recursal/Fanatic-Fandom huggingface dataset:
Alpha Entity 2

**Entity Hazard: Class 6**

**》Entity Number: 2**

**》Habitat: Rare; Alpha Levels 15, 18, Fun, And -2.**
**Alpha Entity 2** are also known as **Party Plushies**.

## Biology

**Alpha Entity 2**

Party Plushie's insides are just stuffing covered in blood. Upon sight you would have an urge to eat it but **DO NOT** eat the insides whatsoever as you will turn into another Party Plushie.

## Appearance.

Party Plushies take the appearance of regular plushies, but depending on the Party Plushie, it can have a hidden row of sharp teeth, sharp claws, ext. Party Plushies could take the appearance of any type of entity / animal. People have even reported seeing plushies of death moths! Do not let their appearance fool you, as they're no better than a partygoer.

## Behavior.

Usually they attack people who approach them, but if no one approaches, they wander around, looking for prey. If one is attacking a wanderer and there's others nearby, they will gang up on the wanderer. They will assist a Greek Partygoer in killing other wanderers as well. When their not hunting their making partygoer cake which when you eat it, obviously transforms you into a Party Plushie.

## Do's and Dont's

### Do's :

* Stay away from the Party Plushies.
* Resist the temptation of eating one's stuffing.
* If you plan on attacking one, use a weapon like a knife as they are fragile like a plushie.
* Avoid eating their cake.
* *~~**Join us!**~~*

### Dont's :

* Walks toward a Party Plushie.
* Consume the insides of one.
* Intend on attacking one without a weapon.
* Eat the cake.
Alpha Entity 1

**Entity Hazard: Class 6**

**》Entity Number: 1**

**》Habitat: Rare, but notably Alpha Level 1.5**

## Description

**Alpha Entity 1** is a metal cube that has the Greek letter of "Theta" on the cube.

## Behaviors

This entity can walk as the entity can be metal humanoid, animal, robot, and many others. But the entity can't attack humans in most cases.
The entity will control the mind of any prey within the distance of 4 meters (about 15 feet). Then the entity will turn the prey into metal creature, the organs changed into machine parts and adding features like 2 more hands, 2 more legs or 2 more heads, and eating the flesh of the prey. The person's mind will return and they will become a metal creature but not a hostile one. Rarely the prey can become another Theta, their body will widen until the prey becomes a cube, and after 3 days, the prey will become the predator, active and finding another prey.
If you are turned into metal, it is more painful than death itself. You will hear your every bone break and your flesh get eaten by Theta. Your head turn into metal first, and you will not be able to see anything, then your body eaten and turn into metal slowly. Your eyes turned into metal, or cameras.
If you are turned into a pipe, it is not more painful than others. You body will be closed by pipe and your eyes and nose not covered then another new pipe going through you body and get eaten by Theta. But you have new organs, better organs. and lastly your eye turned into camera.
If you are turned into cable, well it is more painful than anything. Your body will be electrocuted with 500 volts of energy and cable will cover your body. And you skin turned into cable, your flesh turned into cable and your organs be a machine. And lastly your eye turned into end of the cable but you could still see out of them.

## Do's and Don'ts

### Do's

* Stay Away From The Entity
* Don't Engage It

### Don'ts

* Engage It
* Get Close to The Entity
Alpha Entity 4

**Entity Hazard: Class 5**

**》Entity Number: 4**

**》Habitat: Alpha Level 12**
Alpha Entity 4 is known as **Groth**.

## Description

Groth is an entity exclusive to Alpha Level 12. It is relatively unknown in most cases. Whenever he is approaching, you will have this increasing sense of dread as you feel him slowly getting closer and closer. He is not actually able to speak, though he sometimes seems to mouth certain words as seen on the Alpha Level 25 cameras when no one is in the level.

## Biology

Not much is known about the biology of this entity, other then that they seem as a stone entity with a dragon head, and seems similar to Theta. Punching him does not appear to hurt him, but he still sends you to Alpha Level 13 for it.

## Behaviors

This entity is known to be a trickster. You can only move when the room does not turn red. When the level turns red, you can't move. If you do, then Groth will kill you. You can't defend yourself when he is attacking you. It is also noticed that Groth is the one who is controlling the game as well. Sometimes, the level can flash red. That is Groth tricking you. You can move at this time as well. (taken from the Alpha Level 12 page)

## Do's and Dont's

### Do

* Not move when the level is red!
* Move when it FLASHES red.
* Try to reach the end of his level.
* Avoid his trickery.

### Don't

* Move when the level is red.
* Stay still after a red flash.
* Try to punch him.
* Interact with him.
* Allow him to trick you.
The Happy Disease

```
Listening...

```

## Description

The Happy Disease is a disease that was recently discovered in Alpha Level 15 and Alpha Level Fun. The disease is extremely contagious and should be avoided at all costs. As it is dangerous to the lungs, heart, and the body all around. The disease can be transmitted by touch, coughing, sneezing, germs, and saliva. Once someone has this disease, they must be isolated and quarantined. A closer look into the disease it seems that it attacks the blood cells first, it takes over the blood cells and then it goes for the lungs. Which can lead to multiple respiratory problems. Then it attacks the heart that can kill if your body can't take it. Also, there is another thing that the disease can do as well. It can make a person go insane and attack other people, making them have the disease as well.

