recursal/Fanatic-Fandom huggingface dataset:
Bay

“A beautiful bay in the southern shores of the island. Lots of fish, animals and plants can be found in Its rich waters, including oysters, seaweed, coral, sea kraits and even sharks” – Survival Guide.

### Description

With more sea things to discover and a new danger to avoid.

## General

The Bay, a coastal area and the Beach's *neighbor*, is part of the default starting zone. It contains the same initial resources for survival at the Beach, and is the only one location which are pretty well-known for the Sea, which gives you more and unique sea related resources for survival.

Despite the Bay having all these benefits, it can still be pretty deadly if you don't have any proper equipment to dwell around. This location is unlocked when you fulfill the exploration milestone of the Beach's exploration bar.

The location welcomes you with the same following location actions as the Beach:

* **Explore** the Bay.
* Sea: Can perform Swimming and wash yourself.
	+ It is also possible to fish using fishing tools and collect seawater using Coconut Shell.
* Sand:
	+ Build a Sand Castle: Increases Morale.
	+ Gather sand: Gathers 4 Sand in 15 minutes.

## **Exploration**

When you start exploring, you'll notice that the drops around here are the same as the Beach, but with a little more variety of trees, and the unique stuff found here are only acquirable at the sea.

**Go for a Walk (Explore):**

* 33% Progress: Jungle unlocked
* 66% Progress: Beach unlocked
* 100% Progress: Mangrove Forest unlocked

Shark:

Sharks can be found both in the Bay and during your raft travels. This fish can attack you and leave you with an ugly bite if you are unlucky. If you manage to kill it, you will be able to cook its meat and even make a special trophy decoration out of its jaws. Also while diving, there is a chance of a shark attack which the player can bet their lives in fighting it (with a fishing spear or harpoon) or flee.

Sea Krait:

This animal can also be found in the bay and has been improved. Sea Krait can now be killed for their meat and can also sometimes attack you while you spearfish in the Bay or the Mangroves. (Update 30)

### Drops Table

Here's the list of the possible findings here:

Unlocks

Fully exploring the Bay, provides you with a little mood boost, and unlocks these locations: the Beach at 33%, the **Jungle** at the 66% exploration rate and the  **Mangrove Forest** at 100% exploration rate, which can be accessed down below.

JungleMangrove ForestBack to the Beach
## Environment

The Bay is also considered a dry environment, since the Bay and the Beach are neighbors, which allows for faster drying rate of items. It doesn't offer any protection from the sun, so the player may be prone to Sunburns when staying here too long. Storms are also able to destroy items out in the open and light structures, as the Bay is a coastal area. *I think I might have explained the fact that the Bay and the Beach are neighbors too much.*

Unlike the other coastal areas, the Bay can take the Paths improvement, which allows faster movement between areas.
Kava Root

> I should ground and mix it with water for a soothing brew that should improve my mood as well as help against pain and fever.
>
> -Survivor

It's your first root ever found in the game. With its analgesic effect, which allows to null pain.

* Ground Kava Root: Use any hammering tool to ground it. This is important for the following action.

* Kava Brew: Mix it with water for a analgesic tea that improves your mood, as well as helping against pain and fever.

Can be dried so that it won't expire from decay. Also can be planted to grow more Kava Plants.
Comes from the Kava Plant
Fish

In common usage, the fish has often been used to describe as **seafood**, an important resource, primarily as food, but they are also caught to use as bait, cut into slices and used in fishing rods.

Fish are currently divided into the following cards:

 Parrot Fish  Goatfish  Bonefish  Mudskipper King Threadfin
Fish are commonly found in all aquatic cards, mainly from beach water. There are some species that are very common and abundant, some species that aren't and some species that are dangerous to survivors, such as the **Mudskipper** (needs verification). But in general, those species can be heavily threatened to total extinction, mainly by overfishing.

The word fish is sometimes used to designate various aquatic animals from the game. Most aquatic organisms often referred to as "fish", including molluscs and crustaceans, but they aren't.

Info for later

* Mudskipper description: "I don't think I want to eat this thing raw"
* Parrot & goat fish: "Would taste better cooked"
* Bonefish: "It's too large to cook it directly on the fire, I should cut it first."
* King Threadfin: "This is one large fish, I should cut it up first."
Plane Crash

The Plane Crash is an unique landmark that acts as a shelter for the player. It is present in the island if the player starts as The Tourist or having the plane crash perk in the custom survivor.

It is located in the Wetland Jungle.

## Items

When starting with the Plane Crash perk, it will start with the present items.

* A Storage Trunk that contains a Jerry Can, Safety Knife and a First Aid Kit
* A First Aid Kit that contains 2 Wound Dressing, Antibiotics and Painkillers.
* 2 Luggage
	+ The blue luggage contains 2 Socks, Underwear, Shorts, T-shirt and Sneakers
	+ The red luggage contains 6 Papers, Glasses, 3 Chocolate, T-shirt and 2 Socks
* 6 Chairs that can be detached, which either can be relocated to another area or be salvaged for resources. Provides small comfort.
Skills

Skills are a necessary aspect of the player's survival that can help increase the chance of successful actions & unlock new Blueprints. There are currently 21 **Skills** available, each with their own unique purposes & method of mastering.

While it is not necessary to master all skills, most must be improved to some degree if the player is to survive and win the game.

The player can also start the game with certain skill-based perks that start at 50% and give him an early advantage.
LUCKY Hi FiVE!

