Kenshi Yuuri

Casual

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## Appearance

### **General Appearance**

He's a 1.8 m guy. His hair are red, like his eyes. His physique is not really sculpted, but it is toned. His bones are large on the shoulders and tight at the hips

### **Costumed Appearance**

His costume is a suite that features features two spikes on the shoulders that arch downward, enough to function as aesthetics and not as weapons. The color of the suite is dark-red on the body and brown on the legs, with a black cloak, with dark-red color inside

## Personality

Since his parents teached him moral values and education, he is really very friendly and helpful, but based on the medieval values he learned thanks to his passion for the Middle Ages, he tends to be a knight with women and when he finds himself on the battlefield, does not spare the blows, tends to fight in silence and avoids the fight when it's not fair for both him or his opponent. After his father death, his fighing spirit increased for the rage, but being saved from a hero opened him a more humble point of view that makes him forget about revenge for approach a lifestile inclined to help others. This humble lifestile makes him trust everyone, everytime, because he fears to hurt someone if he doesn't trust them

## Character Background

He was born into an economically stable family, that teached him moral values ​​and education since the age of 3. He discovered his quirk at the end of the kindergarten, and at the beginning, all he could do was get dirty, so other kids were making fun of him, until he started to train more, around the age of 7, at least do more than just het dirty.

His life started being good, but at the age of 10, his father died at the hands of a mad guy. This guy was an employee of his father, crazy because he was fired. After killing Kenshi's father, he decided to kill the family too, and he was meant to do that starting from Kenshi's mother, taking advantage of the fact that she was going to work early

A hero saved his mother and captured the guy and, due the pain for the lost, Kenshi started wanting revenge, planning to kill the guy in the prison during the yard time, but, starting watching the news, he realized what the hero did for he and his mother saving their life, and started to admire the heroes forgetting about revenge. For this, he wants to became one of them and joins the U.A.

## Character Aspects

He looks a warrior on the battle field, but he's a good guy that likes reading, do sport, listen to music and help other guys if they need. Also, while he fights, he keeps medieval values, like don't fight opponents that can't defend or don't join battles that doesn't call for him. Also, since he admire heroes, he turns really excited when he sees pro-heroes

***Player characters start with three character aspect slots, but only need to fill one on creation.***

1. Determined
2. \_\_\_\_\_\_\_\_\_\_\_\_\_
3. \_\_\_\_\_\_\_\_\_\_\_\_\_

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Will is an average of your 4 Stats and does not count towards the total.

* How many points you put into each stat determines its tier. Please consult our stat guide to determine what that might be.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Quirk Name**

Earth manipulation

DESCRIPTION: He can create and manipulate rocks to various mean. The rocks do not last forever, to keep them active, he must focus on them, and can still be destroyed if they suffer enough damage. He can also create a single spike from an arm

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Rock Manipulation(+5): The user has the capacity to manipulate rock to various means.
	+ Attach(+1)
	+ Harm(+5): The user can produce a single spike on one of their arms. The user must continue using an action each turn to maintain the spike.
		- Attach(+1)

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining