recursal/Fanatic-Fandom huggingface dataset:
Samantha Hargreave

Samantha Hargreave is the recipient and either former or current owner of Daniel the chair.

## Description

Throughout Daniel's story, Samantha is shown to be dismissive of those around her and their feelings. When Daniel destroys part of her house, she acts incredibly petty by using the wrong name for Daniel to "get one on that stupid bloody chair." She continues this behaviour until she is eventually chairified by Daniel.

As a chair, Samantha is described as being a mahogany brown chair with a leather, stitched cushion. Over the next few decades, her brown will fade to white in a similar way to Daniel's.

## History

Not much of Samantha's history is given. Daniel is given to Samantha by her grandmother right before her death, and it is mentioned she has other family members who remain unnamed.

Upon receiving Daniel, Samantha was initially able to accomodate him. This lasted for two years until she left him alone for two weeks during a business trip and returned to a partially destroyed home. Out of spite and no logical reasoning, Samantha began to call Daniel by other names, which resulted in him destroying more of her house. Determined to get revenge on a chair, Samantha did not stop.

This finally ended when Daniel lit the car seats of her partner's car alight. Enraged, she berated Daniel with insults and different names, until she called him "Daniella."

It is suggested Daniel then turned Samantha into a chair.

## Alternatural Abilities

### None known

Samantha has shown no alternatural abilities, despite being a chair like Daniel.

## Characters

* Daniel
* Grandmother Hargreave
* Curator

## Appearances

* INANIMATE, ***A Chair Named Daniel***, (Part of Exhibit)

## Trivia

* Daniel's story is likely inspired by other tales of haunted chairs ([1] [2] [3])
* Names Samantha calls Daniel include;
	+ Josh
	+ Matthew
	+ Chris
	+ Arnold
	+ Daniella
* Daniel's display includes himself, a chair named Samantha, and a table between them with no known name or gender identity.
	+ The table is only there as the Curator thought two chairs by themselves looked weird.
	+ The table is regularly checked to see if its opinion on a name and gender identity is changed.
* Samantha is not a meme because she isn't cool.
* Only had one business trip within two years
* Her actions resulted in the destructoin of her partner's car
Old Bacchus Road Photographs

A variety of photos of the Old Bacchus Road including landscapes, structures, and people. Donated to the Mistholme Museum to free up space in the Roadhouse Manager's wall and promote the Old Bacchus Road.

One titled 'Simon and Anil' shows Simon Walcroft (right) and Anil (left) standing together.

One titled 'Tree' shows an enormous tree that is easily over 100 metres.

## History

Photos that were taken over a few decades to immortalise people's stories

## Characters

* Simon Walcroft
* Anil
* Roadhouse Manager

## Trivia

* Old Bacchus Road is likely based on stories of people taking impromptu road trips when depressed.
IRREVOCABLE

"IRREVOCABLE" is the first episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*. It is the series premiere as well as the first episode of Season 1.

Characters:

* Audio Tour Guide
* Zelda Chiswick (part of exhibit)
* Mary Chiswick (part of exhibit)

Exhibit:

* The Singleford Fairies

## A Welcome To The Museum

The Audio Tour Guide introduces itself and its role within the museum. This includes leading the user through a tour of the museum, as well as providing live and up-to-date commentary on exhibits upon them being approached. The Guide also suggests that the user should dispose of the Audio Tour Guide if it shows any signs of deviating from the intended tour programming.

## The Singleford Fairies

### Summary

The only exhibit in this episode is the Singleford Fairies exhibit. The Audio Tour Guide recounts the story of Zelda and Mary Chiswick, a pair of sisters who fabricate a hoax that supported the existence of "fairies, gnomes, and other assorted fae creatures" to ruin their mother's credibility. After the scheme escalates, Mary slips some of the paper cut-outs they used between two photos and reveals their lie. In an attempt to get back at her sister, Zelda accidentally murders Mary which reveals the existence of real fairies. The fairies revive Mary and the sisters take photos with them. The two sisters grow up, with Zelda haunted by the death of her sister until finally retelling the entire story on her deathbed.
Dom Guilfoyle

Dom Guilfoyle is the writer, producer, and lead voice talent of The Mistholme Museum of Mystery, Morbidity, and Mortality. Guilfoyle is a graduate of the Queensland University of Technology.

More information about Guilfoyle's theatre and creative arts background:

"Dom is a graduate of UQ’s Creative Arts program and QUT’s Technical Production. Having worked mostly in theatre in the past, Dom now works as a Sound Designer and Editor for Podcasts and other audio media; this includes the anthology fiction series *The Mistholme Museum of Mystery, Morbidity, and Mortality,* for which Dom is the sole writer, performer, and Sound Designer." — from the Queensland Shakespeare Ensemble website.
Witch

Witches are women who practice spells and magic in the Mistholme Museum's universe. They generally appear to stick together in covens.

## Alternatural Abilities

### Spells and Potion Making

Witches can perform spells and create potions. Aunty is shown casting spells using only her hands, and both her and Amina use a cauldron to make potions. As Aunty gathers large amounts of herbs, this is likely the main ingredient in spells and potions. It is not known if there is any other way to do these things.

## Characters

* Aunty
* Amina

## Trivia

* It seems to be that magic strength is inherited. This is suggested by both Amina being able to see through the wolf creature's illusions before she starts practising magic, and both she and Aunty becoming powerful witches.
* It is not known if anyone can become a witch or if it's related to bloodline.
* Witches study spells, potions, and magical creatures.
Mural Depicting the Sun

##### Physical Description

The mosaic built into the floor of this room depicts the sun, with glorious rays of light extending outward from the centre of the room to each of its edges.. All the colours and shades of light you’d expect to see are present, as well as a few you wouldn’t have expected but seem right now that you see them. It’s a lovely piece of work, elegant in its simplicity, depicting something that most people see every day in such a way that gives a renewed appreciation for the mundane and normal. The part where this mural doubles as an exhibit is that, at a random point during the day, it disappears, leaving behind a dull, bare, black tiled floor. The timing is random and unpredictable, but it will always happen once per day, without exception: the pattern will slowly fade, over the course of precisely eight minutes, until no trace of it remains. Then, the tiles will be cold and black for precisely eight minutes. Then, the colour will return, again, over the course of eight minutes.

##### History

*help us improve this wiki by providing history of this artifact.*

##### Trivia

*help us improve this wiki by providing trivia of this artifact.*
Unidentified Object

##### Physical Description

A triangular piece of wood with a knob on the end opposite the point. It is light brown in colour and would typically be found wedged under an open door, in order to keep it open despite any breezes or other outside interferences that might attempt to close it.

##### History

This object has been left in an opaque plastic container on a trolley in the staff-only area during the Lockdown, presumably abandoned by the staff member pushing the trolley when they left for the  nearest alternatural event shelter. It has not yet been identified or categorized, so its origin and properties might still be undiscovered or unpublished. The Audio Tour Guide does not yet have information about it in its system, but suspects it "is not like other door stops. It has a secret history and purpose, as Mysterious as it is Morbid."
INANIMATE

"INANIMATE" is the fourth episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

Characters:

* The Audio Tour Guide
* Daniel (part of exhibit)
* Samantha Hargreave (part of exhibit)
* Grandmother Hargreave (part of exhibit)
* The Man With a Voice Like Honey and Chocolate and Coffee all at Once (part of exhibit)
* Ivan Ivanovich (part of exhibit)

Exhibits:

* A Chair Named Daniel
* Something About The Lighting
* Ivan Ivanovich

## A Chair Named Daniel

Samantha Hargreave's grandmother gave her a chair named Daniel. Her grandmother insists she greets him every morning and every night and only refers to him as Daniel and uses male pronouns. While Samantha ignored her grandmother at first, the following morning she enters the room and immediately notices a bad feeling. After eating her breakfast, she finally gives in and greets Daniel for the day, immediately improving her mood. For the next two years, she continues doing this, until she is away on a business trip and returns to her house destroyed. Out of spite, she begins using the wrong name for Daniel, resulting in her house becoming more and more destroyed. This reaches a peak where Daniel sees Samantha with a partner and lights the car seats they are sitting on on fire. Enraged, Samantha berates Daniel with insults before finally calling him ''Daniella." It is implied Daniel turned Samantha into the chair now across from him.

## Something About The Lighting

### Summary

There is something about the room and its lighting that makes people recall a nostalgic event in their childhood. However, the memory has been changed so instead there is a man there. As the visitor's family notices them, they realise they are a stranger and are replaced by The Man, who claims their family as his own. His voice sounds like Honey and Chocolate and Coffee all at once. The memory then fades. Not everyone experiences this.

## Ivan Ivanovich

### Summary

The Soviet Space Program sent out a mannequin called Ivan Ivanovich into space alongside several animals. The trip was completely successful and saw the return of all of the occupants. However, two days after the return of the spacecraft, The Mistholme Museum received a transmission. It soon changed into a man speaking in Russian, claiming to be Ivan Ivanovich. Upon investigating in the museum's observatory, the technicians confirmed there was a spacecraft still floating out in space. With the help of the Curator, NASA and The Soviet Space Program worked together to save Ivan Ivanovich and did so just in time. However, when the shuttle landed it was revealed there was a mannequin identical to the first. At the museum, they received a transmission from Ivan asking where the rescue was. When the technicians looked, they saw a shuttle floating off into unreachable space with movement in the window. They received a final message from Ivan simply reading "I'm scared."

The USSR and USA's alliance collapsed immediately, and it was agreed that they would never speak of it. The second mannequin was decided to be put in the museum.
Dee

### Affiliation

Mistholme Museum (employed), Curator (boss), Head of Research (boss), unnamed workplace (previously employed), unnamed type of pet (previous owner)

## Appearances

### First Mentioned

SPIRALING

Dee is a Researcher for the Mistholme Museum hired due to her discovery of an Antique Radio Transmitter. Her real name and identity are protected.

## Description

The Curator described Dee as having an "investigative spirit and subconscious connection to the alternatural" which is why she was hired by them.

Before working at the Mistholme Museum, Dee's life is described as being completely unremarkable. She lived in a medium-sized city (unnamed), worked at a business (unnamed), had a pet (species unnamed), and a music-playing device (unnamed). However, it is noted by the Audio Tour Guide that if she did do anything remarkable, it would not have been marked upon.

## History

Before finding out about the numbers station, Dee lived a completely unremarkable life that she was happy with. One day, on her way to work her music-player stopped working so she tried to work the radio. Having never worked a radio before, she accidentally happened upon the numbers station.

After that, Dee became obsessed with the numbers station, until it eventually lead her to the Mistholme Museum. There, she found the antique radio transmitter and was caught by the Clockwork Mother. She was interviewed until the Curator interviewed and hired her at the Mistholme Museum as a researcher. Since then, she has continued to work at the museum.

