recursal/Fanatic-Fandom huggingface dataset:
Voodoo Pin

**Voodoo Pin** is an active item.

## Effects

* Hurts Isaac without actually damaging him, activating any items that would trigger upon taking damage.

## Notes

* Using Voodoo Pin while having 9 Volt and Habit only charges the item by 1. This is possibly to prevent players from having infinite Voodoo Pin uses.
* It will kill Isaac if he has all his heart containers filled with rotten hearts (possibly a bug).
* It will kill Isaac if used against The Witness unless he also has The Polaroid.

## Interactions

* Habit: No effect.
* Whore Of Babylon: Activates Whore of Babylon's effect for the current room regardless of red hearts available.
* Perfection: Destroys Perfection.
* Polaroid: Activates Polaroid shield regardless of red heart amount.
* Negative: Activates Negative effect regardless of red heart amount.
* Bloody Lust: Every usage increases the character's damage.
* Holy Mantle: Does not remove the shield.

## Trivia

* This item has a counterpart in the Afterbirth**†** DLC called Dull Razor, which is identical to Voodoo Pin except in appearance, name, and certain interactions.
* Voodoo Pin was one of the few items not imported into *Repentance*, alongside Book Of Despair, Bowl of Tears, Donkey Jawbone, Knife Piece 3, Menorah, and Stone Bombs.
Polty

DownpourMausoleum (rare)

**Polty** is a type of enemy that is found in **Downpour**. Polties will pick up any type of rock obstacle (like poops, rocks, pots or buckets), and attempt to throw it at Isaac. If the rock they throw contains something (like a bucket containing Leeches, or a poop containing a consumable), it will be released upon landing and breaking.

## Notes

* Polties will always appear out of buckets shortly after Isaac enters a room.
* If there are no obstacles left in the room, it will leave the room.
* If there is a Tinted Rock in the room, it will wait until it's the last rock in the room. It will then pick it up and flee with it, instead of attempting to throw it.
* They can pick up poop, even if it has been hit a few times, as long as the poop is not fully destroyed.
Mucormycosis

**Mucormycosis** is a passive item.

## Effects

* Upon killing an enemy, it releases a cloud of gas that damages and poisons other enemies.
	+ Enemies that die to the poison will also release the poison.
	+ The poison cloud does not hurt Isaac, but it does push him away.

## Trivia

* This item's appearance originated from the *Binding of Isaac: Community Remix* mod. The original item had a different effect.
* Mucormycosis is a contagious fungal infection of the blood vessels.
* This item is very similar to Contagion added in Afterbirth+.
	+ Contagion's farts appear red, and only the first enemy killed in a room will spawn a fart.

## Seeds

LPPR LVGK (First-floor treasure room)

DDR6 NHA6 (First-floor treasure room) (Azazel)

Z1V2 GWQ6 - this seed also has Mega Bean for insane synergy - Isaac
Fortune Cookie

**Fortune Cookie** is an active item.

## Effects

* Upon use, has a chance to either display a random fortune or spawn a soul heart, card, rune or trinket.

## Trivia

* The fortune "Good thing I'm indestructible" is a reference to Francis from Left 4 Dead.
* The fortune "You will see such pretty things" is a reference to The Wyoming Incident.
* This item originated from the *Binding of Isaac: Community Remix* mod.

## Seeds

YGJL 231V (First floor treasure room)
4GRS 2K4T (First floor treasure room)
Schoolbag

**Schoolbag** is a passive item.

## Effects

* Grants an extra active item slot.
	+ Both active items charge at the same time.

## Synergies

* Breath of Life: Automatic charge will also charge the second active item.

## Notes

* Pressing the drop key (CTRL by default) swaps active items.

## Trivia

* This item was recreated in Afterbirth† as official content for Booster Pack #4.

## Bugs

 ****Bug!**** Holding Breath of Life with an Antibirth active item, a single-use active item or another Breath of Life crashes the game.
Great Gideon

Boss

**Great Gideon** is a boss that appears in the Mines. He is always fought in a vertical double size room.

## Behavior

Great Gideon cannot be damaged except by killing the waves of enemies he summons, which deals one point of "damage" to Gideon each time a wave is killed. He has a wide range of attacks:

* Spawns various enemies around the room.
* Spews a barrage of flaming shots in a vertical line from Gideon to the lower end of the room, which leaves fires that can damage Isaac wherever they land.
	+ The fire created can also damage enemies; however, it can also turn enemies into their "flaming" versions (e.g. Gyros into Grilled Gyros)
* Fires a rock wave down the room towards Isaac, destroying parts of the floor.
* Fires a spread of 5 shots towards Isaac, along with a large shot that then bursts into eight tears in all directions.
* Sucks Isaac and rocks from the walls towards him.

## Notes

* Using Chaos Card on Gideon will kill him and open up a crawl space underneath him containing several items and chests.
* If all the enemies in a wave are killed before he channels an attack, instead of attacking he will spawn the next wave. Through this, it is hypothetically possible to fight the Great Gideon without him ever directly attacking Isaac once.

## Gallery

* Original concept art for Great Gideon, by \_Kilburn

## Trivia

* Great Gideon, like several other bosses introduced in Antibirth, is based off of a group of common monsters encountered on the various floors. In Gideon's case, the boss is designed after the Stone Grimace and its counterparts.
	+ Like all Grimace monsters, Gideon is practically invulnerable to direct attack, and instead of dying, simply deactivates when Isaac kills every monster he can, as shown by the fact that the boss is beaten by defeating waves of normal enemies rather than by killing Gideon itself.
	+ The five-shot spread fired directly at Isaac and the bursting large shot mirror the behavior of the regular Stone Grimace.
	+ The barrage of burning Ipecac-like shots is based on the attack used by Vomit Grimaces.
	+ The move during which Gideon sucks Isaac towards himself is similar to the behavior of the Gaping Maw.
	+ Gideon's ability to send a linear rock wave along the room is taken from the Quake Grimace, a new kind of Grimace added in Antibirth.
* The holes in Great Gideon's left eye may be a reference to the Blaster, a new monster added in Antibirth.
* Great Gideon has his unique version of a health meter texture.
* The crawl space that opens up when using Chaos Card on Gideon is titled 'Gideon's Grave' in the code.
	+ According to NotYourSagittarius, this is a direct reference to Scott Pilgrim, a series of graphic books.
Jawbreaker

Don't chew on it

**Jawbreaker** is a trinket.

## Effects

* Adds a chance to fire teeth, which deal extra damage.
* Affected by luck

## Trivia

* This trinket is a reference to a jawbreaker candy, a type of hard candy which is too hard to bite without risking dental damage.
* This item originated from the *Binding of Isaac: Community Remix* mod.
Mega Mush

Defeat The Witness with every character on Hard mode.

