Summoners

**Summoners** are the main characters of the Summoners War Chronicles story line. Summoners are playable characters with different classes and skills, with each summoner exceling at a certain part of the game. There are currently three Summoners available to choose from when starting Summoners War Chronicles.

1. **Kina** (Support)
2. **Orbia** (Mage)
3. **Cleaf** (Tank)

Each summoner is unique in their own ways, equipped with various buffs, debuffs, and abilities based on the attribute element of their primary weapon. When selected as a starter character each summoner will proceed through an introduction to the game, each with their own unique storyline.

Don't get hung up on choosing the right summoner because each summoner may be more or less useful dependent on the game mode. Once the game's tutorial has been completed players are able to continue the game using any summoner. It's advised that new players take the time to test out each summoner and see which playstyle is favorable to them.

Summoners share most resources, including summoned Monsters, as well as specific backpack items. All other items can be transferred to another summoner by first placing them in storage.

## Stats

Summoners possess the following major stats:

* **Attack** - This determines how much damage an attack based skill does in battle, and how much health is healed for attack based heals.
* **Defense** - This determines how much damage is mitigated before it is dealt to a summoner.
* **HP** - This determines how much health points a summoner has, and how much damage an HP based skill does in battle.

In addition they also possess the following minor stats:

* Attack Speed - This determines how often the summoner's basic attack can be used. Summoners with higher total attack speed will use their basic attack more frequently.
* Critical Rate - This determines the likelihood of a critical hit in battle. (100% cap)
* Critical Damage - This determines how much additional damage is dealt when a critical hit lands.
* Resistance - This affects the likelihood of an incoming harmful effect succeeding. A greater percentage indicates a greater chance of preventing the affliction. (100% cap, 15% minimum)
* Accuracy - This affects the chance of successfully inflicting a harmful effect or ailment on an opposing monster. A greater percentage indicates a greater likelihood of inflicting statuses. This does not affect the percentage of the time that your harmful effects will activate ("proc"), but the success rate of bypassing Resistance and landing an effect. (100% cap)
* Precision - This affects the chance of landing a basic attack. This stat is directly inverse to evasion and exceeds 100%. For example, having 120% precision and attacking a monster or summoner with 80% evasion will have a 40% chance of the basic attack landing. (200% cap)
* Evasion - This affects the chance of dodging a basic attack. This stat is directly inverse to precision. Max evasion does not guarantee a dodge because precision can reach up to 200%. (100% cap)

Major stats increase with level while minor stats are fixed, although they do sometimes increase through the process of transcendence as well. All stats can be further increased with equipment and outfits. Major stats that are boosted automatically get rounded up to the nearest whole number.

## Level

Each summoner possesses the ability to level up by gaining experience, and in doing so getting an increase in stats. As summoners level up, the amount of experience needed to gain in level increases. The maximum level of the summoner in question is dependent on Summoner Transcendence.

The initial maximum level is 60, however, a summoner can be transcended to increase their maximum level in intervals of 2. At max transcendence the maximum summoner level is currently level 70.

Level Cap
 1
 2
 3
 4
 5

Summoners may gain experience through a variety of ways. Participating in battles offers a set amount of experience, with the amount depending on whether a player is battling in the arena, dungeon, story, or the Trial of Ascension.