## Appearances

* SPIRALING, ***The Antique Radio Transmitter***, (Part of Exhibit)

## Trivia

* Dee is one of the few people in the world who can hear the radio waves transmitted by the antique radio transmitter.
* She does not know how to work a radio properly.
* She is likely well versed in code cracking.
* Sufficient clearance is needed to talk to her.
Head of Research

## Appearances

* SACROSANCT, ***A Private Memorandum by the Head of Restoration***, (Mentioned)
* INITIATED, ***Briefing Agent Eagle***, (Mentioned)
* REBELLIOUS, ***The Hidden Wing***, (Mentioned)
* SEVERED, ***Glassway Expedition Report #2: The Void Beyond Glassway 419***, (Mentioned)
* UNFOLDING, ***Security Interview***, (Mentioned)
* INCONCEIVABLE, ***Retrieval Expedition Update***
* ORCHESTRATED, ***HOD Meeting***
* TROUBLING, ***Captured***, (Mentioned)
* HEEDLESS, ***Helping Research***
* ELABORATE
* OVERHEAD, ***Montgomery and the Guide***, (Mentioned)
* TAKEN, ***Deliberation***, (Mentioned)
* EFFUSIVE, ***Culmination***
Episodes

A list of episodes sorted alphabetically can also be found here.

### Season 1

* Episode 1, IRREVOCABLE
* Episode 2, NASCENT
* Episode 3, SPIRALING
* Episode 4, INANIMATE
* Episode 5, DESCENDING
* Episode 6, ELUSIVE

### **Season 2**

* Episode 1, ISOLATED
* Episode 2, NAIVE
* Episode 3, FALLEN
* Episode 4, INVIOLATE
* Episode 5, LOST
* Episode 6, TEMPTED
* Episode 7, RECURRENT
* Episode 8, ARTIFICIAL
* Episode 9, TORRENTIAL
* Episode 10, EVOLVING

### **Season 3**

* Episode 1, CONVERGENT
* Episode 2, OBEDIENT
* Episode 3, NECESSARY
* Episode 4, SENTIMENTAL
* Episode 5, EMPOWERED
* Episode 6, QUADRUPEDAL
* Episode 7, UNSEEN
* Episode 8, ELEMENTAL
* Episode 9, NEVERENDING
* Episode 10, CONFIDENT
* Episode 11, ENTRAPPED
* Episode 12, SACROSANCT

### **Season 4**

* Episode 1, INITIATED
* Episode 2, RAPTUROUS
* Episode 3, REBELLIOUS
* Episode 4, ENIGMATIC
* Episode 5, SEVERED
* Episode 6, OMNIVOROUS
* Episode 7, LINGERING
* Episode 8, UNFOLDING
* Episode 9, TIMELESS
* Episode 10, INCONCEIVABLE
* Episode 11, ORCHESTRATED
* Episode 12, NOWHERE

### **Season 5**

* Episode 1, TROUBLING
* Episode 2, HEEDLESS
* Episode 3, ELABORATE
* Episode 4, OVERHEAD
* Episode 5, TAKEN
* Episode 6, HORRIFIC
* Episode 7, EFFUSIVE
* Episode 8, REPENTANT
* Episode 9, SUBTLE
* Episode 10, INTROSPECTIVE
* Episode 11, DEVOTED
* Episode 12, EMPATHIC
SACROSANCT

"SACROSANCT" is the twenty-eighth episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality* and is also the Season 3 finale.

Exhibit:

* A Guillotine
* The Wish Engine

## A Guillotine

### Content Warnings

Death (Execution, Decapitation, Supernatural), Capital Punishment, Mob Violence

## Private Memorandum by the Head of Restoration

*help us improve this wiki by providing a summary or description of this scene.*
Room With Lighting

The Room with Lighting is a room within the Mistholme Museum. It is associated with Man with a Voice like Honey and Chocolate and Coffee all at once.

## Alternatural Abilities

### Nostalgic Memories

Something in the lighting makes some people recall a nostalgic event from their childhood. This can range to a family trip- such as camping or travelling, or even just a happy night. However, there is a man there that shouldn't be. Upon noticing the man, he looks at them, and their parents notice them as well. They are a stranger to their own family. As their family begins to panic and back away, the man approaches. Slowly, his face turns into yours. He reaches for you, claiming your family as his own. The man's voice sounds like Honey and Chocolate and Coffee all at once. The memory then fades or finishes.

## Characters

* Man with a Voice like Honey and Chocolate and Coffee all at once

## Trivia

* Not everyone experiences this with the lighting and some people experience it differently.
The Beast

## Relationships

### The Man With the Voice Like Honey and Chocolate and Coffee All at Once

The Man was friends with the beast when he was young. According to The Beast, he 'didn't fit in with her fancy family', and used to sneak out most days to play with it. However, his family didn't want The Beast around, sending hunting parties out after it. One day, he and The Beast agreed to run away together, but later The Man apparently changed his mind, returning to his family.

### Audio Tour Guide

After meeting The Audio Tour Guide, The Beast frequently calls it 'friend', though appears surprised when, in TIMELESS, The Guide refers to them as friends. At the end of season 4, The Beast betrays The Guide, by using its true name to control it, then killing Eagle and the Raptor Team.

### Eagle

The Beast travelled with Eagle, along with the rest of the Raptor Team, for many days, claiming to be leading them to The Curator. Eagle never started to fully trust The Beast, and was dismissive of the idea of it having had friends. In ORCHESTRATED, The Beast killed Eagle and the Raptor Team.

