recursal/Fanatic-Fandom huggingface dataset:
Cedric Hoover

## Personality

Put simply, he has antisocial personality disorder, and though undiagnosed, many antisocial tendencies often shine through in his behaviour. Cedric can be self-centred, aggressive, prideful, and all-around difficult to get along with in spite of (or *because* of) his devil-may-care attitude. He lacks the ability to see things from a perspective other than his own or feel empathy, and while he doesn’t go out of his way to hurt or antagonize others, it’s not unusual for that to end up being the case.

As one might imagine, he’s not very good at making friends and is even worse at keeping them; socializing properly is a chore- things that might come naturally for many people are things he has to do manually, often resulting in him coming off as stiff whenever he’s tried to mimic compassion and empathy in many situations. There’s usually no real conviction or feeling behind his attempts at socializing “correctly”, and that coupled with not really knowing what natural empathy is or how it works, makes him prone to becoming frustrated when someone is hurt or offended by his behaviour. From his perspective, it’s as though people expect him to read their minds- he doesn’t understand why he should be expected to- in his words- bend over backwards for other people.

In addition to Cedric’s already charming personality, he can become extremely volatile and prone to lashing out when something pushes his patience enough, showing little regard for others who may get involved. While he lacks a sense of bloodlust, Cedric has very few reservations about getting violent, particularly if he’s being threatened- as far as he’s concerned, whatever happens to them from that point on is what they had coming to them.

He likes to crack jokes that others may not find very funny and tends to operate under the assumption that if he finds something funny, there’s no reason for others not to feel the same way. All things considered however, he *can* be funny... sometimes, and with the exception of a few things (almost always things that affect him in some way), he tends not to take stuff too seriously. Whether this is a good thing or incredibly annoying depends entirely on the situation. Cedric is someone who does pretty much whatever he wants unless he’s decided the backlash is too much of a pain in the ass to deal with, so while he’s not the most morally inclined, he has the capacity to learn from his mistakes… even if it’s like pulling teeth.

## Quirk and Abilities

Cedric's quirk is of the mutant variant and doesn't have an official name, but is pretty straightforward: it grants him super strength and durability. Like many mutant-type quirks, Cedric's doesn't require activation and cannot be turned off. Though his quirk bears similarity to One for All, Cedric's speed and maneuverability are garbage. His personal aim is also shit; have you ever seen someone throw a piece of paper at a trash can a few feet away and miss? That's him.

Cedric's stats, according to the Official Character Book
Blackscreen (saito)

Saito (斎さい藤とう, Saitō) was a classmate of Himiko Toga. Not much is known about him at present, except that he was the first of Himiko's victims but he somehow survived and formed the chaos league he was given a mysterious second chance by all for one.

# Appreacence

Saito bears a surprisingly strong resemblance to Izuku Midoriya, possessing the same wide eyes, a mess of fluffy hair with prominently dark shadows cast over it, as well as a similar physique. He differs in that his hair is gray instead of green, and lacked freckles He wore the official uniform of his institute, which consisted of a light-colored dress shirt and tie, as well as a dark blue blazer he new outfit is the same as deku new outfit but pure black he show a blood lust for revenge because of what toga did to him.

# Quirk

Black matter: this Quirk is powered by dark forces and all for one with overhaul his Quirk allows him to steal other people's Quirks, leaving them Quirkless, and break them down into energy that makes him more powerful or he can use them for himself he also can disassemble anything he touches, as well as reassemble it in any configuration he desires, effectively giving him full control over matter.
Celestial Manipulation

Celestial Manipulation is an emitter quirk used by Kagura Nova. It grants the ability to control anything airborn or in the sky.

## Abilities

* **Thunder**-The user causes an opponent that is airborne to crash into the earth

* **Comet**-The user throws an object and increases its velocity until it can do serious damage

* **Shooting Star**-The user pulls down a meteor from the sky and brings it to earth to create a huge explosion

* **Flight**-By jumping in the air the user controls themselves and can fly, but they have to focus hard on flying and not anything else so it's a huge danger risk.

* **Solarium** -The user brings the sun a bit closer causing a huge heat wave on the targeted spot.

* **Aviary**-The user locates birds in the sky and forces them to attack the opponent.

## Drawbacks

This Quirk has huge drawbacks as when using this ability it's like carrying the sky on your shoulders. You must do intense training to resist that impossible weight. And you can only do so much as the bigger and more mass the object has the more weight weighing down on you.
Blooming

## Info

Ruka can make flowers come alive whens he using her quirk,

Her quirk can be a little useless but unitl Sumire Hosho discovered her quirk is most likely poison. She poison one of her favorite flowers and she being a mother to her she rush to house and put gloves on on her and dhe actually uses her quirk a lot for Sumire Hosho poison every she own.
Catch

Quirk Name: Catch

Heads Up

What it does: gives me a burst of speed and strength and allows me to create a ball of energy in my hand, similar to a baseball, that i can throw at great speeds

Limitations: The more i throw the more strain i put on my muscles which affects the damage, speed depends on how hard i throw the ball and how far from target it is (farther away, the faster the ball goes which increases speed), can burn me if i charge up the ball long enough