* Regular Edition
* Limited Edition
* Vinyl

**LUCKY Hi FiVE!** is the second mini album by LiSA. It was released on April 20, 2016.

## Editions

* **Limited Edition** (SVWC-70141 ～ SVWC-70143, ¥ 3850)
* **Regular Edition** (SVWC-70144, ¥ 2750)
* **Vinyl** (SVWJ-70141, ¥ 3080)

## Tracklist

### CD

1. Lovely Day (ラブリーデイ)
2. Hi FiVE!
3. Psychedelic Drive
4. She
5. halo-halo
6. Get free
7. Owaranai Bouken (終わらない冒険)

### DVD

**Limited Edition**

1. Hi FiVE! -MUSiC CLiP-
2. Believe in myself, Believe in the dream (Live video from overseas performance "in ASiA TOUR 2015")

## Album Information

**Lovely Day**

* **Lyrics:** LiSA
* **Composition:** Kosuke Noma
* **Arrangement:** Kemu

**Hi FiVE!**

* **Lyrics:** LiSA, Tomoya Tabuchi
* **Composition:** Tomoya Tabuchi
* **Arrangement:** akkin

**Psychedelic Drive**

* **Lyrics:** LiSA
* **Composition:** Kankaku Pierrot
* **Arrangement:** Kemu

**She**

* **Lyrics:** LiSA
* **Composition and Arrangement:** PABLO a.k.a. WTF!?

**halo-halo**

* **Lyrics:** LiSA
* **Composition:** Yasuha Kominami
* **Arrangement:** Ryo Eguchi

**Get free**

* **Lyrics:** LiSA, Shin Furuya
* **Composition:** Ryota Kawamura
* **Arrangement:** akkin, RIO

**Owaranai Bouken**

* **Lyrics:** LiSA
* **Composition:** Koichiro Takahashi
* **Arrangement:** akkin

## Trivia

* This album was produced to commemorate the 5th anniversary of LiSA's debut.
Clay

*Clay is a type of fine-grained natural soil material containing clay minerals. Clays develop plasticity when wet, due to a molecular film of water surrounding the clay particles, but become hard, brittle and non–plastic upon drying or firing. Most pure clay minerals are white or light-coloured, but natural clays show a variety of colours from impurities, such as a reddish, grayish or brownish colour from small amounts of iron oxide.*

## Pottery

Interacting with clay to make vases or other recipients are also called **pottery**, which is the process and the products of forming vessels and other objects with clay materials and mixing them with temper materials, such as sand or fibers, which are fired at high temperatures to give them a hard and durable form.

After making a handful of clay turn into a object of a desired shape, and heating them to high temperatures in a Kiln for 3 hours, allows it to harden the clay, making it more strong and rigid and able to put it to good use.

## Using clay items

Cooking in clay pots are the only way to cook recipes, that is proper made only to cook using them. Recipes like Coconut Fish, Island Chicken or Fish Omelette (needs [[]] around these recipes to make pages) are only made using a clay pot.

(Note: This section is still subject to changes, with deeper information.)

Clay made things can be divided into many parts: Clay Vases, Clay Jars, Cooking Pots, Stoves, *et cetera*. You have *infinite* possibilities with it!!!
LiTTLE DEViL PARADE

* CD
* CD+DVD
* CD+Blu-ray
* CD+Blu-ray+Goods

**LiTTLE DEViL PARADE** is the fourth studio album by LiSA. It was released on May 24, 2017.

## Editions

* **CD+Blu-ray+Goods** (VVCL-1045 ～ VVCL-1047, ¥ 5500)
* **CD+Blu-ray** (VVCL-1040 ～ VVCL-1041, ¥ 4180)
* **CD+DVD** (VVCL-1042 ～ VVCL-1043, ¥ 3850)
* **CD** (VVCL-1044, ¥ 3300)

## Tracklist

### CD

1. LiTTLE DEViL PARADE
2. Catch the Moment
3. LOSER ~Kibou to Mirai ni Muen no Catharsis~ (LOSER　～希望と未来に無縁のカタルシス～)
4. the end of my world
5. JUMP!!
6. Okami to Misanga (狼とミサンガ)
7. Rally Go Round
8. Empty MERMAiD
9. Peace Beat Beast
10. Blue Moon
11. Brave Freak Out
12. TODAY
13. Soshite Parade wa Tsuzuku (そしてパレードは続く)

### DVD/Blu-ray

1. LiTTLE DEViL PARADE -MUSiC CLiP-
2. Catch the Moment -MUSiC CLiP-
3. Brave Freak Out -MUSiC CLiP-
4. Hi FiVE! -MUSiC CLiP-
5. TODAY in L.A.the movie (Blu-ray)

## Album Information

**LiTTLE DEViL PARADE**

* **Lyrics:** LiSA
* **Composition and Arrangement:** PABLO a.k.a. WTF!?
* **MV Director:** Nobb Sueyoshi
* **Producer:** Ken Fujimoto, Genki Yamauchi
* **Cast:** Yuki Sasou

**LOSER ~Kibou to Mirai ni Muen no Catharsis~**

* **Lyrics:** LiSA
* **Composition:** Kayoko Kusano
* **Arrangement:** Ryo Eguchi

**the end of my world**

* **Lyrics:** LiSA
* **Composition:** Kayoko Kusano
* **Arrangement:** Kemu

**JUMP!!**

* **Lyrics:** Shin Furuya
* **Composition and Arrangement:** Kosuke Noma

**Okami to Misanga**

* **Lyrics:** LiSA
* **Composition and Arrangement:** Kosuke Noma

**Peace Beat Beast**

* **Lyrics:** Shin Furuya
* **Composition:** Kengo Minamida
* **Arrangement:** Ryo Eguchi

**Blue Moon**

* **Lyrics:** LiSA
* **Composition:** Kayoko Kusano
* **Arrangement:** akkin

**TODAY**

* **Lyrics:** LiSA
* **Composition:** Yasuha Kominami
* **Arrangement:** akkin

**Soshite Parade wa Tsuzuku**

* **Lyrics and Composition:** Tomoya Tabuchi
* **Arrangement:** Tokyo Ska Paradise Orchestra

## Videos

LiSA - Little Devil ParadeCatch the MomentRally Go RoundEmpty MERMAiDLiSA - Brave Freak Out
Shed

Shed is one of the 3 shelters that the player can build in game. It is unlocked if the player made a Woven Basket for the first time.

