recursal/Fanatic-Fandom huggingface dataset:
Car Breakdown

Car Breakdown is a Miscellaneous Event. It will always occur if the Car's Engine stat fully depletes.

## Event Text

*The car has broken down from use and abuse. It won't start up again.*

* Abandon the car
* [Character] punches the car
* [Character] attempts to fix it

## Results

### **Abandon the car**

*Wasting no time, the group decides to ditch the car and walk until they find a new vehicle.*

```
Car is abandoned, party begins Walking

```

### **[Character] punches the car**

*[Character] opens the car's hood and starts PUNCHING.*

Strength Check

#### **Success**

*They are just as surprised as anyone when the engine roars to life!*

**Car's chassis is less than [Character]'s Strength -1**

*The car doesn't make it far down the road before some part that got punched catches fire.*

*CAR DESTROYED!*

```
Car is destroyed, party begins Walking

```

**Otherwise**

```
Engine repaired by [Character]'s Strength -1*Chassis
Repair Level +1

```

#### **Failure**

*[He/She] just manages to break something in the car and some bones in [his/her] hand.*

```
Car is abandoned, party begins Walking
[Character] -1 Morale
[Character] -1 Strength

```

```
[Character] Strength revealed

```

#### **Mechanical is over Repair Level**

*[He/She] easily repairs the car in no time!*

```
Engine repaired 50-100%
Repair Level +1

```

#### **Mechanical is equal to Repair Level**

*[He/She] somehow manages to get the car running, but it takes a full day.*

```
Engine repaired 50-100%
Repair Level +1
Group eats a day's worth of food

```

##### **[Character]'s Mechanical is 6**

*The next time this car breaks down, [Character] absolutely won't be able to repair it.*

```
Car is beyond repair (Repair Level is 7)

```

##### **[Character]'s Mechanical is under 6**

*The next time this car breaks down, [Character] won't be able to repair it unless [his/her] mechanic skill is higher!*

```
Repair Level is 1 higher than [Character]'s Mechanical

```

#### **Mechanical is under Repair Level**

##### **Car is beyond repair (Repair Level is 7)**

*[He/She] wastes a day trying to repair the car, but it refuses to start.*

*CAR ABANDONED!*

```
Car is abandoned, party begins Walking
Group eats a day's worth of food

```

##### **[Character]'s Mechanical is not 6**

*[He/She] completely fails to repair the car after wasting a day on it.*

*CAR ABANDONED!*

```
Car is abandoned, party begins Walking
Group eats a day's worth of food

```

```
[Character] Mechanical revealed

```
Barricading Before Bed

**Barricading Before Bed** is a common Camping Event. A character will need to secure the house or stay on watch for zombie attacks.

Failing the Mechanical check for this event will cause a Wits check, giving an extra opportunity to get a positive outcome.

## Event Text

*At the end of the day, the group hides in a drafty old house. Some zombies roam around outside, and the doors of the house are barely on their hinges.*

*Should someone barricade the house?*

* [Select a Character]
* *Stay on watch all night*

## Outcomes

### **[Select a Character]**

> *[Character] barricades the flimsy house.*
>
>

```
[Character] Mechanical Revealed

```

#### **Success**

*[He/She] quickly reinforces problem spots. They now seem very secure!*

```
[Character] +1 Mechanical

```

(If Mechanical is below 4)

#### **Wits Check**

```
[Character] Wits Revealed

```

#### **Success**

> [He/She] improvises. The results don't look pretty, but manage to keep the zombies out.
>
>

```
[Character] +1 Mechanical
(If Mechanical is below 3)

```

#### **Failure**

> [He/She] nails some planks on some doors, but they keep falling off. The group is attacked during the night!
>
>

```
[Whole Party] -1 Health (Fatal)

```

### **Stay on watch all night [Select Character]**

> *Not trusting [his/her] ability to barricade the house, [Character] stays on watch all night instead. [He/She] is exhausted in the morning.*
>
>

```
[Character] Tired

```

(If Character has Sound Sleeper Trait)

*Not trusting [his/her] ability to barricade the house, [Character] stays on watch all night instead. [He/She] manages to still function the next day.*

## Trivia

* Unlike other camping events, Loyalty does not impact the character's ability to stay awake if the 'stay on watch all night' option is selected.
Anime Fan

* Katana can't be dropped, even on death.
* WARNING: Avoid getting full morale! BEWARE ANIME!

Characters with this trait always enjoy anime, regardless of Wits. They gain high amounts of morale from interacting with the Anime Salesman, buying his Anime Figurine, and reading anime from the Anime Store, and will become the Anime Girl at full morale. With the Trademark Weapon perk, their Strong Katana is replaced by the faster Ninja Katana.

Once a Character becomes the Anime Girl they will lose the Katana and have it replaced by the Lovely Wand. It is very hard to keep a Anime Fan character throughout the whole journey as they can either turn into the Anime Girl and die due to her becoming more "anime" or despairing and leaving the party due to keeping their morale low to avoid becoming the Anime Girl. The event True Despair which reduces the max morale down by 1 still allows for the Anime Girl to trigger as it actives when the morale stat is at whatever the new max is; not the normal max of 6.
RGB

## Walkthrough

to start the Quest talk Razifibre located in town center bottom left of your private stash. after talking to him and taking the quest there will be spawned a switch that sets your RBG settings to 255,0,0 in order to set your screen colour back to normal you need to activate the two remaining switches. The switches are located in seperate dungeons. One is located on the map the dip north of town. the second one can be found on the map Southern River. after activating the 3rd switch you'll be teleported back to Razifibre and receive the quest reward.

## Challenges

 Speedrun
 Deathly Tower

## Tips

-dont try to complete the quest before your able to kill the towers in Green switch forrest dungeon

-be carefull towers have insane life regen

-consider to take skills with high burst damage

## Trivia

this is one of the only, if not the only, quest that teleports you back to the startpoint of the quest upon completion

this is one of the quest that can be considered
Blade Master

The **Blade Master** is a Trader that can be found in the Trader Camp. They sell various different sword weapons.

Their appearance can vary, but they will always be wielding an Otaku Katana. If interacted with with under 5 food, he will give the group a Cleaver for free.

## Encounter Text

### Upon Encounter

*The group meets a man who is carrying many swords. They clank around as he moves.*

*One day I'll make the finest zombie slicing sword ever seen! I just have to figure out how to make swords first. I'll sell you some I found!*

#### **Not enough food**

*This isn't enough food to buy anything! As consolation the trader gives the group a butcher's cleaver.*

### Buy Otaku Katana (5 Food)

*The group buys a katana of the type you'd get at a mall. It looks like it might break at any moment. What a rip off.*

### Buy Sturdy Machete (12 Food)

*The group buys a very strong yet light machete. It's sturdy enough to chop down trees with, so it won't break with 'road trip usage'.*

### Buy Knight Sword (20 Food)

*The group buys the type of sword a knight in the middle ages would use. This will make a great weapon! It can easily hit two zombies in one swing.*

### Buy Claymore (35 Food)

*The group buys the MIGHTY CLAYMORE. The claymore is slow and hard to handle, but extremely powerful. It can chop 4 zombies at once!*

### COOL IT

If human:*[Character] tells the Blade Master to COOL IT.*
If animal:*[Character] starts gnawing on one of the Blade Master's scabbards, in spite.*

#### **Success (fully charged COOL IT!!!)**

*He becomes filled with self-doubt.*

*My life is a lie! I'm going to give up this sword stuff and start collecting flamethrowers.*

*The former Blade Master gives [Character] one of his best weapons, a Knight's Sword.*

#### **Failure**

*The Blade Master ignores this. He starts talking about how cool swords are and never stops. The group is forced to sneak out of the trading camp during his endless raving.*

### Rob him

*The Blade Master manages to fight off the group using his considerable sword knowledge and mall katanas. [Character] nabs a sturdy machete.*

* +1 Sturdy Machete
* [Character] Loyalty and Composure revealed
* [Party] -1 Health / -2 Morale
Composure

**Composure** is a personality stat in Death Road to Canada. This stat determine's a survivors ability to remain calm during stressful or even dull situations.

## Behavior

Survivors with higher composure will generally remain calm during events that cause panic among the party, such as Fire!, or manage their patience well in boring situations, such as Still Having to Wait in Line. Additionally, a very composed survivor may not follow the party leader's order to fight and may instead back away from combat during Always Be Looting events. Combined with a high shooting skill, a survivor can have the Calm-Shot stat combo.

Inversely, low composure characters are very impatient and can quickly raise problems in such events that benefit from high composure. Additionally, survivors with very low composure may randomly fall out of line and ignore orders to run, preferring to fight instead during ABL events. Combine with a High Strength Stat, a survivor can have the Angry-Strong stat combo. Combined with a low loyalty stat, a survivor can have the Sociopath stat combo.

### Level Headed

The following survivors have high composure when recruited:

* Survivors with Calm Under Fire, Civilized
* DELTA (Calm-shot), Lil' Sam Byool (Calm-shot), Octodad, Oscar

### Loose Cannon

The following survivors have low composure when recruited:

* Survivors with Bandit, Berserk, Fierce Tempered,
* Alvis, Bryu (Angry-Strong), George, Governor Emperor (Sociopath), Hermit (Angry-Strong), Kepa (Angry-Strong/Sociopath), Rambeux (Angry-Strong), Rck Grmes (Angry-Strong), Roller Derby Girl (Angry-Strong), The Last Bodybuilder (Angry-Strong), Valkyrie (Angry-Strong), Witch (Sociopath), WYK-TV Skeletons (Sociopath)

## Events

Characters with a high composure stat can be used for a handful of events. The following events can be solved with composure:

* Bandit Raid Defense (also need high shooting)
* Cool-it Diplomacy
* Dark and Creepy Store
* Fire! (best result is also having high wits or being paranoid)
* Still Having to Wait in Line
* Who can be trusted? (not when loyalty is low)
* THAT BEAR STOLE MY STUFF (also need high shooting)

Characters with a low composure but high strength can be used for a handful of events. The following events can be solved with angry-strong stat combo:

* Audio Repair
* Choose UR Fate
* Cool-it Diplomacy
* Cowardly Bandits
* Silent Guardian
* Traffic Jam
* THAT BEAR STOLE MY STUFF
* The Unsummoned

The following events do not have to be solved with composure, but may still increase or decrease it:

* Burnt Library
* Magazines: Popular after the Apocalypse

## References

1. ↑ 1.0 1.1 Rocketcat Games. What does each stat do?. steamcommunity.com. 6 July 2017.
Abandoned Gun Range

### Event Text

The group finds a gun range. It's empty and mostly picked of supplies. However, they find some shooting targets and a working pistol.

## Options

### Option 3

Carefully Train One Person

**Abandoned Gun Range** is a common Driving Event that the player can encounter.

If the party has only one team member then the player can only search for ammo or train that person carefully.

