Paladins Version 3.1.3487.7

## See also

← 2.8  •  **3.1**  •  3.2 →

All Patch Notes

# Champion #44: Tiberius - The Weapons Master

## Lore

His is a tale of charm and daring — heroic feats backed by deadly prowess. A traveler of the Realm looking for worthy foes to test his mettle, sharpening his skills and weapons alike. Adored by the people, feared in battle — Tiberius, The Weapons-Master, knows no equal!

Born of the Tigron, Tiberius is the pinnacle of their values. A dashing legend — bold, brash, and relentless — anointed by an ancient blade, destined for battles that are nothing short of legendary.

With Chakrams, forged by the weapon-smiths of his ancestors; and a sword, forged from the heavens themselves — an ancient artifact capable of banishing unspeakable evils from this world — he is ready for any threat! Tiberius is exhilarated by the opportunity to match blades with a worthy foe. Snarling, he charges headlong into the fray, unleashing an unrelenting storm of steel, claw, and fang. En garde!

## Overview

* Role – Damage
* Health – 2200

## Abilities

###  Weapon [LMB] - Bladed Chakrams

Tiberius slings Bladed Chakrams from his hand every 0.7s, dealing 650 damage each, and bouncing off floors and wells up to two times. Chakrams stop on players and shields.
###  Secondary Fire [RMB] - Heavy Blade

Throw your Heavy Blade in a straight line, Piercing through Shields and enemies. Deals 800 damage and reduces the Movement Speed of enemies hit by 50% for 2s.
Heavy Blade lodges itself into any environment it collides with. Tiberius may reactivate the ability to recall the blade back to him once it is lodged in the environment.
###  Secondary Fire [RMB] - Recall

Recall your Heavy Blade back to your hand, passing through all players and collision, dealing 500 damage to any players hit.
###  Ability 1 [Q] - Combat Trance

Channel your energy, gaining increased attack and movement speed for 4s.
30% Movement Speed Increase.
Reduces Bladed Chakram refire to 0.5s.
###  Ability 2 [F] - Crouching Tigron

Tiberius crouches back, then launches himself forward through the air.
###  Ultimate [E] - Blade Dance

Flourish your Heavy Blade and access to use Striking Tigron and Whirling Blades up to 5 times for 15s. All other abilities are disabled during Blade Dance. Can be cancelled after 1s.
###  Ultimate [LMB] - Striking Tigron

Instantly dash forward, passing through all enemies and dealing 750 damage. Can be fired in any direction.
###  Ultimate [RMB] - Whirling Blades

Launch upward into the air, whirling your blade around you and block all incoming damage. Upon landing, deal 1,000 to all enemies in an area around you.
## Talents

####  [Level 2] Tigron's Fury

Your Heavy Blade can be reactivated to explode for 800 damage in a 25-unit area.
####  [Level 8] Vicious Assault

Crouching Tigron now deals 700 damage upon landing.
## Cards

* Weapon/Armor
	+ Beast-Slayer
		- Gain a {50|50}-Health Shield for 3s after falling to or below 50%.
	+ Flying Chakrams
		- Increased your maximum Ammo by {1|1}.
	+ Bragging Rights
		- Heal for {25|25} for each Chakram hit.
	+ Charisma
		- Increased your maximum Health by {50|50}.

* Heavy Blade
	+ The Champion
		- Reduce the Cooldown of Crouching Tigron by {0.4|0.4}s for each enemy hit by Heavy Blade.
	+ Imbued with Purpose
		- Reduce the cooldown of Heavy Blade by {0.6|0.6}s.
	+ Making the Cut
		- Reduce the Cooldown of Heavy Blade by {0.8|0.8}s for each enemy hit on its return.
	+ Instrument of Fate
		- Reduce the Cooldown of Combat Trance by {0.4|0.4}s for each enemy hit by Heavy Blade.

* Combat Trance
	+ Honed Sense
		- Generated {0.8|0.8}% Ultimate charge every 1s while Comat Trance is active.
	+ Primal Haste
		- Combat Trance grants a {40|40} shield for 4s.
	+ Test of Strength
		- Heal for {50|50} every 1s while Combat Trance is active.
	+ Crowd-Pleaser
		- Activating Combat Trance grants {1|1} ammo.

* Crouching Tigron
	+ Pouncing Tigron
		- Increase the distance traveled of Crouching Tigron by {8|8}%.
	+ Rising Stardom
		- Gain a {75|75} health shield when you activate Crouching Tigron.
	+ Alley-Cat
		- Reduce the Cooldown of Crouching Tigron by {0.6|0.6}s.
	+ World-Traveler
		- Reset the Cooldown of Crouching Tigron after falling to or below {15|15}% Health.

## Skins

Beast Slayer Tiberius

* Unlocked with 200 Crystals, or 60,000 Gold

Nightstalker Tiberius

* Unlocked through Season Pass 2019 - 2020

Golden Tiberius

* Unlocked by reaching Mastery Level 50 as Tiberius

# Battle Pass - Community

Champions – together, we are strong! We’re launching the new Community Battle Pass, with major format changes and the long-awaited Fernando Announcer pack.

Each skin in this Battle Pass was concepted and voted upon by you, the community, from our Community Skin Contest over 8 months ago. Take a look inside how the team brought @arty\_SNAPS, @ilustra\_dart, and @Alexis\_Pflaum concepts to life HERE.

The Wild West Battle Pass will become unpurchasable with the release of Patch 1 – A Tigron’s Tale. The Community Battle Pass will be available for purchase with the release of A Tigron’s Tale, and is scheduled to end in March.

Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Community Battle Pass experience as soon as the patch is live. Battle Pass purchasers unlock premium rewards every level, along with the free track rewards.

The Community Battle Pass costs 600 Crystals, and rewards you just for playing. You can now unlock up to 450 Crystals through the Battle Pass Free Track, and an additional 150 through the Premium Track, making the Battle Pass FREE once completed. Level up with newly-reworked challenges, daily quests, and unlock up to 8 Epic Champion skins!

Dive in to this awesome Battle Pass with the Battle Passport, a quick purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the Ska’drin Ash, Wukong Talus, and Soul Briar Grover right away!
The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals!

## Battle Pass Format Changes

*Battle Pass Track*

* Battle Pass Plus has been removed.
* Reduced total Battle Pass levels 100 ➞ 80.
* The Free and Premium Tracks now both extend to level 80.
* Each Battle Pass level now takes the same amount of experience to complete.
	+ Total experience remains the same

* Added 450 Crystals into the Free Track.
	+ Daily Login has been removed

*Challenges*

* All 50 challenges now unlock immediately upon login, for all players.
* Each individual challenge now awards 150,000 Battle Pass Experience, instead of being bundled into Tiers.
* Title rewards are now granted at 25 and 50 total challenge completions
* 25/50 Challenges Completed
	+ Limited title, Local Hero
* 50/50 Challenges Completed
	+ Limited title(s) – Mr. Realmwide / Ms. Realmwide

*Daily Quests*

* Easy daily quests now always award 50,000 Battle Pass Experience, regardless of current Tier.
* Hard daily quests now always award 100,000 Battle Pass Experience, regardless of current Tier.

## Battle Pass Content

### Instant Unlocks (Exclusive to Battle Pass Purchasers):

* Ska’drin Ash
* Concepted by @ilustra\_dart
* Hopeful Days Animated Spray
* Mischievous Animated Avatar
* 50% Experience and Gold Boost

## Other Battle Pass Exclusive Unlocks

* Fernando Announcer Pack
* Loading Frame

* Pool Shark Death Stamp

* Sprays

* Avatars

# General

### Free Champions

* Seris has been added to the list of Free Champions.

Give all players emote/spray wheel slots by default

* Spray Slots 2, 3, and 4 are now unlocked by default and no longer need to be purchased.
* Emote Slots 2, 3, and 4 are now unlocked by default and no longer need to be purchased.

### Voice Packs

* Voice Packs are now unlocked by default and no longer need to be purchased.

End of Match Lobby Updates

* Players will land on the Most Valuable Players screen when a match finishes.

### Daily Login

* The Daily Login system has been removed.
* Players will now earn the 450 Crystals they would be able to receive for 60 straight daily logins throughout the Battle Pass Free Track. An additional 150 crystals can be earned through the Premium Track, meaning players that complete the entire Premium Battle Pass will earn enough currency to purchase the next one.

### Developer Credits

* You can now see the current and past members of the Paladins team in the escape menu!

Mount Leans

* Champions now lean while riding mounts.

## Gameplay & System Updates

### Third-Person

* Removed the ability to toggle Third-Person on.

### VGS 2.0

* Paladins is revamping its Voice Guided System (VGS) to a new structure that aims to allow the player quick access to important information while keeping the ability to communicate robustly with their teammates in a variety of situations.
* Keybinds have changed.
* Joke, Taunt, and Laugh have moved to the Cosmetic wheel.
	+ Cosmetic wheel is now toggle by default.
* There are now three new VGS options
	+ Default view: a radial-text hybrid that displays the VGS system in a visual wheel with each option’s keybind visible
	+ Radial view: a radial menu that can be navigated with your mouse or your gamepad movement to select the option you desire
	+ Text view: a view similar to the current implementation of VGS but retaining the updated keybinds in line with the other two views

### Siege Cart Update

* You will now see an in-world indicator of the cart’s area of influence, making it easier to determine whether or not you are able to push or defend the objective.

### Map Distribution

* Increased the appearance rate of Timber Mill
* Increased the appearance rate of Ice Mines
* Decreased the appearance rate of Fish Market

### New Player Experience Updates

* Account Level Quest
	+ Players who reach level 5 will receive a new account-level quest to build a loadout. \*\*Completing this quest will award 50 crystals.
	+ Players who already have an account at or above level 5 will automatically receive this quest upon login.
* New Default Loadouts
	+ All Champions now have 3 default loadouts tailored to different playstyles
	+ Players can now change their default loadouts, treating them as if they are normal loadout slots.
		- Deleting default loadouts that have been modified will reset them to their default state.
* Made the purchase items in-game notification more apparent.

Deserter

* We have made slight modifications to make the deserter penalty more forgiving in some circumstances

## Season Pass – Extended Through 2020

The Season Pass has now been extended through 2020! Owners of the Season Pass will now get incredible content for every new Champion as they are released in 2020:

* Season Pass Limited Rare Skin
* All Talents Instantly Unlocked
* Additional Uncommon Skin
* Emote
* MVP Pose
* New purchasers will be able to unlock that same content for all the Champions that were released in 2019:
* Imani
* Atlas
* Io
* Raum

You’ll instantly score three cosmetics only available in the Season Pass: The Limited Legionnaire Viktor skin, Legionnaire Warhorse Mount, and an Avatar, along with the Limited skins that were released with each champion from 2019.

Plus, you’ll get 1500 Crystals to unlock the newest Battle Pass, a favorite Skin, or 3d Spray!

## Customizations

*We are now introducing account accessories for direct purchase. Items from previous Events and Battle Passes will not be included, unless they have been released for at least 1 year.*

*To purchase these items, simply select Profile on the Home Page, then select the accessory type you would like to purchase.*

Music Packs

* 400 Crystals
	+ Rise of Furia

Avatars

* 200 Crystals (Animated Avatars)
	+ Shadowblade
	+ Nom Nom
* 100 Crystals (Static Avatars)
	+ Flametongue
	+ Oni Mask
	+ The Lost Hand
	+ Synth

Sprays

* 300 Crystals (3D Sprays)
	+ Crystalize
	+ Light Show
* 200 Crystals (Animated Sprays)
	+ Slayer
	+ Gear Up
	+ Death Stare
* 50 Crystals (Static Sprays)
	+ Blue Assassin Spray
	+ Red Assassin Spray

Death Stamps

* 200 Crystals
	+ Tombstone
	+ Ruby Stinger

Announcer Packs

* 10,000 Gold
	+ Feyrazzle

Golden Skins

* Golden Barik
	+ Unlocked by reaching Mastery Level 50 as Barik

## Chests

### Mythological Treasures Chest

*Available January 22nd*
Price

* 400 Crystals

Contents:

* Skins
	+ Steel Forged Androxus
	+ Goddess Lian
	+ Divine Seris
	+ Buckules Buck
	+ Exarch Jenos
* Mount
	+ Sacred Wolf

### Outlaw's Spoils Chest

*Available February 19th*
Price

* 300 Crystals

Contents:

* Skins
	+ Outlaw Sha Lin
	+ Triggerman Buck
	+ Infiltrator Strix
	+ Star Silver Kinessa
	+ Night Bane Cassie
	+ Kunoichi Skye
	+ Xeno-Buster Ash
	+ Omega Koga

### Battle Pass 2018 Chest

*Available February 5th*
Price

* 400 Crystals

Contents:

* Skins
	+ Exarch Jenos
	+ Robo Force Ruckus
	+ Remix Pepper
	+ Remix Strix
	+ Remix Seris
	+ Dragoncaller Cassie
	+ Neon Demon Grohk
	+ Shadow Lord MalDamba
	+ Akuma Makoa

## Season 3 - A Shattered Realm

### Season 3 Ranked Rewards

* Play 100 Games
	+ Limited Title
* Play 200 Ranked matches
	+ Sweet Shop Evie
* Reach Gold 5 or higher
	+ Season 3 Loading Frame, awarded at the end of Season 3
* Players that reach Grandmaster during Season 3 will instantly receive the limited title – Season 3 Grandmaster.

### Split 1 – Rage against the Abyss

Split Rewards

* Play 15 Ranked matches
	+ Gold Chest
* Play 50 Ranked matches
	+ Icebox, Avatar

Format Changes

* All players have been soft-reset for Season 3.
* Each ranked split is now across 2 patches, or around 4 months.

### Ranked Map Rotation

* Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Season 3, Ice Mines and Timber Mill will be rotating into the active map pool, while Fish Market and Warders Gate will be rotating out.

Active Maps

* Bazaar
* Ascension Peak
* Jaguar Falls
* Brightmarsh
* Serpent Beach
* Splitstone Quarry
* Frog Isle
* Ice Mines (**new**)
* Timber Mill (**new**)

Reserved Maps

* Frozen Guard
* Shattered Desert
* Fish Market (**change**)
* Warder’s Gate (**change**)

* *All maps now have an equal chance to be played*

### Season 2 Loading Frames

Players who reached at least Gold during Season 2 will receive a Loading Frame based on their highest rank achieved:

## Balance

### Item Store

Starting Credits
Increased starting credits 400 ➞ 450

#### Items

* Illuminate
	+ Reduced Stealth range increase [20/40/60] ➞ [15/30/45]
* Resilience
	+ Reduced Crowd Control reduction [30/60/90] ➞ [20/40/60]
	+ Reduced price [250/500/750] ➞ [200/400/600]
* Master Riding
	+ Reduced Price [300/600/900] ➞ [200/400/600]
* Morale Boost
	+ Reduced Ultimate charge Increase [15/30/45]% ➞ [10/20/30]%
	+ Reduced price [300/600/900] ➞ [250/500/750]
* Nimble
	+ Reduced Movement Speed bonus [10/20/30]% ➞ [7/14/21]%
	+ Reduced price [300/600/900] ➞ [150/300/450]
* Chronos
	+ Reduced price [400/800/1200] ➞ [300/600/900]
* Bulldozer
	+ Reduced damage increase [50/100/150]% ➞ [20/40/60]%
* Wrecker
	+ Reduced Shield damage increase [75/150/225]% ➞ [20/40/60]%
	+ Reduced price [300/600/900] ➞ [250/500/750]
* Cauterize
	+ Reduced Healing reduction [30/60/90]% ➞ [25/50/75]%
	+ Equals price [300/600/900]
	+ Increased duration to 1.5s
* Rejuvenate
	+ Reduced Healing increase [10/20/30]% ➞ [5/10/15]%
	+ Reduced price [200/400/600] ➞ [150/300/450]
* Veteran
	+ Increased Healing [4/8/12]% ➞ [5/10/15]%
	+ Reduced price [200/400/600] ➞ [150/300/450]

### Front Line

 Ash

* Talents
	+ **Battering Ram**
		- Reduced damage reduction 90% ➞ 75%
	+ **Fortress Breaker**
		- Reduced Shield Health 3,000 ➞ 2,000
	+ **Slug Shot**
		- Now increases your Burst Cannon’s damage 360 ➞ 400
* Abilities
	+ **Burst Cannon**
		- Reduced damage 400 ➞ 360
	+ **Siege Shield**
		- Reduced Shield Health 5,000 ➞ 4,250
	+ **houlder Bash**
		- Reduced Cooldown 15s ➞ 14s
* Cards
	+ **Watchtower**
		- Reduced Shield Health increase {250|250} ➞ {200|200}
	+ **Trebuchet**
		- Increased Ammo generation {1|1} ➞ {2|2}
	+ **Battlement**
		- Increased duration {0.5|0.5}s ➞ {0.6|0.6}s
	+ **Gate Crasher**
		- Reduced Cooldown reduction {1.2|1.2}s ➞ {0.8|0.8}s
	+ **Thrive**
		- Increased Healing {175|175} ➞ {200|200}
	+ **Brawl**
		- Increase Healing {80|80} ➞ {120|120}
	+ **Castle Forged**
		- Increased Cooldown reduction {0.5|0.5}s ➞ {0.6|0.6}s

 Atlas

* Abilities
	+ **Chrono-Cannon**
		- Reduced damage per shot 60 ➞ 50
		- Now deals 750 damage when fully charged
	+ **Second Chance**
		- Reduced time sent back 5s ➞ 4s
* Cards
	+ **Infinity Engine**
		- Increased duration {1|1}s ➞ {2|2}s
	+ **Lessons of the Past**
		- Increased Shield Health {75|75} ➞ {100|100}
	+ **Phantom Pain**
		- OLD: Gain {10|10}% Lifesteal against enemies hit by Setback for 5s
		- NEW: Hitting an enemy with Setback reduces the Cooldown of Stasis Field by {1|1}s
	+ **Ravages of Time**
		- Increased Ultimate charge per Elimination {1|1}% ➞ {2|2}%

 Barik

* Talents
	+ **Tinkerin**
		- Reduced damage per shot 560 ➞ 480
	+ **Fortify**
		- Reduced Shield Health increase 3,000 ➞ 2,000
* Abilities
	+ **Barricade**
		- Reduced Shield Health 5,000 ➞ 3,750
	+ **Rocket Boots**
		- Increased Movement Speed while Rocket Boots is active by 10%
	+ **Turret**
		- Increased Health 600 ➞ 1,000
		- Reduced base deploy time 3s ➞ 2s
	+ **Dome Shield**
		- Reduced Shield Health 20,000 ➞ 10,000
* Cards
	+ **Field Deploy**
		- OLD: Reduce the Deploy Time of your Turret by {0.6|0.6}s
		- NEW: Hits with your Turret Heal you for {30|30}
	+ **Forged Alloy**
		- Reduced Turret Health increase {175|175} ➞ {150|150}
	+ **Healing Station**
		- Reduced Health per second {45|45} ➞ {35|35}
	+ **Bowling Ball**
		- Reduced Shield Health {300|300} ➞ {150|150}
	+ **Double Time**
		- OLD: Increase the Movement Speed of Rocket Boots by {10|10}%
		- NEW: Heal {80|80} per second for 4s after you activate Rocket Boots
	+ **Fuel Efficiency**
		- Increased duration {0.15|0.15}s ➞ {0.3|0.3}s
	+ **Bunker**
		- Reduced Shield Health increase {250|250} ➞ {200|200}
	+ **Accelerator Field**
		- Reduced Movement Speed percentage {10|10}% ➞ {6|6}%
	+ **One Man's Scrap**
		- OLD: When your Turret is destroyed heal for {100|100} over 5s
		- NEW: When a Turret is destroyed, reduce your active Cooldowns by {6|6}%

 Fernando

* Talents
	+ **Scorch**
		- Now deals 30% more damage to first target hit
		- Reduced damage increase on subsequent targets hit 45% ➞ 20%
* Abilities
	+ **Flame Lance**
		- Reduced self-Slow by 15%
	+ **Fireball**
		- Increased Cooldown 6s ➞ 7s
	+ **Shield**
		- Reduced Shield Health 8,000 ➞ 5,500
* Cards
	+ **Pyre**
		- Increased Ammo gain {10|10} ➞ {15|15}
	+ **Launch**
		- Increased distance {12|12}% ➞ {15|15}%
	+ **Looks That Kill**
		- OLD: Generate {20|20} Ammo for each enemy hit with Fireball
		- NEW: Hitting Fireball reduces the Cooldown of Charge by {0.6|0.6}s
	+ **Incinerate**
		- Reduced Cooldown reduction {0.6|0.6}s ➞ {0.4|0.4}s
	+ **Hot Pursuit**
		- Reduced internal Cooldown 10s ➞ 6s
	+ **Dire Need**
		- Increased Movement Speed {5|5}% ➞ {8|8}%

 Inara

* Talents
	+ **Tremors**
		- NEW: Your Impasse now has 2 charges, but you cannot destroy them. Impasse’s Cooldown is reduced to 12s.
* Abilities
	+ **Impasse**
		- Reduced deployable Health 8,500 ➞ 5,000
* Cards
	+ **Plateau**
		- OLD: Increase the duration of Impasse by {0.5|0.5}s
		- NEW: Activating Impasse grants a {75|75} Shield
	+ **Cloudbreaker**
		- Reduced Health gain on Impasse {500|500} ➞ {250|250}
	+ **Lodestone**
		- Increased Ammo gain {1|1} ➞ {2|2}

 Khan

* Talents
	+ **Storm of Bullets**
		- No longer provides 10 Ammo
* Abilities
	+ **Heavy Repeater**
		- Reduced damage 200 ➞ 180
	+ **Battle Shout**
		- Reduced Cooldown 15s ➞ 14s
	+ **Bulwark**
		- Reduced Shield Health 6,000 ➞ 4,250
* Cards
	+ **Excessive Force**
		- Increase maximum Ammo {2|2} ➞ {3|3}
	+ **Never Surrender!**
		- Reduced Cooldown reduction {1|1}s ➞ {0.6|0.6}s
	+ **Hold The Line!**
		- Increased heal {60|60} ➞ {80|80}
	+ **Shield Wall**
		- OLD: Increase the Health of your Bulwark by {2|2}%
		- NEW: Increase the Health of your Bulwark by {200|200}
	+ **Ready For War**
		- Increased Shield recharge rate {4|4}% ➞ {6|6}%
	+ **Chokehold**
		- Increased Heal {80|80} ➞ {100|100}
	+ **Martial Law**
		- Increase Ammo generation {4|4} ➞ {5|5}

 Makoa

* Talents
	+ **Pluck**
		- Increase damage bonus 65% ➞ 75%
	+ **Leviathan**
		- No longer grants Crowd Control Immunity
* Abilities
	+ **Cannon**
		- Reduced damage 650 ➞ 550
		- Increased Ammo count 4 ➞ 5
	+ **Dredge Anchor**
		- Increase Cooldown 11s ➞ 15s
	+ **Shell Shield**
		- Reduced Shield Health 6,000 ➞ 3,750
		- Reduced Cooldown 16s ➞ 15s
	+ **Ancient Rage**
		- Now has Crowd Control Immunity at base
* Cards
	+ **Rampage**
		- Reduced duration 6s ➞ 4s
	+ **Ancient Resolve**
		- Increase the duration of Shell Shield from {0.5|05}s ➞ {0.6|0.6}s
	+ **Barrier Reef**
		- Reduced damage threshold 3,000 ➞ 2,500
	+ **Carapace**
		- Reduced Shield Health increase {250|250} ➞ {200|200}
	+ **Sea Legs**
		- NEW: Dredge Anchor hits Heal you for {100|100}
	+ **Tsunami**
		- Increased duration 2s ➞ 3s
		- Reduced Movement Speed bonus {8|8}% ➞ {6|6}%

 Raum

* Abilities
	+ **Hellfire Gatling**
		- Reduced damage per shot 45 ➞ 40
* Cards
	+ **Hellish Lodestones**
		- Reduced damage reduction {5|5}% ➞ {3|3}%

 Ruckus

* Talents
	+ **Flux Generator**
		- Reduced Shield Health increase 1250 ➞ 1,000
	+ **Rocket Barrage**
		- You may hold up to 3 charges of Missile Launcher
		- NEW: Increases your Missle Launcher’s Area of Effectiveness 15 units ➞ 25 unitse
* Abilities
	+ **Emitter**
		- Reduced Shield Health 2,500 ➞ 2,000
	+ **Missile Launcher**
		- Increased base capacity 1 ➞ 3
		- Increased Cooldown 8 ➞ 10
		- Reduced damage 2x 250 ➞ 2x 225
		- Now has a 25% damage falloff at maximum range
* Cards
	+ **Quick Loader**
		- Increase your Reload Speed by {7|7}% for 5s after getting an Elimination.
		- NEW: Increase your Reload Speed by [10|10]%

 Terminus

* Abilities
	+ **Shatterfall**
		- Reduced Cooldown 15s ➞ 12s
	+ **Reanimate**
		- Reduced damage 4,000 ➞ 2,600
* Cards
	+ **It Watches**
		- Increased Power Siphon charge gain {2|2}% ➞ {3|3}%
	+ **Playing God**
		- Reduced Healing {5|5}% ➞ {3|3}%
	+ **It Waits**
		- Increased Shatterfall Cooldown reduction {0.2|0.2}s ➞ {0.3|0.3}s
	+ **It Follows**
		- Increased Movement Speed {1|1}% ➞ {2|2}%
	+ **Abomination**
		- Increased Calamity Blast charge {1|1}% ➞ {3|3}%
	+ **Devastation**
		- Increased Heal per Calamity Blast {50|50} ➞ {60|60}
	+ **Blood and Stone**
		- OLD: Gain {10|10}% Lifesteal for 3s against enemies affected by Shatterfall
		- NEW: Gain {10|10}% Power Siphon charge for each enemy hit with Shatterfall

 Torvald

* Health/Shield
	+ Reduced base Health 3,300 ➞ 3,000
	+ Increased your passive Shield’s maximum Health 1,800 ➞ 2,000
* Talents
	+ **Thanks, Grandpa**
		- OLD: Increase the duration of Protection by 2s
		- NEW: Increased Protection’s Shield Health by 500
	+ **Direct Current**
		- OLD: Nullify deals 450 more damage
		- NEW: Nullify’s range is doubled
	+ **Field Study**
		- Reduced damage increase 15% ➞ 10%
* Abilities
	+ **Protection**
		- Increased duration 3s ➞ 4s
		- Reduced Shield Health 2,000 ➞ 1,000
		- Reduced Cooldown 8s ➞ 6s
	+ **Nullify**
		- Reduced duration 2.5s ➞ 2s
		- Reduced range 51 units ➞ 50 units
	+ **Recharge**
		- Reduced Cooldown 15s ➞ 14s
		- Increased Shield generation 2125 ➞ 2,200
	+ **Hyper Beam**
		- Reduced tick rate 0.1175s ➞ 0.1s
		- Increased damage per tick 50 ➞ 55
* Cards
	+ **Conduction**
		- Reduced Cooldown reduction {0.5|0.5}s ➞ {0.4|0.4}s
	+ **Eldritch Speed**
		- Increased Movement Speed bonus {8|8}% ➞ {10|10}%
	+ **Vital Grasp**
		- OLD: Increase the amount of Shield generated by Recharge by {5|5}%
		- NEW: Heal for {75|75} after activating Recharge
	+ **Lifegiver**
		- Old: Heal for {50|50} after using Protection
		- NEW: Heal your Protection target for {75|75}
	+ **Timeshaper**
		- Old: Reduce the Cooldown of Protection by {0.5|05}s
		- NEW: Grant {2|2} Ammo to your Protection target
	+ **Hearthwarder**
		- Reduced Shield gain {100|100} ➞ {75|75}

### Support

 Furia

* Talents
	+ **Solar Blessing**
		- Now reduces the speed of Pyre Strike by 30%
		- Reduced Healing per tick 300 ➞ 150
* Abilities
	+ **Kindle Soul**
		- Reduced Heal over time 500 ➞ 400
		- Reduced Cooldown 4s ➞ 3s
* Cards
	+ **Conviction**
		- Increased Stun duration {0.1|0.1}s ➞ {0.15|0.15}s
	+ **Hallowed Sight**
		- OLD: Hitting Pyre Strike causes you to not consume Ammo for {1|1}s
		- NEW: Generate {10|10}% Wrath for hitting an enemy with Pyre Strike.
	+ **Stoke the Fire**
		- Increased Cooldown reduction {0.6|0.6}s ➞ {0.8|0.8}s
	+ **Light Forge**
		- OLD: Reduce the Cooldown of Kindle Soul by {0.25|0.25}s
		- NEW: Hitting Kindle Soul reduces the Cooldown of Pyre Strike by 5s. This effect can only occur once every {20|-3}s
	+ **Devout Dexterity**
		- OLD: Gain {7|7}% Reload Speed
		- NEW: Eliminations grant {1|1} Ammo

 Grohk

“
Developer Commentary: We will be watching PTS before making any changes to Grohk.

”

 Grover

* Talents
	+ **Rampant Blooming**
		- Reduced Healing per second 150 ➞ 100
	+ **Deep Roots**
		- Increased bounce distance by 5% (20 units ➞ 22 units)
* Abilities
	+ **Vine**
		- Quality of Life: Players can now hold this ability down, and a UI marker will appear in the world
		- Ability only fires when you target a valid world location
	+ **Blossom**
		- Reduced Healing 900 ➞ 800
		- Increased base range 60 units ➞ 80 units
* Cards
	+ **Verdant Expanse**
		- Reduced radius increase {10|10}% ➞ {4|4}%
	+ **Perennial**
		- Reduced Cooldown reduction {0.5|0.5}s ➞ {0.4|0.4}s
	+ **Heavenly Agility**
		- OLD: Increase the Pull Speed of Vine by {6|6}%
		- NEW: Gain a {100|100} Shield for 3s after using Vine
	+ **Fatalis**
		- OLD: Hitting an enemy with Crippling Throw increases your Movement Speed by {10|10}% for 2s
		- NEW: Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by {0.6|0.6}s.

