recursal/Fanatic-Fandom huggingface dataset:
Wild Terra

**Wild Terra** jest masywną wieloosobową grą RPG online z otwartym światem. Przetrwanie w dzikiej przyrodzie, zbieranie, polowanie, gromadzenie, rzemiosła, nieograniczone budownictwo, PVP, oblężenia, skarby, a nawet więcej!

## Opis

Jest to hybryda Action-RPG i Sandbox'a z budynkami, rzemiosłem, gromadzeniem, rolnictwem i elementami przejmowania terenów. W grze nie ma postaci NPC, więc jedynym sposobem na zdobycie czegoś jest stworzenie tego samemu lub kupienie od innych graczy... lub zdobycie tego siłą. Jednak zdajemy sobie sprawę, że nie każdy ma wystarczająco dużo czasu na "życie" w grze, robiąc wszystko samemu, dlatego też wszystkie procesy gry są przyspieszone by uczynić grę troszkę łatwiejszą.

Możemy to także powiedzieć o rozwoju postaci. Rozwijanie postacie do poziomu XX jest bardzo nudne by tylko móc dostać dobry miecz i zacząć walczyć. W grze będą poziomy ale tylko udzielając Ci małej dodatkowej korzyści w walce, a nie całkowitej dominacji.

## Wymagania

* **Minimalne:**
	+ **System operacyjny:** Windows XP SP3
	+ **Procesor:** 2 GHz Dual Core
	+ **Pamięć:** 2 GB RAM
	+ **Karta graficzna:** 512 MB, Hardware Accelerated Graphics, WebGL support
	+ **DirectX:** Wersja 9.0c
	+ **Miejsce na dysku:** 300 MB dostępnej przestrzeni
	+ **Sieć:** Szerokopasmowe połączenie z internetem
* **Zalecane:**
	+ **System operacyjny:** Windows Vista, 7, 8, 10
	+ **Pamięć:** 4 GB RAM
	+ **Karta graficzna:** 1 GB, Hardware Accelerated Graphics, WebGL support
	+ **Sieć:** Szerokopasmowe połączenie z internetem
	+ **Miejsce na dysku:** 300 MB dostępnej przestrzeni
Uaktualnienia oraz bieżący klient

Ta infografika 2016 pokazuje podsumowanie roku 2016 oraz co zostało zrobione w ciągu roku.
Zapraszamy do pomocy w znalezieniu wad i błędów w grze by moglibyśmy je poprawić. Im szybciej znajdziemy błędy, tym szybciej możemy je naprawić i zaktualizować serwery z nowym klientem. Powiedz nam o wszystkich znalezionych błedach i gdy to możliwe załącz logi.

## Bieżący klient

Bieżący klient gry dostępny jest na stronie steam Early Access

## Uaktualnienia

Lista uaktualnień wraz ze zmianami dostępna jest na stronie forum w temacie Wiadomości oraz ogłoszeń (strona po angielsku)
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Sabotage

**Sabotage** is one of the activities available to players in the game of **Astro Lords: Oort Cloud**.

If there is an **Astro Lord** that troubles the player, one can spoil some processes at this **Astro Lord'**s base; namely reduce:

* production of **cyborgs**
* production of **ammunition**
* repair of **radars** and cannons
* extraction of **crystals**

At that, all the processes that are connected to these kinds of activities slow down. Percent depends on the number of **spies** that are currently at this base.

When the player loses their **spies**, percent decreases and there is no possibility to send more of them there. When sabotaging, the player immediatelly loses 50% of those **spies** no matter if there are any antispies or not.

The player is always notified about all changes in **spies** or percentage by getting new **event** that they can view in the **Advisors** window; **Events** tab.

If several enemies simultaneously sabotage the same **Astro Lord**, the percent of **sabotage** adds up and comes to certain limit, i.e. no more than 90%.

To commit **sabotage**, the player needs to:

1) Open **Diplomacy** window; **Espionage** tab

2) Select target and hit **"Espionage"**

3) In the **Espionage window**, hit **"Sabotage"**

4) Choose the type of espionage to commit

5) Hit **"Activate"**
Secondary asteroids

**Secondary asteroids** are those that the player can capture to mine for **crystals** in the game of **Astro Lords: Oort Cloud**.

Once the player acquires the **science** of **Domains**, they will be able to capture up to 5 **secondary asteroids**.

To do that, the player needs to find an **empty asteroid** (or the one that belongs to other **Astro Lord**) on the **Radar**, and then send out an attack.

To capture the other Lord’s asteroid, the player is required to destroy its **Starbase**. But one should watch out for other Lords as they can re-capture it.

Other players are unable to see the Astro Lord's **secondary asteroid** unless they activate its **StarBase**, which enables one to transfer their **resources**.

If the player does not extend the lifespan of their **secondary asteroid**, it will disappear.
Scientist

The **Scientist Captain** specializes in **science** and gaining **experience** in his **leadership** skills, and gets a premium ship for his sixth **pilot** skill.

## Captain’s Experience

Increases the number of **experience** points this **Captain** can gain. Each skill level increases the number of **experience** points by 5%.

## Energy Consumption

Decreases the amount of **energy** consumed by all active **buildings**, except for factories, on the asteroid, where this Captain is located. Each skill level decreases the amount of consumed energy by 3%.

## Ship's Energy

Increases the speed at which energy is restored in battle. Each skill level increases the restoration speed by 5%.

## Astromarket Capacity

Increases the capacity of the Astromarket's warehouses. Each skill level increases the Astromarket's capacity by 10%.

## Science Speed

Increases the speed at which **science** is studied on the asteroid, where this **Captain** is currently located. Each **science** level increases the speed of studying by 15%.

## Premium Ship

**Titan**

* **Durability:** 2550
* **Reserves:** 5100
* **Shield:** 350
* **Energy:** 150
* **Ammunition:** 130
* **Ram:** 120
Battles vs Bosses

**Alien Bosses** are extremely powerful alien ships, against which the player can fight in the game of **Astro Lords: Oort Cloud**.

If the **Astro Lord** wins a fight against the **Alien Boss**, they get a lot of **credits** or **tritium** as well as many **experience** points for their **Captain**.

In the confirmation window, the player can see the Alien Boss's level, HP and also what they will get if they win.

High level **Bosses** use unique **ammunition**, they also possess a high **skill** of **volley fire**.

In the **Oort Cloud**, the player can find **Boss Challenge Cards** that they can use at the **Arena**.

To do that, the player needs to hit a green **"+"** there.
Battle mechanics

In the battle, players can control movement, shots and shield of their ships. The power of some types of **ammunition** depends on how far players "drag" their aim.

To move space ships, players need to hold movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired direction.

The player's ship possesses energy that is used to move and fire cannons. If ships run out of energy, players need to wait until it is restored.

Each and every ship has its own shield and HP (number of **minibots**). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.

Players can restore it by clicking the corresponding button. When ships lose all of their HP (run out of **minibots**), they explode.

Ships take damage after being shot or after they go through space trash.

Players can leave the battlefield by clicking **"Leave"**.

After winning a battle, players are rewarded with **credits**, **microchips** and **experience** points.

**Note:** if they lose, players do not get any credits, only experience points.

## In the battle, players can

**1) Move their ships.**

* Hold movement button.
* Drag it.
* Release.

The further players "drag" movement button, the further their ships go.

**2) Shoot.**

* Hold shooting icon.
* Drag it.
* Aim at the enemy.
* Release.

The further players "drag" the shooting button, the further their missiles go.

If they click **shoot** the second time, the missile follows the same trajectory.

**3) Restore their shields.**

* Wait until the progress scale fills up.
* Hit **"Shield"** icon.
Production

**Production** is a feature available to players in the game of **Astro Lords: Oort Cloud**.

It enables the player to obtain different kinds of **resources** or **ammunition** to survive and progress in the game.

Things the player can produce on their **asteroids**:

* **Cyborgs**
* **Ammunition**
* **Minibots**
* **Energy**
Astro Lords: Oort Cloud

**Astro Lords: Oort Cloud** is a free-to-play 3D game with real-time combat management.

**Genre:** a massively multiplayer online game (MMO), space strategy, sci-fi.

Powered by **Unity**, the game was developed for Web, PC (Windows, MacOS, Linux), iOS (iPhone / iPod Touch / iPad) and Android devices with single server built on custom-made Cloud technology.

## Gameplay

As the **Astro Lord**, the player controls their own **asteroid**, where they can mine for **crystals**, construct **buildings** that produce **ammunition**
and **minibots** (repair parts) for space ships.

This **base** is player’s central stronghold and this means that other Lords can only **rob**, not capture it.

Each **asteroid** is defended by the **StarBase** that can be equipped with **Runes** and **Artifacts**; players can also load its cannons with different types of **ammunition**.

Each **Astro Lord** can control up to 6 **Captains** of 7 classes available. **Captains** can gain **experience**, acquire different **skills**
and they also possess their own space ships that can be equipped with **ammunition**, **officers**, **Artifacts** and **Runes**.

There are 7 different types of space ships available to players. They can choose one according to **skills** of a specific **Captain**.

**Astro Lords** can use the **Arena** to fight against **aliens** (AI), **Alien Bosses** or other **Lords**. These are real-time combats that give players the opportunity to have more fun while playing the game.

Players can either manage battles themselves if they want to, or they can command their Captain(s) to do that. **Captains** fight according to their level and equipment.

One of the game's unique features is Starbase’s special **Radar** that enables the player not only see their allies and enemies,
but also commit **pirate raids**.

When the player decides to commit a **robbery** or attack, they can use up to 6 space ships, but they can operate only 1 of them.

In addition, up to 5 allies can participate in the attack or defence **missions**. The number of ships that can participate in the battle is limited to 12.

The player’s **asteroid** is able to travel within the **Oort Cloud**. To do that, one is required to acquire corresponding **science**.

The player can move their **asteroids** to:

* go to **nebulas** that are rich in **crystals**, **microchips** or other elements
* search for victims
* trade or find favorable prices on the market
* transfer **resources**
* chase their rivals
* escape from robbers or invaders
* commit **clan raids**
* find safe places in **trade zones**
* be hired by other players to accompany their vulnerable **asteroids**
* explore empty sectors of outer space (in the area of **radar coverage**), where players may find **resources** as well as many other bonuses.

**Become the honorable Astro Lord!**
Power Plant

Produces electrical **energy**.

Once the player upgrades the building to the next level, **production** of **energy** increases.

## Level 1

**Construction time:** 25 seconds

**Crystals required:** 75

**Microchips required:** 0

**Credits required:** 150

**Power to build:** 0

**Workers to build:** 4

**Workers to maintain:** 2

**Power to run:** 0

**Energy produced** 10

## Level 2

**Upgrade time:** 1 minute

**Crystals required:** 150

**Microchips required:** 5

**Credits required:** 300

**Power to build:** 5

**Workers to build:** 10

**Workers to maintain:** 3

**Power to run:** 0

**Energy produced:** 20

## Level 3

**Upgrade time:** 5 minutes

**Crystals required:** 350

**Microchips required:** 100

**Credits required:** 700

**Power to build:** 10

**Workers to build:** 15

**Workers to maintain:** 4

**Power to run:** 0

**Energy produced:** 40

## Level 4

**Upgrade time:** 15 minutes

**Crystals required:** 700

**Microchips required:** 200

**Credits required:** 1,400

**Power to build:** 15

**Workers to build:** 20

**Workers to maintain:** 5

**Power to run:** 0

**Energy produced:** 60

## Level 5

**Upgrade time:** 1 hour

**Crystals required:** 1,500

**Microchips required:** 400

**Credits required:** 3,000

**Power to build:** 20

**Workers to build:** 30

**Workers to maintain:** 10

**Power to run:** 0

**Energy produced:** 80

## Level 6

**Upgrade time:** 4 hours

**Crystals required:** 3,500

**Microchips required:** 800

**Credits required:** 7,000

**Power to build:** 25

**Workers to build:** 50

**Workers to maintain:** 15

**Power to run:** 0

**Energy produced:** 100

## Level 7

**Upgrade time:** 12 hours

**Crystals required:** 7,000

**Microchips required:** 1,600

**Credits required:** 14,000

**Power to build:** 30

**Workers to build:** 75

**Workers to maintain:** 20

**Power to run:** 0

**Energy produced:** 120

## Level 8

**Upgrade time:** 1 days

**Crystals required:** 14,000

**Microchips required:** 3,200

**Credits required:** 28,000

**Power to build:** 35

**Workers to build:** 100

**Workers to maintain:** 30

**Power to run:** 0

**Energy produced:** 140

## Level 9

**Upgrade time:** 2 days

**Crystals required:** 28,000

**Microchips required:** 6,400

**Credits required:** 56,000

**Power to build:** 40

**Workers to build:** 150

**Workers to maintain:** 35

**Power to run:** 0

**Energy produced:** 160

## Level 10

**Upgrade time:** 3 days

**Crystals required:** 42,000

**Microchips required:** 12,800

**Credits required:** 84,000

**Power to build:** 50

**Workers to build:** 200

**Workers to maintain:** 45

**Power to run:** 0

**Energy produced:** 200
Rośliny

*Poniższy artykuł jest zalążkiem. Możesz pomóc Wild Terra Wiki rozwijając go.*

## Rośliny

Mogą być uprawiane na Polu uprawnym lub Wielkim polu uprawnym.

## Mogą być znalezione

* Dzikie chwasty
* Marchew (Roślina)
* Sadzonka jabłoni
* Drzewa

## Mogą być uprawiane

* Nasiona
* Marchew
* Sadzonka jabłoni
* Sadzonki
* Ziarno żyta
* Nasiona lnu
* Nasiona dyni
* Nasiona winogron

## Mogą być zbierane

* Siano
* Marchew
* Jabłko
* Ziarno żyta
* Surowy len
* Dynia
* Winogrona
Tech Warehouse

Stores **microchips** and **minibots**.

Once the player upgrades the building to the next level, the maximum storage limit increases.

## Level 1

**Construction time:** 5 minutes

**Crystals required:** 150

**Microchips required:** 0

**Credits required:** 300

**Power to build:** 20

**Workers to build:** 4

**Workers to maintain:** 2

**Power to run:** 10

**Minibots stored:** 750

**Microchips stored:** 1,125

## Level 2

**Upgrade time:** 15 minutes

**Crystals required:** 375

**Microchips required:** 400

**Credits required:** 750

**Power to build:** 30

**Workers to build:** 8

**Workers to maintain:** 3

**Power to run:** 15

**Minibots stored:** 1,500

**Microchips stored:** 2,250

## Level 3

**Upgrade time:** 30 minutes

**Crystals required:** 750

**Microchips required:** 800

**Credits required:** 1,500

**Power to build:** 40

**Workers to build:** 12

**Workers to maintain:** 4

**Power to run:** 20

**Minibots stored:** 2,500

**Microchips stored:** 3,750

## Level 4

**Upgrade time:** 1 hour

**Crystals required:** 1,500

**Microchips required:** 1,600

**Credits required:** 3,000

**Power to build:** 60

**Workers to build:** 16

**Workers to maintain:** 5

**Power to run:** 30

**Minibots stored:** 3,500

**Microchips stored:** 5,250

## Level 5

**Upgrade time:** 2 hour

**Crystals required:** 3,000

**Microchips required:** 3,200

**Credits required:** 6,000

**Power to build:** 80

**Workers to build:** 25

**Workers to maintain:** 10

**Power to run:** 40

**Minibots stored:** 4,500

**Microchips stored:** 6,750

## Level 6

**Upgrade time:** 3 hours

**Crystals required:** 6,000

**Microchips required:** 6,400

**Credits required:** 12,000

**Power to build:** 100

**Workers to build:** 35

**Workers to maintain:** 15

**Power to run:** 50

**Minibots stored:** 6,000

**Microchips stored:** 9,000

## Level 7

**Upgrade time:** 4 hours

**Crystals required:** 12,500

**Microchips required:** 12,800

**Credits required:** 25,000

**Power to build:** 120

**Workers to build:** 45

**Workers to maintain:** 20

**Power to run:** 60

**Minibots stored:** 8,000

**Microchips stored:** 12,000

## Level 8

**Upgrade time:** 6 hours

**Crystals required:** 25,000

**Microchips required:** 25,000

**Credits required:** 50,000

**Power to build:** 140

**Workers to build:** 50

**Workers to maintain:** 30

**Power to run:** 70

**Minibots stored:** 10,000

**Microchips stored:** 15,000

## Level 9

**Upgrade time:** 8 hours

**Crystals required:** 50,000

**Microchips required:** 50,000

**Credits required:** 100,000

**Power to build:** 160

**Workers to build:** 55

**Workers to maintain:** 35

**Power to run:** 80

**Minibots stored:** 15,000

**Microchips stored:** 22,500

## Level 10

**Upgrade time:** 12 hours

**Crystals required:** 125,000

**Microchips required:** 100,000

**Credits required:** 250,000

**Power to build:** 200

**Workers to build:** 60

**Workers to maintain:** 45

**Power to run:** 100

**Minibots stored:** 20,000

**Microchips stored:** 30,000
Spy

The **Spy Captain** specializes in espionage and counter **espionage** in his **leadership skills**, and gets a premium ship for his first pilot skill.

Premium ship: **Scout**

## Technology Theft

Increases the number of science points produces by a base. Each skill level increases the number of experience points by 250.

## The Speed of All Missions Beyond Radar Radius

Increases the speed of all missions beyond the area of radar coverage except for **pirate raids**. Each skill level increases the speed of missions by 5%.

## Maximum Damage

Increases the maximum damage dealt by all types of weapons, which are able to do damage. Each skill level increases the maximum damage by 15%.

## Production of Spies

Increases the rate at which **spies** are produced on specific **asteroid**, where this **Captain** is currently located. Each skill level increases the spy production rate by 10%.

## Pirate Baron

Each skill level increases the limit of **pirate raids**.

## Premium Ship

**Scout**

* **Durability:** 150
* **Reserves:** 300
* **Shield:** 100
* **Energy:** 150
* **Ammunition:** 30
* **Ram:** 10
Defense tab

**Defense tab** is a special tab available to players at the **Hangar** in the game of **Astro Lords: Oort Cloud**.

It allows players to upgrade or hide their **Starbase**, see stats, hire **Officers**, set **Artifacts** and **Runes**.

In the **cannon** panel, there are 6 **ammunition** cells. Their colors correspond to colors of specific weapons produced by a specific factory.

Each factory produces 4 types of weapons (blue, yellow, red and violet), but it needs to be upgraded in order to produce all of them.

There is also a **Radars panel**. Radars become active when players upgrade their **Starbase**. Radar's radius depends on the number of radars available in the **radar panel**.

If the enemy destroys the player's **Starbase**, there is a chance that they deal damage to player's radar. If this happens, players will be able to repair it by hitting **"Repair"**.
Storage

**Storage** is space available at the facilities, which is required to store **resources** in the game of **Astro Lords: Oort Cloud**.

If warehouses are full, the numbers in the top panel turn red and **resources** start disintegrating.

**Buildings** that can store **resources**, **ammunition**, **microchips**, **cyborgs** and **minibots**.

**Control Center**

* **Crystals**
* **Ammunition**
* **Microchips**
* **Minibots**
* **Cyborgs**

**Mine**

* **Crystals**

**Arsenal**

* **Ammunition**
* **Crystals**

**Tech Warehouse**

* **Microchips**
* **Minibots**

**Cyborg Factory**

* **Cyborgs**

**Rocket Factory**

* **Rockets**
* **Lasers**
* **Drones**
* **Constructions**

**Laser Factory**

* **Lasers**
* **Rockets**
* **Drones**
* **Constructions**

**Drone Factory**

* **Drones**
* **Lasers**
* **Rockets**
* **Constructions**

**Construction Factory**

* **Constructions**
* **Drones**
* **Lasers**
* **Rockets**

**Minibot Factory**

* **Minibots**
* **Microchips**
Artifacts

**Artifact** is of the **improvements** available to players in the game of **Astro Lords: Oort Cloud**.

These are special items of an unknown nature that possess unique properties.

Players can obtain **Artifacts**:

* during **exploration** of the **Oort Cloud**
* by purchasing them at the **Store**
* as a reward, after they have completed a **quest**
Auction

**Tritium Auction** is a special feature available to players in the game of **Astro Lords: Oort Cloud**. This is the place where they can purchase **tritium** for **credits**.

To get there, players need to acquire the **science** of **Tritium Auction** and then hit corresponding button in the top panel.

In order to purchase **tritium**, players need to choose a lot, place a bet, or stick to default one, and hit **Confirm**.
Rocket Factory

Produces and stores **rockets** for **Starbases** and space ships.

Once the player upgrades the building to the next level, the maximum **production** rate and capacity increase as well as the storage limit.

## Level 1

**Construction time:** 5 minutes

**Crystals required** 125

**Microchips required** 0

**Credits required** 250

**Power to build** 20

**Workers to build** 10

**Workers to maintain** 0

**Power to run** 0

**Rockets produced:** 60

**Ammunition stored:** 20

## Level 2

**Upgrade time:** 1 hour

**Crystals required:** 1,250

**Microchips required:** 400

**Credits required:** 2,500

**Power to build:** 40

**Workers to build:** 15

**Workers to maintain:**0

**Power to run:** 0

**Rockets produced:** 90

**Ammunition stored:** 30

## Level 3

**Upgrade time:** 3 hours

**Crystals required:** 5,000

**Microchips required:** 800

**Credits required:** 10,000

**Power to build:** 60

**Workers to build:** 30

**Workers to maintain:**0

**Power to run:** 0

**Rockets produced:** 120

**Ammunition stored:** 40

## Level 4

**Upgrade time:** 8 hours

**Crystals required:** 50,000

**Microchips required:** 1,600

**Credits required:** 50,000

**Power to build:** 80

**Workers to build:** 45

**Workers to maintain:**0

**Power to run:** 0

**Rockets produced:** 150

**Ammunition stored:** 50

## Level 5

**Upgrade time:** 1 day

**Crystals required:** 125,000

**Microchips required:** 3,200

**Credits required:** 125,000

**Power to build:** 100

**Workers to build:** 75

**Workers to maintain:**0

**Power to run:** 0

**Rockets produced:** 210

**Ammunition stored:** 70

## Level 6

**Upgrade time:** 3 days

**Crystals required:** 375,000

**Microchips required:** 6,400

**Credits required:** 375,000

**Power to build:** 150

**Workers to build:** 90

**Workers to maintain:**0

**Power to run:** 0

**Rockets produced:** 270

**Ammunition stored:** 90

## Level 7

**Upgrade time:** 5 days

**Crystals required:** 750,000

**Microchips required:** 12,800

**Credits required:** 750,000

**Power to build:** 200

**Workers to build:** 100

**Workers to maintain:**0

**Power to run:** 0

**Rockets produced:** 360

**Ammunition stored:** 120

## Level 8

**Upgrade time:** 8 days

**Crystals required:** 1,125,000

**Microchips required:** 25,000

**Credits required:** 1,125,000

**Power to build:** 250

**Workers to build:** 120

**Workers to maintain:**0

**Power to run:** 0

**Rockets produced:** 450

**Ammunition stored:** 150

## Level 9

**Upgrade time:** 10 days

**Crystals required:** 2,000,000

**Microchips required:** 50,000

**Credits required:** 2,000,000

**Power to build:** 300

**Workers to build:** 150

**Workers to maintain:**0

**Power to run:** 0

**Rockets produced:** 600

**Ammunition stored:** 200

## Level 10

**Upgrade time:** 12 days

**Crystals required:** 2,500,000

**Microchips required:** 100,000

**Credits required:** 2,500,000

**Power to build:** 350

**Workers to build:** 200

**Workers to maintain:**0

**Power to run:** 0

**Rockets produced:** 750

**Ammunition stored:** 250
Premium services

**Premium services** are special features available to players in the game of **Astro Lords: Oort Cloud**.

These services are intended to speed up the player's progress in the game. To open **Premium services** window, the player needs to hit corresponding button in the top panel.

## Premium Services

* Enables the player to queue the **sciences** they wish to acquire
* Extended construction: gives the player the additional slot in construction and upgrade queues, allowing one to construct or upgrade more **buildings** simultaneously
* Premium avatars: enables the player to choose an avatar from the **Premium tab**

## Specials

* **Extended espionage:** provides the player with 5 slots in **"Diplomacy"** window; **Espionage** tab.
* **Extended Pirate Raids:** gives the player 3 slots in **"Diplomacy"** window; **Raids** tab.
* **Auto purchase:** +1 slot for auto purchase at the **Market**
* **3D class conservation Magnetic Retainer:** saves **tritium** the player finds

## Auto Exploration

Automatically dispatches a pre-selected number of **explorers** to every **unidentified object** spotted on the **radar**.

## Auto Espionage

Automatically dispatches a pre-selected number of **spies** to every **Alien asteroid** spotted on the **radar**.

**Note:** For this service to work, the player needs to have at least one free **espionage** slot.

## Auto Equip

Automatically equips the player's space ship with weapons selected at the **Hangar**.

## Auto Repair

Automatically loads **minibots** onto the damaged ship.

## Unlimited Messages

Enables the player to send unlimited **messages** in chat.

* Increases Contact List capacity by 100
* Increases Ignore List capacity by 10

## Instant Construction

Instantly completes construction or upgrade of a **building**.

## Energy Production

Increases **production** of **energy** by 25%.

## Transferring Resources

Enables the player to transfer **resources** between their **asteroids** without losses.

## Turning the StarBase Off

Accelerates the process of turning the asteroid's **StarBase** off.

## Instant Cyborg Production

Enables the player to instantly complete **production** of **cyborgs**.

## Acceleration of Cyborg Production

Accelerates the process of cyborg **production**.

## Improved Science

Increases the speed at which **science** is acquired by 25%; affects all **bases**.

## Increased Mining

Increases extraction of **crystals** by 25%.

## Auto Purchase

Enables the player to have the additional overlimit sale lot at all their **Astro-Markets**.

**Auto purchase** adds one **Auto Purchase** slot at all player's **Astro-Markets** allowing one to purchase **resources** even while offline. The maximum is 15.

## Acceleration of Ammunition Production

Accelerates **production** of **ammunition** by 25%.

## StarBase Auto Equip

Enables the player to automatically equip their **StarBases**.
Warrior

The **Warrior Captain** specializes in combat improvements in his leadership skills, and gets a premium ship for his second pilot skill.

## Damage Increase

Gives bonus to damage dealt by all types of weapons that can deal damage. Each skill level increases damage bonus by 10%.

## Minibot Production

Increases the rate at which **minibots** are produced on specific **asteroid**, where this **Captain** is located. Each skill level increases the rate of minibot production by 5%.

## Ship’s Energy

Increases the maximum amount of ship’s energy. Each skill level increases the amount of energy by 5%.

## Ship’s Shield

Increases the maximum size of ship shield. Each skill level increases its size by 5%.

## Ship Ram

Increases the amount of damage dealt by ship's ram. Each skill level increases ship ram's damage by 20%.

## Premium Ship

**Frigate**

* **Durability:** 255
* **Reserves:** 510
* **Shield:** 150
* **Energy:** 150
* **Ammunition:** 50
* **Ram:** 20
Challenge Aliens

**Challenge Aliens** is a battle mode available to players in the game of **Astro Lords: Oort Cloud**.

It enables the player to bet either in **credits** or in **tritium**.

This mode looks like **Team Deathmatch** against **aliens**, but in this mode, bet values are always fixed and high.

It also allows players to join the battle and finish it even if the other Lord has been destroyed.
Improvements

**Improvements** are special features available to the player in the game of **Astro Lords: Oort Cloud**. Anything that increases standard parameters and characteristics is called **improvement**.

The player can have and apply such **improvements** as:

* **Runes**
* **Officers**
* **Artifacts**
* **contracts**
Astro Lords: Oort Cloud Wiki

**Welcome to the Official Astro Lords: Oort Cloud Wiki**
« *Astro Lords: Oort Cloud* » - is a free-to-play science-fiction MMORTS game featuring spectacular Unity 3D graphics in your browser. You are the master of an asteroid providing you with energy and crystals to build factories, cyborgs, and weapons. Your Captains board spaceships to shoot at and destroy enemy spaceships and bosses. You clinch alliances and pilot your asteroid through space to raid other asteroids. You shoot and loot and become stronger every day. But are you the mightiest Astro Lord in the Oort Cloud?

Wiki Sections
* Asteroids
* Resources
* Cyborgs
* Ammunition
* Hangar
* Battles on Arena
* Science
* Global map - the Oort Cloud
* Captains
* Improvements
* Store
* Auction
* Diplomacy
* Messages
* Rating
* Missions
* Advisors
* Premium services
* General Info

Community
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About Astro Lords: Oort Cloud

Gameplay Trailer
Credits

**Credits** is the primary currency in the **Oort Cloud**. Unlike other **resources**, this one **does not have** storage limit.

To get **credits**, the player can:

* place a bet and then win a battle against **Astro Lords** or **Aliens**
* defeat **Alien Bosses** and get a reward
* collect them during the battle
* purchase them at the **Store** once in a while
* complete **quests** and get a reward
* build an **Astromarket** and sell their **resources** or **ammunition** to other players
* send explorers to **unidentified objects** within green **nebulas**
* win them in a daily giveaway

The figure in the top panel shows the total number of **credits** available to the player.
Contracts

**Contracts** are special energy elements available to players in the game of **Astro Lords: Oort Cloud**. These elements are required by **Officers** so they can function.

Without contracts, **Captains** cannot use **Officers** as equipment.

To get **Contracts**, the player can:

* purchase them at the **Store**
* complete a **quest**
Diplomacy

**Diplomacy** is a special window that allows the player to see **aggressions**, **pirate raids**, **espionage** and **alliances**.

To open it, the player needs to hit corresponding button in the top panel.

* **Aggression tab** shows those Lords who **spied** on the player's **asteroids** or **attacked** them.

* **Raids tab** shows **pirate raids** commited by the player, and also displays the number of available slots.

* **Espionage tab** shows the player's **espionage** activities, and also displays the number of available slots.

* **Alliances tab** shows those of the **Astro Lords** with whom the player made an **alliance**, and also displays the number of available slots.
Help with payments

The player can see their current **deuterium** balanсe in the top panel. To purchase more **deuterium**, they need to press the **"Purchase"** button.

In their cabinet, players can purchase 6 different **deuterium** packs using 5 currencies such as GBP, EUR, USD, CHF and CAD.

Players can check their transactions and top-up histories:

If there is any issue with a payment, players can check the support page:
https://www.bisbog.com/en/support/billing

iOS build is supported by iTunes Store: In-App Purchases

## Ways to Purchase

There are 2 ways to purchase things in the game of **Astro Lords: Oort Cloud**.

Players can use:

* **iPhones, iPads or iPod touch** and make purchases from within the app if their device has iOS 3.0 or later.

When they do so, they can see a dialogue with the item's name and cost. To make a purchase, the player needs to tap **"Buy"** and then enter their iTunes Store password.

* **Converter.**

If the player earns or finds **tritium** in the **Oort Cloud**, they can convert it to **deuterium** 1:1.

To do this, the player needs to hit **"Sell"** in the top panel to open **Converter** window.
System requirements

## iOS version

iOS 6.0 or later.

Compatible with iPhone4S, iPad2, and iPod touch. This app is optimized for iPhone 5.

## Web version

**\*Coming soon**

Requires Unity plugin

PC
--

**OS:** Windows XP/ Vista/ 7/ 8, Mac OS X 10.6.8 or later, Ubuntu 12.04 LTS

**Processor:** 2GHz Dual Core

**Memory:** 2 GB RAM

**Graphics:** N8VIDIA GeForce 6800 or ATI Radeon x1950 or better with 512MB VRAM

**Hard Drive:** 1000 MB available space
Explorers

**Explorers** are level 2 **cyborgs** modified from workers at the **Cyborg Factory** in the game of **Astro Lords: Oort Cloud**.

Designed to **explore** different areas of the **Oort Cloud** and to deliver any valuables found there back to the **asteroid**.

With further modification, they can become level 3 cyborgs known as **spies**.

To get **workers**, the player can:

* produce them at the **Cyborg Factory**

* complete **quests**

The number in the top panel shows the total number of all **explorers** on the asteroid.

When the storage facilities are full, the number turns red and cyborgs begin to desert (first **spies**, then **explorers**, and finally, **workers**).
Construction Factory

Produces and stores **Construction** weaponry for **Starbases** and spaceships.

Once the player upgrades the building to the next level, the maximum **production** rate and capacity increase as well as the storage limit.

## Level 1

**Build time:** 5 minutes

**Crystals required:** 125

**Microchips required:** 0

**Credits required:** 250

**Power to build:** 20

**Workers to build:** 10

**Workers to maintain:** 0

**Power to run:** 0

## Level 2

**Upgrade time:** 1 hour

**Crystals required:** 1,250

**Microchips required:** 400

**Credits required:** 2,500

**Power to build:** 40

**Workers to build:** 15

**Workers to maintain:** 0

**Power to run:** 0

**Constructions produced:** 90

**Ammunition stored:** 30

## Level 3

**Upgrade time:** 3 hours

**Crystals required:** 5,000

**Microchips required:** 800

**Credits required:** 10,000

**Power to build:** 60

**Workers to build:** 30

**Workers to maintain:** 0

**Power to run:** 0

**Constructions produced:** 120

**Ammunition stored:** 40

## Level 4

**Upgrade time:** 8 hours

**Crystals required:** 50,000

**Microchips required:** 1,600

**Credits required:** 50,000

**Power to build:** 80

**Workers to build:** 45

**Workers to maintain:** 0

**Power to run:** 0

**Constructions produced:** 150

**Ammunition stored:** 50

## Level 5

**Upgrade time:** 1 day

**Crystals required:** 125,000

**Microchips required:** 3,200

**Credits required:** 125,000

**Power to build:** 100

**Workers to build:** 75

**Workers to maintain:** 0

**Power to run:** 0

**Constructions produced:** 210

**Ammunition stored:** 70

## Level 6

**Upgrade time:** 3 days

**Crystals required:** 375,000

**Microchips required:** 6,400

**Credits required:** 375,000

**Power to build:** 150

**Workers to build:** 90

**Workers to maintain:** 0

**Power to run:** 0

**Constructions produced:** 270

**Ammunition stored:** 90

## Level 7

**Upgrade time:** 5 days

**Crystals required:** 750,000

**Microchips required:** 12,800

**Credits required:** 750,000

**Power to build:** 200

**Workers to build:** 100

**Workers to maintain:** 0

**Power to run:** 0

**Constructions produced:** 360

**Ammunition stored:** 120

## Level 8

**Upgrade time:** 8 days

**Crystals required:** 1,125,000

**Microchips required:** 25,000

**Credits required:** 1,125,000

**Power to build:** 250

**Workers to build:** 120

**Workers to maintain:** 0

**Power to run:** 0

**Constructions produced:** 450

**Ammunition stored:** 150

## Level 9

**Upgrade time:** 10 days

**Crystals required:** 2,000,000

**Microchips required:** 50,000

**Credits required:** 2,000,000

**Power to build:** 300

**Workers to build:** 150

**Workers to maintain:** 0

**Power to run:** 0

**Constructions produced:** 600

**Ammunition stored:** 200

## Level 10

**Upgrade time:** 12 days

**Crystals required:** 2,500,000

**Microchips required:** 100,000

**Credits required:** 2,500,000

**Power to build:** 350

**Workers to build:** 200

**Workers to maintain:** 0

**Power to run:** 0

**Constructions produced:** 750

**Ammunition stored:** 250
Asteroids

**Asteroids**, in the game of **Astro Lords: Oort Cloud**, is where the player can mine for **crystals**, construct and upgrade **buildings**, produce various types of **ammunition**,
get **workers**, **explorers**, **spies**, etc.

