Fauna

There are currently 30 dinosaur species in Survival mode, that can be played as in The Isle. 15 herbivores as well as 15 carnivores are available in Sandbox mode. Each dinosaur has a different gameplay experience, due to their different traits. For example, some dinosaurs excel in speed, turning radius, bleed rate, and heal rate. Some can excel in night vision capabilities, the effectiveness of their scent, and some can even jump.

## **Carnivore vs Herbivore**

### Carnivore:

Carnivores have to find and hunt other players in order to survive. The player must kill the prey if it is not dead already, and the player can then feed on the corpse. This is the main drive for players to attack each other, either chasing off or killing the competition or taking down prey.

Carnivores generally have a higher damage output relative to size compared to herbivores.

### Herbivore:

Herbivores are not under constant struggle to find food, therefore some, like the *Dryosaurus* and the *Maiasaura*, are much less likely to attack. However, others like the *Stegosaurus* and the *Triceratops* will defend themselves fiercely, and some like the *Shantungosaurus* will even attack potential threats on sight.

Most herbivores will be restricted to eating a certain type of plant found in certain biomes, meaning they are restricted to the biomes these plants grow in. Others, like the *Psittacosaurus, Camarasaurus* and the *Puertasaurus*will be able to feast on multiple plants and survive in multiple biomes.

## **Crafting:**

* Nest
* Burrowing

## **Dinosaurs:**

### **In Survival Mode:**

* 30 min - 1,8 hours ( good for beginners ) :
	+ *Carnotaurus*, *Dilophosaurus*, *Dryosaurus*, *Gallimimus*, *Pachycephalosaurus*, *Utahraptor*
* 2,5 - 4 hours:
	+ *Allosaurus*, *Ceratosaurus*, *Diabloceratops*, *Maiasaura*, *Parasaurolophus*, *Suchomimus*

* 6 - 7 hours:
	+ *Giganotosaurus*, *Triceratops*, *Tyrannosaurus*

* As AI-only:
* *Velociraptor**, Orodromeus, Psittacosaurus, Avaceratops*

### Additionally in **Sandbox Mode:**

* 30 min - 2 hours:
	+ *Austroraptor, Avaceratops, Herrerasaurus, Orodromeous, Psittacosaurus, Velociraptor*
* 3 hours: *Baryonyx*
* 4 hours: *Albertosaurus, Acrocanthosaurus, Ankylosaurus, Stegosaurus, Therizinosaurus*
* 6 hours: *Shantungosaurus, Spinosaurus,*
* Always Full grown: *Camarasaurus*, *Puertasaurus*

### EVRIMA branch:

* Herbivores:
* Hypsilophodon, Dryosaurus, Pachycephalosaurus, Tenontosaurus, Stegosaurus
* Carnivores:
* Pteranodon, Utahraptor, Carnotaurus, Deinosuchus, *Troodon*, *Ceratosaurus*
* Omnivores:
* Beipiaosaurus, *Gallimimus*

## **Development:**

### 3ds Max Models, Animations:

* Finished ( Model, Animation ). Still have to be implemented: ( playable in Survival and Sandbox )
	+ *Minmi*
	+ *Compsognathus*
* Dinos, which need animations:
	+ *Spinosaurus (Reworked)*
	+ *Kentrosaurus*
	+ *Monolophosaurus*
	+ *Protoceratops*
	+ *Brachiosaurus* ( may be playable in Sandbox; AI in Survival )
	+ *Pachyrhinosaurus*
	+ *Rugops*
	+ *Magyarosaurus*
	+ *Oviraptor*
	+ *Deinocheirus*
	+ *Homalocephale*

* **Non-Dinosaurian Reptiles**:
	+ *Rauisuchus*
	+ *Titanoboa*
* Other / Old Models:
	+ *Tarbosaurus* ( a joke )
	+ *TSL-Rex*
	+ *Corythosaurus ( Was later used for the Parasaurolophus model, may be scrapped )*

### 3D Model: ( Backlogged )

* They got a low priority, some will maybe added later after its release.
	+ From Punchpacket, 05.02.2019:
		- "There are few, if any dinosaurs we have backlogged that won’t make it into the game eventually. However, that shouldn’t suggest they’ll all make it into survival. But we plan to utilize all of our assets."
	+ *Apatosaurus* , *Plateosaurus*, *Styracosaurus*

## **Strains:**

The Strains will only come out when all the planned dinosaurs are finished and all Elder models are finished

* Hyperendocrin ( Type-H ):
	+ *Colossus*, *Tyrannosaurus*, *Spinosaurus*, *Giganotosaurus*, *Carnotaurus*, *Utahraptor*
* Neurotenic ( Type-N ):
	+ *Mastermind*, *Spinosaurus*
* Magna ( Type-M ):
	+ *Magnatyrannus*, *Magnaraptor*
* Tissoplastic ( Type-T ):
	+ *Reaper* ( only the 3d model )
* Humans:
	+ *Cannibal*
	+ *Tribal* ( Modeled and animated but removed from Sandbox )
	+ *Mercenary*

## **Pterosaurs**:

* *Pterosaurs* are currently under development. Quetzalcoatlus was removed for back-end issues
	+ *Quetzalcoatlus*
* Modelled and in development:
	+ *Pteranodon* ( playable in Survival and Sandbox )
	+ Pterodactylus (A.I. Only)

## Mammals:

* Currently backlogged (dinos are 1st priority):
	+ Humans
	+ Hog (AI)
	+ Rabbit (AI)

## **Non-Dinosaurian Reptiles:**

* In-game:
	+ *Deinosuchus* ( playable in Survival and Sandbox )
* Confirmed
	+ *Mosasaurus* ( Will likely be Al )
	+ *Rauisuchus*
	+ *Titanoboa*
	+ *Megalania*

## Fish:

(Note that all Fish in the Isle will be AI)

* In-game:
	+ Schooling Fish
	+ Elite Fish
	+ *Coelacanth*, *Catfish*, *Channel Catfish*, *Gar*, *Bluegill*, *Muskellunge*, *Hoplostermum*, *Longear Sunfish*, *Forktailed Rainbowfish*

## Unofficial / Scrapped

* Scrapped:
	+ *Dakotaraptor*, *Megaraptor*, JP Raptor, Carcharodontosaurus