Wolvshide

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* Map

Wolvshide is the training yards of the legionaries, where strength, speed and strategy are valued in equal measure.

## Government

A Legionos, the military rank beneath that of the Stregarch, oversees a number of responsibilities at Wolvshide, first and foremost the training of new members of the Rydooni Army. Day-to-day interests of settlement, including the fledgling mines of Greymeadow located nearby are managed by a much-loved Teritarch.

## Defence

The settlement of Wolvshide is the primary training site for the Rydooni army, with the majority of the populace soldiers stationed or currently undergoing training in the yards, stadiums and auditoriums contained within.

## Commerce

Although weapons, armour and other military paraphernalia are easily located within Wolvshide, only basic supplies are readily available to mundane citizens, with the choicest items instead provisioned exclusively for army purposes. A number of modest taverns and winehouses serve the local populace, and those visiting.

## Organisations

Small firms and guilds operated on behalf of the Hollow Concord for the interests of the army maintain storehouses and stables in the settlement, but few other organisations find reason to maintain a notable presence in Wolvshide. Kroai is deeply treasured by the residents, most of whom considered the Battlemistress their patron deity, and so a large statue some twenty feet tall depicting the Lady of the Red Mist wrestling with a monstrous direwolf can be found in the central plaza.

## Description

Shortly after the founding of Rydoon from the ashes of the Materialisation, explorers discovered the ruins of a city to the west, later established to be Sacara, the capital of the Empire of the West, the Realm of Codorne. Sacara was razed by a joint coalition of Kingbourne and the Giado Territories in 944AG after the Battle of the Weeping Plains and the Siege of Vess. In the subsequent years, the ruins were left to smoulder and collapse, save for occasional efforts to drive bandit dens from the broken halls and streets whenever they threatened to disrupt trade routes with Sunstone to the southwest. By the time of its rediscovery, the city was infested with dens of beasts and monstrosities, and a viable trade of furs and hides sprung from the efforts to once more clear it.

The uneven ruins have since been partially rebuilt in some areas for the purpose of aiding in the training of the Rydooni army, with rural campaigns practised in surrounding foothills, grassland plains and fields, and those more urban within the ruins themselves. An ancient amphitheatre renovated for the presentation of military theory is also used for graduation ceremonies and the more unsavoury tasks of dispensing justice to those deserving of punishment.

Along the northern edge of the ruins are the mines of Greymeadows, where modest deposits of iron, copper and zinc are pulled from the soil and stone. Though further investments have steadily expanded the scope of the tunnels following the faltering of the mines at Silt's Bounty, the yields still remain far below the necessary annual turn over of the region, much to the Teritarch's chagrin. Despite this, fearful of a repeated incident to the bloodshed and riots at the former mining colony in decades past, the Teritarch has adopted a forgiving attitude to those that underperform, garnering him much support and favour from the ever-toiling labourers of the region. With growing pressure from the members of the Hollow Concord to increase production, it remains uncertain how long this policy will remain.