recursal/Fanatic-Fandom huggingface dataset:
Agnes

* Base
* Common
* Uncommon
* Rare

Agnes is a air type monsters in the game called Nethernite. You can get her in monster packs. She takes 33% less damage from type Beast while she takes 50% more damage from type Wizard.

## Appearance

### Base

Agnes (Base) has sharp, bird like claws on her arms and legs, replacing her feet and hands as well as feather wings for flight which are light blue and light green in color. She has a brown clothing and white, pure eyes. She has white hair and you can see a little bit of red. You can kinda of see her ribs. She has four claws on her hands and three talons on her feet. She has pointy ears as well.

### Common

Agnes (Common) is a bit different then Base Agnes. She has longer hair and red patterns around her eyes. The wings are longer and bigger as she has more brown clothing. Her ears are also longer.

### Uncommon

Agnes (Uncommon) is different from the last two. She has longer white and red hair as well as bigger wings that seem to be unclean. She has shoulder pads and longer ears as well as grayish clothing that are longer. The red around her eyes are longer and bigger.

### Rare

Finally, we have Agnes (Rare). She has longer white and red hair as well as longer ears and armor on her clothing. The red around her eyes are longer and she has more shoulder pads.

## Biography Of Agnes

“The love and glory of mortal days is strong. And beauty is strong, but death is stronger” so says Agnes. She appreciates strength above beauty, because she knows that over time, her beautiful appearance will wither, and strength with experience only grows. The mother of the Agnes was an incredibly beautiful woman, but with age people stopped paying attention to her and then completely forgotten. The daughter, who chose the path of battles, became stronger from year to year, and now among her relatives - from the Clan of the Gray-Winged in the north to the Clan of Fiery Feather in the south - there is no one who wouldn't bow down to Agnes glory.

## Powers

### Passive Abilities

Air monsters gain 50% extra speed while above half health.

### Bite

Bite at the enemy, dealing 30 Beast damage. Deals 50% more damage to Animal, Deals 33% less damage to Air.

### Hatchet of War

Slices the enemy, dealing 30 Humanoid damage. Deals 50% more damage to Dragon, Deals 33% less damage to Beast.

### Tailwhip

Deals 27 Dragon damage, or 38 Dragon damage if the user strikes last. Deals 50% more damage to Wizard, Deals 33% less damage to Unholy.

### Black Spark

Blasts the enemy with a surge of arcane power, dealing 25 Wizard damage. Damage increases by 8 each time it is used. Max 41 Wizard damage. Deals 50% more damage to Air, Deals 33% less damage to Robotic.

### Eye of the Storm

Boldly attack, dealing 26 Air damage plus 18 Air damage if the user strikes first. Deals 50% more damage to Aqua, Deals 33% less damage to Dragon.

### Dark Tears

Shocks the target with dark energy, dealing 33 Unholy damage. Deals 50% more damage to Humanoid, Deals 33% less damage to Aqua.
Lizard Monster

The Lizard Monster was going to be one of the monsters of Nethernite but never got add to the game.

## Appearance

The Lizard Monster has a sword and a shield for deference. He also has gray skin and about five horns on his head, one in the middle and two on each side. He's covered in clothes and armor on his body, legs, and arms. He also has a tail with a row of spikes leading up to his body. He also has razor sharp teeth and nails on his shield.

## Trivia

* Not much is known about the Lizard Monster but he could be a Humanoid monster.
* You can also see the Lizard Monster on the cover of Bootcamp Fights infront of the Worm Monster.
Manticore

Manticore is one of the many bosses that you can fight in the Nethernite game! It's a Base, Beast.

## Appearance

The appearance of the Manticore has four horns. Two under his ears and two up top of its head. He has a white mane and a scarred body. It has three claws on its hands and legs. The face is orange in color that fades into a dark gray body. Its ears are pointy and long as long as orange, pure eyes. It also has two wings for flight that are tan in color but mostly dark gray with yellow and reddish colors on the end of the wings. His mouth is full of razor sharp teeth and has a scorpion tail with a yellow tip.

## Biography of Manticore

Manticore jealously guards its treasures, and with anyone who even accidentally wanders into its territory, cracks down without the slightest hesitation. His claws are as sharp as daggers, his mighty paws do not leave the enemy the slightest chance. Manticore sneaks up silently and attacks with lightning speed. The glory of his power scatters around the world, and few of the living — and the dead — dare to challenge him.

## Powers

### Spiritfire Beam

Deals 750 Wizard damage to the enemy's active Monster and 760 Wizard damage to the enemy's backline Monsters. Deals 50% more damage to Air, Deals 33% less damage to Robotic.

### Frill Blast

Deals 640 Wizard damage and focus on the opponent's highest health Monster to swap the battle. Deals 50% more damage to Air, Deals 33% less damage to Robotic.

### Crush

Crush the enemy, dealing 352 Humanoid damage. Deals 50% more damage to Dragon, Deals 33% less damage to Beast.

## Trivia

* The Manticore has 2 lives
* There are 4 difficulty levels for Manticore. Easy (Lv 15), Normal (Lv 30), Hard (Lv 45), and Expert (Lv 75)

* In each subsequent difficulty level - Manticore is stronger, the rewards are better and more, and the entry conditions are higher.

