recursal/Fanatic-Fandom huggingface dataset:
Jack Legend

```

 ### Affiliation

 None, freindly with heroes.

## Biographical information

 ### Marital status

 Single

 ### Place of birth

 Suburbs of New York City

## Physical description

 ### Species

 Human

 ### Gender

 Male

 ### Height

 5 Feet 10 Inches (177 cm)

 ### Weight

 135 Pounds (~61 Kilograms)

 ### Eye color

 Dark Brown

```

## Basic Information

Jack Legend is a NYC based high school charecter who wants to be a hero, despite not having any type of phsyical, mental, or technological powers or prowess. He simultaniously beleives that only those with powers can be a hero, the world needs more heroes, and a hero is the best version of a person. He's considered to be mildly timid and determined in his goals.

## Powers

None, but he does have information stored on his computer and accessable on his phone about powers and those who weild them, as well as several design concepts for suits and technology.

## Weaknesses

* Normal Human Weaknesses
* Easily pushed around due to his shy nature
* Phsyically weak despite him trying to become stronger

## Backstory

"He was born in the NYC suburbs and has lived there all of his life, despite this he has traveled to many locals due to his dad needing to go on conferences for his work and tagging along over school breaks.

His father and mother were always out working, so his role model wasn't his parents, but the heroes he heard about in school. All of them seemed to be the best possible version of a person. He tried to mimic heroes and developed his determination from that, despite his usually timid nature. He wanted to be a hero, but it seemed impossible to do so without having the tech or the actual superpowers to back it up. Instead, Jack just focused on his studies, trying to get the best possible grades in order to one day be able to build the tech he needs. He focused on improving his body (with little results) so he could fight villains. So on and so forth, constantly preparing himself for the day he gets to chance to be a hero. As he grew older it seemed weird to him, how the heroes he used to constantly looked up to seemed to slowly become less and less the moral pillar he leaned on. How the newer heroes didn't quite embody that same feeling he got when he was younger. ​​​​​"

Copy pasted from Jack Legend's charecter sheet.
Universal Heroes

The Official Universal Heroes Logo

### Members

Thunderhead, Aidan Blaise, Airawin, Animorph, Jace, Maestra, Stunshooter, Yokito Muraso, Lady ArtemisInk, Falark

## History

Universal Heroes was formed by Oliver Adler aka Makeshift with the goal of cleaning up the streets of California. The team hit off great until former member Makeshift was kidnapped by pirates where then Thunderhead took charge and is now leading them.

## Members

* Thunderhead
* Aidan Blaise
* Airawin
* Animorph
* Jace
* Maestra
* Stunshooter
* Yokito Muraso
* Lady ArtemisInk
* Falark
Pakistan

**Pakistan** (Urdu: پَاکِسْتَان [ˈpaːkɪstaːn]), officially the **Islamic Republic of Pakistan** (ISO: اِسْلامی جَمْہُورِیَہ پَاکِسْتَان, *islāmi jamhūriyāh pākistān*), is a country in South Asia. It is the world's fifth-most populous country, with a population of 241.5 million people, and has the world's largest Muslim population as of 2023. Islamabad is the nation's capital, while Karachi is its largest city and financial centre, followed by Lahore and Faisalabad. Pakistan is the 33rd-largest country in the world by area and the second largest in South Asia, spanning 881,913 square kilometres (340,509 square miles). It has a 1,046-kilometre (650-mile) coastline along the Arabian Sea and Gulf of Oman in the south, and is bordered by India to the east, Afghanistan to the west, Iran to the southwest, and China to the northeast. It is separated from Tajikistan by Afghanistan's narrow Wakhan Corridor in the north, and also shares a maritime border with Oman.
Dr.Gerald Nayar (Dr.Magneg)

## Basic Info

Dr.Gerald Nayar, better known as Dr.Magneg is a sciencist that wants to take over the world with his machines and enslave the humanity for his own benefit.

## Weakness

Since it's just a normal human without his machines, he has all the human weakness. (Such as fatiga, pain, low durability, etc.)

## Backstory

He was a normal kid, his intelligence were above of the avarage,he won few prizes, etc, untill one day, when he was a teenager, a weird witch appeared and saw the potential of the kid, she had "mind-controlled" Gerald, making him go crazy, one day, he basically killed his parents, escaping of the scene, the witch had carried him over the years, untill a day that Gerald finally knew the intentions of the witch, somehow "freeing" of the mind control, (still having a bit of the personality he had before.) , he was tired of the human race due the witch,he survived few days untill he somehow got enough materials to build few robots, and this robots built his whole base, since those events Gerald wanst the same of before.
Hidden Bodies

**Hidden Bodies**is a young adult psychological novel written by Caroline Kepnes, it is the second instalment in the You series.

## Plot

Joe Goldberg is no stranger to hiding bodies. In the past ten years, this thirty-something has buried four of them, collateral damage in his quest for love. Now he’s heading west to Los Angeles, the city of second chances, determined to put his past behind him.

