Legacy Spirit

**Legacy Spirit**, or **Legendary Spirit**, are Rego that culmination of all the legends, memories, stories and experiences of creatures that achieved great deeds in life (refereed to as as a template). There are some cases that these beings are completely fictional are are created by their legacy.They reside in the Hall of Heroes.

## Mechanics

### Creating a Legendary Spirit (Legare)

Legacy Spirits are created two ways. The ones who were known are made of a combination of all their legends and stories, however while the heroes that where not real believe these to be true, the ones based on real creature will instantly recognize what is real and what is not of this culmination, however they will be aware what legacy they left behind. The second way is to be recognized by a being of sufficient power and purposely turned into a Legacy Spirit via a contract with the Hall of Heroes. This existence is then placed into the Hall of Heroes in the form of a statue or painting for future use as a reference for copies.

### Summoning

When summoning a Legacy Spirit, you are not summoning the actual spirit but a copy or clone of the Rego within the Hall of Heroes. If they are dismissed or killed, their experiences will be added to the original and if another copy is made they will be able to recollect these events. Legacy Spirits most common agreement tends to be to fight for their master in exchange of magical energy to allow them to roam the Material Plane out of necessity.

Hall of Heroes exists outside of with every single Legacy Spirit that will ever exist there, therefore it allows for the heroic spirit to exist at any point in time.

## Characteristics

Like most Rego, legacy spirits can physically manifest with Phantom Matter and exist in the Material and Astral planes if provided with enough Mana from a Permanus to keep them together, so they can have a physical body without the need of possession. However, this is still a option for them.

Normally there is only one per template. however, there are some rare cases where due misunderstanding and disassociation, that one template can have one or more **Legendary Spirit** due to the belief that they were different peoples.

### Body

Legendary Spirits have multiple forms, being able to freely change from their Rego to their Permanus form at will.

#### Permanus Form

In their **Permanus Form**, Legacy Spirits will most often take the form that represents their golden age at the prime of their templates life, but effects like those of a strong curse or a personal attachment to the form can change that to even their selves from just before death. Certain wounds, conditions, and illnesses may remain should they be "something indispensable" for their origin. If in case their Legacy is connected with some kind of item, it will manifest with them in some shape or another, such as a weapon or ability, while retaining it's properties, however these items are weaker than the originals.

In this form, Legacy Spirits able to physically interact with the Material Plane, however they are limited by the templates abilities, such as Mana production. However, the physical abilities are boosted to super-human levels, making them extremely strong, fast and durable.

#### Spirit Form

While in **Spirit form**, they cannot be easily detected by enemies due to being invisible to the naked eye and most forms of divination, or be affected by physical interference. They can travel where they please without being impeded by walls, but they also cannot carry anything in that state. Their senses are limited to spiritual sensations, so they must materialize in order to fully use normal senses. Their mana cost to stay in is low when not materialized.

#### Item Form

Legacy Spirits can also turn into a Magical Item called Legacy Weapons, and tend to have a name based their spirit name (ex. The Aido Sword). These items durability, size and composition vary from Legacy Spirit to Legacy Spirit, but it is consistent regardless of it's user. All the weapons have magical circuits that can produce Mana, thought the amount may vary, to use its special properties.

These Legacy weapons all have a special ability or attributes that can be used without limits as long as both the user and the weapon don't run out of Mana or Physical energy.

### Mental

#### Personality and Memories

Legacy Spirits have the personalities of the template to unnatural degree. While being based on the memories and legacy of the template, they are also based on the templates memories of themselves.

They are carbon copies of the template, having all the memories, personality traits, fears and wants of the person from the moment of birth to their death, with many of them remembering "their" demise in vivid detail.

#### Knowledge

Legacy Spirits when first manifested in within the Material Plane gain the minimum amount of knowledge needed to function in the current world, no matter how ancient, such as the language and usage of common technology.

However this knowledge is extremely limited, with some concepts not of general knowledge being completely foreign to them, especially if it was not their area of expertise in their "past".

#### Denial

Legacy Spirits will deny any accusation that they are not the being they are based on and can not accept it regardless of what evidence you provide them with. They firmly believing they are the soul of their template and they will consider any attempts to convince them otherwise trickery or a prank. The only exception are those who understand in depth the mechanics of Legacy Spirits and sufficiently cynical to believe themselves to be no more than a copy.

### Variables

While most of the time a Legacy Spirit Abilities stay characteristics, there are variables that can change how strong or weak they are

#### Classes

When summoned, based on factors such as material components and other environmental factors, a Legacy Spirits will have different class. However this class must be connected to the spirit nature abilities and therefore cannot be summoned as a contradicting class. Ex. AIDO can be summoned as either a Paladin or a Warrior but cannot be summoned as an Assassin.

When provided with their class the copy gains specific **Legacy** **Abilities** based on their Assigned Class.

The known ones are Archer, Assassin, Berserker, Commander, Defender, Lancer , Mage, Paladin, Warrior

Each class gives it a different Legacy Ability, a thematically appropriate ability to their class.

#### Provided Magical Energy

While minimal, the magical energy receive can change how strong they are. While naturally superhuman they can be weaker than another copy of themselves provided more Magical Energy, especially if they had no ability to generate it before.

## Abilities

Legacy Spirits have two types of abilities, template abilities and legacy abilities

### Template Abilities

These are the specific-abilities provided by the template of the Legacy Spirit, notable enough beyond that of normal improvement due to becoming a Legacy Spirit. These include abilities such as HOOD's supernatural marksmanship.

### Legacy Abilities

These abilities are based on the legends and are a natural extension of their legacy. They also include abilities given by their class. The Legacy Spirit subconsciously understands these abilities.

## Variations

### Heroic

**Heroic Legacy Spirits** are Legacy Spirits that are considered for most to be "good" and "heroic" for the most part and are considered heroes in most interpretations of their template.

### Villainous

**Villainous Legacy Spirits** are Legacy Spirits that are considered for most to be "evil" and "Villainous" for the most part and are considered villains in most interpretations of their template.