recursal/Fanatic-Fandom huggingface dataset:
Prefects

Prefects are like junior policemen, keeping order at school. In primary, they only have one rank. In secondary, they are split into different rankings: Prefect, Senior Prefect, Deputy Head Prefect and Head Prefect.

## Qualification

To qualify as a prefect, you must receive a teacher's recommendation by having good behaviour throughout the year.

## Equipment

The prefects in primary have a blue over the shoulder band, with the word "Prefect" in both Chinese and English, and a metallic cuff on the shoulder.

The secondary prefects wear a badge made out of copper, with their rank and a school badge on it. They also carry a small clipboard with Behavior Records on it.

## Behavior Records

Behavior Records are a way for the teacher and prefects to mark down both positive and negative behavior. This counts towards the end-of-year report cards. Prefects can also issue Behavior Records as slips, with green being positive and pink being negative. However, prefects issuing records are rarely seen. Prefects' behavior record slips are clipped onto a small black clipboard.

## Duty Times and Locations

### Primary

On-duty prefects usually patrol the Ground to Third Floors. Some prefects will also patrol on mornings, to ensure that no students enter their classroom before the designated time.

### Secondary

Secondary prefects work in two groups: Group A and B. Each group is usually led by two Senior Prefects, hosted by one Deputy Head Prefect, and report to one Head Prefect. Each group has a specific week on-duty, with different times. They usually patrol the Ground Floor, the Cafe Area on the first floor and the Fourth-Sixth Floor.

## Headquarters

Only the secondary prefects have headquarters - two rooms on the fourth floor. One is where the on-duty prefects equip themselves with their behaviour record clipboards, and one is for reporting to Deputy Heads.

## Prefect Meetings

Prefect meetings happen once every month, in Conference Rooms 2 or 3. These usually run for 35-40 minutes.
Titan (language)

Titan is the primordial language native to the Elemental Plane of Adamant. Due to the peculiar circumstances surrounding the plane and its celestial patron, titan has relatively few child languages and finds very little use outside of its home plane. Despite this, aberrations are fond of titan-derivatives, likely due to their chaotic and troubling nature.
Aether

The Aether (also known as the “seas of creation” or the “Aetherial Sea”) acts simultaneously as the location, material and namesake of the universe of Ha’ther.  Being an invention of the Elder Gods Aaphobim and Ysenna, the Aether is the unification of dimensionality and substance, otherwise known as the matterspace continuum.

It is both within and from the Aether that the Planes are made.

In form, the Aether resembles an infinite, dimensionally-unstable sea of spectral coloring.

Due to its religious significance (especially in the *Hymn of the Cosmos*) and due to its encompassing of all sentience, the Aether is often anthropomorphized. In the *Hymnal*, the Aether appears as a female deity named Ha'ther.

## Navigation

Wayfinding in the Aetherial Sea is an inherently difficult feat.

Most attempt to avoid Aetherial navigation; despite this, vessels can and have been built for extra-planar travel.  The most popular of these is the aethership.

## Inhabitants

Although the vast majority of life in Ha’ther is both born and bound to the planes, extra-Planar life is not unheard of.

Those familiar with Aetherial lifeforms often liken them to those of deep-dwelling waterborne species.
Tairin City

Tairin City is a vast metropolis on the prime planet of Ysenna. By far the largest city on Ysenna, Tairin ranks among the most populated cities in all of Ha'ther.

## Transportation

Due to the extreme size of the city, extensive public transportation services have been implemented across Tairin.

### Teleportation Circle Network

Tairin's iconic teleportation circle network spans across [x] of the [y] districts and relies on teleportation circle technology.

### Roads and Bridges

Though the traditional roadways of Tairin lie on the ground level, the extreme population density of the city tends to render these all but useless for any major distances. To combat this, extensive walkways have been constructed above the street level specifically for through traffic.

In the long term, the ever-stacking levels of roadways have blocked the streets from almost all sunlight.
Ignan

Ignan is a member of the Primordial language family.  Spoken mainly by inhabitants of Sohep, the phonology of Ignan is restricted to the sounds producible by fire elementals.  Ignan thus relies far more heavily on fricatives and voiceless stops than any other known language.

## Phonology

The phonology of Ignan is mostly shared with the other members of the Primordial language family.  Phonemes unique to Ignan are noted in bold.

### Consonants

Ignan famously incorporates rather rare consonants, such as
the bilabial implosive ɓ̥ and the lateral click ǁ.  To ease transliteration, these are often written as “p” and “q”, respectively.

### Vowels

  Close
  Mid
  Open

## Grammar

### Noun Declension

Being an active-stative language, Ignan places high emphasis on noun declension. Interestingly, Ignan features no single "patient" noun case, but instead divides the "patient" functionality between four more specific cases.

Below is the declension paradigm of Ignan *ithset* “brass” (a regular "-set" noun declension):

Below is the declension paradigm of Ignan a*phis* "deity" (a regular "-s" noun declension):

Below is the declension paradigm of Ignan *jot* "city" (a regular "-t" noun declension):

### Indirect Verbs

Ignan has a unique tendency to have implied or otherwise absent verbs. This occurs most often in titles and names, which may appear to be made of only nouns. In such cases, the nouns can be seen as analogous to adjectives.

