recursal/Fanatic-Fandom huggingface dataset:
Clampdown (G1)

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*The name or term "Clampdown" refers to more than one character or idea. For a list of other meanings, see Clampdown (disambiguation).*

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*Clampdown is an Autobot from the Generation 1 continuity family.*

Assigned to an Earth police force as head of the Interplanetary Personnel Exchange Program along with his brother Deep Cover, **Clampdown** is a tough, dedicated cop who works tirelessly along with his human partners. Uncomplicated in his way of thinking, the straightforward, sometimes black-and-white view he has taken thanks to the Autobot/Decepticon war occasionally clashes with the views of his new co-workers, not to mention the legal system.

Operating with the Tokyo Metropolitan Police Department, his human partner is Officer Miko Tezuka.
Bumblebee (G1)

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*This subject of this article goes by multiple names that apply to other articles as well. See Bumblebee (disambiguation), Goldbug (disambiguation).*

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*Bumblebee is an Autobot from the Generation 1 Continuity Family. ￼*

**Bumblebee** is one of the smallest and physically weakest Autobots. While his stature allows him to do his job better than most Autobots could manage, he is self-conscious about his size. Maybe this is why he makes fast friends among the humans. He looks up (so to speak) to the other Autobots, especially Optimus Prime, but what he doesn't realize is that *they* look up to *him*. He may be small, but he's brave, and he's one of the most well-liked Autobots around. Bumblebee already has the respect he craves.

As **Goldbug** (or **Goldfire**)—his rebuilt and "matured" form—Bumblebee retains most of his earlier strengths and weaknesses, but without his crippling need for approval. (This is true of some "matured" versions of Bumblebee without new names or bodies, as well, but is quite markedly associated with the change to Goldbug).

His nicknames are **Bee** and **Beeper**.
Chromia (G1)

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*The name or term "Chromia" refers to more than one character or idea. For a list of other meanings, see Chromia (disambiguation).*

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*Chromia is an Autobot from the Generation 1 continuity family.*

**Chromia** is a seasoned, tough-as-nails infiltrator who's adept at unflinching sabotage. Bluntly honest and a little married to her job, she doesn't make an ideal friend, but she can nevertheless be fiercely protective, a quality which also makes her an exceptional bodyguard. Her rough edges often find her a kinship with other like-minded security officers such as Ironhide. More diplomatic peers such as Windblade have attempted to socialize her, but beware—she might "arrange" an exit out of an overwhelming interpersonal situation with a quietly-placed detonator.
Boomer

*Boomer is an Autobot-allied Nebulan Targetmaster from the Generation 1 continuity family.*

**Boomer**, a "double" Targetmaster, is partnered with Ricochet and the Autobot Quickmix.

His friends tell him "Ignorance is bliss." He doesn't get it, and even if he did Boomer isn't one to take offense, because that's just the kinda guy he is. As the head of the Consumer Complaint Agency on Nebulos he dealt with thousands of angry citizens all day. Boomer's trademark brand of loud, infectious good-hearted enthusiasm was his only marketable skill. Boomer thought that in comparison fighting Decepticons should be easy, so he joined the Autobots.

Boomer was bio-engineered to turn into a sonic pulse cannon, which generates sound-waves of different intensities and frequencies that can be used for either the gentlest effect or to shatter steel. As a "double" Targetmaster, Boomer is able to combine with Ricochet to increase the power of his own weapon, or boost the power of Ricochet's submachine gun.

Boomer frequently has to soothe the impatient Quickmix or cheer up his depressive partner Ricochet. Fortunately, he doesn't mind.
Huffer (G1)

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*The name or term "Huffer" refers to more than one character or idea. For a list of other meanings, see Huffer (disambiguation).*

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*Huffer is an Autobot from the Generation 1 continuity family.*

To say that **Huffer** is cranky is an understatement. Huffer's the poster boy for whiny pessimism. He complains and grumbles his way through every day, especially since he's been shipwrecked on Earth. If he thought his existence was unbearable before, it's intolerable now, and he'll certainly let you know. There is no light in his dark hours... which is all the time.

Despite what a joy he is to be around, he's very effective at his job. A construction engineer, he can whip up anything of any complexity. Unfortunately, he'll be kicking and screaming the whole way.
Circuit (G1)

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*The name or term "Circuit" refers to more than one character or idea. For a list of other meanings, see Circuit (disambiguation).*

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*Circuit is an Autobot from the Generation 1 continuity family.*

Circuit is the type of smooth-talking, easy-bantering used-car salesman who gives used-car salesmen a bad name. More, he hates to do anything without wheeling-and-dealing first, so even his commanding officers have to suffer through his constant "pitches." Many of his "deals," however, are actually scams, meaning Circuit has to constantly look over his shoulder for vengeful former marks back to take revenge. He's converted his talent for gabbing and eye for opportunity into a successful career as a reporter and videographer at times, but these legitimate pursuits have only created *more* enemies for the nosy Circuit.

