Classes & Essential NPC's - WDTACCB

# Essential Characters

## Camp Staff

* Cyrus - The Owner
* Kimberly - The Art Director
* The Sports Director
* Theo - The Head Counselor
* The Cook
* Bishop - The Art Director's Weird Brother
* The Power Couple
* Holden Lee Hudson - Escaped Mental Patient
* The Person Who Killed Someone and is Assuming Their Identity

# Classes

## The Jock

You're a bit stronger than the average bear. Add +2 to Constitution/Size & Strength/Dexterity.

## The Face

You have a face for Hollywood and the attitude to match. A natural born leader.

## The Nerd

You're a bit smarter than the average bear.

## The Punk

You've been around the block. You know how to handle yourself.

## The Ditz

You're a bit dimmer than the average bear. You can withstand a bit more mental trauma before it all starts to actually click.

## The Couple

The Lovers Two (Or three? (Or Four))).
Shared benefits if you're close to each other. Halved benefits if you're separated.

## The Rich Kid

You've spent a fair amount of your life on the skeet shooting range.

# Hidden Roles

## The Sheriff's Deputy

The one time that the Traveston Sheriff's Department actually showed up on time.

### ITEMS

Revolver
Shotgun
Flashbang Grenades
Mag Lite

## The Hero

Two people walked out of Camp Cold Brook that night. One who may or may not be our current killer and one trying to figure that out. You're the latter.

### ITEMS

Hunting Rifle
Sawn Off Shotgun
Bowie Knife
Mag Lite

## The Psychic

Usually a sign that things are going down the tubes, this might be the one time you want a telekinetic in the mix.

# The Trapper - Our Killer For The Night

> *Trapper's always been in these woods. Family's been living in the area since before the Civil War. Hunt their own food, live off the land shit. Say he was living in a shack with his mom when they came around here looking to build the camp. Trapper and his mom wouldn't leave, it was their shack. Trapper and his mom are sleeping one night and the shack gets set on fire. Trapper lives, mom dies, Trapper gets brought to the city to be treated. Burns on 90% of his body. Sheriff says a candle fell over and lit up the cabin. Open and shut. Trapper breaks out of the hospital, slaughters most of the night staff. Makes his way back to the cabin, sees a summer camp in it's place. Trapper decides to take back his land, slaughters most of the campsite before the Sheriff comes and pumps him full of lead. never found the body, though. Never found the body.*
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**Armor Class** **- 18**

**Hit Points - 120**

**Speed - 30 (In Combat) // 75 (Off Screen)**

**Skills** Perception +6

**Senses** passive Perception 16

***Keen Smell.*** The bear has advantage on Wisdom (Perception) checks that rely on smell.

## ACTIONS

### ***Multiattack***

> *Melee Weapon Attack. 5 foot reach. 2d4+2 Slashing Damage.*
> The Trapper makes two attacks. One with each hatchet. Trapper has to have both hatchets.
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### ***Get Over Here.***

> *Ranged Weapon Attack. 20 foot reach. One Target.*
> Trapper throws bear trap at target, causing initial damage (2d4+2). Target must succeed on Dexterity save or is dragged towards Trapper for a follow-up attack (2d4+1)
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***Hatchet Throw.***

> *Ranged Weapon Attack:* *35 foot reach. One Target*. *Hit:* *2d6+3 Slashing Damage.*
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***Light It Up.***

> *Ranged Weapon Attack: 15 foot range. Multiple targets. Hit: 1d8+2 fire damage.*
> Trapper throws his lantern, covering a ten foot area in flames.
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## ITEMS

* Bear Trap on Chain
* Dual Hatchets (Throwable)
* Lantern