Dasamalis

"*Dasamalis. By its hand, all that it touches is remade anew in the sea of fire. The remnants of what once was sours out from it and shrouds the sky in a nulling cloak. Its gaze alone turns all who view it that have any sense of reality to hide themselves away. The very steps it takes shake the earth with a tremendous quake. All that is left behind its tail is a river of destruction of the natural overworld, in its place the crafts of the colossus from beneath. For it shall be presented from the mind-bending horror from the sky-breaking height of the hellish all-destroying dragon. A truly horrifying yet greatly impressive creature, that none have ever attempted to halt.*"
— Old Wyverian
**Dasamalis** is an Elder Dragon of truly colossal size that is a close relative to the Fatalis species in the same way to them as with the Dire Miralis. An individual of this species was responsible for the Sherin Region's dramatic reshaping, especially in the locale known as the Sherin Peaks. In the questline involved in the region the Dasamalis is the main antagonistic monster behind the disasters and serves as the final boss of that region.

## Appearance

The Dasamalis has a Fatalis shaped body. The top and bottom of its head is lined with horns. More spines run down its back, with a large volcano like vent located where its arms meet. There are ridges along its neck arms and sides that look like they can be walked across. Its arms are defended by bright orange braces. Its hands have a crimson core that extends similarly coloured veins to its raging claws. Spines continue to run down right to the tails end, which bears a rugged base that end with a sharp point.

It does have a lower half, which is only revealed if its greatly threatened. It's feet have the same pattern as its hands along with its talons. It's tails base resembles a Miralises.

When enraged its grey scales turn to a blazing red and its vent extends out and begins to erupt fire.

The main feature of Dasamalis is its mind-bogglingly gigantic size. The Dire Miralis only reaches nearly half the length of one of its toes.

## Behaviour

Being a monster of such size and in the lifeless hellish depths of the world's mantle means the Dasamalis has nothing it can see more as tiny annoyances. If something is suicidal enough to attempt to fight the dragon, all it needs to do is simply use the slightest movement in a breath or claw and the creature is obliterated.

It breaks apart the earth using its extremely powerful arms, causing earthquakes, volcanic eruptions and even the possibility of an entire region to be moved.

## Useful Information

### Basic

The Dasamalises attacks are powerful enough to break the ground up into tall platforms, which can be carefully utilised to jump onto the monster. A tool that has been originally designed to scale large mountains may prove vital in scaling this giant dragon...

### Advanced

The hands and chest of the Dasamalis contain orbs that maintain the dragon's main source of destructive power. Attacking these points enough will weaken, and eventually nullify the energies within. The chest is however well defended and the shelling must be broken to directly damage it; utilise heavy siege weaponry and the dragon's extreme destruction on its environment to collapse it.

## Introduction

**World's Ravine: Area: 1: The Chasm Dragon's Reveal**

The scene begins next to the peak of Sherin Peaks, an area right next to a hole in the sea, heavily spewing ashes. An Obsidian Deviljho cares not about the ashes and with the last bite out of its meal, goes to sleep near the edge. A boat appears out from the edge, heading towards the hole. On board is the hunter deemed elite enough to stand a chance against the thing that lurks within it.

The boat reaches the edge, revealing the boat to be a Dragonship. The hunter peers down the hole, seeing walls of rock preventing water from entering it, one such rock looks to be emitting the ashes. All of a sudden, the ashes stop, only producing very light amounts. Six spires glow red and begin to rise along with the rock formation. The water begins to shake as the shape rises out of the hole into a towering figure. Two huge red/orange eyes open as the entire figure lights up, its Dasamalis.

Two hands arise next to the hole, with each having a blazing orange core. Without warning it swings its arms into the walls causing a massive quake that sends the ship away far. The hands craft a circle of rock, with several rings expanding across. Dasamalis then let's out a roar, a tremendous force of wind that causes a earthquake that extends all the way to the peak, causing a tsunami to hit the area. A crack extends up the mountain causing the area to arch towards the sea, waking the Obsidian Jho. It turns around to find a Cantios staring right at it, the Jho was unaware it had taken its nest. The camera zooms to the ship as two more roars are heard.

Dasamalis huffs flame and what appears to be Undrea from its mouth, as more of the same emits from its back vent. It places both hands on the rings next to the ship and does a shorter less powerful roar as the hunter is in battle position. The screen fades out, and the battle begins.

### Battle

The battle is broken up into two phases, in the first hunters will have to fight Dasamalis as it alters the rings and landscape around it. During it hunters can leap onto certain parts on Dasamalis and walk across it like the Mohran's. The more parts damaged, the more walkable parts there becomes. They can also use platforms created by Dasamalises attacks to jump onto it as well.

Hunter's have also been given a special alteration to the Slinger to fight this colossal monster. Known as a "hook-claw", it is a combination of the Hook-shot and the Clutch Claw that allows a hunter to latch unto a part on the Dasamalis and attack with their weapon while still attached to it.

Because of its massive size, the attacks of Dasamalis have long charge up time, but they all inflict high to one hit faint damage should they hit.

### Climbing the Dasamalis

Due to its massive size, there are several methods hunters can use to get higher up onto the Dasamalis to damage its weak points.

The first and undoubtedly most tedious way is to first wound the armoured scales/scutes on its feet and once able to be walked on, gradually wound the armoured parts all the way up to the head. The method is the most basic to do, but it takes a long time to make use of it effectively, and it is easy for Dasamalis to knock a hunter off if they don't make use of climbing, sending them all the way down to restart the trek up it again.

The second method is to wait until the Dasamalis does a heavy attack or pauses and then run towards a specific part on the body. If they run towards a suitable part the hunter will grab onto the part and begin climbing it. This is faster than wounding defensive scales, however hunters can only attack via Hunting Knife while doing this. With this method, hunters can continue climbing until they reach a part they can walk on, at which point they can let go and instantly change to standing. Alternatively they can use the fourth method once at a good spot and transfer into that. Hunter's must be very careful to hang on when the Dasamalis moves around, or not to be on a part being used for an attack, or they may be thrown off it for damage if an attack is responsible.

The third method is to turn the Dasamalises destructive power against it. During the battle, platforms of various shapes and sizes will be created from rocks broken from the massive impact from its attacks. Several will be useless and obstructions, and those made by large attacks can produce giant slabs that rise tall enough for hunters to run/climb up and leap onto the Dasamalis on a part that can be walked on or able to be grabbed. This method also can be manipulated in a way to act as an environmental weapon against the Dasamalis and potentially force it to all fours or even knock it down.

The fourth and the most unique and easiest method of scaling the Dasamalis is to use the combined Clutch Claw and Hook-shot from the Slinger. If a part on the Dasamalis is glowing with heat, anywhere on that part can be targeted by aiming the Slinger as long as it is not too far away. If fired, the hunter will fire the hook-claw at the part and be sent flying towards it once it connects. Once there the hunter will have the hook-claw lodged into the Dasamalis and they will become attached there. They can use the hook-claw to climb, but in short bursts unlike the second method. What makes this method the most useful is that hunters can use their weapon to attack like it is a mount as long as they have enough stamina to hang on. Enough hits will cause the part to heat up more and soften, increasing damage effectiveness from the clinging hunter and from others. If they leap off, hunters have the option to aim the Slinger again and latch onto another part of the Dasamalis. This allows them to quickly climb higher on the Dasamalis until they reach a major weakpoint or another part.

Hunters cannot control Dasamalis via the hook-claw, as they could using the Clutch Claw on standard monsters. They can however preform a special attack if they do enough normal attacks while clinging on the part and have enough stamina. If they successfully do this attack, they will inflict high damage to that part and to Dasamalis if it's a weakpoint. Hunter's will detach from the Dasamalis from the attack, and they have the possibility of hooking themselves back onto it if they have enough stamina. If hunter's strike a weakpoint with a finishing attack, which are the hand-cores, the chest-core, fully heated and wounded legs, top of the head, and the eyes, they have a chance to force it down to all fours, cause a long flinch, or in the case of it being on all fours or the part attacked was the chest-core, cause it to fall down.

## Phase 1

As seen in the intro, the battle begins with Dasamalis in the roaring animation, it is possible to get at least two hits on it before it ends.

#### Phase 1 Attacks

* **Roar**: Used in the beginning and when it enters rage mode, getting too close will cause high damage, and Super High Grade Earplugs and above is required to nullify it.
* **Undrea Clouds**: During the fight Dasamalis is always expelling ashes from its vent and in big bursts during certain attacks. Coming into contact with it causes instantly inflicts Undrea.
* **Claw Rake**: Raises its left or right hand and forms a claw position. It then drags it in an arc across the area in front. When enraged it leaves a trail of fire.
* **Hand Pound**: Raises its right or left hand for whichever hunter it will attack. It is swung downwards and slams into the ground. Causes quake, can change the area and when enraged causes Fireblight. In the second phase it can create platforms, which hunters can use to their own advantage.
* **Crushing Rake**: Raises both claws and sets them to equal positions. Both them slam into each other like a clap. Causes quake and when enraged Fireblight.
* **Brace Swipe**: Raises its arm in front over its side and quickly swipes to the other side. Mostly used to get a hunter off the arm.
* **Vent Burst**: Leans forward as its vent sparks. Raising itself up it fires several flaming rocks from it that aim at hunters.
* **Sweeping Bite**: Brings its head towards the ground as a spark of dragon is emitted. Turning its head in a direction it opens its mouth and then does a single chomp across causing Dragonblight to whoever it hits.
* **Forward Fireball**: Arches its head back and fires a single fireball directly in front. Obviously causes fireblight. Smoke emits afterward which causes Undrea.
* **Aimed Fireball**: As it prepares it, turns and tracks a hunter. It then fires it, and if enraged can do it twice.
* **Dragon Burst**: Growls with its mouth open, and then blasts a cloud of dragon element in front of it. Obviously causes Dragonblight.
* **Dual Arm Slam**: Raises both arms up and brings them both down for a much bigger attack. Quake and Fireblight if enraged. Creates platforms around the impact in phase 2.
* **Body Slam**: The biggest form of slam. Lunges back with its two arms behind it. The camera will zoom out as the Dasamalis prepares it. What follows is a massive slam which causes extremely high damage if not a one hit faint, causes a high quake to the entire area and granted change to the ground it hit. In phase 2, it creates platforms of the largest potential.
* **Your Thunder Is Now Mine!**: Should hunters use Thunder Element weapons on Dasamalis it will adsorb the power to a limit that its Undrea Clouds will begin to rumble with thunder. If its reaches that point, for a while its clouds will release lightning bolts at random places and coming into contact with them or the cloud will inflict Thunderblight.
* **Charged Fire Ball**: Leans up high as fire blazes in its mouth aimed below it. Upon shooting it, it will explode in a huge radius, as a blast of Undrea emerges from its back.
* **Flamethrower**: Puts both arms to its sides while fire emits inside its mouth. It lunges its head forward and blasts a huge stream of fire in front of it.
* **Sweeping Flamethrower**: Raises its head to its side as it growls gathering fire, upon completing an equally large stream of fire is expelled in an arc. To avoid it, hunters must go above or below the rings its aimed at by an orange visual sight. Going behind Dasamalis will result in getting hit by the vent ashes and contracting Undrea.

### Phase 2 Introduction

**The Titans True Power**

* **Triggered when Dasamalis loses 40% of its health**

This is not Dasamalis' true power, as seen as is starts emitting huge amounts of Undrean ash into the sky, blotting out the remaining traces of light completely and enveloping the area and peaks in even deeper darkness than at night.

Dasamalis stands there, glowing red in the darkness in an eerie way. It gives off a one second roar and a sharp blade bursts from the areas side, the dragons tail. In a dramatic move it begins sweeping the tip across the sides. The hunter upon seeing what it is doing gets back to the Dragonship as the tip breaks through the area beside it. With its sides broken the area collapses in on itself! Dasamalis falls through first quickly then followed by the Dragonship.

A ring of fire and spears form around the enlarged hole, preventing the sea from pouring in. The quake sends a shockwave up the peak where Obsidian Deviljho and Cantios are fighting. Cantios is knocked down, but as Jho is about to pounce and crush it, the shockwave hits. The mountain shifts with Jho completely missing Cantios and begins to slide with the area, giving out a scream usually only heard open ones dying breath. Cantios weakly changes to sky mode as the entire mountain side collapses, leaving the Jho to plummet into the lava below to its death and bursts into a miniature eruption. Cantios let's out a roar of triumph as blood leaks from its mouth.

The hunter emerges from the Dragonship, seeing nothing but cloud mist everywhere in a burning cave that seems to have no end. It clears and Dasamalis full form is revealed, a Fatalis figured body excluding wings. It climbs onto two legs as its scales turn red as its rage builds, and it roars, causing the area to illuminate red. As soon as the roar finishes the camera zooms behind the hunter immediately, and the final battle with The Chasm Dragon begins.

## Phase 2

In this stage Dasamalis has full body movement, allowing more attacks and greater freedom of movement. The area is at first flat but attacks from Dasamalis will create ledges and holes. The area itself is massive for such a fight and attacks will eventually bring down the walls around the area, creating a molten feel to the area and expand it, beyond which are wide caverns.

Hunter's also gain the possibility of using environmental effects to attack the Dasamalis.

### Environmental Effects

Even for an Elder Dragon as large as Dasamalis, hunter's can use the monsters size against it by triggering it into creating environmental attacks on itself that do high damage and can bring it down.

* **Platform Pillar Collapse**: For this hunters have to provoke Dasamalis into doing its earth altering attacks in the same place several times, being careful into not letting it break the platforms early. This will rise a platform higher and higher, also greatly softening it from the heat. While hunters can use the opportunity to jump from it and onto the Dasamalis, they can also make use of it in a more aggressive way. Most effective in a pillar shape, the Dasamalis will either make it too high to remain stable, or the hunters can detonate explosives like Barrel Bombs or ammo to trigger it to collapse. The platform will always collapse towards the hunters if they cause it. Should the platform collapse in the right direction (always if the hunters caused it while in front of the Dasamalis), it will crash into the Dasamalis, doing high damage to it and making it flinch. If it falls on a weakened leg or right onto a foot, the Dasamalis will be forced to all fours from pain. If on all fours and the pillar falls onto its head, it can be knocked down. If the platform falls onto hunters they take high damage and may become Stunned.
* **Rock Collapse**: By using a method of climbing the Dasamalis to attack its head or eyes, it can cause a recoil effect to it. If preparing a fireball, doing a heavy attack, mainly using the hook-claw method and causing a flinch will make it fire the fireball upwards into the ceiling. Two environmental effects can be caused by this. Both will cause hunters to be knocked off the Dasamalis when they occur. The first is a rock collapse. Hunters will notice the ceiling in a particular area becoming damaged from the recoiled attacks. If this happens enough times it will break apart, raining huge rock down onto the Dasamalis, doing very high damage to it and can break/wound some parts. It has a high chance of forcing the Dasamalis onto all fours and knocking it down if already in all fours. The damaged area will restore to be used again, however it takes a long time to do. Hunters also must be careful not to be in they way of a falling rock, or they will take high damage and become Stunned.
* **Waterfall**: Occasionally, a damaged part may instead start leaking water. If this is triggered, a massive surge of water will fall down onto the Dasamalis and engulf it. This continues This does less damage and chance of part wounding/breaking that the rock collapse, but it will always cause the Dasamalis to be forced to all fours or knocked down if in all hours. It also causes its fire powers to be greatly weakened for temporary time. If timed perfectly, the water can pour into the Dasamalises mouth for an potentially hilarious scene, causing very high damage and always knocking it down, even if standing up. This environmental effect also has risk, as often, monsters in the seas above will be brought down from above. Most of the time it only consists of Epioth and Sharq that do moderate damage if they hit hunters, which burst into flame after impacting the ground. However, hunters may hear the familiar howling of a Leviathan above. On this occasion a Lagiacrus or Ivory Lagiacrus will plummet down onto the Dasamalises vent. It bursts into flame and disintegrates, but not before it unleashes an electric burst that is amplified massively by the water and Undrea Smoke from the Dasamalis. Thunder engulfs the Dasamalises back and thunderbolts rain down around it until it begins to fall, while Thunder element continues to surge in the Undrea clouds. The Thunder scenario causes hunters to take high Thunder damage, while getting hit by the water sends them flying away from it and causes Waterblight. Unlike Rock Collapse, once the area above hardens back to stone, it is rendered no longer usable for both environmental effects, indicated by hollowed cracks in the area and darkened rocks.

#### Phase 2 Attacks

**A lot of attacks are brought over from Phase 1**

(All Fours)

This is the weaker stance of the Dasamalis. It has less attacks and its weight slows it down. It is also much easier for hunters to climb up the Dasamalis as it loses a lot of its height advantage.

* **Roar**: Dasamalis leans its head back and brings it back forward, unleashing a roar. Has the same effects of the one where it is standing.
* **Fireball**: Shoots a single fireball in front of it like the Fatalis brethren.
* **Triple Fireball**: Rears its head up and fires a fireball, left, right and center like a Rathain does.
* **Dragon Rush**: The basic two step move by Fatalis', although this version can inflict Fireblight via hand hits and full damage from its rear legs.
* **Dragon Burst**: Bites a few time and sends a cloud of dragon from its mouth.
* **Claw Rake**: Sticks its claw into the ground and drags it across.
* **Heavy Slap**: Dasamalis does the punch attack used by Chameleos/Amphibians which unlike them can send a hunter flying back if hit directly. It may also break the ground enough to create platforms.
* **Forward Bite**: Draws its head back and then pushes it forward and bites. Will send hunters flying backwards.
	+ **Tearing Bite**: A variant of the Forward Bite that has it drag its jaw through the ground during it, having more range but also creating rocky platforms for hunters to use.
* **Sweeping Bite**: A quick sweep of its head with it mouth open.
* **Jaw Smash**: Dasamalis moves around its head and then rises its upper body a bit. Its head goes upwards. It then slams its jaw down into the ground, creating a large quake and sending any hunters underneath flying away far. It will also create platforms around the impact, giving hunters the opportunity to get onto its head.
* **Flamethrower**: Like Fatalis except the forward blast at the beginning inflicts Undrea instead of Fireblight.
* **Charged Fireball**: Looks down as a burst of fire forms in its mouth and fires an extra powerful fireball. Brings it into standing mode.

(Standing)

Its main stance, and the one where most of its attacks are done. This is when hunters must learn and use various methods to climb up it to damage it effectively.

All of its hand and arm based attacks from phase 1 carry over to here, and can now create platforms.

* **Walking**: When walking its footsteps cause quake and even huge damage to those stepped on.
* **Tail Swing**: Looks behind its tail as it swings it upwards to its right and slams it down. It then spins it around to its left. Causes quake with the slam and Fireblight when enraged.
* **Tail Slam**: Brings its tail up and slams it directly down, causing a big quake.
* **Body Slam**: Much like in phase 1 but slower because of the massive range on it. Brings it into all fours mode.
* **Fire Monster Call**: Gives out a bellow that summons a swarm of Uroktor, Rhenoplos and sometimes an Agnaktor to temporary attack the hunters along with Dasamalis before they leave in 4 minutes. The Agnaktor is much weaker than a normal one in health and the quest can be used to easily gain its materials. It cannot do this for 6 minutes after they leave.
* **Fire Ball Fall** Raises its head to the air and fires three fireballs that slowly fall to the ground.
* **Explosive Sweep**: Swings its head to the side and sweeps out a fire blast that explodes all at once will remain on the ground as flames.
* **Lightning Strikes**: Aims its head towards the ground and yells several times each sending out a zap of dragon thunder.
* **Wide Swipes**: It raises its right hand in a claw position and swings it in an arc and does the same with the other.
* **Stomp**: Raises its right or left foot and slams it down causing big quake and an area of broken ground around it that acts as platforms.
* **Vent Summon**: The vent burns and then fires out a fiery cloud that rains fireballs down to a while.
* **Flamethrower**: Gathers fire in its mouth and breathes a stream of fire extending from its feet to way across the area.
* **Sweeping Flamethrower**: Does the same thing but does it in an arc which can be close or far.

#### **The Chasm Dragon's Last Stand**

With 20% health remaining things get intense. Dasamalis gives out a roar as all its scales glow even brighter red and its vent blasts a huge fireball, covering and enlightening its whole body. The Dasamalis is now in permanent rage mode until the fight ends and gains devastating attacks. Plus, it abandons its all fours stage, meaning hunter's can only make it go into this stance by force.

* **Certain Fireblight**: Since its in permanent rage its claw attacks will always do fire damage. Even if they are damaged, fire still emerges from the core.
* **Meteor Eruption** Takes two steps and emits a fire blast from its vent that rains down meteors for double the old summons time.
* **Lava Vomit**: Its throat swells and glows orange. It then spews out a huge puddle of steaming lava right down in front of it to do damage over time for a while.
* **Cloak Of Flame**: Its body flashes once as fire starts to encloak it, then a short burst of fire expels from it. Used to get hunters off it more easily.
* **Fire Throw**: Does a quick swipe with its burning hand, sending out three fireballs across in front of it.
* **Fire Throw Into Grasp**: If a hunter is hit by the hand swing of its attack, it will grab the hunter in its hand. Flame will surround it and if hunters fail to break free in time the hunter is flung by Dasamalis out of its hand with a blast. It will continue to fight while the pin is in effect.
* **Claw Rake's Grasp**: If hit by the claw directly, Dasamalis will grab the hunter and slam him/her into the ground. Dangerous because there's no chance to escape by button mashing, it must be flinched before it slams its hand down. Will also cause Fireblight and damage other hunters in the pounded area.
* **No You Don't!**: If hunters remain on a platform for too long, the Dasamalis will take notice of them and smash one of its arms through it, obliterating the platform and doing huge damage to hunters as they are sent flying away far.
* **Undrea Breath**: Including its flamethrower it can do an Undrea based one. During this the vent is left more vulnerable as the cloud stops during the attack.
* **Flame Thrower Aftermath**: The path a flamethrower travelled across will now leave a wall of fire behind to do damage over time.
* **Slam Recovery**: When it does a body slam, it will now go back up to standing instead of its all four stance.
* **Triple Fireball**: Can now fire three fire balls in succession.
* **Standing Charged Fireball**: Same as the all fours one only done standing now. Can be fired to a distance.

* **Disaster Sphere**: Undoubtedly its strongest and devastating attack. Dasamalis opens its mouth as a ball of intense fire forms. Both its hands arc near it. The shear amount of air that is sucked near it brings in the Undrea ashes to it and combined with the dragon element creates an extremely bright orange/red/white elemental ball. It is fired, causing Dasamalis to be moved quite a distance back. It moves slower than a fireball, bringing up a final warning of a circle of white light where it will explode. And finally, upon hitting the ground, explodes with such extreme force, every hunter experiences dragon wind, all the walls that have not been destroyed yet fall, the music mutes upon the blast being in effect, its range is four times the size of a Charged Fireball and those who get hit faint instantly without guts. Smoke and fire remain on the direct impact zone for a while and over five minutes must pass before it can be done again. This attack alone can bring quest failure to hunting parties that haven't had a single faint during the entire fight.
	+ The only way to survive this attack is by wearing an armor set with guts and Fire Resistance 20, as Severe Fireblight will kill them regardless otherwise. Even then they suffer Undrea and Severe Dragonblight.

### Death of Dasamalis

Dasamalis let's out a pained roar from the fatal damage it has taken. It steps backwards to the center of the area and falls to its hands, which cores are dying. It manages to get back up, just as the hand cores die. It looks to the sky and gives out one final roar before its body's glow fades to just black stone. It then collapses on its front into the ground with a massive quake, dead.

## The Aftermath

It is done, Dasamalis lies dead in the center of the area, no colour except black and grey dyes its shell. The hunter examines the head to check if it has truly died, a rumbling sound comes from above. The death of Dasamalis is also destroying the effects its done to the weather, including the ring of stone stopping the sea from flowing in. Water starts pouring into the chasm, beginning to flood the area. The hunter quickly dashes to the Dragonship, luckily still functional. The Dragonship floats as the water rises, drowning the remains of Dasamalis forever.

As the Dragonship reaches the surface, the clouds dissipate, revealing a bright sun and blue skies. The biggest mountain of Sherin peaks has fallen, flopped on its edge a dead Cantios, having surcommed to its injuries. The lava has disappeared, turned to solid rock with no sign of the Obsidian Deviljho which fell in.

The camera pulls out from the Dragonship near the peaks and into the sun, which the scene fades out in a bright flash.

## Rage State

As mentioned above its grey scales turn red, its vent expels more Undrean ashes and fire, its hand cores and chest core glow, and its mouth will house burning flames.

* The chest cores glow will only be noticeably visible once the chest shell is broken once and entirely visible once the shell piece is completely broken. Otherwise its a very slight orange tint in the area in the chest where its located.

## Carves

**Dasamalis gives out 24 carves in total, 6 from the head, 6 from the body and 6 from the tail base. An additional 4 can be carved from the severed tail**

* **The quest complete countdown doesn't begin until after Dasamalis' death animation finishes and it lasts for 120 seconds instead of the usual 60**

## Mount

Dasamalis cannot be mounted, but some parts of it can be simply walked on and across, like the Mohran's and Dalamadur. Several breaks will make more parts able to be walked across.

It is even possible to climb Dasamalis in some locations via breaks and hang onto the spines under its chin like the icicles in the Frozen Seaway.

## Themes

Dasamalis theme is split into two parts for its phases. Although they are intended to be original by the creator, these suit it well.

 File:Dragon's Dogma Extended OST - Fire and Perdition
 File:Dragon's Dogma Extended OST - Clash of Fates
## Breaks

* **Left Claw**: (Fire effects weaken, until phase 2's permarage mode)
* **Right Claw**: (Fire effects weaken, until phase 2's permarage mode)
* **Left Arm Brace**: (Spikes break, becomes walkable area)
* **Right Arm Brace**: (Spikes break, becomes walkable area)
* **Back Vent (2x)**: (Spikes broken, then cracks along sides making the clouds become smaller and weakens the Undrea's duration)
* **Chest (2x)**: (First break, crack with red glow, second break reveals centre core and weak point)
* **Horns (3x)**: (1st, Crack along base, 2nd, main horn's tips broken, 3rd, horns along bottom broken allowing players to across its head) |third can only happen in rage mode.
* **Neck**: (Jaggered scales broken, becomes climbable area)
* **Underbelly**: (Jaggered scales broken, becomes climbable area)
* **Face**: (Scales on top of face break off into a platform shape, becomes walkable area)
* **Left Foot**: (Becomes walkable area)
* **Right Foot**: (Becomes walkable area)
* **Tail Base**: (Becomes walkable area)
* **Tail Tip**: (Fire effects weaken, until permarage mode)
* **Tip Severed**: (Must be broken first, the severed tail becomes a platform as well as being carvable)

## Interactions with The Frenzy/Apex/Hyper Status/Tempered

Dasamalis is an Elder Dragon, meaning it cannot be infected be the Frenzy Virus. The main explanation, it is far too large and powerful to be even affected the slightest bit by it.

It additionally is unable to become Hyper or Tempered.

## Quest

 **Sub Quest:** | {{{Sub Quest}}}
 **Other Monsters:**
 **Client:** Grand Guildmaster
 **Notes:**
*{{{Notes}}}*

## Notes

* Undrea inflicted by the Dasamalis lasts much longer than the Cantios until its vent is damaged twice.
* Its severed tail can be used as a platform, but can also be destroyed with enough hits.
* If enough damage or the Dragonator hits the exposed chest core it will clutch it then fall over. Plus its the only way to inflict a long complete fallover time knockdown on it.

## Trivia

* It is believed by some to be the resurrection of Dire Miralis, regrown from its heart to destroy the land humanity stands on.
* On the original concept on Monster Hunter Fanon, it goes by the name of Dasamios. Here in its updated form it is known as Dasamalis to include it in the "lis" suffix of the Fatalis species. The FanonMonsterHunter version, Dasaam Huar, is a reimagined version of it by the user who owns it there with Chaoarren playing no part in that versions creation.
* Material names for it are based from the Japanese names for Raging Brachydios parts.
* The centre core weakness is inspired by Grigori of Dragon's Dogma, who also holds the themes given to Dasamalis.
* It's ultimate attack was originally called "Cataclysmic Annihilation", but since the Calamitous Dasamalis was created in concept, it was renamed to "Disaster Sphere" and the original name was given to the Solstice Dasamalises ultimate attack.
	+ Chaoarren did this change because he thought that Solstice Dasamalises ultimate attack would be greatly more suitable for the name.
* The special methods of climbing the Dasamalis and the mechanic of using the Slinger's Clutch Claw and Hook to cling to it and attacking a part was added soon after Iceborne's reveal of the item. This was because Chaoarren thought from a gameplay perspective that Dasamalis would be extremely boring and tedious without any easy ways to reach higher parts on it.