recursal/Fanatic-Fandom huggingface dataset:
Нейру Аонума

## Семья

Неназванная сестра (†)

Нейру Аонума (青沼ねいる, *Аонума Нейру*) - одна из главных героинь аниме «Приоритет чудо-яйца», девушка, спасающая свою сестру

## История

Нейру, как и Котобуки, появилась на свет в результате искусственного оплодотворения, а потому не знает, кто её родители, однако не особо горит желанием это узнать.

До событий аниме сестра Нейру несколько раз ударила её ножом, после чего убежала и прыгнула с моста. Нейру покупает чудо-яйца потому, что хочет спасти свою сестру, однако, по  словам самой Нейру, делает она это только ради себя. Ее шрам постоянно болит, особенно когда она пытается забыть о своей сестре, и единственное, что помогает остановить эту боль - спасение самоубийц из чудо-яиц.

Впервые Нейру появляется в конце первой серии, когда Ай Ото застаёт её за покупкой чудо-яиц. Ай была довольно удивлена, ведь Нейру купила сразу несколько чудо-яиц, потому что она спасает по несколько людей подряд.

Поначалу Нэйру и Ай не особо общаются, однако после того, как Нейру попадает в больницу из-за ран, полученных во снах, Ай предлагает Нейру дружбу, на которую та, через некоторое время, соглашается.

## Личность

Нейру спокойная, не очень эмоциональная. Она трудолюбивая, целеустремлённая и прилежная девушка, привыкла заботиться больше о себе, чем о других.

В свои 14 является директрисой крупной компании, что говорит о её высоком интеллекте.

## Внешность

В основном Нейру носит серое платье с длинными рукавами и коричневые туфли, а её тёмные волосы заплетены в косичку и завязаны белым бантом. У нее есть большой шрам, идущий по центру спины.

## Способности

Нейру владеет циркулем, который при использовании может трансформироваться в снайперскую или штурмовую винтовку и двуручный меч.

У Нейру есть Помандер, из которого вылупилось существо, напоминающее змею. Она назвала его Пинки.

## Этимология

* Ее настоящее имя **Нейру переводится** на хирагана (ね = **ne** , い = **i** и る = **ru** ). Написанное таким образом, это альтернативная форма глагола **засыпать** (обычно пишется 寝 入 る, где ね и い действуют как фуригана, а る - как глагол).
* Ее фамилия **Аонума** означает «синий» (青) ( **ао** ) и «болото» (沼) ( **нума** ).

## Мелочи

* Компания Нейру называется BlueCorp.
	+ Ее номер телефона 000-0000-0000.
	+ Ее почта - AonumaNeiru@BlueCorp.com
* Говорят, что ее волосы повреждены из-за лечения.
* Цветок Нейру - ромашка (сильная воля).
Мако

Мако - одна из второстепенных героинь аниме "Приоритет чудо-яйца"

## История

Мако, как и ее лучшая подруга, Мико, при жизни была фанаткой популярного айдола Ю-Ю. Вместе с Мико она посещала концерты и фан-встречи айдола. После того, как Ю-Ю совершил самоубийство, Мако и Мико последовали за ним.

Мако и Мико вылупились в одном сне, но из разных чудо-яиц.

После того, как из-за чудо-убийцы по имени Мадам Сатико Рика на некоторое время превратилась в каменную статую, Ай, Мако и Мико убегают в лес, где последние две отдают свои лайтстики Ай, и они превращаются в оружие. После Мако и Мико пытаются отогнать Мадам Сатико с помощью песен Ю-Ю, что срабатывает, однако позже выясняется, что Сатико их просто обманула. Тем не менее, в конце концов Сатико все же умирает.

После победы над чудо-убийцей Мако и Мико исчезают.

## Личность

Мако довольно энергична и радостна. Как можно заметить по ее первой реакции на "незамечающих", она не особо пуглива. Очевидно смекалиста, так как вместе с Мико придумала способ защититься от Мадам Сатико.

Очень хорошо дружит с Мико.

## Внешность

Глаза Мако зеленые, а ее волосы по цвету разделены на две части, одна из которых темно-каштановая, а другая зеленая.

Носит светло-розовую кофту на пуговицах и синюю юбку длиной до колен, на лице у нее голубая маска.

В основном стиль ее одежды - подражание ее любимому айдолу, Ю-Ю.
Куруми Сайджо

Куруми Сайджо - одна из героинь аниме «Приортет чудо-яйца», первая из спасённых Ай самоубийц.

## История

Куруми - девушка, которая вылупилась из самого первого чудо-яйца Ай Ото.

Через какое-то время после вылупления за Ай и Куруми стали следовать монстры, которых называли «Не видящие зла» и студентка с топором, которая попыталась убить Куруми. После того как девушки сбежали в более безопасное место, Куруми объяснила Ай что происходит, в частности то, что Ай почти неуязвима во сне и «Не видящие зла» охотятся только на Куруми. Чуть позже «не видящие зла» вновь стали преследовать Куруми, однако Ай на этот раз не идёт с ней.

Спустя время Ай, всё же найдя в себе силы, с помощью шариковой ручки, трансформировавшейся в оружие, убивает студентку с топором, тем самым спасая Куруми. Спустя некоторое время Куруми исчезает, после чего больше не появляется

## Личность

В аниме личность Куруми почти не раскрывается. Известно то, что настоящих друзей у неё не было, лишь фальшивые друзья, с которыми она изредка говорила. Чудо-убийца Куруми в отличие от других чудо-убийц на протяжении всей серии не разговаривает с жертвой, что, возможно, говорит о том, что они являются фальшивыми друзьями.

## Внешность

Куруми носит школьную форму и чёрные ботинки. Её волосы тёмно-рыжего цвета завиты и завязаны жёлтой резинкой.
Фрил

## Семья

Акка (создатель)Ура-Акка (создатель)

Фрил - антагонистка аниме "Приоритет чудо-яйца", искусственный человек с искусственным интеллектом.

## История

Фрил - искусственный человек, создавалась Аккой и Ура-Аккой как их дочь.

На стадии программирования Акка и Ура-Акка наделили Фрил всеми человеческими качествами, включая как хорошие черты, так и недостатки. Возраст Фрил был установлен на четырнадцать лет и не менялся с момента ее появления на свет.

После своего "рождения" Фрил напоминала младенца, пусть у нее и было тело четырнадцатилетней девочки. Она была лысой, некоторое время не открывала глаза, с трудом двигалась, но, тем не менее, смогла придумать себе имя и сказать его.

Фрил, Акка и Ура-Акка долгое время жили как обычная семья, однако во время одного корпоратива Акки встретили Адзусу Хосину, женщину, на которой в будущем женился Акка.

Во время свадьбы Акки и Адзусы Фрил говорит Ура-Акке о том, что она хочет создать себе подруг и сделать это самостоятельно, на что Ура-Акка соглашается, ни о чем не подозревая.

Через некоторое время после свадьбы Адзуса беременеет. В один вечер, когда она принимает ванну, к ней подходит Фрил и спрашивает какого пола будет дитя, на что Адзуса отвечает, что родится девочка. Фрил, постояв некоторое время, кидает в ванну фен, который она держала за спиной, убивая этим Адзусу. Ее дочь, тем не менее, удается спасти.

Ура-Акка, поглощенный горем и яростью, тащит Фрил в подвал, после чего закрывает в яме.

Спустя четырнадцать лет, когда Химари, дочь Акки и Адзусы, совершает самоубийство, не имея на то видимых причин и не оставив предсмертной записки, Ура-Акка понимает, что в этом виновата Фрил или одна из ее "подруг". Ура-Акка приходит в подвал и видит провода, ведущие к яме с Фрил, и открывает. Сначала он ругается с Фрил, а потом достает из ямы и ведет в неизвестное место, после чего устраивает пожар, в котором Фрил погибает. Тем не менее Хайфен, Дот и Кирара, "подруги" Фрил, созданные ей, все еще живы и терроризируют главных героинь, исполняя волю создательницы.

## Личность

Поначалу Фрил ведет себя как вполне обычно и непримечательно, однако на самом деле она завистлива и, судя по всему, злится, когда внимание Акки и Ура-Акки направлено на других.

Она без убивает без страха, не чувствуя за это никакой вины, и не раскаивается, когда ее действия психологически травмируют других людей, даже если они ей близки.

## Внешность

Фрил носит белое платье с черным бантиком, иногда надевает соломенную шляпу и обычно ходит босиком. Ее волосы ярко-рыжего цвета, глаза голубые, а на лице есть еле заметные веснушки
Handlers

Essence Handlers are a highly skilled group of people who can transfer essence from one vessel to another without it affecting their body.

Handling is different from Casting, as Casting is a depleting process, and it has no direct effect on any individual. Proper Handling technique is to drain essence from the first vessel, and simultaneously push essence into the second vessel, thus keeping the essence inside the Handler the same.
Perifas Apamanok

Perifas is credited with discovering essence.

### THE GREAT DROUGHT OF PYLIOS

Pylios suffered a great drought, lasting from (what is now called the Age of Unity) 2930AU - 2940AU. Thousands die, and crime rises as families are torn apart. Following the drought, observer and researcher Perifas Apamanok devotes his life to studying humans, looking for an explanation to the civil collapse.

### Students of Perifas

#### History

After Perifas's great discovery, but before his death, a large group of students sought to study with him. They read and observed, helping gather information and create thesis about essence and its origin. Years later, in 4AS (Age of Separation), Perifas was banished for refusing to side with the Amathi, and his students went with him into exile. They turned inward on themselves, studying each other and making further discoveries.

Very little is known about what happened to perifas and his students, but some believe they were the founding members of the Zykos Order.
Exosos

Essence runs deep through the people of Galeya. Produced by glands in the brain, exosos essence is one of two essences that forms the defines the lives of humans on Galeya. It is the antithesis to Amathos (Essence).

**Exosos** is temptation. It wants us to steal, to lie, to cheat. It brings only pain, decay and suffering. When we act on these temptations, amathos is consumed and more exosos produced.
Essence Cycle Wiki

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Oasis

Oasis is a town in southern Salenya.

#### Settlement

Oasis was founded by Nibis Kablesh - a lost cumin farmer - who on his trade route, stumbled upon two springs in the North western quadrant of the Aliyial Plateau. He stayed by the springs with his two sons for a few nights and they sowed rows of seeds there, hoping to harvest them on their way back to the Sadric Villages. While on their rounds, Nibis had the idea to create a trade outpost at the springs. He stocked up on supplies and tools, and along with his two boys and recruited workers, spread the word about a new trade outpost that would change the face of the plateau and its perilously long routes.

Nibis, his boys and the workers built two small houses by the spring and sought to control the date palms and the water, laying claim to the land. Oasis, they named it, grew slowly. Few traders knew the new outpost existed and for a time Nibis and the men made frequent trips to gather supplies and trade dates. Soon Oasis, true to it's name, passed on the lips of traders, eager to have an new place to rest and break up their journey.

Oasis grew with the arrival of small nomadic groups living in the area, who often frequented the springs, seduced into a more developed life. Farming the date palms and cumin plants grew their income and so the town sought to protect themselves with the very first walls.

The Age of love saw Oasis grow in size and standards.

### Appearance

Oasis is known for its mixed architecture. They use sandstone, wood and cloth to build homes and protect themselves from the heat.
Camila Soari

Camila is one of the main protagonists in the Essence Cycle.

### Appearance

Camila is a medium sized young woman, with the average physique of a plateau girl. Her dark brown hair is thick and hangs down past her shoulders.

As described by Miguel, "Camila ha[s] a spade shaped face, and soft features, the kind he fancied."

Camila had lost count of how many times her long brown hair and full eyelashes had put her in uncomfortable situations. She didn’t even have to try. Farrah was always the *other* one whenever they were introduced. Not to say that her sister was not pretty, but she took after their mother’s slim features and lighter complexion consistent with northern towns.