**Mega Mush** is an active item.

## Effects

* Gigantifies Isaac for a short duration. This effect persists across rooms.
* While giant, Isaac gains the following effects:
	+ Gains a significant buff to damage and range, but drastically decreases fire rate:
		- Damage is set to (Effective damage + 1.5) \* 4.
		- Range is set to ~120.
		- Fire rate is halved.
	+ Becomes invulnerable.
	+ Can crush blocks and enemies.
	+ Can bust through normal doors, Secret Rooms, and Super Secret Rooms.

## Notes

* This item allows Isaac to crush metal blocks and tall blocks, which cannot be destroyed by any other means.
* While giant, Isaac cannot use any active items.
* While active, Mega Mush will not be recharged by clearing rooms, while other active items gain charges normally.
* Doors of Challenge Rooms, Mini-Boss Rooms, and Boss Rooms cannot be busted through. Locked doors still need keys to be opened.
* Can randomly drop from exploded mushrooms even before the unlock.

## Trivia

* This item is a reference to the Mega Mushroom from the Mario franchise.
Globin

The **Cursed Globin** chases Isaac, dealing a full heart of contact damage. Upon taking more than 33 damage, it collapses into two piles of goo (one with 10 health and another with 33 health), which can be killed. Both piles can regenerate after a short time if not killed quickly. This allows the Cursed Globin to potentially multiply if not dealt with quickly. One Cursed Globin can split into a maximum of 8 Globins, and the original Globin can only split a maximum of 3 times; after that, only one pile of goo will be generated.

#### Trivia

* If a Cursed Globin is a champion, upon killing its body form only one of the two goo piles will be a champion.
Eye Drops

**Eye Drops** is a passive item.

## Effects

* Lowers the tear delay in Isaac's left eye.

## Notes

* The affected eye can go above the game's tears cap.

## Synergies

* 20/20- Both of Isaac's eyes will gain the effect of Eye Drops, causing him to shoot tears very rapidly.
* Chocolate Milk - Isaac shoots 2 tears at the same time.
* Technology - No effect.
* Mom's Knife - Decreases charge time
Candler

**Candlers** are ghostly enemies related to Lil' Haunts who hold small candles on their heads. They float diagonally around the room, bouncing off the walls. On occasion, they will pause to spawn a small fire in place and then shoot off in a random direction. These fires hurt Isaac and can be put out by his tears.
Cohort

A **Cohort** is a Globin themed Monstro-like enemy. It makes small leaps towards the player, occasionally stopping to perform one of the following attacks.

* Spits a large cluster of blood shots at the player along with a special meat projectile that spawns a Globin in its goo stage.
* Spits a big bloodshot towards Isaac which stops in place after traveling a short distance before splitting into 8 smaller shots in all directions.

Upon death, the Cohort splits into 4 more Globins in their goo stage.

## Trivia

* The cluster shot attack along is telegraphed by the Cohort scrunching his face and gazing at the player with a single eye, resembling that of a Gazing Globin. However, for the rest of the time, the Cohort will have both eye sockets empty.
* Unlike Monstro, the Cohort can not leap high in the air to land directly on top of Isaac.
* Cohorts have higher HP than Oobs, which have the highest HP of any monster in the base game.
	+ Cohorts have 125 HP, while Oobs only have 100 HP.
Song of the Siren

Sing for your friends

**Song of the Siren** is a trinket.

## Effects

* Improves the rate of fire of Isaac's familiars.

## Synergies

* Book Of Virtues: Increases the fire rate of the wisps.

## Notes

* There is a chance to get this trinket after destroying the skull left behind by The Siren boss when she is defeated.

## Trivia

* This trinket was renamed Forgotten Lullaby when it was ported into *Repentance*.
Menorah

**Menorah** is a passive item.

## Effects

* Spawns a menorah familiar that causes Isaac's tears to be multiplied by the number of lit candles.
	+ The menorah starts with one candle lit, and each time Isaac is hit, another candle is lit, up to a maximum of 7 tears per shot.
	+ Being hit an additional time will release blue flames that damage enemies and set the menorah to 0 for a bit, effectively making him blindfolded. After that time has passed, the candle will reset itself back to 1 lit candle.
	+ Halves tear delay and then multiplies it by the sum of lit candles plus 1. This means that Isaac has the same tear delay at one candle, and 50% more tear delay at 2 candles, and so on.

## Notes

* Menorah multiplies the original tear, rather than add additional tears to each volley. That means if the original tear has a random tear effect, all other tears will have it (and conversely, the additional tears will never have a tear effect if the original didn't).

## Synergies

* Monstro's Lung: For each candle lit, it will shoot another barrage of tears rather than just adding one tear.
* Mutant Spider: Each lit candle will add a spread of additional shots, resulting in a massive wave of shots with seven candles.
* Sad Bombs: Sad Bomb's Tears are affected by Menorah.

## Interactions

* Azazel's Brimstone: Overrides Menorah.
* Ludovico Technique currently crashes the game, so be careful!

## Trivia

* Menorah was one of the few items not imported into *Repentance*, alongside Book Of Despair, Bowl of Tears, Donkey Jawbone, Knife Piece 3, Stone Bombs, and Voodoo Pin.