The player can capture up to 5 **additional asteroids**, which they can use for mining.

## Movement

Players can move their asteroids within the **Oort Cloud**. To do that, they are required to learn corresponding **science**.

Players can move their asteroids to:

* Explore **nebulas** that are rich in **crystals** and other useful elements
* Search for victims
* Trade or find favorable prices on the market
* Transfer **resources**
* Chase their enemies
* Escape from robbers or invaders
* Commit clan raids
* Find safe places in **trade zones**
* Be hired by other players to accompany their weak asteroids
* Explore empty sectors of the outer space (in the area of **radar** coverage), where players can find **resources** as well as many other bonuses.
Drones

## Bomber

**Type:** Automatic kamikaze battle drone.

**Performance:** Moves in a specified direction. If the enemy gets in the drone's radius, it changes its course and rams the enemy ship.

**Damage:** 50-75.

**Energy Required:** 50.

**Reloads time:** 12s.

**Flame Volley** adds 50% to damage.

## Fighter

**Type:** Automatic battle drone.

**Performance:** Moves in a specified direction. Deals damage to the enemy ship. If the enemy's kamikaze drone gets in the fighter's radius,

it changes its course and destroys the enemy's missile.

**Damage:** 30-50.

**Energy Required:** 30.

**Reloads time:** 12s.

**Flame Volley** adds 50% to duration.

## Mine Field

**Type:** Capsule.

**Performance:** Moves along a curved path under the action of asteroid’s gravity. Creates a minefield in the area of its detonation.

**Damage:** 20-35 (each mine).

**Energy Required:** 99.

**Reloads time:** 20s.

**Flame Volley** adds 50% to damage.

## Homing Missile

**Type:** **Rocket**.

**Performance:** Moves in a specified direction. Automatically homes on the nearest enemy ship.

**Damage:** 45-60.

**Energy Required:** 50.

**Reloads time:** 12s.

**Flame Volley** adds 50% to damage.
Store

The **Store** is a special feature available to players in the game of **Astro Lords: Oort Cloud**, which allows players to purchase and sell their **resources**, **ammunition** or **improvements**.

It consists of 3 sections such as **Basic**, **Unique** and **Improvements**.

To open the **Store window**, the player needs to hit corresponding button in the top panel at the **Arena** or **asteroid** screen.

At the **Store**, merchandise is updated on a daily basis, but the player also has the possibility to update it manually and pay in **deuterium**.

At the **Store**, players can purchase:

* **Credits**
* **Resources**
* **Ammunition**
* **Minibots**
* **Microchips**
* **Cyborgs**
* **Officers**
* **Contracts**
* **Runes**
* **Artifacts**
Runes

**Rune** is one of the **improvements** available to the player in the game of **Astro Lords: Oort Cloud**.

The **Rune** is an essence of an unknown nature that possesses amazing properties, which has been created by the **Forerunners**.

After its properties have been unleashed, the **Rune** crumbles in a short period of time, which depends on particular **Rune**, and varies from 2 to 4 days.

Players can obtain **Runes** in the **Obelisks of Forerunners** that can be found within the **Oort Cloud**; or they can purchase them at the **Store**; **Improvements** tab.

## GOLDEN SAR

**Type:** Navigation Rune

**Properties:**

* Increases chances to find an **empty asteroid** by 20%
* Increases chances to find **unidentified object** by 20%

**Disintegration time:** 4d 0h

Increases damage dealt by all kinds of **rockets** by 10%, 15%, 20%.
Officers

**Officers** are special game units available to players in the game of **Astro Lords: Oort Cloud**.

These are abnormal **cyborgs** that have absorbed the power of **Runes** and as a result, possessed unique properties.

**Captains** can use them as crew members at their ships, as ship's enhancement.
**Officers** require special energy elements called **"contracts"** so they can function.

The player can obtain **Officers**:

* during **exploration** of the **Oort Cloud**
* at the **Store**; **Improvements** tab
* as a reward, after they have completed a **quest**

## John Smith

* Damage dealt by **rockets**. This improvement multiplies all imposed basic improvements. +5%
* Damage dealt by **drones**. This improvement multiplies all imposed basic improvements. +10%\*
* Damage dealt by **rockets**. This improvement multiplies all imposed basic improvements. +3%

## Yulain Gromov

* Scout flight distance during battle +20%.
* Scout flight distance during battle +15%.

## Ivan Samsonov

* Rate at which **cyborgs** are produced +5%
* **Nano Factory'**s production rate +50%
* **Crystal** extraction +3%

## Arcadij Kuchma

* Rate of production at the **Laser Factory** +50%
* **Nano Factory'**s production rate +50%
* Rate of production at the **Laser Factory** +30%
Laser Factory

Produces and stores **lasers** for **Starbases** and spaceships.

Once the player upgrades the building to the next level, the maximum **production** rate and capacity increase as well as the storage limit.

