Firebrand-Firefighter fighting fires with Napalm

Name: Call Sign Firebrand. A flame
specialist who drives a suit of power armor equipped with a flamethrower.
Dangerous, but vindictive, Firebrand is the last member of a Jennerit civil
service team who uses a special type of napalm which consumes oxygen at a faster
rate than regular fires while leaving buildings and structures intact. A true
firefighter who fights fire with fire. He decided to lend his services to the
Battleborn by performing damage control work.

Health: 1680

Shields: 300

Role: Defender/Territorial/Rescuer

Weapon: A flamethrower which does 41
damage every second to those hit with it. Damage is constant when enemies are
bathed with fire. Alt fire absorbs damage from enemy area of effect attacks and
replenishes ammunition to the magazine.

Ability 1: Hell Jump: Perform a long jump
which damages enemies in the area around where you originally jump dealing 160
damage and 271 where you land.

Ability 2: Containment: Absorbs and makes
the area based skills of enemies smaller to replenish 40% of shield energy and reset
ammunition. Fires off one free discharge upon activation. Requires the user to
take damage from enemy area based skills upon activation.

Ultimate: Burning Fields: Dump napalm over
a large area which burns enemies for 62 damage a second for as long as they are
in the area. Consuming heat from Burning Fields makes the area smaller. Lasts
for 15 seconds.

Talent: Reactive Discharge: Enemies who
attack you from behind or the sides take 86 damage with each attack. Each
discharge consumes 10 ammunition out of an 80 round magazine.

Augmentation Paths: Firefighter and
Hazmatic.

Firefighter Level 1: Increases
flamethrower’s maximum range. +20% to range.

Level 2: Hell Jump’s landing sight leaves
behind a napalm patch dealing 36 burn damage each second for 5 seconds.

Level 3: Reactive Discharge now slows
enemies who get hit. +2 seconds slowed.

Level 4: If Containment fails to absorb
any area based damage, its cooldown is reduced. Up to 30% ability cooldown.

Level 5: Flamethrower reload speed is increased.
+50% increased reload speed.

Level 6: Containment now afflicts enemies
with burn damage if they are in the vicinity upon activation. +34 damage per
second for 4 seconds.

Level 7: Increases Hell Jump’s leap
distance and you can now change direction midflight by hitting the ability
button again. +20% to leap distance.

Level 8: Friendlies who are in
Containment’s area of effect get temporary damage resistance to damage over
time effects. +30% damage mitigation for 4 seconds.

Level 9: Flamethrower does increased
damage to stunned or immobile enemies. +25% damage bonus.

Level 10: Teammates who pass through
Burning Fields area of effect are hastened. +25% teammate speed boost.

Hazmatic Level 1: Ammunition automatically
regenerates after a short delay after firing. Regenerate 2 ammo per second
after 3 second delay.

Level 2: Increases blast radius of Hell
Jump where you take off and where you land. +25% to Hell Jump’s radius.

Level 3: Reactive Discharge consumes less
ammunition but deals less damage. -4 ammunition per discharge, but -25% damage
per discharge.

Level 4: Flamethrower napalm now has an
acidic quality to it causing enemies to take increased damage from damage over
time sources. +15% increased damage to DoT sources.

Level 5: Containment now affects a larger
radius and restores 10% more shield energy. +50% to radius.

Level 6: Increase the magazine capacity of
the flamethrower. +75% to magazine capacity.

Level 7: A portion of Reactive Discharge’s
damage penetrates enemy shields. +25% shield penetration damage

Level 8: Containment now removes debuffs
on teammates and restores 10% of their health upon activation.

Level 9: The flamethrower’s alt fire now
has extended range. +40% to range.

Level 10: Burning Fields no longer has its
area of effect reduced if you siphon heat from it and its duration is
increased. +5 seconds to duration.