Changelog

*For **Minecraft 1.10.2** and below, refer to the legacy changelog.*

## Grimoire of Gaia 3 (1.7.2)

* Banshee can no longer ride
* Renamed Horse to Wild Horse
* **(FIX)** Added recently added mob dolls to mob drops
* **(FIX)** Metal Book now drops from the Cobblestone Golem
* **(FIX)** Mummy and Weresheep sitting poses
* **(FIX)** Gravemite rotating glitch
* Added Dryad Doll
* **(FIX)** Corrected the coordinates of one of the mob doll model faces
* Modified the code of the Seashell Hairpin (thanks to **naqaden**)

## Grimoire of Gaia 3 (1.7.1)

* Updated ja\_jp.lang (thanks to **karakufire**)
* **(FIX)** Reduced the animation speed of mob tails.
* CENTAUR
	+ Reduced the chance of spawning riding a horse to .01%
* GORGON
	+ Removed system messages generated by Gorgon
	+ Gorgon is now named "WIP" when spawned
	+ Gorgon will automatically delete itself when spawned

## Grimoire of Gaia 3 (1.7.0) (Major Update)

**Languages**

* Updated de\_de.lang (thanks to **P.P.A**)
* Updated ja\_jp.lang (thanks to **karakufire**)
* Updated ru\_ru.lang (thanks to **V972** and **kellixon**)
* Updated zh\_tw.lang (thanks to **AileRozy**)

**Entities - New**

* Added Ant Hill
	+ Ant Workers no longer spawn naturally
* Added Behender
	+ Rarely drops the Ender Book instead of the Ender Dragon Girl
* Added Gorgon
	+ Currently disabled
* Added Gravemite
* Added Horse
	+ It is a modded horse with a different texture, increased speed, removed features (the ability to interact with it) and despawns when nothing is riding it
	+ Centaurs have a 0.1% chance to spawn riding the horse
	+ Dullahan has a 12.5% chance to spawn riding the horse
* Added Incinerator
* Added Inquisitor
* Added Wizard Harpy

**Entities - General**

* Updated ride mechanics of mobs (Boat, Minecarts, Horses, etc.)
	+ Biped mobs within the same size range of the player now have a riding pose
	+ Mobs will now properly merge hitboxes when riding
		- This means mobs with small hitboxes will fall below bounds
	+ Several mob groups now have riding disabled;
		- Props
		- Large mobs
		- Floating mobs
		- Small mobs
		- Tier 3 mobs
* Modified Tier 3 immunity to ranged attacks
	+ They are no longer immune to ranged attacks until their health drops below 50%
	+ They now display a shield when they are immune to ranged attacks
* Reduced the follow range of mobs that spawn in the Nether
* Update summon code to match that of the Evoker
	+ Summoned mobs now have a chance to spawn 1 block around the summoner
* Added additional trade slot to merchant mobs
	+ Currently only implemented with the Holstarus
* **(FIX)** Floating mobs can no longer trample crops
* Passive mobs will now panic when hit
* Updated Enderman code used by Ender Dragon Girl and Ender Eye
	+ **(FIX)** Wearing a Pumpkin and looking at them no longer provokes them
* Creeps and Creeper Girl now avoid Ocelots and Werecats

**Entities - Specific**

* CREEP
	+ Creeps can now be ignited using Flint and Steel
* DEATHWORD
	+ Deathword is now immune to web
* DULLAHAN
	+ Reduced bounding box height of Dullahan
	+ Using vanilla gold tools/weapons on the Dullahan multiplies the base damage by 4 based on the tool/weapon instead of inflicting 7 hearts of damage plus the base damage of the tool/weapon
* ENDER EYE
	+ Ender Eye now floats instead of falling down when there is not ground present under it
* GOBLIN
	+ Increased the shadow size of the Goblin
* MANDRAGORA
	+ **(FIX)** Mandragora is now immune to NAUSEA
		- Mandragora is no longer immune to POISON
* MINOTAURUS
	+ **(FIX)** Fixed Minotaurus invisible bug during multiplayer
* MUMMY
	+ Mummy has a 50% chance to spawn a Gravemite when hit by a player
* WERESHEEP
	+ Weresheep can now be dyed
	+ Weresheep can now be sheared
		- Does not drop wool or regrows
* Added (4) String to Weresheep trade list

**Entities - Models**

* Remodelled Butler
	+ He is now based on an Illager
* Remodelled Cecaelia
* Remodelled Matango
	+ Remodelled Sporelings
* Remodelled Toad
* Remodelled Nine-tails
* **(FIX)** Fixed Ender Dragon Girl legs not properly moving

**Entities - Textures**

* Modified Centaur textures
	+ Male (norm)
	+ Female (alt.)
* Modified Honey Bee texture to match vanilla Bee color palette
* Added Siren alternate texture for Halloween
* Added Mermaid alternate texture
* Modified alternate Sludge Girl texture
* Added alternate texture to Sludge Girl based on Blue Slimes from Tinkers Construct
	+ Can only spawn in blue alternate texture if Tinkers Construct is installed
	+ Can only spawn in violet alternate texture when Thaumcraft is installed

**Entities - Sounds**

* Reorganized sounds files
	+ **(FIX)** Separated male sounds of Anubis, Centaur and Succubus (Incubus)
* Added a female idel sound (thanks to **Boolyman**)
* Updated Honey Bee sounds to match vanilla Bee
* Added Mandragora scream sound when first spawning from Cyan Flower
* Added croaking sound to Toad

**Blocks - New**

* Added dolls
	+ Dullahan Doll
	+ Mermaid Doll
	+ Nine-tails Doll
* Added Pearl Block
* Added (The Gorgon) block

**Blocks - General**

* Updated block attributes
	+ Added proper blast resistance
	+ Added block sounds when hit
* **(FIX)** Fixed Missing Garden Gnome texture

**Items - New**

* Added Knuckles
* Added Dullahan Sword (Prop)
* Added Elytra Fragment
	+ Ender Dragon Girl no longer rarely drops Elytra.
* Added Seashell Hairpin
* Added Shiny Pearl
	+ Replaces Coal Fish in ocean mobs drops.
	+ Coal Fish is now only obtainable in creative mode
* Added Sporeling spawn egg

**Items - General**

* Changed Accessory and Trinket mechanics
	+ If Baubles is installed;
		- Will show glow effect
		- Will no longer work in hotbar
			* Will hide hotbar slot description
* (Baubles) All trinkets now go into the body slot

