recursal/Fanatic-Fandom huggingface dataset:
Miller

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Priority: 4

Abilities:

- Pour flour in front of someone's house each night.

Attributes:

- If your target leaves their house, they will leave a track.

- If a player visits your target, they will leave a track.

- All Mafia, Neutral Killing, Neutral Chaos, and Neutral Evil roles will leave the track of a malicious visitor instead of a normal track.

- If your target or one of their visitors is framed, they will appear to leave the track of a malicious visitor.

- If your target leaves their house and has no visitors, you will not see them leave the track of a malicious visitor, regardless of their role or if they are framed.

- If your target has at least two visitors other than yourself, you will learn the role of one random visitor. This ignores frames.

- You will not learn the names of your target's visitors.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a storage room where they keep several bags of flour. They must be a Miller.

Goal: Lynch every criminal and evildoer.

## Explanation

You target a Musician. They left their house but did not have any visitors. You will find a normal track.
This is because, even though your target is a Mafia member and would normally leave a malicious track, they will leave a normal track, since they had no visitors.

Lets say this same target (Musician) left their house and had two visitors: a Sheriff and a Bodyguard. You will find two normal tracks and one malicious track. You will also learn that a Sheriff or Bodyguard visited your target.
This is because your target leaves a malicious track, and the two visitors leave two normal tracks. Then, since your target had at least two visitors, you learn the role of one of them.

Lets say this same target (Musician) stayed home, but did have four visitors: a Sheriff, Bodyguard, Hunter, and Warlock. However, the Bodyguard was framed. You will find one normal track and three malicious tracks. You will also learn that a Sheriff, Bodyguard, Hunter, or Warlock visited your target.
This is because the Sheriff leaves a normal track, however, the Bodyguard is framed, so they leave a malicious track along with the Hunter and Warlock. If you happen to learn the role of the Bodyguard, you will see that a Bodyguard visited your target, even though they were framed.
Ghost

Alignment: Town Protective

Statistics:

Ignores roleblock immunity

Attack: None

Defense: None

Abilities:

- Haunt somebody each night.

Attributes:

- You will know if your target is attacked, and your target will know if they were protected.

- If your target is attacked, you will roleblock them and scare all of their visitors away.

- Your visits are always Astral, unless you stay at your own house.

- You may haunt your own house once.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target walks in long clothing to cover their translucent skin. They must be a Ghost.

Goal: Lynch every criminal and evildoer.
Jinx

**NOTE:** The Jinx is a special role. It may only be used in Special Wiki Mafia games.

## Jinx

Alignment: Coven Support

Statistics:

**Unique Role**

Detection immunity (with the Necronomicon)

Attack: None

Defense: None

Priority: 3 (cursing), 5 (attacking)

Abilities:

- Curse someone each night.

Attributes:

- When you curse your target, they will have an Astral visit for the night that you curse them.

- The night after you curse your target, they will roleblock their target for that night, along with performing their original ability.

- With the Necronomicon, your target will no longer roleblock their target. Instead, they will deal a Basic attack to their target.

- If any target you cursed does not visit anyone the night after you curse them, or they would roleblock or attack a Coven member when visiting, they will be roleblocked or attacked instead.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target uses magical tomes to curse others with their spells. They must be the Jinx.

Goal: Kill all who would oppose the Coven.
Giant

Giant - Chaos Empire's Heavy Melee and tank unit. But, Chaos Empire's Giant is focused on attack more than defence.

WEAKNESSES:

• Although they're so resistant units with a very large health bar, their speed is their weakness.

STRONGNESSES:

• Their resistance is their strongness. They can protect all the units. Giants can be used for both protection and attack.

TIPS:

• You can use Giants with both Eclipsors and Deads, but not using Marrowkai or Medusa to support Giants, then I'd highly recommend you to get one.

UPGRADES:

• Giant Growth I - Your Giants will increase in size and health.

• Giant Growth II - Your Giants will increase in size and health dramatically.

- Giants cost 1500 gold and 0 mana.
Framer

Alignment: Mafia Deception

Statistics:

**Unique Role**

Attack: None

Defense: None

Priority: 3

Abilities:

- Frame someone each night.

Attributes:

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

- You may view the possible effects of your frames by following the link at the bottom of the page.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target leaves incriminating evidence lying around. They must be the Framer.

Goal: Kill anyone who will not submit to the Mafia.

Special Mechanics
Lost Spirit

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None

Abilities:

- Look for death each night.

Attributes:

- If you visit a killing role, you will force them to target you instead of their original target.

- In order for some killing roles to kill you, they must already be using their ability. When you visit them, if they cannot kill, or are choosing not to kill on a night they can kill, your visit will have no effect.

- If you visit a Firebrand or Arsonist, they will douse you. If you are already doused, your visit will have no effect.

- You have no effect on the Jailor, Revolutionary, or Warden.

- You cannot be protected in any way. If a player attempts to protect you, their ability will fail. They will not be notified of this.

- When you die, you will grant your killer Powerful defense until the end of the following night.

- Your killer will be unable to do anything the night after they kill you, regardless of their role or what happens to them.

- If you are killed by multiple players in one night, all of them will lift your curse.

- You will lose if you are lynched.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target’s house bears an unsettling aura. They must be a Lost Spirit.

Goal: Find someone who can lift your curse during the night.
Consigliere

Alignment: Mafia Support

Statistics:

Attack: None

Defense: None

Priority: 4

Abilities:

- Investigate someone each night.

Attributes:

- When you investigate someone, you will learn their exact role.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target keeps detailed records of the possessions of other town members. They must be a Consigliere.

Goal: Kill anyone who will not submit to the Mafia.

Consigliere Results
Vigilante

Alignment: Town Killing

Statistics:

Attack: Basic

Defense: None

Priority: 5

Abilities:

- Shoot someone at night.

Attributes:

- You cannot shoot on night one.

- If you kill a Town member, you will no longer be able to shoot.

- You have three bullets.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has hidden a rifle in their closet. They must be a Vigilante.

Goal: Lynch every criminal and evildoer.
Paranormalist

**NOTE:** The Paranormalist is a retired role. It is no longer in use for Wiki Mafia games.

## Paranormalist

Alignment: Neutral Evil

Statistics:

**Unique Role**

Attack: None

Defense: None (Basic until first non-Town attack)

Priority: 6 (copying), 1-6 (varies based on copied ability)

Abilities:

- Cast a spell on someone or perform a copied ability each night.

Attributes:

- When you cast a spell on someone, you will copy their ability and the abilities of their visitors the following night.

- Whenever someone visits you during the night, you will copy the ability they used on you.

- If you are roleblocked while casting a spell, you will still copy the abilities that are used on you.

- If you are scared away while casting a spell, you will copy the ability of the role that scared you away, as well as the abilities that are used on you.

- You will know the exact role abilities you copy, and will be informed of all of your copied roles at the end of each night.

- You do not gain any immunities or other statistics associated with role abilities you have copied.

- You cannot copy Town Power, Mafia Head, or direct killing abilities. If you use a copied ability that would kill someone other than you when you use it, the ability will fail.

- You have one magical barrier that grants you Basic defense until you are attacked by a non-Town role for the first time.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has an enchanted amulet that can encode magic spells. They must be a Paranormalist.

Goal: Live to see the Town lose the game.
Arsonist

Alignment: Neutral Killing

Statistics:

Attack: Unstoppable

Defense: Basic

Priority: 5

Abilities:

- Douse someone in gasoline or ignite all doused targets at night.

Attributes:

- If you are roleblocked, you will douse your roleblocker.

- If you visit someone who is jailed, you will still douse them.

- Doused targets will appear to be an Arsonist if investigated.

- Players will not know if they are doused.

- You will know the names of all doused players at the end of each night.

- You cannot be doused by another Arsonist.

- You will not ignite the Firebrand’s doused targets, nor will they ignite yours.

Investigation Results:

Sheriff: Your target is an Arsonist.

Consigliere: Your target's house reeks of gasoline and fire. They must be an Arsonist.

Goal: Kill anyone who would oppose you.
Dreamwalker

Alignment: Mafia Support

Statistics:

Attack: None

Defense: None

Priority: 3

Abilities:

- Make someone have a nightmare each night.

Attributes:

- When you give someone a nightmare, you may choose up to two other players for them to be scared of.

- Your target will be scared away if they attempt to visit a player they are scared of.

- You cannot make someone have a nightmare about themselves.

- If you die, your targets will no longer have their nightmares.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target owns dreamcatchers that are cursed with dark magic. They must be a Dreamwalker.

Goal: Kill anyone who will not submit to the Mafia.
Game Records

This page includes all of the episodes of Wiki Mafia that have been hosted and played. Game achievements and notable occurrences may be listed.

# Wiki Mafia Episodes

## **WM01: Hidden Threat [Detonator Won]**

ZedKiller13, the Detonator, won this episode.

This episode was hosted by DesertStorm11. The main thread can be found here.

## **WM02: Malaise [Canned]**

This episode was canned on day three due to mod error.

This episode was hosted by DesertStorm11. The main thread can be found here.

## **WM02: Electric Boogaloo [Coven Won]**

OnlyShots the Coven Leader, WolfiZee the Phantom, Jdnow the Necromancer, GhostyFlareEruption the Lost Spirit, ZedKiller13 the Poisoner, and ChocolateRaisinCookie the Hex Master won this episode.

This episode was hosted by DesertStorm11. The main thread can be found here.

## **WM03: Chaotic Impulses [Juggernaut Won]**

Dongarinos the Juggernaut, GhostyFlareEruption the Witch, WolfiZee the Amnesiac, ChocolateRaisinCookie the Lost Spirit, Jdnow the Orphan, and DesertStorm11 the Guardian Angel won this episode.

The episode was hosted by ZedKiller13. The main thread can be found here.

