Mugi Koriochi

* Casual
* Hero

## Appearance

### General Appearance

Mugi is tall, athletic, and lean. Her hair is a bright blonde color, kept messily, some even say it looks like straw when it's particularly unkempt. Sometimes she wears it in a small ponytail, tied back so that it is out of her hair Her eyes are a cheerfully bright green, and they seem like they're always a bit intense. Her body shows signs of being trained as a runner, defined leg muscles, and a slim body. Standing at 5' 10", she is taller than most girls her age. She would be described as a tomboy in terms of appearance.

### Costumed Appearance

**First costume:**

Her costume is a unique mix of form and function. Underneath everything she has on a long pair of running spats, going down to her calves. Her feet are adorned with orange and yellow socks, along with green and orange running sneakers. Another layer up is the orange and yellow two-piece tracksuit. This fits snugly, but not as much as the spats do. The top is sleeveless, and a special undershirt pokes through, like light blonde bandages it covers her arms down to her hands. A green vest with red highlights covers her chest and stops at the bottom of her ribs. She also has a special pair of goggles, with orange tinting, that also acts as a face-mask for the upper part of her face. the lining is the same blonde color of her sleeves. Lastly, a hate covers the top of her head, a modified beanie, it has a cool red patterning on a white stripe, with the rest of it being orange. A small white tuft extends out of the top.

**Second costume:**

Her second costume updated the functionalities of her initial design, keeping the yellow and green aesthetic, mixed with oriental and dragon themes. This time, the shoulder-pads are extended, the beanie is removed, and now she dons a yellow bodysuit that covers most of her body. A green dragon decal wraps around one of her legs, and emblazoned on her chest-piece is the iconic '110' symbol she has chosen for her moniker. It also resides on her sleeve for her winter costume model.

## Personality

Mugi is a bit of a stereotypical tomboy. Intense and competitive, she takes most tasks pretty seriously, although her policy on academics is much laxer. If her goal is within her focus, she'll strive for it with 110% of her strength. Her constantly high strung attitude can be a bit grating, but generally its a side effect of her fiery nature.

Her 110% philosophy is her core motivation for being a hero, striving to prove that through hard work, anything is possible. She wants to inspire others by being an example of that 110% effort and showing them that it works.

She may get angry more easily, but its hard to see her sad--she usually is only deeply upset when she feels she's upset others through her actions, or hurt people instead of helping them.

After being elected class rep, she has taken on a bit more of a good example mentality, acting good and within the rules at all times in order to hopefully inspire others to do the same. She also tends to help out wherever she can, and try her best to inspire others to believe in themselves and their goals.

Following the events surrounding a fierce argument between Mugi and Kato Kazue, Mugi has become more accepting of other ways to become a hero. She still believes that people should adopt proper behavior while in school, but no longer associates that behavior with being a good hero. After all, there's more than one way to be a hero.

After much deliberation Mugi decided to take 'Nitro' as her hero name, believing it to signify both her speedy nature and the explosive power that is dictated by the 110% moniker.

* **Likes:** The pro hero Rivet, Yakisoba, Rules and Regulations, High-speed chases, spats, 110%, Shounen manga.
* **Dislikes:** Snakes, Dresses/skirts, Delinquents, people who act stupid on purpose, people with low self-esteem.
* **Biggest Fear:** Losing her dream of becoming the 110% hero due to things outside her control.

## Major Events

Since starting her journey to become a hero, Mugi has participated in some of the following key events/important moments for her:

* The entrance exam, where Mugi scored high enough to be placed into class 1-A
* Became the class representative for 1-A
* Entered a relationship with fellow classmate Daigo Yamada
* Fighting off a villain during the Halloween Raid on Yuuei
* Stopping an altercation between Rei Akiba and Daigo Yamada, resulting in major drama
* Fought a villain, Ariadne, alongside Daigo during a botched date attempt
* Placed second at the annual Sports Festival
* Joined an internship under the hero Glass Man

## Character Background

Mugi's upbringing is likely not a surprise to anyone who sees her act: a household of brothers. Her mother and father had 4 children, Mugi's older brother, her twin younger sisters, and herself. Mugi, being the second oldest sibling, competed fiercely with her older brother. Many days were spent with her trying to beat them at basically anything. Making up games, often some kind of race, was a household normal for these siblings. A family of speedy quirk users, they all had potential to be heroes if they really wanted to. Only her older brother seemed to display the true aptitude for the stuff, so he decided to go for it ahead of Mugi. But tragedy struck within his first year, a mishap with his quirk led to him being entirely unable to continue on the path to being a hero.

Relieved that their oldest son was still alive, and in relatively good health, her parents became a bit more protective. But, in this, Mugi saw her chance. She would take up that mantle, become a hero like her brother wanted to. Sure, she admired heroes, but now it almost felt personal. Her natural drive, her quirk...and continuing her brothers legacy. This wasn't how she wanted to surpass him but...well it almost felt like an obligation. She seems to bottle up this little incident, not choosing to talk about it much. After all, she's the fiery, fast girl who focuses on whats ahead.

