Chief Executive Officer

The **Chief Executive Officer** (or **C.E.O.** for short) is the Bossbot Boss found in Bossbot Headquarters and is available to fight once Toons have completed their Bossbot disguises by infiltrating the Bossbot Cog Golf Courses.

The exclusive reward for defeating the C.E.O. are Pink Slips. These start with a base of 9 Slips, but can be increased by +2 by the Level 30 department boost, Boosters, and Surplus Sunday. The C.E.O. will also reward 4 Unites that can only be increased by +1 with the Surplus Sunday bonus.

After defeating the C.E.O., Toons will also be promoted to the next Bossbot Suit and will need to gain a certain amount of Stock Options to fight the boss again.

## Content Sync

Toons fighting against the C.E.O. will have Content Sync applied to them. They will be synced down to the following stats:

* 105 Laff Soft Cap (127 Max)
* All Gags permitted
* All rewards permitted

## Cog Information

 Banquet Cogs
 Level 19.exe

*\*The Cog Level Pool is the cumulative number of Cog Levels within the entirety of the battle, being split between both sides.*

*Starting Cogs do not count towards the Cog Level Pool.*

## The First Cog Round

The boss battle begins with a cutscene showing Good ol' Gil Giggles, wearing a random Bossbot Cog Disguise, telling the Toons they will need different Cog Disguises. The Toons disguises are removed and they must fight various Waiter Cogs in order to take their suits.

Toons will then be split into two battles (or one if there are 4 or less Toons). Waiter Cogs will range from Level 9-19 with one of the starting Cogs being a guaranteed Level 19. Waiter Cogs are no different than regular Cogs besides their unique white suits (with Executive Cogs still wearing black). The next round will begin once all Waiter Cogs have been defeated.

## The Feeding Round

Once all Cogs have been defeated, the Toons put on the Waiter Cogs' suits and are ordered by the C.E.O. to serve the Cogs at his banquet.

In this round, Toons will be given 200 seconds to feed all of the Cogs seated at the banquet tables. Toons must grab the oil cans coming from the conveyor belts located to the left and right sides of the entrance of the room. Toons should split into even groups to take care of each side. They must deliver them to the Cogs seated at the tables scattered across the room. Executive Cogs sit in front of the C.E.O. with some being scattered at farther tables. It is recommended that these are taken care of first since they have the highest amounts of health. Each Cog needs to be fed twice in order to be defeated. It takes roughly 23–33 seconds for a Cog to finish a can. Once fed, an icon of an oil can will be over the Cogs head and will slowly decrease as the Cog eats. When finished, an icon of a stomach will replace the oil can to indicate a timer in which it needs to be fed next. The icon will slowly become more red and will flash, eventually changing into a lightning bolt-like icon if not fed in time. This then causes the Cog to overheal and will need to be fed an additional two times. Any Cogs remaining after this round is over must be fought in the next round. If a Cog is finishing their 2nd can after the timer has finished they will count as being defeated.

## The Second Cog Round

Once the timer runs out for the Feeding Round, the C.E.O. realizes that the Waiter Cogs are actually Toons, causing the Toons to remove their disguises. The C.E.O. then orders the remaining Cogs to attack the Toons.

Toons will then be split into two battles (or one if there are 4 or less Toons).

In this Cog round each side will start off facing a single Level 19.exe Big Cheese. If attempting this fight with 4 or less Toons the group will fight two Level 19.exe Big Cheeses instead of one. The remaining Cogs at the banquet tables will eventually join the battle ranging from Level 11-17. The next round will begin once all Cogs have been defeated.

## The C.E.O. Battle

Once all of the Cogs have been defeated, the final battle against the C.E.O. begins. Good ol' Gil Giggles returns to inform the Toons on how to attack the C.E.O,.

The C.E.O. has 2400 health. During this battle, Toons can take on 2 separate roles: using Seltzer Bottles to attack or Golfing.

### Attacking

Toons are required to jump onto the tables that were present in the Feeding Round and charge up the Seltzer Bottles in order to damage the C.E.O,. The longer the Toon charges the bottle, the more damage and range the attack will have. A shot fired while the bar is blue will deal 6 damage, a shot fired while the bar is yellow will deal 12 damage, and a shot fired while the bar is red will deal 18 damage and has a chance to stun the C.E.O,. Holding the bar on full for too long will cause the bar to completely deplete. The chance of stunning is increased based on how slowed down he is which is indicated by how red his treads are from Toons golfing. The chance to stun the C.E.O. caps at 80% and Toons will know they have successfully stunned the C.E.O. when they hear an "Aoogah" noise. When the C.E.O. is stunned he will be unable to do anything for a brief amount of time. During this time, any Seltzer shots done to the C.E.O. will deal double damage (12 damage for a blue shot, 24 damage for a yellow shot, 36 damage for a red shot). Additionally, once the C.E.O. is stunned he'll lose some of the golf points dealt to him, requiring the golfers to hit him more to bring him back to his slowest speed.