## **WM04: Music Mafia [Stalker Won]**

RubikJohn the Phantom, DesertStorm11 the Stalker, and ProfessorArceus the Executioner won this episode.

This episode was hosted by Polypies73. The main threads can be found here and here.

## **WM05: Faith's Decline [April Fools Won]**

This episode was a prank episode for April Fools. No one won, as the game ended early on purpose.

This episode was hosted by DesertStorm11. The main thread can be found here. The host's explanation for the game can be found here.

## **WM05: Dark Horizon [Town Won]**

ChocolateRaisinCookie the Crusader, Jdnow the Psychic, HAWAIIANpikachu the Sheriff, RubikJohn the Ranger, Duwiiton/Asew54321 the Vigilante, MasterConnor9 the Bodyguard, OnlyShots the Medium, LARAUJO the Tracker, WolfiZee the Hunter/Jester, ImKurama the Lookout, and SkylaGamingMZP the Revolutionary won this episode.

This episode was hosted by DesertStorm11. The main thread can be found here.

## **WM06: Daybreak [Town Won]**

inLambent the Investigator, Bionslayer the Lookout, Deluxe the Ranger, Ghosty ~ SoftwareSoul the Tracker, Monika (Cynxi) the Jailor, NightOneMedium the Transporter, Snowish the Doctor, Zerosage the Veteran, OnlyShots the Escort, and Just1pirate the Detective won this episode.

This episode was hosted by DesertStorm11 on Discord.

## **WM07: When Night Falls [Ongoing]**

This episode is being hosted by DesertStorm11 on Discord.
Plaguebearer

Alignment: Neutral Chaos

Statistics:

**Unique Role**

Detection immunity

Attack: None

Defense: Basic

Priority: 5 (infecting), 6 (becoming Pestilence)

Abilities:

- Infect someone each night.

Attributes:

- When you infect your target, they cannot start to infect other players until the following night.

- Anyone who visits you will become infected. Anyone who visits or is visited by an infected player will become infected.

- Players will not know if they are infected.

- You will know the names of all infected players at the end of each night.

- When all living players are infected, you will become Pestilence, Horseman of the Apocalypse.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target wears a plague doctor mask and reeks of pure disease. They must be the Plaguebearer.

Goal: Infect all living players and become Pestilence, Horseman of the Apocalypse.
Ranger

**NOTE:** The Ranger is a retired role. It is no longer in use for Wiki Mafia games.

## Ranger

Alignment: Town Killing

Statistics:

Attack: Powerful

Defense: None

Priority: 5 (attacking), 6 (marking)

Abilities:

- Mark two players or guard one player at night.

Attributes:

- Only non-Town roles will know if they were marked. However, they will not know if they were unmarked.

- If a marked player visits the player you are guarding, you will attack them. They will still perform their ability.

- If you mark a player that has already been marked, they will no longer be marked.

- You will know the names of all marked players at the end of each night.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target keeps a list of targets and watches them closely throughout the night. They must be a Ranger.

Goal: Lynch every criminal and evildoer.
Veteran

Alignment: Town Killing

Statistics:

Temporary roleblock immunity

Attack: Powerful

Defense: None (Basic when on alert)

Abilities:

- Go on alert at night.

Attributes:

- While on alert, you will attack anyone who visits you.

- You can only go on alert three times.

- While on alert, you cannot be controlled or roleblocked.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a shotgun lying by their bed. They must be the Veteran.

Goal: Lynch every criminal and evildoer.
Lookout

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Priority: 4

Abilities:

- Watch someone each night.

Attributes:

- You will see every player that visits your target.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns binoculars and uses them to watch others at night. They must be a Lookout.

Goal: Lynch every criminal and evildoer.
Kylo Ren

Kylo Ren - opętany wojownik Beliara, dawny pracownik B.A.R (przed opętaniem).

## **Przeszłość:**

Kylo Ren pracował w sieci restauracji B.A.R. W pewnym momencie z nieznanych przyczyn został opętany przez demony. Często modlił się się do Beliara na kapliczkach cmentarnych i nie pozwalał nikomu się do siebie zbliżać. Pewnego dnia Mario i Frogo zabrali go na statek i popłynął z nimi do Morgahan. W Morgahan zamieszkał z Maz-Kataną i pomagał jej w doświadczeniach.

## **Cechy charakteru:**

Kylo Ren jest bardzo tajemniczy oraz zamknięty w sobie. Nigdy nie dzieli się z innymi swoimi sprawami oraz przemyśleniami. Nie jest rozmowny. Zna się na magii i alchemii.
Tracker

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Priority: 4

Abilities:

- Follow one person at night.

Attributes:

- When you follow a player, you will know the player they visit.

- If your target visits multiple players, you will only see their first target.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns a magnifying glass for identifying footprints. They must be a Tracker.

Goal: Lynch every criminal and evildoer.
Necromorph

Alignment: Neutral Evil

Statistics:

Attack: None (may change based on chosen evildoer)

Defense: None (Basic until first non-Town attack or until serving an evildoer)

Abilities:

- Serve a dead evildoer at night.

Attributes:

- On any night you are alive, you may choose a dead player to serve for the rest of the game. They cannot be Town, Neutral Benign, or another Necromorph.

- You will be able to freely speak with the evildoer you're serving. If they were in a night chat while alive, you will be able to speak in it.

- The evildoer you serve will be able to perform their action through you each night as if they were you. You will both receive any and all results that would normally be received.

- After you choose an evildoer to serve, you will still appear as a Necromorph, however, your statistics and immunities will conform to theirs.

- All evildoers will be notified that there is a Necromorph when they die.

- You have one bulletproof vest that grants you Basic defense until you are attacked by a non-Town role for the first time. You will lose this vest after choosing an evildoer to serve.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns many books speaking of serving those that have passed on. They must be a Necromorph.

Goal: Help a dead evildoer achieve their cause.
Serial Killer

Alignment: Neutral Killing

Statistics:

Roleblock immunity

Attack: Basic

Defense: Basic

Priority: 5

Abilities:

- Attack someone each night.

Attributes:

- If you are roleblocked, you will attack your roleblocker and your original target. You will also destroy your roleblocker's will.

- If you are jailed and not executed, you may choose to attack the Jailor.

Investigation Results:

Sheriff: Your target is a Serial Killer.

Consigliere: Your target has an extensive collection of knives. They must be a Serial Killer.

Goal: Kill anyone who would oppose you.
Butcher

Alignment: Neutral Killing

Statistics:

Temporary detection immunity

Temporary roleblock immunity

Attack: Basic

Defense: Basic

Abilities:

- Attack one or multiple players at night.

Attributes:

- You start with three kills, and gain two more every three nights.

- When you choose to attack multiple players, you gain roleblock immunity.

- When you choose to attack one player, you will clean them and learn their role.

- You cannot attack the night after you kill one player.

- You gain detection immunity on nights that you cannot attack.

Investigation Results:

Sheriff: On kill-capable nights: Your target is a Butcher.

On non-kill-capable nights: Your target is not suspicious.

Consigliere: Your target owns a meat cleaver covered with the blood of their victims. They must be a Butcher!

Goal: Kill everyone who would oppose you.
Doctor

Alignment: Town Protective

Statistics:

Attack: None

Defense: None (Powerful when self-healing)

Abilities:

- Heal someone each night.

Attributes:

- Healing will grant your target Powerful defense.

- You will know if your target is attacked.

- You may heal yourself once, granting yourself Powerful defense.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns scrubs, medicine, and a set of surgical tools. They must be a Doctor.

Goal: Lynch every criminal and evildoer.
Abomination

**NOTE:** The Abomination is a special role. It may only be used in Special Wiki Mafia games.

## Abomination

Alignment: Neutral Chaos

Statistics:

**Unique Role**

Control immunity

Detection immunity

Roleblock immunity

Attack: Powerful

Defense: Powerful

Abilities:

- Ignore someone each night.

Attributes:

- When you ignore someone, you will not be able to gain stress from them for the night.

- You have a stress meter ranging from zero to ten.

- You will be notified of where your stress meter is at the end of each night.

- If you are visited, your stress will increase by one.

- If you are investigated, your stress will increase by one.

- If you are attacked, your stress will increase by two.

- If you are voted during the day, your stress will increase by one for every set of three votes you receive.

- If you are not visited during the night, your stress will decrease by three.

- If your stress meter ever reaches ten, you will rampage at your own house.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target‘s body is mangled because of their horrifying past. They must be the Abomination.

Goal: Survive to the end of the game, while having killed less than five people.
Drunk Driver

**NOTE:** The Drunk Driver is a retired role. It is no longer in use for Wiki Mafia games.

## Drunk Driver

Alignment: Neutral Killing

Statistics:

**Unique Role**

Temporary roleblock immunity

Attack: Basic

Defense: Basic

Priority: 2 (highest, roleblocking), 5 (attacking)

Abilities:

- Get someone drunk on Full Moon nights.

- Go on a drive on non-Full Moon nights.

Attributes:

- When you get someone drunk, you will roleblock and attack them.

- When you go on a drive, you may choose to attack one or two players.

- When you go on a drive and attack one player, you will clean them.

- When you go on a drive and attack two players, you may choose one target. Your second target will be chosen randomly within the players that are one or two spaces from them on the player list.

- If you go on a drive and would attack yourself as the random target, you will not die, and will instead only attack your first target, cleaning them.

- If you go on a drive and your second target is protected by something other than a heal, is being visited by an Incarcerator or Fisherman, is an alerted Veteran, or is Medusa that is stone gazing visitors, you will instead only attack your first target, cleaning them.

- You gain roleblock immunity on non-Full Moon nights.

Investigation Results:

Sheriff: Your target is the Drunk Driver.

Consigliere: Your target's house is filled with discarded bottles of alcohol. They must be the Drunk Driver.

Goal: Kill everyone who would oppose you.
Crusader

Alignment: Town Protective

Statistics:

Attack: Basic

Defense: None (Powerful when self-protecting)

Priority: 3

Abilities:

- Protect one person during the night.

Attributes:

- You grant your target Powerful defense.

- You attack one person that visits your target on the same night.

- You will know if your target is attacked.

- You may protect yourself once, attacking one of your own visitors and granting yourself Powerful defense.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns a vintage set of old armor and a sword. They must be a Crusader.

Goal: Lynch every criminal and evildoer.

Priority List
Firebrand

Alignment: Town Killing

Statistics:

Attack: Unstoppable

Defense: None

Priority: 3 (dousing, hosing down), 5 (igniting)

Abilities:

- Douse someone in gasoline or ignite all doused targets at night.

- Hose someone's house down at night.

Attributes:

- Only non-Town roles will know if they were doused. However, they will not know if they were hosed down.

- Hosing down a player removes your gasoline from them. You will not remove another Firebrand's gasoline or an Arsonist's gasoline.

- You may douse a player and hose down a player on the same night.

- You may ignite your doused targets and hose down a player on the same night.

- You may only ignite your doused targets once.

- You will not ignite another Firebrand's doused targets or an Arsonist’s doused targets, nor will they ignite yours.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a few cans of gasoline and a lighter stowed in their closet. They must be a Firebrand.

Goal: Lynch every criminal and evildoer.

## Strategy

The Firebrand is a very strong Town Killing role that can have a huge impact on the game. It can come with a lot of risk, because you can easily kill important Town roles if you douse the wrong players.

As a Firebrand, you are a very silent and deadly killer. You can turn the tide of a game in a single night, as opposed to the other Town Killing roles. However, it can go very wrong based on who you douse. If you douse a lot of Town, you can lose the game for yourself as soon as you ignite. However, if you out yourself and tell your targets to claim, you can become a huge target to evils. This means that you should often rely heavily on scumreading to find evils.

Unlike the Arsonist, you don't necessarily need to douse targets that you think will survive throughout the game. You just need to douse targets that you think are evil. It isn't bad if your targets die, because you only want to focus on finding and dousing evils.

Because of the fact that you have such a strong ability, you have a failsafe. This failsafe is being able to hose down players you have doused. However, while you can hose down players, you should still try to focus on only dousing evils instead of carelessly dousing someone. It can often be smart to not douse anyone on the first or maybe even the second night, but it all entirely depends on the situation of the game.
List of Original Characters (Krusty Series)

*"So, The Original Plan for The Krusty Series was to Have Original Characters, Based on Actual Users, But I Changed my mind in the last minute. So, I'm trying to Implement that plan by adding Original Characters here and there. Here is the list for The Krusty Series' Original Characters, Some didn't make the cut but Some will. Enjoy!" -The Krusty Krab*

## List of Original Female Characters

### Unmade Characters

* Elizabeth George- The Original Version of the Featured Elizabeth Brains, A Western Version of TwoBrains in *Butch Pen and The Krusty Kid*;George's Lines were not changed.

## List of Male Characters

* The Time Villian (Working Name)- The Main Antagonist of *The Krusty Movie**.*
Warlock

Alignment: Neutral Chaos

Statistics:

**Unique Role**

Detection immunity

Attack: None

Defense: None (Basic until first non-Town attack)

Abilities:

- Cast a spell on someone each night.

Attributes:

- When someone that has a spell cast on them dies during the night, they will be cleaned. If they are lynched during the day, however, your spell will have no effect, and they will not be cleaned.

- If you die during the night, all cleaned targets will be revived.

- If you are lynched during the day, all of your targets' information will be revealed, but they will not be revived.

- You may choose to commit suicide on any night instead of casting a spell. This will revive all of your cleaned targets.

- You have one magical barrier that grants you Basic defense until you are attacked by a non-Town role for the first time.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target prepares others for their death with an alternate goal in mind. They must be the Warlock.

Goal: Successfully revive at least three players upon death.
Warden

Alignment: Town Killing

Statistics:

Attack: Basic

Defense: None

Priority: 5

Abilities:

- Follow someone at night.

Attributes:

- If your target visits a player that is of a different faction than themselves, you will attack them.

- If your target is framed, you will see them as the role they were framed to be.

- You will not be informed of your target's role or faction, or who they visit.

- If you kill a Town member, you will no longer be able to follow anyone.

- You cannot follow someone on night one.

- You may only follow someone four times.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target watches others with an extremely keen eye. They must be a Warden.

Goal: Lynch every criminal and evildoer.
Trauma Patient

Alignment: Town Support

Statistics:

**Unique Role**

Attack: None

Defense: None

Abilities:

- Remember who you were at night.

Attributes:

- You can only remember the role of a dead Town member.

- You cannot become a unique or Town Killing role.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a photograph of the person that saved their life. They must be the Trauma Patient.