**Spawns - General**

* Created custom spawning for Ender Dragon Girl and Tier 3 mobs;
	+ Minotaur
	+ Sphinx
	+ Valkyrie
	+ Vampire
* Reduced default spawn rate of Ender Dragon Girl to and Tier 3 mobs
* Removed ability and config of specific mobs to spawn tier 3 mobs
* Added a config option to turn on/off spawn conditions related to the weather (raining/snowing)
	+ Currently only affects the Yuki-Onna
* **(FIX)** Props are now affected by the dimension blacklisting through the config
* Vase (including Nether Vase) and Chest (Mimic) will no longer spawn in Peaceful mode
* Mandragoras and Mimics will no longer spawn from their respective spawners if the world is set to Peaceful
* **(FIX)** Fixed possible bug where Mandragoras and Mimics can spawn with an additional, immovable version

**Spawns - Specific**

* CAMPSITE
	+ Disabled Campsite from spawning
		- Campsite is planned to be removed
* GELATINOUS SLIME
	+ **(FIX)** Fixed Gelatinous Slime not spawning in Swamp biome
* SELKIE
	+ **(FIX)** Selkie spawns are now properly capped to 2 instead of 4
	+ Selkie default spawn rate lowered by half
* TOAD
	+ Toad now spawns during the day

**Configs**

* Added config option to disable height restriction on spawns
	+ A few mobs which could never spawn naturally (Mandragora, Butler, etc.) can now spawn using spawners
	+ **WARNING:** Setting to true will disable the height limiter and cause excessive spawns unless configured correctly
* Added config option to disable drops not using loot tables
	+ **WARNING:** Setting to true will disable all drops except from loot tables which are empty by default
* Added config option to disable mobs from using the Invisibility status effect when far from players
	+ Effects Creep and Spriggan

## Grimoire of Gaia 3 (1.6.9.3)

* Updated pt\_br.lang (thanks to **lorrampi**)
* Busts (aside from the Minotaur Bust) are now made of rock material and now require a Pickaxe to obtain directly
* Increased the hardness of all decoration blocks depending on their material
* **(FIX)** Fixed Baubles issue that renders any equipment inserted into the baubles slots to appear on the head.

## Grimoire of Gaia 3 (1.6.9.2)

* **(FIX)** Ancient Vase no longer spawns on the surface of the Desert biome or any other hot biomes
	+ Seperated Ancient Vase and Ancient Vase (Nether) into seperate entities
* **(FIX)** Ancient Vase Spawn Egg is now correctly colored
* All decoration blocks models now have values added to their Head data.
	+ If they are equipped in the Head slot, they now display properly
	+ They cannot be equipped normally and commands must be used in order to do this

## Grimoire of Gaia 3 (1.6.9.1)

* **(FIX)** Fixed missing sounds
* **(FIX)** Goblin Warrior and Goblin Bomber now equip their properly assigned equipment
* Reduced the explosion damage of the Bomb

## Grimoire of Gaia 3 (1.6.9) (Major Update)

**Languages**

* Updated de\_de.lang (thanks to **P.P.A**)
* Updated ja\_jp.lang (thanks to **karakufire**)
* Updated pt\_br.lang (thanks to **lorrampi**)
	+ Does not cover the latest version, 1.6.9
* Updated ru\_ru.lang (thanks to **V972**)
* Updated zh\_cn.lang (thanks to **SeanCheng**)
* Updated zh\_tw.lang (thanks to **AileRozy**)

**Entities - New**

* Added Campfire
* Added Vase

**ALT.**

* Added Dwarf Miner
* Added Feral Goblin Bomber
* Added Goblin Bomber

**Entities - General**

* Added Loot Tables
	+ The following mobs have a 50% chance to access their own respective loot tables or the Witches loot table
		- Anubis
		- Arachne
		- Shaman
		- Witch
	+ The following mobs have their loot tables divided based on their class
		- Dwarf
			* Melee
			* Ranged
			* Miner
		- Goblin
			* Melee
			* Ranged
		- Feral Goblin
			* Melee
			* Ranged
			* Bomber
		- Orc
			* Melee
			* Ranged
		- Gelatinous Slime has a 50% chance to access its loot table or the Skeletons loot table
		- Mimic does not access its own loot table
	+ Halved the maximum chunk size of Tier 1 mobs from 4 to 2.
	+ Reduced the default spawn rate of
		- Centaur
		- Cyclops
		- Satyress
		- Mimic (Chest)
	+ Increased the default spawn rate of
		- Baphomet
		- Wither Cow
	+ Reduced amount of time to buff by mobs that have the ability by 25%
	+ Cyan Flower and Mimic (Chest) spawns different smoke particles depending if it spawns a mob or an item
	+ **(FIX)** Fixed bug where if [Spawn Day Delay] config option is set to [True], day mobs will still spawn despite the days required to pass
		- Cyan Flower and Chest (Mimic) are now affected by the [Spawn Day Delay] config option
	+ **(FIX)** Passive Traders now always drop the egg used to spawn them when defeated
		- If they are defeated by a Zombie, they will not drop their spawn egg.
	+ **(FIX)** Mobs with loot depending on their class should now drop the appropriate loot despite the world being reloaded

**Entities - Specific**

* ANT WORKER
	+ Ant Workers now have a 10% chance to spawn as a child
		- If an Ant Worker is set as a child, it will not spawn with equipment
* CREEP
	+ Updated Creep code
* DWARF
	+ Modified Dwarf class chances
		- There is a 25% chance a Dwarf will spawn as a Archer
			* If spawned as Melee
				+ There is a 25% chance a Dwarf will spawn as a Miner
	+ Dwarf (Melee) now drops Meat instead of Iron Nuggets
	+ **(FIX)** Dwarf (Melee) no longer has knockback resistance when not equipped with a shield
* GOBLIN
	+ Modified Goblin class chances
		- There is a 25% chance a Goblin will spawn as a Bomber
* HARPY
	+ Harpy now rarely drops a Harpy Nest
		- If Harpy is a child, it will not drop it
* MIMIC/CHEST
	+ Mimic (Chest) now randomly spawns facing different directions
	+ **(FIX)** Mimic (Chest) should now still be able to spawn items despite the world being reloaded
* MINOTAURUS
	+ **(FIX)** If the Minotaurus is set to spawn the Minotaur through the config, it will no longer spawn it if there is not enough space above it
* MINOTAUR
	+ Minotaur now rarely drops the Minotaur Bust
* MATANGO
	+ Matango no longer spawns minion if given Premium Monster Food
* MANDRAGORA/CYAN FLOWER
	+ Cyan Flower has a 25% chance of spawning a Mandragora
	+ Mandragora now has a Nausea area effect with a range of 2 blocks
		- Turned off by NBT Tag 'IsScreaming'
	+ Mandragora now shakes similar to an Enderman
		- Turned off by NBT Tag 'IsScreaming'
* SELKIE
	+ Selkie now now rarely drops an Enchanted Book (Lure I)
* VAMPIRE
	+ Added NBT Tag to prevent Vampire from spawning Butlers
		- Can be turned off by NBT Tag 'CanSpawn'
* VALKYRIE
	+ **(FIX)** Valkyrie now attacks when provoked or when within distance for a period of time
* WITCH
	+ The Witch now has a 50% chance to spawn equipped with a Broom in her offhand equipment slot
* MISC
	+ Renamed Cyclops to Monoeye in RAW files

