The Chaos Challenge: Mario Kart Deluxe

***Mario Kart Deluxe*** is the first season of The Chaos Challenge, reviving and revitalizing a format from its predecessor. The season began on July 13th, 2023 and ran until August 23, 2023.

## Format

### Daily Challenges

Everyone competes individually where the better you do, the more rewards you reap. The top three in the Daily Challenges make up the Speedsters for that episode, with the top Speedster being awarded a special privilege of getting to participate in the item draw with no risk of going into elimination. More on that below. The bottom percentage of participants in the Daily Challenge all take part in the Item Pull to determine who goes into the Time Trial.

### The Speedsters

Every speedster takes part in a vote, where the person with the most votes will immediately go into elimination, no matter what. Everyone that isn't a Speedster is at risk. If no majority is held on who to send in, then the Blue Shell twist will come into effect.

### Item Pull

Everyone in the Item Pull will pick a random box and will be given whatever is inside. This helps determine who goes into the Time Trial. The items pulled can be divided into good, bad and neutral items. At least one of each category will be pulled every Item Pull.

* Good Items
	+ **Star**: You are immune from going into Time Trial this round, and are immune from the Speedster vote next round. You are NOT immune from the Item Pull next round.
	+ **Bullet Bill**: Your placement next round is halved. This does not apply to the 200cc course.
	+ **Red Shell**: You can send any non-immune person into the Time Trial.
	+ **Bob-Omb**: You can either send someone into the Time Trial immediately, or hide it in an item box for the next Time Trial, which will send whoever pulls it as well as the people above and below the box numerically into that next Time Trial.
	+ **Feather**: You are immune from any item usage done against you in the Time Trial. If none are used against you, then you will go down a placement in the next Daily Challenge. This does not apply to the 200cc course.
* Neutral Items
	+ **Mushroom**: Nothing happens.
	+ **Blooper**: You must pick a player to "ink" which will give them a disadvantage in the next Daily Challenge. You cannot ink yourself or a Speedster.
	+ **Green Shell**: Everyone that isn't immune or the one that pulled this will be randomized. Whoever is selected will go into the Time Trial.
	+ **Thundercloud**: You receive an advantage in the next Daily Challenge. If you are in the Item Pull again then you automatically go into the Time Trial.
* Bad Item
	+ **Coin**: You are in the Time Trial. If you survive, you get an advantage in the Daily Challenge.
	+ **Fake Item Box**: You are in the Time Trial.
	+ **Banana**: You receive a disadvantage in the next Daily Challenge.
	+ **Boomerang Flower**: You are in the Time Trial. You pick another person to go into the Time Trial with you.

### Time Trial

Every player sent in to the Time Trial, be it from the Speedsters or the Item Pull, will compete. There are four Time Trials, each done three times. On the first time a Time Trial is done, only the person that places last place overall will be eliminated. However, whoever places first in the Time Trial will leave a "ghost time" that is the benchmark for the next two times the Time Trial is done.

On the second and third times a particular Time Trial is done, everyone competing must do better than the ghost time. If you clear it, then you are safe. Everyone that does not clear it is eliminated. After the second time, the ghost time is updated to whoever first place of that elimination was. If nobody is able to clear the ghost time set, then whoever gets first place in the elimination will be spared, with everyone else getting eliminated.

### Twists

* **200cc Courses**: A harder version of the challenge is able to be played on some courses, which is opt-in. Whoever does the best on this separate course will automatically be a Speedster, and will get the free Item Pull. However, everyone that opts in and doesn't win will face a tougher challenge, and is put on the same leaderboard as everyone else, meaning they face a larger risk of going into the Item Pull.
* **Redemption Course:** Everyone that gets eliminated will get a chance to re-enter the track. After each three-lap cycle, everyone that is eliminated will compete in the challenge, where the top 25% of the eliminated contestants in that challenge will re-enter the competition as if nothing happened. The bottom 50% will be permanently eliminated. Anyone that does not fall into either of those camps will get to try again to re-enter on the next redemption cycle.
	+ The final redemption challenge doubled as the first part of the Final. Whoever did the best in that challenge would get an advantage in the rest of the Final, where anyone including the eliminated contestants could win it. The top four eliminated contestants that win the final redemption would get to compete in the rest of the Final.
* **Blue Shell**: If the Speedsters fail to come to a consensus, they participate in their own Item Pull with just the three of them. Only one will pull the Blue Shell, making them safe. The other two Speedsters compete in the Time Trial, and are at risk of getting eliminated.

## Game Summary

### Elimination Progress

Competition
     The contestant won the Final Challenge.
     The contestant lost the Final Challenge.
     The contestant won the Daily Challenge and became a Speedster.
     The contestant won the Daily Challenge and got an advantage in the Final.
     The contestant was in the bottom half in the Daily Challenge, but an item saved them from the item pull.
     The contestant was in the bottom half in the Daily Challenge, pulled an item, but did not go into elimination.
     The contestant was safe from elimination.
     The contestant won in the elimination.
     The contestant pulled an item that saved them from going into elimination, when they otherwise would have.
     The contestant won the Daily Challenge, but got hit by a blue shell and was thrown into elimination and won.
     The contestant lost in the elimination and was eliminated.
     The contestant won the Daily Challenge, but got hit by a blue shell and was thrown into elimination and lost.
     The contestant was disqualified for inactivity and got no chance for redemption.
### Redemption Progress

Competition
     The contestant won redemption and got to rejoin the game.
     The contestant was allowed to stay in redemption for the next opportunity.
     The contestant lost in redemption and was permanently eliminated.
     The contestant was chose to withdraw from redemption.
### Final Challenge Scoreboard

The Final Lap was played in four separate parts, containing a challenge each contestant will participate in at each part. Whoever places in first for a lap would earn 12 points, second getting 10 points, third getting 8 points, fourth getting 6 points, fifth getting 5 points, sixth getting 4 points, seventh getting 3 points, eighth getting 2 points and ninth getting 1 point. Tiebreakers in the total were broken by whoever had a higher overall placement in any lap.

### Notes

1. ↑ 1.0 1.1 1.2 1.3 1.4 This player won a 200cc leg.
2. ↑ Hardy pulled a star in the Item Pull, meaning he was spared from being voted in. Sand had the next amount of votes, so he was put in instead.
3. ↑ A decision among the Speedsters on who to vote in was not met, so they went to a Blue Shell draw. Mist pulled the Blue Shell, so Ghost and Nito were thrown into the Time Trial
4. ↑ No vote was held. Everyone would pull an item in the Item Pull until the one item that granted immunity was pulled. Ace pulled the star in the pull, meaning everyone besides Ace and the Speedsters would go into the Time Trial.
5. ↑ The first part of the final challenge gave an advantage to the other parts, as well as being a redemption challenge for the eliminated contestants.
6. ↑ SMA was disqualified for getting a third inactivity strike, and as a result was not eligible to go to redemption.