## Description

"A new cheaper alternative to the Mud Hut. It is built mostly with woven palm fronds so it can be built earlier in the game with less of an investment. Be warned however that this structure has considerably less space than the mud hut and does not have all of its improvements. So the mud hut is still much better for permanent homes, the shed being instead ideal for outposts and temporary bases."

## Improvements

* Door - Prevents animal raids from triggering inside the Shed.
* Shed Extension - Adds more storage space
Percussion

Percussion is one of the 18 Skills in the game. It involves using the Drum and how good the player is.

At start, the player can only do is to practice, once this skill is trained new rhythms will be available.

## Ways to raise the stat

* Practice with a Drum
* Play any rhythm in a Drum

## Unlocks

* At 7%, unlocks Flowing Rhythm
* At 14%, unlocks Intense Rhythm
* At 50%, unlocks the Drum Trance
Beach

> You wake up on the shores of a tropical island, bothered by the intense heat of the Sun. You find yourself hungry, disoriented and very thirsty. You will need to start acting immediately if you want to get any chances at survival.
>
> -Starting Dialogue

## General

The Beach is the default starting zone. It contains some initial resources for survival, and is one of many locations with access to the Sea which may be a crucial component of survival for many.

The location is initialized with the following location actions:

* Beach [main]: **Explore** the beach.
* Sea: Can perform Swimming and wash yourself.
	+ It is also possible to fish using fishing tools and collect sea water using Coconut Shell.
* Sand:
	+ Build a Sand Castle: Increases Morale.
	+ Gather sand: Gathers 4 Sand in 15 minutes.

## Exploration

Exploration is a **crucial** part if you want to **discover** new locations and items. Doing so, you will also be able to gather resources for even more chances of surviving. Click here for more details.

### Drops Table

Here's the list of what you can find here:

For more details of how the **Exploration Table** works, click here.

### Milestones

Each time you explore any location, its bar *fills up*, and you gather some resources. Specific exploration milestones are indicated by the white strip, and once reached, a new location is unlocked. Exploring 100% of the Beach (3.33% p.e.) takes a total of 29 actions to complete, equivalent to 7 hours and 15 minutes (in-game time, without any movement impairments).

And here's the list of all locations that the Beach unlocks.

Milestones
 Rocks
 Bay

### Unlocks

When you fully explore the beach, this pop-up below will appear, rewarding you a little boost of **Morale**. This applies to any other location besides the Beach.

Even if the Beach is fully explored, you can still **explore** to gather more resources. This also applies to any other location besides the Beach.

### Go to...

After all that, you can now travel to these following unlocked locations:

Jungle OutskirtsRocksBay

Spoiler Alert!If you're a newcomer and started playing the game recently, you shouldn't go to the next locations until you at least unlocked them in the game. It's recommended to do that, or you can go at your own risk.

## Environment

The beach is considered a dry environment which allows for faster drying rate of items like Chilli, Ginger, and Spider Lily Leaves. It also offers no protection from the sun so the player may be prone to Sunburns when staying here too long. Storms are also able to destroy items out in the open and light structures as the beach is a coastal area.

## Events

* Storms - During the storm, this area has a chance that several items lying in the ground might lost. Also a shelter has higher chances of damage during a storm.

* Seagull raid - If food is lying in the ground, there is a chance that a seagull might dare to steal it from the survivor, which one can attempt to kill it for another free meal or let it be.

* Mouse raid -
Crossing field

* Regular Edition
* Limited Edition
* Limited Pressing Edition

**crossing field** is the second single by LiSA. It was released on August 8, 2012.

## Editions

* **Limited Pressing Edition** (SVWC-7871, ¥1,600)
* **Limited Edition** (SVWC-7873, ¥1,600)
* **Regular Edition** (SVWC-7875, ¥1,200)

## Tracklist

### CD

**Limited/Regular Edition**

1. crossing field
2. Itsuka no Tegami (いつかの手紙)
3. KiSS me PARADOX
4. crossing field -instrumental-

**Limited Pressing Edition**

1. crossing field
2. Itsuka no Tegami
3. Kawaranai Ao (変わらない青)
4. crossing field -TV ver.-

### DVD

**Limited Edition**

1. crossing field -Music Clip-

**Limited Pressing Edition**

1. crossing field -SWORD ART ONLINE non-credit opening-

## Single Information

**crossing field**

* **Lyrics and Composition:** Sho Watanabe
* **Arrangement:** Toku

**Itsuka no Tegami**

* **Lyrics:** Makoto Furuya
* **Composition and Arrangement:** Katsuhiko Kurosu

**KiSS me PARADOX**

* **Lyrics:** Makoto Furuya
* **Composition and Arrangement:** Takeshi Isozaki

**Kawaranai Ao**

* **Lyrics:** LiSA
* **Composition:** Sho Watanabe
* **Arrangement:** Suzuki Daichi Hideyuki

## Trivia

* **crossing field** was used as the opening theme for the anime Sword Art Online.
Tree

Trees are an important resource in Card Survival, as they provide essential materials such as logs, long sticks and sticks. Trees come in different sizes: small trees that'll yield long sticks and long sticks, and large-sized trees, that'll yield logs and sticks.

