recursal/Fanatic-Fandom huggingface dataset:
Naoko Sato/佐藤直子

Naoko Sato is a game designer, artist, and writer.

### Early Life & College

Sato enjoyed video games as a child, particularly the Nintendo home console TV Game 15; as she grew up, she drifted away from games, and spent most of her childhood reading. Her household banned manga and frivolous books, but she continued to read as much as she could. During school, she wrote a 'slasher' style novel with her friends, in which a group of American teens go camping and are killed one after another.

Her interest in horror video games would come about with the release of Resident Evil and Moonlight Syndrome, both of which impressed her greatly. She would study art at Tokyo Zokei University and graduate in 1995, and was then hired as an artist at KCET.

### Career at KCET

Her first project was Vandal Hearts, where she worked on unit design for characters. It released in 1996, and she was moved to the early 'Horror Adventure' (Silent Hill) team sometime between August and October of 1996.

She would be a monster designer for the game, primarily involved in the nurses (and likely the doctors) and all the bug creatures of the game. She was also involved in designing the demos of the game alongside Masashi Tsuboyama and Takayuki Ando.

### Leaving KCET for SCE

After Silent Hill, Sato would choose to join Sony Computer Entertainment, and would be assigned to work on Yaoke no Mariko. During the project, she would be reintroduced to former Silent Hill team members Keiichiro Toyama and Isao Takahashi. Learning that Toyama wanted to make a Japanese-themed horror game, Sato was interested in joining his team. She felt strongly that Silent Hill had been weakened by a lack of realism, since Japanese developers couldn't truly make an authentic 'American' experience'.

The three of them would become the central pillars of Team Siren, developing Siren (or Forbidden Siren), Forbidden Siren 2, and Siren Blood Curse. Sato would work as scenario writer, and would also write a novelization of the series during this time. She found this incredibly difficult, realizing that she loved writing and working on a team, and working as a novelist was too lonely.

She would also work with Toyama on writing the scenario for the Gravity Rush series. She seems to have remained at SCE since Toyama left to establish Bokeh Studios.

### Sources - Internet

#### Siren series

* “『SIREN2』”*Dengeki Online*,
* Siren 2 - Sato Naoko interview.
* Siren Blood Curse - Sato & Toyama Interview, Part 1 | Part 2 | Part 3

#### Gravity Rush series

* 岩泉茂. “**【CEDEC2017】「GRAVITY DAZE2」におけるシナリオ制作の秘密に迫る.”**
* “Gravity Rush Central Interview with Keiichiro Toyama, Eric Bailey and Naoko Sato.”

### Sources - Twitter

* *Continued. Let's take a short break and talk about the composition of the team since then. Shortly before that, we were joined by Mizrachi-kun, a programmer one generation below us, Naoko Sato, a designer also one generation below us, and Isao Takahashi from the CM industry.*
Jun Inoue/井上順

Jun Inoue is a games artist.

He studied at Tama Art University before joining Konami. In 2001, he worked on town design & modeling for *Silent Hill 2.* For *Silent Hill 3* and *4,* he would be heavily involved in monster design, and for the third game would also work on the drama camera.

He was the designer behind Silent Hill 3's Glutton, Pendulum, Double Head, Missionary and Scrapper; and Silent Hill 4's Sniffer dog, bottom, the one truth, victim 16, and other ghosts. He says Victim 16 (Cynthia) is his favorite, and he liked the poster of her that was designed for advertising, feeling it "ended up being pretty scary".

He may have left Konami in 2008 to join Studio Linda, which works on movie and commercial VFX.

>
> *I wanted to accentuate the individuality of each separate ghost in a realistic fashion, because I thought that there was nothing scarier than being attacked by a human being. The distinguishing characteristics of each ghost were determined from the start, so I designed their external appearances.* - Silent Hill 4 Team Interview
>
>

### Sources

* Studio Linda
* Silent Hill 4 Team Interview
Takahide Murakami/村上 貴英

Takahide Murakami is a games artist.

He worked as a CG designer on *Cyber Doll* in 1996, and CGI design on *Salamander Deluxe* in 1997. He created the opening movie for *Gradius Gaiden*, and worked on CG animation for *Twinbee RPG* and *Suikoden II* in 1998.

He worked on 3D modeling for *ISS Pro Evolution*, and *ESPN MLS Gamenight*; and he worked on the opening CG movies for *Goemon Shin Sedai Shumei* and *Castlevania Chronicles*. In 2002, he worked on the package CG design and art design for *Silent Scope* and *Silent Scope 3*.

In 2004, he worked on motion design for *Suikoden IV*, and character motion for *Silent Hill 4: The Room*.

In 2006, he worked on the opening movie design for *Suikoden V*, and character animation for *Elebits*. He also received a 'special thanks' for *Dewy's Adventure*.
Takeshi Miura

Takeshi Miura was a games artist.

He studied at Tama Art University before joining Konami. He was a room designer and modeler for *Silent Hill 2*; he modeled Neely's Bar, where the famous "there was a HOLE here" line is painted on the wall. He was also involved in background design for *Silent Hill 4: the Room.*

He has since left the industry, and is working at the Wild Bird Society of Japan.
Takayoshi Sato/佐藤隆善

Takayoshi Sato is a games developer and art director. He was formerly part of KCET's Silent Hill team, before moving to Virtual Heroes, and then to Nintendo, where he may currently be employed.

### Nintendo

Interviews

* Interview with Toyama and Sato
* E3 2001 SH2 Interview
* Silent Hill 2 Team Interview
* IGN SH2 Interview
* Gamasutra: Silence is Golden
* Tale of Tales Interview
* Core Gamers Interview
Motonobu Yoshino/吉野 元薫

Motonobu Yoshino is a games artist.

