recursal/Fanatic-Fandom huggingface dataset:
Teke Barlier

Planeta:

**Teke Barlier** - Trigger Travis pracujący w Przedsiębiorstwie Międzygalaktycznym Moucheboume jako tłumacz.

## Historia

Barlier wychował się na swojej ojczystej planecie Sikulat K i został zatrudniony jako tłumacz dla Kaleʻikui o ʻIkūnuiākea w czasach gdy firma zwała się Przedsiębiorstwo Międzygalaktyczne ʻIkūnuiākea. Później pracował dla jego następcy, Rogue Moucheboume'a.

## Charakterystyka

Teke był poliglotą, lubił też jeść przez co odznaczał się nadwagą. Po raz pierwszy pojawił się w Nowych Przygodach Mikołajka cz. 1 w opowiadaniu "U taty w biurze", a potem został wspomniany w Nowych Przygodach Mikołajka cz. 2 w opowiadaniu "Cukierki" gdzie to Mikołajek wspomina że przyniósł kiedyś jego matce dwupiętrowe pudełko cukierków, lecz tylko jedno piętro było pełne, na drugim był "Tylko papier".
Lyon

**Lyon** is a city on the conquest map.

Xerxes costs 15,500 coins and starts at level 5 with one star. He can bought at the tavern of Lyon.

Henry can be recruited at the tavern in Lyon. He costs 25,000 coins.

Spartacus can be recruited at the tavern in Lyon. He costs 16,000 coins.

Balisarius can be recruited at the tavern in Lyon. He costs 30,000 coins.

Khalid can be recruited at the tavern in Lyon. He costs 26,000 coins.

Moctezuma can be recruited at the tavern in Lyon. He costs 40,000 coins.

Jebe can be recruited at the tavern in Lyon. He costs 850 medals.

Asoka can be recruited at the tavern in Lyon. He costs 25,000 coins.

Richard can be recruited at the tavern in Lyon. He costs 850 medals.

Charlemagne can be recruited at the tavern in Lyon. He costs 2,500 medals.

Attila can be recruited at the tavern in Lyon. He costs 2,250 medals.

Caesar can be recruited at the tavern in Lyon. He costs 2.900 medals.

Li Shimin can be recruited at the tavern in Lyon. He costs 3,000 medals.
Leonidas

Leonidas is a basic infantry general and you can get him in the tutorial.

#### Description:

He is a Spartan king. He led 300 Spartans and blocked tens of thousands of Persian armies. His performance makes him a famous hero in ancient Greece.

#### General Skills:

* Formation Expert (deal 105% damage to 1 extra enemy unit(s) nearby).

* Braveness (15% chance that the enemy cannot counterattack when attacking).

## Campaign

He appears in the campaign Spartan Warriors:

1. Expedition
2. Thermopylae
3. Battle of Salamis
European War 4: Napoleon

European War 4: Napoleon is the 4th installment in the European War games. Made by EasyTech and released in 2014 it has received high rating by critics. With more than 200 generals to collect and 2 different game modes to choose from.
Conquest is a game mode where you can choose to play from a selection of 33 different countries across 8 different eras to choose from in two different maps where your goal is to wipe the other team. The difficulty depends on the star rating of the country you choose, the lower the stars the harder it is. You can earn depending on the time it takes you can earn medals and unlock princesses depending how many turns it takes you to win, there is no limit on how many turns it takes you to win. The shop is located here as well as in the Headquarters

Campaign is a game mode where you can play 6 different scenarios playing as a different country in each one with 84 missions across all the different scenarios. Your goal is to complete every objective and objectives change with every mission. Objectives can be destroying certain units and capturing certain cities. Some missions have certain defeat conditions such as protecting certain generals or lose certain cities. To lose you the enemy has completed their objectives or you take too many turns to complete you objectives. You can earn up to 50 medals per mission depending on how many stars you earn, you earn stars from how quick you complete the mission. The exchange and taverns characteristic are only found in this game mode
Starter's Guide

## Leveling up generals

### Experience

Leveling up Generals requires using them to kill enemy troops in order to gain experience in campaign mode, or using Generals to complete missions in empire mode. In campaign mode, experience points are awarded for killing enemies even if you lose the mission. It can be worth grinding through and playing older levels several times to level up generals if you're stuck at a higher level where it feels like you can't win because you have lower level generals. Each enemy your general kills gives you 5 experience points in campaign mode.

Generals can also be leveled up using conquest mode, but it requires completing World Domination in order to gain the experience points.

### Bonus experience points

Another way to gain experience points is to equip generals with items that give experience bonuses.  These are:

* Paladin Sword (25%)

* Paladin Ring (25%)

* Paladin Armor (25%)

* Boots Of Odin (25%)
Countries

This is an incomplete list of countries

1. China
2. Roman Empire
3. Carthage
4. Persia
5. Huns
6. Egypt
7. Inca
8. Aztec
9. Angkor
10. India
11. Japan
12. England
13. Greece

**Medieval Age:**

1. China
2. Hun
3. Francia
4. Holy Roman
5. Inca
6. Russia
7. Carthage
8. Aztec
9. Angkor
10. Egypt
11. Arab
12. Spain
13. Japan
14. Ottoman
15. Mongolia
16. India
17. England
18. Byzantine
19. Korea
20. Vikings
21. Scotland

**Empire Age**

1. Mongolia
2. Holy Roman
3. Gold Horde
4. Ottoman
5. Carthage
6. Inca
7. Francia
8. Aztec
9. Spain
10. Russia
11. Angkor
12. Arab
13. Japan
14. UK
15. India
16. Hun
17. Egypt
18. Persia
19. Viking
20. Korea

**Discovery Age**

1. Spain
2. China
3. Russia
4. Ottoman
5. UK
6. USA
7. France
8. Austria
9. Angkor
10. Inca
11. Germany
12. Arab
13. India
14. Japan
15. Aztec
16. Denmark
17. Greece
18. Korea
Empire Age

