recursal/Fanatic-Fandom huggingface dataset:
Time and Actions 1e

# Time and Actions

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Though the gamemaster is responsible for managing the speed at which events unfold, there are times when it is important to know exactly who is acting when, especially if some people are acting before or after other people. In these circumstances, gameplay in Eclipse Phase is broken down into intervals called Action Turns.

# Action Turns

Each Action Turn is three seconds long, meaning there are twenty Action Turns per minute. The order in which characters act during a turn is determined by an Initiative Test (see Initiative). Action Turns are further subdivided into Action Phases. Each character’s Speed stat determines the amount of actions they can take in a turn, represented by how many Action Phases they may take.

## Types of Actions

The types of actions a character may take in an Action Turn are broken down to: Automatic, Quick, Complex, and Task actions.

### Automatic Actions

Automatic actions are “always on” and require no effort from the character, assuming they are conscious. Examples: basic perception, certain psi sleights

### Quick Actions

Quick actions are simple, so they can be done fast and can be multi-tasked. The gamemaster determines how many Quick actions a character may take in a turn. Examples: talking, switching a safety, activating an implant, standing up.

### Complex Actions

Complex actions require concentration or effort. The number of Complex actions a character may take per turn is determined by their Speed stat.

Examples: attacking, shooting, acrobatics, disarming a bomb, detailed examination.

### Task Actions

Task actions are any actions that require longer than one Action Turn to complete. Each Task action has a timeframe, usually listed in the task description or otherwise determined by the gamemaster. The timeframe determines how long the task takes to complete, though this may be reduced by 10 percent for every 10 full points of MoS the character scores on the test (see Margin of Success/Failure). If a character fails on a Task action test roll, they work on the task for a minimum period equal to 10 percent of the timeframe for each 10 full points of MoF before realizing it’s a failure. For Task actions with timeframes of one day or longer, it is assumed that the character only works eight hours per day. A character that works more hours per day may reduce the time accordingly. Characters working on Task actions may also interrupt their work to do something else and then pick up where they left off, unless the gamemaster rules that the action requires continuous and uninterrupted attention.

Similar to taking the time, a character may rush the job on a Task action, taking a penalty on the test in order to decrease the timeframe. The character must declare they are rushing the job before they roll the test. For every 10 percent they wish to reduce the timeframe, they incur a –10 modifier on the test (to a maximum reduction of 60 percent with a maximum modifier of –60)
Argonauts 1e

**Memes:** Open Source Society, Information Freedom, Social Responsibility, Techno-Progressivism

**Main Stations:** Mitre Station (Lunar Orbit), Markov (Kuiper Belt), Hooverman-Geischecker (Sol)

The group calling themselves argonauts is a public organization advocating the socially responsible use of technology. The group chose its name from the pre-Fall Jasons, an advisory group that consulted for the US government on matters of scientific and technological progress and its possible dangers. The argonauts likewise offer consultation services to political and economic powers throughout the solar system, but strictly refuse to be drawn into the solar system’s political affairs in any way. Despite a pre-Fall break with many hypercorps before the Fall, which in some cases included expropriating corporate data and resources, the argonauts re-earned favor by providing their expertise in combating the TITANs to all during the Fall.

The argonauts are strong proponents of the open source movement, advocating open access to technology and information. In their view, providing equal access to transhumanity’s knowledge and achievements will further transhuman growth and security, so that all of transhumanity is more prepared for future threats and challenges. Thus the argonauts often insist that payment for their services come in the way of releasing otherwise unobtainable information—hypercorp proprietary secrets, research data, nanofab blueprints, hidden pre-Fall archives, etc.—to the public mesh. The argonauts maintain several open databases and archives for this specific purpose. While primarily an open organization, the argonauts are rumored to ultimately report to an elite inner circle. Supporting this theory is the existence of the Medeans, the organization’s clandestine paramilitary wing, performing bodyguard services to high level argonauts and protecting the group’s assets.
Hyperbright 1e

This morph is an attempt by a research team on Bright to create a successor to the menton, making it the most intelligence-enhanced morph ever created. Work on the hyperbright morph has been plagued with difficulties, as the designers attempt to push technical limits, creating a morph that can work at peak efficiency without distraction for long periods of time. In an effort to create a morph that proves their design and earns some positive reputation for their project, the creators took short cuts that caused the morph to have several distinctive and potentially annoying quirks, including an inherent need for drugs to stabilize its exotic neurochemistry. The result is a morph that is instantly recognizable by the brightly colored bony crest along the skull that helps cool its brain. Despite its quirks, the hyperbright has gained a small following among a number of scientists and engineers, especially since it has been optimized for use in the low-g environments of the outer system. When created or used on Bright, this morph is usually also ﬁtted with the parallel processor nanoware.
**Implants:** Basic Biomods, Basic Mesh Inserts, Circadian Regulation, Cortical Stack, Eidetic Memory, Endocrine Control, Grip Pads, Hyper-Linguist, Math Boost, Mental Speed, Prehensile Feet
**Aptitude Maximum:** 40 (COG and INT), 30 (all others)
**Durability:** 35
**Wound Threshold:** 7
**Advantages:** +15 COG, +10 INT, +5 WIL, +5 to one other aptitude of the player’s choice
**Disadvantage:** Addiction (minor, to comfurt), Fast Metabolism, Uncanny Valley
**CP Cost:** 70
**Credit Cost:** Expensive (Minimum 40,000+)

**Moxie Harper:** I wouldn’t mind this morph so much if everyone who sleeved it didn’t become such an insufferable know-it-all.
**Skinwalker:** Ever hung with a hyperbright who’s off their meds? They’re kinda … weird. They deﬁnitely start to head off into neurodiverse mind spaces.
**Callosum:** This is just something we’ll be seeing more and more of. What we consider neurotypical now is not going to be around much longer.
**Just Mortal:** The rumors of humanity’s death are greatly exaggerated.
Pleasure Pod 1e

Pleasure pods are exactly what they seem—faux humans designed purely for intimate entertainment purposes. Pleasure pods have extra nerve clusters in their erogenous zones, fine motor control over certain muscle groups, enhanced pheromones, sanitized metabolisms, and the genetics for purring. Naturally, they are crafted for good looks and charisma and enhanced in other areas as well. Pleasure pods are capable of switching their sex at will to male, female, hermaphrodite, or neuter.

**Implants:**

Basic Biomods, Basic Mesh Inserts, Clean Metabolism, Cortical Stack, Cyberbrain, Enhanced Pheromones, Mnemonic Augmentation, Puppet Sock, Sex Switch

**Aptitude Maximum:** 30

**Durability:** 30

**Wound Threshold:** 6

**Advantages:** +5 INT, +5 SAV, +5 to one aptitude of the player’s choice

**Disadvantages:** Social Stigma (Pleasure Pod) trait

**CP Cost:** 20

**Credit Cost:** High

**Moxie Harper:** The morph rated most likely to be mentioned in mesh grafﬁti for ten years running.

**Violet Perdido:** It’s a challenge keeping up with ever-evolving street slang for these morphs. Some of my favorite current contenders: tripod, ﬂeshpod, bokkie, doll, Ken/Barbie, mofﬁe, p-date, trick, AC/DC, squirter, and mīmī.

**Nezumi:** Now that that is out of the way; these morphs aren’t just for sex workers. I know of one brinker community that raises their kids in pleasure pods so they can be raised with a more ﬂuid gender identity.
Exalt 1e

Exalt morphs are genetically-enhanced humans, designed to emphasize specific traits. Their genetic code has been tweaked to make them healthier, smarter, and more attractive. Their metabolism is modified to predispose them towards staying fit and athletic for the duration of an extended lifespan.
**Implants:**
Basic Biomods, Basic Mesh Inserts, Cortical Stack
**Aptitude Maximum:** 30
**Durability:** 35
**Wound Threshold:** 7
**Advantages:** +5 COG, +5 to three other aptitudes of the player’s choice
**CP Cost:** 30
**Credit Cost:** Expensive

**Das Frettchen:** Remember when these morphs ﬁrst went into circulation? The hue and cry over “upgraded humans” was a big deal. Seems so quaint now.
**Violet Perdido:** Ah the good ol’ days. Remember breeding restriction laws? Glad we’ve left the primitive mindsets behind.
**Nezumi:** The great thing about exalts is that they’re reliable, abundant, and fulﬁll your basic needs without running into heavy alienation or body dysmorphia issues when resleeving. Too many people overlook them.
Bioconservatives 1e

**Memes:** Bioconservatism, Primitivism, Natural Order

**Main Stations:** Vo Nguyen (Earth orbit)

Bioconservatives are strongly suspicious and critical of the transhuman direction the human race is taking. They are strong proponents of limiting technological development due to the threat it manifests to existing social orders. Bioconservative positions range from right-wing cultural conservatives to left-wing environmentalists. Though its prominence is shrinking, bioconservatism has a strong base among some religious groups, the Jovian Republic, and certain extremists.

Bioconservatives are opposed to nanofabrication, genetic modification, cloning, cognitive modifications, artificial intelligence, uplifting, and forking, among other technologies. Some are even opposed to back-ups, uploading, and resleeving, dismissing them as unnatural, an affront to god’s will, or a technology that transhumanity is not yet mature enough to handle. They oppose expansion beyond the Pandora Gates on the grounds that transhumanity is not ready to deal with what they might encounter. Most bioconservatives support the old economy.

The bioconservatives gained many converts and much ground after the Fall, a cataclysmic event that served as a direct example of the dangers they warned against. Still, the appeal of technology and the numerous advantages it provides work against them. As a result, some disgruntled biocons have turned to sabotage and acts of terrorism in support of their ideology.

### Sidebar: Neoprimitivists

*[Incoming Message. Source: Anonymous]*

*[Public Key Decryption Complete]*

Neo-primitivists are a potential threat that all Firewall sentinels should keep an eye on. Their neo-luddite philosophy advocates the abolition of technological society and a return to a wild and free hunter-gatherer lifestyle, free from technological control or oppression. Considered an extremist element of both the bioconservative and reclaimer movements, neo-primitivists are known to engage in acts of sabotage against transhuman society. Though some neo-primitivists have made certain concessions to their ideology, taking on ruster morphs and pursuing an independent lifestyle in the wilds of Mars, most hope to return to Earth and re-establish a non-technology-based society there. A few advocate ﬁnding a new, unspoiled world beyond the Pandora Gates and founding a primitivist society there.
Intelligent Design Crew 1e

**Major Stations:** Rhea (Kronus Cluster)

The ID crew specializes in electronic crimes and information brokerage, including credit and rep fraud, identity counterfeiting, ego trading, data theft, and fork-napping. Information on the syndicate’s origins was lost during the Fall, but the ID Crew is believed to have grown from several hacker gangs assimilated under the leadership of an infomorph consortium. Their skilled use of memory manipulation software and mesh intrusion suggests they benefit from the help of sophisticated AGIs, however it is unknown if these voluntarily assist the syndicate or if they are somehow threatened into cooperation. Due to its service sector, the ID crew maintains a minimalist physical profile, but can be found lingering in the dark recesses of almost any habitat or station mesh. Its somewhat specialized services and activities so far allow them to mostly stay clear of triad or Night Cartel operations, though they have an ongoing rivalry with the Nine Lives syndicate.
Shaper 1e

