The Lost

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> The Lost’s description

***The Lost*** is a playable character in *IndieVisible*, being the second representative of the Binding of Isaac series. In *IndieVisible,* The Lost is Isaac’s Alter Fighter, and as such, shares a similar moveset to him, though has a slightly different playstyle.

## Playstyle

As The Lost is Isaac’s Alter Fighter, he is quite similar to him in multiple ways. He possesses a nearly identical moveset to him, sharing the multiple variants of his special attacks, as well as similar speed. As far as differences go, The Lost is much stronger than Isaac, being able to deal more damage and knockback with his attacks, making him much easier to KO opponents with. He is also quite floaty in the air, possessing better air speed and 2 additional mid-air jumps, greatly improving his recovery and air game. However, The Lost is far less durable than Isaac, being the lightest character in the game. This means that he is incredibly easy to KO, tending to lose stocks at low percentages. This makes The Lost a sort of glass cannon, trading the survivability and versatility of Isaac in exchange for raw power and movement.

The Lost does possess a gimmick of his own to combat how easily he can be launched, however. At the start of every stock, The Lost possesses a Holy Mantle, which is visible near his HUD. This slightly reduces the knockback The Lost takes from being hit by about 10%, giving him an easier time recovering from heavy attacks. Where his mantle really shines, however, is when The Lost is hit by an attack that would KO him. This will cause the Holy Mantle to break, making The Lost suffer little to no knockback and heavily reduced damage, as well as a second of invincibility. After this, the mantle’s shield no longer applies, meaning The Lost now takes full knockback and damage, and the Holy Mantle only comes back when The Lost loses a stock. This can allow The Lost to play slightly more aggressive in the early stages of a match, letting him worry less about being easily launched around and giving him an advantage in a near-KO experience.

With The Lost being Isaac’s Alter Fighter, he shares the same special attacks as him, including his neutral special, Bomb. When used, The Lost places an explosive next to him which, after one second, explodes, damaging all nearby opponents. As the bomb always appears in front of The Lost and stays put until it explodes, it can be useful for reads of any type due to its good range and damage output, especially for edgeguarding, as it covers many of the opponent’s option when on the ledge. Notably, this special changes when the button is held down before letting go, similar to The Batter’s neutral special. There are a total of 4 different bomb types, not counting the regular types, that can be created, each coming in a cycle that swap between them every second.

The first type of bomb after the normal bombs are the Hot Bombs. When created, the bombs have fire surrounding them, dealing small fliching damage to nearby opponents. When they explode, they create a small fire where they detonate, lasting for a few seconds and damaging opponents on contact. This fire can be useful for edgeguarding due to its long lasting hitbox, as well as acting as a sort of makeshift wall to keep opponents at a distance. If it detonates in the air, the fire will linger in the air, acting as a constant hitbox that can be useful for positioning.

The second type of bomb, after hot bombs, are the Bob’s Bombs. These bombs has a slightly longer fuse than the other bombs, but when they detonate, they leave a poisonous cloud for 5 seconds, dealing small, non-flinching damage to opponents that are within it. Like the Hot Bombs, these clouds can act as good stage control to pressure opponents into staying away from them, allowing The Lost to exploit their opponent. The cloud is also quite thick, allowing The Lost to hide within it for possible mix-up options.

The third bomb type, after Bob’s Bombs, are the Bobby-Bombs. Like the Bob’s Bombs, these have a longer fuse than the other bombs, the longest, in fact. However, what sets it apart from them is that when they are deployed, they will chase down the closest opponent before exploding either after 3 seconds or on contact with the opponent. This can lead to chase set-ups, as well as pressure to make the opponent keep moving away from the bomb, allowing for possible punishes. The bomb can be shielded somewhat easily, though again, it can lead to punishes.

The fourth and final bomb type, after the Bobby-Bombs, are the Brimstone Bombs. When detonated, the bombs emit laarge blood lasers in four directions in a plus shape. With how big and powerful the lasers are, they are quite strong, and they reach a long distance, capable of hitting opponents from long distances. Where the opponent is launched by the lasers depends on which direction the laser is fired at, with the horizontal lasers launching opponents horizontally, upwards lasers launching opponents upwards, and the downwards laser spiking opponents.

Moving on to The Lost’s side special, Aquarius, this is a fairly unique dash attack, having him move across the stage while spreading a puddle of tears on the ground. This puddle of tears lasts a few seconds, and any opponent who runs over it will have their traction lowered for a bit, having them slide forwards when coming to a stop and turn around slower. The Lost sliding can also damage opponents on contact, popping them into the air to deal damage and possibly set up combos. If done in the air, The Lost sprays a geyser of tears from his eyes to rise upward, acting as a recovery option that pushes opponents directly below The Lost via a windbox, though he is fairly undefended at other angles. This move is slightly different than Isaac’s version, with The Lost traveling slightly further and slightly higher in the air, making it even more useful as a recovery option.

Like neutral special, this move can be charged up to change the properties of the tears, with it changing every two seconds. There are three different tear properties other than the normal tears, with the first being the Mysterious Liquid. This changes the tears The Lost leaves behind into a toxic sludge, trading the lowered traction for opponents to directly damage opponents who step on it. This can be useful to deter approaching from opponents, overall adding to The Lost’s stage control capabilities. In the air, the toxic sludge that now shoots from The Lost’s eyes can also directly damage foes instead of pushing them downwards, allowing for more combo potential and KO options.

