Garruk Grimke

*"You've come across the Grimke family's master of personal defenses. I'm Garruk Grimke"*

*-*Garruk Grimke

*"I am no sure that man has a funct'shinin' Doober"*

-Garruk Grimke, *Evaluating Vortex Bluesong*

*"I cann o believe wha I have done"*

Garruk, *after killing and reviving an innocent man*

Garruk Grimke is the unceremoniously appointed team leader of the adventuring party **31/2 Men** who practices a wide range of arcane magics. Overconfident to a fault and dangerously prepared to make any fight his last, Garruk often leads the charge into battle and function's as the party's primary bulwark against threats.

As an ascender, Garruk hopes to master the art of personal defense. He has recently taken a renewed interest in the family schism after the events at the Rusty Piton Bar.

Garruk recently acquired another cule from the twisted cube take that Vortex bingbong.

### **Biography (Keep in order)**

#### Freeing of the transmuters

Garruk (while aiding Vortex) caused an explosion at a transmuter captivity warehouse, freeing many from the holdings of the Horizon family. He has been labeled a domestic terrorist for this, but vehemently disagrees with this characterization.

#### Rusty Piton Rumble

Garruk released a number of high-level acers from the Grimke family from the confines of the twisted cube. In the process he (captured?) the soul of his cousin, Gio Grimke. Gio was not actually taken hostage, but Garruk was and is blamed for his disappearance, a state of affairs he vehemently disagrees with.

#### Death at the hands of twin gods

Garruk was briefly bisected by the titan deities on the path of pain, after stepping directly into the path of their attacks. To his credit, he survived four attacks before succumbing. Garruk vehemently disagrees with the circumstances of his temporary demise.

**Death of Gerbin**

Garruk, along with the 3 and 1/2 men, narrowly escaped the flower bastards along the path of pain (including many of the party's parents). Vortex, in a move Garruk would criticize (and in fact, continues to criticize) would stab Gerbin Grimke in an effort to release him from a powerful Geas spell.

#### Vs. Gio and Exile

During the mechanist battle, the party faced off against another adventuring group led by Gio. Garruk surrendered to Gio's superior collection of contracts and agreed to stay away from floor 33 for a year and a day. Upon his return, Garruk was served a legal summons to the Grimke filial court.

Later, Garruk, with some aid from the High Acer Katos Chord, would win his trial, and triumph in single combat over Gio. Despite this, Garruk was not given ultimate control over the Grimke family--and he vehemently disagrees with the decision not to just do that.

Revival of Gerbin

Somehow, on the floor of beasts, Gerbin appeared with the rest of his party in a zombified state. Former god/current paperweight Augustine's soul popped out of him, and transferred to Gerbin, reviving him. Apparently Ithushar was invovled. Hrngh.

### **Powers & Contracts**

**Spore**

Sacrifice: Mycanid Physiology - Garruk takes full damage from spells and effects similar to blight that harm plants. While in direct sunlight, Garruk is affected by sunlight sensitivity (disadvantage attack rolls; disadvantage on wisdom perception checks that rely on sight). Anaerobic respiration: Garruk does not breathe oxygen to produce energy, limiting his movement speed to 20 feet per turn. Garruk can “breathe” so long as there is a source of nitrogen, sulfur, or carbon nearby.

Terms: Allows the contractor to generate spores that can modify another’s contract and can temporarily replace another’s contract with Spore.

The primary contractor refers to the contractor the initially provided the sacrifice for this contract.

**Fungal Lock - Technique**

When a creature should reach 6 stacks of spore, their contract is replaced by spore. Spore is a debuff unique to this contract. Spore stacks are gained in the following ways:

Creatures/corpses within 10ft of the contractor gain 1 stack of spore. They are gained this way at the end of the initiative round. Corpses gain 2 stacks of spore per round.

Creatures within 5ft of a corpse that possesses this contract, gain 3 stacks of spore.

If multiple instances of spore are within range of a creature, all instances apply.

**Conditions**

Targets of “Fungal Lock” must be a contractor and or a corpse.

After (LVL) hours, the contract is removed, other than the primary contractor.

A creature may spend 1 action to remove all stacks of spore.

A creature may spend a bonus action to remove 2 stacks of spore.

**Fungicide - Conjuration**

Creates a vial (6 doses) of fungicide that can be summoned and provided to a creature, making them immune to the effects of “Spore” for 24 hours. This is done, by the contractor using a bonus action and sacrificing (CL) hitpoints. The effects of Fungicide may be negated by Garruk as a bonus action.

Deals necrotic damage equal to (2\*CL) to any fungus it touches.