Spells

In Darkfire Heroes, players have access to a wide range of spells to help their heroes in battle. Spells can be used to catch your enemies in a tornado, summon golems to your aid, call down meteors on your foes and more!

Generally speaking, spells can be considered either **Offensive** or **Defensive** in nature. Some spells that don't do damage can certainly be used aggressively to hamper your opponent, but for purposes of this page, a spell is considered offensive if it does damage, and defensive if it does not.

Like heroes, spells can be common, rare, or epic. All spells start at level 1 once a player unlocks them, and can be increased to a maximum level of 25. Like heroes, spells are unlocked when a player reaches different levels and then found in various chests. Some spells were only available during certain events.

## Offensive Spells

### Blast

Blast is a common spell available once a player reaches level 8. Blast costs four spell energy, and does a moderate amount of damage. Its main feature is that it has a considerable knockback effect on anyone caught in it, pushing them back quite a ways.

### Burn

Burn is a common spell available once a player reaches level 4. Burn costs two spell energy, and deals a small amount of damage in a large area. The damage is 30 at level 1, increasing each level to 80 damage at max level.

### Fireball

Fireball is a common spell available from level 1. Fireball costs three spell energy to cast, and does damage to all enemies in a small area. The damage is 60 at level 1, and increases each level to 150 at maximum level. It is is effective against groups of enemies with low Protection.

### Golems

Golems is a Rare spell available once a player reaches level 12. Golems costs four spell energy, and summons three golem allies wherever the spell is cast on the map. The golems will last for fifteen seconds or until destroyed.

### Incinerate

Incinerate is a common spell available once a player reaches level 21.

### Ice Blast

Ice Blast is a rare spell available from level 1. Ice Blast costs four spell energy to cast, and fire in a wide, straight line. Anyone hit takes damage, is knocked back a short distance, and is Frozen. At level one the damage is 30 and the Frozen duration is 2 seconds. These increase each level, reaching 78 damage and 3.4 seconds at max level.

### Lightning

Lightning is a Rare spell available from level 2. Lightning costs three spell energy to cast, and does high damage against a single target. The damage is 150 at level 1, and increases up to 400 at maximum level.

### Meteor

Meteor is an epic spell that was exclusively available during the Shattered Sone event. Meteor costs seven spell energy and does significant damage to enemies in a medium sized area as well as Stuns them.

### Mind Burst

Mind Burst is a rare spell released in Part 2 of Mind Benders event, on 28 May 2021. Mind Burst costs four spell energy to cast, and causes up to 8 enemies in an area to turn into mini area damage spells as their minds burst with energy.

### Moon Bolt

Moon Bolt is a common spell that was released during the Moonlight Monsters event. Moon Bolt costs two spell energy and does a small amount of damage and also Weakens the target.

### Myconid

Myconid is a rare spell that was released during the Battle for Southmarsh event. Myconid costs three spell energy and summons a single Fey Myconid warrior wherever the spell is cast. The summon lasts for fifteen seconds or until it is destroyed, and when it dies it Stuns enemies around it.

### Poison

Poison is a common spell available from level 1. Poison costs five spell energy to cast, and creates an medium sized area on the battlefield that lasts for 4 seconds. Anything in the area takes damage as long as it remains in the area. The total damage dealt over the four seconds is 80 at level one, and increases each level to 200 at maximum level.

### Tempest

Tempest is a rare spell that was released during the Treasures of Darbad event. Tempest costs five spell energy and creates a small area on the battlefield that lasts for four seconds. It does damage every second to targets in the area, but each target can only be hit once.

### Tornado

Tornado is a rare spell available once a player reaches level 15.

### War Golem

War Golem is an epic spell available once a player reaches level 18.

## Defensive Spells

### Aid

Aid is a common spell spell available once a player reaches level 8.

### Anti-Heal

Anti-heal is a rare spell exclusively available during Siege of Southmarsh event. Anti-Heal prevents targets from healing by any means. The spell has a 5 second duration at level 1, and increases .2 seconds each level up to 7.8 seconds at maximum level.

### Armor

Armor is a rare spell exclusively available during Part 2 of The Prince's Tournament event. The spell creates a damage shield around targets in a large area. At level one, the shield absorbs 150 damage and has a duration of 15 seconds. The shield depletes over time, so as the duration progresses the amount of damage able to be absorbed goes down.

### Daze

Daze is a common spell available from level 1. Daze costs two spell energy to cast, and applies the Dazed status to all targets in a small area. The duration of the spell is 4 seconds at level 1, and increases .2 seconds each time it is leveled up to 6.8 seconds at maximum level.

### Freeze

Freeze is a common spell available once a player reaches level 4. Freeze costs four spell energy, and all targets in a large area are Frozen. The duration is 4 seconds at level one, and increases .2 seconds each level up to 6.8 seconds at maximum level.

### Heal

Heal is a rare spell available from level 1. Heal restores health to all heroes in a medium sized area. The amount restored is 100 at level 1, increasing each level up to 260 at maximum level.

### Protect

Protect is a common spell available once a player reaches level 12. Protect costs 5 spell energy and applies the Protected buff to a single hero. The duration of the buff is 4 seconds at level 1, and increases 0.2 seconds each level up to 6.8 seconds at maximum level.

### Purify

Purify is an epic spell released in the Caravan of Souls event. Purify costs 4 spell energy and removes debuffs in an area, and as you upgrade it grants Debuff Immunity for a short period of time.

### Rage

Rage is a common spell available once a player reaches level 6. Rage costs four spell energy to cast, and applies the Enraged buff to your heroes inside a large area. The duration is 4 seconds at level up, and increases .2 seconds each level up to 6.8 seconds at maximum level.

### Revenge

Revenge is a common spell available once a player reaches level 6. Revenge applies the Revenge buff to your heroes in a medium area for 6 seconds at level 1. The duration increases to .2 seconds each level, to a duration of 8.8 seconds at maximum level.

### Sludge

Sludge is a common spell available once a player reaches level 6. Sludge places an area of sticky goo on the ground in a large area. Heroes and monsters that enter the area are Slowed. The spell's duration is 6 seconds at level one, and increases .2 seconds each level up to 8.8 second at maximum level.

### Surge

Surge is an epic spell exclusively available during the Creatures of the Dark event. Surge costs five spell energy, and increases the amount of Charge (used to activate Hero Powers) for heroes in a medium sized area.

### Weaken

Weaken is a common spell available once a player reaches level 18. Weaken costs ?? and applies the Weakened debuff to targets in a large area. The duration of the debuff is 5 seconds at level 1, increasing .2 seconds each level up to 7.8 seconds at maximum level.

## Upgrade Costs

The number of cards needed to increase a spell's level is the next spell level squared. (Raising a third level spell to fourth level takes 16 cards, as 4^2 is 16.) The cost in gold to level a common spell is 50 gold per level of the spell being increased (Taking a level 10 spell to level 11 takes 500 gold, or 10x50.) Then, add 100g for rare spells or 200g for epic spells on top of that. (The same level 10 spell would cost 700 if it were epic.)