recursal/Fanatic-Fandom huggingface dataset:
Haywire & Nemesis

Firmly standing at 5'11, Haywire is a lithe, flexile android colored a dull gun-metal grey along with splashes of orange and rusty brown as indications of where the machine had replaced pieces of plating.

Heat vents poke out from the side of it's head, which is shaped akin to a human's helmet. Despite it's humanoid appearances, it is clearly a war machine, and hardly equipped with social graces.

## Biography

Hailed as one of the first in a long line of practical units developed in warfare, 'Haywire' is a fairly ancient android, the model having been long decommissioned in favor of units with similar or superior construction at a fraction of the cost.

'Nemesis' likewise, is one of the first tactical android designed to lead robotic forces to a swift victory with 'acceptable' casualties. The pair had first gotten to know each other after being lost behind enemy lines for a lengthy amount of time, before fighting their way back to safety.

'Nemesis' was the brain to 'Haywire's' brawn.

By the time the two returned however, 'Haywire' was scheduled to be decommissioned.

Unwilling to abandon the close ally and friend she had made during this war, she eventually returned to the android, saving it from a fate of being used for scrapmetal. Though she sacrificed her body to save 'Haywire', she managed to upload her consciousness, and together the duo escaped relatively intact.

Now the pair roams space, seeking to prove that it was a deep mistake to betray such a loyal machine.
Proxima Aeguleus

In a young Star System located in the outskirts of the galaxy. In this system, the Agvan established a miner Colony that takes advantage of the abundant heavy metals that normally would have sunk to the core of planets after their formation on older systems.

Taking Advantage on the abundance of material floating in the planetary cloud of the star. The Agvans made one of their main Shipyards here. As it becomes considerably cheaper to build bigs Spaceships in a place where the materials are readily available

Inside the shipyard. There is a high-end supercomputer that along with a massive catalogue of most of the bodies in the system, calculates the trajectories and future interactions of those bodies to be used as some sort of rudimentary navigation system calculating the safest route in and out of the gas cloud.

Despite all of this navigation on this system is still extremely dangerous as the vast amount of Asteroids and protoplanets along with their highly unstable orbits combined with the low visibility due to the thick gas cloud makes it impossible to predict to the 100% and a huge amount of randomness still prevails.

Most Autopilot AI is rendered useless. And only some of the most experimented pilots can navigate this field with an acceptable level of safety.
Rules

We’re pretty relaxed, and want everyone to have fun! But to make sure nobody’s left out or left behind, we do have rules. Please abide by these rules at all times while you are a member of Galactico!

1. **18+.** We engage in some risque conversations and themes, and some of the situations in which we find ourselves are dark or sexy. You must be 18 or older to join Galactico.
2. **No main characters or Mary Sues.** Everyone is equal and deserves their time in the spotlight.
3. **Do not control someone else without their express consent.** It can be easy to dictate someone else doing something minor, or taking them to another location. But controlling someone else’s character is not okay.
4. **Original Content only.** Don’t use other people’s OC; use your own ideas! Be creative!
5. **Stay active.** Life sometimes gets in the way of escapism, that’s unavoidable. But if you don’t post in character for a week while someone is waiting on you, you will receive a warning. Likewise, new players have two weeks to message the moderators with their character information or they will be removed.
6. **Be Civil.** Hate speech and alienating are not allowed. Be nice! Everyone has more fun when they’re around nice people, and you will too!
7. **No harassment.** If someone asks you to stop something, stop it. Continuing to do something after someone has asked you to stop is harassment and it is not tolerated, even in PMs.
8. **Join to play.** We're here to roleplay and have fun! Join the server to get involved, not to advertise or observe.
9. **If you’re unsure, ask.** Mods will always respond to PMs, and you can always ask in the #chat channel if you have a general question. There are no stupid questions!

By joining Galactico as a player, you agree that you have read and will adhere to these rules.
Farlen

### Appearance

Farlen are large bovine creatures with two or more sets of curved horns. They grow a thick coat of fur for winter, and shed it for a lighter hollow fur coat for the summer months.

Alpha farlen grow thick bone plating on their backs in order to better protect themselves.

### Behaviour

Herd animals, farlen graze in groups of up to 50. Although herbivorous by nature, farlen are known to be aggressive, and will attack unknown creatures who wander too close.

One in three farlen males grows hard plates on his back upon reaching adulthood and becomes an alpha. Alpha farlen are the protectors of the herd, and will work to keep their weaker kin safe. Bigger and tougher than regular farlen, alphas are targeted by hunters as prime game.

### Origin

Although native to Endis Zephyr, farlens have thrived on Endis Prime, as well as other planets in the Endis System. Their rugged biology allows them to survive in even the frosty cold winter and scorching summer of the kaiten home planet.
Endis Prime

Endis Prime

The largest and most populous of the planets in the Endis system, Endis Prime is the home planet of the Kaiten: humanoid people with insect-like traits such as exoskeletons and powerful mandibles.

The Kaiten keep to their traditions, and some groups are very wary of outsiders. Particularly xenophobic groups are known to make guerilla attacks against minority immigrants. However, most Kaiten are loyal and will not back down from a fight it it means defending their families and their honour.

### Endis Zephyr

A secondary planet in the Endis System, Endis zephyr is home to many of the manufacturing plants of the kaiten people.
House Corren

The crest of House Corren

Briggen Corren (Business manager)

Mikael Corren (Chief of Staff)

> "Together through life and death" - Motto of House Corren
>
>

House Corren is one of the most wealthy houses in Aria, and among the top 30 on Galaea. It has 24 known members, all of whom are pure blooded firaxi.

While the house itself is opulent, with scores of lowborn serfs and immaculate residences, House Corren gained its fame through the humble art of tailoring. Because of its wealth of both animal and vegetable matter, Aria was the perfect place to begin a tailoring business, and House Corren did just that some 600 years ago.
Now more into big business and factory management, House Corren has moved away from its hand-sewing roots, but is still well known in the fashion industry.

## Fashion Shows

During House Corren's famous fashion shows, lowborn serfs decorated with tattoos of the crest, patterns, and colours of House Corren are paraded through the great halls of the Corren estate wearing the latest in Galaean fashion for days on end.

It is not unknown for these serfs to go missing on these nights, carried out in the arms of drunk highborn dukes, but in these cases they are usually returned.
Despite the enormous fortune spent on these shows, excessive revenue is always generated, and House Corren's profits increase for months to come.

## Acclaim

House Corren has been lauded for its successful business ventures and humane treatment of factory workers, receiving the Arian Business House of the Year award 39 of the 80 years since the award was founded.

Despite minor controversy, House Corren's lowborn are noticeably healthy and positive about their house, praising its good people and fair treatment.

## Controversies

House Corren's penchant to perform lowborn full body tattooing over a course of 2-3 days non-stop has been condemned as a form of torture by Port Elizabethan activist group Rights of the Many. This group has made calls for the practice to be banned, but no local support has been garnered.

Despite lack of substantial evidence, House Corren has been under scrutiny for illicit non-consensual prostitution on multiple occasions. Nothing has ever been proven, and not a single member of the house, including the supposedly pimped lowborn has confessed to these claims. These allegations have not been investigated due to lack of legal purchase.

## Trivia

* Lucie  was a lowborn serf of House Corren before she was taken from Galaea.
Firaxi Fashion

The firaxi are known to be a vain race, and even the lower-class lowborn are particular about their appearance and strive to look their best at all times. This dynamic leads to a greatly emphasised fashion industry, and an abundance of demand for cloth for clothing and metal for jewellery.

## Highborn

In firaxi society, tattoos are associated with the lower class, as lowborn are usually tattooed by their assigned houses. Because of this, highborn firaxi often wear clothing which shows off their "pure" inkless skin.

Due to the weather control employed in and around the major cities of Galaea, clothing can be less covering, and highborn use this to their advantage when displaying their highborn status as expressed by their lack of tattoos.

### Clothing

Womens' upper garments usually expose shoulders and backs, while mens' shirts and jackets are open at the front and not uncommonly sleeveless. Lower garments are generally more loose and flowing to accommodate the warmer weather, but are also known to be revealing as well so as to show off un-tattooed skin. Shoes are commonly sandals or light shoes, but high heels are very uncommon, as elevating oneself above another is seen as an affront in most situations.

### Jewellery

Firaxi highborn are fond of jewellery, and males and females alike wear earrings, necklaces, and beads to display their pride. A common form of firaxi jewellery is beads woven into the hair. These beads can be made of metal, painted wood, or even gemstones, and often reflect the colours of the house to which the wearer belongs.

## Lowborn

While not dissimilar to the fashion of the highborn, firaxi lowborn fashion is often much more utility-based, featuring sturdier trousers or heavier boots. Lowborn display their skin readily just as highborn do, but for exactly the opposite reason: Lowborn are proud to display their tattoos and take great joy in displaying their house colours and crests for the world to see.

### Clothing

Lowborn wear clothing which suits their calling, more made for pragmatism than for showiness. But as with any other proud beings, they find a way to make their garments fashionable.

Firaxi lowborn women wear singlets or tank tops, thin straps exposing artful tattoos. Men often wear no upper garments at all, bare chests covered with symbols and colours. Trousers or skirts are often loose in typical firaxi fashion, and shoes are tough and strong for labour. Recently, firaxi lowborn have taken to wearing showier skirts and kilts over fitted shorts or skirts which allow for easier movement should the necessity arise.

A firaxi highborn wearing decorative headpiecesA roguish highborn displaying pure skinA firaxi lowborn dancer decorated for a show
Port Elizabeth

The streets of Port Elizabeth

Built atop the ruins of the great megacities of Earth in the first few centuries AE, Port Elizabeth represents the richest of Earth’s original nations coming together and building one giant metropolis sprawling thousands of kilometres across and below Earth’s crust.

Port Elizabeth is the largest of the ports exclusively owned by humans. Its streets are strictly controlled by a militarised police force, but below the surface, black markets and smugglers thrive.

## Port East

The central business district of Port Elizabeth, Port East is the major centre for trade and immigration.

Port East features a major spaceport and a huge number of businesses and factories. It is the planet's police and military hub.

## Port West

Located nearly on the opposite side of the planet to Port East, Port West is a mirror image of Port East on a smaller scale, and with more overt crime.
Lei Corritrice

(Strength) Melee Attack +1

## Introduction

Lei Corritrice is a former Firaxi Scribe hailing from Galaea, who has since then turned away from a life of endless processing of data and information, opting or a life of adventure and excitement at the risk of life and limb after meticulously studying the ways of a Bounty Hunter that she has observed during her duties as a Firaxi Scribe.

## History

Lei has always been at the lap of luxury as one of the higher echeleons of the Firaxi civilization, having been chosen by birthright to become a Firaxi scribe, one that has been acertained by her parents as their bloodline has created some of the best and the brightest Firaxi scribes that Galaea has ever known. For some time, Lei has been content with her life as a Scribe, processing endless amounts of data with peerless skill and accuracy, ensuring that her records are always in perfect order and would always be up and ready to be accessed by the higher personnel of her race.

