Abilities

Abilities are characteristic to a pokemon that cause special effects during battles, be it beneficial or negative. Each pokemon has three abilities to choose and switch off-battle. During battles, abilities cannot be switched.

For a list of abilities, see List of Abilities.

Abilities can be classified according to the effect they lead to.

## Buffs and Debuffs

### Immediate

These abilities would give buffs and debuffs once pokemon enters battlefield.

### By weather

These abilities would give buffs when weather appears. Effects last until the end of battle.

 Swift Swim | Raises Speed under Rain Dance.

### Passive

These abilities would give buffs and debuffs under certain conditions.

 Weak Armor | Raises Speed, lowers Defence, after being hit by Physical attacks.

These abilities would give buffs and debuffs when pokemon suffers from status problems.

 Tangled Feet | Raises Evasion, when pokemon confuses.

These abilities would give buffs and debuffs once pokemon is hit by certain types of moves.

 Sap Sipper | Raises Attack, after being hit by Grass moves.

These abilities would give buffs depending on allies' abilities.

 Plus | Raises Special Attack, if ally is Plus or Minus.

### Others

 Unaware | Pokemon would not receive buffs and debuffs.

## Weather

### Eliminate

These abilities would removes existing weather on battlefield.

 Cloud Nine | Eliminates any weather effects.

### Weather

These abilities would summon weather once Pokemon enters battlefield.

 Sand Stream | Summons Sandstorm, when pokemon enters battlefield.

## Protection

### from debuffs

These abilities would not receive certain debuffs.

 White Smoke | Pokemon would not have any debuffs.

### from status

These abilities would not suffer from certain status problems.

 Water Veil | Pokemon would not be burnt.

### from others

These abilities would not suffer from other conditions.

 Soundproof | Pokemon would not be hit by sound moves.

## HP/Status

### HP

These abilities would regenerate little HP on pokemon based on conditions.

 Water Absorb | Restores little HP if hit by Water moves.

### Status

These abilities would cure pokemon's or allies' status problems.

 Shed Skin | May remove status problem on itself.

### Others

 Synchronize | Passes pokemon's burn, poison, or paralysis to target.

## Power-up

### Immediate

These abilities would show effect once pokemon enters battlefield.

 Tinted Lens | Powers up moves of reduced effectiveness.

### Passive

These abilities would show effect under certain conditions.

 Toxic Boost | Powers up moves if pokemon is poisoned.

### Emergency

These abilities would show effect only below 1/2 maximum HP.

 Torrent | Powers up Water moves when less than 1/2 maximum HP.

### Others

 Sheer Force | Powers up moves, but added effects are removed.

## Recoil/Contact

### Recoil

These abilities would give damages to target without attack moves.

 Liquid Ooze | Damages targets when draining pokemon's HP.

### Contact

These abilities may show effect when target uses Physical moves on pokemon.

 Static | May cause paralysis if target uses Physical moves.

## Others

### Trapping

 Shadow Tag | Prevents target from switching out.

### Partial protection

 Wonder Skin | Reduces chance of incoming status-changing moves.

### Items

 Pickup | Pokemon would pickup used items in battle.

### Berries

 Unnerve | Target cannot consume berries.