Iss Hauwa

Iss is a Mont Dors agent. He is a top agent sent on high-risk missions and excels in gathering intelligence.

## Appearance

Iss has very dark skin with grey eyes and grey hair. He keeps his hair relatively short, shaved on the sides and longer on the top, and has a full beard and connected mustache. Being older in age, Iss has a few wrinkles around his eyes.

## History

Iss grew up in a small village on the island of Barahu, in Marrow, and joined the military when he was of age. Over his military career he was promoted to a top position and received many awards. He was invited to work for the Ivory Chateau as a Mont Dors agent and accepted.

## Abilities

### Enchantments

Iss is able to utilize enchantments, an art uniquely known to the vaneer that draws its power from the moon. However powerful, this art can only be used at night, as the necessary requirements for the enchantments to work is absence of sunlight and the presence of the moon. However, Iss is able to utilize enchantments any time of the day, something considered impossible. Iss has also adapted many enchantments to be able to perform them more quickly without loosing their potency.

### Dark Manipulation

Iss is a proficient user of the dark affinity, excelling in sensory type techniques. His highly advanced techniques have allowed him to be extremely useful as support in combat, and even allow Iss to use Enchantments any time of the day.

### Master Spy

Iss is a master of espionage and information gathering and is one of the Mont Dors' top agents. His skills and expertise are nearly unmatched. He is extremely good at sneaking into high security areas and adheres to leaving as little of a trace behind as possible, even limiting the number of people he kills, and making sure nothing can be tracked back to the Mont Dors.

### Techniques

* **Dark Observation -** Iss is able to project himself into shadows, allowing him to see what's going on in the area around the shadow. When using this technique, he cannot be seen in the shadow as he is not physically there. The other downside is that this is a purely visual technique and does not allow him to hear what's happening.
* **Revelation Screen -** Iss creates a small rectangular screen of dark energy, and when he looks through it he is able to see energy like a heat signature. He uses this technique to track down opponents or even see people's location through walls.
* **Moonlight Barrier -** Iss sits on the ground and whispers a mantra. After several repetitions a transparent, shimmering barrier surrounds the area and stays active during the night. The barrier is able to keep out powerful threats, but dissipates at dawn.
* **Dark Contact -** Similar to dark observation, Iss is able to project himself into shadows, however in this technique only his sense of touch is transported. This technique, while seemingly useless, is what allows Iss to utilize enchantments at any time of day, not just night. He accomplishes this by transporting this technique to a location where it is night time, allowing him the benefits of the night without actually being there. It is difficult to understand why the sense of touch is necessary for enchantments, Vaneer say that they need to "feel" the energy of the moon in order to use enchantments. However fighting using this is taxing and Iss has less endurance than he normally would.
* **Lua's Abundance -** Iss applies an enhancement to his target that decreases the energy drain as they use their techniques, as lunar energy is used to replenish small amounts of energy as they use it. Iss is able to apply this to himself and to others, though the more people he has it on the weaker the effects and the more difficult it is for Iss to maintain; He typically maxes out at about 5 people total. Traditionally, this enchantment was applied in an acupuncture style where the target would have their entire back pricked with several slender needles made from the wood of a special tree endemic to the ebony isles. Iss has streamlined this process by creating pellets from the wood shavings. By having his allies swallow the pellet, Iss can use just one needle that he can use to disperse the powder throughout the body, completing the enchantment in a mere two minutes.
* **Caster Vision -** Iss utilizes an ocular technique that allows for vision based more heavily on the absence of light. It provides Iss more of a schematic-like vision where shapes take form as white outlines in a grey space. This technique allows him to see through objects in a certain radius, giving him a schematic of whatever is around him, allowing him to see the layouts of buildings or the positions of strategic points. Anything that gives off an energy signature seems to disrupt this technique, making it very difficult for Iss to determine the locations of people or energy beasts or energy items, as they are essentially invisible to him.
	+ **Focused Caster Vision -** Alternatively, Iss can concentrate on a subject with an energy signature in order to see it, giving him a schematic layout of the target such as they're veins and nervous system or an objects inner workings. However, in this form of caster vision, that focused target is the only thing he can see, everything else being grey space.