His Formula 1-style vehicle/Exo-suit was developed with high speed in mind (the kind needed to escape from an angry mob, say), a cloaking shield (the kind needed to hide from an angry mob, perhaps), and a decelerator cannon (the kind needed to slow that mob down till you're sure you've gotten away). These abilities, plus a devastating Gatling gun in its exo-suit mode, make him a force to be reckoned with on the battlefield, which may be why the Autobots keep him around, despite it all.
Chromedome (G1)

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*The name or term "Chromedome" refers to more than one character or idea. For a list of other meanings, see Chromedome (disambiguation).*

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*Chromedome is an Autobot Headmaster from the Generation 1 continuity family.*

**Chromedome** (aka **Tumbler**) is a comparatively quiet academic. Originally a number-cruncher at Cybertron's Institute for Higher Programming working on ways to improve the processing power of the Transformers' computerized minds, Chromedome found himself forcibly dragged into the Great War when a Decepticon attack destroyed the facility. Chromedome put his work to use programming Autobots so they could outsmart their Decepticon foes, but alas, only wound up fostering an intellectual arms race of sorts, in which both sides competed to repurpose the newest advances in programming into military advantages. Ground down over the years by this inevitability, Chromedome has come to accept that war with the Decepticons cannot be prevented—but only won. Well-versed in the mechanisms of the Cybertronian mind, Chromedome has been known to specialize in mnemosurgery, the science of manipulating the Transformer brain and the memories within.

Later, Chromedome is binary bonded to the egotistical Nebulan Stylor, who is more concerned with the finer things in life than intellectual or military pursuits. As such, the two occasionally clash, with Chromedome trying to get Stylor to be a little less superficial, and Stylor trying to bring out Chromedome's more social side, but generally speaking, they get along quite well despite their differences.

As a quiet 'bot of the mind, Chromedome has a tendency to fade into the background, but there also times in which he has foregone science and taken to the front lines of battle to become a much more prominent figure. He also works with the Partner Drone Moguru.
Getaway (G1)

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*This article is about the Autobot Powermaster. For the Autobot escape artist, see Getaway (HCU). For a list of other meanings, see Breakaway (disambiguation).*

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*Getaway is an Autobot from the Generation 1 continuity family.*

**Getaway** (aka **Breakaway**) is an escape artist without compare. He's cool-headed and logical under even the craziest, most dire circumstances and that lets him figure his way out of even the trickiest surprise or sneak attack. His reputation for cool-headed escapes is legendary, dating all the way back to the infamous Armornecking Incident on Cybertron. He even has an escape kit concealed in a hidden compartment in his heel which he can reach even when bound.

However, Getaway is also a bot of strong convictions and opinions and has no problem using his wily cunning to deceive and manipulate others to get what he wants. Not even his closest friends are spared from his machinations. While he understands the dubious morality of his actions, he rationalizes them, feeling the alternative he's preventing is worse.

As a Powermaster, Getaway is partnered with Rev.
Carly (G1)

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*The name or term "Carly" refers to more than one character or idea. For a list of other meanings, see Carly (disambiguation).*

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*Carly is a human honorary Autobot from the Generation 1 continuity family.*

**Carly** is a human ally of the Autobots. She attended MIT and has a gift for chemistry and electronics. She married Spike Witwicky and eventually gave birth to Daniel.
Duros (G1)

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*This article is about the Autobot Nebulan Headmaster partner. For the Decepticon Pretender from* Masterforce*, see Dauros. For the Nebulon commander of the guard, see Duros (HCU).*

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*Duros is an Autobot-allied Nebulan Headmaster from the Generation 1 continuity family.*

**Duros** (aka **Furos**) was born to be a soldier on a world without war. He served for years as the head of security for the Nebulan Ruling Council and spent most of that time horribly bored and unsatisfied. The coming of the Transformers to Nebulos may have been a tragedy for most of his race, but it was quite possibly the best thing to ever happen to Duros... and also the worst.

In Hardhead he has found a kindred spirit, and the two have bonded over their shared interest in combat and warfare to become one of the closest pairings among all the Headmasters. The dependable, resourceful, and stoic Duros is a great addition to the Autobot army, but his eager desire for action and love of combat have made him an outsider among the naturally peaceful Nebulans and has led him to be shunned even by his family and, most painfully, his now estranged wife. Duros shuts the pain that his failed personal life causes him away and focuses instead on being the soldier he always felt destined to be.
Billy Cranston (G1)

This article is about the G1 Blue Ranger. For more, see Blue Ranger (disambiguations). ￼

Billy is a human from the Mighty Morphing Power Rangers portion of the Generation 1 Continuity Family. ￼

**William "Billy" Cranston** is the Ranger's go to expert for gadgets and equipment. Billy believes in logic, but he also tends to experiment with many of his projects which tend to go out of control which mostly puts the team at risk. Jason says that Billy is one of the best and who is anyone to argue. Billy may not have many sports experiences but has excelled well at martial arts under the guidance of Jason and Zack. Billy tends to use a lot of big vocabulary words which leave people to wonder what he's saying. Only Trini understands his manner of speaking which allows the team to understand him. He and his fellow Ranger, Kimberly both are victims of bad luck. ￼

Billy commands the Triceratops Dinozord and later the Triceratops Unicorn Thunderzord.
Gunrunner (G1)

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*This article is about the Pretender Vehicle. For the Japanese Micromaster, see Gunrunner (Zone).*

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*Gunrunner is an Autobot from the Generation 1 continuity family.*
If there was ever an Autobot suffering from untreated post-traumatic stress syndrome, **Gunrunner** is it. Acting as a squadron leader during a major firefight with the Decepticons, Gunrunner mistakenly assured his comrades and subordinates that he'd get them all out alive. Instead, *none* survived except him, and he only made it out due to his Pretender armor. Because of this, Gunrunner is a seriously changed bot—he experiences tremendous stress and insecurity if forced into combat outside of the safety of his shell, and refuses any long-term command position for fear of losing another group of close friends on the battlefield. Instead, he keeps squadrons assigned under him at arm's length, refusing to tell them "Everything'll be all right", because he can no longer be sure it will be.