## Lexicon

* Aphis (n): god or goddess; deity in general
* Gihidat (n): a beast of burden found in many regions of the Elemental Plane of Fire.
* Haset (n): face
* Hesht (n): ash
* Jot (n): city
* Ithset (n): brass
* Pashot (n): kingdom, empire

## Notes

The Ignan language is inspired by the languages of the Afro-Asiatic language family, namely Arabic, Egyptian and Hebrew.
Element

In Ha'ther, the elements are forms of matter considered to represent basic aspects of the Aether. Although there certainly exist elements with large varieties of these characteristics, the five most well-known are the *quintessenial elements*:

* Air: permeability (omnipresence)
* Earth: malleability (diversity of form)
* Fire: volatility (power)
* Water: fluidity (determinism)
* Adamant: strength (unyielding will)

The latter of these is often disregarded in the grand scheme of the elements due to its rarity after the Cataclysm.

The five characteristics represented by the quintessential elements are often known as the "Aetherial virtues" (though adamant's virtue is often substituted with "madness").
Djot-ten (plane)

Djot-ten (the Elemental Plane of Earth) represents the basic element of earth in most material planes.

The plane of Djot-ten is known to be an infinite expanse of solid stone and soil. Its mostly-uncharted depths are riddled with caverns and tunnels of both natural and unnatural origins; it is within these spaces that the humanoid inhabitants of Djot-ten tend to reside.

## Geography

As Djot-ten is one of the only planes to be almost completely solid matter, many are unaware of the incredible complexity of its design.

### Planetary Cosmology

Matter within Djot-ten is subject to the forces of gravity, just as in any other elemental or material plane. Since the majority of the plane is composed of evenly-distributed earth, relatively few locations exist where gravity has any meaningful strength or direction. These locations are often likened to the planets of material planes, with the vast expanse of earth equating to the void of space.

#### Jixal

*Main article: Jixal*

Sometimes referred to as the "Topaz City", Jixal (/dᴣixal/, from Terran: j’Xara; “Place of Topaz”) is both a planet and a unified city-state. Jixal is positioned within a gargantuan cavern, with its gravitational direction facing radially outwards; the city encompasses the entirety of the cavern.

#### Nem

*Main article: Nem*

Although it is not among the largest of planets, Nem is well-known for its place in Dwaven history. Nem's source of gravity is a boulder of colossal size and density, making it one of the rare planets to feature radially-inward gravity.
Sohep-ateph (efreeti)

Ishke Sohep-ateph, a deified efreeti more commonly known as simply Sohep-ateph, was the first ateph of Pashtep and (according to oral tradition) a direct and literal son of Sohep, the god of fire.  In his now-deified form, Sohep-ateph resides in (and acts as the planar avatar of) the Grand Hearth, acting as the right hand to Sohep himself.

Although Sohep-ateph fathered no legitimate sons, his throne was succeeded by his nephew, [name].

## History

### Celestial Age

In the nomadic days of the efreet, Ishke Sohep-ateph (known then as simply Ishke) acted as the leader of a small tribe in the Kashet.  As the Ashen Desert is remarkably inhospitable even for the Plane of Fire, the Ishke tribe was often described by outsiders as a doomed band of fools.

Even in those days, Ishke claimed to be a son of Sohep, using his name as a means of claiming divine right to power.  As legend has it, Ishke was given a vision by Sohep directing him to descend into the Kashet in search of “a grand river of creation”, from which he would forge an empire.

Whether by luck or by divine right, the Ishke tribe discovered [river], a river of molten bronze flowing through a highly defensible valley by the Abathid Sea.

Most literally forging his domain from the river, Ishke set his tribe to work on the foundation of Ja ba-Ithset, the now-capital of Pasha ba-Heshta.  Ishke took a new name for himself, Ishtep Sohep-ateph, and crowned himself as the ruler of the City of Brass.

### Reign as Ateph

As Ja ba-Ithset grew in size and in political power, Ishtep declared the nation an empire, naming it *Pasha ba-Heshta*, the Empire of Ash.  Declaring himself emperor, Ishtep took a new title: *Sohep-ateph Ishtep il-Amun Ja-ateph ba-Ithset*, which, in Ignan, literally means “Royal Ishke, Son of Sohep, Representative of the Gods, Herald of the City of Brass”.  This title would, in some form or another, be passed to all successive rulers of Pashtep.

In his honor, all rulers of Pashtep are known as “Sons of Sohep”, or Sohep-ateph.  This is often shortened to simply Ateph by non-Ignan speakers.

### Death and Rebirth

Despite his deification, the extinguishing of the Grand Hearth (an event known as the Cataclysm) claimed the life of Sohep-ateph. Remaining deceased for the entirety of the Dark Epoch, Sohep-ateph was eventually restored to life with the rekindling of the hearth.
Sot (plane)

Sot (the Elemental Plane of Adamant) represents the basic element of adamant when it appears in material planes. Sot is considered one of the five basic elemental planes, but represents by far the rarest of the five elements.

Early in the history of Ha'ther, Sot was considered an equal to Sohep, Djot-ten, Aphet and Ha'ala. It wasn't until the Cataclysm that the plane's patron avatar Sot (celestial) famously went mad; following that event, adamant has been largely excluded from the creation of material planes.
DRCMaliSenegalpunished

DRCMaliSenegalpunished is the second episode of **Africa Monster School.**

DRC is eating lettuce Sandwich, while Mauritania is in classroom reading a book and Mali is making an experiment.

African Union whistles to get them back in the classroom, punishing DRC and Mali. Mali is playing "pause challenge"

to make her free. African Union is doing Math to DRC, but he answered 24, Mali is the next one, but she answered 35,

Senegal is the last one, but he answered 41. African union is mad about it because their answers are wrong, punishing them.

## FREE TIME

Togo said "Bonjour", then Benin said "Salut". Benin is *Bottle Flipping,*Togo is scared about it, Ghana is ordering two snacks at the train station, but Western Sahara is in the jaw breaker, crusing Ghana.

## STINGER

Togo is climbing in a mountain. Togo doesn't know how to climb.
Ghana

Ghana, or Republic of Ghana, is a female/male character in Africa Monster School and the first country on screen to throw the ball.

Not to be confused with Karen, for the one after when she glew up in a black hole.

This country is Pro Ject's youtube profile picture. but Ghana is proceeded to close eyes,

anyway. She is always drawing herself, but she is not her. Pro Ject is putting a

"subscribe pro ject channel", with Ghana on it.

This country is with Nigeria, but she is playing Banana Split on Episode 7.

Ghana is ordering two snacks for Nigeria and hers,but Western Sahara crushed her.

## TRIVIA

Ghana is a character who is a female/male character. the other is Nigeria.

Ghana is n6e145.21th on it. the other is Sao Tome and Principe.

Ghana is now Karen at Episode 17.

## GALLERY

Ghana glew up.Ghana.Ghana throwing the ball to Benin.Ghana drew herself.Ghana orders two snacks.Ghana watching a TV show.Ghana is Karen
Drawing

Drawing is the first episode of **Africa Monster School.**

The first country was shown is Ghana. Togo is the country in the middle.

Benin catched the ball and it threw to Togo.

African Union is calling them for his students. Ghana, Togo and Benin is going

to the bus. The next one is they go to Niger, Nigeria and Cameroon.

Cameroon is holds the ball and so close to threw it to Niger and Nigeria.

The construction of the school starts, then African Union gonna start their first lesson.

## STINGER

Togo, Liberia, Djibouti and Mauritania were in the roof, because they have wrong drawings.
Mother

***“From the safety of her weird tank egg, Mother runs her tech startup. It takes a bold CEO to add a cannon to their office.”***
## Description

Mother is a commander who attacks from inside a tank. She can be unlocked at HQ level 7. Her ability allows her to spawn a pair of henchmen. Mother appears to be wearing a grey suit, with a black and purple cape. She has black hair and seems to be wearing yellow goggles/glasses.

## Strategy

* Mother has the highest health of all commanders and can be used to shield weaker troops, but this is not a good idea, because of her low damage and her ability.

* Placing Mother behind high health troops such as the tank and the gorilla can make her more effective. She will be able to spawn more henchmen and deal more damage to enemies.
* Mother can one-shot Troopers, but it takes multiple shots to kill troops with higher health, such as Pitchers and Bazookas

## History

* 26/08/2019: Plumber Van was released in the Soft-Launch release.
* Before the 17/9/19 update, Mother could be obtained from HQ 6.
* She is currently unlocked at HQ 7
Niger

Niger, or The Niger, is a male character in Africa Monster School. He was racist but others didn't

know that it is a racist. Not to be confused with Nigeria, who is voiced by TomMcGrath. He drew a souviet Niger, who is made by zombiedude245.

He is the fifth country who is on the screen.

Niger drew his flag, and put the drawing a "RACIST" word on it, African Union isn't mad, because Niger drew his flag.

He is a landlocked country in West Africa named after the Niger River before Nigeria and Niger Lake.

## TRIVIA

He is a racist,  but Nigeria doesn't care.

He appears at one of the stingers, "Rwanda's Mystery", when he is making a mystery digging for Rwanda.

## GALLERY

Niger.Niger runs with Nigeria because Cameroon is throwing the ball to them.Niger's Comic debut
Africa Monster School Wiki(rules)

**TL;DR**: Blocks are handed out after breaking the same rule thrice, or different rules four times, though this standard of blocking will change depending on the severity of the violation. Use common sense. Keep things appropriate. Don't do things people don't want to happen to them. Don't mess up pages and comments

As long as the rules are well understood by the users, this wiki will remain safe, peaceful and organized. This is the reason we have rules. Any violations will result in punishments depending on the severity of the violation, as well as the user's past accords.

Breaking any rule (either the first or second time) will prompt a staff member to leave a warning on your talk page. Warnings do **not** expire after a prolonged period of time, but if a warning was given erroneously, it can be appealed. Different staff members have different styles of moderation, so don't always expect a second offense to only yield another warning.

While every individual rule has a three-strike system to earning a block (e.g. vandalizing thrice), earning 4 or more warnings *in total* will also yield a block; after which, your warnings will be reset. Second warnings, however, will not be reset.

Block lengths are usually set to a minimum of one week and increase with every subsequent block.

Circumstances exist in which a staff member is prompted to skip warnings and immediately block the user. In most cases, this approach is restricted to troll accounts, vandalism-only accounts, and sockpuppets of blocked users. However, everything works on a case-by-case basis.

