recursal/Fanatic-Fandom huggingface dataset:
School of the Lion

School of the Lion Medallion

**The School of the Lion** also known as **ānibesochis** ( meaning : great warriors, in zangwebari language **)** is a school of Witchers with unknown status, rumored to be born from the union of Witchers from the School of the Cat trying to redeem themselves and rogue Paladins of the Zang.

## History

### Malindi massacre, witcher rebellion, schism among the lions and the birth of the School of the Panther.

*TBA*

### Contact with the School of the Fox (1307)

In 1307, a foreign witcher named Drivuk hailing from the lands of Vicovaro in the north made contact with the witchers of the School of the Lion, he introduced himself as being from the School of the Fox. He explained to the Grandmaster of the Lion School, Fitawari that his grandmaster Adalwulf of Aedirn had proposed both the Witcher Training Initiative and the Witcher Reformation Act sending witchers from his school to collect the scattered witchers around the world with nowhere to go and also to forge bonds with the other schools to prepare for the future. **Drivuk** had originally been sent to Ofir to investigate but found the land to be hostile due to past animosity to witchers. **Drivuk** having seeing the School of the Lion to be honorable and a fine school suggested collaboration with the **School of the Fox**, which the grandmaster took into consideration. A Megascope used for long distance communication was set up between the Schools, the two grandmasters entered into talks about their school and lands of the north, furthering the knowledge and comradery of both Schools.

## Characteristics

Known as a Man *Only Witcher School*, due to their acculturation/assimilation over the decades, the Lion School would divide it's students by territories / provinces that would be defended by one, two, or three students at a time, much like the predator that give name to their school. This school is also known to use a variant of the Paladins of the Zang armors and weapons like the Flyssa or, more comomnly, the Ikakalaka.

## Known members

* Obi Wedu
* Yafet Paulos
* Bullo Menas
* Ebissa Hagos
* Tewolde
* Ezana
* Kaleb
* Fitawari
* Yabob Zara

## Notes

* Free editing article, as long as you respect the lore posted by others and add your username to it in the writer tag.
Neicrubriel

The Elven Witcher known as **Neicrubriel** was an Elite rank witcher at the start of the 14th century, he was assigned mentorship of two integrated Witchers following the Witchers Reformation Act these Witchers were form School of the Rhino witchers: Berhanu and Zanock. He spent twenty years mentoring the pair in language, technique, decorum, honor, etc, until he felt the pair had properly integrated into the school and had earned their pardon.

Later following the Exodus of the Elves, **Neicrubriel** became the first Grandmaster of the School of the Leptocyon in Chinvat.

## Relationships

### Friends

* Berhanu [Witcher]

* Zanock [Witcher]

## Skills and Abilities

* Natural Abilities
	+ TBA
* Trained Abilities
	+ Crossbowmanship: While it wasn't a weapon he was originally trained in, **Neicrubriel** adapted to the use of crossbows to hunt monsters. He used his enhanced senses to make highly accurate shots like at a distance or in pitch darkness.
	+ Expert Hand to Hand Combatant: Like other Witchers, **Neicrubriel** learned to protect himself without his swords, able to defeat multiple armed opponents while being unarmed. His enhanced strength and knowledge of humanoid and monster anatomy allows Neicrubriel a better chance unarmed than most people, shattering humanoid bones and using monstrous momentum against large monsters to throw them to the ground.
	+ Swordsmanship: Like most Foxes, **Neicrubriel** was thoroughly trained in fencing. He has learned multiple sword-fighting styles during his lifetime.
		- The Viroledan Naev'de Feaine Glaeddyv, Nine Sun Swords (Griffin School Style)- Taught to **Neicrubriel** by Birexxi of Poviss during her time with the Foxes.
		- The Crevan A'baeth Glaeddyv, Fox's Kiss Sword Style (Fox School Style)
* Witcher genetic mutations: Before even entering adolescence, Witchers apprentices were subjected to painful and potentially lethal mutative procedures with the goal of reshaping their bodies. When successful, the result of these mutations was strength and speed far exceeding that of a normal human, capable of matching those creatures which preyed upon humanoids.

## Notes

* **Neicrubriel** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.
Senua

**Senua** was an alicanto that belonged to Putnam Pitch. Who was with him, several years before and after his retirement as Grandmaster of the School of the Crane. Which was characterized by having a plumage of a more silvery color than gold, unlike others of its species.

## Personality

Unlike Frey, Senua had a serious and reserved personality. Something perhaps also given by the treatment that Putnam had with her, who at that time, did not use to get too attached to her pets in order not to suffer so much. Still, Putnam loved her very much, leaving the leftover food of the students for her, instead of throwing it away. And Senua, too, bringing her some dead predators as a sign of this. Being her species, a type of bird capable of flying long distances, Putnam used it for messaging and not finding gold (unlike others in the Western Continent ) She was always the signal that a message from Putnam had reached those close to him. She traveled so much that in places like Burov Mylne, whenever she came to deliver a new message, food and water were left for her as a reward.

