recursal/Fanatic-Fandom huggingface dataset:
A World Of Pain/Corporal Iapicca

the Underground troops lead by **Corporal Iapicca** that were

## Location

A World Of Pain Corporal Iapicca location depends if Tech Raiders are dealt with,

* before he's in a camp in Trapper's Pass quite close to Underground Market Sector entrance
* after he's in Underground Military Headquarters at the top of the dog cages fenced stairs.

## Description

Corporal Iapicca is in charge of a few military people and is under the command of Colonel Hoff.

## Command

His troop follow him. After the Tech Raiders are dealt with, other military people seem to become affiliated with him as they're close to him, in Underground East Sector between the entrance to his location and the Tech Raider Barracks, isn't an officer among them and weren't in the camp from before; among them is Mlix (she's never in the camp from before and after Iapicca moved, she says Major Cobb authorized her to join the Courier).

## Images

20190706063619 1.jpgCorporal Iapicca in Trapper's Pass camp20190704150206 1.jpgCorporal Iapicca keep watch in Underground Military Headquarters
AK47

For an overview of assault rifle models, see assault rifle.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOT

Template:Quotation

The **AK47** is a small gun in *Fallout Tactics*.

## Characteristics

More powerful than the M16A1 but with a shorter range. Both the gun and its 7.62mm ammo are very common and one can afford to equip most of their squad with them. While it is a staple midgame weapon for gun-toting characters, it gradually loses its effectiveness towards endgame as heavily armored enemies become more common.

## Locations

* Six in Freeport, one in a locker, and the other five carried by raiders. Three of the raiders are in the individual tents, one is guarding the still, and one is in the locked house.
* Rock Falls, 25 carried by raiders
* Macomb, 26 carried by raiders
* Peoria, one found on a raider's corpse
* Quincy, three carried by beastlords
* Mardin, two carried by beastlords
* Springfield, found on multiple raiders
* Junction City, 14 carried by Enforcers, and five can be located in the cave system below the city.
* Cold Water, five carried by BOS deserters

## Behind the scenes

The AK-47 is a simple assault rifle of Soviet origin, invented by Mikhail Kalashnikov in 1947 and adopted by the Soviet Army in 1949.

## References

1. ↑ Items.txt: *"desc\_ak47ifle = {The AK-47 and its derivatives formed the mainstay of the Soviet Armies. Its reliability, ruggedness and accuracy have earned it the reputation of being the best assault rifle ever made.}*"

Template:Navbox weapons FOT

pl:AK 47
ru:АК-47
A New Path

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A New Path** is a paper note in the *Fallout 4* add-on *Far Harbor*.

## Location

The note can be found in the pump control, on a table.

## Transcript

File:Transcript.png
Atom above. I've lost them.

Tektus screams for blood and the Children cheer. I beg for civility and they whisper "traitor" behind my back. And I'm left to wonder what I might've done to deserve you taking them away from me.

But in the back of my mind, I know.

Waning faith is an untended fire. Fail to care for it and it cannot be rekindled. Thus here I sit, thinking on embers, trying to summon the courage to do what I know I have put off for too long.

So I shall step out that door. And when I do, my life begins anew.

But for the first time, O Radiant One, its path is out of your hands.

Template:Navbox Far Harbor
Template:Navbox notes FO4

fr:Une nouvelle voie
ru:Новый путь
uk:Новий шлях
A Habitat for Beasts

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Event: A Habitat for Beasts** is a cut event in *Fallout 76*. It was repurposed into Event: Project Paradise and tied to Arktos Pharma instead.

## Synopsis

An automated research project set up by a Brotherhood Scribe researching The Mire continues long after the Scribe perished. Quercus requires the dwellers' assistance in attracting friendly creatures for study.

## Walkthrough

* The event requires players to first place lures in the receptacles to attract the creatures. The choices are:
	+ Venison, attracting ...
	+ Radkelp, attracting ...
	+ Garbage, attracting ...
* After the creatures appear, the task switches to defense: Players need to protect their new "friends" against three waves of monsters: Gulpers, anglers, and finally, an alpha fog crawler. After that is accomplished, the quest end. Even if they die, however, players receive a small reward as encouragement.

Template:Navbox quests FO76
A Nuclear Blast

Template:Infobox song

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Nuclear Blast** is *Fallout: Brotherhood of Steel*Template:'s main menu theme. The music and lyrics were written by Craig Stuart Garfinkle and his wife, Eimear Noone. A looped, instrumental rendition can be faintly heard in the promotional Vault-tec video: "A Guide to Post-nuclear Intimacy."

## Background

Craig Stuart Garfinkle was brought on to write the song for Fallout: Brotherhood of Steel. While usually partnering with a dedicated lyricist, this would be the first time writing lyrics himself.

Time and budgets were tight and after speaking with the games audio director, the lyrics came to him fairly quickly. Jack Segal is noted as one of his main inspirations.

## Lyrics

**[Verse 1]**

A lonely Electron, with nothing to do,

Pairs up with a Neutron for a cocktail or two

Atomic kisses, survived by a few, they had a...

**[Hook]**

Nuclear Blast!

**[Verse 2]**

Said the Electron to the Neutron, you sure can be dense

With this much attraction there's no Civil Defense

Let go of that energy, no need to be tense

Give me that...

**[Hook]**

Nuclear blast!

**[Verse 3]**

Einstein said that space is elastic

Twist his theory, it comes out bombastic

A mushroom cloud, a sight fantastic

Stick your head between your legs, kiss your ass goodbye

**[Verse 4]**

A happy Electron, a Neutron its mate

Don't give a damn about apocalyptic fate

They'll party 'til midnight, then boom it's too late, it's a...

**[Outro]**

Nuclear blast!
AGATHBED.INT

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
procedure start;

procedure do\_stuff;

procedure look\_at\_p\_proc;

procedure description\_p\_proc;

procedure use\_p\_proc;

procedure start

begin

        if (script\_action == 6) then begin

                call use\_p\_proc;

        end

        else begin

                if (script\_action == 3) then begin

                        call description\_p\_proc;

                end

                else begin

                        if (script\_action == 21) then begin

                                call look\_at\_p\_proc;

                        end

                end

        end

end

procedure do\_stuff

begin

        script\_overrides;

        display\_msg(message\_str(0, 102));

end

procedure look\_at\_p\_proc

begin

        script\_overrides;

        display\_msg(message\_str(0, 101));

end

procedure description\_p\_proc

begin

        script\_overrides;

        display\_msg(message\_str(0, 100));

end

procedure use\_p\_proc

begin

        call do\_stuff;

end
2CMags.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
A Vengeful Creature

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Vengeful Creature** is a paper note in the *Fallout 4* add-on *Far Harbor*.

## Location

On the makeshift table in the attic of a ruined house, slightly east of Haddock Cove.

## Transcript

File:Transcript.png
aVengefulCREATUREdrives

theGoodCONFESSORaway

andToQUESTIONhisPurpose

Template:Navbox Far Harbor
Template:Navbox notes FO4

ru:Мстительная тварь
uk:Мстива тварюка
1EWatchFiend1.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
A Whale of a Tale

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Whale of a Tale** is a paper note in the *Fallout 76* update *Wastelanders*.

## Location

The note can be found on a desk in Munch's tent at the Crater.

## Transcript

File:Transcript.png
Munch's Memoirs: A Whale of a Tale

Most of the kids here don't know the truth about whales. They used to be the largest, most feared land predators in North America. You always knew when they were coming because of the whale-quakes. They'd wake from hibernation out of the ground, and start burrowing their way to the surface.

Once on land, they were a force of pure destruction. A single whale could take down a whole building if it was still in their way. They had razor sharp fins to slice people in half, and gruesome baleen for teeth. If they sucked you in, that baleen would slice you up like a loaf of bread.

