Souls

## Crimson

### About

You can be impulsive, energetic, and short-tempered. Crimson souls are strong and confident, raw passion pushes them. They have this burning desire to go out there and do something. As a Crimson soul you are typically stubborn and you enjoy the spotlight. You can be impatient and can let your anger get the best of you when things don't go your way.

### Ability

Users can create, shape and manipulate their own soul power They can convert it into a form of energy, manifest it into solid form, various shapes and/or intensities to be used as a part of melee attacks, etc.

## Limitations

•Using too much life force may cause one to become exhausted, wounded, or death

•Users may not be immune to the effects of their blast.

•Users may be overcharged/wounded if too much energy is used at once.

•Firing may be an involuntary reaction or released in a constant stream.

### Long-Range Attacker

**LVL1 (low dmg ranged spell)**

Name: Quick Burst

Effect: 1d4

Description: The user can shoot tiny bursts of energy from their paws and tails which cause pain or discomfort to the foe.

**LVL2 (low dmg melee AOE CC)**

Name: Raging Gust

Effect: 1d6

Description: The user can release its soul's energy from the user's body which is released in a form of wind pressure, throwing foes back.

**LVL3 (moderate dmg channeled AOE spell)**

Name: Energy Beam

Effect: 1d8

Description: The user can now project a beam of soul energy form the mouth for a short period of time. The user can use this for five to six seconds before the move stops working from drained power.

**LVL4 (utility spell)**

Name: Energy Block

Effect: Immune from conditions for one for turn.

Description: The user can now use their soul energy to cover their whole body making them immune from any attack that has a lasting condition for one full turn.

LVL5 (moderate dmg ranged AOE CC spell)

Name: Whirl-whip

Effect: 1d8 to all nearby foes

Description: The user can now create a vortex and suck their foes towards the high pressure vortex.

**LVL6 (moderate dmg RNG ranged Single Target spell)**

Name: Bouncy Ball

Effect: 1d10

Description: The user can release a energy ball that can bounce off any surface until it reaches its target.

**LVL7 (high dmg line AOE spell)**

Name: Red Wave

Effect: 1d12

Description: The user can send out a large wave of energy in one direction

**LVL8 (high dmg RNG AOE spell)**

Name: Firework Blast

Effect: 1d20

Description: The user can split energy blasts that can split into multiple directions.

## Ability

### About

Amber's you are full of warmth, fun, and friendly. You can be impatient, and over-emotional at times. You have a competitive spirit which sometimes makes you aggressive and your practical ideas always keep you in balance. Amber souls typically are independent and a loose cannon

### Ability

The user's soul will appear as bands of glowing rings around their paws and give them the power to move the earth itself much like earth bending . This includes anything found in the ground as stone and rock and even crystal.

## Limitations

•The heavier the stone the more stamina you use up which means it takes a lot more power to move large rocks.

•The bands are easy to shatter because the soul splits into four pieces; it's weaker than the average floating soul and if they take too much damage they will break.

•The user is unable to create the earth; they can't summon rock out of thin air, it has to be from a source.

### Long & Close Ranged-Combat Attacker

**LVL1 (low dmg ranged AOE spell)**

Name: Pebble Toss

Effect: 1d4

Description: The user can levitate nearby pieces of earth and stone of small sizes and throw them at foes.

**LVL2 (utility)**

Name: Crush

Effect: When used in an battle the attack does 1d4 - the user can use this out of battle to break rocks down.

Description: The user can compress small chunks of rock into one big piece and break down stones into small chunks.

**LVL3 (low dmg ranged AOE spell)**

Name: Rock Smash

Effect: 1d6

Description: The user can now bend the earth and break it into larger blocks to throw them at a foe.

**LVL4 (moderate dmg melee Single Target spell)**

Name: Horse Kick

Effect: 1d8

Description: The user can easily destroy rocks and boulders with one strong kick. When the kick is used on an opponent it can send the enemy flying backwards a few feet away and causes a moderate amount of damage to the area of impact.

**LVL5 (utility)**

Name: Crystal Grip

Effect: All attacks used with crystals, gems or metals are doubled.

Description: The user can now bend more types of ground then just rock and can manipulate gems, crystals and even metals

**LVL6 (moderate dmg ranged AOE CC)**

Name: Rocky Stomp

Effect: 1d10

Description: The user can strike the ground with their feet and send tremors through the ground making their foe become off-balanced in a fifteenth foot radius. They can also now feel the vibrations of footprints when touching the ground.

**LVL7 (high dmg melee Single Target spell)**

Name: Iron Jaws

Effect: 1d12

Description: The user can now cover their teeth in an iron like metal and all bite attacks are doubled.

**LVL8 (high dmg spell attack with condition )**

Name: Stone Eyes

Effect: 1d20 and foes nearby are petrified for 2 full turns

Description: The user can gaze at any enemy nearby and petrified the foe for two full turns.

## Ability

### About

You radiate self-confidence and you are open-minded. Solar souls are brimming with creative ideas which help you act upon your gut feelings, which sometimes end up becoming reckless. As a Solar soul you try to help guide your friends and family along with your wisdom. Sometimes you can be intolerant when you face frustrating situations and when others don't listen to you.

### Ability

The user can heat, shape, and manipulate visible light from the sun

## Limitations

•unable to create light, being limited to manipulating only from already existing sources

They are unable to manipulate the glowing light of any souls

•Distance, energy mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.

•Unable to use any powers during the night or when there are zero light sources.

### Speedster

**LVL1 (low dmg ranged AOE DoT)**

Name: Sun beam

Effect: 1d4 to all nearby enemies and rolling again a 1d2 to see if the attack will miss or hit

Description: The user can bend light particles from sunlight into hot beams of light for a few seconds, these beams are normally shot down from the sky and they are typically spread out.

**LVL2 (low dmg ranged AOE DoT)**

Name: Mouth Blast

Effect: 1d6 to all enemies

Description: The user can now absorb light and release short blasts of light from the mouth.

**LVL3 (utility)**

Name: Light Paws

Effect: Utility tool

Description: The user can now bypass the intangible nature of light and treat them as if they were solid objects without being physically harmed. For example they can create a bridge of light and use it as a solid to get across.

**LVL4 (Condition)**

Name: White Out

Effect: Blinds all enemies for one full turn

Description: The user can now release a bright white light ball that will blind anyone enemy nearby and has no affect on allies.

**LVL5 (utility)**

Name: Dash

Effect: Speeds increases 1/2

Description: The User can perform a burst of speed that allows the user to move so fast it appears as if they have teleported. In most cases the user is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface they step on. This technique is commonly used to dodge projectiles, move behind enemies, show off speed, get away from a fight, etc.

**LVL6 (moderate dmg ranged AOE DoT Spell )**

Name: Solar Ray

Effect: 1d12

Description: The user is now able to channel the energy of light and let out a torrent of hot light energy. This move hits multiple enemies in a ten foot radius around the user.

**LVL7 (High dmg ranged )**

Name: Swift Blade

Effect: 3d20 after the player will roll 3d2 to see if the attacks hit or miss

Description: The user leaps at an opposing enemy while dealing damage to them with a hot light blade they had formed during the leap. This move can be used 3 times before it goes on cooldown for two full rounds.

**LVL8 (utility)**

Name: Teleport

Effect: Teleports User

Description: The user can teleport to whatever light source they are observing. For example, if a user is on a hill and a street light happens to be active on a bridge at a far but visible distance, they can teleport to the area that is covered by the light from the street light with a single glance.

## Ability

### Ability

You are flexible and understanding. Emerald souls tend to be sympathetic and protective of those around them which can sometimes be seen as overbearing to some. You tend to be insecure about yourself and can get jealous when feeling replaced. Your soul is also the Healer’s soul which makes you a mediator and a balancer of the other souls. Your soul also soothes and calms other agitated souls.

## Limitations

The user can heal and repair any damage done to themselves and others.

You can't stop death from happening

•Unwilling cats can resist healing

•When healing for an extended period you will start to feel weak and tired.

•Some wounds may require the user to trade the wound over to themselves.

### Healer

**LVL1 (low potency Single target Heal)**

Name: Pain Buffer

Effect: 1d4

Description: The user is capable of relieving pain for small intermediates of time. Doing this drains the users energy but the higher the level the user is the less energy drained.

