Patch Notes 6

**Patch Notes 6** is an update for XERA released on July 25, 2017.

## Featured Changes (TLDR)

* Global Inventory - The first version of the global inventory (vault) system has been implemented.
* VOIP - VOIP has been added - key: T
* Weather System - The first version of the weather system has been implemented
* AI Improvements - AI should be a bit more of a challenge to kill
* G36 - Weapon Added to the game, takes 5.56mm
* Fall Damage - Be cautious ;)

## Player / Character

* Third person FOV changed to 95 (was 90)
* First Person FOV changed to 95 (was 100)
* Bullets in first person mode uses different calculations to improve accuracy
* Jumping & sprinting in first person will temporarily bring the gun under the camera
* Increased first person pickup distance
* Looting item detection now uses a radius as well as a direct hit to pick up items, so you can now pickup items without directly looking at them and to get a more accurate pickup you can directly look at an item
* Item outlines will only display within a 550cm radius of the player
* System to prevent head going into objects implemented
* Added fall damage, 2% damage per 1m fell over 10m
* Player & AI Collision Enabled
* Open inventory changed to tab
* BUGFIX: Fixed an issue with the camera going inside the players head when changing shoulders while aimed
* BUGFIX: Fixed an issue causing NVG to stay on when killed
* BUGFIX: Duplicate weapon checks added
* BUGFIX: Fixed an issue with gun idle animations & aim offset left hand positioning

## Spawn system

* Player spawns moved further away from cities
* Player inventory will now cross over multiple servers
* When moving to another server you will spawn near where you logged off, however if you load back into the same server you will get the same spawn.

## Weapons / Armour

* Added G36 - has Base Damaged changed to 14%
* Increased AK47 base damage to 18%
* AR-15 changed to semi-automatic
* Desert Eagle base damage increased to 18% from 14%
* Heavy Vest Weight reduced to 7KG, was 10KG
* L96-A1 spawn rate changed to 4% from 5%
* BUGFIX: Fixed an issue which allowed ammo to be removed if a gun is unequipped whilst reloading

## Audio

* Melee swing sound added
* New system implemented for melee impact sounds
* Bat (wooden) melee impact sounds added
* Crowbar & Axe new impact sounds added
* BUGFIX: Pistol reload now has attenuation

## Items

* Added can of baked beans & canned corn
* Axe weight changed to 2.5kg
* Bat weight changed to 1.5kg
* Crowbar weight changed to 2kg
* Increased the net update time on items, physics should appear more responsive now
* Increased ground size of some weapons
* First Aid Kit Added

## Medical System

* First Aid Kit added, heals 40% instantly, 8 second cooldown
* Bandage cooldown increased to 4 seconds

## User Interface

* Added blood splatters when damage is taken
* You can now drag equipped items back into the inventory
* Global Inventory UI added
* View player list changed to P
* Player list sizing changed to fit more players
* Added name tags when looking at a player (within a small range)

## Artificial Intelligence

* AI agro radius changed from 20m to 30m
* AI will now hear footsteps from a distance
* AI will now aggro when shot
* AI peripheral visual view changed to 70 degrees
* AI sight radius reduced to 32m

## Graphical Changes

* Anti-aliasing method changed to FXAA (was TAA), this should reduce ghosting effects, blurry textures, as well as increase performance overall.
* Switch long distance shadows to ray-traced distance fields (should help with performance on higher settings)

## Map Changes

* New city added to Redwood Valley - Map Progress Update 11
* New dock area added to Redwood Valley - Map Progress Update 10
* Safe zone character created & added to safe zone
* General map fixes
* Fixed Shop Navigation
* Fixed AI spawning in some non-accessible buildings