Sandbox/Antimoany

This page is a **Sandbox**, meant to be used for testing edits. Please disregard information on this page.

**Additional comments**:
**Sandbox owner: Antimoany**

Trying to coherently categorise blocks, bear with me.

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## Please navigate to #Antiend - this section is currently under use

 This article or section is a **stub**. Please feel free to add more information.
Blocks (more properly called *Tiles* internally and by NPCS) are quite literally the building blocks of the world in Staxel, and most can be collected and placed by the player.

While many blocks can be harvested, crafted, or both, many more are only available via purchase at the Building Store, Traveling Merchants, and/or Shipping Catalogue. To unlock a block in the catalogue, examine it with the Magnifying Glass or pick it up. Note that items for sale cannot be examined by the magnifying glass, and must be purchased to be unlocked. In the case of the standard (non-) merchants and stores, it is possible to immediately refund the item.

## **Building Blocks**

Solid blocks, which can be stacked on top of one another and used to build houses or other structures. Despite the category title or stated purpose, *all* building blocks can be used as the player desires.

### **Flooring**

Intended to function as pathways, roadways, or flooring within houses and other buildings. Flooring blocks have a wide wrap/overhang on the upper part, creating a neat cube that is taller than most other building blocks. The top of flooring blocks usually have a distinct pattern, as this is often the only side the player will see. The bottom typically bears struts and rivets, making it a suitable ceiling. This is especially useful when adding multiple floors to a structure.

### **Natural**

Solid blocks that emulate natural substances, such as dirt, stone, grass, leaves, and tree trunks. Note that many of these have a wider wrapping than structure blocks.

**Store Bound**
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### **Roofing and Ceiling**

Blocks that appear and function as opaque, but allow sunlight through. This makes them ideal roofing, as the interior of a structure won't go pitch-black. Note that if a Totem calls for "roof (any blocks)", *any building block is valid*, and it does not have to belong to the roofing category.

### **Structure / House Blocks**

Blocks with little or no wrapping, intended for building walls or other structures. If a building block doesn't belong in any of the above sub-categories, it's probably a structure block.

## **Objects**

Objects *cannot* be stacked on top of one another; are not solid; cannot be used to build houses or other structures.

### **Aesthetic / Deco**

Objects with no functional purpose, 'and' which do not fit into any of the below categories; decoration.

### **Furniture**

Often required for the completion of NPC houses, these belong to sets and take the form of typical furniture: Tables, chairs, porcelain, et cetera.

### **Lighting**

Objects that emit light. The "Lamp" sub-category is often required for NPC housing.

### **Plants**

These emulate natural plants, such as flower and weeds, including crops and other gatherables.

## Temporary

Listen I know it breaks your sensibilities to see this kind of language on a wiki, but this is a sandbox.

I just don't know what to do with this table. It seems to be an arbitrary mix of blocks that could be better split up into other categories.