## Event Text

*The group finds a gun range. It's empty and mostly picked of supplies. However, they find some shooting targets and a working pistol.*

* *Search for Ammo*
* *Train Group Haphazardly*
* *Carefully Train One Person*

## Search for Ammo

* [Party] +(12-22) Pistol Bullets
* [Party] +(9-16) Rifle Rounds (50% Chance)
* [Party] +(8-12) Shotgun Shells (30% Chance)

## Train Group Haphazardly

* [Character] +1 Shooting (Human Only)
* [Character] -1 Morale (If no shooting level is gained)

* [Character] -1 Health (Lethal)

## Carefully Train One Person

* [Character] Shooting Revealed.
* [Character] +1 Shooting
Bard

## About

**Bard** is a Rare Character that was added in the August DUODENUM update. She can be found and recruited at the rare Ye Olden Renaissance Faire Trader Camp. She is based on the classical bards/minstrels associated with the middle ages.

The bard will offer to join your party for 5 food. When she joins, her Wits and Attitude are revealed to be max level. In addition, her starting Fitness will always be either 3 or 4 (randomly chosen).

She has 3 weapon slots and wields a unique weapon called the Lute, which is a musical instrument also associated with the middle ages. Functionally the Lute is the same as the Electric Guitar with a 50% chance to hit 1 extra target.

## Encounter Text

### *Song Request*

*I shall sing you all the songs you like.*

*All I requireth... is 5 food!*

### Recruit

*I'm ready to L.A.R.P.!*

*\*TRANSLATOR'S NOTE: 'Live Action Role Play'*

## Quotes

* *"I call this next one: 'A Song of Zombos'"*
* *"Before I was a bard I was a rogue. Before that I threw paper lightning bolts around."*
* *"Live Action Role Play 4 Lyfe"*
* *"Two finest things in life: my super lute, and super loot."*
* *"Do you think Canada has ren faires?"*
* *"I hope Canada has knights and castles. It's British, right?"*
* *"I'm feeling a little churlish."*
* *"I requireth a turkey leg to eat."*
* *"Canned food is anachronistic! I want something else to eat!"*
* *"I shall write a song about these adventures."*
* *"This song is called: The Ballad of Toilet Loot"*
* *"This next song is a tragic ballad about a man that was too swole to control."*
* *"I want to find a fancy cape I can loot."*
* *"I hear Canada is like one enormous Renaissance Faire. All day every day."*
* *"That last song was called 'Battle of Swole Mountain'."*
* *"I hear the King of Canada lives in a real castle."*

## Epilogue

*"I hear Toronto has a thriving LARPing scene!"*

*Bard became a popular bard in the Royal Court of the King of Canada.*

## Special Abilities

Bard has no special abilities, other than the Charming combo from her inherently high Wits and Attitude.

If the Bard is selected during the Death Road Radio event and she does not have any Stats which stand out, instead of just staying silent, she will play a song that confers +2 Morale to the party.

## Trivia

* Use of "Translator's Note" in the recruit text pokes fun at the idea that roleplaying culture uses an entirely different language.
* L.A.R.P-ing is very popular with real-life Renaissance fairs.

 Driving
Electric-Powered Tools

**Electric-Powered Tools** is one of two fixed traders found at the Mechanical Fortress inside the Tool Shop. They vary in appearance, but they will always be wearing green goggles.

This trader sells a variety of electric weapons, including the rare E-Jackhammer. The E-Jackhammer can only be bought once, while all the other items can be bought up to 2 times. The first item bought from the trader will have double the usual amount of charges.

The trader will give the party an E-blower with 30 charges if they have less than 5 food. They cannot be robbed or told to COOL IT.

## Encounter Text

*Don't talk to the other guy! Electric tools are eco-friendly, letting you cut down on gas emissions as you mow zombies down.*

#### Not enough food

*The group lacks enough food to buy anything!*

*The trader takes pity on the group and hands out a DISCOUNT LEAF BLOWER!*

* Gain an E-blower (with 30 charges)

#### First time buying

As a special deal, the trader will DOUBLE CHARGE your first purchase. It will have twice as much energy as what you would normally find!

### **Buy E-whacker (5 food)**

 *The group buys an electric weed whacker!*

*Has multiple effective uses in Zomboculture farming methods.*

* Has 100 charges if bought first, 50 otherwise

### **Buy E-blower (5 food)**

 *The group buys an electric leaf blower!*

*Gently herd the zombies, a pacifist alternative to all this splatting!*

* Has 100 charges if bought first, 50 otherwise

### **Buy Electric Chainsaw (10 food)**

 *The group buys an electric chainsaw! You feel uncomfortably smug about saving the environment in the post-apocalypse.*

*Excellent for composting zombies!*

* Has 160 charges if bought first, 80 otherwise

### **Buy E-Jackhammer (20 food)**

 *The group buys an electric jackhammer!*

*It's just so eco-friendly!*

* Has 255 charges if bought first, 130 otherwise

### **After first purchase**

*Enjoy your DOUBLE CHARGE!*
Animal Mobile

The **Animal Mobile** is a rare Vehicle that can be obtained from the Giant Animal Location. In order to obtain the Animal Mobile, the party must find the keys inside of a building called 'FOOD-CONGLOMO-CORP'. As of the Mandible Update the Animal Mobile can be purchased at the Mechanical Fortress for 5 food from the Every Car Must Go! Trader.

The Animal Mobile has a low speed and high gas cost. It is not wise to use the Animal Mobile during location rerolls and detours as it will consume large quantities of gasoline and leave your party having to walk.
Busted Leg

**Busted Leg** is an Event that may occur in *Death Road to Canada*.

## Event Text

*The group meets a woman limping around with a crutch. One of her legs was wounded in a recent fall as she was getting away from zombies.*

* [Character]: Help her leg
* [Character]: Tell her to COOL IT (Available with the Grating Stat Combo)
* [Character]: Steal her supplies (Available with the Sociopath Stat Combo)
* No time to help

## Results

### **[Character]: Help her leg**

*[Character] tries to treat the woman's busted leg.*

\*\*If character has low Medical skill\*\*

*They have no idea what they are doing, waste a day, and maybe make things a little worse.*

* [Character] -1 Morale
* The group eats a decent meal

\*\*If character has at least 3 Medical\*\*

*He/She uses his/her medical expertise to quickly fix up her leg! She appreciates the help and gives what she can spare!*

* [Character] +1 Medical
* -1 Medical Supplies
* +2 food

### **[Grating character]: Tell her to COOL IT**

If Human: *[Character] tells the woman to COOL IT.*

If Animal: *[Character] starts rolling around on the cold ground.*

She asks *WHAT IS WRONG WITH YOU, EXACTLY?* before limping away in disgust.

