recursal/Fanatic-Fandom huggingface dataset:
Dei'Tessitori

Using the volcanic moss of Dei'Rescita and the composition of the fire-hardened trees of Mount Chorum, Dei'Tessitori produces one thing above all: silk. Magma-loving silkworms are almost omnipresent on the continent and have been for centuries, and the townsfolk have long since learned the techniques that make them masters of its production. Despite the existence of looms and spinning wheels to aid in the creation of other clothing materials, the villagers of Dei'Tessitori continue to craft their works by hand, only ceding some ground in the use of simple mechanical saws and sanders to cut and finish their wood. They trade mostly with nearby Guillaveil, as most merchants choose to avoid the dangerous trek over the slopes of Mount Chorum itself.

## Stats

**Size** large town (2001-5000)

**Corruption** -2, **Crime** -3, **Economy** +3 (add to Craft checks), **Law** +1, **Lore** +1, **Society** +2, **Loyalty** +4, **Stability** +4, **Danger** +5

**Qualities** deep traditions, cultured, artist's colony

**Base Value** 1,000gp, Purchase Limit 5,000gp

**Signatures** [silken clothing], [bulletproof vests], [obsidian weapons], [wooden furniture]

**Population** 3,100 (30% drow, 15% oread, 10% ifrit, 10% duergar, 10% hobgoblin, 10% gnome, 5% kobold, 5% tiefling, 5% other)

## Culture

**Government** representative democracy, with elected parliament members in Al'Zarzi

**Economy** mercantilism/regulated guild-based socialism

**Religion** Alessandra Juntoso, Vicenta Salcedo, Dowager Empress Kyouko

**Military** secret death squads to defend silkworms, otherwise citizen militia

**Culture** labor done without hands isn't labor, the old ways (and direct work of the skilled) are invaluable and irreplaceable.

**Trade Goods** silk, teak, rimu wood, mulberries, mulberry wood, ironwood, obsidian, ash salts, potash

**Magic** moderate focal/druidic, low alchemical, architectural cantrips

**Cuisine** tons of varieties of burritos, cornbread, insect crisps, caramelized mosses, ember porridge. a lot of boiled foods/things made from cornmeal
Karapaka

What was once the gem of Virrum and a cornucopia of spices of all kinds has been reduced to ashes by the war between Garant and Anekoya, skyrocketing their prices throughout the world. With most of its original inhabitants dead or refugees, there is almost nothing left of original Karapaka culture after Anekoya's attack and the ensuing war. In the burnt-out adobe houses of the village, the battle rages on with a new melee every day.

## Stats

**Size** hamlet (21-60)

**Corruption** +3, **Crime** +5, **Economy** -10, **Law** -12, **Lore** -10, **Society** -16, **Loyalty** -19, **Stability** -17, **Danger** +45

**Qualities** timid citizens, **Disadvantages** hunted, impoverished, oppressed

**Base Value** 40gp, **Purchase Limit** 250gp

**Population** 55 (30% halfling, 20% undine, 15% tengu, 15% vishkanya, 10% kobold, 10% other)

## Culture

**Government** anarchy

**Economy** none

**Religion** Másik, Agathon

**Military** dead

**Culture** tragic

**Trade Goods** none

**Magic** none

**Cuisine** none
Volume 6

* Japanese
* English

## Chapter Guide

**Volume 6** is the sixth volume of Kanehito Yamada and Abe Tsukasa's *Frieren: Beyond Journey's End*. It consists of the chapters forty-eight through fifty-seven of the manga and was released on November 18, 2021 in Japanese and October 18, 2022 in English.

## Synopsis

**The adventure is over but life goes on for an elf mage just beginning to learn what living is all about.**

Elf mage Frieren and her courageous fellow adventurers have defeated the Demon King and brought peace to the land. But Frieren will long outlive the rest of her former party. How will she come to understand what life means to the people around her?

The mages begin the second stage of their certification exam: a dangerous expedition into the innermost depths of the ruins of the king’s tomb. This time, there are no teams and it’s every mage for themselves. Whether they want to team up or not, the challenge they will face—their own clones—will push their skills to the limit.

## Chapters

* **Chapter 48**: The Ruins of the King's Tomb
* **Chapter 49**: Dungeons and Magical Items
* **Chapter 50**: Spiegel—A Water-Mirror Demon
* **Chapter 51**: Dungeon Battle
* **Chapter 52**: Strategy Meeting
* **Chapter 53**: An Era of Humans
* **Chapter 54**: A Spell that Slashes Almost Anything
* **Chapter 55**: The Second Exam Ends
* **Chapter 56**: Fern's Staff
* **Chapter 57**: The Third Exam

## Cover Characters

* Frieren
* Fern
* Übel
* Land
* Methode
* Sense

## Gallery

### Chapter Cover Pages

Chapter 48Chapter 49Chapter 50Chapter 51Chapter 52Chapter 53Chapter 54Chapter 55Chapter 56Chapter 57
## References

1. ↑ VIZ Manga: *Frieren: Beyond Journey's End* Volume 6
Phirasa

Fields of grains, legumes, and tubers extend for miles around Phirasa, although none of it is going to trade, and almost none is returning to the farmers. Instead, the town's resources are going entirely towards supporting the army on their doorstep as it advances towards Karapaka. Many of the farmers themselves have joined the war effort, willingly or unwillingly, and discontent grows. In the midst of plenty, families go hungry, and the energizing beat of war drums and carnivorous harmonies of battle bards do little to alleviate it - especially with the distance to Anekoya, which only exacerbates the feeling of noble exploitation cruelly visited on the villagers.

## Stats

**Size** small town (201-2000)

**Corruption** -2, **Crime** -2, **Economy** -1, **Law** +2, **Lore** +0, **Society** +1, **Loyalty** +3, **Stability** +4, **Danger** +10

**Qualities** defiant, good roads, **Disadvantages** martial law

**Base Value** 250gp, **Purchase Limit** 1,250gp

**Signatures** [sickles], [scythes], [farming equipment]

**Population** 1,700 (10% elf, 10% drelman, 10% halfling, 10% gnome, 10% nagaji, 10% half-elf, 10% tengu, 10% undine, 10% oread, 5% aasimar, 5% other)

## Culture

**Government** appointed aristocracy from Anekoya

**Economy** feudal/military-industrial

**Religion** Basang Ba, Dowager Empress Kyouko, Pahala Kadam

**Military** regular military (infantry, cavalry, archers, battlemages) augmented with conscripted farmers

**Culture** widespread cruelty in the name of war. distaste for nobility and rich grows, including anyone richer than the farmers.