Special Moves:

1st Base: I begin to "fade" in and out of of view due a burst of speed and i channel the energy around my hand like a ball and throw it fast enough to break through walls

2nd base: I summon two balls and throw them and they curve and follow the enemy for 30 seconds before exploding

3rd: I get a boost of strength and throw a ball that keeps coming back for 5 minutes upon activation and i can keep throwing it, while its in the air i can guide it on its way back to me

Homerun: I toss one of my balls into the air, the ball excelrates faster than any of my other moves and the ball splits into five that explode mid air, causing a smoke screen

Equipment

Baseball Cap- For irony

Modified Baseball Glove- A baseball glove that i hang on my belt from a retractable cord, allows me to catch quirk based projectiles
Black Blood

**This page is a property of OrionEion. If anyone takes anything from this page without his permission, he appear befor you and who knows what might happen next. Thank you for your compliance.**

 **User** | Don (Hell's Scream)

**Black Blood** (黒血, *Kokketsu*) is a synthetically made and weaponized bodily fluid and a quirk of Donna.

## Overview

### Properties

Owing to its name, the blood appears black when seen outside the vessels as opposed to red. It is not much different from that of ordinary blood and can be affected by herbal medicine that improves circulation.

"*Its got nothing to do with physical strength. The Black Blood flowing through his body, "Don", is supporting Crona's muscle strength in combination with his movements.*"

The Black Blood, unlike regular blood, is weaponized and can either harden or soften depending on the user who is controlling the Black Blood. The hardening and durability of an individual with the Black Blood, however, varies from individuals to individual. However, those with Black Blood are blessed with powerful healing capabilities and can heal from grievous injuries. In addition, it can grant an individual a great amount of strength, durability and speed, as seen when Crona was able to stop all of Luna's attacks as well as moving at high speeds. Black Blood can also mold and alter itself to various shapes as well as harden to stop the bleeding of an individual as well as use its bleeding to its advantage in surprising and attacking an opponent.

### Weaknesses

Despite its versatility, the Black Blood holds crucial weaknesses to fire and heat type attack, which can even temporarily render the Black Blood inactive, acting as normal blood. In addition, those with great physical strength can break through the Black Blood.
Bettyhime Akechi

## Introduction

Bettyhime Akechi is one of the future children that were brought back during The Future Childrne Arc. However she came late due to miscalculations and ended up missing the Arc all together. When she arrived she was recruited by Xigshaw and Ichigo. She joined up with the two of them and formed the little happy family Best Boi and Xigshaw had going for themselves. Not wanting to be a burden she sought out employment. She ended up becoming a side kick for Angel Knight

## Personality

Bettyhime is blunt. She does not sugar coat her words. She does not hide her feelings and often expresses them in out right She is fearsomely protective of all the future kids. However she is even more protective of Xigshaw. He is her direct little brother, thought though time loope only, and she sees any harm against him as harm against all of her friends.

Murder is second nature to Bettyhime. She has lived her entire life as a assassin. She never hated her life and thus she does not regret the killing. However she enjoys the idea of a life with actual family. As a result of this she easily moved into the Akechi unit. In battle however she is ruthless. She goes for the kill most of the time in a actual fight. When they are training or play fighing she will joke around and hold back.

Bettyhime has deep respect for Angel Knight. He is her only boss who truly follows his own beliefs. Unlike her other boss who were hypocritical and only sought their own rise to power Angel Knight generally wants to help people. He also pushes the law and holds himself back from what he wants to do and instead does what the Law requires. This discipline is something Bettyhime strives to emulate.

## Powers and Abilities

High Fire Resistance - Her quirk naturally gives her a measure of it, but she also gains resistance from her armor and equipment.

Poison Resistance - Her quirk powers give her some measure of poison resistance in her normal form.

Physical Resistance - Her quirk powers give her a measure of kinetic resistance.

Monstrous Strength

Enhanced Endurance

Enhanced Agility

Enhanced Reflexes

Enhanced Durability

Mindless -Allows her to hide her presence

Dragon Wrath - Creates a highly potent murderous aura

## Equipment

Kinetic Breastplate - A breastplate that sends the kenetic force of a attack toward the rim of the beastplate allowing it to absorb high ends of kenetic energy.

Fire Rat Cloth

Akechi Bone Spear - A spear made up of steel, tungston, and the bones of the Akechi family.

Side Kick's stats, according to the creator.
Burning Eye

**This page is the property of Camaror, so please don't modify it. Thank you and enjoy your reading!**
Burning Eye is an emitter-type quirk owned by Kizu , it allows its user to emit rays of concentrated heat energy from their eyes, those rays can easily burn or melt any material they are in contact with enough time of exposition . A drawback of this quirk is that the user's eyes temperature increase with the use of the quirk, meaning that if the user uses his quirk too much with no pause, he can become blind due to burned eyes.

