recursal/Fanatic-Fandom huggingface dataset:
-Space- (Genesis: Part 2)

-Space-

Location

 Map

Genesis: Part 2

**-Space-** is a region in the Genesis: Part 2 DLC. It is a vast area containing resource-rich asteroids.

## Creatures

### Very Common

* Astrodelphis
* Seeker

## Resources

At midnight at the start of each in-game day, the Genesis Ship will enter warp and arrive at a new location at 1:30am. Each location affects the available asteroids that survivors can harvest within space, which can be determined remotely using the skybox or supply crates.

Tames that have harvest restrictions still apply. For example, the  Doedicurus and  Gacha will get  Stone and  Flint respectively, instead of the usual primary resource.

### From Local Creatures

* Ambergris
* Berries
* Electronics
* Hide
* Mushrooms
* Oil
* Raw Meat
* Raw Prime Meat
* Scrap Metal

## Notes

* Be warned that hyperspace jumps may leave any tames and vehicles (i.e.  Tek Hover Skiffs) behind the former space location (tested in Single-Player).
* Creatures seem to spawn more frequently the higher you go.
* Asteroids found in the center space ring only spawn when the Genesis-Ship is out of Hyperspace.
* Zombie Fire Wyverns spawned here during Fear Evolved 5.
226.5

**Released** - *12 December, 2015*

* Fixed issue where 'activated' Structure state (campfires etc) could become desync'ed on Clients. Also heavily optimized how Remote Procedure Calls are networked to increase server performance. (v226.5 fixed issue where Structure spawn VFX weren't playing, requires server update)
241.4

**Released** - 19/20 May, 2016

Note: As of v241.4, we have set all Official PvE servers to have 25% Auto-Claim duration, for faster unclaiming/demolishing of abandoned bases, and 50% Replenish Prevention Radius for Resources, to help resources replenish faster and more reliably on PvE.

* Fixed Dino PvE Auto-Claim time multiplier to use a separate commandline value (?PvEDinoDecayPeriodMultiplier=1.0) rather than the Structure Auto-Claim time multiplier.
239.2

**Released** - 22 April, 2016

Requires Server Update!

* Fixed issue with loaded  Chem Tables crafting costs being too cheap
* Fixed  Quetz Armor Building Exploit by using  Quetz Platform Saddle
* Reduced  Cannon Ball Damage by 15% generally, and 25% with respect to Metal Structures, and 40% with respect to Metal Turrets. Added a small amount of  Obsidian as a crafting requirement for  Cannon Balls.
* Fixed  Dire Bear Auto-Eating  Narcoberries
236.6

**Released** - *17 March, 2016*

* Added Thai translation (launch commandline: -culture=th), and updated to latest community translations. Thank you ARK community translators, you're the best!!
* Improved server and client perf by using intrinsics. Requires server update.
* Fixed Fleeing behavior that would cause creatures to head towards the origin (50,50). *Requires server update*.
* Handcuffed players can now punch (without causing damage). This allows them to drain stamina even if encumbered, hastening death by malnutrition. *Requires server update*.
182.1

**Released** - *3 July 2015*

* Fixed Stone wall collisions/height protruding through bases
* Added Missing Stone tier icons
* Limited overdamage (overharvest) of resources to 5x the total resource health, to avoid server lag giving hundreds of berries in one hit on a plant.
* Increased resolution in stone tier textures
* Stone dino gate is now colorizable
209.0

**Released** - *13 September 2015*

* Pachy will now collide with each other, and their torpor inducement has been buffed about 20%
* You can now paint doors again
* Compass is now oriented properly when riding a Dino
* Rafts can't starve anymore
* AI Dinos won't try to harvest unharvestable resources anymore (i.e. too-large rocks etc)
* User Config values shouldn't get clobbered anymore
* Respawning at Beds on loaded Raft/Platforms will no longer result in spawning at origin
* Invisible dinos on Rafts/Platforms should be resolved
* Crash callstacks are now written to text file on disk for better reporting (you can grab them off your remote dedicated server's hard drive, etc)
* Bronto Rider Platform Driver position is now correct across save-games
* Fixed a case where Dinos couldn't harvest resources when attacking
* Fixed a Weapon Ammo issue
* Fixed Flyers attachment standing on Rafts/Platforms
* Eliminated the extra forward-walking on ground of Tamed Flyers after they land
* Fixed Rafts super-bobbing and flying off into space
* Fixed Rafts/Brontos getting stuck on their own structures, they can now always move properly.
* Added a MaxKillZ as a failsafe in case anyone gets stranded in-orbit (will still resolve any such cases individually)
* Fixed inability to Claim dinos that had transponders on them
* Made Ladders not prevent movement (allow collide-and-slide) if they're not attached to a moving platform (helps resolve some cases of stuck-on-ladders)
* Applying Painting Templates no longer can consume the durability non-paintbrush items ;)
* Reduced Assault Rifle Per-Shot Durability cost by 50%
* Removed the "Buggy" (heh heh) Vehicle from the build for now until we resolve the stability of multiple asynchronous PhysX substeps
214.0

