recursal/Fanatic-Fandom huggingface dataset:
Power Level

Power Level is the overall power of a character, taking into account their total magical essence and ability to affect Creation.

## Level 1

Power Level 1 characters are weak on the overall power hierarchy of Creation. Typically, this tier consists of mundane mortals and other ordinary creatures, as well as most mortal sorcerers, Unawakened halfborn, and certain weak monsters. Generally speaking, creatures at this tier are no more dangerous than the average human, or if they are, only to a slight degree.

## Level 2

Characters with a Power Level of 2 are a deal more potent than the standard mortal. This is a fairly wide tier, but at minimum, a Level 2 power level means that the being is able to consistently kill large groups of mortals, and at the higher end of the tier, might possess sufficient power to turn the tide of a battle through their own personal might. The mightiest mortal sorcerers, Awakened halfborn, and most monsters are found at this tier.

## Level 3

A Level 3 Power Level indicates a massively potent force, capable of battling entire mortal armies and threatening civilizations. Legendary beasts, such as the Erymanthian Boar, Cetus, and mighty dragons, and the standard Ynochim legionary exist at this level of power.

## Level 4

The beings with a Power Level of 4 are widely regarded as gods by lesser creatures, and rightly so, for theirs is a power that can wipe away entire civilizations of mortals without effort, and single handedly bring an entire realm of them to its knees. Mortal weapons are of no true consequence to them, and it takes mystical might of a level near their own to be a threat.

## Level 5

Those mighty entities who wield this titanic level of power number only seven. They are the Primordials, the great shapers of all Creation, who implemented all the laws of reality that are known today. No lesser being can match their might, the limits of which are hard to know. But blessedly, it is known that there are limits, for the Primordials knew they could never bring their full power to bear on their Creation, lest it all be wiped away.
New York

The city of New York, a metropolis for mortals, has been in the eyes of the gods for hundreds of years. As a center of trade, culture, immigration and international diplomacy, the prestige of the location is unquestionable. Predictably, the divine side of New York is just as prestigious, and the claim over the city in the Eternity Games is hotly contested.

## A Brief History of Divine Meddling

The domain was officially recognised in the late 1600's, during the European Colonisation of America. During this period, as the Eurasian pantheons turned their gazes westward, the fledgling domains of the Americas were fiercely fought over. New Amsterdam, later renamed New York was no exception. Among the first claimants were the Beznadi, and they have ever resented losing the territory to Hermes in 1792. The clash over New York has been ongoing ever since, interspersed with the occasional incursion from the other pantheons, and while Hermes holds the city at present, the victories of the Beznadi are written into its history. The greatest of these was Vodan's capture of the city in the early 1900s, commemorated forever by the invention of New York-style pizza.

Recently, the battle for New York has flared up once again. Svarog, the arrogant once-king of the Beznadi, has seen fit to try claim New York and its many riches. In response, Hermes (through a trusted intermediary, and with the promise of fair compensation) has called upon his greatest son, Lucas Castle, to its defense. As the trial begins to unfold, gods from both sides of the conflict have already been seen wandering the city for what promises to be a wealth of stories - and treasures - for decades to come.

## Worth The Trouble

Their persistence is not unwarranted. Even without reckoning the flow of mortal souls from the most populous city in the USA, New York is a premium domain. The mortal hub above is mirrored by an extensive hidden world of halfborn, mortal sorcerers, and other intelligent beings, who live cloaked by the veil. Just like the city above, the cloaked world of magic is a hub for trade, migration, and culture through its connections with the underwater cities of the Pelagic League, and its above-ground access to America and the wider world. Additionally, the city is perpetually overflowing with a wealth of monsters, possibly due to its high mortal population density (although rumors persist of Labyrinth access in the tunnels, sewers, and alleyways). Monster-hunting is, consequently, a major business in the city.

## Notable Locations & Inhabitants

Paramount

The Empyrean (Hotel)
Cecilia Yaochi

Hephaestus (father)

Vivian Wujimu Yaochi (mother)

Ares (uncle)

Innumerable offspring of Old Thunderbritches (half aunts/uncles)

### Affiliation

Tiandihui (White Lotus Society/Chinese Freemasons), Zhi Gong Party, and Sun Yee On through her mother.

## Statistics

### Power Tier

2

Cecilia Yaochi is the halfborn daughter of Hephaestus, and possesses serious big bank.

## Biography

Born into the secretive Yaochi family who oversee a cabal of Chinese business interests with links to Chinese secret societies like the White Lotus and Heaven and Earth society. Never knowing her father Cecilia always guess that her mother had an affair with a powerful Triad member like Charles Heung. Though seemingly exiled to San Francisco, though her mother claims it was to be with her father, her mother was still fabulously wealthy being woven into the fabric of high society as well as holding shares in numerous corporations and organizations both in the US and also mainland china, though her mother was never snobbish due to having to work her way up, this is not a virtue Cecilia has who is more then happy to flaunt her status. While not a prodigy by any means Cecilia has always had a natural knack for engineering, though she tends to use these gifts to inflict petty revenge. She went to college at Stanford University primarily focused on Robotics and Automation

## Physical Appearance

Tall and Well built but not exactly lean. She has curly hair and tends to wear her hair in a high bun often off to the right. She wears little makeup beyond eye liner and lip bomb though she does wear lots of jewelry from a variety of lockets and earrings as well as arm bands and a few rings.

## Personality

Snobbish, a bit arrogant, but also cunning when need be. She also has a decent sense of humor if you aren't on her bad side. Generally pretty snarky with a pinch of sass

## Relationships

Her clique of friends, but they're best described as her 'minions' (Olivia, Ava, Mia, and Sophia). She has a close relationship with her mother, but a distant relationship with her family in China.

She is very keen on murdering Hector Salazar, seeing as he massacred several of her friends.

## Powers

Cecilia has thus far developed a resistance to fire and heat, as well as manifesting Forgespeak and the ability to Recompose objects.

## Skills

She's inherited some of her business skills from her mother natural knack for tinkering. She's a rather skilled painter and calligraphists, but also dabbles in abstract art. She has decent enough people skills to get what she wants from people, but in personal relationships she could be better.

## Other

She likes to dress like Ruan Lingyu and has a laugh best described as both unhinged and aristocratic. She also has a pilot license as well as a Honda HA-420 HondaJet
Dagda

### Aliases

Hostfather, the Fertile One, Feeder of Armies, Evermirth, the Green Hand, the Tallest Talker,

### Relatives

Gaia/Danu (mother)Ouranos (biological father)

Pontus {Apophis} (adoptive father)

Nuada, Dian Cecht, Freyr/Aengus (sons)

Freya/Aine (daughter)

## Statistics

### Pantheon

Tuatha De Dannan

*"Eat! Laugh! Dance! You never know how far away your next chance will be!"*

*-Dagda Evermirth, the Green Hand*

Dagda of the Tuatha De Dannan is one of the founding gods of his pantheon, with many of its principle members claiming descent from him. He is the last son of Ouranos and Gaia, conceived shortly before his father's legendary castration. Dagda's children were the primary creators of the pantheon, for Dagda himself had little inclination to squander his time working when there was so much of the world still to experience. One of the most well travelled and gregarious beings in Creation, Dagda is known far and wide to be a joyful delight to any he visits. Talented in countless ways, mighty Dagda is respected for his numerous skills, and is welcomed most everywhere he goes, except by the numerous men who fear the women in their lives falling victim to his charm.

## Skills

### Traits

**Strength:** 13

**Dexterity:** 6

**Endurance:** 10

**Intelligence:** 8

**Charisma:** 13

**Perception:** 9
Angelic Conquest

The Angelic Conquest was a centuries long conflict perpetuated by the Seraphim and their Legionus Ynochim , for the purpose of bringing the Age of Wonders promised by the Dream of their father Ynoch into fruition. The Conquest involved the subjugation of the various godly pantheons of the Terrene Realms, ending their reign over mortals and replacing whatever religions they enforced with the worship of Ynoch as the One God. Mortals on worlds conquered by the Angelic Legions generally saw a vast improvement in quality of life, while most conquered gods were imprisoned in Eden, or for the particularly heinous, utterly annihilated. As the conflict progressed, it saw the various surviving pantheons amass greater and greater armies to match the mighty Legionus Ynochim, and the battles that raged grew steadily more destructive. The Conquest's conclusion saw the end of the war torn Bronze Age, which occurred as the Legions were split apart by civil war, and the Great Maelstrom ravaged Creation. When it cleared, the Iron Age began, and those legions and their Seraphim who had remained loyal to Ynoch took hold as masters of Creation, but without the freedom of fulfilling the Dream they had set out to bring about.
Baldur

Baldur is the Aesir God of Light, and the son of Odin the Allfather and his wife, Freya. He is a Prince of Asgard through his father, and through his mother, kin to the Tuatha de Dannan. He is the most popular and well liked of all Odin's children, both within the Aesir pantheon and without, renowned for his skill as a warrior, dauntless courage, unquestioned honor, and powerful personal charisma. Despite his virtues, however, Baldur is not Odin's most favored son, for he butts heads with his father quite frequently.

## Physical Appearance

Baldur appears as a Caucasian man in the prime of his strength, with most judging him to be in his mid twenties. He is fairly tall, though not huge, and possessed of a magnificent physique, covered in an aesthetically perfect musculature, with minimal fat upon his body in sharp contrast to his brother Thor. His skin is flawless, light, but not quite pale, unmarked by any scar or blemish. Baldur's hair is rich honey blonde, usually worn long, down to his shoulders, and he often cultivates a short beard as well, with a fine pelt of it upon his chest, as befit a man of the Aesir. His eyes are bright blue, the color of the azure sky.

## Powers

### Invulnerability

Thanks to a legendary geasa song worked by Baldur's mother, Freya, Baldur is invulnerable to all forms of direct harm. Any damage inflicted upon his body mends itself rapidly, including fatal wounds which would slay any other god, which serve to temporarily incapacitate him. Baldur is completely immune to all physical pain, and utterly tireless.

His one weakness, which Freya did not account for in her great song of protection, is mistletoe. Any weapon crafted from that substance is capable of harming and paining him, inflicting wounds that effect him normally. If dealt a fatal blow by a mistletoe weapon, Baldur will perish.

## Notable Equipment

### Traits

**Strength:** 4

**Dexterity:** 4

**Endurance:** 6

**Intelligence:** 5

**Charisma:** 5

**Perception:** 4

### Skills

**Academia:** 4

**Alertness:** 4

**Artistry:** 4

**Brawl:** 5

**Charm:** 6

**Command:** 4

**Craft:** 4

**Deception:** 3

**Empathy:** 5

**Intimidation**: 3

**Intrigue**: 4

**Leadership:** 5

**Marksmanship:** 3

**Medicine:** 3

**Melee:** 4

**Occult:** 3

**Performance:** 5

**Seduction:** 5

**Stealth:** 4

**Stewardship:** 4

**Survival:** 4

**Torture:** 1
Itztli

*"There is power in sacrifice."*

*-Tezcatlipoca, the Smoking Mirror*

Itztli, sometimes referred to as the Red Gift, but most frequently known simply as Blood Magic, is a sorcerous art that works magic through pain and bloodshed. Many mortal cultures have inadvertently employed its properties by giving blood sacrifice to various deities, though more advanced uses of Itztli find their origins within the Abyss, and the mind of Tartarus, its ruler. Considering the necessities of its use, Itztli is among the most feared forms of sorcery within creation, and its practitioners are quite understandably viewed with apprehension and mistrust in many circles.

Itztli draws largely upon the Vital Energy present within living creatures for its power. Blood, and the heart which spreads it through the body, is the most concentrated source of this energy, and contains the unique flavors of an individual's life force. Any Itztli user (properly known as a ko'tal) is able to use a subject's blood, flesh, bone, or other body part that contains their essence in order to work all manner of effects that target them. For this reason, allowing a blood mage access to one's blood is almost universally looked on as a terrible idea.

Itztli also works upon the interplay between life force and the rest of the soul. Using this connection, ko'tals are able to draw upon energy from inflicting pain, suffering and death, and for this reason many blood magic rituals involve cutting and burning flesh, mutilating bodies, and death.

In addition to blood and other visceral items, Itztli also makes use of other symbolic objects, using them to facilitate its magical effects. Most such effects require long rituals (known as rites) to enact, though a fair number of said rituals are used for the creation of items which an Itztli user may bind with certain magical powers.

## Rites

### Tier 1 (Novice)

* Might from Death
* Consecrate Kynzal
* Ward

### Tier 2 (Practiced)

* Hunting Stone
* Blood Communion

### Tier 5 (Master)

* Forge Anathema
* Life from Death
Catalogue of Notable Mystical Materials

## Metals

### Stygian Iron

Stygian iron, as the name implies, is a metal that is produced within the Netherworld of Stygia, though the raw ore it is created from, umbrite, exists in other realms where the spirits of the dead can walk freely. The refined version of umbrite, known as Stygian iron is created through a forging process that is largely unknown to smiths outside of Stygia, though it is known that the procedure involves wraithfire and cooling the forged metal within water from the River Styx.

In appearance, Stygian iron is glossy black in color, and any light that strikes it reflects in strange and unpredictable manners. It is chillingly cold to the touch, regardless of the heat present in its environment.

Stygian iron is physically tangible to all ephemeral entities, any creature able to enter the Twilight, or any other entity able to become intangible. Constructs made from it cannot be phased through under any circumstances, and weapons made from it are able to strike otherwise intangible beings. All these characteristics are shared with its unrefined form, umbrite. However, what sets the Stygian forged metal apart is its offensive capabilities. Weapons made of Stygian iron absorb the souls of any creature they slay, trapping them inside, where they remain until extracted by an outsider. Any wounds inflicted by Stygian iron weaponry also weakens the connection of a soul to a body, causing the strength of those injured by it to rapidly dwindle. Bereft of magical healing, most mortals will perish within minutes, while other more potent beings will take hours to die.

## Waters

### Duat/River of Night

Water from the taken from the River Duat is pitch dark, and highly reflective, making it nigh impossible for light to penetrate it. Any physical being who drinks it will be able to temporarily see into the Twilight and physically interact with ghosts, while ghosts who come into contact with it gain the ability to manifest physically at will.
Twilight Sparkle

**Twilight Sparkle** is a female alicorn pony and one of the main characters of *My Little Pony: Pony Life.*

She will be voiced by Tara Strong.[1]

## Personality

Twilight's personality will likely be similar to those of iterations past; studious, level-headed yet suspect to anxiety attacks when her feathers come out [Fanon series only], and passionate about friendship. Her element represents Magic.

## Appearance

Twilight has purpleish skin and similarly colored hooves. She has navy blue hair with stripes of pink and purple with straight ends, similar to a bob. She has sparkly purple eyes with two eyelashes. Her cutie mark is a pink six-pointed star with five sparkles surrounding it.

## References

1. ↑ https://ew.com/tv/2019/11/13/my-little-pony-pony-life-first-look-lizzo/
The Empyrean (Hotel)

The Empyrean is a five star hotel located in New York City, which caters to wealthy mortals, as well as various supernatural entities. Most notable among its clients are the gods of the pantheons, who use the hotel as a neutral ground for conducting meetings and negotiations, or simply to enjoy themselves. Founded by the Olympian god Hermes in 1923, the Empyrean has been sanctioned by Eden to his permanent stewardship, thanks to the effectiveness with which he manages the establishment, and is one of the top destinations for gods on Earth, as well as halfborn and other magical entities.

## A Grand Layout

At first glance, the Empyrean could pass for a relatively standard - if greatly prestigious - mortal hotel. Privately owned, it profits from a robust collection of mortals - rich businessmen, government officials, visiting dignitaries, and so on - at any one time. One could be forgiven for assuming that the hotel maintains its prestige with three floors of luxury bedrooms, a supremely well-stocked kitchen and bar on the ground floor, a perpetually sunny rooftop garden (with pool) and a superb location in the heart of New York. One would, of course, be mistaken. The \*true\* Empyrean can only be accessed from Earth via balcony access on the seventh floor of the building, or - for flightless halfborn and magical mortals - by verifying with one of the staff below of your status as a Constellation-In-The-Making, and taking the elevator up to the secret floors. The true Empyrean is encased in a crystal-glass hemisphere suspended high above the mortal rooftop. Concealed by all manner of wards, it casts no shadow upon the city below and is completely undetectable from outside to all but the gods. It is here that Hermes truly runs his paradisiacal hotel.

The seventh floor, open to air at the top of the half-sphere, is the grand plaza. A massive ash tree grows in the center of the floor, covering two-thirds of the floor in its shadow. The elevator system opens on three sides out of the trunk of the tree, conveying guests through all corners of the realms via a network of portals.

## Branching Out

Our fine establishment is connected to a number of subsidiaries across the realms, accessible via the secret panel on the elevators.

The Hammerdown Hotel, in Nidavellir, is a sight for sore eyes. Lit with flames and magma, the location shines with gold and glass. We are staffed with local talent and our team of dwarves offer the greatest drinks in all the realms.
Chernobog

Belobog (twin brother)

Kupala, Marzanna, Zhiva (sisters)

Chernobog is the Beznadi of Death and Darkness, and is one of the principal deities of the pantheon. One of the sons of Tartarus, Chernobog's brutal childhood under his father contributed to his wretched personality, and his need to inflict the misery on others that he felt for most of his early years. Across the realms, Chernobog carries a particularly foul reputation, known for being cruel, deceitful, and violent.

## Notable Equipment

### Oblivion

Oblivion is Chernobog's great warhammer, forged for him by his brother Svarog. Oblivion is a void black hammer, topped with a metal slab on one end and a spike on the other. It is closely tuned to Chernobog's essence, and one of its most basic functions is that it can return to the grasp of its wielder whenever it is thrown. Additionally, whenever it strikes an object or person, it will leak patches of darkness which consume whatever they touch in a tenebrous void.
The Dream

The Dream of Ynoch, more commonly referred to simply as the Dream, is the name for the idealized state of the cosmos that Ynoch, his Seraphim sons, and the Angelic Legions they led wished to create upon the successful completion of the Angelic Conquest. The fundamental tenets of the Dream included the worship of Ynoch as the one true god, the cessation of godly abuse towards mortals, the duty of the divine beings to provide peace and prosperity to the mortals within their care, and the unification of all Terrene Realms into the One Realm, using the power of the World Engines.

The Dream was nearly achieved, with the Angelic Legions having successfully subjugated every major godly pantheon. However, as the last great threat had been quashed, several of the Seraphim were informed of Ynoch's past as Ra, and rose in rebellion against his rule for fear that he had used him to bring all Creation under his tyranny. In the War of the Fall, the Dream was broken from within, as brother warred against brother, and the cosmos was ravaged by the Great Maelstrom. The Ascendant Seraphim who held loyal to Ynoch were forced to ally with the capricious False Gods, granting them freedom and a partial return to power in exchange for their aid against the Fallen.

## The Five Praxes of Just Divinity

The Five Praxes of Just Divinity are a set of five tenets for divine beings to live by, in order to maintain a moral existence. Penned by Ynoch himself, the Praxes are derived from the same teachings he raised his Seraphim sons upon. The utter violation of these tenets were used as one of the primary justifications behind the war against the False Gods, with the abuses of power and authority they perpetuated necessitating the end of their rule. The tenets of the Praxes go thusly:

1. All life is precious. Protect it whenever possible, and mourn its every loss.
2. Divestiture of sovereign thought is permissible only in dire necessity, never in indulgence.
3. Let your ears and heart be open to every voice. No being is infallible.
4. Devotion is not a right to be demanded, but a privilege earned through virtuous deeds.
5. Practice violence only for the defense of ideals and the end of injustice.

## The Hallowed Covenant

The Hallowed Covenant, often simply referred to as the Covenant, is the term used for the sacred vow sworn by Ynoch to all those who worship him. The Covenant states that in exchange for accepting Ynoch as their one true god, mortals would be granted protection and prosperity at the hands of his angels, throughout their lives and after.

### The Duties of Angels

1. Defend the faithful with thy life.
2. Let no wound among the faithful go untended.
3. Suffer not plague among the faithful.
4. Suffer not famine among the faithful.
5. Suffer no bloodshed between the faithful.
6. Twist not the minds of the faithful, and suffer no other to do so.
7. The faithful shall undertake no labor not of their own choosing. Thou shalt provide all.
8. The faithful shall govern their own afterlife. See their will fulfilled.
Demeter

### Aliases

Goddess of the Earth, Harvest, Fertility, and Nature, Demeter Chrysaor, Mistress of the Seasons

## Statistics

Demeter is the Olympian Goddess of the Earth.

## Biography

The second daughter of Kronos and Rhea, Demeter grew up within her father’s belly after being swallowed by him due to the curse laid upon him that one of his children would overthrow him. Upon being freed by her brother Zeus, she joined her siblings in declaring war against their father, and journeyed with them to Tartarus in order to free their uncles, the Hekatonkhieres and Elder Cylcopes. In gratitude, she had a weapon, the Aurous Blade, forged for her, which she wielded in battle against the Titans. Out of all her sisters, Demeter was the most skilled warrior. Sometime after Kronos’s defeat, she took up the position as Goddess of the Earth, finding that farming was far more agreeable to her than war, despite her battle prowess. After being seduced by Zeus, she gave birth to a daughter, Persephone, who she doted upon. When her daughter was kidnapped by Hades, she went on a series of adventures to find her, which resulted in a number of deaths, and the creation of a mighty hero and a new god.

## Personality

Demeter is generally of a calm and somewhat whimsical disposition. She is quite overprotective of her relatives at times. However, while not as haughty as her sister Hera, Demeter can be just as wrathful and full of spite when provoked.

## Powers

Possesses the standard powers of an Olympian. In addition, Demeter possesses control over earth and plant matter, and is able to command animals due to her position as Goddess of Nature. Due to her status as a fertility goddess, she is also able to induce fertility in both land and living beings.

## Skills

Demeter is quite the skilled swordswoman, having battled against her Titanic relatives in the Titanomachy. She is most well known for her legendary agricultural knowledge.

## Notable Equipment

Aurous Blade:

Template:Infobox character
Aftons

Informações

- Pode correr, pode se esconder, eu vou te procurar, eu vou te achar... Corre! (William Afton).

Afton é o nome do grupo dos antagonistas principais do livro Olhos Esverdeados e O Último Girassol. Eles tem uma origem desconhecida e os únicos membros nethos conhecidos são de cores verde.

## História

A origem dos Aftons é desconhecida, assim como os seus propósitos. Eles foram os antagonistas principais de Olhos Esverdeados e serão novamente em O Último Girassol. Elizabeth começou a atacar primeiro pelas ordens do William Afton, logo em seguida veio Michael que acabaram saindo do grupo e deixando apenas William Afton como o único membro conhecido do grupo dos aftons.

## Membros

### Anteriormente

* Elizabeth Afton
* Michael Afton

### Não confirmado

* Showtime Girl
* Showtime Foxy

## Aparições

### **Olhos Esverdeados**

Ele aparecem em todos os capítulos desse livro, exceto em O Grande Começo.
Dominion of Darkness

The Dominion of Darkness draws upon the essence of the Void, the space between realms devoid of life and light. It allows users to command the shadows that permeate the Void, enabling darkness created invisibility, shadow constructs, and being able to step through one shadow and come out another. As the Void is intrinsically linked with the Realms, being the container in which all realms are held, the Dominion of Darkness allows for many abilities similar to those one can utilize through the Dominion of Realms.

 Disciplines

### **Nightsense**

The Nightsense is the power of all wielders of Darkness to sense the presence of shadows around them, as well as feel the coming of night.

### **Darkness Manipulation**

The ability to control and shape shadows to one's will is the most well known ability the Dominion of Darkness allows its wielders to use. Wielders are able to spread and manipulate mundane Darkness across a range equal to what their Nightsense affords them, but are also able to Substantiate Darkness, giving shadows physical form and mass. This is possible due to how closely tied the Void, the source of all Darkness, is to the essence of the Realms.

### **Shadowmelding**

The power of Shadowmelding enables wielders of Darkness to become one with it. Employing this power, they can fade into any nearby Shadow, wielding it as a body. They become invulnerable to mundane attack in this form, unless they Substantiate the shadows they are composed of (which can equal the amount they can control using their Darkness Manipulation).
True Names

The True Name, or *ren*, of a being is a phrase which completely encapsulates every aspect of them. Everything about an individual is contained within their true name, from their looks, their personality, their loves and hates, and anything else one can think of.

Learning an individual's True Name grants perfect understanding of that individual, and as such, learning one's own True Name can allow for a new understanding of the self, and the achievement of tremendous personal mastery. However, someone else learning one's True Name gives near absolute power over them.

By invoking somebody's True Name, it is possible to command them to do anything, whether they will it or no. A True Name can be invoked at any distance, and the bearer of the Name will feel its effects, allowing one to force obedience through a True Name across Creation.
Stygia

Hecate

Thanatos

Charon

The Dead

Stygia, also known as Hades, Dis, and Erebos, is the Underworld of the Olympian Pantheon. The souls of all mortals claimed by the Olympians venture here, where they will be judged based on the deeds they committed in life, and then be consigned to whatever region of Stygia that their living actions earn them.

Stygia is ruled by Hades, and his queen, Persephone. Other notable residents include Thantos, the Olympian God of Death, Hecate, the Goddess of Magic, and Charon, the ferryman who takes the dead across the River Styx.

## Geography

Stygia appears to be an utterly gargantuan subterranean cavern, with a rocky ceiling that stretches as high as the sky, which is often obscured by puffs of smoky clouds. It is possessed of numerous mountain ranges, ashen deserts, forests, fields, and even oceans.

### The River Styx

The River Styx is the most prominent river within Stygia, and is the source of the realm's name.
Misery

### Effects

Capable of harming the most powerful beings in Creation, injuries inflicted cause pain, but do not allow victim to die.

### Owner

Gaia (formerly)Kronos (formerly)

Zeus (current)

### Creator

Gaia

Misery is the name of the scythe crafted by Gaia and wielded by her son Kronos in vengeance against the tyrannical Ouranos. Forged at the end of the end of the Age of Thunder, Misery was used to castrate the Lord of All Creation, who wielded it as his symbol of power throughout the Golden Age. Misery was eventually stolen by Zeus, who used it for the same purpose against Kronos, before sealing the foul artifact away for all time.
The Shroud

The Shroud is the name given to a mystical psychic force placed across the realm of Earth, which prevents mortals from perceiving magical phenomena. The Shroud was devised during the early Iron Age to assist upholding the Seventh Divine Law. It is maintained by Ynochim garrisoned on Earth, most notably of the Fifteenth and Nineth Legions.

Due to the Shroud, whenever a mortal witnesses an overt act of magic, what they perceive will be distorted in order to fit the bland, dull reality most believe in. A burst of fire erupting from a halfborn's hand becomes that same individual wielding a flamethrower. A pegasus's wings become invisible. A magical sword appears instead as a shotgun, or a the pelt of the Nemean lion as a jacket.

## Piercing the Shroud

By default, all ordinary mortals are completely unable to perceive any form of supernatural phenomena. Any which appears to their senses is distorted in their mind, altered so that they perceive something of comparative mundanity, which can easily be explained. Most humans will go their entire lives without even the tiniest glimpse through the Shroud. But there are some who see clearly through it.

Some mortals, largely those of distant divine descent, inherit the ability to see through the Shroud as any supernatural being might. For the rest, the process of penetrating the Shroud is far more arduous.
Bandida

Informações

Elizabeth Afton

Michael Afton

- Bobeou dançou.

Bandida é a melhor corredora e a mais rápida de todos os Quartzine Warriors. Ela não é apelidada de Bandida a toa, quando alguém deixa algum objeto dando sopa, ela não pensa duas vezes antes de pegar para ela.

## Poderes e Habilidades

Super velocidade: Bandida consegue correr em uma velocidade colossal que consegue até distorcer o corpo dela.

Invocação do cacetete: Ela invoca seu cacetete que tem força o suficiente para quebrar uma árvore com um ataque. Combinado com sua super velocidade, ela consegue dar 18 ataques por segundo.

## Aparições

### **Olhos Esverdeados**

Aqui estamos no futuro

ConFusão

Quem somos nós

Humanos em ação

Verdadeira forma do amor

## Curiosidades

- Bandida sempre dá um soco no chão antes de correr, e sempre derruba alguém no processo.

- Bandida joga Fogo Livre (Free Fire) eventualmente, mas apenas para roubar a kill dos outros.

- Ela gosta de roubar qualquer coisa que esteja bobeando, e isso pode valer como uma vantagem ou desvantagem dependendo da situação.

- Ela é inspirada na Bandida do Clash Royale e na sua dubladora.

- O estilo musical dela é o pop.

- Seu instrumento musical é o tambor.

- Sua Birthstone é a ametista.
Riebeek

Informações

Tia Jenny

- Independentes juntos a voar...

Riebeek é a fusão entre Brian e David. Eles fizeram sua aparição enquanto Charlenny estava tentando recuperar as memórias do David com a ajuda do Brian.

## Poderes e habilidades

Ele ainda não demonstrou nenhuma habilidade, mas provavelmente possui pirocinese por parte do David.

## Curiosidades

- Riebeek não vai ser muito abordado na série, mas foi revelado que ele vai ter mais aparições na série por ser a fusão de um casal (David e Brian).

- Ele foi a única fusão que ainda não demonstrou nenhum dos seus poderes.

- Ele é a representação de um casal gay.
Hestia

## Statistics

Hestia is the Olympian Goddess of the Hearth and Family, and is the eldest child of Kronos and Rhea.

## Biography

The firstborn child of Rhea and Kronos, Hestia was the first ever Olympian to come into existence. Her father, recognizing her as a more advanced being than a Titan such as himself, and fearing the curse that his father, Ouranos had bestowed upon him to suffer the fate Kronos had inflicted on Ouranos, Kronos swallowed his child whole. Hestia spent her childhood, along with her other siblings, who were also swallowed, inside her father’s belly, until being freed by her youngest brother, Zeus. After her escape, Hestia attempted to dissuade her siblings from going to war with the Titans, but in that, she failed. Whilst her siblings journeyed to Tartarus to free the Elder Cyclopes and Hekatonkhieres, Hestia accompanied her mother Rhea in travelling to meet with various Titans, and convinced them not to participate in the war. After Kronos’s defeat, Hestia took on the role of Goddess of Family. Years later, when the gods Poseidon and Apollo were both vying for her hand in marriage, Hestia swore an eternal vow of chastity, choosing to devote herself to protecting and caring for her family instead of starting her own.

## Personality

Hestia is widely respected among the Olympians for her caring nature. She hates conflict of all kind, and works tirelessly to mitigate it within her family as much as possible.

## Powers

Hestia possesses all the standard powers of an Olympian. In addition Hestia has control over flames, along with food and cooking, and various household materials. Most notably, her mere presence has the effect of calming and pacifying all those nearby.

## Skills

Hestia is a capable diplomat, with her gentle, calming, and friendly nature making it easy for her to communicate efficiently. She is also well mastered in household maintenance and cooking.
Freya

Freya wearing her falcon cloak.

Freya is the Norse Goddess of Love, Beauty, Fertility, Sex, Magic, and War. Originally a member of the Vanir tribe of gods, she and her twin brother Freyr were part of the exchange between the Vanir and their rival tribe, the Aesir, in order bring the two divine tribes together. Freya integrated well into the Aesir, being a skilled warrior in addition to a masterful sorcerer who rivaled Odin. When the Norse pantheon began their plans to acquire mortal souls, she, along with Odin, were given charge of taking in worthy mortals, with Freya supervising the hall of the honorable dead known as Sessrumnir, within her meadow of Folkvangr.
Dionysus

### Aliases

God of Wine, Madness, Fertility, and Ecstasy, the Mad God, Dionysus Twice-Born, Bacchus

### Relatives

Zeus (father)Semele (mother)

Ariadne (wife)

### Affiliation

Olympian Pantheon (member)Olympian Council (member)

## Statistics

Dionysus is the Olympian God of Wine, Madness, Fertility, and Ecstasy.

## Biography

Dionysus was fathered by Zeus upon the mortal woman Semele. Whilst still in the womb, Hera manipulated his mother into asking his father to reveal his true divine form, which vaporized her instantly. Zeus acted quickly to save the child, sewing him into his own thigh, where young Dionysus continued to grow, soaking up his father’s godly energies. Upon his birth, Zeus gave his care to a group of nymphs and satyrs near Mt Nysa. Due to the nature of those who raised him, he developed a rather wild nature. However, Dionysus was quite charming and lovable, and drew the adoration of his caregivers and his mortal friends from nearby villages with his magical tricks. Eventually, after several centuries travelling, Dionysus invented wine, the glories of which he vowed to spread across all the world. During his travels, Dionysus gained a massive cult following, with many of his worshippers allowing themselves to be transformed into debaucherous satyrs and maenads as a sign of their devotion. Furthermore, he managed to draw in a massive army, and began traveling east, conquering as they went. Upon reaching India, Dionysus was brutally defeated by the god Shiva, who sent him back to Greece, whereupon he ascended to Mount Olympus and took his Aunt Hestia’s seat on the Olympian Council.

## Personality

Dionysus is generally a carefree and fun loving individual, gifted with a sharp wit and glib tongue. He is known to greatly enjoy revelry, and often loses himself when partying to fits of lust, silliness, or rage. He is also a somewhat lazy individual, and dislikes engaging in any sort of activity he does not enjoy. Furthermore, like many of his fellow Olympians, he is proud, and reacts quite unpleasantly to any lesser beings who do not show him the respect he is due, being particularly fond of transforming blasphemers into dolphins. However, he is quite merciful, even generous, towards those who demonstrate the proper deference, often granting them boons, such as the golden touch he bestowed upon King Midas.

## Powers

Dionysus possesses the standard powers of an Olympian.

## Skills

Dionysus is quite charismatic, and a surprisingly capable warrior from his time spent travelling and conquering. He also has one of the greatest tolerances for alcohol in the cosmos.
Godhood

*"I am the universe."*

*-Shiva, Deva God of Destruction*

Godhood is a state of being which is attained by mystical beings who have obtained the worship and prayer of a sufficient number of mortals, by other beings who have stolen or given divinity from a preexisting deity. Godhood grants any being who manages to obtain it tremendous influence over the realms in which they are worshipped, and confers a number of powers to deities. As such, gods, and the pantheons they form, have acted as the dominant powers of Creation for millennia.

## History

The first great being to seek out the worship of mortals and the power of godhood was the Primordial, Ra, who demanded veneration from the mortals he subjugated and ruled during the Golden Age. His children and subjects, who formed the Kem-Duati pantheon alongside him, went on to follow his example, resulting in them becoming the first true gods in Creation. Other beings and pantheons would follow suit in the millennia that followed.

## Worship

Godhood is achieved through the prayer of mortals. Strangely, these weak, feeble beings are the gatekeepers of divinity, capable of elevating the mystical beings they share Creation with to the pinnacle of power, even those that were not powerful to begin with.

It all begins with worship. When humans pray to a being, build idols in their image, make sacrifice in their name, beg for their aid and blessing, power coalesces around them. For most of the weaker entities that reside within Creation, it takes only a few hundred thousand worshippers to initiate a transformation which elevates them to demigod status.

For more potent beings, those who already have godlike power, but lack full divinity, the requirements are more stringent. The number of worshippers needed to achieve true godhood lies well into the millions. Once that requirement is met, however, the transformation is achieved, and the god gains all the benefits of divinity.

## Domains

One of the chief benefits of godhood is the gift of Domain. Upon any Terrene realm where a god is worshipped by mortals, a local god is granted several advantages. This is the same in any godrealm where they reside, as well as Netherworlds filled with the souls of their worshippers. The list of benefits when residing within a Domain that they are worshipped in are as follows:

* Gods are able to make Novice level usage of any Discipline of the Divine Dominions, regardless of whether they normally have skill in that Dominion. It should be noted that this effect does not confer upon a god any degree of knowledge or skill, it merely grants them the magical attunement and power necessary to use a Discipline at the Novice level.
* All of a gods' Disciplines are effectively one Mastery Tier higher than normal. Adept level power becomes Expert, Expert becomes Master, etc. Like the previous effect, this does not grant any degree of skill, merely raw power.
Balor

Titans, Elder Cyclopes, Hekatonkheires (siblings)

Phoebe/Caitlin (sister-wife)

Bres (son)

Ethniu (daughter)

Lugh (grandson)

## Statistics

Balor, originally known as Arges, was the son of Ouranos and Gaia. Arges was part of their second brood of children, the Elder Cyclopes, along with his brothers, Brontes and Steropes. He and his siblings were imprisoned within Tartarus by their father Ouranos, and after his escape with the assistance of his nephew Zeus and the other Elder Olympians, Arges and his Cyclops brothers forged their legendary weapons for them. Later, Arges would eventually go on to found a pantheon of his own called the Formorians, taking the name Balor and forming his own domain for himself.

## Biography

### Early Life

Balor was born as Arges, to the Primordials Gaia and Ouranos, then rulers of the cosmos, in around 250,000 BC. He was part of their second batch of children, the Elder Cyclopes, along with his brothers Brontes and Streopes. His father, Ouranos was utterly reviled them and their younger brothers, the Hekatonkheires, for their hideous visages, as well as being somewhat threatened by the brood of powerful children he had sired on Gaia. As a result, Arges and his younger brothers were all cast into the Abyss of their uncle, Tartarus.

## Stats

**Power Level:** 12

**Strength:** 13

**Dexterity:** 8

**Endurance:** 11

**Intelligence**: 9

**Charisma:** 10

**Perception:** 8
Lugh

## Statistics

Lugh is the third and current Ard Righ of the Tuatha De Dannan, having begun his reign by defeated his grandfather Balor, king of the Formorians in war for control of the pantheon, and deposing his cousin Bres.

## Physical Appearance

Lugh looks to be a man of Caucasian descent in his primary form, with most judging him to be in his late twenties. He is extremely tall and possessed of a lean build, with narrow shoulders, long limbs, and large hands. While he possessed of a thinner frame, his body is still well-formed, covered in wiry muscle. Lugh's hair is the color of bright orange fire, and he varies its length constantly, though he usually keeps it a few inches long, and also sports a beard of some sort upon his face. His eyes are also a distinguishing color, being a rich, vibrant green not found among ordinary mortals.

## Notable Equipment

### Traits

Strength: 4

Dexterity: 5

Endurance: 4

Intelligence: 4

Charisma: 5

Perception: 3

### Skills

Academia: 2

Alertness: 4

Artistry: 5

Brawl: 4

Charm: 4

Command: 4

Craft: 5

Deception: 3

Empathy: 3

Intimidation: 3

Intrigue: 3

Leadership: 4

Marksmanship: 5

Medicine: 4

Melee: 5

Occult: 3

Performance: 5

Seduction: 4

Stealth: 4

Stewardship: 3

Survival: 4

Torture: 1
Sorcery

Sorcery is the term applied to the various magics wielded across the godly pantheons. Unlike the magic of the Divine Dominions, which were deliberately built and designed by the Primordials during the Age of Genesis, the various sorceries are aberrations and exploitations of magical systems. It his theorized by Bael, the greatest and most knowledgable sorcerer within Creation, and a luminary scholar of its history, that the various forms of sorcery may have been created by Aeon, eldest of the Primordials, whilst their siblings toiled upon more physical matters.

As a further difference between Dominion based magic, sorcery does not require any essence of divinity to be employed, and as such, can be used by ordinary mortals. That said, not everyone has talent for every variety of sorcery, or any for that matter, and many forms are a struggle for even gods to wield. Furthermore, however, the most powerful effects that sorcery can bring about require ritual, talismans, and symbolism to be used. Whilst many more rapid sorcerers powers can exist, most are less potent than the effects one can generate using the Divine Dominions.

## Geasa

Main Article: Geasa

Wielded largely by the Tuatha De Dannan, Geasa (known among the Aesir pantheon as Seidr) involves the use of song to shape the world. Those who wield a geis, or "Sing the True Song" as practitioners say, are able to use mystical verse to manipulate the minds of living beings, and even the unawakened incarnal spirits of inert materials and thoughtless forces.

## Hekau

Main Article: Hekau

One of the most ancient forms of sorcery, Hekau traces its origins to the Kem-Duati pantheon, where it is most widely practiced. Hekau involves the recitation and inscription of various Words of Power, which allow those who master them to "command" the world around them.

## Itztli

Main Article: Itztli

There is power in sacrifice and pain. The magic of Itztli, or the Red Gift, revolves entirely upon the use of the power that is found in the shedding of blood. The gore stained art of Itztli is practiced widely among the Teteoca pantheon, as well as among other denizens of Tartarus's Abyss, including the many of the Fallen Ynochim and the Blood Lord himself.

Qi
--

## Wyrd

Main Article: Wyrd

Wyrd magic is a practice of sorcery that originates among the Aesir. Wyrdcasters wield the power of the Charms, arcane symbols which can be cast using precise hand gestures or imbued into items as Runes.
Aegir

## Oceanus

### Aliases

God of the Sea and Storms, Master of the Deeps, Lord of the Drowned, Fisher King

### Relatives

Ouranos (father)Gaia (mother)

Titans, Elder Cyclopes, Hekatonkheires (siblings)

### Affiliation

Titans (former member)Arakur (founder, former leader)

Aesir (nominal member)

## Statistics

### Pantheon

Titans (formerly)Arakur (formerly)

Aesir (current)

Aegir is a nominal member of the Aesir pantheon, who mostly believe him to be an old Jotun, along with his wife, Ran. In actuality, Aegir was born Oceanus, the firstborn child of Ouranos and Gaia, and the first Primal being ever to be brought into existence through procreation. He and his sister wife, originally known as Tethys, were the founders of the Arakur pantheon (during which time he was known as Abzu), until being betrayed and murdered by their children, and venturing to the realms ruled by Odin after reforming. In the modern day, Aegir is a recluse from divine politics, spending most of his time on Earth in his hall at the bottom of the North Sea, providing feasts to the rare guests who grace him and a stopping point to the souls of the drowned. Few know of his true origins, and few are interested enough to care.