recursal/Fanatic-Fandom huggingface dataset:
Marenati

Icon of the Marenati Alliance.

### **Purpose**

A mutual aid and defense pact between chapters that specialize in aquatic combat

The **Marenati**, known informally as the translation *The Seaborn*, is a collective made up of Successor Chapters from a variety of loyalist gene-lines.These like-minded chapters strive to wage an eternal war through their specialty in aquatic combat and the conquest of water planets. The founding loyalist Chapters (originally just the Aacharns, the Tidebenders, and the Tsunami Riders though it has since expanded) still make up this collective of oceanic warriors, and continue to value their pact made to support one another through mutual defense and the proliferation of one another's chapters through the Tidebenders' practice of "The Exchange of Virtues". For some more religious Chapters, this alliance is seen as a holy fraternity which will gather the Astartes of many if not all of the Loyalist lines for a common political cause or come to one another's aid during times of crisis, in doing so, they may achieve greater victories than they could in their personal history. Their secondary goal is to seek out and destroy enemies common to all of the constituent Chapters.

# History

## Foundations

The Marenati Alliance was established in 695.M40 100 between the Aacharns, Tidebenders, and the Tsunami Riders on the agreement of a pact of mutual defense, agreement to partake in the Exchange of Virtues, and a common hunt for shared enemies listed within their agreement.

## Further Inductions

The Dormant Sons joined the Marenati in 216.M41.The Waveborn joined the alliance in (018.M42) during their Chapter's "Whalesong Saga"

# Alliance Stipulations

Uniquely for an Astartes chapter the Tidebenders have partaken in a tradition called the "Exchange of Virtues", a custom where they would exchange Aspirants with other chapters as a token of trust and friendship between them. These Aspirants would be counted as 'Blueborn' as they are not from Kalypse itself, but they are allowed to keep the color of blue as part of their attire to symbolize their origin within the 'Infinite Seas'. Most Chapters within the Marenati have agreed to perform this practice with the Tidebenders, however, they have not adopted this practice amongst one another, and it remains a largely Tidebender specific act.
List of T'au Septs

*This article, List of T'au Septs, is a community project. While you are free to edit, please do not edit or delete anything written by another user without their permission. This page was last edited on 25/1/2024 by Stunfisk enjoyer*.

This article is comprised of a complete list of all the fanon T'au Sept listed here on the WH40K Homebrew Wiki. Along with a brief synopsis of each Sept, this list also serves as a visual reference. Included in this list are Expanded Universe Sept. This list does not include T'au Sept that fall into the humour category. This is an ongoing project, and as such, additional Sept will be added or removed accordingly. For those KSept that are missing from the list, please feel free to edit this article and add it, or if the Sept article has been deleted, feel free to remove it.

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Mortanus System Xenocide

Armorial of the Onyx Executioners

The **Mortanus System Xenocide** was an Imperial xenocide campaign conducted by the newly re-named Onyx Executioners Space Marine Chapter against the Ork-held Mortanus System, to cleanse it of its foul greenskin taint.

## Background

This campaign is notable for being the first recorded campaign of the newly restored Chapter of Onyx Executioners began a battle against the greenskins based in the star system they plundered. During this conflict the Onyx Executioners suffered few losses, but they were serious enough to begin to reconsider their tactics of battle. Thus, the Lord Executioner of the 8th company of Onyx Executioners, Varriks "The Skull Taker", presented his plan, which was to destroy the biosphere of the planets. However, the early High Lord Executioner Yuri refused him, which would turn out to be a fatal mistake. The first High Lord Executioner and his chosen, consisting of 50 battle-brothers, launched a counter-attack against the Ork Warboss and his personal retinue of Nobz, to cut the head off the snake in an effort to demoralize the Orks. However, this action proved tragic as the High Lord Executioner and his retinue were all slaughtered by the orks, falling in battle.

This news shocked the order. With their great leader dead, and no new plan adopted, then-Honour Guardian of High Lord Executioner, which had been left back at the Chapter's fortress-monastery with the rest of the Chapter of Onyx Executioners, assumed command of the Chapter and elected to follow the new plan concocted by Varriks. They bombarded all planets without exception, but on one they did not touch the separate area where their leader had fallen. Instead, the Chapter launched a planetary assault of the 5th Company with the new High Lord Executioner Aartiarus "Fire Claw". They ruthlessly exterminated every greenskin, burning every corpse as they went.

Thus began the battle of the Chapter's new High Lord Executioner against their former Chapter Master's killers. But as history looked to repeat itself, and it looked like the Onyx Executioners' new Chapter Master was going to lose the duel with the massive Ork Warboss, he was saved by the timely intervention of Lord Executioner Saytarus Erigor, whose sword pierced the head of the Warboss. But luckily, when they took the body of the first High Lord Executioner, he wasn't completely dead, but he was mortally wounded and dying. The apothecaries of the chapter, along with the Iron Lords placed him in the sarcophagus of a relic Contemptor Dreadnought, thus, saving his life.
List of Chaos Gods

*This article, List of Chaos Gods, is a community project. While you are free to edit, please do not edit or delete anything written by another user without their permission. This page was last edited on 18/12/2023 by Algrim Whitefang*.

This article is comprised of a complete list of all the homebrew Chaos Gods, or minor Ruinous Powers created by our contributors here on the WH40K Homebrew Wiki. Along with a brief synopsis of each Chaos God, this list also serves as a visual reference. This list does not include Chaos Gods that fall into the humour category. This is an ongoing project, and as such, additional Chaos Gods will be added or removed accordingly. For those Gods that are missing from the list, please feel free to edit this article and add it, or if the God's article has been deleted, feel free to remove it.

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Manfred Cervas

**This article, Manfred Cervas, was written by Salusien1. It may be linked to any page without asking for the author's permission.**

## Manfred Cervas

A pict-file of Inquisitor Manfred Cervas, Ordo Xenos

## Physical Description

### **Weight**

88 kg

**Manfred Cervas** was a Radical Oblationist Inquisitor of the Ordo Xenos that came in the possession of the artifact know as The Essence. The Inquisitor met his doom in the hands of the Khornate warband *Blood Ravagers*, lead by Chaos Lord Whreg the Unbroken, during an escort by the Desert Hawks Space Marine Chapter.

### History

As a specialist in xeno artifacts and other stranged objects, Manfred Cervas traveled all thru the galaxy. He was a firm believer that there were things in the galaxy with such a power that they had to be found and protected to be used in times of need or they had to be destroyed. The Inquisitor was contacted by a Rogue Trader that had found a object he could not identified in a ruin of a temple of Xeno origins. It was located in a cave on a moon in the uncharted Tremer System.

During the investigation of the object the Inquisitor found evidence that pointed to the fact that it was some sort of key and that it was called The Essence. He believed that this object had the ability to open a gateway to the Immaterium anywhere in the galaxy. If it was the case this object had to be studied more. The Inquisitor thought that it could be used as a weapon against the forces of Chaos if used correctly, but in the wrong hands it could be a thread to the Imperium.

Before it could be studied more it had to be transported to Watch Fortress Talasa Prime. The Fortress serves as the headquarters of the Deathwatch and was the safest place to store the artifact. The Inquisitor reached out to the Desert Hawks Space Marine Chapter that was the closest military power that had the resources to escort the Inquisitor and his precious cargo. The Chapter ordered three of its Strike Cruisers, *Knife of the Emperor*, *Talon* and *Void Hunter*, to the escort-mission.

### Battle of the Blood (235.M37)

Soon after the escort started they were attacked by the Chaos Lord Whreg the Unbroken and his warband *Blood Ravagers*. The traitor Battle Barge *Khorne's Revenge* attacked and destroyed two of the Strike Cruisers, *Knife of the Emperor* and the *Talon*. The *Void Hunter* was boarded and the Inquisitor and his retuine preparerad
their defenses.

After a long and bloody fight Manfred Cerves and his bodyguard was overwhelmed by the forces of Chaos. In the end the Desert Hawks prevailed and succesfully destroyed the warband and the Chaos Lord Whreg the Unbroken. But the wounds of the Inquisitor was to extensive. Before the Inquisitor draw his last breath he made the Desert Hawks to sworn a pledge of honor to protect and hide The Essence, even from the rest of the Inquisition. Afraid that the ancient relic could fall in the wrong hands.
Meritas Cluster Campaign

Armorial of the Astral Leviathans Chapter.

The **Meritas Cluster Campaign** was a an Imperial campaign carried out against the rebellious Meritas Cluster that had fallen to the corrupting influence of Slaanesh. During the conflict, the Astral Leviathans Lord Commodus (Chapter Master) was slain, but the Imperium managed to emerge triumphant.

## History

Astral Leviathan detachments where deployed in the Meritas Cluster along with the Legio Arctica, under request of the Ordo Hereticus. A cult of Slaanesh had taken root in the systems government and corrupted the Planetary Governor to the dark desires of She Who Thirsts. The cult had spread much deeper than anticipated and turned a greater majority of the populace along with the Planetary defense forces present in the system. The Leviathans landed with great zeal and hatred for those who would betray the Imperium. Their zeal and the weapons of the titan legio made quick work of the outer-most planet scouring it of taint and quarantining the refugees that they allowed to live for interrogation by the Ordo Hereticus at a later date. When moving onto the next planet they were met with much greater resistance. This was a penal world, the arbites present having been corrupted along with most of the inmates, and those that did not fall to the dark temptations were sacrificed to weaken the veil and bring force a host of Slaaneshi daemons.

The Astral Leviathans fought hard for every square foot of the planet, the piles of enemies slain becoming monuments to the zeal and lethality of the chapter's forces, after four months the Astral Leviathans broke into the last stronghold on the world, Merital penal block C-139856EA. Regulus Proctus, the Lord Commodus, ended the siege when he dueled and slayed a Keeper of Secrets. The duel cost him both legs and an arm, resulting in his entombment in a venerable Leviathan chassis siege dreadnought. With the Lord Commodus out of commission and no time for the proper rituals to elect this successor the rest of the campaign was lead by the Grand Lore Master, Aurelia Cesar. The campaign only gained momentum after the death of the greater demon. The heretic forces falling quickly under the might of the Imperium's forces.
Lost Brothers

## "Lost Brothers"< Officially Undesignated >

The **Lost Brothers** is one of the earliest recorded Imperial xenocidal purgation campaigns undertaken by the Obsidian Talons Space Marine Chapter. It is notable for being one of the Chapter's shortest conflicts as well as having the details of this campaign purposely obfuscated for unknown reasons.