**Released** - *22 September, 2015*

* Fixed Oculus Rift VR support <grumbles something about updated Oculus SDK/>
* New Feature: Custom Inventory Folders, on any Inventory. ASK AND YE SHALL RECEIVE! <3
* New Structures: Powered Elevator Structures
* New Structures: Controllable Primitive Ballista Turret to place on structures and on the backs of your dinos (which damage stone structures at primitive tech level!)
* New Item: Plesiosaur Platform Saddle! It's time to build your dino submarine bases, survivors!
* Fixed grabbing onto / climbing ladders while underwater
* Fixed getting tossed off by flyers if they had previously run out of Stamina even after landing
* Activated Forges/Production Inventories now continue to consume resources after game reload
* Personally owned buildings/dinos now transfer to offline players if kicked from Tribe
* Flyers can no longer hold onto players when landed, nor drop them through the ground
* Fixed Tribe issue with same-named Tribes causing members to get kicked
* Fixed Flyers sliding on ground when Encumbered
* Mods/TC's now have the option of FORCING more server PhysX Substeps, mostly useful for accurate Vehicle Physics (recommend 6 substeps & 0.03333 deltatime). See PrimalGameData.OverrideServerPhysXSubsteps and PrimalGameData.OverrideServerPhysXDeltaTime
* Wild Flyers will no longer get stuck on water and drown -- they'll fly out of water properly and head back towards landmass when necessary
* Fixed a savegame corruption case with large savegames: this is experimental, so try with "-noninlinesaveload" if you have any saves that don't load. We'll formally roll this loader change out in a subsequent patch after we're 100% certain it has no side effects.
* Dropped Eggs are no longer invisible after loading a singleplayer game
* Optimized server ragdoll behaviors/perf, and fixed a nasty client physx perf bug (well of despair perf problem)
* 25% more max structures per dynamic platform by default. for realz!
* Fixed up the physics of the flyer Air-Brake, ("Prone" binding, default [X])
* Fixed issue with firing rockets and other weapon projectiles not using accurate collision detection
* Updated Primitive Server Values / Items / Engrams here: http://steamcommunity.com/app/346110/discussions/10/535150948605081777/
185.4

**Released** - *11 July 2015*

*Ark: Survival Evolved*

* Approximate 10% Dedicated Server Performance gain
* Approximate 80% faster savegame load speed :-D
* Fix for AMD GPU shadow flickering (partial... can still flicker but far less frequently. full fix is coming this weekend)
* Eliminated issue where large amounts of structures could cause client disconnection or bandwidth starvation (mega lag)
* Reduced client hitching around large structures
* Improved client physx performance onto large structures
* Mods will now load properly on clients launched with commandlines (such as -nomansky)
* Mods will now download dynamically upon connection even if you connect to a server directly thru the Steam Client
* Fixed some more Admin UI crashes ;)
* Chat can now be retrieved in RCON -- you just have to use the RCON command "getchat" to return the latest chat buffer. You can use the "serverchat blah blah" or "broadcast blah blah" commands to send chat/popup messages out via RCON.
* Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you :) http://steamcommunity.com/app/346110/discussions/0/530646715642581647/
224.1

**Released** - *21 November, 2015*

* *Unversioned Hotfixes: Fixed Compy attack damage in singleplayer. Fixed formatting of some Server Logs (killed messages etc). Fixed Tribe Log Promotions/Demotions (requires server update.)*
* Fixed issue with Doedicurus always being defensively curled up. (Requires Server update)
213.1

**Released** - *19 September, 2015*

* Fixed wrong-rotated Flyers (upside down etc)
* Can now summon Broodmother Tribute again
* Fixed endlessly running-in-place dinos
* Fixed dinos and players falling through ground on Low-Memory mode
* Fixed (it seems) disappearing Monkeys
* Official servers switched to Raw UDP sockets for increased perf
171.7

**171.7**

* Q in the Inventory Menu toggles Item Text Overlay Mode, which will remove all the non-critical text overlays from the item icons, such as name, type, etc.
* Fixed numerous server and client-side crashes.
* Fixed getting your body or tribe taken over by someone else -- no more Invasion of the Body Snatchers!
* You can now search for sessions "by name" within the In-Game Browser UI
* Changed coordinates on Map Marker placement to Latitude First, Longitude Second, as it should be!
* Fixed -nomansky option which you can also access via the game's Steam Launch Options to properly not initialize the dynamic sky system. Use this launch option if you're getting video driver crashes, and it'll resolve them! however your sky system will be simpler, for now.
* No longer lose performance after singleplayer savegame loads! Still needs more testing for possible side-effects!
* Added LAN support. LAN games will now appear on the server browser via the server filter type dropdown. Happy LAN gaming!
* Fixed Server Download Dino crash and prevented losing uploaded dinos.
* Players now have to breathe when submerged in water, and on a dino.
* Arrows will no longer phase through all solid objects and hit people on the other side.
* Crops will now take an extremely long time to spoil if they are watered and fertilized correctly.
* Crop yield is now 2x.
* Structures now have 50% increase damage resistance globally.
242.7

**Released** - 7 June, 2016

* Added client "-NoBiomeWalls" commandline parameter which eliminates the upcoming-Biome-change area wall effects
* Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc).
* Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User "Shadowsong" for helping us identify and solve it!
* Fixed a bug where PvP Offline Raid Protected Servers could lack AI for newly-spawned Dinos.
185.3

**Released** - *10 July 2015*

*Ark: Survival Evolved* - 92.8 MB

* Fixed various mods crashing -- any which used custom Materials, such as Apako Island:

```
  Apako Islands v0.751 Alpha
  A Workshop-item for ARK: Survival Evolved
  By: Kimmykix The Apako Islands is a 65 Square Kilometer map mod mainly focused around islands, as opposed to one big mainland.
  There are many different biomes around the map, but its generally a more temperate area then most...

