Covenants

Chapter 4 Covenants Tab

Covenants are a form of contract whereas the incubus after copulating with a strong entity receives a portion of their powers.

## Explanation

The Covenants are special forms gained from certain species of creatures which Soriel encounters. They are gained by having sexual intercourse with a certain member or a certain amount of members from said species, provided that the individual is powerful enough to provide Soriel with a covenant. Soriel also cannot obtain covenants from people who are too strong. As of the release of Crimson Keep Chapter 7, Soriel has access to 26 covenants. Alongside this, certain Covenants can be upgraded by progressing through the story, of which there are currently 5. This does include the additional ability granted to Ellym in Chapter 5.

## Available Covenants

### Chapter 1

 Origin:
 Active
 Overworld
 Chapter 6

 Origin:
 Passive
 Overworld

### Chapter 2

 Origin:
 Active
 Passive
 Overworld

2 - **Steam Elemental Covenant:**

Owner of Covenant: Sia

Species of Covenant Owner: Steam Elemental

Description:

*In some volcanic caves, steam can become infused with mana and concentrated, eventually giving rise to Elementals composed entirely of vapor, whose bodies are kept together by their magical energy. Only higher order demons can hope to lay a finger on these creatures.*

Elemental Attribute: [Steam]

Abilities:

Steam Elemental's Cloak

**Battle Ability:** [Steam Burst]: A fast, medium strength attack with the [Steam] Attribute. Effective against [Fire], [Magma], and [Ice] Attributes.

**Passive Ability:** [Incorporeal]: Reduces all incoming damage by 10%.

**Overworld Ability:** [Vapor Cloak]: Allows safe passage over lakes of boiling water and through steam vents.

3 - **Basalt Elemental Covenant:**

Owner of Covenant: Laryn

Species of Covenant Owner: Basalt Elemental

Description:

*Basalt Elementals are born coated with stone skin, keeping them safe against physical attacks. Depending on the extent of their control, they can regress the stone skin, revealing soft, white flesh underneath. When threatened they can harden themselves, ensheathing their bodies in stone armor.*

Elemental Attribute: [Rock]

Abilities:

Basalt Elemental's Skin

**Battle Ability:** [Basalt Spear]: A very powerful [Rock] attribute attack which deals heavy damage but has a significant recovery time.

**Passive Ability:** [Stone Skin]: Reduces incoming damage from physical type attacks by 20%.

Chapter 6 onwards: Increases Attack (+5%) and Defense (+30%), but decreases Speed (-10%) when equipped. Grants 50% resistance to Stun and Slow while using Fervor Tactics.

4 - **Lux Pixie Covenant:**

Owner of Covenant: Yil

Species of Covenant Owner: Lux Pixie

Description:

*Do not let the sparkly exterior fool you - of the many variety of pixies that exist, Lux Pixies are one of the most deadly due to their unique ability to make light rays corporeal, in order to cut and slice matter with a barrage of glimmering needles or arrows.*

Elemental Attribute: [Light]

Abilities:

Lux Pixie's Manifold

**Battle Ability:**  [Light Arrow]: A [Light] attribute attack effective against [Darkness], [Evil], and [Zombie] attributes.

**Passive Ability:** [Aiming Beam]: Increases critical rate by 10%.

Chapter 6 onwards:

**Passive Ability:** [Radiance]: Increases Magic Attack (+5%) when equipped.

**Overworld Ability:** [Manifold]: The light manifold on your back illuminates your surroundings, increasing visibility in darkened areas.

### Chapter 3

1 - **Dirt Devil Covenant:**

Owner of Covenant: Dirt Devil [Not Named]

Species of Covenant Owner: Dirt Devil

Description:

*Dirt Devils are ground-dwelling lesser demons with a penchant for trickery and thievery. They dig burrows for themselves and lie in wait for passerby, whom they promptly accost to liberate them of their goods. They are particularly fond of spectacles due to their poor eyesight, and can frequently be seen sporting a stolen pair.*

Elemental Attribute: [Earth] [Darkness]

Abilities

Dirt Devil's Conjuring

**Battle Ability:** [Sinister Hook]: A fast physical [Dark] attribute attack effective against [Gravity] attribute.

**Passive Ability:** [Earth Shaker]: Increases power of [Earth] attacks by 125.

Chapter 6 onwards: Increases base power of Earth abilities by 75 when equipped.

