recursal/Fanatic-Fandom huggingface dataset:
Valen'Dria

World Map

**Valen'Dria** is the name of the world. One of the many worlds located in the galaxy. Most of the world is centered around large land masses with island chains scattered around the world. The planet has two moons, the cursed red moon, Haine and the blessed blue moon, Lumière.

## Areas of the World

* Athica - The Northwestern continent of the world, divided up into different baronies all under the Athican King's banner.
* Tamariel - South of Athica, the continent is home to the Hawkthron Empire and the massive Trade City of Calabras.
* Sekaiden - Continent to the far West. Land of the Samurai and the Empire of the Sun.
* Yamira - Southeastern continent, home of the Dragonborn Sultans.
* Despayre - Northeast continent, a wasteland full of monsters and harsh living conditions.
* The Scaled Brethren - Island chain home to a wide array of dragons and their servitor races.
* Isla Sangre - Island home of Count Le Sang the Red, Vampire Pirate Lord. Exports fine wine.
* The Silver Glade - Ringed Island is home to the oldest Elven forest and city on the world. The Elven Navy sails these waters heavily.
* Stone Forge - Dwarven Mountain island that is the base of operations for Kharl Firebeard, pirate lord.
* Rumlands - Harsh lands ruled by orc privateers.
* Wayfarer Island - Simple island home to fishing villages.
* Corinth Island - Island nation caught in a cold war with their neighboring island of Celadon.
* Celadon Island - Island Nation that is run by a board of shareholders with the leader being the Chief Operator. In a cold war with their rivals on Corinth Island.
* The Great Frozen North - Arctic land mass to the far north. Also known as the land of eternal winter.
* The Ice Covered South - The antarctic land mass at the south of the world.

## The Nine Seas

The Nine Seas are the waters that surround the world. Each one ruled by a Pirate Lord that sees to the governance of it's waters. To the west of Sekaiden there is the sea unclaimed. This is because it treads close to the Scaled Brethren, and none wish to challenge the collected might of the dragons that rule there.

* The Blood Sea - The waters that fall under the rule of Isla Sangre.
* The South Sea - Also known as the Frozen Wastes.
* The Night Sea - The Sea one must cross to reach Despayre, eternal night covers these waters.
* The Green Way - The sea that surrounds the Silver Glade.
* The Iron Sea - The waters that run from the Iron Island to the Western continents.
* The Sea of the Sun - The seas that surround Sekaiden.
* The Rip Tides - The harsh waters between the Green Way and the South Sea. Hard to sail and navigate due to all sorts of natural and unnatural hazards.
* The Dead Straights - The waters between the Green Way and Yamira.
* The Ley Lines - A small sea known for the arcane power that runs in it's currents. North past the Iron Seas.
Moon Knight : Bienvenue en Nouvelle Egypte

**Paranormal ou paranoïa ?**

 Moon Knight n’est pas un héros comme les autres. Certains
ont deux identités, une secrète et une servant de couverture, lui en a
bien plus… puisqu’il est schizophrène ! Le Chevalier de la Lune utilise
ses nombreux alter-egos pour exercer la vengeance des Dieux Égyptiens
lui ayant offert ses pouvoirs… mais tout ceci n’est-il pas qu’un délire
de sa réelle identité Marc Spector ?
Cette série en 3 volumes (un scénario de l'excellent Jeff Lemire) est à
la fois passionnante et très déroutante car elle brise de nombreux codes
 de super-héros, vous faisant toujours douter de la réalité des faits.
Le visuel alterne lui aussi entre des styles de dessin bien différents
mais qui apportent une ambiance propre à chaque scène. Certaines
planches sont tout simplement remarquables et vous plongent dans le
monde hallucinant et/ou halluciné du personnage.

Moon Knight ne représente-t-il finalement pas le concept même de
super-héros ? Un personnage instable mentalement justifiant ses excès
par son rôle auto-désigné de protecteur et de vengeur…

 Ma note : **17/20**

 *par Tim Flyn*
Bats

**Bats** is the personal servant and butler of Atticus Septimus, the former Lord Executor of the kingdom of Athica. He has served Atticus since his initial employment as his butler. His latest duties have him serve as Atticus' squire since his new position of the Knight Commander of the Knights of the Cloven Crown.
Outrage

**Date de sortie**

 24 novembre 2010

 (1h 49min)

**De**

 Takeshi Kitano

**Avec**
 Takeshi Kitano,
 Jun Kunimura,
 Ryô Kase

 plus

**Genres**
 Drame,
 Thriller,
 Action

**Nationalité**
 japonais

## **Du grand Kitano**

 Au Japon on ne badine pas avec l’honneur ; et encore moins
chez les Yakuzas. Outrage c’est une histoire de complots et de trahisons
 menant à une guerre de gangs dans le milieu de la mafia japonaise. Ne
comptez sur personne car un couteau se plante plus souvent dans le dos
que dans le ventre, ou bien c’est qu’il s’agit d’un harakiri. Dernière
option le petit doigt que l’on coupe en signe de soumission pour
s’excuser devant un supérieur hiérarchique. Outrage c’est un film
violent et cru mais aussi une œuvre à l’esthétique belle et très épurée.
A voir en version originale sous-titrée en français pour plus
d’immersion dans cette ambiance très japonaise où les caïds se prennent
pour des samouraïs.