Once you have the disease, there will be multiple stages that one will go through.

There is also a small chance that once the body dies, it will transform into a Partygoer. There has been no known cure or vaccine.

## Origination

The notice just came out on December 12, 2022. It started in Alpha Level 15 and Alpha Level Fun. It is unknown what or who started this disease.

*This is bad. Real bad. - Below*
Partygoer Extermination Force (P.E.F)

They were founded in the year 2022 by Alexander I. They are led by the founder, and they have an expanding population currently of 12.

## History

The Hellenic Empire was founded by Alexander I in Alpha Level 15 on November 15, 2022.

Through November they expanded their base at Alpha Level 15, in an attempt to exterminate the partygoer population of the level.

Not much is known other then that they plan on expanding to new levels shortly.

## Description

The Partygoer Extermination Force is a group of people who came into the Greekrooms and met up with the goal of exterminating the Partygoers all around the levels.

## Leaders

### Alexander I

* From: November 15, 2022-December 13, 2022.
* Age: 24
* Position: First Leader
* Death Causes: N/A

## Armed Forces

### Extermination Force

#### 1st Infantry Division

* A group of 12 people stationed in Alpha Level 15.
* Ready for war.
* Uses the HL-01 Gun.

##### 1-1 Brigade

* 6 members of the 1st Infantry Division that stations in the base.
* Mainly a capital defense unit, ready for war.
* Uses the HL-01 Gun obviously.

##### 1-2 Brigade

* 6 members of the 1st Infantry Division that stations in Alpha Level 15.
* This unit is an offensive unit which moves often, ready for war.
* Uses the HL-01 Gun like the others.

## Colonies and Outposts

### Partygoer Extermination Force (P.E.F) Base Playground

* About 12 people from the P.E.F.
* The P.E.F is run from here.
* Found in the entrance playground.
* Weaponized with HL-01 Guns from the Hellenic Empire.
* Open to trade.

## Commanders and Leaders

### Side 1 Commanders and Leaders:

Alexander I, MiniKey I, Below, Zaid bin Ahmad

## Casualties and Losses

### Side 2 Casualties and Losses:

0

A lot.
Empress Erbi

> It's better to be kind than honest.
>
> Erbi Kynigitós-Hohenzollern, January 1, 2023.

## History

Erbi (nee Erbi Floravin Jaylenne Hohenzollern; born October 12, 2000) was born on October 12, 2000 in Cologne, Germany to Jaylenne and Frederick. She was born to a relatively rich family in Cologne. She went through Primary and Secondary School, and was in her 2nd year of University when she fell into the Greekrooms on December 31, 2022. She would go on to explore Alpha Level 0 until she later made it into Alpha Level 1. As this level reminded her of Athens, she decided to stay there from January 1 on.

## Extra Information

She likes bratwurst and beer, but neither one exist in the Greekrooms.
MiniKey II of the Hellenic Empire

> Googoogwagwa
>
> MiniKey II of the Hellenic Empire, January 10, 2023.

## History

MiniKey II (born Minikeirya Kynigitós II; born January 10, 2023) was born on January 10, 2023 in Alpha Level 1 to Emperor Minikeirya Kynigitós and Empress Erbi Kynigitós. He was born to the Emperor of the Hellenic Empire and was the first child born in the Greekrooms.
The Greekrooms Wiki

**Welcome to the The Greekrooms Wiki!**

*See The Greekrooms on Backrooms Freewriting Wiki here*
*Confirmation by the founder and owner: https://the-greekrooms.fandom.com/f/p/4400000000000015849*

Special:AdminDashboard

Welcome to the Official Greekrooms Wiki Socials List!

* "Reddit: Dive into the Memes of The Greekrooms Wiki! (and chat :3) [1]

## How Do I Start?

To get started on the wiki, check these pages. They are very important to progressing with your wishes.

* Level Creation Guide
* Greekrooms Classification System
* December 2022 (Recent Events)
* 2022 (Past Events)

**How do you get your page to this area? Just make it important to the canon!**

## **Featured Articles**

Featured Articles are pages that are well popular.

Requirements:

* Page must be popular.
* Page should be decent.

Contact any administrator (mostly MiniKey or Khaibeltra) if you would like your page here.
Alpha Level 0.3

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**
Alpha Level 0.3 is a sub-level of Alpha Level 0.

## Description

Exact descriptions of the sub-level vary from person to person, some say that this level changes structure and size from time to time, others say that this level is very similar in design to Alpha Level 4, but the most common description of this sub-level is a clean version of Alpha Level 0. The lights tend to go out randomly, leaving the place in darkness, throughout the level you can hear classical music without any source at a few semitones, apart from the music, you can hear a sound of air blowing , due to the large number of ventilation ducts in the roof. Several adventurers and survivors have reported seeing hallucinations running towards them, but disappearing in front of them, this may indicate that the sub-level has an anomalous effect on the human mind, since the sub-level itself creates these illusions to scare people away.

And not only can you hear the ventilation ducts blowing, but you can also hear sounds of machinery at a very low level, coming from the brown carpeted floor, supposedly these sounds of machinery, or maybe just they are auditory hallucinations, also remember one thing, if you find an entity here, turn around, walk to the opposite side and don't look back, I repeat, DON'T LOOK BACK.

## Anomalies

Like its parent level, the sub-level appears to have a confusing and unfixed geometry, for example, misplaced hallways leading to other areas, misplaced doors placed in the middle of a room leading to other rooms or more corridors.

## Entities

Until now, only Smilers have been found, these tend to wander near areas with light, these will do damage when approaching a wanderer, if you hear a buzzing near a light source, it is most likely that a Smiler is nearby from there.

## Colonies and Outposts

Due to the hostile environment of the sub-level, colonies and outposts cannot be created here, there have been attempts to do so in the past, but none have been successful.

## Entrances and Exits

### Entrances

Sometimes, you can find out of place doors or corridors that give access to this place, although this is very impossible to achieve due to the non-euclidean layout of Alpha Level 0.

### Exits

All exits do not seem to have a fixed location and can be found randomly by navigating the sub-level, although some may lead to other levels or sub-levels. no matter how safe an emergency exit door looks, they will always lead to negative levels or very hostile levels.
Alpha Level -3

**Survival Difficulty: Class Undetermined****》Mysterious Properties****》Unknown Informartion****》Undocumented Entities**

 *Some people say I'm crazy. I've been in this place for about 5 days now. I'm not crazy...I'm not. The voices say I'm not. So, I know that I'm-* (The rest of the paper is gone) - A note found in this level.

## Description

Alpha Level -3 consists of many brick walls that seems to have no end. It has been calculated that area is about 87 billion square miles. As this is one of the biggest levels in all of the Greekrooms. There are also many dead ends that will always seem like there is no end. The floor is concrete that feels like carpet for some unknown reason. Since this level is extremely big, an exit is really hard to find. This level has the chance to put you into a seamlessly loop that you might not even realize. It's because the layout is sometimes copied. Once you're in this level for about 2 days, you will start to have hallucinations and headaches. You will start to hallucinate an entity called "Scatter". You will also hear voices in your head telling you that you are not insane and you are perfectly fine.

This level was also made by Below but he wanted a different result. So, you can technically call this a mistake.

A person has little to no chance to exit this level because they will probably starve or die from dehydration. There has been no confirmed exits but hopefully in the future, there is a exit that wanderers can find and leave this level.

## Colonies and Outposts

### Helpers

 The helpers are a group of people who built an outpost out of some of the bricks in this level. They will apply you with food and water and unlimited time for you to stay to replenish your sanity.

## Entities

The only entity in this level is called Scatter.

## Scatter

Scatter is an entity that can only been summoned once someone is hallucinating. It is a scarecrow that has a scythe. It runs at lightning speed once it spots its victim. Once it's roaming, it is quite easy to avoid him. But if she sees you for about a second, you are good as dead. She will pin you down to the ground and begin slashing you with her scythe.

## Entrances and Exits

### Exits

* There have been no confirmed exits because of how big this level is. Hopefully, in the near future, there is a exit.
Below's Tale

## The Beginning

Where do I start? Well, firstly I remember that I just finished school. I was going to drive over to my apartment that my dad just rented for me. Also, I was driving in my dad's car as well. I can remember that it did take a while to start up but that's beside the point. When I arrived at the apartment, I closed the door, and I sighed in relief. I had no couches yet, so I had to sit on my floor, and I think I took a nap on my floor. I was exhausted from the last-minute essay that I had to do. I woke up and I realized that it was sundown. I walked outside and took a long yawn that felt good. I waved at my neighbor that was walking out of his apartment. I was about to walk back into my apartment, but I realized that I left my phone inside my dad's car. I ran downstairs and unlocked the door and grabbed my phone. While I was going back upstairs, I tripped on the sidewalk and then I just...appeared somewhere unfamiliar.

## The Realization

I appeared in some yellow place. I was kind of soaked because of the carpet being moist for some reason. I didn't think straight and I starting to just run. I didn't know what was happening, but I just kept running and running until I couldn't run anymore. I ended up in multiple places that I forgot how many places that I was in. I found these Almond Waters around these levels, and they were the only reason why I was keep going. And also, the entities in those levels as well. I found a painting in one of these levels for some reason. It was talking to me saying "touch me". My curiosity got to me, and I touched it and I appeared in a *place* with many people. I didn't know where I was, but I wanted to stay.

## The Matters

I hanged around this place for about 3 days now. It was better than going out there. It looks why more different than the other places I've been in. Someone caught my eye. It looks like he caught his eye on me as well. I didn't approach him, but he approached me. He said his name was Minikey, and he said that I looked like someone that can help him. I didn't know what he was talking about, but I looked like every other person in this place. But, I accepted, and he said that I can be a soldier for his empire, The Hellenic Empire. He said that I can one of the special soldiers too because I was one of the first soldiers for his empire. I was shocked about all of this, but I accepted the offer and here I am today. Also, I'm glad that there is decent internet connection in this place as I can chat with my dad who is kind of confused and proud of me about where I am today. I hope that I can live up to my standards.
Alpha Entity 5

**Entity Hazard: Class 5**

**》Entity Number: 5**

**》Habitat: Many; notably Alpha Level 15.**
Alpha Entity 5 is known as a **Partygoer**.

## Description

Partygoers appear humanoid and dull yellow, and are very intelligent, sometimes beating out wanderers. Partygoers are abundant in many levels, most being the levels connected to fun, like Alpha Levels 15 and 18. They are relatively unknown in most cases. When they approach, you will see balloons and hear children laughing behind you. This is your sign to run, as they are near. They can not speak, though they seem to try in some cases.

## Biology

They appear as dull yellow humanoid bipedal creatures with rough and leathery skin, typically tinted a dull yellow. They have no other functional features, with the exception of a cartoonish smile drawn onto their "face" with a substance resembling human blood. Partygoers are very human in many ways, and seem similar to Groth in that they try to trick you into trusting them. If they catch up to you, you will be slowly and painfully be transformed into a slice of cake, with no antidote to prevent this.

## Behaviors

These entities are known to be tricksters. They are very deadly. They are the original creators of the Party Plushies.

## Do's and Dont's

### Do

* Run when you see balloons.
* Run when you hear children laughing.
* NOT INTERACT WITH THEM!
* Not eat their cake.
* Tell the P.E.F if you find them anywhere.

### Don't

* Stay still!
* EAT THE CAKE!
* Interact with them.
* Call them "Partypoopers"
Greekrooms Remodeling Co.

## About

They are a company founded in 2018 who seem to have been in the Greekrooms for quite a while. They are very mysterious, with most clues of their existence coming from different documents in Alpha Level 0.2.

## History

They were founded in 2018 by an unknown person known only as "The Owner". They are believed to have created Alpha Level 0.2 between September 4 and December 14, 2021. Their last lead is from a document on December 10, 2021. They seem to be working on a new level.

## Description

The Greekrooms Remodeling Co. is a large group who were sent to the Greekrooms and work together, traveling around, to refurnish and remodel the Greekrooms.

## Employees

### Major Took

* The only position of power known in the company.
* Supervised the construction of Alpha Level 0.2.

### James

* Leader of Team 102-CX.
* Leader of the creation of Alpha Level 0.2.

### Team 102-CX

* The team that created Alpha Level 0.2
* Led by James.
* 4 people?

## Bases and Outposts

### Alpha Level 0.2

* Created by Team 102-CX.
* Seems abandoned.
Nora

### Relatives

Alice O'Donnell (sister), Elliot O'Donnell (nephew), Finn O'Donnell (brother-in-law), Flora (sister), Ida (sister), Maeve (sister), Mary Joyce (mother)

## Appearances

### Debut

In The Woods Somewhere

**Nora** is a resident of Cumhail, Ireland, and an aunt to former detective Elliot O'Donnell.

## Behind the Scenes

The voice of Nora is portrayed by *Murphy* producer and staff writer Annie Vee.

The character of Nora was created by Drew Burt for the *Murphy* episode "In The Woods Somewhere".

## Appearances

* *In The Woods Somewhere* (First appearance)
George A. Powel

## History

Much of George's history is not known but he was friends with Lincoln. Some people did say that they didn't even know when he was born or where he was born at. All people knew is that he would always stay close to Lincoln. He would later jump into a pool in Alpha Level 3 and then end up in Alpha Level 4. He would never be seen again. It is if he is still alive but overall, everyone classified Geroge to be dead.

## Fun Meter

Well dang, we can't find out now.

***It's crazy. How a pool can just...transfer someone into a mansion. And then they would never be seen again. It's just crazy.***
Alpha Level 10

**Survival Difficulty: Class 1**
**》Safe?**
**》Secure?**
**》Devoid of Entities?**
**Alpha Level 10** is the 11th level in The Greekrooms.

## Description

Alpha Level 10 is a mysterious level. The level consists of an floating museum that is all about Greek history. It is unknown what is keeping the museum floating. It's estimated that the museum is about 95,000 feet in the air. The windows are unbreakable and from below, it shows the city Athens. It is also impossible to see another person at this level. The walls are white and the floors are carpet that is moist for an unknown reason. The history ranges from paintings, statues, facts, etc. Also, the temperature is always at 70 Fahrenheit (21C). There have been reports that sometimes the windows are open and you can fall down to Alpha Level 1. But, you will probably die before you hit the ground which will instantly kill you. There have not been any sightings of any entities in this level. There has been one person who said they have seen a Partypooper at this level but that is unconfirmed. Also, tampering with any of the items displayed in the museum will teleport you somewhere unknown. It is advised to not do this because everyone who has done this has not been seen again.

## Entities

There has been no sightings of entities in this level.

## Colonies and Outposts

Due to the circumstance in this level, it will be impossible to have a colony or an outpost in this level because it is impossible for two people to be at this level.

## Entrances and Exits

### Entrances

* Jump through a painting with a museum in Alpha Level 2 or Alpha Level 9.

### Exits

* Go to the end of the museum and either go to Alpha Level 2, or to Alpha Level 4.
* Touching a painting of a golden hallway leads to Alpha Level 12.
* Finding and opening a green door will lead to Alpha Level 11.
Alpha Level 42

**Survival Difficulty: Class Deadzone**
**》Numerous Hazards**
**》Strictily Uninhabitable**
**》Presence of Lethal Entities**Alpha Level 42 is the 43rd level of the Greekrooms.