**Entities - Resources**

* MODELS
	+ Modified Model
		- Banshee
		- Bee
			* If a Bee is moving, it will use the flying pose while if it is idle or damaged, it will use the floating pose
	+ Gryphon
	+ Minotaur
	+ Witch
		- If a Witch spawns equipped with a Broom in her offhand slot, she will use a broom riding pose
	+ Vampire
	+ Removed the flower from the head of the Dryad child
	+ **(FIX)** Child mobs now properly use the NBT Tag format instead of relying on Eggs being equipped in the Chest slot
		- All current child mobs will no longer appear as children
	+ **(FIX)** Fixed Baphomets missing ears
* TEXTURES
	+ Modified Textures
		- Ant Worker
		- Centaur
			* Added Male Centaur
		- Dwarf (Melee)
		- Flesh Lich
		- Mandragora
		- Minotaurus (Alt.)
		- Witch
			* Added Witch alt. texture
	+ Changed entity texture directory from /models to /entity
		- Resource packs modifying entity textures will no longer work unless the tecture directories are changed
	+ Mimic (Chest) texture is now based on the vanilla chest texture
	+ **(FIX)** Harpy now has its original texture restored
* ANIMATIONS
	+ Added additional animation to ears:
		- Werecat
		- Kobold
		- Kikimora
		- Debug Mob
		- Trader
	+ Increased leg swing of several mobs
		- Ant Worker
		- Baphomet
		- Dwarf
		- Goblin
		- Goblin (Feral)
		- Hunter
		- Orc
		- Shaman
		- Trader
	+ Slightly remodelled
		- Werecat
	+ **(FIX)** Dwarves left arm now moves
	+ **(FIX)** Nine-Tails now lowers arm after casting Fireballs
* SOUNDS
	+ Added Bee Idle sounds
	+ **(FIX)** Removed vanilla Villager sounds when inserting/removing items in trade window of Passive Trader mobs

**Blocks**

* Added Harpy Nest
* Added Minotaur Bust
* Converted all Busts and Dolls to the .json model format
	+ Updated their textures
	+ **(BUG)** If already placed in the world, their facing direction will change
* Adjusted display values of Garden Gnome in inventory.
* **(FIX)** Decaying Web can no longer be obtainable in Survival Mode
* Hid Decaying Web from the creative menu

**Items**

* Added Bomb
	+ Cannot be obtained
* Add Hat Box
	+ Can be purchased from Trader
* Added Heart
	+ Heals 2 health points of a player when picked up
	+ It only drops from the Ancient Vase
	+ Cannot be obtained if inventory is full
	+ Cannot be kept in inventory unless in Creative mode
* Seperated headgears
	+ They no longer use metadata and are considered individual items
* Adjusted Headgear and Shield inventory angles
* Maid Doll can now be crafted into Drooping Maid
* Modified Meat texture
* **(FIX)** Fans can now be repaired with their respective repair items

**Headgear/Baubles**

* Added Book on Face

## Grimoire of Gaia 3 (1.6.8) (Minor Update)

**Languages**

* Added de\_de.lang (thanks to **P.P.A**)
* Updated ja\_jp.lang (thanks to **karakufire**)
* Updated ru\_ru.lang (thanks to **V972**)
* Updated zh\_cn.lang (thanks to **SeanCheng**)
* Updated zh\_tw.lang (thanks to **AileRozy**)

**Entities - General**

* Added Feral Goblin
* Added Kikimora
* Enabled Debug Mob
	+ The Debug Mob cannot be spawned naturally and attempting to spawn it using the Spawn Egg or commands is impossible
	+ It can only be accessed using third-party mods
* Mobs who are immune to ranged attacks are no longer immune if they are not equipped with a shield
* Mobs equipped with shields are now only immune to arrows and not all ranged attacks
* Forest biome mobs now spawn in the following biomes:
	+ Birch Forest M
	+ Birch Forest Hills M
* Fixed sound issues.
	+ **(FIX)** Added missing mobs.
	+ **(FIX)** Assigned the proper sounds depending on mob class (passive, assist or aggressive)
	+ **(FIX)** Male/Unisex mobs have been separated from generic passive, assist and aggressive sounds
		- Male/Unisex mobs must be specifically assigned per mob
		- Male/Unisex mob sound file range has been reduced from 1-4 to 1-2 sound files per category (say, hurt, death) per mob
* Added Sounds (credit to **Mohawky** for providing sound resources)
	+ GOBLIN
		- Credit to **Sartharis**
	+ GRYPHON
	+ NAGA
	+ ORC
	+ SHARKO
	+ YETI

**Entities - Specific**

* CYAN FLOWER
	+ Now is affected by the Protection Talisman
* GOBLIN
	+ **(Thaumcraft)** Added aspects
	+ If they are equipped with a shield in their offhand slot, they will be immune to arrow attacks
* MINOTAUR
	+ Now spawns equipped with the Minotaur Hammer
* WITCH
	+ Now rarely drops the Mandragora Pot

**Entities - Design**

* Texture
	+ KOBOLD
	+ MINOTAURUS
	+ ONI
		- Now has alt. texture
	+ SLUDGE GIRL
		- Now has alt. texture
	+ WERECAT
* Model
	+ DEBUG MOB
	+ KOBOLD
		- Credit to **karakufire** for the inspiration behind the remodel
	+ MINOTAUR
	+ MERMAID
	+ NAGA
	+ NINE TAILS
	+ SIREN
* Animation
	+ COBBLE GOLEM
		- **(FIX)** Arms are no longer stuck in the raised position
	+ COBBLESTONE GOLEM
		- **(FIX)** Arms are no longer stuck in the raised position
	+ MINOTAUR
	+ MERMAID
	+ NAGA
	+ SIREN

**Blocks**

* Added Mandragora Pot

**Items**

* Added Broom
* Added Elven Ears
* Added Minotaur Hammer
* Updated headgear models
* Replaced textures of prop weapons with ones from the *Refined Vanilla* resource pack.