Shapers are the ultimate disguise morph. Constructed as pods, the default shaper look is intentionally generic, based on the computer-generated composite average look of the solar system’s residents. They lack the distinctive seam lines applied to most pod morph designs. The skinflex system allows the morph to quickly change its outward appearance. Additional modifications help the morph evade or fool sensor and biometric systems. Shapers are a favorite tool for spies and are excellent for infiltration or fooling surveillance. They are often remotely operated via puppet sock. Shapers are illegal in many habitats.

**Implants:** Basic Biomods, Basic Mesh Inserts, Chameleon Skin, Clean Metabolism, Cortical Stack, Cyberbrain, Emotional Dampers, Gait Masking, Mnemonic Augmentation, Nanotat ID Flux, Puppet Sock, Sex Switch, Skinflex

**Aptitude Maximum:** 30

**Durability:** 30

**Wound Threshold:** 6

**Advantages:** +5 INT, +5 SAV, +5 to one aptitude of the player’s choice

**CP Cost:** 45

**Credit Cost:** Expensive (minimum 40,000)

**Ruqinzhe:** The gait-masking feature is a nice touch, but it takes a little bit to get the swing of it.

**Skinwalker:** Yeah the way we walk and move isn’t really something we think about, but the active masking basically tightens or loosens muscles in ways that feel quite unnatural.
Game Rules 1e

# Game Rules

**Game Mechanics**

* Dice And Making Tests
* Types of Tests
* Time and Actions
* Defining Your Character
* Things Characters Use
* Action and Combat
* Physical Health, Healing, and Repair
* Mental Health
* Gear
* Speed Clarification
* Playing With Speed
* Moxie Alternatives
* Motivation Alternatives
* Character Lifestyle and Income
* Playing With Reputation
* House Rules
* Gamemastering and Administration
* The Mesh
* What Does Moxie Do?

**Character Creation, Advancement, Etc.**

* Character Creation and Advancement
* Alternate Character Creation: Packages
* Alternate Character Creation: Life Path
* Skills
* Morphs
	+ Identifying Morphs
	+ Morph Variant Rules
	+ Upgrading Morphs
	+ Flexbot Special Rules
	+ Swarmanoid Special Rules
	+ Exotic Morphologies
	+ Mobility Systems
	+ Remote Control and Jamming
	+ Personal Augmentations
* Backgrounds
* Factions
* Traits
* Gaining Extra Rez Points (Chuck's House Rule)

**Accelerated** **Future**

* Reputation and Social Networks
* Using Enhanced Senses
* Backups and Uploading
* Resleeving
* Forking and Merging
* Egocasting
* Morph Brokerage
* Identity
* Nanofabrication
* Security

**Playing Characters**

* Post-Scarcity Characters
* Optimizing Characters
* Bringing a Character to Life
* The More You Know
* Playing AGIs and Infomorphs
* AGI and Infomorph Rules
* Playing Asyncs
* User's Guide To Forks
* Indentures and Infugees: The Return to Bondage
* Maximizing Your Muse
* Playing Uplifts
* Nanofabrication: Making It Up

**Panopticon**

* Identification
* Sensor Rules
* Surveillance
* Habitat Hacking
* Habitat Infiltration
* Habitat Mesh Systems
* Habitats As Morphs
Worker Pod 1e

Part exalt human, part machine, these basic pods are virtually indistinguishable from humans. Worker pods are often used in menial labor jobs where interaction with humans is necessary.

**Implants:** Basic Biomods, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Mnemonic Augmentation, Puppet Sock

**Aptitude Maximum:** 30

**Durability:** 35

**Wound Threshold:** 7

**Advantages:** +10 SOM, +5 to one aptitude of the player’s choice

**Disadvantages:** Social Stigma (Pod) trait

**CP Cost:** 20

**Credit Cost:** High

**Nezumi:** Despite being pods, these are often favored as cheap morphs over synths. They’re especially popular with some criminal and radical groups whose members really self-identify as working class.

**Das Frettchen:** There’s a shadow war going on between two inner system pod production houses: Replicant and Ota Lifeworks. Its grown from patent infringement to black ops and tailored viruses targeting each other’s products.
Ego vs. Morph 1e

# Ego vs Morph

The distinction between ego (your mind and personality, including memories, knowledge, and skills) and morph (your physical body and its capabilities) is one of the defining characteristics of Eclipse Phase. A good understanding of the concept right up front will allow players a glimpse at all the story possibilities out of the gate.

Your body is disposable. If it gets old, sick, or too heavily damaged, you can digitize your consciousness and download it into a new one. The process isn't cheap or easy, but it does guarantee you effective immortality—as long as you remember to back yourself up and don’t go insane. The term morph is used to describe any type of form your mind inhabits, whether a vat-grown clone sleeve, a synthetic robotic shell, a part-bio/part-synthetic “pod,” or even the purely electronic software state of an infomorph.

A character’s morph may die, but the character’s ego may live on, assuming appropriate backup measures have been taken. Morphs are expendable, but your character’s ego represents the ongoing, continuous life path of your character’s mind and personality. This continuity may be interrupted by an unexpected death (depending on how recently the backup was made), but it represents the totality of the character’s mental state and experiences.

