recursal/Fanatic-Fandom huggingface dataset:
Brungud Quillfinger

Brungud Quillfinger was a dwarf of Clan Forgekeeper who lived in Karaz-a-Karak around 1000 years ago. He was best known as a dwarfplaywright and wrote several dwarfplays in his life, most of which were terrible and forgotten. Only his longest work, *The Tragedy of the Fall of Karak Izril Two Millenia Ago* survived him, the final part of which *The Great and Honourable Death of Runelord Stormbeard, being the Final Part of a Dwarfplay on the Tragedy of the Fall of Karak Izril Two Millenia Ago*, is much quoted by Forgekeeper Longbeards.

Brungud earned the epithet 'Quillfinger' when he lost his index finger on his right hand in a smithing accident and replaced it with a a quill so that he could more easily write his dwarfplays.
Ala-Arrms

Ala-Arms is a shop in Deadgate run by Ala. It sells mundane items including salted peanuts. The building that the shop is in is large and the actual shop part takes up only a small portion of it. The rest of the building is warehouse-like and contains various storerooms, a kitchen, an upstairs office, a safe-room locked behind metal bars, and a basement. It is guarded by thugs including a man called Jam.

Aleksi, Rel, and the Professor were employed by Dari Alriksson to steal some starred documents. They were successful in this endeavor.
Moot Darts

Moot Darts is a game played at Appleberry Tavern. The aim of the game is to throw darts at a board whilst performing ridiculous acts such as being tickled by a feather, being blind-folded and thrown in the air, or smelling Old Man Pete's armpits.

Usually money is bet on Moot Darts, and the house takes 5% of any winnings.

Jaspar Appleberry used to be the champion of Moot Darts, until he was beaten by Rel.
In Caverns Deep

In Caverns Deep is a poem by an Elf trader visiting Karak Azgal thousands of years ago. The manuscript was found in the Silverscar Clan Hold in the Ruins and translated in Reikspiel by adventurer Relnwe Adiath.

### In Cavern Deep

> In caverns deep beneath the ground,
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> Where sunlight never can be found,
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> The dwarfs do toil with hammer and pick,
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> Their stonework strong and eternally slick.
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> With careful hands they shape the stone,
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> Creating halls of beauty known,
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> To peoples far and wide throughout,
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> The dwarfs' stonework is without doubt.
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> Their architecture stands the test,
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> Of time and battles, never rest,
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> For dwarfs are fierce, their foes beware,
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> Their axes sharp, they do not spare.
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> But in their halls, their stonework grand,
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> Their craftsmanship is ne'er secondhand,
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> To none, for dwarfs are masters true,
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> Their skill and strength, forever new.
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> As an elf, I must take their side,
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> In competition and rivalies that divide,
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> I so deeply do admire the work,
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> Of dwarves whose stonework does not shirk.
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> So let their halls of beauty stand,
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> A testament to dwarfen hand,
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> And though our races may differ so,
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> Their stonework we both come to know.
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Late

Lateness to a session is a most heinous crime. You will be tagged as late whether or not you have a good reason for being late and whether or not your have said you will be late before the session - such is life (lateness is defined as arriving at the session after 7.30pm). When you are tagged as late, a letter is added to your name on the late board. Once you have reached four late letters, at the next session you will say 'I am a (insert your four late letters).' Then the rest of the party will, in unison, say 'You, (insert name of late person), are a (insert late person's four late letters). This is the doom of the late.

## The Late Board

The Professor - N

Ranulf - B U T T

Brandr - C U C

Aleksi - P

## The Archive of Lateness

The Professor was a cock in Session Eleven on the 7th November 2021.

The Professor was a dick in Session Twenty Two on the 13th March 2022.

Aleksi was an arse in Session Thirty on the 10th August 2022.

Brandr was a twat in Session Thirty Five on the 16th November 2022.

Aleksi was a slag in Session Forty Five on the 4th April 2023.

The Professor was a goon in Session Fifty Seven on the 10th October 2023.
Karaz-a-Karak

Karaz-a-Karak, otherwise known as Everpeak, is the greatest Dwarfen city in all of Dwarfdom.

No visitor ever approaches Karaz-a-Karak unannounced. Miles before even a lone traveler reaches the gates his progress will have been spied by the many hidden watch posts that overlook the Everpeak Pass. A lone Dwarf in full clan regalia will await you on your arrival. He bears the title of Gatekeeper and it is to him and him alone that you must state your business. Few these days are allowed access to the great Dwarfen city. Once, the gates stood open to all visitors and the Dwarf race was more than welcoming to strangers in their realm. Years of war and devastation have changed that forever and now they do not encourage contact with other races. Should a visitor have a good reason, and very good reason only, to enter the kingdom of Karaz-a-Karak, the gatekeeper will knock rhythmically on the door five times with his intricately carved rune hammer then tract the sign of a secret rune into its flat surface. Silvery seams are once invisible to even the closest inspection of the smooth granite surface suddenly appear. Seemingly from out of nowhere a doorway no more than four foot high and three foot wide opens.

Visitors don't get to see beyond the first levels. In these levels there are many market halls where goods are bought as sold, as well as great fortifications designed with cannon in mind. Below these levels, Karaz-a-Karak stretches for miles below the surface. There are thousands of forges, dwarf-dwellings, and deep deep mines.

Karaz-a-Karak was once home to the greatest dwarf ever to have lived: Snorri Morgrimson.
Baragor Largsson

Baragor Largsson is a dwarf of Clan Rorganson. We found him on the first level of the ruins with a human called Ivo Reider and another dwarf called Harek Katrinsfind. They stood over the body of Fyodor Masov with no memory of how they got there.

