Classes

## Unique Classes

The first 3 Skills are know with the rest gained on level up or through training. A list of trainable equipment and skills to expand the classes abilities for a wider variety of gear and doubling the possible usable skills.

### Warrior

(a general martial focus with ability to add elemental attacks and low healing):

Equipment:

* One-handed swords
* One-handed axes
* One-handed hammers/maces
* Polearms
* Medium shields
* Large shields
* Hide armour
* Metal armour

Skills:

* Decrease attack 1 target
* Decrease defence 1 target
* Low heal 1 target
* Blind 1 target
* Deathblow
* Intimidate
* 2-4 attacks 1 target

* Daggers
* Gauntlets
* Two-handed swords
* Two-handed axes
* Two-handed hammers/maces
* Bows

Skills:

* Fire attack 1 target
* Wind attack 1 target
* Lightning attack 1 target
* Ice attack 1 target
* Earth attack 1 target
* Minus Strike
* Darkness

### Mage

* Daggers
* Foci
* Cloth armour

Skills:

* Low fire
* Low wind
* Low lightning
* Mid fire
* Mid wind
* Mid lightning
* Increase all magic

* Daggers
* One-handed swords
* Crossbows
* Guns
* Small shields
* Hide armour

Skills:

* High fire
* High wind
* High lightning
* High ice
* High earth
* Random elemental attack
* Decrease all magic defence

### Spellsword

* Daggers
* One-handed swords
* Small shields
* Foci
* Cloth armour

Skills:

* Fire attack 1 target
* Wind attack 1 target
* Lightning attack 1 target
* Mid fire
* Mid wind
* Mid lightning
* 2-4 on 1 target

* One axes
* One-handed hammers/maces
* Medium shields
* Hide armour

Skills:

* Random elemental attack
* High ice
* High earth
* Ice attack 1 target
* Earth attack 1 target
* Death 1 target
* Darkness

### Nurse

* Daggers
* Crossbows
* Foci
* Cloth armour

Skills:

* Low heal 1 target
* Cure poison 1 target
* Cure sleep 1 target
* Low heal all targets
* Cure blind 1 target
* Cure silence 1 target
* High heal all targets

* Guns
* Bows
* Small shields

Skills:

* Cure berserk 1 target
* Cure confusion 1 target
* Mid heal 1 target
* High heal 1 target
* Full heal 1 target
* Mid heal all targets
* Random party heal

### Vagabond

* Daggers
* One-handed axes
* One-handed hammers/maces
* Two-handed axes
* Two-handed hammers/maces
* Bows
* Medium shields
* Hide armour

Skills:

* Flee
* Steal
* Deathblow
* Decrease all attack
* Decrease all defence
* Berserk all targets
* 1-5 random targets

* One-handed swords
* Two-handed swords
* Two-handed hammers/maces
* Polearms
* Large shield

Skills:

* %hp attack 1 target
* Rage
* Minus Strike
* Intimidate
* Decrease all attack and magic but increase defence and magic defence
* Decrease all defence and magic defence but increase attack and magic
* Increase all attack and defence but decrease magic and magic defence

### Bard

* Daggers
* Bows
* Small shields
* Foci
* Cloth armour

Skills:

* Flee
* Increase all defence
* Increase all magic defence
* Low heal all
* Increase all attack
* Increase all magic
* Money toss

* One-handed swords
* Two-handed swords
* Two-handed hammers/maces
* Polearms
* Large shield

Skills:

* Confuse all targets
* Mid heal all
* High heal all
* Decrease all attack and magic but increase defence and magic defence
* Decrease all defence and magic defence but increase attack and magic
* Increase all attack and defence but decrease magic and magic defence
* Increase all magic and magic defence but decrease attack and defence

### Alchemist

* Daggers
* One-handed axes
* Crossbows
* Foci
* Cloth armour

Skills:

* Low fire
* Poison all targets
* Decrease all attack
* Sleep all targets
* Blind all targets
* Decrease all magic
* Silence all targets

* Guns
* Small shield
* Hide armour

Skills:

* Bad breath
* Random elemental attack
* Berserk all targets
* Confusion all targets
* Decrease all attack and magic but increase defence and magic defence
* Decrease all defence and magic defence but increase attack and magic
* High fire

### Ranger

(focus on a mix of single target damage and status curing):

Equipment:

* Daggers
* Bows
* Cloth armour
* Hide armour

Skills:

* Deathblow
* Sleep 1 target
* Blind 1 target
* Cure poison 1 target
* Cure blind 1 target
* Cure sleep 1 target
* Poison 1 target

* One-handed swords
* One-handed axes
* Crossbows
* Guns
* Small shield
* Medium shield

Skills:

* %hp attack 1 target
* Death 1 target
* Decrease attack 1 target
* Decrease defence 1 target
* Steal
* Flee
* Commune

### Hermit

* Daggers
* One-handed axes
* Bows
* Small shield
* Foci
* Cloth armour

Skills:

* Low heal 1 target
* Low lightning
* Cure poison
* Commune
* Mid heal 1 target
* Mid lightning
* High heal 1 target

* Crossbows
* Hide armour

Skills:

* Full heal 1 target
* Darkness
* Bad breath
* Increase all attack and defence but decrease magic and magic defence
* Increase all magic and magic defence but decrease attack and defence
* High lighting
* Random elemental attack

### Rogue

* Daggers
* Bows
* Cloth armour

Skills:

* Flee
* Steal
* Decrease attack 1 target
* Silence 1 target
* Berserk 1 target
* Confuse 1 target
* Poison 1 target

* Gauntlets
* Crossbows
* Guns
* Hide armour

Skills:

* Fire attack
* Wind attack
* Lightning attack
* Death 1 target
* Decrease defence 1 target
* Decrease magic 1 target
* Decrease magic defence 1 target

### Adventurer

* Daggers
* One-handed swords
* One-handed axes
* Bows
* Small shield
* Hide armour

Skills:

* Wind attack
* Low wind
* Flee
* Low heal 1 target
* 2-4 attacks 1 target
* Mid wind
* Mid heal 1 target

* One-handed hammers/maces
* Polearms
* Crossbows
* Guns
* Medium shield
* Foci
* Cloth armour

Skills:

* Increase attack 1 target
* Increase defence 1 target
* Increase magic 1 target
* Increase magic defence 1 target
* Excalibur/poor
* Darkness
* High wind

### Gladiator

* Gauntlets
* Daggers
* One-handed swords
* One-handed axes
* One-handed hammers/maces
* Polearms
* Small shield
* Cloth armour

Skills:

* Rage
* Increase attack 1 target
* Increase defence 1 target
* Excalibur/poor
* Berserk 1 target
* Confuse 1 target
* Minus attack

* Medium shields
* Large shields
* Hide armour
* Metal armour

Skills:

* 1-5 attacks on random targets
* %hp attack 1 target
* Deathblow
* Darkness
* Mid heal 1 target
* Money toss

## Generic Classes

The first 3 skills are known and the last two are unlocked through level up. This way its easy to see what role they fill but will also give a reward for some investment. I do like the idea of a world recognised adventure guild with office in towns to hire from. A way to get around possible abuse of hiring a generic, selling their gear, and retiring them straight away, is to have a retire fee that is more than their gear, but decreases by the pay they receive.

### Assassin

Equipment:

* Daggers
* Bows
* Crossbows
* Guns
* Small shields
* Cloth armour

Skills:

* Flee
* Poison 1 target
* Cure poison 1 target
* Sleep all targets
* Death 1 target

### Treasure Hunter

Equipment:

* Daggers
* One-handed Swords
* Gauntlets
* Bows
* Small shields
* Cloth armour
* Hide armour

Skills:

* Flee
* Steal
* Blind all targets
* Cure blind 1 target
* Low heal 1 target

### Doctor

Equipment:

* Daggers
* Guns
* Foci
* Cloth armour

Skills:

* Low heal 1 target
* Cure blind 1 target
* Cure silence 1 target
* Cure poison 1 target
* High heal 1 target

### Captain

Equipment:

* One-handed swords
* One-handed hammers/maces
* Polearms
* Medium shields
* Large Shields
* Metal armour

Skills:

* Increase attack 1 target
* Increase defence 1 target
* Cure confusion 1 target
* Decrease attack all targets target
* Decrease defense all targets