## Death

It simply disappeared somewhere in the 1500s, never delivering any messages. Stefan "The Crane" speculates that she was probably blown into the Mad Sea by a wind or killed by a sea monster.
Nilfgaardian Arena Champions

A list of those warriors (whether slaves or not) who have participated and won the annual tournament held in the capital of the Nilfgaardian Empire.

* Brianna Vassermiller (Mage) [in the name of the slave, and arena - owner Aep Brelchlohn family]
* Cervin (Witcher) [in the name of the slave, and arena - owner Aep Brelchlohn family]
Semigiant

**Semigiants** are a sub-race of Nephilim which is a hybrid race that emerged from the union between the Grigori and the more sentient giant races.

The presence of the 'Nephilim gene' allows these hybrids of giants (Cloud giant, Cyclopes, Fire giant, Hill giant, Ice giant, Stone giant or Storm giant), and a Grigori to have offspring with other species. In most cases, humans which always results in another **Semigiant**.

## Physiology

All **Semigiants** have a humanoid form but are noticeably taller than humans. They may have unusual skin colors which further illustrate that **Semigiants** are not humans. Instances of this sub-race are rare as they are rarely given birth to due to lack of common Grigori presence on the Continent as well as the rarity of surviving giants.

## Abilities

* **Giant Physiology**: **Semigiants** as giant descended hybrid race have traits of a giant.
	+ **Large Size**: **Semigiants** by nature possess a large size, when compared to your average human.
		- **Enhanced Durability**: **Semigiants** possess durability beyond that of a human.
		- **Enhanced Reach**: **Semigiants** because of their long arms can reach things futher away than a human can without moving from their spot.
		- **Enhanced Strength**: **Semigiants** naturally possess strength beyond that of a peak human level.
	+ **Supernatural Body**: **Semigiants** because of their body size possess physical attributes/capabilities drastically beyond what is naturally possible for a human.
		- **Supernatural Endurance**: **Semigiants** can endure beyond the limits of peak human potential.
Siyokoy

The **Siyokoy** also known as **Syokoy** are intelligent creatures that live in the East Sea.

Intimidating aquatic animals such as eels, octopus, rays and squids usually swim along with the **Siyokoy** at least according to legends.

## Physiology

The **Siyokoy** have the appearance of green or more rarely brown-skinned humanoids with scaled skin, gills around their neck and shoulder area, webbed digits at the ends of their limbs, and finned tails. They are similar to the Vodyanoy but have a more humanoid stature, and a more squat fishlike face. They feature brown striations on their arms and legs possibly indicating health and attracting a mate because even though they can wear armor they purposely leave these areas uncovered.

## Trivia

* **Siyokoy** especially when viewed in the distortion of water look similar to Drowners, what sets them apart is their intelligence though.
Toyol

A **toyol** or **tuyul** is an undead infant, the spirit of a stillborn child that appears as a naked baby or toddler in Far East folklore. In that respect, it is similar to lubberkins found in the North. That is where the similarities end however. It appears in the mythology of Sunda, Sundaland and Sabana. It is invoked as a helper by shamans known as dukun or bomoh using black magic. A person who owns a *toyol* uses it mainly to steal things from other people, or to do mischief. According to a well-known superstition, if money or jewelry keeps disappearing mysteriously from your house, a *toyol* might be responsible. One way to ward off a *toyol* is to place some needles under your money, for *toyols* are afraid of being hurt by needles.

According to Sunda mythology, the creature is believed to be kept by a person practicing *pesugihan toyol* black magic. *Pesugihan* is derived from word *sugih* meaning "rich". It is a kind of magic to help people to become rich instantly, but in exchange he or she must perform some rituals or offering *tumbal* (sacrifice something) to keep the toyol happy. According to myths, toyol can be kept for financial gain, but in exchange a female member of the family must allow it to breastfeed from her, sucking blood instead of milk. This is just a myth however, as toyol prefer to suck blood from the toes, with no preference for gender.

In old village tales, people keep toyol for theft, sabotage and other minor crimes. With special rituals the toyol can be made powerful and commit murder. A person who suddenly becomes wealthy without explanation might be suspected of keeping a toyol. The toyol is kept in a jar or an urn, and hidden away in a dark place until needed. What happens at the end of the contract is quite clear. The tablet, along with the urn, is buried in a graveyard (with the relevant rituals), and the spirit is then laid to rest. An alternative method is to dispose of them in the sea. If not properly disposed of, a toyol gets passed down in a family through the generations.

However, it can still get released by either the owner or shaman (bomoh) to roam free. Without a master, it would stray into the jungle or visit homes as an observer without disturbing residents. Based on an anecdote, a toyol confessed that it likes to peek into people's lives apart from the occasional distraction of playing with any toys found within houses. Simply put, toyol is quite harmless without a master, but it can turn to crime or mischief under the command of an unscrupulous individual.

After stealing, the only traces of its presence are its childlike footprints and fingerprints found at the crime scene if it happens to have dust on its hands and feet. Otherwise, people would not suspect that a toyol had raided their premises.