* To fight with Manticore - you need to pay Claws of Manticore for entry, you can get them in:

* Wheel of Fortune
* Quests
* Calendar
* Victory in Ranked Battles
* Seasonal Leaderboard Achievements
* Manticore is available 24 hours every 2 days (48 hours isn't available).

* You have an unlimited number of attempts to fight with Manticore at any level of difficulty.
* In total, you can win 2 times at each difficulty level.
* At each difficulty level you can see a list of rewards.
* Each reward has a chance for drop.
Female Water Spirit Monster

## Water Spirit Monster

The Water Spirit Monster was going to be a monster in Nethernite. She was going to be add to Nethernite as possibly one of Nature monster.

## Appearance

Being an Nature monster, she's a water spirit with water dripping from her hands and body. She has spikely hair, a crown, armor on her body, hands, and shoulders. She has about four claws on each hand and her legs form into one stream of water.

## Trivia

* Not much is known about Female Water Spirit but she could be a Nature monster. It's unsure right now.
* You can see her on the cover for the Battlegrounds in Nethernite.
* She's the 20th page on this wiki
Black Fang

* Base
* Common
* Uncommon
* Rare

Black Fang is a spider like monster in Nethernite! He takes 33% less damage from type Humanoid but takes 50% more damage from type Robotic.

## Appearance

### Base

Black Fang (Base) looks like a normal spider with eight legs, four on each side, yellow fangs, four black eyes and a blue body.

### Common

Black Fang (Common) has gain a single row of yellow spikes on his back, longer fangs, and sharper legs.

### Uncommon

Black Fang (Uncommon) has gain more yellow spikes on his back, longer fangs, better and sharper legs. You can also spot blood on one his legs on his left side. He also has blue eyebrows as well.

### Rare

Black Fang (Rare) has gain more spikes and bards on his back, a scar over his right eye, longer eyebrows, longer and sharper fangs as well as legs. Each leg has a stripe of white on them as well.

## Biography Of Black Fang

Black Fang is the self-proclaimed king of the Darkwood. A few years ago, he came to him uninvited and claimed his rights to power. All those who tried to challenge his title, spider defeated and immediately banished from the Forest. When the brave fools ended, the rest of the inhabitants reconciled with the stranger tyrant, and even found a good side in his rule: neither poachers nor hunters dared to cross the border of the Darkwood, fearing its ruler.

## Powers

### Passive Abilities

Beasts deal 25% extra damage below half health.

### Smash

Strikes at the enemy, dealing 29 Beast damage. Deals 50% more damage to Animal, Deals 33% less damage to Air.

### Web Strike

Flings a sticky Web at the target, dealing 22 Beast damage and making it impossible to flee for 2 rounds. Deals 50% more damage to Animal, Deals 33% less damage to Air.

### Ghoul

Deals 16 Unholy damage. The user restores 16 health. Double if the target is webbed. Deals 50% more damage to Humanoid, Deals 33% less damage to Aqua.

### Venom Strike

Instantly deals 23 Beast damage and poisons the target for 8 additional Beast damage per round for 3 rounds. Deals 50% more damage to Animal, Deals 33% less damage to Air.

### Burning Web

Deals 17 Beast damage and costs the target in brittle webbing, causing them to take 9 Beast damage each time they attack. Lasts 3 rounds. Deals 50% more damage to Animal, Deals 33% less damage to Air.

### Spider Hop

Swarms the enemy with spiderlings, dealing 29 Beast damage. Deals double damage if the target is webbed. Deals 50% more damage to Animal, Deals 33% less damage to Air.
Trainer

Trainer is the training dummy in the Training section of Nethernite! Who is unbeatable and strong. He's a Humanoid Monster.

## Appearance

Trainer is a dummy with arrows stabbing his should and has a wooden sword and shield for weapons. He has silver armor with a target painted on the front of it and a helmet. He has armor on his legs too. His mouth is stitch up and in other places too.

## Powers

### Heals

Everytime you hit him, he heals for +50007 after the turns are finished.

### Tsunami

He slashes you with his wooden sword, dealing at least 33 Humanoid damage.
Jaguarman

Jaguarman is a jaguar like non playable monster in Nethernite. You can only see him on covers of the next seasons or battle pass.

## Appearance

Being a Humanoid monster, Jaguarman is a jaguar, covered in spots around his body while he stands on his hind legs and has about four claws on his hands and feet. He has armor and clothing on his body, shoulder pads, arms, legs and tail. He has a weird, feather like hat on his head as well.

## Trivia

* Not much is known about Jaguarman, only that he's a Humanoid type monster.
* Jaguarman never made into the game and is now just concept art.
Guild Bosses/Info

1. Guild Bosses alternate weekly - there are 3 different bosses in total.
2. The boss is available for 6 days for all members of the Guild.
3. Within these 6 days, each participant can daily make 2 free attacks on the boss and 3 more paid ones.
4. Each attack is a full-fledged battle with the boss, in which the attacker will surely be defeated.
5. The task of each participant is to infect as much damage as possible on the boss while the battle is going on.
6. All members of the Guild are shown a scale of damage done to the boss.
7. There are 10 levels of the damage scale. The higher the damage level, the higher the reward of the entire guild.
8. On day 7, the team will receive the earned reward, which will be distributed among all members of the guild, depending on the damage they dealt on the boss.
Mantas

* Base
* Common
* Uncommon
* Rare

Mantas is an Animal type Monster in Nethernite! He takes 33% less damage from type Nature but takes 50% more damage from type Beast.

## Appearance

### Base

Mantas (Base) looks like a cute mantis with four legs for walking, two arms, antennas, and wings. He's also green in color.

### Common

Mantas (Common) has grew bigger in size. Spikes on his legs, arms, and shoulders. He also has longer antennas.

### Uncommon

Mantas (Uncommon) has grew bigger in size once more as well as gain more spikes on his legs, arms, shoulders, an chest. He also has longer antennas.

### Rare

Mantas (Rare) has gain more spikes, and grew bigger. His arms are longer as well as his antennas again. His back is covered in spikes and he grew longer legs as well.

## Biography Of Mantas

Appearance is deceptive. Many lost only because they could not appreciate their enemy. “Mastery often takes precedence over brute force” - Mantis knows about this like no one else. For many years he spent in the Far East, studying martial arts. Mantis learned from many masters, learning knowledge and bringing their skills to perfection. He cannot be called the genius of his work, but he was distinguished by diligence and patience. And these qualities, as you know, quite often can replace innate talents. And the Mantis achieved his goal - he surpassed the other disciples and gained the respect of his mentors. It is time to end your path of discipleship and move on to a new stage of life. The Mantis respects its opponents, for it a battle is an opportunity to show their skills.

## Powers

### Passive Abilities

Animals are immune to stun,root,and sleep effects.

### Cuts

Scratches the enemy, dealing 27 Animal Damage. Deals 50% more damage to Unholy, Deals 33% less damage to Humanoid.

### Snake Poison

Deals 27 Beast damage an reduces the target's speed by 25% for 4 rounds. Deals 50% more damage to Animal, Deals 33% less damage to Air.

### Hive

Starts a swarm, causing 12 Animal damage. Opponents struck by the swarm take double damage for 2 rounds. Swarm continues for 3 rounds. Deals 50% more damage to Unholy, Deals 33% less damage to Humanoid.

### Flank Attack

Flanks the enemy 1-2 times, dealing 14 Animal damage per hit. Hits an additional time if the user attacks first. Deals 50% more damage to Unholy, Deals 33% less damage to Humanoid.

### Elusiveness

You endure, preventing your health from being reduced below 1 health until the end of the next round. Monster affected by Survival will survive an Apocalypse. Deals 50% more damage to Unholy, Deals 33% less damage to Humanoid.

### Red Star

Calls down a meteor, which will fall 15 rounds from now, instantly killing an active monsters. Cockroaches and Beetles always survive this attack. Deals 50% more damage to Unholy, Deals 33% less damage to Humanoid.
Southhaven

Southhaven is a small city just south of the Stonecut Mountains, straddling the border between Morit Aurus and Umbralund. Home to the Voice of Honor Guild, Southhaven began as a small farming hamlet but soon blossomed into an economic hub as the guild brought business and resources from their many adventures. The city now boasts many magical and physical defenses, with walls and force fields protecting its citizens from physical attacks and divination.

To be expanded later
The Guildmasters

The Guildmasters are the most superior member of their class at the guild. Originally, this title specifically referred to the founders of the guild, but it has since expanded to include those members have gone on to found new branches of the Voice of Honor Guild or else take over as the master of their class as well. They have generally retired from adventuring and run the guild. They only take on a few personal apprentices and only get involved with conflicts that threaten the world on a greater scale. Together, they make up the council that presides over the guild and assists the baron of the city with political matters.

A list of known Guildmasters

Barbarian - Torgram Stonehammer

Paladin - Lunorin Morel

Bard - Marcey Verleigh (formerly); Ritz

Ranger - Night of Dreams

Cleric - Fenvyre Immundras

Rogue - Esra Silverbloom

Druid - Gurak Agirimm

Sorcerer - Ravakalyn Ulabella

Fighter - Winston Quicklift

Warlock - Zokha Swiftweaver Nola-Kalathi

Monk - Koszire Dharxikas

Wizard - Mis'ra Snowreign

To be expanded later
Crow Monster

The Crow Monster was going to be one of the monsters in Nethernite but never got add to the game.

## Appearance

The Crow Monster looks like a Humanoid crow with five claws on each hand, giant wings with rock on the wings, a large beak, and armor on his body, head, arms, and legs. He had gems on his armor located his head and stomach. He also had spikes on his armor that was near his hands.

## Trivia

* Not much is known about the Crow Monster but he could be a Humanoid, Wizard, Unholy, or Air.
* You can see the Crow Monster in the Nethernite wiki in the game facing the Armored Guardian.
The Voice of Honor Guild Wiki

A wiki for the D&D group known as "The Voice of Honor Guild." Here we have information on the locations, characters, and story so far.

**Welcome to the The Voice of Honor Guild Wiki!**
We're a collaborative community website about The Voice of Honor Guild that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Barry

* Base
* Common
* Uncommon
* Rare

Barry is a Beast type monster in Nethernite! He takes 33% less damage from type Humanoid but takes 50% more damage from type Robotic.

## Appearance

### Base

Barry (Base) is a humanoid bear with four claws on his arms but has three claws on his feet. A cloth wrapped around him above his legs.

### Common

Barry (Common) has gain a strap, a metal circle on his cloth as well as longer claws on his arms, and more fur.

### Uncommon

Barry (Uncommon) has gain leather armor on his shoulder, wrists, and legs as well as longer and sharper claws on his hands.

### Rare

Barry (Rare) has grew more fur, better armor and spikes on the armor on his wrist and shoulder. Better strap, cloth, and longer claws.

## Biography Of Barry

The inhabitants of the Northern Forest know that if you hear a heavy animal tread and a loud, dissatisfied roar, it is better to hide soon, because the character of the Barry is not too good-natured, and he received his name not because of loud walking. He considers that it is beneath his dignity to hide from enemies, and meets any attacks openly and without fear.

## Powers

### Passive Abilities

Beasts deal 25% extra damage below half health.

### Bite

Bite at the enemy, dealing 29 Beast damage. Deals 50% more damage to Animal, Deals 33% less damage to Air.

### Anabiosis

Falls asleep, restoring 15 health on the first round, 29 health on the second, then 58 on the third. While hibernating you cannot swap monsters. Deals 50% more damage to Animal, Deals 33% less damage to Air.

### Born Killer

Savagely mauls the enemy, dealing 44 Beast damage. Deals 29 additional damage if the target is bleeding. Deals 50% more damage to Animal, Deals 33% less damage to Air.

### Fury

A fierce roar deals 15 Beast damage and enrages the user, increasing the damage they deal by 25% for 3 rounds. Deals 50% more damage to Animal, Deals 33% less damage to Air.

### Stunning Blow

Stun the target for 1 round. Deals 50% more damage to Animal, Deals 33% less damage to Air.

### Wrath

Goes on a rampage, dealing 36 Beast damage. Rampage continues for 3 rounds. Deals 50% more damage to Animal, Deals 33% less damage to Air.
Dragon

Dragon is a Guild Boss is a boss only Guild Members can fight in the Guild Section.

## Appearance

The Dragon Boss has yellow with orange stripe, ripped wings. Frills on his fang that are also ripped, torn, and the same color as the wings. A long neck covered in spikes, legs with three claws, an armor chest plate, and a spiked tail.

## Rewards

1. x3K Guild Coins, x150K Nether Coins, x1.5K Nether Crystals

## Trivia

* It's unknown if the Dragon Boss is a Air or a Nature type monster.
* It can be seen on the cover of the Bosses, facing the Manticore
Nargoli

Ruled by the high king of the dwarves from the throne of the capitol Djarak. Other cities include Fa’sarche, Arch, Tempest Point & Abrento. It is primarily made up of desert to the north, a mountain range in the middle known as the searing peaks and plainsland to the south.

It was an extremely prosperous nation until the High King died, is now slowly descending into anarchy as the governing dwarves locked themselves away. Raiders and mercenaries harry towns and villages in the north and grow more daring by the day. Even the mighty cities of Arch and Fa’sarche are threatened by these raiders and some claim war is brewing, but between whom remains to be seen…

**Ruler -**

Currently none since the passing of the King (and High King of the Ontrath League) Rezzult Uar’Vold. The Heir to the throne, Princess Alleria has been missing for almost 200 years now. The cities of Arch and Fa'sarche have taken over jurisdiction of their own cities.

**Notable laws -**

Inventor's Right - if you invent something it is magically registered as your intellectual property, others can bid for the right to create and sell your product for a fee decided by the inventor.

Sanctity of the Forge - if you are crafting an item you are allowed to finish it before being interrupted in any official capacity. Additionally any creature may attempt to win their freedom by means of craft, if you can create something to pay for your crimes (decided by the victim) the debt is paid.

Miners rights - Any ore you excavate from Nargolian soil is yours by right, but any veins of precious metal must be reported after one month of discovery.
Nethernite Wiki

Nethernite is a game where you collect monsters and battle bosses and other players!

**Welcome to the Nethernite Wiki!**
Hi everyone! And those of you who are new to this, this wiki is about a game called Nethernite! Nethernite is a game where you collect different kinds of monsters and battle bosses and other people! You can buy or get monsters from packs and chest. Here is everything you need to know about the game and its monsters!

## Monsters

### Air

* Agnes
* Amber Wasp
* Royal Griffin

### Aqua

* Gino
* Grindylow
* Wanda

### Animal

* Darkforest Fawn
* Dragonkit
* Hibald
* Mantas

### Beast

* Barry
* Black Fang
* Nox
* Warbringer

### Bosses

* Manticore
* Dragon Boss

### Dragon

* Firewing
* Icewing

### Nature

* Blaze
* Mr. Twig
* Rocky

### Humanoid

* Freaky Rogue
* Viana
* Samurai Hare

### Robotic

* Armored Guardian
* Mewrie
* T-Mex

### Unholy

* Diego
* Deathbringer
* Talos

### Wizard

* Amun
* Lufu
* Dixie Pixie

### Non-Playable

* Kylie
* Jaguarman
* Worm Monster
* Lizard Monster
* Female Water Spirit Monster
* Crow Monster

## Places

* Arena
* Campaign
* Shop
* Wheel of Fortune
* Alter
* Forge
* Market
* Calender
* Leaderboard
* Dungeons of Souls

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Djarakin

An elite faction of Dwarven warriors from Djarak, the Djarakin have long protected the Dwarven homelands. The Djarakin is made up of Dwarven warriors hand selected for deeds of valour, cunning or logistical brilliance. This system, laid down by the ancestors was to create a well rounded force of not only Beserkin and Longbeard rifles but also Dwarves who knew how to lead and manage this superlative force.