## History

Shortly before initiation of the campaign, the Chapter was tasked with the complete extermination of a very Warp-sensitive xenos breed about which exists almost no record. The order came from the Inquisition - at which time was also investigating the Chapter for reasons unrelated to this current conflict - and had an element of their Ordo Hereticus attached to the Chapter's forces. These Inquisitorial Forces simultaneously received orders, effectively doubling their mandate and tasked with supervising the conflict as well as ensuring its success.

It was because of the origin of the orders as well as the Inquisition's presence within the ranks of the Chapter during the campaign that the only record in exist pertaining to the foe the Obsidian Blades were engages with, and it only mentions to things: The fact that this xenos breed was Warp-sensitive, and a name: Aarkuglia. Whether that's the name of the xenos, a planetary name, or a designation for something else is not known, but such things are unlikely ever to be known.

Even among the records of the Chapter, there exist many instances of information being redacted, but what remains is as follows:

*During the* *year < Redacted> Warp Rift < Redacted > No remains of the planet beyond a small debris field could be found. Estimated losses <Redacted > including < Redacted > Obsidian Talons Astartes.*

All other records are either held by the Inquisition or otherwise too redacted to make any meaningful sense of them. However, subsequent campaigns undertaken by the *Obsidian Talons* Chapter indicate that the estimates of up to 400 Astartes from various Companies could hold some accuracy, and some speculate that the Chapter not only remembers the true number of Astartes lost but also has a memorial to them deep within their Fortress Monastery.

It was because of this conflict and the now-sealed records that the Inquisition suspended their previous investigations into the Chapter, their investigative element detaching themselves from the Chapter to focus instead on following leads and lines of action stemming from the conflict and their newly found knowledge pertaining to that very particular xenos breed. There are no details of the actions of the Inquisition into this matter after their departure from the Chapter, with many Astartes of the time assuming the matter bore no further fruit and was thus concluded.

The Chapter never forgot this conflict, however, and though they never passed on the details of this conflict by any means, the Chapter still feels the sting of the loss many millennia later.
Massacre of Ogmen

A purge of heretics on the Shrine World of Ogmen. The Khornate Chaos Cult, known as the Skull Keepers, tried to turn the population away from the Light of the Emperor. They started a massacre among the people to show the power of Khorne.

Preying on the weakness of the Emperor that couldn't defend them. When the Chapter close on the planet the bloodbath was all over Ogmen.

The whole might of the Emperor's most devoted servants landed on the planet.

Purging every part of the planet of the stain of Chaos. The chapter once more filled its Penal Cohorts with new bodies.
Warehouse

Your Warehouse is where you can store items from your inventory. Originally, there are 8 slots available in your Warehouse. You can add items by double-clicking or dragging them into the warehouse.

If you add some items to your Warehouse and then try to add additional items, it will create 2 piles. You can move all of the items back to your inventory and then add to your Warehouse to place them in 1 pile.
Lysandra's Reach

**Lysandra's Reach**, an α-class Agri World located in the Gatehaven Subsector, stands as a beacon of prosperity and order amidst the vastness of space. Its abundant agricultural resources and strategic location have made it an indispensable asset to the Imperium, providing sustenance to countless worlds.

## History

Named in honor of the revered Saint Lysandra, who first set foot on its lush terrains, Lysandra's Reach has a storied past of unity and progress. Colonized during the Age of Redemption, its fertile lands attracted settlers from across the galaxy. As the planet flourished, a democratic system emerged, leading to the establishment of the Planetary Republic. The Veridion family, known for their diplomatic prowess and commitment to the public good, has provided several consuls over the generations, guiding the planet towards prosperity.

Currently, it finds itself surrounded by war on all fronts and maintains a world of key strategic importance during the War for Gatehaven

## Agri World

Lysandra's Reach is renowned for its vast agricultural expanses, from terraced fields of grains to expansive groves of fruit-bearing trees. The planet's fertile soil, enriched by a unique combination of minerals, supports a diverse range of crops. Advanced hydroponic farms and greenhouses dot the landscape, harnessing cutting-edge technology to optimize yield. The world's agricultural produce not only caters to its inhabitants but also serves as a crucial supply line for neighboring systems. The people of Lysandra's Reach, while modern and forward-thinking, hold deep respect for their agrarian roots, celebrating harvest festivals and other traditions that pay homage to their rich heritage.
Lak'Shan Mako'Saz

(To Be Added)

**Lak'Shan Mako'Saz,** with the Briggite compound name La'Mako, is a Battle-Brother of the Adamant Wardens Space Marine Chapter. He currently serves as a Line Captain within the 2nd Precept, he leads from the ground and actively tries to foster his formation hands-on in the fashion that his mentors had.

## Early Life

As a child, La'Mako was a hunter for his tribe and was quite talented at it such that he was trusted to hunt without a party by 10, but between his kills he was often alone for extremely long periods. Spending such long periods alone with nature influenced his personality quite greatly, he wasn't nearly as talkative as his fellows and often chose to be alone and take in scenes.

La'Mako's lonesome tendencies would carry over into his career as an Astartes. He was chosen at 14 to by his chieftain to make the journey to the local recruiting summit where the Astartes were already sending talent scouts from. La'Mako agreed and was one of 12 children who would make the 3 day mountain trek to reach the Wardens, only La'Mako survived. The Wardens took him in from that day forward and he started excelling in his training fairly quickly.

La'Mako would go on to become a talented scout sniper, working in a new field of hunting the enemies of the Imperium. He got high accuracy and kill ratings during his rather long tenure as a scout, standing proudly as he won some of his first battles. He wanted more however, he desired more and wanted greater things for himself in the coming days of chaos.

## Life as an Astartes

By age 30 around M41.707, La'Mako was given his rites and allowed to don a full set of Power Armor along with completing his surgeries and reaching appropriate Astartes size (although he would be only 7'5 and hit a growth spurt later down the line).
Legacy of the Bears

Armorial of the Bears of the Claw

The **Legacy of the Bears** was a momentous event that occurred in the annals of the Bears of the Claw Space Marine Chapter, when they were granted the honour by the High Lords of Terra to pass on their genetic legacy to a Successor Chapter created from their lineage. This Chapter was created during the 23rd Founding, the so-called 'Sentinel' Founding, which took place some time in the latter years of M37. Known initially as the Dark Claws Chapter, they would later be assigned to stand sentinel in the Aliris Sector located in the Segmentum Obscurus, claiming the verdant death world of Arktos as their own. The would later rename themselves as the Claws of Arktos Chapter in honour of their new Chapter homeworld.

## Background

During the latter years of M37, the 23rd Founding, which was instituted by order of the High Lords of Terra. This was a series of linked foundings instituted by the Imperium to help restore order to a galaxy rife with civil discourse and strife. A new Chapter, the Dark Claws, was created from the lineage of the fierce and savage Bears of the Claw. Given their relative youth as a Chapter at the time, this was a testament to the high regard in which the Bears of the Claw were held by the High Twelves. They were granted this esteem honour in recognition for their loyal and stalwart service during the preceding millenium, which was marked by such calamities as the Age of Apostasy, the disastrous 21st 'Cursed' Founding, attacks by the Forces of Chaos and a rampage of Orks that had been left almost unchecked along the frontier of the Imperium's borders.

The Bears of the Claw were selected for their loyalty, dedication and most importantly, their strength and fortitude, making them an ideal Chapter to be selected to have their lineage passed on. According to extant Imperial records, no fewer than 57 Space Marine Chapters had been destroyed, turned renegade or declared lost in the Warp during the preceding millennium. The newly created Dark Claws Chapter were created as one of several new replacement Chapters to help stand sentinel against the myriad of threats that assailed the Imperium on all sides. Following the inception and indoctrination by their progenitors, the Dark Claws were assigned to help defend the Aliris Sector. They were stationed as one of several Space Marine Chapters assigned to the
Last Stand on Pyamax

The **Last Stand on Pyamax** was an Imperial defensive campaign carried out on the Imperial world of Pyamax by the Mordekaisers Space Marine Chapter against their mortal enemies, the Wolves of Retribution Chaos Warband.

## The Battle

The Mordekaisers engage their hated enemies, the Wolves of Retribution, over the swamp planet of Pyamax. When their ships were destroyed, the Wolves of Retribution escaped to the planet below. The Mordekaisers followed them down despite their lack of skill fighting in such an environment. When they make landfall, the Mordekaisers swiftly lose the advantage as the Wolves exploit their lack of experience in planet based combat to divide them. Kaiser Heinrich is cut off in an ambush that wounds him and slays his honour guard. Trapped as a horde of Chaos Marines descend upon him, Heinrich prepares to hold his ground.

Just then the Kaiser is joined by five marines from different squads and companies who fight fiercely in his defense. The marines were Ignatz, Jakob, Kilian, Raban and Tielo. The Kaiser and the five marines fight fiercely, making the Wolves pay dearly for every step they took and raking up a considerable tally. Alas, there was only six against hundreds and they inevitably fall one by one until the Kaiser himself falls. Their deaths were not in vain, however, as their defiance gave the Mordekaisers enough time to mount a counter attack and drive off the Wolves of Retribution.

The bodies of Heinrich and the five marines who died in his defense were recovered and placed in tombs built on Pyamax, becoming a place of pilgrimage that many Mordekaisers visit. The names of the Five are recorded and their act of valor is still spoken of to this day as an example of the Mordekaisers' courage and determination to fight on when all hope may be lost.
Lorhan Hive Massacre

The **Lorhan Hive Massacre**, known unofficially as **The Fire Pit**, was an Imperial castigation campaign conducted by the Ashen Apostles Space Marine Chapter against a Chaos-infested hive city on the world of Yrat II.

## Background

The Fire Pit is the name given to the Imperial Campaign, officially known as the Lorhan Hive Massacre, was an Imperial Campaign against the Chaos-tainted hive city of Lorhan on the planet Yrat II. The original stages of the campaign consisted of the chapter sending squads of Space Marines down into the hive to destroy any chaos corruption while Ecclesiarchal representatives within the hive preached to the upper hive.

Once it was revealed that the Hive's Governor, Borad Klannis, was the leader of a large heretical cult in the upper hive, the chapter personally killed every noble within the Hive under the fear that they may be part of the cult, until they left and orbitally bombarded the hive until it was completely levelled. In order to make sure no taint was still there, the chapter flooded the underhive with mass amounts of promethium and then setting it alight. Only when the fire stopped did the chapter leave, deeming the hive cleansed.
List of Mercenaries and Criminals in the Leman Sector

Below is a comprehensive **List of Mercenaries and Criminals in the Leman Sector**. Like every sector, the Leman Sector is home to a wide range of mercenaries and criminals ranging from assassins, criminal organisations and various mercenaries of all stripes. Such elements are a danger to the lifes and properties pf the citizens of the Imperium and to the rule of the Sector Government, however some offer valuable services like assassinations of high profil persons who are threads to Humanity or serve as fast mobilising auxiliar forces.
Krjigsmal Castigation

The **Krjigsmal Castigation** was a notable campaign that was a part of the larger Remembrancer Crusade conducted by the zealous crusading Castigators Chapter in remembrance of their fallen first Chapter Master Baraquiel. During this time the Chapter repainted their livery a sombre black, and vowed to honour their fallen patriarch with each successive victory. Upon the world of Krjigsmal, the commander of the 4th Company was mortally wounded whilst fighting a Chaos Warband dedicated to the Chaos God of Pleasure. Afterwards his mortal remains were interred within the sarcophagus of an immortal Dreadnought, which has continued to serve the Chapter for the last five millennia.

## History

Twelve years into the Remembrance Crusade, Captain Laertes of the 4th Company falls on the world of Krjigsmal while battling against a Slaneeshi Warband. His Honour Guard found his broken body atop a mound of corpses twelve-deep. They bore their barely-living commander back to be interred within the adamantine shell of a Dreadnought. Laertes still fights alongside his Battle-Brothers in the 4th Company five millenia later. His relic powersword, the *Blade of Thorns*, has since become the ceremonial badge of office for the 4th Company's Captain.
List of Sentient Species

*This article, List of Sentient Species, is a community project. While you are free to edit, please do not edit or delete anything written by another user without their permission. This page was last edited on 13/10/2022 by Sulphuric Glue*.

This article is comprised of a complete list of all the homebrew sentient species created by our contributors here on the WH40K Homebrew Wiki. Along with a brief synopsis of each sentient species, this list also serves as a visual reference. Included in this list are Expanded Universe sentient species as well as various xenos races. This list does not include sentient species that fall into the humour category. This is an ongoing project, and as such, additional sentient species will be added or removed accordingly. For those sentient species that are missing from the list, please feel free to edit this article and add it, or if the sentient species article has been deleted, feel free to remove it.
Stats

For each stone you upgrade to level 90+, you receive one stat point. You can use those stat points to upgrade:

Health (Your player's health)

Attack Distance (how far away you can throw your stone)

Penetration (if you penetrate an enemy, you can damge 50% of the stone's attack power on the next enemy)

You can also look at other statistics for your character by clicking on your gold/rubies at the top of the screen. Click on each of the three tabs (stats, equipment, and couple) to see all areas.
Machiavi

Armorial of the Revenants.

**Machiavi** is the current Herald of Sanguinius of the Sanguinary Guard for the bellicose and merciless Revenants Space Marine Chapter. A venerated hero, Machiavi is a consummate warrior whose innumerable deeds are recorded with reverent diligence and recounted at feast days and during sacred rites.

## Background

Machiavi is his Chapter's Herald of Sanguinius, clad in a mighty suit of alabaster armour and wielding a weapon of magnificent quality, he stands at the forefront of the Sanguinary Guard, his sole goal to protect the Archangel. He will never falter in this task and only death will end his service.

## Wargear

* **Artificer Armour**
* **Wrist-Mounted Angelus Boltgun**
* **Encarmine Blade**
Merool Bil-Kader

Armorial of the Ashen Drakes.

**Merool Bil-Kader**, 'the Fireborn', was the last known Will Forger of the now-extinct Ashen Drakes Space Marine Chapter.

## Background

The Fireborn is a key figure of the Chapter, being its Will Forger (Master of the Archivists) since the very end of M40, making him the oldest living Ashen Drake save those entombed into a Dreadnought Sarcophagus. His almost 1000 years of war have taught him much, especially in the refinement of his own powers. Bil-Kader is able to unleash potent psychic attacks to shatter the mind of his foes or to summon tempests of ghostly fires which consumes the very essence of those it touch.

Merool wasn't always well accepted by his Chapter, being rather aloof and distant ever since his youth on Inikar. Frightened by his own potential, he suppressed it for centuries and his character suffered for it, becoming irritable and lashing out easily at others, all the while struggling to accomplish is duty as a Forge Wrought. It was only in 263.M41 that he finally accepted his destiny. When he was trapped below a fallen Ork mechanical monstrosity with a Tactical Squad from the 3rd Company, his Battle-Brothers were badly suffering from the fires of the xeno warmachine. To save them and open a way through the tons of metal above them, the would-be Fireborn let loose his powers and carved a tunnel of molten metal in the carcass of the abomination. Afterward, he came to grip with who he truly was and has become a linchpin of the Ashen Drake strength.
Mazdas Carvus

## Mazdus Carvus

Armorial of the Iron Blood Chapter.

**Mazdas Carvus** currently serves as the Company Champion of the Iron Blood Chapter's 2nd Company.

## History

### Early Life

Born on Uvias, Mazdas joined the brotherhood during his Season, and seemed for the longest time to be just another Neophyte. That was, however, until his first battle, when he watched much of his squad die, and fell to the Blood Rage, killing many Orks in the process, but had to be restrained and even knocked out.

Mazdas later underwent two more of these Blood Rages, the third time he managed to calm himself down, and was later made a Bearer of His Will, a type of Company Champion. However, being a Bearer is to be more feared by his fellow Astartes, than held in awe.

He has since resigned himself to his fate, training, in and out in the art of melee combat, but never stopping in his studies of the art of war.

Pending

## Personality

Mazdas is peculiar among his his brothers. While most Iron Blood are known for being rather solemn, even stoic, Mazdas can be at times jovial, and known to make quips. Despite this he takes his role as Company Champion very seriously, and is seemingly mute when in battle, unless he needs to relate something to someone.

His joking nature may just be there to hide the darkness within, as a Company Champion he has undergone the blood rage enough times that he believed to have master it, but he knows better.

Mazdas had desired to gain a leadership role among his brothers, as he held a mind for strategy and for picking apart the weaknesses of his enemies. He may not admit it but he is frustrated with his Chapter's, his Captain's refusal to listen to him and being forced to use reverse psychology against him

## Appearance

Mazdas is the size of a typical Astartes with a strong jaw line, and brown eyes. His hair is black and cut neatly short, but also has grey stripes along his temples. On his forehead are two service studs

## Abilities and Traits

Carvus is a skilled combatant, an excellent swordsman and warrior, which is help by his limited application of the blood rage. His tactics often seem unorthodox, attacking in places unexpected

## Equipment

* Personal Power Armor: As a Company Champion, Mazdas is allowed to customize his power armor, sporting red line down his face as, but also Ork Skulls on his backpack. He sports a black cape. There is string, with fangs tied it, wrapped around his left arm, most likely from the Ork Nobs he has slain.
* Blade of His Will: A customized Power Sword for his use, a chapter relic meant only for use by Company Champions.
* Bolter Pistol: His preferred firearm.
* Combat Knife: Standard Issue

Pending
Last Stand of the Sabertooth

The **Last Stand of the Sabertooth** was the name of an extermination campaign conducted by the 4th '*Sabertooth*' Host of the Astral Warriors Chapter against elements of surviving xenos, known as the Vya, following the Vya Empire Extermination. But just as the Astral Warriors tracked down the remaining elements of the hostile xenos and prepared to strike a killing blow, they were attacked from an unexpected quarter - they were attacked by the infamous Blood Jaws Chaos Warband. In the ensuing battle, the majority of the 4th Host were massacred by the blood-frenzied Heretic Astartes. The few that managed to survive the initial slaughter, were ruthlessly hunted down by the bloody-handed berserkers and utterly annihilated. To this day, the Astral Warriors revile this hated Chaos Warband, and have been known to abruptly leave an active warzone should word reach them of any rumoured sighting of their most hated foes.

## History

After the extermination campaign, the 4th Host stayed behind to deal with the surviving Vya that were hiding from the wrath of the Imperium. But just when the Astral Warriors were about to finish off the last Vya survivors, the Chaos Warband known as the Blood Jaws attacked and killed 240 marines out of the 270 composing what was left of the host after the Vya campaign. Both the xeno race and the 4th Host were utterly annihilated, with the 30 marines surviving the initial surprise attack being hunted down by the Blood Jaws and unable to reach out to another Host. Filled with grief and rage, the Astral Warriors reserve a fury against the traitor Marines.
Madrigal

Departmento Cartographicae pict-file of Madrigal, former Chapter home world (and now current recruitment world) of the Arachnid Warriors.

## Planet

### Class

Death World/Space Marine Chapter Recruitment World

## Location

### System

Unknown

**Madrigal** is an Imperial death world and former Adeptus Astartes home world of the Arachnid Warriors Space Marine Chapter. Following their excommunication and subsequent Penitent Crusade, the Chapter was eventually granted the Emperor's forgiveness and offered their former home world to once again serve as their primary base of operations. Having become a fleet-based Chapter due to their tenuous circumstances, the Chapter now prefers to be mobile, as it allows them to take the fight to the enemies of Mankind. Madrigal now serves as their primary recruitment world instead.

## Background

Prior to being declared *Excommunicate Traitoris* the Arachnid Warriors were based on the world of Madrigal, located in the Ultima Segmentum, close to the Eastern Fringe. Madrigal is a temperate world similar to ancient Terra, with the main difference being an impenetrable vast jungle/desert around it's equator, inhabited by various deadly creatures, the most dangerous of which being a species of man-sized arachnids, comprising multiple sub-species resembling ancient Terran arachnids such as spiders and scorpions. These creatures are capable of tearing through armoured vehicles, requiring heavy firepower to bring down, they are also responsible for the cultural divide of the planet, with Madrigal's Southern Hemisphere hosting a population of feral warriors that are engaged in constant fighting with one another, and hunt the creatures of the equator for sport. Meanwhile the Northern Hemisphere resembles a Civilised World in terms of technology and it's appearance.

Once the Chapter had been declared *Excommunicate Traitoris*, any remaining Chapter holdings and their contents on Madrigal were seized and secured until such time that a new Chapter would deploy to take over their post. It was not until the end of the Chapter's excommunication that the world was offered back to them at the end of their Penitent Crusade, now serving as one of heir main recruiting worlds due to the Chapter becoming Fleet-Based to more effectively wage war against the enemies of the Emperor.
Last Stand on Txus

The last stand on Txus was fought during the later years of the Indomitus Crusade and stands as a testament of the courage and determination of the Emperor's Astartes. The desolate and remote world was as yet untouched by the hand of Chaos. The opening of the Great Eye ended that as cultists and other abominations descended on the world, but the forces of the Imperium fought back. The Imperium forces gradually drove the corrupted from the world.

Alas just as it looked like victory a massive host led by the dreaded Black Legion laid siege to the planet, only the arrival of Astartes drawn from the enigmatic and mysterious **Solar Wolves** saved them. For a time it looked as if the mighty Astartes would hold, but the forces of Chaos would not be denied. Abbadon the Despoiler, Warmaster of Chaos turned his foul gaze on those that would deny him. Erupting from the warp he led a vast armada against the defenders.

The mighty Battle Barge *Voidclaw* stood in the path of the Despoiler, but was quickly destroyed as massive macrobatterys smashed building sized projectiles into it. With it's mighty lance batteries gouged great rents into the Battle Barge's armour. Hundreds of torpedoes slammed into its flanks, the ancient and infamous *Vengeful Spirit* drew alongside and delivered the killing blow.

Raking the *Voidclaw* with terrible fire from its broadside batteries. With its engines dead, armour rent and void shields a distant memory the *Voidclaw* crashed into the world below creating a hell-storm of fire and it was into this hell-storm that Abaddon made planetfall. The Solar Wolves formed up and prepared to give their lives in defence of Txus but no mere two Companies, no matter how courageous and determined. Could stand before the Warmaster and his Black Legion and the Solar Wolves were obliterated.

Redoubts that had stood firm for days were overrun in minutes and defence lines shattered as Abbadon slaughtered his way through the Solar Wolves. Captain Ekron barred his path and through skill and strength he managed to wound the beast, swinging his power sword in a great arc he sliced along the creature's cheek, drawing blood and howls of anger from the corrupted Despoiler before he was grabbed in a claw still stained with the blood of a God and his Angel, and ripped limb from limb. In all, over 300 Solar Wolves would fall but the memory of their sacrifice will would echo down through history and revenge would not be a long time coming.
Makamau

Armorial of the Star Reapers

### **Language(s)**

High Gothic, Low Gothic, Unknown Language Used by Star Reapers, Unknown Number Xenos Languages

## Physical Description

### **Weight**

Unknown

**Makamau** is the current Master of the Forge for the enigmatic and ferocious Star Reapers Space Marine Chapter. Known as the *Nuix-Kesbol'va* ('Lord Twister of Steel'), Makamau is a mysterious and aloof individual outside the Chapter, whose existence has only recently been confirmed. He possesses a passion for understanding and unlocking the knowledge of Standard Template Constructs and relic artefacts acquired by the Chapter during their many sojourns across the width and breadth of the galaxy. His primary purpose is to ensure the maintenance and upkeep of the Chapter's vehicles, equipment and relic weapons, and can call upon a number of ancient technological wonders from the Chapter's armoury when the Chapter goes to war.

## Background

The only solid proof of this Star Reaper's existence, obtained by the Imperium, is several transmissions from ground forces to orbiting vessels. It is suspected that Makamau resides in the Nightspire, where he oversees the construction, modification and repair of his Chapter's equipment. While Makamau is not the only known individual to hold his position, he is the only one with any concrete information on him.

## Wargear

* **Artificer Armour**
* **Servo-Harness**
* **Servo-Arm**
* **Plasma Pistol**
* **Frag & Krak Grenades**
* **Omnissian Power Axe**
* **Conversion Beamer**
List of Merchant Charters in the Leman Sector

Even in the darkness of the 42nd Milennium there exists still trade. Most of it is done by the Merchant Charters who transport goods and persons through the Galaxy. As an economical hub is the Leman Sector home to many Merchant Charters who were founded there or moved into the Sector. Rogue Trader maybe command big fleets of trading vessels howercer, the real power remain the Merchant Charters.

## Merchant Charters Sector intern

The Leman Sector was always a productive region in the Segmentum Tempestus and many goods had to be transported through the Sector. Minerals from Baktra III had to reach Prixan and food from Vidin had to reach the Hive World of Septon Prime. Such demands generates new Merchant Charters.

## Merchants Charters Sector extern

Some Merchant Charters only transport goods between the Sector and the Galaxy.

## Merchant Charters and the Leman Sector

Merchant Charters play in the Sector have rarely an absolute specialisation, the exception is the Galway Charter which transports exclusively food. Passenger transport by internal Charters is done by Jericho Class Pilgrim Vessels, demanded by a law from 678.M38, but some Charters hailing from other Sectors, who operate regularly in the Sector, have begun to follow this law although paragraph 7 fro the mentioned law excluded them from the law. Additionally supported the Sector Government the construction of trade infrastructure. Such infrastructure includes new docks in spaceports, new starbases for refulling or new navigation makers for emergencies. Most of the trade ships will either pass Septon Prime the capital of the Sector or Velite Prime the trade centre of the Sector. New crewmembers are either recruited from semi-legal press gangs or from people borne on other vessels or spacestations, but regular recruitment centres exist on every Hive World or on planets with a population abouve 5 billion.
Clan Buffs

### **Stat - Max Effect - Cost (Clan Token)**

Power up! - ATK +10% for 1 hour - 10

Critical - Possibility of CRI +10% for 1 hour - 20

CRI Damage - CRI Damage +10% for 1 hour - 10

Max HP Up - Max HP Up +2000 for 1 hour - 10

Gold Acquisition Up - Gold Acquisition +20% for 1 hour - 30

EXP Acquisition Up - Exp acquisition +20% for 1 hour - 10

When Auto-Attack, Move speed up - Move speed +20 for 6 hour - 90

Auto combine time - Auto combine time-reduction - -10seconds for 6 hour - 150

Mine ATK UP - ATK +10 for 6 hour - 80
Lumber Crisis

Armorial of the Chameleons

The **Lumber Crisis** was a lamentable event that occurred in the second century of M37 that involved the Chameleons Space Marine Chapter and a dispute between themselves and a Planetary Governor over the rights to harvest natural resources upon the Chapter's home world of Jacksonii.

## History

In the year 281.M37 an envoy from Governor Jeel Atenduma, of the hive world Menan proposed a trade deal for the rights to harvest the Ebon-Oaks that exist all across Chameleon's Chapter home world of Jacksonii. This envoy received a stern reply from then Chapter Master Reka Belan, a simple “No”.

Governor Atenduma took this as an insult and sent several ships into the system, dropping in workers across the planet to harvest the highly sought-after lumber. It took approximately 17 hours for the chapter to mobilize its forces, killing an estimated 32,921 workers and guards before they fled the system.

In the end, about 29 Ebon-Oaks would be stolen with an additional 42 harvested and left to rot in the retreat. It was by pure coincidence that a number of days later Governor Atenduma was killed, alongside his family and advisors, in a reactor malfunction aboard the Justice of Menan.
Morys Insurrection

The **Morys Insurrection** was an Imperial defensive campaign conducted by the Themes Shadow Regiment against invading Forces of Chaos upon the world of Morys.

## Background

Sometime in 321.M40, the Imperial world of Morys was besieged by an invading Force of Chaos. The elite Astra Militarum regiments of the Themes Shadow Regiment are quickly mobilised and rapidly deploy in support of the beleaguered planet.

While fighting the Forces of Chaos on Morys, the 25th, 32nd and 39th Shadow Battalions are almost overrun by an insurrection fomented by Chaos agents and led by Morys Iron Lancers. But instead of retreating, the survivors began a desperate struggle which turned the tides of the war once the Iron Lancers rebels are quashed and the Chaos leadership destroyed.
Larani Crusade

Void Paladins armorial.

The **Larani Crusade** was a short xenocidal purgation campaign conducted by the renegade Void Paladins in an effort to liberate several human systems from their xenos oppressors, including the vile Orks and the Tau who were already fighting each other on several different fronts when the Astartes stepped in and heavily disrupted both sides.

## Background

Fought to liberate several human systems at the same time from Ork and tau forces already in combat with each other for the systems. Most of these worlds called out for help but the Imperium didn't respond anywhere near in time, the help that did come were not loyalist astartes but renegades that died just as hard defending the human population.

During this time they liberated the Feudal world of Larani V and set up a recruiting program, from this has come hundreds of Paladins including Sezrion and Saiot. Due to the importance of Larani V to the Chapter in regards to recruiting and the establishment of an important outpost on the planet the chapter named the crusade after it though another nine planets were freed from xenos attacks or outright control.
Boll Teamet

Boll Teamet also referred to as The Ball Team, is an animated youtube web series created by Burpopo. The series revolves around the absurd misadventures of a group of friends on the mysterious planet of Boll Världen (The Ball World). The main focus of Boll Teamet is the absurdity in certain events that takes place and the comedic overuse of pointless violence.