recursal/Fanatic-Fandom huggingface dataset:
12G Shotgun Ammo

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**12G Shotgun Ammo** is a type of Ammunition the player can craft at the Guns Workbench.

## Use

This ammunition is used in conjunction with the Double-Barrel Shotgun and the Nova 1014. Each round must be single-loaded into each shotgun during reloads. Crafting 12G Shotgun Ammo will provide the player with 10 additional rounds[*citation needed*].

## Crafting

12G Shotgun Ammo can be crafted using the following Scrap:

* 6 Gun Powder
* 4 Wood Scraps
* 4 Workable Metal

## See Also

* Crafting
* Guns Workbench
* Ammunition
New Orleans

**New Orleans** (or **NOLA**) is the main location of the game *The Walking Dead: Saints & Sinners.*

## Description

With no one to care for it, flooding has split New Orleans into a series of concrete islands and Walker infested waves. From the Garden District to the Bywater, explore over 9 neighborhoods and learn about the city’s fall and the lives lost along the way as you fight for what’s left.
Casey

> *"Hey, Tourist, you there?" - Casey, contacting the Tourist via Station 61*
>
>

Casey is a former National Guardsman stationed at The Reserve. Casey gets trapped in the communications room and is able to contact the Tourist through Station 61.

## History

Through optional dialogue, the Tourist is able to learn that Casey used to live up north, presumably near South Dakota. He wasn't close to his mother or his father, and he was mostly close to his uncle. His uncle died of cancer, and the rest of his life is unknown until he enlisted into the National Guard.

Casey was stationed in New Orleans before the outbreak with 4 other people, most notably Kenneth, put in The Reserve to help distribute disaster relief supplies after the flood. He was in The Reserve when the outbreak happened. While the civilians of NOLA were trying to get into The Reserve, he and his squad started gunning down the civilians, giving Casey great guilt.

A while after the outbreak, his squad left the bunker to go solve an issue with the pumps in Rampart High School. While his squad was gone, the bunker locked him in the communications room, keeping him trapped and at the fate of the slowly flooding bunker.

Eventually, Casey meets the Tourist over radio when he learns the code from Henri. He sends him on various tasks, such as collecting the equipment that will free him from the Reserve, meeting his friend Kenneth, etc.

When the Tourist collects and activates the equipment that will free Casey, the lights at the church activate and a massive battle breaks out between the Reclaimed, the Exiles, and the Tower. The Tourist makes his way to the pump controls, and Casey reveals to the Tourist that he can't get free without ruining the actual treasure and gear the Reserve holds.

If the Tourist chooses to drown Casey and collect the gear, he can be seen dead in his room, floating in the drowned water. If the Tourist chooses to save Casey, he runs out in relief before reuniting with the Tourist and May Benoit at the church's bells.

If Casey is still alive, he threatens May at gunpoint as she tries to ring the bells. Depending on the Tourist's actions, he can either be killed, shoot May, let the Tourist shoot May, or do nothing as the Tourist stands between the two.

Casey, if still alive, and the Tourist have one final conversation before the Tourist goes down to collect the supplies from the Reserve and Casey heads north.
The Reclaimed

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**The Reclaimed** is one of the factions in *The Walking Dead: Saints & Sinners.* They are led by Jean-Baptiste.

## Description

This ferocious group formed after Jean-Baptiste (JB), a tortured soul and charismatic leader, was exiled from The Tower. He initially attracted followers through his unorthodox beliefs, arresting personality, and rejection of the Tower’s way of life. The Reclaimed are unforgiving and unflinching in their beliefs. Unlike Mama’s belief in usefulness above all else, the Reclaimed believe that life is about more than just survival. They believe that unless one's life is of explicit purpose or meaning beyond staying alive, that person is not truly living.

The Reclaimed are often described by outsiders as fear-inducing, ritualistic psychopaths. But despite their violent methods, the Reclaimed promote themselves on being a caring community, never leaving members behind due to their ability to contribute and search for greater purpose in their lives. Pursuits that would have been considered irresponsible or frivolous by the Tower are encouraged, and members are free to come and go as they please, their individual autonomy considered more valuable than basic needs. Prior to the formation of the Reclaimed, being exiled from the Tower would be nothing short of a death sentence. But by following JB’s leadership, many exiles have a new way to live.

This faction flaunts the culture of the old world to the Tower in order to prove history can be reclaimed regardless of what disasters face them. Yet as Reclaimed members still need to survive, and many of them are former Tower members seeking revenge against Mama and her people, conflict between the two groups is quick to escalate.

## Tactics

Unlike the Tower, whose forces are highly regimented and militarized, the Reclaimed rely on guerrilla warfare and extreme fear tactics to face their enemies and claim what they want. In JB's philosophy, all who reject his "true meaning of life" are no better than Walkers, and as such, Reclaimed members are encouraged to ritualistically slaughter their enemies and hang them upside down from high points. These hanging bodies serve as warnings for all who cross their paths. The few most devoted and extreme Reclaimed will also dress in modified animal skull masks and cloaks as a way to torment those who see them, inspiring fear in the Tower community that cast them out.

