Monopoly

## Overview

*Ah, Monopoly... The pleasure of building houses and hotels, hoping for a good Chance card draw, ruining your friends with high rent during fun ~~and way too long~~ games! Years have passed and now is the time to invest in Smashopolis real estate: Mr Monopoly, Shoe, Car and Dog are waiting for you!*

Monopoly uses +1 power counters as money to gain benefit. Whether by generating your own capital with cards as Community chest or by taxing your opponents with Houses, this faction revolves around a good monitoring of your wealth to amplify your minions abilities or to drop a sudden burst of power.

### Details

#### General

* **Name:** Monopoly
* **Author:** Ludum
* **Complexity:** 3/5
* **Version:** 1.0
* **Last Updated:** 09/05/23

### Breakdown

This faction has 10 minions and 10 actions, with 26 total minion power and an average minion power of 2,6. However, if the on-play ability of Dog is taken into account, the total power becomes 30 with an average power of 3 - sticking with the usual power repartition. Among their actions, they have:

* 0 play-on-minion actions
* 6 play-on-base actions: House (x2), Hotel (x2), Luxury Tax, Free Parking
* 4 standard actions, 2 of which directly affect one or more minions (in **bold**): **Community chest**, Chance, Start, **Jail**
* 1 action that directly increase a minion's power: Community chest

### Minions (10)

* 1x **Mr Monopoly (5):** Talent: Draw an action from your discard pile that can be played on a base.
* 2x **Car (4):** Talent: Remove two total +1 power counters from your minions to play an extra action.
* 3x **Shoe (3):** Place two +1 power counters on one of each player's minions here.
* 4x **Dog (1):** Place a +1 power counter on this minion. Ongoing: Once per turn, when an opponent plays a card that directly affects one of your other minions, you may remove two total +1 power counters from your minions to have it affect this minion instead.

### Actions (10)

* 2x **House:** Play on a base. Ongoing: Minions have -1 power here. After a minion is played here, place a +1 power counter on it. At the start of your turn, transfer up to three +1 power counters from minions here to other minions.
* 2x **Hotel:** Play on a base. You may return one of your actions attached to this base to your hand. Ongoing: Every minion has +1 power here.
* 1x **Community chest:** Choose a base. Place a +1 power counter on every minion there. Special: At the start of your turn, you may play this card as an extra action.
* 1x **Luxury tax:** Play on a base. Place three +1 power counters on this card. Ongoing: This base’s breakpoint is increased by 1 for every +1 power counter on this card. You may place, remove, and/or transfer power counters on this card as if it were a minion.
* 1x **Free parking:** Play on a base. Ongoing: Your actions here are not affected by other players’ cards. Talent: Place a +1 power counter on a minion here.
* 1x **Chance:** Choose "minion" or "action". Reveal cards from your deck until you find two cards of that type and draw them. Shuffle any other revealed cards into your deck.
* 1x **Start:** Draw a card. Draw an additional card for each base that you have an action on.
* 1x **Jail:** Move a minion to another base and transfer all +1 power counter on it to another minion.

### Bases

* **(22) Luxury district (4 2 1):** After you play a minion here, if you don't have the most power here place a +1 power counter on this minion.
* **(17) Building land (4 3 1):** Once per turn, you may move one of your minions from here to another base to place a +1 power counter on it.

## Clarifications

* **Car:** The two total +1 power counters removal can be split in one or two of any minions you control.
* **Dog:** Each dog in play can trigger its ongoing ability once during each player turn. The two total +1 power counters removal can be split in one or two of any minions you control.
* **House:** The +1 power counter transfer in the ongoing ability can be done from other player's minions or from your minions.
* **Start:** A base that you have more than one action attached only gives one card draw.

## Strategy

### General

A high level description of the faction's general gameplan, any specific plays they aim for, and weaknesses the faction has.

### Partner Suggestions

A short summary about what the faction generally wants or does not want from partners goes here.

#### Published

* Sumo
* Mad scientists

#### Custom

* Simulators
* Halloween scientists

## Reviews

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