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Tattersail

**Tattersail** was the commanding mage of the 2nd Armies Mage Cadre,having been chosen by Dujek Onearm in preference to Hairlock to succeed Nedurian when the latter died at Mott Wood.

She was described as having an oval, fleshy face with heavy-lidded eyes. Her face often displayed a certain cherubic humour. Tattersail was a heavy-set woman with round shoulders with many 'soft pillows of flesh'. On another occasion, her face was described as being round with heavy-lidded eyes.

Being honest with herself had never been one of Tattersail's strong points.

Tattersail had access to the Warren Thyr and amongst her few possessions were a book of Thyr sorcery, sealed within an oaken chest warded by spells, as well as a few alchemical devices. She was an adept reader of the Deck of Dragons.

As cadre commandant, Tattersail wore a burgundy cloak with a silver emblem indicating her rank. She was a Master of her Warren and had been offered the title of High Mage more than once but had always declined. In Whiskeyjack's estimation, a head-to-head between her and Tayschrenn would have been a close thing.

Her sensitivity to other magic users caused her to have migraine headaches in their presence. The headaches were worse when the Warren in question was one which was anathema to her own Warren, as in the case of the Warren Hairlock used. The Warren of Chaos was diametrically opposite Tattersail's own Warren and it had strong adverse effects on her when it was used in her presence.
Quon Tali

**Quon Tali** was the home continent of the Malazan Empire. It was bounded to the south and west by the Horn Ocean. To the southeast lay Reacher's Ocean and to the east, the Falari and Bloor Seas. In the north lay the Ice Fields and to the northeast, the Colonnus Sea.

To the southeast were the islands of Geni, Kartool, Malaz, and Nap. The mysterious drifting island of Drift Avalii lay somewhere to the southwest of the continent.

The ancient Trunk Road crossed the continent's midsection connecting the cities of **Quon Tali**, Li Heng, and Unta.

The history of the continent was dominated by two rival provinces, Unta in the east and Quon Tali in the west. Each sought to dominate trade and crush its rival while "lesser states, Itko Kan, Cawn, Gris, and Dal Hon, danced in a myriad of alliances, trade combines and Troikas marshaled against one or both poles." When the Malazans began their domination of the continent, Unta and Quon Tali were the first to fall. After sealing the deal with Kellanved, the province's council of nobles was rounded up and beheaded.

According to the Seer Rigga, the Quon Tali province of Itko Kan had been under Malazan occupation for about a hundred years by 1161 BS. It used to be an independent country with its own banner.

It was believed by Malazan scholars, that the use and manufacturing of iron tools and weapons had only occurred in the last 500 years on the Quon Tali continent. Before that, the people had used bronze.
Brand

The title of Brand or **Rivan Warder** was given to the semi-democratically elected regents of the Kingdom of Riva. During the interregnum period of the Kingdom of Riva, the Rivan Warder acted as the Head of State of Riva, and sat in the place of the Rivan King during meetings of the the Alorn Council. The position was only semi-democratic because of the semi nepotistic nature of the post; the first Warder and subsequent Warders were elected by council vote when no clear heir was apparent, but the position could be handed down to the son of the last Warder. The name **Brand** was attached to the post before Kail became Rivan Warder and was not the person's original name. The birth name of the Rivan Warder had to be given up upon the appointment to the post.
Mockra

**Mockra** was a Warren also known as the **Path of the Mind**, and among the rarest warrens accessed by mortals. Mockra-based magic was used to subtly manipulate and influence the minds of others, often through illusion. By making use of proclivities to cloud the mind or fill it with frightening shadows, the target's body could be made to react as if what it sensed was real.

It was the most common natural talent, needing no formal training for some to sense ill thoughts directed at them as a whispering unease or as hair raising on the back of the neck.

Mockra could create a mental block that its victim was aware of and still be unable to penetrate. Targets of Mockra could be made to misread the passage of time or lose control of their bodies and become paralyzed. Mockra could force someone to fall immediately asleep or make their brain boil in their skull.

Mockra could be used to block specific memories, but the practice was not without drawbacks. The target would sense an emptiness and always feel on the verge of realization of what was missing. At the same time, the body would still remember and react to sight, smell, and taste without the mind understanding why. The target's whole personality would change as the missing memories gnawed at it. Traumatic memories could be eased by changing how the mind felt about them rather than blocking them. Such a ritual released all of the emotions at once in an intense period of weeping leaving behind a feeling of nothing or perhaps a small sense of remorse.

Mockra also allowed practitioners to see into the minds of their targets. Some practitioners used Mockra to divine visions of the future.

High Mage Ussü speculated that Mockra was the child of High Thyr and possibly associated with the Queen of Dreams. Meanas was Mockra's sister warren as it manipulated the mind through the cunning reshaping of light, shadow, and dark.
Kilava Onass

**Kilava Onass** was a renegade Imass Bonecaster of the Tarad clan of the Logros T'lan Imass, a Soletaken, and the sister of Onos T'oolan. She had served clan chieftain Kig Aven in the heart of the First Empire, but had refused to participate in the Ritual of Tellann, and so did not share the state of undeath like the rest of her people.

She was a short woman with long, black hair, a wide face, thick broad cheekbones, a heart-shaped face, and an "almost brutal brow ridge". Her sensuous, almond-shaped eyes were the colour of amber and she wore the fur of a panther across her shoulders. Her smile "transformed her bold features into a thing of beauty."

