Hazardous Mechs

The **Hazardous Mechs** are one of the Squads from Into The Breach. They consist of the Leap Mech, Unstable Mech and Nano Mech and are unlockable for 4 coins.

This squad has obscene damaging abilities as the Leap and Unstable mechs both have powerful pushing weapons. However, everything comes with the price of dealing self-damage, relying on the Nano Mech's A.C.I.D. Projector and its signature passive Viscera Nanobots to stay fighting.

## Mechs

*Leap to a tile, damaging self and adjacent tiles.* (1 self, 1 damage)
Upgrade I
+1 Damage Each () *Increases damage to self and targets by 1.*
Upgrade II

*Powerful projectile that causes damage to shooter as well as target.* (1 self, 2 damage)
Upgrade I
+1 Damage Each () *Increases damage to self and target by 1.*
Upgrade II

*Mechs heal 1 damage when they deal a killing blow.*
Upgrade I

## Achievements

Healing
Heal 10 Mech Health in a single battle.
Immortal
Finish 4 Corporate Islands without a Mech being destroyed at the end of a battle.
Overkill
Deal 8 damage to a unit with a single attack.
## Strategies

* Keep your Nano Mech alive at all times, and your other two mechs are virtually immortal. Viscera Nanobots will heal a mech even if its health would be reduced to zero or lower, including Self-Destruct. This ability doesn't account for negative numbers, so if your mech's health has been reduced to a negative number, the game will just treat mech's HP as 0 and heal the according amount of HP.
	+ For example, if your Unstable Mech has 1HP, has Upgrade I powered and kills two enemies in one attack, it will have 2HP after the attack resolution.
* The A.C.I.D projector is key to killing high-health targets such as the Firefly with the Unstable Mech.
* All of this squad's weapons push enemies, so beware of inside corners, particularly where one of the obstacles is a city or allied unit, and either occupy them with your own mechs or prevent enemies from moving into them.
* Get the +1 Heal upgrade on Viscera Nanobots first before any other damage upgrades.
* If Advanced Equipment is enabled, Networked Shielding fully negates any self-damage and voids the purpose of Viscera Nanobots.
* Recommended starting pilots include:
	+ Mafan can use the Zoltan Shield each turn to absorb self-damage, and can use the included reactor core to immediately power +1 damage each.
	+ Abe Isamu prevents the initial 1 point of self damage from Hydraulic Legs and Unstable Cannon, allowing you to get their +1 damage each upgrades early.
	+ To a lesser extent, Ariadne's +3HP can tank the self-damage and can also get the +1 damage each upgrades early, provided she gets kill-shots to auto-repair some of the lost HP.
* Other pilots to look out for include:
	+ Any pilot with **Conservative** if you have Self-Destruct.
	+ Chen Rong and Archimedes: Lets you move one of your mechs after attacking, which is important as the Leap Mech likes to enter into enemy fire. Also helps the Nano Mech escape trouble.
	+ Silica: Lets the Leap Mech hop twice before actually moving.
	+ Morgan Lejeune: Lets you keep the boost in case Viscera Nanobots does not fully heal, which is often the case after getting health upgrades.
	+ Rosie Rivets: can pilot the Nano Mech and be positioned to repair and revive the other two mechs, decreasing the squad's reliance on Viscera Nanobots.