Relic Guide

## Relics

Relics are a core part of the game and are gathered and used almost everywhere. There's a great deal to know about Relics, so dig in! If you only want the bare basics, just check out Relics. For sources of Relics, look at Lottery Machine, Alchemy Furnace, and Home Base.

## Stats

### AFFCT

Relics each have FAME, ART, FTH, CIV, and TECH stats (abbreviated to AFFCT), one of which is higher and the dominant trait for each relic. Within your relic tab you'll see different tabs for each AFFCT type, and this is how your Relics will be sorted. This is important for a variety of reasons.

Mainly, embedding. Relics can be embedded in the compass during Exploration to boost your HARD stats. FAME boosts all HARD stats, ART boosts HP, FTH boosts RUSH, CIV boosts ATK, and TECH boosts DEF. During explorations, you'll also come across AFFCT Checks, typically of one of the types. For instance, in Koryeo you might come across an event that requires you to have 500 FTH. If you don't have 500 FTH, you can't complete the event. You'll also see this become important in fights. Almost every enemy in the game has a weakness to one of the 5 AFFCT types, or of the entire AFFCT. If you can make this, you get extra RUSH DMG on that enemy.

Your total of each AFFCT is determined by the total each relic has, so upgrading is crucial.

### Special Stats and Buffs

You'll notice that your relics also all have unique abilities and buffs that they provide. **These buffs are permanent and always working for you!** This means that no matter what relics you embed in your compass, every single activated relic provides their buffs during your gameplay. The buffs get better and better with each upgrade and with awakening.

## Upgrading

### Rank

Relics are sorted and acquired by rank, which you'll notice a lot throughout the game. After AFFCT, relics are further sorted by their rank: Orange > Purple > Blue > Green, Orange being the highest and Green being the lowest. Purple relics are further categorized into A, AA, and AAA and Orange into S, SS, and SSS.

Each Relic also has a Tier, indicated by the number of stars. Green relics will always have a maximum of 3 stars, blue relics will have a maximum of 4 stars, purple relics have only 5 stars, and orange relics have 6 stars.

Taking this even farther, blue and higher relics can be Awakened for extra stats and resonance, which is covered later.

### Tiers

When you first obtain a Relic, it's essentially dormant and does nothing for you. First it needs to be activated, which costs B-tads. Green relics cost 1k, blue costs 3k, purple costs 5k, and orange costs 10k. Once activated, your relic is at Tier 1. The only exception to this is Supreme Relics which, once obtained, are automatically at the maximum tier and can only be awakened to grow stronger.

### Fragments

Fragments are crucial to upgrading relics. Each relic has its own fragment, and to upgrade it past tier 3 requires more of its own fragments. Once a relic has been upgraded past tier 3, it requires its own fragments *and* spare fragments from other, fully upgraded relics. Below is a list of the required materials to upgrade relics.

```
1★ → 2★ 35 green reagent

```

```
2★ → 3★ 60 green reagent

```

```
3★ → 4★ 120 blue reagent, 20 blue fragments

```

```
4★ → 5★: 175 purple reagent, 80 blue, 80 purple

```

```
5★ → 6★: 225 orange reagent, 120 blue, 120 purple fragments, 120 orange framgments

```

## Skills

At tier 4, Skills are unlocked for blue and higher relics. Skills are the little icons underneath the stat overview, and look like this: .

When you go to the "Upgrade" screen of each Relic, you'll notice a series of fluid-filled tubes. This is where the reagent goes, powering up the relic to the next level. While the first two tubes upgrade the AFFCT stats of the relic, the next three upgrade the skills, each tube upgrading one skill in order. Blue relics have one skill, purple relics have two, and orange relics have all three. When first activated, the skills are not active and provide no boosts. Once past T3, the stamps are at "skill up I" (blue), past T4 they are "skill up II" (purple), and past T5 they are "skill up III" (orange), In this way, you can upgrade your skills a little even if you don't have fragments for that relic.

There are a set number of skills that work in specific ways: Realm skills require the relic to be placed in that realm's museum in order to take effect in the realm. Home resource skills require the relic to be embedded in that resource. Gene sim and Snail Fight relics work likewise. So a relic that has multiple different skills can only have one of those types active depending on where it is placed.

### Embedding My Relics

Making sure you're embedding the right relics is crucial to progressing at a good pace. Generally, the recommened priority for embedding relics is Compass > Home Resources > Museums > everything else.

Compass always comes first! Consider how high the relevant AFFCT value of the relic is, and any skills. How good are the boosts? Sometimes it's better to lose skill benefits in favor of a higher AFFCT and sometimes the opposite is true. Keep in mind the above info and try things out to see what works for you.

## Awakening and Resonance

Once a blue or higher relic is at its maximum tier, there is an option to awaken the relic. This will further boost the relics AFFCT and special stats, and also contribute to Resonance and Mirage fights.

```
Blue: 100 blue fragments

```

```
Purple: 100 blue fragments, 300 purple fragments

```

```
Orange: 100 blue framgnets, 300 purple fragments, 900 orange fragments

```

Once awakened, that relic now contributes to resonance. Resonance is an extra way to get boosts and awakening relics within a resonance set will unlock that boost. For instance, awakening Code of Law and Commercial Code will give the extra buff: Snail HP +500. The higher the rank of the relic and the more relics in a set, the better the boosts.

## Civilization Mirage

Every orange relic has a Civilization Mirage, consisting of a series of fights which are unlocked at 3 and higher stars, depending on its rank. S relics have fights at 3, 6 and awakened. SS relics have fights at 3, 5, 6, and awakened. SSS relics have fights at 3, 4, 5, 6, and awakened. The awakened fight is always the relic itself.

The difficulties of these fights vary from relic to relic, but always gets harder the higher the tier. Completing individual fights rewards a Gem of that AFFCT (TECH Gem +1 for example), and completing the entire mirage rewards 3 more Gems of that AFFCT and a unique reward relating to the relic. Gems can be used at the Mirage Pedestal for more rewards.

See each individual relic page for its mirage fights, and note that **every mirage fight has addition special stats of** "HIT +80, Paralysis RES +80%."

### Mirage Pedestal

 ART
 FTH
 CIV
 TECH
 AFFCT

## Relic Forge

Most of the time it's down to pure luck on what relics you receieve, but the Relic Forge allows you to choose what you want. This of course comes at a hefty cost: Relic RF. Relic RF is a rare currency that can only be reliably obtained from fighting in Manhunt Act and participating in Weekly Events. It's a very rare resouce, so be careful when you spend it!

The Relic Forge is separated into each of the AFFCT types and includes valuable AAA and orange relics, which cost between 80 and 120 Relic RF. This is, generally speaking, the most reliable way to get the specific fragments that you need.

## Supreme Relics

Supreme Relics are obtained in the Premium Shop for USD or CAD.