Akuro Takashiro (E-1284)

These are the powers of a form that is an amalgam of a Badger, Bear, and Wolf.

* Apex Predator:  The archetypes who possess the traits of the top predator in the world.

 As an archetype, an apex predator is a vastly superior predator in the known world, with a fearsome capacity for hunting down practically any species in their ecosystem, even other predators.

Predators of this category are at the top of the food chain and are never preyed upon by any other predators, as they are the most dangerous and fearsome creatures in their environment/world, with qualities of a greater degree.

There are many variants of apex predators, many of them can come from any particular species from foreign to common, others can come from nature while others can come from different sources of creation that can enhance any predators to their highest danger in being, raising their predatory potential to its maximum making them the most dangerous beings in the natural world or even their own universe. These solitary creatures have no known natural enemies/predators.
* Burrowing:  The power to tunnel through matter.

 The user is capable of tunneling through solid matter, including fully solid ones like the earth and looser collections such as sand or snow. Depending on the matter, they may choose to leave a tunnel after them.
* Claw Retraction:  The power to possess or generate sharp claws/talons.

 The user can project/retract razor-sharp claws/talons of energy, bone, metal, keratin, etc., from their fingertips/hands/wrists/fists/feet for various (mostly offensive) purposes.
* Dermal Armor:  The power to have innate physical armor for protection.

 The users have or can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain, and temperature extremes. The armor varies from obvious, physical defenses, such as scales, thick skin/fur, natural shield, armor or shell, in-organic skin, etc, to bone-nodules below the skin, particularly wide/sturdy rib cage, blubber, or simply dense muscle.
* Disease Manipulation:  The power to manipulate diseases.

 Users can create, shape, and manipulate diseases, a particular abnormal condition that negatively affects the structure or function of all or part of an organism, and that is not due to any immediate external injury. This includes their severity, contagiousness, methods of spreading, etc. They can control the organisms that spread diseases, including germs, bacteria, virus, or other pathogens on a cellular level, including bacteriophages, microorganisms (microscopic organisms), retroviruses, cells that abnormally grow to make cancerous tumors and cysts, and pathogens that produce genetic mutations.

Users can typically induce fatal diseases into their targets, rendering unable to fight and causing them to succumb to their illness and die. Since diseases are invisible to the naked eye, this ability can be extremely effective in combat and particularly hard to prevent.
* Earth Manipulation:  The power to manipulate earth.

 Users can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. The user can also control brick and plant. More advanced users can manipulate metals such as iron, copper and titanium.

Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.
* Enhanced Body:  The power to possess a superhuman physique.

 User's physical condition is above normal and peak members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This means that the user's strength, speed, endurance, agility, durability, stamina and reflexes are many times greater than peak members of their species.

	+ Enhanced Durability:  The power to possess superhuman durability.

	 Users' physical durability, the ability to withstand damage, is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects. The user can withstand bullets, grenades and low to medium explosives (equivalent to ten tons of TNT), survive falling from the top of tall buildings and building collapse, withstand beatings from superhumans, take getting beaten with steel rods and bars, and survive massive amounts of blood loss.
	+ Enhanced Endurance:  The ability to endure beyond the limits of peak human potential.

	 The user can endure physical stresses beyond the capabilities of the greatest humans, enabling them to do things such as: tolerate extreme amounts of physical pain, having your limbs ripped off or having your bones completely crushed, being corroded by acid, and even resisting extremely painful headaches for prolonged periods of time. They can also hold their breath for longer intervals, like 2-3 hours, and always remain calm through any stressful or painful situations. Users can also tolerate extreme hunger, unbearable thirst, and strong urges to sleep. Being able stay active for 48 hours to 72 hours without food, water and sleep.
	+ Enhanced Senses:  The power to possess extremely accurate senses.

	 The user has extremely accurate senses, allowing them to see, hear, smell, taste and feel better than the best member of his species. On this level, the user maybe capable of developing other senses (ex; an Esp, sensing blood, etc).

		- Enhanced Hearing:  The power to possess a sense of hearing beyond that of the peak members of their species.

		 Users of this power have their hearing abilities enhanced far beyond the human limit. Users also have the ability to hear different sounds at different frequencies that are miles away from the user.

		Users' ears, in addition to having incredible hearing capabilities, have a "natural protection" that protects them against noise overload due to the large amount of sounds they hear daily. They are also capable of interpreting multiple layers of sounds, even in a crowded city miles away from the user.
		- Enhanced Smell:  The power to possess a superhuman sense of smell.

		 Users can detect specific persons, objects, substances or even places, locate their origin, and track targets with nothing but their nose. Some may even be able to detect lying, sicknesses, or tumors by which hormones/smells a target excretes.
		- Night Vision:  The power to see clearly in darkness.