In Hollywood, Joe blends in effortlessly with the other young upstarts. He eats guac, works in a bookstore, and flirts with a journalist neighbor. But while others seem fixated on their own reflections, Joe can’t stop looking over his shoulder. The problem with hidden bodies is that they don’t always stay that way. They re-emerge, like dark thoughts, multiplying and threatening to destroy what Joe wants most: true love. And when he finds it in a darkened room in Soho House, he’s more desperate than ever to keep his secrets buried. He doesn’t want to hurt his new girlfriend—he wants to be with her forever. But if she ever finds out what he’s done, he may not have a choice...
Doctor Gerald Nayar (Dr.Magneg)

## Basic Info

Dr.Gerald Nayar, better known as Dr.Magneg is a sciencist that wants to take over the world with his machines and enslave the humanity for his own benefit.

## Weakness

Since it's just a normal human without his machines, he has all the human weakness. (Such as fatiga, pain, low durability, etc.)

## Backstory

He was a normal kid, his intelligence were above of the avarage,he won few prizes, etc, untill one day, when he was a teenager, a weird witch appeared and saw the potential of the kid, she had "mind-controlled" Gerald, making him go crazy, one day, he basically killed his parents, escaping of the scene, the witch had carried him over the years, untill a day that Gerald finally knew the intentions of the witch, somehow "freeing" of the mind control, (still having a bit of the personality he had before.) , he was tired of the human race due the witch,he survived few days untill he somehow got enough materials to build few robots, and this robots built his whole base, since those events Gerald wanst the same of before.
The Bartender

## Character Sheet

√ Name: Virgo
√ Alias: The Bartender
√ Gender: female
√ Race: Constellation
√ Alignment: Lawful evil
√ Age: 19 in human years
× Weight: 5’9
× Height: 155lb

√ Powers:

Weapon Manipulation: Virgo can summon weapons by drawing energy from the cosmos these weapons  aren't that durable she mostly uses knifes

Card manipulation: Virgo can control cards for attacks or summoning a human sized version of the picture that is on them (bringing the picture to life) things that are summoned are like the card itself, fragile. Virgo can also trap evil spirits in cards only if they touch it

Death Sense: Virgo can sense when someone is dying

Mystical Martial Arts: channels power from the cosmos to increase physical attack and endure threw the art of kung fu and Capoeira

Accelerated Probability: allows Virgo to see the probability for simple games like poker

Floating: Virgo just floats or flies or makes another things float for a little bit

√ Limitations:Virgo can only summon and control 6 weapons at  a time

:
√ Weakness: can't predict probability of a person with a high iq  (the rest are pretty much stated in the text)
Combining Major and Relative Harmonic Minor Scales

**Combining Major scale and Harmonic Minor Scale**

It is very common for major and minor key centers to both exist in the same piece of music , with the key center temporary shifting from one to the other. The presence of V-i or V7-i progression is still the best indicator of the key, even if it is only temporary . Often , a chord may seem on paper to have more than one function, and in this case, the ear must be the judge as to what key is implied . For example , the minor7(b5) chord functions both as a viio chord in major key and a iio chord in minor keys. This is confusing to the eye, but the ear will nearly always hear this chord as belonging to the minor tonality.

A useful analysis od chord progressions has to be based on what is heard, since the reason for analysis in the first place is to learn to understand and manipulate sound.The more experience a musician has playing different types of music, the more useful any analysis will be in creating a practical result. Through ear training , you can learn to hear what you see on paper. Until this skill is developed, always play the examples to confirm what your eyes are telling you
An Evening With Lily Savage

**An Evening With Lily Savage** is a UK VHS release by VVL on 11th November 1996.

## Opening (Original 1996 release) (with no trailer)

1. Vision Video Limited Warning Screen (1993-1998)
2. Vision Video Limited logo (1993-2003)
3. Beginning of An Evening With Lily Savage (1996)
4. An Evening With Lily Savage intro
5. Start of An Evening With Lily Savage (1996)

## Closing (Original 1996 release) (with no trailer)

1. End of An Evening With Lily Savage (1996)
2. An Evening With Lily Savage Closing Credits
3. Watchmaker Productions in association with Wildflower Productions (silent)
4. A Carlton Programme for ITV (silent)
5. Middle of An Evening With Lily Savage (1996)
Makeshift

Makeshift with a Pistol

## Basic Info

Makeshift (Oliver Adler) is a member of The Seven Deadly Sins. Known for being the founder of Universal Heroes, Adler was kidnapped by some pirates. After single handedly beating them all he returned to New York where he now is a Part of the Seven Deadly Sins.

## Weaknesses

* Carbonadium
* NHW

## Backstory

After watching his mother brutally murdered by his father he was sent to his closest relative who happened to be his Uncle, a famous Assassin. This Assassin taught Adler all he knows about combat and how to kill however Adler didn't like the idea of hurting people. He would be kicked out by his uncle and as revenge Adler would tell the FBI where he was located.

Years later Adler decided to form a super hero team known as Universal Heroes. The plan was to make an organisation of heroes to keep the streets of California clean, but before he could make any progress he was kidnapped by pirates.

