recursal/Fanatic-Fandom huggingface dataset:
Magistrate Silas Watkins

**Magistrate Silas Watkins** is a character in *Wasteland 3*.

## Background

This dour man looks out at the pillories with an expression of grim satisfaction. His sallow skin pulls tight over his face, and his thin lips press together in a hard line.

Watkins is the head judge of the Patriarch's nation and is responsible for passing out sentences according to Buchanan's law. He is a cold and unforgiving man, who executes the law with a firm, merciless hand. He isn't entirely above mercy: Those sentenced to die of cold may be granted a retrieve after frostbite claims their extremities.

Watkins is a man who claims to execute the law as proclaimed at the second founding of Colorado Springs, but as Marshal Kwon can attest, he actually enjoys the job and deciding people's lives, no matter the victims they claim.

## Interactions

* You can choose to argue Austin Pease's case before the Magistrate. In return for 200 dollars or Kiss Ass 4, the Magistrate will release the boy. Releasing him will result in +5 reputation with Wastelander Refugees and +1 to Ranger Fame.
Luck (Wasteland 3)

## Description

**Luck** is an attribute in *Wasteland 3* that controls Criticals and how lucky you are.

## Specifics

* Increases Penetration (Max: +6)
* Increases Lucky Action Chance (Max: +10%)
* Increases Lucky Crit Chance (Max: +10%)
* Increases Lucky Mega Crit Chance (Max: +10%)
* Increases Lucky Evade Chance (Max: +20%)
* Increases Lucky Critical Resist Chance (Max: +20%)
* Increases Lucky Double Healing Chance (Max: +20%)
* Increases Lucky Double Money Chance (Max: +5%)
* Increases Lucky Double Scrap Chance (Max: +5%)
Machine shop armor set

## Cumulative effects

+1 Mechanics

**Machine shop armor set** is an armor set in *Wasteland 3*.

## Armor set

* Machine shop helmet
* Machine shop chest
* Machine shop pants

## Effects

Cumulative effects of all items.

* +9 Armor
* +1 Mechanics

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Machine shop helmet without unique glow
* Machine shop chest without unique glow
* Machine shop pants without unique glow
* Machine shop hand, not included in the release version
* Machine shop feet, not included in the release version
Major Tomcat

**Major Tomcat** is the Rangers’ mascot, and most valuable squad member.

## Background

Pet cat of the Desert Ranger convoy to Colorado, Major Tomcat is found just after the confrontation with Jarett Dorsey, completely unshaken.

## Interactions

Animal Whisperer 1
Bonus
Scrappy Tabby (Don't bring a gun to a cat fight)+2% Strike rate
Bonus with Spirit Animal
Frontline Feline (You're ready to pounce)+4% Strike rate
Special

## Trivia

The name **Major** **Tomcat** is a reference to the song by David Bowie 'Space Oddity'. When using Animal Whisperer to obtain Major Tomcat the text reads "Ground control to Major Tomcat, it's time to leave the tree branch if you dare"

## Note

Unlike other pets, Tomcat can ignore pet limit and "recruited" additionally to already present pet.
Makeshift sword

**Makeshift sword** is a tier 6 bladed weapon in *Wasteland 2*.

## Description

You can put a cutting edge on anything, if you try hard enough.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Hollywood: Rare drop from sword wielding human enemies, notably in the underground.
* Hollywood: Dropped by Mini Beast inside Hotel California.
Maj. Vera Prasad

**Maj. Vera Prasad** is a character in *Wasteland 3*.

## Background

Commanding officer of the second team sent to Colorado, Major Prasad is a hardcore Ranger who will stop at nothing to achieve her mission. This is why she was assigned to lead Team November and link up with the Patriarch, no matter what. This grit and determination helps her in fighting through the Dorseys that ambush November at the gates of Colorado.

## Interactions

### Quests

* Welcome to Colorado: Prasad gives you your initial orders and helps in the confrontation with Jarett Dorsey at the top of the Dam. She will, however, perish due to an abdominal wound and you will be faced with the decision whether to help her die with dignity or leave her to perish.

## Inventory

* Armor: Scout Armor  + Scout Pants
* Weapon: Army Rifle
* Random junk and ammo.
Livia Buchanan

You told me you would kill me if I left you. I have decided to deny you the pleasure.
I reject you, your ridiculous kingdom, and your ugly son. Death is better than another minute as your wife.
- L

**Livia Buchanan** is one of the wives of Saul Buchanan aka "The Patriarch" and the mother of Victory Buchanan. Shortly after giving birth to Victory, Livia, fed-up with Saul's behavior, committed suicide by hanging, but not before leaving him a farewell letter. The Patriarch had her buried in the park near the Palace, right under the spot she used to hang herself, noose and letter included. To his son, he never revealed his truth, and Vic voraciously consumed rumors, believing that she killed two guards trying to escape him, before he ran her down and shot her in the back of her head.

## Interactions

* Hoon Homestead: Victory can be brought to the grave and dig her up. He will react with disbelief as to the cause of death, then double over laughing when he reads the suicide note.
Lever action shotgun

## Performance Data

### Damage

**Single shot** (6 AP):
33 - 40

### Critical chance

+1%
2.0x damage

### Range

Maximum10mOptimum10m - 6mPoint blank6m or less

### Chance to jam

2%
6 AP to unjam

### Capacity

5 x 12 gauge ammo
5 AP to reload

## Item Data

### ID

Shotgun\_Tier\_2\_2

**Lever action shotgun** is a tier 2 shotgun in *Wasteland 2*.

## Description

This lever-action shotgun is unique but that doesn't make it good.