* [Party] -1 Morale

**(Fully charged)**

The woman takes this as advice that she should apply cold compresses to her leg, after the group helps with that, she offers a reward!

* [Party] +3 Morale
* [Reward options appear]

### **[Sociopath Character] Steal her supplies**

*[Sociopath Character] easily robs the wounded woman of what little supplies she had left. Way to go!*

* +2 Food
* [Party] -1/-2/+1 Morale (Guilt)
* Loyalty revealed
Death Road Normal Mode

**Death Road Normal Mode**, sometimes shortened to just **Normal Mode,** or just **Normal**, is the default Game Mode available in *Death Road to Canada*.

When this mode is selected, the game balances the chance to encounter Rare, Normal, and Custom Characters.

This mode is recommended for people who want to experience the game as Rocketcat initially intended, or want a vanilla experience.
Dingus Savant

*Always destined for great things! Never bothered to work for it.*

* Gets a 1 point bonus to the maximum for all skills!
* Takes 1 less hit than normal!
* 2 point penalty to max morale!

Characters with this trait gain a +1 bonus to Shooting, Medical, and Mechanical, but their Strength and Fitness are unaffected.

**Dingus Savant** is a trait purchased from the Trait Unlocking for 20 ZP.

## Trivia

* As of the Kidney update, this trait replaced the fireproof trait, which is now part of the Phoenix trait.
ANT ATTACKS

**ANT ATTACKS** is a Camping Event in Death Road to Canada. It will only occur if the party is walking.

## Event Text

*After a hard day of looking for a car the group finds a camping spot. During the night they are ATTACKED BY*
*ANTS and must leave without sleep.*

* [All characters] -1 Health (non-fatal)
* [All characters] become Tired

*The group eats a decent meal.*

* Lose food

## Trivia

* This event is a worse version of Bugs and Camping as not only does your party get tired, but also lose health. This can be especially bad if you get a siege event right after you get a car; after this event.
Concrete Bunker

The **Concrete Bunker** is a rare Always be Looting location*.* It sets the player characters party in a large open field with a large number of wandering zombies, north of where you spawn a concrete bunker can be located.

The bunker has a pre-determined inner structure (rather than randomized). You will always enter the underground structure from west(left), and there will always be a certain set of rooms with fixed location:

* Meeting room (where you enter the main structure);
* Kitchen with some Food inside (north to meeting room);
* Storeroom containing a huge amount (10~18) of Food (south to meeting room)
* Big Bedroom (east to meeting room)
* A 工-shaped room, with 2 common guns and many shelves containing ammo (north to bedroom)
	+ Turrets have a chance of spawning in place of one or both guns.
* A narrow room containing a high-tier gun, such as a Slug Shotgun and a little ammo (east to bedroom)
* Restroom with 4 shelves of Medical supplies (south to bedroom)

One can harvest a vast amount of loot, including a rare firearm if you inspect the bunker thoroughly. Be careful though, as there are many zombies both inside and outside the bunker.

Sometimes you may also find tree-based weapons like branch or log outside of the bunker.
Characters

**Characters** is a catch-all term to refer to the multiple different individuals the player can meet throughout

*Death Road to Canada*. The Player will begin the game with up to two randomly generated characters if they do not choose to load custom ones.

The Player will encounter numerous characters throughout the course of the game which they can potentially add to their party. Depending on Game Mode these will be varying combinations of rare, custom, and randomly generated.

Recruitable characters may be found randomly on the road, in certain locations (such as the Bar or Apartment with "HELP" Banner), randomly while looting, during Rescue events or in Trader Camps.

NPCs (*Non-Playable Characters*) can also be encountered throughout the game in the form of randomly generated survivors that stand around in Trader Camps. These characters will only say a single *(occasionally helpful)* sentence when interacted with.

## Halloween

As of the SPLEEN update, on October 31st (or Halloween) most characters (except for custom made characters and some rare characters) will undergo a "Halloween Weirdness". However, as of the NERVE update the Halloween event now takes place from October 25th to the 31st

Most Characters heads are randomly replaced with a Jack-o'-Lantern, generic ghost sheet (not to be confused with the Haunted Mansion Ghosts), bat, werewolf, skull, a random rare character's head, or the Prime Minister. Sometimes the body with also be replaced by a ghost sheet, skeleton, spooky robes (like the axe trader's), or random rare character body.

Additionally, the Halloween SCARETACULAR event will happen at the beginning of each run started that day.

These effects happens from 12:00 am on October 25th to 11:59 pm on October 31st and will return all "weirded' characters back to normal on 12:00am November 1st, however, any team members with these changes will retain the effects til' the game is either won or lost/deleted.

If you manually change your phone, console, or PC time to October 25th-31st you can have the "Halloween Weirdness" happen anytime.

Before October of 2021 , this was the only Holiday event that did not have a unique character associated with it, (i.e. Valentines Day- Cupid, Canada Day- Beaver , 4th of July- Uncle Sam/Muscle Eagle, Thanksgiving- Turkey, Christmas- Santa/Evil Santa). However, as of the Halloween 2021 update, the Clown, G\*rf, Mason/???, and Count Dinkula where added to the Halloween SCARETACULAR event where they can be recruited at the start of the journey.

## More Information

* Character Creator
* Pets
* Vermin
* Rare Characters
* Traders
* Conversations
Attitude

**Attitude** is a personality stat in *Death Road to Canada*. This stat allows a survivor to think positively and help prevent the loss of Morale.

## Behavior

Characters with higher Attitude are able to see negative situations in a better way, with their positivity helping them to keep Morale up in events such as Gloomy Weather Trip and Death Road Sing-a-Long. Additionally, characters with high Attitude do not respond negatively to passing comments and argue while driving. Combined with a high Wits stat, a survivor can have the Charming Stat Combo, allowing them to use their Wits and Attitude to charm their way through event. With a low Wits stat, a survivor can have the Oblivious Stat Combo, which allows them to be even more positive by not noticing problems at all (at the expense of being incredibly unaware).

Inversely, characters with low Attitude are extremely pessimistic, taking larger Morale penalties (or penalties where there are normally none). They respond to passing comments with snarky retorts and arguments that reduce the other character's Morale. If they also have high Composure, however, they will diffuse certain situations, but still think negatively, reducing their own Morale instead. With a high Wits stat, a survivor can have the Paranoid Stat Combo, which allows them to plan ahead for every possible negative situation. With a low Wits stat, a survivor can have the Grating Stat Combo, which can use Cool It! for varying results.

### Friendly

The following survivors have high attitude when recruited:

* Survivors with Charming, Civilized, Nurturing, Oblivious
* Anime Girl, Bard (Charming), Cat Lady (Oblivious), Contender, Gnomey (Oblivious), Oscar (Charming), Punchzerker, Rck Grmes (Charming), Santa

### Jerky

The following survivors have low attitude when recruited:

* Survivors with Berserk, Frantic Whiner, Irritating, Paranoid
* Clown, Evil Santa, G\*rf, George (Paranoid), Governor Emperor (Grating), Hermit, Jack Hamm, Kepa (Grating), Muscle Eagle (Grating), Samedi (Paranoid), Tortuga (Grating), Witch, Uncle Sam (Grating), WYK-TV Skeletons (Grating)

## Events

Characters with a high attitude stat can be used for a handful of events. The following events can be solved with attitude:

* Death Road Sing-a-Long
* Cool-it Diplomacy
* Gloomy Weather Trip (not when composure is low)
* Health Food Havoc
* Like a Normal Day
* Strange Vending Machine (will still lose morale, but less at higher attitude)
* The Mystery of the Ghost Fart (best result is also having high wits)

The following events do not have to be solved with attitude, but may still increase it:

* Burnt Library
* Dentist Office (Gurgle for the Sensitive Soul)
* Magazines: Popular after the Apocalypse (-cat videos pictures-)
Bryu

## About

**Bryu** is a Rare Character that was added in the September 2020 KIDNEY update. He is a main character from the famous arcade game **Road Punchers**. He can only be found at the The Last Arcade.

Bryu can be recruited by putting 10 food into the first machine. When he joins his strength and fitness is revealed. He starts with two inventory slots, both of which is occupied by Punchball and Karatay. Although not revealed he will have 0 in shooting, 1 in mechanical and medical, and 1 in wits and composure (giving him Angry-Strong Combo).

## Encounter Text

### **Upon Encounter**

#### ***Road Punchers 2: The New Punchers***

*This is an old arcade machine for the famous classic fighting game: ROAD PUNCHERS*

*This machine has been converted to run on food instead of quarters. It's 10 food to puck a character. For reasons unknown, it looks like almost all the characters are grayed out.*

### **Upon Recruit**

Bryu is ready to test his strength on the road of punching.

***HADOOK! HADOOK! KADOOSHIN'!***

## Special Abilities

Can grab zombies and throw or slam them similar to El Satan's ability.

## Epilogue

“HADOOK! KADOOSHIN’!”

*BRYU starts a fighting tournament in Canada, where he mostly shoots fireballs at moose (meese?).*

## Trivia

* Bryu is a reference to the Capcom's character Ryu from *street fighter*.
* As of the KIDNEY update Bryu can be found in the Familiar Lounge in the O\*P\*P lobby.
Ammunition

Redirect to:

* Resources
**Ammunition** is a type of supply that is required in order to fire most Firearms.

*Death Road to Canada* features 3 types of ammunition:

* Pistol Bullets
* Rifle Rounds
* Shotgun Shells

## Pistol Bullets

Pistol bullets are used in the following weapons:

* Dolt 45
* Pistol
* Snubnose Revolver
* Uzi

## Rifle Rounds

Rifle rounds are used in the following weapons:

* AK47
* Cowboy Rifle
* Hunting Rifle
* Minigun

## Shotgun Shells

Shotgun shells are used in the following weapons:

* Big Dawg
* Automatic Shotgun
* Shotgun
* Slug Shotgun

## Gasoline

Some rarer weapons use Gas as ammunition instead of standard bullets:

* Chainsaw
* Blowtorch
* Flamethrower
Death Road to Canada Wikia:Staff

**Staff** are those with modified userrights that assist and moderate the Death Road to Canada Wiki! They can be contacted on their talk page (message wall) or on the Rocketcat Games Discord server.

#### Staff Userrights

**Bureaucrats** are the community leaders, they have every userright and can additionally add administrators (or remove). They hold every responsibility as an administrator, but generally manage things on top of that.

**Administrators** primarily focus on the CSS/JS portions of the wiki, and perform heavy maintenance on the Wiki whenever necessary. They additionally have the ability to ban and block users from the Wiki.

**Content Moderators** are a step up from Rollbacks, and have more powers to help them in moderating the Wiki. As such they can remove articles, reupload previously deleted content, protect pages and more.

**Rollbacks** are those who have the ability to "rollback" unsatisfactory edits to a previous version in one click with the rollback feature. They primarily patrol and check for discrepancies on the wiki, modifying pages if they hold incorrect data.

#### Becoming Staff

To become staff, applicants may apply whenever the Staff team is looking for new members. There are several requirements to even be considered for joining, and all must be met unless in special circumstances.

* 1) **The user must have 200 mainspace edits or greater.** This means actual dedicated edits on legitimate articles on the wiki, the more the better. Edits to profiles, forum posts and comments do not count as mainspace edits.
* 2) **Must be active within the Discord server.** We need someone who is actually actively interacting with the community. Joining the Discord is a REQUIREMENT, without being active within the Discord means you have zero chance of being selected.
* 3) **Must be an active contributor of the Wikia for 1 week or more as a minimum.** This is a minimum requirement, but being a veteran contributor gives you a higher chance of being added to the team.
Chillin Villain's Law

~~This is a rare building that can spawn in the Office Building Rush Hour event. This location is large and contains a lot of varied items much like a large house. There is also an unique piece of furniture. Beware that it can be accidentally destroyed by your companions, as there are a lot of zombies at this location!~~

I think I may have made a mistake. This might be just one of those randomly generated office buildings with a name. It does have a room with an unique desk, but the only thing I could do is throw it. There is better than average loot in that room, though (ie., grenade). (Write this in a comment? -3)
Cluck-cluck

## About

The **Cluck-cluck** is Rare Character that appears in the Experimental Hut of the O\*P\*P Mode lobby.

Cluck-cluck is the only recruitable chicken can be found in the game, not accounting for the temporary chickens spawned from eggs. It will always have the name "Cluck-cluck" and though not revealed, will start with 1 Vitality, 5 Dexterity, 0 Strength and Fitness.

## Epilogue

*"HRONK!"*

*Cluck-cluck was finally a free animal again, and vanished into the wilderness.*
Beavers

## About

**Beavers** are Rare Characters that appear on the final mission at Canada's Border. They can also be recruited at the start of a new game if playing on 1st July (Canada Day).

They guard the border to Canada (along with some Mounties and a Moose) and will begin to fight off zombies in the final seconds before the player's party is permitted to pass the border and meet the Prime Minister of Canada.

## Encounter Text

### **Upon Encounter**

*Someone has filled your car full of hockey sticks! This must be some sort of CANADA DAY prank!*

*Something stirs in the giant nest of hockey sticks. A large rodent pokes its head out of the pile.*

### **Upon Recruitment**

*Beaver joins the team!*

*Onward to Canada!*

## Epilogue

*Beaver: "nurrrrrp!"
Beaver returned to its family in Canada, after a long time away.*

## Trivia

* The Beaver is Canada's national animal.
* The Beaver can *only* be recruited when playing the game on a national holiday. There is no other way to recruit him, much like with Santa, Turkey, Uncle Sam and Cupid.
* If the Beaver dies, it has its own skeleton.
* When starting the game on Canada Day, regardless of whether or not you recruit the Beaver, you will be given 255 hockey sticks in your trunk.

 Driving
Deer Crossing

**Deer Crossing** is a common driving event in Death Road to Canada.

## Event Text

*A deer has stopped in the middle of the road.*

Group has a car: *It stares at the car.*

Group doesn't have a car: *It stares at the group.*

* Leave it alone
* Run the deer over (requires a car)
* [Highest Shooting Character] tries to shoot it (requires a gun)

```
[Party] +1 Morale

```

*The group doesn't know much about preserving game, but they clumsily cook some meat to pack into the car.*

If car survives: *The car gets through, but takes some damage.*

If car doesn't survive: *CAR DESTROYED!*

```
+8-12 Food
Car is damaged

```

### **[Character] tries to shoot it**

*[Character] takes a shot at the deer from one of the car windows.*

#### **High Shooting/shooting roll succeeds**

Group has a car: *They make the shot, bagging the deer while also going against any sense of hunter ethics.*

Group doesn't have a car: *They make the shot!*

*The group doesn't know much about preserving game, but they clumsily cook some meat to pack into the car.*

```
+8-12 Food
[Character] +1 Shooting
[Character] Shooting revealed

```

#### **Shooting roll fails**

*They completely whiff it.*

```
[Character] Shooting revealed

```

## Trivia

* The only way to encounter this event without a car is to lose it right at the beginning of the second-to-last driving day, as it is a driving event, not a walking event.
Fast Learner

*Starts low, but learns new skills fast!*

* Gets double the amount of shooting, mechanical, and medical skill!
* Each growth bonus stops after its skill gets to 4 points

**Fast Learner** is a trait purchased from the Trait Unlocking for 20 ZP. It was added in the March 2021 LIVER update.

This trait does not grant any starting stat increases. However, every time a character with this trait increases their Shooting, Medical or Mechanical stats (through trainers, siege rewards, rescue successful, events, reading books\magazines etc.), the stat will be increased by an additional point. Once the stat reaches 4 () points, the bonus will no longer apply and the stat will increase normally. If the character increases one of the affected stats while it is at 3 () points, it will still gain the bonus, bringing it to 5() points.

## Trivia

* This trait does not affect starting stat increases from perks.
* When applying the bonus, the game only considers the base value of the stat, without looking at any stat bonuses the character might have (e.g. from the Natural Shot perk).
* Stat increases gained from using a charged COOL IT!!! while talking to a trainer are counted as three separate +1 increases, rather than a single +3 increase. This means that each increase can gain the bonus separately, allowing the character to gain up to a 5 points boost in that stat.
A Trip to the Farm

### Event Text

The Group runs into some people that are attempting to run a small farm. They offer 8 food in exchange for some help.

