recursal/Fanatic-Fandom huggingface dataset:
Vial of Healing

The Vial of Healing is a small glass container filled with healing fluid. Because of the small size, it's very convenient to carry around and use in a pinch.

Using the Vial of Healing restores 10hp up to a maximum of 100hp.

A maximum of 10 vials can be carried at a time.

The Vial of Healing hotkey is defaulted to V from "vial".

### Tactics

Vials of Healing are best used in combat when quick healing needs to be applied and there are no potions laying around. Because of their default hotkey's (V) handy position, they are easy to access even while under pressure.
Fragfire Gun

Initially conceived as a tool for pest control, the Fragfire Gun soon became popular among the I.D. Fixer ranks for its efficiency at clearing out ventilation shafts and pest nests as well as putting down larger creatures such as cave warthogs. It was initially called "Infuser" and was meant to shoot toxic fluids, but due to certain health hazards, the weapon was repurposed into a fragmentation canon also capable of acting as a flamethrower.

Much like the Spike Gun, Fragfire Guns are also marked with a three digit serial number.

The weapon is compact and handy, featuring a combustion chamber (which also means the weapon cannot fire underwater) fed with canisters filled with a fluid commonly known as "fire oil" and fragmentation shards. The fire oil ignites during friction with air turning the weapon into a fiery nightmare for soft targets.

The Fragfire Gun uses Fragfire Cans containing 80 shots. It can also be reloaded with half-full Fragfire Cans holding 40 shots which are always dropped by the Cerberus upon death (two on extreme death).

### Primary Fire

Primary fire shoots eight pellets in a spread pattern being most useful at close range for maximum damage. Each pellet removes 1 ammo from the gun resulting in one shot costing 8 ammo (if there is less than 8 shots loaded, the gun will shoot as many as there are left before reloading).

### Alt Fire

Alt fire shoots forth a jet of flames in a cone pattern reaching up to short-to-medium ranges. It is very effective against grouped up enemies that are not resistant to fire.

### Tactics

The alt fire is the easiest way to ignite toxic clouds created with the Potion Launcher.

The Iron Urchin and Forge Elemental are immune to the alt fire.

Demons (Cerberus, Pit Lord etc.) and the Warlock are resistant to the alt fire.

The alt fire is a cheap way of taking out the Iron Maiden, being able to deal some damage even while she is blocking with her shield.

Although highly resistant to the alt fire, the Cerberus is a large, soft target that's greatly staggered by the primary fire, making it effective at taking it out at short to medium ranges.

The Warlock takes significant extra damage from the primary fire due to her inadequate/soft physical protection.
Earth

Earth is the primary Elemental Godess of soil and nature.

She is portrayed as an Orc, and it is no surprise that she's the most broadly worshiped deity within the Iron Division, having around her very living disciples - the Earth Mothers. A neutral good entity that favors vitality and life as well as preservation and tradition.

She greatly influences the realm of Earth Magic, instilling her power in spells such as Wasp Swarm, Thorns or Boon of Nature.
Mystery Potion

A strange, layered potion which can be accidentally created by Zan by filling in every reagent slot of the Universal Alchemist in Map09. In Bloodrite, it can be made in the same way using the alchemy machine in Map20 but it can also be created by the Witch Brewer, after handing her a mystery recipe found in Map15.

Drinking the potion will bestow one of three random effects:

Effect A - the drinker receives 200 armor (same as equipping a Heavy Armor Amulet) as well as the effects of the Potion of Might and Choker of the Beast.

Effect B - the drinker gets a boost of 50hp and receives 75 armor (same as equipping a Light Armor Amulet) as well as the effects of the Time Shard, Amulet of Shadows and Potion of Haste.

Effect C - the drinker gets a boost of 20hp and receives 100 armor (same as equipping a Medium Armor Amulet) as well as the effects of the Elemental Ring and Potion of Stoneskin.

A maximum of 1 potion can be carried at a time.

### Tactics

Although the player can only carry one Mystery Potion, they can always drink the one they have made and make another one to keep in their inventory for later.

Players can make use of saving and loading the game if they wish for specific effects, like Effect A, before crafting another potion to take with them.
Amulet of Shadows

This variation of a Dark Crystal is the result of magical transmutation, much like the Green Crystal. The formation process is usually carried out by Earth Mothers or Lancers, and requires the power of Moon in order to complete.

The resulted amulet can turn the wearer into a shadow, blurring their shape and granting them enhanced speed. For this reason, Amulets of Shadow are very popular among Reavers who use them to their advantage during recon and infiltration missions.

Using the amulet turns the wearer dark and translucent, causing enemies to have a hard time seeing them, thus considerably reducing the accuracy. It also prevents seeker projectiles from locking on and increases movement speed by 30%. The buff lasts 75 seconds.

A maximum of 3 amulets can be carried at a time.

The Amulet of Shadow's default hotkey is K.

### Tactics

The increase in speed is handy for jumping and crossing gaps, even allowing to skip over certain level parts.

The reduction in enemy accuracy can be both helpful and dangerous, as the player ends up more likely to run into a stray projectile. Standing still or strafing carefully will often pay off more when avoiding projectiles.

