recursal/Fanatic-Fandom huggingface dataset:
Electromechanical Turbine

This infobox is missing key data, please help the wiki by filling it in.

The turbine while operational.

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**Electromechanical Turbine** is a point of interest on Olympus Orbital Pharmaceutical Station.

## Background

The Electromechanical Turbine is the source of power for the Olympus Orbital Pharmaceutical Station. It sometimes malfunctions without warning, causing the station to experience long power outages. The site safety engineer has noticed thefts happening every time the power goes out, and that the length of the outages has increased, causing him to suspect that they are deliberate.

One time, after testing Dr. Low's Sky High Mix one of the researchers woke up on the turbine platform "naked, drenched, and holding a handful of severed sprat-tails." Receptionist Kelley Maurene would also sometimes venture out onto the turbine platform, as there is not much to do on the station.

## Layout

The turbine is accessed by a long elevator from the central lab of the pharmaceutical station. The door to the elevator can be unlocked with the Turbine Platform Keycard. The turbine is located on an octagonal storm platform guarded by various hostile automechanicals. The platform has various large machinery and is surrounded by a tall fence that has a track for an anchored circulating turret drone on it. There are walkways and elevated platforms on both sides of the turbine, both having a switch that needs to be switched on in order to restart the turbine. There are also two terminals, one to check the turret status and one to reactivate the turbine.

## References

1. ↑ Receptionist's Terminal, Day 001 - 110
2. ↑ 2.0 2.1 Receptionist's Terminal, Day 251 - PRESENT
3. ↑ Site Safety Engineer's Terminal, Regarding: Power outage thefts
4. ↑ General Terminal, Testing Data
Everett Gill

This infobox is missing key data, please help the wiki by filling it in.

**Everett Gill**  is a Board agent stationed in Stellar Bay. He can be found in the same building as Chef Raymond.

## Background

Everett is a Board agent whose task is to provide Adjutant Akande's agent information about the source of the broadcasts on Monarch, and to research alternate ways to reach Devil's Peak Station if time permits.

He dislikes Monarch, calling it a lawforsaken planet and a wretched place.

### Related quests

* Signal Point in Space: Everett will inform the player about the location of Devil's Peak Station and suggests talking to Nyoka. He can also be pickpocketed/looted for Everett Gill's Note which also advances the quest.
Empty Tubes

The **Empty Tubes** is a log.

## Location

It can be obtained from examining the note in the docking bay in Phineas' Lab.

## Log Text

! INSPECT IMMEDIATELY !
Before signing for merchandise

It is YOUR responsibility
To note any damage on
all copies of freight bill

Contents:
Two (2) live cystypigs
Various loose cysts (expected side effect of shipping)

 ----------------

phin,

no idea what you need all these damn things for but supplier is hiking up prices. expect more increases in the future. before you ask theres no rebate for order in bulk. next delivery in four weeks unless i hear otherwise in three. THREE you hear? you end up with pigs stacked to the rafters again its not my fuckin problem.

looked into the flux thing but no hits yet. sent along the greeting card from our dear auntie. dont tell me what you want it for, dont want to know.

- lilya

 ----------------

My dearest pain-in-the-ass,

As requested, another load of cystypigs. Supplier gave me a bit of hassle. I reminded him that cystys can't breed, they can only be made with that weird gas the labcoats use. He still raised the prices. Pass it along to your buyer, I guess.

You ever going to come visit? Got a nice bottle of the '43 set aside for you.

Your most-favored pork provisioner,
Malin

 ----------------

Made sure your latest batch of bottled meat didn't get eaten on the way in. Killed a pack of rapts to do it. Usual charges apply. Your supplier wasn't happy, might want to have a frank discussion with him.

Nyoka

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C:

SUSPICIOUS ABOUT ALL THESE ITEMS YOU "CLAIM" TO NEED FOR OFFWORLD BUYERS.
YOU'RE SETTING UP A FARM OF YOUR OWN AREN'T YOU? BREEDING STOCK!
THE KING WON'T HAVE IT.

THE KING
Current Patients

**Current Patients** is a log.

## Location

It is obtained from examining the list on a table in the Triage Center in Amber Heights in the Monarch Wilderness.

## Log Text

ezekiel: manti infested.
tried: antibioticals, no effect. alcohol poisoning, no effect. acid drip, no effect.
## current status: splinted, reset, recovering
ivers: multiple bullet wounds - chest, arm (right), leg (right)
## current status: no longer bleeding out but a couple shells still remain. recovery unlikely
millson: acid burns - face, hand (left), arm (left)
Dialog

**Dialog** is a primary skill type for the Stranger.

## Description

Dialog skills improve your ability to talk with NPCs, both in and out of combat.

Each point in Dialog significantly increases Persuade, Lie, and Intimidate skills, up to 50 points each. After 50, you can specialize by adding points directly to Persuade, Lie, or Intimidate.
Ethology Log: Observations on Primals

**Ethology Log: Observations on Primals** is a log.

## Location

It is obtained from examining the log in a dark cave southeast of the Volcanic Summit in Emerald Vale.

## Log Text

I'm Kane Van Acker, Spacer's Choice ethologist specializing in the fauna of Terra 2. Today I am observing the mighty primal. Outstanding ambush predators and highly intelligent, the primals have made the Vale especially hazardous.

Primals make their homes near caves because of their tendency to use rocks as hunting implements--usually a boulder--which the primal can hurl across a remarkable distance with astonishing accuracy. (I can only assume a primal prefers pulverizing its prey before feeding, in much the same way I prefer my Spacer's Choice Saltuna processed into a semi-solid paste.)

I can finally observe primal hunting tactics up close. Exciting times! If only my assistants were here to see this. They are (yet again!) late in bringing me my research from my other observation sites. Likely they decided to avail themselves of the local cantina.

## See also

* Ethology Log: Pteroray Mating Habits
* Ethology Log: Hunting Behavior of Feral Canids
Early Retirement Fun Fact 1

The **Early Retirement Fun Fact #1** is a log. It is obtained from examining the northwest pedestal in the first room of the Early Retirement District.

## Log Text

You're special!

Each month, hundreds of thousands of workers apply to the Early Retirement program from across the Halcyon system. That doesn't just include workers on Terra-2, but those who live on the Groundbreaker or Hephaestus as well.

Even after weeding out undesirable or unqualified candidates, only 2.3% of these entrants are selected for Early Retirement. I sure hope you bragged to your neighbors before you left. Way to overcome the odds, champ!

## See Also

* Early Retirement Fun Fact 2
* Early Retirement Fun Fact 3
* Early Retirement Fun Fact 4
* Early Retirement Fun Fact 5
* Early Retirement Fun Fact 6
Edgar Mather

**Edgar Mather** is the husband of Martha Mather with whom he has two children, Levi and Lizzie.

## Background

Edgar is a cannibal like the rest of his family. When he learned that Braxton Hecht had been bringing them poisoned drugs, Edgar and Martha killed him and fed his body to their family.

### Related quests

* The Secret People: Edgar will deny having seen Braxton and will turn hostile if confronted about being a cannibal. He also carries the Mather House Key which is needed to unlock the front door.
Engineer's Final Note

This infobox is missing key data, please help the wiki by filling it in.

 This article requires an image. Please upload one and add it to the article.

## General

### Location(s)

Grand Colonial Hotel, Employees Only area

**Engineer's Final Note** is a log in the Murder on Eridanos DLC.

## Location(s)

* Can be found in room C2 in the employee quarters of the Grand Colonial Hotel.
Engineering Ticket

This infobox is missing key data, please help the wiki by filling it in.

 This article requires an image. Please upload one and add it to the article.

**Engineering Ticket** is a log in the Murder on Eridanos DLC.

## Log Text

Everything seems to check out on this tank, but I'm not exactly sure if the liquid it's leaking is supposed to be glowing or not. I'll have to send this up to corporate to see if we are working a bioluminescent spectrum flavor or something.

## Location(s)

* Can be found on a shelve in the Rizzo's Distillation Station.
Crux 2000 workbench

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The **Crux 2000 workbench** is a crafting station allowing the user to modify, tinker, repair or break down weapons, armor and clothing for weapon and armor parts respectively.

## Functions

### Modify

Modification is the process of installing Mod Kits to add capabilities. In the case of ranged weapons, there are three types of Mod Kits: barrel type, magazine type, and sights. Melee weapons have Grip and Strike Mod Kits. Armors have four types of Mod Kits: Armoring, Gadgets, Skill Kits, and Utilities. Not all items can be modified and some items can only have limited numbers of Mod slots. If Engineering skill is at 150, an existing mod can be overwritten and recovered for reuse.

### Tinker

Tinkering raises the base damage of a weapon, by raising the weapon's level. A weapon's level cannot be more than 5 higher than the character's level. In the original game, that's a max of level 41, but in the Spacer's Choice Edition, it rises to level 104, if you reach character level 99.

With armor, tinkering raises the base defense rating. As with weapons, the +5 level limit is in full effect. However, even with the Spacer's Choice Edition there IS a hard limit. While it is possible (at great cost) to raise a piece of armor's level beyond 50, there will be no increase in defense rating. It maxes out at 50, making further tinkering meaningless. Most items have rating caps. All clothing maxes out at 30. Most light armors and helmets max out at 90. Medium armors and helmets max out at 120. Heavy armors and helmets max out at 180. Unique items can be exceptions.

Tinkering costs money and nothing else. The actual cost varies widely, but it does max out at 500,000 bits per level, although, if you have Science skill at 100+, the cost caps at 200 bits per level. These costs apply to armor and weapons.

### Repair

Armor and weapons have durability limits and armor takes damage and degrades in function. Repair allows you to use Armor Parts and Weapon Parts to repair gear to full strength. The number of Parts needed varies, depending on the remaining durability rating. If Engineering skill is 60, or higher, there is a 20% chance that repairing an item will make it a Pristine item. This is noted by a diamond next to the item and pristine items have double the durability of normal items.

### Break Down

This process allows the instant disassembly of armor and weapons into armor parts and weapon parts, respectively. The number of parts obtained from an item varies by the item type and level. Also, with certain skills, it is possible to acquire Mod Kits from Breakdown. Engineering 40+ allows a 20% chance to extract a Basic Mod, while Engineering 80+ gives a 10% chance to extract a rare mod. WARNING: this process CANNOT be reversed, so choose wisely.

The Workbench UI
Gorgon Navkey

This device allows a ship's navigational computer to accurately plot a course for Gorgon's landing pad.

## Information

### Weight

N/A
N/A
0.00

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> Piloting a starship is too complex for a human to manage. Instead, navigation data is engineered into a ship's navigational computer, allowing it to pilot between a pre-determined list of locations. Navkeys contain the hardware needed for a ship to navigate to a new destination not included in its original construction.
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The **Gorgon Navkey** is a quest item used in the quest The Ones Who Walk Away From Gorgon.

## Description

This navkey allows a ship to land at Gorgon Landing Pad.

## Location

* Given to the Stranger by Wilhelmina Ambrose during the quest, The Ones Who Walk Away From Gorgon.
* Can be looted or pickpocketed from Wilhelmina Ambrose

## Additional information

If the navkey is pickpocketed from Wilhelmina prior to speaking to her, she will comment about it.
Edna Ingmire

**Edna Ingmire** is an engineer on *Groundbreaker*.

## Background

Edna is friends with Gladys Culkelly and occasionally passes on transmissions that she thinks Gladys may find interesting. For all her good judgment when it comes to identifying transmissions of interest, this does not translate when it comes to men.

### Related quests

* The Silent Voices: Edna asks the Stranger to assist with getting Relay GB-23 back online.

## References

1. ↑ Gladys Culkelly: *"...I trust the dear girl's judgement - well, maybe not in men, but she knows her comms."*
Exact-O-Sight

Ranged weapon modification

Improves the damage dealt after armor penetration.

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The **Exact-O-Sight** is a ranged weapon modification that fits into the weapon's sight slot.

## Description

This modification increases the weapon's post armor damage dealt by 15% and sight magnification by 2.

## Location(s)

* Can be purchased from the Saltuna of the Deep Merchant Machine vending machines.
Fallbrook Landing Pad

This infobox is missing key data, please help the wiki by filling it in.

The **Fallbrook Landing Pad** is located at the end of the cave in Fallbrook, Monarch.

## Background

The Fallbrook landing pad is used by SubLight to ship and receive deliveries. It can also be used by the Stranger to land with the Unreliable.

## Layout

The Fallbrook landing pad is a flat and elevated platform. It is mostly empty, aside from two terminals and a T&L's Exotic Assets vending machine. When approaching from Fallbrook, the ramp leading up to the platform is guarded by two non-hostile SubLight thugs. Beside the platform is a small warehouse building with boxes lining the shelves and two forklifts in the middle of the room. On the eastern wall of the storage area is a workbench, and on the western side is a Saltuna of the Deep Merchant Machine and an Auntie Cleo's Auto-Vend. Two SubLight ID Cartridges can be found in the storage area, one on a bottom shelf in the south-eastern corner next to a locked bin (Lockpick 50) and one on a desk in the room that can be accessed from a door in the southwestern corner.

## References

1. ↑ Fallbrook Landing Pad terminal entries#Shipping and Receiving Terminal
Boarst Wurst

This infobox is missing key data, please help the wiki by filling it in.

Ground and spiced boarst, encased in skin.

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**Boarst Wurst** is a canned good manufactured by C&P. It applies the Meat buff for 2 minutes.

## Description

Boarst Wurst comes in a can made of metal with twist off metal cap. The cap has the C&P logo engraved on it. The can features a yellow product label with white and blue lettering.

Upon consuming the canned good the consumer experiences a 2 minute boost to base health.
Donna Hunte Personal Log

The **Donna Hunte Personal Log** is a log.

## Location

It is obtained from examining the log on a desk in one of the rooms on the first floor of the Hope.

## Log Text

Mama.
Wilhelm.
Lukas.

Forgive me.

Frank offered me so tiny a piece. It tasted like... it doesn't matter what it tasted like.

It was delicious. I loved it.

Let it be known that I broke the lock to my personal quarters, not Wilhelm. I'll die in here and that is my choice.
Elite Troop Armor (Spacer's Choice)

This infobox is missing key data, please help the wiki by filling it in.

The Outer Worlds heavy armor

By Aramid Ballistics

(MSI Variant pictured) The heaviest corporate armor. Distributed only to the elite corporate commander units.

### Skill bonus

Block +5
Stealth Skills -5

## Armor Rating

###

###

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?
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###

###

?
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## Tinkering Information

### Break down (WB/INV)

?
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?

## Available modifications

### Gadget

✓
Factory Stock Armor Plating
✓

### Utility

✓

✓

## General Information

### Sell

?
?

### Condition

5.00
10.000

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The **Elite Troop Armor** is heavy armor worn by Spacer's Choice corporate soldiers and manufactured by Aramid Ballistics.

## Variants

* Elite Troop Armor (Auntie Cleo)
* Elite Troop Armor (C&P)
* Elite Troop Armor (Rizzo's)
* **Elite Troop Armor (Spacer's Choice)**
* Elite Troop Armor (UDL)
* MSI Elite Armor
* SugarOps Armor
Energy Canister

This energy canister holds the power cells for an automechanical.

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**Energy Canister** is a junk item and can only be sold for bits.

## Description

The Energy Canister is yellow with four glass panels. There is a connection point on the top of the canister and the bottom features the Firefly logo.
Devil's Peak Cavern

This infobox is missing key data, please help the wiki by filling it in.

**Devil's Peak Cavern** is a location in the Monarch Wilderness on Monarch. It is one of the routes to the Devil's Peak Summit.

## Enemies

Mantisaur

* Mantipillar
* Mantiqueen
* Mantisaur drone
* Mantisaur Soldier
* Mantiswarm
* Mega Mantiqueen

Raptidon

* Raptidon Colossus
* Raptidon Mauler

Canid

* Tamed Canid

Marauders

* Marauder Ringleader
* Marauder Lookout

Other

* Pteroray

## Gallery

Inside the cavern.Mega Mantiqueen and Berthold Fox
Ethel Gaibler

**Ethel Gaibler** is a merchant on the *Groundbreaker*. She operates a stall which specializes in Terra-Fried Spratwurst.

## Background

Ethel is the only person that sells Terra-Fried Spratwurst in all of Halcyon. She is the inventor of spratwurst, a sausage made of sprat meat and terra-fried in its own juices. However, legally the terra-frying method was developed and is owned by Spacer's Choice. Although Ethel currently uses sprats which she has trapped to make her spratwurst, at some point she also attempted to ranch them - an endeavour which which was quickly shut down by Chief Junlei Tennyson.

## References

1. ↑ Ethel Gaibler, on spratwurst, Spratwurst Vendor (Groundbreaker)
2. ↑ Captain's Terminal, Personal Files - Promenade Status, Engineering (Groundbreaker)
Docking Bay Terminal Codes

The passcodes for a security terminal, near the landing pad in Byzantium.

The **Docking Bay Terminal Codes** are a quest item used in the quest, Why Call Them Back From Retirement?.

## Description

These codes can be used to gain access to a security terminal near the landing pad in Byzantium.

## Location(s)

* The codes are given to the Stranger by Hortense Ingalsbee at the start of the quest, Why Call Them Back From Retirement?.
* The codes can be pickpocketed/looted off of Hortense Ingalsbee in the Estates District.
Cysty Chops

Chops from a cystypig.

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**Cysty Chops** is a packaged meat manufactured by C&P. It applies the Meat buff for 2 minutes.

## Description

Cysty Chops come wrapped in brown butcher paper and two red strings are tied to keep the paper from un wrapping. The package features a white product sticker with a cystypig printed on it.

Upon consumption the consumer experiences a 2 minute boost to base health.

## Location(s)

Can be found inside the C&P Boarst Factory.
Engraved Flask

This infobox is missing key data, please help the wiki by filling it in.

The **Engraved Flask** is a quest item used in the quest, Love Is the Plan the Plan Is Death. It is the flask belonging to Jerome Diallo that Leonora Diallo requests. It was given to Jerome by Leonora after they signed their marriage contract, as revealed in Jerome's Journal.

## Description

The engraving reads: "Jerome, Cheers to the beginning of forever. Love, Leonora." It smells of decent whiskey, cheap cologne, and old cigarettes.

## Location(s)

* Can be found in Jerome and Leonora's apartment in the Economy Flats, Gorgon Canyon.
Distillery

This infobox is missing key data, please help the wiki by filling it in.

Distillery Entrance

## Map

Distillery location

The **Distillery** is a location in Roseway Gardens on Terra 2.

## Background

There is a terminal entry in the Covert Lab that alludes to the distillery, where Vaughn Cortes messaged Orson Shaw to inform him that a new batch of "concentrated distillate" is available. Concentrated distillate is an alcoholic drink, whose recipe can be found in Maria Volkova's quarters in the Storage Facility.

## Layout

The distillery consists of a single-roomed cave with a couple of stills and a number of bottles and other liquor related items. Surprisingly, even though you're in a distillery, there are only 3 bottles of Spectrum Vodka here.

## Decorations

* Wooly Cow Rug - The ship decoration is located under the four chairs at the left side of the cave.

## Companion comments

* Ellie: *"Could use a bit more angle on those arms. But they got the right idea."*
* Max: *"Cave brewed spirits. Just the thing if you're looking to lower your IQ. Permanently."*
* Felix: *"Nice of them to leave us a little complimentary cave-whiskey."*
* Nyoka: *"Now this is my kind of hideaway! We oughta rest a spell and gather our spirits."*
* Parvati: *"Oh yeah, I know what this is. Sometimes folks at the cannery would ask me to set these up for them."*
* SAM: *<cheerful/upbeat music playing>*
Ethology Log: Pteroray Mating Habits

**Ethology Log: Pteroray Mating Habits** is a log.

## Location

It is obtained from examining the log in a small camp east of the Junkyard.

## Log Text

Kane Van Acker, Spacer's Choice Ethologist assigned to Terra 2. This week I've decided to study Pteroray mating habits.

The female pterorays leave their nesting area in the morning and return in the afternoon with random objects - typically something shiny or bright. Then they build displays with these objects, and perform what I can only describe as a dance for an audience of males. If a male likes what he sees, the two go off and nest together in one of the nearby trees.

Gerald, if you're reading this, I'm done waiting for you. Collect my things and meet me at the next site. And don't be late. I expect punctuality from my assistants.

## See also

* Ethology Log: Hunting Behavior of Feral Canids
* Ethology Log: Observations on Primals
Edgewater Landing Pad

The **Edgewater Landing Pad** is a location just south of Edgewater in Emerald Vale.

## Layout

This is a large landing pad with a few buildings nearby. The landing pad is mostly empty, save for some crates, bins and a terminal next to the main landing area.

Ludwig Miller's guard post is located at the entrance to the area. It contains a workbench and some loot which can be stolen while Ludwig isn't looking. There are four vending machines outside the guard post - two Spacer's Choice Insta-Merches, one Halcyon Bullet's 'n Things, and one T&L's Exotic Assets.

There is a large locked warehouse on the edge of the landing pad. It has two entrances - a large front double door and a smaller side entrance - both requiring Level 15 Lockpick to bypass. The exterior of the warehouse is also patrolled by a corporate technician. The warehouse contains many bins, both locked and unlocked, and other loot. There are seven unlocked small bins and two locked (Level 5 and Level 10) large bins. Taking any of the items in the warehouse counts as stealing.

## Loot

* 3 bypass shunts - One in the guard post near the door; two on a shelf in the locked warehouse.
* 2 mag-picks - On a shelf in the locked warehouse.

## Companion comments

* **Parvati:** *"When I was little, we'd get freighters in every Sunday noon. Now they only come but once a month. I love the wind here."*
Elite Troop Armor (C&P)

The Outer Worlds heavy armor

By Aramid Ballistics

The heaviest corporate armor. Distributed only to the elite corporate commander units.

### Skill bonus

Dodge +5
Stealth Skills -5

* Standard
* Gold

## Armor Rating

###

###

###

?
?
?

###

###

?
?

## Tinkering Information

### Break down (WB/INV)

?
?
2/3

## Available modifications

### Gadget

✓
?
✓
?

### Utility

✓
?
✓
?

## General Information

### Sell

?
25

### Condition

5.00
?

## Armor Rating

###

###

###

41
41
41

###

###

41
41

## Tinkering Information

### Break down (WB/INV)

17
99
4/3

## Available modifications

### Gadget

✓
Factory Stock Armor Plating
✓

### Utility

✓

✓

## General Information

### Sell

?
50

### Condition

5.00
10,000

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The **Elite Troop Armor** & **Elite Troop Armor Gold** are pieces of heavy armor worn by C&P corporate soldiers and manufactured by Aramid Ballistics.

## Locations

Elite Troop Armor

Elite Troop Armor Gold

## Variants

* Elite Troop Armor (Auntie Cleo)
* Elite Troop Armor (MSI)
* Elite Troop Armor (Rizzo's)
* Elite Troop Armor (Spacer's Choice)
* Elite Troop Armor (UDL)
* MSI Elite Armor
* SugarOps Armor
Day Wear, Option 1

This infobox is missing key data, please help the wiki by filling it in.

By Ports of Call

An outfit typically worn by spacers.

### Skill bonus

Dialog Skills +5 or Melee Weapon Skills +5 or Ranged Weapon Skills +5 or Stealth Skills +5

## Armor Rating

###

###

###

4-11
4-11
4-11

###

###

###

4-11
4-11
4-11

## General Information

### Weight

5.6
1.0

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**Day Wear, Option 1** is an item of clothing manufactured by Ports of Call.

## Description

The outfit consists of a leather jacket, a half-button shirt, and leather pants tucked into sleek boots.

It varies slightly in look from day wear, option 2. The jacket is the same, but with a different pattern, and the pants and boots look similar but are different.

## Location

All variants can be purchased from Ike Kristiansen at his shop, Ike's Armory on Groundbreaker.

## Variants

### Other variants

* Day Wear, Option 2
* Safecracker's Jacket
Herrick's Handiwork

This infobox is missing key data, please help the wiki by filling it in.

**Herrick's Handiwork** is a quest in *The Outer Worlds*.

## Synopsis

Caleb and the auto loader operators are asking for a raise, but their boss, Velma Ballard, refuses to negotiate.

## Walkthrough

* Speak to either Velma Ballard at the Saltuna Warehouse or Caleb Herrick at The Yacht Club to learn about the situation and start the quest.
* To resolve the situation either Velma or Caleb must be convinced to back down

### Convince Caleb

* Use Lie 55 to convince Caleb that Velma is going to lose her job over the walkout.
* Steal Caleb's stash of bits which is in a locked (Lockpick 55) bin on a balcony near the diner. The stash can be accessed by going upstairs in the diner, hopping over the railing and climbing over to the next roof.
	+ Return to Caleb to tell him his stash has been stolen and he will be forced to return to work.

### Convince Velma

* Use Hack 55 to access Velma's personal files on the terminal in her upstairs office and read about how she has been skimming the profits. Confront Velma with this information and use Intimidate 20 to convince her to give Caleb and his team their raise.
* After completing The Secret People, use Persuade 55 to convince Velma that, after losing Braxton Hecht, she cannot also afford to lose Caleb and his whole team.

### Resolution

* Regardless of who is convinced to back down, return to the other party to tell them of the outcome. They will provide a reward of 625 bits and Caleb and the rest of the auto loader operators will return to work.
Early Retirement

**Early Retirement** is a log. It is an advertisement for a retirement opportunity in Byzantium.

## Location

It is obtained from examining a pamphlet in the office of the Edgewater Cemetery.

## Log Text

Do you want to end your years in luxury and comfort? Do you dream of walking beneath the vaulted arches of Byzantium? Early Retirement is finally here. Early Retirement is your ticket to Byzantium. Early Retirement is Chairman Rockwell and Minister Clarke's gift to YOU!

Selection for the Early Retirement process is by lottery. Winners enjoy an all-expense paid trip to their new life in Byzantium - the jewel of Halcyon!
Engineer Job Posting

This infobox is missing key data, please help the wiki by filling it in.