2 - **Cinder Stalker Covenant:**

Owner of Covenant: Pinna

Species of Covenant Owner: Fire Imp

Description:

*Cinder Stalkers are the pinnacle of speed in the Fire Imp Clade, due to their relatively small body to wing ratio. Their large wings allow them to maneuver quickly, in order to facilitate rapid attacks with multiple strikes. Many an unfortunate intruder has met his end in Lumen City at the edges of their blades.*

Elemental Attribute: [Fire]

Abilities:

Cinder Stalker's Veil

**Battle Ability:** [Combust]: Strong fire magic, effective against [Plant], [Ice], [Air], and [Darkness] attributes.

**Battle Ability:** [Assassinate]: A physical attack that instantly defeats the enemy. Must be activated through [Bloodthirst]. Instant-kill may not work against bosses.

**Passive Ability:** [Bloodthirst]: Grants a 10% chance to activate [Assassinate] after every non-[Tempt] attack.

Chapter 6 onwards:

**Passive Ability:** [Nimble]: Increases Speed (+10%) when equipped.

3 - **Red Jelly Covenant (Can also be obtained in Chapter 5):**

Owner of Covenant: Red Jelly [Not Named]

Species of Covenant Owner: Red Jelly

Description:

*The Red Jelly is poorly understood, often mistaken for a manifestation of Pink Liquid emitted by stimulated Fire Imps. This amorphous creature can freely shapeshift to meet its own needs, and even separate and rejoin parts of its body without lasting damage. Attempts have been made to study this creature, though it usually eats its investigators.*

Elemental Attribute: [Fire] [Water]

Abilities:

Red Jelly's Constitution

**Passive Ability:** [Jelly Armor]: A passive ability that increases defense by 100. Reduces physical and magical damage output by 50%.

Chapter 6 onwards: Increases Defense by 50%, but reduces damage output by 50% when equipped.

**Passive Ability:** [Slime Symbiosis]: A passive ability that increases chances to tempt [Jelly] and [Slime] type enemies.

Chapter 6 onwards: Increases the effect of Tempt magic by 20% against Amorphous creatures.

4 - **Ice Elemental Covenant (Can also be obtained in Chapter 5):**

Owner of Covenant: Khrys

Species of Covenant Owner: Ice Elemental

Description:

*Ice Elementals are specialized forms of Water Elemental that can freeze their exterior in order to affect their environment. These elementals can often extend their aura beyond their own bodies and create ice in order to fend off enemies.*

Elemental Attribute: [Ice]

Abilities:

Ice Elemental's Serenity

**Battle Ability:** [Frigid Spikes]: Powerful ice magic, effective against [Plant], [Water], [Magma], and [Rock] attributes. Has a 20% chance of inflicting Freeze (stopping enemy time recovery for 3 battle seconds.) Cooldown 3 turns.

Chapter 6 onwards: Summon five ice shards to rain down on your opponent. Each hit has a 5% chance to inflict Freeze, stopping the enemy time bar for a short duration. Intellect Tactics increase Freeze chance to 10% for each hit. Ice attribute enemies are immune to Freeze. Damaging a frozen enemy will defrost it, but will apply 20% additional damage. Each successful freeze makes the next less likely (CC)

**Passive Ability:** [Meditative Calm]: Possession of this covenant grants 3+ Intellect, and +100 MP, even when it is not equipped.

Chapter 6 onwards: Increases Magic Attack (+10%) and Magic Defense (+15%), but decreases Defense (-10%) when equipped.

**Overworld Ability:** [Frigid Mantle]: Allows your body to survive and traverse extreme cold environments.

5 - **Dark Elf Covenant (Can also be obtained in Chapter 5):**

Owner of Covenant: Synophi

Species of Covenant Owner: Dark Elf

Description:

*Dark Elves are Elves that have been changed due to their race living for a prolonged period of time in the demon realm. They display extreme speed and ferocity and specialize in close range combat, savagely ripping their enemies to shreds with magic-imbued weapons that are hand crafted.*

Elemental Attribute: [None]

Abilities:

**Battle Ability:** [Blade Whirl]: Unleash a deadly flurry of attacks using a mastercrafted Dark Elf dagger. Hits 4 to 6 times.

**Passive Ability:** [Economy of Movement]: Possession of this covenant grants 1+ Fervor and 3+ Agility, even when it is not equipped.

Chapter 6 onwards: Increases Attack (+10%) and Speed (+15%) when equipped.

6 - **Ashen Hellcat Covenant (Can also be obtained in Chapter 5):**

Owner of Covenant: Nefris

Species of Covenant Owner: Ashen Hellcat

Description:

*Ashen Hellcats are feline beasts that lives in communities in close proximity to active volcanoes. Their bodies are naturally imbued with fire attribute. They are very intelligent creatures and can learn a variety of fire magics, however feral hellcats prefer ripping apart their prey with they superheated claws and teeth.*

Elemental Attribute: [Fire]

Abilities:

Ashen Hellcat's Fury

**Battle Ability:** [Immolating Strike]: A strong multi-hit physical attack with the [Fire] attribute. Cooldown 4 turns.

**Passive Ability:** [Cunning and Fury]: Possession of this covenant grants +3 Intellect and +3 Fervor, even when its not equipped.

Chapter 6 onwards: Increases Attack (+10%) and Magic Attack (+10%) when equipped.

**Passive Ability:** [Sadistic Predation]: When this covenant is equipped, the enemy cannot flee battle.

### Chapter 4

1 - **Warden's Covenant:**

Owner of Covenant: Nazta

Species of Covenant Owner: Fire Imp

Description:

*Fire Imps can sometimes be born without wings. They do not posses an [Air] element and cannot fan their own flames, so their [Fire] magic is lackluster compared to that of a winged Imps. These Imps focus their attention on training their bodies and have developed various types of supportive magic to enhance their ability to swiftly subdue foes.*

Elemental Attribute: [Fire]

Abilities:

Warden's Domineering

**Battle Ability:** [Berserk]: A temporary spell that increases Attack power and speed, but decreases Accuracy.

Chapter 6 onwards: Feed upon your inner rage. Increases Attack by 20% and Speed by 10%, but decreases Accuracy by 25%.

**Battle Ability:** [Flame Shield]: Creates a magical shield to absorb enemy damage. Health of shield is based on Magic attack stat, with a maximum of 500 HP.

Chapter 6 onwards: Create a barrier of flames to negate incoming damage. Changes your attribute to Fire while the shield is active. Shield strength scales with Magic Attack, and is boosted by Intellect Tactics. Cannot be recast until broken. Does not stack with other shield abilities.

**Passive Ability:** [Mentorship]: Possession of this covenant grants all Fire Imp covenants the ability to use [Flame Shield].

Chapter 6 onwards:

**Passive Ability:** [Audacity]: Increases Attack (+10%) and Defense (+15%), but decreases Magic Defense (-10%) when equipped.

**Passive Ability:** [Frustration]: If your attack misses, you will become angrier, causing the next strike with the Warden's Katar to deal increased damage. The buff will wear off after a successful strike or upon switching Covenants.

2 - **Razorbear** **Chimera Covenant:**

Owner of Covenant: Nyx

Species of Covenant Owner: Razorbear Chimera

Description:

*Not much is known about the Chimera, an unnatural amalgamation of man and beast brought about by experimentation and despicable magic rituals. Most Chimeras die minutes after being created from the fusion of multiple animals, so they are a rarely encountered creature.*

Elemental Attribute: [None]

Abilities:

Chimeric Disfigurement

**Battle Ability:** [Razor Claws]: Physical [Metal] attribute attack.

**Battle Ability:** [Caustic Venom]: Magical [Water] attack that can inflict an enemy with corrosion, to reduce their armor level by 1 (Does not decrease past [Delicate]).

Chapter 6 onwards: Transform your hand into a caustic Asp and spit corrosive venom on the enemy. Applies Corrosion, decreasing enemy Defense by 20%.

**Passive Ability:** [Prismatic Scales]: Using an attack with an attribute will cause your defensive type to shift to the same attribute.

Chapter 6 onwards:

**Passive Ability:** [Fortitude]: Increases Defense (+10%) and Magic Defense (+10%) when equipped.

### Chapter 5

1 - **Captain of the Royal Guard's Covenant**

Owner of Covenant: Servinnia

Species of Covenant Owner: Fire Imp

Description:

*The elegant and stately Captain of Lumen City's Royal Guard. She takes great pride in her position as Princess Zazna's closest advisor and endeavors to represent the dignity of the Fire Imp Nobility.*

Elemental Attribute: [Fire]

Abilities:

**Active Ability:** [Shield Breaker]: Wield the Ætherflame Rapier and unleash a powerful piercing attack. Can destroy weaker shields and pierce stronger ones.

