recursal/Fanatic-Fandom huggingface dataset:
Abbey of Anomalies (Blessing)

**Focus** |   District

A Blessing that can be unlocked in the 3rd Winter for 20  Pearls. Unlocks the construction of Abbey of Anomalies on Cities.

## Lore

*It is a place rich in the powers of Dust and Auriga's Pearls, and sanctified by prayer. Diligent study and work at the Abbey enhance the ability to draw riches from Anomalies in the city.*
Difore

**Range** |  3

## Lore

A precise thinker and defensive strategist, Difore always preferred the exploration of caverns and fissures as well as the analysis of the strangely two-dimensional tactics of land battles. She came to find the seas disorienting and now feels less at home in deep water, much preferring crawling on rocks and reefs to swimming - where danger could come from any direction. Her curiosity with caves led her to breach a sunken ruin in a rather violent manner, and the resulting Dust cloud changed her forever. Though still capable of communing with the Morgawr group mind, she is one of only a handful who occasionally feels the need to pull back, turn off the thoughts of others, and reflect silently on her own. this has made her an unpredictable entity and a very dangerous foe, and allowed her to focus her will with great clarity.

## Equipment Slots

### Weapons

* Quarterstaff
* Longscepter
* Magewand

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Faresh Zima

**Range** |  3

Faresh Zima appears leading an army in Chapter 4 of the Mykara faction quest, and cannot be obtained by normal means in-game. Faresh and the army she is leading must be defeated to complete the quest. Faresh appears at Level 2 with a full set of Tier 1 Iron Armor and wielding a Tier 1 Iron Quarterstaff. Because Faresh only appears as an enemy and therefore cannot have her equipment changed, her listed attributes and capacities include the bonuses gained from her equipment and level.

## Lore

*A distant descendant of Faresh Abiz, the legendary Ardent Mage who tamed one of the great Urkan beasts and led a famous victory over a splinter Vaulter clan, Faresh agitates to bring honor back to the family name after a long period of stagnation. Born into the privileged world of the upper echelons of Mage society, Zima's earliest memories were of decadent parties, empty spectacles of magic, and clandestine conversations at the home estate. Quickly, she came to despise that world, and vowed to not follow in her family's footsteps. Instead, Zima turned to the darkest pain rituals, inflicting great suffering on her physical person so that she might gain the greatest powers. Today, she seeks the fruits of those labors, wherever it may take her.*

## Equipment Slots

### Weapons

* Quarterstaff
* Longscepter
* Magewand

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Blessings

Blessings are similar to technologies in that they provide new construction projects for cities and new items for units, but differ in that instead of being unlocked passively over time, they are unlocked manually by spending Pearls . Many of the Blessings provide unique and powerful effects, often focusing on providing bonuses during Winter  or dealing Retaliation Damage .

In order to unlock blessings, a player first needs to construct the Altar of Auriga expansion in one of their cities. Once that is complete, the player can access the Altar by clicking on the button just above the "End Turn" button, or by pressing "O". Doing so will bring up the Altar interface, the right side of which is the Blessing table. The Blessings there become available to unlock in "rings" extending out from the center, each unlocking at the start of the first, second, and third winter in succession. To unlock a blessing, select it and then select *Unlock The Blessing* in the center of the table. Doing so will cost a specific amount of pearls depending on what winter the blessing is unlocked in; Blessings from the first winter cost 10 Pearls to unlock, those from the second winter cost 15 Pearls, and those from the third winter cost 20 Pearls. Once a blessing is unlocked, whatever construction or item that is unlocked by it is available to make, but all of these require some amount of pearls to use as well, so that should be taken into account when determining how many pearls one needs to unlock a blessing and use something from it.

If you play with the Endless Legend Community Patch the pearl  cost of the "Pearl Smithing" and "Pearl Crafting" blessings will be reduced from 15 to 5.

## Second Winter

  Focus:  |  Armor

  **Effects:**
Unlocks Armors made of Pearls

  Focus:  |  Accessory

  **Effects:**
Unlocks Accessories made of Pearls

  Focus:  |  Shifting

  **Effects**
Can spend Pearls  to change form for the current turn

  Focus:  |  Pearls

  **Effects**
-20% Blessing Pearl cost  on Empire
Givers of Remembrance

**Focus** |   Military

   **Upkeep** |  5  per turn

A city improvement exclusive to the Necrophages obtained from the Givers of Remembrance tech, which is unlocked by completing Chapter 7 part 1 of the Necrophages faction quest. It is necessary to build the Givers of Remembrance in at least one city to complete Chapter 8 part 1 of the Necrophages faction quest.

## Lore

*A reduced breed of Givers of Remembrance, Lesser Givers only collect and share battlefield lessons between armies rather than all the histories of the hive.*
Cultural Indoctrination

**Focus** |   Minor Factions

An Era IV technology which increases the number of Minor Faction assimilation slots by 1. For the Drakken, this technology is replaced by their faction-specific Tribal Council Technology, which has the same effect but is available in Era III.

## Lore

*Great efforts have been made to persuade the local population to partake in one of the unusual customs of a nearby minor faction, thereby encouraging their assimilation.*
Eye of the Endless

**Focus** |   Vision

An Era IV technology exclusive to the Drakken which gives the ability to see everything that every other empire in the game can see. It is unlocked by completing Chapter 8 of the Drakken faction quest.

