recursal/Fanatic-Fandom huggingface dataset:
Lundmorde

The chief intelligence gatherer of House Norton, the information he collected was incredibly detailed.

## Background

He was one of the senior students at the academy who had the qualifications of a beginner rank herbalist, but had somehow gotten into an argument with a herbalism professor in the academy, Nate Borg, and had his own status as a herbalism instructor revoked. He was then convinced by Charade and joined the northbound journey in the heat of the moment.

## Story

As for the medic squad of the northbound convoy, Lorist disbanded it and tasked Lundmorde to set up medical centers within the various towns and distribute the medics around to manage the centers and tend to the sick and injured.Lundmorde himself was given two choices. Either he takes up his post as the manager of the medical center at Firmrock Castle or he becomes a medical instructor for the female unit. Lundmorde happily chose the latter went to report to Pesha for his new post.

Lorist resolved himself to put Lundmorde to good use. That fellow had been forced to marry seven wives, and he had already sired over ten children in just three years. Most of the time, he had to stay at home to tend to the whims of his wives and children. Rumor had it that Lundmorde was slaving away for his wives and children. He even got the moniker of a saint when it came to treating women and children. His reputation in those fields was such that it was said that the moment he applied the salve, the sickness would disappear right away.

Once, when he met up with some of his fellow alumni, he cried out after drinking a lot and regretted not being careful with his lower body, ending up in the situation he found himself in now. Before he finished complaining, he was hauled back home to reflect on his mistakes by two of his wives. His fellow mates could only mourn for his suffering in silence.

He was a knight of the House after all, he couldn't afford to waste away like that. All seven of his wives had awakened their battleforce as well, and even had potential to be the leaders of the female unit. They were actually quite talented and able. Lorist decided to have Lundmorde head to Morante City to start a herbalist clinic that would double as a base of operations for House Norton with a few of his wives. That way, he could gather information about the happenings all around Grindia, and even recruit much-needed talent for the house to stay ahead in terms of technology.

Lundmorde had left for Morante in the beginning of the 4th month with his three wives to open a herbalist clinic which treated women and children. His clinic would double as an information gathering center at Morante for the house. It seemed that he had gotten used to life there pretty quickly, given that his report was sent within his first two months there.
Tales of the Reincarnated Lord Wiki

Template:Underconstruction

## Synopsis

Official synopsis:
After his consciousness transcended worlds and entered the body of an
 exiled noble youth, summons arrived for him ten years later to return
and succeed the title of the Lord. Faced with a desolate dominion,
uneducated common folk, treacherous nobles as well as the current Lord
Duke, how will he cope and thrive?

Translator’s synopsis:

In a world where magic is long but a thing of the distant past, where
 humans have the potential of harnessing a dormant power within them,
called Battle Force…

A man from modern day Earth finds himself suddenly waking up in the
body of Norton Lorist, a youth of noble descent that had been exiled
from his homeland in the North by his family to Morante City, the
capital of the Forde Trade Union on the pretext of pursuing his studies.

Little did he know what would await him when he receives summons from
 his family years later to return to the Northlands and inherit the
position of the family head…

This is the tale of his life before the summons…

This is the tale of his journey northward and the allies he gathers along the way…

This is the tale of his rebuilding his family’s dominion and keeping it safe from other power hungry nobles…

This is the “Tales of the Reincarnated Lord”.

Battle Force / Cultivation level
Sully

Suleimos

## Appearance

A dark-skinned man who is at least one head taller than Viscount Kenmays at a height of 2.2 meters. His bulging muscles seem to give of a metallic sheen and make him look exceedingly tough.

## Background

Suleimos used to be a gladiator of the Hanayabarta Kingdom. A Two Star Silver rank, he was forced to fight countless death battles for the entertainment of the people. The Kenmays Family Head spent a huge sum, used some favors to purchase him, and had someone else teach him the ways and practices of a knight. He was also willing to serve their family as a knight.
Sandoz Hirda

The second son of the Archduke of the Kalia Kingdom, Sandoz Lyam and
the Tempest Sword Saint’s disciple.

This
young noble youth donned an intricately cut shirt under a white
leather vest with baggy pants that were decorated with threads of
gold. Numerous diamonds that were set on his boots could be seen
gleaming in the sunlight while the collar of his shirt boasted two
golden buttons. On the outermost layer was a refined black linen coat
that was fastened tightly around his body by a black belt. The youth
exuded an aura of elegance with a hint of defiance in his eyes.

He
is Lorist’s former student.
Eidelwoke

## Story

Eidelwoke's position as the sawdust collector was revoked by Lorist. He was instead charged with reporting to the new defense unit. As he had a rather good physique and it was a shame if he didn’t become a soldier of the family. Lorist told him when he broke through to the Silver rank, he would be allowed to bear the Norton family name and form a branch family.

## Abilities

Eidelwoke, is quite talented in Battle Force training. Within only one year, you managed to train up to the Two Star Bronze rank. Lorist also gave him a high-ranked fire attribute Battle Force manual.
Kriston

Kriston, the security official of Whitebird Town.

## Background

Kriston used to work as an undercover inspector for the security bureau of the former empire and he has handled all sorts of cases. His wife is a Whitebird Town local, so he settled there after the empire broke apart.

## Story

Lorist made a mental note on Kriston. Even though the family set up various patrol forces within the towns it controlled, the forces can at most handle small cases like drunk people getting into brawls and still lack the ability to properly investigate and crack criminal cases. As the dominion continues to develop, the population will increase as well and it will require a lot more people and procedures to maintain order.