Small and large trees are a slow-growing resource in the game. So a careful resource management is really important to ensure adequate materials are available in different locations of the island. Trees doesn't respawn by default, but they come in very large numbers *right off the bat*, and you can as well regrow some of them by planting its seeds (if dropped after cutting down) in a Crop Plot.

# Tree Cutting

Some trees in the game has this icon (), that indicates a tree's durability after being cut down, the amount of hits that that tree requires to cut down, and it can be affected by the tool that you're currently using.

It also has time required to cut down a tree, making that so the axe, the time through every action and the respective number of swings required to cut down the tree may vary, depending on the material used to make that axe.

# Tree Varieties

There are many different species of trees in Card Survival, and they can mostly be chopped down to two main categories based on use and gameplay: Basic Trees and Fruitful Trees.

## Basic Trees

Basic trees is primarily a resourceful plant with an elongated stem, or trunk, usually as source of wood for lumber. Those types are unlimited, but they don't include a big variety of plant species.

Small PalmSmall TreeLarge Tree
## Fruitful Trees

Those types of trees are the best source of many of the known fruits in the game. Coconuts, bananas, almonds and mangoes are all grown in the game and they normally are found by exploring in the tropics. Those types are limited, and they have a good variety of plant species. Its fruits normally regrow after a long time, making them a good renewable source of food. Fruitful trees usually reproduce using seeds, and the seeds can be collected by chopping them down.

Palm TreeBanana TreeNipa PalmTropical Almond TreeMango Tree
Happiness

Your main mood bar, represented by a emoji on the left, that changes as the bar decrease or increase.

It can be potentially decreased by doing actions that applies debuffs, or even more serious debuffs, like wounds or pain provoked by physical activities, for example.

(Note: This page is still subject to change.
)
Palm Weave

Woven palm fronds can be practical or works of art. Whether you’re making simple baskets or any other item, these wide, pliable fronds make sturdy containers and lovely woven decorations.

It takes normally 45 minutes to weave one. so it's not easy when you're *alone. Palm Fronds are easiest to weave when they’re green. This is when they’re most pliable, though you can also weave dried fronds. One way to learn palm frond weaving is to start with a simple project, such as a palm frond fish.*

With it, you can craft:

* A Woven Basket, along with some Palm Fronds.
* A Woven Hat, if you're feeling fancy, or you just want to protect yourself from the sun.
* And also a Woven Backpack, if you don't have any clothing to do something with.
Secret Valley

### Description

An open area, with some trees and plants, a nice home of the partridges and that has a special plant.

## **General**

The Secret Valley is a location added in the ?th update of Card Survival: Tropical Island. This location is unlocked after reaching 80% of the Deep Jungle's milestone.

The Secret Valley, an open area of the Deep Jungle that has a nice amount of small trees and plants. It is a great habitat of the partridges and has a new plant: the Rice.

## **Exploration**

Resources around here are quite limited, yielding some wood and sticks, stones, heavy stones, dry leaves, some lemongrass, partridges and the new plant, the Rice.
Mud Hut

A Mud Hut is a structure that can be unlocked after the player gained a Log. It is much durable than a Shed as well as had bigger space making it an idea for a permanent home in the island. Once fully constructed, it counts as a location landmark that can be entered and exit.

Much like the Shed, it is noted that it's roof is susceptible from damage during storms and best to repair it or else the roof will entirely collapse, which require a much expensive repairs.

## Improvements

* Mud Hut Extension - Adds more storage
* Door - Prevents animal raids, adds comfort
* White Washed Walls - Decreases rate of location filth buildup, adds comfort
* Stitched-Hide Floor - Decreases rate of location filth buildup, adds comfort
* Sea Trophy - Adds comfort
* Wind Catcher - Reduce temperature (Bug: Can not build with Farmer start)
Mechanics - Skills

"New Woodworking Stuff:

The woodworking skill can now unlock a lot more things.

These are now created with a blueprint that produces many at once.

- Wood Carvings: You can now create 5 different figurines out of wood which can serve as collectable decorations that you can use to make your house more comfortable by placing them on shelves. Making wood carvings will sometimes produce failed figurines depending on your skill but will also count as entertainment and be great training for your woodworking skills.

- Shield:

You can now craft a wooden shield that lowers the chances of getting wounded by Monitor Lizards, Boars and Spitting Cobras.

- Bow and Arrows:

These are now unlocked as part of the woodworking skill progression.

- Drum:

You can now craft a drum with which to entertain yourself. Initially you will only be able to practice, but as your skill increases you'll unlock new rhythms with different effects. There are only two rhythms to unlock for now but more will be added in the future. It also doubles as decoration for your home.

- Wooden Bed:

A new bed that can be crafted with planks, which includes a proper mattress and a feather pillow!" (Update 25)
Seahound

Seahound is a new creature that is added in the Halloween event. Presented as a dangerous sea monster that hunts Mermaids or Humans for meat. They're feature in The Mermaid character and they can be added as a perk in a custom character.

They roam around the coastal areas in the island, seeking prey hence it is important to be prepared for them. Either spear or bow (with good skill level) will able to take them down. Beware if one gets injured by them, as their stings inflict high levels of pain as well as seahound parasites that causes "land seasickness" effect which causes the player to suffer nausea if they went away from the coast.

