Three Wishes Update

* Update

*The genie is out of the bottle in this **Three Wishes** Update and it brings you wondrous things; maybe a few things that you’ve wished for? Read on to learn about this update’s Event Pass, a new Ranked Season, new map drop and more!*

## General Updates

* King of the Hill has been added to custom matches again.

### Ranked Leaderboard

In the first step of rolling out version one of a feature that was most requested by our players, we are introducing the **Ranked Leaderboards**. In this first version, players will be able to view the leaderboard on our official website either by directly visiting in their browser or clicking a link/QR code found in game.

This leaderboard sorts by your Rogue Points that you continue to accrue as you play ranked games after reaching Rogue Rank. This leaderboard will reset at the end of the season after we reward the top players with their exclusive ranked rewards for being the top 1000/500/100 players. We are excited to watch this leaderboard closely throughout the season to see who truly are the top players in our community!

### Account Level Progression

This update also comes with yet another request frequently made by players which is raising the maximum player level from **550** to **1000** (we will increase it again at a future date with more rewards!). This comes with a flattening of XP from players that are already 550 and are sitting on considerable XP to avoid potential issues with our reward systems. Don’t worry, you’ll still be 550 and said players will also be rewarded with the exclusive “Uncapped” title to denote their investment of being incredibly dedicated players who enjoy Rogue Company.

Players will be able to continue earning reputation rewards per level beyond 550 as well. Additionally, we have added Milestone Rewards to further reward players for achieving these major levels from enjoying our game. Get out there and level up!

## Season Updates

### Season 11 - Three Wishes

Wondrous goods are found in this update’s 35 level event pass! Contained within are wonderful cosmetics, starting off with the often-wished-for Cyber Neko Phantom and ending with Cosmic Power Saint!

### Ranked Updates

It is the first season of the year and we are opening with some changes, features and great rewards! This season will run until the end of 3.4.

**Rewards:**

* **Get Ranked** Contract Reward: **Demonic Gaze** Avatar
* **Gone Rogue** Contract Reward: **Shiny and Chrome Cannon** Outfit
* **Top 1000** Ranked Players: **Rainbow Dust Dima** Outfit
* **Top 500** Ranked Players: **Brimstone Sahara** Wrap
* **Top 100** Ranked Players: **Rogue Demon** Title

## Game Mode Updates

### Demolition

*We intend on cleaning up the interaction rules around the bomb as we know the current set has some exploitative use-cases. This initial change will put us one step closer.*

* Interaction distance to defuse the bomb reduced from 2.8m to 1m.

### Ranked

#### Requirements

* Minimum account level required increased from **10** to **25**.
* Minimum amount of rogues required increased from **10** to **12**.

In previous updates, players only had to reach level 10 and have access to at least 10 Rogues in order to play. This was noticeably too low of a requirement and created situations where players who weren’t quite ready for the skill-gap when jumping in that early. Now, this asks for players to put in a bit more time learning the rule sets, mechanics of the games and the nuances of our Rogues/Weapons before diving into competitive.

#### Draft Pick

* Number of bans available to each team increased from **1** to **2**.

This results in a total of four Rogues to be banned out of a match. That is an entire team composition! It’ll be exciting to see how players will plan around this change to Draft Pick.

## Rogue Updates

### General

*In this update, players will see the return of a role: Intel. They sit in the middle of the spectrum between support and duelist, gathering intel while also being able to hold their own as they put themselves at risk for their team. We’ve done this as it opens up a creative avenue for how we approach a collective of rogues that have similar toolsets and opens the door for new intel ideas for the future! You’ll see a good number of rogues that used to have this role step back into it and some of the newer rogues assume it as well.*

* Reintroduced the **Intel** role.

###  Cannon

* **Gatling Gun**:
	+ Head damage increased from 16 to 18.
	+ Movement speed penalty removed.

###  Dallas

* Role changed from **Duelist** to **Intel**.
* **Adrenaline Shot** replaced by **EMP Grenade**.

###  Gl1tch

* **Hack**:
	+ Activation time reduced from 2s to 1.5s.
	+ Effect duration increased from 5s to 6s.

###  Glimpse

* Role changed from **Duelist** to **Intel**.