## Trivia

TBA
Skeleton

### Hide

Skeletal, may have some skin remaining but it is exceedingly rare as they are usually stripped and cleaned of their flesh first

### Eyes

Their sockets can burn with magical power

### Main Use

Footsoldiers and servants of necromancers

## Ecology

### Lifespan

However long the magic keeping them animated lasts

### Range

* The World
	+ Northern Kingdoms and Nilfgaardian Empire
* Labyrinths

### Predators

* Witchers

A Skeleton is as the name says a skeleton granted unnatural second life through Necromancy as such they are considered to be an Undead.

## Physiology

A human skeleton animated through the dark powers of necromancy, negative energy or shadow energy.

Depending on the body used a Skeleton may be reanimated as a more powerful sub-type of Skeleton, these can be identified by the gear they favor as well as their eye color. , and red is the sign of the Warrior.

They are created from the skeletons of skilled archers.
They are created from the skeleton of a mage.

## Abilities

### Physical

#### Skeleton Physiology

A skeleton is a skeleton but animated, as such they have the powers and abilities of an animated skeleton.

##### Defunct Physiology

Skeletons lack any physical weaknesses of an organic, living body including the need for rest, sustenance, or other physical requirements. They do not feel pain and cannot be poisoned or get ill.

###### Digestive Expulsion Independence

As a skeleton, they can function but lack the need to defecate or urinate.

###### Earless Perception

Skeletons are somehow able to hear despite lacking ears.

###### Eyeless Perception

Skeletons have a sense of vision despite having no eyes.

###### Organ Independence

Skeletons lack and/or live without any internal organs.

###### Oxygen Independence

Skeletons can survive without the need for oxygen.

###### Pain Immunity

A skeleton is immune to the sensation of pain as such they are also immune to fear.

## Notes

* The undead species known as the **Skeleton** is a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.

### EAPEU Trivia

If a **Skeleton** were to gain the blessing of Huses, it would evolve into a Zombie, this can also be achieved with the acquisition of Necromantic or dark energy.
Psionic

**Psionics** are what channelers of **Mind Magic** are called. **Mind Magic** is a magical phenomenon that uses only the user's psyche and vital energy. Psionics occurred at increasingly rare rates with certain categories being rarer than others.

**Mind Magic** consists of a range of mental-based abilities that are not dependent on any known element of Chaos for their power but may include them in their usage.

## Different types of Psionics

Please note that it is possible for a Psionic to have multiple gifts that mix together. Though single-gifted individuals are more commonly the norm. Some of these gifts can also be acquired by other types of magic users.

### Augury Diviners\*

A type of Psionic that uses an augur or the act of interpreting omens from organic matter of some kind, or even an element or supplementary elemental energy to glean supernatural information ( a person's fate, location or the past/future). These were one of the more common types of Psionics with the potential to be an Augury Diviner.

### Prophetics\*

A type of Psionic that require specific foci or items to channel their Mind Magic through to achieve their ability usually to predict the future.

 Known Catoptromancers

### Tracker Psionics\*

A Psionic that is sensitive to Mind Magic at a sensory or linguistic level, as such they lean towards sensing other Psionics and being able to identify them.

 Known Appraisers

### Uncategorized Psionics

#### Oneiromancer

One of the rarest types of Psionic who can read the future and the past of a given subject using their own dreams or those of others. This ability is fueled by the etheric energy generated through emotional connections and dreams.

Known Oneiromancers

* Condwiramurs Tilly
* Corinne Tilly

### General Psionics

#### Psychokinetics

A Psionic or sometimes a Mage who can move some object as long as it is in their line of visual sight using only their mind.

#### Telempathics

A Psionic or sometimes a Mage who can read minds and share emotions.

#### Telepathics

A Psionic or sometimes a Mage who can mentally transmit and receive information without recourse to speech.

## Notes

* Entries marked with (\*) are not canonical entries and are fanon additions added for the sake of expansion.
* For clarification purposes, this is an article on the **Witcher Fanon Wiki** as such while some canonic material may be contained in this article it should be taken with a grain of salt.
* This article is meant to expand on Psionics found in Canon Witcher materials.
* This article is free to edit as long as the lore is respected and the rules of the fanon are followed.
Mercia

Portrait generated using the Stable Diffusion AI

**Mercia**, also known as **Mercia of Talgar** was a mage and later Lady Knight known to appear in the folklore of the region of the same name. It is not known whether its existence was true or not, some scholars believe that it may be an equivalent of Alondra, created by toussaintois merchants who migrated to the North.
The Broken Codes

“*There have been times I couldn't convince one intelligent creature not to harm another, and had to slay them. I regret each, as I regret each time I fail to dissuade a man from some lethal foolishness, but I know this is sometimes necessary. Formulae like these, though... they can only encourage the hunting of those who do nothing to deserve it.*”
―Excerpted from Jorstadt's introduction to *The Broken Codes*.
***The Broken Codes*** was a journal compiled by the witcher Jorstadt the Owl between 1265 and 1370, across most of his active time wandering the world on The Path. Its subtitle, ***Knowledge Neither To Be Lost Nor Remembered***, was originally only a note scribbled on the binding's cover as a personal reminder, later embossed and made official by scribes of the School of the Owl. Within this tome was stored all the knowledge pertinent to the witcher's trade which Jorstadt purposely excluded from his field journals, upon which he would base the teachings of his School. This information included subjects he considered forbidden, such as decoctions derived from the bodies of sentient monsters including dopplers, dragons, and succubi.

After his first encounter with such knowledge, which a mage had discovered by butchering a monster Jorstadt considered harmless and befriended besides, Jorstadt took it upon himself to secure and curate examples of research he considered unethical to prevent others from building upon it. While methods of fighting sentient beasts he still recorded elsewhere, knowing individuals from any species were capable of doing harm to defend against, he specifically took issue with research that might encourage active hunting of such species for personal benefit. After founding the School of the Owl, the tome came to rest in the school's fledgling library and was kept under lock and key by the Grandmaster himself, the first tome in what would become an entire restricted section. Starting from only a handful of pages, the leather-bound tome had grown considerably thick by the time it was added to the collection. Over its leather bindings were robust locks, the key to which was hidden in the back of Jorstadt's own Griffin School medallion.

## Contents

* Doppler decoction
* Succubus decoction
* Uses for various body parts of dragons
* Human decoction
* Formulae for the Trial of the Grasses
Speur Mara

**Speur Mara** was a seat of the witcher School of the Siren. Built near the peak of a tall mountain close to the sea in the Tuathasgia mountain range. It had an extensive smithy and workshop in which many witcher traps were crafted each day.

## Known inhabitants

* Adela of Vespaden
* Farynn of Velhad
* Abigail
* Davina
* Jehanne
* Eina

## Notes & Trivia

* There is an unrepaired hole in the wall with a steep drop that is primarily used as a starting point for wind soaring.
Queen Brighid OakLeaf

**Brighid OakLeaf**, known as **Queen Brighid OakLeaf**, or **Queen Oakleaf** of the Kingdom of the Golden Oak Forest is the female head of the Seelie Court of the Fey in Tír na nÓg and represents the blood of Unicorns among the **Archfey** royal house of **Floriana**.

## Abilities

* **Archfey-Unicorn Hybrid Physiology**: Brighid is a hybrid between a Unicorn and an Archfey as such she has some of the physical attributes and abilities of both races.
	+ **Archfey Physiology**:
		- **Delayed Immortality/Longevity**:
		- **Fey Aura**: **Brighid** as the **Queen of the Seelie** is able to surround herself in the aura of the Fey, this aura consists of beautiful prismatic energy and joyful power directed towards their opponent. This power can be used to expel certain attacks and fill an opponent or herself with happiness and bliss simultaneously during a battle. This is the pure embodiment of light energy and is harmful to Vampires and Blood Fey.
		- Magic:
			* Blessing Magic
			* Curse Magic
			* Fey Magic
			* Illusionary Magic
			* Nature Magic
			* Transmutation Magic
			* Wish Granting
		- Wing Manifestation: As an **Archfey** and as the **Queen of the Seelie**, **Brighid** is able to manifest at will a pair of magnificent feathered wings as both functional wings and as a show of her power.
	+ **Unicorn Physiology**:
		- **Dimensional Travel**: **Brighid** possess the power to travel between different dimensions and planes at will using the horn on her forehead as a magical medium.
		- **Healing**: **Brighid** possess the power to heal others by focusing her Fey Aura through her horn.
			* **Healing Blood**: **Brighid's** blood possesses a higher property of healing than her horn's power when consumed or applied to injured areas.
		- **Hoof Protrusion**: Because of her Unicorn heritage, **Brighid** has the hooves of a horse instead of humanoid feet.
		- **Horn Protrusion**: **Brighid** has a single spiral horn protruding from her forehead which grant her the powers of a unicorn.
		- **Lie Detection**: **Brighid** has the natural ability to detect spoken falsehoods as a result of her unicorn heritage.
		- **Purification**: Using her horn, **Brighid** can purify a person or object.
		- **Tail Manifestation**: Because of her Unicorn heritage, **Brighid** has a horse's tail which she keeps braided.

## Equipment

* Midsummer: **Brighid's** enchanted rapier.

## Notes

* **Brighid Oakleaf** is a pure fanon creation as such there is no official proof of her existence in the Witcher works outside the fanon community.
Trystan of Ellander

**Trystan** also known as **Trystan of Ellander** was born in the Temerian duchy of Ellander born and trained in the halls of Ban Ard. He is known for trying to use Goetia to gain power by summoning a devil in the middle of his study in Ellander and demanded that it give him its power. Unfortunately for him, Trystan had done research in outdated textbooks from before Goetia was illegal across the North. He thought that burning garlic and osha root would weaken the devil and force it to bargain with him.

The demon of course killed the mage and possessed his body without a second thought. He used the mage's corpse to run amuck until enough damage was done to the corpse that the demon could no longer reside in its vessel. Trystan's body was unceremoniously abandoned by the demon, his corpse was not given a proper burial by the peasant mob that set upon it but was salted and burned in fear it would rise again.

## Permissions from the Article's Author

* **Trystan of Ellander** is a canon character, this is the expansion page for the fanon as such you are free to use him in stories and articles, all I ask is that you honor the lore present and if you include him add a biography entry to this page.
Thornwood Manor

**Thornwood Manor** is a rather large piece of land in Aedirn located north of the Duchy of Dol Blathanna and along the Blue Mountains. It was deeded to Adalwulf of Aedirn by King Demevend III during the Witcher's knighting ceremony in 1270. It primarily earned money by farming but after the Ulvenson sisters stay has taken to selling herbs and exotic plants via an underground merchant network.

During Eoltan Ulvenson's tenancy and rule a fiefdom would be formed around Thornwood manor.

## History

### Adalwulf's sisters and later Aine and himself move into Thornwood Manor to ride out the war (1272 AR)

TBA

## Residents

1. Adalwulf of Aedirn- Owner and occasional resident
	* Eishe of Vicovaro- Owner's sister and resident
	* Arrah of Verden- Owner's sister and resident
2. Eoltan of Aedirn- Became the official owner of the area after Adalwulf tasked him with rebuilding the Ulvenson family. He brings in his distant relatives to live with him as extended family, eventually founding the village of Thornwood through which the Ulvenson barony was centered.
	* Aadren Ulvenson- The son and heir of Eoltan, he would inherit the barony after his father's passing.
	* Ella Ulvenson- The daughter of Eoltan.
	* Lelas- Eoltan's 3rd cousin once removed, she would ended up working with Eoltan to grow the Ulvenson's business dealing and influence until her death.
	* Liodda- Eoltan's 3rd cousin once removed, they would found a church of Melitele in the village of Thornwood acting as its high priestess until her death.
	* Naeda of Verden-Eoltan's 2nd cousin twice removed, she would open a tavern in the village of Thornwood where she would sing the praises of the Ulvensons and their patron, and distant relative: the witcher Adalwulf of Aedirn until her death.

## Management structure

### 1272

* Selim Edgar Sadler of Vengerberg- Majordomo
	+ Baxter Chafter- Head Butler
		- Watson Knight- House Page
		- Edmund Redman- Footman
		- Alfred Conner- Butler-in-training
		- Hobbes Warner- Head Gardener
			* Various farmhands and gardeners
		- Alfred Hammer- Stablemaster
		- Niles Ward- Chauffeur/Valet
	+ Portia Lorimer- Head Maid
		- Helene Fowler- Chambermaid
		- Selena Lister- Maid/Housekeeper
		- Veronica Forester- Maid/Kitchen Maid
		- Camilla Tasker- Seamstress
	+ Preston Cook- House Cook

## Trivia

* Gwylio Marsial would be used as a outpost for the Fox Witchers and other allied witchers to rest on their journeys north or south.
* The homestead would be overseen by Eoltan and several of his relatives.
Nili

Only known portrait of Nili

**Nili** was a witcheress of the School of the Wolf of unknown origins, probably from Zangvebar, belonging to the second generation of witchers of this school. Little is known of her, except that somewhere in her career, she took a boat to Apumayu Basin and was never seen again.

Eventually, her portrait was recovered from the ruins of Kaer Morhen and sold to the vedyminaica Cato of Kovir, who tried to find out more about her without success.

## Trivia

* The portrait of Nili, belongs to one of the avatars of the mobile video game *The Witcher : Monster Slayer*. Edited a bit with Prequel App to make it look better.  The intention was to give the story of the game a bit of background in the world of The Witcher.
Squall Potion

## Squall

Druids' Tears

“*Apt enough name. A potion called squall to use in a squall. And if you screw up the formula, you'll look as though you've been keeping your folks up all night.*”
―Old Keldar
**Squall** is an alchemical mixture used by witchers, mages, and other alchemists to enhance their sight in harsh weather conditions such as storms or heavy rain. Similar to the Cat potion in both alchemical base and effect, the potion is used almost as frequently as its cousin by alchemists in rainy regions such as Kovir, Poviss, and the Skellige Isles. Witchers of the Griffin School found it particularly useful in the coastal north of the Continent, where rain and storms were frequent.

Its formula was originally developed by Skellige Circle of druids during the early days of the isles' human inhabitation. Alchemists have long debated whether the Cat potion—one of the earliest alchemical inventions of the Order of Witchers—was a derivation of Squall or not, with dissenters pointing to a lack of evidence for a connection between the Skellige Circle and the mages who developed the Order.

## Brewing

The ingredients necessary for Squall are relatively common. A powerful liquor is used as solvent, ideally Dwarven spirit, though other distillations may serve so long as the alcohol content remains similar. To this base is added powdered monster tissue, the residual magic from which will serve as a ready catalyst. Water essence can be collected at most confluences of rivers or streams, and helps the mixture stimulate the body's lacrimal glands. Pixie dust, harvested by grinding the remains of pixies to a fine powder, will filter into the glands to help produce the thicker film. As pixies were nearly extinct in the Northern Realms by the end of the 12th century, remains of other air elementa would have to be substituted. This results in a slightly thicker film which can be irritating, but remains effective. The solution, once well-mixed, is boiled for half an hour, or until most of the alcohol has burned off and leaves the final product.

## Effects

Within minutes of imbibing, Squall causes the user's eyes to develop a thick, clear film. Its primary benefit is the resilience of the film preventing rain or wind from stinging the user's eyes and impairing their vision, even in severe storms. This has allowed witchers and mages to act unimpeded in adverse weather conditions, carrying out monster hunts or supporting troops in battle when it would otherwise have proven difficult. Users have also reported a subtle numbness of the facial nerves, which may keep them from flinching unconsciously in gales.

When brewed improperly, however, a number of side-effects have been known to occur. Impurities in the monster tissue may cause the ocular film to become too thick or thin, which distorts eyesight like the lenses of ill-fitted spectacles. An imbalance in the ratio of water essence can also cause the user to produce excess moisture in the eyes, leading to the appearance of crying. This has led the potion to be known historically as **druid's tears**.
Soundscope

A **soundscope** is a magical device with an interesting history, intended for sound recording, as its name suggests. It was created by the mage Ortolan at Rissberg Castle, and is one of the few inventions he made that was not destroyed or sabotaged by the other mages.

Despite its practicality and usefulness for musicians and bards, the soundscope is a rarity due to the limited number that were produced and the loss of schematics over the years. Unlike the megascope, which allows communication, viewing of distant locations, and even teleportation, the soundscope is a more specialized invention, created mainly for the purpose of capturing and preserving musical performances. In fact, some soundscope models were so precise that they were capable of recording the sound of individual instruments in an orchestra, making them an invaluable tool for music historians and composers.

However, as the years passed, some enterprising individuals found other uses for the soundscope. In particular, certain models were modified to serve as a tool for espionage. With their ability to record sound from a distance, these modified soundscopes became invaluable to spies and intelligence agents.

Today, only a handful of soundscopes are known to exist, and they are highly prized by collectors and historians alike. Especially those that have captured the voice of important figures in history, such as kings, queens, and even infamous criminals. Soundscopes also serve to demonstrate the wealth and prestige of their owners, for they are artifacts that can cost up to a quarter of a province in Nilfgaardian terms.
Shiadhal

**Shiadhal**, better known as the ***Rhena Inváerne*** (Winter Queen) or ***Aubhe Rhena*** (Queen of the Elves), was a leader of *Dearg Ruadhri* and wife of Auberon Muircetach.

## Biography

### Early life

As the custom dictated, for ages the marriages of Aen Ghele's ruling dynasty members had been arranged by Aen Saevherne. Believing the cause to be noble, frost elves did not use to object – after all, if not for the Sages, no elf would survive in the permafrost climate of Ard Ghel. No one was therefore aware that these marriages were in fact a part of a genetic program overarching the whole elven race, with aim to maximize the potential of the Elder Blood combining various promising bloodlines.

Given this sanctioned tradition, many were surprised when Seighwar, father of Shiadhal's mother, arranged the marriage of his daughter himself, promising the fair maiden to one of his powerful allies; and possibly no one except Seighwar was surprised after Shiadhal's mother fled with a foreign lover: Shaerram Dorren, mysterious young Aen Elle who accompanied the Sages. Thus Shiadhal was conceived.

Growing under the supervision of Earwen Dhu, powerful Aen Saevherne, and Caomhan Macha aep Domhnall Boru, mighty Aen Elle colonel, Shiadhal learnt magic and combat, as well as practiced her abilities of traversing the Spiral.

### Wild Hund Navigator

Her natural talents and trained skills quickly allowed her to become the Wild Hunt Navigator.

### Winter Queen

After many years she was appointed the leader of Dearg Ruadhri – Queen of the Hunt. Her Aen Ghele heritage led her to introduce "snow-like" characteristics to this military unit: icicle crowns, white adornments etc., as well as domesticate Hounds of the Hunt, beasts from the para-elemental Plane of Ice.

Yet later, she had an arranged marriage with Auberon Muircetach, the King of Aen Elle. Since them she was also called the Queen of the Elves.

## Notes

* The article is free to edit. Please, do not change the already established information and consult the article's author in case of major changes.
Singyuren

A **Singyuren,** otherwise known as a **merlion**, was a legendary beast that was said to to have body of a fish and the head of a lion who attacked fishermen. Tales of Singyurens have been greatly exaggerated over the years. In truth, they were an already endangered species and were further driven to extinction by the witchers who first landed on the shores of Sabana and used it as the namesake for their school.

## Description

The only accurate detailed accounts on Singyurens exist in a dusty old bestiary in the fortress of Kubu Kann. In actuality, the Singyurens were neither fish nor mammal, but rather amphibious reptiles who occasionally came to shore to rest and feed on small animals. They were rather large, being slightly longer and taller than a walrus, however less bulky. There were three reasons why they were thought to be part lion. The first is that they had a shorter and more squished jaws compared to other reptiles in addition to a triangular snout. The second was their tentacle-like fin rays surrounding their face resembling a mane. The third is likely their wide and long bendy-clawed frontal limbs that resemble bear arms and act as flippers underwater. They also have flippers at the end of their tails and a pair of wing-like appendages near their rear that act as hind fins to help propel them underwater and support them on land for short periods of time. They also had an additional set of smaller spiny fin rays that ran along their back.

