recursal/Fanatic-Fandom huggingface dataset:
Sergei von Zarovich

Sergei von Zarovich was the younger brother of Strahd von Zarovich, widely agreed to be more personable than his brother.

Unlike Strahd, Sergei was not raised to fight in their father's armies — rather, he had been training to become a priest of the Morninglord when he instead fell in love with Tatyana Ostrovsky, a young noblewoman from the village of Barovia. This budding love affair was somewhat hampered by the fact that Strahd, too, had been courting Tatyana, but Barovia's ruler stepped aside, giving his blessing to Sergei and Tatyana to wed.

Any and all Sergei deaths, Tatyana disappearances, and ensuing curses beginning on their wedding day are purely coincidental, probably.
NOISZ STΔRLIVHT/Story/Chapter 3.III

Release date: July 22, 2022

> *SUNRaiSE attempts to jostle STΔRLIVHT back into action by releasing their new single. Sera moves to protect her rival.*
>
>

# Story

Shion expresses frustration at STΔRLIVHT being on hiatus, stating that there's no point to "crushing them flat if they're not even trying", and so she decides to send tickets to Sumire's house as a form of a "get well" present.

Later that night, on the way back from practice, Sera heads back home to hear her mother Setsuna having a conversation with someone, and using conceptual time to sneak in and eavesdrop, she finds the other voice is Yashiro Nekoda. As she listens, Setsuna blackmails a nervous Yashiro using a "debt" he owes her; the knowledge that he'd been having affairs behind his wife's back while she was pregnant with Shion, and so, she strongarms him into headlining one of her club's opening nights.

Using conceptual time, Sera walks out of the house to re-enter in normal time, and Yashiro rushes out in a panic shortly afterwards. Setsuna retains an unbothered demeanour and moves the topic to dinner, ordering a weird-sounding pizza, having grown tired of fancy food.

Sera asks if Yashiro is her father, which Setsuna casually confirms, though she reminds Sera that shared genes aren't what matter, and refers to him as a "tool" of hers. In turns, Sera realises Hakuno and Shion are her siblings, though Setsuna tells Sera that she can decide what that means, and advises against dealing with Yashiro.

Days later, at the SUNRaiSE concert via the tickets sent to them, Grace advises Sera on how to tell Hakuno, and the show begins shortly afterwards, though a Noise Beast attacks soon afterwards. Remarking offhand that she and Hakuno are siblings, she dispatches the Noise Beast.

Sera tells Hakuno about the conversation between her mother and Yashiro, and Hakuno advises Sera on talking to Shion about the matter, offering support should she decide to talk in person.

# Drops

* Song: Parhelion
* Diamond Gem x5
* Ashes x100

# Song

Chapter 3.III's song is Parhelion, as Sera in her Blue Moon style.
Cloak of the Bat

**Type of Item:** Wondrous Item

**Rarity:** Rare

**Attunement:** Required

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Boot

Verfügbar wenn Ihr **Sektor 7** auf der Insel Farm freigeschaltet habt.

Mit dem Boot könnt Ihr selbst Bestellungen raus schicken, aber auch Bestellungen von Nachbarn und Buddy's erfüllen.

Ihr könnt allerdings nur 1 Bestellung auf eurem Boot selbst laden.

Mit dem Button unten rechts schickt Ihr es dann auf das Meer, damit andere es rufen können. Sind alle Bestellungen erfüllt, kommt euer Boot zurück und Ihr könnt es zum Handelszentrum schicken.

Die Belohnung sind Münzen und Boots Tickets.

Je mehr Bestellungen voll sind, desto mehr Tickets erhaltet Ihr.

Ihr könnt euer Boot nur 1 mal alle 24 Stunden aufs Meer Schicken!

Mit den Blauen Pfeifen könnt Ihr Boote von euren Buddy's rufen.

Mit der Braunen Pfeife, alle Boot die auf dem Meer treiben.

***Ihr bekommt pro Tag 1 Blaue Pfeife und 4 Braune Pfeifen! Wenn alle Pfeifen voll sind bekommt Ihr keine neuen!***

Es gibt nun die Möglichkeit Boote weg zu schicken, wenn Ihr die Bestellungen darauf nicht erfüllen könnt.

Das kleine Boot unten rechts erscheint nach ca. 1 Minute, nachdem Ihr ein Boot gerufen habt.

***Die Pfeife wird trotzdem Verbraucht!***

Ihr könnt nun zusätzlich Normale und Buddy Boote für **HG** rufen!

1 Pfeife für 10 HG

2 Pfeifen für 50 HG

2 Pfeifen für **1 FG**

Ihr könnt euer Boot Erweitern um mehr Ladung auf das Boot zu bekommen.

Dies erreicht Ihr, wenn Ihr die Bootshütte antippt und dann auf das Boot mit dem Blauen Pfeil Tippt.

Die Teile erhaltet Ihr im Boots Ticket laden für Boots Tickets.

Ihr könnt das Aussehen eures Bootes verändern.

Über das Bootshaus und dem Boot mit dem **Lila T-Shirt** kommt Ihr ins Vorschaufenster.

Dort werden alle Änderungen vorgenommen und gespeichert.

Die einzelnen Teile bekommt Ihr im **Boots Ticket Laden**, für Boots Tickets.

***Die einzelnen Teile werden zufällig im Laden angezeigt, Ihr müsst also jeden Tag rein schauen!***

Dies dient ausschließlich der Optik.

## **Erweiterung**

**Level 1**

**Level 2**

**Level 3**

Boot kann 3 Ladungen aufnehmen.

**Level 4**

Boot kann 4 Ladungen aufnehmen.

**Level 5**

Boot kann 5 Ladungen aufnehmen.

*Beenden 70 Boot Bestellungen, habe 10 **Anker** und 10 **Steuerrad.***

**Level 6**

Boot kann 6 Ladungen aufnehmen.

*Beende 300 Boot Bestellungen, habe 10 **Anker,** 10 **Steuerrad** und 10 **Kompass.***

**Level 7**

Boot kann 7 Ladungen aufnehmen.

*Beende 500 Boot Bestellungen, habe 15 **Anker,** 15 **Steuerrad** und 15 **Kompass.***

**Level 8**

Boot kann 8 Ladungen aufnehmen.

*Beende 700 Boot Bestellungen, habe 15 **Anker,** 15 **Steuerrad** und 15 **Kompass.***

**Level 9**

Boot kann 9 Ladungen aufnehmen.

*Beende 900 Boot Bestellungen, habe 20 **Anker,** 20 **Steuerrad** und 20 **Kompass.***

**Level 10**

Boot kann 10 Ladungen aufnehmen.

*Beende 1.200 Boot Bestellungen, habe 30 **Anker,** 30 **Steuerrad** und 30 **Kompass.***
Tatyana Ostrovsky

Tatyana Ostrovsky is, it would seem, Strahd's first love — the first Ireena he fell for. A young noblewoman from the village of Barovia (the more things change—!), Tatyana was courted by Strahd, but showed her favour instead to his younger brother, Sergei. Strahd gave his blessing to the union, but on Sergei and Tatyana's wedding day, Sergei was killed, Tatyana disappeared, and the mists descended around Barovia.

As the Abbot modeled his Ireena-puppet after Tatyana, it's safe to say Tatyana looked remarkably similar to Ireena, but with bright red hair.
Saint Markovia

Saint Markovia is a Barovian historical figure and saint of the Morninglord. A native of Krezk, Markovia led a simple life, entering the service of the Morninglord as a young girl. The second-youngest of eight siblings born to simple farm folk, Markovia demonstrated an early talent for healing and for interpreting the will of the Morninglord, and she quickly became a revered figure, taking over from the village priest at the age of 17. It was under Markovia's direction that the abbey was founded, and during her lifetime, Krezk became known for the devoutness of its populace, with the abbey becoming a pillar of the community, and a site of pilgrimage for the Morninglord's faithful across Barovia.

Markovia became a saint due to the extent of her mercy, which she showed even to servants of Strahd and those who her fellows considered beyond redemption. When Strahd's servants began to seek out the sanctuary of the abbey, many believed they should be turned away and left to face the consequences of their actions. Saint Markovia said that to meet cruelty with cruelty was to let cruelty win, and she welcomed these servants of Strahd into the abbey, showing them the Morninglord's light. It is said that in her later years she even demonstrated the ability to cure Strahd's immortal servants — the vampires who served him would come to her as creatures of the night, wincing as the hallowed ground they walked in burned them, and in the morning they would awaken as humans once more, able to revel in the light of the Morninglord's dawn.

The abbey at Krezk became hallowed ground when Markovia performed one of her acts of mercy — the villagers of Krezk had cornered a career criminal, surrounding him beside a pool in the abbey, and had bound and gagged him, weighing down his body with rocks and tossing him in to drown. When Markovia came to see what was happening, the villagers insisted that the man must not be allowed to live. He was a rapist and a thief who had harmed many, including children. But Markovia dove in after the man and freed him. Standing in the pool, one hand on his shoulder to protect him against the wrath of their fellow villagers, she gave a great speech about the importance of mercy and forgiveness, and how even in the darkest times, we must not turn on one another. Not only was the crowd moved to mercy, but the criminal was so moved that he swore his devotion to Markovia and the Morninglord from that moment on, and spent the rest of his days in humble service to the abbey. For a few moments, the oppressive clouds over Krezk parted to allow a beam of sunlight down upon Markovia, the criminal, and the pool, and ever since then, its waters have been blessed, and the grounds around it have been hallowed.
Grand Port of Polaris

The **Grand Port of Polaris**, also known simply as **Polaris Port**, is a deep-space trade and logistics megastation operated by the various members of the Astoria Mercantile Group. Opening in 2650 within the outer boundaries of the Periphery of the Coalition of Congressional Republics, the Grand Port of Polaris is considered an integral layover and interconnection node within northern routes of the Coalition Interstellar Starway System; in particular, it lies between Starways 1 and 3, which originate directly from the Solar System and terminate at distant frontier star systems.

The Grand Port itself is constructed along the parameters of a semi-hollow snub cube with an attached ring that interfaces with several of its outer faces through connection shafts. It is one of the largest constructed space stations to date in the terms of mass, outweighing even the massive orbital stations such as Hyperion's Paradise despite being several kilometers smaller in diameter. The main ring of the station serves as luxurious habitation for the ultra-wealthy in addition to having agricultural modules, whereas the bulk of the station's central structure serves as storage for materials, residences for tourists and workers, and both internal and external docking areas.