## Bugs

 ****Bug!**** Trying to control the Tear with The Ludovico Technique after taking a hit will cause the game will crash.
## Gallery

* 2 candles lit
* 3 candles lit
* 4 candles lit
* 5 candles lit
* 6 candles lit
* All candles lit
Host

## Floating Host

**Floating Host** is an alternate version of Host that flies around the room diagonally and is normally invulnerable. It occasionally opens up and shoots a spread of three shots towards Isaac, revealing a fleshy stem that can be damaged temporarily before it retracts back inside the skull.

## Hard Host

**Hard Host** is an alternate version of Host that sends a rock wave towards Isaac instead of shooting.
The Intruder

**The Intruder** is a passive item.

## Effects

* A familiar burrows in Isaac's head, firing four slowing tears in addition to Isaac's normal tears.
	+ These tears are unaffected by Isaac's damage and tears stats; they have fixed damage and fire rate.
* Upon taking damage, there is a chance that Isaac's head will pop, spawning friendly spiders, and release the Intruder familiar.
	+ It will leap at enemies to deal contact damage as a Trite does, and frequently fires four slowing tears towards nearby enemies.
	+ The familiar only lasts for the current room, and Isaac's head is reattached upon entering a new room.
* Once picked up, The Intruder cannot be rerolled by any means, similar to Key Piece 1, Key Piece 2, or any of the Knife Pieces.

## Notes

* The Intruder is treated as a familiar even while in Isaac's head, and benefits from familiar synergies.

## Interactions

* Brimstone: If Isaac's head pops off, it will be impossible to determine if Brimstone has been fully charged or not.
* Transcendence: If Isaac's head pops off, Isaac will be invisible for the rest of the room aside from a shadow and orbitals.
* Song of the Siren (trinket): Will roughly double the fire rate of the spider's tears, even while it resides inside Isaac's head.

## Trivia

* The appearance of this item on Isaac is possibly a reference to the Hellbenders pilot (Zachnaphobia), in which the character "Zach" is controlled by a parasitic spider.
Magic Skin

Curse RoomSecret Room
Shop
  Defeat The Witness as Jacob & Esau.

**Magic Skin** is an active item.

## Effects

* Generates one item from the current room's item pool.
* Consumes 1 heart container or 2 soul hearts and turns them into a broken heart, which permanently decreases the maximum health limit.

## Notes

* After using Magic Skin, if Isaac discards it and picks up another active item, Magic Skin will continue to appear in places such as Golden Chests and Treasure Rooms.
	+ The more times Isaac uses Magic Skin, the higher chance Magic Skin will respawn.
	+ Each new Magic Skin is fully recharged.
	+ Magic Skin must be kept to prevent it from respawning; otherwise, new items will be replaced with Magic Skin in the future.
		- If Isaac has the Schoolbag, Isaac can keep Magic Skin in the inactive slot to prevent its respawning while still be able to use another active item.
* After 12 uses, Isaac dies instantly.
	+ If Isaac has extra lives, he will be revived with one heart, but picking up any new items kills Isaac instantly.
		- Changing floors while having Missing No. will instantly kill Isaac.
	+ The Lost can use this item infinitely as he cannot gain broken hearts due to a lack of health.
* Dying and reviving using any item does not repair the heart containers.
* Collecting Missing No. while Magic Skin is not in your inventory after using Magic Skin at least once may replace all of your items with a single Magic Skin, even removing any transformations.

## Trivia

* This is a reference to the book by Honoré de Balzac called *La Peau de chagrin*. In the story, the main character finds a special talisman that grants wishes, but each wish weakens him and causes the talisman to become smaller, as well as his lifetime.
* This also may be a reference to the goatskin Jacob uses to trick his father Isaac into thinking he was Esau, thus giving him his blessing along with the divine right God had promised Abraham (Isaac's father), which included inheriting the promised land and having his bloodline bring forth the Messiah.
Mom's Bracelet

**Mom's Bracelet** is an active item.

## Effects

* Allows Isaac to grab obstacles and throw them, damaging enemies.
	+ Red Poops, if picked up and thrown, won't respawn.
* Allows Isaac to pick up his own placed bombs and throw them like Red Bombs.
* If Isaac picks up a bomb rock it will explode when hitting the ground/an enemy.
* Can be used to take off the skull of a Host to turn it into a Red Host.

## Trivia

* This item is likely a reference to the Bracelet item from the Legend of Zelda series. In it, the Bracelet allows you to pick up rocks, pots and many other items that would otherwise be too heavy to pick up.
Knight

The **Black Knight** moves erratically around the room and charges toward Isaac when in line of sight, and can only be damaged from behind. Tears that hit its front are reflected and can damage Isaac. Upon colliding with an obstacle after charging, the Black Knight will knock itself back and send out 4 streaks of purple fires in the cardinal directions. At this point the Black Knight will be stunned for a few seconds, making it a good time to strike.

### Loose Knight

The **Loose Knight** moves erratically around the room and can only be damaged from behind. It splits into an Empty Knight and a Pon upon death.

### Empty Knight

The **Empty Knight** moves erratically around the room and charges toward Isaac when in line of sight. It cannot be damaged, but will die if the corresponding Pon is killed.

### Pon

The **Pon** hops around the room, leaving pools of damaging red creep.

## Trivia

* The Black Knight's facial armour resembles The Visage.
Eye Sore

**Eye Sore** is a passive item.

# Effects

* Tears are frequently fired in random directions in addition to regular tears.

# Synergies

* Brimstone: Multiple Brimstone beams are shot out randomly.
* Technology: Multiple lasers are shot out randomly.

# Interactions

* The Ludovico Technique: No additional tears are fired, nullifying the item's effect.

# Trivia

* This item originated from the *Binding of Isaac: Community Remix* mod.
* Isaac’s appearance bears a very strange resemblance to Eyesore from the One Night at Flumpty’s games, or Eyes from Nuclear Throne.

# Seeds

L0BX AJTD (First floor treasure room)

HH17 8LK2 (First floor treasure room)
Albert

**一般的** 故事

Thunderous Fury
雷迅卿 阿尔贝尔

* 5★
* 3D 模型

No 3D Model currently uploaded.

角色详情

因能操控雷电而得名“雷迅卿”，
担任“雷迅卿骑士团”的团长，
正在寻找令祖国半毁的深渊之种。
表面沉着冷静，内心却充满热情，
深受骑士团的部下爱戴。

基础最小战力

基础最大战力

防御力
10

类型

性别
?

种族
?

基础稀有度

日文名
アルベール

英文名
Albert

配音员(EN)
Jesse Inocalla

配音员(JP)
绿川光 Hikaru Midorikawa

获取方法
召唤

上线日期
2019-02-28

Availability
?

技能

* Lv2
* Lv3
Lv. 1 SP Cost: 2351
对目标和目标周围的敌人造成 1 次 668% 光属性伤害。当激活 雷霆脉冲 时，此技能将升级并对目标和目标周围的敌人造成 1 次 668% 和 6 次 67% 光属性伤害。 (战力: 100)Lv. 2 SP Cost: 2351
对目标和目标周围的敌人造成 1 次 743% 光属性伤害。当激活 雷霆脉冲 时，此技能将升级并对目标和目标周围的敌人造成 1 次 1115% 和 6 次 74% 光属性伤害。 (战力: 200)Lv. 3 SP Cost: 2351

* Lv2
Lv. 1 SP Cost: 160000SP Regen: 4000 per second
**15** 秒内自身进入【带电】状态。此效果期间将强化技能“雷电爆裂”，自身的 爆发攻击 level 1 (level 2) 将对敌人造成 1 次 83% (92%) 光属性攻击。 **90%** 概率获得使敌人进入“麻痹”状态的效果，每3.99秒造成 **66%** 伤害，持续13秒。额外 OD Bar damage 对于**雷霆脉冲**的所有命中，从8倍减少到6倍。 SP Gain 从345减少到330. 自身处于非【带电】状态时，此技能随时间自动充能，每0.99秒补充 **4,000** SP。此技能的充能不受“技能槽提升效果”影响。 (战力: 100)Lv. 2 SP Cost: 160000SP Regen: 4000 per second

EX能力

* Lv. 2
* Lv. 3
* Lv. 4
* Lv. 5

能力

* Lv. 2

* Lv. 2

* Lv. 2

魔法圆环

* 能力一览
* 阶段 1
* 阶段 2
* 阶段 3
* 阶段 4
* 阶段 5

	+ 总HP: 277 +  (304)
* 14x 攻击力提升
	+ 总攻击力: 183 +  (202)
* 4x EX能力:
* 2x 爆发攻击
* 2x 雷电爆裂 Lv. 3
* 2x 雷霆脉冲 Lv. 2
* 2x 爆发攻击伤害
* 2x 毒抗性
* 2x 电闪蓄力
* 4x 角色剧情
* 1x  大马士革晶体
* Light Orb x210
* Radiance Orb x61
* Refulgence Orb x28
* 彩虹之珠 x8
* Lightwyrm's Scale x131
* Lightwyrm's Glowscale x44
* 英雄之证 x3
* 觉醒水滴 x73,000

	+ 总HP: 53
* 2x 攻击力提升
	+ 总攻击力: 35
* 1x 爆发攻击
* 1x 爆发攻击伤害
* 1x 毒抗性
* 1x 角色剧情

	+ 总HP: 61
* 5x 攻击力提升
	+ 总攻击力: 40
* 1x 雷霆脉冲 Lv. 1
* 2x 角色剧情

	+ 总HP: 72
* 2x 攻击力提升
	+ 总攻击力: 48
* 1x 雷电爆裂 Lv.2
* 1x 爆发攻击伤害
* 1x 电闪蓄力
* 1x 角色剧情

	+ 总HP: 61
* 4x 攻击力提升
	+ 总攻击力: 40
* 1x 爆发攻击
* 1x 雷霆脉冲 Lv.2
* 1x 毒抗性

	+ 总HP: 30 +  (57)
* 1x 攻击力提升
	+ 总攻击力: 20 +  (39)
* 1x 雷电爆裂 Lv.3
* 1x 电闪蓄力
* 4x EX能力
* 大马士革晶体 x1
The Scooper

**The Scooper** is an active item.

## Effects

* Summons an eye familiar for the current room that bounces around, leaving a trail of damaging creep.

## Seeds

E6CE PT0T (First floor treasure room)

J6ND WFFC (First floor treasure room)

RSS0 ZVGZ (First floor treasure room)

## Trivia

* The Peeper removes Isaac's left eye, while The Scooper removes Isaac's right eye.
Paschal Candle

**Paschal Candle** is a passive item.

## Effects

* After completing a room, Isaac gains -1 tear delay. This effect can stack up to 6 times.
	+ The number of times the effect has been stacked is shown by the size of flame on the candle.
	+ As it directly affects Isaac's tear delay, it can decrease tear delay beyond its normal limit.
* Tear delay and the size of the flame reset upon taking damage.

## Synergies

Libra - Gives an all stats up for every room clear without taking damage. Tear delay down still applies, just slightly less.
Eye Of The Occult

**Eye Of The Occult** is a passive item. It appears in Devil Rooms with a cost of 2 heart containers.

## Effects

* +1 Damage.
* +21 Range.
* -0.16 Shot Speed.
* Increases Tear Height so that shots can travel over some rocks.
* Tears can be controlled mid-flight, similar to Ludovico Technique but affects all of Isaac's tears.

# Synergies

* Anti-Gravity: Tears will float in midair while the fire button is not pressed. They can be controlled by pressing the fire buttons.
* Azazel Brimstone: A target appears on the ground that moves in the direction of the fire buttons pressed. The laser curves from Azazel to the target, and then curves back to the original distance near Azazel.
* Brimstone: A target appears on the ground that moves in the direction of the fire buttons pressed. The laser curves from Isaac to the target, and then curves back to the original path.
* Spirit Sword: When at full health, fires a controllable sword beam that lasts for a few seconds until it hits something or falls to the ground. This effect allows multiple sword projectiles to exist onscreen simultaneously.
* Tammy's Head: The ring of tears can be controlled.
* Technology: A target appears on the ground that moves in the direction of the fire buttons pressed. The laser curves from Isaac to the target, and then curves back to the original path.
* Ludovico Technique: The main tear will fire additional tears, which travel with the original with a slightly slower shot speed until falling to the ground or hitting an enemy.
* Head of Krampus: The four beams will curve to reach the target (*Requires more tests)*

## Interactions

* Mom's Knife: Overrides Eye Of The Occult.
* Epic Fetus: Overrides Eye Of The Occult.
Gaper

The **Blurb** walks slowly towards Isaac and fires a chaotic burst of tears if they get close or take enough damage. After firing their tears, they act like regular Gapers and chase Isaac faster than before, attempting to deal contact damage. In the fight against Mausoleum Mom's Heart, bloody versions of Blurbs with pinker skin can be summoned during the battle.

### Tidal Gaper

The **Tidal Gaper** pops out of the water and chases Isaac when all other enemies in the room are killed. It has a chance to spawn with a Small Leech attached, which will detach when the Gaper is killed. Some Tidal Gapers spawn with seaweed on them, but they do not act differently.

### Wraith

The **Wraith** chases Isaac. It is detectable only by its reflection and the ripples in the water, and the occasional lightning that makes them briefly visible.

### Danny

The **Danny** walks towards Isaac, periodically firing several rocks towards him, some of which may be Rock Spiders.

### Coal Boy

The **Coal Boy** walks towards Isaac, periodically firing several hot rocks towards Isaac, some of which may be Coal Spiders. Hot coals linger and can hurt Isaac.

### Faceless

The **Faceless** wanders aimlessly and fires tears in six directions. If Isaac gets close or damages a Faceless, it will start chasing him while firing tears more frequently.

### Fanatic

The **Fanatic** is a cultist which appears exclusively in the boss fight against the Heretic. At the beginning they are seen in a group of 5 on the edges of a large purple pentagram on the floor, chanting and kneeling towards the center as the Heretic emerges. They are covered with shields and can not be killed until the Heretic is done spawning. Once they are done, they will chase Isaac while shooting homing tears periodically. Upon death, they have a chance to turn into Pacers or Gushers like normal Gapers.

#### Trivia

* Fanatics resemble Exorcists when summoning the Heretic.

### Strifer

The **Strifer** walks horizontally or vertically, attempting to line up with Isaac, and frequently fires lines of four tears forwards. In some rooms, the direction a Strifer faces is determined by which side of the room Isaac enters from.

### Rotten Gaper

The **Rotten Gaper** chases Isaac, and may explode into Small Maggots upon death.

### Twitchy

The **Twitchy** alternates between chasing Isaac and leaping at him. Usually, they rapidly leap 3 times, then return to chasing Isaac on foot for a few seconds.
Sol

**Sol** is a passive item.

## Effects

* Upon defeating a boss:
	+ Activates the XIX - The Sun card effect.
	+ Fully recharges Isaac's active item.
	+ Grants a 2x damage multiplier and +1 luck for the rest of the floor.
	+ Removes any floor curses.
* Reveals the location of the Boss room on the map at all times.

## Trivia

* Sol is a Latin name for the Sun.
* The item's pickup quote may be a reference to DotA 2, where one of the two-player teams is called the Radiant, and "Radiant victory" is the quote heard by said team upon winning the match.

## Bugs

* Sol's effect may not occur after the Great Gideon fight.
Perfection

Luck way up. Don't lose it!

**Perfection** is a trinket. It drops from a floor boss every three floors without taking damage, and cannot be found through other means. It will continue to be dropped by every subsequent floor boss if damage is still not taken.

## Effects

* +10 Luck.
* Disappears when damage is taken.

## Notes

* Perfection can be dropped manually to prevent destruction before knowingly taking damage.
* Perfection can drop multiple times. However, only one can be held, even with Mom's Purse.
* Getting shocked by the Charge Machine will count as damage and will destroy Perfection.
* If the Lost has additional lives and dies, Perfection will get destroyed because it counts as damage.
* If you complete the first floor without taking damage, but proceed to do all of Downpour without taking damage right after, the boss will not drop Perfection. Completing either Mines or Caves will then cause the boss to drop it.
	+ This means that if you intend to do the full alt path, you can take damage on the first floor because you can't get Perfection on Downpour 2 anyways.

## Synergies

* Holy Mantle: Prevents damage once per room, making it easier to keep Perfection.
* Any item that depends on Luck: See effects of luck.
* Rock Bottom: Taking damage and losing the trinket will not remove the luck.

## Interactions

* Blood Oath: Counts as damage, destroying Perfection. You can't protect Perfection by dropping it since Blood Oath stabs faster. The only way to keep Perfection is by quickly leaving the starting room, which requires a lot of speed.
* Voodoo Pin: Counts as damage and will destroy Perfection. However, Perfection will spawn again once the next boss is defeated (unless actual damage is taken before that).

## Bugs

 ****Bug!**** If you complete the first floor without taking damage, but proceed to do all of Downpour without taking damage right after, the boss will not drop Perfection. Completing either Mines or Caves will then cause the boss to drop it.
Stone Bombs

**Stone Bombs** is a passive item.

## Effects

* Grants 5 bombs.
* Bombs release rock waves in the cardinal directions.
	+ Rock waves can damage enemies, damage Isaac, destroy obstacles, and reveal secret rooms.
	+ Rock waves keep going until they hit a pit, metal block, or wall.

## Notes

* Rock waves can be used to open the door to the Mines with a single bomb, if it is placed a slight distance away, so that the blast and rock wave hit the door.
* Because the rock waves are released in all four cardinal directions, it can be used to check every single wall in a normal-sized room for a secret room.