Gunrunner has the unenviable alternate mode of a landing gear for his Pretender shell's turret, which itself turns into a fighter jet. Sucks to be him.
Junkyard (G1)

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*This subject of this article goes by multiple names that apply to other articles as well. See Junkyard (disambiguation), Junkheap (disambiguation).*

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*Junkyard is a Junkion from the Generation 1 continuity family.*

**Junkyard** (aka **Junkheap**) is the public face of Junkion commerce. When other civilizations come to buy used and refurbished components, more likely than not they find themselves opposite his cheerful patter and easy smile.

Unlike most Junkions, whose *non sequitur*-laced speech pattern is virtually unintelligible to outsiders, Junkyard limits himself to references whose meaning remains clear even to the uninitiated, and has sometimes (when stressed) even been known to speak in plain English.

Junkyard is notably good at identifying the needs of his customers in order to forge lifelong business relationships, as well as being a skilled technician. Direct combat is *not* his forte.
Snake Eyes (G.I. JOE G1)

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*This article is about the G1 Ninja. For more, see Snake Eyes (disambigautions).*

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*Snake Eyes is a human from the G.I. Joe portion of the Generation 1 Continuity Family.*

Even before he lost his voice in the explosion that ruined his face, **Snake Eyes** was never the talkative type. Raised by the Arashikage ninja clan, and trained by its masters, the stubborn but talented Snake Eyes proved to be a prodigy in the ninja arts; something that eventually led him to the U.S. Army Rangers, and then on to become one of the founding members of G.I. Joe.

One of the greatest martial artists alive, Snake Eyes is a fearsome opponent and distrusted even by his allies; something that stems from his silent, solitary nature and his rogue streak that leads him on independent, unauthorized missions. In truth, the only two individuals he can be said to be close to are his lover Scarlett, and his partner in battle Agent Helix... and that's how Snake Eyes prefers it.
Greenlight

*Greenlight is an Autobot from the Generation 1 continuity family.*

**Greenlight**, back when she was impetuous and untested, was once one of Cybertron's most promising young scientists. But then the war came. Unlike before, when she could only abstractly mourn for the lives lost, it took the loss of a friend to make her realize that she, too, had a stake in the outcome.
Bashbreaker (G1)

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*This article is about the Generation 1 character. For the Aligned character, see Bashbreaker (RID).*

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*Bashbreaker is an Autobot C.O.M.B.A.T. Bot from the Generation 1 continuity family.*

Bombastic and proud to make his presence loudly known, **Bashbreaker** hammers into enemies like a force of nature.
Gnaw (G1)

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*The name or term "Gnaw" refers to more than one character or idea. For a list of other meanings, see Gnaw (disambiguation).*

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*Gnaw is a Sharkticon from the Generation 1 continuity family.*

Though he originated as just another Sharkticon, **Gnaw** seems to be loyal only to the one who fed him last, be they Quintesson, Decepticon, or even Autobot. Much like his kin, he is insatiable in appetite and savage in combat. Gnaw's "masters" don't so much give him orders as they do unleash him like a caged tornado that promptly eats its way through the battlefield in a feeding frenzy.

And yet, Gnaw has on occasion shown glimpses of heart and devotion. He has been known to watch over the Autobot Wheelie and seems genuinely loyal to the youngster regardless of suppertime frequency. Gnaw tends to snap at the fingers of any other robot, however.
Blades (G1)

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*The name or term "Blades" refers to more than one character or idea. For a list of other meanings, see Blades (disambiguation).*

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*Blades is an Autobot Protectobot from the Generation 1 continuity family.*

**Blades** will never be the Autobot poster child. He's a dirty, underhanded street brawler at heart and proud of it. The fact that his alternate mode and function as air support can keep him at a distance from combat infuriates him. Blades would rather use his rotors to gut a Decepticon from antenna to tailpipe than to fly. When he fights, he wants to feel his enemies' fuel spraying across his steel skin. Blades does his job and does it darn well, but if there's a way to get his hands dirty in the process, you can bet your processor he'll find it.

Blades combines with his fellow Protectobots to form Defensor, Gaia Guardian, or God Guardian.
Hyperdrive (Turbomaster)

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*The name or term "Hyperdrive" refers to more than one character or idea. For a list of other meanings, see Hyperdrive (disambiguation).*

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*Hyperdrive is an Autobot Turbomaster from the Generation 1 continuity family.*

The rarely-seen **Hyperdrive** is the Supreme Commander of the Autobot army in the time of the Turbomasters, even out-ranking the "Commander-in-Chief" Thunder Clash.

He is really super-duper-heroic.
Hotwire (G1)

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*The name or term "Hotwire" refers to more than one character or idea. For a list of other meanings, see Hotwire (disambiguation).*

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*Hotwire is an Autobot-allied Nebulan Powermaster from the Generation 1 continuity family.*

**Hotwire** is a reformed thief and skilled mechanic. He uses his skills to help keep his Powermaster partner, Joyride, running smoothly.

The old Hotwire had a lot in common with thrill-seeking Joyride, and the similarity has not escaped the Nebulan. Much like Hi-Q saw the good in him, Hotwire strives to temper some Joyride's excesses and make him a better bot. He grudgingly accepts that Joyride tends to ignore much of his efforts, but he has to believe that if he turned out all right then everybody has a chance to make good.
Highbrow (G1)

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*The name or term "Highbrow" refers to more than one character or idea. For a list of other meanings, see Highbrow (disambiguation).*

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*Highbrow is an Autobot Headmaster from the Generation 1 continuity family.*

To put it in terms even your obviously limited intellect can easily understand: "**Highbrow** is smarter than you are". No, no, don't allow your comparably plebeian cerebral encumbrance to strain itself beyond endurance in a futile attempt to grasp the intrinsic universal magnitude of Highbrow's innate mental acuity, for it will bear no arboreal reproductive spheres. The ultrascopic trans-infinite sublimity of his diurnal ponderances transcend the circumference of most sentient species' entire thought-spheres, if he does vocalize the notion personally (and you can be certain he will).

The greatest tragedy of his existence is to be clearly so far beyond all those around him, entrapped as they are by their own primitive psyches and abysmal ignorance in a barbaric escalation of pugnacious defenestration and rebuttal. That a paradigmatic mind such as his own should be bound or beholden to a lesser being, especially a rude, primitive swain such as the Nebulan biped Gort is a supreme and vexing irony.
Broadside (G1)

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*The name or term "Broadside" refers to more than one character or idea. For a list of other meanings, see Broadside (disambiguation).*

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*Broadside is an Autobot from the Generation 1 continuity family.*

**Broadside** is a huge loser. He's the forgotten Autobot Triple Changer who converts two vehicle forms: a jet (of various sizes) and an aircraft carrier mode, for which he becomes an even huger loser by expanding to 1200 feet. Broadside also happens to be terrified of heights. And gets seasick on the water. For some reason he's pretty irritable all the time!

His life must *suuuuuuck.*

Fortunately, as one of the Wreckers, Broadside is almost constantly shooting the scrap out of Decepticons, which is probably a good outlet for any frustration.
Kup (G1)

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*The name or term "Kup" refers to more than one character or idea. For a list of other meanings, see Kup (disambiguation).*

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*Kup is an Autobot from the Generation 1 continuity family.*

**Kup** is a tough old coot. He's almost as old as rust, in fact, and he was plinking Decepticons and Ick-Yaks with acid bursts from his trusty musket laser long before most of you turbo-revvin' young punks were born. In his day, lasers didn't *need* to use light; they did whatever they were told to do. And liked it.

He's probably had a thousand adventures, Kup has, and he'll be glad to relate a story of any one of them at any time to a willing audience. The Dinobots love Kup's war stories, lapping them up like cheap energon, and don't seem to mind when he inadvertently leaves a piece out or changes the story between retellings. Old memory chips'll do that to you. Other Autobots can be less patient, and Kup finds this disrespectful and irritating. If there's one thing Kup dislikes, it's when young punks don't respect their elders. If they'd only listen, they might learn something. Hot Rod is one of the worst offenders in this way, but he's a good lad-bot, and Kup will straighten him out sooner or later, even if it takes a tank of Sharkticons.

Occasionally, Kup's vast experience gets in his way. When a situation doesn't remind him of anything, he has trouble figuring out what to do. This doesn't happen very often though.

His Targetmaster partner is Recoil, who sometimes forms his head as a Titan Master instead.
Bulkhead (G1)

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*The name or term "Bulkhead" refers to more than one character or idea. For a list of other meanings, see Bulkhead (disambiguation).*

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*Bulkhead is an Autobot from the Generation 1 continuity family.*

**Bulkhead** was among the leadership of Cybertron's Engineering Guild. He supports Optimus Prime and his fellow Autobots. Bulkhead loves to wreck the Decepticons into nothing but scrap. That's part of who he is. He is friends with many of his fellow Autobots, including Bumblebee.
Tommy Oliver (G1)

This article is about the G1 Green and White Ranger. For more, see Green Ranger (disambiguations) and White Ranger (disambiguations).

Tommy is a human from the Power Rangers portion of the Generation 1 Continuity Family. ￼

Thomas "Tommy" Oliver is a skilled martial artist who is the only one strong enough to match Jason's skill. ￼ Tommy was once manipulated by Rita into becoming her evil Green Ranger but he switched sides and became one of the Power Rangers' strongest champions. Tommy has a complicated past, but it never stops him. Tommy is strong willed and is fiercely loyal to his friends. ￼ He also has a habit of dating Pink Rangers.

Tommy controls the Dragonzord and later when he becomes the White Ranger, he controls the White Tigerzord.
Alpha Trion (G1)

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*The name or term "Alpha Trion" refers to more than one character or idea. For a list of other meanings, see Alpha Trion (disambiguation).*

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*Alpha Trion is an Autobot from the Generation 1 continuity family.*

**Alpha Trion** (aka **A-3**) is one of the oldest living Transformers, and with that age comes a nuanced understanding of his race and their place within the universe. In his youth, he was instrumental in establishing Cybertron as an independent galactic power, and in his older years, he has found a comfortable role in serving as advisor to other Transformers.