## Conquest Mode:

### Nations:

1. Mongolia(Genghis Khan) 17 cities.
2. Holy Roman(Barbarossa) 12 cities.
3. Gold Horde(Batu Khan) 11 cities.
4. Ottoman(Suleiman) 7 cities.
5. Carthage(Hannibal) 10 cities.
6. Inca(Pachacuti) 9 cities.
7. Francia(Charlemagne) 7 cities.
8. Aztec(Moctezuma) 7 cities.
9. Angkor(Suriyothai) 6 cities.
10. Russia(Peter) 6 ciies.
11. Spain(Columbus) 6 cities.
12. Arab(Sladin) 5 cities.
13. Japan(Nobunaga) 5 cities.
14. India(Jhansi) 4 cities.
15. UK(Richard) 4 cities.
16. Egypt(Cleopatra) 3 cities.
17. Persia(Xerxes) 3 cites.
18. Hun(Attila) 3 cities.
19. Viking(Beowulf) 2 cities.
20. Korea(Yi Sun-sin) 2 cities.

## Campaign Mode

### The Byzantine Empire:

1. Byzantine Barrier A.D.530.
2. Battle of North Africa A.D.533.

### Dynasty Prosperity:

1. Battle of Baijiankou A.D.633.
2. Hegemony in Central Asia A.D.638.
3. Threats from the South A.D.640.
4. Prosperous Tang Dynasty A.D.644.

### Carolingian Empire:

1. Pirate Empire A.D.798.
2. Western Roman Empire A.D.800.
3. The New Ruler A.D.801.
4. Conquest of the East A.D.814.
5. Cantar de Mio Cid A.D.1099.

### The glory of the Empire:

1. Legend of Sultan A.D.1521.
2. Battle of the Med A.D.1527.
3. Hegemony in Europe. A.D.1529.
4. Northern Dire Bear A.D.1550.
5. Nordic Heroes A.D.658

### Mongol Empire:

1. The wolf of prairie A.D.1206.
2. the Empire in the East A.D.1211.
3. Westward March A.D.1219.
4. Invasion of Europe A.D.1223.
5. Ultimate unity A.D.1227.
Gun Carriage

Wheeled cart with split tail to move mounted weapons. It can be pushed or pulled manually, hitched to draft animals, or towed by any vehicle with a tow hitch or hook. HMGs up to 12.7mm, rockets, missiles, or recoilless weapons can be fitted to lightweight carriages, but 14.5mm and 20mm weapons require reinforced carriages.

Larger pieces may have their own carriages.

Allows a 60º field of fire, with 45º elevation and 20º depression.
Rogue Moucheboume

Planeta:

*"Przecież to jest kontrakt Tripaine'a! A Tripaine jutro rano przychodzi go podpisać!"*

**Rogue Moucheboume** - człowiek, przedsiębiorczy oraz sprytny właściciel firmy Przedsiębiorstwo Międzygalaktyczne Moucheboume, jeden z najbardziej szanowanych Ziemskich biznesmenów w galaktyce.

## Historia

Rogue jako nastolatek pracował on dla ówczesnego szefa Przedsiębiorstwa Międzygalaktycznego Moucheboume, Kaleʻikui o ʻIkūnuiākea znanego wtedy jako Przedsiębiorstwo Międzygalaktyczne ʻIkūnuiākea. Przez wiele lat uczył się on od niego, często nawet mu pomagał rozmawiać z i dogadywać się wraz z bardzo inteligentnymi i trudnymi w rozmowie rasami takimi jak Bieluchy. W końcu Kaleʻikui o ʻIkūnuiākea zginął w eksplozji swojego wahadłowca, a pieczę nad firmą nadano Moucheboume'owi. W latach 50'tych zatrudnił on tam Thatha Chirala, ojca Mikołajka.

## Charakterystyka

Rogue odznaczał się swoją niebywałą inteligencją, przedsiębiorczością, sprytem oraz zdolnościami które uczyniły go ziemskim biznesmenem nr. 1 w Galaktyce. Łatwo wpadał w gniew, był poliglotą i znał wiele języków zarówno ziemskich jak i pozaziemskich, czasami jednak miał z nimi problemy i prosił o pomoc w tłumaczeniu Teke Barliera. Miał żonę z rasy Ikīkī, NʻAheo Moucheboume.

## Pojawienia

Rogue pojawił się w prawie wszystkich książkach, oraz w ich aktorskiej adaptacji a także w niekanonicznym serialu animowanym.
Alexander

Alexander is a gold infantry general and you can get him after completing Alexander Crusade.

#### Description:

A Macedonian king. He conquered Egypt, Greece and Persia and created the world´s largest empire. He is worthy the name of ´King of Conquest`.

#### General Skills:

* Formation Master (deal 105% damage to 2 extra enemy unit(s) nearby).
* Spy (15% chance to temporarily decrease the enemy´s defense by 50% when attacking. Duration:1).
* Attack Master (Attack +8).

## Campaign

He appears in the campaign Alexander Crusade:

1. Battle of Issus
2. Battle of Gaugamela
3. Expedition to India

## Conquest

He appears as the general of Greece in the Classical Age with warriors, and his items are a Broadsword, a Iron Shield, Leather Boots and a Crown; he appears in the Discovery Age with musketeer, and his items are a Warrior Sword, a Chain Armor, Steel Boots and a Gold Crown.

## Strategy

Alexander is a much more affordable general than some of the others as he is free and can be much more quickly leveled at the lower ages. Alexander can sometimes manage to evade enemy attacks and receive no damage. Alexander is one of the best infantry generals, especially at the Classical Age.

Alexander can be very effective when combined with Barbossa and Joan of Arc as together the trio can cause a lot of damage to enemy units together.  If he is equipped with the Serpent Sword, Paladin Armour, Theven Boots and Magical Helmet, he is even strong with things like a dodge ability.

**Alexander** can be a tank.  When paired with Washington and Caesar, they compliment each other really well.

Joan of Arc has healing ability that can make her very useful when teaming up with other heroes like **Alexander**.
Jars

**Jars**- efekt mutacji Tohunga mającej na celu wykształcenie rozumnego gatunku. Po raz pierwszy pojawiły się na Zyhu Khoccuf.