**Active Ability:** [Ætherflame Shield]: Create a barrier of Ætherfire to negate incoming damage. Changes your attribute to Null while the shield is active. Shield strength scales with Magic Attack. Cannot be recast until broken. Does not stack with other shield abilities.

**Passive Ability:** [Limber]: Raises evade rate to 5% if it is below that number after stats are compared.

Chapter 6 onwards: Increases Attack (+5%), Magic Attack (+5%) and Speed (+5%) when equipped. Increases your minimum chance to Evade to 5%.

**Passive Ability:** [Parry]: If the Ætherflame Rapier is equipped, successfully evading a move will result in an automatic counterattack.

**2 - Lightning Fox Covenant**

Owner of Covenant: Lyn

Species of Covenant Owner: Lightning Fox

Description:

*A demure Lightning Fox who was taken in by Princess Zazna. She is one of the few in Lumen City that know of Enet's existence, and spends much of her time in the archive reading.*

Abilities:

**Active Ability:** [Chain Lightning]: Gather electricity in your hand and fire a powerful arching lightning bolt at your opponent.

**Passive Ability:** [Galvanic Fur]: Grants a 50% chance to inflict the Static debuff on enemies that strike you with a physical attack, increasing the damage of the next Lightning move used against them by 30%. Static cannot be applied to enemies with a Lightning attribute.

**Overworld Ability:** [Static Decoupling]: Prevents Lightning based traps from activating when stepped on.

Chapter 6 onwards:

**Passive Ability:** [Charged]: Increases Magic Defense (+15%) when equipped.

**3 - Fire Imp Princess Covenant:**

Owner of Covenant: Zazna

Species of Covenant Owner: Fire Imp

Description:

*The young and talented Princess of the Fire Imps. She is highly regarded among her people and has fostered amicable relations with the other clans during her rule. She has a penchant for taking in fluffy creatures.*

Abilities:

**Active Ability:** [Fusillade]: Launches a volley of exploding fireballs at the enemy. Each hit has a 30% chance to Stun the enemy, reducing their Time Bar slowly. Slowed enemies are immune to Stun.

**Active Ability:** [Ætherflare]: Summon a trio of Ætherfireballs, which collide and explode, dealing massive damage to the opponent.

**Active Ability:** [Ætherflame Shield]: Create a barrier of Ætherfire to negate incoming damage. Changes your attribute to Null while the shield is active. Shield strength scales with Magic Attack. Cannot be recast until broken. Does not stack with other shield abilities.

**Passive Ability:** [Magic Mastery]: Increases Magic Attack by 5%.

Chapter 6 onwards: Increases Magic Attack (+10%) and Magic Defense (+10%) when equipped.

**Passive Ability:** [Beast Tamer]: Increases your chance to successfully tempt Beast-type enemies by 10%.

**4 - Enchantress Covenant:**

Owner of Covenant: Rithris

Species of Covenant Owner: Shadowfang

Description:

*A cheeky Succubus from the Hatespine clan. Though she was able to single handedly subjugate Lumen City, she proved to be less than a match for your prowess.*

Abilities:

**Active Ability:** [Crackling Talons]: Summon a set of lightning claws to shred and roast your opponent.

**Active Ability:** [Captivate]: A powerful spell that seeks to amplify an opponent's sexual desire. Has an 85% chance to leave temptable enemies [Horny], reducing their resistance to Lust magic.

**Passive Ability:** [Shadowfang's Spirit]: Increases Allure by 3 and Intellect by 1.

Chapter 6 onwards: Increases Attack (+15%), Magic Attack (+15%) and Tempt (+5%) when equipped.

**Overworld Ability:** [Veilsight]: Allows you to perceive enemies and objects hidden in the Veil.

**Overworld Ability:** [Veiled Presence]: Shadowfang constitution makes it more difficult for enemies to detect you. Increases time between encounters by 30%

**5 - Nubian Covenant:**

Owner of Covenant: Enet

Species of Covenant Owner: Nubian

Description:

*One of the last remaining members of the ancient and Enigmatic Nubian race. Watching those around her wither and die over the centuries made her cold and cynical, but you were able to remind her of the joy of intimacy.*

**Active Ability:** [Balance]: Sacrifice 25% of your Max HP and gain the ability to endure a fatal attack. Can only be used once per battle.

**Active Ability:** [Immortal's Wisdom]: Access the vast knowledge accrued by the Nubians. Grants Insight, increasing power of healing and draining effects. Insight Replaces Aim.

**Passive Ability:** [Channeling Mastery]: Increases the damage of effective attacks from 150% to 175%.

**Overworld Ability:** [Veilsight]: Allows you to perceive enemies and objects hidden in the Veil.

Chapter 6 onwards:

**Passive Ability:** [Lucidity]: Increases Magic Defense (+25%) when equipped.

### Chapter 6

**1 - Obsidian Imp Adjutant Covenant:**

Owner of Covenant: Lumeria

Species of Covenant Owner: Obsidian Imp

Description:

*The level-headed adjutant to Princess Seraphine. Though your first coupling came under unfortunate circumstances, you hope to convince her that the special bond you now share is worth having.*

Abilities:

**Active Ability:** [Obsidian Talons]: Slash at your opponent with sharp obsidian gauntlets.

**Active Ability:** [Sharp Edges]: Summon shards to inflict damage on foes whose attacks physically contact your body.

**Passive Ability:** [Gleaming Aggression]: Increases Attack (+10%) and Speed (+15%), but decreases Defense (-10%) when equipped.

**Passive Ability:** [Keen Eyes]: Obsidian Talons cannot miss if your Speed is higher than your enemy's.

**2 - Mercury Elemental Covenant:**

Owner of Covenant: Aurelia

Species of Covenant Owner: Mercury Elemental

Description:

*A dazzling Mercury Elemental you met in the Crystal Caverns. Though her constitution was toxic to the local Imps, her affection was pure. Your unique traits allowed you to show her the intimacy she strived for.*

Abilities:

**Active Ability:** [Mercury Bolt]: Fire a blast of mercury at your opponent. Has a 40% chance to apply the Mind Break debuff. Mind Break reduced Magic Defense by 4% per stack, starting at 5 stacks. Stacks wear off slowly over time.

**Passive Ability:** [Quicksilver Resilience]: Increases Magic Defense (15%0 when equipped.

**Overworld Ability:** [Surface Tension]: Allows passage over shallow pools of Mercury.

**3 - Sulfur Imp Princess Covenant:**

Owner of Covenant: Yona

Species of Covenant Owner: Sulfur Imp

Description:

*The free spirited and amiable Princess of the Sulfur Imps. Though her motivations are somewhat questionable, her policies have shown great results, turning the Sulfur side into a paradise for her subjects.*

Abilities:

**Active Ability:** [Brimstone Gauntlet]: Craft sulfurous armor to smash your foe's defenses. Small chance of applying corrosion.

**Active Ability:** [Sulfur Strike]: Summon a massive block of sulfur to explode in your enemy's face.

**Passive Ability:** [Earthen Defense]: Increases Defense (+10%) and Magic Defense (+10) when equipped.

**Passive Ability:** [Seductive Tongue]: Increases the effect of Tempt magic by 10% against Imps.

**Overworld Ability:** [Acid Resistance]: Grants resistance to Corrosion and allows passage over acidic terrain.

**4 - Obsidian Imp Princess Covenant**

Owner of Covenant: Seraphine

Species of Covenant Owner: Obsidian Imp

Description:

*The surprisingly open-minded Princess of the Obsidian Imps. Her willingness to reform her clan's traditions may be the key to a better future for all Obsidian Imps.*

Abilities:

**Active Ability:** [Shard Storm]: Summon a volley of explosive glass shards.

**Passive Ability:** [Sharpened Wit]: Increases Magic Attack (+15%) and Speed (+15%), but decreases Defense (-10%) when equipped.

**Passive Ability:** [Sentinel Shards]: Automatically counterattacks with Crystal Burst when attacked, can be used up to 4 times per battle.

**Passive Ability:** [Keen Eyes]: Shard Storm cannot miss if your Speed is higher than your enemy's.

### Chapter 7

**1 - Alraune Covenant:**

Owner of Covenant: Thysalia

Species of Covenant Owner: Alraune

Description:

*A vibrant Alraune who belongs to the enigmatic man called Badluck. Her thorny vines guarded a soft and succulent body that was ripe for your plunder.*

Abilities:

**Active Ability:** [Thorn Volley]: Summon thorns to pierce the enemy.

**Active Ability:** [Ensnaring Vines]: Summon vines to hamper the enemy's speed.

**Passive Ability:** [Rooted]: Decreases Speed (-30%), but provides stun and slow resistance. Cannot escape battle while equipped.

**Passive Ability:** [Overgrowth]: Provides constant healing during battle. Fire and Magma attacks will impede healing for a short time. Switching to this Covenant will consume active healing buffs.

**2 - Dark Crystal Slime Covenant:**

Owner of Covenant: Celes

Species of Covenant Owner: Dark Crystal Slime

Description:

*A mysterious Dark Crystal Slime that gained intelligence by siphoning mana and memories from the Obsidian Side's Ancestor Stone in the Crystal Caverns.*

Abilities:

**Active Ability:** [Slime Explosion]: Create a bubble of slime to explode in the enemy's face and sap their mana.

**Passive Ability:** [Slime Coat]: Increases Magic Defense (+25%).

**Passive Ability:** [Osmosis]: Attacks that physically contact you allow you to siphon a small amount of mana from the enemy.

**3 - Hatespine Succubus**

Owner of Covenant: Heletris

Species of Covenant Owner: Shadowfang

Description:

*A testy Succubus from the Hatespine clan. Having convinced herself that you subjugated Rithris, she made many relentless attempts to take your life before she fell under your spell. She remains resistant to your affection, but she'll come around eventually, right?*

Abilities:

**Active Ability:** [Void Splinters]: Fire splinters of dark energy at the enemy.

**Active Ability:** [Abyssal Talons]: Summon claws made of dark energy to slash the enemy.

**Active Ability:** [Overcharge]: Power up your Covenant attacks with the power of the Veil. Void Splinters and Abyssal Talons will hit harder and will deal non-elemental damage, but will require Link Energy to use. Switching off Heletris will remove Overcharge. While in Overcharge, losing Heletris will cause damage depending on how many turns it has been active for, dealing 25% of your maximum health in damage per turn active.

**Active Ability:** [Yearning Tempest]: A Tempt spell that casts an enchantment which deals Tempt damage over time.

**Passive Ability:** [Shadowfang's Ingenuity]: Increases Attack (+5%), Magic Attack (+10%) and Tempt (+10%) when equipped.

**Passive Ability:** [Enhanced Veiled Presence]: Utilizing the energy of the Veil, you can avoid enemy encounters at a 50% rate. Grants Veilsight.

## Covenant Upgrades

### Chapter 5

**1 - Undine Covenant:**

**Active Ability:** [Rejuvenate]: Infuse your body with pure water, taking advantage of Undine physiology to heal your wounds. Restores health over 3 turns. Gives you a Water attribute while it is active.

**2 - Bat Harpy Covenant:**

**Active Ability:** [Pilfer]: Jab at an enemy and attempt to swipe an item from them. 70% success rate.

**Passive Ability:** [Keen Reflexes]: Increases Speed (+15%), but decreases Defense (-10%) when equipped.

**3 - Steam Elemental Covenant:**

**Active Ability:** [Disperse]: Temporarily transform your body into Steam to significantly increase damage resistance. While Dispersed, incoming damage from neutral and resisted elements is reduced by 80%, but damage from elemental weaknesses is doubled. Costs MP to maintain, and the cost increases for every turn of use. Enhances Steam Burst and prevents use of other abilities or consumables. Lasts 5 turns unless canceled.

**Passive Ability:** [Mana Condensation]: Increases Magic Attack (10%) when equipped.

**4 - Basalt Elemental Covenant:**

**Active Ability:** [Guardian Stones]: Summon two large floating slabs of basalt to reduce incoming damage. The stones will intercept 50% of incoming damage until they are destroyed. Stone strength scales with Attack Power.

### Chapter 7

**1 - Enchantress Covenant:**

**Active Ability:** [Frost Needle]: Summon a spike of ice to freeze your enemy. Freeze chance: 20%. Allure Tactics increase Freeze chance to 40%. Ice attribute enemies are immune to Freeze. Damaging a frozen enemy will defrost it, but will apply 20% additional damage. Each successful freeze makes the next less likely (CC).

**Passive Ability:** [Enhanced Veiled Presence]: Utilizing the energy of the Veil, you can avoid enemy encounters at a 50% rate.