Magic

Magic is a term attributed to a multitude of supernatural powers employed all over the world and even to other dimensions. Magic is any force harnessed by mortals or immortals through connections to divine or void sources. Most human magic comes from connection to a god or gods. Human magic may also be granted by angels, demons, dragons, or by the Most High. Absent connection to a being of sufficient power, magic may be acquired through ties to a powerful enough heroic item, or through drawing strength from magical locations or dimensions. Magic is most notably effective when cast in the form of a spell, spells consisting of a magical element applied through knowledge of a school. While accessible to every class, spells are most adeptly and creatively applied by Magicians.

### Schools

**-Alchemy:** The alchemy school is one of two schools in which magic can be harnessed into a physical form and saved for later. In alchemy's case, that magic is potions. Potions combine specific ingredients containing desirable traits, with the potion master's power to create magically imbued healing remedies, poisons, acids, divination items, and other such concoctions.

**-Alteration:** The alteration school allows the spell caster to reorganize themselves and immediate surroundings. Empowered by the right magical element, alteration allows one to camouflage their body, breath underwater, increase their defense, increase their swiftness, withstand tremendous heat or cold, even take the form of a beast. Proficient use of the alteration school is perhaps the most addictive schools and more than one student has been lost forever in their escapism to an altered life. Alteration may also be applied to create magical barriers and employ telekinesis.

**-Artifice:** Artifice like alchemy, allows one to harness magic in a physical form to be saved for later. An artificer creates enchanted weapons, armor, tools, and items useably by anyone. Thus a skilled artificer is a highly sought after prize.

**-Conjuration:** Conjuration allows the caster to summon things to a location in range of their spell. This includes themselves. A conjurer may call creatures from thin air to serve them, create constructs to act as temporary weapons and tools, teleport themselves from one place to another. It is a useful school in a bind.

**-Destruction:** The destruction school specializes in offensive displays of magic. Fireballs, lightning bolts, torrential attacks, all of these aggressive combat abilities find their place in the destruction school for use by any warmage.

**-Illusion:** Illusion gives the power to control perception despite reality. An illusionist makes people hear sounds that are not there, see things that are not there, an illusionist makes his or herself invisible, takes the face and shape of another person, and can even control minds to a degree. The illusionist is the most gifted spy or trickster.

**-Restoration:** Restoration is the healer's or soothsayer's art. A student of restoration heals, scries, and prophesies. Though restoration may also be used aggressively. In high enough concentration, the power to heal can kill. The caster may also channel the powers of their own soul to accomplish a task, and display great holy power in service to the Most High.

**-Void:** Void power is considered by many to be an unnatural school. Though any school bends the laws of nature, none outright break them as the void does. The voidist has explored the secrets of life to the point of its theft. A voidist may heal his or herself by draining the life of another, they may fuel themselves on another's power, bring death in a raw and pure form, bring life by stealing a soul back from death in the practice of necromancy. The void school commands much fear and caution as well it should.

### Elements

-Fire

-Ice

-Wind

-Earth

-Electricity

-Water

-Light

-Darkness

-Divine

-Void