NPC Guild Guide

This NPC Guild Guide is to help understand the NPC Guilds of KeyCraft- groups that have influenced Omnia for centuries. NPC Guilds exist for Characters loyal to certain groups, cities, ideals, and religions to join and support!

NPC Guilds earn Guild Favor for interacting with people and communities by completing Quests. Favor is measured with Favor Points to earn rewards and recognition for yourself and your Guild. Favor Points are tracked on the Guild Favor Spreadsheet.

## Guild Membership

A Character can only be a Member of **1 NPC Guild**, and must follow the lore of the NPC Guild. Characters caught breaking the lore of an NPC Guild will be removed from the Guild and punished. Characters changing between NPC Guilds is a very difficult process, as NPC Guilds want loyal Members.

**To become a Guild Member:** Make a Ticket in the KeyCraft Discord with your **Character Name**, their **Guild Name**, and a link to the **approved Character Application**. After your Character’s name is added to the Guild Favor Spreadsheet, you can begin earning Favor Points for your Guild.

## Guild Favor & Earning Favor Points

Guild Favor is the measurement of success for NPC Guilds. Favor is measured by **Favor Points**, an OOC Currency that is tracked on the Guild Favor Spreadsheet for all Guild Members.

When a Guild Member earns Favor Points, they can spend them on Rewards! Favor Points are earned by **completing Quests** posted by NPC Guilds to achieve their goal.

## Completing Quests

**Quests** are listed below each NPC Guild’s lore. They don’t need Staff DMing, and can be completed by Guild Members alone! **Non-Guild Characters can also complete Quests, but they won't earn Favor Points!**

Each Guild’s Quests are labeled **Quest 1**, **2**, **3**, **4**, or **5.** **Quests cannot stack**, and a Character can start and complete **only one Quest at a time.** Please name any Donations by Characters for Quests!

* **Quest 1** is an Activity that can be attacked by hostile Guild(s).
* **Quest 2** is an Activity that cannot be attacked by hostile Guild(s).
* **Quest 3** is attacking another Guild Member as a hostile Guild(s).
* **Quest 4** is Striga and Guild Members attacking each other.
* **Quest 5** is an Activity that is a Competition (IRL skill or Rolls). It cannot be attacked (except Mercenaries).

**To begin a Quest:** Post your **Character name**, **Guild name**, **Quest name**, and **Location** in the KeyCraft Discord’s ***'Looking for Roleplay'*** chat!

**To complete a Quest**: Use the '**/npcguild' command** in the KeyCraft Discord to report Favor Points! A Guild Member (Character) can **complete** **unlimited Quests**, but can report **3 Quests per week** for Favor Points. These Points are recorded on **Saturday**.

## NPC Guilds

### The Speakers of Igneism

The Speakers of Igneism are preachers and huntsmen dedicated to the Sacred Flame’s goal of **Final Reclamation,** where all Races overcome the trauma of the Aegis War and are united. All Speakers follow Paragons, but the followers of Paragon Fyurstir are **The Huntsmen**, users of Cold-Silver found only in Tonnelund to hunt monsters. These Huntsmen battle the Rift-Mor of Shevaism for control of the seas. Their Guild Hall is the **Ashen Hall** in Tonnelund. They cannot be known Striga.

1. **Quest of Kindling:** 1 Point for kindling the Shrine of Eclipse (Blackhallows) [30 mins]. 1 Point bonus for fighting against hostile Guild(s).
2. **Quest of Linking:** 1 Point for hosting a Sermon or Scrying session [1 hour+] at the the Shrine of Eclipse (Blackhallows).  1 Point bonus for having any Guild's Members in attendance.
3. **Quest of Fuelling:** 1 Point for fighting a Member of the Conclave. 1 Point bonus for fighting them during their Quest of Sacrifice.
4. **Quest of Slaying:** 1 Point for fighting any Guild’s Striga Members. 1 Point bonus for fighting them during their Quest of Hunting.
5. **Quest Empty:** Coming soon, Parkour Race/Survival Challenge.

### The Conclave of Shevaism

The Conclave of Shevaism are paladins and pirates dedicated to Shevaism’s goal of **Chaos Cessation**, where Shesha’s wrathful, deadly hunger is satisfied through sacrifice. The Conclave is protected by **The Rift-Mor**, elite paladins seeking to conquer the seas as pirates, soldiers, warlords, or corsairs. The Rift-Mor are powerful warriors and sorcerers that regularly battle the Huntsmen of Igneism for control of the seas. Their Guild Hall is the **Abyssal Haunt** beneath Moonsrest. They can be known Striga.