**Config**

* **(FIX)** Fixed a few lines not being referenced properly by the .lang.

* SPAWN RATES
	+ Reduced default spawn rate of ANT WORKER and ANT SALVAGER

## Grimoire of Gaia 3 (1.6.7)

**Languages**

* Updated ru\_ru.lang (thanks to **V972**)
* Updated zh\_cn.lang (thanks to **SeanCheng**)
* Updated zh\_tw.lang (thanks to **AileRozy**)

**Entities - General**

* Added Goblin
* **(FIX)** Removed *isTarget* from archer code

**Entities - Specific**

* MANDRAGORA
	+ Now rarely drops a Garden Gnome

**Entities - Design**

* Texture
	+ ORC
		- Modified Orc Shaman texture
* Model
	+ SATYRESS

**Blocks**

* Added Garden Gnome
* All Busts and Dolls must now be placed on top of a solid block and can no longer be placed on walls (making them float)
* Standardized block .json files to match vanilla Minecraft block rotations/translations/scales
* **(FIX)** Fixed missing texture particles when hitting/breaking the Protection Talisman

**Items**

* Modified base Book model

**Config**

* **(FIX)** Removed *(WIP)* tag from .config descriptions

* SPAWN RATES
	+ ORC
		- Doubled the default spawn rate to match spawn rate of other night mobs

## Grimoire of Gaia 3 (1.6.6)

**Entities - General**

* Updated archer code
	+ Difficulty now effects attack speed
	+ **(FIX)** Fixed swingingArms issue and possibly Ticking entity issues
	+ **(FIX)** Archers will no longer shoot at nothing
		- **(BUG)** They will still use the bow animation and strafe

## Grimoire of Gaia 3 (1.6.5)

**Entities - General**

* **(FIX)** Hostile mobs will now spawn hostile instead of the session being required to be reset in order for them to be hostile.

**Entities - Specific**

* CENTAUR
	+ They will now switch to melee when fed Monster Feed
		- They will lose the ability to use ranged attacks
* HUNTER
	+ They will now switch to melee when fed Monster Feed
		- They will lose the ability to use ranged attacks

**Items**

* Modified base Book model
	+ Modified texture of Book of Battle Techniques

## Grimoire of Gaia 3 (1.6.4) (Major Update)

**Languages**

* Updated ru\_ru.lang (thanks to **V972**)
* Updated zh\_cn.lang (thanks to **SeanCheng**)
* Updated zh\_tw.lang (thanks to **AileRozy**)

**Entities - General**

* Changed effects of the Boxed Lunch (*now changed to Premium Monster Feed, read below under Items.*)
	+ **(FIX)** Changed particles produced when used on a mob
	+ **(FIX)** Can now only be used once on a mob
* Reworked Ranged AI
	+ Mobs who are equipped with staffs will switch to using the Metal Dagger when they start using melee attacks
	+ **(FIX)** Ranged mobs will no longer lose their ability to attack when the session is reset
		- Their AI is now based on what they are holding with a few exceptions (such as the Ant Salvager and Honey Bee)
	+ If the session is reset while they are attacking, their attack counter will reset as well
	+ **(FIX)** Mobs who switch to melee after their health is reduced now have their ranged pose reset if they manage to recover their health
* **(FIX)** Mobs who switch their attacks or buffs will no longer lose their ability to attack when the session is reset
* **(FIX)** Valkyrie will remain hostile even after the session is reset
* **(FIX)** The Iron Golem will no longer attack Assist mobs
* Assist mobs cannot attack other assist mobs
* Added the ability to assign specific sounds using resource packs (thanks to **Mike-U5**)

**Entities - Specific**

* ANUBIS
	+ Now rarely drops Weresheep (Spawn Egg)
* CENTAUR
	+ When fleeing, now avoids other mobs
* CYCLOPS
	+ No longer drops Boxed Lunch
* DRYAD
	+ When fleeing, now avoids other mobs
* MERMAID
	+ **(FIX)** Fixed from spawning above surface
* NINE-TAILS
	+ No longer has a random chance to spawn with a fan
		- Instead, they will now equip a fan when health is less than 75%
* SATYRESS
	+ When fleeing, now avoids other mobs

**Entities - Design**

* Texture
	+ ANUBIS
		- Now has a male alternative texture
			* Has a 25% chance to spawn as male
	+ SUCCUBUS
		- Now has a male alternative texture (Incubus)
			* Has a 25% chance to spawn as male
* Model
	+ SUCCUBUS
* Animation
	+ NINE-TAILS
		- Added casting pose

**Blocks**

* Protection Talisman now has an area of effect shaped as a cube instead of a sphere. (thanks to **P3pp3F1y**)

**Items**

* Added Monster Feed
	+ Applies *Iron Golem AI* to mobs
		- Only affects Level 1 Assist mobs
	+ Affected mobs are:
		- Bee
			* Limited to melee attacks
		- Centaur
		- Cobble Golem
		- Cyclops
		- Dryad
		- Gryphon
		- Hunter
		- Satyress
	+ It can only be given once
	+ Fed mobs can still attack the player if provoked
	+ Fed mobs no longer inflict Base Damage (if enabled through the config)
* Replaced Boxed Lunch with Premium Monster Feed
	+ Boxed Lunch no longer serves any function
		- Can be crafted into Premium Monster Feed
	+ Mobs who drop Boxed Lunch now drop Premium Monster Feed instead
* Separated Metal Dagger from non-material prop items
	+ Slightly modified its texture
* Redesigned Fan models

