Robot Rush

**Robot Rush** is a game mode in CCD where a team of ten players must fight ten waves of different robots, all of which resembling the seven playable characters. There are ten maps, three of which are community made (Metal Fortress Arena for example is based on Sacred Forest Meadow from Ocarina Of Time, albeit industrialized). There are ten waves, with a mini boss every three waves and a final big boss for the tenth and last wave.

Players can get upgrades to inflict more damage, increase their max health, increase strength and firepower, and gain powerups to take better advantage against the robot horde.

## Robots

The robots are all based on the seven characters in the game, except that they have the purple colors from the purple team (El Mino's team). There are normal sized and giant-sized robots, as well as super-sized robots that serve as the final bosses. All robots have purple glowing eyes and are metallic in color.

Each robot has an internal combustion engine in its chest that powers it and all of them have exhaust pipes coming out of their backs.

### Normal Size Robots

#### Impala Robot

Like its living counterpart, the impala robot is very fast and can jump higher than others. However, their nose is essentially a small speaker that functions as a mouth. Their speed and big jump power allows them to claim the brown base faster while the other robots fend off against the players. These robots also have 100 hp and appear in groups. Mechas can usually plow through them easily.

#### Bison Soldier Robot

The bison soldier robot resembles its living counterpart of the same name, except it has steel wool for hair on top and a large lower jaw piece covering the entire front of its head which moves when it speaks. Like their living counterparts, they are part of the main attack force. They also have 200 hp and appear in groups.

#### Mecha Robot

Mecha robots are very strong and sturdy. They only have 350 hp, but they can withstand a lot of damage and have extensive armor. Like the Bison Soldier Robot, Mecha robots have steel wool for hair on the top of their heads, as well as a lower jaw piece that functions similarly to the Bison Soldier Robots, also serving the same purpose. They appear either in groups or standalone and can oftentimes be accompanied by coach robots.

There is a melee variant called boxer robots which have boxing gloves instead of Mecha's normal melee weapons, but they have only 300 hp.

#### Coach Robot

Coach robots are support robots that heal other robots, crit boost them, air blast players, and provide crit buffs for robots within their vicinity. They have 150 hp and have steel wool on the top of their head for hair to resemble the living version of it. Unlike the real coach character in the game however, coach robots do not have weapons and thus cannot attack, but their ability to crit boost them and air blast them makes killing them a challenge. Coach robots only spawn with Mecha robots or Bison Soldier robots and they never spawn on their own. Coach robots also do not have a jaw and instead have a small vent under their nose that serves as a mouth.

Additionally, they will not attempt to grab the key or capture the base no matter what (unless the player does so by force). Even if a coach robot does get a hold of the key because a coach player pushes them to it forcefully, they will not take it to the goal or capture it, instead only staying with other robots. They will not place the key at the goal even once it reaches there, instead waiting for the rest of the horde.

However, if the player pushes the robot onto the point, it will still capture it as the other robots will.

#### Deer Bowman Robot

Deer bowman robots are deer snipers carrying the bow and arrow weapon that is unlockable for the deer sniper. They appear in groups and will throw their arrows towards players. Like the deer sniper robots, they have a small vent piece for a mouth and a black circle light for a nose. The black light signals whether or not it has crits by glowing purple. Unlike deer sniper robots however, deer bowman robots always spawn in groups and join the main attack force.

#### Jimmy Robot

Jimmy robots are special support robots that are deployed to help the robot horde get to the front lines much faster. They have 125 hp and have steel wool for hair on top, as well as a jaw on the bottom that is the same as the Bison Soldier and Mecha. There is only one Jimmy robot that spawns during each wave and these robots only appear if the robot horde cannot get to the base because the players are preventing them from doing so and will also deploy spider robots to destroy player turrets if they do a significant amount of damage. Jimmy robots will maintain their buildings but will not attempt to defend them.

Jimmy robots will not do the objective and instead will only stay near its buildings (its turrets and teleporter exit). They will never try to go for the key or go anywhere near it even if it is directly in front of it, and it will only grab it if it is voluntarily pushed by a coach player, and even then, it will not take the key to the goal but will instead go back to its buildings and keep maintaining them. However, if the jimmy robot carrying it is pushed to the goal forcefully, it will still capture it.

#### Deer Sniper Robot

Deer Sniper robots are support robots that spawn on their own, often in hidden areas. They are deployed at random and have better aim than some players. They are quite difficult to locate but have a purple laser coming from their weapon to signal its presence, allowing players to kill them. Unlike deer bowman, they will not do the objective nor go after the key (they will still capture it if the player pushes it onto the goal). Their eyes and nose are also rectangular instead of circular as with other robots including deer bowman robots and are often considered as separate because of this.

#### Spygoat Robot

Spygoat robots spawn to deal with problematic turret nests that do significant damage to the robot horde, as well as backstab the players that build them. They will not spawn under any other circumstances and will not attempt to go after any other characters, instead only taking their focus on problematic jimmy players. They also will not go after the key or attempt to help the rest of the robot horde (they will only capture it if they are pushed onto the goal voluntarily while carrying the key).

Regardless of how players play the game however, another spygoat will always spawn after one is killed off if the offending jimmy is still alive and their turret is still active.

#### Tank

Tanks are special vehicles that appear every three waves and must be stopped. They do not deal any damage towards players (except crushing them when too close between it and a wall) and will not attack players. However, they can withstand significant damage and have 20,000 hp, as well as strong armor that makes crit boosts ineffective against them. They cannot be pushed back, stopped by players or buildings (tanks will push the player forward if in front of it and will destroy any building in front of it), doused in any liquid, and crits are not effective against them. Headshots and backstabs will not work on tanks, instead only doing very small damage.

Tanks also carry their own key, independent of the one carried by the other robots, and they have much more health than the rest of the robot horde with the exception of robot bosses, which have even more hp. Tanks are powered by v12 diesel engines and they have one complete arm inside of them that is used to turn the key and take over the player's base. Tanks must be stopped in conjunction with the other robots as they have their own key.

### Giant Size Robots

Giant robots are twice as big as the normal ones and have a lot more health. Headshots and backstabs will not kill or even damage them and these robots will explode once they are killed. Their voices are also a lot deeper as well, having a more mechanized and less octave dynamic voice. They also have larger engines as well to power them.

#### Giant Impala Robot

Giant Impala robots are larger than their smaller counterparts, but usually spawn on their own. They have 2500 hp and they run at the same speed and have the same jump power as their normal counterparts though the Super Impala variants have 5000 hp and can run faster. These robots have a large four-cylinder diesel engine instead of a gasoline three-cylinder engine used by their normal size counterparts.

#### Giant Bison Soldier Robot

Giant Bison Soldier robots spawn alone and are almost always accompanied by giant coach robots. There is also a variant that rapidly fires rockets towards players non-stop, separate from the normal one that has the same firing power as the normal one. Both variants have 4000 hp and are twice the size as their counterparts but are much slower and cannot walk as fast. These robots also have a six-cylinder truck diesel engine inside of them as well, whereas their normal counterparts have small v8 gas engines.

#### Giant Mecha

Giant Mechas spawn alone and are almost always accompanied by giant coach robots. They have 5000 hp (though the giant boxer variant has 5500 hp) and they have straight six diesel engines instead of the v8 engines used to power their normal counterparts.

#### Giant Coach

Giant Coach robots spawn with Giant Bison Soldier robots or Giant Mecha robots only, and they never spawn alone. They have 2500 hp but as with their normal counterparts, they do not attack players directly. They are powered by straight six diesel engines instead of the v6 engines that power their normal sized counterparts. They also spawn with normal coach robots that help them 35% of the time, giving both GBS and GM robots an advantage.

### Boss Robots

#### Hyper Impala

Hyper Impala is the final boss of mission A of Robot Rush. It is four times bigger than the normal robots and twice as big as the giant robots, and has a very deep mechanical voice that is always on the same octave. They are four times faster than the regular impalas and twice as fast as Super Impalas, and they can also jump over walls as well. Its engine is a large v12 cylinder diesel and it has two twin stacks protruding out of its back as opposed to only one in the middle as with other impala robots.

Despite having the lowest hp count of all four boss robots, Hyper Impala is considered by many to be the most frustrating out of all of them due to its speed and its ability to jump over narrow walls like the one in front of the trapdoor in Metal Fortress Arena. However, it will not jump onto the SFT-resemblant maze walls in the MFA map or attempt to do so and instead follow the path like the other robots. It only has a bat which it uses to hit players with, which will instantly kill any player unfortunate enough to get in front of it.

#### King Crit Rocket

King Crit Rocket is the final boss of mission B of Robot Rush. It is four times bigger than the normal robots and twice as big as giant ones. King Crit Rocket has 70,000 hp, but is seven times slower than GBS robots. However, they can fire their RPGs much faster and they carry their own crit booster independently, allowing them to get critical hits on their own without the need of a coach robot. Dodging their RPG attacks is almost impossible because of their enlarged blast radius and ultra fast firing speed (500% faster firing speed), as well as infinite ammo. However, KCR can only fire twenty rockets at one time before having to reload, which takes twenty seconds, allowing players to attack it.

King Crit Rocket has a large v12 diesel engine powering it instead of a straight-six one possessed by the smaller giant ones.

#### Super Mecha

Super Mecha is the final boss of mission C of Robot Rush. It is four times bigger than the normal robots and twice as big as the giant ones. It has 70,000 hp and has a 1250% faster firing speed, but it is 20 times slower than smaller giant mecha robots. Because of its very fast firing speed and the fact that it has its own crit booster, a single hit will result in an instant death.

Super Mecha's engine is a very large v12 diesel engine instead of the straight-six one possessed by the smaller giant ones.

#### Infinite Crits

Infinite Crits is the final boss of mission D of Robot Rush. It is a supersized bison soldier robot that is four times bigger than the normal robots and twice as big as the giant ones. It has 90,000 hp and has a 1000% faster firing speed and infinite crits and no clip, but is ten times slower. Unlike KCR, Infinite Crits has no clip, meaning it can continue firing indefinitely with no reloading time, making fighting him very difficult and frustrating for even the more experienced players. Infinite Crits also has its own crit booster and it can kill any player instantly who happens to get in its way.

## Collectibles

### Engine Blocks

Each player has a random chance of receiving a robot's engine block after killing it, including the final boss ones and the support ones including spygoats and jimmies. Players can store them in their backpack and add them as a cosmetic to either their own weapons (excluding melee weapons) or themselves (like a necklace). Players can even collect piston heads dropped by giant robots which can be used as a decorative item on weapons or on the player's characters as a wearable cosmetic item. A player who unlocks all of them will receive a mini KCR buddy robot, which is a tiny version of it that sits on the player's shoulder in game. It is purely cosmetic and has no benefits or drawbacks.

### Weapons

Players can also receive specialized, purple-colored weapons at random, which are the same weapons used by players but with a light purple tint to them (tan for red players).

## Difficulty

The robots have different difficulty levels determined by the color of their eyes, nose, and the color of their weapon tint when crit boosted. All purple means easy and normal difficulties. Robots with blue colored eyes, noses and crit-colored tints are hard ones, while ones with golden eyes, noses, and yellow colored crit colored-tints are expert, though the latter of these are rare. This only applies to normal robots (including giant robots) and does not apply to final bosses.