## Special Options

### Mechanical

[Character]: Repair work

**A Trip to the Farm** is a common Event that can be encountered while driving. Certain Stat Combos will impact the options and outcomes.

## Event Text

*The Group runs into some people that are attempting to run a small farm. They offer 8 food in exchange for some help.*

* *Tilling and planting*
* *Hauling and hauling*
* (Sociopath) *[Character]: Rob the farm*
* (Highest Mechanical) *[Character]: Repair work*
* *No time to help*

## Tilling and planting

* [Whole Party] Fitness Revealed
* [Whole Party] +1 Fitness
* [Whole Party] Tired
* [Party] +8 Food
* [Party] (If character with high Fitness) +1 Scythe
* [Party] (If a character is Charming) +1 Pitchfork

## Hauling and hauling

* [Whole Party] Strength Revealed
* [Whole Party] +1 Strength
* [Whole Party] Tired
* [Party] +8 Food
* [Party] (If character with high Strength) +1 Scythe
* [Party] (If a character is Charming) +1 Pitchfork

## [Character]: Repair work

Outcome will depend on character's Mechanical skill.

* [Character] Mechanical Revealed
* [Character] +1 Mechanical
* [Party] +8 Food
* [Party] (If a character is Charming) +1 Pitchfork

* [Character] Mechanical Revealed
* [Character] +1 Mechanical
* [Character] Tired
* [Party] +8 Food
* [Party] (If a character is Charming) +1 Pitchfork

* No Reward

## [Character]: Rob the farm

* [Character] Loyalty Revealed
* [Character] Attitude Revealed
* [Whole Party] +/-1 Morale (Guilt)
* [Party] +14 Food
Clown Car

> "*The car outside was crushed by the clown stampede, and no longer starts. [Character] checks one of the many clown cars now there, and it starts up."*
>
>

The **Clown Car** is a Vehicle that can be found in *Death Road to Canada*. It can only be obtained by recruiting the Clown and surviving the Siege which occurs if his Morale dips to critical levels.

The stats of the clown car are identical to the Bug.
Audio Repair

**Audio Repair**  is a common Driving Event in *Death Road to Canada*.

## Event Text

*The group gets frustrated because the CD player in the car is jammed, playing the same song over and over again. Who should try to repair it?*

* [Choose character]
* Just turn it off

## Results

### **[Choose character]**

#### **Chosen character is a non-sapient animal**

Dog: *[Character] sits there, panting, not understanding what to do, at all.*
Any other animal: *[Character] horks something up and otherwise does nothing of value.*

*The CD player remains broken and annoying.*

* [Party] -1 Morale

#### **Chosen character is Irritating (low Wits and Attitude) and not alone**

If animal: *[Character] performs a really long fart, which doesn't distract at all from the jammed CD's music. It also doesn't fix the CD player.*

* [Party] -2 Morale

If human: *[Character] tells everyone to COOL IT!*

Success (charged COOL IT!!!)
*[Character]'s nasal voice happens at just the right time during the looping song. A new HIT HIP-HOP SONG is accidentally invented, increasing the group's morale considerably!*

* [Party] +3 Morale

Failure
*This, of course, doesn't help the situation at all. The CD player remains broken and annoying.*

* [Party] -1 Morale

#### **Chosen character has high Mechanical**

*[Character] fixes the CD player with minimal difficultly!*

* [Party] +1 Morale

#### **Chosen character is Angry-strong (high Strength, low Composure)**

*[Character] rips the CD player out of the dashboard and then chucks it out the window. Problem solved!*

* [Character] Strength revealed
* [Party] +1 Morale

#### **Otherwise**

*[Character] removes the CD player and puzzles over how to fix it.*

Mechanical roll succeeds
*He/she figures out what was wrong, and repairs it!*

* [Character] +1 Mechanical
* [Character] Mechanical revealed
* [Party] +1 Morale

Mechanical roll fails
*He/she doesn't manage to repair it. The CD player remains broken and annoying.*

* [Character] Mechanical revealed
* [Party] -1 Morale

### **Just turn it off**

*The group just decides to turn the CD player off. That was easy!*

* No penalties

## Trivia

* If the group doesn't have a car, this event is replaced by a different event known as **Grueling March**, which causes the whole party to lose 1 Morale. However, the only way to encounter this event is by losing your car at the beginning of the second-to-last driving day, as Audio Repair is a driving event, not a walking event.
Burnt Library

**Burnt Library** is a common driving event in Death Road to Canada.

## Event Text

*The group encounters a library in a town that seems to have mostly burnt down. [Random Character] finds a single book that avoided being really damaged by the fire.*

*What was the book?*

* [Angry-strong character] BOOK RAGE
* Gigantic repair manual
* Self-help book on positivity
* Rhyming children's book

## Results

### **BOOK RAGE**

If human: *[Character] grabs the book and tears it in half while grunting a lot. YEAH THAT'S WHAT I THINK ABOUT BOOKS.*

If animal: *[Character] leaps up, snatches the book in his/her jaws, and SHREDS IT TO PIECES as he/she shakes the book side to side. Take THAT, nerd.*

* [Character] +2 Morale
* [Character] +1 Strength
* [Character] -1 Composure
* [Character] Strength and Composure revealed
* [Rest of party] -1 Morale

### **Gigantic repair manual**

*This book is full of information about repairing or modifying lots of everyday things. It's also probably heavy enough to kill someone with. Bonus!*

* [Character] +1 Mechanical
* [Rest of party] +1 Mechanical (50% chance for each character)

### **Self-help book on positivity**

*The group learns a lot about the power of staying positive!*

* [Character] +1 Attitude
* [Character] +1 Composure
* [Character] +1 Morale
* [Rest of party] +1 Attitude or Composure (chosen randomly for each character)

### **Rhyming children's book**

*This book is full of colorful pictures and is great for children of all ages and the group really enjoys having something, anything, new to read.*

* [Character] +2 Morale
* [Rest of party] +1 Morale
Fighter

* Gain 1 point in strength
* Gain 1 point in shooting

**Fighter** is a combat perk available from the start that gives a survivor points in strength and shooting, giving some proficiency both in melee and ranged combat. The hatchet a fighter starts with can be a reliable weapon to have from the start as it inflicts decent damage and is not terribly heavy to swing.

