Active Skills

## Introduction

 **Active Skills** are special skills that can be activated before collecting Ki, usually only once per battle and only after a certain amount of turns. Once the condition has been met, the player is able to decide whether it's preferable to activate it right away or to wait for a different turn.

The Active Skill will be displayed with a special animation, and with the exception of non-Dokkan Festival URs, comes with voice acting as well.

There are several types of Active Skills, the most important ones being **Ultimate Attacks** and **Transformations**, however Active Skills can also have many other effects.

* Ultimate Attacks
* Transformations
* Miscellaneous

## Ultimate Attacks

**Ultimate Attacks** can be considered as an extra Super Attack that the character gets to launch before even collecting Ki. Each character's max Ki Multiplier will automatically be taken into consideration, and the Ultimate Attack will usually cause **ultimate damage**, which is a 550% multiplier.

* That multiplier can also be increased through the Hidden Potential, with each  "Super Attack Boost" level adding an additional 5%, up to 75%.

This is the order in which the game calculates Ultimate damage output. Each step prioritizes percentages over flat boosts and the result always gets rounded down, except for the Ki Multiplier step, which gets rounded up.

1) Leader Skills

2) Passive Skills calculated at the start of turn (does not include ATK boosts per Ki Sphere)

* *"When HP is x or above"; "when Ki is x or more"; "when facing x or more enemies"; "per Category ally on the team"; "with x attacking in the same turn"; "for x turns from start of turn"; "as the x attacker in a turn"; "when attacking Super / Extreme Class enemies"...*

3) Support Items and Support Memories

4) Link Skills

5) Super Attack ATK boosts

6) Ki Multiplier (How does it work?)

7) Passive Skills calculated when attacking

* *"When performing a(n) (Ultra) Super Attack"; "after receiving attack (within the same turn excluded)"; "with each attack received / performed (within the same turn excluded)"; "when the target enemy is stunned / sealed / in ATK Down or DEF Down status"*

8) **Ultimate Multiplier**

9) Type advantage/disadvantage, critical hit multiplier, etc.

Furthermore, Active Skills are treated as if the character performs a Super Attack, any boosts that can normally obtained after attacking are acquired at start of within the same turn the Active Skill was used. And since they're are calculated as if the character has 24 Ki, any passive that are reliant on their Ki meter will trigger on a Super Attack even if the unit did not get the Ki requirement when attacking.

* Ultimate Damage
* Mega-Colossal Damage
* Miscellaneous

When comparing "Ultimate damage" to Super Attack Multipliers, it might be worth mentioning that it's slightly lower than "Mega-colossal damage Lv.20" (570%) and slightly higher than "Immense damage Lv.10" (505%).

* This means that  will always cause almost as much damage as with a 24 Ki Super Attack, while  will always hit slightly harder with his Active Skill.

Ultimate Attacks cannot be evaded but can be absorbed/blocked if they are a Ki blast attack  and the enemy happens to be immune to them.

Furthermore, unlike Passive Skills which depend on your remaining HP at the start of turn, Active Skills that require your HP to fall below a certain threshold are reactive, meaning that if you recover HP above it you will lose that character's Active Skill for that turn.
## Transformations

These Active Skills work very similarly to other transformations, the only difference is that the player is able to decide whether or not to allow the character to transform, once the conditions have been met.

* Transformations last until the end of the battle, Rage Mode lasts only 1 turn, Giant Form lasts for 1-2 turns.

## Exchanges

This type of Active Skill allows the player to switch from one character to a different one. These cards consist of two different characters and there's no transformation involved, but the mechanic is pretty much the same.

* ATK & DEF Boosts
* Ki Boost
* Special Effects
* Debuffs

Unlike similar Passive Skills, Active Skills don't really add their boost to other "start of turn" Passive Skills, they're actually always calculated separately. (The same concept can be applied to characters that give an ATK boost to themselves.)

* This means that  won't add ATK +33% to allies' Passive Skills, instead she'll increase their **overall damage output** by that amount.

**Note:** if an ally has a Passive Skill that is only calculated when attacking, most support units will increase that character's damage output by the amount described in their Passive Skill, just like Pan's Active Skill always does. Such Passive Skills include:

* *"When performing a Super Attack"; "after receiving attack"; "with each attack received / performed"; "when the target enemy is stunned / sealed / in ATK Down status"..*