recursal/Fanatic-Fandom huggingface dataset:
Quickfire

Touted as a revolution in light blaster design, Merr-Sonn's Q4 Quickfire is one of the more unique holdout blasters on the market today. Instead of the typical gas chamber and energy cell power supply, the Q4 possesses an integral rechargeable power pack that provides more stopping power and a higher cyclic rate of fire than other holdouts. The trade-off for this extra power is the fact that the power pack must be recharged instead of easily replaced (a process that takes ten minutes), as well as the weapon's dismal performance at anything farther than short range.

Add 1 black die to a character's Perception checks when attempting to find a Q4 Quickfire on a person's body. If this weapon runs out of ammo due to a 1 despair result, it may not be reloaded by Extra Reloads, the Spare Clip talent, or other means.
Lector's Outfit

For major addresses, politicians usually rely advanced, large-scale public address systems. However, most polit-ical agents have at one time or another found them-selves pressed to make a grand speech with little prepa-ration. Quick thinking usually carries such speeches, but an outfit equipped with technology to make one audible even above a roaring crowd helps. Several small, powerful speakers and a collar microphone make sure that the wearer's words reach even distant ears.

A character wearing a lector's outfit adds 1 blue die to any social check involving a large group of listeners, and can be heard clearly even at considerable distances.
Miraluka

The **Miraluka** are a Near-Human, Force-sensitive species. Their language is Miralukese, although some prefer to use Basic.

 Characteristics

## Special Abilities

* Miraluka start the game with a Force Rating of 1 and the Sense power.
* Miraluka start the game with 1 rank in Knowledge (Lore) and 1 rank in Knowledge (Education). They still cannot train these skills past Rank 2.
* Miraluka ***cannot*** start the game with any ranks in Perception. They are allowed to put ranks in upon gaining experience, but no ranks can be placed into Perception during character creation.

Homebrew species statted by Tim and Niv.

For more information on Miraluka Click here
Leon Wilco

Add Flavor Text here if you like

## Character Infobox Template

To add an image here you need to first upload your image to Wikia. Then, go to the image tab in the infobox of the character you are adding and type down File:[image name].[file type]If wanting to add more than 1 image with tabs in the infobox. Then under image type down "<"gallery">"[image name].[file type] | [Tab name][image name].[file type] | [Tab name][image name].[file type] | [Tab name]"<"/gallery ">"

### Aliases

Commander Clipboard (by Imperial agents)
Dad (by Rinyn)
Suit (by Nel)
Boss (by RL-001)

### Relatives

Serena Wilco (Divorced)
Unnamed Son (Deceased)
Rinyn (Adopted Daughter)

### Affiliation

Galactic Empire (former)
Rebel Alliance (current)

## Skills

* Astrogation - 1
* Computers - 3
* Leadership - 1
* Negotiation - 2
* Perception - 1
* Core Worlds - 1
* Education - 3
* Outer Rim - 2
* Warfare - 2

## Abilities

* The abilities gained through the species or other means.
Mechanic's Utility Suit

Not so much armor as an adaptation applied to the rugged clothing common to Technicians on the go, a utility suit is bedecked with pockets, attachment hooks, and gear straps. The shape of the suit varies based on the creator, although retail models tend to resemble dusters or trenchcoats over a pocket-festooned apron.

The wearer counts as having a tool kit.
R3-CH

**R3-CH,** frequently referred to as **"Reach"**, is an astromech droid and part of the R-Series experiment known as "Project: Restoration".

## History

Created as part of a mysterious experiment known only as "Project: Restoration", R3-CH is the third of its brothers and sisters. The droid is far different from its brothers and sisters, as it is - at current - the only completely combat oriented droid. "Reach" is named for the fact that his range with weaponry is absurdly extensive. His current location is unknown, though it's suspected that he is currently in possession of the Empire.

## Personality

Reach is a very quiet droid, and very rarely makes any motions to talk or even make sounds. This is perhaps because his sole function is combat - speech is not necessarily *needed* when your purpose is to attack and destroy. Because of this, when prevented with a social situation, Reach is somewhat awkward and fidgety, not knowing how to act or react in these circumstances. He would not admit it, but Reach does miss his family, and seeks to become as strong as possible for their sake; and to fulfill a part of his programming that he is very much aware of but hides as deep in his processors as he is able to.

## Skills

* Athletics - 1
* Discipline - 1
* Piloting (Planetary) - 1
* Resilience - 2
* Vigilance - 1
* Gunnery - 1
* Ranged (Light) - 1
* Ranged (Heavy) - 2

## Abilities

* Droids do not need to eat, sleep, or breathe and are unaffected by toxins and poisons. Droids have a cubernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting a career, a droid Player Character may train one rank each in six of the eight career skills (instead of the usual four). After selecting a specialization, a droid PC may train one rank each in three of the four specialization skills (instead of the usual two).
* Inorganic: Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, a stimpack, or Medicine skill checks. Droids do not recover naturally by resting, as their systems attempt self-repairs. If self-repair is not adequately effective, a droid needs to be tended to with a Mechanics check, using the same difficulties and results as Medicine checks for organic beings. Emergency repair patches can be used to repair damage, just like stimpacks can be used on organic beings. See page 232 for more on droid repairs and healing. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent (Gain +1 soak value.)
* Mechanical Being: Droids cannot become Force sensitive nor acquire a Force rating by any means. Droids cannot use Force powers and also cannot be affected by mind altering Force powers.

