recursal/Fanatic-Fandom huggingface dataset:
Mercenary Magic Contract

The **Mercenary Magic Contract** upgrade is part of the tier 1 *Mercenary First Contract* upgrade, which is only available when allied with the Mercenary faction.

It allows you to choose the first faction spell. A second spell will be available after buying the Tier 3 *Mercenary Sorcery Contract.*

You get to choose any spell regardless of the alignment you are playing. (e.g. The Night Time spell is available to the good alignment.)
Night Time

**Night Time** is the Undead Faction spell that increases assistants production based on Necropolis owned massively. It is the primary income for Undead. Like many of the Undead Faction upgrades, it becomes more powerful the more time you have spent offline based on its challenge clear reward. However, it is not strong enough to outperform its alternatives, and is usually used because of Undead Lineage Perk 2.

## Spell Tiers

Six additional casts for Night Time can be unlocked, up to tier 7. Buying the spell tier upgrade costs coins and Undead Faction Coins. Their cost are as following:

* Short Numbers
* Scientific
* Engineering

* **Tier 2**: Costs 54 Spd coins, 10 B faction coins
* **Tier 3**: Costs 4.629 Dvg coins, 316.2 B faction coins
* **Tier 4**: Costs 396.8 Sxvg coins, 10 T faction coins
* **Tier 5**: Costs 34.02 Utg coins, 316.2 T faction coins
* **Tier 6**: Costs 2.916 Sxtg coins, 10 Qa faction coins
* **Tier 7**: Costs 316.2 Qa faction coins

- **Tier 2**: Costs 5.4e55 coins, 1e10 faction coins

- **Tier 3**: Costs 4.629e69 coins, 3.162e11 faction coins

- **Tier 4**: Costs 3.968e83 coins, 1e13 faction coins

- **Tier 5**: Costs 3.402e97 coins, 3.162e14 faction coins

- **Tier 6**: Costs 2.916e111 coins, 1e16 faction coins

- **Tier 7**: Costs 3.162e17 faction coins

- **Tier 2**: Costs 54e54 coins, 10e9 faction coins

- **Tier 3**: Costs 4.629e69 coins, 316.2e9 faction coins

- **Tier 4**: Costs 396.8e81 coins, 10e12 faction coins

- **Tier 5**: Costs 34.02e96 coins, 316.2e12 faction coins

- **Tier 6**: Costs 2.916e111 coins, 10e15 faction coins

- **Tier 7**: Costs 316.2e15 faction coins

## Sources

* http://musicfamily.org/realm/Spells/
Grand Balance

### Effect

Increase the production of your least productive building based on the amount of the three most built ones.

### Formula

round(0.25 \* (x \* y \* z / 729)^0.9), where x, y, and z are the number of your three most-built buildings.

### Spell Upgrade

Increases duration to **24 seconds** and lower its cost by 200 mana (to **800**).

### Challenge Reward

Affects extra buildings based on total mana spent.
(0.1 \* x^0.2)^(1-A/8), where x is mana produced and A is Ascension (Total) stat.

**Grand Balance** is Druid's spell that increases the lowest production building massively based on the three highest building counts. Due to Druid's faction upgrade "Mabinogion" scaling up the power of this spell based on how low the tier of the target is, targeting Farms can generate very high production.

Because its challenge upgrade enables increasing the production of every building, it is also a staple spell for many Mercenary Research builds, since it is viable to build up to 10e9 mana quickly through offline mana regeneration.

## Strategy to Obtain

A quick way to earn the achievement to unlock Halls of Balance, is to refrain from building any Hall of Legends buildings. Simply unlock upgrades until the Grand Balance spell is available, cast it, and then proceed as normal. Note that you do not need to buy any Halls of Legends to unlock the upgrade.

## Spell Tiers

Six additional casts for Grand Balance can be unlocked, up to tier 7. Buying the spell tier upgrade costs coins, Elf and Demon Faction Coins. Their cost are as following:

* Short Numbers
* Scientific
* Engineering

* **Tier 2**: Costs 57 Ocd coins, 50 B faction coins
* **Tier 3**: Costs 27.85 Tvg coins, 2.013 T faction coins
* **Tier 4**: Costs 13.61 Ocvg coins, 81.03 T faction coins
* **Tier 5**: Costs 6.649 Ttg coins, 3.262 Qa faction coins
* **Tier 6**: Costs 3.249 Octg coins, 131.3 Qa faction coins
* **Tier 7**: Costs 5.287 Qi faction coins

- **Tier 2**: Costs 5.7e58 coins, 5e10 faction coins

- **Tier 3**: Costs 2.785e73 coins, 2.013e12 faction coins

- **Tier 4**: Costs 1.360e88 coins, 8.103e13 faction coins

- **Tier 5**: Costs 6.649e102 coins, 3.262e15 faction coins

- **Tier 6**: Costs 3.249e117 coins, 1.313e17 faction coins

- **Tier 7**: Costs 5.287e18 faction coins

- **Tier 2**: Costs 57e57 coins, 50e9 faction coins

- **Tier 3**: Costs 27.85e72 coins, 2.013e12 faction coins

- **Tier 4**: Costs 13.60e87 coins, 81.03e12 faction coins

- **Tier 5**: Costs 6.649e102 coins, 3.262e15 faction coins

- **Tier 6**: Costs 3.249e117 coins, 131.3e15 faction coins

- **Tier 7**: Costs 5.287e18 faction coins

## Modifiers

Grand Balance effect is modified in the following ways:

* Research C300 (Weighting)

*Formula:

(
1
2.5
∗
(
12
−
x
)

)
y

{\displaystyle (1 + 2.5 \* (12 - x))^y}

  where x is the building tier and y is the Grand Balance tier.*

## Sources

* http://musicfamily.org/realm/Spells/
Winterly

**In-game description:**
"The Winterly spirits believe in absolute order and perfect organization. They are incredibly meticulous about details and hate last-minute changes."

Winterly are introduced as Event Faction during the Summer Festival Event and stack with every other faction. Affiliating with the Winterly faction will provide steady growing bonuses to your production and will prevent any contact from and to Summeraan until you break your alliance.

* Alignment: **All**
* Unlock Requirements: Event Faction
* Faction spell: **Hailstorm** - Increase the production of all buildings based on Hailstorm activity time for 2m. Bonus provided increases progressively over the duration of the spell.
* Spell Trophy & Upgrade: None

## Unique Building & Research

In 2016 Event Winterly had no Unique Building or Research
Reap Interests

### Formula

y ^ (1 + 0.2 \* Log10(1 + x)), where y is TC original power and x is amount of TC casts

**Reap Interests** is an upgrade for Evil Mercenaries for the spell, ***Tax Collection***. It increases its seconds worth of production with additional castings.

It becomes accessible after selecting the *Tyrant Garrison* unique building upgrade, and purchasing the ***Dark Covenant*** upgrade for 1 Qaqag (1E135) coins.

## Sources

* http://musicfamily.org/realm/Spells/
Alignments

In Realm Grinder, you first decide your **Alignment**:, to be a good king, an evil tyrant, or neutrally neither. Purchasing one of the **Proofs** will determine your alignment and enable you to join its Factions.

Gold

## Leges

Referring to Laws in Latin, starting at R100, 3 new Alignments will become available which work in conjunction the existing Alignments. Each alignment has 1 new spell and 3 new Unique Buildings, for a total 2 Unique Buildings for each Faction.

## References

1. ↑ 1.0 1.1 1.2 The Prestige factions Dwarf, Drow, and Dragon are slightly different, they can only be allied in addition to a faction of the same alignment. They will show up only after the alliance of the first allied faction has been purchased.
2. ↑ The Mercenaries can be allied with any alignment. Once unlocked, their trade treaty shows up in all alignments, along the other factions trade treaties.
Moon Blessing

### Challenge Reward

Automatic clicks from Sun Blessing always trigger Elven Luck, gaining coins equal to 250000% of your production and gathering 1000 random faction coins.

**Moon Blessing** is Elf's Faction spell. All buildings' production is increased based on clicks made (this Reincarnation), which includes manual clicks and automatic clicks.

Because automatic clicks are cheap to gain offline, and that other Elf Faction upgrades improves click reward significantly from applying building production into it, this makes Elf a handy faction to use in the early game for collecting gems. Later in the reincarnation (but before Bloodlines are unlocked), Moon Blessing is an easy way to synergize with Diamond Pickaxe.

## Spell Tiers

Six additional casts for Moon Blessing can be unlocked, up to tier 7. Buying the spell tier upgrade costs coins and Elven Faction Coins. Their cost are as following:

* Short Numbers
* Scientific
* Engineering

* **Tier 2**: Costs 54 Spd coins, 10 B faction coins
* **Tier 3**: Costs 4.629 Dvg coins, 316.2 B faction coins
* **Tier 4**: Costs 396.8 Sxvg coins, 10 T faction coins
* **Tier 5**: Costs 34.02 Utg coins, 316.2 T faction coins
* **Tier 6**: Costs 2.916 Sxtg coins, 10 Qa faction coins
* **Tier 7**: Costs 316.2 Qa faction coins

- **Tier 2**: Costs 5.4e55 coins, 1e10 faction coins

- **Tier 3**: Costs 4.629e69 coins, 3.162e11 faction coins

- **Tier 4**: Costs 3.968e83 coins, 1e13 faction coins

- **Tier 5**: Costs 3.402e97 coins, 3.162e14 faction coins

- **Tier 6**: Costs 2.916e111 coins, 1e16 faction coins

- **Tier 7**: Costs 3.162e17 faction coins

- **Tier 2**: Costs 54e54 coins, 10e9 faction coins

- **Tier 3**: Costs 4.629e69 coins, 316.2e9 faction coins

- **Tier 4**: Costs 396.8e81 coins, 10e12 faction coins

- **Tier 5**: Costs 34.02e96 coins, 316.2e12 faction coins

- **Tier 6**: Costs 2.916e111 coins, 10e15 faction coins

- **Tier 7**: Costs 316.2e15 faction coins

Every tier bought increases click reward by an additional 35.6%.

## Sources

* http://musicfamily.org/realm/Spells/
Bearded Assistants

*This article is about the upgrade referred to as "It Grows Over Time". See Merc Builds for combinations using it.*

**In-game description:**
"*Increase the production of assistants based on how long their beard is (it grows over time!)."*

**Bearded Assistants**, Dwarf (2,3), is the third tier 2 Dwarven upgrade that increases assistant production over time. Beard length in centimeters is equal to playtime in current game in seconds.

0.03
∗

x

0.7

%

{\displaystyle 0.03\*x^{0.7}\%}

## Related :

* The IGOT merc build, as its name suggests, takes advantage of this perk: **I**t **G**rows **O**ver **T**ime

Have at least 1km beards on your assistants. *(This takes 1d 3h 47m.)*
Events

Realm Grinder **Events** take place at annual festivals such as Thanksgiving, Christmas, Easter etc. Playing during an Event gives the players special one-time Trophies and temporary and/or permanent perks.

## Event Items

* **Feats:** Special kind of Trophies which can only be unlocked during their respective Event. Feats may have any kind of requirement and you will sometimes have to discover what you need to do by yourself.

* **Event Quests:** Missions entirely based on event-specific mechanics that can be completed during their respective Event.

Completing quest series awards a permanent bonus which will add to the bonuses from other quest series to make one all buildings bonus. The bonus of each quest series is determined with **Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle (0.5 \* (2 - x + x^2))%}**
 where x is the number of quests completed in the series.

Most event items are temporary and can only be seen, and acquired, during the event in question. Once it is finished, all the items will disappear, and only the feats and permanent bonuses will remain (Image).

## Event Announcements

Events are announced a few days in advance, by DivineGames, in the Realm Grinder forum at Kongregate.com. A copy of these announcements can be found on the updates page.

## Total Event Bonuses

**Cumulative and Permanent Bonuses From All Past Events:**118**%**2015 - Christmas: 14%
2016 - Valentines: 4%, Easter: 14%, Summer Festival : 8%, Halloween 11%, Christmas: 14%
2017 - Valentines: 4%, Easter: 14%, Anniversary: 8%, Goblin: 8%, Summer Festival : 8%, Halloween 11%
## Past Events

* Pre-Version 2 overhaul events

Note: All events prior to the 2016 RG Anniversary event use images from before the v2 RG graphic overhaul - only the feats have been redrawn. A screenshot of the new feats can be found here.

## Events

All Event perks work only during the event. All event items, including spell cast totals, persist during the entire event, throughout abdications and reincarnations.

## References

1. ↑ *For new players, there is sometimes the possibility to catch up on feats. eg: see Thanksgiving 2015 and 2016*

## See Also

* Event Announcements
* Events/2015
* Events/2016
God's Hand

### Spell Upgrade

Gives random Faction Coins based on your mana regeneration each time you cast another spell. (floor(x1.1), where x is mana regen per second.

### Challenge Reward

Mana regeneration is increased by 20%.

**God's Hand** is a spell that increases buildings' production based on mana regeneration rate. The more mana regeneration you have, the better this spell gets, so it's helpful to get more mana drop trophies or anything that boosts mana.

## Spell Tiers

Six additional casts for God's Hand can be unlocked, up to tier 7. Buying the spell tier upgrade costs coins and Angel Faction Coins. Their cost are as following:

* Short Numbers
* Scientific
* Engineering

* **Tier 2**: Costs 54 Spd coins, 10 B faction coins
* **Tier 3**: Costs 4.629 Dvg coins, 316.2 B faction coins
* **Tier 4**: Costs 396.8 Sxvg coins, 10 T faction coins
* **Tier 5**: Costs 34.02 Utg coins, 316.2 T faction coins
* **Tier 6**: Costs 2.916 Sxtg coins, 10 Qa faction coins
* **Tier 7**: Costs 316.2 Qa faction coins

- **Tier 2**: Costs 5.4e55 coins, 1e10 faction coins

- **Tier 3**: Costs 4.629e69 coins, 3.162e11 faction coins

- **Tier 4**: Costs 3.968e83 coins, 1e13 faction coins

- **Tier 5**: Costs 3.402e97 coins, 3.162e14 faction coins

- **Tier 6**: Costs 2.916e111 coins, 1e16 faction coins

- **Tier 7**: Costs 3.162e17 faction coins

- **Tier 2**: Costs 54e54 coins, 10e9 faction coins

- **Tier 3**: Costs 4.629e69 coins, 316.2e9 faction coins

- **Tier 4**: Costs 396.8e81 coins, 10e12 faction coins

- **Tier 5**: Costs 34.02e96 coins, 316.2e12 faction coins

- **Tier 6**: Costs 2.916e111 coins, 10e15 faction coins

- **Tier 7**: Costs 316.2e15 faction coins

## Sources

* http://musicfamily.org/realm/Spells/
Diamond Pickaxe

### Effect

Increase clicking reward by 25% per Excavation you made and increase your Faction Coin find chance by 200%.

### Spell Upgrade

Increases Faction Coin find chance by an additional 100% to **300%**.

### Challenge Reward

Increase duration by 8 seconds to **20 seconds**, and its bonus to Faction Coin find chance is passively applied as a multiplier to excavations Faction Coin rewards.

**Diamond Pickaxe** is a spell that increases the clicking reward based on the amount of excavations as well as a Faction Coin find chance boost which helps you find more faction coins. Because of this, it enables excavation-based builds with reduced buildup time collecting faction coins.

It is commonly combined with the Elven Moon Blessing spell or Bloodline which both provide in-game autoclicks.

## Spell Tiers

Six additional casts for Diamond Pickaxe can be unlocked, up to tier 7. Buying the spell tier upgrade costs coins and Dwarven Faction Coins. Their cost are as following:

* Short Numbers
* Scientific
* Engineering

* **Tier 2**: Costs 63 Vg coins, 1 T faction coins
* **Tier 3**: Costs 998.1 Qivg coins, 63.1 T faction coins
* **Tier 4**: Costs 15.81 Utg coins, 3.981 Qa faction coins
* **Tier 5**: Costs 250.5 Sxtg coins, 251.2 Qa faction coins
* **Tier 6**: Costs 3.969 Dqag coins, 15.85 Qi faction coins
* **Tier 7**: Costs 1 Sx faction coins

- **Tier 2**: Costs 6.3e64 coins, 1e12 faction coins

- **Tier 3**: Costs 9.981e80 coins, 6.31e13 faction coins

- **Tier 4**: Costs 1.581e97 coins, 3.981e15 faction coins

- **Tier 5**: Costs 2.505e113 coins, 2.512e17 faction coins

- **Tier 6**: Costs 3.969e120 coins, 1.585e19 faction coins

- **Tier 7**: Costs 1e21 faction coins

- **Tier 2**: Costs 63e63 coins, 1e12 faction coins

- **Tier 3**: Costs 998.1e78 coins, 63.1e12 faction coins

- **Tier 4**: Costs 15.81e96 coins, 3.981e15 faction coins

- **Tier 5**: Costs 250.5e111 coins, 251.2e15 faction coins

- **Tier 6**: Costs 3.969e120 coins, 15.85e18 faction coins

- **Tier 7**: Costs 1e21 faction coins

Faction Coin find chance is increased every tier.

## Modifiers

Diamond Pickaxe effect is modified in the following ways:

* Research C520 (Craftsmanship Research "Blacksmithing")

## Sources

* http://musicfamily.org/realm/Spells/
Scry

The **Scrying** function allows you to gain an extra boost of your choice in exchange for viewing a video advertisement which will help Divine Games gain some revenue.

Scrying is no longer a function in the Steam version of the game due to Valve's no ad policy.

## Geo-Targeted Ads

The ads you get are not dependent on Kongregate or Divine Games, but on the ad company which provides the ads as a service to Divine Games.

The selection of ads and number of times you can scry depend on your geographical location. Each time you scry, the ad should be different and you shouldn't be seeing the same one too many times in a same session.

Your IP reveals the country where you are, and your cookies store a list of the ads you have viewed.

Some countries have more ads than others, and players from those countries will be able to scry more often. Some players will be able to scry as much as they want and have all the timers running all the time, others may only be able to scry once or twice per day and will need to be strategic about when to best use it.

## You Can Now Claim Your Reward!

While viewing the video, make sure to close the window *after* you see the phrase "You can now claim your reward!". Hovering over the video will generally make the video timer appear, showing you how long the ad will last. You can switch to another tab and leave the ad running in the background.

If you happen to crash just before choosing your option, the game may react as if you have used up one ad-view without getting the reward. This can be annoying if you live in a country with few ads; you might not be able to scry again for some time.

## The Choices

The choices are:

* +100% production for 4 hours.
* +2 m/s and +10 mana regen for 10 minutes.
* Faction Coins based on your Faction Coin chance. *Formula: ???*

Events can bring additional options, such as (seen until now):

* Snowballs: Limited to six times a day during Christmas 2015.
* Hearts: Increased heart production for 4 hours during the St Valentines 2016 event

For duration bonuses, if you scry an option that is not finished, it will restart the timer. (eg. If you scry for mana when the timer has 3min left, the timer will get reset to 10min.)

Hovering over the scry button, you may read:

* "*Click here to scry into the future!*"
This is the default tooltip. The ad servers have a video ready for you to view.
* "*The sphere is focusing...* "
The ad servers are looking for a new ad. Try refreshing the page.
* "*The crystal ball is clouded."*
This is what you get when the ad server thinks, correctly or not, that there are no new and non-viewed ads for you.

## Problems

If you have problems scrying:

1. Check if no ad-blocking software/extension are enabled.
2. Try refreshing the page.
3. Try later; the ads servers may be busy or offline.
4. If your problem is recurring, report it to the devs.

Many have had problems and Divine Games has made a forum post for this: Go **here** to write a report.

When you write a report it can be helpful to include:

* A screenshot of the scry window.
* The name of advertisement causing you problems and/or the URL you were perhaps redirected to.
All Creation

All Creation is a spell available only to Balance alignment.

To unlock 2nd tier the artifact ☀Spark of Life is needed

### Effect

Increase production of all buildings based on mana regeneration rate.Also multipicatively increase Faction Coin find chance based on your mana regeneration rate.

### Formula

floor(0.2\*x0.6), where x is mana per seconds.

## Sources

* http://musicfamily.org/realm/Ascension2/
Suggestions

If you have any good ideas to add in the game, put them here.

Possible suggestions:

* Ascensions 3 and 4
* Auto Buy Excavations
* Daily Rewards
* Diamond Faction Coins (At Ascension 3)
* More Artifacts
* Bug fixes
* More Factions
* More Alignments
* More ways to get rubies
* Auto buyer
* More Resources
* Improved Royal Exchange (At Ascension 4)
* Having more than 2 factions at once
* Profit Multipliers (Bought with rubies)
* Expeditions
* Add suggestions here!

###

#### Auto buyers

Auto buyers are unlocked from a trophy. Auto buyers are also unlocked after the ascension.

## Daily Rewards

 Day 9: 1 hour of production
 Day 13: +25 max mana

Daily rewards can be earned each 24 hours. If you miss a day, go back to the start. If you finish, reset. You can choose if you want to reset. An upgrade can be bought for 5 coins that unlock the upgrades.

### Profit Multipliers

Profit multipliers stay through all types of soft resets.

## Expeditions

Expeditions are when you go out, and in a certain amount of time has passed, you get a reward. You can choose what expedition to choose. The more time it takes, the longer. Expeditions are unlocked the first time you reset exavations.

 Rare
 Epic

### Expedition Alignments

Expedition Alignments are unlocked after you finish your 10th expedition. An upgrade will appear that will cost 200000 of each faction coin. That upgrade will unlock Expedition Alignments.

3000 mana: For 30 seconds, production is boosted by 100% per expedition made.
 Evil
1500 mana: For 10 seconds, Expedition Speed is boosted by 1% per evil building you own.
 Neutral or Leges
600 mana: For 15 seconds, you earn 1 more faction coin per tap per expedition you have made.
For common Expeditions, you always get both faction coins and coins.

## Fortune Wheel

 redo spin
 1 ruby
 2 spins
 2 assistants
 redo spin with double rewards
 2 rubies

Spinning the fortune wheel costs 1 ruby, but you can also get a free spin from a reincarnation, or sometimes expeditions. On events, the wheel will change and give different rewards.

## Friends/Social

When you sign in to Kongregate, you can friend people, and make guilds.

 Guild

## Guild

Guilds cost 1 ruby to create. You can join other guilds for free. Guilds are groups of players that play the game together. More valuable players are determined by how much reincarnations and gems.

## Guild war!

Guild war lasts 3 days. Each person has to get more quest points. At the end, who has the most quest points wins a bonus of 2% production. Guild war league happens every 6 weeks, and lasts 2 weeks. Guild war league gives each win 1 ruby.

## Cyborgs

Cyborgs are unlocked at R224. To get it you have to get all these artifacts and requirements.

 Metal Mannequin
 Computer

Formula: (0.001 \* x) x is how much seconds you have been online
 Metal mannequin
 Computer
2M clicks, Neutral alignment, 10M Spells made, 10 days of combined spell time, and all misc trophies.
Faction Coins

**In-game description:** *"Faction Coins are found randomly by clicking the landscape or collected passively by your assistants. You can use these to make Royal Exchanges or, if this is your faction, to purchase alliance pacts."*

**Faction Coins** (or **FCs**) are a special type of resource necessary to purchase faction-specific items such as Trade Treaties, Faction Upgrades, Heritages, Research Points etc., and to make Royal Exchanges.

## Faction Coin Types

There are eight different types of Faction coins, each color-coded and named after their Vanilla or Prestige Faction: Fairy; Elven; Angel; Goblin; Undead; Demon; Dwarf; and Drow Faction Coins.

The Fairy Heritage costs Fairy FCs, the Goblin research points cost Goblin FCs, and so forth. Alignments and Factions that do not have their own Faction Coin type are defined a combination instead: Good alignment uses all the good aligned faction's FCs, the Evil alignment uses all the evil faction's FCs, and Neutral Factions are related to one Good and one Evil faction's FC.

 Evil Alignment
 Neutral Alignment
 Titan
 Druid
 Faceless
 Dragon

## Where to Find Faction Coins

Faction Coins can be found randomly, with a base 10% (formerly 2%) percentage chance, by clicking the background, casting certain spells, excavating, scrying, or gathered passively by Assistants.

## Unlocking Prestige Faction Coins

The Vanilla Faction Coins are available by default from the beginning of the game, but Prestige Faction coins require to be unlocked along with their Faction. Once one of the Prestige factions is unlocked, the Underworld Diplomacy upgrade becomes available, and purchasing it will unlock the Dwarven and Drow Faction Coins. (This is only required before R3.)

## Find Chance

You are guaranteed one faction coin for every 100% chance, plus a chance to get another extra one depending on the remaining percentage. For example, with 137% chance you will always get one coin, and one more 37% of the time.

Your "*Faction Coin Find Chance*" may be increased by gathering more Gems and Rubies, or by purchasing chance increasing upgrades.

## Faction Coin Trophies & Upgrades

There are a number of Trophies related to acquiring of set amounts of coins.

## See Also

* Challenges - Final rewards: Star Blessing, Thunderstorm, Iron Grip
* Faction Coin Trophies
* Royal Exchange

## Other Resources

* Mana
* Coins
* Gems
* Rubies

## References

1. ↑ Spells can make a big difference in finding FCS. Some directly produce FCs such as *Goblins Greed* or *Lightning Strike*, but most help indirectly through assistants such as *Tax Collection*, or through clicking such as *Holy Light*.
Appraisal Vantage

**Appraisal Vantage** is an upgrade for Neutral Mercenaries for the spell, ***Tax Collection***. It increases the Faction Coins generated per casting.

It becomes accessible after selecting the *Freemason's Hall* unique building upgrade, and purchasing the ***Secret Exchange*** upgrade for 1 Qaqag (1E135) coins.

## Sources

* http://musicfamily.org/realm/Spells/
Faction Run

**Faction Run Trophy Requirement**: Reach 1,5 M (1.5E6) Faction Coins in less than 5 minutes, without using Gem Power, Excavations nor any spell.

**Note:** This guide was first written in Nov. 2015 for RG1.4, and at that time this trophy was a real challenge. It is now much easier and no longer requires the use of an autoclicker. Vaguely following the steps below is to be enough.

**Update**: Faction Run is now possible ~~at R11~~ at **R7** using the Elf bloodline (source comment) - If you have the **Titan Challenge 4**, just wait for the effect to trigger. (triggers every 5min)

## Step by Step Guide

*I’ve just been trying this over and over in various reincarnations, and I’ve been able to do it in Reincarnation 20 with a pretty high success rate. At R19, here's what I’ve been doing:*

1. Buy (Click or auto-click if necessary):
	* Need a Head Start Secret Trophy Upgrade
	* Elf Bloodline
	* Speed Run Secret Trophy Upgrade
	* Reincarnation Power
	* Ruby power
	* Proof of Good Deed
2. Join the Elves, and buy all the Elven Faction upgrades you can afford.
3. Buy:
	* Buildings: (At least Royal Castles, Heaven’s Gates, Hall of Legends.)
	* The rest of the Elven upgrades.
	* Buy max on each of the first 10 buildings to get them over 100.
	* Grand Diplomat Secret Trophy upgrade
	* Assistant Squasher Secret Trophy upgrade
	* Elven Heritage.
4. Then wait to reach 1,5 M (1.5E6) Faction Coins - Auto-click to go faster, or if necessary.

*The whole setup took me about 20 seconds after practicing it a few times. I think 105,000 faction coins at 30 seconds is about the margin for success/failure in Reincarnation 20.*

## References

* Guide written by artcrow - Source (The previously used guide was the screenshot of the same guide.)

* 7/2016 Update to v2 : Added Need a Head Start, removed mention of building assistants which are now automatically given and no longer need upgrades. Changed order to immediately buy the free upgrades Need a Head Start and Bloodline.
* 10/2016 Updated to RG v2.3 - Removed outdated information, and simplified guide.

1. ↑ R21 Cant get "Faction Run" trophy [SOLVED]!!!
2. ↑ *When this guide was first written, Challenges, Ruby Power, and trophies such as Need a Head Start did not exist. Bloodlines weren't free, they used to cost the amount of gems you had in coins. So you had to do this trophy with very few, or no gems.*
Heritages

Each Faction has its own unique and universal **Heritage** that you can unlock and buy in each subsequent abdication.

To unlock them, you need to unlock the Champion Trophy of that faction, which requires buying every Faction Upgrade of that Faction. Once unlocked, its price is in Faction Coins, the number depending on the faction's tier: Vanilla, 5000; Neutral, 25000 of two factions; Prestige, 75000; Mercenary, 100000 of each.

**Advanced Heritage**
Hellfire Blast

### Effect

Increase the production of Evil Fortresses and Hell Portals ? based on the amount of trophies.

### Formula

(round(200 \* x0.8))%, x is trophies unlocked

### Challenge Reward

Hellfire Blast also counts evil spells cast in this Reincarnation to increase its bonus. (0.1 \* x), where x is evil spells cast in this reincarnation.

**Hellfire Blast** is Demon's spell that increases the production of the two highest tier evil buildings. With the faction upgrade or spell upgrade bought, it also increases the production of the highest tier building, Hall of Legends.

## Spell Tiers

Six additional casts for Hellfire Blast can be unlocked, up to tier 7. Buying the spell tier upgrade costs coins and Demon Faction Coins. Their cost are as following:

* Short Numbers
* Scientific
* Engineering

* **Tier 2**: Costs 54 Spd coins, 10 B faction coins
* **Tier 3**: Costs 4.629 Dvg coins, 316.2 B faction coins
* **Tier 4**: Costs 396.8 Sxvg coins, 10 T faction coins
* **Tier 5**: Costs 34.02 Utg coins, 316.2 T faction coins
* **Tier 6**: Costs 2.916 Sxtg coins, 10 Qa faction coins
* **Tier 7**: Costs 316.2 Qa faction coins

- **Tier 2**: Costs 5.4e55 coins, 1e10 faction coins

- **Tier 3**: Costs 4.629e69 coins, 3.162e11 faction coins

- **Tier 4**: Costs 3.968e83 coins, 1e13 faction coins

- **Tier 5**: Costs 3.402e97 coins, 3.162e14 faction coins

- **Tier 6**: Costs 2.916e111 coins, 1e16 faction coins

- **Tier 7**: Costs 3.162e17 faction coins

- **Tier 2**: Costs 54e54 coins, 10e9 faction coins

- **Tier 3**: Costs 4.629e69 coins, 316.2e9 faction coins

- **Tier 4**: Costs 396.8e81 coins, 10e12 faction coins

- **Tier 5**: Costs 34.02e96 coins, 316.2e12 faction coins

- **Tier 6**: Costs 2.916e111 coins, 10e15 faction coins

- **Tier 7**: Costs 316.2e15 faction coins

## Modifiers

Hellfire Blast effect is modified in the following ways:

Transcendence
 Research

## Sources

* http://musicfamily.org/realm/Spells/
Hive Mind

**Hive Mind** is the Faceless 3,3 upgrade. It increases the production of all your buildings based on how long you have been allied with Faceless. ("*Time spent*", indicated at the bottom of the Stats page.)

It is also the only upgrade using a variable that persists throughout the entire game, that does not get reset at Abdications nor Reincarnations (as in v2).

Having a Hive Mind bonus of 1890% is the requirement for the Faceless Tier 4 challenge. The reward for completing the challenge is to have 5% of your Hive Mind bonus apply at all times. For this you need a Total playtime with the Faceless faction of 8 days, 13 hours, 13 minutes and 32 seconds.
Double Taken

"**Double Taken**" is the fifth episode in season 1 of *Erma and the Super Fiends*. It was first aired on January 26, 2018.

## Overview

The Super Fiends encounter their doppelgänger team—under the name Supreme Fiends—who make fun of Erma and her crew.

## Cast

### Main cast

* Bella Thorne as Erma N'Justice
* Maddie Baillio as Jessica Gilligan
* Wesley O'Mary as Bert N'Justice
* Ithaca Kremer as Sandy N'Justice
* Jamie Chung as Robin N'Justice
* Matt Gourley as Hunter N'Justice

### Guest cast

* Zendaya as Miranda Justice
* Justin Martin as Quincy Justice
* Taylor Dior as Ivy Justice (Injustice Voltiac Youth)
* Pierce Ross as Lauren Justice
* Albert Hughes as Kenneth Justice

## Production

### Music

 **‣** A Chilling Championship - Sam Spence *[opening]*

 **‣** Great Achievements - Nick Glennie-Smith *[pizza delivery]*

 **‣** On Fire - Gregor F. Narholz *[Miranda panics because a skunk has sprayed her]*

 **‣** Wooden Bear - Gil Flat, Tony Tape, Florian Voelxen *[Kenneth gives Miranda a bath in tomato juice]*

 **‣** Furtive Footsteps - Paddy Kingsland *[Erma speaks out against Miranda]*

 **‣** Dramatic Cue (e) - Ronald Hanmer *[Miranda sneaks out]*

 **‣** Dramatic Encounter - Gregor F. Narholz *[Miranda falls into a hole]*

 **‣** Hippo's in my Bath - Richard Myhill *["Hey, Miranda, going somewhere?"]*

 **‣** Finger of Suspicion 2 - Harry Bluestone, Emil Cadkin *[Miranda climbs out]*

 **‣** Elastic Tango - Ray Davies *[Erma and Miranda trap each other]*

 **‣** Volga Boat Men - Dick Stephen Walter *[pulling a truck]*

 **‣** Funeral March - Otto Sieben *[truce]*

 **‣** National Mourning - Gerhard Trede *[Erma and Miranda shake hands]*

 **‣** Mavericks - The Woodies *[they race to the police station]*
Combo Strike

### Effect

Increase the production of all buildings by a progressively higher value as you continue casting this spell (This game).

### Formula

30\*(x^0.9)%, where x is the number of times this spell was cast (This game).

### Challenge Reward

Increase counter based on the amount of spells cast in this game, not including Tax Collection.*Formula: 10 \* log10(1 + (y \* 30)) + x  where x is your Combo Strike cast count and y is every other spell (except tc) cast count.*

**Combo Strike** is a spell that increases the production of all buildings based on the number of times it has been cast. Despite the word "combo" appearing in its name, the production increase does not reset if other spells are cast. That is, the bonus will increase every time that Combo Strike is cast regardless of the other spells cast. Due to its nature of powering up over time, it is best used in long duration builds, such as Research W520-focused ones.

## Spell Text

"Increase the production of all buildings for 16 seconds by a progressively higher value as you continue casting this spell. The duration of the spell cannot be modified"

## Spell Enhancements

Spell Upgrade: Perfect Combo

* Requirement: Cast Combo Strike 100 times without casting any other spells.
* Effect: Improves bonus formula
	+ 30\*(x^0.9)% --> 40\*(x^0.9)%

Challenge Reward: Versatile Combo

## Spell Tiers

Six additional casts for Combo Strike can be unlocked, up to tier 7. Buying the spell tier upgrade costs coins and Drow Faction Coins. Their cost are as following:

* Short Numbers
* Scientific
* Engineering

* **Tier 2**: Costs 63 Vg coins, 1 T faction coins
* **Tier 3**: Costs 998.1 Qivg coins, 63.1 T faction coins
* **Tier 4**: Costs 15.81 Utg coins, 3.981 Qa faction coins
* **Tier 5**: Costs 250.5 Sxtg coins, 251.2 Qa faction coins
* **Tier 6**: Costs 3.969 Dqag coins, 15.85 Qi faction coins
* **Tier 7**: Costs 1 Sx faction coins

- **Tier 2**: Costs 6.3e64 coins, 1e12 faction coins

- **Tier 3**: Costs 9.981e80 coins, 6.31e13 faction coins

- **Tier 4**: Costs 1.581e97 coins, 3.981e15 faction coins

- **Tier 5**: Costs 2.505e113 coins, 2.512e17 faction coins

- **Tier 6**: Costs 3.969e120 coins, 1.585e19 faction coins

- **Tier 7**: Costs 1e21 faction coins

- **Tier 2**: Costs 63e63 coins, 1e12 faction coins

- **Tier 3**: Costs 998.1e78 coins, 63.1e12 faction coins

- **Tier 4**: Costs 15.81e96 coins, 3.981e15 faction coins

- **Tier 5**: Costs 250.5e111 coins, 251.2e15 faction coins

- **Tier 6**: Costs 3.969e120 coins, 15.85e18 faction coins

- **Tier 7**: Costs 1e21 faction coins

## Sources

* http://musicfamily.org/realm/Spells/
Goblin's Greed

### Effect

Instantly produces Faction Coins based on the amount of Gems you own. Also increases the production of all buildings based on the amount of Faction Coins found in this game.seconds**.**

### Formula

*FC:* floor(ln3(1 + x)) + 20, x is gems*Effect:* 0.75 \* ln3.15(1 + x)%, x is faction coins found

### Challenge Reward

Increase duration by 5 seconds, to **10**

**Goblin's Greed** is a spell that generates Faction Coins while increasing buildings' production. As one of the only spells that generates a high amount of Faction Coins, it makes running Goblins an option when getting lots of Faction Coins in one run is desired, such as unlocking Titans.

## Spell Tiers

Six additional casts for Goblin's Greed can be unlocked, up to tier 7. Buying the spell tier upgrade costs coins and Goblin Faction Coins. Their cost are as following:

* Short Numbers
* Scientific
* Engineering

* **Tier 2**: Costs 54 Spd coins, 10 B faction coins
* **Tier 3**: Costs 4.629 Dvg coins, 316.2 B faction coins
* **Tier 4**: Costs 396.8 Sxvg coins, 10 T faction coins
* **Tier 5**: Costs 34.02 Utg coins, 316.2 T faction coins
* **Tier 6**: Costs 2.916 Sxtg coins, 10 Qa faction coins
* **Tier 7**: Costs 316.2 Qa faction coins

- **Tier 2**: Costs 5.4e55 coins, 1e10 faction coins

- **Tier 3**: Costs 4.629e69 coins, 3.162e11 faction coins

- **Tier 4**: Costs 3.968e83 coins, 1e13 faction coins

- **Tier 5**: Costs 3.402e97 coins, 3.162e14 faction coins

- **Tier 6**: Costs 2.916e111 coins, 1e16 faction coins

- **Tier 7**: Costs 3.162e17 faction coins

- **Tier 2**: Costs 54e54 coins, 10e9 faction coins

- **Tier 3**: Costs 4.629e69 coins, 316.2e9 faction coins

- **Tier 4**: Costs 396.8e81 coins, 10e12 faction coins

- **Tier 5**: Costs 34.02e96 coins, 316.2e12 faction coins

- **Tier 6**: Costs 2.916e111 coins, 10e15 faction coins

- **Tier 7**: Costs 316.2e15 faction coins

## Sources

* http://musicfamily.org/realm/Spells/
Notation

In Realm Grinder there are 3 types of number notations that can be selected in the Options.

* **Short Numbers**: Abbreviated version of the full number name. (For example: 52.344 B)
* **Scientific Notation**: A number (mantissa) between 1 (inclusive) and 10 (exclusive) followed by an E (exponent) representing the power to which the base should be raised (number of zeros following the decimal point). (For example: 5.2344E10)
* **Engineering Notation**: A number (mantissa) between 1 (inclusive) and 1000 (exclusive) followed by an E (exponent) representing the power to which the base should be raised. The exponent will always be a multiple of 3. (For example: 52.344E9)

All numbers up to 1 million are shown in full. Above that, the different notations take effect. The table below shows conversions between the different notations.

## Full List of Numbers

 1 Centillion
 10 Centillion
 100 Centillion
 1 Uncentillion
 10 Uncentillion
 100 Uncentillion

## Writing Numbers

For better readability, numbers are written in two formats. Editors will not need to calculate the conversion; the RG wikia has a special template. {{Number}}, to automatically display the conversion. See template page for instructions.

## Reference

* Long and short scales - Wikipedia
* List of numbers - Googology wikia
Unimplemented content

## Pay Upkeep

Code for a spell is present in the game but it can never appear in-game. Rather than providing benefits like most spells, this uses the spell system to cause a periodic cost that prevents a negative effect.

Its description is: "Pay your upkeep to the Mercenaries. Should you fail to do this once every hour, your supplies will be cut and your production will suffer greatly. This cost is paid automatically whenever possible, even if you are offline."

The spell has its own autocasting system that attempts to cast it whenever it's inactive. The requisite gold price is enforced by the spell setting its cost to 1 M mana unless there's enough gold to pay the price, in which case the mana cost is 0. If Pay Upkeep were visible but not active, coins per second and click reward would be reduced to 1 and faction coin chance would be reduced to 0%. The gold required is 0 for the first hour and 50 Ocd (5E58) for the second hour. *Formula:

5
e
58
∗

x

(
x
1
)

∗
2

{\displaystyle 5e58 \* x^{(x+1)}\*2}

  where x is the number of times upkeep has been paid before.*
Resources

**Resources used in Realm Grinder:**

* **Mana** - A magic liquid necessary to cast spells.

**Currencies:**

* **Coins**  - Gold, Diamond, Emerald.
* **Faction Coins** - of eight different types, each related to a faction.
* **Gems** - gained when soft-resetting, abdicating, but can also be gained without abdicating for 12 rubies.
* **Rubies** - enables ruby power, but also lets the player buy some premium items without using Kreds.
* **Kreds** - Kongregate's virtual money.

Coins, Gems and Rubies are visible in the bottom menubar. Faction coins are displayed at the bottom of the Upgrades tab, and Kreds are used only in the shop.
Mana

**Mana** is the magic resource necessary to cast spells.
At the beginning of a game, you start off with a full mana container which has a base *'Mana Capacity'* of 1000, and a base *'Mana Regeneration Rate'* of 1.0 mana per second (**m/s**).

There are many upgrades which help increase regeneration rate and capacity. Increasing mana will not only help cast more spells, but the total mana you have produced take part in many unlock requirements, some which are significant such as the automatic casting upgrades.

Your maximum mana, mana regeneration rate, and the mana you have produced (both this game and total) can be seen in the tooltip of the mana container.

## Mana Increase Items

The following tables list all the mana increase items available.