## Aspects

Character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However, In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them. To learn more about Aspects, please consult our Fate Points Guide.

***Player characters start with three character aspect slots. You can choose to fill these slots now, or at any time in the future.***

1. Competitive Spirit
2. Short Tempered
3. Overbearing Energy

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Stamina is determined by an average of your four main stats and does not count towards the total amount.

* How many points you put into each stat determines its grade. Please consult our Stat Guide to determine what that might be.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

Quirks are the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at Yuuei, then they are no exception. Please visit our Quirk Guide for more info.

#### **Phase Rush**

Mugi is capable of performing teleportation, completely disappearing and reappearing anywhere within a few meters. Doing this causes an audible sound, much like Soru in one piece, and accelerates her. She moves two tiers of speed higher than she was going previously, up to her current speed cap. She cannot move at hyper speed without using her quirk.

#### **Quirk Cost**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators as it is where they'll put the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 **QP Spent** | 58

 * Repositioning(+3): When the user teleports they can re-appear with their entire body rotated in a different direction from how they were originally.
	+ Relative Momentum(+3): When re-appearing the user's momentum remains relative to their new position. This means for example, if the user was falling and teleported to reappear with their body rotated, their momentum would also be rotated with them.
* Anti-Bind(+8): Should the user find themselves trapped or bound by some means, they can attempt to teleport as a means to escape from it.
	+ Clear Trail (-1): Both at the spot of disappearing and reappearing, the teleport make a loud noise as if someone has just moved through the air at a ridiculous speed, similar to Soru from One Piece.
* Clear Trail (-1) Repeated jumps cause the user's skin to become red and redder with small bits of steam coming off of them.
	+ Super Agility(+16): When the user teleports they passively gain a burst of increased agility allowing them to exceed their norm. This burst of agility does not require a separate action to activate but only lasts for the same turn that they teleported. This does however, cause usage of the quirk to require using a second Action Point to use the quirk.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

 Mugi harnesses the directional control of her Phase Rush, allowing her to change the direction she is traveling after a jump. Using this principle, she forms an attack by jumping 7 times in quick succession. Each jump is from a different vantage point, maintaining momentum from the previous one. This simulates 7 rapid attacks from different angles in quick succession.

 Description Goes Here

## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 Due to past events, it seems as if someone decided to make sure you knew what was happening. When used it causes concealments to fail. Abilities and powers meant to confuse, hide, or distract from what's going on will begin to fade. If five are used at once, perhaps something illuminating might happen. Wears off at the end of the scene. Only usable once before being destroyed.

 A weird app that was somehow installed on your phone claiming it will allow you to request advice from any Pro-Hero in Japan. Simply say the name of the hero and tell them in 20 words or less what you need advice on and they'll reply with a text response. You have no way to verify this and the app seems to magically hide itself if you try to record proof of it or show it to someone else. Apparently it gives you two free attempts before the free trial ends, at which point it will uninstall itself from your phone. The button to pay for a premium account is also greyed out. Bummer.

 You're unsure how you acquired it, but nonetheless, it's on your person now. It's a black card with a white paw print on the front. On the back, written in block letters is a telephone number and a date, January 11th. Nothing else is written, but maybe calling it on said date might do something.

 At its base level, Mugi's costume is a skintight orange/yellow speedsuit made from a lightweight and breathable mesh that helps offset the heat she builds up while moving around. Also prevents her from getting dirty. It covers almost her entire body, from her neck down to her ankles, and down to her wrists as well. The material is flexible and stretchy. Decorated with an eastern-style dragon on the left leg and a large '110%' on her right thigh.

 **Gloves**: Her gloves are metal and carbon fiber shielding a nylon weave that fits snugly onto her hand. The metal portion sticks with her hand until it hits her wrist, at which point it flares outwards and engulfs her lower arm. It is made of several pieces which allow for full articulation. Metal pieces wrap under her arm to provide additional stability. The prime function of these gloves is their ability to absorb recoil, taking the impact and dissipating it so that while her opponent might get hit hard, Mugi will not feel the effects of punching something at high speed.

**Shoes**: Running shoes plated with metal--they feature a sleek and ergonomic design, fully enveloping her feet up to her upper ankles. They are breathable and have rubber soles with comfortable inlays. There are two distinct pieces of metal shielding, which overlap so that the heel can bend backward so she can get her feet into them with ease. They carry the same ability to absorb impact as her gloves.

**Chestpiece**: This chest piece covers her upper chest, from her neck to above her belly button, and stops at her shoulders laterally. It is made of the same carbon fiber and metal as the other parts of her costume, but it lacks the impact-absorbing capabilities. It is emblazoned with an eastern-style dragon on a red background.