Civilization Decisions

## America

### Emancipation Proclamation

The Emancipation Proclamation is the collective name for two executive presidential orders issued by President Abraham Lincoln during the Civil War, declaring the emancipation of all slaves in the Southern United States.

Requirement/Restrictions:

* Player must be America
* May only be enacted in the Industrial or Modern Era
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* Empire enters a Template:GoldenAge Golden Age
* "We Love the King Day" in all cities

### The Louisiana Purchase

In 1803 Napoleon of France was hard pressed for cash as he was set on a dream of European hegemony. He therefore offered the Louisiana Territory, a vast region between the Mississippi and the Rockies against a lump sum of 15 million dollars. The President and the Senate agreed and the United States nearly doubled its size.

Requirement/Restrictions:

* Player must be America
* Must have completed at least 1 Social Policy tree
* May only be enacted once per game

Costs:

* 800 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* Founded cities start with additional territory

## Arabia

### Found the House of Wisdom

Our nation prospers through trade. Merchants from across the world flock to Arabia bringing with them innovative ideas and priceless tomes. We shall build a library wherein these tomes and ideas may be translated, stored, collected and refined, transforming our capital into a great centre of learning!

Requirement/Restrictions:

* Player must be Arabia
* Must have researched Guilds
* May only be enacted once per game

Costs:

* 800 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* 40 Template:Science Science per Trade Unit
* +20% Template:Science Science from Caravansaries

### Anoint Amir al-Mu'minin

Arabia shines as a beacon for the faithful! And so it is our sacred duty to protect this Holy Land. Let us be anointed as "Amir al-Mu'minin", Commander of the Faithful, that we might inspire our troops to battle against the heathens and heretics around us.

Requirement/Restrictions:

* Player must be Arabia
* Player must be at War
* Player must have a majority religion
* Player must have at least 75% religious unity
* May only be enacted in the Medieval era
* May only be enacted once per game

Costs:

* 1 Template:Magistrate Magistrates

Rewards:

* 1 Great General appears in the Capital
* Existing Combat Units receive (Religious Unity/9) XP
* Newly trained Combat Units start with an additional (Religious Unity/3) XP

Note: The XP your units receive increase with religious unity within the empire

## Assyria

### Issue Resettlement Orders

The Assyrian war machine is merciless and brutally efficient, local populations will be massacred, our foes' former lands will be ravaged by war and left desolate. We shall fund and send forth loyal colonists to repopulate the cities and revive the soil.

Requirement/Restrictions:

* Player must be Assyria
* Player must be at war
* Must have researched Bronze Working
* May only be enacted once per game

Costs:

* 400 Template:Gold Gold
* 1 Template:Magistrate Magistrates

Rewards:

* All pillaged improvements within 3 tiles are repaired whenever a city is captured

### Call for Ilku-Services

As dictated by the Ilku System, all free male citizens under the protection of the Assyrian Empire are obliged to serve in the army for a time. It is time for us to collect our dues and call our men into battle.

Requirement/Restrictions:

* Player must be Assyria
* Must have researched Mathematics
* May only be enacted once per era

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* Receive a Military Unit for every City

## Austria

### Found the Hofkriegsrat

Our Imperial Forces are well-trained and disciplined, but they lack a strong institution to command them. Who better to manage to affairs of our army then men who have seen battle? Let us create a council of war - the Hofkriegsrat - to oversee the administration of our forces during war and peace.

Requirement/Restrictions:

* Player must be Austria
* May only be enacted from the beginning of the Renaissance Era
* May only be enacted once per game

Costs:

* 800 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* +15%  Production when training Archery and Mounted Units
* +20%  Production when training Melee and Gunpowder Units

### Tu Felix Austria Nube

With some time and careful work, we will be able to establish the House of Habsburg as the most illustrious and respected royal line in all the world. Lesser nations shall flock to join glorious Austria! Bella gerant alii, tu felix Austria nube!

Requirement/Restrictions:

* Player must be Austria
* Must have completed at least 1 Social Policy tree
* May only be enacted once per game

Costs:

* 200 Template:Culture Culture
* 2 Template:Magistrate Magistrates

Rewards:

* Template:Gold Gold gifts to City-States produce 10% more Template:Influence Influence
* When a City-State joins your empire through Diplomatic Marriage, it starts a "We Love the King Day" and provides an additional Template:Magistrate Magistrate

## The Aztecs

### Form the Imperial Jaguars and Eagles

As the Aztec empire grows, so does her enemies. With the presence of other grand empires in the world, we must reform the military with an imperial army directly under the control of the Emperor. The Jaguar and Eagle were already prestigious titles for the warriors - they now also entail life-long service in the Imperial Army, becoming even more desirable for the empire's youth.

Requirement/Restrictions:

* Player must be the Aztecs
* Must have at least 5 Units with the Jaguar's "Combat Bonus in Forest/Jungle" promotion
* May only be enacted once per game

Costs:

* 1 Template:Magistrate Magistrate

Rewards:

* 30 XP for all Units with the Jaguar's "Combat Bonus in Forest/Jungle" promotion

### Instigate the Flower Wars

To please the gods, we need human sacrifices, so we will arrange Flower Wars with the smaller kingdoms around us. Captives taken in these wars shall be sacrificed to the gods, and as an added bonus, we can take this as a chance to keep those smaller kingdoms in check.

Requirement/Restrictions:

* Player must be the Aztecs
* Player must have researched Civil Service
* May only be enacted once per game

Costs:

* 300 Template:Culture Culture
* 2 Template:Magistrate Magistrates

Rewards:

* Gain 3 more Template:Influence Influence (at Standard speed) per turn with City-States you could demand tribute

## Babylon

### Collate the Star Catalogues

Long have we observed the heavens, and through the work of our astronomers and mathematicians, we have noticed patterns in the movements of the stars. Let us compile all the information we have on the night skies into a single volume that future generations of scientists may better benefit from it.

