Slicer Styles

Slicer prior to his incarceration at the Accursed Archipelago

Slicer Styles is a Green Slimefolk from the Gobbstead region of Extallarim.

## Early Life

Slicer grew up living a simple life until meeting his future wife, Lilac, another Slimefolk. When the two met, they quickly both fell in love and fell into a life of crime. The duo began with small time thievery, eventually graduating into full on grand larceny. Unfortunately, during a grand bank heist gone wrong, Lilac acted to protect Slicer, dying in the process. Even worse, the authorities had already arrived to the scene and apprehended Slicer. Following this, Slicer was sentenced to 10 years in prison on an island in the Accursed Archipelago.

Background: Criminal

## The Extallarim Pages

Slicer was featured in the following one-shots under the Extallarim Pages

* Islands of Isolation

### Islands of Isolation

During the events of Islands of Isolation, Slicer was a level 1 Monk.

## Abilities

### Green Slimefolk

1. Adhesive. Slimefolk, being creatures of gelatinous slime, are naturally sticky. You have advantage on Strength (Athletics) checks made to grapple a target. In addition, you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
2. Corrosive Form. A slimefolk is naturally corrosive, as such, your unarmed strikes deal acid damage equal to 1d4 + your Constitution modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, you are resistant to acid damage.
3. Darkvision. Accustomed to gloomy caverns and fungi lit caves. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
4. Dehydration-Prone. You are composed of a large amount of liquid and as such, you fare poorly in the burning environments. You have disadvantage on saving throws against Extreme Heat

### Monk

#### Level 1

1. Unarmored Defence. Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
2. Martial Arts. At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn. Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.

## Trivia

* Slicer has an accent that appears to be a mix of a Brooklyn and Australian accent