Archer (Fate/Crossover - Ragnvaldr)

**Archer** (アーチャー, *Āchā*) is the servant of ??? in the ??? Holy Grail War.

*"I'm ready for afterlife. Are you?"* - Ragnvaldr

## Profile

### Identity

Archer's true identity is **Ragnvaldr**, a man hardened in the freezing winds of the north, he is an outlander, an epitome of survival. Ragnvaldr knows all the tricks to stay alive, even in the most impossible of situations.

Ragnvaldr, born with the soul of the tormented, was destined to face relentless struggles in every step of his life. However, this very burden became the forge that shaped his physical strength and unrivaled iron will, akin to that of the gods themselves.
In his early years, Ragnvaldr enjoyed a balanced childhood in the Kingdom of Oldegård, blessed with the presence of both his parents. It was his father who imparted upon him the art of war, nurturing his martial prowess and preparing him for the challenges ahead.

As time passed, the winters in the north grew colder, and the summers became shorter, plunging the land into a state of deep hunger. In the face of this plight, a grown Ragnvaldr, alongside other brave men of Oldegard, embarked on a treacherous journey westward, in search of sustenance and riches to alleviate the suffering of their people. The sea stretched endlessly before them, and the horrors of the expedition took its toll on the weary crew. Amidst the gloom, their perseverance led them to the uncharted shores of Vinland, a dark and untamed continent steeped in the shadows of ancient deities and unfamiliar gods that Ragnvaldr had never heard of. Ragnvaldr survived, helping bring back the Cube of the Depths. The experience hardened him, teaching him some of the skills he would later need to survive.

During a hunting expedition, Ragnvaldr returned to his village, only to bear witness to his worst fears materializing before his eyes: The Knights of the Midnight Sun invaded Oldegård to take the Cube of the Depths, killing many members of Ragnvaldr's tribe in the process. This included Ragnvaldr's wife and child, Hilde and Björn. Now with a heart full of anger and a desire for vengeance, Ragnvaldr embarked on a quest to the Dungeons of Fear and Hunger, in order to take back the cube and exact revenge on the army's captain, Le'garde, for all the pain his people suffered during the invasion.

Though Ragnvaldr and his Oldegårdian peers have more primitive appearances, this is only surface-level; they are unsurpassed as merchants and sailors, in addition to boasting warriors known for being strong and brave. Indeed, the skillset, fearlessness, and general knowledge that make Ragnvaldr a valuable warrior in the dungeon seem to come from his life experiences as an Oldegårdian.

While Ragnvaldr's fate is unknown, the events of Fear & Hunger 2: Termina suggest that he survived his journey into the Dungeons of Fear and Hunger and lived on to become the greatest monster hunter the world had ever seen, as most modern people are unaware of the existence of supernatural creatures and see them as nothing more than fairy tales. It is also implied that Ragnvaldr at some point remarried and passed down some of his knowledge to his descendants, as his soul, skillset, and resentment towards Le'garde lives on in a possible descendant, August.

### Appearance

Ragnvaldr is a handsome man in his thirties. He is very tall, as Miro envisions him standing at about ~185cm (or ~6'0 in ft./in.), and very muscular, having a rather intimidating figure as a consequence. He has ginger colored hair and green eyes alongside two small scars on the left side of his face.

### Personality

Ragnvaldr is a man defined by his iron will, a will that has allowed him to struggle and survive no matter what hardships life forces upon him. Due to his upbringing at the cold lands of the North of Europa, Ragnvaldr grew up to be a powerful man, highly skilled at the art of survival. His experiences on the dark continent of Vinland would lead him to develop a deep hatred and trauma towards the supernatural, a scar on his being that would only grow larger with the death of his family at the hands of a mercenary group, who desired an artifact that Ragnvaldr and his companions had brought from Vinland.

In his S ending, after experiencing the horrors of the dungeon, Ragnvaldr would take a vow to exterminate all of the disgusting monsters that plagued the western world, a task that he likely took upon himself as a consequence of his previous life experiences with the supernatural and the realization of how malicious and corrupting the forces of the dark were upon the world.

Despite his intimidating figure, Ragnvaldr is surprisingly kind, being able to comfort and motivate others. In a similar manner, he is very intelligent and knowledgeable, despite often being compared to a barbarian.

## Abilities

### Skills

#### Class Skills

* Independent Action (A Rank): Ragnvaldr himself had survived long periods of time by himself, venturing to the Dungeon of Fear & Hunger and down in. And most importantly when he made his vow to exterminate all of the corrupted monsters and beings that plagued the dungeon and the rest of the western world. For him it is possible to stay in the world for about a week without a Master.

* Magic Resistance (C (B+) Rank): A skill that grants protection against magical effects. At this rank, Ragnvaldr can cancel spells with a chant below two verses. But he cannot defend against magecraft on the level of greater magecraft and Greater Rituals. But after using his Noble Phantasm, the skill's rank increases and is granted a modifier. Activating when Ragnvaldr uses his furred arm to block curse and dark magecraft.

#### Personal Skills

* Outlander (A Rank): Originating from the frigid lands of Oldegård, Ragnvaldr learned much during his childhood by his father who imparted the art of war, nurturing his martial prowess and preparing him for the challenges ahead in his life. And during an expedition with his countrymen to and inside the dark continent of "Vinland", experiencing the dark and untamed lands that were soaked in the shadows of ancient deities and unfamiliar gods he hadn't even heard about. But these experiences he endured rewarded him with much knowledge and skills learnt for his unknown future.

This skill is a composite skill that represents that of which he learnt as an "Outlander". From his time learning how to fight both man and beast, [Mind's Eye (True) - B+]. Then from his time hunting the darkened life of Vinland, [Arrow Construction - B+]. And lastly of the hardened man that came back to his home, [Valor - B+].

* Ultra-Violence (B+ (A) Rank): A skill that represents not only his goals for venturing into the Dungeon of Fear & Hunger, but a start of something new. After experiencing the horrors that lied within it, the Outlander would take a vow to slay all of the corrupted monstrosities that plagued the western world. Granting a bonus to Ragnvalder's attacks against monsters and those tainted by corruption.

Upon him absorbing the [Shard of the Depths: A Fraction of New Godhood], the skill will rank up from the leftover divinity stored within the Noble Phantasm. His physique will immediately begin to change, becoming taller, muscles more dense, and tough bear fur growing from his right arm. Acting as a pauldron and vambrace for it. And lastly, a direct upgrade to the skill's initial effect, Ragnvaldr's attacks now imbued with a purifying effect; causing greater damage and purification to those who have been corrupted by dark & malevolent forces.

* Soul of the Tormented (B (B++) Rank): Those born before and after the birth of the God of Fear & Hunger, were dispositioned with a type of soul by the time of their birth. Indicators of how one's personality and life will be like. Ragnvalder was born with a "Tormented Soul", those with such end up being physically stronger and a will that rivals the gods. However they are destined to struggle in every step they take in life.

Upon him absorbing the [Shard of the Depths: A Fraction of New Godhood], it strengthens the effects of the skill. Increasing Ragnvalder's strength and resolve to become more firm. While at the same time increasing the odds of struggle that he will face.

### Noble Phantasm

#### **Bogiblóta; "Cursed Bow"**

Bogiblóta: Cursed Bow is a short compact bow that was created and given to him by a friend who died in the Knights of the Midnight Sun raid on Ragnvaldr's village. Made from the darkened red wood that he and his fellow Oldegårdian's collected from their expedition in the dark continent of Vinland. After embarking to the Dungeon of Fear & Hunger for vengeance against one who led the knights, he would use his bow to fire iron arrows against the corrupted monstrosities roaming the dungeon depths. But seeking to increase his bow's power, Ragnvaldr found a mystical Hexen Table and made a connection to the Old God of human sacrifices, Gro-Goroth. Sacrificing lesser souls of the guards of the dungeon who had been corrupted by the darkness coming from its lowest depths. The Old God adhered to Ragnvaldr's request and cursed his bow with greater power, granting it the ability to harm spectral entities who were trapped and wandering the dungeon.

Upon Ragnvaldr absorbing the [Shard of the Depths: A Fraction of New Godhood], Bogiblóta will be imbued by the remnants of power and divinity that Ragnvaldr could and had obtained upon reaching Ma'habre, the City of the Gods, and seating himself on it's throne. Causing the noble phantasm to receive a rank-up and a modifier. Not only making the bow stronger and being considered a "pseudo-divine construct", but also granting it Ragnvaldr's purifying power, making arrows fired from Bogiblóta deal more damage against cursed and corrupted beings.

#### **Shard of the Depths; "A Fraction of New Godhood"**

Shard of the Depths: A Fraction of New Godhood is a Anti-Unit (Self)-type Noble Phantasm. Being a fraction of the Cube of the Depths, a magical artefact Ragnvaldr gained during his expedition in the dark continent Vinland, from dark worshippers of the God of the Depths. It was then stolen by the commander of the Knights of the Midnight Sun, who raided the Kingdom of Oldegård and Ragnvaldr's village to be used for his plan of ascension in the Dungeons of Fear & Hunger.

The cube itself functioned as a key for one to reach the City of the Gods, Ma'habre. So that they may make way to the old throne of which an Old God of the Sun once sat, and legends say for one to have reached the city and sat on its throne. They will ascend and become a "New God".

Ragnvaldr came for not only revenge against Le'garde but also the retrieval of the Cube of the Depths. In two particular timelines, Ragnvaldr had done either two things, the first had been killing Le'garde and retrieving the cube, but also making a vow to rid the western world of the corruptive monster of the dark. The second would be making it to the throne room, defeating the Dominating One, and then kill every monster in the dungeon before ascending to New Godhood as a "New God of Suffering".

Such is the Shard of the Depths, a representation of two/thirds of his ending acts of his legend. However, due to this class container specifically taken from the former end of his legend, he is unable to gain access to all of his divinity and power as a New God. But through the meddling of the Girl, a part of the cube was broken off and imbued with as much divinity and mystery of his legend as a New God and mortal legend it could handle.

Ragnvaldr is summoned with the shard on his person. But will only use it by either his Master's own command or if the situation truly demands it, as once used the effects are permanent unless he is resummoned. Upon using the Noble Phantasm, Ragnvaldr will begin to go through a physical transformation growing taller and slightly bigger with denser muscles, and particularly growing bear fur across his right arm. However the Shard of the Depths effects are most prominent across his parameters, class & personal skills, and primary noble phantasm. Receiving a rank-up and possibly a modifier or two. Which is all due to Ragnvaldr absorbing the remnants of mystery and divinity from both endings of his legend into himself, which empower and imbue various parts of his saint graph, making him more stronger.

## Trivia

* Ragnvaldr's name is made up of two Old Norse elements: regin meaning "advice, counsel", and valdr meaning "power, ruler". Putting it together, it could be phrased, "powerful ruler who gives advice or counsel."
* Interestingly, Ronn Chambara, the Tormented One, shares a similar meaning as Ronn is another variation of the name, Ron. Ron comes from the name, Ronald, which in turn comes from Raghnall, and in turn, comes from Ragnvaldr. Not only do they share this name similarity, but they also share the same soul type: soul of the Tormented.

## References

https://fearandhunger.fandom.com/wiki/Ragnvaldr

https://fearandhunger.wiki.gg/wiki/Ragnvaldr

https://forums.spacebattles.com/threads/summon-a-servant-mark-vi-the-dark-six-fate-fiction-servants-read-the-threadmarks-please.370875/post-95584984