Ravendal

Ravendal, a reclusive and seemingly secretive continent, is said to've been created as a Archfey's summer playground somewhere around -6000. It has since been subjected to multiple continent wide wars changing hands until the year -2664. When in the midst of a cataclysmic war between the ruling Dragons and the peoples of Ravendal, lead by the Matenrou tribe of Avariel, a young elf Morgan Gravesbane with the help of the Raven Queen brought a swift but devastating end to the conflict. Bringing peace to a now ruined but unified continent under Gravesbane along with the name Ravendal as a nod to the Raven Queen's involvement. The city of Nakigahara was formed from the ruins of the Archfey's palace which would over the next 3000 years thrive and expand as the nations capital with the majority of the population living within it's massive multitiered walls.

## Nakigahara

Nakigahara, The city between worlds. A thriving "port" between planes, Nakigahara is the size of a small continent with 21 districts each run by different Dynasties, Clans, Guilds, Gangs what have you. They all answer to one, but only the heads of these groups know who the "one" is. Rumor has it's a fey godess that chose the Material plane because it was more exciting. The city is very technologically advanced compared to the rest of the known world fusing elements of magic and science to ease the burden of life with an almost cyberpunk atmosphere. Most of this tech is useless outside the city walls as it leaves the magical influence of the "one".

## Mikili Plains

The war ravaged plains of the northwest are home to the savage Orc tribes of Ravendal. Fearsome and brutal warriors the various tribes are in a constant state of war for territory. The orcs of Rakasthan are the most organized tribe founded Compared to the other provinces of Ravendal they are the least advanced in technology and magical prowess but the warriors of Rakasthan are known across the continent.

## Saqqara Desert

This vast desert takes up the majority of the lower half of the continent proper. Vastly unpopulated and unexplored until the late 900s when a tombraider deserted his life in the desert to find what was out there beyond the sands opening the way for trade that started in the mid 1000s. It is home to many kings who employ vast numbers of slaves to build their kingdoms for their chosen few. They have massive tombs built in their honor where they bury their riches.

## Evervale

The quiet rolling hills of the southern island of Evervale are home to the smallfolk of the land. With many gnomish tribes spread across and a large port town, Everland, run by a halfing trading company, The Big Hut Traders Co. The company is run by a trio of halflings with the nickname The Big Halfling Trio.

## Sobens Cay

A paradise for the pirates of the Dead Sea the waters surrounding the cluster of islands is very shallow and scattered with jagged rocks and ship remains. To those who know the area well enough use the islands to store their plunder and take rest from the high seas. It's home to the legendary Johnny Treebeard whose ship despite being filled with holes never appears to sink.

## Urok

A small island of steep jagged cliffs with looming dragons of pure darkness. Those who venture there return changed or not at all.

## Dairbrekka

Home to Hammerhall, the great Dwarven kingdom under the large anvil shaped mountain that spans the majority of the northern region of Ravendal.