Tyranitar (KelTheMaster)

The Armour Pokémon

## **Overview**

Tyranitar is meant to be an imposing threat to the opposing team that must be taken out quickly. While sporting high defenses, its moves back this up as well with high damage and CC.

## **Stats**

Offense: 3/5

Endurance: 5/5

Mobility: 1.5/5

Scoring: 4/5

Support: 1/5

## **Basic Attack**

Larvitar: The user swipes with one arm, then the next. The third attack has the user perform a headbutt, slowing hit foes. the third attack is always boosted.

Pupitar: The user headbutts forward twice, then performs a full body slam that slows opponents. the third attack is always boosted.

Tyranitar: The user swipes forward twice, then impales foes from below with a sharp stone, that then retracts back into the ground. The third attack is always boosted and shortly tosses opponents into the air.

Crit Rate: 25%

Lifesteal: 0%

## **Special 1**

**Rock Throw:** A Ranged move. The user tosses a rock into the air, making it land where the user has chosen. Opponents hit by the rock shattering have their movement speed lowered. This is upgraded to either Dark Pulse or Rock Slide at level 8. **[5.5s]**

**Dark Pulse:** A Ranged move. The user roars, letting out dark waves spread and expand forward, as well as gaining their boosted attack. Opponents hit by a wave are pushed back, as well as stunned for a short while. The move may also be charged, releasing more waves if it does. The move will also deal more damage with each wave. The user's Defense is raised after the move is used. The upgrade at level 13 gives the user a shield and increased Movement speed while charging. **[10s]**

**Rock Slide:** A Melee move. The user pushes forward three boulders while running, carrying foes along and dealing continuous damage to them. At the peak of the move, the user throws their head and arms up, tossing both the boulders and opponents into the air. While using this move, the user becomes unstoppable, and cannot be stopped by any means. The upgrade at level 11 increases damage. **[9s]**

## **Special 2**

**Scary Face:** A Debuff move. The user makes a scary face, lowering the Movement speed and Defense of opponents. This is upgraded to either Stone Edge or Sandstorm at level 4. **[8s]**

**Stone Edge:** A Sure Hit move. The user targets an enemy over a wide circular area, then sends four sharp stones to attack opponents from below, throwing them into the air and lowering their Defense. When the opponent(s) land on the ground, they will stay stunned for a short while before being able to move again. For a short while afterward, the user's Basic Attack speed and Critical Hit rate are increased. The upgrade at level 12 gives the user a boosted attack after the move that is always a critical hit. **[COOLDOWN]**

**Sandstorm:** An Area Debuff move. The user roars, whipping up a sandstorm to fly around themselves for 4 seconds. This sandstorm lowers the Movement Speed and Basic Attack speed of opponents while they are inside, as well as them taking continuous damage. If the move is ended early, opponent's debuffs are removed, but the sandstorm bursts into a wave of sand that damages opponents around it. The upgrade at level 14 increases AoE. **[COOLDOWN]**

## **Unite Move - Fissuring Slam**

A Melee move learned at level 9. The user roars into the sky, then jumps up and slams their fist into the ground, making jagged stones erupt from the ground, tossing foes into the air and dealing damage.