### Personality

Camila is a social girl, but mostly interested in genuine conversation. She has a constant desire to help people, a trait shaped by her beliefs. She tries to be responsible and is somewhat mature for her age.

Camila enjoys spending time with people who pursue a life in line with the Amarak, and frequently attends Delfia's readings of the book.

### Beliefs

The Amarak is the best way out of hard times.

That unjust things should not befall people who do good.

### Abilities

Camila has developed her amathos to an excess over her exosos. This grants her the ability to Cast her essence outwardly. As with Casting across all peoples, the ability fluctuates. Camila really only developed potency after fifteen years old and may lose it at some point if her amathos is diminished.

### Relationships

#### Heyes

Heyes is a nomad Prie, who Camila is bound to.
Farrah Soari

Farrah is one of the main protagonists in the Essence Cycle.

### Appearance

Farrah is a slender young woman, with a greater than average physique for a plateau girl. Her dark brown hair is thick and hangs to her shoulders.

As described by Miguel, "Two dark eyes underlined with black paste stared through the gap in her headscarf. They were cold, tormented."

As described by Camila, "Farrah was always the *other* one whenever they were introduced. Not to say that her sister was not pretty, but she took after their mother’s slim features and lighter complexion consistent with northern towns."

### Personality

Farrah has become shier as the years go by, unsure of herself and her place. She ran around with friends who caused trouble for entertainment, and now feels guilty for what she's done. She hides the disappointment she has in her self and community behind a slightly feisty demeanour and is after direction and support.

### Beliefs

People who follow the Amarak are hypocritical.

Rules are guides, not law, and don't always apply.

### Abilities

Farrah has excellent hand and body awareness. She is skilled at sneaking, climbing and thievery.

### Relationships

#### Miguel

Miguel became somewhat of a friend to Farrah during their escape, but she kept her distance once Savva Woke up.

#### Savva

Savva is a Hand of the Zykos, who mentors Farrah after she took his place as Hand.
Emmet Lyress

Emmet is one of the main protagonists in the Essence Cycle, appearing in Book 2.

### Personality

Emmet is a smart young man, and competent with thought. He mostly hides away reading, trying to learn new ways of understanding and thinking. He has grown used to doing things himself, but only if they are easy and safe to do so. He often talks in quotes, finding something someone has already said to capture the moment.

### Beliefs

There is much to learn from others, and reading is a must.

Everything has already been thought and said.

### Abilities

Emmet is smart, and has a lateral thinking style. However, his beliefs and anxiety prevent him from trying to create anything new.
Pylios

Pylios is the Western-most continent on Galeya.

It has a lesser variety of landscapes than Salenya and is more compact.

Aldesia is the capital of Pylios, and marks the discovery-place of essence and the holy land of both the Amathi and the Exosi.

LEMNA:

Lemna is a town on the southern coast of Pylios. They have further settlements set up at the base of the X mountain and mine a lot of stone, minerals and gemstones from the streams that run to the sea.

They are extremely well defended from the north and have a sea wall that protects the town from raids.

STAKOS:

A tropical coastline on the east of Pylios. They are sea farers and have the best ships and ship builders. Their port is bigger than their town and most of the men and women there work on them. They are the main supplier of ships to Aldesia.

The people of Stakos are hard and well disciplined. They do not engage with Rubis just over the cape. Their families are very devout to the Amathi and hold them dear.

RUBIS:

Rubis neighbours Stakos and is on the northern side of the cape. Rubis is a social hub of trade and prostitution, gambling and substance use. Everything illegal in Pylios happens there.

The place is run by weathly men and women who seek only to take profits and live in luxary. Rubis is messy, it is dirty but the landscape is the most pristine of all Pylios and is often called the cove of pleasure. Rubis is built up and on top of the hills, giving views of beautiful sunsets.
Salenya

Salenya is the eastern-most continent on Galeya.

It features a variety of landscapes, including a northern and southern 'horn'. It is taller than it is wide.

The capital of Salenya is Valhia, which was founded during the height of the Age of Love, by Amathi Pylians.

#### Ecology

The north of Salenya during the Age of Vengeance became covered in a thick cloud blanket. The low light killed of a lot of plants and wildlife. One plant , Skial, is tolerant to the low light and became a super weed. Skial is the main plant found and the main source of fibre in Exosi diets. It tastes like sour dirt and is chewy.

### Major Towns and cities

- Valhia

- Jerund

- Oasis

- Hasut

- Malhira

- Sadric Villages

- Lulaki
Essence Trade

The Essence Trade is a frowned upon operation taking advantage of vulnerable people.

### **Temal**

The Island of Temal off Salenya's coast, is the heart of the Essence Trade.

### **The Trade**

#### **Supply**

On Temal, essence is farmed from 'slaves' of sorts who are placed in one of two camps, love camps, or separation camps.

##### **Love camps**

Love camps are farms for Amathos essence.

##### **Separation camps**

Separation camps are farms for Exosos essence.

#### **Process**

At the end of each day, vessels are brought to extraction chambers, where skilled handlers store the essence in empty orbs.

#### **Distribution**

Orbs are packed into crates with wool as packaging material and shipped to the Salenyan mainland.

### **Impact**

The Essence Trade has made large impacts on both Amathi society and the religious conflict.
Marcia Yilbari

Marcia is one of the main protagonists in the Essence Cycle.

### Appearance

Marcia is an average size, with some muscular definition. She has a tanned southern skin tone, brown wavy and coarse hair.

### Personality

Marcia is a strong young woman who likes to follow rules and do the "right thing". She tries to be responsible for everything, and her stern demeanour makes people weary of her. Her position as a leader in the Palm-guard suits her well, and she is proud to defend the innocent and hard working people of Oasis.

### Beliefs

Keeping her word

Men are just disappointments and bad

### Abilities

Marcia has skills with a sword and good spatial awareness.

### Relationships

#### Tanil

Tanil is Marcia's adopted mother and guard captain.

#### Alkaio

Marcia meets Alkaio in Mahlira and agrees to work for him, joining the savasci family
Savasci

The Savasci family are one of the three major military families in Pylios.

Head of the Family (current): Alkaio

#### Shield Ranks:

The Savasci have a Shield rank system that encourages its members to protect the family at all costs through honour incentives. The more one protects in battle, the better their shield rank becomes.

Saving a life: Saved soldiers give a token to their protector. Ten tokens are required to get a Scarlet shield.

Personal journey. Start with aqua, then can get scarlet when saved 10 people, then emerald when saved 50, then Solar when saved 100.

##### Ranks

Aqua shields: Soldiers with aqua shields only break out of their rank when they save ten people.

Scarlet shields: Soldiers with Scarlet shields only break out of their rank when they save fifty people.

Emerald shields: Soldiers with Emerald shields only break out of their rank when they save one-hundred people.

Solar Shields: Solar shields are the highest regarded rank in the Savasci family.

Shadow shields: Shadow shields are only for select members who form part of the shadow squad.

Shields with Orbs in them for casters.
Spells

Spells are a major part of BrawlQuest, giving various useful effects to both the caster and allies.

There is a global spell cooldown, preventing spells from being spammed

This page is still a work in progress! some information will be missing.

## Scroll of good fortune

* Mana cost: 5
* Effect: Gives all players in an **8m** radius a {intelligence}% chance of earning double loot for 60 seconds.
* This is effect is unstackable
* Requires level 8 to use

## Scroll of protection

* Mana cost: 10
* Effect: Creates a semi-physical barrier around your allies. Increases {Defense} in a 4m radius by {intelligence} for 12 seconds
* Requires level 5 to use

## Scroll of fire

* Mana cost: 10
* Effect: Causes {intelligence/2} - {intelligence} damage to enemies within a 4m for 1 second.
* Requires level 5 to use

## Scroll of healing

* Mana cost: 15
* Effect: Causes all players around you to gain {intelligence} health per second for 3 seconds
* Requires level 5 to use

## Scroll of allied protection

* Mana cost: 25
* Effect: Creates a semi-physical barrier around your allies. Increases Defense in a **8m** radius by **25** for **30** seconds
* Requires level 5 to use
* **TIP:** This spell is a lot like the spell of protection, though it doesn't rely on intelligence making it ideal to use for players who don't want to invest a lot of points into intelligence.

## Recovery

* Mana cost: 25
* Effect: Recovers {stamina} Health every second for 3 seconds
* Requires level 5 to use
* **TIP:** This spell relies on stamina instead of intelligence making it ideal to use for players who are using a stoic set-up

## Scroll of intellect

* Mana cost: 25
* Effect: Increases {intelligence} in a 4m radius by 8 for 120 seconds
* Requires level 5 to use
* **TIP:** This spell is great for mages, if used at the start of a fight this will make spamming magic weapons and spells a lot easier.

## Whirlwind

* Mana cost: 80
* Effect: You turn into a raging whirlwind of fire for 4 seconds, moving 10 m/s and knocking back any enemies in your path. It also damages nearby enemies for 30 damage per second.
* Requires level 1 to use
* **TIP:** Because of the high movement speed and low level requirement it makes it ideal to use as an early game mode of transportation after enchanting.

## Bone Hurting Juice

* Mana cost: 0
* Effect: Pour on the ground to injure skeletons. 'Oof ouch owie, my bones' ~ The Skeleton King
* Requires level 20 to use
* **TIP:** This is the only way to deal damage to the Skeleton king Boss.
Parjians

Parjian. They run the essence trade from Temal, don’t listen to a word he says. They’re heartless, stealing children to farm their love.”

but Parjian orbs are second to none. We can pack twice the amount of essence into a single orb than you could store up in a lifetime, and with half the wall thickness for an effortless drain.”

“Because you use slaves!” the palm-guard yelled. She struck him through the bars with a wooden baton and stormed off in a puff.

Miguel considered the revelation. *I had no idea this was going on*. *I guess I never cared where the orbs came from.* Most Salenyians produced minimal amounts of essence these days. Getting enough t*o fill an orb…* He tried running the calculations in his head, but quickly gave up. “To run an operation like that, you would need hundreds of people to drain themselves into near limbosis daily.”
Yarns

The Yarns are two essence containers that were created for the Zykos Order. When full, the Yarns radiate essence so intensely, that they affect their surroundings for many kilometers.

#### Exoyarn

##### About

A large Esilica glass teardrop that accepts exosos essence.

#### Amayarn

##### About

A large Asilica glass teardrop that accepts amathos essence.

##### History

For a number of years, it was missing, hidden away with the Nomads-Suli.

#### Zykoyarn

Is a complete set of yarns, both the Amayan and the Exoyan fitted together.

When the two relics are fitted together, the Zykoyan, balance is radiated around its l
Miguel Gaspar

Miguel enlisted in the Scout's Guild, after not being able to support himself in Jerund. He got into orbs before he joined, and became the scoutcrew's dealer once inside Vili's crew.

Miguel dislikes where he is, and wants to go on adventures like his parents, Lucas and Zara Gaspar, two famous Jerundi explorers. They left him at home while travelling and one day, never returned.

### Appearance

Miguel is an average size, with some muscular definition. He has a northerners skin tone, slightly lighter than the south of Salenya.

### Personality

Miguel has developed a fun and comical mask, ready with jokes and an extroversion that inevitably wins some over, and annoys others. He is motivated by adventure and stories, to be recognised as valuable and heroic by other - since his parents did not. He rarely shows the hidden side of his boisterous mask, but when he has no audience and is alone, he battles self-anxiety and issues with his worth.

### Beliefs

Value and appreciation is received only after doing something impressive.

Life is a strange thing, and anything can happen anytime, anywhere.

### Abilities

Miguel has basic skills to work as a scout, but no more.

### Relationships

#### Vili

Vili is the only man to give Miguel some guidance and attention.

#### Emmet

Emmet and Miguel became friends after both of them expressed their distaste for the scout life.

#### Farrah

Miguel establishes a connection with Farrah, but before it can fully strengthen, she dismisses him when Savva awakes.
Casting

Casting is the general term for the use of essence outside the body. Casting essence can take a few forms and has many applications.

#### The Casting threshold

The Casting threshold is a point where the individual produces more essence then their body consumes.

The equation for Casting Amathos is: **C**A = A > E + DA

Available essence for casting is equal to the amount of amathos exceeding the amount of Exosos in the system plus the daily requirement of amathos

The equation for Casting Exosos is: **C**E = E > A + DE

Available essence for casting is equal to the amount of Exosos exceeding the amount of Amathos in the system plus the daily requirement of Exosos

#### Casting (Abilities)

A layer of amathos coating the skin will stun the system, overloading the brain and holding the victim in a state of bliss.

A layer of exosos coating the skin will stun the system, overloading the brain, producing nightmares and depressive thoughts, terrorising the victim.
 Direct / Contact
As described by Leoh Soares*, " Mending, or healing as is more descriptive of the process, is a use for amathos essence.The key to this ability is subtlety and proper knowledge of the body and its parts. I have included some charts on the next page of the key touchpoints that will speed the bodies recovery.*
*My first experience with mending was a disaster. I overestimated the amount of essence to transfer, and ended up jolting the patient with pleasure, further opening his wound and increasing the amount of blood he was losing. The size of a wound does not relate to the amount of amathos needed to mend it, the variable for the size of the wound is repetition, not power. A wound that is deep and open is mended with the same amount of essence per transfer, but repeated over time. "*

**Handling**
Handling essence is an example of a direct manipulation of essence. See Handlers.

When Exosos is thrust with direct contact into the body, it acts with the full capabilities of the second Quality. The first effect is immense pain, followed by the disintegration of body cells and therefore function of the affected areas.

**Handling**
 Direct to Heart

Information unavailable until a later date

Information unavailable until a later date
 Self

Information unavailable until a later date

Information unavailable until a later date
Episode 2.3

In Palmyrabad kann dem Ei direkt niemand helfen. Jedoch erfahren sie von der wundersamen Heilung des Pardels eines Mädchens namens Esmeralda. Diese berichtet den Helden von einer Heilerin auf einem nahegelegenen Berggipfel, der "Verfluchte Khaldera" genannt wird und bietet sich als Führerin an.

## Personen

Eingeführt: Esmeralda

Wiederkehrend:

Einmalig: Tempeldiener

Optional: Stadtbewohner, Landbewohner

## Palmyrabad

- Ältere Einwohner der Stadt sind misstrauisch gegenüber allem, was mit Drachen zu tum hat. Vor einigen Jahrzehnten versuchte eine einflussreiche Dame, im Geheimen die Einwohner dazu zu bringen, Drachen als göttliche Wesen anzubeten. Schließlich wurde sie durch die Geweihten aus der Stadt in die Bergwildnis gejagt.

- Die Einwohner sind besonders misstrauisch genenüber allen, die nicht auf ihr Äußeres achten. Entstellungen sind Zeichen fehlender göttlicher Gnade.

## Zwischenstand 14. Rahja nachmittags

Aeolidon und Beyhelm besuchten den Tempel des Sternenlichts, um dort eine Heilung für das Ei zu finden. Taragat, Dalilah und Amaryd trafen in ihrem Versteck außerhalb der Stadt auf den Pardel Aishe und seine Besitzerin Esmeralda.

## Erkenntnisse in Palmyrabad

* Das Ei braucht schnell Hilfe, aber niemand kann helfen (Madatempel, Perainetempel)
* Auf der Khaldera gibt es offenbar eine geheimnisvolle Heilerin in einem alten Baum (Esmeralda)
* Auf der Khaldera hausen Monster und Ungeheuer, darum gilt sie als verflucht und niemand traut sich hin (Esmeralda)
* Gerücht: Es gab vor einigen Jahren Ärger mit Drachenanhänger:innen in der Stadt (Perainetempel)
Glass Banks

The glass banks are a network of Amathi banks all over Galeya. They loan pures and dulls, and are the main validators of the currency.

The Glass vault - the head glass bank of a continent - in Valhia was destroyed in 1AV, and thousands of pures were lost from the economy.

Handlers

The Glass banks employs Handlers to move amathos from customers into pures or dulls, for a small fee.
Adessia Soari

Adessia is a character in the Essence Cycle.

### Appearance

Adessia is a middle aged mother of three children, and bears the stress of her difficult life both inside and out. She had long wavy dark brown hair, and a slender face and northerner's skin tone.

Adessia describing her handmaiden, "She was a simple woman, always well-dressed in coloured robes and graceful in a way Adessia would never be. She didn’t envy her for her darker complexion and straight hair, or the ability to fill out a dress―but the constant reminder that Adessia was aging made it painful to have her around."

### Personality

Adessia has strong motherly instincts, and tries to protect her children wherever possible. She deeply desires to have her family whole again, and struggles with its separation. She has no one to reciprocate her love, and so comes across strong and protective.

She enjoys her work, weaving fabrics for garment making, and spends the rest of her free time taking care of the house and financial responsibilities. She looks on Oasis with a troubled longing, for how her life used to be before the men failed to return from a defensive raid.

### Beliefs

Family is the most important thing to maintain.

The Exosi will soon be in the Aliyial Plateau.

### Abilities

Adessia had the ability to Cast for a brief period of time, which her husband Leoh was teaching her how to use shortly before he disappeared.

### Relationships

#### Catalina

Adessia's friendship with Catalina goes back many years, to a few years after Catalina moved into Oasis.

#### Emira

Adessia first met Emira when Leoh Soari brought her back to the clan. They developed a friendship and became close.
Koori

Não se sabe muito sobre este clã, apenas que estes possuem uma linhagem sanguínea avançada.

Personagens que possuem esse Kekkei Genkai conseguem ter uma perícia com selo superior a de outros ninjas.

**Koori Novato(Nível 1):** Concede ao usuario do selo 10% a mais de danos com jutsus de propriedade magica, Libera à habilidade **Stun.**

**Koori Intermediario( Nível 2):** Concede ao usuario do selo 15% de danos com jutsus de propriedade magica,Libera à habilidade **Lanças Duplas, Stun.**

**Koori Avançado( Nivel 3):** Concede ao usuario do selo 20% de danos com jutsus de propriedade magica,Libera à habilidade **Lanças Duplas, Esquife de Gelo, Stun**.

**Mestre Koori (Nivel 4):** Concede ao usuario do selo 25% de danos com jutsus de propriedade magica, Libera à habilidade **Shunpo** e 20 de agilidade ao usuário. Além de fornecer ao usuário os jutsus **Lanças Duplas, Esquife de Gelo.**

**Mestre Koori (Nivel 5):** Aumento de 20% (Dano) com as habilidade: Suiton Suiryuudan, Katon Gougakyuu e Raiton Gian. Concede ao usuario do selo 25% de danos com jutsus de propriedade magica, diminui em 12% o lançamento de jutsu. Além de fornecer ao usuário os jutsus **Stun, Lanças Duplas, Esquife de Gelo.**

**Shunpo**: O usuário atinge uma velocidade de movimento incrível, fica quase invisível a olho nu fornecendo 10% de velocidade de movimento durante 5s com cooldown de 10s e delay de 2s.

**Ativar selos com 1 mão**: Reduz o tempo de conjuração de 5 jutsus em 50%, a habilidade dura até que os 5 jutsus sejam utilizados com cast de 1,5 segundos fixos e cooldown de 60s.

**Pericia em Selos**: Permite ao usuário andar ou mesmo atacar com ataques físicos enquanto conjura magias.

**Furtividade**: possibilita que o usuário fique invisível caso esteja perto de alguma parede.

(em desenvolvimento)
Limbosis

Diagnosis: Limbosis is a deep state of prolonged unconsciousness in which a person cannot be awakened, fails to respond normally to painful stimuli, light, or sound, lacks a normal wake-sleep cycle and does not initiate voluntary actions. Patients with Limbosis exhibit a complete absence of wakefulness and are unable to consciously feel, speak or move.

Cause: Limbosis is caused by the complete depletion of both amathos and Exosos essence in the body.

Treatment: To wake someone from Limbosis, a moderate amount of either essence, but of high quality, is required to kick start their body's Esen glad.
Nara

O **Clã Nara** (奈良一族, *Nara Ichizoku*) ou **Casa dos Nara** (奈良家, *Narake*) é um clã conhecido por sua manipulação de sombras e, por cuidar de veados que, pastam em uma grande área da floresta do clã. Shikaku Nara foi o chefe antes de passar para Shikamaru Nara.

Nivel 1:

- Aumenta o poder mágico de ataque em 10%

- Jogador recebe a skill "Corte da Névoa"

Nivel 2:

- Aumenta o poder mágico de ataque em 15%

- Jogador recebe a skill "Corte da Névoa"

- Jogador recebe a skill "Meditar"

Nivel 3:

- Aumenta o poder mágico de ataque em 20%

- Jogador recebe a skill "Corte da Névoa"

- Jogador recebe a skill "Meditar"

- Jogador recebe a skill "3023"

Nivel 4:

- Aumenta o poder mágico de ataque em 25%

- Jogador recebe a skill "Corte da Névoa"

- Jogador recebe a skill "Meditar"

- Jogador recebe a skill "3023"

- Jogardor recebe a skill "Kage Kubi Shibari"

Nivel 5:

- Aumenta o poder mágico de ataque em 25%

- Jogador recebe a skill "Corte da Névoa"

- Jogador recebe a skill "Meditar"

- Jogador recebe a skill "3023"

- Jogador recebe a skill "Kage Kubi Shibari"

- Jogador recebe a skill "2334"
Attentäter

## Messerkämpfer

**Messerkämpfer**
 **LeP** | AsP
 31

### Waffen

Passiv: Kreuzblock, Beidhändiger Kampf II, Verbessertes Unterlaufen, Schnellziehen, Feindgespür, Belastungsgewöhnung I

RS 2

### Sonderfertigkeiten

* Finte II (B)
* Unterlaufen II (B)
* Präziser Stich II (B)

## Schwertkämpfer

**Schwerkämpfer**
 **LeP** | AsP
 38

### Waffen

Passiv: Aufmerksamkeit, Belastungsgewöhnung II

Lederrüstung: RS 3

### Sonderfertigkeiten

* Finte II (B)
* Wuchtschlag II (B)
* Schildschlag (S, liegender Gegner)
Drachenjäger

## Krieger der Al'Drakorhim

* Erscheinung: archaisch anmutende Ringelpanzern, stabile Helme mit Nasensteg unter den Turbanen
* Bewaffnung: Partisanen, Stoßspeere, Kurzschwerter
* *Sinnesschärfe:* auf der Stirn tragen sie die Tätowierung (eines Drachen)

**Al'Drakorhim**
 **LeP** | AsP
 38

### Waffen

Passiv: in der ersten KR +2 VW, Aufmerksamkeit, Belastungsgewöhnung II,

Ringelpanzer: RS 4

### Sonderfertigkeiten

* Finte II (B)
* Wuchtschlag II (B)
* Sprungangriff (S)
* Zu Fall bringen (S)
* Festnageln (S)
* Aufspießen (S)

## Wachleute

**Wachleute (beritten)**
 **LeP** | AsP
 33

### Waffen

Passiv: Aufmerksamkeit, Belastungsgewöhnung I, [1]Auf Distanz halten (AT -1)

Lederrüstung: RS 3

### Sonderfertigkeiten

* Finte I (B)
* Reiterkampf
* Herunterstoßen (S)
Amathos

Essence runs deep through the people of Galeya. Produced by the Esen gland in the brain, amathos essence is one of two essences that define the lives of humans on Galeya.

**Amathos** is creativity. It drives ideas, compassion and wills us to love. It is the warmth, the constructive and honest. When we act on these moments of connection, exosos is consumed and more amathos produced.

#### **Essence Casting**

For understanding on casting amathos essence, see Casting.

#### **Amathos as currency**

##### **History**

Amathos being used as currency began during the early years of the Age of Love. It was hoped hat if people could grow wealthy by loving those around them, then the Amathi would collectively move closer to their goal of achieving Unity. It worked and was one of the driving factors that helped the Amathi reach their peak of dominance around 200AL.

However, with the slow collapse of Amathi dominance, amathos as currency was used in unpredictable ways. People started to use their coins as drugs, taking them to the glass banks and receiving their essence to drain it for pleasure.

##### **Use**

People can go to the essence bank and have their essence extracted and put into money for a fee.

The amathi use glass coins filled with essence as currency. Essence is stored in two types of coins, each able to hold different amounts. The regulatory body for Amathi coin are the Glass Banks.

Their value comes from being able to drain the essence from the coins. Wealthy are wealthy because they have access to large amounts of essence. But poor people are broke because they want love / hits and so they drain their coins, getting some love but keeping them poor.

**Pures** - The higher denomination of coin, a pure is a transparent glass coin that can store two dulls worth of amathos essence.

**Dulls** - The lower denomination of coin, a dull is a cloudy glass coin that can store a dull worth of amathos essence.

The value of filled coins go up and down based on how much essence is available / how easy it is to "produce" coins. So in a time where the environment is bad, it will be harder for them to fill "coins" and so the value goes up.

Both Salenha and Pylios use the same denominations, but are considered different currencies.

Trade is about moving from high supply to low supply. Jerund send things down and coins go up.

#### **Amathos as a drug**

Amathos due to its unifying and pleasurable nature, is commonly used a form of drug in Galeya. Essence is only sustainable when produced by the body, and so draining orbs is a temporary solution to feel loved.

People who deal 'orbs' are formally called orb dealers, but are also referred to in the culture as 'papos' or 'mapis" meaning 'dads' or 'mums'.

The Essence Trade is a frowned upon operation, which is responsible for producing orbs in a cheap and accessible way, with large quantities of essence. Until the essence trade, one could not access so much amathos, so easily and for an affordable price.
Wellknives

Wellknives are a knife unique to the Zykos order.

“*Forged in the greatest time of need, the knives of the Zykos―commonly referred to in Salenyan literature as wellknives―were a pivotal development for the Zykos Order during the first Exosi ascendancy. Twenty wellknives were forged by an Amathi smith who lived alone on Mount Lulak, where the mountains meet the sea. The man, long since deceased, forged the weapons for the order in a final stand to resist complete Exosi dominance of the continent. The wellknives were enough to tip the scales, and are the only reason love still holds on in all Galeya.”*

“Listen to this,” her mother continued. “*Some rumours claim the Amathi smith never slept and died from exhaustion, others say that he transferred his essences into each of the knives, but none know the truth. The knives can store levels of essence previously impossible to Exosi and Amathi pyusants. The knives created beings who could wield the power of both pure love and destruction. However, the story of the wellknives is not a complete one. Some were lost on the returning voyage through Mount Lulak, and with it―their masters. Another two were taken during the siege on the Northern Citadel in Valhia, marking the start of the Age of Vengence.”*

*“The last fifteen are rumoured to still reside with their original Hands, and we pray that one day Salenya will see them fight again. To all that wish for this world’s return to love and celebration of the beautiful, we thank you. Be patient, the return to love is coming, futures have been seen and hope lies on the horizon for all.*”
Kenjutsu

**Kenjutsu** (剣術; significa *"Técnicas da Espada"*) são técnicas que envolvem o uso de espadas, seja o usuário um shinobi ou samurai. Kenjutsu pode ser usado em combinação com taijutsu, ninjutsu, fluxo de Chakra e até mesmo genjutsu para obter técnicas mais devastadoras.

Nivel 1:

- 5% de Dano físico contra todas as Raças.

- Jogador recebe a skill "136"

Nivel 2:

- 10% de Dano físico contra todas as Raças.

- Jogador recebe a skill "136"

- Jogador recebe a skill "452"

Nivel 3:

- 15% de Dano físico contra todas as Raças.

- Jogador recebe a skill "136"

- Jogador recebe a skill "452"

- Jogador recebe a skill "2036"

Nivel 4:

- Adiciona 1000% de chance de causar efeito de Sangramento por 33 Segundos no alvo ao atacar

- 20% de Dano físico contra todas as Raças.

- Jogador recebe a skill "136"

- Jogador recebe a skill "452"

- Jogador recebe a skill "2036"

- Jogador recebe a skill "2022"

- Jogador recebe a skill "2037"

Nivel 5:

- Adiciona 1000% de chance de causar efeito de Sangramento por 33 Segundos no alvo ao atacar

- 35% de Dano físico contra todas as Raças.

- Jogador recebe a skill "136"

- Jogador recebe a skill "452"

- Jogador recebe a skill "2036"

- Jogador recebe a skill "2022"

- Jogador recebe a skill "2037"
Azhim d'Ahakha

**Azim d'Ahakha**
 **LeP** | AsP
 18

## Über Azhim d'Ahakha

Wie steht Zhim zu ...

* Amaryd: mein Freund, kann mich verstehen
* Dalilah: unsere Beschützerin
* Taragat: wie ein Artgenosse, aber einfach gestrickt - auf Augenhöhe
* Aeolidon: er hat Magie in sich, ich ärgere ihn gerne
* Beyhelm: er hält mich für etwas Besonderes und würde alles für mich tun
Episode 2.4

Die Helden machen sich an den Aufstieg auf die Khaldera. Auf dem Weg müssen sie sich den Bedrohungen der Wildnis erwehren. Kurz vor dem Ziel, einer Höhle im Wurzelwerk eines Baums, müssen sie den angsteinflößenden Trugbildern widerstehen, um die gesuchte Heilerin zu finden. Diese stellt sich als eine alte Seherin des Drachenordens namens Luyanna heraus, die den Pardel mitnichten geheilt hat, sondern durch ein verzaubertes Halsband nur die Illusion von Unversehrtheit hat angedeihen lassen. Sie kann jedoch feststellen, dass das Drachenei die Kraft des Elements seines Vaters benötigt.

## Personen

Eingeführt: Luyanna

Optional: Aishe, Esmeralda

## Aufstieg auf die Khaldera

Das Wetter wird zunehmend ungemütlicher, es wird windig und beginnt alsbald zu regnen. Je höher die Helden aufsteigen, umso stärker kündigt sich ein heraufziehendes Gewitter an.

### Wilde Tiere

Die Helden werden von einer Rotte Khoramsbestien angegriffen. Diese lassen sich von Illusionen nicht beeindrucken, da sie diese vom oberen Hang kennen.

Während des Nachtlagers werden sie ggf. von Esmeraldas Pardel Aishe überrascht.

### Illusionen

* Gelände: Tote Bäume, Spinnenweben, später Knochen von Tieren und Menschen
* Sicht: Nebel
* Geräusch: Stöhnen, Seufzen aus einer Richtung
	+ in Verbände/umpen ingewickelte Gestalt zwischen Bäumen hängend
	+ nähert man sich, bewegt sie sich und stammelt unverständlich
	+ Berührt man sie (fast), fallen die Lumpen in sich zusammen
* Geistererscheinungen, verzerrte Gesichter
* Skorpione, erst einzeln, dann in Massen
* Riesiger Skorpion (zuerst hörbar durch trippeln und zischen)
	+ Terkunde: unüblicher Ort; viel zu groß; Skorpione zischen und drohen nicht, sondern schlagen schnell zu

### Der verschlungene Baum

Nahe am Rand des Kraters befindet sich ein wuchtiger Baum. Sein verschlungenes Wurzelwerk bietet Schutz und offenbart eine kleine Höhle im Inneren. Machen die Helden auf sich aufmerksam, erscheint alsbald Luyanna.

* Beyhelm könnte sie als Mitglied bzw. Seherin der Uled ash'Shebah identifizieren.
* Um Heilung gebeten, zeigt sie sich verwundert.
* Auf den Pardel angesprochen, erklärt sie die Verzauberung des Halsbandes.
* Mit dem kranken Drachenei konfrontiert, erzählt sie, dass verwundete Purpurdrachen im Inneren eines Vulkans regenerieren. (Bei einem Donnerdrachen mag das ein Gewitter sein.)
* Sie weist den Helden den Weg zum höchsten Punkt des Kraters.
Prinz Amaryd

**Prinz Amaryd**
 **LeP** | AsP
 23

## Über Prinz Amaryd

Prinz Amaryd al'Nabab ist der elfjährige Sohn der Mhaharani und des Mhaharan von Aranien. Oft hält er sich im Palast der Sterne in Baburin bei seinem Onkel Sultan Kharibet III. von Baburin auf, den er sehr bewundert.

Amaryd hat ein freundliches Wesen, das durch seine sanften Gesichtszüge zum Ausdruck kommt. Dass er schon bald zum Mann reifen soll, verrät sein leichter Oberlippenflaum, nicht aber seine Körpergröße. Sein dunkles, wildes Haar lässt er sich nur widerwillig richten. Seine recht durchschnittliche Statur ist die Folge einer gewissen Verhätschelung auf der einen und der Ausbildung an der Waffe auf der anderen Seite.

Prinz Amaryd ist neugierig und reiselustig, er liebt Abenteuergeschichten und träumt davon, selbst einmal große Abenteuer zu erleben. Er lässt sich schnell begeistern und ist nur schwer von einer Idee abzubringen, die er sich einmal in den Kopf gesetzt hat. Im Umgang mit anderen Menschen - vor allem Fremden - ist er unsicher und schüchtern und lässt lieber andere für ihn sprechen. Amaryd liebt das Jagen, Tanzvorführungen und das Reiten auf seinem Pferd Mayra. Ohnehin liegt ihm das Wohl von Lebewesen aller Art am Herzen. Er träumt davon, als Herrscher vor allem Auseinandersetzungen zu vermeiden und Frieden zu bewahren.

In der Regel ist der Prinz von einem Dutzend Wesir\*innen und Berater\*innen umgeben. Diesem Umstand kann er entfliehen, wenn er sich bei seinem Onkel in Baburin aufhält, welcher ihm mehr Freiheiten zugesteht. Dennoch ist er als Thronfolger selten unbeobachtet und lässt sich deshalb hin und wieder Tricks einfallen, um seinen Aufpasser\*innen zu entkommen.

Zusätzliche Informationen:

* liebt Marzipan
* hat Angst vor Ratten
Kidoumaru

Nivel 1:

- Aumenta o dano de ataques à distância em 5%

- Jogador recebe a skill: "44"

- Jogador recebe a skill: "46"

Nivel 2:

- Aumenta o dano de ataques à distância em 10%

- Jogador recebe a skill: "44"

- Jogador recebe a skill: "46"

Nivel 3:

- Aumenta o dano de ataques à distância em 15%

- Jogador recebe a skill: "44"

- Jogador recebe a skill: "46"

- Jogador recebe a skill: "382"

Nivel 4:

- Aumenta o dano de ataques à distância em 20%

- Jogador recebe a skill: "44"

- Jogador recebe a skill: "46"

- Jogador recebe a skill: "382"

- Jogador recebe a skill: "2233"

Nivel 5:

- Aumenta o dano de ataques à distância em 40%

- Jogador recebe a skill: "44"

- Jogador recebe a skill: "46"

- Jogador recebe a skill: "382"

- Jogador recebe a skill: "2233"

- Jogador recebe a skill: "2236"