Rules

***Server rules:***
- **This is a Role Playing Server – if you intend to just build and not participate in the community, please find another server to join.**

- **Your character MUST have a proper and lore friendly name (Player#123 is not such a name).**

- **Do not build on ruins or any building that are part of the map (Admins need those to make quests and content).**

- **Do not build in a way that cuts off roads and paths, and do not block off passages or areas.**

- **Local chat is for RP conversations and should be as much in-character as possible.**

- **The decay system is turned off on this server, therefore buildings belonging to inactive players will be removed after 3 weeks of inactivity. Players that have been inactive for 3 months will get wiped from the server.**

- **Do be nice and considerate to your fellow players!**

***Further explantions:***

*We need to keep in mind the performance of the server, and also consider immersion – so the following guidlines should be followed as good as possible;*

-The number of wheels of pain
might have an impact on server performance – so try to keep the number of these within reason.
To aid in this there will be a **thespian merchant selling portable wheels** once you unlock the medium wheel of pain. This wheel got 15 slots – and can take 2 thralls + tamer.
-Building huge bases
 also has an impact on server performance, therefore please do not build many huge bases (like new asgard size). We would prefer if large bases are kept **away** from the **most frequented locations** on map.
-Areas around larger npc camps
should be as base free as possible, like the entire valley surrounding New Asgard should be kept **free from buildings**. Try to think *immersion* also here – it is not very likely that the inhabitants of said town would not attack a base so close to it, especially one that kept kidnapping people from that town. So try to keep your bases as **far away** from **npc camps** as possible.
 Try considering if smaller npc camps would stay around the neighbourhood if suddenly a powerful lord moves in and sets up his base close to it, the smaller the base, the more likely they would stay?
-Then there is the issue of **despawning resources**
 please be considerate on this matter, don't build too close to rare spawns/resources.

-Setting up base **close** to a fellow **player** –
 the **more building pieces** in one area, the **lower the performance** – so building close to each other will have an impact – besides you risk both getting **purges** meant for the **other player to attack yours, and opposite.** It is not a good idea! The purges just goes towards its goal, and if a building gets too close it will also get attacked
-Your base
 looks a lot better if it **blends** in with the **environment**, so if you are building it on a road or path, put your gates on them, so that it looks natural. Also leave those **gates open** for other players to pass through – or use **egress doors.**

-Some advice concerning bases and purges;
Based on experience from a test server we have found some issues: **Purges** can easily get **stuck** if they do not have a clear **path** to your base, also if they have to cross water they can get stuck (even if there is a path where they can wade over) The AI is not that brilliant.
Also if there are **animals** or other **Npcs** around, you risk that your **guards might attack** them in the middle of a purge – thus **forgetting their real job** for a while. The **advice** would be to build your base in a way that makes the purge have a nice and **easy access** to it, and **guard that access** as best you can. Otherwise you might end up with a stuck purge – and if **no admin** is around – that is very **boring.**

-If you are using **archers** to guard your base
they do their best shooting if nothing gets in their way. So **fences and crenellations** and such looks good – but might **hinder the arrows** from reaching their target.

(was directly copied of the server Discord)