recursal/Fanatic-Fandom huggingface dataset:
Arcane Gunpowder

Before the great Bullet fell, the Gungeon's original master used this powder in his experiments. The Bullet Kin still mine it from the depths, awaiting the return of their master.

**Arcane Gunpowder** is an active item.

## How to Acquire

In the Black Powder Mine, there is a large seemingly empty room filled with floating minecarts. The minecarts are on invisible rails, and riding the minecarts and dodge rolling to other minecarts allows the player to get across the chasm and reach the Arcane Gunpowder. The minecarts can move and you will automatically be placed in the minecart when you dodge roll into it.

## Effects

* Cannot be used.
* One of four components of the Bullet That Can Kill The Past.

## Notes

* If either player in a co-op game dies and is holding the gunpowder, the Arcane Gunpowder will disappear.
* If the Cultist is holding the gunpowder, it’s not possible to give the gunpowder to the Blacksmith, as the gunpowder is not droppable.
* Cannot be stolen by the Resourceful Rat.

## Tips

* The Arcane Gunpowder is unique among the four components as it is the only one that is an active rather than a passive. One suggestion is to use the Pilot when carrying the Arcane Gunpowder to the Forge, as he's allowed an extra slot for actives.
* If you are lucky, and receive any flight-inducing items such as the Wax Wings, you can simply fly over the chasm.
* If you fall into a pit in the room you get this item, the room is reset, meaning dropped items will be deleted.
Dungeon Eagle

**Dungeon Eagle** is a gun. It can be charged to fire a more powerful shot.

## Notes

* **Don't Hoot the Messenger** - If the player also has Owl, halves time required to fire a charged shot.
* **Reload Roll** - If the player also has Easy Reload Bullets, dodge rolling reloads six bullets and dodge rolling range is slightly increased while holding the weapon.
	+ Dodge roll distance is increased if the player has Lich's Eye Bullets but does not reload the gun.

## Trivia

* The **Dungeon Eagle** is a reference to the real-world 'Desert Eagle' gun.
	+ The description of the weapon refers to the Desert Eagle's popularity in American culture and the weapon's iconic reputation despite its shortcomings.
* With  **Don't Hoot the Messenger**, the reload animation of the gun shows its slide and barrel rotating 360 degrees in reference to the real-world ability of owls to rotate their heads 270 degrees.

## Gallery

* The Dungeon Eagle's appearance with the  **Don't Hoot the Messenger** synergy.
Hero Sword

**Hero Sword** was an unused gun that was updated in the Farewell to Arms update to an unused active item. Using it as an active item sticks the sword out in the direction of your crosshair, doing 100 damage every frame for a second. Despite this, its recharge is less than a second.

## Notes

* This gun, if spawned through mods or cheats, disappears on being picked up.
* It likely would have increased Curse by some amount.

## Trivia

* It is unknown why this gun was cut.
* The Hero Sword reuses an unused sprite for the weapon Blasphemy.
* The tooltip references the wordplay of Gungeon, but using Sword instead.
* The weapon bears a strong resemblance to the White Sword from the original *Legend of Zelda.*
* Its behavior as an item bears some resemblance to Mom's Knife in The Binding of Isaac.
Item Combo Strategies

Item combos are combinations of multiple items or guns which work well together, despite not being in-game synergies.

## Exit the Gungeon

The following is a list of combos in Exit the Gungeon.

## Notes

* Feel free to add new entries. Edit in items and a description into the table.
* As of 12/01/2021, we have 38 separate combos on this page.
Gunreaper

The will of Kaliber incarnate.

The **Gunreaper** is an enemy encountered in the Hollow and the Forge. It floats towards the player slowly and will proceed to send a homing wave of bullets with its rifle-like scythe. It cannot be killed, but once all other enemies in a room are dealt with, it will vanish.

While the Gunreaper cannot be killed conventionally, it can be transmogrified by certain guns and items such as Hexagun and Big Boy, and can be killed with Partially-Eaten Cheese and High Kaliber. It can also be frozen, stunned, encheesed, and charmed. Because the Gunreaper is invincible, it can block the player's projectiles without consequence, potentially allowing other enemies to take cover behind it.

## Notes

* The Gunreaper can spawn during the last wave of a room and can appear after all other enemies have already been defeated. If this is the case, he will spawn then vanish immediately without firing a shot. During this he can still deal damage via touching him.
* It is possible for the Gunreaper to be jammed. The Gunreaper will fire jammed bullets at the player instead of normal bullets and will deal a full heart of contact damage.
* The Gunreaper can be devolved by the Devolver and Devolver Rounds.

## Gallery

* A Gunreaper spawning from a portal in the ground.
* A Gunreaper about to swing his scythe.
* A Gunreaper disappearing upon the room being cleared.

## See also

* Enemies
* Lord of the Jammed
Flare Gun/zh

**Flare Gun** is a gun that fires flares which have a chance to set enemies on fire.

## Notes

* If the player also has Medkit, reload time is decreased by 66% and damage is increased by 50%.
* If a flare hits a wall, it will continue burning for a short time, producing light, but will not damage anything.
* The Flare Gun does not damage Muzzle Wisps or Muzzle Flares.

## Trivia

* The Synergy with Medkit may be a reference to how flare guns and medical supplies are often kept together for emergency situations.
Evolver

Not to be confused with the Devolver.

**Evolver** is a gun introduced in A Farewell to Arms. The gun evolves with every 5 unique enemy types the player kills. This changes its appearance, modifies its stats, and refills its ammo.
The six evolutions, in order, are: amoeba, sponge, flatworm, snail, frog, and dragon.

