recursal/Fanatic-Fandom huggingface dataset:
Abandoned Storerooms

Abandoned Storerooms is a world area in Act 1 and part of the Hidden Laboratory.

## Creatures

**Aether Corruption:**

* Corruption
* Overseer
* Overmind
* Walking Dead
* Wretcher
* Burning Dead
* Plague Walker
* Fury
* Cold One
* Tainted Hound
* Rotting Soldier
* Rotting Emberguard
* Corpsefiend
* Fleshwarped Butcher
* Fleshwarped Thrasher
* Reanimator
* Dominator

**Beast:**

* Boneback
* Boneback Gnasher
* Rabid Boneback
* Boneback Plaguebearer

**Riftspawn:**

* Scrapheap Rift Scourge
* Acidbile Rift Scourge
* Stormscale Rift Scourge
* Bladespine Rift Scourge
* Infested Rift Scourge
* Swarmborn Rift Scourge

## Gallery

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aurin's Recipe

Aurin's Recipe is a note found in a chest inside a house in Barrowholm.

A decent cut of meat is a rare sight these days, so it is imperative that we treat every opportunity to feast upon a fresh kill with great reverence. Though I've found cuts from our recent quarries to be a bit tough and lean, they are not entirely unpleasant; much like a freshly slaughtered deer. And while I initially found the taste nauseating, I've become increasingly fond of its delicate layers and nuances.

As one of the favored among Scorv's company, I've generally had my pick of the best cuts, so I always enthusiastically go for a butchered portion of leg or upper arm. I ask to leave the bone in, as it really seals in the flavor and keeps the meat juicy after cooking. Nevertheless, my recent experimentations reveal that a shorter cooking time is by far the most satisfying.

With the addition of some finely chopped black onions and a gentle sprinkling of Wightmire herbs seared alongside the meat, the still bloody cuts make for an exquisite experience that is the envy of everyone in Barrowholm. The critical trick is to sear it on the outside while leaving the inside still dripping with juices.

Scorv himself said that my inspirations could cure even a ravaging hunger, but I know he just says this to keep up our spirits. I am not worthy of such praise.

Aurin Evelline
Arbiter (relic)

**Arbiter** is a Transcendent Relic.

This item can only be acquired by crafting. A Blueprint is required.

## Stats

Arbiter

"Justice, unbiased and fair..."

Transcendent Relic

+42% Physical Damage
+42% Elemental Damage
+30% Stun Duration
+350 Health
+35 Defensive Ability
33% Elemental Resistance

Granted Skills

Gavel of Justice (Granted by Item)
Pass righteous judgement upon the wicked. Requires a two-handed melee weapon.

42 Energy Cost
2.2 Seconds Skill Recharge
16 Meter Range
190% Weapon Damage
192-340 Physical Damage
170-324 Elemental Damage
Stun target for 3 Seconds
20% Reduced target's Damage For 4 Seconds

Required Player Level: 35

Item Level: 35

## Completion Bonuses

 20% Reduced Freeze Duration

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Amarastan Bladethrower

Amarastan Bladethrower is an Epic two-handed ranged weapon.

This item is available only with the Ashes of Malmouth Expansion.

## Stats

Amarastan Bladethrower

"An unconventional design created by the nightblade master, Amarasta."

Epic Two-Handed Ranged

152-320 Physical Damage

30% Armor Piercing

1.43 Attacks per Second

26 Acid Damage
+140% Pierce Damage
+180% Acid Damage
50% Piercing Damage converted to Acid Damage
+220 Health
+18% Attack Speed
+10% Skill Cooldown Reduction
+3 to Aspect of the Guardian
+1 to all skills in Nightblade

Required Player Level: 82

Required Cunning: 531

Item Level: 84

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Anarchy (Location)

**Anarchy** is a world area in Act 4 and the third level of the Bastion of Chaos.

The center of the area features a "Death Room", a chamber which seals behind the player until cleared. It is occupied by the Hero creature Lagoth'Ak, Harbinger of Blood, who guards 2 Obsidian Troves.

Creatures in Anarchy are offset 4-5 levels above the player.

## Interests

* Obsidian Trove
* Breakable wall - South side of SE island

## NPCs

* Karros Adal - Wares of the Damned (unless it is in Entropy)

## Creatures

* Chthonian Hungerer
* Chthonian Gorger
* Chthonian Devourer

* Chthonian Harbinger
* Chthonian Bloodletter
* Chthonian Blightbringer

* Chthonian Vanguard
* Chthonian Dreadguard
* Chthonian Tyrant

* Voidfiend
* Voidfiend Incinerator
* Voidfiend Hellion

* Void Parasite
* Void Leech
* Void Souldrinker

**Boss:**

* Lagoth'Ak, Harbinger of Blood

## Gallery

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Ashen Waste

The **Ashen Waste** is an area in Act 3 and connects to The Blood Grove.

The area forms part of the Ch'thonic Void and can be accessed by a Chthonic Rift which spawns unmarked in several different locations around The Blood Grove. The player cannot cast a personal rift while in the Ashen Waste and must find another Chthonic Rift (also randomised) to exit.

Creatures in Ashen Waste are offset 2-4 levels above the player.

* Related video (Youtube)

## Interests

* Treasure Trove
* Rag'Nadar, the Great Maw (Boss)
* Runed Stone of Mogdrogen (if Rhowari Legacy is active)

## Creatures

Chthonic:

* Chthonian Hungerer
* Chthonian Gorger
* Chthonian Devourer
* Chthonian Harbinger
* Chtonian Bloodletter
* Voidfiend
* Voidfiend Incinerator
* Voidfiend Hellion
* Obsidian Shaleborn
* Obsidian Defiler
* Obsidian Ravager

## Gallery

* Ashen Waste
* Entrance locations

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Alexstrasza

**Alexstrasza**, la Protectora, es un sanadora del universo *Warcraft*. La reina de los dragones recibió de los titanes el poder para ser la guardiana de la vida en Azeroth. Ha ayudado a los mortales en incontables ocasiones, aunque tuviese que pagar un alto precio. Ahora surca los cielos del Nexo y protege la vida que ve a su paso.

Alexstrasza es una sanadora que comparte su salud con los aliados y que se puede transformar en dragón para potenciar sus habilidades.

## Trasfondo

 Esta sección concierne a contenido exclusivo del universo *Warcraft*.

Con el poder de los titanes para ser el Aspecto del Vuelo Rojo y la guardiana de toda la vida en Azeroth, Alexstrasza y su vuelo vigilaron a los mortales del planeta. Aunque no se conforma con solo sentarse y mirar, recientemente ha ayudado a las razas mortales contra la amenaza de Alamuerte y su Vuelo Negro.

Sacrificando gran parte de su poder para destruir a Alamuerte, Alexstrasza ahora reside sobre el lugar sagrado del Templo del Reposo del Dragón, tras haber cumplido con sus deberes de guardiana sobre las criaturas que una vez protegió.

## Galería

* Ilustración de Alexstrasza.
* Pantalla inicial de Alexstrasza
* Menú de Alexstrasza
* Fondo de Dragones del Nexo
* Dragones del Nexo
* Boceto
* Boceto

## Trivialidades

* Se descubrió como posible personaje durante los vídeos de *Acude a la llamada*.
	+ Más tarde se anunció como heroína en BlizzCon 2017.

## Enlaces externos

* Alexstrasza - Heroes of the Storm
* Alexstrasza - Wowpedia

## Referencias

1. ↑ Alexstrasza - Heroes of the Storm
2. ↑ Upcoming List of Heroes. Leaked from in-person source. */r/HeroesOfTheStorm*. 2017-09-24.

 ***Desconocido***\_\_ | Mekkatorque
Allies Among the Ashes

This is a small Act 3 quest, offered by Ulgrim after completing The Aetherial Farm.

Accepting this quest opens the eastern gate at Homestead and allows access to the Fallow Fields, The Blood Grove and other later Act 3 areas.

## Background

Ulgrim says he knows of two other survivor groups operating in the area, and although they are mutual enemies, working with one or the other could prove beneficial. He has thus invited representatives from both factions to Homestead.

## Objectives

* Choose between Kymon's Chosen and the Order of Death's Vigil

## Guide

Speak with Haruuv of the Order of Death's Vigil and Brother Molltair of Kymon's Chosen to decide who you want to ally with.

The main reason for choosing one faction over the other is for the faction-specific equipment each offers.  Kymon's Chosen offers support for Physical, Fire, and Lightning damage builds, while Death's Vigil equipment gives  bonuses to Cold, Vitality and Pet damage.

Each Faction will also offer its own separate quest line.

After reaching Elite or Ultimate difficulties, the player may choose to side with a different faction. This will reset the reputation for both factions on all difficulties, which means the player can only be allied to one faction at a time, regardless of the difficulty that the player starts the game on.

Note that it is not possible to side with Kymon's Chosen if the player has selected the Necromancer Mastery.

## Rewards

If you side with the Order of Death's Vigil:

 Reputation

If you side with Kymon's Chosen:

 Reputation

Note that you will achieve *Despised* status with the faction you do not choose and they will become hostile toward you.

## Quest Log

Objectives:
* Choose between Kymon's Chosen and the Order of Death's Vigil
Apothecary's Sign

**Apothecary's Sign** is an Epic Medal.

This item is part of The Apothecary Item Set.