## Description

Alpha level 42 takes the appearance of an icy cold escape room of about -38°C. The level's freezing temperatures won't affect you until you've spent about 30 minutes in the level, slowly freezing you to death if you haven't escaped. It will sometimes change its temperatures to -46°C in unlucky cases. If you manage to somehow survive, this level's exclusive entity will start looking for you and upon finding you, will eat you alive.

## Entities

This level's freezing cold temperatures prevent any other entities from being here except Alpha Entity 9.

## Colonies and Outposts

These are impossible due to this level's nature.
Alpha Entity 3

**Entity Hazard: Class 0**

**》Entity Number: 3**

**》Habitat: Alpha Level 19**
## Description

The Guider guides people through Alpha Level 19; whenever you are with him, you will feel comfortable and relaxed as you navigate the level with him. The guide also explains what the Greek artifacts are and how they were made. The guider will also say, "These artifacts or whatever you call them are not from our world," implying that the artifacts are from somewhere else.

## Behaviours

The Guider is generally friendly, but if you irritate him, he will leave you alone and look for another wanderer to guide. As a result, whenever he finds you, he won't guide you. Avoid attempting to photograph him because he will force you to reach Alpha Level 13.

## Biology

Alpha Entity 3 appears to be a tall humanoid entity, resembling a human with one eye. Alpha Entity 3 claims that he was shot by an abusive wanderer.

## Do's and Dont's

### Do's

* Be nice; by being nice he will give you items.
* Be welcomed; being welcomed makes him happy
* Always say goodbye when leaving: he will then be nice to you when you return.

### Dont's

* Be rude; by being rude he will leave you
* Doesn't say goodbye when leaving; he will not talk to you anymore.
Alpha Level 2

**Survival Difficulty: Class 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**
**Alpha Level 2** is the 3rd level in the Greekrooms.

## Description

Alpha Level 2 consists of many hallways that some of the hallways has paintings, and some does not. All of the paintings do include some Greek mythology in the paintings. The level is somewhat dark, but it does get lit up with some candles that is scattered around the level. The candles are unable to be blown out and will always be lit. The walls will always be the color white, and the floor is rock. Sometimes at random, the paintings can fall on wanderers and injure them but can't kill them. There are minimal entities in this level as well.

## Entities

The only known entities in this level are Smilers in the dark corners, and Facelings.

## Colonies and Outposts

None have been established in this level.

## Discovery

It was discovered during a joint exploration from the Hellenic Republic of the Backrooms and the Republic of Coconia on November 2nd, 2022.

## Logs

### Log 1: Discovery / Taken on November 2nd, 2022:

```
[11:21 AM]
ZA: Should we enter? This idea doesn't sound good.
MK: I'm certain it will be fine.
ZA: Alright.

```

```
*A static in the recording.*

```

```
MK: This is...interesting at best.
ZA: No kidding, MiniKey.
MK: Don't rub it in Zaid!
ZA: Whatever. Let's start walking.
MK: Yep, alright let's go soldiers!
S: AYE!

```

```
*The noise of footsteps on rock is heard.*

```

```
MK: These sure are a lot of paintings.
ZA: No kidding.
MK: Well, this is good for us, we know what lies past Alpha Level 1.
ZA: Fair enough.
MK: I found a painting titled "Athens, 2022 AD", I think it'll take us back, let me track our moves from here.
ZA: Smart.

```

```
[12:29 PM]

```

```
MK: Alright, should we turn back?
ZA: Sure.
S: AYE!

```

```
*Footsteps...*

```

```
[12:37 PM]

```

```
MK: What's that?

```

```
The noise of a Smiler is heard.

```

```
ZA: STAY STILL! KEEP EYE CONTACT WITH IT AND MOVE BACK SLOWLY! DO NOT PULL OUT ANY LIGHT SOURCE!
MK: Alright...let's wait for it to move back.

```

```
[12:49 PM]

```

```
MK: The painting! Let's get back everyone!
S: AYE!
**END TAPE**

```

This tape was given to the Hellenic Empire's Base of Documentation in Alpha Level 1.

## Entrances and Exits

### Entrances

* Sometimes, you can no-clip through the floor in Alpha Level 1 and end up here.
* Find a painting in Alpha Level 0 and jump through it to end up here.
* Going to the end of the museum in Alpha Level 10 has a chance to bring you here.

### Exits

* Jumping into a painting titled "Athens, 2022 AD" will lead back into Alpha Level 1.
* Touching a painting of a pool leads to Alpha Level 3.
* Entering a painting of a spaceship leads to Alpha Level 5.
* Entering a painting of a hotel leads to Alpha Level 6.
* Touching a painting of a gold hallway leads to Alpha Level 12.
German Empire

## About the Country

They were founded in the year 1867 by Wilhelm I. They are led by Wilhelm V, and they have an expanding population currently of 97 million. They discovered the Greekrooms recently. They exist only in the Real World.

## History

The Hellenic Empire was founded by Wilhelm I in the Real World on January 18, 1871. Also on this day was their first meeting as well as the adoption of their flag. MiniKey was made the emperor this day as well.

Through November they became allies with the Republic of Coconia and jointly explored further and further into the Greekrooms, reaching all the way to Alpha Level 11 by November 6.

On January 7, 2023, they discovered the Greekrooms.

## Description

The **German Empire** is a large group of Germans who live in the Real World and have existed for hundreds of years. They discovered the Greekrooms recently and now search them.

## Emperors

### Wilhelm I

* From: January 18, 1871 to March 9, 1888
* Age: 74-91
* Died on: March 9, 1888
* Position: First Emperor
* Death Causes: Old Age/Short Illness

### Frederick I

* From: March 9, 1888 to June 15, 1888
* Age: 56
* Died on: June 15, 1888
* Position: Second Emperor
* Death Causes: Layrngeal Cancer

### Wilhelm II

* From: June 15, 1888 to November 9, 1918 (abdicated)
* Age: 27-57
* Died on: June 4, 1941
* Position: Third Emperor
* Death Causes: Old Age

### Wilhelm III

* From: July 17, 1919 to July 20, 1951
* Age: 37-69
* Died on: July 20, 1951
* Position: Fourth Emperor
* Death Causes: Heart Attack

### Frederick II

* From: July 20, 1951 to September 26, 1994
* Age: 44-86
* Died on: September 26, 1994
* Position: Fifth Emperor
* Death Causes: Old Age

### Wilhelm IV

* From: September 26, 1994 to January 11, 2023
* Age: 18-46
* Died on: January 11, 2023
* Position: Sixth Emperor
* Death Causes: Unknown

### Frederick III

* From: January 11, 2023 to Present
* Age: 22
* Died on: N/A
* Position: Seventh Emperor
* Death Causes: N/A

## Alliances and Rivals

### Austria-Hungary

A former country that existed from 1866 to 1924. They were a big ally of the Germans.

### France

A rival of the Germans ever since their formation in 1871.

### Russia

A staunch French ally, and rival of the Germans since the Great War in 1914.
Alpha Level 0

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**

**Alpha Level 0** is the 1st level of the Greekrooms. It is the first level most will encounter in Greek Cluster Alpha I.

## Description

**Alpha Level 0** is an infinite brick building that appears from the 1800s. It has an infinite number of broken hallways, shattered rooms and destroyed roofs and walls. Occasionally you will find wallpapers of varying colors. Red, yellow, green, blue, and anything else you could imagine. **Alpha Level 0** has an interesting property where it can seemingly bend your mind to feel secure, no matter if you are or not. It seems very similar to Level 0 in nature, it seems like a tutorial, it is infinite, it is Class 1.

The lighting is mostly candles and lanterns placed oddly across the walls and rooms. These candles and lanterns abide by no laws of gravity, as they can float in midair with no repercussions, suprisingly.

## Types of Rooms and Hallways

### Basic Hallway

The basic brick hallway, standard and often not long with not one single dead end at all.

### Basic Room

A basic square room about 30x30 feet. These normally have 1 or 2 exits and on occasion can have up to 10.

### Rainbow Hallway/Room

Hallways and rooms with wallpapers. These range from red to green to purple to blue to yellow and any other color you can think of. These rooms are very unsecure and are the places where entities like to hide out the most. These rooms can reportedly give you an uncomfortable sense of safety.

## Guide to this Level

1. Once you enter, do not panic.
2. Avoid rainbow rooms and hallways with your life.
3. Wander while avoiding other rainbow rooms and hallways, searching for a door.
4. Use guides to Smilers and Facelings.
5. Once you find the door, use it!

## Entities

There are many entities in **Alpha Level 0** but due to the pure size, encounters are rare. These include Smilers, Facelings, Partygoers, and many others. Smilers and Facelings are found often in the Basic Room Types. And there is always at least one Partygoer in each Rainbow Hallway/Room.

## Colonies and Outposts

Colonies and Outposts do not exist on **Alpha Level 0**, as meeting up with other people is scientifically impossible.

## Discovery

**Alpha Level 0** was discovered by MiniKey I on October 24, 2022.

## Entrances and Exits

### Entrances

* Entering the Greekrooms.
* Going back through the door you came from in Alpha Level 0.2.

### Exits

* Finding an unlocked door is the only way to leave **Alpha Level 0**. It will take you to Alpha Level 1.
* Jumping through a painting will lead you to Alpha Level 2. The identity of the painting is unknown. So don't just jump into the first painting you see.
* Opening a glass door with water behind it leads to Alpha Level 8.
* Surviving a Rainbow Room might lead to Alpha Level 1.1.
* Once the usual buzz of the lights in Alpha Level 0 quiets down and the carpet becomes drier, and the rooms start to look like they're under construction, there's a chance of finding a door to Alpha Level 0.2.
* Finding and crawling through a vent leads to Alpha Level 0.1.
* Breaking a wall leads to Alpha Level -1.
MiniKey's Tale

## Chapter One: Beginnings

### Note

I wish I could tell you this would be a happy story, and it mostly is, but some parts are bad, and others are even worse. Anyway, welcome to my tale.

### Tale

Today is October 26. I'm heading to a friend's house because I'm bored. I don't know why I'm writing in this old notebook, it's kind of decrepit. Anyway, I am attempting to cross this big boulder that fell onto the sidewalk, and it isn't working. This is a funny situation, now there's 3 more people also trying to climb with me. That's just great.

I finally made it to Theo's house. There is some soda in the fridge, but it looks quite...odd. What even is "Almond Water"? I guess I'll grab a few. I mean, it looks quite tasty to me. It tastes quite good but what do I know, maybe not? It's confusing, it tastes like watery almond butter and smells like vanilla. I don't have any complaints, this thing is quite good. I asked him where it's from and he said something cryptic about yellow hallways. I think he needs some mental help but oh well, I always thought so.

We had some fun but now I'm headed back towards that boulder and back towards home again. God, Athens is a beautiful place to live. I just see monuments of an incredible era and it all just passes me by, like it's a normal thing to live next to the Pantheon, or the ancient Olympic stadium. Now it's back to that boulder again, it looks just the same as 2 hours back. I guess I'll try to cl-

## Chapter Two: Hallways

-imb...where am I? I feel like I just fell into the floor and now I'm here? This is weird. Oh god I think Theo was right...yellow hallways. Oh well, guess I'll start walking. At least I still have 3 cans of that Almond Water if I need it.

I have been walking for hours and still nothing. I made the idea what if I find any other people I could create the nation of Greece in this place. It looks like a backroom in a retail outlet, which is what I personally thought Theo was talking about but whatever. Time to keep walking.

## Chapter Three: Discoveries

It's been 3 days, and I found some more Almond Water but I'm running short. I think I might die in here but oh well! At least I'll be out of here then. I found some Greek architecture, isn't that grea-

Well now I'm in an old brick building? Great! This fells like the last one but more old and decrepit, it seems like the place where I would find a book like this one I'm writing in. I guess I'll take what I learned from the yellow hallways and just walk and walk and walk until I find something interesting, like a painting or a door that I can enter and...I don't know end up somewhere. Maybe I'll be back at home.

It has been 2 more days, and I just found a door. I'm skeptical whether or not I should enter the door, but my curiosity is taking over, let's go in.

It's Athens...am I back? No...the sun isn't setting. This isn't Athens, this is a recreation of Athens. It's good enough, I'll stay here. There's other people at least. Let's go along with that nation creating idea. Hereby shall be the Hellenic Empire!
Emily O'Shea

**Emily O'Shea** is a resident of Cumhail, Ireland and the wife of Robert O'Shea, a hunter who was killed by the Dullahan.

## Biography

### Early Life

Emily O'Shea was born in Ireland sometime before Elliot O'Donnell. At some point, she married Robert O'Shea.

### Death of Robert O'Shea

Emily's husband Robert was named the master of the hunt for a festival in Cumhail after Lughnasa in 2020. Early in the morning of August 22, 2020, Robert left his home to go into the woods to hunt duck, unaware that the Dullahan had sounded his hunting horn that night warning hunters not to enter the woods.

Later in the morning, Elliot O'Donnell, an acquaintance of Robert, as well as Elliot's friends Merlyn Murphy and Jack Sherwood arrived at the O'Shea home in a hurry. Elliot claimed that Robert might be in danger, and that there was no time to explain further. Emily directed them toward the direction Robert said he would be going, and they ran off to save him.

Later that day, an ambulance brought Robert's body back. confirming his death. Emily, beside herself, turned to Elliot to console her before Elliot, Murphy, and Jack went to a pub where others were drinking and singing to Robert's memory.

## Behind the Scenes

The voice of Emily O'Shea was portrayed by Daniela Franceschetti.

Emily O'Shea was created by Drew Burt for the episode "In The Woods Somewhere".

## Appearances

* *In The Woods Somewhere* (First appearance)
Alpha Level 13

**Survival Difficulty: Class Deadzone**
**》Numerous Hazards**
**》Strictily Uninhabitable**
**》Presence of Lethal Entities**
**Alpha Level 13** is the 14th level in The Greekrooms.

***THIS LEVEL SHOULD BE AVOIDED AT ALL COSTS***

## Description

Alpha Level 13 is an extremely dangerous level. It features a Colosseum that is full of fire and entities. The moment you spawn into the level, you will die. Sometimes, you can stay alive for about 30 seconds before you die by either the fire or the entities. If you have any armor to protect yourself, you can survive for about 1 - 3 minutes in the level before the entity kills you or the fire finally burns you to a crisp. There are also many other people in the level in the stands. The fire reaches up to the stands but they don't die by the fire. It is unknown what they are. The level also does not smell like fire, it smells like a decomposed body for an unknown reason. It's also known that whenever a wanderer gets spawned in and dies, the audience cheers for the death of the wanderer. It is disturbing at its finest.

## Entities

There are two undocumented entities. One is a huge wolf that is on fire and will kill you when you spawn in this level, and the other is the entities that is the audience. Most people call them, "The Audience."

## Colonies and Outposts

There can't be any colonies or outposts, due to the nature of this level.

## Discovery

The discovery was made by [REDACTED] on November 5th 2022. The information didn't come out until November 8th 2022. If it did come out on November 5th, then it would've been either Alpha Level 7, 8, or 9.

## Entrances and Exits

### Entrances

* Punching Groth in the face in Alpha Level 12 leads here.

### Exits

* Somehow defeating the fire beast and not dying will put you in Alpha Level 14.
* Saying "No Man's Land" will put you in Alpha Level 1.5.
Alpha Level 31

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》One Entity**

Alpha Level 31 is the 32nd level in the Greekrooms.

## Description

   Alpha Level 31 is a level that tests your balance. It consists of a poorly built bridge with lines of yarn that is holding the bridge together. The boards are not put together as they are far apart from each other. With each step of the woods, there would be a squeak sound coming from the woods as it sounds like they would break apart any second. As the longer you go, the further apart the boards will be. The bridge is about 5 miles long and it would take a while to get to the end. As this would take a lot of energy, there are no Almond Water or anything that would give you any energy. As if you get tired, you are probably dead.

This level is also one of the hardest to get into. As wanderers who are unfortunate to enter this level will probably parish. Also, once you enter this level and escape, you can't be teleported back here ever again on your journey.

Everything else in the level is an infinite water level. There is a mountain that you will have to go in order to leave this level. It is unknown if there is anything else in this level but for now, there is just a wooden bridge with a mountain and a lot of water. Also, there is one entity in this level that lives in this level.

## Latthidabories

Latthidabories is the only entity in this level, and it habits in this level as well. It is a humongous slimy fish that lives in the waters under the bridge. Once someone or something drops into the water, Latthidabories will swim at light speed over to the object and eat it in one swift motion. It is not recommended to drop into the water and fight it because you will be eaten before you even get one hit on the creature.

## Discovery

The discovery was made by a group of people in the Hellenic Empire and one of them got teleported to this level. They made it out alive.

## Entrances and Exits

### Entrances

* Every time you no-clip, there is a 1/2000 chance you will end up here.
* Drinking a gallon of water in Alpha Level 24.1 will lead you here.
* Sometimes, you will end up here for a unknown reason.
* No-clipping out of Alpha Level 30.

### Exits

* Go to the end of the bridge to enter Alpha Level 32.
* Diving into the water has a chance for you enter Alpha Level 29, DO NOT ATTEMPT.
Alpha Level Fun

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**

## Description

**Alpha Level Fun** takes the appearance of a children's birthday partyroom, having colorful table settings, what appears to be cake, and murals painted on the walls. Alpha Level Fun is the main habitat and main base of the Partygoers. Due to the Partygoer's advanced knowledge of noclipping to the point of creating quantum tunnels to find prey, there are massive numbers of entrances and exits to Level Fun, and one never quite knows if they've entered one or not. **Alpha** **Level Fun** is large but finite, at around 120,000 square miles of space. Partygoers are virtually everywhere in the level, and can be found either out in the open or behind constructed cover. Nowhere is safe. If you end up here and only have time to read the summary, tune into Level Fun radio frequency 101.5. A volunteer operative should be repeating directions.

## Entities

Alpha Level Fun has an abundant amount of different types of Partygoers and Party Plushies, working together to enter and exit different levels to find and kill prey. This level is possibly connected to Alpha Level 29.

## Colonies and Outposts

No colonies or outposts currently exist on this level.

## Entrances and Exits

### Confirmed Entrances

* Finding a painting of a cake anywhere.
* Being killed by a partygoer might lead here.
* Going through a 2nd floor window in Alpha Level 15.

### Confirmed Exits

* Finding an exit door leads to a variety of levels, including Alpha Levels 1, 4, 7, 11, 13, 19, 25, and 29.
Zaid bin Ahmad

Zaid was born on ??? in Cairo, Egypt (?) to ??? and ???. He was born to a relatively poor family in the north of Cairo. Not much is known until when he fell into the Greekrooms on November 2, 2022. He would go on to explore Alpha Level 0 until he later made it into Alpha Level 1. He created the Republic of Coconia.

A joint exploration between the Hellenic Empire and the Republic of Coconia would result in the discovery of many more levels, including Alpha Levels 2, 3, 4, and 5. The Greekrooms would expand all the way to Alpha Level 16 with the Hellenic Empire's explorations. He was a part of many of these explorations himself.

## Extra Information

Not much is known about him, other then that he has one of the 4 known Alpha Level Creators.
In The Woods Somewhere

"**In The Woods Somewhere**", published as **Episode 4 - In The Woods Somewhere**, is the fourth episode of the first season of *Murphy*. The episode is directed by Alexandra Munroe and written by Drew Burt. It was released on February 1, 2023, with a runtime of 51 minutes and 33 seconds.

## Synopsis

Following the fiasco in Romania, Murphy, Jack, and Elliot travel to Ireland to visit Elliot's family. While there, they discover that an ancient evil is terrorizing the locals--and even worse, it seems to have a personal vendetta against Jack.
Maeve

### Relatives

Alice O'Donnell (sister), Elliot O'Donnell (nephew), Finn O'Donnell (brother-in-law), Flora (sister), Ida (sister), Mary Joyce (mother), Nora (sister)

## Appearances

### Debut

In The Woods Somewhere

**Maeve** is a resident of Cumhail, Ireland, and an aunt to former detective Elliot O'Donnell.

## Behind the Scenes

The voice of Maeve is portrayed by Elyssa Eliseo.

The character of Maeve was created by Drew Burt for the *Murphy* episode "In The Woods Somewhere".

## Appearances

* *In The Woods Somewhere* (First appearance)
Tom Einstorn's café

**Tom Einstorn's café** was a coffee shop in York, England. It was often frequented by Jack Sherwood and his partner Elliot O'Donnell. The café was known for having pink sugar cubes. In 2020, the café was affected by the Shredder murders when one of its baristas, Cirilla Monarch, was killed, and its owner, Tom Einstorn, was framed for the murders.