Classes

Each disciple has a class that determines how the disciple performs in the sacraments. Each class provides the disciple a menu of three active abilities (listed below). In addition, as disciples perform miracles, they get to choose class specific passive abilities that improve the effectiveness of the active abilities.

## Ambassador

"The Ambassador represents the Ancestral tradition of Peace that should govern over all life.
The Ambassador excels when Sacraments take longer.
Ambassadors have boosts and healing Abilities that strengthen your argument of peace, and can finish with devastating finales."

* Ancestral
* Charisma & Devotion
* HP: +25%
* Initiative: -25
* Evasion: -10
* Unique: Peace

## Ascetic

"The Ascetic represents the Divine purity of <God>.
The Ascetic is a defensive class who makes opponents Stumble on their words more often.
He excels against the lustful and weird."

* Divine
* Devotion & Health
* HP: 0%
* Physical Armor: +10
* Morale Armor: +10
* Unique: Purity

## Beast Walker

"The Beast Walker brings swift judgement. They're fast and effective, but lack good defenses."

* Nature
* Cunning & Might
* HP: -25%
* Physical Armor: +0
* Morale Armor: +0

## Charlatan

"Does the Charlatan really believe in you? In any case, he believes he can make a profil "in your name". His abilities deal decent damage, and allow you to steal Materials"

* Life
* Cunning & Knowledge
* HP: 0%
* Physical Armor: +10
* Morale Armor: +5
* Unique: Greed

 Golden Scepter | Life | Fear | Cunning &
Knowledge

## Chieftain

"The Chieftain is a powerful leader.
They use Rally Abilities to motivate and buff your Disciples, but can also strike with their totem.
They can attack after a Rally Ability to set the example."

* Ancestral
* Charisma & Might
* HP: 25%
* Physical Armor: +0
* Morale Armor: +0

## Cook

"The Cook represents your bounty from Nature. They are a support class that works best with another Life disciple close by. Most abilities scale on Knowledge."

* Nature
* Knowledge & Charisma
* HP: 0%
* Physical Armor: +0
* Morale Armor: +0
* Unique: Generosity

## Cultist

"The Cultist is a mad prophet who uses Dark and weird abilities. He also unchains your allies, increasing their Strength and boiling their blood with madness!"

* Divine
* Knowledge & Might
* HP: 0%
* Physical Armor: +0
* Morale Armor: +0
* Unique: Madness

## Druid

"The Druid sees you in nature, balanced and nurturing.
They are defensive and supportive.
They are especially apt in dealing with incoming morale damage."

* Nature
* Knowledge & Devotion
* HP: 25%
* Physical Armor: +0
* Morale Armor: +10

## Executioner

"An Executioner is a magnificent warrior that uses both Might and Health to take down foes at unimaginable speed. However, they are frail and run out of breath quickly."

* Dark
* Might & Health
* HP: 0%
* Physical Armor: +10
* Morale Armor: +0
* Unique: War

## Guardian

"The Guardian is the vigilant defender of the people. They excel versus physical damage and often block to protect their allies. Their offensive capabilities are limited."

* Life
* Cunning & Health
* HP: 25%
* Physical Armor: +10
* Morale Armor: +0

## Harbinger

"The Harbinger is an avatar of the void. She lowers the Defy of opponents and unleashes a barrage of Dark abilities on them. A good companion for Morale classes"

* Dark
* Health & Knowledge
* HP: 25%
* Physical Armor: +10
* Morale Armor: +0

## Lust Priest

"The Lust Priest revels in the power of Pleasure.
They have a particular set of Nature and Life abilities.
These are especially strong if the target is **attracted** to the Lust Priest, and lowers their defenses."

* Nature
* Charisma & Cunning
* HP: 10%
* Physical Armor: +0
* Morale Armor: +0
* Unique: Pleasure

## Rage Prophet

"The Rage Prophet spreads your will with physical might. Attacking is their sole specialty."

* Ancestral
* Might & Health
* HP: 50%
* Physical Armor: +0
* Morale Armor: +0

## Smitesword

"The Smitesword is the champion of your religion. In the Sacrament, they excel against those who try to seduce you with their vice. They are also capable defenders against Morale damage."

* Divine
* Might & Devotion
* HP: 0%
* Physical Armor: +0
* Morale Armor: +5

## Songsmith

"The Songsmith channels your power through music.
Their shongs often affect multiple targets.
They're also good in keeping morale high and inspiring other disciples to greatness."

* Life
* Charisma & Cunning
* HP: 0%
* Physical Armor: +0
* Morale Armor: +0

## Weaver

"The Weaver spreads your sill through dreams and visions.
They focus on manipulating of the enemy Mind."

* Dark
* Knowledge & Charisma
* HP: 0%
* Physical Armor: +0
* Morale Armor: +0

## Zealot

"The Zealot is a powerful orator, who excels at dealing morale damage and does well with critical hits."

* Divine
* Devotion & Charisma
* HP: 0%
* Physical Armor: +0
* Morale Armor: +10