Cause Pain

[Power]

**Cost**: 6CP

**Activate**: 1PP; use-activated (touch attack)

**Range**: touch

**Save**: Fortitude (negates), Charisma-based

You can cause intense pain with a touch. The pain can be sharp or dull, aching or wracking (player's choice). To use this power, spend 1PP and make a mêlée touch attack. The target gets a Saving Throw to avoid the power's effects. Victims experience extreme pain throughout their bodies, and suffer a -2 circumstance penalty to:

Attack rolls -- Skill checks -- Ability checks -- Reflex Saves

The effect lasts for 1d6 rounds. If you use it again on an already afflicted victim, it will last 1d6 rounds from that time. **The durations are not cumulative.** **The circumstance penalty is also not cumulative.**

## Enhancements

**Enhancement**: Crippling Pain

> **Cost**: 4CP per rank
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> For every rank in this enhancement, your *Cause Pain* also reduces your target's Speed by 5 feet. If you reduce your target's Speed to 0 feet, then they cannot move at all, but they can perform actions in their square. You can take this enhancement up to 4 times.
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**Enhancement**: Enhanced Pain

> **Cost**: 3CP per rank
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> For each rank in this enhancement, increase your target's circumstance penalty by 1 (1 rank is -3, 2 ranks is -4, etc.). You can
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> take this enhancement up to 4 times, which increases the circumstance penalty to -6.
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**Enhancement**: Extended Duration

> **Cost**: 3CP per rank
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> For each rank of this enhancement, you extend the duration of the power's effects by an additional 1d6 rounds. You can take the enhancement up to four times, for a maximum duration of 5d6 rounds.
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**Enhancement**: Fatiguing Pain

> **Cost**: 4CP
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> In addition to all other effects, the victim of this power becomes fatigued. Victims must overcome the fatigue normally; it can, therefore, last longer than the other effects of the power.
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**Enhancement**: Exhusting Pain

> **Prerequisite:** Fatiguing Pain
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> **Cost**: 6 CP
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> Rather then causing Fatigue the target instead become exhusted. Unlike fatiguing pain, the exshustion lasts the normal duration of the power leaving them fatigued afterwards.
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**Enhancement**: Cause Unconsiousness

> **Prerequisite:** Exhusting Pain
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> **Cost**: 10 CP
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> The pain you inflict becomes so great that it render the target unconcious and helpless on a failed save. Targets remain asleep for the normal duration, or until forcibly woken up by an outside force. Loud sounds (even explosions) or shaking cannot wake them up, but being struck and/or taking damage will. Once awake, they are **prone but in full command of their faculties**. If you use the power on someone who is simply asleep, then all its conditions apply for the duration of the power, but that target will then sleep as long as they normally would have (e.g., until morning, until their alarm goes off, until they have to pee, etc.).
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**Enhancement**: Ranged Pain

> **Cost**: 5CP
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> You can now use *Cause Pain* at a range of up to 30 feet. Instead of a mêlée touch attack, you must make a ranged touch attack. The victim gets the same saving throw, as usual.
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**Enhancement**: Extended Range

> **Cost**: 4 CP per rank
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> **Prerequisite**: Ranged Use
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> The range at which you can use *Cause Pain* increases by 30 feet for each rank in this enhancement, to a maximum of four ranks, which grants a range of 150 feet.
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