Klimt

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**Klimt** is the Wood Elf Guildmaster in charge of the Adventurers' Guild in Alessa.

## Personality

Klimt is a bit strict and tense, but supports those with strength regardless of background. He often is stressed, though it's unknown whether he was like that before Fran's appearance. The Guildmaster has a berserk button in being called a lolicon or kiddy fiddler, which he is teased and accused of since Fran quickly rises through the ranks despite her age.

## Appearance

Klimt is a Wood Elf, thus he naturally possesses sharp, lengthened ears. Due to his race, he appears to be way younger than his actual age. He sports blond hair and wears a mantle.

## History

It happened a long time ago, in a small country north of Granzell. It was a lesser kingdom and a vassal state of Raydoss. Stuck between two powerful forces, the land was subject to the political whims of both of its powerful neighbors. War always threatened to break out, and its people were constantly on their toes, ready to fight for their lives. Eventually, the overwhelming pressure and a lack of funding forced them to cast their lot with Raydoss.

At least, that was until their king tried to break free. To achieve this, he set his eyes on Spirit Magic. It didn’t cost much, so the king and invited druids to his country to develop it further. But Spirit Magic was exceptionally difficult and highly inconsistent when used by an untalented practitioner. Even if the same druid performed the same Spirit spell twice in a row, the results would change depending on their physical and mental condition and the whims of the spirit in question. Spirits didn’t think like living things, so they were liable to carry out orders in unexpected ways.

Soldiers and adventurers considered Spirit Magic too difficult, too unstable, and too weak to be of much use. Unless you were an expert, it was also extremely inconsistent, and that was its Achilles’ heel. Spirits went out of control far too often, and it took elves thousands of years of practice to make their spirits less volatile.

In the end, the small kingdom’s experiments with Spirit Magic failed. The druids tried to summon a great spirit, but it quickly spiraled out of control. Miraculously, and unfortunately, they succeeded in summoning a greater spirit.

Spirits have a hierarchy of power: there are lower spirits, lesser spirits, intermediate spirits, great spirits, greater spirits, and king spirits. A greater spirit is as strong as an A-Threat monster—powerful enough to destroy a small country if it went berserk. The Greater Wind Spirit they summoned rampaged through the kingdom for five days, leveling over half the country, wounding and killing over fifty thousand people.

Finally, someone arrived to quell it—Klimt, the guildmaster of Alessa. He had stayed out of the experiments, but people who didn’t know any better thought that Klimt summoned the spirit himself. To overcome it, he had to form a contract with the greater spirit, and after that, he seemed to have it under full control. That only contributed to the misunderstanding.

In truth, the kingdom only narrowly avoided destruction. Klimt infiltrated enemy territory, and somehow managed to enter a contract with the spirit. As insane as it sounds to talk about, it actually worked. He really is a genius among druids.

But Klimt got weaker as a result.

His body is constantly straining to keep the greater spirit inside him in check. His mana output is much lower now, and his lifespan will be shorter as a result. The spirit even affected his physical body.He used to be able to control multiple great spirits in battle, but that’s difficult for him now.

## Abilities

Klimt is quite strong, enough to be a Guildmaster and Guardian of Alessa. Primarily, he focuses on sorcery with forest characteristics: Earth, Nature, Water, and Spirit. Additionally, he possesses non-combat skills such as Herbology that pertain to forests.

***Name: Klimt***

***Age: 136***

***Race: Wood Elf***

***Class: Sorcerer***

***LV: 67***

***HP: 180; Magic: 616; Strength: 87; Agility: 158***

***Skills: Speed Casting 7; Identify 5; Bow Mastery 3; Harvesting 5; Wood Magic 7; Spirit Magic 8; Greater Earth Magic 6; Compounding 5; Earth Magic 10; Poison Resistance 3; Paralysis Resistance 4; Water Magic 5; Herbology 7; Cooking 4; Mana Manipulation; Child of the Forest***

***Unique Skill: Favor of the Spirits***

***Titles: Guildmaster; Guardian of Alessa; Wood Mage; Earth Mage***

***Equipment: Ancient Cherry Staff; Doppel Snake Robe; Wind Drake Wing Mantle; Lunar Hare Jump Boots; Armband of Sacrifice***

## Trivia

* Klimt is one of the few characters whose name has stayed consistent throughout any translation, alongside Amanda.