Hito Hito no Mi, Model: Shinigami

The Hito Hito no Mi, Model: Shinigami turns the user into a **Shinigami Human,** allowing them to manifest as a god of death; a reaper of souls. There are not many physical changes to the user, however their clothes are replaced by attire befitting of a mourner, or otherwise dark clothing. Additionally, a thin mist begins seeping from the user's eyes and mouth, as well as any weapons they carry, and appears similar to steam.

The user gains certain powers over the living, the dead, and the dying, as well as potential enhancements to themselves depending on the actions taken by their powers.

## Strengths and Weaknesses

The user of the Hito Hito no Mi, Model: Shinigami gains three specific types of powers, with several actions that can be taken within each:

### **Life:**

**Zone of Respite:** When surrounded by more living than dead, the user can induce the **Living State**. When the user is in this state, they can create a zone of control in which none can die, be they friend or foe. Anyone within this zone will feel invigorated and healthy, even if they have mortal wounds. The user of the fruit can deactivate this zone at any time, and it cannot be deactivated unless by the will of the user, or if their ability to use the devil fruit is otherwise negated.

**Breath of Life:** The user is able to instill a breath of life within the **dead** and the **dying**. If this power is used on someone mortally wounded, but not yet dead, it will mend their wounds to a state in which they are just above the threshold for failure, and they will eventually heal naturally. This can only be activated on the recently-deceased, and only if they passed from an untimely death. On the dead, this ability restores the target to a healthy state just as for the dying, however a sacrifice must be made. Generally a limb, or years off their natural life, this sacrifice can be anything that could propel greater life to the present.

**Invigoration:** When surrounded by more living than dead, the user also becomes more physically agile and dexterous, full of vitality and stamina.

### **Death:**

**Zone of Demise:** When surrounded by more dead than living, the user can induce the **Death State**. When the user is in this state, they can create a zone of control in which wounds cannot heal, and one that plants a **seed of death** into specified targets. Seeds of death cause targets to slowly, but surely, become afflicted by decay, and after prolonged time in the zone they will be reduced to a **dying** state, where they are yet alive but effectively incapacitated. If reduced to this state, the user of this fruit has the ability to induce death upon the target(s). This dying state can be negated by **Breath of Life**. Unlike the **Zone of Respite**, the **Zone of Demise** does not affect allies.

**Surgeon:** The user can draw out any working organs of the recently-deceased, and store them within themselves. The user can draw out these working organs at any time, able to transplant them in others at their leisure.

**Deadshot:** The user places a seed of death onto an object (generally, a weapon/ammo), and the seed applies to the next living target it makes contact with. This does not require **Zone of Demise**, and if a target is incapacitated by this ability, the user of the fruit can induce death upon them.

**Gloom:** When surrounded by more dead than living, the user becomes physically stronger and tougher, able to dish out and endure hits several times more powerful than normal.

### **Dying:**

**Zone of Decay:** When surrounded by more dying than dead or living, the user can induce the **Dying State.** When the user is in this state, they gain the ability to control the life, or death, of all those dying in a small radius around them. Able to instantly and fully restore to peak health, and able to instantly and fully kill, this zone is the most powerful of the zones by far, however the conditions for it to activate are much less common than the other two. Additionally, the user can also choose to bring all living and dead within their surroundings to the **dying** state, however they can not further afflict these targets with death or restoration.

**Mercy; Submission:** When confronting an individual in the **dying** state, and if the individual in question has lost hope for survival, the user can present them with two options: The first is death, in which the user will cause an instant, and painless, death upon the individual. The second is life, at a cost. The individual will be restored to peak health and their wounds will heal, however they will be bound in servitude to the user of this fruit for the rest of their life.

**Repentance:** When surrounded by more dying than dead or living, the user becomes able to see the cause of damage/wound for all **dying** nearby, as well as their single, greatest, regret.