recursal/Fanatic-Fandom huggingface dataset:
Patch 0.0.0.80

* **Fixed:** Increased Save Character Height to avoid problems with the character spawning underground on login when crouching on a hill on certain sections of the map.
* **Other:** Various bug fixes and stability improvements.
* **Added:** Maia Vocal Calls & Quetz Flying Sounds
* **Fixed:** Exploit to rollback character save if disconnecting in the process of dying.
Patch 0.1.9.1997

* **New:** Async Dino/Texture Loading System. Dinosaur Skins/Textures are no longer all loaded at once on game startup. They are loaded on demand. This should lower memory usage and have the game load faster.
* **Changed:** Various dinosaur skins have been removed during overlay compatibility transition. These skins are unlikely to return. Certain dinosaurs retain only one skin as there are currently no overlay created skins.
* **New:** Rex main life stages have been made public for testing. They should function properly but it is likely something terrible may happen.
* **Fixed:** Issue with shanty default material.
* **Updated:** Hunger rates to be accurate and unforgiving. Carebears will starve. (First pass)
* **Fixed:** being able to drink / eat after walking away from a water source/food.
* **Fixed:** Anky and allo not playing entire body slot animations on other slot bone groups.
* **Changed:** Herra is no longer experimental only.
Patch 0.1.11.2952

## Patch 0.1.11.2952

### Date:

December 1, 2016

* Landscape\_04 work in spruce forests (x13-x15 area).
* Started work on dinosaur turn in place functionality with the alt key.
* Worked on redwoods on V4.
* Updated Default and Grizzly rex skins. Added Blue Suchomimus skin.
* Started work on ambush mechanic.
* Stamina consumption scales with ambush speed
* Updated SQLite Binaries used for Database Saving.
Surviving the Fisher Class Life - The Isle

## The Beginning

We all know the feeling. First log on to a new server, ready to become the dominant apex. But it doesn't always work like that. This guide is for all those players, like myself, who have just started The Isle and don't know how to get up and running. We all want to be the Apex right? Well it's important to remember that you have to start somewhere. And that somewhere is a very small place. So lets begin, shall we?

Black for a moment, then light. The world of The Isle appears right in front of you. Lush grass sways in the wind, treetops sit in clusters all around you. The sense of amazement at the world of The Isle is a feeling I hope we all never forget. But it's time to get busy. You soon come to realize that you're this small, somewhat cute, but weak little Velociraptor. How in the world can we get any bigger? Because getting bigger, AKA Progressing, is the single most important thing to do in The Isle. So lets get into the basics. Every minute you survive you will receive progression points. Each new dinosaur that you want to progress to will cost a certain amount of progression points. (this varies from server to server). My guide is going to be pursuing the Fisher Class. This road will take you down to one of the three Apexes, The Spinosaurus. Now when you spawn the first thing you will want to do is find shelter. Get into a nice bush, and make sure there are no predators withing sight. The main key to survival is food and water. Once you find this you are mostly set. As a velociraptor I recommend you scavenge other people's food. Number one rule as a lower tier dinosaur - NEVER TRUST ANYBODY - (unless you know them well). This way, if you find food and water, you should soon be able to progress.

So you've made it this far. You have finally gotten one hour of gameplay done on your velociraptor. (I am going by the default amount of points needed to progress from velociraptor in progression mode "60")
Patch 0.1.9.1801

* added animation driven movement input enabling/disabling to client-side predition
* fixed puerta move stomping issues
* fixed bBasicInputDisabled to work with newer movement code
* added simple anim notifies for enabling/disabling movement
* updated isle v3 map.
* fixed problem with resting where you would get stuck sitting down.
Patch 0.1.9.2118

* **New:** Skins - Tiger Utah, Albino Acro, Lace Acro, Red Panda Theriz, Brown Trike.
* **Fixed:** Exploit and Memory leak in Combat Logging System.
* **Changed:** Net Update Frequency on All Dinosaurs Player Controller to help with some network lag issues.
* **Changed:** reduced volume of large grass steps, increased volume of default Galli steps
* **Fixed:** first instanced foliage mesh not being edible
* **Fixed:** tree collision updates on dedicated servers
* **Changed:** force net update when setting the mesh on an foliage instance replicator.
* **Added:** Acro Turn in place animation.
* **New:** Performance Optimizations for dead bodies.
Patch 0.1.14.3624

* **Upgraded:** Server List UI + Added: Filter Option for Game Mode + Modded Servers or not.
* **New:** Mods List now shows mod names instead of the IDs if it has data loaded for it from steam.
* **Fixed:** Game HUD being hidden after exiting from progression screen in-game.
* **Fixed:** duplicated tailslot error for Utahraptor.
* **Fixed:** The hole in Baryonyx mesh stomach.
* **Edited:** Theri/Stego eat to be on the ground, instead of tree.
* **Fixed:** Puerta walk sliding.
* Added notifies to new Allosaurus animations, fixed missing Allo effects + adjusted rotation of its bite socket.
* Added effects to new drink/eat animations for Anky, Ava, Shanty, Stego and Trike
Patch 1.0.15.3877

* Switched dinosaur skin shader profile from Subsurface Profile to Default Lit
* Regraded dinosaur MICs to compensate for lack of subsurface scattering
* Disabled several overrides in dinosaur skin MICs so the bases can have more control
* Fixed several dinosaur textures not being set up correctly
* Removing Old *The Island* Map.
* **Fixed:** Progression Screen Background malformed on smaller screen resolutions.
* **Fixed:** Human Anim BP Errors.
* **Added:** Warning on the main menu if you don't meet the minimum system requirements.
Patch 0.1.9.2047

* Updated thirst values for all dinosaurs.
* Updated body values for everything. Corpses give more food and take much longer to decay.
* Updated bleeding resistance and regeneration. All dinosaurs are more accurately aligned with surviving bleed damage.
* Updated bleeding damage for all dinosaur types. Reduced global amount considering new resistance values are lowered for most dinosaurs.
* Lowered Region2's insane fog and flickering. It probably still lags because it's the last iteration of a sandbox map.
Patch 0.1.10.2371

* **fixed:** Players being able to use progression points to switch from herbivore to carnivore tree etc.
* **fixed:** Hyper Rex had a invalid weight class assigned.
* added acro crouch (foot step sounds need a pass)
* scaled rex speeds by mesh scales
* fixed adult rex footsteps in turn anims
* fixed adult Rex using sprint footsteps when walking normally, stopped them triggering on dedicated server
Patch 0.1.13.3391

* **New:** Dinosaur-Avaceratops
* **New:** Mod Support is now functional, the dev kit will be released soon with more modding improvements.
* **Note:** **Mods do not correctly work for Mac and Linux yet**
* **Fixed:** Issues with dinosaurs not using proper footsteps.
* **Fixed:** Various minor animation playback issues such as missing steps, incorrect timings, wrong socket assignments/positions
* **Added:** variable for disabling velocity check on foosteps (for stationary stomp impacts)
* **Fixed:** Bounding boxes of footstep particle effects
* **Updated:** front footprint decals of Puerta and Stego
* **Added:** dust effects to more tail swipes & stomps
* **Added:** extra idle sounds to some dinosaurs
* **Added:** various dinosaur textures and footprints.
* **Changed:** Attenuation type used on Dryo danger and threaten cues
* **New:** First test of new distance falloff ranges for large dinosaur vocals (applied only to T.Rex so far)
* New large roar falloff circumference = 5 kilometres, with hearing range / radius of 2.5km in either direction of the source. Is more than double the max audible distance of the previous settings. Updated a few distant roar sound effects for Rex in the process.
* **Changed:** Reduced range on Dryo pain and death sounds
* **Fixed:** Orientation of grass step particles
* Added pained Anky breathing cue
* **Changed:** Minor tweaks to Camaro calls
* **Fixed:** foot socket rotations on Avaceratops and pointed its footprint notifies to the correct feet, shrank its prints down slightly (may still look off at times since the back feet plant down directly on top of where the front feet were)
* **Fixed:** volume adjustment on concurrency types that would sometimes fade out roars nearby
* **Added:** Snow Physical Material Asset
* **New:** Avaceratops Skins.
* **Fixed:** adult and hatched juvenile skins not matching up.
* **Fixed:** wonky cameras for all dinosaurs except Shant and Theriz.
Patch 0.1.4.1649

## Patch 0.1.4.1649

### Date:

May 15, 2016

* **Fixed:** jittering puerta head.
* **Fixed:** Puerta/Shanty moving while attacking.
* **Fixed:** Broken dino cam heights
* **Changed:** Increased camera collision size to keep it out of the grass
* **Fixed:** issue causing dino cams to teleport to the mesh location.
* **Fixed:** prediction issues surrounding jumping.
* **Fixed:** putera turning into hardness.
Public & Dev Branch

## How to have both versions: ( Not in the current version )

- Just copy / paste "The Isle" directory in your SteamApps / common folder.
- Then switch to the Dev Branch.
- If you want to play the Public version just run the "TheIsle" (exe) in the "The Isle - Copy" folder.
- I would rename the folder to "The Isle - Public" for a better overview.
- If a update comes out for the public branch, then of course you have to update ( switch ) your Public version.

## Public Branch:

**current version: 0.1.52.6**
The Public Branch releases a stable update around every month, mostly with some minor fixing updates.

## Dev Branch:

**current version: 0.1.52.6**
The developer Branch is mainly for testing and for the newest updates to The Isle.
Wipes ( Your dinosaur vanishes from the Server and you have to start over. ) happens pretty often during a update.

### Infos & Rules:

Public Development Branch Information & Guidelines
Plains

An Allosaurus roaming the plains. Screenshot by Fred.

The **Plains** is one of the biomes you can encounter in The Isle.

## Description

Plains are very open and mostly made up of grass and other small plants. Trees are rarely found in the plains. Herbivores usually graze and migrate in vast herds in this biome. The grass can be very tall and would be the perfect place for small animals to hide in. Because of the openness, large dinosaurs can be seen very easily.

## Fauna

### Carnivores:

* *Tyrannosaurus* (adult)
* *Giganotosaurus*
* *Acrocanthosaurus*

### Herbivores:

* *Triceratops*
* *Maiasaura*
* *Dryosaurus*
* *Orodromeus*
Styracosaurus

## *Styracosaurus albertensis*

***Styracosaurus*** is a centrosaurine ceratopsian from the Campanian age of the Cretaceous period. It contains one species, *S.albertensis*.

## In Real Life

*Styracosaurus* was a relatively large dinosaur, reaching lengths of 5.5 metres (18 ft) and weighing nearly 3 tonnes. Aside from the large nasal horn and four long frill spikes, the cranial ornamentation was variable.

Some scientists have suggested that ceratopsids like *Styracosaurus* ate palms and cycads, while others have suggested ferns. Dodson has proposed that Late Cretaceous ceratopsians may have knocked down angiosperm trees and then sheared off leaves and twigs.

Evidence that visual display was important, either in courtship or in other social behavior, can be seen in the fact that horned dinosaurs differ markedly in their adornments, making each species highly distinctive.

## Behind the scenes

The *Styracosaurus* model was created by Fabrizo De Rossi.

## Notes and references

1. ↑ The Isle - Styracosaurus. *DeviantART*.
Puertasaurus

## *Puertasaurus* *reuili*

The ***Puertasaurus*** is a colossal sauropod and the largest dinosaur in the game. Its defining trait is quite simply its sheer size and strength.

*Puertasaurus* was added to *The Isle* on the game's release, along with Gallimimus, Austroraptor, Carnotaurus, Tyrannosaurus Rex and Shantungosaurus,

## In Real Life

Discovered back in 2005 the *Puertasaurus* is only known from a few pieces of vertebrae and femur, but we do know from these remains that it was an incredibly large animal..

Early estimations of this giant gave it a length of 40 meters (131 feet) and a weight of 50 tons, which would have made it longest and one of the heaviest dinosaurs known (excluding speculative species such as *Bruhathkayosaurus*). *Puertasaurus* has been re-estimated at a more conservative size of 28 meters (91 feet) .

As a member of the Saltasauroidea group of the sauropods within the family of Longkosauria, *Puertasaurus* is akin to the most massive animals that have ever roamed the land such as Argentinosaurus and Patagotitan. The Longkonsauria were distinguished by other members of the Saltasauroidea by having a wider and more robust skeletal structure to support their enormous bulk.

## In The Isle

Usually, there are very few *Puertasaurus* around due to their slow speed, and just a generally boring gameplay style that few players find appealing. They are normally played for their sheer size, power, and relative invincibility.

The *Puertasaurus* is one of two dinosaurs (The other being Camarasaurus) that currently can attack forwards and backward. The *Puertasaurus* is practically unkillable, even to multiple apex predators or possibly even Hyperendocrin Strains.

It is also the only dinosaur that can walk underwater without drowning. (Does not float and does not have swim animation) This can be utilized to move unseen by apex predators or cross bodies of water that would normally take hours to go around with the slow Puertasaurus.

It is currently only playable in Sandbox mode.

## General overview:

### Pros:

* Nearly invincible to all forms of normal attacks.
* Can attack both in front and behind themselves.
* Very powerful frontal attack that can kill almost anything in one hit (except strains and other *Puertasaurus*).
* Intimidating size.
* Cannot break its legs

### Cons:

* Is exceptionally slow due to its size.
* Sprint is only a small speed boost.
* Extremely vulnerable to bleed
* Cannot swim; walks on the surface underneath
* Slow turning rate and slow front attack makes defending yourself very difficult.
* Easy to spot.
* Due to its size (+animation) it can't rest.

## Gallery

Puertasaurus DossierFor a more complete gallery, visit Puertasaurus/gallery

## Behind The Scenes

In a recent stream's chat, it was confirmed by Dondi that the *Puertasaurus* will eventually be replaced by the *Brachiosaurus*.

On 1/12/2020 it was confirmed that the Puertasaurus would indeed be replaced with the Brachiosaurus, which will be AI for the time being. It was also announced that the Pue will be scrapped.
Patch 0.1.7.1732

* disabled eating corpses while swimming
* Set the Allosaurus roars to use MediumRoarAttenuation instead of SmallRoarAttenuation
* further work on juvenile/subdadult rex sounds, base vocals for both are more or less done, just missing distant versions and a few minor cues for death, drinking etc. Also started beefing up default adult rex sounds.
* Added Set of sounds for the subadult T.Rex.
* fixed compile errors about static mesh components
* fixed skin using Trike normal map.
Patch 0.0.0.62

* **New:** Resting Transition Animations for All Dinos.
* **Fixed:** Bug that caused diablo's speed to be too fast.
* **Fixed:** Rex turning animations didn't work properly.
* **Fixed:** Bug that caused people to get stuck while eating bodies at the same time as someone else.
* **Other:** Various bug fixes and stability improvements.
Dossiers

**Dossiers** are a collection of educational and informational documents about and for the dinosaurs of the isle be it Carnivore or Herbivore.

# Known Dossiers

## Carnivores

TyrannosaurusSub-Adult TyrannosaurusJuvenile TyrannosaurusHyperendocrin RexSpinosaurusGiganotosaurusAcrocanthosaurusSuchomimusUtahraptorAllosaurusVelociraptorBaryonyxAustroraptorHerrerasaurusCarnotaurus
## Herbivores

PuertasaurusShantungosaurusTriceratopsTherizinosaurusAnkylosaurusPsittacosaurusStegosaurusPachycephalosaurusMaiasauraGallimimusDryosaurusDiabloceratopsAvaceratopsOrodromeus
# Other Dossiers

## Carnivores

TyrannosaurusSpinosaurusGiganotosaurusAcrocanthosaurusSuchomimusUtahraptorAllosaurusVelociraptorBaryonyxAustroraptorHerrerasaurusCarnotaurus
## Herbivores

PuertasaurusCamarasaurusShantungosaurusTriceratopsTherizinosaurusAnkylosaurusPsittacosaurusStegosaurusPachycephalosaurusMaiasauraGallimimusDryosaurusDiabloceratopsAvaceratopsOrodromeus
Patch 0.1.10.2284

* **Fixed:** Galli Animations
* **Fixed:** Shanty/Trike Stomp required more stamina then the maximum stamina.
* **Added:** Default Hypo, renamed previous default to "Green". Green is still default for character, but now more closely follows the naming scheme.
* Fixed Hypo basemap.
* Added few extra Baryonyx sounds and the "Styraco" sound set.
* **Added:** Bones Carno skin, Volcano Carno skin.
Patch 0.1.9.1937

* updated Herra Physics.
* footstep sound improvements
* started implementing material-specific footstep effects on Carnotaurus (still WIP)
* Fix for getting stuck in trees some times
* Puerta look fix
* Updated some of the look pose update rates based on tester feedback
* fixed broken quit button when exiting from the in-game menu.
* Started setting up material-specific footstep effects on Austroraptor.
* Increased volume of water splashes a bit
* Updated food to correctly handle collision when correcting a client
* Food now correctly replicates it's eaten state to new comers to a server
* Movement always ticks on the server (better turning prediction)
* Synched all movement to server tick
* crash fix in server tick for movement comp
* Fix for loading characters stored in a database on a server when they are in another movement mode
* added config switch for pie database account, default to false
* Fix for quetz movement after turning circle updates
* begun work on new anky animations.
* fixed a null reference error regarding nametags
* added accurate movement data usage to movement code
* updated new anky anim bp to use accurate movement code
* anky new synched anim / movement ready for testing
* work done to ready all dinos for movement updates
* allosaurus movement ready for anim updates (disabled in-game)
* fix for eating and drinking while resting/already eating
* Character loading updated to ensure that we never load a character with invalid movement.
* fix for limping anky turning glitch
* fixed anky aimoffset
* fix for ankys getting stuck in walls
* experimental dino physics on akys
* Fixed up a few errors and capsule sizes.
* Various material edits.
* Fixed footprints being backwards on new Rexes (still needs sounds).
* Fixed Allo roar emitter not following.
* Added missing step effects for all the rexes.
* disabled intermesh collision on anky for patch / end of testing period
* fixed problem with anky rotating while eating/drinking/resting
* background work on intermesh collision
* Added weight class property to dinos
* Larger weight classes can now walk through smaller weight classes
* Added new physics to allo
* Improved new physics
* fix for non-landing quetz
* Fixed the Austroraptor using Tyrannosaurus step attenuation, minor adjustments to footstep volume
* Fixed some problems with new dino collision

## Notes:

Please note that it has been a while since the last patch. There have been heaps of changes to the game and certain things might break. So let us know. We have updated the legacy build to be the current previous version so we can host legacy servers or rollback if there are any major issues.
Patch 0.0.0.90

## Patch 0.0.0.90

### Date:

March 29, 2016

* **New: Dinosaurs Added:**
	+ Suchomimus
	+ Ankylosaurus
* **New: Sound Changes:**
	+ forest night ambience cue, tweaked jungle night ambience cue.
	+ Sound class adjustments
	+ reduced general footstep volumes slightly
	+ Updated sync of Anky run/trot sounds.
* **Other:** Various Bug Fixes and Stability Improvements.
Patch 0.1.11.2967

* Updates Rex skins.
* Trying some more aggressive attenuation fadeoff on small dino sounds, increased non-focus volume of large dino calls
* Gave Acrocanthosaurus his health boost that was missing.
* Added Giganotosaurus to progression.
* Reduced Stegosaurus bleed.
* Updated Spino stats.
* More work on spruce forests in V4.
* Fixed seams in Giga DetailMask.
* fixed Utahraptor having a footprint scale of zero, fixed blend weights on Utahraptor movement animations
* Added carnivore ambushes to their blueprint.
* Adjusted weight classes due to new turning mechanic.
* Fixed backwards footprints on Velociraptor crouch animations, reduced size of Veloci prints slightly
Patch 0.1.9.2157

* **Updated skin:** Heron Austro.
* **Updated skin:** Red Panda Theriz.
* **Added skin:** Bantam Theriz.
* Changed step sounds for Acro, started adding sounds to more Acro animations (idle sounds will follow soon).
* Finished TLC pass on Anky, Stego, and Diablo. Added: Albino Anky and Green Anky skins. Updated: Albino Diablo skin.
* Updated foliage to be edible on v3.
* Handle eating overlap swept foliage instances.
* Adding foliage instance types for v3.
* Conifer seed duration set to between 45 minutes and an hour, growth duration set to between an hour and an hour and a half.
* Fixed TSL Rex Default skin.
* Fixed Utahraptor threaten and danger calls being set to not follow the character
Patch 0.1.8.1756

* fixed missing rex eating cam offsets
* dinosaur camera offset based on anim state system functional
* first pass on cam offset while eating (some dinos reverted by update, coming shortly)
* fixed Adult movement cycles being reset somehow.
* fixed Juvenile Rex blueprint fatal error.
* updated Juvenile Rex vocal wheel.
* galli now enters falling anim state when walking off ledges
* Puerta no longers regains movement by roaring
* fixed broken resting
* fixed broken prediction for sprinting/trotting/limping/resting
* fixed problem with crouch/trot
* distant sounds for juvenile and subadult Rex calls
* finished up the base juvenile and subadult Rex sound sets (distant sounds to follow later), set up their footstep notifies.
Patch 0.1.11.3090

* **New:** Upgraded to Unreal Engine 4.14.2 from 4.13.
* **Fixed:** Sub Adult and Juvenile Rexes can no longer make nests.
* **Fixed:** Adult Rex now spawns the correct nest type to spawn Juvenile baby rexes.
* **Fixed:** Unused Blueprint Variable in BP\_PlayerState.
* **Fixed:** Server Admins / Game Dev Functionality not working.
* **Fixed:** Dinosaurs spawning at a nest didn't have their progression reset.
* **Fixed:** Destroying a nest and relogging causes 4 eggs to show on a destroyed nest.
Patch 0.1.10.2357

* Replicating desired aim to remote clients and smoothing everywhere
* Fixed all the sand related issues remaining in V3.
* puerta and sucho native anim bp
* Config updates.
* tric, rex, adult rex, utah raptor native anim blueprints
* fixed AI debug exploit/mode.
* fixed Exploit that allowed you to move while on the logout / progression timer in the escape menu.
Humans

Humans in the Isle are categorized into two groups, Generation Two (*Originally referred to as Mercenaries, however that is not the case anymore*) and Generation One (Tribals/Cannibals - Not be confused with The Eyeless, originally referred to as Cannibals).

Both groups will behave differently to each other and will react to dinosaurs differently as well.

Generation Twos, specifically ones attributed to Apollo Engineering (AE), will refurbish and rehouse several structures on Isla Spiro and Gateway like a Radiotower, a small Outpost and a Bunker.

Both Gen 1 & 2 are genetically modified. Gen 1 being monstrously modified, failed attempts. Where Gen 2 play as a more "perfect human" for AE.