## Talents

 Barrage
 Toughened
Magna-Lock Safe

## What This Gear Does

The best personal safes on the market are those crafted from multiple bonded layers of high-quality durasteel and equipped with magna-locks. The doors of these safes seal with special locking mechanisms that generate micromagnetic fields, creating covalent bonds nearly as strong as those of the surrounding durasteel.

Though the sizes of these safes vary, most store about 10 encumbrance. Cracking a magna-safe requires specialized tools, and even with these, opening it requires a Formidable (5 purple dice) Skulduggery check

## Models Include

* Locris Syndicated Securities DT-1 25 magna-safe
* Chirrit & Chirrit Series 89 “Steel Sentry” executive safe
Military Field Manual

## What This Gear Does

Field manuals are print or digital publications, issued to Imperial troopers and Rebel agents alike that focus on a variety of important topics. From comprehensive manuals issued to members of the Imperial Navy to the underground publications used to instruct Rebels in guerrilla combat, held manuals can be found wherever troopers are common. Those used by the Empire are written by instructors at the Anaxes War College and other important military thinkers in the Empire's employ, while those used by the Alliance are either stolen from Imperial forces or written by experienced Rebels. Depending on the manual, once per scene a character may use the information found within to gain 1 blue die to any task at the Game Master's discretion.

## Models Include

* Imperial Army Field Manual FM-5- 31 (Booby Traps)
* General Airen Cracken's Rebel Handbook
Merr-Sonn "Rider" Ascension Pistol

## What This Gear Does

Some individuals prefer modifying their standard side arms with grappling hooks, but Merr-Sonn has found a dedicated client base who prefer dedicated devices that require no time to prepare. The "Rider" ascension pistol's small size and reliable design allow easy stor-age, and the gun's focused utility grants the additional benefit of greater lift capacity than a simple gun mod. The device even allows the user to carry a passenger, though not without difficulty.

As an action, a character may make an Average (2 purple dice) Ranged (Light) check to fire the grappling hook onto an object at up to medium range. As an action, he may reel in the cord, pulling himself to the target object (or, if the object is unsecured and lighter than he is, pulling the object to himself).

A character using an ascension pistol to pull him-self and another character aloft must make an Average (2 purple dice) Athletics check to avoid losing his grip on either his partner or the gun.
Vibrosword

Considered an atavism by many military scholars, vibroswords are incredibly popular among those for whom intricate swordplay and appreciation of a long, well-crafted blade is an ingrained part of their martial heritage. These weapons are a good compromise between form and function, combining the reach and weight of a traditional sword with the ultrasonic technology found in vibroknives and vibro-axes. They are produced in a variety of styles, from shortswords with thin, leaf-shaped blades to massive, two-handed blades carried across the shoulders, and can be as simple or as ornate as the user desires. While not as powerful as the legendary lightsaber, the vibrosword is still an incredibly effective weapon that can cut through nearly any material and has the benefit of not requiring its user to be a highly trained Jedi Knight.

## Special Abilities Weapon has

* Defensive 1
* Pierce 2
* Vicious 1

## Models Include

* Merr-Sonn Damask-4 Duelist Sword
* SoroSuub "Cladius" Vibro-Shortsword

## Characters Who Use This Weapon

* Atiin
* Kaiden
* Marcando
Holographic Ghillie Suit

## What This Gear Does

Standard phototropic camouflaging may be insufficient for the extended concealment needed by snipers and other special operations personnel on some missions. The holographic ghillie suit features integrated projectors that make the wearer appear indistinguishable from surrounding foliage, analyzing the environment, selecting appropriate patterns, and even swaying in the wind. The holographic ghillie suit increases the difficulty of all checks to locate the wearer by 1, as long as the wearer remains immobile.

## Models Include

* Fabritech CX-2000 Holographic Ghillie Suit
In-Helmet Scanner

An in-helmet scanner provides the usefulness of a general purpose scanner in a heads-up display splashed across the user’s helmet. This feeds the user a constant stream of information about the surrounding environment, and can be easily shut off if it becomes distracting. In-helmet scanners can be added to any helmet.

## Base Modifiers

Adds a general purpose scanner to the user’s helmet. The scanner allows the user to remove ∫ imposed on any checks due to darkness or environmental conditions such as smoke or fog. It also allows the user to detect heat sources and motion within medium range.
Stealth Vibroknife

Popular among all manner of individuals from nobles to vagabonds, vibroblades are effective cutting edges that, when powered, can easily slice through light armor. Compared to traditional melee weapons, a vibroweapon can be smaller, but still extremely deadly.

Many corporations have sought to fill this niche by producing vibroknives with a bare minimum of technology—essentially a naked blade with a thin handle and miniaturized motivator. Such blades can be correspondingly more dangerous to wield, but they offer the advantage of being easily hidden and difficult to detect.

Add 2 black dice to a character's Perception checks to find a stealth vibroknife on a person's body.

## Special Abilities Weapon has

* Pierce 1
* Vicious 1
Ryn

## Special Abilities

Ryn begin the game with one
 free rank in Deception or Streetwise. They still may
 not train Deception or Streetwise above Rank 2
 during character creation. They also start with one
 rank in Know Somebody. (Once per session, when attempting
 to purchase a legally available
 item, reduce its rarity by 1 per
 Rank of Know Somebody.)

Prehensile Tail: Ryn can use their tails to hold and
 manipulate small items, but cannot use that item to
 make an attack.

Found in the Unofficial (FFG Rules): Additional Species list

For more information on Ryns Click here
Klatooinian

## Special Abilities

Klatooinians begin the game with one rank in either Brawl or Ranged (Heavy) or Ranged (light). In addtion, a Klatooinian starts the game with one additional rank in one non-career skill of his choice. He may not train any of these skills above rank 2 during character creation.

Found in Edge of the Empire: Dangerous Covenant (Hired Gun Sourcebook)

For more information on Klatooinians Click here
Sluissi

## Special Abilities

Sluissi begin the game with one
 free rank in Mechanics. They still may not train Mechanics
 above Rank 2 during character creation.
 They also start with one rank in either Gearhead (Remove 1 black die per rank of Gearhead from
 Mechanics checks. Halve the credit
 cost to add mods to attachments.) or
 Solid Repairs. (The character repairs +1 hu ll integrity
 per rank of Solid Repairs
 whenever he repairs a vehicle or
 starship.)

Practiced Mechanic: A Sluissi can choose to
 spend a maneuver just prior to making a Mechanics
 roll, upgrading their dice pool by one.

Found in the Unofficial (FFG Rules): Additional Species list

For more information on Sluissis Click here
Ilum Crystal

The Kyber crystals found deep within the caves of the icy planet Ilum were prized by the Jedi as some of the best crystals for constructing a lightsaber. Ilum featured heavily into Jedi tradition, with young Padawans traveling there as part of their training to commune with the Force and use its guidance to seek out the crystal that would go into the construction of their first lightsaber. An Ilum crystal is a lightsaber crystal.

## Base Modifiers

Installing this crystal changes a lightsaber’s base damage to 6 and critical rating to 2, and the lightsaber gains the Breach 1 and Sunder weapon qualities. If the crystal is ever removed, the lightsaber loses these qualities, and reverts to its previous base damage and critical rating.

## Modification Options

* 2 Item Quality (Vicious +1) Mods
* 4 Damage +1 Mods
* 1 Decrease the weapon’s critical rating by one to a minimum of 1 Mod
Long-Range Terrain Scanner

## What This Gear Does

A variation on CryonCorp's successful EnhanceScan personal-scanner line of products, the Long-Range Terrain Scanner was developed with the professional explorer in mind. The LRTS uses a limited-power ground-following radar of the kind typically found on military airspeeders for low-level instrument fly-ing. Typically mounted to slow-flying airspeeders or small landspeeders with a reasonably high maximum altitude, the LRTS allows a scout-ing team to make a comprehensive topographical map of a new planet quickly and efficiently. The ra-dar transceiver is mated to a broadband sensor suite and mapping program that takes in billions of bits of data per sec-ond. In game terms, the LRTS has a range of long and can map quite a large area of ground in a single pass. Depending on the atmospheric conditions, the size of the area being mapped, and numerous other variables, the time required to thoroughly map an area can take from a few hours to a few days of concentrated effort.

Successfully using the LRTS requires an Average (2 purple dice) Computers check on the part of the operator. Maps produced with the LRTS add 1 blue die to any Survival check made to navigate using the map plus an automatic success for every two advantages gained on the Computers check.

## Models Include

* Cryoncorp Enhancescan Long-Range Terrain Scanner
Neuronic Whip

Used by slavers across the galaxy to keep their “merchandise” in line, the neuronic whip is a terrible weapon banned on many worlds. A powerful electrical charge runs the length of this cruel wire whip, discharging when it strikes its target and sending painful impulses racing through its victim’s nerve cells. The whip emits an ominous low humming sound when charged, exploding like the crack of a gunshot when it comes into contact its unfortunate target.

This weapon can be used to make melee attacks against targets at up to short range (the difficulty remains Average (2 purple dice)

## Special Abilities Weapon has

* Disorient 4
* Ensnare 1
* Stun Damage
Mercantiler Datapad

## What This Gear Does

Produced by MerenData to meet strong customer demand, the MDD-l 2 is a less powerful and less versatile version of the onboard Mercantiler computer system equipped in MerenData's Exchequer series commerce droids. This incredibly useful datapad is programmed with region-specific business information, including currency and credit conversion tables, base value listings for a wide variety of traded goods, and a data uplink connected to a region's stock markets and trading houses that grants the user up-to-the-minute information on all goods bought and sold therein.

When used within the region for which it is programmed— Core Worlds, Inner Rim, Mid Rim, or specific Outer Rim territories—the Mercantiler datapad grants 1 blue die to any Negotiation skill checks made to buy or sell goods. These datapads grant no bonuses outside of their specific region.
Implanted Cyberjack

## What This Gear Does

Usually taking the form of a prosthetic finger or other artificial appendage, a cyberjack allows its user to directly interface with a computer system via a universal serial socket. The cyberjack connects the user’s brain to a droid or computer directly.

Once per check, a character with an implanted cyberjack may suffer 2 strain to decrease the difficulty of a Computers check to disable a security device or slice into a computer system by one.

## Models Include

* Neuro-Saav Technologies Cyber- Interface Unit
* Illicit Electronics Cyberjack Package
Lilaton

* Ace
* Hotshot

## History

Growing up, Lilaton learned how to fly from her family, she trained with her father, who did delivery of supplies as part of business. Though today she has grown to become a racer, piloting in space races and pod races all the same. Being a skilled pilot she has been known on her off days of racing to still help her family with the delivery job.

Her father has to deal with competitors of the delivery trade trying to buy him out constantly, though he manages to stay in business thanks to the gigs he gets and Lilaton's racing career.

## Personality

Going up into space has been the dream of Lilaton since childhood. Anytime there is a conversation about Space Ships she lights up happily and becomes very friendly with the person talking about Space ships. Otherwise she is a bit of a recluse so she is very quiet with new people.

If she is with someone that she knows and they are dealing with a new person, she will talk to the new person by talking quietly to her friend to relay messages.

## Skills

* Astrogation - 1
* Perception - 2
* Piloting Planetary - 1
* Piloting Space - 2
* Gunnery - 1

## Equipment

### Gear

 4 Stimpack | 0
 Backpack | --
 2 Glow Rods | 1
 Syntherope (20 meters) | 1

## Talents

 High-G Training
 Grit

## Special Talents

* Kubaz begin the game with one free rank in Perception. They still may not train Perception above Rank 2 during character creation. They also start with one free rank in the Street Smarts talent. (Remove 1 black die per rank of Street Smarts from Streetwise or Surveillance checks.)
Restraining Bolt

## What This Gear Does

Restraining bolts are to droids what binders are to sentient creatures. Using magnetic clamps or chemical adhesives, restraining bolts attach to a droid's chassis and are used to restrict its actions, usually by means of a remote control. The most basic restraining bolts simply shut down a droid, allowing the user to bypass droid guards and incapacitate any droid witnesses. More advanced systems can be used to make a droid perform any action commanded by the person holding the restraining bolt controller.

Most droids cannot withstand the powerful programming overrides in a restraining bolt. However, Player Characters who are droids are made of sterner stuff than their NPC comrades, and can, with the right amount of effort, overcome a restraining bolt. PC droids may make a Daunting (4 purple dice) Discipline check to shake off the effects of a restraining bolt and act normally after one is applied. If the check fails, they may make another attempt at a later time, at the Game Master's discretion.

## Models Include

* Industrial Automaton Master Control Restraining Bolt.
Quermian

## Special Abilities

Quermians begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.

**Additional Limbs:** Quermians have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn. although they still may not perform more than two maneuvers per turn.

Found in Force and Destiny:

For more information on Quermian Click here
Rodian

## Special Abilities

Rodians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. Rodians start with one rank in the Expert Tracker talent.(Remove 1 black die per rank of Expert Tracker from checks to find tracks or track targets Decrease time to track a target by half.)

Found in Edge of the Empire Core Rulebook

For more information on Rodians Click here
Whyren's Reserve (bottle)

## What This Gear Does

A popular alcoholic drink from Corellia, distilled anywhere from three to twenty times and aged for several years in wooden casks. Corellian whiskey is characterized by a smooth, woody, slightly spicy flavor and relatively high alcohol content. With production methods strictly controlled by the government, only whiskeys distilled according to specific processes on Corellia and a few colony worlds can carry the label of Corellian whiskey. As such, Corellian whiskey is difficult to come by outside of the Corellian Sector and tends to be pricey.

Whyren's Reserve, an expensive label aged for up to two decades, is considered the finest Corellian whiskey available and often traded on the black market.
Shistavanen

## Special Abilities

Shistavanens begin the game
 with one free rank in Vigilance. They still may not
 train Vigilance above Rank 2 during character creation.

Night Vision: Shistavanens remove black dice imposed by
 concealment that is caused by darkness.

Uncanny Tracker: Shistavanens always treat Survival
 as being a career skill.

Found in the Unofficial (FFG Rules): Additional Species list

For more information on Shistavanens Click here
Neutron Pixie (1 dose)

## What This Gear Does

A powerful hallucinogenic spice, Neutron Pixie typically has a somewhat calming effect on the user. The spice is derived from Black Gabaki, a variant of the more common Grey Gabaki, and has a very high concentration of hallucinogenic compounds. The natural oils in the mushroom-like plant are quite pungent, leading most users to ingest the spice with a light fruit flavoring to make it more palatable. The Black Gabaki grows only on Toydaria, a secret closely guarded by the small ring of Toydarian spice-growers who manufacture Neutron Pixie. Even the Hutts don’t know the origin of the spice, though many would undoubtedly pay handsomely for such information.

A dose of Neutron Pixie grants the user automatic 2 advantage on Agility- and Willpower-related checks until the end of the encounter. Once its effects end, the character suffers automatic 1 disadvantage all Brawn, Intellect, and Cunning-related checks for the remainder of the game session due to nausea, muscle aches, weakness, and mental torpor.
Syntherope

## What This Gear Does

Degan Explorations, a subsidiary of the Chiewab Amal-gamated Pharmaceuticals Company, is mostly known for its vast network of professional scouts and survey crews that scour the Outer Rim for new chemical re-sources. In addition to their exploratory work, they are also the makers of Syntherope, a synthetic rope used in nearly every industry. Made from a mix of natural and synthetic chemicals and textiles, including the proteins found in the secretions of numerous arachnid species, Syntherope is thin, lightweight, and extremely strong, with a tensile strength ten times that of durasteel. Sold in twenty-meter spools, Syntherope is used primarily for climbing, rappelling, and securing cargo, but it can be used anywhere a good stout rope is needed. It is said that at the bottom of every backpack, pannier, and cargo crate in the Outer Rim there lies a coil of Syntherope, and while that statement is obviously hyperbole, it's also not too far from the truth.
Holo-Messenger

## What This Gear Does

Small, complex devices about the size of a human hand, holo-messengers are used when a personal touch is needed in the sending of a message. Equipped with a small holographic display emitter, these devices can be used either to send a one-time recorded message or to act as a receive-and-display device for a holographic transmission. When used, the messenger projects its hologram either directly over the user's hand or anywhere he wishes (up to a meter away). Easily concealed and transported, holo-messengers are often used by various Rebel cells to send and receive secret messages
Whiphid

## Special Abilities

Whiphids begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.

**Hardy Survivalist:** A Whiphid adds automatic 1 success to Survival checks and can survive for several weeks without food thanks to reserve blubber.

**Tusks:** When a Whiphid makes a Brawl check to deal damage to an opponent, he deals +2 damage, has a Critical Rating of 4, and the Vicious 1 quality.

For more information on Whiphids Click here
Jakari Luko

???

To add an image here you need to first upload your image to Wikia. Then, go to the image tab in the infobox of the character you are adding and type down File:[image name].[file type]If wanting to add more than 1 image with tabs in the infobox. Then under image type down "<"gallery">"[image name].[file type] | [Tab name][image name].[file type] | [Tab name][image name].[file type] | [Tab name]"<"/gallery ">"

## Skills

* Charm - 1 (1Y, 3G)
* Coercion - 1 (1Y, 1G)
* Deception - 2 (2Y)
* Leadership - 1 (1Y, 3G)
* Negotiation - 2 (2Y, 2G)
* Vigilance - 1 (1Y, 1G)
* Ranged (Light) - 1 (1Y, 1G)
* Knowledge Core Worlds - 1 (1Y, 1G)
* Knowledge Lore - 1 (1Y, 1G)
* Knowledge Outer Rim - 1 (1Y, 1G)
* Knowledge Xenology - 1 (1Y, 1G)

## Abilities

* Anx begin the game with one rank in the Enduring talent (Gain +1 soak value) they also begin the game with one free rank in Negotiation. They still may not train Negotiation above Rank 2 during character creation.

* Herd Mentality; When performing the assist maneuver, Anx grant 2 blue dice instead of 1 blue die.
* Bad Eyes, Good Nose: Anx have sub-par eyesight, and add 1 black die to sight based perception checks. However, they have great sense of smell and gain 1 blue die to smell based perception checks within 30 feet.

* Low Rumble; Once per session, an Anx can do a Low Rumble action, which causes some form of pain or discomfort to all beings within a 30 feet radius provided they have bones/similar structure. This effect is resisted by Dicipline AND Resilience VS 3 purple. If Dicipline fails, lose 1 strain per failure (or 1 per 2 threats, provided they failed first). If Risilience fails, lose 1 wound per failure (or 1 per 2 threats, provided they failed first) NOTE; Droids can only lose strain, as they are inorganic, yet they still have a skeletal structure
Lightsaber Pike Hilt

The soul of each lightsaber is its crystal. The Jedi of old tested their younglings by sending them to search for their lightsaber crystals. The process was as much a spiritual journey as a physical search, with the trainees confronting their inner demons as part of the process. In finding a crystal, they bonded with it in a way that transcended the physical realm.

The hilt of the lightsaber, on the other hand, is a primarily mechanical system. Individuals can customize a hilt, adding ornamentation or additional functionality in the same manner as any weapon or item. In this way, an individual can make a unique hilt that is truly his; but it is still simply an item. Provided here are the hilts for the lightsabers listed in the armory section. Each requires a crystal to become a true weapon (otherwise they deal no damage and have no critical rating, and they do not have many of their item qualities). However, PCs wanting to construct their own lightsaber should start with a hilt. If the PC wants to construct their own hilt out of available materials, the GM can still have the PCs make a check to find the hilt based on its rarity and pay the cost. This represents them finding and paying for the raw materials. Then it is simply a matter of spending a few hours putting the materials together to build the hilt—no checks are necessary.

## Special Abilities Weapon has

* Cumbersome 3
* Defensive 1
Species Database

## What This Gear Does

Every encounter with a new species offers the pos-sibility of biological offense, embarrassment, or even accidental poisoning. To avoid this, many organiza-tions equip their diplomats with custom-built data-pads loaded with specific biological details of every known species. In theory, such compendiums help operatives avoid injuring a sensitive body part or inadvertently wearing a known allergen as floral deco-ration. Cynical individuals have noted, however, that such information can also be used for more nefarious purposes. Most species databases also contain cur-sory cultural notes, but the core focus of such texts is biology rather than historical or societal studies.

A character using a species database adds 2 blue dice to Knowledge (Xenology) checks.
Needle Gloves

To all appearances, needle gloves look like typi-cal hand coverings. Indeed, they differ so little from actual gloves that they offer very little in combat, with a sole exception: by making a specific hand gesture, the wearer can extend an ultra-thin needle that is otherwise practically undetectable.

Needle Gloves may be loaded with 1 dose of neurotoxin, anesthetic, neuroparalytic (see page 188 of the ACE OF REBELUON Core Rulebook), or any other poison the GM deems appropriate. Whenever the wielder successfully attacks a target with the weapon (even if he deals no damage), the target also suffers the effects of being exposed to the poison. Add 3 black dice to a character's Perception checks to determine that a set of needle gloves contain a lethal weapon.
Holoscanner

## What This Gear Does

Used in spaceports and high-security locations throughout the galaxy, holoscanners can detect the presence of dangerous or illegal items without the need to physically search individuals or cargo containers. Using a combination of sensors, energy receptors, and holo- imaging, these large scanners detect and identify virtually any form of weaponry or illicit contraband. While some rare materials, such as cortosis or nightshadow, can foil holoscanners, vigilant operators watch for such obfuscation. Holoscanners come in various shapes and sizes, from small screens for inspecting individuals to massive machines designed to examine speeder trucks, cargo containers, and even light freighters.

Holoscanners reduce the difficulty of Perception or Vigilance checks to discover concealed items on a person or in a container or vehicle by two. A holoscan- ner cannot typically scan an item or group of items with encumbrance higher than its own.

## Models Include

* BAS44 customs-grade holoscanner
* Fabritech HB-2 holoscanner
* TaggeCo. SecureScan 1,500
* Neuro-Saav Technologies 7320/H scanning array
Life Form Scanner

## What This Gear Does

A more powerful variant of Idellian Arrays's ILF-5000, the ILF-6500 is one of the most powerful long-range, omnidirectional life-form scanners on the market. With a database containing information on thousands of known species of wildlife and with space for re-cording new data, the ILF-6500 is most often used as the center of a security perimeter for scout or hunt-ing encampments. Mounted on a telescoping tripod that can extend up to three meters and capable of monitoring an area nearly half a kilometer across de-pending on terrain and vegetation, this scanner can track and identify up to two dozen targets at a time, categorize and rank them in order of threat level, and alert its operators either by sending updates to their datapads or sounding a shrill alarm.

Setting up the ILF-6500 requires either an Av-erage (2 purple dice) Survival check or a Hard (3 purple dice) Education or Computers check to ensure that the device is properly calibrated and located in the best possible area for taking full advantage of its scanning capabilities.

## Models Include

* Idellian Arrays ILF-6500 Life Form Scanner
Implant Armor

## What This Gear Does

Favored by infiltrators, spies, and other clandestine operatives, implant armor is useful for occasions where obvious armor protection might be impractical. These thin ceramic-plasteel composite plates are implanted beneath the skin, where they can absorb enemy fire with little serious damage to vulnerable tissue.

Implant armor provides + 1 soak.

## Models Include

* TaggeCo Implant Armor Mod V
* BioTech "Duraskin" Implant
Night Vision Scope

This attachment uses an optical system similar to a set of electrobinoculars that shows infrared wavelengths of light, effectively allowing the shooter to track heat signatures in dark or concealed areas or through walls. This attachment can be used on any ranged weapon, with the exception of single-use weapons and weapons that would not realistically benefit from a scope.

## Base Modifiers

Remove up to 2 black dice∫ on any checks to use this weapon due to darkness.
Networked Slicing Uplink

Some slicers make use of a rare and highly illegal set of droid modifications to mask their slicing signatures by routing them through a droids's systems, which fill the signature with junk data from the droid's base-level processes. These systems can either be made to link up with an external set of slicing tools, or they can be part of an internal suite of devices that allow the droid on which they are installed to slice into systems independently. Droid Slicers who have this upgrade installed can make use of it in their own slicing endeavors, making them particularly pernicious opponents for even skilled administrators.

A networked slicing uplink is a cybernetic implant that can only be installed in droids. In addition to its other effects, it counts as a set of slicer gear (see page 179 of the Edge of The Empire Core Rulebook).

When the droid is slicing or assisting with slicing tasks, add 1 black dice to Computers checks to identify the slicer based on these activities, such as the Trace User action (see Slicing Encounters, page 87).

Source(s): Special Modifications, Page 50
Optical Camouflage System

Popular with both military scouts and assassins, optical camouflage systems are a wonder of modern stealth technology. Using a series of phased array optical projectors combined with sound baffling equipment and thermal and radiation shielding, these attachments can render a wearer nearly invisible to the naked eye. The PAO projectors allow the wearer to blend in with his surroundings by mimicking them (similar to an animal with active camouflage abilities). The different radiation shields hide the wearer's body heat as well as any electromagnetic radiation from other sensors or communications gear. For all of its utility, however, this system is incredibly fragile and is not recommended for combat. This attachment can be equipped on any type of armor, but it is nearly useless on laminate and plastoid heavy armor, which is often too bulky and loud to mask properly.

## Models Include

* BioTech "Flicker" Displacement Field
* Atlas Corp "Smokescreen" Stealth System
* Merr-Sonn "Ghost" Optical Camouflage System

## Base Modifiers

Upgrades the ability of all Stealth checks twice while wearing this armor.

## Modification Options

* Innate Talent (Master of Shadows) Mod
* 1 Skill (Stealth) Mod
Portable Healing Kit

## What This Gear Does

Small and easily stored in a backpack or small storage compartment, these lifesaving tools contain the basic supplies for healing small injuries as well as those needed to stabilize seriously wounded individuals for transportation to larger medical facilities. Portable healing kits allow characters to use the Medicine skill to heal others without penalty, as described on page 82.
Session 05

## The Rescue

The group discusses what needed to be done with the former imperial trooper's families along side the former imperial troopers. It was finally agreed that Kaiden, Kilix, Rar Jar, Atiin, and Kay would go rescue the families while Rinyn, Sarisa, and Nel went to find a new base for them, or at least a new colony, since according to the members of the base, the main group couldn't stay there due to imperial checkups. Then the group went and did what they were tasked with.
Prosthetic Replacement (Limb)

## What This Gear Does

Given the often-violent nature of the galaxy and the dangerous weapons used to settle many disagreements, many losers (and winners) of such conflicts wind up with fewer fingers, arms, or legs than when they started. Others might have internal organs destroyed, or suffer from ruined eyes. While cloning technology and flesh regenerators can be used to repair such losses, few use this option, as it is expensive and often highly illegal. Instead, many opt for mechanical replacements.

For those seeking quality, unobtrusive replacements for lost limbs, prosthetic replacements are among the more popular options. These cybernetics are designed to provide functionality identical to that of the original limb or organ, and are installed with a synthflesh covering, making them almost indistinguishable from the organic component they replace.

Limbs and major organs (including sensory organs such as eyes and ears, as well as vital organs such as heart, lungs, livers, and more) can all be replaced with prosthetic replacements. They do not provide any bonuses or enhancements to the character, instead restoring him to normality. There are two general cost entries for prosthetic replacements; the first is for limbs, the second for organs. However, the GM should feel free to increase or decrease the costs depending on the specific circumstances.

## Models Include

* BioTech Industries Repli-Limb Prosthetic Replacements
Light Repeating Blaster

Over two meters long and fed either from a standard power magazine or from a backpack-mounted power generator, light repeating rifles are used in militaries throughout the galaxy as light squad support weapons. With their high cyclic rate of fire and their excellent penetration and stopping power, light repeating blasters grant a squad of infantry the power to take on the toughest foes and even to engage with light and medium armored vehicles. Light repeating blasters are typically carried by a dedicated support gunner who has both the training and the tools required to use and maintain these deadly weapons. Light repeating blasters are heavily restricted and may only be legally purchased by state-operated forces such as the Imperial Army or planetary defense forces, or by private military contractors.

## Special Abilities Weapon has

* Auto-Fire
* Cumbersom 4
* Pierce 1

## Models Include

* BlasTech T-21
* Merr-Sonn M-40 "Thunderbolt."
Uatu

**Uatu** is an Hyperforce Overlander.

When he came to Earth, he adopted the human identity of **Keene Marlowe**, and used his Hyperforce Overlander powers to fight crime as the superhero **Destroyer**, joining the Invaders. With the Invaders, he fought Snap and the Plant Lady.

During the 70s,he retired his Destroyer identity. He had amassed a vast fortune from licensing his image for merchandising. He also fathered a son, Fred.

Eventually, he adopted Honey Lemon as his daughter.

He used his powers to destroy the Army of the Southern Cross and bring back he Transporter Chips, thus freeing Jarris' home dimension and ltting him return to said dimension.

He was killed when Yukari Yakumo destroyed the Multiverse.

## Powers and abilities

Uatu has unlimited amounts of cosmic power.

Uatu as the DestroyerUatu drinking GuaranaUatu trying to lift the Asgardian Mjolnir with a truckUatu being interviewed while playing chessUatu having lunch in Avengers TowerUatu giving advice to S.H.I.E.LD.agents while on a train
Thermal Shielding System

Using both active and passive cooling systems, along with an insulated bodyglove and special coatings on the armor plates, this attachment allows a wearer to withstand dangerously high temperatures. This thermal shielding protects against open flames, molten rock and steel, intense heat, and even some forms of radiation. Unfortunately, the cooling systems are easily disrupted and can fail if the suit is exposed to undue abuse. This attachment can be installed on any medium or heavy armor that covers the entire body and can be sealed.

## Models Include

* Atlas Corp Model 451 Heat Exchanger
* Kaminoan Armorsmiths "Salamander" Thermal Shielding System
* Min-Dal 3100 Firebrand Suit

## Base Modifiers

Reduces the difficulty of Resilience checks made to resist the effects of fire and extreme heat by one. Removes up to 1 black die added to checks due to extreme heat or fire.
Poisoner's Ring

## What This Gear Does

Produced by a wide variety of artisans, the poisoners ring (or any other accessory of a similar nature) outwardly looks like the sort of elegant jewelry commonly worn by aristocrats and wealthy folk. The ring has a much mom practical use, though. The largest gem or similar feature of the piece has been hollowed out from the rear, creating a small cavity. By means of a pains-takingly constructed hinge, the wearer can access the tiny space within. Any substance could be concealed in the space, but most commonly, it is used to carry a dose of deadly poison. With carefully practiced motions, the wearer can deposit the fatal cargo into a cup, plate, or bowl with little chance of being noticed.

A poisoner's ring can hold a single dose of any poison (such as those on page 182 of the Age of Rebellion Core Rulebook, or any other poison the GM deems appropriate). As an action, a character wearing the ring may make an opposed Skulduggery check against any onlookers' Vigilance to deposit the contents into a target's meal or beverage without being noticed.

## Models Include

* Beladonab concealment jewelry
* Countless custom models

## Characters Who Use This Gear

* List of characters and links to their pages bullet pointed here.
Selonian Shard Shooter

SELONIAN SHARD SHOOTER

A peculiar weapon, the Selonian shard shooter is a relatively compact slugthrower that fires razor-sharp crystalline ammunition. Instead of a chemical propellant, the shard shooter uses a sophisticated electromagnetic propulsion system to accelerate the shards down its barrel at tremendous velocity. The weapon fires in bursts, unleashing a storm of lethal shards at its target, capable of penetrating modern armor and the shredding flesh and bone beneath. Since this weapon is only produced on Selonia, finding the shard ammunition outside of the Corellian System is next to impossible.

## Special Abilities Weapon has

* Auto-Fire
* Pierce 1
Medical Backpack

## What This Gear Does

Produced by Chiewab Amalgamated Pharmaceuticals Company for use by military forces and search-and-rescue companies, the ECM-598 is the latest word in portable medical equipment. Essentially a scaled-up medpac, the ECM-598 contains a clinic's worth of medical equipment, drugs, tools, scanners, and other contents needed to keep a team of explorers alive in the field. All of this equipment is securely packed into a sturdy internal-frame backpack. It also includes a slim datapad containing an emergency-procedure database for most of the known sentient species in the galaxy, as well as tutorials to assist those with no medical training in treating wounded individuals in an emergency.

The ECM-598 even includes a collapsible repulsor stretcher with a weight limit of 150 kilograms for evacuating seriously wounded personnel. The ECM-598 medical backpack allows characters to attempt to heal others using Medicine checks with-out penalty, as detailed on page 219 of the EDGE OF THE EMPIRE Core Rulebook. In addition, it grants 1 blue die to all Medicine checks made while using the ECM-598 and, thanks to the tutorials and information on the datapad, individuals using this decrease the difficulty of any Medicine checks they make to heal Critical In-juries by 1 to a minimum of Easy (1 purple die).
Kamperdine Custom Tailored Armored Jackets

Kamperdine Clothing Specialists is a small boutique manufacturer of custom clothing items based out of the Core Worlds region. Specializing in the use of fine and exotic beast hides, Kamperdine can produce a stylish and rugged piece of clothing from the skin of nearly any known creature in the galaxy. Their line of custom tailored armored jackets are their most popular and most expensive product. Tailored to each customer's exact specifications, no two of these highly sought-after jackets are alike. Kamperdine can create a jacket to perfectly fit nearly any sentient species that wears clothes, and their client list is a who's who of politicians, entertainers, military and government officials, and various other flavors of galactic VIP. A custom Kamperdine jacket makes an incredible first impression, and is a sign that its wearer is an individual of impeccable taste. Kamperdine jackets are rarely found on the open market, and most individuals who purchase one go to their graves in them. They must be ordered directly from Kamperdine months in advance of their desired delivery date.

Kamperdine Armored Jackets are each tailored to a specific wearer. When worn by that wearer, they add 1 advantage to any successful Charm, Deception, or Negotiation checks the character makes (the GM may decide that the bonus does not apply in certain situations, such as dealings over a comlink).
Performer's Attire

Many diplomats perform not only on the political stage, but on actual stages as well. Artistic performance often requires more freedom of movement than speechgiving, however. Often colorful or sporting dazzling patterns, this type of clothing draws attention to the wearer as he dances, sings, or otherwise entertains. Although offering practically no defenses, the attire does allow unequaled freedom of movement and typically formfitting material prevents accidentally snagging or becoming caught on environmental hazards.

A character wearing performer's attire adds 1 blue die to checks to perform or otherwise attract attention.

## Characters Who Use this armor

* Cara
* Katrina
Secondary Missile System

This uncommon attachment provides the user with the option for a single explosive attack, useful either as a last resort or as an opening salvo. The attachment holds a single rocket. This attachment can be used with any rifle that uses the Ranged (Heavy) skill.

## Base Modifiers

Enables the weapon to fire rockets or missiles. This uses the missile's profile (including range) and requires the Gunnery skill to use. Adds Cumbersome (+2) quality to the weapon, and increases encumbrance by + 3. Remember, missiles have Limited Ammo 1, so the launcher must be reloaded.
Therm-Ax

Though similar in appearance to a vibro-ax, the SoroSuub Model 7 operates on very different principles. The ax head is crafted from a superconductive durasteel alloy, with thermal coils concealed just beneath the surface, running to the power sup-ply located under the blade. When activated, the ax blade quickly reaches temperatures in excess of 500 degrees. Even a glancing blow or near miss can ignite flammable materials, while a direct hit can incinerate flesh. Those wielding the weapon usually don heat-resistant garb, as their proximity to the blade can otherwise be quite unpleasant.

A therm-ax requires two hands to wield.

## Special Abilities Weapon has

* Burn 2
* Sunder
* Vicious 1