Winky quotes

"Aaah the rain smells of burning!",

"Must hide from this yucky rain! Squeek!",

}
ANNOUNCE.ANNOUNCE\_TOADSTOOLED = "Did someone cut the cheese?"

--FoodBuffs
ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_LESSERELECTRICATTACK = ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_ELECTRICATTACK
ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_ELECTRICRETALIATION = ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_ELECTRICATTACK
ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_FROZENFURY = "ch-ch-ch-ch-c-old touch"
ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_VETCURSE = "NoOOOo The darkness can't have ME!"
ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_LESSERELECTRICATTACK = ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_ELECTRICATTACK
ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_ELECTRICRETALIATION = ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_ELECTRICATTACK
ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_FROZENFURY = "f-feeling my fingers again."
ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_VETCURSE = "The evil presence is gone..."
ANNOUNCE.ANNOUNCE\_RNEFOG = "Who is out there!"
--FoodBuffs

--CaliforniaKing
ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_CALIFORNIAKING = "Feeling Ahahah ha ha ahh. Buzzy."
ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_CALIFORNIAKING = "Ah, I am not feeling buzzy anymore."
DESCRIBE.CALIFORNIAKING = "Ooooo, this is nice drink."
--CaliforniaKing

--Content Creators
DESCRIBE.CCTRINKET\_DON = "I can only make out the words \"Squeek\" and uhhh \"Squeek\"."
DESCRIBE.CCTRINKET\_JAZZY = "Looks pretty jazzy."
DESCRIBE.CCTRINKET\_FREDDO = "There are stupid scratches etched into it."
--Content Creators

#### Rats

* Rat- "Hello, family."
* Rat Burrow- "We're all connected."
* Winky's Rat Burrow- "There are many tunnels that lead to home."
* Winky's Home Burrow- "My beautiful home!"
* "Yuck! Are you trying to kill me?"

DESCRIBE.MONSTERSMALLMEAT = "A small piece of juicy meat."
DESCRIBE.COOKEDMONSTERSMALLMEAT = "The flavour is nice."
DESCRIBE.MONSTERSMALLMEAT\_DRIED = "You must chew a lot to get the flavour out."
DESCRIBE.UM\_MONSTEREGG = ""
DESCRIBE.UM\_MONSTEREGG\_COOKED = ""

DESCRIBE.MUSHROOMSPROUT\_OVERWORLD = "That! That is where the melting rain is from!"
DESCRIBE.TOADLING = "Stop getting in my way."
DESCRIBE.UNCOMPROMISING\_TOAD = "Smells interesting, now."

DESCRIBE.GASMASK = "It is stuffy, I can not smell with it."
DESCRIBE.MOCK\_DRAGONFLY = DESCRIBE.DRAGONFLY
DESCRIBE.MOTHERGOOSE = DESCRIBE.MOOSE
DESCRIBE.SPIDERQUEENCORPSE = "She is sitting there. Waiting..."
ANNOUNCE.ANNOUNCE\_SNEEZE = "AHHH SQUEE-CHUU!!!!"
ANNOUNCE.ANNOUNCE\_HAYFEVER = "My nose feels.. itchy."
ANNOUNCE.ANNOUNCE\_HAYFEVER\_OFF = "Finally, I don't want to claw my nose off anymore."
ANNOUNCE.ANNOUNCE\_FIREFALL = {
"Is my fur on fire? Or is it me?",
"Does something smell like burning rat!",
"I am greasy from this hotness.",
}
ANNOUNCE.ANNOUNCE\_ROOTING = "I'm stuck!"
ANNOUNCE.ANNOUNCE\_SNOWSTORM = "I hear the howling of the wind."
ANNOUNCE.SHADOWTALKER = {
"YOU WILL NEVER GET REVENGE.",
"YOU OWN NOTHING.",
"",
}

ANNOUNCE.ANNOUNCE\_OVER\_EAT =
{
STUFFED = "my belly is so big! Squeek!",
OVERSTUFFED = "I am too big and round!",
}
ANNOUNCE.CURSED\_ITEM\_EQUIP = "GAHH!"
DESCRIBE.VETSITEM = "It whispers, It wants me to talk to that bone head!"
DESCRIBE.SCREECHER\_TRINKET = "Little dolly thing."

DESCRIBE.UM\_SAND = "Powder dust."
DESCRIBE.UM\_SANDHILL = "Dust hill."
DESCRIBE.SNOWPILE = "Snow hill."
DESCRIBE.SNOWGOGGLES = "Snoggles."

DESCRIBE.SNOWMONG = "Snow Seal."
DESCRIBE.SHOCKWORM = "I can smell your slime from up here."
DESCRIBE.ZASPBERRY = "This one must be a little zappy then."
DESCRIBE.ZASPBERRYPARFAIT = "It makes my fur erect."
DESCRIBE.ICEBOOMERANG = "Almost stuck to my tongue."

DESCRIBE.MINOTAUR\_BOULDER = "Rock."
DESCRIBE.MINOTAUR\_BOULDER\_BIG = "Rock, but bigger."
DESCRIBE.BUSHCRAB = "Give me your berries!"
DESCRIBE.LAVAE2 = DESCRIBE.LAVAE
DESCRIBE.DISEASECUREBOMB = "Sack of rock oils."
DESCRIBE.TOADLINGSPAWNER = "Smells smelly."
DESCRIBE.VETERANSHRINE = "Why are you speaking..."
DESCRIBE.WICKER\_TENTACLE = "Green and slimier."
DESCRIBE.HONEY\_LOG = "Crunchy and sweet, like beetles."

DESCRIBE.RAT\_TAIL = "What's the problem? We all die from time to time."
DESCRIBE.PLAGUEMASK = "Why would I want to smell nice things."
DESCRIBE.SALTPACK = "AAH, I think It got my EYE!"
DESCRIBE.SPOREPACK = "We do a little bit of farding, we do a little Farding, yes."
DESCRIBE.SNOWBALL\_THROWABLE = "Haha, I wish I had thumbs sooner."
DESCRIBE.SPIDER\_TRAPDOOR = "Go back in your ugly hole."
DESCRIBE.TRAPDOOR = "Flatter, worse looking rock."
DESCRIBE.HOODEDTRAPDOOR = DESCRIBE.TRAPDOOR
DESCRIBE.SHROOM\_SKIN\_FRAGMENT = "Hmmm a little sporey smell."
DESCRIBE.AIR\_CONDITIONER = "This Smells terrible! I do not like this fragrance."

DESCRIBE.UM\_SCORPION = "Crush it."
DESCRIBE.SCORPIONCARAPACE = "Tastes funny."
DESCRIBE.SCORPIONCARAPACECOOKED = "It's not that bad, really."
DESCRIBE.HARDSHELLTACOS = "Mmmm so Crunchy."

DESCRIBE.SKELETONMEAT = "Stringy meat"
DESCRIBE.CHIMP = DESCRIBE.MONKEY
DESCRIBE.SWILSON = "Which one are you again?"
DESCRIBE.VAMPIREBAT = "Meaner bigger ugly thing that does not look like me."
DESCRIBE.CRITTERLAB\_REAL = DESCRIBE.CRITTERLAB
DESCRIBE.CRITTERLAB\_REAL\_BROKEN = "I should leave it like that."
DESCRIBE.CHARLIEPHONOGRAPH\_100 = DESCRIBE.MAXWELLPHONOGRAPH
DESCRIBE.WALRUS\_CAMP\_SUMMER = DESCRIBE.WALRUS\_CAMP

--Swampyness
DESCRIBE.RICEPLANT = "Crunchy little things."
DESCRIBE.RICE = "Crunchy little things."
DESCRIBE.RICE\_COOKED = "OH, you're supposed to cook them."
DESCRIBE.SEAFOODPAELLA = "Dish of Fish."

DESCRIBE.STUMPLING = "Smash it with a hammer!"
DESCRIBE.BIRCHLING = DESCRIBE.STUMPLING
DESCRIBE.BUGZAPPER = "Stingy Thingy."
DESCRIBE.MOON\_TEAR = "For tears they are not very salty tasting."
DESCRIBE.SHADOW\_TELEPORTER = "Maybe it won't notice me taking the gem."
DESCRIBE.POLLENMITEDEN = "A snack shack, full of juicy bugs."
DESCRIBE.POLLENMITES = "If only there was a good way to eat them."
DESCRIBE.SHADOW\_CROWN = "It matches my fur at least."
DESCRIBE.RNEGHOST = DESCRIBE.GHOST
DESCRIBE.LICELOAF = "I'll keep it for later."
DESCRIBE.SUNGLASSES = "Eye Darkner."
DESCRIBE.TRAPDOORGRASS = DESCRIBE.GRASS
DESCRIBE.LUREPLAGUE\_RAT = "Hey! what is going on with you?"
DESCRIBE.MARSH\_GRASS = "Shushhshhh, be quiet..."
DESCRIBE.CURSED\_ANTLER = "Bash heads ahahaha."
DESCRIBE.BERNIEBOX = "Box I can open with my teeth."
DESCRIBE.HOODED\_FERN = "It is green."
DESCRIBE.HOODEDWIDOW = "Ah! Who invited you!"
DESCRIBE.GIANT\_TREE = "I should climb up it, and eat the baby birds."
DESCRIBE.WIDOWSGRASP = "Haha, my personal toothpick."
DESCRIBE.WEBBEDCREATURE = ""
ANNOUNCE.WEBBEDCREATURE = "I keep getting stuck when I try to rip it up!"
DESCRIBE.SNAPDRAGON\_BUDDY = "It looks hungry, I am hungry too."
DESCRIBE.SNAPDRAGON = "Some wild root beast."
DESCRIBE.SNAPPLANT = "The connection they have is very snappy."
DESCRIBE.WHISPERPOD = "Huh? I do not hear any whispering coming from this lump."
DESCRIBE.WHISPERPOD\_NORMAL\_GROUND =
{
GENERIC = "Huh, do something.",
GROWING = "The root is coming!",
}
DESCRIBE.FRUITBAT = "I hope you do not explode like the ground ones."
DESCRIBE.PITCHERPLANT = "Must climb to it I can smell the sweetness."
DESCRIBE.APHID = "Get out of here, this is Rat-land now."
DESCRIBE.GIANT\_TREE\_INFESTED = "Must be full of worms."
DESCRIBE.GIANT\_BLUEBERRY = "I will pop it now into my mouth."
DESCRIBE.STEAMEDHAMS = "These steamed hams are very similar to the ones they have at PorkShire."
DESCRIBE.BLUEBERRYPANCAKES = "This home-made blue slime is very satisfying."
DESCRIBE.SIMPSALAD = "It is leafs."
DESCRIBE.BEEFALOWINGS = "I am not sure if I eat the horn as well."
ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_KNOCKBACKIMMUNE = "Ha-ha! I am invincible!"
ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_KNOCKBACKIMMUNE = "Ooooh.. my body is sore now.."
ANNOUNCE.WIDOWSHEAD = "My eyes are fine without this."
DESCRIBE.HOODED\_MUSHTREE\_TALL = DESCRIBE.MUSHTREE\_TALL
DESCRIBE.HOODED\_MUSHTREE\_MEDIUM = DESCRIBE.MUSHTREE\_MEDIUM
DESCRIBE.HOODED\_MUSHTREE\_SMALL = DESCRIBE.MUSHTREE\_SMALL
DESCRIBE.WATERMELON\_LANTERN = "Why would you do this."
DESCRIBE.SNOWCONE = "Why would anyone eat snow."

--Viperstuff Quotes
DESCRIBE.VIPERWORM = "GET OUT OF MY HEAD, GET OUT!"
DESCRIBE.VIPERFRUIT = "Juicy one, full of sweetness."
DESCRIBE.VIPERJAM = "Thick slime, good stuff."

DESCRIBE.BLUEBERRYPLANT =
{
READY = "I should dig my claws in it.",
FROZE = "Hard and cold.",
REGROWING = "Maybe using my claws was a bad idea.",
}
DESCRIBE.BERNIE\_INACTIVE =
{
BROKEN = "He is dead.",
GENERIC = "Smells like that burning girl.",
ASHLEY\_BROKEN = "She is dead.",
ASHLEY = "Smells like that burning girl.",
}

DESCRIBE.BERNIE\_ACTIVE =
{
GENERIC = "You are a jitter-bug.",
ASHLEY = "You are a jitter-bug.",
}
DESCRIBE.BERNIE\_BIG =
{
GENERIC = "He is a big brute now!",
ASHLEY = "He is a big brute now!",
}
DESCRIBE.ANTIHISTAMINE = "My nose will no longer be itchy!"

DESCRIBE.HEATROCK\_LEVEL =
{
TINY = "A lonely old rock, sitting out in the open.",
SMALL = "It's a little bit insulated when sitting in my pocket.",
MED = "I'm keeping it somewhat insulated now.",
LARGE = "It's well protected against the elements now.",
HUGE = "It's perfectly protected against the elements!",
}

DESCRIBE.DURABILITY\_LEVEL =
{
QUARTER = "Smelly rags now.",
HALF = "It is getting very stinky, and bad.",
THREEQUARTER = "It is starting to smell more.",
FULL = "This is nice.",
}

ACTIONFAIL.READ =
{
GENERIC = "Of course I know what I'm doing.",
}
ACTIONFAIL.GIVE = {NOTNIGHT = "Maybe if I hit it hard, it will work?"}

RECIPE\_DESC = GLOBAL.STRINGS.RECIPE\_DESC

RECIPE\_DESC.RAT\_BURROW = "Leads back to home."

-- Xmas Update
DESCRIBE.MAGMAHOUND = "Bumpy rocky thing."
DESCRIBE.LIGHTNINGHOUND = "Yellow like corn I suppose."
DESCRIBE.SPOREHOUND = "Go farding around elsewhere."
DESCRIBE.GLACIALHOUND = "Does it have ice bones."
DESCRIBE.RNESKELETON = "How are you walking?"
DESCRIBE.RAT\_WHIP = "I wish my tail could whack like this."
DESCRIBE.KLAUS\_AMULET = "Like the gem necklace, and less pretty."
DESCRIBE.CRABCLAW = "Big whacker club."
DESCRIBE.HAT\_RATMASK = "It is how Humans say, flattering."

DESCRIBE.ORANGE\_VOMIT = "Slime paste. Very bitter tasting."
DESCRIBE.GREEN\_VOMIT = "Slime paste. Very sour tasting."
DESCRIBE.RED\_VOMIT = "Slime paste. Very bitter tasting."
DESCRIBE.PINK\_VOMIT = "Slime paste. Very sour tasting."
DESCRIBE.YELLOW\_VOMIT = "Slime paste. Very bitter tasting."
DESCRIBE.PURPLE\_VOMIT = "Slime paste. Very sour tasting."
DESCRIBE.PALE\_VOMIT = "Slime paste. Very bland tasting."

DESCRIBE.WALRUS\_CAMP\_EMPTY = DESCRIBE.WALRUS\_CAMP.EMPTY
DESCRIBE.PIGKING\_PIGGUARD =
{
GUARD = DESCRIBE.PIGMAN.GUARD,
WEREPIG = DESCRIBE.PIGMAN.WEREPIG,
}
DESCRIBE.PIGKING\_PIGTORCH = DESCRIBE.PIGTORCH

DESCRIBE.BIGHT = "What is this ugly mangled noisy thing?."
DESCRIBE.KNOOK = "terrible noisy clunking, gaahhhh..."
DESCRIBE.ROSHIP = "Get away you ugly clunking thing!."

DESCRIBE.UM\_PAWN = "It is ANNOYING."
DESCRIBE.UM\_PAWN\_NIGHTMARE = "At least this one can SHUT UP!"

DESCRIBE.CAVE\_ENTRANCE\_SUNKDECID = DESCRIBE.CAVE\_ENTRANCE
DESCRIBE.CAVE\_ENTRANCE\_OPEN\_SUNKDECID = DESCRIBE.CAVE\_ENTRANCE\_OPEN
DESCRIBE.CAVE\_EXIT\_SUNKDECID= DESCRIBE.CAVE\_EXIT

-- Blowgun stuff
DESCRIBE.UNCOMPROMISING\_BLOWGUN = DESCRIBE.BLOWDART\_PIPE
DESCRIBE.BLOWGUNAMMO\_TOOTH = DESCRIBE.BLOWDART\_PIPE
DESCRIBE.BLOWGUNAMMO\_FIRE = DESCRIBE.BLOWDART\_FIRE
DESCRIBE.BLOWGUNAMMO\_SLEEP = DESCRIBE.BLOWDART\_SLEEP
DESCRIBE.BLOWGUNAMMO\_ELECTRIC = DESCRIBE.BLOWDART\_YELLOW

DESCRIBE.ANCIENT\_AMULET\_RED = ""
DESCRIBE.UM\_BEAR\_TRAP = "Maybe I should throw a rock at it."
DESCRIBE.UM\_BEAR\_TRAP\_OLD = "Rust is yummy."
DESCRIBE.UM\_BEAR\_TRAP\_EQUIPPABLE\_TOOTH = "I should cover it in rust."
DESCRIBE.UM\_BEAR\_TRAP\_EQUIPPABLE\_GOLD = "I should cover it in rust."
DESCRIBE.CORNCAN = "Crack it open! I smell something inside."
DESCRIBE.SKULLCHEST\_CHILD = "It is very silent inside..."

DESCRIBE.SLOBBERLOBBER = "Yucky spatty thing."
DESCRIBE.GORE\_HORN\_HAT = "Run away from me! WINKY."
DESCRIBE.BEARGERCLAW = "New Nails, they are nice."
DESCRIBE.FEATHER\_FROCK = "Dusty ugly bird cape."

DESCRIBE.REDGEM\_CRACKED = DESCRIBE.REDGEM.."\nDeformed Jewel."
DESCRIBE.BLUEGEM\_CRACKED = DESCRIBE.BLUEGEM.."\nDeformed Jewel."
DESCRIBE.ORANGEGEM\_CRACKED = DESCRIBE.ORANGEGEM.."\nDeformed Jewel."
DESCRIBE.GREENGEM\_CRACKED = DESCRIBE.GREENGEM.."\nDeformed Jewel."
DESCRIBE.YELLOWGEM\_CRACKED = DESCRIBE.YELLOWGEM.."\nDeformed Jewel."
DESCRIBE.PURPLEGEM\_CRACKED = DESCRIBE.PURPLEGEM.."\nDeformed Jewel."
DESCRIBE.OPALPRECIOUSGEM\_CRACKED = DESCRIBE.OPALPRECIOUSGEM.."\nDeformed Jewel."

DESCRIBE.RED\_MUSHED\_ROOM = "Yes, some goop"
DESCRIBE.GREEN\_MUSHED\_ROOM = "Yes, some goop"
DESCRIBE.BLUE\_MUSHED\_ROOM = "Yes, some goop"

DESCRIBE.HEAT\_SCALES\_ARMOR = "If only I could fit inside."

--StantonStuff
DESCRIBE.SKULLFLASK = "Bone head for drinking."
DESCRIBE.SKULLFLASK\_EMPTY = "What? No more?"
DESCRIBE.STANTON\_SHADOW\_TONIC = "Slimey black drink"
DESCRIBE.STANTON\_SHADOW\_TONIC\_FANCY = DESCRIBE.STANTON\_SHADOW\_TONIC
DESCRIBE.STANTON = "You're alive. Welcome back?"
ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_HYPERCOURAGE = "Finally, nothing will stop me!"
ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_HYPERCOURAGE = "Oh."
--StantonStuff

--Night Terror Masks
DESCRIBE.HAT\_BAGMASK = "This is stupid."
DESCRIBE.HAT\_BLACKCATMASK = "I can use this to decieve those stupid cats!"
DESCRIBE.HAT\_CLOWNMASK = "I do not undetstand this."
DESCRIBE.HAT\_WATHOMMASK = "I saw this lobster man once, he spoke in whispers."
DESCRIBE.HAT\_DEVILMASK = "why is it sticking its tongue at me!"
DESCRIBE.HAT\_FIENDMASK = "why is it sticking its tongue at me!"
DESCRIBE.HAT\_GHOSTMASK = "I have seen scarier things..."
DESCRIBE.HAT\_GLOBMASK = "It is fake slime."
DESCRIBE.HAT\_HOCKEYMASK = "It has many holes in it."
DESCRIBE.HAT\_JOYOUSMASK = "Haha I feel a buzz with it."
DESCRIBE.HAT\_MERMMASK = "Where is the smell? that is the best part."
DESCRIBE.HAT\_OOZEMASK = "It is fake slime."
DESCRIBE.HAT\_ORANGECATMASK = "I can use this to decieve those stupid cats!"
DESCRIBE.HAT\_PHANTOMMASK = "I have seen scarier things..."
DESCRIBE.HAT\_PIGMASK = "Ha ha ha, it is so ugly!"
DESCRIBE.HAT\_PUMPGOREMASK = "Why do you keep giving them faces."
DESCRIBE.HAT\_REDSKULLMASK = "It is not real bones But I will chew it anyways."
DESCRIBE.HAT\_SKULLMASK = "It is not real bones But I will chew it anyways."
DESCRIBE.HAT\_SPECTREMASK = "I have seen scarier things..."
DESCRIBE.HAT\_WHITECATMASK = "I can use this to decieve those stupid cats"
DESCRIBE.HAT\_TECHNOMASK = "It is not real, So I like it more."
DESCRIBE.HAT\_MANDRAKEMASK = "This is a very strange face."
DESCRIBE.HAT\_OPOSSUMMASK = "It is a rat but wrong."
DESCRIBE.RNE\_GOODIEBAG = "Yes, I deserve all the goods inside."

DESCRIBE.ARMORLAVAE = DESCRIBE.LAVAE

DESCRIBE.THEATERCORN = "Ooh, it is funny to eat and laugh, hahaha!"
DESCRIBE.DEERCLOPS\_BARRIER = "I am Trapped! No!"

DESCRIBE.MOONMAW\_DRAGONFLY = "AaAAH!! WHAT ARE YOU!"
DESCRIBE.MOONMAW\_LAVAE = "Spinning, spinning. Spinning..."
DESCRIBE.SNAPPERTURTLE = "ummm, I am not here, do not pay attention to me."
DESCRIBE.SNAPPERTURTLEBABY = "I'll pick it up and throw it!"
DESCRIBE.SNAPPERTURTLENEST = "I do not like my nest near water, so that is not mine."
DESCRIBE.GLASS\_SCALES = "I like how it lights up like that!"
DESCRIBE.MOONGLASS\_GEODE = "Full of Light."
DESCRIBE.ARMOR\_GLASSMAIL = "I am the glass killer!"
DESCRIBE.ARMOR\_GLASSMAIL\_SHARDS = "Cut Cut Cut, And slice."
DESCRIBE.MOONMAW\_GLASSSHARDS\_RING = DESCRIBE.ARMOR\_GLASSMAIL\_SHARDS
DESCRIBE.MOONMAW\_GLASSSHARDS = DESCRIBE.ARMOR\_GLASSMAIL\_SHARDS
DESCRIBE.MOONMAW\_LAVAE\_RING = DESCRIBE.MOONMAW\_LAVAE

DESCRIBE.MUTATOR\_TRAPDOOR = DESCRIBE.MUTATOR\_WARRIOR

DESCRIBE.WOODPECKER = "Why are you banging your head, stupid."
DESCRIBE.SNOTROAST = "full of delicious nose slime."
ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_LARGEHUNGERSLOW = "Ah, yes, so full."
ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_LARGEHUNGERSLOW = "I wish I had some food now."
DESCRIBE.BOOK\_RAIN\_UM = "Cloudy with a chance of rain."
DESCRIBE.FLORAL\_BANDAGE = "I should just eat it."
DESCRIBE.DORMANT\_RAIN\_HORN = "It is salty."
DESCRIBE.RAIN\_HORN = "Is it full of clouds?"
DESCRIBE.DRIFTWOODFISHINGROD = "Why do they like this one more?"

ANNOUNCE.ANNOUNCE\_NORATBURROWS = "Smells, lonely around here."

ANNOUNCE.ANNOUNCE\_RATSNIFFER\_ITEMS = {
LEVEL\_1 = "It's starting to feel like home!",
}
ANNOUNCE.ANNOUNCE\_RATSNIFFER\_FOOD = {
LEVEL\_1 = "It's starting to smell like home!",
}
ANNOUNCE.ANNOUNCE\_RATSNIFFER\_BURROWS = {
LEVEL\_1 = "Ahaha, more friends are coming!",
}

DESCRIBE.PIED\_RAT = "Give me that, you're playing it wrong."
DESCRIBE.PIED\_PIPER\_FLUTE = "I love to play songs!"
DESCRIBE.UNCOMPROMISING\_PACKRAT = "I taught them to wear that."

ANNOUNCE.ANNOUNCE\_PORTABLEBOAT\_SINK = "No! I do not want to get my fur wet!"

ACTIONFAIL.CHARGE\_FROM =
{
NOT\_ENOUGH\_CHARGE = "The Stupid Machine is broken!",
CHARGE\_FULL = "Work! Oh wait, it is full.",
}
ANNOUNCE.ANNOUNCE\_CHARGE\_SUCCESS\_INSULATED = "What is yours is mine as well."
ANNOUNCE.ANNOUNCE\_CHARGE\_SUCCESS\_ELECTROCUTED = "SQUEAK!!!"

UNDER THE WEATHER

DESCRIBE.WINONA\_TOOLBOX = "Let me see what is in there."
ACTIONFAIL.WINONATOOLBOX = "It is mine I tell you! Mine!"
DESCRIBE.WINONA\_CATAPULT\_ITEM = "Funny little machine!"
DESCRIBE.WINONA\_SPOTLIGHT\_ITEM = "Funny little machine!"
DESCRIBE.WINONA\_BATTERY\_LOW\_ITEM = "Funny little machine!"
DESCRIBE.WINONA\_BATTERY\_HIGH\_ITEM = "Funny little machine!"
DESCRIBE.POWERCELL = "I feel I should chew on this."
DESCRIBE.WINONA\_UPGRADEKIT\_ELECTRICAL = "Thing with wires to put on other things."
DESCRIBE.MINERHAT\_ELECTRICAL = "It is all wired up now."
DESCRIBE.OCEAN\_SPEAKER = "loud terrible thing."

DESCRIBE.OCUPUS\_BEAK = "Some clacky piece, I think it is a mouth. But it is mine now."
DESCRIBE.OCUPUS\_TENTACLE = "It is stretchy and delicious!"
DESCRIBE.OCUPUS\_TENTACLE\_EYE = "Huh, the eye is chewy I thought it would be gooey."
DESCRIBE.OCUPUS\_TENTACLE\_COOKED = "I like to chew on it."

DESCRIBE.ARMOR\_REED\_UM = "It is tied up together."
DESCRIBE.ARMOR\_SHARKSUIT\_UM = "Wearing it does not make me feel safer, just cold and weird."
DESCRIBE.ROCKJAWLEATHER = "Cold and bumpy to touch."

DESCRIBE.EYEOFTERROR\_MINI\_ALLY = DESCRIBE.EYEOFTERROR\_MINI
DESCRIBE.STUFFED\_PEEPER\_POPPERS = "Little gooey bits I love these!"
DESCRIBE.UM\_DEVILED\_EGGS = "Yummy eggs, they smell good!"
DESCRIBE.LUSH\_ENTRANCE = "Just another hole. Actually I have not seen this one before."
DESCRIBE.CRITTER\_FIGGY = "I do not like little beetles following me around."
DESCRIBE.GIANT\_TREE\_BIRDNEST = "It seems they came to me!"

DESCRIBE.SLUDGE = "This has an interesting fragance to it, I like."
DESCRIBE.SLUDGE\_OIL = "The scent is most powerful. Too powerful, I do not like it!"
DESCRIBE.SLUDGE\_SACK = "Slimey gooey carrier, It is my style."
DESCRIBE.CANNONBALL\_SLUDGE\_ITEM = "The sludge, It is a rock now."
DESCRIBE.BOAT\_BUMPER\_SLUDGE = "Yes, very nice."
DESCRIBE.BOAT\_BUMBER\_SLUDGE\_KIT = "My boat will smell most interesting."
DESCRIBE.BOATPATCH\_SLUDGE = "I want it, But I do not want boat holes."
DESCRIBE.UM\_COPPER\_PIPE = "Licking this is very tasty."
DESCRIBE.BRINE\_BALM = "I am not hurting myself to help myself."
DESCRIBE.UNCOMPROMISING\_FISHINGNET = "I will steal everything I want now with this."
DESCRIBE.UM\_AMBER = "Is it a jewel?"
DESCRIBE.UM\_BEEGUN = "They are my bees now! I do not want to shoot them!"
DESCRIBE.BULLETBEE = DESCRIBE.KILLERBEE
DESCRIBE.CHERRYBULLETBEE = DESCRIBE.KILLERBEE
DESCRIBE.SUNKENCHEST\_ROYAL\_RANDOM = "I need more rats to bring this back to my hole."
DESCRIBE.STEERINGWHEEL\_COPPER = "Yes, Keep spinning, and spinning..."
DESCRIBE.STEERINGWHEEL\_COPPER\_ITEM = "It is machine-like."
DESCRIBE.BOAT\_BUMPER\_COPPER = "You bump me? I bump you!"
DESCRIBE.BOAT\_BUMPER\_COPPER\_KIT = "Very sturdy!"
DESCRIBE.UM\_DREAMCATCHER = "Give me my dream back. It is mine!"
DESCRIBE.UM\_BRINEISHMOSS = "I have eaten enough moss to know how it tastes."
DESCRIBE.UM\_COALESCED\_NIGHTMARE = "I do not want... this..."
DESCRIBE.SLUDGE\_CORK = "I do not like plugging holes."
DESCRIBE.SLUDGESTACK = "Oooh new smells!"
DESCRIBE.SPECTER\_SHIPWRECK = "Ha ha! Someone crashed their boat!"

DESCRIBE.UNCOMPROMISING\_HARPOON = "Why would I want to throw it? This is mine now."
DESCRIBE.UNCOMPROMISING\_HARPOON\_HEAVY = "Why would I want to throw it? This is mine now."
DESCRIBE.UNCOMPROMISING\_HARPOONREEL = ""
DESCRIBE.UM\_MAGNERANG = "Why would I want to throw it? This is mine now."
DESCRIBE.UM\_MAGNERANGREEL = "It is trying to take things?"
DESCRIBE.SIREN\_THRONE = "I think it is a seat? What are those things on it, I want them."
DESCRIBE.LAVASPIT\_SLUDGE = "Too hot!"

DESCRIBE.UM\_BEEGUARD\_SHOOTER = DESCRIBE.BEEGUARD
DESCRIBE.UM\_BEEGUARD\_SEEKER = DESCRIBE.BEEGUARD
DESCRIBE.UM\_BEEGUARD\_BLOCKER = "Let me pass!"

DESCRIBE.PORTABLEBOAT\_ITEM = "I want to chew hole in it."
DESCRIBE.MASTUPGRADE\_WINDTURBINE\_ITEM = "Yes, I like the spinning."

DESCRIBE.WIXIE\_PIANO = "I like tipping and tapping the keys So it makes the noises."
DESCRIBE.WIXIE\_CLOCK = "I did not break it!"
DESCRIBE.WIXIE\_WARDROBE = "What's inside? Show me!"
DESCRIBE.CHARLES\_T\_HORSE = "Greasy and chewy."
DESCRIBE.THE\_REAL\_CHARLES\_T\_HORSE = "Some kind of chewing stick?"

DESCRIBE.UM\_ORNAMENT\_OPOSSUM = "\*Hiss!\* You are not real!"
DESCRIBE.UM\_ORNAMENT\_RAT = "You are fake family!"

DESCRIBE.TRINKET\_WATHOM1 = "Oh! that is where It went."

### Vanilla quotes

 ACTIONFAIL =
 {

```
 APPRAISE =
 {

```

NOTNOW = "You're wasting my time.",

```
 },
 REPAIR =
 {

```

WRONGPIECE = "It does not go in.",

```
 },
 BUILD =
 {

```

MOUNTED = "I'm not falling off for that!",
HASPET = "I have a creature, I don't need more!",
 TICOON = "They might KILL me together if I get another.",

```
 },

```

 SHAVE =
 {
 AWAKEBEEFALO = "Beasts like that know what I want.",
 GENERIC = "He is smooth.",
 NOBITS = "No more.",
REFUSE = "only\_used\_by\_woodie",
SOMEONEELSESBEEFALO = "I don't think I should, I want to, but I can't.",
 },
 STORE =
 {
 GENERIC = "I should empty it.",
 NOTALLOWED = "No no no.",
 INUSE = "Don't keep ME waiting.",
NOTMASTERCHEF = "He'll slap my fingers again...",
 },

```
 CONSTRUCT =
 {

```

INUSE = "Get off so I can use it.",
NOTALLOWED = "Wrong, I hate it.",
EMPTY = "Missing... Something.",
MISMATCH = "This is wrong, built by idiots!",

```
 },

```

 RUMMAGE =
 {
 GENERIC = "I can't do that.",
 INUSE = "Hey let me have a peek.",
NOTMASTERCHEF = "He'll slap my fingers again...",
 },
 UNLOCK =

```
 {
 	WRONGKEY = "I think I have the right one... Somewhere.",
 },

```

 USEKLAUSSACKKEY =

```
 {
 	WRONGKEY = "Bad thing.",
 	KLAUS = "The Claws-Man is here!!",

```

 QUAGMIRE\_WRONGKEY = "Bad thing.",

```
 },

```

 ACTIVATE =
 {
 LOCKED\_GATE = "Broken.",
HOSTBUSY = "Everyone wastes my time here.",
CARNIVAL\_HOST\_HERE = "Where is Mr.Beaky.",
NOCARNIVAL = "They're gone, I hope it stays like that.",
 EMPTY\_CATCOONDEN = "Someone stole it before I could!",
 KITCOON\_HIDEANDSEEK\_NOT\_ENOUGH\_HIDERS = "So bad at hiding, haha.",
 KITCOON\_HIDEANDSEEK\_NOT\_ENOUGH\_HIDING\_SPOTS = "I guess we can't play, Oh well. ha.",
 KITCOON\_HIDEANDSEEK\_ONE\_GAME\_PER\_DAY = "I'm tired of looking for UGLY creatures.",
 },

```
 COOK =
 {

```

GENERIC = "Nope.",
INUSE = "I was going to do it first.",
TOOFAR = "Come to ME!",

```
 },
 START_CARRAT_RACE =
 {

```

NO\_RACERS = "I am not a going to do it.",

```
 },

```

 DISMANTLE =
 {
 COOKING = "Hey, make me food.",
 INUSE = "I am waiting...",
 NOTEMPTY = "Full of slime.",

```
 },
 FISH_OCEAN =

```

 {
 TOODEEP = "Flimsy rod is too good for the ocean.",
 },

```
 OCEAN_FISHING_POND =

```

 {
 WRONGGEAR = "It can't fish in stinky ponds.",
 },

```
 --wickerbottom specific action
 READ =
 {

```

GENERIC = "only\_used\_by\_wickerbottom",
NOBIRDS = "only\_used\_by\_wickerbottom",

```
 },

```

```
 GIVE =
 {

```

GENERIC = "Keeping it! haha!",
DEAD = "Don't want this anyways?",
SLEEPING = "Hey! I have this.. Thing..",
BUSY = "Here....",
ABIGAILHEART = "Dead-dead.",
GHOSTHEART = "You want it! Dont you!",
NOTGEM = "I can keep smashing it until it works!",
WRONGGEM = "Bad.",
NOTSTAFF = "I can keep smashing it until it works!",
MUSHROOMFARM\_NEEDSSHROOM = "It smells like mushrooms, Maybe I need those.",
MUSHROOMFARM\_NEEDSLOG = "Hmmm it is missing something...",
MUSHROOMFARM\_NOMOONALLOWED = "I don't want these growing here.",
SLOTFULL = "No room. I should make some.",
FOODFULL = "I want what is in there!",
NOTDISH = "What? it's food to me.",
DUPLICATE = "I knew that!",
NOTSCULPTABLE = "I can sculpt anything with mud.",
NOTATRIUMKEY = "Fit stupid thing!",
CANTSHADOWREVIVE = "Work already!",
WRONGSHADOWFORM = "WHO did this wrong.",
NOMOON = "That dumb Round thing at night should be out.",
 PIGKINGGAME\_MESSY = "I like things how they are.",
 PIGKINGGAME\_DANGER = "Monsters are coming now!",
 PIGKINGGAME\_TOOLATE = "Bored now.",
 CARNIVALGAME\_INVALID\_ITEM = "I need the loot here to play.",
 CARNIVALGAME\_ALREADY\_PLAYING = "Busy with meaningless thing.",
SPIDERNOHAT = "Something is wrong with it.",
TERRARIUM\_REFUSE = "Hit it until it works!",
TERRARIUM\_COOLDOWN = "Broken thing, Smash it to get in.",

```
 },
 GIVETOPLAYER =
 {

```

FULL = "I guess you don't want it.",
DEAD = "Hah, it was always mine!",
SLEEPING = "Nice pockets.",
BUSY = "Hurry up, Stupid.",

```
 },
 GIVEALLTOPLAYER =
 {

```

FULL = "Give me your things!",
DEAD = "Oh well. It is mine now.",
SLEEPING = "Don't wake up. This is mine.",
BUSY = "Hey, you don't want this right?",

```
 },
 WRITE =
 {

```

GENERIC = "Blegh. Whoever wrote this did terrible!",
INUSE = "Don't write bad about me!",

```
 },
 DRAW =
 {

```

NOIMAGE = "I need a thingy to uh.. look at.. Drawing is easy!",

```
 },
 CHANGEIN =
 {

```

GENERIC = "Not in style.",
BURNING = "Ha-Ha, they will stay ugly!",
INUSE = "Occupied by an idiot.",
NOTENOUGHHAIR = "They are too ugly.",
NOOCCUPANT = "Not working.",

```
 },
 ATTUNE =
 {

```

NOHEALTH = "No no, I don't feel right...",

```
 },
 MOUNT =
 {

```

TARGETINCOMBAT = "It is too angry and I am too close!",
INUSE = "Get off! It is my turn.",

```
 },
 SADDLE =
 {

```

TARGETINCOMBAT = "It is moving too much, I can't put it on.",

```
 },
 TEACH =
 {

```

--Recipes/Teacher
KNOWN = "I already know that one.",
CANTLEARN = "I can't learn that one.",

--MapRecorder/MapExplorer
WRONGWORLD = "It is blank.",

 --MapSpotRevealer/messagebottle
 MESSAGEBOTTLEMANAGER\_NOT\_FOUND = "The pictures do not match with this place.",--Likely trying to read messagebottle treasure map in caves

```
 },
 WRAPBUNDLE =
 {

```

EMPTY = "I must fill it with treats.",

```
 },
 PICKUP =
 {

```

 RESTRICTION = "I am not allowed to steal this.",
 INUSE = "Give it to me now!",
NOTMINE\_SPIDER = "only\_used\_by\_webber",
NOTMINE\_YOTC =
{

```
"I don't know you.",
"You are a fake family.",

```

},
 NO\_HEAVY\_LIFTING = "only\_used\_by\_wanda",

```
 },
 SLAUGHTER =
 {

```

TOOFAR = "I am bored now anyways.",

```
 },
 REPLATE =
 {

```

MISMATCH = "It needs another type of dish.",
SAMEDISH = "I only need to use one dish.",

```
 },
 SAIL =
 {
 	REPAIR = "Not broken.",
 },
 ROW_FAIL =
 {

```

BAD\_TIMING0 = "Gah!",
BAD\_TIMING1 = "Work Paddle!",
BAD\_TIMING2 = "I don't want to be wet!",

```
 },
 LOWER_SAIL_FAIL =
 {

```

"Oopsie!",
"My claw slipped.",
"Not my fault!",

```
 },
 BATHBOMB =
 {

```

GLASSED = "This is why I did not want to be in there.",
ALREADY\_BOMBED = "It is already bubbling.",

```
 },

```

 GIVE\_TACKLESKETCH =
 {
 DUPLICATE = "That is too many.",
 },
 COMPARE\_WEIGHABLE =
 {
FISH\_TOO\_SMALL = "It has no meat!",
OVERSIZEDVEGGIES\_TOO\_SMALL = "It weighs a lot. A lot less.",
 },

```
 BEGIN_QUEST =
 {

```

ONEGHOST = "only\_used\_by\_wendy",

```
 },

```

 TELLSTORY =
 {
 GENERIC = "only\_used\_by\_walter",
 NOT\_NIGHT = "only\_used\_by\_walter",
 NO\_FIRE = "only\_used\_by\_walter",
 },

```
 SING_FAIL =
 {

```

SAMESONG = "only\_used\_by\_wathgrithr",

```
 },
 PLANTREGISTRY_RESEARCH_FAIL =
 {

```

GENERIC = "I do not care about that.",
FERTILIZER = "I do not care about that.",

```
 },
 FILL_OCEAN =
 {

```

UNSUITABLE\_FOR\_PLANTS = "This water will only make them more thirsty.",

```
 },
 POUR_WATER =
 {

```

OUT\_OF\_WATER = "Where is the water?",

```
 },
 POUR_WATER_GROUNDTILE =
 {

```

OUT\_OF\_WATER = "Where is the water?",

```
 },
 USEITEMON =
 {

```

--GENERIC = "I can't use this on that!",

--construction is PREFABNAME\_REASON
BEEF\_BELL\_INVALID\_TARGET = "That is stupid!",
BEEF\_BELL\_ALREADY\_USED = "It is not mine for some reason.",
BEEF\_BELL\_HAS\_BEEF\_ALREADY = "Only one can fit inside.",

```
 },
 HITCHUP =
 {

```

NEEDBEEF = "I am missing something...",
NEEDBEEF\_CLOSER = "Come here now, mush!",
BEEF\_HITCHED = "It is already there.",
INMOOD = "It is ready to go up now.",

```
 },
 MARK =
 {

```

ALREADY\_MARKED = "This one is not mine.",
NOT\_PARTICIPANT = "I do not want to be a part of this.",

```
 },
 YOTB_STARTCONTEST =
 {

```

DOESNTWORK = "Something is not right. Me being here.",
ALREADYACTIVE = "That is stupid.",

```
 },
 YOTB_UNLOCKSKIN =
 {

```

ALREADYKNOWN = "I already know how to do this.",

```
 },
 CARNIVALGAME_FEED =
 {

```

TOO\_LATE = "I need to keep moving.",

```
 },
 HERD_FOLLOWERS =
 {

```

WEBBERONLY = "Those are not my family.",

```
 },
 BEDAZZLE =
 {

```

BURNING = "only\_used\_by\_webber",
BURNT = "only\_used\_by\_webber",
FROZEN = "only\_used\_by\_webber",
ALREADY\_BEDAZZLED = "only\_used\_by\_webber",

```
 },
 UPGRADE =
 {

```

BEDAZZLED = "only\_used\_by\_webber",

```
 },

```

 CAST\_POCKETWATCH =
 {
 GENERIC = "only\_used\_by\_wanda",
 REVIVE\_FAILED = "only\_used\_by\_wanda",
 WARP\_NO\_POINTS\_LEFT = "only\_used\_by\_wanda",
 SHARD\_UNAVAILABLE = "only\_used\_by\_wanda",
 },

```
 DISMANTLE_POCKETWATCH =
 {

```

ONCOOLDOWN = "only\_used\_by\_wanda",

```
 },

```

```
 ENTER_GYM =
 {

```

NOWEIGHT = "only\_used\_by\_wolfang",
UNBALANCED = "only\_used\_by\_wolfang",
ONFIRE = "only\_used\_by\_wolfang",
SMOULDER = "only\_used\_by\_wolfang",
HUNGRY = "only\_used\_by\_wolfang",
FULL = "only\_used\_by\_wolfang",

```
 },
},

```

 ACTIONFAIL\_GENERIC = "Broke.",
 ANNOUNCE\_BOAT\_LEAK = "Plug it!!!",
 ANNOUNCE\_BOAT\_SINK = "No, No wait, I can't swim!",
 ANNOUNCE\_DIG\_DISEASE\_WARNING = "It looks better already.", --removed
 ANNOUNCE\_PICK\_DISEASE\_WARNING = "Uh, is it supposed to smell like that?", --removed
 ANNOUNCE\_ADVENTUREFAIL = "That will not work!",

```
ANNOUNCE_MOUNT_LOWHEALTH = "It is looking sad",

```

```
--waxwell and wickerbottom specific strings
ANNOUNCE_TOOMANYBIRDS = "only_used_by_waxwell_and_wicker",
ANNOUNCE_WAYTOOMANYBIRDS = "only_used_by_waxwell_and_wicker",

```

```
--wolfgang specific
ANNOUNCE_NORMALTOMIGHTY = "only_used_by_wolfang",
ANNOUNCE_NORMALTOWIMPY = "only_used_by_wolfang",
ANNOUNCE_WIMPYTONORMAL = "only_used_by_wolfang",
ANNOUNCE_MIGHTYTONORMAL = "only_used_by_wolfang",
ANNOUNCE_EXITGYM = {
 MIGHTY = "only_used_by_wolfang",
 NORMAL = "only_used_by_wolfang",
 WIMPY = "only_used_by_wolfang",
},

```

 ANNOUNCE\_BEES = "BEEEEEEEEEEEEES!!!!",
 ANNOUNCE\_BOOMERANG = "Why did you hit me?!",
 ANNOUNCE\_CHARLIE = "",
 ANNOUNCE\_CHARLIE\_ATTACK = "AH! ",
 ANNOUNCE\_CHARLIE\_MISSED = "only\_used\_by\_winona", --winona specific
 ANNOUNCE\_COLD = "Ch-ch-ch",
 ANNOUNCE\_HOT = "My fur is greasy... and I need... water...",
 ANNOUNCE\_CRAFTING\_FAIL = "That does not work, how stupid.",
 ANNOUNCE\_DEERCLOPS = "Something big! From far away is coming closer...",
 ANNOUNCE\_CAVEIN = "The roof is going to crush me!",
 ANNOUNCE\_ANTLION\_SINKHOLE =
 {
 "The roof is going to crush me!",
 "",
 "",
 },
 ANNOUNCE\_ANTLION\_TRIBUTE =
 {

```
 "Here....",
 "I... do not need this..",
 "Take it. I... Do not need it.",

```

 },
 ANNOUNCE\_SACREDCHEST\_YES = "Gimmie, Gimmie!",
 ANNOUNCE\_SACREDCHEST\_NO = "It is broken.",

```
ANNOUNCE_DUSK = "",

```

```
--wx-78 specific
ANNOUNCE_CHARGE = "only_used_by_wx78",

```

 ANNOUNCE\_DISCHARGE = "only\_used\_by\_wx78",

 ANNOUNCE\_EAT =
 {
 GENERIC = "",
 PAINFUL = "Bleaugh!",
 SPOILED = "Ah, Finally ripe!",
 STALE = "It has some flavour.",
 INVALID = "Not in the mood to eat.",

```
 YUCKY = "No!",

```

```
 --Warly specific ANNOUNCE_EAT strings

```

 COOKED = "only\_used\_by\_warly",
 DRIED = "only\_used\_by\_warly",

```
 PREPARED = "only_used_by_warly",
 RAW = "only_used_by_warly",

```

 SAME\_OLD\_1 = "only\_used\_by\_warly",
 SAME\_OLD\_2 = "only\_used\_by\_warly",
 SAME\_OLD\_3 = "only\_used\_by\_warly",
 SAME\_OLD\_4 = "only\_used\_by\_warly",

```
 SAME_OLD_5 = "only_used_by_warly",

```

 TASTY = "only\_used\_by\_warly",

```
},

```

```
ANNOUNCE_ENCUMBERED =
{
 "It's.... mine...",
 "This... Is... Mine....",
 "I am... going to steal it...",
 "It's mine... Mine... MINE...",
 "My rats... Should be... doing this!",
 "I think... It is slipping...",
 "Squeak... Squeak...",
 "Squeeeeak...",
 "Guuuuhhh...",
},
ANNOUNCE_ATRIUM_DESTABILIZING =
{

```

 "I think it's time to leave!",
 "What's that?!",
 "It's not safe here.",
 },

```
ANNOUNCE_RUINS_RESET = "Evil has returned! AHAHA!",
ANNOUNCE_SNARED = "Gah! Let me go, Stupid!",
ANNOUNCE_SNARED_IVY = "This is not Funny!",
ANNOUNCE_REPELLED = "Keep Hitting.",

```

 ANNOUNCE\_ENTER\_DARK = "Huh? where did everything go?",
 ANNOUNCE\_ENTER\_LIGHT = "My eyes used to work!",
 ANNOUNCE\_FREEDOM = "I'm free! I'm finally free!",
 ANNOUNCE\_HIGHRESEARCH = "I feel not stupid now!",
 ANNOUNCE\_HOUNDS = "They're coming...",
 ANNOUNCE\_WORMS = "I can smell worms coming...",
 ANNOUNCE\_HUNGRY = "How can there be nothing to eat.",
 ANNOUNCE\_HUNT\_BEAST\_NEARBY = "I tracked you down, stupid animal.",
 ANNOUNCE\_HUNT\_LOST\_TRAIL = "Where did it go?",
 ANNOUNCE\_HUNT\_LOST\_TRAIL\_SPRING = "Stupid rain. Stupid animal.",
 ANNOUNCE\_INV\_FULL = "I NEED ALL THIS.",
 ANNOUNCE\_KNOCKEDOUT = "Ughhh. Where am I?",
 ANNOUNCE\_LOWRESEARCH = "I do not know how to do that.",
 ANNOUNCE\_MOSQUITOS = "I can hear there is buzzing near.",

```
ANNOUNCE_NOWARDROBEONFIRE = ".",
ANNOUNCE_NODANGERGIFT = ".",
ANNOUNCE_NOMOUNTEDGIFT = ".",

