recursal/Fanatic-Fandom huggingface dataset:
Laser Magic

**Laser Magic** is a Caster Magic and variation of Light Magic that utilizes lasers.

## Description

It is a magic that allows the user to create lasers using visible light and infrared. At their own discretion, the user may adjust their own wavelength (nm), making their spell either bright and easier to notice or dimmer to the point their lasers can become invisible. The brighter, the more powerful. The dimmer, the least powerful.

## Spells

### ???'s Spells

•**Deathzone**: The user cup their hands together vertically and create series of laser beams interconnecting their hands. Those laser beams are randomly arranged, reminescent of laser security. When the user clap their hands together, those laser beams will be upscaled until forming a field around the user. Alternatively, if the user raise forward their arms with their palm facing the target, those laser beams will instead form a field around the opponent facing that direction. If an opponent pass through a laser beam, they will be burnt, taking damage. There is no limit to how many times an opponent can pass through the lasers.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Doom Ray**: The use fires a huge laser directly at their opponent. For each second the opponent remains in the trajectory of the laser after getting hit, they will take subsequent damage. The spell has to be channeled for this aftereffect.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Hellzone Grenade**: The user throws an orb of laser which explodes after a delay and fires laser beams at random in an area. The possibility of a laser beam hitting an opponent is relative to their distance from the orb.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**X-Blade**: Using one hand, the user creates a sort of lightsaber with no handle levitating beside the hand which casted the spell. Using that same hand, the user can control the lightsaber. In total, the user can hit an opponent three times using this spell. The lightsaber's priority is that of a weapon. If the user parry using the lightsaber, its will only resist destruction against spells dealing 8 HITS or less. Otherwise, if the lightsaber is "withdrawn" any attack will destroy it.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]
Slowmo Eyes

**Slowmo Eyes** is a Common type of Eye Ability.

## Description

**Slowmo Eyes** allows the user to create a "sphere of influence" in a five meters radius. This "sphere of influence", when entered causes the eye to automatically heighten the user's awareness, speeding up their perception of the world around them, allowing them to react better. Do keep in mind that this Eye Ability do not affect the user's overall speed, meaning that without the necessary speed it is impossible to escape certain situations.
Blood Magic

**Blood Magic** is a Magic that utilizes the element of blood.

## Description

It is a Magic allows the user to manipulate blood in various different ways, and to provoke various different effects. One of the many abilities this Magic have is to create lifeforms out of blood, which can procreate by consuming more of the target's blood. The lifeforms that have consume the target's blood can track them, no matter how far they might be.

## Spells

### Kieran's Spells

#### Basic Spells

•**Blood Swarm**: The user gathers blood in their hand before thrusting their arm forward, shooting at their target a swarm of blood bats which feeds of the target's blood. The more of the target's blood they consume the more of them there will be.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Blood Leeches**: The user gathers blood in their hand before swiping their arm, shooting at their target pellets of blood subtly. The pellets of blood that hits the target inflict damage to the target, latching onto them and sucking the vitality out of their body. The vitality each pellet steals is transferred over to the caster of the spell after the spell ends.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

#### Other Spells

•**Bloodfeast**: The sclera of the user's eyes turn crimson red, vastly improving the abilities of their **Blood Magic** spells. Additionally the user have the ability to give birth to blood creatures from the target's blood and from their own blood, such as blood bats, blood leeches, etc.

[*Mode*] **|** [*Close Range*] **|** [*Cost: Low*]
Frostfire Magic

**Frostfire Magic** is a Caster-Type Bloodline Magic exclusive to the Frost Blaze race and that utilizes the element of cold fire.

## Description

A form of Magic that revolves around the use of cold fire, allowing the caster to conjure, manipulate, and control the element for various purposes. Seemingly the user is immune to their own magic, accordingly to this they can easily use the fire similarly to how a dragon slayer would.

## Spells

### Yaon's Spells

#### Basic Spells

•**Frost Flare**: The user generates cold flames in their hand and in an instance let it expand outward over a large radius afflicting frostburn.

[*Destructive Spell*]  |  [*Close Range*]  |  [*Cost*: *Low*]

•**Frostbane**: The user slaps the ground while their hand is coated in cold flames. An eruption of cold flames result.

[*Destructive Spell*]  |  [*Mid Range*]  |  [*Cost*: *Low*]

•**Everfrost**: The user snaps their finger setting the opponent afire while afflicting frost burn.

[*Destructive Spell*]  |  [*Close Range*]  |  [*Cost*: *Low*]

•**Frostbreath**: The user removes their mask and breaths out a large blast of cold flames that afflicts severe frost burn.

[*Destructive Spell*]  |  [*Close & Mid Range*]  |  [*Cost*: *Medium*]

•**Wildfrost**: The user body coats in an invisible layer of cold flames. Direct contacts result in being afflicted frost burn

[*Status Spell*]  |  [*N/A*]  |  [*Cost*: *Low*]
Enhancement Curse

**Enhancement Curse** is a Curse that effectively enhances the target's body in a myriad of ways.

## Description

Enhancement allows the user to, as the name suggests, enhance the body of the target in ways they see fit. Though primarily used as a means of enhancing the strength of their targets (those who cannot withstand the Curse are killed and turned into a black paper dolls), the Curse can also be used to enhance someone's pain sensitivity; the greater the sensory increase, the greater the pain one feels, even from the smallest of things. When used upon themselves, the user is also able to strengthen themselves without limit. Finally, in addition to mere enhancing, Enhancement can also strip things away from the user's foe, such as their five senses.

## Spells

### Valdis's Spells

#### Basic Spells

•**Wide-Range Pain Amplification**: The user enhances multiple targets in a wide array of sensitivity-focused sparks.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Pain Amplification**: The user enhances someone's pain sensitivity; the greater the sensory increase, the greater the pain one feels, even from the smallest of things.

[*Debuff*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Pain Amplification**: The user removes their target's five senses of sight, hearing, touch, smell, and taste. However, the sixth sense of extrasensory perception is completely unaffected

[*Debuff*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Per-Second Enhance**: The user of this spell is able to continuously enhance their own power, rising as the seconds go by.

[*Buff*] **|** [*N/A*] **|** [*Cost: Average*]

•**Structural Amplification**: The user of this spell enhance dramatically the target's strength, this involves excruciating pain. If the spell fails to enhance the target's strength they will be kill and turn in a black paper doll.

[*Buff*] **|** [*Point-blank Range*] **|** [*Cost: Low~Average*]
Cupid Magic

**Cupid Magic** is a Holder Magic revolving around the use of magic arrows.

## Description

Bubble Magic is a magic involving the use of magic bubbles with malleable properties ranging from offense to defense and can even be used for support.

## Spells

### Cupido's Spells

•**Bubble Beam**: The user fires a compact barrage of magic bubbles at their target. Upon contact with the target, the bubbles will enter a chain reaction and create countless watery explosions.

[*Offensive Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Low*]
Demon's Eye

**Demon's Eye** is a Mythical type of Eye Magic.

## Description

    **Demon Eye** allows the user the utilization of Living Magic: Nemesis, a form of Black Art. Seemingly, this same ability allows the creation of magical tendrils, similarly looking to those of the beings created through Nemesis, from the user's back. Furthermore, due to corruption through the use of demonic powers, their Magic Power becomes ever-increasing making them stronger the longer the battle goes on. It was claimed in the past that it had been developed to show the user's opponents the depths of Magic, which is a realm that surpasses their imagination. However, unless one understands where eye abilities comes from, it is unlikely they'd be able to understand such a concept.
Hearing Magic

**Hearing Magic** is a Caster Magic that preternaturally heightens a person's hearing.

## Description

This Magic dramatically enhances the user's sense of hearing: this includes bestowing upon the user the uncanny ability to hear the voices of the hearts of those around them and thereby listen to their very thoughts. This allows the user, in battle, to foresee all of an opponent's attacks and react accordingly to either dodge or counter them without effort; with a degree of accuracy that is such, the Magic has been confused as mind reading. However, this is ineffective when attempting to listen to the thoughts of someone who has completely blocked out their thoughts or with a case of amnesia.

Should this happen, the user is still able to focus on listening to their target's physical actions and hear when and where their very movements will happen. It is so precise that the user is able to hear sounds that a normal person wouldn't be able to hear, such as heartbeats and contracting muscles even from a far distance.

Another downside to this Magic ability is that it works as a double-edged sword; the heightened hearing makes the user's ears sensitive to overly loud or high-pitched sounds, which may cause tremendous pain to their eardrums.
Skeleton Magic

**Skeleton Magic** is a Caster Magic related to the use of skeletons.

## Description

It is a Magic involving the creation of a humanoid skeleton serving as an extension of the user that can be use either for offensive or defensive purposes. The skeleton created by the caster can take on two different forms, the first and most simple form includes the torso, the arms and the head while the second, most complicated form comprise a full skeleton. While using the first form the user is earthbound, their defensive power is superior than with the second form but the mobility is suppressed completely. On the other hand, while using the second remaining form the user is not earthbound. Instead, the skeleton moves in union with their own limbs, vastly increasing their strength and mobility.

The skeleton created by the user can also adapt to different situations. For example against mages it will purely be form out of Magic while against swordsmen it will be more corporeal, reminiscent of actual bones but more durable. It is possible for the user to face opponents with both advanced physical and magical abilities by changing the structure of the skeleton to match both existing formats, mitigating equally physical and magical damage taken. When taken down the skeleton falls apart, this provides the user with extra cover and damages nearby opponents that are strike by the falling bones, staggering them.

Advanced users of the Magic have shown the ability to create skeletons with equipment equipped on, either with a weapon, a shield or an armor. Additionally it is possible for all two or three of those to be create simultaneously, though the cost increase consequently. Another relevant detail concerning this ability concern the nature of the equipment they create, just like how the users can modify the structure of the skeleton they can also adjust the structure of the equipment for the skeleton, orienting it either for magical damage, physical damage or both.
Ice Magic

**Ice Magic** is a Caster Magic that utilizes the element of ice.

## Description

It is a magic that allows the user to manipulate or create the element of ice. Generally, was distinct Ice Magic from any of its variants is its ability to embody the element. Other than producing ice, this allows the user to create freezing effects or to seal the opponent in some way, shape, or form. Time after time, this was proven with previous users of Ice Magic using their ice either to suppress one's free will or to freeze an entity for eternity.

## Spells

### Hika's Spells

#### Basic Spells

•**Ice Dominion**: The user brings their hands over their head and creates an ice crystal high up into the air. After setting it into motion, the crystal will spin at an incredible pace, making it rain thin shredded ice which is practically invisible to the naked-eye. This spell drastically decreases the temperature of an area and will slow anyone unable to resist the cold. If the spell lasts for long enough, the victim may eventually become completely frozen. This happens when their body becomes covered in a thick layer of the thin shredded ice.

[Support Spell] | [N/A] | [Cost: Average]
Fattening Magic

**Fattening Magic** is a Caster Magic that revolves around modifying one's body structure.

## Description

The caster is able to distort their body structure and fatten it. The amount of Magic Power they use up generally equals to the weight they gain. Gaining more weight reduces the damage taken from direct attacks, reduces the damage taken from indirect attacks (less effectively) and increase the damage dealt to a target by crushing them. The rate at which the user can increase their weight is slow and steady, but it is possible for them to summon sugary food items to quickly gain weight. It is possible to feed those food items to other people in order for them to gain weight, but they will not benefit from it at all and instead it'll be as if they became diabetic.

Any weight gained through Fattening Magic is permanent unless the caster undoes the effect of the Magic.
Telekinesis Magic

**Telekinesis Magic** involves the use of the mind's power.

## Description

it is type of Magic that allows its user to move and take control of things with their mind and use them for whatever purpose they wish, such as for battle. The size and weight of the things the user can levitate and at what speed they can be hurled is entirely reliant on the user's own magic power. The same goes for when trying to any physical object in their trajectory.

Advanced users of this Magic can use their abilities in order to make themselves fly and to imbue themselves with their kinesis power, making any physical attacks much less effective against them.
Corpse Dragon Slayer Magic

**Corpse Dragon Slayer Magic** is a Caster Magic, Ancient Spell, Lost Magic, and a type of Dragon Slayer Magic that utilizes ashes.

## Description

It is is a form of Dragon Slayer Magic that allows its user to create, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case is ashes; thus, it is deemed a derivative of Ash Magic. This Magic has the ability to apparently rot organic matter, turning it into ash.

## Spells

### Marco's Spells

#### Basic Spells

•**Corpse Dragon's Cadavris**: The user raises one of their opened hands overhead and create a very large orb of ash, throwing it at the opponent. Upon impact, the orb deals damage before suddenly generating a small explosion dealing splash damage.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Corpse Dragon's Graveyard**: The user creates a vortex of ashes surrounding them which deals continuous damage to anybody standing inside of it. The vortex lasts up to three actions, but needs to be channeled, leaving the user vulnerable to attacks. However, those within the graveyard can not easily pinpoint the user's position.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Corpse Dragon's Creep**: The user turns to ashes, becoming intangible, and then disappear. After a second of delay, the ashes reappears at a different position, one which the user chose, and with half a second of delay, they take form again by replacing those ashes. If the user is wet or submerged they cannot use this spell.

[*Mobility Spell*] **|** [*Close Range*] **|** [*Cost: Minimal*]
Abyssal Magic

**Abyssal Magic** is a Caster Magic and a type of Spatial Magic utilizing the concept of Abyss.

## Description

This magic allows the user to reduce an area to nothingness, placing at its bottom the Abyss, an unfathomably deep space describe as boundless that, when the right conditions meeting, becomes a prison of eternal sufferings such as describe by the ancients. Often this magic is describe as very similar to a Curse, certainly because originally the Abyss belongs to the Underworld.

## Spells

### ???'s Spells

•**Tehom**: Utilizing their abyssal powers the user splits the surrounding area open, revealing a bottomless pit which, at its bottom, lies the Abyss. As the target falls they'll feel a powerful gravitational force dragging them to the bottom where lies the Abyss, making it difficult to escape even with the use of wings or of flight spells. When finally the target is swallowed by the Abyss they'll forever fall in this other dimension unique to the magic. When swallowed the target likelihood of ever escaping are practically zero.

[Trap *Spell*] **|** [*Close Range*] **|** [*Cost: High*]
Slime Magic

Slimes magic is a magic that utilizes multiple colors of slime each with their own unique effect. Unlocking a color of slime is the same as unlocking a spell and they can be used with each spell individually the colors are: Blue, Pink, Red, Green, Purple, White, Black, Gray, Orange, Yellow, Light Blue, Magenta.

-Blue is the default form of slime, it is very slippery but harmless.

-Green is very thin and easy to go through but it’s acidic aspect inflicts armor break.

-Pink is very thick and sticky, useful for hindering a target and sticking to surface but is harmless.

-Red is highly explosion, fire, plasma and lightning attacks can trigger the explosion but is harmless unless lit up. (Fire: x2, Lightning x1.5, Plasma x1.25)

## Spells

### Minstrel's Spells

#### Basic Spells

•**Slime Glob**: The user launches a glob of slime at the opponent. The forms works accordingly to their description.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Slime Puddle**: The user launches a glob of slime at the ground, the longer it stays the more it spreads. The forms works accordingly to their description.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Slime Spin**: The user puts slime under their feet and makes it erupt for some burst mobility. It also makes slime stay under for a slight terrain hazard. The forms works accordingly to their description.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost:* Low]

•**Slime Body**: A spell which allows the user to turn their own physical body into a mass of slime, blue renders any physical attack useless, every other forms works accordingly to their description.

[*Booster Spell*] **|** [*Close Range*] **|** [*Cost:* Low]

•**Shift**: The user changes the color of their slime, depending on the color it can affect the spell's cost.

[*Booster Spell*] **|** [*Close Range*] **|** [*Cost:* Unknown]
Elemental Armory Magic

**Elemental Armory** is a Caster-Type Magic and a Bloodline Magic exclusive to the Machias race.

## Description

Elemental Armor magic is a magic developed for the Valetina-XR Unit- Elphelt. It allows her to utilize her body and change her mechanical body into magical weapons depending on a certain weapon. This magic is boosted through the use of Elphelt's upgrades or any other unit given.

## Spells

### Elphelt's Spells

#### Basic Spells

•"**My love is burning"- Flamethrower**: This shoots a cone of flames out hitting a Max of 5 targets if they're close. It inflicts burn II for 1 turn every time it hits (Turns arm into this weapon) she can also do it on her feet for a jet boost allowing short term flight

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: ???*]

•"**Wetter than a lonely housewife"- Javelin**: The user can toss their Javelin through water easily and when it hits it drains some stamina. (The user turns their arm into it then detaches it)

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: ???*]

•**"Stalking my future husband"- Dagger:** When held it makes the user harder to see (more effective at night). The user makes their hand into this weapon. It does more damage with a backstab

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: ???*]

**“Hardcore Penetration”- Drill** The user creates a drill out of their arm. Whenever they hit someone with this drill it will inflict cripple but if they spin it on the ground and look forward they are able to anchor down 3 targets or some spells.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: ???*]

**”Blowing everyone I see”- Fan** The user conjures a large fan out of their hand and when they swipe it down it creates a large wind gust to do long ranged impacts and have knockback, the knockback and damage is stronger when the enemies are closer

[*Offensive Spell*] **|** [*Very close Range*] **|** [*Cost: ???*]

**”Elevating Your Sexual Experience”- Falchion**  The user conjures a Falchion out of their arm. Whenever they slice an enemy they deliver a debuff to them on either, strength, speed, defense, jump height or magic damage, the sword can only hold one buff at a time and while the buff is inside it applies to Elphelt.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: ???*]

 Navigation
Soul Magic

**Soul Magic** is a Caster Magic, the precursor to all forms of Seith Magic and a Black Magic.

## Description

Unlike other existing Seith Magics, Soul Magic is one of a kind. In addition to the ability to perceive the soul of other living beings, it also allows the user to embed their own soul into things. In combat, the user can use this ability to cloak their body parts with their soul and attack the opponent with it. This strange spell does not target the physical body, but to the soul of the victim. Damage to the soul is different than that of the physical body; it is easy to train one's body and one's magic in order to hone one's ability to take blows, but it is MUCH more difficult for one to train one soul, let alone become able to sense it. Thus, regardless of the degree of strength the opponent possess, an user of this magic would have no issue defeating them. Such a bold statement is only due to the nature of the attack which targets the soul; in theory, the victim would not realize what is going on until the moment they are defeated (at which point, it would be too late).

Another use to this magic is known as soul infusion; it is a spell allowing the user to leave a piece of their own soul into an object. An object infused with one's soul allows the ability to control said object. Most often, Soul Infusion will be used on dolls or machines, but it can be done with certain types of lacrimas in order to communicate. However, since the user's magic cease to take effect upon death, it would be impossible for one to live on by infusing all of their soul into an object.

There is a theory going around that labyrinths are the physical embodiment of the all-powerful wizard that has been buried on that site. However, since little is known about soul infusion, this theory is still up to debate.
Fire God Slayer Magic

**Fire God Slayer Magic** is a Caster Magic, Ancient Magic and a type of God Slayer Magic that utilizes fire.

## Description

**Fire God Slayer Magic** incorporates the element of fire into the user's body, allowing them to produce black flames from any part of their body, which are mostly used as a means for offense. The user is also able to consume external sources of fire in order to replenish their strength and rid themselves of fatigue, thereby making them immune to fire-based attacks, much like a Fire Dragon Slayer. However, a **Fire God Slayer** is able to eat the flames produced by a Fire Dragon Slayer, with the reverse being normally impossible for said Dragon Slayer, except under special circumstances. In addition, God Flames do not burn. Rather, they have been described to be more like halberds that destroy everything in their path.

## Spells

### Oza's Spells

•**Fire God’s Bellow**: In a similar vein to Fire Dragon's Roar, the user breathes a massive fireball of black flame at their opponent.

[*Offensive Spell*] | [*Close Range & Mid Range*] | [*Cost*: *Average*]

•**Fire God’s Kagutsuchi**: The user spreads their arms and legs and unleashes a giant ball of black flames around themselves.

[*Offensive Spell*] | [*Close Range*] | [*Cost*: *Low*]

•**Fire God’s Explosive Flame**: The user releases a massive ball of black flames at their opponent from their arm by launching it forward in a punch-like motion. Once their flames reach the target, they increase in size, creating a giant explosion.

[*Offensive Spell*] | [*Mid Range*] | [*Cost*: *Low*]

•**Fire God’s Scythe**: The user molds a scythe from black flames, which can then be used for large-scale destruction.

[*Offensive Spell*] | [*Close Range*] | [*Cost*: *Low*]

•**Fire God’s Cloud**: The user slides their hand in the air, releasing black flames capable of covering several people, like a cloud.

[*Offensive Spell*] | [*Close Range~Mid Range*] | [*Cost*: *Low*]

•**Fire God’s Palm**: The user ignites their fist with black flames, strikes their opponent and throws them into the air.

[*Offensive Spell*] | [*Point-blank Range*] | [*Cost*: *Low*]

•**Fire God’s Supper**: The user clasps their hands together to launch a mouth-shaped attack of black flames at their target to trap them in spherically-shaped black flames, eventually reducing them to ashes.

[*Offensive Spell*] | [*Close Range*] | [*Cost*: *Low*]
Red Dragon Slayer Magic

**Red Dragon Slayer Magic** is a Caster Magic, Lost Magic, and a type of Dragon Slayer Magic that revolves around the color red and heat.

## Description

Red Dragon Slayer Magic allows its user to transform the physiology of their body into that of a Red Dragon. Consequently, this Magic allows the user to both produce and control heat from any part of their body, which can be used in both close and ranged combat. Despite being an element that specializes in producing heat, the name of this Magic is apt in the regard that the user is able to eat and properly ingest anything that is red, be it a red-colored arrowhead or Magic that is, in and of itself, red as well.

### Gavriden's and Akaishuiro's Spells

#### Offensive Spells

•**Red Dragon's Roar**: The user releases a tornado of red colors from their mouth to attack the target. The attack possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike. This spell leave in it's wake a trail of red flames. Victims of this spell will as well be set on fire and be affected by burn.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Average*]

•**Red Dragon's Iron Fist**: The user engulfs one of their fist in red colors and punches the target, causing sheer blunt damage and leaving a burn mark on where they wounded the target. This spell can be used with both fists or for an extended period of time, every extra blows are less powerless than the previous.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]

•**Red Dragon's Flurry**: The user swings their arm, generating a very large number of scale-shaped red masses, which are rapidly sent flying at the target in consecutive reprises. The victim of this spell is afflicted with burns.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Red Dragon's Call**: The user shrieks, shifting the colors in the immediate area around them shades of red. This dramatically increase the effectiveness of their **Red Dragon Slayer** attacks.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: Average*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Advanced Spells

•**Red Dragon's Drive**: The user cloaks their body in a red aura, amplifying the powers of their **Red Dragon Slayer Magic**. The use of this spell also improves the user's overall physical performance, including their strength, speed, and endurance.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: Average*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Secret Arts

•**Crimson Cardinal - Great Flaming Fang:** The user place their arms on each side of their waist before quickly placing their clenched fists next to each other, releasing a gargantuan amount of red colored energy from them. The combination of aforementioned red colored masses erupt in the form of a burst of raw energy that destroy anything and everything in it's wake. In the aftermath of the attack a U-shaped molten valley is all that remains.

[*Offensive Spell*] | [*Long Range*] | [*Cost: High*]
Teksty z 7 klasy P.I.

W 7 klasie w szkole podstawowej P.I. niektóre wyrażenia są *memiczne* oto niektóre z nich:

* Dawaj despa
* Dawaj sorba
* Przychodzi rycerz do despa a desp to sorb
* Jest gościu i mówi zimno mi, następnie wchodzi do piekarnika i mówi zimno mi.
* Dzień dobry panie księże
* Manna to substancja, gąbczasta ale sypka
* Jak się podłączy kabel HDMI do gniazdka 220V to telewizor zacznie wirować
* Jak piłka do siatki!
* Pan Bóg mówi do nas przez mikser
* Idiocie na wybiegu!
* Ty kurde... ale to dobre!
* No ten...
* Człu
* Wy nie umiecie
* Powiem Ci na przerwie
* Nevermind
* BO JA CI OSOBIŚCIE POLECAM...
* GRAŻYNA!
* J. do odpowiedzi! J.- Nie
* Pszczółka podjeżdża robi bzy bzy
* B., spokojnie przynieś na jutro dwa wkręty o długości 7 cm
* Do systemu wprowadze
* Dawajcie na Cariyas bo w WOŚP to nie wiadomo na co to idzie
* UNICEF popiera antychrześcijańskie organizacje
* Ty nie jesteś Jadwigą
* Nie słysze w polu jestem
* Psze pani, my tu mamy dział narkotykowy
* Ja mam poważny kanał
* Śmieszny/śmieszna (tu wstaw odpowiednie słowo)
* Lepiej nie
* A no racja
* Faktycznie
* A no tak
* Ok
* Dobra
* Rozumiem
* EEEEEEE
* YYYYYYYYYYY
* EGHHYYY
* Taki maczo
* Co ty tam niesiesz?
* Chleb nie?
* Oni nie przewidzieli jednego
* Dzień wcześniej z elektrowni wypłynęła ciepła woda
* Taki prosty programik do obliczania grubości lodu.

* -Kto to zrobił? G. dostajesz uwagę!

-Ale to F. proszę Ks.

-Aha... to oboje dostajecie uwagę!

* Uczeń absorbuję uwagę klasy faktem iż na balkonie pobliskiego bloku pojawiły się psy
* Trzech grubasów, IMBECYLI!!!!
* Idziecie na stołówkę?
* I tak, i nie
Bone Dragon Slayer Magic

**Corpse Dragon Slayer Magic** is a Caster Magic, Ancient Spell, Lost Magic, and a type of Dragon Slayer Magic that utilizes bones.

## Description

It is is a form of Dragon Slayer Magic that allows its user to create, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case is bones.

## Spells

### Marco's Spells

#### Basic Spells

•**Bone Dragon's Claw**: The user clad their fingers in large boney claws with incredible slashing power, cutting their opponent to shreds. Alternatively, the user can instead clad their toes and use their legs to attack.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]

•**Bone Dragon's Elbow**: The user creates a long and sharp bone out from their elbow to impale their opponent. Alternatively, the user can attack using both elbows. If the opponent is big enough, this spell can do 12 HITS to a single target. If you're using this from point-blank, you will also be propelled in the opposite direction from which the bones are coming out from. With proper mastery of this spell, it can be used for dodging.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]
Magical Drain Magic

**Magical Drain Magic** is a Caster Magic that allows the user to temporarily use the Magic of someone else.

## Description

It is a Magic that allows the user to copy the Magic of any person they come in contact with. The concept behind the Magic involve draining the target of their Magic Power, the portion of Magic Power they steal from them equals to just how long they can keep using the target's Magic. if the target has multiple Magics then the user, using the target's Magic Power, can use at will any of the target's spells. This however does not work on Holder Magics and Bloodline Magics though. An exception to this rule exist, since the Magic use the target's Magic Power as the user's own they can use the target's equipment, such as with Requip.
Mercury Magic

**Mercury Magic** is a Caster Magic related to the element of mercury.

## Description

It is a form of Magic allowing its user to create and manipulate a certain volume of mercury. The maximum capacity of each user is relative to their strength. Thus, a more powerful user can manipulate a bigger volume of mercury at a given time. However, that is not always the case. In some cases, the user may decide to use less in order to maximize their speed. It is also possible for the user to further increase the volume at the cost of speed, something only really useful in some cases, but mainly in preparation of an incoming attack of predictable nature. Additionally, by manipulating multiple of it, the user may both use their magic offensively and defensively at a same given time. However, such a convenient ability comes at a risk; the user requires sharp reflexes or else their thoughts won't be able to keep up with what they are doing causing a delay in the use of their magic.

While in use, the mercury will be a liquid when manipulated and solid when either attacking or defending. In other words, in order to move around it takes on a liquid form, and for anything else it is solid. This statement is not irrefutable since liquid mercury can very well be used to attack, but in most cases it isn't necessarily useful. Beside the obvious, mercury also possess unique trait that is mercury poisoning; an effect which is contracted when making repetitive contact with the magic of the user. Mercury poisoning will deal damage over time and also wear out the opponent until they are out of breath, making it a top grade magic to use against opponents specializing in melee combat.

## Spells

### ???'s Spells

#### Basic Spells

•**Lanca de Patra**: The user fires mercury in a thin line at the opponent and, at the last instance, solidifies the mercury, turning it into a powerful spear capable of easily impaling their foe.

[*Offensive Spell*] | [*Long Range*] | [*Cost: Low*]

•**Tempestade de Prata**: The user fires small bubbles of mercury at the opponent and, at the last instance, solidifies the mercury, turning it into a powerful bullets with incredible blunt force.

[*Offensive Spell*] | [*Long Range*] | [*Cost: Low*]

•**Cupula de Prata**: The user surround themselves in a sphere of mercury, instantly solidifying it in order to defend themselves from an incoming attack. Alternatively, this spell can be used to instead surround an attack say, for example, to contain an explosion.

[*Defensive Spell*] | [*Point-blank* ] | [*Cost: Low*]
Fire Magic

**Fire Magic** is a Magic that utilizes the element of fire.

## Description

A form of Magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element. The color of this Magic can also change, ranging from purple, red, blue and yellow. Fire Magic can also work in a similar fashion to explosives. The caster is able to conjure this element from various parts of their body or from the nearby surroundings.

## Spells

### Almadel's and Pialle's Spells

#### Basic Spells

•**Flame Blade:** The user swipes their arm to the side, releasing a wide slash of flames at their intended target.

[*Offensive Spell*] | [*Close-Mid Range*] | [*Cost: Low*]

•**Red Shower:** Holding their hand out, the user creates a barrage of flames that fire off towards the target.

[*Offensive Spell*] | [*Close-Mid Range*] | [*Cost: Low*]

•**Fire Bullet:** The user releases a large, bullet-like stream of fire towards the target.

[*Offensive Spell*] | [*Mid-Long Range*] | [*Cost: Low*]

•**Devastating Flame:** The user releases a large wave of scorching fire coming out from the ground towards the target, burning those within it greatly.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Average*]
Good Morning!

Good Morning! - to drugi odcinek Przygód Berlinek, i pierwszego sezonu.

## Postacie

* Parówki
* Narrator

## Strzeszczenie

Na początku Berlinki śpiewają:

"*Good morning, good moorning.*

*Wi tou de holnay flou*

*Good morning, good morning, to you.*"

Na końcu narrator mówi:

"Berlinki z najlepszego mięsa smakują śpiewająco."

''Są parówki, i są Berlinki."
Airing Magic

**Airing Magic** is a Caster Magic and a variant to Air Magic revolving around the use of air currents.

## Description

It is a magic allowing the user to create a network of air currents in a given area. This allow them to travel from one point to another within a matter of seconds and doing so with as little risk of being caught as possible. When running up to an air current, the user will get sucked up and transported to wherever the air current ends. This can used by allies and enemies alike, however the user can ultimately decide to lock an air current as to avoid anyone using them. In combat, this magic can be used offensively both to displace an opponent and to send them crashing against the ground from high up into the air. This offense use of the magic can alternatively be used against the user itself if they desire to travel at an even faster pace, but should only be used if something worse awaits them otherwise.

The size of the network is proportional to the proficiency of the user with their magic.
Sieglindes

## Description

Sieglinde is a rapier crafted to liberate the world from despair and change peace it’s a sword that gives the user extreme speed and the power to launch light attacks out without a rune but it cost their magic to even use the spells

## Spells

#### Main Spells

•**Godspeed:**

•**Judgement Lance**

•**Holy Buster**

•**Sacred Arrows**

•**Divine Breakthrough**

#### Signature Spell

•**Unknown Name**: Tier 2 Requiered

[*Offensive Spell*] **|** [*Close Range*]
Scriptwriter Magic

**Scriptwriter** is a a type of Molding Magic that involves the creation of 3d scenario.

## Description

This is a type of Molding Magic which can best cast from imagination. The user can create a variety of scenarios from which they can perform multiple actions.

## Spells

#### Ploune's Spells

•**First Scenario - Urban Society**: Ploune creates a scenario in which everyone stands in an urban city. From within the urban city multiple things can occurs.

[*Terrain & Trap Spell*] **|** [*Close Range*] **|** [*Cost: Medium*]

•**Second Scenario - Redneck Prairie**: Ploune creates a scenario in which everyone stands in a rural area. Farm animals will protect the caster from attacks

[*Terrain & Trap Spell*] **|** [*Close Range*] **|** [*Cost: Medium*]

•**Third Scenario - Bermuda Triangle**: Ploune creates a scenario in which everyone stands on a different boat in the middle of the Devil's Sea. The kraken is invoked.

[*Terrain & Trap Spell*] **|** [*Close Range*] **|** [*Cost: Medium*]
Red Blue Dragon Mode

**Red Blue Dragon Mode** is a Blue Dragon Slayer ability.

## Description

Red Blue Dragon Mode is an ability that can be gained by a Blue Dragon Slayer after they have met certain conditions. After consuming red colors from a Red Dragon Slayer and having the red and blue colors inside their body fuse together, the user gains the ability to use their Dragon Slayer Magic enhanced with red colors. This ability combines the destructive abilities and properties of both elements, the freezing of blue colors and the burning of red colors. Using this ability has been described as similar to using Dragon Force but in a less powerful sense. Even though it's momentary, the user is able to call upon it when they are in a state of deep determination. However, this ability places a heavy strain on an untrained body, to the point that even a single use is capable of completely draining the user of all their energy. If the user boosts up their power, they are able to use this ability more easily with less strain.

## Spells

### Aoishuira's Spells

#### Basic Spells

•**Inferno Fire Plasma Dragon's ?**:

[*Offensive Spell*] | [*Long Range*] | [*Cost*: *Medium*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Advanced Spells

•**Inferno Fire Plasma Dragon's Roar**: First the user charge their attack by consuming their **Inferno Fire Plasma Dragon Mode**'s aura while taking a sharp breath, then they releases a massive tornado of plasma, fire and inferno from their mouth to attack the target. Victims of this spell suffer damage thrice in a row, the first being plasma damage, the second being explosive fire damage and the last being blazing fire damage. The use of this spell ends the user's **Inferno Fire Plasma Dragon Mode**.

[*Offensive Spell*] | [*Long Range*] | [*Cost*: *Medium*]
Gravity Magic

**Gravity Magic** is a Caster Magic that involves the manipulation of gravity.

## Description

Utilizing this Magic, the user can control and manipulate gravity. This can be achieved via various gestures and movements of the hand, such as simply spreading both arms with the index and middle fingers of both hands splayed, or by thrusting one hand towards the target, palm facing forward. It can also be utilized without any hand movements at all, such as when the user's arms are crossed.

Gravity Magic has a large range of offensive and defensive properties. The user can freely increase or decrease the gravity of anything around them, rendering most frontal assaults virtually useless. This Magic is strong enough to easily crush solid earth, and can even be used to destroy other Magics. It is also capable of suspending people or objects in midair, or to divert the course of natural phenomena around the user, such as rain.

## Spells

### ???'s Spells

•**Fall**: The user spreads both arms, with the index and middle finger of each hand being splayed apart. Having done this, the gravity of the intended location is then increased, disabling any foes within. This particular spell can also be used to cancel out other Magics, crushing the attack into the ground and forcing it's trigger.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Float**: The user spreads both arms, with the index and middle finger of each hand being splayed apart. Having done this, the gravity of the intended location is then decreased, forcing any foes within upward. When the effect of this spell wears out the target falls and takes damage when landing, the effectiveness of this spell can be furthered with **Gravity Magic: Fall**.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Push**: The user gesture with their hand, projecting a violent repulsive force in direction of the target, hurling them away on contact. Usually the target also lose footing when victim to this spell.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Pull**: The user gesture with their hand, projecting a violent attractive force in direction of the target, pulling them towards the user. Usually the target also lose footing when victim to this spell.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Ultimate Spells

•**Black Hole**: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent. This orb generates its own gravitational field, drawing in everything around itself, and also appears to increase in strength and size after a short period of time. However, the orb can be shattered with a sufficiently powerful Magic, such as Crush.

[*Offensive Spell*] **|** [*Very close Range*] **|** [*Cost: High*]
Machina Soul Magic

**Machina Soul Magic** is a Caster Magic and a form of Take Over.

## Description

This particular form of Take Over allows the user to touch different types of machinery, subsequently taking their capabilities and assets for themselves. These forms allow the user to transform their attire into that of well-armored outfits, these being equipped with heavy weaponry.

## Spells

### ???'s Spells

#### Full-Body Take Over

•**Machina Soul: ???**: The user transforms their body into a ???, TEMPLATE TEXT.

* **Enhanced Strength**: Because he's big and muscular the Minotaur posses colossal strength capable of rivaling **Meredy Taurus** and **Taurus**.
* **Taurus Fighting Style**: With his mace the user can mimic the unique style of Axe Fighting that Taurus mainly use in combat.

[*Transformation*] | [*N/A*] | [*Cost: Average*]
Purgatory Dragon Slayer Magic

**Purgatory Dragon Slayer Magic** is a Lost Magic, a type of Dragon Slayer Magic and a variant to Fire Dragon Slayer Magic.

## Description

Purgatory Dragon Slayer Magic is a type of Dragon Slaying Magic that utilizes fire and heat to exceedingly powerful levels. Beyond the magic's name and the magic's color, however, it was for long believe to have no discernible differences from Fire Dragon Slayer Magic. This was until recent studies reveal that the fire produce by a Purgatory Dragon Slayer show no weakness to the element of wind and water, making it very difficult to counter.

## Spells

### ???'s Spells

#### Basic Spells

•**Purgatory Dragon’s Roar**:  The user first inhales, gathering fire in their mouth, and then releases such fire in the direction of their opponent, creating a large, exploding fireball which damages the opponent.

[*Offensive Spell*] | [*Close Range & Mid Range*] | [*Cost*: *Average*]

•**Purgatory Dragon’s Blazing Hell**: The user engulfs their fist in infernal burning flames and then, by moving their fist forward, releases the infernal fire which explodes, becoming a colossal sphere of flames which incinerates the entire area. Alternatively, this spell can be released as a stream of flames from one of the user's palms.

[*Offensive Spell*] | [*Close~Mid Range*] | [*Cost*: *Low*]
Narrative Eye

**Narrative Eye** is a Common type of Eye Ability.

## Description

**Narrative Eye** allows the user to see subtitles of whatever language they think about when people speaks. It also allows the user to read any texts translating them in a similar fashion. However, if the texts are unreadable or if the target speaks in slangs then the eye ability won't work.
Hybrid Theory

**Hybrid Theory** is a magic ability of unknown origin.

## Description

Hybrid Theory is the result a risky lacrima-implantation process that a mage's body can undergo and for the user to draw out their power they must make use of the Hybrid Theory. Hybrid Theory is in effect when the user wishes to use magic, by doing so their sclerae will become black and their pupils will become yellow.

Nowadays, it is considered to be a magical taboo, the response to committing such a crime is being execution by the World Council, whether you are the culprit or the victim. The reason behind why even the victim must be executed is not clear and needs to be investigated.

## Abilities

When under the effects of Hybrid Theory the user can combine two or more of their magics together for more powerful attacks or for certain elemental interactions, in addition to this ability they can more easily exert their magical aura than other mages; usually it comes with a colored glow and high magical pressure.

However, if one is not familiar with their power, then