As a Soletaken, she took the form of a sleek blue-black coloured panther more than twice the length of a man. On all fours, her eyes were nearly level to those of a man.
Deira

**Deira**was the kingdom to the north of Elenia. Not much is known about Deira except that it is a monument to bleak grandiosity, and that they are the principle armorers in Eosia, as renowned for their immense and superior armor. The ancient King Obler was the ruler of the country, and he maintains his capital at Acie. The Church Knights of Deira are known as Alciones, of which Darellon is the Preceptor and Sir Tynian is the Champion.
Queen of Dreams

**T'riss** was a goddess and an Ascendant also known as the **Queen of Dreams** and the **Enchantress**. She was the Queen of High House Life, the Mistress of Thyr, and the greatest magus. She likely had an association with the Mockra warren.

Her appearance changed nearly every time she appeared. Once she was described as fair-skinned and delicately featured with long golden-hued hair drawn up and bound in an elaborate mass of braids. Another time she was a slim and diminutive raven-haired beauty with motes of gold in her eyes. At other times she seemed to be a heavy-set, short, middle-aged woman with unruly mousy hair, facial moles, and a dark dusting of a moustache.

The symbol of the Queen of Dreams was an open hand. It was suggested that the Queen of Dreams' priesthood was mostly female, and they made liberal use of mind altering substances such as Durhang about their person and in their services. No one civilisation could claim her as its own as she cast a thousand reflections upon a thousand peoples.

Pearl considered gods unfathomable by nature, and the Queen of Dreams more unfathomable than most.
Azath House

**Azath Houses** grew where untamed magic ran wild. They were said to arise where unchained power threatened life. They were the ultimate prisons in which Ascendants, or other beings of great power, were buried in the House's yard but kept alive there indefinitely. They required a Guardian or Keeper to be there to greet guests and, in dire cases, protect them.

Azath Houses tended to be similar in design, their fronts featuring squat, asymmetrical two-story towers framing a shadowed entrance. People could travel between Warrens in Azath Houses, but very few could open the door from the outside so as to *enter* the House. Silverfox said, "... each Azath is home to every gate, a way into every Warren." According to Mappo, "It's said the Azath bridge the realms — every realm. It's said that even time itself ceases within their walls."

There were instances when Azath Houses died. One was torn apart by Icarium Lifestealer; which destroyed his capacity to retain memories. Another House was destroyed in The Elder Age by Osserc and others, as part of an experiment. Still another Azath House died in the Fall of the Crippled God.

Azath Houses were anathema to the Denul Warren. The healer mage, Mallet, refused to approach one saying that it sensed him with hunger.
The Bonehunters

***The Bonehunters*** is the sixth volume in Canadian author Steven Erikson's epic fantasy series, the *Malazan Book of the Fallen*. *The Bonehunters* is a direct sequel to the fourth volume, *House of Chains*, and alludes to events in the fifth, *Midnight Tides*.

*The Bonehunters* begins two months after the events of *House of Chains*. The Malazan Fourteenth Army has destroyed the army of the Whirlwind, and Adjunct Tavore Paran has executed Sha'ik. The Fourteenth is now pressing westward, pursuing the remnants of the Whirlwind rebellion (under Leoman of the Flails), as it seeks refuge in the fortress city of Y'Ghatan, where the Malazan Empire had previously faced its greatest defeat. Meanwhile, Onearm's Host, restored to the favour of Empress Laseen, has landed on Seven Cities' north coast to complete the task of subduing the rebellion, but a deadly plague has been unleashed. Ganoes Paran, the new Master of the Deck of Dragons, arrives from Genabackis to help deal with the chaos. Elsewhere, the balance of power is shifting in the Malazan Imperial Court, and strange black ships have been sighted in the waters surrounding Quon Tali and Seven Cities. The quest of the expeditionary force of the Letherii Empire to find warriors worthy of facing Emperor Rhulad Sengar in battle is about to be answered twice over.
Grey

History

## Personality

Has a positive outlook on life, likes to do things himself, Comes across as blunt, and difficult to negotiate with, but he just has assertive voice. He values input from others

He's fond of history and antiques.

## Infamy

Known among the locals as Saytin's Darling, he is ruthless in his search for Sin and terrorists in the country of Aether. Mainly feared due to his cunning, strength, and high rank. The media likes to portray him as a killer of innocents as they believe he is more unstable that the typical tamed Sin.

## Magic

He has a vast knowledge of magic but is incapable of casting any due to being a Sin.
Drosta lek Thun

**Drosta lek Thun** was the thin, pockmarked, lecherous King of the Nadraks, who has, despite all appearances, a surprisingly acute political mind. He much prefers to maintain good relations with the Alorns than with his fellow Angaraks, defecting to the West in the middle of the Battle of Thull Mardu.
Chosen of Mystra

The **Chosen of Mystra** are, similarly to the Chosen of other deities, mortals who have been specifically blessed by Mystra. Due to this blessing they gain access to unprecedented magical power. Mystra's Chosen are all concerned with fighting evil and imbalances in the Weave.

Among the chosen of Mystra are the following:

* Alustriel Silverhand
* Alvaerele Tasundrym
* Amarune Whitewave
* Arclath Delcastle
* Elminster Aumar
* Kaylaar Allun
* Laeral Silverhand
* Azuth
* Dove Falconhand
* Embrae Aloevan of Ardeep

* Araundras Othaun (Chosen of Mystryl)
* Khelben "Blackstaff" Arunsun
* Qilué Veladorn
* Sammaster
* Syluné Silverhand
* Symrustar Auglamyr
* Alassra "The Simbul" Silverhand
Lether

The continent of **Lether** (not to be confused with the Empire of Lether) was the setting for the novels *Midnight Tides*, *Reaper's Gale*, *Dust of Dreams*, and *The Crippled God*. It lay on the other side of the globe from the Malazan Empire. The mapped portion of the continent seen in *Midnight Tides* extended for over 600 leagues from north to south and for nearly 700 leagues from east to west. The map in *Reaper's Gale* was significantly larger in scope, but did not have a scale.

To the west of Lether lay the Domain Ocean. To the northwest was the Calash Sea, in the south lay the inland Dracons Sea, and to the northeast, the Bluerose Sea.
Sendarian

Sendars are a people of mixed background, mostly of Alorn and Arendish descent. Sendaria is located above Arendia on the coast of the western continent, right below Cherek. The land that is now Sendaria was once the Duchy of Erat, which was owned by Polgara the Sorceress. Emperor Ran Horb II, the grandest of all the Tolnedran Emperors, and who led the empire into the height of its Golden Age, established the Kingdom of Sendaria independent from Arendia, to prevent Arendia from becoming more influential than Tolnedra. Practicality and a strong work ethic are intrinsic to the Sendarian national identity, and a lot of food eaten in the west is grown in Sendaria. Sendars are unusual in that they elected their first king, Fundor the Magnificent, who was originally a rutabaga (and cabbage) farmer.
Malaz Island

Malaz Island, also known as **Jakatakan** or **Malaz Isle**, was an island to the southeast of Quon Tali and the northwest of Korel. There were two cities on the Island, Malaz City and Jakata, as well as several smaller towns and settlements.

The inhabitants of the island were typically of a mixed breed. Jakatakan pirates wore their hair braided and cut finger-length. At one time black-furred apes had roamed the island's hard-wood northern forests, but the animals had been hunted to extinction.

The Paran Estates of House Paran produced exceptional wines that were exported off island.
Malazan Army

The Malazan Armies are primarily involved in conquering new territories for the Empire. Throughout a campaign, they engage the defending armies of other nations, usually with the objective of subverting that nation into a new Imperial province. Such offensive campaigns include the conquest of Quon Tali, Seven Cities, Korel and Genabackis.

### Unit Structure

**Army -** They can engage in large-scale offensives by themselves, or take part in a campaign with several other armies acting under the overall command of a High Fist or the First Sword. Armies are the largest cohesive unit - most Armies keep their sub-units together and remain distinct from other Armies. They are commanded by Fists or High Fists.

**Legion -** Comprised of several companies, there are generally only a few Legions in the largest of Armies. A Legion consists of several companies and are commanded by Fists.

**Company -** A unit consisting of a large number of squads (ex: twenty-four squads per Company in the 14th Army) and forming part of a Legion. They may be generalized - having squads of various types - and equally suited to a number of roles, or be specialized - having squads of only a single type - and intended for a particular function.  Several Companies comprise a Legion. They are commanded by Captains and seconded by Lieutenants.

**Squad -** The smallest unit, consisting of between a handful of soldiers to up to a dozen. Traditional Imperial training develops the ability of a squad to function effectively on its own, without the need for an organized role within a larger unit. They are commanded by Sergeants and seconded by Corporals. It is also common practice to group a handful of squads under the command of a Lieutenant.
Horbites

The Horbite family has held the throne of Tolnedrafor two dynasties, the first one being the more notable one. The first emperor of the First Horbite Dynasty, Ran Horb I, was competent as emperor, and established the foundations of the dynasty well, but his son, Ran Horb II, was the greatest and most important emperor of Tolnedra and the man who set the first stone of the path that would eventually lead to Tolnedra's virtual rule of the entire western world (excluding the Angarak kingdoms). It was he who started the construction of the imperial highways (the Great West Road, the North Caravan Route, South Caravan Route and Great East Road. However, it is unknown whether Tolnedran garrisons and hostels are kept along the Great East Road) and he who established the kingdom of the Sendars, (In order to, through a complicated series of events, keep Tol Honeth a major centre of trade in the entire western continent). The achievements in his lifetime were astounding, and it was without question him who led Tolnedra to the economic dominance it now holds internationally.
Lands of Fist

The **Lands of Fist**, also called **Korel** by the Malazans, was the northernmost of two adjoining sub-continents, the other being Stratem. The Malazan Empire initially invaded Korel (though technically, only the Lands of Fist, the invasion did not extend as far south as Stratem) and took over most of the Lands of Fist, although they negotiated a diplomatic agreement with Korelri. They left behind an occupation force consisting of the Malaz 6th Army.
Mara

Mara is the god of the Marags. His totem animal, never mentioned except in the Rivan Codex, is the bat. Known as the "weeping god" for his long mourning after the Tolnedran massacre of the Marags, Mara nursed a hatred for the Tolnedrans. He stirred the ghosts of his dead people, so that few could enter his domain without being driven mad. The exception is the monastery at Mar Terrin, where Tolnedran monks attempt to comfort the spirits of the Marags.
The Seeress of Kell

Seeress of Kell is the fifth book of the Malloreon series by David Eddings. The group continues to Kell, where they meet with Cyradis. As promised, the Seeress surrenders herself to Zakath, and directs the others to Perivor, an island to the southwest of the Mallorean continent. Garion's party and Zandramas's servant Naradas attempt to find maps in Perivor, a kingdom of shipwrecked Mimbrates, that point the way to the Place Which Is No More. Naradas, disguised as a court minister, delays Garion with red-herring quests, whereafter Sadi poisons him. With the aid of a Necromancer, they expose his treachery to the King and find an ancient map on which Place Which is No More is the 'High Places of Korim', an ancient temple of Torak. There, they confront Zandramas. A battle ensues against her Grolim priests, as well as the demon Mordja. Mordja kills the blindfolded Seeress's guide Toth; but Garion slays the demon with his ancestral sword.

The group then accompanies Zandramas into the Sardion's resting place, where Zandramas chooses Geran as the next Child of Dark, whereupon Garion chooses Eriond as the next Child of Light. Cyradis, still grieving over the loss of Toth and unable to consult her people, is terrified of making the wrong choice, until Polgara removes her blindfold. Receiving a final challenge from Zandramas, Cyradis ultimately chooses Eriond, whereupon Zandramas and the Sardion are changed into stars and transported into outer space.

The Voice of Prophecy explains that the events of the preceding books were the result of an ancient 'accident' in space, that resulted in the Light and Dark prophecies, and that Eriond, the final Child of the Light, is now the God of Angarak. Zakath's personal guard soon arrives on the Imperial ship. In the harbor, Barak, Lelldorin, Mandorallen, and Hettar arrive in Barak's ship, with Barak's son Unrak tied to the ship's mast. Here, it is revealed that Unrak is his father's successor to the position of the Rivan King's guardian, the Dreadful Bear. The sorcerers honor the fallen Toth by populating his funeral slab with eternally growing flowers and sealing off the section of Mount Korim with glowing quartz as his tomb.

After leaving Eriond, Zakath, and Cyradis, the adventurers return home in Barak's ship, where it is revealed that both Ce'Nedra and Polgara are pregnant. The story ends with Garion reading a letter from Zakath, showing that Zakath has now married Cyradis and is witness to the social changes wrought by Eriond, while Garion, Belgarath, and Durnik are in the Vale of Aldur, as Polgara gives birth to twins. This birth is theorized as the first "new" event in their world's history.
Temper

**Temper** was a Kanese master swordsman who spent over a decade as a member of Dassem Ultor's retinue of guards, known as Dassem's First Sword. He was sworn to protect the life of the First Sword of the Malazan Empire, who specifically chose him for his "conspicuous pig-headedness".

He was a huge man with close-cropped hair and a sickle moon scar that curved down his left temple to his chin. While serving under Dassem, he wore a gilded bronze helmet with an unusual design. Later he used a blackened steel helmet with mail coif, lobster tail, and cheek guards closed into a T-shaped vision slit. He was skilled with dual swords which sheathed behind his back, over each shoulder. He also kept short, blunt fighting daggers tucked beside each hip as back up weapons.
Rivan Codex

***The Rivan Codex*** is a collection of background material to the *Belgariad* and *Malloreon* fantasy saga by David Eddings. It consists of two bodies of material used in writing the novels, one for each series, with three informal essays by David Eddings. *Belgarath the Sorcerer* and *Polgara the Sorceress* do not have dedicated sections, but are referred to in the Eddings' discussions, and drew on the material of the first ten books of the Belgarion series.
Disciples of Aldur

* Beldin, the Dwarf. Ethnicity unknown beneath his extreme deformities. Very intelligent and powerful; hinted to be the most intelligent and powerful of Aldur's disciples. Discovered shape-shifting. Changed into a hawk, alongside his new wife Vella, at the end of the series.
* Belgarath, called "The Ancient" or "Eternal Man". First disciple of Aldur. Father of Polgara and Beldaran. One of the main characters throughout both series and preceding books. Easily irritable and mischievous, but extremely clever, a great teacher, and an excellent if reluctant leader. Frequently assumes the form of a wolf.
* Belkira, an Alorn shepherd. Twin of Beltira. A gentle disciple, who enjoys cooking. He and his brother discovered telepathy.
* Beltira, an Alorn shepherd. Twin of Belkira. Virtually identical to Belkira, until only Polgara and Aldur can tell them apart.
* Belzedar, the Apostate. Originally one of Aldur's disciples, but later a disciple of Torak. Buried alive by Belgarath.
* Belmakor, (deceased) the Melcene. An urbane philosopher and mathematician. Said to have been one of the most intelligent of Aldur's disciples. Fell into a despair which resulted in his suicide, believed to have been caused by the discovery of Belzedar's apostasy. Belgarath hints at the fact that Zedar may have had some ambiguous role in his death, but it is never explained further.
* Belsambar, (deceased) the Angarak. Exceptional at creating illusion. During the war of the Gods, suggested the use of fire on the enemy Angaraks. The mayhem caused by this suggestion caused Belsambar's depression, which resulted in his suicide.
* Beldurnik, a blacksmith and farmer, called "The Man with Two Lives". Originally named "Durnik", he is taken as a disciple in The Malloreon. Husband of Polgara. Notable for discovering transubstantiation of minerals.
* Polgara, "Beloved Daughter". Daughter of Belgarath and Poledra, twin sister of Beldaran, "guardian of Belgarion" (and later Eriond), and wife of Durnik. Special status in ranks of disciples because of the two thousand years spent looking after the Rivan line, finally producing Belgarion. Frequently assumes the form of a snowy owl.
* Poledra, Belgarath's wife, and mother to Polgara and Beldaran. Believed (incorrectly) to be dead throughout the Belgariad and most of the Malloreon. Capable of becoming a grey wolf or a snowy owl at will.
* Belgarion
Steven Erikson

Steve Lundin, the co-creator and author of the Malazan world, having written the series, Malazan Book of the Fallen, was born in Toronto, Ontario, and grew up in Winnipeg . He subsequently lived in the UK with his wife and son, but has since returned to Winnipeg. He is an anthropologist and archaeologist by training and is a graduate of the Iowa Writers' Workshop. For his thesis at the Iowa Writers' Workshop, Lundin wrote a "story cycle" of short stories titled *A Ruin of Feathers* about an archaeologist in Central America. Subsequently, he received a grant to finish the work which was published by TSAR, a small Canadian publishing house. For his next work he co-won the Anvil Press International 3-Day Novel Contest for which he signed away the rights, a mistake he attributes to inexperience. Lundin's third book was also published by TSAR, and consisted of a novella and short stories titled *Revolvo and other Canadian Tales*. Later, upon moving to England, he sold what he refers to as his "first real novel" to Hodder and Stoughton — *This River Awakens* — written when he still lived in Winnipeg. Before assuming the pseudonym echoing the name of American novelist Steve Erickson (perhaps as an homage), Lundin published his first four books, currently out of print, under his real name. In addition to writing, he paints using oil paints.
Lorn

**Lorn** was the Adjunct to Empress Laseen. She was described as about twenty years old, lithe, with long auburn hair which would dangle in tattered ropes down over her imperial cape when she took off her helmet. She was an accomplished rider capable of mastering a warhorse stallion bred of the finest lines of Seven Cities stock.

Her residence in Unta was on the top floor of the West Tower of the Imperial palace. Her room featured stone tiles covered in ragged furs, faded tapestries lining the walls and a few items of old, Napan style furniture. There was also at least one wide, shuttered window.

Lorn carried an Otataral longsword, the designated weapon of the Empress' personal Adjunct, which negated sorcery. Possibly the sword itself or her long association with it gave her the ability to know the patterns of sorcery and the pattern of the minds that used it. Quick Ben described her as the Empress' personal mage-killer.

Lorn's reputation was such that she was thought to be a cold-blooded monster, the gauntleted hand of death that could descend anywhere.

Lorn was originally from Malaz City. When she was eleven the then Clawmaster and Imperial regent Laseen issued an edict against the illegal use of magery by the city's numerous practitioners. The city's Mouse Quarter, where Lorn and her family lived, soon became swept up in riots against the edict. The Malazan Army was sent to quell the violence. The mage Tattersail, in her first command, had participated and her inexperienced mage cadre was excessive in their response.

The day after the riots, Lorn was given to the Claw. A week later, the Mouse Quarter was burned down and her family was among the survivors housed in the plague-ridden caverns of Mock's Hold. There her parents and brother succumbed to disease, although their deaths were kept from Lorn for years afterward. Lorn held Tattersail partially responsible for the death of her family.

Lorn had known Toc the Elder before his disappearance and thought him an accomplished bowman and a fine commander.
Karsa Orlong

**Karsa Orlong** was a young Teblor warrior of the Uryd tribe who lived on the Laederon Plateau on the northern edge of the continent of Genabackis.

He was the son of Synyg Orlong and the grandson of Pahlk Orlong. Although already into his eightieth year when he set out from his village, given the long lifespan of the Teblor, Karsa was still considered a youngster within his tribe.

Karsa was a giant of a man, over seven feet tall and heavily muscled. His flat, broad face was tattooed like shattered glass and his teeth were filed. His dark, thick hair was tied into a braid hanging down the left side of his chest and knotted with fetishes of finger bones, strips of gold-threaded silk, and bestial canines. He wore a cloak of Bhederin hide over an armoured vest that appeared to be made of clam shells. Above his loincloth was a wide belt decorated with shriveled ears. He carried a two-handed Ironwood sword with a stone pommel and wooden grip. Two bone-handled daggers, each as long and broad-bladed as a short sword, were sheathed in the high moccasins that reached to just below his knees.

His friend Leoman thought him seventeen years old and the slayer of forty-one enemies.

Karsa had an unshakeable confidence and arrogant nature bolstered by his supreme combat skills. The Teblor fought with mind-numbing speed and the cold, detached precision of a natural killer. Despite his enormous size, he walked quiet as a desert cat.
House of Chains

***House of Chains*** is the fourth volume of Canadian author Steven Erikson's epic fantasy series, the *Malazan Book of the Fallen*, and a direct sequel to the second volume in the series, *Deadhouse Gates*. It takes place immediately after the events of *Deadhouse Gates* on the subcontinent of Seven Cities. The Chain of Dogs - the evacuation of 50,000 Malazan civilians across 1,500 miles of hostile territory - has ended in the tragic loss of the entire 7th army and its heroic commander, Coltaine. However, with their sacrifice was bought the lives of nearly 30,000 refugees. Meanwhile, the Chain of Dogs has become a legend spreading across Seven Cities, cowing even those responsible for its destruction. Now Adjunct Tavore Paran has arrived at the head of the 14th Army, largely consisting of untried recruits. Their mission is to advance into the heart of the Holy Desert Raraku, the very heart of the rebellion known as the Whirlwind, and destroy Sha'ik and her forces once and for all. The rebels outnumber the Malazans vastly. However, all is not well in Sha'ik's camp and internal conflicts threatens to destroy her army before the Malazans can. Meanwhile, a mighty warrior named Karsa Orlong descends from his mountain fastness on Genabackis, beginning a journey that will live in legend, and the thief Crokus and assassin Apsalar find themselves drawn into a desperate struggle for control of the Throne of Shadow. Finally, a warrior named Trull Sengar is rescued from certain death with news of a terrible new foe arising to trouble all the world.
Dras

**Dras Bull-neck** was the eldest son of King Cherek Bear-shoulders of Aloria. He and his brothers went with Belgarath to retrieve the Orb of Aldur from Cthol Mishrak. He was very muscular, and almost 7 foot tall. However, to his own admission, he was not the brightest of men (however, that trait was not considered to have been passed down to modern generations of Drasnians). However, he was the heir apparent to Aloria and was almost vain due to his exalted status. Under Belgarath's orders, he established the Kingdom of Drasnia and made Boktor his nation's capital.
Martel

A renegade Pandion Knight, **Martel** was once a friend of Sparhawk when the two were young. Overcome with desire for power, Martel partook in forbidden Styric rituals and was banished from the Pandion Order. Eventually Martel sided with Emperor Otha and the Elder God Azash.

Aided by his henchmen Adus and Krager, Martel devised numerous schemes designed to thwart Sparhawk and enable Annias's election as leader of the church, Martel and his band retreated to Zemoch, where he was eventually killed by Sparhawk in an honourable duel at the climax of *The Sapphire Rose*. The two men were evenly matched warriors, but Martel's gaudy new plate armor slowed him down just enough to give Sparhawk the edge to defeat him. His last act was to ask Sephrenia for a blessing, which he received as he died.

Martel's motivations and feelings were often contradictory. He admits working only for money and proclaims he believes in "*nothing*", and yet is visibly disappointed and upset when Sephrenia refuses him her blessing. He also calls Sparhawk is a brilliant man, all*"duty and honour and implacable resolve"* and that he would sell his soul to be a man like him. Despite his obvious enmity with Sparhawk and his companions, as he is dying he proclaims it "*almost like a formal deathbed. I get to die in the presence of the only two people I've ever really loved"* (Sparhawk and Sephrenia). He also seems stricken when he finds out Kurik has been killed, asking Sparhawk to convey his regrets to Aslade. Martel's most notable feature was his snow white hair which was uncommon for his age.
Baruk

**Baruk** was a High Alchemist and leader of the T'orrud Cabal in Darujhistan. The Cabal was an organization of nine mages who were the true rulers of the city. Making his home within the city's Estate district, he considered it his duty to assure the city's survival and independence from the Malazan Empire.

Baruk employed many men, women, and familiars in a spy network. Amongst his long standing agents were Kruppe, Murillio, Rallick Nom and Coll. Baruk also made use of the familiars Irp and Rudd and the demon Chillbais. His human servant was Roald.

He was described as bulky with plump hands, but still able to move with alacrity despite his girth. Lady Simtal described him as a 'fat old man smelling of sulphur and brimstone'.

Baruk was in the habit of working at night and because of that normally did not drink after sunset. He despised chance operating in his affairs.
Battle of Vo Mimbre

The **Battle of Vo Mimbre** was the final battle in the Second Western-Angarak conflict. It was at this battle that Brand, acting as the Child of Light stabbed Torak in the eye in a one on one duel, apparently killing him.

On the First Day of the Battle, Torak ordered Zedar, his commander in the field, to take Vo Mimbre with siege weapons. However, the Angaraks placed their siege weapons within range of the Asturian Longbows, the archers showered the siege engines with arrows and whilst the Angaraks fled from the arrows, the Mimbrate Knights came out from the city and destroyed the siege engines. Thus ending the First Day.

On the second day, Zedar created larger trebuchets which could fire at the walls outside of the range of the Asturian archers. However, the Twins created trebuchets to destroy Zedars', thus ending the second day of the Assault.

On the Final day, the Tolnedran Legions arrived and so the garrison of Vo Mimbre came out to confront the besieging army. It started with the Charge of the Mimbrate knights, which was to pin the Mallorean Center down, this however sparked whole reams of pathetically bad poetry by the poets of Mimbre. However, co-ordinated attacks by the armies of the West eventually resulted in the deaths of all the Angarak Kings, forcing Torak to confront Brand in a duel. During the duel, Brand unveiled the Orb of Aldur embedded in his shield, and while his opponent was reeling, Brand slid his swords into the Eye that Was Not. Torak collapsed. The Angarak armies were nearly totally destroyed.
Scabandari Bloodeye

**Scara Bandaris** or **Scabandari Bloodeye**, also known as **Father Shadow**, was originally a Tiste Edur. He was a Soletaken Eleint.

Scabandari was described, in his Tiste Edur form as having skin the shade of hammered iron, long grey hair, a gaunt, aquiline face with hard, and close-set eyes. He had a broad, downturned mouth with no hint of laugh lines, and a high, unlined brow marked by livid white diagonal scars across his otherwise dusky skin. He was a head or more shorter than the Tiste Andii, Silchas Ruin.

In his Eleint (dragon) form, he was said to have vast, iron-hued wings and ice-blue eyes.

Scabandari wore a leather harness bearing his two-handed sword, a brace of long-knives at his hip, and a sorcerous, shadow-etched dagger concealed in his left boot. Hanging from his shoulders was a scaled cape made from the skin of a K'Chain Che'Malle Matron.
Night of Knives

***Night of Knives*** is the first novel by Canadian author Ian Cameron Esslemont. It is set in the world of the *Malazan Book of the Fallen*, a ten-volume epic fantasy series by Esslemont's friend and colleague Steven Erikson. Esslemont and Erikson co-created the Malazan world in the 1980s.

The novel is set in the 24 hours when the Emperor of the Malazan Empire is murdered. Chronologically, it takes place after the prologue to Erikson's *Gardens of the Moon* but before the main body of the novel. Several characters and locations which appear in *Night of Knives* also appear in Erikson's *The Bonehunters*.

The small island of Malaz and its city gave the great empire its name, but now it is little more than a sleepy, backwater port. Tonight, however, things are different. Tonight the city is on edge, a hive of hurried, sometimes violent activity; its citizens bustle about, barring doors, shuttering windows, avoiding any stranger's stare. Because tonight there is to be a convergence, the once-in-a-generation appearance of a Shadow Moon - an occasion that threatens the good people of Malaz with demon hounds and other, darker things...

It was also prophesied that this night would witness the return of Emperor Kellanved, and there are those prepared to do anything to prevent this happening. As factions within the greater Empire draw up battle lines over the imperial throne, the Shadow Moon summons a far more ancient and potent presence for an all-out assault upon the island. Witnessing these cataclysmic events are Kiska, a young girl who yearns to flee the constraints of the city, and Temper, a grizzled, battle-weary veteran who seeks simply to escape his past. Each is to play a part in a conflict that will not only determine the fate of Malaz City, but also of the world beyond.
Arcium

**Arcium** was a nation to the south of the Eosian continent. Its most notable feature is the large number of stone walls that cross the countryside, seemingly at random. Arcians are also very pious, and this has led the kingdom to be described as "God's own rock garden".

The country has a reputation for producing good wines and bad popular literature. Arcium is known to be the best place to get a castle built as with the little number of wars that exist in the country, it has been said that the Arcians build castles to pass the time between wars.

King Dregos is the ruling monarch of Arcium, and he maintains his capital at Larium. The Church Knights of Arcium are known as Cyrinics of which Abriel is the Preceptor and Sir Bevier is the Champion.
Mammot

**Mammot** was an aged and eminent scholar and historian. He was referred to as both a High Priest of D'rek and D'riss. He was uncle to Crokus Younghand and a secret member of the T'orrud Cabal. His warren was D'riss.

Mammot lived in a tenement building in Darujhistan. The building, at the mouth of an alley, had steps leading up to a lit doorway. Entering the building, there was a narrow, poorly lit hallway, with curtained doorways on either side, which was always filled with the noise of children and domestic activity. The warped steps of the stairway at the far end eventually lead to the top floor where the solid oak door to Mammot's abode was a third of the way down the hall. He had a massive desk in his room and opposite the entrance was a shuttered window. Outside his window was a squalid overgrown garden with a lone tree.

Mammot had a familiar, a Bhoka'rala called Moby.

The scholar showed a sardonic reserve for the pretence so rife on Majesty Hill, an attitude which had seeped into his nephew over the years.
Drasnia

The **Kingdom of Drasnia** was located north of Algaria and west of Gar og Nadrak. Its people were known as the "Drasnians", both country and people being named after its founder Dras Bull-neck. It is one of the four Alorn countries and is a brother nation to Cherek, Algaria and Riva.

While Drasnia was not as wet and humid as Nyissa, its proximity to the Gulf of Cherek meant that a large portion of its area is marshland. The fens and moors at the southwest side of Drasnia were particularly damp and inhospitable. As a whole, Drasnia was humid in the summer and freezing in the winter. Many Drasnian merchants (and spies) said that they became merchants to avoid being in "dear old mucky Drasnia".

The Drasnians were exceptionally skilled in espionage and trade. They had the largest and best intelligence service and merchant group in the world. The two professions are very compatible, and it is said that every Drasnian merchant that one meets abroad is a spy. The Drasnians also invented the secret finger language, the Drasnian Secret Language, a complex and discreet sign language that can be performed in secret while talking about something entirely different. In addition, Drasnian Intelligence provides its allies with valuable information on enemy activities.

In large-scale strategic battles with other armies, common Drasnian soldiers fight as large infantry units armed with pikes, the Drasnian pikemen.

The King of Drasnia during The Belgariad was Silk's uncle Rhodar, but upon Rhodar's death in The Malloreon in 5377, his son Kheva was made king. Kheva's mother, Queen Porenn was named as Regent until Kheva became the age where "he's old enough to take charge himself".
Bonecasters

A **Bonecaster** was an Imass or T'lan Imass shaman. T'lan Imass Bonecasters used the Warren of Tellann to cast their magic. It was the Bonecasters from nearly all the nations of the Imass under the guidance of Olar Ethil that invoked the first Ritual of Tellann, changing the Imass from flesh and blood to the undead T'lan Imass. This Ritual also created the Warren of Tellann.

They could spiritwalk to see visions of the present and future, and hear whispers from the earth to locate their clan mates or prey.

Bonecasters might be recognized as such due to their lack of weapons.
Abeir

**Abeir** was the twin planet of Toril, located in the same material plane of its sibling world, but within a "pocket dimension" that was out of synchronicity with Toril. Abeir revolved around the same sun of Realmspace, although from Abeir the sun was seen as blue colored. Abeir shared the lunar satellite Selûne and its Tears with Toril.
Surly

**Laseen** was the Empress of the Malazan Empire beginning in 1154 Burn's Sleep. Laseen was Napan and had the dusky blue skin of her race. Prior to her taking on the role of Empress, Laseen was known as **Surly**. She was the creator of the Claw, and held the rank of Clawmaster for some time before becoming Imperial Regent during the absence of Emperor Kellanved and his companion, Dancer.

Descriptions:

* A small woman with thin and unmemorable features, mousy hair kept short who preferred to go bare-foot.
* Hair short and fair above the blue tint of unmemorable features and brown eyes.
* Signature plain slippers, straight trousers, and green silk tunic with no symbol to indicate her rank or stature.

Some characterised her as humourless with an obsession for details.
Selûne

**Selûne**, known as **Leira** to its inhabitants, was the name of Toril and Abeir's only natural moon. Seen from Toril, it appeared to fit within the size of a human fist held at arm's length. It was quite bright on a clear night, able to cast pale shadows.

By the hand of Selûne, goddess of the moon and its namesake, the moon could be a conduit of her powers. In 1357 DR, her avatar Luna used a bright beam of moonlight to transport Conner and the kittenlord to her inn, Selûne's Smile, and later to crack open the roof of a cavern and blind ogres holding the paladin Priam Agrivar.
Fanderay

**Fanderay** or **Fander**, also known as the **Wolf-Goddess** or **She-Wolf of Winter**, was an ascended beast. Her name in the Barghast tongue was **Farand**.

Fanderay was the long lost mate of Togg and with him the joint holder of the Beast Throne. They were said to be more ancient than the Elder Gods, and considered Draconus, K'rul, and the Sister of Cold Nights to be young entities by comparison. They had once run with the Imass back when the Imass were still mortal. At one time they had made their home on Jacuruku.

The Warren of Chaos was said to have given fire to her spirit.

Fanderay and Togg were separated during the fall of the Crippled God which was caused by rebellious mages seeking to topple the tyrant King Kallor during the time of the First Empire. Their home had been destroyed and Fanderay severely wounded. Togg, himself now missing an eye, sought his mate in the Warren of Chaos hoping she had returned there. The general details of a horror from the sky causing their separation were known as children's bedtime stories on Genabackis.
Dujek Onearm

**Dujek Onearm** was the High Fist of the Genabackis Campaign and Commander of the Malaz 2nd Army (a veteran army also known as *Onearm's Host*).

Dujek's nickname "Onearm" was due to the lack of a left arm, which had been severed just below the shoulder. He was considered one of the great commanders, inspiring a sense of security, stability and sanity in his followers. He despised tyranny.

As of the 1163rd year of Burn's Sleep Dujek was seventy-nine years old according to Tattersail, though he looked as if he were fifty. Tattersail possibly quoted from an un-reliable source as Dujek was also supposed to have been present in the very earliest days of the Empire which would make him several decades older.

Dujek was the rare leader who was generally a cold iron commander, but who could shift to hot iron by necessity.

The High Fist was a thin man of average height, standing at five foot, six inches. He had grey eyes, which remained unyielding beneath bushy brows, and a tanned, lean hatchet face. Beardless, his face displayed a lifetime of battle scars. Dujek's hairy, chalk-white calves were visible between the sharkskin straps of his Napan sandals and he wore a pommeled long-sword or an old standard-issue shortsword in an ancient scabbard. He wore plain, unadorned armour without a helmet and his rank was indicated only by a long grey cape with a silver-wrought fastening. His stump was kept wrapped in leather strips. Dujek sat on his horse like a man "pained with old aches and stiff bones" and often smelled of cinnamon water.

Dujek and Whiskeyjack were close friends.
Thyr

**Thyr**, also known as the **Path of Light**, was the human Warren of Light. It was anathema to Rashan, the human Warren of Dark. It was a derivative of the Elder Warren of Kurald Thyrllan. The Warren could not function over water.

When Tattersail mentioned that she used the Warren, Tayschrenn was startled, suggesting that it was not an easy Warren to master.

The Queen of Dreams was said to be the Mistress of Thyr. High Mage Ussü speculated that Mockra was the child of High Thyr. Corlo thought Meanas was also child of Thyr.
Geran

**Geran** was the son of Belgarion and Ce'Nedra. He was born approximately eight years after the wedding. He was kidnapped seemingly by the Bear-Cult but after a siege at Rheon it was revealed to Garion and his companions that Geran had actually been kidnapped by Zandramas, the Child Of Dark.

During *The Malloreon*, Geran was abducted by Zandramas. Being Belgarion's son, Geran could wield the Orb Of Aldur without dying. Belgarion and his party pursued Zandramas and Geran. During that time Geran seemed to be able to walk and say a few select words such as "Ball" and "Stars".
Eosia

Appearing as the western continent in the novels, the Eosian continent is the main setting for *The Elenium*. It is inhabited, for the most part, by Elenes, although there are also small numbers of Styrics. Elene is the most widely used language, although Styric is also spoken: the languages are generally divided by race, as opposed to nationality.

* Arcium
* Elenia
* Thalesia
* Cammoria