The Engineer

Health per level: 6

1. Assembly line: big ass table of things you can make.
2. Assembly line, high-end: slightly less big table of things you can make a limited selection of.
3. Assembly line, Magnum opus: one super thing can be made
4. Charge Bypass: double shield regained for the shield recharge action
5. Tune up: can use materials to repair armor that has been damaged
6. Built in bulk: For items that take 8 hours or less, you may choose to build them in bulk. when building 4 or more of these items, you may choose to reduce the time cost by 10%, at the drawback of not getting any of the items until the entire time cost of the build is completed. (example: when building 4 of an item that takes 10 hours to complete, reduces overall time to build by 4 hours, but all 4 must be completed before getting any of the items.)
7. Powder bomb: able to use certain types of ammunition as improvised explosives (listed below)
8. Recycling: able to scavenge shield units off people who are down in order to get temporary additional shielding
9. Make it work: Takes half as long to install ship parts.
10. Unsolicited advice: a number of times equal to your brain modifier, provide an ally within 20 ft of you with advantage on a hacking, piloting, technology or tinkering check. Regain these uses on a long rest.
11. magnum opus 2: we're doing another one
12. efficient manufacturing: crafting takes a quarter of the time to do.

## Mechanic

1. Work experience: + 1 to tinkering and technology
2. Built tough: increased health of created items by 25% when applicable. Additionally, +1 health per level, applies retroactively
3. Special expertise: access to a list of unique robots/vehicles/drones/stuff (below)
4. Shield bodge: once per long rest, able to temporarily double your shield capacity and recharge until the end of your next turn
5. Kill switch: Able to add a kill switch into a drone created by the mechanic. for 12 hours of work, you may choose to add a killswitch, allowing you to detonate the drone for 60 explosive damage. The drone and its parts are not recoverable. (kill switch cost in table below)

Mechanic crafting table

## Hacker

1. Tools of the trade: Gain a list of hacker items that can be crafted. (table below)
2. Skills with the tools: +2 to hacking checks and saves, +1 to stealth checks
3. Shield wipe: once per long rest, for 3 time cost able to temporarily disable a number of enemies shields equal to your brain modifier. Make a contested Hacking check for each target. If a target fails this check, their shields are disabled until the start of your next turn. After this, their shields come back completely filled (even if they were damaged when disabled.)
4. Lasting data loss: when using shield wipe, enemies that fail the contested check by more than 5, their shield does not come back.
6. Remote control: A number of times per long rest equal to your hacking modifier, able to attempt to remote hack and control a drone, android or some other types of robot using a remote hacking deck. For 3 time cost, make a contested hacking check against your target. On a success against that target, you may act as them on your turn, with actions having the same time cost. for every 3 seconds you control them, they can make the check again. If you fail this check, you loose control of the target.