Using the amulet prevents seeker projectiles from locking onto the player, thus making it very useful when fighting monsters like the Warlock or Nithriel (Void).
Potion of Might

Based upon an ancient Minotaur alchemical recipe, the Potion of Might was conceived by the Witches as an ultimate strength enhancer. Bearing a bright, crimson hue and traditionally held in a large bottle encased in a bronze bull head, this potion can drive any warrior into a berserking killing machine. However, while it enhances strength, the rage it induces is also known to make the user clumsier and less careful in battle, thus leading the Witches to improve the recipe with a fast regenerating effect.

Using the Potion of Might boosts physical strength, increasing the damage of the Fists and Axe by 4 times (the cleave damage is only increased by 2 times). With the exception of the Axe's alt fire which is also increased by 3 times, all ranged damage is reduced by 50%. In addition to this, the player regenerates 5hp per second. The buff lasts 60 seconds.

A maximum of 3 Potions of Might can be carried at a time.

The Potion of Might's hotkey is defaulted to M.

### Tactics

The Potion of Might is extremely useful against Nithriel (Void) during the first phase of her boss fight, where only axes are available.

Although it considerably increases the damage, using Fists under the effect of the Potion of Might will not cause extreme deaths, thus allowing the player to keep using them for silent takedowns.

The regeneration effect is great at allowing the player to stay in melee combat allowing them to back off and recuperate after taking chunks of damage.

When combined with protection consumables like the Elemental Ring or Potion of Stoneskin, the Potion of Might turns the player into a killing machine, making them able to take even bosses like the Pit Lord Alpha head on.
Lord Efri

Lord Efri is a Pit Lord Commander tasked with overseeing the Demon factory built inside the Minotaur Town. He manages both the production process and the maintenance of the machines as well as the storage of supplies and their proper transportation. He also represents the Baron's authority in the area, along with Lord Igrutius.

*"Master, the knowledge retrieved by Mistress Nithriel's cultists from the orcish town has yielded results! With the production at full strength here, we shall soon hold a new weapon in our hands, a weapon that will far surpass the crude creations of the greenskin! Using their knowledge of the crystals and our knowledge of the hell powder, we shall soon wage a new form of war! The battlefield will shake under our force of sheer destruction! - Lord Efri"*

After Nithriel's agents delivered the information on Crystals researched while invading Valc, the demon lords who pleaded in favor of using hell powder weapons as a substitute for magic saw an opportunity to further their agenda. Profiting from the aftermath of the Iron Division's campaign during which many lords were forced to acknowledge the effectiveness of the orcish firearms, demons like Lord Efri commissioned their engineers to create a weapon that would incorporate crystal technology within their own hellish designs. This resulted in the production of the Paingun, which earned Efri the favor of the Blue Baron, who granted him the privilege to oversee the entire factory production.

*"After the recent theft, master Igrutius has ordered the demonic gates to be cursed so that only Pit Lords and their Hellblaze guards may use them. Keep the cultist scum away from our precious machines at any cost! Start carrying the supplies by yourselves, and remember that the Blue Baron is expecting results soon! - Lord Efri"*

After Zan infiltrates the factory, Efri attempts to take her down by setting up an ambush inside the main storage depot. After his minions fall before the Halfblood's wrath, he gates in and confronts her himself, hoping to bring her head to the Blue Baron. After a fierce fight, he is eventually slain by the Bonebreaker.

1. ↑ Excerpt from a letter addressed to the Blue Baron.
2. ↑ Note posted by Lord Efri found near the weapons production area.
Candlefly

Candleflies are ethereal yellow firefly-like insects who emanate a strong light - which inspires their name. They are encountered in a variety of natural light-deprived environments such as caves or dense forests, feeding on micro-organisms and providing a small source of light. For this reason, they are cherished by the dwellers of Hedon, although their name is accompanied by stories of adventurers being led astray by their alluring light.

Candleflies usually fly around the environment at their own leisure, completely oblivious to the player or any other creature. They can be killed, although only by explosive or area of effect damage. It is also noteworthy that they are immune to fire damage and certain toxins.
Iron

Some say Iron is the cursed child of Fire and Earth, and although she is not referenced in the earliest scriptures of lore within Hedon, she has swiftly become an important deity worshiped by the underground races.

Iron takes the shape of a Goblin - a creative, industrious and unstable presence. She is known to have a strange influence over luck and invention, being favored among tinkers and thieves. She is an utmost unpredictable chaotic neutral.

Her influence in the realm of magic is not too extensive, but she does affect spells such as Summon Forge Elemental or Summon Iron Urchin.
Sentry Gun

## Sentry Gun (Inventory)

A marvel of Fixer engineering and Lancer crystal magic, Sentries are dark iron contraptions capable of identifying and shooting targets on their own artificial accord. They can be transported with relative ease and provide great perimeter security. Once deployed, a Sentry cannot be unpacked without specialized tools (which the player does not have access to), but they are light enough to be picked up and redeployed without said tools - as such, they can prove to be invaluable assets in combat with the right strategic placement.

Using this item will deploy a Sentry Gun (assuming there is room available for it).

A maximum of 4 sentries can be carried at a time.

Alternatively, deployed Sentries can be encountered throughout certain maps, allowing the player to re-position them to their advantage.

### Tactics

Sentry Guns are invaluable in their ability to support and provide covering fire for the player. It should be noted, however, that they have a limited firing range, much like every other Friendly.

Deployed Sentry Guns are immune to toxic damage, resistant to fire and vulnerable to acid.

If the player exits a level while holding a deployed Sentry Gun, they can carry it over to the next level.

Carrying a deployed Sentry Gun underwater will electrocute the player and damage the Sentry too. The player can use an Elemental Ring or a Diving Suit to mitigate this hazard, but they should avoid spending long times underwater or the Sentry will be destroyed.
Initiate

Those lucky enough to possess a magical affinity are allowed to join the higher ranks of the Cultists and further their studies in magic and other dark arts. Initiates are dark robed figures who serve as scholars and apprentice mages to their masters. Unlike Conscripts and lesser Cultists, they appear to be well built, with lines of fresh blood trailing from beneath their hood-covered gouged eyes - a mark of many who seek to prove their blind devotion. They are specialized in Body Magic, using a basic Harm spell in combat.

### Traits

Initiates have a single-shot harm ranged attack dealing nature damage and a 3-shot burst variant of the same attack.

Initiates are vulnerable to mind damage.

Initiates have a slightly narrow field of view.

Initiates do not infight.

### Tactics

When using their burst shot, Initiates take more time to charge it up than they do with the single shot, allowing the player to foresee the attack.

Since Initiates deal nature damage, their damage is reduced by the Potion of Stoneskin and the Great Axe's protection.

Although Initiates do not pose an individual threat, they become exponentially dangerous as their number grows, able to turn a battlefield into a bullet hell.
Wounded Bear Warrior

After landing at the Core of Hell, the Iron Division warriors found themselves heavily overwhelmed while deep inside enemy territory and cutoff from any supply line. Having too few troops to organize a complete perimeter defense, Warlord Grund decided to employ recon squads in order to track down enemy movements and quickly reinforce the defensive positions in their way.

The Wounded Bear Warrior was paired with a Reaver and tasked with watching over the bridge located to the north of the base camp from which the Demons could launch a major attack. When they reached the position, they got into a skirmish with the Demons who were in the process of reinforcing the bridge head and setting up artillery. Seeing an opportunity to ruin their foes' plans before they could fully prepare the bridge's defenses, the two scouts caved in to their bloodlust and pushed past the magma river, forsaking their orders to not engage. After capturing the demonic barricade, they set up in a nearby trench in preparation for the inevitable counterattack which they barely managed to hold off, suffering grave wounds by the end of the battle. Seeing that the position was completely lost, the Demons decided to blow the bridge and trap the two dying warriors inside.

When Zan emerges out of the nearby mine and approaches the trench, the Wounded Bear Warrior beckons her to find a way across the bridge and tell her sisters of what happened. The player can choose to betray the camp, which they can do by either killing her or helping Lord Eberon's cultists launch the attack without warning the base camp to prepare.

*"\*Coughs\* Don't kill me... I can endure the pain... I need to know that our camp is warned!*

*You're the only one I can trust to deliver the message. I failed our sisters... don't do it too!*

*They can attack anytime! Leave everything you're doing and get to the camp! Honor your oaths!"*

The betrayal will result on a couple of the camp's guards perishing in the attack, but the whole bloodshed will be enough to appease Primarch Erudin and earn Zan her taint.

However, if Zan helps the Wounded Bear Warrior out, Captain Dura will take control of the situation by sending a squad to relieve her and hold bridge position with enough firepower to crush the Cultist reinforcements. The Bear Warrior will be sent to the camp's infirmary and saved from her mortal wounds.

    *"I may have survived, but my honor hasn't. Grund will have me whipped after I recover.*

*I'll end up scrubbing the bathhouse if we return to Valc. Still, it's better than Hell."*

If Zan visits her, she will give her a small reward and mention that she is going to be greatly punished for disobeying orders as soon as she recovers.
Potion of Stoneskin

A combined effort of alchemical concoction and Earth Magic, the creation of a Potion of Stoneskin is one of the rare times when Earth Mothers and Witches come together to combine their skills. Poured into an intricate stone recipient, the expensive fluid is capable of forming flakes of stone all over the imbiber's skin, giving them a natural set of armor.

When used, the Potion of Stoneskin grants the user 90% reduction from physical and nature damage. In addition to this, it also dulls the user's nerves, removing the pain screen flashes that appear when struck. The buff lasts 45 seconds.

A maximum of 5 potions can be carried at a time.

The default Potion of Stoneskin hotkey is P.

### Tactics

The Initiate deals nature damage with his Harm projectile, which is the only magic damage reduced by the Potion of Stoneskin.

The Potion of Stoneskin also offers a slight protection against fire and ice damage.

In addition to protecting against physical damage, the potion also reduces the self-damage dealt by the Crushbow, allowing the player to rocket jump while minimizing HP loss.
Prospector Magnus

Although Icepeak Dwarves have chosen to live in the overworld, as far as possible from the Demon menace below, they have retained much of the knowledge of their ancestors regarding mining and prospecting. For this reason, the Lancer Council has commissioned one of their prospectors and members of the Blacksmith Guild, Magnus, to come lend his expertise to the miners of the newly established outpost, outside Valc.

He was put in correspondence with Dura, the foreman of the mining outpost, who mentions a new type of crystal imbued ore worth researching in one of her letters.

*"Dear Prospector Magnus, we're glad that we have settled upon an agreement, then. I am sure this new crystal imbued ore will be worth researching, and we are coming by more veins as we dig deeper. We await your arrival in few days. Simply show this letter to the gate guard,  along with your signet ring.  - Captain Dura of the I.D. "*

She also instructs the Dwarf to prove his credentials at the outpost gate by showing his signet ring (which appears to be an Elemental Ring).

*"The dwarven prospector should arrive by the end of the moon. If he is wearing an elemental ring signet,  you may let him in."*

His arrival is also mentioned in a journal belonging to one of the Goblin miners.

*"[...] and now everyone's nervous while waiting for that Dwarf to arrive. We've suspended the mining operations, lest more quakes bury us inside the tunnels. And then there's the Crawlers. Big enough to swallow a Goblin whole! Brr, and we were making such smooth progress. These caverns are chock full of crystals, almost as many as there are rumored to be inside the Crystal Heart. No wonder that the Lancers have sensed the power in here and sent us in. Maybe we manage to dig up more than those cyan magnetic formations or the yellow power shards. Hope the Dwarf will be able to sniff out some mithril."*

After receiving Dura's letter, Magnus proceeded to travel to Valc where he rented a room at the upper plaza inn. His stay is documented in the inn's ledger.

*"Room 3  -   Mr. Magnus. Dwarf Prospector guy. Paid in advance, will stay for one moon (or more?)"*

Unfortunately, though, Magnus was not able to reach the outpost as he was slain in his room as soon as the Cultist invasion began. He appears to have had enough time to equip his combat armor, seeing that the town was being overrun, but he nonetheless got struck in the face by an uncanny spike throw.
Psi Crown

The Psi Crown is an experimental artifact meant to protect the wearer against psionic emissions and mind spells. It was designed by one of the Body Master's servants inside the Cult's Mansion, in hopes that he could break the Mind Master's psi barrier and set his superior free. After finding the missing components, Zan manages to complete the crafting process by herself and uses the crown's power to break into the mansion's chapel. Later on, Earth Mother Bendi's extended research concludes that the Psi Crown can be further charged in order to protect the Halfblood from the infamous Blue Baron.

The Psi Crown can be toggled on and off at any time. While toggled on, the player's resistance to mind damage is significantly increased.

A fully charged Psi Crown has 100 charge.

### Tactics

The Psi Crown is the only consumable that can protect against mind damage dealt by the Mentalist and Psi Demon. Although it absorbs a high amount of damage, it doesn't render the player completely immune to it.

Since it can be turned on and off any time, the player can always keep the crown selected and activate it right before being hit in order to conserve its charge.
Sergeant Barna

Sergeant Barna is a Bear Warrior appointed Head of the Town Guard. Her office is in Valc, in lower plaza close to the main gate. With the aid of her deputy, Reaver Tiati she oversees security both for the town itself and the outskirts leading up to it.

Due to her important role in town, Barna was ordered to remain during the course of the Iron Division Campaign, much to her complaints.

*"Day 232: A month passed since our forces left Valc. Hate I couldn't join in, but since I'm in charge here...*

*Day 236: Since there's not much going on, I might start breaking down that cracked cell wall and fix it."*

After over a month of uneventful duty, Tiati ended up bringing in a strange Human she had found while patrolling around the orc camp in the Green Wall forest, initially suspecting him to be a poacher (it later on appears that the human was one of the scouts sent by Nithriel to search for a proper clearing area where she could safely teleport and commence the invasion).

*"Day 237: Well damn me, just as I was about to start working, Tiati brings in this scrawny Human. Said she'd found him roaming around the forest camp. He doesn't look like a poacher, though... He's not talking either. All he does is mumble and groan. I plucked away a bunch of spikes stuck in his back. I've got no idea who did this to him, but he seems possessed to me.  His eyes are all dark and empty, and his skin looks so sickly... "*

Barna notes in her journal that the prisoner was in a very bad physical condition, showing signs of torture and mutilation as well as strange, dark eyes. He also seemed incapable of any coherent speech until the following day:

*"Day 238: Son of a bitch, he's somehow ripped his own arm off! Found him bleeding out, and had to use a whole healing potion to stabilize him. As I came close to him, he started spasming and mumbling some words for the first time. Something about an impending doom about to claim us. Can hardly understand what he says given he's missing half his tongue. He doesn't seem to feel much pain, so we're not sure how to interrogate him... "*

The prisoner then attempted to perform a gruesome suicide (perhaps induced by Nithriel's psychic ability) forcing Barna and Tiati to attempt to save him.

The day after is not documented in Barna's journal as she was killed as soon as the invasion began, by Nithriel herself (as Tiati mentions in one of her notes). The Cultist also appears to have died before Nithriel's forces arrived.
Great Axe

Few are the ones capable of wielding these heavy weapons effectively. Traditionally a weapon of the Minotaurs, the Great Axe is usually awarded to the strongest warriors of the Iron Division to be carried in battle.

The bladed end is shaped to have the same heft of a giant hammer but with sharp edges that can slice a humanoid in half. To top this off, the Lancer Council has also ordered the Earth Mothers to design magical enchantments that could offset the Great Axe's wielder lack of protection against agile targets. Therefore, carrying the Great Axe envelops the warrior in a thorn aura that reduces any nature damage received while also reflecting the pain and damage back to the attacker, making this weapon the ultimate formation breaker in battle.

The player can only use this weapon on the Bearzerk difficulty.

### Primary Fire

Primary fire performs an ample cleave that deals massive damage to everything in front.

### Alt Fire

Alt fire causes a short leap followed by a full 360 degree spin that can be continued with a perpetual spin attack if holding down alt fire.

### Tactics

Great Axe blows force enemies to enter their pain state and deal extreme amounts of damage. It can kill anything reliably, including bosses, and in combination with a Potion of Might it is utterly devastating.

