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The Prism

***I wonder which level to play...***

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Links: https://data-wing.fandom.com/wiki/The\_Prism\_(object)

## The Prism

### End

After staying in The Prism for a long time

### Rewards

Unlock Escape level

"The Prism is a facade?!" - Mother

The Prism is the thirty-seventh level that is accessible by engaging.

## How it works

You have to go to The Prism and stay for a long time.

There are no tips.

## Information

Format

Accessible

## Level Dialogue

Mother
 Then I'll work out how to trigger my Waking Day as soon as possible...
 I estimate I'll read 1,286,017.
 ...is the counter high?
 Zero?
 The Prism is a facade!? I've been conned!

## After level dialogue

Mother

Rogue
Grass:E

## Information

* Requires 5 E Rank magic stones in total:
	+ 1 E Rank stones for creating Insect:E and Beast:E each
	+ 1 E Rank stone for synthesizing Insect:E and Beast:E into Bird:E
	+ 1 E Rank stone for creating Insect:E
	+ 1 E Rank stone for synthesizing Insect:E and Bird:E into **Grass:E**
* Ability:Leaf of Life
	+ Heals 1,000 HP for the person its used on
* Awakened Ability:Frond of Life
	+ Restores 1,000 HP for all party members within a 50-meter radius
Factories

Factories are Movecraft vehicles that are not able to move or rotate, and have a minimum health value of 10%. The minimum health value is what allows factories to create new vehicles using Ship Repair without being prevented from repairing due to being too damaged.

# **Creating a Factory**

Factories are created the same way as any other Movecraft vehicle. Instead of coal blocks, they are required to be made of at least 15% redstone block. It is generally recommended that factories are made out of something such as terracotta to prevent the craft they are creating from merging with the factory itself. Terracotta and redstone blocks are both merge blocks that prevent strike and escort level vessels from merging with the parent craft. You can find out about merge blocks in the Merge Blocks section.

When saving a repair state of the factory, make sure the vehicle you are trying to create in the factory is attached and merged with the factory. Once you want to create the vehicle, move the ship attached to the factory off of the factory, and repilot the factory and commence a repair.
Fracture

"Something unusual is happening with The User." - Mother

Fracture is the thirty-fifth level that is accessible by engaging, the fourth level to include a Fragmentation zone, and the tenth level to have a **DataUplink™** module.

## How it works

To complete the level, you have to control the triangle or thrust off walls to reach the exit before the timer expires.

**TIPS**: Thrust off walls to gain momentum.
Stay in Fragmentation zones for as little time as possible, otherwise you will automatically respawn and all of your effort is undone!
Cross the rainbow-coloured lines in order to add an extra five seconds to the timer.
Copy the example; it knows the optimal route.

## Information

Format

Accessible

## After level dialogue

Mother
 Our system has had extremely limited inter-network connectivity of late. Perhaps they're *dismayed* that they can't reach the outside world?
 But even when it's functioning correctly, they're spending long periods just staring at the screen...

## RealTalk™ Dialogue

Mother
Migration

"I don't understand why humans are preoccupied with their immortality." - Mother

Migration is the twenty-ninth level that is accessible by engaging, and the seventh level to have a **DataUplink™** module.

## How it works

To complete the level, you have to control the triangle instead to reach the exit first.

**TIP**: Turn around in different directions faster.
Try not to hit the walls; it will slow you down.

## Information

Format

Accessible

## RealTalk™ Dialogue

Mother
 Ow, sorry. My deep thought sub-routines got a little tangled...
Elevators

Elevators are Movecraft vehicles that can only move up and down, either with the bone or the ascend and descend signs, which can be found in the Additional Signs section. Elevators can be made out of any ship block, but it is generally recommended to use a high grade merge block from Merge Blocks depending on what ships you plan on moving with the elevator. Elevators have a minimum size of 10 blocks and a maximum size of 30000 blocks. You can make an elevator by typing "Elevator" on the first line of the main vehicle sign.
Heavy Ion Cannons

Heavy Ion Cannons are a more powerful version of Light Ion Cannons. These cannons will disable any cannons it hits for 15 seconds, and will disable any vessel type except for Boats, Submarines, and Turrets for 10 seconds.

# **Heavy Ion Cannon Structure**

Heavy Ion Cannons are constructed like this:

# **Cannon Stats**

* Explosive Yield: 0
* Shot Speed: 200
* Player Damage 10 Hearts
* Shield Damage: 15000
* Maximum Range: 250 Blocks
* Accuracy: 50%
* Firing Arc: 25 Degrees
* Recharge Time: 20 Seconds
* Ammo Type: Heavy Ion Charge
* Ammo Per Shot: 16
* Ship Requirement: Yes
* Obstructed: Yes
* Damage Underwater: No
* Allowed Classes: Frigate, Destroyer, Cruiser, Battleship, Carrier, Dreadnought, Turret.
Cameras

Cameras are blocks that allow you to remotely view parts of an active ship. Cameras can only be used on an active ship, and can be used by anyone, not just the pilot.

# **Camera Block**

The camera block itself is a chiseled stone brick block with a camera sign mounted to it. The camera sign cannot be on top of or below the camera block. The camera block must also have 1 block of air above it. The camera sign determines the ID for the camera which is located on the second line. There cannot be more than one camera with the same camera ID. It should look like this:

If the camera block or camera sign are destroyed while a player is using it, the player will die instantly.

