recursal/Fanatic-Fandom huggingface dataset:
Cobra South America

## Background

During the early 1980s, South America was largely threatened by the Red Shadows, rather than Cobra, but after 1985, Cobra Europe carried out some operations on the continent, whilst Cobra Commander decided to expand global operations, leading to the formation of a South American arm. Lead by a mysterious martial arts master known only as 'Werewolf', the group began to rise to threaten the continent more in the early 1990s, even after Werewolf's own capture by Task Force 282.

In Werewolf's absence, the traitorous TF 282 member Electron, who had taken the name 'Steel Cobra', seized leadership of the organisation, bringing in more mercenaries and psychotic individuals to serve the cause. The group scored some successes with the deaths of Pegasus,Sureshot, Dragon and Triton of the Task Force, but lost members of their own as the paratroopers Black Vulture and Flying Scorpion were killed, and others including Gatilho, Relampago, Pollution, Corrosion, Kangor and Urzor were captured. They were also able to mitigate the capture of the ninja Satan by staging an attack on the Task Force's headquarters to kill him before he could talk. An attempt to seize nuclear fuel rods shortly after that failed.

In 1995, Steel Cobra's right-hand man, Brutus, was killed in an attack by the Red Shadows, whilst Ninja-Ku died fighting Shadow Snake. Recently, the group has been seemingly lying low. For what reason is unknown, but it can't be good for the TF 282 commandos.

## Key Personnel

Werewolf - Commander

Ninja-Ku - ninja warrior

Satan - ninja warrior

Gatilho - Python Force sniper

Relampago - Python Force motorcyclist

Steel Cobra - Second commander

Brutus - Steel Cobra's second in command

Black Vulture - paratrooper

Flying Scorpion - paratrooper

Pollution - eco-terrorist

Corrosion - eco-terrorist

## Stories

Cobra South America appears in the following stories:

Heroic Commandos

War of the Red Shadows

## Notes

This group is basically where all the South American exclusive Cobra characters wind up. Steel Cobra being a defector from TF282 is completely my invention, an excuse for how come Cobra has a guy wearing a suspiciously similar suit to 'Electron' (Brazil Flash) and wielding the same 'laser rifle' weapon. Werewolf's capture was something I wrote in after initially believing Steel Cobra was the leader.
Black Dragons

## Background

The Black Dragons are a secret cabal of mercenaries, spies, assassins and saboteurs. Little is known of the organisation, their intentions or their personnel. Russian intelligence indicates the Black Dragon group dates back to at least the Second World War, when they served the Nazis, and that some operated on behalf of the Chinese in the 1960s. More recently, the group have been encountered by GI Joe, Action Force and the Oktober Guard. Four members of the group were captured in 1991 by Action Force during the war in the Central African Commonwealth. In 1995, the Oktober Guard uncovered Black Dragons operating in Azerbaijan, where they had a number of camps and massacred an entire town. The following month, SAS Force encountered them as they smuggled chemical weapons to The Coil in Europe from North Korea. In May 1996, Black Dragon mercenaries attacked a GI Joe convoy, apparently in an attempt to steal a prototype drone tank.

No personnel are known.

## Stories

The Black Dragons appear in the following stories:

Operation Cheetah

Black Oktober

High Seas Hijack

The Road to Yuma

## Notes

The Black Dragons are a mercenary group created by the GI Joe Collectors Club for the 2003 Joecon exclusive set. Not much was revealed about them.
Let's Go Fly a Coot

Second
 Third
 Fifth
 Sixth

## Heroes

* Bart Simpson
* Milhouse Van Houten
* Luann Van Houten
* Kirk Van Houten
* Annika Van Houten
* Homer Simpson
* Abraham Simpson
* Lisa Simpson
* Marge Simpson
* Maggie Simpson
* Helen Lovejoy
* Timothy Lovejoy
* Jessica Lovejoy
* Dr. Julius Hibbert
* Ned Flanders
* Rod Flanders
* Todd Flanders
* Allison Taylor
* Astrid Weller
* Mona Simpson (flashbacks)
* Janey Powell
* Martha Prince
* Martin Prince
* Martin Prince, Sr.
* Army Colonel
* Wendell Borton
* Lewis Clark
* Mr. Clark
* Jeremy Freedman
* Arnie Pye
* Ralph Wiggum
* Sarah Wiggum
* Rainier Wolfcastle
* Buck-toothed boy
* Jaffee Ziswhisky
* Julius Hibbert's son
Continuity

How the stories of the Combined Universe are linked

**Heroic Commandos**

This was my first story in the combined verse, so there
isn’t much foreshadowing or connections, beyond setting up the CU.

**International Heroes**

A direct sequel to Heroic Commandos

**Codename Bodycount**

This story’s framing story is set between Heroic Commandos
and International Heroes.

**War of the Red Shadows**

Although set several years after the first few stories, the
events get referred back to in later ones. References events in Codename Shade

**Codename Shade**

Shows the events of the mission where Shade and Bodycount
become friends referenced in War of the Red Shadows. References events later
shown in Operation Cheetah.

**Operation Bao**

Than Dat later appears in ‘In Blackest Night’.

**Operation Cheetah**

Referenced by Codename Shade

**Battle Beyond the Skies**

Events in the course of this story are referenced in
Operation Cheetah.

**Spec Ops: Black Oktober**

References War of the Red Shadows.

**Spec Ops: Offshore Extortion**

References War of the Red Shadows and events depicted in The
Fall of Cobra. Events here are later referred to in Always Faithful.

**Spec Ops: Scalped**

Followed up on by The Kill Zone.

**Spec Ops: The Coils of the Serpent**

This story starts the arc featuring The Coil, directly
referenced in Operation Archangel Michael and Skulls in the Sand

**The Fall of Cobra**

Sets up Cobra’s return to Cobra Island seen in War of the
Red Shadows and later in Always Faithful.

**Spec Ops: Ice War**

Stands alone.

**Spec Ops: Operation Archangel Michael**

Continues the Coil arc, refers back to The Coils of the
Serpent.

**Spec Ops: Skulls in the Sand**

Continues the Coil arc, begins an arc of Skull Squad’s
activities. References Coils of the Serpent and Operation Archangel Michael.