 Io

* Talents
	+ **Goddess’ Blessing**
		- Reduced damage reduction 25% ➞ 15%
	+ **Life Link**
		- Reduced Healing per second 300 ➞ 180
	+ **Sacrifice**
		- Now resets the Cooldown on Luna’s deploy
* Abilities
	+ **Lunar Leap**
		- Increased Cooldown 10s ➞ 12s
	+ **Moonlight**
		- Reduced Healing per tick 150 ➞ 120
	+ **Rush** (Luna’s Stun)
		- Increased Cooldown 15s ➞ 18s
	+ **Guardian Spirit**
		- Reduced Luna’s Health 4,500 ➞ 4,000
* Cards
	+ **Half Moon**
		- Increased Cooldown reduction {0.6|0.6}s ➞ {0.8|0.8}s
	+ **Moonwalk**
		- OLD: Lower your gravity and increase your air control by {50|10}% while using Moonlight
		- NEW: Increase your Moonlight capacity by {6|6}%

 Jenos

* Talents
	+ **The Power Cosmeum**
		- Increased damage 360 ➞ 480
* Abilities
	+ **Star Splitter**
		- Increase base Ammo 24 ➞ 30
	+ **Astral Mark**
		- Reduced Healing per second 220 ➞ 180
		- Reduced Cooldown 8s ➞ 7s
* Cards
	+ **Astral Cycle**
		- Reduced duration increase {0.5|0.5}s ➞ {0.4|0.4}s
	+ **Retrograde**
		- Reduced Cooldown reduction {0.5|0.5}s ➞ {0.4|0.4}s
	+ **Penumbra**
		- Increased Lifesteal {5|5}% ➞ {7|7}%

 Mal'Damba

* Talents
	+ **Wekono's Curse**
		- Renamed to Ripened Gourd
		- OLD: Mending Spirits can now be used on enemies to deal 560 damage over 2s.
		- NEW: Gourd no longer damages enemies, but its Healing effects are doubled
	+ **Spirit's Chosen**
		- Reduced additional healing 300 ➞ 200
* Abilities
	+ **Mending Spirits**
		- Reduced Healing per second 280 ➞ 250
	+ **Gourd**
		- Reduced Healing per tick 60 ➞ 45
* Cards
	+ **Fleeting**
		- Increased Cooldown reduction {0.5|0.5}s ➞ {0.6|0.6}s
	+ **Spirit's Touch**
		- Increased Heal {50|50} ➞ {80|80}
	+ **Otherworldly**
		- OLD: Gain {10|10}% Movement Speed for 3s after Slither ends
		- NEW: Gain a {75|75} Shield for 3s after Slither ends
	+ **Swift Spirits**
		- Reduced Movement Speed {7|7}% ➞ {5|5}%
	+ **Snake Pit**
		- OLD: Gain {5|5}% Reload Speed
		- NEW: Increase your Movement Speed by {2|2}%

 Pip

* Talents
	+ **Combat Medic**
		- Reduced Healing 750 ➞ 700
	+ **Catalyst**
		- Reduced damage increase 40% ➞ 30%
* Abilities
	+ **Healing Potion**
		- Reduced Healing 1200 ➞ 1000
* Cards
	+ **From Above**
		- Increased Cooldown reduction {0.5|0.5}s ➞ {0.6|0.6}s
	+ **Refreshing Jog**
		- Increased Health per second {50|50}s ➞ {60|60}s
	+ **Escape Artist**
		- OLD: Gain {6|6}% Damage Reduction during Weightless
		- NEW: Increase the duration of Weightless by {0.2|0.2}s
	+ **Acrobat's Trick**
		- OLD: Reload {7|7}% faster
		- NEW: Weapon hits reduce the Cooldown of Healing Potion by {0.1|0.1}s

 Seris

* Abilities
	+ **Soul Orb**
		- Increased maximum Ammo 12 ➞ 14
	+ **Shadow Travel**
		- Reduced time to enter Shadow Travel 1s ➞ 0.8s
		- Reduced post-fire lockout 0.5s ➞ 0.3s
		- Now increases your Movement Speed by 25%
	+ **Restore Soul**
		- Reduced Healing over the ability’s 1.5s duration 2,000 ➞ 1,400
		- Reduced Cooldown 4s ➞ 2s
* Cards
	+ **Bane**
		- OLD: Every Soul Charge you detonate reduces the Cooldown of Restore Soul by {0.2|0.2}s.
		- NEW: Every Soul Charge you detonate increases your Movement Speed by {1|1}% for 3s, up to a maximum of 15%
	+ **Dark Sight**
		- OLD: Activating Rend Soul generates{2|2} Ammo
		- NEW: Every Soul Charge you detonate generates {1|1} Ammo
	+ **Soul Forge**
		- OLD: Reduce the Cooldown of Restore Soul by {0.5|0.5}s
		- NEW: Increase the range at which Restore Soul Heals adjacent allies by {4|4}%
	+ **Dusk Walker**
		- Increased Cooldown reduction {0.5|0.5}s ➞ {0.6|0.6}s
	+ **Veil**
		- Reduced cast time reduction {15|15}% ➞ {10|10}%
	+ **Dark Whisper**
		- Decreased Movement Speed {20|20}% ➞ {8|8}%
	+ **Sorceress**
		- Gain {7|7}% Reload Speed
		- NEW: Increase your Ultimate charge rate by {5|5}%

 Ying

“
Developer Commentary: We will be watching PTS before making any changes to Ying.

”

### Flank

 Androxus

* Abilities
	+ **Nether Step**
		- Increased dash distance at base by 10%
* Cards
	+ **Buying Time**
		- Increased Ammo gain {1|1} ➞ {2|2}
	+ **Through the Warp**
		- Reduced dash increase {10|10}% ➞ {5|5}%
	+ **Abyssal Touch**
		- Increased Cooldown reduction {1|1}s ➞ {1.2|1.2}s
	+ **Spiteful**
		- Increased Ultimate charge gain on Killing Blows {3|3}% ➞ {4|4}%
	+ **Vengeance**
		- Increased Healing {200|200} ➞ {225|225}
	+ **Featherweight**
		- Reduce damage taken by {6|6}% while drifting in the air
		- NEW: Heal for {50|50} every 1s while drifting
	+ **Quick Draw**
		- Increase your Reload Speed by {5|5}%
		- NEW: Increase your maximum Ammo by {1|1}

 Buck

* Talents
	+ **Ensnare**
		- Decreased damage bonus 30% ➞ 20%
		- Increase duration of damage bonus 2s ➞ 2.5s
* Cards
	+ **Giga Siphon**
		- OLD: Gain {8|8}% Lifesteal for 4s after Recovery ends
		- NEW: Increase your Movement Speed by {10|10}% while Recovery is active
	+ **Exhilarate**
		- OLD: Heal for {120|120} if you hit a champion with Heroic Leap
		- NEW: Hitting at least one champion with Heroic Leap reduces its Cooldown by {1|1}s
		- Can only happen once every 5s
	+ **No Escape**
		- OLD: Increase Movement Speed by {8|8}% for 5s after getting a Killing Blow
		- NEW: Increase Movement Speed by {5|5}% for 5s after getting a Killing Blow or Elimination

 Evie

* Cards
	+ **Flicker**
		- Reduced Healing {75|75} ➞ {50|50}
	+ **Biting Cold**
		- Increased Ammo generation {1|1} ➞ {2|2}
	+ **Keep Moving**
		- OLD: Increase your Movement Speed by {5|5}% while Out of Combat
		- New: Increase maximum Health by {30|30}

 Koga

* Health
	+ Increased base Health 1900 ➞ 2000
* Abilities
	+ **Sub-Machine Guns**
		- Reduced damage falloff at range
		- Reduced weapon spread at range
	+ **Dragon Stance**
		- Now costs 20 energy to switch into Dragon Stance
		- Decrease rate of energy decay by 40%
* Cards
	+ **Gale Storm**
		- Increased energy gain on Killing Blows {10|10}% ➞ {15|15}%
	+ **Memento**
		- OLD: Generate {2|2}% Ultimate charge after getting a Killing Blow
		- NEW: Increase your maximum Ammo by {10|10}

 Lex

* Cards
	+ **Assail**
		- Increased Ammo generation {2|2} ➞ {3|3}
	+ **Compel**
		- Increase Cooldown reduction {1|1}s ➞ {1.2|1.2}s
	+ **Hardiness**
		- Increased damage reduction {5|5}% ➞ {6|6}%
	+ **Requip**
		- Increase Ammo generation {1|1} ➞ {2|2}

 Maeve

* Cards
	+ **Scar Tissue**
		- Damage reduction increased {5|5}% ➞ {6|6}%
	+ **Fight or Flight**
		- Increased duration 2s ➞ 4s
	+ **Sixth Sense**
		- Damage reduction reduced {5|5}% ➞ {4|4}%
	+ **Predation**
		- Increased your Movement Speed by {10|10}% while Out of Combat.
		- NEW: Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

 Moji

* Talents
	+ **Snack Attack**
		- Snack Attack Health drops are now visible and are able to be picked up by teammates
		- Healing reduced per Health drop 800 ➞ 600
	+ **Boom Boom**
		- Reduced the damage done by exploding magic mark to enemies near the target 100% ➞ 75%
	+ **Toot**
		- Toot now applies its healing as a single-application Heal-Over-Time rather than a persistent cloud
* Cards
	+ **Harmonious**
		- OLD: Heal for {100|100} after being hit while Magic Barrier is active
		- NEW: Reduce your damage taken by {3|3}% for 2s after Magic Barrier ends
	+ **Glimmer**
		- Increased Movement Speed {8|8}% ➞ {10|10}%
	+ **Scoot**
		- Reduced Cooldown reduction {0.5|0.5}s ➞ {0.4|0.4}s
	+ **Wobbles**
		- Increased damage reduction {6|6} ➞ {8|8}%
	+ **Morning Breath**
		- Increased Movement Speed 4%➞ 5%
		- Increased duration 2s ➞ 4s
		- Now has a 4s Internal Cooldown
	+ **Nature's Blessing**
		- Increased Ultimate charge rate {0.2|0.2} ➞ {0.4|0.4}
	+ **Will-o-the-Wisp**
		- Now activates on Eliminations in addition to Killing Blows
		- Reduced Movement Speed {8|8} ➞ {5|5}%
		- Increased duration 2s ➞ 4s

