Latrocia

### Central Conflict

navigating pressures to conform versus their own = desires or those of their monstrous friends.

### Current Strings Held

1 on Mother, 0 on Andie, 1 on Remi, 1 on Sheriff Marguerite

### Current Conditions

**Smitten** with Sheriff Marguerite (1/2 her age & doesn't care about Byrne beyond the Unseen), Angry (-2 to **Figure Out A Person**)

## Playbook Stuff

### Smitten Question

What obvious thing about you are you sure would make them reject you?

### Playbook Special 1

**The Unseen:** The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between

### Playbook Special 2

**Commune with the Unseen:** When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll **+Spirit**:*10+:* Choose 2⚔Hide something in the Unseen world⚔Learn something important from the Unseen⚔Temporarily alter the Unseen nature of a place⚔Ask a question from **Figure Out a Person** of anyone, anywhere, if you can name one of their deceased loved ones⚔Learn the recent history of an object you hold*7–9:* Choose 2 from the 10+ list, but choose 1 thing that goes awry⚔Restless Unseen cause a haunting⚔Hungry Unseen destroy all non-sentient life in a small area⚔Stern Unseen judge you, inflicting a Condition

## Moves

### 1

**I Like Snails!:** When you are **Smitten** with someone and **Figure Them Out**, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.

### 2

**Astral Dance:** When you dance across the boundary into the realm beyond, describe it and roll **+Grace**:*10+:* You and a small number of others who dance with you arrive at a distant destination of your choice.*7–9:* You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.

### 3

**Eerie Companion:** You have a little pet monster or spirit named Margarette. Choose two basic moves (**Fight**, **Defy Disaster**). The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with
```
monsters.
```

### 4

**Witchfire:** You may roll **+Spirit** instead of **+Daring** to **Fight**, but you're very conspicuous when you do. The consequences of a 6- will be severe.

### 5

**Anti-Virus:** When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.

One of the Orphans was poking around and found this weird gal having tea with spiders

The Unseen are the spirits/ghosts of people society moves on; their heavily biased lens is the only way she knows about the Secession (they lost people, society shift screwed them over in other ways)

Relatively young

Remi thinks she’s not all that weird

The ghosts have warned her about Andie, old revolutionaries who see it as the opposite of what the secession was intended to include

Mother is the touchstone of “normal”