Eternal Storm - Attack Battlecruiser

**Location:**  Infinite Lagrange Wiki -> Ship -> Battlecruiser

Back Story
 The Great Red Spot, Jupiter's huge anticyclone, is an iconic feature of the planet that has existed for more than a millennium. It has changed shape and shade many times but has never disappeared. This timeless storm can be seen clearly from the headquarters of Jupiter Industries and it has even given its name to one of their ships.

Like all super capital ships, the Eternal Storm uses modular systems and has no pre-built variants. Eternal Storm and Constantine the Great are the only ships that have five module slots (M, A, B, C, and D).

**This Page is a work in-progress!**

## Eternal Storm - Attack Battlecrusier

* Hologram
* System
* Schematic

## Cost

###

174,900

###

49,440/54,384/59,328/64,272

###

29,550/32,505/35,460/38,415

###

13:22:30

* Roles: Middle Row, Against Large Ships, Can Strike Back-row Ships, and Anti-Aircraft
* Advantage: Energy Weapons
* Disadvantage: Expensive (5,107,500 metal equivalent)
* Game description: An integrated Battlecruiser designed around a large ion cannon that is powerful enough to pierce through any large ship. An integrated launching platform is installed to provide the ship with long-range attack capabilities against all types of targets. it can be equipped with a UAV shield system to provide a comprehensive and powerful defense against energy weapons.

## Non-modular Systems

###  Armor System

* Armor: 180
* Energy resistance: 10%
* Ship hit points: 130,460
* System hit points: 20,000

#### ASX Composite Armor

Protective armor for heavy battlecruisers. The thickness of the heavy armor plating is increased to offer better protection against medium weapon attacks.

###  Propulsion System

* Cruising speed: 450
* Warp speed: 2250
* System HP: 20,000

#### EC-600 Generic Warp Drive

A light warp drive for super capital ships. It enables super-heavy ships to enter warp for fast travel in formation.

#### EN-600 Generic Vector Engine

A super-heavy vector engine for super capital ships. It is used by this class of ships for sailing and adjusting ship angles in combat.

#### XC-4500 Bridge

* In-game description: A generic Navigation Control and Info Command System for light ships. It manages the operations of all weapon systems and engines.

This system has no enhancements.

#### RT-660 Integrated Energy Conversion System

* In-game description: An integrated energy supply system for super capital ships. It generates power through the core and converts the energy into different forms for the ships's various subsystems.

This system has no enhancements.

## Modular Systems

The Eternal Storm offers a total of twelve different modular systems in five different slots.

### Slot M

##### AI-900A "Viggen" Ion Cannon

* Adjustment increment: 2%
* Adjustment tech types: Plasma Tech or Pulse Tech
* Adjustment tech quantity: 6

1 x Ion Cannon

##### AIM-850T Plasma Caster

* Adjustment increment: 2%
* Adjustment tech types: Pulse Tech or Plasma Tech
* Adjustment tech quantity: 6

2 x Plasma Caster

### Slot A

##### MK2-AM-8x300B "Eternal Polaris K" Cluster Missile

* Adjustment increment: 4%
* Adjustment tech types: Missile Tech or Torpedo Tech
* Adjustment tech quantity: 3

2 x Cluster Missile

##### MK3-AT-800A "Supernova White" Anti-Ship Torpedo

* Adjustment increment: 3%
* Adjustment tech types: Missile Tech or Torpedo Tech
* Adjustment tech quantity: 5

2 x Torpedo

##### MK3-AT-3-750C "Supernova White" Siege Torpedo Launcher Array

* Adjustment increment: 2%
* Adjustment tech types: Missile Tech or Torpedo Tech
* Adjustment tech quantity: 6

2 x Torpedo Array

##### MK2-AM-16x150B "Eternal Polaris K" Anti-Aircraft Missile Array

* Adjustment increment: 4%
* Adjustment tech types: Missile Tech or Torpedo Tech
* Adjustment tech quantity: 2

2 x Missile Array

##### MK3-AT-800A "Supernova White" Anti-Ship Torpedo

* Adjustment increment: 3%
* Adjustment tech types: Missile Tech or Torpedo Tech
* Adjustment tech quantity: 5

### Slot B

##### AG-1120B Rapid-Fire Cannon

* Adjustment increment: 4%
* Adjustment tech types: Cannon Tech EM Tech
* Adjustment tech quantity: 2

2 x Rapid-Fire Cannon

##### AG-2580 Dual-Cannon Heavy Battery

* Adjustment increment: 3%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment tech quantity: 3

1 x Cannon

##### AG-1105B Generic Cannon

* Adjustment increment: 4%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment tech quantity: 1

4 x Cannon

### Slot C

##### NT-1 Anti-Aircraft UAV Rack

* Anti-air DPM: 6,480
* In-game description: Carries 3 area-denial anti-aircraft UAVs and is tasked with housing and maintaining UAVs. It is also equipped with a signal-guidance system.

##### SNT-1 Shielded UAV Rack

* In-game description: A defensive UAV that adopts special shield technology. It supports the ship for defense by circling enemy targets and deflecting energy attacks with its shield.

##### C2 Enhancements

Total: 5
Total: 5
Total: 5

##### RIR-220 Experimental Energy Compensation Armor

* In-game description: With sufficient energy provided by the energy system, an energy layer is formed on the armor plating. It can absorb part of the damage through deformation and melting upon kinetic energy impact or exposure to high-energy radiation.
* Effects
	+ Reduces the Damage taken from energy weapon attacks by 15%
	+ Reduces the Damage taken from projectile weapon attacks by 15%
	+ Reduces Critical Damage received by 30%

##### C3 Enhancements

Total: 5
Total: 5

### Slot D

##### AI-450A Experimental Ion Turret

* Adjustment increment: 3%
* Adjustment tech types: Pulse Tech or Plasm Tech
* Adjustment tech quantity: 4

1 x Ion Turret

##### AP-130B Rapid-Fire Near-Defense Pulse Cannon

* Adjustment increment: 4%
* Adjustment tech types: Pulse Tech or Plasma Tech
* Adjustment tech quantity: 3

4 x Pulse Cannon