Spinning Robo

* Normal
* Injured
* Overworld

The **Spinning Robo** is an enemy that is encountered in Peaceful Rest Valley in ***Section 2 - Oh, Mother***. When approached, it will quickly move towards Kris; If a Spinning Robo has been destroyed 2 times, it will instead move far away from Kris.

It originates from Earthbound.

## Attacks

#### **Eye Beam**

* From its eye, the Spinning Robo will fire long, thin pink lasers at the SOUL's location at rapid speed. However, the speed at which the Spinning Robo fires its Eye Beams slows down if there is another attack happening.
* When a Li'l UFO and a Spinning Robo is present, they will alternate between each other if they use Ray Beam and Eye Beam at the same time. However, they will not experience the slow-down effect.

#### **Spinning Arrows**

* The Spinning Robo will launch arrows towards the Soul in a clockwise spin, which can be blocked with the Green SOUL mechanic. This attack will only occur if you choose the ACT Spin.
* If the Spinning Robo is in a group, the other enemies will not attack while Spinning Arrows is used.

Eye Beam Attack.Spinning Arrows Attack.
## Mercy

#### **Method**

The Spinning Robo can be spared through sequences of ACTs to fill the Mercy Bar to 100%, making it reach Low HP, or by using Sleep Mist when it is TIRED. Each ACT will affect the Spinning Robo in different ways. What each ACT will do is listed below:

* **Spin** will cause the SOUL to turn green, making you have to use the Green SOUL mechanic to block incoming arrows. Once the attack is over, the Spinning Robo's Mercy Bar will fill up by 100%.
* **Hold Down** will cause the Spinning Robo to become TIRED for one turn. **[Requires Susie to be present]**
* **S-Action** will fill the Spinning Robo's Mercy Bar by 50%.
* **N-Action** will fill the Spinning Robo's Mercy Bar by 50%.

## Strategy

The Spinning Robo is one of the easier enemies to spare in Section 2 as long as you know what you are doing. One strategy would be to use the *Spin* ACT in order to automatically fill the Spinning Robo's Mercy Bar by 100% next turn, as long as you are comfortable to deal with the Spinning Arrows attack.

Another strategy is to use *S-Action* and *N-Action* to fill the Spinning Robo's Mercy Bar to 100% and spare it on the first time. ACTs will always occur before the SPARE command is used.

One final Strategy is when the Spinning Robo is with the Li'l UFO is to use *S-Action* to make it tired while Kris and Noelle defend on the same turn. Once the Li'l UFO is tired, and you have enough TP, You can use the *Hold Down* ACT and pacify both the Spinning Robo and the Li'l UFO on the same turn with Sleep Mist.

## Quotes

* PROTOCOL: MUST SPIN **[Neutral]**
* SPIN WITH ME **[Neutral]**
* WHERE ARE THE SPINNERS **[Neutral]**
* LET US SPIN, BABY **[Spin ACT]**

## Flavor Text

* *PROTOCOL: MUST SPIN, Can't handle standing still.* **[Check]**
* *Spinning Robo spun into view!* **[Encounter]**
* *Smorgasboard Strikes Back!* **[Encounter with Explosive Oak and Li'l UFO]**
* *Smells like gasoline.* **[Neutral]**
* *Spinning Robo is rolling around.* **[Neutral]**
* *Spinning Robo desperately needs some spinning action.* **[Neutral]**
* *Spinning Robo can't stop moving.* **[Neutral]**
* *You offered to spin with Spinning Robo. Spinning Robo got excited.* **[Spin ACT]**
* *You and Susie held down Spinning Robo.* **[Hold Down ACT]**
	+ *Spinning Robo became TIRED for the rest of the turn.*
* *Susie spun around until she got dizzy.* **[S-Action]**
* *Noelle spun around like an ice skater.* **[N-Action]**
* *Spinning Robo is all spun out.* **[100% Mercy]**
* *Spinning Robo is smoking.* **[Spinning Robo at Low HP]**

## Trivia

* It has the same text noise as Mettaton.
* As of version 2.07, if attacked it makes the same noise as Mettaton EX's SOUL if you shot it in Yellow Mode.