recursal/Fanatic-Fandom huggingface dataset:
Institutions

### Elephant Domestication

Elephant Domestication is institution present on any start date, embraced in India it only spreads by trade and bordering.

It does not impact Tech Cost and only provides a bonus of +2.5% cavalry combat ability.

### Writing System

Writing System is institution present on any start date, embraced in most civilized societies at game start. +50% Tech Cost penalty is applied at game start for nations that have not embraced Writing System.

Bonuses for embracing Writing System institution: -10% Tech Cost, Administrative Efficiency +5%

Writing System can be spread by:

* Having Government Organization of 15 or higher
* Having Upper Class population in a province
* Ruler with Administrative Skill of 6
* Having Scholar advisor, unless tribal or horde.

### Coinage

Coinage is first institution to spawn when playing on earliest bookmark. +50% Tech Cost penalty is gradually applied to nations that have not embraced Coinage. Bonuses for embracing Coinage institution: Trade Efficiency +10%, Provincial Trade Power Modifier +10%.

Coinage can spawn if:

* Year is at least 150
* Location is Asia Minor
* Country is not tribal or native
* Either capital or province with 10 population
* Controls at least one center of trade

Coinage can be spread by:

* Having Government Organization of 15 or higher
* Ruler with Administrative Skill of 6
* Trade income share 33% or higher
* Gold income share 25% or higher
* Has level 2 Center of Trade in province
* Has Gold or Silver in province if not tribal

### Siege Engineering

Siege Engineering is second institution to spawn when playing on earliest bookmark. +50% Tech Cost penalty is gradually applied to nations that have not embraced Siege Engineering. Bonuses for embracing Siege Engineering: Siege Ability +10%, Skirmisher Bonus vs Fort +1.

Siege Engineering can spawn if:

* Year at least 200
* Location is Babylonia, Elam, Assyria
* Army Tradition at least 20 or Siege Ability +15%
* Have a Citadel or a Fort

Siege Engineering can be spread by:

* Have Engineer Advisor
* Have a General with +2 Siege
* Have 40% siege ability
* Full Engineering Ideas
没忒尼西亚历史

## 没忒尼西亚统一

1825：塔比迪亚王国、忒法拉共和国、希拉奇亚共和国、帕尔戈察共和国、法诺斯共和国、阿维叶公国、阿尔图尼亚王国、科达-乌塔扎王国、高迪王国、阿玛拉斯国、克拉比亚王国、阿尔伯塔王国

1834：高迪王国+阿玛拉斯国->荷梯亚王国

1835：塔比迪亚王国+阿维叶公国->塔比迪亚王国

1837：塔比迪亚王国+阿尔图尼亚王国->塔比迪亚王国

1841：塔比迪亚王国+阿尔伯塔王国->塔比迪亚王国

1844：忒法拉共和国+希拉奇亚共和国+帕尔戈察共和国+法诺斯共和国->联合利纳波扎共和国

1844：塔比迪亚王国+科达-乌塔扎王国->塔比迪亚王国

1851：塔比迪亚王国+荷梯亚王国->塔比迪亚王国

1856.7.14：塔比迪亚王国+联合利纳波扎共和国->没忒尼西亚联邦王国，统一完成

1858：没忒尼西亚联邦王国+克拉比亚王国->没忒尼西亚联邦王国
Манипуляции электричеством

**Манипуляции электричеством** - совокупность способностей, связанных с электричеством и электроэнергией.

**Другие названия:**

* Контроль/управление электричеством
* Контроль/управление молниями
* Электрокинез

**Ассоциации:**

* Манипуляции погодой
* Манипуляции энергией
* Магнетизм/электромагнетизм

**Специфические вариации:**

* Манипуляции чёрными/тёмными молниями

**Способности, относящиеся к манипуляциям электричеством:**

* Создание и управление различными видами электричества
	+ Манипуляции природными молниями
	+ Манипуляции биоэлектричеством
	+ Манипуляции статическим электричеством
	+ Манипуляции магическим электричеством
* Энергетические атаки
	+ Цепные атаки
	+ Нагревание, плавление и сжигание объектов
	+ Усиление атак электрическим напряжением
	+ Вспышки
	+ Гром
* Реанимация/кардиостимуляция
* Формирование различных конструкция из электричества
	+ Создание энергетических барьеров
	+ Создание энергетического оружия
	+ Создание энергетических клонов
* Электрическая аура
* Манипуляции электромагнетизмом
* Превращение в электричество
	+ Логия электричества
	+ Движение со скоростью молнии
	+ Транспортировка через проводники электричества
波海民主共和国

**概况**：波海民主共和国（波海文：ㄅㄛㄏㄞˇㄇ丨ㄣˊㄓㄨˇㄍㄨㄥˋㄏㄜˊㄍㄨㄛˊ；卡拉德文：Democracy Repabulca o Bohoi）成立于2016年7月9日波海标准时间10：30。简称波海。是由新北省，波海省，香港省，桃园省，彰化省，霞浦省，南投省，卡卢尔特省，卢森堡省，狮子山省，南摩纳哥省，维尔纽斯省十二个省级行政单位组成的共和国.人口96515230人（2016.8），国土面积298万平方千米，海域面积102平方千米。全部位于欧洲。人均GDP56112元（2016.7）总量54989亿美元（2016.7）。

**历史**

公元前8000~5000年一支部落由贝碧嘉进入波河流域，与波河流域的土著居民共同生活。同一时期北极-卡里亚克地区的斯尔特人进入波海北部地区。

公元前5000·~1850年氏族社会末期，波河两岸形成了许多村落组织，每个村落拥有自己的神灵与象征动物（以凶猛的猫科动物，鸟类为主）。后来这些村落逐渐壮大发展，形成一个个初具规模的城邦。经过长期的战争
公元前1850年亚美尼塞建立以波河为中心波海城为首都的王朝，波海尼卡王朝建立。此后经过数百年的征战第一王朝的领土持续壮大，国力持续发展。
公元前230年奴隶制王朝尼卡王朝陷入四分五裂与混乱，奴隶制逐渐瓦解。在此期间，波海北至南投，南至卡拉德河出现23个王朝。到公元前121年，其中的两个王朝——波河流域为中心的赫斯迪王朝，以卡拉德河为中心的卡拉德王朝。
公元前121年-公元380.赫斯迪王朝与卡拉德王朝冲突持续，中间公元前50-~公元120年由于联姻存在短暂和平。同时期，北部地区斯尔特人的渔猎民族持续发展壮大，建立部落联合国家。与南部王朝保持和平贸易的关系。
380年，摩纳哥贝碧嘉方向出现的强大帝国入侵赫斯迪王朝，攻占波海城，赫斯迪王朝灭亡。此后贝碧嘉与摩纳哥的部分人口开始迁入波海，摩族贝族逐渐形成。

381~455 帝国向东扩张，与卡拉德王朝发生战争，同时北部渔猎民族斯尔特人也在抵抗帝国入侵。期间起义不断。
456年起义军以雅立为首领将帝国驱逐出波海，建立以波海城为首都的大波海第一帝国。同时与卡拉德帝国缔结和平协定，北部斯尔特人归附波海。
457~860期间没有发生战事，波海帝国在670~710年达到极盛。此后开始走下坡路。卡拉德王朝745年遭到纳波也纳方向帝国的入侵，756年灭亡。
861年，波海帝国分裂为东西两个国家，910年，进一步分裂，出现36个国家。
910~1230年波海一直处于混乱中。
1230年，北部斯尔特人建立的新霞王朝南下扫清各国以及其他起义军，除北卡拉德外，控制目前波海境内的所以领土，乃至北欧内海的港口。
1230~1560新霞王朝前期实行民族平等共同发展政策，国家稳步发展，后期逐渐出现四分五裂的趋势，1260年，遭到海燕人入侵，1410年，遭到别叶国入侵，均被打败。1560年，帝国由于傀儡国王的罢黜，首都近卫军军长的登基，正式分裂为6个由不同军阀控制的国家。1560~1639，波海处于混乱中。
1640，韦礼安王朝建立，国王威廉再次统一除北欧海港的波海。（北欧内海海港在1578年被割让）
1689，北卡拉德遭到南部国家入侵，沦入敌手。1779年，爆发资产阶级革命，香港，新北，波海等城市相继爆发，君主立宪制建立。
1867年，波海韦礼安王朝被推翻，波海建立联邦共和国，与贝碧嘉的关系日益密切。