## Characteristics

The weapon alerts enemies (generates noise) in a 18 unit radius.

Fires in a 30 degree cone angle.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Liquid time

## Effects

Applies Dex , when effect ends applies Fried . However, if used again, the active Fried  effect will be removed.

## Ability

Gain +3 AP for 36 turns, but suffer -10% Evasion for 720 turns afterwards.

## Item Data

### ID

ITM\_Consumable\_Drugs\_Dex

**Liquid time** is a consumable item in *Wasteland 3*.

## Description

A strange syringe filled with blue liquid. Probably blueberry flavored.

## Effect

Use to feel like you could kiss the sky. Your momma will be disappointed.

Applies Dex  and when effect ends applies Fried . However, if used again Fried  effect will be removed.

* Dex : Gain +3 AP for 36 turns
* Fried : Suffer -10% Evasion for 720 turns.
Leve L'Upe mine

**Leve L'Upe mine** is a small mining operation in western Arizona.

## Overview

The mine is the primary source of raw ores and minerals for the Ranger Citadel. By the time Team Echo is sent out, the mine is hit by a particularly bad honey badger infestation.

## Inhabitants

* Dennis Semenov
* Isaac Leibovitz
* Max Zhukov
* Mom
* Takayuki
Liver Box

## Effects

+35% Healing bonus

**Liver Box** is a cybernetic upgrade in *Wasteland 3*.

## Description

An artificial organ providing advanced blood filtration and coagulant delivery. Should you live so long, you'll need to change the filter cartridge every ten years.

## Locations

* Warrens (The Bizarre), reward from Gwynplaine
* Yuma County Speedway: Sold by The Mechanic
M14

## Performance Data

### Damage

**Single shot** (5 AP):
14 - 18

### Critical chance

+6%
2.0x damage

### Hit chance

At point blank: -25%
At maximum range: -25%

### Range

Maximum18m - 15mOptimum15m - 5mPoint blank5m or less

### Chance to jam

2%
6 AP to unjam

### Capacity

20 x 5.56mm ammo
5 AP to reload

## Item Data

### ID

AssaultRifle\_Tier\_1\_2

**M14** is a tier 1 assault rifle in *Wasteland 2*.

## Description

Sturdy battle rifle, known for its reliability and stopping power

## Characteristics

The weapon alerts enemies (generates noise) in a 30 unit radius.

Decent upgrade from the M1.
Lightning Staff

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Item Data

### ID

ITM\_Equip\_Weapon\_HMG\_Tier5-3\_LightningStaff\_DLC

**Lightning Staff** is an unused heavy machine gun in *Wasteland 3*.

## Description

The Lightning Shamans use these to commune with their god. Also delivers one hell of a shock.

## Characteristics

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Location

* Dunes of Thought: Used by Lightning Shamans.

## Cut content

This weapon was cut from the game along with Lightning Shaman faction. However, according to the item ID, it was planned for some DLC, not the main game.
Let Angel Oracle know that Rodia is open for trade

**Let Angel Oracle know that Rodia is open for trade** is a quest in *Wasteland 2*.

## Overview

After the Jerks are removed, Mayor Sam van Graas will ask the Rangers to notify Mister Manners that Rodia is once again open for trade.

## Walkthrough

1. Gaining access to Mister Manners is the difficult part and to do so, the player has to progress far enough in the Save a condemned man - or not quest.
2. Once the player has access, it's a simple manner of coming into his office and informing him of the fact.
3. Return to Rodia and claim the reward.

## Reward

* 100 scrap
* 300 experience points
Lindy Lou

**Lindy Lou** is a Mannerite living at the Angel Oracle.

## Background

Lindy Lou is one of the farmers at the Angel Oracle, her primary area of expertise is ventilation and ensuring that fresh, cool air circulates through the stadium. Unfortunately, the roach infestation makes her life problematic.

## Interactions

### Quests

* Help Lindy Lou get parts for the ventilation system: Self-explanatory.
Leave My Employees Alone, You Asshole

**Leave My Employees Alone, You Asshole** is a radio broadcast in *Wasteland 2*.

## Transcript

Hello, sweetlings! Heidi Hollander here on behalf of the Hollywood Chamber of Commerce, with another message. This one, about sin.

Now, old Malediction Mayweather says that I and everyone who lives and works in Hollywood is a sinner. He says that because we enjoy life, and the pleasure of each other's company, that we are damned to hell. I'm afraid I don't agree with him.

I see absolutely no sin in the giving and receiving of pleasure, as long as everybody involved is enjoying themselves. I also see no sin in imbibing alcohol or other intoxicants, as long as you're not forcing anyone else to imbibe them against their will. Nor do I see any sin in playing games of chance, as long as the games are fair and above board. There is no sin in seeking happiness.

But I'll tell you where I do see sin. I see sin murdering innocent people just because they don't believe in your god! I see sin in enslaving the weak and calling it salvation. I see sin in spewing bile and hate across the airwaves and making the world a meaner, more hateful place. And I definitely see sin in slaughtering my girls!