Kriston was found with fifty people in an abandoned waterway. They avoided capture by hiding there.
Nobles

## Winter

Nobles don't 'spend winter' cooped up within their homes. Only commoners do that because they don't have enough food and clothing to endure the cold weather. Nobles must continue living their luxurious lives regardless of the seasons by holding banquets which span night after night, attending balls to recite poems and invite the beautiful and gentle noble ladies to a dance and even have a secret rendezvous with one of them during the cold winter night to get to know each other more “deeply.”

## Vassalage

### Oath

The contract of oath was a guarantee a liege gave to his vassals. If the vassal carried out the task given by their liege, they could go about it however they wanted without needing the permission or interference of their liege. Usually, an oath contract came in three copies. Apart from the liege and vassal's copies, there would be another one for public announcement.

There were no lieges that dared to go back on their word on an oath contract. After all, it was the most sacred form of agreement there was. It represented the promise of the liege to the gods and their ancestors.

## Formal Attire

### Krissen Empire

The formal attire for nobles of the Krissen Empire have a rather simple design: a large white robe with a straight collar which is worn with a V-shaped sash which is draped over the head. The sash is rather wide and it extends down from each shoulder all the way to the knees. An intricate belt is then wrapped around the waist to fasten the sash with the robe.

If the sash has laurel leaves that are embroidered with golden thread with a blooming jasmine flowers amidst them. This is the insignia of the Krissen Royal Family which identified that the family in question is under the jurisdiction of only their members. In the middle of the sash is said family’s insignia. If the sash has a small golden sword, it represents the status of the family as one that became landed nobles due to military achievements.

### Iblia Kingdom

The Viscount Kenmays were a blue sash that had the silver embroidery of the stonecrop plant that enveloped the three-ring-insignia of the Kenmays Family and the rose which symbolized the royal family of the Iblia Kingdom.
Heavy-Armored Cavalry

The elite force of the Norton Family which served as the main escort for the convoy, the heavy-armored cavalry.

After switching to using the gear of the Whitelion Legion, they looked even more imposing than before.

Waxima’s heavy-armored cavalry company was fused with Loze's heavy-armored cavalry unit with Waxima becoming Loze’s second-in-command.
Karitoke

## Story

Karitoke was one of Dawn Academy's alumni who had traveled with Lorist to The Northlands. But midway there, he had been poached by the second highness and became a knight of the royal family. It was a shame that of the 26 silver-ranked knights from Dawn Academy that joined the second highness's banner, only Karitoke and Sander remained.

When they conquered Frederika, they discovered a secret path leading outside the city, which could be what the first prince used to escape. When Frederika was encircled, His Highness brought the rest of his subordinates through the secret path. Back then, they had 6000 men, but less than 2000 remained because we ran into the first prince, who had gone missing in action.

It led to a small valley in the Cloudsnap Mountains located 50 kilometers from Greatsnow Mountain. His Highness had his men scale across the Cloudsnap Mountains to make it back to the Andinaq kingdom so they could gather their forces and start over. The six thousand men following him were his most loyal and elite.

After leaving Frederika using the secret path, they crossed a small stream to cover their tracks. They traveled about half a day from the river and turned towards the Cloudsnap Mountains when they were about 50 kilometers away from Frederika. On the way there, they passed through a dense forest where we took a short rest. His Highness wouldn't let them rest there for long, though.  He wanted them to find a better spot so they could rest for a few months before they attempted the crossing after the winter. He wanted them to pass over Cloudmist Swamp before it thawed and head for the kingdom from there.

They were surprised to discover from a map they obtained in the palace in Frederika that the valley near Greatsnow Mountain was a noble's dominion, specifically, Baron Krimando's. They later found out that the baron had never shown up at the royal court before, which explains why almost nobody knew of him.

His Highness decided that Baron Krimando's dominion would be the best place for us to rest. If they had someone defend the valley's entrance and prevent anybody from getting in or out, nobody would discover what was going on inside. They headed for the valley and conquered the small castle near it in a night assault. Once they occupied the castle, His Highness instructed someone to advise Baron Krimando to surrender. Bowen Ketty volunteered and marched over proudly to carry out the task. Nobody expected his decapitated head would be hung above the walls of the baron's castle a few minutes later.

They were almost driven crazy by anger, no sane noble would do something as egregious as murdering a messenger. His Highness instantly ordered his men to continue pressing their attack and avenge Knight Bowen. After two months of bloody battles passed, they incurred more than five thousand casualties; even Knight Sisreid died on the walls. Of the 13 gold-ranked knights that left Frederika with His Highness, only Glacia, Ripleid, and Karitoke were left. One of the two blademasters protecting His Highness also perished. The other was heavily injured.
Tigersoar Legion

The Tigersoar Legion was headed by Gold-ranked Knight Fiercetiger Loze, with Gold-ranked Knight Yuriy and Divine Marksman Josk serving as his aides. Tigersoar Legion would comprise of two spear cavalry divisions, one carroballista division, another division formed from the combination of a scout brigade, the female brigade, and three other logistics brigades. It would also have a total number of 60 thousand troops.

Lorist sent Fiercetiger Loze with his legion to hunt herbivorous magic beasts in the wildlands and had Blademaster Shuss follow along. After the 3rd month's rainy season, Fiercetiger Loze and his legion returned from the wildlands and brought more than 100 thousand magic beast carcasses. Lorist inspected the legion and found that the winter hunt had allowed their abilities to mature considerably, much to his delight.

The successful occupation of the greater and lesser golden creeks by the Fisablens made Lorist more nervous and alert; he could no longer tell whether his Tigersoar could rival the Fisablens' cavalry legions on the field of battle.

The legion consist of mid- to heavy-armored cavalry whose defense capabilities rivaled that of the imperial family's royal knights. They were organized and focused on orderly formations and brute charging force. They used carroballistae for ranged attacks and steel lances for their charges. They also possessed mobile catapults for siege warfare. It was a shock unit that performed best on the open field.

Loze's Tigersoar troops were equipped with stainless steel plate armor, while their mounts wore steel plate for protection. Each person-and-mount pair weighed more than a ton. They were essentially the medieval equivalent of tanks. Only ballistae posed a threat to them, the normal bow weaponry and arrows couldn't do them any harm.

Had it not been for the fact that quick warhorses with great endurance were hard to obtain, Terman's knight brigade would have long expanded to a division of its own instead of the small 10-thousand-man unit it was currently. However, Lorist realized that when faced with the cavalry legions of House Fisablen, both the knight brigade and Tigersoar would find it hard gain the upper hand with charging tactics alone. The problem was that Duke Fisablen was no idiot. He was an old, cunning fox. He would no doubt use anti-cavalry tactics to suppress the Nortons' knight brigade and Tigersoar legion.

The duke used primarily light cavalry, so the knight brigade and Tigersoar cavalrymen would only be wasting their time if they tried to chase them down. In fact, if they tired their horses out, they might end up out-manoeuvred instead. But, if they did not pursue, they would be harassed and gradually worn down. Even if they didn't sustain huge casualties, it was still nothing to scoff at.

House Norton's cavalry, had to spend long periods of time in training and had to make use of the best armaments to match these saddled-birthed foes.
Grandmaster Sid

Grandmaster Sid is truly is a gem. He’s a grandmaster armorer. Grandmaster Sid, was put in charge of the refinery at Ironforge Castle.

## Background

The 100 plus armor sets Lorist managed to retrieve from the defeated bandits were actually made by him over the past three years. He’s also well-versed with looking for metal ore veins. The iron mine near the bandit stronghold was found by him. He uses the materials gathered there primarily for making weapons and armor for the bandits.

## Story

The Norton Family would desperately need someone like Grandmaster Sid, so they brought him and 10 others within his family to the dominion. He could be considered to be part of their spoils since he was serving the bandits and is subject to whatever they have in mind for him.

After Lorist was entitled Duke of the Northlands, the house entitled Grandmasters Sid and Fellin as a viscount. Lorist's reasoning was that without them the household wouldn't have gotten Sid steel armor, steel ballistae and catapults, all of which were central to the Nortons' successes. Rumour had it that Grandmaster Sid cried like a small child as he pledged to serve House Norton on behalf of his descendants for eternity during the ceremony.
BR Class 43 HST

## BR Class 43*InterCity 125*

* GWR
* FGW (Unused)
* EMT
* Cab

The BR Class 43, also known as the Intercity 125, is Britain's first high-speed train. Operating at 125 mph (201km/h), the Class 43 took the country by storm, racing to and from the capital. The locomotives were built from 1975 to 1982 and are used on most main lines in the UK. In Train Sim World, it is featured in Great Western Express & Midlands Main Line: Leicester - Derby and Nottingham.

## About

The British Rail Class 43 is an icon of high speed travel in the UK and currently holds the World Speed Record for a Diesel-Powered train. Designed in the later part of the 1970s, the 'HST' (short for High Speed Train) became a staple of high speed travel in the UK and, more than forty years on, has built a legacy of being the most successful trains on Britain's Railways.

## Operators

### Great Western Railway

Great Western Railway operates 119 BR class 43 HST power cars which it uses on long distance services on the Great Western Main Line from London to destinations such as Bristol, Cardiff, Swansea, Carmarthen, Penzance and Plymouth. Following the Southall and Ladbroke Grove rail crashes, GWR requires its HSTs to have Automatic Train Protection and Automatic Warning System safety systems in operation. If either is faulty, the train is not used.

Great Western Railway operates the 8 carriage version of the InterCity 125. The HST will soon be phased out and replaced by the Class 800 Hitachi Super Express on the Great Western Railway. However, in addition, GWR are to retain 24 powercars and 48 carriages to form 11 four-carriage sets for use on local services between Cardiff and Penzance. These will be fitted with automatic doors and controlled emission toilets, to allow their operation beyond 2020, at Doncaster Works. On some journeys, a trend that parallels the Class 390 Pendolino & Class 220 Voyager locomotives, Great Western Railway (GWR) will employ the same 2 Power Car & 4 Coach combination using their famed. and reliable MK3 Coaches in between the Class 43 Power Cars respectively. Journeys such as Newquay to Plymouth, Cardiff to Bristol have employed this method, and this has increased the vehicle's reliability ten fold, and has significantly reduced costs in maintenance and emissions simultaneously. This has allowed the HST to continue chugging it's way into the modern era of 'being green' whilst retaining the same fast, and powerful workhorse-driven service as it has done for over 4 decades.

## Timetable

The BR Class 43 HST runs a 24 hr timetable on Great Western Express & Midlands Main Line: Leicester - Derby and Nottingham. Links can be found below to the appropriate timetables:

* Service Timetable - Great Western Express
* Service Timetable - East Coast Main Line

## Driving the Locomotive

For information on Driving the Class 43, see this page.

## Trivia

* Like the Class 166, files for a First Great Western "Dynamic Lines" livery for the Class 43 HST and Mark 3 Coaches exist in the data of *Train Sim World* and *Train Sim World 2*; these can be enabled through the use of third-party patches.
Third Prince

The one who suffered most during the assassination spree of the First and Second Princes was the Third Prince because while the First and Second Princes only had to deal with each other's assassins, the Third Prince was assaulted by killers from both sides because they didn't want the Third Prince to profit from their mutual destruction. And so, the poor Third Prince suffered a spear stab when he was asleep once and even got hit with a poison arrow in the following attempts. Even though he was rescued and attended to in time, he was reduced to only being able to lay resting in his bed weakly.
30,500 Gallon Tank Car

Much like covered hoppers for dry commodities, tank cars represent a fundamental type of railroad equipment today for moving a diverse range of liquid loadings. In various sizes and in pressurized, non-pressurized, and insulated variants, tank cars carry contents ranging from crude oil to chemicals to food products. As constructed by the Greenbrier Companies and other manufacturers, the 30,500-gallon tank car is representative of a general-purpose tank car and often carries ethanol and similar liquid commodities. They are featured in the Sand Patch Grade, NEC: New York, CN Oakville Subdivision, Cane Creek, Sherman Hill, Horseshoe Curve & Cajon Pass routes.

The car features a player-interactive hatch on the top of the car accessible by the center ladder that can be opened and closed.
Stargate Midgard Expedition

Set in 2018
The Ori have been defeated!

"Our newest battlecruiser was sent to the Othala Galaxy to see what was left of the Asgard. They found a starbase and when they tried to make contact, they received and automated message stating that they built the base for us. And that they sent the gate address."

The USAFV Asgard has not been heard from since.

Colonel Mike Webb is leading a team through the Stargate on Earth to this new Starbase - Starbase Midgard to find out if anything is left of the Asgard civilization and to find out what happened to the USS Asgard.

## Crew Manifest

### Command

 Major
 Civilian
Civilian Leader

### Military

 Staff Sergeant
 Sergeant Major

### SGM-1

 1st Lieutenant
 Civilian

### SGM-2

 2nd Lieutenant
 Sergeant
 Staff Sergeant
Chapter 4 - Mainline Driver (GWE)

BR Class 166

Having mastered all the trains on the Great Western Express, you are now a fully versatile driver taking driving turns wherever your skills are required.

## Tasks

1. 1C22 London Paddington to Taunton
2. Drag Line
3. 2R37 London Paddington to Reading
4. 2P21 Reading to London Paddington
5. 1G11 London Paddington to Cheltenham Spa
6. 1B35 London Paddington to Swansea
7. 6L65 Didcot Yard to Wembley Euroterminal
8. 1B05 London Paddington to Swansea
9. 2P12 Reading to London Paddington
10. 6V04 Angerstien Wharf to Stoke Gifford
11. 1A02 Bristol Temple Meeds to London Paddington
12. 2R19 London Paddington to Reading
13. 2P47 Reading to London Paddington
14. 4V38 Dagenham Dock to Didcot Yard
15. 1A05 Didcot Parkway to London Paddington
16. 1W14 London Paddington to Great Malvern
17. 1A89 Penzance to London Paddington
18. 2N44 London Paddington to Oxford
19. 2P68 Oxford to London Paddington
20. 4V34 Felixstowe North to Bristol Terminal
21. 1L62 Swansea to London Paddington
22. 2N08 London Paddington to Oxford
23. 1L92 Swansea to London Paddington
Chessie System

### States

Delaware, Illinois, Indiana, Kentucky, Maryland, Michigan, New York, Ohio, Ontario, Pennsylvania, Virginia, District Columbia, West Virginia, Wisconsin

### Predecessors

Chesapeake & Ohio, Baltimore & Ohio, Western Maryland

### Track gauge

4ft 8.5 inches

Chessie system was a US Class I railroad which existed from 1973 to 1986, when it became part of CSX Transportation. There are no Chessie system locomotives in Train Sim World, however, on the Sand Patch Grade route, there are two Chessie System cabooses.
Template:Fallen Flags
Baron Norton

## Background

When the Lord Baron had heard about the attack from the barbarians, he quickly summoned the armored cavalry that was stationed within the castle which numbered only 18 people. This was all that remained of the main force of the family’s military. Including the Lord Baron and Patt, they were a force of 20 mounted soldiers. As the barbarian pillagers had come with a force of about 50 people, the Lord Baron requested help from the garrison and was prepared to take out the invading barbarians.

As Patt and the Lord Baron had arrived at the enemy’s base early, they discovered that the barbarians were not yet prepared for battle. As the agreed time for the joint attack with the garrison was nearing, the Lord Baron decided to launch the assault first and believed that the garrison would later arrive from the other side of the battlefield and join them in launching a pincer attack to wipe out the invading barbarians.

Patt had tried to warn the baron to wait for the arrival of the garrison troops before launching the attack, but his warning was ignored and the baron initiated the assault immediately. At first, the surprise attack seemed to work and the barbarians weren’t able to react in time. However, as they noticed the troops of the baron were far fewer than their own, their morale rose and they gathered for a counterattack. Had the garrison troops arrived at that moment, the barbarians would be completely defeated without a doubt. But no matter how long they waited, not a single garrison soldier could be seen on the battlefield. Seeing his troops starting to falter, the Lord Baron himself joined the fray even though he still hasn’t completely recovered from his sickness. It was at that moment when the barbarians started cheering as their reinforcements of 50 more people joined the battle. The baron’s troops quickly crumbled and Patt and the baron were the only ones who emerged alive from the carnage.

When Patt returned from battle, he got wind that the garrison troops were never dispatched in the first place. In a fit of rage, he went over to the main camp of the garrison and injured Malte, the commander of the garrison troops, which prompted the rest of the garrison members to go on a strike at the Norton Family castle and demand for Patt to be sent out for them to punish. The matter was only settled when Butler Gleis and Pesha tried very hard to calm them down on account of the relationship the family had with the garrison over the past hundreds of years. That was also the other reason why Butler Gleis had Patt leave with Shadekampf to look for Lorist so that he didn’t get into trouble with the garrison troops again.
Shuss

## Appearance

An old man of abnormally large stature with a determined gaze. Wounds from battles long past decorated his body all over.

## Background

Shuss had been sold to the slave kingdom and was a slave fighter for more than 20 years. All the slave fighters that had joined at the same time were dead; it would not be a stretch to call him the illegitimate child of the Wargod given the luck he had for surviving this long. Not only did he not die, he managed to train all the way to the blademaster rank despite being only a silver rank when he first joined. He had never bothered to think about what he would do if he were ever given his freedom. He only ever focused on his survival.

## Story

Shuss joined House Norton, under the condition that he be allowed to observe it for a year or two before he swore fealty.

Lorist gave honorary baron titles to the house's two rank 1 blademasters, Engelich and Shuss. Shuss had prospects and ambitions of becoming a hereditary noble in the future, Engelich was already satisfied with his life as a rank 1 blademaster. While Shuss still actively served the house, Engelich was only willing to guard Firmrock Castle.
Spiel

Spiel, is mainly in charge of the warehouses within Maplewood Bastide and is well-versed with the amount of supplies the family has.

After Lorist was entitled Duke of the Northlands, the house entitled twelve barons included supervisors Hansk, Spiel, and Kedan as well. They were the three household supervisors from Maplewoods. They were finally rewarded for their years of service, service that stretched back to even before Lorist inherited his position as head of the household, and their contribution over those years.
Class 166 Introduction

*Note: This page is currently incomplete and will be expanded soon*

## Description

Learn how to drive a Class 166 Networker Turbo Express.

## Objectives

* This is the Class 166 in Great Western Railway livery. This unit is used up and down the Great Western Mainline providing stopping services to thousands of commuters each week. Today you're going to learn how to take control of this unit, start it up, get it moving and then bring it to a stop.
* Start by climbing aboard the unit. Enter through the cab door in front of you.
* ENTER CAB: Enter the locomotive cab
* Take a look around and when you're ready have a seat in the driver's chair.
* SIT IN SEAT: Sit in the Driver's seat to get started
* First, you need to get the engine up and running. Start by unlocking the Reverser using the Master Key
* MASTER KEY: Insert the Master Key and set it to UNLOCKED
* Set the Reverser Handle into the Neutral position.
* That alarm is the AWS Self Test system. You will need to acknowledge this before continuing. Press the AWS Reset button.
* AWS SELF TEST: Reset the AWS Self Test by using the AWS Reset button
* You need to charge the brakes before we start the engine, to ensure the train does not roll back. Set the Throttle/Brake to Full Service.
* THROTTLE/BRAKE: Set the Throttle/Brake to FULL SERVICE
* When you're ready, hit the Engine Start button on the desk to get the engine running.
* Now set the Headlights to DAY.
* HEADLIGHTS: Set the Headlights to DAY
* Push the train in forwards so we're ready to get moving. Using the Reverser again, set the handle into Forward.
* REVERSER: Set the Reverser to FORWARD
* By setting the Throttle/Brake to OFF, they will start to release.
* THROTTLE/BRAKE: Set the Throttle/Brake to RELEASE
* Nearly there - now apply some power and get this unit moving. Ease the Throttle/Brake handle into Notch 1.
* THROTTLE/BRAKE: Set the Throttle/Brake to NOTCH1
* REACH SPEED: Reach a minimum of 10 MPH
* You're performing great and showing real confidence. All you need to do now is bring this unit to a gradual stop. Set the Throttle/Brake to BRAKING 1 to apply a small amount of braking force and let the brakes do the rest.
* THROTTLE/BRAKE: Set the Throttle/Brake to BRAKING 1
* STOP TRAIN: Bring the train to a STOP
* You're ready to head out there on your own now. If you remember everything I've shown you here, you will do just fine!
1972 Mark 2 Stock

The **1972 Mark 2 Stock** is a type of rolling stock used by the London Underground on the Bakerloo Line between Harrow & Wealdstone and Elephant & Castle which is featured in Train Sim World 2. They run in 7-car sets and can hold up to 851 passengers at any time.

## Timetable

The 1972 Mark 2 Stock runs a 24 hr timetable on Bakerloo Line. Links can be found below to the appropriate timetables:

* Service Timetable - Bakerloo Line

## Quick Start Guide: 1972 Mark 2 Stock

1. If necessary, enter the rear cab and turn the Destination Blind until it shows your service's termination point.
2. Walk to the other end of the train and enter the front cab.
3. The Control Switch is located on the lower back wall on the left side of the driver's seat. Insert the Control Key.
4. Turn the Control Switch to ON. Note that turning the Control Switch ON will automatically turn the tail lights off and head lights on at this of the train.
5. Insert the Direction Selector Key.
6. Set the Direction Key to INTER.
7. Set the Traction Break Control to EMERGENCY. Then move it to OFF AND RELEASE.
8. You will hear the audible warning valve open and release air. Press the Audible Warning Valve Reset button the left wall to cancel the warning.
9. Move the Traction Brake Control to RHEO 1. HOLD.
10. if necessary, turn the Destination Blind until it shows your service's termination point.
11. On the console opposite the driver's seat, press the Saloon Lighting & Heat & Vent Set button to turn on the passenger lights.
12. Turn the gauge light ON.
13. Return to the driver's seat. Find the Cab Light switch on the upper left-hand wall behind the driver and turn it OFF.
14. Set the Direction Selector to FORWARD.

You are now Ready to apply power with the Traction Brake Control handle. The handle has three settings that produce increasing levels of power: SHUNT, SERIES and PARALLEL.

The Rate Switch on the upper left wall also offers two power-rate settings. Set it to RATE 1 to take up less power if you need to accelerate slowly in bad weather.

## Performance

Stopping distance is affected by many factors, including initial speed and acceleration, brake setting, rail adhesion and slope. Below is a guide for when to start braking using Rheo 2. EP Normal (setting 3) in ideal conditions.

Note that the starting edge of the platform is approximately 140 yds from the stopping point.

Initial MPH = Stopping distance

45 mph = 150 yds

40 mph = 125 yds

35 mph = 100 yds

30 mph = 75 yds

25 mph = 50 yds

20 mph = 35 yds

15 mph = 25 yds

## See Also

* 1938 Tube Stock
* British Rail Class 483
* British Rail Class 484
Eurotrip (1990 USA VHS)

## Previews

* Red-orange warning screens
* Fly-in "Coming to theaters" bumper
* The Jungle Book re-release trailer
* Fly-in "Coming on videocassette" bumper
* The War of the Roses video trailer
* Cheetah video trailer
* Gold "Feature Presentation" bumper
* 1989 Walt Disney Classics logo
* DreamWorks Pictures logo
* The Montecito Picture Company logo
Chikdor Saibyoeff

Saibyoeff, was already a one-star gold rank. Even the rank 2 blademaster of the guild, Uncle Udi, was full of praise for Saibyoeff. He maintained that there was an incredibly good chance for him to become a rank 1 blademaster before he turned 50, which would further increase the core strength of the guild.
DB BR 185.2 Introduction (MSB)

*For the tutorial for Ruhr Sieg Nord, see DB BR 185.2 Introduction (RSN)*

## Description

Learn the basics of starting and stopping a DB BR 185.2 electric locomotive.

## Objectives

* CLIMB ABOARD: Enter the cab through the door in front indicated
* BATTERY: Hold the Battery Switch in the 'ON' position for 5 seconds
* PANTOGRAPH SELECTOR: Set the Pantograph Selector to AUTO
* SIT IN SEAT: Sit in the drivers seat of the locomotive
* MASTER SWITCH: Set the Master Switch to NEUTRAL
* MASTER & INSTRUMENT LIGHTS: Set the Master & Instrument Lights to ON
* HEADLIGHTS: Set the Headlights to SIGNAL LIGHTS - NORMAL
* BRAKE SYSTEM: Wait for the Brake System to charge...
* PANTOGRAPH: Raise the Pantograph
* MAIN CIRCUIT BREAKER (MCB): Set the Main Circuit Breaker to CLOSE
* PARKING BRAKE: Release the Parking Brake
* MASTER SWITCH: Set the Master Switch to FORWARD
* TRAIN BRAKE: Set the Train Brake to RELEASE
* THROTTLE: Set the Throttle to 30%
* REACH SPEED: Use the Throttle to apply more power and reach a higher speed
* THROTTLE: Set the Throttle to OFF
* STOP TRAIN: Using the Train Brake, aim to stop in the green section of the marker ahead

## Task Log

* Welcome to this DB BR 185.2 Electric locomotive in DB Railion livery. During this brief introduction we will go through the start-up and stop procedures.
* Climb aboard to get started.
* The battery will power up the control desk and allow you to interact with it.
* This locomotive draws power from the overhead electrical supply via a contact arm mounted on the roof. For this to work we will need to set up and then raise the pantograph.
* Alot of your time will be spent in the Driver's seat.
* To get the locomotive up and running, set the Master Switch.
* Headlights are important in letting others around know that a locomotive is operational.
* We now need to wait a moment and let the brake system charge, it'll take a minute or two.
* Now activate the pantograph, so that it raises up and makes contact with the overhead catenary.
* The locomotive is now ready to be energised. This is controlled by the main circuit Breaker.
* When stopped for longer periods of time or when leaving the cab, a parking brake is engaged. We'll need to ensure this is released in order to get moving.
* Use the Master Switch to determine the direction of travel.
* The Train Brake is used for normal line operations.
* Due to the size and weight of this train, small amounts of traction should be used to overcome initial friction and prevent overpowering the electrical systems.
* Now we're rolling we can apply more power and focus can be diverted towards achieving a desired speed.
* Coasting is a method used to easily move without engaging power. On a flat gradient, this is great for maintaining a speed limit.
* To bring this freight train to a safe stop, only a small amount of braking force is required. Practice and experience will teach you how much force you'll need.
* Good work. That concludes all the basics of this locomotive.
Cargo Line: Petroleum

* Image
* Artwork

Cargo Line Volume 1: Petroleum is a gameplay pack developed by Skyhook Games for the Midland Main Line and Great Western Express routes. It features the 100T TEA Tanker Wagon in a variety of VTG liveries, along with the BR Class 66 in EWS livery. Also included are 2 scenarios each for Midland Main Line and Great Western Express, along with extra services in the timetable for each route.

## Scenarios

### Great Western Express

**[CL] 6V70 Lindsey Oil Refinery - Colnbrook BAA Terminal** - Complete the last portion of a service from Lindsey Oil Refinery to the BAA terminal at Colnbrook supplying Heathrow Airport.

**[CL] 6A32 Theale Puma - Harwich Refinery** - Run empty tankers along the Thames Valley portion of a service from Theale back to Harwich Refinery.

### Midland Main Line

**[CL] 6O77 Sinfin Sidings - Grain Oil Terminal** - Due to a blockade on the normal path, take a small rake of empty tankers via Nottingham on their journey to Grain Terminal in Kent.

**[CL] 6M49 Grain Oil Terminal - Sinfin Sidings** - Having completed the majority of its' journey up from Kent, drive the final portion between Leicester and Derby along the Midland Main Line.

## Timetables

Service Timetable: Great Western Express

Service Timetable: Midland Main Line
DB BR 143

* Loco
* Cab

The DB BR 143 is a German electric locomotive built for Deutsche Reichsbahn, the state operator of railways in East Germany, during the 1980s. The locomotives were designed to a maximum speed of 120 km/h as that was the highest safe speed on most parts of the East German rail network. After reunification, the DB BR 143 became dispersed across Germany, primarily operating passenger services.

The DB BR 143 is featured in the Ruhr Sieg Nord, Nahverkehr Dresden & Tharandter Rampe DLC routes for Train Sim World, serving as the primary passenger locomotive along with Doppelstockwagen carriages and driving van trailer. It is also possible to run freight services using this loco & can use them to run some Regio and S-Bahn services on the routes..

Owners of DB BR 143s Ruhr Sieg Nord can also be used as a substitute on Main-Spessart Bahn, Rhein-Ruhr Osten, Hauptstrecke Rhein-Ruhr, Schnellfahrstrecke Köln-Aachen & Hauptstrecke München – Augsburg.
BR Class 158

* Exterior
* Preview

The **British Rail Class 158 *Express Sprinter*** is a diesel multiple unit featured alongside the BR Class 43 HST in the Midlands Main Line: Leicester - Derby and Nottingham DLC for *Train Sim World 3*.

## Background

The Class 158 "Express Sprinter" was developed towards the end of the Sprinter program, intended as a premium DMU that was more suited to long-distance journeys compared to the more regional and commuter-focused models that preceded it. It is equipped with air-conditioning (which saw issues early in the train's life, as it initially used a CFC-system shortly before that category of gasses were banned, rendering it unusable until they could be replaced), as well as a passenger compartment that is separated from the vestibules for extra comfort. The 158 is acclaimed as one of the most comfortable DMUs in Britain as a result.

A wide variety of regions used the Class 158, and as a result there are many small aesthetic and mechanical differences throughout the fleet as they have been maintained and refurbished throughout the years. There are two noteworthy variants derived from the initial Class 158. The Class 159 "South Western Turbo" was created from a modified set of surplus 158's for use on London commuter services, being delivered in a three-car configuration and featuring first class seating and larger retention tanks. Meanwhile, the Class 158 was successfully exported to Thailand as the ASR Class, featuring a three-car configuration, as well as manually operated doors with steps to low-level platforms.
BR Class 313

* Image
* Artwork
* Video

The BR Class 313 is a commuter EMU operated by Southern which is featured as a loco add-on for Train Sim World 2's East Coastway route. The subclass featured in Train Sim World, the Class 313/2 operates using a Third Rail, All 19 313/2 units 313201-217 & 313219–220 featured.

## About Class 313

Pep up operations on the South Coast of England with the classic BR Class 313/2, adorned in the distinctive Southern Coastway livery and ready to serve Brighton, Seaford and beyond in Train Sim World 2: East Coastway.

A total of 64 Class 313 EMUs were delivered between 1976 and 1977 and were based at Hornsey TMD for the East Coast Main Line and Willesden TMD for the North London and Watford DC Lines. With a step-change in capacity and performance and sporting dual-voltage capability, the Class 313s revolutionised rail travel in the Capital, and sister units would also go onto serve East London, Merseyside and Strathclyde commuter networks.

The 313s continued their North London service until 2010, by which point London Overground had replaced them with all new Class 378 Captialstars. Instead of facing scrap though, an opportunity was taken to refurbish 19 members of the fleet and send them to Southern, offering a much-needed capacity boost. The pantograph was removed, the interior refreshed and the cab modernised, with the change also came a change in subclass from 313/1 to 313/2.

The units arrived on the Southern Coastway routes in May 2010, where they have remained ever since, working Lewes shuttles, services to Seaford, and in the peak can reach as far as Eastbourne. With the withdrawal of their Great Northern counterparts, and the retirement of the Class 483 on the Isle of Wight, the Southern Class 313s are now the oldest EMUs in service in the country. Still standing strong and serving proud, the design of the 313 is unmistakable, and now you can experience it in Train Sim World 2!

**Please note: Train Sim World 2: East Coastway: Brighton - Eastbourne & Seaford Route Add-On is required, as a separate purchase, in order to utilise the content featured in this add-on.**

## Key Features

* BR Class 313/2 EMU in Southern Coastway livery
* Highly detailed, feature-rich, driving cabs with accurate true-to-life performance and handling
* Accessible Training Modules and 3 detailed and engaging scenarios for East Coastway
* Operable in an additional Timetable for East Coastway
* Livery Designer and Scenario Planner compatible
* Powered by Dovetail Games’ proprietary SimuGraph® vehicle dynamics engine and Unreal Engine 4® technology
* Download size: 154.3mb

## Class 313/2 Fleet Details

Up to ? units out of 17 units can be present in the route during in Timetable mode.

