A Bonte Escape

*"You find yourself dropped in a strange room again. Are you smart enough to get out?"*
— The Bart Bonte Collection

***A Bonte Escape*** is, as suggested by the title, a Flash Bonte game along the lines of some early escape games.

## Gameplay

### Overview

Chill music plays throughout. There is no dialogue, so you will just have to point at different locations in areas until your mouse detects something. There is also an annoying phase of feeding the canary the right liquids in the correct positions if you don't know the code for the red box. It's also much less realistic in terms of graphics.

### Areas

Once again, you are stuck in a bright square room that lacks a light source. The walls are light grey, and the floor and skirting are oak. The door has a keyhole. There is a red doormat with a slip that contains the second half of a code, noting the tear on the left. The white safe, on the other hand, requires a 4-digit code and contains a brown box with a colour lock, which contains a smaller red box with a 3-digit lock, which has the key. Because the slip has only 3 digits, it is too small for the safe.

To your left is a light cream armchair. Under the cushion is the first half of the paper code from earlier, making the code too LONG for the safe. To the left of the armchair is a surprisingly rather tall orange tree with no oranges (just yet) and a white funnel in some topsoil in a cylindrical silver pot. The 3 oak-frame paintings on the wall have blue, orange, and cream circles.

Opposite the wall with the door is a 4th painting with an orange 8 as 2 circles in the third position. It means the third digit of the safe code is 8. There is also a houseplant atop and another funnel beneath a large birch bird cage secured with a grid of metal bars, with 3 red stands, a canary, a bowl, and a drink dispenser with 3 filters, which corresponds to the other paintings. Protruding from the drink dispenser is a pipe with a red tap that dispenses whatever the dispenser was holding at that moment.

On the last wall is a water cooler, as well as another funnel and a black laptop that wants a 6-digit passcode to unlock on top of a birch cabinet with spruce doors holding an automatic orange squeezer and a glass. The laptop's home screen wallpaper is striped, from left to right, green, orange, blue, cream, and brown. As you click through the yellow folder, you will find 3 documents with ratios on them. The first number in each ratio represents the position of the number on the safe. The second number is the digit to input.

**REST OF WALKTHROUGH**

**This section contains spoilers!**

At this point, you should have unlocked the brown box. The red box requires everything you haven't used up to that point. First, place the funnels in the holes just above the filters on the drink dispenser. Then, take the glass out and fill it. The three paintings on the wall with the armchair indicate what drink mixture to pour into the corresponding filter. The first filter must be plain water. The second filter, in stark contrast, demands orange juice. Water the orange tree, take the orange, then place the glass under the orange squeezer and squeeze the orange, in that order twice! For the final filter, mix water with orange juice, and you're good to go! Just hit the tap and wait until the canary begins twitting! Then count the twits in the speech bubble, noting each space indicates a new number. Then, just input it into the red box and unlock the door!

## Trivia

* This is the only Bonte escape game in true first-person perspective.
* For some reason, the door's keyhole is round with no line protruding from it.
	+ When you examine the key, it doesn't have any fine details, except for its spike near the shoulder.
* The game seems to be set at pitch-black night.
* If you click the "About Item" window that shows up while viewing something, it will close.
	+ You need to close this window before viewing another item.
* You can take the glass while it is filling.
* If you fill the glass with water or orange juice, select it, and click "About Item," the glass will appear empty even though it evidently isn't.
* You can water the houseplant on top of the birdcage, but nothing will happen.
* The left sliding cabinet door does not move all the way to the right: instead, it stops with half its knob still visible.
* If you put an orange in the orange squeezer without setting the glass down first, or if the glass is already full, nothing happens, but you will no longer have an orange.
	+ Surprisingly, this creates no mess.
* A glass of orange juice will still grow the orange tree as normal, which is weird.
* Clicking the canary will make it produce two twits.
* This is the only Bonte escape game *that is set in a single room* released in the 2010's.
	+ In May of the next year, *14 Locks*, a Unity-aided game, was launched. This escape game has 14 rooms, each requiring a different 3-digit code. In September the year after, *40xEscape* saw daylight. It is an escape game but not set in an actual room. All you need to do is find out how to light up the letters.
* This is the only Bonte escape game where you do not need everything to escape.
* The canary is reused in *40xEscape*.
* The music is reused in the *Sugar, Sugar* series **EXCEPT** *the free 2021 mobile edition*.
* It is now on the BB collection but is still playable on Newgrounds.
	+ 46.3% of players have three stars (escaped), which is slightly below *Full Moon* with 47.3%, but higher than *What's Inside the Box?* with 41.4%.

## References

1. ↑ https://www.gardeningknowhow.com/garden-how-to/soil-fertilizers/fruit-juice-on-plants.htm