Eldritch Invocations

## ***Invocation's By Level***

#### ***Starter (Prerequisites: N/A)***

* ***Agonzing Blast: | Prereq: Eldritch Blast |** When you Cast* Eldritch Blast , *add your Charisma Modifier to the Damage it deals on a Hit*
* ***Armor of Shadows:** You can Cast Mage Armor on yourself at will, without expending a spell slot or Material Components*
* ***Aspect of the Moon: | Pact of the Tome |** You no Longer need to sleep and can't be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your book of Shadows and keeping watch*
* ***Beast Speech:** You can Cast Speak with Animals at will, without expending a spell slo*t
* ***Beguiling Influence:*** You gain Proficiency in the Deception and Persuasion skills
* ***Book of Ancient Secrets: | Prereq: Pact of the Tome |** You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list. The spells needn't be from the same spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.*
* ***Devil's Sight:** you can see Normally in Darkness, both Magical and Non magical, to a distance of 120 ft*
* ***Eldritch Mind:*** You have advantage on Con Saves that you make to maintain concentration on a spell
* ***Eldritch Sight:*** You can Cast Detect Magic at Will, without expending a spell slot
* ***Eldritch Spear: | Prereq: Eldritch Blast |*** When you cast Eldritch Blast the range is now 300 ft
* ***Eyes of the Rune Keeper: | Prereq: Eyes or Holes For Eyes |*** You can read all writing except Braille
* ***Fiendish Vigor:*** You can cast False Life at will as a 1st Level spell, without spending a spell slot or Material components
* ***Gaze of Two Minds:*** You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.
* ***Gift of the Ever-Living Ones: | Prereq: Pact of the Chain |*** Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.
* ***Grasp of Hadar: | Prereq: Eldritch Blast |*** Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.
* ***Improved Pact Weapon: | Prereq: Pact of the Blade |*** You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.
* ***Investment of the Chain Master: | Prereq: Pact of the Chain |*** When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:
	+ The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.
	+ As a bonus action, you can command the familiar to take the Attack action.
	+ The familiar's weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
	+ If the familiar forces a creature to make a saving throw, it uses your spell save DC.
	+ When the familiar takes damage, you can use your reaction to grant it resistance against that damage.
* ***Lance of Lethargy: | Prereq: Eldritch Blast |*** Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn.
* ***Mask of Many Faces:*** You can cast Disguise self at will, without expending a spell slot
* ***Misty Visions:*** You can Cast Silent Image at will, without expending a spell slot or material components
* ***Rebuke of the Talisman: | Prereq: Pact of the Talisman |*** When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman's wearer.
* ***Repelling Blast: | Prereq: Eldritch Blast |*** When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.
* ***Thief of Five Fates:*** You can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.
* ***Voice of the Chain Master: | Prereq: Pact of the Chain |*** You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
* ***Eldritch Inferno: | Prereq: Green-FlameBlade |*** *When you strike a enemy and it leaps to another target you can choose more targets equal to your Charisma Modifier*

#### ***Invocation's Level 5***

* ***Cloak of Flies:*** As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action. The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage). Once you use this invocation, you can't use it again until you finish a short or long rest.
* ***Eldritch Smite: | Prereq: Pact of the Blade |*** Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.
* ***Far Scribe | Prereq: Pact of the Tome|*** A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute. As an action, you can magically erase a name on the page by touching it.