```

* Improved speed of background loading core game data while at main menu
* Fixed a Chatbox crash
* Eliminated some Snapshot\_16 "permanent" hangs if banned or missing communication from server during connection
* Server Passwords now appear as Asteriks' in Admin Managment UI (soon you'll be able to change this dynamically via the UI), and "message-of-the-day changing in the UI" crash is fixed
218.5

**Released** - *9 October, 2015*

* Fixed Turrets'  Quetzal targeting when you have  Quetz Structure-Armor around body. Head will be shot.
* Dead insects now stop animating if you enter the area after they're killed
* Fixed a case where you could get stuck on the painting templates save/load screens
* Fixed Server Direct Connection (from Steam/Browser such as ARKServers.net ) logic to not fail, and also fixed a crash if direct-joining a server fails
* Improved how shotguns are networked
* Anti speedhack detection is now enabled by default -- to disable it, use the server commandline "-noantispeedhack"
* Server player-move-physics optimization is now enabled by default (improves perf) -- to disable it, use the server commandline "-nocombineclientmoves"
* Reduced Damage of Guns & Projectiles onto  Argentavis/ Pteranodon by 25% (3.x multiplier rather than 4.x multuplier)
240.5

**Released** - 8 May, 2016

Requires Server Update:

* Added a 10 second grace period after being released from a Bola in which you can not be Bola'ed again. (with visual feedback of a broken bola hit)
* Giganotosaurus attack knocks down trees now
* Rexes (and anything up to 550 Drag Weight) can now be brought into Boss Arenas
183.0

**Released** - *4 July 2015*

* Fixed a server-side crash
* Fixed case of clients unable to spawn in the online game / getting booted. Temporary solution before v183 until this new version is to TOTALLY delete your game directory and redownload the game (the issue is due to having some extra old map files in your Maps dir that need to be cleared out). v183 will ignore these however. Mega props to Steam User "crua9" for helping us to track this down!
* Fixed some collision gaps in stone tier (dinos could hit through them, etc)
* Fixed a case where you could unprone into people's bases.
* Added "Independence Fireworks" Skin for Flare Gun. Find it dropped from a variety of high-level dinos, and skin your Flares with this, to light up the night sky with a blazing fireworks display. Will only drop this weekend, so better stock up!
* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more :) Server Admins can now explicitly remove items from the Supply Crate drops, to facilitate these primitive servers (a little later will expose the full loot tables for editing) We'll be providing the INI's used to setup these servers so that players can easily host their own Primitive-Era servers as they may wish.
* Emote Wheel! 10 emotes for now Male and Female, along with two Emote Hotkey bindings.
* Mod makers can now override the minimap and spawn regions
* Fixed Ichthyosaurus losing taming affinity too fast and not being feedable quickly enough
* Fixed issue where swimming dinos were attempting to beach themselves to eat corpses :-P
* Made dinos able to properly damage structures again, in many cases a trace check was failing causing them to not do damage
* Dinos can no longer push you through structures ;)
* Made high level supply crates more likely to give high-level items
* Improved server perf Phase 1
* Hopeful fix for dinos appearing through floors when re-entering a zone or reloading a server
* Added key for "Proximity Text Chat", to say something in text chat only within a short audible range (has a unique text chat color)
* Improved visual look/materials of Stone Structures
* Likely fix for case where Tribe data could be lost when reloading a server
* Fixed a case where "Take All From Inventory" could lose items if it would make your own Inventory greater than 2x overweight. Now it'll stop if it reaches that.
235.3

**Released** - *8 February, 2016*

* Unversioned Hotfix: Added community Spanish translation Translation by Neizan, IsCariote Youtuber and his team! Also updated the "Localization Manager" to have a "Update Archives from Manifest" button which allows you to update the latest localization strings from "English" into your selected language archives!

* BattlEye Anti-Cheat System!

BattlEye Notes: The new executable to properly play on Official Servers is ShooterGame\Binaries\ShooterGame\_BE.exe, which we've updated the Steam Launch options to include (if you launch ShooterGame.exe directly, you will be redirected to ShooterGame\_BE.exe if you connect to any Official Server running BattlEye). If you wish to run your Unofficial Server with BattlEye, you can do so with -UseBattlEye (however, only functions with Windows servers currently). Note that BattlEye is currently not ready for Mac or Linux, so we have temporarily disabled the capability of Mac/Linux clients to connect to BattlEye servers. We hope to have this resolved within the coming few days. Thank you for your patience!
241.1

**Released** - 17 May, 2016

***SERVER ADMIN NOTE: There was an issue with v241.0 that caused Flyers to temporarily lose their Saddles and all Dinos to fall through Structures upon reloading. We strongly recommend all server admins upgrade to v241.1 as soon as possible, and consider a one-time rollback of their save data if their players were affected by use of 241.0. Accordingly for this reason, at 5:30pm Eastern on May 17, we rolled-back all the ARK Official Servers by approximately 2 hours.***

* Fixed critical issue with Flyer Saddles Disappearing and Dinos Falling thru Structures/Bases on game load.

## Additional Note

[1]

Hey guys,
An issue was recently brought to my attention regarding the ability to upload and download data via Obelisks on The Center. Unfortunately due to a change we made with how save-data works, you wouldn't have been able to download data from The Island. This was an oversight on our part.

**What we are going to do is revert that change and unify the systems for the next patch - however this means that any data you upload right now on THE CENTER (not The Island) will be lost. So if you plan to play The Center, keep your characters and your dinos - do not upload them as they will be lost!**
226.2

**Released** - *December 3, 2015*

* Fixed WaterTaps not refilling containers (requires server update)
* Fixed Dino Poops not appearing.... Dino Laxative! (requires server update)
* Fixed Dropped Items not appearing some times on Linux dedi server, woot! (requires server update)
* Fixed Dino Poop to smoothly fall from Dinos on clients, rather than 'teleporting' to the ground.
201.4

**Released** - *20 August 2015*

* You can no longer escape a bear trap by climbing a ladder
* You can no longer paint/deface another team's structures in PvE
* AutoTurrets will now shoot at Prone players
* Gigantopithecus properly gains food when fed during Tame (this was likely making Taming much more difficult as if he drops below 40% Food he'll rapidly lose Tame Affinity)
* Dolphins can be tamed again
* cheat GiveAllStructure: gives every structure that's connected to the current chain to you.
* cheat SetTargetPlayerBodyVal int (0-30), float (0-1): changes a character's body scaling for that region
* cheat SetTargetPlayerColorVal int (0-2), float (0-1): changes a character's body color for that region
243.3

**Released** - 24 June, 2016

* Fixed Toads/Dimetrodons/Leeches and other swamp water creatures not spawning (Swamp Water spawns). *Requires Server Update.*
* Force respawn all wild Dinos once for servers/singleplayer (if they haven't already run the biome clearance manually) to help clear up any wild dinos stuck under the ground.
* Auto-Turrets will now properly target & shoot Dino platform "Trojan Horse" builds. *Requires Server Update.*
* Possibly fixed potential Linux Server performance issue
* Added Titanosaurus colorization
180.0

**Released** - *25 June 2015*

* Flyers now take approximately 6x damage from bullets and ranged projectiles.
* Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
* Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -\* they no longer leave the "sprinting" speed when diving/climbing
* Particle FX on activated structures now appear correctly after reloading in singleplayer
* Water Taps connected directly to intakes now work
* Stone wall is now colorizable
* Wild AI Targeting Range on Megalodons is reduced by 50%
* Added the unique Phiomia and Carnotaurus saddles
* Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
* Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
* Fixed hidden player hands when wearing gloves while riding a dino in FPV
* Explosions no longer damage structures thru walls/obstructions
* PvE now shows a "Anyone Can Demolish" timer on structures
* Can no longer... place sleeping bags/structures thru other player's/team's structures
* Can no longer melee attack people thru walls
* Can no longer place doors of multiple tiers over each other.
* Massive async level load/unload hitching reductions
* Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.
* Four new "PvE Hardcore" servers for North America, Europe, and Oceania -\* each.
* Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
* Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
* 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)
* PhysX Bug fix: no more super-slow servers
* Client side GPU perf improvements: foliage batching rewrite
* New Server gameplay options exposed to the Host Game UI
* Fixed issue where foliage would sometimes respawn on your base or on your dinos
* Can no longer damage players through walls with pikes/grenades etc
* Can no longer strafe while prone
* Can no longer pull characters through ground with flyers
* Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
* Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
* Can no longer place structures if line of sight is broken by enemy structure
* Stone wall properly colorizable
* Crop plot saving issue fixed
202.1

**Released** - *25 August 2015*

* Putting Canteens/Waterskins into taps connected directly to intakes now properly refills them, doesn't break them anymore. Sorry about that!
* Total Conversions are now listed at the bottom of the sessions list when not in a TC
* Failure to join a TC (such as SotF) no longer results in two overlapping popups
235.9

**Released** - *16 February, 2016*

*Unversioned Hotfix (Server-side): Fixed Meganeura, Ants, Compies flickering in-and-out. Requires server update!*

*Unversioned Hotfix: ~10% rendering performance improvement! And now crash fixed too ;)*

*Unversioned Hotfix: ARK added Simplified Chinese Translation! Thank you www.playarkcn.com !!!*

* Ended ARK Valentine's Day Event
* Added hooks for International "fast-pipe" official servers (VPX)
242.6

**Released** - 6 June, 2016

*Unversioned Hotfix: Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc).*

* Made Swamp Fever particle effect not visible from player's own perspective.

These require server-side update:

* Fixed some Raft exploits (C4-Poker and Breach-Rafts)
* Reduced the scaling by 50% of Dino Adult Food Consumption rate when unstasising. This is to help compensate for the bug fix in v242.0 which now correctly utilizes the Adult Food Consumption Rate when unstasising a Dinosaur (hence the higher rate of consumption on Giganotosaurus, which were one of the few Dinosaurs to use that multiplier).
* Allowed Vaults to be built on Rafts, specifically.
* Fixed Raft naming & some other potential Raft networking issues.
* Made Fortitude slightly more effective for avoiding Disease (90 Fortitude == 80% reduction in Disease chance, rather than 110 Fortitude)

*Unversioned Hotfix: Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User "Shadowsong" for helping us identify and solve it!*
202.0

**Released** - *25 August 2015*

* New Creature: Doedicurus! You're gonna love his totally awesome special abilities, that go further than the Dossier -- let's just say, The Blue Blur might be making an appearance on ARK :)
* New Item: Primitive Organic Automated Turret
* New Item: Automatic Spray-Paint 'Gun'
* Do a Barrell Roll! Ptero's can now unleash a devastating Barrell Roll Attack+Speed-Boost with the Crouch button ([C] by default)
* Servers can now edit a multiplier for player and dino level-upgrade amounts per-stat (and also different numbers in the case of wild dinos).
* Prevent-Friendly-Fire option for PvE servers
* Shooting arrows/projectiles at unconscious tiny dinos now actually hits them properly
* Fixed aiming of character weapon shooting when carried by a Flyer (previously was very difficult to hit stuff due to a bug)
* Added server option to disable "Friendly Fire" (among tribesmates/tribesdinos/tribesstructures) on PvE
* Whistles and other attached sounds now play properly when riding dinos
* Emotes now work properly when riding dinos
* Fixed another exploit involving players getting under the terrain, and if you do get under the terrain somehow you will be teleported back above it.
* You can now attach electric generators to electric cables after placing cables, they will snap accordingly
* Fixed an exploit where filled water containers could be used forever in recipes that require a filled water container
* Fixed an exploit where you could fill water canteens/jars up fully at a watertank even if you did not have enough water to do so (essentially allowing you to infinitely generate water).
* Fixed issues where you could erroneously create floating structures using fence foundations + pillars
* The destruction time of eggs on the ground is now the same for all eggs, 30 min
* Radio Engram exists again
* Gigantopithecus now requires Survivor Level 40 to Tame. This is a stopgap for the eventual introduction of a non-violent Taming Skill.
185.62

**Released** - *12 July 2015*

* Increased timeout on clients to reduce DC's from server
* Fixed an issue with server saving that could cause mass DC's
* Made client movement on structures much better in sync with the server (requires server update), and fixed wrong-rotation of characters when walking on certain structures
* Fixed duplicate lines of chat returned in RCON "getchat" command
239.0

**Released** - 20 April, 2016

* New Creature: Direbear!
* New Creature: Manta!
* New Structure: Chemistry Table!
* New Structure: Primitive Cannon!
* Broodmother Boss Arenas
* Added 2 more Player and Dino Max Levels
* Fixed timeouts that people were getting connecting to servers that used lots of Mods
* Fixed issue with placeable explosive/traps collisions
* Fixed physx issue that could cause excessive server lag
195.2

**Released** - *08 August 2015*

Server-side Only Hotfix:

* You can no longer upload or download Forcetamed creatures via ARK Tribute (Obelisks) that are not actually Tame-able. (i.e. Alpha predators)
* Admin Forcetamed creatures that are not actually Tame-able are automatically destroyed upon map reloading. (i.e. Alpha predators)
228.4

**Released** - *27 December, 2015*

* Fixed (protected) crash that could potentially occur related to Reflection Capture Components
* Added hooks for SotF "Naughty or Nice" 100v100 game mode
* INI Option for PvP Friendly Fire Disabling:

```
WindowsServer\Game.ini (or LinuxServer)
[/script/shootergame.shootergamemode]
bDisableFriendlyFire=true

```
229.0

**Released** - *31 December, 2015*

* ***ARK: Happy First (Half) Year!*** Event (be logged into your Official server at Midnight Eastern time as the ball fully drops to get your rewards!). Server admins can initiate a 12 hour countdown with "cheat ce doball"
* New Creature: Procoptodon!
* Warmed Up Winter Wonderland by 25%
* Added 15 more slots to Smithy Inventory
* Fixed Map Extensions (Mods like Pandora Isles that extend the ARK Island) on Linux Servers
214.2

**Released** -  *22 September, 2015*

* Unversioned Hotfix: Fixed a server crash: "ShooterGameServer.exe!UObjectPropertyBase::Identical()"
* Ballistas now do no damage at all to Auto Turrets
* Ballista damage vs stone structures reduced by 40%
* Singleplayer Ballista Bolts now only give you 1 bolt
* Fixed aquatic creatures getting into "falling" physics when knocked unconscious underwater
* Elevators can now be built on ceilings, within bases, etc.
* Fixed Stuck-Underground-Flyer Kill check
* Elevator movements now only get obstructed by static world geometry, not structures or characters
* All SCUBA gear pieces are now properly dye-able, male and female
* PvP Respawn timer is not used anymore in PvE games or in singleplayer mode
227.1

**Released** - *December 20, 2015*

* Fixed another Tribe issue with leaves/joins getting screwy, due to async file write order. Seems to be be the last of Tribe issues.
* Made Admin-only Cages only pickupable if you are Tribe Admin
* Made newly-placed Industrial Cookers that are located 'on the ground' not become destroyed if their attached pipes are destroyed.
182.0

**Released** - *2 July 2015*

* Unversioned LinuxServer crash Hotfix posted!\*\*
* Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)
* Full Stone Structure Tier!
* Major client loading speed improvements
* Environment foliage rendering performance improvement
* Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)
* Fixed issue with flying dinos losing Oxygen when they got "near" the water surface
* Auto-Turrets damage vs dinos increased by 3x
* Ichthyosaurus can now fit thru dino gates
* Crop plot yields increased 50% and max # of crop items on them increased by 300%
* You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.
* Turret aim against big dinos (i.e. Rex) is now fixed
* You can no longer "respawn" in Hardcore by reconnecting to server
* HarvestHealthMultiplier should finally work on your custom servers :)
* Linux client: fullscreen at non-native resolutions now scales properly
* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"
* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.
* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down :)
* Fixed mod maps not automatically downloading when connecting to a server hosting a mod
226.1

**Released** - *December 2, 2015*

* Fixed client crash associated with clicking on Chieftain Hat Blueprint in Smithy
* Fixed client-side streaming crash that people were getting (disable threaded GC) -- darn threaded GC had rare issue, will further investigate.
* Server: Removed Chieftain Hat Blueprint from Smithy (requires server update)
224.2

**Released** - *22 November, 2015*

* You can no longer place wall-structures on doors
* You can now place wall-items (torches etc) on pillars
* Fixed offset of Compy egg spawns
* Fixed lockup when reloading savegame while crafting recipes (we recommend servers update to 224.2!)
* Recipes: Fixed some ingredient scale values, and made all ingredients 5x as effective globally, and made Crafting Speed skill 2x more effective for recipe quality (yeah, Crafting Speed skill directly effects Recipe stats!). Will expose recipe ingredient effect scale and recipe crafting skill scale as Server configurable values in next Major version (requires networking change). Made Crafting Skill visible on the Recipe's Tooltip for comparison (this is Crafting Skill at the time of recipe creation ;).
211.0

**Released** - *17 September 2015*

* Switching to direct UDP socket connections rather than Steam P2P for significantly increased server network performance and stability!
* Fixed issue with Flyers potentially disappearing/sinking into water
* Fixed various Raft exploits...
* Fixed shouldered Monkey scaling issue
* Fixed swimmers/flyers taking damage when the server gets stalled (during a save, etc)
* Fixed issue where Flyers couldn't drop someone or attack after carrying them
* Fixed ragdolls possibly falling thru the floor when players die by hitting the ground from a large height
* Fixed Dino Inverse Kinematics getting bonkers wonky at low Server FPS
* Fixed the last (hopefully!) issue that could make Shouldered Monkeys disappear
* Added a [ServerSettings] server option "?PerPlatformMaxStructuresMultiplier=1.0" that can be used to increase the limit of structures on dynamic platforms. Beware, increasing this value could affect server performance!
* Page-Scrolled Chatbox will now stay scrolled even if new chat messages arrive
* Structures placed on dynamic platforms (Saddle/Raft) no longer have a "Max Height Above World" limit (i.e. allows building on Rafts over deep sea).
219.3

**Released** - *15 October 2015*

* Fixed issue with Knocked-Out state after fast travel (thank you Steam user "Itsr2ghgaming"!!!)
* Fixed networking issue climbing onto Rafts on water
* Unconscious or ridden or encumbered dinos can no longer mate
* Baby Dino Food consumption rate decreased by 60% and Baby maturation speed doubled (thus an effective 80% overall Food reduction to mature)
* "Baby" phase specifically (<10% matured) will no longer consume food from Feeding Troughs, only their own inventories
* Fertilized Eggs will no longer fall thru floors when re-entering an area etc
* Fixed issue with camera getting stuck in 3rd person when your chair/bench is destroyed while sitting on it
* Fixed a case where Babies could lay Eggs
* Fixed frozen/glitched dino animations in various Mods/TC's
239.1

**Released** - 21 April, 2016

* Fixed issue that was causing weapons with custom ammo to lose their Ammo when moved into a Dino Inventory. Requires Server Update!
* Fixed 'active' sound effect on  Chemistry Table
* Removed  Cannon &  Cannon Ball  Engram from Primitive Servers. Isn't really appropriate for  Gunpowderless worlds.
217.1

**Released** - *2 October, 2015*

* Fixed bug with "Rain" & "Snow" visuals only ever appearing once
* Fixed RCON performance issue on Linux/Windows (we think ;)
* Re-enabled 'Raw Socket' support on Linux/Windows Servers (use at your own risk, we believe there are stability issues with raw sockets but some hosts seem to like them ;)
1.2 (Primitive Plus)

**Released** - September 13, 2016 in 247.1
**Source** - Primitive Plus 1.2 Patch Notes

* Fixed crafting reqs on glass roof
* Obsidian pickaxe damage increased
* Cashew milk doesn't need an engram - place ground cashew in cauldron for 120s
* Cooked poultry works
* Lumber gate doors functional
* Behemoth brick gateway was renamed to reflect its actual size. Will need to get behemoth in
* Bonemeal engram requirements corrected
* Fermenting barrel malt consumption corrected. Will consume every 120s
* All variations of "chicken" renamed to "poultry"
* Tudor bar engrams now appear in engram list
* Brick gate and gate frame engrams restored
* Metal hammer torpor increased
* Allo saddle engram added to smithy
* Apiary inventory increased
* Fishing loot tables adjusted to remove primitive items
* Seated position in lumber chair improved
* Battle-axe damage increased
* Poultry cooking and stacking issues resolved
* Poultry stacks reduced to 5
* Poultry spoil time increased
* Fish and ribs taming affinity reduced
* Steel safe damage type corrected (can not be destroyed easily with basic tools)
* Lumber glass ceiling renamed to be in-line with other lumber structures
* Viking axe and battle axe can be repaired
* Grindstone should look inside its inventory for materials rather than personal inventory
* Dried rice description and icon fixed
* Tea, Coffee, Sugar, and Tobacco can't be used for taming
* Wooden club torpor increased
242.3

**Released** - 3 June, 2016

*Unversioned Hotfix: Fixed issue with Leech Blood not being storable in Icebox/Preserving Bins. Requires Server Update.*

* Performance improvements to server yielding 20-25% perf increase. Also improves Client CPU utilization.
* Changed Rhino Horn requirement to Narcotic on Lesser Antidote. Made Lesser Antidote Disease Immunity last 3 minutes.
* Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge. Made leech blood more common to harvest.
* Made Swamp Fever increase movement speed by 20% and decrease rate of food, water, and oxygen consumption by 50%.
* Made Swamp Fever not able to be transmitted through collisions/walls.
* Among current non-human creatures, now only Tamed Dodos can be infected with Swamp Fever. (as intended). Any existing infected dinos are cleared on sever launch.
* Bug Repellent now repels Leeches and bug repellent now works when applied to your Tamed Dinos
* Attached Leech no longer drains Stamina.
* Reduced rate by about 70% of Diseased Leeches in Swamps, as intended.
* Water/Amphibious creatures are no longer targeted by Leeches. (swamp native ;)
* Dinos will not play the eat animation so often when autonomously eating
* Fixed another value that was increasing rate of Quetz food consumption, is now fully back to original values.
* Fixed appearance of "blue fog" on the Cave-water material.
* New Server Options:

`?NonPermanentDiseases=true`

This will make Diseases not permanent (you will then lose them if you respawn).

`?PreventDiseases=true`

This will completely disable Diseases on the server. (thus far just 'Swamp Fever').
171.6

**171.6**

* Unofficial Servers would crash if they had Dinos downloaded to them, at an Obelisk, in some cases. Server Admins should update to get this fix.
* XP glitch that resets your Survivor XP to your Mounts' XP is now fixed, however will require that servers are updated to 171.6 to get this. To avoid this until your server is updated, be sure to Earn some/any XP on your Survivor after disembarking your mount.
* Parasaur Founder's Saddle Skin now shows correct icon when applied to the Parasaur Saddle
* Client connection timeout is now 30s rather than 20s
* Slight performance improvement to calculation of particle LODs
170.4

**170.4**

* Reverted the core game content loading method back to dynamic streaming, however we've now also made ALL sub-levels stream dynamically for clients to avoid memory/disk spikes (at the cost of seeing more pop-in). This is currently only active in "Low Memory" mode, so give it a try if you get black screens!
242.9

**Released** - 12 June, 2016

* Increased server performance another 8%
* Fixed a Grappling Hook crash
* Concluded the ARK Anniversary Event
* Fixed a potential Mod item crash

Unversioned Hotfix: Fixed a replication threading issue that could have caused invisible players. Ended ARK Anniversary Event for reals. Requires Server Update.

Unversioned Hotfix: Fixed an issue that would cause players to become unceremoniously kicked off their mounted turrets at certain angles. Requires Server Update.

Unversioned Hotfix: Disabled anisotropic filtering on clients by default on non-terrain textures. Added a Checkbox Option to re-enable it.

Unversioned Hotfix: Fixed Mountable Turrets that were glitching out/dropping players. Also optimized the turret/seat system for better server performance. Requires Server Update.
184.0

**Released** - *7 July 2015*

Ark: Survival Evolved - 338.1 MB

* Finally fixed the last erroneous "No Nearby Foundation" issue when trying to build walls etc. Thanks PhysX :-P
* Metal Spike Walls now have correct structure damage type (weak metal rather than "wood"), and have correct scaled destruction mesh
* The absolute max inventory limit of 200 items has been raised to 300, and is now respected to avoid losing items when transferring between inventories
* Blueprints can no longer stack (wasn't intended to). any that are currently stacked will still be stacked, you won't lose any, but you can't re-stack them.
* Players can now choose to display chat as "[CharacterName][TribeName]:Chat" (the new default) or [SteamName[CharacterName]:Chat"
* Improved the look of Stone Materials underground, improved metal Materials
* Added "Craft All" button that will craft-queue as many instances of a blueprint/engram as the inventory has resources for.
* Minor client GPU performance improvement
* 40second cooldown on bloodpack usage, 30 minute spoiling time time (in a fridge it's 100x of course)
* Gates are now considered "core" structures and thus you can't build next to "enemy" gates anymore
* You can, ahem, no longer pickup the Broodmother with flyers ;)

ARK Dev Toolkit - 2.7 MB

* Unknown

ARK Dev Toolkit update 2 - 624.7 MB

* Not certain, probably content update and giving free the options/tools where one can edit all the objects like source code.
180.4

**Release** - *26 June 2015*

* Stone Water Tank is now crafted by hand, not at the Smithy
* Fixed an issue where various animations werent' updating out of view on clients (they were pausing)
* Claiming a Dino now properly sets its new Personal Owner data
* Hitting stuff with the Spyglass and Flaregun (which have no durability) is now akin to punching with your Fists (8 damage per hit and hurts you slightly)
* Fixed issue where pillars were sometimes not being considered "foundations". (any pillars that have this "no nearby foundation" issue will need to be rebuilt on servers upgraded to 180.4 in order to be considered a foundation)
* Fixed massive stall (4-8 seconds) associated with periodic garbage collection
* Added custom saddles for Argentavis and Carbonemys
* Spike blockades can no longer hurt you through walls
* Made wild Megalodons charge speed slower
* Reduced the length of the Ptero's grab animation
* Fixed a case where you could get killed riding your flyer on certain slopes
* Added a lot of missing environmental Ambient Sounds
* HarvestAmountMultiplier and HarvestHealthMultiplier server settings now work
* More GPU perf gains due to map optimization (approx +15% to +20%) and fixing a serious Sky perf issue
* Fixed harvesting impact decals that weren't appearing
* Exposed most current server settings to the Host Game UI
* You can't mount dinos thru walls anymore
* Building Walls can now be embedded in geometry more, providing more ways to place them
177.0

**177.0** - June 18, 2015

* You can now make the T-Rex ROAR!!! with alt fire. The first of many ;)
* New Structure: Reinforced Steel Vault, for when you gotta store a crapton of items with maximum security
* New Structure: Wood Spike Barricade, for when you just gotta build a quick defense on the cheap.
* New structure: "Bookshelf" to store mass quantities of blueprints and notes and implants
* Custom Skinned Mammoth Saddle & Sabertooth Saddles
* Storage Boxes now only use slots, not weight
* New Cosmetic: Dino Spectacles (Respawn to get them, or if necessary send them through the Steam Inventory using Obelisks)
* Major improvement to asynchronous background streaming, resulting in smoother overall performance when moving through the environment
* Can now adjust a setting for whether you want your dino to auto-collect inventory from things it kills
* Locked Doors now always accessible by Tribemates (PIN-coded doors follow the governance setting)
* fixed fall damage to never get a super high instantaneous velocity, is now time-based.
* fixed water jar blueprint
* Supply Drops now give crafted items again, albeit at adjusted rates
* Tribe governance can now be reset
* Flyers do 60% less damage to structures
* Guns/explosives are 20% more effective against dinos
* Doubled number of item slots on "Smithy", "Fabricator", etc
* Flyer-carried characters are now dropped if line-of-sight is broken, can't go thru structures
* Flyer-carried characters' inventory weights are now added to the carrying Flyer's inventory Weight
* Dino Saddle's have had their armor reduced by 50%. (This change was not mentioned in the official patch notes)[*citation needed*]
206.0

**Upcoming**

* Added Server PvP Auto Demolish options and PvE Auto Dino Unclaim options

```
GameUserSettings.ini
[ServerSettings]
PvPStructureDecay=true
DisableDinoDecayPvE=false
PvEDinoDecayPeriodMultiplier=1.0
(or the commandline ?PvPStructureDecay=true, etc)

```

* Added option for unofficial Servers to have all admin commands logged to chat, to help Admin trustworthiness. Clients can see whether the servers have this setting enabled in the Pause menu.

```
?AdminLogging=true
or
GameUserSettings.ini
[ServerSettings]
AdminLogging=true

```

* Significantly reduced Dino system memory overhead -- but the further fix of 50% memory reductions will come in subsequent update.
* Extinction of the "Extinction Event" Servers
* Session List now filters out Workshop mod games that are on incompatible Workshop mod version
* Eliminated repeated "Installing Mod..." blips when at the main menu
* New "Low Quality VFX" option makes rain and underwater cheaper. Will link up more effects in the future.
* Fixed some incorrect structure damage type settings on metal/stone roofs/slopes
* Fixed a case where you could get insta-killed when dismounting from your creature such as the Gigantopithecus

* Dev Kit: Added capability for Total Conversions to use inherited PrimalGameData to stay in sync with live game.
* Dev Kit: ALL editable variables are now automatically read/write exposed to Blueprint. Unlimited Power!!!!
220.0

**Released** - *20 October 2015*

* Mammal Pregnancy & Flyer creature Breeding
* Babies now have 10% chance of twins, 2% chance of triplets! (may vary this by creature later). All twins/triplets are genetically identical, not fraternal.
* New Structure: Mountable War Drums (the first of various instruments! -- first Survivors to send us a cool Drum group symphony youtube video will get some kudos! ;)
* New Structure: Paintable Wall-Mounted "War Map"
* New Structures: 'Railings' Structure set
* Fixed hop-onto-raft Raft networking issue
* Fixed issue with server Dino depopulation (tamed Dinos and lonely structures counting against zone respawns, mostly on PvE)
* Fixed SotF reconnection bug
* Fixed "invisible structures around you" issue by prioritizing the networking of nearby structures higher than far-away structures
* Carnotaurus are now breedable
* Fixed issue where new fertilized Eggs dropped onto the ground would not be interactable on clients
* You can now pickup Sabers with Argentavis
* Foliage fillrate performance optimization
1.556

**1.556:**

* Reverted loading screen to static image, might eliminate "black screen of death" when loading into singleplayer mode.
* Made a backend change that may have fixed the backend server issues. We have to update ALL of the servers to fully fix it, but we are gradually rolling that out over this night.