# **Camera Link Sign**

The camera link sign is how users will take control of a camera. Somewhere on the ship will be a sign saying "Camera Link" on the first line. On the second line will be the camera ID, which can be found on the second line of the camera sign. The second lines of the camera sign and the camera link sign need to match. The camera link sign should appear like this:

The camera link sign must also have a gold pressure plate below it. If either the gold pressure plate or the camera link sign are destroyed while a player is using it, the player will die instantly.

# **Camera Operation**

When a user right clicks the camera link sign, their username will be displayed on the fourth line of the sign while they are on it. The player will then be teleported to the position of the specified camera block, and rendered invulnerable and invisible. The player can exit the camera by using the /camexit command.
Snakeskin

"You really are the ideal DATA WING..." - Mother

Snakeskin is the eighth level that is accessible by engaging, and the third level to feature gravity.

## How it works

To complete the level, you have to control the triangle or thrust off walls to reach the exit as fast as possible.

**TIP**: Thrust off walls to gain momentum.

## Information

Format

Accessible

Gravity

## After level dialogue

Mother
 And so I must continue to serve my purpose, faithfully...
Shiny Gems

"More **Shiny Gems** for your collection..." - Mother

Shiny Gems are an item that can be awarded for completing levels in DATA WING, a racing game with a sci-fi story. According to someone who knows the developer, they are a satirical point about the worthlessness of made-up currency in games. They have no in-game use, but they can change depending on the story events.

## Appearance

Shiny Gems are small geometric objects that resemble diamonds. They have a bright yellow color that contrasts with the dark background of the game. They emit a soft glow and a sparkling effect that makes them more noticeable and appealing.

They are also animated to rotate slightly around their center and bounce up and down when the player collects them. They are a reward for completing levels or binary quizzes in DATA WING, but they have no in-game use. They are part of the game’s aesthetic and story.

They are also shown as a counter on the top right corner of the game menu.

## Obtain Tutorial

You can earn Shiny Gems in DATA WING by completing levels or binary quizzes. The number of Shiny Gems you get depends on the level difficulty and your performance. Some levels also have hidden Shiny Gems that you can find by exploring the map.

However, Shiny Gems have no in-game use, so they are just for fun and for advancing the story.

## Creation & Reason

The Shiny Gems were created by Mother, the mainframe that controls the game world. She gives them to the DATA WINGs as a reward for completing levels or binary quizzes. However, the Shiny Gems can also change depending on the story events.

For example, when you unlock The Prism, the Shiny Gems counter goes up very high.

When you try to complete the Codex Binary Quiz, you lose some gems. Reading the last RealTalk™ Module will cause you to lose 100 gems. The Shiny Gems are part of Mother’s plan to manipulate the DATA WINGs and hide the truth about The User and the system.

According to someone who knows the developer of DATA WING, the Shiny Gems were created as a satirical point about the worthlessness of made-up currency in games.

They were meant to mock the common practice of using gems or coins as rewards or incentives in mobile games, but without giving them any actual value or purpose. They were also used as a plot device to show Mother’s manipulation and deception of the DATA WINGs.

## Trivia

* Shiny Gems are an item that can be awarded for completing levels or binary quizzes in the game DATA WING.
* The Shiny Gems have no in-game use and are a satirical point about the worthlessness of made-up currency in games.
* When you unlock The Prism, the Shiny Gems counter goes up very high.
* When you complete the Codex Binary Quiz, you lose some gems.
* Reading the last RealTalk™ Module will cause you to lose 100 gems.
* If you click the last chat in-game where Mother takes your 100 gems away enough times, you will get a message saying "You have no more shiny gems. You are free.
* The number of Shiny Gems you have is displayed in hexadecimal format.
Ion Cannons

# **Light Ion Cannons**

Light Ion Cannons are used specifically to damage the shields of enemy vessels. Unlike most other cannons, these ones don't do block damage. In addition, these cannons will disable any cannons it hits for 10 seconds, and will disable any vessel type except for Battleships, Carriers, Dreadnoughts, Boats, Submarines, and Turrets for 5 seconds.

# **Light Ion Cannon Structure**

Light Ion Cannons are constructed like this:

# **Cannon Stats**

* Explosive Yield: 0
* Shot Speed: 400
* Player Damage 6 Hearts
* Shield Damage: 2000
* Maximum Range: 200 Blocks
* Accuracy: 60%
* Firing Arc: 25 Degrees
* Recharge Time: 10 Seconds
* Ammo Type: Light Ion Charge
* Ammo Per Shot: 16
* Ship Requirement: Yes
* Obstructed: Yes
* Damage Underwater: No
* Allowed Classes: Bomber, Corvette, Frigate, Destroyer, Cruiser, Battleship, Carrier, Dreadnought, Boat, Turret.
Data Wing Wiki

**Welcome to the DATA WING Wiki!**

DATA WING lets you race and blasts off in a stylish, neon-lighted maze.  The game is not just aesthetically pleasing, but also fun and challenging at the same time! Your racing adventure takes you to a 2D environment with an arcade feel. The game is a passion project of Dan Vogt – a veteran in the gaming industry.

## •\_• - Experience a stylish racing adventure in this neon-filled landscape of DATA WING.

DATA WING has easy intuitive two-touch controls where players can easily direct DATA WING into the right path. Players have to eliminate enemies along the path and thrust off walls to speed up in every level.
Enjoy the game’s 2D neon aesthetic, plus its amazing sound effects.  It is made by world-class producers such as Luxury Elite, 18 Carat Affair, ESPRIT, Eyeliner, and more! Experience a unique digital racing adventure with DATA WING.

## ◕‿◕✿ - Enjoy a story-driven game with over 40 levels!

DATA WING’s aesthetic is not the only unique thing of the game. It is also one of the few racing adventure games that come with a story. The game is not just about who the fastest is, but it is also about completing a very important mission.

DATA WING is, in fact, a critical component of a computer system where its only duty is to follow Mother’s orders without question. However, something has just recently attacked the system – making Mother irrational and dangerous. DATA WING has to do something before it is too late!

You have to journey across 40 levels and complete a 2-hour length story to save Mother from this systemic attack! Aside from completing the mission, players also have to be competitive at defeating enemies and speeding up in the course to get a chance at conquering the leaderboards. The game is perfect for those who love to try a unique space-like racing adventure that also comes with a great storyline.

## :) - Did you know that?

* All DATA WING characters are known as faces, which they are made using Unity 3D's text components.
* In the credits, if you look at the bottom of the credits page, it states that Apple is a trademark of Apple Incorporated, along with the smaller message saying "Apple Music is a service mark of Apple Incorporated.". This means it was created on iOS first before Android.
* In the game menu, the message box appears which says a random message, but if you press the message box, the message box will say "Ouch!!! my feelings... :(".
* The heart button (which leads to credits) shines.
* There's a RealTalk™ ♪ that takes away your shiny gems.
* In the "Security Nexus" and "Escape" levels, whenever you do something crazy, Mother will say a secret message.
* In the "The Message" level, once you reach the part where the background lights up, if you decide to go back to the start, the triangles will still be shown in the game, and there will also be rombs shown in the game, but they are glitchy.
Qubo

Qubo was a kids' television network which launched as a block on September 9, 2006 and as a channel on January 8, 2007. The channel shut down shortly after midnight on March 1, 2021.

## PowerFilm

On February 28, 2021, PowerFilm announced they would be replacing WCEA Kids with a revival of Qubo. WCEA Kids was dissolved and replaced with Qubo that day at 6pm. It is unknown how long it lasted or if it was even successful at launching. The actual Qubo was still operational at the time of the announcement.
BattleZones

BattleZones are areas that cannot be claimed by any faction, however players can build and fight within them. Players cannot use any kind of teleportation or "/kit" commands while inside a BattleZone.

# **Sieges**

BattleZones are used as regions of territory that players in ships can claim for daily rewards. Every day a player maintains control of a BattleZone, they get paid 50000 credits for every zone they control.

In order to siege a BattleZone, the player needs to be piloting a ship while in the zone. Then use the "/siege begin" command to initiate a siege.

You can list siege zones with "/siege list" and you can view information on a zone with "/siege info (zone name)". Sieges can only be commenced during certain time periods on specific days. You can find out what time a specific region can be sieged by using the "/siege info" command.

The ship sieging the zone must remain active until the siege is over. If that ship is destroyed or is outside of the zone by the end of the siege, the siege fails and the original owner maintains control.

You can find siege locations by using the Dynmap.
Light Turret

A Light Defense Turret is a type of defense turret which is effective against strike craft and infantry. Light defense turrets are the smallest and cheapest turret type to maintain.

* Minimum Range: 25 Blocks
* Maximum Range: 150 Blocks
* Accuracy: 80%
* Damage: 4
* Fire Rate: 1 Second
* Ammo Type: Type A Tibanna
* Ammo Consumed Per Shot: 2

# **Construction**

The construction of the turret is shown here. A full detailed explanation of how to create a turret can be found on the Defense Turrets page.
Light Beam Cannons

Light Beam Cannons are cannons which fire a beam of high power energy which can be directed by the user. The beam lasts 2 seconds and is one of only 3 cannons which can damage targets that are underwater.

# **Light Beam Cannon Structure**

Light Beam Cannons are constructed like this:

# **Cannon Stats**

* Explosive Yield: 2
* Shot Speed: 800
* Player Damage 8 Hearts
* Shield Damage: 50
* Maximum Range: 100 Blocks
* Accuracy: 100%
* Firing Arc: 50 Degrees
* Recharge Time: 5 Seconds
* Ammo Type: Compressed Tibanna Charge
* Ammo Per Shot: 16
* Ship Requirement: Yes
* Obstructed: Yes
* Damage Underwater: Yes
* Allowed Classes: Fighter, Corvette, Frigate, Turret.
Gravity Generators

Gravity generators are blocks that provide gravity while in Space. Gravity generators will provide gravity to people within 25 blocks horizontally and 10 blocks vertically of the generator.

# **Creating Gravity Generators**

Gravity generators are simply daylight sensor blocks. If a generator is placed on a ship, when the ship powers up, the entire ship's hitbox will receive gravity. When the ship is powered down, it will return to the default detection method. Wearing any kind of Magnetic Boots will also provide gravity while in space.
Quests

Quests are multi-staged tasks that offer rewards for completing them. Quests can be acquired from various NPC entities located in various SafeZone regions on certain planets or in space. Certain quests such as the Sullust Excavation quest offer unique items for completing the quest. If you log off, die, or use a specific command while doing a specific quest, the quest may fail.

# **Quest Commands**

* /quest - Displays your current quest objective.
* /quests quit (quest name) - Quits the specified quest.
* /quests list - Lists available quests.
Pursuit Cannons

Pursuit Cannons are a high grade short range rapid fire cannon. Pursuit Cannons are best used on fast moving strike craft that have an easy time lining up straight shots on enemy ships. While the firing arc and range on this cannon are limited, it is extremely useful in applying suppression fire to strike craft and low grade escort ships.

# **Pursuit Cannon Structure**

Pursuit Cannons are constructed like this:

# **Cannon Stats**

* Explosive Yield: 2
* Shot Speed: 800
* Player Damage 3 Hearts
* Shield Damage: 50
* Maximum Range: 150 Blocks
* Accuracy: 60%
* Firing Arc: 35 Degrees
* Recharge Time: 0.2 Seconds
* Ammo Type: Type B Tibanna Charge
* Ammo Per Shot: 2
* Ship Requirement: Yes
* Obstructed: Yes
* Damage Underwater: No
* Allowed Classes: Interceptor, Fighter, Corvette, Frigate, Destroyer, Turret.
Doctor Sam

**Doctor Sam**, also known as **Cavity Sam,** is a Human Doctor and one of the two protagonists of A Castle of Cards. He is the Royal Physician of House Black and was appointed to the Full House Task Force by Queen Poppy following The Royal Flush.

## Trivia

* Sam uses a homebrew class called Doctor, and is one of four major characters who use a homebrew class. The others are Sullivan, Roy, and Gilroy.
* Sam is one of the only humans to be introduced. While most humans originate from Catan, it is unknown where Sam originates.
Additional Signs

There is a variety of additional signs and functions you can equip a ship with. This page will briefly explain the function of each sign.

# **Ascend Sign**

The ascend sign is similar in function to the cruise sign. To make an ascend sign, write "Ascend: OFF" exactly as is (without the quotation marks) on the first line of the sign. It should appear like this:

The ascend sign can only be used on an active ship, and activated by the pilot. Right clicking the sign with your bare hand will turn it on and off. When on, the ship will move a certain number of blocks upward every 10 seconds. The ascend sign cannot be used on Boats, Turrets, and Factories.

# **Descend Sign**

The descend sign is identical in use to the ascend sign. Rather than going up, the descend sign moves ships down every 10 seconds. The descend sign cannot be used on Boats, Turrets, and Factories. To make a descend sign, write "Descend: OFF" exactly as is (without the quotation marks) on the first line of the sign. It should appear like this:
Light Cannons

Light Cannons are an average short range anti-ship weapon. Light Cannons are effective at taking down small to medium sized ships, such as Fighters and Bombers.

# **Cannon Stats**

* Explosive Yield: 3
* Shot Speed: 800
* Player Damage: 2.5 Hearts
* Shield Damage: 10
* Maximum Range: 150 Blocks
* Accuracy: 80%
* Firing Arc: 60 Degrees
* Recharge Time: 0.8 Seconds
* Ammo Type: None
* Ammo Per Shot: 0
* Ship Requirement: No
* Obstructed: No
* Damage Underwater: No
* Allowed Classes: Speeder, Interceptor, Fighter, Bomber, Corvette, Frigate, Destroyer, Cruiser, Battleship, Carrier, Dreadnought, Turret.
Merge Blocks

Merge blocks are blocks that are used to allow one-way merging between two crafts.

# **Terracotta**

Terracotta is the most common merge block. Terracotta can only be used on Cruisers, Battleships, Carriers, Dreadnoughts, Factories, Boats, and Submarines. Terracotta is used to allow something like a Cruiser to merge with a Fighter, but allow the Fighter to fly away if powered up while attached to the Cruiser. As such, terracotta is commonly used as a flight deck material for hangars, as well as a merge block for Turrets.

# **Redstone Block**

Redstone blocks only merge with Factories. This allows Factories to produce any type of vehicle and prevent merging if the vehicle itself was connected to the redstone blocks when a repair state was saved.

# **Nether Bricks & Nether Brick Stairs**

Nether bricks and nether brick stairs are used to allow strike level vehicles to merge with escort level vehicles in the same way that terracotta is used to allow escort level vehicles to merge with capital level vehicles. Nether bricks and nether brick stairs cannot be used on Miners, Speeders, Interceptors, Fighters, and Bombers.

# **Smooth Stone**

Smooth stone is used as a merge block for Turrets. Smooth stone works with every craft type except for Turrets.
Shield Coolers

Shield coolers are structures that are used to mitigate the cooldown and charge times of ships that have multiple Shield Emitters. Different ship classes will have a different limitation of how many shield coolers they can have on board. There are also different types of shield coolers. Certain ships may also not use shield coolers.

Shield coolers also reduce the amount of fuel that shields burn while raised. If a Class 1 emitter has a burn rate of 0.1, this will burn 1 coal every 10 seconds while shields are raised. If there are 3 Class 1 emitters on a ship, it will burn 1 coal approximately every 3 seconds. If a Class 1 cooler has a negation of 0.05, this will increase fuel longevity by 50 milliseconds, which means that a single Class 1 emitter would burn 1 coal every 20 seconds. This also means that with 2 Class 1 coolers, you could negate the fuel consumption of a Class 1 emitter completely.

# **Cooler Classes**

Here are the different classes of shield coolers. Each class will have a different construction as well as different cooldown and charge time negation values. You can check how to build the shield coolers from the Shield Coolers section in /warp Movecraft on the server.