**航天事业的发展**

波海接管维尔纽斯后，全面利用前摩纳哥的设备加快卫星研制。2016年7月20日，波海成功在西海卫星发射场使用“胜利一号甲”火箭发射地球观测卫星”视野一号“。同月31日，发射视野号卫星失败。8月3日，成功使用胜利二号运载火箭发射国际卫星”蓝星之星一号“。用胜利一号运载火箭发射视野一号甲卫星。目前，波海拥有一个卫星发射场——位于维尔纽斯的西海卫星发射场，拥有两个中型发射塔。现役火箭为：胜利一号甲（以投入服役），胜利二号（已投入服役），胜利三号（16年8月底发射）。现役在轨卫星3颗：波海之星，视野一号甲，视野一号乙。目前，波海宇航局已经启动视野系列卫星研发计划以及”飞天“载入航天工程。

**内阁成员**

波海民族共和国第二届内阁成员名单

下一届内阁于2017年3月1日民众选举投票产生。内阁成员最多可连任3届。

☀主席伯德海尔(ㄅㄛˊㄌㄝㄜˊㄏㄚㄚˇㄜㄚㄦ)总理舒迪( ㄕㄨˊㄌㄝIˊ)，副总理威玛逊(ㄨㄟ·ㄝㄇㄚˇㄒIㄩㄣ)，爱尔达(ㄞIˋㄜㄚㄦˇㄉㄚˊ)，玛格(ㄝㄇㄚˇㄍㄝㄜˊ)，艾尔斯(ㄞˋㄜㄚㄦˇㄝㄙ·)，弗特(ㄈㄨˊㄊㄜ)。-副主席曼宁，(ㄝㄇㄚˋㄋㄝIˊ)蒂克(ㄉIˊㄎㄜˋ)，卡特里那(ㄎㄚˇㄊㄜˋㄌIˇㄋㄚˋ)，温黛(ㄨㄚㄣ·ㄉㄝㄞˋ)

**经济**

波海民主共和国长期处于和平中，经济稳步发展，2015年人均GDP达到98761元，第二次世界大战后出现断崖式下跌，会到56112元。目前，波海仍处于战后经济恢复阶段。
2016-17年南阿达拉洋台风季

## 没忒尼西亚气象局报文

### 1701

1701L DZHEFRI 160823 0000 -053 -0869 35 996

1701L DZHEFRI 160823 0600 -054 -0880 35 996

1701L DZHEFRI 160823 1200 -055 -0892 40 994

1701L DZHEFRI 160823 1800 -055 -0907 45 992

1701L DZHEFRI 160824 0000 -055 -0918 50 988

1701L DZHEFRI 160824 0600 -056 -0930 55 985

1701L DZHEFRI 160824 1200 -059 -0944 60 980

1701L DZHEFRI 160824 1800 -062 -0957 65 975

1701L DZHEFRI 160825 0000 -066 -0972 70 970

1701L DZHEFRI 160825 0600 -069 -0983 75 965

1701L DZHEFRI 160825 1200 -072 -0996 80 962

1701L DZHEFRI 160825 1800 -075 -1008 90 965

1701L DZHEFRI 160826 0000 -080 -1020 105 940

1701L DZHEFRI 160826 0600 -083 -1031 85 965

1701L DZHEFRI 160826 1200 -087 -1042 65 975

1701L DZHEFRI 160826 1800 -091 -1053 55 985

1701L DZHEFRI 160827 0000 -095 -1064 40 995

1701L DZHEFRI 160827 0600 -100 -1075 30 1004

1701L DZHEFRI 160827 1200 -107 -1088 25 1008
12-sai.: Kiss, Kirai, Suki (OVA)

Información

Tipo: OVA

Genero:

Duracion: 14 min. por episodio

Emitido: Abr 3 de 2014

Estado: Concluido

12-SAI.: KISS, KIRAI, SUKI

Ayase Hanobi, una linda loli de doce años, nos cuenta su primera experiencia
en el amor en un contexto de amistad, quizás esta OVA les recuerde a muchos
las maripositas que se les hacía en el estómago cuando se enamoraron por
primera vez.
路伊吉共和国

復活節：3月或4月其中4天

威馬遜日：7月18日

韋森特日：7月24日

路伊吉國慶日：7月28日

天兔日：9月22日

海燕日：11月8日

聖誕節：12月24-28日

路伊吉共和國(The Republic of Luigi)，簡稱路伊吉，是一個位於南鎂洲的共和國。本土面積480萬平方公里，人口2.71828億，通用路伊吉文。

## **歷史**

馬里奧(Mario)部落(-300~238)；耀西(Yoshi)部落(-250~238)

馬里奧部落與耀西部落征戰，馬里奧部落取勝並攻陷耀西部落，建立馬里奧皇國(228~238)

馬里奧皇朝(238~689)

爆沙(Bowser)部落發展並佔領路伊吉北部(677~689)

壞利奧國(Wario)、耀西國和當奇剛國(Donkey Kong)宣布獨立，馬里奧皇朝分裂，路伊吉進入五國(馬里奧國、爆沙國、耀西國、壞利奧國、當奇剛國)爭霸時期(689)

五國爭霸時期(689~728)

謝飛爾·路伊吉繼承馬里奧國皇位，消滅壞利奧國和當奇剛國後，建立路伊吉皇國(718~728)

耀西國投降(732)

路伊吉消滅爆沙國，統一全國(738)

路伊吉皇朝(728~1428)

追求建立民主國家的路伊吉革命黨成立，並開始發動多次革命(1388~1428)

革命黨在韋森特市發動大型革命，太子健倫·路伊吉被暴君路煬帝派去鎮壓革命。健倫·路伊吉獲得軍權後，卻倒戈相向，包圍皇宮後奪取皇位。他奪取皇位三天後退位，公佈路伊吉皇朝結束，路伊吉共和國成立。總統從此以一人一票民主選出。(1428)

路伊吉共和國(1428~今)

路伊吉共產黨候選人首次被選為總統，路共很快便完全掌控政府大權，並以武力手段阻止其他政黨候選人參選總統，民主逐漸名存實亡。(1673)

共產黨一黨專政統治時期(1673~1728)

路共暴力鎮壓示威者的四六事件(1689)

健倫·路燕吉成立路伊吉新革命黨，發動革命，消滅路共，重新建立民主(1724~1728)

## **省份和主要城市人口**

### 芭瑪茉莉省

芭瑪市(省會)：520萬

茉莉市(省會)：509萬

海棠市：214萬

納沙市：207萬

布拉萬市：128萬

天秤市：115萬

寶霞市：59萬

桑美市：55萬

韋恩市：28萬

薇拉市：20萬

總人口：2018萬

### 妮妲省

妮妲市(省會)：426萬

電母市：306萬

黃蜂市：228萬

吉納維芙市：143萬

利奇馬市：128萬

范斯高市：127萬

達維市：59萬

總人口：1715萬

### 海燕省

海燕市(省會)：1108萬

鮎魚市：417萬

三巴市：238萬

梅花市：230萬

西馬侖市：129萬

畫眉市：127萬

洛坦市：125萬

安琪拉市：95萬

謝柏市：68萬

米娜市：35萬

總人口：3032萬

### 美莎克省

美莎克市(省會)：331萬

紅霞市：309萬

海高斯市：210萬

白海豚市：207萬

蘭恩市：121萬

米克拉市：117萬

夏浪市：83萬

奧鹿市：73萬

總人口：1618萬

### 彩虹省

彩虹市(省會)：383萬

尤特市：314萬

啟德市：313萬

羅莎市：229萬

卡努市：155萬

浣熊市：149萬

派比安市：133萬

萊恩市：128萬

莎莉嘉市：108萬

帕布市：80萬

總人口：2509萬

### 八號風球省

黑格比市(省會)：424萬

帕卡市：428萬

巨爵市：415萬

北冕市：209萬

杜蘇芮市：130萬

伊布都市：124萬

莎莉市：96萬

貝姬市：93萬

總人口：2488萬

### 十號風球省

韋森特市(省會)：724萬

約克市：516萬

愛倫市：483萬

天鴿市：423萬

溫黛市：362萬

荷貝市：279萬

露絲市：171萬

露比市：164萬

瑪麗市：160萬

愛茜市：75萬

雪麗市：68萬

黛蒂市：64萬

愛麗絲市：61萬

姬羅莉亞市：57萬

總人口：4010萬

### 九號風球省

鸚鵡市(省會)：411萬

杜鵑市：402萬

莫拉菲市：318萬

瑪姬市：99萬

維克托市：97萬

總人口：1999萬

### 天兔省

天兔市(省會)：922萬

海馬市：321萬

苗柏市：212萬

蓮花市：209萬

洛克市：123萬

珍珠市：101萬

森姆市：99萬

維奧娜市：69萬

利奧市：52萬

總人口：2520萬

### 威馬遜省

威馬遜市(省會)：718萬

海鷗市：316萬

納沙市：229萬

飛燕市：102萬

瑪琪市：73萬

總人口：1718萬

### 莫蘭蒂省

莫蘭蒂市(省會)：413萬

百合市：316萬

尼伯特市：201萬

蘇迪羅市：188萬

薔薇市：128萬

聖帕市：118萬

碧利斯市：82萬

總人口：1828萬

### 足球

足球是路伊吉最受歡迎的運動，早於16世紀末便已經開始有路伊吉人踢足球。在1683年至1728年路共一黨專政統治期間，足球曾經遭到禁止，重新得到踢足球的自由成為了當時青年人加入革命黨的其中一個原因。1728年路共遭到推翻之後，路伊吉第一個足球俱樂部——超級路伊吉足球俱樂部隨即成立。四年後，風王海燕足球俱樂部成立。之後幾十年內，海南威馬遜、韋森特、天兔聯、天兔城和五級海燕等多個球會亦隨之成立，但當時仍然沒有正式足球聯賽，大部分球員也只是業餘球員。直至1818年，路伊吉終於成立路伊吉甲組足球聯賽，當時有16個足球隊參加。之後，更多足球隊成立，路伊吉甲組足球聯賽不斷擴充，直到1858年，路伊吉成立路伊吉乙組足球聯賽。1872年，路伊吉成立路伊吉丙組足球聯賽。1888年，路伊吉成立路伊吉超級足球聯賽，將其頂級足球聯賽改為路伊吉超級足球聯賽，簡稱路超。之後，隨著更多球隊成立，路伊吉亦成立更多地區性足球聯賽。
Meshwesh

**Meshwesh** is a formable country in Aegyptus Inferior, representing the conquest of Egypt by Lybian tribes and subsequent merging of their cultures.

Meshwesh can be formed by any country with Lybian culture, that owns and cores provinces of Zau (735) and Djanet (738) before Egyptians expel the Lybians from them.

Forming Meshwesh changes your religion to Kemetic, makes you a Pharaonic Kingdom, makes Kemetic and Lybian cultures accepted, Lybio-Egyptian becomes the primary culture.

When formed by a country below government rank of Large State (III), they will become a Large State (III).

## Traditions

Max Promoted Cultures +2

Institution Embracement Cost -20%

## Ideas

Reinstitute the Delta ChiefdomsNational Manpower Modifier +10%

Land Force Limit Modifier +10%

The Sacking of the Temple of SolomonPrestige from Land battles +10%

Looting Speed +25%

Ma Martial TraditionsLand Attrition -20%

Rekindling Memphis and Thebes relationshipsNational Unrest -1

Tolerance of True Faith +1

Reform Egyptian AgricultureProduction Efficiency +10%

Expedition to KushSiege Ability +10%

Movement Speed +10%

Transition to Heavy CavalryCavalry Combat Ability +20%

## Ambition

Morale of Armies +10%

Forming Meshwesh adds permanent claims over Aegyptus Inferior and Aegyptus Superior.
没忒历

没忒历（通用没忒语：Μυιτη-υ Τωραλλορη-υ Λογυ），又名晞历（Ἥβρυ-υ Τωραλλορη-υ Λογυ），是目前在没忒尼西亚使用的阳历。古没忒历是古没忒人基于观察天象，而不是基于规则推算而来。现代没忒历透过精确的天文计算确定日期。公历2023年6月22日至2024年6月20日为没忒历6.0.25年。

背景
--

没忒人很早就了解历法的重要性，并持续改良。没忒文化是最早采用阳历的文化之一，早在日道教出现、没忒化时代之前就存在没忒历法，并且历法很早就采行大阳历历法、而不是阴历或阴阳混合历法。大阳在没忒传统文化里有重要的象征意义。目前的没忒历源自古典时期的日道历法，有24个晞（没忒语：ἥβρυ），每个晞15度，与每年365或366天相差5或6天，因此置闰日或略日调节差距。

1924年6月22日，联邦议会立法宣布采用没忒尼西亚联邦科学院制定的新没忒历，纪元以星系赤道与黄道交点相对于天赤道与黄道交点的位置确定，使用国际协调时，并以冬至为每年的第〇天。

细节
--

没忒日历年的第〇天是从南半球冬至日的午夜开始。古没忒天文学家由中午时间观察南半球的太阳的高度确定；如果冬至点在连续两个正午之间，那第一个正午落在上一年的最后一天，第二个正午落在下一年的第〇天。换句话说，在旧年最后一天正午，大阳仍然向北移动；但在新年第〇天正午，大阳将会向南移动，日诞节（Σουσέκυρα）即是新的一年的开始。没忒历的闰日多位于冬季，这不是设计者随便决定的，它是透过研究的事实，由于镧星公转是沿椭圆形轨道，在南半球的冬天，镧星接近远日点，与夏天相比，绕大阳移动稍微缓慢。

没忒历每晞的期间与节气期间大致相近，每两晞的期间与黄道星座期间大致相近。

由于镧星绕大阳公转的实际平均周期为365,24219天，和其他大阳历一样，没忒历每隔几年便会有一个闰年，大致每33年有8个闰年。

没忒历不使用星期，传统上每晞的0，5及10度为安息日，1924年联邦议会宣布实行双休制度，14度也成为安息日。
巴啦啦小魔仙

巴啦啦小魔仙是娜基莉斯坦神话传说，传说在美丽的高原上娜基莉斯坦湖畔的深山里有一座魔仙堡，由魔仙女王姫丝美莎统治着，里面居住的都是善良的魔仙。魔仙女王每天在她的花园里散步，在感叹魔仙堡的美丽的同时，也与她的侍从春风和秋雨谈论起魔仙堡的大事。两千多年前，黑暗之神古娜拉向魔仙堡发起战争，被当时魔仙堡的统治者和人民合力制服，封印在地狱山下，两千年后，当时封印黑暗之神所用的能量逐渐耗尽，黑暗之神即将苏醒，魔仙堡中出现了破坏安宁的黑魔仙，夺走了魔仙堡的宝物——彩石，传说彩石具有巨大的能量，可以毁灭一切反派黑暗势力，但只有掌握了特别技巧的人才能解开彩石，释放她的能量。魔仙界与黑魔仙的斗争从魔仙堡扩大到凡间，加德满堡的两个普普通通的孩子偶遇一位守护魔仙，她带她们走进了魔仙世界，最终加德满堡的孩子用真情和大爱感化了魔仙彩石，救治了被黑魔仙中伤的守护魔仙，保卫了魔仙堡。