## Synergies

Dr. Fetus: Bombs from Dr. Fetus release rock waves in cardinal directions.

Epic Fetus: Rockets from Epic Fetus release rock waves in cardinal directions as well.

Pyromaniac: Rock waves count as bomb damage and therefore heal Isaac.

Bob's Brain: Upon exploding, will release rock waves in cardinal directions.

## Trivia

* Stone Bombs was one of the few items not imported into *Repentance*, alongside Book Of Despair, Bowl of Tears, Donkey Jawbone, Knife Piece 3, Menorah, and Voodoo Pin.
Gyro

A **Gyro** is a new type of enemy introduced in The Binding of Isaac: Antibirth. It resembles a living wheel of ham-like meat with a bone sticking out on both ends.

## Gyro

**Gyros** roll around aimlessly. If Isaac gets close, they start rapidly rolling towards him while bouncing off any walls they come to contact with. Their charges are telegraphed by the mass amounts of meat they'll be kicking up behind them as they roll. Often it can be tricky to properly avoid a plethora of charging Gyros as they tend to drift around Isaac if he manages to dodge the first wave.

Gyros will become Grilled Gyros if they touch fire.

## Grilled Gyro

**Grilled Gyros** are a variant of Gyros that leave fire on the ground when rolling. They are created when a normal Gyro interacts with fire. Grilled Gyros can also turn other Gyros into their Grilled variants upon contact.

Grilled Gyros have significantly increased movement speed.
Isaac's Awakening

Psy Fly

Isaac's Awakening is a new challenge unlocked by beating The Witness for the first time. The challenge tasks you with making it through the Antibirth chapters with the specific setup the game gives you.

At the current date, it does unlock nothing and will remain un-crossed on the challenge list, due to a bug.

## Trivia

* Isaac's Awakening is a reference to The Legend of Zelda: Link's Awakening, emphasized by many of the items the challenge starts you off with:
	+ The Spirit Sword represents the Level 2 Sword.
	+ The Trinity Shield represents the Shield item.
	+ Mom's Bracelet represents the Power Bracelet.

Challenges
 6x.
Salt Shaker

The Salt Shaker is an unused item found in the game's files.

## Effects

* Creates a salt circle, which in contact with the enemy, deals fear effect to him. After a few seconds the salt circle disappears.

# Notes

* This item may be related to Edith. This may have been unlockable by getting one of her completion marks.
	+ Which completion mark it may have been is unknown.

## Trivia

* This item was not added in *Repentance*.
The Scourge

**The Scourge** is one of the bosses that can appear in the **Corpse**.

## Behavior

The Scourge has several attacks:

* Sucks in red tears from across the screen.
* Clings one of its arms to the wall, moving it across half of the wall while spewing out small maggots and green bullets which leave creep.
* Clings his arms to walls and then starts rotating them while firing rings of bullets outwards.
* Pins his arms to the walls, trapping the player in a triangle-shaped area. He will then attack in one of two ways.
	+ Waves of bullets will fire from the left and right sides. Each wave has holes in it, but once the two waves meet in the center, the holes in the right wave will be filled by the bullets in the left, and vice versa.
	+ Fires tightly packed waves of bullets from his main body that generally only have one small hole to dodge through.
* Fires a bullet cluster at Isaac that explodes into smaller clusters and Small Maggots.

## Notes

* Damage done to him through his arms is reduced by 90%.

## Trivia

* The Scourge resembles a boss version of a Snapper, especially considering that both use long extendable limbs with spiked tips.
* The Scourge, in keeping with the naming conventions of the monsters it's based on, is named after a specific kind of barbed whip.
Rock Bottom

Beat Boss Rush as Jacob & Esau.

**Rock Bottom** is a passive item.

## Effects

* Prevents stats from being lowered the rest of the run.
	+ Damage multipliers can still be reduced by picking up items such as Soy Milk: Your current damage will not change but further damage-up will be lowered.

## Notes

* Experimental Treatment can still lower your stats.
* This item can show up when tinted rocks are destroyed.
* Soy Milk will not lower damage with Rock Bottom, however, Isaac's tears will still be very small.
Mulligan

The **Prey** runs away from Isaac and periodically spawns Small Leeches. It also spawns 1-2 Small Leeches upon death.

### Mullighoul

 DownpourMausoleum (rare)

The **Mullighoul** floats away from Isaac, occasionally spawning a Willo. It also spawns 1-2 Willos upon death. Though they appear to be ghosts, Mullighouls cannot fly over obstacles.

### Bouncer

The **Bouncer** runs away from Isaac. If Isaac gets close, its head inflates and it starts chasing him. If its head is inflated, any non-explosive damage done to it is reduced by 75%, it has a chance to reflect tears, and it releases a chaotic burst of red shots upon death, some of which float in place. Otherwise, it releases four shots in the diagonal directions.
Mole

**Moles** are enemies found in the Mines. They move towards the player by tunnelling underground, leaving short trails of uprising dirt. When they get near Isaac, they emerge from the ground and spit a packed cone of 3 blood shots at him before leaping out and tunnelling back into the ground upon landing. Moles can only be hurt in the short time they spend out of the ground. When Moles leap, they also have a chance of creating permanent gaps in the ground where they were. In Rooms under a Curse of Darkness effect, Moles will have their eyes open and glowing in the dark, though this does not affect their behaviour.
Bot Fly

**Bot Fly** is a passive item.

## Effects

* Grants a fly familiar that orbits Isaac and fires shielded tears at incoming enemy shots.
* The shots are homing when affected by BFF

## Trivia

* This item's behavior (and pickup quote) could be a reference to the roguelike FTL: Faster Than Light's Defense Drones, which orbit the player's ship and shoot down incoming attacks, like the Bot Fly.
* This item has the same name as a real-life insect whose larvae bury themselves into animals.
Akeldama

**Akeldama** is a passive item.

## Effects

* Whenever Isaac stays in a room containing at least 1 enemy, a bloody tear will spawn behind him. Multiple tears will form a trail of tears that drag behind Isaac as he moves, bursting and dealing damage upon contact with enemies.
	+ Multiple trails can be formed.
	+ Damage of each tear is fixed and not affected by other items or stats.
	+ When a tear hits an enemy, all tears connected to that tear will travel a short distance before disappearing or hitting an enemy.
	+ All trails vanish upon leaving the current room.
* Isaac leaves a blood trail as he walks. This is purely cosmetic.