Leave my employees alone, you asshole! Or I'm gonna stop just defending myself and come up there are turn that goddamn club house of yours into the biggest brothel in the known world!

That's all, sweetlings! This is Heidi Hollander saying, goodbye from Hollywood!
Lucia's Revolver

## Ability

 **Snap Shot**: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.

## Item Data

### ID

ITM\_Equip\_Weapon\_Handgun\_CNPC\_LuciaWesson

**Lucia's Revolver** is a handgun in *Wasteland 3*.

## Description

Smoothed from thousands of holster quick-draws. Otherwise, Lucia's weapon is polished and immaculate.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 88 - 102 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light
Mad-Money Mike

**Mad-Money Mike** is a trader at Seal Beach.

## Background

A somewhat disturbed fellow, Mad-Money Mike has the look of a trader your mother warned you about. He is slightly crazy and claims to offer goods at rock-bottom prices. Maybe he does, but he has no wares to speak of.

## Interactions

* Or player can choose to avoid interact with him, just pass by him to continue since there is nothing to lose or to buy rather him being shot to death.
* It is curious, that if you sell EVERYTHING that your rangers have, and then you wait until robots shoot him, you can loot ALL your stuff back and you are rich. But maybe it's better to keep him alive.
Mangler (Wasteland 2)

## Performance Data

### Damage

**Area attack** (7 AP):
100

### Effects

-0.7&nbsp
Combat Speed

## Item Data

### ID

AntiTank\_Tier\_1\_1

**Mangler (Wasteland 2)** is a tier 1 rocket launcher in *Wasteland 2*.

## Characteristics

The weapon alerts enemies (generates noise) in a 40 unit radius.

An entry-level launcher. Cheap, but there are always better options.

## Trivia

* The Mangler is a heavily modified junked FIM-92 Stinger missile launcher.
Letter to Brother Neutrino

**Letter to Brother Neutrino** is a lore book in *Wasteland 3*.

## Description

A dirty, folded piece of paper with the words 'Brother Neutrino' crudely written below a carefully drawn picture of a mushroom cloud.

## Transcript

Dearest Brother Neutrino, the paper I wrote has been accepted by our Blessed Leader. I will be allowed into the Inner Sanctum to view IT for myself, to further study ITS Holy Mysteries, BLESSED BE THE GREAT GLOW!

I have told them of your assistance, of your shining radiant mind, and though they say you are not yet ready to join me inside, I bring good news to you through this missive.

In the False Temple, you will find the hidden path, just as Holy Hahn found the nucleus once he knew where to look. Search the walls near the back of the room, and the TRUE PATH laid out for us by the Prophetic Professors of the Old Age will be revealed to you. Come, join me so that together we may lay eyes on the Great Miracle of the Fallen World and be inspired to new discoveries and epiphanies.,

## Location

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Madman

Classic and Remastered

**Madman** is human that can be encountered in Stage Coach Inn (Quartz).

## Background

The Obliterator inhabits a camo-filled room at Stage Coach Inn. Anyone who enters the room is better served turning around and leaving - unless they're the Desert Rangers.

## Interactions

* Upon entering the room and murdering the Obliterator, the Rangers can raid his chair, finding 1-200 dollars, after passing a Luck or level 2 Perception check.
M1911 (Wasteland 2)

## M1911

**M1911** is a tier 6 handgun in *Wasteland 2*.

## Description

It is said that there are two kinds of Rangers in the world: Those with a .45 and those that want one.

## Characteristics

The weapon alerts enemies (generates noise) in a 18 unit radius.

Top-tier handgun. While its damage is second to none within the class, the AP cost of 6 is a serious issue. Most of the time you'd want to stick to the Wasteland Hawk instead just because of its 33% higher fire rate. The Colt would've looked good on a character with 12+ AP and maxed-out Handguns skill if not for the fact that you naturally want to arm your combat-built Rangers with something more reliable. It is still a good gun, especially with range and reload AP cost upgrades, but its drawbacks, similar to the .45 Peace Keeper, are too much to overlook.

In the Director's Cut M1911 has been improved significantly. Dealing pretty much twice the original damage at the lowered AP cost, it is a fantastic gun for your pistol specialists, especially if they happen to have the Gunslinger perk line which allows to sneak in some free shots. It's still no G41 in terms of firepower, but at least it can be reliably used now.

## Locations

* La Cienega: Random spawn in the gun crate north of the execution scene.
* Hollywood: Rambeau's gun shop.
* Ranger Citadel: Harvey's shop during the endgame.
* Possible spawn in various locked containers in Hollywood and late game areas.

## Trivia

The M1911 is a single-action, semi-automatic, magazine-fed, recoil-operated pistol chambered for the .45 ACP cartridge. It was the standard sidearm of the previous two world wars. The .45 slug, held in an 8-shot magazine, was first developed to stop Moro rebels in the Philippines. In its current role, it has no trouble slowing down desert raiders or the occasional mutant cactus. Many Desert Rangers find this a perfect weapon to take with them when they first head into the wastelands.