 This article requires an image. Please upload one and add it to the article.

**Engineer Job Posting** is a log in the Murder on Eridanos DLC.

## Location(s)

* Can be found on a bulletin board in the Employees Only area of the Grand Colonial Hotel.
Dr. Ambrose's Journal

A journal containing the scientific discoveries and private thoughts of Dr. Olivia Ambrose.

## Information

### Weight

0.00

>
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> Worthless without context, but priceless to those who know its value.
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**Dr. Ambrose's Journal** is a quest item in *Peril on Gorgon*.

## Description

A slightly worn mauve book with a blank cover and six yellow stripes on the spine.

## Location(s)

Synthesis & Manufactory Center, Synthetizer level, Dr. Olivia Ambrose's office.
Eva Chartrand

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> She's a scientist, and a damn good one. Before UDL poached her, she engineered a point two percent increase in cystypig juiciness.
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> —Lilya Hagen
>

**Dr. Eva Chartrand** is a scientist working for The Board

## Background

Eva Chartrand is a doctor working for The Board on a solution to a looming crisis facing the Halcyon colony - the eventual starvation of the colonists, due to the lack of usable nutrients in the crops they brought from Earth. The Board allowed Chartrand to approach the problem from a different angle - adapting the human body to derive sustenance from the nutrients that are in the crops. Once a replicable success was found, the Board would rewire colonists' nuclein, allowing the next generation to eat and thrive off Halcyon crops.

Chartrand originally headed up a team of scientists working on the same problem. She refused to experiment on the convicts or the unemployed, therefore her team had to experiment on themselves and, one by one, were placed in holding tanks as their experiments placed them in critical condition.

## Player interactions

* The Stranger can choose to kill Chartrand as part of The Chimerist's Last Experiment.

## References

1. ↑ Conversation with Dr. Eva Chartrand
2. ↑ The Ice Palace
Faithful to thee, Rizzo's, in Our Fasion

Murder on Eridanos quest background.

>
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> DeWitt Hathaway, the Overseeing Orchardist of the Purpleberry Orchards, believes SLUG is sabotaging orchard operations due to a dispute over protection payments to SLUG. Until the casue of each mishap has been fully investigated, he refuses to come to any sort of deal with SLUG.
>
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> —Start Description
>

**Faithful to thee, Rizzo's, in Our Fasion** is a faction quest in the Murder on Eridanos DLC.

## Walkthrough

* Go to Sapling Row and sse the Discrepancy Amplifier on the canister.
* Go to Purpleberry Processing and use the Discrepancy Amplifier on the Tower Processing console.
* Go to the wrecked picnic area and pick up the Exterminator Automech Terminal Access Card.
* Go to Exterminator Automech Depot and use the access card on the terminal.
* Go to Nursery Storage and speak to Anna Summers.
* Go to Overseeing Orchardist's Office and speak to DeWitt Hathaway

## Quest Stages

The discarded fertilizer canister you found probably came from the Nursery Storage. It might be worth following up on that information.
Someone, deliberately or accidentally, short-circuited the Tower Processing console by pouring a drink all over it.
The last person who used the exterminator automech control terminal was Anna Summers
Anna admitted to spilling her drink and short-circuiting the processing tower console.
Anna tried to reprogram the exterminator automechanicals to help get rid of the creatures plaguing the Orchards, not only failing but also locking herself out of the terminal. She lost the access card somewhere in the Orchards, as well.
Anna combined Rizzo's fertilizer and weed-killer to keep the agricultural mechanicals from constantly needing to switch between chemical canisters. She didn't realize the mixture would be toxic to purpleberry saplings (as well as most other forms of life).

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> You negotiated a compromise between SLUG and Rizzo's. Rizzo's will contine to pay SLUG a lesser amount of bits for the near future.
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> —End Description (Persuade 60)
>
Dead Canids

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> Ugh. The pet's only as good as its owner. They're the ones who oughta be in here.
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> —Nyoka
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**Dead Canids** is a log.

## Location

It can be obtained by examining bodies of dead canids in the service tunnels of the Musgrave Family Collection in Byzantium.

## Log Text

These dead canids show signs of domestication and extensive grooming.

## Additional information

If asked about the corpses Tilda Coatsworth will admit to being responsible for "mercifully putting them down".

Asking Clarence Mostly about the find will reveal he indeed cares for the creatures and considers this a "profound and unforgivable breach of trust".
Earrings

A pair of stylish earrings.

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**Earrings** is a junk item and can only be sold for bits.

## Description

The Earrings are silver and have a black gem near the hook.
Enlarged Heavy Power Armor

This infobox is missing key data, please help the wiki by filling it in.

Peril on Gorgon heavy armor

By Hephaestos

## Armor Rating

###

###

###

77
77
77

###

###

###

77
77
77

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> Marauder armor. This heavy power armor has been retrofitted to be even more durable and insulating. Plus it has a nice scarf.
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**Enlarged Heavy Power Armor** is a piece of armor.
Earth Directorate

The **Earth Directorate** (ED) is a regulatory and tribunal body located on Earth, who regulate trade and resolve disputes that arise in both international, and inter-corporate. The organisation is also responsible for cataloging and licensing of star systems to various corporations.

## History

The Earth Directorate was formed on Earth in the years following the Great War to regulate trade and arbitrate international, and inter-corporate disputes. Between the Great War of the mid-21st century and the invention of the skip drive, theorists had disputed the power of the skip drive, but rather attributed the Earth Directorate's rise to power as being a pre-War entity, dominating the corporations, having been weakened by the costs of the Great War, with the drive giving them extra power over them. By the 23rd century, the Directorate is also responsible for the cataloging and licensing of star systems to various corporations or corporate entities.

At some point the ED sold Halcyon to the Halcyon Holdings Corporation.

It is currently unknown if the Earth Directorate still exists in any official form following the disconnection of Earth from its colonies.

## References

1. ↑ FROM: J. Bartell
2. ↑ 2.0 2.1 Loading screen hints
3. ↑ FROM C. Eldridge
Elevator

The **Elevators** are points of interest in Gorgon Canyon.

## Locations

The marked elevators can be found in the following locations:

* East of Gorgon Landing Pad and west of HIA Facility Exterior.
* North-east of the fast-travel marker for Gorgon Ruins.
* Between OCI Upper Exterior and Marauder Stronghold, directly across from the Llama Rock.
* Directly between Trash Dump and Collapsed Tug Transport

Additionally, there are some unmarked elevators:

* On the northern side of Security Checkpoint.
* Just east of CHEM Lab Lower Exterior.

## Companion comments

Companions will comment on the marked elevator leading to the waste processing ravine near CHEM Lab Lower Exterior:

* Parvati: *"Don't look, don't look, don't look."*
* Felix: *"How long is this drop? Just wondering."*
* SAM: *"SAM units are built to survive a drop of up to 300 feet and underwater pressures totaling 440 psi."*
* Ellie: *"As a doctor, I'd say you've got a... six percent chance of surviving the fall?"*
* Nyoka: *"Well. It beats climbing the walls, anyhow."*
* Max: *"Good thing none of us have a fear of heights. Right? None of us?"*

## Notes

* There is an energy fence blocking entry to the elevator leading up to HIA Facility Exterior. It can be disabled by going up to the facility by other means, taking the elevator down and disabling the fence from a switch in a booth at the bottom of the elevator.
Defaced Moonman Helmet

Peril on Gorgon clothing

By Spacer's Choice

Lightweight corporate mascot headgear that's been... slightly used.

## Armor Rating

###

###

###

25
25
25

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###

25
25

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> This helmet is no longer considered a collector's item. Or maybe it is, depending on your view of the Spacer's Choice corporation.
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**Defaced Moonman Helmet** is an item of clothing in manufactured by Spacer's Choice and defaced by marauders.

## Description

Headwear with the appearance of a defaced Moon Man, the mascot of Spacer's Choice. The eyes are scratched and a black X is drawn over the mouth.

## Locations

* In a shack located east of OCI Lower Exterior.
* Can be looted from Charles from Accounting.

## Variants

* MoonMan Helmet
* Defective MoonMan helmet

## Notes

* Talking to Probably Carl while having the helmet equipped will unlock unique dialogue.
Economy Flats

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> This place is steeped in desolation and despair. The natural habitat of the marauders.
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> —Vicar Max
>

The **Economy Flats** are a point of interest in Gorgon Canyon.

## Layout

The are consists of three major structures - an apartment building, bar and a workshop.

The apartment building has four floors connected by an external staircase. The second floor apartment belonged to someone called 'Dan' and contains some bins, minor loot and Letters from Edgewater - 1, 2 and 3. The third floor apartment belonged to Jerome Diallo and contains his flask. The fourth floor apartment belonged to Emiko Yamaguchi, who left behind an audiolog and a Champion Tossball Stick.

The bar is just outside the apartment building. It contains some foodstuffs, Jerome's Journal, and the corpse of a Marauder with their legs blown off.

There is a workbench in the workshop area. The workshop area also connects the Economy Flats with an elevator that travels down to the lower parts of the canyon.

## Notable loot

* Jerome's Journal - In the bar, on a counter.
* Engraved Flask - In the third floor apartment, on the bed.
* Letters from Edgewater - 1, 2 and 3 - In the second floor apartment.
* I Feel Like Me Again - In the fourth floor apartment.

## Companion recations

Ellie: *"You really think Spacer's Choice made marauders out of all these people?"*
Engineer's Log CE-32

The **Engineer's Log #CE-32** is a log.

## Location

It is obtained from examining the log in the main corridor in the first floor on The Hope.

## Log Text

Today I found a finger lodged in one of the security mechanicals. I caught the damn thing scratching up my floors because the finger was stuck in one of the leg joints and it couldn't move properly. This is getting to be ridiculous.

Thurston Stallworth
Custodial Engineer
License #3464-8432
Drinking Sapphire Wine

This infobox is missing key data, please help the wiki by filling it in.

**Drinking Sapphire Wine** is a companion quest in *The Outer Worlds*.

## Synopsis

Have Parvati meet with Junlei Tennyson, the Groundbreaker's Chief Engineer.

## Walkthrough

Upon reaching Groundbreaker for the first time, Parvati will ask to speak to the Stranger before disembarking the ship. She will tell the Stranger about Junlei Tennyson, an engineer aboard Groundbreaker. She asks whether they can meet with Junlei so that she can learn things about fixing actual spaceships. This starts the quest.

