Periodic Squads

Periodic Squads are a set of Assassination events that create units at the Evil Spawn location. This location is moved from the center of the map to the General's base once you trigger the Hybrid General.

## Periodic Squad Raptors

Period = 630 seconds

Turned on = 17 seconds

Enraged Raptor Zerglings spawn every 630 seconds and are the only periodic squad that are enabled by default at the start of the map. In Hellwalker and Prestige, these raptors are Violent and extra large.

5-7 raptors will be created per player and attack towards the orbital. The Adjutant will announce their arrival via a "large force detected" audio message.

In Season 2 Nemesis these are replaced with a raptor/bane/muta squad.

## Periodic Squad Banelings

Period = 400 seconds

Turned on = 600 to 800 seconds

Splitterlings after exploding will split into 2 smaller banelings that do the same damage. Note that all banelings do 1% of a target's health as damage, so these can be particularly dangerous if you get caught off guard.

5-7 splitterlings will be created per player and will attack each player's location, then attack towards the orbital.

## Periodic Squad Hunterlings

Period = 610 seconds

Turned on = 600 to 800 seconds

Enraged Hunter Banelings spawn every 610 seconds.

8-9 hunters will be created per player and attack towards the orbital. The Adjutant will announce their arrival via a "large force detected" audio message.

In Season 2 Nemesis these are replaced with a raptor/bane/muta squad.

## Periodic Squad Brood Lords

Period = 695 seconds

Turned on = 600 to 800 seconds

Despite its name, this periodic squad sends Guardians as well as Brood Lords and Bane Lords. Horner will announce their arrival via a "Air units detected" audio message.

1 Guardian, 2 Primal Guardians, or 1 Brood Lord will be created per player and attack each player's location, then attack towards the orbital. Once the Hybrid General is activated, Bane Lords will spawn instead.

In Oldschool, Hellwalker, and 50+ Prestige, Oldschool Periodic Broodlords will run instead.

## Periodic Squad Zerglings

Period = 70 seconds

Turned on = 600 to 800 seconds

Supreme Zerglings spawn every 70 seconds and chase the closest hero. They have 4x damage and 8x life, attack 40% faster, and move twice as fast.

4-6 zerglings or swarmlings will be created per player and will initially attack towards the roach hill, then chase the closest hero.

In Oldschool, instead of zerglings, a ravager will spawn and will attack towards the center of the hero group.

In Hellwalker, 15-18 zerglings or swarmings will be created per player and will initially attack towards the roach hill, then chase the closest hero.

In Season 2 Nemesis, the number of zerglings or swarmlings created varies on the episode number, but in general is 5-7. Episode 3 spawns 4 Supreme Roaches per player instead.

## Periodic Squad Hive Guardians

Period = 2900 seconds

Turned on = 600 to 800 seconds

Hive Guardians are generally created via this trigger, and only have a 70% chance to spawn unless the conditions are ignored. Some games you will seemingly get random hive guardians around the 1 hour mark, and that's usually because of this.

2-3 Hive guardians will be created and will initially attack towards the Highway Hatchery, then towards the Roach Hill, then attack the orbital. This effectively means they will usually come from the right side of the base if they can path through the right side.

In Oldschool, Prestige, and Nemesis, only 1 Hive guardian will be created instead of the normal 2-3. Every 7th trigger run will spawn a Cerebrate Sentinel instead.

In Inferno, 4 Hive Guardians will be created instead of the normal 2-3.

In Prestige and Nemesis, the Hive Guardians and Cerebrate Sentinels will attack towards the North entrance instead of the Roach Hill.

## Oldschool Periodic Banelings

Period = 315 seconds
Turned on = 17 seconds, Oldschool only

This is another version of the hunterling squad.

Enraged Hunter Banelings spawn every 315 seconds.

6-7 Hunters will be created per player and will attack towards the orbital.

## Oldschool Periodic Brood Lords

Period = 635 seconds

Turned on = 17 seconds, Oldschool and Hellwalker

This is a buffed version of the Brood Lord Squad.

1 Violent Guardian, 2 Violent Primal Guardians, or 1 Violent Brood Lord will be created per player and attack each player's location, then attack towards the orbital. Every 6th trigger run will spawn 1 Violent Bane Lord per player instead.

## Oldschool Periodic Hybrids

Period = 2100 seconds
Turned on = 17 seconds, Oldschool only

This trigger spawns Crackling Hybrids around each player based on the number of times it has been run every 2100 seconds. There will first be a "watched" message, then 45 seconds later, a "energized" message, and 15 seconds after that, the Hybrid Dominators will spawn.

Starting at 1 per player, the number will increase by 2 every time it is run.