## Loot

Defeating the Seahound gives the player a rather nicely chewy-looking Seahound Meat that comes around 8-12 pieces, a piece of Fat and 10+ fish scraps. Rarely a Seahound carcass might had Metal Scrap or even rarer a Pearl, making of defeating them more important.
Mechanics - Win Condition

###### **End Game Sailing:**

"The game no longer finishes when you push the raft into the sea, you will now need to survive on the raft until you are able to find civilisation. This could take a variable amount of time so you'll have to make sure you have enough supplies to survive the journey.

Here's a list of all the sailing stage features that are currently implemented:

- Wind System:
Raise the sails when the wind is favourable to speed up your raft and reach civilization faster, lower them under unfavourable conditions to prevent damage to your sails and avoid losing distance travelled.

- Storms:
Do not leave anything on the base row during storms, as big waves can strike the raft and make you lose many of the objects you have there. Make sure to store all your items on your hand or equipment inventories or in the secured supply chests, of which you can now build multiple.

- Sail Repairs:
Your sail will lose durability over time, specially when open under unfavourable conditions. Use cord to repair it and don't neglect it. If it gets destroyed the journey might take a lot longer.

- Seasickness:
Your character will get nausea when the sea is agitated so expect to throw up a lot. Fortunately, after enough days you should get used to the sea and stop being nauseous.

- Clay Fire Pit:
Something of a portable campfire that you can actually light on the raft without burning it.

- Survival Guide:
We've also updated the guide with sailing information.
There are still many things we would like to implement to this maritime section of the game, but it was all too big to implement in one single update so expect new features to come soon. ;)" (Update 14)

###### **Home Ending:**

Similarly to the Raft ending, one must craft a Home Sign and put it inside their cave or mud hut.

"Escaping the island is no longer the only way to finish the game: the Journal has now been updated to work with the new Home Ending.

Endings will now unlock once your determination gets high enough, a stat that mostly increases with time and by completing journal missions.

To win through the Home ending you will have to survive on the island for a minimum of 180 days and reach maximum comfort in your home. " (Update 30)

"Home Island victory requirement has been reduced from 180 days to 120days." (Update 31)
Bat Cave

A cave found in the Jungle Highlands that contains a bat colony. This colony will regularly produce guano and can be attacked with ranged weapons to get some bats to eat.

This cavern will have the same light level as the Jungle Highlands

The first time this area is entered, 6x Guano and 3x Niter Crystals can be found and after this, periodically more Guano cards will spawn over time. These extra pieces of Guano will only start appearing after the cave was entered once.

The Bat colony can be shoot with a bow using 2 TP, a sling or throwing a rock using 1 TP, each one using they corresponding skill and damaging the card by 3% in a failed or successful attempt. The card will replenish back to 100% over time, making it a renewable source of bat meat and a safe way to train these skills.

The Bat Colony highly raises Discomfort  making the cave a bad place to live, until the card reaches 0% and disappears forever.

Assorted mushroom will periodically spawn over time in this area as soon as this area was entered once.
Rally Go Round

* Regular Edition
* Limited Edition
* Limited Pressing Edition

**Rally Go Round** is the eighth single by LiSA. It was released on May 27, 2015.

## Editions

* **Limited Pressing Edition** (SVWC-70083, ¥1,600)
* **Limited Edition** (SVWC-70081, ¥1,600)
* **Regular Edition** (SVWC-70085, ¥1,200)

## Tracklist

### CD

**Limited/Regular Edition**

1. Rally Go Round
2. Orange Cider (オレンジサイダー)
3. Wake up! Sloth
4. Rally Go Round -instrumental-

**Limited Pressing Edition**

1. Rally Go Round
2. Orange Cider
3. Kimochi Factory (キモチファクトリー)
4. Rally Go Round -TV ver.-

### DVD

**Limited Edition**

1. Rally Go Round -MUSiC CLiP-

**Limited Pressing Edition**

1. Rally Go Round -“Nisekoi”non-credit Opening-

## Single Information

**Rally Go Round**

* **Lyrics:** LiSA, Shin Furuya
* **Composition:** Jin
* **Arrangement:** akkin

**Orange Cider**

* **Lyrics:** LiSA
* **Composition:** Koichiro Takahashi
* **Arrangement:** akkin

**Wake up! Sloth**

* **Lyrics:** LiSA
* **Composition and Arrangement:** Tom-H@ck

**Kimochi Factory**

* **Lyrics:** Shin Furuya
* **Composition:** Sho Watanabe
* **Arrangement:** Kemu

## Trivia

* **Rally Go Round** was used as the opening theme for the anime *Nisekoi:*.
Havelock

'*A secret? Me? He, He, He...' -* Havelock's quote from his character infobox.

Havelock is a villain golden Superthing from Series 11, and is the villain Super Leader from said Series. His rival is Mayor Duplus who is a key, and he resembles a treasure chest.

## Abilities

His power is labelled as 'Lost and Found'. Mayor Duplus is technically not his rival, as every time he looks at him, he closes his chest, hiding his yellow eyes! He has a foolproof cover!

## Trivia

* Despite him and Duplus being labelled as rivals, they aren't technically considered such because they never fought each other unlike standard rivals and the latter is unaware of his true side.
Seasons

### Season and Rain Frequency

There are 3 different seasons. Each one lasts 30 days. Once you complete the first 90 days, it rolls around again.