Though Alpha Trion rarely takes part in the battles of the Great War, he is firmly on the side of the Autobots and serves as a mentor and guide, especially to Optimus Prime and Elita One. He is an enigmatic old robot, and in many realities, he is the guardian of Vector Sigma and the custodian of its circuit key. His sage-like manner paints him in almost a mystic tone, and possible connections between Alpha Trion, Primus, and the history of Cybertron itself have boosted him into legendary status.
Jetfire (G1)

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*This subject of this article goes by multiple names that apply to other articles as well. See Jetfire (disambiguation), Skyfire (disambiguation).*

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*Jetfire is an Autobot and former Decepticon from the Generation 1 continuity family.*

**Jetfire** (aka **Skyfire**) is a bot of science, literally. Not only is his mind dedicated towards scientific pursuits, but his body is a testament to the technology he studies so intensely. (Some would say "religiously", but not in his presence.) Every inch of his chassis is cutting-edge and kept up-to-date. However, he does not have the trust of his teammates; it was not so long ago that he was a Decepticon. Jetfire is compassionate, so some Autobots feel that he could be soft on their enemies or, even worse, he may turn on them after realizing his "cold calculations" swing the other way.

Jetfire would find their misconceptions about science appalling. After all, is not science just the pursuit of truth? And truth, he maintains, walks hand-in-hand with liberty.
Hot Rod (G1)

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*This subject of this article goes by multiple names that apply to other articles as well. See Hot Rod (disambiguation), Rodimus (disambiguation).*

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*Hot Rod is an Autobot from the Generation 1 continuity family.*

**Hot Rod** (aka **Rodimus** and **Hot Rodimus**) is brash and headstrong, with an overwhelming self-confidence that borders on arrogance. Kup has assumed the role of mentor and advisor to the impetuous young Hot Rod, offering him wisdom and advice when he needs it (though Hot Rod rarely feels that he does, much to Kup's annoyance). Arcee also serves as a calming influence on Hot Rod and tends to either worry about him when he is not around or deride and tease him when he is. Their relationship is antagonistic, but friendly. Exactly how deep Hot Rod's feelings for Arcee might run is unknown.

In contrast, his **Rodimus Prime** persona—while still headstrong and stubborn—seems to suffer from a severe lack of confidence, often doubting his own decisions and expressing distress over his position as an Autobot leader. Of course, much of this comes from comparisons with his former commander Optimus Prime—and let's face it, shoes-to-be-filled just don't *get* much bigger than that.

One thing that both sides of this Autobot's identity have in common is their impatience—neither Hot Rod nor Rodimus Prime can stand to wait around when they could be doing something instead. He is also very self-reliant, rarely sending others to do anything when he could be doing it himself.
Lifeline (G1)

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*This article is about the Autobot. For the member of G.I. Joe, see Lifeline (G.I. Joe).*

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*Lifeline is an Autobot from the Generation 1 continuity family.*

**Lifeline** is a Paradron Medic, the last of her kind. She is a pacifist at spark, and rejects violence to such a degree that she feels ill-at-ease treating soldiers, knowing full well that she is only sending them back to fight once more after they've been healed. However, she isn't the squeamish type; her sensibility and pragmatism allows her to deactivate without qualms patients who have no chance of surviving, and would only suffer would their lives be prolonged. Aiding her in her practice is her attendant Quickslinger.
Hurricane

*Hurricane is an Autobot Turbomaster from the Generation 1 continuity family.*

**Hurricane** is the Turbomasters' Defense Tactics Specialist. He's responsible for formulating their defensive strategies, and uses his intense attention to detail, and his near-clairvoyant forward-thinking, to plan for any eventuality.
Elita One (G1)

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*The name or term "Elita One" refers to more than one character or idea. For a list of other meanings, see Elita One (disambiguation).*

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*Elita One is an Autobot from the Generation 1 continuity family.*

**Elita One** (also **Elita-One** or **Elita-1**) is a devoted Autobot and powerful warrior, fearless in the face of the enemy, but compassionate to those who need her help.

Before she was Elita One, she was the simple manual laborer **Ariel**, who became a renowned Autobot resistance leader, a female counterpart to Optimus Prime. Elita One leads the Female Autobots in a desperate gamble to keep Cybertron out of the hands of the Decepticons. She is sometimes the wielder of a great special power: the ability to stop time through the creation of a field with a fifty-foot radius around her. Sadly, this ability drains all of her life force and is thus almost assuredly fatal, leaving her to only use it in the most dire of situations.

Her chassis is the color of Energon, which is pretty intimidating!

She can combine with her female Autobot teammates to form Orthia, or with some other Autobots to form the Elita-Infin1te!
Gripper (G1)

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*The name or term "Gripper" refers to more than one character or idea. For a list of other meanings, see Gripper (disambiguations).*

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*Gripper is an Autobot from the Generation 1 continuity family.*

Leader of the Motorvator assault force, **Gripper** is a mighty robot characterized by courage and pure strength. He has a penchant for off-roading, as his mega-grip tires and super reinforced vehicular armor are well suited to rough terrain. His dual function Energon figure supplies him with wide-sweep radar and a sonic scanner. He wields a crack calibre laser-blazer broadsword. Which sounds totally awesome.
Muto

* Anime
* Mangá
* Live Action

## Galeria de Imagens

**Muto** (霧藤, *Mutou*) é um paranormal e ex-membro da Garra. Ele fazia parte do escalão superior chamado "Cicatriz".

## Aparência

Muto tem um queixo extremamente longo, que carrega uma cicatriz vertical começando de baixo. Ele tem olhos pequenos e redondos, maçãs do rosto distintas e sobrancelhas pequenas. Seu cabelo preto parece penteado para trás, exceto por um único cacho na frente. Ele usa várias contas de mala amarelas e um manto branco até o chão que lembra vagamente um monge. No anime, ele também usa brincos de contas vermelhas.

## Personalidade

Muto parece ser um canalha sem qualidades redentoras. Ele adora empregar tortura psicológica para quebrar a mente de suas vítimas e induzi-las ao medo até que se submetam à Garra.

## Trama

### Arco da 7ª Divisão

Muto separou Kaito do grupo capturado de crianças do Laboratório Despertar, então fingiu matar o menino para assustar os outros. Ele mostrou uma visão igualmente horrível para Kaito.  Ele também mostrou a Kaito uma imagem horrível de todos os outros mortos. Ele falhou devido aos poderes de Kaito e Daichi.

Muto mais tarde encontrou Mob e um Ritsu inconsciente em um corredor. Ele tentou assustar Mob até a submissão, mostrando-lhe uma visão de Ritsu em uma poça de sangue, mas Mob redirecionou o poder de Muto para o cérebro do homem, fazendo-o enlouquecer e perder a consciência. Ele não foi visto desde então e provavelmente ainda está se recuperando do trauma que experimentou em sua luta com Mob.

## Poderes e Habilidades

Embora Muto não fosse um paranormal muito adequado para o combate, ele era uma adição poderosa para Garra. Ele se especializou em torturar, interrogar e subjugar prisioneiros com seu poder psíquico alucinante.

Muto pode colocar os outros sob ilusões extremamente realistas, geralmente mostrando visões assustadoramente horríveis para forçar os outros a se curvarem à sua vontade. Isso é usado principalmente para manter os prisioneiros na linha, mas também pode ser usado como uma arma para dominar as mentes dos oponentes com puro horror. Ele parece ser capaz de entrar na mente de uma pessoa para escolher uma ilusão particularmente horrível, mostrando a Mob uma visão de um incidente traumático na infância sem nenhum conhecimento prévio de tal evento.

## Citações

* "*Agora, como um serviço especial, deixe-me mostrar-lhe algo ainda mais desesperador.* "

## Etimologia

* **Muto** significa "névoa, nevoeiro, neblina" (霧) (**mu**) e "wisteria" (藤) (**to**).

## Curiosidades

* Muto foi o único membro da Garra que não foi visto interagindo com nenhum dos outros membros da organização.
Cloudburst (G1)

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*The name or term "Cloudburst" refers to more than one character or idea. For a list of other meanings, see Cloudburst (disambiguation).*

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*Cloudburst is an Autobot Pretender from the Generation 1 continuity family.*

**Cloudburst** feels at home within the confines of his Pretender shell. His shell gives him the confidence to be smooth, charismatic and tough as nails (except in the presence of large organic females with broadswords). However, what his charming Pretender shell hides is nothing more than a nervous, dull and meek little robot who feels inferior to all those around him. His friend Landmine often tries to egg him on, provoking him to "come out of his shell", but Cloudburst still tends to hide behind his intelligence and within his mask of bravado.
Fizzle (G1)

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*This article is about the Transformer sometimes named "Blaze". For the pony, see Blaze (MLP). For the Sparkabot hero, see Fizzle (HCU).*

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*Fizzle is an Autobot Sparkabot from the Generation 1 continuity family.*

If words really *could* win the war, **Fizzle** would have ended it centuries ago by sheer volume. He's actually not too bad a strategist. In fact, he's been responsible for many of the Autobots' greatest victories. He's just *nowhere* near as good as he claims to be. He's constantly coming up with elaborate fantasy-world scenarios of his greatness, and absolutely refuses to accept any blame for his failure to reach them.

Eventually, seized with the need to prove to everyone that his plans would be unimpeachable if it weren't for all the *other people* screwing them up, he took on the more threatening moniker of **Blaze** and set out on his own as a self-appointed Autobot hitman. The results have, perhaps predictably, been as mixed as anything he achieved as Fizzle.

He can sometimes be found drowning his sorrows in cheap energon. During these moments of over-energizing, he *really* gets bad at the bragging and blaming others. Once it's out of his system, he apologizes... but then he's right back at it again later.
Landmine (G1)

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*This article is about the Hasbro Pretender. For his Japanese counterpart from* Super-God Masterforce*, see Lander. For a list of other meanings, see Landmine (disambiguation).*

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*Landmine is an Autobot Pretender from the Generation 1 continuity family.*

**Landmine** prefers to believe his life is one big *Indiana Jones* movie. His job takes him into uncharted and dangerous territory, usually after some important artifact, and he's always willing to leap into these situations with sword or blaster in-hand. Unfortunately, the reality is his job isn't quite that glamorous. As an asteroid miner, he's usually after rare minerals his team needs to survive, not damsels in distress or powerful talismans. And while he is brash and hot-headed, unlike some other brash hotheads, he's very concerned about making sure he gets his job done *right* the first time around. Landmine doesn't brook mistakes, especially not his own. He rarely leaves his extremely durable shell, if he can help it. At the end of the day, he's just a vulnerable guy digging for rocks.

To fill the void, Landmine will keep rewatching those *Indiana Jones* films. Even the fourth one.
Greaser

*Greaser is an Autobot Micromaster from the Generation 1 continuity family.*

**Greaser** is the "muscle" of the Hot Rod Patrol, and serves as Big Daddy's right-hand bot. He's the most skilled at vehicular combat, and with good reason. Banned from legit races by his criminal record during the "peacetime", Greaser turned to illegal races where the losers are likely to leave in a box to satisfy his need for speed. Numerous bouts against the likes of Barricade and other future Decepticons honed his skills and earned him his numerous vehicle-mode armaments, including his trademark oil slicks... but he found himself longing to get out. He eventually joined the Autobots, but his past still haunts him. He doesn't like to talk about it, and *really* doesn't like it when anyone else does.
Hot Shot (G1)

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*The name or term "Hot Shot" refers to more than one character or idea. For a list of other meanings, see Hot Shot (disambiguation).*

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*Hot Shot is an Autobot from the Generation 1 continuity family.*

**Hot Shot** is an honorable warrior deft in stylish battle. Despite his secret destiny for future leadership, he still requires much advice from his senior comrades.

His partner is Jolt.
Hi-Q (G1)

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*This subject of this article goes by multiple names that apply to other articles as well. See Ginrai (disambiguation), Apex (disambiguation), Hi-Q (HCU).*

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*Hi-Q is an Autobot-allied Nebulan from the Generation 1 continuity family.*

A genius in computer programming and design, **Hi-Q** (aka **Ginrai** or **Apex**) was renowned on Nebulos. The Hi-Q Industrial Research Complex, named for him, produced many technological innovations that dramatically improved the quality of life on the planet. Definitely more of a thinker than a fighter, he provides Optimus Prime with more than just Powermaster energy. Scientific skill, wisdom, and sage advice are perhaps his greatest contributions.
Beachcomber (G1)

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*The name or term "Beachcomber" refers to more than one character or idea. For a list of other meanings, see Beachcomber (disambiguation).*

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*Beachcomber is an Autobot from the Generation 1 continuity family.*

**Beachcomber** has a hard time reconciling his love of peace and freedom for all creatures with the need to combat those who threaten it. Furthermore, however just the cause for which it was fought, the gruesome and destructive aftermath of any battle sickens him to the spark.

Sometimes, when the internal struggle gets too heavy, he simply has to wander into the wilderness and cleanse his soul. Even there, far from civilization, he sometimes finds strange substances to aid the Autobot cause, for Beachcomber is a skilled naturalist, and geology is his specialty, man. He often tries to preserve or even to hide these discoveries, but he has seen too much evil done by the ruthless Decepticons to conceal any possible source of aid completely from his allies.

Beachcomber's geology tools include a wide array of sensors (magnetic, seismic, sonic, infrared) and a 'sonic pick' which can cut through rock. Beachcomber can use his magnetic sensors to navigate like a compass, but local magnetic disturbances can cause this to lead him astray. His sonic probes possess only limited range.

Beachcomber is neither very fast nor very strong, and his antiwar sentiments gain him little respect from the more martial of the Autobots, yet he is agile and skilled in a fight, and his courage is beyond all reproach.
Arcana (G1)

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*This article is about the Generation 1 Nebulon. For the female Nebulan scientist, see Arcana (HCU).*

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*Arcana is an Autobot-allied Nebulan Headmaster from the Generation 1 continuity family.*

For a man whose work has had such a big effect on the lives of so many Nebulans and Transformers, very few people really know the distant and remote **Arcana** (aka **Teslor**). Not even Brainstorm, who shares his psyche, can claim to truly fathom the workings of his partner's mind. But then, Arcana seems to cultivate an extremely anti-social persona unintentionally, training first as a medical doctor, only to grow bored and focus on long-forgotten and repudiated scientific lore of his planet, earning the ire of medical colleagues. Yet it was this combination of knowledge and skill, along with the combined input of his future partner, that allowed the creation of the binary bonding process.
Catilla (G1)

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*The name or term "Catilla" refers to more than one character or idea. For a list of other meanings, see Catilla (disambiguation).*

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*Catilla is an Autobot (and former Decepticon) Pretender Beast from the Generation 1 continuity family.*

A silent, patient hunter, **Catilla** will vigilantly watch enemy activity for hours without making a single sound or movement. When he does move, it's in a flurry of activity that almost always ends in his target's destruction, a task he takes great pleasure in fulfilling.

No, don't check your title bar—this isn't Razorclaw's page.
Hot Spot (G1)

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*The name or term "Hot Spot" refers to more than one character or idea. For a list of other meanings, see Hot Spot (disambiguation).*

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*Hot Spot is an Autobot Protectobot from the Generation 1 continuity family.*

**Hot Spot** (aka **Hot Zone**) leads by example. Whether it's a raging battle or a raging fire, he's right in the thick of things—and that's where he's happiest. While many Autobots get into trouble by not thinking in combat, Hot Spot is a natural warrior who excels at fighting on instinct alone. His fellow Protectobots find his endless energy inspiring (though a bit exhausting), letting Hot Spot command even the most philosophically different of robots like Blades and First Aid as a tight and effective unit. He's a tough fighter to boot—strong, well-armed and well-armored.