Some aspects of your character—particularly skills, along with some stats and traits—belong to your character’s ego and so stay with them throughout the character’s development. Some stats and traits, however, are determined by morph, as noted, and so will change if your character leaves one body and takes on another. Morphs may also affect other skills and stats, as detailed in the morph description.
The Iktomi 1e

# Spoilers!

**This page is full of spoilers, so if you're a player you probably shouldn't read them, or you should at least talk to your gamemaster before doing so.**

Little is known about the alien race known as the Iktomi except for the ancient ruins they left behind on Echo V. No Iktomi specimens have been found so far, though certain architectural remains suggest a predilection for web-like structures. This has been bolstered by certain other features and relics which suggest these aliens had a segmented, multi-legged, arthropod-type form—thus their given name, after a Native American spider god.

What is clear is that the Iktomi suffered through some sort of cataclysmic event that wiped out their civilization. The nature of this event has yet to be determined, but it raises concerns for many researchers. Having suffered through its own near-apocalypse, it is not comforting for transhumanity to find evidence that other alien species did not.

Though the Iktomi are likely long extinct, the remnants of their civilizations presents a plot hook for gamemasters to use for building scenarios. Perhaps evidence is uncovered of Iktomi settlements in other star systems, and the characters are sent to investigate or a relic is unearthed that suggests the Iktomi fell prey to some danger that now threaten transhumanity.
Flying Squid 1e

Given the popularity of octomorphs even among nonmercurials, morph designers have sought out a similar morph that is operable in zero g and also designed for speed. Its streamlined form resembles a stylized squid and this morph can move swiftly in both water and air. It can suck either water or air into a cavity in its mantle and then expel it out a siphon in a chosen direction for fast, jet-like propulsion. While popular with neo-octopi, its speed and overall utility has made it an increasingly favorite option with others seeking an aquatic-adapted morph.

**Implants:** 360-Degree Vision, Access Jacks, Basic Mesh Inserts, Chameleon Skin, Cortical Stack, Cyberbrain, Extra Limbs (8 arms, 2 tentacles), Grip Pads, Hydrostatic Pressure Adaptation, Mnemonic Augmentation, Polarization Vision, Puppet Sock

**Movement Rate:** Submarine (4/36), Thrust Vector (4/28)

**Aptitude Maximum:** 30

**Durability:** 40

**Wound Threshold:** 8

**Advantages:** 8 Arms, 2 Tentacles, +5 COO, +5 SOM, +5 to one other aptitude of the player’s choice, +30 Swimming skill, Beak Attack (1d10 + 1 DV, AP –1), Limber (Level 2) trait

**Disadvantages:** Social Stigma (Pod) trait

**Note:** Non-Mammalian Biochemistry trait

**CP Cost:** 55

**Credit Cost:** Expensive (minimum 60,000+)

**Delta-V:** Quite an interesting ride, but useless in any non-aquatic environment with gravity.

**Pivo:** You hear about that situation on Atlantica? A certain neo-whale there ate a couple of folks sleeved in ﬂying squid morphs. They claimed they couldn’t tell ‘em apart from their non-sapient squid feedstock. Word on the waves is that some sort of black market deal went sour.

**Expat:** I know some reclaimers who came across a group of ﬂying squid morphs while doing recon on Earth, looking for a deep sea sanctuary. The squid scattered before they could make contact. Interesting thing is: these morphs were ﬁrst designed after the Fall. So why are they showing up on Earth?
Cloud Skimmer 1e

This streamlined synthmorph is designed for exploring the atmospheres of gas giants, but its internal rocket also allows it to operate in vacuum. This morph can travel to and from a ship in orbit around a gas giant into the planet’s atmosphere on its own. The morph is a ﬂattened oval that can extend up to four ﬂexible arms. The swim bladder acts much like a high pressure balloon to help keep the morph aloft in a gas giant’s dense atmosphere.

**Enhancements:** Access Jacks, Basic Mesh Inserts, Cortical Stack, Cryonic Protection, Cyberbrain, Direction Sense, Enhanced Vision, Extra Limbs (4 Arms), Hydrostatic Pressure Adaptation, Internal

Rocket, Mnemonic Augmentation, Puppet Sock, Radar, Swim Bladder, Telescoping Limbs

**Mobility System:** Thrust Vector (8/40)

**Aptitude Maximum:** 30

**Durability:** 40

**Wound Threshold:** 8

**Advantages:** 4 arms, +10 SOM, +5 REF, +5 to one other aptitude of the player’s choice, Armor 10/10

**CP Cost:** 65

**Credit Cost:** Expensive (minimum 70,000+)

**Stitch:** Interesting that the main producers of these are small Neptunian skimmer minifac studios.

**Tio Silencio:** That hasn’t stopped certain Jovian corps from copying the designs. Apparently they only care about IP infringement when others steal from them.
Hulder 1e