**Spec Ops: Men of Action**

Largely stand-alone, but the reference to The Coil trying to
get the bio-weapon was a way of tying it to the story arc of The Coil, which it
comes near the beginning of.

**Spec Ops: The Hunted**

Continues the arc with Skull Squad, references Skulls in the
Sand.

**Spec Ops: Nuclear Oktober**

Continues both the Coil and Skull Squad arcs.

**Spec Ops: High Seas Hijack**

Continues the Coil arc, references Skulls in the Sand and
Nuclear Oktober. Also references Operation Cheetah.

**Spec Ops: In Blackest Night**

Continues the Coil arc, references previous stories in the
arc and Operation Bao.

**Spec Ops: The Raid**

Stands alone.

**Spec Ops: Brownout!**

Stands alone.

**Always Faithful**

References Offshore Extortion and the Coil arc. Sets up
future stories.

**Spec Ops: Real Scandinavian Heroes**

Continues the Coil arc.

**Spec Ops: The Road to Yuma**

Stands alone.

**Spec Ops: Robopocalypse**

Stands alone.

**Spec Ops: The Kill Zone**

Continues the Coil arc, references events in Scalped.

**Steel Raptors**

Follows on from events in, and references, Always
Faithful.

**Spec Ops: Berserker Road**

Stands alone
Punta del Mucosa

## History

Small Central American state neighbouring Sierra Gordo. A stable and democratic nation, Punta Del Mucosa is a US ally and at one
point hosted a GI Joe airfield. It was also used by Action Force as a staging
post for their mission into Sierra Gordo in 1991.

## Notes

The flag is based on the flag of Honduras, but with fewer stars. Punta del Mucosa first appeared in GI Joe #92.
Niveau 138

Le **niveau 138** est un niveau de type « folie des mots ».
Il faut créer 14 mots (, 8 de 4 lettres, 5 de 6 lettres et 1 de 7 lettres) en 29 déplacements ou moins, ce qui implique que l'on a 15 tours où l'on est pas obligé de créer un mot.

## Stratégie pour les niveaux de type « folie des mots »

Ne pas oublier que le but de ces niveaux est de créer un certain nombre de mots d'une certaine longueur : il est donc inutile de créer des mots plus petits ou dans le but de faire des brise-rangées, sauf bien sûr si cela permet de créer un mot adéquat par la suite.

Bien regarder le nombre de mots à créer et le nombre de déplacements restant pour ne pas en manquer.

En général il faut commencer par essayer de faire des mots de 4 lettres pour obtenir des couronnes qui vont permettre de doubler les lettres et qui seront bien utiles pour les mots plus longs, sauf bien sûr si des mots plus longs sont possibles et restent à faire, surtout si des brise-rangées peuvent être créés pour éliminer des pièges à souris.

Si par exemple des mots de 5 lettres restent à faire, il vaut souvent mieux tenter de créer des mots de 4 cases dont une possède une couronne, cela permet de recréer une autre couronne.
Niveau 140

Le **niveau 140** est un niveau de type « bulles à éclater ».
Il faut éclater 81 bulles en 35 déplacements ou moins, ce qui implique que l'on doive éclater 2,3 bulles par tour en moyenne.

## Stratégie pour les niveaux de type « bulles à éclater »

Ne pas oublier que le but de ces niveaux est d'éclater toutes les bulles : il est donc inutile de créer des mots ne comportant pas de case comportant de bulle, sauf bien sûr si cela permet de créer un mot adéquat par la suite ou de créer une couronne.

Trouver les mots les plus longs possibles en essayant de placer leur brise-rangée de façon à ce qu'ils éclatent le plus de bulles possible.

À la fin de la partie, si les bulles sont éloignées les unes des autres, il faut essayer de créer des mots de 4 lettres pour obtenir des couronnes qui détruiront les bulles aléatoirement. Cela permet aussi de faire exploser les bulles qui occupent des cases inaccessibles.
Niveau 168

Le **niveau 168** est un niveau de type « chute de fromage ».
Il faut faire tomber 9 morceaux de fromage en 35 déplacements ou moins, ce qui implique que l'on doive faire tomber un morceau de fromage tous les 3,9 tours en moyenne.

## Stratégie pour les niveaux de type « chute de fromage »

Ne pas oublier que le but de ces niveaux est de faire tomber le fromage : il est donc inutile de créer des mots de 3 lettres si celles-ci ne sont pas situées sous les blocs de fromage, ou des mots de 5 lettres et plus si ni leurs cases ni les brise-rangées qu'ils vont créer ne permettent d'éliminer des cases en dessous des fromages (sauf bien sûr si cela permet de créer un mot adéquat par la suite).

Il faut tenter de créer des mots de 5 lettres ou plus pour obtenir des brise-rangées verticaux sous les morceaux de fromage et éviter d'en recréer de nouveaux à la même place en utilisant leurs cases (cela bloque la colonne).

Si aucun brise-rangée correctement orienté ne peut être créé, faire des mots de 4 lettres afin de créer des couronnes qui élimineront les cases en dessous des fromages.
Judge Me Tender

Second
 Third
 Fifth
 Sixth

## Heroes

* Moe Szyslak
* Homer Simpson
* Marge Simpson
* Bart Simpson
* Lisa Simpson
* Maggie Simpson
* Lindsey Naegle
* Little Santa's Helper
* Snowball V
* Randy Jackson
* Ellen DeGeneres
* Kara DioGuardi
* Ryan Seacrest
* Ned Flanders
* Rod Flanders
* Todd Flanders
* Abraham Simpson
* Cletus Spuckler
* Milhouse Van Houten
* Luann Van Houten
* Kirk Van Houten
* Astrid Weller
* Drederick Tatum
* Disco Stu
* Gary Chalmers
* Horatio McCallister
* Otto Mann
* Hans Moleman
* Manjula Nahasapeemapetilon
* Brandine Del Roy
* Edna Krabappel
* Timothy lovejoy
* Helen Lovejoy
* Cookie Kwan
* Carl Carlson
* Barney Gumble
* Lenny Leonard
* Martin Prince
* Martin Prince, Sr.
* Nick Riviera
* Ruth Powers
* Jeremy Freedman
* Gloria Jilbird
* Jeffrey Albertson
* Sideshow Mel
* Mr. Teeny
* Agnes Skinner
* Renee
* Sarah Wiggum
* Ralph Wiggum
* Apu Nahasapeemapetilon
List of GI Joe Canada Personnel

Joe Canuck – team leader

Moosejaw – Second in Command

Line Dance – sniper

Deke – intelligence (female)

Pulse Pounder – medic/helo pilot

Powder Keg – Explosive Ordnance Disposal (female)

Quick Synch – communications

Gray Jay - Ranger, KIA in 1990

Valkyrie – infantry (female)

Take Down – drill instructor/hand-to-hand

Snowbank – tracker

Backstop – Deadeye driver

Trace Route – counter-cyber terrorism

Aurora – machine-gunner (female)

Prairie Dog – EOD/Recon

Badger – SWAT

Zombie – sniper – KIA in Battle of Washington D.C.

Eclipse – SWAT

Shiver – infiltration

Sun Dog – directed energy weapons

Hard-point – aircraft maintenance

Plow-wind – armoured vehicle driver

Deadhead – frogman

Underbrush – Jungle Warfare

Snowbird – fighter pilot

## Notes

Joe Canuck, Snowbank, Shiver, Trace Route, Take Down and Valkyrie are Canadian Joe Con exclusive figures. Moosejaw, Line Dance, Deke, Pulse Pounder, Powder Keg, Quick Synch and Gray Jay were all members of the 'Canuckleheads' group appearing in the Joe Canuck newsletters, created by Jason Loo. Sun Dog, Underbrush, Deadhead, Plow-wind and Hard-Point are characters created by Joe Canuck forum member 'Arrow', used with his permission. Prairie Dog was created by Joe Canuck member 'pdaat', used with his permission. Badger, Zombie and Eclipse are based on customs by JC member 'Dodge822', named by member 'Grunt 4 MVP', used with permission. Aurora and Snowbird are my creations.
Niveau 155

Le **niveau 155** est un niveau de type « chute de fromage ».
Il faut faire tomber 9 morceaux de fromage en 27 déplacements ou moins, ce qui implique que l'on doive faire tomber un morceau de fromage tous les 3 tours en moyenne.

## Stratégie pour les niveaux de type « chute de fromage »

Ne pas oublier que le but de ces niveaux est de faire tomber le fromage : il est donc inutile de créer des mots de 3 lettres si celles-ci ne sont pas situées sous les blocs de fromage, ou des mots de 5 lettres et plus si ni leurs cases ni les brise-rangées qu'ils vont créer ne permettent d'éliminer des cases en dessous des fromages (sauf bien sûr si cela permet de créer un mot adéquat par la suite).

Il faut tenter de créer des mots de 5 lettres ou plus pour obtenir des brise-rangées verticaux sous les morceaux de fromage et éviter d'en recréer de nouveaux à la même place en utilisant leurs cases (cela bloque la colonne).

Si aucun brise-rangée correctement orienté ne peut être créé, faire des mots de 4 lettres afin de créer des couronnes qui élimineront les cases en dessous des fromages.
Borovia

## History

Capital city: Krogdnz. A former Communist state,
Borovia is located in Central Europe. A GI Joe team was captured there, trying
to free a US reporter arrested by the authorities. After the fall of Communism,
it was renamed Borigia Krazny-Morengo, before collapsing into a civil war
between the ‘Lower Borovians’ and ‘Upper Borovians’. This left the country ripe
for Cobra’s conquest. It was liberated by Action Force in 1994. Borovia is
bordered by Austria and Wolkekuckukland in the west, Darklonia and
Trans-Carpathia in the east.

## Notes

Borovia first appeared in GI Joe #66. It's location bordering Austria was established in Special Missions #6 when a State Security colonel was attempting to divine Outback's escape route. The description given however, is ludicrously huge, stating Borovia borders Austria and other democracies in the west, the Mid East to the south and Siberia in the east! I have decided it's a more appropriately sized small nation bordering Austria and the other fictional small European nations. The top flag is the non-Communist flag, based on the Czech one, the Communist flag is below.
The Conceit

The Literary Conceit of The Combined Universe.

The way the Combined Universe is set up is as follows:

The Marvel US 'GI Joe' and 'GI Joe Special Missions' series are canon, with the exception of any involvement of the Transformers. The broad strokes of the Generation 2 story took place - Scarlett infiltrated Cobra, leading to the discovery by the Joes of Cobra's brainwashing of Millville - but without Megatron or the Autobots getting involved.

The Battle Action Force series up until Ironblood's transformation into Cobra Commander is canon. In this verse, in order to keep the US and UK stories separate however, Ironblood didn't become Cobra Commander. Cobra and The Red Shadows are separate entities. Ironblood turned on his Red Shadows, betraying their bases and safe-houses to Action Force. Ironblood was subsequently imprisoned for his crimes. Similarly, Red Jackal didn't become Destro. Nor did Cobra steal the plans to the Hawk helicopter. Instead, the Hawks are copied from Cobra FANGs. Eagle, Skip and the rest battled Cobra's European arm in the events seen, with the AF characters replacing the American-originated Joe ones. Any time you see Ace, for example, flying a Skystriker, that's a Space Force pilot. Probably Moon Dancer. The Cobra Europe page elaborates on who replaces whom in that outfit, but the AF/Joe differences are more fluid.Three BAF stories that don't count are 'Top-Sergeant Duke', 'Gung-Ho' and 'Laser Trooper', which tell origin stories for Duke, Gung-Ho and Flash.

Marvel UK's weekly Action Force title and the later AF Monthly are also canon, in broad strokes, except: Ancient Relics, the Transformers crossover; Thick as Thieves, the prequel to the animated GI Joe movie; Consequences and Truth, which book-ended the reprint of GI Joe #21; Super Trooper, since there's no AF equivalent and the text stories in the Annuals, except Havoc in the Outback. That counts. The events of these stories took place, but with AF and Cobra Europe characters.

The verse also includes events depicted in the Canuckleheads strips in the Joe Canuck newsletters and the related photo dio story and the events of the Canadian Joe Con comics, but these are assumed to have taken place around 1991, instead of in the 21st century.
Every Man's Dream

Second
 Third
 Fifth
 Sixth

## Heroes

* Homer Simpson
* Marge Simpson
* Candace
* Bart Simpson
* Lisa Simpson
* Maggie Simpson
* Lindsey Naegle
* Otto Mann
* Moe Szyslak
* Mr. Teeny
* Jasper Beardly
* Julio
* Ned Flanders
* Rod Flanders
* Todd Flanders
* Krusty The Klown
* Old Jewish Man
* Carl Carlso
* Lenny Leonard
* Barney Gumble
* Dr. Julius Hibbert
* Cletus Spuckler (hallucination)
* Milo
* Strawberry
* Plopper (Tatoo)
Kill Gil, Volumes I & II

Second
 Third
 Fifth
 Sixth

## Heroes

* Gil Gunderson
* Homer Simpson
* Marge Simpson
* Bart Simpson
* Lisa Simpson
* Maggie Simpson
* Little Santa's Helper
* Carl Carlson
* Ned Flanders
* Dr. Julius Hibbert
* Bernice Hibbert
* Lenny Leonard
* Apu Nahasapeemapetilon
* Abraham Simpson
* Old Jewish Man
* Rafael
* Joe Quimby
* Kirk Van Houten
* Milhouse Van Houten
* Groundskeeper Willie
* Moe Szyslak
* Sideshow Mel
* Edna Krabappel
* Timothy Lovejoy

## Villains

* Mr. Costington
* Mr. Constington's daughter
* Nelson Muntz
Niveau 197

Le **niveau 197** est un niveau de type « bulles à éclater ».
Il faut éclater 66 bulles en 27 déplacements ou moins, ce qui implique que l'on doive éclater 2,4 bulles par tour en moyenne.

## Stratégie pour les niveaux de type « bulles à éclater »

Ne pas oublier que le but de ces niveaux est d'éclater toutes les bulles : il est donc inutile de créer des mots ne comportant pas de case comportant de bulle, sauf bien sûr si cela permet de créer un mot adéquat par la suite ou de créer une couronne.

Trouver les mots les plus longs possibles en essayant de placer leur brise-rangée de façon à ce qu'ils éclatent le plus de bulles possible.

À la fin de la partie, si les bulles sont éloignées les unes des autres, il faut essayer de créer des mots de 4 lettres pour obtenir des couronnes qui détruiront les bulles aléatoirement. Cela permet aussi de faire exploser les bulles qui occupent des cases inaccessibles.
Appearances

This page is a listing of the characters of the GI Joe: A Real American Hero who never appeared in the Marvel US comics (some appeared in Marvel UK stories, particularly in 'Action Force Monthly' reprinted in the US as GI Joe: European Missions). The listing then notes which of my stories they appear in.

1984

Copperhead – appears in Always Faithful

1985

Snow Serpent – whilst the v2 uniform was used, the first
wasn’t in US stories.

1986

Claymore

Vehicle Drivers

Motor-Viper –appears in Operation Cheetah and Always Faithful.

1987·

Big Boa – appears in Codename Shade

Vehicle Drivers

Rumbler

Sea Slug – appears in Always Faithful

Sgt. Slaughter's Renegades·

Mercer

Red Dog

Taurus

Starduster

1988

Astro-Viper

Blizzard

Hydro-Viper – appears in Offshore Extortion

Super-Trooper – appears in Men of Action

Skystriker – appears in War of the Red Shadows and Always
Faithful

1989

Countdown - appears in Battle Beyond the Skies

Downtown

Gnawgahyde

T.A.R.G.A.T.

Python Patrol

Python Crimson Guard

Python Officer

Python Trooper

Vehicle Drivers

Track-Viper - mentioned in International Heroes

Windchill

1990

Bullhorn – appears in Robopocalypse

Captain Grid-Iron

Freefall – appears in War of the Red Shadows and Operation
Archangel Michael

Pathfinder

Rapid Fire

Rock-Viper

Sub-Zero

Undertow

Sky Patrol  - the
entire team appears in Operation Archangel Michael, whilst Static-Line also
appears in War of the Red Shadows

Airborne II  (Air
Raid)

Airwave

Altitude

Drop Zone

Skydive

Static Line

Vehicle Drivers·

Cold Front

Decimator

Major Storm –appears in The Road to Yuma

Overlord – appears in ‘In Blackest Night’

Updraft – appears in Always Faithful and The Road to Yuma

Vapor

1991

Desert Scorpion

Incinerators

Tracker – appears in Offshore Extortion

Overkill – appears in Robopocalypse

Air Commandos

Cloudburst – cameos in Men of Action

Night Vulture – appears in Always Faithful

Skycreeper

Skymate – appears in War of the Red Shadows and Men of
Action

Interrogator

Major Altitude – appears in Men of Action, The Road to Yuma
and Always Faithful

1992

Big Bear – appears in War of the Red Shadows, Nuclear
Oktober and Black Oktober

General Flagg – appears in Always Faithful

Barricade – appears in Robopocalypse

Eco-Warriors

 Toxozombie

Air Commandos

Air Devil

Heli-Viper – appears in Operation Cheetah

Ninja-Viper

1993

Bio-Viper – mentioned in Robopocalypse

Colonel Courage – appears in Always Faithful and Brownout!

Cyber-Viper – appears in Robopocalypse

Snow storm

Mirage – appears in The Road to Yuma

Mace – appears in Robopocalypse

Mega-Viper – appears in Robopocalypse

Monstro-Viper – mentioned in Robopocalypse

Long Arm – appears in Robopocalypse

Gristle – appears in The Raid

Banzai

Bushido

T'Gin Zu

1994

Blackstar – Cobra pilots named as Blackstar, rather than
aliens, appear in Battle Beyond the Skies

Carcass – appears in a nightmare in Battle Beyond the Skies

Effects

Gears – appears in The Road to Yuma

Lobotomaxx – appears in a nightmare in Battle Beyond the
Skies

Predacon – appears in a nightmare in Battle Beyond the Skies
Chomo Lungma

## History

A small Asian nation occupied by China, in the
Himalayas. Chomo Lungma is home to a highly spiritual people, who have
nonetheless resisted the Chinese occupation partially in thanks to a former CIA
agent. A GI Joe team was sent to extract the agent, as part of a secret
agreement with the Chinese. The agent died in the ensuing operation.