As horrifying as their tactics can be, they work. The Reclaimed have become the Tower’s boogeymen, and as such, they’ve been left alone by the Tower, safe to do more than just survive. With no central hub, the Reclaimed thrive by constantly being on the move, avoiding the herd of Walkers that surrounds the city, especially when they’re stirred by The Tower.
Dismemberment

Dismemberment is one of the 3 ways to kill a Walker or human. You can dismember the head and arms (you cannot cut off legs) on both live enemies and dead enemies. In order to dismember, use a weapon capable of dismemberment (see list in Decapitation) and swing at the body part you want to dismember. Cutting both arms off of a Walker will cause them to fall over and be unable to get back up, but they will still make noises as it does not kill them. Note that explosives may also dismember enemies. You can pick up dismembered arms and heads, but they serve no real purpose.
Crafting

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**Crafting** is one of the key features in the game *The Walking Dead: Saints & Sinners.* It is done by using one of the three **Workbenches** in the game: the Survival Workbench; the Guns Workbench; and the Gear Workbench. The Survival Workbench is for bows, health, and food. The Guns Workbench is for pistols, revolvers, shotguns, rifles and ammo. The Gear Workbench is for explosives and melee weapons. At each bench, the player can also upgrade or buff their vital statistics. There are 45 **recipes** in *The Walking Dead: Saints & Sinners.* 30 of these are unlocked by upgrading workbenches, which costs Scrap. The other 15 crafting recipes are unlocked by finding them in the world. Scrap is one of the key components of the crafting system, acting as the required resources to craft items and upgrades. EA

## See Also

* Survival Workbench
* Guns Workbench
* Gear Workbench
4th and pain

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

## Description

The 4th and Pain is a secret one-handed weapon similar to the Sheet Metal Cleaver with a little more durability and sharpness, and can be crafted at the Gear Workbench. The recipe can be found in the Nurse's Office at Rampart high school. It is a one-handed road sign cleaver with spikes poking out of it on the blade side. It and the Sheet Metal Cleaver are the only one-handed weapons that can decapitate and break wood.

## Crafting

The 4th and Pain can be crafted using 6 sharp objects, 3 shafts, and 12 wood scraps.

## See Also

* Gear workbench
* One-handed weapons
* Crafting
.30 Revolver Ammo

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**.30 Revolver Ammo** is a type of Ammunition the player can craft at the Guns Workbench.

## Use

This ammunition is used in conjunction with the .30 Revolver. Each round must be single-loaded into the .30 Revolver's cylinder during reloads. Crafting .30 Revolver Ammo will provide the player with 10 additional rounds[*citation needed*].

## Crafting

.30 Revolver Ammo can be crafted using the following Scrap:

* 6 Gun Powder
* 4 Nuts and Bolts
* 5 Workable Metal

## See Also

* Crafting
* Guns Workbench
* Ammunition
Bolt-Action Rifle

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

The **Bolt-Action Rifle** is a Ranged Weapon the player can craft at the Guns Workbench.

## Use

The Bolt-Action Rifle is loaded by pulling the bolt back, inserting the magazine in front of the trigger, and closing the bolt. Each shot, the bolt must be manually actuated to cycle a new round and continue firing. It uses 7.62 Rifle Ammo.

## Crafting

The Bolt Action Rifle can be crafted using the following Scrap:

* 1 Rifle Frames
* 12 Workable Metal
* 6 Adhesives
* 12 Wood Scraps

## See Also

* Crafting
* Guns Workbench
* Ranged Weapons
FS92M

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

The **FS92M** is a Ranged Weapon the player can craft at the Gun Workbench. It is based off of the Beretta 92FS semi-automatic pistol.

## Use

The FS92M is a semi-automatic, magazine-fed, auto-loading 9mm handgun. It holds 16 rounds in the magazine and 1 in the chamber. It is operated by first inserting a magazine, pulling back the slide, and operating the trigger. To reload, eject the magazine, insert a fresh magazine, and pull the slide back. If the previous magazine was not fully emptied prior to engaging the reloading sequence, the slide will not need to be pulled after inserting the magazine. When it is worn down enough, the gun will jam after every few shots, requiring you to pull back the slide in order to eject the spent casing.

## Crafting

When crafting the FS92M, the gun is automatically crafted with a full magazine (15 in the magazine, 1 in the chamber). It can be removed and stored as 15 9mm rounds

The FS92M can be crafted using the following Scrap:

* 3 Pistol frames
* 14 Workable Metal
* 6 Nuts and Bolts

## See Also

* Crafting
* Guns Workbench
* Ranged Weapons
The Resting Place

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**The Resting Place** is a makeshift base of operations in a cemetery that The Tourist operates out of over the course of The Walking Dead: Saints & Sinners.

## Description

Ironically named The Resting Place, this safe haven is located in an above-ground cemetery where a broken-down bus is cleverly parked between mausoleums, shielded from human eyes. Six-foot walls surround the grave site, keeping out both flood water and Walkers. Away from the immediate attention of either The Tower or The Reclaimed, it acts as a place of relative safety for The Tourist to return to after each day. Several hidden passages connect The Resting to areas just outside of the cemetery as well, expanding just how far The Tourist can travel.

## Uses

The Resting Place provides many benefits to the player beyond its general safety. As the name implies, the player is able to rest there every night, doing this by drinking themselves to sleep with a special flask found by the back of the bus. Players can also store items they have collected throughout their journey, or scrap them in the recycling bin for raw materials. Using those raw materials, they can craft new weapons, tools, and upgrades at various work benches. There is also a target range that players can use to test out various ranged weapons to improve their skills. If wanted, players can decorate the bus with items found throughout their journey.

## Items Found

You can find some items around the resting place that can be used or collected. most common or rare items you can find are collectables like dolls scattered around. others items can be found is a damaged bow near the target with some spare arrows to use.
Missions

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

The following is a list of missions in the game The Walking Dead: Saints & Sinners.

## Graveyard Strut

**☐ Find the old man's hideout.**

Self explanatory, find the bus in the resting place.

## Eh La Bus

**☐ Find clues about the Reserve.**

A note will be on the white plastic table inside the bus; read it.

**☐ Sleep until morning when it's safe to travel.**

Take the flask next to the mattress and drink from it to go to sleep.

## Repair The Radio

**☐ Install the antenna Henri left in the bus.**

The antenna will be located inside your backpack in a special section for task items, cycle through it until you find it. Place it in the microphone holder.

**☐ Install the battery Henri left in the bus.**

Same thing with the battery, it is placed under the radio where the jumper cables are.

**☐ Use the skiff to travel to the Shallows.**

After exiting the bus, take a right to the skiff. Walk over to the boat and pick up the clipboard, then select the Shallows on the map.

**☐ Search the blue mansion for a microphone.**

The microphone will be located in a room on the second floor, the only one without a door.

*Well, that's all I'm bothered to do. I might update this page every once in a while.*

**-Crusader4Chamomile**
wqd
The Tower

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**The Tower** is one of the factions in *The Walking Dead: Saints & Sinners.* They are led by Mama and their second-in-command is Georgia.

## Description

The Tower is a community of authoritarian survivalists living in a skyscraper in what was the Central Business District of New Orleans. The Tower is ruled by Mama, a collected, calculating leader who will do anything to protect her people as long as they live by her rigid, collectivist rules.

In Tower society, everyone must work, everyone must share, and everyone must listen to Mama. If a person can no longer work, they’re exiled. If someone takes more than their share, they’re exiled. If they question Mama, they’re exiled. These exiles are justified by claims that the Tower only has enough support those who can fully serve the Tower, and supporting just one weak link in the system may lead to the entire group's downfall.

Part of what has made the Tower successful is its location. The building itself juts through the skyline, and is visible almost anywhere in the city. It has been heavily fortified (with a “moat” of Walkers surrounding the building) and contains plenty of space for living. The Tower’s visibility across the city suits many purposes: reconnaissance is easily done on the upper levels, radio relays have been set up for communications, and it sends an intimidating message to onlookers. The Tower's vantage point also allows its people to observe the herd's movements, and led to the creation of their most powerful weapon: “stirring the herd.”

## Tactics

The Tower's prosperity has led to its operatives being well armed and armored; its collectivist rule demands strict discipline to the point of militarism from its members, a quality which has only grown more apparent as their war against The Reclaimed progresses.

As time passes and food and provisions became more scarce, Mama sends out trusted groups of “runners” to search New Orleans for more supplies. This strategy is a temporary solution, however, and an alternative will eventually need to be found. This is why The Tower is also in pursuit of finding the mythical “Reserve,” a long rumored bunker stocked with goods.

By far, the Tower's greatest asset is their ability to "stir the herd." Through a system of bells and hand radios, the Tower can corral the Walkers, and this process is performed periodically to permit or close off access to various parts of New Orleans, creating safe passage for Tower operatives and deadly traps for their enemies. Anyone living outside the Tower knows that when the bells toll, it’s time to find shelter or risk being overrun by the undead.
The Tourist

**The Tourist** is the name given to the player character in The Walking Dead: Saints & Sinners, a well known scavenger who has found their way into New Orleans in search of The Reserve.

## Description

Many of the details surrounding the Tourist's appearance and backstory are either left intentionally vague or are determined by the player's choices. The Tourist's body type, voice, and skin color are selected at the start of the game, and through dialogue options (particularly ones with Casey) the player can determine specific places that the Tourist has been and hobbies that they had before the apocalypse.

What is established is that the Tourist has made a name for themselves as a survivalist and scavenger by the time the game begins, as Henri establishes in the game's opening. It is likely that the nickname "Tourist" derives from the amount of locations that the character has visited in previous adventures unknown to the player.
Deep Pockets

## Description

Deep Pockets is an upgrade unlockable through the gear station. It is the sixth available item through the gear workbench, and is acquired by upgrading the gear workbench to level six. When unlocked, the player's inventory space increases by one page (nine extra inventory slots), and a single two-handed weapon slot.

## See Also

* Crafting
* Gear Workbench
Esteemed Mortal

## Description

   The Esteemed Mortal is a secret weapon that can be crafted at the Gear Workstation. It does not require the Gear Workstation to be upgraded, as it is a secret recipe. It is the second most powerful two-handed weapon in the game, with the Grass Cutter being the first. It has 4-star durability, 5-star sharpness, and 2-star throwing stats. The recipe is found in a safe in Old Town, and the code is found in the band room located in the lower floor of the East wing of the school, about halfway down the hall. The room should be easy to recognize with all the music stands and instrument cases in the room. The code is along one of the walls, on a music stand. It may also be found on the floor if the music stand does not spawn.

## Strategy

The easiest way to kill enemies with the Esteemed Mortal is decapitation. You can still kill enemies by chopping into their heads, however. There is also a point on the end of the handle, which can be used to brain enemies.

## Crafting

The Esteemed Mortal can be crafted using 2 shafts, 12 sharp objects, and 16 wood scraps.

## Spawn Locations

The Esteemed Mortal spawns on the same table that the second water pump spawns on in the Ward. However, the Esteemed Mortal that spawns here will be half health.

## See Also

* Crafting
* Two-handed weapons
* Gear Workstation
9mm Pistol Ammo

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**9mm Pistol Ammo** is a type of Ammunition the player can craft at the Guns Workbench.

## Use

This ammunition is used in conjunction with the FS92M. Crafting 9mm Pistol Ammo will provide the player with 10 additional rounds[*citation needed*].

## Crafting

9mm Pistol Ammo can be crafted using the following Scrap:

* 6 Gun Powder
* 6 Workable Metal
* 3 Bindings

## See Also

* Crafting
* Guns Workbench
* Ammunition
.45 Revolver

The .45 Caliber revolver is unlocked by finding its recipe in a safe alongside the .45 Ammo crafting recipe, The .45 Revolver is a six shot Revolver loaded with .45 ACP Bullets, it resembles a metal small pocket revolver with a broken lever-guard, it is capable of killing enemies in two blows to any part of the body besides the head. It also has a skin which can be accessed by buying the tourist edition of the game. It is called the sheriff and is based of Rick Grimes' revolver from the show.
Eglise

*Cet article est une ébauche. Vous pouvez aider Foundation Wiki en ajoutant à l'article.*

*Cet article a besion d'images. Vous pouvez aider Foundation Wiki par enajoutant.*

**L'église** est un Bâtiment dans Foundation. Il est important de satisfaire les besoins de sa population.

C'est l'un des bâtiments que vous pouvez modifier en combinant différentes parties pour créer selon votre propre style.

Elle donne différents bonus pour le village en fonction de sa composition.

## Lié(e)

* Monastère
* Église Rustique
Memorial Lane

Memorial Lane is one of 9 locations in The Walking Dead Saints and Sinners

The first pump flow regulator you must obtain for Casey is located here. The Tourist stumbles upon a Tower and Reclaimed kidnapping situation, in which Anthony, the brother of a Tower member, has been kidnapped for killing a Reclaimed member's 11 year old daughter. You can choose to side with either the Tower or the Reclaimed. If you successfully save Anthony (by killing all 4 Reclaimed members), Anthony and his brother will thank you and allow you to get whatever you need. If you execute Anthony, You and the Reclaimed members will enter a shoot out with the Tower and eventually kill all of them.
Bayou Slugger

## Description

The Bayou Slugger is a two-handed melee weapon that can be crafted at the gear workbench. It is the third unlockable item through the gear workbench, and is unlocked by upgrading the bench to level 3. It has two-star sharpness, two-star durability, and zero-star throwing stats.

## Strategy

The Bayou Slugger is an ineffective weapon against enemies with helmets, as it is meant to impact the top or the side of the enemy's head. It is still possible to kill enemies with helmets with the Bayou Slugger, but it will be a lot of hassle. It would be easier to brain the enemy with a knife or shoot them. However, for enemies without helmets, the Bayou Slugger is a great weapon to use for early game.

## Crafting

The Bayou Slugger is crafted with 2 shafts, 6 sharp objects, and 8 wood scraps.

## See Also

* Crafting
* Two-handed weapons
* Gear workbench
Lure Arrows

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**Lure Arrows** are a type of Ammunition the player can craft at the Survival Workbench.

## Use

Lure Arrows are used in conjunction with the Laminated Bow or Compound Bow. Crafting one Lure Arrows creates 10 lure arrows. Each arrow has only one use.

## Crafting

Arrow Bundles can be crafted using the following Scrap:

* 2 Shafts
* 2 Nuts and Bolts
* 1 Gunpowder

## See Also

* Crafting
* Survival Workbench
* Ammunition
May Benoit

May Beniot is a woman in her mid 30's that used to be with the Tower until her husband, Gerick was forced to jump of 45 stories for his punishment for being accused of cannibalism and this had left May in tears seeing that this was going to be the Last time she was ever going to see Gerick. May had fled from the Tower and decided to work with the exiles who are those who have also fled from the Tower and the Reclaimed. May joined the group with her daughter and led the exiles to hope that they could survive. A man named Henri bumped into May and decided to start working with May until the reserve had been finally opened up and split the goods with May. Until Henri was hung to death by the Tower and Reclaimed for further suspicion about the voices popping up on the radio. Henri is left hanging until the tourist finds him and ends his suffering and May gives business a fresh start. Until she loses her daughter and decides to ring the bell in the reserve to kill the tower and reclaimed but is stopped by the tourist

*DROWN IN DEATH MOTHERFUCKERS!* -May Benoit seconds before ringing the bell at the reserve raid.
The Walking Dead: Saints & Sinners

**The Walking Dead: Saints & Sinners** is a virtual reality game developed and published by Skydance Interactive. It was released on January 23, 2020 For SteamVR and PSVR.

## About

Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.

## Features

### Survive MY Way

A new way to live survival horror. With the living, dead, disease and famine as constant threats, you have countless ways to tackle these dangers.

* Face the undead guns blazing or learn all the ways to sneak and hide among them.
* Take on missions from different factions and survivors to earn valuable resources.
* Risk life and limb to protect those in need or brutally murder anyone who stands in your way.
* See how your choices affect the people of New Orleans , and learn to live with the consequences.

### A New, Brutal Story

New Orleans is at war. The living are not just fighting the dead, but also inflicting pain and brutality upon each other. As bodies pile up between warring factions, whispers spread of a long-lost mystery in the city that could turn the tide of the war. Will you try to court favor with the factions, or play them against each other for personal gain? Can you unravel the mystery that is behind it all? The fate of the city and its survivors rests in your hands.​

### A Vast World To Explore in VR

* Crafting, exploration, freedom of choice and visceral combat make this a deep, 15+ hour game built for VR.
* Cut down both the dead and the living with an arsenal of melee, ranged and makeshift weapons, all physics-based objects you can realistically wield.
* Knock walker heads clear off and rip out weapons impaled in their skulls.
* Creep through ruined streets and creole mansions to scavenge for supplies and secrets.
* Scale the sides of buildings, cars, and walls to ambush enemies from above or make a quick escape.

## System requirements

 **Storage** | 15 GB available space | 15 GB available space

## External links

* Official site
* Steam
Sterile Bandage

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**Sterile Bandage** is a Healing Item the player can craft at the Survival Workbench.

## Use

A single Sterile Bandage is enough to recover around 30% of the player's overall Health, assuming the recoverable health is at maximum. The healing effects also kick in faster than Dirty Bandages.

## Crafting

Sterile Bandage can be crafted using the following Scrap:

* 2 Antiseptics
* 2 Bindings
* 2 Adhesives

## See Also

* Crafting
* Survival Workbench
* Healing Items
Survival Workbench

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

The **Survival Workbench** is one of the three crafting workbenches that the player is able to craft items at in The Resting Place.

## Craftable Items and Upgrades

The following items and upgrades can be crafted at the Survival Workbench:

Level 2: (Wood Scraps (24), Adhesives (10))

Level 3: (Wood Scraps (30), Adhesives (8))

Level 4: (Wood Scraps (40), Adhesives (10))

Level 5: (Wood Scraps (50), Adhesives (12), Bindings (10))

Level 6: (Proteins (30), Sugar (30), Antiseptics (10))

Level 7: (Fiber (30), Antiseptics (10), Spice (12))

Level 8: (Fiber (30), Sugar (30), Water (30))

Level 9: (Wood Scraps (40), Bindings (20), Shafts (8))

Level 10: (Bindings (30), Antiseptics (30), Workable Metal (30))

* Nutria Stew
* Sterile Bandage
* Laminated Bow
* Arrow Bundle
* Survival of the Fittest
* Bowyer
* Lure Arrows
* Herbal Medicine
* Toughen Up
* Restorative Bandage

## Secret Recipes

There are five secret recipes that can be crafted at the Survival Workbench.

* Jambalaya
* Gumbo
* Beignet
* Compound Bow
* Explosive Arrows
The Exiles

The Exiles are a loose collection of survivors in New Orleans who have been banished from The Tower, but have not joined The Reclaimed, resulting in them being stragglers just trying to survive in the city. This includes the exile beggars who are scattered all over the city and will interact with the player for valuable goods (food, bandages, and medicine) in exchange for boxes of valuable supplies. Armed exiles will trying robbing you for these goods in a desperate attempt to survive on their terms.

## Description

Those exiled by The Tower are left to wander the flooded city of New Orleans, attempting to squat in old homes, businesses, and anywhere else they can find a dry place to sleep. Nowhere stays safe for long, though. With the Tower constantly stirring the herd, food and supplies dwindling, and the ever increasing conflict between the Tower and the Reclaimed, those who don't become Walker food right away still have little long term chances. With no central support network, cooperation and trust is almost impossible among these condemned individuals. This leads many to resort to either begging others, like The Tourist, for supplies, or robbing others for whatever they can take from them.

