Artifact Armors and Shields

**The Dreadnaught [Artifact]**

**Caster Level:** 30th

The Dreadnaught is a Suit of +3 heavy fortification Adamantine Full Plate

While equipped with the Dreadnaught, you gain a swim speed of 150 feet and take no penalties for swimming while the armor is equipped. In addition you add your armor’s enhancement modifier to all swim checks  made.

The Dreadnaught armor grants it’s wearer an additional 1,200 hitpoints. The Dreadnaught armor is considered to be a vehicle for the purpose of using any feats or abilities that apply only to vehicles. The armor comes with two powerful canons attached. This set of dual masterwork rocket launchers is set in a harness that rest on your back, but lift over your shoulders to destroy enemies in devastating attacks. The two rocket launchers can be fired as usual rocket launchers, however they don't take any hands to wield. As such they can be fired even while grappled or pinned. A creature making a full attack while these are equipped gains two additional attacks, one with each rocket launcher, at it’s highest base attack bonus every round. Characters equipped with the Ranged cannon add the 4th level Crossbow/firearm technique "Twin Shot" to their list of known techniques. This can be performed normally by anyone who can perform 4th level techniques.  Finally the armor grants the wearer a Damage Reduction of 10/-, and it gains a ram attack as a vehicle dealing 8d8 +1 and ½ strength modifier.

As a standard action, the Dreadnaught can be transformed into a Colossal warship. While as a warship, only the wearer of the armor needs to pilot it and it needs no other crew. The creature equipped with the dreadnaught also can attack with all of the siege weapons on the ship by it’s self as well. This ship always moves as if it were in a current and does not need any fuel to propel it’s self. As a standard action the armor can be changed back and re-equipped.

**Destruction:** The Dreadnaught Armor can be destroyed by signing a treaty of peace with it’s wearer

**Prinny Suit [Artifact]**

Created in legendary Ruskan Factories within Hades, Prinny suits are made of cheap fabric that tears easily and can be mass produced for not much cost. However some prinnies become exceptionally powerful and earn a Suit so strong tht it allows them to become more than fodder characters and propels them into the title of Bosshood. The Prinny Suit is a suit of +5 Light armor that grants a +13 (+8 from armor, +5 from enhancements) armor bonus. it has no maximum dexterity bonus and incurs no arcane spell failure chance or armor check penalties. In addition, you gain 50 temporary hit points, Damage Reduction 10/-, and Spell Resistance 30. You also have 6 charges that recharge at the beginning of every day, These can be spent on the following.

* Perform a spell without using a spell slot.
* Apply a meta-magic feat to a spell or technique for free.
* Perform a technique without using a technique slot.
* Gain Fast Healing 15 for 10 minutes.

**Destruction:** The Prinny Suit can be destroyed by implanting the soul of a prinny within it and instantly giving that Prinny enough Hell to ascend, the Prinny will leave with all of his sins still intact and destroy the suit as he becomes a Sinner or a Demon.