K.O.

Official Artwork

**Kaio Kincaid**, also known as **K.O.**, is a playable fighter in *MultiVersus*.

## Official Biography

*You're everybody's sidekick!*

TBA

## Gameplay

* **Neutral Attack: Power Fist Fireball!** - KO charges up his fist with power and unleashes a devastating punch. When it reaches the end of its charging meter, KO is able to fire off his fireball - however, its trajectory will fall in a steep downwards arc with almost no range... unless it is dropped off the edge, where it's actually a deadly knockout-scoring tool.
* **Side Attack: Kick-Punch Combo!** - KO does a spinning leg-sweeping kick, and then pivots that momentum into a one-two punch and then a backflip kick that knocks caught foes upwards after the combo - after which he lands on his back and takes a moment to get up.
* **Up Attack: Power Upper!** - KO ducks down and charges up power to do a jumping, spinning uppercut!
* **Down Attack: Power Mopping!** - KO pulls out a mop and charges up before running forward mop-first, dragging hit foes along for a distance equivalent to the charge and then knocking them away at the end of the dash as he puts the mop back into hammerspace.
* **Neutral Aerial: 1000 Fist Flurry!** - KO waves his arms in a frantic flurry of blows that combos into itself.
* **Side Aerial: Power Aiming!** - KO focuses in by squeezing his eyeballs into binoculars, and his angle can be adjusted as he charges up a dive-kick in the direction he was pointed at a distance equivalent to charge.
* **Up Aerial: Power Kickflip!** - KO flips around, kicking above himself!
* **Down Aerial: Power Concussion!** - KO charges up by rearing back, and then slams his big head into his opponent to slam them downwards!
* **Neutral Special: Power Hug!** - KO reaches forward and grabs either an enemy or an ally into a big hug! If it's an enemy, KO holds them still (where they can be pummeled by an ally) and need only press either attack or special again to toss them away (it can be mashed out of). If it's an ally, KO's hug grants them a Shield and turns KO into an item they're holding and can throw at an enemy.
* **Side Special: Power Helper!** - KO dashes to his nearby ally's position with his leg and arm outstretched, granting them armor and knocking away foes with his flying kick. If you or an ally are too far apart he will just do the same kick a set distance forwards.
* **Up Special: Power Slam** - KO briefly has armor as he jumps up with his fist overhead and then slams it back down into the ground, causing a powerful shockwave.
* **Down Special: Call for Mommy!** - KO does exactly that, pulling out his cell phone to holler for his mom, and a few moments later, Carol will appear on the battlefield and briefly assist KO's team as if she were a fighter, borrowing most of her attack animations from KO. This operates on a cooldown.
* **Aerial Neutral Special:** Same as Grounded
* **Aerial Side Special: Power Spin-Kick!** - KO performs your typical Hurricane Kick, flying forwards while spinning with one leg outstretched.
* **Aerial Up Special:** Same as Grounded, except that if he's not overtop of solid ground he won't do the slam portion, just the rising fist.
* **Aerial Down Special:** Same as Grounded.

### Passive Ability: T.K.O.

Whenever members of KO's team take damage, are knocked out, or have an attack dodged or shielded against, KO gains more Powerlessness. Dealing damage, dodging and shielding attacks, scoring knockouts, and using "Power Hug!" on an ally decrease Powerlessness. When KO reaches maximum powerlessness, if he hasn't already lost the match first, he transforms into TKO, becoming much faster both in the ground and in the air, gaining an extra jump and an extra air dodge, and many of his attacks are now harder hitting, faster to charge up, and in some cases they're even more distinct, such as his Neutral Attack becoming a much bigger fireball that now actually flies forwards. He remains as TKO until his Powerlessness is reduced all the way back to 0 (the same methods that used to drain it slightly now do much moreso), after which point he will not gain or lose any more powerlessness and will not turn into TKO for the rest of the match.

### Unique Perks

* **Power Move Mastery**: Default KO's Power Fist Fireball now flies forwards and is more powerful, though the punch itself isn't quite as strong.
* **The Power of Helping**: KO's Power Hug and Power Helper moves have a chance to grant a speed increase buff to KO's allies.

### Dual Heat Attacks

* **Radicles** - To be announced!
* **Enid** - To be announced!
* **Mr. Gar** - To be announced!
* **Dendy** - To be announced!
* **Fink** - To be announced!
* **Garnet** - To be announced!
* ***Teen Titans Go!* Raven** - To be announced!
* **Reboot Ben - Cartoon Network Heroes Punch!** - To be announced!
* **Sonic the Hedgehog** - To be announced!
* **Miles "Tails" Prower** - To be announced!

## Customization

* **Were-Puppy** - To be announced!
* **MKO** - To be announced!
* **PKO** - To be announced!
* **Metal KO** - To be announced!

## Emote

**Default Emote**: KO pulls out his smartphone to make a video, sticking his tongue out and making a peace sign with his other hand.

**Unlockable Emote**: Baby Teeth runs out from behind KO's legs and KO clutches his cheeks at his cuteness!

## Trivia

* OK KO is a arcade machine seen in Steven Universe, and KO is a character in a fighting game on an episode of Craig of the Creek! Tbh his whole universe operates on video game logic as well, so it makes sense. And only makes him perfectly suited for fighting games.