## Grimoire of Gaia 3 (1.6.3)

**Entities - General**

* Modified Unique Rare Drops
	+ Drops have been separated
		- Mobs with multiple unique rare drops no longer make their drops rarer depending on how many they drop
		- If chances are met, it is possible to obtain all unique rare drops
	+ Unique rare drop rate is now set to 1%
* **(FIX)** Fixed temperature based code
	+ Mobs meant to receive debuffs when in biomes with greater than 1.0 temperature now receive debuffs
	+ Mobs who have alternate textures in biomes with greater than 1.0 temperature now apply texture

**Entities - Specific**

* ANT SALVAGER
	+ **(FIX)** Moved Enchanted Book from Rare drops to Unique drops
* DEATHWORD
	+ Now weak against fire
* HONEY BEE
	+ Is now marked as a Arthropod
* KOBOLD
	+ **(FIX)** Now spawns at night
* MINOTAUR
	+ **(FIX)** Increased all buff durations from (0:05) to (0:20)
* ORC
	+ **(FIX)** Witch loot table now only applies to Orc Shaman

Entities - Design

* Texture
	+ ORC

Blocks

* Increased the range of effect for the Protection Talisman from 8 to 16

Config

* SPAWN RATES
	+ Added warning notification to restart the game when changing Spawn Rate values
		- NAGA
			* Reduced default spawn rate

## Grimoire of Gaia 3 (1.6.2)

**Languages**

* Updated ru\_ru.lang (thanks to **V972**)
* Updated zh\_tw.lang (thanks to **AileRozy**)

**Entities - General**

* Removed Spiderling
* **(FIX)** Reworked spawns. Mutated biomes have now been taken into consideration and additional restrictions have been added.
	+ Orcs now spawn in SAVANNA biomes
		- They will now also spawn in MUTATED MESA biomes
	+ PLAINS mobs can now spawn in MESA biomes
		- They will not spawn in MUTATED MESA biomes

**Entities - Specific**

* ARACHNE
	+ Now spawns a Cave Spider instead of 2 Spiderlings
* BANSHEE
	+ Arrows deal additional damage to it
	+ Spectral Arrows deal more additional damage to it
* WITCH
	+ No longer spawns Spiderlings, but instead spawns a Zombie and a Skeleton

**Items**

* Headgears have now been re-enabled in the Creative Menu
	+ They cannot be obtained in-game
* Added Bolt (Headgear)
* Modified Cage model (Headgear)
* Removed a few unused Headgears

**Config**

* Removed the Biome Tweaks option
	+ *Authors note: This option was added when mutated biomes did not have Biome Dictionary entries. Now that they have entries in 1.12.2, it is no longer needed.*
* **(FIX)** Setting (Sets hostile day mobs to be passive) to **true** now works correctly.
	+ When set to true, all hostile day mobs turn into assist mobs with the exception of;
		- Mandragora
		- Matango
* Disabled the ability to change the radius of effect for the Talisman of Protection

## Grimoire of Gaia 3 (1.6.1)

**Languages**

* Updated ru\_ru.lang (thanks to **V972**)
* Updated zh\_tw.lang (thanks to **AileRozy**)

**Entities - General**

* **(FIX)** Mobs who spawn in the EXTREME HILLS biome no longer spawn in the MESA biome
* Mobs who get buffed from being wet now have a set amount of time to get buffed
	+ For every 0:05 seconds while they are wet, they receive a 0:05 second RESISTANCE buff and recover 10% of their health
	+ Added particle effect to indicate when they get buffed
	+ Timer will not reset the moment they are no longer wet
	+ Removed REGENERATION buff when in water
* Rare drops are no longer affected by the Looting enchantment
* Reorganized rare drops. Rare drops are now more uniform;
	+ Level 1 = IRON BOX;
	+ Level 2 = GOLD BOX, BOOK SATCHEL;
	+ Level 3 = DIAMOND BOX;
		- Mobs that spawn in UNDERGROUND, NETHER or THE END regions have their boxes swapped for that regions equivalent respectively (ORE, NETHER, END BOXES)
		- Items such as the SEALED QUIVER and BOOK SATCHEL will be moved to the Unique Rare drops table
* Renamed Very Rare drops to *Unique* Rare drops.
	+ Unique Rare drops are still considered a separate drop from rare drops (despite having the same chance). Meaning, one can obtain a rare and unique rare item at the same time if chances are met

**Entities - Specific**

* ANT WORKER
	+ No longer drops Cactus but instead drops Honeydew
* CYCLOPS
	+ **(FIX)** No longer rarely drops Ore Box but instead rarely drops a Iron Box
* DEATHWORD
	+ **(FIX)** No longer rarely drops Iron Box but instead rarely drops a Ore Box
* HONEY BEE
	+ **(FIX)** They now assist each other when one is provoked
	+ They now throw Poison when the target is 3 block away
	+ Now drops Honeydew
* MATANGO
	+ No longer receives any benefit from being wet
* NAGA
	+ No longer drops Slime Girl Egg
* ONI
	+ **(FIX)** No longer rarely drops Ore Box but instead rarely drops a Iron Box
* ORC
	+ Ranged class now rarely drop Book Bags
* SPRIGGAN
	+ (**FIX)** No longer rarely drops Ore Box but instead rarely drops a Gold Box

**Entities - Design**

* Animation
	+ HONEY BEE

**Items**

* Added Honeydew
* **(FIX)** Fixed the buff/debuff duration of several food items
* **(FIX)** Coalfish no longer recovers 2400 hunger
* **(FIX)** Nether Wart Jam no longer uses the eating animation
* Reduced scale of .json models used by books and fans

**Config**

* SPAWN
	+ **(FIX)** Fixed the whitelist block option for Passive Day mobs implemented by Mrbysco
		- *Authors note: Error on my part, sorry.*

## Grimoire of Gaia 3 (1.6.0) (Minecraft 1.12.2 Update)

After **a year** of being stuck in 1.10.2, the mod has finally been updated to 1.12.2. This update would not have been possible without the help of the following people;

**Coders;**

* mrbysco
* P3pp3rf1y
* DoctorWiggles
* bloodmc

**Translators;**

* ja\_jp.lang
	+ karakufire
* pt\_br.lang
	+ wenlfs
* ru\_ru.lang
	+ V972
* zh\_cn.lang
	+ AileRozy
	+ UnknownWhite
* zh\_tw.lang
	+ AileRozy

If the configuration menu is messed up, delete the **grimoireofgaia.cfg**file.