## Character Sheet

√ Name: Oliver Adler

√ Alias: Makeshift

√ Gender: Male

√ Race: Human (Mutant)

√ Alignment: Rebel Good

√ Age: 19

√ Powers: Quick Regeneration

√ Limitations: Regeneration (45 minutes per limb)

√ Weakness: Carbonadium and other normal human weaknesses

√ Backstory: After getting lost on a solo adventure Makeshift is back and learned that he too is a mutant!
Mechanic

Mechanic is the skill that determines what parts of a car you can take off and replace. Cars are a complicated process, so having a high Mechanics Skill or a friend with one is good. There are 9 Parts to a car, Tires and Frames have 4 of each. You need a Mechanics Wrench to do anything with car parts. You can see your Mechanics Skill Level by using /p skills.
Mining

Mining is the skill that determines what ores you can gather, It starts with coal and end with diamonds. You can also increase your strength while mining. There are specific mines on the server, coal/iron mine, Gold mine, red stone mine and diamond mine. You can see your Mining Skill Level by using /p skills.
Mooney's

**Mooney's** is a bookstore, owned by Ivan Mooney. It is one of the main settings in the first season of You.

## Employees

* Ethan Russell
* Joe Goldberg (formerly)
* Guinevere Beck (formerly)

## Trivia

* The interior & exterior (besides the basement) filming of Mooney's took place at Logo's Bookstore, which is a real store located in Manhattan, New York. [1]
* The bookstore has since been abandoned by Joe, due to leaving New York, because of hiding from Candace. But giving how the bookstore is still presumably running, it is possible that Ethan still runs the store, while Joe was away.

## Sources

* [1] https://guestofaguest.com/new-york/television/this-is-the-real-nyc-bookstore-where-you-was-filmed "THIS Is The Real NYC Bookstore Where "You" Was Filmed!" by Stephanie Maida.
Delinquency

Delinquency is for the bad naughty people on the server. This includes the acts of lock picking and placing C4 to blow up properties! You can start out with lock picking simple locks like step 3, the more you do it the higher the locks you can pick. The lock range goes from 3 - 7. You must have level 10 to use C4. You can see your Delinquency Skill Level by using /p skills.
Fishing

Fishing is a simple one, the higher level you get the bigger the fish you get, the smallest fish you can get is half your fishing level. The deeper the water is the bigger the fish you get and being in a boat helps too. You can gain fishing level by fishing!!! You can see your Fishing Skill Level by using /p skills.
Industry

Industry is a somewhat simple part of life emulator, however, it is not required to take part in industry but it is very helpful when it comes down to making your life emulator experience easier and more enjoyable!

To get started with industry you will need a Business. After starting one at the town hall you need to buy an industrial plot, if you use /help links and find the map you can see all the available industry plots represented by the yellow dots. Now that you have your selected Building you will need a few items to start.
Etiquette

SPACE ENGINEERS / CELESTIAL VORTEX ETIQUETTE

Welcome, and thanks for joining us. This is a casual roleplay server. Which means we encourage roleplay but don't require strict adherence to always be in character.

However, there are a few expectations --
1. You ALWAYS value your life

2. You MAY value the lives of your colleagues and/or other factions depending on your alignment
3. There is no griefing or trolling  - NO OFFLINE RAIDING
4. Racism, harassment, sexism, and obscene language is not tolerated.
5. Wars have a warzone and agreed upon rules of engagement, post them in the #conquest channel.

Etiquette 101: Ask before using someones ship or vehicle.

Give other players breathing room. It improves overall client side performance.

Let players have some buffer room for territorial expansion (10-50-100km).

Let friends have space to expand their structures. Don't build on top of them....

Conceal (MP optimizaton) happens at 25km and reconceal happens at 50km.

Player Sync an View Distance is 10km.
Life Emulator (Minecraft Server) Wiki

## Welcome to the Life Emulator Wiki

Life Emulator is the emulator of life in the form of Minecraft! The idea of this server is to
get as close as to real life as possible, but unlike real life we want to make every moment fun! This server is custom coded, no public plugins are used other then essentials. The server is geared to let you choose your own path, and make a profit from doing so. The goal is simple, make life fun, in Minecraft. And if you keep reading, you will see that we have done just that.

## Server Description

On this Minecraft server (Which is still in development) There are a lot of activities you can do on Life Emulator. From jobs to running your own store to building custom cars. There is tons of depth to the server and we would love for you to join us!! here is the IP: LifeEmulator.us.to

## Server Info

###

###
FAQ

Q: It says: \*"Cannot place. You would exceed regulations..." \*
...but I want to build more ! Why won't it work?

A: This can be a number of things I will cover in separate answers below:(edited)

1. You have exceeded your block limitations, you can check by hitting 'k' and going to the info tab. If it says 10000/10000 you need to ask an admin to be assigned more blocks.

2. You have exceeeded your grid limitations, you check the same way as number 1. You are probably trying to build something that is administratively prohibited on the server, but there are some exception see #roles  for more information.

3. You have exceeded a specific block limitation type, and you can check the same way as number 1. You will need to read through each line to see which block type you are exceeding the allowed amount.

Programmable blocks are the most strictly managed block.

Production blocks are more strictly managed due to the resources they take up.

Other blocks may also be prohibited for performance reasons, some less strictly than others.

If your block does not take a lot of resources and you have a good reason for having it increased, request from an admin it and it will be increased for everyone.

Q: I'm trying to connect to a connector, or just disconnected and now my ship won't move.

A: Your ship is glitched, it needs to be removed and placed back into the world by an admin. Request admin help.

Q: Why is my respawn ship dissapearing?
A: This is normal, see #protips for how to save it.

Q: I'm trying to build an underground/in asteroid base and now I can't weld or grind.
A: This happens, and is super annoying. There is a workaround in #protips to fix the problem.
Cooking

Cooking is the skill that determines what quality your cooked food will be. The quality range goes from 1-10. The higher quality the food is the more hunger you get. You can cook any kind of meat at level 0 but some things need higher levels to be made. You can see your Cooking Skill Level by using /p skills.

