recursal/Fanatic-Fandom huggingface dataset:
Elite Arabian Fighter

100
 95
 90

The **Elite Arabian Fighter** is a playable unit in Metal Slug Attack, appearing alongside the Elite Arabian Camel Rider as part of the rare unit reward in the Guild Ops "Snatch Wars Season 6". Its parts are currently available thru the Mars Shop.

He's extremely similar to the plain Arabian Fighter in combat, swinging his scimitar at the enemy for moderate damage. At the cost of slightly more AP, he moves slightly faster, deals more damage and has a higher health pool. Their skills are the same too, apart from  **4** which increases the area of the Elite Fighter's special attack. However, they're unable to receive buffs like their normal counterparts from Abul Abbas, though the normal fighters usually don't last long anyways.

Their low AP cost, high speed and damage can easily overwhelm an opponent if combined with the Elite Arabian Camel Rider for pressure, given their massively low cost and extremely fast load timer.

When placed in a deck with the Elite Arabian Camel Rider and Assy Nero MK II, they form the "Arabian Elite" team, lowering their AP costs by 15%.

## Attacks

### Short Range

 **Sword** (Spread) - Swings the scimitar once at enemies.

### Long Range

 **Rapid Slash** (Spread) - Swings the scimitar 6 times while dashing towards the enemy. Stun-immune while performing special.

## Video

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Nikkes

Nikkes (mittlerweile Fikkes, Fokker, oder auch "der gemeine Affenficker" genannt) ist die Lieblingsbeute des Lüppis. Er war mal ein normaler Mitbürger, bis Lüppis ihn Füllte.Er ist seit dem 09.12.2017 ein offizieller Neuling bei der Anti-Lüppis-Agency (ALA). Er ist beigetreten und spielt freiwillig den Köder. Ebenfalls gehört er zur Gruppe der Klötentaler Sippler und hat dort viel Anerkennung. Er ist einer der 3 heiligen Fickschwänze von Malibu.

"*Füll mich, so wie der Lüppis es einst tat"* **~Nikkes am 04.12.2017**

## Ebenfalls ein eigenes Wesen

Nikkes Klötenschaden ist bereits so fortgeschritten, dass er den Wert 20 überschritten hat und somit, genau wie der Lüppis ein Wesen.

### Verhalten

Sein Verhalten ähnelt in manchen Situationen dem Lüppis, bspw. beim Angriff. Allerdings merkt man bei genauerer Betrachtung, dass es doch einige Wesentlich Unterschiede gibt. Er hat eine natürliche Abwehrreaktion für den Fall des Lüppisbefall entwickelt. Er fängt an mit sehr Krankhaften taten um ihn zu verstören, allerdings ist des Nikkes sein IQ zu niedrig, sodass er nicht bemerkt, dass der Lüppis wenn er verstört ist nach einigen Minuten stärker zurückkehrt.

*"Lüüüppis, komm her und ich blas dir einen ( ͡° ͜ʖ ͡°)"* einer der Abwehrsprüche des Nikkes.

### Ernährung

Niemand genau weiß, wovon genau sich der Nikkes ernährt. Momentan gibt es kein Institut, welches sich mit der Erforschung des Nikkes beschäftigt. Prof. Ceesch von der ALA vermutet, dass sich dieser von den von Lüppis ausgeschiedenen Resten ernährt.

## Karriere bei der Anti-Lüppis-Agency

Seit dem 09.12.2017 ist auch Nikkes ein Mitarbeiter bei der ALA. Dort ist hat er noch den Rang Neuling.

"*Er ist zwar nur ein Neuling und auch ein bisschen ungeschickt, jedoch spielt er als Köder für den Lüppis eine sehr wichtige Rolle und ist quasi nicht mehr wegzudenken."* Rubel, Präsident der Anti-Lüppis-Agency am 09.12.2017
Ecke der Weisheit

Die Ecke der Weisheit ist ein mystischer und energiegeladener Ort voller unentdeckter Weisheiten und Mythen. Ceesch hat, als die ALA noch an diesem Ort operierte, immer dort Sachen erfunden und gebaut, da die Ecke der Weisheit ihm angeblich ungeahnte Macht verlieh. Wie schon erwähnt hatte die Anti-Lüppis-Agency vor ca einem halben Jahr noch ihren Stützpunkt.
Avvio

**Avvio** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled 'Task Force 3rd' where his parts can be obtained through his limited-time Campaign Box Crank.

A new face recruited by the S.P.A.R.R.O.W.S, Avvio is armed with the M.D.P pistol and a grappling hook for maneuverability. Upon deployment, he will instantly appear to the nearest enemy like Rocky or Geweih Metzelei.

Avvio possesses both a close range and long range attack. As his close range attack, Avvio will ascend upwards with his grappling hook while firing at his pistol, before withdrawing from the enemy. As a long range attack, he'll simply aim and fire his pistol.

As his special, Avvio once again slings his grappling hook before swinging forward to fire his pistol against the enemies and ending it with a larger arc thunder blast. This attack is signified with an audible "Go!", as Avvio fires on the enemies. The attack can also stall enemies and manipulate enemy attacks, although briefly.  **4** extends the duration of this attack.

He can also evade with  **3** where any attack that would trigger it causes him to perform a weaker version of his special attack. Two visual cues indicate the difference between a special and counterattack; he does not yell "Go!", and he ascends slightly slower. Though he cannot evade in the middle of a long range attack, he may still use his special.

Both the special and counter attack provide invulnerability frames. He excels at taking out long range enemies, although he fares poorly against melee units.

When placed on the same deck with Special Louise, they form the "Task Force III" team, reducing their AP costs by 10%.

## Attacks

### Close Range

 (Spread) - Uses his grappling hook to ascend while firing his pistol 4 times to the nearest enemy before withdrawing to a safe distance away from the enemy.