*“AE is playing god with mankind. This surely won't end well?”*

Dondi:

*“Unless it does”*

Gen 2 are also all the same age, being genetically made in a lab by AE, and will include multiple aspects of customisation such as:

* Different genders (Male & Female option)
* Hair
* Skin Tone
* Multiple face swaps

## Generation One

* Tribals ( Cannibals , upcoming playable faction )

## Strains:

* The Eyeless
* Neurotenic Mastermind
* Tissoplastic Reaper

## Development Status:

From Punchpacket, 05.02.2019:
It’s less about quantity and more about how many dinos we can get feature complete and be unique. Once we have dinosaurs locked down and start moving into human development, they’ll be our current focus. You’ll see the same efforts put into our dinos flow into human development. But with a streamlined pipeline and well-established niches we could potentially add a dinosaur at any time in the future. Naturally, that would weigh heavily on the impact it would have on the rest of the dinosaurs and the incoming humans but know that you could see something new at any time.
Patch 0.0.0.71

## Patch 0.0.0.71

### Date:

February 21, 2016

* **Updated:** Unreal Engine Version to 4.10 Patch 4
* **New:** Swimming Sounds.
* **Fixed:** Various Game Crashes
* **Fixed:** Getting stuck resting / feign limping while swimming.
* **Fixed:** Can no longer use stomp attacks while swimming.
* **Improved:** Game Performance and Stability.
Servers

*The Isle* allows players to host their own servers. There are a majority of larger servers that can host up to 200 players, some allowing players to play as Sandbox-exclusive animals in Survival mode, in most cases for free, some even have an inventory system where you can store dinosaurs in. Player-made servers set themselves apart from the Official Servers due to these factors.

## New servers/ Old Servers

The Isle Official servers

* [Jurassic Island]
* Asura
* DINO-MITE
* DINO WORLD
* Isla Gondwana
* Isla Nycta
* Noobz The Isle
* Pandora
* Isla Realism
* Scarlet Dawn
* Austro Island CZ/SK server
Patch 0.1.10.2274

* Fixed Baryonyx footprint placement.
* Added Baryonyx to progression (From Austro).
* Moved Sucho from Utah dependency to Bary dependency on progression.
* Globally reduced stamina scale by 80%. No more prehistoric Olympian marathons.
* Removed Old KiteDemo Assets.
* Added a better implementation of colour tinting to the master prop shader, continued moving more meshes over to it & optimizing their textures.
* **Added skins:** Melanistic Adult Rex, Melanistic Subadult Rex, Melanistic - Juvenile Rex, Original Trike, Default Dryo, Jaguar Carno.
* **Tweaked skin:** Okapi Maia.
* Animation optimizations and fixes for all dinosaurs
* Optimized Game State Replication
* Fixed awkward eating bug for Bary.
* Fixed opaque shadows (ambient cubemap reset).
Patch 0.0.0.64

* **New:** Headtracking update for all dinos.
* **New:** Therzi has a new sit idle and trotting animations.
* **Fixed:** All Dinos now have 0 head movements for turns on IK.
* **Changed:** Austroraptor now moves slightly smarter.
* **Added:** Test Terrain for use in testing shaders on other platforms such as Linux / Mac / \***Steam OS.New:** Headtracking update for all dinos.
* **New:** Therzi has a new sit idle and trotting animations.
* **Fixed:** All Dinos now have 0 head movements for turns on IK.
* **Changed:** Austroraptor now moves slightly smarter.
* **Added:** Test Terrain for use in testing shaders on other platforms such as Linux / Mac / Steam OS.
Patch 0.0.0.6

* **Improved:** Sever Performance, Memory Leaks and Related Crashes.
* **Fixed:** Message Box Text was supposed to be read only.
* **Austroraptor Pounce Fixes:** (The pounce movement and camera are not polished and will lagg slightly. This is WIP.)
	+ Pounce attack wasn't reliable and sometimes attacking didn't work.
	+ Austro Not falling off pounced dino when stamina has been reached.
	+ Austro would get stuck after killing the attached dino in a latch pose.
	+ Austro attack could sometimes do damage after it was dead to the attached dino.
Patch 0.0.0.76

* **New:** Group System (WIP)
	+ Press the Add to Group button on the player list to send a invite to a group.
	+ Herbivores can group with any other herbivore.
	+ Carnivores can only group with the same species.
	+ Groups are leaderless atm, anyone who is invited to a group can invite someone else to the group they are in. This functionality will change in a later update.
* You will not receive invites from people if they are unable to group with you and if that person is muted.
* **Changed:** Name Tags are no longer visible unless you are in a group with that person.
* **Note:** The group system will change in a future update to be a a option to invite someone to group with a vocal call, instead of just clicking their name on the player list.
* **Fixed:** Name tags are now correctly positioned and scale properly at distance instead of being in random and odd places.
* **New:** Steam Avatar is now shown on the player list next to your name.
* **Other:** User Interface Improvements and other various bug fixes.
Suicide

Suicide was a former in-game feature that was established in the options screen when the players while in-game would hit the ESC button (or other assign options) but even without this being a enabled feature currently for the game its the fact the player can still commit suicide by other means just by either jumping off a cliff (or mountain) and or starving themselves to the brink of death as other easy methods to mention.

## Feature Removal

This feature was removed because it was a "Cheap" way for players to cheat others out of a hunt as a Carnivore.
Patch 0.1.10.2497

## Patch 0.1.10.2497

### Date:

September 25, 2016

**Note:** Legacy Branch has been updated to the last stable patch.

* **Added:** Brown Utah skin, Green Pachy skin.
* **Updated:** Rainforest Shant skin, Green Maia skin.
* New Shant eye texture.
* Fixed incorrect footprint placement on certain Stegosaurus animations
* Mac Platform Fixes & Crash Fixes.
* Mac now caches shaders for SM4 + SM5 graphic levels.
* **Added:** Goat Pachy skin.
* **Improved:** Ocelot Herrera skin, Brown Trike skin, Rubble Pachy skin
* Set Original Trike skin to use the correct basemap
* Removed Old/Unused Voice Wheel Assets.
Patch 0.1.9.1842

* **Changed:** Herra Experimental because its physics is broken and causes crashes.
* **Fixed:** Bug In Chat Window Accessing 'None' Actor Ref
* Minor Config Changes to Data Collection & AI
* **Added:** Vulkan RHI for Windows, removed Mac RHI GLSL\_150\_MAC, removed Linux RHI GLSL\_150.
* **Added:** More Verbose Logging for Battleye Traffic.
Patch 0.1.11.2919