**LVL2 (low potency AoE Heal)**

Name: Healing Wounds

Effect: 1d6

Description: The user can now heal flesh wounds on themselves and others around them.

**LVL3 (moderate potency Single target Heal)**

Name: Restore Old Bones

Effect: 1d8

Description: The user can now heal broken bones and reappear cells.

**LVL4 (utility)**

Name: Limb and Mind

Effect: Restoes the mind and body when its missing something.

Description: The user can heal others' memories which have been altered or even deleted. Those suffering from amnesia will fully regain their lost memories. They can also restore and return body parts, to those who lost them by various means.

**LVL5 (Condition)**

Name: Scary Face

Effect: All attacks from the foe is cut in half for two full turns.

Description: The user can now make a foe **Frightened** all attacks are reduced in half for two full turns

**LVL6 (moderate potency Single target Heal)**

Name: Soul Quirk Swap

Effect: 1d12

Description: The user can now lessen symptoms of disease or illness by transferring the symptoms to themselves

**LVL7 (high potency target Heal)**

Name: Holy Touch

Effect: 1d20

Description: The user can now heal someone in one swift touch and barely use him any energy.

**LVL8 (high potency Double target Heal)**

Name: Healing Two

Effect: 2d20

Description: The user can now heal two targets at once

## Ability

### About

Azure souls have vast knowledge and your go-with-the-flow attitude attracts people to you. You tend to look at logic and facts when dealing with your problems rather than emotion. Sometimes you can be over critical and cold when dealing with your own and others emotions. Azure souls are calm and steady when the pressure is on. When things go south, you are the one everyone turns to for advice and leadership

### Ability

The user can control and manipulate water inorganic compounds with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to another. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms

## Limitations

The user can't manipulate blood or any other liquid.

Controlling and manipulating great bodies of water (ponds, lakes, seas, oceans) over an excessive period is exhausting.

Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.

### All-rounder

**LVL1 (low dmg ranged )**

Name: Aqua's Apprentice

Effect: 1d4

Description: The user can manipulate the water from ponds/rivers/lakes/streams/puddles creating small shapes to attack an opponent.

**LVL2 (bonus action - doubles the dmg of any attack)**

Name: Double attack

Effect: 2x any normal attack

Description The user can now turn water into ice and the damage of attacks with ice are doubled.

**LVL3 (Condition)**

Name: Frozen

Effect: Foe is frozen for 1d3 turns

Description: The user can now freeze a enemy for one-three full turns with their ice.

**LVL4 (utility)**

Name: Ice Shield

Effect: Allies and User are immune from all damage expect fire damaged for one full turn.

Description The user can create a large ice shield around themselves and a group of allies.

**LVL5 (utility)**

Name: 100% Water

Effect: Heals Hp 1d10 during battles

Description: The user has become one with h20 , they can now use water to heal their wounds and injuries. They can walk on water and breathe underwater as if it was air.

**LVL6 (moderate Single Target CC dmg Spell)**

Name: Internal Flood

Effect: 1d10 damage to foe

Description: The user can now drown another living being in their own body fluids

**LVL7 (moderate dmg ranged AOE Spell/utility)**

Name: Icy Control

Effect: 1d12 to all the enemies nearby

Description: The user can now create storm clouds that rain down ice spikes on multiple opponents at once. This move can be used passively changing the ice spikes into rain and even into mist.

**LVL8 (high dmg ranged AOE Spell)**

Name: Bubble Locked

Effect: 1d20 damage and after that it drains half of what you roll for 3 full turns

Description: The user can create a large water bubble around an enemy and drains its hp for 3 turns

Note: If the enemy is too large the bubble may only appear on the head of the foe

## Ability

### About

Violet souls are Powerful, insightful, and tenderhearted, purple boasts numerous good qualities. On a more negative note, purple can also be overly sensitive and unnecessarily vigilant. It indicates a blending of heart and mind, as well as a sense of leadership.

### Ability

The user can have the ability to influence/control/manipulate matter or another aspect of a physical system with the ‘mind’ or through other non-physical means. Commonly, the most basic trait is to move or otherwise interact with objects (or to generate and apply physical force on a target, or potentially, an area) both from a distance and without physical contact.

## Limitations

able to affect only targets that they can physically perceive or that are within a certain range and distance from them.

