A-60

**A-60 has a similar name to an another entity.**

**This means that this entity has a similar name to a another entity from a different rooms fangame. Do not confuse them!**

Not to be confused with literally every other A-60 from other rooms fangames, or it's section dopplegangers B-60, D-60 and L-60.

## Gallery

* Animation
* Accurate image
* Face 1
* Face 2
* Face 3
* Face 4
* Face 5
* Face 6

## Appearance

***A-60** is a multimonster, this means it will take the form of multiple faces and rapidly switch between them, tending to overlap certain faces together to create horrifying amalgomations of a sprite, unlike to the later encountered multimonster entity, A-115, which displays anly one face at a time, The physical descripitions of each face of **A-60** are below.*

* First Face
* Second Face
* Third Face
* Fourth Face
* Fifth Face
* Sixth Face

**A-60** manifiests with the physical charactistics of a devious-type expression, its eyes taking the form of flame-like structures, with sharp spikey shapes on each horizontal extremity of its flame-like eyes, within each eye is a white spiked-oval like shape with a slight melt to the underside, where this is not, there are red and orange gradients, blended together to give the eyes the appearence of being set alight, the mouth is made of rows of sharp yellow-white teeth, seemingly in blunt or sharp shapes sporadically, the upper row starts short on either horizonital extreme, however as it moves towards the center, the teeth progressively get more and more taller, streching further and further down as they do, for the bottom row, the teeth appear to stay at a somewhat consistant level, in a downwards curve to make room for its upper teeth, it originates from the infamous face of the mascot "The guy" from american band "Disturbed"

**A-60** manifiests with the physical charactistics of a enlongated and bloody smile, with semi-circle teeth scattered around its bloody strips, its mouth is split into sections of blood, each containing their own a plethra of white teeth, many of which are hidden behind the strips and stripes of vertical bloody pillars going across them, lots of blood are splattered around the edges of the mouth, in many different directions, giving the face a more horrifying vibe, the teeth also seem to be textured in sucha way that they look weathed and unkempt, alongside this, it has two long tall black eyes, streching high above the mouth, with the leftmost eye being significantly taller than the afformentioned rightest-most eye, dripping from said eye is a stream of blood that leads into its mouth, while the left eye is slightly covered by its own blood from the untidy nature of the mouth

**A-60** manifiests with the physical charactistics of a glitched out bloody smile, from this, it has sets of orange teeth hidden begin the glitching effects, one on the top and one on the bottom, the mouth's edges are curved up in a way to gave it a crazed smile, each tooth inside the mouth has a blunt edge, that thins down slightly into a curve at it extends opposite to the blunt edge of the tooth, there appears to be blood behind the teeth, although this effect is hard to see, it matches up with the thick bloody outlines that encompass its teeth, above this mouth are two souless white eyes, the eyes are slightly textured with faint small colors, and possess the same glitchy effect as its mouth, bringing an unstable nature to A-60 through the design, originating from the SCP-087-B face.

**A-60** manifiests with the physical charactistics of a fleshy opened wound for a mouth, the horizontal extremities of the mouth are thinned to a curved spike, with the leftmost side being slightly curled, the mouth has an outline of cropped bright red blood, and a sort of tan-colored skin behind it, inside this bloody mess is a horrifying design of gushing blood and gore, sadistically streched open to provide a descriete image of an opened mouth, screaming in pain, via the shape of this opened flesh, the "eyes" are not much better, being two callasts of gore, streching upwards, with a slightly lighter skin-colored crop outlining them, the eyes are grotesquely textured in a disturbing way, with the skin fold "pupils" being pointed downwords, with meaty flesh surrounding their edges, pulled and pushed into the design, originating from the infamous "fleshy face".

**A-60** manifiests with the physical charactistics of two void black eyes, and a mouth that streches up and over, white insides cover the mouth, where a slight stab into the mouth with a black colorscheme can be identified, ink-black debris surrounds the face, more heavily around the mouth, and with this, a overlaying glitch effect, to further tie A-60's faces together seemlessly, this sort of technique has not been seen in other multimonsters, making this A-60 a one-of-its-kind, while its souless eyes stare directly into the player, and it originates from the classic blockland / renderman face.

**A-60** manifiests with the physical charactistics of a spiraled insane face, its mouth appears to be gaping wide, with a somewhat screaming expression and three teeth at the vertical extremes of the mouth, the eyes are streched open and drooping, in a sign of agony, while its head is peeled back by several spikes, the mouth appears to be covered by its overturning body, that loops around the entity itself, reaching to being above the head and almost looping down again, before it thins down into a single spike, its body has red texturing and a load of dark and light coloring to highlight the true appearence of this face, the spiralled body appears to drip down in many areas, giving it a melty runoff effect, all these melting parts are seemingly angled slightly leftwards, barely noticable unless focused, this face originates from earthbound, where it takes the form of "giygas"

## Mechanic

**A-60**, upon spawn, will manifest itself at A-0, Alike to the entity before it, as it rushes, it will emmit an ear-breaking static, upon physical summoning, it will begin its attack by dashing rapidly towards the current room, with no intension of stopping, as it rushes, any players who are not competant enough to seek shelter will fall victim to the hands of **A-60**. During its rapid progression, **A-60** will not stop for anything or anyone, blindly dashing and slaughtering as it goes, alike to the previous rusher-class entities, however, upon reaching the current room, **A-60** will instantly cease movement and despawn quickly, this attack makes it an easier threat than the previous entity, A-45, however, this simpleness must not be overlooked, as it is still capable of catching an unsuspecting or overconfident players off-guard, and succuming them to a brutal fate of being torn to shreads, endured from **A-60**.

## Strategies

* If you belive **A-60** is coming, attempt to conceal yourself to a locker of any variety, as, alike to the entities before it, **A-60** is incapable of checking hiding spots in an attempt to find a player
	+ This does not grant immunity from other locker checking entities however, and their rules will still apply if **A-60** is active, so it adviced to prioritise them over **A-60**
* **A-60** is easier to deal with than A-45
* **A-60**'s mechanic is almost identical to A-30, however, this is soon to change when the afformentioned gets a mechanic update

## Trivia

* **A-60** originates from the original game "**Rooms**" that inspired **unleashed rooms** and many more like it
	+ The mechanic, however, is not identical to the **A-60** in "**Rooms**"
* **A-60** is the first multimonster to be encountered ingame, with the second being A-115
* **A-60**'s orgin for its 5th face was also used to create A-30
* **A-60**'s faces are all altered / edited verisions of the original A-60's faces

* **A-60** is known well by A-135, due to the latter being able and willing to summon it

## Gallery

**A-60** about to slaughter a player**A-60** seen outside a locker**A-60**'s jumpscare**A-60** behind PW-15**A-60**'s animation taken ingame (frozen by an admin)**A-60** being summoned by A-135