```

 ANNOUNCE\_NODANGERSLEEP = "test",
 ANNOUNCE\_NODAYSLEEP = ".",
 ANNOUNCE\_NODAYSLEEP\_CAVE = "I am not tired.",
 ANNOUNCE\_NOHUNGERSLEEP = "!",
 ANNOUNCE\_NOSLEEPONFIRE = ".",
 ANNOUNCE\_NODANGERSIESTA = "I!",
 ANNOUNCE\_NONIGHTSIESTA = ".",
 ANNOUNCE\_NONIGHTSIESTA\_CAVE = "I.",
 ANNOUNCE\_NOHUNGERSIESTA = "I am not napping now.",
 ANNOUNCE\_NO\_TRAP = "I did it!",
 ANNOUNCE\_PECKED = "Stupid thing!",
 ANNOUNCE\_QUAKE = "Something is crumbling!",
 ANNOUNCE\_RESEARCH = "I think this is good.",
 ANNOUNCE\_SHELTER = "I would rather be in my hole.",
 ANNOUNCE\_THORNS = "EEP.",
 ANNOUNCE\_BURNT = "GAAAH!",
 ANNOUNCE\_TORCH\_OUT = "Huh? I thougt.. but..",
 ANNOUNCE\_THURIBLE\_OUT = "The sour-sweet smell is gone....",
 ANNOUNCE\_FAN\_OUT = "The stupid fan fell apart.",

```
ANNOUNCE_COMPASS_OUT = "It stopped spinning, stupid thing.",

```

 ANNOUNCE\_TRAP\_WENT\_OFF = "What?",
 ANNOUNCE\_UNIMPLEMENTED = "It is not real yet.",
 ANNOUNCE\_WORMHOLE = "I do not want to be eaten again!",
 ANNOUNCE\_TOWNPORTALTELEPORT = "Pleugh! I have sand in my mouth.",
 ANNOUNCE\_CANFIX = "\nMaybe I can stick more things on it!",
 ANNOUNCE\_ACCOMPLISHMENT = "This is the best I have done!",
 ANNOUNCE\_ACCOMPLISHMENT\_DONE = "I am satisfied.",
 ANNOUNCE\_INSUFFICIENTFERTILIZER = "It is lacking the right stuff.",
 ANNOUNCE\_TOOL\_SLIP = "I dropped it on purpose.",
 ANNOUNCE\_LIGHTNING\_DAMAGE\_AVOIDED = "Huh? what happened?",
 ANNOUNCE\_TOADESCAPING = "It wants to go smell up somewhere else.",
 ANNOUNCE\_TOADESCAPED = "He has gone to stink another place.",

 ANNOUNCE\_DAMP = "I do not like being wet.",
 ANNOUNCE\_WET = "All this water is terrible!",
 ANNOUNCE\_WETTER = "",
 ANNOUNCE\_SOAKED = "I am like a big wet rag now..",

 ANNOUNCE\_WASHED\_ASHORE = "Ah! I am alive.",

```
ANNOUNCE_DESPAWN = "I-I Don't want to go yet!",

```

 ANNOUNCE\_BECOMEGHOST = "oOooOooo!!",
 ANNOUNCE\_GHOSTDRAIN = "All these ghosts are annoying.",
 ANNOUNCE\_PETRIFED\_TREES = "Did I just hear trees screaming?",
 ANNOUNCE\_KLAUS\_ENRAGE = "AH! Time to flee!",
 ANNOUNCE\_KLAUS\_UNCHAINED = "Someone re-chain him?!",
 ANNOUNCE\_KLAUS\_CALLFORHELP = "What is he doing now?!",

 ANNOUNCE\_MOONALTAR\_MINE =
 {
 GLASS\_MED = "There's a form trapped inside.",
 GLASS\_LOW = "I've almost got it out.",
 GLASS\_REVEAL = "You're free!",
 IDOL\_MED = "There's a form trapped inside.",
 IDOL\_LOW = "I've almost got it out.",
 IDOL\_REVEAL = "You're free!",
 SEED\_MED = "There's a form trapped inside.",
 SEED\_LOW = "I've almost got it out.",
 SEED\_REVEAL = "You're free!",
 },

```
--hallowed nights
ANNOUNCE_SPOOKED = "AaaahH!!",

```

 ANNOUNCE\_BRAVERY\_POTION = "stupid spooks! I am not afraid.",
 ANNOUNCE\_MOONPOTION\_FAILED = "Perhaps I didn't let it steep long enough...",

 --winter's feast
 ANNOUNCE\_EATING\_NOT\_FEASTING = "I should really share this with the others.",
 ANNOUNCE\_WINTERS\_FEAST\_BUFF = "I'm feeling a surge of holiday spirit!",
 ANNOUNCE\_IS\_FEASTING = "Happy Winter's Feast!",
 ANNOUNCE\_WINTERS\_FEAST\_BUFF\_OVER = "The holiday goes by so fast...",

```
--lavaarena event
ANNOUNCE_REVIVING_CORPSE = "Get up, lazy.",
ANNOUNCE_REVIVED_OTHER_CORPSE = "Hurry, get up faster!",
ANNOUNCE_REVIVED_FROM_CORPSE = "I feel better now.",

```

```
ANNOUNCE_FLARE_SEEN = "What is that in the sky?",
ANNOUNCE_OCEAN_SILHOUETTE_INCOMING = "Why is the boat shaking!",

```

```
--willow specific

```

 ANNOUNCE\_LIGHTFIRE =
 {
 "only\_used\_by\_willow",

```
},

```

```
--winona specific
ANNOUNCE_HUNGRY_SLOWBUILD =
{

```

 "only\_used\_by\_winona",

```
},
ANNOUNCE_HUNGRY_FASTBUILD =
{

```

 "only\_used\_by\_winona",

```
},

```

```
--wormwood specific
ANNOUNCE_KILLEDPLANT =
{
 "only_used_by_wormwood",
},
ANNOUNCE_GROWPLANT =
{
 "only_used_by_wormwood",
},
ANNOUNCE_BLOOMING =
{
 "only_used_by_wormwood",
},

```

```
--wortox specfic
ANNOUNCE_SOUL_EMPTY =
{
 "only_used_by_wortox",
},
ANNOUNCE_SOUL_FEW =
{
 "only_used_by_wortox",
},
ANNOUNCE_SOUL_MANY =
{
 "only_used_by_wortox",
},
ANNOUNCE_SOUL_OVERLOAD =
{
 "only_used_by_wortox",
},

```

```
--walter specfic

```

 ANNOUNCE\_SLINGHSOT\_OUT\_OF\_AMMO =
 {
 "only\_used\_by\_walter",
 "only\_used\_by\_walter",
 },
 ANNOUNCE\_STORYTELLING\_ABORT\_FIREWENTOUT =
 {

```
 "only_used_by_walter",

```

 },
 ANNOUNCE\_STORYTELLING\_ABORT\_NOT\_NIGHT =
 {

```
 "only_used_by_walter",

```

 },

```
--quagmire event
QUAGMIRE_ANNOUNCE_NOTRECIPE = "That is stupid.",
QUAGMIRE_ANNOUNCE_MEALBURNT = "I made delicious slime!",
QUAGMIRE_ANNOUNCE_LOSE = "Uh.. This is not good...",
QUAGMIRE_ANNOUNCE_WIN = "Time to scatter!",

```

```
ANNOUNCE_ROYALTY =
{
 "Your majesty.",
 "Your stinkyness.",
 "My liege!",
},

```

```
ANNOUNCE_ATTACH_BUFF_ELECTRICATTACK = "I will zap things now! Ha Ha!",
ANNOUNCE_ATTACH_BUFF_ATTACK= "GRaaAhAHaHaHA! Killing time!",
ANNOUNCE_ATTACH_BUFF_PLAYERABSORPTION  = "Hahaha no one will touch me.",
ANNOUNCE_ATTACH_BUFF_WORKEFFECTIVENESS = "I need to start doing things!",
ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY  = "My fur is water-proof.",
ANNOUNCE_ATTACH_BUFF_SLEEPRESISTANCE= "Yes, I am full of energy!",

```

```
ANNOUNCE_DETACH_BUFF_ELECTRICATTACK = "Fur still feels... clingy...",
ANNOUNCE_DETACH_BUFF_ATTACK= "My claws need to be sharpened again.",
ANNOUNCE_DETACH_BUFF_PLAYERABSORPTION  = "I feel sore...",
ANNOUNCE_DETACH_BUFF_WORKEFFECTIVENESS = "I could use a rat nap now...",
ANNOUNCE_DETACH_BUFF_MOISTUREIMMUNITY  = "I don't want to be wet again!",
ANNOUNCE_DETACH_BUFF_SLEEPRESISTANCE= "I could use a rat nap now...",

```

 ANNOUNCE\_OCEANFISHING\_LINESNAP = "Graaaah....",
 ANNOUNCE\_OCEANFISHING\_LINETOOLOOSE = "Pull harder!",
 ANNOUNCE\_OCEANFISHING\_GOTAWAY = "Stupid fish...",
 ANNOUNCE\_OCEANFISHING\_BADCAST = "I threw it wrong.",
 ANNOUNCE\_OCEANFISHING\_IDLE\_QUOTE =
 {
 "I would rather be taking a rat-nap.",
 "This is so boring.",
 "Maybe I am not doing it right?",
 "Are there even fish out here!?",
 },

 ANNOUNCE\_WEIGHT = "Weight: {weight}",
 ANNOUNCE\_WEIGHT\_HEAVY = "Weight: {weight}\nYes, it is very big.",

 ANNOUNCE\_WINCH\_CLAW\_MISS = "I hit nothing!",
 ANNOUNCE\_WINCH\_CLAW\_NO\_ITEM = "These claws are terrible.",

```
--Wurt announce strings
ANNOUNCE_KINGCREATED = "only_used_by_wurt",
ANNOUNCE_KINGDESTROYED = "only_used_by_wurt",
ANNOUNCE_CANTBUILDHERE_THRONE = "only_used_by_wurt",
ANNOUNCE_CANTBUILDHERE_HOUSE = "only_used_by_wurt",
ANNOUNCE_CANTBUILDHERE_WATCHTOWER = "only_used_by_wurt",
ANNOUNCE_READ_BOOK =
{
 BOOK_SLEEP = "only_used_by_wurt",
 BOOK_BIRDS = "only_used_by_wurt",
 BOOK_TENTACLES =  "only_used_by_wurt",
 BOOK_BRIMSTONE = "only_used_by_wurt",
 BOOK_GARDENING = "only_used_by_wurt",

```

 BOOK\_SILVICULTURE = "only\_used\_by\_wurt",
 BOOK\_HORTICULTURE = "only\_used\_by\_wurt",

```
},
ANNOUNCE_WEAK_RAT = "He has no meat on him!",

```

```
ANNOUNCE_CARRAT_START_RACE = "Mush carrot-rats!",

```

```
ANNOUNCE_CARRAT_ERROR_WRONG_WAY = {
 "No, no! You're going the wrong way!",
 "Turn around, Stupid!",
},
ANNOUNCE_CARRAT_ERROR_FELL_ASLEEP = "Get up, you're making me look bad.",
ANNOUNCE_CARRAT_ERROR_WALKING = "Hurry up before I step on your tail.",
ANNOUNCE_CARRAT_ERROR_STUNNED = "Stupid fake rat.",

```

```
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
ANNOUNCE_GHOST_HINT = "only_used_by_wendy",
ANNOUNCE_GHOST_TOY_NEAR = {
 "only_used_by_wendy",
},

```

 ANNOUNCE\_SISTURN\_FULL = "only\_used\_by\_wendy",

```
ANNOUNCE_ABIGAIL_DEATH = "only_used_by_wendy",
ANNOUNCE_ABIGAIL_RETRIEVE = "only_used_by_wendy",

```

 ANNOUNCE\_ABIGAIL\_LOW\_HEALTH = "only\_used\_by\_wendy",

```
ANNOUNCE_ABIGAIL_SUMMON =

```

 {
 LEVEL1 = "only\_used\_by\_wendy",
 LEVEL2 = "only\_used\_by\_wendy",
 LEVEL3 = "only\_used\_by\_wendy",
 },

```
ANNOUNCE_GHOSTLYBOND_LEVELUP =

```

 {
 LEVEL2 = "only\_used\_by\_wendy",
 LEVEL3 = "only\_used\_by\_wendy",
 },

```
ANNOUNCE_NOINSPIRATION = "only_used_by_wathgrithr",
ANNOUNCE_BATTLESONG_INSTANT_TAUNT_BUFF = "only_used_by_wathgrithr",
ANNOUNCE_BATTLESONG_INSTANT_PANIC_BUFF = "only_used_by_wathgrithr",

```

```
ANNOUNCE_WANDA_YOUNGTONORMAL = "only_used_by_wanda",
ANNOUNCE_WANDA_NORMALTOOLD = "only_used_by_wanda",
ANNOUNCE_WANDA_OLDTONORMAL = "only_used_by_wanda",
ANNOUNCE_WANDA_NORMALTOYOUNG = "only_used_by_wanda",

```

 ANNOUNCE\_POCKETWATCH\_PORTAL = "My head is still spinning....",

 ANNOUNCE\_POCKETWATCH\_MARK = "only\_used\_by\_wanda",
 ANNOUNCE\_POCKETWATCH\_RECALL = "only\_used\_by\_wanda",
 ANNOUNCE\_POCKETWATCH\_OPEN\_PORTAL = "only\_used\_by\_wanda",
 ANNOUNCE\_POCKETWATCH\_OPEN\_PORTAL\_DIFFERENTSHARD = "only\_used\_by\_wanda",

```
ANNOUNCE_ARCHIVE_NEW_KNOWLEDGE = "Oooh! I see now!",
ANNOUNCE_ARCHIVE_OLD_KNOWLEDGE = "I already knew that!",
ANNOUNCE_ARCHIVE_NO_POWER = "Stupid thing! It is broken.",

```

```
ANNOUNCE_PLANT_RESEARCHED =
{
 "yes, that is precisely what I need to know.",
},

```

```
ANNOUNCE_PLANT_RANDOMSEED = "It will grow into... something I think...",

```

```
ANNOUNCE_FERTILIZER_RESEARCHED = "I already knew it was good for plants. What else do I need to know?",

```

 ANNOUNCE\_FIRENETTLE\_TOXIN =
 {
 "Oooo... I am so warm...",
 "Ah! I am pricked!",
 },
 ANNOUNCE\_FIRENETTLE\_TOXIN\_DONE = "The stinging burning is over. Finally.",

 ANNOUNCE\_TALK\_TO\_PLANTS =
 {

```
 "Grow stupid plant",
 "Get bigger or something!",

```

 "Here I will sing La lala la!",

```
 "Grow or I will stomp you.",
 "Stupid plant keep growing",

```

 },

 ANNOUNCE\_KITCOON\_HIDEANDSEEK\_START = "Now it is time to hide and never look for them.",
 ANNOUNCE\_KITCOON\_HIDEANDSEEK\_JOIN = "They are hiding. Good!",
 ANNOUNCE\_KITCOON\_HIDANDSEEK\_FOUND =
 {

 "AH!",

 "No! no! Get away!",

 "I knew you'd be hiding there!",

 "I see you!",

 },
 ANNOUNCE\_KITCOON\_HIDANDSEEK\_FOUND\_ONE\_MORE = "Now where's that last one hiding?",
 ANNOUNCE\_KITCOON\_HIDANDSEEK\_FOUND\_LAST\_ONE = "I found the last one!",
 ANNOUNCE\_KITCOON\_HIDANDSEEK\_FOUND\_LAST\_ONE\_TEAM = "{name} found the last one!",
 ANNOUNCE\_KITCOON\_HIDANDSEEK\_TIME\_ALMOST\_UP = "These little guys must be getting impatient...",
 ANNOUNCE\_KITCOON\_HIDANDSEEK\_LOSEGAME = "I guess they don't want to play any more...",
 ANNOUNCE\_KITCOON\_HIDANDSEEK\_TOOFAR = "They probably wouldn't hide this far away, would they?",
 ANNOUNCE\_KITCOON\_HIDANDSEEK\_TOOFAR\_RETURN = "The kitcoons should be nearby.",
 ANNOUNCE\_KITCOON\_FOUND\_IN\_THE\_WILD = "I knew I saw something hiding over here!",

 ANNOUNCE\_TICOON\_START\_TRACKING = "He's caught the scent!",
 ANNOUNCE\_TICOON\_NOTHING\_TO\_TRACK = "Looks like he couldn't find anything.",
 ANNOUNCE\_TICOON\_WAITING\_FOR\_LEADER = "I should follow him!",
 ANNOUNCE\_TICOON\_GET\_LEADER\_ATTENTION = "He really wants me to follow him.",
 ANNOUNCE\_TICOON\_NEAR\_KITCOON = "He must have found something!",
 ANNOUNCE\_TICOON\_LOST\_KITCOON = "Looks like someone else found what he was looking for.",
 ANNOUNCE\_TICOON\_ABANDONED = "I'll find those little guys on my own.",
 ANNOUNCE\_TICOON\_DEAD = "Poor guy... Now where was he leading me?",

```
-- YOTB
ANNOUNCE_CALL_BEEF = "Mush, mush you beast.",
ANNOUNCE_CANTBUILDHERE_YOTB_POST = "It will not work without the beast I clothed.",
ANNOUNCE_YOTB_LEARN_NEW_PATTERN =  "Why must I learn these things.",

```

```
-- AE4AE
ANNOUNCE_EYEOFTERROR_ARRIVE = "AAh! What a horrible night!",
ANNOUNCE_EYEOFTERROR_FLYBACK = "",
ANNOUNCE_EYEOFTERROR_FLYAWAY = "Is it gone? it is gone.",

```

```
-- PIRATES
ANNOUNCE_CANT_ESCAPE_CURSE = "It is mine now!",
ANNOUNCE_MONKEY_CURSE_1 = "Hmmm, this is not my tail!?",
ANNOUNCE_MONKEY_CURSE_CHANGE = "GaH!!!",
ANNOUNCE_MONKEY_CURSE_CHANGEBACK = "Mmm yes my whiskers! and tail! Lovely!",

```

```
ANNOUNCE_PIRATES_ARRIVE = "That shanty can only mean one thing...",

```

 BATTLECRY =
 {
 GENERIC = "RAaaaGh!",
 PIG = "This is Rat-land NOW!!",
 PREY = "RAaaaGh!",
 SPIDER = "Get out of here!",
 SPIDER\_WARRIOR = "GraAh! You are no match!",
 DEER = "RAgH! DiE!",
 },
 COMBAT\_QUIT =
 {
 GENERIC = "I scared off the stupid beast.",
 PIG = "Guh, Stupid pig.",
 PREY = "I can not catch it!",
 SPIDER = "I will come back with more friends.",
 SPIDER\_WARRIOR = "I will come back with more friends.",
 },

 DESCRIBE =
 {
 MULTIPLAYER\_PORTAL = "A strange hole. I do not understand it.",

```
 MULTIPLAYER_PORTAL_MOONROCK = "Mmm! Maybe if I enter it will bring me to cheese world!",
 MOONROCKIDOL = "A little one eye guy.",
 CONSTRUCTION_PLANS = "Plans for something most decietful.",

```

```
 ANTLION =
 {

```

GENERIC = "What are you? Some kind of sand beetle?",
VERYHAPPY = "It ate my things and it is happy now...",
UNHAPPY = "You are not getting any of my loot.",

```
 },
 ANTLIONTRINKET = "Very collectable, I must have more.",
 SANDSPIKE = "GAH! It is coarse and sharp!",
 SANDBLOCK = "Hey, let me out!",
 GLASSSPIKE = "It is sharp! And very stealable.",
 GLASSBLOCK = "I like this shiny tower. It is mine now.",
 ABIGAIL_FLOWER =
 {

```

GENERIC ="Some stupid flower, I should eat it.",
 LEVEL1 = "",
 LEVEL2 = ".",
 LEVEL3 = "",

