Faction Upgrades by Effect

This page lists Faction upgrades and bloodlines by effect.

## Gold Production

 **Unholy Rituals** | Undead(2,1)
*Formula: **Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle round((20 \* x)^{0.7})%}**
 **Undead Resilience** | Undead(3,3)

 **Black Market** | Goblin(2,1)
 **Green Fingers Discount** | Goblin(3,3)
*Formula:

r
a
n
d
R
a
n
g
e
(
1
,
1200
)
∗
x

{\displaystyle randRange(1,1200)\*x}

 **Mabinogion** | Druid(3,1)
*Formula:

(
1
2.5
∗
(
12
−
x
)

)
y

{\displaystyle (1 + 2.5 \* (12 - x))^y}

 **Elven Bloodline** | Elf | Increase the chance to find Faction Coins based on Faction Coins found in this game and auto click 3 times per second. Auto clicks made this way benefit from a 100 times higher clicking reward and Faction Coin find chance.
*Formula:

f
l
o
o
r
(
15
∗
ln
⁡
(
1
x

)

1.75

)

{\displaystyle floor(15 \* \ln(1 + x)^{1.75})}

 **Demon Bloodline** | Demon
*Formula: **Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle floor(0.04 \* x^{0.8})%}**
  where x is your Time Spent being Evil (Total) stat in seconds.*

## Faction Coins

 **Elven Diplomacy** | Elf(3,1)
*Formula:

2
∗
x

{\displaystyle 2 \* x}

 **Heavy Coins** | Titan(3,2)

 **Elven Emissary** | Elf(2,1)
*Formula: **Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle x^{0.6}%}**
 **Elven Luck** | Elf(3,2)

(
R
1
)
∗
x

{\displaystyle (R + 1) \* x}

 **Trade Lords** | Mercenary(2,Neutral)
*Formula:

f
l
o
o
r
(
10
∗
log
⁡
(
1

x

1.5

)
)

/

10

{\displaystyle floor(10 \* \log(1 + x^{1.5})) / 10}

 **Elven Bloodline** | Elf | Increase the chance to find Faction Coins based on Faction Coins found in this game and auto click 3 times per second. Auto clicks made this way benefit from a 100 times higher clicking reward and Faction Coin find chance.
*Formula:

f
l
o
o
r
(
15
∗
ln
⁡
(
1
x

)

1.75

)

{\displaystyle floor(15 \* \ln(1 + x)^{1.75})}

  where x is number of Faction Coins found in this game.*

## Magic Upgrades

 **Earthly Bond** | Druid(2,1)
 **Kind Hearts** | Fairy(3,1)
*Formula:

f
l
o
o
r
(
x

/

12
)

{\displaystyle floor(x / 12)}

 **Ancient Hunger** | Dragon(3,1)
*Formula:

f
l
o
o
r
(
45
∗
ln
⁡
(
1
(

x

6.5

)
)
M
)

{\displaystyle floor(45 \* \ln(1 + (x^{6.5}))M)}

  where x is amount of FCs found (This Game).*

 **Angelic Wisdom** | Angel(2,2)

(
10
∗

log

10

⁡
(
1
x
)
)

{\displaystyle (10 \* \log\_{10}(1 + x))}
 **Angelic Dominance** | Angel(3,2)
 **Very Bad Guys** | Demon(3,3)
 **Goblin Central Bank** | Goblin(3,1)

## Assistant Upgrades

 **Oversized Legends** | Titan(1,3)
*Formula: **Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle 0.03 \* x^{0.7}%}**
 **Dragonborn** | Dragon(2,1)
*Formula: **Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle ({0.75 \* (x^{0.55})}%)}**
 **Tireless Workers** | Undead(3,2)
 **Abominations** | Faceless(3,2)
 **Professional Assassins** | Drow(3,2)
*Formula: **Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle round(10 \* x^{0.8})%}**
  where x is your Royal Exchanges Made stat.*

## Other Upgrades

 **Territorial Expanse** | Faceless(1,1)
*Formula: **Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle min(100, 30 \* (P + A)/C))%}**
 where P is production per second excluding assistants, A is the production per second of one assistant, and C is the cost to buy one Labyrinth.*

## Notes

1. ↑ *Note that upgrades that say "your production is increased" and upgrades that say "increase the production of all buildings" have the same effect. Neither form of upgrade directly affects the production of assistants.*

## See Also

* Challenge Upgrades
* Research Upgrades