When idle on land, they would sit in a pose similar most pinnipeds. When threatened or hunting however, they would use their front limbs in combination with their hind appendages to dash towards their prey or away from danger in a quick crawl. Their hind limbs can only support them for a short period of time however. Their tentacle manes, spiny fin rays and long flexible claws aren't all for show either; they are highly venomous. When up close, the Singyuren would either slash with their claws or lunge at their prey, clamp down on them with their jaws and use their tentacles to venom strike them. When threatened, their spiny fin rays and tentacle manes would extend in a show of dominance to threaten their foe.

## Trivia

* The Singyuren is highly based on the Merlion, a mythical creature the national symbol of Singapore.
* The name Singyuren comes from a combination of singa (Malay word for lion), duyung (Malay/Indonesian word for mermaid) and syrenka (the Polish word for mermaid/siren).
Parrilt Neuwald

The older of Gnomish twins in charge of development and instruction of the alchemical and bomb making process at the School of the Fox.

The Gnome twins joined the staff of the School of the Fox following the restructuring of the School by Adalwulf of Aedirn in the year 1302.

## Personality and Traits

Standing 4' 4" tall, and stocky with fair skin, this gnomish man has a snooty feel about him.

He has soulless blue eyes and his very short, straight, blonde hair is buzz cut.

He usually wears ambiguous clothes that are loose and flowing.

## Notes

* **Parrilt** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.
The Black Death

**The Black Death** is a disease, present in the Northern Kingdoms, which was brought from distant lands. Which has its origin in a fungus. Some speculate that it may have been brought from distant Zerrikania. While others believe it came from the sea.

Unlike the Catriona Plague, it is a disease for which there is no cure. Although it has been eradicated with the help of a travelling doctor who went by the name: Aesculapius. Its highest moment was during the 1170s.

## Symptoms

Some of the symptoms include the following : Skin lesions, ulcerated with small pustules at the margins, twitch, trembles with violent seizures, fever, nausea, and diarrhea.

After about 10 days, the body collapses and the person dies. If the body isn't burned, two days later. The skin becomes black and the fungus begins to take advantage of the body and when it does not give more of itself, it releases spores to expand.

## Trivia

* It's based on several real-world diseases.
* The disease was nicknamed black death because of the state in which it left the bodies. Like the Catriona plague it was nicknamed The Red Death for the same reason.
Melukka

**Melukka** is a joint name given by Nilfgaardians and later adopted by Nordlings, for the set of kingdoms, lands and city states situated south to the Korath Desert. It has the long trade history with the Nilfgaardian Empire, land of Barsa and Hannu, as well as futher east locations.

## Known territories

### Central Melukka

* Batria ( city - state )
* Deseret ( kingdom )
* Heheya ( kingdom )
* Jambudvipa ( city - state )
* Kadigir ( city - state )
* Kirata ( city - state )

### Eastern Melukka

* Aror ( city - state )
* Cibola ( city - state )
* Cīna ( kingdom )
* Dandaka ( kingdom )
* Kendra ( city - state )
* Parth ( empire )
* Vanga ( city - state )

### North Melukka

* Baira ( kingdom )
* Mayrua ( empire )
* Malwa ( city - state)
* Panchala ( kingdom )
* Kalapa ( kingdom )
* Táxila ( kingdom )
* Trigarta ( city - state )

### Western Melukka

* Makkan ( city - state )
* Susiana ( city - state )
* Telmun ( coastal kingdom )
* Tulunad ( coastal kingdom )
* Waraḫše ( coastal kingdom )
* Kalak ( city - state )

### Southern Melukka

* Gomanta ( kingdom )
* Hansi ( kingdom )
* Nakse islands
* Pania ( city - state )
* Kamboja ( city - state )
* Uśīnara ( city - state )
* Umay ( city - state )

## Gallery

Western Melukkan Girl ( art by Duha - art )Melukkan Warrior from Umay ( art by Robin Pecontal )Melukkan Elite Warriors from Hansi, Gomanta and Pania ( art by Robin Pecontal )Southern Melukka Peasant ( art by TheChRemix )A Royal Guard from Malwa ( art by Joel Chaim Holtzman )
## Trivia

* Meluhha was a name the Sumerians used to refer the Indus Valley Civilisation.
* In 2020 Melukka was canonized within the world of The Witcher ( albeit only in mention ) with the clearest reference to its Indian inspiration being the character of Tunak ( check the article in the Official Wikia for more information )
	+ This region is intended to draw from Hindu and eastern Persian traditions, as well as their precedessors and the current Indian culture. Feel free to expand the article if you want to invent some lore based on these assumptions. As for geography, it is bordered by mountains and Korath from the north and northwest, and the Sea of the Hourglass from the south.
	+ In the case of Hindu inspiration, try to avoid clichés, there are many interesting ethnic groups and cultures in the Indian subcontinent. The idea, is that in Western Melukka, they are more similar to the Kalash or the Brokpa while in Northen Melukka are more similar to the Lepcha people and in Southern Melukka more similar to the Toda people for example.
		- A more direct inspiration, taken from a fantasy universe, could be the Kingdoms of Ind from Warhammer Fantasy.
She Who Knows

## Physical description

### Species

* Probably Grigori, Nefandi or some other powerful spirit type entity, rumor says she was a former druidess.

