Shadow Mage

Shadow Mage is one of the Shadow Base Classes. They are functionally identical to base classes, but can use an extra Artifact. In addition, they are not locked to your base class (IE you can have Rogue base but own Shadow Warrior). It is obtained by redeeming 5 HeroPoints, available as a bonus from some Heromart merchandise.

**Ancient Shadow Mage** is a cosmetic variant of Shadow Mage, except it can be swapped for other Ancient Shadow bases at the Black Market Moglin. It is obtained by redeeming the code from the Shadowscythe T-Shirt on Heromart. The shirt is out of stock, meaning this class is rare.

## Skills

* Acid
	+ Required Level: 15
	+ 3 MP, 4 CD
	+ Attacks for 1 hit of 50% Fire damage.
	+ Inflicts 'Acid' for 5 turns, a 20% weapon + stat damage DoT.

* Root
	+ Requires Level: 12
	+ 3 MP, 4 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Root' for 20 turns inclusive.
		- -100 Flee.
		- Note that this is currently useless, as fleeing is disabled game-wide.

* Mana Blackout
	+ Requires Level: 10
	+ 10 MP, 0 CD
	+ Attacks for 1 hit of 150% MP damage.

* Blind
	+ Requires Level: 8
	+ 11 MP, 5 CD
	+ Attacks for 1 hit of 0% damage.
	+ Inflicts 'Blind' for 4 turns.
		- -50 Bonus.

* Sleep
	+ Requires Level: 5
	+ 15 MP, 14 CD
	+ Applies 'Sapped Boost' for 5 turns inclusive.
		- +25 Boost.
	+ Attacks for 1 hit of 0% damage.
	+ Inflicts 'Sleep' for 3 turns, a stun.

* Meditate
	+ Requires Level: 4
	+ 0 MP, 3 CD
	+ Restores 1% of your maximum MP.

* Thorny Shield
	+ Requires Level: 2
	+ 9 MP, 9 CD
	+ Applies 'Shielded' for 2 turns.
		- +140 Block/Parry/Dodge.
		- The first time you are hit each turn, retaliates 50% of weapon damage, halving each time.

* Attack
	+ 0 MP, 0 CD
	+ If the equipped weapon is a staff, wand, scythe, or dagger, attacks for 1 hit of 100% Magic damage.
	+ Otherwise, attacks for 1 hit of 50% damage.

* Power Boost
	+ Requires Level: 3
	+ 11 MP, 4 CD
	+ Applies 'Power Boost' for 5 turns inclusive.
		- +20 Boost.
	+ Attacks for 1 hit of 100% damage.

* Fireball
	+ Requires Level: 6
	+ 15 MP, 4 CD
	+ If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
	+ Attacks for 1 hit of 125% Fire Magic damage.
	+ If the target is affected by 'Frozen', attacks for 1 hit of 250% Fire Magic damage instead.

* Ice Strike
	+ Required Level: 6
	+ 10 MP, 4 CD
	+ If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
	+ Attacks for 1 hit of 125% Ice Magic damage.
	+ Inflict 'Frozen' for 5 turns inclusive.
		- -25 Fire.

* Wind Strike
	+ Required Level: 6
	+ 8 MP, 4 CD
	+ If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
	+ Applies 'Wind' for 5 turns inclusive.
		- +20 Bonus.
	+ Attacks for 1 hit of 125% Wind Magic damage.

* Lightning
	+ Requires Level: 6
	+ 13 MP, 4 CD
	+ If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
	+ Applies 'Zapped Boost' for 5 turns inclusive.
		- +25 Boost.
	+ Attacks for 1 hit of 100% Energy Magic damage.

* MageFury
	+ Requires Level: 10
	+ 19 MP, 0 CD
	+ If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
	+ Attacks all enemies for 140% Magic damage.

* Final Blast
	+ Requires Level: 18
	+ 8 MP, 14 CD
	+ If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
	+ Attacks for 1 hit of 125% Magic damage, with +200 Crit.

## Cloak Scrap

Cloak Scrap is an Artifact shared with the other base classes:

* Final Blast gains a 50% chance to grant an extra HP potion, if you are not already at 5.

## Shadowheart Bracer

Shadowheart Bracer is an Artifact shared with the other Shadow base classes:

* All non-trinket skills do an additional 50% base damage.

## Notes

If you have a Melee weapon equipped, many skills will not do anything, and Attack deals greatly reduced damage.

## Rotation

Sleep -> Power Boost -> Lightning -> Ice Strike -> Fireball -> Blind -> Power Boost -> Lightning -> Ice Strike -> Fireball -> Repeat

## Strategy

Without Shadowheart Bracer equipped, Shadow bases are all weaker versions of regular bases. Don't use them.