巴啦啦小魔仙是娜基莉斯坦加德满堡的一支足球队，参加娜基莉斯坦超级联赛，并且在2019年首次参加国际足联俱乐部世界杯。他们的队歌是《巴啦啦小魔仙》：

银河边上魔仙堡

有支球队不得了

每个球迷因她欢笑

都盼望比赛更美好

加速摆脱真的奇妙

一次射门一次高潮

全神贯注直到终场哨

我有个好提议 就约定在一起

去寻找踢球的意义

一看到你努力 的样子多坚毅

我知道我不会放弃

巴啦啦小魔仙 口号一呼喊

就展开胜利的一战

巴啦啦小魔仙 口号一呼喊

会实现最美的梦想

有了助威力量 我的火力变强

捍卫每个主场 我们才能够成长

就算过程多神奇

夺到比赛的胜利

比不上我得到友谊

有了爱足球才美丽

一次比赛一起经历

一种鼓励一点勇气

为足球界送上了奇迹

我有个好提议 就约定在一起

去寻找踢球的意义

一看到你努力 的样子多坚毅

我知道我不会放弃

巴啦啦小魔仙 口号一呼喊

就展开胜利的一战

巴啦啦小魔仙 口号一呼喊

会实现最美的梦想

巴啦啦小魔仙 口号一呼喊

那对手不敢来捣蛋

巴啦啦小魔仙 口号一呼喊

这足球马上不一样

有了助威力量 我的火力变强

捍卫每个主场 我们才能够成长

小魔仙 来到场边

一整天 刻苦训练不空闲

小魔仙 不怕困难

手一点 不怕风雨和雷电

小魔仙 没有终点

小魔仙 争胜本心不改变
Jin

**Jin** is a formable country located in Korea, representing restoration of Jin state, a united South Korean confederation preceding Samhan.

Can be formed by any of the three confederations before year 560,

* must have 100 opinion with a chinese country or allied to it,
* a different korean country with at least 150 development must exist,
* must have embraced Cast Iron institution,
* government organization of at least 10,
* Tech level at least 15,
* must have at least 1 subject or ally in every region of South Korea (release vassals if you unified it).

Forming Jin will give 3 stability, 100 legitimacy, add 3 tech levels for free, add 3 government organization, slightly improve your capital, add new national idea set, inherit any vassals or allies in South Korean region, when formed by a country with government rank less than Large State (III) will become Large State (III), adds permanent claims over South Korea and a free CB to vassalize any country there.

## Traditions

Improve Relations +25%

Max Promoted Cultures +3

## Ideas

Dragon CountryDiplomatic Reputation +2

Stable Central AuthorityStability Cost Modifier -10%

Correspondence with ChinaDiplomats +1

Gojoseon RivalryRecover Army Morale Speed +10%

Adopting MetallurgyProduction Efficiency +10%

Forming Jin Armoured CavalryCavalry Combat Ability +10%

Extension of JinGoverning Capacity +25%
Anime

****Anime**** (アニメ?), presunta abreviatura de *animation* (los kanas para *animēshon*: アニメーション), que es la adaptación japonesa de la palabra «animación». Su uso por parte del público extranjero para referirse a la animación concretamente japonesa, ha terminado por convertirla popularmente en un término que identifica a la animación de procedencia japonesa, pese a que en Japón se usa para referirse a la animación en general, independientemente de su nacionalidad. El origen de la palabra es discutido, se cree que el término anime proviene de la abreviación de la transcripción japonesa de la palabra inglesa *animation* (アニメーション [*animēshon*]). De ahí que se abrevie a «anime». Por otra parte se cree que es una palabra de origen francés.1 El anime es un medio de gran expansión en Japón, siendo al mismo tiempo un producto de entretenimiento comercial y cultural, lo que ha ocasionado un fenómeno cultural en masas populares y una forma de arte tecnológico.2 Es potencialmente dirigido a todos los públicos, desde niños, adolescentes, adultos, hasta especializaciones de clasificación esencialmente tomada de la existente para el "manga" (historieta japonesa), con clases base diseñadas para especificaciones socio-demográficos tales como empleados, amas de casa, estudiantes, etc. Por lo tanto, pueden hacer frente a los sujetos, temas y géneros tan diversos como el amor, aventura, ciencia ficción, cuentos infantiles, literatura, deportes, horror, fantasía,comedia y muchos otros.3

El anime tradicionalmente es dibujado a mano, pero actualmente se ha vuelto común la animación en computadora. Sus guiones incluyen gran parte de los géneros de ficción y son transmitidos a través de medios audiovisuales (transmisión por televisión, distribución en formatos de video doméstico y películas con audio).[*cita requerida*] La relación del anime japonés con el manga es estrecha, pues históricamente una gran cantidad de series y trabajos de anime se basan en historias de manga populares. Además, también guarda estrecha relación con las novelas visuales.

Entre los rasgos características de los personajes de anime encontramos el tamaño de los ojos, sus finas narices y bocas, su muy particular cabello y sus cuerpos así como la expresividad de los personajes y el hecho de tener un actitud definida que los hace casi reales a otro contexto.
2X2=SHINOBUDEN

Información

Tipo: Serie

Genero: Comedia, Artes Marciales, Parodia

Episodios: 12

Duracion: 24 min. por episodio

Emitido: Jul 10 de 2004 a
Sep 25 de 2004

Estado: Concluido

2X2=SHINOBUDEN

Shinobu es una aprendiz de Ninja, tratando de pasar su examen de aceptación dentro de la escuela de Onsokumaru. Kaede es solo una chica escolar comun y corriente, que estudia para su examen de la escuela. Sus caminos se encuentran cuando Shinobu trata de robar de la habitacion de Kaede sus braguitas, como parte del examen que se le aplica. La capacidad de Shinobu como ninja es pésima, por lo que Kaede se da cuenta de que trata de robar sus pantys y la detiene.
Shinobu entonces, comienza a llorar por el fracaso que es su vida y Kaede decide dejar que Shinobu se lleve un par de pantys y asi ayudarla a superar el examen. De aquí nace una amistad entre las dos chicas, que lleva a que Shinobu lleve a Kaede a la escuala Ninja, y ésta se dará cuenta que más que enseñar a Shinobu lo que hacen es aprovecharse de ella. Entre otras cosas porque tanto Onsokumaru, como todos sus secuaces, no hacen más que cosas obscenas y totalmente subrrealistas.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Сопротивляемость

**Сопротивляемость** - способности персонажей, снижающие эффективность тех или иных воздействий, вплоть до полного иммунитета.

**Естественные сопротивляемости** - те, которыми в той или иной мере обладает практически каждый персонаж, непосредственно связанные с его физическими характеристиками. Отмечать в профилях стоит только в тех случаях, когда сопротивляемость персонажа к какому бы то ни было естественному фактору, значительно выделяется на фоне его обычных характеристик.

* **Сопротивляемость к грубой силе** - обеспечивает повышенную устойчивость к тупым физическим атакам, позволяет выдерживать неестественно огромные нагрузки. Свойственна эластичным персонажам.

* **Температурная сопротивляемость** - обеспечивает повышенную устойчивость к температурам, а стало быть к манипуляциям огнем, теплом и холодом. В отдельных случаях, стоит записывать только сопротивляемость к теплу или к холоду.

* **Биологическая сопротивляемость** - обеспечивает повышенную устойчивость к различным биологическим и бактериологическим факторам, таким как яды и вирусы, способным повлиять на организм.
**Сверхъестественные сопротивляемости** - те, которыми обладает отнюдь не каждый. Именно такие сопротивляемости могут обеспечить защиту от факторов, действующих в обход обычной прочности (не считая вирусов и ядов).

* **Магическая сопротивляемость** - обеспечивает повышенную устойчивость к магии. Может включать в себя любые другие сверхъестественные сопротивляемости, а может и просто снижать урон от магических атак.