## Appearances

* ENIGMATIC, ***Encounter With the Beast***
* SEVERED, ***Walking With the Beast***
* OMNIVOROUS, ***The Beast Has Some Questions***
* UNFOLDING, ***Encounter***
* TIMELESS, ***The Beast's Origin***
* ORCHESTRATED, ***The Beast's Den***
* NOWHERE
* TROUBLING, (Mentioned)
* HEEDLESS, ***Mountain***
* ELABORATE, ***Arrival at the Summer Keep***, (Mentioned)
* HORRIFIC, ***First Round of Messages***, (Mentioned)
* EFFUSIVE, ***Collision***

1. ↑ TIMELESS
2. ↑ ORCHESTRATED
Security Department

The Security Department of The Mistholme Museum is a location and a department of staff. They deal with anything to do with security within the museum.

## Involvement

The Security Department has access to "security mechanisms well beyond State-Of-The-Art" in some of the exhibit rooms.

## Staff

* Head of Security
* Clockwork Mother
* Officer Brookes

## Appearances

* NASCENT, *Clockwork Girl* (Exhibit)
* SPIRALING, *Antique Radio Transmitter*, (Mentioned)
* DESCENDING, *Cursed Doubloon* (Mentioned)
* NAIVE, *The Stables*, (Mentioned)
* LOST, *A Clockwork Mother* (Exhibit)
* ARTIFICIAL, *An Unidentified Object* (Mentioned)
* TORRENTIAL, *A Skeleton* (Mentioned)
* EVOLVING, *Patronage Department* (Mentioned)

## Trivia

* Sometimes people in the Security Department get to see exhibits before they're released to the public.

## References

1. ↑ DESCENDING
2. ↑ ARTIFICIAL
Alternatural Event Shelter Replica

A perfect replica of an Alternatural Event Shelter that has been put on public display to normalise its existence.

## Description

A perfect replica of one of the Museum's alternatural Event Shelters with none of the protective measures that real ones have.

The Alternatural Event Shelters can be described as "cramped," "cosy," or "efficient." Either way, there is not much space available. The main room has a table to eat or play games at, and enough space for everyone if they are patient. Slightly to the right, there is the kitchen with a microwave and a freezer with enough ready-made meals to last fifty people a year. The sleeping quarters are filled with enough bunk beds for the maximum capacity. The bathroom is rather generic with a toilet, shower, and mirror where they can "remind themselves who they are, that they really exist, and that the experience they are going through is real and not some sort of unending waking nightmare."

## History

It was built for use in Staff training exercises but has been placed in a publicly accessible area so that the existence of these shelters can be normalised in the minds of Museum patrons.

## Characters

* Patronage Department
* Patrons

## Trivia

* It is beneficial for patrons to be familiar with the Alternatural Event Shelters in case of a lockdown
Skeleton

### Source

Nick, anonymously delivered to the Museum (presumably by The Children) together with a detailed account of its origin

##### Physical Description

The Skeleton is vaguely human in shape, perhaps the size of a child with some unusual differences. The eye sockets are slightly larger than the average human, the teeth are longer and pointier, and the limbs longer proportionately. DNA testing has proven that the skeleton belonged to Nick, and he lived- in some fashion- for several years past the events that led to his transformation. It is mounted on a stand, that is currently standing in the Staff Only area of the Museum.

Among Mistholme Staff, this skeleton is in fact quite possibly the most controversial exhibit in the entire Museum. In the view of some Museum Staff, putting this exhibit on display would effectively be doing the bidding of an organisation they don’t understand, who are at the very least rather unpleasant in their methods. In the end, The Curator declared that the exhibit would go up, because in their view refusing to do so would be an unacceptable act of editorialisation and bias. It is on display in the Staff Only area for the time being, as the Research and Security Departments continue to run as many tests as they can come up with to make absolutely certain that The Skeleton isn’t a threat to the Museum or its patrons. They haven’t found anything yet, but it's expected they’ll continue to do so for as long as they can, to keep it away from the Public areas. In all likelihood, it will go up eventually, and become a standard part of the tour. But the fact remains, that this exhibit exists because The Children wanted it to and wanted patrons to know.

##### History

***Help us improve this wiki by providing a summary or description of this artifact and exhibit.***

##### Trivia

***Help us improve this wiki by providing a summary or description of this artifact and exhibit.***
Merrick

Merrick was a crewmate on the Helena Fortuna.

## Description

Merrick is described as a "boy" by Thomas Banks implying he was younger.

During his time on the Helena Fortuna, he repeatedly mentioned the sky and how it was wrong, suggesting he was obsessed or anxious about the night sky.

## History

No history is given for Merrick other than the fact he has been working on the Helena Fortuna for several years.

During the exhibit, Merrick points out that the sky is wrong but is dismissed by Thomas. Later, he obsesses over it to the point that Saunders gets annoyed and throws him overboard, killing him.

Later, Thomas realises that Merrick was right.

## Appearances

* DESCENDING, ***The Helena Fortuna***, (Part of Exhibit)

## Trivia

* Merrick is the first man to die on the Helena Fortuna
* Based on missing ship myths, usually centred on the Bermuda Triangle.
	+ Examples include Carroll A. Deering, Mary Celeste, or Rosalie.
Springheeled Jack’s Costume

An artwork of the 'real' Springheeled Jack.

The outfit of Springheeled Jack: the world's first superhero.

## Physical Description

A mannequin dressed in black fabric, with a cowl atop his head, claws on the fingers of its gloves, and strange mechanical boots on its feet, which utilise a complex internal set of springs to significantly increase the speed and jumping ability of the wearer. Joining the ends of the sleeves to the waist area of the shirt are strips of cloth which are intended to function as wings when the wearer spreads their arms.

## History

Made and worn by Jacques. He made it with the intention of striking fear into those who attacked or harrassed women in London. The needles used for his gloves were stolen from his mother, and Jacques made the shoes himself.

It eventually caused his death when he jumped out of his window half-dressed and fell to his death.

When the outfit was by police after Jacques's death, they kept it in storage due to its bizarre nature. Eventually, it was recovered and made its way to the Mistholme Museum as an exhibit.

## Characters

* Springheeled Jack
* Jacque's mother and father

## Trivia

* Spring-heeled Jack was a popular urban legend in the Victorian era.
Horned Boy

The Horned Boy, whose name has been lost in time, was the previous owner of the Horn That Grew From the Head of a Boy.

## Description

The boy is described as being a physically normal child except for a 9.6 inch ornate horn that grew from the centre of his forehead. The horn is compared to that of a narwhale or unicorn's horn. Supposedly, he was chained up on multiple occasions.

The boy's personality is described as being "'touched', with a dreamy disposition and a predilection for silence." Later, during his time in the wilderness, the boy is also described as being "mute." It is not clear if this is due to a mental disability or if this is the boy's personality.

During the time the man's leg was broken, the boy's horn supposedly grew back and was even longer and more beautiful than before. It was supposedly sturdy enough to defend himself and the man from wildlife. He was also described as "fearsome and cunning and entirely at home in the wilderness." Drunks who supposedly saw the boy in the wild described him as being "wild-eyed."

## History

The boy was born with a horn in central Europe some time ago. During his birth, his mother died. A man suspected to be his father began to travel with the boy to profit off of his deformity. Depending on the mood of the crowd and the mood of the boy, he would spin different stories about the boy. This continued for some time until the man and boy travelled to a mining town.

Recently struck with death, the superstitious town blamed the boy. A fight broke out as the man and the boy tried to leave. The man claims a man was accidentally impaled on the boy's horn, snapping it off. The town claims that the man stabbed someone in the heart.

Either way, the man and the boy escape from the town. As they're escaping, they cross over an icy lake that breaks and takes their cart into the water. The man and boy manage to escape, but the man's leg is broken. Together, they managed to find a cave to find shelter together where the man then berates the boy for ruining everything.

The man then claims the boy began hunting fish for the two of them to survive. During this time, the boy's horn begins to grow back even larger and more beautiful than it was originally. When spring comes around and the man's leg heals, the two part ways with the boy offering his old horn as a parting gift. After that, the man returned to society, this time telling stories of the boy. Supposedly he made a much larger profit off these stories and encouraged other drunks to tell stories of the boy.

The mining town claims to have found a boy's skeleton in a cave after the winter. The boy's skeleton was picked clean and had a hole in the skull, suggesting the man cannibalised the boy and stole his horn. The town has since closed off the cave to protect itself from evil.

## Appearances

* SPIRALING, ***The Horn That Grew from the Head of a Boy***, (Part of an Exhibit)

## Trivia

* Possibly inspired by freak shows and cutaneous horns or legends related to them. (Content Warning for diseased/tumored skin.) Also has some connections to wild children myths.
Clockwork Girl

> *...A girl made of brass, whose features were clearly crafted with love. If you examine the seams between the segments of her body, you will observe that her insides are filled with incredibly intricate clockwork mechanisms and workings- however, they are quite still. The girl has not moved, and her mechanisms have not ticked, in many years.*
>
>

The Clockwork Girl is an exhibit and person housed at Mistholme Museum and is the daughter of the Clockwork Mother.

## Description

The Clockwork Girl is described as being made of brass with "features were clearly crafted with love." If the viewer were to look between her joints, they would see she is full of clockwork mechanisms. However, her clockwork has not moved in "many years."

The Girl and the Clockwork Girl are both described as being "A wonderful, vibrant, joyful girl” with a spark of life in her eyes.

## History

The original human girl lived with her only family member, her mother, until she eventually died of a "wasting illness." While originally her mother had been focused on curing her illness, she instead began working on a mechanical version of her daughter.

After many attempts and failures, her mother finally succeeded in recreating her daughter's spark. However, by now she had already begun dying from age. To take her place and care for her daughter, the mother created a perfect copy of herself called the Clockwork Mother. When the original mother died, the Clockwork Mother made another copy of herself, to ensure that no matter what, the daughter would always have someone to care for her.

It seemed, however, that the Clockwork Girl was too perfect of a replica of her original self. Not unlike before, she began slowly dying again, despite both of her mothers' best efforts. And, just as before, her heart eventually stopped ticking. One of the Clockwork Mothers decided to try and make another daughter, while the other carried her body around the world to try and fix what was wrong with her.

Ultimately, the Clockwork Girl ended up in the Mistholme Museum and is awaiting someone to fix her.

## Characters (Exhibit)

* Herself
* Clockwork Mother
* Curator (Briefly mentioned)

## Appearances

* NASCENT, ***A Clockwork Girl***, (Part of Exhibit)
* LOST (Mentioned)

## Trivia

* The Clockwork Girl is the first exhibit to be a person
* One of the Museum staff theorises that "perhaps the missing ingredient was a Mother’s True Love."
	+ He was disciplined for this remark.
Dustpan and brush

> *Some stick-in-the-mud higher-ups have raised a bit of a kerfuffle over what they referred to as "a gross misuse of a powerful and potentially dangerous alternatural Item" but they quieted down quite a bit when they learned just how much money the museum stood to save on cleaning staff.*
>
>

A dustpan and brush with "surprisingly sharp bristles" that sweeps seemingly on its own accord.

Currently works in the Museum to clean its floors.

## Alternatural Abilities

### Cleaning

The dustpan and broom can sweep and clean up completely unassisted. This includes sweeping up humans and animals within a 1.86 metre radius from the brush.

## Trivia

* The dustpan and brush have murdered animals
* While higher-ups originally "raised a bit of a kerfuffle" on using the dustpan and brush to clean, apparently they were quieted down when they realised how much the museum could save on cleaning staff.
Kelpie

A Kelpie is a horse that lures people onto its back before drowning them in deep water.

## Description

The Kelpie is a typical-looking horse that lives in deep waters.

## Alternatural Abilities

### Lives Underwater

Kelpies naturally live underwater and emerge once they have spotted a victim to drown.

### Luring

The Kelpie can lure victims onto its back to drown them in deep water. This lure notably affects the Audio Tour Guide.

## Trivia

* During Lockdown a kelpie escaped from the Stables and lives in the Fountain. It attempts to drown The Visitor but is barely stopped by the Audio Tour Guide.
* Despite drowning people, it does not seem to be actively aggressive as The Visitor can simply walk away from the Kelpie.
* Kelpies are from Scottish folklore.
Francis

Francis, whose code name is Eagle, is the head of the Raptor Team, whose goal is to traverse Glassway in Shelter 601 to find the Curator.

## Appearances

* INITIATED, ***Briefing Agent Eagle***
* RAPTUROUS, ***Retrieval Team Raptor Deployment***
* REBELLIOUS, ***Raptor Team Expedition: End of Day One***
* ENIGMATIC, ***Encounter With the Beast***
* SEVERED, ***Walking With the Beast***
* OMNIVOROUS, ***The Beast Has Some Questions***
* UNFOLDING, ***Encounter***
* TIMELESS, ***The Beast's Origin***
* ORCHESTRATED, ***The Beast's Den***
* NOWHERE, (Mentioned)
* HORRIFIC, ***The Library***, (In Guide's Imagination)
TROUBLING

"TROUBLING" is the forty-first episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*, as well as the premiere of season five.

Exhibit:

* A Pair of Antlers From an Irish Elk

## Concerns

*help us improve this wiki by providing a summary or description of this event.*

## Captured

*help us improve this wiki by providing a summary or description of this event.*
The Mistholme Museum of Mystery, Morbidity, and Mortality (disambiguation)

Disambiguation page for The Mistholme Museum of Mystery, Morbidity, and Mortality (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* The podcast itself (does not yet have a wiki page)
* The in-universe location
* Front Page of this Wiki
Tabitha Greer

> "We don’t know how long Tabitha roamed, a ghost with no home to haunt."
>
>

Tabitha Greer was a resident of Harlow's Glen and the previous owner of the lantern.

## Description

Tabitha is shown to be a traditional woman of the 70s who worked from home and cared for her husband. When Harry dies, she is shocked but pushes on when her life is threatened. She is willing to kill to survive and continued living for an unknown number of years after leaving Harlow's Glen.

## History

Assuming Tabitha is 20-30 when she moved to Harlow's Glen, she would have been born in the 1940-1950s.

She marries Harry, which she describes as the happiest day of her life.

In the 1970s she moved to Harlow's Glen with Harry and became an official resident. Unknown to her, one of the conditions of Harlow's Glen was that they were to never leave the town unless it was necessary. And, if they were to do so, they were to stay close to the lantern at all times. She learns of this when Harry leaves for work the following morning and Martha revealed that he died.

When they returned home, Tabitha witnesses Martha's death and runs to her garage. There, she locks herself in her car and is forced to run over the President of the Homeowner’s Association. With his body still on the hood, she drives through the garage and then through the gates of Harlow's Glen. As she drives away, she passes the corpse of her husband.

Afterwards, she keeps the lantern close to her for an unknown amount of time. Somehow she came to learn of the Mistholme Museum and walked directly into the Curator's office to tell her story. There, she dies and crumbles to dust.

## Trivia

* Tabitha's story is likely inspired by suburban gothic media.
HEEDLESS

"HEEDLESS" is the forty-second episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

Exhibit:

* A Desk Fan

## Mountain

*help us improve this wiki by providing a summary or description of this location.*

## Helping Research

*help us improve this wiki by providing a summary or description of this event.*

## A Desk Fan

*help us improve this wiki by providing a summary or description of this artifact and exhibit.*

## The Consultant (part 1)

*help us improve this wiki by providing a summary or description of this event.*
RECURRENT

"RECURRENT" is the thirteenth episode of The Mistholme Museum of Mystery, Morbidity, and Mortality.

Exhibits:

* A Chest of Drawers
* A Mirror
* A Crystal Skull

## A Chest of Drawers

This is an antique chest of drawers, it’s the sort of antique that looks like it could be passed down for generations, but you are unlikely to find any changes of clothes or knick-knacks. Because inside each drawers of this chest of drawers you will find *[audio tour guide starts breaking down]* the drawers in this chest of drawers you’ll find the chest of this chest of drawers you’ll find inside this chest chest inside drawers inside your chest your chest find in chest you’ll find your draw draw draw draw draw *[gibberish overlapping parts of the audio tour guides signature intro]*.

The audio tour guide reboots and it says that the information regarding this exhibit has been corrupted and hopes you weren’t too excited for that one.

## A Mirror

*help us improve this wiki by providing a summary of this exhibit and its related story!*

## A Crystal Skull

*help us improve this wiki by providing a summary of this exhibit and its related story!*
Patronage Department

The Patronage Department of The Mistholme Museum is both a location and a group of staff members. The Patronage Department is responsible for "all patron-facing aspects of the Museum’s operations" such as design and upkeep of exhibits or control and monitoring of Alternatural Event Shelters.

The Patronage Department as a location is the base of their operations and a staff-only area.

## History

The Patronage Department came up with the idea of the Audio Tour Guide.

## Appearances

The Audio Tour Guide as a narrator will not be included as it narrates in every episode thus far.

* IRREVOCABLE, *A Welcome to the Museum* (Mentioned)
* ISOLATED, *A Lantern* (Mentioned)
* NAIVE, *A Replica Alternatural Event Shelter* (Mentioned)
* INVIOLATE, *The Fountain* (Mentioned)
* INVIOLATE, *Changeling* (Mentioned)
* ARTIFICIAL, *Unidentified Object* (Mentioned)
* ARTIFICIAL, *A Box* (Mentioned)
* TORRENTIAL, *A Skeleton* (Location)
* EVOLVING, *The Patronage Department* (Locoation)

## References

1. ↑ EVOLVING
2. ↑ NAIVE
3. ↑ IRREVOCABLE
Blue-Ringed Octopus Figurine

##### Physical Description

A medium-sized blue ringed octopus figurine in a medium-sized tank of water. At 15 centimetres from arm to arm, this figurine is indeed a perfectly medium-sized example of the species, this is a species that really does punch above its weight. Real blue-ringed octopuses are typically found only in localised coastal regions but figurines like this can be found wherever there’s cheap plastic to spare, and may never come anywhere near the ocean.

##### History

***Help us improve this wiki by providing a summary or description of this artifact and exhibit.***

##### Trivia

Blue-ringed octopuses are the world's most toxic marine animals. There are many stories about Fish People, probably dating back to H P Lovecraft's *The Shadow Over Innsmouth* as the origin of this trope.
Mother and Father Chiswick

The mother and father of Zelda and Mary Chiswick. Featured in Singleford Fairies as victims of their daughters' pranks.

## Description

Mr Chiswick was described as being a busy man who held an important role in the village. To make up for the little time he could spend with his children, he showered them with expensive gifts in exchange for their love. It is implied he is the breadwinner in the family.

Ms Chiswick is described as being a fussy and loving mother who primarily cared for the children. She was also "superstitious to a fault" about the stream that ran behind her house, which is later confirmed in the story to be a reasonable concern.

Both parents were shown to be lenient towards their daughters and loved them dearly.

## History

No history is given to the parents other than they were wealthy, lived in Singleford England, and were alive during the early 20th century.
Guitar of the Man Who Met the Devil at the Crossroads

### Effects

possible control over life and gifts the player with perfect music playing skills

### Source

purchased by Johnny Samuels as a regular guitar

### Appears in

NASCENT

> *Here we have a fairly typical looking 6-string acoustic guitar. While it may look a bit old and tatty, it actually is in quite good condition for being close to a century old. It is, physically speaking, identical in every way to how it was on the fateful night in the early 1930s, when its owner handed it to a tall dark man at a crossroads.*
>
>

Known to have been owned by Johnny Samuels, this 6-string acoustic guitar is described as being incredibly worn but impervious to further weathering, appearing to be nearly 100 years old but still "identical in every way" to how it looked when Johnny Samuels purchased the guitar.

## Alternatural Abilities

The guitar's alternatural abilities were likely imbued in it by the Man with a Voice like Honey and Chocolate and Coffee all at once as part of the bargain he proposed to Johnny Samuels in the early 1930s.

### Control over Life

The guitar appears to have been connected to Johnny Samuels' life as shortly after the strings of the guitar snapped, Johnny either "disappeared" or died. It is also implied that when Johnny played the guitar, it resulted in the death of Flatshoe Hap.

### Musical Perfection

No matter who plays the guitar, it performs beautifully.

## Characters

* Johnny Samuels
* Flatshoe Hap
* Man with a Voice like Honey and Chocolate and Coffee all at once

## Trivia

* Currently in the "items related to urban legends with more than a grain of truth to them”
* Inspired by the legend surrounding American blues guitarist, singer, and songwriter Robert Johnson.
Curator

The Curator of the Mistholme Museum of Mystery, Morbidity, and Mortality is the highest authority within the Museum. They are also shown to have great influence outside of the museum.

They have a cat, which roams the Museum freely.

## Relationships

### Clockwork Mother and Clockwork Girl

When the Clockwork Mother found the Mistholme Museum and found they could not help her daughter, the Curator suggested that her daughter stays in the museum to preserve her spirit.

### NASA and Soviet Space Program

The Curator appears to be well respected by both companies, and made them form an alliance after a brief conference call.

## Appearances

In all appearances, The Curator is only mentioned.

* NASCENT, ***Clockwork Girl***
* SPIRALING, ***The Numbers***
* INANIMATE, ***A Chair Named Daniel***
* INANIMATE, ***Ivan Ivanovich***
* ISOLATED, ***Lantern***
* ARTIFICIAL, ***A Box***
* TORRENTIAL, ***A Skeleton***
* EVOLVING, ***The Auxiliary Security Monitoring Station***
* OBEDIENT, ***The Curator's Cat***
* SACROSANCT, ***A Private Memorandum by the Head of Restoration***
* INITIATED, ***Briefing Agent Eagle***
* RAPTUROUS, ***Glassway Exploration Report #1: The Concrete Palace***
* REBELLIOUS
* ENIGMATIC, ***Encounter With the Beast***
* SEVERED, ***Walking With the Beast***
* LINGERING, ***The "Welcome to Havenbrook" Sign***
* UNFOLDING
* INCONCEIVABLE, ***Retrieval Expedition Update***
* ORCHESTRATED
* NOWHERE, ***Return***

## References

1. ↑ 1.0 1.1 INANIMATE
2. ↑ INANIMATE
3. ↑ NASCENT
4. ↑ ISOLATED
Changeling Child

> "And so that’s what happened to this child. Not a Changeling, but now among them. The potential that had always been within was now free to flourish, and it did, along with the hidden talents of all the other unwanted children who, together, became a family."
>
>

A child abandoned by its parents under the assumption it was a changeling. It wrote its story on some parchment that has since become an exhibit at the Mistholme Museum.

## Description

The child is described as preferring to stay inside rather than exercising and playing rough with its siblings. Rather, it spent its time writing or studying nature and found itself more at home with fairies rather than other humans. As a child, it was innocent and trusting.

Based on the child's behaviours in the story and the origin of Changelings, it is likely the child was neurodivergent.

## History

the child was born in a small farming community to two parents and four older siblings. At the age of four, it learned to read its mother's writing despite never being taught, and soon was able to write stories.

As it grew older, its parents became concerned with its unusual behaviour so they confronted the town's Elder who interviewed the child. After talking with the child, reading its stories, and talking with its peers, the Elder decided the child must be a Changeling. The Elder told the parents that if they wanted their original child back, they had to take the Changeling to the woods and wait for the return of their real child. Although hesitant, they do so.

The child followed its parents into the woods and was left there. It was so astounded by nature that it took until sunset to realise its parents were no longer there. Instead, fairies stood there, beckoning the child to their home. There, the child was told what had happened.

Afterwards, the child befriended other 'Changelings' as well as the fairies and they became a family together. It is also suggested the child wrote their stories down, too. It likely died after a long and fulfilling life.

## Trivia

* The Changeling child loved bugs and nature which were the focus of many of its stories.
* It spent its mother ink and paper writing stories down.
* Despite not many calling themselves its friends, they still enjoyed its stories.
* A Changeling is from European folklore. It is now suspected many children who were abandoned under the belief they were Changelings were likely physically or mentally disabled rather than replaced by fairies, trolls, or demons.
	+ Changelings have also been adopted as a symbol of the ADHD and autism communities to reclaim them.
* This contributor cried like a baby listening to this story.
Head of Restoration

### Affiliation

Mistholme Museum (workplace), Restoration Department (department), Curator (boss)

## Appearances

* NASCENT, ***Clockwork Girl***, (Mentioned)
* CONVERGENT, ***Head of Restoration (Message 1)***
* SENTIMENTAL, ***The Retrieval Department***, (Mentioned)
* EMPOWERED, ***Head of Restoration (Message 2)***
* QUADRUPEDAL, ***Head of Restoration (Message 3)***
* UNSEEN, ***A Hot Air Balloon***, (Mentioned)
* ELEMENTAL, ***Head of Restoration (Message 4)***
* NEVERENDING, ***Head of Restoration (Message 5)***
* CONFIDENT, (Mentioned)
* ENTRAPPED, ***Head of Restoration (Message 6)***
* SACROSANCT
* INITIATED, ***Briefing Agent Eagle***
* REBELLIOUS, ***The Hidden Wing***
* ENIGMATIC, ***Repairs***
* SEVERED, ***About Security***
* OMNIVOROUS, ***Security***
* UNFOLDING, ***Security Interview***
* INCONCEIVABLE, ***Retrieval Expedition Update***
* ORCHESTRATED, ***HOD Meeting***
* NOWHERE, ***Return***
* TROUBLING, ***Concerns***
* ELABORATE, ***The Consultant (Part 2)***
* TAKEN, ***Deliberation***
* EFFUSIVE
Stables

The Stables is an area of the Mistholme Museum that contains a series of segregated enclosures for special exhibits. Initially, it wasn't called The Stables as it doesn't resemble a stable, but someone started calling it that and it stuck.

## Description

The Stables consist of a series of segregated enclosures, similar to an indoor zoo or aquarium. Any exhibit that could be considered "alive" is kept here.

During the lockdown, all or many of the exhibit's doors have been left wide open and they have escaped. There is also a significant amount of blood at the entrance.

By Season 3, the Clockwork Mother has rounded up most of the exhibits from The Stables.

## Exhibit Requirements

Generally, when an exhibit is sent to The Stables, it is done so without much argument. Some of the requirements include:

* Any ability to move of their own volition
* Pose an immediate, active threat to those in their immediate vicinity
* Require more specialised containment than average

## Exhibits

Some of the exhibits are animals, alternatural, or connected to historical alternatural events.

* A herd of monkeys who can mimic the appearance of anyone they see.
	+ The monkeys are immediately by the entrance to ease patrons into the experience.
* A Kelpie
* A Manticore
	+ The second exhibit, to the right.
* Will-O-The-Wisp

## Security Measures

Due to the dangerous nature of some of the exhibits in The Stables, it is one of the more high-security spaces. Usually, there are guards posted outside of The Stables at all times with names taken at the entrance. The entrance can also be sealed.

## Appearances

* NAIVE, *The Stables* (Exhibit)
* INVIOLATE (Mentioned)
* CONVERGENT (Mentioned)

## Trivia

* The Stables is the most popular exhibit with children.
* Staff have mistaken a child for one of the mimic monkeys in the past.
	+ This implies the fact exhibits have escaped The Stables at least once before.