Tip: When getting you cooking level up, cook in the coal mine so you don't start a fire, once you reach cooking level 10 you will no longer start a House fire when cooking.
Getting Started

GETTING STARTED ON CELESTIAL VORTEX

This is not normal space engineers e.g. fly 100km out and try to build stealthily or land on a nearby pl anet. All important stuff has travel distance of 15-30-45mins with 1 jump drive only!

1. Visit the Border Station, hit F on the LCD, then exit out of it. Hit K and go into your GPS tab and show on  HUD all of the GPS coordinates so they are saved in your GPS. Once saved you can untick show on hud. This will be improtant later.

2. Your starting ship (like the yellow ship) is called OxygenStarter.

3. Klendathu Station is a public trade area/safe zone with ATMs where you can exchange some items for coins, or some coins for some items. There is also a rentable hangar for a small ship.

4. There are some useful areas in the world worth noting, Border Station (public spawn/ safe area), Klendathu Station (public spawn, safe area), Trappist Outpost, Alabasters Outpost, & GGG PvP Hotzone (Medium Sized Asteroid Field)

Where is Alabasters Outpost? Only a couple people know and you will have to find out who, talk to them or discover it yourself.

Alabaster's Outpost is a PvP area which is also for trading that will support criminal factions.

5. There are three asteroid fields in the world: a small asteroid field toward 0,0,0. A very large asteroid field between Klendathu's moons. There is no GPS available for these locations at this time so you will have to discover them yourself, as well as Klendathu's moons which can be seen from Planet Klendathu.

6. Early on, you should get situated in a faction for yourself. Either a player run faction, or one of the precreated factions. If you're playing with other players you should set up your faction now, choose and alignment, and write your faction description. http://celestialvortex.wikia.com/wiki/Factions
CelestialVortex Wiki

## Welcome to the Wiki

Welcome to the wiki!

We’re a collaborative community website about Celestial Vortex Reborn.

Anyone in the community including you, can edit. Click the edit button at the top of any page to get started!

## Storyline

After the invasion and implosion of the Celestial Vortex, refugees fled and flourished in distant sectors of space. Out of what was once an unstable singularity, a planetary system has formed. This system is currently called "Beta CV". The method of creation and gravitational fluxuations of the area is still far from being understood by current astrophysicists.

This new system awaits space explorers, engineers and potential colonists. Will it thrive and become one of the newest trading sectors?

## Guide

Getting Started

Etiquette

FAQ (Frequently Asked Questions)

FactionsGuide

Territorial Claims

Mods

## Navigation

### Beta Celestial Vortex System

Planets (and moons)

Stations (and bases)

Factions

### Propulsion and Drives

Thrust Mechanics (Not Relevant, Out of Date)

FTL

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Thrust Mechanics

```
THIS IS OUT OF DATE AND NOT RELEVANT.

```

## **Overview**

Larger ships are a bit slower than small ships. A small ship is much more vulnerable; it has the advantage of being able to go a little faster. Both small and large ships in their environment have maximum speeds. They also have a drifting speed which they will maintain without constant thrust. The ideal drifting speed is referred to as nominal.

### ***How does it work?***

Your ships speed is based off of the mass of the ship and it's thrust capability. Speed is not linearly calculated, nor is it based only on these two variables. How much your ship is carrying matters. A freighter with a full load will not go as fast as an empty freighter. When a ships speed has exceeded it's nominal speed, it will meet resistance based on it's size and it's TOTAL mass.

When a ship attempts to thrust past it's nominal speed, a check is preformed against the resistance force and the thrust force. At the point when your ship can no longer thrust and accelerate it has reached it's maximum cruising velocity. Each ship will have a max cruising velocity based on it's design.

#### Small Ship Speed

Slowest: 73m/s

Nominal: 98m/s

Maximum: 475m/s

Weight Threshold Low: 10000

Weight Threshold High: 400000

#### Large Ship Speed

Slowest: 48m/s

Nominal: 93m/s

Maximum: 450m/s

Weight Threshold Low: 200000

Weight Threshold High: 10000000

### ***Cruising***

A cruise can be achieved by manually increasing your thrust to maintain your speed on a trajectory. When you are cruising your ship neither increases speed nor slows down. This process may also be done automatically through a programmable block or remote control which is not covered in this article.

### Credits

Thrust mechanics are *based* off of the Relative Top Speed mod by Gauge.
FactionsGuide

This is from discord, and should probably be rewritten/merged/renamed but is here for informational purposes.

FACTIONS

REQUIREMENTS

1. You must be in a faction. Everyone is in a faction with at least another person, or in a precreated faction.

2. You must have an alignment. Everyone must be lawful, neutral, criminal or you can use the D&D alignment system/
Another alignment system is fine in the case you have good reasoning behind it, and it's clear to other players.

BONUS

1. You may have a text channel once you reach 3 players. I will create this for you on discord just ask.
Fire Fighter

This is the Fire Fighter Profession. As a Fire Fighter you have the job of putting out the house fires that appear on the server. There are 2 kinds of house fires: **Owned Home Fires**, and **Unowned Home Fires. Unowned Home Fires** are the more common type of house fire, these house fires will give you money when you put them out. **Owned Home Fires** are caused by online players smelting items with their funace
Axetinguisher

The axetinguisher is a melee weapon available to the pyro in all non-chest sources beginning on the same level as the heavy.medic boss is first encountered. It swings every 0.4 seconds and does 100 damage to enemies who are currently on fire, but does just about nothing (0.01 damage and no knock back) to enemies who are not on fire.

## Strategy

Mandarbmax says: Good against bosses, but damage is one of the least important characteristics of a melee weapon to me, so I don't use the axetinguisher.
Territorial Claims

### Cooperation and Claims

I would like to see LAWFUL factions recognizing eachothers claims and rules in others space, and acting in LAWFUL ways in all areas.

I would like to see LAWFUL factions broadcasting at 2-5-10km (small-large-station) minimum at all times everywhere to make it easier to interact.

I would like to see NEUTRAL factions recognizing LAWFUL claims and rules in LAWFUL space and NEUTRAL space when it is reasonable and not burdensome.

I would like to see CRIMINAL factions cooperating with other factions in a way that enhances risks, makes the world more healthy and diverse, and encourages PvP.

### Simplified Claims

If you make a GPS coordinate at the edge of the closest player structure your structure should be built 50km away.

#### Space Claims

You get 25km of space away from your structure in all directions.

#### Moon and Planet Claims

You get 25km of space away from your structure in all directions.

#### Moon and Planetary Bounding

Once claims reach through the surface to the other side space is bounded 25km out from p-grav and all factions on the surface share and have a right to build in that are of space.

The moon or planet is now unavailable for further settlement claims.

### Offline Raid Protection

Admins will provide offline raid protection for structures which meet the above requirements.

Offline raid protection will not be provided for weaponized structures in shared bounded planetary or moon space against or for other factions sharing that space.

Self defense especially that which is automated and accidental when entering territory which isn't clearly defined at the entry area is not considered raiding. Intentional attacks on claimed areas without a relationship of war and an actual ongoing warzone (see conquest) will be considered offline raiding.

### Criminal Claims

As far as CRIMINAL claims go they don't get recognized claims and have to use force to enforce those claims they make.

## In Depth Claims System

While this article is out of date it should shed some light on a little more detail of the claims system

https://steamcommunity.com/groups/cvrse#announcements/detail/1675774437606108124
Compact Jump Drive

## Compact Jump Drive (Large)

This jump drive operates more or less like the "Jump Drive," except it takes up 1/4 of the space. It travels 1,300km and has a maximum mass of 900,000kg before there are diminishing returns.

There are special requirements to produce the compact jump drive, and you need to get those through building a research laboratory, salvaging from a debris field, via a player through trade, or at an ATM capable station.

It is currently possible to build this drive in the world.

### **Requirements**

 Large Tube
 Metal Grid
 Gravity Generator
 Detector
 Power Cell
 Ultraconductor Conduit
 Computer
 Construction
 Steel Plate

### *Credits*

Compact Jump Drive is b*ased* off of the Compact Jump Drive mod by Nikolas March.

## Compact Jump Drive (Small)

This jump drive operates more or less like the "Jump Drive," except it is build-able on small ships only. It travels 50km and has a maximum mass of 140,000kg before there are diminishing returns.

### **Requirements**

 Large Tube
 Metal Grid
 Gravity Generator
 Detector
 Power Cell
 Ultraconductor Conduit
 Computer
 Construction
 Steel Plate

**Additional Information**

### *Credits*

Compact Jump Drive is b*ased* off of the Compact Jump Drive mod by Nikolas March.
Stations

## Overview

Stations are place you can visit in the world. A station may be a space station, or a base station on a planet, moon or asteroid. Stations also can be mobile bases which may be capable of moving from planetoids, asteroids as well as to and from space.

### **Types**

There are two main types of stations in the sector.

#### **NPC Stations**

There are NPC stations located throughout the world:

The **GPS** column represents **GPS** coordinates that are contained in the Border Station door LCD.

*Trade (ATM)* means the station has an *ATM* trading area where you can exchange special components with stellar coins ($).

*Retail Port* means the station has an indoor area where you can exchange items with stellar coins ($).

*Trade Port* means the station has an outdoor docking area to dock, to exchange items with stellar coins ($). *The control display for the* *Trade Port* ***i****s indoors.*

#### **Player Stations**

There arore ategoriesCCategoreCatete some public player stations iore

### **Categories**

There are four main types of stations, but they come in many variations. Some are listed below
Added categories for the stations

#### **All Stations**

* Faction Base - faction administrative (often all encompassing)
* Government/Embassy - diplomatic administration
* Depot - mining, refueling, shipping, trade (often modular and/or mobile)
* Platform - refueling, power, weapons, communications
* Other - storage, industrial (shipyards, production, mining), FOB (conquest), trade, informational, social
Health leach

Health leach weapon mods do an extra 2 damage per level (e.g. a level 2 health leach does 4 extra damage) and give that extra damage to the player automatically. This applies to all enemies caught in an explosion.