Baragor was probably responsible for the journal written in Khazalid that contained hidden writing detailing of his fellow party members.
Dotri's secret cave

Dotri's secret cave is a cave along his caravan route as a rest stop. It is sheltered and contains supplies for the caravan.

Bandits (including Book Boy) somehow know of the location of the cave.

As it turned out the bandits were sent by Theo Diethard who had obtained, by force, the location of the cave form Hildemar Hauck.
Callisri

Callisri is a Wood Elf of the Far South that the party met in Dotri's caravan on their way to Karak Azgal. He says he comes from lands beyond the Tomb Kings and across the mountains where there are Lizardmen and Jungle Dwarves. There is also a great tower there.

He hates High Elves.

Callisri may or may not be in possession of a magical item coveted by Ludwig.

Callisri came to Karak Azgal in search of the Rod of Isha. He accompanied the the group into the lower levels of the Ruins in search of the rod.
Hildemar Hauck

Hildemar Hauck was a citizen of Deadgate. He worked at Hauck's Essentials and served in Dotri's Caravan.

Hildemar was discovered by the party to have been killed by Theo Diethard. Theo had abducted and killed Hildemar so as to gain information on the route of Dotri's Caravan, and send Book Boy and the Bandits to attack and loot the caravan at the Secret Cave.

Hildemar's death was subsequently avenged. May he rest in peace x.
Forest Camp

The Forest Camp is a camp in the forest outside Deadgate, at the foot of the hills. It is operated by Dmitri and his criminals who use it to store prisoners and loot.

The camp has three towers and a palisade wall. It also has a large underground section where prisoners are kept.

The underground tunnels have been rigged to blow by Snorri. The underground tunnels were indeed blown up.
Golden Mug

The Golden Mug is a gambling hall in the Foreign Quarter of Skalf's Hold. It is owned by the Meanest Dwarf.

Inside, the building is decorated with intricate carvings of mugs and coins and is usually full of bouncers and guards. The are dice tables, card tables and a game where people bet on whether adventurers will come out of the Ruins alive.
Dotri Gutreksson

Dotri Gutreksson is a dwarf who leads a caravan taking people and goods to Karak Azgal from Zenres. He is secretive about his operation. Dotri is a well traveled man and spends most of his time with one caravan or another. He once saw a huge Moon Dragon in the north.

After Dotri's caravan was ambushed by Book Boy and his rag-tag band of bandits, he feared that his caravan route was compromised - especially given that Book Boy had a letter with the exact location of the secret cave Dotri used.

Dotri has given a letter to Snorri to take to one Grundi Fennisson of Clan Bergerson in Skalf's Hold. Grundi is Dotri's caravan contact in Karak Azgal.
Dragon Skull

The Dragon Skull is a place on the route of Dotri's caravan. It is located in the badlands by a river. There are some runes inscribed on the skull that keep it in place. The rest of the dragon bones have been removed.

The skull belonged to the Sun Dragon killed by Thorgin Dragonslayer around 100 years previously. The dragon was attacking caravans on their way to Karak Azgal. This was a small dragon by dragon standards, although it was still large enough to swallow numerous dwarfs whole.
Flame-Head

Flame-Head is a mysterious character in the Tattered Journal we found on the body of one of the Saboteurs. The author of the journal says that Flame-Head is 'creepy' and is capable of 'cursing' people. We know that he was interested in buying 'rocks'.

It is possible that Flame-Head is Gunter's contact to whom he was selling warpstone. We know this from questioning Durrac who said their contact on the surface who bought the stuff had hair that was partially on fire.

It is possible that Flame-Head attacked Vikram's fort in the ruins - they told of a man with a head on fire, but who also wielded other sorts of magic.
Session One

The first session of Adventures in the Dragon Crag was on the 4th August 2021.

## Party Members Present

* Brandr Sigurdson
* Snorri Morgrimson
* Relnwe Adiath
* Professor Meino Osterhaus
* Aleksi Lehtonen
* Ranulf Schwarz

#### Meeting in the Marketplace

The party met for the first time at the marketplace in Zenres. We all had bought passage on a caravan to Karak Azgal, each with our own reason for making the journey. Dotri Gutreksson was the caravan owner and allowed us to travel in his cart with him.

#### Journey in the Caravan

We began the journey to Karak Azgal that would take a number of weeks. There were many rules during the trip: we had to stay in the carts when we stopped and if someone were to run away, they would be killed by the many caravan guards. These rules were to keep the route of the caravan a secret.

We learned much about our destination from Dotri during the trip.

### The Cave

#### Shenanigans in the Cave

After days of travel, we stopped in a large cave where we were allowed to leave the carts. It turned out to be quite as nice rest stop with rugs and other comforts. Here we met a strange elf called Callisri.

#### Bandit Attack

That night, we were attacked in the cave by a band of bandits, led by a leader. They also had Book Boy. The caravan guards were drawn of to fight away from the cave, whilst we defended the cave itself. The fighting was furious and Aleksi was badly hurt and the Professor just seemed to sit around reading his books. In the end, we were victorious, having killed many bandits. The Professor took Book Boy's Book.

#### The Letter

Snorri found a letter on the Bandit Leader's body. It detailed the exact location of Dotri's secret cave. This worried Dotri greatly as there had to be some sort of leak within his company. Therefore, he gave the party a letter to deliver to his colleague, Gundri Fennisson, when we arrive in Karak Azgal.
Bandit Leader

The Bandit Leader was the leader of the bandit group who attacked the party in Dotri's caravan. Snorri found a letter on his body with the exact location of Dotri's secret cave in Reikspiel.

The Bandit Leader died in the fight and Snorri took his armour.

As it turned out, the Bandit Leader was acting under the orders of one Theo Diethard.
Session Thirty One

The Thirty First Session of the Adventures of the Dragon Crag was on the 19th October 2022.

## Party Members Present

* Brandr Sigurdson
* Snorri Morgrimson
* Relnwe Adiath
* Professor Meino Osterhaus
* Aleksi Lehtonen

## Synopsis

### The Mess in Our House

#### Lobelia Sackville-Baggins' Silver Spoons

We gathered in the mess in Our House. After having spent a week cooped up underground together in close quarters, we felt we needed time apart -two weeks in fact. We each had done our own thing for that time and felt we needed to catch eachother up on things. The Dwarfs had been crafting, Aleksi had been singing, the Professor had been writing letters and obtaining a cool knife that could kill Flame-Head, and Rel had been setting up an elaborate way to tell us that Brandr had stolen 15 crowns worth of silverware from the party coffers.

#### Agnarr's Map

After we sorted out our quarrels, Aleksi showed us a map and letter he had received from Agnarr, showing us a place in the Badlands called Valleyview we should meet and saying that he and Nikolai were safe. We decided it was about time we saved Nikolai.

### A Trip around Town

#### Dotri's Offices

We went to Dotri's offices for couple of reasons. Firstly, we wanted to ask about the Beastmen in the Badlands, as a while ago we had seen an army of Dwarfs heading out to confront them. We met with Grundi as Dotri was away on business and he told us that the caravans hadn't been affected as they headed straight north, whilst the rumours of beastmen came from the south and west. We showed him the map and he said that it was a fantastic map. He told us that Reimar, another place marked on the map, was a village. We also asked Grundi to send a letter to the Stoutbeards who he said resisded in Barak Varr. We sent a message to their thane, Storr Stromsson.

#### Kragdin

After meeting with Grundi, we went to see Kragdin Rorganson as the barracks. It was under heavy guard, and as we passed through we saw many dwarfs training. Brandr thought it looked good, especially a dwarf soldier called Thori who blushed at Brandr's wink. Kragdin told us that his men were dealing with the beastmen and that there was nothing to worry about.

#### Chatting about the Chaos Dwarf

After meeting with Kragdin, we chatted a little about the Chaos Dwarf we had come across. Snorri informed the group that he had been told by his master that the missing engineer was one Barran Aldinsson of Clan Flinthand.
Captain Dwinbar

Captain Dwinbar is a dwarf of Clan Rorganson. He was a member of the Brotherhood of the Forked Beard and led a troop of the Brotherhood in the Ruins. This troop guarded a way down to level three. This group also opperated a ballista with which he famously shot Callisri in the arm.

Captain Dwinbar was slain in battle after refusing to give the party beer, and also because he attacked them first.
The Second Battle of the Rivet

The Second Battle of the Rivet was fought between the Dwarf Throng of Skalf's Hold and a Brayherd of Beastmen in a valley known as The Rivet in the Badlands. The battle, like the first Battle of the Rivet ended in a great victory for the dwarfen host, who defeat the larger force of beastmen. The battle ended after our party managed to fix the waystone at the Wellspring of Power.
Theo Diethard

Theo Diethard was the owner of the Cavernous Cavern but was engaged in other villainy.

He kidnapped Hildemar Hauck and, after obtaining intel on the route of Dotri's Caravan, he killed the poor boy. Theo then orchestrated an attack on Dotri's Secret Cave sending in his minions, Book Boy and the Bandits. Unfortunately for Theo, this attack put five or six handsome heroes on his case.

Theo was working with Ludwig to try and get a magical item from an elf on the caravan - probably Callisri.

Our heroes tracked Theo down and, after a little kerfuffle, took him captive and presented him to the Lawbringers. Theo was condemned to death for his crimes.

Whilst in prison, Theo's mind was wiped by Blair MacWendell.
Agnarr

Agnarr is a Norscan Badlands Ranger. He was friends with Nikolai and helped him to escape Dmitri and Deadgate. Together they went into the Badlands but were pursued by Dmitri's men who caught them. Nikolai managed to escpae, but Agnarr was captured and taken to the Forest Camp.

After a few months of being prisoner, Agnarr was rescued by the party and promised to help find Nikolai.
Snarlicus Maximus

Snarlicus Maximus is Professor of Magical Creatures at the University of Altdorf. He specialises in Beastmen and has written many books on the subject, ranging from monographs on Beastman Herd Society (see: *Making a Herd a Home: Patriarchy and Migration in Beastman Society)* to their anatomy and reproductive cycle (his book on the reproductive cycle of Beastmen, *Beastmen and Beastwomen: A Study in the Forest Romp,* has been banned in all Elector Provinces). Maximus is known for his artistic flair that he brings to his depictions of Beastmen in his works.
Hrukidron-Barag

A Hrukidron-Barag is a war machine devised by Master Engineer Snorri Morgrimson. Its name means Goat Thunder War Machine. In essence, it is a ballista pulled by at least three goats. It can hold up to four dwarfen engineers armed with handguns.

First used in battle at The Battle of the Rivet, it may or may not have displayed great promise on the field.
Temple of Shallya

The Temple of Shallya is in the Temple Quarter of Skalf's Hold. It is a squat, single storied building without embellishment, but with a large courtyard. It is usually full of injured adventurers.

It is run by Lady Hilde.