## References

1. ↑ Wasteland manual: *"1911A1 .45 Pistol: The 1911A1 was the standard sidearm of the previous two world wars. The .45 slug, held in an 8-shot clip, was first developed to stop Moro rebels in the Philippines. In its current role, it has no trouble slowing down desert raiders or the occasional mutant cactus. Many Desert Rangers find this a perfect weapon to take with them when they first head into the wastelands."*
M1989A1 (Wasteland 3)

## Ability

 **Single Shot**: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_AssaultRifle\_Tier4-1\_M1989A1

**M1989A1** is an assault rifle in *Wasteland 3*.

## Description

An iconic twentieth-century rifle, evolved for the twenty-second century.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 67 - 75 x3 (201 - 225) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.

## Trivia

M1989A1 is a returned weapon from Wasteland, however in Wasteland 3 it was rechambered back from 7.62mm to 5.56mm rounds.
M24

**M24** is a tier 3 sniper rifle in *Wasteland 2*.

## Description

This US army long rifle has great range and accuracy.

## Characteristics

The weapon alerts enemies (generates noise) in a 45 unit radius.

It is the most powerful sniper rifle chambered in .30-06 surpassing the first tier of 7.62 sniper rifles.

## Locations

* As of the director's cut edition of Wasteland 2 the M24 can be bought from a trader during a world event. It can be obtained before you even have access to the Ranger Citadel.
Loot Data

Go back to the Action Class index
This is how the data records for the loot is constructed:

 1
 2 - end

The loot data is a stream of bytes terminated with FFh. Each loot item begins with a loot item id (described below) followed by the amount of the item. Then follows the next item and so on until FFh is reached.

### Loot item ids

When bit 7 of the item id is set then the other seven bits defines a item id (as listed in the Wasteland items section). If the bit is cleared then the other seven bits define the item type. So 8Dh defines a Colt M1911A1 while 0Dh defines any item with the item type 0Dh (Grenade, TNT, Plastic explosive).

### Cash

Special loot item ids are 5Eh and DEh. 5Eh defines a random amount of cash. The next two bytes define the random range (low/high). DEh defines a fixed amount of cash. The next two bytes define the fixed amount of cash (low/high). Cash must always be the last item in the loot bag.

## Examples

 Value

This gives you a Colt M1911A1 and three random explosives. After you have taken everything from the loot bag the square is changed to action class 01h and action selector 07h.

 Value

This gives you 513 Dollars (0201h).
Locate Virgil's prize possum, Satan, and bring him back

**Locate Virgil's prize possum, Satan, and bring him back** is a quest in *Wasteland 2*.

## Walkthrough

Talk to Virgil and he will ask you to find his possum Satan, he will give you some Possum Snacks. Satan is located to the north east from the center of the crater and is difficult to miss due to his larger than normal size and strange color. Use the Possum Snacks or Animal Whisperer to have the possum follow you back to Virgil.

## Reward

* 210 XP points
* 10 9mm ammo
M-37 pump action

## Performance Data

### Damage

**Single shot** (6 AP):
41 - 48

### Critical chance

+1%
1.6x damage

### Range

Maximum12mOptimum12m - 5mPoint blank5m or less

### Chance to jam

2%
7 AP to unjam

### Capacity

6 x 12 gauge ammo
6 AP to reload

## Item Data

### ID

Shotgun\_Tier\_3\_1

**M-37 pump action** is a tier 3 shotgun in *Wasteland 2*.

## Description

The ultimate brush gun. No fancy finish on this thing.

## Characteristics

The weapon alerts enemies (generates noise) in a 21 unit radius.

Fires in a 30 degree cone angle.

## See also

* Bowling's M-37 pump action - another variant made by Robert Bowling.
Last day in Home Compound

**Last day in Home Compound** - first main quest in Fountain of Dreams.

## Background

Determined to purge Florida of mutations and destroy the forces of the Clowns, our characters decide to leave the Home Compound in order to get the necessary equipment for this.

## Interesting facts

* You can later return to the Home Compound any time you want to recruit Ignatz or Junior, and also use the help of DeMedici.
M1911A1 .45 pistol

The **M1911A1** is a Clip Pistol weapon in *Wasteland*.

## Background

The 1911A1 was the standard sidearm of the previous two world wars. The .45 slug, held in an 8-shot magazine, was first developed to stop Moro rebels in the Philippines. In its current role, it has no trouble slowing down desert raiders or the occasional mutant cactus. Many Desert Rangers find this a perfect weapon to take with them when they first head into the wastelands.

It is also quite popular among various wasteland vagabonds, however its low magazine capacity makes the VP91Z 9mm Pistol a better choice as a sidearm.

## Characteristics

The M1911 is one of the starting weapons of the Rangers, the other being a VP91Z 9mm pistol.