Goal: Lynch every criminal and evildoer.
Wiki Mafia Wiki

**Welcome to the Wiki Mafia Website!**
Wiki Mafia is a spin-off of the popular online game Town of Salem. It also includes two other forms of the game, Forum Mafia and the Testing Grounds, which are both played on the BlankMediaGames forum. We use a variety of roles and mechanics that bring entirely new gameplay to the table for Mafia-style games, including some that are even suggested by the community!

Wiki Mafia is currently played on Discord, and tests and uses roles from all of the above sources. If you'd like to play a game, feel free to do so! All users are welcome to play. If you'd like to check out what's going on in the community, or see if there are any active games, join the Wiki Mafia Hub, the center for all things Wiki Mafia.
Double

Alignment: Neutral Benign

Statistics:

Attack: Powerful

Defense: None

Abilities:

- Shoot someone at night.

Attributes:

- You cannot shoot someone on night one.

- When you kill your target, you will clean them and copy their role and conditions exactly, including how many shots of their abilities they have if they are limited.

- If another Double tries to kill your target on the same night, you will both fail.

- If your kill fails, or you die before or on the night you shoot a target, you will commit suicide and lose.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a gun with a single bullet, and supplies to clean up a large mess. They must be a Double.

Goal: Successfully become another role, then complete that role’s goal.
Detonator

Alignment: Neutral Killing

Statistics:

Detection immunity

Attack: Unstoppable

Defense: Basic

Priority: 6

Abilities:

- Plant a device on someone each night.

Attributes:

- Players will not know when a device is planted on them.

- If a player with a device visits another player with a device, all devices will explode.

- If a player has a second device placed on them, all devices will explode.

- If a player that has a device visits you, their device will explode, and you will clean them. Other devices will not explode.

- When you clean someone, you will learn their role. You may view their will at any time.

- You may place a device on yourself. However, all devices will only explode if another player with a device visits you, not when you are placing devices on other players.

- If you are roleblocked, you will place a device on your roleblocker. This will not instantly detonate their device unless they already have one.

- You cannot be killed by a Detonator’s explosions.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has several explosive devices that they place on houses in the town. They must be a Detonator.

Goal: Kill everyone that would oppose you.
Renegade

## Regenade

Alignment: Mafia Support

Statistics:

Attack: None

Defense: None

Priority: 1 (killing), 6 (dueling)

Abilities:

- Duel someone at night.

Attributes:

- When you duel your target, only you and your target will be able to be voted the following day.

- It will be announced to the town that you and your target are dueling. No one will be told who enacted the duel.

- Whoever receives more votes between you and your target will be killed and cleaned. This can happen either by majority or when the day ends.

- You may only duel someone twice.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target carries a revolver, hoping to trick the town into executing an innocent person. They must be a Regenade.

Goal: Kill anyone who will not submit to the Mafia.
Prankster

**NOTE:** The Prankster is a retired role. It is no longer in use for Wiki Mafia games.

## Prankster

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None

Priority: 3 (pulling a prank), 1 (highest, blocking pranked player)

Abilities:

- Pull a prank at night.

Attributes:

- Your pranks will be in effect the night you pull them, and through the next day.

- If you are killed at night while pulling a prank, your killer will be unable to kill anyone the following night, regardless of their role or what happens to them.

- If you are lynched while pulling a prank, the town will be unable to lynch anyone the following day.

- You may only pull three pranks.

- If you run out of pranks, or die while not pulling a prank, you will automatically lose.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target's house is haunted by the eerie laughter of those that have passed on. They must be a Prankster.

Goal: Successfully pull a prank on someone.
Roles

This page includes all of the roles that can be found in official Wiki Mafia episodes. Roles that are exclusive to Special Wiki Mafia episodes can be found here.

You can view them alphabetically or by faction.

# **By Faction**

## **Town Roles**

**Alignments:** Town Investigative, Town Killing, Town Power, Town Protective, and Town Support

## **Mafia Roles**

**Alignments:** Mafia Deception, Mafia Espionage, Mafia Head, and Mafia Support

## **Neutral Roles**

**Alignments:** Neutral Benign, Neutral Chaos, Neutral Evil, and Neutral Killing
Joe's Cat/Transcript

**Joe:**  *[Watching Emmy-Winning and Critically Acclaimed Series: The Joe Show]*

**Krusty:** *[Walks In]*

**Joe:** You Know, I feel my life is Empty, like Deeply Empty...Like if i need someone or something...

**Pen:** Hey, What about me? Don't you respect your own mother-

**Joe:** Hey, I Know! I need a Pet!

**Krusty:** a Pet? What Kind of Pet?

**Joe:** Hmmmm...

*(That Afternoon...; Joe is Going to the Pet Store)*

**Joe:** *[Walks To the Counter]* Hey Do You Sell Pets Here?

**Krusty:** *[Pops out behind the Counter!]* Heck Yeah We Do!

**Joe:**

*One Day Later...*

**Joe:** i'll name the cat; Shrekward!

**Shrekward:** Meow.
Forum Mafia

This page includes all of the Forum Mafia roles. These roles classify as Special Wiki Mafia roles.

Games may be hosted with only these roles as a Forum Mafia game, as opposed to a Wiki Mafia game.