### Long Range

 **Thunder Energy Bullets** (Spread) - Fires his pistol 3 times against the enemy units.

### Special Attack

 **Lightning Anchor** (Spread) - Slings his grappling hook to ascend before swinging forward to fire his pistol to the enemies and ending it with a large arc blast. Used as an evasion counter with  **3** while  **4** extends the duration of this attack.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Notes

* When Rita or her variants are placed in a deck with Avvio, he'll use a different win animation.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
15000000 Utan Cage

""Utan, celebrating 15 million downloads. Whatever he rides usually meets with trouble, but thanks to a kind volunteer, he was able to make it safely this time.""

The **15000000 Utan Cage** is a unit that was released in celebration of 15 million downloads of the game.

The wooden cage houses an Utan. When destroyed, an Utan comes out and retreats to it's own base. As a long ranged attack, he uses a short burst of shots from his Uzi. His special attack fires a longer burst of shots.

When  **4** is unlocked, all attacks have a chance to knockback the enemy. This unit is stun immune.

Skills  **1, 2 & 3** increase overall attack power.

## Attacks

### Long Range

 **Uzi**: Fires a short burst of bullets from his Uzi.

### Special

 **Rapid-Fire Uzi:** Fires a long burst of bullets from his Uzi.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
The Mistix

The Mistix is an entity viewed by all in The Mistix Plane as a goddess. Its purpose is to push both the Mistix Plane and The Nostrum Plane 's timelines and realities apart while also pulling them together just enough for both to remain parallel, avoiding disastrous crashes which can either cause one dimension to replace another or have both destroyed altogether.
Klötental

Das Klötental ist der Planet auf dem wir uns befinden. Nach dem großen Krieg der kommenden ARK Truthähne und der legendären ARK-Zeit musste ein neuer Name für die Erde gefunden werden.

### **Unsere Schöne Welt**

Das Klötental ist wie oben schon erwähnt die Erde, welche lediglich aufgrund des Krieges umbenannt werden musste.

Auf unserem Planeten leben natürlich wir, die Analbürger. Wir haben schon einiges geschafft und auch geSCHAFT. Allerdings gibt es viele bedrohungen wie die Trompete, Schoisch und Lüppis.

### **Umbennenung der Erde:**

Ja sie liegen nicht falsch wenn sie sich jetzt denken: "Ich dachte der Planet heißt Erde." So hieß das Klötental nämlich noch vor ein paar Jahren. Doch nach dem Krieg der kommenden ARK Truthähne wo Newspaper die halbe Flotte Kreaturen der Nacht zerstörte, beschlossen die 3 mächtigen Schäfte, dass es so nicht weiter gehen kann und setzten ein Zeichen in die Welt, indem sie den Planeten umbenannten.
Soosnaas soosel

Soosnaas Soosel (früher Quoddel ist eine ziemliche Schande)

*"woaaah was war.. das denn?"* -Zitat Soosnaas Soosel als er fett geschissen hat

## Der gemeine Jodel

Soosnaas ist dafür bekannt den gemeinen Jodel zu vollführen. Dies ist eine Praktik, bei der Soosnaas die Flucht ergreift und eine dünschissspur hinterlässt

Er hat sehr viel Salz im Sack
Cross Over Fate Extra Ops

**Cross Over Fate** is the sixty-fifth Extra Ops and the sixteenth Rare Boss introduced in *Metal Slug Attack*.

## Story

In a distant future, the Red Goblin society fights against Ptolemaios. Ptolemaios has grown too strong and taunts Elena and Licht. The other members feel despair and believe that they cannot win. Elena and Licht agree but decide to go to the past to stop Ptolemaios from gaining strength; Ptolemaios chases after them.

The two arrive in another area, where they sense Ptolemaios, who confronts them. Ptolemaios is defeated, as he did not gain as much power due to certain events not occurring yet; however, he decides to go much further into the past. Licht tries to chase him, but is stopped by Elena. They go into another dimension to stop the Ptolemaios there, and if possible, encounter their parents.
Anklebiter

Anklebiter or 'Ankle' was an undead Deep Gnome. They were resurrected through some unknown necromancy. Though they were an undead, they did not show signs of aggression toward the crew of the Heart of Gold when they first met them.

## Description

Anklebiter was a Deep Gnome. They were about 3 feet tall, but was usually hunched over, thus appeared slightly shorter. They had androgynous features that made them difficult to determine whether they were male or female (neither did they vocally identify as either gender due to their limited vocabulary). Ankle had long, grey waist-length hair and sickly, yellow-green skin. They had green eyes, with their right eye being easily removed, especially by their mysterious, talking maggot Juniper. Despite having decayed for a certain amount of time, Ankle's arms were unusually strong. They usually had a glazed, lazy expression on their face.
Clone Incubator

The **Clone Incubator** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "Task Force 10th". Parts could be obtained from its limited time Task Force Crank.

A Martian cloning pod modified to be placed onto the battlefield, these incubators are built by miners, who are significantly sturdier than typical miners. Once built, the pod will continually churn out clones, spawning one every 3 seconds, unless staggered by an attack possessing knockback capability. The incubator always starts with Marco and alternates between him and Fio.

The clones are significantly stronger than their standalone counterparts:

* Clone Marco uses a Heavy Machine Gun that deals  damage. The clone somersaults into the air while firing shots randomly in a 45 degree angle towards the enemy as its special. Marco is invulnerable while performing his special attack.
* Clone Fio uses a Flame Shot deals  damage, firing a small cloud at the enemy (like in the original series). As its special the clone shoots a straight, but short burst of fire towards the enemy. Fio gains super armor while performing her special attack.

If  **2** is unlocked, the summoned clones will possess evasion capability. Marco somersaults towards the enemy while Fio somersaults in place when triggered.

 **3** causes the incubator and clones to periodically repair any damage it takes once in a while.

 **4** causes the incubator and clones to be given protection against  attacks, sharing the same rate as Type:Ant-Lion.

## Attacks

### Long Range

**Spawn Clone** (Single) - Spawns a single clone and sends it off to battle.

## Build Up

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Schuschschasch

Die Schuschschasch ist ein sehr langer Gang. Normalerweise ist dort alles friedlich, außer beim Fall Nickes.

In diesem Gang wandern häufig Bürger des Klötentals entlang. Sie haben dort (fast immer) ihre Ruhe vor dem Lüppis.

Ab und zu findet man dort auch einen Schnyytz oder zwei. Sie hängen meistens in einer Ecke und sind hard am been.

Wird des öfteren genutzt, um dem Lüppis zu entkommen, wenn er bereits im Raum der 1000 Besamungen ist.
Lüppanische Formel

Die Lüppanische Formel wurde von Ceesch erfunden und ist eine Verbesserung der Lüpponischen Formel geht so:

LüppisVerhalten x LüppisDistanz + MeeschnuuscheFülle2 : Abwehr@P + LüppisAggression =1 x Lüppan x Radius um 100 Meter (Ru100)

Mit dieser Formel kann man ganz genau berechnen auf welcher Distanz der Lüppis WAS machen wird und WIE und WO und WANN und WIESO und DURCH WAS und wie sein Schaftsack dadurch nascht.
Nelolal

Nelolal ist unter den Bürgern nicht mehr sehr beliebt, da er dafür Verantwortlich war, dass das Lüppis in den Mülleimer fiel und dadurch zu der unheimlichen Kreatur wurde, die sie heute ist. Jedoch gehört er zu den Klötentaler Sipplern, wo er auch akzeptiert wird. Er wurde schon oft vom Taucher betaucht

*"Er stinkt einfach"* -Zitat Rubel 2019
Chunyan

**Chunyan** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "Kung Fu Guru". Parts can be obtained through her limited Step Up Crank.

The daughter of a famous chef, Chunyan is also skilled in martial arts. She has a wide array of energy attacks at her disposal. For her special, she punches the ground, sending a shockwave which bursts a reasonable distance away (stops at the first unit it hits otherwise), causing spiked earth to emerge from the spot. These act as durable walls which enemies must destroy before they must progress through.  **4** adds short range to this attack, as the tips of the mound will splatter shards of earth onto enemies in front of it.

A bit more durable than Miharu, Chunyan shares the same disadvantage of her; a 10% health increase skill rather than the typical 20%. However, she is ranged at least, so she will not die as fast. She does have a fairly slow production rate though, to balance out her special attack (which has fast load).

When placed in a deck with the Master Believer, Elite Believer and Soldier Believer, they form the "Kung Fu Guru" team, lowering their AP costs by 20%.

## Attacks

### Short Range

 **Kung Fu** (Spread) - Short range energy blast.

### Long Range

 **Kung Fu** (Spread) - Medium range energy blast.

### Special

 **Great Explosion** (Spread) - Powers up, before sending out an energy blast and causing spiked earth to appear on the impact zone. Extra hits added with  **4**.

## Triva

* Her Long Range Attack is a reference to Terry Bogard's Power Wave attack.

## Video

Kung Fu Guru： MSA EXTRA OPSチュンイェン：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Everlasting Summer Elena

**Everlasting Summer Elena** is a *Metal Slug Attack* unit, introduced as a pre-acquisition unit during the Extra Ops titled "United Front the 8th".

She's traded in her ability to deal critical strikes for an evasion manoeuvre: once  **4** is unlocked, she may dodge attacks by dashing towards the front line and retaliating with her swords.

If knocked back at around 50% health, her swimsuit switches to a darker form and her movements speed up. If her HP is depleted, she will rush towards the nearest enemy to perform one last flurry of slashes before dying.

When placed in a deck with Franke, they form the "United Front VIII" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 (Spread) - Performs a quick combo with her swords.

### Long Range

 **Air Blade** (Spread) - Launches four air waves through the air.

### Special

 **Red-Winged Heavenly Dance** (Spread) - Sends out a large combo of air waves, extended once  **3** is unlocked.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Videos

常夏エレナ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Bürgertrubel

Der Bürgertrubel ist die Zeit des Tages, an dem sich alle Bürger versammeln um den heiligen Schlöll zu feiern.

### Verhalten der Bürger:

Die verschiedenen Bürger des Klötentals machen selbstverständlich immer sehr verschiedene Sachen. Die einen beten wie oben schon erwähnt den heiligen Schlöll an, andere wiederum sitzen im Raum der 1000 Besamungen und versuchen die Analbürger vor dem Lüppis zu bewahren (siehe dazu auch: Klötentaler Sippler)

### Heiliger Hintergrund:

Ursprünglich wird während des Bürgertrubels der heilige Schlöll gefeiert, welcher den Analbürgern Freiheit gab. Heutzutage ist dieser feierliche und schöne Hintergrund ziemlich in den Schatten gerückt.

### Beliebte Orte während des Bürgertrubels:

**-Die Ecke der Weisheit, Busch des kommenden Kots, Tisch der Vereinigung, Raum der 1000 Besamungen, Treppen der Ausschau, Schuschschasch**
Rubelismus

## Der Rubelismus

Der Rubelismus, auch Rubeltum genannt, ist eine uralte Religion, welche hauptsächlich von ehemaligen Klötentalern, Neo-Klötentalern, Angehörigen des Reichsgymnasium und ALA Mitgliedern praktiziert wird.

### Geschichte

Der Ursprung des Rubeltums war vor ca. 6000 Jahren, als die ersten Urahnen der heutigen Sippler den Gott Rubel trafen. Rubel tritt in vielen verschiedenen Formen als Mensch auf. So ist er auch heutzutage am Leben und Teil des Reichsgymnasiums. Rubel ist anders als in anderen Religionen kein allmächtiger Gott. Rubel ist einfach schön. Laut Erzählungen kommt jeder der ihn anfasst 50 mal innerhalb einer Sekunde.
Schraasch der Schrüüsch

### Ein besonderer Ort

Ein geheimnisvoller Platz, der nur von einer Person besichtigt werden kann: Dem Nikkes. Es öffnet eine große Tür und hockt sich in ein Kämmerlein. Was darin geschieht, wenn die Tür geschlossen ist, weiß nur das Nikkes. Mitglieder der ALA berichten, dass es in dem Kämmerlein rumpelt und pumpelt und das Nikkes höchst vergnügt kreischt. Wenn jedoch eine außenstehende Person hinzu kommt, ist es plötzlich ganz still und verängstigt.

### Ein Ort zu dem das Lüppis nicht kommt

Jeder würde nun denken, dass das Nikkes vom Lüppis im Schraasch der Schrüüsch ohne Fluchtmöglichkeit gefüllt werden kann. Jedoch kann das Lüppis nicht zur Schraasch der Schrüüsch vordringen, da es sonst droht, von Professor Ceeschs Anti-Füller seine gesamte Soose ausgezogen zu bekommen. Deshalb ist das Nikkes dort absulut sicher beim scheißen.

### Eine Außnahme

Normalerweise ist das Nikkes im Schraasch der Schrüüsch komplett sicher. Es gibt nur eine Außnahme: den Kanaken. Er kommt gerne zum Nikkes, wenn es friedlich in seinem Kämmerlein meditiert und randaliert. Manche würden es Gotteslästerung nennen, aber für ihn ist es Alltag.
Leel

Das Leel ist ein recht zurückhaltender Zeitgenosse. Meistens sucht er nicht den direkten Kampf mit Lüppis, doch manchmal begattet das Lüppis **Leels** Ranzen. Dann greift dieser auch gerne mal an. Es hält sich gerne in Gruppen auf, diese bestehen entweder aus Nikkes, Rubel und Kneeschmeesch oder aus Morräs und Koaak.
Conny

**Conny** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "On the Bad Road". Parts could be obtained from her limited time Step Up Crank.

A kleptomaniac and rookie in Allen Platoon, Conny carries an anti-tank rifle alongside her for battles. Nearby enemies are attacked by a quick swing of her combat knife, while she shoots from her rifle at distant targets. The bullets launched from the rifle have small piercing capability. Conny can also evade attacks with  **3**, performing a backflip and tossing a grenade when triggered.

As her special, she calls in a 80tM107; a large molten ball reminiscent of those encountered in *Metal Slug 7*. The 80tM107 deals rapid damage to anything they come in contact with. Their most unique trait is that they stay permanently (unlike HMT's sand spirits and Franke's shields which dissipate after a short period of time) until destroyed. When destroyed, the 80tM107 explodes and releases fireballs covering a wide area. The size of the 80tM107 and amount of fireballs released on destruction increase with  **4**. However, they're quite slow without speed buffs.

The only drawback is that Conny cannot utilize her evasion while calling in a 80tM107, which has a somewhat long animation. She has fairly low health, but both her own durability and those of the 80tM107s can be enhanced significantly with status strengthening items.

When placed in a deck with Special Norah, they form the "On the Bad Road" team, lowering their AP costs by 10%.

## Gallery

Design sheet

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Fall Nikkes

Der **Fall Nikkes** ist der einzig bekannte Fall, wo der/das Lüppis nicht von den Treppen der Ausschau kam.

Es war ein normaler Tag, an dem die Klötentaler Sippler in dem Raum der 1000 Besamungen stand und dort Zeit verbrachte. Nikkes wusste bereits, dass der Lüppis erscheinen würde.Er ging davon aus, dass er wie immer über die Treppen der Ausschau kommen würde.Die Klötentaler Sippler hatten bereits gesehen das der Lüppis von der Schuschschasch und nicht von den Treppen der Ausschau kam.Nikkes sah es erst als es schon zu spät war.
Taucher

Eine Legende. Es war ein normaler Tag wie jeder andere in Gaytown. Die Hoden sangen fröhlich, die Arschbacken klatschten im Takt. Alle saßen im Philosophie Penis. Kneeschmeesch schaute geradeaus: Dort sah er es: Der Gemeine Taucher tauchte in die Grotte. Erst glaubte ihm niemand. Doch dann sahen es alle mit eigenen Augen. Der Taucher machte die Grotte zu seinem privaten Tauchbereich und gönnte sich haha loool sooos awdaawdadwawdawdawd

ANALLALALALALALAL

GAY
Amadeus Robot

**Amadeus Robot** is a units in Metal Slug Attack, introduced in Independent faction.

Amadeus lacks of troops, his robots are the best choice to help him.

Amadeus Robot discharge a laser from its eye and burst it forward. When its level reach to highest level, Amadeus Robot can snipe almost normal units within the range even Rebel Rifleman.

Even its damage output is low. It can be boost strength together with  **3**,with a lot of them plus with  **3**. Amadeus Robots easily overwhelm enemies with barrage of Laser. However, with the long range assault; Amadeus Robot trades with low health and for its purpose, and the large group can be AP Feeding.

## Trivia

* Amadeus Robot is only unit that appear with All Daily Rank variation (Normal, Silver and Gold). It can be summon by White Baby and Amadeus with Brave Guerrier. The Gold Amadeus Robot is the rarest of Amadeus Robot's variant, encounter by White Baby's special attack only.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Ceesch

### Einleitung:

Ceesch ist ein sehr ruhiger und erfahrener Analbürger, welcher u.A. bei der Anti-Lüppis-Agency ist. Dort ist er schon lange, allerdings verzichtet er auf eine Rangerhöhung. Ebenfalls gehört er zu den Klötentaler Sipplern, wo er sehr beliebt ist. Er hat u.A Kneeschmeesch und Rubel ein sehr Hilfreiches Tool zur verfügung gestellt.

"*Wir konnten bereits viele Daten analysieren und die Essenzen erhalten. Jedoch wissen wir nicht, was es mit dem Lüppinen Ruhestand auf sich hat*" - Prof. Ceesch am 03.03.2018

### Erfindungen:

Genau wie sein verbündeter, Kneeschmeesch, ist Ceesch ein genialer Erfinder. Er hat viele Tools zum Kampf gegen Lüppis entworfen und den Verbündeten bei der Anti-Lüppis-Agency bereitgestellt. Die bekanntesten Erfindungen sind: **Güldene Anti- Lüppis Statue, Entfüller, Anti-Füller und den Nikkes-Simulator.**

## Taktiken gegen den Lüppis

### Kampfverhalten:

Ceesch wird relativ selten vom Lüppis befallen, da dieser mit den anderen Mitgliedern der Klötentaler Sippler beschäftigt ist. Trotz all dem kann man, wenn man jedes mal während des Bürgertrubels im Raum der 1000 Besamungen ist, einem Kampf mit ihm nicht entweichen. Wenn er also mal in einen Kampf verwickelt wird, verhält sich Ceesch sehr ruhig und überlegt sich sein Vorgehen gut. Er benutzt bei seinen Kämpfen meistens seine Erfindungen.

### Nutzen für die Anti-Lüppis-Agency

Er ist wie oben schon erwähnt bei der Anti-Lüppis-Agency, wo er aktuell ein **Forscher** ist, da er keine Rangerhöhung will. Er hat viele Daten, welche auch uns bei dem Fortschritt an unserer Seite über das Lüppis helfen, gesammelt. Er studiert gerade an einem sehr wichtigen Thema: wie man das Lüppis ein für alle Male besiegen kann.

*"Dies scheint auf den ersten Blick unmöglich und gefährlich zu gleich, jedoch reichen alleine meine aktuellen Studien schon um zu beweisen, dass es möglich ist. Wie dies allerdings geschehen kann ist unbekannt."* Prof. Ceesch (ALA) 27.11.2017

### Neueste Erfindung

Heute, also am 26.12.2017 erfand Ceesch eine neue Form der Lüpponischen Formel: die Lüppanische Formel.

Diese setzt sich zusammen aus: LüppisVerhalten x LüppisDistanz + MeeschnuuscheFülle2 : Abwehr@P + LüppisAggression =1 x Lüppan x Radius um 100 Meter (Ru100)

Mit dieser Formel kann man ganz genau berechnen auf welcher Distanz der Lüppis WAS machen wird und WIE und WO und WANN und WIESO und DURCH WAS.
Kneeschmeesch

### Ein Abenteurer:

Kneeschmeesch hat vieles Erfunden, er ist genial und hat durch viel Forschung die meisten Daten über das Lüppis bereitgestellt. Er erfand:

**-Die Ecke der Weisheit, Busch des kommenden Kots, Tisch der Vereinigung, Lüpponische Formel**

"*Unsere kompletten Daten machen keinen Sinn mehr seit dem Lüppinen Ruhestand. Ich befürchte allerdings, dass der Lüppine Ruhestand eine Art "Aufladung" ist um noch mächtiger zu werden. Wenn wir eines über den Lüppis wissen, dann das er es nicht auf sich sitzen lässt, vom Nikkes besiegt worden zu sein*" - Kneeschmeesch am 13.03.2018

**Er war einer der einzigen der einen *Kampf* mit dem Lüppis überlebte. Einige gehen soweit und sagen, dass er diesen Kampf gewonnen hat.**

**Er ist der Gründer der Klötentaler Sippler und hat den Vize Rang bei der Anti-Lüppis-Agency.**

Er transformierte die Klötentaler Sippler und die Anti-Lüppis-Agency in das Reichsgymnasium, um die aktuell herrschende Regierung zu stürzen und eine Diktatur mit sich selbst als Machtinhaber zu etablieren.

"*Es ist Zeit die Vergangenheit mit dem Lüppis hinter uns zu lassen. Der Nikkes hat ihn besiegt und er hat sich zurückgezogen. Es wird Zeit sich neuen Zielen zu widmen und neue Feinde zu bekämpfen. Das Nackenvolk und die Gymnasialrepublik sind die größte Bedrohung der heutigen Zeit und es gilt diese mit eiserner Faust zu vernichten.*" -Kneeschmeesch zur Gründung des Reichsgymnasiums am 30.08.2018
Kanake

Der Kanake ist bekannt dafür, dass er oft rumkanakt. Er ist ein Mitglied der Klötentaler Sippler hat jedoch kaum etwas mit dem Lüppis zu tun und geht auch nicht wie die anderen bei jedem Bürgertrubel in den Raum der 1000 Besamungen. Lege dich nicht mit ihm an, sonst holt er seine 100 Cousins. Was auch noch zu beachten wäre, dass man immer wenn er Salam alaikum zur Begrüßung verwendet, alaikum Salam antworten sollte, sonst zieht er dir 'ne Bombe.

**Am 13.03.2018 vollführte er einen Roundhousekick gegen den Schraasch der Schrüüsch, in welchem sich zu diesem Zeitpunkt der Nikkes befand. Nikkes erlitt einen Schließmuskelriss wodurch er nun fett scheißt**

Nicht länger ein Mitglied der ALA.
Amadeus Type:γ

The **Amadeus Type-γ** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "Amadeus' Revenge". It is a yellow colored variant of the β version.

Its attacks are essentially the same as its β counterpart, using Gatling guns and sawblade as its regular attacks.  **1** gives its long range a knockback capability. Its special is basically a carbon copy of White Baby (Prototype)'s long range, albeit having inferior damage.

When placed on the same deck with the Di-Cokka(Amadeus), they form the "AMADEUS REVENGE" team. This lowers their AP cost by 10%.

## Attacks

### Short Range

 **Saw** - Sends out a saw that deals rapid damage and covers a short range. The saw will then retract and return to the Amadeus Type-γ.

### Long Range

 **Vulcan** - Two vulcan cannons appear from the main frame of the machine and fire multiple short bursts at the enemy. Can knock the enemy units back with  **1**.

### Special

 **Laser Bit** - Shoots out 4 (8 via skill 4) satellites from its cannon, which then zap enemies (much like White Baby's long range attack). Each satellite only performs one burst before crashing into the ground.

## Videos

AMADEUS REVENGE ： MSA EXTRA OPSアマデウス Type γ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Modding radars

## Json Template

```
  {
     "displayName": "Radar",
     "type": "radar",
     "health": 6,
     "mass": 15,
     "graphic": "radar",

     "recipe": {
        "steel plate": 10
     },

     "radarstrength": 1,
     "dishimage": "radar_dish"
  }

```

## Propertieis

* "displayName" - The name to display inside the
* "icon" - The image to use for the editor icon
* "tooltip" - default: "", Specify the tooltip to display for this part specifically
* "type" - The type of part that this is
* "health" - How much health the part gives
* "mass" - How heavy the part is
* "graphic" - The name of the image for the part
* "recipe" - What items are used to craft the part

## Part specific properties

* "radarstrength" - How far this will scan for enemies
* "dishimage" - What imge to use for the rotating dish

Back to the modding navigation
Tales of Teldith Wiki

## Welcome to the Tales of Teldith Wiki

A wikia summarizing the events of the Dungeons and Dragon campaigns that take place in the Teldith multiverse.

## Mainline Stories/Campaigns (Dimension-1)

### Hearts of Gold

This campaign takes place around 900 PD (post-diluvian). It follows the crew of Captain Lancelot Sharpeye as they go on adventures across Teldith in search of treasure and thrills. All the while, an ancient evil looms in the distance, waiting to strike.

### The Illustrious Eight

Over a hundred years after Hearts of Gold, this adventure follows the now grown-up Vomitface the Pirate as she leads her own crew on her transporter ship the Silver Lance. Chaos ensues, and long-hidden secrets about the world of Teldith are revealed.

## Alternate Universe Campaigns/Stories

### Derpquest

The original version of the Illustrious Eight storyline. Canonically takes place in an alternate universe, called Dimension-16.
Everlasting Summer

The **Everlasting Summer** is a title being used by several units in *Metal Slug Attack*, usually being released during mid or late July every year. Most characters in this variant are wearing swimsuits to celebrate the summer holidays.

## Regular Army

* Everlasting Summer Eri
* Everlasting Summer Fio
* Everlasting Summer Madoka
* Everlasting Summer Rumi
* Everlasting Summer Nadia
* Everlasting Summer Rita
* Everlasting Summer Gisee

## Rebel Army

* Everlasting Summer Abigail
* Everlasting Summer Beatriz
* Everlasting Summer Nova
* Everlasting Summer Vicky

## Ptolemaic Army

* Everlasting Summer Yoshino
* Everlasting Summer Dragunov
* Everlasting Summer Miharu
* Everlasting Summer Chunyan
* Everlasting Summer Caroline

## Aliens

* Everlasting Summer Gemini White & Black
* Everlasting Summer Bonny
* Everlasting Summer Odette

## Independent

* Everlasting Summer Elena
* White Baby(Summer Type)
* Everlasting Summer Sharifa
Modding spawningenemies

## Json Template

```
  {
    "weight": 10,
    "faction": -1,
    "spawns": [
      {"random_min": 1, "random_max": 3, "ship": "Pirate-Bit"},
      {"random_min": 0, "random_max": 1, "ship": "sgbcraft"}
    ]
  }

```

## Propertieis

* "weight" - default: 5, This determines how much of the "spawn pool" that this will take up
* "faction" - default: -1, This is the faction you want the AI to spawn with. -1 is the pirate faction
* "spawns" - A list of the ships you want to spawn
	+ "random\_min" - default: 1, Minimum number to spawn
	+ "random\_max" - default: 1, Maximum number to spawn
	+ "ship" - The filename of the ship to spawn

Back to the modding navigation
Modding thrusters

## Json Template

```
  {
     "displayName": "Medium Thruster",
     "type": "thrust",
     "health": 27,
     "mass":45,
     "graphic": "Thruster_medium",

     "recipe": {
        "steel plate": 10
     },

     "thrustpower": 900,
     "powerdraw": 1.2,
     "ploomgfx": "Thruster_medium_fire"
  }

```

## Propertieis

* "displayName" - The name to display inside the
* "icon" - The image to use for the editor icon
* "tooltip" - default: "", Specify the tooltip to display for this part specifically
* "type" - The type of part that this is
* "health" - How much health the part gives
* "mass" - How heavy the part is
* "graphic" - The name of the image for the part
* "recipe" - What items are used to craft the part

## Part specific properties

* "thrustpower" - how much power the thruster gives
* "powerdraw" - how much power the thruster draws
* "ploomgfx" - the image to draw over the thruster for the "ploom"

Back to the modding navigation
Blaze Armor

The **Blaze Armor** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "Christmas Wishes" as its Rare Boss. Parts could be obtained by defeating the Rare Boss.

LV Armors modified for service in the Blaze Brigade, these LV Armors use incendiary attacks against their enemies. As a standard attack, they shoot three fireballs at the enemy, while they shoot out a medium-ranged burst of flames as their special, which is extended with  **4**.

While their special attack is a consistent plume of fire, it has an unusually high resistance lowering stat, meaning that enemies hit by the flames that are not stunned will be knocked back frequently despite not possessing such a skill. The same also applies to its standard attack.
When placed in a deck with the Hodumi++, they form the "Last Decisive Factor" team, lowering their AP costs by 10%.

## Attacks

### Long Range

 **Blaze Gun** (Spread) - Fires three fireballs from its cannon arm.

### Special

 **Blaze Cannon** (Spread) - Shoots out a steady stream of flame from its cannon arm. Duration extended with  **4**.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Modding reactionwheels

## Json Template

```
  {
     "displayName": "Reaction Wheel",
     "type": "torque",
     "health": 5,
     "mass": 20,
     "graphic": "ReactionWheel",

     "recipe": {
        "steel plate": 10
     },

     "torquepower": 300
  }

```

## Propertieis

* "displayName" - The name to display inside the
* "icon" - The image to use for the editor icon
* "tooltip" - default: "", Specify the tooltip to display for this part specifically
* "type" - The type of part that this is
* "health" - How much health the part gives
* "mass" - How heavy the part is
* "graphic" - The name of the image for the part
* "recipe" - What items are used to craft the part

## Part specific properties

* "torquepower" - how fast the thing rotates

Back to the modding navigation
Abigail

**Abigail** is a unit original to Metal Slug Attack, first appearing in the Extra Ops titled Sand Locker (as a pre-acquisition unit, obtained by purchasing 10,000 medals). As that event has finished and she is no longer a part of the Medal/VIP Crank, parts can only be obtained through the Extra/Rare Shops and the occasional Event Crank.

In battle, she's accompanied by four flying drones equipped with long-ranged, piercing lasers. Her hefty damage output compensates for her high AP cost and low health pool. Abigail is similar to her sister Beatriz in terms of combat, albeit in a slightly inverted way.

Abigail's close range attack does unusually high damage (and can remove enemy projectiles), whereas her long range attack, while still very powerful compared to that of most other units, does considerably less. Her special can hit all enemies but does negligible damage. This is balanced by the fact that all of her attacks can applies debuff on units and her special can pierces all the way to base and can even damage it, no matter how long the stage is.

Abigail is a low-level crit units. All of her attacks can cause critical damage with  **2** and can be upgrade up to 34.5%. Critical attacks prevents any unit that can dodge to do so and Abigail's close and long range are both multi-hit attacks, further increase the chance to inflict critical hits on evasive units, but not so much on the high-level ones.

With  **4,** Abigail can lower Enemy damage output by up to 34.5%. This debuff will applies on hit no matter what. As such, even a unit that can proc evasion or become immune in some way will still recieve the debuff even if they didn't actually been damaged by Abigail's attack.

When placed in a deck with the Motorbike P.O.W. Ver.2, they form the "One-Way" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Shield** (Spread) Her lasers form a deflection shield that pulses outwards. Hits about 3-5 times per attack.

### Long Range

 **Autonomous Laser** (Spread) A long-range blast fires from each drone.

### Special

 **Piercing Laser** (Spread) Abigail orders the drones to unite for a more powerful beam, while laughing at the enemy. Has piercing capabilities and all the way to the base, but only hits once.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Notes

* When Trevor or any of his variants are placed on a deck, she will use a different win animation.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Beatriz

**Beatriz** is a unit original to Metal Slug Attack, first appearing in the Extra Ops titled *Queen's Battle* (as a pre-acquisition unit, obtained by purchasing 10,000 medals). Parts can be currently obtained through the Extra/Rare Shops, Event/Box Cranks and Another Story Shop.

Beatriz functions similarly to her sister, Abigail. She lacks the super-powered close-range shield attack, but deals more damage with her regular attacks. On the other hand, she has a more damaging special, slightly longer range, and any of Beatriz's kills are converted into walls in the form of snowmen or blocks of ice (depending on whether the target was an infantry unit or vehicle), which have a good amount of health (which can be boosted with  **1** for snowmen and **4** for ice blocks). The enemy must then destroy these walls before they can progress past them. Some suicide units, such as the Red Goblin, Di-Cokka, and Subway are not converted, while others like Vatn, Union, and Vita can be (even though they have a suicide attack).

Much like her sister, Beatriz's attacks do not lower resistance, preventing enemy units from launching a counterattack like the Augensterm Ver(P.M).

She and her sister has the same weakness. Each lack anti-air capabilities, hence requiring backup against the likes of Dragunov, The Keesi III, and the Golden Hunter Walker. Piercing and homing attacks can also cause problems, such as the Jade John's mechanical claws.

When Beatriz is placed in the same deck as her three playable bodyguards, they form the "Queen's Battle" team. This lowers their AP costs by 20%.

## Attacks

### Short Range

 (Spread) Leaps back while grabbing a bodyguard and freezing them with her freeze cannon before making a cute gesture. If this attack has already been performed, it will not be used again until that frozen bodyguard is freed.

### Long Range

 **Freeze Gun** (Spread) Fires her freeze cannon. With  **2** unlocked, its range is greatly increased

### Special

 **Freeze Gun** (Spread) Much like her normal attack, but fires an additional burst that has slightly longer range at the end of the attack.

## Sound Effects

Beatriz special

Beatriz performing special

Beatriz death

Beatriz death

## Videos

QUEEN'S BATTLE（クイーンズバトル)：MSA EXTRA OPSQUEEN'S BATTLE プロモーションビデオ：MSA EXTRA OPSベアトリス ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Celestial Ruler Rokker

The **Celestial Ruler Rokker** is a playable unit in *Metal Slug Attack*, first appearing as part of the 5.8.0 update. Parts could be obtained by clearing Independent Ultimate Mission stages.

The end-game weapon of the Independent faction, Sol Dae Rokker has transformed into its final form.

As a standard attack, the Celestial Rokker fires energy shards at its enemies. For its special attack, it charges up a powerful attack before unleashing it on the enemy, covering a wide area. It deals the most damage at the tip of this attack. Unlike the other Ultimate Bosses, it only possesses super armor frames while performing a special attack to balance out its massive damage output.

If no enemies are within range of its long range attack, the Celestial Rokker will glide over to the nearest enemy, launching flames from the bottom in the process. It is invulnerable in this state.

Similarly to the Golden Phoenix Slug and Invader King, if staggered, the Celestial Rokker will launch a projectile from its sun stone slightly ahead of it, which fires numerous energy shards in a spiral formation, which cover a large range but is not infinite.

 **1** unlocks the Celestial Rokker's ultimate ability - a free one-time "Base Repair" Power-Up. If the player's whole deck consists solely of Independent units, then the ability will activate. Upon being deployed, the Celestial Rokker will automatically repair the player's base, restoring any damage it may have taken before deployment, and overcharge it. Overcharged base health is indicated with a yellow color.  **4** strengthens this skill, and when fully maxed with  **1**, overcharges the base health by 1000% - ten times the maximum base health.