		 User has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.
	+ Enhanced Speed:  The power to move at superhuman speeds.

	 Users can move faster than the peak members of their species, making it very difficult for one to be able to react to them. The users of this ability are also very resistant or even outright immune to the side effects of moving at such speeds. These effects include, but are not limited to, g-force, inertia, intense heat build-up, massive kinetic energy build-up, etc. They are capable of running 64-616 km/h.

	They are also fast enough to outrun helicopters, motorcycles, and others vehicles within that range of speed. With their speed, they can move faster than the eye can see and avoid an opponent’s perception. Furthermore, they can move faster than the speed of sound.

		- Speed Swimming:  The power to swim at incredible speeds.

		 The user can swim at incredible speeds, unrestricted by water resistance.
	+ Enhanced Strength:  The power to possess superhuman strength.

	 Users can raise thousands of pounds to tens of thousands of pounds. Being able to carry out any offensive action with the force of a massive vehicle. Users can lift cars, trucks, buses, moderate to large sized rocks, tall trees and are often beyond the physical limits of humans at their maximum. The user can perform extremely powerful attacks and cause a lot of collateral damage such as destroying large bridges, buildings, heavy vehicles, large trees, and killing huge creatures that require military grade weapons, such as moderate explosives, with only their physical strength.

		- Constriction and Crushing:  The power to squeeze/constrict target.

		 The user can squeeze/constrict target, either simply holding/immobilizing them, restricting their air or blood flow, or forcing the heart to stop, causing either unconsciousness or death.

		The power to crush or deform people or objects no matter their constitution.

		 The user is able to easily crush and/or deform almost any object around them by making physical contact or through other means. Individuals who are affected by this power are afflicted with severely misshapen bones that appeared as if they had simply grown that way their whole lives.
* Environmental Adaptation:  The power to survive and adapt to an environment.

 The user can automatically adapt to and survive any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
* Feral Mind:  The power to tap into a feral state of mind.

 The user can tap into a primal instinctive state of mind, which can release an unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they couldn't or wouldn't in their normal state. In some cases, the user's mind descends so far into the feral state that, mentally, they are little more than wild animals.
* Healing:  The power to heal.

 The users can Heal themselves and restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
* Hibernation:  The power to enter an intensively dormant state.

 The user can enter hibernation, a state of inactivity and metabolic depression/suppression characterized by low body temperature, slow breathing and heart rate, and low metabolic rate. User may be able to slow the metabolism to the point of effective death. High level users may be able to set the duration and/or what will end hibernation.

The purposes of hibernation include conserving energy, safety reasons, healing, etc.
* Hyper Climbing:  The power to climb effortlessly over/on angled and/or vertical surfaces.

 User is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces, able to take advantage of any handholds they find, no matter how small, on trees, rocks, walls, etc. This is mostly done as a type of vertical ascent.
* Indomitable Will:  The power to have an indomitably strong will.

 Users possess indomitably strong willpower, a powerful force that allows them to face immense physical pain and psychological trauma without surrendering. No matter how dire the situation or stacked the odds, they refuse to yield, pushing themselves beyond their own limitations and even cheating death and fate. Anguish, suffering, and difficulty hold no power over them; their unwavering will allows them to endure any hardship with remarkable resilience.

At an advanced level, users become immune to all forms of temptation and manipulation including abilities such as Subordination Manipulation, Telepathy, Mind Control, and Subliminal Seduction have no effect on them, rendering any attempts futile, save as nothing more than a minor irritant to them. Their minds remain impervious to external influences, and they can resist even the most skilled mental manipulators, remaining steadfast in their convictions.

Disasters and pain become inconsequential to the user, who can withstand any calamity without flinching. Their mental fortitude allows them to stay composed and focused, even in the midst of the most dire events. such a will can never break, it will never tilt, and even when a thousand apocalypses come, it will stand as tall and resolute as ever. Being split in half, locked in a time cycle of endless agony for thousands of years, or facing the most desperate odds are nothing to the user.

	+ Will Empowerment:  The ability to be strengthened by willpower.

	 Users become stronger, faster, more durable, etc. by willpower of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to draw sustenance from the will-power or even slow or stop aging.
* Poison Immunity:  The power to be immune to all forms of poisons.

 The user is immune to all forms of poisons/toxins/venom. This makes a perfect counter-ability to those with Poison Manipulation, Poison Inducement, and Poison Generation. This also include all forms of Venom Secretion. With complete protection from venom, the user could be bitten/stung by a toxic creature and merely sustain physical damage. Ingesting, inhaling or even drinking poisons/toxins/venom wouldn't harm the user, more-than-likely just leaving a bad taste.
* Shamanism:  The ability to perceive, contact, and bargain or control the natural spiritual world.

