recursal/Fanatic-Fandom huggingface dataset:
Fatuous Limb

### **Description**

This quirk allows the user to grow two phantom arms that can burn things they touch. The effect is not immediate, but it lasts for a long time and is indistinguishable.

The arms can also take a corporeal form for short periods of time. It has the consistency and durability of wax when they are in their corporeal form. The user can combine them both to make a dangerous hot wax weapon (one arm phantom, one arm corporeal).

The user is immune to the burning of their phantom arms, as well as being harmed from the wax.

### **Weaknesses**

The user can only grow two arms. The user is not immune to all flame or heat quriks, like other heat and flame quriks are.
Absorption Crunch

### **Description**

This quirk allows the user to make their teeth gain the properties of what ever they bite into.

Some examples are wooden teeth, metal teeth, flesh teeth, rock teeth.

The user also has a stronger jaw, that can open wider than an average one, making it easier to bite into things.

If the teeth break, they grow back, and the user has a strong stomach that can healthy consume things that a normal one can't.

### **Weaknesses**

The user has to bite into 'normal' things before they eat or their teeth will turn into what they eat. The teeth keep the properties of what ever they bite into for up to fifteen minutes.
Airy Eyes

### **Description**

This quirkallows the user to burst out strong blasts of wind from their eyes. The user has a great amount of control over how the blasts come out, from sweeping gust of wind to precise air bullets. And in spite of this the user is still able to see while using the Quirk.

This makes the user Quirk the offensive power house, able to to apply their eyes in variety of combat scenarios. They can also help to deal with fires if properly used.

### **Weaknesses**

Besides a Quirk being focused around the eyes, the user needs to keep their eyes open to use the Quirk. Something that is an issue since the user’s eyes begin to dry the more they use the Quirk. The user also requires air to be around them to use the Quirk, but that will likely not be an issue unless they find themselves in a low oxygen environment like a fire or underwater.
Force Field

### **Description**

This quirk allows the user to create a field formed from energy to form a shield. The field typically take on a spherical shape centered on or around the user. Force Field is capable to block attacks and even reflecting them.

Force Fields can also used be used to imprison others.

### **Weaknesses**

The user won't be able to maintain barriers under stress and the shields aren't impenetrable, they can be removed by energy drain or extreme force.

### **Quirk Moves:**

* **Multi-Layered Barriers**: The user places many Force fields overlapping each other, making them be as dense as Titanium, crushing the users opponents
Gearshift

### **Description**

This quirk allows the user to change the speed at which things accelerate through space. It is even capable of changing speeds while ignoring the laws of inertia.

### **Weaknesses**

If in empowered form for too long without rest, the users body will not receive enough oxygen to properly function.

### **Quirk Moves:**

* **Transmission**: The user rushes towards their opponent and punches them several times, with each punch increasing the speed of Gearshift affecting their opponent. These shifts in speed are labelled as "gears."
Enju Chiba

## Appearance

### Body Type/Figure

Toned

**Doriimu Chiba** (千葉 (ちば) 炎寿 (えんじゅ) , *Chiba Enji*?)

### **Description**

Enju is the wife of Doriimu Chiba, and the father to Ichiya and Kouen Chiba.

He graduated from Isamu Academy High School.

### Relationships

**Family**:

Daughter - Kouen Chiba

Son - Ichiya Chiba

**Romantic Interests**:

Wife - Doriimu Chiba

**Allies**:

**Rivals**:

**Enemies**:
Asuka Hidaka

**Asuka Hidaka** (日高 (ひだか) 明空 (あすか) , *Hidaka Asuka*?)

### **Description**

Asuka Hidaka, a determined and aspiring young hero, has embarked on her journey at Shiketsu High School, in class 3-2.

Asuka's parents, Beniyo and Isana Hidaka, play crucial roles in her life. Isana possesses the same quirk as Asuka, the ability to segment her body into hundreds of blackbirds. Despite not having a quirk of his own, Beniyo has been a steadfast pillar of support for Asuka and Isana.

Asuka's parents both hold important roles in their respective careers, contributing to society in meaningful ways. Beniyo is a dedicated teacher, guiding and inspiring students, while Isana is a journalist, utilizing her bird-like abilities to gain unique perspectives on stories.

Asuka's desire to become a hero stems from her deep admiration for those who protect and inspire others. She has witnessed firsthand the impact that heroes can have on society, and she aspires to make a difference and bring hope to those in need. Through her parents' guidance and her own personal experiences, Asuka has developed a strong sense of justice and a drive to stand up against injustice.

As a student in the hero course at Shiketsu, Asuka is thriving and fully embracing the challenges and opportunities that come with her education. She demonstrates a genuine enthusiasm for honing her skills, both academically and physically. Her dedication, coupled with her natural talent and her unique quirk, allows her to stand out among her peers.

However, being a hero student is not without its obstacles. Asuka faces the typical trials and tribulations that come with intense training and high expectations. She encounters challenging scenarios and grueling exercises that test her physical and mental fortitude. Yet, through determination, perseverance, and the support of her fellow classmates and teachers, Asuka steadily grows and learns valuable lessons along the way.

Asuka's journey as a hero student is a testament to her unwavering commitment, her familial support, and her unyielding spirit. With each passing day, she hones her abilities, cultivates her sense of justice, and works tirelessly towards her dream of becoming a true hero, ready to make a lasting impact on the world.

### Hero Student

Hero Name: Blackbirds

Hero Japanese Name: 黒い鳥

Quirk Name: Black Birds

### Relationships

**Family**:

Father - Isana Hidaka

Mother - Beniyo Hidaka

**Romantic Interests**:

**Allies**:

**Rivals**:

Friendly - Koneko Asano

**Enemies**:
Air Spirals

### **Description**

This quirk allows the user to create air manifestations of wind sprials from their arms for combat. The user can also fly with these arms by pointing them at the ground.

**Quirk Moves**:

* **Gring Wave** The user blasts their targets with a powerful wind wave.

* **Air Flood** The user charges their Air Spiral Quirk to output 100. They then releases a massive blast of energy at their opponent.
Air Bomb

### **Description**

This quirk allows the user to generate “air bombs” by compressing air in the palm of their hands or the sole of their feet, which the user can then launch. When they detonate, the compressed air suddenly expanses, creating a violent shockwave similar to the one following a great explosion.

The user of this quirk can control the path of the bombs and detonate them at will. However, when they are generating air bombs or controlling them, they are unable to move. This weakness can be avoided by first creating orbs at the feets, in which the user can then stand on.  This will allow them to move while generating other bombs. Hereby allowing them to also fly in the air.

### **Weaknesses**

When they are generating air bombs or controlling them, they are unable to move.

**Quirk Moves**:

* **Spiralling Serial Spheres** The user creates many air bombs one after another, which then circle the user. The user can then target people or places with these air bombs, one after another, resulting in major damages.

* **Big Ball** The user fuses two or more air bombs together, increasing the shockwave when detonated.
Guremu Abe

**Guremu Abe** (阿部 (あべ) 紅玲夢 (ぐれむ) , *Abe Guremu*?)

### **Description**

Guremu is the wife of Towa Abe, the pro hero Stop Watch,. They have two children together, Gen and Kumiko Abe.

Gen has graduated U.A. and is now sidekicking under Towa as he looks into where he wants to work and Kumiko is training to be pro heros at Shiketsu.

### Relationships

**Family**:

Daughter - Kumiko Abe (Pro hero The Time Hero: Traveler)

Son - Gen Abe (Pro hero Pause It)

**Romantic Interests**:

Husband - Towa Abe (Pro hero Stop Watch)

**Allies**:

**Rivals**:

**Enemies**:
Flexible Skeleton

### **Description**

This Quirk gives the user a malleable skeletal system. Despite this, the bones still retain their natural hardness. This allows the user to completely contort any bone in the skeletal system without worry of breaking or cracking. On top of that, the bones are more resilient to impact-based trauma as they can freely bend to the shape of the applied force.
Air Pocket

### **Description**

This quirk activates whenever the user clenches their hands or feet. In doing so, they can create a unique pocket of air, holding it like a solid object. The pocket will rapidly suck in small objects over a mid range. If something is too large, the user will instead become suck to it, this allows them to easily scale walls and ceilings.

The quirk can even affect liquids and gases, letting the user suck in and climb the air. This gives the user a good mix of mobility and utility, letting them maneuver around themselves or parts of their surroundings. They can remove items from people, jump their way around foes, pull objects from behind people to attack them, mitigate the effects of gas-based Quirks, or just use it to clean up their place.

### **Weaknesses**

This quirk limited to the user’s hands and feet and can only work on smaller targets, limiting the user’s options in certain situations. The Quirk does require some focus to clench their body parts and maintain the effect.
Fujin Yoarashi

**Fujin Yoarashi** (夜嵐 (よあらし) 風神 (ふうじん) , *Yoarashi Fūjin*?)

### **Description**

Fujin is the pro hero Sharp Gale, and the husband of Kazane Yoarashi, the pro hero High Breeze. They met when they both became sidekicks at Gale Agency, owned by the pro hero Typhoon. They have a son together, Inasa Yoarashi.

### Hero

Hero Name: Sharp Gale

Hero Kanji: 強風痛烈

Hero Hiragana: きょうふうしゃーぷ

Quirk name: Wind Might

Hero Agency: Gale Agency

### Relationships

**Family**:

Sister in law - Sayo Kaji

Nibling - Benjiro Sasaki

Nephew - Azusa Uchiumi

Niece - Umi Uchiumi

Niece - Yumeki Sasaki

Niece - Karen Uchiumi

Brother in law- Sota Kaji

Sister in law - Ama Kaji

Nephew - Soma Kaji

Nephew - Waku Kaji

Mother in law - Osana Kaji

Father in law - Hayate Kaji

Son - Inasa Yoarashi

Sister in law - Koa Jooryoku

Brother in law - Isan Jooryoku

Neice - Yoa Jooryoku

Neice - Yoin Jooryoku

**Romantic Interests**:

Wife - Kazane Yoarashi

**Allies**: Gale Agency

**Rivals**:

**Enemies**:
Binding Snakes

### **Description**

This quirk allows the user to transform their arms/hands/fingers into snakes that will wrap around and bind any target to one place.

The snake's contain a very potent paralysis venom that takes at least 2 hours to wear off. If the snakes are harmed/killed the transformed body part will return and be unable to transform for at least 30 minutes.

The snakes size depends on which body part was changed. The snakes extend at high speeds. This quirk is great a sneak attack due to the snakes being almost completely silent. The venom is great for keeping people out of the fight for long durations.
Fire Magnetism

### **Description**

This quirk allows the user to convert their body temperature, as well as the surrounding heat around, into very powerful and intense flames that come out as a red color.

The user can act as a magnet to fire and attract other sources of fire around them. They can also retract fire coming towards themselves, and can re-shoot it back.

The user also gains energy from moving, so each attack is more powerful than the last, and the user builds up speed, agility and strength over time.

### **Weaknesses**

To use this qurik the user has to move to allow the qurik to work. The user also has to endlessly and repeatedly shoot out fire if they wants their flames to grow bigger and stronger. This can be exhausting, and means it's hard to fight in close combat. The user can only redirect fire, not stop it from moving or extinguish it.

### **Quirk Moves:**

* **Fire Wall :** The user can condenses their flames into very thin heated fire walls that can come out in the shape of any form they wish, such as circles, squares, domes, etc. In which can either come out from the ground, or from their hands.
	+ **Ring of Fire :** The user can swiftly generate and spread a ring of fire, keeping anyone in, or anyone out, this move only lasts for a minute though.
* **Water Scald :** If there’s a source of water nearby, the user is able to insert their heat into the water, making it sizzling hot and hot enough to burn anything it comes in contact with.
* **Flame Razor :** The user creates a razor type of wheel that is made of very hot fire, and can shoot it towards their opponent while being able to cut things through it’s path.
* **Hell Beam :** Inspired by Endeavor, the user condenses their flames into a bright ball of fire, unleashing it soon after and emitting a sharp, incinerating beam. For this move the user always has to step forwards towards what they want to hit with the beam
* **Flame Jet :** The user shoots out a sequence of flames from their hands repeatedly in order to launch themselves up into the sky, eventually hovering or flying steadily.
* **Meltdown :** The user generates above-average levels of heat inside their body and exert them through their hands, allowing them to melt and thaw anything solid.
Class 3-B

**Class 3-B** (3 (三つ) 参B (ビー) 組, *Mittsu bī*?) is a third-year homeroom class in U.A. High School's Heroics Department.

## Teachers

v • e**Class 3-B Teachers**Sekijiro KanBiology Teacher & Homeroom TeacherEctoplasmMathematics TeacherKinkan ShokubaiHome Economics TeacherGinka WatanabeCalligraphy TeacherNemuri KayamaArt TeacherShota AizawaSocial Studies TeacherAnan KuroseRescue Training Specialist TeacherTsunagu OkamotoComputer Science TeacherHizashi YamadaEnglish TeacherToshinori YagiHero Studies TeacherKen IshiyamaModern Literature TeacherFue KazamaHealth TeacherSnipePhysics TeacherJunaida ChoSupply Teacher

## Students

v • e**Class 3-B**Yosetsu AwaseSeat No. 1Kojiro BondoSeat No. 2Kai BrandtSeat No. 3Manga FukidashiSeat No. 4Juzo HonenukiSeat No. 5Sen KaibaraSeat No. 6Ren KajiSeat No. 7Togaru KamakiriSeat No. 8Hotaru KamiyamaSeat No. 9Itsuka KendoSeat No. 10, Class RepresentativeSayuka KitsunaiSeat No. 11Yui KodaiSeat No. 12Kinoko KomoriSeat No. 13Shihai KuroiroSeat No. 14Neito MonomaSeat No.15Mikuma OokumaSeat No. 16Hiryu RinSeat No. 17Takeshi SasakiSeat No. 18Ibara ShiozakiSeat No. 19, Class Vice RepresentativeJurota ShishidaSeat No. 20Tetsutetsu TetsutetsuSeat No. 21Reisen TobinagaSeat No. 22Setsuna TokageSeat No. 23Pony TsunotoriSeat No. 24

## Trivia

### Final Exams Results

The following is the outcome of the year 1 Final Exams taken by Class 3-A.

1. Mina Ashido: Written - Passed | Practicals - Failed
2. Eijiro Kirishima: Written - Passed | Practicals - Failed
3. Yuga Aoyama: Written - Passed | Practicals - Passed
4. Tsuyu Asui: Written - Passed | Practicals - Passed
5. Katsuki Bakugo: Written - Passed | Practicals - Passed
6. Jin Cho: Written - Passed | Practicals - Passed
7. Akako Kan: Written - Passed | Practicals - Passed
8. Toru Hagakure: Written - Passed | Practicals - Passed
9. Tenya Ida: Written - Passed | Practicals - Passed
10. Kyoka Jiro: Written - Passed | Practicals - Passed
11. Denki Kaminari: Written - Passed | Practicals - Failed
12. Koji Koda: Written - Passed | Practicals - Passed
13. Izuku Midoriya: Written - Passed | Practicals - Passed
14. Keino Mushiage: Written - Passed | Practicals - Passed
15. Mashirao Ojiro: Written - Passed | Practicals - Passed
16. Benjiro Sasaki: Written - Passed | Practicals - Passed
17. Hanta Sero: Written - Passed | Practicals - Failed
18. Hitoshi Shinso: Written - Passed | Practicals - Passed
19. Mezo Shoji: Written - Passed | Practicals - Passed
20. Wani Suga: Written - Passed | Practicals - Failed
21. Shoto Todoroki: Written - Passed | Practicals - Passed
22. Fumikage Tokoyami: Written - Passed | Practicals - Passed
23. Ochaco Uraraka: Written - Passed | Practicals - Passed
24. Momo Yaoyorozu: Written - Passed | Practicals - Passed

### End of Year Exams Results

In Class 3-B, the final exam results for both the first and second year were exceptional, with all the students successfully passing their exams, both the physical and written components. The class had consistently demonstrated a high level of competence and dedication to their studies throughout the academic year.
Daruma Haruki

**Daruma Haruki** (春木 (はるき) 達磨 (だるま) , *Haruki Daruma*?)

### **Description**

Daruma Haruki, a graduate of U.A. High School, now finds himself sidekicking under the mentorship of his father, Yousei Haruki, the esteemed Pro Hero known as "The Teleporting Hero: Jumper."

Born into a family with a rich legacy of heroism, Daruma's passion to protect others and follow in his father's footsteps has shaped his journey. Throughout his time at U.A., he cultivated his teleportation quirk, inheriting not only his father's power but also his sense of responsibility and sacrifice as a hero.

Daruma's mother, Chizuru Haruki, who is quirkless, has been a pillar of unwavering support and love in his life. Her strength and determination in the face of challenges have greatly influenced Daruma's character and drive, providing him with a solid foundation as he navigates the hero world.

In addition to his heroic aspirations, Daruma is a caring and supportive older brother to Koharu Haruki. He stands by her side as she explores her own identity as a transgender individual, helping her develop her unique quirk. Daruma's guidance played a crucial role in her acceptance into Shiketsu High School, where she too aspires to become a hero.

Having graduated from U.A., Daruma's journey now takes a new path as he serves as a sidekick to his father. This transition brings its own set of challenges, including living up to the legacy set by his father and continuously honing his teleportation abilities. With the guidance of his teachers, the support of his classmates, and his own unwavering resolve, Daruma embraces his role, seeking to make a positive impact on the world and uphold the ideals of heroism.

Beyond the physical aspects of heroism, Daruma's journey is a testament to self-discovery, acceptance, and the pursuit of justice. With each step he takes as a sidekick, he not only refines his teleportation skills but also deepens his compassion and empathy. Daruma recognizes that true heroism encompasses more than just extraordinary abilities—it requires understanding, kindness, and the willingness to make a difference in the lives of others.

Through his dedication, support for his sister, and loyalty to his friends, Daruma Haruki exemplifies the spirit of a hero who strives to make the world a safer and better place. Sidekicking under his father's guidance, he continues to grow, learn, and contribute to the hero community, leaving an indelible mark on the world around him.

### Hero Student

Hero Name: Pro hero The Teleporting Hero: Beam me up

Hero Katakana: プロヒーローテレポートヒーロー：ビームミーアップ

Quirk Name: Quantum Leap

### Relationships

**Family**:
Father - Yousei Haruki (Pro Hero The Teleporting Hero: Jumper)

Mother - Chizuru Haruki

Sister - Koharu Haruki (Leaping Hero: Now you see me)

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Break Then Snap

### **Description**

The Break Then Snap quirk is a unique and powerful man-made quirk created by the organization known as BASE.

This quirk is different from most others in that it requires a highly stressful or traumatic event to trigger it. Triggering the quirk causes a Break, a quirk awakening. The activation of the Break Then Snap quirk cannot be sustained constantly. Rather, individuals must train to activate their quirk for extended periods, much like with other quirks.

If a person experiences a Break, it can lead to a quirk awakening. This means that the user's quirk abilities are somewhat connected to one another, forming a kind of chain of abilities. However, some individuals with this quirk may never experience a Break.

On the other hand, if an individual experiences a Snap, it is an indication of a significant mental breakdown. The Snap causes the individual's mind to break, leading to the emergence of a whole new quirk, and a change in their eye color and personality. The personality change typically lasts for around a year before merging with their original personality. Switching between quirks is challenging when a Snap happens, but it gets easier over time.

It is important to note that Breaks and Snaps are different for everyone. Some people may need to go through significant stress or trauma to trigger a Break, while others may experience one for seemingly insignificant reasons. In most cases, the triggers accumulate over time, and the final trigger that leads to a Break or Snap may be something trivial. Moreover, each quirk in the Break Then Snap series is associated with a different eye colour, making it easier to identify the quirk type of an individual by their eye color.

Overall, the Break Then Snap quirk is a fascinating and complex quirk with unique capabilities and challenges. While it is incredibly powerful, it also poses significant risks to its users, particularly when it comes to experiencing a Snap.

### **Weaknesses**

Requires a highly stressful or traumatic event to trigger it, so some people never trigger it and others trigger it often. Sometimes the quirks this quirk gives the user aren't supermove level quirks, other times they're too powerful to control.
Chained Body

### **Description**

This quirk allows the user to detach their arms and legs from their body, with chains keeping them connected.

The user's elbows, knees, wrists, ankles, and each joint of their fingers can also be separated.

The length of each chain is ten meters. If a chain is broken, the user can grow back the missing body part in a week.

### **Weaknesses**

The user has to train to be strong enough to pull the chains around.
Bengal

This includes elongated finger and toe nails, glossy, waterproof fur, sharpened canines, and enhanced strength and agility.

The user's claws are capable of being used to climb sturdy structures, with them having a natural hardness allowing the user to even climb up stone structures.

Their physical strength is much greater than an average human's, allowing them to break stone with their bare hands.

Their jaw strength is also rather immense, allowing them to easily break bones when they bite down onto someone, which is greatly assisted by their elongated canines.

Lastly, their waterproof fur not only increases the user's swimming speed, but also grants them enhanced resistance to water-based attacks.

### **Weaknesses**

Due to being covered in fur, in excessively hot temperatures the user's body can more easily overheat. The users night vision can also be overwhelmed by a sudden increase in light, causing temporary blindness.
Fierce Wings

### **Description**

This quirk grants the user two large, red wings made up of dozens of feathers. They can freely manipulate each individual feather using their mind.

The fully-feathered pair of wings give the user the ability to fly at incredible speeds. Feathers can be detached to perform individual tasks and the user shares a telepathic connection with their feathers.

The feathers are both stiff and flexible, as a single feather is strong enough to easily move a person around. They also vary in size, strength, and even cutting ability. Each individual feather act as sensors that can feel people and objects around them by feeling the vibrations they produce. This widens the range of the user's senses, allowing them to utilize their feathers at a great range.

### **Weaknesses**

If too many feathers are detached, the user's flying capabilities will worsen and limit their mobility.

As long as the feathers remain intact, they can be reattached to the user's wings. If feathers are destroyed in some way, the main wings will regrow them within two days.

Fire is the user's biggest weakness as they can burn the user's feathers, severely worsening their mobility.
Blood Control

### **Description**

Blood Control allows the user to manipulate their own blood after it has left their body.
Once the blood is out in the open air, the user can freely control its flow and movements, as well as harden it to immobilize foes.
Blood Control also appears to allow the user to go unaffected by levels of blood loss that would normally be fatal.
Atmospheric Control

### **Description**

This powerful quirk allows the user to have complete control over the atmosphere within a certain range. The user can manipulate air pressure, humidity, temperature, and other atmospheric conditions to a high degree of precision.

This allows the user to create intense weather phenomena such as storms, tornadoes, or blizzards. The user can also control the air pressure in a localized area, affecting objects and individuals within that area. This quirk is highly versatile and can be used for offensive, defensive, or utility purposes.

### **Weaknesses**

Air particles are required for this quirk to work properly. Overusing the qurik can lead to immense pain in the users ears and eyes, which can lead to deafness and blindness.
Denki Kaminari

### Hair colour

Blond with a lightning bolt-shaped streak of Blond with a lightning bolt-shaped streak of black

### Body Type/Figure

Athletic

**Denki Kaminari** (上 (かみ) 鳴 (なり) 電 (でん) 気 (き) , *Kaminari Denki*?)

### **Description**

Denki Kaminari is a spirited student enrolled in Class 3-A at U.A. High School, fervently pursuing his dream of becoming a Pro Hero. Born to renowned Pro Hero Shocker, Raiya Kaminari, and Seigou Kaminari, Denki finds himself in a family deeply ingrained in the world of heroes. With two older siblings, the twins Keiji and Ren, Denki shares a strong bond with his family, who serve as a constant source of inspiration and support.

From a young age, Denki's electric-based Quirk began to take shape. It all started when his favorite toy ran out of batteries, and to his surprise, he discovered his ability to recharge it with his own electric energy. Harnessing his powers, Denki poured his entire wattage limit into the toy, bringing it back to life. Though still mastering control over his Quirk, Denki possesses immense potential, seeking to unlock its full capabilities with time and practice.

Known for his friendly and sociable nature, Denki thrives in the company of others. He exudes an energetic aura, radiating enthusiasm wherever he goes. His casual demeanor and laid-back approach to interactions make him approachable to his peers. However, Denki's spirited personality occasionally leads him to engage in petty complaints or exaggerated reactions when faced with annoyance or shock. Despite this, his intentions are always pure, and he genuinely cares for those around him.

Denki's true strength lies in his ability to inspire and motivate others. He encourages his classmates to embrace their individuality and pursue their passions. This motivational spirit is exemplified in his interactions with Kyoka Jiro, a fellow student with remarkable talent in playing multiple musical instruments. Denki wholeheartedly acknowledges and praises Kyoka's skills during their preparations for the U.A. School Festival, fostering a supportive environment that allows his peers to shine.

With his infectious energy and unwavering belief in the potential of those around him, Denki Kaminari serves as a beacon of positivity within Class 2-B. While he continues to grapple with mastering his Quirk, Denki's genuine and uplifting presence leaves a lasting impact on those fortunate enough to know him. Driven by his dreams of becoming a Pro Hero, Denki's journey at U.A. High School is marked by growth, camaraderie, and a determination to bring out the best in himself and his peers.

### Hero Student

Hero Name: Stun Gun Hero: Chargebolt

Hero Japanese Name:  剛健ヒーロー

Quirk name: Electrification

### Relationships

**Family**:

Mother - Raiya Kaminari

Father - Seigou Kaminari

Brother - Keiji Kaminari

Sister - Ren Kaminari

**Romantic Interests**:

Girlfriend - Kyoka Jiro

**Allies**: Eijiro Kirishima, Kyoka Jiro, Katsuki Bakugo

**Rivals**:

**Enemies**:
Geo-Metric

### **Description**

The Geo-Metric quirk bestows upon the user the power of telekinetic manipulation over rocks, boulders, and land masses within a five-metre radius. The user can levitate and control these earth-based objects with their mind, moving them around, lifting them into the air, or launching them with great force.

The telekinetic control extends to both small rocks and massive boulders, allowing the user to wield significant destructive power. The versatility of this quirk enables the user to use the lifted objects as weapons, shields, or even as platforms for transportation.

### **Weaknesses**

While the Geo-Metric quirk possesses considerable power and versatility, it is limited by the composition of the land masses it can manipulate. The quirk requires the objects to be primarily composed of "earth," which includes soil, rocks, and natural formations.
Fumikage Tokoyami

**Fumikage Tokoyami** (常 (とこ) 闇 (やみ) 踏 (ふみ) 陰 (かげ) , *Tokoyami Fumikage*?)

### **Description**

Fumikage Tokoyami is a dedicated student in Class 3-A at U.A. High School, diligently training to realize his dream of becoming a Pro Hero.

