Portal 2

Co-op

* 11

Co-op

* Aug 30th, 2020

Co-op

* Jun 9th, 2021

***Portal 2***, is a 2011 puzzle-platformer game, and is the second game to be played on Butt Spectrum Club. The playthrough started August 30th, 2020 and went on hiatus on October 20th, 2021. Portal 2 is the second entry in the ***Portal Series*** and was preceded by ***Portal***.

## Game Information

Portal 2 is a 2011 puzzle-platformer game developed and published by Valve for PC, Mac OS X, Linux, PlayStation 3, Xbox 360, and Nintendo Switch.

The game has the player taking control of Chell once again, after being in a stasis chamber. She is awoken by Wheatley, a personality core, who needs her help to escape the aging Aperture Science facility.

Portal 2 has a co-op game mode where the player and another player take control of Atlas and P-Body, two robots who are put through a series of test chambers designed around cooperation and teamwork by GLaDOS.

## Playthrough

Currently as of right now, Butt Spectrum Club has not done a playthrough of the single player campaign.

In the co-op campaign, ***Algernon*** takes control of Atlas, while ***Poznan*** controls P-Body. They work together solving the puzzles, with Algernon taking a more leadership role during the playthrough. The boys also played through the co-op DLC, Peer Review.

## Plot

### Single Player Campaign

In the Aperture Science facility, player-character Chell wakes in a stasis chamber resembling a motel room. The complex has become dilapidated after what appears to be millennia of decay. Wheatley, a personality core, guides her through old test chambers from the first game in an attempt to escape the facility after its reserve power is depleted. They accidentally reactivate the dormant GLaDOS while attempting to restore power to the escape pods; she separates Chell from Wheatley and begins rebuilding the laboratory.

GLaDOS subjects Chell to new tests until Wheatley helps her escape again. They sabotage Aperture's production of turrets and neurotoxin to prevent GLaDOS from killing them, then confront GLaDOS and perform a core transfer; replacing her with Wheatley as the laboratory's controller. Wheatley, immediately driven mad with power, installs GLaDOS on a potato battery. GLaDOS tells Chell that Wheatley was designed as an "intelligence dampening sphere" to deliberately produce illogical thoughts and hamper her own intelligence. Infuriated, Wheatley inadvertently destroys the lift to the surface with Chell and GLaDOS inside, causing them to fall to the laboratories' abandoned lowest levels.

Chell retrieves the potato battery and they form a reluctant partnership to stop Wheatley before his incompetence destroys the facility. Ascending through laboratories built in the 20th century, they discover audio recordings by eccentric Aperture Science founder Cave Johnson. The recordings reveal how Aperture slowly lost money and prestige throughout the decades, as its pool of test subjects was altered from "astronauts, war heroes, and Olympians" in the 50's, to homeless people in the 70's, and Aperture's own employees in the 80's. In 1981, Johnson became mortally ill after ingesting moon dust used to manufacture portal-conductive surfaces. His last request was for the mind of his assistant Caroline to be transferred—by force, if necessary—to an advanced computer designed to store a human consciousness, which he had previously commissioned to save himself, creating GLaDOS. GLaDOS is troubled by the discovery that she is Caroline.

Chell and GLaDOS return to Aperture's higher levels, where they discover Wheatley's utter incompetence has brought the Aperture facility on the verge of catastrophic failure. Wheatley, after discovering Chell and GLaDOS had returned, decides to keep them alive as test subjects because the "franken-turret" cubes he created were ineffective at solving tests. GLaDOS later reveals that her body came built-in with a euphoric response to test completion that becomes less effective over time. Throughout the following chambers, Wheatley becomes increasingly frustrated with its dwindling effects.

Wheatley reveals that he has a "surprise" for Chell and GLaDOS, later tricking them into a death trap. He reveals that he had discovered the two robots from the Cooperative Testing Initiative, the game's cooperative campaign, making Chell no longer useful to him. She manages to escape from the trap right before its activation. The game's final levels are spent escaping from Wheatley's numerous attempts to kill them.

In the game's boss fight and ending, Chell confronts Wheatley and attaches corrupted personality cores to force another core exchange and restore GLaDOS to authority. However, Wheatley demolishes the button necessary to initiate the transfer. As the facility crumbles, Chell places a portal on the Moon; she and Wheatley begin to be pulled into the vacuum of space. GLaDOS, having reasserted control over the facility, rescues Chell and abandons Wheatley to outer space. When Chell awakens, GLaDOS claims to have learned of humanity from the remnants of Caroline, but deletes Caroline's personality. Deciding that Chell is not worth the trouble of killing, GLaDOS frees her from the facility.

In a post-credits scene, Wheatley, still trapped in space along with the “Space Core”, voices his regrets about betraying Chell.

### Co-op Campaign

The cooperative story is chronologically set after the events of the single player campaign, but players are not required to play them in order. Player characters ATLAS and P-Body are bipedal robots constructed by GLaDOS. In the first four 'sets' of levels, the robots are sent on ventures into the depths of the Aperture facilities to recover and upload data disks. After completion of each mission, the robots self-destruct and are reassembled to complete the next.

At first, GLaDOS is excited about her non-human test subjects, but later becomes dissatisfied because the two robots cannot truly die, and at one point also gets uncomfortable with their close partnership. At the end of the story, the robots gain entry to "the Vault", a storage facility of thousands of humans placed in stasis. GLaDOS thanks the robots for their acquisition of new test subjects, and promptly destroys the robots.

### "Peer Review" DLC Campaign

The robots are reactivated by GLaDOS one week after the original co-op campaign, during which GLaDOS has already wiped out all of the found test subjects after attempting to turn them into "killing machines". The robots are sent to find a saboteur that has taken control of a prototype central core and is causing problems in the facility. The saboteur is revealed to be a bird pecking at the console's keyboard, which sends GLaDOS into a panic when she recognizes it as the one who tried to eat her during her time as a potato battery. The robots manage to shoo away the bird, earning a rare compliment from GLaDOS before she notices eggs in its nest. Instead of having them smashed, GLaDOS has the eggs taken to her chamber so that she can raise the baby birds to be her killing machines.

## List of Episodes

### Co-op Campaign

1. The Gang Has a Stroke
2. The Gang Piss Each Other Off
3. The Gang Have a Mental Breakdown
4. The Gang Use Their Monkey Brains
5. The Gang Steal Ideas from Each Other
6. The Gang do Nothing
7. The Gang Beat the Main Game

### "Peer Review" DLC Campaign

1. The Gang Check Out Art
2. The Gang Argue
3. The Gang Make Amends
4. The Gang Beat Portal 2 Co-op

## Links

* Portal Series Playlist
* Portal 2 Playlist

## Characters

* Algtlas
* Poz-Body

## Trivia

* Portal 2 is the second game to be played on the channel
* Portal 2 is currently on hiatus
* The hosts are Algernon and Poznan
	+ In the co-op playthrough Algernon is playing as Atlas and Poznan is playing as P-Body
		- In the first few episodes, the characters were swapped, so Algernon played P-Body and Poznan played Atlas
* The boys played the PC version on Steam.