Junlei Tennyson is the leader of Groundbreaker and can be found in her office in Groundbreaker Engineering. Engineering is located on the opposite end of the ship from the Groundbreaker Docking Bays, past the Groundbreaker Promenade. While speaking to Junlei, prompt Parvati to speak to her. Parvati will then ask Junlei whether the latter will allow her to message and ask for advice. Junlei is happy to do so and tells Parvati to feel free to ask her anything.

Speak to Parvati again after returning to the Unreliable. She will explain that she's developing feelings for Junlei and isn't sure if they're being reciprocated. During the conversation, she will read a message from Junlei mentioning another woman, Isabelle, and become agitated. She asks the Stranger to take her to The Lost Hope on Groundbreaker and have a few drinks.

Travel to Groundbreaker and go to The Lost Hope while Parvati is in the party. Speak to Parvati and help her work through her feelings over a few drinks. After the night is over, return to the Unreliable and speak again to Parvati. She will tell the Stranger how the conversation with Junlei panned out and thank them for taking her out drinking, completing the quest.

## Notes

Two messages that Junlei sends to Parvati, including her poem, are available to view on the terminal in the Unreliable's captain's quarters after completing this quest.

## Developer Commentary

* "Drinking Sapphire Wine" is the name of a novel written by Tanith Lee, first published in 1977. It's set in a dystopian, high-tech science fiction universe replete with many elements similar to The Outer Worlds. Tanith was a feminist author, writing about complex concepts of gender and identity. She preceded "Drinking Sapphire Wine" with another novel in the same universe called "Don't Bite the Sun" (the name of Parvati's other companion quest).

## References

1. ↑ @katedollarhyde, Twitter, 23 December 2021
Eureka

This infobox is missing key data, please help the wiki by filling it in.

 This article requires an image. Please upload one and add it to the article.

By Joch

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> This weapon rearranges molecules inside of organic targets, possibly in hilarious configurations.
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**Eureka** is a unique weapon in the Murder on Eridanos DLC.

## Location(s)

* Can be found in a safe in the Rizzo's Distillation Station.
Facial Masque Skin Crème

Skin cleanser. Safe for most skin types!

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> Using Auntie Cleo's acidic facial creme will clear those clogged pores, moisturize that dry skin, and leave you feeling fresh and tingling. Do not operate heavy machinery for two hours after application of cream.
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**Facial Masque Skin Crème** is a ointment manufactured by Auntie Cleo. It applies the Leader buff for 25 seconds.

## Description

Facial Masque Skin Crème comes in a tube made of plastic with a metal cap with a shield and cross engraved on it. The tube features a green and white product label with orange and white lettering.

Upon consuming the drug the consumer experiences a 25 second boost to companion ability cooldown.
Augmented Anodization

Armor modification

The outer surface is coated with a protective oxide layer that resists corrosion.

## Information

### Weight

4,000
250
0.50

>
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> Upgrades Body Armor and Helmet Armor Ratings against Corrosive Damage.
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**Augmented Anodization** is an armor modification that fits into the armor's armoring slot.

## Description

This modification increases the armor's corrosive armor rating by 10.

## Location(s)

* Can be found in vending machines:
	+ Spacer's Choice Insta-Merch
Elevator Keycard

This keycard grants access to the elevator leading to the Chairman's quarters in the Board embassy aboard Groundbreaker.

## Information

### Location

Halcyon Holdings Corporation Embassy, Groundbreaker

### Weight

0.00

>
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> Over half of the Board's space allotment went towards a reserved living space for Chairman Rockwell. The Chairman has never visited Groundbreaker, never planned to visit Groundbreaker, and has never expressed any desire to leave Byzantium.
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The **Elevator Keycard** is a quest item.

## Description

This keycard is used to gain access to the locked Chairman's quarters in the Halcyon Holdings Corporation Embassy aboard Groundbreaker.

## Location(s)

Can be looted off of Udom Bedford in the Halcyon Holdings Corporation Embassy aboard Groundbreaker.
Doctrinal Studies 539 - "Of Equity and Equations"

These textbooks have been out of print for almost half a century. The margins are filled with scribbled notes, and many passages have been underlined. Some pages have come loose, the glue now yellowed and cracked along the spines.

## Information

### Location

Unreliable, Maximillian DeSoto's quarters

### Weight

0.00

**Doctrinal Studies 539 - "Of Equity and Equations"** is a ship decoration in *The Outer Worlds*.

## Location(s)

The books can be found in the Maximillian DeSoto's quarters after he joins the Strangers crew.

## See also

* Doctrinal Studies 539 - "Of Equity and Equations" (log)
Dispensary Supply Room Key

This key opens a supply room in the Stellar Bay dispensary.

The **Dispensary Supply Room Key** is a quest item used in the quest, Passion Pills.

## Description

This key unlocks the locked upstairs supply room in the MSI Dispensary.

## Location(s)

* Can be looted off Dr. Williams's dead body in the graveyard of Stellar Bay Ruins (South) in the Monarch Wilderness.
* Can be pickpocketed off Abigail Edwards in the MSI Dispensary.
Cracked Exo-Suit

This infobox is missing key data, please help the wiki by filling it in.

Peril on Gorgon light armor

By Hephaestos

## Armor Rating

###

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31
31
31

###

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31
31
31

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> Marauder Armor. This exo-suit contains pieces from at least three other pieces of Hephaestos armor. Plus a hood.
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**Cracked Exo-Suit** is a piece of armor.

## Modifications

* Armoring
* Gadget
* Skill Kit
* Utility