Patch 05

**Patch 05** was a patch released on May 11th, 2023.

## Dev Notes

Hey Everyone,

For this patch we added 2 buildable log sleds, a new advanced way to cook, an option for tree regrowth, the ability to strum your guitar, a new cove area with some beached sailboats, a ton of world detail and environmental improvements and lots more

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

#### Features

* Buildable basic and advanced log sled
* Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep
* Findable cooking pots and new advanced cooking system
* Can now add traps to log structures
* 2 new found footage clips added
* Beached sail boats location added
* 79 new ponds and 34 new lakes added to map
* You can now play the guitar
* Added Timmy mutated arm to demon battle scene
* New wearable clothing item added
* New Kelvin commands added to reset traps, fill log sleds and fill drying racks with fish

#### Improvements

* Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades
* Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal
* Cannibal fear is now affected by group size, single cannibals will have more fear, large cannibal groups will have less
* Shotgun rail is now on side of gun instead of top to avoid blocking vision
* Turtles will now only lay eggs on sand
* Muddies will sometimes get bored with the player and run away if not angry
* Added Timmy mutant arm visuals to demon boss cutscene
* Lowered priority for female cannibals stealing logs
* Eagles may now steal dead fish
* Throwing dead bodies on spring traps now sends them flying into air
* Moldy food and dead flowers added to banquet hall
* Timmy will now block the exit to hell cave until after you have defeated the boss demon
* Timmy's jacket will now be ripped after demon boss battle scene
* GPS Map updated with latest lakes and rivers
* Dead small birds now float in water
* Fix for duplicating logs in storage triggers
* Knight V improved sheen on pickup
* Enforced max server name length
* Lobby list performance improved in preparation for an upcoming feature
* Improved support for loading into large multiplayer saves and help with structures vanishing
* Rotated the shotgun in the weapon case in inventory so that the mods are visible now that they are on the side
* Added localized display name for Points of Interest notifications
* Player no longer makes a drinking sound when refilling a container with liquid
* 3D Printer will once again update the resin volume readout when the printer is refilled
* If an item instance module fails to deserialize on load, it will no longer stop the rest the of players inventory from loading
* Renamed bunker locations to be clearer when discovered
* Improved docks draw distance
* Added more tree moss/vines in areas of map
* Improved bunker food lighting
* Bunker luxury details added; More decorative items, vases, and more dead bodies
* Added cooking pot pickup to tech apartment in bunker residential
* Looking around now updates the target cut position when aiming at a log with an axe equipped (before it was only calculated when first targeted)
* It is no longer possible to cut off holes in floors supporting furniture or windows from a wall that is supporting wall structures
* Kelvin will now choose another tree to chop if a tree structure is placed on it
* Kelvin's order will complete with the thumbs up if there are no more Arrows/Bolts, Berries, or Radios, to retrieve and drop
* Kelvin will now have berries in his hand when eating them. On fishing will have fish on initial grab
* Added fail-safe protection against enemies falling through world and not deactivating
* Multiplayer clients will now see the proper GPS locator type on Virginia instead of default icon
* Current wetness on characters now replicates to multiplayer clients
* The chainsaw revved state will now be heard and seen by other players and rev will stop when knocked down
* Fixed small birds flying under the water surface when flying over deep lakes
* Fixed a fish bunching up issue

#### Fixes

* Can no longer drink lava
* Fixed under lava visuals
* Fixed snow and wetness occlusion volumes used in specific world locations not initializing properly
* Fixed a visual arm pop on player that appeared sometimes when landing from a fall or jump
* Fixed Twins not always turning towards the player before taunting
* Fixed fingers stuck in standing idle after burning death
* Fixed projectile impact FX for flesh and hard surfaces not replicating to other player in multiplayer
* Fixed player sometimes being able to interact with other triggers when notepad was open, which could get the player into stuck state
* Fixed cannibals not staying snapped to tree edge while shimmying around the tree
* Fixed bug where cannibals could take dismember damage while blocking
* Fixed muddy cannibal getting angry at player if hit by a rock thrown by another muddy
* Fixed some cases of cannibals getting blocked by collision at or above head
* Fixed muddies having standing collision instead of hunched over
* Fixed eating dead squirrels not increasing character fullness stat
* Fixed some cases of far snaps for Sitting and Jumping on Rock
* Fixed the cave shark sometimes being killed by creepies
* Fixed multiplayer client thrown logs not breaking foliage when far way from server player
* Fixed multiplayer client-thrown logs not causing a hit reaction on enemies
* Fixed multiplayer clients not seeing burning effects when dead puffies are thrown onto a fire
* Fixed multiplayer clients unable to put cannibals into the injured limb state and fixed some animation blending and smoothness issues in the injured state
* Fixed Kelvin radios deactivating when moved far from original location, and fixed carry positioning visuals for multiplayer clients
* Kelvin will no longer pickup broken radios
* Fixed Kelvin when moved far away from tree target unable to find another tree to clear automatically
* Kelvin Finish Structure command; Fixed some issues with counting logs needed if he's holding unused items they will now be dropped on ground
* Fixed a case where Kelvin stood carrying a single log instead of placing it then cutting a tree
* Fixed Kelvin getting stuck if the holder he was filling was removed or destroyed. Now he will drop the item and complete the order
* Fixed Kelvin trying and failing to fill item holders that are far above the ground
* Fixed case where a leaning beam could link a free pillar with a structure on an incompatible placement grid
* Fixed context allowing to place a beam with same support on both ends that isn't an Apex or a Wall
* Fixed detached pillar placement creating degenerate pillar if it fails to find supporting ground, now properly prevents placement if there is no ground bellow (could happen when placing off a cliff for example)
* Fixed one case where quickly sharpening stick posts cause the cut animation to fail for subsequent cuts
* Fixed player getting stuck in carry log animation by rapidly placing and taking a log from the log holder
* Fixed cutting quarters off dynamic logs sometimes hard to target
* Fixed Repair Tool hitbox active while it is equipped
* Fixed some wrong settings for quart logs LODs (rendering performance improvement)
* Fixed Defensive walls and DW Gates unable to be damaged by player melee hits
* Fixed leaned beams sometimes accepting pillars on top of the bottom end before planks are added
* Fixed cutting Defensive Wall spikes moving player too close which made subsequence cuts harder to aim
* Fixed some localized entries in the configuration menus not showing properly on Windows machines set to Turkish display language
* Cut down trees with axe tutorial should now only trigger the first time
* Battery indicator on the NVGs should no longer disappear after performing certain actions
* Fixed flickering/distortion that could appear for some players in late game saves
* Increased reflect probe atlas to 4096x2048 (should fix issues where reflection probes could break/show wrong probes)
* Burning Puffies should now look correct/not distort
* Fix for 3D Printer not showing the correct initial amount of resin
* 3D Printed Sled can no longer be placed on the crafting mat
* Fixed One sided apex blocking placing Pillars on top of Ramps

#### Audio

* Improved player audio for other players in multiplayer
* Added some Timmy voice acting to Gold Room cutscene
* Made chainsaw transition to cutting sound faster
* Reduced fade time on intro helicopter crash music
* Made first look guitar sting 3d
* Added beeps to opening helicopter crash
* Improved demon boss audio
* Set some various small objects in bunkers/morgue to have surfaces tagged for impact sounds and get melee impact physics
* Added ragdoll impact sounds to deer and baby