### Eye color

Black

**She Who Knows** aka **The Mother of the Crones of Crookback Bog**, who would become The Ghost in the Tree after her murder and sealing by her three daughters. It is said that she was druid who arrived from far away.

## Physiology

Based off her Gwent card, **She Who Knows** was probably around seven or eight feet tall, had sickly green skin with three sets of arms and long grey hair. It is hard to tell her eye color but it was probably black. She wore human skull on her shoulders and back.

## Abilities

### Physical Abilities

* **Large Size**:
* **Multiple Arms**:

### Magical Abilities

* **Life Creation**: **She Who Knows** created her three daughters out of clay.
* **Magic**: **She Who Knows** was able to utilize supernatural forces to achieve what see desired.
	+ **Dark Arts**: **She Who Knows** was able to use magic that is malevolent in nature.
	+ **Potion Creation**: **She Who Knows** was the one who made the Human Broth recipe used by the Crones of Crookback Bog to maintain their power.
* **Magic Cauldron**: **She Who Knows** has the power to use magic, cast spells, hexes, curses, and create potions through the use of a magic potion.
* **Nature Manipulation**: Given her powers after death, it was highly likely that **She Who Knows** had powers over the forces of nature in life as well.
* **Shapeshifting aka Polymorphy**: Since her daughters had the ability it is highly likely that **She Who Knows** was capable of Polymorphy as well.

## Trivia

* This new data comes from the Gwent online game all credit for this character goes to them and CDPR.
* There is a Gwent card with her image on it. https://gwent.pro/card/1182&v=2441
* Most of the information from this article is based off of information from the Witcher 3, observations made from the Gwent card and conjecture on the authors part.
	+ I'd like to propose a theory that She Who Knows was more benevolent before making her daughters (Well as benevolent as one could be that took sacrifices of men) and it was the dark magic used to create her daughters that began her descent into madness.

## Notes

* **She Who Knows** is a canon creation that there is very little information on as such the fanon community has taken it upon itself to fill it in a bit.
Saladin

Saladin was a famous witcher of the School of the Scorpion, known for his strange sense of honor, which sometimes provoked mockery among his peers. He is also known for being the one who saved the life of a 10-year-old Nibras in 1230 from an assassin while visiting the royal court in Zaina, and also put an end to a plague of gigascorpions that plagued the territory.

## Death

It is said that Saladin was present in Mutadir Hud, at the end of the conflict with the mages, trying to negotiate with them. But it didn't work out, being the first to die, after the mage who was his rival, lost the chess game he was having while they were negotiating.

## Legacy

Some time later, during Nibras' conquest of the kingdom of East Ofir, his steel sword would be recovered, protected and restored in honor of the witcher who allowed him to live longer. Years later, this sword would be given to the son of Nibras, another witcher, Putnam Pitch, after his griffin steel sword was swallowed up by the desert during the rescue of her half-sister Nurshah, as a thank you and compensation for the loss of his old sword.

## Trivia

* The portrait of Saladin, belongs to one of the avatars of the mobile video game *The Witcher : Monster Slayer*. Edited a bit to make it look better.  The intention was to give to the avatars the game a bit of background in the world of The Witcher.
Light

“*Light—A branch of fire magic aligned strongly with positive emotions such as patience, love and kindness. It deals in protective, purification and restoration spells and the suppression of others' magic. Master practitioners can creates physical or magical barriers, negates magical or physical abilities, harms trespassers, or even banishes the target of the spell to another plane of existence. However, it can also be a devastating ability to those with strong negative emotions such as those filled with anger, hate and evil intent.*”
―Martris Amlugea aep Alvarie

**Light** is a sub-element of fire.
World of the Protas

The **World of the Protas** is a realm found in the Omniverse where the gods of the Protas reside. It is approximately the size of a kingdom and enclosed in a barrier however it is actually much larger than it appears with several locations containing sub-spaces and realms inside the confines of structures.

## Locations

### The Portal Gates

A series of archways that contains portals for Protas affiliated worlds, these are set into 'town squares' in the Protas 'city'.

The Elemental Square
World of the Protas <-> Plane of Ice
FloatStone
World of the Protas <-> Plane of Air
Fluinese
World of the Protas <-> Plane of Water
Prayrium
World of the Protas <-> Plane of Aether
Mecrite
 Plane of Steam Gateway
World of the Protas <-> Plane of Steam
Flaurium
World of the Protas <-> Plane of Fire

Amethyst
Carved Protasic runes, ameythst structure, purple portal energy
World of the Protas <-> Spirit Realm
Wood and thorns
Two trees that intertwine at the top wrapped in silvery thorns covering the tree trunks which are covered in Protasic Runes. Warm golden portal energy. Evokes in mortals a sense of wonder and curiosity.
World of the Protas <-> **Tír na nÓg**
The Spiral
Obsidian with carved dalvinite decorations
Carved Protasic runes obsidian structure, crimson red hue reminiscent of blood

* Separate Gateways to the Elemental Planes, these are made of special minerals only found in each realm.

## Notes

This realm exists primarily in the Extended Ancient Pantheon Expanded Universe.