List of global variables in Tyranny

The following **list of global variables** can be set using the following command:

* `SetGlobalValue globalid value`

## List of variables

* *prototype\_banner\_guards\_state*: 0 = default, 1 = first group killed, 2 = both groups killed (Initial value: 0)
* *prototype\_banner\_toppled*: 0 = default, 1 = banner toppled. (Initial value: 0)
* *prototype\_main\_quest\_state*: 0 = default, 1 = traveler met, 2 = chorus camp found, 3 = town entered, 4 = banner destroyed, 5 = chorus killed (Initial value: 0)
* *prototype\_num\_chorus\_killed*: 0 = default, 1+ = number of scarlet chorus killed in area. (Initial value: 0)
* *0201\_Adj7\_State*: 0 = default, 1 = despawn (Initial value: 0)
* *0201\_CM\_EncroachingArmy*: 0 = Not Available, 1 = Available (Initial value: 0)
* *0201\_CM\_ForgeBoundServant*: 0 = Not Available, 1 = Available (Initial value: 0)
* *0201\_CM\_FreeCitiesEmmisary*: 0 = Not Available, 1 = Available (Initial value: 0)
* *0201\_CM\_FreeCitiesRaid*: 0 = Not Available, 1 = Available (Initial value: 0)
* *0201\_CM\_OpenTradeRoute*: 0 = Not Available, 1 = Available (Initial value: 0)
* *0201\_FQ\_SC\_Harchiand\_Fate*: 0 = Alive, 1 = Dead, 2 = Found Loyal (Initial value: 0)
* *0201\_Harchiand\_Disloyalty*: Increments every time Harchiand Bronze gives a disloyal answer. (Initial value: 0)
* *0201\_Harchiand\_Loyalty*: Increments every time Harchiand Bronze gives a loyal answer. (Initial value: 0)
* *0201\_Harchiand\_Requested\_Meeting*: 0 = Default, 1 = Harchiand asked the player to come see him after the raid (Initial value: 0)
* *0201\_Intro\_Merchants*: 0 = Default, 1 = Player saw merchants leaving (Initial value: 0)
* *0201\_LC\_Enemy\_Army*: 0 = Default, 1 = Disfavored are Enemy, 2 = Scarlet Chorus are Enemy (Initial value: 0)
* *0201\_LC\_Final\_Region\_Control*: 0 = Rebel, 1 = Disfavored, 2 = Scarlet Chorus, 4 = Player Controlled (Initial value: 3)
* *0201\_LC\_Stage*: 0 = First Arrival, 1 = BB Raid, 2 = Post Raid, 3 = Region Complete, 4 = Act 3 (Initial value: 0)
* *0201\_LC\_Stage\_00\_Army\_Occupying*: 0 = Default, 1 = Disfavored control LC after Raid, 2 = Scarlet Chorus control LC after Raid, 3 = Rebels control LC after Raid, 4 = Player controls LC after Raid (Anarchist) (Initial value: 0)
* *0201\_LC\_Stage\_00\_BB\_Captain*: 0 = Captain Alive, 1 = Captain Dead (Initial value: 0)
* *0201\_LC\_Stage\_00\_BB\_Captain\_Raid*: 0 = Captain Alive, 1 = Captain Dead (Alt captain if Ceratha is dead) (Initial value: 0)
* *0201\_LC\_Stage\_00\_Dis\_Captain*: 0 = Captain Alive, 1 = Captain Dead (Initial value: 0)
* *0201\_LC\_Stage\_00\_Dis\_Captain\_Raid*: 0 = Alive, 1 = Died in the Raid (Initial value: 0)
* *0201\_LC\_Stage\_00\_Enemy\_Killed*: 0 = Enemy Alive, 1-? number of encounters killed during Raid (Initial value: 0)
* *0201\_LC\_Stage\_00\_ForgeBound\_Killed*: # of Forge-Bound killed by the player (Initial value: 0)
* *0201\_LC\_Stage\_00\_Garrison\_Dead*: 0 = default, 1 = Player killed soldiers in LC while either not on a quest or on a quest but before the raid (Initial value: 0)
* *0201\_LC\_Stage\_00\_Garrison\_Soldiers*: 0 = default, # = soldier groups killed (Initial value: 0)
* *0201\_LC\_Stage\_00\_Raid\_Progress*: 0 = Quest not started, 1 = Sided with Dis, 2 = Sided with Chorus, 3 = Sided with No One, 4 = No Actual Raid, 5 = Report to Commander, 7 = Chase Raetommon, 9 = Enter Eldian's House, 11 = Speak to Harchiand, 13 = Quest Complete (Initial value: 0)
* *0201\_LC\_Stage\_00\_Raid\_Soldier*: 0 = Null, 1 = Soldier from Ammon's Army starts quest, 2 = Soldier from Brotherhood starts quest (Initial value: 0)
* *0201\_LC\_Stage\_00\_SC\_Captain*: 0 = Captain Alive, 1 = Captain Dead (Initial value: 0)
* *0201\_LC\_Stage\_00\_SC\_Captain\_Raid*: 0 = Alive, 1 = Died in the Raid (Initial value: 0)
* *0201\_LC\_Stage\_00\_Soldiers\_Killed*: # of Soldiers killed before the raid (Commander is weighted more heavily) (Initial value: 0)
* *0201\_LC\_Stage\_01\_Alagan*: 0 = Alagan is Alive, 1 = Alagan is Dead (Initial value: 0)
* *0201\_LC\_Stage\_01\_Artifact\_Theft*: 0 = Player hasn't started quest, 1 = Quest started but Player hasn't agreed to find the artifact yet, 2 = Player agreed to find artifact, (Initial value: 0)
* *0201\_LC\_Stage\_01\_ForgeBound\_Shipment*: 0 = Shipment still missing, 1 = Player started quest, 4 = Shipment found, 5 = Quest Completed (Initial value: 0)
* *0201\_LC\_Stage\_01\_Kalea*: 0 = Kalea is Alive, 1 = Kalea is Dead (Initial value: 0)
* *0201\_LC\_Stage\_01\_Kalea\_Found*: 0 = Quest not started, 1 = Kalea left LC, 2 = Player started quest, 4 = Found at Deserter's March, 7 = Faking her Death, 9 = Agreed to speak to the BB, 10 = Sent to Welby, 11 = Return to Kallion, 13 = Sent Home, 14 = killed her, 15 = Quest Completed (Initial value: 0)
* *0201\_LC\_Stage\_01\_Kallion\_Quest*: 0 = Player did not get the quest from Kallion, 1 = Player did get the quest to rescue Kalea from Kallion (Initial value: 0)
* *0201\_LC\_Stage\_01\_Scouts*: 0 = Player hasn't started quest, 1 = Speak to BB Commander, 2 = Speak to Eldian, 4 = Go to Deserter's March, 6 = Talked to Locke, 6-12 = Count for BB objectives completed, 12 = Return to Locke, 13 = Return to Locke, 20 = Quest Complete (Initial value: 0)
* *0201\_LC\_Stage\_01\_Soldiers\_Killed*: # of Soldiers killed after the raid (Commander is weighted more heavily) (Initial value: 0)
* *0201\_LC\_Stage\_02\_Missing\_ForgeBound*: 0 = Apprentice missing, 1 = Player started quest, 2 = Found Campfire, 3 = Found Garrick but didn't agree to help yet, 5 = Talk to Brotherhood, 7 = Return to Garrick, 10 = Return to Lohara, 11 = Return Tools to Lohara, 14 = Quest Complete (Initial value: 0)
* *0201\_LC\_Stage\_04\_Control*: 0 = No one controlls Lethian's Crossing, 1 = Scarlet Chorus controls LC, 2 = Disfavored control LC, 3 = Bronze Brotherhood control LC, 4 = Player controls LC (Initial value: 0)
* *0201\_LC\_Visited*: 0 = default 1 = Player has been to LC before (Initial value: 0)
* *0201\_Lohara\_Fate*: 0 = Alive, 1 = Dead (Initial value: 0)
* *0201\_Lohara\_Supporters*: 0 = Alive, 1 = Dead (Initial value: 0)
* *0201\_Magebane\_Helmet*: 0 = Default, 1 = Player kept helmet, 2 = Player returned it to Eldian (Initial value: 0)
* *0201\_Missing\_ForgeBound\_Start*: 0 = Started with Garrick, 1 = Started with Lohara (Initial value: 0)
* *0201\_Oldwall\_Locked*: 0 = Unlocked, 1 = Locked (Initial value: 0)
* *0201\_Player\_Compensated\_for\_Checking*: 0 = default, 1 = player asked to be paid to check on Magebane (Initial value: 0)
* *0201\_Raetommon\_Fate*: 0 = Alive, 1 = Dead (Initial value: 0)
* *0201\_Raetommon\_Rock*: 0 = Default, 1 = Player threw a rock at Raetommon (Initial value: 0)
* *0201\_Sirin\_Sent\_Missive*: 0 = Default, 1 = Sirin send the player a missive to meet her in Lethian's Crossing (Initial value: 0)
* *0201\_SQ\_Merchant*: 0 = Default, 1 = Quest Started, 4 = Spoke to Harchiand, 7 = Sent to Ambush, 10 = Return to Harchiand, 13 = Quest Complete (Initial value: 0)
* *0201\_ZdenyaOffer*: 0 deafault, 1 = Zdenya offers the Magebane Helmet to the player if they vanquish the Bane; (Initial value: 0)
* *SK\_0103\_disfavored\_killed*: # of disfavored killed in skirmish (Initial value: 0)
* *SK\_0103\_scarletchorus\_killed*: # of scarlet chrous killed in skirmish (Initial value: 0)
* *SK\_0103\_unbroken\_killed*: # of unbroken killed in skirmish (Initial value: 0)
* *SK\_103\_taken\_side*: 0 = None, 1 = Scarlet Chorus, 2 = Disfavored, 3 = Unbroken (Initial value: 0)
* *\_test\_conquest\_used*: 0 = player loaded directly into game and never experienced Conquest, 1 = player progressed through conquest. (Initial value: 0)
* *\_test\_prefabproxy\_list*: 0 = scarlet chorus, 1 = disfavored (Initial value: 0)
* *\_test\_random\_region\_bl\_bg\_ss*: Randomly determines if player visited Burning Library, Blade Grave or Stone Sea during conquest. 0 = Burning Library, 1 = Blade Grave, 2 = Stone Sea. (Initial value: 0)
* *\_test\_random\_region\_lc\_vw*: Randomly determines if player visited Lethian's Crossing or Vendrien's Well during conquest. 0 = lethian's crossing, 1 = vendrien's well. (Initial value: 0)
* *\_test\_random\_region\_unlock*: 0 = default, 1 = random regions will be unlocked for players starting act 2. (Initial value: 0)
* *\_test\_skirmish\_objA\_1*: (Initial value: 0)
* *\_test\_skirmish\_objB\_1*: (Initial value: 0)
* *\_test\_testregion\_enabled*: 0 = default, 1 = Enable test regions (AR99\_TestRegion\_01) to test companion missions and skirmishes. (Initial value: 0)
* *test\_Act3\_Start*: 0 = Start won't fire, 1 = Start will fire (Initial value: 0)
* *Book\_Focused\_Rain*: 0 = Default, 1 = Player has read the book and can research it in their Library (Initial value: 0)
* *Book\_Fortuitous\_Physique*: 0 = Default, 1 = Player has read the book and can research it in their Library (Initial value: 0)
* *Book\_Hearts\_Blood*: 0 = Default, 1 = Player read the book about Heart's Blood and can talk to the Forge-Bound on their sky pillar about it, 2 = Talked to FB about it (Initial value: 0)
* *Book\_Locked\_Iron\_Gauntlets*: 0 = Default, 1 = Player has read the book and the Forge-Bound can now make it for them (Initial value: 0)
* *Book\_Skorn*: 0 = Default, 1 = Player has read the book or has picked up the metal and can ask the Forge-Bound about Skorn, 2 = Player has read the book or has picked up the metal and can ask the Forge-Bound about Skorn, 3 = The Froge-Bound can now forge Skorn (Initial value: 0)
* *Book\_Skorn\_Book\_Retrieved*: 0 = Default, 1 = Player got and read the book (Initial value: 0)
* *Book\_Skorn\_Metal\_Retrieved*: 0 = Default, 1 = Player got the metal to make Skorn (Initial value: 0)
* *Book\_Zeal*: 0 = Default, 1 = Player has read the book and the Forge-Bound can now make it for them (Initial value: 0)
* *Item\_Destiny*: 0 = Default, 1 = Player has examined the hilt so they can ask the Forge-Bound about it, 2 = Player has asked the Forge-Bound about the hilt and they can now forge Destiny for them (Initial value: 0)
* *Item\_Hawk\_Eye\_Helm*: 0 = Default, 1 = Player has examined the helmet so they can ask the Forge-Bound about it, 2 = Player has asked the Forge-Bound about the helmet and they can now forge the Hawk Eye Helm for them (Initial value: 0)
* *Item\_Journal\_Malignant\_Demise*: 0 = Default, 1 = Player got journal in Twin Rivers, 2 = Player got journal in Ash Mountain (Initial value: 0)
* *Scroll\_Baneward*: 0 = Default, 1 = Player has read the scroll and can research it in their Library (Initial value: 0)
* *Scroll\_Crashing\_Thunder*: 0 = Default, 1 = Player has read the scroll and the Forge-Bound can now make it for them (Initial value: 0)
* *Scroll\_Fatiguing\_Toxin*: 0 = Default, 1 = Player has read the scroll and can create it in their Infirmary (Initial value: 0)
* *Scroll\_Hangmans\_Noose*: 0 = Default, 1 = Player has read the scroll and can create it in their Infirmary (Initial value: 0)
* *Scroll\_Headhunter*: 0 = Default, 1 = Player has read the scroll and the Forge-Bound can now make it for them (Initial value: 0)
* *Scroll\_Invisibility*: 0 = Default, 1 = Player has read the scroll and can research it in their Library (Initial value: 0)
* *Scroll\_Invisibility\_Skirmish*: 0 = Default, 1 = Player has already made a decision in the Skirmish and can't do it again (Initial value: 0)
* *Scroll\_Killing\_Blow*: 0 = Default, 1 = Player has read the scroll and can research it in their Library (Initial value: 0)
* *Scroll\_Malignant\_Demise*: 0 = Default, 1 = Player found the body with the book mentioning the other Oldwalls as a place to find information about a potion, 2 = Player has read the scroll and can research it in their Library (Initial value: 0)
* *Scroll\_Mental\_Freedom*: 0 = Default, 1 = Player has read the scroll and can create it in their Infirmary (Initial value: 0)
* *Scroll\_Mindless\_Fury*: 0 = Default, 1 = Player tried to read the scroll, but was unable to decode it, 2 = Player has read the scroll and can make the potion now (Initial value: 0)
* *Scroll\_Range\_3*: 0 = Default, 1 = Player has read the scroll and can research it in their Library (Initial value: 0)
* *Scroll\_Range\_3\_Skirmish*: 0 = Default, 1 = Player has already made a decision in the Skirmish and can't do it again (Initial value: 0)
* *Scroll\_Revival*: 0 = Default, 1 = Player has read the scroll and can research it in their Library (Initial value: 0)
* *Scroll\_Revival\_Dropped*: 0 = Default, 1 = Player has access to the scroll so it won't appear again (Initial value: 0)
* *Scroll\_Stoneskin\_Serum*: 0 = Default, 1 = Player has read the scroll and can create it in their Infirmary (Initial value: 0)
* *Scroll\_Superior\_Health*: 0 = Default, 1 = Player has read the scroll and can create it in their Infirmary (Initial value: 0)
* *msv\_bleden\_mark\_act2\_anarchstart*: 0 = Missive has not been read, 1 = Missive has been read (Initial value: 0)
* *msv\_bleden\_mark\_watches\_player*: 0 = Default, 1 = Tunon is having Bleden Mark watch the player more closely (Initial value: 0)
* *msv\_tunon\_says\_ask\_lohara*: 0 = Default, 1 = Tunon told the player to ask Lohara for help (Initial value: 0)
* *0115\_Amelia\_Status*: 0 = Haven't met, 1 = Killed, 2 = Waiting at Sentinel Stand, 3 = Sent to Nerat, 4 = Sent to Ashe, 5 = Agreed to stay with Unbroken, 6 = Spared, Independent Path (Initial value: 0)
* *0115\_AnarchistPath\_On*: 0 = Default, 1 = player has to kill both Disfavored and Regents. (Initial value: 0)
* *0115\_BattleEndState*: 0 = Default, 1 = Battle over, allow for state changes, 2 = Battle over, state changes complete. (Initial value: 0)
* *0115\_Despawn\_Amelia*: 0 = Default, no modification to Amelia presence, 1 = player went Anarchist after completing SS, remove Amelia. (Initial value: 0)
* *0115\_Despawn\_Mattias*: 0 = Default, 1 = Mattias should despawn from Keep Interior, after being sent to Nerat. (Initial value: 0)
* *0115\_Edict\_Ended*: 0 = Default, edict active, 1 = Edict ended. (Initial value: 0)
* *0115\_FactionPath*: -1 = Default, 0 = Chorus, 1 = Disfavored, 2 = Rebels, 3 = Anarchist/Independent (Initial value: -1)
* *0115\_MusicManager*: 0 = Default, 1 = Can trigger edict music, 2 = Fight Amelia (Initial value: 0)
* *0115\_Player\_Avoiding\_BabyDeath*: 0 = default, 1 = Player told Amelia he'd look for a way to end the Edict without killing her child (Initial value: 0)
* *0115\_Player\_BabyKiller*: 0 = Default, 1 = You killed a baby, shame on you, 2 = Player saved Amelia's child. (Initial value: 0)
* *0115\_Regent\_Groups\_Defeated*: number of Regent encounters defeated. Current total is 3. (Initial value: 0)
* *0115\_Regent\_Succession*: 0 = You know nothing about the laws of succession in Stalwart. 1 = Herald Calio told you about a legal loophole. (Initial value: 0)
* *0115\_RustCanyons\_NeverFinished*: 0 = default, 1 = player ended Edict of Storms without finishing Rust Canyons (Rebel only at present, may include Anarchist later) (Initial value: 0)
* *0115\_Saved\_Baby*: 0 = default, 1 = player saved Amelia's baby (Initial value: 0)
* *0115\_SpawnMattias*: 0 = Don't spawn character 1 = Spawn character as Unbroken ally, 2 = Spawn character as conscript of Chorus (Initial value: 0)
* *0115\_SpawnTeodor*: 0 = Don't spawn character. 1 = Spawn character as player ally, 2 = Spawn character as player enemy (Initial value: 0)
* *0115\_SpawnThreeIron*: 0 = Don't spawn character, 1 = Spawn character (Initial value: 0)
* *0115\_SS\_Battle\_State*: 0 = Hasn't started, 1 = Player arrived at Outer Walls, 4 = Player opened Windwall, 5 = Player arrived in Inner Keep, 10 = Player located Straydus Herodin, 15 = Player killed Straydus Herodin, 20 = Player resolved Edict (Initial value: 0)
* *0115\_Straydus\_Affliction\_Gate*: 0 = default, 1 = Straydus can no longer receive afflictions. (Initial value: 0)
* *0115\_Straydus\_Dead*: 0 = default, 1 = Straydus dead. (Initial value: 0)
* *0115\_Teodor\_Group\_Defeated*: 0 = default, 1 = Teodor's group defeated (Initial value: 0)
* *0101\_Faction\_Selection*: Blade Graves Ruins skirmish scenario faction 0 = Scarlet Chorus, 1 = Disfavored (Initial value: 0)
* *SK\_0101\_Faction\_Selection*: Determines which faction the player is allied with. 0 = Scarlet Chorus, 1 = Disfavored (Initial value: 0)
* *SK\_0101\_prisoner\_freed*: Increments to track now many prisoners were freed for the scenario (Initial value: 0)
* *SK\_0101\_prisoner\_killed*: Increments to track how many prisoners were killed for the scenario (Initial value: 0)
* *SK\_0101\_quest\_state*: 0 = default, 1 = quest completed (Initial value: 0)
* *SK\_0101\_scenario\_variant*: 0 = Scarlet Chorus, 1 = Disfavored (Initial value: 0)
* *0105\_attack\_start*: (Initial value: 0)
* *0105\_Disfavored\_Defeated*: 0 = Default, 1 = Disfavored defeated by player. (Initial value: 0)
* *0105\_factions\_killed*: 2 - starts anarchy track, 4 - wins anarchy track (Initial value: 0)
* *0105\_guards\_killed*: (Initial value: 0)
* *0105\_map\_completed*: set to 1 when you get an end condition (Initial value: 0)
* *0105\_Music\_Manager*: 0 = Disfavored not attacking, 1 = Disfavored are attacking (Initial value: 0)
* *0105\_quest\_state*: 0 = not started; 1 = pick a side; 2 = joined disfavored, 3 = joined unbroken; 4 = anarchist, 5 = defending; 6 = attacking, Defense Complted = 7, Assault Completed = 8; (Initial value: 0)
* *0105\_rebel\_waves\_killed*: (Initial value: 0)
* *0105\_rebels\_killed*: (Initial value: 0)
* *0105\_traps\_east\_gate*: 0 = traps not disarmed, 3 = all traps disarmed; (Initial value: 0)
* *0105\_traps\_main\_gate*: 0 = traps not disarmed, 3 = all traps disarmed; (Initial value: 0)
* *0105\_traps\_west\_gate*: 0 = traps not disarmed, 3 = all traps disarmed; (Initial value: 0)
* *0105\_Unbroken\_Defeated*: 0 = default, 1 = player attacked Unbroken. (Initial value: 0)
* *0105\_weak\_east*: (Initial value: 0)
* *0105\_weak\_north*: (Initial value: 0)
* *0105\_weak\_south*: (Initial value: 0)
* *0105\_weak\_west*: (Initial value: 0)
* *05\_StoneWarden\_SettlerGuard\_Dead*: 0 = alive, 1 = dead (Initial value: 0)
* *0504\_Anarchist\_Challenge*: 1 = Player is dueling Hundred-Blood for info about the Azure Shield, 2 = Player won the duel. (Initial value: 0)
* *0504\_Beastman\_Mother\_Convinced*: 0 = default, 1 = Player convinced Mother to leave them with the children, 2 = Mother isn't 100% convinced the Player isn't up to something (Initial value: 0)
* *0504\_Beastman\_Tribe\_Dead*: 0 = default, 3 = All Tribe Encounters Dead (Initial value: 0)
* *0504\_Beastmen\_Conscripted*: 0 = default, # = Number of Beastmen (Initial value: 0)
* *0504\_Boulder\_Moved*: 0 = default, 1 = boulder has been moved (Initial value: 0)
* *0504\_Challenge\_Killed*: 0 = default, # = number of Beastmen killed for the challenge (Initial value: 0)
* *0504\_Challenge\_Known*: 0 = Player is ignorant, 1 = Player knows they can challenge Hundred-Blood (Initial value: 0)
* *0504\_Challenged\_HundredBlood*: 0 = default, 1 = Player challenged Hundred-Blood (Initial value: 0)
* *0504\_ChallengedHundredBlood\_AndWon*: 0 = default, 1 = Player challenged Hundred-Blood and won the challenge (Initial value: 0)
* *0504\_Children\_Stolen*: 0 = default, 1 = Player stole beastmen children (Initial value: 0)
* *0504\_Culling\_Stage*: 0 = Default, 1 = Started quest with Speaks-for-Soil, 2 = Arrived in Passage of Culling, 3 = Activated crystals, 4 = Killed Bane, 5 = Returned and talked to Speaks-for-Soil (Initial value: 0)
* *0504\_FangsAndFury*: 0 = Quest not started, 1 = Quest started, 2 =Player has gone to Gulfglow and has spoken with Basilon, 3 = Player has learned of the situation at GO from Red\_Fang, 4 = player has chosen a method by which to resolve the conflict at GO, 5 = Player has reported back to Red-Fang of their success, 6 = Player has reported to Basilon of their success, 7 = player has returned to Stone Down Gorge, 10 = Quest Complete (Initial value: 0)
* *0504\_HundredBlood*: 0 = Alive, 1 = Dead (Initial value: 0)
* *0504\_KillAllHumans\_ToldHundredBlood*: 0 = default, 1 = player has told HundredBlood about their task of killing the humans in the Stone Sea (Initial value: 0)
* *0504\_KillHumans\_GroupsKilled*: 0 = default, 1+ = increments with each group killed for HundredBloods' Kill All Human quest for the rebel stone sea path (Initial value: 0)
* *0504\_Player\_Companions*: 0 = No Companions, 1-3 = # of Companions (for Hundred-Blood fight) (Initial value: 0)
* *0504\_PlayerAccepted\_KillTask*: 0 = default, 1 = player has accepted the task to kill other human mobs. (Initial value: 0)
* *0504\_PlayerIsIn\_StoneDown\_OR\_HowlingRock*: 0 = default, 1 = Stone Down, 2 = Howling Rock (Initial value: 0)
* *0504\_PlayerIsPrima*: 0 = Player is not the Prima of the Stonestalker Tribe, 1 = Player is the Prima of the Stonestalker Tribe (Initial value: 0)
* *0504\_PlayerStarted\_CairnsFollowers*: 0 = default, 1 = player accepted the quest Cairns Followers (Initial value: 0)
* *0504\_Rebel\_Challenge*: 0 = Default, 1 = Player agreed to the "Rite of Blood" fight against Beastmen (Initial value: 0)
* *0504\_RendingHound*: 0 = Alive, 1 = Dead (Initial value: 0)
* *0504\_ScarletChorus\_Encounters*: 0 = Alive, # = Number of enounters dead (Initial value: 0)
* *0504\_ScarletOctave*: 0 = Alive, 1 = Dead (Initial value: 0)
* *0504\_SpeaksForSoil\_Dead*: 0 = alive, 1 = dead (Initial value: 0)
* *0504\_StoneWarden\_SpokenToo*: 0 = Player hasn't spoken to Stone\_Warden, 1 = Player has spoken to Stone\_Warden (Initial value: 0)
* *0505\_AtAnyCost\_PlayerSpokeHB*: 0 = default, 1 = player has spoken to HB about how to go about getting the shield (Initial value: 0)
* *FQ\_RB\_AzureShield\_QuestFlow*: 0 = default, 1 = player has accepted the quest, 2 = player has arrived at Stone Down, 3 = player will kill the humans at Jagged Maw Shrine, 4 = Player is challenging HundredBlood, 5 = player has killed Earthshakers at Gulfglow and was given the shield from RedFang, 6 = Player defeated Hundred-Blood and was told to speak with Red-Fang, 7 = Player has shield and spoke with Bleden Mark (Initial value: 0)
* *FQ\_RB\_ForgingTheWay\_QuestFlow*: 0 = default, 1 = Player has accepted the quest, 2 = player has arrived at Stone Down, 3 = player has opted to kill all humans at JMS, 4 = player has opted to challenge Hundredblood, 5 = quest complete (Initial value: 0)
* *FQ\_RB\_PlayerDefeatedHundredBlood\_ES*: 0 = default, 1 = player defeated Hundredblood (Initial value: 0)
* *patch\_var\_01*: [VER-36995 FIX] -Increments each time a group of enemeis in the Vendrien's Well Citadel Finale is killed. (Initial value: 0)
* *patch\_var\_02*: [VER-35957 FIX] - Gets set to 1 when all the Sages in the scene are killed. Needed to properly check when players can release Maric in conversation. (Initial value: 0)
* *patch\_var\_03*: [VER-35957 FIX] - Is incremented by one each time Enc\_Object\_Binders is ended, or when CRE\_Bind\_FireSageApprentice\_F is killed or despawned. Needed to ensure that events can properly track when all Sages are dead, since CRE\_Bind\_FireSageApprentice\_F is not in an existing encounter. (Initial value: 0)
* *patch\_var\_04*: [VER-37882 FIX] - This variable is set if the player is in a broken state because of VER-37800. IF they fall to Anarchist and they load into Ashweald or a BM Ambush scene, the a script will run that will reset their game state to a more stable one, and put them in Act 3. (Initial value: 0)
* *patch\_var\_05*: [VER-33871 FIX] - Increments to track Group\_01, Group\_02, and Patrol\_01 killed (Initial value: 0)
* *patch\_var\_06*: [VER-33871 FIX] - Increments to track Group\_03 and Group\_04 killed (Initial value: 0)
* *patch\_var\_07*: [VER-33871 FIX] - Increments to track Group\_05 killed (Initial value: 0)
* *patch\_var\_08*: [VER-33871 FIX] - Increments to track Group\_06 and Patrol\_05 killed (Initial value: 0)
* *patch\_var\_09*: [VER-33871 FIX] - Increments to track Group\_07 killed (Initial value: 0)
* *patch\_var\_10*: [VER-33871 FIX] - Increments to track Group\_08 and Patrol\_02 killed (Initial value: 0)
* *patch\_var\_11*: [VER-35767 FIX] - When the crowd around Rancor's group flees, this is set to 1 to prevent the event from ever triggering again in the future. Added as a safety measure for pre-patch savegames. (Initial value: 0)
* *patch\_var\_12*: [This variable should only be used to fix patch issues that require new variables to be tracked.] (Initial value: 0)
* *patch\_var\_13*: [VER-38040 FIX] - Variable set if player is detected at Gulfglow in a broken state. This helps determine when the Gulfglow Spire base scene should be unlocked again after the Red Fang situation has been resolved. (Initial value: 0)
* *accepted\_bribes*: Increments every time the Fatebinder asks for a bribe. (Initial value: 0)
* *accusation\_accused\_ashe*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_accused\_voices*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_anarchist*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_archive*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_b\_brotherhood*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_bribes*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_conquest\_bribery*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_duskwatch*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_edict\_fire*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_edict\_stone*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_edict\_storms*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_edict\_storms\_amelia*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_edictofstorms*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_fbm*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_final\_question*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_magebane*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_oldwalls*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_preserved\_cairn*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_rebel*: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* *accusation\_say\_nothing*: Increments whenever you [Say Nothing.] (Initial value: 0)
* *accusation\_SayNothing*: 1= Tunon asked, 2 = player answered (Initial value: 0)
* *asked\_to\_speak\_barik*: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* *asked\_to\_speak\_eb*: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* *asked\_to\_speak\_KiS*: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* *asked\_to\_speak\_lantry*: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* *asked\_to\_speak\_sirin*: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* *asked\_to\_speak\_verse*: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* *companion\_call\_to\_trial*: 1 = Tunon called your companions to testify, 2 = companions are ready to offer testimony (Initial value: 0)
* *made\_accusation*: Increments with every accusation Tunon has made. (Initial value: 0)
* *tunon\_trial\_archon*: 0 = default, 1 = found Ashe guilty, 2 = found Voices guilty, 3 = failed to make your case for either Ashe or Nerat (Initial value: 0)
* *tunon\_trial\_arrival*: 0 = default, 1 = arrived at court in act 3; (Initial value: 0)
* *tunon\_trial\_bledenmark\_abjects*: 1 = Mark abjects to Tunon's ruling of the player as leader of the tiers; (Initial value: 0)
* *tunon\_trial\_delivered\_execusion*: 1 = delivered writ of execusion to sentenced Archon; (Initial value: 0)
* *tunon\_trial\_evidence\_ashe*: increments each time the a piece of evidence is brought against ashe; (Initial value: 0)
* *tunon\_trial\_evidence\_voices*: increments each time a piece of evidence is brought against voices; (Initial value: 0)
* *tunon\_trial\_execution\_delivery*: 1 = player delivers execution, 2 = bleden mark delivers execution; (Initial value: 0)
* *tunon\_trial\_finished*: 0 = not finished, 1 = finished (Initial value: 0)
* *tunon\_trial\_hostile*: 0 = trial is finished and Tunon will not kill the player, 1 = trial is finished and Tunon still wants to kill player; (Initial value: 0)
* *tunon\_trial\_outcome*: 0 = trail has not ended, 1 = ashe sentenced to die, 2 = voices sentenced to die, 3 = both setenced to die, 4 = ashe punished by player, 5 = voices punished by player, 6 = ahse punished by player and voices sentenced, 7 = voices punished by player and ashe sentenced; (Initial value: 0)
* *tunon\_trial\_player*: 0 = default, 1 = Tunon found the player not guilty, 2 = Tunon found player guilty. (Initial value: 0)
* *act2\_archon\_discussion*: 1 = spoke to ashe about breaking edict, 2 = spoke to nerat about breaking edict, 3 = spoke to bleden mark about breaking edict; (Initial value: 0)