Roles are only assigned to Town, Mafia, and Neutral because Forum Mafia does not use alignments. They only use factions.

This page is a work in progress.

## Town Roles

Roles include:
Ascetic, Babysitter, Bodydouble, Bodyguard, Botanist, Bulletproof, Citizen, Commuter, Crusader, Decoy, Detective, Doctor, Escort, Firebrand, Firefighter, Fruit Vendor, Gunsmith, Healer, Innocent Child, Jack of All Trades, Jailkeeper, Jailor, Lookout, Mayor, Medium, Miller, Oracle, Poisoner, Psychic, Redirector, Retributionist, Safeguard, Sheriff, Siren, Suicide Bomber, Tracker, Transporter, Trauma Patient, Veteran, Vigilante, Voyeur

## Mafia Roles

Agent, Arsonist, Ascetic, Babysitter, Backup, Blackmailer, Bulletproof, Bus Driver, Consort, Consigliere, Doctor, Firefighter, Framer, Fruit Vendor, Godfather, Goon, Gunsmith, Healer, Hustler, Jack of All Trades, Jailkeeper, Janitor, Mafioso, Ninja, Paranoid Gun Owner, Poisoner, Redirector, Strongman, Suicide Bomber, Traitor, Traitor Vigilante, Underboss, Vigilante, Watcher

## Neutral Roles

Amnesiac, Arsonist, Detonator, Double, Executioner, Guardian Angel, Jester, Juggernaut, Kleptomaniac, Mirrorer, Outcast, Phantom, Pirate, Plaguebearer, Safeguard, Serial Killer, Stalker, Survivor, Warlock, Werewolf, Witch
Poisoner

Alignment: Coven Evil

Statistics:

**Unique Role**

Detection immunity (with the Necronomicon)

Attack: Basic

Defense: None

Priority: 5

Abilities:

- Poison someone each night.

Attributes:

- Your poisons will attack your target the night after you poison them.

- Poisons can be removed by healing.

- With the Necronomicon, your poisons cannot be removed by healing.

- Poisoned players will not die if you die before they do.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target has odd herbs and plants growing inside their home. They must be the Poisoner.

Goal: Kill all who would oppose the Coven.
Janitor

Alignment: Mafia Deception

Statistics:

Attack: None

Defense: None

Priority: 3

Abilities:

- Clean someone at night.

Attributes:

- If your target dies at night, you will clean them.

- You will learn your cleaned target's role and may view their will at any time.

- You may only perform three cleanings.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target owns a variety of highly acidic cleaning supplies. They must be a Janitor.

Goal: Kill anyone who will not submit to the Mafia.
Bulletproof

**NOTE:** The Bulletproof is a special role. It may only be used in Special Wiki Mafia games.

## Bulletproof

Alignment: Town Casual

Statistics:

Attack: None

Defense: None (Basic until first attack)

Abilities:

- None

Attributes:

- You appear to be a Citizen when investigated.

- You have a bulletproof vest that grants you Basic defense until you are attacked for the first time.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target holds notes from the last town meeting. They must be a Citizen.

Goal: Lynch every criminal and evildoer.

Special Mechanics
Enchantress

Alignment: Coven Support

Statistics:

**Unique Role**

Detection immunity (with the Necronomicon)

Roleblock immunity

Attack: None (Basic with the Necronomicon)

Defense: None

Priority: 2 (highest, roleblocking), 5 (attacking)

Abilities:

- Roleblock someone each night.

Attributes:

- With the Necronomicon, you will enchant each player you roleblock. The next time an enchanted player is visited by another player, they will be roleblocked and dealt a Basic attack.

- If an enchanted player is visited by another player on a night after you enchant them, your effect will be Astral. If an enchanted player is visited by another player on the night that you enchant them, your effect will not be Astral.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target has a magical beauty about them. They must be the Enchantress.

Goal: Kill all who would oppose the Coven.
Hypnotist

**NOTE:** The Hypnotist is a retired role. It is no longer in use for Wiki Mafia games.

## Hypnotist

Alignment: Mafia Deception

Statistics:

Attack: None

Defense: None

Priority: 3

Abilities:

- Hypnotize someone each night.

Attributes:

- Hypnotized targets will receive a fake, planted memory of your choice.

- Planted memories will replace any applicable notifications that would be given to your target, however, the effect you choose will not actually be done.

- You cannot plant the same memory two nights in a row.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

- You may view your possible results by following the link at the bottom of the page.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target has a chained pocket watch that they use to induce trances. They must be a Hypnotist.

Goal: Kill anyone who will not submit to the Mafia.

Hypnotist Results
Investigator

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Priority: 4

Abilities:

- Investigative someone each night.

Attributes:

- Your investigations will reveal a group of roles that your target could be in.

- You may view your possible results by following the link at the bottom of the page.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target is keeping case files on the citizens of the town. They must be an Investigator.

Goal: Lynch every criminal and evildoer.

Investigator Results
Mayor

Alignment: Town Power

Statistics:

**Unique Role**

Attack: None

Defense: None

Abilities:

- Reveal as the Mayor during the day.

Attributes:

- When you reveal yourself, it will be announced to the town that you are the Mayor.

- Once you have revealed yourself, your vote counts as three votes instead of one during the day.

- Once you have revealed yourself, you cannot whisper to anyone, and cannot be whispered to.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has official papers listing them as the leader of this town. They must be the Mayor.

Goal: Lynch every criminal and evildoer.
Bodyguard

Alignment: Town Protective

Statistics:

Attack: Powerful

Defense: None (Basic with bulletproof vest)

Priority: 3

Abilities:

- Protect someone each night.

Attributes:

- If your target is attacked, you will grant your target Powerful defense, and you and the visitor will attack each other instead.

- If you successfully protect someone, you cannot be healed.

- You have one bulletproof vest that gives you Basic defense.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns body armor and a gun. They must be a Bodyguard.

Goal: Lynch every criminal and evildoer.
Kennelmaster

**NOTE:** The Kennelmaster is a special role. It may only be used in Special Wiki Mafia games.

## Kennelmaster

Alignment: Town Killing

Statistics:

Attack: Powerful

Defense: None

Abilities:

- Send a dog to someone’s house each night.

Attributes:

- When you send a dog to someone’s house, they will attack a visitor.

- If a dog attacks a non-Town visitor, the dog will die.

- You have three dogs.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns hunting dogs that they send out during the night. They must be a Kennelmaster.

Goal: Lynch every criminal and evildoer.
Medium

Alignment: Town Support

Statistics:

Attack: None

Defense: None

Abilities:

- Seance a dead player during the day.

Attributes:

- When you seance a dead player, you will be able to speak to them freely the following night.

- You cannot seance a player if they were not a member of the Town.

- You may seance someone even if they were cleaned. However, if they were not a member of the Town, your ability will fail. You will be notified if this happens.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target takes a crystal ball to the graveyard every night. They must be a Medium.

Goal: Lynch every criminal and evildoer.
Special

This page includes all of the roles that can be found in Special Wiki Mafia (SWM) games. These are all just suggestions, but they are linked here for reference.

Any retired roles may also be used in Special Wiki Mafia games.

To see the Forum Mafia roles, which are also classified as Special Wiki Mafia roles, go to this page. These may also be used in Special Wiki Mafia games.
Medusa

Alignment: Coven Evil

Statistics:

**Unique Role**

Detection immunity (with the Necronomicon)

Attack: Powerful

Defense: None

Priority: 3

Abilities:

- Stone gaze your visitors at night.

Attributes:

- If a someone visits you while you are stone gazing visitors, you will turn them to stone.

- You may only stone gaze your visitors three times.

- With the Necronomicon, you may visit a player and turn them and their visitors to stone. You also gain unlimited stone gazes.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target wears a turban to cover up their snake hair. They must be Medusa.

Goal: Kill all who would oppose the Coven.
Shadowalker

Alignment: Neutral Killing

Statistics:

Attack: Basic

Defense: Basic

Priority: 5

Abilities:

- Walk in someone’s shadow each night.

Attributes:

- When you walk in someone’s shadow, you will attack whoever they visit. If they visit multiple people, you will only attack their first target.

- When you walk in someone's shadow, you will learn the name of the player they visit, if anyone.

- If your target visits you, does not visit anyone, or is a non-Town role that opposes you, you will attack them instead. You will be notified if this is the case.

- If you are roleblocked, you will attack your roleblocker.

- When you attack someone that your target visits, your visit on their target will be Astral. If you attack your target, your visit will not be Astral.

Investigation Results:

Sheriff: Your target is a Shadowalker.

Consigliere: Your target wears blackout cloaks after the sun sets. They must be a Shadowalker.

Goal: Kill anyone who would oppose you.
Hunter

Alignment: Neutral Evil

Statistics:

Attack: Basic

Defense: None (Basic until first non-Town attack)

Abilities:

- Visit someone each night.

Attributes:

- You are hunting [roles].

- When you visit a player with your target role, you will attack them.

- Instead of visiting another player, you may stay home. You will attack any player with your target role that visits you.

- Your target can only be a non-unique Town role.

- If all of your targets die without you killing them, you will become a Jester.

- You have one bulletproof vest that grants you Basic defense until you are attacked by a non-Town role for the first time.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has several books dedicated to killing [roles]. They must be a Hunter.

Goal: Successfully murder at least one of your targets at night.
Marshal

Alignment: Town Protective

Statistics:

Attack: None

Defense: None

Priority: 3

Abilities:

- Follow a player each night.

Attributes:

- When you follow a player, you will scare one visitor away.

- You will only be informed if you scare a role who had killing intentions.

- Your target will only be informed that they were protected if you scared a role who had killing intentions.

- You may stay at your own house to scare a visitor away once.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target wears dark clothing and hides in the shadows. They must be a Marshal.

Goal: Lynch every criminal and evildoer.

Priority List