## Lore

*Dust-driven and triggered by exploration of Endless ruins and artifacts, this permits a leader to gaze across Auriga and see the secrets of its many peoples.*
Bread and Circuses

**Focus** |   Approval

An Era III technology which reduces the Expansion Disapproval on cities by 25%. Not available to the Cultists.

## Lore

*By organizing forums where city dwellers can air the grievances, as well as various artistic events to distract the population, expansion plans can be more easily imposed on the populace.*
Arcana of Renewal

**Focus** |   Arcana

An Era IV technology exclusive to the Ardent Mages which unlocks two Arcana: The Pillar of Regeneration and the Incantation of Restoration.

*Note: In ELCP Arcana of Renewal is an Era I tech (down from Era IV) and is unlocked from the beginning in place of Arcana of Agility.*

## Lore

*Ardent Mages are rightly feared for their mastery of the destructive aspects of Dust magic, but it is less well known that intense study of the properties of Dust can lead to curative abilities.*
Chaka

Chaka is one of the Urkans, and appears randomly over the course of the game. Chaka has the lowest Life  and Damage  of the Urkans, but the highest Defense  and is able to make ranged attacks due to having the Long Range capacity.

## Lore

*Legends have it that Chaka is the shyest of the Urkans, reputedly roaming Auriga's emptier regions, and enjoying solitude more than conflict. Equally, however, Chaka is said to be the most ferocious of the three beasts, and there are many tales of its rage and destruction.*

## Urkan Training

  Focus:  |  Science

* Own and allied Cities in neighboring Regions produces +50% Science
* Enemy Cities in neighboring Regions produce -25% Science

  Focus:  |  Military

  **Effects:**
Urkans under your control have +5 Vision Range

  Focus:  |  Military

* Allied Units in the same Region have +20% Initiative
* Allied Units in the same Region have +2 Movement

  Focus:  |  Military

  **Effects:**
Urkans under your control spawn Lice 50% faster

  Focus:  |  Military

* Own and allied Cities in neighboring Regions produce +50 Approval
* Enemy Cities in neighboring Regions produce -50 Approval

  Focus:  |  Military

  **Effects:**
Urkans gain the "Tremors" Army Action, producing long distance Siege Damage
Arc of the Builders

**Type** |   Longbow

The Arc of the Builders is a Longbow exclusive to the Wild Walkers, received for completing Chapter 6 of their faction quest. In addition to being one of the strongest longbows in the game, it is also required that it be equipped on Ahote Zaltana in order to complete the first part of Chapter 7 of the Wild Walkers faction quest.

## Lore

*Discovered in ancient ruins by Zaltana and altered to his liking, this deadly weapons is marked to be used as a compass, ruler, scale, protractor, opisometer, stadimeter, tachymeter, and level.*
Archaeologist

**Focus** |   Science

An Era I technology exclusive to the Broken Lords which reduces the research cost of Era I technologies by 20%. It is unlocked by completing Chapter 1 of the Broken Lords faction quest.

Considering that Chapter 2 of the Broken Lords faction quest requires having a total of 12 technologies from Era I researched to complete, it is recommended to acquire the Archaeologist technology as soon as possible to reduce the amount of time Chapter 2 will take to complete.

## Lore

*It is of great value to study the artifacts and history of Auriga - particularly with an eye to predicting its future.*
Enlightened Trade

**Focus** |   Trade Routes

An Era V technology which unlocks the Scientific Envoy and Remotuscope Factory constructions on cities. Not available to the Forgotten, who instead have the faction-specific Commercial Espionage technology.

## Lore

*It is a time of scientific advancement; even trade routes are now exploited for the knowledge they may bring while the latest technologies are used on the road system.*
Flamewalkers

**Type** |   Legs

The Flamewalkers are greaves received by unlocking the Magma Hydraulics technology in Era III. In addition to a small stat boost, it also prevents the unit equipped with them from taking damage from Lava Flows.

### Lore

*Forged by mysterious hands, these boots allow the wearer to march across lava as if it was water.*
Altar of Channeling (Technology)

**Focus** |   Dust

An Era IV technology exclusive to the Broken Lords which unlocks the Altar of Channeling for construction in cities. It is unlocked by completing Chapter 8, part 1 of the Broken Lords faction quest.

## Lore

*Based on designs and concepts of the Endless - and therefore incomprehensible - these structures, when built, create a chain of holy sites that sense, absorb, and renew Dust.*
Fungal Laboratory (Technology)

**Focus** |   Food

An Era III technology exclusive to the Necrophages that unlocks the Fungal Laboratory for construction. It is unlocked by completing Chapter 3 of the Necrophages faction quest.

## Lore

*Using technology discovered in the ancient ruins of Auriga, Necrophage workers improve the management of air, moisture, and fertilizer to greatly increase the output of their fungal 'farms'.*
Daemon

The Daemon is a Flying unit for the Kazanji. They can be trained upon Assimilation of the minor faction or purchased from the Marketplace.

## Lore

*The priests of the fire-fed Kazanji, Daemons defend their holy places by inflicting terrifying visions on the minds of their attackers.*

## Equipment Slots

### Weapons

* Claws
* Battle Axe

### Armor

* Helm
* Cuirass
* Greaves
* 1 Accessory Slot
Bastion

**Type** |  Citadel

The Bastion is one of the types of Citadel that may act as the center of Fortresses. The Bastion provides 1 , , and , and any units garrisoned in the fortress will get +25% Health Regen and +3 XP per turn.

## Lore

*This citadel is the epicenter of the Fortress, where the faction lives and trades are done.*
Atmos

Atmos is a Guardian unlocked by the Guardian of Air technology in  Research Era V.

During construction, Atmos behaves similarly to a district; the Guardian must be placed on an open tile adjacent to the city while under construction that isn't occupied by any units, and progress on construction is halted by the city being under siege. Additionally, Atmos cannot be garrisoned and counts towards the number of Guardians allowed on empire.

## Lore

*Adept at tracking the winds and scents of Auriga, Atmos is one of the ancient spirits that were imprisoned by the Endless. Now that those chains are gone, the tough and dangerous Guardian of Air is free to act as it will.*

## Capacities

*Note: If you play with ELCP, Atmos got the "Urkan Slayer 3" capacity. This unit is expensive and rarily seen, with the introduction of very strong Urkans it can now serve as alternative way to counter them.*

In vanilla game version
Cargo Docks (Technology)

**Focus** |   District

An Era III technology which unlocks the Cargo Docks special district for construction on cities. For the Morgawr, this technology is available in Era II to replace Imperial Highways

## Lore

*A centrally-organized port helps safeguard empire supply lines, and allows longer-term planning. Sea shanties still permitted.*
Alchemical Armor

**Focus** |   Armor

An Era II technology that unlocks Tier 2 Armor and Accessories made from Titanium  or Glassteel , and reduces the Titanium  or Glassteel  cost of items by 10%.

## Lore

*Copying alchemical processes used to make improved armors, Titanium and Glassteel can be forged into sheets that are both thinner and stronger than previously possible.*
Borough Streets

**Focus** |   District

An Expansion available to all factions except the Allayi from the start of the game. The Allayi instead use the Garth of the Allayi.

Borough Streets are placed on a tile adjacent to the city it is to be built in, and upon completion provides not only the listed bonuses on the new city tile, but adds any surrounding tiles that aren't occupied by another city tile to the city's area of exploitation.

Borough Streets can't be built on Ruins, Minor Faction villages, Ridges, Sea/Lake, or tiles outside the city's region, but they can be built on everything else, including Watch Tower Foundations or Resource deposits.

Borough Streets are unlocked for construction in a city for every 2 population in the city, not including bonus population from pacified minor faction villages, and the Industry cost to build starts at 150 , and increases by 150  for each after the first. For the Necrophages, boroughs are unlocked for every unit of population, and have an initial cost of 100  which increases by 100  for each after the first due to their "Cellulose Mutation" trait.

Borough Streets, like other districts, can be leveled up by being surrounded by 4 other districts of the same level or higher.

## Lore

*In order for a city to grow in a controlled manner, new fields must be added in a way that permits regulated and sanitary growth. By building streets, gutters, and sewage systems, cities can expand without the attendant problems of disease and congestion.*

## Tips

Be careful when you place your initial city - the City Center and each District needs 4 adjacent Districts to level up to level 2. This will triple the City bonus of Science, Influence, and Gold, as well as give +15 Approval for that City. Therefore, you need to plan out how the city will grow in order to maximize the benefits of a large city.

Happiness management is very important - each level 1 Borough will reduce the approval on the City by 10. Therefore, if you expand ineffectively, you can hurt your overall productivity. Using boosts (specifically Wine) can buy you enough time to build enough Boroughs to upgrade some of your Districts to Level 2.

Building in 6-hex triangles or larger can quickly bring approval back under control, however a more effective strategy is to build in double-thick lines. This minimizes Level 1 Districts while maximizing Level 2 Districts, as only the ends are at Level 1 and the number of exploited tiles vs districts is higher. This is great for regions with long unbroken runs.
Agache Shaman

The Agache Shaman is a support unit for the Wild Walkers. The Shaman can be unlocked by researching it in Era I.

## Lore

*The Shamans of the Wild Walkers are masters of the Sharing, an ancient rite that channels the rage of beasts. They are dangerous in battle, fighting with both spells and claws.*

## Equipment Slots

### Weapons

* Magewand
* Quarterstaff

### Armor

* Cuirass
* Greaves
* 1 Accessory Slot
Add-Ons

Add-Ons to Endless Legend are extra content for Endless Legend that are smaller in scale than the major Expansions, not introducing any new major factions or mechanics, but expanding on what is already there. They also cost less, with some being free additions to the game.

## Frozen Fangs

Released as part of the Emperor Edition or Founder Edition of Endless Legend, this Add-on includes the Geldirus minor faction, the Drakken hero Researcher Namkang, and the "Song of only Ice" custom faction trait.

## The Mezari

Initially part of the Founder Edition of Endless Legend, this add-on was added for free to all versions of the game during Endless Day 2016. It adds a re-skin of the Vaulters faction, the Mezari.

## The Lost Tales

Adds 23 new quests related to the Minor Factions of Auriga, greatly expanding the lore and information on those peoples. Can be purchased on Steam here.

## Echoes of Auriga

Adds reskins of items and seven new tracks to the music of Endless Legend. Can be purchased on Steam here.

## Forgotten Love

A free addition unlocked during the Make War Not Love 4 community event, this add-on adds the heroes Irjsko Lasmak and Sable Deceiver Bayari Kulaa to the game.
Bathysphere

The Bathysphere is a naval unit unlocked by the Bathysphere technology in  Research Era III.

A city must have at least one exploited sea or lake tile where the Bathysphere will spawn upon completion, which is normally designated by a movable Anchor icon in the city screen. If there is a naval army on that tile owned by the owner of the city with room for more units, the Bathysphere will automatically be merged into that army upon completion. If the designated tile is occupied by an army with no more room, an enemy naval army, a transport ship, or a tile of ice shelf during winter, the Bathysphere will spawn on the nearest available exploited sea or lake tile. If there are no available sea or lake tiles, construction of the Bathysphere cannot be completed.

## Lore

*This highly secretive unit can travel almost invisibly beneath the waters.*

## Equipment Slots

### Weapons

* Satchel Charges
* Endless Flames

### Armor

* Plating
* Hydrofoils
* 2 Accessory Slots
Chymical Warfare

**Focus** |   Science

* Own and allied Cities in neighboring Regions produce +50% Science
* Enemy Cities in neighboring Regions produce -25% Science

An Urkan Training made available by controlling Chaka. Requires 15 of a random Tier 1 Luxury Resource to unlock. The change in Science  production only applies to regions adjacent to Chaka, not the other Urkans.

## Lore

*Possessed with the unique ability to 'read' and transform chymical markers, while rooted Chaka can disrupt nearby enemies' scientific investigations and pass on genuine research to allies.*
Glassteel Extractor

**Focus** |   Exploitation

An Expansion unlocked by the Alchemist's Furnace technology from Research Era I. Produces 1 Glassteel every turn when built on a Glassteel Deposit in the City's region. The Mykara instead use the Mykaran Strategic Resource Extractor.

## Lore

*After chemical preparation, using huge machines, molten glassteel is forced into delicate strands ready for industrial use.*
Endless Legend Wiki/Section 3

*Endless Legend* Wiki

About
* About Endless Legend
* The Developers
* The Wiki
* The Rules

Help
* General Help

Joining The Community
* Register
* Community / How to help

*Endless Legend* Updates

About *Endless Legend*

From the team who brought you *Endless Space* & *Dungeon Of The Endless*, **Endless Legend** is a fantasy style, Civ-like 4X game set in the Endless Space universe, but on one particular planet, fairly early in the universes’ life cycle. The basic story is set on the planet Auriga which is dying, and it’s up to you and your chosen faction to deal with it.

Endless Legend emphasizes micromanagement, allowing players to rule over a smaller number of civilizations than some world-building games, while including more important strategic decisions. Players will be able to prepare for coming Seasons through use of an Empire Plan, though once they make a decision about how to proceed, that route is locked in for the next few turns. The game takes planning and cunning, but it's also meant to be accessible, with decisions which feel natural to make. Endless Legend also includes quests, (competitive and cooperative) and a live battle system, with a large scope of game development and several expansions that add a multitude of features and mechanics.
Climatology Guild

**Focus** |   Science

   **Upkeep** |  20  per turn

A city improvement obtained from the Scientific Specialization technology in  Research Era V. Limited to one copy in your empire, but can be rebuilt if destroyed or the city containing it is lost. Not available to the Forgotten.

## Lore

*The intensity of the Dark Season weather has driven engineers, scientists, and alchemists to pool their skills in a common center where they study the origins and effects of the Auriga winter.*
Blessings of the Mother

**Focus** |   Pearls

A Blessing that can be unlocked by completing Chapter 3 of the Allayi faction Quest.

## Lore

*Blessed by one's closeness with and devotion to Auriga, the need for Pearls for great magics is reduced.*

## Tips

Because this blessing is received fairly early in the Allayi faction quest, it is advised to not unlock any other blessings until this one has been obtained.
Citli Owaci

**Range** |  3

## Lore

Famed for his ability to fell two marks with a single shot, there are few bowmen who can match Citli's skill as an archer -- a skill that saved many of his canopy-siblings lives on the Night of the Moonless Water when a Forgotten host attacked the forest city of Twelve Boles. In the aftermath of that victory, still singed with the flames that had licked the woods that night, Citli became a popular figurehead in the Wild Walker ranks.

## Equipment Slots

### Weapons

* Crossbow
* Longbow
* Magewand
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Aquapulvistics

**Focus** |   Dust

An Era I technology that unlocks Dust Dredger and Dust Filtration for construction. The Morgawr start with this technology unlocked.

## Lore

*As they circulate through the sky and land, the waters of Auriga collect and carry Dust. Studies of the presence of Dust in natural water sources improve its identification and collection.*
Arts Council (Technology)

**Focus** |   Approval

An Era V technology which unlocks the Arts Council construction on cities.

## Lore

*The central funding of a dedicated arts committee leads to a flourishing of cultural enterprises. Sculptures, open-air performances, and jamborees throng the city, increasing the population's well-being.*
Customs Ministry

**Focus** |   Trade Routes

   **Upkeep** |  40  per turn

A city improvement obtained from the Modernized Administration technology in  Research Era V. Can only be built once in your empire, and cannot be rebuilt if destroyed.