He worked on background design for *Silent Hill 3,* and background and enemy design for *Neo Contra*. In 2004, he worked on realtime cinematics for *Firefighter*, and design for *Ganbare Goemon* the following year.

He may have worked at Atlus before moving to Konami in 2002, and then moving to Sony in 2006, though the record isn't certain. If true, he may have been involved in *Shin Megami Tensei II,* *Shin Megami Tensei If.* He may have been a character designer for *Forbidden Siren 2,* before working on the *Gran Turismo* series from 2009 to 2017.
Clayton S. Chan

Clayton S. Chan was a games localizer and translator.

He began as a freelance writer and web designer in the late nineties.

He worked at Atlus USA for seven years from 2006 to 2013, working as a producer and editor on games such as Persona 4, Catherine, Dragon's Crown,

Later he would move to Aksys, and work as an editor on Langrissier Re:Incarnation Tensei,

### Sources

* LinkedIn
* Joystiq Baroque Interview
Eiichi Ito

Eiichi Ito was a games artist.

His career began with sprite design on *EGG: Elemental Gimmick Gear* in 1999, followed by item design & modeling on *Silent Hill 2*. From 2005 to 2019, he worked on research & development technical support for the *Winning Eleven/PES* series, and was listed as a 'motion capture technician at Konami' on his Facebook account. He also worked on operations for *Tomena Sanner* in 2009 and *Metal Gear Solid: Peace Walker* in 2010.

He has since left the games industry, and seems to be heavily involved in professional canoeing.
Masaya Okada/岡田雅也

Masaya Okada is a video games artist.

He worked at Konami as a designer, animator, and modeler from around 2002 - 2008; after which he appears to have moved to Nintendo. His last credit is for visual art on *Super Smash Bros. Ultimate* in 2018.

For *Silent Hill 4*, he was a monster designer, and is accredited with designer the Twin Victim.
Hideo Ueda/上田 英生

Hideo Ueda is a video games programmer.

He was employed at Konami in the late 1980s, and worked on programming for *Quarth, Pop'n TwinBee, Parodius, Axelay, Martial Champion, Castlevania Chronicles, Sparkster, Sexy Parodius, Gradius Deluxe Pack, Salamander Deluxe Pack, Ganbare Goemon, Gungage, Silent Hill 2: Restless Dreams*, and *Metal Gear Solid 3: Subsistence*.

He was the director and programmer of *Akumajo Dracula x68000* for the Japanese x68000 computer, which was not released internationally until the PS1 era, where it was called *Castlevania Chronicles*.

He was present at Konami through at least 2012. In Issue 80 of the Japanese Sega Saturn Magazine, his photo (in the infobox) appears.

> *I’m the director and battle programmer, H. ‘axelay’ UEDA. Have you been enjoying the x68000 version of Castlevania?*
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### Sources

* Patents
* Interview for Akumajou Dracula x68000 [Castlevania Chronicles]
Taku Otani/大谷 卓

Taku Otani is a games programmer.

He worked on sub programming for *Silent Hill 2*, enemy programming for *Contra Shattered Soldier*, and demo programming for *Silent Hill 4: The Room*. In 2005, he worked on system support for *Castlevania Dawn of Sorrow.*

His name appears on over forty Konami patents through 2020.
Shinji Watanabe/渡辺 真路

Shinji Watanabe is a games artist.

He worked as a graphic designer on *Virtual League Baseball* in 1995. After the bankruptcy and closure of the company he was formerly employed with, he moved to Tokyo. He and a few of his colleagues – including Tani Fujitaka and Murakami Ryohei - founded the company D3D, and were trying to get their start with CG.

They had no track record, but Hiroki Kikuta of Sacnoth was moved by their passion, and took a chance on them. Watanabe would be behind designing the protagonist of *Koudelka*’s in-game model, which would take about six months. It’s likely the other character models were also D3D’s responsibility.

After *Koudelka*, he would work as chief character and motion coordinator for *Final Fantasy X*, as an animator for *Crimson Sea* and *Dead Rising,* and CG movie development for R*esident Evil: Dead Aim*. In 2006, he was movie director for *Onimusha Dawn of Dreams*. He also worked on "support" for *Xenosaga I* as part of D3D.

D3D is today known as D3D Limited; whether he is still working there is unknown. His last known credit is as an artist on *Yakuza 5* in 2012.
Masato Akiyama/秋山 真人

Masato Akiyama is a games programmer.

He is best known for his work in *Silent Hill 4: The Room.* He invented the programming behind the 'playable cutscene', in which a player can continue roaming an area while an NPC talks and experience the change in audio based on their location.

He was also involved in *Pop'n Music, Silent Scope*, and *Nano Breaker*. He was given a special thanks on *Castlevania Grimoire of Souls* in 2019.

> *I didn't want to interrupt the overall flow of the game, and I was concerned about how we could take having someone just talking away beside a player-controlled Henry and have it come across as extremely natural. There are special tricks - from a programming angle as well - to creating a "playable cutscene"; it's not just taking stock of motion data as usual.*
> Silent Hill 4 Team Interview
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### Sources

* Patents
* Silent Hill 4 Team Interview
Suguru Murakoshi/村越 卓

Suguru Murakoshi is a games artist.

He was born and raised in Saitama, and studied graphic design at Tama Art University before joining Konami in 1999.

He was the drama director in charge of "dramatic sections and movies" of *Silent Hill 2*, and took on a prominent role for the game. He worked on the camera positioning for in-game cutscenes, and created the in-game model of the character Eddie. He was "very proud" of the intense scenario of the game.

He would then be the director and scenario writer of *Silent Hill 4: The Room*. He "participated in the drafting of the scenario from the standpoint of drama direction," with the goal being a "new *Silent Hill*", which would have the series name as the subtitle. The premise of the plot was chosen from a trio of stories developed over the course of three months, which was chosen as the team believed it was the most frightening premise. The project began right as *Silent Hill 2* ended, and was intended to be a more action-oriented game, with a heavy influence from Japanese folklore and ghost stories.

He would later work as an artist on *Metal Gear Solid 4: Guns of the Patriots* in 2008, and sometime after would leave to join Tango Gameworks. He was a game designer on *The Evil Within 2,* and art director on *Ghostwire Tokyo*.

### Sources

* His Website [Archived]
* Twinfinite Ghostwire Tokyo Interview
* Ghostwire Tokyo - Official Studio Interview [Video]
* Silent Hill 4 Team Interview
Isao Takahashi

Isao Takahashi is a video games artist and developer.

### Early Career

Takahashi came to the games industry from television and commercials. He was impressed by the release of *Resident Evil* and wanted to enter the industry; hearing his interest, Development Director Yukata assigned him to Keiichiro Toyama's Silent Hill team.

He was heavily influential on the design of the town, and was one of - perhaps the earliest - background designer to join the team. He even spent time considering how wind would move through the city streets and changing his designs accordingly. He was behind the early entrance into town and the first otherworld transition, and much of the outside Otherworld areas.

He is heavily influenced by film and horror, and one of his favorite films is *Hellraiser*.

### Sources - Interviews

* Siren Maniacs - Isao Takahashi Interview.
* Siren 2 - Isao Takahashi interview.

#### Sources - Twitter

* *Continued. Let's take a short break and talk about the composition of the team since then. Shortly before that, we were joined by Mizrachi-kun, a programmer one generation below us, Naoko Sato, a designer also one generation below us, and Isao Takahashi from the CM industry.*

* *Takahashi said, "I wanted to make a game after seeing Bio," and Mr. Haruki assigned him to our company, thinking he would be a perfect fit. His strong point was that he was not steeped in the theories of game creation, in a good way.*

* *Therefore, we dared not to tell Mr. Takahashi any game-like mannerisms, which perfectly matched his own qualities, and "a scene of an uninteresting American town" was depicted with a great sense of presence.*

* *Isao Takahashi and I designed and built the assets of the Other World of SH1 together. :-] He designed/built the outdoor environments as the lead environment artist, and did this area. (I did the indoor environments mainly)*

* *BTW, when I met him, Isao Takahashi, for the first time, he knew Jacob's Ladder and loved it too. Also when we stayed up all night working one night, we had a nice chat about the brilliant acting of the stretcher wheel at the hospital scene.*

* *Isao Takahashi did "outdoor asset" of the Otherworld mainly. After making the original Silent Hill, he did art direction of Siren series at SIE. I did "indoor asset" of the Otherworld mainly.*
Noriyoshi Sato

Noriyoshi Sato is a video games artist.

He started working at Konami in the early nineties, working on visual design for *Ganbare Goemon Gaidan 2* in 1992. He was a designer on *Sparkster* and *Castlevania Symphony of the Night*.

In 2001, he worked on room design and modeling for *Silent Hill 2,* and in the following year was a background designer for *Contra Shattered Soldier*. He worked as the publicity art director for *Rumble Roses* and also designed costumes for the game.

In 2004, he was the realtime cinematics director for *Firefighter F.D. 18,* and in 2006 worked on design for *Rumble Roses XX.*

As of 2012, he was still employed at Konami.
Sachiko Sugawara/菅原沙智子

Sachiko Sugawara is a video games artist.

She began at KCET in the early 2000s, working on character modeling and design for *Silent Hill 2*, *Silent Hill 3,* and *Silent Hill 4: The Room*. She was the modeler behind the in-game models for Angela, Laura, and Claudia. She also worked on development support for *Dancing Stage Fusion* and *DDR Extreme*.

In 2019, she was a character artist for *Castlevania: Grimoire of Souls*, and in 2022 was a character and environment artist for *Crimesight*.
Takayuki Kobayashi/小林 孝幸

Takayuki Kobayashi is a games programmer.

He was the main programmer for *Gradius Gaiden* in 1997, which was a game he "played a ton as a kid", and he was "grateful and happy" to work on a new game in the series. He worked on the programming and design for stage 1, 2, and 3 enemies, stage 1 and 2 bosses, including Laser Tetran, Neo Big Core, Sol, Heaven's gate, and "others".

He worked on event programming for *International Track & Field*, and 'main programming' for *Silent Hill 2: Restless Dreams*. He also worked on effect programming for *Shadow of Destiny.*

He was lead programmer for *Suikoden IV,* and *Suikoden Tactics,* and received a 'special thanks' for *Suikoden V.*

In 2007, he was lead programmer for *Dewy's Adventure.*

### Sources

* Patents
* Gradius Gaiden Interview
Yukinori Ojima/尾島 行紀

Yukinori Ojima is a games programmer.

He received special thanks for *Doraemon 3, St. Andrews*, and *Amazing Spiderman* from 1994 to 1996. His first official credit was for demo and config programming for *Doraemon: Nobita to Fukkatsu no Hoshi* in 1996.

He worked on the game programming for *Nagano Winter Olympics 98,* specifically for the bobsled, luge, and cur; and he was an event programmer for *International Track & Field 2000*.

In 2001, he worked on the collision programming for *Silent Hill 2*, and was both the program director and collision programmer for *Silent Hill 3.* His last western credit is for stage and effect programming for *Firefighter F.D. 18* in 2004.
Bald Eagle

**Bald Eagle** is one of the antagonists of *The Fluffy Bunch.* He leads the B.I.R.D.S..

## Appearance

He is a large bald eagle with greyish blue feathers that cover most of his body. His head is covered in white feathers. His beak and talons are orange, and he has piercing yellow eyes.

## History

His first appears in the episode "6 isn't Always Unlucky" At the beginning of the episode, he interrupts a group of tourists who are admiring the Omega Jewel. After delivering his little evil monologue, he steals the jewel but is stopped by the Fluffy Bunch when he attempts to leave. Because of his ability to fly, he is able to eventually escape the Ruins of Gloria and rides off with the other members of his group in their car.

## Trivia

* Bald Eagle was taken from a fake show also focusing on the Fluffy Bunch which was based off of the Nickelodeon show *T.U.F.F. Puppy*.
	+ So he is basically similar to a character from said show called Snaptrap.
KCET/Silent Hill Development Team

This is a page recording the history of the KCET Silent Hill Development team.

#### Interviews

* Magazines with interviews: Edge 66; Gamers Republic 8; Next Generation 49; Official UK PSM Vol 2-6; Video Games de; (archived on the Games Coverage/Silent Hill (1999) Page)

#### Team Photos

Kitao Gozo, Sato Takayoshi, Toyama Keiichiro, Yamaoka Akira during interview with Gamers RepublicSato TakayoshiDevelopers of SH1 - possibly Mizuochi Yuki in the white shirt.Kitao Gozo, Toyama Keiichiro, Yamaoka Akira, Sato Takayoshi, from Edge magazine 66Yamaoka Toyama SatoSH1 Programmer's desk (Possibly Imamura?)Team interviewIto Masahiro and Sato Takayoshi, from the documentarySato TakayoshiTeam photo
### Silent Hill 2

#### Videos

* Making of Silent Hill 2
* Extra Motion Capture Scenes from Guy Cihi

#### Team Photos

Yamaoka, Imamura, and Sato at E3 2001Sato, Murakoshi, Tsuboyama, ImamuraSato and ImamuraKitao Gozo, Sato Takayoshi, Imamura Akihiro at e3Sato, Yamaoka, and Imamura at the Paris Press EventMurakoshi and SatoImamura and MurakoshiTsuboyama, Imamura, Murakoshi, SatoImamura and Sato during an interview
### Silent Hill 3

#### Videos

* Interview with Silent Hill 3 Team
* Making of Silent Hill 3
* Monitor TV Interview with Yamaoka and Owaku

#### Team Photos

Team pictures from the Silent Hill 3 bookYamaoka and Blaustein with the voice actorsIto Masahiro and Yamaoka Akira during interviewOwaku, Yamaoka, Nakazawa, ItoOgasawara Ken, Ito Masahiro, and Yamaoka Akira at Press Eventteam photo, no namesteam photoIto Masahiro and Heather Morris
### Silent Hill 4

#### Team Photos

Yamaoka and TsuboyamaImamura and YamaokaYamaoka and TsuboyamaSilent Hill 4 Team PhotoJun Inoue, Naomi Hara, Masashi TsuboyamaYamaoka, Murakoshi, Fujii, Masato
Wooly Sheep and Squeaky Mouse

Wooly Sheep and Squeaky Mouse (AKA **Wooly and Squeaky**) are members of the Fluffy Bunch and two of the eight protagonists of *The Fluffy Bunch Movie* and *The*

## Biographical Description

### Weapon(s) of Choice

Wooly: Her Hooves and teeth.Squeaky: Teeth

## Physical Description

### Fur/Feather/Body Color

Wooly: Gray(Base); Black(Wool)Squeaky: Orange(Base); Tan(Underbelly and paws); Pink(Tail)

## Media

### First Appearence

Wooly: Sophie's Ring(episode), Wooly Sheep Tribute - Welcome to The Black Parade(Music)Squeaky: Sophie's Ring

### Voiced By

Wooly and Squeaky: Both voiced by me: User: MommaCats

*Fluffy Bunch Season 2.*

## Appearance

### Wooly

Wooly is a literal "black sheep" of the Bunch. She is gray with black wool. She has a black nose, orange eyes and dark gray hooves. She also wears a collar with a yellow bell on it.

### Squeaky

Squeaky is a orange mouse with a tan muzzle, underbelly, and forepaws. He has yellow eyes, a pink tail and a red collar with a triangle that looks like cheese.

## Trivia

### Wooly

* Wooly is my self insert
* Wooly's owner Sophie died from cancer
* Wooly is a werewolf(why, no one knows)
* Squeaky is her adopted brother

### Squeaky

* He perks his tail up when he is excited or angry.
Ferb Fletcher (2nd Dimension)

Ferb's early years were presumably the same as his 1st Dimension counterpart: his father Lawrence met Linda Flynn and fell in love with her, eventually marrying her, and he gained Linda's children Phineas and Candace as step-siblings. At least five years ago prior to 1st Dimension counterpart's arrvial, he and Phineas bought Perry, who apparently was a secret agent. Somehow, Perry was defeated and captured by Heinz Doofenshmirtz without Ferb's knowledge, resulting in his transformation into the Platyborg, which commanded an army of Norm bots to the invade the Tri-State Area and conquer it. Now forced to live under the Doofenshmirtz family's tyrannical reign, Ferb spent the recent years playing Doofopoly with Phineas while wearing his Dooferalls. At some point, Candace founded the Resistance, an organization bent on overthrowing the Doofenshmirtz family, but forbade Ferb or Phineas from joining it out of concern for their safety.
Cuddly Bunny

**Cuddly Bunny** (AKA **Cuddly**) is one of the members of the Fluffy Bunch and one of the three protagonists of *The Fluffy Bunch*.

## Appearance

Cuddly Bunny is a rose-pink rabbit with dark rose-pink forepaws. She has light blue eyes and a dark rose-pink nose.

