recursal/Fanatic-Fandom huggingface dataset:
Five Nights Period

The **Five Nights Period** was a period of time between February 2015 and May 2015, following the New Year Dip and preceding the Writing Period. This period is known to be a semi-popular period of Seacraft's history, particularly among jacobme32 and his friends.

## During this period

In the early days of this period, the server began to become popular with players like jacobme32, RugbyDiamonds, Zossimov2000, Firecrafter4 and Molten\_Magma. The group spent time around "New Town" (modern-day Sunflower Town), roleplaying in the court a couple times. They also made some changes to the Mainland Plaza area. Zossimov2000 destroyed the McDonalds at the plaza and "fabulised" his panda, becoming "King Fabulous". Firecrafter4 destroyed a shop on the beach nearby.

Construction and planning continued for Seacraft 2.3, including the addition of post offices to compliment the new street and address system introduced in Seacraft 2.2.13. The south-western railway line was likely finished during this time, leaving Maze Runner and the Racehorse Stadium as the last major projects for the update.

On the 27th of March, zac5, jacobme32, thatthing20thing (formerly RugbyDiamonds) and Clone888 created a *Five Nights at Freddy's* inspired minigame which would eventually be called Five Nights at Caves. As the name implies, it was situated in a cave, and features similar gameplay to the early FNaF games, where a player sits in an office checking cameras and warding off animatronics, which would be the other players.

In April jacobme32 and his friends found an island in the middle of the ocean, playing on it in survival mode. They would go in between this and Five Nights at Caves, inviting more people to the minigame. Meanwhile, zac5 was working on Maze Runner during this month, progressing toward 2.3.

The suburbs of "Sunflower Island" and "New Town" were merged around this time, forming Sunflower Town. Confusingly, an expansion was added to the town to the west which was dubbed New Town.

A minor griefing incident occurred on the 4th of May, where signs saying "IT'S ME" were plastered around Sunflower Town. thatbluefox (formerly Firecrafter4) caught Clone888 placing more similar signs and was banned for a short time.

A new survival island was formed, founded by jacobme32 and thatbluefox. zac5 and aa11ron would also join the island and played on it for a few weeks before becoming abandoned.

samdogboy2 also returned to the server, creating another obstacle cause known as the "Water Run" at Mainland Plaza.

While the server experienced crashes throughout this period, a Memory Crash occurred on May 23rd, wiping out all scoreboard data and resetting the world seed. Interestingly, it only seemed to reset zac5's player data; other players were unaffected.
Seacraft 2.3.5

<< Seacraft 2.3 < Seacraft 2.3.2 **Seacraft 2.3.5** Seacraft 2.3.7 > Seacraft 2.4 >>

## Seacraft 2.3.5

### Contributors

zac5

**Seacraft 2.3.5** finished the overhaul of Seacraft's Railway Network which was only partially released in Seacraft 2.3. It was 2.3's second minor update.

## Changes

* Added East-western railway line
* Added South-eastern railway line
* Added Crater Plains train station
* Modified/redone train stations: Town, Zoo, Bombing Mines
* Fully complete railway tunnels
* Removed Animal Range train station

## Planning

The addition of the East-Western and South-Eastern railway lines was originally planned to be released as part of Seacraft 2.3, but were delayed since 2.3's construction had been going on for so long, the longest of any update at the time.

The layout of the railway stations were almost identical compared to the original layout, except for the Crater Plains Station. zac5 just thought that the Zoo and the Animal Range train stations were too close together, so he moved the location of the station a bit further along the line. This also gave better access to Five Nights at Caves and the Amusement Park in Old Mountains.

Due to the rushed nature of Seacraft 2.3, some railway tunnels on the completed South-western line, though built to function, were not properly decorated yet. Such tunnels were also finished for Seacraft 2.3.5.
New Year Dip

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
The **New Year Dip** was the time period from December 2014 to early February 2014. It featured a dip in popularity after the New Town Boom and before the Five Nights Period.

## Players

The main players during this period were zac5, jacobme32 and RugbyDiamonds. It was during this period that RugbyDiamonds was promoted to community member, gaining access to creative mode.

## During this period

Despite the summer holiday break, the server had become relatively abandoned during December of 2014. Even zac5 and jacobme32 were absent for a couple of weeks, having gone away. zac5 left the server in the hands of edwardseychelles for the time.

The annual New Year firework show was held on the 1st of January, featuring an audience of zac5, jacobme32 and RugbyDiamonds.

It's probable that the Seacraft Weekly stopped publication during this period of time.
The Nether

OutdatedThis article contains outdated information and/or is in need of updating.

## Location Infomation

### Location

The Nether

**The Nether** is a location in Seacraft which contains a few PvP features. Beyond that is just the regular nether.

Players can access the Nether by going through the portal at Spawn.

## PvP Features

The PvP features in The Nether are very minor and are not too sophisticated. They are not counted as minigames.

### PvP Arena

The PvP Arena is a small area that is designed for two players to fight in. It contains a small lava pool in the middle and fire that can be toggled. The floor is made out of netherrack with two squares of nether brick for the players to start on.

There is a bit of a platform around the arena for viewing the fight. This area also contains the lever used to toggle the fire.

### Parkour Run

The Parkour run was designed for about four players. This requires players to go through a bunch of parkour-related obstacles.

The Parkour run consists of three stages. The first stage involves players to run on a platform of netherrack with holes in it. Some of the netherrack is on fire. The next stage is made up of small floating netherrack islands. Some parts of these are on fire. The final stage is single-block parkour. When the player reaches the end, they can press a button to get them back to the start.

## Nether Survival

The officially named "Nether Survival" is nothing but normal nether. This area is for players to gather resources that can only be obtained from the nether.

## The old nether

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
The nether was originally much different than today. The reason for this is because the nether was reset once. The owners believe this had occurred after a very serious Memory Crash.

The nether was originally used when josh20202 and zac5 were planning Temple Maze. They hoped they could have a maze that would switch between dimensions. The idea was good, but it was hard to execute so they just made it in the overworld instead.

Some people did a few things in the nether, like Zossimov2000 built a house there, but overall nothing really developed.

For a while there were ender dragons in the nether. These were almost impossible to spot as they would fly through the ground/ceiling and mob griefing was turned off. They were eventually removed, but it is unknown how.

### Restoring the nether

zac5 noticed that the nether was a bit of a mess. There was a platform from the Temple Maze construction and a bunch of other random junk. He decided that it needed to be fixed, so he started to construct a better platform and a staircase down to the ground. But the nether was reset shortly after.
Seacraft 2.3.12

<< Seacraft 2.3 < Seacraft 2.3.10 **Seacraft 2.3.12** Seacraft 2.3.13 > Seacraft 2.4 >>

## Seacraft 2.3.12

### Contributors

zac5

**Seacraft 2.3.12** supported Minecraft 1.9 and had a few other changes.

## Changes

* Updated to Minecraft 1.9
* Added new roads in Puddle Plains and Sam's Dragon Village
* "A few other minor changes"
	+ These may have been changes specifically pertaining to the update to 1.9

## Trivia

* Seacraft actually updated to Minecraft 1.9 on the 1st of March, 2016, which predates the release of 2.3.12.
	+ This change may not have been considered enough of an update on its own to warrant a new release, as 1.10 went without a Seacraft update for such a reason.
Seacraft 2.0.4

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
<< Seacraft 2.0 < Seacraft 2.0.1 - 2.0.3 **Seacraft 2.0.4** Seacraft 2.1 > Seacraft 2.1 >>

## Seacraft 2.0.4

### Contributors

zac5

**Seacraft 2.0.4** is a version that zac5 *believes* existed.

## Changes

* Added Town
	+ Added warp to Town in the Warp Room

## Making the update

zac5 wanted to do something with the area behind modern-day Hollow Hill, so he began by destroying the abandoned structures that were there and patched up some craters.

He then made some roads around the place, built a tree farm, made a mine, made a fishing spot and made a train station. This new location was called Town and was made as the first residential area. The warp room also got a warp to Town.
Emerald Wolffe

Alternate Timeline
“I’m sorry, but this is the only way it’s allowed to be.”
This section contains information only relevant before the reboot of the roleplay.
Giant Rocks!
“Your gift will find its next most rightful heir eventually.”
This character was killed by a giant rock that fell from the sky because their roleplayer left the roleplay.

## Biographical

### Relatives

Katie Wolffe (?)
Nicholas Wolffe (?)
Moonlight Wolffe (?)

## Roleplay

### Introduction

XXIV

**Emerald Wolffe** is a previous bearer of Life Element.

## Appearance

Emerald was average height anthro wolf with gray fur, white paws, and green eyes, that would have glowed when he used his Life powers. He wears leather jacket and leather trousers.

## Personality

Emerald was a person who cares about his companions, but he's not eager to sacrifice for them. He respected other anthros, but he was rather cold towards humans, especially the death bearer, because of Elemental conflict.

Characters

Current Major CastSonnerie ● Nerissa ● Raole ● Kara ● Dark ● Fionn ● Momo ● Sub ● Hugh
Mira ● Wisp ● Agatha ● Adrear

Ancient ElementalsAshley ● Dakota ● Zachary ● Helga ● Aria ● Katie ● Ivan ● Sean ● Tina
Fern ● Hrr'Ta ● Dwight

First ElementalsTrinity ● Nyx ● Pollux ● Castor ● ᴙ ● Yeψis ● Angora ● Bragi ● Hearth
Ebisu-Osiri ● Ither ● Seygahd ● Neydo ● Draper

Other
Humans ● Anthros ● Mages ● Minor Characters
Road Network

Seacraft's **Road Network** is a series of named roadways which connect all of Seacraft's major locations, both urban and rural.

## Ownership

In urban Seacraft, roads are generally owned by an area's local council. Councils are responsible for the look and the maintenance of their roads.

In rural Seacraft, the highways are officially maintained, but local roads are unowned, and maintained by locals.