## Lore

*In a grand building that replaces run-down offices and shanties, taxes and administrative details for trade and transport are rapidly and efficiently dealt with. Trade capacity takes an enormous jump.*
Freelance Guards

**Focus** |   Privateers

-20%  on Heroes and Mercenaries market Buyout cost on empire.
+2 Fortification Damage  per turn  on Mercenary.

An Era II technology exclusive to the Roving Clans which grants the ability to convert an army made up of Mercenaries to Privateers, which appear to all other factions as a roaming army. However, Privateers will have an increased upkeep cost, and cannot perform the Bribe, Parley, or Search army actions.

This technology replaces the Mercenary Corps technology that is available to every other faction in Era IV.

## ELCP

If you play with Endless Legend Community Patch there is some changes for Mercenary Corps and Freelance Guards:

* Also reduce the market Buyout cost of Mercenaries and Heroes by 20%.
	+ This feature is mostly overlooked, mainly because mercenaries are too expensive in the important midgame portion of the game.
	+ The added bonuses makes the tech a bit more lucrative, even if you dont plan to use it immediatly.

* Also grant +2 Fortification Damage  per turn  to all Mercenaries.
	+ This is done to promote pillage play and mercenary usage across all factions.

## Lore

*The idea of turning troops not needed for caravan defense into flagless mercenaries is logical. After all, they are needed to protect the Clans' long-term commercial interests.*
Bos

The **Bos** are a Minor Faction.

## Lore

*The Bos are centaurs, who live in herd groupings. They are nomad warriors, relatively simple and uneducated. Wearing little clothing, they are less well adapted to cold climates but still roam far and wide across Auriga. Bos herds build temporary shelters near pastures. Though their villages are not necessarily permanent, the warrior nature of this people ensures that they will always be vigorously defended.*

## Assimilation Bonus

+5% Food  per pacified and rebuilt Bos village on cities.

## Related Quests

 Summary
 To pacify the **Bos** in [Region], warn the nearby Minor Factions of the outbreak of a contagious and fatal disease, the Red Ague.
 Reward

## Trivia

* The **Bos** take their name from the Latin word *bos*, which means bull.
Dust Sense

**Focus** |   Pillage

An Era I technology exclusive to the Forgotten which increases the Dust received from Pillaging actions by 100%.

## Lore

*By studying the subtleties of Dust as part of their training at the Warfarer's Divinity, Forgotten soldiers are able to root out more of the precious stuff when pillaging.*
Duke Leofric Whitechapel

**Range** |  1

## Lore

His younger years characterized by quite extraordinary entitlements and indulgences, Leofric grew up a brat of almighty proportions. At the annual House Ulsgate tournament, when he should have been riding in the contest for the honor of his House, Leofric would often feign injury, gain the sympathy of some impressionable and comely maiden, and then take great delight in showing her his lance.

Leofric's world came crashing down in his eighteenth year when, near the conclusion of that year's tournament, his father caught him gallivanting with the daughter of a sworn family enemy. White-hot with rage, Leofric's father frog-marched the boy out onto the field, then made him saddle up and joust with Sir Doran of House Umber, one of the four remaining riders. Sir Doran took the challenge as a great insult, and proceeded to humiliate Leofric over seventeen tortuous rounds.

A laughing stock, blazing with a shame that dimmed but never went out, Duke Leofric went on from that day forth to become one of the greatest knights to grace the Amber Fields, and now seeks even bigger challenges.

## Equipment Slots

### Weapons

* Sword
* Shield
* Claymore
* Longspear

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Deep Diviner

**Type** |   Insignia

The Deep Diviner is an Insignia exclusive to the Vaulters, received for completing Chapter 2 part 1 of their faction quest. The Deep Diviner is required to complete Chapter 4 of the Vaulters faction quest, as it needs to be equipped on a hero that inspects the ruins in part 2 of the chapter.

## Lore

*The size of a scepter, this gleaming blue cylinder is clearly the work of ancient peoples - or gods - in that it drains the influences of cold and ice from the armies of the empire and imprisons those effects within itself.*
Fakir

Fakir is one of the Urkans, and appears randomly over the course of the game. Fakir has the highest Attack  of the Urkans.

## Lore

*Of the three Urkans who are the eternal adversaries of the Mykara, Fakir is the one who strikes the greatest fear into the fungal collective. Blessed with a extremely keen olfactory senses, legend has it that Fakir can track subterranean rhizome paths for leagues upon leagues.*

## Urkan Training

  Focus:  |  Dust

* Own and allied Cities in neighboring Regions produces +20% Dust
* Enemy Cities in neighboring Regions produce -10% Dust

  Focus:  |  Military

  **Effects:**
Urkans and Lice under your control have +20% Initiative Urkans and Lice under your control have +2 Movement

  Focus:  |  Military

* Allied Units in the same Region have +15% Attack
* Allied Units in the same Region have +15% Damage

  Focus:  |  Military

* Own and allied Cities in neighboring Regions produce +50 Approval
* Enemy Cities in neighboring Regions produce -50 Approval

  Focus:  |  Military

  **Effects:**
Removes penalties on Urkan due to Winter

  Focus:  |  Military

  **Effects:**
Urkans gain the "Tremors" Army Action, producing long distance Siege Damage
Aura of Leadership

**Focus** |   Influence

An Era I technology exclusive to the Drakken which grants 3  on cities for each pacified village within it. Such villages do not need to be rebuilt, but must not be converted. It is unlocked by completing Chapter 2 of the Drakken faction quest.

## Lore

*You are a benevolent and polite neighbor, so every pacified village in your empire sings your praises. With each pacification, the status and reputation of your nation grows.*
Cannery

**Focus** |   Food

A repeatable construction that is obtained from the Organized Labor technology in Era IV. Completion of the construction produces one Food Stockpile. The Broken Lords are unable to utilize this construction.

If the Era III technology Unskilled Labor has been unlocked, the Cannery will replace the Smokehouse construction. If Unskilled Labor is unlocked after Organized Labor, the Cannery will not be replaced by the Smokehouse construction.

## Lore

*Using more advanced industrial tools and materials, food is now heated and sealed in cans and bottles, permitting a much greater saving of foodstocks.*
Attributes

## Unit Attributes

 Damage  | The amount of damage inflicted by this unit on a normal hit. Critical hits will inflict twice this amount, and partial hits will inflict half this amount. Critical and partial hit chance is determined by a combination of the attacking units Attack  and the defending units Defense .

## Defense and attack

The ratio between the defender's defense and the attacker's attack determines the probability of (critically) hitting or missing, as seen in the chart below.

## Computing attributes

Modifiers came in three categories: base, equipment, and net. Within each category, the computation starts by summing all flat attributes. Then, any percentage modifiers are applied.

### Base attributes

Flat base attributes are the sum of:

* Unit type.

Base percentage modifiers are then applied:

* Direct modifiers (i.e. not via Capacities) from non-quest equipment.
* Unit level (20% for regular units per level, 10% for Heroes).

### Equipment attributes

Flat equipment attributes are the sum of:

* Direct modifiers (i.e. not via Capacities) from equipment.

Equipment percentage modifiers are then applied:

* Direct modifiers (i.e. not via Capacities) from quest equipment.
* Strategic resource efficiency.

### Net attributes

Flat net attributes are the sum of:

* Base attributes.
* Equipment attributes.
* Hero skills.
* Faction traits.

Net percentage modifiers are then applied:

* Hero skills.
* Morale (15% per point).
* Unit capacities, including those resulting from unit actions and from equipment.
* Technologies.
* Faction traits.
* Bonuses from assimilated minor factions.
* Other empire-wide effects.
Learn from Others

**Focus** |   Hero

An Era III technology exclusive to the Forgotten which increases the XP every hero gains per turn by 3, and an additional 3 for every hero that is infiltrating a city at the end of the turn.

## Lore

*Great heroes are not born with heroism, but learn it through the example of others. By sending the unseasoned on ranging expeditions with the most exalted, all of Forgotten society can learn.*
Dust Leecher

**Focus** |   Dust

* Own and allied Cities in neighboring Regions produce +20% Dust
* Enemy Cities in neighboring Regions produce -10% Dust

An Urkan Training made available by controlling Fakir. Requires 15 of a random Tier 1 Luxury Resource to unlock. The change in Dust  production only applies to regions adjacent to Fakir, not the other Urkans.

## Lore

*While rooted to the earth, Fakir can sense and exploit veins of Dust by piggybacking on existing mycelial webs. By directing the flows, this knowledge can be extremely profitable - and damaging.*
Bela The Bat Syrav

**Range** |  3

## Lore

Bela learned young the power of information. An orphan, she survived on scraps and hand-outs she received as payment for ferrying messages between the traders of her local souk. She would watch the recipients' faces with pleasure or darken with worry as they read the notes, and it seemed a kind of magic that marks on a scrap of parchment could have such power. Determined to understand what these messages said, she learned to read, and soon enough was using the scrawled facts for her own gain.

Being a child, the traders made the mistake of trusting her unconditionally and she was wily enough to sometimes take the strategic, long-term view with the knowledge she hoarded. Traders doing illicit deals would find themselves dragged away in the middle of the night never to be seen again, while others became ensnared in mutually-dependent relationships that they dared not rock.

In time, known only as The Bat, Bela became one of the controlling Dynasty's most trusted sources of information -- a shadowy creature who heard all. Privy to the power of politics of the Clans' highest tables, Bela learnt much in the arts of governance, and now offers her services to any race who can pay.

## Equipment Slots

### Weapons

* Crossbow
* Longbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Fire Ship

The Fire Ship is a naval unit unlocked by the Fire Ship technology in  Research Era II.

A city must have at least one exploited sea or lake tile where the Fire Ship will spawn upon completion, which is normally designated by a movable Anchor icon in the city screen. If there is a naval army on that tile owned by the owner of the city with room for more units, the Fire Ship will automatically be merged into that army upon completion. If the designated tile is occupied by an army with no more room, an enemy naval army, a transport ship, or a tile of ice shelf during winter, the Fire Ship will spawn on the nearest available exploited sea or lake tile. If there are no available sea or lake tiles, construction of the Fire Ship cannot be completed.

## Lore

*This unit is designed to use the most dangerous of all naval weapons - fire.*

## Equipment Slots

### Weapons

* Endless Flames
* Dust Focal

### Armor

* Plating
* Hydrofoils
* Prow
* 1 Accessory Slot
Glory of Empire (Technology)

**Focus** |   Influence

An Era II technology which unlocks the Glory of Empire construction on cities.

## Lore

*This magnificent public building includes statues, libraries, and frescoes that ell of the founding and growth of your civilization. A source of awe and pride, it increases Influence Points produced by each unit of Population.*
Altar of Transcendence (Technology)

**Focus** |   Influence

An Era IV technology exclusive to the Ardent Mages which unlocks the construction of the Altar of Transcendence on cities. It is unlocked by completing Chapter 7 of the Ardent Mages faction quest.

## Lore

*When constructed, this dense slab of some of Auriga's rarest materials hums with Dust energy. Mages strong and brave enough to climb into its recessed contours will transcend or die. Either way they will experience unimaginable pain.*
Endless Legend Wiki/Section 1

Welcome to the *Endless Legend* Wiki
The most comprehensive source of *Endless Legend* information with 5,243 pages (824 articles) written by 33,261,702 users.

What is *Endless Legend*?
*Endless Legend* is considered part of the *Endless Universe*. Another sunrise, another day of toil.  Food must be grown,  industries built,  science and magic advanced, and  wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the Winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a City, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?
FIDSI

The **FIDSI** are the five primary resources in Endless Legend:

* Food - Used to grow the population of your cities.
* Industry - Used to build City Improvements, Expansions, and Units in your cities.
* Dust - The game's currency, allowing you to buyout production, buy and sell goods, units, and heroes on the Marketplace, bribe villages, trade with other empires, and more.
* Science - Used to unlock new Technology over time.
* Influence - Used to establish an Empire Plan as well as negotiate with other Empires.

## FIDSI Output

FIDSI output describes the amount of each resource produced every turn by a tile or city. A tile's FIDSI output is the output of its base terrain modified by the presence of an anomaly, river, or strategic or luxury resource. A city's FIDSI output is the sum of the output of all controlled tiles combined with and adjusted by the output and maintenance of all existing city improvements and population units.

The base production for any of the five FIDSI resources is the sum of all of that resource produced by city improvements, tiles, and . The modifiers (whether per-city or per-empire) do not compound; instead, they are all summed up and then applied to the base production.

For example, in a happy city during summer, with the Founder's Memorial, Public Granary and Seed Storage built with a  Spice booster active, the calculation to determine how much food the city is producing is as follows:

>
> *base* = *terrain* +  × 6 + 2 Memorial + 10 Seed Storage + 15 Public Granary
>
>
> *total* = *base* × (1 + 0.15 Seed Storage + 0.15 Happy + 0.5 )
>
>
>
>

This same calculation process applies to all FIDSI resources, as well as most other things in Endless Legend, such as unit attributes.
Archivist Mukangung

Archivist Mukangung appears leading an army in Chapter 7 of the Forgotten faction quest, and cannot be obtained by normal means in-game. Mukangung and the army he is leading must be defeated to complete the quest. Mukangung appears at Level 6 with a full set of Tier 2 Palladian Armor, a Tier 2 Palladian Quarterstaff, and a Tier 3 Iron Ring. Because Mukangung only appears as an enemy and therefore cannot have his equipment changed, his listed attributes and capacities *will* include the bonuses gained from his equipment and level.

   **Range** |  3

## Lore

*Archivist Mukangung was once a peaceful, bridge-building Drakken. He studied Auriga, speculated on the past ebbs and flows of the land and where its diverse races came from, and counseled for peaceful resolutions. That all changed the day his research group got caught up in Drakken-Forgotten hostilities while studying ancient Endless runes in the Targadian Mountains. Seven of his own brood lost their lives when a vindictive Forgotten commander slaughtered a retreating Drakken host that his young had taken refuge in. Forsaking all he had earlier espoused, Archivist Mukangung became a terrifying Drakken war leader, fighting bitter raids against the Forgotten, and always seeking that Forgotten savage who took away so much of what he held dear.*

## Skill Tree

#### Drakken Skill Tree

If you play with ELCP there is some changes:

* "Friendly Banner" is available earlier on Level 2 (when it is actually useful).
* "Raptors Eye" moved to Level 3 and connects to "Narrative Master" and "Defender" in order to provide a better path towards "Inspirational Leader".
* "Cultural Ambassador" directly connects to "Narrative Master", "Cold Operator" and "Battlesaur", offering alternative skill paths for generals and governors.

## Equipment Slots

### Weapons

* Quarterstaff
* Longscepter
* Magewand

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Arena of Champions

**Focus** |   Influence

   **Upkeep** |  20  per turn

A city improvement obtained from the Dust-Enhanced Buildings technology in  Research Era V. Limited to one copy in your empire, but can be rebuilt if destroyed or the city containing it is lost.

## Lore

*Construction of a massive sporting complex in your city draws praise, spectators, and money from far across Auriga. Your empire's Influence increases noticeably.*
Avara Lasmak

Avara Lasmak is the starting hero for the Mezari. She also appears in the tutorial with slightly different attributes and the Science Efficiency 2 capacity rather than the Science Boost 2 capacity.

   **Range** |  4

## Lore

Avara Lasmak has had to make a number of difficult decisions recently - who to bring to the surface, how to get there, and whether or not to stay. By nature claustrophobic, it would take more than danger and starvation to drive her back underground. A mining engineer turned captain of the Mezari Gold Phalanx, she is prepared to face life on the surface armed with her favorite tools: A blasting drill, full body armor, and two calloused fists.

## Equipment Slots

### Weapons

* Longbow
* Crossbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Eayos Sniffer Redpoint

**Range** |  3

## Lore

Eayos was a notable child due to her unusual silence. In fact, nobody realized that rather than ignoring what was going on she was in fact looking, smelling, hearing, tasting the air, and staying alert. More interseted in figuring out what was happening than in discussing it, she quickly became a respected - if silent - tracker and hunter. Even as an adolescent, in the middle of the harshest Dark Seasons, Eayos would suddenly appear out of nowhere bearing roots, berries, and game that she had ferreted out when far more experienced hunters came home empty-handed. If anything walks, grows, throbs, hums, trills, germinates, eats, lives, or dies on Auriga, there is a good chance that Eayos knows about it.

## Equipment Slots

### Weapons

* Crossbow
* Longbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Arcana of Materializing

**Focus** |   Arcana

An Era III technology exclusive to the Ardent Mages which unlocks two Arcana: The Pillar of Extraction and the Incantation of Deluge.

## Lore

*Most of the Dust that finds its way into the hands - and bodies - of the races of Auriga is but a mere drop in an ocean. Through extreme pain rituals, Ardent Mages can begin to unlock more of these vast untapped resources.*
Archivist Nachampassesa

**Range** |  3

Archivist Nachampassesa is the starting hero for the Drakken.

## Lore

As with most of its kind, Nachampassesa spent the time of his coming of age roaming Auriga in order to add to the Drakken store of knowledge. While mapping a particularly promising fault crater, Nachampassesa fell through into an ancient bunker of the Endless. In a moment of ecstasy driven by Dust, adrenaline, and euphoria, Nachampassesa gained a deep perception of the uses of Dust. When he returned weeks later to study and archive the contents of the bunker, he discovered that it had been looted by Vaulters.

Driven to rage by this act of thievery and vandalism, Nachampassesa tracked and killed the group through a series of tunnels. The experience was formative in more ways than one; he became both claustrophobic and a lifelong enemy of the Vaulter people. To this day he remains wary and mistrustful of the Vaulters and tends to strike before speaking; a level of aggressiveness rare among the pacifist Drakken.

## Skill Tree

#### Drakken Skill Tree

If you play with ELCP there is some changes:

* "Friendly Banner" is available earlier on Level 2 (when it is actually useful).
* "Raptors Eye" moved to Level 3 and connects to "Narrative Master" and "Defender" in order to provide a better path towards "Inspirational Leader".
* "Cultural Ambassador" directly connects to "Narrative Master", "Cold Operator" and "Battlesaur", offering alternative skill paths for generals and governors.

## Equipment Slots

### Weapons

* Quarterstaff
* Longscepter
* Magewand

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Down Ski Jacket

The **Down Ski Jacket** is one of the Items available in The Long Dark.

The information on this page was updated prior to alpha .386, and may not reflect the current state of the game!

## Description

* Down-filled ski jacket. Designed to keep the core warm, but minimal windblocking capability.

## Repair

It can be repaired using 1 Cloths and a Sewing Kit.

## See also

* Items
* Clothing
Bathysphere (Technology)

**Focus** |   Submersible

An Era III technology that unlocks the Bathysphere for construction.

A city must have at least one exploited sea or lake tile where the Bathysphere will spawn upon completion, which is normally designated by a movable Anchor icon in the city screen. If there is a naval army on that tile owned by the owner of the city with room for more units, the Bathysphere will automatically be merged into that army upon completion. If the designated tile is occupied by an army with no more room, an enemy naval army, a transport ship, or a tile of ice shelf during winter, the Bathysphere will spawn on the nearest available exploited sea or lake tile. If there are no available sea or lake tiles, construction of the Bathysphere cannot be completed.

## Lore

*This highly secretive unit can travel almost invisibly beneath the waters.*
Dredge

The Dredge is an infantry unit for the Delvers. They can be trained upon Assimilation of the minor faction or purchased from the Marketplace.

## Lore

*These diggers, with overdeveloped shoulders and arms, make exceedingly dangerous troops. Skilled at breaking rock, they can also crack the toughest armors.*

## Equipment Slots

### Weapons

* Battle Hammer
* Hammer
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 1 Accessory Slot
Ended

The Ended is a flying unit for the Haunts. They can be trained upon Assimilation of the minor faction or purchased from the Marketplace.

## Lore

*Legends says these are lost spirits of ancient people, kept partially sentient by being bound with Dust. Immune to cold, they terrify enemies even more in winter.*

## Equipment Slots

### Weapons

* Claymore
* Longspear

### Armor

* Helm
* Cuirass
* 1 Accessory Slot
Edra the Listener

**Range** |  1

## Lore

Silent and spectral, Edra travels Auriga with head cocked to the side, listening with such intensity that at times it is said that Edra "smells the future". Though there are numerous guesses and rumors about her origin, decades of concentration have reworked her features into a generic image of the Queen herself. As a result, any hypotheses as to the character and capacities of this Hero are meaningless -- as the Queen wills. Every bit as unbalanced as any being that has been visited by the Queen's telepathic mumblings, Edra nevertheless has the uncanny skill of predicting events -- of widely varying importance -- with great accuracy.

## Equipment Slots

### Weapons

* Claws
* Sword
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots