recursal/Fanatic-Fandom huggingface dataset:
Hogmeister

## Description

*The leader of a unit of Hog Knights is the Hogmeister. The Hogmeister usually comes from among the sons and daughters of the pig breeders who set up the Hog Knight units and are usually better armed and more well trained than their troops. Anyone who has met a Hogmeister can also confirm that they are arrogant, unbearable snobs who smell like a pigsty.*

## Stats

* Large Shield
* Leadership (1)
* Battle Fast

Attacks:
Knight

## Description

*Knights are elite troops, higher in station and far better trained than normal soldiers. They are of noble birth or at least ennobled land owners, and of sufficient wealth to provide themselves with the finest armor and steeds. The abundance of unclaimed land in Elysium makes it possible for the Baron to create many new nobles who in turn will provide him with knights and soldiers.*

## Stats

* Shield

Attacks:

 Broadsword
Emperor

## Description

*Though lost for generations, the realm has now seen the rise of a new Emperor. After defeating the Capital, many daily hetacombs being sacrificed and wine given out to high and low, a hungover and decimated population of the Capital arose to meet a newly proclaimed Emperor. One of the first actions of the newly inaugurated Emperor was to issue coins with his portrait. Our archives reveal that this was also fully in accordance to tradition, and despite voices refuting his claim, we have come to conclude that the Emperor is legally appointed. Our archivist can also share the good news that the Emperor is considering becoming the new benefactor of this college. Our faculty of scribes is now fully involved with the task of filling out the proper forms for the transition to Imperial authority.*

## Stats

* Enables Recruitment (Praetorian Guard)

Attacks:

## Rituals

* Erect Statue
* Apotheosis
* Imperial Wedding
* Appoint Governor
King of Rain

## Description

*Frogs and toads have a special place in the minds of the Aztlan savages. They revere the disgusting creaturess and the priests reputedly lick the poisonous hides to intoxicate themselves and get closer to their Demon God of Rain and Toads. The Kings of Rain, Toad Priest grown to enormous proportions, take advantage of this reverence and surround themselves with human priests licking them, just like the witches in our own backyard that use to lick toads in their rear end. Witches, toads and Toadmen are best put to the stake and burned by the righteous flames of our Lord.*

## Stats

* Poison Resistance (100)

* Blessed
* Swamp Move

Attacks:

 Staff

## Rituals

Is able to cast Ceremony of the Lord of Rain
Iron Spider

## Description

*Why one would choose to make a construct with a spider shape is beyond most civilized minds. Certainly they have some advantages of climbing walls and spewing out some kind of sticky paralyzing sustenance, but no serious craftsman or magician would choose such a form for their constructs. This shows that the creative art of the Hoburg crafter is inferior to his peers in other societies. Should the Empire spend its time at making constructs, undoubtedly some more artistic expressions than spiders would emerge.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless
* Battle Fast
* Wall Climbing

Attacks:

 Paralyze
 Bite
Hellhounds

## Description

*The hounds from the Inferno seem to hate humans and thus they are quite similar in behavior to the regular beasts living in Elysium. The major difference is that the Hellhound is attuned to the Inferno and can sometimes appear instead of a demon when a Demonologist attempts a summoning. Luckily Hellhounds can be bound by the same magic that is used to bind demons.*

## Stats

* Fire Resistance (100)
* Banishable
* Battle Fast

Attacks:

 Bite

¹ Either this attack or the following attack will be used, but they cannot both be used on the same combat round.
Greater Devil

## Description

*The proudest of all the devils, the Greater Devil loves to fly around and cause the sinners to cower in fear and awe. Apart from impressing sinners, the Greater Devils also like to uphold discipline among the lesser devils and administer the necessary tortures to keep them in line.*

## Stats

Note: A summoned Greater Devil spawns with a Fire Brand and sometimes a Misc Item.

Special properties:

* Fire Resistance (100)
* Banishable
* Flying

Attacks:

 Dagger

## Rituals

Starts with Lesser Ritual of Mastery as well as a random first level Demonology Ritual.
Dwarf

## Description

*Neither warrior nor worker, the common Dwarf is sort of Dwarf to be. At this point they have evolved beyond being mere workers, but their fate is not yet decided by the stone and the queen. Many of them aid in various tasks, but are strong enough to make formidable fighters.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Shield
* Mountain Move
* Snow Move

Attacks:
Large Animal Mirror

## Description

*This enchanted mirror holds up to fifty images of animals such as wolves, bears and moose. Up to eight animal images appear every time the mirror activates, but one out of three activations will not summon anything.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Mindless
* Stored Images (50)

Attacks:

 Release Phantasm
Giant Spider

## Description

*Venomous fangs, skin as hard as stone and a multitude of eyes and legs makes the giant spider very frightening. It is so scary that even other beasts are afraid of it, which makes the giant spider sad. The bear doesn't seem to mind, though, and often shares its lair with the giant spider. You should not feel sorry for the spider, however, because it attacks on sight and it is as deadly as it looks. Hiding behind a city wall will not work either, because the giant spider can run up any wall with ease.*

## Stats

* Wall Climbing

Attacks:
Heart of the Forest

## Description

*The Heart of the Forest is the oldest and most respected tree in the forest. Other trees will bow to the wisdom of this tree and by controlling the Heart a Druid will in time gain control over the surrounding forest as well. In combat the Heart of the Forest can cast spells to defend itself and the forest.*

## Stats

* Forest Stealth
* Fire Vulnerability (50)
* Poison Resistance (100)
* Pierce Resistance
* Blunt Resistance
* Immobile
* Stationary

Attacks:
Hannya

## Description

*The Hannya is a witch who has made a pact with an Oni King. In return for her servitude, she is granted magical power and a fire shield to protect her. The lower body is also replaced with a serpent tail, mostly because the Oni King is tired of all humans looking the same.*

## Stats

* Fire Resistance (100)
* Banishable
* Fire Shield (3)
* Swamp Move
* Slow

Attacks:

 Bite

## Rituals

Starts with 1 random tier 1 Bakemono Ritual.

