Updates

Disclaimer:
This page does not contain tankwars.io V1 Updates. Certain updates also may not show up here.

## **BETA 2.0.10.11**

* Remake of matchmaking system
* Multiple bug fixing
* Mass salvage duplicate items

## **BETA 2.0.10.8 Early Access (May 1st, 2019)**

* Conquest tier rooms has been merged into tier 8 rooms; all tiers play in one room per server
* Minor grammar corrections
* Beginning of balancing in response to these changes

## **BETA 2.0.10.7 Early Access (March 29th, 2019)**

* 3 new maps (Jungle based maps; one for conquest and two for KingDM)
* Updated server systems

## **BETA 2.0.10.6 Early Access (March 26th, 2019)**

* Assist system changed (Now you need to deal 30% of the target's HP in a time limit of 30 seconds to receive an assist)

## **BETA 2.0.10.5 Early Access (March 18th, 2019)**

* Name fee (Now 50 gems to change names)
* Minor fixes

## **BETA 2.0.10.4 Early Access (March 14th, 2019)**

* More players on restricted networks should now be able to play

## **BETA 2.0.10.3 Early Access (February 26th, 2019)**

* Fixed a bug that didn't put party members on the same team

## **BETA 2.0.10.2 Early Access (February 22nd, 2019)**

* New login method
* Conquest endgame timer reduced to 30
* Walls placed inside your opponent's spawn zone will now be destroyed upon placement in those areas
* Players inside spawn zones are invulnerable

## **BETA 2.0.10.1 Early Access (February 15th, 2019)**

* Servers with less than 1 room available are not joinable
* Healers now have their own mention if they heal enough; Field Medic
	+ Healing will also give score
* Chemical stats have been temporarily removed and spent points on that statare refunded.

## **BETA 2.0.10.0 Early Access (February 8th, 2019)**

* Changelog is now up-to-date
* Repair prices have changed (For every repair, it will cost twice as much as the previous repair, capping out at the forth)
* Walls get a drastic buff: 1500 ---> 3050
* Stationary turrets now give kills and score to the player who deployed them

## **BETA 2.0.9.1 Early Access (February 4th, 2019)**

* Decreased the ability slots: 6 ---> 5
* Nerfed Mammoth III's DPS while increasing clip size: 15 ---> 16

## **BETA 2.0.9.0 Early Access (January 29th, 2019)**

* KingDM powerup bug fixed
* Mobile devices blocked from entering rooms (Decreases idle players)
* More tier and game info upon spawning
* Room tiers changed: 1-2, 3-5, 6-8
	+ Optional game (Aka auto, being able to choose max level tank at your disposal)
* Wall lifespan reduced to 60 seconds and health decreased
	+ Turret lifespan decreased to 45 seconds
		- Tesla turret nerfed (Range and damage)
* Forcefield duration increased to 6 seconds
* Bot count now tries to even out teams in team-games

## **BETA 2.0.8.2 Early Access (January 26th, 2019)**

* Medic moved up to tier II
* Room tiers are now 1-2 and 3-8 until player base grows

## **BETA 2.0.8.1 Early Access (January 26th, 2019)**

* All tier I tanks received a damage buff
* Tank tier rooms changed to 1-3, 4-8
* Sniper I - III have speed nerfs

## **BETA 2.0.7.0 Early Access (January 24th, 2019)**

* Airdrop planes and Air Strafe plane now gets camouflage
* Shadow effects are added to all air units
* Air Strafe now has a "dive effect"
* Bot count reduced (Now only fills up to 70% of the room's free player space)
* Increased clip reload time for Mammoths I and II
* Spy I II and III now have drones and teleport, not rapid fire and haste
	+ Spy II and III now have mines
	+ Spy's fuel duration is now only 7 seconds, but with a DPS buff
* Heat-seeking missiles adjusted
* Buffed mines, rapid fire, and stomp (More damage)

## **BETA 2.0.6.0 Early Access (January 23rd, 2019)**

* Option to recolor crosshairs
* Medics have faster beam recharges
	+ Healing beacons are added to all medics
* Spy I and II get speed buffs
	+ More fuel, less DPS for all Spy tanks
* Heat-seeking missiles get a slight DPS buff while having less RoF
* Mammoth I and II adjustments (Larger clip size, less DPS, longer clip reload, faster fire rate)
* Bots now have trouble seeing invisible/cloaked tanks
* New users now get 3 day premium
* New facebook/twitter share and reward features

## **BETA 2.0.5.0 Early Access (January 21st, 2019)**

* Mammoth I and II have their weapons changed to dual wield (Meaning that both guns can now fire independently)
	+ Mammoth III follows same suit with adjustments (Faster projectile speed, less fire rate, more damage)
* Spy class tanks now have flamethrower instead of light cannon
* Minigun gets slightly more range (But it has less damage and windup time compared to the flamethrower)
* Medics get hit points buff and more healing beam duration
* Vacuum reworked
* Missile projectile speeds enhanced
* Fixed PayPal issue when paying in non-USD currencies

## **BETA 2.0.4.1 Early Access (January 18, 2019)**

* Missile launcher fire rate adjusted and higher damage output
* Description of Artillery tanks have the mentioning of further view range than normal tanks.

## **BETA 2.0.3.0 Early Access (January 17, 2019)**

* Converted all damage into DPS (Makes balancing easier)
* Rough balancing of weapons
* Easier reading of Damage/DPS on tanks
* Nerfed Air Strafe
* Minimum health is now higher

## **BETA 2.0.2.1 Early Access (January 16, 2019)**

* Stopped autofill username (User creation)
* Sniper gets view range buff
* Leaderboard and Profile not updating fixed
* Flamethrower buffed (Damage and range)
* Bot adjustments
* XP reward for Medics and healing

## **BETA 2.0.1.0 Early Access (January 15th, 2019)**

* Attempt to fix login bug
* More powerup drops and longer time before they despawn
* Reworked tank turret physics
* Increased minimum aim speed
* Buffed damage for Air Strafe, EMP, and Vacuum
* Changed tank tier rooms: 1, 2-3, 4-5, 6-8

## **BETA 2.0.0.0 Early Access; V2 Public Update (January 14th, 2019)**

* Engine/Game rewrite
* Player crew and progression system
* Commanders
* Shop, Crates, and Inventory
* 9 new maps
* 49 new tank classes
* 10 new abilities
* 14 new weapons (Includes variants)
* New tank skin system