* The amoeba fires round projectiles that deal 6 damage.
* The sponge fires sponge-shaped projectiles that deal 8.5 damage.
* The flatworm fires round projectiles that deal 11.5 damage.
* The snail fires a spread of three spiked snail shells that deal 11.5 damage each.
* The frog emits a red tongue which latches onto the nearest enemy, similar to the Abyssal Tentacle.
* The dragon fires blue flame projectiles which starts off slow and accelerates, dealing 37.5 damage. In this stage, the Evolver's maximum ammo drops to 150.

Like Gunderfury, the gun evolves even if it isn't being used.

## Notes

* **Natural Selection** - If the player also has Irradiated Lead, Monster Blood or Big Boy, the gun evolves after every 3 unique enemy types.
* **The Powerhouse of the Cell** - If the player also has Antibody, the Evolver evolves one stage.
* Enemies do not need to be killed by Evolver for it to evolve.
* If the player has Backup Gun, during the frog form, both frog tongues will home in on the same enemy, effectively doubling damage.
* In its final form, the shots will home in on enemies. However, the effect is very slight.

## Trivia

* The flavor text "Tamagunchi" is a reference to the digital pets Tamagotchi.
* The gun's description is a reference to real life evolution denial In this phenomenon, some groups of people deny the existence of evolution for its supposed lack of concrete evidence.
* The synergy  **The Powerhouse of the Cell** is a reference to the metaphor that the mitochondria are the powerhouse of the cell. More specifically, the phrase, "the mitochondria is the powerhouse of the cell" was a meme for some time, owing in part to it being used in a viral image criticizing the educational quality of the school system; this is also thematically similar to the anti-intellectual stance of denial described within its entry.

## Bugs

* If the Evolver is dropped and picked back up in dragon form, the gun will hover much further away from the gungeoneer while held, and the gungeoneer's hand will appear to be detached from their body.
* If the evolver is in its 6th stage and duct taped to another gun, dropping it and picking it back up may cause it to devolve.

## Gallery

* 1st stage of evolution.
* 2nd stage.
* 3rd stage.
* 4th stage.
* 5th stage.
* 6th stage.
Hexagun

**Hexagun** is a gun that fires extremely fast, piercing bullets that have a 20% chance to transmogrify enemies into chickens.

## Notes

* **Cast Iron** - If the player has Big Iron, each of Big Iron's bullets are replaced with one from Bundle of Wands, Witch Pistol, and Hexagun.
* **Chicken Arise** - If the player has Magic Bullets, the chance for Hexagun to transmogrify is increased.
* **Diazepam** - Muscle Relaxant increases this gun's damage by 50%.
* **Sniper Woof** - If the player has Wolf, Hexagun's reload time is decreased by 30%. Standing still for long enough causes the player to glow yellow, making Hexagun shots deal 50% more damage. Sniper Shells and Professionals become permanently charmed.
* **Special Delivery** - If the player has Owl, Hexagun's and Owl's shots bounce. The Owl turns skeletal and fires letters.
* Bosses are immune to transmogrification.
* Jammed Chickens do contact damage.

## Trivia

* The tagline is a reference to Terry Pratchett's novel The Light Fantastic.
* **Chicken Arise** is a reference to the TV Show Aqua Teen Hunger Force.
* **Sniper Woof** is a reference to Metal Gear Solid and the character Sniper Wolf, a sharpshooter with an addiction to diazepam which she uses to steady her aim and increase her accuracy.
* **Special Delivery** could be a reference to Harry Potter, with the magical owl delivering letters.
* ***Altered:* Diazepam** - Prior to the Advanced Gungeons & Draguns Update,  **Diazepam** tripled damage instead of increasing it by 50%.

## Bugs

* If the player has Scattershot, sometimes the game will crash when shooting many enemies.
Enter the Gungeon Wiki/Bottom section

**Wiki**

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Forge

The **Forge** is the 5th chamber of The Gungeon. It is the final floor required to beat the pasts; however, Bullet Hell is the true final floor of the game. The chamber is littered with streams of lava, which alight players who may accidentally touch. Enemies are immune to these pools of lava. As a difficulty limiting system for new players: if the player has not defeated the High Dragun, and has reached the Forge less than five times, each enemy has a chance to be removed, equal to 10% subtracting by 2% each time the player has reached the Forge. Enemies' health in this chamber is multiplied 2.1 times of their base.

## Notes

* Instead of a standard shop run by Bello, the Forge's is instead run by the Blacksmith, whose shop contains some key differences from Bello's:
	+ 6 items are sold instead of 4-5, and no table with Blanks, Glass Guon Stones, and/or a Map is present.
	+ The room is constant in shape and does not vary between runs.
* Upon killing the High Dragun, the Dragun's skull will be left on the ground and when broken with any gun will drop the Obsidian Shell Casing. Unlike other component based structures this skull spawns regardless of the player's progression and can always be obtained at the end of the Forge.
Life Orb

**Life Orb** is a gun that drains purple lightning from the enemy nearest the crosshair, dealing damage consistently. After killing an enemy, a special icon appears above the player, and pressing the reload button performs a special attack that deals damage to every enemy in the room. The damage dealt is equal to the amount of damage Life Orb dealt to the last enemy killed with Life Orb; killing multiple enemies before reloading does not further increase damage.

## Notes

* The reload attack is based on enemies killed with gunfire while holding the Life Orb, not necessarily kills *with* the Life Orb. Enemies killed by armed companions such as R2G2 will still charge the gun's special attack.
* It is possible to break the damage cap with the Life Orb, but only against the Lich. If you kill the 1st or 2nd form with the Life Orb, you can use the reload attack to 1-shot the next form and instantly kill it. This only works if you do at least 1000 damage with the Life Orb, which will usually require an ammo/damage increase, otherwise the Life Orb will run out before you kill the boss with it alone.