* **Ментальная сопротивляемость** - обеспечивает защиту от всевозможных воздействий на разум, таких кактелепатия, чтение мыслей и ментальный контроль.

* **Духовная сопротивляемость** - обеспечивает защиту от всевозможных воздействий на душу, таких каквселение, духовный урон и извлечение души.

* **Материальная сопротивляемость** - обеспечивает защиту от всевозможных воздействий на структуру материи, таких как трансмутация и дезинтеграция.

* **Пространственная сопротивляемость** - обеспечивает защиту от всевозможных воздействий на пространство, таких как мерные атаки и пространственные искажения.

* **Временная сопротивляемость** - обеспечивает защиту от всевозможных воздействий на время, таких как его остановка, сброс и перемотка.

* **Концептуальная сопротивляемость** - обеспечивает защиту от всевозможных воздействий на существование, таких как концептуальный урон, а также прямые манипуляции реальностью, причинностью,информацией и несуществованием. Может включать в себя все другие сопротивляемости и подавлять только превосходящим абсолютным показателем силы.
07-Ghost

***Información***
Tipo: Serie

Genero: Militar, Shoujo, Magia,Fantasìa, Demonios,Accion

Episodios: 25

Duración: 23 min. por episodio

Emitido: Abr 6 de 2009 a
Sep 21 de 2009

Estado: Concluido

07-GHOST

En un mundo gótico de fantasía, esta es la historia de Teito Klein, un huerfano que se convierte en el mejor estudiante de una escuela militar, y que por cosas del destino termina siendo perseguido por el Imperio Barsburg. Mientras escapa toma refugio en una iglesia donde descubre muchos misterios sobre él, la iglesia y el Imperio mismo. El hecho de que puede estar conectado con el Rey derrocado y la mística roca de dios "El ojo de Mikhael". Afortunadamente la iglesia esta bajo la proteccion de los miticos 7 Ghost ¿Pero qué son en realidad estos Ghosts.
蓝星

蓝星是大阳系中由内及外的第三颗行星，距离大阳149 597 890.7千米/1天文单位，是宇宙中人类已知唯一存在生命的天体，也是人类居住的星球，共有53.8亿人口。其质量约为5.97×1024千克，半径约6,371千米，密度是大阳系中最高的。蓝星同时进行自转和公转运动，分别产生了昼夜及四季的变化更替，一大阳日自转一周，一大阳年公转一周。自转轨道面称为赤道面，公转轨道面称为蓝道面，两者之间的夹角称为蓝赤交角。蓝星仅有一颗自然卫星，即橄榄球。

蓝星表面有54%的面积被水覆盖，称为海洋或湖或河流，其余是陆地板块组成的大洲和岛屿，表面分布河流和湖泊等水源。南极及北极存有冰。主体包括岩石圈、地幔、熔融态金属的外蓝核以及固态金属的内蓝核。拥有由外蓝核产生的蓝磁场。外部被气体包围，称为大气层，主要成分为氮、氧、氩。

蓝星诞生于约45.4亿年前，42亿年前开始形成海洋，并在35亿年前的海洋中出现生命，之后逐步涉足地表和大气，并分化为好氧生物和厌氧生物。早期生命迹象产生的具体证据包括维西亚高原西北部变质沉积岩中拥有约37亿年的历史的生源石墨，以及卡里亚克大陆西部岩石中约41亿年前的早期生物遗骸。此后除去数次生物集群灭绝事件，生物种类不断增多。根据科学界测定，蓝星曾存在过的50亿种物种中，已经绝灭的占约99%，据统计，现今存活的物种大约有1,200至1,400万个，其中有记录证实存活的物种120万个，而余下的86%尚未被正式发现。2016年5月，有科学家认为现今蓝星上大概共出现过1万亿种物种，其中人类正式发现的仅占十万分之一。2016年7月，科学家称现存的生物共祖中共存在有355种基因。蓝星上有约53.8亿人口，分成了约40个国家和地区，借由外交、旅游、贸易、传媒或战争相互联系。
摩纳哥

摩纳哥共和国是欧洲北部的国家，因此又称北摩纳哥，其领土由主要位于波海南岸和北泠汀洋东岸的南摩纳哥及位于北泠汀洋、波海与北冰洋的一系列岛屿的北摩纳哥组成。摩纳哥共和国的首都是摩纳哥城。摩纳哥全国的语言分为摩纳哥语、东班牙语、戈们语、合伦语、新加坡语５种主要方言。

摩纳哥历史上是位于摩纳哥河注入波海的河口东岸的城邦国家，第一次世界小战期间，贝碧嘉帝国主义扩张，占领了整个欧洲北部，包括摩纳哥城在内的整个环波海地区。第二次世界小战期间，贝碧嘉各殖民地纷纷独立，摩纳哥由于军事上的优势，将整个波海南岸的大部分地区纳入了摩纳哥的国土。在第二次世界小战结束后，摩纳哥又爆发内战，摩纳哥北欧独立联军在南摩纳哥与受卡里亚克扶持的北摩纳哥共和国政府军交战，最终北摩纳哥共和国战败退居北泠汀洋诸岛上，南摩纳哥成立了摩纳哥独立国，双方以歪布罗陀海峡形成对峙。２０１８年㋃㏠，北摩纳哥发生起义，卡里亚克政权更迭后，政策上放弃了对北摩纳哥的支持，南北摩纳哥和平统一。

摩纳哥的地理位置在北纬３３度至北纬６６度，西经４２度至西经８４度之间，摩纳哥有４个陆上邻国，西南面以戈们江与戈们共和国为界，南面与贝碧嘉为邻，东南隔阿尔卑斯山与北卡拉德相邻，东面与波海邻接。摩纳哥全国分为１０个省份，首都是摩纳哥城，最大的城市是位于歪布罗陀海峡西北侧新加坡岛上的新加坡。此外还有歪布罗陀、拉孔达米讷、法兰等主要城市。摩纳哥全境地形以平原为主，北泠汀洋、戈们江和波海沿岸广泛分布着冲积平原，摩纳哥河下游及以东是著名的中欧平原的一部分，其他少部分为西北部的合伦山区、中部的东班牙山区和东南部的阿尔卑斯山区，阿尔卑斯山主峰芬赞雪山是摩纳哥的最高峰。新加坡群岛由新加坡岛、刚佛岛组成，两岛之间隔着刚佛海峡。月德兰半岛在摩纳哥西北端的格拉法－拉士省北部，半岛中部为合伦山脉的延伸，西临歪布罗陀海峡，东临东兰湾。格拉法－拉士省省会歪布罗陀位于半岛西侧，隔歪布罗陀海峡与新加坡相望。外摩纳哥省由北泠汀洋、波海和北冰洋之间分布着的北班牙岛、北沙群岛和堪培拉群岛三大岛群组成，北班牙岛是其中最大的岛屿，省会蒙特卡洛位于该岛上。
Blood Bonds

A medical procedure that, when legally performed, can take anywhere from weeks to years for governmental approval and then must be carried out in an approved medical facility. There is no approved approach to reversal of the process, though it is often attempted. The rise of OBSeq came, in part, to those who had lost their minds in a botched Bind or Reversal wanting to start again.

Blood memory does not last more than one transfusion generation.

 Two types of Blood Bond: One made stronger by willingness of the \_\_, one made weaker by it.

It is physically painful to disobey the wielder in the former type of blood bond.

Reversing the effects of a Blood Bond is possible, though almost certainly results in either death or the loss of the self. You need to trade blood with someone of a nearly identical latent body temperature.

When one-half of a blood bond dies, the other dies from oxygen deprivation as half their blood stops responding.
Wikia Anime524

hola, soy una otaku decidida a hacer un manga xD, y hago esta wiki para informar sobre el manga, por ejemplo, si se estrena un capitulo nuevo.