 -- deprecated
LONG = "It hurts my soul to look at that thing.",
MEDIUM = "It's giving me the creeps.",
SOON = "Something is up with that flower!",
HAUNTED\_POCKET = "I don't think I should hang on to this.",
HAUNTED\_GROUND = "I'd die to find out what it does.",

```
 },

```

```
 BALLOONS_EMPTY = "These are worth stealing.",
 BALLOON = "It is shaped like a creature how is that?",

```

 BALLOONPARTY = "Popping things does make me happy...",
 BALLOONSPEED =

```
 {

```

DEFLATED = "Huh? Where did the hole go.",
GENERIC = "It has a hole I like it.",

```
 },

```

 BALLOONVEST = "The colours are ugly.",
 BALLOONHAT = "I will not wear this, it will make me look stupid.",

```
 BERNIE_INACTIVE =
 {

```

BROKEN = "ha, no more.",
GENERIC = "Fuzzy somewhat. mostly ash actually.",

```
 },

```

```
 BERNIE_ACTIVE = "How is he doing that?",
 BERNIE_BIG = "I will rip him apart if he turns on me.",

```

```
 BOOKSTATION = "I write with my nails, I do not care about this.",
 BOOK_BIRDS = "I like the birds inside.",
 BOOK_TENTACLES = "Paper in stacks.",
 BOOK_GARDENING = "Huh, I don't know what it means.",

```

 BOOK\_SILVICULTURE = "This is about dirt I think.",
 BOOK\_HORTICULTURE = "Huh, I don't know what it means.",

```
 BOOK_SLEEP = "Paper in stacks.",
 BOOK_BRIMSTONE = "Yes, very good, I can't read.",

```

```
 BOOK_FISH = "I want to eat afish now.",
 BOOK_FIRE = "Yes, it will suck up all the fire!",
 BOOK_WEB = "Cob webs can be tasty too.",
 BOOK_TEMPERATURE = "Paper about boring weather.",
 BOOK_LIGHT = "I do not like bright light.",
 BOOK_RAIN = "Yes, no more rain now.",
 BOOK_MOON = "This stupid book, it is not about cheese.",
 BOOK_BEES = "These pages they are very sticky.",

 BOOK_HORTICULTURE_UPGRADED = "It is dirtier I suppose.",
 BOOK_RESEARCH_STATION = "I am not stupid, I will figure it out.",
 BOOK_LIGHT_UPGRADED = "I do not like bright light.",

```

```
 FIREPEN = "Fire is not good for writing I think.",

```

–Winky, examining some gorge stuff or smth idk.

### Other Players

#### Wilson

* Generic- "No! I will not let you experiment on me."
* Attacker- "Stabbing is not a good experiment."
* Murderer- "He has killing down to a science."
* Reviver- "I suppose you are not so bad, %s."
* Ghost- "Now you're my lab rat, Hehe."
* Firestarter- "You should stop doing fire experiments, %s."

#### Willow

* Generic- "Missy burning girl."
* Attacker- "You are very shifty, stop hiding."
* Murderer- "You are smiling. You are evil."
* Reviver- "Thank you, %s, but stop burning things."
* Ghost- "I might give you a heart, if you ask nicely."
* Firestarter- "Stop burning everything for once!"

#### Wolfgang

* Generic- "Stop calling me \"Vinky\", there is not a V."
* Attacker- "Are you afraid of me? You should be."
* Murderer- "Killing me does not exterminate my family!"
* Reviver- "You are very brave now I think."
* Ghost- "If you keep running I won't be able to revive you %s."
* Firestarter- "Maybe you should burn more fat and less stuff."

#### Wendy

* Generic- "This one looks broken."
* Attacker- "You won't exterminate me!"
* Murderer- "%s I do not like being a ghost. Stupid."
* Reviver- "At least you care about me."
* Ghost- "Should I? Or do you like being dead."
* Firestarter- "She is desolate and causing ruin!"

#### WX-78

* Generic- "%s, you are a metal head."
* Attacker- "He has a cold metal heart."
* Murderer- "You do not like me, well I hate you too."
* Reviver- "This is very nice."
* Ghost- ""
* Firestarter- "You are very passionate about destruction."

#### Wickerbottom

* Generic- "%s, you know many strange words."
* Attacker- "You won't exterminate me!"
* Murderer- "%s, I'm going to steal all your books now, you killer."
* Reviver- "Yes, you are nice. I will not steal your books now."
* Ghost- "She did not have the right books to live."
* Firestarter- "Maybe I should start burning books too."

#### Woodie

* Generic- "Tra lala la, Yes, yes I've heard it before."
* Attacker- "Do you plan on swinging that axe at me?"
* Murderer- "The Woodsman is the real monster!"
* Reviver- "I'll tell all my family about the good woodsman!"
* Ghost- "He is a sheet now."
* Werebeaver- "Stop stealing my look, I should be the only one with teeth like that!"
* Ghost Werebeaver- "Did you choke on a stump?"
* Weremoose- "The moose man?!?"
* Ghost Weremoose- "Maybe you should not go charging into rocks haha!"
* Weregoose- "Annoying Squaking noisy beast."
* Ghost Weregoose- "At least it is quiet now."
* Firestarter- "I do not think burning that forest was an accident..."

#### Wes

* Generic- "Do you even talk %s?"
* Attacker- "You are acting very silent all of a sudden."
* Murderer- "That is a lot of red paint."
* Reviver- "He is the loving silent type."
* Ghost- "Ask if you want to be alive again."
* Firestarter- "He has an invisble torch! I see it!"

#### Maxwell

* Generic- "The Shadows have taken him too."
* Attacker- "You will not take me!"
* Murderer- "He is a dark evil killer!"
* Reviver- "I will not get your suit filthy!"
* Ghost- "Even dead you still have a nice suit."
* Firestarter- "Why are you burning the world you helped make?"

#### Wigfrid

* Generic- "You are very loud %s."
* Attacker- "You won't exterminate me!"
* Murderer- "I will always come back to taunt you."
* Reviver- "I am warrior like her now. I think."
* Ghost- "You should get back into doing your thing."
* Firestarter- "She is a pillager!"

#### Webber

* Generic- "We are not related, leave me alone, %s"
* Attacker- "You are petty."
* Murderer- "Rats and Spiders cannot co-exist."
* Reviver- "we are friends, how about that?"
* Ghost- "You must sign a treaty, no more rat killing."
* Firestarter- "Stupid boy stop burning everything!"

#### Winona

* Generic- "I won't cause a problem, I promise!"
* Attacker- "Stealing from you was an accident, no need to fight!"
* Murderer- "I see... I am just another rat to you."
* Reviver- "I will not steal from you, now."
* Ghost- ""
* Firestarter- ""

#### Wortox

* Generic- "You do not look like you're from around here %s?"
* Attacker- "You can not steal my soul!"
* Murderer- "Stupid imp, I am back to take your soul!"
* Reviver- "you were scared white, haha!"
* Ghost- "Haha, not enough souls for you?"
* Firestarter- "You stupid imp stop burning everything."

#### Wormwood

* Generic- "Plants do not talk, %s. Well you do, but you are weird."
* Attacker- "Stop hitting me, stupid thing!"
* Murderer- "You should've stayed as a plant, I can make that happen!"
* Reviver- "Strange plant, but it nice, I guess."
* Ghost- "I did not know a plant can die."
* Firestarter- "How have you not lit yourself on fire?"

#### Warly

* Generic- "I don't suppose you have any cheddar on you %s?"
* Attacker- "I am sorry, I won't pull your hair again!"
* Murderer- "Is rat on the menu then?"
* Reviver- "He might need my help in the kitchen."
* Ghost- "If I make you fleshy again, you will make me a chef, no?"
* Firestarter- "You stink at cooking. I am better."

#### Wurt

* Generic- "%s you have a nice stink today, as usual."
* Attacker- "Claw me and I will claw back!"
* Murderer- "She is slimey and stinky and evil!"
* Reviver- "%s, we will stink this place together."
* Ghost- "Still smells fishy."
* Firestarter- "You have the spark!"

#### Walter

* Generic- "stop calling me weird names, %s."
* Attacker- "Watch where you throw things!"
* Murderer- "%s, I will have my revenge!"
* Reviver- "I will respect you, for now."
* Ghost- "Aaah... peace and quiet."
* Firestarter- "Stupid boy, stop burning everything!"

#### Wanda

* Generic- "I suppose you like to hoard clocks."
* Attacker- "Look at your clocks, and stay away from me."
* Murderer- "So Just because I am not perfect, I am your next target?"
* Reviver- "she needs me around, maybe?"
* Ghost- "Is dying a time thing."
* Firestarter- "You have time to burn things, I see..."

#### Wonkey

* Generic- "You better not take my things..."
* Attacker- "GragH! Don't touch me! The loot is mine!"
* Murderer- "You! Give me my loot."
* Reviver- ""
* Ghost- "you probably died for stealing something."
* Firestarter- "Stupid, Monkey, stop burning things."

#### Winky

* Generic- "Do I know you?"
* Attacker- "%s, keep your stupid claws away from me!"
* Murderer- "%s I see blood in your fur!"
* Reviver- "We are family now, I guess."
* Ghost- "You seem familiar, were you part of my pack?"
* Firestarter- "I can smell the ash on your fur, you stupid."

#### Wathom

* Generic- "You are the lobster man! You remember me, dont you?"
* Attacker- "My family and I know you're a killer!"
* Murderer- "He is on a massacre, I must escape!"
* Reviver- "I did not know you can do something other than killing."
* Ghost- "Huh, who killed you?"
* Firestarter- "%s, You are not very good at burning things, so stop."

#### Wixie

* Generic- "Why do you have teeth like me? You are not family."
* Attacker- "Stop throwing your stupid pebbles at me!"
* Murderer- "I am going to throw rocks at you now, %s!"
* Reviver- "You are fine, I guess."
* Ghost- "Did you choke on a little pebble?"
* Firestarter- "You are burning things now too!? Stop!"

#### Other (Mod Characters)

* Generic- "Hello you nobody!"
* Attacker- "Aha! You are evil!"
* Murderer- "I know you did it!"
* Reviver- "You are nice, just don't get handsy."
* Ghost- "%s died stupidly."
* Firestarter- "%s is causing destruction!"