 Ma note : **18/20**

 *par Tim Flyn*
House Stonegard

> *"House Stonegard....you will never find a more prideful house of nobles. For a reason, but much of it the wrong reason. They would burn the kingdom to the ground for their chance to rule ash."* - Athican historian
>
>

## Historic Information

### Enemies

House Ballas

**House Stonegard** is a noble house formerly aligned with the Kingdom of Athica. Formed in 5 AoS after the War of Unification ended with Athica the First as the King of the Land. The patriarch of the family was appointed the leader of the Barony of Stonegard due to the long history of the Stonegard warriors that have inhabited the mountains for centuries beforehand.
Alif'al'awhadi

**Alif'al'awhadi** is an efreeti that lives in the City of Brass on the Elemental Plane of Fire. He is a known Soul Breaker, a being that trades in souls of mortals. He makes contracts with mortals in order to reap souls and use them in the 9 Hells as currency to further his ambitions. He was once a members of the 1001 Efreeti Knights, an elite fighting unit of the Djinn Empire. He managed to escape the final defeat of the empire by leaping through a portal to the City of Brass. It was after this that he ended up as a Soul Breaker and has been working deals ever since.

## Personality

Alif is vain and bold, he drapes himself in the finest fabrics, and is always seen wearing precious metals and jewels. Platinum, gold, and silver are often on his fingers and ears, and he will run platinum and gold wire through his hair and around his horns. He enjoys the finest things in life, food and drink and pleasurable company. But when one breaks their contract with him, he is known to turn into a fearsome being that will raze cities to take the price he feels is due. He will honor the word of his agreements, but it is not wise to test him.

He also despises djinn, seeing their leadership of the Empire as a travesty that lead to their people being broken. He also has a disdain for marids, due to their watery nature.

## In Search of a Soul

A group of adventurers, lead by the goliath barbarian Volo, ended up being transported to the City of Brass in pursuit of her brother that had betrayed their family and stolen the soul of their father. Alif offered his aid in returning the soul to Volo, in exchange, he wanted a local devil in the city dealt with that was interfering with his business ventures. When they killed the devil, he returned the soul to them, honoring his contract with them and sent them on their way, though he offered to make further contracts with them, if their hearts so desired.

## Soul Breaker/Soul Exchange

Alif is known to travel between the City of Brass, and to the first level of the 9 Hells, Avernus. He does this in order to buy and sell souls, which he uses to further his ambitions. He always seeks to find strong souls, hoping to one day find enough to free his comrades that were long ago sealed away.

## Deal Maker/Deal Breaker

As a genie, he has the ability to grant wishes. As such, he is a lawful being, and will honor the contracts he creates with mortals.
Akira Hoshihito

**Akira Hoshihito** is the former Emperor of Sekaiden, until his death in 1315 AoS. His death led to an outbreak of war between the clans of Sekaiden. His son, Akio Hoshihito, is the Prince Heir and not of age to take the Sun Throne yet. To this end, there was to be Prince Regent that would rule in his stead until he came of age. The initial conflict came when the Tiger and Dragon clans attacked one another over their support for the different Regents.
Religion of the Goblins of Valen'Dria

The goblins of Valen'Dria have a simplistic view of their religion, embracing what many cultures see as a vice.

## Tenants of the Goblins' Religion

* Greed
* Envy
* Selfishness
* Cowardice

## Ancient Goblin Religions

The goblins of the ancient world were a much different breed from their modern types. These goblins embraced trust, honesty, selflessness, and embodied the nobliest virtues of many cultures. However, the near apocalypse of their ancient empire seemed to cause a major inverse of their values.

## Religious Figures

* Yuk'Nog the Golden - a once lowly goblin who was glowed with light and became a religious leader. The goblin gods granted him with golden skinned in honor of his dedication to the gods.
* Morgun Redcap - a religious leader notable for his blood red cap. Known for the harsher and more brutal aspects of goblin culture.

## Tech Goblins

Tech Goblins worship their loose understanding of science, personified in the Tech Gods.

* Klunka - God of the Hammer
* Skrewby - God of the Screwdriver
* Pounda - God of the Nail
Null Magic Firearms

**Null magic firearms** are special made weapons developed and utilized by the Clockwork Guild of Calabras Trade City. These weapons were created thanks to the work of a group of Imperial Inquisitors and their allies obtaining information from a wild magic cult and turned it over to the guild. The guild artisans were then able to develop prototype firearms that allowed the inquisitors to battle against a large mechanized suit of armor piloted by a rogue gnome in the employ of the cult.

## Description

Null Magic Firearms operate in principal similar to a slugthrower, firing a shot of condensed arcane energy. This shot is siphoned off from a special crystal located towards the handle of the weapon. The shot, when it hits a magical item, causes damage and a reduction in it's operational effectiveness. After enough shots are made, the magical item becomes inert and useless, though sometimes the item can regain it's magical potency. As each shot is made, the crystal begins to dim, and when it is depleted, the crystal shatters to dust, and must be replaced.

Ammo crystals for the firearm are available only through vendors that have ties with the Calabras Clockwork Guild. Crystals hold 10 shots before they have to be replaced.

## Game Mechanics

To make an attack with the firearm, you must make a d20 roll, adding your dexterity modifier, and your proficiency modifier (if you are trained in the use of firearms). On a successful hit, damage is calculated by rolling 2d6 of force damage.

Magic items must make a percentile roll to see if they are still effective or not. Items must beat a roll of 25% or be reduced one rank in effectiveness. If the item fails four times, it becomes inert.

To reload a null magic firearm is a full round action, as one must open the breach, load in the new crystal, and lock it in place.
Galaxy's Strife Wiki

## Welcome to the Wiki

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## Describe your topic

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Ammo Crystal

**Ammo crystals** are the power source used in Null Magic Firearms. These specially crafted crystals are infused with dispelling magic that allows them to make magical items go inert and to temporarily stop mages from being able to use magic. A typical crystal carries 10 shots within it before it turns to dust. They cannot be reused to recharged once spent.
Rosestone

**Rosestone**, also known as **Rosestone** **Granite**, **Redstone**, **Red Granite**, **Blood Granite**, and **Rose Granite**, is a special type of granite found in limited areas of the world of Valen'Dria. The most notable place is found in Rosestone Quarry, once an influential location of the Rosestone Family. This material is notable for it's innate ability to interfere with arcane spellcasting. The stone is sometimes called Blood Granite due to the blood red coloring that is noted when it is mined out of the ground, it is the curing process that washes the color out into it's notable pink coloring that it takes it's name from.
Knights of the Mast

**The Knights of the Mast** is a order of Knights of Athica that is based in Charel and serves the Baron of the land. The Order was founded three centuries ago during the reign of King Alwyn Pennant. Gregor Ballas, the founder of the family, was a hedge knight in service to a minor lord. During the Orc Raids of the north, Gregor distinguished himself in battle, leading many successful skirmishes against the Orc tribes that he was granted a lordship and established House Ballas. After the house was established, King Pennant ordered that a standing force in the lands of Charel to be created in order to stand against any raids from the Orcs or other forces. It was due to this that the Knights of the Mast were formed. Due to the nature of the Order's creation, the leading members of House Ballas are often the Knight Commanders of the Order, which in turn ensures the Order's loyalty to the House.

The Order lacks Apothecaries, instead relying on their clerical order to see to their healing. They are distrustful of other Knight Orders, especially ones founded later than their own. They strike swift and fast on their war galleys, their enemies claiming they rode in on the winds. The Order was also bound to their duty until death, rarely did one retire from the order. When entering into major conflicts, the chaplains would bless the Knights' gear, giving them holy enchantments that aided their battles.

The Knights of the Order also have a deep reverence for Gregor Ballas, as the founder of their Order, seeing him as a legendary leader. While their numbers have never been great, their numbers of recent have dwindled, mainly due to the sparse nature of recruits in the lands of Charel. Fortunate for them, that the King's royal administration is friendly with the Order, that allows them to offset some of their numerical deficiencies with more gear and mages.

## Notable Members

* Founder: Gregor Ballas
* Knight Commander: Milos Ballas (former)
* First Commander: Bren Ballas
* Chaplin: Viz Brintof
* Order Archmage: Bywn Breggan
United Confederate Systems

### Affiliation(s)

Republic Remnant, Limea Borean's Splinter Holdout, The Simulacrum, The Crimson Eclipse

## Societal Information

### Planet(s)

Syno, Cafrine,Kaylide, Noy Felodah,Epso Zero, Blanquette Dorite, Nilruarilia, Fustemar, Aiquorea, Miasma-3

## Historical Information

### Date reorganized

12BBY

The **United Confederate Systems,** or **UCS,** is a descendant of the defeated Confederacy of Independent Systems. Formed from an assortment of military persons, abandoned CIS bases and equipment, and Refugees secretly transported off of their home worlds, the UCS is a diverse assortment of all species, languages, backgrounds, beliefs, religions, and many other factors. The UCS used to be considered a Separatist Holdout, prior to a reorganization effort from the New Separatist Senate, popular local votes, and more progressive policies.

## History

In 19BBY, days after the execution of the Separatist Council, and the Declaration of a New Order, surviving military leader of the CIS, Admiral Aldren Caspienne, had gathered several ship's worth of civilians, military school cadets, and other pilots and engineering staff from Raxus, the former capitol of the CIS, and fled the planet, along with Refugees in a mismatched fleet of merchant ships, warships, and other transports. The fleet fled deep towards the Western arm of the galaxy, linking up with other surviving ships and units, or stopping off at abandoned stations to refuel the smaller vessels.

After a few weeks of attempting to be as stealthy as possible, the massive fleet of mixed craft arrived with other fleets of mixed craft at the planet of Kabal. The planet became a major rest stop for over 200 warships, and millions of other civilian craft that had
Master of Ravens

**The Master of Ravens** is a title given to the spy master for the Raven Clan that is located in Sekaiden. The latest Master of Ravens was a gnome named Tojo Takisho. After an attack on the home of the Karasu Family, he was injured and lost an arm. As such, he decided to retire from the position and moved to the Corinth Islands.
Pengulin

Travelers of the Icy Shores

**Pengulins** are an anthropomorphic race of penguins that live in icy artic conditions of Valen'Dria. They are a resourceful and competitive by nature, and enjoy the assurance of numbers in their community. They experience loneliness and get forlorn when isolated, which can affect their mood and disposition.

## Traits

Creature Type: Humanoid Penguin

Ability Score Increase: +2 to Constitution, +1 to Wisdom

Age: Pengulins live to be 40 standard years, maturing at 3 years

Size: Pengulins grow to 3 to 4 feet in height, and can weight up to 220 pounds. Their size is Medium.

Speed: Your base walking speed is 25 feet. You have a swimming speed of 40 feet. If you are wearing medium or heavy armor, this swim speed is reduced to 20 ft.

Layers of Feathers: Thousands of black and white feathers cover every inch of your body. These feathers keep you insulated and protected from the cold, you have cold resistance.

Languages: You can speak, read, and write Pengulin, Common, and Avian.

## Naming

Pengulin naming conventions vary wildly. A parent chooses their child’s first name – usually choosing a name inspired by a close friend or family member. Sometimes, a parent may also choose the name of an ancestor or pengulin hero. Most pengulin names vary wildly and most pengulin are only referred to by their first name.

In more formal setting or when introducing themselves to new people, pengulin will also include the name of either their mother or father as part of their whole name. Male pengulin typically carry the honorific ‘Son of, their father’s name’ and daughters ‘Daughter of, their mother’s name’, though this convention is broken regularly. If their children gain enough renown, parental pengulin may even change their formal names, referring to themselves as 'Sire of, their child’s name’.
The Fade

**The Fade** is the **Realm of Dreams**. A place that is between the afterlife and the mortal realm, as such, it allows visions to pass to those sleeping. The Realm is a dangerous place, as dreams and nightmares are given physical form in this realm. Lumière is said to have an abode here. The Fade boarders close to the The Sorrowful River, as dreams and the world of the dead can often overlap.
Val-Tar'guth

Capital of the Dragonborn Empire

**Val-Tar'guth** is a city-state and center of the Dragonborn Empire on the island of Yamira. Ruled by the Five Dragonborn Sultan Kings that oversee all that happens in the city. The city is also home to the legendary Crystal Artisans, Dragonborn who use their elemental breath abilities to shape the sand into crystalline items, and even sometimes enchant the items to create legendary artifacts. While the Sultan Kings have outlawed slavery and other dark activities, the city does have a thriving black market, that smuggles in slaves and drugs and other disreputable items.
Contra Machina

The Broken Gear

The **Contra Machina**, also known as **Mages Against Technology** is a radical luddite movement of mages that oppose any advancement of technology outside of the most basic of technological items. This group believes that technology is an evil and that magic is the only true way forward in the world. They attack and destroy any piece of new technology they can get ahold of. One of their primary targets is Calabras Trade City, as it is one of the most technologically advanced locations in the world. They also see Artificers as a corruption of the purity of magic and seek them out to kill them and destroy their inventions.

## The Mountain of Metal

The Contra Machina constantly push their views of anti-technology by pointing to the Battle of Calabras, and the now infamous Mountain of Metal. This so called Mountain of Metal is a massive clockwork construct that a wild mage attempted to use to destroy Calabras. This is used as a symbol for anti-technologist movements, saying that technology is evil and nearly killed the hundred of thousands of living beings of the city.
Keep Truk'Ing

**Keep Truk'Ing** is a former fortress once controlled by the duergar. It was liberated by the members of the Rockbreaker Grotto party. The Fort, now under the control of the Thunderstone clan of the Great Families. The Rockbreaker Grotto party was granted the honor of picking the new name of the fortress. The paladin, in a flash of insight, used the ancient Dragonborn word which means 'to carry on', as this fortress was just the next step in their quest to find the kidnapped members of the grotto.
Muscle

* Apocalypse Dominator
* Apocalypse Impaler
* Apocalypse Imperator
* Apocalypse Slamvan
* Blade
* Buccaneer
* Buccaneer Custom
* Burger Shot Stallion
* Chino
* Chino Cutom
* Clique
* Coquette BlackFin
* Deviant
* Dominator
* Dominator GTX
* Duke O'Death
* Dukes
* Gauntlet
* Hermes
* Hotknife
* Hustler
* Impaler
* Ellie
* Faction
* Faction Custom
* Faction Custom Donk
* Future Shock Dominator
* Future Shock Impaler
* Future Shock Imperator
* Future Shock Slamvan
* Lost Slamvan
* Lurcher
* Moonbeam
* Moonbeam Custom
* Nightmare Dominator
* Nightmare Impaler
* Nightmare imperator
* Nightmare Slamvan
* Nigtshade
* Phoenix
* Picador
* Pißwasser Dominator
* Rat-Loader
* Rat-Truck
* Redwood Gauntlet
* Ruiner
* Ruiner3
* Ruiner2000
* Sabre Turbo
* Sabre Turbo Custom
* Slamvan
* Slamvan Cuatom
* Stallion
* Tampa
* Tulip
* Vamos
* Virgo
* Virgo Classic
* Virgo Classic Custom
* Vigero
* Voodoo
* Voodoo Custom
* Weaponized Tampa
* Yosemite
The Emperor of Sekaiden

**The Emperor** is the ruling figure of the Jade Empire of Sekaiden. The last Emperor was Akira Hoshihito, when he passed, his son Akio became the heir to the throne, but because of his young age, he had a prince regent that would rule in his stead until he came of age. This would lead to a split in the clans, with half favoring the Shogun, while the other half supported the speaker of the Imperial Family. This split lead to the Era of Warring States between the major and minor clans of Sekaiden.
Inkwell

**Inkwell** is a world covered in a city which is inhabited by living cartoon people. The technological level is steampunk.

## Inhabitants

The beings that inhabit the world are known as **Toons**, animated two dimensional sentient lifeforms. These beings inhabit the city of Inkwell, and live their lives as any other sentient would in the multiverse. All life on Inkwell is cartoon styled, with the Toons being the rulers of the world.

## Culture

The culture of Inkwell is an industrial age mixed with Victorian styling and sensibilities.

## Technology

The technological level of advancement of Inkwell is decidedly steampunk. While automobiles and other horseless carriages do exist, people often still use horses and other means of transport.

## Religion

The religion of Inkwell revolves around the animation studios that give life to the Toons that inhabit the world. The divine power comes from the head animators that the clerics implore (Example: Marv Wolfman of Marv Wolfman Studios).

Inkwell's currency is known as the Loony, it comes in copper, silver, and gold.
Refuge

The town of **Refuge** is a small town isolated in the country side. The town is poor and ill provisioned. It's main attraction is the fact no one bothers it. However, recently a group of adventurers, each with their own reasons, have come to this area. Due to their actions, things have begun to improve for the town.
The Sorrowful River

The River of Souls

**The Sorrowful River** is a realm in the Astral Sea where the Lady of Candles rules. It appears as a river in a forest in perpetual night with a moon shining overhead. Candles are placed along the riverbed and on the surface of the river. This is a place where souls that have lost their way end up, and the Lady leads them to their final resting place in the afterlife, once she has judged their souls.
Mizzium

**Mizzium** is a magic-infused, durable, and fireproof alloy metal employed by the Izzet League of Ravnica. It is named after their parun Niv-Mizzet.

The Mizzium Foundry is the only place on Ravnica where the mizzium alloy is smelted. Mizzium is used for many Izzet inventions, and the foundry is protected by savage flamethrower-wielding viashino. Mizzium is further processed in the **Laboratory of Metallurgy**, which has a small outpost in the Tenth District's **Smelting Quarter**.

Mizzium is used in a tremendous variety of ways, from providing the physical construction of weirds to crafting the tools used for other manufacturing. Runic markings help to channel and control the elemental energy that flows through the metal. The magical properties are difficult to define. It is as hard as a diamond, except when it is transformed into a gaseous suspension. It has a high melting point, except when it is found in liquid form at cool autumn temperatures. Mizzium is used to maximize metastream potentials, realize fractional element-binding and transduce local weird-field radicals. Dragon fire is one of the few things that can melt this magically forged element.
Chateau de Rosestone

**Chateau de Rosestone** is a castle of the once influential Rosestone family. Now a shadow of it's former glory, the castle has fallen into ruin over the centuries. This now ruined castle lies in what was once the Rosestone Quarry, a center of power before the Unification Wars of Athica. The castle was created from the notable rosestone that was mined from the mines in the area.
Emergency

* Ambulance
* FIB (Buffalo)
* FIB
* Fire Truck
* Lifeguard
* Park Ranger
* Police Bike
* Police Cruiser (Interceptor)
* Police Cruiser (Buffalo)
* Police Cruiser
* Police Maverick
* Police Rancher
* Police Riot
* Police Roadcruiser
* Police Transporter
* Police Prison Bus
* Police Predator
* RCV
* Sheriff Cruiser
* Sheriff SUV
* Unmarked Cruiser
Tech Goblins

**Tech Goblins** are a subsect of goblins that are know for their affinity with technology. They are on average more intelligent than their feral cousins, however, their wild nature still runs true. It makes them hasty and haphazard in their technological creations. This haphazard nature makes their technology dangerous, and could have a chance to backfire. Goblins of this sect that have advanced in the ranks augment their bodies with their technology.

## Clans

* Lewse Skrewz - Clan based on Fylaki that has caused trouble on the island.
The Philosopher Kings

The Philosopher Kings were a great power long ago. On the continent of Tamariel they had a far reaching kingdom that helped to bring civilisation and culture to once savage areas of the world. The Kings had a craving for knowledge, and to that end, they sought out anything that they did not know. This craving for knowledge would eventually lead to their downfall.
Isla Sangre

**Isla Sangre** is an island nation ruled by a vampire pirate lord known as Count Le Sang the Red. The chief export of the nation is a very valued select variety of wine.

## Government

The government of the land is headed by the vampire and pirate lord, Count Le Sang the Red. He holds court in his castle, Château de Sang, and despite the negativity attached to both pirates and vampires, Le Sang is seen as reasonable and affable after a fashion. He enforces his rule with his Sanguine Guard, which is made up of vampires. He protects his lands and those that live there, but does collect a tax in blood, and sometimes by turning a person into a vampire to increase his numbers. The most aggressive acts seen by the Count is his hunts against the werewolves that try and dispute his claim to the land and disrupt his rule.

## Geography

The lands of Isla Sangre are noted for the Wirbelbrecher Mountain range, which stretch across the northern area of the island. There are also lush grasslands and forests that are spread across the land.

## Notable Trade

Isla Sangre is notable for it's exquisite wine exports, sought out by many in power and with means. The land also exports fine clothes and food stuffs, while importing silks, medicines and people.

## Notable Locations

* Château de Sang - ruling castle of Isla Sangre, home to Count Le Sang the Red. Nestled in the mountains that protects the castle from invaders.
* Basarab Village - town that works to make wine that is exported to other lands.
Solarite

The **Solarite** race is a race of beings made of pure light. Hailing from the world of Solar, a world that once orbited the star of Solartar. Solarites are known as some of the best artisans in the galaxy, rivaling the dwarves and elves for their creations. However, their art of war was one that terrified all that tested them, even the dread Vensurian Empire. Their ways were one of peace unless pressed, and when they went to war with the Vensurians, it looked as if the Solarites would win the war. But in the end, the Vensurians took advantage of a lull in the war in which the Solarites returned to their homeworld to observe an ancient ritual. During this time, the Vensurians destroyed their sun, which released a shockwave that destroyed their homeworld, and all living beings in the system.

As a result, the Solarite people are reduced to less than 100 left in the galaxy. Their creations are seen as some of the best in the galaxy, from their artistic creations, to their weapons.

One can identify a Solarite by their encounter suit, known more commonly as a dimmer suit, as it blocks out their blinding light so they can be around other races.
Sultans of Val-Tar'guth

The **Sultans of Val-Tar'Guth** are the ruling body of the Dragonborn Empire on Yamira. Ruled by the five sultans, each of a different lineage on the body. Together, the sultans rule over their empire, seeing to the various administrative needs of the Empire.

## Heraldry of the Sultans

The heraldry of the sultans is a shield with an 'X' across a yellow field, with three dragon heads conjoined at the center.

The yellow represents the deserts of Yamira, while the purple 'X' is representative of the royalty of the sultans, and the three dragon heads represent the three dragon lineages: chromatic, metallic, and gem.
Races of Space

The following races are found roaming the wilds of space.

**Bonegoloids** - skeletons that have been animated by sentient energy fields that bound themselves to the remains found on a tomb world.

**Pufferfoms** - a race of fishlike people known for their ability to swell up one size class larger than their base size.

**Aquations** - aquatic people that lack mouths, instead speaking from the set of gills found on the side of their necks. Their voices resonate in a harmony that can have a calming effect on beings.

**Vensurians** - a race of sentient gas, they are recognized for the encounter suits they wear when they interact with other races. They have an expansionist empire that seeks to impose their will upon the stars.

**Metallicons** - once a race of organics, however, a great cataclysm forced a change that converted their flesh to metal.

**Dru'Kurians** - reptilian race of warriors that value honor and glory above all.

**Faestrini** - an empire in decline, noted for the bone crest that crowns their heads and the hair styles on their faces.

**Solarite** - A race of sentient light, reduced to less than 100 members left after their homeworld was destroyed by the Vensurians.
The Shop of Many Things

**The Shop of Many Things** is a specialty shop located in a pocket dimension. The proprietor of the shop is a gnome named Wiggens Pilwicken, he always carried a smile and a deal. When in this pocket dimension, Wiggens holds absolute power, and only by his allowance does things happen in his shop.

## Areas

### The Vault

The Vault is a special magical vault where Wiggens keeps some of the most valuable items in his possession. This vault also allows him to link to any location where he has a physical shop in the multiverse. This is also one of the most heavily guarded locations in the multiverse.

### The Foyer

The entrance to the Shop, where Wiggens himself greets and mingles with his customers. It is here where people can come to see the wares he has on sale, be it at a price, or a favor.
Burn Berry

Burn Berry

**Burn Berry** is the name of a red berry grown in artic conditions. It is used by the people of the artic biomes to keep themselves warm due to it's magical nature. History documents show that it was developed by a mage of some skill in order to help those who may end up lost in the icy conditions of the polar areas of Valen'Dria. While this has proven to be a great benefit for many, it became to be more associated with a deadly poison used by assassins in Sekaiden. Burn Berry Poison is nearly instantly fatal and burns the insides of the one ingested to a point the body is consumed in a near acidic like melting.
Gwarthu

**Gwarthu**, once a goblin mage king. He was elevated to godhood by his people when he fought against an ancient evil. His people died in the process, and as a result, he drew the city of his people into the Astral sea, to make it his seat of power, and those that fell in his name his servants, forever protected. His power is weak as most goblins now do not worship or know of him.

**Alignment** - Chaotic Good

**Symbol** - an open hand with a Starburst in the middle

**Associated colors** - gold and purple

**Weapon** - staff with an emerald inserted at the head

**Worshipers** - goblins, those who seek to sacrifice themselves for the greater good

**Tenants** - to do what's right, protect the weak, stand against evil

**Prayer** - "Give strength to my arms, that I may accomplish this deed for the good of all."

**Other names** - the forgotten god, the ancient goblin god, the god king
Fey Honey

**Fey Honey** is a special, silvery substance that is harvested from Fey Bees in the feywild. A sweet substance that when ingested, and causes a boost in their charisma. However, an hour afterwards, the effect ends and one must make a CON 10 save or a Wild Magic surge triggers. This substance can be used in the creation of other potions or used as a component in spell casting that calls for honey.
Dragon Whiskey

> *"Have you ever wanted to know what it's like to feel like a dragon? Well, you can, if you can afford the price!" - Bottleborn on the potency of the Dragon Whiskey*
>
>

**Dragon Whiskey** is a product made by Barrelborn Distilleries and is considered their premium product. The intensity of the product is such that even dwarves, known for their resilience when it comes to alcohol, have a hard time fighting off the effects after drinking the concoction. Such is the value of this product that it's creation process is a closely guarded secret. Several claims have been made about the drink, ranging from the idea that it is fermented dragon blood, to even the idea that an infernal contract with a devil was made in order to produce such a product.
Les Dalton. 1, Le premier mort

**Le véritable destin des Dalton**

 Connaissez-vous les frères Dalton ? Non je ne vous parle pas
 de Joe, William, Jack et Averell mais bien de leurs cousins (selon
Morris) Bob, Grat, Bill et Emmett. A la fin du 19ème siècle, cette
célèbre fratrie et leur gang ont sévi dans l'Ouest Américain en
attaquants banques et trains ; pourtant ils furent un temps du bon côté
de la loi. De Marshals des États-Unis à bandits, cette BD raconte leur
véritable histoire. Un diptyque rythmé qui plaira aux fans de westerns.

 Ma Note : **16/20**

 *par Tim Flyn*
Tor'versha

**Tor'versha** is a city once ruled by Hash'na'Tek, the **Sand King**, located in the Burning Sands of Yamira. Due to his hedonistic leadership, the city declined into debauchery and blasphemy. Eventually the Gods themselves cursed the city and dragged it under the sand, to never again see the light of day until the Sand King was finally put to rest.
Valen'Drian Calendar

The calendar of Valen'Dria is divided into nine months, with each month being 25 days, and each week of the month being ten days. There are also ten days of the year not attached to any month that are holidays that are noted in all the world's nations. This gives a typical year of the world 225 days.

## History

The current calendar of Valen'Dria was created by a conclave of wizards from Tamariel and Athica. This was to create a unified means to denote the years and passage of time, at first the various nations did not wish to use this, but eventually the calendar in it's current form was adopted all across the world during The Age of Enlightenment.

**Months of Valen'Dria**
 Journey
 Sowing
 Marching
 Sun's Zenith
 Hearth
 Home
 Harvest
 Winterfell

**The Days of the Week**
 Second's Day
 Third's Day
 Lady's Day
 Midsweek
 Storm's Day
 Restings
 Son's Day
 Solemday
 Tensday
Guacamelee! Super Turbo Championship Edition

¡Ay,
 caramba! La culture traditionnelle, le folklore mexicain ainsi que la
Lucha Libre sont à l'honneur dans ce jeu d'aventure/plateforme 2D bourré
 d'humour et de références plus ou moins évidentes (le catcheur canadien
 Player Uno, connu pour ses passages à la PWG, apparait même sur des
affiches dans les villages). Vous incarnez un luchador qui va combattre
les forces du mal pour sauver sa "princesse" (ça me rappelle un certain
plombier moustachu), la fille d'El Presidente enlevée par le maléfique
Carlos Cabrera... homme/démon qui vous tue dès les premières minutes de
jeu ! Mais, revenu d'entre les morts grâce au pouvoir d'un masque, vous
allez entreprendre une quête pour vous venger et sauver la belle !

C'est
 un jeu de plateforme évolutif dans toute sa splendeur grâce au fait de
débloquer de nouveaux pouvoirs tout au long de l'aventure afin d'accéder
 à de nouvelles zones, celles-ci sont bien sûr de plus en plus complexes
 et il faudra jongler entre les multiples capacités de notre luchador
pour pouvoir franchir les épreuves et pièges sur notre chemin, sans
oublier les combats contres les sbires de Cabrera ! La map est immense
et même si vous faites pas mal d'aller retour cela n'est pas trop gênant
 car on se déplace rapidement et il y a de nombreux raccourcis ainsi que
 les télé-porteurs.
Le bestiaire est assez conséquent et varié :
squelettes en tout genre, dragons, cactus lanceurs de grenades, poulets
etc. ainsi qu'une bonne ribambelle de boss. Les combats sont fun mais
tournent souvent au chaos, spécialement si vous jouez à plusieurs ! Car
en effet votre héros pourra obtenir l'aide de 3 autres joueurs sur le
même écran (et cela ne facilite pas du tout le jeu, au contraire). Les
personnages, amis comme ennemis, sont tous charismatiques et drôles bien
 que le jeu ne soit pas doublé, les sous-titres sont souvent délirant.

La durée de vie de ce *Metroidvania Like* est courte... si l'on ne compte pas les très très nombreuses fois où vous allez mourir et/ou recommencer une séquence

Graphiquement
 c'est de la 2D mais la patte artistique est magnifique et colle
parfaitement à l'ambiance, tout comme la musique qui est d'excellente
qualité.

Tous les ingrédients sont réunis pour un jeu ultra fun,
surtout à plusieurs, mais pas facile du tout (certains passage vous
feront vous arrachez les cheveux de la tête !) qui méritent vraiment le
détour !

Ma note : **17/20**

**Les Plus :**

* L'ambiance générale
* L'humour et les personnages charismatiques
* Le gameplay dynamique, accessible mais tout de même exigeant

**Les Moins :**

* Pas de voix pour les personnages, un doublage espagnol aurait vraiment apporté un plus.
* Pouvoir du monde des morts difficile à gérer lorsque l'on joue à 2 ou plus.
* Manque des techniques/prises pour les combats qui sont donc assez répétitif

par *Tim Flyn, le 23 août 2017*
Alamut

**"Rien n'est vrai, tout est permis" ou comment manipuler les masses**

 En 1938, le slovène Vladimir Bartol nous décrit le récit
semi-légendaire de la secte islamiste ismaélienne des Nizarîtes et de
son chef spirituel, Hassan ibn al-Sabbah, ayant semé la terreur en Iran à
 l'époque des Croisades. Au travers de ce roman, suivez les destins
croisés de deux jeunes gens : Halima la fille de harem, et Avani le
jeune homme entraîné pour devenir un soldat de dieu, prêt à se sacrifier
 sur les ordres de ses maîtres. Voyagez en Perse, au coeur de la
citadelle d'Alamut, siège du pouvoir de la secte, dans une ambiance de
"Mille et une nuits" pour une lecture à la fois fascinante et
terrifiante. Ce plaidoyer contre les totalitarismes des années 30 est un
 véritable coup de poing : dépeignant les méthodes pour manipuler les
masses, il fait bien évidemment écho avec notre actualité. Un ouvrage
important, à lire absolument. Pour l'anecdote : cette histoire inspirera
 le premier épisode de la célèbre franchise de jeux vidéo "Assassin's
Creed"

 Ma Note : **19/20**

*par Tim Flyn*
Ridium Syx

**Ridium Syx** is a poison crafted from astral necrogems that can be harvested in the Astral Sea. This poison, when introduced slowly, is almost undetectable until it is too late. This poison cannot be healed by anything short of a *Wish* spell. The most famous example of this was when it was used to poison the King of Athica, Tiberius Septimus.
Chad Sith

## **Summary**

Chad Sith are the counterparts to the Gamer Jedi, both residing in Virgia. While the Celibate Gamer Jedi grow their power from abstaining from Femoids, which gives them great access to the Force Chads are the exact opposite. The Chads channel their pure testosterone into raw Force power, granting them super-human powers. The most notable of the Chad Sith is Hoyabembe Tyrus.
Powder

**Powder** is a derivative of the drug known as Wonderdust, manufactured on Roe Island under the direction of the Zoo Mafia. This is a more subdued version of the dust, and comes in red and blue colorations. It is used to alter the mood of a user depending on the color.

## Effects

Red Powder is used to cause a berserker rage in the user, and when used in smaller amounts, can cause one to become irritable and annoyed. Blue powder is used to calm emotions and make the user relaxed and calm. Extensive use of the drug or a heavy dose of the drug can cause the body to either burn out in a rage, or shut down as the user goes to sleep.
Rune Cannons

**Rune Cannons** are magical cannons that fire arcane blasts. Developed by the clockwork guild of the city of Calabras. The ultimate extension of this technology was the massive cannons used in the Battle of Calabras. This technology is further expanded from the original prototype Null Magic Firearms developed by the guild artisans.
Cerulean

Two Ceruleans

**Ceruleans** were a race of biologically constructed automatons for the purpose of conquest. Taller than the average human, with blue skin hardened to deflect sword blows, and with resistance to magical effects, the Ceruleans were a devastating sight to see in the battlefield. Eventually, their creators were defeated and sealed away. This caused the Ceruleans themselves to also be sealed away, to never be seen again.
Blackthorn

**Date de sortie**

 **31 août 2011**

 (1h 32min)

**De**

 Mateo Gil

 **Avec**
 Sam Shepard,
 Eduardo Noriega,
 Stephen Rea

 plus

**Genre**
 Western

**Nationalités**
 français,
 américain,
 espagnol,
 bolivien

## **Et si Butch Cassidy n’était pas mort abattu en 1908?**

 Partant de ce postulat de départ, ce film nous plonge dans
la Bolivie de 1928 où l’ancienne terreur de l’Ouest et chef de la
célèbre Horde Sauvage coule des jours heureux à élever des chevaux. Mais
 en apprenant le décès de son ancien amour de jeunesse, il décide de
retourner aux États-Unis pour s’occuper de son « neveu ». Mais tout ne
se passe pas comme prévu puisque Butch croise la route d’un ingénieur
ayant volé de l’or aux mauvaises personnes qui va l’embarquer malgré lui
 dans une terrible traque à travers la Bolivie et ses paysages à couper
le souffle !

Un western dramatique et mélancolique porté par des acteurs de qualité
(Sam Shepard est fantastique), une histoire surprenante, une musique
marquante, et bien sûr des décors somptueux qui donnent envie de
directement prendre un avion pour la Bolivie.

 Ma note : **17/20**

 *par Tim Flyn*
Knighthood in Valen'Dria

A **knight** is a person granted an honorary title of **knighthood** by a head of state (including a religious leader) or representative for service to the monarch, the church or the country, especially in a military capacity. There are various levels of knights, from knight errant (also referred to as Hedge Knights), up to sworn swords and even Knight Lords. This also serves as a social class, serving as minor governing positions. A similar class of warrior would be the samurai of Sekaidan, which also follows a code of honor similar to the code of chivalry that many knights espouse.

## Order of Knights of Athica

The Knightly Orders of the continent of Athica all serve the baronies of the land, which in turn are in service to the throne of Athica.

* Knights Septimus
* Night Sons
* Blood Brothers
* Knights of the Mast
* Knights of the Cloven Crown
* Knights of the New Dawn

## Order of Knights of Tamariel

The Knightly Orders of Tamariel all are in service to the Hawkthorn Kingdom.

* Night Guard
* Star Bearers
* Golden Wardens

## Order of Knights of Yamira

The Knightly Orders of Yamira are centered around the Dragonborn Empire and are almost exclusively Dragonborn.

* Gold Wings
* Silver Horns
* Emerald Claws
* Diamond Swords
* Red Talons
* Blue Scales
Racial Ability Scores

Because of the change in rules for 5e, races now have no official stat adjustments. This campaign does not follow that rule, instead the table below gives the STAT adjustments for each race as they existed before the rules change, and gives STAT adjustments for the races post release.

The Following is the stat score adjustments for the races released post Tasha's Cauldron of Everything.

The following is the racial score adjustments for homebrew races in the setting.
Lord Night

**Lord Night** is the High God of the Night and consort to Lady Light. His eternal dance with Lady Light produced their offspring, Cronus, God of Time.

Alignment -Chaotic Neutral

Symbol - Crescent Moon

Holy weapon - None

Associated colors - White and Black

Worshipers - Druids, followers of the night, chaotic types

Tenants - To create and die, to follow the cycle of nature and time

Prayer - "Lord Night, shelter us in your cooling embrace."

Other names - Kurayami-sama, Father of the Gods