The kids found some old bones while digging out the Core. I told them they were lucky, not only because it was dead, but because that one was just a baby.

## See also

* The Great War (note)
* The Nova Orbital station

ru:Сказочный улов
ARCAVES.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

/\*

        Name: Arroyo Caves

        Location: Arroyo

        Description: This is the Map Script for the Caves in Arroyo

        Log:

           Please note any changes that have been made to the file in Updated. Then comment

           the code which you have changed/altered/commented out. Please, do not delete any

           code which was written.

           Created: December 04, 1997

           Updated:

\*/

/\* Include Files \*/

/\* Note, the Following Lines need to be in this order so that

   the script will be compilable. The define Name is referenced

   in a module from define.h and used in command.h. Please do

   not change the ordering.

        -rwh2 11/13/97

\*/

#include "..\headers\define.h"

#include "..\headers\ArCaves.h"

#include "..\headers\updatmap.h"

#define NAME SCRIPT\_ARCAVES

#include "..\headers\command.h"

procedure start;

procedure map\_enter\_p\_proc;

procedure map\_update\_p\_proc;

//procedure Initial\_Inven;

export variable temple\_chest\_ptr;

procedure start begin

end

procedure map\_enter\_p\_proc begin

   if (map\_first\_run) then begin

       display\_msg(mstr(100));

   end

   Cavern\_Lighting;

/\* override\_map\_start(x,y,elev,rot);

     x == Tilenum mod 200

     y == Tilenum div 200

     elev == 0,1,2

     rot == 5 /\ 0

            4
A Quick Fix

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**A Quick Fix** is a drug and medicine shop run by Cindy Cantelli in the Rivet City market in 2277.

## Layout

A Quick Fix is a small market stall situated in Rivet City's marketplace. It consists of shelves along both sides and a counter on the lefthand side, with a cash register towards the back. There is also a large metal trunk at the back to the left and a small chair to the right on which Cindy sits during the day.

The inventory of the store consists of various chems, most notably ant queen pheromones, which can be bought and given to Angela Staley for the unmarked quest *A Nice Day for a Right Wedding*. A Quick Fix is one of only two stores where the pheromones can be obtained, aside from going to the locations where there are ant queens.

The key to the store's inventory can be obtained by killing both Cindy and Paulie Cantelli. The key will be on the corpse of the last person killed (as Paulie sneaks to the store at night, he would have the key too).

## Notable loot

Gum drops can be found towards the back of the right shelf, which cannot be purchased and must be stolen.

## Related quests

* *A Nice Day for a Right Wedding*
* *Overdose*

## Notes

* It is possible to get a 10% discount from A Quick Fix by completing the optional objective when finding out about the history of Rivet City for the *Wasteland Survival Guide*.
* Cindy Cantelli's husband, Paulie, is a psycho addict, and he is banned from using the shop. Should Cindy be killed, Paulie will run the shop instead. If Paulie is given psycho he will die from a drug overdose, leaving the shop without an owner, and the Lone Wanderer without someone to buy/sell chems.
* If Paulie is made to overdose but Cindy is still alive she will be relieved because now she can actually make a profit and no longer have to worry about him stealing the product. There will be no change in pricing, however.

## Gallery

RC Potomac Quick Fix.jpg
Template:Navbox locations FO3
Template:Navbox Rivet City

es:Chapuzas
fr:A Quick Fix
it:Quick Fix
no:A Quick Fix
ru:Быстрая доза
uk:Швидка доза
zh:A Quick Fix
ATLAS Research Log 293

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**ATLAS Research Log #293** is a holotape in *Fallout 76*.

## Location

The tape can be found at Fort Atlas, on a table next to Scribe Valdez's terminal.