* Fixed missing Galli texture.
* Updated Acro. Slight health/damage tweaks to make him more viable, but an appropriate "smallest extra large dinosaur"
* Updated Allosaurus. Slightly less bleed and impact damage.
* Updated Spinosaurs first base pass on all stats for in-game testing.
* Updated Acro/Allo bleed blueprints.
* Updated Spino physics asset to not break on death.
* Updated Spinosaurus default skin (brown).
* Updated Character Select/Progression Tree. Added Spino (Tier 5: From Sucho).
* **Added:** Jungle Utah skin, Brown Sucho skin, Water Dragon Sucho skin, touched up other Utah skins.
* Added Amber Giganoto skin.
* **Fixed:** Broken spino ref.
* Added an ocean plane to landscape v4
* Stopped spino cam clippign when looking upwards
* **Added:** Red Pachy skin. Fixed seams in some dinosaur skins.
* **Added:** Spotted Spino skin.
* Fixed foliage not rendering far away. Altered a few V3 tiles.
Patch 0.1.10.2445

## Patch 0.1.10.2445

### Date:

September 15, 2016

* Set up Trike and Maia with new footstep system
* Reduced Stego bleed from 30 to 25.
* Added ocean water material.
* Added Isle-V3's planar mesh for the ocean.
* Added ocean water to the map (undrinkable, unswimmable).
* Smoothed out beach terrain on all tiles and fixed more graphic artifacts.
* Game Mode Names are now correctly displayed for Dedicated Servers.
* Set Correct Names on Survival and Sandbox Game Modes.
Patch 0.1.10.2195

* fixed an issue where gravity would still push preloading players under the map
* separated preloading keeping players still from movement state (stops movement state being set and moving dino around before it has collision)
* network optimization and lag fixes.
* fixed Spectator Camera Replication and added the ability for server admins to use it. You can use this Debug Camera by hitting the M key.
Patch 0.1.14.3594

* **Improved:** Dinosaur Attack System, bites should be more reliable and be more consistant for damage.
* **Added:** Variables bCanMoveOnPrimaryAttack and bCanMoveOnSpecialAttack to disable movement when doing attacks for some dinosaurs.
* **Fixed:** Mod ID's Server List Broadcast not formatted properly for multiple mods.
* **Added:** Async Loading for Corpses instead of the game freezing when loading a corpse model for the first time.
* Fixed splines having collision on them.
* **Fixed:** Nest Button should be functional again on the progression screen.
* Fixed all dinosaur damages inside of event graph.
* Every sit animation is fixed with new notifies.
* Moved Anky up to 1.3 size and is natively recognized at 1.0.
* Fixed Giga Walk Left tail breaking.

**Note:** Giga and Anky might be missing certain sounds for this patch, it will be resolved in a future patch.
Patch 0.1.10.2245

* fixed corrupted Trike Physics Asset that caused trikes to not play ragdoll on death and be unable to take damage.
* reverting shantung movement collision, causes same effect as carno
* changed 15% of Max Health Damage when you break your leg instead of a hardcoded value of 25.
* more work on dinosaur AI.
Patch 0.1.14.3777

* **New:** System for Targeting Entities. Trying to interact with objects should be significantly more accurate now.
* **New:** Message Box/Nest UI Upgrade to the new UI graphics.
* **New:** Started Upgrading the Settings UI (Unfinished)
* Imported & synced crouch animations for Pachy , added idle and move F to the crouch blendspace.
* **Optimized:** Game Memory Usage.
* Fixed a debug error causing Spinosaurus to get insane lerp rates on his growth until 1.0
* Updated Maia idle to be on four legs.
* Fixed a debug growth timer that allowed Carno to grow up in five minutes.
* Testing different sound class levels, more in depth sound mixes and different WAV compression settings to try and reduce the likelihood of sounds popping.
Patch 0.1.10.2616

* Resized ForestCollection and Isle textures down from 4k to 2k(should fix texture streaming issues).
* Updated Velociraptor textures.
* Updated swamp tile (x06\_y04) and surrounding area.
* Added nest mesh and textures.
* Updated sizes and speeds back to a maximum size scale.
* Gave a bit more love to the non-roar sounds of the HyperRex, now has idle breathing and effects for sitting down/standing up etc. Also fixed an incorrect footprint on the Hyper limp.
* More work on the swamp.
* Added Velociraptor skeletal mesh and set up materials.
* **Added:** Four Eyes Trike skin.
* Imported velociraptor vocals, set up sockets on mesh, started juvenile Acro sound set
* Set up Pachyrhino materials and textures.
* Setup SpinoB materials and textures.
* Improved basemap of many dinosaurs (first pass) and cleaned up some unused textures.
* Finished updating all dinosaur basemaps (excluding Hypo and Herrera).
* **Re-added:** TSL Galli skin, TSL Quetz skin.
* Swapped Anky to now use the correct Default skin.
* Updated Bongo Diablo skin.
* **A reminder regarding sandbox mode:** Sandbox Thread
Patch 0.1.0.1327

* **Fixed:** Bug where Frame Rate Smoothing Setting wasn't being applied properly and would cause lag spikes/microstutter even when people had it enabled.
* **Updated:** Triceratops Amazon Skin. Seams shouldn't be visible anymore.
* **Added:** Missing concurrency asset for medium roars.
* **Removed:** More Old Maps / Unused Assets.
Size

**Size** is one of the major and one of the basic factors within the Isle game due to the fact it can either help you survive or cause your demise in the game as if you are bigger you will cause more damage but if you are smaller you either do minimal damage or no damage.