## Level 1

**Construction time:** 5 minutes

**Crystals required:** 125

**Microchips required:** 0

**Credits required:** 250

**Power to build:** 20

**Workers to build:** 10

**Workers to maintain:**0

**Power to run:** 0

**Lasers produced:** 60

**Ammunition stored:** 20

## Level 2

**Upgrade time:** 1 hour

**Crystals required:** 1,250

**Microchips required:** 400

**Credits required:** 2,500

**Power to build:** 40

**Workers to build:** 15

**Workers to maintain:**0

**Power to run:** 0

**Lasers produced:** 90

**Ammunition stored:** 30

## Level 3

**Upgrade time:** 3 hours

**Crystals required:** 5,000

**Microchips required:** 800

**Credits required:** 10,000

**Power to build:** 60

**Workers to build:** 30

**Workers to maintain:**0

**Power to run:** 0

**Lasers produced:** 120

**Ammunition stored:** 40

## Level 4

**Upgrade time:** 8 hours

**Crystals required:** 50,000

**Microchips required:** 1,600

**Credits required:** 50,000

**Power to build:** 80

**Workers to build:** 45

**Workers to maintain:**0

**Power to run:** 0

**Lasers produced:** 150

**Ammunition stored:** 50

## Level 5

**Upgrade time:** 1 days

**Crystals required:** 125,000

**Microchips required:** 3,200

**Credits required:** 125,000

**Power to build:** 100

**Workers to build:** 75

**Workers to maintain:**0

**Power to run:** 0

**Lasers produced:** 210

**Ammunition stored:** 70

## Level 6

**Upgrade time:** 3 days

**Crystals required:** 375,000

**Microchips required:** 6,400

**Credits required:** 375,000

**Power to build:** 150

**Workers to build:** 90

**Workers to maintain:**0

**Power to run:** 0

**Lasers produced:** 270

**Ammunition stored:** 90

## Level 7

**Upgrade time:** 5 days

**Crystals required:** 750,000

**Microchips required:** 12,800

**Credits required:** 750,000

**Power to build:** 200

**Workers to build:** 100

**Workers to maintain:**0

**Power to run:** 0

**Lasers produced:** 360

**Ammunition stored:** 120

## Level 8

**Upgrade time:** 8 days

**Crystals required:** 1,125,000

**Microchips required:** 25,000

**Credits required:** 1,125,000

**Power to build:** 250

**Workers to build:** 120

**Workers to maintain:**0

**Power to run:** 0

**Lasers produced:** 450

**Ammunition stored:** 150

## Level 9

**Upgrade time:** 10 days

**Crystals required:** 2,000,000

**Microchips required:** 50,000

**Credits required:** 2,000,000

**Power to build:** 300

**Workers to build:** 150

**Workers to maintain:**0

**Power to run:** 0

**Lasers produced:** 600

**Ammunition stored:** 200

## Level 10

**Upgrade time:** 12 days

**Crystals required:** 2,500,000

**Microchips required:** 100,000

**Credits required:** 2,500,000

**Power to build:** 350

**Workers to build:** 200

**Workers to maintain:**0

**Power to run:** 0

**Lasers produced:** 750

**Ammunition stored:** 250
With Captains

Types of missions:

* **Movement:** transferring **cyborgs** or **Captains** between the player's **asteroids**
* **Assistance:** heading to allies and staying there
* **Robbery:** **robbing** other Lords
* **Capturing:** capturing an empty **asteroid** or recapturing those that belong to other players
* **Escape:** calling the player's ship off due to lack of a target or destination point
Navigator

The **Navigator Captain** specializes in exploring and maneuvering in the **Oort Cloud** in her **leadership** skills, and gets a premium ship for her third **pilot** skill.

## Cool-Down Optimization

Decreases the cool-down period of all weapons of all sectors except for green sector. Each skill level decreases the cool-down period by 2%.

## Explorer Production

Increases the rate at which **explorers** are produced at relevant factories on the asteroid, where this Captain is currently located. Each skill level increases the explorer production rate by 10%.

## Maneuver Crystals

Decreases the amount of **crystals** required to move the **asteroid**. Each skill level decreases the amount of crystals by 5%.

## Cloud Bonuses

Increases the player's chances to find **objects** within the **Cloud**. Each skill level increases their chances by 5%.

## Ship's Movement

Increases the distance of ship's movement in battle. Each skill level increases the distance by 5%.

## Premium ship

**Destroyer**

* **Durability:** 459
* **Reserves:** 918
* **Shield:** 200
* **Energy:** 150
* **Ammunition:** 70
* **Ram:** 30
Domy

Poniżej znajduje się lista **Elementów domu** w grze Wild Terra.

## Domy

### Drzwi

* Iron door
* Iron-shod door
* Durable door
* Wooden door

### Dom kratownicowy

* Half-timbered house doorway
* Half-timbered house floor
* Half-timbered house roof
* Half-timbered house wall
* Half-timbered house window

### Z pali

* Timbered house corner slope
* Timbered house corner wall
* Timbered house doorway
* Timbered house flat roof
* Timbered house floor
* Timbered house high corner slope
* Timbered house high slope
* Timbered house pole
* Timbered house slope
* Timbered house wall
* Timbered house window

Szablon:Houses Nav
Starbase

The **Starbase** is an automatic combat station available to players in the game of **Astro Lords: Oort Cloud**.

This is the asteroid's artificial satellite designed to defend it.

The player can equip their **Starbases** with **Officers**, **ammunition**, **Runes** and **artifacts**. When the player upgrades it, the number of its cannons increases.

Every **Starbase** is also equipped with a **radar** that the player can use to interact with the **Oort Cloud**.

When active, the **Starbase** can be located by other **Astro Lords** or **Aliens**. If the enemy damages cannons or **radars** of a **Starbase**, it turns off automatically.
Crystals

**Crystals** is a primary **resource** mined on all the **asteroids** of the **Oort Cloud**.

The player can use it to produce **ammunition**, construct **buildings** and also as a fuel for their **asteroids** to move them within the **Oort Cloud**.

To get **crystals**, the player can:

* build a **Mine**
* complete a **quest**
* find them near the asteroid belt during the battle
* commit a **robbery**

Figures in the top panel show the total amount of all **crystals** available on the **asteroid**. When warehouses are full, the figure turns red and **crystals** start disintegrating.