## Strategy

Mandarbmax says: These are probably my second favourite type of weapon mod after multishot, they are epically useful on weak, high rate of fire weapons like shotguns or the pistolCB.
Rocket Launcher

Level 1 Rocket Launcher

The rocket launcher is a rocket launcher type weapon for the Soldier than can be found in all sources form the beginning of the game on. it shoots a single rocket with perfect accuracy every 0.5 seconds that explodes, doing 10 damage in a small radius, and does an additional 5 damage on a direct hit. These rockets move at speed 3 and can last 4 seconds it they don't hit anything first. The rocket launcher has a magazine storing 4 rockets at a time and can reload one rocket every 0.5 seconds.

## Strategy

Mandarbmax says: The rocket launcher is a good weapon, doing great damage at a long distance with with perfect accuracy. The only downside to this weapon is that the black box is better.
Смешарики далёкий остров

Это мультик о том как живут другие смешарики.

Персонажи:

Чертораш,

Чертяш,

Снегирь,

Мышарик,

Тигриция,

Мулентий,

Муля,

Хрум,

Дракон,

Глиняный сын лосяша,( расплавленный)

Биби,

Панди.

История:

Другие смешарики поселились на этом острове, Муле и Муленьтию не поверили в их образование, и изгнали, но! Что то пошло не так и их выбрасило на этот остров! (из за машины времени)
Equalizer

The equalizer is a melee weapon for the soldier, it begins to spawn in non-chest sources on the same level that the heavy+medic boss appears. It is statistically the same as the shovel except that while the player's health is below 25 it effectively one hit kills anything. This is implemented by having the weapon do 6 damage every frame that the weapon is hitting the enemy and applying no knock back, resulting in thousands of damage every second.

## Strategy

Mandarbmax says: A direct upgrade from the shovel, but only barely. Doing more damage when your health is very low is not a big deal because if your health is low enough for the bonus damage to take effect you should have other things on your mind, just get an escape plan if you can.
Mods

MODS

Why are there so many mods?

There aren't that many mods,  the total download is currently under 750MB.

We currently have 44 mods as of 7/16/18. That number will likely go both up and down as we add and remove mods we are testing, as well as creating new modpacks.

How do I suggest mods?

Please do so in #devtalk as a Dev. Contributor.

How do I access access a mod on this server in creative mode?

Copy the number from the #changelog and append it to the URL below:

https://steamcommunity.com/sharedfiles/filedetails/?id=

You can also use the Mod List Builder by typing:

/GetMods

Here is the roadmap for mods, improvements and limitations.

https://steamcommunity.com/groups/cvrse#announcements/detail/3388269626456232993

We expect to have total mods staying under 1GB at all times.
Demo

"Couldn't ya see the bloody bombs?"

Sticky Jumping

Demo is one of the two explosive characters. He starts out with 175 health, 90 speed, and a bottle. Later in the game, he has a variety of Primary, Secondary and Melee Weapons.
His ablility to deal high damage, while being out of sights, is one of the most effective way to fight, However, due to the nature of explosives, it is not recomended to fire in close ranges. Instead, consider one of the many swords that the demoman can weild to defend.

## Strategy

The Eyelander is considered one of the best melee weapons in the game. Adding haste and health leach to it will boost it into the stratosphere.

## Location

Hidden in the shop, top left of where the track has a seizure, the scottish cyclops is watching his favorite show "Ghost D.A." He's too sober to be part of your team and asks you to get him a bottle of scrumpy.

( The bottle can be found in the same area; in the lake area above it)

Pick it up and simply showing it will convince him to join your team.
Scout

"I'm a freakin' blur here!"

The scout has a speed of 125, making him the fastest character in the game. He starts with 125 health and a pistol. Later in the game, the scout gets a variety of Scatterguns, Pistols, and Melee Weapons.

## Strategy

The scout's fast speed allows him to run around quickly. Watch out for stray saw blades, as it can be easy to accidentally run into them.
Scatterguns perform better when you are closer to the enemy. Predict your enemy's fire and get in its face.
The Pistol is good when you want to fight in a distance. Unlike the scattergun, it reloads its entire clip at once.

Use your double jump to dodge bullets. Do note you cant jump over explosions.

Your reflection skill are a good mark of how long you will survive. In later levels when there are a multitude of enemies it be instrumental to your survival.

His low health pool makes health mods and health packs a vital necessity.

If all things fail, this is CartCrawler; Push the cart. Your speed will allow you to keep up with the cart until it reaches to the end of the track. Also try to ride the cart to victory. Just don't get dizzy.

## Location

Scout, being a charming fellow, spawns behind schedule and begins with the first character the player will control for the campaign.

## Weapons

Scatterguns

 Forceanature

Pistols

 PistolPP

Milk

Melee

 BatBB

## Trivia

* He is one of the few characters not to have any dialogue in the campaign
* The Cactus plants and the white paint cans derive their power from the milk's ability
Shotgun

Level 1 Shotgun

Shops

This Classic weapon is a well versatile choice for many classes. It features 6 clips with 20 rounds in reserve. You can hold a maximum of 46 rounds in total (clip + reserve).

Soldiers will use shotguns when you dont want to injure yourself from rockets. Pyros will use the shotgun to finish of enemies that are on fire and out of range. The Heavy will use the shotgun when they need to run-and-gun muliple targets. Finally, Engineers will use shotguns as their primary source of damage along with their sentry.

## Strategy

Shotguns are truly useful. Often times you will use the shotgun as a primary despite any class you may choose. Add any mods that will increase its reload speed and firing speed, and you will truly get a room sweeper. But beware your ammo count!

## Variations

The shotgun also has different versions of itself based on war paints. These types have special effects as listed below.

