KALISH

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The Kalish are a humanoid species, roughly the same proportion body-wise as Humans and Sebaceans, with orange hair and pale skin that is mottled in places in a repeating diamond pattern.

The Kalish body is highly efficient — indeed, the average member of the species only needs to eat ten times per cycle. These are food binges in which the Kalish will consume more than a Hynerian; the feasts are followed by a digestion period of increased body temperature. Kalish also have the ability to “shift their gravity centers,” allowing them to walk on walls and ceilings. Their relatively small and light veins and other internal body parts are somehow related to this ability.

Kalish cannot tolerate translator microbes and must learn the language of each new species they encounter. If severed, their limbs can be reattached without surgery. Kalish are especially susceptible to radiation; short exposure will destroy three of their internal organs.

It must be noted that most of the preceding information about Kalish physiology has been garnered from observation of one member of the species who was actually genetically engineered. It is not known which characteristics apply to the entire species and which were engineered into the subject. For example, other Kalish have not shown any difficulty in understanding English on their first exposure to it and thus may be able to use translator microbes.

Thus far, little is known about the Kalish society. However, it is known that the Kalish are highly intelligent and are especially adept in science, technology, and organization.

Unfortunately for them, the Kalish are also a conquered species under the thumb of the Scarrans, and are forced to be their conquerors’ bureaucrats, technicians and intelligence experts. They hate the Scarrans, and also the Charrids, another partner species of the Scarrans.

The Kalish do have a sophisticated underground resistance, which includes some genetically engineered Bioloids. Though Scarrans are usually credited with creating Bioloids, which are copies of life forms given certain tasks and abilities, it may be that the Kalish were behind the idea. At the very least, they have managed to create Bioloids without the Scarrans’ knowledge.

**KALISH SPECIES TRAITS**

• • +2 Intelligence -2 Constitution

• • At first level a Kalish get a +2 to two Knowledge Skill's these Knowledge Skill's may be Knowledge Skill's that the Kalish would not otherwise gain from their Character Class, or occupation, these Knowledge Skill's are considered class skills for that character.

• • Kalish get a bonus feat at first level.

• • Kalish have a base land speed of 10 meters.

• • Kalish have a sever weakness to radiation they suffer a -2 to any checks made to resist radiation, and any ill affects are doubled.

• • Kalish are incompatible with translator microbes and will die if injected with them. Kalish May select 2 additional languages at first level.

• • Kalish have a ability to heal quickly and heal naturally at twice the normal rate.

**KALISH BIOLOID TEMPLATE**

• • +2 dexterity

• • Kalish Bioloids can change their center of gravity by creating a small gravitational field. This allows them to stand, walk, or run on the walls, and celling. This also allows them to move normally in both high gravity, or low gravity environments.

• • Kalish Bioloids can produce a special radiation that destroys a Scarrans heat gland and brain within less than a few minutes of exposure though a Kalish Bioloids can only produce the radiation for two minutes a day. It causes a sever strain on the Kalish Bioloids to maintain the radiation burst the Bioloids must make a constitution check each round after the first. The check is a Fortitude Check TN is 10 plus 1 for each previous round the Fortitude Save TN for any scarrans or half Scarrans in the area is 20 if a Scarran or Half-Scarrans fail 5 checks in a row they die for every failed check the fort save TN increases by 2.

Level Adjustment +2