## Abilities

-**Concentrated heat energy rays:** Kizu can emit rays of concentrated heat energy from his eyes, those rays can burn or melt any material it is in contact with if given enough time.
Carryon Hero Office

**STOP RIGHT THERE!**
This article,Carryon Hero Office, is the sole property of The Z-Meister, and cannot be mentioned, used or even edited, without my permission.

The **Carryon Hero Office** (キャリーオン Hero Office, *Kyarīon Hero Office*?), previously known as the **Carryon Hero Agency** (キャリーオン Hero Agency, *Kyarīon Hero Agency*?) and briefly as the **Carryon Office** (キャリーオン Office, *Kyarīon Office*?), is the main setting of *My Hero Industry*.

It was originally represented by the eponymous Carryon, but two years after his death it selected Hiroki Sano as its new representative.
Bolt

**"DEKU TILL YOU'RE DEAD!"**

 You're a man for coming here! **Bolt** is the property of **PinkserpentQuasar**. **The author's permission is required** to edit this page.

## Introduction

**Bolt** is a quirk that's in My Hero Odyssey. Its user is Josef.

## Abilities

Bolt is a simple quirk whose abilities aren't notable. It allows Josef to fire small bolts of lightning from his fingers. These bolts have enough voltage to cause first-degree burns and a few seconds of dizziness, but they are nowhere near deadly. Their range, without any aid, is negligible, and the quirk shows itself by making his fingertips glow and crackle.

Shooting more than five bolts within five seconds from a single finger can cause Joseph's fingertips to warm up and burn themselves.

### Moves

**Taser Bullet** - Josef electrocutes his pistol and fires it, shooting a charged bullet.

**Overload** - Josef grabs his target's head, placing his fingers around his target's eyes and activates his quirk, blinding and disorienting his target.
Binding

This article, **Binding**, belongs to **NoblestMessySoda**. So please do not edit or add anything without asking for their permission. If you want to ask for permission, you can send a message to the message wall or comment under the said page.

## First Appearence

### Debut

Boku no Hero Academia : A World to Behold

## Description

Binding is a quirk, that allows the user to bind any living entity. Meaning, they can either bind them in place, or bind their quirk usage. This can also expel any boundaries someone had with their quirk. But it causes alot of stress to the user, and the person they're unbinding. And it can also give them severe headaches

## Special Moves

Binding is a fairly complicated quirk, so let's go into some details..

###### 1. Binding In Place :

The main usage of binding, is to stop the opponent from moving. This consists of Sayaka, pressing her hands against someone's chest, or their heart. Once she does this, she can activate the quirk, causing the user to be unable to move. Depending on the amount of strength the opponent has, they can be bonded from 5 minutes, up to 1 hour.

##### 2. Binding Quirk Usage :

A secondary, weaker usage of Binding, is to bind someone's quirk. Meaning, they can temporarily disable their quirk, while being in contact with the opponent. As long as Sayaka is touching the opponent, their quirk is locked away. But this drains Sayaka's stamina, making her pass out if she uses it for too long.

##### 3. Unbinding All Boundaries :

A tertiary use for Binding, is unbinding all of the boundaries on someone's quirk. This, in combination with the quirk, Boost, is godlike, increasing their allies' power by 200%. But alone, by unbinding someone's quirk boundaries, it allows them to use their quirk with no drawbacks. Meaning if someone had a quirk, that broke their bones, their bones just *wouldn't* break.
Blade Works

**This article, Blade Works, is the sole property of Ripcord, and as such this article cannot be mentioned, used, or even edited, without permission. Thank you for your cooperation.**

**Blade Works (**ラド ウォックス Burado Wokkusu**):** is the Quirk used by Golden Dawn.

## Description

Blade Works allows Golden Dawn to materialize any number types of swords of various shapes and sizes from any exposed part of her body.

Golden Dawn has the potential to craft a large amount of swords (more than 200), no matter how complex or advanced its materials and shape may be. She only requires to know the methods of sword smiting in order to get the sharpness needed for the blade and to understand the materials needed for the specifics of the sword she needs to craft. To do this she requires to be fully trained in sword smith. She first imagines the sword she wishes to create, followed by the materials, then the assembling process and, finally, the crafting of the blades edge. Golden Dawns swords emerge from her body heated hole the opens up from the spot she is making it emerge from with steam following it, almost as if it had just been crafted from within her body, and the swords are otherwise no different from regular swords they are based of, although she can customize the materials that form their composition, giving them whole new properties making the blade much more durability then ordinary steel.

Golden Dawn doesn't necessarily have to completely dispense her swords from her body either, having the choice to materialize only the blade or the handle, while the rest remains within her person. This is useful for situations where she has to quickly maneuver said sword or herself around, or if both her hands are currently occupied with some other task.

Golden Dawns Blade Works uses the iron in her blood cells as material to mash mold together to make the blades of the swords at a molecular level, leaving a lack of iron in the blood cells that enables them to carry oxygen also known as hemoglobin. As a result, an iron deficiency anemia from over use of her Quirk may leave her tired and short of breath.
Bushida Kishi

Bushida Kishi (武士田岸) is a Student in Class 2A, with the quirk of Sea Splash.

Appearance:

Bushida has dark blue hair and tealish spearmint eyes. She has rather tannish skin and a curvy waist. Her hair reaches down to her upper waist area, somewhat like Tsuyu Asui. Bushida is rather tall, standing at 5'9. Bushida has rather somewhat furrowed brows at times when she's not smiling.

Hero Name: The seawalter hero: Sea Swimmer
Biological Specimen Lab

## **Description**

Biological Specimen Lab is a special quirk. The user can create a spherical space with a radius of 10 meters. Accordingly, those who carry mutated animal or plant quirks when in this space will immediately become immobile.

When the victim is immobilized all existence and memories associated with them disappear.

If they are not released after 24 hours, they will become a template forever.

## Victims:

There are many different victims, but so far Asui Tsuyu is the only one whose identity has been identified.

Asui is a talented student of hero academy UA.In the internship exam to get the hero certificate. Asui has been sent on a mission to investigate Dr Baron's house. But when she just walked through the door she could no longer move. Because of carrying the mutant frog gene quirk, Asui is susceptible to the Biological Specimen Lab ability. After a while Dr Baron came out and brought her into the laboratory. He then stripped her off, posed for Asui, and placed her on a glass slide hanging on the wall of the lab.

Unfortunately for Asui, 24 hours passed without her being saved, resulting in her permanently becoming a nude biotape.Even when her friends were sent to investigate, they did not recognize her after seeing her nude specimen, which they thought was a normal dummy. Her memories and information were completely erased from the world. Asui is now just one of the nude specimens in Dr Baron's lab.

 File:Asui nude.png
Betsu Jimi

**Betsu Jimi** (持身別歩 *Jimi Betsu*), also the **Flip Hero: Sticker** (反転ヒーローステッカー *Hanten Hīrō Sutekkā*), is a student in Class 1-A at U.A. High School.

## Biographical Information

### Alias

Flip Hero: Sticker (反転ヒーローステッカー Hanten Hīrō Sutekkā)

## Appearance

Betsu is a slender girl with dark purple hair, where there is a woven bump on the top of her head, gray eyes and a small scar on her nose.

Her Hero costume consists of purple trousers and a vest with pink edges and black buttons, a pale blue T-shirt, dark ash low boots with laces and a gray belt.

In everyday life, she wears blue denim shorts with a white T-shirt and yellow-sand sandals.

## Personality

Betsu is a kind, pretty girl. The disadvantage is excessive excitement before the start of the event in participation, which can walk from side to side with thoughts, without noticing how it begins to pace the walls.

## Abilities

### Quirk

**Walking Overhead** (頭上を歩く *Zujō O Aruku*): Betsu's legs can walk on walls and ceilings above people. She is free to walk up a steep hill and climb higher on the building without using stairs or an elevator.

## Trivia

* Betsu's surname contains the kanji for "support, maintain, there is, have" (持 *ji*) and "body" (身 *mi*), and her first name contains "another" (別 *bets*) and "step" (歩 *u*).
* Betsu's known U.A. data is as follows:
	+ Student No. 11.
	+ Ranked 18th during the Quirk Apprehension Test.
* Betsu likes climbing and mountaineering from things, and fish miso soup from food.
	+ Betsu shares a love of mountaineering with Katsuki Bakugo.

* The Quirk of Walking Overhead is a reference from the Naruto anime, where Tree Climbing Practice is used in that anime.
Blood Manipulation

**Blood Manipulation**is a quirk that allows it's users to use their own blood and the blood of others to form attacks.

## Description

This quirk is fairly simple, but rather dangerous to use considering the requirements needed in order to use a quirk as strong as this one.

When dealing with a quirk like this, a simple genetic malfunction like anemia could lead the user to villainy or even death. Due to it's restrictions and dangers, this quirk is treated like a villain and is frowned upon so it's users are not well appreciated anywhere regardless of how sweet the user may be.

As soon as it's activated, the users eyes turn read and irritated before blood forms in the tear ducts, flowing down like tears. Much like with the eyes, the nose and mouth begin to bleed profusely until enough blood has been manufactured for weapon purposes, but the eyes will remain red and irritated.

## Usage

Blood manipulation can only be used if there is enough blood in the user or the user has swallowed enough blood to be able to activate the quirk.

Prior to usage, the user can opt to use their own blood at the cost of becoming anemic, a situation that could harm the user even more. If the user uses their own blood and goes above their limits, they'll be sluggish in movements and would cause the user to see double vision, or see everything unclear in simple terms. In order to heal themselves, the user must either get a blood transfusion or drink another's blood.

If the user chooses to drink the blood of their opponent, anemia is an expected side affect with so little blood left. The user can only extract blood by making cuts and must be able to lick the blood straight from the source or within a minute of the blood leaving the body if it's on the floor or else the blood will poison the user temporarily.

The quirk is usually used as blood whips and the user can summon a multitude of thin rope like strings made of blood. More highscale attacks can be made, but would require a lot more blood, like a giant hand used to smash their opponents or even multiple tentacle like appendages. For more domestic purposes and for studying purposes, the user can also play with the quirk and create small orbs of blood or just swirl strings of blood around the user's palm.