Shotgun Variations
Dialog

## **Dialog (How-To)**

   Dialog was added to CartCrawlers in version 0.6 along with the campaign mode. Its used to give the player information and allow them to talk to various NPCs.

### Adding Dialog to a Level

There are currently 5 ways to add customized dialog to your level, all of them Trigger-Volumes.

1. The Basic Dialog Trigger will spawn dialog with your settings when the player enters the trigger-radius.
2. The one with the E on it acts the same but only works if the player presses their "Activate" button while in the radius (used in Cactus Canyon when you pickup the blue battery in the shop)
3. The one with the number toggles when it detects a MapVar reaching a specified value.
4. The sign one spawns a sign with your dialog stored in it.
5. And the one with Merasmus spawns an NPC with your dialog assigned to it.

### Magic Words and Things to Look Out For

For one, **NEVER** put a line-break in a dialog sequence, a linebreak in the volume data of your level file will cause your level to fail to load. (ex. "I don't know what you did. ¯\\_(ツ)\_/¯" ) **<-- This will not work!**

If you want a linebreak to show up in your dialog put a "\n" in it, this, along with all the other font commands do work within dialog.

<BREAK> is the magic word to add a page break to your dialog. If you want the npc to say two things on separate screens put something like "Hello there<BREAK>Its been a while since we talked"

<CLASSNAME> gets replaced with your current character name, if your playing demo, it will replace that tag with "Demo"

<CUTSCENESOLDIER> (and other classes) is the unlock-character cutscene. The unlock trigger is tied to the magic word and WILL unlock the characters when in a custom level.

<CUTSCENEBOSSNUKES>,<CUTSCENEBOSSSNIPER>,<CUTSCENEBOSSSPY>,<CUTSCENEENGIE1>,<CUTSCENEENGIE2> ...

These are boss cutscenes, they bring up the fancy portraits of the boss. Some of the Engie ones are unused in the Main Campaign.

### Character Portraits

When adding dialog there's a field for adding a character portrait.
Grenade Launcher

The grenade launcher is obviously a grenade launcher type weapon for the demo. It spawns in all sources from the beginning of the game. It can deviate in accuracy by up to 9° and its projectiles can move at speeds between 2.9 and 3.1. The projectiles have a 3 second life time, move in an arc, and can bounce off of walls but explode if they hit an enemy. It does negligiable (0.1) damage on a direct hit before exploding for 10 damage in a standard radius. It has an internal magazine of 4 shots and reloads one every 0.5 seconds.

## Strategy

Mandarbmax says: It like a rocket launcher, but worse in almost every way.
ShotgunBS

The shotgunBS is a shotgun type weapon available for the heavy, soldier, and pyro. The ShotgunBS can be found exclusivly in the shop from level 3 onwards. It shoots 8 projectiles every 0.5 seconds and can do this 5 times before needing to reload, replacing one shot every 0.5 seconds as well. It shoots in a 90° cone, with a velocity that can range from 0.7 to 1.2 time the base speed. These projectiles are the same as the Dragon's Fury shoots, so they do 6 damage and set whatever they hit on fire, doing an extra 4 damage every second for 4 seconds. Secondarily the ShotgunBS also shoots out a ring of flame just like the Huo-Long Heater. Currently it also shoots through walls.

## Strategy

Mandarbmax says: This is one swanky gun, even without the wall shooting glitch it is probably the best shotgun I have seen in this game.
Candy Cane

The candy cane is a melee weapon available for the scout, it is available in the shop from the very beginning, and can also be found in other non-chest sources beginning in the Forrest. It has the unusual property of making things (enemies, crates, etc.) drop health packs instead of other things such as ammo or weapon mods. This property overrides the gibbus' effect. Aside from that, the candy cane is identical to the bat.

## Strategy

Mandarbmax says: I prefer the candy cane to the bat, but it is a matter of taste.
Eyelander

They eyelander is a melee weapon for the demo. It begins spawning on the second level of the forest on the first loop. It swings once every 0.4 seconds unhasted. It has an unusually long range for a melee weapon. It does 6 damage, as much as most melee weapons do when they crit.

## Strategy

Add a few haste addons to it, hold down left mouse and you can enjoy near complete immunity from ranged attacks.

Toss some health leach on to your eyelander to make a berserk attack a viable strategy for much of the game. Having an eyelander with health leach practically gives you the alpine levels for free, not that they are all that tough in the first place.
Stickybomb Launcher

The stickbomb launcher is a stickybomb launcher type weapon for the demo that can be found outside of chests from the very beginning and in chests as well starting on level 1. The stickbomb launcher has a magazine of 8 shots and reloads them one at a time every 0.5 seconds. It shoots in arcs with perfect accuracy and can charge up its shots (hold down fire and the release) to shoot further and faster. The sticky grenades do negligible damage on a direct hit (0.1) and then drop to the ground. Upon right clicking while holding the stickbomb launcher all stickbombs on the map explode in a standard 10 damage explosion.

## Strategy

Mandarbmax says: Nothing impressive here, like a rocket launcher with a little less omph but a little more utility.
Paint

Paints are environmental hazards that can affect enemies (and occasionally yourself) with special status effects. There are currently a small number colors of paint in the game. Three spawn on the map, and others can be from standard weapons, or only be found on special War Paint weapons. The cow mangler is one notable exception; it is centered around how it interacts with paint; see its page for details.