Any warning or block can be appealed. While warnings can be confronted on a staff's talk page, blocks can only be appealed on your talk page. Providing an understandable reason or apology will result in a shortened or removed block length most of the time. However, staff members hold the ability to deny and discuss any appeal.
Africa Monster School Wiki

**Welcome to the unofficial Africa Monster School Wiki!**
Yay! Another wiki is here! Catch up Morocco for being updated here. View the pages that are here. If you are new here, please read the rules before contributing.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderA Key EventPlaceholderA Crucial ItemThe First Episode

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central! or catch up Morocco.
Nigeria

Nigeria is a female/male character in Africa Monster School, the sixth country on screen and the hacker in Africa Monster School. She is hacking at Popular Wars, episode 4, because she is the African country had the MOST

    population and the RICHEST in Africa.  She is the impostor in episode 8, which

becomes Somalia, which is guessed by Ghana.  She is the one of the most recognizable sites is Zuma Rock, a 725m-tall monolith outside the capital of Abuja that’s pictured on the national currency and the largst oil reserves.

## TRIVIA

She is a male/female character in Africa Monster School. the other is Ghana.

She is the largest oil reserves in Africa. the other is Angola.

## GALLERY

Nigeria.Nigeria running with Niger that Cameroon will throw the ball to them.Nigeria Hacking.Nigeria's Hack.
Togo

Togo is a female character in Africa Monster School and the second one showed on the screen.

She drew a cat, but African Union punished her, to put her in the roof.

In DRCMaliSenegalpunished, she is saying "Bonjour" to Benin. Her land is

skinny, like Chile, but they are on a different continent. Benin threw the

ball to her when she is the "country in the middle" on Drawing. She was died,

that African Union called Ghana, Benin and her to make African Union's

students.

## TRIVIA

She was the 'country in the middle" when Benin and Ghana is playing with her.

Togo is a girl who decide to loves cats.

## GALLERY

Togo.Togo the country in the middleTogo drew a cat when she loves cats.Togo died when Benin is throwing the ball.
A'Kaschel Trader (background)

## Features

### Background Features

Eye for Profit: skilled haggling and appraisalRiver-Rider: ownership of a rowboat and related paperwork

### Equipment

One rowboat, one dock charter, 50 feat of hempen rope, one set of traveler's clothes, a pouch containing 15 gp

The [name] river has long been an artery of trade to and from A'Kaschel. Taking advantage of this, you have spent your days floating up and down the river, buying and selling wares of all sorts. You have a keen ability to find the best deals.

Your trusty rowboat has served as your transportation, storefront and shelter throughout your term as a trader. You're quite capable at handling it on the river, but you haven't necessarily taken it to sea.

**Skills:** Persuasion, Survival

**Tools:** Vessels (water)

**Languages:** One of your choice

**Equipment:** One rowboat, one dock charter, 50 feet of hempen rope, one set of traveler's clothes, a pouch containing 15 gp

## Feature: Eye for Profit

You've bought and sold goods in just about every river port across the land. As such, you have a strong ability to accurately appraise the gold value of artisan goods. Additionally, your line of work requires you to find the best deals possible; when haggling over prices, you have advantage on Persuasion checks.

## Feature: River-Rider

You are the owner of a small rowboat, worth 50 gp. This boat has a movement speed of 15 in still water and can carry a total of four medium creatures. You also carry the required permits to keep your boat docked at most river ports. To keep this up-to-date, you must pay 5 gp each month to the river port authority.

## Suggested Characteristics

(Coming back to this)

Personality Trait
 2
 3
 4
 5
 6
 7
 8

Ideal
 2
 3
 4
 5
 6
 7
 8

Bond
 2
 3
 4
 5
 6

Flaw
 2
 3
 4
 5
 6

## Variant: Ferryman

Rather than buying and selling goods, you might specialize in transporting people. Rather than captaining a rowboat, you gain access to a keelboat charter. The company which owns your ship will take care of docking permits, but you'll still need to pay dues (in the sum of 5 gp) per month.

**Skills:** Persuasion, Survival

**Tools:** Navigator's tools, Vessels (water)

**Languages:** None

**Equipment:** Navigator's tools, a wooden case containing a map of the river, paperwork for a keelboat charter, 50 feet of silk rope, a pouch containing 15 gp
Hitep II

Hitep II, born Hirath-ateph, was an efreeti native to the Elemental Plane of Fire and was the first Ateph of the Holy Pashtep (the second incarnation of Pasha ba-Heshta).  Hitep II is known for his religious zeal, as he was the first to recognize il-Habat Iq ba-Amun as the official center of worship for Pasha ba-Heshta, changing the Ateph’s title to a slightly more religious alternative (“Royal Hirath, Son of Sohep, Instrument of the Gods, Herald of the City of Brass”).
Celestial (language)

The Celestial language is the oldest language native to Ha'ther, though Primordial (a language originating from outside the universe) is known to be older.  Celestial was a construction of the Elder God Tsiskchem (appropriately nicknamed “the Linguist”) and was used by Ysenna to code Ha’ther.

Though also used as a verbal language, Celestial is a programming language at its core.  Child languages and derivatives of Celestial tend to be far more communication-oriented.