**Trade Goods** none (normally: amaranth, rice, corn, black-eyed pea, bean, peanut, soybean, cassava, sweet potato, yam, taro)

**Magic** high architectural/focal, moderate bardic, low alchemical

**Cuisine** none (normally: amaranth/potato peanut bread, corn tortillas and burritos with rice, tofu, mashed yams)
Brent Briscoe

**Brent Briscoe** (May 21, 1961 – October 18, 2017) portrayed Garbage Man in *Spider-Man 2*.

## Trivia

* Brent Briscoe perviously worked with Bruce Campbell in *The Majestic*.
* Brent Briscoe previously worked with John Paxton in *A Simple Plan*.
* Brent Briscoe worked again with James Franco in *In the Valley of Elah*.
* Brent Briscoe worked again with J.K. Simmons and Hal Sparks in *Extract*.
* Brent Briscoe worked again with Bill Nunn in *Randy and the Mob*.

## External Links

* Brent Briscoe on Wikipedia
* Brent Briscoe on IMDb
Airel

A single mountain range abuts the eastern edge of the easternmost continent, offering a small respite from the freezing winds even further out. The majority of Airel is steppe, home to hardy nomadic animals and many, many predators. With the advent of domestication, the animals lucky enough to be chosen have gained relative safety, but the tremors from Mount Chorum that rip through the ground still occasionally wash the western shore with tsunamis or split the ground, forming new rivers. The true dangers of Airel can be avoided by keeping one's distance from its more sheltered areas, but then the unpredictable weather only gets worse.

## Settlements

* Griezumi
* Celies
* Saullejs
* Uzampis
* Aveida
Terazme

The southernmost continent of Gleam, Terazme is far from the warmth and sustaining energy from the Voice, making it an icy hellscape filled with ravines, monsters, and only a single section that could possibly be used to support crops. Even the game used for hunting is dangerous enough to qualify as a monster in the inner continents, and the darkest recesses of the land hold truly nightmarish things.

## Settlements

* Erevis
* Sadenakhav
* Genlosha
* Deuravi
Ohn Frouri

With plentiful stone from nearby hills, lumber from southern forests, and fertile land within a few days travel, Ohn Frouri is in a relative area of plenty on Reverzel, allowing them the ability to offer protection to their sister settlement, Houyia. With their partnership, the only thing that the town lacks is exceptional offense, but the option of retreating within their citadel is always present and preferable, in the case of attack from monster, man, or weather. Thanks to their expertise at preserving perishable goods, especially through smoking and salting, no matter the cause, the walls of the town will not break, and its villagers will remain well-supplied and high-spirited.

## Stats

**Size** large town (2001-5000)

**Corruption** +1, **Crime** +3, **Economy** +2, **Law** +0, **Lore** -3, **Society** +0, **Loyalty** -1, **Stability** -3, **Danger** +5

**Qualities** timid citizens, defensible, no questions asked

**Base Value** 1,000gp, Purchase Limit 5,000gp

**Signatures** [candles], [mining equipment], [axes], [farming equipment]

**Population** 2,800 (15% ratfolk, 15% kitsune, 15% undine, 15% aphorite, 10% drelman, 10% oread, 5% suli, 5% dwarf, 5% halfling, 5% other)

## Culture

**Government** citizen-reeve elected meritocratically

**Economy** subsistence/mercantilism

**Religion** Kétar Mozog, Fa'qamuu Twice-Heavenbound, Petya Naumov

**Military** citizen militia

**Culture** confidence in retreat/defense, able to speak freely due to that immunity. critique/insults only given to close friends.

**Trade Goods** smoked meats, salted meats, stone, lime, fireweed, larch, spruce, fir, pine, aspen, rowan, ferns, cranberry, blueberry, moss, barley, rye, potato

**Magic** low alchemical/bardic

**Cuisine** smoked meat with fireweed/fern vegetables. barley/potato used to make drinks and oatmeals, fruits made into jams, juices, adding a sour element
Nyzherrung

A farming town in a land where farms do not survive long, the people of Nyzherrung cultivate the hardiest of plants - winter rye and potatoes. Subsisting on these and relying on Etterenalder for protection, they survive day to day, gathering wood for raiding ships and storing away crops for fermentation and celebration on holidays. Although mystified by the behaviors of their allies, they are proud of their kingdom, and see no problem with maintaining that pride and superiority through violence, taking what they will from others. As such, they can often be spotted raiding alongside warriors from Etterenalder, distinguished only by their higher zeal and lower skill.

## Stats

**Size** small town (201-2000)

**Corruption** -1, **Crime** +0, **Economy** +2, **Law** -1, **Lore** +0, **Society** -2, **Loyalty** -1, **Stability** -1, **Danger** +0

**Qualities** nationalistic, restrictive

**Base Value** 500gp, **Purchase Limit** 2,500gp

**Signatures** [farming equipment], [brewing equipment], [scythes]

**Population** 580 (20% fetchling, 20% duergar, 15% elf, 15% undine, 15% drelman, 10% halfling, 5% other)

## Culture

**Government** town elder

**Economy** subsistence/mercantilism

**Religion** Basang Ba, Pahala Kadam, Nothing Left of Quibatus

**Military** volunteer militia

**Culture** consider Etterenalder as wise and powerful, aspire to be like them. emulate larger settlement, tell tales and mythologize them, support in any way.