## Trivia

* Akeldama is a location in Jerusalem where Judas Iscariot hanged himself after betraying Jesus for 30 pieces of silver, who then spilled his guts after falling headfirst. Its name, description, unlock requirement, and effects are all references to it.

## Seeds

CLVC RYNP (First-floor treasure room)
Collection Page

The **Collection Page** can be found under "Items" In the "Stats" menu. It shows all the items that have ever been picked up on that save file.

The table below is a recreation of what each page looks like when Antibirth is installed and all 428 items have been obtained.

## Notes

* The following will **NOT** count as picking up items and therefore doesn't add entries to the collection grid:
	+ Any item interaction during seeded runs.
	+ Any item interaction during challenge runs.
* Gaining items via Missing No. counts towards the collection grid.

## Pages

*(Click images to open the corresponding item page)*
Urn of Souls

Defeat Satan as Bethany.

**Urn of Souls** is an active item.

## Effect

Not really much is known about this item, but when activated, Isaac shoots a stream of blue flames the direction Isaac is facing for a short while.

Also, this item requires charges to be activated and gains one for each kill. After active, it will consume one charge per second until it space is pressed or charge reach 0. With Bethany, if space is pressed with no charges, it will consume Beth's charges like his own.

The maximum amount of charges is 20.

## Trivia

* The way of firing is very similar to Revenant's.
* When used, the sprite change to an "open" sprite.
* Finding two or more Hives allows for infinite charges, as waiting for two attack flies to spawn then killing them with the urn will award 2 charges for 1 used.
* This is very useful for the Baptism by Fire challenge.

## Bug

 ****Bug!**** This item currently cannot be unlocked and does not give a checkmark for completion.
Whipper

**Whippers** are fiendish enemies that wield long fleshy whip-like tendrils which they use for a short-range melee attack. They wander around the room in straight lines and charge at Isaac if he lines up with them. They open their mouths when charging to show that they are attempting to harm the player. If the player gets too close, they will slash their whips at him, damaging Isaac if he is too close and deflecting nearby tears. Whippers will also whip at placed bombs.

## Variants

### Snapper

**Snappers** are much more dangerous versions of the Whipper. They possess a much longer, fleshy whip that can extend across the room, at the minor cost of decreased attack width. They behave similarly to normal Whippers but will snap their whips at Isaac if he lines up with them instead of charging.

### Lunatic

**Lunatics** are even more mutilated versions of the Whipper. They wander around the room in straight lines, charging at Isaac relentlessly if he lines up with them. However, they constantly swipe their whips back and forth as they charge, damaging Isaac if he gets caught and deflecting tears much more frequently than regular Whippers. Lunatics are also more aggressive than regular Whippers and will chase Isaac for a while instead of simply charging once.

## Trivia

* The whipper was first teased by artist NotYourSagittarius during 2016 April fools.

* Whippers are considered to be "one of the ugly second cousins of the Knight, [who] are not so fortunate as to have a face of stone" by the Binding of Isaac Antibirth website.
* The sound used for the Whipper's attack - is the sound used for the Disciplinary Action, a Soldier weapon in Team Fortress 2.

1. ↑ Teaser
2. ↑ Reveal
Planetarium

For a list of other rooms featured in Antibirth, check out Chapters.

The **Planetarium** is a new unlock-able room type introduced in *Antibirth* that has a small chance to appear after certain criteria are met. Like Treasure Rooms, they require a key to enter.

Planetariums are unlocked by possessing three astrology-related items simultaneously. These items include the Signs of the Zodiac, Tiny Planet, Magic 8 Ball, and Crystal Ball.

The chance for a Planetarium to appear starts at 1% and will increase by +20% whenever a Treasure Room is skipped. The Treasure Room must not be entered at all to be considered skipped. This chance is further increased by an unknown percentage if Isaac has Magic 8 Ball or Crystal Ball. If Isaac enters a Planetarium, the chance will be set to 0% and can't be increased again

These rooms also have an individual chance to spawn in the purple-tinted areas of the Mausoleum, without Isaac previously skipping any Treasure Rooms.

Planetariums are similar to Treasure Rooms, but only contain special astronomy-themed items that are only available through Planetariums. They may also contain Signs of the Zodiac.

If a Planetarium spawns on one of the alternative floors where Treasure Rooms would normally have 2 items to choose from, the Planetarium may still only have one item with no other choice available.

If Isaac has Rosary Bead there is a chance for planetarium item to transform into The Bible.

## Planetarium Items

Zodiac collectibles from the base game are placed in Planetarium item pools:

* Aries
* Taurus
* Gemini
* Cancer
* Leo
* Virgo
* Libra
* Scorpio
* Sagittarius
* Capricorn
* Aquarius
* Pisces

## Trivia

* The Planetarium concept started out as a mod request on Reddit.
* All of the Planetarium items resemble celestial bodies from the Solar System: Sol and Luna resemble the Sun and the Moon respectively, while the rest of the items stand for the planets from Mercury to Pluto.
	+ Jupiter and Neptune are the only planets in the Solar System not represented by any items of this kind.
		- Oddly, Pluto is not considered a planet by the scientific community since 2006 but does have a Planetarium item named after it.
* All of the items' names are written in Latin (though some of these Latin names are shared with modern languages):
	+ "Sol" and "Luna" are both Latin for "Sun" and "Moon".
	+ "Mercurius", "Saturnus", and "Terra" are Latin for "Mercury", "Saturn", and "Earth".
		- The cut "Neptune" item is referred to as "Neptunus" in the concept art, the Latin name for the planet.
	+ The names of Venus, Mars, Uranus and Pluto are in English.
* The tarot card, The Stars, prioritizes a Planetarium over a Treasure Room. This is probably because a Planetarium is more related to the stars.

## Gallery

* Costume head sprites of unused Neptune item.
* Concept art of unused Neptune item.
* A rare occurrence of two Planetariums on one floor.

1. ↑ Original comment on Reddit
Mercurius

**Mercurius** is a passive item.

## Effects

* Doors stay open after entering a room, even in rooms with enemies, allowing Isaac to leave any time.
* Increases speed.

## Notes

* Isaac can enter Mini-Boss Rooms and Boss Rooms freely but cannot leave without finishing a fight.
* Locked doors, boarded doors, and Arcades still need keys, bombs, or coins to be opened. Challenge Rooms and Boss Challenge Rooms cannot be entered without meeting the health requirements.
* Isaac cannot exit Challenge Rooms and Boss Challenge Rooms without finishing the fight.

## Trivia

* This item's name, its effects and the player's appearance when picked up are references to the Roman God Mercury (known in Latin as *Mercurius*). Just like Hermes, his equivalent in Greek mythology, Mercury was said to possess a pair of winged sandals which allowed him to move at unimagined speeds.
The Heretic

**The Heretic** is one of the bosses that can appear in **Mausoleum**.

## Arena

The Heretic will always have an arena filled with extinguished campfires, which he uses for one of his attacks.

## Behavior

At the beginning of the fight, five Fanatics will be gathered around a pentagram circle. They are invulnerable until The Heretic appears. When The Heretic spawns, he will be invulnerable to damage similar to The Haunt's first phase until all the Fanatics have been killed. The Fanatics walk towards Isaac to do contact damage, occasionally firing homing tears.

The second phase has The Heretic coming out of his invulnerability to attack Isaac. He has three attacks:

* The Heretic will point to extinguished fireplaces, lighting them up one by one as Purple Fireplaces. Once several have been lit, The Heretic will fire a brimstone beam, hitting the fireplaces and connecting them in the order of lighting (Fire 1 will connect to Fire 2, Fire 2 to 3, etc.)
* The Heretic will vanish, and appear either to the left or right of Isaac, and will charge and attempt to bite Isaac, homing slightly. He does this four times, alternating which side he charges from. This attack does 1 full heart of damage.
	+ The Heretic may change this attack slightly with a fakeout; he may suddenly fade out halfway through the fourth charge, and instead go for a fifth charge in the opposite direction, catching off-guard players.
* The Heretic will start lobbing purple tears at the ground that splash into a ring of six fires that spread and vanish after a certain distance. He does this several times and ends it by moving above Isaac's position and slamming into the ground, spreading lines of purple fire in eight directions.
* Upon death, he will release lines of purple fire in the cardinal directions.

## Notes

* The fires can be extinguished as he's pointing at them using bombs or other explosives, which reduces the area of the beam's coverage.

## Trivia

* The Heretic started as a versus screen mockup by artist NotYourSagittarius in February 2015, alongside two bosses who did not make it into the final mod: The Anomaly and the Mock Mourner.
* The Heretic's general appearance as well as its damaged face suggest that it is a yet deader form of The Haunt and/or an alternative to The Forsaken. Judging by the general theme of the Mausoleum as well as the summoning animation seen at the start of the battle, it seems likely that The Heretic is a version of The Haunt that has been revived (to an extent) by necromancy.

## References

1. ↑ https://www.reddit.com/r/bindingofisaac/comments/2v2gl1/more\_versus\_screen\_mockups/
Donkey Jawbone

Defeat The Witness as Samson.

**Donkey Jawbone** is a passive item.

## Effects

* When Isaac takes damage, a spin attack will damage enemies around him, doing his current damage with a multiplier.
	+ The spin attack blocks projectiles.
	+ When an enemy is killed with the spin attack, it has a chance to drop a red heart on the floor.

## Interactions

* 20/20: Grants 1 additional spin.
* Ipecac: Spin attack poisons enemies.
* Menorah: Upon taking damage, Menorah's multiplier is incremented before increasing the number of spins accordingly.
* Mom's Knife: The jawbone is thrown forwards in the air and spins several times before returning to Isaac.
* Mutant Spider: Grants 3 additional spins.
* The Inner Eye: Grants 2 additional spins.
* Uranus: Enemies killed by the spin attack are frozen. Heart pickups from Donkey Jawbone's effect drop when a frozen enemy shatters.

## Trivia

* This item is a reference to a passage from the Book of Judges in which Samson kills one thousand Philistines using only the jawbone of a donkey.
* This item originated from the *Binding of Isaac: Community Remix* mod, being known as 'the sword' before release.
	+ In the *Binding of Isaac: Community Remix*, this item was similar to Mom's Knife. It was changed to the way it is now due to Samson's changes in Rebirth.
* Donkey Jawbone was one of the few items not imported into *Repentance*, alongside Book Of Despair, Bowl of Tears, Knife Piece 3, Menorah, Stone Bombs, and Voodoo Pin. It was replaced by Bloody Gust. However, its sprite was implemented as the weapon used by Tainted Samson.

## Seeds

WKD1 EDSH (First floor treasure room)

1. ↑ Pre-release showcase
Lil' Dumpy

**Lil' Dumpy** is a passive item.

## Effects

* Grants a Dumpling familiar that loosely follows the player, moving around the room randomly. Farts when hit by anything damaging, sending it bouncing around the room.
	+ Farts have a chance to briefly stun or poison enemies.

## Synergies

* BFFs! - Increases the size of Lil' Dumpy, allowing it to more effectively poison groups of enemies.
* Giant Bean - Lil' Dumpy's farts will deal extra damage and stun enemies.

## Interactions

* Lighter - Lil' Dumpy's farts become explosions and leave behind a fire. The explosions can hurt Isaac.

## Notes

* When attempting to collect Knife Piece 3, Lil' Dumpy can destroy fire that needs to stay lit.