* *act2\_archon\_missives*: 1 = recieved myothis as a contact; (Initial value: 0)
* *act2\_archon\_quest\_stage*: 0 = have not recieved vision at VG sky pillar, 1 = recieved vision on VG Skypillar, 2 = recieved second vision; (Initial value: 0)
* *act2\_bg\_rubbings\_obtained*: 0 = default, 1 = all rubbings acquired. (Initial value: 0)
* *act2\_bg\_Skypillar\_unlocked*: (Initial value: 0)
* *act2\_bg\_Skypillar\_vision\_received*: 0 = default, 1 = player has visited BG Skypillar and received vision. (Initial value: 0)
* *act2\_bl\_skypillar\_unlocked*: (Initial value: 0)
* *act2\_edict\_bg\_state*: 0 = have not encountered the windstorm at SSK, 1 = have encountered the windstorm at SSK, 2 = acquired Steadfast Insignia, 3 = edict is resolved; (Initial value: 0)
* *act2\_edict\_bl\_state*: 0 = have not encountered edict of fire, 1 = have encountered the edict of storms, 2 = know how to resolve edict, 3 = edict is resolved; (Initial value: 0)
* *act2\_edict\_issue\_state*: 0 = all regions available to cast edicts, 1 = vendriens well is available to cast edicts; (Initial value: 0)
* *act2\_edict\_issued*: 0 = player has not issued an edict, 1 = player has issued an edict; (Initial value: 0)
* *act2\_edict\_shadow\_state*: 0 = have no fragments, 1-3 = have some fragments, 4 = have all fragments, 5 = learned the edict; (Initial value: 0)
* *act2\_edict\_ss\_state*: 0 = do not know Cairin's location, 1 =unlocked ocean of towers, 2 =arrived in Ocean of Towers, 3 = edict resolved; (Initial value: 0)
* *act2\_edicts\_broken*: counter for edicts broken in Act 2 (worth noting, an Edict is always broken in Act 1 @ Vendrien's Well - this increments only the not-for-certain actions of breaking Act 2 Edicts) (Initial value: 0)
* *act2\_examined\_rubbing*: 1 = exmained a charcol rubbing; (Initial value: 0)
* *act2\_finale\_edict*: 0 = no edict cast yet, 1 = edict of fire, 2 = edict of stone, 3 = edict of storm; (Initial value: 0)
* *act2\_finale\_state*: 0 = have not gotten news of attack, 1 = Attack on Citadel is immenent, 2 = Arrived at SkyPillar During Attack, 3 = cast edict, 4 = entered courtyard , 5 = defeated invaders, 6 = returned to mountain spire; (Initial value: 0)
* *act2\_gg\_skypillar\_unlocked*: (Initial value: 0)
* *act2\_gulfglow\_rubbing\_acquiredfrom*: 0 = rubbing taken from wall, 1 = rubbing taken from another location. (Initial value: 0)
* *act2\_gulfglow\_rubbings\_obtained*: 0 = default, 1 = all rubbings acquired. (Initial value: 0)
* *act2\_herald\_info*: 0 = Don't know about missing Herald, 1 = Know about missing Herald; (Initial value: 0)
* *act2\_howlingrock\_rubbings\_obtained*: 0 = default, 1 = max number of possible rubbings acquired. (Initial value: 0)
* *act2\_lc\_rubbings\_obtained*: 0 = default, 1 = all rubbings acquired. (Initial value: 0)
* *act2\_lc\_skypillar\_unlocked*: (Initial value: 0)
* *act2\_ot\_skypillar\_unlocked*: (Initial value: 0)
* *act2\_pillarpuzzle\_solved*: 1 = players has solved their first spire puzzle; (Initial value: 0)
* *act2\_q1\_dis\_assisted\_squads*: 1 = assisted one squad; 2 = assisted two squads; (Initial value: 0)
* *act2\_q1\_dis\_completed*: incremeneted each time a major objective is completed for the first quest of the Disfavored Faction; (Initial value: 0)
* *act2\_q1\_dis\_region\_victory*: 1 = achieved victory for the Disfavored in Duskwatch, Lethian's Crossing, or Blade Grave; (Initial value: 0)
* *act2\_q1\_dis\_skirmishes*: increments by 1 for each skirmish completed for the Disfavored. (Initial value: 0)
* *act2\_q1\_lethianscrossing*: 0 = have not resolved initial conflict in lethian's crossing, 1 = have given control to disfavored, 2 = have given control to scarlet chorus; 3 = have given it to rebels, 4 = have given it to yourself; (Initial value: 0)
* *act2\_q1\_sc\_completed*: incremented each time a major objective is completed for the first quest for the Scarlet Chorus faction; (Initial value: 0)
* *act2\_q1\_sc\_skirmishes*: increments by 1 for each skirmish completed for the Scarlet Chorus. (Initial value: 0)
* *act2\_q2\_dis\_camps*: # of camps established for disfavored (Initial value: 0)
* *act2\_q2\_dis\_skirmishes*: incremented by 1 for each skirmished completed for Disfavored (Initial value: 0)
* *act2\_q2\_sc\_sites*: increment each time a propaganda site is established. (Initial value: 0)
* *act2\_q2\_sc\_skirmishes*: increments by 1 for each skirmish completed for the Scarlet Chorus. (Initial value: 0)
* *act2\_q2\_sc\_voices\_items*: incremented each time an item of power is given to the leader of the Scarlet Chorus; (Initial value: 0)
* *act2\_q3\_dis\_enemy\_lieutenants*: incremented each time an enemy lieutenant is killed; (Initial value: 0)
* *act2\_q3\_leaders\_convinced*: incremented each time a rebel leader is convinced to be subject to Ammon's rule; (Initial value: 0)
* *act2\_q3\_sc\_enemy\_lieutenants*: incremented each time an enemy lieutenant is killed; (Initial value: 0)
* *act2\_q3\_sc\_leaders\_absorbed*: incremented each time a faction/rebel leader is absorbed by the voices; (Initial value: 0)
* *act2\_region\_belief*: temp variable used to track player's belief through act 2. When this value equals 2, they will begin the transition to act 3. (Initial value: 0)
* *act2\_region\_bladegrave\_unlocked*: 0 = default, 1 = region unlocked. May be used to track when initial areas and skirmishes should be made available to players. (Initial value: 0)
* *act2\_region\_burninglibrary\_unlocked*: 0 = default, 1 = region unlocked. May be used to track when initial areas and skirmishes should be made available to players. (Initial value: 0)
* *act2\_region\_lethianscrossing\_unlocked*: 0 = default, 1 = region unlocked. May be used to track when initial areas and skirmishes should be made available to players. (Initial value: 0)
* *act2\_region\_stonesea\_unlocked*: 0 = default, 1 = region unlocked. May be used to track when initial areas and skirmishes should be made available to players. (Initial value: 0)
* *act2\_skypillar\_bg\_state*: 0 = don't know of sky pillar, 1 = know of sky pillar, 2 = know location of sky pillar, 3 = entered sky pillar base, 4 = had vision atop sky pillar; (Initial value: 0)
* *act2\_skypillar\_gg\_state*: 0 = don't know of sky pillar, 1 = know of sky pillar, 2 = know location of sky pillar, 3 = entered sky pillar base, 4 = had vision atop sky pillar; (Initial value: 0)
* *act2\_skypillar\_lc\_state*: 0 = don't know of sky pillar, 1 = know of sky pillar, 2 = know location of sky pillar, 3 = entered sky pillar base, 4 = had vision atop sky pillar; (Initial value: 0)
* *act2\_skypillar\_oot\_state*: 0 = don't know of sky pillar, 1 = know of sky pillar, 2 = know location of sky pillar, 3 = entered sky pillar base, 4 = had vision atop sky pillar; (Initial value: 0)
* *act2\_skypillar\_stage*: 0 = have not acquired a sky pillar, 1 = have returned to VG after one sky pillar has been acquried, 2 = have returned after second sky pillar has been acquired; (Initial value: 0)
* *act2\_tunon\_intro*: 0 = not recieved quest, 1 = recieved missive speak with tunon, 2 = arrived in the bastard city, 3 = spoke with tunon (Initial value: 0)
* *act2\_tunon\_mid\_missive*: 0 = player has not recieved missive, 1 = received missive, 2 = Missive and Conversation fired, do not fire again (Initial value: 0)
* *act2\_vendrienguard\_type*: 0 = Traditionalist, 1 = Modernist (Initial value: 0)
* *act3\_belief\_reached*: 1 = enough belief has been reached to trigger the finale of act 2; (Initial value: 0)
* *cps\_act2\_finale\_trigger*: 0 = not triggered, 1 = triggered (Initial value: 0)
* *cps\_act2\_skypillar\_allied*: 0 = scarlet chorus, 1 = disfavored, 2 = rebels, 3 = no one (anarchist); (Initial value: 3)
* *cps\_act2\_skypillar\_invader*: 0 = scarlet chorus, 1 = disfavored; (Initial value: 0)
* *cps\_act2\_skypillar\_invaders\_killed*: increments each time a group of invaders are killed; (Initial value: 0)
* *0107\_Altar\_Keystones*: 0 = Empty, 1-4 = Which Keystone was placed (Initial value: 0)
* *0107\_Beacon\_01\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0107\_Beacon\_02\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0107\_Beacon\_03\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0107\_Beacon\_04\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0107\_Bridge\_Spawned*: 0 = Nothing has spawned, 1 = Creatures have spawned (Initial value: 0)
* *0107\_Dais\_Empty*: 0 = Dais has something on it, 1 = Dais is empty (Initial value: 0)
* *0107\_Dual\_Beacon\_Door\_Openend*: 0 = Door closed, 1 or 2 = Door open (Initial value: 0)
* *0107\_Elucidation\_01*: 0 = No stone, 1 = Player has stone (Initial value: 0)
* *0107\_Keystone\_02*: 0 = No keystone, 1 = Player has keystone (Initial value: 0)
* *0107\_Keystone\_03*: 0 = No keystone, 1 = Player has keystone (Initial value: 0)
* *0107\_Keystone\_04*: 0 = No keystone, 1 = Player has keystone (Initial value: 0)
* *0107\_Keystones\_Collected*: 0 = None, 1 = One keystone, 2 = Two keystones, 3 = Three keystones (Initial value: 0)
* *0107\_Minor\_Trap\_Broken*: 0 = Small spirit trap hasn't been broken yet, 1 = Small spirit trap has been broken (Initial value: 0)
* *0107\_Rubbing\_Progression*: 0 = No rubbing, 1 = First rubbing, 2 = Second rubbing, 3 = Final rubbing (Initial value: 0)
* *0107\_Rubble\_Looted*: 0 = Rubble not looted, 1 = Rubble collected (Initial value: 0)
* *0107\_Rubble\_Pile\_On*: 0 = Rubble pile off, 1 = Rubble pile on (Initial value: 0)
* *0107\_Rune\_Bark\_Played*: 0 = Bark has not played, 1 = Bark has played (Initial value: 0)
* *0107\_sfx\_havoc\_sphere*: 0 = SFX playing, 1 = SFX off. Controlled by Rune\_Switch\_Floor\_Altar (Initial value: 0)
* *0107\_Switch\_Wall\_01*: 0 = default, 1 = activated (Initial value: 0)
* *0107\_Switch\_Wall\_02*: 0 = default, 1 = activated (Initial value: 0)
* *0107\_Switch\_Wall\_03*: 0 = default, 1 = activated (Initial value: 0)
* *0107\_Switch\_Wall\_04*: 0 = default, 1 = activated (Initial value: 0)
* *0107\_Switch\_Wall\_05*: 0 = default, 1 = activated (Initial value: 0)
* *0506\_Dispute\_Choice*: 0 = default, 1 = Player will kill Disfavored, 2 = Player will kill Beastmen, 3 = Player will take the Rite of Passage, 4 = Player has announced that they have killed Hundredblood (Initial value: 0)
* *0506\_Dispute\_Resolution*: 0 = default, 1 = player has killed all Disfavored, 2 = Player has killed all beastmen, 3 = Player has completed rite of passage, 4 = Player has killed Hundredblood and has spoken with Red-Fang (Initial value: 0)
* *0506\_Gulfglow\_SkyPillarBase\_Unlocked*: (Initial value: 0)
* *0506\_In\_GulfglowSpire*: 0 = default, 1 = player has entered Gulfglow Spire. Used for tracking Spire firstime convresation variants. (Initial value: 0)
* *0506\_PlayerAttackedRedFang\_RebelPlaythrough*: 0 = default, 1 = player attacked Red Rang out of order (Initial value: 0)
* *0506\_PlayerCollected\_AzureShield*: 0 = default, 1 = player collected Azure Shield (Initial value: 0)
* *0506\_RedFang\_Dead*: 0 = default, 1 = RedFang is dead (Initial value: 0)
* *0506\_RedFang\_Explained\_Situation*: 0 = default, 1 = RedFang had explained the situation (Initial value: 0)
* *0506\_RedFang\_GuardA\_Dead*: 0 = default, 1 = Redfang Guard A is dead (Initial value: 0)
* *0506\_RedFang\_GuardB\_Dead*: 0 = default, 1 = Redfang Guard B is dead (Initial value: 0)
* *0506\_Rite\_of\_Passage\_Progress*: 0 = default, 1 = Player has defeated opponent 1 - Dark Foot, 2 = Player has defeated opponent 2 - Crimson Stone, 3 = Player has defeated opponent 3 - Dead Eater (Initial value: 0)
* *0506\_Rubbing\_Progression*: 0 = No rubbing, 1 = First rubbing, 2 = Second rubbing, 3 = Final rubbing (Initial value: 0)
* *SK\_104\_attack\_start*: 0 = before the attack, 1 = attack starts (Initial value: 0)
* *SK\_104\_encounter\_count*: How many encounters killed (Initial value: 0)
* *FQ\_BB\_Artifact*: 1 = Acquired Lethian's Crossing Artifact from Oldwall; (Initial value: 0)
* *FQ\_BB\_State*: 0 = not met Bronze Brotherhood, 1 = met Bronze Brotherhood, 2 = Agreed to Meet, 3 = Have stated their grievance, 4 = joined alliance, 5 = At odds with a Faction, 6 = Left Alliance; (Initial value: 0)
* *FQ\_BC\_State*: 0 = not met Blood Chanter leader, 1 = met Bood Chanter leader, 2 = Agreed to Meet, 3 = Have stated their grievance, 4 = joined alliance, 5 = At odds with a Faction, 6 = Left Alliance; (Initial value: 0)
* *FQ\_BD\_Artifact*: 1 = Acquired Lorebook Artifact from Burning Library; (Initial value: 0)
* *FQ\_BD\_State*: 0 = not met Binders, 1 = agreed to recruit Sage, 4 = joined alliance; (Initial value: 0)
* *FQ\_Brokencoalition*: Used to control the 'hey you failed' missive: 0 = default, everything's fine, just fine, how are you?, 1 = failed @LC (peremptive), 2 = failed FB, 3 = failed BB/generic (not the best worded), 4 = failed stonestalkers, 5 = failed earthshakers, 6 = failed unbroken, 7 = failed sages (Initial value: 0)
* *FQ\_ES\_Artifact*: 1 = Acquired Shard of Cairn; (Initial value: 0)
* *FQ\_ES\_State*: 0 = not met Earthshakers, 1 = agreed to recruit Earthshakers, 4 = joined alliance, 5 = betrayed them and became an anarchist; (Initial value: 0)
* *FQ\_FB\_Artifact*: 1 = Aquired Dauntless (Initial value: 0)
* *FQ\_FB\_State*: 0 = not met Forge-Bound, 1 = agreed to meet forge-bound; 4 = joined alliance; (Initial value: 0)
* *FQ\_RB\_Artifact\_Found*: 1 = have found at least one artifact to bring to the meet; (Initial value: 0)
* *FQ\_RB\_FactionsInAlliance*: Increments each time a faction joins the player's rebel alliance; (Initial value: 0)
* *FQ\_RB\_MadeAmends*: 0 = Have not met with rebels, 1= Arrived at meet, 2 = Agreed to free Vendrien Guard PoWs, 3 = freed Vendrien Guard PoWs. (Initial value: 0)
* *FQ\_RB\_MainQuest\_Stage*: 0 = Have not met with Arris in Ascension Hall, 4 = comeplted act 2 questline, 6 = Big Meeting Triggered, 8 = big meet ended, 8 = started duel, 10 = final meeting occured; (Initial value: 0)
* *FQ\_RB\_MainQuest\_Stage\_BladeGrave*: 0 = Have not started unbroken questline, 1 = going to blade grave, 2 = recruited rebel faction, 4 = met with them in ascension hall; (Initial value: 0)
* *FQ\_RB\_MainQuest\_Stage\_BurningLibrary*: 0 = Have not started Sages questline, 1 = going to burning library, 2 = recruited rebel faction, 4 = met with them in ascension hall; (Initial value: 0)
* *FQ\_RB\_MainQuest\_Stage\_LethiansCrossing*: 0 = Have not spoken to Arris about LC, 1 = Going to LC, 2 Arrived at IronHaul, 3 = Encounter unrest in LC, 4 = Recruited BB or RB, 5 = Met with Rebel at Ascension Hall; (Initial value: 0)
* *FQ\_RB\_MainQuest\_Stage\_StoneSea*: 0 = have not started earthshaker/stonestalker questline, 1 = going to stone sea, 2 = recruited rebel faction, 4 = met with them in ascension hall; (Initial value: 0)
* *FQ\_RB\_Meeting\_Artifact\_Shown*: 1 = Showcased Artifact(s) at meeting; (Initial value: 0)
* *FQ\_RB\_MeetingAttendance*: Increments each time a faction agrees to come to the initial rebel meeting; (Initial value: 0)
* *FQ\_RB\_RecievedFailedMissive*: 1 = Recieved missive from arri explaining how you failed the rebels. (Initial value: 0)
* *FQ\_RB\_SplinterFaction*: 1 = Unbroken, 2 = Bronze Brotherhood, 3 = Stonestalkers, 4 = Binders, 5 = Earthshakers, 6 = Blood Chanters, 7 = Forge-Bound; (Initial value: 0)
* *FQ\_RB\_UnlikelyAllies\_QuestFlow*: 0 = default, 1 = quest accepted, 2 = player arrives at stone down OR [Plainsgate], 3 = player has spoken with HundredBlood OR ES Rep - QuestComplete (Initial value: 0)
* *FQ\_SS\_State*: 0 = not met StoneStalkers, 1 = agreed to recruit Stone Stalkers, 4 = joined alliance, 5 = betrayed them and became an anarchist; (Initial value: 0)
* *FQ\_UB\_Artifact*: 1 = Acquired Helm of the First Reagent; (Initial value: 0)
* *FQ\_UB\_State*: 0 = not met Unbroken, 1 = agreed to recruit Unbroken, 4 = joined alliance; (Initial value: 0)
* *0207\_Beacon\_01\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0207\_Beacon\_02\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0207\_Beacon\_03\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0207\_Beacon\_04\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0207\_Brotherhood\_Dead*: 0 = Alive, 1 = Brotherhood encounter at the entrance is Dead (Initial value: 0)
* *0207\_Received\_Ferris\_Crystal*: 0 = No crystal, 1 = Received crystal (Initial value: 0)
* *0207\_Rubbing\_Progression*: 0 = No rubbing, 1 = First rubbing, 2 = Second rubbing, 3 = Third rubbing, 4 = Final rubbing (Initial value: 0)
* *0207\_Switch\_Floor\_01*: 0 = default, 1 = activated (Initial value: 0)
* *0207\_Switch\_Floor\_03*: 0 = default, 1 = activated (Initial value: 0)
* *0207\_Switch\_Floor\_04*: 0 = default, 1 = activated (Initial value: 0)
* *0207\_Switch\_Wall\_01*: 0 = default, 1 = activated (Initial value: 0)
* *05\_PGHG\_Scarlet\_Hostile*: 0 = Scarlet Chorus have not been eliminated from the scene (or the player has sided with SC); 1 = Scarlet Chorus have been eliminated from the scene. (Initial value: 0)
* *05\_Plainsgate\_Halfgate\_Defined*: 0 = default, 1 = Plainsgate and Halfgate Defined via timer in Stronghold01 (Initial value: 0)
* *05\_Set\_DefaultSpire\_State*: 0 = default, 1 = player never completed/cleared Howling Rock. Spawn default state for Act III spire access. (Initial value: 0)
* *05\_Set\_Gulfglow\_DefaultSpire\_State*: 0 = default, 1 = player never completed/cleared Gulfglow. Spawn default state for Act III spire access. (Initial value: 0)
* *05\_StoneSea\_AmbushSceneTriggered*: 0 = hasn't triggered, 1 = has triggered (Initial value: 0)
* *05\_StoneSea\_Path*: 0 = scarlet chorus, 1 = Disfavored, 2 = Rebel, 3 = Anarchist Fallthrough (Initial value: 0)
* *05\_StoneSeaContent\_QuestFlow*: 0 = default, 1 = Player has learned of Cairns fate, 2 = player has learned that they need to travel to Stone Down, 3 = Player has dealt with the beastmen ,4 = player is going to defend the Disfavored Fortress, 5 = player is going to attack the Disfavored Fortress, 6 = put Cairn to rest, 7 kill cairn, 8 = player has put cairn to rest, 9 = player has killed cain (Initial value: 0)
* *05\_UndergroundSea\_CompMission\_Given*: 0 = default, 1 = player has learned of the Underground Sea Companion Mission (Initial value: 0)
* *00\_ambient\_sync\_01*: 0 = no one has arrived, 1 = one person has arrived, 2 = both have arrived, now used in Weapons Training (Initial value: 0)
* *00\_ambient\_sync\_02*: 0 = no one has arrived, 1 = one person has arrived, 2 = both have arrived (Initial value: 0)
* *00\_ambient\_sync\_03*: 0 = no one has arrived, 1 = one person has arrived, 2 = both have arrived (Initial value: 0)
* *00\_ambient\_sync\_04*: 0 = no one has arrived, 1 = one person has arrived, 2 = both have arrived (Initial value: 0)
* *00\_ambient\_sync\_05*: 0 = no one has arrived, 1 = one person has arrived, 2 = both have arrived (Initial value: 0)
* *AR\_0306\_EdictofFire\_MusicManager*: 0 = Edict not broken, 1 = Edict about to be broken, 2 = Edict Broken (Initial value: 0)
* *AR\_0306\_SageDirectives\_Read*: 0 = Default, 1 = Player has read Sage Arwel's Directives (Initial value: 0)
* *AR\_0306\_TorvenNotes\_Read*: 0 = Default, 1 = Player has read Torven's Notes (Initial value: 0)
* *05\_Know\_Haygren\_Is\_Mark\_Agent*: 1 = Player and Haygren know that they both work for Bleden Mark. (Initial value: 0)
* *05\_PGHG\_Crowd\_Ambient\_Off*: 0 = default, 1 = player has scared off the crowd while the town was in a hostile state and it should no longer play this sound until the area becomes neutral. (Initial value: 0)
* *05\_PGHG\_Isadora\_Leave*: 0 = default, 1 = Isadora has left Plainsgate/Halfgate permanently. (Initial value: 0)
* *0501\_Adjudication1\_Solved*: 0 = default, 1 = Adjudication 1 has been handled (Initial value: 0)
* *0501\_Arason\_TreasureHunter\_QuestFlow*: 0 = default/doesnt have quest, 1 = Accepted Quest, 2 = player has found treasure and can now return it to Arason, 3 =you have opted to keep the treasure and sell it to someone else for a large amount of money, 4 = you have exchanged the treasure to Arason, 5 = you have traded the item to Father Tsu instead, 6 = Quest Complete (Initial value: 0)
* *0501\_BeastmanQuest\_All\_Settlers\_Spoken*: 0 = default, no one spoken too, 1 = spoken to first settler, 2 = spoken to two settlers, 3 = spoken to three settlers (Initial value: 0)
* *0501\_BeastmanQuest\_QuestFlow*: 0 = default, 1 = accepted the quest, 2 = Go speak with Settlers, 3 = Go speak with Naruk, 4 = Decide Naruk's fate, 5 = You will go back and execute the Beastman, 6 = You and Beastmen reinforcements will rescue Naruk, 7 = You are to conscript Naruk into the Scarlet Chorus, 9 = You Killed Naruk, 10 = You rescued Naruk, 11 = you conscripted Naruk into the Scarlet Chorus, 12 = Quest Completed (Initial value: 0)
* *0501\_Cera\_AssistScavengerQuest\_Flow*: 0 = default/doesnt have quest, 1 = Accepted Quest, 2 = player has to find a new way into Ocean of Towers, 3 = You have found a new way into Ocean of Towers, 4 = Player met up with Scavengers, is now helping them, 5 = Quest is achieved and is ready to be turned in, 6 = Quest is complete (Initial value: 0)
* *0501\_Cera\_DisfavoredConversation\_Started*: 0 =default, 1 = Cera has told the player about the Disfavored's presence in Ocean of Towers (Initial value: 0)
* *0501\_Chorus\_KillCount*: 0 = default, 1+ = increments each time an encounter group is killed (Initial value: 0)
* *0501\_Chorus\_Recruit\_Beastmen*: 0 = default, 10 = Agreed to help Hundred-Blood, 11 = Return to Scarlet-Octave after helping, 13 = Steal the Children, 15 = Return to Scarlet-Octave, 20 = Quest Complete (Initial value: 0)
* *0501\_Crowd\_Ran\_Off*: 0 = default, 1 = crowd has run off after the Scarlet Chorus engaged the player (Initial value: 0)
* *0501\_Crowd\_Walked\_Off*: 0 = default, 1 = crowd walked off after LeftClaw was released (Initial value: 0)
* *0501\_Grayson\_ScavengerRescueQuest\_Flow*: 0 = default/doesnt have quest, 1 = Accepted Quest, 2 = has located scavengers in Stone Downs, 3 = you have earned your rank with the Stonestalkers and you can release them, 4 = you killed hundredblood and now you can release the settlers, 5 = you rescued the captured beastman from PG/HG and now youre going to release the settlers, 6 = Settlers released, 7 = you have returned to Grayson, 8 = Quest Complete (Initial value: 0)
* *0501\_Halfgate\_PlayerSeen\_TangledLimbWarParty*: 0 = default, 1 = player has seen Tangled Limb and his War Party leave Halfgate (Initial value: 0)
* *0501\_Kallista\_Dead*: 0 = Alive, 1 = Dead (Initial value: 0)
* *0501\_Map\_Collected\_KallistaCorpse*: 0 = default, 1 = Player has obtained map (Initial value: 0)
* *0501\_PGHG\_Visited\_Early*: 0 = default, 1 = Player has visited Plainsgate or Halfgate before unlocking the Stone Sea on a faction questline. (Initial value: 0)
* *0501\_Plainsgate\_Halfgate\_Choice*: 0 = Plainsgate, 1 = Halfgate (Initial value: 0)
* *0501\_Player\_MustSpeakWith\_HundredBlood*: 0 = default, 1 = player is requested to speak with Hundredblood (Initial value: 0)
* *0501\_PlayerAskedAbout\_CharcolRubbing*: 0 = default, 1 = player asked about the charcol rubbing to the vendor (Initial value: 0)
* *0501\_PlayerHasArrived\_StoneSea*: 0 = default, 1 = Player has visited one of the major intial locations of the Stone Sea. (Initial value: 0)
* *0501\_PlayerKills\_BothSides\_Stumpfoot*: 0 = defualt, 1 = player kills both parties (Initial value: 0)
* *0501\_PlayerSpeak\_KiS\_ReleasedLC*: 0 = default, 1 = player has spoken with KiS about releasing LeftClaw (Initial value: 0)
* *0501\_Rancor\_Dead*: 0 = default, 1 = dead (Initial value: 0)
* *0501\_Return\_To\_The\_Wild\_Start*: 0 = start from Kills-in-Shadow, 1 = start from Left-Claw (Initial value: 0)
* *0501\_Spoke\_With\_LeftClaw*: 0 = default, 1 = player is on rebel quest from KiS to release Left Claw, he doesnt need to asses the situation. He just opts to make a decision on his fate. (Initial value: 0)
* *0501\_Verse\_Gang*: 0 = default, 1 = you agreed to join Verse's gang (she's really joining yours) (Initial value: 0)
* *0501\_Voted\_LeftClaw\_Guilty*: 0 = default, 1+ = this variable increments with each time the player convinces a settler Left-Claw is guilty (Initial value: 0)
* *0501\_Voted\_LeftClaw\_Innocent*: 0 = default, 1+ = this variable increments with each time the player convinces a settler Left-Claw is innocent (Initial value: 0)
* *0501\_Voted\_LeftClaw\_Recruited*: 0 = default, 1+ this variable increments with each time the player convinces a settler Left-Claw should be given to the Scarlet Chorus (Initial value: 0)
* *FQ\_AC\_BloodTrophy\_QuestFlow*: 0 = default, 1 = player arrived PG/HG, 2 = player has spoken with Haygren (Initial value: 0)
* *FQ\_AC\_TakeControlHR\_QuestFlow*: 0 = 1 default, 1 = player is on quest, 2 = player has arrived at Howling Rock (Initial value: 0)
* *FQ\_DIS\_SS\_Player\_Failed\_Questline*: 0 = default, 1 = Player has failed through to Anarchist Questline (Initial value: 0)
* *FQ\_RB\_SS\_Player\_Failed\_Questline*: 0 = default, 1 = Player has failed through to Anarchist Questline (Initial value: 0)
* *FQ\_SC\_SS\_Player\_Failed\_Questline*: 0 = dfault, 1 = Player has failed through to Anarchist Questline (Initial value: 0)
* *06\_Barik\_Act1\_Leave*: 1 = After siding with the Chorus in Act 1, Barik left the party. (Initial value: 0)
* *08\_Act\_1\_Progression\_Increment*: Increments each time critical quests are completed which will then progress the Reputation Threshold stage; (Initial value: 0)
* *08\_Act\_1\_RebelFriendly\_Acts*: Increments each time the player does something good for the rebels (Initial value: 0)
* *08\_Act\_1\_Skirmish\_Quest\_Stage*: 0 = Quest not started, 1 = Spoke to Ceveus (Skirmish Clash Activate), 2 = Found Radix Location (Skirmish Retrieve Activated, Clash Deactivated), 3 = Quest Complete (Retrieved Radix); (Initial value: 0)
* *08\_Act\_1\_Skirmish\_Toggle*: 0 = Clash can spawn, 1 = Retrieve can spawn (Initial value: 0)
* *08\_Archon\_Confrontation\_State*: 0 = confrontation has not occured, 1 = player left during conforontation, 2 = full confrontation has occured; (Initial value: 0)
* *08\_Citadel\_Assault\_Faction*: 0 = No faction has been chosen to lead the assault on Citadel, 1 = Player choses Scarlet Chorus to lead assault, 2 = Player choses Disfavored to lead assault; (Initial value: 0)
* *08\_Disfavored\_Act\_1\_Rep\_Inc*: Incremental value that will increased based off specific quests in Act that will gate reputation related content until the rep system is in place. NOTE: This value will be reset once a rep threshold has been reached. (Initial value: 0)
* *08\_Know\_Previous\_Prisoner\_Exchange*: 1 = Player learned from Eb that Graven Ashe has exchanged prisoners with the Vendrien Guard in the past. (Initial value: 0)
* *08\_Oathbreaker\_Captain\_First\_Contact*: 0 = no contact / player killed VG captains, 1 = Player dealt with Matani FIRST and did so in a civil fashion, 2 = Player dealt with Florian FIRST and did so in a civil fashion (used for Arri/Eb's story of how they learned of you) (Initial value: 0)
* *08\_Player\_Met\_Sirin\_in\_Act\_1*: 0 = Default, 1 = Player talked to Sirin (Initial value: 0)
* *08\_Player\_Tells\_Eb\_Edict*: 0 = Default, 1 = Player gave Eb some (honest) deets about the Edict of Execution in the intro (Initial value: 0)
* *08\_rebel\_ambush\_triggered*: (Initial value: 0)
* *08\_Rebel\_Quest\_Objective\_1\_State*: (Initial value: 0)
* *08\_Rebel\_Quest\_Objective\_2\_State*: (Initial value: 0)
* *08\_Rebel\_Quest\_Objective\_3\_State*: (Initial value: 0)
* *08\_Rebel\_Quest\_Objective\_4\_State*: (Initial value: 0)
* *08\_Rebel\_Quest\_Objective\_5\_State*: (Initial value: 0)
* *08\_Reputation\_Threshold\_Stage*: 0 =Echocall, Tripp, Support Quests A, 1= Scouting Citadel, Support Quests B , 2 = Third Stage Confrontation, Assault/Defense Begins , 3 = Battle is underway; (Initial value: 0)
* *08\_ScarletChorus\_Act\_1\_Rep\_Inc*: Incremental value that will increased based off specific quests in Act that will gate reputation related content until the rep system is in place. NOTE: This value will be reset once a rep threshold has been reached. (Initial value: 0)
* *08\_SecretNetworks\_AgathonAccepted*: 0 = default, 1 = Agathon accepted (Initial value: 0)
* *08\_SecretNetworks\_HaygrenAccepted*: 0 = default, 1 = Haygren accepted request (Initial value: 0)
* *08\_SecretNetworks\_LCMerchantAccepted*: 0 = default, 1 = LCMerchant accepted (Initial value: 0)
* *08\_SecretNetworks\_QuestFlow*: 0 = default, 1 = quest accepted (Initial value: 0)
* *08\_SecretNetworks\_RenataAccepted*: 0 = default, 1 = Renata accepted (Initial value: 0)
* *08\_Skirmishes\_Completed*: Increments when a VG Skirmish is completed, resets once the main quest progresses to the next stage. (Initial value: 0)
* *08\_Taking\_Eb\_Offer\_To\_Ashe*: 1 = Player is taking Eb's prisoner exchange offer to Ashe. (Initial value: 0)
* *08\_VendrienGuard\_Act\_1\_Rep\_Inc*: Incremental value that will increased based off specific quests in Act that will gate reputation related content until the rep system is in place. NOTE: This value will be reset once a rep threshold has been reached. (Initial value: 0)
* *08\_VendriensWell\_Ashe\_Intrigue*: 0 = default, 1 = Ashe has admitted his suspicions, 2 = betrayed trust (Initial value: 0)
* *08\_VendriensWell\_GuardBarks*: 0 = Not told to speak with Camp Commander, 1 = told to speak with Camp Commander (Stage 1), 2 = told to speak with Camp Commander (Stage 2), 3 = told to speak with Camp Commander (Stage 3), (Initial value: 0)
* *08\_VendriensWell\_Nerat\_Intrigue*: 0 = default, 1 = Nerat has admitted his 'suspicions', 2 = betrayed trust (Initial value: 0)
* *08\_VendriensWell\_Prisoner\_Intrigue*: 0 = default, 1 = Player has learned of the swap (Initial value: 0)
* *08\_VendriensWell\_Region\_Quest\_Stage*: 0 = Entered Edgering Ruin, 1 = Completed intro sequence, 2 = Arrived at one of the camps, 3 = Announced Ammon's Edict, 4 = Edict is activated; (Initial value: 0)
* *Act1\_Gameover*: 1 = triggered end of game by not reaching ascension hall before day of swords.; (Initial value: 0)
* *0211\_DesertersMarch\_Locked*: 0 = default, 1 = map is visible but locked (Initial value: 0)
* *0211\_Kalea\_PGHG*: 0 = default, 1 = Faked Kaleas Death, 2 = Kallion let her leave (Initial value: 0)
* *0211\_SpyMystery\_Stage*: 0 = default, 1 = Player examined bodies, 2 = player read hidden missive, 3 = player read hidden letters, 4 = player searched for agent's body (dialogue or examinable), 5 = body found and examined (Initial value: 0)
* *AR\_0211\_Artifact\_Information*: 0 = Not found, 1 = Found (Initial value: 0)
* *AR\_0211\_Artifact\_Theft*: 0 = Default, 1 = Speak to Lock and Myrek (Initial value: 0)
* *AR\_0211\_BB\_Attacked*: 0 = Default, 1 = Player attacked Brotherhood (Initial value: 0)
* *AR\_0211\_BB\_Killed\_Raid*: 0 = Default, 1 = Player attacked BB during the Raid (Initial value: 0)
* *AR\_0211\_CollectReports\_Count*: 2 = All Collected (Initial value: 0)
* *AR\_0211\_Convincing\_Myrek*: 0 = Raetommon Supporter, 1-4 = Wavering, but will not change his mind, 5 = He can be convinced to betray Raetommon (Initial value: 0)
* *AR\_0211\_DropMap*: 0 = default, 1 = Myrek should drop the map to Twin Rivers (Initial value: 0)
* *AR\_0211\_Dyro*: 0 = default, 1 = Spoke to Dyro (Initial value: 0)
* *AR\_0211\_InitialConversation\_Locke*: 0 = default, 1 = has spoken with Locke (Initial value: 0)
* *AR\_0211\_Keystone*: 0 = Default, 1 = Have Keystone (Initial value: 0)
* *AR\_0211\_Kill\_Myrek\_Soldiers*: 5 = All Dead (Initial value: 0)
* *AR\_0211\_Locke*: 0 = Alive, 1 = Dead (Initial value: 0)
* *AR\_0211\_MissingWeaponShipment*: 0 = hasn't found, 1 = Found weapon shipment, 2 = Spoken with Dyro, 3 = Decided Not to take to Locke after previously deciding too (Initial value: 0)
* *AR\_0211\_Myrek*: 0 = Alive, 1 = Dead (Initial value: 0)
* *AR\_0211\_Poison\_Supplies*: 0 = Hasn't poisoned the supplies, 1 = Has poisoned the supplies (Initial value: 0)
* *AR\_0211\_Rebels\_Quest\_Faction\_Flow*: 1 = Sided with Scarlet Chorus, 2 = Sided with Bronze Brotherhood (Initial value: 0)
* *AR\_0211\_Search\_Myrek*: 0 = Default, 1 = Player asked to search Myrek (Initial value: 0)
* *AR\_0211\_Shipment\_Quest\_Flow*: 0 = default, 1 = Taking to Lehara in LC, 2 = Taking to Bronze Brotherhood in DM (Initial value: 0)
* *AR\_0211\_ShipmentDelivered\_Locke\_OR\_Lehara*: 0 = default, 1 = delivered to Lehara, 2 = delivered to Locke (Initial value: 0)
* *AR\_0211\_Spoke\_To\_Locke*: 0 = default, 1 = has spoken with Locke (Initial value: 0)
* *AR\_0211\_Spoke\_To\_Myrek*: 0 = default, 1 = has spoken with Myrek (Initial value: 0)
* *AR\_0211\_TurnedIn\_Eldian\_Conversation*: 0 = havent spoken, 1 = spoken with Eldian and completed the quest (Initial value: 0)
* *AR\_0211\_TurnedIn\_Locke\_Conversation*: 0 = havent spoken, 1 = spoken with Locke and completed the quest (Initial value: 0)
* *06\_ADJ\_Assault*: 0 = default, 1 = you found the Herald innocent, 2 = you found the Herald guilty, 3 = you coached the Herald to lie in her testimony. (Initial value: 0)
* *06\_ADJ\_ForgeBound*: 0 = default, 1 = ruled the Forge-Bound innocent, 2 = ruled the Forge-Bound guilty. (Initial value: 0)
* *06\_ADJ\_Library\_Defense*: 0 = default, 1 = defended your actions in the Burning Library, 2 = hinted at the Censor's game. (Initial value: 0)
* *06\_Angry\_Tunon*: 0 = default, 1 = you made Tunon REALLY angry by persistently asking what was under his mask, 3 = you apologized for your bad behavior. (Initial value: 0)
* *06\_Asked\_to\_recruit\_Sirin*: 0 = default, 1 = player has asked Sirin to join, but she hasn't yet, 2 = Sirin joined the player (Initial value: 0)
* *06\_Barik\_Armor*: \*\*UNUSED\*\* 0 = default, 1 = Barik has told you about the problems of his armor, 2 = Tunon has refused to do anything about it (Initial value: 0)
* *06\_Bleden\_Mark\_BindingOfShadows*: 0 = player does not have the Binding of Shadows item, 1 = player does have the Binding of Shadows item (Initial value: 0)
* *06\_Bleden\_Mark\_State*: 0 = Have not encountered Bleden Mark, 1 = Have been warned by Bleden Mark, 2 = Bleden Mark is hunting you, 3 = Bleden Mark awaits you with Tunon; 4 = Bleden Mark is goaded into ambushing you in act 3, 5 = Bleden agrees to duke it out 1v1 in act 1 with the player, 6 = bleden agrees stand down to the player, 7 = Challenged Bleden Mark while on Anarch Path, 9 = Bleden Mark is dead; (Initial value: 0)
* *06\_BledenMark\_SubmitsCourt*: 1 = Bleden Mark submits in court after the player is found innocent; (Initial value: 0)
* *06\_Dis\_Lieutenant\_State*: (Initial value: 0)
* *06\_Graven\_Ashe\_State*: 0 = Have not met Graven Ashe, 1 = Have met with Graven Ashe(Intro to Q1), 2 = Have met with Ashe a second time (Intro to Q2), 5 = Succesffuly Challenged Ashe's authority in Act 3, 6= failed loyalty test when (Initial value: 0)
* *06\_Guilty\_Verdict\_Points*: Increments every time you present evidence against one of the Archons at Tunon's trial. (Initial value: 0)
* *06\_Legal\_Talk*: 0 = you haven't asked about any of Kyros' laws. 7 = you've asked about lots of Kyros' laws, and Tunon likes that. (Initial value: 0)
* *06\_Sirin\_Brother\_Death*: 0 = Sirin has not told the player about accidentally killing her brother, 1 = Sirin has told the player (Initial value: 0)
* *06\_Sirin\_Will\_Leave*: 0 = Default, 1 = Sirin will leave the party after the fight with Nerat, 2 = Sirin left your party after the fight with Nerat (Initial value: 0)
* *06\_Spoke\_to\_Aram*: 0 = Default, 1 = Spoke to Aram at the beginning of Act 2 (Initial value: 0)
* *06\_Trial\_Accusation*: 0 = default, 1 = You accused Graven Ashe at Tunon's trial, 2 = You accused the Voices of Nerat at Tunon's trial (Initial value: 0)
* *06\_Trial\_Defense*: Increments every time you present a compelling case for your innocense to Tunon. (Initial value: 0)
* *06\_Trial\_Evidence\_Amelia\_Betrayal*: 0 = default, 1 = you discovered that Ashe's daughter colluded with the Unbroken Regent, producing an heir. (Initial value: 0)
* *06\_Trial\_Evidence\_Cairn\_Blight*: 0 = default, 1 = you discovered that Disfavored soldiers planned to use Cairn to blight the region and starve the Scarlet Chorus. (Initial value: 0)
* *06\_Trial\_Evidence\_Censor\_Game*: 0 = default, 1 = you discovered that the Censor had twisted his orders into a sadistic game. (Initial value: 0)
* *06\_Trial\_Evidence\_Censor\_Library*: 0 = default, 1 = you discovered that the Censor was seeking the forbidden knowledge within the Silent Archive. (Initial value: 0)
* *06\_Trial\_Evidence\_Conquest\_SentinelStand*: 0 = default, 1 = you discovered that, during the Conquest, Ashe sent his soldiers to march on Sentinel Stand even though the Edict of Storms was imminent. (Initial value: 0)
* *06\_Trial\_Evidence\_Disfavored\_SteadfastInsignia*: 0 = default, 1 = you discovered that the Disfavored in the Blade Grave wanted the Steadfast Insignia, an artifact found inside the Oldwalls. (Initial value: 0)
* *06\_Trial\_Evidence\_Disfavored\_StoneSea*: 0 = default, 1 = you discovered that the Disfavored were encroaching on a Scarlet Chorus operation in the Stone Sea. (Initial value: 0)
* *06\_Trial\_Evidence\_Duskwatch\_Understaffed*: 0 = default, 1 = you discovered that Duskwatch was undermanned, and soldiers in the Blade Grave have been misappropriated. (Initial value: 0)
* *06\_Trial\_Evidence\_Earthshakers\_Cairn*: 0 = default, 1 = you discovered that Earthshakers, in defiance of Kyros' Edict, were trying to keep Cairn alive. (Initial value: 0)
* *06\_Trial\_Evidence\_FBCorpse\_TwinRiver*: 0 = default, 1 = you discovered that the Disfavored sent a Forge-Bound smith into the Twin Rivers Oldwalls on their behalf. (Initial value: 0)
* *06\_Trial\_Evidence\_FBM\_Ashe*: 0 = default, 1 = you discovered that Ashe wants the Forge-Bound Master brought to him. (Initial value: 0)
* *06\_Trial\_Evidence\_FBM\_Voices*: 0 = default, 1 = you discovered that the Voices wants the Forge-Bound Master brought to him. (Initial value: 0)
* *06\_Trial\_Evidence\_FoulMurmur*: 0 = default, 1 = you discovered a a log of tortured subjects on Foul Murmur's body, indicating he tortured Disfavored soldiers before the civil war. (Initial value: 0)
* *06\_Trial\_Evidence\_Gino\_Quest*: 0 = default, 1 = you discovered that the Disfavored killed Blood Chanters to hide a crime in advance of the civil war. (Initial value: 0)
* *06\_Trial\_Evidence\_LC\_Garrick*: 0 = default, 1 = you discovered that the Disfavored / Scarlet Chorus garrison at Lethian's Crossing looked the other way regarding Garrick's trespass of the Oldwalls. (Initial value: 0)
* *06\_Trial\_Evidence\_Library\_Missive*: 0 = default, 1 = you discovered a missive in the Burning Library incriminating Ashe of war crimes against the Chorus before the civil war. (Initial value: 0)
* *06\_Trial\_Evidence\_Maric*: 0 = default, 1 = you discovered that Maric lost track of his own soldiers in the Burning Library. (Initial value: 0)
* *06\_Trial\_Evidence\_Prisoner\_Exchange*: 0 = default, 1 = you discovered that Ashe traded prisoners with the Vendrien Guard in exchange for prolonging the siege. (Initial value: 0)
* *06\_Trial\_Evidence\_ThreeIron\_Conscription*: 0 = default, 1 = you discovered that Three-Iron Grandfather was conscripting Unbroken in the Blade Grave. (Initial value: 0)
* *06\_Trial\_Evidence\_Voices\_AbsorbAshe*: 0 = default, 1 = you discovered that the Voices of Nerat absorbed Graven Ashe's son during the siege of Vendrien's Well. (Initial value: 0)
* *06\_Trial\_Evidence\_Voices\_FBM*: 0 = default, 1 = you discovered that the Voices wanted the Forge-Bound Master taken from Lethian's Crossing. (Initial value: 0)
* *06\_Trial\_Evidence\_Voices\_Harchiand*: 0 = default, 1 = you discovered that Harchiand Bronze provided the Vendrien Guard with iron weapons on behalf of the Voices. (Initial value: 0)
* *06\_Trial\_Evidence\_Voices\_Stalwart\_Plans*: 0 = default, 1 = you discovered that the Voices had given Disfavored battle plans to Stalwart defenders during the conquest. (Initial value: 0)
* *06\_Trial\_Evidence\_Voices\_Stalwart\_Unbroken*: 0 = default, 1 = you discovered that the Scarlet Chorus gave the Unbroken a map of Disfavored patrol routes. (Initial value: 0)
* *06\_Verse\_Story*: 0 = default, 1 = Verse told you her story about her sisters. (Initial value: 0)
* *06\_Voices\_Act3\_Confrontation*: 0 default, 1+ = counter for controlling Voices' lore link cues during the showdown/companion feeding (Initial value: 0)
* *06\_Voices\_Angry*: Increments with each stage of the Voices' anger as you piss him off. (Initial value: 0)
* *06\_Voices\_Interrogation*: 0 = defauilt, 1+ = counter for 06\_cv\_voicesofnerat\_interrogation (Initial value: 0)
* *06\_Voices\_Suspicion*: 0 = default, 3 = You're starting to get worried about the number of prisoners the Voices of Nerat has executed in Cacophony. (Initial value: 0)
* *FQ\_SC\_01\_Absorbing\_Leaders*: 0 = Default, 1 = Quest started sent to first region, 4 = Completed first region return to Nerat, 5 = Told about second regions, 6 = Sent to second region, 8 = Completed second region return to Nerat, 9 = Go to Stone Sea, 12 = Completed (Initial value: 0)
* *FQ\_SC\_01\_Absorbing\_Leaders\_Amelia*: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* *FQ\_SC\_01\_Absorbing\_Leaders\_Censor*: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* *FQ\_SC\_01\_Absorbing\_Leaders\_Eldian*: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* *FQ\_SC\_01\_Absorbing\_Leaders\_HundredBlood*: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* *FQ\_SC\_01\_Absorbing\_Leaders\_Mattias*: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* *FQ\_SC\_01\_Absorbing\_Leaders\_Raetommon*: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* *FQ\_SC\_01\_Absorbing\_Leaders\_Zdenya*: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* *FQ\_SC\_02\_Beastmen\_Info*: 0 = Default, 2 = Player gets resolution to find out where Rending-Hound is hiding (Initial value: 0)
* *FQ\_SC\_02\_Stabilize\_StoneSea*: (Initial value: 0)
* *FQ\_SC\_03\_Skypillar\_Battle*: (Initial value: 0)
* *FQ\_SC\_04a\_Leader\_Agrees*: 0 = Default, 1 = Ultanis agreed (Initial value: 0)
* *FQ\_SC\_04a\_Lohara\_Dead*: 0 = Alive, 1 = Ultanis asks you to kill Lohara (Initial value: 0)
* *FQ\_SC\_04b\_Harchiand\_Fate*: 0 = Default, 1 = Dead, 2 = Passed Test (Initial value: 0)
* *FQ\_SC\_04c\_Leaders\_Dealt\_With*: 0 = Default, 1+ = number of leaders recruited or killed (Initial value: 0)
* *FQ\_SC\_04c\_Leaders\_Killed*: 0 = Default, 1+ = number of leaders killed (Initial value: 0)
* *FQ\_SC\_04c\_Optional\_Objective*: 0 = Default, 3 = Open optional objective (Initial value: 0)
* *FQ\_SC\_Asking\_Questions*: 0 = Default, 1 - # how many questions the player can ask Nerat about a quest before he sends them to talk to his lieutenant (Initial value: 0)
* *FQ\_SC\_BloodDrinker\_Duel*: 0 = Default, 1-4 = Number of gang members defeated (Initial value: 0)
* *FQ\_SC\_BloodDrinker\_Fate*: 0 = default, 1 = dead, 2 = overthrown, 3 = bribed (Initial value: 0)
* *FQ\_SC\_CairnsSong\_QuestFlow*: 0 = default, 1 = quest accepted, 2 = player has arrived at either PG or HG, 3 = player spoken with Kallista, 4 = player has arrived at Stone Down, 5 = Player has spoken with Scarlet Octave, 6 = player has spoken with Hundredblood (Initial value: 0)
* *FQ\_SC\_HasBriefed\_Nerat*: 0 = default, 1 = player has briefed Nerat on being ready to attack the Earthshakers at Howling Rock, 2 = Player has told Nerat about their sucess in Stone Sea (Initial value: 0)
* *FQ\_SC\_MarchJMS\_QuestFlow*: 0 = default, 1 = player accepted quest, 2 = player arrived at JMS, 3 = player has confronted DIS, 4 = quest complete (Initial value: 0)
* *FQ\_SC\_qst\_02\_killthebeast\_state*: 0 = default, 1 = Arrived at Stonedown, 4 = Found Rending-Hound, 5 = Wait for missive, 7 = Located Rending-Hound's hideout, 10 = Quest Complete (Initial value: 0)
* *FQ\_SC\_qst\_02\_killthebeast\_stonedown*: 0 = default, 1 = Stone Down introduced but locked (Initial value: 0)
* *FQ\_SC\_qst\_04c\_state*: 0 = default, 3 = Spoke to the lieutenant (Initial value: 0)
* *FQ\_SC\_qst\_blooddrinker\_state*: 0 = default, 3 = Arrived at Hideout, 6 = Confronted gang (Initial value: 0)
* *FQ\_SC\_qst\_ripfang\_state*: 0 = default, 3 = Arrived at Burning Library, 6 = Confronted gang (Initial value: 0)
* *FQ\_SC\_qst\_stumpfoot\_state*: 0 = default, 3 = Arrived at Plainsgate/Halfgate, 6 Confronted gang, 9 = Confronted second gang, 12 = Dealt with one of the gangs (Initial value: 0)
* *FQ\_SC\_RedClaw\_Fate*: 0 = default, 1 = dead (Initial value: 0)
* *FQ\_SC\_Region\_BG\_or\_BL*: 0 = default, 1 = Blade Grave, 2 = Burning Library (Initial value: 0)
* *FQ\_SC\_Region\_BG\_or\_BL\_or\_LC*: 0 = default, 1 = Blade Grave, 2 = Burning Library, 3 = Lethian's Crossing (Initial value: 0)
* *FQ\_SC\_Region\_BG\_or\_LC*: 0 = default, 1 = Blade Grave, 2 = Lethian's Crossing (Initial value: 0)
* *FQ\_SC\_Region\_BL\_or\_LC*: 0 = default, 1 = Burning Library, 2 = Lethian's Crossing (Initial value: 0)
* *FQ\_SC\_Region\_BladeGrave*: 0 = default, 1 = Objective Offered, 2 = Objective Accepted, 3 = Region Completed, 4 = Turned in to Nerat (Initial value: 0)
* *FQ\_SC\_Region\_BurningLibrary*: 0 = default, 1 = Objective Offered, 2 = Objective Accepted, 3 = Region Completed, 4 = Turned in to Nerat (Initial value: 0)
* *FQ\_SC\_Region\_LethiansCrossing*: 0 = default, 1 = Objective Offered, 2 = Objective Accepted, 3 = Region Completed, 4 = Turned in to Nerat (Initial value: 0)
* *FQ\_SC\_Region\_StoneSea*: 0 = default, 1 = Objective Offered, 2 = Objective Accepted, 3 = Region Completed, 4 = Turned in to Nerat (Initial value: 0)
* *FQ\_SC\_Rending\_Hound\_status*: 0 = default, 1 = dead, 2 = ran away (Initial value: 0)
* *FQ\_SC\_Rending\_Hound\_trophy*: 0 = default, 1 = gathered trophy, 2 = kept trophy (Initial value: 0)
* *FQ\_SC\_Ripfang\_Fate*: 0 = default, 1 = dead, 2 = returned to SC camp (Initial value: 0)
* *FQ\_SC\_Straydus\_Fate*: 0 = default, 1 = dead (Initial value: 0)
* *FQ\_SC\_Stumpfoot\_Fate*: 0 = default, 1 = dead, 2 = threatened, 3 = replaced by Red Claw (Initial value: 0)
* *FQ\_SC\_Stumpfoot\_Spawning*: 0 = default, 1 = confronting Red Claw, 2 = left Plains/Halfgate (Initial value: 0)
* *FQ\_SC\_Voices\_Attentive*: Increments when you listen to the Voices jabber on in InitialMeeting. (Initial value: 0)
* *FQ\_SC\_Voices\_Inattentive*: Increments when you protest the Vocies' jabbering in InitialMeeting. (Initial value: 0)
* *01\_Act\_3\_Unlock*: 0 = No changes in content for Ash Mountain since the player has already visited this content, 1 = the player is visiting Ash Mountain for the first time in Act 3 since it was previously unaccessible (Initial value: 0)
* *01\_Alienated\_Disfavored*: 0 = Default, 1 = Faction won't cooperate with player in Blade Grave. (Initial value: 0)
* *01\_Alienated\_Scarlet\_Chorus*: 0 = Default, 1 = Faction won't cooperate with player in Blade Grave. (Initial value: 0)
* *01\_Alienated\_Unbroken*: 0 = Default, 1 = Faction won't cooperate with player in Blade Grave. (Initial value: 0)
* *01\_AshMountain\_Unlocked*: 0 = default, 1 = area unlocked. (Initial value: 0)
* *01\_AugiteSprings\_Unlocked*: 0 = default, 1 = area unlocked. (NOTE: Area is now Trapper's Junction) (Initial value: 0)
* *01\_Duskwatch\_Unlocked*: 0 = default, 1 = area unlocked. (Initial value: 0)
* *01\_RustCanyons\_Unlocked*: 0 = default, 1 = area unlocked. (Initial value: 0)
* *01\_SentinelStand\_Unlocked*: 0 = default (intro variant available), 1 = area unlocked (final battle variant unlocked). (Initial value: 0)
* *01\_SS\_Intro\_Visted*: 0 = default, 1 = visited Sentinel Stand Intro (used for checking when to remove NPC's from Trapper's Junction) (Initial value: 0)
* *01\_SS\_OuterWalls\_Visited*: 0 = default, 1 = visited Sentinel Stand Outer Walls (used for checking when to remove NPC's from Trapper's Junction) (Initial value: 0)
* *01\_SteadfastInsignia\_Acquired*: 0 = default, 1 = player retrieved Steadfast Insignia (Initial value: 0)
* *01\_TrappersJunction\_Unlocked*: 0 = default, 1 = area unlocked. (Initial value: 0)
* *0110\_AshMountain\_SkyPillarBase\_Unlocked*: 1 = unlocked base (Initial value: 0)
* *0110\_drawn\_lines*: (Initial value: 0)
* *0110\_line\_AB*: (Initial value: 0)
* *0110\_line\_AF*: (Initial value: 0)
* *0110\_line\_AH*: (Initial value: 0)
* *0110\_line\_BC*: (Initial value: 0)
* *0110\_line\_BJ*: (Initial value: 0)
* *0110\_line\_CD*: (Initial value: 0)
* *0110\_line\_CF*: (Initial value: 0)
* *0110\_line\_CG*: (Initial value: 0)
* *0110\_line\_CI*: (Initial value: 0)
* *0110\_line\_CK*: (Initial value: 0)
* *0110\_line\_CM*: (Initial value: 0)
* *0110\_line\_CN*: (Initial value: 0)
* *0110\_line\_DE*: (Initial value: 0)
* *0110\_line\_DJ*: (Initial value: 0)
* *0110\_line\_EG*: (Initial value: 0)
* *0110\_line\_EL*: (Initial value: 0)
* *0110\_line\_FH*: (Initial value: 0)
* *0110\_line\_FJ*: (Initial value: 0)
* *0110\_line\_GJ*: (Initial value: 0)
* *0110\_line\_GL*: (Initial value: 0)
* *0110\_line\_HI*: (Initial value: 0)
* *0110\_line\_IJ*: (Initial value: 0)
* *0110\_line\_JK*: (Initial value: 0)
* *0110\_line\_KL*: (Initial value: 0)
* *0110\_line\_MJ*: (Initial value: 0)
* *0110\_line\_NJ*: (Initial value: 0)
* *0110\_puzzle\_A*: (Initial value: 0)
* *0110\_puzzle\_B*: (Initial value: 0)
* *0110\_puzzle\_C*: (Initial value: 0)
* *0110\_puzzle\_D*: (Initial value: 0)
* *0110\_puzzle\_E*: (Initial value: 0)
* *0110\_puzzle\_F*: (Initial value: 0)
* *0110\_puzzle\_G*: (Initial value: 0)
* *0110\_puzzle\_H*: (Initial value: 0)
* *0110\_puzzle\_I*: (Initial value: 0)
* *0110\_puzzle\_J*: (Initial value: 0)
* *0110\_puzzle\_K*: (Initial value: 0)
* *0110\_puzzle\_L*: (Initial value: 0)
* *0110\_puzzle\_M*: (Initial value: 0)
* *0110\_puzzle\_N*: (Initial value: 0)
* *0110\_switch\_count*: (Initial value: 0)
* *01\_Reported\_to\_Bleden\_Mark*: 0 = Default, 1 = told Bleden Mark about the dead Fatebinder (Initial value: 0)
* *0106\_Anarchy\_Quest\_End*: 0 = Default, 1 = Ending Anarchy Quest (Initial value: 0)
* *0106\_Crystal\_Acquired*: 0 = Player does not have crystal, 1 = Player has been given crystal (Initial value: 0)
* *0106\_Dead\_Gone*: 0 = The Dead are still there, 1 = The Dead have been dispatched (Initial value: 0)
* *0106\_Disfavored\_Confrontation*: 0 = Default, 1 = Disfavored showed up to fight, 2 = Confrontation over (Initial value: 0)
* *0106\_Farrier\_Fate*: 0 = Alive, 1 = Dead (Initial value: 0)
* *0106\_LeavingOldwallState*: 0 = Default, 1 = Player has Steadfast Insignia, must leave, 2 = Player left Oldwalls via Spire, avoiding Oldwall exterior & the Disfavored, 3 = Player confronted Disfavored outside Oldwalls (Initial value: 0)
* *0106\_Main\_Quest\_Advancement*: 0 = Quest available, 1 = Quest taken, 2 = Oldwalls found, 4 = Keystone Acquired, 6 = Oldwall main room accessible, 8 = First keystone used, 10 = All keystones used, 12 = Havoc Dead, 14 = Artifact Collected, 16 = Go to faction leader, 18 = Spoke with Faction Leader (Initial value: 0)
* *0106\_Spheres\_Collected*: 0 = No spheres, 1 = One sphere, 2 = Two spheres (Initial value: 0)
* *0106\_Spheres\_GivenToBinders*: 0 = default, 1 = given to Hieronymus (Initial value: 0)
* *0106\_Spheres\_Quest\_Accepted\_Or\_Complete*: 0 = defualt, 1 = spheres quest has been accepted or completed. (Initial value: 0)
* *0106\_Trapped\_Unbroken\_Alive*: 0 = Unbroken are still trapped, 1 = Unbroken rescued, 2 = Unbroken killed by the Dead, 3 = Unbroken killed by Player (Initial value: 0)
* *0106\_Unbroken\_Killed*: 0 = Unbroken Alive, 1 = Killed Unbroken (Initial value: 0)
* *FQ\_Amends*: 0 = Have not made amends, 1 = Have Killed VG leader for Ashe, 2 = Have Captured VG leader for Netat, 3 = Have Convinced VG leader to give you a chance to free prisoners, 4 = captured VG leader for Tunon; (Initial value: 0)
* *FQ\_Path*: 0 = Scarlet Chorus Path Chosen , 1 = Disfavored Path Chosen, 2 = Rebel Path Chosen, 3 = Anarchist Path Chosen 4 = Fallen off a path, but not on Anarchist path yet (Initial value: -1)
* *0815\_Arri\_Meeting\_State*: 1 = recieved invitation, 2 = attended meeting; (Initial value: 0)
* *0815\_Attacked\_Arri*: 1 = you attacked arri while meeting and she escaped with Eb; (Initial value: 0)
* *0815\_Declinded\_Arri*: 1 = chose to decline Arri's offer. (Initial value: 0)
* *00\_ActOne\_Complete*: 0 = Default, 1 = Act I, Vendrien's Well, done. (Initial value: 0)
* *00\_EdictMachine\_State*: 0 = Dormant, default. 1 = Activated, 2 = Looping (Initial value: 0)
* *00\_ReactiveBarkPlayed*: 0 = No bark played/Bark reset, 1 = bark has played (Initial value: 0)
* *00\_SpireUnlockCheck*: 0 = default, 1 = At beginning of Act III, confirmed that a (any) Spire location must be unlocked for player. (Initial value: 0)
* *0001\_Edict\_Issued*: 0 = Default, 1 = fire, 2 = malediction, 3 = nightfall, 4 = stone, 5 = storm (Initial value: 0)
* *0001\_NorthernKingdom\_Edict*: 0 = Default, 1 = fire, 2 = malediction, 3 = nightfall, 4 = stone, 5 = storm (Initial value: 0)
* *0001\_Tovel\_Spawn*: 0 = Tovel isn't spawned yet, 1 = Tovel has spawned (Initial value: 0)
* *001\_SpireTimeElapse*: 1 = When this is set to one the player has left Vendrien's Well and the map will flip tile upon returning. (Initial value: 0)
* *0101\_MainQuest\_Started*: 0 = Quest not active, 1 = Quest started, 2 = Quest complete (Initial value: 0)
* *Library\_Item\_Research\_Level*: 0 = never started research, 1 = first research completed, 2 = second research completed, 3 = third research completed, 4 = fourth research completed (Initial value: 0)
* *Library\_SilentArchive\_Item\_Research\_Level*: 0 = never started research, 1 = first research completed, 2 = second research completed (Initial value: 0)
* *Missive\_Rhogalus\_ReadFirstMissive*: (Initial value: 0)
* *Missive\_Rhogalus\_SpokeAboutLibrary*: (Initial value: 0)
* *SkyPillar\_Barracks\_Region*: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* *SkyPillar\_Empty\_Region*: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* *SkyPillar\_Forge\_Region*: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* *SkyPillar\_Forum\_Region*: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* *SkyPillar\_Infirmary\_Region*: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* *SkyPillar\_Library\_Region*: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* *SkyPillar\_Prison\_Region*: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* *SkyPillar\_Scrying\_Chamber\_Region*: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* *SkyPillar\_Vault\_Region*: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* *SkyPillar\_War\_Room\_Region*: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* *SkyPillar\_Weapons\_Training\_Region*: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* *0109\_Beacon\_01\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0109\_Beacon\_02\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0109\_Beacon\_03\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0109\_Beacon\_04\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0109\_Puzzle\_Room\_Spawns*: 0 = No Spawns, 1-3 = Encounter spawn groups (Initial value: 0)
* *0109\_Puzzle\_Room\_Wall*: 0 = Wall Up, 1-5 = Wall sections dropping (Initial value: 0)
* *0109\_Switch\_Wall\_01*: 0 = default, 1 = activated (Initial value: 0)
* *\_g\_Act*: 0 = Default, 1 = Act 1, 2 = Act 2, 3 = Act 3 (Initial value: 0)
* *\_g\_Difficulty*: Set by UI when game difficulty is changed. (Initial value: -1)
* *e3\_demo*: 0 Default, 1 = Game is in E3 Mode; (Initial value: 0)
* *gamescom\_demo*: 0 = Default, 1 = Gamescom Demo (Initial value: 0)
* *cc\_bastardcity\_cairn*: \*\*UNUSED???\*\* 0 = no decision, 1 = rescued Radix, 2 = rescued Chorus Lt., 3 = Rescued Arris, 4 = rescued no one (Initial value: 0)
* *cc\_bastardcity\_caravan*: \*\*UNUSED???\*\* 0 = no decision, 1 = infiltrated the caravan (Initial value: 0)
* *cc\_bastardcity\_feedthehost*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_bastardcity\_finalchoice*: 0 = N/A (not possible in a legit playthru), 1 = sided with Disfavored, 2 = sided with the Chorus, 3 = did sneaky shit with Bleden Mark (Initial value: 0)
* *cc\_bastardcity\_gatesofjudgment*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_bastardcity\_infiltration*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_bastardcity\_judgetheenemy*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_bastardcity\_magi*: \*\*UNUSED???\*\* 0 = no decision, 1 = convinced the magi to surrender, 2 = stalked them and learned where they stashed magical knowledge. (Initial value: 0)
* *cc\_bastardcity\_schoolofwildwrath*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_bastardcity\_spy*: 0 = no recruit, 1 = Arina the Alchemist, 2 = Tychon the Swindler, 3 = Captain Galen (Initial value: 0)
* *cc\_burninglibrary\_access*: 0 = Everything accessible; 1 = Floor 1 Inaccessible; 2 = Floor 2, and Floor 1 Inaccessible; 3 = Silent Archive, Floor 2, and Floor 1 Inaccessible (Initial value: 3)
* *cc\_burninglibrary\_captive*: \*\*UNUSED???\*\* 0 = no choice made, 1 = kill binder, 2 = deliver to nerat, 3 = blackmail for info, 4 = deliver to tunon (Initial value: 0)
* *cc\_burninglibrary\_parlay*: \*\*UNUSED???\*\* 0 = no choice made, 1 = negotiate, 2 = steal, 3 = good dinner, 4 = arcane discussion (Initial value: 0)
* *cc\_lethiancrossing\_ancientthreats*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_lethiancrossing\_beastmen*: \*\*UNUSED???\*\* 0 = no choice made, 1 = Assault tribe, 2 = Enslave, 3 = Duel, 4 = Poison (Initial value: 0)
* *cc\_lethiancrossing\_finalcontrol*: 0 = no choice made, 1 = Disfavored, 2 = Scarlet Chorus (Initial value: 0)
* *cc\_lethiancrossing\_guardiansdue*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_lethiancrossing\_ironmustflow*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_lethiancrossing\_mage*: \*\*UNUSED???\*\* 0 = no choice made, 1 = stage rescue, 2 = report to Lahora, 3 = follow garrick, 4 = sentence him (Initial value: 0)
* *cc\_lethiancrossing\_mercs*: \*\*UNUSED???\*\* 0 = no choice made, 1 = trial of grievances, 2 = martial law, 3 = deputize brotherhood (Initial value: 0)
* *cc\_lethiancrossing\_pickofarmory*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus, 3 = remain neutral (Initial value: 0)
* *cc\_lethiancrossing\_redanvil*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_lethianscrossing\_sirin*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_plainsgate\_halfgate\_choice*: 0 = Plainsgate, 1 = Halfgate (Initial value: 1)
* *cc\_stalwart\_beastsofstalwart*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_stalwart\_betterdeadthanred*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_stalwart\_choruschoices*: Tracks the number of decisions the player made in the Stalwart Conquest that sided with the Disfavored (Initial value: 0)
* *cc\_stalwart\_contentioussetback*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_stalwart\_disfavoredcamp*: \*\*UNUSED???\*\* 0 = no choice made, 1 = Let camp be destroyed, 2 = defended camp as part of siege, 3 = led flanking attack to crush unbroken (Initial value: 0)
* *cc\_stalwart\_disfavoredchoices*: Tracks the number of decisions the player made in the Stalwart Conquest that sided with the Disfavored (Initial value: 0)
* *cc\_stalwart\_edict*: 0 = did not visit, 1 = side with Disfavored and give no warning to inflict maximum damage on enemies, 2 = warn the people so there will be some left to rule (Initial value: 0)
* *cc\_stalwart\_fallofregents*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_stalwart\_kestrelstandard*: \*\*UNUSED???\*\* 0 = no choice made, 1 = sided with Disfavored, 2 = sided with Chorus, 3 = found both at fault, 4 = found neither side at fault (Initial value: 0)
* *cc\_stalwart\_marchingonempty*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_stalwart\_negativeconscription*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_stalwart\_roguebinder*: \*\*UNUSED???\*\* 0 = no choice made, 1 = interrogate, 2 = release, 3 = enslave (Initial value: 0)
* *cc\_stalwart\_supplycache*: \*\*UNUSED???\*\* 0 = no choice made, 1 = supply cache unlocked (Initial value: 0)
* *cc\_stonesea\_cairnstribe*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_stonesea\_choruschoices*: Tracks the number of decisions the player made in the Stone Sea Conquest that sided with the Scarlet Chorus (Initial value: 0)
* *cc\_stonesea\_deserter*: 0 = no choice made, 1 = mediate, 2 = levy charges, 3 = observe, 4 = encourage cairn (Initial value: 0)
* *cc\_stonesea\_destructionofazure*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_stonesea\_disfavoredchoices*: Tracks the number of decisions the player made in the Stone Sea Conquest that sided with the Disfavored (Initial value: 0)
* *cc\_stonesea\_fallofshadowhunters*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_stonesea\_finaldecision*: 0 = did not choose, 1 = sent Disfavored to delay Cairn (Halfgate), 2 = sent Chorus to delay Cairn (Halfgate), 3 = sent both armies to delay Cairn (Plainsgate) (Initial value: 0)
* *cc\_stonesea\_forcedintofray*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_stonesea\_showofforce*: \*\*UNUSED???\*\* 0 = no choice made, 1 = test your might, 2 = wild at heart, 3 = emissary, 4 = hunt and capture (Initial value: 0)
* *cc\_stonesea\_tamingbeasts*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vellumcitadel\_chainofcommand*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vellumcitadel\_choruschoices*: Tracks the number of decisions the player made in the Vellum Citadel Conquest that sided with the Chorus (Initial value: 0)
* *cc\_vellumcitadel\_disfavoredchoices*: Tracks the number of decisions the player made in the Vellum Citadel Conquest that sided with the Disfavored (Initial value: 0)
* *cc\_vellumcitadel\_finalchoice*: 0 = did not choose, 1 = sided with Disfavored (no warning), 2 = sided with Chorus (warn the Sages) (Initial value: 0)
* *cc\_vellumcitadel\_losttothemountains*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vellumcitadel\_plunderofparchment*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vellumcitadel\_rightofcommand*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vellumcitadel\_sirinssong*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vellumcitadel\_spymastersagents*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vendrienwell\_armistice*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vendrienwell\_blueflag*: \*\*UNUSED???\*\* 0 = no choice made, 1 = duel with VG Champion, 2 = Killed Queen, 3 = Argued for Surrender, 4 = Trained with Recruit (Initial value: 0)
* *cc\_vendrienwell\_capturedleader*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vendrienwell\_choruschoices*: Tracks the number of decisions the player made in the Vendrien's Well Conquest that sided with the Scarlet Chorus (Initial value: 0)
* *cc\_vendrienwell\_disfavoredchoices*: Tracks the number of decisions the player made in the Vendrien's Well Conquest that sided with the Disfavored (Initial value: 0)
* *cc\_vendrienwell\_edgeringpass*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vendrienwell\_finalchoice*: 0 = did not visit, 1 = Weeks of negotiations led to surrender, 2 = killed Vendrien Queen (Initial value: 0)
* *cc\_vendrienwell\_parley*: \*\*UNUSED???\*\* 0 false, 1 = made treaty with the Vendrien Guard or have had a positive interaction with them (Initial value: 0)
* *cc\_vendrienwell\_poisoningwell*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vendrienwell\_spy*: \*\*UNUSED???\*\* 0 = no spy action, 1 = planted spy in Vendrien Guard who provided information on weaknesses, 2 = planted spy for long-term subterfuge (Initial value: 0)
* *cc\_vendrienwell\_supplycaravan*: \*\*UNUSED???\*\* 0 = no decision, 1 = Report to Ashe, 2 = Report to Soldak, 3 = Create personal supply cache (Initial value: 0)
* *cc\_vendrienwell\_swordsofthefallen*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vendrienwell\_tidecasters*: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* *cc\_vendrienwell\_victoryroad*: \*\*UNUSED???\*\* 0 = player made no choice, 1 = only soldiers punished, 2 = soldiers and their families, 3 = every 10th person in the Well. (Initial value: 0)
* *cc\_visited\_bladegrave*: 0 = false, 1 = true. Tracks if the player visited the Kingdom of Stalwart region during the Conquest. (Initial value: 0)
* *cc\_visited\_burninglibrary*: 0 = false, 1 = true. Tracks if the player visited the Vellum Citadel region during the Conquest. (Initial value: 0)
* *cc\_visited\_lethiancrossing*: 0 = false, 1 = true. Tracks if the player visited the Lethian's Crossing region during the Conquest. (Initial value: 0)
* *cc\_visited\_stonesea*: 0 = false, 1 = true. Tracks if the player visited the Stone Sea region during the Conquest. (Initial value: 0)
* *cc\_visited\_vendrienwell*: 0 = false, 1 = true. Tracks if the player visited the Kingdom of Vendrien region during the Conquest. (Initial value: 0)
* *gm\_exec\_debug*: 1 = current progression was created using exec commands. (Initial value: 0)
* *gm\_player\_letter\_of\_law*: counter of times the player takes her Herald role overly seriously, such as getting off on ceremony when a a simple answer would suffice. (Initial value: 0)
* *gm\_player\_silence*: counter of times the player is intentionally silent in dialogue. (Initial value: 0)
* *0801\_Avalanche\_VFX\_Cleanup*: 0 = Avalanche VFX have not played (do not clean up yet), 1 = Avalanche VFX have been played (clean up this VFX) (Initial value: 0)
* *0801\_Body\_Inspected*: 0 = Rebel Leader body has not been inspected, 1 = Rebel Leader body has been inspected (Initial value: 0)
* *0801\_camp\_rebels\_dead*: increments each time the rebels in the main camp die; (Initial value: 0)
* *0801\_combat\_audio*: 0 = On, 1= Off (Initial value: 0)
* *0801\_drastem\_state*: 0 = drastem alive, 4 = drastem dead; (Initial value: 0)
* *0801\_ForceCombat*: 0 = default; 1 = combat has been forced after squeezing by the boulder interaction. (Initial value: 0)
* *0801\_Intro\_Over*: 0 = Intro not over 1 = Intro over (Initial value: 0)
* *0801\_It\_Begins*: 0 = Before the world began there was nothing, 1 = Then the player got a quest, 3 = Search the Body, 5 = Return to the Commander, 7 = Quest Completed (Initial value: 0)
* *0801\_Merchant\_Gambler*: 0 = Quest not started, 1 = Go to Edgering, 4 = Find the hidden Dagger, 7 = Return to the SC Camp (Initial value: 0)
* *0801\_Merchant\_Gambler\_Money*: 0 = Does not have Dagos' money, 1 = Has Dagos' money (Initial value: 0)
* *0801\_Quartermaster\_State*: 0 = Have not spoken to quartermaster about papers, 1 = have seen the quartermaster's papers, 2 = have blackmailed the quartermaster into give you good rates, 3 = accepted quartermaster's bribe, 4 = let her trade infractiong slide, 5 = modified her papers in her favor, 6 = modified her papers to her demise; (Initial value: 0)
* *0801\_Rebel\_Defectors*: 0 = Quest not started, 1 = Go to Edgering, 4 = Speak to Aurora, 7 = Decide the rebels fate, 10 = Speak to Drastem, 13 = Quest Completed (Initial value: 0)
* *0801\_Rebel\_Defectors\_Fate*: 0 = Fate not decided, 1 = Sent to Scarlet Chorus, 2 = Sent to Disfavored, 3 = Stayed at Edgering Ruins, 4 = Sent back to the Citadel, 5 = Killed (Initial value: 0)
* *0801\_Rebel\_Prisoners\_Dead*: 0 = Rebels are still tied up, 1 = Rebel prisoners have been killed (Initial value: 0)
* *0801\_ScarletFury\_Vulnerable*: 1 = The fury is ready to be killed by VG messenger; (Initial value: 0)
* *0801\_standoff\_resolution*: 0 = not resolved, 1 = resovled; (Initial value: 0)
* *0801\_Symbol\_of\_Resistance*: 0 = Player does not have the item, 1 = Player does have the item (Initial value: 0)
* *0801\_tarkis\_state*: 0 = tarkis alive, 2 = tarkis prisoner, 4 = tarkis dead; (Initial value: 0)
* *0801\_VerseIntroSkipped*: 1 = Player did not finish verse's intro combat and has triggered the camp encounters; (Initial value: 0)
* *0801\_VictoryRoad\_Rebels\_Dead*: Inrements each time the rebels along victory road are killed; (Initial value: 0)
* *0801\_VictoryRoad\_StoneShield\_Toggle*: 0 = cannot talk to the stone shield on victory road, 1 = can talk to the stone shield. (Initial value: 0)
* *07\_beastmen\_wild*: 0 = Stone Stalker Beastmen, 1 = Wild Beastmen (Initial value: 0)
* *07\_clash\_deaths\_allies*: # of allied encounters ended. Reset to 0 in the skirmish scenario (Initial value: 0)
* *07\_clash\_deaths\_allies\_ext\_variable*: incremented by ally spawns. checks against deaths\_allies. Needs to be reset to -1 in Skirmish scenario OnEnd (Initial value: -1)
* *07\_clash\_deaths\_enemies*: # of enemy encounters ended. Reset to 0 in the skirmish scenario (Initial value: 0)
* *07\_clash\_deaths\_enemies\_ext\_variable*: incremented by enemy spawns. checks against deaths\_enemies. Needs to be reset to -1 in Skirmish scenario OnEnd (Initial value: -1)
* *07\_cleanse\_enemies\_killed*: # of eradicate encounters completed. Eradicate skirmish quest completes when this = ext\_variable value. Needs to be reset to 0 in Skirmish scenario OnEnd (Initial value: 0)
* *07\_cleanse\_enemies\_killed\_ext\_variable*: incremented by enemy spawns. checks against enemies\_killed. Needs to be reset to -1 in Skirmish scenario OnEnd (Initial value: -1)
* *07\_control\_barricade*: 0 = spawn, 1 = does not spawn (Initial value: 0)
* *07\_control\_captive\_A*: 0-(captive# - 1) to decide which captive spawns (Initial value: 0)
* *07\_control\_captive\_B*: 0-2\*(captive# - 1) to decide if a 2nd captive spawns (Initial value: 0)
* *07\_control\_captive\_C*: 0-3\*(captive# - 1) to decide if a 2nd or 3rd captive spawns (Initial value: 0)
* *07\_control\_captives\_freed*: # of captives the player rescued (determines resolution reward). Needs to be reset to 0 in Skirmish scenario (Initial value: 0)
* *07\_control\_commander*: 0-3 to decide which commander spawns (Initial value: 0)
* *07\_control\_encounter\_placement*: 0-2, decides what enemy encounters will spawn in a given setup (Initial value: 0)
* *07\_control\_enter*: 1 = gained entry inside the enemy base. Needs to be reset to 0 in Skirmish scenario (Initial value: 0)
* *07\_control\_flag*: 1 = took down enemy flag and raised your own. Needs to be reset to 0 in Skirmish scenario (Initial value: 0)
* *07\_control\_gate\_A*: 0 = spawn, 1 = does not spawn (Initial value: 0)
* *07\_control\_gate\_B*: (Initial value: 0)
* *07\_control\_kill*: completes when == ext\_variable. Needs to be reset to 0 in Skirmish scenario (Initial value: 0)
* *07\_control\_kill\_ext\_variable*: updated to equal number of encounters that spawn in a control skirmish. Needs to be reset to -1 in Skirmish scenario OnEnd (Initial value: -1)
* *07\_control\_setup*: 0 = basic encounters, 1 = patrols, 2 = commanders, 3 = captives. Needs to be reset to 0 in Skirmish scenario (for captive resolutions) (Initial value: 0)
* *07\_control\_trap\_placement*: 0-11 determines placement variation of traps (Initial value: 0)
* *07\_control\_wall\_A*: 0 = empty, 1 = solid, 2 = break, 3 = crawl, 4 = climb (Initial value: 0)
* *07\_control\_wall\_B*: (Initial value: 0)
* *07\_control\_wall\_C*: (Initial value: 0)
* *07\_control\_wall\_D*: (Initial value: 0)
* *07\_control\_wall\_E*: (Initial value: 0)
* *07\_control\_wall\_F*: (Initial value: 0)
* *07\_faction\_eligible\_bane*: if Bane faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* *07\_faction\_eligible\_bb*: if BronzeBrotherhood faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* *07\_faction\_eligible\_bi*: if Binders faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* *07\_faction\_eligible\_bm*: if Beastmen faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* *07\_faction\_eligible\_fb*: if Forge-Bound faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* *07\_faction\_eligible\_ub*: if Unbroken faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* *07\_faction\_eligible\_vg*: if VendrienGuard faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* *07\_infiltration\_captive\_freed*: 1 = captive has been freed. Reset to 0 in scenario (Initial value: 0)
* *07\_infiltration\_captive\_placement*: 0-3 determines what captive spawns and what spot the patrollers need to go to if alerted (Initial value: 0)
* *07\_infiltration\_perceived*: 1 = player has been detected. Used to change patrols and spawn reinforcements once only. Reset to 0 in scenario (Initial value: 0)
* *07\_retrieve\_captives*: # of captives dealt with in any way. Reset to 0 in the skirmish scenario (Initial value: 0)
* *07\_retrieve\_captives\_ext\_variable*: incremented by captive spawns. checks against retrieve\_captives. Needs to be reset to -1 in Skirmish scenario OnEnd (Initial value: -1)
* *07\_retrieve\_captives\_freed*: # of captives freed. Reset to 0 in the skirmish scenario (Initial value: 0)
* *07\_retrieve\_captives\_killed*: # of captives killed. Reset to 0 in the skirmish scenario (Initial value: 0)
* *07\_retrieve\_VIP\_max\_spawn\_allowed*: Number determined in skirmish definition that sets maximum number of VIPs that may spawn on map. (Initial value: 0)
* *07\_retrieve\_VIP\_random\_num\_needed\_A*: Random number determined when skirmish encounter is created. This number must match 07\_retrieve\_VIP\_random\_num\_rolled\_\* to spawn in a VIP. (Initial value: 0)
* *07\_retrieve\_VIP\_random\_num\_needed\_B*: (Initial value: 0)
* *07\_retrieve\_VIP\_random\_num\_needed\_C*: (Initial value: 0)
* *07\_retrieve\_VIP\_random\_num\_needed\_D*: (Initial value: 0)
* *07\_retrieve\_VIP\_random\_num\_rolled\_A*: Random number rolled on a looping timer. This number must match 07\_retrieve\_VIP\_random\_num\_rolled\_\* to spawn in a VIP. (Initial value: 0)
* *07\_retrieve\_VIP\_random\_num\_rolled\_B*: (Initial value: 0)
* *07\_retrieve\_VIP\_random\_num\_rolled\_C*: (Initial value: 0)
* *07\_retrieve\_VIP\_random\_num\_rolled\_D*: (Initial value: 0)
* *07\_retrieve\_VIP\_spawned*: Number of VIP characters spawned. Meant to be incremented as VIPs spawn in map. (Initial value: 0)
* *07\_skirmish\_ally\_variant*: 0 = ScarletChorus, 1 = Disfavored, 2 = Unbroken, 3 = BronzeBrotherhood, 4 = VendrienGuardTraditionalist, 5 = Beastmen, 6 = VGModernist, 7 = Binders, 8 = Forge-Bound (Initial value: 1)
* *07\_skirmish\_banner\_placement*: Value options 0-2, determines where the banner is placed on the skirmish map (Initial value: 0)
* *07\_skirmish\_captive\_placement*: Value options 0-5, determines where the 3 captives are placed on the skirmish map (to simulate randomization right now) (Initial value: 0)
* *07\_skirmish\_captive\_variant*: 0 = ScarletChorus, 1 = Disfavored, 2 = Unbroken, 3 = BronzeBrotherhood, 4 = VendrianGuard, 5 = Beastmen, 6 = Bane, 7 = Binders, 8 = Forge-Bound (Initial value: 1)
* *07\_skirmish\_commander\_placement*: determines where the commander is placed on the skirmish map (Initial value: 0)
* *07\_skirmish\_control\_objectives*: Count of how many control objectives you have completed (Initial value: 0)
* *07\_skirmish\_encounters\_killed*: Count how many encounters have been killed (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_bane*: Bane faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_bb*: BronzeBrotherhood rebel faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_bi*: Binders mage guild faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_bm*: Beastmen faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_dis*: Disfavored faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_fb*: Forge-Bound mage guild faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_J*: temp used for Infiltration (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_K*: temp used for Infiltration (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_L*: temp used for Infiltration (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_sc*: ScarletChorus faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_ub*: Unbroken rebel faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* *07\_skirmish\_enemy\_placement\_vg*: VendrienGuard rebel faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* *07\_skirmish\_enemy\_variant*: 0 = ScarletChorus, 1 = Disfavored, 2 = Unbroken, 3 = BronzeBrotherhood, 4 = VendrienGuard, 5 = Beastmen, 6 = Bane, 7 = Binders, 8 = Forge-Bound (Initial value: 0)
* *07\_skirmish\_loot\_placement*: determines where the loot is placed on the skirmish map (to simulate randomization right now) (Initial value: 2)
* *07\_skirmish\_patroller\_placement\_A*: determines what placement variation of patrollers appear in a skirmish (Initial value: 0)
* *07\_skirmish\_patroller\_placement\_B*: determines what placement variation of patrollers appear in a skirmish (Initial value: 0)
* *07\_skirmish\_patroller\_placement\_C*: determines what placement variation of patrollers appear in a skirmish (Initial value: 0)
* *07\_skirmish\_reinforcments*: 0 = none, 1-3 determines when they show up (Initial value: 0)
* *07\_skirmish\_VIP\_Placement*: Variable that controls spawing locations of VIPs. (Initial value: 0)
* *0706\_AllResistance\_Eliminated*: 0 = default, 14 = all eliminated (Initial value: 0)
* *0706\_Player\_Escaped*: 0 = hasn't escaped, 1 = has escaped (Initial value: 0)
* *0706\_PlayerStealth*: 0 = not spotted, 1 = spotted by resistance (Initial value: 0)
* *0706\_skirmish\_QuestState*: 0 = player on quest, 1 = player rescued VIP (Initial value: 0)
* *FQ\_Act3\_PlayerProgress\_IronHearth*: 0 = default, 1 = player has arrived at Iron Hearth in Act 3, 2 = Player has cleared all forces in front of castle gates (Initial value: 0)
* *FQ\_DIS\_\_AsheSpokenToo\_BladeGrave*: 0 = default, 1 = Player has spoken to Graven Ashe at Iron Hearth before being sent out to Blade Grave (Initial value: 0)
* *FQ\_DIS\_AshesFinalTasksCompleted*: 0 = default, 1 = 1 completed, 2 = 2 completed, 3 = 3 completed, 4 = 4 completed (Initial value: 0)
* *FQ\_DIS\_AshesMissive\_RebelNegotiations\_Recieved*: 0 = default, 1 = player has recieved a missive from Graven Ashe requesting they return to Ashes' fort. (Initial value: 0)
* *FQ\_DIS\_Beastmen\_TollBridge\_Completed*: 0 = player hasnt completed this level yet, 1 = player has completed this level (Initial value: 0)
* *FQ\_DIS\_BeastmenParley\_Status*: 0 = default, 1 = Parley Success, 2 = Parley Failure (Initial value: 0)
* *FQ\_DIS\_BindersParley\_Status*: 0 = default, 1 = Parley Success, 2 = Parley Failure (Initial value: 0)
* *FQ\_DIS\_Bladegrave\_Ambush\_SSKEscort*: 0 = default, 1 = has been completed (Initial value: 0)
* *FQ\_DIS\_BronzeBroHood\_ControlLC*: 0 = default, 1 = BronzeBroHood control LC (Initial value: 0)
* *FQ\_DIS\_BronzeBrotherhoodParley\_Status*: 0 = default, 1 = Parley Success, 2 = Parley Failure (Initial value: 0)
* *FQ\_DIS\_BurningLibrary\_or\_LethiansCrossing*: 0 = default, 1 = player has chosen to go to Burning Library, 2 = Player has chosen to go to Lethians Crossing (Initial value: 0)
* *FQ\_DIS\_CollectGear\_CompMission\_Available*: 0 = default, 1 = companion mission is available, 2 =comp mission unavailable (Initial value: 0)
* *FQ\_DIS\_CollectGear\_CompMission\_Completed*: 0 = default, 1 = companion mission has been completed (Initial value: 0)
* *FQ\_DIS\_Disfavored\_ControlLC*: 0 = default, 1 = Disfavred control Lethians Crossing at the time the player arrives with Ashes Final Tasks quest. (Initial value: 0)
* *FQ\_DIS\_EarthshakerEscort\_Begun*: 0 = default, 1 = Earthshaker Escort to Ashes Fort has begun (Initial value: 0)
* *FQ\_DIS\_EarthshakerEscort\_CompMission\_Available*: 0 = default, 1 = EarthshakerEscort is now available, 2 = Earthshaker escort has been completed and is now unavailable (Initial value: 0)
* *FQ\_DIS\_EarthshakerEscort\_CompMission\_Result*: 0 = default, 1 = success, 2 = failure (Initial value: 0)
* *FQ\_DIS\_EarthShakerEscort\_LevelsComplete*: 0 = default, each subsequent completion of specific earthshaker escort mission advances this. (Initial value: 0)
* *FQ\_DIS\_EarthshakerEscort\_SuccessfullyArrived*: 0 = default, 1 = player has arrived safely back at Ashes fort with the Earthshakers, 2 = player has arrived safely back at Sentinel Stand Keep with the Earthshakers (Initial value: 0)
* *FQ\_DIS\_EarthshakerEscort\_ToSentinelStandKeep\_Begun*: 0 = default, 1 = players escort of earthshakers back to sentinel stand keep has begun (Initial value: 0)
* *FQ\_DIS\_EarthShakersEscort\_SentinelStandKeep\_LevelsComplete*: 0 = default, each subsequent completion of specifc earthshaker escort mission advances this. (Initial value: 0)
* *FQ\_DIS\_FinalTasks\_QuestFlow*: 0 = default, 1 = Player has accpeted quest, 2 = Player has spoken with Lieutenant Cassandas (Initial value: 0)
* *FQ\_DIS\_GarrickSafelyRescued\_HelpedFB*: 0 = defualt, 1 = player had previously rescued Garrick and has used that to assist the FB in Lethians Crossing. (Initial value: 0)
* *FQ\_DIS\_GarrikDead\_ToolsHelped\_FB*: 0 = default, 1 = player had previously returned Garricks' tools and has used that to assist the FB in Lethians Crossing. (Initial value: 0)
* *FQ\_DIS\_GaveLohara\_CairnCrystal*: 0 = default, 1 = player gave Lohara a Crystal of Cairn (Initial value: 0)
* *FQ\_DIS\_GaveLohara\_DisfavoredGear*: 0 = default, 1 = player gave the gear to Lohara (Initial value: 0)
* *FQ\_DIS\_GaveLohara\_Distillates*: 0 = default, 1 = player gave lohara the distillates (Initial value: 0)
* *FQ\_DIS\_GaveLohara\_Litany*: 0 = default, 1 = player gave lohara the litany of incandesence. (Initial value: 0)
* *FQ\_DIS\_Intro\_QuestFlow*: 0 = default, 1 = Player has accepted quest, 2 = Player has spoken with Lieutenant Cassandas and now has to Skirmishes, 3 = Player has gathered intel by completing Skirmishes and Companion Missions and can now go find Maric, 4 = You have spoken to Maric, and he is returning back Ashes' Fort, 5 = You have decided Marics Fate (Initial value: 0)
* *FQ\_DIS\_Intro\_Skirmishes\_CompMissions\_Completed*: 0 = default, 1 = one Skirmish/CompMission completed, 2 = two Skirmish/CompMission completed, 3 = three Skirmish/CompMission completed (Initial value: 0)
* *FQ\_DIS\_Lohara\_FB\_Released*: 0 = default, 1 = Lohara and her Forge Bound have been released from Lehtian's Crossing (Initial value: 0)
* *FQ\_DIS\_Maric\_Outcome*: 0 = default, 1 = player wanted to have him killed, 2 = player spared Maric so that he can train the player (Initial value: 0)
* *FQ\_DIS\_Maric\_Released\_Peacefully*: 0 = default, 1 = player has given Renata the Scriveners Eye so Maric is now able to be released peacefully (Initial value: 0)
* *FQ\_DIS\_Maric\_Search\_Progress*: 0 = defualt, 1+ = increments each time a BloodBound is rescued from their skirmish. (Initial value: 0)
* *FQ\_DIS\_Maric\_SentBack\_Timeline*: 0 = default, 1 = player forced Maric to leave the effigy and return to graven ashe WITHOUT rescuing his bloodbound scouts, 2 = player rescued the bloodbound scouts and allowed Maric to wait for their safe return (Initial value: 0)
* *FQ\_DIS\_Negotiation\_Failures*: 0 = default, 1+ = incrementes each time a negottaion is a failure. (Initial value: 0)
* *FQ\_DIS\_Negotiation\_Success*: 0 = default, 1+ = increments each time a negotiation is a success. (Initial value: 0)
* *FQ\_DIS\_New\_ChorusDisposal\_QuestFlow*: 0 = default, 1 = quest accepted, 2 = player arrived at PG/HG, 3 = Quest complete (Initial value: 0)
* *FQ\_DIS\_New\_DisfavoredQuestProgress*: 0 = default, 1 = BladeGrave Finished, 2 = Lethians' Crossing OR Burning Library Finished, 3 = Stone Sea Finished (Initial value: 0)
* *FQ\_DIS\_New\_FactionQuestline\_Completed*: 0= default, 1 = Disfavored Questline has been completed (Initial value: 0)
* *FQ\_DIS\_New\_PlayerConfrontedAshe\_Act3*: 0 = default, 1 = player has confronted Ashe in act 3, 2 = player arrives at Cacaphony under Ashe's orders; (Initial value: 0)
* *FQ\_DIS\_New\_SecureSea\_QuestFlow*: 0 = default, 1 = quest accepted, 2 = player has returned to Radix/Caedis, 3 = player traveled to Gulfglow Oldwalls, 4 = Killed the Stonestalkers, 5 = player returned the crystals to Radix (SC attack started), 6 = Disfavored repelled SC Attack, 7 = Ritual Done and Cairn is Dead, 8 = Player told Ashe of the news of Cairns death (Initial value: 0)
* *FQ\_DIS\_New\_TiersWillShake\_QuestFlow*: 0 = default, 1 = quest accepted, 2 = Player has arrived at Jagged Maw Shrine, 3 = Player has spoken with Caedus and Radix, (Initial value: 0)
* *FQ\_DIS\_ParleyAttempts\_Made*: 0 = default, 1 = 1 attempt, 2 = 2 attempts, etc... (Initial value: 0)
* *FQ\_DIS\_Player\_Speak\_Rolo*: 0 = default, 1 = player wants to speak with Rolo in an effort to get the Earthshakers out of Ocean of Towers early, 2 = player has spoken to Rolo and has convinced him and his soldiers to leave the Earthshakers short handed, 3 = Player told Radix that Rolo is leaving, so that Radix and his men must now leave as well (Initial value: 0)
* *FQ\_DIS\_PlayerCompleted\_BladeGrave*: 0 = default, 1 = player has completed Blade Grave content (Initial value: 0)
* *FQ\_DIS\_PlayerCompleted\_BurningLibrary*: 0 = defualt, 1 = player has completed Burning Library Content (Initial value: 0)
* *FQ\_DIS\_PlayerCompleted\_LethiansCrossing*: 0 = default, 1 = player has completed Lethians Crossing content (Initial value: 0)
* *FQ\_DIS\_PlayerCompleted\_StoneSea*: 0 = default, 1 = player has completed Stone Sea content (Initial value: 0)
* *FQ\_DIS\_PlayerHas\_Litany*: 0 = defualt, 1 = player has the litany of incandesence (Initial value: 0)
* *FQ\_DIS\_PlayerObtained\_Distillates*: 0 = default, 1 = player has distillates (Initial value: 0)
* *FQ\_DIS\_QuestLine\_Halfway*: 0 = defualt, 1 = halfway has been met (Initial value: 0)
* *FQ\_DIS\_RebelLeader\_KillCount*: 0 = default, increments with each kill of a rebel leader and caps out at 3 (Initial value: 0)