**Trade Goods** rye, potatoes, vodka, whiskey, oak, pine, spruce, maple

**Magic** low bardic, druidic cantrips

**Cuisine** starch-heavy warm foods, especially super-thick porridges, breads, and pastas. occasionally they ritually cook and devour a kidnapped raiding victim
Mazoja

A manufacturing town with a bustling middle class, Mazoja is the centerpiece of Garant's kingdom, and although it has little to offer aesthetically, it is an economic and industrial powerhouse. Well-supplied by Bataspur and absorbing some of its culture as a diplomatic town, Mazoja pushes for innovation - in its own looms and alchemical laboratories - as well as in the capital, and many of its members discuss new methods of governance even as they refine medicinal plants from Las Correias into medicine to be sent to the northern front, or fibers into textiles to be exported to other kingdoms.

## Stats

**Size** small city (5001-10000)

**Corruption** +1, **Crime** +1, **Economy** +6, **Law** +2, **Lore** +2, **Society** +2, **Loyalty** +1, **Stability** +1, **Danger** +5

**Qualities** good roads, defiant, financial center, prosperous

**Base Value** 3,650gp, **Purchase Limit** 22,750gp

**Signatures** [alchemical items], [alchemical weapons], [clothing], [containers], [upholstered furniture], [beds], [tents], [sails]

**Population** 8,100 (15% kobold, 15% sylph, 10% undine, 10% halfling, 10% tengu, 10% ratfolk, 10% ifrit, 10% nagaji, 10% other)

## Culture

**Government** elected grandmaster of guilds reporting to Garant

**Economy** guild-based open market capitalism

**Religion** Zhihao Jin, Jolein Composed of Desire, Vicenta Salcedo

**Military** citizen militia

**Culture** inventive and progress-obsessed. intensely critical, actively seeking flaws and problems to fix. inquisitive, almost hungry, and totally disorganized

**Trade Goods** oil, yarn, string, textiles, fabric

**Magic** moderate alchemical, bardic cantrips

**Cuisine** experimental foods using the nearby subtropical fruits, tropical starches, tomatoes, teas, wines, greens, and pork. shit be WILD
Oemder

With little room on the island for open pasture or fields, the townsfolk in Oemder raise more compact animals - chickens. The village has the majority of its wealth come from an immortal hen that lays golden eggs, but aside from the religious aspect of the animal, most families value their own, actual-egg-laying chickens more. Combined with barley from northern Fleyun and seafood broth from Itvaloral, the town enjoys a delicious local cuisine and a decent tourist industry made up of those who seek a glimpse of the fabled divine animal. As a way to immortalize their favored charges, the villagers have begun to take up sculpting in the past few years, working with the gathered stones of Itvaloral, and occasionally with the marble of Hemelskri.

## Stats

**Size** small town (201-2000)

**Corruption** -2, **Crime** +0, **Economy** +3, **Law** +1, **Lore** +1, **Society** +1, **Loyalty** +3, **Stability** +1, **Danger** +0

**Qualities** tourist attraction, poultry-blessed, holy site

**Base Value** 600gp, **Purchase Limit** 2,500gp

**Signatures** [livestock equipment], [sculpting equipment], [sculptures], [marble sculptures]

**Population** 360 (20% tengu, 20% oread, 20% drelman, 15% suli, 15% ratfolk, 10% other)

## Culture

**Government** divinely-chosen family head

**Economy** regulated market socialism

**Religion** Alessandra Juntoso, Petya Naumov, Jolein Composed of Desire

**Military** citizen militia

**Culture** things made with care are more valuable than luxuries or treasures. getting caught up in appearances is disrespectful to your family and community

**Trade Goods** eggs, poultry, feathers, talons, beaks, gold

**Magic** moderate druidic/bardic, low architectural

**Cuisine** buffalo burgers, chicken kebabs, beef wellington, century eggs, custards, omelettes. lots of creamy sauces on barley pasta. quiche, egg-fried dumpling
Pano Dijo

A brewing town, Pano Dijo has a strange climate - caught between long, cold winters and longer, hot summers, their rapidly changing weather allows them to create an astounding array of beverages from the wide range of produce they can create. Although their soil is too rough to support quality vineyards, it is enough to furnish them with hops for beer and stouts in the colder months and fruits and honey for ciders and mead in the warmer months. While they still continue to produce their trademark drinks despite Arx Tyrrim's sovereignty, some of their brewing vats are now also being used to conduct more esoteric experiments. This lowers their level of exports, but has also resulted in a few accidental but entirely new flavors.

## Stats

**Size** small town (201-2000)

**Corruption** -2, **Crime** -4, **Economy** -1, **Law** +4, **Lore** +1, **Society** -1, **Loyalty** +1, **Stability** +8, **Danger** +10

**Qualities** abundant, well-educated, **Disadvantages** martial law

**Base Value** 500gp, **Purchase Limit** 2,500gp

**Signatures** [vats], [staffs], [glass], [bottles]

**Population** 1,800 (15% dwarf, 15% drelman, 15% halfling, 15% kobold, 10% goblin, 10% tiefling, 10% elf, 5% ghoran, 5% other)

## Culture

**Government** conquered, led by Arx Tyrrim's brewmaster

**Economy** mercantilism/military-industrial, previously corporate capitalism

**Religion** Nothing Left of Quibatus, previously Basang Ba, Alessandra Juntoso, Zhihao Jin

**Military** infantry/cavalry occupying force (Arx Tyrrim)

**Culture** cutthroat competition to find the next, best flavor and drink, with everyone a potential recipe thief, even family. rampant distrust pervades

**Trade Goods** ale, lager, beer, stout, wine, cider, mead, blaand, kvass

**Magic** moderate alchemical/druidic/bardic, focal cantrips

**Cuisine** fresh fruits, grains, cheeses, and livestock meats paired with specific drinks - every meal has an appropriate accompaniment
Lorgvind

Consisting almost entirely of breweries owned by a collection of families going back centuries, Lorgvind is a paradise of alcohol. The northern fields of barley and hops provide the basis for the drinks themselves, while each family has their own characteristic species of yeast that adds a certain flavor to each of their recipes. While their yeasts are proprietary, many a young brewmaster has learned the techniques necessary to create ale, stout, or beer in Lorgvind and gone on to great success elsewhere in the world. The cattle owned by the families are an instrumental part of operating their fields, and are heavily relied upon to provide basic sustenance, as well as the manual labor to work the fields.