Hailing from the northern regions of Japan, Fumikage grew up in a secluded house nestled amidst the woods near the mountains. Although his upbringing was rural, he regularly ventured into a nearby town as a child and attended school there.

His father, Kageyori, works as a Nighttime Security Guard in the town due to his quirk's sensitivity to daylight. On the other hand, his mother, Hotori, finds inspiration for her work as a Wildlife Photographer amidst the beauty of the surrounding woods and mountains.

Fumikage embodies a reserved, serious, and focused demeanor, combined with a deep sense of nobility and bravery. While he may not engage in extensive conversations, he often playfully ignores questions or requests that he deems frivolous, such as Tenya Ida's plea for him not to sit on the desk. This has become somewhat of an ongoing joke among his peers. However, when working in a team, Fumikage becomes more sociable, readily offering support, expressing his trust in his teammates, and sincerely thanking them for their efforts.

In combat situations, Fumikage's reputation as a formidable and dependable hero precedes him. His strength and capabilities are rarely called into question, as he exhibits a fierce determination and unwavering resolve. Fumikage's presence on the battlefield instills confidence in his allies and strikes fear in his opponents, making him a reliable asset in any heroic endeavor.

### Hero Student

Hero Name: Jet-Black Hero: Tsukuyomi

Hero Japanese Name:  漆黒ヒーロー ツクヨミ

Quirk name: Dark Shadow

Hero Agency: Hawks Agency (Intern/Trainee)

### Relationships

**Family**:

Father - Kageyori Tokoyami

Mother - Hotori Tokoyami

**Romantic Interests**:

Girlfriend - Koharu Haruki

**Allies**: Izuku Midoriya, Tsuyu Asui

**Rivals**: Shihai Kuroiro

**Enemies**:
Daria Takara

**Daria Takara** (高良 (こうりょう) 堕美闇 (やみ) , *Takara Daria*?)

### **Description**

Daria is the Villain Death Skull. She is the Daughter of Kane, the Villain Spine Breaker, and Oa Takao, the Villain Spear like. Daria is also the younger sister of Hajimu Takao, and Dai Takao.

Daria is married to Jinji Takara, the Villain Marrow. With Jinji, she has one daughter, Jisuku Takara, and one son, Touma Takara.

### Villain

Villain Name: Death Skull

Villain Kanji: 死の頭蓋骨

Villain Hiragana: しのずがいこつ

Quirk name: Pulsing Bones

### Relationships

**Family**:

Aunt - Makka Takao

Uncle - Itsuji Takao

Aunt - Tsugumi Takao

Cousin - Earu Takao

Cousin - Oto Takao

Nephew - Takeshi Sasaki

Father - Kane Takao

Mother - Oa Takao

Brother - Hajimu Takao

Sister in law - Meiji Takao

Niece - Satoshi Takao

Brother - Dai Takao

Daughter - Jisuku Takara

Son - Touma Takara

**Romantic Interests**:

Husband - Jinji Takara

**Allies**:

**Rivals**:

**Enemies**:
Freak of Nature

### **Description**

This quirk is the result of the combination of the parent Quirks Ghoul and Flexible Skeleton.

This Quirk allows the user to freely contort their joints and spinal column in any way the user desires. Allowing the user to attain unnatural positions that would be impossible for any creature to attain without the aid of a Quirk. This is thanks to omni-directional joint and spinal structures reinforced by strong yet flexible ligaments and tendons.

These tendons and ligaments allow the user access to enhanced strength and speed. Alongside that, the user gains large retractable blades hidden in both forearms and lower legs. The blades hidden within the forearms are hidden under the wrists and are equal to the length of the forearm. As for the blades in the legs, they are concealed behind the calf of both and are equal to the length of the lower leg. There are slits in the flesh from which these blades extend with the aid of powerful specialized muscle formations around the blades.

### **Weaknesses**

This Quirk has a massive disadvantage in ranged combat as this Quirk provides absolutely no form of ranged attack. Alongside that, this Quirk is purely physical, meaning that Quirks that enhance physical durability or trump physical combat have an advantage against this Quirk.
Demystify

### **Description**

This quirk allows the user to alter the air around them, causing it to turn into a breathable red mist. The user can then control this mist by moving their arms up to four meters away from them, letting them move around, bunch it up in a single spot, or make spots completely empty of it.

The true power of the Quirk comes when this mist comes in contact with another Quirk user. Once they do, their Quirks will begin to weaken, becoming less and less effective the longer they are inside the mist. If they are exposed to the mist long enough, they will temporarily lose their ability to use their quirk entirely. Anyone affected by this mist will eventually see their Qirks return to full strength.

This gives the user a good mix of support and utility, capable of reigning in the powers of those around them while leaving their allies untouched. If nothing else, the user’s control over the mist can give some extra uses, like throwing small objects at people or deflect certain attacks.

### **Weaknesses**

Using the Quirk too much will see the user’s own power weakening, giving them less control and making the mist less effective. There are plenty of ways to escape the mist, such as targets leaving the user’s range or blasting the mist away from them.
Cheetah

### **Description**

This quirk grants the user cheetah like anatomy and abilities. The quirk enhances sense such as hearing, smelling, agility, nocturnal vision and super speed. It grants the user functional cheetah features such as claws , canine teeth, ears, strong legs and tail. They also possesses the natural hunting instinct of a cheetah and is able to quietly approach thier enemies.

Since the quirk has been tailored to be the ultimate hunting mutant quirk, the natural speed of the user is nearly unmatched.

### **Weaknesses**

The user must eat high amounts of red meat to stabilise the quirk. If the user doesn’t consume red meat in a prolonged period of time, the quirk will become uncontrollable and will revert the user into a “feral” state in where they become more animalistic and hostile like a wild cheetah. In this state the user will attack anything near them and attempt to eat it to gain red meat.
Blood Lightning

### **Description**

This quirk gives the user a chemical similar in structure to mercury fulminate to be produced in the bloodstream.

Mercury Fulminate is a chemical that is highly reactive to friction and heat. When caused to react it often creates an explosion and as such the chemical is often use in blasting caps and other explosive devices.

However despite the explosive property of the chemical, the chemical being produced by the blood reacts in an electrical state, producing sparks and lightning as opposed to the typical explosion.

Due to the chemical being found in the blood stream the color of the lightning is dyed a crimson color. Due to this mutation, the users blood is highly reactive to friction, and heat.

When the blood does become reactive, and when it produces the lightning the user can control and manipulate it for a short amount of time.

The user is immune to the lightning they create, as well as other lightning/electricity quirks that work similarly.

### **Weaknesses**

Extreme blood loss comes from extended use of the quirk. Due to the reactivity of the blood, whenever it is struck, a small explosion can occur. The user isn't immune to this explosion, so it can result in burns (only small ones however).
Etsumi Akanishi

**Etsumi Akanishi** (赤 (あか) 西 (にし) 閲 (えつ) 海 (うみ) , *Akanishi Etsuumi*?)

### **Description**

Etsumi is the pro hero Aquablast, and the husband of Dr. Takumi Akanishi. With Takumi he has one child, Miaru Akanishi. Etsumi used to be married to Tomino Kenichi, having one child with her, Umito Kenichi.

Both of his children are training to become pro heros, one at Shiketsu and the other at Ketsubutsu.

Etsumi is a Shiketsu High School graduate, graduating from their hero course. He is a Chemistry Teacher for U.A.s hero course students,this means he teaches his son.

### Hero

Hero Name: Aquablast

Hero Katakana: アクアブラスト

Quirk name: Aqua Pulse

### Relationships

**Family**:

Son- Umito Kenichi

Daughter - Miaru Akanishi

**Romantic Interests**:

Wife - Dr. Takumi Akanishi

Ex-Wife - Tomino Kenichi

**Allies**:

**Rivals**:

**Enemies**:
Black Widow

This quirk gives the user characteristics of a black widow spider.

Users of this quirk are usually around 160 cm, just below the average height of the Spider quirk (165 cm).

The user has six eyes, six limbs, and is able to crawl on any surface.

They can also shoot webs from their tailbone. The webs are really sticky and really hard to destroy, they prove to be really useful to immobilize people or to set traps by weaving bigger webs.

The users teeth also contains a venom, that put bitten people in a trance state, disabling them from combat. Another effect of the users venom is that during the trance state, the bitten people can't lie and can only tell the truth when the users ask them questions. The duration of the trance state depends of the time the bite lasted.

### **Weaknesses**

The user gets tired in cold weather because of their quirk.
Attraction of Small Objects

### **Description**

This quirk grants the user the ability to use a telekinesis-like power that attracts small objects to them.

The exact size limit of what the user can attract is unknown, but they are able to pull an action figure towards them from the ground or anywhere, albeit with multiple hand movements, hinting at a gravity aspect of the Quirk rather than instant telekinesis.
Body Enhancements

### **Description**

This allows the user to enhance their body, by manipulating nearly every aspect of it.

The user can move organs, change muscle mass, harden bones, and do a slight bit of healing.

The users bone manipulation isn't nearly as strong as Pulsing Bones, but they can make their bones come put of their body.

This quirk is similar to Body Control.

### **Weaknesses**

Cold can dull the quirk speed, and the body can only produce so much before the user needs a break.
Bad Blood

### **Description**

This quirk gives the user blood that contains substances toxic to both humans and animals.

However, it is completely harmless to the user, and doesn't affect those in their family, since they share the same blood components.

Contact with the user's blood may cause blurred vision, confusion, severe nausea, fevering (only if exposed to a large amount) and internal hot, searing pains.

The users blood has a putrid taste that can disorientate their opponents and leave them vulnerable.

In addition, the user has a bizarre attack/defence mechanism similar to the horned lizard – they have pouches below their eyes (the ocular sinus), that can swell as it fills with blood. The pressure causes the blood to be propelled out in a stream that can travel up to two metres.

### **Weaknesses**

The users blood is only harmful if it enters the body e.g. through an open wound, if ingested, if it comes into contact with the eyes or nose (anywhere there is an opening). It takes some time for the effect of his blood to take place. Depending on the strength of the opponent’s immune system as well as their size and build, it can take up to 3-15 minutes.
Convective

### **Description**

This quirk allows the user to create powerful updrafts and downdrafts of air in the area around them. They can use this to enhance their mobility (creating an updraft beneath their feet as they jump), or hamper another’s movements.

If the user controls the updraft and downdraft in a certain way, they can create clouds as well. In turn, if they do this in high enough altitude, the clouds could start to produce precipitation.
Emiri Onishi

**Emiri Onishi** (大西 (おおにし) 絵巳理 (えみり) , *Ōnishi Emiri*?)

Emiri is a U.A. graduate, graduating from their hero course. She is the Mathematics teacher for Shiketsu High School students, and the homeroom teacher for class 2-2.

### Hero

Hero Name: Serpant

Hero Kanji: 蛇

Hero Hiragana: へび

Quirk name: Phase Python

### Relationships

**Family**:

Brother - Chikami Onishi

Sister in law - Ouna Onishi

Niece - Manami Onishi

Niece - Umiko Onishi

**Romantic Interests**:

**Allies**:
**Rivals**:

**Enemies**:
Electric Touch

### **Description**

This quirk allows the user to be able to control, generate, and conduct all types of lightning and electricity from their hands.

The user can also fire off bolts, energy balls, and waves of the channeled lightning.

The user can enhance their physical abilities with the lightning. Very versatile and powerful.

### **Weaknesses**

The lightning can be attracted to large metal objects. The lightning can only be summoned from the users hands, no other part of their body.

### **Quirk Moves:**

* **Railgun** User creates two parallel currents on either side of their hand, the first one going towards the palm of the hand and the second one coming back towards their body and a metal projectile that acts as a bridge between the two currents. This creates an incredibly powerful, accurate blast of electricity of about 1,000,000 volts.
Fiend

### **Description**

This Quirk allows the user to to bring forth their "inner-beast" and make them capable of vastly increasing their physical attributes. With the ability to transform themselves larger and increase most of their physical feats such as strength, speed, durability and endurance, it's difficult to find a middle ground between their normal state and that of their monstrous counterpart.

While the quirk is usually activated consciously, it may be triggered by their body as a defensive measurement at dire situations much like adrenaline.

### **Weaknesses**

While it on one side offers qualities that can match up to and decimate almost any creature or individual, it risks bearing down on the user and causes them to enter a mindless state based solely on survival instincts.
Danger Sense

### **Description**

This quirk allows the user to detect any potential threats in the surrounding area, thus giving the user the opportunity to properly react to them quickly, similar to a sixth sense.

The detection of a threat feels like a sharp stabbing sensation in the users head. The Quirk seems to be able to sense one's intent and negative emotions.

### **Weaknesses**

This Quirk takes a large toll on the user's body depending on the threat it senses.
Gale Agency

The **Gale Agency** (疾風 (しっぷう) 庁 (ちょう) , *Shippūchō*?) is the Hero Office belonging to the Gale Hero: Typhoon.

## Description

Gale Hero Agency is a luxurious skyscraper type building with various floors.

Inside, there is a large office space with several desks and computers. Over thirty sidekicks are constantly dealing with requests and other hero work for Typhoon. Under Typhoon there are also five pro heros who have decided to stay on at Gale Agency.

Typhoon's personal office is a very large room with only a relatively small table and Typhoon's desk inside.

Many of the people working at the agency have wind and air type Quirks.

Typhoon is known to take in a lot of interns and trainees into Gale Agency.

## Members

v • e**Gale Agency**TyphoonLeaderDuststormPro HeroSand SentinelPro HeroCyclonePro HeroTornadoPro HeroSandstormPro Hero (Unlicensed)Dune DancerPro HeroAeroPro HeroAir LockPro HeroAtmospheraPro HeroBubblesPro HeroDesert SentinelPro Hero (Aboard)Hidden FistPro HeroHigh BreezePro HeroSahara SentinelPro HeroSand TornadoPro Hero (On Leave)Sharp GalePro HeroTempestPro HeroThermoBreezePro HeroAirstrikeSidekickGale RangeSidekickHurricaneSidekickSandsweeperSidekick (Aborad)SmokeSidekickThunderbolt!Sidekick (unofficially)TwisterSidekickUnder PressureSidekickAirtightPro Hero (Left)Boiling PointPro Hero (Left)StormcasterPro Hero (Retired)WindweaverPro Hero (Retired)Zephyr WingPro Hero (Retired)Atmosphere BinderIntern, Trainee (temporarily)GritTrainee (temporarily)Gale ForceIntern, Trainee (temporarily)SandmanIntern, Trainee (temporarily)SpiralTrainee (temporarily)Steam Eruption Intern, Trainee (formally)WhirlwindTrainee (temporarily)
Corpse Reanimation

### **Description**

This quirk allows the user to reanimate corpses and dead beings, making them able to move and react. The corpses and the dead are usually under the users's control, but because the corpses are likely mindless, they have to be carefully monitored.

However, the user is able to create sentient or semi-sentient undead if they consentrate enough.

### **Weaknesses**

Reanimated targets may accidentally become zombies, undead or ghouls.
Filter Bomb

### **Description**

This quirk allows the user to draw the surrounding air within an area (as long as it is within line of sight) onto a single point. The point will then explode with the accumulated air.

Drawing the surrounding air can make others breathless and/or colder, but the user of this quirk isn't effected.

### **Weaknesses**

Using this quirk too much can put strain on the user’s eyes. Prolong use of the quirk can lead to migraines.
Déjà vu

### **Description**

Déjà vu is a mutant type quirk that allows it's user to guess past events with extremely high accuracy by subconsciously analyse everything with special high-frequency radio waves emitted from the brain that has a radius of 50 metres, scanning wavelengths of light, atoms that come in contact with the emissions and the neural oscillations of other individuals.

When the user gets Déjà vu, enough infomation to know the past, their eyes glow white.

### **Weaknesses**

The user suffers from headaches because of the brain constantly emitting radiowaves.
Gummy

### **Description**

This quirk allows the user to make their body become stretchy and flexible. The user can also make their feet more bouncy.

When the power is activated that area of the body becomes a greenish goo like substance.

### **Weaknesses**

The more the user stretches that part of the body, the less muscle commands they can give it. Meaning if the user stretches their arm beyond 11ft, they will have less control of their hand and arm movements.