For formulas and unlock requirements, check the item's page or the Faction Upgrades and Research Upgrades tables.

## Offline Mana Regeneration

In order to regenerate mana offline, you will need offline mana regeneration upgrades, These are included in the Automatic Casting upgrades. See Offline Spell Casting for more details.

## See Also

* Mana Upgrades for unlock requirements
* Mana Trophies
Gem Grinder

**Gem Grinder** (Colloquially "GG") is a spell that is available for being the Neutral Alignment. It is a powerful spell, but since it is at a high cost, it is usually outperformed by the Faction Spell of the faction you play as, until your Max Mana is severely improved.

## Spell Tiers

Six additional casts for Gem Grinder can be unlocked, up to tier 7:

* Short Numbers
* Scientific
* Engineering

* **Tier 2**: Costs 60 Nod coins, 5 B faction coins
* **Tier 3**: Costs 166.9 Qavg coins, 142.5 B faction coins
* **Tier 4**: Costs 464.7 Novg coins, 4.0161 T faction coins
* **Tier 5**: Costs 1.293 Qitg coins, 115.7 T faction coins
* **Tier 6**: Costs 3.6 Qag coins, 3.299 Qa faction coins
* **Tier 7**: Costs 94.02 Qa faction coins

- **Tier 2**: Costs 6e61 coins, 5e9 faction coins

- **Tier 3**: Costs 1.669e77 coins, 1.425e11 faction coins

- **Tier 4**: Costs 4.647e92 coins, 4.061e12 faction coins

- **Tier 5**: Costs 1.293e108 coins, 1.157e14 faction coins

- **Tier 6**: Costs 3.6e123 coins, 3.299e15 faction coins

- **Tier 7**: Costs 9.402e16 faction coins

- **Tier 2**: Costs 60e60 coins, 5e9 faction coins

- **Tier 3**: Costs 166.9e75 coins, 142.5e9 faction coins

- **Tier 4**: Costs 464.7e90 coins, 4.061e12 faction coins

- **Tier 5**: Costs 1.293e108 coins, 115.7e12 faction coins

- **Tier 6**: Costs 3.6e123 coins, 3.299e15 faction coins

- **Tier 7**: Costs 94.02e15 faction coins

## Modifiers

Gem Grinder effect is modified in the following ways:

* Research E1425 (Economics Research "Rarity")

## Sources

* http://musicfamily.org/realm/Spells/
Share Benefits

### Effect

Increases the production of all buildings and Faction Coin find chance based on this spell tier level for 20 seconds. Can be cast up to 36 tiers.

### Formula

120 (0.25 \* t), where t is tier (FC chance multiplier)
((2.20T) - 1) \* 100, multiplicative (production multiplier)

**Share Benefits** is an upgrade for Good Mercenaries for the spell, ***Tax Collection***. It increases and the production of all buildings and your Faction Coin find chance based on its spell tier level.

It becomes accessible after gaining selecting the *Mercenary Camp* unique building upgrade, and purchasing the ***Round Table*** upgrade for 1 Qaqag (1E135) coins.

## Spell Tiers

Share Benefits can be cast up to 36 tiers.

## Sources

* http://musicfamily.org/realm/Spells/
Royal Exchange

**Royal Exchange** (or **RE**) is a function that lets the player exchange Faction Coins for an increase in building production. This building production increase is called "Royal Exchange bonus", and can be increased through upgrades and other perks, such as the R25 Reincarnation Power.

The Royal Exchange button appears as the first item in the Upgrades tab, and is available after a faction is chosen. It leads to a panel where individual Faction Coin types can be exchanged.

## Royal Exchange Bonus

Each exchange initially (without any upgrades) increases the production of all buildings by 10%. They can be bought an indefinite number of times, but the price increases each time. They are additive beetwen themselves. This means that the total boost is:

Royal exchange unitary bonus X number of royal exchanges purchased (sum of the royal exchange of all factions).

The formula for the cost of your next exchange is:

*Formula:

f
l
o
o
r
(
20
⋅

1.1

x

)

{\displaystyle floor(20\cdot{1.1}^x)}

  where x is the actual exchanges you have.*
200
(

1.1
y

−

1.1
x

)

{\displaystyle 200 (1.1^y-1.1^x)}

  where x is the actual exchanges you have and y is the exchanges you are buying up to..*

## Tips

* As the first REs are very cheap, it can be beneficial to exchange a few before saving up to buy the more expensive Faction Heritage upgrades.
* As the cost of RE increases, there is a threshold amount that is hard to overcome, hence it will not help to get too many FC upgrades.
* Enabling the "Buy All Exchanges" in the options will buy all possible REs when clicking on the "Buy All" button. This setting persists through abdications.
Tax Collection

### Effect

Instantly gain 30 seconds worth of coin production from buildings and assistants.

### Spell Upgrade

Upgraded into *Share Benefits*, *Reap Interests* or *Appraisal Vantage*. (Mercenary Research)

**Tax Collection** is an immediate spell that grants wealth based on production, including multipliers from active spells. Due to the low mana cost and accessibility of being open for every faction, it indirectly makes other spells more powerful by virtue of reaping more benefits from short spells. Because of Tax Collection's potential, max mana determines income in higher Rs as casting TC during a full spell combo becomes the main strategy in runs.

## Modifiers

Tax Collection is modified in the following ways:

 Research
 Research
Staff Rules

This page is for the staff, and expectations for them.

## Expectations

1. Do not abuse your power. This means do not kick/ban without legitimate reason.
2. Do not act superior. You're not superior to anyone, you've just been trusted to help enforce rules.
3. Do not favor certain members of the community. This means that even if they are your friend, you will react the same way towards insubordination.
4. Be active at least once every week. This can be just tweaking a page slightly, or other such matters. Sitting in chat does NOT count as being active, as anyone can open up chat and sit there motionless.

## Demerits

Every staff member has their own demerit record. Each staff member has only 3 strikes. If they get 3 demerits, they will be demoted to the next level underneath their current position and will not be eligible to become staff until after a 30 day period.

## Inactivity

Inactivity will not count towards demerits. Instead, inactivity will result in an instant demotion. If you need to be away for more than a week with a legitimate reason, please post it here.