 User can perceive, contact, and bargain or control the spiritual world through shamanism.

Even before going into what a shaman is and does, one has to understand shamanistic worldview, which is based on the premise that the visible world is pervaded by invisible forces and/or spirits which affect the lives of the living, the elements and nature in general. Thus everything/anything either has or has potential to gain awareness and/or consciousness. Secondly, there are several levels of existence, worlds of the mortals being one of them. Others include the Underworld, where the dead go, and the Upperworld, where great spirits/gods live.

A shaman is someone who has both ability and training/knowledge to both perceive the spirits and their effects and how to contact and manipulate them, either by bargaining, tricking, or forcing them to abide by the shaman's will. Thus, the user's main ability is how to contact the spirits and how to send their spirits outside to roam the world or enter other levels of existence. By manipulating the spirit-world, shamans can direct the spirits use of their abilities and powers for their behalf in a vast variety of ways. In fact, there isn't much that a skilled shaman with patience and right contacts in the spirit world can't do, as long as they are willing to pay the price.
* Thick Skull:  The power to have an abnormally strong and durable skull.

 The user's skull is incredibly durable and strong, enabling for powerful headbutts to no ill effect.
* Underworld Path:  The power to create pathways to the underworld.

 User can open a pathway to the underworld, the realm of the dead located below the realm of the living.

.

.

.

## Appearance:

### Regular Appearance -

* Childhood
* Adolescence
* Adulthood
* High School

## Appearances:

* Antonio Moore
* Void
* The New 13
* Co-founder of \_
 My life while amongst the living.

* Abilities
* Equipment

Abilities are not powers, though some powers may be abilities. Abilities for me are what come natural to me.

* Acrobatics:  The power to perform acrobatic and gymnastic feats greater than average/normal humans.

Abilities are not powers, though some powers may be abilities. Abilities for me are what come natural to me.

* The Orbis:  The "Orbis" is a ring which allows me to channel the emotions known to the Universe.

	+ Red Lantern Corp:  This is the color shown when I use "Rage."
	+ The Communication Corp:  This Corp is a fusion of Red-Violet , Red-Orange , and Blue-Violet Lanterns. This union stands for compassion, love, and above all things **communication**!
	+ Orange Lantern Corp (Hybrid):  There have only been two times I have ever been an Orange Lantern. The first time was when Larfleeze enticed me and his ring went to me. Well, that was the only "true" time.

		- The other time(s) are when I went into a fearful-rage state. The "Orbis" covering me in orange looking like one of their own with the added powers of a Red and Yellow Lantern. Subtly known as "Raging Fear."
	+ The Joy Corp:  This is the color shown when I use "Joy."
	+ Blue Lantern Corp:  This is the color shown when I use "Hope."
	+ The Indigo Tribe:  This is the color shown when I use "Compassion."
	+ The Star Sapphire Corp:  This is the color shown when I use "Love."
	+ The Depressed Corp:  This is the color shown when I use "Depression."
 From being born human, there is nothing better or worse than being a Metahuman. Actually some would argue that when we die we will join our brothers and sisters in Heaven or fall and burn with the other sinners of the world in Hell. However, for me ... well that is another story. For now, this is me as "The Void."

* Powers
* Abilities
* Weaknesses

* Diamond Form:  The power to transform into or have a physical body made up of diamond.

	+ Enhanced Durability:  The power to possess durability beyond that of the peak members of their species.
	+ Light Absorption:  The power to absorb light and utilize them in some way.
	+ Razor Claws:  The power to generate sharp claws.
	+ Telepathic Resistance:  The power to be highly resistant to psychic attacks.

* Solid Surface Acrobatics:  The power to perform acrobatic stunts on solid surfaces.

* Acrobatics:  The power to perform acrobatic and gymnastic feats greater than average/normal humans.

* Mute (formerly):

* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

 List of ...

 List of ...

 List of ...

 List of ...

 List of ...

 List of ...

* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

 List of ...

 List of ...

 List of ...

 List of ...

 List of ...

 List of ...

## Powers, Abilities, and More:

* Akuro Takashiro

* Kuro the Hero

* Mutant Forms
* Abilities
* Weaknesses
* Equipment

* Red Mode
* Yellow Mode
* Green Mode
* Green Light
* Blue Light
* White Light

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

* Silver Lightwing

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

* Red Lightwing
* Orange Lightwing
* Yellow Lightwing
* Green Lightwing
* Blue Lightwing
* White Lightwing
* Black Lightwing

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

* Red Lightwing
* Orange Lightwing
* Yellow Lightwing
* Green Lightwing
* Blue Lightwing
* White Lightwing
* Black Lightwing

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.