If you strike a paint can with a melee weapon, in will paint a line in directly in front of you. All paint cans will explode after it accumulates a certain amount of damage. Rarely when a paint can explodes, it will spawn a swarm of bread monsters doused in the same color, or spawns a large amount of coins.

Beware, exploding paint can WILL damage you, as well as the enemy,
Also, any hats that the player wears can be painted by the paint cans (intentionally or not). These serve as a cosmetic usage and do not effect the overall hat itself. The colored hat can even be seen in the leaderboards! hutty pls fix.

### On Map

#### Pink

   Pink paint speeds up the enemy AI, causing them to dodge faster and attack more frequently. Beware Pink covered saw blades!

####

#### Slate

   Slate paint slows down the enemy AI, doing exactly the opposite of pink paint. You can use it to partially disable an enemy pack. Certain weapons also shoot slate paint as a special ablilty.

#### Gold

   Gold paint makes enemies drop twice the extra gold coins when they die.

###

### Special Colors

#### Green

Green paint makes enemies more likely to drop ammo, though it reduces the odds of getting other things. It is currently unknown whether this interferes with the proper working of the gibus or the candy cane, or if those weapons interfere with the proper working of the paint.

#### Mad Milk

    Mad milk paint is produced by the scout weapon of the same name. When enemies covered in mad milk are damaged by the player, the player will be healed.

#### Jarate

Produced by the sniper's Sydney sleeper and Jarate weapons. Jarate paint makes enemies take double damage.

####

#### Blue

    Blue paint is produced by the JarateMM and caused enemies affected to have lower gravity. When it hits the player they become a bird, gaining a double jump and extra speed.
Heavy

"You are going to need much bigger guns!"

Being Russian

The Heavy is the slowest character, plodding along at a mere 70 speed. He starts with 300 health and his fists. Later in the game, Heavy has a variety of Primary, Secondary, and Melee Weapons.
His ability to take damage and give damage is what heavy is designed for. His additional food weapons that can heal him is an added bonus in long fights.

## Strategy

Pay careful attention to sawblades, they can one-hit even a full health heavy, and the heavy's slow speed makes him extremely vulnerable.

Miniguns have relatively little ammo, so a backup can be very helpful until you can get your hands on an ammoleach mod. Precision mods also go well with miniguns, but are not as important.

## Location

Heavy is hidden with his campfire, waiting patiently. He will remark how he is impressed with you and will join your team. Heavy is also essential for retrieving another character.
Pocket

The pocket is a scout weapon in the pistol family. It's major draw is that on hit it heals the user by 3hp. Aside from healing the user, it is of very little value to the player. The pocket has the same 12 shot magazine and 9° maximum inaccuracy as the default pistol but it only shoots once every 0.2 seconds (as opposed to 0.16), its bullets can only last for 0.3-0.5 seconds (just like a scattergun), and does a paltry 2.5 damage.

## Strategy

While the pocket heal 3hp per hit, a health leach addon heals by 2hp per level, meaning that a basic pistol with a lvl 2 health leach is strictly superior to the pocket.
MinigunPP

The minigunPP is a ranged weapon available to the heavy in stores beginning in the Forrest. It is exactly the same as the regular minigun except that it shoots in a predictable swaying pattern. Adding more bullets to its shots makes it cycle through the shooting pattern faster, and as a result reduces instability. It is also unique in that it does not slow the user when firing like most miniguns do.

## Strategy

Mandarbmax says: Great weapon, mostly because you get it in shops so you don't have to play the chest lottery. It is pretty bad without multishot mods, but gets good with a few big one attached, though this can be said for any of the miniguns.
Endless Mode

For those who need a challenge.

As the name suggests, endless mode creates randomized levels for you to push the cart. Each level is completed when you push the cart to the end of the track. For every 3rd level, there will be a boss spawned in the same order as the campaign. Once you defeat the final boss, the levels will loop to the beginning with more enemies to battle. Weapons, hats and weapon mods can be found scattered in the level. Often a Merashop will be found in a level offering higher tier gear for coins you collected.

If you reach a high enough score, you can be on the leader boards!

### Strategy

Watch your health. There is no time limit for each level so take it easy. Ammo is especially important in later levels so get some ammo leech mods.

Greed is good. Collect every coin you can get when defeating enemies. There is no time limit on each level. Use that to your advantage to collect any coins that rolled away. Certain paints and weapons can help you gain more coinage for your shots.

You can stand on the cart itself to zip across the course and finish levels sooner. You can even skip boss fights (except the last one) to save ammo. However there is a drawback, as Hutty would summarize:

So sitting on the cart gets you to harder levels faster, but you miss all the money in the early levels doing it. So you might not have good enough tools to survive the harder levels if you do that.

So a balance of good ammo and currency ratio will lead to better score. It goes also unsaid that your aim is also important too.

#### Weapon Unlocks

* Defeating the Last Boss of a before a loop will unlock both of the weapons you are holding. These will then be selectable as your starting weapons from the character select menu.
* Alternate starting weapons will always have one blue weapon slot
* Locked weapons will be displayed as an outline showing there is something you have yet to unlock

### Trivia

* You can defeat Merasmus with enough patience and ammo. He will drop a coin for your effort upon defeat.
* When playing past level 30, beware of frame drops