1. From day 1 to day 30 : Temperate season. During this season, weather is balanced. Sun, clouds and normal rainfall alternate. You can have a storm once a week (if you are in stormy locations, check the map)
2. From day 31 to day 60 : Rainy season. During this season the weather is mainly raining or storming (if you are in a stormy locations, check the map)
3. From day 61 to day 90 : Dry season. During this season there is no rain and only scarce clouds. Hence, it needs to be anticipate in order to get enough water to pass through the drought.
Stone Hut

A Stone Hut is a structure that is unlocked after the player reached 100% of the Crafting skill. In comparison to the Shed and the Mud Hut, it is much durable and had larger space. Another is that unlike the other 2 shelters, the Stone Hut does not suffer from any danger of taking damage during storms. Although the investment of constructing them will require a lot of forward planning in advance.

## Improvements

* Stone Hut Expansion - Provides more space
Locations - Beach

> You wake up on the shores of a tropical island, bothered by the intense heat of the Sun. You find yourself hungry, disoriented and very thirsty. You will need to start acting immediately if you want to get any chances at survival.
>
> -Starting Dialogue

## General

The Beach is the default starting zone. It contains some initial resources for survival, and is one of many locations with access to the Sea which may be a crucial component of survival for many.

The location is initialized with the following location actions:

* Beach [main]: **Explore** the beach.
* Sea: Can perform Swimming and wash yourself.
	+ It is also possible to fish using fishing tools and collect sea water using Coconut Shell.
* Sand:
	+ Build a Sand Castle: Increases Morale.
	+ Gather sand: Gathers 4 Sand in 15 minutes.

## Exploration

Exploration is a **crucial** part if you want to **discover** new locations and items. Doing so, you will also be able to gather resources for even more chances of surviving. Click here for more details.

### Drops Table

Here's the list of what you can find here:

For more details of how the **Exploration Table** works, click here.

### Milestones

Each time you explore any location, its bar *fills up*, and you gather some resources. Specific exploration milestones are indicated by the white strip, and once reached, a new location is unlocked. Exploring 100% of the Beach (3.33% p.e.) takes a total of 29 actions to complete, equivalent to 7 hours and 15 minutes (in-game time, without any movement impairments).

And here's the list of all locations that the Beach unlocks.

Milestones
 Rocks
 Bay

### Unlocks

When you fully explore the beach, this pop-up below will appear, rewarding you a little boost of **Morale**. This applies to any other location besides the Beach.

Even if the Beach is fully explored, you can still **explore** to gather more resources. This also applies to any other location besides the Beach.

### Go to...

After all that, you can now travel to these following unlocked locations:

Jungle OutskirtsRocksBay

Spoiler Alert!If you're a newcomer and started playing the game recently, you shouldn't go to the next locations until you at least unlocked them in the game. It's recommended to do that, or you can go at your own risk.

## Environment

The beach is considered a dry environment which allows for faster drying rate of items like Chilli, Ginger, and Spider Lily Leaves. It also offers no protection from the sun so the player may be prone to Sunburns when staying here too long. Storms are also able to destroy items out in the open and light structures as the beach is a coastal area.

## Events

Storms

Seagull raid

Mouse raid
Animal Raid

Island animals can now loot your resources at any time, mainly and only food that is unprotected or not guarded or stored.

Seagull raids are the most common, but the other animals are not left behind either. They can take unprotected food randomly, so be prepared.

You now have two options: you can defend your food by killing the raiders, or watch them take your food impotently. It is important to say that defending and killing the animals can cause their population to decrease, making raids even rarer.

On the one hand...

* It's good, because you can keep your food well stored and well protected from them.

But in the other hand...

* It's bad, as in addition to reducing animal population, raids are also a great method of getting food.

You can keep your needed food stored in baskets, chests, among other storage means, as the animals will try to take the food that is only on the **"ground"**.

(Note: This page is still subject to changes, with deeper information.)
Leather Backpack

A leather backpack is a portable storage that can worn by the player. It is unlocked for research in the Tailoring category after making a Satchel.

## Recipe

Requires 10 Cured Skin, 12 Fiber Cord and a Bone Needle.

## Notes

* With having more space than the Woven Backpack, it is important to unlock and make it as soon as possible. Especially if the player starts with no Backpack.
* Has an unique variant called Survival Backpack that share the same amount of space.
Weevil Lily

"I could harvest its leaves to make bandages."

The Weevil Lily, also known as **Bandage Plant** or **Molineria**, is known by its long, flat leaves and star-shaped yellow flowers at the base.

You can find a Weevil Lily around the Jungle and deeper. This plant is not too common, so it'll be a little bit hard to find one.

Their amount are also very limited, so instead, from one plant, you can get the leaves for planting in a Crop Plot.

# Leaves & Dressings

The plant can be cut down by using any cutting tools to collect its leaves. The amount of leaves you can get from the plant is low, so it's easy to deplete them, then it's better to find another one.

Once collected, the leaves can be crafted to make a leaf dressing. These dressings can be used to heal wounds and different ailments, and are also easier to make using only one leaf. *It's a miracle leaf, I'd say.*

## Trivia

In the recent versions, the Bandage Plant got renamed to Weevil Lily. In the trailer of the game's Steam page shows that the alternative name for the Weevil Lily is "Molineria", probably doing a reference to the Green Hell wiki.
Herbology

Herbology is one of the 19 Skills in the game. This skill increases every time the player harvest a mushroom, plants, herbs, vegetables, flowers or fruits.

Chances of finding useful plants as well as chance of not getting poisoned when eating Assorted Mushrooms are based on how high this skill is.

At higher levels allows the player to cultivate its own plants, allowing to farm them instead of relying on foraging. It also unlocks certain herbal medicines as well.

## Ways to raise the stat

* Harvest any plant, herb, flower, vegetable, mushroom.
* Grinding herbs
* Crafting medicine such as the Aloe Vera Gel

## Unlocks

* At 7% unlocks Aloe Vera Gel
* At 20% unlocks Crop Plot, Chili Pesticide, Niter Bed, Scarecrow, Bug Repellant and Compost Bin
* At 50% unlocks Mushroom Bed and Brimstone Pesticide
* At 100 unlocks the Irrigation system zone upgrade
Drum

"- Drum:

You can now craft a drum with which to entertain yourself. Initially you will only be able to practice, but as your skill increases you'll unlock new rhythms with different effects. There are only two rhythms to unlock for now but more will be added in the future. It also doubles as decoration for your home." (Update 25)

* You might get some good entertainment out of playing the drums for 2 hours, but after playing them for 7 hours you won't be getting much out of it.
Oil

How to make Oil:

1. Obtain a coconut and remove the husk
2. Open the coconut with a blunt object(stone) (Optionally, you may open it with a sharp object to get the coconut water first)
3. Remove coconut meat
4. Drag the coconut meat to a bowl to get Coconut Milk
5. Boil the Coconut Milk over a fire

Note: You may transfer the liquids from any container. It's recommended to transfer it to a sealed container to prevent evaporation.
Stone

Weapon

Stones are a natural resource found on the island and play an important role the crafting of Blueprints and as a Tool. They can be found in many locations such as the Beach and Wetland Jungle, allowing players to gather enough on their first day to build a Campfire.

Stones can also serve a secondary purpose through Rock Throwing as a Weapon, or by throwing at Palm Trees for a chance at knocking off a Husked Coconut.

Dragging a stone over another **Stone** or Heavy Stone allows the perform a one hour action (4TP) and produce a sharpened stone.

### Blueprints

Can be deconstructed to recover the **Stones**.
Starts with x% of Fuel filled.

## Sharpened Stone

### Obtained

Crafting
Cutting Tool

### Blueprint

100

Obtained by sharpening into another **Stone** or Heavy Stone. It can be used as cutting tool for many functions such as in Blueprint crafting and cutting open Fish. Some blueprints may require Metal tools meaning you'll either have to upgrade to Metal Scrap tools or Copper Tools. Sharpened stones start at 100% durability and is reduced by 5% each time for most actions.

Tip: you are able to make a full durability Stone Axe with a sharpened stone of any durability. It is therefore possible to use a stone until it is 5% durability and still make an axe with it.

## Heavy Stone

### Obtained

Crafting
Hammering Tool
Desolated Beach

The Desolate Beach is a coastal area which is the starting point of the Mermaid if the player picks it. It is discovered if reached 75% exploration in the Eastern Highlands, 100% in the Mangrove Forest or 60% in the Bird Rock. As the name states, it had nearly no vegation save for plenty of rocks and a tide pool which can be foraged.

It is also an alternate route to the Volcano area.
Crop Plot

I should plant something here.

A Crop Plot is an outdoor base structure that is unlocked after the player reaches 20% Herbology of the skill. It is allows for the player to grow useful herbs and edible plants without relying on foraging.

To use a Crop Plot, players must have one harvested item from their chosen plant and use it on an Empty Crop Plot. Harvested items cannot be substituted with their processed variants (eg. Kava Root vs Ground Kava Root.) Dry Crop Plots must be watered before planting.

Planted crops must be watered, either by the player or rain. Crops mature over time. If a crop's hydration reaches 0% before it has fully matured, the crop will disappear and the plot will become a Dry Crop Plot. Excessive watering does not affect yield.

Using Fertilizer, Bonemeal, Rotten Remains or Guano will allow the crops to grow faster.

Fully matured crops appear identical to wild plants and and the Crop Plot will be lost in the process. Trees of certain types can be also planted, but once grown it still requires another stage to fully grown then later take sometime to bear fruit.

It is noted that the player should ensure that their crops won't be infested by unwanted guest. Mites that will thrive and start feasting on your plants if the hydration is below 50% and Fungal infestations that starts growing if it's hydration over 60% and especially if the Crop Plot is in the Jungle areas. The way to prevent them is by spray pesticide or alternatively is keeping the hydration between 50-60% ensuring that neither Mites or Fungal infestation will thrive. Certain plants especially those who are used in growing in certain areas can outgrow the infestation or has a natural anti-mite resistance.
Templates - General

The following page contains the format used to create: https://cardsurvival.fandom.com/wiki/Resources\_-\_Mud\_%26\_Clay.

Visit the page & check out both visual/source editor if there is any confusion on how to use it.

## HEADER

TEXT (Direct towards other pages with similar topcs)

Kiln & PotteryClay StructuresAgriculture - Plants
Eastern Highlands

### Description

A location, pretty low on trees and plants, that leads to a curious tunnel entrance, and an uncanny volcano.

## **General**

The Eastern Highlands is a location added in the ?th update of Card Survival: Tropical Island. This location is unlocked after reaching 50% of the Western Highlands' milestone.

The Eastern Highlands unlike it's western counterpart has a more dried appearance, although there is still some vegetation and few animals still roam in the area.

## **Exploration**

Resources around here are quite limited, with a reduced variety to wood, but with a motherload on stones, heavy stones and geodes. Flint and flint slabs also can be found here and rarely Copper Ore.

### Unlocks

The Eastern Highlands is quite easy to explore, and it unlocks the Volcano (**76%**) and a curious tunnel entrance (**50%**). It also unlocks the Eastern Grasslands at 25%

VolcanoCollapsed Tunnel Entrance
Solar Still

"Solar Still:

Another emergency water structure that can be crafted using a plastic sheet. Fill it with palm fronds, and the device will capture the water from the leaves and collect it into a container of your choice.

It can only be built on environments that get a lot of sun though, so no jungle, mangroves or wetlands." (Update 22)
Grassland Cave

The Grassland Cave is an underground area after reaching 80% exploration in the Western Grassland. While nothing much interesting in it aside as a good shelter is that once the player enter it they'll met it's resident a Monitor Lizard who isn't very happy to see a guest. Regardless what the player does (killing it or flee), the Monitor Lizard will left and the Cave will be scot-free for the player to use as a residence.

Like all Caves, it can receives interior improvements.
Knapping

Knapping is one of the 18 Skills in the game. It involves of using stone tools as well as practicing knapping by combining stone and flint cards which the latter be destroyed in the process.

Another is making stone tools. Once the skill level is high enough unlocks flint-related tools and later on, obsidian-based tools.

## Ways to raise the stat

* Practice Knapping (combine stone + Flint, Obsidian or Flint Slab cards)
* Crafting stone, flint or obsidian tools

## Unlocks

* At 7%, unlocks the Flint Knife.
* At 14%, unlocks the Flint Spear.
* At 20%, unlocks the Flint Axe.
* At 35%, unlocks the Obsidian Knife.
* At 51%, unlocks the Obsidian Spear.
Tidal Cave

The Tidal Cave is a landmark that can be found in the Desolated Beach at 61% exploration.

Unlike most caves, it cannot be much added with improvements aside from the Door however it had a Tide Pool that allows to forage Crabs, Shrimps, Urchins and Seaweed. Making it a good refuge especially for the Mermaid
Leaf Bed

> A simple leaf bed. More comfortable than a rustic shelter and offers protection against insects. No protection against the weather however. I should make sure to keep it in good shape by adding new grass.
>
> -Survivor

Made out of Snake Grass, it can be comfortable than the "comfort" of the sand, can offer protection against insects, but you sleep in the open, subject to raining weather, making you sick.

Note: This page is still subject to changes, with deeper information.
Glazed Vase

A glazed vase, a type of pottery, is a container with a lid. It is unlocked for research after the player creates a Clay Vase for the first time.

Can store a three portions of liquid and the liquid inside will not evaporate, though depending on the liquid it may go bad over time.

## Blueprint Recipe

Requires 4 Clay, 3 Temper, and 6 Salt and needs to be fired in either the Kiln or Advanced Kiln
Keytective

'*Let me in...' -* Keytective's quote from his character infobox.

Keytective is a spy from the Secret Spies Series. He is not part of any team. His rival is Locke Looker, a lock, Keytective resembles a key. He had a major role in the Episode 'Secret Spies' where he, Hardlock and Nightcoat, who was posing as a hero, went to the City Museum to get the next piece of the secret map that lead the way to the Cyberdome. He also opened the doors of the Cyberdome in the Episode 'The End of the Clues'.

## Abilities

His power is labelled as 'Universal Entry'. He can open a lock just by touching it!

## Trivia

* His name is a pun on the word 'detective' and 'key'.
* He is a repeated object, the other keys being the Unnamed Key Superthing and Mayor Duplus.
* When dunked in warm water, he is revealed to be a hero.
Pretty Seashells

“There are plenty of beautiful seashells in the Beaches of the island. Their colorful nature makes them ideal for making necklaces, Fishing Bait and Decorations. They can also be burnt in a Kiln to make Quicklime, an essential ingredient for Mortar and other more advanced things.” — Survival Guide

## Acquisition

Pretty Seashells can be found in the Bay, by the Beach, on the Rocks, and on the Bird Rock.

Drop Rates:

* High Base Value = Higher Chance of Finding

## Usage

Pretty Seashells has limited use outside of decoration and fish bait as far as blueprints are concerned, however it can be used alternatively as temper for making mud bricks and for a quick source of quicklime.
Wild Yam

"I should dig up its tubers. Might be better with some tools."

**Temporary placeholder**

*Wild Yam, is a tuber, from the same family as yam, cassava and other types of yam. Roots with a dry, cylindrical, twisted appearance, with a light brown woody exterior and white pulp. The root flavor is initially strong in starch and soon becomes bitter and pungent. A climbing plant that reaches about 10 meters in length.* Found initially in the Deep Jungle and the Wetlands, they needs to be dug up with a little bit of effort.

Each plant will give a random number of tubers which must then be cut and boiled before they can be eaten, and it's also a new type of food that allows you to make incredible recipes.

Once prepared however, yams are a new high calorie food source that can be grown in your Crop Plots.

You can extract the roots to get the dry, cylindrical, twisted and woody tuber. They need to be cut and also boiled before they become edible. However, they are a new type of a high calorie food source, *so go easy on them*.
Coffee Bush

"Coffee:

Coffee can now be found in a new location called the Jungle Highlands. Its berries can be harvested and eaten and its seeds can be roasted and used to make coffee. This new drink can be used to wake yourself up when sleepy, but don't abuse it as the lack of sleep will have detrimental effects to your mental structure, specially after spending long periods of time in the island.

Coffee can of course also be planted on crop plots like all other plants." (Update 27)

Coffee Effect:

Positive Effects

* - Pain
* + Wakefulness

Negative Effects

* - Hydration
* - Mental structure
* + Stress
* + Stool Consistency
Aquafortis

Created by passing saltpeter + vitriol through the Alembic (See Blueprints for crafting requirements).

* Warning: Aquafortis will dissolve into Toxic Water after some time! (About 12-24 hours for me)
* Due to the expiry time, ensure that you have all the other ingredients lined up for crafting with it