Requirement/Restrictions:

* Player must be Babylon
* Must have researched Philosophy
* Must not have an Observatory in the Capital
* May only be enacted once per game

Costs:

* 100% the Template:Gold Gold Cost of purchasing an Observatory in the Capital
* 1 Template:Magistrate Magistrate

Rewards:

* An Observatory is built in the Capital

### Construct the Ishtar Gate

The Gods have watched over our city since the most ancient of times. They helped Babylon in peace and war, providing us with abundant crops, protecting us from our foes. We shall construct a monument, a wonder, dedicated to them as a sign of our most sincere gratitude and reverence.

Requirement/Restrictions:

* Player must be Babylon
* Must have researched Masonry
* May only be enacted once per game

Costs:

* 150% the Template:Gold Gold Cost of purchasing Walls in the Capital
* 2 Template:Magistrate Magistrates

Rewards:

* 80 Template:Faith Faith
* The Ishtar Gates are built in the Capital (+2 Template:Food Food from all Walls, +1 Template:Culture Culture)

## Brazil

### Dispatch the Bandeirantes

The frontier is vast and unexplored. Rumours of riches that await in and beyond the jungle have captured the minds of our people. We should organize the most fearless adventurers into bandeiras, that will explore the wilderness in search of wealth and new lands to settle.

Requirement/Restrictions:

* Player must be Brazil
* Must have researched Gunpowder
* May only be enacted once per game

Costs:

* 100 Template:Culture Culture
* 500 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* All Melee Units receive the Woodsman promotion
* +1 Template:Culture Culture from every Brazilwood Camp

### Develop Ethanol Fuel

Our scientists have developed a renewable form of biofuel from sugarcane. We should research ways to improve and utilize this process to greatly increase our fuel reserves.

Requirement/Restrictions:

* Player must be Brazil
* Must have researched Combustion
* May only be enacted once per game

Costs:

* 600 Template:Gold Gold
* 1 Template:Magistrate Magistrate

Rewards:

* +1 Template:Science Science from every Plantation
* 3 Template:Oil Oil

## Byzantium

### Establish the Succession Laws of Porphyrogennetos

Henceforth, all those born to the reigning Basileus shall be given the title "Porphyrogennetos" - "Born in the Purple". They shall be given precedence in the matter of succession.

Requirement/Restrictions:

* Player must be Byzantium
* Must have completed at least 1 Social Policy tree
* May only be enacted during a Template:GoldenAge Golden Age
* May only be enacted in the Classical or Medieval Era
* May only be enacted once per game

Costs:

* 400 Template:Gold Gold

Rewards:

* 2 Template:Magistrate Magistrates

### Raise the Theodosian Wall

The Theodosian Walls were built during the reign of Emperor Theodosius II in the early 5th century, but they still remain some of the most formidable fortifications built by human hands.

Requirement/Restrictions:

* Player must be Byzantium
* Must have researched Masonry
* May only be enacted once per game

Costs:

* 1 Template:Magistrate Magistrates
* 150% the Template:Gold Gold Cost of purchasing Walls in the Capital

Rewards:

* The Theodosian Walls are built in the Capital (+3 Defensive Strength, free Walls in this City, +1 Template:Faith Faith from all Walls)

## Carthage

### Dispatch Hanno's Voyage

Our ancestors, the Phoenicians, were great colonists, and it was because of their brave acumen that they left behind our wealthy city of Carthage. We should follow in their pursuit of new lands which to claim, and fund an expeditionary fleet.

Requirements/Restrictions:

* Player must be Carthage
* Player must have a Coastal city
* Player must have the Technology required to train Naval Units
* May only be enacted once per era

Costs:

* 500 Template:Gold Gold
* 1 Template:Magistrate Magistrates

Rewards:

* Receive a free Settler, 2 Naval Units and a Great Admiral

### Expand the Cothons

Carthage grows and our empire's many harbors are fast filling with ships. We should expand all the Cothons within the empire in order to facilitate trade and meet the needs of our merchants, ensuring that Carthage will continue to prosper.

Requirements/Restrictions:

* Player must be Carthage
* Player must have at least 4 cities
* May only be enacted during a Template:GoldenAge Golden Age
* May only be enacted once per game

Costs:

* 400 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* +1 Template:Gold Gold from every Harbor

## The Celts

### Capitalise on the Tin trade

Foreign peoples have come to our lands bearing precious stones and coin. We have the resource - tin - they say is vital for creation of their metal weapons and tools. So we should take the opportunity to request appropriate prices for our riches.

Requirements/Restrictions:

* Player must be the Celts
* Must have at least 2 Trade Routes
* Must have researched Bronze Working
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* Naval Trade Route range increased by 25%
* Trade Routes to and from other civilizations generate +2 Template:Gold Gold

### Refine the Uilleann pipes

The most skilled musicians of our country have created a new musical instrument, based on older examples of the bagpipes. It is much more complex, and requires a skillful piper to play properly, but its sound and melody are unique. We should refine the design and make the Uilleann pipes our national instrument.

Requirements/Restrictions:

* Player must be the Celts
* Must have at least one Ceilidh Hall
* May only be enacted once per game

Costs:

* 800 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* ((Number of Amphitheatres + Ceilidh Halls) x50) Template:Culture Culture
* Receive 2 free Great Musicians

## China

### Establish the Imperial Exams

For many centuries, the bureaucracy has been dominated by commanders of war. But in order for China to be truly united under Heaven, the bureaucracy must be re-created in an image of cultural unity. Let us establish the imperial examinations, and elevate those who know our culture best to the highest of offices.

Requirement/Restrictions:

* Player must be China
* May only be enacted from the beginning of the Classical Era
* May only be enacted once per game

Costs:

* 600 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* Build Paper Makers in half the usual time
* +1 Template:Culture Culture from Paper Makers and Universities

### Create the Fubing System

China is a vast land, and demands a vast army to defend it. But without good, professional soldiers, we must turn to the men of the soil for this service. It is the duty of every able-bodied man to serve their celestial empire, and so it shall be their duty for report to its service at least two months in a year.

Requirement/Restrictions:

* Player must be China
* Player must have a Great General in the Capital
* Player must have at least 5 Infantry Units
* May only be enacted from the beginning of the Classical Era
* May only be enacted once per game

Costs:

* The Great General is disbanded
* 400 Template:Gold Gold
* 1 Template:Magistrate Magistrates

Rewards:

* +25%  Production when training Archery and Melee Units
* -10% Unit Template:Gold Gold maintenance costs

## Denmark

### Go on a Viking against X

*This is a Generated Decision, a Decision will be created for every City State whom you have met.*

The people of X are rich and fat. We shall do what our people have always done, and call a raid against them. Our blades will fall upon them as we claim their riches for our own!

Requirement/Restrictions:

* Player must be Denmark
* Must have a Melee Unit in the Capital
* May not be enacted after the end of the Medieval Era
* May only be enacted once per City State
* May only be enacted 8 times per game

Costs:

* X% chance the unit is killed
* -60 Template:Influence Influence with X

Rewards:

* 75 Template:Gold Gold per Era

Note: Higher level units are less likely to be killed

### Formalise the Thing

Our people have long held Things or assemblies at regular intervals to address the grievances and disputes between clans. Giving the Thing a bigger role to play in our government should lower the costs of maintaining peace within the nation, and allow us to focus on outward expansion.

Requirement/Restrictions:

* Player must be Denmark
* Must have at least 8 Melee Units
* May only be enacted from the beginning of the Medieval era
* May only be enacted once per game

Costs:

* 300 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* -20% Unit Template:Gold Gold maintenance costs

## Egypt

### Establish the Nomes

Ancient Egypt was divided into 42 subdivisions called Nomes or Sepats; this division remained in place for more than three millennia. The areas of the individual Nomes and their ordering remained remarkably stable. Some, like Xois in the Delta or Khent in Upper Egypt, were first mentioned on the Palermo stone, which was inscribed in the Fifth Dynasty. The names of a few, like the nome of Bubastis, appeared no earlier than the New Kingdom.

Requirement/Restrictions:

* Player must be Egypt
* May only be enacted once per game

Costs:

* 50 Template:Gold Gold
* 50 Template:Faith Faith
* 1 Template:Magistrate Magistrates

Rewards:

* Unlocks the "Empower the Pharaoh" Decision
* Unlocks the "Empower the Nomarchs" Decision

Note: The two unlocked Decisions will allow you to gain Template:Gold Gold or Template:Faith Faith from Enacting Decisions

#### Empower the Pharaoh

Centralise power within the empire. Let our Pharaoh, Ramesses II Setepenre, the Lord of the Two Lands, reign supreme as God-King over all of Egypt! Long may he reign!

Requirement/Restrictions:

* Player must be Egypt
* "Establish the Nomes" must be enacted
* May only be enacted once per game

Costs:

* 1 Template:Magistrate Magistrates
* Unenacts the "Empower the Nomarchs" Decision if enacted

Rewards:

* Receive Template:Faith Faith when you enact a decision.

Note: the amount received will increase as you advance through the Eras

#### Empower the Nomarchs

Lessen the burden on Pharaoh's shoulders and de-centralise power within the empire. Let the Nomarchs assume greater control over their respective Nomes

Requirement/Restrictions:

* Player must be Egypt
* "Establish the Nomes" must be enacted
* May only be enacted once per game

Costs:

* 1 Template:Magistrate Magistrates
* Unenacts the "Empower the Pharaoh" Decision if enacted

Rewards:

* Receive Template:Gold Gold when you enact a decision.

Note: the amount received will increase as you advance through the Eras

### Excavate the Valley of the Kings

Egypt's ancient and marvellous treasures lie hidden beneath the sands. With your leave, we will clear away the dust and dirt, restoring our nation's wonders to their former glory!

Requirement/Restrictions:

* Player must be Egypt
* Must have researched Archaeology
* Must own 1 or more World Wonders
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* 100 Template:Culture Culture per Wonder
* 1 Archaeologist appears in the Capital

## England

### Patronise the Virginia Company

Distant shores hold promise of great wealth for our empire. We should give our consent for our merchants to fund the efforts of colonisation, for the good of the Crown.

Requirement/Restrictions:

* Player must be England
* Player must have researched Astronomy
* May only be enacted once per game

Costs:

* 800 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* Founded cities claim and improve all Luxury Resources within 2 tiles

### Create the Counter Armada

Our naval might is our best defense. Any breach to it could spell disaster. We should ensure that our fleet is prepared for any navy that might oppose it.

Requirement/Restrictions:

* Player must be England
* Player must have at least 5 Naval Units
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* A Great Admiral appears in the Capital
* Newly trained Naval Units begin with additional XP

## Ethiopia

### Mint Aksumite coinage

Our empire grows in power by the day, and its trade connections bring it wealth and exotic items. To confirm our sovereignty and prestige, we should order the minting of our own coin.

Requirement/Restrictions:

* Player must be Ethiopia
* Must have Steles in all cities
* Must have researched Currency
* May only be enacted once per game

Costs:

* 150 Template:Culture Culture
* 1 Template:Magistrate Magistrates

Rewards:

* +2 Template:Gold Gold from all your Trade Routes
* The Palace generates +2 Template:Gold Gold

### Establish the Solomonic Dynasty

Scholars and men of faith at our court have concluded that our royalty comes from an unbroken line of rulers and descends directly from the great King Solomon himself. Surely this is a sign of favour of the Heavens! We should assume the title of the Conquering Lion of Judah to commemorate our great ancestor and to reinvigorate faith among our people.

Requirement/Restrictions:

* Player must be Ethiopia
* Must have researched Theology
* May only be enacted once per game

Costs:

* 400 Template:Faith Faith
* 2 Template:Magistrate Magistrates

Rewards:

* Missionaries may spread religion an extra time

## France

### Organise the Grande Armée

The blood of our empire is carried through the veins of our soldiers, and they deserve the utmost veneration. Reorganising and renaming our military to the Grand Army will inspire our men to aspire to greatness.

Requirement/Restrictions:

* Player must be France
* Must have researched Gunpowder
* Must have at least 8 Gunpowder Units
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* All Gunpowder Units are 25% more likely to generate a Great General

### Create the Estates-General

Because of the size of our empire, it is difficult to know the needs of all our people. We should create the Estates-General to ensure that the concerns of all our subjects reach our court.

Requirement/Restrictions:

* Player must be France
* Must have completed at least 2 Social Policy trees
* May only be enacted once per game

Costs:

* 300 Template:Culture Culture
* 2 Template:Magistrate Magistrates

Rewards:

* -10% Social Policy cost

## Germany

### Consolidate the German Confederation

The North German Confederation or Norddeutscher Bund was a federation of 22 independent states of northern Germany, with nearly 30 million inhabitants. It was the first modern German nation state and the basis for the later German Empire, when several south German states such as Bavaria joined. According to modern scholars the Confederation and the Empire are identical as a state, although technically the Empire was a new foundation.

Requirement/Restrictions:

* Player must be Germany
* May only be enacted in the Industrial or Modern Era
* Must be allied to at least 4 City States
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* The Bundesrat is built in the Capital (1 Free Social Policy. +1 Template:Culture Culture for every allied City State. May only be acquired by Germany through the "Consolidate the German Confederation" decision).

### Thurn und Taxis

The House of Thurn und Taxis pioneered the German postal service, a complex network of the communication which covers various European regions and all of Germany.

Requirement/Restrictions:

* Player must be Germany
* May only be enacted in the Renaissance or Industrial Era
* May only be enacted once per game

Costs:

* 500 Template:Gold Gold
* 1 Template:Magistrate Magistrate

Rewards:

* Each Trade Route generates +2 Template:Science Science in the Capital

## Greece

### Rally the Philhellenes

The minds of the world are captivated by our ancient history and intrigued by our culture, and the numbers of Philhellenes swell by the day. We should make sure that our foreign friends help us in times of need.

Requirements/Restrictions:

* Player must be Greece
* May only be enacted from the beginning of the Industrial Era
* Player must have completed at least 2 Social Policy trees
* Player must be allied to at least 3 City States
* May only be enacted once per game

Costs:

* 600 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* Allied City States will gift Military Units whenever Greece enters into war against a major civilization

### Develop the Phalanx formation

War never changes, but tactics do. The old hoplite formation is obsolete and no longer fit for the fields of battle. We should make use of the sarissa pike and instruct our warriors to wield it with skill and in unison.

Requirements/Restrictions:

* Player must be Greece
* Must have at least 5 Hoplites
* Must have researched Iron Working
* May only be enacted once per game

Costs:

* 400 Template:Gold Gold
* 1 Template:Magistrate Magistrate

Rewards:

* All Hoplites are instantly upgraded to Pikemen and gain the "Phalanx" (+25% Combat Strength when adjacent to a friendly Unit) Promotion

## The Huns

### Demand a Ransom from X

*This is a Generated Decision, a Decision will be created for every Civilization whom you have met.*

Our glorious army stands ready to wreak havoc upon X's lands. Let us exploit this and use it to our advantage! We will demand payment from X in return for an assurance of their continued safety.

Requirement/Restrictions:

* Player must be the Huns
* Must be at war against X
* Must have a more powerful army than X
* Must have Combat Units within X's territory
* Must be able to make peace with X
* May only be enacted once per Civilization
* May only be enacted 3 times per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* Template:Gold Gold (The amount you receive increases with the number of Combat Units within X's territory)
* Peace is made with X

### Refine the Recurve Bow

Our people are born in the saddle. They are master horsemen and brilliant hunters, but our adversaries grow in strength. We must perfect our weapons in order to ensure our people's safety and let our warriors use their skill to the fullest.

Requirements/Restrictions:

* Player must be the Huns
* Must have researched The Wheel
* May only be enacted once per game

Costs:

* 450 Template:Gold Gold
* 1 Template:Magistrate Magistrate

Rewards:

* +20% Ranged Strength for Archery Units
* 2 Archery Units appear near the Capital

## Inca

### Recruit Quipucamayocs

As our empire expands so too must its bureaucracy and so we will need more Quipucamayocs to manage our Quipus and ensure that our accounts are correctly recorded and taxes properly collected. Let us hire or train additional Quipucamayocs to help us manage the finances of our empire.

Requirements/Restrictions:

* Player must be the Inca
* Must have researched Mathematics
* May only be enacted once per era

Costs:

* 1 Template:Magistrate Magistrate

Rewards:

* Template:Gold Gold (Note: the amount received increases with the number of Farms and Terrace Farms in the Empire)

### Establish the Chasqui System

The Inca Empire spans many leagues and while our road networks are extensive, it still takes time for important missives to travel throughout the empire. We hire Chasquis to remedy this: runners who will be able to deliver messages and objects quickly and efficiently.

Requirements/Restrictions:

* Player must be the Inca
* All cities must be connected to the Capital
* There must be a Worker in the Capital
* May only be enacted once per era

Costs:

* 1 Template:Magistrate Magistrate
* The Worker is disbanded

Rewards:

* +1 Template:Gold Gold in every City
* +25% Template:Gold Gold from City Connections

## India

### Found the House of Worship

Many ancient faiths lie scattered throughout our empire, espousing sacred philosophy and ruminative worship. But these faiths all share a common unity,and for the good of the empire, should be converged into one. Let us found a place for spiritual leaders to come and discuss their faiths, that one they they might be reconciled.

Requirements/Restrictions:

* Player must be India
* Player must have more than one religion in the empire
* May only be enacted once per game

Costs:

* 100 Template:Faith Faith
* 1 Template:Magistrate Magistrate

Rewards:

* +2 Template:Faith Faith for every citizen in the Capital

### Standardise the Devanagari Script

Sanskrit is one of our most ancient and sacred languages, but is weighed down by disunity in its application. Let us standardise one alphabet across the empire to be used as the written form of our most sacred tongue.

Requirements/Restrictions:

* Player must be India
* May only be enacted from the beginning of the Medieval Era
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* Receive a lump sum Template:Culture Culture and Template:Science Science whenever a City grows (Note: The amount you receive increases with the size of the City)

## Indonesia

### Sumpah Palapa

"I, Gajah Mada, as prime minister, will not taste food with spices if I have not united Nusantara. I will not taste food with spices if I have not defeated Gurun, Seram, Tanjungpura, Haru, Pahang, Dompo, Bali, Sunda, Palembang, Tumasik."