## Upgrading

Upgrades for Fighter can be purchased from Weapon and Shooting Perks in exchange for Zombo Points.

 Level 2
 Level 3

## Trait Interactions

* **BERSERK!** -  allows a character to start with 6 strength and shooting, which can both be trained up to 7
1 Hour Cabin Vacation

**1 Hour Cabin Vacation**is a Driving Event. It forces the party into an hour-long siege.

The group will start outdoors, in a small woods area with a single cabin. The cabin has two rooms: A main room containing a decent amount of random supplies and weaponry, and a small bathroom. There are multiple pieces of furniture in the main room that can be picked up and thrown at the incoming zombies

## Event Text

The group gets confused when driving through a forest. They stop at a cabin to figure out where they are, but get trapped by a roaming horde.

SIEGE ALERT! THERE'S NO ESCAPE!
Deep Cut

**Deep Cut** is a common driving event in Death Road to Canada.

## Event Text

*[Character] cuts him/herself pretty bad while goofing off in the post-apocalypse. He/She will probably need stitches for his/her arm.*

* Ignore it / Walk it off
* [Highest Medical Character] attempts to stitch it up
* [Interacting Character] cauterizes it

## Results

### **Ignore it**

*[Character] decides he/she doesn't need any stiches, and that it's best to just ignore the problem. He/She ends up bleeding everywhere, and the arm never heals fully.*

* [Character] -1 Health (non-lethal)
* [Character] -1 Strength

### **Stitch it up**

*[Character 2] tries to suture up [Character]'s arm.*

#### **Character 2 has high Medical (5 or more) or passes Medical roll**

Party has medical supplies

*He/she stiches up the arm with minimal pain.*

* [Character 2] +1 Medical
* [Character 2] Medical revealed
* -1 Medical supplies

Party has no medical supplies

*With no medical supplies, [Character 2] does the best he/she can. There are some issues later with infection.*

* [Character] -1 Morale
* [Character 2] Medical revealed

#### **Character 2 fails medical roll**

*He/she ends up botching the stitches and making the wound worse. The bleeding stops, but [Character]'s arm heals poorly.*

* [Character] -1 Health (non-lethal)
* [Character] -1 Strength
* [Character 2] Medical revealed

### **Cauterize it**

*[Character] imitates something he/she saw while watching the movie 'Rambeux'. He/She gets a knife really hot and then puts it right on the cut to try to cauterize the wound.*

*It was a pretty bad idea! The pain is extreme, though the bleeding stops and there's no loss of strength in the arm.*

* [Character] -3 Morale

## Trivia

* "Rambeux" is a parody of the Rambo franchise, specifically the movie First Blood (also known as simply "Rambo"). Rambeux is also one of the rare characters that can be recruited on the Death Road.
Battle Rodent

*\*not to be confused with the The Roaming Rodent or vermin\**

## About

**Battle Rodent** is a recruitable Rare Character added in the June 2017 - COCCYX Update.

Battle Rodent can be purchased from Tnomey for 20 ZP. They will then have the opportunity to join the team.

It is a super intelligent pet that joins with the Shield of Hope Perk and the Tiny Eater Trait. Like other pets, Battle Rodent has 2 Vitality, a single inventory slot and increased movement speed. It also cannot pick up, use or drop weapons.

No stats are revealed upon recruitment, however the Battle Rodent's Strength and Fitness are always the same. Interestingly, the Tiny Eater trait does not lower its stat caps. Battle Rodent's name upon joining has a 50% chance to be either 'R\*O\*U\*S' or 'Gnort'.

## Encounter Text

### **Upon Encounter**

*WELCOME TO A NEW WORLD*

*A WORLD OF RODENT*

*These words from Tnomey echo in your mind.*

#### **Full party**

*The group is too full for a rodent this big. Who would you like to replace to make rodent room?*

## Gnomey

As of the LIVER Update, Gnomey has a chance to spawn the **Battle Rodent** who will temporary stay in current mission.

## Epilogue

*"GNORT!"*

*R\*O\*U\*S/Gnort is some kind of gerbil or something? I don't know.*

## Special Abilities

Battle Rodent joins with the Shield of Hope perk which allows it to resist dying if morale is higher than 2. Damage causes Morale to drop instead.

If the Battle Rodent obliterates the small garden gnome at the bottom of the cliff with a rock their morale will increase like normal, unlike Gnomey who's reaction is a decrease in morale.

## Trivia

* Battle Rodent can say either "GNORT!" or "\*GNORT\*" between events.
* Battle Rodent is not technically considered a pet, meaning it can drive the car by itself and cannot be supertrained. It also cannot be used for events requiring a pet (e.g. snorting animal dander in THE LOST SNEEZE)
* A Battle Rodent can be recruited in the O\*P\*P lobby. Unlike the rodent obtainable from Tnomey, this one will always have 0 Strength and a cosmetic perk called "GNORT!" instead of Shield of Hope. The same applies to NPC rodents found in Zombo Town.
* All rodents have a skin color value of 3, which is not normally visible due to them being rare characters.

 Driving