## Achievements

* CL313: Feeling Electric - Complete the Southern BR Class 313 Introduction training module
* CL313: Lonely Road - Complete the Southern BR Class 313 scenario 'Far Reaches'
* CL313: In a Flash - Reach a speed of 60mph in the Southern BR Class 313
* CL313: Line Rider - Operate the Southern BR Class 313 for 100 miles
ACS-64 Introduction

Learn the basics of starting and stopping a ACS-64 electric locomotive.

climb aboard to get started.

enter the cab through the door in front of you.

To begin powering the locomotive, first press the battery button for at least 5 seconds.

next, head to the door on the right and down to the corridor to the pantograph selector panel.

head back to the cab and when you’re ready, climb aboard to the engineers seat.

press the pantograph up button to connect to the overhead wire.

finally, use the Main Circuit Breaker (MCB) into the closed position.

to know the locomotive is operational, set the ditch light on.

set the reverser to determine direction of travel, move it to the forward position.

to get moving, set the locomotive brake to the release position. Pull the red handle all the way toward you.

use the horn to notify around that the locomotive is about to move. Do this with 2 short blast.

goodwork so far. Now, apply power by applying throttle to at least 40%.

to maintain constant speed, set the master controller back to idle.

to stop the locomotive to a gentle stop, move the automatic brake to the minimum application position.

and that’s all there is to it, pretty simple.

nice work. Take this basic training and apply for further operation and you’ll be great.
Chapter 1 - West Somerset Driver (WSR)

Learn the line and take passengers on a journey along the wonderful West Somerset Railway!

## Tasks

1. Class 47 Introduction
2. Preparation Work
3. Class 09 Introduction
4. Minehead Shunter Part 1
5. Minehead Shunter Part 2
6. [BL2]Bishops Lydeard - Minehead
7. [LE4]Locomotive Run Around at Minehead
8. [MD4]Minehead - Bishops Lydeard
9. [MD5]Minehead - Bishops Lydeard
10. [BL7]Bishops Lydeard - Minehead
11. To the Beach
12. Land Cruise
13. [ECS4]Empty Stock Move at Bishops Lydeard
14. Finishing Up
Blue Anchor

notable feature Station North of the Level Crossing features 3 wornout Cream & Chocolate Old Carriages

## Blue Anchor Departure and Arrivals Times

### Arrivals/***Departures***

Northbound C - does not stop at **Dunster**.

Southbound C - does not stop at **Washford**, **Doniford Halt, Stogumber**

### **Train Meets**

1. 12:28 to 12:32 (C & A)
2. 13:28 to 13:32 (B & C)
3. 16:28 to 16:32 (C & A)
4. 17:28 to 17:32 (B & C)
Bombardier Bi-Level Carriages

* Cab Car
* Cab
* Interior

The Bombardier Bi-Level Carriages are a type of passenger carriage used by many commuter rail services in the United States. They are featured in the MP36PH-3C locomotive add-on for the Peninsula Corridor route, where they are operated by Caltrain on Baby Bullet services.

## Timetable

The Bombardier Bi-Level Cab Car runs a 24 hr timetable on Peninsula Corridor. Links can be found below to the appropriate timetables:

* Service Timetable: Peninsula Corridor
73-foot center-beam flatcar

The 73-foot center-beam flatcar is a flatcar featured in the CSX GP40-2, NEC: New York, Peninsula Corridor and CN Oakville Subdivision add-ons for Train Sim World. It is used by CSX Transportation, Canadian National and Union Pacific to transport a variety of goods including lumber, planks and wallboard.
Hart

Old Hart, the tax collection official for Whitebird Town.

He has been the tax collection official for Whitebird Town all this time. During his forty plus years on the post, he has gotten to know almost everyone on Silowas Island.

Tax collection officer, Hart, had been killed while defending the townsfolk during the evacuation.
City Sprinter

## Description

Take to the controls of a train at Newark Airport and operate it through to New York Penn.

## Objectives

* CHANGE TRACKS: Head over to Track 1
* CLIMB ABOARD: Sit in the Engineer's seat of the lead locomotive
* LOAD PASSENGERS: Unlock Doors
* LOAD PASSENGERS
* LOAD PASSENGERS: Wait until 07:00:30
* LOAD PASSENGERS: Lock Doors
* READY TO DEPART: Release the Brakes and apply power to get moving
* STOP AT LOCATION: Newark - 07:05:00
* LOAD PASSENGERS: Unlock Doors
* LOAD PASSENGERS
* LOAD PASSENGERS: Wait until 07:05:30
* LOAD PASSENGERS: Lock Doors
* STOP AT LOCATION: Secaucus - 07:13:00
* LOAD PASSENGERS: Unlock Doors
* LOAD PASSENGERS
* LOAD PASSENGERS: Lock Doors
* STOP AT LOCATION: New York Penn - 07:25:00
* LOAD PASSENGERS: Unlock Doors
* LOAD PASSENGERS
* LOAD PASSENGERS: Wait Until 07:25:30
* DISEMBARK: Climb down from the train to complete this duty

## Task Log

* Welcome to Newark Liberty International Airport. You'll be taking control of Amtrak 170 from here through to New York Penn station.
* You'll be making an additional stop at Secaucus to let the Silver Star train pass.