Requirements/Restrictions:

* Player must be Indonesia
* Player must be at War
* Must have at least 3 units with the Mystic Blade or related Promotions inside or adjacent the Capital
* May only be enacted once per game

Costs:

* 1 Template:Magistrate Magistrate

Rewards:

* +30 XP for the 3 units
* A Great General appears in the Capital

### Take Control of the Spice Trade

Nutmeg, clover, humble black pepper. Every grain is worth its weight in gold in the eyes of those cursed with less spicy national cuisines. Our spices' desirability abroad puts us in a position to dominate in international trade.

Requirements/Restrictions:

* Player must be Indonesia
* Player must have a domestic source of at least 1 of the following: Nutmeg, Cloves, Pepper
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* Allows the establishing 2 additional trade routes
* 2 Cargo Ships appear in the Capital

## The Iroquois

### Call a Mourning War against X

*This is a Generated Decision, a Decision will be created for every City State whom you have met.*

It is a long-established tradition of our people to adopt those we capture into the tribe. To replenish our numbers and ensure our ability to thrive and expand, we will call a Mourning War against X.

Requirements/Restrictions:

* Player must be the Iroquois
* Must have a Melee Unit in the Capital
* May not be enacted after the end of the Medieval Era
* May only be enacted once per City State
* May only be enacted 5 times per game

Costs:

* X% chance the unit is killed
* -60 Template:Influence Influence with X

Rewards:

* Template:Food Food (Note: Higher level units are less likely to be killed)

### Ratify the Gayanashagowa

We are many peoples, scattered and divided. Yet at the same time we are also one people; the Haudenosaunee. Ratifying the Great Law of Peace will bind the Iroquois Confederation together with a formal constitution and announce our unity to the world!

Requirements/Restrictions:

* Player must be the Iroquois
* Must have at least 3 Cities
* All cities must be connected to the Capital
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* +10% Template:Culture Culture in all Cities

## Japan

### Appoint the Shogun

We are Emperor, and we are divine. Yet the worldly matters are outside of our grasp, outside the safety and tranquillity of our palace. We should appoint a representative who will tend Japan in our name. A man from the greatest of clans, and of utmost competence.

Requirements/Restrictions:

* Player must be Japan
* Player must have Castles in at least 50% of their cities
* May only be enacted once per game

Costs:

* 500 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* A Great General appears
* Two Samurai appear
* +2 Template:Culture Culture from Castles

### Patronise the Theatres

The arts are flourishing in Japan. Actors and musicians carry our culture and tell our land's history throughout the country. Whether it's the stately Noh, or the extravagant Kabuki, our theatre is, by far, the most important. We should reward our artists for their tireless efforts.

Requirements/Restrictions:

* Player must be Japan
* Must have at least one Amphitheatre
* Must have at least one Opera House
* May only be enacted once per game

Costs:

* 500 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* A Great Musician appears
* Amphitheatres and Opera Houses provide +1 Template:Culture Culture and +1

## Civilization Decisions

```
Happiness

```

## Korea

### Introduce Hangul

The current writing system we use is woefully unsuited to the Korean language. While the elite may have time to waste memorising thousands of characters for most commoners this only serves as an unnecessary barrier against the spread of knowledge. At your command, our scholars shall strive to create an alphabet uniquely suited to Korean, which will allow all our people to be able to read and write.

Requirements/Restrictions:

* Player must be Korea
* May only be enacted in Medieval or Renaissance Era
* May only be enacted once per game

Costs:

* (Cost of Writing) Template:Science Science
* 2 Template:Magistrate Magistrates

Rewards:

* +1 Template:Science Science from every Farm

### Subsidise the development of Gunpowder Weaponry

The Hwach'a has shown itself to be a fearsome weapon, proving once and for all the utility that gunpowder could have in the Korean Army. It is only logical that we should continue to research the possible militaristic uses of gunpowder.

Requirements/Restrictions:

* Player must be Korea
* Must have researched Physics
* May only be enacted once per game

Costs:

* 500 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* 2 Hwach'a appear near the Capital
* +15%  Production when training Gunpowder and Siege units

## The Maya

### Construct Pok-Ta-Pok Ballcourts

The sport of Pok-Ta-Pok has long held great significance in Mayan culture, and it entertains our people greatly as well. Ordering the construction of Ballcourts and endorsing games throughout the empire will help promote our culture.

Requirements/Restrictions:

* Player must be the Maya
* Must have Pyramids in all cities
* Must have researched Theology
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* +2 Template:Culture Culture from every Pyramid

### Improve our Atlatls

Recent developments have rendered the Atlatl obsolete, this truly is a shame as they are much easier to produce. Perhaps with some time and investment, we will be able to improve on current designs and allow the Atlatl to compete with contemporary weapons, so that we will be able to continue supplying our soldiers with Atlatls.

Requirements/Restrictions:

* Player must be the Maya
* Must have researched Construction
* May only be enacted once per game

Costs:

* 150 Template:Gold Gold
* 1 Template:Magistrate Magistrate

Rewards:

* +20%  Production when training Archery units
* All existing Atlatlists are upgraded to Composite Bowmen

## Mongolia

### Incorporate Subdued Peoples

The Khan is a great conqueror, but he is a great master too. Instead of driving defeated tribes away, or enslaving them, he has decreed to incorporate them into our own tribe, and let them seek glory under the banners of the Khan. Such an act of mercy and benevolence will inspire loyalty unseen before.

Requirements/Restrictions:

* Player must be Mongolia
* Must have conquered at least one city
* May be enacted from the beginning of Medieval Era
* May only be enacted once per game

Costs:

* 3 Template:Magistrate Magistrates

Rewards:

* Courthouses are built at double speed
* +4 Template:Gold Gold from every Courthouse

### Establish the Yam

The Horde swept across the lands like a deadly wind. Lands of the Khanate are bound only by the horizon. Trade can now flourish, safe from banditry and foreign incursions. Let us establish a system of checkpoints throughout our trade routes that both our messengers and merchants may use to rest and recuperate, then continue on their way.

Requirements/Restrictions:

* Player must be Mongolia
* Must own at least 3 conquered cities
* May be enacted from the beginning of Medieval Era
* May only be enacted once per game

Costs:

* 100 Template:Culture Culture
* 1 Template:Magistrate Magistrate

Rewards:

* May establish another Trade Route
* Land Trade Route range is increased by 50%

## Morocco

### Establish the Black Guard

We have tamed the desert, and gained the allegiance of many tribes that dwell there. The most fiercely loyal are the people of the darkest skin. We should train them and make them the backbone of our army.

Requirement/Restrictions:

* Player must be Morocco
* May be enacted from the start of the Renaissance Era
* Must have built at least five Kasbahs
* May only be enacted once per game

Costs:

* 1 Template:Magistrate Magistrate

Rewards:

* Melee and Gun units receive +25% Combat Strength in friendly territory

### Plunder Campaign

Our rivals grow richer and richer, filling their coffers with stolen gold. We cannot stay behind, lest we become destitute and irrelevant on the world stage. We need to find more funds; even if it means getting them abroad.

Requirements/Restrictions:

* Player must be Morocco
* Must have researched Gunpowder
* May only be enacted once per game

Costs:

* 200 Template:Culture Culture
* 2 Template:Magistrate Magistrates

Rewards:

* Units gain Template:Gold Gold from kills

## The Netherlands

### Found the Amsterdamsche Wisselbank

The problem with metal coinage was that it was virtually impossible to make coins of equal weight at all mints. This makes moving wealth around, the life blood of trade, difficult. The Wisselbank traded metal money for Amsterdam paper money that had to be used in the city for bills over 600 guilders. This created a medium of exchange that everyone could be confident in the value of, facilitating exchange.

Requirement/Restrictions:

* Player must be the Netherlands
* May only be enacted in Renaissance or Industrial Era
* May only be enacted once per game

Costs:

* 200 Template:Culture Culture
* 300 Template:Gold Gold
* 1 Template:Magistrate Magistrate

Rewards:

* Receive a free Bank in the Capital
* +5 Template:Gold Gold in the Capital

### Modernise the Merchant Navy

The newly invented Fluyt is a specialised cargo vessel capable of carrying a large load with a very small crew and are designed to be built cheaply and in large numbers. We should make this ship the standard for our merchants.

Requirement/Restrictions:

* Player must be the Netherlands
* May only be enacted in Renaissance or Industrial Era
* There must be a Great Merchant or a Great Admiral in the Capital
* May only be enacted once per game

Costs:

* The Great Merchant or Great Admiral is disbanded
* 1 Template:Magistrate Magistrate

Rewards:

* Allows the establishing 2 additional trade routes
* 2 Cargo Ships appear in the Capital

## The Ottomans

### The Law Code of Suleiman

Suleiman is one of the greatest rulers in history. While the West knows him as Suleiman the Great or Magnificent, in his homeland he is called Kanuni - Lawgiver - thanks to his huge legal reforms and just rule. By codifying the secular laws, 'kanun', he lessened the importance of the rigid Muslim Shari'ah laws.

Requirement/Restrictions:

* Player must be the Ottomans
* Player must have at least 4 cities
* May not be enacted before the Renaissance era
* May only be enacted once per game

Costs:

* 300 Template:Culture Culture
* 2 Template:Magistrate Magistrates

Rewards:

* +1

## Civilization Decisions

```
Happiness for every City

```

### Become a Gunpowder Empire

All our generals agree; gunpowder will revolutionise warfare. In order to ensure the Ottoman war machine remains the greatest, it is paramount that we commission for our army, muskets and bombards, and train our soldiers in their use, beginning our transition into a Gunpowder Empire.

Requirement/Restrictions:

* Player must be the Ottomans
* Must have researched Gunpowder
* May only be enacted once per game

Costs:

* 500 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* All Gunpowder and Siege Units receive +50% Combat Strength against Cities

## Persia

### Establish the Satrapies

Our empire is vast and many peoples populate it. We should appoint local governors, accustomed to local traditions and politics, to ensure peace and stability in our most remote lands.

Requirements/Restrictions:

* Player must be Persia
* Must have Satrap's Courts built in all cities founded by the player
* May only be enacted once per game

Costs:

* 3 Template:Magistrate Magistrates

Rewards:

* Build Markets and Satrap's Courts in half the usual time
* +2

## Civilization Decisions

```
Happiness for each Satrap's Court

```

### Create the Savaran Cavalry

The times are changing. The armoured horseman is now king of the battlefield. Therefore, our noble hosts shall be re-organized into the new Savaran cavalry.

Requirements/Restrictions:

* Player must be Persia
* Must have researched Horseback Riding
* May only be enacted once per game

Costs:

* 300 Template:Gold Gold
* 1 Template:Magistrate Magistrate

Rewards:

* Allows the training of Cataphracts
* Newly trained Mounted Units begin with additional XP

## Poland

### Hold the Great Sejm

In this age of reason, the policies of our country are being
rendered backwards and obsolete. We must hold a Great Sejm, to address the defects of our realm, thoroughly reform it, and thus rejuvenate it, so that Poland will be in the vanguard of enlightenment and liberty once
 again.

Requirement/Restrictions:

* Player must be Poland
* May only be enacted in Renaissance or Industrial Era
* May not be enacted during a Template:GoldenAge Golden Age
* May only be enacted once per game

Costs:

* 450 Template:Culture Culture
* 2 Template:MagistrateMagistrates

Rewards:

* +1

## Civilization Decisions

```
Happiness for every 2 Social Policies.

```

* Receive Template:Gold Gold each time a Social Policy is adopted.

### Establish the Main Crown School

The fate of the kingdom doesn't rely solely on the might of its army. In times of peace, a force of scholars, lawyers and doctors is what keeps the realm strong. Thus, let us found a place of higher learning, to ensure that Poland will always have an educated elite it deserves.

Requirement/Restrictions:

* Player must be Poland
* May only be enacted in Medieval or Renaissance Era
* May only be enacted once per game

Costs:

* 990 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* The Jagiellonian University is built in the capital (Boosts city Culture output by 10%. +25% Great People generation in this City. May only be acquired by Poland through the "Establish the Main Crown School" decision).

## Polynesia

### Proclaim the Kanawai Mamalahoe

Let us bring peace to our civilians by proclaiming the Kanawai Mamalahoe; the Law of the Splintered Paddle, that every elderly person, woman and child might lie by the roadside in safety.

Requirement/Restrictions:

* Player must be Polynesia
* Must have 5 Military Units or more
* May only be enacted once per game

Costs:

* 1 Template:Magistrate Magistrate
* (Military Units x20) Template:Gold Gold

Rewards:

* Empire enters a Template:GoldenAge Golden Age (The length of the Template:GoldenAge Golden Age will depend on the number of units)

### Revive the Runanga

In the 1850s, in response to the European colonisation of New Zealand and the alienation of Maori land, the Maori began reviving the ancient tribal Runanga or chiefly war councils.

Requirements/Restrictions:

* Player must be Polynesia
* There must be a Unit with the Haka War Dance Promotion in the Capital
* May only be enacted in the Industrial or Modern Era
* May only be enacted once per game

Costs:

* The unit is disbanded
* 1 Template:Magistrate Magistrate

Rewards:

* Receive a free Social Policy

## Portugal

### Institute the Casa da Índia

Trade is at the centre of our empire's prosperity; it is the lifeblood of our kingdom. But our prosperity is wounded by ill management, and trade opportunities have slipped beyond our reach. Let us consolidate all trade beneath the authority of one economic institution; the Casa da Índia, to ensure that all trade flows through Portugal.

Requirements/Restrictions:

* Player must be Portugal
* Player must have all Trade Routes full
* May not be enacted before the Medieval era
* May only be enacted once per game

Costs:

* 300 Template:Gold Gold
* 1 Template:Magistrate Magistrate

Rewards:

* Receive 2 additional Trade Routes

### Collect Trade Taxes

With each feitoria established, the Crown has bestowed a grant to ensure its prosperity. In return, the feitoria manages all taxation on trade that passes through it, which belongs to the Crown. It is time for that grant to pay off, and to collect those taxes that rightfully belong to Portugal.

Requirements/Restrictions:

* Player must be Portugal
* Player must own at least 8 Naval Units
* Must have researched Navigation
* May only be enacted once per era

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* (Number of Naval Units x200) Template:Gold Gold

## Rome

### Introduce Concrete

The development of concrete transformed Roman construction methods. The addition of Pozzolana, a sandy black volcanic ash named after an area around the Bay of Naples, created a stronger paste which allowed for construction underwater, something crucial for bridge building. Concrete also allowed the construction of elaborate architectural features, such as curved columns and arches, the most notable examples of these being in the Pantheon in Rome.

Requirements/Restrictions:

* Player must be Rome
* Must have researched Engineering
* May only be enacted once per game

Costs:

* (50% the cost of Engineering) Template:Science Science
* 1 Template:Magistrate Magistrate

Rewards:

* +10%  Production when constructing Buildings or Wonders in the Capital

### Panem et Circenses

"Already long ago, from when we sold our vote to no man, the People have abdicated our duties; for the People who once upon a time handed out military command, high civil office, legions - everything, now restrains itself and anxiously hopes for just two things: bread and circuses."

Requirements/Restrictions:

* Player must be Rome
* May not be enacted in the Ancient Era
* May only be enacted once per era

Costs:

* 300 (+100 per each Era) Template:Gold Gold
* 1 Template:Magistrate Magistrate

Rewards:

* "We Love the King Day" in all cities

## Russia

### Found the Streltsy

In order to ensure that we have an army that is capable of defending our realm we should create a standing army of musket armed troops to supplement our levies.

Requirements/Restrictions:

* Player must be Russia
* Must have researched Gunpowder
* May only be enacted once per game

Costs:

* 500 Template:Gold Gold
* 1 Template:Magistrate Magistrate

Rewards:

* 6 Musketmen appear near the Capital

### Send the Oprichniki to X

*This is a Generated Decision, a Decision will be created for every City you control with a Constabulary.*

The hereditary nobility is the biggest threat to our control of the state. We will send the Oprichniki to X to purge the city of those nobles whose loyalty is questionable.

Requirements/Restrictions:

* Player must be Russia
* X must have a Constabulary
* May not be enacted after the Atomic era
* May only be enacted once per City

Costs:

* 1 Template:Magistrate Magistrate

Rewards:

* (City Population x30) Template:Gold Gold
* (City Population x30) Template:Culture Culture

## The Shoshone

### Found the Comanche Nation

The Comanche emerged as a distinct group shortly before 1700, when they broke off from the Shoshone people living along the upper Platte River in Wyoming. In 1680 the Comanche acquired horses from the Pueblo Indians after the Pueblo Revolt. They separated from the Shoshone after this, as the horses allowed them greater mobility in their search for better hunting grounds.

Requirements/Restrictions:

* Player must be the Shoshone
* May not be enacted before the Industrial era
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* ((Number of Horses + 5) x30) Template:Culture Culture
* 5 Horses
* 3 Comanche Riders appear near the Capital

### Explore the Wilderness

Before us lies a vast and treacherous world! We must send out Pathfinders to explore the lands that we may be prepared for whatever challenges await us.

Requirements/Restrictions:

* Player must be the Shoshone
* May only be enacted in the Ancient era
* May only be enacted once per game

Costs:

* 20 Template:Culture Culture
* 1 Template:Magistrate Magistrate

Rewards:

* 2 Pathfinders appear near the Capital

## Siam

### Create the Thai Alphabet

King Ramkhamhaeng is traditionally held to be the creator of the Thai Alphabet; a complex script with 44 consonants, 15 vowel symbols that combine into at least 28 vowel forms, and 4 tone diacritics.

Requirements/Restrictions:

* Player must be Siam
* Must have Wats in all Cities
* May only be enacted once per game

Costs:

* 250 Template:Culture Culture
* 1 Template:Magistrate Magistrate

Rewards:

* Receive a free Technology

### Send out Embassies

We have often sent lavish gifts and embassies to the many lesser nations to show to them our might and goodwill. Let us do so again on an unprecedented scale! We shall proclaim to the world the glory of Siam, so that we might properly and permanently establish our position as the greatest empire on earth!

Requirements/Restrictions:

* Player must be Siam
* Player must know at least 4 City-States
* Player must be at Peace
* May only be enacted in the Renaissance or Industrial Era
* May only be enacted once per game

Costs:

* 1000 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* Receive between +10 and +40 Template:Influence Influence with all met City-States
* The resting point for Template:Influence Influence with all City-States is increased by 10

## Songhai

### Recruit Scholars for the Sankoré University

In order for Songhai to truly be great, we must not neglect the cultural and intellectual needs of our people. Let us recruit Scholars to staff the Sankoré Madrasah and the many other centres of learning within the nation.

Requirements/Restrictions:

* Player must be Songhai
* Player must have researched Education
* May only be enacted once per game

Costs:

* 100 Template:Culture Culture
* 300 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* +1 Template:Science Science and +1 Template:Culture Culture from every Mud Pyramid Mosque

### Police our Trade Routes

Our army needs gold to support it, gold which we earn through trade. We would do well to dedicate some of our troops and funds to protecting our merchants; helping to ensure a continual flow of money into the Songhai Empire.

Requirements/Restrictions:

* Player must be Songhai
* Player must have at least 2 Trade Routes
* May only be enacted once per era

Costs:

* 200 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* Receive a Military Unit for every Trade Route

## Spain

### Fund Columbus' Voyage

Explorer Christopher Columbus made two attempts in 1485 and 1488 to convince the King of Portugal, John III, to finance an expedition to try and find a western route to the Orient. After being rejected the second time, Columbus turned his efforts towards the Spanish Crown. Backed up by Italian investors, Columbus finally managed to convince King Ferdinand to agree to the expedition. In August 1492, after having been made 'Admiral of the Seas' and promised a share of the profits, Columbus finally set sail

Requirements/Restrictions:

* Player must be Spain
* Must have researched Astronomy
* May only be enacted once per game

Costs:

* 500 Template:Gold Gold

Rewards:

* 2 Caravels appear near the Capital
* A Great Admiral appears near the Capital

(Warning: Your Capital should be within working range of an Ocean)

### Establish the Spanish Inquisition

In the early years of the 16th century, to combat the rising tide of religious unorthodoxy, the Pope gave Cardinal Ximénes of Spain leave to move without let or hindrance throughout the land, in a reign of violence, terror and torture that makes a smashing film. This was the Spanish Inquisition...

Requirements/Restrictions:

* Player must be Spain
* Player must have a majority religion
* May only be enacted once per game

Costs:

* (Overall Population x5) Template:Gold Gold
* 1 Template:Magistrate Magistrate

Rewards:

* (Overall Population x10) Template:Faith Faith
* All non-majority religions are removed from your empire

## Sweden

### Create Indelningsverket

Sweden's "Indelningsverk", or military-tenure system was a military organization where the soldiers were given a croft to live on and cultivate, where the harvest served as their wages. Thus the country could maintain a large army in both times of peace and of war. If a peasant assumed the responsibility of maintaining an enlisted rider, his horse and equipment, he was exempted from conscription and freed from paying taxes. The peasants could cooperate in groups of 2-5 farms and maintain a soldier or a sailor.

Requirements/Restrictions:

* Player must be Sweden
* Must have researched Rifling
* May only be enacted once per game

Costs:

* 500 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* 3 Caroleans appear near the Capital
* 1 Hakkapeliitta appears in the Capital
* 1 Great General appears in the Capital

### Kung och Riksdag

The Swedish Kings often depended on cooperation with the Estates, especially with the large peasant class to balance out the nobility. During Gustavus Adolphus reign, however, a historic compromise was made with the nobility, who pledged to loyally put their resources to the nation's disposal in return for new privileges.

Requirements/Restrictions:

* Player must be Sweden
* May only be enacted during a Template:GoldenAge Golden Age
* May only be enacted in the Renaissance or Industrial Era
* May only be enacted once per game

Costs:

* 450 Template:Culture Culture
* 1 Template:Magistrate Magistrate

Rewards:

* 2 randomly selected Great People from the following classes appear in the Capital: Writer/Engineer/Scientist/Merchant/General

## Venice

### Rescue the Relics of St. Mark

The body of St. Mark, our patron saint, has been discovered abroad. It is our sacred duty to return him to his rightful place in Venice!

Requirements/Restrictions:

* Player must be Venice
* Must have a Trade Route with a City State
* May only be enacted once per game

Costs:

* 600 Template:Gold Gold
* -30 Template:Influence Influence with a random City State

Rewards:

* Saint Mark's Basilica is built in the Capital (Contains a prebuilt Great Artifact in one of its 2 Great Work Slots. May only be acquired by Venice through the "Rescue the Relics of St. Mark" decision.)

### Found the Arsenale

Trade is the life blood of Venice and the protection of our trade routes is vital to our trading interests. For this, we need a strong navy. Let us found a shipyard to build for us a navy that will be the envy of the world!

Requirements/Restrictions:

* Player must be Venice
* Must have researched Compass
* All Trade Route Slots must be used
* May only be enacted once per game

Costs:

* 800 Template:Gold Gold
* 2 Template:Magistrate Magistrates

Rewards:

* +33%  Production when training Naval Units
* 3 Great Galleasses appear near the Capital

(Warning: Your Capital should be within working range of an Ocean)

## The Zulu

### Implement Amabutho Conscription

Our troops are poorly organized and our enemies are feeling envious of our rich and fertile lands. Yet our tribes are filled with strong and young men, fresh and eager to see battle. Conscripting the young and re-organizing our army will ensure that our military does not flounder.

Requirements/Restrictions:

* Player must be the Zulu
* Must have researched Civil Service
* Must have at least 3 Population in all cities
* May only be enacted once per game

Costs:

* -1 Population in all cities
* 3 Template:Magistrate Magistrates

Rewards:

* Receive a free Military Unit every fourth time a city grows

### Recruit Udibi

While children cannot fight, they can still do much to help our soldiers. We will recruit Udibi or Apprentice Warriors, to help carry supplies, rations and extra weapons until they come of an age to formally join the army, helping us reinforce our men more efficiently.

Requirements/Restrictions:

* Player must be the Zulu
* Must have Ikandas built in all cities founded by the player
* May only be enacted once per game

Costs:

* 2 Template:Magistrate Magistrates

Rewards:

* All Land Military Units gain +10 XP and are fully healed