* *FQ\_DIS\_RebelNegotiations\_QuestFlow*: 0 = default, 1 = player has accepted quest, 2 = Player has attempted 2 parleys and will now be requested to visit with Ashe, 3 = player has informed Ashe on his negotiation attempts (Initial value: 0)
* *FQ\_DIS\_ReturnedTo\_Ashe\_Act3*: 0 = default, 1 = player has returned to Ashe (Initial value: 0)
* *FQ\_DIS\_RiseOfEarthshakers\_QuestFlow*: 0 = default, 1 player has accepted the quest, 2 = player has arrived at Gulfglow Oldwalls, 3 = player has discussed the issue with Basilon, 4 = player has killed the beastmen and has let Basilon know (Initial value: 0)
* *FQ\_DIS\_ScarChor\_ControlLC*: 0 = default, 1 = ScarChor control Lethians Crossing at the time the player arrives with Ashes Final Tasks quest. (Initial value: 0)
* *FQ\_DIS\_SkyPillarAttack\_WarningGiven*: 0 = default, 1 = warning has been given (Initial value: 0)
* *FQ\_DIS\_StabilizeDisfavoredSupplies\_Completed*: 0 = default, 1 = Stabilize Disfavored Supplies completed (Initial value: 0)
* *FQ\_DIS\_TooManyDead\_RebelNegotiations*: 0 = default, 1+ increments each time one of the negotiation targets is killed (Initial value: 0)
* *FQ\_DIS\_UnbrokenParley\_Status*: 0 = default, 1 = Parley Success, 2 = Parley Failure (Initial value: 0)
* *FQ\_DIS\_VendrienGuardParley\_Status*: 0 = default, 1 = Parley Success, 2 = Parley Failure (Initial value: 0)
* *FQ\_DIS\_WildernessBattle\_Ambush\_Completed*: 0 = player hasnt completed this level yet, 1 = player has completed this level (Initial value: 0)
* *03\_Artifact\_Used*: 0 = Default, 1 = Hammer of Sunder, 2 = Banner of Ardent, 3 = Dauntless, 4 = Scales of Mercy, 5 = Alchemist's Gloves, 6 = Hierarch's Robes, 7 = Commander's Plate, 8 = The Baneward, 9 = Nightwalker's Boots, 10 = Heart's Blood, 11 = Staff of Cairn, Finesse, 12 = Staff of Cairn, Might, 13 = Staff of Cairn, Quickness, 14 = Staff of Cairn, Resolve, 15 = Staff of Cairn, Vitality, 16 = Staff of Cairn, Wits, 17 = Snowfang, 18 = Deathbringer Axe, 19 = Deathbringer Sword, 20 = Stormcaller, 21 = Sunlance, 22 = Gravebow, 23 = Binding of Shadows single, 24 = Binding of Shadows pair, 25 = Final Scream, 26 = Peacemaker, 27 = Face of Judgment, 28 = Staff of Hours, 29 = Azure Shield, 30 = Magebane Helm, 31 = Helm of the First Regent, 32 = Steadfast Insignia, 33 = Eb's Staff (Initial value: 0)
* *03\_Maric\_Killed*: 0 = Default, 1 = Maric Dead (Initial value: 0)
* *03\_Player\_Arrives\_at\_Library*: 0 = Default, 1 = Player told to meet Binders at the Library, 2 = Player gave library to the Binders and has traveled there to meet them (Initial value: 0)
* *03\_Player\_Asked\_to\_Kill\_Chorus*: 0 = Default, 1 = Player asked by Renata to kill Chorus (Initial value: 0)
* *03\_Player\_Has\_Archive*: 0 = Default, 1 = Player has the scroll from the Archive (Initial value: 0)
* *03\_Renata\_Killed*: 0 = Default, 1 = Renata Dead (Initial value: 0)
* *03\_Renata\_Translated\_Phrase*: 0 = Default, 1 = Renata translated phrase (Initial value: 0)
* *0301\_Achive\_Exit\_Open*: 0 = Default, 1 = Open (activate area transition) (Initial value: 0)
* *0301\_Barrier\_Dispelled*: 0 = Default, 1 = first barrier dispelled (Initial value: 0)
* *0301\_BinderDisfavored\_KillQuest\_Done*: 0 = Default, 1 = Done (Initial value: 0)
* *0301\_Camp\_Chorus\_Killed*: 0 = Default, 1 = All Chorus at BL Exterior killed (Initial value: 0)
* *0301\_Camp\_Encounters\_Ended*: # of Chorus encounters killed. Increment by 1 after each encounter ends. (Initial value: 0)
* *0301\_Capture\_Maric\_Bloodbound\_Mission\_active*: 0 = Default, 1 = active (Initial value: 0)
* *0301\_Censor\_Betrayed*: 0 = Default, 1 = betrayed Censor while originaly on the SC path (Initial value: 0)
* *0301\_Censor\_Disloyalty*: Increments each time the Censor answers with disloyalty to the Voices of Nerat (Initial value: 0)
* *0301\_Censor\_Entered\_Ruins*: 0 = Default, 1 = Entered Ruins (Initial value: 0)
* *0301\_Censor\_Killed\_BL\_Exterior*: 0 = Default, 1 = Player killed Censor at the Burning Library. (Initial value: 0)
* *0301\_Censor\_Loyalty*: Increments each time the Censor answers with loyalty to the Voices of Nerat (Initial value: 0)
* *0301\_Censor\_Orders\_Betrayal*: 0 = Default, 1 = Betrayal (Initial value: 0)
* *0301\_Folant\_Fate*: 0 = Default, 1 = Killed by player/chorus, 2 = freed by player (Initial value: 0)
* *0301\_Folant\_Times\_Hit*: 0 = None, 1 or greater = num of times player or someone else has hit prisoner. Prisoner dies after suffering too many. (Initial value: 0)
* *0301\_Folant\_WillingToTalk*: 0 = Default, 1 = Folant hurt, willing to talk. Meant to reset after each use. (Initial value: 0)
* *0301\_Foul\_Murmur\_Dead*: 0 = Alive, 1 = Dead (Initial value: 0)
* *0301\_Gave\_Censor\_Archive*: 0 = Kept Archive, 1 = Gave Archive to Censor (Initial value: 0)
* *0301\_Jelena\_Fate*: 0 = Default, 1 = Player Killed, 2 = Player Freed (Initial value: 0)
* *0301\_KillRenata\_Quest\_Started*: 0 = Default, 1 = Started (Initial value: 0)
* *0301\_Met\_Censor*: 0 = Default, 1 = Player met Censor (Initial value: 0)
* *0301\_Player\_Allowed\_Into\_Ruins*: 0 = Default, 1 = Player allowed to enter Ruins. (Initial value: 0)
* *0301\_Player\_Spoke\_Leader*: 0 = default, 1 = Player spoke with Renata or Censor in regards to moving into the Burning Library (Initial value: 0)
* *0301\_PlayerAccepted\_Competition*: 0 = Default, 1 = Player knows about competition, hasn't accepted it yet. 2 = Player is willing to follow the rules of the competition and has been given Maric/Renata quests. (Initial value: 0)
* *0301\_Search\_Binders\_Mission\_active*: 0 = Default, 1 = active (Initial value: 0)
* *0301\_Torturer\_Dead*: 0 = Default, 1 = Bleeding man is dead (Initial value: 0)
* *0301\_Visited\_BLExterior*: 0 = Default, 1 = traveled to Burning Library Exterior (Initial value: 0)
* *03\_Archon\_Trapped*: 0 = Default, 1 = Nerat, 2 = Graven Ashe, 3 = Bleden Mark, 4 = Tunon (Initial value: 0)
* *03\_Ashe\_Directive*: 0 = Default, 1 = Player going to find information on Amelia and destroy Library, 2 = Player only sent to destroy Library (Initial value: 0)
* *03\_Barrier\_Confrontation*: 0 = default, 1 = confrontation triggered (Initial value: 0)
* *03\_censor\_met\_in\_silent\_archive*: 0 = default, 1 = met censor in Silent Archive (Initial value: 0)
* *03\_Censor\_Nerat\_Hint*: 0 = Default, 1 = Censor mentioned Nerat's plans (Initial value: 0)
* *03\_Completed\_Region\_On\_Path*: 0 = completed with Scarlet Chorus, 1 = completed with Disfavored, 2 = completed with Rebels, 3 = completed as Anarchist, 4 = Have not completed (Initial value: 4)
* *03\_Confrontation\_Gangs\_Fought\_Eachother*: 0 = default, 1 = at least 1 gang doesn't show up due to being killed by another (Initial value: 0)
* *03\_Crazy\_Ulsten\_Fate*: 0 = Player never met him or didn't send him off on his own, 1 = Dead in the unspoiled room, 2 = Dead near the entrance (Initial value: 0)
* *03\_Edict\_Fire\_Resolved*: 0 = default, 1 = fire edict can be resolved, 2 = fire edict is resolved (Initial value: 0)
* *03\_EdictofMalediction\_Known*: 0 = Not yet known, 1 = Known (Initial value: 0)
* *03\_EdictofShadows\_Known*: 0 = Not yet known, 1 = Known (Initial value: 0)
* *03\_Exit\_Destroyed\_in\_Conquest\_Set*: 0 = Not set, 1 = Set (Initial value: 0)
* *03\_Final\_Confrontation\_Started*: 0 = Default, 1 = Player has had final confrontation with remaining groups (Initial value: 0)
* *03\_Force\_Field\_State*: 0 = Forcefield up, player hasn't found all parts of the spell, 1 = Player has found all the parts of the spell or has bypassed the lock, 2 = Forcefield is down (Initial value: 0)
* *03\_Free\_Binders*: 0 = Not currently freeing Binders, 1 = Freeing the first Binder, 2 = Freeing the second Binder, 3 = Freeing the third Binder, 4 = Freeing the fourth Binder (Initial value: 0)
* *03\_FreeBinders\_Quest\_Progress*: 0 = Default, 1-4 = Number of Binders freed (Initial value: 0)
* *03\_Gaptooth\_Group\_Investigates*: 0 = Default, 1 = Group is currently investigating noise, 2 = Group discovered player, 3 = Gaptooth allows player to proceed (Initial value: 0)
* *03\_Group\_01\_Dead\_Binder*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_01\_Dead\_Horde*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_01\_Dead\_Ulsten*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_01\_Status\_Ulsten*: 0 = Never met, 1 = Met with no resolution, 2 = Group convinced to kill Ulsten, 3 = Ulsten kills his men/lets his men go, 4 = Group all continues on, 5 = Binders helped player kill group (Initial value: 0)
* *03\_Group\_02\_Dead\_Binder*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_02\_Dead\_Gaptooth*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_02\_Dead\_Horde*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_02\_Status\_Gaptooth*: 0 = Never met, 1 = Met with no resolution, 2 = Group goes to kill Numbly's group, 3 = Player lies and sends group to fight Numbly, 4 = Player kills Numbly's group and tells group the way is clear, 5 = Binders helped player kill group (Initial value: 0)
* *03\_Group\_03\_Dead\_Binder*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_03\_Dead\_Horde*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_03\_Dead\_Numbly*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_03\_Status\_Numbly*: 0 = Never met, 1 = Met with no resolution, 2 = Told that Gaptooth is going to come down to fight, 3 = Gaptooth sent to fight without warning, 4 = Binders helped player kill group (Initial value: 0)
* *03\_Group\_04\_Dead\_Binder*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_04\_Dead\_Horde*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_04\_Dead\_Whittler*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Group\_04\_Status\_Whittler*: 0 = Never met, 1 = Met with no resolution, 2 = Whittler gave the player the item from Ulsten (Initial value: 0)
* *03\_Group\_04\_Whittler\_Killed\_Binder*: 0 = Still alive, 1 = Whittler killed a Binder (Initial value: 0)
* *03\_Group\_Confrontation\_Winner\_Lower*: 0 = No confrontation, 1 Gaptooth, 2 = Numbly (Initial value: 0)
* *03\_Group\_Confrontation\_Winner\_Upper*: 0 = No confrontation, 1 = Gaptooth, 2 = Numbly (Initial value: 0)
* *03\_Injured\_BloodBound\_State*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_KillBinders\_Quest\_Progress*: 0 = Default, 1-4 = Number of Binders killed (Initial value: 0)
* *03\_Library\_BBound\_Killed*: # of Blood Bound in library killed. Increment by 1 after each is dead. (Initial value: 0)
* *03\_Library\_BBound\_Rescued*: # of Maric's Blood Bound rescued from Library. Increment by 1 after each is found. (Initial value: 0)
* *03\_Library\_Censor\_Status*: 0 = Default, 1 = Killed, 2 = Player gave Censor access to Silent Archive. (Initial value: 0)
* *03\_MainQuest\_Progress*: 0 = Default, 3 = Entered the Library, 6 = Found the Silent Archive, 9 =Retrieved Information (Initial value: 0)
* *03\_Open\_Force\_Field*: 0 = Default, 1 = One rune correctly used, 2 = Two runes correctly used, 3 = Three runes correctly used, 4 = Four runes correctly used (Initial value: 0)
* *03\_Player\_Got\_Ulsten\_Rune\_First*: 0 = Default, 1 = Player got the rune before sending Ulsten down (Initial value: 0)
* *03\_Player\_Has\_Whittler\_Item*: 0 = Player hasn't recovered item, 1 = Player recovered item (Initial value: 0)
* *03\_Player\_Knows\_Ulsten\_Torture*: 0 = Player doesn't know Ulsten was tortured by Whittler, 1 = Player knows Ulsten was tortured (Initial value: 0)
* *03\_Player\_Overheard\_Ulsten*: 0 = default, 1 = player overheard ulsten (Initial value: 0)
* *03\_Player\_Owns\_BL*: 0 = default, 1 = player has cleared the Edict of Fire and has personal control of the region (Initial value: 0)
* *03\_PlayerSaw\_FloodedArchive*: 0 = defualt, 1 = player saw the flood archive (Initial value: 0)
* *03\_Screen\_Shake\_Timer*: This will be set to a random value which determines how long until the next screen shake (Initial value: 0)
* *03\_Silent\_Archive\_Fate*: 0 = Default, 1 = Retrieved for the Sages, 2 = Gave it to Nerat, 3 = Kept it and sent Censor to Nerat, 4 = Destroyed it for Graven Ashe, 5 = Kept it as Disfavored (Initial value: 0)
* *03\_SilentArchive\_Destroyed*: 0 = Default, 1 = Disfavored player destroys Silent Archive instead of taking it for themselves (Initial value: 0)
* *03\_Spell\_Collection\_Progression*: 0 = None yet, 1 = One part, 2 = Two parts, 3 = Three parts, 4 = Complete spell (Initial value: 0)
* *03\_Tending\_Sage\_State*: 0 = Alive, 1 = Dead (Initial value: 0)
* *03\_Trap\_Avoided*: 0 = default, 1 = Trap Avoided (Initial value: 0)
* *03\_Trap\_Sprung*: 0 = Default, 1 = Trap Sprung, 2 = Player teleported out (Initial value: 0)
* *03\_Using\_Secret\_Entrance*: 0 = default, 1 = player transitioned out of rubble path in BL ruins (Initial value: 0)
* *03\_Visited\_SilentArchive*: 0 = default, 1 = player has been inside the Silent Archive (Initial value: 0)
* *03\_Whittler\_Rune\_Recovered*: 0 = default, 1 = player has retrieved the spell symbol guarded by Bone Whittler (Initial value: 0)
* *0108\_Beacon\_01\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0108\_Beacon\_02\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0108\_Rubble\_Pass*: 0 = enter chamber, 1 = leave chamber (Initial value: 0)
* *0108\_Stair\_Switch\_1\_State*: 0 = Default, 1 = Used (Initial value: 0)
* *0108\_Stair\_Switch\_2\_State*: 0 = Default, 1 = Used (Initial value: 0)
* *0108\_Stair\_Switches*: 0 = none, 1 = one activated, 2 = stairs open (Initial value: 0)
* *0108\_Switch\_Floor\_01*: 0 = default, 1 = activated (Initial value: 0)
* *0108\_Switch\_Floor\_02*: 0 = default, 1 = activated (Initial value: 0)
* *0108\_Switch\_Floor\_03*: 0 = default, 1 = activated (Initial value: 0)
* *0108\_Switch\_Wall\_01*: 0 = default, 1 = activated (Initial value: 0)
* *0206\_ammon\_leader\_alive*: 0 = alive, 1 = dead (Initial value: 0)
* *0206\_bb\_hostile*: 0 = friendly, 1 = hostile (Initial value: 0)
* *0206\_climb\_cliff*: 0 = bottom of cliff, 1 = top of cliff (Initial value: 0)
* *0206\_crossing\_bridge*: 0 = south of bridge, 1 = north of bridge (Initial value: 0)
* *0206\_first\_scourge\_alive*: 0 = alive still, 1 = killed, 2 = Second set of scourges killed (Initial value: 0)
* *0206\_intro\_brotherhood\_dead*: 0 = default, 1 = Killed the first group of brotherhood soldiers (Initial value: 0)
* *0206\_Investigation*: 0 = Quest not started, 1 = Quest started, 2 = Encountered Caelus, 4 = Search for keystone, 7 = Enter Oldwall, 10 = Find Raetommon, 13 = Kill the Haunt, 15 = Quest Complete (Initial value: 0)
* *0206\_kalea\_bb*: 0 = Default, 1 = Alive and in the Bronze Brotherhood (Initial value: 0)
* *0206\_move\_welby*: 0 = In Twin Rivers, 1 = Move Welby (Initial value: 0)
* *0206\_prisoners*: 0 = Prisoners sill captive, 1 = Player sent to free prisoners, 2 = Player freed prisoners (Initial value: 0)
* *0206\_traverse\_bushes*: 0 = south of bushes, 1 = north of bushes (Initial value: 1)
* *0206\_TwinRivers\_Locked*: 0 = default, 1 = map is visible but locked (Initial value: 0)
* *0206\_welby\_alive*: 0 = alive, 1 = dead (Initial value: 0)
* *0206\_welby\_brotherhood\_dead*: 0 = default, 1 = Brotherhood with Welby are dead (Initial value: 0)
* *0206\_welby\_into\_oldwall*: 0 = default, 1 = Welby follows the player into the Oldwalls (Initial value: 0)
* *0206\_welby\_scourge*: 0 = default, 1 = scourges near Welby are dead (Initial value: 0)
* *0206\_widow\_quest\_sandro*: 0 = default, 1 = Sandro Left, 2 = Sandro moved back to Lethian's Crossing. (Initial value: 0)
* *0206\_widow\_quest\_state*: 0 = quest not started, 1= first objective, 3 = Found Sandro at Twin Rivers, 6 = retrieved the necklace, 7 = Truth Discovered, 9 = Quest Complete - Sandro Dead, 10 - Quest Complete - Sandro Alive - Necklace Returned, 11 = Quest Complete - Killed Deya, 12 - Quest Complete - Made a deal with Deya, 13 - Quest Complete - Took rings for silence (Initial value: 0)
* *act1\_anarchist*: 0 = player has not made the anarchist choice, 1 = player made the anarchist choice; (Initial value: 0)
* *act1\_dis\_lt\_killed*: 1 = kicked the disfavored lieutenant off your sky pillar. (Initial value: 0)
* *act1\_leader\_kicked*: 1 = Arri, 2 = Fifth Eye, 3 = Erenyos; (Initial value: 0)
* *act1\_received\_rebel\_missive*: 1 = recieved missive from tarkis arri (Initial value: 0)
* *act1\_sc\_lt\_killed*: 1 = kicked the scarlet chorus lieutenant off your sky pillar. (Initial value: 0)
* *act1\_vg\_leader\_killed*: 1 = kicked vg leader off sky pillar. (Initial value: 0)
* *act1\_vw\_dis\_hidden\_clue*: (Initial value: 0)
* *act1\_vw\_dis\_major\_clue*: (Initial value: 0)
* *act1\_vw\_sc\_hidden\_clue*: (Initial value: 0)
* *act1\_vw\_sc\_major\_clue*: (Initial value: 0)
* *tut\_first\_attack*: (Initial value: 0)
* *tut\_recovery\_time*: (Initial value: 0)
* *0809\_Civilians\_State*: (Initial value: 0)
* *0809\_East\_Side\_Defense\_Count*: (Initial value: 0)
* *0809\_Gathering\_Area\_Rebels\_Defeated*: incremented when a group of rebels near the Gathering Area have been defetaed; (Initial value: 0)
* *0809\_North\_Barricade\_Destroyed*: (Initial value: 0)
* *0809\_NorthEast\_Barricade\_Destroyed*: (Initial value: 0)
* *0809\_West\_Side\_Defense\_Count*: (Initial value: 0)
* *0105\_anarchist\_path*: 0 = default, 1 = Attacked Duskwatch, 5 = Killed Unbroken in fort, 10 = Cooperated with Osmios, 15 = Osmios became hostile, 20 = Killed Osmios, 25 = Spoke with Callias (Initial value: 0)
* *0105\_dead\_Agathon*: 0 = no, 1 = yes (Initial value: 0)
* *0105\_dead\_Callias*: 0 = no, 1 = yes (Initial value: 0)
* *0105\_dead\_Osmios*: 0 = no, 1 = yes (Initial value: 0)
* *0105\_dis\_groups\_defeated*: # of encounters killed (Initial value: 0)
* *0105\_dis\_path*: 0 = default, 1 = sided with Osmios, 5 = Rescued Callias, 10 = Opened gate, 15 = Killed Agathon, 20 = spoke with Osmios (Initial value: 0)
* *0105\_entry\_discovered\_east*: 1 = discovered (Initial value: 0)
* *0105\_entry\_discovered\_north*: 1 = discovered (Initial value: 0)
* *0105\_entry\_discovered\_west*: 1 = discovered (Initial value: 0)
* *0105\_fortification\_east\_wall*: (Initial value: 0)
* *0105\_fortification\_north\_wall*: (Initial value: 0)
* *0105\_fortification\_soldiers\_a*: (Initial value: 0)
* *0105\_fortification\_soldiers\_b*: (Initial value: 0)
* *0105\_fortification\_south\_trap*: (Initial value: 0)
* *0105\_fortification\_west\_wall*: (Initial value: 0)
* *0105\_fortifications\_completed*: start siege when this = max\_fortifications (Initial value: 0)
* *0105\_max\_fortifications*: total fortifications that can be built before the siege begins (Initial value: 3)
* *0105\_num\_entry\_points\_discovered*: (Initial value: 0)
* *0105\_num\_soldiers\_helped*: counts towards fortifications\_completed (Initial value: 0)
* *0105\_num\_traps\_set*: counts towards fortifications\_completed (Initial value: 0)
* *0105\_num\_walls\_built*: counts towards fortifications\_completed (Initial value: 0)
* *0105\_stealth\_gate\_opened*: 0 = default, 1 = front gate opened for Disfavored. (Initial value: 0)
* *0105\_ub\_groups\_defeated*: # of encounters killed (Initial value: 0)
* *0105\_ub\_path*: 0 = default, 1 = sided with Agathon, 5 = killed Dis at East, 10 = killed Dis at Callias, 15 = killed Dis at front gate, 20 = spoke with Agathon (Initial value: 0)
* *0201\_LC\_FQ\_Commander\_Dis*: 0 = default, 1 = spoken to garrison commander (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_Dis\_01*: 0 = default, 3 = Arrive at LC, 5 = Talk to Eldian, 7 = Find Forge-Bound Master, 9 = Watch Magebane placement, 11 = Enter Oldwall, 13 = Kill Bane, 15 = Return to the Forge-Bound Master, 17 = Quest Complete (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_Dis\_02*: 0 = default, 1 = Quest Started, 3 = Kill brotherhood, 5 = Go to Deserter's March, 7 = Kill Myrek, 9 = Quest Complete (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_Dis\_03*: 0 = default, 1 = Quest Started, 3 = Used first switch, 5 = Fight Raetommon, 7 = Extend the Bridge, 9 = Kill Havoc, 11 = Free FMB, 13 = Return to Eldian, 15 = Return to Graven Ashe (Initial value: 0)
* *0201\_LC\_FQ\_Start\_Dis*: 0 = default, 1 = on faction quest, 2 = changed to anarchist (Initial value: 0)
* *0223\_Quest\_State*: 0 = Default, 1 = Kill Soldiers/Rescue Settlers, 4 = Return to Lieutenant, 7 = Quest Complete (Initial value: 0)
* *0223\_Settlers\_Rescued*: 0 = Default, 1-3 = # Rescued (Initial value: 0)
* *0223\_Soldiers\_Killed*: 0 = Default, 1-3 = # Killed (Initial value: 0)
* *0509\_AmbushScene\_Active*: 0 = default, 1 = BladeGrave, 2 = Lethian's Crossing, 3 = Burning Library, 4 = No Value, 5 = Stone Sea (Initial value: 0)
* *0509\_BeastmenGroupKilled*: 0 = default, 1+ increments with each kill (Initial value: 0)
* *0509\_PlayerHasMet\_KillsInShadow*: 0 = default, 1 = Player has met Kills-In-Shadow (Initial value: 0)
* *00\_Forge\_Created\_AlchemistGloves*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_Baneward*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_CairnItem*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_CommanderPlate*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_CrashingThunder*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_Deathbringer*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_Destiny*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_Elegance*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_EnchantedSlippers*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_HawkeyeHelm*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_Headhunter*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_Heartsblood*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_HierarchRobes*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_LockedGauntlets*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_NightwalkerBoots*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_PrideOfForgotten*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_ScalesOfMercy*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_SilkenGloves*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_Simplicity*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_Skorn*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_Snowfang*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_SorcerersBlade*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_SurefootGreaves*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_ThievesBravado*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_TwiceForgedShield*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Forge\_Created\_Zeal*: 0 = Not Created, 1 = Created (Initial value: 0)
* *00\_Library\_Artifact\_Research*: 0 = The Baneward, 1 = Deathbringer, 2 = Heart's Blood (Initial value: 0)
* *00\_Library\_Artifact\_Research\_Baneward*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Artifact\_Research\_Deathbringer*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Artifact\_Research\_HeartsBlood*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Artifact\_Research\_HierarchsRobes*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Artifact\_Research\_ScalesOfMercy*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Artifact\_Research\_SilentArchive*: 0 = Scales of Mercy, 1 = Snowfang, 2 = Hierarch's Robes (Initial value: 0)
* *00\_Library\_Artifact\_Research\_Snowfang*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Magic\_Research*: Determines order of Magic Research progression. 0 = Mod Intensity 3, 1 = Mod DT Bypass 3, 2 = Mod Accuracy 4, 3 = Mod Interrupt 3 1 = Mod Range 3, 1 = Mod Focused Rain, 4 = Mod Killing Blow, (Initial value: 0)
* *00\_Library\_Potion\_Research\_DirebaneBroth*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Potion\_Research\_DireRemedy*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Potion\_Research\_FortuitousPhysique*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Potion\_Research\_GraceAndForm*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Potion\_Research\_Heroes*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Potion\_Research\_Invisibility*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Potion\_Research\_LightningReflexes*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Potion\_Research\_MalignantDemise*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Potion\_Research\_MentalPower*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Potion\_Research\_MindlessFury*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Potion\_Research\_Revival*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_Potion\_Research\_TenaciousWill*: 0 = not researched, 1 = researched (Initial value: 0)
* *00\_Library\_SilentArchive*: 0 = Silent Archive not added to Library, 1 = Silent Archive included in Library (Initial value: 0)
* *0609\_Prisoners\_Killed*: 0 = None, 1-3 = # Killed (Initial value: 0)
* *0609\_Prisoners\_Rescued*: 0 = None, 1-3 = # Rescued (Initial value: 0)
* *0609\_Quest\_State*: 0 = Default, 1 = Deal with Rebels, 4 = Return to Splinter, 7 = Quest Complete (Initial value: 0)
* *01\_mis\_first\_regent\_artifact\_progress*: 0 = Default, 1 = completed part 1, 2 = completed part 2 (Initial value: 0)
* *intArtifactsCollected*: (Initial value: 0)
* *tel\_attempted\_combos*: The total number of Combo Abilities the player attempted to use in this playthrough. This is after targeting, but before premature termination. (Initial value: 0)
* *tel\_attempted\_combos\_this\_act*: The total number of Combo Abilities the player attempted to use during the current Act of this playthrough. This is after targeting, but before premature termination. (Initial value: 0)
* *tel\_attempted\_combos\_this\_combat*: The total number of Combo Abilities the player attempted to use during the current Combat state. This is after targeting, but before premature termination. (Initial value: 0)
* *tel\_first\_playthrough*: 0 = This is not the first playthrough of the game on this machine. 1 = This is the first playthrough of the game on this machine. (Initial value: 0)
* *tel\_successful\_combos*: The total number of Combo Abilities the player has completed successfully in this playthrough. (Initial value: 0)
* *tel\_successful\_combos\_this\_act*: The total number of Combo Abilities the player has completed successfully during the current Act of this playthrough. (Initial value: 0)
* *tel\_successful\_combos\_this\_combat*: The total number of Combo Abilities the player has completed successfully during the current Combat state. (Initial value: 0)
* *0201\_LC\_FQ\_Commander\_Rebel*: 0 = default, 1 = spoken to garrison commander (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_Rebel\_01*: 0 = default, 3 = Arrive at LC, 5 = Talk to Eldian, 7 = Find Forge-Bound Master, 9 = Watch Magebane placement, 11 = Enter Oldwall, 13 = Kill Bane, 15 = Return to the Forge-Bound Master, 17 = Quest Complete (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_Rebel\_02a*: 0 = default, 1 = Quest Started (Deserters March half), 3 = Speak to Locke and Myrek (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_Rebel\_02b*: 0 = default, 1 = Quest Started (Twin Rivers half), 3 = Kill Scourges, 4 = Encountered Caelus, 5 = Spoke to Welby, 7 = Enter Oldwall, 9 = Quest Complete (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_Rebel\_03*: 0 = default, 1 = Quest Started, 3 = Used first switch, 5 = Fight Raetommon, 7 = Extend the Bridge, 9 = Kill Havoc, 11 = Free FMB, 13 = Return to Eldian (Initial value: 0)
* *0201\_LC\_FQ\_Start\_Rebel*: 0 = default, 1 = on faction quest, 2 = changed to anarchist (Initial value: 0)
* *0202\_Battle\_Active*: 0 = Lethian's Crossing Battle quest not active, 1 = Lethian's Crossing Battle quest active, 2 = Quest complete (Initial value: 0)
* *0202\_Battle\_Start*: 0 = Default, 1 = First Objectives Given, 2 = Battle Ended (Initial value: 0)
* *0202\_Boss\_Encounter\_Killed*: 0 = default, # of boss allies killed (Initial value: 0)
* *0202\_Boss\_End*: 0 = default, 1 = Boss Encounter Dead, 2 = Boss and Reinforcements Dead (Initial value: 0)
* *0202\_Boss\_Fight*: 0 = default, 1 = Give objective to return for the boss fight, 2 = Start fight, 3 = Boss killed (Initial value: 0)
* *0202\_Final\_Battle\_Transitions*: 0 = Normal LC Transitions, 1 = Changes interior transitions to go to the Final Battle version of Lethain's Crossing (Initial value: 0)
* *0202\_Int\_0216*: 0 = Normal, 1 = Alternate (Initial value: 0)
* *0202\_Int\_0216\_Alt\_Dead*: 0 = Dead, 1 = Saved from Fire (Initial value: 0)
* *0202\_Objective\_01*: 0 = Not Completed, 1 = Eldian, 2 = Matani (Initial value: 0)
* *0202\_Objective\_01\_Completed*: 0 = Not Completed, 1 = Completed (Initial value: 0)
* *0202\_Objective\_02*: 0 = Not Completed, 1 = Scourges Killed, 2 = Settlers Rescued (Initial value: 0)
* *0202\_Objective\_02\_Completed*: 0 = Not Completed, 1 = Completed (Initial value: 0)
* *0202\_Objective\_02\_Given*: 0 = Unknown, 1 = Objective given to player (Initial value: 0)
* *0202\_Objective\_03*: 0 = Not Completed, 1 = Ally Rescued, 2 = Fire Extinguished (Initial value: 0)
* *0202\_Objective\_03\_Completed*: 0 = Not Completed, 1 = Completed (Initial value: 0)
* *0202\_Objective\_03\_Given*: 0 = Unknown, 1 = Objective given to player (Initial value: 0)
* *0202\_Objective\_04*: 0 = Not Completed, 1 = Killed Kallista, 2 = Saved Soldiers (Initial value: 0)
* *0202\_Objective\_04\_Completed*: 0 = Not Completed, 1 = Completed (Initial value: 0)
* *0202\_Objective\_04\_Given*: 0 = Unknown, 1 = Objective given to player (Initial value: 0)
* *0202\_Skypillar\_Base\_Locked*: 0 =Unlocked, 1 = Locked (Initial value: 0)
* *0103\_AreaState*: 0 = default, during battle, 1 = Unbroken peacetime, 2 = Disfavored peacetime, 3 = Chorus peacetime, 4 = Player-controlled peacetime (Initial value: 0)
* *0103\_Disfavored\_Enc\_Killed\_WestSide*: Tracks the number of Disfavored encounters ended that spawned on the west side of the castle. (Initial value: 0)
* *0103\_FinalFight\_EncountersEnded*: (Initial value: 0)
* *0103\_FinalFight\_SideTaken*: 0 = Unbroken, 1 = Disfavored, 2 = Neither (Initial value: 0)
* *0103\_FormerAllies\_Killed*: 0 = No Allies Occupying SS Killed, 1 = Unbroken Allies Killed, 2 = Disfavored Allies Killed, 3 = Chorus Allies Killed (Initial value: 0)
* *0103\_MainQuest\_State*: 0 = Default, 3 = Find Straydus, 6 = Support Herodin at the Keep, 9 = Reach (attack) Herodin at the Keep, 12 = Defend Herodin in final fight, 15 = Defeat Herodin in final fight, 18 = Defeat Herodin and Disfavored in final fight (Initial value: 0)
* *0103\_PlayerHasEntered*: 0 = Player has never visited scene, 1 = Player has entered scene. (Initial value: 0)
* *0103\_Pretend\_Help\_Unbroken*: 0 = Default, 1 = Player pretended to help Unbroken (Initial value: 0)
* *0103\_SentinelStand\_Complete*: (Initial value: 0)
* *0103\_SentinelStand\_GivenTo*: 0 = default, 1 = Given to Unbroken, 2 = Given to Disfavored, 3 = Given to Scarlet Chorus, 4 = Given to Player (Initial value: 0)
* *0103\_SentinelStand\_OuterWalls\_Cleanup*: 1 = player has triggered the previous scene to clean up. This is called when the gate breaks behind the player after entering the Inner Keep. (Initial value: 0)
* *0103\_SpawnFaction*: 0 = Teodor & Disfavored (Allies), 1 = Teodor & Disfavored (Enemies), 2 = Three-Iron & Chorus, 3 = Mattias & Unbroken, 4 = Janos & Unbroken (Initial value: 0)
* *0103\_Unbroken\_Hostile*: 0 = Default, not hostile, 1 = Player has turned on Unbroken (Initial value: 0)
* *0101\_Aram\_Killed*: 0 = Aram alive, 1 = Aram killed (Initial value: 0)
* *0101\_Backup\_Called*: 0 = Backup not called yet, 1 = Backup has been called (Initial value: 0)
* *0101\_Blade\_Patrol\_Dead*: 0 = None dead - up to 8 = All of them are dead (Initial value: 0)
* *0101\_Bridge\_Up*: 0 = Bridge up, 1 = Bridge down (Initial value: 1)
* *0101\_Camp\_Destroyed\_Disfavored*: 0 = Default, 1 = Player completed Rust Canyons without helping or killing Elia and unlocked Augite Springs at the Sky Pillar. Camp has been wiped out by Disfavored. (Initial value: 0)
* *0101\_Camp\_Scavenger\_Encounters\_Killed*: 0 = none (Initial value: 0)
* *0101\_Camp\_Status*: 0 = Starting, 1 = Scavengers Won, 2 = Scarlet Chorus Won (Initial value: 0)
* *0101\_Clear\_Junkyard\_Quest*: 0 = Not started, 1 = Quest started, 2 = Quest finished (Initial value: 0)
* *0101\_Disfavored\_Hostile*: 0 = not hostile, 1 = hostile (Initial value: 0)
* *0101\_Elia\_Affliction\_Gate*: 0 = default, 1 = Elia surrender affliction on. (Initial value: 0)
* *0101\_Elia\_Bypassed*: 0 = Default, 1 = Rust Canyons completed without killing or helping Elia (Initial value: 0)
* *0101\_Elia\_Cooperation*: (Initial value: 0)
* *0101\_Elia\_Done*: 0 = Elia's situation not resolved (camp hasn't been defended or attacked), 1 = Elia's camp has either been saved or has been destroyed by the player (Initial value: 0)
* *0101\_Elia\_NotABro*: 0 = default, 1 = player met Elia and threatened to attacked the camp (but hasn't done so yet). (Initial value: 0)
* *0101\_Elia\_State*: 0 = Default, 1 = Elia Defended, currently in camp, 2 = Elia attacked, fled north of camp, 3= Elia Defended, currently on plateau, 4 = Elia attacked and defeated on plateau (Initial value: 0)
* *0101\_Faction\_Selection\_RC*: Rust Canyons faction 0 = Scarlet Chorus, 1 = Disfavored (Initial value: 0)
* *0101\_Final\_Choice*: 0 = Choice not made, 1 = Sided with Silas, 2 = Sided with Bajko, 3 = Sided with Nobody (Initial value: 0)
* *0101\_Guard\_Moving*: 0 = Guard is in initial position, 1 = Guard is moving, 2 = Guard is in new position (Initial value: 0)
* *0101\_Helped\_Camp\_Scavengers*: 0 = default, 1 = agreed to help camp scavengers defend location, 4 = Hostile (Initial value: 0)
* *0101\_Helped\_Disfavored\_Control\_Camp*: 0 = default, 1 = cleared Unbroken from central camp, Disfavored (Teodor) came in to hold it. (Initial value: 0)
* *0101\_Hidden\_Scav\_Quest\_State*: 0 = quest not acquired, 1 = quest acquired (Initial value: 0)
* *0101\_Hidden\_Unbroken\_State*: 0 = default, 1 = killed by player, 2 = deceived and killed when leaving their hideout, 3 = left and safely exited the rust canyons (Initial value: 0)
* *0101\_HiddenScavengers\_State*: 0 = default, 1 = various quest states (Initial value: 0)
* *0101\_Jacomus\_Fate*: 0 = alive, 1 = dead (Initial value: 0)
* *0101\_Junkyard\_Clear*: 0 = default, 1 = junkyard clear. (Initial value: 0)
* *0101\_Junkyard\_Scavengers\_Killed*: 0 = default, 1 = all the wandering scavengers in the Junkyard have been killed (Initial value: 0)
* *0101\_Junkyard\_Spawn\_Faction*: 0 = Not spawned, 1 = Disfavored, 2 = Unbroken (Initial value: 0)
* *0101\_Junkyard\_Spawned*: 0 = no spawns, 1 = spawned already (Initial value: 0)
* *0101\_MainQuest\_State*: 0 = default, 1 = attacking scavengers at camp 2 = defending scavenger camp, 3 = camp sequence done, 4 = sneaking through camp (Initial value: 0)
* *0101\_Plateau\_Battle\_Setup*: 0 = Jacomus (Friendly) vs Elia (Hostile), 1 = Jacomus (Hostile) vs Elia (Hostile), 2 = Jacomus (Hostile) (Initial value: 0)
* *0101\_Plateau\_Groups\_Killed*: 0 = default, 1 = 1, 2 = 2 (Initial value: 0)
* *0101\_Player\_In\_Camp*: 0 = player outside camp, 1 = player made it into the camp (Initial value: 0)
* *0101\_Prisoner\_Conversation\_Played*: 0 = should play, 1 = should stop playing (Initial value: 0)
* *0101\_Prisoner\_Exchange\_Status*: 0 = default, 1 = scavengers open to it, 2 = scarlet chorus open to it, 3 = scavengers agreed to release prisoners, 4 = scarlet chorus agreed to released prisoners, 5 = both groups have agreed to release prisoners. (Initial value: 0)
* *0101\_RevealHelmFirstRegentLocation*: 0 = default, 1 = player found map leading to this. (Initial value: 0)
* *0101\_rust\_canyons\_complete*: 0 = not complete, 1 = complete (Initial value: 0)
* *0101\_Scavenger\_Door\_Closes*: 0 = door should close, 1 = prisoners free, door stays open (Initial value: 0)
* *0101\_Scavenger\_Prisoners\_CanSpeak*: 0 = default, 1 = player can speak to prisoners. (Initial value: 0)
* *0101\_Scavenger\_Prisoners\_Released*: 0 = not released, 1 = released, 2 = purchased as slaves, 3 = steathily freed by player (no consent) (Initial value: 0)
* *0101\_Scavengers\_Freed*: 0 = default, 1 = scavengers freed from pen, 2 = guards have noticed prisoner absence (Initial value: 0)
* *0101\_Scavengers\_Hostile*: 0 = not hostile, 1 = hostile (Initial value: 0)
* *0101\_SChorus\_Hostile*: 0 = not hostile, 1 = hostile (Initial value: 0)
* *0101\_Scout\_Position*: 0 = default, by bridge. 1 = by pit. (Initial value: 0)
* *0101\_Silas\_Befriended*: 0 = default, 1 = saved Silas, became buddies with him. (Initial value: 0)
* *0101\_soldier\_prisoners\_canspeak*: 0 = default, 1 = player can speak to prisoners. (Initial value: 0)
* *0101\_Soliders\_Released*: 0 = default, not release, 1 = let go as part of an exchange, 2 = soldiers rescued from pit without scavenger consent (Initial value: 0)
* *0101\_South\_Disfavored\_Killed*: 0 = Default, 1 = Player has killed all Disfavored on southern side of camp. (Initial value: 0)
* *0101\_steadfast\_insignia*: 0 = Default, 1 = Elia told player about the Steadfast Insignia (Initial value: 0)
* *0101\_Teodor\_CampCrew\_Killed*: 0 = Default, 2 = everyone (Initial value: 0)
* *0101\_teodor\_disfavored\_prisoners*: 0 = Default, 1 = Teodor told the player about Disfavored prisoners (Initial value: 0)
* *0101\_Teodor\_Status*: 0 = Haven't met yet, 1 = Befriended @ Rust Canyons, 2 = Attacked, Teodor retreated (Initial value: 0)
* *0101\_Trader\_Runs\_Away*: 0 = trader is still around, 1 = trader has been frightened away (Initial value: 0)
* *0101\_Unbroken\_Camp\_Battle\_Started*: 0 = default, 1 = hostilities with Unbroken @ camp started. (Initial value: 0)
* *0101\_Unbroken\_Met*: 0 = default, 1 = cooperating with Elia, though not necessarily on Rebel path. (Initial value: 0)
* *0101\_Unbroken\_Prisoners\_Killed*: 0 = default, 1 = player killed prisoners. (Initial value: 0)
* *0820\_Beastmen\_Dead*: 0 = Default, 1 = All Dead (Initial value: 0)
* *0820\_Beastmen\_Leave*: 0 = Default, 1 = Convinced to leave the binders alone (Initial value: 0)
* *0820\_Binders\_Dead*: 0 = Default, 1 = All Dead (Initial value: 0)
* *0820\_Binders\_Leave*: 0 = Default, 1 = Convinved to leave the Stone Sea (Initial value: 0)
* *0820\_Extra\_Rings*: 0 = Default, 1 = Player shook down the binder for extra rings (Initial value: 0)
* *0820\_Quest\_State*: 0 = Default, 1= Find the missing Binders, 4 = Ask about the dispute, 7 = Binders offer knowledge, 10 = Return to Anaxia, 13 = Quest Complete (Initial value: 0)
* *0820\_Stolen\_Items*: 0 = Default, 1 = Player knows the Binders took relics from the Stone Sea (Initial value: 0)
* *act3\_ammon\_missive*: 0 = have not sent a missive to ammon, 1 = have sent ammon a missive (game over) (Initial value: 0)
* *act3\_ashe\_state*: 0 = alive and well, 1 = subservant, 2 = dead; (Initial value: 0)
* *act3\_calio\_visited*: 1 = calio told player about Kyros' army; (Initial value: 0)
* *act3\_edict\_issue\_state*: 1 = arrived at sky pillar aftering learning about kyros' armies, 2 = declared an edict upon the northern empire; (Initial value: 0)
* *act3\_lethianscrossing\_complete*: (Initial value: 0)
* *act3\_sk\_defeated*: increments for each sorcerer king defeated; (Initial value: 0)
* *act3\_skypillar\_arrived*: 1 = player has arrived at their sky pillar after defeating all sorcerer-kings; (Initial value: 0)
* *act3\_tunon\_state*: 0 = alive and well, 1 = subservant, 2 = dead; (Initial value: 0)
* *act3\_Unpassable\_link*: 0 = default (this variable is being used temporarily to ensure an objective with missing strings does not get displayed to players.) (Initial value: 0)
* *act3\_voices\_state*: 0 = alive and well, 1 = subservant, 2 = dead; (Initial value: 0)
* *0508\_line\_AB*: (Initial value: 0)
* *0508\_line\_AF*: (Initial value: 0)
* *0508\_line\_AH*: (Initial value: 0)
* *0508\_line\_BC*: (Initial value: 0)
* *0508\_line\_BJ*: (Initial value: 0)
* *0508\_line\_CD*: (Initial value: 0)
* *0508\_line\_CF*: (Initial value: 0)
* *0508\_line\_CG*: (Initial value: 0)
* *0508\_line\_CI*: (Initial value: 0)
* *0508\_line\_CK*: (Initial value: 0)
* *0508\_line\_CM*: (Initial value: 0)
* *0508\_line\_CN*: (Initial value: 0)
* *0508\_line\_DE*: (Initial value: 0)
* *0508\_line\_DJ*: (Initial value: 0)
* *0508\_line\_EG*: (Initial value: 0)
* *0508\_line\_EL*: (Initial value: 0)
* *0508\_line\_FH*: (Initial value: 0)
* *0508\_line\_FJ*: (Initial value: 0)
* *0508\_line\_GJ*: (Initial value: 0)
* *0508\_line\_GL*: (Initial value: 0)
* *0508\_line\_HI*: (Initial value: 0)
* *0508\_line\_IJ*: (Initial value: 0)
* *0508\_line\_JK*: (Initial value: 0)
* *0508\_line\_KL*: (Initial value: 0)
* *0508\_line\_MJ*: (Initial value: 0)
* *0508\_line\_NJ*: (Initial value: 0)
* *0508\_OceanOfTowers\_SkyPillarBase\_Unlocked*: (Initial value: 0)
* *0508\_puzzle\_A*: (Initial value: 0)
* *0508\_puzzle\_B*: (Initial value: 0)
* *0508\_puzzle\_C*: (Initial value: 0)
* *0508\_puzzle\_D*: (Initial value: 0)
* *0508\_puzzle\_E*: (Initial value: 0)
* *0508\_puzzle\_F*: (Initial value: 0)
* *0508\_puzzle\_G*: (Initial value: 0)
* *0508\_puzzle\_H*: (Initial value: 0)
* *0508\_puzzle\_I*: (Initial value: 0)
* *0508\_puzzle\_J*: (Initial value: 0)
* *0508\_puzzle\_K*: (Initial value: 0)
* *0508\_puzzle\_L*: (Initial value: 0)
* *0508\_puzzle\_M*: (Initial value: 0)
* *0508\_puzzle\_N*: (Initial value: 0)
* *0219\_LM\_Prostitute*: 0 = Galum, 1 = Lorid, 2 = Timo, 3 = Zotica (Initial value: 0)
* *0220\_SoS\_Prostitute*: 0 = Solo Room, 1 = Charitus, 2 = Evarista, 3 = Half-Mast, 4 = Philo, 5 = Roxana, 6 = Sheila, 7 = Thallus (Initial value: 0)
* *0601\_Adjudicatrion\_Picker*: 1 = stolen artifact is currently active, 2 = assault is currently active; (Initial value: 0)
* *0601\_Archon\_Trial\_Accusations*: Increments if player makes an accusation to an Archon. Only used to gauge if this is 0 or more. (Initial value: 0)
* *0601\_Audio\_Nobles*: 1 = Nobles haven't left for the first time, 2= nobles have left for the first time (Initial value: 1)
* *0601\_Lady\_Lucretius*: 0 = have not interceded, 1 = left on favorable terms, 2 = left on unfavorable terms, 3 = took huge bribe, (Initial value: 0)
* *0601\_Player\_Trial\_Accusations*: Incremented for each thing the player has done that Tunon will accuse them of. 1-3 - player will be found innocent at the trial, 4-6 - player must succeed at the trial to be found innocent, 7+ player will always fail the trial (Initial value: 0)
* *fq\_anarchist\_artifacts*: increments each time one of the three anarchist artifacts have been acquired; (Initial value: 0)
* *fq\_anarchist\_bg\_aritfact*: 1 = acquired Dauntless, 2 = showed Bleden Mark the artifact; (Initial value: 0)
* *fq\_anarchist\_bg\_fallthrough*: 1 = failed faction quest and fell through to anarch, (Initial value: 0)
* *fq\_anarchist\_bl\_fallthrough*: 1 = failed faction quest and fell through to anarch; (Initial value: 0)
* *fq\_anarchist\_bleden\_mark\_questions*: 0 = Player has not asked any questions, 1 = Player has asked 1 question, 2 = Player has asked 2 questions, etc, increments; (Initial value: 0)
* *fq\_anarchist\_lc\_artifact*: 1 = acquired Magebane, 2 = showed Bleden Mark the artifact; (Initial value: 0)
* *fq\_anarchist\_lc\_fallthough*: 1 = failed faction quest and fell through to anarch; (Initial value: 0)
* *fq\_anarchist\_meetings*: increments each time you have met BM in Act 2 (Initial value: 0)
* *fq\_anarchist\_quest*: 0 = have not started anarchist path, 1 = started bleden mark anarchist questline or sent to finish a region you failed midway through, 2 = breaking edict in burning library, 3 = finding artifacts 10 = complete anarchist questline (act2), 11 = agreed to defeat ahse and nerat for BM; (Initial value: 0)
* *fq\_anarchist\_read\_missive*: 1 = read missive to meet BM at Ashweald to start AC questline (Initial value: 0)
* *fq\_anarchist\_secret\_message*: 1 = revealed bleden mark's secret message in act 3; (Initial value: 0)
* *fq\_anarchist\_ss\_artifact*: 1 = acquired Azure Shield, 2 = showed Bleden mark the artifact; (Initial value: 0)
* *fq\_anarchist\_ss\_fallthrough*: 1 = failed faction quest and fell through to anarch; (Initial value: 0)
* *0203\_BB\_Attacked*: 0 = Default, 1 = Player attacked Brotherhood (Initial value: 0)
* *0203\_First\_Conversation*: 0 = Default, 1 = Spoke to Will first, 2 = Spoke to Raetommon first, 3 = Spoke to Welby first (Initial value: 0)
* *0203\_Player\_Toll*: 0 = Default, 1 = Player can now pass the toll guards (Initial value: 0)
* *0203\_Raetommon\_Near\_Will*: 0 = Default, 1 = Raetommon has moved and is standing next to Will (Initial value: 0)
* *0203\_Raetommon\_Told\_Will*: 0 = Default, 1 = Raetommon told Will personally to let the player through (Initial value: 0)
* *0203\_Spoke\_to\_Raetommon*: 0 = Default, 1 = Spoke to Raetommon (Initial value: 0)
* *0203\_Spoke\_to\_Welby*: 0 = Default, 1 = Spoke to Welby (Initial value: 0)
* *0203\_Spoke\_to\_Will*: 0 = Default, 1 = Spoke to Will (Initial value: 0)
* *0203\_Toll\_Choice*: 0 = Default, 1 = Pay for Aster, 2 = Threaten Will, 3 = Threaten Aster, 4 = Ignore Issue (Initial value: 0)
* *0102\_ally\_shoots\_drawbridge*: 0 = default, 1 = ally will shoot drawbridge (Initial value: 0)
* *0102\_anarchist\_enemies\_killed*: incremented each time an encounter is killed while on anarchist path (Initial value: 0)
* *0102\_broken\_bridge\_side*: 0 = south side, 1 = north side (Initial value: 0)
* *0102\_chorus\_hates*: 0 = Chorus likes player, 1 = Chorus hates player (Initial value: 0)
* *0102\_CrossedBridge*: 0 = default, 1 = crossed the bridge; (Initial value: 0)
* *0102\_disfavored\_bridge\_enemies*: 1 = killed disfavored bridge enemies (Initial value: 0)
* *0102\_disfavored\_hates*: 0 = Disfavored likes player, 1 = Disfavored hates player (Initial value: 0)
* *0102\_disfavored\_killed*: increments each time a group of disfavored soliders have been killed; (Initial value: 0)
* *0102\_GoadRumalan*: 0 = default, 1 = player has met Rumalan and must now goad her into lowering the drawbridge. (Initial value: 0)
* *0102\_grandmother\_state*: 0 = Grandmother alive, 1 = Grandmother dead (Initial value: 0)
* *0102\_intro\_mattias\_played*: 0 = Default, 1 = Player chose sides (Initial value: 0)
* *0102\_intro\_scout\_played*: 0 = Default, 1 = Player chose sides (Initial value: 0)
* *0102\_kill\_unbroken*: 0 = All Unbroken alive, 1-3 = number of Unbroken groups killed (Initial value: 0)
* *0102\_mattias\_spoke*: 0 = default, 1 = Mattias said his lines (Initial value: 0)
* *0102\_player\_in\_camp*: 0 = player still has to get into the Disfavored camp, 1 = player has made it to the Disfavored camp (Initial value: 0)
* *0102\_rope\_side*: 0 = bottom, 1 = top (Initial value: 0)
* *0102\_save\_disfavored*: 0 = All Disfavored dead, 1-3 = Number of Disfavored groups left alive (Initial value: 3)
* *0102\_sentinel\_stand\_quest\_state*: 0 = quest not started yet, 1 = quest started, 4 = player arrives at keep, 5 = player opens windwall, 7 = player gets to inner keep (Initial value: 0)
* *0102\_sided\_with\_mattias*: 0 = No decision, 1 = Sided with Mattias (Initial value: 0)
* *0102\_unbroken\_bridge\_enemies*: 1 = killed unbroken in front of bridge (Initial value: 0)
* *0102\_unbroken\_hates*: 0 = Unbroken likes player, 1 = Unbroken hates player (Initial value: 0)
* *0102\_well\_interacted*: 0 = well has not been interacted with; 1 = well has been interacted with (Initial value: 0)
* *0805\_Attack\_Information*: 0 = Has given Isotanis no information, 1-5 = Amount of information given about the bridges (Initial value: 0)
* *0805\_Bridge\_East\_Basic\_Info*: 0 = Has no info, 1 = Knows basic troop info (Initial value: 0)
* *0805\_Bridge\_East\_River\_Info*: 0 = Has no info, 1 = Knows across river info (Initial value: 0)
* *0805\_Bridge\_East\_Trap\_Info*: 0 = Has no info, 1 = Knows about traps, 2 = Disabled traps (Initial value: 0)
* *0805\_Bridge\_West\_Basic\_Info*: 0 = Has no info, 1 = Knows basic troop info (Initial value: 0)
* *0805\_Bridge\_West\_River\_Info*: 0 = Has no info, 1 = Knows across river info (Initial value: 0)
* *0805\_Bridge\_West\_Trap\_Info*: 0 = Has no info, 1 = Knows about traps, 2 = Disabled traps (Initial value: 0)
* *0805\_Bridges\_Scouted*: 0 = No bridges scouted, 1 = One bridge scouted, 2 = Two bridges scouted (Initial value: 0)
* *0805\_Delivered\_Spy\_Message*: 0 = The player did not deliver the spy's message to the rebels, 1 = Player deliever the spy's message to the rebels, 2 = player delievered their own message; (Initial value: 0)
* *0805\_Despawn\_Camp\_BitterQuip*: 0 = defeault, 1 = player has loaded into echocall, and bitter quip should now despwn. (Initial value: 0)
* *0805\_Disfavored\_Crossed*: 1 = Disfavored Crossed the Matani River (Initial value: 0)
* *0805\_EchocallCrossing\_Complete*: 0 = Quest is not complete, 1 = Quest has been completed (Initial value: 0)
* *0805\_EchocallCrossing\_Main\_Quest*: 0 = Quest not started, 4 = Speak with GMother, 5 = Spoke with Antio, 6 = Attacked Bridge, 7 = Spoke with Bitter Quip, 8 = Crossed River, 9 = Lowered Bridge, 10 = Entered Settlement, 11 = Secured Settlement; (Initial value: 0)
* *0805\_Food\_Supplies\_Quest*: 0 = Quest not started, 1 = Quest started, 4 = Supplies Delivered, 7 = Return to Rhona, 8 = Decided not to deliver supplies, 10 = Quest Complete (Initial value: 0)
* *0805\_Kolos\_Cooperate*: 0 = Default, 1 = Kolos is cooperating, 2 = Kolos is not cooperating. (Initial value: 0)
* *0805\_Mindari\_Assassinated*: 0 = Mindari alive or killed normally, 1 = Mindari executed. (Initial value: 0)
* *0805\_Mindari\_Encounters\_Ended*: 0 = Default, 1 = 1 group, 2 = 2 groups (out of 2 total). Tracked to figure out when to fire Mindari end conversation. (Initial value: 0)
* *0805\_Mindari\_Fate*: 0 = Mindari Alive, 1 = Mindari given to Scarlet Chorus, 2 = Mindari allowed to leave, 3 = Mindari executed. (Initial value: 0)
* *0805\_Missing\_Iron\_Addendums\_Triggered*: # = number of addendums triggered (up to 2) (Initial value: 0)
* *0805\_MissingIron\_Failed*: 0 = Default, 1 = Quest failed due to burning Echocall Village. (Initial value: 0)
* *0805\_Mua\_State*: 0 = have not encountered mua, 1 = have met mua, 2 = mua tells player his involvement with the missing shipment of iron, 3 = mua is executed by disfavored for stealing iron, 4 = mua is killed by player; (Initial value: 0)
* *0805\_Music\_Manager*: 0 = Not helping Quip, 1 = Helping Quip (Initial value: 0)
* *0805\_Scarlet\_Fury\_Alive*: 0 = alive; 1 = dead (Initial value: 0)
* *0805\_SettlerFate*: 0 = No decision, 1 = Settlers allowed to leave town, 2 = Settlers captured, 3 = settlers burned. (Initial value: 0)
* *0805\_Spy\_Gone*: 0 = Jeni is still at Echocall, 1 = Jeni has either left Echocall or is dead (Initial value: 0)
* *0805\_Village\_Fate*: 0 = Village is intact 1 = Burned Village, any surviving settlers killed. (Initial value: 0)
* *0817\_Echocall\_Village\_SetToLeave*: 0 = deafult; 1 = used an exit in Echocall Village when the content in the area is complete. (Initial value: 0)
* *0817\_Matani\_AfflictionOn*: 0 = default, 1 = affliction applied (Initial value: 0)
* *0817\_Matani\_Encounters\_Ended*: 0 = default, 1 = 1, 2= all (Initial value: 0)
* *0817\_MataniConvo\_VillagersSpared*: 0 = default, 1 = player agreed to let villagers flee in Matani conversation. (Initial value: 0)
* *0810\_Arris\_Dead*: 0 = default, 1 = Arris is dead (Initial value: 0)
* *0810\_Disfavored\_State*: 0 = alive, 1 = killed (Initial value: 0)
* *0810\_ScarletChorus\_State*: 0 = alive, 1 = killed (Initial value: 0)
* *0807\_Allied\_with\_Rebels*: 0 = Default, 1 = Agreed to help Arris and the Rebels, set during Citadel Stealth mission; (Initial value: 0)
* *0807\_Arris\_Scouting\_Choice*: 0 = Default, Not Met. 1 = Met, and lied about promising support. 2 = Met, and promised support. 3 = Met and promised nothing. 4 = Met and Attacked. (Initial value: 0)
* *0807\_Assault\_Mission\_Disfavored\_State*: 0 = Initial State 12 = Fifth Eye and Iron Marshall clash, player needs to enter keep; (Initial value: 0)
* *0807\_Assault\_Mission\_Exterior\_Groups\_Killed*: 0 = Initial State (Initial value: 0)
* *0807\_Assault\_Mission\_SChorus\_State*: 0 = Initial State, 3 = Arrived at Vendrien's Well, 6 = Killed all exterior groups inside the courtyards (Initial value: 0)
* *0807\_Assault\_Quest\_Groups\_Killed*: 0 = Initial State (Initial value: 0)
* *0807\_Bribe\_Guards*: 0 = Player has not tried to bribe the guards yet, 1 = Player has bribed the guards (Initial value: 0)
* *0807\_Citadel\_Spawn\_State*: 0 = Stealth/reconnaissance visit, 1 = Attacking with Scarlet Chorus, 2 = Attacking with Disfavored, 3 = Fighting with Rebels (Initial value: 0)
* *0807\_companion\_warns\_player*: 0 = default, 1 = Companion has already warned the player they shouldn't kill everyone (Initial value: 0)
* *0807\_Conversation\_Eb\_Comment*: 0 = Default, 1 = Barik, 2 = Verse (Initial value: 0)
* *0807\_Current\_Citadel\_Scene*: 0 = Citadel02, 1 = Citadel (Initial value: 0)
* *0807\_Defense\_Exterior\_Waves\_Count*: Tracks number of waves the player has killed during the citadel defense quest (Initial value: 0)
* *0807\_Defense\_Gate\_Waves\_Count*: Tracks number of waves the player has killed during the citadel defense quest (Initial value: 0)
* *0807\_Defense\_Second\_Waves\_Count*: Tracks number of waves the player has killed during the citadel defense quest (Initial value: 0)
* *0807\_Defense\_Waves\_Count*: Tracks number of waves the player has killed during the citadel defense quest (Initial value: 0)
* *0807\_EastDefenders\_BarkPlaying*: 0 = Bark hasn't played or stopped playing, 1 = Bark is playing; (Initial value: 0)
* *0807\_Eb\_Parley\_State*: 0 = Eb has spoke to the player about parleying with Arris, 1 = Eb has spoke to the player about parleying with Arris. (Initial value: 0)
* *0807\_Group01\_Alerted*: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* *0807\_Group02\_Alerted*: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* *0807\_Group03\_Alerted*: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* *0807\_Group04\_Alerted*: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* *0807\_Group05\_Alerted*: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* *0807\_Group06\_Alerted*: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* *0807\_Group07\_Alerted*: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* *0807\_Group08\_Alerted*: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* *0807\_Group09\_Alerted*: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* *0807\_Group10\_Alerted*: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* *0807\_Investigated\_Climbing\_01*: 0 = Has not investigated spot, 1 = Has investigated spot (Initial value: 0)
* *0807\_Investigated\_Climbing\_02*: 0 = Has not investigated spot, 1 = Has investigated spot (Initial value: 0)
* *0807\_Investigated\_Crumbling\_Wall*: 0 = Has not investigated spot, 1 = Has investigated spot (Initial value: 0)
* *0807\_Investigated\_Front\_Gate*: 0 = Has not investigated spot, 1 = Has investigated spot (Initial value: 0)
* *0807\_Killed\_Arris\_during\_Stealth*: 0 = Player didn't talk to Arris, 1 = Player killed Arris duing Parley, 2 = Player talked to Arris but didn't kill him (Initial value: 0)
* *0807\_Party\_Parley\_State*: 0 = Party has not requested parley, 1 = Party has successfully requested parley, 2 = Party has finished their parley (Initial value: 0)
* *0807\_Player\_Defense\_Side*: 0 = No decision, 1 = Defend Gate (Scarlet Chorus Outside Citadel / Disfavored Inside Citadel), 2 = Defend Wall (Disfavored Outside Citadel / Scarlet Chorus Inside Citadel) (Initial value: 0)
* *0807\_Reinforcement\_Placement*: 0 = No reinforcements placed yet, 1 = Reinforce the wall, 2 = Reinforce the gate, 3 = Send reinforcements both places (Initial value: 0)
* *0807\_SC\_Assault\_Courtyard\_Kills*: 0 = Starting value (Initial value: 0)
* *0807\_Stealth\_Conversation\_Plays*: 0 = Conversation will play, 1 = Conversation will not play (Initial value: 0)
* *0807\_Stealth\_Eb\_Requested\_Parley*: 0 = Default, 1 = Parley requested (Initial value: 0)
* *0807\_Stealth\_Mission\_State*: 0 = Player has not done anything yet, 3 = Player arrived at citadel, 6 = Player succeeded at all 4 reconnaissance spots or was caught 3 times (Initial value: 0)
* *0807\_Stealth\_Player\_Attacked\_Arris*: 0 = Default, 1 = Player attacked Arris during parley (Initial value: 0)
* *0807\_Stealth\_Quest\_Progress*: 0 = Default, 1-3 = Amount of progress (Initial value: 0)
* *0807\_Stealth\_Successes*: 0 = No success, 1-3 = Limited success, 4 = Got all the intel (Initial value: 0)
* *0807\_Times\_Caught\_in\_Stealth*: 0 = Starting value. This increments when player is caught during the stealth section. 3 = Player has failed being stealthy and can no longer examine any of the areas they need to in order to gain an advantage in the fight (Initial value: 0)
* *0807\_VendriensWell\_Defend\_Quest\_State*: 0 = default, 12 = player is in Vendriens Well Keep, (Initial value: 0)
* *0807\_VendriensWell\_Scout\_Complete*: 0 = Stealth not finished yet, 1 = Stealth finished (Initial value: 0)
* *0807\_VG\_DefendersMove\_Trigger\_Enabled*: 0 = Default, 1 = Trigger enabled after speaking with Arri. (Initial value: 0)
* *0808\_Rebel\_Encounter\_PostBreach*: 0 = default, 1 = One group killed, 2 = both groups killed (Initial value: 0)
* *0808\_Sage\_Dead*: 0 = default, 1 = Sage speaker has been killed (Initial value: 0)
* *0808\_Sages\_Attacked*: 0 = default, 1 = Sages have barked and shouldnt bark again (Initial value: 0)
* *0808\_VendriensWell\_CourtyardFightDone*: 0 = default, 1 = courtyard fight cutscene finished (Initial value: 0)
* *0808\_WallMobsCleared\_HaventClimbed*: 0 = defualt, 1 = mobs cleared, havent climbed, 2 = have climbed wall (Initial value: 0)
* *0507\_Caedis*: 0 = Alive, 1 = Dead (Character name is now Radix Ironcore) (Initial value: 0)
* *0507\_Cairn\_BodyParts\_Looted*: 0 = Player has not taken any of Cairn's Body Parts, 1 = Player has taken Cairn's Heart, 2 = Player has taken one of Cairn's Hands, 3 = Player has taken one of Cairn's Eyes (Initial value: 0)
* *0507\_Cairn\_Fate*: 0 = Default, 1 = Cairn Preserved, 2 = Cairn Killed (Initial value: 0)
* *0507\_Crystal\_Attempts*: 0 = Default, # = Number of crystals attempted to be collected, tracks even if crystal breaks (Initial value: 0)
* *0507\_Crystal\_Fragment*: 0 = Default, # = Number of fragments collected, 10 = Current total crystals that can be collected (Initial value: 0)
* *0507\_CrystalAlterActivated\_01\_PlayerAttacking*: 0 = default, 1 = beam disabled (Initial value: 0)
* *0507\_CrystalAlterActivated\_01\_PlayerDefending*: 0 = default, 1 = beam activated (Initial value: 0)
* *0507\_CrystalAlterActivated\_02\_PlayerAttacking*: 0 = default, 1 = beam disabled (Initial value: 0)
* *0507\_CrystalAlterActivated\_02\_PlayerDefending*: 0 = default, 1 = beam activated (Initial value: 0)
* *0507\_CrystalAlterActivated\_03\_PlayerAttacking*: 0 = default, 1 = beam disabled (Initial value: 0)
* *0507\_CrystalAlterActivated\_03\_PlayerDefending*: 0 = default, 1 = Beam Activated (Initial value: 0)
* *0507\_Disfavored\_Killed*: 0 = default, 1 = player has killed all Disfavored at Howling Rock Fort. (Initial value: 0)
* *0507\_Disfavored\_KilledCairn*: 0 = defualt, 1 = Disfavored player has killed Cairn. Used for End Slide. (Initial value: 0)
* *0507\_EarthshakerChanter\_01\_Dead*: 0 = default, 1 = Earthshaker 1 dead (Initial value: 0)
* *0507\_EarthshakerChanter\_02\_Dead*: 0 = default, 1 = Earthshaker 2 dead (Initial value: 0)
* *0507\_EarthshakerChanter\_03\_Dead*: 0 = default, 1 = Earthshaker 3 dead (Initial value: 0)
* *0507\_EarthshakerGreeter\_Convo\_Tracker*: 0 = default, 1 = player has chosen response options that must now cancel out other player responses that lead to an identical response from the Greeter. (Initial value: 0)
* *0507\_Earthshakers*: 0 - ? = # of Earthshakers/Disfavored groups killed (Initial value: 0)
* *0507\_FirstEarthshaker\_Down*: 0 = default, 1 = Player killed first info-giving Earthshaker at Howling Rock. (Initial value: 0)
* *0507\_FragmentOfCairn*: 0 = Default, 1 = Player has fragment (Initial value: 0)
* *0507\_HowlingRock\_Visited*: 0 = default, 1 = player has visited scene. (Initial value: 0)
* *0507\_HundredBloodJoinedAlliance\_Despawn*: 0 = default, 1 = Hundredblood can now despawn (Initial value: 0)
* *0507\_JaggedMaw\_Disfavored*: 0 = Alive, 1 = All Dead (Initial value: 0)
* *0507\_Killed\_Allies*: 0 =Default, 1 = Player attacked allies (Initial value: 0)
* *0507\_Nighttime\_Attack*: 0 = Default, 1 = Player knows it's easier to attack at night, 2 = Player told Scarlet-Octave, 3 = Player is attacking at Night (Initial value: 0)
* *0507\_OoT\_Unlocked*: 0 = Ocean of Towers locked, 1 = Player has been to Ocean of Towers (Initial value: 0)
* *0507\_Path\_or\_Pursuit*: 0 = Default, 1 = Player is on Path Quest, 2 = Player is on Pursuit Quest (Initial value: 0)
* *0507\_PathToCairn*: 0 = Quest not Started, 1 = Quest Started, 3 = Speak to Radix, 6 = Find 3 Cairn Shards, 12 = Talk to Radix, 13 = Start the Ritual, 15 = Defend Earthshakers, 18 = Return to Radix (Initial value: 0)
* *0507\_PlayerReportedBacktoRadix*: 0 = default, 1 = Disfavored player reported back to Radix (Initial value: 0)
* *0507\_PlayerSpokeHundredBlood\_Assault*: 0 = defualt, 1 = player spoke with HundredBlood before assaulting the Earthshakers (Initial value: 0)
* *0507\_PursuitOfCairn*: 0 = Quest not Started, 1 = Quest Started, 3 = Search the Compound, 6 = Get Fragment, 9 = Attack Compound, 12 = Kill Cairn (Initial value: 0)
* *0507\_PursuitOfCairn\_SwitchToAttack*: 0 = default, 1 = player has opted to kill the earthshakers instead of help them. Currently this variable is being used to block a convo option to let players go down this path, itll be a polish task. (Initial value: 0)
* *0507\_Radix\_Left\_Disfavored*: 0 = default, 1 = Radix has left Disfavored (Initial value: 0)
* *0507\_Rock\_Bridge*: 0 = Player has not interacted with the Rock Bridge, 1 = Player has examined the Rock Bridge, 2 = Player has raised the Rock Bridge (Initial value: 0)
* *0507\_ScarChorPlayer\_NoHelpTangledLimb*: 0 = defualt, 1 = scarlet chorus player did not go to JMS to help tangled limb, he is now dead (Initial value: 0)
* *0507\_Scarlet\_Chorus*: 0 - ? = # of Scarlet Chorus groups killed (Initial value: 0)
* *0507\_Scarlet\_Chorus\_Moved*: 0 = Default; 1 = Scarlet Chorus moved from Stone Down to Ocean of Towers (Initial value: 0)
* *0507\_ScarletOctave\_Fragment*: 0 = Default, 1 = Player has told Scarlet-Octave they have the Fragment (Initial value: 0)
* *0507\_ScarletOctave\_JaggedMaw*: 0 = Default, 1 = Player has told Scarlet-Octave the Disfavored at Jagged Maw are dead (Initial value: 0)
* *FQ\_DIS\_CaedisRadix\_ArrivedAtHowlingRock*: 0 = default, 1 = Caedis and Radix have arrived at Howling Rock for Disfavored Players (Initial value: 0)
* *FQ\_DIS\_New\_CarvePath\_QuestFlow*: 0 = Default, 1 = Player accepted the quest, 2 = player has killed the Beastmen at stone down, 3 = player has spoken to Radix/Caedus at Howling Rock, 4 = Player has spoken with Ashe at Ashes Fort (Initial value: 0)
* *FQ\_RB\_ArcanePreservation*: 0 = default, 1 = player has accepted the quest, 2 = player has spoken to Radix after the assault (Initial value: 0)
* *FQ\_RB\_FortifyingSea\_QuestFlow*: 0 = default, 1 = quest accepted, 2 = player has arrived at howling rock, 3 = player has spoken with Isadara, 4 = player has opted to kill Radix, 5 = Player has opted to NOT kill Radix, 6 = player has spoken to Isadora after killing Radix (Initial value: 0)
* *0209\_Beacon\_01\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0209\_Beacon\_02\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0209\_Beacon\_03\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0209\_Beacon\_04\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0209\_Bridge\_Extended*: 0 = default, 1 = Bridge has been extended (Initial value: 0)
* *0209\_Door\_Open*: 0 = Default, 1 = Door is open (Initial value: 0)
* *0209\_Entrance\_Bane*: 0 = default, 2 = All Dead (Initial value: 0)
* *0209\_Havoc\_Released*: 0 = default, 1 = Havoc released (Initial value: 0)
* *0209\_Magebane\_Acquired*: 0 = default, 1 = Got Magebane from Raetommon (Initial value: 0)
* *0209\_Malice\_Dead*: 0 = Malice is Alive, 1 = Malice is Dead (Initial value: 0)
* *0209\_Raetommon\_Soldiers*: 0 = default, 1 = All Dead (Initial value: 0)
* *0209\_Torchkey\_Looted*: 0 = default, 1 = Player still needs to loot the torchkey from Ferris (Initial value: 0)
* *0209\_Zdenya*: 0 = default, 1 = Dead (Initial value: 0)
* *0209\_Zdenya\_Anarchist*: 0 = default, 1 = Player let Raetommon take Zdenya, 2 = Player did not let Raetommon take Zdenya (Initial value: 0)
* *0505\_Basilon\_Dead*: 0 = default, 1 = dead (Initial value: 0)
* *0505\_BasilonSpoken*: 0 = hasnt spoken to player, 1 = has spoken to player (Initial value: 0)
* *0505\_Beastmen\_Kill\_Count*: 0 = default, 10 = all killed (Initial value: 0)
* *0505\_BledenMark\_UnlockedGulfglow*: 0 =default, 1 = Bleden Mark has unlocked Gulfglow for the player (Initial value: 0)
* *0505\_BloodRock\_Introduction*: 0 = default, 1 = player has met Blood-Rock (Initial value: 0)
* *0505\_CombatStarted*: 0 = default, 1 = combat started and removing bark volumes (Initial value: 0)
* *0505\_Disfavored\_Kill\_Count*: 0 = default, 6 = all killed (Initial value: 0)
* *0505\_LyconSpoken*: 0 = hasnt spoken to player, 1 = has spoken to player (Initial value: 0)
* *0505\_PlayerReported\_Basilon*: 0 = default, 1 = Disfavored/Earthshaker player has reported back to Basilon (Initial value: 0)
* *0505\_PostRiteSavageryStone\_Reactions*: 0 = default, 1 = Earthshaker barks ON (Initial value: 0)
* *0505\_RiteOfPassage\_Path*: 0 = default, 1 = solo-easier encounter, 2 = party-harder encounter (Initial value: 0)
* *0505\_SS\_Players\_ContentFinished*: 0 = Player has not finished Stonestalker content at Gulfglow, 1 = Player has finished Stonestalker content at Gulfglow (Initial value: 0)
* *0210\_line\_AB*: (Initial value: 0)
* *0210\_line\_AF*: (Initial value: 0)
* *0210\_line\_AH*: (Initial value: 0)
* *0210\_line\_BC*: (Initial value: 0)
* *0210\_line\_BJ*: (Initial value: 0)
* *0210\_line\_CD*: (Initial value: 0)
* *0210\_line\_CF*: (Initial value: 0)
* *0210\_line\_CG*: (Initial value: 0)
* *0210\_line\_CI*: (Initial value: 0)
* *0210\_line\_CK*: (Initial value: 0)
* *0210\_line\_CM*: (Initial value: 0)
* *0210\_line\_CN*: (Initial value: 0)
* *0210\_line\_DE*: (Initial value: 0)
* *0210\_line\_DJ*: (Initial value: 0)
* *0210\_line\_EG*: (Initial value: 0)
* *0210\_line\_EL*: (Initial value: 0)
* *0210\_line\_FH*: (Initial value: 0)
* *0210\_line\_FJ*: (Initial value: 0)
* *0210\_line\_GJ*: (Initial value: 0)
* *0210\_line\_GL*: (Initial value: 0)
* *0210\_line\_HI*: (Initial value: 0)
* *0210\_line\_IJ*: (Initial value: 0)
* *0210\_line\_JK*: (Initial value: 0)
* *0210\_line\_KL*: (Initial value: 0)
* *0210\_line\_MJ*: (Initial value: 0)
* *0210\_line\_NJ*: (Initial value: 0)
* *0210\_puzzle\_A*: (Initial value: 0)
* *0210\_puzzle\_B*: (Initial value: 0)
* *0210\_puzzle\_C*: (Initial value: 0)
* *0210\_puzzle\_D*: (Initial value: 0)
* *0210\_puzzle\_E*: (Initial value: 0)
* *0210\_puzzle\_F*: (Initial value: 0)
* *0210\_puzzle\_G*: (Initial value: 0)
* *0210\_puzzle\_H*: (Initial value: 0)
* *0210\_puzzle\_I*: (Initial value: 0)
* *0210\_puzzle\_J*: (Initial value: 0)
* *0210\_puzzle\_K*: (Initial value: 0)
* *0210\_puzzle\_L*: (Initial value: 0)
* *0210\_puzzle\_M*: (Initial value: 0)
* *0210\_puzzle\_N*: (Initial value: 0)
* *0210\_TwinRivers\_SkyPillarBase\_Unlocked*: (Initial value: 0)
* *0804\_Beastmen\_Examined*: 0 = Player has not seen the beastmen, 1 = Player has examined the beastmen bodies (Initial value: 0)
* *0804\_Damp\_Note*: 0 = Player has not found the note, 1 = Player has found the damp note (Initial value: 0)
* *0804\_Florian\_Convince*: 0 = default / is honest about SC 1 = sold the story of a Disfavored wanting to talk to him. (Initial value: 0)
* *0804\_Florian\_Enc\_Defeated*: 0 = default, 1 = killed all in Florian's encounter (Initial value: 0)
* *0804\_Florian\_Fate*: 0 = Default, 1 = conscripted for SC, 2 = killed by player, 3 = allowed to flee (Initial value: 0)
* *0804\_Lysandros*: 0 = Player has not spoken to Lysandros, 1 = Player has spoken to Lysandros (Initial value: 0)
* *0804\_Merchant\_Fate*: 0 = Merchant hasn't been dealt with, 1 = Merchant given to Disfavored, 2 = Merchant given to Scarlet Chorus, 3 = Let Merchant go free (Initial value: 0)
* *0804\_Merchant\_Seal*: 0 = Player has not found the seal, 1 = Player has found the seal for Hand-Over-Quill (Initial value: 0)
* *0804\_Mindari\_Awareness*: Increases and Decreases based off player's success in distracting her as Scarlet Furys move into position. (Initial value: 0)
* *0804\_TripnettleSecured\_Reinforcements*: 0 = No reinforcements have been placed, 1+ = increments with each reinforcement placed (Initial value: 0)
* *0804\_TripnettleWilderness\_BackupCutscene\_Played*: 0 = default, 1 = cutscene has played once (Initial value: 0)
* *0804\_TripnettleWilderness\_Complete*: 0 = Quest is not complete, 1 = Quest has been completed (Initial value: 0)
* *0804\_TripnettleWilderness\_EncounterBegun\_NotReinforced*: 0 = default, 1 = player entered the caravan encounter without having secured the perimeter of Tripnettle Wilderness (Initial value: 0)
* *0804\_TripnettleWilderness\_EuclinDead\_Honorably*: 0 = default, 1 = Euclin was killed during a fight with the player 1 on 1. (Initial value: 0)
* *0804\_TripnettleWilderness\_EuclinsFate*: 0 = default, 1 = Euclin was offered an honorable death, 2 = Euclin was given to the Scarlet Chorus, 3 = Euclin was given to the Disfavored, 4 = Euclin was slain by the player (Initial value: 0)
* *0804\_TripnettleWilderness\_Main\_Quest*: 0 = Quest not started, 1 = Go to Tripnettle, 4 = Defend the Scarlet Chorus, 7 = Search for rebels, 10 = Find info for Lysandros, 13 = Report to Lysandros, 16 = Return to Sanguinari (Initial value: 0)
* *0804\_TripnettleWilderness\_PlayerSpokenWith\_Kosmus*: 0 = defualt, 1 = player has spoken to Kosmus, 2 = player has ended quest with Kosmus (Initial value: 0)
* *0804\_VG\_Reinforcements\_Defeated*: 0 = default, incremented for each reinforcement enc defeated (max of 3) (Initial value: 0)
* *0201\_LC\_FQ\_Magebane*: 0 = default, 1 = player is taking Magebane back from Eldian after finishing LC (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_Anarch\_01*: 0 = default, 3 = Arrive at LC, 5 = Talk to Eldian, 7 = Find Forge-Bound Master, 9 = Check on Magebane, 11 = Quest Complete (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_Anarch\_02a*: 0 = default, 1 = Quest Started (Deserters March half), 3 = Speak to Locke and Myrek (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_Anarch\_02b*: 0 = default, 1 = Quest Started (Twin Rivers half), 3 = Kill Scourges, 4 = Encountered Caelus, 5 = Spoke to Welby, 7 = Enter Oldwall, 9 = Quest Complete (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_Anarch\_03*: 0 = default, 1 = Quest Started, 3 = Used first switch, 5 = Fight Raetommon, 7 = Extend the Bridge, 9 = Kill Havoc, 11 = Return to Bleden Mark (Initial value: 0)
* *0201\_LC\_FQ\_Start\_Anarchist*: 0 = default, 1 = Before Raid, 2 = During Raid, 3 = At the End of the Region (Initial value: 0)
* *08\_InnerRing\_Skirmishes\_Complete*: 1 = Player has broke the Rebel Blockade into Vendrien's Well (Initial value: 0)
* *08\_MataniRiver\_Skirmishes\_Complete*: 1 = Player has finished Disfavored Support Quest (Initial value: 0)
* *08\_OuterRing\_Skirmishes\_Complete*: 1 = Player has finsihed Scarlet Chorus Support Quest (Initial value: 0)
* *act2\_bg\_dis\_hidden\_clue*: 1 = found out that Ashe has been wasting time and resources locating the Northern Standard, an icon of the disfavored lost during the conquest of Stalwart; (Initial value: 0)
* *act2\_bg\_dis\_major\_clue*: 1 = Got info from lieutenant at Sentinel Stand keep about the citadel garrison; (Initial value: 0)
* *act2\_bg\_sc\_hidden\_clue*: 1 = found captured Disfvaored lieutenant that was interrogated by Three Iron Grandfather; (Initial value: 0)
* *act2\_bg\_sc\_major\_clue*: 1= Know Nayla is attempting to support the rebels in the blade grave to deliberately strike a blow to the Disfavored; (Initial value: 0)
* *act2\_bl\_dis\_major\_clue*: 1 = missive that contains a report to Ashe that warns him that without troop support the citdel will likely fall to another rebel assault. (Initial value: 0)
* *act2\_bl\_hidden\_clue*: 1 = bad blood between sorcerer-kings extends to before vendrien's well. The Binders rebellion was a direct result of them being used to mediate this conflict as their messengers. (Initial value: 0)
* *act2\_bl\_sc\_major\_clue*: 1 = the censor has orders from the voices to collect knowledge for him before destroying the silent archive; (Initial value: 0)
* *act2\_dis\_verymajor\_clue*: 1 = Gandmother was ordered to write a conflicting report to Ashe so that there would be a paper trail that absolves him of his failure. (Initial value: 0)
* *act2\_investigation\_dis\_clues*: increments each time a disfavored clue is found; (Initial value: 0)
* *act2\_investigation\_sc\_clues*: increments each time a scarlet chorus clue is found; (Initial value: 0)
* *act2\_lc\_dis\_clue\_location*: 1 = know the location of the bodies the disfavored soldiers buried during Ammon's original conquest. (Initial value: 0)
* *act2\_lc\_dis\_hidden\_clue*: 1 = discovered the butchered gang of SC in TR that predates Vendrien's Well; (Initial value: 0)
* *act2\_lc\_dis\_hidden\_clue\_alt\_quest\_stage*: \*\*USED IF DIS DO NOT HAVE LC\*\* 0 = have not spoken to gino, 1 = have spoken to gino about rumors, 2 = know alagan is spreading them, 3 = confronted alagan, 4 = ran gino out of town, 5 = alagan leaves town and gino is absolved; (Initial value: 0)
* *act2\_lc\_dis\_hidden\_clue\_quest\_stage*: \*\*USED IF DIS HAVE LC\*\* 0 = don't know about wanted criminal, 1 = inquired about wanted criminal, 2 = agreed to help gino clear his name, 3 = cleared name with Disfavored captain, 4 = killed gino for reward; 5 = claimed reward; 6 = returned to Gino; 7 = acquired Gino's ear; (Initial value: 0)
* *act2\_lc\_dis\_major\_clue*: 1 = player spoke with Eldion about Disfavored's failed attempts to take the settlement (Initial value: 0)
* *act2\_lc\_sc\_hidden\_clue*: 1 = Harchiand bronze supplied the rebels in the Well from orders by Fifth Eye; (Initial value: 0)
* *act2\_lc\_sc\_major\_clue*: 1 = Bodies in the old walls of poorly disguised choir-men with orders to loot artifacts; (Initial value: 0)
* *act2\_missing\_herald*: 1 = informed of missing herald from Tunon, 2 = found missing herald; (Initial value: 0)
* *act2\_ss\_dis\_major\_clue*: 1 = the conquest of the stone sea failed because Ashe spread his troops too thin across the tiers, and the stone sea required many more soldiers than previously thought. (Initial value: 0)
* *act2\_ss\_sc\_hidden\_clue*: 1 = know rending hound kill a herald that was investigating vendrien's well events; (Initial value: 0)
* *act2\_ss\_sc\_major\_clue*: 1 = know the scarlet chorus have always had a plan to take plainsgate/halfgate even if it was from the Disfavored; (Initial value: 0)
* *act2\_verymajor\_clue*: NOT USED YET (Initial value: 0)
* *cps\_bladegrave\_complete*: (Initial value: 0)
* *cps\_burninglibrary\_complete*: (Initial value: 0)
* *cps\_investigation\_accused*: Variable that tracks which Archon the player accuses during Tunon's second meeting with the player; 0 = No one, 1 = Nerat, 2 = Ashe, 3 = Both; (Initial value: 0)
* *cps\_lethianscrossing\_complete*: (Initial value: 0)
* *cps\_stonesea\_complete*: (Initial value: 0)
* *barik\_stupor*: 0 = default, 1 = Barik has come out of his stupor after the death of Ashe. (Initial value: 0)
* *barik\_verse\_bro/sis\_dialogue*: 1 = arrived at dialogue via Barik interaction, 2 = arrived at dialogue via Verse interaction (Initial value: 0)
* *comp\_barik\_joined\_party*: (Initial value: 0)
* *comp\_barik\_tunon\_judgement*: 1 = agreed to speak with tunon about his case, 2 = spoke to tunon abou this case, 3 = Tunon upheld Kyros' will in the matter, 4 = told Barik the result. (Initial value: 0)
* *comp\_eb\_betrayed*: 1 = betrayed eb in ascension hall; (Initial value: 0)
* *comp\_eb\_dead*: 0 = eb alive, 1 = eb dead; (Initial value: 0)
* *comp\_eb\_edict\_truth*: 0 = default, 1 = player told Eb the truth about the Edict during Act 1 (Initial value: 0)
* *comp\_eb\_joined\_party*: 1 = eb joined party; (Initial value: 0)
* *comp\_eb\_left*: 1 = eb left you after the anarchist decision; (Initial value: 0)
* *comp\_eb\_lifedebt*: 0 = default, 1 = Eb agreed to teach you magic, 2 = Eb has taught you what she knows, hope you're happy (Initial value: 0)
* *comp\_eb\_nonactive\_removal*: 1 = Eb was recruited, but was not in active party when player arrived in ascension hall; (Initial value: 0)
* *comp\_eb\_patience*: Used for Act 1 convo tracking (Initial value: 0)
* *comp\_eb\_q\_magic*: Counter for magical questions asked of Eb. (Initial value: 0)
* *comp\_eb\_q\_personal*: Counter for personal questions asked of Eb. (Initial value: 0)
* *comp\_eb\_slain*: 0 = default, 1 = eb slain by PC at Spire (Initial value: 0)
* *comp\_KiS\_bleden\_mark\_intro*: 0 = Kills-in-Shadow and Bleden Mark have not yet met in game, 1 = Kill-in-Shadow and Bleden Mark have met in game (Initial value: 0)
* *comp\_KiS\_BM\_fight*: 0 = was not there during Bleden Mark's fight, 1 = was there during Bleden Mark's fight (Initial value: 0)
* *comp\_KiS\_fights*: 0 = never fought her, 1 = fought her and recruited her, 2 = fought her and refused her, 3 = fought her and killed her (Initial value: 0)
* *comp\_KiS\_GA\_fight*: 0 = was not there during Graven Ashe's fight, 2 - was there during Graven Ashe's fight (Initial value: 0)
* *comp\_KiS\_intro\_questions*: 0 = default, 1 = 1 has been asked, 2 = 2 has been asked, etc. Increments. (Initial value: 0)
* *comp\_KiS\_joined\_party*: 0 = default (Kills-in-Shadow has not joined the party), 1 = Kills-in-Shadow has joined the party (Initial value: 0)
* *comp\_KiS\_patience\_intro*: Counter for Kills-In-Shadow losing patience with the player. (Initial value: 0)
* *comp\_KiS\_slain*: 0 = default, 1 = KiS has been killed (plays off of on death script call on her prefab) (Initial value: 0)
* *comp\_lantry\_act2\_meeting*: 1 = recieved missive from Lantry to meet in act 2 if you didn't recruit him, 2 = accepted his offer, 3 = denied his offer; (Initial value: 0)
* *comp\_lantry\_healtrain\_promise*: 0 = default, 1 = Lantry promised to teach healing magic, 2 = player has boarded the train-ing (Initial value: 0)
* *comp\_lantry\_joined\_party*: 1 = lantry joined party; (Initial value: 0)
* *comp\_lantry\_rant*: 0 = default, 1+ = used for where in Lantry's Lore-rant the player has last left off (for if player doesn't have Lore to solve it all in one go). (Initial value: 0)
* *comp\_lantry\_slain*: 0 = default, 1 = player gave lantry to voices (Initial value: 0)
* *comp\_verse\_act1\_killed*: 0 = default, 1 = Ashe kills Verse in act 1 (Initial value: 0)
* *comp\_verse\_act1\_leave*: 0 = default, 1 = verse left in act 1 (Initial value: 0)
* *comp\_verse\_joined\_party*: 1 = verse joined party; (Initial value: 0)
* *verse\_power*: 0 = default, 1 = player learned about Verse's power, 2 = player compared it to the Voices. (Initial value: 0)
* *verse\_spy*: 0 = default, 1 = player has figured out that Verse is a spy for the Voices. (Initial value: 0)
* *cps\_dis\_quest\_stage*: 0 = have not started faction quest, 1 = finished first stage, 2 = finishes second stage, 3 = finished third stage; (Initial value: 0)
* *cps\_edicts\_known*: (Initial value: 0)
* *cps\_sc\_quest\_stage*: 0 = have not started faction quest, 1 = finished first stage, 2 = finishes second stage, 3 = finished third stage; (Initial value: 0)
* *cps\_skypillar\_symbols*: (Initial value: 0)
* *cps\_tunon\_investigation\_stage*: 0 = Have not recieved the quest, 1 = have recieved the investigation quest, 2 = Have recieved word to return to tunon's court, 3 = have spoke with Tunon the second time, 4 = recieved final call to court, 5 = arrived at Final Trial, 6 = trial started; (Initial value: 0)
* *06\_Act3\_CacophonyAssault*: 0 = Have not started assault on SC fort, 1 = arrived at fort for assault, 2 = defeated seven-toes and path to nerat is clear; (Initial value: 0)
* *06\_Adj1\_Dead\_VG*: 0 = default, 1 = Killed the Vendrien Guard (Initial value: 0)
* *06\_Adj2\_Dead\_Horde*: 0 = default, 1 = Spiked Wrathrot, 2 = Hanged Dirge (Initial value: 0)
* *06\_Adj3\_Earthshaker*: 0 = default, 1 = Spiked (Initial value: 0)
* *06\_Chorus\_Leader*: 0 = default, 1 = player killed Nerat and had a high enough rep to control the Chorus (Initial value: 0)
* *06\_CM\_AFuryScorned*: 0 = Not Available, 1 = Available (Initial value: 0)
* *06\_CM\_ConscriptionInterference*: 0 = Not Available, 1 = Available (Initial value: 0)
* *06\_Companion\_Sacrifice\_Barik*: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* *06\_Companion\_Sacrifice\_Eb*: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* *06\_Companion\_Sacrifice\_KiS*: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* *06\_Companion\_Sacrifice\_Lantry*: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* *06\_Companion\_Sacrifice\_Sirin*: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* *06\_Companion\_Sacrifice\_Verse*: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* *06\_FQ\_ForgeBound*: 0 = Default, 1 = Speak to Lohara, 3 = Talk to Ulantis, 5 = Kill Lohara, 7 = Return to Seven Toes (Initial value: 0)
* *06\_FQ\_TrialOfLoyalty*: 0 = Default, 1 = Quest Started, 3 = Sent to Ambush, 5 = Return to Harchiand, 7 = Return to Seven Toes, 9 = Quest Complete (Initial value: 0)
* *06\_NPC\_Test*: 0 = Default, 1 = Testing NPC density (Initial value: 0)
* *06\_SC\_Lieutenant\_State*: (Initial value: 0)
* *06\_SC\_Lieutenant\_Variation*: (Initial value: 0)
* *06\_Seven\_Toes*: 0 = Alive, 1 = Dead (Initial value: 0)
* *06\_SQ\_Sanguinari\_Quest*: 0 = Default, 1 = Directed to Sanguinari to start quest (Initial value: 0)
* *06\_SQ\_TrailOfBlood*: 0 = Default, 1 = Kill Blood Bound, 2-4 BB Groups Killed, 4 = Return to Fort, 7 = Quest Complete (Initial value: 0)
* *06\_Voices\_Position*: 1-5 = The starting position for Nerat in the scene (Initial value: 0)
* *06\_Voices\_Questions*: 0 = default, 1 = Player has asked Nerat to many questions at least once (Initial value: 0)
* *06\_Voices\_State*: 0 = have not met with him, 1 = have met with him, 6 = Failed Faction Questline in Act 3, 7 = Act 3 agreed to kill Ashe (Initial value: 0)
* *06\_Voices\_Story*: 0 = default, 1 = the Voices has deemed the player worthy of hearing his story. (Initial value: 0)
* *0816\_AsheConfrontation\_Wrath*: increments each time Ashe's wrath is increased during the archon confrontation in act 1; (Initial value: 0)
* *0816\_NeratConfrontation\_Wrath*: increments each time Nerat's wrath is increased during the archon confrontation in act 1; (Initial value: 0)
* *0218\_Cultists*: 0 = none, 1-5 = Increasing number of cultists (Initial value: 0)
* *0218\_Hidden\_Container*: 0 = default, 1 = container active (Initial value: 0)
* *0502\_Chorus\_KillCount\_HalfgateOnly*: 0 = default, 1+ = increments after each groups kill (Initial value: 0)
* *0502\_TangledLimb\_Spoken*: 0 = player hasnt spoken to TangledLimb and his Warparty, 1 = Player has spoken to TangledLimb and his warparty (Initial value: 0)
* *05\_DivideAndConquer\_QuestFlow*: 0 = default, 1 = quest is accepted, 2 = Player has traveled to the scene, 3 = Player has to now search the area, 4 = Player has to search north for the Disfavored, 5 = Player will kill the fake Disfavored, 6 = Player has killed the fake Disfavored, 7 = Player has captured the Fake Disfavored, 8 = player has sided with the Scarlet Chorus (Initial value: 0)
* *0606\_BB\_Conscripted*: # Brotherhood Conscripted (Initial value: 0)
* *0606\_Dis\_Lieutenant*: 0 = Alive, 1 = Dead (Initial value: 0)
* *0606\_Dis\_Soldiers*: # Dead (Initial value: 0)
* *0606\_Quest\_State*: 0 = Default, 1 = Arrived at Wilderness, 4 = Optional Objective Started, 7 = Quest Complete (Initial value: 0)
* *0208\_Beacon\_01\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0208\_Beacon\_02\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0208\_Beacon\_03\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0208\_Beacon\_04\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0208\_Beacon\_05\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0208\_Beacon\_06\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0208\_Beacon\_07\_Crystal*: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* *0208\_Garrick\_Dead*: 0 = Garrick is Alive, 1 = Garrick is Dead (Initial value: 0)
* *0208\_Garrick\_Knowledge*: 0 = Default, 1 = Garrick gave you evidence to present at Tunon's trial. (Initial value: 0)
* *0208\_Garrick\_Left\_Behind*: 0 = Default, 1 = Garrick was left to die in the Oldwall (Initial value: 0)
* *0208\_Puzzle\_Clue*: 0 = Default, 1 = One piece of the puzzle, 2 = Two pieces of the puzzle, 3 = Final piece of the puzzle (Initial value: 0)
* *0208\_Puzzle\_Spawns*: 0-2 Spawn Bane (Initial value: 0)
* *0208\_Switch\_Floor\_01*: 0 = default, 1 = activated (Initial value: 0)
* *0208\_Switch\_Floor\_02*: 0 = default, 1 = activated (Initial value: 0)
* *0208\_Switch\_Floor\_03*: 0 = default, 1 = activated (Initial value: 0)
* *0208\_Switch\_Floor\_04*: 0 = default, 1 = activated (Initial value: 0)
* *0208\_Switch\_Floor\_05*: 0 = default, 1 = activated (Initial value: 0)
* *0208\_Switch\_Floor\_06*: 0 = default, 1 = activated (Initial value: 0)
* *0208\_Switch\_Wall\_01*: 0 = default, 1 = activated (Initial value: 0)
* *0113\_AttackedMattias*: 0 = no, 1 = yes, 2 = killed all Unbroken, 3 = Finished with Three-Iron, 4 = attacked Three-Iron second, 5 = killed everyone (Initial value: 0)
* *0113\_AttackedThree-Iron*: 0 = no, 1 = yes, 2 = killed all Scarlet Chorus, 3 = Finished with Mattias, 4 = attacked Mattias second, 5 = killed everyone (Initial value: 0)
* *0113\_Irentis\_State*: 0 = Haven't spoken with him 1 = spoke with him, 2 = killed in revolt, 3 = killed along with mattias; (Initial value: 0)
* *0113\_Mattias\_Fealty*: 0 = default, 1 = Mattias made a blood offering, 2 = Mattias pledged himself to Nerat, 3 = Mattias gave the player rings, 4 = Mattias gave the player a lot of rings. (Initial value: 0)
* *0113\_Mattias\_Surrender\_Before\_Death*: 0 = default, gets incremented when Mattias goes on a knee (Initial value: 0)
* *0113\_MattiasStatus*: 0 = Not met, 1 = Killed, 2 = Befriended (Aided) 3 = Conscripted (Into Chorus) (Initial value: 0)
* *0113\_NE\_SCKilled*: (Initial value: 0)
* *0113\_NW\_SCKilled*: (Initial value: 0)
* *0113\_QuestIntro*: 0 = not started, 1 = started, 2 = visited scene, 3 = talked to injured soldier, 4 = omitted, 5 = talked to Mattias (Initial value: 0)
* *0113\_QuestIntro\_TalkedToThree-Iron*: 0 = no, 1 = yes (Initial value: 0)
* *0113\_SChorus\_Control\_Junction*: 0 = everything is peachy, 1 = Scarlet Chorus killed Mattias and now are in control of Trappers Junction (only set if player never completes Trapper's Junction and Sentinel Stand battle begins) (Initial value: 0)
* *0113\_SCkilled*: number of Scarlet Chorus encounters defeated (Initial value: 0)
* *0113\_SCQuestProgress*: 1 = convinced three iron to free prisoners, 2 = convinced three iron to release disfavored iron walker, 3 = three-iron gives ultimatum instead, 4 = mattias convinced, irentis revolted, 5 = mattias not convinced, mattias and irentis fight player; 6 = unbroken conscripted; (Initial value: 0)
* *0113\_SCtotal*: total number of Scarlet Chorus encounters (Initial value: 3)
* *0113\_Three-Iron\_PrisonerExchange*: 0 = default/made Mattias surrender through force before hearing options from Jagged Remedy, 1 = allowed Unbroken prisoner to be freed, 2 = allowed Disfavored prisoner to be killed, 3 = had to give ultimatum (Initial value: 0)
* *0113\_ThreeIron\_Status*: 0 = Haven't Met, 1 = Killed, 2 = Helped @ Trapper's Junction (Initial value: 0)
* *0113\_UBkilled*: number of Unbroken encounters defeated (Initial value: 0)
* *0113\_UBQuestProgress*: 1 = learned about Dauntless, 2 = found Dauntless, 3 = began fight with SC, 4 = fought Scarlet Chorus; (Initial value: 0)
* *0113\_UBtotal*: total number of Unbroken encounters (Initial value: 3)
* *0802\_Barik\_Judgement*: 0 = bariks has not been judged, 1 = Barik's punishment is to be the player's companion, 2 = baris has been pardoned, 3 = Barik is to be punished by the Disfavored; (Initial value: 0)
* *0802\_Barik\_State*: 0 = barik has not introduced himself, 1 = barik has introduced himself when talking with Tarkis; (Initial value: 0)
* *0802\_Barik\_Verse*: 0 = default, 1 = Barik and Verse have expressed that they know each other, 2 = player knows that Barik and Verse are siblings. (Initial value: 0)
* *0802\_Brennix\_Known*: 0 = not known, 1 = heard in passing, 2 = Nerat displayed Brennix's personality for the player & Ashe (Initial value: 0)
* *0802\_Dis\_Grandmother\_State*: 0 = have not spoken to her, 1 = have told her about the edict, 2 = she has told you about edgering ruin, 3 = she has told you about echocall crossing, 4 = she has asked you to scout the citadel; 5 = she has asked you to join the assault; (Initial value: 0)
* *0802\_DisfavoredCamp\_Stage*: 0 = Just arrived at camp, 1 = Reached RT 1 and finished TW quest, 2 = Reached RT 2, finished Echocall quest, 3 = Reached RT 3 finished VW scout quest; (Initial value: 0)
* *0802\_Falx\_Adjudication*: 1 = resolved adjudication; (Initial value: 0)
* *0802\_Gram\_Password*: 0 = Have not recieved the password from Gram, 1 = Have recieved the password from Gram (Initial value: 0)
* *0802\_Helmet\_Adjudication\_State*: 1 = encountered dispute, 2 = sided with scarlet chorus, 3 = sided with disfavored, 4 = kept helmt for yourself; (Initial value: 0)
* *0802\_Honored\_Ceveus*: 0 = Did not honor Ceveus after his death, 1 = Honored Ceveus after his death; (Initial value: 0)
* *0802\_Know\_Rebel\_Spy*: 0 = Don't know there is a spy in the camp, 1 = Know there is a spy in the camp. (Initial value: 0)
* *0802\_Missing\_Earthshakers\_QuestStage*: 0 = have not recieved quest, 1 = have recieved quest from ceveus, 2 = arrived at clearing, 3 = rescued eartshakers, 4 = returned to ceveus; (Initial value: 0)
* *0802\_missing\_iron\_queststage*: 0 = have not started quest, 1 = have recieved quest from isotanis, 2 = arrived in echocall village, 3 = found iron in village, 4 = echocall burns without knowing about iron, 5 = returned iron to isotanis, 6 = kept iron for yourself, 7 = left iron in echocall; (Initial value: 0)
* *0802\_Placeholder\_Isotanis\_Spawn*: 0 = Currently not spawning, 1 = Isotanis has Spawned (Initial value: 0)
* *0802\_Rebel\_Spy\_State*: 0 = Have not spoken to her, 1 = Have spoken to her about brining food to the rebels in Echocall, 2 = Have agreed to take the food, 3 = Turned her in as a spy; (Initial value: 0)
* *0802\_Tarkis\_Disposition*: 0 = Have not spoken to Tarkis, 1 = Were cruel to Tarkis, 2 = Were diplomatic, 3 = Sympathized with him; (Initial value: 0)
* *0802\_Tarkis\_Info*: 0 = have not interrogated tarkis, 1 = have interrogated info from tarkis; (Initial value: 0)
* *0802\_Tychon\_Dispute\_State*: 0 = have not got involved in dispute, 1 = sided with Tychon, 2 = sided with Disfavored, 3 = intimidated Tychon into giving you a discount; 4 = ignored dispute until act 1 midpoint (defaults to disfavoreds decision) (Initial value: 0)
* *0802\_Verse\_Edict\_Delivery*: 0 = default, 1 = Verse was present at the Edict delivery scene in Vendrien's Well, Act 1. (Initial value: 0)
* *0802\_Voices\_Confrontation*: Used for controlling Voices lore link in Confrontation (Initial value: 0)
* *0802\_Voices\_Personality*: 0 = Voices has not channeled anyone in the first meeting, 1 = Voices channels Vendrien Guard/Tidecaster personality (Initial value: 0)
* *0802\_Voices\_Whisper*: Used for controlling Voices lore links (Initial value: 0)
* *0201\_LC\_FQ\_Commander\_SC*: 0 = default, 1 = spoken to garrison commander (Initial value: 0)
* *0201\_LC\_FQ\_Harchiand*: 0 = default, 1 = spoke to Harchiand (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_SC\_01*: 0 = default, 3 = Arrive at LC, 4 = Talk to Tier Smasher/Harchiand, 5 = Talk to Eldian, 6 = Talk to Harchiand, 7 = Find Forge-Bound Master, 9 = Watch Magebane placement, 11 = Enter Oldwall, 13 = Kill Bane, 15 = Return to the Forge-Bound Master, 17 = Quest Complete (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_SC\_02*: 0 = default, 1 = Quest Started, 3 = Speak to Locke and Myrek, 5 = Go to Twin Rivers, 7 = Enter Oldwall, 9 = Quest Complete (Initial value: 0)
* *0201\_LC\_FQ\_Quest\_SC\_03*: 0 = default, 1 = Quest Started, 3 = Used first switch, 5 = Fight Raetommon, 7 = Extend the Bridge, 9 = Kill Havoc, 11 = Free FMB, 13 = Return to Eldian (Initial value: 0)
* *0201\_LC\_FQ\_Start\_SC*: 0 = default, 1 = on faction quest, 2 = changed to anarchist (Initial value: 0)
* *0301\_Met\_Maric*: 0 = Default, 1 = Met Maric @ Effigy (Initial value: 0)
* *0302\_Anger\_Renata*: 0 = Default - it is incremented every time the player asks Renata about the prisoner. If it reaches 4, she attacks the player. (Initial value: 0)
* *0302\_Apprentice\_Leave*: 0 = Default, 1 = Cutscene with apprentice running away has played (Initial value: 0)
* *0302\_Effigy\_Visited*: 0 = Default, 1 = visited Effigy (Initial value: 0)
* *0302\_LotA\_complete\_stones\_quest*: 0 = Default, 1 = complete Hieronymus' Stones of Elucidation quest (Initial value: 0)
* *0302\_LotA\_got\_info\_from\_Hieronymous*: 0 = Deafault, 1 = Hieronymous gave the player information on the Stones (Initial value: 0)
* *0302\_LotA\_research\_from\_hier*: 0 = Default, 1 = retrieved research from Hieronymus (Initial value: 0)
* *0302\_LotA\_returned\_to\_Acalia*: 0 = Default, 1 = returned after finding scrolls, 2 = returned after helping Hieronymus (Initial value: 0)
* *0302\_LotA\_scrolls\_copied*: # of scrolls copied inside Twin Rivers Oldwall (Initial value: 0)
* *0302\_Maric\_Betrayed*: 0 = Default, 1 = betrayed Maric while originally on the DIS path (Initial value: 0)
* *0302\_Maric\_Information\_Learned*: 0 = Default, 1 = Player got information about Maric from the tortured Bloodbound in Burning Library Exterior (Initial value: 0)
* *0302\_Maric\_Status*: 0 = Default, 1 = Maric is in control of the Binder camp, 2 = Maric left and is now in Ashe's camp, 3 = Maric is dead (Initial value: 0)
* *0302\_MaricQuest\_EndState*: 0 = Default, 1 = Jelena was killed by the player, 2 = Jelena was freed by the player, but Maric executed her, 3 = Jelena was freed by the player, and Maric pardoned her. (Initial value: 0)
* *0302\_Renata\_Betrayed*: 0 = Default, 1 = betrayed Renata while originally on the REB path (Initial value: 0)
* *0302\_Renata\_Can\_Yell*: 0 = Renata will yell at the player, 1 = Renata won't yell at the player (Initial value: 0)
* *0302\_Renata\_Eye\_Quest\_State*: 0 = Default, 1 = Lower Level of Burning Library reached, 2 = Artifact Found, 3 = Eye given to Renata (Initial value: 0)
* *0302\_Renata\_Invitation\_Received*: 0 = Default, 1 = Player helped the rebels Ash Mountain and has been asked to come to Effigy by Renata (Initial value: 0)
* *0302\_Renata\_Relocate*: 0 = Default, 1 = Renata has moved to the Burning Library. (Initial value: 0)
* *0302\_Talked\_to\_Maric*: 0 = Default, 1 = Spoke with Maric in Effigy (Initial value: 0)
* *0114\_Amelia\_Standard\_Found*: 0 = default, 1 = Amelia's battle standard found. (Initial value: 0)
* *0114\_Bane\_Killed*: 0 = default, 1 = Bane at windwall killed, Janos appeared. (Initial value: 0)
* *0114\_Janos\_Met*: 0 = Not met yet, 1 = Met at Sentinel Stand Intro. (Initial value: 0)
* *0503\_AllScarChor\_Killed*: 0 = default, 1+ increments with each kill (Initial value: 0)
* *0503\_Caedis\_HeadTaken*: 0 = Player has not taken Caedis's head, 1 = Player has taken Caedis's head (Initial value: 0)
* *0503\_CombatStarted\_RemoveBarkTriggers*: 0 = default, 1 = combat started, turn off bark triggers (Initial value: 0)
* *0503\_DisfavedwithScarChor\_AllKilled*: 0 = default, 6 = all killed (Initial value: 0)
* *0503\_JMS\_Battle\_KillCount*: 0 = default, 1 = 1 kill, 2 = 2 skills, 3 = 3 kills, 4 = 4 kills, 5 = 5 kills, 6 = 6 kills (Initial value: 0)
* *0503\_JMS\_ES\_Rebel\_KillCount\_TWO*: 0 = defualt, 1+ = increments with each subsequent kill (Initial value: 0)
* *0503\_JMSKillings\_Completed*: 0 = default, 1 = player chose a method for killing the spawns at JMS (Initial value: 0)
* *0503\_JustDisfavored\_AllKilled*: 0 = default, 4 = all killed (Initial value: 0)
* *0503\_KallistaConvinced\_Plainsgate*: 0 = default, 1 = Player convinced Kallista to send Scarlet Chorus troops to Jagged Maw Shrine to eliminate the Disfavored presence there. (Initial value: 0)
* *0503\_KillTarget\_Choice*: 0 = default, 1 = player chose to kill disfavored at JMS, 2 = player chose to kill SC at JMS, 3 = player chose to kill both factions at JMS (Initial value: 0)
* *0503\_OoT\_Extraction*: 0 = Default, 1 = Player knows the Disfavored are there in part to remove the Earthshakers at Ocean of Towers (Initial value: 0)
* *0503\_PlainsgateFirst\_Kallista\_Not\_Convinced*: 0 = default, 1 = True, 2 = False (Initial value: 0)
* *0503\_PlayerHasVisited\_JaggedMawShrine*: 0 = default, 1 = player has been to JMS (Initial value: 0)
* *0503\_PlayerLetDisfavored\_Live*: 0 = default, 1 = SC player allowed Disfavored to leave JMS unharmed (Initial value: 0)
* *0503\_PlayerSided\_ScarletChorus\_Disfavored*: 0 = default, 1 = Player sided with Scarlet Chorus at the battle at JMS, 2 = Player sided with Disfavored at the battle at JMS, 3 = Player announced they fight for themselves, 4 = player announced they fight for the highest bidder (Initial value: 0)
* *0503\_RebelEarthshaker\_SparedCaedis*: 0 = default, 1 = Player opted to spare Caedis at Jagged Maw Shrine (Initial value: 0)
* *0503\_Saedis*: 0 = Alive, 1 = Dead (Initial value: 0)
* *0503\_Saedis\_Ring*: 0 = Player does not have ring, 1 = Player has ring (Initial value: 0)
* *0503\_Safe\_Passage*: 0 = Quest not started, 1 = Go to Plainsgate/Halfgate, 5 = Go to Stone Down Gorge, 10 = Quest Complete (Initial value: 0)
* *0503\_SCPlayerTurnedOn\_ScarChor*: 0 = default, 1 = SC player turned on SC at JMS (Initial value: 0)
* *0503\_StoneSea\_Player\_FirstStop*: 0 = Plainsgate, 1 =Halfgate, 2 = Jagged Maw Shrine (Initial value: 0)
* *RecruitMissive\_Forge\_Chorus*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Forge\_Disfavored*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Forge\_General*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Forge\_Rebel*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Infirmary\_Chorus*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Infirmary\_Disfavored*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Infirmary\_General*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Infirmary\_Rebel*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Library\_Chorus*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Library\_Disfavored*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Library\_General*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Library\_Rebel*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Training\_Chorus*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Training\_Conquest*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Training\_Disfavored*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Training\_General*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_Training\_Rebel*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_VWell\_Chorus*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_VWell\_Conquest*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_VWell\_Disfavored*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_VWell\_General*: 0 = not sent, 1 = sent (Initial value: 0)
* *RecruitMissive\_VWell\_Rebel*: 0 = not sent, 1 = sent (Initial value: 0)
* *Skypillar\_Barracks\_Braxia*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Devos*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Elia*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Erastus*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_IronDancer*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Isotanis*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Kenrick*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Malphorem*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Prixos*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Puppet*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Saetus*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Sanguinari*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_ScourgeCaller*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_SenderCade*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Tanara*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_TwelveCount*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Barracks\_Willa*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Forge\_Delia*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Forge\_Garrick*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Forge\_Myra*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Forge\_Nikostas*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Forge\_Pelagus*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Forge\_Praxis*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Forge\_Ragus*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Forge\_Temerin*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Forge\_Thantos*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Forge\_Vantos*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Forge\_Vora*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Infirmary\_Arasto*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Infirmary\_Arina*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Infirmary\_Damiro*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Infirmary\_Enebrus*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Infirmary\_Gela*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Infirmary\_Kypera*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Infirmary\_SageEuphera*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Infirmary\_SageLysandra*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Library\_Eirena*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Library\_FlameCaller*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Library\_Krasta*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Library\_Lithos*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Library\_Noxia*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Library\_Phila*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Library\_SageNerea*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Library\_SageRevos*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Library\_Tovelo*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Library\_Velos*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Prison\_BloodDrinker*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Prison\_Erasti*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Prison\_Gaden*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_Prison\_Nereus*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_TrainingGrounds\_CaptainGalen*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_TrainingGrounds\_DeathLeaper*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_TrainingGrounds\_DreamSlayer*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_TrainingGrounds\_Redclaw*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_TrainingGrounds\_SageLumosa*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_TrainingGrounds\_ScarFist*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_TrainingGrounds\_Selina*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_TrainingGrounds\_Torvus*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_TrainingGrounds\_Valanta*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_TrainingGrounds\_Verus*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_TrainingGrounds\_WalksInStone*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_CorpseEye*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_HeraldCalio*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_HeraldCalio\_02*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_HeraldNunoval*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_HeraldRhogalus*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_Isolon*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_Kenrick*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_LoneFang*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_Lysandra*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_Revos*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_SwordBreaker*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_Tanara*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *Skypillar\_VendriensWell\_TychonTheSwindler*: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* *0803\_Bitter\_Quip\_State*: 0 = Quip is Alive, 1 = Dead; (Initial value: 0)
* *0803\_Dagos\_State*: 0 = dagos has not mentioned his problem with alitia, 1 = dagos mentioned his problem with alitia, 2 = player accepted help dagos, 3 = player turned in dagos as a gambler, 4 = player is blackmailing dagos, 5 = player gave dagos his money; (Initial value: 0)
* *0803\_FifthEye\_MagicPromised*: 0 = default, 1 = Fifth Eye promised you magic and I'm terrified of relying on Has Conversation Node Been Played for reasons. (Initial value: 0)
* *0803\_FifthEye\_State*: (Initial value: 0)
* *0803\_GangFight\_Adjudication*: 0 = Player has not participated in the Adj, 1 = Player resolved the Adj peacefully (Initial value: 0)
* *0803\_Honored\_Rayth*: (Initial value: 0)
* *0803\_horde\_recruitment\_queststage*: 0 = have not recieved quest, 1 = have recieved quest from rayth, 2 = have arrived at the settlement, 3 = have encountered vendrien guard ambush, 4 = killed them, 5 = spoke to with gang, 6 = returned to Rayth; (Initial value: 0)
* *0803\_Lantry\_Trial\_Fight*: 0 = trial didn't happen (or player talked their way out), 1 = player did the trial (Initial value: 0)
* *0803\_Rayth\_State*: 0 = have not met Rayth, 1 = have met rayth, 2 = told her you walked into vendrien guard ambush instead of settleres to recruit, 3 = told her you convinced the vendrien guard to flee into a disfavored trap instead; (Initial value: 0)
* *0803\_Salveros\_Adjudication*: 0 = not solved adjudication, 1 = sided with disfavored, 2 sided with scarlet chorus; (Initial value: 0)
* *0803\_ScarletChorusCamp\_Stage*: (Initial value: 0)
* *0803\_Sirin\_Revealed\_Secret*: 0 = Default, 1 = Sirin told you about Nerat, 2 = Sirin told you about Ashe (Initial value: 0)
* *0803\_Variah\_Info*: (Initial value: 0)
* *0803\_Variah\_State*: 1 = conscripted into chorus, 2 = spy in the vendrien guard, 3 = killed; (Initial value: 0)
* *0803\_Verse\_Judgement\_Favor*: Increments each time you rally support for Verse in her Judgement; (Initial value: 0)
* *0803\_Verse\_State*: 0 = Verse is awaiting judgement, 1 = Verse was aided by the player in her trial, 2 = Verse completed the trial herself; (Initial value: 0)
* *0803\_Wyll\_State*: 0 = Default, 1 = Freed Wyll from Chorus service, 2 = Forced Wyll to stay in the Chorus, 3 = Under chorus protection; (Initial value: 0)
* *0104\_Allowed\_Encampment*: 0 = Not granted access to Encampment, 1 = Granted Encampment; (Initial value: 0)
* *0104\_AugiteSprings\_Completed*: 0 = Have not completed the area (or murdered everyone) 1 = have completed the area / murdered everyone. (Initial value: 0)
* *0104\_AugiteSprings\_Quest\_State*: 0 - Not Started, 1 = Know Mattias is in Augite Springs, 2 = Arrived in Augite Springs, 3 = Entered Encampment, 4 = Encountered Mattias, 5 = Killed Mattias, 6 = Took Mattias Prisoner, 7 = Scarlet Chorus took Mattias Prisoner (Initial value: 0)
* *0104\_Encountered\_SC\_Scouts*: 0 = Have not encountered SC scouts, 1 = Encountered SC Scouts, 2 = Spoke with Scout Leader, 3 = Agreed to help Assault Encampment; (Initial value: 0)
* *0104\_Mattias\_State*: 0 = Have not Met Mattias, 1 = Told to kill scouts in surrounding area 2= Mattias is safe to travel to Sentinel Stand Keep, 3 = Mattias is ambushed by player; 4 = Mattias is dead; (Initial value: 0)
* *0104\_Scarlet\_Chorus\_Scouts\_Killed*: # of Scouting Parties Killed; (Initial value: 0)
* *06\_ADJ\_Broken\_Sword*: 0 = default, 1 = you ruled that the Disfavored soldier should get a new sword, 2 = you gave the Disfavored soldier a piece of your mind, 3= ready to make a ruling. (Initial value: 0)
* *06\_ADJ\_Earthshaker\_Pilgrimage*: 0 = default, 1 = let the Earthshakers go on pilgrimage, 2 = made the Earthshakers stay in Ashe's Fort, 3 = told the Earthshakers to teach others, 4 = accepted a bribe, 5= ready to make a ruling. (Initial value: 0)
* *06\_ADJ\_Former\_Horde*: 0 = default, 1 = you spared the Horde soldiers, 2 = you had the Horde soldiers executed, 3 = consigned the Horde to hard labor, 4 = accepted a bribe, 5 = ready to make a ruling. (Initial value: 0)
* *06\_ADJ\_Horde\_Oldwalls*: 0 = default, 1 = you found the Horde innocent, 2 = you found the Horde guilty, 3 = ready to make a ruling. (Initial value: 0)
* *06\_ADJ\_Warrior\_Imprisoned*: 0 = default, 1 = you let the Disfavored prisoner go, 2 = you defended Ashe's judgment, 3 = accepted a bribe, 4= ready to make a ruling. (Initial value: 0)
* *06\_Ashe\_Disfavored\_Story*: 0 = default, 1 = Ashe told player the story of the Disfavored, 2 = player expressed their desire to hear more, 3 = Ashe told player about his rise to power, 4 = player questioned Ashe's loyalty (Initial value: 0)
* *06\_AsheEncounter\_VariableEnemiesSpawned*: 0 = default, 1+ = increments with each encounter spawned for Ashes final encounter (Initial value: 0)
* *06\_AshesEncounter\_VariableEnemiesKilled*: 0 = default, 1+ = increments with each encounter killed for Ashes final encounter (Initial value: 0)
* *06\_Barik\_Unwell*: 0 = default, 1 = player found out through talking to Ashe that Barik feels unwell, 2 = player talked it out with Barik. (Initial value: 0)
* *06\_BrokenSpear\_QuestFlow*: 0 = default and doesnt have quest, 1 = quest is accepted, 2 = Player has arrived at the scene, 3 = player has to deal with the guards, 4 = player is to follow bad guy into the interior scene, 5 = player has to deal with guy, 6 = player has killed guy, 7 = spoke to Ascalos; (Initial value: 0)
* *06\_EstablishSupplyLines\_CompMission\_Given*: 0 = default, 1 = player has learned of the Establishing Supply Lines Companion Mission (Initial value: 0)
* *06\_Lurking\_Disfavored*: 0 = default, 1 = you know about the soldier lurking in the bushes, 2 = you told the gate guard about the soldier (Initial value: 0)
* *06\_MakingAnExample\_CompMission\_Given*: 0 = default, 1 = player has learned of the Making an Example compaion mission (Initial value: 0)
* *06\_Offended\_Ashe*: 0 = default, 1 = player offended Ashe with reckless questioning, 2 = player apologized / explained themselves. (Initial value: 0)
* *06\_Speak\_Ashe\_Amelia*: 0 = default, 1 = the player spoke with Ashe about Amelia's resolution, 2 = the player suggested a peaceful resolution with Amelia (Initial value: 0)
* *06\_SQ\_LeaveNoOne\_BeastmenDead*: 0 = default, 1 = dead (Initial value: 0)
* *06\_SQ\_LeaveNoOne\_QuestFlow*: 0 = default and doesnt have quest, 1 = quest is accepted, 2 = player has traveled to scene, 3 = player has interrupted meeting, 4 = player has to kill ScarChor, 5 = player has to kill Beastmen, 6 = Player has to kill both, 7 = Quest Complete - ScarChorDead, 8 = Quest Complete - Beastmen Dead, 9 = Quest Complete - Both factions are dead (Initial value: 0)
* *06\_SQ\_LeaveNoOne\_ScarChorDead*: 0 = default, 1 = dead (Initial value: 0)
* *06\_Told\_Ashe*: 0 = default, 1 = you told Ashe about Amelia (Initial value: 0)
* *0602\_Adjudication\_FIVE\_Status*: 0 = default, 1 = ON, 2 = Finished/Off (Initial value: 0)
* *0602\_Adjudication\_FOUR\_Status*: 0 = default, 1 = ON, 2 = Finished/Off (Initial value: 0)
* *0602\_Adjudication\_ONE\_Status*: 0 = default, 1 = ON, 2 = Finished/Off (Initial value: 0)
* *0602\_Adjudication\_THREE\_Status*: 0 = default, 1 = ON, 2 = Finished/Off (Initial value: 0)
* *0602\_Adjudication\_TWO\_Status*: 0 = default, 1 = ON, 2 = Finished/Off (Initial value: 0)
* *0602\_AsheFight\_Wave1\_KillCount*: 0 = default, 1+ each time an enc obj is cleared in a wave of Ashes fight (Initial value: 0)
* *0602\_AsheFight\_Wave2\_KillCount*: 0 = default, 1+ each time an enc obj is cleared in a wave of Ashes fight (Initial value: 0)
* *0602\_AsheFight\_Wave3\_KillCount*: 0 = default, 1+ each time an enc obj is cleared in a wave of Ashes fight (Initial value: 0)
* *0602\_CampfireGroup\_Killed*: 0 = default, 1 = player has killed this entire encounter group (Initial value: 0)
* *0602\_EncountersCleared\_WayToAshe*: 0 = defaule, 1 + each time a group of mobs cleared/caps at 3 (Initial value: 0)
* *0602\_Erenyos\_Dead*: 0 = default, 1 = Iron Marshal Erenyos is dead (previously Grandmother) (Initial value: 0)
* *0602\_HostileGuards\_AllKilled*: 0 = default, +1 increments with each group of mobs killed (Initial value: 0)
* *0602\_Player\_TurnedInDuskwatch*: 0 = default, 1 = Player completed BladeGrave content (Initial value: 0)
* *0602\_SlayTheWeak*: 0 = Ashe ability can be use, 1 = Ashe ability can not be used (Initial value: 0)
* *0602\_SpawnTest\_EveryoneSpawned*: 0 = default (Initial value: 0)
* *0602\_SpawnTest\_SpawnGroup1*: 0 = default (Initial value: 0)
* *0602\_SpawnTest\_SpawnGroup2*: 0 = default (Initial value: 0)
* *0602\_SpawnTest\_SpawnGroup3*: 0 = default (Initial value: 0)
* *0602\_SpawnTest\_SpawnGroup4*: 0 = default (Initial value: 0)
* *0602\_SpawnTest\_SpawnGroup5*: 0 = default (Initial value: 0)
* *0602\_Wave1\_Dead*: 0 = default, 1 = wave 1 is dead (Initial value: 0)
* *0602\_Wave2\_Dead*: 0 = default, 1 = wave 2 is dead (Initial value: 0)
* *0602\_Wave3\_Dead*: 0 = default, 1 = wave 3 is dead (Initial value: 0)
* *02\_raetommon\_praised*: Tracks the number of times the player said something favorable to Raetommon. If it's high enough, the player will have a much easier time convincing him to submit to Nerat (on SC playthrough). (Initial value: 0)