### Fire Adept

Equipment:

* Daggers
* Foci
* Cloth armour

Skills:

* Low fire
* Increase magic 1 target
* Cure poison 1 target
* Mid fire
* High fire

### Wind Adept

Equipment:

* Daggers
* Foci
* Cloth armour

Skills:

* Low wind
* Increase magic 1 target
* Cure blind 1 target
* Mid wind
* High wind

### Lightning Adept:

Equipment:

* Daggers
* Foci
* Cloth armour

Skills:

* Low lightning
* Increase magic 1 target
* Cure sleep 1 target
* Mid lightning
* High lighting

### Herbalist

Equipment:

* Daggers
* One-handed axes
* Crossbows
* Small shields
* Cloth armour
* Hide armour

Skills:

* Low heal 1 target
* Cure posion 1 target
* Cure berserk 1 target
* Berserk all targets
* Confusion all targets

### **Fire Sage**

Equipment:

* Daggers
* One-handed swords
* Small shields
* Foci
* Cloth armour
* Hide armour

Skills:

* Low fire
* Increase magic 1 target
* Increase magic defence 1 target
* Decrease magic all targets
* Decrease magic defence all targets

### Wind Sage

Equipment:

* Daggers
* One-handed swords
* Small shields
* Foci
* Cloth armour
* Hide armour

Skills:

* Low wind
* Increase magic 1 target
* Increase magic defence 1 target
* Decrease magic all targets
* Decrease magic defence all targets

### Lightning Sage

Equipment:

* Daggers
* One-handed swords
* Small shields
* Foci
* Cloth armour
* Hide armour

Skills:

* Low lightning
* Increase magic 1 target
* Increase magic defence 1 target
* Decrease magic all targets
* Decrease magic defence all targets

### Berserker

Equipment:

* Two-handed swords
* Two-handed axes
* Two-handed hammers
* Polearms
* Cloth armour
* Hide armour

Skills:

* Rage
* Deathblow
* Decrease defence 1 target
* 1-5 attacks random targets
* Intimidate

### Duelist

Equipment:

* Daggers
* Gauntlets
* One-handed swords
* Small shields
* Cloth armour
* Hide armour

Skills:

* Decrease attack 1 target
* Decrease defence 1 target
* Berserk 1 target
* Confusion 1 target
* 2-4 attacks 1 target

### Elemental Knight

Equipment:

* One-handed swords
* One-handed axes
* One-handed hammers/maces
* Small shields
* Medium shields
* Large shields
* Foci
* Metal armour

Skills:

* Fire attack 1 target
* Wind attack 1 target
* Lightning attack 1 target
* Decrease magic defence 1 target
* Random powered element attack all targets

### Elemental Archer

Equipment:

* Bows
* Crossbows
* Cloth armour
* Hide armour

Skills:

* Fire attack 1 target
* Wind attack 1 target
* Lightning attack 1 target
* Decrease magic 1 target
* Random powered element attack all targets

### Elemental Warrior

Equipment:

* Two-handed swords
* Two-handed axes
* Two-handed hammers/maces
* Polearms
* Cloth armour
* Metal armour

Skills:

* Fire attack 1 target
* Wind attack 1 target
* Lightning attack 1 target
* Silence 1 target
* Random powered element attack all targets

### Priest

Equipment:

* One-handed hammers/maces
* Crossbows
* Small shields
* Medium shields
* Foci
* Cloth armour

Skills:

* Low heal all target
* Cure berserk 1 target
* Cure confusion 1 target
* Mid heal all targets
* Increase magic and magic defence but decrease attack and defence all targets

### Paladin

Equipment:

* One-handed hammers/maces
* Two-handed hammers
* Medium shields
* Large shields
* Metal armour

Skills:

* Low heal 1 target
* Cure sleep 1 target
* Decrease magic 1 target
* Increase magic defence all targets
* Increase defence all targets

### Gambler

Equipment:

* Gauntlets
* Daggers
* One-handed swords
* One-handed axes
* Crossbows
* Guns
* Small shields
* Medium shields
* Foci
* Cloth armour
* Hide armour

Skills:

* Flee
* Excalibur/poor
* Money toss
* Random status
* Random party heal