Solareth

The edge of the infinite forest stretches into Savana, rolling dunes and finally the sapphire sea, where yellow sand touches glimmering blue water. These lands house the Solareth. Their ancient cities of clay bricks glazed with deep blue accents and Copper rooftops are a sight to behold. Four cities hold the entirety of the Solareth population where they have persisted for milenia nearly unchanged. They still only work with bronze and copper tools and write on clay and stone rather than paper.

Solareth are united in their reverence for the god of knowledge, depicted as a great sphinx. It adorns all important buildings and the people put great value on the recording of knowledge. Great libraries in the city of Bytherum hold records of yearly events going back to nearly the dawn of time. No people have a higher literacy rate than the Solareth.

Some devout Solareth have achieved immortality in return for ultimate neutrality in the mortal world and eternal service to their god, Falinx. This total devotion entails the forbiddance of ending the life of anything. They are strict Vegetarians and pacifists. Though they are free to share knowledge they cannot intervene in in events of the world. Once a century these devotees are required to travel to the Falinx archives and add everything they've learned to the most holy collection. If a Solareth breaks their oath, their age will catch up to them and they will parish.

## Traits

Solareth characters start with long lived, Privileged and Literate. Solareth can also learn and use Witchsight without incurring any corruption.

### Literacy

You have studied in a scribal institute long enough to learn the scribal art. Your knowledge is uncommon and sought after and you're usually treated with respect.

### PRIVILEGED

The character belongs to a race of high social standing within its society, and is therefore given advantages that others simply cannot have or must pay for, in either silver or hard work, to obtain. The character gets a second chance to succeed when taking on social challenges within its own society, and does not have to roll the dice unless it strives to accomplish something which is question - able or that may be next to impossible to achieve. Additionally, the character starts with 50 thaler in its purse.

### LONG-LIVED

Once adulthood is reached, the aging process of the character slows down. The character can live up to two or even three centuries if its life is not shortened by violence, poison or disease. The creature’s long lifespan makes it prone to do things at a slow pace, but this is compensated by the attitude that what is worth doing is worth doing well, which over time results in a considerable degree of expertise. Long-lived has no effect besides what it implies in terms of playing the role.

### WITCHSIGHT

By way of the shadows surrounding creatures, locations and objects the world’s deeper conflicts are observable for a character with the Witchsight ability. Opening up one’s mind in order to examine the world of shadows can provide invaluable insights, but it also entails great risk: the more open the mind is and the deeper the insights are, the greater the risk of becoming tainted by the darkness of the world. It is for this reason that masters of this ability seldom use it to their full capacity. As previously stated, the color of the Shadows can give the character clues regarding the spiritual alliance of the inspected creature (see Shadow & Corruption, page 174). The Game Master manages the nuances and powers of the Shadows and describes what the character sees with its Witchsight.

* Novice **Free**. As a Free Action, the character can make a roll against [Vigilant←Discreet] in an attempt to see the dominant Shadow of a creature, location or object. Each such attempt forces the character to suffer 1D4 temporary Corruption.
* Adept **Free**. The character has gained the greater insight of an adept regarding auras and mystical phenomenon. Witchsight now reveals all Shadows of an inspected target but not their respective strengths. The character suffers 1D6 temporary Corruption each time he or she attempts to see the Shadows of a creature, location or object.
* Master **Free**. The character has achieved the master’s superior insights and can now see all Shadows and their respective strengths clearly. The character suffers 1D8 temporary Corruption each time an attempt is made to see the Shadows of a creature, location or object.

## dnd traits

**Ability Score Increase**: Your Intelligence score increases by 2 and one other ability score increases by 1.

**Age**: Although Solareth reach physical maturity at about the same age as humans, their understanding of adulthood goes beyond physical growth to encompass worldly experience. An etha typically claims adulthood and an adult name around the age of 10 and can live to be 800 years old.

**Size**: Solareth stand about 6 feet tall give or take and have slender builds. Your size is Medium.

**Speed**: Your base walking speed is 30 feet.

**Fey Ancestry**: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

**Trance**: Solareth don’t need more than a couple hours of light sleep. They usually do this sitting up.

**Languages**: Solareth can speak read and write High Etha and two other languages of your choice.

**Of the desert**: you have resistance to radiant damage and you need one quarter as much water to survive than the average person.

**Knowledge of the Ages**: You are literate. Additionally you may meditate on the vast the vast amount of knowledge your people have gathered. During a long rest you can choose one skill or toolset you are not proficient in and treat it as proficient until you use this feature again.

**Of the Sun**: You know the Light Cantrip and casting it incurs no Corruption. Additionally, Wile you are in direct sunlight you have advantage on Wisdom and Constitution saving throws.