Kobolds

## Overview

*Glory to Tiamat! The Kobolds are a meek and cowardly bunch, but they make up for it with their strength in numbers and incredible craftiness. Besides, who cares how small you are when you have a giant dragon bossing you around?*

The Kobolds focus on strengthening your low-power minions by having them on the same bases as your high-power minions.

### Details

#### General

* **Name:** Kobolds
* **Author:** GammaMania
* **Complexity:** 2/5
* **Version:** 2.0
* **Last Updated:** 07/23/03

### Breakdown

Kobolds have 14 minions and 6 actions, compared to the standard 10 minions and 10 actions. They have a total minion power of 37, or an average of 2.6 per minion. Among their actions, they have:

* 1 play-on-minion action: Draconic Blood
* 5 standard actions, 2 of which directly affect one or more minions (in **bold**): x2 Pack Tactics, Darkvision, **Surprise Attack**, **Retreat!**
* 1 action that directly increases a minion's power: Draconic Blood

### Minions (14)

* **1x Black Dragon (5):** Talent: Place a minion of power 2 or less from your discard pile on top of your deck OR shuffle a minion of power 4 or more from your discard pile into your deck.
* **3x Red Dragon (4):** You may destroy a minion here whose power is less than the number of minions of printed power 2 or less you control here. Talent: Discard two cards to search your deck for a minion of power 4 or more and place it on top of your deck.
* **2x Winged Kobold (2):** Talent: Move this minion to another base. Move up to two of your other minions of power 2 or less OR one of your minions of power 4 or more from the previous base to the new one.
* **2x Trap Setter (2):** Ongoing: After another player plays a minion here, if you control more minions here than that player, you may draw a card.
* **4x Dungeon Crawler (2):** If you control a minion of printed power 4 or more here, you may play an extra minion of power 2 or less.

### Actions (6)

* **2x Pack Tactics:** Play an extra minion of power 2 or less OR play up to two extra minions of power 2 or less on a base where you control a minion of printed power 4 or more.
* **1x Draconic Blood:** Play on a minion. Ongoing: Treat this minion's printed power as 4. At the start of your turn, if you control at least three minions here, you may draw a card.
* **1x Darkvision:** Special: Play before a base scores. Reveal the top three cards of your deck. You may play a revealed minion as an extra minion. Shuffle the rest into your deck.
* **1x Surprise Attack:** Move any number of your minions of printed power 2 or less to a single base.
* **1x Retreat!:** Special: Play before a base scores. Move any number of your minions of printed power 2 or less from there to another base. Draw a card for each minion moved.

## Clarifications

* **Darkvision**: Even if a minion is revealed, you do not have to play it. If you choose not to, then all three cards are shuffled into your deck.
* **Pack Tactics:** When combined with the Fairies' Titan, you can play up to three minions of power 2 or less, at least two of which must be played on a base where you control a minion of printed power 4 or more.

## Strategy

### General

The Kobolds are primarily a swarm faction, meaning they want to play a large number of low-powered minions to swarm bases. Their unique power structure means that a higher-powered minion is needed first in order to facilitate this swarming. The faction has many methods of drawing cards, such as Trap Setter and Draconic Blood, which can be used in order to increase your chances of drawing these high-powered minions. Red Dragon can also be used to speed up the process by searching through your deck for these strong minions, while also filling that role by itself; the aforementioned card draw will provide lots of cards for you to potentially discard in order to use its ability. After finding and using these high-power minions, Black Dragon can shuffle them back into your deck, allowing the cycle to continue.

### Partner Suggestions

Arguably the best thing a partner faction can give the Kobolds is increased access to minions of printed power 4 or more. The most obvious way to accomplish this would be with something like the Vigilantes or Superheroes, both of which have many high-powered minions. This can also be accomplished with increased card draw or recursion abilities, such as from the Clerics, Rock Stars, or Grannies.

Another clear partner for the Kobolds are other swarm factions, such as Robots, Shield, and Mythic Horses, These factions have ways of capitalizing on having lots of minions, which the Kobolds can make very good use of.

#### Published

* Vigilantes: Provides lots of power-4 minions to facilitate the Kobolds' abilities, as well as providing some antagonistic abilities that the Kobolds lack.
* Clerics: Allow for recursion of high-power minions, as well as a couple actions that benefit the Kobolds' swarm playstyle (Good Habits, Join the Club)
* Mythic Horses: Many abilities that benefit from increased numbers of minions in play.

## Author Notes

I originally made this faction for my dad, who is a big fan of minion-heavy factions like Robots and Shield.

If anyone wants the files for individual cards, just shoot me a message on Reddit and I can send them to you: https://www.reddit.com/user/GammaMania

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