Divinity Score

Divinity Scores are a special kind of Epic Level progression which are rare and given to player characters only in extreme circumstances. A Divinity Score is a measure of the power of any kind of deity or other creature of similar scope.

Usually, a creature cannot gain a Divinity Score until their 3rd incarnation, and requires being maximum mythic rank (typically meaning MR 30, as you can gain up to 10 mythic ranks per reincarnation).

At each Divinity Score, you gain a feat. You also gain the following at the requisite score:

*Ability Score Increase:* You gain the listed bonus to the listed number of ability scores. At DS 1, you gain a +2 bonus to a single ability score. At DS 2, you gain another +2 to a different ability score. At DS 3, one of the scores you have chosen increases by another +2, for a total of +4. These are Divinity Bonuses.

*AC/Save Boost:* At the listed Divinity Scores, you gain a Divinity Bonus to AC and Saving throws. This applies to both flat footed and touch AC.

*Cult Following*: At Divinity Score 1, you gain followers as if you had the leadership feat, and increase your leadership score by your Mythic Tier (if applicable) and Divinity Score. You also gain the Deva feat as a bonus feat. If you already have followers from the leadership feat or something similar, you double the number of followers you currently have. Additionally, you gain the Divine Source Universal Mythic Ability, except you need not select alignment domains. At Divinity Score 5 and 10, this upgrades as if you had selected the ability again at 6th and 9th mythic tier. If you already possess this ability, you may instead either select new mythic path abilities or simply have these abilities stack, allowing you to possess and grant up to 8 domains and 16 subdomains. At Divinity Score 5, you create a unique 10th level spell you may cast once per day, and any that follow you may select that spell when taking the Epic Spell feat. At Divinity Score 10, you are constantly under the effects of an Overwhelming Presence spell.

*Divine Actions*: At DS 2, you gain an extra swift action every round. At DS 4, you gain an extra move action every round. At DS 6, you gain an additional Standard action every round, which can be combined with the move action from DS 4 to take full-round actions. At DS 8, you gain an additional action of your choice every round. Finally, at DS 10, you gain a second additional action of your choice each round.

*Divine Grace*: You gain a divine ability from the list below at every even Divinity Score. Unless otherwise noted, these may be selected more than once.

* Gain +2 HP/HD.
* Gain a +4 Bonus to a single ability score. This may be selected up to twice per ability score.
* Gain a bonus feat you meet the prerequisites for.
* You may choose for any damage you deal to instead be half Divine or Profane damage, depending on your alignment. You may select this again to have the option to make your damage fully Divine or Profane.
* Increase your DR by 5.
* Increase your Fast healing by 5.
* Increase the size of your Aura by 30 ft.
* Select a single class from the following list. You gain the class features (but not bonus hit points, bonuses to saves, or BAB increase) of that class. Each additional time you select this, you gain an additional level. *Overlord of War, Overlord of Magic, Overlord of Revenge, Master of Life and Death*.

*Unique Divine Ability*: At Divinity Score 3, 7, and 10 you gain an ability unique to your specific divine profile. This can be practically anything, and is up to you and your DM to come up with together. Feel free to look at unique abilities of powerful creatures such as Great Old Ones or Archdevils, as well as the Salient Divine Abilities from 3.5 and the deific talents from Spheres of Power.