## References

1. ↑ Wasteland manual: *"1911A1 .45 Pistol: The 1911A1 was the standard sidearm of the previous two world wars. The .45 slug, held in an 8-shot clip, was first developed to stop Moro rebels in the Philippines. In its current role, it has no trouble slowing down desert raiders or the occasional mutant cactus. Many Desert Rangers find this a perfect weapon to take with them when they first head into the wastelands."*
Machine Intelligence Tower

**Machine Intelligence Tower** is a character in *Wasteland 3*.

## Background

*A hum rises from within the tower. It rises and changes into a booming simulated voice.*

The Machine Intelligence Tower is a combination of 999,993 distinct machine intelligences that lead the Machine Commune. Not all the minds are minds as we might understand them. Some are state-of-the-art military intelligences. Others ensured that bread was not burned during toasting. Additionally, the Machine Intelligence Tower is also connected to the other minds in the Commune and retain backup copied for individuals who fear their 'bodies' maybe destroyed.

interactions

## Interactions

* Reaction to Greet-O (surprise is neutral, positive increases your standing, trying to reprogram him is negative)
* Reaction to Little Sparrow (participating in INVENTIVE, VIGOROUS SEX counts as a plus)
* Reaction to Indigo Rouge (complimenting it is a plus)
* Reaction to SAL (opinion is irrelevant, treating her as a sentient being is a plus)
* Dealing with Tinker (Kiss Ass 4 and setting her on the road to peace is a plus)
* Having cybernetics installed is a plus.
* Repairing Vendomatic 2000 is a plus.
* Saving Morningstar is a plus.
* Dealing with October-11 (letting it go is a plus)

If you are accepted as a trustworthy human, it is worth an achievement: I, Human.

### Quests

* Reagan Reborn: The MIT has the Cybernetic Transfer Module that can be used to transfer Reagan's AI into Valor.
Los Payasos

**Los Payasos** is a faction in *Wasteland 3*.

## Background

Los Payasos originated in the town of Arriba, Colorado, some time after the Apocalypse. They are a gang of sadistic killers who believe that the apocalypse was a vicious joke – and they are the punchline. The founder of the Payasos was a messianic figure known as El Payaso Rojo, broken by the Apocalypse and who codified their dogma. Payasos are considered to be the weakest of the Plains gangs, and take that position with extreme seriousness.

They are also one of the gangs that The Patriarch professes to have destroyed. However, in reality, he struck a deal with them after the Scar Collectors and other gangs battled him to a standstill on the plains. Then-head clown, Slapstick, agreed to the secret deal, which held until Liberty Buchanan was forced to flee Colorado Springs and used her inside knowledge to turn the gangs on their old leaders. Slapstick was murdered by Lecherito, who has sworn allegiance to Liberty ever since.

## Organization

A gang of Clown-themed spanglish-speaking killers, murderers and deviants that once ruled a part of Colorado before they were defeated and pushed away by the Patriarch and the Hundred Families. They're seem to believe that life is just a cruel joke and go around torturing and killing as many people they can, mostly just because they can.
The Payasos are the third-weakest Eastern Plains gang, a position they are somewhat touchy about; they are one of the four gangs that make up Liberty's Savage Council, alongside the Dorseys, Scar Collectors, and Godfishers. They are flagernt canibles

## Beliefs

Yet another flavor of horrible faith. They worship el Payaso Rojo, the Red Clown, who taught them that the apocalypse was a joke played on mankind, and that the Payasos were the punchline. They even dress up a statue of Jesus in clown makeup to drive the point home. They also practice a kind of ritualistic caniblism using there victim’s to make happy meals

## Technology

Payasos love burning things so much the entire gang has fire resistance. Also, they are notable users of flamethrowers and molotov cocktails both; more esoterically, Payaso Tricksters love using Smoke Grenades, which is still fire-adjacent. They also have the clown car a very customized car that holds a seemingly endless supply of clowns and the giant Clown Head gun, called the Payaso Turret.

## Members

* Lecherito
* Bargain Clown
* Ditso Gogo
* Dr. Smiles
* Hangry the Clown
* Lieutenant Chester
* Lieutenant Chuckles
* Lieutenant Giggles
* Miron
* Panzón
* Risky Briskett
* Señora Gruñona
Lexicanum

**Lexicanum** is a recruitable character who lives in Damonta.

## Background

Dan was once one of the smartest inhabitants of Damonta. Now, he is one of the smartest people in Arizona, though he isn't particularly happy about that. Tinker convinced him that she could make him better, faster, stronger, and boost his intelligence tenfold. She was right in a way. Her augmentations did increase his intelligence tremendously but these come in the form of Tesla coils implanted directly into his brain and mechanical prostheses for hands. He hates what he has become but hates robots even more.

## Interactions

### Details

* He can be found as Tinker's prisoner, pleading with her to stop operating on Binh. After killing Tinker and her robots, Lexcanium can be freed from his cage using Tinker's finger. He will join the Ranger party without additional prompting provided the Rangers have a total Charisma of 12 or higher.
* If the player attacks innocents, Lex will leave your party saying, "*You are worse than the machines who modified - augmented, adjusted, warped - me! You know what you are doing is monstrous and you do it anyway.I cannot travel with you, Rangers - monsters, psychopaths, (..)*".
* If the player retains Lexcanium in his party until the final confrontation with Matthias, Lexcanium will be taken over by the Cochise AI and attack the player as soon as combat starts.
* Lexicanum has an increased chance to go rogue when you encounter robots or Children of the Citadel in combat.
* Lexicanum has a unique way of speaking. He will often mechanically preface some words with three synonyms as though reciting from a thesaurus.

## Trivia

* When asked about the meaning of his name, Lexicanum replies that 'it means encyclopedia in the forty-first millennium.' This is a reference to the Warhammer 40,000 tabletop games.
Honey badger (Wasteland 2)

**Honey badger** is a creature found in *Wasteland 2*.

## Background

Honey badgers were reportedly well known for "not caring" before the war, but with mutations increasing them in size and toughening their hides, they're some of the most dangerous animals you will encounter in the wastes. They will attack with tooth and claw and have thick hides, making them notoriously hard to bring down. Honey badgers are fearless and aggressive, usually roaming in packs or burrowing underground.

## Locations

* Leve L'Upe mine
* Prison

## See also

* Badger nutsack
* Badger skin
Map Data Monster Body

## Monster data block

The monster data block contains the stats of the monsters of a map. Each monster stat block consists of 8 bytes. Here is an explanation of the bytes:

{eye} Question.... Is there a list of the Byte 5 low nibble? 3 bits right? If so, 8 weapon types (if 0 is valid). Some of these are automatic, some single, some melee. What's the breakdown?

Just the standard types on the item page, don't believe we' ve ever listed a breakdown of them.

 2
 3
 4
 5
 6
 7

### Monster types

 2
 3
 4
 5
Lug Nuts

**Lug Nuts** is a character in *Wasteland 3*.

## Background

Just one of the Arapaho mechanics and traders.

## Sells items

Inventory is randomly generated each time you've meet a merchant. Randomly means not just some items could be missed, but an entire group of items, for example there could be no Weapons at all. All possible items shown below.

**Ranged Weapons**
* Army Revolver
* Click 19
* Perkele Model 85
* Wasteland Hawk

**Melee Weapons**
* Nailbox
* Clawed Gauntlet
* Mining Mallet

**Light Armor**
* Tactical Armor Set parts
* Trooper Armor Set parts
* Commando Armor Set parts

**Heavy Armor**
* Savage Armor Set parts
* Tank Armor Set parts
* Composite Armor Set parts

**Consumables**
* Repair Kit
* Med Hypo
* Medic Pack
* Injury Kit
* Nitro Spike
* Suture Kit
* Antidote
* Med Dart
* Crystal Clear
* No-Glo

**Ammunition**
* .30-06 ammo
* .38 ammo
* .45 ammo
* .50 ammo
* 5.56mm ammo
* 7.62mm ammo
* 9mm ammo
* Energy cells
* Flamethrower fuel
* Shotgun shells
* Spikes

## Locations

The markers on the map show the locations where the merchant has been seen, however they are not the only places where the merchant appears, but they show the area where the merchant is likely to appear.
Li-Tsing

**Li-Tsing** is a character in *Wasteland 3*.

## Background

William hasn't been the same since synths killed his wife. In fact, he hardly talks anymore, and Li-Tsing has to watch out for him. It's a full time job, but she's resigned to it. He was a good dad before mom died, and she's hoping he'll return to normal after a while. William gives short, curt answers to everything, which Li-Tsing then explains.

Li joined the rangers with the understanding they would help her find her mother's killers, and that they would allow her to bring dad along on missions.
Low Dosage Pain Relievers (tier 1)

**Low Dosage Pain Relievers (tier 1)** is a Medicine in *Wasteland 2*.

## Description

Low dosage for small aches and pains. They're shaped like colorful lizards and there's a picture of a smiling baby on the label.

## Characteristics

Pain pills do not require any skill in Field Medic or Surgeon to use; likewise, there are no CON healing bonuses even if such skills are present.

Can be sold to Erik Tidemann at twice the usual resale value.
Lupe Garoo

Bomb/Alarm Disarm 6

* Chameleon 1

Perception 1

Stealth 2

Blades 3

Evasion 3

* Camouflage 2

**Lupe Garoo** is a recruitable NPC in *Fountain of Dreams*.

## Background

Mistress of voodoo arts and ruler of the mutated wolves prowling Miami, Lupe is one of the more esoteric characters in Miami.

## Interactions

* Interactions with Lupe require at least 15 Charisma, otherwise she will warn you away, then sic her children - mutated wolves - on you.
* She can be hired with Charisma 15, Brewhoe Nostrum, and once your party passed the OhOh initiation. She is a powerful medic and has reasonable IQ and Aptitude, but is held back by her mutations.

## Inventory

* .22 Handgun
* 3x .22 Clip
* Carving Knife
* 2x DeSoto Rum

## Appearances

Lupe Garoo appears in *Fountain of Dreams*.
Harry

Classic and Remastered

**Harry the Bunny Master** is an enemy that can be encountered in the agricultural center in *Wasteland*.

## Background

Before Matt Forrestal got the place cleaned up, Harry ran Ag Center pretty much all by himself. He had a whole bunch of killer rabbits. He'd chase off any Ranger that got near the facility, so it wasn't until he was shot up by Vargas' Ranger team that the people saw all the advanced tech and experimental crops he'd been hiding. Harry was definitely not right in the head. But, boy, was he strong.

It is unknown what led Harry to declare war on the farmers, but he succeeded in forcing them along with the old man and Miguel, taking over the fields with his flock of armored varmints.

## Interactions

* Harry has to be killed in combat to free the center from the varmint plague. He is later interred in the west fields. His axe can be pilfered from his grave in *Wasteland 2* and delivered to the Ranger Museum.
M2

M2
--

**M2** is a tier 1 machine gun in *Wasteland 2*.

## Description

This may have been a Ma Deuce once but it's been rechambered for 5.56mm and doesn't have many original parts left.