## Road names

Roads can really have any name, but almost always end with a street type suffix like "street" or "road", the full list can be found below. Typically though, roads are named after something relevant to the area at the time of naming. Sometimes, this can give clues to the history of an area, although this isn't true in every case.

### Street suffixes

The following table features all the street suffixes used on Seacraft.

Only two addressable streets don't conform to these conventions. One is Spawn and the other is City Face in Moose Forest. For the latter, however, one could argue that "Face" is its own suffix, but this isn't officially recognised.

## Highways

Seacraft has three highways, Coastal Highway, Northern Highway and Southern Highway. Coastal Highway runs from The Great Redland to Stagnant Swamps, The Railyard and Blossom's Edge before ending at Crater Village. Northern Highway connects The Railyard to Cliff Town. Finally, Southern Highway begins at Moose Forest before heading south through Coco Plains and ending at Cuprum Bay.

## Trivia

* The only known duplicate street name is "Forest Road", with one in Sam's Dragon Village and the other connecting Moose Forest to The Great Redland.
Stagnant Swamps

**Stagnant Swamps** is one of three residential areas that were released in Seacraft 2.4.

Stagnant Swamps can be found north of Sunflower Town by travelling along Northern Ocean Road.

## Facilities

### Transportation

Stagnant Swamps has its own train station which has two platforms. These are both turning points for the South-Eastern and East-Western lines.

## History

samdogboy2 first discovered the area during late Beta and built a giant statue of his skin as a base of some kind. He built a minecart track from his house on ocean road in the Spawn area. This statue was griefed soon after on December 2, 2013, and the area was abandoned.

jacobme32 eventually decided to make this swamp into an established area. He first built a bridge from Sunflower Town to the swamp and announced this suburb on May 8, 2015 (during Seacraft 2.2.13), with the message *"NEW SUBURB COMING SOON: The stagnant swamps"*.

Stagnant Swamps would eventually feature in Seacraft 2.4's first teaser. zac5 and jacobme32 did a bit of work to lay down a grid of roads in the area as well a building a few houses. zac5 created a railway bridge from Sunflower Town and build a train station in the swamp, giving the area railway access. They also began building a pokemon arena minigame in the centre of the area, planned for Seacraft 2.5.

Stagnant Swamps was finally released as part of Seacraft 2.4, over one and a half years after this first announcement.

The area has seen little development since, with only a Sell Shop added further into the empty road network.
Hollow Hill

Hollow Hill as seen from south-east.

**Hollow Hill** is the hill next to Mainland Plaza. The suburb neighbours Mainland Plaza (suburb), Oceanview, Town and Island Ocean.

The area is named "Hollow Hill" after the fact that the inside of the hill contains many tunnels and holes. Some of these are secret, some are ruins from a former structure, and some are just the railway tunnels.

## Attractions

### Slender

*Main article: Slender*
Hollow Hill contains Slender. This minigame was the third minigame created, after Spleef and Boat Race. In Slender, players must look for eight pages hidden all over Slender Island, while another player tries to hunt them down.

## Facilities

### Local Government

The Mainland Plaza City Council chambers lies on the top of the hill. The building is made out of bricks and grey stained glass.

## History

Hollow Hill's first structure was the start area for Slender. This was constructed on the edge of the hill leading to Slender Island. The structure was made out of jungle wood planks and birch wood planks.

Oliveriseating's house/game shop was the second structure. This was made out of iron blocks. At his store, he sold game consoles, which were just different types of slabs. He sold Xbox 360's, Wii's and PS3's. He also sold TV's which were made out of black wool.

A long time later, during Seacraft 2.1 or Seacraft 2.2, Oliveriseating's house/game shop was turned into the "Noobafication Centre". Here, players would be taught how to be a noob (or just plain stupid) and would have to take a test at the end to see if they remembered what they had learnt. This was later removed, as players would get stuck in the test because it was too hard.

### The M.P.C.C. Building

The former "Noobafication Centre" then became the Mainland Plaza City Council building. It had little use, but the other councils chambers had not been built so it was the most useful (and only) council chamber. The letters MPCC were built on the side of the building using glowstone.

The building was destroyed by Im\_Uncle\_Eddy who wished to build a library there. zac5 was concerned that there was not going to be a council chambers for Mainland Plaza, so Im\_Uncle\_Eddy made the council chambers and the library in one building.

In September 2022, ZacNVR rebuilt this building, filling the council portion of the building with useful facilities the original council chambers never had. This new building was dubbed the "Mainland Tower".

## Gallery

The south-east side of Hollow Hill during Seacraft 2.3.14.The north side of Hollow Hill during Seacraft 2.3.14.
Horse Race

*Were you looking for the Racehorse Stadium where the Horse Race is played?*

**Horse Race** was one of the three minigames released as part of Seacraft 2.3.

## Gameplay

Racers must enter the Racehorse Stadium through the entrance to the left. They will then press a button which will register them into the race and will teleport them to the middle of the stadium.

The players will then choose their horses. They must mount the horses and one player will press the button to start.

The players will teleport to the starting line and must complete five full laps of racing.

### Game Point Rewards

* 10 GP - Given for each lap each player has completed. Not given to the winner.
* 100 GP - Rewarded for winning the game.

## Version History

(Seacraft 2.3)
 **1.0.1**
(Seacraft 2.3.8)
 **1.0.2**
(Seacraft 2.4.5)
New Town

New Town during October 2023.

**New Town** is the suburb west of Sunflower Town. The main feature of New Town is the university, where players can learn more about Minecraft and Seacraft.

## Features

### University

New Town features a university in the north. This area features a few larger buildings, serving various purposes. These are made of sandstone and terracotta, with mangrove wood roofs. In the past, players role-played in this area as teachers and students, learning things about Minecraft and Seacraft.

### Animal cemetery

Over the server's history, many people's pets have tragically died. Gravestones have been built for them in the animal cemetery in memoriam.

### Horse stables and testing area

To the south of New Town, there is a large multi-floor stable with many horses and donkeys. There is also a horse testing area, where players can test a horse's speed and jump height.

### Empty plots

Much of New Town is still empty, but it is separated into dedicated plots, each with their own address. None of these plots are currently claimed, and are completely free to take.

## History

### Founding

New Town was created by Jakemaster\_360 at the start of May, 2015 when Sunflower Town was running out of room. A large flat piece of land was constructed to the west of Sunflower Town. zac5 called this area "New Town" which was somewhat confusing at the time since Sunflower Town was also known as "New Town" not long before.

### Player activity

The school in New Town was likely constructed by ItsMoose in October 2015. He initially intended for it to be a redstone university, but would soon host other subjects as well. It was ultimately used an area where players would roleplay in this school, with some being teachers and some being students.

The horse testing area was made by ItsMoose, likely during late 2015 or 2016. This area featured a stable as well as some testing apparatus used to measure a horse's speed and jump height. Additionally, some dedicated horse pens were built in the area.

### Name Change Proposals

As previously mentioned, the name "New Town" caused confusion among players as this was also the former name of Sunflower Town. At one point, zac5 had thought about changing New Town's name to "Sunflower Town West", but Jakemaster\_360 has denied the idea.

### Seacraft 3.0

jaykobe became the mayor of the Ocean Isles Council at the release of Seacraft 3.0 and he decided to tidy up New Town a bit. He moved all the horses from the outdoor pens into the stables, and cleaned up the actual testing area.

Additionally, jaykobe (with the help of ZacNVR) moved the animal graveyard in Sunflower Town to a free space in New Town. This was done in order to free up space in Sunflower Town, particularly for the coming railway station reconstruction.

### Period XIX

Some changes to the New Town road network occurred in late July and early August of 2023. In particular, some of the streets were removed and Learner Road was extended eastward into Sunflower Town.

In late September, jaykobe completely renovated the university and made some further changes to the area's road network.
Seacraft 2.3.13

<< Seacraft 2.3 < Seacraft 2.3.12 **Seacraft 2.3.13** Seacraft 2.3.14 > Seacraft 2.4 >>

## Seacraft 2.3.13

### Contributors

zac5

**Seacraft 2.3.13** fixed up a few bugs in some systems and removed a useless location.

## Changes

* Fixed TNT disabler
* Added Ender Crystal disabler
* Removed Cloud City

## Making the update

The TNT disabler was known to not work very well, not fully disabling TNT. When Minecraft 1.9 released, it brought repeating command blocks into Minecraft, which zac5 used to make a more reliable TNT disabler. He used a similar mechanism to create an end crystal disabler to prevent further Griefing opportunities.

Cloud City was also removed, due to it being unpopular as well as being impossible to build in for survival mode players, since the suburb's paths were made of barrier blocks.
Seacraft 2.3.7

<< Seacraft 2.3 < Seacraft 2.3.5 **Seacraft 2.3.7** Seacraft 2.3.8 > Seacraft 2.4 >>

## Seacraft 2.3.7

### Contributors

Im\_Uncle\_Eddy, ItsMoose, zac5

**Seacraft 2.3.7** was an unplanned update known for the release of the iconic Shopping Centre.

## Changes

* Added Shopping Centre
* Added acting Council Members
* Auto-Announcer now has room for more announcements

## Making the update

The Shopping Centre had begun construction way back in December 2014 by edward\_seychelles. However, main construction occurred in September and October of 2015, by both Im\_Uncle\_Eddy and zac5.

During its construction, the Shopping Centre was originally planned to be part of Seacraft 2.4. However, it was built so quickly and was accessible so early that it was released as part of this earlier update. Due to this, people requested Auto-Announcer ads for their shops, so extra time was added by ItsMoose.

Additionally, KrabbyPatty21 had acted as the Council Member for the Ocean Isles Council during the Shopping Centre's opening ceremony on the 16th of October, 2015. This may have influenced the decision to make the Council Members as officially operating.

## Trivia

* No one is exactly sure how long the Auto-Announcer addition is. It is estimated to be more than a minute.
Spleef

Spleef 3.1 during Seacraft 2.3.5

**Spleef** is Seacraft's oldest minigame, in which players make their opponents fall by destroying the ground beneath them.

## The Arena

The Spleef Arena is built on two levels with spectating areas on the side. It has walls of glass. There is a lobby made of bedrock at the bottom. The floor of the arena is made of snow so that it can be destroyed easily by shovels.

## Gameplay

In Spleef, players are given diamond shovels have to have to destroy blocks under other people to make them fall down. If a player falls down both levels they are out of the game and are teleported to the spectating area. The winner is the player who is the last one standing.

### Game Point Rewards

* 10 GP - Given to each losing player.
* 100 GP - Given to the winner.

## History

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
Spleef was created during Seacraft Alpha. It was the first minigame ever built on Seacraft, but it wasn't very good back then. It has gone through many changes over the years, including an added level, death in lava, scoreboard features, enchanted shovel usage, spectating area, automatic refilling and more!

## Bugs

Spleef has a few known minor bugs. They are as follows:

* ~~SP-01: Players are not teleported to the spectating area when eliminated.~~ (Fixed 4.0)
* ~~SP-02: Shovels are not removed from eliminated players.~~ (Fixed 4.0)
* ~~SP-03: Players who rejoin the server after leaving mid-game do not get their inventory restored to them.~~ (Fixed 5.0.1)

## Trivia

* Due to the lack of command usage, early minigames like Spleef had sets of rules that each player had to follow.
	+ Slender also had rules like these.

## Gallery

An older version of Spleef (specifically Spleef 1.1.1).
Main Page

* **Mainland Plaza**: A major hub surrounded by skyscrapers.
* **Sunflower Town**: Was once Seacraft's most active settlement.
* **Shopping Centre**: A large mall responsible for Seacraft's most active time period.
* **Crater Village**: A major village in the Mainland Region. Has undergone recent developments.
* **Moose Forest**: A major area on the coast of the Timberlands Region.

* **jaykobe**: Former owner and co-founder of the server. Currently the mayor of the Mainland Plaza City Council.
* **SirAbrahamy**: The active mayor of the Crater Council.
* **ItsMoose**: Prominent player and the founder of Moose Forest. Mayor of the Moose Forest Council.

* **Railway Network**: A network of minecart tracks that connect the server's major locations by a number of train stations placed along several railway lines.
* **Road Network**: The expansive road network which connects most of Seacraft's metropolitan area and some rural areas.
* **Currency**: The server has two major currencies for players to exchange goods and services for.
* **Councils**: Councils oversee all the major metropolitan areas.

* **Slender**: Several players hunt for pages hidden around and island while another hunts them down.
* **Survival Games**: Find loot around the map to defeat all other players.
* **Maze Run**: Players race to be the first one out of an elaborate maze.
* **Horse Race**: Players race three laps around Seacraft's Racehorse Stadium.

* **Seacraft Beta**: Other players were first invited to the server.
* **Version 1**: Players were encouraged to play in survival mode.
* **Version 2**: Features most of Seacraft's history, including the server's Golden Age.
	+ Seacraft 2.0
	+ Seacraft 2.1
	+ Seacraft 2.2
	+ Seacraft 2.3: The Games and Trains Update
	+ Seacraft 2.4: The Civilisation Update
	+ *Seacraft 2.5: The Community Update*
	+ *Seacraft 2.6: The Level Up-date*
* **Version 3**: The server's recent revival.
	+ Seacraft 3.0

	+ Seacraft Alpha
	+ Seacraft Beta
	+ Gamma Period
	+ Expansion Period
	+ Downtime Period
	+ Forgotten Period
* **Golden Age** (September 2014 - January 2016)
	+ New Town Boom
	+ New Year Dip
	+ Five Nights Period
	+ Writing Period
	+ Shopping Centre Boom
* **Waning Era** (January 2016 - October 2017)
	+ Intermittent Period
	+ Timberlands Period
	+ Desolate Period
* **Revival Era** (May 2022 - present)
	+ Period XV
	+ Renovation Period
	+ Period XVII
	+ Fruition Period
	+ Period XIX
Currency

Over the years, Seacraft has had a couple different kinds of **Currency**. Currency was used as a way for players to exchange goods and services to one another.

Seacraft has two active currencies: Reef Crystals and Game Points. Reef Crystals are for the general economy, whereas Game Points are a special minigame currency used to buy cosmetics in minigames, rather than a conventional currency.

## Active currencies

### Reef Crystals

*Main article: Reef Crystals*

Reef Crystals are Seacraft's primary currency. They are designed as a scoreboard-based currency so that they cannot not be stolen, although they once received a physical form, represented by prismarine crystals.

Through the use of various triggers, players are able to exchange Reef Crystals between themselves and between councils. Due to Seacraft being a creative-mode server, the trading of Reef Crystals would more likely occur for services rather than goods, since resources can be infinitely duplicated.

#### History

They were first introduced on the 1st of November 2014 during Seacraft 2.2.3 - 2.2.9, but were soon discontinued after the scoreboard date was lost in a series of memory crashes. They were eventually re-released in Seacraft 2.3.

zac5 was required to set up proper shops for the unopped players due to the scoreboard nature of the currency. However, no shop was ever successfully constructed with this system, though purchases were made for various things like shops in the Shopping Centre.

Reef Crystals were initially removed for Seacraft 3.0, but were reintroduced over a year later on the 4th of July 2023. The system could now be utilised by the general population through the use of various triggers.

### Game Points

Game Points are Seacraft's special minigame currency. They can be earned by playing Seacraft's official minigames like Spleef and Slender.

Currently Game Points have very limited use. They can only be used to buy cosmetic cages for Survival Games. Previously they could also be used to buy Survival Games boosts, which were potion effects applied during the game, but these were removed since it was seen as unfair.

Game Points were first introduced during Seacraft 2.4, with Seacraft 2.4.5 allowing all the minigames to give out Game Points.

## Discontinued currencies

### Gems

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.

Gems were Seacraft's currency before Reef Crystals. They introduced with the release of Version 1. They were a physical currency that was represented by emeralds. 50 gems were given to new players.

Gems were supposed to be traded with players so they could get items. They could also use them as emeralds and trade them with villagers. Not many people caught onto the idea, though, and they became discontinued.
Seacraft Alpha

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.

## Seacraft Alpha

### Contributors

zac5, jacobme32, josh20202

**Seacraft Alpha** was the first stage during Seacraft's development. During this time, no one was allowed on except the owners and a couple select players.

## During this period

### The Two Islands

When the owners joined the server for the first time, they found two islands. There was a large island and a small island. At the small island, jacobme32 (now known as jaykobe) started building Spawn. The original Spawn was made out of mossy cobblestone and glowstone.

zac5 saw a small stub of land near the larger island and built a lighthouse there. When zac5 went to help jacobme32, he had started building the original Spleef arena. This was only built on one level, but was soon expanded to two.

### Boat Race

The IP address was originally only shared to a few select people. The only member known to have joined was josh20202, who joined zac5 to build a Boat Race minigame around the two islands. A boat race control tower was built next to Spawn as a place to toggle the redstone-powered intersection in the middle of the track. It is likely that Seacraft found its name around this time, and its flag was first built atop the control tower where it remains today.

josh20202 also built a house of his own just north of the larger island, and zac5 and jacobme32 soon followed suit, although possibly not during Seacraft Alpha.

### Discovery of Mainland

Because the vast ocean surrounding Spawn wasn't deemed a very suitable place to build, the players searched for land. jacobme32 was the first to discover Mainland on the 18th of September, particularly the site of the modern-day Mainland Plaza. A bridge was built connecting Spawn to Mainland and a teleportation system later accompanied it.

## End of Alpha

The server was more publicly released on the 19th of September 2013, bringing an end to Seacraft Alpha and beginning the new Seacraft Beta.

## Trivia

* Seacraft Alpha is the shortest official time period, lasting only four days.
TACC Parkour Course

The **Triple Arch to Cloud City Parkour Course** (commonly abbreviated to **TACC Parkour**) is the parkour course near Mainland Plaza (suburb). As the full name suggests, the parkour course starts underneath the New Triple Arch Bridge and ends at the former location of Cloud City.

## Layout

The course is split into 7 different levels, designed to test different aspects of Minecraft parkour. At the end of each of these levels is a checkpoint. Players can go back to a previous checkpoint by pressing a button at the start of the course.

* Level 1 features some basic jumps, meant as more of a warm up
* Level 2 introduces longer jumps as well a fence jump and some ice jumps.
* Level 3 focuses on parkouring on barrier blocks
* Level 4 features soul sand jumps
* Level 5 focuses on ladder parkour
* Level 6 is revision on all previous level challenges
* Level 7 features jumps on quartz clouds, meant to be an easy finish.

## History

It is believed that the first level was built by asasinateddoctor. zac5 later added the next 6 levels, with the course's exit leading into Cloud City. This was released as part of Seacraft 2.3.2.

After Cloud City was removed with Seacraft 2.3.13, players finishing the course would be teleported back to the start.

It is unknown when, but zac5 later added a checkpoint system, in which players would collect paper certificates at the end of each level. If they fell off, they could go back to a dedicated building with said certificate and press a button to return to their last checkpoint.

In January 2023, ZacNVR (formerly called zac5) removed this certificate-based system. Now players just had to hit a button at the start to return to their last checkpoint. If any player were to finish the parkour, their checkpoint would be reset.
Seacraft 2.3.9

<< Seacraft 2.3 < Seacraft 2.3.8 **Seacraft 2.3.9** Seacraft 2.3.10 > Seacraft 2.4 >>

## Seacraft 2.3.9

### Contributors

zac5, Im\_Uncle\_Eddy

**Seacraft 2.3.9** made a couple of things a bit bigger.

## Changes

* Added two new stories to the Shopping Centre
* Widened Ocean Road

## Planning

The Shopping Centre had become a very popular area and was quickly filling up with shops, so Im\_Uncle\_Eddy made 2 new stories to it. Originally, the mayor of the Ocean Isles Council, KrabbyPatty21, had declined this change. However, zac5 overruled this decision, and the two-storey expansion was constructed.

Ocean Road (the road from Spawn to Mainland Plaza) was widened by one block to accommodate the riding of horses down Ocean Road, as zac5 previously had issues doing so.
Seacraft 2.4.2

<< Seacraft 2.4 < Seacraft 2.4 **Seacraft 2.4.2** Seacraft 2.4.5 > Seacraft 2.5 >>

## Seacraft 2.4.2

### Contributors

zac5

**Seacraft 2.4.2** mostly finished off what Seacraft 2.4 missed, introducing some new features for new players

## Changes

* Added features for new players
	+ Beginner Registration. This involves giving players Reef Crystals, Game Points, and the books mentioned below.
	+ Tutorial books. These are given to new players and if they are ever lost, players can get them from the Seacraft Centre.
* Added Puddle Plaza: a new shopping centre in Puddle Plains.
* Added warps for Moose Forest, Crater Village and Stagnant Swamps in Warp Room 2.

## Making the update

### Finishing 2.4

zac5 had become bothered by the lack of instruction for beginners. While the Seacraft Centre had an info room for new players, it was believed that it was not the most convenient and obvious place for beginners. A couple of ideas were considered for a new system, including new info rooms and a tutorial that would guide them in chat and teleport them around. It was eventually decided that it would be best to put this information into two books, which would be given to players upon joining the server for the first time, and could also be obtained from the Seacraft Centre. In doing this, a system was also implemented to give new players Reef Crystals and Game Points automatically.

The Warp Room also got a minor upgrade, as it now had warps to the new residential areas, namely Moose Forest, Crater Village and Stagnant Swamps.

Both of these features were originally intended to be part of the Seacraft 2.4 release, but failed to make the update because they were not finished in time.

### Puddle Plaza

Puddle Plaza had began construction before the release of 2.4. It was made due to the fact that the original Shopping Centre was quite full and there was a lot of empty space in Puddle Plains. There was also hope that the Puddle Plaza would inspire a resurgence in Seacraft's popularity, as the Shopping Centre had back in late 2015. Unfortunately the Puddle Plaza ultimately failed to live up to its counterpart, partly due to the lacking popularity of the server and its isolated location.
First Grief

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
The **First Grief** was a series of griefing events which occurred from the 12th to the 17th of October, 2013. As the name suggests, it was Seacraft's first incident of griefing, being the only recorded case of griefing during Seacraft Beta.

## Series of Events

It is believed that the court near Spawn was burned down on the 12th of October, discovered later by Zossimov2000. It's possible the court caught fire due to a lightning strike, but in following days damage was seen to more structures throughout the server. It is unknown what else was destroyed in the griefing, but it likely included Spawn, surrounding structures and some structures on the coast of Mainland.

On the 18th of October, zac5 then made an trap in an attempt to catch the griefer. He constructed a house close to Mainland, and took an invisibility potion and monitored the house. The house remained untouched, but it is possible that word of a trap made its way to the griefer. What is known is that the griefing stopped for a while, likely until the Nightmare Before Christmas.

## Suspects

There were no suspects at the time of this incident, but based on analysis of the log files, the most likely culprit was nc\_new\_contact (later known as asasinateddoctor). It's also possible that the culprit was not the one known as asasinateddoctor, but his older brother who owned the account nc\_new\_contact.
Seacraft 2.2.10

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
<< Seacraft 2.2 < Seacraft 2.2.3 - 2.2.9 **Seacraft 2.2.10** Seacraft 2.2.13 > Seacraft 2.3 >>

## Seacraft 2.2.10

### Contributors

zac5

**Seacraft 2.2.10** is mainly noted because of its protective factor. It was one of the minor 2.2 updates.

## Planning

After the New Town Grief, a brand new TNT disabler was put on the server to prevent future griefing events. When a player would light TNT, it would disappear and display the message "TNT is disabled on this server". However, it didn't always work properly when it was first introduced and TNT could still work given the right circumstances.

## Trivia

* Seacraft 2.2.10 was one of the only minor 2.2 updates to be remembered, the other being Seacraft 2.2.13.
	+ It is believed that 2.2.4 and 2.2.5 existed, but it is unknown what they introduced.
	+ Seacraft 2.2.2 had been long forgotten, but was later rediscovered.
* Unlike most of Seacraft's hidden systems like the Auto-Announcer, the TNT disabler's location is actually unknown to most players.
Seacraft 2.4.5

<< Seacraft 2.4 < Seacraft 2.4.2 **Seacraft 2.4.5** Seacraft 2.4.7 > Seacraft 2.5 >>

## Seacraft 2.4.5

### Contributors

zac5

**Seacraft 2.4.5** is a minor 2.4 version. It included some minigame features that probably should have been in Seacraft 2.4.

## Changes

* Spleef 4.0
	+ Reworked mechanics
	+ Game points compatibility
* Horse Race 1.0.2
	+ Game points compatibility
* Survival Games 1.2
	+ Added boosts
	+ Added cages

## Making the update

This update was planned to have a brand new working Spleef and Game Points compatibility for horse race. There was also definitely going to be boosts for Survival Games and possibly cages.

First, Horse Race was worked on. It was made to reward 10 GP for each lap you completed, or 100 GP if you won the race.

Then Spleef 4.0 was made. The new Spleef was made with a better start system, an end system and an automatic reset. It also was made to reward Game Points at the end of the game.

The SG boost shop was then continued. The bugs were successfully corrected. Then, the cages were made. There was a bit of trouble thinking of the cages, but soon there were 9 cages (10 if you include the default cage) that were to be purchased. The shop for the cages was then made and the cages were implemented into the game.
Freebuild

**Freebuild** is a place where people can build whatever they like. It was created during the end of Seacraft Version 1 and still exists today. It currently contains over 10 structures.

## Features

### Builds

Freebuild has a number of various builds from throughout the years. Many of these are 2-D pixel art, where as others are actual builds like the Terrible Terror and the Skele-Terry, based on Terry the Turtle.

Freebuild also contains the original Triple Arch Bridge that used to form part of the railway from Mainland Plaza to Spawn.

### Train station

Freebuild has its own train station across from the main build area. It is made predominantly of deepslate and polished deepslate, and forms part of the Southern Line, connecting to Sam's Dragon Village and the Seacraft Castle.

### Desert

To the west of the main build area is barren desert, except for a large house belonging to greenharry. Freebuild Road and Desert Road run through this area, connecting Freebuild to Puddle Plains, and the Southern railway line runs alongside them.

## History

### Early history

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
Freebuild was established by jacobme32 during the Expansion Period. It was designed as an area for people to build whatever artworks they wanted. In these early days, a warp in the Warp Room was made and a train station was built, connecting to the station at the Seacraft Castle.

The area initially saw use predominantly from jacobme32 himself as well as Zossimov2000. Over time, other players, including zac5, Firecrafter4 and samdogboy2, would create various builds.

### Improved connections

Seacraft 2.3 saw the Freebuild station reconstructed to support the new version of the Railway Network, connecting to the South-western and South-eastern lines. This update also saw Freebuild become a suburb.

Roads would also later be built to connect Freebuild to the rest of the server, namely Forest Bridge heading toward Magma Mountains and Sam's Dragon Village, as well as Freebuild Road and Desert Road, heading toward Puddle Plains. Freebuild Road was likely the first of the pair built, connecting to a house built by greenharry during the Shopping Centre Boom, with Desert Road coming later to finish the connection to Puddle Plains.

### Relocating old builds

Various builds had been constructed in various places around the server by the time the server made it to Version 3. Some of these were moved to Freebuild to free up space in other areas like the north of Oceanview and part of Crater Village.

### Train station reconstruction

The train station at Freebuild was rebuilt a second time for the Version 3 railway overhaul, creating a new connection from Freebuild to Sam's Dragon Village. This station was part of the new Southern Line.
Seacraft 2.2

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
<< Seacraft 2.1 < Seacraft 2.1.6 **Seacraft 2.2** Seacraft 2.2.2 > Seacraft 2.3 >>

## Seacraft 2.2

### Contributors

zac5, jacobme32

**Seacraft 2.2** was a fairly large update that took a while to make. It added brand new features including a new minigame.

## Changes

* Added Animal Range
* Added Animal Range train station
* Added Seacraft Suspension Bridge
* Added Survival Games
* Spleef 3.0

## Planning

The Animal Range was made so that people could get animal resources or so they could make their own farms. However, there was one problem. How were people supposed to bring their animals to Sam's Dragon Village (and beyond) if the only way you can get their is via the Warp Rooms and the railway system? The solution was to build a bridge from Mainland to Sam's Dragon Village.

Survival Games was planned because it is a really popular minigame on other servers. The Owners knew that they would have to alter the game slightly to get it to work on Seacraft.

## Construction

The Animal Range was fenced off fairly quickly. Then the Animal Range Infohouse was built to give people more information. It was also the area that the animals were spawned from.

The Survival Games lobby was made in the hole where the red death in Sam's Dragon Village once dwelled. It was constructed from stone bricks and had plenty of lava. The map was created in a forest biome. 38 chests were hidden throughout the map (30 if the ones at the start are not counted).

The owners found the Seacraft Suspension Bridge hard to start. They didn't really know how they were going to make it. It was constructed out of stone bricks, cobblestone and obsidian. It took quite a while to make due to its large size.

## Gallery

### Seacraft Weekly

A Seacraft Weekly article about 2.2's future release.A Seacraft Weekly article saying that 2.2 was bigger than expected.
## Trivia

* It was possible that the Auto-announcer's interactive messages were fixed in this version, but this may have come a little later.
* Seacraft 2.2 was likely only available for about half an hour before the server was updated to Seacraft 2.2.2. zac5 was the only player to have played 2.2 in this timeframe.