## Novedades

probablemente los mangas van a estrenarse en pinterest :)

y por ahi cada semana o cada dos semanas hare uno nuevo <3

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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buttonlabel=Crear un nuevo artículo
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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
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## Artículo destacado

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*Rellena aquí con el primer párrafo de un artículo que quieras destacar. No olvides incluir un enlace al artículo para que los visitantes puedan leerlo completo.*
Dark Facts 2

Previously an EN Cafer, now an E2 Cafer.

I left the EN Cafe for this pretty much convicing reasons:
The cafe was really cringe, Tommytank8, Vriskathegr8(Sal\_pl0p) and Cruzdelan were the source.

It was really boring with no interest. Any time I would even log in that cafe, all the topics were inactive with no interest.

It's the worst cafe, no other cafe can match their idiocy or boredom because of these reasons:

The EN Cafe has stupid trolls that don't know the rules of Transformice.

They are immature and never grow up. After I acted a bit maturely, they asked what happened to my immature actings.

They have no defence. Since it's an international cafe, all other servers can easily just attack them and then they complain that server suck. It's your fault, stupid EN Cafe.

Thanks for reading, Sofianosm loves you.
银河

*本词条介绍的是一条氩洲河流。若您查找的是其他义项，请访问这里。*

银河
--

银河（大汉文：In Hert）是氩洲最长河流，也是蓝星最长河流，发源于阿拉斯加萨得岭地区，最后注入沨清洋，全长13021千米，平均流量为154000立方米/秒。

银河是中东氩极为重要的国际河道，流经阿拉斯加、娜基莉斯坦、克里斯蒂娜、银河共和国、帕特里夏、大汉国、俄族共和国和纳基斯科等8个氩洲国家及地区，是世界上流经国家最多的河流，流域范围还包括艾加尔德斯、霍顿斯坦、阿罗巴斯坦、德低、赖云雨等5个国家，有大小3000多条支流。银河最后从银河三角洲注入沨清洋。

命名
--

银河在大汉文中称“In Hert”，意为银灰色的河流，因河水中有大量沉积物而得名。在其他语言以及银河流经地区的语言中也都称其为“Inhert”或使用相关词汇。

历史
--

## 干流概况

地理
--

### 上游

银河发源于南特拉泽山脉各弗内峰（Mt.Ghefune，3114米），正源为位于该山西坡的一条小溪，被称为西各弗内河（West Ghefune），河边为阿拉斯加黑土高原，土壤肥沃，为著名粮食出产区，海拔2000米以上。随后其流经数个瀑布，海拔急降，落差下降700余米。在阿拉斯加首都马德里（海拔1184米）北部拉卡玉河流入西各弗内河，这时此河改称“银河”。银河自此向东北方向流，在阿拉斯加与克里斯蒂娜边境进入一个峡谷，并在银河共和国与俄德聂河汇合。在银河上游，河流的海拔高度从3000米以上降到1000米以下，落差将近2500米。银河源头海拔高度大约为3100米。（全长4406千米）

### 中游

银河城-大汉国纳基斯克边境为中游。银河在离开银河共和国后进入帕大（市桥）盆地，并流经帕特里夏多个城市。在此期间许多支流汇入银河，明显的增加了它的流量。在方长市，银河最大的支流清江汇入银河，它从艾加尔德斯发源，并流经4个国家。其他较小支流为广安江、光河等。随后，银河进入临庆山脉（银峡）。（全长6636千米）

### 下游

流出临庆山脉之后，位于大汉与纳基斯克边境的卡洛湖汇入银河，银河进入银河冲积平原（下游）。数不清的河流以及湖泊汇入银河，最终在纳基斯克首都阿扎提市西部进入银河湾，河面在该市西部拓宽至20公里，河-海洋分界线不明显。由于南海潮汐影响，银河口沙洲较少。（全长1979千米）
Maamile

Maamile is the one of most famous Caférs in the ENCafé and she is also an e2Cafér. She is a girl of lovely nature and is on the Café since 2014. According to her history till now, she never had a fight with someone on Café, which shows of her kind nature. (Sometimes with Ash198)

The highest numbers of post she ever got on a topic was 3000+ and it took place somewhere in 2014-2015 on the ENCafé.

Her forum link:

https://atelier801.com/profile?pr=Maamile%230000

Nickname & Real Name: **Maamile,(Not Reaveled)**

Country & Server: **Pakistan,EN**

Tribe: **Golden Elite**

Status: **Active**

Friends: **Most of the people from en server**

Enemies: **Ash198**

Personality Traits: **Loving,caring,sharing,sweet and cute.**
11 eyes

Información

Tipo: Serie

Genero: Sobrenatural, Super Poderes, Ecchi,Accion

Episodios: 12

Duracion: 25 min. por episodio

Emitido: Oct 6 de 2009 a
Dic 22 de 2009

Estado: Concluido

11EYES

La historia se centra en Satsuki Kakeru, un joven estudiante que perdió a su única hermana y empezó a vivir una vida miserable, y Minase Yuka, la amiga de Kakeru. Un día, ambos son transportados a un mundo llamado "Red Night", donde hay una luna negra gigante colgada en el cielo, con 4 personas mas. Para sobrevivir y escapar de ese mundo, ellos tienen que pelear contra los Dark Spirits (Ralva) y los Black Nights.

Adicional :

11eyes OVA (OVA)
"Satsui" Doctor Ranmura

**Media** | Manga

**"Satsui" Doctor Ranmaru** 「殺医”ドクター蘭丸?」 es un manga escrito por Kaji Kengo e ilustrado por Inōe Noriyoshi.

## Trama

Dr. Ranmaru puede parecer un poco demasiado alegre y lascivo para un doctor, pero él se convierte en serio cuando se trata de la salud de sus pacientes. Nadie sabe, sin embargo, que tiene otra meta después de trabajar. Él sana a sus pacientes durante el día, y ayuda a reparar la sociedad por la noche, 'quirúrgicamente' quitando malas personas. Sus objetivos habituales son los que han hecho daño a sus pacientes durante el día. Después del Dr. Ranmaru salvar la vida de su abuelo, la niña de la escuela Maria comienza a trabajar a tiempo parcial en su oficina. Como María llega a conocer el Dr. Ranmaru, tendrá que aprender su secreto peligroso.
Alitelevel

**Alitelevel** is one of the ENCafé formers in 2014, he's also one of the most important and famous Caférs in the ENCafé.

## Personality & Transformice Outfit

**Alitelevel** is a smart MLG person, he's also on the most legit people in the universe, he has a lot of loyal and legit friends, but he's the most legit between them.

**Alitelevel** really hates the people who hurt him or his friends by rude words, he's a professional at arguing and fighting with E2s, BRs and cringes.

**Alitelevel's** official Transformice outfit consists of:

* **Leopard Fur**
* **Spiky Hairstyle (Black) (000000)**
* **Skull Mouth Bandana (Default Colors)**

* **Mustache (Default Colors)**

* **Winter Headphones (Default Colors)**
* **Nerd Glasses (Default Colors)**

## Cafér Of The Year: 2015

**Alitelevel** was awarded with the **COTY:2K15** for the following reasons:

1. For commenting the highest number of comments in 2015.
2. For defending his friends and kicking the BRs
Cruzdelan

**Cruzdelan** is one of the ENCafé formers in 2014, he's also one of the most important and famous Caférs in the ENCafé.

## Personality & Transformice Outfit

**Cruzdelan** is a lovable aggressive person, he's also very legit and sarcastic. His friends are mostly from the café, he's one of the funniest people in the ENCafé, he made many funny memes on the ENCafé. He's also the best survivor player in the ENCafé.

**Cruzdelan** has joined many argues and fights, he's perfect at burning and wrecking people, he doesn't have many enemies, he only doesn't like the BRs.

**Cruzdelan** doesn't have an official Transformice outfit, he also doesn't want to reveal the outfits he make. He always buys the new furs and accessories when it's on the shop.
Keaneki

**Keaneki** is one of the most famous people in the ENCafé, she joined the ENCafé in August 2015.

## Personality & Transformice Outfit

**Keaneki** is a cute kind-hearted and a legit person, she's also a caring person, she cares about her friends more than she cares about her friends, and sometimes a shy person.

**Keaneki** loves to defend herself and her friends in a lot of argues with people she doesn't like, **Keaneki** made a list where she listed the kind of people she hates:

1. Favo-ing BRs.

1. Cringeworthy people.

**Keaneki's** official Transformice consists of:

* **Grumpy Cat Fur**
* **Fancy Hairstyle (Light Brown) (887971**)
* **Rainbow Dash Hair (Light Brown, White) (887971, FFFFFF)**
* **Ear Spikes (Gray) (999999)**
* **Eye Patch (Black) (1A1A1A)**

## Full Information

Nickname & Real Name: **Kae, (Not Revealed).**

Country & Server: **Philippines, EN**

Tribe: **The Illuminati Alliance**

Status: **Active.**

Friends: **People in ENCafé (Not all of them).**

Enemies: **BR**

Personality Traits: **Cute, kind-hearted, legit, Caring**
Cokerocks

***This page is still under-cos.***

**Cokerocks** is one of the most important and famous Caférs in the ENCafé thanks to his humor and sarcasm.

== Personality & Transformice Outfit ==**Cokerocks** is often in good moods, and often nice to people. However, he is also often rude, in a humorous way. He's also a good person with a good sense of humor, and makes new friends almost everytime he is on the Cafe. **Cokerocks** likes to argue, depends about which subject. **Cokerocks's** official Transformice outfit consists of:\* **Black and White Mouse Skin**\* **Magician Hat**\* **Bowtie** == Full Information ==Nickname & Real Name: **Cokerocks, (Shaun)** Country & Server: **Not revealed, EN** Tribe: **None** Status: **Active** Friends: **People in ENCafé (Not all of them)** Enemies: **None** Personality Traits: **Loyal, legit, funny, friendly** == Trivia ==• **Cokerocks** is one of the most popular users on the ENCafe.
Arigoth

### Life Before Slayer

Arigoth was a simple man in the kingdom of Karak Azul, constantly fighting against the nearby marauding orc and goblin tribes that seeked to ransack Karak Azul. From the beginning of his life, Arigoth lived in deep poverty, barely affording life's necessities and often having to "borrow" from his fellow dwarfs. He continued this lifestyle until he reached of age and immediately joined the garrison as a permanent member, as all citizens were required to at least be part of the militia.

Life as a soldier was a brick to the face for Arigoth. All of a sudden he had responsibilities that concerned more people than just him, and being a loner for all his life this was a complete turnaround. Arigoth took a long time to change to this lifestyle, but before fully adapting and becoming a new dwarf in his mind, a job popped up that couldn't be turned down.

Arigoth's family was still in poverty and needed his help to acquire a sizable amount of gold being transferred via caravan from one of the nearby Nehekharan ruins to city of Araby. Joining his brothers in waylaying the caravan, he found out too late that he had been lied to and that the caravan was actually controlled by High Elves, long standing enemies of all dwarves. Feeling both rage at seeing the High Elves and at his family for lying, Arigoth flew into a frenzy and slaughtered all in his bloodlust. Nothing could stop him as he killed both elf and dwarf for the rage he felt.

After the battle, Arigoth realized what he had done and wept by the remains of his family. Arigoth left the battle scene and marched north towards Karak Kadrin, where he would be adopted into Slayer's Keep and became one of the renown Dwarven Slayers.

### Slayerhood

Traveling back to the lands of Nehekhara and fighting both greenskins and undead, Arigoth could not find a purpose as he still felt blame for his atrocities. Traveling to the city of Copher in Araby, Arigoth would find a man known as Lintello, an outcast pirate from Saratosa who drank and sang and drank and sang. Seeing himself in Lintello, the two banded together to find purpose.

Together the two of them would travel to places such as Bel-Aliad and fight the Nehekharan Undead for the buried treasures, fight the greenskins at Karak Eight Peaks, and eventually end up at the Battle of Nuln where the two would fight Tamurkhan's Horde.

### Death and Redemption

Traveling to the village of Heidelburg to seek out rest in his journey to find glorious death, Arigoth would find the village burned to the ground. Arigoth and Lintello would journey into the village and encounter Lorthiel, Peter Tsarovich, and Rolf Hightower before engaging in battle with a Beastmen Horde.

During the battle, the group was trying to flee from the Beastmen so that they could live another day. Seeing his chance, Arigoth would charge forth into the Beastmen ranks to give the people he just met enough time to escape. Before being swarmed by the Beastmen, he saw Lintello charge in and join him in what would be a death worthy of a slayer.
Hans the Hermit

## Hans

A strange feeble old man with a mane of greasy grey hair and a bedraggled beard dressed in a motley collection of tattered rags, with watery blue eyes that gleam with insanity and dart back and forth, twitching and ticking with paranoia, imagined or real. His smile reveals more than a few missing teeth, and when he does smile its full of sly cunning. His mood swings back and forth from crippling fear to camaraderie and friendship, he speaks often of "The House under the Hill", and reveals to the adventurers a collection of ancient treasure, as old as the Empire itself, intermixed with an assortment of human bones. When asked who lives in the house under the hill, he says only, "The Dead".

The adventurers who sought sanctuary in Hans's tower were awoken and escorted by the eccentric hermit into a tunnel that lead to a series of crypts and barrows, the largest of which Hans brought them to.

### The Betrayal

After wakening Peter Tsarovich, Hans led the adventurers down a secret path at the bottom of the tunnel. Rolf Hightower, fearful of the depths below, left the path early on and retreated to Hans's room. Hans led Lorthiel and Peter further down the tunnel until they reached what seemed to be a buried monastery, with crypts everywhere. Skeletons were in each crypt, emblazoned with ancient weaponry and armor, while tattered banners hung from the rafters. It was then that a massive tomb was seen in the back of the room.

The tomb was opened by Lorthiel and a vampire lord was revealed to the two adventurers. He awoke from his crypt and battle ensued between the vampire lord and Peter Tsarovich. With neither side gaining a clear victory, and with the arrival of the other adventurers, the vampire lord fled in a wave of bats. Searching for Hans after the battle was inconclusive and could not be finished as the warhorns of the Beastmen were heard in the distance.
Hansel Webster

### Early Life

Hansel's early life remains eerily unknown, as he was a quiet man and did not reveal much to anyone. He was rumored to be an orphan and his accent placed him somewhere from the Reikland, but not much else is known. The only consistent thing in Hansel's life was an Amulet of Morr that he always had around his neck. Morr is the Lord of Death and a favorite amongst Witch Hunters, but for a young boy to wear it was considered taboo.

The only time Hansel spoke of his childhood was when he mentioned the town he lived at being raided by greenskins. While Hansel gave a vague explanation of what happened, including Imperial Soldiers appearing and saving the town, this incident cannot be found in any records. Myths have arosen that Hansel lied about what happened and that the greenskins were stopped by something else in the town. Most point fingers to his amulet while some question his adept skill in combat.

### Witch Hunter

Becoming a fully pledged Witch Hunter was no burden to Hansel and was done with ease. His first task was deployment to Sylvania, where he rooted out crypt ghouls and their larger brothers, crypt horrors. Rumors came from Sylvania about a witch hunter who also explored every ruined castle in Sylvania, including Drakenhof. Whether or not this is Hansel Webster is highly debated.

When Tamurkhan marched upon Nuln, Hansel was called to the Witch Hunter General's side and marched southwards. Fighting at Nuln, Hansel was forced to hold back entire waves of demons by himself as lesser warriors combated the Chaos Warriors.

### Heidelburg

Venturing to Heidelburg with Rolf Hightower and Lorthiel, Hansel Webster was given the task of securing the outpost for the Witch Hunter General. Finding Heidelburg burnt to the ground, Hansel was immediately skeptic when they encountered a young teenage girl. Pushing for an exorcism, him and Lorthiel almost came to blows before the young girl, Greta, revealed herself as a witch.

Hansel would fight the witch to the best of his abilities, but the witch was clearly the stronger force. Before being beaten by the witch, Hansel shot the witch straight between the eyes with his flintlock and was pulled over by Greta to the river.
Warhammer Fantasy Roleplay - Witch Hunt Wikia

## Welcome to the Warhammer Fantasy Roleplay - Witch Hunt Wikia

Beginning after the Throne of Chaos, Tamurkhan's forces have been routed at the gates of Nuln by the armies of the Emperor. Though Tamurkhan is defeated, his vast horde has been scattered the southern Empire, where they wreak havoc across the countryside. The rule of the Emperor does not extend far beyond the gates of his cities, leaving it up to the Witch Hunter General and his cohorts to root out and destroy this insidious enemy.

## The Opening

Meeting up in preparation for the Witch Hunter General, Hopkins von Garring, a lone Witch Hunter, a High Elven White Lion, and an elderly Light Wizard meet up in order to find a suitable location for the General's forward outpost. Unfortunately for them, not everything has settled down since Tamurkhan's defeat.

## Background Info

### The Warhammer World

The Old World

The Empire

## The First Act

### Main Characters

Peter Tsarovich

Rolf Hightower

Lorthiel

### Notable Characters

Hans the Hermit

The Witch

Witch Hunter General Hopkins von Gerring

Tamurkhan the Maggot Lord

Arigoth

Lintello

Hansel Webster

The Vampire Lord

### Significant Locations

Heidelburg

Tower of Hans

The Vampire Barrow
别叶帝国

video File:Placeholder
别叶帝国（别叶语：Bayesía，又译“别叶国”）是1346年－1740年间由别叶民族建立的帝国，领土曾囊括今欧洲、以黎打洲和南镁洲的部分区域，是第一批全球与殖民帝国。

历史
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14世纪初期，荷法别叶急速崛起。1346年，利伯尼亚分裂为西、北、东三部分，爆发内战，荷法别叶趁机接管西利伯尼亚怀特政府，并开始向南扩展，被视为别叶帝国开始的节点。别叶航海家沿着特西海岸建立了洛萨、莱昂、泽连等多个殖民地，设立新都洛斯威尔，并在内陆与门里约人争夺绿洲的控制权。1384年，别叶与东、北利伯尼亚的战争以别叶获胜结束。别叶帝国又与波利梅尔-兰恩联邦结盟，击败黎门可烈国并征服高迪，进一步向东扩展，进攻及吞并近一半叙底亚地区。1391年，别叶帝国攻陷尖扎城，征服多个哈克孜部落，将势力延伸到西亚玛拉西亚高原，设立纳夫达总督。别叶帝国将原门里约地区更名为“荷梯”，建立亚别喀多城，为荷梯自治总督驻地。除此之外别叶帝国还获得众多从属国，如柯华沙公国。别叶帝国在这一系列的战争中成为以黎打洲西部的霸权。

1396年，航海家莱昂纳罗·科隆从莱昂州兰塔尼亚港出发向西探险，五天后在现今的帕尔马斯湾登陆。别叶殖民者给新大陆起名“新安塔利亚”，后简称“安塔利亚”（别叶语：Antalía，译为“南方的土地”）。别叶殖民者进入内陆高原，征服了伊瓜佩、安帕特拉人，建立亚特兰城。1455年，征服者深入库兰科高原腹地，“安塔利亚”沦为别叶帝国殖民地。

1521年纳波也纳德拉克马王朝入侵南欧别叶，消息传到殖民地后，荷梯地区由于对别叶皇室给予的自治程度不满，首先于1522年单方面宣布独立，成立“荷梯联邦”，利伯尼亚及其他从属国也纷纷独立。安塔利亚和特西总督的人民掀起了反对别叶统治的暴动，史称“荷法革命”。哈克孜合众国同时进攻纳夫达总督区，并夺回尖扎城。1527年，德拉克马将别叶的南欧部分完全吞并，同年，起义军战胜了殖民军，从此结束了别叶帝国殖民统治。

1528年，新别叶帝国在原先别叶帝国的殖民地上建立，定都洛斯威尔。17世纪，新别叶帝国为夺回纳夫达失地，与哈克孜合众国再次陷入多次战争，最终双方签订协议停战，纳夫达大区合并入特西大区。此时新别叶帝国工商业的繁荣，海外贸易来往的活跃超过了以往的任何一个时期。1733年，国内爆发反对君主制度的起义，1740年，最后一位皇帝伊瓜林十二世被杀，安塔利亚、特西、苏维汇成为了三个民主共和国，别叶帝国灭亡。
The Northern Mountain Ring

The Northern Mountain Ring, also known as the Gyre Mountains, is a mountain range that circles in on itself like an Ourobouros around the Touche Heritage lands. A legend recorded in the PIO says the range used to spiral inwards like a tumultuous, yet continuous, gyre. After Trading Day, the founder of Touche remodeled them as if they were clay, creating a valley to cradle his kin from the outside world. A five-meter tall hill at the center of Prelim, where the Fractal range used to end, is regarded as sacred ground for the inhabitants.
Lexy Sonne

Biography

## Personality and Traits

Lexy is outwardly calm and controlled, choosing to follow her incredibly logical mind over her emotions. Top student in every class.

## Abilities and Skills

Lexy has a weak Thermoreception sense. With training, she is eventually able to keep track of the identities of people within a roughly fifteen meter diameter of her based on their characteristic body temperatures. She is also able to alter her own body temperature and, with more difficulty, that of others.

Due to her initial sensitivity to her weak abilities, she took up archery at a young age. An accomplished marksman with a steady hand, she is proficient with a wide variety of guns and bows.
The Veit

The Veit is a ghost world superimposed on our own, composed of almost-realized alternatives to reality. It has seemingly infinite space and consists of landscapes generated from the minds of the people that wander it. In large part it is composed of small, see-through cubes, about the size of a shoe box, that play out the alternate ending to various scenes of the winning reality.

Cubes that cannot be changed, aka scenes that have a singular alternate and almost anything related to the Fox family, are ringed in blinding gold and cannot be touched by Cero, the only being able to interact with the alternate timelines.

## Fox Family

Half a millenia ago, the ancestors of the Fox family made a deal with the trickster spirit known as Ayatana that, in exchange for immortality, she would be able to roam their world instead of being trapped in the Veit. She was unable to give them true immortality, instead fixing their survival in the timeline of the Veit. This means they are unable to die by accidental or intentional means and can only through old age. Even suicide is made impossible by seemingly innocous events always occuring in time to save their lives. Her ability to enter their world and roam it through the linking of their fates with the Veit weakened the walls between the two worlds just enough for them to interact, starting the chain of events that led to the development of Resilients/Zeroes and Fascimiles.

## Resilients/Zeroes

Resilients/Zeroes are so named for being unable to see the fake realities constructed by fascimiles by illusionists. For example, a road is illusioned to look like it has been painted but it has not. A Resilient will be unable to see the lines and will veer between lanes. The danger this poses to the order of society means that they are vilified and unable to participate in the social contract. They are also used as power sinks for Illusionists, meaning their existence has been commodified.

The creation of a Resilient/Zero has nothing to do with genetics. Every time an individual experiences a near-death experience they become more prone to entering the Veit and more susceptible to becoming Resilient. Research on this this is difficult due to human rights concerns and yet proceeds in secrecy.
Mouseypaws

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.

Please do not wake up, Foxskeleton.
Touche

The most isolated of the Heritages, Touche is a small unit nestled in the circle of the Northern Mountain Ring.

Skyline, a metal arch allowing transport through the mountains, was finished this year after it's destruction during the Grain War. The reintroduction of pure Touche into the City-States and Midlands has not been an easy transition.