These Dwarves are selected by the Vards, champions and leaders of the Djarakin. To ascend to the rank of Vard required 10 years of Service to the Djarakin and at least one victory worthy of the Skald songs.
Barzult Uar’Vold

An ancient King of the Dwarven people, They were known for their welcoming nature and mastery of artifice. It is said that it was this knowledge that has guided the peoples of Ellseworld to heights of industry and invention. They are known to have died helping to transform Ellseworld into the world it is today during the event known as Genesis.

Their death, along with the other creators of Ellseworld, marked the start of first year of Genesis - the first age of Ellseworld.
Princess Alleria

Since her earliest days in the Deephalls and Magmaforges of the Djarak, the Princess was known as an inquisitive child, forever peeking into workshops, forges and arcane repositories. The Daughter of the last High King, Rezzut Uar'Vold, Alleria is known as a force to be reckoned with not only due to her mighty heritage but also thanks to her vast intellect, which some say even surpassed her father - the former high king certainly thought as much.

Later in life Alleria was respected by many as an inventor, diplomat and a former Vard of the Djarakin, and through these accomplishments she became a well liked figure in Nargolian society and is still seen by the populace as the only worthy heir to the throne of Djarak.

Very few folk know why she disappeared approximately 100 years ago, but the most believable rumour was that she sought out The First World to state her boundless curiosity.

Since her disappearance, much has changed in Djaraki society. With the death of the King the Hearthsong called the Dwarves back to their mountain home, in order to crown and celebrate a new king - but with the heir missing they have remained inside barring all but their kin.
The Nemesis Peninsula

Famous for their rivalry, the twinned cities of the peninsula (both called Nemesis City) are in a constant technologically powered cold war, each claiming to be the first, the superior, and (most importantly) the Capitol. The scrap forests lie between the cities, a lush forest littered with the remains of Forge Titans who have duelled for their city's supremacy.

In both cities you will find skilled Artificers, gunsmiths and enchanters. Both cities are led by a Forge Lord, a title handed down through the ruling families to the greatest craft-person, of age, in their noble lineage.

**Ruler(s) -**

Nemesis West (Nemesis One) is ruled by Technarch & Forge Lord Arudolphus Jerallian Maximul Ferstando Prizarius IX (the ninth) and Nemesis East (Nemesis Alpha) is ruled by The Nemesis Master, Artificer General & Forge Lord, Eliza Halstrom.

**Unique laws -**

Non disclosure - One must sign a NDA before entering either city, by pain of death.
Dragon King Merzillious Myzark

King Merzillious Myzark is an Ancient Gold Dragon and is 5th Dragon King of the Golden Tooth. He leads the Dragon council that does much of the ruling in his stead. As King he has the final say on every matter the council decides upon, but he is seen by his people to always make the wisest decision. He was a great friend of King Rezzult Uar’Vold - they worked closely together on many things from policy to invention and even lending his magically potent breath to some of artefacts the Dwarf king created.

Merzillious was reportedly deeply saddened by the death of his friend and has been avidly supporting the calls to hold off any High King election until his allies in Djarak return to the fold with a Ruler to nominate. This is as has been and always must be, ever since the first election. He has offered a most generous reward of a portion his incalculably large hoard for the Crown Prince Alleria's safe return.
Creators

The first dragon king Mercerion Myzark, the twin elf lords Eldrad and Elleria and the dwarf Technomancer Barzult Uar’Vold are said to have created Ellseworld as it is today, through their discovery and subsequent use of the Olde Magiks. This power was so great that it is said that all that remained of the four most powerful beings on Ellseworld were four piles of dust.
The Zarrath Republic

A territory to the North and formally part of Nargoli, the Zarrathi claimed their independence from Djarak long ago and took the semi-arid steppe desert as their home. In the middle of the kingdom they crafted their masterwork - An enormous fortress city known as Castellan's Keep, their capital that has never failed to repel a siege (of which there have been many).

While it maintains a republic in name, the Zarrathi nation is currently ruled by an Emperor who, while elected by The Republic Council of Zarrathi Peoples, has maintained their power for three generations by way of fear mongering, loopholes, political acumen and bribery. The current emperor, Emperor Felixa Est’Zarra, maiden of Zarrath, took power shortly before High King Rezzult’s death & after her Father disappeared in suspicious circumstances.

**Ruler -**

The current "Voice of Zarrath" and head of the Republic Council is Dactus Voke, but true power lies with the Emperor, Felixa.

**Notable Laws -**

Arm’s Reach - Within Castellan Keep outsiders are not permitted to use any weapon or make any attack that has a range greater than an arm’s reach. Violators will have the weapon, and the limb that carried it, confiscated by the Castellan Militia.
Magical Rion-Chan

Magical Rion-Chan, also known as "*魔法少女莉欧," "マジカルりおんちゃん*," or "*Mahou Shoujo Rion-chan",* Magical Rion-Chan was a franchise created as a collaboration between Japan and China by a branch of Sanrio called Sanriowave, sometime in the December of 2006 (day unknown) It won the "Golden Dragon Award Original Animation & Comic Competition" in 2009. It is currently partially found lost media, clips of the anime beginning to resurface on YouTube in September, 2021.

