recursal/Fanatic-Fandom huggingface dataset:
Doppelgenf

Als **Doppelgenf** wird eine schweizer Briefmarke bezeichnet, die am 30. September 1843 herausgegeben wurde und für elf Jahre bis zum 30. September 1854 gültig war. Sie gilt als erste Briefmarke des Kantons *Genf* und trägt ihren Namen durch die einzigartige Gestaltung: So besteht die Marke aus zwei gelben 5-Rappen/Centimes Einzelmarken, die durch eine gemeinsame Kopfleiste miteinander verbunden sind und somit eine einheitliche Marke mit dem Nennwert von 10-Rappen bilden. Durch abschneiden der Kopfleiste und mittiges durchschneiden konnten somit je zwei sogenannte halbe Doppelgenf mit dem jeweiligen Wert von 5 Rappen erhalten werden. Als Bildmotiv war auf den Beiden Hälften das Genfer Wappen dargestellt.
Päpstliches Wappen 40 Cent

**Päpstliches Wappen 40 Cent gelb** ist eine Briefmarke des Vatikans und wurde in der zweiten Hälfte des 19. Jahrhunderts in Umlauf gebracht. In schwarz wurden Schrift, Details, Bild und Nominalwert auf den Gelben Grund gedruckt, das Bild zeigt das Wappen des Heiligen Stuhls. Die Marke wurde geschnitten und hat somit einen glatten Rand.
Sachsendreier

Der **Sachsendreier**, offiziell **Sachsen, Drei Pfennig rot**, wurde am 29. Juni 1850 als erste Bostwertzeichen des Königreich Sachsen herausgegeben und gilt als wohl bekannteste Briefmarke Deutschlands. Gültig war die Marke ab dem 1. Juli 1850 über siebzehn Jahre lang bis zum 31. Dezember 1867. Schrift und Details sind rot gedruckt, das den Nennwert wiedergebende Bild weiß freigelassen.
Courte

was founded because of a Magical event of the building stones (the castles has built itself), and is known for its mines and industry. The rulership is contested, with open fighting between factions. Half-Elf are the ruling class of this capital.

* Renown Tavern: The Wicked Smile
* Renown Jeweler: The Northern Ring
* Renown General Store: Oblar's Market
Kap-Holzschnitte

In der zweiten Hälfte des 19. Jahrhunderts wurde in der damals britischen Kronkolonie *Kap der Guten Hoffnung* eigene Postwertzeichen eingeführt, die eine besondere, damals einzigartige, dreieckige Form aufwiesen. Die Marken in Form eines gleichschenkligen Dreiecks waren geschnitten, hatten also einen glatten und keinen gezähnten Rand. Als Bildmotiv war eine sitzende, auf einem Anker lehnende Frau dargestellt. Im Jahr 1861 entstanden von dieser Markenserie eine Reihe heute sehr wertvoller Varianten, die als **Kap-Holzschnitte** bekannt wurden. Ihr Ursprung fußt auf der Tatsache, dass die Briefmarken aufgrund von zurückbleibenden Lieferungen teilweise vor Ort in der Kap-Provinz hergestellt werden mussten. Diese wießen einen qualitativ etwas geringeren Druck auf, sodass das Bildnis der Frau an einen Holzschnitt erinnern ließ.

## Quelle

* https://www.borek.de/silberbriefmarke-kap-d-g-hoffnung
Schweden Tre Skill 1855

Die **Schweden Tre Skill 1855** ist eine der ersten schwedischen Briefmarken und wurde im Jahr 1855 herausgegeben. Am Rand der Marke sind der Nennwert von 3 Skilling sowie zwei mal das Wort "FRIMARKE" (also zu deutsch: Freimarke) aufgedruckt. Das Bildmotiv stellt das Wappen Schwedens dar, die Ränder der Marke sind gezähnt. Der Druck der Marke ist eigentlich grün, jedoch entstand anfangs eine nicht bekannte Menge von Fehldrucken mit dem gelben Farbton der Schweden Åtta Skill-Marke. Von diesem Fehldruck ist aktuell nur ein erhaltenes Exemplar bekannt das als eine der Wertvollsten Briefmarken weltweit gilt.

## Quelle

* https://www.borek.de/silberbriefmarke-tre-skill
Kap der Guten Hoffnung One Penny

In der zweiten Hälfte des 19. Jahrhunderts wurde in der damals britischen Kronkolonie *Kap der Guten Hoffnung* eigene Postwertzeichen eingeführt, die eine besondere, damals einzigartige, dreieckige Form aufwiesen. Eine davon war die **Kap der Guten Hoffnung One Penny**, beziehungsweise **Cape of Good Hope One Penny**. Die Marken in Form eines gleichschenkligen Dreiecks waren geschnitten, hatten also einen glatten und keinen gezähnten Rand. Als Bildmotiv war eine sitzende, auf einem Anker lehnende Frau dargestellt. Im Jahr 1861 entstanden von dieser Markenserie eine Reihe heute sehr wertvoller Varianten, die als Kap-Holzschnitte bekannt wurden. Der Farbton der Marke war rot; Schrift, Details und Bild wurden weiß ausgelassen.