## Notes

Chomo Lungma first appeared in GI Joe Special Missions #14. Since Chomo Lungma is actually the Chinese name for Mt. Everest, the flag is basically supposed to look like a snow-covered mountain against a blue sky.
Niveau 149

Le **niveau 149** est un niveau de type « bulles à éclater ».
Il faut éclater 59 bulles en 29 déplacements ou moins, ce qui implique que l'on doive éclater 2 bulles par tour en moyenne.

## Stratégie pour les niveaux de type « bulles à éclater »

Ne pas oublier que le but de ces niveaux est d'éclater toutes les bulles : il est donc inutile de créer des mots ne comportant pas de case comportant de bulle, sauf bien sûr si cela permet de créer un mot adéquat par la suite ou de créer une couronne.

Trouver les mots les plus longs possibles en essayant de placer leur brise-rangée de façon à ce qu'ils éclatent le plus de bulles possible.

À la fin de la partie, si les bulles sont éloignées les unes des autres, il faut essayer de créer des mots de 4 lettres pour obtenir des couronnes qui détruiront les bulles aléatoirement. Cela permet aussi de faire exploser les bulles qui occupent des cases inaccessibles.
Niveau 123

Le **niveau 123** est un niveau de type « bulles à éclater ».
Il faut éclater 56 bulles en 26 déplacements ou moins, ce qui implique que l'on doive éclater 2,2 bulles par tour en moyenne.

## Stratégie pour les niveaux de type « bulles à éclater »

Ne pas oublier que le but de ces niveaux est d'éclater toutes les bulles : il est donc inutile de créer des mots ne comportant pas de case comportant de bulle, sauf bien sûr si cela permet de créer un mot adéquat par la suite ou de créer une couronne.

Trouver les mots les plus longs possibles en essayant de placer leur brise-rangée de façon à ce qu'ils éclatent le plus de bulles possible.

À la fin de la partie, si les bulles sont éloignées les unes des autres, il faut essayer de créer des mots de 4 lettres pour obtenir des couronnes qui détruiront les bulles aléatoirement. Cela permet aussi de faire exploser les bulles qui occupent des cases inaccessibles.
Niveau 118

Le **niveau 118** est un niveau de type « mode croissance ».
Il faut étaler le fromage sur 35 cases en 31 déplacements ou moins, ce qui implique que l'on doive étaler le fromage sur 1,1 cases chaque tour en moyenne.

## Stratégie pour les niveaux de type « mode croissance »

Ne pas oublier que le but de ces niveaux est de recouvrir un certain nombre de cases de fromage : il est donc inutile de créer des mots ne comportant pas de lettre recouverte de fromage, ou des mots entièrement recouverts de fromage, sauf bien sûr si cela permet de créer un mot adéquat par la suite ou d'éliminer des emmêleurs, des pièges à souris et bien sûr des voleurs de déplacements.

Essayer d'éliminer les emmêleurs qui ne peuvent pas recevoir de fromage le plus vite possible tout en essayant d'étaler le fromage au mieux.

Les couronnes et les brise-rangées permettent d'étaler le fromage plus vite, aussi dans des endroits pas forcément accessibles.
Niveau 185

Le **niveau 185** est un niveau de type « mode croissance ».
Il faut étaler le fromage sur 45 cases en 35 déplacements ou moins, ce qui implique que l'on doive étaler le fromage sur 1,3 cases chaque tour en moyenne.

## Stratégie pour les niveaux de type « mode croissance »

Ne pas oublier que le but de ces niveaux est de recouvrir un certain nombre de cases de fromage : il est donc inutile de créer des mots ne comportant pas de lettre recouverte de fromage, ou des mots entièrement recouverts de fromage, sauf bien sûr si cela permet de créer un mot adéquat par la suite ou d'éliminer des emmêleurs, des pièges à souris et bien sûr des voleurs de déplacements.

Essayer d'éliminer les emmêleurs qui ne peuvent pas recevoir de fromage le plus vite possible tout en essayant d'étaler le fromage au mieux.

Les couronnes et les brise-rangées permettent d'étaler le fromage plus vite, aussi dans des endroits pas forcément accessibles.
Kalingaland

## History

An equatorial African nation, Kalingaland was ruled by a royal family until a Communist coup. After a civil war that left the Communists defeated, the exiled Crown Prince returned to the country, escorted by GI Joe. By 1995, the country had fallen into civil war between factions opposed to the restoration of the monarchy or a democratic government including a Communist militia force. Kalingaland was a French colony before World War 2. Capital city: Kalingaville. Bordered by Uganda in the east, the Central African Commonwealth to the north and the Democratic Republic of Congo to the south and east.

## Notes

Kalingaland appeared in GI Joe: Special Missions #10. The subsequent civil war is my creation. The flags represent pre-Communist Kalingaland at the top and the Communist version below. It's location is only given as 'equatorial Africa' so the exact location is my creation.

It's past as a French colony is solely mine, based on the capital city being called 'Kalingaville' and the Communists being the 'Kalinga Rouge'.
Nuevo Mundo

El **Nuevo Mundo** se considera el nombre provisional del mundo desconocido, donde supuestamente se transportó la Gran Tumba de Nazarick. Actualmente, el verdadero nombre de este mundo aún no se ha revelado. En el Extracto de pensamientos del autor del Volumen 7, Maruyama señaló que cuanto más alejados están del escenario actual del Nuevo Mundo en la serie Overlord, más a menudo los humanos son utilizados como esclavos o considerados alimentos.

## Introducción

El Nuevo Mundo es un "mundo de fantasía de la edad media" más o menos típico, sin embargo, hay muchas conexiones con YGGDRASIL tanto en la historia como en la cultura. El objetivo de Ainz Ooal Gown es hacer que su nombre (originalmente el de su gremio) sea una leyenda eterna en este mundo.
Sorprendentemente, este mundo en sí mismo traduce automáticamente todos los idiomas, incluidos los matices y los detalles. Por lo tanto, los movimientos de la boca de un parlante pueden no coincidir con el sonido que escucha el oyente. Todos aceptan esta traducción naturalmente, pero aún es necesario aprender letras para leer.
Los "humanos" en este mundo no son Homo Sapiens como tal. Es por eso que pueden ser más fuertes que las bestias mediante el entrenamiento. El autor llamó a los humanos en este mundo, "Homo sapiens magitheus" (este nombre científico en sí mismo es solo una broma), y el Homo Sapiens normal se extinguió hace mucho tiempo. La mayoría de los humanos en este mundo (incluyendo aquellos en el Reino, Imperio y la Teocracia Slane) tienen cabello rubio y son típicamente apuestos.
Uno ha mencionado que el océano no es salado, aunque la verdad esa afirmación es dudosa. Por otro lado, hubo hechizos mágicos que produjeron sal, azúcar y especias, además de otros que restauraron nutrientes en el suelo, eliminando la necesidad de un período de descanso en la agricultura.
Las armas mágicas en este mundo se hicieron al hacer que un hechicero mágico encante un arma producida por un herrero. En otras palabras, un habilidoso lanzador de magia era más importante que un habilidoso herrero cuando se trataba de hacer una poderosa arma mágica. Sin embargo, hubo excepciones a esa regla. Los lanzadores mágicos como Fluder podían hacer los tacones de aguja que Clementine llevó a cabo a través de su conocimiento mágico, pero no se podía decir lo mismo de la espada de Gazef.
Niveau 106

Le **niveau 106** est un niveau de type « chute de fromage ».
Il faut faire tomber 7 morceaux de fromage en 31 déplacements ou moins, ce qui implique que l'on doive faire tomber un morceau de fromage tous les 4,4 tours en moyenne.

## Stratégie pour les niveaux de type « chute de fromage »

Ne pas oublier que le but de ces niveaux est de faire tomber le fromage : il est donc inutile de créer des mots de 3 lettres si celles-ci ne sont pas situées sous les blocs de fromage, ou des mots de 5 lettres et plus si ni leurs cases ni les brise-rangées qu'ils vont créer ne permettent d'éliminer des cases en dessous des fromages (sauf bien sûr si cela permet de créer un mot adéquat par la suite).

Il faut tenter de créer des mots de 5 lettres ou plus pour obtenir des brise-rangées verticaux sous les morceaux de fromage et éviter d'en recréer de nouveaux à la même place en utilisant leurs cases (cela bloque la colonne).

Si aucun brise-rangée correctement orienté ne peut être créé, faire des mots de 4 lettres afin de créer des couronnes qui élimineront les cases en dessous des fromages.
Simpsorama

Second
 Third
 Fifth
 Sixth

## Heroes

* Homer Simpson
* Marge Simpson
* Bart Simpson
* Lisa Simpson
* Maggie Simpson
* Little Santa's Helper
* Snowball V
* Bender Bending Rodriguez
* Philip J. Fry
* Turanga Leela
* Amy Wong
* Hermes Conrad
* Professor Hubert J. Farnsworth
* Dr. John A. Zoidberg
* Nibbler
* Cookie Kwan
* Elizabeth Hoover
* Helen Lovejoy
* Lurleen Lumpkin
* Luann Van Houten
* Kirk Van Houten
* Milhouse Van Houten
* Ruth Powers
* Carl Carlson
* Barney Gumble
* Lenny Leonard
* Seymour Skinner
* Gary Chalmers
* Moe Szyslak
* Apu Nahasapeemapetilon
* Chief Clancy Wiggum
* Groundskeeper Willie
* Morbo
* Linda van Schoonhoven (Dies)
* Scruffy
* Allison Taylor
* Mr. Teeny
* Jasper Beardly
* Kent Brockman
* Gil Gunderson
* Ned Flanders
* Rod Flanders
* Krusty The Clown
* Timothy Lovejoy
* Otto Mann
* Sideshoe Mel
* Richard
* Girl With Pigtails
* Hans Moleman
* Horatio McCallister
* Sanjay Nahasapeemapetilon
* Rafael
* Joe Quimby
* Sam
* Seymour Asses
* Ralph Wiggum
GI Joe Special Operations

GI Joe Special Operations is the name I gave to a series of shorter stories aiming to feature more varied villains and heroes and to be quicker to read and for me to write. The idea was to have different enemies than just Cobra and the Red Shadows, hence me using the Headhunters and introducing The Coil, Skull Squad and the Black Dragons. Initially, the stories were going to be stand-alones, but as I was developing ideas I ended up creating an arc plot through several stories using The Coil and Skull Squad. The arc runs through the following stories in this order: Men of Action, The Coils of the Serpent, Operation Archangel Michael, Skulls in the Sand, The Hunted, Nuclear Oktober, High Seas Hijack, In Blackest Night, Real Scandinavian Heroes and The Kill Zone.

## Stories

The GI Joe Special Operations series consists of:
Central African Commonwealth

## History

A Central African state, which was invaded by Cobra Europe
in 1990. The former British colony was liberated by Action Force following a
protracted war. Capital city: Saint Sebastian. Bordered by Natanga and Sudan to
the north, Kalingaland and Uganda to the south, the Central African Republic in
the east and Ethiopia to the west.

## Notes

The CAC is entirely my creation. It's location is shown on the map. The map's not entirely accurate to how I originally did it, but I seem to have lost the original map. The flag is based on the Togo flag.
My Big Fat Geek Wedding

Second
 Third
 Fifth
 Sixth

## Heroes

* Seymour Skinner
* Edna Krabappel
* Homer Simpson
* Marge Simpson
* Bart Simpson
* Lisa Simpson
* Maggie Simpson
* Lindsey Naegle
* Helen Lovejoy
* Cookie Kwan
* Luann Van Houten
* Milhouse Van Houten
* Kirk Van Houten
* Elizabeth Hoover
* Bernice Hibbert
* Julius Hibbert
* Lenny Leonard
* Barney Gumble
* Carl Carlson
* Moe Szyslak
* Patty Bouvier
* Selma Bouvier
* Manjula Nahasapeemapetilon
* Apu Nahasapeemapetilon
* Sanjay Nahasapeemapetilon
* Groundskeeper Willie
* Ralph Wiggum
* Sarah Wiggum
* Chief Clancy Wiggum
* Roy Snyder
* Agnes Skinner
* Abraham Simpson
* Nick Riviera
* Richard
* Sam
* Janey Powell
* Gary Chalmers
* Sideshow Mel
* Joe Quimby
* Martha Quimby
* Old Jewish Man
* Hans Moleman
* Nelson Muntz
* Horatio McCallister
* Otto Mann
* Dewey Largo
* Lou
* Disco Stu
* Waylon Smithers
* Jonathan Frink
* Agnes Skinner
* Jeffrey Albertson
* Kent Brockman
* Ms. Albright
* Jasper Beardley
* Blue-Haired Lawyer
* Wendell Borton
* Bumblebee Man
* Dora Freedman
* Martha Prince
* Martin Prince
* Martin Prince, Sr.
* Alice Glick
Cobra North