## Stats

**Size** small town (201-2000)

**Corruption** +0, **Crime** -1, **Economy** +1, **Law** -3, **Lore** -2, **Society** +5, **Loyalty** +5, **Stability** -2, **Danger** +0

**Qualities** cultured, rural

**Base Value** 500gp, **Purchase Limit** 2,500gp

**Signatures** [brewing equipment], [farming equipment], [livestock equipment]

**Population** 1,100 (20% gnome, 20% dwarf, 20% ratfolk, 10% elf, 10% vanara, 10% oread, 5% aasimar, 5% other)

## Culture

**Government** council of families

**Economy** mercantilism

**Religion** Vicenta Salcedo, Basang Ba, Alessandra Juntoso

**Military** angry mob

**Culture** time and practice create art, and art is worth lifetimes of work. practice, experimentation, and dedication are unbeatable. there's no shortcuts

**Trade Goods** barley, hops, wheat, oats, rye, beer, ale, lager, stout, alcoholic drinks

**Magic** moderate alchemical, low architectural/bardic

**Cuisine** beer, bread, cheese, steak. subtle differences between each allow for a high level of taste in the settlement - connoisseurs honestly.
Tentomeno Cheri

The first victim to fall to Arx Tyrrim, Tentomeno Cheri is still the culinary center that it once was, its cooks displaying a mastery of vegetables and legumes only possible within the strict constraints of a land not meant for life to flourish within. Their most experienced chef-adventurers seek foraged ingredients born of the purest, most natural circumstances, and sneer at the preservation techniques of Ohn Frouri, which fall far short of their own pickling methodologies. With the advent of Arx Tyrrim's conquest, they continue their expertise, but also have opened new inquiry into the growth of plants and their use, and have already developed new ways to refine oils, as well as new recipes to use them in.

## Stats

**Size** small town (201-2000)

**Corruption** +2, **Crime** -2, **Economy** +0, **Law** +0, **Lore** +2, **Society** +0, **Loyalty** -2, **Stability** +2, **Danger** +0

**Qualities** cultured, defiant

**Base Value** 500gp, **Purchase Limit** 2,500gp

**Signatures** [recipes], [alchemical items], [presses and extraction equipment]

**Population** 1,900 (15% kobold, 15% halfling, 15% aasimar, 15% ifrit, 10% elf, 10% skinwalker, 5% vishkanya, 5% oread, 5% drelman, 5% other)

## Culture

**Government** conquered, led by Arx Tyrrim's engineer

**Economy** mercantilism/military-industrial, previously guild-based capitalism

**Religion** Nothing Left of Quibatus, previously Zhihao Jin, Jolein Composed of Desire, Vicenta Salcedo

**Military** infantry/cavalry occupying force (Arx Tyrrim)

**Culture** self-important and aggrandizing, but always at the forefront of new culinary applications.

**Trade Goods** grapeseed oil, marula oil, argan oil, coconut oil, peanut oil, sunflower oil, soybean oil, wheat oil, safflower oil, walnut oil, sesame oil, canola oil, flaxseed oil, avocado oil, almond oil, sesame oil, olive oil, pumpkin seed oil, hemp oil, mineral oil, naphtha, petroleum, paraffin, bitumen, tar, pickled foods

**Magic** moderate alchemical/bardic, low druidic

**Cuisine** heavy oil use: frying, deep frying, breaded veg/meats, lots of dressings/condiments, herb-infused oils. anything preserved is pickled
Agkhutuz

While their main crop is the wheat and grains that the continent is named for, the town's odd reverence for the creatures within the swamp to their south has given them a mastery of alliums that no other farming village in the world can match. By transplanting the swamp's muck into their fields and hills, the villagers are able to give rise to massive, flavorful specimens of onions and garlic, respectively. Thankfully, the temperate climate and tendency towards consistent seasons gives them a reliably huge harvest, keeping the price of their goods reasonably low - although anyone who wishes to profit from them must agree to never sell the crops on Vorsal, else be blacklisted forever.

## Stats

**Size** small town (201-2000)

**Corruption** +0, **Crime** +0, **Economy** +2, **Law** +1, **Lore** +0, **Society** +0, **Loyalty** +0, **Stability** +1, **Danger** +0

**Qualities** abundant, untamed

**Base Value** 500gp (20% cheaper for local food), **Purchase Limit** 2,500gp

**Signatures** [farming equipment], [clay bricks]

**Population** 1,600 (15% undine, 15% lizardfolk, 10% tengu, 10% grippli, 10% skinwalker, 10% drelman, 5% elf, 5% orc, 5% dwarf, 5% oread, 5% ghoran, 5% other)

## Culture

**Government** mayor, appointed by Hadiah Darelin

**Economy** feudal/mercantilism

**Religion** Basang Ba, Pahala Kadam, Dowager Empress Kyouko

**Military** citizen militia, supported by swamp monster allies

**Culture** considers the unknown and monstrous friendly, consistent plenty is the reward. bitter Vorsalese hate, mistrust of outsiders - get outta my swamp

**Trade Goods** wheat, buckwheat, bulgur, millet, farro, onion, garlic, chives, shallots, scallions, leek, bloodroot, ginseng

**Magic** moderate druidic/bardic, low focal, architectural cantrips

**Cuisine** breadball and leek soups, garlic breads, salads of bulgur. ginseng and bloodroot teas. farro falafel is common alongside allium dips and lamb
Primigyome

The birthplace of the printing press and an experienced manufacturer of inks and dyes, Primigyome is the de-facto capital of the kingdom of Amadijo. Their unique method of bardic magic, of that penned and not performed, allows them to combat the monsters on the slopes of the continent's mountain with relative ease and ensure that the protections of Las Mokuras remain effective. Other kingdoms have since caught up and perfected the art of printing, but the inks of Primigyome remain in high demand around the world - although strangely, not as much in Intonael, which seems intent on consuming most every other product.

## Stats

**Size** large town (2001-5000)

**Corruption** +0, **Crime** -2, **Economy** -2, **Law** +0, **Lore** +3, **Society** +3, **Loyalty** +3, **Stability** +2, **Danger** +5

**Qualities** well-educated, academic, living landscape

**Base Value** 1,000gp, **Purchase Limit** 5,000gp

**Signatures** [printing presses], [carpentry equipment], [parchment], [books], [epic tales], [calligraphy]

**Population** 3,400 (20% halfling, 15% hobgoblin, 15% oread, 10% aasimar, 10% parman, 10% nagaji, 10% sylph, 5% goblin, 5% other)

## Culture

**Government** constitutional monarchy, with the leader as representative of their ancestors and the island

**Economy** feudal/regulated open market capitalism

**Religion** Fa'qamuu Twice-Heavenbound, Zhihao Jin, Jolein Composed of Desire

**Military** organized hunting group, supported by bards and skalds

**Culture** legacy and ancestry matter. what mark will an action leave on the world? immortality through record, note-keeping, journals. importance in small things

**Trade Goods** inks, dyes, antlers, horns, wool

**Magic** high bardic, moderate druidic

**Cuisine** dumplings, buns, and stuffed pastas. mountain goats, sheeps, and deer provide lamb, mutton, goat, and venison, plus bamboo and mushrooms for stuffing
Basang Ba

## Favor/Gift

**Favor:** A breeze that smells of rain/salt, lightning/rainbow on a clear day, the feeling of cool mud between the toes, static on one's equipment.

**Gift:** single use SLA as CL20 druid, one of: tsunami, stormbolts, earthquake, whirlwind, control weather (but only to intensify), fire storm

## Dogma

**Code:** Allow nature to take its course, no matter how destructive it may be. avoid the trappings of civilization, defend the balance of nature, stop exploitation of natural resources, fight back against the expansion of settled lands.

**Obedience**: Go outside, ideally out of sight of any constructed buildings, and take with you a small, handcrafted item. As part of your obedience, direct your gaze to the clouds above (or towards the horizon) as you carefully take the item apart. When it is returned to its component parts, smash them against rocks, trees, and other natural formations until only shards are left, then bury them. Treat all wind effects as two steps less severe and gain a +2 bonus on saving throws against electricity and water effects.

## Herald/Apparition

**Herald**: Balikama, a hand-shaped protrusion that descends from the clouds wreak blessed, natural havoc

**Apparition**: Petrichor, a towering striding bird with feathers of wheat that wanders behind storms, ensuring that their destruction results in new life

## Relationships

* Basang Ba HATES Kétar Mozog and Jolein Composed of Desire for debasing nature, and distrusts Zhihao Jin and Nothing Left of Quibatus.
* Basang Ba considers Alessandra Juntoso and Pahala Kadam rivals in destruction.
* Basang Ba feels pity for Másik and Agathon, who's too obsessed with mechanisms to see true life and focusing too much about temporary things, respectively.
* Basang Ba considers Fa'qamuu Twice-Heavenbound and Petya Naumov to be good friends, but the latter often needs breaks from Basang Ba's riotous energy.
* Basang Ba doesn't understand Vicenta Salcedo or Dowager Empress Kyouko at all, having no understanding of non-natural art, or the concept of royalty.

## Boons

**Stormbound** (Sp): Alter Winds 3/day, Aggressive Thundercloud 2/day, or Air Geyser 1/day

**One With Nature** (Su): You gain the Woodland Stride ability, as well as electricity resistance equal to your HD.

**Wild At Heart** (Su): You are constantly treated as if under the effects of Endure Elements, and may use Commune with Birds at-will. While outside, you gain the ability to use the Bend Bolt ability as a Tempest Druid a number of times per day equal to your highest ability score modifier. If you are already a Tempest Druids, these uses stack.

## Fighting Technique

Swinging around enemies like the raging waves, you shatter their civilized defenses with wild savagery.
Fleyun

Desolate at first glance, the collection of islands called Fleyun is surprisingly filled with life, although most of it is only due to proper cultivation by the settlements within. Naturally empty, with mountains created through millenia of earthquakes and oceanic shifts, the survivors of its cold climate include thin, wind-whipped grasses, heavily rooted trees, and plentiful sea life.

## Settlements

* Hemelskri
* Verdeel
* Lorgvind
* Itvaloral
* Loer Baine
* Aanvaring
* Almalsaam
* Oemder
Deuravi

Unlike the majority of warlike settlements on the outer continents, Deuravi has learned from Loer Baine that the body is weak, fleshy, and vulnerable. However, gaining this knowledge through trade has also enlightened them as to which parts of the body are most durable, and they use this knowledge to become walking tanks in heavy armor, unstoppably moving forward despite any resistance. Their success in this endeavor is mostly enabled by the winter plants found on the mountainsides to the north of the kingdom proper - the combination of a giant dandelion extract mixed with the resin of their staple crop, a winter morning glory, creates a rubber which is able to be used as a heavier bulletproof alternative to silk. In addition, the ore found in the mountain is of high quality, and when refined and tested (in a peculiar sport meant to stretch the limits of movement within heavy armor), it simply can't be beat.

## Stats

**Size** small town (201-2000)

**Corruption** +2, **Crime** -3, **Economy** +1, **Law** +5, **Lore** +2, **Society** -3, **Loyalty** -5, **Stability** +8, **Danger** +0

**Qualities** peacebonding, royal accommodation

**Base Value** 500gp (+10% cost of luxuries/entertainment/weapons/magic), **Purchase Limit** 2,500gp

**Signatures** [game balls], [heavy armor], [bulletproof vests], [smithing equipment], [mining equipment]

**Population** 1,800 (25% tengu, 15% nagaji, 15% ifrit, 15% aasimar, 10% drelman, 10% hobgoblin, 5% fetchling, 5% other)

## Culture

**Government** prestigious royal family, part of the Siddghera Treaty

**Economy** mercantilism/command

**Religion** Alessandra Juntoso, Agathon, Másik

**Military** heavy infantry, heavy moose cavalry

**Culture** confront mortality, the most noble thing is eking out every last bit of it. protect life, destroy those who don't. death is the enemy.

**Trade Goods** morning glory, resin, rubber, iron, steel, coal

**Magic** moderate alchemical/bardic, low architectural

**Cuisine** processed morning glory into gelatin, used to preserve hunted meats. vegetable stews are common. imported algae refined into flours for rare baked food
Vaziar

Cloaked in ice and hidden in the shadow of the northernmost mountains in the world, Vaziar is carved into the stone of the earth itself and is just as sturdy, as is its populace. Deep below the surface, with its roaming populations of monsters, the most valuable ores and gemstones in Gleam await in abundance. Miners in trade, blacksmiths in practicality, and warriors of necessity, the townsfolk spend their days deep underground, seeking out geothermal springs and fungal gardens to ensure their survival, and mineral veins to ensure their prosperity. Far from any Measures, anyone who can even make it to this settlement is given the respect they deserve - but living so closely to the edge means that the inhabitants will be no less brusque unless the visitor has something to offer.

## Stats

**Size** small town (201-2000)

**Corruption** -2, **Crime** +0, **Economy** +2, **Law** +1, **Lore** +0, **Society** -2, **Loyalty** +0, **Stability** +1, **Danger** +20

**Qualities** abstinent (luxuries), deep mines, **Disadvantages** hunted

**Base Value** 500gp, **Purchase Limit** 2,500gp

**Signatures** [pickaxes], [medium armor], [lanterns], [helmets], [gauntlets], [rails], [minecarts]

**Population** 1,200 (20% duergar, 20% fetchling, 15% oread, 15% drow, 5% kobold, 5% tiefling, 5% undine, 5% dwarf, 5% ratfolk, 5% other)

## Culture

**Government** mine manager chosen from veteran miners

**Economy** vanguard socialism

**Religion** Alessandra Juntoso, Másik, Vicenta Salcedo

**Military** mandatory military membership for all citizens

**Culture** nearly savage, clinging on the edge, survival. religious, resigned, most will be forgotten. celebrations/festivals are the only hint of actual life

**Trade Goods** gold, silver, platinum, electrum, aluminum, cryolite, iron, bismuth, mercury, iridium, semiprecious gems, precious gems, magnetite, moonstone, pyrite, salt, lead, copper, zinc, nickel, tin, coal, sulfur

**Magic** low alchemical, bardic cantrips

**Cuisine** waxy caps, moss, spores of other fungi. heat-resistant fish and rays found in geothermal springs. no spices, herbs, or ornamentation.
Shardic

Appearance
———————————————————-

it looks like a creature with a ice body and a tail

prodigy deluxe story
———————————————————-

one day a shardic wondered what would happen if it would change element in evolution, it leveled up hard it knew it would become a keeper at level 30, the shardic went to level 31 it didn’t turn into a flaria, a wick, or a fissural. The shardic learned that it wouldn’t change element

evolution

rukus lv 1

shardic lv 16

keeper lv 30
Vamplifier

It is a storm pet in prodigy.

## Appearance

Vamplifier is a cloud nymph with orange eyes, purple skin, a red dress and pink wings. It also has blue hair and holds a Mechano Mace.

## Prodigy Deluxe Story

there once was a giant metal thing, vamplifier was a great treasure hunter, but... many chest needed keys then one day she found a giant metal thing(the wand she is holding) and it was like a key. it opened most of the chest, the other chest need the keys, then vamplifier digged again and she found them

* Vamplifier is weak against:
* Ice
* Shadow
* Storm

Powerful against:

* Water
* and neutral against:

* Plant
* Fire
* Astral

## Evolution

Starts as: Watt

Lvl 16: Volt

Lvl 32: Vamplifer

## World

There is currently no world named after **Vamplifier**. But maybe there will be in a future update!
Flaria

Flaria is a fire type pet

Trivia

this pet is the is puck evolved

appearance

it looks like a creature with a red body and black eyes and has a tail

long prodigy deluxe story

one day puck was so sad because it's friend hob had evolved and rukus had evolved and scally evolved, and it can't reach lv 16...wick was level 26 keeper was level 34 fissural is level 18, and puck was level 5a puck went to firefly forest and all it saw were scallies, it didn't fight because rule one of pucks, hobs rukus's, and scallies were don't hurt the others variants what it did was go home to bonfire spire and eat, the puck felt good then went to shiverchill mountains, it saw no rukus's and began training, then it evolved into flaria, then flaria realized it's friends became, nebulites, keepers, and sentinels, then flaria went back to training

Flaria
Members of the Cooperation

Sign your name here if you want to be part of the Cooperation, and say if you are on the discord, the wiki, or both. Please provide a link to your FANDOM profile.

Example:

FANDOM: Humperdink Poonibble, Discord: Humperdink Poonibble#7867

Sign here:

FANDOM: Humperdink Poonibble, Discord: Humperdink Poonibble#7867

FANDOM: DiveodileGithub, Discord: TIIFLM826#4792

FANDOM: Moonbrxght, Discord: °˖✧ 𝑴𝒐𝒐𝒏𝒃𝒓𝒊𝒈𝒉𝒕 ✧˖°#9629

FANDOM: Serenity Angel, Discord: Serenity Angel#8453

Fandom: User:FunnnyShut

Fandom: WildDomo6543
Rosforés

The capital of Fogház, Rosforés' influence extends across the Shikorner Archipelago and Waipruk Isle, and provides the lumber that allows Perásei to boast of their hardy fleet of winter-worthy ships and that Afiróa burns to keep warm in the harsh, near-constant cold. It is the closest settlement to a small peak on the southern point of Reverzel, which means that the townsfolk within have the heavy responsibility of keeping the most dangerous of the 21 great dragons of the world in check, with whatever methods they have available. Most often, they rely on gifts acquired through trade, but in months where they can't, living sacrifices are given instead. None know the fate of those who disappear, but the dragon's favor is considered worth it - a great number of those in Rosforés are born with draconic influence in the stars or in their blood.

## Stats

**Size** small city (5001-10000)

**Corruption** +1, **Crime** +2, **Economy** +2, **Law** +2, **Lore** +3, **Society** +5, **Loyalty** +4, **Stability** +0, **Danger** +5

**Qualities** slumbering monster, trading post, romantic, population surge

**Base Value** 4,000gp (distance mark-up is reduced 50%), **Purchase Limit** 25,000gp

**Signatures** [ceremonial clothing]

**Population** 6,900 (15% aphorite, 15% kobold, 10% orc, 10% drelman, 10% ratfolk, 10% goblin, 5% undine, 5% oread, 5% fetchling, 5% duergar, 5% grippli, 5% other)

## Culture

**Government** lottery-chosen leader who bears the guilt of sending gifts to the dragon

**Economy** open market socialism with tithing

**Religion** Másik, Agathon, Nothing Left of Quibatus

**Military** regular army of escorts and guards

**Culture** living for the moment, "tomorrow belongs to the dragon." constant festivals, focus on having babies and support networks in case they're taken.

**Trade Goods** tar, resin, maple syrup, maple, larch, spruce, fir, pine, aspen, rowan

**Magic** high focal, moderate alchemical/architectural, low bardic

**Cuisine** hot seafood dishes, lots of admiral pies, sweetmeats, and foraged berry jellies, sweet sauteed greens. sweet and/or spicy in every meal
Mermina

Mermina is a Water element pet in Prodigy

## Appearance

Mermina appears to be a blue and mermaid with blue hair, yellow eyes, a faded blue dress, and a tail instead of legs.

## Prodigy Deluxe Story

The Mermina was so lonely at the deep waters, it only had 1 friend down there, another Mermina. The Mermina wanted to go higher but it was afraid it's boss would do something. later, the 2 Merminas got more help and defeated the mean boss and got freedom.

## Strengths And Weaknesses

Mermina is weak against:

* Plant
* Storm
* Shadow
* Water

Powerful Against:

* Fire

And Neutral against:

* Ice
* Astral

## Evolution

Starts as: Mermina

Lvl 16: Cuddlefin

Lvl 32: Aquamarina

## Trivia

It is found at Far Beach in Shipwreck Shore.

The other Water starter is Creela.

## World

* There is currently no World named after Mermina , but there might be in a future update!
The Puck Cooperation / Prodigy Deluxe Wiki

We're a collaborative community website about The Puck Cooperation / Prodigy Deluxe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Puck is the cutest pet in prodigy. Sign up to be a part of the cooperation!

Please go to Members of the Cooperation if you want to join.

IMPORTANT RULE:

If there is an old sprite on a page, please do not add the new version, and vice versa.

This is not a copycat of the Team Peeko wiki. We respect TeamPeeko and are not trying to copy it. we changed our wiki's name so it doesnt sound like a copycat.

Team Peeko Wiki: https://teampeekocutie.fandom.com/wiki/TeamPeeko\_Wiki

DO NOT RUIN THE TEAM PEEKO WIKI OR THIS WIKI. IF YOU DO NOT LIKE PEEKO, DO NOT CLICK THE LINK. IF YOU DO NOT LIKE OLD PUCK, GET OFF MY WIKI!!!!!!!!!!!!!!!!!!!!!!!
Cuddlefin

Cuddlefin is a water element pet in Prodigy.

## Prodigy Deluxe Story

Cuddlefin is the soon to be queen of the ocean. But even though she is related to Arboreal, she hates her. But Humperdink protected Arboreal from Cuddlefin's attack. And Cuddlefin was banished.

## Strengths And Weaknesses

Cuddlefin is weak against:

* Plant
* Storm
* Shadow
* Water

Powerful against:

* Fire

And Neutral against:

* Ice
* Astral

## Evolution

Starts as: Mermina

Lvl 16: Cuddlefin

Lvl 33: Aquamarina

## World

* There is no world for **Cuddlefin**, but there might be one in a future update!

## Trivia

* The name may come from "Cuttlefish" which is a type of squid.
* The other water one is Celesteate.
Arboreal

Arboreal is a plant element pet in Prodigy

## Appearance

Arboreal resembles a lime green "forest princess". It has bright amber eyes.

Humperdink Poonibble: "IT'S SHE, NOT IT!!!!!!!!"

## Prodigy Deluxe Story

Arboreal is Humperdink Poonibble's Waifu. He will be mad if you steal her. She has 2 pets, Rack-Rack and Budbeak. She also has Puck, but he will soon leave her Forest Temple and go to Humperdink Poonibble's house because he unknowingly hurts Peeko and Flyger and he is sorry, but what can he do? He's fire and Arboreal's pets are plant! Arboreal has a younger sister, Saplette, and an older sister, Vinequeen. Her parents are Mr. and Mrs. Forest Creator. Mr. Forest Creator Hates Humperdink Poonibble and says "You can't marry my daughter until she's a Vinequeen!", Which neither Arboreal or Humperdink Poonibble want her to evolve into a Vinequeen Because Vinequeen is ugly Arboreal doesn't want to be like her sister! Arboreal's ex-boyfriend was Tempest, and she left him because he's a creep. He's a weirdo. What the heck was he doing there? He doesn't belong there.

## Strengths And Weaknesses

Arboreal is weak against:

* Fire
* Shadow
* Plant

Powerful against:

* Water

And Neutral against:

* Ice
* Storm
* Astral

## Evolution

Starts as: Saplette

Lvl 16: Arboreal

Lvl 31: Vinequeen

## Trivia

* It strongly resembled a forest nymph.
* This pet is always female.
* This pet can actually breed with your Wizard, but if your Wizard is Male of course and if Arboreal evolved into a vinequeen.

### World

* There is a world, Royalway, that represents Arboreal.
Aquamarina

Aquamarina is a water element pet in Prodigy.

## Appearance

Aquamarina appears to be a blue and mermaid with blue hair, yellow eyes, a faded blue dress, and a tail instead of legs.

## Prodigy Deluxe Story

one day in the deep waters a group of wizards came, all the pets came out. aquamarina saw the bright eyes of some of the wizards, she held up her wand on her eyes. they saw there lost pets, one found aquamarina and said "are you really my pet?". the wizard tested the pet and got aquamarina back

## Strengths And Weaknesses

This pet is weak against:

* Plant element spells (Firefly Forest)
* Storm element spells (Skywatch)
* Shadow element spells (Crystal Caverns) (LoRain Town)

This pet is powerful against:

* Fire element spells (Bonfire Spire)
* Water element spells (Shipwreck Shore)

This pet is neutral against:

* Ice element spells (Shiverchill Mountains)
* Astral element spells (Lamplight Town)

## Evolution

Starts as: Mermina

Lvl 16: Cuddlefin

Lvl 32: Aquamarina

## World

* There is currently no world that represents **Aquamarina**, but there might be one in a future update!
Peeko

Peeko is a Plant element pet in prodigy.

## Appearance

Peeko resembles a small grayish brown cat like creature without a tail. It has two tiny legs, large amber colored eyes, large ears, and a small mouth. This pet does not appear to have any hands. As a sprite, Peeko wiggles its ears. This pet resembles a cat's head, as you cannot see their body.You can get this pet

## In-Game Description

*"Peekos cheerfully wiggle their ears when they are happy, which they always are!"*

## Prodigy Deluxe Story

one day a wizard came out hoping to find some cute and pretty pets to catch, the wizard didn't find any. then a peeko jumped up and the wizard caught it. the peeko is the 5th pet the wizard caught

## Strengths And Weaknesses

Peeko is weak against:

* Fire
* Shadow
* Plant

Powerful against:

* Water

And Neutral against:

* Ice
* Storm
* Astral

## Evolution

Starts as: Peeko

Lvl 16: Rack-Rack

Lvl 32: Flyger

## Trivia

* **Peeko** is unique to its line due to having full domestic cat characteristics. Its evolutions involve and resemble raccoons, and tigers.
* It is one of the smallest pets in Prodigy.
* The other Plant starter is Sproot.
* Mila, a training wizard, has a Peeko as a pet in the arena.
* According to this pet's next evolution, this pet resembles a cat.

### World

* There is a world known as Squeekore which represents Peeko.
Secrets

"**Secrets**" is the second episode of the Netflix television series *Biohackers*.

## Synopsis

Official episode synopsis for "Secrets" from Netflix:

>
> Mia tries to wheedle her way into a job at Dr. Lorenz's biomedical institute but runs into a problem when she's asked to participate in a genetic study.
>
>
>
>

## Cast and characters

Starring:

* Luna Wedler as Mia Ackerlund
* Jessica Schwarz as Professor Tanja Lorenz
* Adrian Julius Tillmann as Jasper
* Thomas Prenn as Niklas
* Jing Xiang as Chen-Lu
* Caro Cult as Lotta
* Sebastian Jakob Doppelbauer as Ole

## Navigation

* 1.01 Arrival
* 1.02 **Secrets**
* 1.03 Suspicion
* 1.04 Certainty
* 1.05 Betrayal
* 1.06 Fate
Puck

## Appearance

Puck resembles a black colored fairy creature with Orange hair, ears, arms, legs, and a tail. It has a cute smiling face and a small horn in the middle of its forehead.

## Prodigy Deluxe Story

One day, Humperdink Poonibble and Arboreal were walking through LoRain Town, when they found a Puck and thought it was so cute, and decided to catch it! He is now the 3rd member of the family.

## Strengths And Weaknesses

Puck is weak against:

* Water
* Shadow
* Fire

Powerful against:

* Plant
* Ice

And Neutral against:

* Storm
* Astral

## Obtainment Method

* Catch in Bonfire Spire
* Buy in Bonfire Spire for 800 Hot-Hots
* Catch in LoRain Town
* Catch in The Lost Island (removed forever)

## Evolution

Starts as: Puck

Lvl 16: Flaria

Lvl 30: Ignios

## Moveset

 Combustion
 Volcannon
 Embers
 Charclone
 Wildfire

In Prodigy Deluxe, Puck only has 2 spell slots.

### World

* There is currently no world that represents **Puck**, although there may be one in a future update!

## Trivia

* It also has an ice, storm, and plant variant.
* It is the fire version of Hob, Scally, and Rascal.

* In prodigy deluxe, It has a water variant, Drippy.
Watt

Watt is a Storm element pet in Prodigy

## Appearance

Watt resembles a cloud nymph with orange eyes, purple skin, a red dress and pink wings. It also has blue hair.

Watt is weak against:

* Ice
* Shadow
* Storm

Powerful against:

* Water

And Neutral against:

* Plant
* Fire
* Astral

## Prodigy Deluxe Story

one day she and robbos. were wondering if storm or robot is better. so they had a contest.watt used bolt but it did nothing and robbos used robo kick and robbos won.but watt was mad and left robbos.but they were still freinds.

## Evolution

Starts as: Watt

Lvl 16: Volt

Lvl 32: Vamplifier

## Moveset

### World

There is currently no world named after Watt, but there might be in a future update!

## Trivia

* It is found in The Screwball Shack and Gardener's Hut in Skywatch.
* The other Storm starter is Soral
Hojun

The eastern livestock center of Intonael, this settlement has access to a number of fields, groves, and hills that allow any domesticated creature nearly free reign. Watchful shepherds ensure that no member of the flock gets lost, and gather news from the seers of Guillaveil. A popular destination for anyone traveling outside of the central continent, the town's shepherds eagerly seek new medicines, methods of increasing fertility and successful live births, and livestock supplies - including special feed, to better take care of their charges.

## Stats

**Size** large town (2001-5000)

**Corruption** -2, **Crime** -1, **Economy** +2, **Law** +0, **Lore** +3, **Society** +2, **Loyalty** +4, **Stability** +1, **Danger** +5

**Qualities** abundant, famed breeders, rumormongering citizens

**Base Value** 1,000gp (20% cheaper for local food, 1,200gp for mounts/gear), **Purchase Limit** 5,000gp (6,000gp for mounts and gear)

**Population** 2400 (15% elf, 15% gnome, 10% parman, 10% skinwalker, 5% ghoran, 5% oread, 5% halfling, 5% dwarf, 3% half-elf, 2% other)

## Culture

**Government** representative democracy of shepherds

**Economy** subsistence, barter

**Religion** Basang Ba, Alessandra Juntoso, Petya Naumov

**Military** none

**Culture** curious, scrutinizing, but passionate/ecstatic about animal husbandry/shepherding

**Trade Goods** wool, ivory, milk, cheese, beef, pork, leather, hides, pelt, vellum, fat, blood, bone, manure

**Magic** low druidic

**Cuisine** heavy in meat and dairy, popular dishes include blood sausage and hot stews