Lesser Ritual of Mastery unlocks Bakemono Rituals.
Granite Guardian

## Description

*While untrustworthy reports have claimed that the very statues of the Pale Ones are alive, we had never considered the possibility that the Pale Ones could reanimate statues the size of giants. When the Dwarves found a new colony, they raise walls and build sturdy gates to protect their home. The Pale Ones are less industrious, but they boast magical powers surpassing dwarven skills. In several mines recently wrested from the Pale Ones, statues of huge Pale Ones walking side by side with their living models wreaked havoc on our soldiers. Fortunately the Granite Guardians seem reluctant to leave their posts, so a full scale invasion of living stone giants is unlikely.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Slash Resistance
* Mindless
* Amphibian
* Stationary

Attacks:
Harpy

## Description

*Harpies are perhaps the most simple minded of all of Gaia's children. Their screeching and bickering is all but unbearable. It is fortunate that they rarely leave their groves and treetops. For the most part they only harass other harpies and their shrill voices are rarely heard where civilization has claimed a foothold. Harpies can have some uses as messengers and scouts, and their nature makes them remarkably well suited to harass and annoy enemies. That many harpies die quickly in battle will to some extent limit their breeding rate. Harpies have an annoying habit of nesting in the upper branches of Hamadryads. Hamadryads are wise beings, and many scholars seek their counsel, but since most Hamadryads are infested with harpies, few of us have the patience to listen long. Fortunately the Hamadryads themselves have the patience of an oak and do not seem to mind the pests.*

## Stats

* Flying

Attacks:

 Talon
Harbinger

## Description

*A divine being in human form, the Harbinger is winged and armed with a heavenly horn that destroys undead beings and unworthy humans. Harbingers are surrounded by a radiant aura that intimidates mortals and prevents them from harming the angelic being.*

## Stats

Pierce Resistance

Greedy

* Fire Resistance (100)
* Shock Resistance (100)
* Fast Heal
* Awe (+2)
* Blessed
* Flying
* Stupid

Attacks:

 Cast spell
 Heavenly Horn
Inquisitor

## Description

*The Inquisitors have taken it upon themselves to rid the world of evil, and especially the lurking evil that most people wouldn't even know exists. This includes Demons, Trolls, Witches, Heretics, those who don't pay the tithe to the Church and many others. The safest way to be on the good side is to pay an extra tithe directly to the Inquisitors.*

## Stats

* Blessed
* Hates Witches & Cultists

Attacks:

 Dagger
Elder Starspawn

## Description

*For centuries the realms under water seem to have been under the influence of servants of the Old Gods, steering the Shamblers and Deep Ones down an ever darker path. Though often content with staying in the depths of the oceans, they seem to have recently turned their attention on land in order to increase their potential sacrifices. Though exiled, they still seem to serve and worship the mad writhing mass of the Void. By offering the dead gods a large enough sacrifice, they will gain more power, giving them the ability to call forth the horrible servants from their gods' demented dreams and set them loose to hunt the inhabitants of our realm.*

## Stats

* Spirit Sight
* Amphibian
* Swamp Move
* Slow
* Lucky

Attacks:

 Mind Blast
 Life Drain

## Rituals

* Lesser Void Mastery
* Greater Void Mastery
* First level Star Spawn Rituals
* Second level Star Spawn Rituals
* Third level Star Spawn Rituals
Frost Giant

## Description

*In the farthest reaches of the Elemental Plane of Water lies an icy realm of unforgiving cold. Here live the Frost Giants, primordial beings of tremendous strength. As warriors and guardians of their frozen realm, they wield cold as a weapon. They live in castles of iron and ice, and only leave their abodes to wage war upon the other elemental realms. Like all inhabitants of the realm of Water, the Frost Giants have difficulties entering the Plane of Fire, but should they meet denizens of that realm in Elysium, they are likely to attack on sight.*

## Stats

* Fire Vulnerability (50)
* Cold Resistance (100)
* Large Shield
* Frost Shield (4)
* Hates fire beings
* Giant Sized
* Snow Move

Attacks:
Imp Familiar

## Description

*Cultists often start their career by summoning and binding an Imp Familiar. They are easy to bind and not too dangerous if the cultist should fail with the ritual. The familiar is also more useful than most demons and can handle real tasks such as sweeping the floor and washing stained robes.*

## Stats

* Fire Resistance (100)
* Banishable
* Flying

Attacks:

 Pitchfork
Ice Golem

## Description

*Golems are powerful constructs that are just as hard to kill as the material they are made from. The more powerful golems have special abilities that are inherent to their building material.*