## Personality

Cuddly Bunny is the brains behind the Fluffy Bunch, and they can't go far without her. Like the other members, she is spoiled and greedy. She is actually the nicest one of the Fluffy Bunch, but her spotlessness and greediness interferes with that.
Fluffy Kitty

**Fluffy Kitty** (AKA **Fluffy**) is the leader of the Fluffy Bunch and one of the three protagonists of *The Fluffy* *Bunch*.

## Appearance

Fluffy Kitty is a blonde cat with a light blonde muzzle and brown markings. Her eyes are green, her nose is purple, and she has only one visible triangular claw on each foot. She also has a curly hair tuft.

## Personality

Fluffy Kitty is a level-headed member who leads her team for the sake of its future. While adorable and innocent, she is mean-spirited and spoiled. She also doesn't want to let her group down.
George Chinchilla

George Chinchilla is a former antagonist and a side character in *"The Fluffy Bunch"*

## Appearance

George is a chinchilla who has teal fur and black eyes. His irises have the unique characteristic of having a piece of them missing from one of their sides, similarly to how the eyes of cartoon characters in the old days look like.

## History

He appears in an unnamed episode. For fun,

## Personality

At first, George didn't have much of a personality. Only the drive to spread all over the region and eventually the whole universe. This all changed once he became sentient.

## Trivia

* This episode confirms that the SCP Foundation exists in their world (Somehow)
Tim Wright

Sources

* Website

Melody Maker Mini Interview [OPS2 asks creator of MTV Music Generator 2 Tim Wright about some of its new features]

> *Why have you changed the musical style of some of the sample sets?*
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> We wanted to embrace more musical styles this time out. This is a music creation package for the masses, and the masses have diverse musical tastes!
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> *Exactly how many more different sounds are there in MTV Music Generator 2 than Music 2000?*
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> Nearly three times as many - over 10,000! We've also included many from Music 2000, so that existing users feel at home when they boot up the all new MTV Music Generator 2.
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> *How many seconds of sample time does 2MB of memory equate to?*
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> In theory just over one minute 34 seconds. This is a lot! IF you consider a single drum sound itself takes up a fraction of a second.
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> *Do you expect to see a load of MTV Music Generator 2 produced remixes on the Web after it has been released?*
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> If you check out a lot of the amateur MP3 based websites, you'll find a high percentage of them have comments like, "Written using Music 2000." I was surprised at how many! I'm sure the numbers will keep growing and growing...
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> *Do you think that MTV MG2 gives users the potential to create a commercial chart hit?*
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> We've already seen chart hits written on two Commodore Amiga's before now, so I don't see why not. Even if the "actual" recording isn't made out of the back of a PS2, the songs that are written using MTV MG2 can be remixed and released, so the potential is absolutely there.
>
>
Were Wolfy

Were Wolfy is a minor character for *The Fluffy Bunch*.

## Appearance

He is a short, light-gray wolf with long eyelashes and green eyes. He also has two sharp teeth underneath his mouth, and also has three gray spots behind his nose like Puppy Wuppy. He wears a dark-gray helmet with spikes on it, a black shirt with a picture of a white paw with a face on it, gray spiky sleeves, light-blue pants, and black and dark-red spiky cleats with white shoelaces. He also wears gloves in his fore paws.

His name comes from his spiky apparel.

## History

He first appears next to a bounce house. Puppy Wuppy notices him and worriedly asks him to take off his shoes before bouncing. Were Wolfy instead smiles, by take his helmet, his sleeves, and his shoes off, and jumps on Puppy Wuppy.

From what was shown in the episode it seems that Wolfy was a small delinquent and was voted to destroy the High School in Bored. He was a prime suspect in the episode, but the speculation was proven false after he gets crushed by the disco ball on the dance floor.

## Personality

He is a bully and a troublemaker. This can be seen when he jumps at Puppy Wuppy out of nowhere at the bouncy house. He also throws eggs at Catie Cat.

## Trivia

* Wolfy bears a striking resemblance to Bad Wolf.
* He also has a small resemblance of body constitution with Puppy.
* It is shown to force women to dance with him.
* He threw eggs at Catie Cat which shows that he's a bully.
Puppy Wuppy

**Puppy Wuppy** (AKA **Wuppy** or **Wuffy**) is one of the members of the Fluffy Bunch and one of the protagonists of *The Fluffy Bunch*.

## Appearance

Puppy Wuppy is a white dog with black ears and a black-tipped tail. He has purple eyes and a black nose.

## Personality

Puppy Wuppy is the toughest of the trio, but he is ditzy at times, getting hit by Fluffy Kitty because of this. He has a big love for dog treats.
Wooly Sheep Tribute - Welcome To the Black Parade

Welcome To the Black Parade is a tribute to Wooly Sheep and on a lesser extent, her deceased owner Sophie.

## Transcript and Lyrics

"MommaCats Studios presents..."

"Based on an underrated PPG original series episode..."

**Verse 1**: When I was a young boy, My father took me into the city, To see a marching band.

(Wooly Sheep walks out of the Fluffy Bunch's base)

**Verse 2**: He said, "Son, when you grow up, Would you be the savior of the broken, The beaten and the damned?"

(Wooly Sheep sees a villian, Steampunk the Munk, stealing bags of money from a nearby bank.)

**Verse 3**: He said, "Will you defeat them?, Your demons, and all the non-believers, The plans that they have made?"

(Steampunk sees Wooly Sheep and both prepares to fight as the instrumental music of the song plays in the background)

**Pre-Chorus 1**: Sometimes I get the feelin', She's watchin' over me, And other times I feel like I should go.

(Steampunk lunges forward as Wooly turns around and donkey kicks him in the face. She then uses her hooves and repeatedly hits him in the face.)

**Pre-Chorus 2**: And through it all, the rise and fall, The bodies in the streets, And when you're gone, we want you all to know,

(Wooly grabs her lucky sword and Steampunk charges up for an electric attack.)

**Chorus**: We'll carry on, we'll carry on, And though you're dead and gone, believe me, Your memory will carry on!

**Verse 5**: Do or die, you'll never make me, Because the world will never take my heart

**Verse 6**: Go and try, you'll never break me, We want it all, we wanna play this,

(Wooly and Steampunk lunges at each other. As Wooly hit Steampunk with her sword, Steampunk bites and electrocutes Wooly Sheep, but as she was holding a metal sword, he is also electrocuted.)

**Verse 7**: Just a man, I'm not a hero, Just a boy, who had to sing this song, Just a man, I'm not a hero

(As she falls to the ground weak from the fight, Wooly feels a presence around her as she clearly sees her deceased owner Sophie. Wooly eyes glow as she feels a new feeling of power.)

**Verse 8**: **I DON'T CARE!!!**

(Wooly holds up her sword as it ignites into a flaming sword, just as Steampunk lunges towards Wooly.)

**Chorus**: We'll carry on, we'll carry on, And though you're dead and gone, believe me, Your memory will carry on

(Wooly with lighting fast speed, repetaly slashes Steampunk with her flaming sword. As Steampunk falls to the ground, Wooly holds up her flaming sword as she and the Spirit of Sophie sings the final verse of the song with the chorus.)

**Final Chorus Wooly Sheep and Sophie**: **Will Carry On!!!**

*(As the screen goes black, familiar giggling of three little girls is heard, as the Fluffy Bunch logo is slowly zoomed back and a few notes of the song is hear though the background. The words, "Thanks for Watching" appear under the Fluffy Bunch logo as the screen fades to black.)*
The Fluffy Bunch AU Wiki

**Welcome to the The Fluffy Bunch AU Wiki!**
## My own Version of this Story.

This is a fake show based off of another fake show focusing on the Fluffy Bunch, which was actually based off of *T.U.F.F. Puppy*. The Fluffy Bunch is about a blonde kitten, a white puppy, and a pink kit who protect their country called Fennekin from Bald Eagle and other villains that are new in this series. (While also being massive hypocrites thanks to their tendencies to steal)

The Original Wiki can be found Here!

## Important articles

PlaceholderA page about your topicFluffy KittyPlaceholder6 Isn't Always UnluckyPlaceholderFennekin JunglePlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Modla

**Modla**, also known as **Modlia** and **Modlah**, is the name of the western half of Setriel. It is connected to Osland in the east via a strip of land known as the Divide. Unlike its neighbor, Modla is not a politically unified entity, instead consisting of a number of mostly independent city-states and territories, including Apusta, Kyngsgrave, Mirawa, Sourex, and Wadsbey. The geography of Modla centers around the Dragonspine mountain range, which divides the region into two halves, the western forests and the eastern plains.
6 Isn't Always Unlucky

This is the first episode to air besides the pilot. The transcript can be read here.

## Trivia

* A brown turtle with a black-and-red shell resembling Cree Lincoln from *Codename: Kids Next Door* with Battle Ready Armor appears in this episode. She even has a line.
* Melon, a character by Grassina, also makes an appearance in this episode, as well as a line.
* Sparkle and Cookie make a non-speaking cameo appearance in this episode.
New Releases Game Wiki

**Welcome to the New Releases Game Wiki!**
In a similar method to Eurovision Song Contest, the goal of NRG is to share the newest releases worldwide by playing an enjoyable game. We'll try to discover the latest trends and hypes, and get a little taste of the future sound of music.

We're a collaborative community website about New Releases Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderNew Releases GamePlaceholderGrand FinalsPlaceholderOld Releases Game by YearPlaceholderNew Releases Game Spin-OffPlaceholderSecond chance

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* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Games Coverage/Silent Hill 3

### Iki

2004 - 012004 - 012004 - 012004 - 012004 - 012004 - 012004 - 012004 - 012004 - 012004 - 012004 - 012004 - 012004 - 012004 - 012004 - 022004 - 02
### Official Playstation 2 (UK)

opsm uk 33opsm uk 33opsm uk 33opsm uk 33opsm uk 33opsm uk 33opsm uk 33
### PC Igry

2003 042003 042003 042003 042003 042003 042003 042003 042003 042003 042003 042004 03
### Play2Mania/Playmania

Play2Mania 47Play2Mania 59Play2Mania 59Play2Mania 62Play2mania\_La\_Biblia\_de\_PS2\_2004\_Play2Mania 48Play2Mania 54Play2Mania 54Play2Mania 54Play2Mania 54Play2Mania 54Play2Mania 54Play2Mania 54

### RO Playstation

RO Playstation 18RO\_Playstation\_27RO\_Playstation\_27RO\_Playstation\_27RO\_Playstation\_27
### Strana Igr

Strana\_igr\_2003\_05\_Strana\_igr\_2003\_05\_Strana\_igr\_2003\_05\_Strana\_igr\_2003\_05\_Strana\_igr\_2003\_05\_Strana\_igr\_2003\_14\_Strana\_igr\_2003\_14\_Strana\_igr\_2003\_14\_
### Superjuegos

Superjuegos\_122Superjuegos\_124Superjuegos\_127Superjuegos 130Superjuegos 130
Akira Yamaoka/山岡 晃

## Akira Yamaoka/山岡 晃

### Videos

* Playzone Silent Hill 3 Interview with Yamaoka and Owaku
* Playzone Silent Hill 4 Interview
* December 2014 Interview
* Gamereactor Interview
* Making of Silent Hill 2
* Making of Silent Hill 3
* Making of Silent Hill 4 | Part 1 | Part 2
* The Truth of Silent Hill Interview
* [Japanese] Silent Hill 3 Interview
* Talks About the Series | Part 1 | Part 2
Ferb Fletcher

**Ferbs[5] "Ferb" Fletcher** is a British child of the Fletcher family currently living in the American city of Danville. He is the step-son of Linda Flynn and the biological son of Lawrence Fletcher. Being a native of England, he speaks with an English accent. He is one of three children of the Flynn-Fletcher household along with his step-siblings Phineas and Candace Flynn.

People he knows as friends include Buford Van Stomm, Baljeet Tjinder, and Isabella Garcia-Shapiro. He is also interested in Vanessa Doofenshmirtz, with whom he has frequently flirted with and helped.

His known alias, Ferb, is evidently short for a longer name; however, he was interrupted when he came close to mentioning what that name was. ("Vanessassary Roughness") It was later confirmed by show co-creator Dan Povenmire that Ferb's full name is "Ferbs" as said in the episode "Act Your Age" by Vanessa.[5]

Ferb speaks very rarely, but is not actually shallow as others may assume. He is very courageous and has the ability to think quickly and stay calm in the midst of desperate scenarios. A notable skill of his is a technical and technological proficiency he shares with his stepbrother, which he can easily take advantage of and build almost anything he chooses to.
Robot Rodeo (song)

You're not a cow, I'm just a boy

with a mechanical bovine toy!

I'm just a boy, or just a girl

and you rock my mechanical bovine world!

Yipee-kiyay, yipee-kiyo

give me a lasso and I'll give it a throw.

Yipee-kiyay, yipee-kiyo

in my robot rodeo!

Yipee-kiyay, yipee-kiyo, yipee-kiyay!

Yipee-kiyay, yipee-kiyo, yipee-kiyay!
Perry the Platypus (2nd Dimension)

At least five years prior to the 1st Dimension citizens' arrival, Perry was adopted by Phineas and Ferb. The fact that whether or not he was adopted from an O.W.C.A. animal shelter, therefore making him a secret agent, is never fully mentioned within the film, though the tie-in comic "Dawn of the Platyborg!" (originally published in *Phineas and Ferb: Across the 2nd Dimension Official Movie Magazine*) *does* indeed show him to be an agent of O.W.C.A. One day, he was called in by the Agency to stop Doofenshmirtz in his plot to unleash his army of Norm Bots to take over the Tri-State Area. However, being far more intelligent and devious than the Agency thought, Doofenshmirtz manages to defeat Perry, and uses his trap to transform a helpless Perry into a ruthless cyborg dubbed Platyborg, and then commanded him to lead the Norm Bots to invade the Tri-State Area and conquer it. After the takeover was a complete success, Platyborg spent the recent years having no memory of his past owners, instead serving as Doofenshmirtz's loyal second-in-command and general.

Perry's defeat also allowed Doofenshmirtz's wife Charlene to capture 25 more of his fellow agents and turn them into ruthless cyborgs to serve for the Doofenshmirtz family.
Perry the Platypus

Perry was adopted 5 years ago by the Flynn-Fletcher family (after Bucky got ill and left) from an animal shelter run by the O.W.C.A. The boys chose him because of his wall-eyed gaze that made it appear as though he was looking at both Phineas and Ferb at the same time. When they adopted the platypus, he was given the name "Bartholomew", but they renamed him "Perry" as soon as they got home with him (*Phineas and Ferb the Movie: Across the 2nd Dimension*). According to Phineas, he has always enjoyed listening to music ("Oh, There You Are, Perry").
+ + + + +phineasferbfanmy Wiki

**Welcome to the \_+\_+\_+\_+\_+phineasferbfanmy Wiki!**
We're a collaborative community website about \_+\_+\_+\_+\_+phineasferbfanmy that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Candace Flynn

**Candace Gertrude Flynn**[5] is the 15-year-old sister of Phineas Flynn and the step-sister of Ferb Fletcher. The eldest child of the Flynn-Fletcher household, she spends large portions of her time striving, but never succeeding to get her brothers in trouble for the things they do every day.

A more successful venture that sometimes clashes with or overrides her need to bust her brothers, is her infatuation with Jeremy Johnson. While she isn't doing these, she would often be seen conversing on the phone, or hanging out with Stacy Hirano and less often Jenny Brown, where she usually talks about Jeremy or tries to recruit their help in busting her brothers.
Choco Cat

Choco Cat is a character in "The Fluffy Bunch"

## Appearance

They are a grey cat with white patches of fur on their paws, face, and tail. They have heterochromia, with one of their eyes being blue and the other being yellow.

## History

Their first (and only) appearance occurs in the episode "6 isn't Always Unlucky" along with Rancid Rabbit and Humbug Hound. While the fluffy bunch are chasing down Bald Eagle, the fuzzy party are playing with a ball. They lose control of it however and it ends up rolling into the B.I.R.D.S lair. With some elaborate parkour, they are able to sneak into the B.I.R.D.S lair where they engage in combat. They win which causes Bald Eagle to surrender the Omega Jewel. Choco Cat however doesn't take the Omega Jewel, instead, they make him give them their ball back, allowing Bald Eagle to escape with the jewel.
Monogram Box Song

**Major Monogram**: *Ahh... The world of a field agent, out in the thick of things. Not like me...*

My whole world is this screen, just four walls of a rectangle

But I can dare to dream-- *(The screen goes black) Carl!*

**Carl**: *Oh! Sorry, sir. I thought you were done. Do you want me to turn them back on?*

**Major Monogram**: *Nah, forget it. The moment's gone.*

*(Later on in the episode)*

**Major Monogram**: *Oh, I hope Agent P is having good luck like I told him to.*

My whole world is this screen, just four--

*(Scene cuts to Phineas and Ferb Opening the Rollercoaster)*

*(End Credits)*

**Carl**: *Oh, c'mon, sir!*

**Major Monogram**: *No, Carl. The moment is gone.*

**Carl**: *Sir...*

**Major Monogram**: *I got cut-off twice already.*

**Carl**: *But sir, you're very good!*

**Major Monogram**: *I am?*

**Carl**: *Yes, sir. I've heard you practice.*

**Major Monogram**: *Well, I have been practicing.*

**Carl**: *Yes, sir. And just like the song says: Carpe Diem!*

**Major Monogram**: *Well, you can't argue with Latin, can you?*

**Carl**: *No, you can't, sir.*

**Major Monogram**: *All righty then! (Clears throat)*

My whole world is this scree--

*(End logo interrupts him)*

*Oh, come on!*
Linda Flynn-Fletcher

**Linda Flynn-Fletcher**[1] (usually addressed and credited as "Mom" or "Mrs Flynn-Fletcher" by Isabella or originally as "**Linda Flynn"** ) is the mother of Phineas and Candace Flynn, and the stepmother of Ferb Fletcher. She's the daughter of Betty Jo Flynn and Clyde Flynn, and is the sister of Tiana Webber. She is married to Lawrence Fletcher. She is a regular American mother although she used to be a one hit-wonder named Lindana ("Flop Starz"), and now plays in a free form jazz band with Isabella's mother and Jeremy's mother ("Jerk De Soleil"). Her anniversary with Lawrence Fletcher is June 15. ("Dude, We're Getting the Band Back Together")
Masaharu Iwata/岩田匡治氏

Masaharu Iwata is a video games musician and composer.

He was born in Tokyo in 1966. His work record, according to his own website, includes "*Ogre Battle, Tactics Ogre, Treasure Hunter G, Baroque, Evolution, Final Fantasy Tactics, Gekitou Pro Baseball: Shinji Mizushima All Stars Vs Pro Baseball."* He considers *Baroque* his best work; he would also work on 'sound manipulation' for *Shadow Hearts.*

He was interested in music at a young age, and during high school, bought a synthesizer and began experimenting with it with his friends. After graduating, he tried considering a career that would combine his interest in music and video games, which he had also come to love.

He applied at Bothtec, and later worked for Quest when it obtained Bothtec. His first job in the industry involved working on the ending music to a game called *Bakusou Buggy Ipatsu Yarou*. A year later, likely sometime in the mid eighties, he went freelance, and has been working as such ever since.

### Sources

* Website
* Work History
* Basiscape Website
* Famitsu Interview
* Rocketbaby Interview
* Cocoebiz Interview
Phineas Flynn

**Phineas Flynn** is a young boy in the Flynn-Fletcher family. He is the son of Linda Flynn-Fletcher and step-son of Lawrence Fletcher. He is one of the three children of the Flynn-Fletcher household, along with his sister Candace and step-brother Ferb. He shares a strong bond with the family pet, Perry the Platypus, but remains unaware of his double life as a secret agent.

As an incurable optimist, Phineas constantly looks on the brighter side of things. He is also extremely smart, creative, persistent, and able to endeavor in immensely large projects and activities with the help of his step-brother. His hospitality is a driving force behind many of his plans.
Where Did We Go Wrong?

**"Where Did We Go Wrong?"** is a song sung by Phineas, Isabella and Baljeet. The song was written for "Phineas and Ferb Christmas Vacation!", with Ferb playing on guitar. It was played when Phineas, Isabella, Baljeet, Jeremy and Candace were depressed and gave up on trying to find out the cause of the sudden naughtiness.
Tale of Woe Wiki

**Welcome to the Tale of Woe Wiki!**
Tale Of Woe is an indie RPG in which you fight monsters to defend your homeworld. The game is forecast for **release in 2023**. You are the realm of Alderin’s last hope. Demons are hellbent on ravaging your world and laying waste to your home. Do you have what it takes to become the rune-bearer, and harness the ancient powers to protect all you love?

*Need help with something?*

* How To Play (Gameplay controls and help)
* Rules of this wiki
* All Help articles
Folly

The **Republic of Folly**, also spelled **Fali**, is an island nation located in the Pathway Islands on the Eastern Sea. It is an infamous hub for pirates, smugglers, and other anarchist elements that reside in the Eastern Sea. It is ruled by a representative assembly of the organizations which benefit from its harbors and services, including the Free Seas Trading Company, the Charonin, and various different pirate crews.
Knightsmeet

On the 10th of Yunor, the people of Osland celebrate **Knightsmeet**, an annual holiday revolving around the gathering of knights from the around the country to the city of Kaeris. The main festivities take place in Kaeris, where the city celebrates the arriving knights and the day is marked by a grand tournament between the knightly orders. The champions of the tournament are often invited to join the grandmasters in a feast with the King. Citizens often celebrate the holiday by playing games associated with knighthood, such as chess and horse racing.

Outside of Kaeris, other cities and towns also celebrate the holiday with small tournaments. Some knightly orders also have other traditions which coincide with the holiday. A few knightly orders, most notably the Order of the Red Dragon host a gathering known as Squiresmeet in their home cities. Often these tournaments offer knighthood to any squire that can emerge victorious in all of the events.
House of Belwick

The **House of Belwick** is an Oslandic noble family. They are most well known as the current holders of the title of Duke of Rikkasium, as well as other notable positions. Current head: Avery Belwick, 12th Duke of Rikkasium

## Prominent members

Prominent members of the Belwick family include:

* Theovald Belwick, 10th Duke of Rikkasium, Grand Steward of Ferik VIII, later rebelled against him