The second tear type is the Ball of Tar. This makes The Lost slower and go less distance when sliding, but leaves behind a thick puddle of tar on the ground that slows down opponents who walk over it, as well as reducing their jump height. This allows The Lost to combo opponents with little to no risk, or as a more defensive option to keep opponents away and act as an escape option. In the air, The Lost fires a ball of tar downward instead of a geyser, boosting him upwards with more vertical height. The ball of tar The Lost fires can also damage opponents, dealing some decent damage and knockback.

The final tear type after the Ball of Tar is the Headless Baby. Unlike the previous moves, The Lost rides on a headless baby forwards, leaving behind a puddle of blood. The blood left behind, like the Mysterious Liquid, damages opponents that walk over it. The blood deals less damage than the Mysterious Liquid, but it damages opponents faster, quickly racking up damage if the opponent stays on it for too long. In the air, unlike the previous moves, The Lost riding the headless baby makes The Lost float directly forwards in the air, trading vertical height for horizontal range, being the fastest movement option while in the air. Also unlike the other variants, the headless baby does not drop blood while moving, making it purely for maneuverability purposes.

The Lost’s up special, Holy Grail, is a fairly standard recovery move, having The Lost fly forwards in any direction. At peak distance, The Lost will glow to damage opponents nearby, having decent knockback and damage. While flying, The Lost goes quite fast, making him a hard target to hit. This can allow him a quick escape option if an opponent gets too close, and the attack at the end can be useful as a possible punish for anybody trying to punish him for using the attack.

The Lost’s down special, Familiar Creation, has The Lost create a Familiar at his side. Most familiars will fight alongside The Lost, assisting him by either damaging opponents or giving him more defensive capabilities. The Lost can ‘charge’ the move, in which the type of familiar he summons will change every 2 seconds, with only one being able to be out at a time.

There are four different types of familiars, the first being the Leech. This will follow The Lost around, teleporting to his side if it cannot find its way back to him, and has a close range bite for its main attack, dealing decent damage and knockback. When an opponent is damaged, The Lost will be healed equal to the amount of damage the Leech dealt to the opponent, usually being around 9 or 10% of damage. The Leech lasts for 20 seconds before automatically disappearing.

The second type of Familiar is the Smart Fly. It will fly right next to The Lost at all times, never leaving his side. It will initially be passive, not damaging opponents and generally never going where The Lost isn’t. However, if The Lost is damaged via an attack that deals 5% of damage or more by an opponent, the Smart Fly will fly towards the opponent and deal heavy damage and knockback. This essentially gives The Lost a counter hitbox active at all times, making it harder to directly hit The Lost. Unlike most counter attacks, however, it isn’t guaranteed to damage opponents when connected, as the fly still has to fly towards the opponent in order to damage them, with the fly itself being able to be dodged or shielded. The Smart Fly will last for 25 seconds before disappearing.

The third type of Familiar is the Cube of Meat. Another type of defensive Familiar, it will fly around The Lost in a circle, and will greatly reduce the damage and knockback The Lost would receive from any type of attack. The Cube of Meat lasts for around 30 seconds, but it can be destroyed sooner if it takes a total of 45% of damage or more.

The fourth and final type of Familiar is Lil’ Brimstone. An offensive type of familiar,  it will fly next to The Lost at all times, being quite fast. If The Lost were to hold down the attack button with a Lil’ Brimstone active, it will charge up before firing a thin blood beam forwards, being a strong, thin laser that can do heavy damage and has good range.

Overall,compared to Isaac, The Lost can be a powerful glass cannon, possessing some great power and maneuverability options. If the player can avoid letting the opponent exploit his weaknesses in durability, then The Lost can be just as, if not better, than Isaac with his strength.

## Moveset

### On-screen Appearance

* The Lost is seen shivering on the ground in a fetal position before quickly standing up

### Taunts

* **Up Taunt** - The Lost gives a thumbs-up to the camera.
* **Side Taunt** - The Lost uses a reverse Chariot card as he turns into a statue resembling Edith, then quickly switches back.
* *Down Taunt'* - The Lost cowers as he covers his head.

### Block Animation

* The Lost opens the Book of Shadows as a shield surrounds him.

### Idle Poses

* The Lost wipes some of his tears off his face.
* The Lost looks down while frowning before looking forward.

### Victory Pose

* The Lost opens up a large golden chest before falling into it, with him being locked inside.

## Win Quotes

The Lost is a silent character, and thus lacks win quotes of any kind.

## Arcade Mode Route

The Lost's Arcade Mode route is titled ***PASSING ON***.

Like all other Arcade Mode routes for other characters, there is unique pre-fight banter before each fight.

## Trivia

* The Lost's codename is **Glass**, referring to how glass is fragile and easy to break, similar to how The Lost only dies in one hit in *The Binding of Isaac*. It also references how mirrors are made of glass, which The Lost can walk through in Dross and Downpour in *The Binding of Isaac: Repentance* in order to enter the mirror dimension.
* The Lost is one of few characters to lack unique post-fight dialog, simply saying "...". He shares this detail with The Knight, Henry Stickmin, Carrion, OMORI, Hat Kid, Madotsuki, Brad Armstrong, Quote, and Isaac.