Being an ultimate boss, the Celestial Rokker also provides a health and attack buff for all Independent-affiliated units with  **2** and  **3** respectively. Once evolved to platinum, it can also continue to apply up to 15 extra unit parts as Status Strengthening Items up to 100 times. Each level reduces the AP cost by 0.5%, and when completely maxed out, the cost of the Celestial Rokker decreases from 2,400 to 1,200.

## Build Up

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Modding laserturrets

## Json Template

```
  {
     "displayName": "Laser Turret",
     "type": "laserturret",
     "health": 28,
     "mass": 10,
     "graphic": "laserturret_base",
     "recipe": {
        "steel plate": 10
     },
     "bullet_spawn_positions": {
        {
           "x": 16,
           "y": 0
        },
        {
           "x": 16,
           "y": -16
        },
        {
           "x": 16,
           "y": 16
        }
     },
     "damagemultipliers": {
        "armor": 1.0,
        "shields": 1.0
     },
     "barrelsprite": "Turret_test_barrelLaser",
     "icon": "Turret_test_barrelLaser",

     "range": 1,
     "energy_consumption": 1,
     "damage_min": 1,
     "damage_max": 1,
     "img_laser_begin": "TestLaserTurret_laser_begin",
     "img_laser_base": "TestLaserTurret_laser_base",
     "img_laser_end": "TestLaserTurret_laser_begin",
  }

```

## Propertieis

* "displayName" - The name to display inside the
* "icon" - The image to use for the editor icon
* "tooltip" - default: "", Specify the tooltip to display for this part specifically
* "type" - The type of part that this is
* "health" - How much health the part gives
* "mass" - How heavy the part is
* "graphic" - The name of the image for the part
* "recipe" - What items are used to craft the part

## Part specific properties

* "barrelsprite" - The image to use for drawing the barrel
* "energy\_consumption" - How much energy the projectiles use
* "damage\_min" - The minimum damage for the projectile
* "damage\_max" - The maximum damage for the projectiles
* "range" - How far do you want the laser to shoot
* "img\_laser\_begin" - The image you want to use for the beginning part of the laser
* "img\_laser\_base" - The image you want to use for the laser itself
* "img\_laser\_end" - The image you want to use for the end of the laser
* "damagemultipliers" - How much you damage you want specific things to take
	+ "armor" - The damage multiplier to armor
	+ "shields" - The damage multiplier to shields

## Optional part properties

* "turret\_rotation\_speed" - default: 5, How fast the turret rotates
* "fire\_delay" - default: 60, How long it takes to fire the cannon
* "bullet\_spawn\_positions" - default: Center of turret(x: 0, y:0), A list of points you want to spawn points of relitive to the position and rotation of the turret.

Back to the modding navigation
Modding power

# Generators

## Json Template

```
  {
     "displayName": "Large Generator",
     "type": "powergenerator",
     "health": 34,
     "mass": 63.2,
     "graphic": "biggenpower",
     "recipe": {
        "steel plate": 50
     },
     "powerstorage": 15.65,
     "powergeneration": 39.1
  }

```

## Propertieis

* "displayName" - The name to display inside the
* "icon" - The image to use for the editor icon
* "tooltip" - default: "", Specify the tooltip to display for this part specifically
* "type" - The type of part that this is
* "health" - How much health the part gives
* "mass" - How heavy the part is
* "graphic" - The name of the image for the part
* "recipe" - What items are used to craft the part

## Part specific properties

* "powerstorage" - How much power this part stores
* "powergeneration" - How much power generation this part produces

# Batteries

## Json Template

```
  {
     "displayName": "Small Battery",
     "type": "powerstorage",
     "health": 6,
     "mass": 30,
     "graphic": "Battery_Small",
     "recipe": {
        "steel plate": 10
     },
     "powerstorage": 100
  }

```

## Propertieis

* "displayName" - The name to display inside the
* "icon" - The image to use for the editor icon
* "tooltip" - default: "", Specify the tooltip to display for this part specifically
* "type" - The type of part that this is
* "health" - How much health the part gives
* "mass" - How heavy the part is
* "graphic" - The name of the image for the part
* "recipe" - What items are used to craft the part

## Part specific properties

* "powerstorage" - How much power this part stores

i suggest only using power storage for parts that specifically store power, to make the parts have better performance, even though u could use batteries.

Back to the modding navigation
Code Marionette:Un

**Code Marionette:Un** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "Jumper". Parts could be obtained from her limited time Step Up Crank.

An artificial lifeform created by the Professor, Marionette teleports in and out of the battlefield to attack her enemies. Upon being deployed, she will automatically deploy herself to the nearest enemy unit, emerging from a gray aura that deals damage to anything near her. Unlike most automatically deployed units, Marionette's frontline production range is limited to the player's half of the map as the maximum range.

As a standard attack, she'll raise her hand and cause a small, light-gray shadow to appear as an indicator. Upon sensing an enemy unit in range, a hole will appear and spew out galactic energy similar to a tornado on the spot, dealing massive damage to anything it touches, and stops units from advancing past it.

For her special, Marionette dives into a wormhole, before tracing the nearest enemy unit. Upon doing so, she'll burst out, engulfed in a massive ball (similar to Et A Omnis), charging up to full capacity where she flies upwards, with the ball's energy flying in random directions. The damage dealt from this attack is distance based - enemies right next to the ball take heavy damage, while those further away take far less. This attack lowers enemy resistance significantly.  **4** adds an additional ball up ahead. The attack also interrupts enemy movement like her long-range attack.

Marionette possesses evasion capability with  **3**, where she'll dive into a wormhole, peeking out briefly before popping back out again. However, it generally has limited use, as both the start of her auto and special attacks provide her with super armor, which is quickly replaced with invulnerability.

When placed on a deck with Special Ariadna, they form the "Jumper" team, lowering their AP costs by 10%.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent