Solus/Abilities

## Battle Prowess

In combat, Lith and Solus can be considered a single entity as their minds have been in sync for so long that their very life forces are synchronized, sharing common thoughts and tactics without a need for an active mind link. During the use of complex or numerous spells, Solus aids Lith in their finesse and accuracy while Lith focuses on raw magical output. Solus can also cast magic that Lith knows by using his mana (though it requires his permission).

As Solus becomes stronger, she is able to amplify the effects of the mana coursing through her stone body by consuming a bit of her own energy. It lets her reinforce spells and Fusion Magic, giving Lith an edge over other Awakened. However, keeping the two mana flows in synch requires a lot of her focus - the smallest mistake can create a destructive interference that can leave them exposed to a counterattack.

When she isn't linked to a mana geyser, her only medium with the world energy is Lith's body. It makes her recovery speed much slower than a normal Awakened and puts stress on Lith who has to absorb and refine the world energy for her. Performing the breathing technique with his mouth while keeping his strain to a minimum requires her full focus, making it impossible for her to use any of her magical senses.

Solus also has an eidetic memory.

Lith eventually trains Solus to master all six elements and manifest the emerald streak in her hair, allowing her to use Spirit Domination. This lets Solus exploit her surgical precision in controlling mana flows and hijack spells with minimum consumption of energy on her side.

## Spells

Solus can cast any spell Lith can if her mana capacity permits. She, in her tower form, coupled with Lith is able to cast Nova series spells.

Solus isn't a tool - she is a person and the master of the tower that is part of her body. By combining her tower half with War, she and Lith can cast Blade tier spells.

### Breathing Technique

In the beginning after Lith achieves the deep violet core, Solus uses Lith's Abyssal Gaze breathing technique, but not being a Demon, she has no way to use it to its full potential.

## Tower Abilities

*Main article: Tower Form*

The structure is bigger on the inside, and can host a variety of rooms that can be changed/configured, such as a bedroom(s), bathroom(s), Forgemaster lab, Alchemy lab, and mana crystal mine. In addition, all her capabilities are enhanced by world energy and has increased detection power/range. However, she loses the control interface the moment she steps away from a geyser.

* Project her voice as a physical sound.
* Assume within the tower boundaries a tangible wisp-like form and a human-like form capable of sight, smell and taste.
* **Tower Warp**: instantly travel from one mana geyser to another.
* Become invisible.
* Sink underground without leaving a trace if Lith is within the premises.
* Spatial displacement and mana manipulation.
* Various arcane senses used in perceiving magical energies.
* Independent spellcasting.
* Conjure clothes (though they disappear if they go out of the tower).
* Integrate herself with arrays established over the geyser and being able to activate them at will without the need of keeping the control device on her (and Lith by extension as the tower's master).
* **Mirror Hall**: holds a **Surveillance Mirror** that can observe the surroundings and a **Warping Mirror** that is a long distance personal Warp Steps to previously traveled locations.
	+ **Sentries** that share the tower's cloaking and mystical senses, can feed a 360 degree view it back to the tower, and can project Solus' voice.
* **Heart**: serves as the control panel for the tower's arrays.
	+ Silverwing's Hexagram
	+ Darkness Blocking array
	+ Air Blocking array
	+ Immortal Body array
* Producing a heavy mana pressure heavier than that of a crystal mine using a magic circle identical to those used by Forgemasters to accumulate world energy except for its lack of runes and the fact that it is perfectly stable.
* Channeling world energy from the tower into her body, giving her a mass far exceeding a normal Emperor Beast's, resembling that of the offspring of a Guardian.

### Menadion's Artifacts

The artifacts created by Ripha Menadion can be considered lesser versions of the tower, their power cores being just simplified versions. There's nothing the individual artifacts can do that the tower isn't likely to be capable of doing better. The tower is superior to all of Menadion's other works by design to prevent anything from being used against her or Elphyn. Though Solus had lost her memories, by studying the individual artifacts' power cores she can regain her memory about the tower's abilities.

While in her tower form, she can freely access all of her forms at the same time. On top of that, the mana geyser allows her power core to manifest, relieving her from most of the toll that controlling such powerful artifacts requires. Unless Solus diverts her power to a specific function, she can only use the simplest abilities of Menadion's relics.

Recovering a floor of the tower and mimicking one of the artifacts of Menadion's set are two completely different matters. Solus recovers a floor as soon as the tower can sustain its effects, hence she also regains all the memories related to their use. The artifacts of Menadion, instead, require not only the energy from the mana geyser, but also the information contained in the power core. Solus doesn't remember the full properties of the artifacts not because there is no data about them, but because until the power core recovers enough to exert their full power, the information about Menadion's artifacts will remain sealed.

After reaching the deep blue core, Solus gains the ability to split her consciousness evenly between the two of Menadion set and keep two forms at the same time.

#### Hands of Menadion Form

*For progression, see: Gauntlet Form*

The tower version of the Hands of Menadion manifests as a stone gauntlet or glove, its full functionality regained after retrieving the Hands from the Lost City of Kolga. The only difference is that Solus' gloves are white, the gems being positioned on the knuckles, and their amount. At the deep cyan core, Solus can only manifest four mana crystals. She can draw in the world energy and split it into its six elemental components by channeling it through the gloves. The missing gems make the flow of the light, darkness, and fire element thinner, but she can lower the output of the other elements to make them match. Breathing a spark of her vitality in the six streams merges them into a single one of emerald green color as Spirit Magic.

When Lith wears Solus in her Hands form, he is able to light up a gem and manipulate the gem's respective element in the air, which also messes with others' attempts to use that element. While inside the tower, the Hands grant both of them control over the energy that comes from the geyser. They can use it to boost the tower's defenses, the arrays, Nova Spells, or to make complex Forgemastering processes like that of the DoLorean easier. Previously, only Solus could control the world energy and only what flowed through the tower. Now, instead, they can control even the surplus energy and use it as they see best. This way, Lith can relieve Solus of part of the burden of keeping the Forgemastering circle active, allowing her to participate more in the process, or he can further boost the circle and their hammers to craft artifacts of superior quality.

However, artifacts with a power core are immune from Solus' ability to manipulate the world energy.

#### Eyes of Menadion Form

The tower version of the Eyes of Menadion was formerly known as **mana sense** before Solus' sufficiently restored power core picks up and mimics the energy signature of the original Eyes in Lightkeep. Solus actually has 14 senses instead of the usual 5 that humans possess. Mana sense is similar to Life Vision but much more profound and accurate, able to see the mana flowing from even pebbles and blades of grass, as well as immediately discern someone's magic talent/mana core at a glance, and inspect magical artifacts from a distance. Typically in high intensity situations, Lith will switch between Life Vision and Solus' mana sense to conserve energy.

Solus' mana sense can perceive details like slight alterations in room temperature, mana density, or even things like neural pathways flaring up whenever someone is about to do something. Solus' 10th sense allows them to see underwater as if in a pool.

When Lith touches the Eyes of Menadion, a spark is triggers between Solus' tower half and the artifact. Solus' mana sense unlocks its full capabilities as the tower version of the Eyes. However, mana sense is too complicated for a human mind to handle and due to the power core being too weak, it had been reduced to its simplest form. Solus becomes able to assume a glasses form to mimic the Eyes. At first, her Eyes form displays even less information than the real Eyes in tutorial mode due to her weakened power core being unable to process so much information.

Eventually, they find how to limit the flow of information to her brain so that she can use her Eyes form without frying her brain, though it requires her to be in her tower form. By using their mind link they each shoulder half of the burden, allowing Solus to double her brainpower and halve the side effects.

As long as they are inside the tower and the power core protects Solus' mind from sensory overload, the Eyes enhance their ability to comprehend the laws of magic. They have no mind nor intelligence so it's up to them to come up with theories and interpret the data, but the amount of information they provide is priceless nonetheless. However, the Eyes can only tell them what something can do, but not how they do it or how to make them do it. Moreover, due to Solus' weak power core, both of them get a massive headache every time they use the Eyes for too long.

As the Eyes are supposed to be a teaching tool, Solus is able to split them into multiple monocles, allowing the wearers to share the burden. An invisible mind link is created between each wearer. Solus' power core is able to slowly siphon data forcefully stored in the weaker minds of those who share the Eyes, relieving them from the burden it pose.

The Eyes are able to convert into the **Contact Lenses of Menadion** to be worn over the pupils. When Solus reaches the deep blue core, the Eyes become able to isolate and ignore an energy signature much more quickly than before which allows her to focus solely on one.

## Skills

Due to having been a tower for centuries and only recently regained her human body along with its senses, Solus is a rather bad cook. Her cookies are stone-hard, able to bounce off the walls of the tower and coming out intact.

## Mind Link

Solus can make a **mental link** with her host. She can share everything with him and enter her host's memories, and vice versa. This permits her to have conversations that happen in the span of several seconds in real time, which also aids the host in combat. The mind link is limited to around 10m, but like all her abilities as the host and she grow stronger, so do her limitations.

As her host, Lith is able to forcefully read Solus' mind and view her memories, though this is considered a breach of her trust and privacy, and on the one occasion Lith does so, she closes herself off to him for a period of time. Lith and Solus are so deeply connected that Solus can share his dreams even when he's asleep. When they access each other's memories their eyes swap colors - Lith's dark eyes turn golden while Solus' golden eyes turn dark.

Due to them sharing the same mana signature, their mind link doesn't have the potential issue of mana poisoning that Spirit Magic mind links have with prolonged use. No matter how much mana they use, it can flow freely from one to the other without the exchange affecting their reserves. Additionally, after training with Faluel, they become able to coordinate silently and exchange even complex information in the blink of an eye. They become able to share images and battle plans through Spirit Magic.

Telepathic yells are nothing like a real one. It doesn't hurt the ears or mind, nor is it a generic warning. It is akin to a game's quick-time event that projects in front of Lith's eyes the direction he is prompted to move to and the source of the danger.

## Shapeshifting

Solus is able to **shapeshift** into various forms of jewelry and gauntlets (theoretically any shape as long as she retains the same amount of mass). She can plant herself in a mud doll to become a **quasi-golem**, possessing human sense and able to consume Lith's mana to perform spells he knows in his stead.

She can also transform into a **small spider** capable of independent movement from her host, and can move up to 33 meters away before she needs to use her own life force to sustain her. Lith is able to extend that range to 50 meters by connecting a thread of mana between them and can share her senses and vision, but becomes cut off from his own senses (or vice versa).

When Solus is captured by Nalear, she shapeshifts into a stone scorpion, and later a snake. She takes the form of a stone hawk during their stay in the Hot Pot Inn.

Facing the Odi in Kulah, Solus assumes the form of the destroyed Gatekeeper sword (**Soluskeeper**), coating herself with Lith's Orichalcum Skinwalker armor. A green and yellow crystal replace the usual 2 blue crystals on the hilt. In this form, Solus could channel Lith's elemental fusion as well as add her own, further enhancing the blade's and Orichalcum's properties. In this form, Solus has no definite shape. She can freely adapt, making the parts of the blade that Lith uses to block thicker at the right moment and shapeshift to be shaper and more curved whenever a hit connects, causing a deeper wound. She can change form (i.e. single-edged, double-edged, curved), making it hard for an opponent to hit her tip to easily deflect an attack.

When powered by a mana geyser Solus demonstrates the ability to bond with Lith's Orichalcum Skinwalker, becoming pure silver in the process. The armor becomes able to expand and reshape itself according to Solus' gauntlet, turning from a thin, silvery layer into a thick full metal armor that covers Lith from head to toes.

## Omnipocket

Solus has a **pocket dimension** or **omnipocket** that functions like a regular dimensional amulet/ring, with the difference being that its capacity is much larger, and grows proportionally to the power of her host. Lith can also access it remotely when separate from Solus, though the greater the distance the greater the effort.

*See: Omnipockets*

### Soluspedia

**Soluspedia** is another pocket dimension that is used specifically for books and any means of storing knowledge. It allows the user to instantly access all the written material with a thought, shared between both Solus and Lith. The same applies for maps, herbals and bestiaries. As it is a pocket dimension, it also preserves everything inside, making it ideal for worn out or crumbling materials. It has a maximum capacity, after which the host must remove materials before being able to add more. Its capacity also expands as Lith gets stronger. Solus regains this function after Lith refines his core to bright green.

After recovering more floors following her breakthrough to the deep blue core, Solus discovers the Library is the physical manifestation of Soluspedia.

## References

1. ↑ 1.0 1.1 Chapter 31: Out of Misery
2. ↑ Chapter 397: Team Battle (Part 1)
3. ↑ Chapter 547: Bloody Revenge (Part 1)
4. ↑ Chapter 1597: Back and Forth (Part 1)
5. ↑ Chapter 1657: Battle of the Dead (Part 1)
6. ↑ 6.0 6.1 Chapter 1031: Phloria’s Choice (Part 1)
7. ↑ Chapter 1416: The Final Step (Part 2)
8. ↑ Chapter 1619: Life and Death (Part 1)
9. ↑ Chapter 83: Solus’ Surprise
10. ↑ 10.0 10.1 10.2 10.3 Chapter 84: Trial And Error
11. ↑ Chapter 1494: Masters and Apprentices (Part 2)
12. ↑ Chapter 481: Vacation (Part 1)
13. ↑ Chapter 338: Tista (Part 2)
14. ↑ Chapter 1362: The Verhen Mansion (Part 2)
15. ↑ Chapter 623: Birthday and Anniversary (Part 1)
16. ↑ Chapter 625: Odd Ranger (Part 1)
17. ↑ Chapter 986: Struggle for Power (Part 2)
18. ↑ Chapter 1034: Nova Onslaught (Part 2)
19. ↑ Chapter 1191: A Worried Parent (Part 1)
20. ↑ Chapter 1256: Spoils of War (Part 2)
21. ↑ 21.0 21.1 Chapter 1270: Solus’ True Power (Part 2)
22. ↑ 22.0 22.1 22.2 22.3 Chapter 1455: All Work and No Play (Part 1)
23. ↑ 23.0 23.1 Chapter 1383: Eyes and Charms (Part 1)
24. ↑ Chapter 1599: Four Floors (Part 1)
25. ↑ Chapter 1604: Tower Gate (Part 2)
26. ↑ Chapter 1613: Chaos and Flames (Part 1)
27. ↑ Chapter 20: Ambush
28. ↑ Chapter 79: Day Three
29. ↑ Chapter 315: Final Struggle (Part 1)
30. ↑ Chapter 1212: Under the Sea (Part 2)
31. ↑ Chapter 1495: In the Deep (Part 1)
32. ↑ Chapter 1456: All Work and No Play (Part 2)
33. ↑ Chapter 1497: Old but Gold (Part 1)
34. ↑ Chapter 1508: Odd Companions (Part 2)
35. ↑ Chapter 1545: Phantom Body (Part 1)
36. ↑ Chapter 1605: Odd Friends (Part 1)
37. ↑ Chapter 1481: Motherly Duties (Part 1)
38. ↑ Chapter 18: Heart to Heart
39. ↑ Chapter 60: Judging A Book By Its Cover
40. ↑ Chapter 1033: Nova Onslaught (Part 1)
41. ↑ Chapter 1062: Telepathy (Part 2)
42. ↑ Chapter 895: Real Magic (Part 1)
43. ↑ Chapter 306: Escape (Part 2)
44. ↑ Chapter 1299: Fear and Dead Men (Part 1)
45. ↑ Chapter 727: One Shall Fall (Part 1)
46. ↑ Chapter 893: Killer and Murderer (Part 1)
47. ↑ Chapter 36: Screams Of Terror
48. ↑ Chapter 27: Merits and Trust
49. ↑ Chapter 1602: Shared Power (Part 2)