recursal/Fanatic-Fandom huggingface dataset:
Катулла

Милар

**Катулла** - шестая планета в системе Тета Пикторис, родной мир расы катуллан и члено Объединенной Федерации планет с 2285 года.

Катулла похожа по массе на Землю и имеет две луны; Милон и Милар. К середине 24-го века население Катуллы насчитывало 9,5 млн. человек. Они построили огромную промышленную сеть, охватывающую планету. Континент Тесакар был местом расположения для Харрелл Халлворкс, одного из ведущих производителей федераций кораблей космических аппаратов. Харрелл также осуществлял строительство на геосинхронной орбите прямо над объектами своей планеты.

В прошлом катуллане вели массовую ядерную войну, которая уничтожила их знания и культуру. На протяжении веков они работали над тем, чтобы восстановить свою цивилизацию.

Катулла подала заявку на членство в Федерации в 2269. Переговоры были на критическом этапе в звездную дату 5832,3, когда USS Энтерпрайз преследовал похищенный космический корабль Аврора, среди пассажиров которого был Тонго Рад, сын посла Катуллы Тонго Сила.

Джон Харриман и Амина Сасин отправились в бездонные ледяные пещеры этой планеты 2351.
Бенеция

**Бенеция** - населенная планетой, расположенная в Альфа-квадранте Галактики.

В 2266 году Каридианская труппа актерров намеревалась сыграть два спектакля Шекспира на Бенеции в рамках Галактического культурного обменного проекта. После покушения на убийство капитана Джеймса Т. Кирка, Ленор Каридиан, дочь губернатора Кодоса, была доставлена на Бенецию. Она убивала оставшихся в живых после резни Тарсуса IV, которые могли бы идентифицировать ееотца. По мнению доктора Леонарда Маккоя, она получала бы лучшую помощь в Бенеции.

В 2269 году командер Спок считал, что медицинские учреждения колонии являются примитивными, не подходящими для диагностики и лечения лучевой болезни. Дженис Лестер, которая перенесла свое сознание в тело Кирка, приказала кораблю установить курс на Бенецию, чтобы выиграть время для того, чтобы убить капитана Кирка, чье сознание попало в ее первоначальное тело.

В звездную дату 9344 (2291 год), Бенеция была атакована роем межпартийных паразитов. Это вторжение было сорвано Департаментом временных исследований, которое в конечном итоге помогло еще больше укрепить важность этого молодого агентства для Федерации в следующие десятилетия.

Во время Доминионской войны Доминион планировал атаковать Бенецию.
Resistance

## Background

"Peace... Progress... Prosperity... but what lies behind these bright slogans? Billions of people on the brink of survival. We are not going to tolerate it on! We will fight for our freedom! Outlawed, we act secretly and suddenly... We act violently with no remorse. Because the truth is on our side!"

The Resistance is a surprisingly large organization. They fight because there are people who are poor, and weren't born into wealth, so they are put on the back burner by the globalists. The globalists have strong weapons of war, due to this, the Resistance fights using guerilla warfare, electro-smoke, forests and other tactics to avoid a direct confrontation.

## Main Cast Characters

* The one at the head of it all, General Jose Monteros. He organizes every mission carried out.
* Commander Cortez serves as the tutorial guide for most of the Campaign.
* Khamir Damit is the head engineer of the Resistance. He invents and oversees the development of all the weapons of war.
* Anna Chasen is the head scout of the Resistance. She oversees intelligence and scouting missions.
* Although he is part of the main cast, his serves no important purpose in Resistance operations. In fact, he nearly gets himself killed early in the campaign, and the General will ask you to cover for him. However, that doing so is a secondary objective, and therefore optional and not required for mission completion.
Валлт

**Валлт**  — планета во Внешнем Кольце, родной мир расы валлтийцев. Валлт был холодным, негостеприимным миром, половину которого покрывали льды. Климат планеты был снежным и ветреным. В последние годы существования Галактической Республики корпорация «Зерпен» построила на планете термоядерный завод и начала выращивать там синтетические кристаллы в надежде использовать их как источник энергии для нуждающихся в ней миров. На заводе работал учёный Гален Эрсо, его жена Лира и несколько валлтийцев. В начале Войн клонов король Валлта Чай был свергнут в результате военного переворота, устроенного маршалом Фарой при поддержке Конфедерации независимых систем, и Гален был посажен в тюрьму по обвинению в шпионаже на Республику. Тем не менее, впоследствии Орсон Кренник сумел обменять семью Эрсо на двух сепаратистских учёных-морсириан. После этого по приказу Кренника республиканский крейсер открыл огонь по зданию правительства Валлта, Крепости, чтобы прореспубликанские силы смогли свергнуть сепаратистский режим маршала Фары. Позднее Республика использовала Валлт в качестве плацдарма для наступления на близлежащие звёздные системы.

Именно на Валлте родилась будущая героиня Восстания Джин Эрсо.
Ботавуи

Равнины

Леса

Океаны

Города

Лев'старн

Фей'старн

**Ботавуи** - космополитическая планета, расположенная в центре Пространства ботанов в Среднем Кольце. Это мир являлся родным для расы ботанов, а также крупным центром по торговле информацией — ботанская шпионская сеть не имела себе равных, и большую часть информации всей галактики можно было найти на Ботавуи. Фактически, эта организация считалась лучшей по сбору информации в галактике.

Ботавуи был домом для промышленности и сельского хозяйства. На планете добывались такие руды, как лидиум. Планета была старым членом Галактической Республики, присоединившимся за долго до Великой ситской войны. Ботанский был одним из языков, произошедших от основного галактического. Ботаны колонизировали многие из соседних миров, таких как Котлис. Ботавуи стал столицей Ботанского сектора. Шпионская сеть также восходила к временам Старой Республики.
Канопус III

**Канопус III** - третья планета, вращающейся вокруг звезды Канопус, место обитания динозавров. Ландшафт планеты пустынный. Канопус III расположен в световом годе от Лактры VII.

В звездную дату 5501 Джеймс Т. Кирк посетил Канопус III. Во время своего визита увидел динозавров. В 2269 году экипаж USS Энтерпрайз столкнулся с динозавром в пустынной среде на Лактре VII, который был очень похож на динозавров с Канопуса III. Несмотря на то, что первоначально предполагалось, что подобные среды приводят к аналогичной эволюции видов, позднее было установлено, что зверь был фактически переселен на планету ланктранами, которые правратили пустынную местность планеты в зоопарк.
Виссия

**Виссия** - обитаемая планета и родной мир виссиан. Планета расположена в системе Виссия.

Горная цепь Дидирон на Великом Континенте - одна из многочисленных геологических достопримечательностей. Планета расположена более чем в двадцати пяти световых годах от звезды гипергиганта, где виссианцы вступили в контакт с Энтерпрайза NX-01 в 2153 году.

Вейло упомянула Виссию Малколму Риду в 2153 году. Она отметила, что на Виссии женщина будет обедать с мужчиной только после того, как они вступили в половую связь.
Земля

STAR TREK

горы

леса

пустыни

Сан-Франциско

## Карта поверхности

**Земля** - третья планета Солнечной системы. Стала одним из основателей Федерации. Совет Федерации и штаб-квартира Звёздного флота расположены на Земле.

DC Comics

## Социальные данные

### Население

7 миллиардов

**Земля** — третья планета Солнечной системы, вращающаяся на орбите вокруг желтого Солнца.

Непосредственно перед взрывом Криптона, Кара Зор-Эл была послана на Землю вместе со своим двоюродным братом (кузеном), Кал-Элом, чтобы заботиться у нем. Однако её капсула сбилась с курса. А Кал-Эл прибыл на Землю и стал известным на весь мир супергероем, Суперменом. Кара прибыла намного позже, так как её капсула попала в Фантомную Зону. Она приняла Землю, как свой дом. В конце концов она приняла решение, чтобы тоже стать супергероем, Супергёрл.

К сожалению, в то же время, когда капсула Кары покидала Фантомную Зону, за ней последовала тюрьма особо строгого режима Форт Розз и тоже последовала на Землю. Вскоре после приземления Кары, Форт Розз потерпел крушение на Земле, и множество опасных преступников смогли сбежать.

The Orville

## Физические данные

### Ландшафты

океаныравнины

горы

леса

пустыни

## Социальные данные

### Столица

Нью-Йорк

**Земля** — третья планета Солнечной системы, член Планетарного Союза.

Земля является домом для разумной расы, известной как люди. В прошлом Земля была разделена на регионы, называемые странами, но в 2419 году предполагается, что Земля является единой страной.
Делмак

**Делмак** - высокоразвитая индустриализированная планета, долгое время контролируемой гоа'улдами. У не когда-то была большая луна, Нету, которая была разрушена в 1999 году.

После изгнания системными лордами, Сокар завоевал планету и сделал ее своим родным миром, где он правил, пока не был убит взрывом Нету.

После смерти Сокара Апофис взял планету под свой контроль и, следовательно, оставшиеся силы Сокара, и правил там до своей смерти в 2001 году.

Апофис был убит, когда ха'так, заполненный репликаторами, врезался в планету после того, как ЗВ-1 саботировала двигатели корабля. Большая часть планеты, вероятно, была опустошена.

Позднее Делмак захватил Анубис, который использовал планету в качестве базы операций, откуда он командовал силами Ба'ала.
TUTORIAL VIDEOS

This page contains tutorial videos for the game. They are long and go over everything.

https://www.youtube.com/watch?v=\_CCBpBDKIGw  Art of War 3 Global Conflict Tutorial #1 General Overview

https://www.youtube.com/watch?v=ifFCAIRLq8A  Art of War 3 Global Conflict Tutorial #2 Buildings

https://www.youtube.com/watch?v=LnzabtEGRqE  Art of War 3 Global Conflict Tutorial #3 Resistance Units

https://www.youtube.com/watch?v=GvCQsRG81vM  Art of War 3 Global Conflict Tutorial #4 Confederation Units

https://www.youtube.com/watch?v=7W7dzmHqJSI  Art of War 3 Global Conflict Tutorial #5 Clans

https://www.youtube.com/watch?v=1aJ3z7vP9f4  Art of War 3 Global Conflict Tutorial #6 Shop
Аквария

**Аквария** - это бесплодная планета с единственным материком в форме полумесяца - Кирос. На обоих краях материка находятся вулканы. Планета известна своими огромнейшими океанами. Аквария также является вторым водным миром, хотя в отличие от Пайкона, находящегося в системе Гелиос Альфа, климат Акварии не особо благоприятный.

Колония была основана как научно-исследовательское учреждение, поэтому население планеты такое маленькое, хотя в периоды Саммерфеста оно может насчитывать около 500 тысяч, так как на этот праздник съезжаются со всех колоний. Этот фестиваль включает в себя музыку, танцы, театр и поэзию.

Несмотря на отсутствие официальной столицы, проводились еженедельные собрания правительства, в которых могли принимать участие как граждане Акварии, так и ее гости. Большинство всех решений принимались путем общего голосования, даже Премьер-министра Акварии выбирали на голосовании.

На первом Кворуме Двенадцати представителем Акварии был Микса Буриан, который проголосовал за Тома Зарека на выборах премьер-министра Двенадцати Колоний Кобола.
Лигон II

**Лигон II** - вторая планета в системе Лигон. Планета M-класса, Лигон II, была родиной гуманоидной расы, известной как лигонцы.

В 2364 году, корабль Федерации USS Энтерпрайз-D был отправлен на Лигон II, чтобы обсудить с Лютеном, лидером Лигона II, производство редкой вакцины для смертельной болезни, вспыхнувшей на Стайрисе IV. Во время визита Лютена на Энтерпрайз-D он похитил лейтенанта Наташу Яр в ритуальном проявлении силы.

Ситуация была решена, и вакцина была предоставлена, когда Яр и Ярина, жена Лютена, участвовали в битве до смерти за Лютена. Яр победила Ярину в соответствии с традиционным обрядом, но Ярину сразу же была телепортирована на на борт Энтерпрайза и реанимирована.

В какой-то момент в конце 2375 года или в начале 2376 года USS да Винчи посетил Лигон II, чтобы его команда инженеров из Звездного Флота провела ремонт орбитальной станции управления. Это была первая миссия Кэрол Абрамович на другую планету в качестве члена Звездного Флота.
Update 14.6

## Balance Changes

### Infantry

* Assault Anti-Personnel Grenade explosion radius reduced.

### Long Range Units

* Sniper damage increased by 10% at base and upgrade value.
* Mammoth damage increased by 10% at base and upgrade value.
* Barracuda damage increased by 10% at base and upgrade value.
* Poseidon damage increased by 10% at base and upgrade value.
* Torrent damage increased by 5% at base value and 10% at upgrade value.

## Aviation

* Dragonfly survivability decrease by 5% at base and upgrade value.
* Hawk movement speed decreased by 17% at base and upgrade value.
* Albatross movement speed decreased by 10% at base and upgrade value.
* Cyclone survivability decreased by 5% at base and upgrade value.
* Vertex movement speed decreased by 17% at base and upgrade value.
* Thor movement speed decreased by 13% at base and upgrade value.

## Super Weapons

* Nuclear Missile damage increased by 30% at base and upgrade value.
* Space Strike damage increased by 15% at base and upgrade value.

Official Gear Games video: Update 14.6 "Changes in Balance"
Ктарис

**Ктарис**, также известный как **Ктария** и **Ктар**, - обитаемая планета M-класса, расположенной в системе Ктария в Альфа-квадранте галактики. Ктарис является родным миром расы ктариан.

Федерация впервые установила контакт с ктарианами в 2270 году, когда USS Энтерпрайз посетил их во время исследования сектора Альфа-квадранта около Звездной базы 25.

В звездную дату 53329 (2376 год) член экипажа USS Вояждер Наоми Вильдман запрограммировала модель Ктариса, родного мира своего отца,как запись на первой ежегодной научной ярмарке Вояждера. Наоми показала капитану Кэтрин Джэнуэй штормы на планете, особенно ураган, поражающий Арпасианский хребет.

Около 5 апреля 2382 года пилот Грескрендтрегк и его дочь Наоми отправились на Ктарию на USS Коуман. Они летели по маршруту «Бета», разработанном Седьмой из Девяти и Томом Парисом, который привел к региону, в котором были найдены планеты, подходящие для заселениями беженцами из Арехаза. Грескрендтрегк выбрал маршрут «Бета», потому что он был знаком с этим районом.

Грескрендтрегк и Наоми провели время со своей семьей в Ктарисе. Она встретила двух своих двоюродных братьев и бабушку по отцовской линии, и полюбила джунгли и дикую природу Ктариса. После того, как Наоми вернулась на Землю, чтобы попрощаться с семьей, она сказала, что останется на Ктарисе. Ее мать, лейтенант-командир Саманта Вайлдман, получила новую должность на Ктарисе, так что семья Вайлдмена могла жить вместе на родном мире ктариан.

Арпасийский хребет был массивным горным массивом в северном полушарии планеты. Этот район был известен сильными ветрами и градом.

Ктарисианские джунгли одним среди мест, посещенных Наоми Вайлдман в 2382 году.
Hero Factories

## Introduction

* These enormous structures are primary production buildings of hero units.
* The player must "Activate" production of the hero using **Uranium**. Activate meaning that Uranium is only spent to gain access to the Heroes **per battle**.
* Lvl 1 requires HQ Lvl 4 and an Assault Vehicle Factory. Lvl 2 Requires HQ Lvl 3 and an Lvl 2 Assault Vehicle Factory. Lvl 3 Require HQ Lvl 4 and Lvl 3 Assault Vehicle Factory.
* Tier 1 Heroes need 2 Uranium. Tier 2 Heroes need 3 Uranium. Tier 3 Heroes need 4 Uranium.

### Trivia

* The game actually refers to Uranium as "Uranum", a typo. As of the most recent version of the game this has yet to be fixed.

For the Confederation's Hero Factory, see the X-Facility page.

For the Resistance's Hero Factory, see the Prototype Factory page.
Критасса

**Критасса** - планета, расположенная в 120 световых годах от Земли. Это родной мир гуманоидной расы критассиан.

Энтерпрайз NX-01 впервые посетил Критассу в 2152 году, через год после первого контакта с критассианами в межзвездном пространстве. Попав на поверхность, собака капитана Джонатана Арчера Портос совершила дипломатический faux pas, помочившись на священное дерево Алвера. Арчеру пришлось выполнить сложные ритуальные извинения для критассан.

На планете также проживают патогенные формы жизни, безвредные для людей, но смертельные для земных собак.

Критасса была одним из миров, которые приняли беженцев из Федерации из-за вторжения боргов в 2381 году.
Bunker

Bunkers are cheep so they can be built immediately at the beginning of the game, as long as one has a construction yard. Their main purpose is to defend the base from incoming infantry against which it is very effective. This also allows a player to keep the enemy from scouting one's base, therefore keeping them in the dark from what strategy the player is going for.

Due to their high durability, they are also useful for tanking damage for the much less armored Rocket Towers making them more effective and for keeping Chameleon away from one's base, as they will reveal hidden units directly besides it.

They can also be used to stall against tower rushes as Sniper Towers need a significant amount of time before they are able to melt through a Bunker while also keeping the tower rusher from attacking your base with early game units.

It is also a very common strategy to place Bunkers on top of hills to get vision on high ground.

Even though they are a good way of securing one's base and have a lot of uses, they should not be built too soon, as they can slow down the base development in the early game. In most cases it is best to build 1 or 2 after one has already gone for HQ2 and built the additional supply centers. When going for a fast early game rush it is even advised to not build them at all.
Upgrades

Upgrades are Art of War's form of progression. Upgrades increase the effectiveness of your units and buildings.

## Types of Upgrades

This will list the potential values that are affected by each upgrade.

**Hull/Building Construction**

* Increases HP value

**Armor**

* Increases the Armor

**Weapon**

* Increases the Firing Range
* Decreases the Ammo Reload Time
* Increase weapon damage
* Increase Firing Accuracy

**Ammunition**

* Increase weapon damage
* Decreases the Ammo Reload Time

**Targeting System**

* Increases Firing Accuracy
* Increases Firing Range
* Increases Visual Range

**Mechanic**

Some Units have unique mechanics that can be upgraded. Such as Mines, Chameleon Fog, etc.
Tournament Game Modes

## Searching the Nautilus

Sea Transports will traverse across the ocean. Upon destruction, they will leave capture points at the point of death. These containers will also drop an additional resource container after collection of the first one, the amount of resources obtained is affected by the "Resource Container" skill. You have to capture 10 points before the opponent, or destroy their base.

Official Video

## Joker

An event that comes around April Fools. Containers will be scattered across the map, except they will contain units instead of resources. Be careful, because they can drop enemy units, which will also reveal the location of your units. The first player to collect 30 containers wins. You can win by destroying their base AND ALL OF THEIR UNITS. Simply destroying their base will not suffice for victory. Random buffs will increase the HP and Armor of the target. Like "Building Reinforcement", "Infantry Reinforcement", or "Assault Vehicle Reinforcement".

## Behind the Wall

Essentially a PVP battle, but both players' bases will be protected by an allied blockade. You only have to destroy the player base to win.

## Two Citadels

Both players will spawn with 3 HQ's and some defences for each. Each HQ will have significantly more Health and Armor than normal. Destroy 2 of the opponents HQ's to win.

## Assault

3-4 Flags will be on the map. Capturing a flag will start your bar at the top of the screen. Whenever the bar fills completely, the player wil, receive reinforcements. The longer the battles goes on, the stronger the reinforcements will become. Destroy the enemy base to win.

## Only by Chance

4 Flags will spawn with a building at each. The buildings can be any combination of the following:

* Factories - Periodically produces units according to the type of factory.
* Radio Communication Tower - Will call A.I. controlled reinforcements of Fighters.
* Resource Warehouse - Periodically spawns a neutral resource container.

Destroy the enemy base to win.
Киджими

бусодиане

Долина реки Галинкандокер

Массив Голлидару

Теснина Гал-Кадарзу

Ледник Ла-Ми

**Киджими** — холодная гористая планета в Среднем кольце Галактики, известная своим Воровским кварталом. Киджими родной миром Зори Блисс, предводителя банды контрабандистов, известных как Киджимийские перевозчики спайса. Конструктор дроидов Бабу Фрик какое-то время жил на Киджими, работая на эту банду. Во время своих поисков ещё не найденных артефактов джедаев Карр Нук Син и RZ-7 сделали небольшую остановку в Киджими-Сити, чтобы подзаправить яхту «Авадора». Находясь на Киджими, Син был допрошен Первым орденом, так как они подозревали его в хранении сведений о нахождении мастера-джедая Люка Скайуокера. Планета уничтожена в 35 ПБЯ звёздным разрушителем типа Ксистон.
Armadillo

### Description

*"The multi-purpose combat vehicle, Armadillo, is armed with a rapid-fire autogun. Strong armour and high maneuverability make this vehicle suitable for any combat situation. Armadillos can also lay minefields."*

### Overview

The Armadillo is a resistance anti-vehicle vehicle, which also has the ability to lay landmines at the cost of resources. These landmines come in 3 varieties: the Scorpio mine, the Frog mine, and the LIzard mine, which deal high damage to their target(s) and can only be detected by a Fortress.

### Advantages

* Strong against light vehicles due to their *57mm Anti-Armour Autocannon* which deals bonus damage to medium armour.
* Minelaying can be very cost-effective, costing 10/20 resources, but having the potential to stop an enemy advance or force them to walk through and deal heavy damage.

### Disadvantages

* Weak against heavy vehicles, which would have heavy anti-vehicle weapons and strong armour to mitigate the low damage per hit of the Armadillo.
* Weak against infantry, as the Armadillo does low damage to them.
* Outclassed by the Hammer as a pure anti-vehicle vehicle, as the Hammer has better accuracy on the move, damage per hit and is slightly more expensive (which should make it objectively superior).

### Strong against...

* Fortresses/Coyotes, Deltas/Caimans and Cyclones/Dragonflies. These units do not have strong anti-vehicle weapons and have medium armour, meaning that they lose to the Armadillo in a 1 on 1 fight.
* Enemies with no Fortresses, either because they don't have an Assault Vehicle Factory, or because you are fighting a Resistance player.

### Weak against...

* Heavy Assaults or Grenadiers. These units deal bonus damage to medium armoured units (e.g. Armadillo), and the Armadillo does low damage to infantry.
* Aircraft/Submarines. The Armadillo cannot attack these.
* Anti-Vehicle stationary defenses. The Armadillo is squishy.

### Strategy

Armadillos are normally used as a Resistance early-mid game push with Coyotes, with the Resistance player sending them to move towards the enemies base. This deathball SHOULD NOT be attack-moved, as the Armadillos and Coyotes will become sitting ducks for rockets. This can be scouted early, as Resistance players will almost always build 2 Assault vehicle factories after the grab-all-the-resources stage.

They are also sometimes used to produce minefields at choke points, to cause additional damage to enemy units and force them to produce Fortresses or take damage.

### Trivia

Resistance commanders are sometimes transported in Armadillos in the campaign.
Cyclone

### Description

*"The Cyclone light helicopter is armed with a machine gun. It is used mainly for intelligence operations and for ground and marine unit support. The helicopter can be easily attacked by most ground units. The Cyclone is provided with a submarine detection system."*

### Overview

The Cyclone is the Confederation helicopter, and is mainly used on suicide missions to scout the enemy base, or to patrol around Confederation bases to look for enemy infantry hiding in the trees.

### Advantages

* The Cyclone is equipped with a powerful machinegun, which allows it to easily clean up resistance infantry and Coyotes.
* The Cyclone is equipped with a hidden unit detector, allowing it to detect Resistance infantry hiding in trees, and a submarine detection system, which allows it to detect (but not attack) enemy submarines.
* The Cyclone is flying, fast and highly maneuverable. It also has a very high view range (10?) which makes it an excellent scout. Cyclones can either be sent on suicide missions deep into enemy bases to discover what tech they are going for, or can be put on top of high ground (if the enemy has no aerial units) and made to sit there, providing a large area of vision while remaining undetected by the enemy.

### Disadvantages

* The Cyclone is weaker than the Dragonfly at direct combat, as although the Dragonfly has a weaker machinegun, the Dragonfly comes with anti-armour missiles. The Dragonfly is also more expensive, which means it should be objectively superior.
* The Cyclone does not deal much damage to anything that doesn't have weak armour/light armour, meaning that they are unable to contribute much to army clashes.

### Stong against...

* Resistance infantry, Assaults and Fire Assaults. These units have weak/no anti-air attacks and light armour.
* Coyotes and Caimans. They have weak attacks and rely on their speed to survive, which the Cyclone can match.
* Mammoths/Jaguars/Vikings/Hammers.. etc. unsupported. They might have heavy armour, but no anti-air attack.

### Weak against...

* Heavy Assaults. They might be infantry, but they have a highly effective anti-vehicle rocket launcher which deals heavy damage to helicopters.
* Porcupines/Typhoons. The dedicated anti-air unit will take down the aerial Cyclone.
* Armadillos. They have strong anti-vehicle weapons which can target aerial units such as the Cyclone.
* Alligators/Poseidons. They have strong anti-aircraft weapons and heavy armour.
* Stationary defenses which can shoot air. High armour, high AA damage.

### Strategy

Cyclones should not be used in direct combat, or en-masse, unless your enemy doesn't have anything that can shoot at your Cyclones. Instead, they should be used for scouting, either on suicide missions or by hiding on high ground/behind cliffs/going in and quickly out of an enemy base.

They can also be used to patrol around your base, searching for hidden infantry.

### Trivia

Cyclones are one of the few units which can easily detect hidden units, others including the Fire Assault and Dragonfly.
Coyote

Resistance Ultra Light Recon Vehicle.

How to use

-As a scout that has more health and speed than a rifleman

-Armadilo rush attacks(they will destroy enemy infantry, especially grenaiders and heavy assaults, hence pair them up with armadilos)

-Anti-infantry purposes

How to counter

Coyotes are easily to counter, if you have vehicles

-Use a group of heavy assaults(if one vehicle only)

-Use a few Hammer tanks to destroy (if there are a few of them)

How to counter attack
TorpedoPlatform

The Torpedo Platform is first unlocked at HQ2 and comes equipped with 3 main systems used for coastal defense. A torpedo launcher for enemy navy, Hellgate Missiles against airborne targets and sonar to reveal the location of nearby submarines (Barracuda). Combined with its very high HP and Armor values, it is very hard to fight in direct combat. This means its only weaknesses are getting out-ranged by, for example, the Barracuda's missile attack or being attacked by Mammoths from land. To solve this weakness it is recommended to support them with Poseidon, Vertex or Thor.

In general there are a couple of ways to place and use them.

**Stonewall defense:**

If one isn't planning on going on the water, a line of Torpedo Platforms can be constructed from the resources usually used for the Shipyard, to keep the shores safe from naval and airborne attacks.

**Tower Rush**

On certain maps (especially Coast of Claws), two players spawn so close to each other that the first torpedo platform to be built will block all the naval buildings placed by the enemy by destroying them. This is especially the case in high leagues and when using boosts, as both upgrades and boosts are capable of increasing the range of naval defenses significantly.

**Additional Air Defense**

Some maps allow Torpedo platforms to be placed in small ponds surrounding the base, which allows for Torpedo Platforms to be used as much tougher Air defenses, as their HP and Armor values are far superior to the normal Air Defense. They also have a separate build limit from air defenses, allowing for more air defenses overall. One needs to note though that the damage they deal against airborne targets is slightly less than that of the normal Air Defense, but at the same time still stronger than that of the Typhoon.
Dragonfly

### Description

"*The Dragonfly light attack helicopter is armed with a machinegun and guided missiles. It is perfect for both in recon operations and in sudden air strikes*."

## Basic Info

### Overview

The Dragonfly helicopter is a Resistance helicopter, it is generally used as a unit to either scout the enemy base and become a suicide unit, or supporting offensive attacks, mostly to take down both vehicles or infantry, or protect your base. Similar to the Cyclone, it can alternatively be used to detect hidden infantry and submarines to protect your base, however, such use is rare and only in (Resistance vs Resistance)

### Pros

* The Dragonfly is armed with a machinegun and guided missile launcher, making it formidable against most infantry and vehicles respectively
* Like its Confederation counterpart, it has a hidden unit detector, allowing it to detect enemy infantry in forests and submarines, spoiling your opponent's plan for a sneak attack. Although it can detect enemy submarines, it cannot attack them
* The Dragonfly is fast, flying and an excellent scout with a high view range of 10 tiles. They can be sent either to scout the enemy base or just sitting there, guarding and giving a view of the area
* The Dragonfly can destroy the Confederation Cyclone in a 1v1 matchup. With a machinegun and the guided missile launcher which fires anti-medium armour-missiles, it out-damages the Cyclone. Being more expensive, it should be a bit better in terms of quality

* As stated in the description, the Dragonfly can be used to perform aerial attacks when in a group, or providing support to an offensive group, e.g. (Jaguar rush)
* Can be used to harass jaguar, hammer tanks, as well as viking destroyer, since they lack AA capabilities

### Cons

* Being a helicopter aircraft, it is especially prone to the typhoon and porcupine AA vehicles, as well as Zeus's missile launcher
* Since it is more powerful than the Cyclone, it costs more resources to produce, therefore more expensive

### Strong against:

* Resistance Rifleman, Grenadiers, Assaults and Fire Assaults. These units have weak/no anti-air attacks and light armor.
* Coyotes and Caimans. They have weak attacks and rely on their speed to survive, which the Dragonfly can match.
* Mammoths/Jaguars/Vikings/Hammers.. etc. unsupported. They might have heavy armour, but no anti-air attack.

### Weak against:

* Porcupines/Typhoons. The dedicated anti-air units are super effective and can will take down the aerial Dragonfly within seconds.
* Armadillos. They have strong anti-vehicle weapons which can target aerial units such as the Dragonfly. It is debatable since the Dragonfly has anti vehicle missiles that make it effective against the Armadillos.
* Alligators/Poseidons. They have strong anti-aircraft weapons and heavy armour.
* Stationary defenses which can shoot air. High armour, high AA damage.
Боларус IX

## Карта поверхности

**Боларус IX**, также известный как **Болиакс** или **Боул**, - девятая планета системы Боларус. Планета является членом Федерации и родной расы болианцев.

Боларус бурный и океанический мир, вращающийся вокруг субгигантской голубой звезды Боларус. Планета находится недалеко от Ромуланской нейтральной зоны.

Банк Болиаса является видным финансовым учреждением Федерации, ограбленным в 2374 году Синдикатором Ориона.

Бывший президент Федерации Мин Зейф был родом с Боларуса и сначала служил в качестве представителя планетарного района, затем в качестве советника Болианской федерации и, наконец, в качестве президента.

В 2355 году адмирал Оуэн Перис держал несколько фотографий на стене своего офиса в штаб-квартире Звездного Флота. На каждом снимке присутствовала группа сотрудников Звездного флота, по крайней мере один из которых был назван «Париж». Одна из этих картин была сделана на планете Боларус.
Game Guide

## Resources

### Supplies

Resources are needed for any process gameplay, from unit production to construction. You obtain resources from Supply Centers.

### Power

Power is needed for every building to function, and it is obtained from Power Plants. It acts as more of a statistic than a resource. Instead of being consumed when constructing a building, the building simply occupies the amount needed. For example if you have 500 power, and a structure needs 200 power, the structure will occupy 200 of the total amount, and whenever the buildings is destroyed, the 200 power will be available for use to power another building. When a building loses enough power to function, it will retain function once a sufficient amount is freed up, or added to the total. The only way to reduce the amount available is to destroy the power plants.

### Command Points

Commonly referred to as CP, is needed to command units. It acts as the game's population limit. Each unit has a CP cost, and when the limit is reached further unit production will be halted. You obtain CP from the Headquarters.

## Mechanics

### Deployment Time

Deployment Time is a phase during the beginning of the battle. Buildings construction is sped up dramatically, and it lasts around 40 seconds. It does not however speed up building upgrade time. The duration can be extended by upgrading the Headquarters.

### Unit Commands

There are basic commands, such as moving and attacking. However there are special commands that exist. They typically are used for ease of use or to activate special features. The Chameleon and Energy Shield activate their special feature through this. Examples of QoL commands are fighter commands. The "Scatter the Fighters" command will cause the fighters to spread in all directions for the base's defense, and attack anything they encounter.

### Heroes

Heroes are special and unique units that are very powerful, due to possessing a passive ability, an active ability, and a special feature. For more details on Heroes, check out their dedicated page.
Heroes

## Introduction

* Heroes are commando-like units that one can only be created at a time.
* Heroes have 6000+-14000+ HP.
* All heroes have one active, passive ability and one special feature
* Heroes are created from special structures.

## Structures that produces hero units

* Confederation: X-Facility
* Resistance: Prototype Factory

## Heroes

Confederation

* Cerberus
* Seraphim
* Solaris

Resistance

* Wasp
* Mole
* Leviathan
Аракис-Прайм

**Аракис-Прайм** - планета, расположенная системе Аракис в Дельта-квадранте галактики Млечный Путь. Атмосфера Аракиса-Прайм содержит пары магния, а кристаллические ледники распространены по поверхности, покрытой магнезитовой пылью.

Этот мир был исследован экипажем корабля USS Вояждер в 2373 году. Доктор вспоминал, что одна из его первых миссий в качестве члена команды была на Аракис-Прайм. В 2376 году он рассказал Седьмой из Девяти о «чистой красоте» Аракиса-Прайм.
Solaris

Solaris is a Anti-Gravity Tank with a strong Plasma Cannon. He's very fast, thanks to his ability to hover. A very great Hero for suprise attacks, base backdoor and maneuver battles.

### Chain Lighting (Passive)

Solaris' attack will chain to up to 4 nearby enemies after some intervals, each subsequent chain dealing 25% **less** damage (Class 1).

### EM-Strike (Active)

Solaris will briefly charge up his cannon, then launch a devastating stream of energy 2 cells wide (Class 1). Dealing massive damage, and piercing through multiple targets, without reducing damage.

### Special Feature

Due to being equipped with an Anti-Gravity Chassis, Solaris can traverse across the sea by through the shores (Like Delta). However, Solaris can avoid all torpedoes as it is hovering above water.

## Voicelines

### Selecting

* "Solaris ready!"
* "All system ready!"
* "Thunder and Lightning"
* "In the name of Confederation"

### Sustaining Damage

* "Taking damage!" (Default voiceline)
* "Armor critical!" (Low health voiceline )
* "Solaris destroyed!" (Death voiceline)

**Interaction to Enemies**

```
**(Enemy destroyed)**

```

```
 • "Yeah!"

```

```
 • "Great shot"

```

```
 • "Power!"

```
Confederation

* Background

"We believed that we could build a world without borders, wars, and violence. We believed that progress could save mankind from a self-destruction. But there was conflict, we underestimated the power of the Resistance. The threat came from the jungle, and engulfed the whole world in a few days. We are forced to take up arms again... and fight!"

The Confederation seeks to unite the world under one banner. All as one, to achieve world peace. They will use everything at their disposal to achieve this goal. Due to being the government, they have access to advanced technologies. Many of their weapons utilize plasma. Making them a formidable foe. Which would make one wonder how they struggle so much against the Resistance.

## Important Characters

* Colonel Michael Rice serves as a tutorial guide for much of the Campaign. Teaching basic unit control, how to use special vehicles, etc.
* General Alex Monroe manages the Confederation operations.
Hammer

### Description

*"The light tank Hammer has high speed and maneuverability, so it can perform various tasks, from reconnaissance to storming a well-fortified base. A turret-based, 90mm Armour-piercing gun allows it to deliver fire on the move with an insignificant loss of accuracy."*

### Advantages:

* Fast moving land unit, faster than any other vehicle bar the Coyote.
* 360 degree turret allows for a rolling retreat (retreating while still fighting)
* Highly accurate gun.

### Disadvantages:

* No anti-air capability at all
* Can barely deal with infantry unless massed
* Single Hammers will barely win against single Grenadiers

### Strong against:

* Vehicles - The Hammer tank will consistently perform well against enemy vehicles, bar the Tier 3 Heavy Vehicles such as Zeus and Jaguar.
* Base defenses - The Hammer can use it's speed to dodge fire from anti-tank defenses, such as Rocket and Gun towers, and rush past them
* Structures - Groups of Hammer Tanks can quickly bring down high HP structures

### Weak against:

* Lizard Mines - Resistance Armadillos can lay the 20-Resource Lizard mine to destroy the Hammer tank in one shot
* Aircraft - Any kind of flying unit is a danger to Hammer Tanks as they cannot fire back.
* Heavy Ships - Level 2 and 3 ships will easily dispose of Hammers unless sufficiently massed. Even then, most Heavy Ships out-range hammers.

### Strategies

* Hammer Rush - Building nothing but Hammer tanks is a common strategy in PvP games, where their speed and relatively cheap cost can be used to overwhelm base defenses, or just ignore them and drive right past, to cripple the rear of the base.
* Hammers/Assault - Assaults cover the infantry weakness of Hammer tanks and provide a middling defense against Helicopters

### Trivia

* Despite the layout of the tracks, Hammer tanks still detonate mines driving over them, whereas realistically the mine would pass between the tracks without detonating.
* The Hammer is the only unit in the game (?) which is less expensive than the unit which is below it in tech (The Fortress costs 140)
Albatross

## Overview

The Albatross is the Resistance's equivariant of the Thor. However the Albatross is faster and doesn't have attacks in the normal sense, but has a "bombing ability" that can be used once, then the Thor requires resupplying and refueling at an airfield. The bombs deal less damage than the Thor. The Albatross has more armor and health compared to the Thor.

## Advantages

* The Albatross has an easier time destroying critical buildings than Hawks.

## Disadvantages

* The Albatross is very slow, making it an easy target against Fighter Jets.

### Trivia

* When the Albatross' Air Bomb is upgraded to the max, it will be able to drop 5 bombs instead of 4.
* The Albatross will not fly back to the base if it runs out of fuel while on a bombing run.
Art of War 3: Global Conflict Wiki

>==-----Introduction-----==<
Hello There! There is a new wiki AOW3 wiki page I am making. The link to it is below. Please check the discussion tab for more details.

https://braedenspencer3.wixsite.com/art-of-war-3--global

Your Admin, @Quill Odrime.

## Factions

Confederation

Resistance

Evolver (Chinese version only)

Defensive
 Anti-Armor
 Naval

### Super Weapons

* Space System
* Nuclear Launcher
* Decimator

### Hero Factories

* X-Facility
* Prototype Factory
* N/A

### Units

Infantry Units
 Heavy Assalt | Grenadier
 Fire Assault

Assault Vehicles
 Zeus | Jaguar | Scorpion Tank

Special Vehicles
 Energy Shield | Chameleon | Insulter

Aircraft
 Thor | Albatross | Hercules Airship

Navy
 Poseidon | Barracuda | Curse

### Updates

* 14.6
* 14.5
* 14.4
* 14.3
* 14.2
* 14.1
* 14.0

[[1]]
[0 veqt]
Airfield

### Basic Information

The Airfield is where Fighters and Bombers are housed when out of flight, they are refueled and repaired here. Upgrading allows for the basic HP and Armor upgrades, but also upgrades for refuel and repair speed. Up to 4 Fighters or Bombers can be stationed on 1 Airfield, however you can you have Fighters and Bombers on the same Airfield. For example, you can have 3 Hawks and 1 Albatross on a single Airfield.

### Availability

* HQ Lvl 1: 0
* HQ Lvl 2: 0
* HQ Lvl 3: 1
* HQ Lvl 4: 3
* HQ Lvl 5: ∞
The Fourth Era

By the middle of this era, the Taeradons were almost wiped out by the new diseases. There were only a few hundred left so the Old God Parda took them and was allowed to put them on Pookii.

The other Gods started to feel sorry for him and tried to cheer him up, completely ignoring Hokyeda. Parda gave himself the title of the Old God of Death and resided to Nehro. He started to hate life and most of all the other Gods and he started to have a short temper with them, for literally no reason. Tuttlus, being his younger brother, made snarky jokes and it harshened relationships between them.

During this era, the God Locto was reborn as the Three Spirits.
Seraphim

Seraphim is a Special Transforming Fighter. He is very potent and hearty in turn. He attacks with twin automatic Plasma Cannons.

## Active ability

Punishment: Performs a rocket salvo with 16 (on base Class) energy warheads dealing massive damage in an area. Works in ground and air mode.

## Passive ability

Overdrive: Activate turbo mode at the beginning of an attack. Temporarily doubles the rate of fire and increases velocity by 30% (on base Class).

## Special Feature

Seraphim can Transform between Bipedal and Aircraft modes, usually referred to as Land and Air modes. Seraphim is much faster in Aircraft mode, but he has more Armor in Bipedal mode.

## Voicelines

### Selecting

* "Need my blessing?"
* "Seraphim waiting for action!"

### Active Ability

#### Active off cooldown

* "Punishment Ready!"
* "Missile Barrage Ready!"

## Strategies/Tactics

* Seraphim is the Hero who can do the most damage to the enemy base without support from the Army. Not to say he can't work with army, but sometimes it is better to have him sneak around the back of the base to destroy a vital building. However, you must know when to back off as to not lose Seraphim.
Torrent

### Description

*"Just one salvo of the MLRS Torrent covers a large area with massive, intense fire. It can destroy an enemy army at long distances, staying out of firing range for hostile assault units. The Torrent delivers fire only in siege mode. Low mobility and long salvo preparation time make it defenceless in close combat."*

### Overview

The Torrent is the confederation counterpart to the resistance Mammoth. It fires 8 HE rockets in a large are dealing huge damage to enemy groups of units or buildings. To be fired, it needs to enter siege mode, and once it fires it needs to reload wich take a lot of time.
Cerberus

Cerberus is a an Assault Commando equipped with a Heavy-Exoskeleton. He designed to kill anything, no matter the target.

## Abilities

### Jetpack Jump (Active)

Cerberus uses his Jetpack to launch into the air, towards the target zone. He launches 3 Rockets (Class 1) into the target zone, and slams his Vibro-Bayonet into the ground upon landing, creating a shockwave for even more damage.

### Emergency Energy Shell (Passive)

When Cerberus takes damage that puts him below 25% HP (Class 1) he activates his Personal Energy Shell to block 50% damage (on base Class).

### Special Feature

Cerberus uses a custom Multi-Gun, codenamed "Mathilda", which allows him to attack anything and everything, in any situation effectively. He uses a Rocket Launcher on Armored Targets, a Machine Gun on Infantry at a distance, and his Vibro-Bayonet on Infantry in close-quarters.

## Voicelines

### Selecting

* "Cerberus ready for action!"
* "My Mathilda is waiting for action!"
* "I need action!"
* "You want the best? Here I am!"
Mole

Mole is a special support vehicle equipped with 3 drills, along with a mobile repair workshop module. He is meant to bolster the land army, and hold strategic points.

## Basic Info

### Automatic Turrets (Active)

Mole will spawn a turret at the target point, the turret will automatically engage any enemies it detects. Mole can store up to 3 turret charges, and deploy 3 turrets at once.

### Shelter (Passive)

Mole will burrow beneath the ground, reducing incoming damage by 70% (Class 1) for 8 seconds (Class 1). You can still spawn his turrets, even while he is burrowed.

### Special Feature

Mole will deploy his Workshop mode whenever he is stationary. During which he will greatly speed up the repair speed of nearby Armored Vehicles, as well gaining more view and armor.

## Upgrades

**Hull**

* Increases HP
* Increases Maneuverability
* Increases Movement Speed

**Armor**

* Increases Armor by separate values for Workshop and March modes.

**"Crusher" Drill**

* Increases Weapon Damage

**Workshop Module**

* Increases Allied Vehicle Repair Speed
* Increases Repair Radius
* Increases Visual Range

**Self-Repair Module**

* Increases Repair Speed

Class Upgrades
Turret Armor:
Armor I Damage: 100
Armor II Damage:120
Armor III Damage:110
Firing Range: 5 Cells
Rate of Fire: 211
Explosion Radius: 0.7 cells
Cooldown:35 sec
Duration: 10 seconds
 2
Turret Armor: ???
Armor I Damage:106
Armor II Damage:129
Armor III Damage: 113
Firing Range: 5.5 Cells
Rate of Fire: 224
Duration: 12 sec
 3
Turret Armor: ???
Armor I Damage: ???
Armor II Damage: ???
Armor III Damage: ???
Firing Range: ???
Rate of Fire: ???
 4
 5
 6
 7
 8

## Voicelines

### Low Health

* "AHH, I'm too young to die!"
* "Taking damage!"

### Entering Workshop Mode

* "Deployed!"
* "They won't pass through here!"

### Abilities

#### Using Active

* "Deploying turret!"
* "Turret deployed!"
Headquarters

> The Headquarters, commonly referred to as the HQ. The HQ supplies CP and Access. CP (Command Points) are essentially the Population Limit. Each unit takes a certain amount of CP. You can gain more CP by upgrading your HQ (building additional HQ's will not supply more CP). Without upgrading the HQ, each Level will provide 20 CP. At Lvl 1 you will have 20, at Lvl 2 you will have 40, and so on and so forth. You can also upgrade your HQ to increase the amount of starting resources and to extend Deployment Time.
>
>

Basic Info
(At Base Upgrade Values)
* 3 Power Plants
* 3 Supply Centers
* Lvl 3 Infantry
* Lvl 2 Assault Vehicles
 2
* ??? Power Plants
* ??? Supply Centers
* Lvl 2 Assault Vehicles
* Lvl 1 Special Vehicles
* Helicopters
* Lvl 2 Navy
* Lvl 1 Heroes
 3
* ∞ Power Plants
* ∞ Supply Centers
* Lvl 3 Assault Vehicles
* Lvl 2 Special Vehicles
* Fighters
* Lvl 3 Navy
* Lvl 2 Heroes
 4
* Lvl 3 Special Vehicles
* Bombers
* Lvl 3 Heroes
 5
* Super Weapons

## Basic Info

### Function

Supplies CP and New Technology by Upgrading