On top of the damage reflection, the Thorns buff reduces the nature damage dealt by Initiates by 50%, making the weapon more reliable in "bullet hell" scenarios.

The alt fire leap can often be used in combination with sprinting and jumping to cross large gaps.

When charging towards an enemy, the player can opt to aim the alt fire at the monster's side instead of going for a center mass hit, thus avoiding any projectiles coming directly towards them and killing the enemy with the edge of the 360 attack.
Armor

Armor is an important factor in staying alive as it significantly reduces the damage received from enemies. Every member of the Iron Division is issued with an Armor Amulet which is essentially a rare type of Power Crystal that can form an invisible shield barrier around its wearer, trading their energy reserve to absorb impact. These crystals usually have an orange hue, the strongest of them almost looking entirely red, much like a Fire Crystal. The amulets offer complete body protection, being a great substitute for conventional armor as it does not limit mobility. However, they only reduce a part of the damage received and are only as useful as their energy reserve allows them to be, hence why most Orc warriors are covered in scars.

Because of their rarity, Armor Amulets need to be assigned by the Lancer Council to the castes. A Heavy Armor Amulet is normally seen on the I.D. Bear Warrior, who is expected to undergo the heaviest fighting, while the Light Armor Amulet would usually be worn by an I.D. Fixer, who is expected to need it for work safety. The I.D. Earth Mother, I.D. Reaver and I.D. Witch are usually assigned Medium Armor Amulets.

It is also possible to use magic to funnel massive amounts of power and overcharge a crystal amulet. The Lancer trapped in a painting in Map19 uses her pent-up energy to create such an amulet as a reward for Zan freeing her. Overcharged amulets are otherwise incredibly rare and difficult to come by.

### Protection & Recharging

Amulets come with a certain power reserve and Zan will always replace her current amulet with one that holds more power (which can result in a downgrade of protection quality). She can also charge her current amulet using Power Shards beyond the current amulet's maximum power.

Zan's current amulet type and power amount can be seen on the HUD. Each amulet type reduces damage by a different amount:

* Power Shard - +3 power, 35% damage reduction
* Light Armor Amulet - 75 power, 40% damage reduction
* Medium Armor Amulet - 100 power, 45% damage reduction
* Heavy Armor Amulet - 200 power, 55% damage reduction
* Overcharged Armor Amulet - 600 power, 60% damage reduction
Fire Hammer

The Fire Hammer is an ancient Dwarven artifact, dating back to the golden age of their underground civilization. It was designed for a group of elite warriors clad into dark iron armor - as this particular metal prevents the transition and absorption of heat, these hammers were enchanted by the Dwarven War Priests to burn with everlasting fire. The weapon proved to be tremendously effective against the Minotaurs, although it grew to be known as dangerous to the allies as it was to the foe in the heat of battle.

During their war with the Demons, the Dwarves were forced to double the fire enchantment with an explosive blast effect that would compensate for the natural resistance to fire of their chaotic foe. This also made the need for protection more stringent, and a further set of enchantments would bestow the wielder with a protective aura.

As the underground civilizations fell to the Demons, these hammers were lost and scattered, with only few of them remaining in the armory of the Icepeak Dwarves. The knowledge behind the magic enchantments was also buried and forgotten, with most of the remaining hammers losing some of their initial power after centuries - most importantly the ability to fully protect against the blast effect. Few Dwarves still use them in combat, but only if they can afford additional protection.

The player can only use the Fire Hammer while playing on the Bearzerk difficulty. They can initially only carry one, but upon finding the Bag of Holding, the hold capacity is increased to 3. While holding it, the player is immune to fire damage (including lava) and resistant to explosive blasts.

### Primary Fire

Primary fire causes a hefty swing culminating with a powerful explosion.

### Alt Fire

Alt fire causes the player to throw the hammer, essentially turning it into an explosive projectile.

### Tactics

The Fire Hammer grants immunity to fire damage, making it ideal for defending against monsters like the Cerberus, Forge Elemental and Pit Lord. It can also be used to walk on lava unhindered.

The primary fire can be used to perform quick rocket jumps, often allowing the player to get out of an ambush or monster surround.

The Potion of Stoneskin and Elemental Ring fully protect the player from the hammer's blast damage.

Using the Potion of Might does not increase the explosive damage, but it doesn't halve it either (as is the case for regular ranged weapons). It does however increase the physical damage component, making it perfect for throwing at large single targets such as the Pit Lord.

The Fire Hammer cannot be effectively thrown underwater.
Air

Air is the essence of skies and thunder, being one of the major four Elemental Gods, as well as an important figure of religious life in the over-world.

He bears the image of a robed human, a pair of wings growing from his back. His posture depicts a stance of deep meditation, and inspires introspection. Air is a true neutral deity, favoring wisdom and intelligence, and guiding the scholars and those who seek to learn.

He is the great patron of Air Magic, his essence instilled in spells such as Wizard's Eye, Fly or Lightning Sparks.
Grund's Warg

As a warg breeder, Grund has trained countless generations of pups into fearsome war machines, both before and after the foundation of the Iron Division. However, only one of these beasts has accompanied her when she drank from the Fountain of Life and thus lived long enough to become her life-long favorite.

Her white fur and red eyes are typical features for a cave warg, and her ability to navigate through the darkness of the dense Green Wall and the caverns that would later become Valc swiftly convinced the nomad warg riders to adopt her kind in favor of the regular wargs used by the wild orcs on the surface.

Unfortunately, many of the Iron Division's wargs have fallen during their campaign against the Demons. Since Grund was assigned to command the logistics behind the line, her companion remained at her side and thus lived through the defeat, following her owner to the remnants' camp. With her fearsome size and sharp fangs and claws, she helps Grund at the camp's prison by intimidating her captured foes and participating in their interrogation.

*"She's a war machine, not a house pet, sergeant. Keep your hands where they belong." - Warlord Grund*

Grund rides her into battle during the assault on the Demon Port Town, and much to the displeasure of some of her warriors who are left behind due to a limited amount of space, she joins the ship that sets sail for the Core of Hell.

Once settled in the new camp, she guards the cave that the officers have made their quarters. After Primarch Scorlag asks Zan to retrieve an Elixir of Life and Grund refuses to let her take it from her quarters, the Halfblood is forced to find a way to get past the vigilant warg.

*"You're moving in! I hope appeasing the primarchs was worth stealing my elixir and poisoning my warg..." - Warlord Grund*

Having snooped around the officer quarters herself, the Shady Fixer offers Zan a poison bottle, telling her to mix it with hog liver and feed it to the animal. However, the Halfblood can opt to use the alchemy machine inside the underground crypts in order to produce a much less cruel sleeping potion. This allows her to put the warg to sleep and sneak by to get the elixir.

Regardless of her approach, Grund finds out eventually and gets angry at Zan - although killing her companion makes her a lot more furious than just stealing the elixir. If she survives the trip to the Core of Hell, Grund takes her warg back to Valc following the defeat of the Blue Baron, and she can be seen accompanying her in various places during Bloodrite's ending cinematic.
Time Shard

Time Shards are a unique mutation in the crystal world. They resemble a white, bright fascicle and are capable of floating in the air, as well as retaining constant brightness. They represent a mystery even for the Lancers, who have yet to uncover what causes their seemingly arbitrary apparition. All that is known about them is that breaking the crystal causes a bubble to form around them that essentially freezes time, stopping the movement of objects and creatures in the vicinity who have no resistance to magic or excessive height and mass. In short - anyone smaller than a giant and less magically apt than a Warlock is frozen in place.

The person breaking the Time Shard is able to move freely, however, any sort of friction with the air of the time-locked space will result in their immediate combustion. The Goblin who discovered this was lucky enough to be wearing an Armor Amulet, though, which seems to offer the required protection to be able to effectively use this strange and rare artifact.

When used, the Time Shard stops time for roughly 6 seconds, with the flow of time gradually being restored over the next 4 seconds.

A maximum of 5 shards can be carried at a time.

The Time Shard hotkey is defaulted to T from "time", making it easy to remember.

### Tactics

Knowing the Time Shard's hotkey is incredibly useful, especially since it can easily bail out the player in the case of an ambush or tricky encounter.

Bosses like Nithriel (Void) and Pit Lord Alpha are immune to the freezing effect. Their projectiles, however, are not, so the player may end up being overwhelmed when time flow resumes. Same applies for the Warlock, which benefits from enough magic protection to be able to move in time freeze.

###
Victory-Man: The Ultimate Avenger

***Victory-Man: The Ultimate Avenger,** also known as* **Victory-Man: Ultimate, or The Ultimate Avenger** is a upcoming 2021 live-action/sci-fi comedy adventure film produced by VIP Films and HeartMart Studios. Following the story of 14 year old Victorious Pennie as, Victory-Man trying to protect his identity and the world on the quest to collect the twelve mystical birthstones before the dominating villains do, making a portal and dimension for other "heroes" from other dimensions including web singling "Avenger" Spider-Man to join forces with Vic and his secret identified friends to stop the apocolypse before it's too late for Vic to prove he's a hero and before Vorlok the evil demon verlord finds it.

## Plot

After Detective Landry is fired, he refused to give up his mission and soon heads for Terrie's apartment for more investigation, close to finding out at Terrie's apartment door at night about hidden weapons that she is keeping. Landry and his men following him, suspects she is lying. Terrie suspecting Landry is abusing her, Terrie going to call the cops, Landy says he is a cop, Landry is forced to show his badge, but he makes an excuse to not need it, and continues to force Terrie to answer the question pushing and abusing her through staring at her, trying to be calm but his is not responding tries to get the nosy fired-cop noted man out of her living room and to leave. More added later...
RubiStudios Animation

**RubiStudios Animation,** sometimes symbolized as ***Rubi Studios Animation*** is a animation company and studio that creates 3D an 2D animated media. The co-founder of the head is Victorious Pennie. The half of the company's symbolism is also HeartMart Animation Studio. RubiStudios Animation also includes, creating animated films, shows, specials and other media responsible by this company known.

## Movies/TV Shows/Works

* *Potato-Man: Curses Of The Tricks and Treats*

More added later...
Mr. Peabody and Sherman 2

***Mr. Peabody and Sherman 2*, also known as** *Mr. Peabody and Sherman: Next Generation*, continues the adventures of Mr. Peabody and his boy Sherman as the embark on a new journey, the film is contributed by RubiStudios Animation as the animation studio team to develop the film, it is unknown yet of it's cast, plot and style. But it is directed and produced by Vic Pennie.
Rubi Studios Animation Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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File:Placeholder
Potato-Man: Curses Of The Tricks and Treats

· Creative Entertainment

***Potato-Man: Curses Of The Tricks and Treats*** is a 2020 animated special produced by HeartMart Studios and HeartMart Animation Studio and contributed by RubiStudios Animation.

## Sypnosis

The sypnosis follows Potato-Man (Lays Mashmine) in the belated and cursed Halloween day, as he figures out it's secret. He to warn his friends, before they get kidnapped.

tfollows Potato-Man on the cursed Halloween day, who discovers it's true secret and tries to warn his friends before they get kidnapped.

## Characters

* Potato-Man (A happy and cool cumber-ike adventurous potato who is the star and protagonist of the franchise )
* Sarah Mashmine/Marshmallow Girl (A kind and caring and assistaning girl who is, Potato-Man's girlfriend and love interest and who has been a female heroine long as known.)
* Banana-Man (Potato-Man's 2# sidekick.)
* Carmela Pear (A sidekick of Potato-Man and a 13 year old good friend)
* Cupcake (The annoying sweet charmer of Marshland, she is a friend Potato-Man , who is bright when not too loud, she is not very assisting.
* Garlok (The talking pumpkin being carved, he is the assister and secondary protagonist of this special.
* Rico Robin (Potato-Man's best friend, who is average sized bird.)
* Ruffy (Potato-Man's mechanic and inventor who also a secondary very good friend of him.)

* Sylver the Spider (A theif and treacherous spider and the secondary antagonist)
* Pumpkin-Man (A arch rival of Potato-Man)
* Dr. Allen "Chop" Sawyer (Potato-Man's main arch-nemesis)
* Warlock (An evil wizard entity who is the true main antagonist)

## Trivia

* The creator of the Potato-Man franchise, waa going to ban this special cause of a "holiday related thing" that he has of his religion. He decided to do this as a "one time thing" fot no disrepect."
* In the Christmas special, Potato-Man foils the plan of Santa, of using Christmas a decoy to lure Lays' friends into a trap and use his advantage for murder, disaster and world domination.
* In every Holiday special, Lays foils every holiday villain.
Diving Suit

Some Dwarves still remember the stories describing how their archaeologist ancestors would wear special suits to be able to carry out research inside submerged Elven Ruins. The suits are comprised of a skin-tight waterproof leather suit and an intricately designed mask that allows the wearer to draw compressed air from a special tank. When exploring the abandoned Dwarf Town, Zan can scavenge parts of these suits in order to put together a functional one that fits her size.

The Diving Suit can be equipped and unequipped at any time, assuming the player isn't submerged. When toggled on, the wearer gains endless breath.

A fully charged Diving Suit has 100 charge.

### Tactics

The Diving Suit also grants a slight resistance to all types of elemental damage (including acid and lava), and full immunity to toxic damage generated by hazards or the Warlock's toxic bolts. In combination with the Elemental Ring, the suit can render the player immune to most elemental damage as well.

While wearing the suit underwater, the player is protected from being electrocuted while shooting the Crylance or carrying a Sentry Gun.

The suit can be unequipped underwater, allowing the player to save some of the air supply on the way out.
Sherman (Mr. Peabody and Sherman)

###### This article is about Peabody's son, For a "Sherman" related article go to Sherman (disambiguation).

**Sherman Peabody** is one of the titular main protagonists of the *Mr. Peabody and Sherman franchise.* He isprotagonist of the first, and the main protagonist in the film Mr. Peabody and Sherman 2. He is a sharp, nerdy young boy owned by Mr. Peabody. In the first prequel he was voiced by Max Charles.

### Aliases

ShermanShermanus

Sherm

### Relatives

Norma PeabodyHerman Peabody

Sherman Peabody (counterpart)

Mr. Peabody (adoptive father)

## Physical description

### Eye color

Amber

Sherman in the prequel was 7 in a half years old. In the sequel animated by **RubiStudios Animation.** Sherman in the sequel will return as the film's main protagonist replacing, Peabody's role and unknown to be his upcoming voice actor, possibly replacing Max Charles. Sherman is a 11 in a half year old boy who lives with Mr. Peabody in the penthouse, he is a time traveler, who inspired Peabody to invented a time machine, as known as the "WABAC".

## Prequel film role

Sherman is first introduced by Peabody as they travel to the Treaty Of Versailles. More added later..
BFB Wiki

## What is Battle for BFB?

Battle for BFB is a gameshow-like discord server where in teams you show how well you can do the contests and you get points depending on how much 5 thinks it is worth in points the contests are unlike normal gameshows where you have to do physical challenges but in Battle for BFB the contests are more artistic and drawing based. In Battle for BFB you pick a character or object for you to be.

## Characters

Host

-5

Preboot

Epic Frying Pans

-HoodiePerson

-ChrisHanson

-Cursor(old account)

-MetalBalloony

-MastyRaid

-Shaggy(Soap)

Cakes of Catastrophe

- Plantfood/Eeveefusion

- Melon\_man

- MrShibaton

-╲⎝⧹๖̶̶̶ۣۣۜۜ͜ζ[[[Ximic]]]⧸⎠╱ link here cause of name

-Loser

THE ROOD SEAFOOD DOODS

-Perc

-CakeyTheCat

-Gumbo (quit)

-Crispeh (quit)

-creh (quit)

-John

-Scandinavia Ball

-Million eyes (won season 1)

**Season 1**

Shining Stars

-Icycle

-Cursor(old account)

-Plantfood/Eeveefusion

-Sauceman

-Scandinavia Ball

-HoodiePerson

Sterria Berries

-Million eyes (won season 1)

-Cakey The Cat

-FabulousBirb

-\*~~\*\*Lemon Juice\*\*~~\*

-Loser

-melon man

-🌊𝐵𝓇𝒾𝒹𝑔𝑒𝓉𝓉𝑒\_𝒲𝒶𝓋𝑒🌊

Team Amazon

-VelvetCake

-MEME MASTER

-Dogelnu (quit)

-Shaggy(Soap)

-IAmSixteenthTuneYT

-Masty raid

-Tomi4ever

-John

**Season 2**

Mad Thrashers

-Brain dead Cody

-Chocolate Milk

-Duncan (person who made this wiki)

-Tboy88888

-MePhone X

-Million eyes(won season 1)

-Plant Food/Eeveefusion

Sweet Cookies

-Mr. T. Rex (Bigunz89)

-Cold\_Lightbulb3.0

-Sauceman

-Icycle

-Orey (account has been deleted since competion)

-T-Series Logo(Eternal2)

-🌊𝐵𝓇𝒾𝒹𝑔𝑒𝓉𝓉𝑒\_𝒲𝒶𝓋𝑒🌊

Better Even Ever

-Loser

-Ariana Lee

-KomaSwirls

-Raven GamingYT Love Boo

-Masty Raid

-IAmSixteenthTuneYT

-MEME MASTER

Hype Squad

-Player 2

-Gentle Egg With a Fire Arm [Man]

-AstralSwiss

-Squiddy

-VelvetCake

-Danish

-prodigy\_the\_human

-cube(btu)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Dr. Allan "Chop" Sawyer

**Dr. Allan Adam Sawyer Sr. (known as Dr. Chopman, or Dr. Chop)**is the main antagonist of the previous *Potato-Man franchise.*He is Potato-Man's arch-nemesis who is a rich, non giving-up authority abuser.  Known as a former rich chefman with a huge IQ of making robots in the form of cooking pots and pans and replicas and making huge robotics of the liking of doing anything to catch Potato-Man.
Novela Ligera

Tensei Shitara Slime Datta Ken (転生したらスライムだった件) es una serie de novelas ligeras escritas por Fuse y dibujadas por Mitz Vah. Fue serializado online entre 2013 y 2016 on Shōsetsuka ni Narō.

## Sinopsis:

Mikami Satoru es apuñalado por un ladrón que intentaba huir de la policía, luego de empujar a su compañero de trabajo y a su nueva prometida del peligro.
Mientras yacía moribundo, sangrando en el suelo, oyó una voz.
Esta extraña voz, tras escuchar las últimas palabras de Satoru arrepintiéndose de ser virgen, lo mal interpreta... ¡¡Otorgándole una habilidad única llamada "Gran Sabio"!!
"¡¿Se están burlando de mí?!
Después de fallecer despierta dentro de una enorme cueva convertido en un Slime, un monstruo muy débil.
Hasta que un día encuentra aún gigantesco Dragón en lo más profundo de la cueva... y ahí es donde realmente empieza su historia, la historia de Rimuru Tempest, el slime que se convertirá en un Rey Demonio.

## Lista de Volúmenes

Volumen 1Volumen 2Volumen 3Volumen 4Volumen 5Volumen 6Volumen 7Volumen 8Volumen 8.5Volumen 9Volumen 10Volumen 11Volumen 12Volumen 13Volumen 13.5Volumen 14Volumen 15Volumen 16Volumen 17Volumen 18Volumen 19Volumen 20Volumen 21
Elijah (Mr. Peabody and Sherman)

**Elijah Jordan Beckman,** is the tritagonist of the film Mr. Peabody and Sherman 2. He is also one of Sherman's best friends, also known to be Carl, Mason and Penny, at John Henry Middle School. He has a longer role in the film with Peabody and Sherman.

## Role

Elijah is introduced as a known friend of Sherman's in the film, He is interested as a fan of Mr. Peabody's and just the friend of Sherman's. He is friends also with other friends like Carl, Mason and Penny. Although Elijah also has a love interest in school as well. Elijah asks if he can come to Sherman's house, Sherman accepts the offer, as Elijah and his family and Penny's parents come to dinner as Sherman and his friends are excused as Elijah to know where the WABAC is, finding Sherman doesn't want to cause another rip with his clutzy like nature, Sherman has to get permission from Peabody. More..
Manga Volumen 01

## Aquella vez que me convertí en Slime

Este es el primer volumen de **Aquella vez que me convertí en Slime** como una adaptación a manga.

## Sinopsis

Satoru Mikami, un oficinista algo frustrado, muere inesperadamente tratando de proteger a un compañero por el que, además, no siente demasiado aprecio. Pero lo que parece el final de su vida, representa un nuevo principio, pues despierta en un mundo mágico reencarnado como Slime: una criatura gelatinosa carente de extremidades y sin más sentidos que el del tacto. ¿Cómo afrontará Satoru esta nueva oportunidad? Y más importante todavía... ¡¿qué se supone que hace un Slime?!

## Capítulos

* Capítulo 01: Morí... y reencarné
* Capítulo 02: El defensor de la aldea de los goblins
* Capítulo 03: El líder de los lobos
* Capítulo 04: ¡Hacia el Reino de los Enanos!
* Capítulo 05: El enano artesano
* Capítulo 06: La persona predestinada

Novela Inédita

* Diario de observación del Slime, por Veldora