Hulder are engineered for survival in the Titanian wilds. In silhouette, their bodies resemble a long-legged great auk, though viewed up close, the resemblance to a bird ends. Hulder have no feathers, but rather smooth, rubbery charcoal or black skin covering a thick layer of nano-augmented blubber. What resembles a thick bill from a distance is actually a seamless protrusion of the face, packed with sensory augmentations. Hulder stand 2 meters tall and weigh on average 135 kilograms. Their sensory organs, webbed feet, and ﬁngers are all cybernetic.
Hulder can only tolerate temperatures hospitable to baseline transhumans for short periods of time. In the open, they must balance their bodies’ chemical reservoirs with other hulder and caribou once per month or with a chemical reserve pack. A typical band of 2–6 hulder and 10–20 caribou can go about a year before having to visit a hab or a station like Huvudskär to replenish chemical reserves.
**Implants:** Basic Biomods, Basic Mesh Inserts, Bioweave Armor (Light), Cortical Stack, Digging Claws, Direction Sense, Enhanced Vision, Long-Term Life Support, Oxygen Reserve, Radiation Sense, Swim Bladder, T-Ray Emitter, Temperature Tolerance (Cryonic)
**Aptitude Maximum:** 30
**Durability:** 40
**Wound Threshold:** 8
**Advantages:** +5 SOM, +10 WIL, +5 to one aptitude of player’s choice
**Disadvantages:** Temperature Intolerance (Warm)
**CP Cost:** 50
**Credit Cost:** Expensive (Minimum 40,000+)

**Chiro:** The original hulder genetics were stolen by a group of exhumans shortly after the Fall. I can only imagine they’re making use of them somewhere.
**Nevermore:** I saw a scum wearing one of these on Extropia a few weeks back. He’d done some custom biosculpt on it and had a whole pack of swarm cats following him around. Said he was a ego hunter for his swarm and was tracking down a bounty head.
Flexbot 1e

Designed for multi-purpose functions, flexbots can transform their shells to suit a range of situations and tasks. Their core frame consists of a half-dozen interlocking and shape-adjustable modules capable of auto-transforming into a variety of shapes: multi-legged walker, tentacle, hovercraft, and many others. Each module features its own sensor units and “bush robot” fractal-branching digits (each capable of breaking into smaller digits, down to the micrometer scale, allowing for ultra-fine manipulation). The flexbot control computer is also distributed between modules. Individual flexbots are only the size of a large dog, but multiple flexbots can join together for larger mass operations, even taking on heavy-duty tasks such as demolition, excavation, manufacturing, robotics assembly, and so on.

Flexbot Special Rules

**Enhancements:** Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Fractal Digits, Mnemonic Augmentation, Modular Design, Shape Adjusting, Nanoscopic Vision

**Mobility System:** Walker (4/16), Hover (8/40)

**Aptitude Maximum:** 30 (SOM 25)

**Durability:** 25

**Wound Threshold:** 5

**Advantages:** Armor 4/4, small target (-10 modifier to hit in combat)

**CP Cost:** 20

**Credit Cost:** Expensive

**Stitch:** Before you go crazy ordering different modules, be warned that different manufacturers don’t always play well together. Each ﬂexbot manufacturer wants you to use their modules only, so they quite often incorporate proprietary design elements that mean they won’t work so great—or at all—with modules of another make, including any you nanofab yourself. So, read the ﬁne print and the reviews.

**Pivo:** Annoying, yes, but not a deal breaker. Just make sure you or someone on your team knows a little robotics and programming and you should be ﬁne. Of course, you’ll void the warranty, but when it’s a choice between a warranty and my life, my life wins every time.
Case 1e

Cases are extremely cheap, mass-produced robotic shells intended to provide an affordable remorphing option for the millions of infugees created by the Fall. Though many varieties of case bot models exist, they are uniformly regarded as shoddy and inferior. Most case morphs are vaguely anthromorphic, with a thin framework body, standing just shorter than an average human, and suffer from frequent malfunctions.

**Enhancements:** Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Mnemonic Augmentation

**Mobility System (Movement Rate):** Walker (4/16)

**Aptitude Maximum:** 20

**Durability:** 20

**Wound Threshold:** 4

**Advantages:** Armor (4/4)

**Disadvantages:** –5 to one chosen aptitude, Lemon trait, Social Stigma (Clanking Masses) trait

**CP Cost:** 5

**Credit Cost:** Moderate

**Das Frettchen:** Here we are, the ghetto beater of morph options. Sometimes, you make do with what you can … and then you evacuate right out next chance you get.

**Qi:** There’s a reason more and more infugees and indentures are preferring to stay virtual.

**Rivet:** The steady rise in anti-case hate crimes on Luna and Mars doesn’t help.

**Stitch:** Have you all seen the new case designs sponsored by the Autonomist Alliance? Better quality, not much more expensive. Most of the designs are open-sourced too. I know a few Barsoomian maker labs on Mars that are churning them out.

**Moxie Harper:** They need to keep careful. Oversight has been clamping down on these lately, citing the usual copyright infringement bullshit. They burned out a maker base in Elysium just last night. Literally. Nothing but a ﬂaming crater left behind.
Galatea 1e

A group of Lunar morph designers created this high-end synthmorph in an attempt to increase the social acceptance of synthmorphs by showcasing how attractive and versatile they can be. This elegant morph looks expensive and is designed to allow the user to master any social situation. A few media icons and socialites have already found that this morph’s mixture of utility and novelty value has helped enhance their fame and reputation.

**Enhancements:** Access Jacks, Basic Mesh Inserts, Chameleon Skin, Cortical Stack, Cyberbrain, Enhanced Hearing, Mnemonic Augmentation

**Aptitude Maximum:** 30

**Durability:** 40

**Wound Threshold:** 8

**Advantages:** +10 SAV, +5 COO, +5 INT, +5 to one other aptitude of the player’s choice, Armor 6/6

**CP Cost:** 65

**Credit Cost:** Expensive (minimum 70,000+)

**Callosum:** Morphs like the galatea wouldn’t be possible if we weren’t making serious headway in both cyberbrain architecture and infomorph virtual mind-states. The programming of the neural shells here features some top-notch coding.

**Das Frettchen:** These are really making in-roads in socialite circles.

**Moxie Harper:** No matter how much cred you wired out, biochauvinists are still going to view anyone wearing metal as a monstrosity.

**Cacophonous:** I support the idea behind making synthmorphs more accepted, but let’s face reality: the cost on these is still far too high. They’re light years beyond the reach of infugees and indentures. Until we have quality, non-stigmatized, affordable shells, all we’re doing here is replicating class divisions.
Baby Doll

To the public, Baby Doll Hunter-Woods is the pet chihuahua of socialite Kaylee Hunter-Woods. While this is true, Kaylee does not consider Baby Doll a pet, but rather the physical representation of the innocence she tries to portray.

Baby Doll first appears in the Pilot episode, being carried by Kaylee as chihuauas loved to be carried around and babied. However the dynamic between Kaylee and Baby Doll shows how much they trust each other, and they do have the bond of two lost girls who have found each other.
MoonlightBlue Wiki

## Introduction to MoonlightBlue Wiki

Kaylee Hunter-Woods is perfect. She's blonde, beautiful, a cheerleader, and carries a chihuahua named Baby Doll everywhere she goes, posting on social media along the way. But Kaylee is far more than the image she projects, and her life as a hunter is carefully balanced.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Aiden Kuo
* Ava Mendez
* Baby Doll
* Becca Mendez
* Brant Roberts
* Characters
* Danielle Chloe Guerrero
* Fun and Games
* General Discussion
* Greystone University
* Josue Selene
* Kalvin Anderson
* Kaylee Hunter-Woods
* Liam Hunter-Woods
* Liam hunter-Woods
* Lola Selene
* Main Page
* MoonlightBlue Wiki
* Nali Angel RIley
* Nali Angel Riley
* New on Wikia starter pages
* News and Announcements
* Nina Riley-Ashe
* Questions and Answers
* Sabrina Fontillas
* Vampire Hunter
Becca Mendez

Becca Mendez is a 19 year old college student and the roommate of Kaylee Hunter-Woods. Becca attends Greystone university, where she and Kaylee met and are cheerleaders. Initially Kaylee was Becca's base, creating a significant amount of trust between them until Kaylee was moved to Flyer due to her flexibility.

The two of them became roommates when Becca's family was killed in a car crash and she was unable to pay the rent despite working and being a full time student. Kaylee, being financially stable, offered Becca her guest room rent free.
Nali Angel Riley

Nali Angel Riley was born some time in 2016. She was rescued from Los Angeles Harbor Animal Shelter by Nina Riley-Ashe on June 29th, 2018.

Nali's name was unknown at the time of her adoption due to her having been a stray. The name Nali was chosen as a variant of "Nala". Angel, her middle name, was for the white mark on her head.

Nali Angel Riley is a Short Hair Chihuahua and co host of her own youtube Channel, "Nali and the Blondie."
Neo-Whale 1e

Less than several hundred neo-whale morphs exist, and the majority remain occupied by their original egos. They are primarily found in Ceres and Atlantica. They are derived from humpback, blue, and sperm whale genetic stock. Humpbacks and blues are baleen whales and require large amounts of krill to survive. Sperm whales are toothed, feeding on fish and squid.

**Implants:** Basic Biomods, Basic Mesh Inserts, Cortical Stack, Echolocation, Enhanced Hearing, Oxygen Reserve

**Movement Rate:** Swim (16/40)

**Aptitude Maximum:** 30

**Durability:** 100

**Wound Threshold:** 20

**Advantages:** +5 COO, +5 INT, +5 SOM, +5 to one other aptitude of the player’s choice, +40 Swimming skill, Ramming Attack (2d10 DV, use Unarmed Combat skill), Bite Attack (4d10 DV, sperm whales only, use Unarmed Combat skill)

**Disadvantages:** Neo-whales lack a sense of smell and count as a very large target in combat (+30 to hit)

**CP Cost:** 75

**Credit Cost:** Expensive (exceptionally rare; minimum 75,000)

**Skinwalker:** It’s a rare privilege to take a swim in one of these. Anyone had a chance?

**Ruqinzhe:** I have. I won a bet in an online gambling tournament where my opponent had put his morph on the table. Turns out I beat a neo-whale. I didn’t have the heart to tell him I cheated, so I simply took it for a spin for a week before giving it back. Majestic.
Critter 1e

Critters are pods either genetically hacked together from various animal species or simply biosculpted to appear as such. Originally popular among hyperelites who preferred smarter and distinctive AI-operated pets, they were also sometimes deployed on a covert basis as bodyguards or spies disguised as smart animals. Naturally these morphs were also embraced by people with a furry kink or who simply wanted to test-drive a body that was more bestial. Critter pods come in almost every conceivable type of animal shape, from cats to skunks to chimerical lizard-hyena hybrids. The vast majority are quadruped and stick close to the animal type’s body plan, though anthropomorphic models are also popular and there is a great deal of bodysculpted variety. A model currently popular in the inner system is the bastet, a composite of several wild cat species that resembles a tawny panther or lion, often with intricate patterns based on Egyptian hieroglyphs in their fur. Some users prefer smaller models of this morph with the Reduced Size trait.

**Implants:** Basic Biomods, Basic Mesh Inserts, Claws, Cortical Stack, Cyberbrain, Enhanced Hearing, Enhanced Smell, Mnemonic Augmentation, Puppet Sock

**Aptitude Maximum:** 30

**Durability:** 35

**Wound Threshold:** 7

**Advantages:** +5 REF, +5 COO

**Disadvantages:** Lacks Manipulators trait, quadrupeds have a difficult time in microgravity (–30 to Free Fall Tests)

**Notes:** Non-Human Biochemistry trait

**CP Cost:** 15

**Credit Cost:** Expensive

**Skinwalker:** Laugh all you want, Critters are a very popular morph. There are thousands of different models out there.

**Sequencer:** These are very hit-or-miss, craftsmanship-wise. Some have serious health issues due to … let’s just call it improper genework. Others are held together more by cybernetics than anything. Don’t buy one as a long-term commitment.

**Plasmid:** Ah, but some are works of chimerical art. I’m still impressed by the sequencing on some of the lizard-mammal hybrids.

**Moxie Harper:** I know an Extropian outﬁt that specializes in critters designed to emulate various smart animal breeds. Great for looking innocuous … unless you're in a biocon hab.
A Child's Christmas in Wales (1988-1999 VHS)

## Synopsis

Travel back in time with Denholm Elliott to a Christmas past, in this award-winning holiday production of the classic Dylan Thomas poem A Child's Christmas in Wales. It's Christmas Eve and the radiant anticipation of the next day will now allow young Thomas to sleep. Stirred by his beloved grandson's enthusiasm, Old Geraint (Elliott) relates his touching memories of a Christmas gone by. Through the eyes of a child, but with the tenderness and wisdom of old age, Geraint embraces past festivities -- gifts given and gifts received, holiday boyhood pranks and the sweet self-indulgence of Christmas dinner -- reliving his cherished youth in one magical evening.

## VHS Supplements

### 1988 VHS

 2
 3

## Advertised on:

### 1997 VHS

1. A Norman Rockwell Christmas (1997 VHS)
2. Christmas Comes to Willow Creek (1997 VHS)
3. The Magic Snowman (1997 VHS)
4. Jesus of Nazareth (1997 VHS)
25: These G*d*mn Gameshows!!! (Season One Finale)

## Episode page

Dr. Gameshow Episode 25: THESE G\*\*D\*MN GAME SHOWS!!! on wfmu.org

## In-studio guest

Dave Hill

> but so could my dog
>
>

> and now I know that you
>
>

> could enter this cage
>
>

> of secrets
>
>

#### How to play

Contestants must identify whether something is a CIA torture method, the natural behavior of a regular dog, both, or neither. Correct guesses are rewarded with a dog treat. Incorrect guesses are punished with a pinch, meant to simulate the CIA using electroshock.

House rule: the dog treat part isn't true. The pinch part is also not true. Instead, you win the game by making the most correct guesses.

### Worst Responders

#### Submitted by

Matt Carmen (sp?) from Brooklyn, New York

#### Manolo's Theme Song Lyrics

> Hey everybody, yes is the
>
>

> best response for most
>
>

> things but sometimes it's the
>
>

> worst dun dun dun
>
>

#### Necessary background

New York City's first responders are true heroes. When you are in trouble, you can count on various municipal agencies to come quickly to your aid. But what about the people who say the wrong things in social situations? Aren't these worst responders just as heroic in their own, very stupid ways?

#### How to play

I will describe a conversation you're having with someone. Your heroic duty is to come up with the worst possible response in that situation.

### Manolo Nightmares

#### Submitted by

David Rakehurn (sp?) from Los Angeles, California

#### Manolo's Theme Song Lyrics

> Doo doo doo Doo doodoo
>
>

> Manolo has a dream, sometimes it
>
>

> turns into a aghwoooooo
>
>

#### How to play

Contestants take turns adding images, one at a time, to compile the ultimate nightmare for Manolo. The winner is the last person to go before Manolo begs you to stop. For example: the first contestant says, "Meeting someone's parents," and the second contestant adds on to that, "while recreational climbing." And the first contestant adds on to that by saying "and nobody likes you," etc. etc. to make the ultimate nightmare for Manolo.
Kalvin Anderson

Kalvin Anderson is a Vampire and the boyfriend of Becca Mendez. Kalvin doesn't seem to mind that Becca is human, although he is shown to baby her. Kalvin is sweet and gentle towards Becca, but ruthless towards anyone else. On many occasions he calls her "Princess" or "Baby", which could be condescending if he weren't 300 years her senior.
Damn Fourth Chaos Emerald

Damn Fourth Chaos Emerald is a male contestant in season 2 of Pity Points. He was first placed on team CoDy, but after the teams broke up, he became the team captain of his own team, Rocks in Socks. He is played by CoolioDough?#8861

## Appearance

DFCE is a green gem with a triple chin and a cheeky mouth, not too different from Spongy's.
A Nightmare on Elm Street 5: The Dream Child (1989 VHS)

Here is the opening to the 1989 VHS of A Nightmare on Elm Street 5: The Dream Child.

MGM/UA Home Video Preceding Logo, Warning Scroll, "Home Video Preview", The Nightmare on Elm Street Collection Preview, I, Madman Preview, 1982 MGM/UA Home Video Logo, Metro-Goldwyn-Mayer Logo

© 1989 Media Home Entertainment, Inc.
Pity Points Wiki

## Welcome to the Pity Points Wiki

Welcome to the Pity Points Wikia. This wikia is for the discord camp Pity Points. You can join here: https://discord.gg/kKUG2nW .

Pity Points is currently hosted by @32#3232, and KnuckleChuckle618#8861.

It is in its fifth season.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Season 1

The first season of Pity Points ran from January 21st, 2018 to February 2nd, 2018. It consisted of 15 (16 by the end) contestants. This was the only season to use the actual pity points system until it was scrapped to make the game more vanilla.