In creating the universe, an “open dialogue” was set up so that beings within Ha’ther could actively re-work the base coding of the universe.  This practice—known by mortals as “Magic” is done through the manipulation of the Celestial language, though this can also be simulated through the use of memetic sigils and staves.  (In order for an instance of the Celestial language to be executed as a program, the speaker must have access to the running dialogue.  This may be acquired genetically or otherwise learned; the access must also be requested through a process known as “casting”.)

Due to its inherent tether to the embodiment of the Aether, all planar entities are innately fluent in the language.  This has ensured that the language has undergone absolutely no changes since the dawn of Time (though mortal speakers have developed dialects and child languages of the original Celestial).

A modern, artificial revival of Celestial has surfaced as a substitution for magical notation.  This language, [name], is used by the vast majority of wizards, alchemists and the like to describe the manipulation of the original Celestial dialogue.

## Grammar

Celestial is an object-oriented language.
Gorilla

## Description

***“It's a building-targeting Gorilla with a GIANT wrench! Why did they make a wrench this big? What does he do with it? So many questions...”***The Gorilla is an Epic card with a tanky amount of health. You can use him to cover for other troops since he has such high health. It is unlocked at HQ Level 2

## Strategy

* You can use Gorilla first so he can attack buildings. After that, you spawn the splash damage troops behind.

You can also use the Coach first and then use the Gorilla along with the other troops with splash damage.

## Balance Changes(History)

* 26/8/19, he was released into the game when the game was Beta Released.

## Traits

 Damage
 DPS
 Attack Speed

Attack Range - Melee

Move Speed - Medium

Targets - Buildings
Fire Talisman

The Fire Talisman can be obtained from the Blowing Steam legend (1 time), from delta & lost chests and it can be bought at the Hotspring Shop. Like all other lost items it starts at level 5

## Item Stats

Enchantments increase the level of a stat the same way stars do (a level 15 damage stat could be a 10\* with a +5 enchant on damage or a 9\* with +6 on damage a 8\* with +7 on damage etc)

Cinderwisp: Debuff Damage and Ice Damage Taken cant be enchanted (a level 8 would have to be a 8\* and it cant go past 10 since thats the max star level)

Cinderwisp: Max Debuffs doesnt increase with star levels (a level 15 would have to have a +15 enchant on it and it cant go past 21 since thats the max enchant lvl)

Stats that never change: Summon: Cooldown (5s) Active: Cooldown (90s)
Morocco

Morocco is the eighth country on screen in Africa Monster School. She is a female

who plays Minecraft on Nokia in the fake episode 6.

He is the "female friends" from Mali.

## TRIVIA

She is a "dwao countries'. The others are Algeria, Tunisia and Western Sahara.

She is a North African Country didn't talk.

## GALLERY

Morocco.Morocco's comic before western Sahara in jawbreaker.
Plumber Hole

***“Caution! Plumbers with fat butts at work. Approach at your own demise.”***
Plumber Hole is an unlocked card in HQ 2, they are a single-target card. They have a melee range, meaning they can't hit opponents if they don't get too close to them(NO SHIT) They are little gnomes whose main weapon is a repair tool, they have a yellow hat and come out of an underground tunnel to attack their opponents. Up to 10 plumbers can come out of the hole.

## Description

* The plumber hole is white on the bottom and has a blue hatch. the plumbers themselves are gnomes wearing plumber outfits. These gnomes are known to come from the shadow realm, and their goal is to haunt the dreams of little girls across the globe.

## Strategy

* Strategically position your Plumber Hole, find a correct spot, and think of the troops an opponent will throw against you. As a tip, position your Plumber Hole on the lower parts along with some defensive support cards, you can easily beat multiple enemy troops.
* Add some support cards to help the Plumber Hole defend the base, it will help a lot.

* A master tip, position your Plumber Hole away from enemy attack, think smart thinking, the main defenses will help the defense, and the little Gnomes will arrive in combat to help their defenses.
* Not using Plumber Holes are also an amazing alternative, as this will free up space for more useful defenses such as cannon and mortar.

## Trivia

* The Plumber Hole are plumbers, as their name implies, and their characteristics also help to report this fact: their plumbing tool, and they come out from underground speak of the fact they are plumbers.
* The Plumber Hole's name may be a reference to the slang term "Plumber Hole," which is the buttocks of homosapeins whose occupations are of plumbers.
Rocket Truck

***“Deals long range, area damage to ground units. Side hustles as a grilled cheese sandwich food truck on weekends”***

## Description

The Rocket Truck is an epic troop, which can be unlocked at HQ 9. It is a yellow truck, with a silver grille and bumper, and has two large rocket launchers on the back.

## Strategy

* When placed behind troops like Shields, it can become quite effective, due to it's range.
* It can deal splash damage, which is useful in taking out hordes of troops.
* Keep in mind that it has a slow attack, and that it can become overwhelmed if left by itself.

## Balance Changes(History)

* 26/08/2019: Rocket Truck was released in the Soft-Launch release.

* 9/17/2019: Rocket Truck was changed from HQ 5 to HQ 9.

## Trivia

The rocket truck is known to serve as a grilled cheese maker on weekends, according to it's description.
Henchmen

## Description

***“Armed with tasers that slow and a strong desire to please Mother, they won't stop until you're toast. Burnt toast.”***
## Strategy

* This part of the page will be updated soon.

## History

* This part of the page will be updated soon.

## Trivia

* This part of the page will be updated soon.

## Traits

* This part of the page will be updated soon.
Satellite

***“Show that you mean business by pulling an object out of orbit and landing it on the enemy! Deals HUGE damage in a large area”***

## Description

The Satellite is a rare airdrop that can be unlocked at HQ 7. It can only hit ground units, but can be used to explode barrels and damage flying units. It is similar to the Arcade, but it deals more damage in a bigger radius

## Strategy

* Satellite can be extremely useful, if your opponents troops are clustered together. Because of it's giant radius, it can easily take out half of your opponent's defense.
* The Satellite can easily take out troops ranging from Troopers to Bazookas and Hotshots.

## History

* 26/08/2019: Satellite was released in the Soft-Launch release.
Crafting

\*\*UNDER CONSTRUCTION\*\*

Crafting is the primary way you will get stronger in SSRPG. It allows you to upgrade items, break apart items, fuse enchants, and mutate items.

## **Upgrade Item**

   Here you combine items to make other items. All recipes can be found in your Crafting Booklet.

## **Break Apart Item**

   Separates items from each-other. Can be used to revert what you have combined together. There is no loss in materials when breaking apart items. To separate multiple of the same item at once, the buttons on the side of the item you want to separate can be used.

The Break Completely button will allow you to further separate the items down to their core parts.

Trying to break apart an enchanted item will cost Ki. Doing so will separate the enchantment from the item instead of breaking the item apart straight off. This allows you to safely transfer one item's enchantment to another item via Upgrading or Fusing.

## **Brew Potion**

   Through the Brew Potion menu, you can brew different potions, containing up to two different materials. Depending on which materials you put in the Empty Bottle, different potions will be created. You may only have one potion at a time.

To create a potion when you already have one, combine them and you will get a confirmation message.

The Auto-Refill option will allow you to automatically refill the potion using the same materials as your current potion between loops. The potion is refilled automatically if you loop using the Ouroboros Stone.

## **Fuse Enchant**

    To Fuse Enchantments, put the item you want to Fuse Enchantments into in the middle and put three other items that have an enchantment level in the surrounding slots. What level the item will become depends on the level of Enchantment the surrounding Items have.

The percentage bar to the center item tells you how close you are to gaining an Enchantment level.

## **Mutate**

    Allows you to re-roll the Runestone effect of an item for example to change a runestone staff between A/D/dU/etc

also allows changing runestones into other runestones, (order is poison->vigor->Æther->fire->ice->poison) and non runestone basic items are changed into different non runestone basic items
B.I.G

## Description

* B.I.G is a Commander that deals multiple/different amounts of damage at a time or second. Save him for last, or behind the strong health units so he can do more.

## Strategy

* A smart strategy is to use those big units that can take damage while B.I.G goes in and does damage.

* You want to avoid using him first in attacks since he does have an ability, and you can only use it once. Therefore, use a troop with a good amount of health.
* You can also use the Laser to pierce through buildings. Use the Laser, Gorilla, and **B.I.G** to dominate your opponent.

## History

* 26/08/2019: B.I.G was released in the Soft-Launch release.
* He was changed to be able to be unlocked from HQ 7 to HQ 9 on 9/17/2019

## Trivia

* There appears to be an old man with an eyepatch and a mustache inside the B.I.G
Bazooka

***“Deals long range, area damage to both air and ground units - plus extra damage to buildings! Previously a world champion arm wrestler.”***

## Description

The Bazooka is a rare troop in Rush Wars. He appears to be wearing a blue shirt and a beige jacket. His hair and beard are white. He carries a giant bazooka on his shoulder.

## Strategy

* Since the Bazooka doesn't have as much tanky health, use Gorilla's in front so they can't take damage while the Bazooka's take out the defending troops.
* Because the Bazooka can do splash damage, he can easily deal with hordes of troops.
* When using Bazooka on defence, place him behind other troops. Bazookas have low health and can be easily taken out.

## Balance Changes(History)

* 26/08/2019: Bazooka was released in the Soft-Launch release.

## Trivia

* Bazooka's attack is currently glitched, as he does building damage to troops and troop damage to buildings.
Pitcher

***“Ex-baseball pitcher putting those throwing skills to good use! Medium range and best against groups of enemies. ”***
The Pitcher is a Common attack troop unlocked during the tutorial. She pitches grenades to the nearest ground enemy, dealing a medium amount of area damage.

## Description

Pitcher is a woman who sports a baseball glove. She has a yellow baseball cap and a yellow sport shirt, along with some black face paint near her eyes. She also has brown leggings.

## Strategy

* This part of the page will be updated soon.

## Balance Changes(History)

* 26/08/2019: Pitcher was released in the Soft-Launch release. She hasn't received any buffs or nerfs yet.

## Trivia

* This part of the page will be updated soon.

## Traits

* This part of the page will be updated soon.
Jetpacks

***“Fast moving, medium ranged and can fly over obstacles. Can't be targeted by certan troops or defenses. Blue hair is the new pink!”***

## Strategy

* Place Jetpacks where there are not many air targeting troopers or defence buildings to deal damage to thier buildings
* {Not Recommended}You could place a lot of them and destroy a base with  **No Air defences.**

## Balance Changes(History)

* 26/08/2019: Jetpacks we're released in the Soft-Launch release. They have not received any buffs or nerfs yet.

## Trivia

* Their description references the Archer troop from *Clash of Clans*, another Supercell game.
Hotshot

***“Eyebrow model by day, Hotshot by night. He moves fast and blasts anything in front of him. His shotgun doubles as a selfie stick.***
”
Hotshot is a Rare, shotgun troop. He deals a lot of damage, but doesn't have as much health. He targets air and ground which would be useful.'

## Strategy

* Use a **Tank** in front of Hotshot so their damage can stack. He'd be able to do a lot with a **Tank**.

## Balance Changes(History)

* Hotshot was added in the game the same day the game was released.

## Trivia

* This part of the page will be updated soon.
Heal

***“Heals your units with some sort of green energy... and a 5-step healing program! Expect more emotionally stable troops after use.”***

## Strategy

* Use the Heal when troops are getting low
* You can even use it at to your commander to heal so you can use the commander again without waiting for it to heal

## Trivia

* It's like healing spell in clash of clans
Troopers

## Description

***“Bread and butter of warfare! Attacks air and ground at short range. Cool under pressure, but watch out for grenades!”***Troopers are an unlocked card at the beginning of the game. They are a double-target card and has a slightly small range. If they are correctly positioned with any cards dealing damage in front, they can do a lot of damage to the opposing base. They have a blue band on their forehead, a brown mustache, a blue jacket and a gun.

## Strategy

* Place a tank card in front of the Troopers, they can do a lot of damage to the opposing base in this way. Plus you can beat enemy defenses faster with a damage card.
* In addition to helping a tank card deal major damage to the opposing base, they can also serve as a tank card. Since they are quadruple, they can tank damage easily, so a favorable option, is to place a lower life card behind the Troopers, which is an important strategy for dealing damage.
* 8 Troopers are already enough to destroy half of the opposing base without problems, protect some of these troopers to make a big attack, it doesn't even have to be a tank, just some support card by your side, believe me, killing **Shields** using Troopers is an easy task.
* They are also extremely helpful as a defense, when an opponent launches **Shields** to attack your base, Troopers are a perfect defense to counter them, so make sure you are using Troopers as a base defense, they work perfectly to this position.
* In addition to serving as a tank, attacking troop and defending troop, they also provide support for a precise attack or precise defense, ie, position an ideal attacking or defending troop and use Troopers at your side, they will be able to counter opponents troops more skillfully and easily. After more updates, we will update this wiki in a matter of strategies.

## Balance Changes(History)

* 26/08/2019: Troopers we're released to the game after the Soft-Launch release.
* 21/10/2019: Troopers were nerfed to have 3 of them instead of 4.

## Trivia

* They were inspired by ordinary soldiers in standard wars, very similar to ordinary soldiers in Boom Beach.

* Their weapons are similar to Nerf toy gun.
Teams

Teams are groups of up to 25 players that can chat, participate in domination, and contribute to team research. It takes 50 gold to create a team.

Creating or Joining a team requires you to be player level 3+.

## Instructions

The leader of the team can start team research by pressing the ‘team research’ button. They can then choose a defense. The research initially costs 200 gold to start and adds 50 gold to the price every time they start new research. After starting the research, members can donate 25 gold. This can be done a maximum of 2 times per member. Once 10 donations are received, the members who donated can claim the defense and place it in their own gold mine.

Team Domination is pretty much like war. You can queue up with 5, 10, 20 members.

Preparation day lasts for 24 hours which you will have to edit your given layouts and add defenses to make it as hard as possible for the opponent to get stars.

After the Preparation day passes and War Day arrives, you draft a specific amount of troops and using those troops you'll need to defeat as many bases as possible. If you run out of troops you can't attack anymore on the current War day.
Boxer

***“Briefly stuns enemies with each punch Enjoys a good brawl almost as much as a. soft bamboo tank top.”***

## Description

* This part of the page will be updated soon.

## Strategy

* Since the Boxer has quite a lot of health, it is advised to use Bazooka's in the back so they can take damage while the Bazooka's take out the defending troops.

## Balance Changes(History)

* This part of the page will be updated soon.

## Trivia

* He seems similar to El Primo from Brawl Stars.

## Statistics

 Health
 Damage
 Move Speed
 Attack Range
Cameroon

Cameroon is the seventh country who is a male country in Africa Monster School. He is a countryball in Central Africa. He is known to be *"Minimized africa"* because he has sea, mountains, tropical forests and Sahel desert in the North and the varied terrain and wildlife. Its inland capital, Yaoundé, and its biggest city, the seaport Douala, are transit points to ecotourism sites as well as beach resorts like Kribi – near the Chutes de la Lobé waterfalls, which plunge directly into the sea – and Limbe, where the Limbe Wildlife Centre houses rescued primates.

He drew a Mona Lisa in Drawing, Episode 1 but it has Cameroon's face on it.

## TRIVIA

He is with Nigeria, but they enemies that African Union will break-up their seats.

He is a French-English country who is voiced by Sam Lee.