## Stats

* Fire Vulnerability (50)
* Cold Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Ice Armor (1)
* Mindless
* Shard Explosion on Death (3)
* Melts (2hp / month)
* Cold Heal (4hp /month)
* Giant Sized
* Snow Move

Attacks:
Hog Knight

## Description

*Where other nations consider the horse the foremost of animals, the Hoburghers are most closely associated with the swine. The priced hogs are more than just a favorite food. In many Hoburg towns one should not be surprised to see a family outing with a hog on a leash accompanying them and participating in the traditional pie eating. A matter of pride for many Hoburg farmers is the yearly "fattening the hog" competition, in which the farmers with the fattest pigs of different ages win recognition and a fine trophy. From Schmalzburg comes the sow butter, which is widely acclaimed among Hoburghers. During the Troll Wars some of the richest pig-farmers gathered together and set up a well armed unit that rode on a particularly fierce breed of hogs. The hog used for this unit is usually co-bred with wild boars in order to provide a gamier taste to the Dark Forest smoked ham. Though expensive, the peppery sweetness of the well larded ham is not something one ought to miss out on.*

## Stats

* Large Shield
* Battle Fast

Attacks:
Goblin Witch Doctor

## Description

*Following the Trollish ritual of self mutilation, the Goblin Shamans mutilate themselves as soon as they decide that becoming a shaman would be fun. Maybe it is this that gives them their power, or maybe it is because they have seen how the previous Shaman performed his rituals. Regardless, reports say that the Goblin Shamans can actually perform magic, despite their low intellect and nonexistent training.*

## Stats

* Forest Stealth

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* First level Troll Magic Rituals
* Second level Troll Magic Rituals
Green Kobold

## Description

*Kobolds are small, mischievous creatures who like to dig, dig and occasionally dig some more. Unfortunately they are not disciplined enough to dig in the same direction. When not digging, they are quite happily breeding, which makes it easy to mistake them for rabbits. Kobolds claim draconic ancestry, a fact which most scholars would dispute. They do however share some traits with the great dragons. Apart from their reptilian appearance they are fully resistant to the element corresponding to the color of their scales.*

Despite a common misconception that the green kobold is associated with growth and nature, their despicable nature and generally slow conduct makes it obvious that they are affiliated with the element of the earth. The green color that stems from their scales reflect both the emerald used in their hatcheries and the green moss growing on the manure piles there. Green kobolds are slow to respond and slow to react. Some attempts at placing various kobolds in cells with a minor horror have revealed that the green kobold will often react at a much slower rate than its brethren. Sometimes it will not react until after it has died. This can easily be mistaken for bravery, which would be a fault assumption.

The lowest of the kobolds are the casteless kobolds. They exist only to haul stone, dig, breed, dig some more, clean out the nest and to be devoured first by anything with sharp enough teeth and a good appetite.

The common kobold is quite abundant and they often make up the better, no, larger part of their army. However, they are well known for their cowardice, which sometimes get exacerbated by their large numbers.

## Stats

* Forest Stealth
* Poison Resistance (100)
* Swamp Move
* Expendable Kobold

Attacks:
Dwarf Warrior

## Description

*Reading the reports from the Third Mine Wars, where countless Dwarves were captured before the great tragedy, has revealed that it is in their fifth year that it becomes apparent whether a Dwarf is born a fighter or not. Brought before the queen, the Dwarves are sorted and some are given the standard armor and arms of a Dwarf Warrior.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Mountain Move
* Snow Move

Attacks:
Harlequin

## Description

*Crueler beings than humans enjoy a good laugh. Demon jesters, or Harlequins, are lowly devils forced to entertain the Infernal Lords. The entertainment includes chopping off limbs, the occasional poke in the eye as well as protracted torture. Thus many Harlequins are seriously crippled and most are quite happy to leave the Inferno. They appear as distorted hunchbacks with flapping wings. Their heads are huge and have protruding noses and chins. Demon jesters are more appalling than frightening to behold.*

## Stats

* Fire Resistance (100)
* Banishable
* Flying

Note: Harlequins often spawn with a Battle Affliction.

Attacks:

 Fist
Lammashta

## Description

*Lammashtas, the Handmaidens of Death, are angelic beings who succumbed to the will of Ba'al along with the Watchers in ancient times. They now serve his Malikum as messengers and executioners. Lammashtas appear as horrible, winged females drenched in blood. Their angelic nature makes them totally impervious to nonmagical weapons and they wield magical swords that reanimate those they kill.*

## Stats

* Non-Magical Invulnerability
* Causes Fear
* Flying

Attacks:
Jaguar Warrior

## Description

*The elites of the savages are called Jaguar Warriors. They are considered sacred and demonstrate remarkable skill for such a backwards nation. It is even possible that a large group of the brutes could stand up against the Temple Guard. They are often noble born, and partake in the cannibalistic feasts and ceremonies reported by several trustworthy brothers.*

## Stats

* Blessed

* Shield

Attacks:
Dracolion

## Description

*The front part of a Giant Lion and the rear part of a small Dragon, the Dracolion is a fearsome beast. It seems to have got the personality from its Dragon part as it prefers to lie in slimy swamps instead of on top of sand dunes. Also in line with the Dragon's personality, it likes to breathe poison on anything that moves, something that a normal Lion would never bother with.*

## Stats

* Poison Resistance (100)
* Causes Fear
* Giant Sized
* Flying
* Swamp Move

Attacks:

 Bite
Karasu Tengu

## Description

*The Tengu has the appearance of a man with the head, hands and feet of a crow.  It might look hideously ugly, but it is still much more civilized than the Oni, which can be seen in the Tengu's use of sophisticated clothes and weapons. The Tengu is also capable of wielding Storm Magic, with which it can blast its enemies from a distance.*

## Stats

* Flying

Attacks:

 Broadsword
Fire Rituals

* 2-5 Lesser Fires
* 1 Fire Elemental

1) Costs 22 Rubies for a Warlock of Fire and 20 Rubies for a Great Warlock of Fire .

## Level 2 Rituals

### Greater Fire Summoning (45 Rubies2)

Summons one of the following:

* 3-5 Flame Spirits
* 3-8 Salamanders

### Summon Champion of Fire (45 Rubies2)

Summons one of the following:

* 1 Champion of Flames
* 1 Phoenix
* 1 Fire Giant

### Vafur Flames (22 Rubies3, 6 AP)

The Vafur Flames will surround a fortification and let friends pass while burning anyone who tries to pass with a hostile intent. Creating the Vafur Flames is a very time consuming process.

Can only be cast in fortified locations.

2 Costs 40 Rubies for a Great Warlock of Fire.

3 Costs 20 Rubies for a Great Warlock of Fire.

## Level 3 Rituals

### Eternal Pyre (80 Rubies)

A huge pillar of fire that burns forever without the need of any fuel. The power of this eternal pillar of fire can be harvested into fire gems that are highly valuable to Warlocks of Fire.

Can only be cast in an Ancient Forest. This turns the tile into a Shadow Wood with an Eternal Pyre. This allows it to be flagged by Warlocks and gives 8 Rubies per turn.
Golden Monster Mirror

## Description

*This enchanted mirror holds up to five phantasms of  monsters. The monsters can be anything from trolls to dragons. Up to two monsters appear every time the mirror activates, but one out of every three activations will not summon anything.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Mindless
* Stored Images (5)

Attacks:
Elder Thing

## Description

*Elder Things are strange beings from a distant past. They once ruled all that is Elysium and explored the world underneath, Agartha. When they opened gates into the void and explored the madness beyond time they unleashed the horrors of the void and succumbed to insanity. For millennia the Elder Things and their lore have been absent. Now Elder Things are summoned back from the void by by mad cultists searching for hidden knowledge.*

## Stats

* Spirit Sight
* Sleep Immunity
* Mental Agony on Death
* Floating
* Amphibian
* Slow

Attacks:

 Life Drain
Forest Magic

This is a school of magic

* Knowing this spell grants increased healing rate for all non-lifeless beings in the army.

## Level 2 Spells

### Cloud of Confusion

* Special effect: confusion
* (magic)
* (doesn't affect mindless beings)
* (magic resistance negates)
* (not affected by damage bonuses)
* Area of Effect: burst 9
* Range: 8

### Enchanted Sleep

* Sleep
* (magic)
* (doesn't affect mindless beings)
* (magic resistance negates)
* (only affects enemy units)
* Area of Effect: burst 25
* Range: 10

### Curse of the Frog Prince

* Damage: special
* (magic)
* (doesn't affect inanimate beings)
* (magic resistance negates)
* (only affects enemy units)
* Area of Effect: burst 1
* Range: 4

### Charm

* Charm
* (magic)
* (doesn't affect mindless beings)
* (magic resistance negates)
* Area of Effect: burst 1
* Range: 5

### Summon Murder of Crows

* Summon: 1-3 Murder Of Crows
* (a maximum of about 200 Murder Of Crows can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Summon Wolves

* Summon: 1-3 Wolves
* (a maximum of about 40 Wolves can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Command Beasts

* Charm
* (magic)
* (only affects animals)
* (magic resistance negates easily)
* (only affects enemy units)
* Area of Effect: burst 9
* Range: 6

## Level 3 Spells

### Army of Wolves

* Summon: 1-10 Wolves
* (a maximum of about 40 Wolves can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Enchanting Voice

* Sleep
* (magic)
* (doesn't affect mindless beings)
* (magic resistance negates)
* (only affects enemy units)
* Area of Effect: burst 100
* Range: 10
Great Enchanter

## Description

*Many consider the Enchanter to be a combination of craftsman, artist and charlatan rather than a true mage. He forms objects by hand and then tricks them to start moving around and when an object has started moving, it will never go back to being an inanimate object again. If Enchanters were allowed to spread, Elysium would soon be thrown into chaos with ordinary objects trying to take the place of the living and not staying still like they are supposed to. Even if the Enchanter is not a respected mage, you should be vary of his creations. A walking iron mine is just as hard to destroy as you might imagine, and it will destroy everything that tries to hinder it.*

## Stats

* n/a

Attacks:

 Hammer

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level Enchantment Rituals
* Second level Enchantment Rituals
* Third level Enchantment Rituals
Lake Troll Warrior