## Quelle

* https://www.borek.de/silberbriefmarke-kap-d-g-hoffnung
Timeline

Year 65 - The Appearance of the Magical Stones *said to come from the energy’s agglomeration*

Year 80 - The Great Cataclysm *made by the magic overlapping from the connection to all universes. The Cataclysm created the Sanctuary’s balance*

Year 149- The end of the Era *where Yahweh brought his first soul to the Sanctuary*

### Era 1

Year 150 - The first settlers to Arrive and creation of the Viking Settlement

Year 151 - Creation of Pullum and start of the soul health research

Year 152 - Vikings starts to discover more land and make settlements where they think cities could be build

Year 167 - New souls arrive to the Sanctuary and discovers the settlements throughout Viverian

Year 168 - The first Capitals are created in Viverian

Year 170 - Certificate of residency are now created

Year 185 - The first Help program is created : New resident can have 1000 GP and a temporary house or apartment in order to start their new life

Year 187 - Settlements all throughout the sanctuary have been created. It is now possible to create towns and capitals everywhere.

Year 190 - A new health program appear : Mental health program that is available for new residents at no cost.

Year 195 - The 14 states are created and their capital officialized.

Year 200 - The soul bond strengthen. It is now possible to see that residents (people who live in the sanctuary) and visitors (people still alive, but astral projecting in the sanctuary) are different. The latter is actually transparent and weaker when using magic.

Year 205 - Residents have found a way to have children : The procreation ritual is created. The **Adventurer's Guild** is created

Year 217 - Present - The first ever cross-continent train has been finished.
Vineta

Die als **Vineta-Provisorium** oder nur **Vineta** bekannte Briefmarkenreihe entstand im Jahr 1901 auf der SMS Vineta, einem Großen Kreuzer der kaiserlichen Marine. Um den Mangel von 3 Pfennig-Briefmarken an Bord auszugleichen wurden 300 Einheiten einer 5-Pfennig-Marke (Michel-Nr. 55) halbiert und mit einem pinken Stempel auf jede der so entstandenen 600 neuen Einzelmarken der neue Numinalwert von 3 Pfennigen ("3 PF") gedruckt. Solcherlei Aushilfsausgaben wurden später von der kaiserlichen Marine-Schiffspost verboten. Die Schnittseite der Halbierung ist natürlich glatt, während die anderen drei Seiten gezähnt sind. Auf der Originalbriefmarke war mit grünem Druck der ursprüngliche Nennwert von 5 Pfennigen und das Wort "REICHSPOST", sowie das Motiv einer Frau in Rüstung abgebildet.
Briefmarken Wiki

**Willkommen im Briefmarken Wiki!**
In diesem Wiki geht es um den gesammten Fachbereich der Philatelie, also der Kunde über Briefmarken/Postwertzeichen von früher, heute und morgen; sowie alles rund um die Geschichte der Post und des Postwesens.

Wir sind eine kollaborative Community-Website über das Thema Briefmarken, die jeder, auch du, aufbauen und erweitern kann. Wikis wie dieses hängen davon ab, dass die Leser sich beteiligen und Inhalte hinzufügen. Klicke auf die „NEUE SEITE HINZUFÜGEN“- oder „BEARBEITEN“-Schaltfläche, die du auf jeder Seite oben rechts finden kannst, und leg los!

## Wichtige Artikel

PlatzhalterEine Seite über dein ThemaPlatzhalterEin HauptcharakterPlatzhalterDie erste FolgePlatzhalterEin wichtiger OrtPlatzhalterEin wichtiges EreignisPlatzhalterEin entscheidendes Thema

*Brauchst du Hilfe beim Aufbau dieser Community?*

* Einführung
* Wie du mitmachen kannst
* Verwaltung deiner neuen Community
* Leitfäden
* Alle Hilfeseiten
* Regeln dieses Wikis

Du kannst auch Teil der größeren Fandom-Familie von Communitys sein. Besuche Fandoms deutsches Community-Wiki!

*Gründer*: Schreibe eine gute und absatzweise Beschreibung für den Begrüßungsteil über dein Thema. Lass deine Leser wissen, worum es bei deinem Thema geht, und füge einige allgemeine Informationen dazu hinzu. Danach solltest du die Wiki-Verwaltung für weitere Tipps besuchen.
New Hebrides 1d 1911

Die **New Hebrides 1d 1911** ist eine Briefmarke die im Jahr 1911 auf der französisch-britischen Inselkolonie der Neuen Hebriden (heutige *Republik Vanuatu*) erschien. Auf diese Koexistenz weißt der Begriff "CONDOMINIUM" in den oberen Ecken hin. Die Ränder der Marke sind gezähnt; der Druck ist Karminrot und zeigt neben dem Nennwert von 1d ein Bild eines, von zwei Palmen eingerahmten, Totempfales mit Speeren und anderen Reliquien wie Tontöpfen zu sehen. Weiter deuten auf die beiden Kolonialisten die Buchstaben "RF" für "Répuplique Française" (dt.: "Französische Repuplik") und "GR" für "George V Rex" also "König George V", den damaligen britischen Regenten, hin.
Challenge Mode Equipment

Challenge Mode Equipment are special gear designed for use in Challenge Mode content.

This gear is designed to provide extra attack power and defense inside Challenge Mode content. Certain combinations of gear will unlock spells that can only be used in Challenge Mode Content!

Gear is classified as three unique types: DPS, Tank, and Caster.

Tank gear is geared to be more defensive, less attack power, and links to set bonuses that help with tanking

DPS gear is geared to be more offensive, less defensive power, and links to set bonuses that help deal damage

Caster gear is geared to be used by Mages and Poets, and links to set bonuses that help with healing and dealing ranged damage

## Phantom Manor Equipment

This equipment can be purchased in the Phantom Manor Challenge Mode

## Phantom Manor Equipment Set Bonuses

Set Bonuses teach spells based on which items you have equipped. You must have the specific items equipped under "Items Required" to unlock the spell, and must keep the items equipped to use it.