## Background

Cobra North is the dedicated Canadian arm of Cobra, formed to foment unrest and bring down America's northern ally. Led by the mysterious Black Ice, Cobra North have taken what many in Cobra believed an easy task and made a mess of it. Defeat has followed defeat; Black Ice's principal lieutenant Shiver was captured shortly after the group was founded and later defected to GI Joe Canada, providing copious amounts of intelligence; their H.A.T.E. (HISS Assault Tank Elite) tanks were badly mauled in a battle with Backstop and his Dead Eye tank; four of the surviving H.A.T.E. tanks were captured by GI Joe Canada; the Joes also thwarted a number of schemes including a biological weapon known as the Osiris Egg, a weather manipulating device called the H.A.A.R.M. was captured and a plan to capture hi-tech computer chips to use in AI-controlled H.A.T.E. tanks was stopped. To say nothing of the ignominy of Shiver infiltrating the Cobra North HQ and stealing the prototype Hailstorm jet and the blueprints from under Black Ice's nose. Unconfirmed intelligence suggests Cobra Commander may be planning to wind up the operation and recall all personnel to Cobra Island.

## Key Personnel

Black Ice - commanding officer

Shiver - Former lieutenant, defected to GI Joe Canada

Hazard - Pilot of the Hailstorm jet. Until Shiver stole it.

Chacal Noir - Scavenger who captured the stealth technology used in the H.A.T.E.

Retrofit - Electronics engineer and Black Ice's new #2

Captain Ruin - Intelligence officer.

## Stories

Cobra North appears in the following stories:

War of the Red Shadows

Ice War

## Background

Cobra North and its characters are the creation of the organisers of the Canadian Joe Con, with the characters appearing as exclusive toys at those events. I.C.E. Queen was created by Ken Davis as the winning entry in the 'Expand the Joe Canuck Universe' contest. I.C.E. Queen was one of two characters to only appear in the strips in the newsletters/convention comics.

## See also

Cobra

List of Cobra North Personnel
Sierra Gordo

## History

A Central American state, Sierra Gordo has been
racked by revolution and counter-revolution for most of the last twenty years.
Both the US and the Soviet Union have supported various factions, leading to
both GI Joe and the Oktober Guard being deployed there. Action Force mounted
one operation to the nation to capture Cobra Europe’s Changeling in 1991. Neighbours Punta del Mucosa

## Notes

Sierra Gordo first appeared in GI Joe #12. The lower flag is seen on a jeep used by the military dictators in issue #54. The top flag is my interpretation of a Communist Sierra Gordo flag, possibly for a faction like the Menshevikistas.
List of Space Force personnel

## Notes

Most of the characters not from the toyline are entirely my creation, three aren't: Thrust was based on a custom by BFTB member 'Andy1672' and Nova and Booster, are customs by 'Chopper'.

This is by no means a complete listing. Space Force has a full squadron of 12 Skystrikers and later on a full squadron of 12 Conquest X-30s.
Al-Alawi

## History

A small Mid-East nation, al-Alawi was engaged in
peace negotiations in 1983, when its ambassador to the US was a target for
Cobra assassins. Neighboured by Yemen to the north and west, the Arabian Sea to
the south  and Ishmal to the east.

## Notes

al-Alawi was a nation mentioned in GI Joe #6. I created the flag, aiming to look pretty generically Middle Eastern. It's location is entirely my supposition. It's the green country on the map.
Niveau 23

Le **niveau 23** est un niveau de type « bulles à éclater ».
Il faut éclater 15 bulles en 30 déplacements ou moins, ce qui implique que l'on doive éclater 0,5 bulles par tour en moyenne.

## Stratégie pour les niveaux de type « bulles à éclater »

Ne pas oublier que le but de ces niveaux est d'éclater toutes les bulles : il est donc inutile de créer des mots ne comportant pas de case comportant de bulle, sauf bien sûr si cela permet de créer un mot adéquat par la suite ou de créer une couronne.

Trouver les mots les plus longs possibles en essayant de placer leur brise-rangée de façon à ce qu'ils éclatent le plus de bulles possible.

À la fin de la partie, si les bulles sont éloignées les unes des autres, il faut essayer de créer des mots de 4 lettres pour obtenir des couronnes qui détruiront les bulles aléatoirement. Cela permet aussi de faire exploser les bulles qui occupent des cases inaccessibles.
Niveau 143

Le **niveau 143** est un niveau de type « folie des mots ».
Il faut créer 12 mots (7 mots de 5 lettres, 3 de 6 lettres et 2 de 7 lettres) en 23 déplacements ou moins, ce qui implique que l'on a 11 tours où l'on est pas obligé de créer un mot.

## Stratégie pour les niveaux de type « folie des mots »

Ne pas oublier que le but de ces niveaux est de créer un certain nombre de mots d'une certaine longueur : il est donc inutile de créer des mots plus petits ou dans le but de faire des brise-rangées, sauf bien sûr si cela permet de créer un mot adéquat par la suite.

Bien regarder le nombre de mots à créer et le nombre de déplacements restant pour ne pas en manquer.

En général il faut commencer par essayer de faire des mots de 4 lettres pour obtenir des couronnes qui vont permettre de doubler les lettres et qui seront bien utiles pour les mots plus longs, sauf bien sûr si des mots plus longs sont possibles et restent à faire, surtout si des brise-rangées peuvent être créés pour éliminer des pièges à souris.

Si par exemple des mots de 5 lettres restent à faire, il vaut souvent mieux tenter de créer des mots de 4 cases dont une possède une couronne, cela permet de recréer une autre couronne.
List of Q-Force Personnel

## Notes

Most of the non-toy characters are my own creations, however, some are inspired by customs from members of the BFTB forum. Harpoon and Limpet are creations of 'Chopper'; Mollusc was a custom by 'Monkfish'; Razor, River and Cyclone are based on customs by 'Red Baron', but named by me. Albatross was also a custom by 'Red Baron'.

Note that this is not a comprehensive list since I'm working on the notion of 12 Skystrikers and 12 Ospreys with crews and the two crews of the Nautilus probably number around a hundred each. There are also at least 3 Hawk pilots not mentioned. There are probably other Sea Lion operators too.
SAS Force

## Background

SAS Force is the light strike and commando operations unit of Action Force. Commanded by Eagle, a British SAS Regiment officer, SAS Force have been at the forefront of Action Force's operations. Principally recruiting from Special Forces and counter-terrorist units, SAS Force specialise in manoeuvre warfare, commando raids and hostage rescue operations.

## Key Personnel

Eagle - CO

Quickfire - German GSG9 commando, leads a four-man commando team

Stakeout - British small boat specialist, leads Boat Patrol.

Sparrowhawk - Belgian paratrooper, leads a specialist High Altitude Paratroop squad.

Hunter - Mexican Wolverine missile tank driver

Barracuda - French commando frogman, leads a four-man team

Beaver - Canadian covert attack and kayak specialist. Leads a four-man team

Chopper - US helicopter pilot

Blades - US helicopter pilot, usually flies the Hawk single-seat helicopter

Stalker - Icelandic rally driver turned commando.

Captain Bloodhound - British commando who leads the Advance Recon team

Captain Bulldog - British commando who leads the Airborne Spearhead team

## Stories

SAS Force appears in the following stories:

War of the Red Shadows

Skulls in the Sand

High Seas Hijack

Operation Bao

The Fall of Cobra

Operation Cheetah

Real Scandinavian Heroes

International Heroes

Codename Bodycount

Codename Shade
List of Cobra North Personnel

Black Ice - commander of Cobra North

Shiver - Infiltration expert, served as Black Ice's effective #2 until his capture. Subsequently defected.

Chacal Noir (aka Black Jackal) - scavenger

Retrofit - Electronics engineer, Black Ice's #2

Traction - H.A.T.E. Scout tank driver.

Spook - Night operations

Mudslinger - saboteur

Captain Ruin - Intelligence

Hazard - Hailstorm pilot

I.C.E. Queen - creator of the High Altitude Atmospheric Resonance Manipulation (H.A.A.R.M.) device, a weather manipulator.

Dr. Andre Dietrich - bioscientist, creator of the Osiris Egg biological weapon

Frostback Troopers - Drivers of the H.A.T.E. tanks

Ice Guards - martial arts experts who guard Cobra North HQ

Coyote Troopers - Cobra North's principal infantry force.
Ishmal

## History

A Mid-East nation that was sending its first
ambassador to the UK in 1987, when he was a target for Cobra Europe to kidnap.
The attempt failed when Action Force member Moon Dancer took the ambassador’s
place. Ishmal shares borders with al-Alawi to the west, Yemen and Trucial Abysmia to the north and the latter nation to the east, and the Arabian Sea to
the south.

## Notes

Ishmal was mentioned in a story in Action Force weekly that started in issue #19, where a new ambassador was coming from. The location is my supposition. It's the red nation on the map.
Z-Force

## Background

Z-Force is the backbone of Action Force, providing the Infantry, Artillery, Airmobility and Armour forces. Commanded by Skip, a British officer, Z-Force specialises in more conventional warfare than their counterparts in SAS Force. Z-Force is equipped with tanks, armoured carriers, mobile artillery and both attack and transport helicopters.

## Key Personnel

Skip - British CO

Quarrel - Swiss Intelligence specialist and biker

Wheels - Dutch jeep driver

Steeler - Greek tank commander

Breaker - Italian radio operator

Jammer - American communications and computers specialist

Tracker - Spanish Explosive Ordnance Disposal specialist

Gaucho - Mexican mechanic

Scout - German EOD specialist

The Doc - Norwegian medical doctor

## Stories

Z-Force appear in the following stories:

War of the Red Shadows

The Fall of Cobra

International Heroes

Heroic Commandos

Operation Cheetah

Codename Shade

Berserker Road
1847

## Algemeen

* Slootmans spreekt een terugval in de afzet van Bergs aardewerk vanweg 'de algemene crisis en de koude winters' van **1847**, dit is het jaar van de economische crisis na de mislukte aardappeloogst.1
* Op de oudste loonlijst van de in 1847 opgerichte gieterij van Arnoldus Asselbergs komen dezelfde familienamen voor als bij de potmakers. Volgens Slootmans omdat de vingergevoeligheid van de draaier ook daar erg bruikbaar was.2
* In Zwitserland breekt de Sonderbund-oorlog uit. Radcalen verslaan door Oostenrijk gesteunde conservatieve rooms-katholieken.8

### Politiek

* Karl Marx en Friedrich Engels publiceren het *Communistisch Manifest*.9

## Mei

* In mei komt in Frankrijk een corruptieschandaal van ongekende omvang aan het licht rond de oud-minister Jean-Baptiste Teste, waarbij veel Franse politici en ambtsdragers beschadigd raken. De processen in juli trekken veel aandacht in binnen- en buitenland.4

## Juni

* In Friesland en Groningen breken hongeroproeren uit. Het leger grijpt in, er vallen doden en gewonden.5

## Juli

* Vanwege het voorstel om in het wetboek van strafrecht de strafbepalingen tegen overtreding van het recht op placet te schrappen ontstaat hevige beroering in protestantse kringen. Uiteindelijk wordt het voorstel door de kamer verworpen. Het placet zorgt ervoor dat een buitenlandse geestelijke overheid (zoals de paus) geen kerkelijke voorschriften kan afkondigen.3

## Augustus

* Een aanslag tegen de koning en de Prins van Oranje lijkt te zijn verijdeld door de vondst van een *helse machine*.6, 8

## Oktober

* In de Troonrede van 18 oktober kondigt Willem II een grondwetsherziening aan.7

## Voetnoten

1: Slootmans, *Tussen hete vuren*, p.191

2: Slootmans, *Tussen hete vuren*, p.204

3: Van Zanten, *Koning Willem II*, p.509

4: Van Zanten, *Koning Willem II*, p.510

5: Van Zanten, *Koning Willem II**,* p.513-4

6: Van Zanten, *Koning Willem II*, p.514

7: Van Zanten, *Koning Willem II*, p.518

8: Van der Meulen, *Koning Willem III*, p.167

9: Sesam, *Atlas bij de Wereldgeschiedenis 2*, p.66