•weakened, nullified or interrupted by stress, fear, distractions, disbelief, lack of confidence, and willpower, etc.

•The use of the ability is channeled through the motion of the soul being summoned from their body and the soul must be on their head, meaning that their abilities could be nullified if the user is unable to summon their soul.

physically or psychologically fatiguing, straining, or even crippling for the user, with the user either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability if the ability is used too much.

•Users can only hold up to six objects at a time.

### Support & Attacker*.*

**LVL1 (utility)**

Name: Push

Effect: 1d4

Description: The user is capable of moving/throwing simple and small objects such as stones, Plants, Nests, Etc along these lines.

**LVL2 (utility)**

Name: Heavy Force

Effect: Target is bind down until for two full turns.

Description: The user can now bind something down to keep the object from moving that weighs twice as much as the user.

**LVL3 (utility)**

Name: Holographic Clones

Effect: Utility tool

Description: The user can now clone themselves by manipulating the matter of the minds around the user. These clones are unable to physically harm and interact with the physical plain.

**LVL4 (low dmg ranged single target spell)**

Name: Kinetic Shove

Effect: 1d6 or can repel any incoming attacks

Description: The user can exert pressure and kinetic energy from a distance to strike a target, either to repel or damage it.

**LVL5 (moderate dmg ranged single target spell)**

Name: Fling

Effect: Enemy loses one turn and takes 1d8 damage.

Description: The user can now exert enough power and energy to fling a nearby enemy into the 40 feet into the air.

**LVL6 (utility)**

Name: Third Eye

Effect: All attacks are cut in half during battles and user can use this passively.

Description: The user can "see" one's surroundings using telekinesis, e.g. sensing a target from a distance.

**LVL7 (high dmg ranged single target spell)**

Name: Enhanced Strike

Effect: 1d12

Description: The user can use telekinesis to increase the offensive power of their strike (punch, kick, headbutt, etc.), allowing them to hammer their enemies with mighty blows.

**LVL8 (high dmg ranged single target spell)**

Name: The Crosshairs

Effect: 1d20

Description: The user can now throw any object and have them home in on their target, never missing.

## Basic Soul information

### **Appearance**

The base form of an individual's soul resembles a spherical ball with a tail on top and the color reflects the owner's personality,  activities, and interests. It’s possible to have one’s soul change shades of color, it can either get darker or lighter depending on how the soul’s owner develops and changes.

**Size:**

Baseball sized

**Colors:**

Red, Amber, Solar, Emerald, Azure and Violet

### **Usage**

One can summon their soul outside their body and the energy from the soul gives the user an ability, this overall ability is called Soul Magic. When using Soul magic the user's eyes change to the color of their soul.

### Weakness:

* If you attack the soul itself, the owner of the soul takes more damage and it's possible to break someone's soul.

* This doesn't kill the soul owner it only makes them unable to summon and use their soul for 24 hours. This means the user is unable to use any Soul Magic.

* Eating someone's summon soul however can kill the soul owner

### Developments

**1-3 Moons old**

A soul of a kitten at the early ages of life is pure white, that is because all kits are born pure and so the soul has yet to take color. Kittens normally can't summon their souls on command and they are unable to use them for battle.

In rare cases is a kitten born with a purple soul, typically the parents are those of blue or purple souls and these kittens are natural masters at controlling their souls already.

**4-5 Moons Old**

In the older stages of kittenhood, the color of one’s soul begins to show and become more saturated. The color of a kit's soul is determined by which interests they take on over the first 6 moons of its life which is why some parents pick which activity their children do in their free time.

In very rare cases some kittens are able to control their souls and summon them at will. ( Ask Gm if you wish to suggest this happened to your character.)

**6-15 Moons Old**

The Soul at the stage of early apprenticeship is weak and most cats are still unable to control their soul and often times the soul will summon themselves out from a apprentice.

Apprentices are trained to summon their souls  by their mentor and are shown how to use the magic that comes with the soul.

In super rare cases is it known for a soul at this age to change color and typically they change only one color over for example a Red might change Orange around this time or a Orange could change into Yellow.

**15+ Moons old**

Controlling the soul is becoming much easier for the feline, they are just finishing off training and maturing around this time.

Souls are no longer changing hues or are changing in saturation instead they are only changing in value.