Production Mastery

Making something, no matter what it is, requires selecting the material, shaping it, and then properly combining them. One who mentally organizes the relationship of parts and how these parts combine to form the resulting product will develop patience and tenacity that he didn't have before. This leads to improved Stamina. Production Mastery is a skill that reflects the heart of the maker. The heart of the maker who imagines the complete product has more delicate skill, and his intense desire and imagination leads to successful incarnation of the result in the real world. Making something or discovering in order to make something is the driving force that develops the Production Mastery skill. (But Cooking and Enchant seem to be in a separate domain.)

## **Details**

* Increases the success rate of production-based life skills.
* Production Mastery does not affect Cooking, Enchanting, or Alchemy.
* Production Mastery adds 10 SP per rank.
* Production Mastery begins to add Dexterity at Rank 9.
* The Production Mastery skill allows players to make use of a production party, in which the total value of their Production Mastery modifiers is added into one bonus the whole party receives. This applies to all skills affected by Production Mastery normally. However, it does not give any extra stamina.
	+ The rank of the life skills themselves factor into the success rate (e.g. Potion Making rank affects other people's Potion Making success rate).
	+ Being on a mount prevents other party members from getting their production bonus, however, as the game assumes the player is non-existent and tries to use the Pet's production bonus (something it does not have).
* If players have any intentions of ranking Refine, it would be best to not rank Production Mastery as the success rate and extra dexterity gained from the latter skill will make it more difficult to rank the former (as Refine requires failures to advance).
* "Collect any material without using a skill" includes recovering excavated artifacts from statues.

## **Obtaining the Skill**

* **Humans:** Humans receive this skill by talking to Alissa using "Skill" keyword.
* **Elves:** Elves receive this skill after completing the Red Sand Scorpion Venom Sac beginner quest.
* **Giants:** Giants receive this skill after completing the Production Mastery beginner quest

## **Training Method**

### **Rank F**

 Create any material through use of a skill.
 Fail at creating any material through use of a skill.

### **Rank E**

 Create any material through use of a skill.
 Fail at creating any material through use of a skill.

### **Rank D**

 Successful in gathering materials or making items using a skill.
 Unsuccessful in gathering materials or making items using a skill.

### **Rank C**

 Create any material through use of a skill.
 Fail at creating any material through use of a skill.

### **Rank B**

 Create any material through use of a skill.
 Fail at creating any material through use of a skill.

### **Rank A**

 Create any material through use of a skill.
 Fail at creating any material through use of a skill.

### **Rank 9**

 Create any material through use of a skill.
 Successfully weave Fine or Finest Fabric.
 Successfully refine a Copper Ingot or a Silver Ingot.
 Successfully pick a Bloody Herb.

### **Rank 8**

 Create any material through use of a skill.
 Successfully weave Fine or Finest Silk.
 Successfully refine a Gold or Silver Ingot.
 Successfully pick a Sunlight Herb

### **Rank 7**

 Create any material through use of a skill.
 Successfully cut a Fine or Finest Leather.
 Successfully refine a Gold Ingot.
 Successfully pick a Mana Herb.

### **Rank 6**

 Create any material through use of a skill.
 Successfully cut Fine or Finest Leather.
 Successfully refine a Mythril Ingot.
 Successfully pick a Golden Herb.