###  Mack

*Perk loadout updated to better reflect his role as a Defender/Breacher hybrid.*

* **Standard Issue**:
	+ Amount of armor recovered when downing enemies reverted from 15 to 25.
* **Armor** replaced by **Nimble Hands**.
* **Stalker** replaced by **Bulletproof**.
* **Crackshot** replaced by **Stalker**.
* **Restock** replaced by **Tenacity**.

###  Phantom

* Role changed from **Duelist** to **Intel**.

###  Seeker

* Role changed from **Support** to **Intel**.

###  Talon

* Role changed from **Duelist** to **Intel**.
* **Mag Gloves**:
	+ Retrieve time reduced from 0.5s to 0.25s.
* **Hunter** replaced by **Tracker Rounds**.
* **Nimble Hands** replaced by **Crackshot**.
* **Life Drain** replaced by **Tenacity**.
* **Crackshot** replaced by **Life Drain**.
* **Tenacity** replaced by **Nimble Hands**.

## Perk Updates

###  Quick Hands

* **Epic**: Cost increased from $7,500 to $9,000.

###  Nimble Hands

* **Rare**: Bonus increased from 10% to 20%.

## Weapon Updates

### LMGs

*LMGs are getting an identity adjustment, these weapons are heavy and powerful weapons that take considerable effort and technique to wield. For their identity we are exploring the idea of all LMGs possessing the accuracy behavior that the Conviction has paved the way for and will balance LMGs, both current and future, in this unique accuracy type. Additionally, we are considering that the huge firepower of this weapons also come at a slight mobility cost when compared to their smaller caliber/capacity siblings. Let us know what you think!*

###  MLX Maw

*The Maw is currently overperforming and will receive additional adjustments overtime to bring it down to manageable levels. Between the Identity adjustment and the removal of an upgrade piece, we’ll observe and make adjustments as data comes in.*

* Head damage reduced from 24 to 22.
* Added movement speed penalty of 5%.
* Accuracy and bloom changed.
* **Rare**: No longer increases ADS movement speed.

###  Objection

* **Rare**: Now also increases magazine size to 40.

## Gadget Updates

###  EMP Grenade

* Damage to deployables increased from 300 to 600.

## Bug Fixes

### Fixed Issues

* Fixed Talon’s Communication options of “Understood” and “Help” to be in the same place as other Rogues.
* Fixed a small freeze that would occur when Juke used an emote with a prop.
* The Legendary Lifeline Revive Speed tooltip should now indicate 50% instead of 40%.
* The Rare Lifeline Perk Revive Speed toolship should now indicate 20% instead of 15%.
* Fixed areas on multiple maps where Juke could get into unintended areas.
* Fixed an issue where C4 could persist an entire match if thrown and not used before being eliminated.
* Fixed an area in Favelas where players could go out of bounds and access unintended areas.
* Dahlia’s Link to Trench will no longer result in too many gadgets being added.
* Fixed an issue where players could get stuck crouching behind a trashcan in the District map.
* Fixed an issue where players could get stuck in crouch walking near a railing in the Skyfell map.
* Players should no longer receive an Out of Bounds message on Meltdown when they are in a valid map area.
* Fixed issues on Hollows where Vy’s Poison would not activate in certain areas.
* Fixed an issue where players couldn’t mantle over a crate due to collision with a tarp on Hollows.
* Fixed an issue in Skyfell where players could not retrieve melee weapons near the Bomb site B wall.
* Fixed an issue where players were unable to retrieve a thrown bomb near crates on Wanted.
* Fixed a camera looping issue on the Wanted map when a player mantled over the stool.
* Fixed an area on Favelas where there was unintended collision on a street lamp.
* Fixed a camera clipping issue through shutters in Favelas.
* Fixed a camera clipping issue near the mid tower in Lockdown.
* Fixed an invisible collision issue near the mid tower in Lockdown.
* Dallas' Recharge now appropriately refreshes Target Finder while the ability is still active.
* Fixed the D40-C Level 2 Upgrade’s reload speed.

### Known Issues

* In the Shooting Range Dallas Riptide will be with the HRM30k. This is a reflection of an upcoming balance change.
* MLX Maw Rare upgrade description says increases movement speed while aiming when this bonus no longer applies.
* Objection Level 1 Upgrade Increases Magazine Size to 40 but will not be reflected in the tooltip.
* The Nimble Hands tooltip shows 10% when it should be shown as 20%.