## Characteristics

The weapon alerts enemies (generates noise) in a 36 unit radius.

The basic, entry-level heavy weapon. Generally poor and should be rapidly replaced. Along with the Greaser, this is the least effective starting weapon in terms of damage per shot and ammo consumption - in fact, it does even LESS damage per bullet than the starting SMG, is prone to jamming and missing half the burst with your Rangers' weapon skills still undeveloped. You might want to save your 5.56mm ammunition for your riflemen instead.

## Locations

* Starting weapon for Rangers with Heavy Weapons tagged.
Los Angeles

**Los Angeles** is a location in *Wasteland 2*.

## Background

Overgrown with lush vegetation, the deadly ruins of L.A. stretch for miles. The Rangers arrive here to track mysterious signals, after finding them in Arizona.

## Map

A map of LA can be found to the right. Warning for spoilers.

## Gallery

* If the player decides to side with Matthias
* The Ranger helicopter going down over Los Angeles
Maneater Maury

## Effects

+15 CON

**Maneater Maury** is a creepy doll in *Wasteland 3*.

## Description

Dad said they had too many sons, so Maury ate the smaller ones!

### Transcript

Hello, kids. Are you hungry? Maneater Maury sure is, and he says you look DELICIOUS! But don't worry about Maury eating you, he just needs your help to find someone more delectable. That way, he can devour them right alongside you. After all, sharing is caring, and Maury can only eat so much. He's got to be full eventually... We hope...

Likes: Femur Meat, Fried Skin, Head Cheese.

Dislikes: Rot, Maggots, Empty Plates.

Warning: Do not bring Maury to birthday parties of people you like.

## Locations

* The Bizarre: In a junk pile just inside the entrance to the car park.
Log book page 2 (Ace)

**Log book page 2 (Ace)** is an item in *Wasteland 2*.

## Overview

The page is smeared with oil and dirt, but some of it is still legible: "August 11th -- Getting that feeling of being followed again. Can't see [BLURRED], but the way my [SMUDGED] is tingling, I can't [INDECIPHERABLE]. Gonna pop a few [BLURRED] and watch all night. See what comes out of the dark."

Ace's log book, triggers script *Ace\_LogBook\_Page\_Two*.
Little Red Hen Bar

**The Little Red Hen** is a bar located in the Rail Nomads camp, near the town hall.

## Background

You are almost overcome by the smell of fermented Cactus Fruit. Above the door is an old sign that reads "The Little Red Hen: Home of Dr. B. Bilious Balfour's World-Famous Snake Squeezins!" Hastily scrawled beneath the old sign you read, "No desert scum allowed."

## Layout

The bar is organized inside an adapted train car. Gorkinovich mans the counter while Samuel Haas, the local Snake Squeezins dealer, drinks away his problems. Random Topekans mill about.
Lockpicking (Wasteland 2)

## Lockpicking

*For the* Wasteland 3 *skill, see: Lockpicking (Wasteland 3)*
**Lockpicking** is a skill in *Wasteland 2*.

## Characteristics

With this forbidden knowledge you will have the skills to pay the bills, opening locked doors, trunks, and crates. Just don't get caught.

Using the Lockpicking skill allows you to open a variety of unreinforced standard doors and chests.
Lewis Stenerud

**Lewis Stenerud** is a character in *Wasteland 3*.

## Background

The head of the smuggler gang currently busy getting refugees into Colorado Springs, Lewis is a real piece of work: While he does get them to their destination, he robs them of everything they have as payment for services rendered.

## Quests

* Unwelcome Guests: Lewis meets his end during the quest.

Notes:

* In Supreme Jerk Mode, Lewis Stenerud has unlimited med hypos.
Last Stop

## Ability

 **Reckless Attack**: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Bladed\_CNPC\_Fishlips

**Last Stop** is a bladed weapon in *Wasteland 3*.

## Description

When Fish-Lips found the cannibals that killed his family, he used this sign to barricade them inside a boxcar. He set the train on fire; it was their last stop.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 104 - 136 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights
Makeshift Mace (Wasteland 2)

## Makeshift Mace

**Makeshift Mace** is a tier 5 blunt weapon in *Wasteland 2*.

## Description

This mace may be makeshift, but it'll just as easily make you into a mess of meat.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Brentwood Dentist: Justa Bill sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
MAC 17 SMG

**MAC 17 SMG** is an SMG in *Wasteland*.

## Background

The Mac 17 is the sturdiest of the compact submachine guns developed in the early 1990s. It shoots .45 caliber slugs from a 30-shot magazine and is known for its man-stopping capabilities. This small weapon is well-suited for close-up firefights.

## Characteristics

One of the more useful weapons in early-to-mid game. As damage and chance to hit are calculated per bullet, the effective damage is:

* Single: 4-24
* Burst: 12-72 (if all bullets in the three-round hit)
* Auto: 120-720 (if all bullets hit)
Letter from Aunt Ellen

**Letter from Aunt Ellen** is a lore book in *Wasteland 3*.

## Description

A dirty, folded piece of paper with the words 'Brother Neutrino' crudely written below a carefully drawn picture of a mushroom cloud.

## Transcript

October 11, 2051

My Dearest Nephew:

Thank you for honoring an old woman’s final wish. I’m sure the doctors kicked up quite a fuss, but not even those old buzzards would dare say no to you.

I’m sure it must be hard for you to understand why I would want to return here, of all places, as my life draws to a close. Your generation tends to think of bunkers (we called them shelters in my day) as little more than elaborate crypts. But for me – and many others – this place was a refuge, an island of hope in the middle of a vast and terrible storm.

Your grandfather Abraham spent a fortune building this shelter in the 90’s. It earned him no small amount of ridicule at the time, but my brother was not the sort of man who concerned himself with the opinions of others. And when that awful day came, we were ready, when so many others were not.

The first few months were the hardest. It was difficult to accept that the world we’d known was gone. Abraham had invited the families of several close friends to join us, so privacy and personal space were hard to come by, but the desperate pleas of those on the other side of the hatch were the worst. They haunt me to this day.

But as the months passed into years, this shelter became our new world. We learned to laugh again. I fell in love with a boy, and Abraham married us on Christmas Eve. I taught the children of the other families, and we planned for the future.

I’m the only one left now who remembers those days. When I’m gone, you may well be tempted to seal this place up and leave it behind. I pray you won’t. Because this is your history, as much as it is mine. Whatever you are, whatever you may become, it began here.

You’re destined for great things, Saul. I’m sure of it. Just don’t forget where you came from, and the sacrifices others made so you could be where you are today.

Your loving aunt,

Ellen Buchanan

## Location

* Old Survivalist Bunker: Lounge. Upstairs, on the table next to the Cyborg Chicken.
Luis Bermudez

**Luis Bermudez** is a penitent abducted by the Militia from Rodia.

## Background

Abducted from the Jewel of the L.A. Wetlands, Bermudez' alleged transgression was that he didn't pay the necessary tithe. He never heard about it, but that didn't stop the militia from stealing him away to the Bastion, to labor as a slave until the end of his days.
Machete (Wasteland 2)

## Performance Data

### Damage

**Melee** (4 AP):
58 - 72

### Critical chance

+3%
1.5x damage

## Item Data

### ID

Bladed\_Tier\_4\_2

**Machete** is a tier 4 bladed weapon in *Wasteland 2*.

## Description

This crude hacking weapon lops off limbs as well as branches.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Cerritos: Tom sells 1.
* Salt Lake Park: Alex Dupre sells 1.
* Santa Fe Springs: Pistol Pete sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
Manifest Destiny

**Manifest Destiny** is a vehicle in *Wasteland 3*.

## Background

The ultimate trump card of Saul Buchanan, the Manifest Destiny is a massive heavy tank that has been extensively modified with spikes, propaganda TV sets, and an array of weapons to act as the last line of defense for his nation - or rather, himself. In keeping with the theme of America reborn, the Patriarch had the gray armored shell decorated with white, red, and blue stripes, stars, and flies several American flags off it.

## Interactions

The Manifest Destiny is encountered at Downtown Colorado Springs if the rebellion erupts (if you choose Downtown Showdown, Promises Made, Promises Kept, or Gangs All Here). It is seen first killing several refugees hiding behind Buchanan's statue in the Market Square and eventually faced in combat. It has massive armor and primary weapons to envy, but is otherwise quite vulnerable to attacks and has less action points than Scorpitron 2.0.

In combat, it can be targeted with a Precision Strike:

* Turret: Deals normal damage and reduces the tank's hit chance by 25%. 50% chance to deal +50% bonus damage and double the hit chance penalty.
* Chassis: Deals +35% normal damage and reduces armor by 75%.
* Treads: Deals normal damage, reduces the target's Combat Speed by 0.8 and has a chance to fully immobilize it.
Make My Day

## Effects

+1 Small Arms

**Make My Day** is a skill book in *Wasteland 3*.

## Description

Putting punks in their place with proper pistol practices.

## Location

* Yuma County Speedway, Godfisher Windfarm.

## Behind the scenes

The name and description of the book is a reference to the fourth *Dirty Harry* film *Sudden Impact*, in which the titular character points his .44 Magnum revolver into a "punk's" face, daring him to try anything through the phrase "Go ahead, make my day."
Luke Samson

**Luke Samson** was the founder of God's Militia.

## Background

The Salvation Church was founded in 2027 by a man called Luke Samson (better known as the Red Samson among the faithful). Samson was just a mere scavenger, but his transformation came when he discovered an old VHS tape that belonged to a televangelist. The charismatic contents of the tape made him a neophyte of a peculiar form of Christianity, interpreted through the lens of a violent, uneducated man with a sledgehammer in his hand.

Believing that the world was stuck in the midst of a thousand year tribulation, Samson set to rally people to his faith. Though brutal, he has gained a sizable following and managed to secure a territory for his church. Dubbed the Angelus Temple, it became the first seat of God's Militia.

However, the violent nature of the faith have led to problems. Around 2052, Angelus Temple was set upon by a large mob of people fundamentally opposed to the policies of the Church and burnt down to the ground. The survivors retreated under Samson's lead towards Griffith Park, establishing the Bastion of Faith in the Griffith Observatory. Samson himself perished sealing the tunnel used for evacuation.

## References

1. ↑ Who Was This Red Samson?
2. ↑ Poor, Confused Luke
3. ↑ Story of Samson
4. ↑ Heidi Hollander