Users born with this quirk have an organ in their body that allows them to store blood while keeping it fresh to use so it doesn't coagulate and poison the user from within.
Blue Flames

**Blue Flames** is a emitter type quirk used by Trevor Nikoruzu and Arcen. It is a fire type quirk.

## Blue Flames

Someone copying the Blue Flames quirk to show its appearance.

## Quirk Description

### Quirk Range

Medium to Long Range

This quirk enables the user to heal themselves or others. However, they can also be made extremely hot, enough to melt flesh to use to attack an opponent.
Celestial Light

**Quirk Range** | 20 meters (halo throwing range)

**Celestial Light** (天の光 *Ten no Hikari*) is the Quirk used by Akiharu and Himawari Amaterasu.

## Description

Celestial Light grants the user halo and wings made of light.

Celestial Light absorbs solar energy into the user's body then releases it in the form of wing-shaped rays behind their back and a circle of light above their head. The user can increase their size and brightness by absorbing more light, which also boosts the Quirk's power. The heat generated from their halo is hot enough to cause burns and they can use it as a weapon by throwing it like a frisbee disc. The user can control the halo to return to its place above their head through a telepathic or telekinetic connection.

The wings allow their to float through the air without flapping, granting their the ability of silent flight. On sunny days when Celestial Light works at its best, the wings can carry a maximum of four average sized adults, including the user.

The radiance of the Quirk has no effect on the user, which means they can increase the brightness of their wings without hurting their eyes and touch their halo without getting burned. Moreover, their wings can increase its brightness whereas their halo cannot and their halo can generate extreme heat while their wings only give off a tolerable amount of heat that warms the body.

### Weaknesses

Celestial Light is heavily dependent on sunlight and cannot be activated during nighttime when there is no sun. Quirks that have the ability to remove light like Light Capture are also proven to be effective against it since the user cannot activate their Quirk if they is shrouded in total darkness.

Sunlight is still present during rainy and cloudy weather, but because it lacks the usual amount of light the user needs for their Quirk to function at its best, Divine Sun's power becomes cut in half or less.

## Usage

The user uses their wings to soar high above the sky for a bird's-eye view on what happens on the ground, allowing them to monitor disaster zones and locate any survivors that are isolated or in need of immediate assistance. The wings travel fast so they is able to arrive at their destination very quickly (if they knows the way). This also benefits their in combat as they can nimbly dodge attacks in the air.

By increasing the brightness of their wings, the user can blind their opponents and fight them more easily since they cannot look at their without hurting their eyes. The halo above their head is very hot and capable of burning a person's skin with a single touch. They can also use it to cut through certain substances, though the effectiveness may depend on the density of the material.

## Trivia

* Celestial Light was inspired from mythology, most likely Egyptian.
Analyze, Adapt, Overcome. (Quirk)

## Description

Analyze, Adapt, Overcome is a simple quirk, it allows the user to do exactly what the name is. First, it Analyzes all items and substances near the body or in the body. Second, it Adapts to that substance or item, usually getting resistant to it, when the item or substance is biological it scans the DNA of the item and incorporates helpful stands into the User DNA. Overcome, is the most complex because it doesn't activate unless the limits of the user are strained enough for it to activate. It allows the user to overcome any limitations once enough pressure and force are pressed on the limitation.

## Moves

**Force Adapt -** Forces an adaption on the user is usually helpful however it can be a harmful one. Once the adaption is fully used it has to be forcefully deactivated by intense physical trauma, loss of consciousness, or sudden stamina decrease.

**Force Adapt: Regen -** This force adapt doesn't change the outward appearance of the body. It only changes the cells to speed up mitosis and strengthens the bonds of cells. An arm can be regenerated with enough time and effort. This has weaknesses that make his body use up energy and stamina at such a fast pace that it stops all force adaptions.

**Force Biological Adaption -** Forces an adaption to a biological substance usually someone's hair or dead skin. Any biological DNA stored in that piece of bio-matter is adapted into the user, this includes harmful ones. This allows the user to take on the appearance and quirk of the DNA, slowly the appearance and harmful DNA will disappear. A note: Any muscle memory of the user previously stored up will be locked and won't be able to be used in this adaption due to the sudden body change.

## Weaknesses

**Stamina and Energy Drain -** This quirk constantly drains the energy and stamina of the user due to its constant activity, making them somewhat sluggish or lazy.

**Body Strain -** The body is constantly changing straining the muscle strands due to the constant tightening and untightening of them.

**Unstable DNA -** The DNA of the user is unstable making some DNA particles destroyed, usually replaced by another immediately, due to the instability. This can lead to cell deconstruction in the middle of fights.
Blood-Bound

**Theme Song** | Are you satisfied? by Marina and The Diamonds

**Lost Light** (ロストライト, *Rosutoraito*) is a fan comic made by rosegold.365 on Instagram and a fan fiction by YukikoOtonashii on Wattpad. It primarily follows the life of Joo Soonhyeol as she tries to forget her past and find a way to prove to herself that she isn't a villain.

## Synopsis

> *"We lived to a beat the world couldn't move to, but we heard it: every note, and it marched loudly to the pounding of our blood."*
>
>

They were just children when they were thrown to the wolves; made to be heroes at a young age. Soonhyeol was one of them: part of class 1-A, young, fresh and beautiful, with an appetite for justice, and a skill for blood.

Ever since she began to live with her uncle, she's known exactly who she is and who she wants to be, aiming to be part of the heroes, until the hidden events of her past explode of her face, villains start chasing after her, and society turns their back on her. Will our heroine be able to break out of the grasp destiny has on her throat?

## Trigger Warnings

***Please be aware that such topics as the listed bellow are available in the story and can be triggering to some.***

* **Blood Warning:** There is great mention of blood and gore due to the protagonist's quirk, as well as graphic depictions of the same.
* **PTSD Warning:** Do not read if you are prone to be triggered by words mentioning PTSD and violence.
* **Abuse Warning:** Due to the protagonist's background, there are mentions of child abuse, be it physical, mental, emotional or verbal.
* **Self-Injurious Behavior**
* **Kidnapping** (forceful deprivation of/disregard for personal autonomy)
* **Death/Dying**

## Characters

### Main Characters

* Soonhyeol Joo
* Shoto Todoroki
* Katsuki Bakugou
* Izuku Midoriya

### Supporting Characters

#### Class 1-A

* Yuga Aoyama
* Mina Ashido
* Tsuyu Asui
* Tenya Iida
* Ochaco Uraraka
* Mashirao Ojiro
* Denki Kaminari
* Eijiro Kirishima
* Koji Koda
* Rikido Sato
* Mezo Shoji
* Kyoka Jiro
* Hanta Sero
* Fumikage Tokoyami
* Toru Hagakure
* Minoru Mineta
* Momo Yaoyorozu

#### Class 1-A Teachers

* Shota Aizawa
* Hizashi Yamada
* Toshinori Yagi
* Ken Ishiyama
* Nemuri Kayama
* Ectoplasm

#### Class 1-B Students

* Yosetsu Awase
* Sen Kaibara
* Togaru Kamakiri
* Shihai Kuroiro
* Itsuka Kendo
* Yui Kodai
* Kinoko Komori
* Ibara Shiozaki
* Jurota Shishida
* Nirengeki Shoda
* Pony Tsunotori
* Kosei Tsuburaba
* Tetsutetsu Tetsutetsu
* Setsuna Tokage
* Manga Fukidashi
* Juzo Honenuki
* Kojiro Bondo
* Neito Monoma
* Reiko Yanagi
* Hiryu Rin

### Villains

Blood Lust

* Stain
* Gentle Criminal
* La Brava
* Street Thieves
* League of Villains
* Shie Hassaikai
* Paranormal Liberation Front
Cannonball (Cure235)

This article, "Cannonball(Cure235)", is the sole property of Cure235, and cannot be mentioned, used or edited without permission. Please don't edit or steal!

Cannonball (砲弾, *Hōdan*?) this quirk used by Taiho Marusha.

## Description

The cannonball is emitter quirk which allows the Taiho to create special ball projectiles that, when in contact with the surface, eat it.

By using his stamina how tool  Taiho can create round projectiles that can thrown, which can also absorb matter upon contact, forming a hole there when they disappear. Also, upon contact with a person, they explode, pushing the person away.

These projectiles are large black balls, with purple lightning that surrounds them. These balls are quite light in weight, they can be held in your hand, and thrown.

Taiho can also throw projectiles at his enemies. Thrown projectiles begin to acquire a very high speed, after which it is not impossible to stop them, the only way to avoid them is to dodge. They cannot be repelled with a hand or a weapon, because immediately upon contact with the skin, they explode pushing the victim several kilometers ahead, and with a weapon, it will immediately absorb it and disappear. But if there are many of them, it will be impossible.

Taiho can also create as many projectiles as he wants, but only for as long as his stamina is enough. In this case, the balls will come out in a pyramid from two hands if he decides to create from two hands. But so far, only he can create only two projectiles on both hands.

## Strengths

Cannonball a very effective quirk to attack enemies because:

* He can very quickly deprive an enemy of weapons by simply throwing a projectile into his weapon so that he eats it, but also pushes him away.
* He can also tire the enemy by forcing him to dodge the projectiles thrown

## Weaknesses

* If Taiho creates too many projectiles, he may faint from wasting stamina.

* The number of projectiles created is limited, he can create as much as he has enough of his energy.
Bushida Arata

## Appearance

Arata is tall and quite muscular, though with a somewhat feminine physic. He has a sharp jawline and straight pointed nose, with sharp thin brown eyes. He keeps his long blue hair in a high ponytail and has side swept bangs that cover his right eye (from his perspective).

## Personality

Arata is mostly quiet and contemplative, but once he starts coming out of his shell, he can be sarcastic and snarky, and enjoys sassing his opponents.

## Abilities

Arata is incredibly quick and agile after years of practice and can easily dodge most attacks.

### Quirk

Arata's quirk **Prediction** allows him to get a prediction of the future, though the predictions get more vague the farther ahead they are in time. If he predicts 3 seconds ahead in a fight, he will know exactly what kind of move they will use and all the specifics of it, but if he predicts a year into the future, it will be very vague, such as "the world will change a lot and stuff will happen." He can choose how far ahead he predicts (but no specific date or time of day) and constantly be predicting ahead that amount of time (like have a set time of predicting 3 seconds ahead) but the longer he continues predicting, the stronger a headache he gets. If he is constantly predicting 3 secs ahead for about an hour straight without rest, his headache that he gets from the quirk will get stronger.

### Stats

 Speed
 Technique
 Intelligence
 Cooperativeness

Arata's stats, according to the creator.
## History

### Early life

Arata was born and raised in Kusanokawa, a small fishing village with very few (if any) pro-heroes and a high crime rate. At the age of three, Arata's parents were killed by Shark, a member of the village's local gang. He decided to take Arata back to their headquarters, and a younger member of the gang named Splash offered to raise the young orphan. And so, along with 5 other children (Glass, Shadow, Pause, Emma, and Hands) of varying ages, Arata was raised by this gang and renamed Prophet once his quirk was discovered. Due to it being very small (only about 30 members), each member has gotten close to the leader, who is simply known as Boss.

## Trivia

* The author had a pre-existing superhero story revolving around Arata's gang, though with different members, before creating the character. They then thought it would be interesting in the BNHA world, and thus, Arata and the Kusanokawa Gang were born.
Causality

> *"Cause and Effect is easily overlooked. What would happen if I changed what causes the effect?"*
>
>

**Causality (因果関係, Inga kaneki)** is the name of a Emitter-class quirk used by Prima Dopo. At it's core, it is a quirk that breaks the laws of physics. Then again, don't all quirks break the laws of physics?

## Details

Causality's main function is to manipulate the ever-so-familiar Cause And Effect. The power of Causality is immense, if subtle, and sometimes plays with the target's head.

### Cause Negation

Causality can outright reverse the effects of something by, for lack of better word, completely and utterly destroying it's cause, reversing it's effects as if a time reversal quirk has been put into effect.

### Effect Negation

A lazier method of preventing damage is Effect Negation, which erases evidence of an effect happening. Let's say the motion to punch is a cause, and the effect would normally be concussive trauma. However, if the effect is removed, then nothing actually happens. As the Cause is unaffected, the motion to attack is still there, giving the illusion of extreme durability.

### Temporal Playback

Causality is able to play events that have happened in the past by temporarily recreating the circumstances of Cause and Effect within a bubble, rebroadcasting what happened previously, allowing Prima to track someone down. The larger the bubble, the larger the rebroadcasted area. It's sort of like watching a hologram.

#### Multiplication

Causality's ability to replay Cause and Effects allows him to repeat effects that have happened within the last 15 seconds, during which recreations are physical and can be interacted with instead of being phased through. This enables the repetition of multiple effects with slight adjustments.

## Trivia

* Causality is a mix of Moody Blues and Gold Experience Requiem from the series JoJo's Bizarre Adventure: Vento Aureo/Golden Wind.
* To keep in mind, Effect Negation and Cause Negation have tactical benefits. Effect Negation forces the attacker to waste their energy in an ultimate futile effort, while Cause Negation will reverse all effects.
	+ In essence: Effect Negation serves to create an Enhanced Durability illusion, while Cause Negation prevents things that could potentially be jeopardizing, like throwing a bomb or a sack of DD.
Cameron de Leon

Eliza de Leon (younger sister)

**Cameron de Leon** is a freshman at the William Eisner School for Heroic Arts, where he is learning to use his Quirk to the best of his ability.

## Appearance

Cameron is of average height and slightly heavy build. His light green hair stands up in a manner that resembles the crest of a chameleon. He has large, distinctive eyes that are independently mobile. His face is reptilian, with small slits for a nose and no visible ears. His skin is normally pea green, but his Quirk allows him to change its pigmentation.

Cameron dresses casually and comfortably, usually in neutral tones that do not stand out. His hero costume consists of simple military fatigues with a camo pattern when he is not camouflaging. It is made from a specially made material that is able to match the pigmentation of his skin, allowing him to camouflage himself fully.

## Personality

While not shy, Cameron prefers not to be the center of attention. He can be somewhat blunt when he speaks, but never in a manner he means to be rude or cruel.

Despite his general introversion, Cameron cares deeply for the well-being of others. He keeps in touch with this family in Florida, keeping them informed and checking in on his baby sister.

Because of his tendency to naturally blend into the background, Cameron is known to accidentally startle people when he speaks.

## Quirk

Cameron's quirk, **Chameleon** grants him several physiological characteristics of a chameleon. In addition to his reptilian appearance, he has the ability to change the pigmentation of his skin at will, allowing him to blend into any environment.

His tongue, when extended fully, is nearly twice the length of his body, and has a powerful grip that allows him to capture and retrieve objects and even people from a distance.

His eyes are independently mobile, giving him a much wider field of vision than the average person. He also possesses enhanced climbing abilities, another chameleon-like trait.

## Trivia

* Cameron is originally from Miami, Florida. He is of Cuban descent.
* His name is a play on "chameleon".
* Unlike most chameleons, who mainly use color changes as social signals or reactions to temperature, Cameron changes color for camouflage. In this sense, the species he most closely resembles is **Smith's dwarf chameleon**, one of the few chameleon species that uses color changes for camouflage.
Brad Fujimaki

"*Our most recognisable heroes inspire as much hope as they do despair. All Might and his power. Endeavor and his flames. Crimson Riot's courage. And Hawks with his wings... I clearly don't see myself upon that list, but you know what she said? She said that she's not looking for somebody with some superhuman gifts, some superhero or man of myth. She just wanted someone to turn to, someone she could trust. She's fine with the way I am, with all of my flaws still intact, and for that I love her.*"

"*Ready To Die.*"
— **Nearó**
**Brad Fujimaki** (ブラッド•藤巻 *Buraddo Fujimaki*), born as **Nagatsuka Natori** (長塚•名取 *Nagatsuka Natori*), is a Pro Hero and the husband of Sahara Fujimaka. Born and raised in the city of Nara with the reputation as a local troublemaker and delinquent, Brad was always seen or heard of fighting the other kids and adults in the neighbourhood under the rumour of wanting to be like his villainous father. But it was often than not the only way to protect his little sister from harm's way, whose weak body made her a target for harassment, as their abusive father didn't help and their mother had died due to illness. It wasn't until his father was caught and imprisoned that they were sent to a new family that Brad was inspired to become a hero, just as his new foster-family did for a living.

He enrolled in and later graduated from Shiketsu High, Brad earned a good word for himself and became the sidekick for Nazumasa Kido and his Hero Agency in the early days of his career. During his time as a student, however, he met and started a relationship in with one of the students and subsequently marrying her shortly after graduation. Known as the **Diamond Hero: Bat-Man** (ヒーローのダイヤモンド:バットマン *Hīrō no Daiyamondo: Battoman*) as to combine the quirk with his weapon of choice, making a name for himself as a solo hero on the local streets of Musutafu for the last four years.

## Quirk

    **Diamond** (ダイヤモンド(金剛石) *Daiyamondo*):

## Relationships

* Family
* Heroes
* Former Classmates

## Trivia

* Brad's appearance is based on **Bad** from the *One Punch Man* series.
Black Hole Sun

**"DEKU TILL YOU'RE DEAD!"**

 You're a man for coming here! **Black Hole Sun** is the property of **PinkserpentQuasar**. **The author's permission is required** to edit this page.

## Introduction

**Black Hole Sun** is a quirk that's in My Hero Underworld. Its user is King.

## Abilities

This quirk's abilities are based off the author's opinion on the lyrics of the song Black Hole Sun by Soundgarden, the opinion being submission through deception.

King can summon a black hemisphere that stays in place. The mass is significantly dimmer than any star, but it is enough to temporarily to blind anyone who is within three feet of it. The hemisphere is black in color, and it is surrounded by a golden circumference that generates light. It also severely distorts any space nearby, and this effect can also warp people who are close enough, killing them.

King can control everyone for an hour after they see the light. There is no way for a target to avoid or to break free from this spell. The commands can be simple or complex, but the affected must be able to physically act out the command. This means that he can make someone use his or her quirk when under his command. The target(s) does not have to look directly at Black Hole Sun to be under the spell, and he or she must simply see the light as if it were illuminating something. For example, if Black Hole Sun were the only object in the room, then anyone inside who can see and is not closing their eyes is affected, regardless of whether they are looking at the light source or not.

If Black Hole Sun were to look at the light generated by Black Hole Sun, then he will become drowsy for about five minutes and then fall asleep for an hour. This effect can be watered down when looking at the light with sunglasses, reducing it to a few minutes of sleeping when within a five feet radius, and eclipse glasses can completely negate the effect when looking at the light. Of course, wearing eclipse glasses would impede his vision, so he normally wears sunglasses and is careful where he looks and steps.
Bigfoot

This article, Bigfoot, is the sole property of Cure235, and cannot be mentioned, used or edited without permission. Please don't edit or steal!

Bigfoot (ビッグフット, *Biggufutto*?) the quirk used by Saru Kebumono.

## Description

Bigfoot allows the user to transform into a huge ape-like creature.

Under the influence of a quirk, Saru's body grows in size, he become higher  their opponents his woolly body, similar to a ape-like creature, becomes even more similar to the body of a bigfoot, sporting large fangs and completely covered with thick fur. He grows significantly stronger faster  an as a result, being able to send enemies flying into the distance with a smile of his arms while carrying another person on his back. In this form, even lots of electricity barely faze him.

While in Bigfoot Form, Saru's senses are greatly enhanced. In particular, his sense of smell gains impressive range and precision, becoming useful for scouting enemies and their movements from afar.

**Weaknesses**

* Saru becomes wildly enthusiastic when transformed, which can lead to reckless decisions from his part.
* It's possible to trick his improved sense of smell by masking one's natural odor with something else.