**General**

* Made a ton of changes and added additional features to the config (thanks to **Mrbysco**)
* Fixed a ton of issues with the duration of items and debuffs.
* Added Ant Salvager
* Added Bee
* Replaced Sahuagin with Cecaelia
	+ *Authors note: I always disliked how Sahuagin turned out. Because it was based on its MGE entry design, I could never make it closely resemble its original design.*
* Added Deathword
	+ *Authors note: I have wanted to include this enemy for a long time. I could never get the animation to work though until now.*
* Added Gelatinous Slime
* Replaced Futakuchi-Onna with Oni
* Added Orc

**Languages**

* Added ru\_ru.lang (thanks to **V972**)
* Updated zh\_tw.lang (thanks to **AileRozy**)
* Updated zh\_cn.lang (thanks to **UnknownWhite**)

**Entities - General**

* **(FIX)** DAY mobs can now spawn on Snow blocks
* Desert Biome mobs no longer spawn in Mesa Biomes
	+ Orcs now spawn in Mesa Biomes
* All mobs will no longer have the chance to drop the equipment they have equipped on themselves
* **(FIX)** Lingering cloud produced by mobs now properly inflicts debuff
* Buff AI
	+ Cleaned up code related to buffing to be more uniform
	+ Mobs recieve buff effect after they pose
	+ Mobs will no longer attack while in buff pose
	+ Mobs now produce particles after buffing
* Flee AI
	+ **(FIX)** Removed an unnecessary system message that is produced from fleeing mobs
	+ **(FIX)** Fleeing mobs no longer constantly reset their arm animation while fleeing
* Casting AI
	+ Mobs who throw/launch projectile now pose when doing so
* Summons no longer have a damage cap
* Thaumcraft
	+ Updated entity Aspects

**Entities - Specific**

* ANT WORKER
	+ No longer spawns as an archer
		- Archer texture is now an alternate skin randomly chosen on spawn
	+ No longer drops Meat
		- Now drops Cactus
		- Now drops Cactus Green
* ANUBIS
	+ Can no longer attack another ANUBIS if they are hit by a magic projectile
* ARACHNE
	+ Can no longer attack another ARACHNE if they are hit by a web projectile
* CYCLOPS
	+ Now rarely drops Enchanted Book (Sharpness I)
	+ Now very rarely drops Boxed Lunch
* COBBLE GOLEM
	+ Applied path priority to avoid Water
* COBBLESTONE GOLEM
	+ Now very rarely drops Totem of Undying Fragments
	+ Applied path priority to avoid Water
* DRYAD
	+ Disabled STAMINA code
		- *Authors note: I had the intention of applying this to all mobs in 1.12.2 but never got around to do it as the code used was not the cleanest way of doing it.*
	+ No longer inflicts POISON
* DWARF
	+ They will now attack Orcs on sight
* KOBOLD
	+ Now spawns during the day
* MATANGO
	+ Now inflicts NAUSEA instead of POISON
	+ When defeated, leaves behind a NAUSEA cloud
	+ They can now only spawn a maximum of 5 Sporelings
* MERMAID
	+ Applied path priority to go to Water
* MIMIC
	+ Now picks up items when idle
		- Every item it picks up will recover its health by 20%
		- It will not pick up items if its health is full
		- Items picked up can no longer be obtained again
	+ No longer very rarely drops the Book of Hunger
* NAGA
	+ Now spawns during the day
	+ Applied path priority to go to Water
* SHARKO
	+ Applied path priority to go to Water
* SIREN
	+ Applied path priority to go to Water
* SLUDGE GIRL
	+ No longer drops Slime Girl Doll
		- Now rarely drops from Gelatinous Slime
* SPORELING
	+ Now has half the amount of armor of Level 1 mobs
* SUCCUBUS
	+ Now inflicts MINING FATIGUE instead of NAUSEA
* TRADER
	+ Now buys Totem of Undying Fragments
* VAMPIRE
	+ **(FIX)** Fixed particles being incorrect
	+ No longer heals 10% of its health each time it summons a mob
	+ They can now only spawn a maximum of 5 Butlers
* VALKYRIE
	+ Replaced anger particles with smoke particles
* WITHER COW
	+ **(FIX)** Increased duration of SLOWNESS aura to 0:05

**Entities - Design**

* Texture
	+ CENTAUR
		- Modified original texture
		- When they spawn in SAVANNA or a biome with temperature greater than 1.0, they now spawn with a new alternate texture
	+ HARPY
		- When they spawn in SAVANNA or a biome with temperature greater than 1.0, they now spawn with a new alternate texture
	+ SATYRESS
		- When they spawn in SAVANNA or a biome with temperature greater than 1.0, they now spawn with a new alternate texture
* Model
	+ DRYAD
	+ HOLSAURUS
	+ VALKYRIE
		- **(FIX)** Left wing was offset

* Animation
	+ Reduced chest bounce on mobs who use it
	+ CENTUAR
		- **(FIX)** Fixed arms from being stuck
		- Modified arm animation when using potion
	+ ENDER DRAGON GIRL
		- **(FIX)** Now shakes when aggressive
	+ ENDER EYE
		- **(FIX)** Now shakes when aggressive
	+ MIMIC
		- No longer shakes violently
			* Instead, shakes similar to Endermen
	+ SATYRE
		- Modified arm animation when using potion

**Blocks**

* **(FIX)** Fixed Busts from connecting to fences/glass planes

**Items**

* **(FIX)** Fixed the duration of buffs/debuffs of several Food items
* **(FIX)** Fixed bug in which attempting to right-click items that require the Baubles mod crashes the game if the mod is not installed (thanks to **Mrbysco**)
* Added Bubble Projectile (Prop)
* Added Metal Club (Prop)
	+ Replaces Metal Fan (Prop)
* Added Hand Fan
	+ Fans now share a custom 3D model
* Headgears have now been temporarily disabled from the Creative Menu
	+ They can still be accessed using command or mods
	+ As they are tagged under **(WIP)**, they are subject to change in the future
* Ornate Ice Fan is now damaged when breaking blocks with it
* Changed Sealed Quiver icon
* Increased scale of Cage when equipped on head
* Increased duration of Ring of Nightvision from (0:15) to (0:20)
* Eating Taproots no longer recovers hunger
* Eating Meat now recovers 1.2 saturation instead of 0.6
* Thaumcraft
	+ Updated item Aspects

**Config**

* SPAWN
	+ Added dimension black listing (based on dimension id) (thanks to **Mrbysco**)
	+ Added block whitelisting for DAY mobs (thanks to **Mrbysco**)
	+ **(WIP)** Added the option to adjust the effect range of the Talisman of Protection
* OPTIONS
	+ **(WIP)** Added the option to set Hostile day mobs to be passive
		- Be aware that there will be unintended effects.
	+ **(WIP)** Added the option to set all mobs to be hostile
		- Be aware that there will be unintended effects.
		- *Authors note: Best used when natural spawning is disabled and if the player wants to set the mobs from the mod to spawn exclusively in dungeons via Monster Spawner.*

## Grimoire of Gaia 3 (1.6.0-beta5)

**General**

* **(FIX)** Stopped Ocean mobs from spawning in MushroomIslandShore biome
* Replaced WOODEN GOLEM with SPIDERLING
* Removed the WEAKNESS debuff from all mobs

**Entities - General**

* Updated code used by summon mobs;
	+ Butler
	+ Sporeling
* Modified code used by mobs who use poses when performing actions
* Added spawn limit per chunk based on mob level
	+ Mobs who spawn underground have the maximum spawn limit per chunk set to 2
* Reduced the height where non-arrow projectiles are shot by mobs
* Mobs with 2 or more very rare drops will now only drop 1
* Reduced the duration of SLOWNESS inflicted by MAGIC PROJECTILES
	+ Now inflicts SLOWNESS (II)

**Entities - Specific**

* ANUBIS
	+ Reduced the duration of the BLINDNESS debuff from attacks
* ARACHNE
	+ It now first spawns 2 SPIDERLINGS, with the second spawn being a Cave Spider
	+ Now uses ranged attack, Web Projectile
		- Web Projectile causes (Level 1 damage \* 0.5) magic damage
		- Web Projectile also creates a temporary web block (Decaying Web) when it hits an entity or block
	+ Switches to melee when health drops below 50%
	+ No longer leaps
	+ No longer inflicts WEAKNESS
		- Debuffs are now affected by difficulty
* CREEP
	+ Increase required range from 6 to 8 blocks
* DHAMPIR
	+ **(FIX)** Now spawns equipped with a Stone Sword (Prop)
	+ Now buffs itself with SPEED and HASTE when health drops below 25%
* DRYAD
	+ **(WIP)** When damage limit is reached, it will enable the use of the WEAKNESS debuff in attacks
* ENDER DRAGON GIRL
	+ **(FIX)** Now drops Gold Nugget (Minecraft)
	+ **(FIX)** Now spawns correctly
		- The End should no longer crash
	+ Removed the ability to pick up blocks and code related to it
		- *Authors note: I am not sure if this even worked as intended as I have never seen one carrying a block*
* ENDER EYE
	+ **(FIX)** Now drops Iron Nuggets (Minecraft)
	+ Made additional updates based on Enderman changes
* GRYPHON
	+ Replaced WEAKNESS debuff with SLOWNESS
* KOBOLD
	+ **(FIX)** Now spawns above Y-60 instead of below Y-60
* SATYRESS
	+ **(FIX)** When switching weapons, it now equips itself with a Wooden Sword (Prop)
* SHAMAN
	+ Removed WEAKNESS debuff from attacks
* VALKYRIE
	+ Replaced WEAKNESS debuff with MINING FATIGUE
* VAMPIRE
	+ Replaced WEAKNESS debuff with MINING FATIGUE
* WOODEN GOLEM
	+ Replaced by SPIDERLING
		- SPIDERLING uses the same AI as a SPIDER with the exception that it is always aggressive
* WITCH
	+ It now first spawns a SPIDERLING, with the second spawn being 2 SPIDERLINGS

**Entities - Design**

* Texture
	+ CYLOPS
	+ DWARF
	+ MINOTAURUS

**Blocks**

* Added Decaying Web
	+ Created when the Web Projectile hits an entity or block
	+ Will randomly disappear
	+ Cannot be obtained nor does it drop anything when destroyed

**Items**

* Added Web Projectile (Prop)
* Reduced buff duration from all rings to (0:05) aside from the Ring of Night Vision
	+ **(FIX)** Stopped flashing NIGHT VISION buff when the Ring of Night Vision is equipped by increasing the duration to (0:15)
* Buff from rings no longer produce particles

**Config**

* Added additional tooltip information

## Grimoire of Gaia 3 (1.6.0-beta4)

**General**

* Added a new mob
	+ WOODEN GOLEM
		- *Authors note: a summon mob to replace the Spider spawned by the Witch. I might change it to another Spider variety if I can figure out how to.*
* Updated a few lines of code based on vanilla Minecraft changes
* **(FIX)** Updated zh\_tw.lang (thanks to **AileRozy**)
* **(FIX)** Updated pt\_br.lang (thanks to **wenlfs**)
* Added zh\_cn.lang (thanks to **AileRozy**)

**Entities - General**

* Updated code used for potion immunity

**Entities - Specific**

* ANUBIS
	+ Spawned Skeletons no longer drop equipment
	+ Spawned Skeletons are now equipped with a Cage instead of a Pumpkin
* ARACHNE
	+ **(FIX)** Removed unnecessary code that was causing server crashing
	+ It now first spawns a Spider, with the second spawn being a Cave Spider
* BANSHEE
	+ Applied Vex AI
* COBBLE GOLEM
	+ Now has a high resistance to Potions of Harming
* COBBLESTONE GOLEM
	+ Now has a high resistance to Potions of Harming
* DWARF
	+ **(FIX)** Now immune to arrows when equipped with a shield
	+ Now has a 50% chance to spawn equipped with a shield instead of 100%
	+ Can now break down Wooden Doors
		- Wooden Doors are unbreakable if;
			* *Gamerule mobGriefing* is false
			* Difficulty is set to EASY
* FUTACHI-ONNA
	+ Removed immunity to HUNGER debuff
* MIMIC
	+ Removed immunity to HUNGER debuff
	+ When burning, receives SLOWNESS and WEAKNESS debuffs
* NAGA
	+ Increased scale height
* SHAMAN
	+ Now throws Potion of Poison instead of using ranged magic
		- Still switches to melee at 75% health and below
	+ Spawned Zombies no longer drop equipment
	+ Spawned Zombies are now equipped with a Cage instead of a Pumpkin
* SPORELING
	+ Now immune to POISON
* SPRIGGAN
	+ Automatically turns invisible when it spawns
		- Loses invisibility the moment it is 6 blocks close to a player
		- Regains invisibility the moment it is 6 blocks away from a player
* WITCH
	+ Updated code to match vanilla Minecraft counterpart
	+ Now spawns WOODEN GOLEMS instead of Spiders
		- *Authors note: Due to the updated code, when they throw Potions of Harming it makes the Spiders they summoned attack them instead*
	+ Now has a high resistance to Potions of Harming

**Entities - Design**

* Texture
	+ FUTAKUCHI-ONNA
		- Added glowing layer
	+ SPRIGGAN
		- Added glowing layer
* Model
	+ ANT WORKER
	+ WERECAT
* Animation
	+ DWARF

**Items**

* Added Stone Shield
* Modified Shield Prop textures
* Replaced Dryad Head with Cage
* Added crafting recipe for Totem of Undying Fragments

## Grimoire of Gaia 3 (1.6.0-beta3)

If the configuration menu is messed up, delete the **grimoireofgaia.cfg**file.

**General**

* **(FIX)** Added additional conditions to prevent Level 3 mobs crashing the server when;
	+ ((Level 3) Disable natural spawning) is set to true
	+ ((Level 3) Chance of spawning) is to 0
* **(FIX)** Updated ja\_jp.lang (thanks to **karakufire**)
* Added additional options to the configuration menu that affects spawns

**Entities - General**

* When Level 3 mobs first spawn from specified mobs, they explode (similar to the WITHER). Affected mobs are;
	+ ANUBIS
	+ DHAMPHIR
	+ DWARF
	+ MINOTAURUS
	+ It is affected by *Gamerule mobGriefing*
* All leapings mobs now always inflict Knockback (II). Affected mobs are;
	+ ARACHNE
	+ GRYPHON
	+ HARPY
	+ TOAD
	+ WERECAT (Previously Knockback (I))

**Entities - Specific**

* CREEP
	+ Automatically turns invisible when it spawns
		- Loses invisibility the moment it is 6 blocks close to a player
		- Regains invisibility the moment it is 6 blocks away from a player
* FUTACHI-ONNA
	+ Automatically turns invisible when it spawns
		- Loses invisibility the moment it is 6 blocks close to a player
		- Regains invisibility the moment it is 6 blocks away from a player
* SLUDGE GIRL
	+ Now inflicts Slowness
* YUKI-ONNA
	+ **(FIX)** No longer always spawns as a child

**Entities - Design**

* Texture
	+ MINOTAURUS
		- **(FIX)** Fixed missing texture for archer
* Model
	+ WITCH

**Items**

* Added Totem of Undying Fragment
	+ Currently serves no use nor is it obtainable

**Config**

* Rearranged config menu
	+ Delete the *grimoireofgaia.cfg* if the configuration menu looks messed up
* Added new config menu, Spawn Options
	+ Moved options that affect Level 3 spawning here.
	+ **(WIP)** Added the option to make Level 3 mobs only spawn when it rains/snows.
		- If enabled, Minotaur will now spawn above ground (Y > 60)
	+ **(WIP)** Added the option to make mobs only spawn after a number of days have passed.
		- This is affected by the /time command
* (Debug Commands) are now set to false by default

## Grimoire of Gaia 3 (1.6.0-beta2)

**General**

* **(FIX)** Fixed fuel values
* **(FIX)** Fixed damage dealt being not consistent between mobs and their levels
* Added minimum forge version requirement (thanks to **Mrbysco**)

**Entities - General**

* Mobs who spawned with Minecraft Swords/Axes (except Gold/Diamond) now spawn with prop versions
	+ Prop versions have a chance to be enchanted based on difficulty
	+ Material is now more consistent between levels;
		- Level 1: WOOD;
		- Level 2: STONE, GOLD;
		- Level 3; IRON, GOLD;

**Entities - Specific**

* MINOTAUR
	+ Now spawns equipped with an Iron Axe (Prop)
* VALKYRIE
	+ Now spawns equipped with an Iron Sword (Prop)

**Items**

* Added new prop items
	+ Wood/Stone/Iron/Gold Swords
	+ Wood/Stone/Iron/Gold Axes
* Created new tool material for props
* Created new tool material for books
	+ Retains the same values as before except they now have a higher enchanting rate (Gold)
* Modified a few item textures
* Removed Metal Spear and Large Metal Battle Axe

## Grimoire of Gaia 3 (1.6.0-beta) (Minecraft 1.12.2 Update)

Due to the amount of time since my last release and the amount of edits this mod went through in the GitHub page, the changelog will not be as accurate.

This is not the 1.6.0 changelog; I plan to add additional content for the full release. This release is to check for player feedback in case any bugs have been left undiscovered.
**General**

* Removed custom particles
	+ Instead, mobs who used them either have their particles replaced with the built-in ones or make poses when casting/buffing/fleeing
* Removed unused wall climb AI
* Replaced Iron/Gold nuggets with vanilla nuggets
* Child mobs now spawn with shorter hair
* Added JEI support (thanks to **mrbysco**)

**Entities - Specific**

* CREEP
	+ No longer has the INVISIBILITY buff when health is below 25%
* CYLOPS
	+ No longer drop held equipment
* DHAMPIR
	+ No longer drop held equipment
* MINOTAURUS
	+ **(FIX)** Removed arrow immunity
* MUMMY
	+ When on fire, inflicts fire damage in attacks
* NINE TAILS
	+ Now switches to melee when health drops below 75%
	+ Now inflicts fire damage when attacking in melee
* VALKYRIE
	+ Reduced aggression time
* VAMPIRE
	+ Replaced NAUSEA debuff with WEAKNESS debuff
* WERESHEEP
	+ **(FIX)** Fixed infinite buy and sell
		- Price to buy any colored wool has has been increased to 4
* YUKI-ONNA
	+ Now has a 10% chance to spawn as a child
		- When spawned as a child, the Knockback enchantment is removed from its attacks.

**Entities - Design**

* Texture
	+ NAGA
	+ SATYRESS
	+ SHARKO
	+ TRADER
	+ YUKI-ONNA
* Model
	+ CYCLOPS
	+ MINOTAURUS
	+ SIREN
	+ WERESHEEP
		- **(FIX)** Removed model duplication
* Animation
	+ BANSHEE
		- Model no longer randomly turns invisible
	+ WITHER COW
		- Readded ribcage wobbling
	+ MIMIC
		- Constantly shakes similar to a provoked Enderman

**Items**

* Removed Ore Satchel
* Removed Cards