## Transcript

noicon
File:Transcript.png
**Isaac Hammond**:

## Notes

Before the *Steel Dawn* update, this holotape was found near a skeleton in the center of the ATLAS Observatory basement. When the observatory was converted to Fort Atlas with *Steel Dawn*, the holotape moved to its current location.

## See also

* ATLAS Research Log 104

Template:Navbox holotapes FO76

ru:Проект «АТЛАС», журнал исследований, запись 293
ATDEATH.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

/\*

           Please note any changes that have been made to the file in Updated. Then comment

           the code which you have changed/altered/commented out. Please, do not delete any

           code which was written.

\*/

/\* Include Files \*/

/\* Note, the Following Lines need to be in this order so that

   the script will be compilable. The define Name is referenced

   in a module from define.h and used in command.h. Please do

   not change the ordering.

        -rwh2 11/13/97

\*/

#include "..\headers\define.h"

#define NAME SCRIPT\_GENERIC

#include "..\headers\command.h"

procedure start;

procedure spatial\_p\_proc;

#define LVAR\_Say\_Once (0)

procedure start begin

end

procedure spatial\_p\_proc begin

   if ((local\_var(LVAR\_Say\_Once) == 0) and (global\_var(GVAR\_ARROYO\_DOG) == DOG\_RUN\_OFF)) then begin

       set\_local\_var(LVAR\_Say\_Once,1);

       display\_msg(mstr(920));

   end

end
ASWELL.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

/\*

           Please note any changes that have been made to the file in Updated. Then comment

           the code which you have changed/altered/commented out. Please, do not delete any

           code which was written.

\*/

/\* Include Files \*/

/\* Note, the Following Lines need to be in this order so that

   the script will be compilable. The define Name is referenced

   in a module from define.h and used in command.h. Please do

   not change the ordering.

        -rwh2 11/13/97

\*/

#include "..\headers\define.h"

#include "..\headers\arvillag.h"

#define NAME SCRIPT\_ASWELL

#include "..\headers\command.h"

procedure start;

procedure use\_skill\_on\_p\_proc;

procedure description\_p\_proc;

procedure look\_at\_p\_proc;

#define LVAR\_Gave\_Xp (0)

procedure start begin

end

procedure description\_p\_proc begin

   script\_overrides;

debug\_msg("in description");

   if (map\_var(MVAR\_Fixed\_Well) == 0) then begin

       display\_msg(mstr(100));

   end

   else begin

       display\_msg(mstr(101));

   end

end

procedure look\_at\_p\_proc begin

   script\_overrides;

debug\_msg("in look");

   if (map\_var(MVAR\_Fixed\_Well) == 0) then begin

       display\_msg(mstr(100));

   end

   else begin

       display\_msg(mstr(101));

   end

end

procedure use\_skill\_on\_p\_proc begin

   if ((action\_being\_used == SKILL\_REPAIR) and (local\_var(LVAR\_Gave\_Xp) == 0)) then begin

       script\_overrides;

       display\_msg(message\_str(SCRIPT\_GENERIC,1005));

       give\_xp(EXP\_FIX\_WELL);

       set\_map\_var(MVAR\_Fixed\_Well,1);

       set\_local\_var(LVAR\_Gave\_Xp,1);

   end

end
A Thirst for Adventure

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**A Thirst for Adventure** is an overseer quest and part of the Journey to the Center of Vaultopolis multi-stage questline in *Fallout Shelter*.

## Walkthrough

Template:Chart/start
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart/end

## Dialogue

Artie, Artie Moore. Explorer, scavenger, all around awesome guy.

## Gallery

Quest Thirst For Adventure.pngQuest descriptionFoS A Thirst for Adventure rewards.jpgRewards
Template:Navbox quests FOS

de:Abenteuerdurst
es:Sed de aventuras
A World Of Pain/Riazanov

## Location

Riazanov can be found in the Apartment Office, through the Residential Sector.

## Description

Riazanov is the owner/manager of the Apartment Office, and offer Repair services.

## Quests

### Given By

* Tool Time: Find a special toolkit for him after talking to multiple people. Completion will include in the reward a key to Apartment A2; sleeping there will not give Well Rested but it will allow storage, something rare in Underground town.
2mm EC (Fallout 2)

For an overview of 2mm ammunition types in various games, see 2mm EC.
Template:Infobox ammo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**2mm EC** is a type of ammunition in *Fallout 2*.

## Characteristics

Relatively rare compared to other ammunition types, as it is only sold in the NCR bazaar weapons shop and in the San Francisco weapon shop. However, it can be found in plenty of fights with Enclave patrols and others. In fact, over 1000 rounds of 2mm EC can be acquired on the Enclave Oil Rig from lockers, crates and stolen from soldiers.

One of the highest-performing Small Guns ammo types, the 2mm EC round has the highest AC modifier, making it lethally accurate, and can punch through 20% of the target's normal DR.

## Weapons using this ammunition

* Gauss rifle
* Gauss pistol

Template:Fo2 damage vs armor table/header
Template:Fo2 damage vs armor table
Template:Fo2 damage vs armor table
Template:Fo2 damage vs armor table/end

## Locations

* 200 rounds in the toxic caves underground lockers, accessed by fixing the elevator near Smiley.
* Mai Da Chiang (Red 888 Guns in San Francisco) occasionally has it in stock.
* Buster in the bazaar occasionally has it in stock.
* Found in the right and left parts of the trap room in lockers at the Enclave Oil Rig.
* Carried by some of the Enclave soldiers in advanced power armor.
* Carried by Dumont in the NCR Downtown section of the NCR town.
* 100 can be stolen from Marc alongside a Gauss rifle.

Template:Navbox ammo FO2

pl:2mm EC (Fallout 2)
ru:Иглы 2 мм (Fallout 2)
ADD WEAPONS HERE

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**ADD WEAPONS HERE** is a paper note in the *Fallout 76* update *Wastelanders*.

## Location

The note can be found on a shelf next to the "Personal Security" sign in RobCo Auto-Cache #001.

## Transcript

File:Transcript.png
**TEST FLYER #021b**

**+++++++++++++++++**

george

weapons section

nothing too fancy here

protestor scarers

**++++++++++++++++++**

ru:ДОБАВЬТЕ ОРУЖИЕ
1ESergeantBitterRoot.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

## Conversation

ru:DialogueExport1ESergeantBitterRoot.txt
A Map to the Stars

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**A Map to the Stars** is an overseer quest and part of Zines from the Commonwealth multi stage questline in *Fallout Shelter*.

## Walkthrough

This quest takes place in Vault 404, which has a layout of five floors. Enemies include raiders and their leaders. The first floor has no enemies. On the second floor, there are two rooms, one of which has three raiders and a leader. The third floor has more of the same. The objective is on the fourth floor, where the dwellers will fight more raiders and, in another room, meet three Vault 404 dwellers, who tell them they are going to Vault 120. The room the objective is in contains two Nuka-Cola Quantum, a rare outfit, and a rare weapon.

## Dialogue

We did everything we could but they found us and brought a huge force!
I've never seen anything like it...
The Overseer... She's DEAD! She led the defense and was the first to be cut down.
 Do you know who is publishing the Bugle?

## Gallery

FoS A Map to the Stars rewards.jpgRewardsFoS A Map to the Stars rewards-1.pngOther rewardsFoS A Map to the Stars layout.pngPossible layoutFoS A Map to the Stars objectives.pngObjectives
Template:Navbox quests FOS

de:Die Fahrkarte zum Rum
es:Un mapa de las estrellas
ru:Кто есть кто в мире звёзд
A World Of Pain/Reed

Since A World Of Pain has nothing named for the kiosk Reed is in, and since it's complicated to explain that clearly in a separate page (and since even if it could there's a non-negligible chance it would be skipped and a user might end up looking for it in-game), it's been put in her page.

# Reed

## Location

A World Of Pain Reed can be found in her kiosk.

## Description

Reed is a merchant; her categories sold:

* Weapons
* Aid
* Ammo

## Images

20190726041959 1.jpgReed from the front of her kiosk20190726003820 1.jpgReed from inside her kiosk
# Reed kiosk

## Location

The A World Of Pain Reed kiosk is an unmarked location in Gibson scrap yard; it's in the yard, a few inches from the garage.

## Description

It's a kiosk (thus a place where a business interact with the public) ran by Reed, where trading is offered.

## Images

20190726001729 1.jpgReed kiosk left side; on the forefront the Garage Door to Gibson Garage, Reed is sitting in the kiosk, in the background a mount for 1/2 satellite dishes a few 100' SE of Door to Prison Building20190726001838 1.jpgReed kiosk front; Reed to the left, in the background the Gibson Garage
ADY2STOR.INT

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
procedure start;

procedure use\_p\_proc;

procedure start

begin

        if (script\_action == 6) then begin

                call use\_p\_proc;

        end

end

procedure use\_p\_proc

begin

        move\_to(source\_obj, 11715, 1);

end
AIVASE.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Dialoguefile

Message box for the vase in Arroyo villager's hut.

File:Transcript.png
#############################################################

# Updated: #

#############################################################

#############################################################

# glanced and and examined. #

#############################################################

{100}{}{You see a simple vase.}

{101}{}{You see a sun-baked clay vase.}

ru:AIVASE.MSG
ATGOO.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

/\*

        Name: Mynoc (The Bridge Guard)

        Location: Arroyo

        Description:

        Log: The defines for VAULT\_KNOWN, VISITED\_OTHER\_TOWN, & VISITED\_TOWN\_MULTIPLE\_TIMES need to be changed

             when the functionality is available to fit the designer's script.

           Created: December 01, 1997

           Updated:

\*/

/\* Include Files \*/

#include "..\headers\define.h"

//#include "..\headers\<TownName.h>"

#define NAME SCRIPT\_KTGOO // msg file for Klamath goo.

#include "..\headers\command.h"

#define MIN\_DMG\_SPATIAL (1)

#define MAX\_DMG\_SPATIAL (3)

#define DAMAGE\_TYPE DMG\_plasma

procedure start;

procedure spatial\_p\_proc;

procedure start begin

end

procedure spatial\_p\_proc begin

   display\_msg(mstr(110));

   critter\_dmg(source\_obj,random(MIN\_DMG\_SPATIAL,MAX\_DMG\_SPATIAL),DAMAGE\_TYPE);

end
ADD FOOD HERE

Template:Infobox item

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**ADD FOOD HERE** is a paper note in the *Fallout 76* update *Wastelanders*.

## Location

The note can be found pinned to the "Fresh Food" sign in RobCo Auto-Cache #001.

## Transcript

File:Transcript.png
**TEST FLYER #021b**

**+++++++++++++++++**

george

we're working with preserved stuphs here, so it needs to be stacked meticuously

think window display at Grey & Gould's

food's cheap - get as much as we can afford and build from there

**++++++++++++++++++**

ru:ДОБАВЬТЕ ЕДУ
A Mark in the Past - Harpers Ferry

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO76UN

**A Mark in the Past - Harpers Ferry** is an unused miscellaneous quest in *Fallout 76*. Although not marked as cut, it cannot be obtained or completed in-game.

## Quick walkthrough

Find the Harpers Ferry postcard located in a metal box.

## Quest stages

Template:Quest stage table FO4

Template:Navbox quests FO76
A Golden Future

Template:Infobox achievement

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Golden Future** is an achievement/trophy in the *Fallout 76* update *Wastelanders*.

## Requirements

Complete All That Glitters, the second-to-last quest after siding with Foundation and the Settlers for raiding Vault 79.

Template:Navbox Wastelanders
A Pillar of the Community

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Pillar of the Community** is an unmarked quest in *Fallout 4*.

## Quick walkthrough

Engage conversion with Brother Thomas. Kill the Pillars of the Community.

## Detailed walkthrough

The leader of this cult, under the name Brother Andrew, Brother Simon, Brother James or Brother Matthew, will try to convince the Sole Survivor to join their group. He will make grand statements about improving the lives of everyone in the Commonwealth. If the Sole Survivor agrees to join the group, he will take the Survivor into the back and ask them to forfeit all of their worldly possessions in favor of the Pillars of the Community.

If the Sole Survivor questions this, the leader will reveal his true intentions as a con-man, and threaten the Survivor's life. It is possible to pass a Speech check that allows the Survivor to leave with all of their possessions, without causing a fight. If the player refuses his proposition, he and all of his followers will immediately become hostile and attack.

If the player character does kill the leader and his followers, he will respawn as Brother Thomas during the quest Emogene Takes a Lover. There will then a speech check that allows the player to intimidate him, saying that they "killed the last guy running this scam." This option does not appear unless the Sole Survivor has completed this quest first.

## Notes

If the quest Emogene Takes a Lover is completed without visiting the location previously, this quest cannot be started or completed, as the leader will simply refuse to talk to the Sole Survivor. There is an exception to this, however: if Emogene Takes a Lover is completed by using a stealth approach (i.e. sneaking into the room where Thomas holds Emogene and freeing her without anyone noticing Sole Survivor) this quest can still be started later on.

Template:Navbox quests FO4

ja:A Pillar of the Community
A World Of Pain/Apartment Office

## Location

The A World Of Pain Apartment Office is located in Residential Sector toward Underground Market Sector.

## Description

The Apartment Office is ran by Riazanov, and provided a mission be accomplished for the former, one can get a room in it. Repair services are offered, likely indirectly (it's assumed to be Riazanov sideline).

## Images

20190803035510 1.jpgApartment Office storefront20190614094558 1.jpgApartment Office interior; in the background Riazanov
1EFiendViolet.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
A Satisfied Conscience

Template:Infobox incomplete

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**A Satisfied Conscience** is a main quest Template:In FO76

### Rewards

The default rewards for completing the quest are 1,000 XP, 100 Template:Caps, Plan: Blackburn's bungalow, and a variable amount of random consumables, aid items, grenades, or mines. Additional XP can be awarded, depending on how the the hydraulic puzzle is solved; using the blade grants 25 XP, passing either the Strength or Intelligence check grants 75 XP.

## Gallery

FO76 steelreign chronicsonictonic 15.jpgFO76 steelreign chronicsonictonic 09.jpg

Template:Navbox quests FO76
AITEMCST.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

/\* Include Files \*/

#include "..\headers\define.h"

#include "..\headers\ARCaves.h"

#define NAME SCRIPT\_AITEMCST

#include "..\headers\command.h"

procedure start;

procedure map\_update\_p\_proc;

import variable temple\_chest\_ptr;

procedure start begin

end

procedure map\_update\_p\_proc begin

   temple\_chest\_ptr:=self\_obj;

end
A Trusted Aide

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**A Trusted Aide** is an unmarked quest in *Fallout: New Vegas*.

## Quick walkthrough

* Work for Caesar's Legion in order to gain access to Caesar's Legion safehouse.

## Detailed walkthrough

Continue doing assignments given by Caesar's Legion members and earn their respect. Reaching the status of 'liked' yields the key to this safehouse from Lucius, leader of the Praetorian guard. At this safe house, there are multiple sets of legion faction armor and some weapons. The safehouse is made of two rooms connected by stairs.

Reaching a "liked" reputation can be accomplished multiple ways; one of the easiest may be to turn in 50 NCR dogtags to Severus or Aurelius of Phoenix. The Courier can also turn in a smaller number and complete a few Legion quests, which may require less time than gathering 50 dog tags. Another alternative, if the Courier is going to side with the NCR, is to pick pocket the dog tags off of live NCR troopers, since this causes no NCR fame loss and only minor Karma loss if it is done while remaining undetected. Also, having the NCR emergency radio makes it possible to call an NCR trooper, pick pocket the dog tag, wait 24 hours, and repeat.

## References

1. ↑ Quest name from *Fallout: New Vegas Official Game Guide*

Template:Navbox quests FNV

de:Ein vertrauenswürdiger Helfer
ru:Надёжный помощник
uk:Надійний помічник
ALAN.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DialoguefileTemplate:FO1CC

This is a dialogue file for Alan, a Follower of the Apocalypse.

File:Transcript.png
{100}{}{You see a member of the Followers.}

{101}{}{You see Brother Alan of the Followers.}

{102}{Alan\_001}{Hey, greetings and good day to you, man. What's up?}

{103}{Alan\_002}{Hiya. What can I do for you?}

{104}{Vault\_Dweller\_002}{Hello.}

{105}{Alan\_003}{Hey, greetings and good day to you, miss. What's up?}

{106}{Vault\_Dweller\_003a}{Owoowngh!}

{107}{Vault\_Dweller\_003b}{Hi.}

{108}{Vault\_Dweller\_003c}{I've met a few of the Followers. What exactly do you do?}

{109}{Vault\_Dweller\_003d}{I'm trying to find a spy within your ranks, but I'm not having much luck. Can I ask you some questions?}

{110}{Alan\_004}{Oh, well, I mostly study philosophy and stuff. I mean, if we're going to bring about peace, then we need a good grounding for it, right?}

{111}{Vault\_Dweller\_004a}{A worthwhile cause.}

{112}{Vault\_Dweller\_004b}{The only philosophy you need is a big gun!}

{113}{Vault\_Dweller\_004c}{Hmm. Okay. Well, I guess I'll talk to you later.}

{114}{Alan\_005}{Whoa! Hey, I don't think I can help you.}

{115}{Alan\_006}{Hey, it's exactly that kind of attitude that's causing all this trouble. Just chill out, okay?}

{116}{Vault\_Dweller\_006a}{Heh. I was just kidding.}

{117}{Vault\_Dweller\_006b}{Lemme give you a little peace . . . eternal peace.}

{118}{Vault\_Dweller\_006c}{Uh, sure, go ahead.}

{119}{Alan\_007}{What else do you want to know?}

{120}{Vault\_Dweller\_007a}{Have you had any contact with the Children of the Cathedral?}

{121}{Vault\_Dweller\_007b}{Do you ever leave the library?}

{122}{Vault\_Dweller\_007c}{Do you know of anyone who regularly goes outside?}

{123}{Alan\_008}{No way. I hear that they're all freaks. I wouldn't want to talk to them.}

{124}{Alan\_009}{No, why would I? I just like to read. And anyhow, only scouts really get to go anywhere.}

{125}{Alan\_010}{Well, just the scouts and the guards. The guards go and patrol a little bit once in a while. I wanted to be a guard but . . . well, I got my ass kicked in hand-to-hand combat, so I couldn't go. Um, the scouts, they go a lot farther, sometimes all the way to the Cathedral, I think.}

{126}{Vault\_Dweller\_010}{No more questions, thanks.}

{127}{}{[More]}

de:ALAN.MSG
pl:ALAN.MSG
ru:ALAN.MSG
uk:ALAN.MSG
A World Of Pain/Freetech Broadcast Building

## Location

The A World Of Pain Freetech Broadcast Building can be reached through Residential Sector then Broadcast Building Basement, or from vanilla content almost directly W (cardinal direction) of South Vegas ruins west entrance slightly to the S.

## Description

The Freetech Broadcast Building is used to broadcast radio signals from Underground town.