Zatanna

**Zatanna Zatara** is a powerful magician and member of the *Homo Magi Justice League and Justice League Dark*. She can cast spells by either mental means or by speaking backwards.

## Biography

A good stage magician and daughter of magician Giovanni John Zatara, Zatanna, the Mistress of Magic, after her father vanished, kidnapped by an old foe she delved into his library and learned about her ancestors, Zatanna taught herself how to get access to her power by speaking her spells backwards, and became one of most powerful magic-users in existence.

## Physical appearance

* **Height:** 5'7"
* **Weight:** 127 lbs.
* **Eyes:** Blue
* **Hair:** Black

## Attributes

### Powers

* **Magic:** Being an Homo magi, Zatanna was born with a genetic predisposition to channel and manipulate mystic energies for a variety of uses. Her magic mostly manifests through purple-colored light or smoke.
	+ **Magic Energy Manipulation:** Zatanna can psyonically manipulate arcane magic to do, virtually, whatever she pleases, the only limiting factor being that she has to channel a portion of her lifeforce to power her spells. The means through which she casts certain spells also vary. Some spells are projected through purple energy emanating from her fingertips, some are activated by certain hand gestures or movements, and many are triggered by a snap of her fingers, while others can be cast as easily as by force of thought.
		- **Energy Blasts:** She can project powerful blasts or rays of mystical energy from her hands and fingertips. These bolts can be powerful enough to destroy most types of matter by destabilizing their molecular structure at Zatanna's will.
		- **Magic Constructs:** Zatanna can project magic constructs whose strength is defined by her emotions, similar to how power rings of various Lantern Corps function. However, in notable difference to those types of constructs, objects spawned by Zatanna isntantly become physically real upon being casted. For example, if she summons a train out of nowhere, it will be virtually projected through the same purple-colored energy as her other spells, but then becomes a real train.
		- **Magic Shielding:** Zatanna can project shields or force fields of magic energy that protect those inside it from outer threats. As is the case with most of her spells, this field is only as strong as her willpower, and whenever hit, she feels pain equivalent to the damage inflicted upon it. With some effort, it can be destroyed by super-strong beings and divine weapons.
	+ **Elemental Manipulation:** She is capable of mentally bending and creating any of the four base elements - fire, water, earth and air.
	+ **Chronokinesis:** She is capable of controlling the time flux of isolated subjects, making the selected target age forward or backward in relation to its external environment. Conversely, she can also move it in time by causing the external environment go forth or back in time in relation to it, though this costs much more of her power as it causes much more impactful change.
	+ **Telekinesis:** She can move objects with her mind, without touching them. There is no limitation to the amount of weight she can lift, though inanimate objects have been shown much easier to lift than living beings, which she finds hard to move without the aid of her wand.
	+ **Telepathy:** She can probe into another person's mind with or without its consent. If she wills, she can do so with thousands of people at once, though this naturally requires more power.
		- **Empathy:**
			* **Healing:**
		- **Clairvoyance:** Zatanna can tap into the mind of a person to see its future, however, it requires the subject to be extremely relaxed and clean of thought. To reach this state, she often uses meditation and hypnosis techniques to induce a state of trance upon said subject. She can also do the same to herself, by putting herself in a mentally calm state and proceeding to foresee her own future.
		- **Mental Manipulation:**
			* **Brainwashing:**
			* **Mindwiping:**
			* **Hypnokinesis:**
	+ **Levitation/Flight:**
	+ **Teleportation:**
	+ **Necromancy:**
	+ **Astral Projection:**
		- **Possession:**
	+ **Invisibility:**
	+ **Illusion Casting:**
	+ **Size Alteration:**
	+ **Mind Control:**
* **Sorcery:** Alongside her innate magic powers, Zatanna has over the course of her childhood and youth learned several spells through a book left behind by her mother. As such, she became a well-disciplined sorceress, being capable of utilizing mystic energy through verbal, gestual or runic incantations. She can also use these artifices to amplify the power and reach of her own spells.
	+ **Nigh-Omnipotence:** The reach of manipulation Zatanna's magic has over reality is yet unknown.

### Abillities

* **Illusionism:** A careered stage magician, Zatanna has mastered a variety of illusionist techniques which she can use to daze, confuse or manipulate the perceptions of her audience, and at times, her opponents as well.
	+ **Escapology:**
	+ **Hypnotism:** Zatanna is a skilled hypnotist. Through a combination of hypnotic speech patterns, soothing voice tone and visual contact, she can virtually induce anyone to think, feel or do whatever she wants, even without her subjects being aware that they are acting on her imperatives. One of her favorite tricks is to surreptiously hypnotize her colleagues, to then have them do something embarrassing in public when prompted through trigger words.
* **Occultism:**
* **Meditation:**
* **Martial Arts:**
* **Bilingual:**

### Equipment

* **Magic Hat:** Zatanna has enchanted her hat and imbued it with several spells which she can use to her advantage even when unable to use her own magic. Among its uses, it can transport or alter the size of anything put inside it. Additionally, its insides contain a portal to a pocket dimension created by Zatanna, which she has complete control over. She often conceals her items, such as her wand and stage equipment, inside it.
* **Magic Wand:** Zatanna's wand channels magic energy, allowing her to cast spells more practically and efficiently. She can use it to significantly increase the potency of her own magic, and has been enchanted so that only she wield it.