Twin's Mirror

> "Nothing is as helpful nor as troublesome as a sister."
>
>

The **Twin's Mirror** is a magical item. It is a round silver locket, about two inches in diameter. The front side is engraved with a design of a small plant with two beautiful flowers. The back is engraved "To my dearest sister, so you will always have something to remember me by." On the inside of the locket, one side contains a mirror and the other contains a small expertly painted image of two young, identical girls. The reflection in the mirror has light blue eyes regardless of the eye color of the person looking into it. When rubbed, the person in the mirror disappears.

## Use

When the mirror is rubbed for one second (consider this a concentrate maneuver) the person in the mirror disappears. A duplicate of the person who rubbed the mirror appears in the hex behind them. This duplicate is identical in every way to the user, except it has light blue eyes. It has identical attributes, advantages, disadvantages, and skills to the user.

The mirror image has the personality of a young girl. Upon first being summoned, she will be friendly and introduce herself as Rose. If summoned for the first time during an emergency (including combat) she will help resolve the situation. After this situation ends (or if there was no emergency situation) Rose will say that she cannot play right now, but that if they ever want to play again they should just call her again and will grab the mirror and rub it. She will disappear and the reflection will reappear in the mirror.

Every use after the first, Rose will assist the party in whatever way she can, but she will not leave without being asked to. If the party does not dismiss her, the user will lose 1 FP each minute. This FP cannot be recovered until Rose has returned to the mirror. If Rose is killed, she returns to the mirror.

When rose is asked to leave, make a reaction roll for how she reacts to being told to leave. Some outcomes will affect her modifier for these reaction rolls in the future. This modifier should not be told to players and the outcomes should not be either. She reacts as follows (or says something to similar effect):

19+: "Okay! I had so much fun today! I'll miss you!" and gains 2 to her modifier.

16-18: "Let's play again soon!" and gains 1 to her modifier

13-15: "Alright. Bye."

10-12: "If I have to. Its so cold in there." and loses 1 from her modifier

7-9: "You don't need to be so rude about it." and loses 2 from her modifier

4-6: "I don't want to go! Why are you being so mean? Why don't you ever want to play with me? I thought we were supposed to be friends!" and loses 5 from her modifier

3-: "No! You never want to play! You are just using me! I thought you were my friend but you only ever ask me to do stuff for you! You don't care about me at all! I HATE YOU!" and immediately attacks the user.

If Rose is killed after attacking the players, she still returns to the mirror as normal, but stairs menacingly and with eyes full of hate at the user. Whenever the user looks in any mirror, the reflection will have roses blue, hate filled eyes. The next time the user looks in another mirror (other than the one in the locket), they make a 3d fright check as a result of this.

As a GM, consider having dust on the mirror to encourage players to rub it the first time.