**Class 1**

* Charge Time Reduction: 5 Seconds
* Cooldown Time Reduction: 5 Seconds
* Fuel Consumption Negation: 0.05 Seconds
* Rated Types: Interceptor, Fighter, Bomber

**Class 2**

* Charge Time Reduction: 10 Seconds
* Cooldown Time Reduction: 10 Seconds
* Fuel Consumption Negation: 0.1 Seconds
* Rated Types: Bomber, Corvette, Frigate, Destroyer

**Class 3**

* Charge Time Reduction: 15 Seconds
* Cooldown Time Reduction: 15 Seconds
* Fuel Consumption Negation: 0.15 Seconds
* Rated Types: Destroyer, Cruiser, Battleship, Carrier

**Class 4**

* Charge Time Reduction: 20 Seconds
* Cooldown Time Reduction: 20 Seconds
* Fuel Consumption Negation: 0.2 Seconds
* Rated Types: Battleship, Dreadnought

# **Vessel Limitations**

These are the limits on how many of a specific cooler type each ship class can have.

**Miner**

* Class 1: 0
* Class 2: 0
* Class 3: 0
* Class 4: 0

**Turret**

* Class 1: 0
* Class 2: 0
* Class 3: 0
* Class 4: 0

**Elevator**

* Class 1: 0
* Class 2: 0
* Class 3: 0
* Class 4: 0

**Factory**

* Class 1: 0
* Class 2: 0
* Class 3: 0
* Class 4: 0

**Submarine**

* Class 1: 0
* Class 2: 0
* Class 3: 0
* Class 4: 0

**Boat**

* Class 1: 0
* Class 2: 0
* Class 3: 0
* Class 4: 0

**Speeder**

* Class 1: 0
* Class 2: 0
* Class 3: 0
* Class 4: 0

**Interceptor**

* Class 1: 1
* Class 2: 0
* Class 3: 0
* Class 4: 0

**Fighter**

* Class 1: 1
* Class 2: 0
* Class 3: 0
* Class 4: 0

**Bomber**

* Class 1: 2
* Class 2: 1
* Class 3: 0
* Class 4: 0

**Corvette**

* Class 1: 0
* Class 2: 2
* Class 3: 0
* Class 4: 0

**Frigate**

* Class 1: 0
* Class 2: 2
* Class 3: 0
* Class 4: 0

**Destroyer**

* Class 1: 0
* Class 2: 3
* Class 3: 1
* Class 4: 0

**Cruiser**

* Class 1: 0
* Class 2: 0
* Class 3: 4
* Class 4: 0

**Battleship**

* Class 1: 0
* Class 2: 0
* Class 3: 4
* Class 4: 1

**Carrier**

* Class 1: 0
* Class 2: 0
* Class 3: 5
* Class 4: 0

**Dreadnought**

* Class 1: 0
* Class 2: 0
* Class 3: 0
* Class 4: 3
Heavy Shield

The Heavy Shield is a form of Base Shield. This page will teach you about its specifications, as well as how to construct it.

Heavy shields are the strongest level of base protection. These generators are best used to protect large fortresses, shipyards, or prisons, and will last the longest under a sustained siege. You can obtain this shield by building it as shown below.

# **Specifications**

Diameter: 150 Blocks

Health: 40000

Charge Time: 60 Seconds

Cooldown Time: 120 Seconds

# **Construction**

The shield's construction is shown here:

After building the structure, attach the sign to the dispenser. On the first line of the sign, write "Shield Generator" (without the quotes). On the second line, write "Heavy Shield" (without the quotes).
Tractor Beams

Tractor beams are devices that are used to lock targeted ships in place. It also prevents those ships from rotating or releasing. Tractor beams have a range of 500 blocks, and can only be used on Cruisers, Battleships, Carriers, and Dreadnoughts.

# **Creating Tractor Beams**

Tractor beams are made up of two components: the tractor beam sign, and the tractor emitter.

The tractor beam sign can be created by typing "Tractor Beam" (without the quotes) on the first line of the sign. It will autofill the rest. This sign is used to control the tractor beam. The sign should look like this:

The tractor emitter is a physical structure that looks like this:

The chiseled stone brick block (on the very left) is the front of the emitter. The dropper block (to the very right) is the back. From left to right, the block order is: chiseled stone brick, emerald block, gray terracotta, light blue terracotta, sea lantern, and dropper.

On the dropper, there is an oak sign with the text "Tractor Emitter" (without the quotes) on the first line. Ships can only use one tractor emitter, even if they have more than one on them.

# **Using Tractor Beams**

Tractor beams can be used by anyone, not just the main pilot of a ship. However, tractor beams can only be used on a ship that is being piloted. Tractor beams will automatically power up when the ship is piloted. The emitter will take 20 seconds to charge and during that time, the ship using the tractor beam will not be able to move.

When the emitter is fully charged, the red bar on the tractor beam sign will be fully yellow. Once the emitter is charged, shift left clicking or shift right clicking will cycle between targets within 500 blocks of the ship. On the 3rd and 4th lines of the tractor beam sign will be the pilot and ship class of the targeted ship.

Right clicking the tractor beam sign on a target that is within range will activate the beam, trapping the target ship. The yellow bar on the tractor beam sign will turn blue when the beam is active. Right clicking while the beam is active will turn off the emitter, and it will begin the charging process again. If the ship locked in the tractor beam is destroyed, the emitter will begin the charging process again.

Tractor beams cannot be used in Creative Plots, and they cannot be used on ships that are in or near SafeZones or Shipyards. They also cannot lock onto targets within those regions. If any part of the tractor emitter is destroyed, or the tractor beam sign is destroyed, the tractor beam will become unusable until repaired.
Base Shields

Base shields are shield projectors that emit a large energy sphere that functions as a barrier. This barrier prevents blasters and cannons from damaging anything inside the shield. However, shields do not prevent people, ships, or projectiles from entering the barrier. Any damage that occurs from within the shield will not be stopped, with the exception of cannon fire.

Different base shields will have different constructions and stats. There are currently three types of shield projectors: Light Shields, Medium Shields, and Heavy Shields. You can learn how to build them or obtain them from their respective wiki pages.

# **Using Base Shields**

Assuming the base shield has been constructed correctly, the shield will now be operational. On the shield structure, right clicking the shield sign will bring the shield online. Shift right clicking or shift left clicking the sign will turn the shield off. While the shield is offline, the charge or cooldown processes will not occur. When the shield is off, the sign should look like this:

Once the shield is brought online, it will indicate the shield as "LOWERED" and the progress bar will begin filling with yellow, indicating that the shield is charging. At any point during the charging process, the shields can be raised. The progress bar also symbolizes the current health of the shield. Turning the shield on should look like this:

Right clicking the shield sign during the charging state will raise the shield. Right clicking the shield sign after the shields are raised will return the shields to lowered. If you raise the shields during the charging state while they have not charged completely, they will not continue to charge until the shields are lowered. The sign would look like this:

If the shield is damaged to the point where the bar drops to empty, the shield will cycle into cooldown mode, and become disabled. During this state, shields cannot be raised or lowered, and a red progress bar will appear to indicate when the shield's cooldown mode expires. Removing any part of the shield structure will also result in the shield going offline. Once repaired, the shield will go into cooldown mode. The sign should appear like this:

# **Shield Limits**

Players cannot have any more than 3 shields of any kind in use at a time per player. Players are also not restricted from using the shields of other players. Base shields also cannot be used on any active ship, and they also cannot overlap with specific WorldGuard regions, such as spawns and SafeZones. Turning a base shield off will no longer count that shield as part of the player limit. If a player activates any shields and disconnects from the server, those shields will all go offline. Base Shields also cannot be used in Creative Plots.
Naval Cannons

Naval Cannons are designed exclusively for aquatic vessels. Naval Cannons have a moderate range and narrow firing arc, but unlike most other cannons, they can damage targets that are underwater.

# **Cannon Stats**

* Explosive Yield: 4
* Shot Speed: 100
* Player Damage 6 Hearts
* Shield Damage: 100
* Maximum Range: 200 Blocks
* Accuracy: 65%
* Firing Arc: 30 Degrees
* Recharge Time: 3 Seconds
* Ammo Type: Type B Tibanna Charge
* Ammo Per Shot: 2
* Ship Requirement: Yes
* Obstructed: Yes
* Damage Underwater: Yes
* Allowed Classes: Boat, Submarine, Turret.
Escape

"With you still inside... DATA WING." - Mother

Escape is the thirty-eighth level that is accessible by engaging, and the thirteenth level to feature gravity.

## How it works

To complete the level, you have to go to every zone, complete the payload Rogue sent you, get the key, and reach the yellow zone.

There are no tips.

**TRIVIA**: The first zone looks like 8-Track, but different.

## Information

Format

Accessible

Gravity

## Level Dialogue

Mother
 The death of this system will be fitting payback for The User's part in all of this!

Rogue
 I think...
 Great.
 Okay, **now just do what Mother asks.** | If she catches on she's bound to find some other way out.

Mother
 (Extra) Stop being naughty.

## Level Completion Dialogue

Mother
 You took steps to kick me here?
 Perhaps I won't escape.
 With you still inside... DATA WING.

## After level dialogue

Rogue
 Mother won't help, that's for sure, but it's still the right thing to do.
 Mother just crashed two critical sub-systems with a single instruction!
 We have to move fast.
Shipyards

Shipyards are areas that allow players to build in that area without having to worry about combat. Some shipyard areas cannot be used until they are rented, such as Haven Station.

# **Renting A Dock**

Certain docks such as those at /warp Haven Station or /warp Sanctum Station will have rent times for different amounts of money. If you want to rent a dock, you can click on the corresponding rent sign next to the dock you wish to rent. If you wish to sell the dock, you can right click the sell sign. On the 2nd line of the sign is the dock name, the 3rd line of the sign is the cost, and the 4th line of the sign is the amount of time the rent will last. The signs appear like this:

"14d" means the dock will be rented for 14 days. Rents will not automatically renew, however they will give advanced warning the day the dock is set to expire.

# **Shipyard Commands**

There are commands for docks that allow you to do certain things.

* /shipyard addmember (username) (dock name) - Gives the specified player permission to use the specified dock. The dock name can be found on the second line of the rent and sell signs.
* /shipyard removemember (username) (dock name) - Removes the specified player's permissions to use the specified dock. The dock name can be found on the second line of the rent and sell signs.
* /shipyard info (dock name) - Lists information of the specified dock if the dock is being rented. The dock name can be found on the second line of the rent and sell signs.

# **Dock Locations**

There are docks available for rent at the following locations:

* Haven Station
* Sanctum Station
* Sanctuary City
* Coronet City
Ship Shop

Ship Shop is an area where players can buy pre-made ships. Ship Shop can be warped to using /warp ShipShop.

# **Ship Boxes**

Ship boxes are a chest item that contains a ship of some kind. Ship boxes can be obtained from limited time events, from other players, or from Ship Shop. The item lore of the chest contains the name of the ship able to be spawned.

# **Unique Vendors**

Certain planets have vendors that allow the purchase of unique ships not found in Ship Shop. Unique vendors may be on a planet or in space, and will always be located within a SafeZone. You can find vendors from the following locations:

* Sanctuary City on Alderaan.
* Thai Outpost at Utapau.
* Vigor Station in space in the Corell system.
* Coronet City on Corellia.

# **Placing Ship Boxes**

Ship boxes must be placed inside faction land. When they're spawned, the ship must also fit within the claim. You can place ship boxes in any region that you have access to build in, with the exception of wilderness. You can also place down ships at the landing pads in Spacedock, Coronet City on Corellia, Dantoo Town on Dantooine, the landing pads at Thai Outpost on Utapau, the landing platform at the Eadu Energy Conversion Laboratory on Eadu, Anvil Station on Sullust, the spawn at Sullust, and Sanctuary City on Alderaan.

When placing a ship, it will appear facing you depending on where you've placed the chest. The chest represents the very front bottom center of the ship, so it's helpful to stand on the edge of a claim and place the chest.

# **Undoing Ship Spawns**

If you have accidentally placed a ship or want to adjust the spawn of the ship, run the /sb undo command. This will despawn the ship and return the appropriate ship box to you. If you wait longer than 5 minutes after placing a ship, or move it, modify it, or take items from it, you will not be able to run the command to repack the ship into the box.
Medium Turret

A Medium Defense Turret is a type of defense turret which is effective against bombers and moderately shielded escort level craft. Medium defense turrets are versatile but somewhat more difficult to manage compared to Light Defense Turrets.

* Minimum Range: 50 Blocks
* Maximum Range: 250 Blocks
* Accuracy: 60%
* Damage: 6
* Fire Rate: 3 Seconds
* Ammo Type: Type B Tibanna
* Ammo Consumed Per Shot: 2

# **Construction**

The construction of the turret is shown here. A full detailed explanation of how to create a turret can be found on the Defense Turrets page.
Miners

Miners are small, lightly armored, slow moving Movecraft vehicles created for the sole purpose of clearing terrain quickly and harvesting resources.

* Minimum Size: 100 Blocks
* Maximum Size: 300 Blocks
* Required Blocks: 0.5% Coal Block, 0.1% Furnace, 10.0% Stone Bricks
* Fuel Requirement: Coal, Coal Blocks
* Gearshifts: 1
* Cruse Speed: 10 Seconds
* Cruise Distance: 20 Blocks
* Minimum Height: Y 2
* Maximum Height: Y 256
* Minimum Health: 90%
* Maximum Health 100%
* Rotation Cooldown: 4 Seconds
* Speed: 3 Blocks Per Second

# **Creating a Miner**

A Miner needs to be made up of at least 10% stone bricks. Stone bricks, stone brick stairs, and stone brick slabs are used as drill blocks. Anything those blocks move through or touch will be harvested by the Miner. If there are chests on board the Miner, the drill will put the items into those chests. If there are no chests, the items will be deposited on the ground. Miners cannot mine through dense blocks such as concrete, terracotta, and ancient debris. An example of a Miner is shown here:
Personnel Cannons

Personnel Cannons are a short range cannon dedicated to taking down enemy infantry or creatures. Unlike most other cannons, Personnel Cannons do not do any kind of explosive or shield damage, and therefore are inadequate at dealing with any kind of vehicle.

# **Personnel Cannon Structure**

Personnel Cannons are constructed like this:

# **Cannon Stats**

* Explosive Yield: 0
* Shot Speed: 500
* Player Damage 5 Hearts
* Shield Damage: 0
* Maximum Range: 100 Blocks
* Accuracy: 70%
* Firing Arc: 50 Degrees
* Recharge Time: 0.8 Seconds
* Ammo Type: Type A Tibanna Charge
* Ammo Per Shot: 1
* Ship Requirement: No
* Obstructed: Yes
* Damage Underwater: No
* Allowed Classes: Speeder, Interceptor, Fighter, Bomber, Turret.
Remote Signs

Remote signs are ways for ship pilots to remotely trigger specific ship functions from a convenient location. There is no limit to the number of remote signs a ship can have. However, only the current pilot of a vessel may activate the remote signs. Remote signs can be linked to cruise signs, ascend signs, descend signs, Projectiles, and Turrets.

# **Remote Sign Operation**

Creating the remote sign itself is fairly straightforward. On the first line of the sign, put "Remote Sign" on the first line. On the second or third line of the sign, you will input the string ID of whatever sign you are going to trigger. The string ID is located on the second or third line of the sign you are trying to trigger. If you wanted to trigger a missile with a remote sign, you would set up the remote sign (on the left) and the missile sign (on the right) like this:

You can have multiple missiles with the string ID "Missile 1", and right clicking the remote sign would activate all missiles with the ID "Missile 1".
Ship Repair

# **Repair Sign**

The repair sign is used to automatically repair missing blocks on a ship.

# **Creating a Repair Sign**

When creating a repair sign, there are 2 things you need to pay attention to. The first is the specific sign you used on the ship to save the schematic, and the 2nd is the schematic ID. The schematic ID is the name of the schematic you are saving to the server's files, which is located on the 2nd line. It should look like this:

# **Saving a Repair State**

A repair state is a schematic of a ship when it is at 100% health. In order to use the repair sign, the system needs a point of reference for what the ship is supposed to look like when it is at full health. That reference is the schematic you saved. Whenever you save a schematic, it will keep track of the specific repair sign you used on the ship to save the schematic, as well as the schematic name. Another user cannot save a schematic for you, as schematics are saved serverside under player usernames, meaning no one can use that schematic other than you unless they save a repair state themselves. In order to load the repair state, you must use the specific sign you saved a repair state to. Left clicking the repair sign will save the schematic.

Whenever you save the repair state, it will also keep track of the direction the ship and the sign were facing when the schematic was saved. This means that whenever you wish to use the repair sign, you will need to rotate the ship into the same orientation it was in when it was saved.

If your ship takes damage and you save the schematic while the ship is damaged, the damaged state of the craft is now considered at 100% health. Lastly, any ship modifications such as block removal or addition will not be counted in the repair state until a new schematic is saved.

# **Initiating Automated Repairs**

If you want to activate a repair cycle, double right clicking the specific repair sign you used to save the schematic would commence a repair. Repairs use supplies stored on board the ship in chests. If you do not have the correct amount of supplies, a list in chat of the type of items and quantity will appear. If a ship's health drops below the minimum health percentage value, a repair is not possible until you add enough blocks manually back to the ship for it to be considered above the minimum health value.

When commencing a repair, blocks that were placed in a position where another block is present in the schematic, the repair cycle will replace that block in favor of the saved schematic. Repairs can only be started by the current pilot of a ship, and will also continue repairing until the cycle is complete even if the pilot is offline. Server restarts stop repairs and do not return supplies.
Galactic Craft Wiki

The wiki for all of the features and information regarding Galactic Craft. Here you can find anything regarding ships, planets, weapons, mobs, quests, and various gameplay mechanics.

* Movecraft
	+ Vessel Types
	+ Allowed Blocks
	+ Additional Signs
	+ Remote Signs
	+ Ship Repair
	+ Factories
	+ Merge Blocks
	+ Turrets
	+ Elevators
	+ Miners
	+ Projectiles
	+ Cameras
	+ Targeting Computers
	+ Tractor Beams
	+ Hyperdrives & Hyperspace
	+ Gravity Well Projectors
	+ Shield Emitters
	+ Shield Coolers
* Cannons
	+ Light Cannons
	+ Medium Cannons
	+ Heavy Cannons
	+ Personnel Cannons
	+ Light Ion Cannons
	+ Heavy Ion Cannons
	+ Pursuit Cannons
	+ Escort Cannons
	+ Flak Cannons
	+ Naval Cannons
	+ Broadside Cannons
	+ Light Beam Cannons
	+ Heavy Beam Cannons

* Space
	+ Planets
	+ Oxygen Generators
	+ Gravity Generators
	+ Dynmap
* Base Shields
	+ Light Shield
	+ Medium Shield
	+ Heavy Shield
* Defense Turrets
	+ Light Turret
	+ Medium Turret
	+ Heavy Turret

* Factions
	+ SafeZones
	+ Shipyards
	+ BattleZones

* Custom Mobs
* Quests
* Ship Shop
* Jetpacks & Missiles
Heavy Cannons

Heavy Cannons are an above average long range cannon best used against escort and capital level vehicles. Heavy Cannons are commonly used on capital and escort ships, and have a narrower firing arc compared to Light and Medium Cannons. These cannons sacrifice accuracy and firing speed for more intense explosive blasts.

# **Cannon Stats**

* Explosive Yield: 5
* Shot Speed: 400
* Player Damage 5 Hearts
* Shield Damage: 100
* Maximum Range: 350 Blocks
* Accuracy: 50%
* Firing Arc: 35 Degrees
* Recharge Time: 3 Seconds
* Ammo Type: Type B Tibanna Charge
* Ammo Per Shot: 1
* Ship Requirement: No
* Obstructed: No
* Damage Underwater: No
* Allowed Classes: Bomber, Corvette, Frigate, Destroyer, Cruiser, Battleship, Carrier, Dreadnought, Turret.
Broadside Cannons

Broadside Cannons are massive high power cannons best used in direct broadside attacks against capital level ships and bases. Broadside cannons have the highest damage output of any cannon, however also have the most limited firing arc, range, and most expensive ammunition. Broadside cannons can only be used on capital and dreadnought level ships.

# **Broadside Cannon Structure**

Broadside Cannons have the most complicated structure of any cannon. They are constructed like this:

# **Cannon Stats**

* Explosive Yield: 9
* Shot Speed: 300
* Player Damage 10 Hearts
* Shield Damage: 5000
* Maximum Range: 150 Blocks
* Accuracy: 40%
* Firing Arc: 25 Degrees
* Recharge Time: 10 Seconds
* Ammo Type: Type C Tibanna Charge
* Ammo Per Shot: 4
* Ship Requirement: Yes
* Obstructed: Yes
* Damage Underwater: No
* Allowed Classes: Cruiser, Battleship, Carrier, Dreadnought, Turret.