## Stats

Apothecary's Sign

Epic Medal

+30 Spirit
+2 Energy Regenerated per second
24% Poison & Acid Resistance
15% Vitality Resistance
5% Bleeding Resistance
+2 To Menhir's Bulwark

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
"Moneybags" Martin

"Moneybags" Martin is a unique Boss creature that can be found in Cronley's Hideout . Killing him is necessary for the A Life for an Eye quest.

Family : Human

Genus : Cronley's Gang

## Abilities

 Molotov
 Thermite Mine
 Fire Strike
 Reassurance

## Notable Drops

* Heroic Spoils
* Dynamite
* Martin's Crest

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Amarasta's Blade Burst (Skill)

### AssociatedSkills:

*Master of assassins Amarasta, legendary among the Nightblades for her alacrity, developed a technique by which she would unleash a burst of deadly phantasmal blades which spread out from the point of attack to impale all adjacent foes.*

## Notes

Amarasta's Blade Burst is a cooldown skill, but it can be used as an LMB skill; weapon pool skills can activate during the skill's downtime with Blade Burst itself triggering after each cooldown.

This skill offers area of effect damage and crowd-control, and the damage of intermittent auto-attacks is increased with the Lethal Assault modifier.

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels
 2/16
 3/16
 4/16
 5/16
 6/16
 7/16
 8/16
 9/16
 10/16
 11/16
 12/16
 13/16
 14/16
 15/16
 16/16

Ultimate Levels
 18/16
 19/16
 20/16
 21/16
 22/16
 23/16
 24/16
 25/16
 26/16

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Assassin's Blade

Assassin's Blade is a tier one Order Constellation, located in the center of the devotion window.

## Stats

`Updated to: v1.0.0.9`

 2
 3
 4
 5

## Skill Progression

Assassin's Mark (100% Chance on Critical Attack)

*Mark your target for a swift and painful death.*

 2/20
 3/20
 4/20
 5/20
 6/20
 7/20
 8/20
 9/20
 10/20
 11/20
 12/20
 13/20
 14/20
 15/20
 16/20
 17/20
 18/20
 19/20
 20/20

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Titan

## Aetherial Titan

### Faction

Aetherial Vanguard

**Aetherial Titans** are a type of Aetherial creature, found throughout Act 6.

## Abilities

10% Chance of +15% Physical Damage
Fire Damage
Aether Damage
8% Chance to Avoid Projectiles
75% Life Reduction Resistance
50% Mana Burn Resistance
50% Chance of 200% Reduced Stun Duration
Physical Damage
Fire Damage
Aether Damage
Physical Damage
Fire Damage
3 Meter Radius
Fire Damage
Fire Damage
Aether Damage
Burn Damage over 5 Seconds
3 Meter Radius

## Notable Drops

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
A Familiar Witch

Rewards: | XP, Reputation

This is a small Act 5 side quest, granted by Rallia in Coven's Refuge if you let her live in the Act 3 side quest Burn the Taken.

## Guide

Rallia can be found in the southeast of the Coven's Refuge. Speaking to her will both begin and complete the quest.

## Quest Log

She was ever grateful for your rescue back in the Blood Grove and put in a few kind words in your favor amongst the coven.
Objectives:
* Speak to rallia
Astral Robes

Astral Robes is an Epic Chest Armor. It has a level 82 Mythical version.

This item is available only with the Ashes of Malmouth Expansion.

## Stats

Astral Robes

"Often worn by spirit guides, the robes were a sign of gifted diviners, though given the fickle nature of fate's strands, they could just as easily be mistaken for charlatans."

Epic Caster Chest Armor

207 Armor

+15% Elemental Damage
+18 Offensive Ability
+4.8 Energy Regenerated per second
22% Vitality Resistance
15% Elemental Resistance
+2 to Inquisitor Seal
+2 to Trozan's Sky Shard
+2 to Presence of Virtue

Granted Skills

Elemental Blast (33% Chance when Hit)
A blast of elemental energies erupts from you, pushing back all nearby foes.

3 Second Skill Recharge
4.8 Meter Radius
15% Weapon Damage
278 Elemental Damage
Knockdown target for 2 Seconds

Required Player Level: 30

Required Physique: 150

Required Spirit: 261

Item Level: 30

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Asterkarn Valley

**Asterkarn Valley** is a world area in Act 4. It has a Riftgate and connects to Asterkarn Road, Fort Ikon and the Tomb of Korvaak.

## Interests

* Ruined Shrine (Normal only) - requires 1 Cracked Lodestone.
* Ruined Shrine (Normal/Elite/Ultimate)
	+ (Mogdrogen's Shrine) - requires the Rhowari Legacy quest.

## Creatures

**Groble:**

* Sky Clan Scavenger
* Sky Clan Tracker
* Sky Clan Warrior
* Sky Clan Champion
* Sky Clan Witchdoctor
* Sky Clan Stormcaller

**Boar:**

* Chilltusk
* Gargantuan Chilltusk
* Frosthide Chilltusk

**Yeti:**

* Chillmane Brute
* Chillmane Rager
* Chillmane Icesplitter
* Chillmane Alpha

**Boss:**

* Ragrathar Rageblood

## Gallery

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aether Crystal (Item)

Aether Crystals are a Crafting item, and can be obtained by destroying Aether Crystals; they will only drop if the player is no more than 5 levels above it.

They are also used in the quest Kasparov's Experiment.

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
And Not a Drop to Drink

Rewards: | XP, Iron, Inventory Bag

**And Not a Drop to Drink** is an Act 1 quest offered by Barnabas in Devil's Crossing, and forms part of the Helping Out main quest.

## Background

The defeat of Kyzogg the Reanimator has given John Bourbon enough time to plan the next major step for his people and the Taken, but while he does so, the protagonist needs to help out the survivors inhabiting the old prison.

One of the survivors the Taken needs to help is the settlement's handyman, Barnabas. He reports that the wind pump has broken down and Devil's Crossing is running low on water. Even though there's a river nearby, the water in it is too contaminated by all the corpses floating in it, so the only option is repairing the pump. To accomplish this, Barnabas needs some scrap.

## Objectives

* Collect Scrap for Barnabas (0/5)
* Bring the Scrap to Barnabas in Devil's Crossing (0/5)
* Slay Viloth the Corruptor (0/1)
* Return to Barnabas

## Guide

Scrap can be found in barrels, crates and other breakable objects around Lower Crossing and The Old Dump.

Return to Barnabas with 5 pieces of scrap and he will reward you with 350 Experience and 300 Iron.

Barnabas will then say that although the pump is repaired, the water appears to be poisoned, and he suspects there is a nest of Slith in the cave that supplies the water. He asks you to find and kill the matriarch of this Slith pack so that the water will become drinkable again.

Enter the trapdoor in the building behind Barnabas and travel through the Prison Dungeons to the Devil's Aquifer and slay Viloth, the Corruptor. After that, return to Barnabas.

## Rewards

Stage 1:

 Iron

Stage 2:

 Reputation
 Item

## Outcome

After the pump is repaired, and its water source purged of its poisonous inhabitants, Devil's Crossing gets a functional source of drinking water. That's one key necessity for survival which will not be a problem in the foreseeable future. And Captain Bourbon is one step closer to deciding where to strike next.

## Quest Log

He could melt down the few weapons the survivors have, but dying unarmed to the Dead is not any better than dying of thirst.
Find Scrap amongst the ruins of Lower Crossing and old houses in Wightmire, and bring it to Barnabas.
Objectives:
* Collect Scrap for Barnabas (0/5)
 Barnabas believes that Slith have inhabited the cave Devil's Crossing pumps for water. Slith are foul beasts that secrete poisons lethal to humans.
Find and kill the matriarch of this Slith pack so that the water will become drinkable again.
Objectives:
 Viloth, the Slith matriarch has been slain by your hand.
Return to Barnabas in Devil's Crossing and inform him that the water will soon be safe to drink again.
Objectives:
* Return to Barnabas

## Gallery

* Unhealthy-looking green water coming out of the pump
Arcanum Sigillis

**Arcanum Sigillis** is a Legendary Pistol.

## Stats

Arcanum Sigillis

"Crafted to the exact specifications of Master Agrivix, Grand Arcanist of the Silver Tower."

Legendary One-Handed Ranged

18 Fire Damage

18 Cold Damage

18 Lightning Damage

1.70 Attacks per Second

+78% Aether Damage
+58% Elemental Damage
+33 Offensive Ability
+3% Spirit
+16% Attack Speed
+18% Casting Speed
+2 to Overload
+2 to to Iskandra's Elemental Exchange
+1 to all skills in Inquisitor

Granted Skills

Elemental Seal (15% Chance on Attack)
Creates an arcane seal on the ground imbued with destructive force.

3 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
33% Chance for one of the following:
120 Burn Damage over 2 Seconds
120 Frostburn Damage over 2 Seconds
120 Electrocute Damage over 2 Seconds
192 Elemental Damage

Required Player Level: 75

Required Cunning: 450

Item Level: 75

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Apothecary's Touch

**Apothecary's Touch** are an Epic Hand Armor.

This item is part of The Apothecary Item Set.

## Stats

Apothecary's Touch

Epic Gloves

194 Armor

+25% to All Damage
+15 Spirit
+250 Health
18% Elemental Resistance
+2 to Blood of Dreeg
+2 to Word of Renewal

Granted Skills

Apothecary's Touch (Granted by Item)
Training in the art of field medicine enables you to soothe the wounds of nearby allies.

60 Energy Cost
8 Second Skill Recharge
3 Second Duration
5 Meter Radius
8% + 342 Health Restored
+25 Health Regenerated per second

Required Player Level: 40

Required Physique: 168

Item Level: 40

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Ancestor (relic)

**Ancestor** is a Transcendent Relic.

This item can only be acquired by crafting. A Blueprint is required.

## Stats

Ancestor

"Within our ancestry lies the key to true potential."

Transcendent Relic

+24% to All Damage
+5% Defensive Ability
+1 to All Skills in Shaman

Bonus to All Pets:

+35% to All Damage
+10% Defensive Ability
25% Vitality Resistance
Granted Skills

Ancestral Bond (Granted by Item)
Your ancestral bond with your minions unlocks power within them previously thought impossible. This ability must be toggled to maintain its effect.

1 Active Energy Cost per Second
+200 Energy Reserved

Bonus to All Pets:
32 Elemental Damage
+15% Crit Damage
+25% Physical Damage
+100% Elemental Damage
+10% Total Speed
+100% to All Retaliation Damage

Required Player Level: 50

Item Level: 50

## Completion Bonuses

 +1 to Maelstrom

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Citytopia Wiki/Top section

Welcome to *Citytopia* Wiki
The *Citytopia* guide for Buildings, Neighborhoods, Cards and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Citytopia

Citytopia is a new city tycoon building game from Atari, Inc.. There are many kinds of buildings and neighborhoods that can be acquired to boost the city's population and economy. Missions and contracts can be completed to meet the needs of the people and develop the city.[Read more...]

Content

Buildings

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Amatok the Spirit of Winter

Amatok the Spirit of Winter is a tier two Constellation, located at the top of the devotion window.

## Stats

`Updated to: v1.0.1.0`

 2
 3
 4
 5
 6
 7

## Skill Progression

Blizzard (100% Chance on Critical Attack)

*Shards of razor-sharp ice rain down from the sky upon your foes.*

 2/15
 3/15
 4/15
 5/15
 6/15
 7/15
 8/15
 9/15
 10/15
 11/15
 12/15
 13/15
 14/15
 15/15

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Ancient Armor Plate

Ancient Armor Plate is a Rare component for use in Chest Armor and Leg Armor.

## Stats

Ancient Armor Plate

"Plating from a once mighty set of armor."
(Used in chest and leg armor)

Rare Component

+18 Physique
+35 Armor
Increases Armor by 8%
Increases Armor Absorption by 8%

Required Player Level: 15

Item Level: 16

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Imp

## Aetherial Imp

### Faction

Aetherial Vanguard

**Aetherial Imps** are a type of Aetherial creature, found throughout Act 6.

## Abilities

* Passive

Physical Damage
7.5% Chance of +30% Physical Damage
Vitality Damage
Aether Damage
10% Chance to Avoid Projectiles
* Aetherfire Strike (melee)

Physical Damage
Aether Damage
30% chance to cast Aetherfire Projectile:
4 Second Duration
3 Meter Radius
Lightning Damage
Aether Damage
* Aether Eruption (Cast on Death)

2.5 Meter Target Area
Physical Damage
Aether Damage
6% Reduction to Enemy's Health
Reduced target's Offensive Ability for 3 Seconds
## Resistances

* Fire: 30%
* Vitality: 30%

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Albrecht's Aether Ray (Skill)

### AssociatedSkills:

*A powerful arcane technique perfected by Master Albrecht in the years just preceding the Grim Dawn that channels raw arcane energies into a concentrated beam of destruction.*

Requires a Caster Off-hand. At 100% Casting Speed, Albrecht's Aether Ray deals damage and drains energy every 0.3 seconds.

## Notes

Albrecht's Aether Ray is a channeled ability which focuses intense quantities of arcane energies into the target in the form of a destructive beam. This skill requires a caster off-hand to be equipped.

Aether Ray scales with Cast Speed, dealing damage more frequently at higher Cast Speed. The base damage interval is 0.30 seconds, and energy cost is calculated per damage interval.

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels
 2/16
 3/16
 4/16
 5/16
 6/16
 7/16
 8/16
 9/16
 10/16
 11/16
 12/16
 13/16
 14/16
 15/16
 16/16

Ultimate Levels
 18/16
 19/16
 20/16
 21/16
 22/16
 23/16
 24/16
 25/16
 26/16

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
A Mother's Gift

Rewards: | XP, Item

A Mother's Gift is a small Act 7 side quest, available after completing Tomb of the Eldritch Sun.

## Objectives

* Acquire the Mother's Pendant
* Deliver the pendant to somebody it was important to

## Guide

The quest is activated on collecting the Mother's Pendant quest item from the **Uroboruuk's Possessions** chest, which spawns on Uroboruuk's death after finishing Tomb of the Eldritch Sun.

The pendant can be returned to Daila Thornsbury. If the player has already completed the Family Matters quest from Act 6, Daila is found just north of the Korvan City Rift. If not, the Pendant can be turned in after encountering her in Mourndale and completing her quests.

## Quest Log

It bears no name, but appears to be of a mother figure, possibly a mother to someone within Uroboruuk's family.
If you learn the identity of such a person, they might appreciate its return.
*Objectives:*
* Acquire the Mother's Pendant
* Deliver the pendant to somebody it was important to
Aura of Censure (Skill)

*An Inquisitors' mere presence is enough to inspire dread within the foes of mankind. With arcane runes emblazoned upon their armor, Inquisitors march into the thick of battle with fire in their hearts.*

This ability must be toggled to maintain its effect.

Exclusive Skill - Only one Exclusive Skill can be active at any one time.

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels
 2/12
 3/12
 4/12
 5/12
 6/12
 7/12
 8/12
 9/12
 10/12
 11/12
 12/12

Ultimate Levels
 14/12
 15/12
 16/12
 17/12
 18/12
 19/12
 20/12
 21/12
 22/12

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arcanum Electrollis

Arcanum Electrollis is a Legendary one-handed ranged weapon. It has a level 94 Mythical version.

This item is available only with the Ashes of Malmouth Expansion.

## Stats

Arcanum Electrollis

"Crafted to the exact specifications of Master Agrivix, Grand Arcanist of the Silver Tower."

Legendary One-Handed Ranged

34-87 Lightning Damage

1.64 Attacks per Second

30 Electrocute Damage over 3 Seconds
+75% Lightning Damage
+75% Aether Damage
+75% Electrocute Damage with +30% Increased Duration
45% Cold Damage converted to Lightning Damage
+33 Offensive Ability
+4% Skill Cooldown Reduction
+3 to Storm Box of Elgoloth
+3 to Maelstrom
+3 to Shattered Star

Granted Skills

Storm Binding (10% Chance on Attack)
Sorcerous lightning binds the feet of your foes, slowing them down.

2 Second Skill Recharge
5 Second Duration
4 Meter Radius
100 Lightning Damage
100 Aether Damage
-24% Movement Speed
-10% Lightning Resistance
-10% Aether Resistance

Required Player Level: 75

Required Cunning: 450

Item Level: 75

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aether Crystal Formation

Aether Crystals Formations are Aetherial creatures.

A larger version of the Aether Crystals, they possess the same skills but have additional resistances, and spawn 5 levels higher than the player (thus using skills at a higher level).

## Abilities

* Summon Aetherfire Zombie

Summons 1 Plague Walker
8 Second Cooldown
5 Summon Limit
* Aether Tendril

Aether Damage
3% reduction to Current Life
* Aether Field (buff)

(4.5 to 10.5) Meter Radius
Aether Damage
5-10% reduction to Current Life
* Reflects 8% Damage

## Resistances

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Alister's Diary

Alister's Diary is a note found in a house in the Moldering Fields.

1st entry

Momma told me to write in this thing, so I suppose now is as good as ever, seeing as I'm grounded, again! So I pulled Abigail's hair. She started it! Why doesn't she have to sit in her room and write in her stupid diary? Tomorrow, I'll catch the biggest frog I can find in the marshes and leave it in sister's room. We'll see how she likes that.

2nd entry

So Momma's been reading my diary and now I'm grounded again. The frog got out before sister even saw it! Why isn't Poppa home yet? He was supposed to take me out to Burrwitch today and he's still not back from business.

Alister's Diary - 3rd entry

Momma's saying that I'm not allowed to play outside anymore. Perkins said that there are monsters roaming the marshes, but Momma said there is no such thing and she whooped me with the ladle for talking rumors again. I wish Poppa would come home already. I want to go to Burrwitch!

Alister's Diary - 4th entry

I'm scared. I'm really really scared. Momma locked me and sister in my room while she checked out some noises behind the house. It's been forever and now I hear noises inside the house too. Poppa, please come home and make the noises go away. I don't care about Burrwitch anymore. Just please come home, Poppa.
Act 1

The first act of Grim Dawn is set in the swamps and backwaters of Burrwitch. The main town is Devil's Crossing.

* Act 1 Quests

## Act 1 Locations

**Devil's Crossing**

* Convict's Tunnel
* Prison Dungeons
* Devil's Aquifer
* Old Grove

**Lower Crossing**

* Burial Hill
* The Burial Cave
* The Old Dump
* Putrid Den
* Hargate's Isle
	+ Hargate's Laboratory

**Wightmire**

* Cavern
* Sodden Hollow
* Cavern

**Foggy Bank**

* Cultist's Lair
* Cavern

**The Flooded Passage**

* Sunken Reliquary

**Burrwitch Outskirts**

* Depraved Sanctuary
* Smuggler's Basin
* The Burial Cave
* Moldering Fields
* Mud Row
* East Marsh
	+ Burrwitch Cathedral
	+ Craig's Crags
	+ Temple of the Three

**Burrwitch Village**

* Flooded Cellar
* Infested Cellar
* Abandoned Waterfront
* Festering Lair
* Burrwitch Estates
* Dank Cellar
* Musty Cellar
* River Passage
* Hallowed Hill

**The Warden's Cellar**

**Underground Transit**

* Abandoned Storerooms

**Hidden Laboratory**

* Living Quarters
* Inner Laboratory
* Abandoned Storerooms
* Ominous Lair
* Underground Jail

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Blazedrinker

**Aetherial Blazedrinkers** are a type of Aetherial creature, found throughout Act 6.

## Abilities

Fire Damage
10% Chance of +20% Physical Damage
10% Pierce Resistance
2.5 Meter Radius
Fire Damage
2.5 Meter Radius
Fire Damage

## Resistances

 Pierce
 Fire
 Aether
 Sleep
 Stun
 Knockdown
 Trap
 Freeze
 Petrify

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Asterkarn Cleaver

**Asterkarn Cleaver** is an Epic one-handed axe.

## Stats

Asterkarn Cleaver

Epic One-Handed Axe

82-94 Physical Damage

10% Armor Piercing

1.83 Attacks per Second

10 Cold Damage
+50% Physical Damage
+70% Cold Damage
15% Physical Damage converted to Cold Damage
+320 Health
6% Physical Resistance
+2 to Night's Chill

Granted Skills

Chillmane Breath (5% Chance on Attack)
Chill your enemies to the core with the breath of a Chillmane Yeti.

2 Second Skill Recharge
12 Meter Range
15% Weapon Damage
242-306 Cold Damage
33% Chance of Freeze target for 2 Seconds
30% Slower Target Movement For 2 Seconds

Required Player Level: 67

Required Physique: 450

Item Level: 65

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Accessories

Accessories include the following item types:

* Amulets
* Belts
* Medals
* Rings

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Amulet of Scorched Earth

Amulet of Scorched Earth is an Epic Amulet.

## Stats

Amulet of Scorched Earth

Epic Amulet

+25% Physical Damage
+25% Fire Damage
+25% Burn Damage
+36 Offensive Ability
+2 to Demon Fire
+2 to Agonizing Flames

Granted Skills

Scorched Earth (33% Chance on Critical Attack)
Scorching heat erupts from you, burning the ground ahead.

1 Second Skill Recharge
100% Chance to pass through Enemies
1 Meter Radius
90-150 Fire Damage

Required Player Level: 32

Required Spirit: 148

Item Level: 30

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
A Strange Key (quest)

This is a small Act 1 side quest that begins after finding the A Strange Key quest item.

The Key can be obtained in two ways. Direni will give it to you if you let him live in the A Cultist in the Midst quest, otherwise it has a chance to drop from the Cultists in the Cultist's Lair (and the surrounding area in the Foggy Bank), the Burrwitch Outskirts, and the East Marsh.

## Objectives

* Use the Strange Key to enter the Depraved Sanctuary

## Guide

The Sanctuary is located in an area some way to the east of the Burrwitch Outskirts Riftgate; find and destroy a section of breakable wall by the road and continue east to access the area. Unlocking the Iron Door entrance completes the quest.

## Reward

Access to the Depraved Sanctuary is also now allowed.

## Quest Log

Objectives:
* Use the Strange Key to enter the Depraved Sanctuary
Aetherial Scamp

## Aetherial Scamp

### Faction

Aetherial Vanguard

**Aetherial Scamps** are a type of Aetherial creature, found throughout Act 6.

## Abilities

* Passive

Physical Damage
8% Chance of +40% Physical Damage
* Gory Eruption (Cast on Death)

2.5 Meter Target Area
Physical Damage
Aether Damage
6-12% Reduction to Enemy's Health
## Resistances

* Fire: 30%
* Vitality: 30%

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Ascended Spellbreaker

**Ascended Spellbreakers** are a type of Aetherial creature, found throughout Act 6. On death they will spawn an Aetherial Wraith.

## Abilities

5% Chance of +35% Physical Damage
Elemental Damage
Increases Energy Regeneration by 50%
27% Elemental Resistance
25% Slow target for 2 Seconds
25% Physical Resistance
25% Pierce Resistance
Cold Damage
Frostburn Damage over 3 Seconds
Cold Damage
Frostburn Damage over 2 Seconds
3 Projectiles
8 Meter Radius
Physical Damage
12 Meter Radius
Aether Damage
Increases Health Regeneration by -40%
-28% Aether Resistance

## Resistances

 Cold
 Lightning
 Aether
 Freeze
 Petrify

## Notable Drops

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arcane Harmony Leggings

Arcane Harmony Leggings are a Legendary Leg Armor.

## Stats

Arcane Harmony Leggings

Legendary Pants

1091 Armor

+18% to All Damage
+75 Spirit
+80 Defensive Ability
18% Aether Resistance
16% Elemental Resistance
100% Skill Disruption Protection

Granted Skills

Elemental Blast (30% Chance when Hit)
A blast of elemental energies erupts from you, pushing back all nearby foes.

3 Second Skill Recharge
4.8 Meter Radius
15% Weapon Damage
422 Elemental Damage
Knockdown target for 2 Seconds

Required Player Level: 65

Required Physique: 464

Item Level: 65

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
A Cultist in the Midst

This is an Act 1 side quest that begins when you find the Cultist Orders inside a building in Burrwitch Village.

The note provides evidence that Direni is an agent for the Cult of Ch'thon and was responsible for sabotaging the water pump.

## Guide

Return to the prison and talk to Direni. You can choose to either kill him or let him live. If you decide to kill him, you will have to fight him. Speak to Captain John Bourbon afterwards.

If you kill Direni you will not obtain the Strange Key from him. However, it can drop from the cultists located in the Cultist's Lair or outside the Depraved Sanctuary, regardless of whether you let Direni live or die, and can be farmed for in these areas.

If you let Direni live, or do not trigger this quest at all, you will encounter Direni again in Act 2 inside Cronley's Hideout, this time siding with Cronley's Gang, and you will have the opportunity to fight him again.

## Rewards

If you kill Direni:

 Iron
 Reputation
 Item

If you let Direni live:

 Item
 Item

Upon receipt of the key from Direni, the A Strange Key side quest will be activated, and the quest item and note can be used to find and unlock the Depraved Sanctuary.

## Quest Log

Inside, you found damning evidence that Direni at Devil's Crossing has secretly been in league with the Cult of Ch'thon, and is responsible for some of the recent troubles that have befallen the refuge.
You should confront him before he has a chance to further sabotage the survivors' only sanctuary.
Objectives:
 Upon seeing the evidence, Direni has become violent and threatens the safety of the denizens of Devil's Crossing.
You must eliminate him before anyone gets hurt.
Objectives:
 Direni is dead and John Bourbon of Devil's Crossing will surely want to hear an explanation.
Bring the cultist note to him.
Objectives:
* Bring Note to Bourbon
Aetherial Bloatworm

**Aetherial Bloatworms** are a type of Aetherial creature, found throughout Act 6.

## Abilities

* Passive

Physical Damage
Aether Damage
8% Chance of +30% Physical Damage
10% Pierce Resistance
Poison Retaliation
* Aether Spit

1 Projectile
2.5 Meter Radius
Aether Damage
* Aether Strike

Physical Damage
Aether Damage
## Resistances

 Pierce
 Aether
 Sleep
 Stun
 Knockdown
 Trap
 Freeze
 Petrify

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Agonizing Flames (Skill)

### AssociatedSkills:

*Intensifies the fire and hellflame to degrees that will render your enemies to ashes.*

## Skill Progression

`Updated to: v1.1.9.1`

Base Levels
 2/12
 3/12
 4/12
 5/12
 6/12
 7/12
 8/12
 9/12
 10/12
 11/12
 12/12

Ultimate Levels
 14/12
 15/12
 16/12
 17/12
 18/12
 19/12
 20/12
 21/12
 22/12

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
A Stranger in Need

Rewards: | XP

A Stranger in Need is an Act 3 side quest offered by Myla Finegan in Morton's Claim.

Stranded in the cultist-infested wilderness, she asks you to help clear the collapsed entrance to her cave hideout.

## Objectives

* Gather Dynamite (0/1)
* Deliver the Dynamite to Myla Finegan in the Blood Grove
* Speak to Myla Finegan in her cave in the Blood Grove
* Slay Myla within the Bone Pit

## Guide

Myla can be found in Morton's Claim, a small sub-area in the east of The Blood Grove. Speak to her and she will ask for some Dynamite. If you decide to help her, return with 1 Dynamite and give it to her. She will clear the entrance to her cave and invite you inside for a reward.

Enter her cave - The Bone Pit - and speak with her again. She will reveal that her request for aid was a ruse to lure you to her lair so she could drain your life. Several dialog options will then lead to her transforming into the Wraith of Sorrows and attacking you. Defeat the wraith to conclude the quest.

## Quest Log

*Objectives:*
* Gather Dynamite (0/1)
 You provided Myla with some dynamite, which she used to clear the way into her cave. Follow her inside for your reward.
*Objectives:*
 Myla has betrayed you. She turned out to be a vile spirit that lures travelers into her cavern to feast on their vitality. Banish her at the Bone Pit in the Blood Grove.
*Objectives:*
* Slay Myla within the Bone Pit