## Trivia

* This item is a reference to an item from the Pokémon series of the same name and similar appearance.
* "Your soul is mine" is a quote from Shang Tsung in Mortal Kombat.
Lich's Eye Bullets

This pair of rounds radiates unfathomable magical power.

**Lich's Eye Bullets** is a passive item. The Gunslinger starts with this item.

## Effects

* Makes all guns act as if they have all of their synergies with other items or guns.

## Notes

* Certain synergies will not be simulated with Lich's Eye Bullets, or have additional requirements for being simulated.
	+ Some two-component synergies that require both guns/items to function, as opposed to one or the other simply being in the player's inventory, will not be simulated. Examples and exceptions include:
		- Dual-wielding synergies such as  **The Submachinist** will not be simulated. However, if a dual-wielding synergy also gives additional benefits, such as with  **Trigger Twins**, the bonuses will still be granted.
		- **Rubenstein's Monster** will not be simulated.
		- The 38 Special's  **Detective Mode** synergy would still need the player to acquire the Badge for the policeman to show the contents of chests.
		- If the player has Jolter,  **There Is Only War** will be simulated and the player will have a floating Demon Head while holding Jolter even if the player does not also have the Demon Head.
	+ Synergies that require 3 or more guns/items will only count Lich's Eye Bullets as *one* of the synergy's components, and more will need to be collected for the synergy.
		- **Resourceful Indeed** will only be simulated if Elimentaler and two of the synergy's other items are acquired.
	+ Synergies that cause guns to transform may override the effects of other synergies. Examples include:
		- With Big Iron,  **Cast Iron** is overridden by  **Iron Slug**.
		- With Lower Case r,  **Just In Case** overrides all of the gun's other synergies.

## Trivia

* Possible reference to Clint Eastwood's "Deadeye" as the Lich is the lord over the dead.
* Nod to the fact that The Gunslinger & Lich both have bullets as prosthetic eyes.
	+ Due to this, the Gunslinger is unable to drop Lich's Eye Bullets.
* Possible reference to Urza's Eyes from Magic: The Gathering; two powerstones acting as the source of his near omnipotence.
* This item appears on the win screen after defeating the Lich, in a pile of ashes.
* Possibly a reference to Acererak the Demilich from Dungeons & Dragons, who has magic soul gems instead of eyes.

## See also

* Items
* The Gunslinger
Hollowpoint

**Hollowpoints** float towards the player, rapidly firing bullets at the player with their Thompson Sub-Machine Guns. They will occasionally disappear and reappear elsewhere in the room.

## Notes

* Hollowpoints do not deal contact damage.
* Unlike most other enemies, the Hollowpoint does not spawn with a gunshot; instead, they fade in.
	+ Because of this, they also have a longer period of invulnerability upon spawn compared to other enemies.
* When spawned in the Oubliette, they have a slight shade of green that’s different from all other chambers.
	+ This could be due to poison in the Oubliette.
Frost Giant

**Frost Giant** is a large gun that fires large bullets. Firing the gun creates a short-ranged cone of ice that can freeze enemies.

## Notes

* **Jotun Time** - If the player also has Heart of Ice, reloading the Frost Giant rapidly chills and freezes nearby enemies, and thrown guns deal 180% more damage.
* **Why's Bullet Crying?** - If the player also has Cold 45, attacking a frozen enemy with one of the guns causes a yeti to attack it, dealing high damage.
	+ This synergy is harder to use due to the Frost Giant only freezing enemies with the short-ranged ice blast.
* The fire rate is only limited by how quickly the player can press the fire button, giving it high potential damage per second.
* If the player also has Helix Bullets, both bullets follow the same path, as opposed to the normal helix pattern.

## Trivia

* True to its name, the weapon is so physically large that the Gungeoneers must carry it with both hands, one on the handle and the other under the barrel, despite the gun being a revolver.

* The synergy Jotun Time is a reference to Jotunheim, one of the nine realms in Norse mythology, and the realm that frost giants inhabit.
	+ The fact that this synergy increases the damage of thrown guns may be a reference to the meme phrase "yeet," meaning to throw something with great force, which is often written in the past tense as "yote," pronounced similarly to Jotun.

* The synergy "Why's Bullet Crying?" may be a reference to one of the Heavy's voice lines from the game Team Fortress 2.
* The yeti in the "Why bullet's crying?" synergy may be a reference to the yetis seen in Fork Parker's holiday profit hike.
Enter the Gungeon/fr

Mode(s) | Solo, Co-op, Multijoueur

**Enter the Gungeon** est un jeu créé et développé par Dodge Roll et publié par Devolver Digital. Il est sorti sur PS4, PC, Mac et Linux le 5 avril 2016. Il est aussi sorti sur Xbox One le 5 avril 2017 et sur Nintendo Switch le 18 décembre 2017.

## À propos

**Enter the Gungeon** est un 'dungeon crawler' dans lequel on suit une bande de marginaux cherchant à tirer, piller, faire des roulades et retourner des tables afin d'arriver à leur absolution personnelle en atteignant le trésor légendaire du gungeon: l'arme qui peut tuer le passé. Sélectionnez un héros et battez-vous pour arriver au fond du Gungeon en survivant aux défis d'une série d'étages en constante évolution et remplis de dangereux et adorables Zombarmes et de terrifiants boss du Gungeon armés jusqu'aux dents. Amasser de précieuses récompenses, découvrez des secrets cachés et parler aux marchants et teneurs de magasins opportunistes et achetez-leur de puissants artefacts afin d'avoir un avantage pour tuer votre passé.