Hot Spot can combine with his fellow Protectobots to form Defensor or God Guardian.
Eject (G1)

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*The name or term "Eject" refers to more than one character or idea. For a list of other meanings, see Eject (disambiguation).*

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*Eject is an Autobot Mini-Cassette (**ready for some football!**) from the Generation 1 continuity family.*

The best way to describe **Eject** is that he is always *ready for some football!* A confirmed Earth-sports junkie, Eject constantly scans the airwaves for everything from baseball, basketball, football, soccer, hockey, *anything*, from professional to academic-level competition. This occasionally interferes with his job as a surveillance agent, should a game go into overtime when he should be monitoring Decepticon activity. Sports clichés and terms litter his speech: "home runs", "touchdowns", "gooooooooooooooooooo ooooooooooooooal!!" and, of course, "Are you ***ready for some football?!"***

For Eject, sports are more than a form of entertainment. To his mind, they are also the answer to the war. He feels that sports could replace the way Cybertronians traditionally settle disputes: with bloody arena combat or a millennia or two of killing each other in mass numbers. He tries to get the other Autobots in on the idea, and envisions one day a Cybertron free of the horrors of war, where arenas are filled with fans cheering a three-point shot rather than a decapitation, where all Transformers are united in being truly ***READY FOR SOME FOOTBALL!!!***
Guzzle (G1)

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*The name or term "Guzzle" refers to more than one character or idea. For a list of other meanings, see Guzzle (disambiguation).*

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*Guzzle is an Autobot Sparkabot from the Generation 1 continuity family.*

A battle-hardened survivor of the Software Wars of Polyhex, **Guzzle** (aka **Fuel Line** or **Pneumatix**) is a warrior through and through. A tough, no-nonsense soldier, he has little time or tolerance for those who can't or won't fight.

The only thing that equals his hunger for combat is his hunger for fuel, as Guzzle unfortunately lives up to his name. He has considerable fuel consumption due to both the way he throws himself into battle and his incredibly fuel inefficient systems.
Landfill (G1)

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*The name or term "Landfill" refers to more than one character or idea. For a list of other meanings, see Landfill (disambiguation).*

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*Landfill is an Autobot Targetmaster from the Generation 1 continuity family.*

Why doesn't anybody like **Landfill**? Why do they step (very far) to the side when he passes by? He can't understand it. He's a really nice guy. He's always happy. He's good at his job, and he always does what he is told. Why, then, do his friends avoid him? This makes him very sad.

His comrades know the answer very well, but how do you tell a 'bot that he should clean his bodywork every once in a while, without upsetting him and making him think he's being insulted? It wouldn't help, anyway... he'd not see the need to clean up even if directly ordered to do so. It's a shame Landfill can't just realize on his own that if one is not to be selective about which cargoes he hauls, then one must be willing to use a little surfactant and solvent on occasion.

His Targetmaster partners Flintlock and Silencer try to make Landfill understand that if he wants to make friends, he has to work on his hygiene, but this effort is to no avail.
Groundbreaker (G1)

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*This article is about the Autobot Pretender. For the similarly-named Decepticon Targetmaster, see Groundbreak. For the similar Autobot Pretender, see Groundbreaker (HCU).*

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*Groundbreaker is an Autobot Pretender from the Generation 1 continuity family.*

Have you ever heard the saying "shoot first, ask questions later"? Well, **Groundbreaker** is kind of like that, only without the "ask questions" part. If patience is a virtue, then Groundbreaker is in the fastlane straight to the Pit, and that's the way he likes it. Groundbreaker is always the first in line, the first to engage the enemy, the first to open fire and usually the first to screw up. But from Groundbreaker's point of view, whoever comes in first is the winner and *what* you win doesn't matter, just as long as you come in first.
Ironhide (G1)

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*The name or term "Ironhide" refers to more than one character or idea. For a list of other meanings, see Ironhide (disambiguation).*

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*Ironhide is an Autobot and later Maximal from the Generation 1 continuity family.*

**Ironhide** is one of the oldest and toughest Autobots, and has been on Optimus Prime's team for a long time. "They don't make them like they used to" is an apt description of Ironhide—he's yesterday's model, but he's built to last.

Gruff and ornery, he prefers actions to words, and dislikes talk for talk's sake. (He wouldn't enjoy being paired up with Bluestreak.) But though he may be rough around the edges, he's still optimistic and upbeat. The upside to being through more than your share of trouble means trouble ain't so big a scare anymore.

Ironhide's most distinctive ability is the water gun, a weapon which can generate and shoot a liquid of virtually any type. Liquid nitrogen is historically a favorite, but there have been acids, mortar, and more.

His vehicle mode sometimes splits into his robot and a separate component. He can combine with his fellow Autobots to form Optimus Maximus or Betatron. Later, he combines with some old comrades to form Magnaboss.
Glitch (G1)

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*The name or term "Glitch" refers to more than one character or idea. For a list of other meanings, see Glitch (disambiguation).*

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*Glitch is an Autobot Action Master partner from the Generation 1 continuity family.*

Glitch is a brilliant spy, completing an impressive array of missions. Missions for which his loudmouthed, moronic partner Rollout gets the credit. Considering that Glitch not only does the work, but keeps Rollout alive, the credit distribution isn't exactly fair, but them's the breaks.

In cannon mode, Glitch is capable of firing bursts of static electricity that can severely impede a target's cerebral functions. Using this in combination with his robot mode's stun-laser and photon gun arms, Glitch is quite the intimidating little bugger.

He is the Action Master partner of Rollout.
Autosanrin (G1)

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*This article is about the Generation 1 Autobot. For the* Animated *Autobot, see Autosanrin (Animated).*

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*Autosanrin is an Autobot from the Generation 1 continuity family.*

**Autosanrin** is an Autobot with not one, not two, not four but THREE wheels. He probably has feet, but we don't know for sure. He transforms into a car that has, *wait for it*, three wheels! That's sort of his *thing*.