1. **Quest of Sacrifice:** 1 Point for sacrificing stored/fresh blood into the water at the Ring of Champions (Blackhallows) [30 mins]. 1 Point bonus for fighting against hostile Guild(s).
2. **Quest of Feasting:** 1 Point for hosting a Potluck or Feast session [1 hour+] in Blackhallows.  1 Point bonus for having any Guild's Members in attendance.
3. **Quest of Conquest:** 1 Point for fighting a Member of the Speakers. 1 Point bonus for fighting them during their Quest of Kindling.
4. **Quest of Hunting:** 1 Point for Striga feeding on any Guild’s Members. 1 Point bonus for feeding on them during their Quest of Slaying.
5. **Quest Empty:** Coming soon, Parkour Race/Survival Challenge.

### The Synod of Trimedeism

The Synod of Trimedeism are priests and inquisitors dedicated to Trimedeism’s goal of The Apotheosis, where Sorcerers ascend to Godhood by becoming Fae. This saves their souls from the World Beyond The Corner. The Synod is protected by **The Arbiters**, elite inquisitors that use powerful sorcery to battle the secretive Unseen of Antitheism. This is done to keep the Fae happy, as they are a destructive force when angered.  Their Guild Hall is the **Keyway Cathedral** in Verendell. The Synod cannot be known Striga.

1. **Quest of Offering:** 1 Point for leaving gifts (gold, flowers, candles) at L'Opera de Noir (Blackhallows) [30 mins]. 1 Point bonus for fighting against hostile Guild(s).
2. **Quest of Preaching:** 1 Point for hosting a Sermon or Runegrafting session [1 hour+] at L'Opera de Noir (Blackhallows).  1 Point bonus for having any Guild's Members in attendance.
3. **Quest of Authority:** 1 Point for fighting a Member of the Scholars. 1 Point bonus for fighting them during their Quest of Sampling.
4. **Quest of Slaying:** 1 Point for fighting any Guild’s Striga Members. 1 Point bonus for fighting them during their Quest of Hunting.
5. **Quest of Crowns:** 1 Point for playing a Board Game with others [1 hour+] at the Verendell Palace Gardens. 1 Point bonus for winning the Game. [The Board Game can be Checkers, Chess, etc.]

### The Scholars of Antitheism

The Scholars of Antitheism are alchemists and huntsmen dedicated to Antitheism’s goal of **Evolution**, where they self-improve to become stronger, smarter, faster, and better without Sorcery. Alchemy fuels Antitheism as it is temporary evolution. Because the Trinitarium is legally loyal to Verendell, some of these Scholars secretly train as **The Unseen**, unique huntsmen that wield Silver-Steel and target Fae and Trimedeism Sorcerers. Their Guild Hall is the **Apex Spire** in the Trinitarium. The Scholars can be known Striga.

1. **Quest of Sampling:** 1 Point for collecting ingredient samples at the Greenhouse (Blackhallows) [30 mins]. 1 Point bonus for fighting against hostile Guild(s).
2. **Quest of Teaching:** 1 Point for hosting an Alchemy or Lecture session [1 hour+] at the Greenhouse (Blackhallows).  1 Point bonus for having any Guild's Members in attendance.
3. **Quest of Rebellion:** 1 Point for fighting a Member of the Synod. 1 Point bonus for fighting them during their Quest of Offering.
4. **Quest of Hunting:** 1 Point for Striga feeding on any Guild’s Members. 1 Point bonus for feeding on them during their Quest of Slaying.
5. **Quest of Crowns:** 1 Point for playing a Board Game with others [1 hour+] at the Verendell Palace Gardens. 1 Point bonus for winning the Game. [The Board Game can be Checkers, Chess, etc.]

### The Curators of Lapeism

The Curators of Lapeism are paladins and engineers dedicated to Lapeism’s goal of the **Curation Protocol**, where they collect and preserve important items, history, and knowledge in their Final Museum. Some Curators train as **The Peacemakers**, dedicated to the protection of all life, even if it means fighting tough love into any hostile Guilds and imprisoning their violent Members in their Menagerie Prisons as living exhibits. Their Guild Hall is the **Final Museum** in Korindor. The Curators cannot be known Striga.

1. **Quest of Protection:** 1 Point for joining any Guild’s Member on any Quest. 1 Point bonus for fighting against hostile Guild(s).
2. **Quest of Curating:** 1 Point for hosting a show-&-tell session [1 hour+] at the Toxic Troll Tavern (Blackhallows) [Can be personal items or Exhibits]. 1 Point bonus for having any Guild's Members in attendance.
3. **Quest of Pacifism:**  1 Point for fighting a Member of the Mercenaries. 1 Point bonus for fighting them during a Quest of Destruction.
4. **Quest of Slaying:** 1 Point for fighting any Guild’s Striga Members. 1 Point bonus for fighting them during their Quest of Hunting.
5. **Quest of Artificing:** 1 Point for Fixing a broken Guild Reward at the Titanheart Forge. 1 Point bonus for Fixing it flawlessly [Industry Roll vs wielder's Perception]. [Limited to 1 Reward per Quest.]

### The Mercenaries of Blackhallows

The Mercenaries of Blackhallows are soldiers and criminals dedicated to the goal of **Earning Wealth, Fame, and Power** by supporting all Guild conflicts. This Guild’s Members are mainly Sorcerers, Huntsmen and Soldiers, with growing Striga Members due to Blackhallows’ Pro-Striga support. **The Mercenaries** regularly battle the Peacemakers of Lapeism because of their pacifictic ways of reducing conflict which earns Mercenaries their gold. Their Guild Hall is the **Sovereign's Garrison** in Blackhallows.

1. **Quest of Destruction:** 1 Point for joining any Guild’s Member on any Quest. 1 Point bonus for fighting against hostile Guild(s).
2. **Quest of Paid Hunting:** 1 Point for Bounty Hunting a Target, 1 Point for completing the Bounty first. [Bounty Targets & their rewards must be announced in Player Announcement by anyone. Announcing is free, rewards can be anything!]
3. **Quest of Violence:** 1 Point for fighting a Member of the Curators. 1 Point bonus for fighting them during a Quest of Protection.
4. **Quest of Hunting:** 1 Point for Striga feeding on any Guild’s Members. 1 Point bonus for feeding on them during their Quest of Slaying.
5. **Quest of Ruining:** 1 Point for Breaking (or Stealing) a Guild Reward. 1 Point bonus for stealing its wielder's wallet as well [Burglary Roll vs wielder's Perception]. [Limited to 1 Reward per Quest. To Break (or Steal) a Reward, **you** must defeat its wielder.]

### The Nomads of Nebulism

The Nomads of Nebulism are adventurers and explorers dedicated to the goal of the **Eternal Pilgrimage**, where they explore, map, and adventure across Omnia and its wonders. Some Nomads become **The Oracles**, fortune-tellers that explore Omnia’s lands and its people through tarot or celestial divination. They have no enemies, and enjoy tagging along as entertaining company to any Guild’s Members. Their Guild Hall is the **Hall of Offerings** in Valoo. The Nomads cannot be known Striga.

1. **Quest of Mapping:** 1 Point for mapping another Guild Hall [1 hour+], 1 Point for successfully escaping when stopped by any Guild's Members. [Guild Halls are sacred areas. Nomads are encouraged to bargain or stealth.]
2. **Quest of Artistry:** 1 Point for hosting an art performance (fortune reading, music, etc) session at Toxic Troll Tavern (Blackhallows) [1 hour+]. 1 Point for having any Guild's Members in attendance.
3. **Quest of Adventure:** 1 Point for joining any Guild’s Member on any Quest. 1 Point bonus for helping any wounded Guild Members after the Quest.
4. **Quest of Justice:** 1 Point for joining another Guild’s Member on their Quest of Slaying (Quest 4). 1 Point bonus for fighting any Striga on their Quest of Hunting.
5. **Quest of Flying:** 1 Point for racing with others at the Valoo Flight School. 1 Point bonus enjoying a round of drinks afterwards [30 mins+]. [You can attempt any of the Courses.]

## Creating Parties for Questing

Some NPC Guilds, like the Mercenaries of Blackhallows and Curators of Lapeism, earn Favor Points by helping other Guilds succeed! Other Guilds have no reason to fight each other, like the Synod of Trimedeism and Speakers of Igneism. We encourage Guild Members of all Guilds to make unofficial Parties between different Guilds to help each other! Remember that while Members earn Favor Points for completing Quests, you can convince each other in RP to help for more than just earning Favor!