Due to the fact that Coalition warp technology limits the effectiveness of having ships warp into deep, empty interstellar space, the Grand Port of Polaris was constructed in orbit around the rogue gas giant Polaris Auxilia. Alongside the planemo's various captured asteroids and moons, the system has thus become a center of both asteroid mining and gas collection, serving to supplement the Grand Port's economy further.

The Grand Port of Polaris is officially considered a *special economic zone* by the Coalition, which means that it does not have direct representation in the General Congress of the Coalition but is nonetheless subservient to its laws. Even so, governance of the station is done through the Grand Port of Polaris Administration, which creates and administers laws within the rogue planetary system and enforces these laws through the Polaris Port Authority. Under agreement with the Coalition, the Grand Port is also a major civilian refueling and rearming center for the spaceborne contingents of the Coalition Forces Authority.
Pearl of Power

**Type of Item:** Wondrous

**Rarity:** Uncommon

**Attunement:** Required by a spellcaster

While this pearl is on your person, you can use an Action to speak its Command word and regain one expended spell slot. If the expended slot is of 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can't be used again until the next dawn.
Confederated Republic of Mera

> *The foundations of our benevolent cause are laid thoroughly, its cornerstone resting upon the great universal truth that the Synth is not equal to Mankind; that their subordination to the human race—is its natural and normal condition as ordained by Christ the Almighty. This, our new government, is the first, in the history of the universe, based upon this great spiritual, moral, and scientific truth.* —The Cornerstone Constitution, Unilateral Articles of Secession, Paragraph III
>
>

## General information

### Government type

Interstellar confederation (official)

Emergency stratocracy (de facto)

### Executive branch

Executive Office of the Confederate Presidency

## Societal information

### Anthem

Our Stars Burn As One (official)

Keep Your Plasmag By Your Side (unofficial)

### State religious body

Evangelical Christianity ('Meran' Christianity)

## Historical information

### Date established

2651

The **Confederated Republic of Mera** is a self-declared secessionist state in the southern portion of the Periphery, claiming Mera, New Rome, Angelique, Ascalon, Sertan, and nearby uninhabited systems to be a part of its sovereign control. Though officially formed in 2651 in reaction to increasing megacorp encroachment and pushes towards synthetic rights, the CRM had existed conceptually in the form of various insurgencies in the Mera system preceding the Meran War.

The conventional portion of the Meran War would last from 2684 to 2695, culminating in the decisive defeat of the CRM and the expulsion of much of its government and civil structure from the system, albeit at great cost to the Coalition of Congressional Republics. Since then, the CRM has operated from the 'emergency capital' of the rogue planet Becrux, commanding various rogue fleets in the Meran Periphery and retaining a significant remnant troop presence in the Mera system locked in a constant low-intensity conflict with Coalition forces. Though a Confederation officially, the Confederated Republic is by all means a **military stratocracy,** with most members of its self-declared government being military personnel.

*"That which has no soul cannot be equal to a man."* —The Quotations of Admiral Chen Ruide, Pg. 173

Ideologically, the Confederated Republic appeals to a mixture of plucky libertarians and Christian reactionaries with its strong beliefs in Human Supremacy. It has been labeled as machinophobic, regressive and far-right by media sources. The Cornerstone Constitution lists objections to synthetic rights, a wish for self-determination and a *'civilizational and moral prerogative to advance the continued prosperity of the Human race'* among its reasons in its preface, the ***Unilateral Articles of Secession.***

The CRM has also been at war with the nearby Battlefleet Bahala since 2684, as a reaction to the pirate fleet's atrocities of the Massacre of Mera.
Happy Barovians

Though rare, happy Barovians do seem to exist. As these creatures are so rare, they have been listed here for posterity.

1. Rudolph (the Vistana, not the Vistani-killer) — Generally seems quite cheerful and good-natured, possible collaboration on assassination attempts notwithstanding.
2. Luca Barbu — This shepherd loves his sheep, his life, and his new bff Sylvain.
3. Elvir Martikov — Despite Ayduin's best insight checks, this winemaker seems to be genuinely happy and good-natured. Weirdo.
Danny Fernandez

**Jomar Daniel Fernandez**, also known by his artist name **Danny Fernandez**, is a rap star who rose to prominence in the Hyperian drill rap scene following his involvement in the Southern Albion Gang War. The new gang leader of the Blood Brigadez following the death of his friend and former commander, KAIJU, Danny has ruled the organization with a more off-hands approach, opting to focus on his music and public appeal while giving autonomy to his lieutenants and their sets (namely 3hunnid Five of 300 and Milly Pop of the Túrgido Hittaz). Although charged and imprisoned for the distribution of kreggy and involvement in a criminal enterprise in 2691—following the end of the Southern Albion Gang War—his charges were later dropped by the Hyperian DA office on the grounds of "confounding physical evidence and witness testimonies" invalidating much of what his case was built off of.
Catena

**Catena** (stylized as **c:atena**) is one of the largest InfoScape social networking applications in the Coalition of Congressional Republics, with over two hundred billion currently active human profiles. Having the ability to host pictures, video, and various sensory simulations compatible with sensory augmentations, Catena allows its users to post in "chains" of related media for maximum engagement time and relevancy. It is owned by Chen Wu Information Technologies, the IT subsidiary of the Chen Wu Corporation.
F8O Buccaneer

### Engines

2x Engels-Qianlong F315EQ liquid-fuelled rocket engine, 85,000 lbf (378 kN) thrust

### Avionics

AN/APG-375(V)

AN/ALR-77 EWS

AN/ALQ-204 RWS

### Armament

2x 20x102mm Eindriði 6-barrel rotary cannon

13x hardpoints

## Usage

### Role

Air dominance fighter, multirole hypersonic fighter aircraft

### Years produced

2674-present

The Lockhart Defense **F8O Buccaneer** is a hypersonic, twin-engine, two-seat, twin-tail, repulsor antigrav V/STOL all-weather supermaneuverable fighter aircraft developed by Lockhart Defense for the Interstellar Coalition Marine Corps. The Buccaneer was hastily developed in response to the ICTA's 2664 Defense Procurement Program, in order to keep up with the ICTA and maintain the Marine Corps' favored position in the military industrial complex. Like the Hieroraptor, the Buccaneer was designed with the intent and purpose of being a hypersonic fighter capable of conducting both long, medium, and short-range air superiority missions across planetary theatres, capable of being launched from both aerial and naval platforms during the first stages of a planetary invasion.

Though larger than the Hieroraptor, the F8O Buccaneer is far sleeker, slimmer and compact in its design philosophy, compensating engine power for an incredibly small RCS working to its advantage. The Buccaneer also boasts ground attack, electronic warfare, long-range reconnaissance and signals intelligence capabilities, optimizing its position as a capable and potent multirole fighter.

The Buccaneer also hosts two MQ-94 Sentinel drones housed in two chambers in the rear fuselage, for usage in both dogfighting and close air support roles. These drones are typically operated by the aircraft's WSO.

\*guided bomb munitions not listed.
Bounty hunter

**Bounty hunters**, also known as **hounds**, are individuals or teams who have been hired by an organization to track down and capture (or eliminate) specific targets for a reward. Most operate within the realms of legality, being hired by government organizations and nations under the Coalition of Congressional Republics to apprehend criminals; however, others may receive assignments that exist within a grey area, blurring the line between bounty hunters and assassins or hired muscle.

Most bounty hunters operate within the Frontier, working for local colonial due to the area's disconnection from the Core and the rapid response of Coalition law enforcement. However, many still operate within the Periphery, and a few exist even in the Core on worlds such as Hyperion and Earth, navigating the maze-like megalopoli of the worlds to find their bounties. In the Coalition, bounty hunters often operate independently; a few bounty hunter organizations nevertheless exist as corporate entities, such as the Salus Consulting and Interception Group (SCIG), selling their "criminal interception" services to the highest governmental bidder.
Emily Kende

**Emily Kende,** **née Perry**, was the mother of Jaxon "Mohe" Kende. Having given birth to him on Deimos on the 21st of April, 2672, she would quickly be abandoned by her husband, Antal Kende, and left to take care of Jaxon as her only child. They would later move to the world of Archangel in the Hathor star system under contract by Angelic Farmsteads to start a new life in 2677. However, by early 2688, Emily would die as a result of an accident while working, leading to the eviction of her son from their home and his exodus to Hyperion.

## Trivia

* Her ashes are currently buried in a hidden location somewhere near the grounds of Emily's and Mohe's old home on Archangel. They were hidden by Mohe as a part of his vow to start a new life, and to return to retrieve her ashes once his vow is satisfied.
Southern Albion Penitentiary

**Southern Albion Penitentiary** (also known as the **Sap,** or the **Southern Albion Rig** and simply **the Rig** to prisoners) is a maximum security prison that sits on a converted xeno-oil rig superstructure off the coast of the island of New Madagascar, which in turn sits within the Gulf of Charon and the larger Southern Albion Sea. With the rig originally being used to extract natural gas and oil from xenoflora and xenofauna fossil deposits in the area in the late 2100s, the advent of the 2300s and the rise of Hyperion's population forced the planetary government to invest in new penal centers that could offer potent security both for the prisoners and the general civilian population. With oil and natural gas deposits running out across the world, the planetary government of Hyperion purchased multiple rigs before their scrapping and repurposed them into prisons with various levels of security, thus leading to the birth of the Sap (alongside numerous other prison-rigs).

The Sap first opened in 2309 and eventually grew to accommodate ten thousand maximum security prisoners, but with meteoric population rise in the late 2300s and early 2400s came about a renovation to its superstructure and accommodating facilities. As of the 2600s, the Sap can now accomodate up to thirty thousand prisoners and maintaining a high inmate-staff ratio through penal and security droids in addition to regular human correctional officers.
Revenant

A **revenant (**also known as a **reanimant)** is a person who has been defrosted from cryogenic hibernation after a period of at least one standard human lifetime, or eighty years. Most revenants are humans who have been sentenced to one or more multiple life sentences in cryoprison or were frozen to await technological innovations in medicine; it is rumored, however, that various megacorporations retain access to revenants frozen over the centuries for their own internal uses.
Gebäude

* Aktivitäten Bühne, Aktivitäten Halle, Angel Akademie, Angelsteg, Aquarium
* Bauernmesse, Baum Gewächshaus, Baumschule, Bestellecke, Bestellschild, Boot, Botanischer Garten
* Darryls Abenteuer, Darryls Haus, Drachennest
* E-Markt, Erfolgshaus (HdE), Erntemeister (Küsten Farm & Insel Farm), Exotischer Laden
* Fabrik, Farbregal, Farmige Dinner, Flohmarkt, Flugzeug, Forschungslabor
* Galerie, Gast Zentrum, Gemeinschaftshelfer, Gemeinschaftsstationen, Geräteschuppen, Gewächshaus, Glasfabrik, Gleitschirm, Gleitschirm Boot, Glücksrad
* Haustier Haus - Haustier, Herd Haus, Heiße Quelle, Hubschrauber (Heli)
* Kaffee Haus, Küche
* Lager (Küsten Farm & Insel Farm), Leuchtturm
* Magischer Kessel, Meeres Cafe, Meeresfrüchte Haus, Millionärs Kuh, Mine
* Nachrichten Schild
* Paradies Restaurant, Pinkleby, Prestigebrunnen
* Rathaus
* Sägewerk, Sammel Haus, Schatzland, Schönheitssalon, Stadthalle, Strand Souvenir Laden
* Tiefseevulkan, Tier Krankenhaus, Tropisches Spa Haus
* Vulkan
* Wal Ausguck, Wasserbrunnen (Küsten Farm & Insel Farm), Wasserrutsche, Water Town, Werkstatt
* Zirkus Affe
Pearl Thule Capital

The Ivory Tower Center on Earth

PTC Consumer Banking

PTC Corporate Trading

PTC Payments

PTC Republic Banks

* PTC Terra Bank
* PTC Mars Bank
* PTC Hathor Bank
* PTC [...] Bank

Earth, Sol System

[...]

Sullivan Chessman (Director of Finance)

Glenn Callingstone (Seneschal)

### Major product(s)

Asset management · Banking · Brokerage services · Colonial banking · Equities trading · Insurance · Interstellar exchange trading · Mortgage loans · Neobanking · Notechips · Private banking · Private equity · Retail banking · Universal banking · Wholesale banking

## Chronological and political information

### Date established

June 20th, 1698; 899 years ago in the City of London, United Kingdom of England, Scotland, and Ireland(as **Thulean Banking Company**)

* December 17th, 1707

(as **Thule Bank of Commerce**)

* July 17th, 1816

(as **Pearl Thule Northeast Bank**)

* July 9th, 1922

(as **Pearl Thule Capital Banking**)

### Allies

* Interstar Guard

(Private military corporation)

* Harborne Boys

(Criminal syndicate)

* PTC Corporate Security Office

(Private security force)

### Enemies

* Black Knights of the Avarant Order

(Heritage anarchist terrorist group)

* Hysfell-Cymbeline Security

(Private security force)

**Pearl Thule Capital Banking** (traded as and nicknamed **PTC**) is an interrepublic pan-Coalition universal bank and financial enterprise company headquartered from the London Megasprawl in Great Britain, Earth. The company has an antiquarian history in the financial background of pre-modern Terra, rising to prominence after separating from its parent, what is now the Hysfell-Cymbeline Group, on July 17th, 1816. It underwent several mergers and reformations before settling on its contemporary status. It has since outgrown their homeworld over the centuries, organizing itself into republic-wide subsidiary banks performing a variety of services, most notably merchant work for mid-sized companies and private retail banking. PTC supports Coalition financial networking by facilitating interstellar and interplanetary transactions not just in the Core, but many worlds of the Outer Colonies.

PTC is a public company and component of the Interstellar Exchange 450. It is one of the Old Triarchs of British banking, along with the Hysfell-Cymbeline Group and Tempest Red Bank.
Oniricorp

## Oniricorp Interactive Software

**Oniricorp Interactive Software** is a Carandalian technology corporation headquartered in Novo Horizonte, Tellus. Founded during the InfoScape boom at the turn of the century, Oniricorp is known for a diverse range of products, most popularly its MillenniumOS operating system, the Tesseract series of personal computers, the NeverSleep Netrunner Suite, and the DreamTime Visualizer.

Founded by Gerard Petersson in 2599, Oniricorp had its start in contracted computer parts manufacturing and software development, although it would quickly expand over the years that followed thanks to venture capital and hedge fund investments. The buyout of AI research and software company Satya Labs in 2604 would precede rapid growth for the company, and by 2609 Oniricorp would launch its flagship Tesseract series of personal computers onto the market alongside its proprietary operating system, MillenniumOS 1.0.

Initially finding popularity with crypto miners and netrunners due to the modular nature of the OS, it would soon be adopted by a number of corporations on account of Oniricorp's lack of connections to major megacorporate entities, as backdoors were a common—even if unfounded—fear regarding Chen Wu's cwOS. This perceived 'neutrality' would work to Oniricorp's advantage, attracting investments from larger players that sought to reinforce a potential competitor to cwOS and preventing a buyout of the comparatively small tech company. New releases of MillenniumOS and Tesseract would follow semi-regularly, with the release of MillenniumOS 1.5 in 2641 having the company's largest release until that of MillenniumOS Constellation Edition in 2695.

Large investments into Oniricorp would lead to a number of specialized diversifications and high-level contracts, such as the development of the NeverSleep Netrunner Suite in collaboration with the Stapleford Group, a full-immersion InfoScape access system with a life-support suite to sustain prolonged netrunning sessions, which, most importantly to its marketing, allowed the user to continue without sleep for days or even weeks, so long as the nutrient reserves and brain chemicals on the life support system remained stocked. While Oniricorp would distribute the suite itself, the Stapleford Group would be responsible for the distribution of the required chemical and nutrient packs. This product would prove incredibly popular with corporate and freelance hackers whose work involved long-term operations that would otherwise not be possible without fatigue or serious neurological injury.

Oniricorp's release of the DreamTime Visualizer in 2693 has proven significant, attracting investments and contracts with corporations and law enforcement.
Great Sand Bowl

The **Great Sand Bowl** is a desert and part of the Southern Albion Outlands that stretches from the cities of Outland Gate in the east to Inowrowiec in the west. Having received its climate from a mixture of geography and centuries of water redirection to the megasprawls of Albion, it has become an inhospitable sea of sand and rock that harbors hardy insular communities (such as Homestead Carmine located near the land transportation artery of Route 808). Due to its extreme disconnect from the urban landscape of Hyperion, many outcasts and criminals call the Bowl home.
Albion

English · Spanish · Mandarin Chinese · Japanese · Korean · Cantonese · Hindi · French · Russian

### Largest cities

Maogang · Jade City · The Grand 38 · Lorenzo · The Port of Albion · Anchorhead

**Albion** is a continent and a political subdivision of the planet of Hyperion, a member world of the Stellar Republic of Hathor. It located in the northern and western hemispheres of the world, and is bordered by Fusōdō to the southwest, Puerto Estelar to the east, and the underwater megasprawls of Arcadia-Atlantis to the south. is the third-most populated continent on Hyperion with a total population of 12 billion, behind the continent of Destino and the capital continent of Puerto Estelar, and is also the third largest by area. Through Arcadia-Atlantis, it is connected by transport networks to Puerto Estelar and Sacrosancto.

The continent of Albion is considered to be one of the most influential on Hyperion due to being one of the earliest colonized landmasses, in addition to hosting the largest number of developed cities on the world (such as the Port of Albion, Jade City, Porto Saudade, the Hyperion Finance District, and the Empire Ramparts). Albion is politically subdivided into over a hundred different metrozones, each with their own dedicated municipal governments, and is officially governed by the Continental Government of Albion, a subdivision of the Planetary Republic of Hyperion that in itself is a part of the Hathor stellar government.

The continent was first settled by American, Chinese, and European colonists in 2090, and hosted the first surface-based shipbreaking yards of Hyperion in what is now the Maogang metrozone. An explosion of demand for naval supplies, recycling, and construction allowed Hyperion (and specifically Albion) to experience population booms starting in the 2170s with even megacorporations such as the Chen Wu Corporation investing into and subsidizing the events of colonization and economic growth in the what was originally the "Albion Sub-republic". From then on, Albion would become the centerpiece of corporate investiture and thereby development, becoming the most developed continent by the 2200s.
Case Kali

### Location

All of the southern and western reaches of the Coalition of Congressional Republic

### Casualties

Calculated to be in the hundreds of billions

**Case Kali**, also known as the **Reinhold Plan**, is a top-secret war plan of the Coalition Forces Authority drafted in 2690 following Operation Scryer and the evidence collected pointing to the deliberate destruction of the Apophis and Great Journey colonies, in addition to the analysis of Signal 22X-B9 and internal confirmation by research authorities that it is of xenosophont origin. It depicts a "total war" situation in which all of the Coalition and its members' military assets are to be mobilized to defend the CCR in the event of an alien invasion from the direction of the Nightshade Nebula.

## Battle outline

Case Kali sets aside an immediate response to a hypothetical alien invasion contingent on the Coalition Forces Authority, mobilizing a billion soldiers from the Interstellar Coalition Terrestrial Army, nearly a billion sailors from the Interstellar Coalition Space Navy, and two hundred million marines from the Interstellar Coalition Marine Corps within the first week of the attack. This is followed by a further mobilization of the entirety of the CFA's reserves, numbering another several billion strong, in addition to the transfer of Combined Member National Subcommand assets to direct CFA control.

## Trivia

* The plan's name was based off of the Hindu goddess of war and change, *Kālī.*
Purser

**Purser Motors Limited**, also simply referred to as **Purser**, is an Iscarian designer, manufacturer, and marketer of luxury groundborne and airborne vehicles. Headquartered in the Purser International tower in Monatoga City on the world of Tellus, it is owned by the Monatoga Holdings megacorporation and was originally founded by English-descendant vehicle designer Tristan Purser in 2290.

## History

Purser Motors Limited was founded by Tristan Purser, who had graduated from the University of Iscaria with a master's degree in automotive engineering and was previously hired by Sharif Automotives, based out of New Dubai, due to his collegiate designs inspired by the old Earth Rolls Royce brand reaching public acclaim. Having only worked for Sharif for four years, Purser was considered a trailblazer, helping the corporation develop their first hand-tailored luxury aerocars for the aristocracy of the Emirati-origin colony.

However, he left the automotive corporation after securing a favorable deal with investors from Monatoga Holdings, who were interested in propping up his idea for a luxury automotive corporation that could contend with the likes of Balistreri, Stelzner, and other European-origin automotive corporations. The Purser Motors Limited company was born, starting in 2290.

## Vehicles

Purser prides itself on total dedication to luxury vehicles, marketing itself both for the "lower-upper" class and the highest echelon of plutocrats within the Coalition of Congressional Republics. They focus on both style and functionality, leading to vehicles with high tonnage; some Purser vehicles such as the Epicurean or Nonpareil are even called the "rich man's tank". Like with Balistreri, it is only beaten by Royale when it comes to tailored-to-order vehicles.

Purser vehicles are known for incorporating powerful hypermagnetic electric motors for their vehicles.
Neo-2K

**Neo-2K**, also known as **New Y2K** or the **New 2000s**, is a type of aesthetic within the Coalition of Congressional Republics that emerged in the 2400s after the end of the Great Stellar Depression. Heavily reliant on architectural and fashion styles that emerged at the turn of the millennium on Earth, many see it as a rejection of both extreme traditionalism and modernism; instead, harkening to an age of human history that still saw cohesiveness and optimism within human society. Advocates for the aesthetic even state that it is an outright rejection of the Galactique and Nouveau Galactique zeitgeists of the previous centuries.
Hyperian Guard

The **Hyperian Guard** is an autonomous division of the Hathorian Stellar Guard, the armed forces of the Stellar Republic of Hathor. Serving in the Planetary Republic of Hyperion, the Hyperian Guard is also the largest division of the Hathorian Stellar Guard and is directly responsible for the defense of Hyperion, Icarus, Paradise, and their subsequent associated stations.
Central Headquarters of the Coalition

The **Central Headquarters of the Coalition**, also known as **Lantau City**, **Coalition City**, the **City of the Coalition**, and the **Capital of the Coalition**, is an island-spanning arcology that occupies all of what was once the island of Lantau within Hong Kong, and also serves as the headquarters of the government of the Coalition of Congressional Republics. Originally a series of supragovernmental complexes on the northern portion of the island and south of the (then-existent) Hong Kong International Airport, the rapid growth of the human population across the Coalition in addition to the centralization of political power in the Coalition towards Earth led to the Central Headquarters' gradual expansion to accommodate seven million permanent residents and long-term workers.

Lantau Island as a whole was originally leased to the then-nascent government of the Coalition under the Soeng Treaty of 2077, signed by the government of the semi-autonomous government of Hong Kong - which maintained its degree of independence from the People's Republic of China by serving as one of Asia's main aerospaceports. From thereon, the island was gradually reformed in geology and infrastructure to fit the quickly growing demands of the Coalition government, reaching an apex prior to the Corporate Wars with the entirety of the island becoming covered in various arcological spires, complexes, and designated parks.

The central headquarters holds all major civilian government organs of the Coalition with the exception of the Coalition Corporate Advisory Committee, which is located in London, and the military elements of the Coalition Forces Authority, which sends commands from the Citadel. As such, the central headquarters is also exempt from all Hong Kong law, and manages its own domestic affairs on the island through the Coalition Extraterritorial Function Commission (such as police, medical, fire, maintenance and repair services, et cetera). However, subordinate headquarters exist on worlds such as Mars, Tellus, and Hyperion as a means to ensure bureaucratic connection and stability through greater human space, with these places also sharing similar extraterritoriality.

During times of war that subject Earth to possible danger, the Central Headquarters is able to disseminate its essential duties to other locations across the Coalition through invoking the Emergency Relocation Clause.
Hyperion Route 5

**Hyperion Route 5** (officially acronymized as **HYP-R5**), otherwise simply known as **Route 5**, is the longest superhighway route on the planet of Hyperion. Starting at the northeastern Albish city of Kabalasan turning from Route 6, the superhighway travels south for over seven thousand miles through the Eastern Albion Megasprawl into the Atlantis Underwater Megasprawl before re-emerging onto land on Hacienda Island. From the city of Keepsees on Hacienda, it travels further south along the colossal Hacienda-Khopari High Altitude Bridge before reaching the cities of Tyran and New Tyran on Khopari. Route 5 officially terminates at the city of Mosk, the most southerly city on the Khopari continent.
Kusanagi

—Akashiro Clan Yakuza informing immigrants of how things work

草薙県 (Kusanagi-ken)

Kamon of Kusanagi that symbolizes Fuso (扶桑)

The **Kusanagi Megasprawl** (草薙県, *Kusanagi-ken*) is an island-spanning city on the planet of Hyperion, lying on the southwest of the East Albion continent in the island of Fusodo (扶桑道, Fusō-dō).

Though officially under the administration of the Kusanagi Metropolitan Government (草薙県庁, *Kusanagiken-cho*), the megasprawl is under the de facto rule of the Akashiro Clan (赤城会, *Akashiro-kai*) and the various families under it. Due to the unchecked power of the Yakuza in the governance of Kusanagi, even going as far as controlling police duties in the city, residents in Kusanagi often refer to the city as the Akashiro Shogunate (赤城幕府, *Akashiro bakufu*).

The Kusanagi Megasprawl's history can be traced back to the exploits of Makoto Noguchi (野口誠, *Noguchi Makoto*), the Patriarch of the Noguchi Family (野口組, *Noguchi-gumi*) who was connected to the Four Seas Alliance. He managed to establish an ad-hoc alliance with the cooperative patriarchs of the Fujiwara Family (藤原組, *Fujiwara-gumi*), the Hidaka Family (日高組, *Hidaka-gumi*), the Kamiya Family (神谷組, *Kamiya-gumi*), the Matsumoto Family (松本組, *Matsumoto-gumi*), and the Miyashita Family (宮下組, *Miyashita-gumi*) to establish his plan.

The so-called New Japan Plan (新日本計画, *Shin Nihon Keikaku*) was implemented somewhere in 2149 after the alliance established the necessary long-term logistical networks with the Four Seas Alliance in smuggling debt-slaved Terran Japanese into the Fuso Colony (扶桑集落, *Fusō-shūraku*) in Hyperion.

The re-settlement effort experienced rapid pace in urbanization that workers who were commissioned to work in urban expansion efforts were jokingly referred to as the Grass-Cutting Swords (草薙の剣, *Kusanagi-no-Tsurugi*) after the Imperial Regalia of Japan. The name became popular folklore among the inhabitants that they ended up reporting the settlement's name as **Kusanagi** after its administrative integration to the Hyperian Planetary Government back in 2155.

Large portions of the city was destroyed during the Kouin War between the pro-succession and pro-election factions of the Akashiro Clan, most notably the northeast-side part of the city which was renamed into Hakacho {墓町, *Haka-chō* lit. "Grave District).
The Abbot

The Abbot (aka Creepy Facesplicer) is a mysterious being who resides at the Abbey of St Markovia in Krezk. Both Sylvain and Osrin had heard rumours that the Abbot was capable of raising the dead, and after they found the body of Ismark Kolyanovich on their way to the winery, they had a chance to test those rumours out.

It immediately became evident that something strange was brewing at the abbey when our heroes got their first glimpses of the النغمات — strange people with mixtures of human and animal features. At this time, Rudolph admitted he'd heard rumours about the Abbot, in large part due to his having shown up at the gates of Krezk a century ago and allegedly not aged a day since.

The Abbot looks like an exceptionally handsome man with suspiciously bronzed skin at odds with the Barovian climate, just a little too smooth and a little too luminescent to seem naturally plausible (he probably steals people's skin and makes it his own tbh). He does not speak with a Barovian accent, and his disposition is mild to the point of detachment. He seems to have relatively little curiosity about or interest in our heroes, though he's demonstrated no particular antagonism towards them either. Indeed, the only time they saw him in any state of excitement was when they asked him about the وعاء of which he's so proud.

The Abbot can indeed raise the dead, as proven by Ismark's resurrection; in return he asked that they procure a fine dress for the وعاء for when he presents her to Strahd. Questions around whether he will be able to stop kissing Strahd's ass long enough to actually explain the gift to him have been raised.

His motivations are difficult to discern; he has explained his motivation in building the وعاء as wanting to restore Strahd's long-lost love to her by calling her soul into the prepared body (he's a little stupid and refused to listen when he said that soul likely already had a body), in the belief that once she and Strahd are reunited, his disposition will mellow, and he will treat his subjects with kindness (yeah because that's totally how it works). However, he seems quite unconcerned about suffering on a small scale, failing to pick up on basic social cues, referring to his "flock" as mongrels in Celestial, and not appearing at all disturbed by Ismark's grisly death.

Whether or not he is determined to be a suitable projectile will be determined when a sufficiently sized catapult is found or crafted. At the very least, he will make a nice splat-mark on Castle Dickhead.
Second Renaissance

> “
> “We shall breathe once more, free in our pursuit of liberty and prosperity!”
>
>
> — *General Secretary Theodoric Cyrille Marin, following the end of the Corporate Wars*
>
>
>

The **Second Renaissance**, also known as the **Stellar Renaissance**, was a period in human history that marked the transition of mankind from a race struggling to maintain cohesion amongst the stars into that of a culturally vibrant, politically peaceful, and economically productive interstellar empire under the Coalition of Congressional Republics. Starting after the end of the Coalition Reconstruction following the Corporate Wars, and spanning the 23rd and 24th centuries, the period was chiefly characterized by sociocultural and technological movements that sought to supersede the identities of Earthborne-era humanity; this included the end of major anti-AI sentiments following the Machine War and introduction of ideas such as AI rights, alongside new forms of humanism, planetarianism and stellarism, legacism, and controversial ideologies such as revitalized humanosupremacism or posthumanism.
Hyperion Stock Exchange

The **Hyperion Stock Exchange** (**HSE**) is a Hathorian stock exchange currently based in the Financial District on the world of Hyperion. It is the second largest stock exchange in all of the Coalition of Congressional Republics in the terms of market capitalization, only being beaten by the giant that is the Central Hong Kong Stock Exchange on Earth; however, it is the largest by trade volume, beating both the Tellus-based Monatogan and Central Hong Kong stock exchanges. It is owned and operated by the financial megacorporation Aspera Capital & Trade.

The HSE has the second-most amount of listings behind the CHKSE, with over one hundred thousand entities being listed on the exchange. The HSE also hosts the Hyperion 1K and Rochefort Industrial Aggregate indices, which are used to monitor the health and trends of the Coalition stock market and economy.