Alicia Vind

Sharp+1

Though=0

Wierd+2

## **Opis**

Alicia Vind (z d. Vinter) pochodzi z Kiruny (Szewcja), miasta od lat zamieszkiwanego przez rody czarodziejów. Wielka ilość mocy magicznej tam występującej określana jest jako lokalna anomalia magnetyczna, a za jej główne źródło naukowcy podają bogate złożona rudy żelaza.

Zwyczajowo rody magiczne nie mogą dobierać się w pary dowolnie, co i wydarzyło się w historii Alici. W wieku 18 lat została ofiarowana za żonę Aleksandrowi Vindowi, magowi z poważanej rodziny z tradycjami. Przyjęła jego nazwisko oraz nauki magiczne, sama specjalizując się w bitewnej magii powietrza. Wraz z Aleksandrem spełnili obowiązek wydając na świat syna. Po urodzeniu dziecka rozwiedli się. Aleksander wraz z dzieckiem mieszka w Szwecji.

Alicia przyjechała do Polski, aby odnaleźć bunkier należący do jej dziadków podczas II Wojny Światowej.

## **Ruchy**

### **Combat magic**

You have a few attack spells you can use as weapons. When you use these spells to kick some ass, roll +Weird instead of +Tough. Sometimes the situation may require you to act under pressure to cast your spell without problems.

Your combat spells can combine any of your base spells
with any of your eﬀects.

**Combat magic, pick three (with at least one base):**

Bases:

* Missile: 1-harm magic far obvious loud
* Wall: 1-harm magic barrier close 1-armour obvious loud

Eﬀects:

* Force or Wind: Add “+1 harm forceful” to a base, or “+1 armour” to a wall.

### **Tools and Techniques**

To use your combat magic eﬀectively, you rely on a collection of tools and techniques. Cross oﬀ one; you’ll need the rest.

* **~~Consumables:~~** ~~You need certain supplies— powders, oils, etc—on hand, some will be used up each cast.If you don’t have them, take 1-harm ignore-armour when you cast.~~
* **Foci:** You need wands, staves, and other obvious props to focus. If you don’t have what you need, your

combat magic does 1 less harm.

* **Gestures:** You need to wave your hands around to use combat magic. If you’re restrained, take -1

ongoing for combat magic.

* **Incantations:** You must speak in an arcane language to control your magic. If you use combat magic

without speaking, act under pressure to avoid scrambling your thoughts.

### **Advanced Arcane Training**

If you have two of your three Tools and Techniques at the ready, you may ignore the third one.

### **Arcane Reputation**

Pick three big organizations or groups in the supernatural community, which can include some of the more sociable types of monsters. They’ve heard of you and respect your power. With aﬀected humans, take +1 forward when you manipulate them. You may manipulate aﬀected monsters as if they were human, with no bonus.

* Rzeczpospolita Magiczna - związek zrzeszający zarejestrowanych czarodziejów z Polski, bez jego pozwolenia nie można praktykować magii bitewnej;
* Klan Remut - wilkołaki,
* słowiańscy bogowie.

### **Could’ve Been Worse**

When you miss a use magic roll you can choose one of the following options instead of losing control of the magic:

* Fizzle: The preparations and materials for the spell are ruined. You’ll have to start over from scratch with the prep time doubled.
* This Is Gonna Suck: Te eﬀect happens, but you trigger all of the listed glitches but one. You pick the one you avoid.

## **Sprzęt**

* Old revolver (2-harm close reload loud)

## **Rozwinięcia**

* Get +1 Weird, max +3
* Get +1 Cool, max +2
* Get +1 Sharp, max +2
* Get +1 Tough, max +2
* Take another Spell-Slinger move.
* Take another Spell-Slinger move.
* Take a move from another playbook.
* Take a move from another playbook.
* Take another Combat Magic pick.
* Get +1 to any rating, max +3.
* Change this hunter to a new type.
* Create a second hunter to play as well as this one.
* Mark two of the basic moves as advanced.
* Mark another two of the basic moves as advanced.
* Retire this hunter to safety.
* Erase one used Luck mark from your playbook.
* Take another Combat Magic pick.
* You may cross oﬀ another option from your Tools and Techniques