Some exiles, particularly those associated with May Benoit, desire only the chance to leave the city and find a place safe from the warring factions and the undead.
The Walking Dead: Saints & Sinners Wiki/Top section

Welcome to *The Walking Dead: Saints & Sinners* Wiki
Please feel free to contribute by creating new articles or expanding existing ones.

About The Walking Dead: Saints & Sinners

*The Walking Dead: Saints & Sinners* is a virtual reality game set in the universe of The Walking Dead. It takes place in the flooded remains of New Orleans, Louisiana. The name, *Saints & Sinners* is an ode to New Orleans' strong Roman Catholic history (and football team), and the outside demeaning stereotypes of the "sinful" culture of the city. It features run-down post-apocalyptic variants of the once vibrant and iconic quarters of New Orleans. The player struggles to survive among walkers as well as potentially threatening survivors.

[Read more...]

Content

Characters

Crafting

Factions

Locations

Missions

Resources

Weapons
Shiv

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

## Description

The Shiv is a one-handed melee weapon. It is the first weapon the player can craft at the Gear Workbench. It has 2-star Durability, 2.5-star Sharpness, and 3-star Throwing stats. One can be found in the Church bus in the resting place.

## Strategy

The Shiv, being one of the most basic melee implements in the entire game, is not a high-performer like the Night Shift. It tends to get jammed in the skull of a Walker, resulting in the Shiv being stuck in place. To recover the weapon, you will need to jerk the knife out with a sharp and quick motion, or grab the Walker's head and tear it out with a longer but less violent movement.

The Shiv can be successfully deployed against enemies wearing helmets, but the player will have to carefully aim the tip of the Shiv to slip into an open area, as the blade will simply bounce off of the helmet otherwise.

## Crafting

The Shiv can be crafted using two Shafts, six Sharp Objects, and five Adhesives.

## Spawn Locations

The Shiv can spawn in any area on any location in the world. One can be found in the Church Bus at the Resting Place when the player first begins the game, though this is a one-time spawn event. Reliably, a new Shiv can be obtained from a Walker's corpse on the pool table of the Blue Mansion in The Shallows. This Shiv will respawn every time the player re-enters The Shallows.

## See Also

* Crafting
* Gear Workbench
* One-Handed Weapons
The Walking Dead: Saints & Sinners Wiki

Welcome to *The Walking Dead: Saints & Sinners* Wiki
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About The Walking Dead: Saints & Sinners

*The Walking Dead: Saints & Sinners* is a virtual reality game set in the universe of The Walking Dead. It takes place in the flooded remains of New Orleans, Louisiana. The name, *Saints & Sinners* is an ode to New Orleans' strong Roman Catholic history (and football team), and the outside demeaning stereotypes of the "sinful" culture of the city. It features run-down post-apocalyptic variants of the once vibrant and iconic quarters of New Orleans. The player struggles to survive among walkers as well as potentially threatening survivors.

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Content

Characters

Crafting

Factions

Locations

Missions

Resources

Weapons

Guides

* How to play guide for The Walking Dead: Saints & Sinners
* System requirements
* Release date

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Project Highrise: Las Vegas

**Project Highrise: Las Vegas** is the first update to Project Highrise. It is set to feature new Las Vegas themed content.

## Summary

Get ready to go “all in” and join the cutthroat world of Las Vegas’ high-rolling resort moguls. Create a getaway destination for the mid-century elite, an oasis of decadence in the Nevada desert. Keep hotel guests pampered and comfortable in sleek suites with gourmet room service. Add glitzy casinos, posh nightclubs and book the hottest performers to draw in the crowds. In Project Highrise: Las Vegas the glamorous era of Frank Sinatra and the Rat Pack becomes the backdrop as you seek to build Sin City’s next sensation.

## Content

New content is set to include:

* Casinos – *Entice people to come and part with their hard-earned money in style, with all new casinos.*
* Hotels – An expansion to the retail spaces of the base game. *Why do your visitors need to leave at all? Keep the business travellers and high-rollers rolling through, with rooms of all sizes that fit every need - but be sure to keep them happy as your ratings depend on it!*
* Events & Shows – Bring in the best show in town, and attract crowds of happy visitors... and their wallets. Have them come in for the show, but stay for the food and the games.
* VIPs – An expansion of previous tenants and visitors. Invite rock stars, comedians, or business gurus to come and perform at your venue – but just don’t expect them to come for free! The bigger the celebrity, the bigger the demands.
* Evolved Gameplay – Experience how the new location challenges your building skills, from new type of Air Conditioning utility, to special service elevators, NPCs, and more.
The Walking Dead: Saints & Sinners Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
7.62 Rifle Ammo

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**7.62 Rifle Ammo** is a type of Ammunition the player can craft at the Guns Workbench.

## Use

This ammunition is used in conjunction with the Bolt-Action Rifle. Each round must be single-loaded into the Bolt-Action Rifle's internal magazine during reloads. Crafting 7.62 Rifle Ammo will provide the player with 10 additional rounds[*citation needed*].

## Crafting

7.62 Rifle Ammo can be crafted using the following Scrap:

* 6 Gun Powder
* 5 Workable Metal
* 3 Bindings

## See Also

* Crafting
* Guns Workbench
* Ammunition
Laminated Bow

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

The **Laminated Bow** is a Ranged Weapon the player can craft at the Survival Workbench at level 3.

## Strategy

The Laminated Bow is a silent projectile weapon, and is thus capable of taking out an individual enemy without revealing the player's presence. Aiming the bow is incredibly hard but after some practice it can become much easier. Arrows can be individually used as stabbing weapons if necessary, but as with shooting them, this will cause the arrow to rapidly break after just a few uses but there is a perk that gives arrows more uses.

## Crafting

The Laminated Bow can be crafted using the following Scrap:

* 2 Shafts
* 6 Bindings
* 6 Wood Scraps
* 3 Sharp Objects

## See Also

* Crafting
* Survival Workbench
* Ranged Weapons
Lighter

The lighter is generally used for vanity purposes, but if you're either starved for materials or need a weapon in a bind, it can be utilized as such. It has 2 uses, and works like any other stabbing weapon. You can hold down the trigger button on your VR headset to light it. Placing it under the end of a cigarette, it will light the tip of the cigarette on fire. Bonus points if you light a cigarette that's already in your mouth!
Palatial Patios

**Palatial Patios** is a contract in **Project Highrise**.

## Summary

The city would like you to create outdoor oases to attract the urban elite. Think of something that could be featured in one of those glossy home decor magazines. Think of the publicity for the city and your building. The city would like a few palatial penthouse apartments to achieve this dream.

* Pays $1500 up front, and $10000 on completion.
* Grants prestige: 3
* Grants Buzz: 150
Corporate Bigwigs

**Corporate Bigwigs** is a contract in **Project Highrise**.

## Summary

Cities are often known by the corporations that call them home. It's a sign of honor and a mark of prestige to have a large corporation headquartered in town. Attract three of them into your building and the city will reward you handsomely.

* Pays $5000 up front, and $10000 on completion.
* Grants Influence: 75
* Grants prestige: 1
* Needs completed contract: Large Offices
Living Large

**Living Large** is a contract in **Project Highrise**.

## Summary

To combat the attraction of a large house in the suburbs, the city would like you to build some large, luxury two-bedroom apartments.

* Pays $4000 up front, and $10000 on completion.
* Grants Buzz: 50
* Grants prestige: 1
* Needs completed contract: Highrise Living
Large Store

**Large Store** is a retail type in Project Highrise.

## Summary

Large stores are required by large offices and various apartment residents. Like all stores, large stores require one empty Storage Bay. There are 5 types of large stores with the addition of 2 more stores from the **Miami Malls DLC**. Large stores do not like smells and produce noise up to 2 floors.

 Furniture Store
 Sporting Goods Store
Nutria Stew

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**Nutria Stew** is a Healing Item the player can craft at the Survival Workbench.

## Use

Despite the description on the crafting page, Nutria Stew will only recover at best 30% of the player's Stamina prior to vital upgrades, and only 25% after vital upgrades.

## Crafting

Nutria Stew can be crafted using the following Scrap:

* 2 Water
* 2 Proteins
* 2 Fiber
* 1 Spice

## See Also

* Crafting
* Survival Workbench
* Resources
* Healing Items
Large Restaurant

**Large Restaurant** is a restaurant and cafe tenant type in Project Highrise.

## Summary

There are six types of large restaurants: Sports Bars, Italian Restaurants, Mexican Restaurants, Brunch Spots, Family Restaurants, and Buffet Restaurants. With the **London Life** and **Brilliant Berlin DLCs** came the arrival of two new types: Steak Houses and German Beer Halls. Large restaurants are required by some tenants in order to move in. They require trash bins. Large restaurants produce noise and smells up to 2 floors.
Herbal Medicine

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**Herbal Medicine** is a Healing Item the player can craft at the Survival Workbench.

## Use

Herbal Medicine serves the same function as Medicine, except it is able to completely restore the player's available health to maximum from any state. Used in conjunction with a Restorative Bandage, the player is able to heal themselves from the brink of death to full health very rapidly, making these two items must-haves for the player's daily support equipment near endgame.

## Crafting

Herbal Medicine can be crafted using the following Scrap:

* 4 Antiseptics
* 4 Sugar
* 1 Water

## See Also

* Crafting
* Survival Workbench
* Healing Items
Night Shift

## Description

The Night Shift is a one-handed melee weapon that is crafted at the gear workbench. It has 3-star durability, 3-star sharpness, and 5-star throwing stats. It is the fifth item available through the gear workbench, and is unlocked by upgrading the workbench to level five.

## Strategy

The Night Shift cannot get jammed in enemy skulls, making it a great tool for killing large groups of enemies without the use of a two-handed weapon. It is also a great knife to throw. Overall it is one of the best one-handed weapons available.

## Crafting

The Night Shift can be crafted using 4 shafts, 10 sharp objects, and 10 workable metal.

## See Also

* Gear workbench

* One-handed weapons

* Crafting
Consultants

**Consultants** allow for the placement and construction of advanced pieces in Project Highrise. These special buildings unlock consultant upgrades for that category. Each off requires 10 and 1 to place (excluding the Interior Decorator which only needs influence).

## Aesthetics

Aesthetics consultants help you improve your prestige and building appearance.

* Interior Decorator
* Art Dealer
* Art Gallery
* Art Museum

## Politics

Lobbyists will influence city hall on your behalf, and help lift some limitations imposed by city codes such as building height and floor space.

* Lobbyist
* Press Room

## Operations

Building managers will increase the efficiency of your buildings inner workings, from construction to maintenance to services.

* Building Manager
* Union Hall

## Tourism

Tourism managers arrived as part of the **Las Vegas DLC**. They will unlock events and services for your hotel to draw in more tourists to your building. They will also help to gain more positive reviews. They require a hotel front desk to be placed first.

* Resort Manager
* Regional Tourism Bureau
Retail Workers

**Retail Workers** is a type of NPC in Project Highrise.

## Key

As with all NPCs, the Retail Workers NPC type start and end time is expressed decimally on a 24 hour clock. Thus, 16.5 = 16:30, or in other words, 4:30pm.

Additionally, the following code notates what type of meal is produced:

* B = Breakfast
* L = Lunch
* D = Dinner
* P = Bar (Evening)
* CM = Morning Coffee
* CA = Afternoon Coffee
Food Stalls

**Food Stalls** is a restaurant and cafe type in Project Highrise.

## Summary

Food Stalls arrived with the **Tokyo Towers DLC**. They are the smallest type of restaurant and have no prerequisites or limitations on placement. They produce noise and smell and equally do not mind noise or smell. The food stalls sell several types of food: BBQ, Tempura, Frozen Confections, Dumplings, Tea & Sweets, Shaved Ice and Sushi.

### Utilities

Food Stalls only require an Electrical connection.

### Production

Food Stalls produce Noise in radius of 11 x 1 and Smells in a radius of 7 x 1.
Helmets

## Description

Helmets are a random spawn on mid-game walkers. There are three types of helmets, the bone helmet, the military helmet, and the ballistic helmet. Helmets block low tier gunfire from weapons such as revolvers and pistols, and deflect melee weapons that are not aimed at holes in the helmet, or at the neck. The bone helmet has a hole by the walker's mouth, the military helmet has a hole for the entire walker's face, and a crack in the top of the helmet, and the ballistic helmet has a large hole in the back of the head. Helmets do not protect against decapitation, which makes decapitation a reliable way to take them on. Throwing knives also work quite well against the bone helmet, as it can be thrown close to the mouth and will go in instantly, instead of needing to aim the knife in a gap to brain the walker. The improved bow (and possibly the laminated bow) can pierce helmets from a close range, making it the easiest way to kill helmeted walkers.

## See Also

* Walkers
* One-handed weapons
* Two-handed weapons
* Ranged weapons
The Axeman

The Axeman is an only mentioned character in The Walking Dead: Saints & Sinners. The Axeman is teased to appear in a future installment at the end of the Aftershocks DLC. He has also been seen in multiple trailers and sneak peeks for The Walking Dead: Saints & Sinners Retribution and appears to be the main antagonist.

## Pre-Apocalypse

The Axeman was a real-life serial killer in the New Orleans area from 1918 to 1919. He was never identified, and all they knew about him was that he was stopped from murdering by a city-wide collection of jazz groups playing all across New Orleans.

## Post Apocalypse

The Axeman has continued to murder, although not being the same person and instead a man named Gerik, adopting the name to strike fear from the recognition of the old Axeman. The Axeman believed that he had to cleanse the world of those who have sinned, and you can find a hit list referring to The Tourist in the Axeman's bunker in Bastion. Along with this, in his bunker you can see what is likely a teaser to an upcoming installment taking place in the French Quarter. At the end of the gameplay trailer, we see him pursuing Father Carter, implying the man has "sinned."

## Identity

The Axeman (Rather known as Gerik) is married to May Benoit. Turns out that Tower convinced May that her husband is dead. The tourist is now going to face retribution from the Axeman as the tourist is responsible for May's fate. Evidence found here.

## Trivia

* The Axeman's first appearance was in TWD:SS Chapter 2's gameplay trailer.
* The Axeman's first (well-lit) appearance.
Shopping Showcase

**Shopping Showcase** is a contract in **Project Highrise**.

## Summary

The city is very pleased with your retail development thus far and would like to make your building the city's preeminent shopping destination. To do that, you'll need to add a variety of three large stores to your retail portfolio.

* Pays $1500 up front, and $5000 on completion.
* Grants prestige: 1
* Needs completed contract: Galleria