Обновление 9

Внимание: статья переведена не полностью. И вы можете помочь с её переводом.

Пункты, помеченные \*, требуют более точного перевода.

## Что нового

* Добавлено: A new character rig with support for advanced animation blending\*
* Добавлено: New walk and run forward/backward, strafe left/right, jump and reload animations\*
* Добавлено: Fully dynamic and physically-based weapon swaying/bobbing\*
* Добавлено: New spectator mode\*:
	+ Works when joining as spectator in Multiplayer or in Playground mode\*
	+ Toggle between camera modes on keys 1, 2, 3 (rebindable in settings)\*
	+ Level camera: Cycle next/previous camera on LMB/RMB (left/right mouse button). CONTROL toggles autocycle/hold mode\*
	+ Free camera: Use keys forward/backward/strafe left/strafe right to move and left/right mouse button to move up/down. MSW (Mouse Scroll Wheel) controls move speed. CONTROL toggles steady/fly mode\*
	+ Follow camera: Click LMB/RMB to switch to next/previous player. MSW zooms in/out in thirdperson. CONTROL toggles viewing in third-person/first-person\*
* Добавлено: New map "Astrodome" to Playground. The map is to be used as a multi-purpose training arena that can be customized realtime to different tactical combat scenarios\*
* Добавлено: "Movie Mode" user setting that toggles all in-game UI off (except Chat window)\*
* Добавлено: Kill icon over head on dead marines\*
* Добавлено: ZPS icon to developers on names/scoreboard UI\*

## Улучшения

* Обновлено: To Unity 4.3\*
* Обновлено: All maps to distribute CPU/GPU load more evenly\*
* Обновлено: Terrain and vegetation on applicable maps (better performance)\*
* Обновлено: Slow helmet shader (50% better performance)\*
* Обновлено: All audio files/settings (150% better performance and smaller memory usage)\*
* Обновлено: "Pitch black" modes to actually be completely dark (bug fixed in Unity 4.3)\*
* Обновлено: Lens flares on weather crane so they fade in/out faster\*
* Обновлено: SMG 1p/3p firing sounds\*
* Обновлено: SMG reload and aim sounds\*
* Обновлено: Jump and land sounds\*
* Обновлено: Helmet sounds\*
* Обновлено: Lasers so they are less visible (1p/3p)\*
* Обновлено: SSAO to work better with fog\*
* Обновлено: The Suit System to muffle audio instantly when it is disabled\*
* Обновлено: DOF to work better with new marine in hip/aim as well as spectator camera\*
* Обновлено: Missing level geometry colliders on all maps\*
* Добавлено: Collision to trees and bigger vegetation\*
* Добавлено: More level cameras to all maps\*
* Добавлено: Wind to trees and vegetation\*
* Добавлено: Rain ambience sounds to crates\*
* Добавлено: "Confirmed kill" sound\*
* Добавлено: Level camera toggle sound\*
* Удалено: Audio occlusion effect when helmet down and Suit System is online\*

## Исправления

* Исправлено: "when moving, the aim shifts upward in first-person"\*
* Исправлено: "laser/flashlight doesn't consistently turn on/off when viewed from certain angles"\*
* Исправлено: "flares render through the weapon in first-person"\*

## Замеченные неполадки

* Footstep audio and FX does not work on terrain (known bug in Unity 4.3)\*
* Third-person jump animations does not work correctly yet\*
* The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4.3)\*
* View jittering may occur when jumping on lossy networks\*
* Audio may cut off partially/completely on weapon/helmet sounds\*
* Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)\*