Gangsters

In "Empire of Sin," you have the opportunity to build a formidable gang by hiring from a pool of up to sixty gangsters. These gangsters come with their own unique personalities, backstories, and relationships, adding depth and complexity to your crew. You can access the list of available gangsters on the Black Book screen, where you can explore their profiles and make hiring decisions. if you want to see the gangster tier list, click HERE.

These gangsters are categorized into five distinct Professions: **Enforcer**, **Hired Gun**, **Demolitionist**, **Doctor**, and **Con Artist**. Each Profession has its own set of skills, abilities, and weapon preferences, allowing for different tactical approaches and playstyles.

In addition to these Professions, the "Make It Count" DLC introduces the new **Fixer** Profession.

By strategically selecting gangsters from these Professions and managing their roles within your organization, you can create a well-rounded and powerful gang capable of thriving in the competitive world of organized crime in Empire of Sin.

There are 56 Gangsters in the base game plus 4 exclusive ones added on the **Deluxe Pack Expansion Pack** and 5 more on the **Make it count DLC.**

The gangsters are categorized into five different tiers based on their colours . Each tier consists of 13 gangsters. The colours also represent the tier of the gangster and indicate their level of progression within the game.

The gangsters in higher tiers have a better proficiency with weapons and more Talents unlocked, which are special abilities or skills that can be utilized during gameplay. Additionally, they may have better traits, although this may not always be the case. Traits are unique characteristics or qualities possessed by each gangster, which can influence their performance, behavior, and interactions within the game.

The tier is sorted in colours

1. **Orange**: The best of the best and the most expensive gangsters, Usually the have 4 skills already learned & level 5 weapon proficiency.
2. **Purple**: The second tier,generally very competent and comparable to orange tier when putting effort, time and equipment. They have 3 skills already learned & level 4 weapon proficiency.
3. **Blue**: The middle tier, the gangster in this tier are usually very competent, surpassing the lower tiers quite easily but getting overshadowed by higher tiers mid/late game. They start with 2 skill already learned & level 3 weapon proficiency they can only reach level 5 weapon proficiency.
4. **Green**: Basic tier with a good selection of gangsters, fairly affordable and a few gangsters that can make it to mid/end game with dedicated time. This tier starts with 1 skill already learned & level 2 weapon proficiency they can only reach level 4 weapon proficiency.
5. **Yellow**: Lowest, these gangsters are not bad but not necessarily the best. Easily hired and affordable. There are a few gangsters than can be valuable mid/late game. This tier starts with no skills learned & level 1 weapon proficiency and they can only reach level 3 weapon proficiency.

Each playthrough offers a pool of up to **sixty gangsters** available for hire. These gangsters are listed in the Black Book, where you can browse their profiles and make hiring decisions. However, it's important to note that the selection of gangsters is limited to the specific playthrough.

If you don't find a particular gangster you're looking for in the Black Book, there are a couple of options. Firstly, you can start a new playthrough. Alternatively, while exploring the streets of Chicago in the game, you may come across the gangster you desire as a random encounter. This gives you the opportunity to recruit them into your gang.

## Professions & Skills

#### Enforcer

Enforcers excel in close-quarters combat and are skilled with melee weapons and shotguns. They have a higher chance of gaining traits related to physical strength and intimidation.

One of the key strengths of Enforcers is their ability to excel in reducing armor, stunning enemies, and limiting their mobility. They have specific skills and talents that are geared towards these aspects of combat. With their expertise in close-quarters combat, Enforcers can quickly dismantle opponents' defenses and disrupt their actions.

Tier 1

* **Draw Fire**: Taunt nearby enemies, forcing them to target you. When used, gain 40% damage resistance to all damage.
* **Suppressing fire**: Fire a sustained barrage of bullets at the target suppressing them.Suppressed targets have their chance to hit reduced by 40% and you will perform a reacting shot against them if they move.

Tier 2

* **Bulwark**: Reduces all incoming damage by 10% while in cover, but increases it by 10% when not in cover.
* **Rifle Training** :You are now trained to equip and use Rifles..
* **Covering Fire:** Overwatch is now triggered by enemy movement and enemy actions.

Tier 3

* **Revenge**: You automatically perform a counter attack against any character that melee attacks you.
* **Bullet Shield**: Protect yourself and any allies within range. Apply a 40% damage reduction to yourself ad all allies in range for the next 3 rounds.
* **Bull Rush:** Charge the target character, knocking them back and dealing damage.