Au fur et à mesure des années suivant la sortie du jeu, il a reçu 3 mises à jour majeures, introduisant de nouveaux personnages, étages, modes de jeu, ennemis, armes et synergies pour des armes/objets. Le spin-off du jeu, *Exit the Gungeon*, est sorti sur Apple Arcade en 2019 et sur PC et Switch en 2020.

## Aide pour le jeu

Pour de l'aide en jeu, voici les reddit ou Discord officiels (et anglais)
Killithid

**Killithids** summon several portals around the room that fire bullets towards the player.

Occasionally, the Killithid will split into three copies of itself, two of which are illusions. Killing the actual Killithid will also destroy the illusions, and killing the illusions has no effect. While splitting, the actual Killithid will flash faster than the two illusions and moves first, usually away from them. The real Killithid will also take no knockback, so using a weapon with high knockback, such as a shotgun, will easily reveal the true Killithid.

## Trivia

* The Killithid was added in the Supply Drop Update.
* This enemy's name is a pun on kill and Illithid, a race of creatures from *Dungeons and Dragons*.
* The Killithid also seems to be referencing the most common form of Cthulhu, as per its design.
* Its ammonomicon entry references the tagline of Metal Gear Solid, "Tactical Espionage Action".
* The symbols that appear above Killithid when it attacks (the blue X, the pink square, the red circle, and the green triangle) are a reference to the PlayStation DualShock controller.
* If the original Killithid is under a status effect such as poison when it creates illusions, only the original will have the status effect, allowing it to be easily spotted.
* If the original Killithid is being jammed by a Jammomancer and creates illusions, those illusions will be jammed, even if the Jammomancer is killed.
* While firing, Killithid illusions can be pushed around but the original cannot. This can be used to find the original quickly and without wasting bullets.
* The Killithid's portals will continue to fire after the Killithid has been frozen.

## Gallery

* A Killithid creating illusions.
* Killithid summoning portals.
Irradiated Lead

A favorite of the Resourceful Rat.

**Irradiated Lead** is a passive item and a bullet upgrade.

## Effects

* Adds a chance to fire green bullets that poison enemies, dealing 3 damage per second for 2.5 seconds.
	+ The chance of poisoning enemies is 50% for projectile guns, 25% per second for beam weapons and 100% for exploding weapons.

## Notes

* **Added Effect - Poison** - If the player has Alpha Bullet, the first shot of each magazine is guaranteed to be a poison bullet.
* **Beta Ray** - Gamma Ray's beam grows larger and deals more damage, but no longer travels instantaneously.
* **Emerald Weapon** - If the player has Omega Bullets, the last shot of each magazine is guaranteed to be a poison bullet.
* **Natural Selection** - If the player also has Evolver, it evolves after every 3 unique enemy types killed instead of 5.
* **Pandemic Pistol** - If the player has Plague Pistol, its bullets bounce and are connected with electricity.
* Every explosive weapon may occasionally leave a small pool of poison goop on the floor.

## Trivia

* Emerald Weapon is a reference to Final Fantasy VII, specifically one of its Super Bosses.
* Lead is formed as polonium undergoes atomic decay until it achieves almost total non-radioactivity. While lead still retains enough radioactive particles to be detected by geiger counter, lead cannot be made dangerously radioactive again.
Fungun (Exit the Gungeon)

For the Enter the Gungeon enemy, see Fungun.

Funguns are sentient fungal enemies that appear in Exit the Gungeon. There are currently two different varieties.

## Fungun

Funguns wander back and forth occasionally pausing to release a cloud of bullet spores that hang in the air for a time, posing a significant area hazard to Gungeoneers.

### Notes

* The ammonomicon description of the Fungun still references the Spogre, despite Spogres not appearing in Exit the Gungeon.

## Floating Fungun

**Please be aware that the name 'Floating Fungun' is not official or canon, and it merely a placeholder as the enemy has no official name at the moment.**

Floating Funguns are airborne variants of the regular Fungun adorned with aviator goggles. They slowly drift in the general direction of the player using their large parachute-like caps, occasionally pausing to release a cloud of bullet spores like their grounded kin.

### Notes

* Floating Funguns are one of the few enemies in Exit the Gungeon that do not have an Enter the Gungeon counterpart.
* Despite not appearing in the ammonomicon, the Floating Fungun has an Ammonomicon icon sprite that is currently unused.
Gilded Bullets

Bullets forged from the throne of an opulent ruler whose reign predates the Gungeon.

**Gilded Bullets** is a passive item and a bullet upgrade.

## Effects

* Increases damage based on the amount of  the player has.
	+ Damage can increase up to a maximum of 100% at 500 . Any  beyond 500 will not increase damage any further.
	+ The damage increase is calculated using the formula ([]/500) \* (2 - []/500):

## Notes

* **Alternative Rock** - If the player has Face Melter, instead of firing four streams, Face Melter fires two parallel columns of notes. Reloading fires a guitar pick with a chance to stun.
* **The Ecstasy of Gold** - If the player also has Gilded Hydra or Old Goldie, their damage is increased by 25%.
* **Gilded Tables** - If the player has Table Tech Money, tables have a 15% chance to be golden. Flipping a golden table will cause all normal enemies in the room to drop 2 to 6 extra  upon death. Golden tables will not automatically flip due to Table Tech Money.
* **Great Queen Ant** - If the player has Gungeon Ant, it becomes a queen ant and fires rocket ants.
* **King Bomber** - If the player has Lil' Bomber, its bombs spawn  every time they hit an enemy.
* **Resplendent** - If the player has Lower Case r, it spells out CASH, COINS, SHELLS, and GOLD.
* With this item, most bullets will turn gold in appearance.
* If duplicates of this item are somehow obtained, further increases the damage based on the amount of  the player has.
Gat (Exit the Gungeon)

For the Enter the Gungeon enemy, see Gat.

Gats are fearsome mechanical armored sentries in Exit the Gungeon, and yet another enemy that Gungeoneers must face in their ascent through the Gungeon.

Gats drift around the elevator shaft/room, bouncing off of walls. While they are usually clamped firmly closed, they will occasionally snap open in order to fire several loose bullets in the direction of the player. While they are closed, they are nigh invulnerable, forcing a Gungeoneer to think more cleverly in order to take them on.

### Notes

* Any player bullets that hit a closed Gat will simply bounce off.
Lamey

**Lamey** is an unused Gungeoneer in the game Enter the Gungeon. Lamey begins with the Lamey Gun, Blood Brooch, and Lichy Trigger Finger.

## Story

Lamey currently does not have a story - she is unfinished and therefore has no unique past.

### Past Kill

If the Bullet That Can Kill The Past is used on Lamey, she goes to the Pilot’s past.

## Strategy

Lamey is very difficult to play as. Her starting weapon, Lamey Gun, now works as of the newest update. Its labeled as the Unfinished Gun in the Ammonomicon, but the texture of it is of an unknown gun that shoots white bullets. The gun has infinite ammo, unlike how it was before the A Farewell to Arms Update.

Note before the gun was broken.

## Trivia

* Lamey was created on the side as art by Joe of Dodge Roll while the other developers worked on the main game.
* First appeared in the Advanced Gungeons & Draguns Update.
* She is referred to by the same nicknames as the Pilot by NPCs.
* She and Eevee are the only Gungeoneers that are referred to by name rather than a title.
* She has a custom icon for the map.
* She is the main character alongside Super Space Turtle in the arcade cabinet game House of the Gundead. (She is referred to as the detective in the game though)

## Gallery

* Lamey's alternate skin.
* Art on the House of the Gundead cabinet featuring Lamey
* Actual image of the art

## See also

* Gungeoneers
* Unused and Cut Content
Kill Pillars

**Kill Pillars** are a boss found in the Hollow.

## Behavior

The Kill Pillars are a group of 4 enemies, each with their own health bars. However, unlike the Trigger Twins, they move as a group.

Their attacks consist of:

* A spinning volley of bullets which fill the arena. The player must stay close to the Kill Pillars and circle the boss to avoid taking damage. During this attack, the Kill Pillars will jump, sending out rings of bullets, which must be dodge rolled over. Both the rings and spinning arcs are jammed, dealing a full heart of damage.
* Jumping towards the player as a group, sending out bullets in all directions each time they land.
* Staying in the center of the arena while jumping more rapidly in succession, filling the screen with bullets.
* Lining up vertically on the left side of the screen and jumping to the right side, sending out bullets each time they land.

When one pillar is defeated, the others' eyes begin to glow.

When two pillars are defeated, the remaining pillars grow a third eye and the glow intensifies.

When only a single pillar remains, it will transform, heal itself up to full health again, and change its method of attack. It will continually jump and attempt to crush the player. When hitting the ground, it will release a large ring of bullets before attempting again to crush the player.

## Notes

* Much like the Trigger Twins, if the player is able to kill the final 2 pillars at the same time, the final phase of the boss will be skipped entirely.
* Due to Boss Rush not instituting the normal boss damage cap, and Kill Pillars having four targets, Big Boy will refill on a single use that hits all four pillars. As such, it can be spammed against the Pillars in Boss Rush, allowing a near-instant kill on them.
* If you defeat all four Kill Pillars at once, it will not give you items, keys, Master Round, etc. that you would have received. It will also not revive a dead teammate in co-op mode.
* If the final pillar is killed while it is on the way down but before it has hit the ground, the pillar will still release a ring of bullets after the freeze-frame has ended.
* This is the only Hollow boss whose room can be entered from above (excluding Door Lord).
* Explosive weapons can remove the spinning volley of bullets.

## Trivia

* The Kill Pillars are a reference to the Armos Knights from *The Legend of Zelda* series.
* The Kill Pillars' final form resembles Kaliber, the goddess of bullets. Statues of her can also be seen as decoration in the boss room of the Abbey of the True Gun when fighting the Old King. The Drunkard's lines after killing the boss appear to suggest that it was no other than Kaliber herself in control of the statue: "Tell me... at the end. Did you see her? I can see in your eyes that you did. Know this: she is behind much of this."
* The Kill Pillars were originally known as the “Haunted Statues” in the pre-alpha with the tagline “Stone Spectres”.
Disintegrator

**Disintegrator** is a gun which fires a large laser after a long charge-up.

## Notes

* **Weird Science** - If the player also has Science Cannon, three pairs of Science Cannon beams branch off perpendicular to the Disintegrator's main beam.
	+ If the player also has Singularity, shooting an upgraded Disintegrator beam at or near the black hole will cause a massive number of beams to split off in every direction.

## Trivia

* The Disintegrator appears to be a reference to the "M-920 Cain" heavy weapon from Mass Effect 2, having a similar design and very long charge time before firing.