The series is about Rion, Kanna Fujimiya, and Minamo Suzuhara; three girls who gain magical powers from a special Hello Kitty plush. Their magical girl designs are themed after the characters Hello Kitty, Badtz Maru, and Cinnamoroll. They play the keytar, the drums, and the bass respectively. Despite the lack of home media or online releases of the anime, and seemily limited production on the Chinese manga, the three main characters has official figures produced at some time.
The Genesis

In the beginning there was The First World and the world that would be Ellseworld was elsewhere. Not much is known of The First Place, other than it is where life began for all the peoples who reside on what is now known as Ellseworld. The first people to arrive were The Dwarves, and legend tells of a tunnel so deep in the first world that it broke the bonds of reality itself, and led to a world far away from the tunnel's origin. These dwarves laid the foundation for Ellseworld, but it was a barren and harsh world, devoid of any life on the surface. These dwarves only survived through the fortunate existence of green fungus that grew underground and (unbeknownst to them) was only edible to those with dwarven constitution.

Next came the Elves and Dragons who by some cosmic accident (or intent) arrived in the midst of a great and terrible magical war. The dwarves wanted no part in this; which the dragons appreciated and the elves were bitter about. A truce was held while they could figure out where this magical calamity had brought them. Eventually, when they could not figure out a safe way back to the first world the three factions decided to make the best of the situation. They used their combined powers to craft this relatively barren new world into one akin to the world they had all left behind.

The first dragon king Mercerion Myzark, the twin elf lords Eldrad and Elleria and the dwarf Technomancer Barzult Uar’Vold came together, and through many years and much research discovered the Olde Magiks - a power so great that they knew it could do what they wished, but that it would also consume them all if used. Just as planned their imagination was manifested into reality; anything and everything they imagined was spawned into the world, but the Olde Magik was not meant for mortals to use. They lost control. Everything became heightened or exaggerated versions of the things they wished for, as well as the things they did not. New creatures sprung up as the Olde Magik struggled to comprehend the 4 separate minds all creating different things and merged some while separating others. The result was a world charged with magical energy, burgeoning with new life and 4 piles of dust that was once this world’s creators.
Thomas E. Dewey

**Thomas E. Dewey** (May 8, 1884 – December 26, 1972) was the 34th president of the United States from 1949 to 1953, succeeding after the disastrous presidency of of Harry S. Truman after serving as the 47th governor of New York from 1943 to 1949. He was the Republican Party's nominee for president in 1944, but lost the election to incumbent Franklin D. Roosevelt in the closest of Roosevelt's four presidential elections. He implemented the Marshall Plan which was conceived by Truman to rebuild the economy of Western Europe, and established NATO. In 1952 he lost his party's nomination to Dwight D. Eisenhower, due to his failure to support the Chinese and Koreans against the Communist invasion.

As a New York City prosecutor and District Attorney in the 1930s and early 1940s, Dewey was relentless in his effort to curb the power of the American Mafia and of organised crime in general. Most famously, he successfully prosecuted Mafioso kingpin Charles "Lucky" Luciano on charges of forced prostitution in 1936. Luciano was given a 30- to 50-year prison sentence. He also prosecuted and convicted Waxey Gordon, another prominent New York City gangster and bootlegger, on charges of tax evasion. Dewey almost succeeded in apprehending Jewish mobster Dutch Schultz as well, but Schultz was murdered in 1935 in a hit ordered by The Commission itself; he had disobeyed The Commission's order forbidding him from making an attempt on Dewey's life.

Dewey led the moderate faction of the Republican Party during the 1940s and 1950s, in opposition to conservative Ohio Senator Robert A. Taft. Dewey was an advocate for the professional and business community of the Northeastern United States, which would later be called the Eastern Establishment. This group consisted of internationalists who were in favour of the United Nations and the Cold War fight against communism and the Soviet Union, and it supported most of the New Deal social-welfare reforms enacted during the administration of Democrat Franklin D. Roosevelt.

Following his political retirement, Dewey served from 1955 to 1971 as a corporate lawyer and senior partner in his law firm Dewey Ballantine in New York City. In March 1971, while on a golfing vacation in Miami, Florida, he died from a heart attack. Following a public memorial ceremony at St. James' Episcopal Church in New York City, Dewey was buried in the town cemetery of Pawling, New York.
Elleria

One of the Twin Elf lords, Elleria was the Lord General of the Elven people who came to Ellseworld. Her skill in conquest was paramount and it is said it was this will to conquer that imprinted the name Ellseworld upon the minds of the newly created. She is known to have died helping to transform Ellseworld into the world it is today during the event known as Genesis.

Her death, along with the other creators of Ellseworld, marked the start of first year of Genesis - the first age of Ellseworld.
The Leviathan Coast

Named with a touch of irony, the smallest kingdom in Ontrath is in fact a leviathan in more than one aspect. Its immense navy keeps the coastal cities safe from pirates and monsters, while its traders are considered by all to be blessed with silver tongues. The merchant lords of the coast more than make up for their kingdom's small size with gold and black powder.

