Custom Content

Stories of East Grave has a lot of new content to sift through, and this is the primary hub for it, See the lists and links below as needed.

## Equipment

The additional equipment sections are extensive enough as to require their own pages, and the links to those are as follows.

* Adventuring Equipment
* Weapons & Weapon Modifications
* Vehicles
* Cybernetics & Modifications
* BioMods

## Feats

### New Feats

#### Craft (Biological)

**Prerequisites:** Craft (Alchemy) 5 ranks, Heal 5 ranks.

**Benefits:** You can create biological items and install BioMods into a creature. Creating a biological item takes 1 day for every 1,000 G in the item's price. To create the object, you must use up raw materials costing half the total price. You can repair a broken biological item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item from scratch. This requires a successful Craft (Alchemy) check, while installing or repairing a biological item requires a successful Heal check.

#### Heroic

**Prerequisites:** Can only be taken as a special bonus feat at first level, and cannot be gained by other means.

**Benefits:** This character has 1 hero point. This hero point is restored at the start of any session. This character may have a max of 1 hero point, which can be spent in the following ways.

#### Luck of Heroes

**Prerequisites:** Heroic

**Benefits:** Whenever you spend a hero point to reroll a die roll or to grant yourself a bonus before a die roll is made, there is a chance that the hero point is not spent. Whenever you spend a hero point, roll a d20. If the result is greater than 15, the hero point is not spent.

#### Master Constructor

**Prerequisites:** Leadership sphere, Tech Sphere, Constructor, Drone.

**Benefits:** You treat your Constructor cohorts as Drones for the purpose of applying Tech sphere Drone talents such as the Collapsible Drones talent. The Standardized Drones talent cannot be applied to a Cohort.

You may count your drones Hit Dice against the total number of hit dice you may control with the leadership sphere cohort pack. If you do your drones gain the benefits on any Leadership sphere cohort talents you possess. If you have the Improved Artificial Intelligence talent, you may create Construct Cohorts with an intelligence score, such cohorts are no longer mindless allowing them to gain skill points and choose professions other than Warrior or Woodsmen. Intelligent Construct Cohorts also gain craft and profession as class skills.

### Altered Feats

#### Craft (Cybernetics)

**Prerequisites:** Technologist, Heal 9 ranks, Knowledge (Engineering) 9 ranks

**Benefits:** You can create cybernetic items and install cyberware into a creature's body. Creating a cybernetic item takes 1 day for every 1,000 G in the item's price. To create the object, you must use up raw materials costing half the total price. You can repair a broken cybernetic item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item from scratch. Creating or repairing the item requires a successful Craft (Mechanical) check, while installing a cybernetic item requires a successful Heal check.

### Removed Feats

#### Fleshwarper

All the items that this feat was used to produce have been ported into the Craft (Biological) feat. The Fleshwarped creatures it allows you to create will take longer to port, but expect an additional feat that allows you to create and bind Manamutants to service.

## Traits

In addition to the Traits published by Paizo and **as a part of Spheres books**, players have the option of choosing between the following traits. Also listed below is a non-comprehensive list of banned and altered official traits.

### Combat

#### Like My Father Before Me

*Though the Dynasty may be nothing more than a smoldering crater, the familial legacies live on in the Wasteland.* Pick a class without casting when you gain this trait, treat your level as +2 higher when determining bonuses from class features in that class. This cannot increase your “effective level” in the class to above your current Hit Dice.

#### The Hammer

*Corpo pigs must die.* You gain +1 on damage rolls against corporation aligned targets, and have +1 on rolls to confirm critical hits against them.

### Equipment

#### Powell's Protégé

*A little booze and a rag, the perfect party-starter.* You may use a standard action to make a DC 10 Craft (Alchemy) check to create an improvised Alchemist’s Fire from whatever you can find on hand. You may only have one improvised alchemist’s fire at a time, and you may not sell/trade or otherwise benefit from this improvised alchemist’s fire besides handing it to an ally to throw, or throwing it yourself.

### Faith

#### More than Scales

*Sometimes, justice must come from the sword, or the noose.* You may use Intimidate instead of Diplomacy to influence a crowd, and when you make checks to work a crowd into a riot or otherwise escalate them to violence, you gain a +1 bonus and may influence 1d4 additional people.

#### Ain't Like That No More

*Gravers leave their pasts behind them. For better, or for worse.* Choose an alignment, you count as that alignment for the purpose of classes that require a specific alignment, instead of your actual alignment

### Family

There are currently no custom traits of this type. It is included for completeness, should one be added.

### Magic

There are currently no custom traits of this type. It is included for completeness, should one be added.

### Mount

There are currently no custom traits of this type. It is included for completeness, should one be added.

### Race

There are currently no custom traits of this type. It is included for completeness, should one be added.

### Regional

#### Smog Inured

You’re well adapted to the pollutants and smoke that are common to the manufacturing districts. Though you could do without the hacking cough. You receive a +2 on Fortitude saves against spells or poisons that are inhaled.

#### Duck and Cover

*Shootings ring out fairly frequently, and so many Gravers have developed reflexes to cover themselves.* When you roll initiative you may choose to move up to half your movement speed and/or drop prone. If you do so, any distance you move with this ability counts against your movement during your first turn in combat.

#### Hands That Never Tire

*Service to the state after death is the Khemonate citizen's greatest honor.* Undead creatures you raise are lawful neutral instead of evil, and creating an undead is not considered an evil action. You may fulfill evil alignment prerequisites for necromantic classes and spheres with a lawful alignment.

### Religion

There are currently no custom traits of this type. It is included for completeness, should one be added.

### Social

#### Patronage Training

*You have exceptionally close ties to one of the corporation bigwigs, who has groomed you for service.* You receive +2 on Diplomacy and Sense Motive when interacting with someone above your social station.

#### Smoker

Whether the tobacco soothes your nerves or you’re just an addict, even you don’t know. Whenever you are smoking, you gain a +1 on Intelligence, Wisdom, and Dexterity skill checks.

#### The Sickle

*From each according to his ability.* You gain a +2 on Diplomacy and Bluff checks against creatures with a lifestyle that is comfortable or lower.

## Major Drawbacks

### Manaware Sensitivity

When calculating your Tolerance score do not double your ability scores.

## Traditions

### Casting Drawbacks

#### Leaching Casting

Using magic saps your lifeforce. Whenever you spend one or more spell points you are dealt 5 points of temporary tolerance damage. This tolerance damage increases by 5 for every 5 caster levels.

### Casting Traditions

5-Bit Casting

Modern Socialite

### Combined Traditions

Lamps

Indebted Ridden Cyborg

Corporate Sponsored

## Class Changes

Gunsmith Removal

Skill Changes

Equipment Talents