### Golfing

At the front of the room, four golf balls that are colored purple, yellow, blue, and red can be found. At these golf balls Toons can hit them at the C.E.O. by charging a meter in a similar manner to the Golfing found in the Minigames Area. The meter has three different power levels just like the Seltzer Bottles. Shots fired while the meter is blue will launch a short distance and deal 2 golf points. Shots fired while the meter is yellow will travel farther and deal 4 golf points. Finally, shots fired while the meter is red will travel very far and deal 6 golf points. As the C.E.O. takes more hits from golfing he will get progressively slower and his treads will progressively get more red to indicate this. This slows both his movement speed and his attack speed making it much easier for Toons to dodge his attacks. It's recommended to have 2 to 3 golfers in a group to ensure that the C.E.O. is kept slowed down and to get consistent stuns.

### Phase Changes

As the battle progresses the C.E.O. will change phases based on how much health he has remaining. These phase changes will increase his damage, speed, will cause him to lose an amount of golf damage dealt to him, and will slow down how quickly snacks are produced by the conveyor belts.

**At 50% health remaining (1200 HP),** the C.E.O. will enter his "Reorganize" Phase and will decrease the production speed of one of the conveyor belts, increase his attack speed and damage, and remove some of the golf damage dealt to him. This phase change can be visually indicated by the C.E.O. saying "It's time to reorganize" and throwing gears at one of the conveyor belts. This will also clear all current snacks that are on the conveyor belts.

**At 25% health remaining (600 HP),** the C.E.O. will enter his "Downsize" Phase and will decrease speed for the last snack conveyor, increase his attack speed and max damage even further, and remove more golf damage dealt to him. This phase change can be visually indicated by the C.E.O. saying "Now let's downsize" and throwing gears at the other conveyor belt. This will also clear all current snacks that are on the conveyor belts.

### Strategy

It is recommended that the majority of the players use the Seltzer Bottles to do continuous damage to the C.E.O,. However, at least two Toons need to be golfing in order to help slow down the C.E.O. as well as make it easier to stun him. More golfers make for quicker stuns at the cost of less damage being done consistently to him. It is helpful if players using Seltzer Bottles stay close to the golfers so that they are more likely to hit their shots as well as be able to hit him without requiring a full bar. Occasionally, the C.E.O. will yell "FORE!" which is the indicator for Toons to hop off whichever device they are on. The C.E.O. launches several golf balls in all directions dealing high damage to Toons. The only way to dodge it is to not be on a golf tee or a table. However, walking into the golf balls shot can also deal damage even if you are off a device. The C.E.O. may also move around near your table (if you are using the Seltzer Bottle) and cause it to collapse, dealing damage to you. Pay attention to when he is close and don't be afraid to jump off. Leaving a device will temporarily disable it for a few seconds.

Additionally, snacks are available on each conveyor belt throughout the battle that heal Toons for various amounts. These quantities can become scarce quickly, so try to avoid grabbing them at a safe Laff amount.

### Ending

Once the C.E.O. reaches 0 health, he will be demoted into a Flunky. All Toons who survived until the end will do the battle victory dance and receive their Pink Slip and Unite rewards.

## Dialogue

"First take off your Cog suits..."
*The Toons remove their Cog disguises.*
 Feeding Round Cutscene
C.E.O.: "What's taking so long?"
"Get cracking and serve my banquet!"
Good ol' Gil Giggles: "Hehe, serve the food I place on these conveyor belts."
"If you serve a Cog two times in a row, it will explode."
 Third Round Cutscene
"These waiters are Toons!"
*The Toons remove their Waiter disguises.*
 Table Round Cutscene
"Use the golf tees to slow down the C.E.O. and weaken his defenses."
"Powerful shots against the C.E.O., when he is slowed down, have a higher chance to stun him!"
C.E.O.: "Hrrmmpph. When I need a job done right..."
 Ending Cutscene
"Arrrggghhh!!!!"
 The Directors Cutscenes

* "Watch my form."
* "Caddie, I'll need my driver!"
* "Swing!"
 Fore
 Gear Throw
* "You ruined my banquet!"
 Reorganize
 Downsize

 Unique Friend Request Denials
* The C.E.O says, "I don't think you have the right traits fore me, Toon."

## Trivia

* The C.E.O. is the only Cog so far whose name matches the acronym of their job position.
* In the "Lawfice Space" comic, the C.E.O. is seen wearing the Bossbot's standard suit as opposed to his natural colors.
	+ He is usually not seen in other comics wearing this brown suit.
* This is the only boss fight that does not contain Skelecogs.
* Prior to the v1.1.0 update, the C.E.O. had a different texture for his suit.
* Before the v1.2.5 update, when the C.E.O. went into "Reorganize" and "Downsize" phase, he would permanently disable the conveyor belts and stop them from producing more snacks entirely.
* Prior to the v1.3.0 update, the 2nd battle used to have version 2.0 Cogs.
	+ Also before the same update, the Cogs that were closest to the Toons would be the first to jump off the table and fight. Nowadays that mechanic is randomized across all tables.
* A CEO is a person who is ultimately accountable for a company's business decisions.

## Gallery

* Official Artwork
* Screenshots/Misc. Images
* Renders

The C.E.O. in the official comic "Weekly Meeting"The C.E.O. in the official comic "Lawfice Space"The C.E.O. in the official comic "A Meeting of Two Minds"The C.E.O. featured in a Twitter comic

The C.E.O.'s old suit textureThe C.E.O. with dark red tredsAn image of how many solo defeats were completed for each C.O.G.S. Boss as of July 22, 2022

Renders of the C.E.O.