Aestrid Karstaag

## Personality

Aestrid is quiet, calm, most of the time. However, she wears her heart on her sleeve. She openly cries, and shows other emotions such as anxiety and anger. You can easily read her like a book, and her body language is very expressive.

Aestrid may show stubbornness towards strangers, but tends to accept more easily with trusted friends and family.

Aestrid seems to make decisions out of the goodness of her heart, and has what you could describe a ‘bleeding heart’ (dangerously softhearted).

## Goals & Motivation

Short term:

Aestrid’s short term goal is to find society - after becoming lost in a storm.

Long term:

Aestrid wishes to settle somewhere - permanently, as well as make a new found family for herself.

## Physical strength

Aestrid has great strength, like other Frost Giants/Trolls. Its one of the great skills she has, being able to throw things around with ease.

## Speed & Agility

Aestrid, due to her size and weight, is not very fast nor agile.

## Endurance and Stamina

Aestrid, assuming she is pacing herself, generally has strong endurance and stamina. She often does not run, but in battle she may last hours before passing out from exhaustion.

## Charisma & Intelligence

Aestrid is not very charismatic, and has trouble forming words. She may have great ideas; but often cannot form the words for them.

## Combat ability

Aestrid has combat skill in using two-handed weapons. She does not prefer shields, but has the basics down on how to use them. Aestrid is mediocre at using crossbows.

## Skills

* Aestrid in her clan was usually the one building houses, however they made houses out of snow and ice, so she has great skill in that.
* Aestrid has skills in exploring and navigating the seas - as well as usage of ships / skiffs.
* She is a beginner in gardening, learning the skill as she came to Oracle.

## Drawbacks/weaknesses

Aestrid is not very fast nor agile in her movements. She is not very charismatic either, and takes time to properly explain ideas to others, even if the idea comes up fine in her head. She generally is not sociable, but she tries her best.

## Early Life

Aestrid was born to a clan of Frost Giants. Her clan is called Karstaag. She lived in the mountains of Jǫkullgarð - roughly translating to ‘Home Glacier’. Majority of the population of these mountains belonged to her race.  Aestrid is a middle-child of her family. Her clan heads - were her aunt and uncle-in-law. They had children as well - basically her family was big. Her parents are named Tyrfing and Yrsa. She has one younger sister, and two older brothers. In order of younger to oldest - Halla, Aestrid, Sokkolf and Thorvid. The heads of the clan are named Arfast (Uncle In-Law) and Vigdis (Aunt).

Aestrid only has known her clan - making very few friends outside of her home. Although she has been social with other clans during the big gathering once every year - she stuck with who she was familiar with. She got along great with her cousins and siblings.

## Recent life events

Aestrid had been training since a child - as the way was for her clan for battles. Her clan helped with various other clans in an alliance with protecting the mountains. Aestrid figured it was a full out war at this point - with how many battles there had been in her lifetime. Aestrid has had two coming of age ceremonies: One at thirteen, and the other comes when you have proved yourself a warrior. Aestrid’s first ceremony went off fine - she fought and took down a Crag Cat with a few of her other cousins without adult help. Her second one..is more recent.

Before then, however, Aestrid was one of the main apprentices helping around the clan. She wasn’t always useful - but she found that she had a knack for building with ice. She absolutely loved creating things with it - but small objects weren’t something she could handle and often broke her pieces. So, she stuck with igloo-building, being able to make houses out of the large amount of snow where they lived. Of course, this likely isn’t a skill she would use very often in Oracle, instead, looking to make wood carvings instead since it felt similar.

## Present life

Aestrid’s second coming of age ceremony was recent. The task varies depending on the warrior's skills - and the elders decided that Aestrid would have to take the head of a foul beast in a neighbouring country. It had been a beast said to be dwelling in the waters - thankfully near the shores. Aestrid had to take a ship over, and was able to kill it and come back. However, with her exhaustion, she had been unable to properly guide herself through a storm on the sea. Aestrid had found Oracle this way - passing through the barrier and finding that she had been stuck. Where she is currently sailing towards a nation, unknown to her.