## W serii

Przedstawiciel tego gatunku został złapany przez Wielkiego Elektronika i przetworzony do komputerowego kodu. W 1960 roku został on napuszczony wraz z innymi zdigitalizowanymi stworzeniami do walki z drużyną mającą na celu uratować Agnieszkę. Po jego śmierci został uwolniony z cyberprzestrzeni.

Rasa ta pojawia się ponownie w opowiadaniu "Wielki Słoń" gdzie to Mikołajek otrzymuje w prezencie od rodziny Zyhu Khockie słuchowisko o Jarsie zaprzyźniającym się z małpką i Plo'Cyookhem.

## Pojawienia

* Pan Kleks w Kosmosie (debiut)
* Nowe Przygody Mikołajka cz.1 (wspomniany, jako "Słoń")
Literature

**Literature** is is needed for the Conquest mode. It can be very difficult to acquire in the Classical Era and up to around level 22.

Literature is acquired by completing all 5 missions that appear each day in the to do list.  These are not always available in the Classical Era. Literature can also be acquired by winning Conquest with China, Inca and Greece in the Classical Era.  Playing as Greece will give players the most Literature as they are less powerful.

In the Medieval Era, Literature can be acquired by defeating Greece twice.

Literature can also be acquired by finishing missions in Campaign mode as some offer Literature as a reward. The Sword of Allah extra mission in the Medieval Era offers lots literature as a reward.
Hornet Light VTOL Transport

The Hornet is a tactical aerial transport capable of airlifting up to 16 soldiers and a suspended light vehicle.

It has decent armour, ground attack capabilities and a sensor suite designed to provide telemetry data to Command and Control systems.

## Propulsion

Akras recent advances in heat disposal allowed it to rethink its paradigms. All Akras vehicles are now equipped with miniature Helium-3 fusion reactors thermally shielded by Heatsink Stone(TM) technology.

The Hornet alone has six reactors, one at each F-1000 turbine, which expand and accelerate the air used as propellent mass to provide lift and propulsion.

While the Hornet had variable geometry wings, they're mostly to improve the craft's manoeuvrability, and provide only minimal lift.

## Armament

An Akras 50mm Autocannon nose turret as main armament, with a complement of four Air-To-Ground missiles and twelve dumbfire rockets on pylons

## Armour

The Hornet has a 75mm lightweight composite sandwich armour of alloy platings, ten layers of layered titanium, plasteel, ceramic plates, ablative rubber and Kevlar weave. This armour is capable of resisting 35mm AP rounds and the detonation of proximity missiles.
Classical Age

2. Roman Empire (Caesar) 14 cities. At war with Carthage and Egypt and allied with Greece.
3. Carthage (Hannibal) 11 cities. At war with the Roman Empire and Egypt.
4. Persia (Xerxes) 9 cities. At war with the Huns, India and Greece.
5. Huns (Attila) 9 cities. At War with China and Persia.
6. Egypt (Cleopatra) 9 cities. At war with the Roman Empire and Carthage
7. Inca (Pachacuti) 8 cities. At war with the Aztecs.
8. Aztec (Moctezuma) 7 cities. At war with the Inca.
9. Angkor (Suriyothai) 6 cities. Allied with China and India.
10. India (Asoka) 4 cities. At war with Persia and allied with Angkor.
11. Japan (Yoshitsune) 4 cities. No wars or alliances.
12. England (Robin Hood) 3 cities. No wars or alliances.
13. Greece (Alexander) 3 cities. At war with Persia and allied with the Roman Empire

## Campaign Mode

### Spartan Warriors:

1. Expedition B.C.480. You have to defeat Persia.
2. Thermopylae B.C.481. You have to defeat Persia.
3. Battle of Salamis B.C.482. You have to defeat Persia.

### Alexander Crusade:

1. Battle of Issus B.C.333. You have to defeat Persia.
2. Battle of Gaugamela B.C.331. You have to defeat Persia.
3. Expedition to India B.C.328. You have to defeat India

### Han Empire:

1. Empire in Peace B.C.121. You have to defeat China.
2. Counterattack the Huns B.C.119. You have to defeat the Huns.
3. The Silk Road B.C.117. You have to defeat the Arabs.
4. Threats from the West B.C.117. You have to defeat the Roman Empire.
5. Legend of Mulan A.D.438. You have to defeat the Huns.

### The Rise of Rome:

1. Uprising B.C.73. You have to defeat the Roman Empire.
2. Hannibal´s Threats B.C.60. You have to defeat Carthage.
3. Battle of Gaul B.C.54. You have to defeat France and England.
4. Expedition to Egypt B.C.48. You have to defeat Egypt.
5. Threats from the East B.C.44. You have to defeat China.
Hardpoint

These are assemblies with a pintle to fit a weapon. Not all vehicles can be fitted with hardpoints. Unarmoured vehicles require structural reinforcements to receive hardpoints.

A pylon on a flat surface to support mounted weapons. Regular hardpoints can take HMGs up to 12.7mm, rockets, missiles, or recoilless weapons. 14.5mm and 20mm weapons require reinforced hardpoints.

Allows full 360 degree rotation, 75º elevation and 30º depression.
Lamanto Brumoche

Planeta:

**Lamanto Brumoche** - Reptilianin pracujący w Przedsiębiorstwie Międzygalaktycznyn Moucheboume.

## Historia

Lamanto Brumoche wychował się na Zyhu Khoccuf, a na Ziemię przybył aby pracować dla Kaleʻikui o ʻIkūnuiākea w czasach gdy firma zwała się Przedsiębiorstwo Międzygalaktyczne ʻIkūnuiākea. Później pracował dla jego następcy, Rogue Moucheboume'a.

## Pojawienia

Jean Duparc pojawia się jedynie wspomniany w Nowych Przygodach Mikołajka cz. 1 w opowiadaniu "U taty w biurze".
Tips for heroes

**TIPS FOR HEROES.**

Classical age:

In the campaign, you recieve 4 heroes and recieve at least 2 heroes from the empire menu, both from the tutorial. The heroes you get in the campaign are leonidas, alexander, huo quobing and cleopatra. The tutorial usually gets you robin hood and hannibal. They are all generally good enough to win te campaign with at least 1 star after ceaser. Preferably upgrade alexander, robin hood, and hannibal since they turn special in the medieval age with better stats, except from hannibal who specialices in the empire age. Leonidas specialises at level 2, but he is wekear than most and i recommend not wasting medals unless you like another hoplite in the team.
Artwork

**Artwork** is available on the Conquest map.

 Amsterdam | 1

Artwork is also necessary to build. It is used in the cities below on the conquest map,

### Princesses and Heroes

Saladin can be found in Medina. He costs 12 Perfume, 12 Diamonds or 12 Artwork to active for 8 hours and work towards earning and leveling him.

Joan of Arc can be found in Copenhagen. She costs 5 Artwork, 5 China or 5 Ivory to active for 8 hours and work towards earning him.
Moungley

**Moungley-**planeta macierzysta Inkubów bądź jej zastępstwo po zniszczeniu pierwotnego domu tej rasy. Swego czasu znajdowała się tam Cytadela. W języku irhu nazwa planety brzmi "Źemąglyi". Oprócz Inkubów jest to ojczyzna także Sereczków oraz T'ahhar'rhu.

Maksymalna: 72,6^C.

## Charakterystyka

Planeta ta charakteryzuje się różnorodnym klimatem, od klimatu podobnego do tajgi na biegunach, przez porośnięte kolorowymi roślinami tropiki, aż po wulkaniczne piekło, gdzie temperatura sięga aż do 72^C. Inkuby osiedlają się główne w tropikach, na sawannie i w klimacie "umiarkowanym", Sereczki nad morzami i oceanami, a T'ahhar'hu- w hotlandzie (wulkanicznym piekle). Na biegunach rozrasta się las podobny do ziemskiej tajgi, lecz mniej obfity w drzewa. Klimat umiarkowany charakteryzuje się temperaturą w zakresie od 5 do 20 stopni Celsjusza, gdzie rosną zarówno lasy umiarkowane, jak i charakterystyczna mounglicka makia, obfitująca w metaliczne cyprysy i stepolilie makialne. Sawanna bardziej reprezentuje mongolskie stepy niż afrykańską sawannę, lecz występują tam gungury (drzewa wyglądające jak baobaby, ale mają stały okres kwitnienia [pora deszczowa] oraz są dużo grubsze i wyższe) oraz dęby mleczne. Tropiki są prawie tożsame z tymi występującymi na Sikulat K. Pustynie są w większości piaszczyste z czerwonym piaskiem i chłodne (10-30 stopni C w dzień i nocy). Najniezwyklejszą strefą klimatyczną jest hotland- są to głównie wulkany (zarówno aktywne, jak i  wygasłe- tam są zamieszkane) i rozpalony grunt. Występują tam jęzory ognia, rzeki i jeziora lawowe oraz kopalnie diamentów, w których to Inkuby masowo ściągały niewolników do roboty. Architektura na Moungley jest niezwykle tajemnicza i nowoczesna- tamtejsze miasta posiadają wiele drapaczy chmur wysokich nawet na 2,5 km oraz świątyń będących jednym z najpiękniejszych budynków w galaktyce. Szczególnym obiektem była Cytadela, która jednak została zburzona podczas konfliktu trzech ras i wojnie światowej na Moungley. Jednakowoż to większość artefaktów religijnych oraz kronik dziejów została odratowana i przechowywana jest do dzisiaj w Wszechmocnej Bibliotece Inkubów.

## Rasy rozumne

* Inkuby.
* Sereczki.
* Ludzie (gatunek przybyły).
* Kiciuchy (gatunek przybyły).
* Skuchy (gatunek przybyły).
* Reptilianie (gatunek przybyły).
* Trigger Travis (gatunek przybyły).
* T'ahhar'rhu.

## Galeria

Pustynia.Ląd wulkanów.Tropiki.

1. ↑ Poprzez umiarkowany, mam na myśli nieco bardziej wilgotny klimat śródziemnomorski
2. ↑ ta nazwa będzie stosowana zamiast "wulkaniczne piekło"
7.62x51mm Mag Assault Rifle

20C per gun, 4C per 30 round Magazine This is the staple weapon of the Akras Corporate Forces. Intended for Anti-Personnel and Anti-Light Vehicle use. It’s very effective against light to medium armored targets and will shred unarmored foes. See that rifle you saw the guards carrying on your way in? That’s this. And guess what? It’s Free! The first one ya snag is free. Extras will cost 20C Per. The recoil on these is comparable to SMG’s. There’s a reason this thing is a staple. Ammunition comes at 4C per 30 round Magazine. You can reasonably expect the effective range to be 900-3000 yards. The Mag Assault Rifle has multiple firing modes. It’s a good gun. Be aware it does have less ammunition per mag then the Carbine, making it less effective in extended engagements and for suppressing targets. Medium Arms training is required to purchase this.
Holohohuhahoheohehohrohehehhahaheheheheeho

**Holohohuhahoheohehohrohehehhahaheheheheeho** - bardzo gorąca, pustynna planeta będąca domem rasy Ikīkī oraz paru innych.

## Charakterystyka

Holohohuhahoheohehohrohehehhahaheheheheeho posiadała bardzo wysoką temperaturę, poza jej nielicznymi mieszkańcami żaden gatunek nie był na niej w stanie przetrwać.

## Mieszkańcy

* Ikīkī
* Kakamora
* Pachacuti
* Tohunga
* Asteroidalne Hrubokreki
Strasznik

**Strasznik** - rozumny gatunek Cephalopodoidów pochodzący z nieznanej planety, który wyemigrował w większości na Ziemię.

## Biologia

Straszniki bardzo ciężko zidentyfikować, albowiem pokryte są one płachtą z bardzo lepkiej, gumowatej skóry która przypomina nieco koc i do której przylegają rozmaite drobiny, grzyby, protisty oraz mikroby a także rośliny powodując iż po pewnym czasie Strasznik jest w stanie kamuflować się idealnie w swoim otoczeniu. Stworzenia te są hemafrodytami, posiadającymi narządy płciowe umiejscowione niezależnie od płci w okolicy ust przez co technicznie posiadają tylko jedną płeć która jest w stanie zajść w ciążę, niektóre Straszniki opanowały m.in. zdolność zapładniania zamych siebie własnym nasieniem. Potrafią rozmawiać po ludzku, pomiędzyt sobą rozmawiają za pomocą klaskania narządami rozrodczymi umieszczonymi na ustach, co inne rasy wulgarnie określają jako "klaskanie jądrami".

## W serii

Przedstawiciel tego gatunku mieszkał w Ostatnim Rezerwacie Przyrody.
Panther Tank

The Panther Tank is Akras' main battle tank. Well armoured, destructive, capable of waging war on both the physical and electromagnetic battlefields, NBC-protected, and very mobile, this tank is a delight to its users and a nightmare to its opponents.

Its name is to keep in with Akras' line of feline names for its tanks, but also a homage to its historical precursor, the iconic German 1940s' Panther tank.

## Systems

Equipped with a PluraScan(TM) multiband variable QuantaPEW(TM) open array radome, a compact 15x 360º zoom multi-spectral camera and electronic interception/warfare systems, the Panther has excellent senses and can keep and broadcast full battlefield awareness.

## Weapons

An armoured automatic turret houses a 75mm gauss cannon and two retractile self-loading missile launchers capable of targeting both ground and aerial opponents. A retractile automatic 12.7mm HMG gives it full control of the battlefield against lightly armoured targets and point defence even against threats from directly above.

The turret can rotate 360º and elevate the main gun 45º allowing it to be used in an indirect fire role, and can depress 15º. These limits can be increased by tilting the entire hull using the legs' mobility.

## Armour

The hull is NBC-protected and is wrapped all around in 75mm of composite heavy armour. It can resist just about anyting except Gauss weaponry and direct missile hits.The 125mm frontal plate can indeed resist AP Gauss rounds up to 75mm and most missiles.

The Panther is manned by a crew of four in separate partitions to prevent total team kill by beyond-armour effects: a driver on the front left seat, the commander who keeps battlefield awareness in the front right, a systems operator who deals with sensors and electronic warfare systems on the left rear seat, and a gunner to designate targets and select weapons systems on the right rear seat. All controls can be slaved to any partition, should the specialist be incapacitated.

The turret ring and secondary ammunition storage are positioned in the centre. It provides enough room for the breech when the weapon is elevated, for for crew to access or manually operate the systems, or to move between the seats; a proximity sensor disables the turret when someone approaches it lest its spastic target-tracking motions injure the crew member.

## Mobility

Akras recent advances in heat disposal allowed it to rethink its paradigms. All Akras vehicles are now equipped with miniature Helium-3 fusion reactors thermally shielded by Heatsink Stone(TM) technology.

While the Panther is too heavy to have a full high mobility system, its twin axis unfolding tracks still allow it to rise up, walk, overcome ditches and climb ledges, though it's highly recommended that high recoil weapons are not used without all tracks firmly on the ground lest it topples the vehicle.
Ages

There are six ages in European War V. Each age is numbered by Roman Numeral (I-VI) and has specific campaigns, conquests, generals, and missions unlocked when leveled up. The ages are listed below.

## Classical Age

The Classical Age (I) is the first age and starting point for new players. It gives them access to basic heroes and missions. There are 15 campaign missions as well as one special mission in this age. In addition, for every campaign chapter completed, a hero is given as a reward. This is unique to this age. The rewards are:

-Leonidas for completing "Spartan Warriors"

-Alexander for completing "Alexander Crusade"

-Huo Qubing for completing "Han Empire"

-Cleopatra for completing "The Rise of Rome"

Rewards are also given for reaching milestones in number of campaign stars. With three stars possible for every campaign mission, rewards are given for 15, 30, and 45 stars. There are 15 regular campaign missions as well as 1 special campaign mission. These rewards are 50 medals, 100 medals, and Steel Boots. There are 48 stars possible due to the special campaign mission "Legend of Mulan".

Classical Age also gives access to the first conquest. Levelling up to the Medieval Age is part of a walk-through. It requires Gold and Literature, which are both given to the player readily.

## Medieval Age

The Medieval Age (II) is the second age and easily unlockable. Once players reach the Medieval Age (as well as Player Level 10) they can upgrade their heroes, giving them increased stats as well as a new unit name. A new conquest is unlocked as well as new generals and equipment that can be found in the tavern. There are 19 regular campaign missions as well as 2 special campaign missions. Rewards are given at 18, 36, and 54 stars (50 medals, 100 medals, and Serpentine Sword respectively).

Levelling up to the Empire Age costs 50 Literature and 10000 Gold.

## Empire Age

The Empire Age (III) is the third age and unlocked once the player fulfills the requirements at Level 20. The Legend tab in the main menu is also unlocked. The requirements to level up are Player Level 35, 85000 Gold, 25 China, 25 Ivory, and 250 Literature. Rewards for this age's campaign are 50 Medals at 18 stars, 100 medals for 36 stars, and Long Steel Boots for 54 stars. There are 19 Regular and 2 Special Missions.

## Discovery Age

The Discovery Age (IV) is the fourth age and unlocked once the player fulfills the requirements at Level 35. The requirements to level up are Player Level 45, 180000 Gold, 40 Ivory, 40 Diamonds, and 600 Literature.

## Gunpowder Age

The Gunpowder Age (V) is the fifth age and unlocked once the player fulfills the requirements.

## Industrial Age

The Industrial Age (VI) is the sixth age and unlocked once the player fulfills the requirements.
Anti-vehicle Gauss Pistol

[Personal/Squad-level] - 25C per gun, 12C per 5 Stake Mag 800-3600 yards is the Listed range on these things, but frankly? if you fire one. It ain’t stopping until it hits something Big. This is a Tank Killer. You can reasonably expect to Mission Kill a Modern Terran Tank in one shot with this. Do not fire this indoors. A Gauss Pistol comes at 25C per gun and 12C per 5 Stake mag. Small Arms Training is required for purchase of Anti-vehicle Gauss Pistols. This is a recommended weapon for Officers and Scouts. Comes with a Gauss Brace.

### Gauss Arm and Spine Brace

Free
 with applicable guns.
For those of us who aren’t among the higher ranking Gate Teams and as a
result aren’t inhumanly empowered, firing a Gauss Weapon without a brace
 would Snap one’s arm like a twig. As a result. Braces have been created
 to reduce the strain significantly. Keep in mind that prolonged firing
will eventually fracture and even snap your arm even with a brace. Take

care to ensure you don’t it too much, you Tank Killer you.
ThunderClan

Founded in the late 1800s, ThunderClan is one of the biggest Clans. Usually consisting of former loners, rogues, and kittypets; these cats are usually seen as "half-breed" cats among the other Clans. After the death of *Thunder*, their founder, the Clan quickly fell to shambles until a young cat stood against the crowd and declared herself as leader. With no argument, she formed the first rule of the Warrior Code, that every leader must pick their deputy before sunhigh, most usually picking their deputy before leaving to recieve their nine lives, however there is the rare occasion of picking one nearly a week after. Now the Clan stands under a firm "hand" of Redstar, her bravery and bossy character making ThunderClan a strong Clan once again.

Roleplay Page • Category • Join Requests • Territory • Rules

Template:TOC Hidden

Leader
**Redstar** - pale ginger and white tabby she-cat. 9/9 lives. (RP'd by Mink)
Deputy
*See Roleplay*
Medicine Cat
**Cloudnose** - white tom. (RP'd by Mink)
Warriors
**Shadeflight** - foreign-built black smoke tabby she-cat. (RP'd by Mink)
**Pheasantwhisker** - black-based tabby tom. (RP'd by Mink)
**Blackfoot** - white she-cat with black paws. (RP'd by Mink)
**Darkshine** - black tom with silver flecks. (RP'd by Mink)
**Owlnose** - wide-eyed black tom. (RP'd by Mink)
**Mapleclaw** - sorrel and white tabby she-cat. (RP'd by Mink)
Apprentices
**Oakpaw** - dark brown tom. (RP'd by Mink) [Mentor: Redstar]
**Wyvernpaw** - large grey tabby she-cat. (RP'd by Mink) [Mentor: Shadeflight]
**Poppypaw** - tortoiseshell and white she-cat. (RP'd by Mink) [Mentor: Blackfoot]
**Snowpaw** - fire-colored ginger tabby tom with white splashes. (RP'd by Mink) [Mentor: Owlnose]
**Pepperpaw** - pale ginger tabby tom. (RP'd by Mink) [Mentor: Mapleclaw]
Queens & Kits
**Redstar** - *See **Leader***. Expecting Pheasantwhisker's Kits. (RP'd by Mink)
Elders
*None*
11.43×23mm (.45 ACP) SMG

[Personal-level] - 10C per gun. 3C per 25 round mag. This is a Sub Machinegun! Intended for Unarmored Anti-Personal use. Don’t expect it to pierce cover or armored opponents. However it’ll certainly rip apart unarmored opponents at close range. At point-blank, it carries more stopping power than an assault rifle, but the damage bleedoff is quite severe. The first one ya get is free! Any extras ya snag cost 10C This thing is quite cheap and we can print out buckets of these in minutes! You can expect the effective range to be 50-200 yards. However it may be effective in closer quarters. Ammunition costs 3C per 25 round Magazine. The .45 ACP SMG requires Training in Small Arms to purchase.
14.5x114mm Anti-matériel HMG

```
[30C] [Vehicle/emplacement-level] {Heavy weapons OR mounted weapons}

```

The 14.5mm (.57 Cal) heavy machine gun is a belt-fed heavy support weapon designed for use in emplacements or mounted on vehicles. The relatively slow rate-of-fire is counterbalanced by the sheer stopping power of the round, twice that of a standard 12.7mm (.50) round, and is enough to rip through up to 45mm of conventional steel armor and still carry enough force to mission-kill personnel. Seriously, 60 grams of lead travelling at 1 kilometer per second.
Silverwind VTOL Transport

The Silverwind is a tactical aerial transport capable of airlifting up to an entire infantry company at a time, or several vehicles and their occupants. If for ground forces the sight of a Hornet means "air support", the Silverwind translates as "reinforcements".

It has decent armour, and carries some missiles with which support the ground forces, but it's not supposed to risk itself unduly. Due to the high unit cost, the Silverwind may use its missiles in coordination with ground units, but should retreat as soon as possible.

## Capacity

A typical load can be one single heavy vehicle such as a tank and a light vehicle such as a Badger or a Raccoon, two medium and a light one, one medium and two light or four light vehicles. These are for reference only, as motorcycle vehicles are much lighter and occupy one third or less of the space needed for a light vehicle, and the latter options are mostly due to limited internal space as the Silverwind might be able to lift more weight on suspension cables. Warning: due to aerodynamic pressure, the speed is limited to 0.5 Mach when carrying external loads.

Its rear loading ramp also allows the Silverwind to be used in fly-by air drops, be it paratroopers, vehicles or cargo.

## Propulsion

Akras recent advances in heat disposal allowed it to rethink its paradigms. All Akras vehicles are now equipped with miniature Helium-3 fusion reactors thermally shielded by Heatsink Stone(TM) technology.

The Silverwind has two rows of two reactors on each DT-2500 turbine which expand and accelerate the air used as propellent mass to provide lift and propulsion. With two turbines in each pod, it makes a total of 16 reactors for both pods.

## Armament

The Silverwind isn't designed to be an attack craft, and has a rather light armament: an Akras 35mm Autocannon nose turret as main armament and point defence. It also has a complement of four AA missiles for self-defence and and eight AT missiles on pylons to be fired in assistance to the ground forces before retreating.

## Armour

The Silverwind has a 75mm lightweight composite sandwich armour of alloy platings, ten layers of layered titanium, plasteel, ceramic plates, ablative rubber and Kevlar weave. This armour is capable of resisting 35mm AP rounds and the detonation of proximity missiles.
Gunpowder Age

## Nations:

1. China (Li Hongzhang) 20 cities. At war with Russia, Japan and Korea.
2. France (Napoleon) 19 cities. At war with Spain and Germany and allied with USA.
3. Russia (Peter) 19 cities. At war with China.
4. UK (Nelson) 15 cities. At war with USA and allied with Canada and India
5. USA (Washington) 11 cities. At war with UK and Aztec.
6. Ottoman (Suleiman) 10 cities. At war with Arab and Greece.
7. Spain (El Cid) 7 cities. At war with France and Inca.
8. Inca (Pachacuti) 7 cities. At war with Spain and Aztec.
9. Japan (Nobunaga) 5 cities. At war with China and Korea
10. Canada (James Wolfe) 5 cities. Allied with UK.
11. Germany (Blucher) 4 cities. At war with France
12. Austria (Barbarossa) 7 cities. No wars or alliances.
13. Arab (Saladin) 4 cities. At war with Ottoman.
14. India (Jhansi) 4 cities. Allied with UK.
15. Angkor (Suriyothai) 4 cities. No wars or alliances.
16. Aztec (Moctezuma) 3 cities. At war with USA.
17. Denmark (Beowulf) 2 cities. No wars or alliances.
18. Greece (Alexander) 2 cities. At war with Ottoman.
19. Korea (Yi Sun-sin) 2 cities. At war with Japan and China.
JUN 50kW Motorcycle

[17C] [Personal-level] {motorcycle}: Since the JUN corporation was bought out by Akras, this motorbike has been the primary Akras scout motor vehicle. The Rally is able to squeeze into spaces where other vehicles are too wide to follow, making it ideal in chases, getaways or scouting. The bike is unarmored except for a small, optional bulletproof plastic windshield. The windshield costs 1C. The lightweight parts of the bike allow it to do sick jumps navigate certain terrains faster than the quad; a competent rider is able to jump over clumps of tree roots, for example. The bike has a smaller low-speed turning circle than the quad due to having 2 wheels as opposed to four. Two people can fit on the seat, as per the quad, but it is not recommended and is frankly unstable. Prolonged shared seat rides are.. Ill advised. Top Speed of 120km/h on a road; off-road speed will vary dependent on terrain. Costs 16C 17 with the bulletproof windshield The bike is able to carry a single passenger to deploy similar harassment tactics as described with the quad. Any crashes are likely to violently discharge both riders from the bike and cause grievous bodily harm as they are thrown at speed into the terrain. Speeds as low as 5km/h have been reported to break bones, and crashes as low as 20km/h have killed people without skill in aerobatics, acrobatics, parkour or combination of three. Untrained drivers are not permitted to purchase or drive this vehicle. Skilled drivers are permitted to carry an untrained passenger, however they are responsible for any injury to that passenger
R&D

Akras is a company with a focus in bioengineering and robotics, and of late it also gained access to magic.

Clones are cheap as dirt, and where needed Akras agents may be in control of a drone army large enough to put some sci-fi organizations to shame. With the addition of magic, Akras gained a lead in too many areas to list; why not join the party and tinker yourself?

## Technology

Gauss pistol

Gauss bracing

Full body android

## Magic

Heatsink Stone(TM)

Soul Transplant

Amalgams
20x82mm Underslung Attachment

12C per 5 round Mag. Comes with applicable guns and training. Is an underbarrel attachment for assorted Medium sized Ballistic Firearms. It is not usable without a weapon to mount it on. It is intended for Massed Fire Against Moderate To Heavily Armored Targets. You can reasonably expect to down a target wearing Plate Armor with this. This is good, Horror Knights are one of the primary causes of squad wipes in newly formed Gate Teams. It can fire 20mm Grenades of assorted types Or massive 20mm slugs. This thing has a Big Kick to it. Expect lots of Recoil. You can expect this to be effective at 300-1200 yards, You should expect difficulty when trying to hit close range moving targets. You also may not want to fire this at a target near you. Lest you be caught in the grenade’s blast radius. Ammunition comes in 5 round mags at 12C per. This model can fit a variety of grenades and slugs. Allowing for tactical versatility. However each clip is 12C. Ask your local Logistics Officer if we have a certain type of grenade in stock. Training in Explosive Arms is required to purchase and use a Medium Grade Ballistic Weapon with an Underbarrel Attachment. These come Free with appropriate guns should you have the appropriate training. You receive an underbarrelless gun if you do not have the requisite training.
Castle: Gate Raiders Wiki

## Welcome to the Castle: Gate Raiders Wiki

You will be in one of Akras Megacorporate's 'Gate teams' that go out on adventures and quests in the name of glorious profit, volunteered from the expendable mass of interns and employees to go do what is arguably the most dangerous jobs the company has to offer.

This is a forum game running in Bay12 (home of Dwarf Fortress), in which taking risks will allow your character to grow faster, dying will have you more or less start over.
Or maybe you'll have your soul implanted in a new body; with any luck it may even be a clone of your old self...

## Facilities Map

From this directory you can find your way around

Armoury and Motor Pool **WARNING: ignore the red links, they're not approved for use.**

Bestiary

Characters

Magic

Mission Reports

R&D

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
4.73x33mm Carbine

```
10C per gun. 6C per 50 round mag.

```

This is a Carbine Rifle. Primarily Intended for Lightly Armored Anti-personal Use. Don’t expect the Primary Firing Mode to pierce cover. However you will find this effective against lightly armored targets such as Shelled Rusher variants found in older Keeps and Castles, Gaian Wasps, or Terran Law Enforcement. Frankly this is the first effective weapon against stronger creatures found in Castles. This thing has a bit of a recoil compared to lighter weaponry. The first one you snag is Free! They’re pretty cheap. Any extras will cost 10C Per. You can expect the Effective Range of the Primary Firing Mode to be 600-2400 yards. You may have difficulty targeting fast moving targets in close quarters with this. The Primary Firing Mode uses 50 round mags. Said mags come at 6C Per. Medium Arms training is required for purchase without the Underbarrel Attachment. Of note. This weapon is Obsolete compared to modern weaponry. It’s a good gun. However you have far killier options. This won’t even pierce an Assault Suit. Perhaps gift them to natives?
Ute Light Utility Vehicle

An Australian company bought out by Akras, Tolita are famed for their ‘Land Traveller’ series of work Utes. Tolita Utes have long been a staple work vehicle used by Akras employees who live off-compound.

Towballs and bullbars are standard issue, increasing the vehicle's versatility.

## Versions

Comes in both single and dual-cab variants, although dual cab sacrifices about 30% of its tray length.

The Ute can utilise a variety of weaponry mounted on the roof on a short bi/tripod or set up on a longer tripod on the tray. Can mount anything up to a 20mm rotary cannon on the tray or a 14.5mm machine gun on the roof, and one team has reported successful mounting and use of both on a single vehicle.

## Armour

From the tray, protection from the front is fantastic. The cabin effectively acts like spaced armor to the gunners/passengers. Standing passengers are 80% covered by the cabin, sitting passengers 100%. From the sides though… it’s not quite so pretty. The optional tray sides can stop small arms, but only cover the feet and lower shins of a standing passenger. A sitting passenger would have the bottom quarter of their torso covered. A passenger lying down is fully covered, except in the event of a grenade. Grenades are difficult to kick out of a tray with sides.

The Akras Technical is simply an Ute that has bulletproof glass in place of regular glass and replaced sheet metal with actual armour. You can expect it to stop small arms and some medium arms fire, but don’t expect it to survive a tank shell. This is the lowest value Standard Pattern Warded vehicle. About 30 Monkeys In Strength on purchase. You can reasonably expect to withstand Low Grade Entities and Practitioner Level Magic without needing to ‘refuel’ the Wards. Always recharge wards whenever possible. Energy is expended during defence.

## Mobility

Akras recent advances in heat disposal allowed it to rethink its paradigms. All Akras vehicles are now equipped with miniature Helium-3 fusion reactors thermally shielded by Heatsink Stone(TM) technology.

This powers the electric motors on the wheel hubs, providing computer-assisted traction control and dispensing with complex drive shafts and transmissions.

The Ute has a top speed of over 200km/h, although expect a severe talking to from the techies when you get back. It can carry a maximum load of 2250 kilograms and can tow a further 1500kg, which reduces its top speed to 60km/h at full load.
Characters

# Akras Gate Teams

Zander Legend - Romans

Vigil Hindson - Zomara0292

Jonathan Cross - Hawk132

Zachary Miller - Insanegame27

Tal Nalvi - Kevek

Frazz - LordPorkins

Obara Kyoko (Kyoko Obara in English formatting) - piratejoe

Jenny - NPC. One shot, one kill.

Maximus - NPC. Ave!

A. Carmine and B.Carmine - NPC twins on their perpetual quest for retirement funds.

### Missing or dead

Dr. Ayes

Lalush

Michael

Seth

## Auxiliary Gate Team 0047

### Active

Dexter Antonius -S34N1C

Khaiden Seine -KaineFisher

Amadou Niassé -Maegil

Melnakos vis Stritan -Prophet

Reserti Refertiti -Insanegame27

Ratodx Tamoren -somemildmanneredidiot

Danh Loi -Bill Chompski

Regon -Kavrick

Mako Vance -Cinder

Vhan the Frozen Exile -Kuma

# Others

## Entities

E-0001

E-0003

E-0017

## PETA Members

### Active

Jill

Sophie

Saul

Steve

## Other Terrans

Amadou's family

Keith Raynard - Dead Terran in Mission 01's castle
ATV (4x4) Quadbike

The Akras 70kW 4-Wheel-Drive All-Terrain-Vehicle is a unarmored four-wheeled motorcycle (Henceforth: Quadbike or Quad) devised for off-road use by scouts or auxiliary units.
The standard ATV's throttle is located near the operator’s right thumb. An electronic readout of speed is located on a screen in the center of the handlebars.The quadbike is often assigned to new riders due to the increased stability of having 4 wheels.

## Armor

This vehicle does not provide any particular armor or afford protection to the driver and passengers in its base state. Wear armor if you expect to get shot at.

## Capacity

Although the stickers on the side of the bike say to always wear a helmet and never carry a passenger, both can be (unsafely) disregarded in dire circumstances. It Is Highly Recommended that you Wear Head Protection. The quad is also capable of carrying a load behind the operator (and any potential passenger) and/or in front of the handlebars; this cargo could even be even more passengers. Up to 3 people can be semi-safely crammed onto a quad, although the engineers will be cursing your name later. Do keep in mind that sudden jolts with have a high chance to throw passengers. Think along the lines of a car crash, but without the car frame to keep you inside.
The practice of carrying a passenger(s) is often used as a mobile harassment tactic where the passenger(s) holds onto the driver with one hand and fires a light, low recoil weapon at assorted targets with the other.
There is a version with a second seat behind the driver and a pintle fixed to modified rollbars to fire a LMG over the driver's head, but it's intensely disliked by all who ever tried it.

## Mobility

Akras recent advances in heat disposal allowed it to rethink its paradigms. All Akras vehicles are now equipped with miniature Helium-3 fusion reactors thermally shielded by Heatsink Stone(TM) technology.

This powers the electric motors on the wheel hubs, providing computer-assisted traction control and dispensing with complex drive shafts and transmissions.

The top off-road speed is 80 kilometers per hour, although Akras does not recommend travelling at speeds over 60km/h in rough terrain due to the risk of collision or throwing passengers.

The turning circle on the quad becomes wider the faster the vehicle is going, and turning too rapidly sharp at high speeds can cause the quad to roll over, flip, and otherwise discharge the passenger(s). Violently. Although the stock quadbike is equipped with rollbars, the riders must manage to stay on the quad in order to prevent their skull from shattering like an egg.