## Teams

### H.E.L.P.

Contestants (by rank)

* Nepal Flag debuted around the time Cube was eliminated.
A Night at the Roxbury (1999 VHS)

### Release Date

* April 20, 1999 (Original)
* October 12, 1999 (Alternate)

## Advertised on:

1. Snake Eyes (1999 VHS) (February 16, 1999)
2. Dead Man on Campus (1999 VHS) (March 9, 1999)
3. Varsity Blues (1999 VHS) (June 29, 1999)
4. 200 Cigarettes (1999 VHS) (August 17, 1999)
5. Election (1999 VHS) (October 19, 1999)
6. South Park: Bigger, Longer and Uncut (1999 VHS) (November 23, 1999)
7. Superstar (2000 VHS) (April 11, 2000)
8. The Original Kings of Comedy (2001 VHS) (July 10, 2001)
AGP Debates: What made the MPC so iconic?

Charles: What made the MPC so iconic?

Michael: I think it has to do with their legacy. Back in the late 70s and early 80s, they were household names in the United States, Canada, and Mexico. They sold bootleg VHS and Betamax tapes in these regions and made huge profits with it. By the time the FBI caught them in 1986, they made over 50 billion dollars.

Bridgette: Let's not forget about their signature end tag. It was always a purple background with text saying, "Miracle Production Company. Leaders in Illegal VHS/Betamax Recordings Since '76. Prod. Date DD MM YYYY". They would occasionally mock the companies they were bootlegging like the one with Disney, which said, "Mess with us and you'll be slapped with a lawsuit so fast your head will spin." This iconic end tag may be viewed here.

Charles: I think what makes them famous nowadays is that they rebranded themselves and are now licensed to sell genuine VHS tapes. Talk about irony.

Tina: The Lords of Chaos VHS in particular is one of their best works since the bootlegs. It includes the aesthetics of the bootleg tapes, as well as adding in to this already uneasy movie.
A Tale of Two Cities (1993-2002 VHS)

### Release Date

* May 12, 1993
* May 21, 1996
* March 23, 1999

## VHS Supplements

### 1993 VHS

 2
 3
 4

### 1996 VHS

 2
 3
 4

## Advertised on

1. Les Miserables (1993-2002 VHS)
2. Great Expectations (1993-2002 VHS)
3. The Scarlet Pimpernel (1993-2002 VHS)
4. Antony and Cleopatra (1993-2002 VHS)
5. The Man in the Iron Mask (1993-2002 VHS)
6. The Count of Monte Cristo (1993-2002 VHS)
7. The Merchant of Venice (1993-2002 VHS)
A River Runs Through It (1993 VHS)

Here is the opening to the 1993 VHS of A River Runs Through It.

MGM/UA Home Video Preceding Logo, Warning Screen, 1982 MGM/UA Home Video Logo, American Rivers PSA, "Coming Soon to a Theater Near You", The Remains of the Day Theatrical Teaser Trailer, "Coming Soon on Videocassette", Bram Stoker's Dracula Preview, Metro-Goldwyn-Mayer Logo

© 1993 Layout and Design Columbia-TriStar Home Video.
A Thousand Acres (VHS/DVD)

Here is one version of the opening to the 1998 VHS of A Thousand Acres.

MGM/UA Home Video Preceding Logo, Warning Screen, "Visit MGM at www.mgm.com", "Now Available on Videocassette", MGM Contemporary Classics Preview, Love Serenade Preview, Shall We Dance Preview, The Night and the Moment Preview, "Coming Soon on Videocassette", Cop Land Preview, Her Majesty, Mrs. Brown Preview, 1998 MGM Home Entertainment Logo, "This film has been modified...", Metro-Goldwyn-Mayer Logo, Beacon Pictures Logo, PolyGram Filmed Entertainment Logo

© Buena Vista Home Entertainment, Inc.
A Kid in King Arthur's Court (1996 VHS)

## Synopsis

Return to those days of old when knights were bold and baseball ruled the land. Baseball? It's Camelot meets the sandlot in Disney's A Kid In King Arthur's Court, the hilarious updating of Mark Twain's timeless A Connecticut Yankee In King Arthur's Court.

To 14-year old little leaguer Calvin Fuller, life is like one big strikeout when he lets his team down. Then an earthquake sends him through a magical time rift, and he finds himself in King Arthur's court. But all is not well with the realm. An aged King Arthur is in danger of losing control to the evil Lord Belasco, and now it's up to Calvin to save the kingdom. But before he can find a way to vanquish Belasco, he must first find a way to conquer his own fears.

Now you can own Disney's marvelous mixture of medieval myth and modern mirth that will have the whole family cheering!

## Advertised on:

1. The Big Green (1996 VHS)
2. Operation Dumbo Drop (1996 VHS)
3-2-1 Penguins!: The Amazing Carnival of Complaining (2001 VHS)

### List Price

* $20.01

Running Time: 30 Minutes

Print date: November 3, 2001

Number: 03

## VHS Supplements

### 2001 VHS (Chordant Distribution Group)

Print date: November 16, 2001

Number: 03

## Advertised on:

### 2001 VHS

* The Toy That Saved Christmas (2001 VHS) (September 15, 2001)
* Madame Blueberry (2001 VHS) (October 5, 2001)
* 3-2-1 Penguins!: The Cheating Scales of Bullamanka (2001 VHS) (July 21, 2001)
* The Ultimate Silly Song Countdown (2001 VHS) (September 15, 2001)