There are two major cities on the Leviathan coast, Lordosi, the capitol and Diano. Both are ruled by Dukes who are second only in power to the Merchant King. The Duke of Lordosi manages the trade and administration of the city and the position is always filled by the wealthiest Lordosian trader in the city. The Duke of Diano fills a very similar role but in addition to this also oversees the mighty Leviathan Navy.

**Rulers:**

The current Merchant King is Fia Bornalez. The Duke of Lordosi is Marta Vertoni and the Duke of Diano is Captain Fedro Bornalez, younger brother of the Merchant King.

**Notable Laws:**

Keepers of tithe and tide: All residents and travellers pay a small tax to the merchant lords while in the lands, and any product or passage through this land must pay a portion of their resultant profit to these lords. These funds are spent on the considerable naval forces of the coast, of which all citizens must serve time in. In return the lords grant access to the best auction houses and markets in the land.

Merchant’s Passage - Any sanctioned merchants are offered safer passage through these lands while they have goods to sell, as long as the tithe is paid.

Penal Navy: All criminals serve their sentence in the penal navy, a force sent on near suicidal missions.
Djarak

Djarak, is a prominent city located inside the Searing Peaks, a mountain range that divides the Nargoli kingdom. The city is strategically built, taking advantage of the natural defences offered by the peaks, with only its gates and a few surface structures visible. It is the seat of the King of Nargoli and Ruler of Clan Djarak. It is known as the Jewel of the Searing Peaks.

After the High King’s Death the Council of Clans (The “Djaris Bludmut” in Dwarvish) decreed Garak Ku’ill (the Homecoming). This is a sacred summons to all Dwarves but especially to the Uthblud (Oathed Kin).
Austral Headlands

A small kingdom to the south west, the headlands now serve as a warning to the people of Ellseworld not to dabble in dark arts. The old kingdom was destroyed in a great war between the forces of life and undeath, and the ‘new’ kingdom is a shadow of its former self, primarily serving the other kingdoms as keepers of this cursed land.

The people of the Headlands mostly reside within the gargantuan fortress, The Strafenhold - built in the age of Magic, none now recall the origin of The Strafenhold and it is said by many that it simply “has always been there”. The fortress bears the scars of untold sieges, as it sits on the border between the accursed Headlands and The Golden Kingdom. A vast wall extends to either coast, passing through mountains and valleys alike, crossing the entire headland and closing it off. The undead still roam the kingdom, endlessly trapped in undeath by some ancient magic. This means it must be ever guarded, the defenders of the ‘Hold waiting for their next inevitable attack.

**Ruler:**

The Provost General has ruled the Strafenhold since “The time of the Sharrow Queen”. The current Provost General is Duke Jako Machievius, a noble whose line can trace itself back to the Headland’s ancient glory days. The Provost General is unlike the other rulers of Ontrath; as since the time of Sharrow The Austral Headands has been a proxy state of The Golden Kingdom. The Provost General is chosen by King Myzark and The Dragon Council has the last say in all matters of import.

**Notable laws:**

Martial Law: The forces of the Provost General have the final say on any matters of law while in the Headlands.

Enforced Border: Any who try to cross the boundary wall of the Strafenhold without permission from the Provost general is considered to have forfeited their life, the provost general can execute or recruit any such individuals.
The Cape of Borea

Once a part of the Golden Kingdom, the land to the north was granted to a large Orcish tribe after a failed rebellion was pacified by Masterion Myzark (ancestor of the current king Myzark). The lands are a combination of boreal & evergreen forest, moorland and tundra to the very north.

The peoples of this land are diverse, as all are welcome, but they share one common factor - Hardiness. The Cape breeds tough folk and their fierce fighters and savvy sailors are sought across the land as mercenaries.

This land is ruled by a lineage of Orcish Chieftains, descended from the great Warsmith Gragellon, first King of the Cape. Every orc of his lineage bears the foul, but admittedly badass, horns of Xautrox - a foul deamon prince banished by Gragellon in the Age of Magic, an act which saved the golden tooth and saw him elevated to king by Masterion Myzark.

**Ruler -**

The Warsmith of Kon rules the lands (a title equivalent to king), Currently held by Arruk Gragellon.

**Unique Laws -**

Might is Right - any dispute or trial can be legally settled by a contest of arms. Any violence as a result of this dispute is not counted towards the person’s crimes. Two parties must agree to the terms, be that the two “challengers” or one “challenger” and any persons acting with the Warsmith’s or a Jarl’s authority.
Charles E. Sawyer

**Charles Edward Sawyer** (January 4, 1933 - June 11, 2009) is an American lawyer and politician who is serving as the senior United States Senator from Florida from 1977 to 2009. A moderate Democrat who previously served as Governor of Florida from 1975-1977.

Born in Miami, Florida, Sawyer graduated from Florida State University and Harvard Law School. He became a lawyer who worked in several high profile cases.

Sawyer then ran as the Democratic candidate for Senate in 1976 and won easily against Republican Leonard Skinner; he was re-elected to the Senate in 1982, 1988, 1994, 2000, and 2006, just 3 years before his death.
Il'Drothe

The shrouded and mysterious kingdom of the elves, outsiders are typically only allowed into the ancient capitol of Ker’Drothe. The kingdom is ruled by three elf lords, one High, one Wood and one Drow to ensure all elves are not only welcomed but their interests preserved. They are said to hide a great many secrets in their woods.

The lands Il'Drothe are almost entirely made up of the woodland from which the kingdom takes its name. The Elves here are mostly split into two distinct groups, with the high elven descendants of Eldrad mostly living in the capitol of Ker'Drothe and the wood elven decedents of Elleria living in scattered settlements in the forest. The nocturnal Drow denizens are evasive and rarely seen.

**Ruler(s) -**

The three lords, Filgorin - Sovereign Seer of the High Elves, Aesteliri - Ranger Primus of the Drothe and Fvalborsé the Vul’majeerith (Underking) of the Drow.

**Notable laws -**

Enforced Borders - Non-elvish folk are not allowed within the borders of the Ker'drothen forest.

Tribute - Visitors to Il'drothe must pay tribute to the woodland guardians by means of a suitable gift.
China

**China** (Chinese: 中国; pinyin: *Zhōngguó*), officially the **People's Republic of China** (**PRC;** Chinese: 中华人民共和国; pinyin: *Zhōnghuá Rénmín Gònghéguó*), is a country in East Asia. It is the world's most populous country, with a population of around 1.48 billion in 2036. Covering approximately 9.6 million square kilometers (3.7 million mi2), it is the world's third or fourth-largest country by area. As a one-party state led by the Chinese Communist Party (CCP), it exercises jurisdiction over 22 provinces, five autonomous regions, four direct-controlled municipalities (Beijing, Tianjin, Shanghai, and Chongqing), and the special administrative regions of Hong Kong and Macau.

China emerged as one of the world's first civilizations, in the fertile basin of the Yellow River in the North China Plain. China was one of the world's foremost economic powers for most of the two millennia from the 1st until the 19th century. For millennia, China's political system was based on absolute hereditary monarchies, or dynasties, beginning with the Xia dynasty in 21st century BCE. Since then, China has expanded, fractured, and re-unified numerous times. In the 3rd century BCE, the Qin reunited core China and established the first Chinese empire. The succeeding Han dynasty (206 BCE–220 CE), saw some of the most advanced technology at that time, including paper making and the compass, along with agricultural and medical improvements. The invention of gunpowder and movable type in the Tang dynasty(618–907) and Northern Song (960–1127) completed the Four Great Inventions. Tang culture spread widely in Asia, as the new Silk Route brought traders to as far as Mesopotamia and the Horn of Africa. The Qing Empire, China's last dynasty, suffered heavy losses to foreign colonialism. The Chinese monarchy collapsed in 1912 with the Xinhai Revolution, when the Republic of China (ROC) replaced the Qing dynasty. China was invaded by empire of Japan during World War II. The Chinese Civil War resulted in a division of territory in 1949 when the CCP led by Mao Zedong established the People's Republic of China on mainland China while the Kuomintang-led ROC government retreated to the island of Taiwan. The PRC is sometimes referred to as Mainland China (or the mainland) to distinguish the ROC from the PRC.
1964 United States presidential election

The **1964 United States presidential election** was the 45th quadrennial presidential election. It was held on Tuesday, November 3, 1964. Incumbent Democratic United States President John F. Kennedy defeated Barry Goldwater, the Republican nominee. With 60.8% of the popular vote, Kennedy won the largest share of the popular vote of any candidate since the largely uncontested 1820 election.

Kennedy easily defeated a primary challenge by segregationist Governor George Wallace of Alabama. At the 1964 Democratic National Convention, Kennedy also renominated Lyndon B. Johnson as his running mate. United States Senator Barry Goldwater of Arizona, a leader of his party's conservative faction, defeated moderate Governor Nelson Rockefeller of New York and Governor William Scranton of Pennsylvania at the 1964 Republican National Convention.

Kennedy championed his passage of the Civil Rights Act of 1964, though many say it was still inadequate, he also advocating a series of anti-poverty programs collectively known as the Great Society. Goldwater espoused a low-tax, small-government philosophy. Although he supported previous attempts to pass civil rights legislation in 1957 and 1960 as well as the 24th Amendment outlawing the poll tax, Goldwater opposed the Civil Rights Act of 1964, as he felt that Title II violated individual liberty and states' rights. Democrats successfully portrayed Goldwater as a dangerous extremist, most famously in the "Daisy" television advertisement. The Republican Party was divided between its moderate and conservative factions, with Rockefeller and other moderate party leaders refusing to campaign for Goldwater. Kennedy led by wide margins in all opinion polls conducted during the campaign, although his lead continued to dwindle throughout.

Kennedy carried 44 states and the District of Columbia, which voted for the first time in this election. Goldwater won his home state and swept the states of the Deep South, most of which had not voted for a Republican presidential candidate since the end of Reconstruction in 1877. Kennedy's landslide victory coincided with the defeat of many conservative Republican Congressmen. The subsequent 89th Congress would pass major legislation such as the Social Security Amendments of 1965 and the Voting Rights Act. Goldwater's unsuccessful bid significantly influenced the modern conservative movement. The long-term realignment of conservatives to the Republican Party continued, though it was held back by moderates and liberals like Nelson Rockefeller and George Romney.

The last election : 1960 Presidential election

The next election : 1968 Presidential election