## GALLERY

Cameroon.Cameroon in city.Cameroon's seat.Cameroon's cellphone broke.
Paratroopers

***“Drops two Troopers on the enemy. Hawaiian shirts and hairy legs falling from the sky - geronimo!”***
## Stratagy

* Paratroopers are known as one of the best airdrops in the game. They can be used to assassinate Morters by placing them behind the Morter. They are great as a cleanup card, as they can be placed to avoid enemy troops and go straight for the mines. Most bases have one mine that is undefended, so take advantage of that to put paratroopers to get a free star. They can also be split into separate lanes if the water is one lane long in width.

## Trivia

* Paratroopers are the only common airdrop you can receive from boxes.
* Paratroopers's level is the same as troopers.
Sneaky Ninja

## Description

The Sneaky Ninja is a rare troop in Rush Wars, and can be unlocked at HQ 9. He wears a white suit with a grey belt, and a blue bandanna. He holds a knife with three prongs.

## Strategy

* When used correctly, Sneaky Ninjas can cause a lot of damage to an opponents gold mine.
* He has low health, which means he can easily be swarmed by any troops once he becomes visible.
* A single Sneaky Ninja can take out a tank due to it's fast attack and the tank's slow attack.
* He is able to take out mortars without being targeted, as he becomes visible in it's blind spot.
* A good strategy is to distract other troops/defenses and to send in a Sneaky Ninja by itself. With the other troops distracted, it can take out an entire gold mine.

## Balance Changes(History)

* 26/08/2019: Sneaky Ninja was released in the Soft-Launch release.

* Before 17/9/19, he was unlock-able at HQ 4.
Bearman

***“Being raised by bears gives Bearman a unique perspective on life, but he never learned to talk so no one knows what it is.”***
 Description

Bearman is a commander in Rush Wars and can be unlocked at HQ 6. He appears as a muscular man wearing a furry cloak and a bear mask. He also has claws and sharp teeth

## Strategy

* Because Bearman has a melee attack, it is best to place him near the front.
* Placing him behind troops like shields can make him effective, but due to his health, he can be taken out easily by troops who deal splash damage.
* His ability allows him to take out clusters of low health troops, such as Troopers and Bazookas
* He can be easily overwhelmed by Henchmen or Plumbers

## History

* 26/08/2019: Bearman was released in the Soft-Launch release.
* You were able to unlock him at HQ 5, but this changed to HQ 6 on 17/9/19
Submerged

## NOTE

This is all fake, for anyone who thinks this is real, it is all fake, made up and something random I thought of when I was bored from playing surviv.io

## The Story

So here is the story of the Vat, and also big vat, There once was a boy, named Jill, he found a weird looking thing, (**Hydra Bunker**), He went inside, he ignored all the loot and stuff, he found a **Vat** with out a Player getting submerged, he was very thirsty, he needed water, he broke the water after many hits, after drinking, when he tried to get 2 more sips, he got pushed into it by the scientist, Mr. Hydromin, he fixed it right away, and now, he is stuck, every time you enter the Hydra Bunker, know that they are that boy, he had a clone machine, and made more with the boy, then, there was a big vat, which didn't have its design at that time, Mr, Hydromin cloned 4 more of him, those four went outside, got a **Sledgehammer** and broke the big vat, they all got in and stayed, the main one fixed it, and cleaned up the mess, and the Big vat turned into its 4 spike design, as we all know and love, so every time you destroy and Vat, think about that boy, you are just killing that boy, although he already might be died and submerged into the water, just think about him, one day, you might just become him and get inside the vat, although Hydromin was on the Surviv News, he went out of the hydra bunker, and got a fresh bite of air, if you read the whole think, thank you, and that, is the end of the story, also, Hyrdomin built the Hydra bunker, and Hydromin wears a lab coat (closest in game counterpart = **Arctic Avenger** (If I spelled it wrong idc, I like to call it that), Hydromin's real name was Toepitler (Weird Name). He died, so you never see him again, but, you can see the boy still getting submerged, that is the end of the story guys. Thx for reading the whole thing if you did!
PARMA initiative

It is a company which does many experiments, most notably human genetic experiments. It has multiple divisions within it, including a private military. The company often operates in the Pacific Ocean at very remote and even artificial locations.

The company is closely monitored by the UN and several human rights groups as of incident [REDACTED].

The FSTMS division: creates experimental biological devices. They are mostly testing with chickens, potatoes, and [EXPUNGED]. Dr. Spud Solanum is the head of the division.

PI DOE: builds structures and some devices. They are also like cleanup crews and clean up hazardous waste.

The military: due to the hazardous nature of some of their experiments, the UN has authorized the company to own a private military. The military personnel and assets are subject to transfer to the UN forces. There are multiple subdivisions within the force. Namely, the Army, Navy, Air Force, Special Forces, and Super Soldier Units, which are made up of "Survivers" that have been produced before or after the invasion of site [REDACTED]. (Armor is typically level 2 for normal soldiers and level 3 for SOUs. Super Soldiers wear any armor they choose but they also have access to armor with level 4 protection.)

The civilian security: they're like the military but only work at low-security areas. They typically wear police gear. (Level 1 helmet and vest) They are commonly thought to be the military but the actual military is more powerful.

PI DOAW (DOWD) (DAW): PARMA often tests experimental guns. Some members include former employees of Zipfactory. They helped design a better version of the Zip22.