Increase damage by Vitality and Mana attacks based on your subpath
Increase healing from your spells based on your subpath
 Augmented Second Wind
Increase damage by Vitality and Mana attacks based on your subpath
Increase healing from your spells based on your subpath
 Onslaught
2 Soldier glove
2 Magus scroll
 Displacement
2 Guardian glove
2 Magus scroll
 Earthly star
Damage the first enemy in line of sight
2 Mana bangle
2 Royal seal

## Phantom Manor Ultimate Weapon Spells

Ultimate weapons teach an extremely powerful bonus spell, as well as act as a Manor weapon for the purpose of set bonuses

 Anarchy
 Gandiva
 Majestas
Carta de Anna

**Carta de Anna** (*Anna's Letter* en inglés) es un archivo que aparece en Deep Fear.

## Contenido

* Español
* Inglés

--Carta de Anna--

Hola chicos de rescate,

¡no hay forma de que eliminen a esos monstruos con las armas que tienen! Aquí hay una tarjeta de arma para ustedes. ¡Tengan cuidado y buena suerte!

Anna Lawrenson

--Anna's Letter--

Hey Rescue-guys,

There's no way you're gonna get those monsters with the weapons you have! Here's a Weapon Card for you guys. Be careful and good luck!

Anna Lawrenson

## Ubicación

El archivo se puede encontrar en el escritorio del almacén ubicado en la zona de apartamentos 3F.

Ubicación del archivo
Juneaulete

Has a notable academy (the Adventurer's Academy), and is known for its strong drink (because of a berry that grows on the island, the Veryum). The ruler (Aldous Hadleigh, Male Human) is a respectable adventurer that, on par with the founder, has created the Adventurer's Guild. The races live together mostly in harmony.

* Tavern: The Frowning Fry's Wrath
* Blacksmith: Margery's Scabbard
* Alchemist: Wondrous Tonics
* Jeweler: The Northern Gem
* Enchanter: The Traveller's Path
* General Store: One Eye Whistles
Mednogonok

Is built around a large fortress, and is known for its gambling. The ruler (Nedda Fatrabbit, a female Halfling) is fair and just, respected by the populace. There is some tension between the races, especially between Humans and Beasties (Humans think they should own beasties).

* Tavern: Emma's Brothel
* Blacksmith: Hugolina's Breastplate
* Alchemist: Prismatic Mortar and Pestle
* Jeweler: The Night's Ambassador
* Enchanter: The Seer's Speaker
* General Store: Cat Tail Sack
Jinyiwei's Trades

Jinyiwei is found at << 37, 4 Mythic Nexus >> next to Wang the Peddler. He deals in trades for powerful Ee san weapons, unique helmets only obtained through him, and glamour coats.

## Legendary Celestial Token Trade In

Star war dress
Star armor
Star armor dress
Star clothes
Star skirt
Star mantle
Moon war dress
Moon armor
Moon armor dress
Moon clothes
Moon skirt
Moon mantle
Sun war dress
Sun armor
Sun armor dress
Sun clothes
Sun skirt
Sun mantle
Sun drapery

## Level 99 Helmet

1 Chung ryong tribute
1 Baekho tribute
1 Ju jak tribute
1 Hyun moo tribute
Aulonvilnay

is the center of trade for Magic powder, used for rituals (and drugs, if you look in the alleys enough), and is known for dark magic. It is governed by a consortium of guild masters. There is some tension between the races, specifically dragons and humans, as humans there come from places where dragons ate and destroyed them.

* Tavern: The Shining Ale House
* Blacksmith: Silvermoon Forge
* Alchemist: Roywyn's Trouble
* Jeweler: The Night's Gems
* Enchanter: Thomas's Prophet
* General Store: The Crate and Emporium
SF9 (BoyGroup) Wiki

**Welcome to the SF9 (BoyGroup) Wiki!**
We're a collaborative community website about SF9 (BoyGroup) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

* Search a main character for Youngbin
* Search another main character for Inseong
* Search another main character 2 for Jaeyoon
* Search another main character 3 for Dawon
* Search another main character 4 for Zuho
* Search another main character 5 for Rowoon
* Search another main character 6 for Yoo Taeyang
* Search another main character 7 for Hwiyoung
* Search another main character 8 for Chani

## Important articles

A page about your topicA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
VTR 2

El **VTR 2** es un elemento clave en Deep Fear. Aparece como una cinta de video de color negro con la palabra "Cuerpo sexual" escrita en la etiqueta.

## Uso

Se utiliza en el reproductor de video ubicado en la sala de proyección de la zona de apartamentos 2F para reproducir un video de Big Table y del SEA FOX.

## Ubicación

El VTR se puede obtener encima de un escritorio en el cuarto de hombres de la zona de apartamentos 3F.

Ubicación de la cinta de videoGrabación de Big TableGrabación del SEA FOX
Necklaces

Are items made with a base of gold with the option of adding a gem. Each gem adds an additional bonus to the baseline effect of not needing food or water.

Necklaces :

Gold (Plain) = no need for food/water

Diamond = no tool/weapon/armor durability loss

Emerald = Double chances of rare items when mining

Sapphire = 50% faster run speed

Ruby = Food heals you and health regenerates 2x as fast
Crown

The crown is an item worn on the head in the armor section in place of a helmet. When worn, it will show you on the mini-map as a crown. The crown also serves as an item that gives all effects of the four gems. These effects are

* This gem grants the user's tools invulnerability and their durability will not go down when used.
* This gem grants the user better luck when mining, doubling the spawn chance of rare materials.
* This gem grants the user extra speed making them 50% faster.
* This gem grants the user the ability to heal when eating and regenerate twice as fast

These are the current known players with crowns : (Rounded and updated each week)

* Terraplayz
The Bois Group Wiki

**Welcome to the The Bois Group Wiki!**
Wiki storing all the information about the group’s roleplays

We're a collaborative community website about The Bois Group that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
How to Play

## Basic Controls

* [W, A, S, D] - Move
* [Mouse] - Rotate Camera
* [Space] - Jump
* [Left Shift] - Run
* [LMB] - Attack/Place/Consume
* [RMB] - Destroy/Drop
* [E] - Use/Pickup/Harvest
* [M] - Open Map
* [Tab] - Open Inventory/Menu
* [Enter] - World Chat
* [R] - Open Item Stack
* [1, 2, 3, 4, 5, 6, 7, 8, 9, 0, Scroll Wheel] - Select Item

## Starting Off

When you first join into Morterra, a welcome/tutorial screen should show up. It is recommended to read through the tutorial first before playing to gain a better understanding. It is also recommended to create an account as it will allow access to world chat while also saving your player data.

Once you've read the tutorial, walk around until you find rubble. Picking up this rubble will give you 1 of 5 items; Blunt Rock, Sharp Rock, Flint, Limestone and Sand. Continue to pick up rubble until you have a sharp rock. If your hotbar is full, open your inventory and right click on any of the items. This should drop the item you just clicked on. Once you have picked up a sharp rock, walk around until you can find a large tree. Once you have found a large tree, you should be able to use the sharp rock on it. Don't worry if it didn't work the first time, as most of the time you would've just stripped the tree leaving you with a stick, just try to use the sharp rock again. Once you are able to use the sharp rock on the tree, you should now have a large log on your hotbar.

**Congrats, you just cut down your first tree in Morterra!**

*TIP : When finding large trees, it is useful to look at the bottom right of your screen. This should tell you what you are currently looking at!*

Now pick up a blunt rock through the method discussed before and with the log that you have just acquired, you can now create a workbench! This is the first step in starting out
Morterra Wiki

Welcome to the Morterra Wiki! Here you can find all of the information about Morterra.
This is a community run wiki which is maintained by small number of active users so feel free to contribute!

## About

Morterra is an online survival game set at the dawn of man. You awake with absolutely nothing and must find food, water and protection from others. You will need tools to build a base to protect yourself, armor to defend against attacks, and weapons to fight back. You will eventually grow tired and need to sleep. However, while you sleep, you are still vulnerable to attacks, so you must build adequate protection for yourself to survive the night.

## Main Categories

* Items
* Structures
* Environment
* How to play
Copper

* Small Aluminum Bar
* Medium Aluminum Bar
* Large Aluminum Bar
* Aluminum Ore

## Info

* Found in all boulders.
* Can be smelted in a foundry.

## Uses

* Aluminum Alloy
* Bronze
* Body
* Legs

Copper is the third metal in the game. Its uses include being a component of aluminum alloy and bronze. Its chances of spawning after breaking a rock are extremely low, being 0.11 or 1100/10000
Gems

## General

Gems are a super rare resource obtained from boulders. The spawn chance is 0.01% per boulder which is 1 in 10000. They can be crafted into individual necklaces which grant one ability or if a player has all four they can be crafted into a crown which grants all abilities.

## Types

There are 4 gem types each with an unique ability when made into a necklace or crown.

### Diamond

This gem grants the user's tools invulnerability and their durability will not go down when used.

### Emerald

This gem grants the user better luck when mining, doubling the spawn chance of rare materials.

### Sapphire

This gem grants the user extra speed making them 50% faster.

### Ruby

This gem grants the user the ability to heal when eating and regenerate twice as fast.
Structures

## Building

### Wood Spikes

* Oak Spike
* Maple Spike
* Fruit Spike

### Metal Spikes

* Copper Spike
* Bronze Spike
* Iron Spike
* Steel Spike
* Aluminum Spike
* Aluminum Alloy Spike
* Tin Spike
* Titanium Spike
* Titanium Alloy Spike
* Tungsten Spike
* Tungsten Alloy Spike

### Doors

* Oak Door
* Maple Door

* Copper Door
* Bronze Door
* Iron Door
* Steel Door
* Aluminum Door
* Aluminum Alloy Door
* Tin Door
* Titanium Door
* Titanium Alloy Door
* Tungsten Door
* Tungsten Alloy Door

### Storage

* Oak Chest
* Maple Chest
* Copper Chest
* Bronze Chest
* Iron Chest
* Steel Chest
* Aluminum Chest
* Aluminum Alloy Chest
* Tin Chest
* Titanium Chest
* Titanium Alloy Chest
* Tungsten Chest
* Tungsten Alloy Chest

### Other

* Flag
* Sleeping Bag

## Crafting

* Alchemy Table
* Workbench
* Foundry
* Fire
* Kiln
* Anvil
Dynamite

Dynamite is the preferred item for raiding, dealing 1000 damage and obliterating most walls. (Can affect multiple walls they are within the blast range). Its counterpart the bomb offers a slightly cheaper production cost but deals 500 damage, around half that of the dynamite.

Stats :

Damage : 1000

Radius : 4

Fuse time : 6 Secs
Bomb

The bomb is the second strongest weapon in the game damage wise. Its creation involves charcoal instead of coal makes it significantly cheaper than dynamite, however it does come with the drawback of significantly less damage. It does however hold an advantage in terms of range and fuse time.

Stats :

Damage : 500

Radius : 6

Fuse time : 3 Secs
Dying Heart

Type: Accessorie

Tooltip: When you would died from an attack you will be healed for 90 health and emit a large dust explosion.

Dropped by: Ashen Elemental (1) 10%

The Dying Heart is a Post-Moon Lord accessorie, it is a drop from the Ashen Elemental. If the player gets to 0 health they will be healed to 90 health, they also emits a large high damage dust explosion. This effect can only be activated once per life.

Old Sprite of the Dying Heart
Last Brim Ignition

Type: Accessorie

Tooltip: Press (LBI keybind) to gain stat boost in exchange for your life. You will gain 20% damage boost, 7% crit chance, 16% meele, shot and throw speed and 20% movement speed, as long as this item is active you lose 20 health per second and your damage reduction is lowered by 15%.

Dropped by: Ashen Elemental (1) 100%

Last Brim Ignition is a Post-Moon Lord, Expert Mode-exclusive accessory obtained from the Treasure Bag dropped by the Ashen Elemental. When equipped, pressing the Last Brim Ignition effect key will give the player a 20% damage boost, 7% crit chance, 16% meele, shot and throw speed and 20% movement speed. When active you will constantly loose 20 health per second and your damage reduction is lowered by 15%.

Removing the item while it is active will not deactivate the effect.

## Trivia

* The effect of the accessorie is similiar to Ashen Elementals Lore entry where she also uses a last ignition to buff herself.

The Old Last Brim ignition.
Burnt Skin

Burnt Skin is a very dangerous debuff inflicted by Scoria Duke and its summons. Burnt Skin comes with three stages, each stage can be reached getting hit another time one second before the debuffs expires. When the debuff expires, the next hit does normal damage.

Burnt Skin: When the player is inflicted with this debuff, they will take +50% damage from the next hit.

Burnt Skin II: When the player is inflicted with this debuff, they will take +100% damage from the next hit.

Burnt Skin III: When the player is inflicted with this debuff, they will take +200% damage from the next hit
Brimstn Cyclops

Type: Weapon

Damage 456 (Magic)

Knockback 0 (No knockback)

Mana 17

critical chance 15%

Use time 19 (Very fast)

Tooltip: Hitting an enemy will cause additional laser to rain down on it.

Dropped by: Ashen Elemental 33.33%

The Brimstn Cyclops is a Post-Moon Lord magic gun. When used, it briefly charges, then releases a concentrated red laser that pierces infinitely. When an enemy comes in contact with the laser, additional lasers will rain down on it.

Its best modifier is demonic.

The old Brimstn Cyclops.
Ash Fury

Type: Weapon

Damage 465 (Meele)

Knockback 9 (very strong)

critical chance 18%

Use time 18 (Very fast)

Tooltip: Spawns ash dust on enemy hits

Inflicts debuff: Ashen Inferno 100% chance

Debuff duration 5 seconds (Ash dust)

Dropped by: Ashen Elemental (1) 33.33%

Ash Fury is a Post-Moon Lord spear that drops from the Ashen Elemental. Upon hitting an enemy, it will inflict the Ashen Inferno debuff and also spawn ash dust.

Its best modifier is godly.

The old Ash Fury.
Polish People’s Republic

Flag of the People’s Republic

### Enemies

Romania, France, Yugoslavia, Austria, Sweden, Norway, Denmark, Belgium, Netherlands, Luxembourg, Greece, Albania, Portugal, United Kingdom, Spain, United States, Canada, Argentina, Jamaica, Australia, New Zealand, St. Lucia, Barbados, Japan, Hungary

The Polish People’s Republic was a socialist republic and puppet state of the Union of Soviet Socialist Republics.

## Geography

The People’s Republic has many rivers that flow through, such as the Notec, Warta, Bug, and of course the Vistula River, on which both of the countries’ capitals, Gdańsk and Kraków, aswell as the largest city, Warsaw. There are mountains in the south. It borders four nations, The Soviet Union, Germany, Czechoslovakia, and Lithuania.
Last Lament

Type: Weapon

Damage 350 (Magic)

Knockback 7 (Strong)

Mana 23

Critical chance 21%

Use Time 24 (Fast)

Tooltip: Fires Inferno Flames which leaves a trail of burning ash dust behind them.

Dropped by: Ashen Elemental (1) 33.33%

The Last Lament is a Post-Moon Lord spell tome dropped by the Ashen Elemental. It fires three large dark red Inferno Flames and six smaller projectiles. The attack spreads, gains velocity over time and travel through block.

Its best modifier is Mythical.

The old Last Lament
Ashen Inferno

Ashen Inferno is a debuff inflicted by the Ashen Elemental and Ashen Husklings. The player can inflict Ashen Inferno on enemies with Ash Fury and weapons crafted with Elemental Ash.

If this debuff is inflicted on an enemy, it will lose 80 health per second. If inflicted on the player, they will lose 16 health and emit black ash dust.
Republic of Poland

Flag of the Polish Republic

The Republic of Poland was a republic that lasted from 1918 to 1933.

## Geography

The Country was mostly flat, with rivers like the Vistula and Warta flowing through the country. There were mountains in the south. The nation bordered six other countries, Germany, Lithuania, Latvia, The Soviet Union, Romania, and Czechoslovakia.
Littlest Pet Shop Names Wiki

**Welcome to the Littlest Pet Shop Names Wiki!**
We're a collaborative community website about Littlest Pet Shop Names that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Arenoff

The Goddess of Knowledge and creator of the Infinite Library, a Super Plane that hangs amongst the Wheel of Planes.

## History

She is the result of Yra'ath's attempts to expand the scope of her book of spells beyond that of their original bounds. At first Arenoff was little more than a meager spirit bound to the tome itself, but eventually (using the power inscribed within) she managed to form a body and demiplane on which to carry out her mistresses orders.

When Yra'ath was slain and her soul bound within a scythe, Arenoff was set free from the constraints of her creator and began to rapidly expand the scope of mistresses orders beyond merely collecting every spell in existence. Her new goal was to collect, log and catalogue examples of every magical effect, all books on magical theory and craft and the retrieval of every magical object of note from throughout the history of the Wheel of Planes. All the while she secretly began plotting methods to prevent and forestall Yra'ath's eventual return.

## Powers

Despite her enormous power, Arenoff nor her Avatar can leave the confines of the Infinite Library. Any attempt to do so results in her form rapidly crumbling into dust and her spirit being dragged back to the core of the Infinite Library to reform when her divine powers recuperate from such an event.
Multiverse

A name given to the numerous planes, sub planes and anomalies of existence that make up the Wheel of Planes that exist both within the protective bubble of Okeanos and beyond.

## History

The Multiverse as it exists now was born as the end result of the Great War for Wistorig and was constructed, so the legend says, out of the forms of the Goddesses Daupaz and Hageovita.

A full timeline of events can be found here.

## Races

The list of races found through out the Multiverse can be found here.

## Known Planes

The following is a list of all the known planes of the Multiverse.

* Alihigier
* Coilrakha
* Ersia
* Mewtasia
* Nochtis
* Ur
* Wistorig

## Known Sub Planes

The following is a list of all the known sub planes of the Multiverse.

* The Well of Disgraced Dead
* Trivarium

## Known Super Planes

The following is a list of all the known super planes of the multiverse.

* Fluxce
* Infinite Library
* Maro
* Marocys
Mage Hand

*Conjuration Cantrip*

Casting Time: 1 action

Range: 30 feet

Components: V, S

Duration: 1 minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can’t attack, activate magical items, or carry more than 10 pounds.

*At Higher Levels.* At 5th level, the hand can carry up to 20 pounds and can be used to make an attack with either a weapon without the Two-Handed property or an Unarmed Strike (using your Spell Attack Modifier for the attack roll and the weapons damage dice + your Spellcasting Ability Modifier for damage). At 11th level, the hand can carry up to 30 pounds and can move up to 60ft away from you before vanishing. At 17th level the hand can carry up to 40 pounds.
Algebraists Anonymous Wiki

**Welcome to the Algebraists Anonymous Wiki!**
Welcome to the collaboration wiki for ***Algebraists Anonymous*** - an online, international group of like-minded mathematicians aiming to acquire knowledge in areas of advanced mathematics.

AA began in the spring of 2020 as a small reading group for point-set topology. Since then, the group has explored topics in complex analysis, Lie theory, algebraic topology, and differential geometry. The AA wiki began in the summer of 2021 with the aim to efficiently facilitate discussion revolving around archiving mathematical discussion that takes place in the group.

## Past topics of study

Homotopy TheoryMeasure TheoryDifferential TopologyFunctional Analysis
Functional Analysis

Functional analysis and consequence analysis are commonly used in certain types of psychotherapy to better understand, and in some cases change, behavior. It is particularly common in behavioral therapies such as behavioral activation, although it is also part of Aaron Beck's cognitive therapy. In addition, functional analysis modified into a behavior chain analysis is often used in dialectical behavior therapy.

There are several advantages to using functional analysis over traditional assessment methods. Firstly, behavioral observation is more reliable than traditional self-report methods. This is because observing the individual from an objective stand point in their regular environment allows the observer to observe both the antecedent and the consequence of the problem behavior. Secondly, functional analysis is advantageous as it allows for the development of behavioral interventions, either antecedent control or consequence control, specifically designed to reduce a problem behavior. Thirdly, functional analysis is advantageous for interventions for young children or developmentally delayed children with problem behaviors, who may not be able to answer self-report questions about the reasons for their actions.
Next Gen Calamity Wiki

**Welcome to the Next Gen Calamity Wiki!**

Next Gen Calamity is a concept about random additional lore for the Calamity mod, such things like Ashen Elemental or the Sisters of Purity. The concepts found here are based on the mod's older lore, so you may find several discrepancies in these descriptions. These concepts are pretty old, so expect them to be a bit weird as well. I am also aware that most of the used sprites here are recolors, don't expect actual unique sprites.

## Content

Accessories

Armor

Bars

Blocks

Crafting Stations

Crafting Materials

Furniture

Miscellaneous

Mounts

Ores

Pets

Potions

Tools

Vanity

Walls

Weapons

## Bosses

Sunken Scourge

Ashen Elemental

Rotting Ravager

Scoria Duke

Perfect Dragonson, Yharonfolly

Sisters of Purity
Items

## Tools

ores

**Workbench**

**Anvil**

**Other**

## Weapons

**Workbench**

**Anvil**

**Ammunition**

## Armor

### Primary Equipment

* Helmet
* Body
* Legs
* Shield

### Secondary Equipment

* Cloth Quiver
* Leather Quiver
* Cloth Backpack
* Leather Backpack
* Necklaces
* Crown

## Resources

### Logs

* Small Oak Log
* Medium Oak Log
* Large Oak Log
* Small Maple Log
* Medium Maple Log
* Large Maple Log
* Small Fruit Log
* Medium Fruit Log

### Materials

* Oak Stick
* Maple Stick
* Fruit Stick
* Cotton
* Cloth
* String
* Clay
* Sand
* Limestone
* Leather
* Feather

### Seeds

* Corn Cob
* Apple Seed
* Orange Seed
* Mango Seed
* Potato Peel
* Cotton Seed

## Usable

### Food

* Salmon
* Apple
* Mango
* Orange
* Bacon
* Chicken
* Beef
* Corn
* Blueberry
* Strawberry

## Raiding

### Explosives

* Dynamite

* Bomb

### Components

* Nitroglycerin
* Gunpowder
* Clay Tube
* Clay Shell
* Charcoal

## Misc

* Lock
* Key
* Gold Lock
* Cement Mix
* Glass
Cangrejo de los cocoteros

el Cangrejo de los cocoteros es el segundo animal que aparece en el EP002 quedo en el puesto 5

## Historia

perfecto de día pero cuidado cuando cae la noche porque los grandes hambrientos y armados monstruos salen de caza

## Arsenal

un cangrejo de los cocoteros adulto puede alcanzar el metro de largo

## opinion de experto

**Shin.ichiro Oka, :** te asusta si los ves de cerca es un animal muy peligroso

**richard flitzpatrick :** tienen aspecto de extraterrestre parece salido de la película alien
Rinocerontes asiatico

el Rinocerontes asiatico es el primer animal que aparece en el EP001 quedo en el puesto 3

Mapa de rinocerontes javaMapa de rinocerontes de SumatraMapa de rinocerontesDatos del Rinoceronte asiaticoComparacion de tamaño de rinocerontesDicerorhinus sumatrensis lasiotisDicerorhinus sumatrensis lasiotis 2Rhinoceros sondaicus sondaicus.
Oso bezudo

el Oso bezudo es el cuarto animal que aparece en el EP009 quedo en el puesto 1 y en el EP012 quedo en el puesto 9 el animal anterior |el siguiente animal

## Galeria

Oso bezudoMapa de oso bezudoDatos de Oso bezudoMelursus ursinus ursinusMelursus ursinus ursinusMelursus ursinus ursinusMelursus ursinus inornatusMelursus ursinus inornatusMelursus ursinus inornatusMelursus ursinus inornatusPlantilla:Ranking capítulo 9

Plantilla:Ranking capítulo 12
Firearm

### Definition

A weapon that fires a projectile through the combustion of a chemical, such as gunpowder. Examples of this include Cannons, Harmonica Rifles and Pistols.

### Legality

Most firearms are legal to carry, provided the bearer possess the necessary license to do so. A license can be purchased by registering for one at a local courthouse and requires the licensee to provide their full name, place of residence, occupation, referees (if necessary) and a fee (generally around 50 gp for administration purposes).

Anyone found in possession of a firearm without a valid license are subject to incarceration and trial. Those found guilty have committed a Category C Crime and are punished according to the severity of the offense.
Avatar

A form devised by the Gods of the Multiverse so that they may enter and interact with the Wheel of Planes without causing irreparable harm to the very fabric of reality. While in this form a God's powers are limited to within the realms of conventional magic, while also being susceptible to it's effect when used by others. It is for this very reason that a God uses their avatar only when it is of the upmost importance.

## Eyes of Divinity

While every God or Goddesses has a completely unique physical form, they cannot escape one similarity between each other. This similarity is known as the Eyes of Divinity and takes the form of their Avatar's irises having a noticeably golden hue and glow about them. Unless otherwise obscured by a physical obstruction, this marker of the Gods cannot be concealed by any magical means.
Dragón de Komodo

el Dragón de Komodo es el segundo animal que aparece en el EP007 quedo en el puesto 1 y en el EP012 quedo en el puesto 11 el animal anterior |el siguiente animal

## Galeria

Dragon de komodo.Dragón de Komodo imagenMapa de dragon de Komododatos del dragón de Komodo

Plantilla:Ranking capítulo 7
Plantilla:Ranking capítulo 12
Arat

language =

One of the five continent sized islands that make up the Central Islands of the plane Alihigier. Originally a part of Hopcrone, a disastrous battle left it permanently severed from the other half.

## History

In the year 2145 NE a united force of the northern Hopcronian Kings and Lords, lead by King Arat Vulcanus, set out south to combat the Infernal Invasion. They were however routed in their first battle and forced into a retreat, with their remaining forces taking refuge in Fort Apice, a nearby castle. Surrounded on all sides they awaited the inevitable siege.

What happened next is unknown, as all participants in the ensuing siege were wiped out when the sacred sword Eurydice was driven into the ground and its true power unleashed. The aftermath rent Hopcrone in two and prevented the advancing Infernal Army from reaching the northern half of the continent.

A century later, in the year 2245 NE, the northern half renamed itself after King Arat. They did so as a sign of gratitude towards him and his force for staying the invasion from their shores.

## Races

The following is a list of all races on the island continent of Arat

* Dragonborn
* Dwarf
* Elfkin
	+ Half Elf
	+ Wood Elf
* Goblin
* Hill Giant
* Human
* Nezuro
* Orcs
* Tiefling (Thinblood)

## Regions

The following is a list of the fourteen regions of Arat

 East Wastes
 Elme's Gaze
 Hag's Face
 King's Grave
 Long March
 Misted Veil

## Religions

The central faith of Arat is the Prime Order of the Gods
Prime Order of the Gods

A pantheistic umbrella religion formed on Hopcrone during the events of the Sundering of Magic.

## History

In the year 3703 NE, the religion and followers were exiled to the island of Arat, where their hierarchy has since cemented its power and is the de facto controller of the island's government and legislature.

## Pantheon

The Gods and Goddesses worshiped by members of the Prime Order are entirely personal, as such some families will often worship very different (and disparate) Gods when praying together. The religion however maintains that any sacrifices made to a God must not violate the core tenets of the religion itself. This rule in practice has meant that, while not expressly forbidden, a number of Gods and Goddesses cannot be openly offered their preferred sacrifice, forcing their followers underground.

The following is a list of the Gods and Goddesses that the Prime Order has effectively banned.

* Carousce
* Dnuyadek
* N'tygencke
White Sea

A milky white sea that surrounds and regularly batters the islands of Maro and Marocys. Creatures and objects that come into prolonged contact with its waters are utterly erased from existence, unable to be reformed even by the spell *Wish,* the only exception to this effect is Black Iron*.* Ingestion of the sea's water can lead to semi permanent memory loss, the only known cure for which is drinking from the Well of Knowledge.
Yorg (Goddess)

The Goddess of the Moon, joint creator of the Elvish race and original invoker of Lycanthropy upon the Elves fleeing to the planet Alihigier. She is the twin sister of the Goddess Mae.

## History

Working together, Mae and Yorg created the first of the Elven race. Their creations flourished for hundreds of years, growing in number and wisdom. As the ages went by however. Yorg began to increasingly isolate herself from the Dark Elves she helped create and left her priests in charge of the day to day running of the fledgling nation.

Without her guiding hand, numerous tragedy's struck; Mae's desolation, the resettlement of displaced refugees and a disease that swept through the populace. This all served to destabilize the populace and a revolt took place that ended with Yorg's Avatar slain, half the face of Yorg reduced to a a crater pocked zone plagued by gravity wells and wild magic zones and half a dozen ships headed to Alihigier laden with those rebelling Elves.

## Powers

Due to the events of the rebellion that claimed her Avatar's life, Yorg can no longer take a form that allows her to directly interact with her people. All she can do now is appear to them as a glowing moon-like orb of golden radiance. Telepathic attempts made by her to communicate result in the follower being bombarded with a confusing array of images and concepts, this risks driving the weak minded insane in the process. Those that can understand her in this state are known as Moon Speakers and are revered as prophets.

## See Also

**How Lycanthropy Came to Be** - A Dark Elf story of the birth of the first Lycanthropes.
Necrotic Contamination

> 8th-level Necromancy (Ritual)
>
>

> Available for Classes: Cleric, Druid, Warlock and Wizard
>
>

> Casting Time: 8 Hours
>
>

> Range: Self
>
>

> Components: V, S, M (a Rod of Absorption with 30 or more levels of energy which the spell consumes)
>
>

> Duration: Instantaneous
>
>

> You unleash a flood of inky necrotic energy which seeps into the ground and blights all land and standing water within a 1 mile radius sphere of where the spell was cast.
>
>

> Creatures that eat or drink anything originating from this contaminated land must make a DC 15 Constitution Saving Throw or have their creature type become Undead. A creature affected this way transforms over the next 3 days until they resemble a zombified version of themselves. This effect only can be removed by the spell Greater Restoration.
>
>

> Most forms of plant in the area wither and die, leaving behind only dusty detritus covered soil and the lifeless corpses of trees. Over the next week an assortment of thorn bushes, sickly looking nettles, strangler vines and other hardy invasive species take over and rapidly cover the area in a dense and treacherous floor.
>
>

> Once contaminated this way, the land can only be restored to its original state by the effects of a Wish spell, a cleric’s Divine Intervention feature or a similar effect.
>
>
Fell Temple of Zhuigrat

A grand temple to the she-goat Zhuigrat located in the city of Dragonfall.

The temple is only accessible by traveling through either a secret passage located in the cellar of the Rare Ewe Inn or, through the more treacherous path of, Dragonfall's sewer system.

The high priestess of the temple is Nanny Norwood, an ancient Green Hag who has served in the temple from the day of it's construction.
Alihigier

Also known as Prima Materia.

Within the plane is the planet, also known as Alihigier, two celestial bodies, the moon Yorg and the sun Mae, and a great series of enormous clockwork that keeps the three bodies in a constant harmonic position to each other.

## Continents and Islands

A list of the continents and islands of Alihigier.

* Arat
* Hopcrone
* Inarren
* Min
* Naraka
* Nunavut
* Urimal
* Urn and Urna
* Volushe

## Races

A list of the races of Alihigier.

* Dragonborn
* Dwarf
* Elfkin
	+ Dark Elf
	+ High Elf
	+ Wood Elf
* Goblin
* Hill Giant
* Human
* Kobold
* Nezuro
* Sahaugin
* Tiefling
Imbued Arrows

A form of ammunition that was developed in order to allow a spellcasters allies to hit their targets with the ferocity of their own spellcasting abilities.

### Creation

Over the course of a Long Rest, you may imbue up to 10 pieces of Ammunition (Arrows, Bullets or Crossbow Bolts) or Throwing Darts with the effects of a cantrip that you know or for which you have a Spell Scroll (which the process consumes). To do so you must be proficient with one of the following; Alchemist's Supplies, Smith's Tools. Tinker's Tools or Woodcarver's Tools and must expend 1 gp per piece of ammunition you wish to imbue.

When an imbued piece of ammunition is used to make an attack, if it hits, the spells effect is unleashed and automatically affects the target (allowing no Saving Throws) as if they had been hit by it. Hit or miss the ammunition is then destroyed. If the cantrip has an "At Higher Levels." effect, then it is treated as the same as the imbuers level for the purposes of the cantrips effect.
Judge

### Justice

A title bestowed only on the most senior members of the judiciary who have not only served many years within the legal system, but also overseen the cases put before them with the utmost integrity. These judges are rarely involved with mundane legal matters and are reserved for cases involving crimes of the Nobility and Church.

Few would dare to question their authority openly, spuriously doing so being an offense unto itself (a Category C Crime).