Tier 4

* **Shattering Impact**: Your melee attacks now have a 100% chance to destroy a piece of the target's armour.
* **Submachine Gun Training:** You are now trained to equip and use submachine guns.
* **Slugger:** Your melee attacks now have a 60% chance to cause knock out.

Tier 5

* **Meat Hook:** Grapple the target with a metal hook and pull them towards you.

#### Hired Gun

Hired Guns are proficient with handguns and sub-machine guns, making them deadly at medium range. They have a higher chance of gaining traits related to marksmanship and agility.

One of the notable strengths of Hired Guns is their ability to improve accuracy by marking targets, allowing for more precise shots and increased damage potential. They also have skills that allow them to move easily across the map and maintain a tactical advantage.

Tier 1 ↵Skill 1:↵Skill 2:↵Tier 2↵Skill 1:↵Skill 2:↵Skill 3:↵Tier 3↵Skill 1:↵Skill 2:↵Skill 3:↵Tier 4↵Skill 1:↵Skill 2:↵Tier 5↵Skill 1:

#### Demolitionist

Demolitionists are experts in explosive weaponry, such as grenades and Molotov cocktails. They can cause widespread damage and chaos. They have a higher chance of gaining traits related to demolitions and mayhem.

Demolitionists exhibit exceptional versatility as gangsters, utilizing defense buffs and area-of-effect damage to establish strong control over zones. Their elevated defensive attributes and weapon proficiency make them valuable assets in close to mid-range engagements, particularly when facing grouped enemies

Tier 1 ↵Skill 1:↵Skill 2:↵Tier 2↵Skill 1:↵Skill 2:↵Skill 3:↵Tier 3↵Skill 1:↵Skill 2:↵Skill 3:↵Tier 4↵Skill 1:↵Skill 2:↵Tier 5↵Skill 1:

#### Doctor

Doctors specialize in healing and support. They can use medical items to restore health and provide healing abilities to their allies. They have a higher chance of gaining traits related to medical expertise and diplomacy.

Doctors play a vital role in any gangster team, as they excel in rapidly healing significant amounts of damage, thereby preventing units from being injured for extended periods of time after combat. Additionally, they offer valuable support by inflicting minor debuffs such as bleeding and reduced mobility. Having doctors in your team ensures the overall well-being and longevity of your gangsters during operations.

Tier 1 ↵Skill 1:↵Skill 2:↵Tier 2↵Skill 1:↵Skill 2:↵Skill 3:↵Tier 3↵Skill 1:↵Skill 2:↵Skill 3:↵Tier 4↵Skill 1:↵Skill 2:↵Tier 5↵Skill 1:

#### Con Artist

Con Artists are masters of deception and manipulation. They can use their charm and persuasion skills to influence others and gain advantages. They have a higher chance of gaining traits related to charisma and negotiation.

Con Artists are agile and nimble gangsters who excel in close-range combat. With their high mobility, they can swiftly maneuver across the field, delivering devastating damage to their targets. They specialize in using axes and daggers to inflict additional damage, including poison and bleeding effects. Additionally, Con Artists possess the unique ability to steal items from their enemies, disrupting their resources and providing valuable utility. They can also employ hard crowd control tactics, such as knocking down units, forcing them to skip their turn and creating advantageous situations for your team.

Tier 1 ↵Skill 1:↵Skill 2:↵Tier 2↵Skill 1:↵Skill 2:↵Skill 3:↵Tier 3↵Skill 1:↵Skill 2:↵Skill 3:↵Tier 4↵Skill 1:↵Skill 2:↵Tier 5↵Skill 1:

#### Fixer

The Fixer profession specializes in negotiation, connections, and resource management. They excel at influencing other characters, gaining favors, and acquiring valuable assets.

Fixers are a newly introduced profession in the Make it Count DLC. They are a hybrid version of the Enforcers and Demolitionists. They bring a unique blend of abilities to the table. Fixers specialize in crowd control, utilizing their skills to set up traps that inflict damage, poison enemies, and slow their movements. They also have the capability to deal damage from behind cover, making them effective in defensive strategies. With their hybrid nature, Fixers offer a versatile playstyle that allows for strategic control of the battlefield.

Tier 1 ↵Skill 1:↵Skill 2:↵Tier 2↵Skill 1:↵Skill 2:↵Skill 3:↵Tier 3↵Skill 1:↵Skill 2:↵Skill 3:↵Tier 4↵Skill 1:↵Skill 2:↵Tier 5↵Skill 1: