Carol

## Best Gifts

⁠⁠Basic Sewing Machine (+18)
⁠⁠Clay Figure: Male (+12)
⁠⁠Cooking Master (+12)
⁠⁠Magic Lamp (+12)
⁠⁠Old Talker (+12)
⁠⁠Carbon Fiber (+10)
⁠⁠Jewelry Box (+10)
⁠⁠Pigments (+10)
⁠⁠Roses (+10)
⁠⁠Summer Doll (+10)
⁠⁠Vegetable Salad (+10)
⁠⁠ See more gifts

## Social Interactions

 Chat
 Gift
 Desires
 Spar
 RPS
 Play
 Dine
 Photo
 Ride
 Relic trade
 Revise

 **Mission Index**

**Carol** is a resident of Portia with whom the player can develop a friendship. She is the tailor of Portia town and the owner of the Clothing Store on Central Plaza. Her shop operates out of the same corner as her husband's shop, Total Tools.

Carol has three daughters with her husband Mars: Molly, Polly, and Dolly. She manages the financial affairs of her household, citing that her husband is bad with planning on how to use their money. She often can be found behind the counter at her store or exercising in Central Plaza with Martha.

## Background

*As a girl, Carol lived in a house on a cliff overlooking the ocean. She loved the ocean smell and the sunlight glimmering on the waves. She gave all that up though when she married Mars and moved to Portia. She still likes to go on strolls on the beach when she's not busy. To help augment Mars' income, she opened up a clothing store in town. Her three daughters look up to her as the perfect role model.*

### Personal life

Carol was born on Summer of Day 7. She lived in a house on a cliff overlooking the ocean and used to work in a farm. She gave it up upon marrying Mars and moving to Portia. Carol and Mars had three children, Molly, Polly, and Dolly.

Carol claims to be the best bookkeeper of Portia, having managed the financial affairs of her household. She also owns a clothing store, operating in the same building as her husband's shop, Total Tools.

### Physical appearance

Carol wears a short yellow shawl with thin green stripes, a red jacket over a thigh-length white t-shirt, and blue jeans.

### Related characters

Carol's family in Portia includes her husband, Mars, and her three young daughters, Molly, Polly, and Dolly. Mars runs a shop in the same building called Total Tools. Carol is Friends with Martha, and she can often be found exercising with her in Central Plaza.

When befriending Carol, her relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.

## Schedule

At the end of the day she goes to her home, which is located in the alley between Total Tools and the park behind Happy Apartments. Her home is open from **7:00 AM to 20:00 PM**.

* Monday-Tuesday
* Wednesday
* Thursday-Saturday
* Sunday

## Relationship

### Perks

Developing a friendly relationship with Carol unlocks new dialogue that reveals more about Carol and gives the player access to special relationship perks.

Buddy ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Receive a 10% discount when consuming in the store
Friend ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Receive a 20% discount when consuming in the store
Good Friend ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Receive a 25% discount when consuming in the store
## Social interactions

Interactions:

*Click on the icon to go to the respective section.*

###  Chat

Chat is a basic social interaction available at any relationship level. Chatting with Carol once a day can increase her relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Carol's dialogue may change every day and every season. Carol may also comment about certain events or missions. Higher relationship levels also change Carol's dialogue.

###  Gift

Giving gifts to Carol affects the player's relationship with Carol. Every character has unique gift preferences.

**Tips:**

* Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Carol.
* Gifts given on festival days and on Carol's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
* Values listed below are without *The Giver* skill, which gives an extra point.

####  Desires

The following items are **desires**, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Carol for her to be assigned a desire. More desires have a chance to appear as the player's friendship with Carol progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.

In the event that Carol has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

 Associate
 Buddy
 Good Friend

###  Spar

Carol can spar with the player up to three times per day.

Note that the level in the table below is Carol's base level at the start of the game. Carol's actual level can be higher because Carol will level up over time.

 Player Win
 Player Lose

###  RPS

Carol can play RPS with the player up to three times per day.

###  Photo

Carol can partake in group photos with the player after reaching the Associate level.

* More poses are unlocked by reaching higher relationship levels.
* The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
* All poses can be viewed in Carol's Gallery page.

### Dates

####  Play

Once the player has become **buddies** with Carol, they can schedule a play date together.

####  Dine

If the player chooses to dine at The Round Table with Carol during a play date or date, it is recommended to order dishes Carol will like. If asked before ordering, Carol will sometimes tell the player exactly which dishes to order; other times, Carol will just give little hints. In the event that Carol does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint Carol gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Carol's food preferences are listed below. **The player is advised to use these preferences only when Carol does not tell the player what to order.** If Carol tells the player a list of dishes to order or gives a hint, it is advised to follow Carol's wishes instead. The full restaurant menu can be found at The Round Table page.

* Likes Salad and Juice
* Dislikes Bitter Food

###  Relic trade

Carol occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Carol likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Carol may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

## Missions

**Legend:** ⁠⁠⁠⁠ major • ⁠⁠⁠⁠ minor •  friendship •  romance

* ⁠⁠ Main missions are listed in chronological order, based on the chronology list.
* ⁠⁠ Secondary missions are listed in alphabetical order.
* Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
* Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
* Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

### Main missions

⁠⁠ *Carol's Sewing Machine*
Carol's old sewing machine is broken and she wants you to help her fix it. Talk with Petra to see what you can do.
Completing this mission unlocks the ability to revise clothing at the Clothing Store or by speaking with Carol.
### Secondary missions

⁠⁠  *Care packages*
Deliver care packages to Carol, Alice, and Oaks with Nora.
⁠⁠  *Feeling Safe*
Your new friend needs a collar! Speak to Carol about making him one.
⁠⁠  *Meet and Greet*
Mayor Gale recommends that you visit all of Portia's shop owners.
### Commerce commissions

Carol may post a commission on the commission board in the Commerce Guild. Below is a list of possible commissions.

* Data is extracted from the database.
* Rewards do not account for the skill Commerce Hot Shot, which increases the rewards output.
* Some items with the same quantity may be listed twice, but each offer a different deadline or rewards.
* Carol will sometimes give the player a gratitude gift for completing a commission.