Cacomental

This Caco has mastered Hellfire

The 3rd tier of "Cacos". The Cacomental is an old and very distinct looking, very tough, and very dangerous race of Cacodemon. This Cacodemon has fully embraced the heat of the Imp pits; and possibly eaten a few thousand too many Imps in its lifetime. Scorched by the high temperatures of its living conditions for eons; and possibly due to a diet very in high in Imps'; it has learned to harness the destructive power of Hellfire for itself. It is a good thing for Doomguy that this race is a rare find.

## Behavior

The Cacomental does'nt act much diffrent than other Caco species.

The Cacomental is intelligent, and has been learning the art of evasion and ambush alike, and is quite cunning for being a Doom monster. While far from a pro at either; many a good player has still fallen from this enemy.

## Attacks

### Melee

The Cacomental in Complex Doom has an audible melee attack which it favors in melee range.

### HadesBall

The Cacomental belches volleys of 4 missiles at once with this attack; all of which is spreading from 2 to 6 degrees either side from its center target. This attack covers a lot of area, and has a high chance to hit if the player is close or cornered. This attack is devastating at close range; being able to destroy a full health player with green armor if all missiles connect. Even at medium range; this attack is a fair danger that requires a bit of attention from the player.

### CacoComet

The Cacomental belches a large, fiery comet of magma at the player. It moves fast and does a serious amount of direct damage - being able to kill a healthy player in one hit. Getting hit by this packs quite a punch; recoiling the player. The comet also does splash damage in a radius of 102mu (mapunits), giving it a sizeable AoE effect. All species of Caco are immune to this attack.

### HeleBall

The Cacomental belches a volley of 2 missiles at once; spreading 16 degrees evenly to both sides. Both of these do a modest job at homing in on the player. This attack is essentially twice the firepower of the seeker attack of the Watcher, all at once, enabling it a small chance to one-shot an otherwise healthy player with it. Great care needs to be taken to avoid both missiles.

## Strategy

By themselves, in large open areas; a single Cacomental is an actual threat, and carelessness will result in getting hit by its missile attacks. It would be a high priority target, if not for its beefy healh stat.

In more closed in WADs, where Cacos are abundant and used amply for ambushes and sneak attacks; these monsters are a common cause of untimely death for many a player. Occasionally, you may even find the Cacomental performing stunts like launching itself very fast past a corner while still shooting missiles at you, making them seriously unpredictable and always at minimum a real threat. For this reason, they are also a bit of a challenge to hit with non-hitscan weapons.

The best strategy to dealing with Cacos', is to quickly find cover and make sure said cover can't be circumvented easily by the Cacos'. From here, the player can take pot-shots at the flying balls with some strong artillery. The Cacomental is hardened by hellfire and feels less pain than other species of Cacos, rendering rapid fire suppression less effective against it.

Take even more care when pot-shotting at a Cacomental - their multiple seeking missiles can occasionally turn around the more open corners, allowing a hit. Its arsenal of attacks in general covers a lot of ground, making this foe particularly dangerous.