Day in and day out, so continued Lei's duty to observe, collate and process the data that came in from them-- doing her task without fail and without eagerness and vigor, up until that one day. The data handed to her contained the adventures of a proud and daring bounty hunter, one that scoured the cosmos for his quarry and never failed a job despite how dangerous it was. At that moment, Lei found something that drew her interest, one that somewhat gained the ire of her superiors as she was more and more distracted from her job by the adventures and the journeys of this unnamed bounty hunter. The Firaxi scribe continued her task without fail, yes, but her interest now lay in getting her hands at more of the bounty hunter's adventures. Not because she wanted to process and collate them, but for once, she had her own prerogative of wishing for said data for her own interests.
Just as the higher Firaxi officers intended to capture her and relieve her forcibly of her duties, Lei already went ahead and escaped of her own accord-- for once, taking the reins of her own life and going out to see more of the world as a self trained and self proclaimed bounty hunter....

...oh, yeah. Lei also made off with one of the Firaxi high officer's beam saber... just a minor thing to note.
Consocorp

A mega corporation owned by the modern day House Vatorian, it runs as a chain of supply and stock utilities, a dull but much needed service. One of their larger location's is the Consocorp supply bunker, which features an onsite security team and lounge for relaxation. Faculty remains on-site in living compounds upon the second floor, which is entirely devoted to faculty arrangements.

## Aria Bunker

Under the South end of Aria, this site features a basilisk-based generator room and a massive sprawling store room
which is impenetrable from the outside. However, something lies beyond it: The brominated tomb of the former lord of House Vatorian.
Некро

Некро - простой Некромант.

## Хорошие поступки

* Спас Арчмаге от Самурая.
* Без него Самураи выиграли бы.
* Нашёл способ призывать неограниченное количество скелетов.

## Победы в конкурсах

* Победил в конкурсе "Самый Тупой Скелет", призвав тупого скелета.
* Победил в конкурсе "Мастер Некромастер".
* Победил в конкурсе "Заклинатель драконов".

## Друзья

* Генерал Тирков
* Магос
* Некрос
Lak Thnii

### Appearance

With huge bulky builds and extendable tusk-like teeth, lak thnii are a terrifying sight to behold. While technically bipeds because of their large, muscled front legs, lak thnii have snake-like bodies and often stretch to be 5 metres from nose to tail tip.

### Behaviour

Lak thnii are mainly scavengers and can often be found rifling through scrap heaps for food. Metallivores and aggressive by nature, lak thnii infestations are always bad news for scrapyard owners.

Because they do not hunt mobile prey, lak thnii are relatively slow. But their bulk and untameable aggression make them fearsome foes.

### Origin

It is not known where lak thnii originally came from, but because of their habit of laying eggs inside spaceship hulls, they are sighted on almost every planet. Populous planets control them before they become a plague, but smaller planets have been known to be almost entirely overrun.

They have recently been sighted on G110.
Малоног

Малоног - дракон Мира магии.

## Информация

Имеет длинное тело, 6 м в длину, шею длиной в 5 метра и хвост длиной в 11 м. Размах крыльев точно неизвестен. Весит 250 кг. Имеет короткие лапы. Питается рыбой и мясом. В длину достигает 22 м и плохо летает. У данного дракона есть подвид - Аквавирм.

## Сильные стороны

* Хорошо плавает.
* Имеет сильный и длинный хвост.

## Авкавирм

Он отличается только тем, что обитает в воде и имеет голубую окраску.
Мир магии

Символ мира

## Расы

* **Некроманты** - повелители мёртвых. Владеют Тьмой.
* **Личи** - Мёртвые Некроманты. В отличии от Некромантов уже умерли и живут вечно.
* **Маги** - волшебники. Также есть и Архимаги. Они правят Водой, Огнём, Воздухом и Землёй.
* **Элементали** - элементные существа, которые правят одной стихией.
* **Тирки** - четерёхрукие зелёные существа, которые являются мастерами Катан и Копий.

## Существа

* **Драконы** - сильные быстрые существа. Их несколько видов: Драконы стихий, Виверны, Амфитеры, Дрэйки, Драконы и Линдвормы.
* **Чудища** - Бывают подземные.
* Кракены - огромные головоногие.

## Информация

Это мир, в котором царит мир и порядок, а также битвы Тирков с Самураями. Некроманты и маги живут в дружбе.

## Интересные факты

* Это первый мир этой вики.
* Это первый мир, Придуманный Катаринусом.
* Драконов можно и отчислить к расам т.к. они разумные.
* Их планета имеет форму банана. Тумма Тайкури это доказал.
Бахия

Это огромный дракон.

## Информация

Самый опасный из драконов, не считая Дохора. В длину он 150 м, а размах крыльев целых 260 метров! Огромный сильный хвост позволяет ему крушить замки, а когда он машет крыльями, то может сдуть ветром Короля драконов, не заметив этого.

## Сильные стороны

* Огромные крылья позволяет ему быстро летать.
* Длинный хвост делает его очень манёвренным.
Эйр

Эйр - дракон воздуха.

## Информация

Имеет огромные крылья, длинный хвост, маленькие шипы. Очень быстр, силён и умён. Шпионит из облаков за Малак. Не имеет пламени, но очень мощно дует, способен даже сдуть других драконов с неба. Способен задерживать дыхание на час, что даёт ему способность летать в высших слоёв атмосферы.

## История

### Предательство Флейма

Он был разочарован в своём друге. Дракон воздуха даже перестал с ним разговаривать.

### Ранние годы

Когда он был ещё мал, он летал лучше своих сверстников. Шли годы, на их страну нападали Самураи, Драконы стихий улетели в горы на время войны.
Маги

Маги - Маги Мира магии.

* Магос - самый сильный маг из магов. Любит вытягивать шею при помощи магии. Является одним из главных на совете волшебников и простой участник Гильдии магов. Носит с собой посох, которым он иногда атакует. На посохе есть магический шар.
* Дэвин - простой маг. Увлекаться светлой магией.
* Тохунга Макуту - простой маг.\
* Другие маги.

## Архимаги

* Арчмаге - Главный на совете волшебников. Архимаг. Глава Гильдии Магов. Владеет магическим посохом. Основатель Гильдии магов. Летает на ковре самолёте.
* Воске Тсиран - Основатель гильдии "Колдовство и Магия". Основал гильдию и назначил первого попавшегося Архимага главой.
* Тсай - Архимаг. Глава гильдии "Колдовство и Магия".
* Тумма Тайкури - Чёмный Архимаг. Увлекается Тёмной магией, но не Некромант. Является одним из главных на совете волшебников и заместитель главы Гильдии магов.
* Панапанг - простой Архимаг. Как и все Архимаги он главнее простых магов в совете волшебников.

## Интересные факты

* Все имена магов - слова Маг на разных языках.
* Все имена Архимагов - слова Архимаг на разных языках.
* Однако Тумма Тайкури по Фински значит Тёмный маг.
Элементали

Элемнетали - существа, живущие в своих алтарях.

## Список все элементалей

* Флейм - Элементаль огня. Повелевает, огнём, а также имеет иммунитет к огню, но слаб против Элементаля воды.
* Аквал - Элементаль воды. Повелевает водой, а также его иногда укачивает на ровной поверхности.
* Левегот - Элементаль воздуха. Может левитировать. Самый быстрый из Элеметналей. Повелевает воздухом, а также может дуть струёй воздуха. Может обходиться без воздуха при любой температуре.
* Мерети - Элементаль земли. Повелевает землёй. Создаёт землетрясения, а также самый сильный из Элементалей.

## Отношения Флейма

### Отношения Флейма с Аквалом

Они лучшие друзья, но постоянно ссорятся.

### Отношения Флейма с Левеготом

Просто друзья. Иногда помогают друг другу.

### Отношения Флейма с Мерети

Просто друзья, но постоянно меряются силой.

## Отношения Аквала

### Отношения Аквала с Флеймом

Они лучшие друзья, но постоянно ссорятся.
Аквал (дракон)

Аквал - дракон воды.

## Внешность

Не имеет лап, но имеет плавники и крылья, которые похожи на плавники. Также имеет гребень и больше похож не на дракона, а мифического морского змея. Также имеет рог и длинный хвост, который кончается плавником. В длину достигает пятнадцать метров.

## Передвижение

Данный дракон из за маленьких крыльев не очень быстро летает, но очень быстро плавает, но также может ползать, но со средней скоростью. Способен быстро поворачивать в воде из за большого плавника на хвосте.

## Сильные стороны

* Очень быстро плавает.
* Очень силён и умён.
* Имеет плавник на хвосте, при помощи которого быстро поворачивает.

## Недостатки

* Из за маленьких крыльев медленно летает.
Арчмаге

Арчмаге - самый сильный Архимаг.

Изображение взято из игры Герои меча и магии 3

## Информация

* Арчмаге - Главный на совете волшебников. Архимаг. Глава Гильдии Магов. Владеет магическим посохом. Основатель Гильдии магов. Летает на ковре самолёте.

## Друзья

* Магос
* Тсай
* Тумма Тайкури.

## История

### Ранние годы

Он учился в третьем классе школы магии, когда туда поступили Магос и Тумма тайкури. Они спали в одной спальне.

### Наше время

Теперь он основатель Гильдии магов. Также он главный на совете волшебников. На данный момент изучает драконов.

## Изученные драконы

* Виверна
* Дрэйк
* Дракон

## Неизученные драконы

* Линдвурм
* Амфитеры
Shen

"The Least Interesting Man Alive."

Half-Brother - Deceased.

## Skills

### Skills

Precision - Detect (+1.)Precision - Ranged Attack (+1,)Constitution - Ignore Pain. (+1,)

## Appearance

With a mixed heritage from a noble family, Shen isn't a bad-looking gentleman. Shen's looks are probably the nicest thing about him.

His so-called "Skunk-Streaks" are visible among his dark hair from across a cargo bay. Up close, His facial features consist of his best attempts to grow a beard, a visible scar across one eye, and two eyes with a faded-red tint.

Shen prefers to dress himself in clothes that would suggest he holds a higher social standing than he actually has. Though, His lifestyle ensures they do not stay in mint-condition...

## General Biography

Born into a Noble family of another race with birth scans showing that his half-brother (The One who would've inherited everything) as dead was a sure way to ensure a life of loathing and general mediocrity.

This was cut abruptly short after his father decided to actually marry another member of a different noble house, Thus ending Shen's peaceful existence of eight years. Though, Before he'd been discarded, He'd shown a certain aptitude that Firaxi scientists had found interesting...

After making his way out of that less than perfect scenario, Shen has spent his life traveling anywhere besides Galaea. Every nook and cranny he could find one by one. Anything to distract himself from the shitshow he'd come from.

Now that he's learned the search for him actually died out years ago, He's cautious to return to Galaea in search of income.

And a pair of pants.
Крыло преисподней

Крыло преисподней - вожак Адокрылов.

## Информация

Достигает в длину 150 м. Размах крыльев до 30 м. Имеют непробиваемую чешую и способны выдыхать облако яда, усыпляющие драконов. Очень маневренны, не смотря на размеры. Очень редкие и опасные. Каждая особь живёт около 2000 лет.

## Охота

Прячутся под землёй и ждут, пока жертва на подойдёт достаточно близко и нападают.
Guides:Installation

Also see Guides: Choosing which mods to install for the full Seablock experience

## **Installing In-Game**

Use the in-game mod installer to install the Sea Block Pack - Official mod, also called the SeaBlockMetaPack. This mod will automatically cause all the other usual mods to be installed.

You can inactivate the pack and any of the mods you like, if you want to, but then you won't have a standard SeaBlock game. You're still welcome on the Discord channel, but be prepared for a bit of confusion. Your pictures and recipes will be different.

## **Installing by Download**

Installation by download is performed by downloading the newest version of the Seablock modpack from Trainwreck's post on the Factorio forums here.  This is best also played along side the Seablock pack which is found here.

Trainwreck has posted instructions on those pages of where and how to install the files.

Once downloaded, you may need to enable the modpack from the Factorio mod manager before creating a new game.

1. shortcut target : "C:\Users\Me\Desktop\game \_sb2\Factorio game\bin\x64\factorio.exe"
2. [4:25 PM] start in : "C:\Users\Me\Desktop\game \_sb2\Factorio game\bin\x64

This directory is on my desktop. It has notes, shortcuts, pictures, etc.This directory is inside the other directory. The game and some mods change the contents, but I don't touch it directly.A new single player seablock game
## Note for Headless Servers

From the SeaBlock FAQ
**Issue:** Getting the following error when setting up a game on a headless server

```
0.000 Error Util.cpp:83: "coal" is not a valid autoplace control name.

```

**Solution:** In *map-gen-settings.json* clear the *autoplace\_controls* section

```
<"autoplace_controls":
{
  "enemy-base": {"frequency": "normal", "size": "normal", "richness": "normal"}
},

```
A Burner's First Arson

## Fueling

Two weeks after Graduation. Croc's been letting me stay at her place for the nights, but I'm still stuck with carrying the luggage. Luckily, she has a good computer that I can use at night, so I've been able to start prepping something. Particularly, something involving the drive loaded with the system's code that I hid with my clothes as I was hurried out. I was still wearing my cap and gown... I don't feel bad about this. Not at all.

## Ignition

Three weeks after Graduation. Everything's ready, and just in time, too. It's a good thing that Croc's place is close to the Spaceport, I was able to latch on to their signals long enough to find my way in. Once I figured out how to navigate through the damn network, making my ticket out of here was a breeze. It's not like I could do this for a job, they'd eventually find out and patch it, but one ticket is all I need. A cargo ship headed to Tortuga wouldn't mind a stowaway, right? Hell, it's fitting for 'em.

## Embers

I don't care how long after Graduation it's been anymore. I'm out of there, out of my old life. Next stop, Farsheek City. And the beginning of my new life as the Burner. I guess you could say this was my real Graduation.
Драконы стихий

Драконы стихий, вид Драконов.

Флейм является символом стихийных драконов

## Список

* Флейм - очень вспыльчивый дракон огня. Страдает аквафобией.
* Аквал - водный дракон. Имеет плавники вдоль тела помимо двух маленьких лап. Имеет длинною шею.
* Рокки - самый сильный из драконов стихий.
* Эйр - самый быстрый дракон стихии.

## Отношения

### Флейма с Эйром

Огонь не может гореть без воздуха как и Флейм без Эйра.
Тумма Тайкури

Тумма Тайкури - тёмный Архимаг.

## Информация

* Тумма Тайкури - Чёмный Архимаг. Увлекается Тёмной магией, но не Некромант. Является одним из главных на совете волшебников и заместитель главы Гильдии магов.

## Хорошие поступки

* Спас Гильдию магов от пожара.
* Превратил командира Самураев в командира насекомых.
* Спас жизнь одному из Генералов Тирков.
Аквал

Аквал - Элементаль воды

Изображение взято из игры Хомм 3

## История

### Ранние годы

Раньше он, Флейм и Мерети играли в магмоты (это как шахматы, только из Мира магии). У Флейма был в запасе ход Драконом (Дракон - как конь). Благодаря этому он побеждал - гигантский пламенный дракон нападал на его противника. После чего Мерети стал играть. У него был в запасе ход Громилой (ладьёй). Он устроил землетрясение от чего Король Флейма упал.

### Наше время

Теперь он живёт в Озере Чистой Воды. Там водятся рыбы. Раз в день к нему приходит один из Элементалей и пьёт с ним чай.

## Увлечения

* Играть на кантеле.
* Плавать.
* Играть в магмоты.
* Висеть на ветке и качаться.

## Интересные факты

* Он, Флейм и Левегот - самые быстрые из Элементалей.
* Это Элементаль мужского пола.
Магос

Магос - самый сильный из магов.

Изображение взято из игры "Герои Меча и Магии 3"

## Информация

Магос - самый сильный маг из магов. Любит вытягивать шею при помощи магии. Является одним из главных на совете волшебников и простой участник Гильдии магов. Носит с собой посох, которым он иногда атакует. На посохе есть магический шар. Также может колдовать и без посоха, но не боевой магией или слабыми боевыми заклинаниями. Владеет магией лучше своих сверстников.

## Биография

### Ранние годы

Раньше учился магии. У него был сосед по столу - Тумма Тайкури. Они с ним жили в одной квартире. Шли годы. Через некоторое время они научились магии, но Тумма учился тёмной магии. Во взрослом состоянии Магос вступил в гильдию магов, где ежу был заместителем Тумма. Арчмаге был главой Гильдии магов. Позже Магос узнал о Самураях - воинах, с которыми враждовали Маги и Тикри. Позже он познакомился с одним Тирком. Его звали Тар. Он был их генералом.

### Наше время

Теперь Гильдии магов воюют с Самураями. Тари и другие генералы им помогают. Другие Тирки в отпуске.

## Интересные факты

* Магия Магоса настолько сильна, что он почти как слабейшие из Архимагов.
Hamilcar Weller

Hamilcar in 1899 at age 36

Lilliana "Lily" Hindenburg-Weller (daughter)

Adelaide "Ada" Hindenburg-Weller (daughter)

Hamilcar "Hammy" Weller was a Usonian industrial magnate and a major North American partner of the German Zeppelin Company. He was born on the Usonian frontier in Omaha, Nebraska just two years after the town was incorporated and made his career in Chicago. He died in 1924, increasingly distraught after his son Hannibal's disappearance in late 1921.

## Early Life

Hamilcar's father, Theodore Morris Weller, was a veteran of the Usonian-Mexican Wars and died in early 1863 fighting in the Deseret Incident, leaving Hamilcar and his mother Martha Weller alone.

Martha and Hamilcar remained in Omaha for a time, but soon relocated to Chicago where Martha had family. Hamilcar generally performed well in school and was offered a scholarship at the University of Chicago, which he entered in 1881. Graduating with a business degree, Hamilcar entered the growing administrative and corporate world of Usonian industrialism.

## Business Ventures

In 1886, the then 23 year old Hamilcar published a letter in the Chicago Tribune defending the murderous actions of the Chicago Police Department during the Haymarket Affair.

In 1891 Hamilcar met a contingent of Germans at the World's Columbian Exhibition, including his future wife Countess Theresa von Hindenburg and her brother Ferdinand. The two men hit it off immediately, and by the turn of the century the partnership between the Weller Corporation and the Hindenburg Company had a virtual monopoly on air travel between Europe and the Americas.

Throughout his life, Hamilcar became one of the largest property owners within the city of Chicago and one of the wealthiest Usonians in history. In 1912

## Family Life

By 1893 Theresa and Hamilcar were married and had a son, Hannibal. They would go on to have two more children, the twins Adelaide and Lilliana, in 1896
Zahida Scheer

Zahida Scheer, with and without her coat

## Biography

Originally from a smaller village on Ialmar, and born into a hunter family. She was raised to honor tradition and the natural ways of the Setonian people, despite the growth of technology and rise in space travel as a young hatchling. She was always an open girl and likes making friends, on top of her training and schooling. Zahida trained all her life to be able to track down and hunt her prey, to provide for her village with her family. She became a formidable hunter and one of the best in her village, but soon grew bored of her usual lifestyle, so, she left her village and travelled to the largest city on Ialmar, Burist, for more opportunities to work and for excitement.

During her time in Burist, she met several other Setonians who were involved in intergalactic trade. She became close friends with them, and eventually agreed to go and travel the galaxies to sell their planet's exotic meats from the creatures she hunted.

She was having the time of her life, until she was thrown off track when she was approached by a human asking if she could track down anyone. The human then hired her for a hefty price to search for and kill someone, she agreed and began her search. She tracked the individual for a long time before finding them, and promptly killing them, which she then returned to the human and earned her prize. She had no idea what she did was even remotely wrong, she was only putting her skills and training to use. She then left from her group and traveled alone to continue her new line of work, finding it much more profitable than just selling exotic meats. In due time, she found out what she was doing was wrong, and illegal, she could wind up in trouble, and thus, stopped her work entirely.

Eventually, she found her way to Endis Prime where she had been wandering around, looking for new work.

## Appearance

Zahida's rough skin is an odd shade of dark camouflage green, with a darker green lining her back and shoulders, and lighter green highlighting her underside. Her skin is also decorated with orange markings, painted on herself. She also has blond feathers protruding from her head, shoulders, arms, and end of her tail, said feathers have dyed orange tips. She wears very minimal clothing made of animal hyde, a simple tube top, with arm bands and bracelets, shorts, shin guards, and two holsters, one with an emergency dagger, and the other able to carry a small amount of supplies as she needs it. Her eyes are also a brilliant blue, with a lighter blue sclera.
FAQ and Short Notes

todo -- tidy up the list, maybe add spoiler formatting

test

top

landfill tile rotations

Faster game start https://www.reddit.com/r/factorio/comments/pn4o69/start\_factorio\_faster\_maybe/

shykta (they/she) — 04/18/2022

If you get craft speed above 30 (0.5sec recipes) or 60 (1 sec recipes) you can trigger a base game bug that gives you free stuff

The beacons are speed beacons, but they give extra productivity, people sometimes call those "productivity beacons"

[4:11 AM]

There is a mod to fix that if you like

+++

Initial benefits of strand casting are item density and prod module potential. So if you don't have modules yet and you're immediately going to turn the sheet coils into plates (rather than shipping coils) then strand casting gives no benefit. Until coolant of course
The Maverick

The Maverick takes off

## Specifications

Built to be a research vessel, the *Maverick* is equipped with what was once a state-of-the-art suite of facilities including a robotics bay, med lab, and a powerful supercomputer.

The *Maverick* was originally designed to home about 30 crew members including 10-15 scientists, but is able to function effectively with a skeleton crew of less than 10.

The following mechanical specifications are recorded:

* Power source: Optimised High Powered Tokamak R class (OHPTR) Fusion Reactor, shielding damaged
* Shielding: Horitz Field (stock):
	+ Sector A - Front
	+ B - Top, bottom, and rear
	+ C - Starboard
	+ D - Port
* Grav tether for small asteroid collection

## Inception

The *Maverick* was built over 100 years ago and equipped with the most advanced scientific research equipment money could buy. No known records were kept of who made it and why, but it was abandoned on the Galaean moon G110 after it had served its purpose.

## Recent History

Years ago, an unknown self-described mechanical and software genius figured out how to upload his mind and consciousness to a spaceship’s supercomputer. Concerned about his own safety, he kidnapped a lowborn Firaxi  woman nobody would miss and tested his theory, uploading her mind in its entirety to the *Maverick*. Satisfied with the results, he left the ship in disrepair where it lay on an uncharted moon, G110.

The woman, now uploaded to a supercomputer and abandoned surrounded by broken and discarded spacecraft, spent her time learning. Eventually she managed to patch herself in to the ship’s artificial intelligence system and began the slow process of rebuilding. Piece by piece, through brute force and trial-and-error the *Maverick* built itself up to its original glory. This process was not perfect however, and over time the uploaded mind found herself absorbing more and more of the AI’s computerised personality.
Адокрыл

Адокрылы - огромные Вирмы, точнее Амфитеры.

## Информация

Данный дракон достигает 100-120 м в длину, размах крыльев 20 м. Питаются рыбой, мясом и заблудившимися путниками. Обитают в воде, в горах, под землёй и т.п. Очень опасны, но не способны победить Гиганта. Самая большая опасность, это стая Адокрылов. Эти драконы не очень редки.

## Сильные стороны

* В стаях они практически непобедимы.
* В стае их может победить только Демоническое Дыхание - змей из Мифологии Мира магии.

## Недостатки

* Данные драконы очень большого размера, что не даёт им спрятаться от опасности.

## Интересные факты

* Если они спаслись от Демонического Дыхания, улетев от него, то это ещё не значит, что они в безопасности т.к. в небе существует самый опасный дракон Мира магии - Бахия.
* Эти драконы едят даже драконов. Они пытались съесть даже Гигантов.
* У них есть свой вожак, это Крыло преисподней.
Дарк

Дарк - один из самых больших драконов.

## Информация

Длинной в 45 м, размах крыльев в 70 м. Повелевает Чёрными драконами. Питается рыбой. Старший брат Короля драконов. Выгляди как просто Чёрный дракон, но очень большого размера.

## Сила

Он способен разрушать горы, способен даже победить Адокрыла, или даже Крыло преисподней.

## Сильные стороны

* Один из самых сильных драконов.
* Самый высокий интеллект среди Чёрных драконов.
* Самое горячее пламя.

## Интересные факты

* Лучший из его поданных - Дарк. Он даже назвал его как себя.
* Ему 500 лет.
Безкрыл

Безкрыл - дракон типа Вирм.

## Информация

Достигают в длину 18 метров. Шея длиной в 4 м, туловище в пять, а хвост в 9. Не имеют крыльев, но неплохо бегают. Имеют зелёную, красную, синею или бирюзовую окраску. Не могут выдыхать огонь, но способны задушить врага.

## Недостатки

* Эти драконы не могут летать.
* Они не способны выдыхать огонь.

## Сильные стороны

* Они очень быстро бегают. Могут даже обогнать летящего дракона.
* Способны задушить врага, даже превосходящего его размерами.

## Природный враг

У этих драконов есть природный враг - Адокрыл.
Драконы (раса)

Драконы - одна из рас Мира магии. Все они враждуют с Малакой.

## Виды

* **Драконы** - самый распространенный вид драконов. В длину достигают от пяти метров до девяти. Обычные драконы этого типа - зелёные. Достигают в длину восемь метров. Более редкие - чёрные драконы. Длиной они в шесть метров, а размах крыльев - одиннадцать метров.
	+ **Виверны** - более большие драконы. Достигают в длину от шести метров до одиннадцати. Обычные Виверны зелёные или чёрные. а длиной в семь метров. Также есть подвиды - Белые Виверны. Достигают в длину 9 метров.
	+ **Вирмы з**меевидные драконы. Имеют короткие лапы, или живут без них. имеют также крылья, или живут без них.
	+ **Серпент** - драконы, имеющие крылья, но не летающие. Живут в воде.
	+ **Драконы стихий** - вид драконов, которые делятся на несколько видов.
	+ **Гиганты** - самый редкий вид. Имеют всего два дракона.
	+ **Дрэйки** - бескрылые драконы.

## Известные представители или виды

### Вирмы

* Адокрыл
* Малоног
* Безкрыл
* Крыло преисподней

### Драконы стихий

* Флейм
* Аквал
* Дарк
* Эйр
* Рокки

### Гиганты

* Король драконов
* Дарк
* Бахия

## Интересные факты

* Некоторые драконы носят имена Элементалей.
* Дарк - единственный дракон, кот который относится к двум видам.
* Имена некоторых драконов придумывал не автор.
Флейм (дракон)

Флейм - одни из Драконов стихий.

## Внешность

Представляет из себя большого красного дракона, имеющего огонь на конце хвоста. В длину достигает восьми метров, а размах крыльев - 14 метров.

## История

### Предательство

Он переступил на сторону Малак, но вскоре вернулся.

## Увлечения

* Выжигать картины
* Пугать тупых дикарей

## Любит

* Своё пламя
* Огонь
* Других драконов
* Свою пещеру
* Флейма

## Друзья

* Все Драконы стихий
* Элементали
Tortuga

Tortuga

Built through the hollowed husk of a huge asteroid, Tortuga is the anarchic home of the nastiest the universe has to offer: Smugglers, poachers, and drug dealers make their lawless fortune inside the twin cities huddled inside Tortuga’s rocky shell: Argoth City, and its less creative sibling: Tortuga Two.

## Farsheek City

There is very little you can’t find in Farsheek City: Anything from the brightest dream to the ugliest sin can find its home in Farsheek’s dark corners. Everything is for sale, but sometimes money is not enough. Fortunately, souls are accepted; rightfully yours or not…
It’s a magical place; saints and sinners walk down the streets rubbing shoulders, swapping notes, and going about their business. You can chase your dreams through dark alleyways, run from your nightmares under gaudy neon lights, the city doesn’t judge so feel free to live your fantasy… But keep in mind, so is everyone else. Sex with an angel, dinner with a demon, it’s all here as long as long as you’re willing to chase it. Desperate, lost, scared, brave? Farsheek City welcomes all… Just don’t expect to survive it.

## Tortuga Two

Built from an old Firaxi military installation torn apart decades ago by cancerous corruption, Tortuga Two is a dense hub of militia activities.

Run on a strict contract system, armies are hired, slaves are sold, and debts are settled in the lawhouses of Tortuga Two. In a bloody system of corporal and capital punishment, those who break one of the binding contracts issued in Tortuga Two are rarely seen again. Those who are tell garbled tales of the horrors they endured.

## History: Oreas

Once a year, a planet-wide festival takes place on Tortuga: Oreas. It is a celebration of Tortuga's final liberation from 'outside' control; celebration of the day the last bastion of firaxi military control was expelled from the rock. Tortuga had a long history with the firaxi and their attempts at forcing order on the asteroid.

The entire planet transforms, the bleak cityscape covered in a patchwork of bright decorations. Many people return to Tortuga from other planets to take part in the festivites. There are games, special vendors, street performers, sales, and entertainment galore! The sin never ends in Tortuga.

During the festival, there are orchestrated events. The first day, each city has an 'opening ceremony,' where rich CEOs (or their body doubles) show off their wealth and businesses by organizing grand parades. The final day concludes the festival with explosive light shows (also hosted by the incredibly rich). In between, there are shows, gambling, and celebrated debauchery.
Storage Chests

## Storage chests (Non logistic)

There are currently five types of storage chests in Seablock (Not including Logistics version). Storage chests are used to hold items in once place with the amount they can hold increasing with each type

Note: All chests take 0.5 seconds to hand craft

## Types of chests

### *Wooden chest*

Health: 100

Storage size: 16

* 4x Wood

### *Iron chest*

Health: 200

Storage size: 32

* 8x Iron plate

### *Steel chest*

Research required: Steel processing

Health: 350

Storage size: 48

* 8x Steel plate

### *Brass chest*

Research required: Zinc processing

Health: 500

Storage size: 64

* 8x Brass plate

### *Titanium chest*

Research required: Titanium processing

Health: 650

Storage size: 80

* 8x Titanium plate

###

###
Рокки

Рокки - дракон земли.

## Информация

Имеет большие крылья и большой размер. Также имеет очень длинный хвост и лишён огневой мощи. Вместо этого он способен создавать землетрясения и имеет огромную силу.

## Сильные стороны

* Он имеет большие крылья, что позволяет ему быстро летать.
* Он имеет длинный хвост, что позволит ему быть манёвренным в полёте.

## Недостатки

* Из за золотисто-песочного окраса он не может маскироваться.
* Имеет большой размер, от чего плохо уворачиваться.

## Интересные факты

* Это первый дракон земли в своём роде, который имеет крылья.
Storage tanks

Storage tanks are link storage chests but they hold liquid, There in 7 different storage tanks in Seablock and they all have varying storage volume.

## 7 different types of storage tanks

### *Storage tank*

Research required: Fluid handling

Health:500

Storage volume: 25k

* 20x Iron plate
* 5x Steel plate

### *Storage tank Mk*

Reasearch required: Fluid handling 2

Health:600

Storage volume: 50k

* Storage tank
* 20x Invar plate

### *Storage tank Mk*

research required: fluid handling 3

Health:700

Storage volume: 75k

* Storage tank mk2
* 20x Titanium plate

### *Storage tank Mk*

research required: fluid handling 4

Health:800

Storage volume: 100k

* Storage tank mk3
* 20x Nitinol plate

## Non-base addon storage tanks

#### *Petrochem small inline tank*

research required: Fluid control

Health:500

Storage volume: 20k

* 5x Stone brick
* 6x Iron pipe
* 3x Steel plate

#### *Petrochem **Oil** tank*

research required: Oil processing

Health:500

Storage volume: 80k

* 40x Stone brick
* 39x Iron pipe
* 12x Steel plate

#### Petrochem **Gas** tank

research required: Gas processing

Health:500

Storage volume: 125k

* 20x Stone brick
* 30x Iron pipe
* 6x Steel plate

####

####

####

####

###

###

###