## Gallery

* Disintegrator with the  **Weird Science** effect

## See also

* Guns

1. ↑ https://www.youtube.com/watch?v=BF\_iYmF\_tE8 video of the M-920 Cain being fired at powerful enemies
Gunknight Gauntlet

Though the Aimless Knight never needed to reload, even his prodigious skill was not enough to best the beast that lies at the base of the Gungeon.

**Gunknight Gauntlet** is a passive item.

## Effects

* Grants a piece of armor upon pickup.
* Grants a piece of armor upon entering a new floor.

## Notes

* **Clawntlet** - If the player has Cat Claw, Gunknight Gauntlet will grant 3 armor instead of 1, and taking damage causes bullets from the currently held gun to be sprayed in all directions.
* **Cormorant** - Acquiring all four Gunknight items transforms the player into Cormorant.
* Having this item increases the chance to find other Gunknight items.
Klobbe

**Klobbe** is a gun that rapidly fires inaccurate, low-damage bullets.

## Notes

* **Klobbering Time** - If the player also has AU Gun or Moonscraper, the Klobbe is doubled and fires two shots at a time.
* **No Odd Job** - If the player also has Makarov, the two guns are dual-wielded. Their damage is increased by 20% and spread is increased by 60%, decreasing accuracy.
* In additional to its standard bonuses, Cog of Battle multiplies the Klobbe's damage and knockback by 10 and removes all spread for a portion of the magazine.
	+ The portion of the magazine affected by the bonus depends on the number of shots remaining in a magazine before performing a successful active reload (e.g. performing an active reload on an empty magazine will cause the entirety of the next magazine to have the bonus).
	+ This bonus persists if the player switches away from Klobbe and switches back. It will also affect shots fired by the  **Klobbering Time** synergy.
* This gun is among those Gunsling King and Manservantes can challenge the player to clear a room with.

## Trivia

* ***Removed:*** - If the player has AU Gun, the accuracy of the two guns is doubled. Replaced with  **Klobbering Time**.
* ***Unused:* Double Moon 7** - If the player has Moonscraper, it causes an unknown effect. Also replaced with  **Klobbering Time**.
* This gun is a reference to the Klobb from GoldenEye 007 (itself based on the real-life Škorpion), a notoriously bad gun with similar weaknesses as the Klobbe.
* The  **Klobbering Time** synergy is a reference to Fantastic Four member The Thing, whose catchphrase is "It's clobbering time".
* The  **No Odd Job** synergy is a reference to the split-screen multiplayer mode in GoldenEye 007, in which the playable character "Oddjob" was often house-ruled to be banned because he was too hard to aim at due to his small size, and considered overpowered.
* The Klobbe has unused sprites relating to a unique fire animation that would only play when the gun was fired by an enemy (The Magnum and Regular Shotgun both also have similar 'enemy shoot' animations), despite the fact that the regular Klobbe is never held or used by an enemy in the final game.
	+ It's possible that the base Klobbe may have been intended to be held by Gummies, but was eventually replaced with the Mummified Gun (an alternate version of the Klobbe).

## Gallery

* Doubled Klobbe with the  **Klobbering Time** synergy.
Enter The Gungeon: House of the Gundead

Mode(s) | Single player, Co-op, Multiplayer

**Enter The Gungeon: House of the Gundead** is an arcade cabinet developed by Dodge Roll and published by Griffin Aerotech in March 2020.

## About

**Enter The Gungeon: House of the Gundead** is a fast-paced, light-gun, arcade machine that puts a first person twist on the bullet hell dungeon crawler game Enter the Gungeon.

*Enter the Gungeon: House of the Gundead is an all new arcade lightgun dungeon crawl developed by Griffin Aerotech in collaboration with Devolver Digital and Dodge Roll. Explore and explode your way through an ever-evolving series of floors protected by the dangerously adorable Cult of the Gundead. Use your wits to discover uniquely fantastic weapons, insane power ups and hidden secrets to gain an edge against the Gundead horde.*
Lil' Bomber

**Lil' Bomber** is a gun which fires bombs that bounce off solid objects and explode on enemy contact. It also destroys enemy bullets within the explosion.

## Notes

* **Bomberpal** - If the player has Bomb, Lil' Bomber fires two bombs instead of one, charges twice as fast, and has 40% lower reload time.
* **King Bomber** - If the player has Gilded Bullets, Coin Crown, or Crown of Guns, Lil' Bomber's bombs become gold and spawn 5-9 every time they hit an enemy.
	+ This also applies to Gunreapers, Shelletons (which can regenerate themselves endlessly), and enemies affected by Gunsingers and Jammomancers, allowing you to farm massive amounts of  off of them.
	+ This does not stack with the Loot Bag. If you have it, it won’t give you multiplied money from the bombs.
* **Super Bomberpal** - If the player has Ice Bomb, Lil' Bomber fires two bombs instead of one, charges twice as fast, and has 20% lower reload time. The bombs & their explosions will appear blue, but they will not freeze.
	+ If a Lil' Bomber with the  **Super Bomberpal** synergy is the base gun used to duct tape two guns together, shots fired at the same time or a bit after the Lil' Bomber shot will also turn into bombs.
* **Bomberpal** and  **Super Bomberpal** stack, allowing Lil' Bomber to fire three bombs at once if the player has both Bomb and Ice Bomb.
* The explosions from the bombs can open secret rooms.
* With Hot Lead, Lil' Bomber's bomb explosions leave a large patch of fire burning on the ground.
* After ammo has been depleted, charging and firing the gun causes the user to throw the weapon.
	+ If the user has Macho Brace, dodge rolling and throwing the Lil' Bomber causes it to disappear permanently.

## Trivia

* ***Unused:* Roll Shot** - If the player has Rolling Eye, it causes an unknown effect.
* ***Altered:* King Bomber** - The first Master Round used to be able to synergize with Lil' Bomber just like the other items in the synergy, but it was removed due to being too easy to obtain.
* This gun is most likely a reference to Bomberman due to the flavor text and flashing colors when charged.
* The King Bomber synergy's name and the gun's appearance with the synergy are a reference to King Bob-Omb from various Mario games.
* Prior to patches, this gun had no animation when charged.

## Gallery

* Lil' Bomber's appearance with the  **King Bomber** synergy.
Heart Locket

This heart-shaped locket contains a faded photo of two lovers embracing. Perhaps it once reminded a Gungeoneer of a past they hoped to change.

**Heart Locket** is a passive item.

## Notes

* **Finger on the Pulse** - If the player also has Pulse Cannon and takes damage, three miniature Pulse Cannons spawn around the player and fire at enemies, before disappearing.
* Despite being able to be found in  and  rank chests, it will always have to be bought from a store at  rank price.
* Like all heart container items, The Robot will receive 5 to 10  instead.
* Like the other heart container items, the Heart Locket will drop alongside a key if it is found from opening an  rank chest.

## Trivia

* ***Unused:* Heart Unlocket** - If the player has Shelleton Key, it grants an extra heart container.
* The flavor text *"Memento Mori"* is a Latin phrase that translates directly into "Remember Death" or "Remember that you will die." It is a call to remember that all things must die and to enjoy and be thankful of life.
* The item may be a reference to the item of the same name in *Undertale*.

## See also

* Items

1. ↑ Memento mori article on Wikipedia
Knife Shield

5/6 | 630
Be wary of using it, as it is believed to bring upon the anger of the Jammed.

**Knife Shield** is an active item.

## Effects

* Creates a ring of 8 knives around the player that damage enemies and block enemy bullets. Knives vanish after taking enough damage.
* If used again before Knife Shield is recharged, the knives are launched forward.
* Each knife deals 30 damage.
* Increases Curse by 1 while held.

## Notes

* **Fightknives** - If the player has Fightsabre, activating Knife Shield while holding Fightsabre makes the knives reflect enemy bullets before getting destroyed. This synergy effect remains even if you switch weapons (provided you were holding Fightsabre upon activation).
* **Running Blades** - If the player has Deck4rd, killing an enemy with Deck4rd has a high chance to spawn a knife.
* **Throw All Daggers** - If the player is holding Excaliber, Knife Shield generates two layers of knives upon use.
* The knives do not carry on between floors, and disappear once the player enters a new floor.
* Knife Shield can be activated while the player already has knives, adding another 8 knives to the ring.
	+ Be aware that the each set of knives will be spawned in the same layer, so you will end up with 16 knives in one layer rather than two layers with 8 knives each.
* The knives break minor obstacles and barrels with impunity.
* The knifes break upon hitting a Blizzbulon frozen body.

## Bug

* If the player uses a teleporter with knives active, it is possible to damage and kill enemies in rooms between the two teleporting points, as the knives do not teleport; they travel very quickly between the two points.
Jetpack

Only a Gungeoneer with a deathwish would give up their dodge roll. Luckily, this jetpack can easily be toggled on or off.

**Jetpack** is an active item.

## Effects

* Can be toggled. While active, the player's movement speed is increased by 2.5 and the player gains flight, but cannot dodge roll.
	+ Passing over puddles of oil or webs while flying will set them on fire.

## Notes

* **Barrage Shot** - If the player also has Charge Shot, charge time is reduced by 25%, reload time is increased by 50%, and shot size is increased.
* **MM6 Mini Rocket** - If the player has Backpack, activating the Jetpack fires a rocket in the direction of the crosshair. This has a cooldown of about 5 seconds.
* In combination with another item that grants flight such as Wax Wings or the Balloon Gun, the player receives the speed increase of the Jetpack when active, but retains the ability to dodge roll.
* If Jetpack is active when entering the Resourceful Rat's Lair, the loading screen will be the default loading screen instead of the rat variant.
Glass Guon Stone/fr

Cadeau de la Dame de Vitres
Les Gungeonniers qui adressent une prière à cette déesse écervelée reçoivent en cadeau trois Pierres de Guon en verre.

La **Pierre de Guon en verre** est un objet passif et une Pierre de Guon.

## Effets

* Orbite autour du joueur, bloquant les tirs ennemis au contact.
* Se casse si le joueur prend des dégâts.

## Notes

* **Max Pane** - Si le joueur a aussi le Glass Cannon, si touché, la Pierre de Guon en verre sera cassée, perdant la synergie, mais l'arme aura toujours ses munitions. Change aussi d'apparence tant que la synergie est active.
* Le joueur peut avoir plusieurs Pierres de Guon en verre. Il n'y a pas de nombre maximum de Pierres que le joueur peut avoir en sa possession à un moment donné.
* En utilisant un Autel de Verre, il donnera trois Pierres de Guon en verre.
* La synergie  **Bullet Kiln** donne une Pierre de Guon en verre à chaque fois que le Vénérable Ballablanc est utilisé, en donnat 4 au maximum.
	+ Cela peut être évité en lâchant des Pierres jusqu'à ce que le joueur n'en ait plus que 3 et en utilisant ensuite le Vénérable Ballablanc, même si cela va sûrement gaspiller une charge du Vénérable Ballablanc en dehors d'un combat, vu comme il est compliqué de lâcher des objets durant un combat.
* Une fois déboquées, elles seront régulièrement vendues à côté des ballablancs dans le magasin principal et pourront aussi apparaître après avoir fini une salle.
* À ce jour, les Pierres de Guon en verre ne peuvent pas être volées par le Rat Rusé.
* Échanger de la vie avec la Vampire en échange de  ne casse pas de Pierres de Guon en verre.
* Peut parfois être trouvée dans des Salles Secrètes même avant d'être débloquées.

## Trivia

* La Pierre de Guon en verre, comme les autres Pierres de Guon, est basée sur les Ioun Stones, popularisées par Donjons et Dragons.
Gundromeda Strain

Disease spreads quickly among the Gundead, as they sleep tightly packed together in magazines.

**Gundromeda Strain** is a passive item.

## Effects

* Reduces the health of all enemies and bosses by 25%.

## Notes

* **Pandemic Pistol** - If the player also has Plague Pistol, the pistol turns into the Pandemic Pistol, turning red with an increased ammo capacity, and its bullets become linked like VertebraeK-47's bullets.
* This item reduces the health of both normal enemies and bosses.
* Gundromeda Strain's effect is equivalent to increasing damage by 33%.
* Gundromeda Strain allows for quicker kills on bosses due to the bonus not being tied to DPS caps (where additional damage, otherwise, could be ignored).
* If multiple Gundromeda Strains are acquired, the effect stacks multiplicatively: for example, with four Gundromeda Strains, enemies will have 32% of their original health, rather than being reduced to 0%.
* It should be noted that if too many Gundromeda Strains are acquired, and the player enters the forge, The game becomes unplayable as the High Dragun phase two song starts playing, the player can no longer shoot, access their map, switch guns or items, enter the pause menu, use active items, or access the Ammonomicon. If this happens the player can still talk to the Blacksmith, pick up items (such as the Bullet That Can Kill The Past) and Pickups, but cannot interact with other things such as the boss door leading to the High Dragun. If the player is able to get inside of the boss room though, the High Dragun is stuck in a still shot and is completely invincible. It should also be pointed out that the direction the player faces leads to the bottom middle of the floor's actual area, as the Bloodied Scarf only points here if tried to be used (even though dodge rolling still works normally), even though the player's model points the gun it is currently holding to the bottom right of the player's screen.

## Trivia

* This item and its description are references to the novel and film The Andromeda Strain.
* The icon and effect are a reference to the "Scarier Face" mutation from Nuclear Throne.
* The icon closely resembles a bacteriophage.
Door Lord

The **Door Lord** is a boss that has a 1.3333% chance to replace any boss in the Gungeon Proper, Black Powder Mine, or Hollow.

## Behavior

Door Lord has multiple attacks.

* Fires a large ring of bullets that expand and drift in a random direction.
* Fires two rings of bullets that pulse outwards along with several waving lines of bullets.
* Fires several spreads of triangular bullets at the player.
* Breathes a cone of flaming bullets towards the player.
* Stands still and shoots a laser at the player that ignites the ground. While firing the laser, he will either rapidly spin or rotate back and forth, following the player's movements.
* Disappears, sending out a ring of bullets, then reappears somewhere else, sending out another ring of bullets.

## Notes

* It is possible to avoid all of Door Lord's attacks by moving down against the smaller door summoned at the entrance after combat begins. While weapons with small sprites will not be able to shoot without having their projectiles destroyed from contact with the smaller door, others with longer sprites can reach past the small door's hit box and shoot at the boss.

## Trivia

* Killing the Door Lord counts towards Frifle and the Grey Mauser's challenge to kill 3 mimics.
* Even though the boss door transforms into Door Lord during his intro, the actual door will still be there, even after the boss fight.
* The name may be a reference to the door lord from the television show Adventure Time.
* The Door Lord is the only secret boss to appear in the boss rush.

## See also

* Bosses
* Enemies
Hot Lead

Freshly formed shells, straight from the Gungeon's Forge. The metal slug at the center of each round is still molten.

**Hot Lead** is a passive item and a bullet upgrade.

## Effects

* Adds a chance to fire red bullets that ignite enemies.
	+ The ignition chance is 20% for projectile weapons, and 25% per second for beam weapons.

## Notes

* **Added Effect - Fire** - If the player also has the Alpha Bullets, the first bullet of a weapon's magazine is guaranteed to be a fire bullet.
	+ **Get Equipped with -H-** - If the player also has the Megahand, enables Atomic Fire mode on the Megahand.
* **Hidden Tech Flare** - If the player also has Table Tech Heat, the radius of effect of heat from flipping tables triples (the area of effect is 9× as large).
* **Hot Ones** - If the player has Copper Ammolet, the chance to shoot fire bullets is significantly increased.
* **Phoenix Up** - If the player also has the Phoenix, a phoenix companion that fires at enemies is summoned.
* **Plasma Beam** - If the player also has the Heroine, enables the Plasma Beam mode on the Heroine.
* **Ruby Weapon** - If the player also has the Omega Bullets, the last bullet of a weapon's magazine is guaranteed to be a fire bullet.
* **Special Reserve** - If the player also has the Molotov Launcher, Molotovs create green pools of fire, which do not harm the player and permanently light enemies on fire.
* Every explosive weapon may occasionally leave a pool of fire goop on the floor.
* Any weapon that would leave an icy patch will leave a burning patch instead.

## Trivia

* This item may be a reference to the phrase "Eat hot lead!", which is frequently said by characters in shooter games and action movies.
* The  **Get Equipped with -H-** -synergy is a reference to Mega Man II - the Atomic Fire weapon is gained from defeating Heat Man, and represented on the weapon select screen with an H
* When equipped with Lil' Bomber, bullets will always have the fire effect and explode into a pool of flames