Engineer

Building Machine

In other words, the engineer's job is to provide area denial and team support. However, he sacrifices both health and personal defense for his deadly and supportive contraptions. He has very few damage dealing weapons as all of his damage relies solely on his sentry.
Because of his major role on the team, it is *imperative* that engineers do everything to stay alive. A sentry is only as good as the engineer that constructed it. If your sentry is in danger of being destroyed, let it. A dead engineer means no more sentries ever.
Dispensers are what everyone loves. Its what makes everyone love engineer. With dispensers, heavies can fire their mini guns infinitely, and everyone always has a source of ammo and health no matter what.
Teleporters can provide an engineer with a fast, reliable escape from a boss if they are used correctly. Good teleporter placement means that you have a place to retreat to should you be running from the boss. Thats not to say your teammates cant use it to escape the boss as well.
All in all, the engineer can annoy the hell out of any boss, and they will most likely prioritize engineer over any other class, including the scout. So be on constant alert for the boss, and never forget to build dispensers for your team.

## Weapons

### General

The Engineer takes 75% less damage from rocket jumps.

The Engineer can throw a picked up building by pressing Reload (R by default). He can then detonate the thrown building by destroying it via the PDA (or the associated console commands) which deals 4x of the buildings health as damage to any enemies caught in the blast. When a building is thrown, the Engineer gets Marked-For-Death for 6 seconds.

### Primaries

Shotgun | +25% bullets per shot
25% faster reload time
15% more accurate
Frontier Justice | +25% faster firing speed
+50% bullets per shot
20% faster reload time
50% more accurate
Crits when sentry is targeting the enemy
Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed (Sentry kill counter increases by 1 for every 450 damage dealt to the boss)
-40% damage penalty
-50% clip size
No random critical hits
Widowmaker | +40% faster firing speed
On Hit: damage dealt is returned as ammo
No reload necessary
10% increased damage to your sentry’s target
Per Shot -30 ammo
Pomson 6000 | Projectiles home on enemy targets
+25% damage bonus
+35% faster firing speed
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Rescue Ranger | +50% damage bonus
Alt-Fire: Use 100 metal to pick up your targeted building long range
Can repair friendly buildings
-34% clip size
-50% max primary ammo on wearer
Self mark for death when hauling buildings
Panic Attack | +50% bullets per shot
Fire rate increases as health decreases (Up to double fire rate)
This weapon deploys 50% faster
Fires a wide, fixed shot pattern
-20% damage penalty
M90A CAWS | **Available as a Weapon Pickup**
+150% damage bonus
+100% clip size
+50% bullets per shot
+88% max primary/secondary ammo on wearer
+66% damage bonus if all pellets hit the same target
No damage fall-off
No damage ramp-up
Cannot deal crit or minicrit damage
Eternal Umbrage | **Available as a Contract Reward**
On Hit at close range: Target is corrupted by darkness for 10 seconds
Corrupted targets take 8 damage per second

### Secondaries

Pistol

Lugermorph

C.A.P.P.E.R. | Permanently crit boosted
20% more accurate
Wrangler

Short Circuit | +900% damage bonus
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
No random critical hits
Per Shot: -5 ammo
M6D Magnum | **Available as a Weapon Pickup**
Permanently crit boosted
+80% damage bonus
Crits on headshot
133% slower firing speed
Six Shooter | **Available as a Weapon Pickup**
Permanently crit boosted
+55% damage bonus
-50% clip size

### Melees

Wrench

Golden Wrench | +25% max metal on wearer
Golden Pan

Saxxy

Necro Smasher

Prinny Machete | +25 max health on wearer
Gunslinger | +75 max health on wearer
+7% faster move speed on wearer (rounded from +6.67%)
+100% more metal from pickups and dispensers
On Sentry Hit: half the damage dealt is returned as metal
Sentry build speed increased by 150%
Third successful punch in row always crits
-35% max metal on wearer
No random critical hits
Southern Hospitality | On Hit: Bleed for 5 seconds
+50% max building health
Jag | +20% faster firing speed
Construction hit speed boost increased by 30%
+20% sentry range
-25% damage penalty
20% slower repair rate
-25 max health on wearer
Eureka Effect | 20% faster taunt speed on wearer
-50% metal reduction in building cost
Teleporters can be used in both directions
+75% faster build speed
+200% dispenser range
Press your reload key to chose to teleport to spawn or your exit teleport
+100% faster upgrade rate
-80% Sentry Gun damage penalty