Kromer/Enemy

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## Kromer

**Kromer**

**Parts**
* Body

**Skills**
 **Body**

**Deep Thrust** 40 (40+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 6  next turn

 **Body**

**The Gripping** 40 (40+0) Atk Weight ⯀**Amt.** x [Combat Start]  into the target for the next turn

 **Body**

**Cackle** 40 (40+0) Atk Weight ⯀**Amt.** x [On Use] Deal 10 SP damage [On Hit] Gain 1  next turn

 **Body**

**Sin-skewering Nail** 40 (40+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn

 **Body**

**Purify** 40 (40+0) Atk Weight ⯀**Amt.** x [On Use] If target's HP is below 30%, Skill Power +2 [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] If target has 5+ , Stagger them and remove the

 **Body**

**You Are Nothing** 40 (40+0) Atk Weight ⯀**Amt.** x [On Evade] Deal 5 SP damage

 **Body**

**I Shall Claim Your Life!** 40 (40+0) Atk Weight ⯀**Amt.** x [Clash Lose] User becomes Staggered [On Hit] Staggers target and inflict 10  next turn

**Passives**

**Fearsome Whistles**If you have collected less than 3 of , Sinclair is inflicted with 1  and  every turn.

**Courage to Triumph Fear**If you have collected 3 or more of , Sinclair is gains 1  and 2  every turn.

**You Must Accept the Pain!**At the start of the turn, if the unbroken part has  or  , heal 15% of Max HP and gain 3 .
The healing and status effects gained are decreased based on the number of , down to 0.

**Bliss of Execution**After defeating an enemy, gain 2  and 5  next turn.

### Behavior

If The One Who Shall Grip Sinclair opposes her, Kromer starts the battle staggered, saying "Ah... You... No Way... My Sinclair?"

#### Attack Pattern

Kromer spends the first 2 turns building up to 5 action slots. Because of this, her first two turns will always be as follows.

Turn 1 - Deep Thrust, Sin-skewering Nail, Sin-skewering Nail

Turn 2 - The Gripping, Cackle, Cackle, You Are Nothing

After that, she will use the following skill rotation on loop until she is brought down to 1 HP:

- Purify, Purify, Sin-skewering Nail, Deep Thrust, You Are Nothing

- The Gripping, Cackle, Cackle, Deep Thrust, You Are Nothing

- **I Shall Claim Your Life!**, Purify, Sin-skewering Nail, Deep Thrust, You Are Nothing

- Deep Thrust, Sin-skewering Nail, Sin-skewering Nail, You Are Nothing, You Are Nothing

- The Gripping, Cackle, Cackle, You Are Nothing, You Are Nothing

Additionally, whenever she uses The Gripping, every single one of Kromer's attacks next turn will target the target that she Gazed into.

After she has used I Shall Claim Your Life!, Kromer gains the Status Effect . This happens whether or not she wins the clash.

Once she reaches 1 HP, Kromer proceeds to phase 2.

## Mirror Dungeon

**Kromer**

**Parts**
* Body

**Skills**
 **Body**

**Deep Thrust** 40 (40+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 6  next turn

 **Body**

**The Gripping** 40 (40+0) Atk Weight ⯀**Amt.** x [Combat Start]  into the target for the next turn

 **Body**

**Cackle** 40 (40+0) Atk Weight ⯀**Amt.** x [On Use] Deal 10 SP damage [On Hit] Gain 1  next turn

 **Body**

**Sin-skewering Nail** 40 (40+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn

 **Body**

**Purify** 40 (40+0) Atk Weight ⯀**Amt.** x [On Use] If target's HP is below 30%, Skill Power +2 [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] If target has 5+ , Stagger them and remove the

 **Body**

**You Are Nothing** 39 (40-1) Atk Weight ⯀**Amt.** x [On Evade] Deal 5 SP damage

 **Body**

**I Shall Claim Your Life!** 40 (40+0) Atk Weight ⯀**Amt.** x [Clash Lose] User becomes Staggered [On Hit] Staggers target and inflict 10  next turn

### Behavior

#### Attack Pattern

Kromer uses a skill rotation of 4 skills every turn instead of building up from 3 to 5. For this reasons, her attack pattern changes to the following:

- Deep Thrust, Sin-skewering Nail, Sin-skewering Nail, You Are Nothing

- The Gripping, Cackle, Cackle, You Are Nothing

- Purify, Purify, Sin-skewering Nail, Deep Thrust

- The Gripping, Cackle, Cackle, Deep Thrust

- **I Shall Claim Your Life!**, Purify, Sin-skewering Nail, Deep Thrust

Once she reaches 1 HP, Kromer proceeds to phase 2.

## Refraction Railway

**Kromer**

**Parts**
* Body

**Skills**
 **Body**

**Deep Thrust** 42 (42+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 6  next turn

 **Body**

**The Gripping** 42 (42+0) Atk Weight ⯀**Amt.** x [Combat Start]  into the target for the next turn

 **Body**

**Cackle** 42 (42+0) Atk Weight ⯀**Amt.** x [On Use] Deal 10 SP damage [On Hit] Gain 1  next turn

 **Body**

**Sin-skewering Nail** 42 (42+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn

 **Body**

**Purify** 42 (42+0) Atk Weight ⯀**Amt.** x [On Use] If target's HP is below 30%, Skill Power +2 [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] Inflict 1  [On Hit] If target has 5+ , Stagger them and remove the

 **Body**

**You Are Nothing** 42 (42+0) Atk Weight ⯀**Amt.** x [On Evade] Deal 5 SP damage

 **Body**

**I Shall Claim Your Life!** 42 (42+0) Atk Weight ⯀**Amt.** x [Clash Lose] User becomes Staggered [On Hit] Staggers target and inflict 10  next turn

### Behavior

Kromer in this variant is identical to her Mirror Dungeon variant.