In the middle of the courtyard there is a large fountain supposedly containing Tears of Shallya. Many people try to get the water from the fountain, but only those who donate large sums of money are permitted to access it.
Book Boy

Book Boy (Betran Cadieux) was a bandit sorcerer who attacked Dotri's caravan. He was in the band of the Bandit Leader who knew the exact location of Dotri's secret cave and was sent by Theo Diethard to attack the caravan.

He lived in the Cadieux Hovel with his sister, Denise.

Book Boy owned a book that is now in the possession of the Professor.

He was killed in the fight by Ranulf.
Ludwig's Hovel

Ludwig's Hovel is an awful shack in northern Deadgate. The interior lacks even the most basic utilities. However, a secret door leads to a basement with much nicer decor. It has plenty of storage, a toilet, a kitchen, a room with lots of magic statues, and a room with a magic circle.

We found Ludwig here.

Ludwig's Hovel was destroyed by Blair MacWendell.
Grosso Rub

Grosso Rub is a salve made by Gaetano Grosso that he sells in his shop, Tobaro Supply Shop. It is a healing salve that Gaetano reckons is better than healing draughts. He sells it for 2gc 10s. The recipe is secret.

Aleksi attempted to determine the ingredients of the salve. He found that it was made of five ingredient of which he identified three: mint, belladonna, and a kind of pain killer.
Bonk

Bonk is a truly humungous squig. He is kept by the Yellow Moon Night Goblins on the third level of the Ruins. He likes to eat humans (and possibly dwarfs and elfs, but we're not sure). The goblins capture adventurers in nets and bring them back for him to eat.

Bonk was killed by Snorri during the Battle of Bonk's Lair.
Scrub Feathertoes

Scrub Feathertoes is one of few halfling lawyers. He was trained at the University of Nuln and specialized in Imperial Culinary Law. After discovering a loophole that allowed Halflings to take possession of freehold farms in northern Stirland if the farm was found to have dairy cows with more than three teats on their udders (it is thought that this was a clerical error as most cows have four - the law was probably introduced to discourage the breeding of mutant cows), he published the controversial book entitled *How to Steal Farms from Stirlanders.*
Session Forty Seven

The forty seventh session of the Adventures of the Dragon Crag was on the 10th May 2023

## Party Members Present

* Brandr Sigurdson
* Snorri Morgrimson
* Relnwe Adiath
* Professor Meino Osterhaus
* Aleksi Lehtonen

## Synopsis

### Prelude to Battle

#### The Professor Wakes Up

We found ourselves in the camp of the Dwarfen Throng in the Rivet. The Professor, who had been unconscious due the overwhelming magical energy in the area around the Wellspring of Power finally woke up. He told the rest of the party that he had been having visions while he was asleep and he was mightily disoriantated. He felt like great pools of magical power had been collecting here, at the end of the Rivet, and congealing, turning to dark magic, or Dhar. Magic should be flowing freely, in and out of the area. He had not been idle while he slept - he had been trying to control the magic to protect himself and, in doing so, he had managed to forge a Stone of Power.

#### The Enemy Approach

As we sat in the camp, listening to the Professor rant about magical streams, waystones, congealing forces, and the like, we heard a cry of alarm from an outrider. Then the sound went up: "To arms! To Arms!" Immediately, the camp arose with the clatter of iron and steal as the dwarfen throng and accompanying Ranger force formed up. The Battle of the Rivet was begun.

### The Battle of the Rivet

#### Deployment

We had purposfully chosen to defend the narrowest point of the Rivet and so we deployed across it in an attempt to prevent the Beastman brayherd from getting through and counter our numerical disadvantage. Brandr leading a unit of Dwarf Warriors took the left flank while Aleksi and Rel deployed forward leading a unit of rangers and a unit of scout cavalry respectively. Hoping to stay at the back, the Professor had embedded himself in a unit of Quarrelers, while Snorri nobly rode upon the great Hrukidron Barag. In the middle, Captain Rorganson led his personal guard of Longbeards alongside two more units of dwarf warriors while a cannon set up on a hill at the rear. On the far left and right flanks were two narrow passes both held by small contingents of Rangers led by Lina.

#### Skirmishing

The enemy, a great horde of beastmen, came at us from down the Rivet. Our forward bowmen let loose a volley of arrows and Aleksi winded many a gor. Ungor archers returned fire and our cannon let loose a well aimed blast. Meanwhile, a great game of wizards' chess was afoot between the Professor and their two shamans. One of their shamans managed to explode himself, killing many of his own beastmen. Before the two armies met in close combat, Aleksi's unit of rangers had managed to take down a minotaur and Snorri had taken the central hill aboard the hrukidron. On the left flank, Rel's cavalry tried to engage a group of bestigors, but were forced to retreat towards Brandr and his warriors due to their overwhelming strength. As the main body of the two forces closed in on the centre of the field, the cries of "charge!" erupted from all sides and the valley rang with the thunerous echoes of mail clad boots and terrible hoofs.
Session Two

The second session of Adventures in the Dragon Crag was on the 25th August 2021.

## Party Members Present

* Brandr Sigurdson
* Snorri Morgrimson
* Relnwe Adiath
* Professor Meino Osterhaus
* Aleksi Lehtonen

## Synopsis

### Finishing the Caravan Journey

#### The Dragon's Skull

Before leaving Dotri's secret cave to continue our journey to Karak Azgal, a healer from Reikland called Gerald healed both Ranulf and Aleksi. Additionally, Aleksi had his leather armour fixed by a friendly man in the caravan.

A few days after leaving the cave, Dotri showed us a large dragon skull in the Badlands by a river. The skull was inscribed with runes and Dotri informed us that this was the dragon that was killed by Thorgin, King of Karak Azgal.

#### Arriving at Karak Azgal

After leaving the Dragon Skull we turned into a small pass between sheer cliffs. In the pass there were great Dwarfen fortifications marking the border of Karak Azgal. After a little trouble involving the status of Rel and a rune that made an alarm go off at the presence of elves, the guards allowed the caravan past. Before we arrived, Dotri advised us that we might like to stay at Appleberry Tavern. We arrived in Deadgate on the 1st of Pflugzeit (Ploughtide).

### At the Sign of the Big-Nosed Halfling

We came into Deadgate, one of the two settlements above the ruins of Karak Azgal, and went straight to the Appleberry Tavern. There we relaxed after our long journey and drank, ate, smoked, and made merry. Rel, with the help of the strange Professor, beat Non and Jaspar at Moot Darts, becoming the champion.

We then booked accommodation in the tavern for a week.
Rock Worm

A rock worm is a creature found in the Ruins. It is about 15 feet long and has a gaping maw. The best advice on dealing with them, according to Grundi the Blacksmith, is to 'hack them to pieces very quickly.' However, we have found that the most effective way of dealing with them is to simply put them to sleep and then hack them to pieces.
Engineers' Guild

The Engineers' Guild is located in a building behind the Mining Guild in Skalf's Hold. It is much smaller than the other guilds in the city. The building itself is much smaller than the other guilds, although the Engineers of the guild have been trying to procure a large premises for 700 years. The building is made up of smaller workshops and offices with a much larger workshop at the back.

### Members of the Guild

* Engineer Okri Ulfarsson
* Master Engineer Morgrim 'Blaze-hand' Vathimsson
* Snorri Morgrimson
Manticore Lair

The Manticore Lair was a cave in the foothills of the World's Edge Mountains just off the road to Karak Azgal and near the village of Reimar. The two manticores who dwelt there had been terrorizing caravans.

After obtaining a contract from the Headman of Reimar, the party set out to eliminate the Manticores. They ventured into the lair where they killed the second manticore and found some tasty loot.

This lair was perhaps once the home of a Rhinox, as a Rhinox skull was discovered here.
Rune of Spellbreaking

The Rune of Spellbreaking is a temporary rune that can be inscribed on any suitable Talisman. When activated the Rune of Spellbreaking can end the effect of any ongoing spell effect within 12 yards (6 squares). The user must make a Runecraft test (suffering -5% to the test for each point of Magic the caster used to cast the spell. The spell cannot effect ritual magic, summoned daemons, or raised undead. Using the rune requires a full action.
Making a Herd a Home: Patriarchy and Migration in Beastman Society

Making the Herd a Home: Patriarchy and Migration in Beastmen Society is a book by the maverick Altdorf academic, Snarlicus Maximus. It is a study of Beastman migrations in the forests of Nordland and is dedicated to the 42 research students who lost their lives whilst conducting research for the book for Maximus. The 42 students were an entire cohort of post-graduate Beast-Studies students at the University of Altdorf. Take up in the program has never fully recovered.
The Great and Honourable Death of Runelord Stormbeard, being the Final Part of a Dwarfplay on the Tragedy of the Fall of Karak Izril Two Millenia Ago

*The Great and Honourable Death of Runelord Stormbeard, being the Final Part of a Dwarfplay on the Tragedy of the Fall of Karak Izril Two Millenia Ago* is the seventy-seventh part of a dwarfplay by the dwarfplaywright Brungud Quillfinger of Clan Forgekeeper.

After seventy-six parts (eachtaking at least a day to perform) telling of the many riches of Karak Izril and the nobility of CLan Forgekeeper in the days of yore, this final act concerns the fall of the keep and tells a version of the story of the Death of Runelord Stormbeard that all members of Clan Forgekeeper are familiar with. The act is the longest of the dwarfplay, taking no less than four days to perform.
Cavernous Cask

The Cavernous Cask is a tavern in Deadgate. There is a large natural cavern beneath the pub that is used as a cellar.

It was owned by Theo Diethard the Scallywag, and a fight between the party and Theo and his men took place here.

The tavern was seized by the Lawbringers after Theo was charged with the murder of Hildemar Hauck and other banditry.

The night after the fight in the tavern, nearby citizens saw a flash. The next day the inside of the tavern was found to be destroyed. It was then well guarded by Lawbringers.
The Great Book of the Lawgivers

The Great Book of the Lawgivers is the great book of all the laws that the Lawbringers keep. It is kept in the Keep in Skalf's Hold.

The Great Book of the Lawgivers can be seen by most if those who wish (probably not by elves). One can only view the book under escort and they do so at the cost of 5s per half hour.

## Laws on Removing Items from the Ruins

Professor Meino Osterhaus viewed the Great Book of the Lawbringers and managed to note a few of the laws regarding the removal of valuables from the ruins. His findings are as follows:

1. The removal of any item, object, ore, gemstone or anything else determined to be of value by the Lawbringers must immediately be reported to the authorities stationed at the exits from the ruins.
2. Complete authority is given to the Lawbringers to determine what must be reported and the value of said items.
3. Failure to comply will result in immediate confiscation of said items and/or objects and a term of imprisonment of not less than three days.
4. Lawbringers are authorized to use deadly force to obtain said objects at their complete discretion.
5. Those with a special writ of removal signed and sealed by the council are exempt from this law unless said writ is determined to be a forgery by the Lawbringers in which case P1 Lines 1–3 apply in full force.
6. Forgers will be subjected to 10 lashes in the Stone Square and up to 3 days imprisonment.
7. Artefacts of Dwarf construction must be immediately surrendered to the Lawbringers under penalty of imprisonment of not less than 5 days.
8. Failure to surrender said artefacts will be met by deadly force.
9. Dwarfs recovering family artefacts that can show proof of their lineage as per the guidelines in Section V, Paragraphs 1–5 shall be allowed to retain said artefact.
10. The value of anything removed from the ruins shall be determined by the appraisal of the Lawgiver on duty at the time as per the guidelines set out in Section II Paragraph 3 lines 1–20.
11. Gems, ore, jewellery, coins and other valuables will be taxed at a rate of 10% payable immediately.
12. Charges are increased to 12% on Levydays in honour of the day Skalf slew the Dragon.
13. At the discretion of the Lawbringers, charges may also be increased if subjects are difficult and complain about said taxes.
14. Lawbringers may also apply special taxes and surcharges according to the guidelines set out in lines 15–75 as follows:
15. Elves must pay an additional fee of 3% over and above all other charges as they cannot be trusted and must be made to pay for the transgressions of their ancestors as detailed in the Great Book of Grudges in Karaz-a-Karak.
16. Cut gemstones determined by the Lawbringers to be of exceptional quality will incur an additional 5% charge.
17. On the occasion of Dwarf holidays as specified in Section II, Paragraph 2, lines 1–10 all charges are increased by 2% to honour the Dwarf gods.
18. Ore determined to be of the purest quality will incur a surcharge of 3% of the appraised value.
19. An additional charge of 5% applies to...
Stones of Power

The Stones of Power are magic stones of much power. They are sought after by many including the Professor and possibly Flame-Head. They can be found in the Ruins of Karak Azgal, for, during the War of the Beard/War of Vengeance, many of these Stones of Power were taken from the Elves and brought into the Dwarfen holds.

Stones of Power can be used by wizards to give them great power. Each stone is connected to a particular wind of magic.
Skalfson

Clan Skalfson is the Dwarfen clan of the kings of Karak Azgal. They are descended from Skalf, who took back the mountains of Karak Azgal from a dragon and founded Skalf's Hold.

The symbol of Clan Skalfson is a dragon.

It is traditional for members of Clan Skalfson to slay a dragon.

### List of Clan Skalfson Members

* Skalf
* Thorgin Dragonslayer
The Ice Maiden

The Ice Maiden is a tavern and casino on the main road of Deadgate. It is owned by Kislevites and a number of Kislevite bouncers dressed in fur hats and coats mince about outside with their long, curved swords. One of the bouncers is called Nikolai and the owner is called Dmitri. This place is a hive of scum and villainy.

There are two games played here - Kislevite Basket Ball and the Rat Maze.
Temple of the Ancestors

The Temple of the Ancestors is a great Dwarfen temple in the Temple Quarter of Skalf's Hold. It is a huge and impressive building ringed with statues of the ancestors on tall pillars.

Its outside is adorned with the story of Karak Izril's fall with images painted on the walls and displayed in the stained glass windows. The first images show great earthquakes whilst the middle images show greenskin invasions and skaven attacks. The final scene of the story is a great picture of Runelord Stormbeard defending a closed gate adorned with runes that say thing like 'closed' 'shut' 'sealed', fending off hoards of greenskins and skaven,
The Ballad of the Cunticore

The Ballad of the Cunticore is a ballad written by Aleksi Lehtonen after the killing of the Manticore of Reimar. It has two parts: a longer main section describing the valient events of the heroes who took down the beast, and a shorter second part concerning their payment.

## The Ballad

### Part 1

Through bloody conflict, Manticore,

His right arm rent, his left arm raw,

Declare did we the beast was done,

And bottled up the monsters cum

The ballad to be sung in the tavern:

Brandr with his muscles true,

Swung his hammer, deftly aimed,

He tore the beast an arse anew,

And left it lying weak and maimed,

Snorri with a thunderous roar,

Did fire his Azthrund straight and well,

And followed with a mighty blow,

That pushed the titan near to Hell,

Relwe with her noble spear,

Did pierce the hide of mighty beast,

Her valient blows wrought manic fear,

The monsters breath was almost ceased,

Aleksi shot his mighty bow,

And pierced the flesh of Manticore,

Twice his arrows met their mark,

And tore it's flesh with sundering roar,

Adal with his glasses thin,

Leafed through tomes within his pack,

He vanished in a wispy smoke,

And turned and ran towards the back.

### Part 2

The size of heads does not decide

The size of body killed with pride,

The monster that we killed today

Was fucking massive, wouldn't you say?

And thus we're worth a fortune large

That we hope you will discharge?
Silverscar

Clan Silverscar is a Dwarfen Clan that specialises in engineering. They were a clan of Karak Izril before the fall, and like many other clans ended up in Karak Azgaraz.

Clan Silverscar used to have its hold on the fourth level of the Ruins where they were creating some sort of mechanical system that was nearing perfection - documents pertaining to this system may be found down there. They also had some sort of listening device-like contraption.

Clan Silverscar is not to be mistaken with Clan Goldscar.

### Members of Clan Silverscar

* Morgrim Vathimsson
* Storri the Very Useful Engineer
Cheap Kung Fu Man (Markyjoe1990)

Cheap Kung Fu Man, or just known as Kung Fu Man, is a "cheap" joke edit of Kung Fu Man made by the user *Markyjoe1990* for unknown reasons.

## In MUGEN

This Kung Fu Man is on both the cheaper and sillier side when it comes to combat. While he has the basic Kung Fu Man attacks he also has the ability to teleport, drop clones of himself from the sky, fart, and more combo-ability. This Kung Fu Man also has power/health regeneration, and the ability to break out of combos at will making him a fierce foe to face. Cheap Kung Fu Man does have an AI and it can be considered on the borderline of brutal and cheap being able to beat old school cheap characters like Elque and Zero\_Col, but also having AI that is easily exploitable making him human beatable.

## Search Efforts

Currently only one video exists of this Kung Fu Man edit and that's the release video for said edit. In the video, the edit is just named simply as "Kung Fu Man" giving it no real identity and making it much harder to track down. The download link in the video is inactive, and Markyjoe1990's website only has his *Misuzu Kamio* online. When this Kung Fu Man was pulled or when the download link died is unknown. Trying to contact the author about this edit is currently under development, so all hope isn't lost yet.

## Links

* Original edit download site
* Since when did Kung Fu Man become CHEAP!?
* [MUGEN] My late response to Markyjoe's KFM edit
* [MUGEN] I'm taking on Marky's KFM edit AGAIN?!?
Symbiote Edits (Unknown Version)

Screenshot of Symbiote Anpanman

A Hand full of Symbiote Edits were made in M.U.G.E.N by Idiot.

## Known Info

### Symbiote Anpanman

The character was a Paletteswap of tachi's Old Version of Anpanman, which was Lost until it was found & it had dark sounds.

### Symbiote Baikinman

This character was a Paletteswap of tachi's Old Version of Baikinman, which was also Lost but it was found, Which this one had the same as Anpanman

### Symbiote Bloo

The character was a Paletteswap of Stickman14's Bloo, Which also had Dark sounds.

### Symbiote Goomba

This character was a Paletteswap of SC614's Goomba.

## Links

* Original Sendspace download link
* MUGEN:Windows Cursor vs 4 Symbiote Edits
* BS: MK Chun li 29# more retards sented to their graves.
Umkar

Umkar is an old dwarf fortress in the Flatland Peaks. It's name means 'Shitty Peak'. It has been abandoned by dwarfs, but Badlands Rangers have since moved in and made an outpost. Tunnels lead westwards beyond the peaks from the fortress.

The Fortress was built by Clan Dragonback.

Varnil is the Outpost Chief.
Thurlaz's Metal Working

Thurlaz's Metal Working is a book by Thurlaz of Clan Flintheart. Thurlaz was the original author, but the book was added to by many Flintheart apprentices after him. Obviously, the book is about metal working.

The book was found in the Silverscar Clan Hold by the party, suggesting that it is over 3000 years old.
Thorgin Dragonslayer

Thorgin Dragonslayer is the Lord of Karak Azgal. He is a dwarf of Clan Skalfson.

He is of the line of Skalf the Dragonslayer, who rid Karak Azgal of the Dragon.

Thorgin himself earned the epithet 'Dragonslayer' after killing a dragon that was attacking caravans in the badlands (around 100 years ago). His slaying of the dragon happened around 20 years before he became king. The dragon skull is still to be found in the badlands.
Thori the Bandit

Thori the Bandit is a very naughty dwarf of Clan Thorekson.

Thori was a sergeant in Gunter's Band and was involved in the dwarfnapping of Gorek and Dunri. He was executed by order of Clan Forgekeeper for his crimes and his body was displayed at the bottom of Zambor's Well as a warning to other would-be bandits.
Theo's Bodyguard

Theo's Bodyguard was was bodyguard armed with a pistol and a rapier. He worked as Theo Diethard's bodyguard at the Cavernous Cask. However, he lost his job when we showed up and did Theo in. The Bodyguard managed to escape.

A few weeks later, we ran into the Bodyguard again in the Forest Camp. Clearly he was working for Dmitri. The bodyguard was killed by Reinhardt Bormann in the fight in the camp.
The Rivet

The Rivet is a large canyon in the Badlands. It is found to the west of the Flatland Peaks. It stretches from south to north for many many miles. It is a cursed place, filled with strange, shifting terrain that makes little sense. It is also treacherous with spots of quicksand. To the north and east of it lies the village of Libeck. At the very northern end of the Rivet, where the canyon closes in on itself, lies the Wellspring of Power.
Tiff (Hugespongebob98)

While Tuff by Hugespongebob98 is known to be archived, his version of Tiff was known to be lost.

## Known Info

Tiff was a spriteswap of Kung Fu Man like Hugespongebob98's creation is like all ways & the character had poorly ripped sprites from the show Kirby Right Back at Ya!.

## Search Efforts

Seemingly the only person who had the character was ProjectLG but due to him being inactive the character's found is scarce.

But in February 06, 2023, CWSKB asked ProjectLG about the character since he came back, and he responded that he still had the character, and now the link to it is below.

## Links

* Project MUGEN: THIS IS PRESENTABLE
* Google Drive link
The Dark of the Hold

The Dark of the Hold is a book written in Khazalid. It is tremendously old, having been written before the fall of Karak Izril. We found it in the chambers of Skreetch Yellow Eye. The book concerns the 9th and 10th levels of the Ruins. It says that there is Gromril down there, but that it was seeled away after something else was uncovered, or perhaps disturbed.
The Battle of the Rivet

The Battle of the Rivet was a battle between the Dwarf Throng of Skalf's Hold and a Brayherd of Beastmen in a valley known as The Rivet in the Badlands. The battle ended in a great victory for the dwarfen host, who defeat the larger force of beastmen.

The battle is notable for the first recorded use of the Hrukidron-Barag in open combat. By some accounts it assured the dwarfen victory that day, whilst by other accounts it was not particularly effective.
Mater (ChristianTaylor1234 & Unknown Version)

Only known gif of ChristianTaylor1234's Version.

2 versions of Mater were made for M.U.G.E.N

## Known Info

### ChristianTaylor1234's Version

Not much is known about this character, other than a gif of it's supposed stance sprite on the Spanish MUGEN Wiki.

### Unknown version

This version used a stock image of Mater as seen in *Cars 2*. The character was a spriteswap of Toyota AE86 Trueno, and was made in 2014.

## Search Efforts

As seen below, Christian Nunez (who is confirmed to be ChristianTaylor1234) has stated he will bash his old creations soon, which may include Mater, it is however unknown if he does have the files, as he might refer to his other old creations such as Simpsons SpongeBob or Dilbert.

## Legacy

In August 18, 2021, ChillyWilly Sonic Kirby Bubsy was making the Recreation of the Unknown Version of Mater, He hasn't finished it but he said, that the Recreation is cancelled.

## Gallery

Another Gif of ChristianTaylor1234's version.
The Libraries of Skalf's Hold

There are various libraries in Skalf's Hold, all in the Holdfast. The libraries are kept by the Lorekeepers.

These libraries are often full of human scholars who struggle to comprehend the dense Dwarfen texts.

They contain books on subjects including but not limited to 'Elves and their Stupid Magic' and 'How to Deal with Elves and their Stupid Magic'.

Meino likes to go to the library.
Wellspring of Power

The Wellspring of Power is an ancient place to the northwest of Libeck in the Badlands. It is right at the northern end of the Rivet. The place consists of a perfectly round hill, atop which stands a very large waystone. It is a white obelisk, with a black top, wreathed in gold. On it are three large glyphs with ports for crystals. Below those glyphs are eight smaller glyphs that represent eight smaller waystones that are slaved to this larger one. The smaller stones channel power into this larger one to control the chaos of magic. If this place is destroyed, then who knows what awful things might be unleashed. Unfortunately, the waystone had been damaged by some evil Chaos sorcerer. Thus, magical energy began to chaotically build up, causing all sort of anomalies. The chaos here drew Beastmen who sought to use it for their own neferious purposes and potential destroy the waystone completely, leading to untold disaster.

The Ancients Slates tell of this place as somewhere to be used and curtailed

The villagers of Libeck fear this place. Stories of it causing madness are common amongst them. For example, a man who went there returned and killed four people whilst raving about strange glyphs.

Thanks to the party, this damaged great waystone was fixed (mostly by Brandr and the Professor) and a great crisis of Chaos was averted.
Tattered Journal

The Tattered Journal was found on one of the bodies of the Saboteurs. It was illegible in its original state, but the very talented Professor managed to restore it to some form of readability.

## Contents of the Journal

Verzet 15

Still have no idea why he was so happy to accept payment in rocks, but it's not like I gave him anything of value.

If what he said was true, those two shopkeepers would be at each others throats and ready to betray the other for almost anything within a week.

I've also got a contact to send some people out examine the incoming caravans of goods, but that's a longshot at best.

Verzet 23

Within a week, he said.

Verzet 28

Well, they certainly hate each other now. I sound them out every few days, but they're extremely attached to keeping their secrets. Thankfully they're always so distracted by now they can't suspect anything at all. Wonder what curse flame-head did?

Those lot are damned creepy, at any rate. When I retire, it's going to be as far as possible from all of them sort.

Verzet 32

The boss wants us to prepare for something, not sure what. Just told us to "get ready"... and told us we're going underground.

If he tries to send out into that cursed ruin, i'm gone. Nothing is worth going back in there.

Verzet 33

Heard nothing back from my contacts.

Durgzet 2

Well, he wants us in the Norgunson Mine. Something about driving up the prices for his stock of metals. Now that I can do, and he's even got a decent-ish plan. Guess I should stop second-guessing the boss, he's the meanest Dwarf in this place by far.

## People in the Journal

### The Two Shopkeepers

The journal mentions two shopkeepers who dislike each other - could this be the husband and wife of the Tobaro Supply Shop?

### The Caravan Contact

The journal says talks about a contact interested in the caravans - might this have been Theo Diethard? The author didn't hear anything back about the caravan - probably because he's dead/rotting in a dungeon.

### Flame-Head

Could be anyone - A Bright Wizard maybe? He was able to curse the shopkeepers and the author found him 'creepy'. Could this Flame-Head guy have any links to the strange burning of the Cavernous Cask?

### The Boss

The author suggests his boss is a dwarf, the Meanest Dwarf - 'he's the meanest Dwarf in this place by far'.

## Actions

### Identify shopkeepers

Perhaps the Tobaros but might be worth asking around for shop keepers with a rivalry, sounds like it's pretty public. They might be able to identify some of the heads, or give us a lead on flame-head. Might be worth asking around about Bright wizards too, they're hardly inconspicuous.

### Figuring out who The Boss is

Law ringers might be a good place to start here. Get the skinny on who's who in the underworld and which gangs are headed up by Dwarfs. Also look into who has been stockpiling ore. If you're going to cause a shortage you'll need product to profit and ore/metal will require storage. We can investigate warehouses and enquire to blacksmiths/foundries and see if anyone has been withholding ore/metal or acting oddly.
Yellow Moon Night Goblins

The Yellow Moon Night Goblins are a tribe of night goblins who live in the Ruins. They wear black robes with yellow moons and are nasty little creatures. They harvest mushrooms in caverns on the third level of the Ruins. Their leader, Skreetch Yellow Eye, wears a pointy red hat and they have a humungous squig called Bonk. The goblins trap adventurers in nets and carry them away to feed to Bonk.

The Yellow Moon Night Goblins were defeated by the party and their allies and were driven from the third level of the Ruins.