Vetrouna

Within the war-torn realm of Vetrouna, the echoes of conflict reverberate across the land, casting a dark shadow upon its once prosperous and harmonious existence. The kingdom, now locked in a bitter struggle with Grazur, finds itself immersed in a war that drains the lifeblood of both realms.

The seeds of this war were sown by Vetrouna, driven by a border dispute that ignited tensions between the two kingdoms. Initially, Vetrouna's forces surged forward, making significant gains and venturing deep into the deserts of Grazur. However, the unforgiving and unexpected weather conditions proved to be their downfall. The scorching heat claimed the lives of many Vetrounian soldiers, forcing them to retreat, relinquishing their hard-won ground and retreating beyond their original borders.

As the conflict rages on, the scales of war tip in favor of Grazur, though progress is slow and costly for both kingdoms. The relentless pursuit of victory engulfs their resources, draining the once abundant prosperity that Vetrouna once enjoyed. The consequences of war have shattered the kingdom's high standard of living, leaving a stark contrast from the days when villages thrived with abundance, each family feasting on wine and succulent meats.

Tolerance has never been a virtue deeply ingrained within the hearts of the Vetrounians. While religious and non-religious folk do not engage in overt conflict, the minority of non-religious individuals face a subtle undercurrent of disdain. However, in some regions of Vetrouna, a vehement hatred towards mages thrives. This animosity existed even before the war, with mages bearing the brunt of societal prejudice. The sentiments towards orcs have been no less hostile, further fueling the flames of discrimination that burn within the kingdom's borders.

Ironically, the Queen of Vetrouna, though revered by her people, never desired this war nor the perpetuation of hatred towards mages. She strived to dismantle guilds and clans that targeted mages, allocating precious resources to ensure their safety and acceptance. However, her noble intentions were manipulated by her council, who pushed the kingdom into the conflict with Grazur, exploiting her position of power.

Within Vetrouna, one region has descended into a pit of vitriol and violence against mages, contemplating the unthinkable—a potential civil war and the establishment of their own kingdom, where the murder of magic users would be legally sanctioned and even encouraged. This region festers with an unrelenting hatred, fueling a climate of brutality where mages face the most horrifying of fates—murder, burning at stakes, drowning, and other unspeakable atrocities. The Queen of Vetrouna, burdened by the weight of her responsibilities and the demands of the war effort, finds herself unable to fully suppress this wave of criminality as her forces are spread thin at the borders with Grazur.

Vetrouna stands as a kingdom embroiled in turmoil, where the flames of conflict and prejudice threaten to consume the once vibrant tapestry of its society. The Queen, torn between her desires for peace and the exigencies of war, faces the daunting task of reconciling her realm's shattered unity. Vetrouna yearns for an end to the darkness that has engulfed it, a path towards healing where unity and acceptance can rise from the ashes of destruction.