## Monstrous

* Hyperendocrin Rex (C)
* Puertasaurus (H)
* Hyperendocrin Spinosaurus (C)
* Hyperendocrin Giganotosaurus (C)

## Titan

* Brontosaurus (H)
* Diplodocus (H)

## X-Large

* Tyrannosaurus Rex (Adult) (C)
* Spinosaurus (C)
* Giganotosaurus (C)
* Shantungosaurus (H)
* Stegosaurus (H)
* Triceratops (H)
* Ankylosaurus(H)

## Large

* Tyrannosaurus Rex (Sub-Adult) (C)
* Therizinosaurus (H)
* Acrocanthosaurus (C)
* Suchomimus (C)
* Maiasaurus (H)
* Quetzalcoatlus (C)
* Giganotosaurus (C)

## Medium

* Tyrannosaurus Rex (Juvenile) (C)
* Carnotaurus (C)
* Allosaurus (C)
* Diabloceratops (H)
* Styracosaurus (H)
* Utahraptor (C)
* Baryonyx (C)

## Small

* Pachycephalosaurus (H)
* Gallimimus (H)
* Dryosaurus (H)
* Austroraptor (C)
* Herrerasaurus (C)

## X-Small

* Psittacosaurus (H)
* Velociraptor (C)

## Pros

* Small dinosaurs such as a Austroraptor or Psittacosaurus would and could hide in bushes easily.
* A few small and medium dinosaurs would have speed like Utahraptor's and a Juvenile Tyrannosaurs Rex.
* Small carnivores can bite and run and allow the Bleed to take affect.

## Cons

* Big carnivores like an Adult Tyrannosaurs Rex would have low stamina and somewhat slow speed making it hard to truly hunt faster prey.
* Big dinosaurs like Brachiosaurus and Suchomimus won't be able to hide at all in a small bush.
* Dinosaurs like Brachiosaurus would be massively slow and will have a hard time moving to another location.
Patch 0.1.2.1560

* **New:** Footprint animation fixes and decal improvements.
* **Fixed:** Bad parameter in the waterdrop material that was causing some effects to render solid black.
* **Improved:** Human Animations and Blendspaces.
* **Fixed:** Backwards footprint on the Anky run animation, retimed Anky running footsteps, added sit down and standup grunts for Steg and Trike.
* **Fixed:** Puerta roars not being properly attached to the jawbone.
* **Fixed:** Footprint appearing backwards on Allosaurus limp animation.
* **Updated:** Collision settings so that if the player pawn is ignored so is the camera. This should stop the player camera colliding with things it shouldn't.
* **Fixed:** Rex bite sphere should no longer collide with camera.
* **Fixed: Several bleeding values on dinosaurs.**
* **Updated:** MistyValley testbed with water and necessities. ( Only has one spawn point )
* **Fixed:** Allosaurus not doing bleed damage.
* **Added:** Human Footprints.
Patch 0.0.0.59

* **New:** Trotting System with the ability toggle from walking to trot for a faster movement speed without stamina costs but you won't regen.
* **New:** Look Poses / Headtracking support for more dinos.
* **New:** Diablo Canopy Skin.
* **Fixed:** Several issues with eating foilage in certain instances and on certain maps.
* **Fixed:** Regen health now requires +80% Food / Thirst.
* **Other:** Various bug fixes and stability problems resolved.
Patch 0.1.11.3145

* **Fixed:** Dinosaurs going through the growth stages had a bug that caused their character state to get corrupted causing all their stats to reset and death.
* Fix to Dryo spawn volume (CharacterSpawnVolume4).
* Added various dinosaur skins and set up basemaps.
* Updated broadleaf forest, added lakes.
* Updated juvenile growth on herrera/galli not working.
* Updated Hypo bite damage type.
* Updated spinosaurs juvenile health values and growth time.
* Updated Minimum Required Nvidia Driver Version.
* Game is now built on Shipping mode for non-dev branch builds this prevents a bunch of exploits and dev related functionality. It also allows the game to run faster because its not recording stats/slowly checking game data.
* **Fixed:** Dinosaurs that progress using growth started at max size instead of the correct starting size.
* Added Carno and Diablo skins.
* Added various skins, fixed Anky normals.
* Made broadleaf trees edible by Pues.
Swamp

The East Swamp on Isle V3. Screenshot by Coco.N

The **Swamp** is one of the many biomes to find in The Isle. It consists of cypress trees and murky water. It will presumably be the habitat for animals like the *Titanoboa, Deinosuchus,* and *Spinosaurus. There are also some reports of loud splashes in the Swamp.*

## Description

The swamp is located in some sort of valley that can be accessed through some ramps leading into it. The trees are much denser and it can be hard to find your way. Because of this reason, predators could also set up ambushes. There are lots of edible plants in the swamp so it's a good place for herbivores to be, but you must be wary, for the swamp is a popular biome and Apex's tend to use its thick jungles to ambush you.

## Location

### Isle V3

 Middle Swamp
 East Swamp

## Fauna

### Playable:

* *Spinosaurus*
* *Suchomimus*
* *Giganotosaurus*
* *Dilophosaurus*

## Gallery

An *Acrocanthosaurus* navigating the swamp.A *Tyrannosaurus* hiding in the bushes.A *Velociraptor* basking in a small den found in the swamp.Upcoming trees designed for the Swamp biome, using an adult *Tyrannosaurus* for scaleA preview of the upcoming swamp biome for Isla SperoAnother preview of the upcoming swamp coming to Isla SperoNew giant lily pads that will be present in the remade Swamp biomes
## Behind the Scenes

The swamp is getting a bit of a remake, or at least some new flora. (Information needed: It is unknown whether the devs are remaking the swamp or if its only going to be the new biome: The Jungle). There will be swamps on Isla Spero.

New Lily Pads are being added, some large enough that smaller dinosaurs can even walk on top of them.

* *Utahraptor* jumping and walking on top of the lily pads can be downloaded here
Patch 0.1.9.2078

* finished up the Utahraptor soundset.
* fixed a Carno Physics bug.
* edited any "SitToStand" animations that had StopResting notify at the very end to be a few frames before end of animation to remove any stuck errors.
* updated isle v3 map.
* updated eat/drink cycle times.
* updated global stamina.
* updated foliage in stream in better in IsleV3.
* Updated food/water update values.
Patch 0.0.0.68

* **New:** Added Sounds for Trike.
* **Fixed:** Puerta, Shanty and Trike can no longer move while doing their stomp attack.
* **Fixed:** Various Problems that allowed you to chain different attacks together to do more damage while you were playing another animation.
* **Fixed:** Trike Stomp not working correctly and was doing damage while attacks were not active.
* **Improved:** Specular/Roughness for Trike Materials and improved skins.
* **Fixed:** Rex Head Turning is now restrained to within 90 degrees.
* **Fixed:** Random Limping animations making their way into walk cycles.
* **Fixed:** Several Compile Errors for Mac/Linux/Steam OS.
* **Added:** Increased Health Regen Rate if you are resting.
* **Changed:** Increase Rex's Max Health
* **Changed:** Decreased Diablo's Damage Slightly.
Patch 0.0.0.83

* **New:** Going out of map bounds will now kill you.
* **Fixed:** Sockets are now reset properly on the target when a raptor that is pouncing on it logs out.
* **Fixed:** Raptors can no longer pounce while resting, limping or feign limping.
* **Fixed:** Using both Trike Attacks at once causes you to get stuck and no longer move until you stomp again.
* **Fixed:** Animation problem Pounce attack sometimes wouldn't stop.
* **Fixed:** Attack Input bug for austro pounce start and stop, it now requires the key held to keep attacking.
* **Fixed:** Trees blocking character selection on Isle Mesa HQ.
* **Temp Fix:** Fern Graphical Glitches on Region HQ.
* **Disabled:** Motion Blur which causes graphical related problems with the tree / skyline on both Region and Mesa.
Patch 0.1.0.1302

## Patch 0.1.0.1302

### Date:

April 8, 2016

* **New:** Allosaurus Skin "Leopard".
* **Updated:** Unreal Engine Version 4.11.1 -> 4.11.2.
* **Fixed:** Crash on Windows related to Audio Device on Startup.
* **Other:** Game Performance/Stability Improvements.
* **Added:** Animations/Blendspaces for Humans.
* **Removed:** Old/Unused Assets.
Patch 0.1.10.2438

* **New:** Added 'Sandbox' Game mode.
* **Fixed:** Game Mode is now properly broadcasted on the server list instead of being a hard coded value.
* **Fixed:** Game Mode override is now applied on listen servers.
* **Note:** Dedicated Servers can switch between game modes with the following options string. ?game=Survival or ?game=Sandbox
* **Fixed:** Server option to disable chat wasn't working correctly.
Patch 0.1.11.3268

* **New:** Massive Asset Refactor that organises all the assets and removes unused assets. This is a prerequisite for allowing mod support which allows modders to find/use/modify assets easier.
* **Improved/Optimized:** Graphics Settings, Audio Settings.
* **Added:** Cinematic Quality Option. (Designed for High Resolution Screenshot taking or people with high end graphics cards.)
* **Added:** Various dinosaur textures, added nesting assets, added gore cap assets.
* **Fixed:** Utahraptor Fall Damage.
* **Fixed:** Herrerasaurus could only ambush for 2 seconds and was using the wrong value.
* **Fixed:** bitesocket abnormalities on dinosaurs.
* **Fixed:** Missing textures to Water Material/Underwater Texture.
* **Fixed:** No Owning Connection for Several Server RPC Calls for Attacking, Special Attacking, Vocal Wheel Calls.
* **Fixed:** "black hole" bug.
* **Fixed:** Empty Main Menu Level sometimes showing when booting up the game.
* **Fixed:** Graphics + Audio Settings Improvement wasn't showing up properly.
* **Fixed:** Red Warning text about restarting client in graphics settings was editable.
* **Removed:** Character intermesh collision (All dinosaurs temporarily have no collision on one another until a new solution is created).
* **New:** Footstep sounds and particles scale depending on the dinosaur growth.
* **Removed:** DR-Test4X Map.
* **Fixed:** Main Menu wasn't loading correctly on game startup. Test Level was loading instead.
* **Changed:** No longer restrictions on hosting Test Levels and other game modes like Sandbox on the public steam server list.
* **New:** Sandbox Game Mode is back. It can be enabled by passing a command line argument (game=Sandbox) into the server. /Game/Maps/Output/Isle\_V3?MaxPlayers=50?game=Sandbox

Current Game Modes Include "Sandbox" and "Survival"

# Note:

**Please note that there will be no balance changes as a result of anything found in sandbox. Only balance changes will be from the result of progression gameplay. Sandbox is uncomplete and experimental. Features may be missing and non-functional.** **Bold text**
Patch 0.1.2.1570

* **Fixed:** Herbivores couldn't eat on Region 2 HQ + Isle Mesa.
* **Fixed:** Several bugs in the main menu hud.
* **Changed:** Various sound classes, fixed some settings that weren't re-enabled after the move to 4.12, tweaked medium dino step sounds.
* **Changed:** Distance fade on Allosaurus friendly call .
* **Added:** Human weapon fire animations / crouch blendspace animations.
* **Removed:** Old Truesky Folder / Assets as it's not working with Unreal Engine 4.12 yet.
* **Disabled:** Previous Implementation of VOIP. Because we are integrating teamspeak 3 sdk later.
Patch 0.1.11.2737

* **Fixed:** Combat Logging System and Database Saving on player disconnect / crash / fix / etc.
* Updated conifer environment and added broadleaf environment.
* Added Full vocal sets for juvenile Acro & Carno
* **Fixed:** Taco wasn't using custom spawn points.
* Added update rate optimisations to character meshs
* Dinosaur meshs only animate when rendered or they are playing an attack that needs to be rendered, this will make hitboxes a bit wobbly, definitely needs to be thoroughly tested
* CharacterSpawnVolume no longer runs client-side, can run in any game mode
* Stopped using magic number in CharacterSpawnVolume
* Added AITest map
* fixing some minor compiler warnings
* removing deprecated functions
* some reorganization
* fixed taco spawning in the air.