 Skye

* Talents
	+ **Smoke and Dagger**
		- OLD: Smoke Screen Heals allies within for 400 every 1s.
		- Reduced Healing 400/s ➞ 190/s
		- NEW: Skye now also applies her Smoke Screen cards’ benefits to allies within Smoke Screen.
		- NEW: Duration of Smoke Screen is increased by 1s.
* Cards
	+ **Healing Vapors**
		- Increased Healing over 2s {100|100} ➞ {125|125}
	+ **Specter**
		- OLD: Increase the duration of Smoke Screen by {0.6|0.6}s
		- NEW: Generate {4|4} ammo after entering Smoke Screen
			* Can only apply again after being out of Smoke Screen for 4s
	+ **Dissipate**
		- Increased duration 2s ➞ 3s
	+ **Poisoner**
		- Reduced Cooldown reduction {1|1}s ➞ {0.8|0.8}s
	+ **Decrepify**
		- Reduced duration {0.6|0.6}s ➞ {0.5|0.5}s
	+ **Victory Rush**
		- Reduced duration 8s ➞ 4s
	+ **Slip Away**
		- Increased Movement Speed out of combat {3|3}% ➞ {7|7}%
	+ **Tactical Reload**
		- Increased Ammo generation {3|3} ➞ {4|4}

 Talus

* Cards
	+ **Dark Vision**
		- Now grants Ultimate charge from hitting enemies, instead of killing.
		- Reduced Ultimate charge gained {5|5}% ➞ {3|3}%
	+ **Relic Affinity**
		- OLD: Generate {4|4} Ammo for each enemy hit with Blitz Upper
		- NEW: Increase the Knockback of Blitz Upper by {15|15}%
	+ **Spirited**
		- OLD: Increase your Reload Speed by {8|8}%.
		- NEW: Increase your maximum Health by {50|50}

 Zhin

* Talents
	+ **Yomi**
		- Removed extended range and piercing effect.
	+ **Smolder**
		- Reduced Healing per second 33% ➞ 25%
* Abilities
	+ **Inferno Blade**
		- Your heavy hit with Inferno Blade now Pierces enemies and has an extended range
	+ **Billow**
		- Increased duration 1.5s ➞ 2s
* Cards
	+ **Embers**
		- Now Regenerates 2 Ammo every 0.5s for {0.5|0.5}s after activating Billow
	+ **Up in Smoke**
		- Decreased Movement Speed {10|10}% ➞ {8|8}%
	+ **Fuel for the Fire**
		- OLD: Gain {5|5}% Lifesteal for 2s after using Whirl
		- NEW: Increase Movement Speed by {5|5}% for 2s after using Whirl
	+ **Viciousness**
		- OLD: Generate {2|2} Ammo after successfully Countering an attack
		- NEW: Reduce the Cooldown of Counter by {15|15}% after successfully hitting an enemy with Counter
	+ **Malice**
		- Increased Reload Speed {5|5}% ➞ {10|10}%

### Damage

 Bomb King

* Cards
	+ **Doomsday**
		- Increased Healing {50|50} ➞ {75|75}
	+ **Countdown**
		- Increased Cooldown reduction {0.5|0.5}s ➞ {0.6|0.6}s
	+ **Fallout**
		- OLD: Reduce the Cooldown of Poppy Bomb by 1s for each enemy hit by Grumpy Bomb
		- NEW: Increase Grumpy Bomb’s Stun duration by {0.1|0.1}s
	+ **Explosive Entrance**
		- Increased Healing {50|50} ➞ {75|75}

 Cassie

* Talents
	+ **Big Game**
		- Reduced additional maximum Health damage 10% ➞ 8%
* Abilities
	+ **Dodge Roll**
		- Reduced base Cooldown 5s ➞ 7s
* Cards
	+ **Onslaught (Card)**
		- OLD: Gain 10% Lifesteal for your first weapon shot after using Dodge Roll
		- NEW: Activating Dodge Roll Heals you for {40|40}
	+ **Incitement**
		- Increased Cooldown reduction {0.5|0.5}s ➞ {0.8|0.8}s
	+ **Drain Life**
		- Reduced Healing {100|100} ➞ {75|75}

 Dredge

* Cards
	+ **Hull Piercer**
		- Cooldown decreased by {1|1}s ➞ {1.2|1.2}s
	+ **Blow the Man Down**
		- Increased Slow potency {5|5}% ➞ {6|6}%
	+ **Haul on the Bowline**
		- Increased Movement Speed {8|8}% ➞ {10|10}%

 Drogoz

* Abilities
	+ **Salvo**
		- Reduced damage increase on shields 200% ➞ 100%
* Cards
	+ **Hyper Boost**
		- Increased fuel generation {3|3}% ➞ {4|4}%
	+ **Bask**
		- Increased Heal {25|25} ➞ {35|35}
	+ **Condescension**
		- Increased Cooldown reduction {1|1}s ➞ {1.2|1.2}s
	+ **Follow the Scent**
		- Increased the additional size of Fire Spit {20|20}% ➞ {24|24}%

 Imani

* Abilities
	+ **Frost Bolt**
		- Removed in-hand offset
		- Removed mid-air inaccuracy
	+ **Pyre Ball**
		- Remove in-hand offset
		- Removed mid-air inaccuracy
	+ **Elemental Shift**
		- Reduced Cooldown 8s ➞ 6s
	+ **Frost Bomb**
		- Increased projectile speed 40 ➞ 60
		- Reduced Root duration 1.5s ➞ 1s
	+ **Frostfire Glide**
		- Increased Movement Speed by 10%
		- Increased duration 3s ➞ 4s
		- Increased ability to move vertically during this ability
		- Increased base speed of this ability
		- Reduced speed reduction while turning with this ability
	+ **Dragon's Call**
		- Reduced Dragon’s Health 7,500 ➞ 6,000
* Cards
	+ **Discipline**
		- Reduced Cooldown reduction of FrostFire Glide {1|1}s ➞ {0.6|0.6}s
	+ **Draconic Will**
		- Reduced Cooldown reduction of Frost Bomb and Inferno Cannon by {1|1}s ➞ {0.6|0.6}s
	+ **Elemental Barrier**
		- Reduced Healing from using Elemental Shift {100|100} ➞ {50|50}
	+ **Mystic Fire**
		- Increased Mana regeneration {4|4}% ➞ {5|5}%
	+ **Permafrost**
		- Reduced the Projectile Speed of Frost Bomb by {12|12}% ➞ {6|6}%
	+ **Heat Sink**
		- Increased Cooldown reduction {0.5|0.5}s ➞ {0.8|0.8}s

 Kinessa

* Abilities
	+ **Oppressor Mine**
		- Increased range 40 ➞ 50 units
		- Increased Health 100 ➞ 200
		- Increased damage 20 ➞ 25
	+ **Transporter**
		- Decreased time it takes to Teleport 1.3s ➞ 1.1
	+ **Sniper Mode**
		- Decreased time it takes to reach maximum charge 1.4s ➞ 1.3s
* Cards
	+ **Generator**
		- Increased Cooldown reduction {1.225|1.225}s ➞ {1.5|1.5}s
	+ **Restore**
		- OLD: Heal for {10|10}% of your maximum Health after Teleporting with Transporter
		- NEW: Heal for 25% of your maximum Health after Teleporting with Transporter. Can activate every {30|-5}s
	+ **Calibrate**
		- Increased Cooldown reduction {0.12|0.12}s ➞ {0.15|0.15}s
	+ **Power Supply**
		- OLD: Killing Blows generate {4|4} Ammo
		- NEW: Reset the Cooldown of Transporter after dropping to or below {12|12}% Health.
	+ **Lie in Wait**
		- Reduced the time required before Ammo regeneration starts 2s ➞ 1s

 Lian

* Talents
	+ **Precision**
		- Increased damage bonus 5% ➞ 7% per stack
		- Reduced maximum stacks 5 ➞ 4
* Cards
	+ **Revitalizing Gem**
		- Increased Heal 50 ➞ 60

 Sha Lin

* Talents
	+ **Recurve**
		- Increased draw-rate reduction 15% ➞ 25%
	+ **Explosive Arrows**
		- Renamed to Sand Trap
		- OLD: Impaler Arrow now explodes in a 17-unit-radius area on contact, dealing an additional 300 damage and applying a Knockback to enemies hit, but can no longer Stun
		- NEW: Crippling Arrow now explodes in a 20-unit-radius area, dealing an additional 100 damage and Crippling all enemies for 1s.
	+ **Desert Shadow**
		- Renamed to Desert Silence
		- OLD: Increase the damage of your first weapon shot or Planted arrow by 25% during Withdraw’s Stealth effect
		- NEW: Crippling Arrow now silences enemies
		- Reduced base Silence 2s ➞ 1.5s
* Abilities
	+ **Withdraw**
		- Reduced Cooldown 15 ➞ 12s
	+ **Impaler Arrow**
		- Renamed to Crippling Arrow
		- OLD: The next shot fired from your bow applies a Knockback on hit and Stuns the target for 1s if they hit a wall
		- NEW: The next shot fired from your bow applies a Cripple on hit for 2s.
	+ **Planted**
		- Renamed to Rapid Shot
		- OLD: Plant yourself and quickly fire off a barrage of arrows, each dealing 800 damage per arrow
		- NEW: Rapidly fire off a barrage of arrows, each dealing 600 damage per arrow.
		- Players can now move while firing this ability
		- Reduced Cooldown 18s ➞ 15s
		- Decreased number of shots 7 ➞ 5
		- Decreased duration 2.3s ➞ 1.8s
		- Decreased damage per shot 800 ➞ 600
		- Reduce your Movement Speed by 20% while this ability is active
* Cards
	+ **Master Archer**
		- Reduced Cooldown reduction {1|1}s ➞ {0.6|0.6}s
	+ **Windwall**
		- OLD: Reduce your damage taken by {5|5}% while using Planted
		- NEW: Hitting an enemy with an arrow fired during Rapid Shot applies a {5|5}% Slow for 2s
	+ **Mirage**
		- Reduced Cooldown reduction {1|1}s ➞ {0.6|0.6}s
	+ **Run Them Down**
		- OLD: Increase your Movement Speed by {10|10}% for 4s after hitting an enemy with Impaler Arrow
		- NEW: Increase the duration of Crippling Arrow’s effect by {0.1|0.1}s
	+ **Skewer**
		- Reduced Cooldown reduction {1|1}s ➞ {0.6|0.6}s
	+ **Wanderlust**
		- Reduced Movement Speed {5|5}% ➞ {3|3}%

 Strix

* Health
	+ Reduced base Health 2100 ➞ 2000
* Talents
	+ **Unauthorized Use**
		- Decreased Damage 400% ➞ 250%
* Talents
	+ **Crack Shot**
		- Renamed to Elemental Bullet
		- OLD: Hitting an enemy with Talon Rifle increased the damage you deal to that enemy with your Pistol by 20% for 4s
		- NEW: Talon Rifle now deals an additional 60 damage over 3s, stacking up to 3 times. This damage refreshes on additional hits.
		- Talon Rifle can no longer headshot
* Abilities
	+ **Pistol**
		- Reduced base damage 220 ➞ 165
		- Increased Ammo count 10 ➞ 15
		- Reduced base inaccuracy by 20%

 Tyra

* Talents
	+ **Burn Monster**
		- Reduced bonus damage 50% ➞ 30%
		- Now applies a 60% reduced Healing effect
* Abilities
	+ **Auto Rifle**
		- Reduced damage 120 ➞ 105
		- Increased Ammo 26 ➞ 35
		- Reduced damage falloff at range by 18%
		- Reduced weapon spread by 5%
	+ **Fire Bomb**
		- Reduced cooldown 18s ➞ 15s
		- No longer applies reduced Healing effect
* Cards
	+ **Volatile**
		- Reduced Cooldown reduction on Fire Bomb {1|1}s ➞ {0.6|0.6}s
	+ **Napalm**
		- OLD: Using Fire Bomb generates 4 Ammo
		- NEW: Using Fire Bomb Heals you for {100|100} over 2s.
	+ **Turn The Table**
		- Increase Healing {50|50} ➞ {60|60}

 Viktor

* Talents
	+ **Cardio**
		- Reduced Healing per second 400 ➞ 300
* Cards
	+ **Guerrilla Warfare**
		- OLD: Gain 10% Reload Speed for 4s after Hustle ends
		- NEW: Reduce the Cooldown of Frag Grenade by {0.2|0.2}s every 1s while Hustle is active.
	+ **On The Move**
		- OLD: Gain {15|15}% Movement Speed while cooking Frag Grenade
		- NEW: Gain {8|8}% Movement Speed for 2s after throwing Frag Grenade
	+ **Scramble**
		- Reduced the damage-reduction benefit {5|5}% ➞ {4|4}%
	+ **Hit and Run**
		- Now also applies when getting an Elimination
		- Reduced Movement Speed benefit {10|10}% ➞ {5|5}%
	+ **Speed Load**
		- Increased Ammo generation {6|6} ➞ {7|7}

 Vivian

* Talents
	+ **Suspect Everyone**
		- OLD: You and your deployables take 20% less damage from enemies Revealed by your Sensor Drone
		- NEW: Deflector Shield’s Health is increased by 350 and its Cooldown is halved if destroyed by an enemy
		- This effect can only occur once every 9s
* Cards
	+ **Contingency**
		- Decreased Shield benefit {200|200} ➞ {170|170}
	+ **Crack the Whip**
		- Increased Lifesteal {6|6}% ➞ {8|8}%
	+ **Informants**
		- OLD: Heal for {100|100} after getting a Killing Blow on an enemy Revealed by your Sensor Drone
		- NEW: Heal for {85|85} when an enemy champion that is being Revealed by your Sensor Drone dies
	+ **Controlling Nature**
		- Increased Cooldown reduction per hit {0.06|0.06}s ➞ {0.08|0.08}s

 Willo

* Talents
	+ **Blastflower**
		- Reduced duration 5s ➞ 3s
		- Reduced damage bonus 100 ➞ 80
* Abilities
	+ **Dead Zone**
		- Increased Cooldown 15s ➞ 16s
* Cards
	+ **Photosynthesis**
		- OLD: Increase your Movement Speed by {10|10}% for 3s after using Seedling
		- NEW: Increase the Projectile Speed of Seedling by {6|6}%
	+ **Twilight**
		- Increased Cooldown reduction of Dead Zone {0.7|0.7}s ➞ {0.8|0.8}s
	+ **Pixie Dust**
		- Increased Health per second {50|50} ➞ {65|65}
	+ **Shenanigans**
		- OLD: Increase your Movement Speed by {10|10}% for 4s after entering Dead Zone
		- NEW: Activating Dead Zone increases your Movement Speed by {5|5}% for 2.5s
	+ **Just Believe!**
		- Reduced Cooldown reduction on Eliminations {10|10}% ➞ {8|8}%

## Bug Fixes

### Champions

* Evie
	+ Fixed an issue where the functionality of Wormhole could break in specific circumstances.
* Furia
	+ Fixed an issue where the rarity and exclusivity of Coldsnap Pyreblade where incorrect.
* Io
	+ Fixed an issue with the description of the Spirit Arrows card.
* Moji
	+ Fixed an issue where Moji would not display the animation of eating her Ultimate Cookie in 1P.
* Raum
	+ Fixed an issue where Raum’s title is cut off in the Champions menu when the Player’s language is set to German.
* Skye
	+ Fixed an issue where the visual ring displaying the boundaries of Smoke Screen would not display if Skye was using the Twilight skin.
* Strix
	+ Fixed an issue where Strix’s Flashbang Blind would last longer than the ability description stated it should.
* Talus
	+ Fixed an issue where Blitz Upper’s range is extended at certain ranges.
* Torvald
	+ Fixed an issue where cancelling Torvald’s reload by using Protection would still force Torvald to play the full reload animation.
* Ying
	+ Fixed an issue where Ying’s Illusions would stop healing after six instances of healing if their duration was increased past a certain time length with the Carry On card.

### Gameplay

* Fixed an issue where Players could shoot outside of the starting area in Dragon Arena.
* Fixed an issue where 3D sprays would intermittently spawn in random locations.
* Fixed an issue where hitscan weapons and abilities could be blocked by certain walls if the Player’s back was to those walls.
* Fixed an issue where some skins, such as Siren Ying, would display their 1P weapons and/or arms during the Victory/Defeat screen and the Top Play screens.
* Fixed an issue where momentum gained from dashes would not be conserved properly if the dash was initiated in midair.
	+ This issue affected the following Champions: Cassie, Khan, Koga, Fernando, Makoa, Mal’Damba, Ruckus, Talus, Zhin.
* Fixed an issue where Players would be able to mount up upon respawn in Team Deathmatch and King of the Hill matches.
* Fixed an issue where Players could still change their Loadouts on the “Confirm your Loadout” screen when selecting Loadouts at the beginning of a match.

### General

* Fixed an issue where Cyrillic letters would display spaces between them on non-Russian clients.
* Fixed an issue where the View Abilities button was partially hidden behind the footer bar in Match Lobby.
* Fixed an issue where navigating to the Chests tab in the Store by clicking on a Champion skin that is in a certain Chest would highlight the incorrect Chest for purchase.
* Fixed an issue where the Notification UI button displays in the incorrect location when using a 16:10 Aspect Ratio.
* Fixed an issue where some Quests would not display the Battle Pass Experience reward for completing them under the Reward section of the Quest.

### Under Investigation

* Occasional delay in Match Lobby in Ranked and Custom lobbies.
* Various occasional issues with Imani’s Weapon Shots and abilities.
* Seris’ Ultimate, Convergence, can pull Players through the ground rarely on Frog Isle.

# PTS Updates

## Bug Fixes

### Androxus

* Fixed a description error on Androxus’ Quick Draw card.
* Fixed an issue where the Featherweight card did not function.

### Ash

* Fixed an issue where Ska’drin Ash had the incorrect Rarity border color.
* Fixed an issue where Ska’drin Ash did not have an acquisition notification.
* Fixed an issue where Shoulder Bash would knock Players back in the direction Ash was facing rather than the direction Ash was dashing.

### Atlas

* Fixed an issue where the Phantom Pain card was reducing the cooldown of Setback instead of Stasis Field when it would activate.

### Barik

* Fixed an issue where the Double-Time card did not function.
* Fixed an issue where the Field Deploy card did not function.
* Fixed an issue with the One Man’s Scrap card would activate if Barik destroyed his own Turret by placing a third Turret on the map.
* Fixed a description error on Barik’s Double-Time card.
* Fixed a description error on Barik’s Bowling Ball card.
* Updated the text on the Double-Time card to read less ambiguously.

### Buck

* Fixed a description error on Buck’s Ensnare Talent.
* Fixed an issue with the Exhilarate card’s internal cooldown not activating properly in all scenarios.
* Fixed an issue where Buck had an Evie loadout as a default loadout.

### Cassie

* [Live] Fixed an issue where the Tinder skin was displaying as the Timber skin.

### Drogoz

* [Live] Fixed an issue where granting Drogoz ammo from another source while firing Salvo would cause him to fire up to 5 additional Salvo shots.

### Evie

* Fixed an issue where Evie had a Buck loadout as a default loadout.

### Grover

* Fixed an issue where Seeping Corruption Grover was using some of Soul Briar Grover’s textures instead of the correct textures.
* Fixed an issue where Seeping Corruption and Soul Briar Grover’s leaves and orb VFX would persist in world instead of cleaning up properly when Grover died to a source that produced a unique death FX on his model.
* Fixed a description error on Grover’s Fatalis card.
* Fixed a description error on Grover’s Heavenly Agility card.
* Fixed an issue where the Soul Briar and Seeping Corruption Grover skins displayed Temp Art instead of their proper Cart Art on the Loading Screen.
* Fixed an issue where Vine could target enemy Players, fire, and not pull Grover.

### Imani

* [Live] Fixed an issue where playing a game as Imani would not progress the “Cry Havoc!” Daily Quest (Play 2 games as a Damage Champion).
* Fixed an issue where using VGS while playing as the Dragon would play the Default Voice Pack.

### Jenos

* Fixed an issue where Jenos’ Astral Mark VFX would not display above teammates’ heads while being healed by that ability.

### Khan

* Fixed an issue where the Shield Wall card was giving the incorrect increased Shield Health card per rank.
* Fixed an issue where the Shield Wall card was drastically increasing Bulwark’s recharge rate for each rank of the card equipped.

### Kinessa

* Fixed an issue where the Internal Cooldown for the Restore card was reducing by less than the intended amount per rank of the card.

### Koga

* [Live] Fixed an issue with Koga’s Gale Storm card description.
* Updated effective range of Submachine Guns in the Advanced description of the ability to be the correct value.
* Fixed an issue where Koga would play incorrect animations if he used his Ultimate while in Dragon Stance.

### Lian

* Fixed an issue where Dark Monarch and Death Goddess Lian had the incorrect Rarity border colors.
* Fixed an issue where Dark Monarch and Death Goddess Lian did not have acquisition notifications.

### Mal'Damba

* Fixed a description error with Mal’Damba’s Snake Pit card.
* Fixed an issue where the second of two Gourds placed on top of the first Gourd to heal the same teammate would not have any effect on that teammate.
* Fixed an issue where if Mal’Damba stacked two Gourds on the same target at the same time, the second Gourd would not heal the target.

### Pip

* Fixed an issue where Weapon Shots would heal for 750 instead of 700 with the Combat Medic Talent equipped.
* Fixed a description error with Pip’s Acrobat’s Trick card.

### Ruckus

* Fixed an issue where the Flux Generator Talent provided less shielding than what was listed.
* [Live] Fixed an issue where activating Missile Launcher while reloading would incorrectly interrupt Ruckus’ reload.
* Fixed a description error with the Quick Loader card.
* Fixed an issue where the Quick Loader card was still requiring eliminations to activate.
* Updated tracer offset for Pirate’s Treasure and Eight Oceans Ruckus

### Seris

* [Live] Fixed an issue where Convergence could pull enemies through the map and kill them on Frog Isle.
* Fixed an issue with Seris’ Restore Soul ability still healing the initial target for 2000 health over 1.5s.
* Fixed a description error for Restore Soul.
* Fixed an issue where Restore Soul’s Area-of-Effect heal was healing for less than the intended amount.

### Sha Lin

* Fixed an issue where a Player hit by Crippling Arrow and then hit into a wall by a knockback effect for the rest of the game would stun the Player.
* Fixed an issue where Crippling Arrow was silencing at base instead of crippling. Due to this fix, the Recurve and Sand Trap talents have been re-enabled and can be selected in matches.
* Fixed an issue where the Windwall card would not function properly.
* Fixed an issue where Sha Lin could silence CC Immune targets with Crippling Arrow while the Desert Silence talent was equipped.
* Updated several card descriptions with the correct Ability names.
* Fixed an issue where Sha Lin’s stealth did not reapply to himself in 1P after his first Weapon Shot in Heat Haze.
* Fixed an issue where the explosion of the Sand Trap Talent was not dealing 100 damage to affected targets.
* Fixed description errors with the Windwall, Strike True, Run Them Down, and Mirage cards.
* Fixed an issue where the Run Them Down card did not function as intended.
* Fixed an issue where the Mirage card did not function as intended.
* Fixed an issue where the explosion from the Sand Trap talent would not display the Cripple VFX on the Champion’s model for the duration of the Cripple.

### Skye

* [Live] Fixed an issue where Smoke Screen’s radius would not display properly when the Twilight skin was used.
* Fixed an issue where the Smoke and Dagger talent did not describe that it gave Smoke Screen base healing to allies.
* Fixed an issue where Skye’s stealth audio was too loud for allies.

### Strix

* Added Burning VFX to targets hit by Talon Rifle while Strix had the Crack Shot talent equipped in 1P.
* Added the Burning HUD icon to targets hit by Talon Rifle while Strix had the Crack Shot talent equipped in 1P.

### Talus

* [Live] Fixed an issue where Talus’ Ultimate animation would get temporarily get stuck in 1P if Talus did not hit an enemy with it.
* Fixed an issue where Trick or Treat Talus’ costume eyes were missing their pupils, making the skin seem creepy instead of amusing.
* Fixed a description error with the Dark Vision card.

### Terminus

* Fixed a description error on Terminus’ Abomination card.
* [Live] Fixed an issue where the effects of the It Follows card would not persist after a round ended in Siege until the Player expended Calamity Charges and acquired new ones.
* [Live] Fixed and issue where the effects of the Strength of Stone card would not persist after a round ended in Siege until the Player expended Calamity Charges and acquired new ones.
* Fixed a description error with the Blood and Stone card.
* Fixed an issue where the Blood and Stone card was not providing the intended amount of Power Siphon charge per rank of the card.

### Tiberius

* Fixed an issue where Tiberius’ Honed Senses card would grant him Ultimate Charge when using Combat Trance in the Spawn Room before Round Start.
* Fixed an issue where the World-Traveler card did not have an internal cooldown on its effect. This card has been re-enabled and can be added to Loadouts.
* Fixed an issue where Tiberius’ Vicious Assault talent would not display damage numbers when Crouching Tigron hits an enemy.
* Fixed an issue where Tiberius would float briefly when jumping as soon as he landed from Crouching Tigron.
* Fixed an issue where Tiberius’ Bragging Rights card would activate when Tiberius hit Shields and Deployables with Weapon Shots.
* Fixed an issue where Crouching Tigron could rarely not go on cooldown if you jump immediately upon landing.
* Fixed an issue where Tiberius could not use his Default Emote.
* Fixed an issue where Heavy Blade would not damage CC Immune targets.
* Fixed an issue where there was no visual feedback of the effective radius of Tiberius’ damage with Crouching Tigron using the Vicious Assault Talent.
* Fixed an issue with animations breaking if you activate Blade Dance while jumping with Crouching Tigron.
* Fixed an issue where Tiberius’ Weapon Shots would not destroy the Targets in the Shooting Range.
* Fixed an issue where the Tigron’s Fury talent did not describe that the throw and explosion of Heavy Blade had different values using the Talent compared to the ability’s base values.
* Fixed an issue with a client-server desync regarding Weapon Shots getting locked out temporarily after exploding Heavy Blade with the Tigron’s Fury talent equipped.
* Updated ability descriptions for clarity and correct grammar.
* Fixed a description error with the Primal Haste card.
* Fixed an issue where the Tigron’s Fury talent was making Heavy Blade deal significantly more damage than intended.
* Fixed an issue where Striking Tigron (Tiberius’ Primary Fire in Ultimate) had the potential to hit the same enemy multiple times in the same cast of the ability.

### Torvald

* Fixed an issue where the Direct Current talent was not correctly doubling Nullify’s range.
* [Live] Fixed an issue where Torvald’s Nullify would remain locked onto a dead Champion’s model until it completed casting in Spectator.

### Tyra

* Updated the effective range of Auto Rifle in the Advanced description of the ability to be the correct value.

### Viktor

* Fixed a description error with the Guerrilla Warfare card.
* Fixed an issue where the Guerrilla Warfare card did not function properly.

### Willo

* Fixed a description error with the Blastflower Talent.
* Fixed an issue where the Weapon Shot damage scaling with the Blastflower Talent was greater than intended.

### Ying

* Fixed an issue where Illusions were untextured during Shatter or while dying on non-Mermaid/Siren skins.

### Zhin

* Fixed an issue where the Embers card lost a tick of the card’s effect at every rank of the card.
* Fixed an issue where the Viciousness card did not function properly.

### Multiple Champions

* [Live] Fixed an issue where Players could see enemy silhouettes if they had line of sight of the enemy if the enemy Cassie and Maeve both had their Ultimates active at the same time.

### General

* [Live] Fixed an issue where Ranked bans would disappear from the UI if Players opened and closed the Settings menu in the Match Lobby.
* [Live] Fixed an issue where there was a non-functional callout to turn on Auto-Purchase Items on Gamepad when in the Item Shop in-game.
* [Live] Fixed an issue where the Notifications icon displayed while using a Gamepad despite not being able to navigate to its location with the Gamepad.
* Fixed an issue where the Interstellar Crisis spray had a white box surrounding it.
* Attempted to address the issue where Players could get stuck with the VGS Default View menu stuck on their screen during a match.
* Fixed an issue where 3D Sprays from the Community Battle Pass would not display in the Battle Pass Menu, Accessories screen, or in match.
* Fixed an issue where the VFX circle surrounding the payload denoting its push radius was too small.
* Updated the list of Former Champions’ names in the Credits.
* Fixed an issue where leaving a Default Loadout screen without making any changes to the
* Loadout would complete the “Make a Loadout” quest.
* Fixed an issue where the UI denoting the “Make a Loadout” quest path was red instead of blue.
* Fixed an issue where the “Make a Loadout” quest tab would not display the quest rewards.
* Fixed an issue where Mastery Rewards were displaying as purchasable even if you did not meet Mastery Level requirements for that Champion.
* Added “Summon Mount” to list of customizable Bindings in the Settings menu, defaulting to Left Shift.
* Fixed an issue where certain messages in the Battle Pass screen referred to the previous Battle Pass instead of the current Battle Pass.
* Fixed an issue where the skin icons in the Battle Pass were not framed properly.
* Fixed an issue with the “Play # Siege Match(es)” challenges not progressing properly.
* Fixed an issue with the “Play # matches as Lian” challenges not progressing properly.
* Fixed an issue where the “Heal for 200,000 as Skye” challenge was progressing at a rate of 1 per match instead of the correct rate.
* Fixed an issue where the Free Track of the Battle Pass only had 425 Crystals available. It now correctly has 450 Crystals.
* Fixed an issue where the VGS menu could get stuck on a Player’s screen at the start of a game.
* Fixed an issue where the center of the VGS wheel using the Default setting would be highlighted in some cases.
* Fixed an issue where the Responses section of the Chatter submenu of VGS was in the incorrect location on Gamepad.
* Fixed an issue where the “Cancel That” message in the VGS menu still displayed as if “No” was merged in its VGS command on Keyboard and Gamepad.
* Fixed an issue where “Help!/Need Healing!” and “Ultimate Status” messages were truncated when using the Default or Radial VGS Input Types.
* Fixed an issue where Top Play did not display 1P visuals for the Players viewing the Top Play.
* Fixed an issue where the Title unlock messaging was not displaying on the Battle Pass Challenges page.
* Fixed an issue where the Rewards section of the Challenges screen did not display a Reward message.
* [Live] Fixed an issue where a Player’s Sort preference on the Champions menu did not persist between matches or after closing and reopening the client.
* [Live] Fixed an issue where the Ability Description screen in match did not display properly on some resolutions and aspect ratios.
* [Live] Fixed an issue where some 3D sprays played at Map Origin rather than above or next to the Player as intended.
* [Live] Fixed an issue where the Player would lose focus in match and would not be able to progress through the Talent Select UI properly if their Settings menu was open when the Match Lobby transitioned to the Loading Screen.
* Fixed an issue where opening one of the Default Loadouts in the Edit Loadout menu and not actually editing any values or cards in the Loadout could get the Player into a state where that Loadout would be unselectable for the rest of the game session. This issue could occur while editing said Loadouts in the Shooting Range or in the Champions menu.
* Fixed an issue with the chat message that displayed when using the “Objective” VGS command being different depending on whether Keyboard and Mouse or Gamepad used that command.
* Removed the temporary “Misc/Content” section from the Text VGS Input Type on Keyboard and Mouse and Gamepad. All items in that section of the VGS are still accessible and usable from the Cosmetic Wheel.
* Fixed an issue where purchasing the Battle Pass, or levels in the Battle Pass, would play the previous Battle Pass’ music.
* Fixed an issue where the titles listed on the Battle Pass Challenge screen were incorrect.
* Updated copyright date on the Loading Splash to display the year 2020.
* Updated the Credits page! Added more Former Champions and filled out other sections to include more people who have helped make Paladins what it is today
* Fixed an issue where the Notifications window could get stuck and would be unable to be closed in the End-of-Match Lobby if the Player left the VGS window open until the end of Top Play.
* Fixed an issue where the Battle Pass Level-Up window could get stuck and would be unable to be closed in the End-of-Match Lobby if the Player left the VGS window open until the end of Top Play.
* Fixed an issue where Whispers sent to another Player while both were in match would not display for either Player.
* Fixed an issue where a Player attempting to back out to the Main Menu from the Play – Custom screen would cause their client to freeze.
* Fixed an issue where the Season Pass was not granting owners all Tiberius items that it should have.
* Fixed further issues where Players could get locked in menus after a match when having VGS open at the end of the Top Play.
* Fixed an issue where the “Yes” VGS line played no audio when using Keyboard.
* Fixed an issue where the “Completed” VGS line played audio for “Chase the Enemy” on Keyboard and Gamepad.
* Fixed an issue where the “Wait” VGS line played audio for “On my way” on Gamepad and “You’re welcome” on Keyboard.
* Fixed an issue where the Tactics submenu option was only hoverable on a delay using the Radial VGS input type on Gamepad.
* Fixed an issue where the deselect delay was not applying to submenus of the VGS Wheel when using the Radial VGS input type on Gamepad.
* Fixed an issue where the text of a hovered item on the VGS Wheel was difficult to see when using the Radial VGS input type.
* Added a callout on the Radial VGS input type to better clarify what button allows you to select an item on the VGS Wheel on Gamepad.
* Fixed an issue where the Battle Passport was not purchasable.
* [Live][Audio] Fixed an issue where music would not play during the Street Style roaming emotes for Skye, Ying, Maeve, and Ash.
* [Live][Avatars] Fixed an issue where Players could not equip the Unrelenting Avatar.
* [Live][Avatars] Fixed an issue where the art for the Unrelenting Avatar displayed incorrectly.
* [Live][Khan] Fixed an issue where if you did not take damage from being thrown by Khan’s Ultimate and then you walked into a wall, you would take the damage and be knocked back as if you were thrown into that wall.
* [Live][Moji] Fixed an issue where if Moji used her Ultimate on a CC Immune enemy, they would be Damage Immune for 4 seconds.
* [Announcer] Fixed various issues with the First Mate Announcer Pack.
* [Avatars] Fixed issues with Time Warp Avatars’ descriptions.
* [Battle Pass] Fixed some items on the Battle Pass track showing incorrect Crystal or Gold prices next to the Purchase button.
* [Battle Pass] Fixed various Challenges that were not updating.
* [Battle Pass] Changed some Challenges’ functionality slightly to make them completable.
* [Battle Pass] Fixed various text issues with Challenges and updated others to reflect changes in functionality.
* [Battle Pass] Cleaned up various UI items on the Battle Pass menu.
* [Battle Pass] Fixed an issue where the 5% Personal Booster item had the wrong naming convention.
* [Battle Pass] Fixed an issue where Players would get pop-up acquisitions for skins in addition to the full screen pop-up when unlocking those skins in the Battle Pass.
* [Battle Pass] Added missing item “Battle Pass Team Booster x10” to the Free Track of the Battle Pass at Level 4.
* [Battle Pass] Fixed an issue where acquisitions in the Activity Center for items on the Paid Battle Pass Track were displaying as doubled (Players would still get the correct amounts).
* [Battle Pass] Fixed an issue where highlighting an item in the first tier of the Battle Pass with a Gamepad would display the wrong item.
* [Champions] Fixed various issues with several Champion Ability descriptions, and updated other descriptions for clarity.
* [Champions] Fixed an issue where a Champion’s Emotes could play in other tabs of the Champions menu.
* [Chests] Fixed an issue where obtaining Omega Zhin from the Robotic Chest did not show him as Owned in the Chest UI.
* [Customs] Fixed an issue where the text “SettingSpectators” was visible on the Custom Lobby scene.
* [EOML] Fixed an issue where attempting to access settings in the End-of-Match Lobby would not show all Settings screens.
* [KOTH] Fixed an issue where Capture Point marker diamond would not accurately display location of Capture Point within 15m when you were at a different elevation than the Capture Point.
* [KOTH] Fixed an issue where Players would have Damage Immunity in Spawn Areas on Trade District and Snowfall Junction KOTH.
* [Main Menu] Fixed an issue where the Champion Models on the main menu would occasionally display their animations weirdly and “pop” on screen.
* [Profile] Fixed an issue where equipping a Title did not display on a Player’s Mini-Profile until they also equipped an Avatar.
* [Profile] Fixed an issue where Mounts were too close to the camera in the Accessories menu.
* [Profile] Fixed an issue where the backgrounds of the Mounts and the Death Stamps screens in the Accessories menu were displaying incorrectly.
* [Profile] Fixed an issue where, while on the Mounts tab of the Accessories menu, a Player could use the Left Arrow on screen and cause the Mount to stay on screen in some scenarios.
* [Settings] Fixed an issue where Gyro settings would display on platforms that did not have Gyro capabilities when Gamepad was the Input Type.
* [Social] Fixed an issue where the percentage for Party Boost had too many decimal points visible.
* [Sprays] Fixed an issue where the Jolly Roger Spray used the Dead Man’s Crest model.
* [UI] Fixed various issues with UI display in 16:10 Aspect Ratio.
* [UI] Updated UI on Quests and Social screens.
* [UI] Updated text alignment on various buttons in the Champions menu.
* [UI] Updated the scroll bar for scrolling through skins, etc in the Champions menu.
* [UI] Updated the icon that displays when you have Friend Requests.
* [UI] Fixed an issue where players could not equip cosmetics in the Champions screen without owning the Champion.
* [UI] Updated the icons on tabs in the End-of-Match Lobby.
* [UI] Fixed an issue on Cosmetics tabs of the Champions menu where the rarity color banner would not display sometimes on items when scrolling.
* [UI] Fixed an issue where some unobtainable items were displaying without lock icons in the Champions screen.

## Balance Changes

### Items

* Cauterize
	+ Reduced duration 2s ➞ 1.5s
	+ Increased Price Scaling 250 ➞ 300

###  Ash

* Abilities
	+ **Siege Shield**
		- Increased shield health 3,500 ➞ 4,250

###  Barik

* Abilities
	+ **Barricade**
		- Increased shield health 3,000 ➞ 3,750
* Cards
	+ **One Man's Scrap**
		- Reduced cooldown reduction scaling 10%|10% ➞ 6%|6%
	+ **Field Deploy**
		- Reduced healing {60|60} ➞ {30|30}

###  Drogoz

* Abilities
	+ **Salvo**
		- Reduced damage increase on shields 200% ➞ 100%

###  Fernando

* Abilities
	+ **Shield**
		- Increased shield health 5,000 ➞ 5,500

###  Furia

* Talents
	+ **Solar Blessing**
		- Reduced Pyre Strike slow 40% ➞ 30%
		- Reduced Healing per tick 300 ➞ 150
* Abilities
	+ **Kindle Soul**
		- Reduced cooldown 4s ➞ 3s

###  Grover

* Abilities
	+ **Blossom**
		- Increased Healing 750 ➞ 800

###  Imani

* Abilities
	+ **FrostFire Glide**
		- Increased ability to move vertically during this ability
		- Increased base speed of this ability
		- Reduced speed reduction while turning with this ability
	+ **Dragon’s Call**
		- Reduced Dragon’s Health 7,500 ➞ 6,000

###  Io

* Abilities
	+ **Guardian Spirit**
		- Reduced Luna’s Health 4,500 ➞ 4,000

###  Khan

* Abilities
	+ **Bulwark**
		- Increased shield health 3,000 ➞ 4250
			* originally listed as 3,500 on patch notes

###  Makoa

* Abilities
	+ **Shell Shield**
		- Increase shield health 3,000 ➞ 3,750
	+ **Dredge Anchor**
		- Increased cooldown 12s ➞ 15s

###  Mal'Damba

* Abilities
	+ **Gourd**
		- Reduced Healing per tick 60 ➞ 50

###  Seris

* Abilities
	+ **Shadow Travel**
		- Reduced post-fire lockout 0.5s ➞ 0.3s

###  Sha Lin

* Talents
	+ **Desert Silence**
		- Reduced base Silence 2s ➞ 1.5s

###  Skye

* Talents
	+ **Smoke and Dagger**
		- Reduced Healing 200/s ➞ 190/s
* Cards
	+ **Healing Vapors**
		- Reduced Healing 135|135 ➞ 125|125

###  Tiberius

* Talents
	+ **Tigron’s Fury**
* Abilities
	+ Increased explosion damage to match Heavy Blade’s base 800 ➞ 850
	+ **Blade Dance**
		- Reduced damage per dash 750 ➞ 650
		- Increased post-fire timer 0.4s ➞ 0.7s
		- Reduced post-fire lockout 0.7s ➞ 0.55s
* Cards
	+ **Making the Cut**
		- Changed card functionality to be “Heal for {40|40} for each enemy hit by Heavy Blade.”

###  Zhin

* Talents
	+ **Smolder**
		- Reduced Healing per second 33% ➞ 25%

Source

PTS Source