The Treasury

The Treasury is almost as old as the dungeons, making repair of this historical underground location a tedious and constantly ongoing process. This repair is then made extremely dangerous by the traps, guards, chained monsters, curses, hexes and wards placed upon each and every item within by the scholars, witches, wizards, magicians and warriors so expert in their crafts that they have created one of Aethers most notorious and protected locations throughout the entire land. So much so, that even these crafters do not now how to unlock their magics once placed, a precaution that is well known should anyone seek them out for bypassing.

Most artefacts were gathered during the crusaders by the Viothist Priests of Silia de la Notre and Aramoor between 1000 to 500 years ago before they became corrupted, during a time where Aramoor was a leading force in comparison to the other Kingdoms of whom were still building their own forts.

The Treasury is also patrolled constantly, with only Legatus and Councillors having free access at their whim to the entire Treasury. Everyone else must formally request permittance within the Treasury, whereby they are usually accompanied by at least one Legatus, Centurions or a Councillor, but applications can take weeks to become approved, even other ranks within the Guard - unless on a group patrol with a Centurion - must make this lawful request to their superiors or the Council.

Patrolling is a dangerous task, as dangerous as war. One small slip and a Guard can meet their untimely end, so traipsing into the secured and locked rooms for more than a check to make sure all is in order is ill-advised lest ye pay the heavy price of foolery.

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*(Ooc note, while it is very hard to acquire these items, it is possible but requires staff permission and notice as they are inherently op)*

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## Warlance

Warlance is a masterworks bow crafted by the Da'aar'i Kingdom of Ancient Elves from before the Great Awakening in honour of their patron god Oris, patterns are engraved into its shaft - even the bowstring - and it is believed to be done so with the God of Protections very blood. It was recovered by the crusaders over 500 years ago.

It does not require arrows, having an infinite ammo supply that draws on holy magic to craft deft and all-piercing arrows. The arrows appear as a dull blue mist that can pierce all armour and even dragon scales at 150mph speed on full drawback release. It is enough to launch a fully grown orc off their feet and have the arrow come through the other side to pierce someone else to send them flying as well.

If shot at a symbol, charm, shield or other such Oris' related ward or item then the bow will cease to work with its magic godly power for the wielder permanently and even stop working for anyone for a week.

It is believed that this bow was used by Queen Pymicilliea during the Occidere war, but this is not confirmed.

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This bow is guarded in a double bolted room littered with tiny holes. Any smart individual can have at a guess that there is a mysterious trigger that unleashed an arrow or bolt nightmare upon the trespasser. There are records of attempted burglary, but they are resolved before most Guard can even get there, reports showing a morbid sight waiting for them.

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## The Empyrean Enchiridion of Sigho

This impressive tome is written in unknown and untraceable blood and seems to repeat itself every few pages, it was acquired on the crusade into the Kingdom of the Oushivia Tower over 600 years ago. It is a truly cursed tome, one that - when opened by mortal hands - turns said reader into a spiral of madness and evil. Morals are turned into ash and darkness, love turned to seething hatred and empathy replaced with sadistic apathy. The tome has no further use than this curse and lists no cure in its expansive pages...

The only information accessible by Aramoor on Sigho is that he was a fearful, paranoid scholar who turned to dark deeds after a torturous 10 years spent with vile Witches during a fateful pilgrimage, with Angra, the Lord of Loathing, being mentioned haphazardly and without explanation several times throughout Aramoorian records. Some even say Sigho's soul is in the book, one visit to those who can sense souls would confirm this.

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The tome is guarded by by 6 cursed hexes of holy magics that are invisible to the naked eye spread across a triple bolted room where some even float in mid air, needing radioactive vision to spot their large mass surrounding this hefty tome. If the hex is triggered, the individual will be seemingly teleported, however, most Guard believe they simply wipe the trespasser from existence and memory altogether as no attempts to steal this colossal book can be remembered, even by guards who ominously find themselves covered in blood within the room. These hexes do not break upon being triggered, but do need recharging after 6 triggers in 24 hours.

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## Luck of the Trickster

This finely crafted coin appears nothing more than that, made of solid gold, there is no striking magics to be felt or seen from it, some may even be confused as to why it's in the Treasury at all...

This coin, sometimes called the Tricksters Coin, is believed to have belonged to said Primordial God as their only physical possession and gift to mortals. It has the remarkable power to grant extraordinary and endless wealth, a tempting prize to most. But in it lays a catch, to become so wealthy the economy of whatever city or town the owner may visit and stay in will crash and burn, rendering their wealth useless.

Many who have possessed the coin have been mobbed by angry citizens, strung up as an example, or hunted on roads due to being forced to keep moving in order to keep their wealth. But with each move they make, the anger of suffering people will follow.

Perhaps this was one of the Trickster Gods final tricks...

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The coin is guarded in a 6 inch thick, reinforced glass ball that magically floats in the middle of an open room with other, more sentimental values of historical note that do not possess such power. This room is so tall that the coin is rather high up and easily missed, even piling the other treasures atop eachother would not be enough to truly reach this coin. In truth, the glass ball is enchanted to constantly seek to avoid mortal touch at any cost, the shell being so hard it has been recorded to have crashed through into the city of aramoor just to avoid a trespasser that was then caught by guards. However, it will also always seek to return to its original space, floating through the room aimlessly.

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## La Belle Dame Sans Merci

Believed to be from the time of the Ancient Elves, La Belle Dame Sans Merci - or La Belle Dame for short - translates to "The Beautiful Lady with Mercy". The story of this beautiful trinket is tragic and sad, speaking of an ancient soul in the form of a Fairy of old whom was so beautiful she even drew the ire of Bephine, the Goddess of Love.

La Belle Dame was a fae who travelled the land and could tell no lie, with charming whit and everlasting grace, she seemed to be brilliant at everything and impeccably intelligent. However, tales of La Belle Dame spring up across most cultures and all major Kingdoms throughout the land across 1000 years, and all say the same:

Men and woman would fall head over heels for La Belle Dame, she was everything they desired in life, the embodiment of love and success to them to the point of mad obsession that left them sleepless. She would woo them, show them true love and devotion in return for their but there was another deal to be made.

La Belle Dame could grant infinite creativity and sparks of ideas, leading many to create strides in magic and crafts in months compared to the decades without La Belle Dame, her magic could sustain their life to the point of borderline starvation and dehydration. But there was a cost for such intellectual greatness. Their very life.

La Belle Dame Sans Merci did not desire their soul, but their life force. She would give her love one year of her magic in return for the rest of their lives. This life force she used to keep herself alive for far longer than she should ever have lived, outliving even dragons. After stealing this life force, she then moves on, and within 10 years she has another in her grasp.

La Belle Dame Sans Merci is no longer the beautiful, benevolent lady she once was, but a grotesque flesh of fairy that shockingly still cheats her way into the hearts of others to earn their undying devotion to her. There are no recorded images of her, but one may not want to find out for themselves...

No one is sure how she got caught truly, some believe a binding ritual in the Oushivia Tower after too many Magisters lost their lives to this fairy, casting her being into this iron clad charm.

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To release La Belle Dame Sans Merci would take some effort, needing another ritual with the high potential of a host whom she can feed the life force off to live by. Otherwise, no one is entirely sure how to retrieve her as records of a fix have been cast to fire.

If the charm is worn La Belle Dame Sans Merci has enough strength to cast an illuminating glow in darkness for 30 ft and can talk telepathically to the host, although her sweet voice and words will only seek to try and free her or drive the wearer mad until she find a new wearer.

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La Belle Dame Sans Merci is locked away within bars of iron in a room clad with iron and a 2 bolt door.

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## The Keys of Reserans

The three keys of Reserans has no record of ever being made, having believed to be a more recent creation from across the Aether by an elite thieves and devout followers of the Trickster God.

Each key can unlock any lock, shapeshifting into whatever shape needs be. However, the keys seem to have a sentient hivemind and will grow restless if not used or used too often on tedious locks, taking form of spikes or disappearing for days from their master. They seem to be egotistical and arrogant even in their own personality but show no signs of having a soul trapped in them, just a temperamental set of keys.

When combined together, the keys are believed to unlock an ancient casket of unknown grandeur deep into the crust of the Aetherian depths. So far below there is a myth that it sits within the border between Vesix and Aether.

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The Keys of Reserans are guarded in a 6 inch block of reinforced glass, much like the Coin of the Trickster. However, rather than avoid physical contact, the square box is sealed into the floor with 3 enchanted doors being the only way in or out, but once in, it is guarded by a starved Gorgon.

The doors are enchanted with magical locks that take riddles to solve.

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