## Description

*Most Trolls like damp places at some stage in their life, but some Trolls just can't get enough of it and start to live in lakes instead of the usual damp cellars. As Trolls normally can't breathe water, it is assumed that the Trolls would die underwater if it weren't for their regenerative powers. But after a long time underwater even a relatively daft troll should have learned how to breathe water properly. Just like normal Trolls, the Lake Trolls can be quite aggressive and it is advised to stay well away from their favorite lake. Tossing a gold coin into the lake is not recommended as even a Troll might figure out that the person throwing away perfectly good gold could have more coins on him.*

## Stats

* Acute Senses
* Regeneration
* Amphibian

Attacks:
Earth Mind

## Description

*The Earth Minds are Earth Readers of exceptional skill. Surpassing the dwarven rune-smiths in magical power, they indicate that there are far greater powers in the deeper earth than we had previously thought. Considering the gemstone riches of the Pale Ones encountered so far, we can only come to the conclusion that the deeper earth holds vast treasures ready to be plucked. The Earth Mind may get his name from his ability to instill false life in the statues and sentinels littering cavernous halls of the Pale Ones. Or it may be the honorary title of someone who actually can use his mind.*

## Stats

* Amphibian

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* First level Pale One Rituals
* Second level Pale One Rituals (gains a random ritual upon promotion)
Greater Demon

## Description

*Serpent and human crossbreedings are popular among the demons. Perhaps the Serpent's deviousness is sought after by the demons. This particular variety seems to have been quite successful, because the demon can move at normal speed despite having the lower body of a giant Serpent. However, it is still not able to climb and hide like a Serpent, nor does it possess the poisonous bite characteristic of Serpents and Snakes.*

## Stats

* Banishable

Attacks:

 Cast spell
 Serpent Kryss

## Rituals

Starts with Lesser Ritual of Mastery as well as a random first level Demonology Ritual.
King of Fire

## Description

*Catharsis is one of the three Elemental Kings of Fire, primordial beings spawned from the Elemental Plane of Fire at the Dawn of Time. They are believed to be the progenitors of all elemental beings and they each represent one aspect of their element. Catharsis is the King of Fire and his flames bring truth and purity. Catharsis has godlike powers, and he is worshipped by the Pale Ones as the principle of truth and purity. His children are living fires.*

## Stats

Spawns with a Orb of Fire.

Special properties:

* Fire Resistance (200)
* Poison Resistance (100)
* Sleep Immunity
* Ethereal
* Other Planar Immortality (Elemental Planes)
* Combat Caster
* Fire Shield (7)
* Giant Sized
* Unique
* Slowly spawns Childs of Catharsis

Attacks:

 Flame Strike

## Rituals

* Flame Pact
* Lesser Fire Summoning
* Second level Warlock of Fire Rituals
Green Kobold Warrior

## Description

*The kobold warriors are all surface and no content. Belonging to one of the higher castes they are given proper mail and weapons. However, what is inside that mail is as puny and vulnerable as the rest of them - just like a turtle out of its shell.*

## Stats

* Forest Stealth
* Poison Resistance (100)
* Shield
* Swamp Move
* Expendable Kobold

Attacks:
Doppelganger

## Description

*A Doppelganger can take just about any shape, yet it seems to really like shapes with many tentacles. The most reasonable explanation for this is that the Doppelganger is some kind of land octopus and thus using tentacles in combat comes naturally. Unlike the victims of ordinary octopuses, those killed by the Doppelganger's tentacles will transform into small heaps with many tentacles.*

## Stats

* Poison Resistance (100)
* Regeneration
* Blunt Resistance
* Shield
* Swamp Move

Attacks:
Iron Fly

## Description

*According to the accounts of the head Horologist, the Iron Fly was intended to be a flying annoyance to the regular troops, particularly useful against archers. He disputes any claims that he can use the the Iron Flies to spy on ordinary Hoburg citizens, saying that he has no way of seeing through the eyes of iron flies with the help of mirrors or other scrying devices. That an Iron Fly has been seen hovering just outside the window of the changing room for the contestant of the Miss Pumpkin contest is a just a mere coincidence and should not be given any consideration.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless
* Flying

Attacks:
Hog Hussars

## Description

*For the travelers who have had the opportunity to observe both Hoburg and Hobmark troops, the Markgraf’s units often appear as bleak copies of the Hoburg troops. However, there is a difference when it comes down to the Hoburg Hussars. The original Markgraf, being a pig farmer himself, went into painstaking efforts to set up his own elite of hog riders. The Hog Hussars are more lightly armored than the Hog Knights, sporting only a light cuirass and favoring a Hobmark saber, making them deadly as they circle the enemy foot soldiers.*

## Stats

* Battle Fast
* Shield

Attacks:
Ice Devil

## Description

*The Ice Devil is a much more formidable version of the Frost Fiend. It is both larger and smarter. Ice Devils resent that they don't have wings to fly with despite having a body suitable for wing attachments. They really hate the flying fiery Devils and love nothing more than to unleash deadly Frost magic upon them whenever possible.*

## Stats

Note: A summoned Ice Devil spawns with a Frost Brand and maybe one other item.

Special properties:

* Cold Resistance (100)
* Ice Armor (1)
* Banishable
* Frost Shield (3)
* Battle Fast
* Snow Move

Attacks:

 Cast spell
 Dagger

## Rituals

Starts with Lesser Ritual of Mastery as well as a random first level Demonology Ritual.
Gozu

## Description

*The Gozu or Ox-head is a jailer and guardian demon of whatever world this being comes from. It feeds upon the flesh of deceased sinners in addition to eating all the regular food it can come by. Its barbed polearm is made to catch souls that try to to escape from their infernal prison.*

## Stats

* Banishable

Attacks:
Jade Priestess

## Description

*There are four major tribes of amazons, each named after a different type of gemstone. The jade amazons perform mystic rituals every night to appease whatever thing they are worshiping. None of the tribes are more than half civilized and they use only weapons that are simple to create and in battle they lack both discipline and tactics. Their armies consist of only women and actually no males at all have been sighted among them. It is probable that they are like dwarves but in reverse, a single male that runs a colony of female amazons.*

## Stats

* Enables Recruitment (Jade Sorceress, Jade Amazon)

Attacks:

 Serpent Staff
Elder Rune Smith

## Description

*According to most lore the Dwarves are excellent metal smiths. Dwarves are closely connected with the mountains and some even say that according to their own myths the queen is married to the mountain where she dwells. Due to this connection, every Dwarf has an innate understanding of the properties of metal - some of our scholars claim that it is due to them consuming metals as we do food. A rare few have been imbued with the magical properties of the different metals and are able to produce swords, armor, pickaxes and good quality cauldrons. According to Paetus, it is their loss of a carapace that makes the Dwarfs love a strong armour so highly.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Mountain Move
* Snow Move

Attacks:

## Rituals

* Ritual of Mastery (inactive)
* First level Rune Smith Rituals
* Second level Rune Smith Rituals
Enchanter

## Description

*The Enchanter has learned the art of making constructs. These constructs are mago-mechanical creations, partly magical, partly mechanical. There are many types of constructs, such as living statues, animated armor and weapons and great golems. The constructs are often huge and can withstand massive amounts of damage before being destroyed. With the help of these enchanted, mechanical giants the Enchanter can crush even the mightiest of armies. However, these titans are extremely expensive to build, requiring entire mines to construct. Lesser constructs are not as costly and are more commonly used when building armies.*

*The Enchanter will have troops with enormous hit points. Since it costs vast amounts of money to build these constructs, the enchanter often lacks the funds to pay for regular troops. However, even a few golems can crush powerful armies. Constructs do not heal damage suffered in combat, but they have many and varied abilities, making them very powerful.*

*Abilities:*

* *Starts in a very well fortified crystal tower.*
* *Can use gold and iron to perform rituals.*
* *Most rituals are very time consuming, but relatively cheap in resources.*

## Starting Resources

Units

* 1 Enchanter
* 1 Enchanter's Apprentice
* 10 Swordsmen
* 3 Crossbowmen

Territory

* 1 Crystal Tower
* 1 Coal Mine

## Recruitment List

### Special Recruitment

In addition to these units, the Enchanter will receive special recruitment offers from the Wizard Offers list if he owns a library.

### Summons

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).
Kraken

## Description

*The Kraken is the most intelligent of all the sea creatures and it has shown a strange attraction to astral magic. More than once an astrologer has been surprised to find a huge kraken climb his tower walls, drawn by the astrological experiments. When the Kraken comes, it is important to have a magic trinket to throw away, because Krakens love magic trinkets and it should keep it occupied long enough to escape.*

## Stats

* Blunt Resistance
* Amphibian
* Slow
* Wall Climbing

Attacks:
Giant Mushroom

## Description

*When someone gets close to this giant fungus, it will shoot out a cloud of poisonous spores that slowly kill the victim. Fortunately the Giant Mushroom is an enormously large fungus and it is also very colorful, which makes it almost impossible to walk close to it by mistake.*

## Stats

* Poison Resistance (100)
* Pierce Resistance
* Mindless
* Poison Explosion on Death (10)
* No Zone of Control
* Immobile
* Stationary

Attacks:
Ghost

## Description

*Ghosts are usually bound by passion to haunt the living. Often they are driven by revenge for some wrong done to them in life and many harbor a spiteful wrath against those still full of warmth and vigor.*

## Stats

* Stealth
* Spirit Sight
* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Ethereal
* Banishable
* Causes Dread
* Regain Sanity (1)
* Floating

Attacks:
Dvalin's Best

## Description

*Some Dwarves have received magic armor and maybe even magic weapons. This is probably done in recognition of many years of outstanding Dwarf work, or maybe as a reward for a heroic deed in battle. It is not certain if the magic armor and weapons are actually magic, or if it is only the dwarves that have been enchanted. What is certain is that the magic weapons are not magic when used by humans.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Pierce Resistance
* Mountain Move
* Snow Move

Attacks:
Guhyaka

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. Just like Vanara society the akashic realms are stratified, and the Guhyakas are the least of the divine warriors of Svargaloka. They fight with spears and wield divine splendor as protection.*

## Stats

* Awe (1)

Attacks:
Green Kobold Prophet

## Description

*It appears that sometimes the kobold shaman rises to extraordinary powers. According to what we have discerned from captured kobolds, a shaman will be considered a prophet when she has studied the ancient draconic language in depth and been able to discern the wants and wishes of the Elder Dragons. Considering the weak mind and puny brains of kobolds, a more probable interpretation is that a kobold prophet is a shaman who is extraordinarily weak in mind and thus easily be turned into a true puppet by those Elder Dragons.*

## Stats

* Forest Stealth
* Poison Resistance (100)
* Flying
* Swamp Move
* Enables Recruitment (Green Kobold Warrior, Green Dragon Spawn, Green Dragon Spawn Archer, Green Dragon Spawn Chief, Wyvern Knight)

Attacks:

 Dagger

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* Kobold Hatchery
* Poison Gas Trap
* Summon Dragon
* Foretelling
* Kobold Stronghold
* Summon Elder Dragon
Frog Illusion

## Description

*Looks just like a regular Frog - if the Frog was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Floating

Attacks:
Goblin Spearman

## Description

*Goblins are cowardly creatures of low morals and limited intelligence that like to skulk around in the forests where they can stay hidden from their foes. The Goblins would be totally harmless if it weren't for their strange alliance with the Trolls. The Trolls can find the Goblins with their excellent sense of smell and this is the foundation for the alliance. The Goblins serve the Trolls and in return the Trolls don't kill all the Goblins.*

## Stats

* Forest Stealth

Attacks:
Hybrid Cultist

## Description

*Rumors from surviving travelers to remote coastal towns tell that there are some fish cultists who seem to be the result of crossbreeding between human women and some kind of fish creatures. They receive traits from their aquatic fathers such as gills, scales or just being grey and slimy. Though they have some innate magical abilities, they are often imbeciles and should not be asked for advice, because the answer will either involve more sacrifices or eating unhealthy amounts of shrimps. Despite their lack of wits, the result of this planned breeding are considered to have high status and are readily taken into the fold of the cult. If you encounter anyone remotely fishy in a coastal town, it is better to be safe than sorry. There have been some problems for the workers at the manufactury where Mergus pickled cod tongues are produced.*

## Stats

* Acute Senses
* Amphibian

Attacks:

 Dagger

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* First level High Cultist Rituals
King of Mountains

## Description

*Oreigenes is one of the three Elemental Kings of Earth, primordial beings spawned from the Elemental Plane of Earth at the Dawn of Time. They are believed to be the progenitors of all elemental beings and they each represent one aspect of their element. Oreigenes is the King of Mountains. He has godlike powers, and is worshipped by the Pale Ones as the foundation on which the world rests. His children are spirits of the earth endowed with magical might.*

## Stats

Spawns with a Orb of Earth.

Special properties:

* Fire Resistance (50)
* Cold Resistance (50)
* Shock Resistance (50)
* Poison Resistance (100)
* Regeneration (5)
* Other Planar Immortality (Elemental Planes)
* Combat Caster
* Siege Tunneling (100)
* Giant Sized
* Amphibian
* Mountain Move
* Passwall
* Tunneling
* Unique
* Slowly spawns Childs of Oreigenes

Attacks:

 Rumble Earth
 Fist

## Rituals

* Earth Pact
* Lesser Earth Summoning
* Second level Warlock of Earth Rituals
King of Earth

## Description

*Pedoseion is one of the three Elemental Kings of Earth, primordial beings spawned from the Elemental Plane of Earth at the Dawn of Time. They are believed to be the progenitors of all elemental beings and they each represent one aspect of their element. Pedoseion is the King of Earth, who brings fertility and life to Elysium, but also reclaims the bodies of the living once they are used up. He has godlike powers, and is worshipped by the Pale Ones as the Shaper of the World. His children are animate rocks and earth.*

## Stats

Spawns with a Orb of Earth.

Special properties:

* Fire Resistance (50)
* Cold Resistance (50)
* Shock Resistance (50)
* Poison Resistance (100)
* Regeneration (5)
* Other Planar Immortality (Elemental Planes)
* Combat Caster
* Siege Tunneling (100)
* Giant Sized
* Amphibian
* Mountain Move
* Passwall
* Tunneling
* Unique
* Slowly spawns Childs of Pedoseion

Attacks:

 Rumble Earth
 Fist

## Rituals

* Earth Pact
* Lesser Earth Summoning
* Second level Warlock of Earth Rituals
Kobold King

## Description

*Kobolds are small humanoid reptilians that claim draconic ancestry. They thrive in mines and caverns where they build hatcheries and reproduce at a prodigious rate. A Kobold Hatchery will soon flood the countryside with swarming kobolds. Sometimes a Kobold Shaman will establish a stronghold in a hatchery, improving both the defenses and the rate at which eggs are hatched. If a Kobold Prophet or Kobold King would emerge, the power to harness the magic of gems in incubating eggs is further increased and the winged elite kobolds known as Dragon Spawn will be available.*

*Kobolds come in five colors, four of which are affiliated with the powers of a specific gemstone. Red Kobolds are affiliated with the magic of rubies and will create their hatcheries where the fiery power of rubies will enhance and incubate their eggs. All red kobolds are resistant to fire and flames and their shamans bring fiery magic to the battlefield. Green Kobolds gain their power from emeralds, are resistant to poison and use poison in combat. Blue Kobolds are affiliated with icy magic of sapphires. They are resistant to cold and can move unhindered in cold climates. Their shamans use frost magic. White Kobolds are affiliated with thunderous powers of diamonds. Many white kobolds are gifted with wings and are able to fly. Finally there are the Black Kobolds. Rare and enigmatic they do not found hatcheries as do the other kobolds. They can draw power from all kinds of gems, but at a higher cost. Black Kobolds are masters at stealth and they serve as scouts, murderers and dark mages.*

*Abilities*

* *Kobolds come in several colors, each with their own strengths, but all are weak.*
* *Kings and prophets enable recruitment of Dragon Spawn.*
* *Great Mines and Kobold Strongholds produce free kobolds corresponding to their gems produced in the mine.*
* *The Kobold King, shamans and sorcerers collect gems.*
* *Gems can be used for magic rituals to create strongholds, traps, or summon guardian dragons.*
* *Cannot recruit humans in castles of other special locations.*

## Starting Resources

Units (Type determined by the Kobold Lairs gem yield)

* 1 Kobold Chief
* 1 Kobold Shaman
* 1 Drake / Wyvern Knight
* 23 Kobolds
* 10 Kobold Archers / Slingers

Territory

* 1 Kobold Lair

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* Kobold Hatchery
* Decay Rune Trap
* Flame Rune Trap
* Frost Rune Trap
* Lightning Rune Trap
* Poison Gas Trap
* Summon Dragon
* Foretelling
* Kobold Stronghold
* Summon Elder Dragon
Hornblower

## Description

*The barechested warriors are not as civilized as ordinary men. They believe their sparse use of clothing gives them a stronger connection to nature and lets the inherit the battle ferocity of the beasts. This is only superstition however and they would hardly stand a chance against a proper army of civilized men.*

## Stats

* Forest Stealth
* Local Leadership (1)

Attacks:

 Fist
Earth Rituals

* 2-4 Lesser Earths
* 1 Earth Elemental

1 Costs 22 Emeralds for Warlocks of Earth and Champions of Mountains, and 20 Emeralds for Great Warlocks of Earth and Kings of Earth.

## Level 2 Rituals

### Greater Earth Summoning (45 Emeralds2)

Summons one of the following:

* 1 Purple Worm
* 3-7 Earth Gnomes
* 2-4 Stone Drakes

### Summon Champion of Earth (45 Emeralds2)

Summons one of the following:

* 1 Champion of Mountains
* 1 Mountain Giant

2 Costs 40 Emeralds for Great Warlocks of Earth and Kings of Earth.
Kimpurusha

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. The Kimpurushas, should we encounter them, would be human in form, but with the faces of ferocious lions. According to the ancient lore of the White Ones they are warriors and guardians of the forests of Svargaloka. As such we might expect them to strike unseen, just like the lion surprises its prey in the middle of the night.*

## Stats

* Awe (1)
* Forest Stealth
* Shield

Attacks:
Green Kobold Chief

## Description

*Among the warriors certain kobolds excel and stand out among the rest. Some by being careful and questioning their orders (those are promptly fed to dragons), and others by being cunning, greedy and less craven. The latter are often allowed to command other warriors or sometimes even small societies of kobolds. When not given any orders by the shaman, prophet or whatever necromancer that is currently dominating them, they will simply and happily turn to plundering nearby farms.*

## Stats

* Forest Stealth
* Poison Resistance (100)
* Swamp Move

Attacks:
Bloodchrome Battleaxe

**Bloodchrome Battleaxe** is a Battleaxe made of Bloodchrome. Not to be confused with Axes, it is a Main Hand equipable melee weapon.

## Acquiring

The Bloodchrome Battleaxe is available for purchase from Leila's Weapons Shop for 1000 .

## Item Stats

 Max Damage
 Hit Chance
 Bonus Armor
 22 Str

## Change Logs

* September 25, 2021 (Eterspire Subscriptions): The Bloodchrome Battleaxe has a new 3d model.
Earth Branded Ballista

## Description

*Every so often the Dwarven mines are beset by ogres, trolls and even giants. As a last line of defense, there is a mixture of guards and arbalests lining the main chamber. This is usually only a way to postpone the inevitable, should the giants have reached that far. However, from time to time a lucky Dwarf might get a fortuitous shot against a giant's head, felling the foul beast. Should this happen, the Dwarf is immediately taken away, given some privileges and training and set to man some of the ancient ballistas. A Dwarven ballista need not hit the head in order to defeat a giant. Despite being vital to the defense of the mines, some have been taken out from the mines in order to be used in sieges against our castles and cities.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Snow Move
* Slow

Attacks:

 Giant Earth Branded Arrow
 Shortsword

¹ This attack is only used versus forts or when defending forts.

² The attack will often hit an adjacent square instead of exactly where it was aimed.
Ent

## Description

*The Ent is an old tree that has come alive and now it is capable of killing people with its many branches. Anyone that has tried to kill a normal tree knows it takes axes, timber saws and a lot of time to make it. Killing one that can strike back should not be attempted without the use of magic.*

## Stats

* Forest Stealth
* Fire Vulnerability (50)
* Poison Resistance (100)
* Pierce Resistance
* Blunt Resistance
* Giant Sized
* Slow

Attacks:
Iron Scorpion

## Description

*Serving originally as part of a trade deal to a powerful southern merchant, the Scorpion constructs were based upon the more common Ant construct, but with the added bonus of a poisonous sting. However, the deal went sour when some fingers were found in the fish pickles that the Hoburghers had traded. Now the Iron Scorpions instead serve the army and with their outlandish looks, they are quite popular in military parades.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless

Attacks: