Belanovan Eguardo Luciabell

* Soul of Tyre
* Gailen's Gate

Song Blade of Harmony

### Languages

Common, Sharkai, Infernal, Elvish, Dwarvish, Orclin (Waste), Draconic (Noble), Gnomish (Simple), Thieves' Cant

### Profession

Guardian of the Shattered Gate Founder of Gailen's Gate

## Campaign Appearances

### Main Campaign(s)

*Gailen's Gate*, *Guardian's Day Out*, *Soul of Tyre*, *The Red Star of Annareth*, *Tyre's End*, *The End Game*

### Guest Appearances

*Heart of Tyre*, *Shadow of Tyre*

**Belanovan Eguardo Luciabell**, also known as **Bela**, is a player character in *Soul of Tyre*. He is played by Surefour.

## Description

### Appearance

*Gailen's Gate* Ep. 1 (Artist)*Soul of Tyre* Ep. 4 (Artist)

### Personality

He is a florist, he loves flowers and tending to gardens as there was not much in the Badlands.

He hates talking about his family to anyone he isn't close to, as he feels bad he left them by themselves and can not help them much atm.

## History

### Background

Belanovan was born in the Badlands, as such his family had nothing to their name. But, that didn't matter to Belanovan, as long as he had his family everything was fine in his heart. That was until his sister became ridden with a disease. Belanovan became very distraught and did everything he could to try and cure her, roaming the lands finding any doctor or information he could about the disease. But of course, he was poor, he had nothing to offer.

This grim situation pushed Belanovan into slight robbery to get money, but not to get money to pay for doctors, but to study and educate himself. Belanovan knew that he needed money to help his family out, especially his sister. But he did not want to stoop to the level of true criminals. He would scavenge and buy any books for knowledge and he eventually became interested in law and politics.

He would use this knowledge to help people with legal issues, for money of course. He would also practice in some of the more shady parts of legal practice. Fake identities, contract traps, forgery, these were a few. This was a small price of morals Belanovan would pay as to eventually gain enough wealth and influence to cure his sister and get his family out of the Badlands.

## Character Information

### HP Growth

 Level 10
 Level 11 (SoT Ep. 22)
 Level 12

### Abilities

#### Origin

**Badlands**

* +10 to maximum hit points.
* +2 bonus to all saving throws.

##### Sub-Origin

It is unknown from which sub-origin Belanovan comes from.

#### Feats

* Mobile
* Skilled
* Linguist

#### Tiefling (Dispater) Abilities

* Darkvision
* Hellish Resistance
* Legacy of Dis

#### Rogue Abilities

* Sneak Attack
* Cunning Action
* Roguish Archetype: Mastermind
	+ Master of Intrigue
	+ Master of Tactics
	+ Insightful Manipulator
* Uncanny Dodge
* Evasion
* Reliable Talent

### Special Abilities

* Bladeweaving
	+ Whenever you would successfully attack an enemy, you gain a +1 to AC, to a maximum of your proficiency bonus.
	+ At the start of your turn, you can take a negative to your AC and add that to your damage bonus with your blade. This negative can be up to double your proficiency bonus.
	+ Both of these bonuses last until your next turn.

### Path of the Vagabond

* Wandering Stride
	+ You may move 30ft as an reaction. In addition, whenever you would critically hit an enemy with an attack, you may attempt a steal action (sleight of hand check), as a triggered action.

### Notable Items

* *Al'derok, Blade of Harmony* (+3 Finesse Longsword)
	+ Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage, or 13 (1d10 + 8) slashing damage if used with two hands.
	+ Strands of Life
		- While Belanovan wields *Al'derok,* Blade of Harmony, he may interact with life wells and the strands of life. Belanovan may have up to 3 strands of life at any one time. He gains 1 strand at the start of their turn.
	+ Constellation Stance
		- As a bonus action, Belanovan spends 1 strand of life to enter a stance. The stance lasts until combat ends or he changes stances.
	+ **The River**: While in this stance, you gain 20ft of additional movement.
		- In addition when you moves to an enemy at least 15ft away from an enemy that you just damaged with this weapon, you may attack them as a triggered action. If you hits, you may repeat this process, but each creature can only be struck in this way once per round.
	+ **Whirlwind**: While in this stance, you gain an 18-20 critical threshold and whenever you would score a critical hit you may attack again as a triggered action. Repeat this for as many times as it triggers up to your dexterity modifier.

* Belanovan chose the Path of Energy, the life, growth, and development as well as its movement through time.
	+ First, he chooses to learn the Energy of the Star, gaining the "Battle Stance of Constellations."
		- Within that stance, he chooses "The River," increasing his movement.

* *Astral Veil* (1/Day)
	+ While wearing this armor, Belanovan gains +2 Dexterity score and deals +2 Force damage with weapons.
	+ Additionally, Belanovan can assume an astral form for 1 minute, while in this form he has a movement speed of 100ft. and every attack against him has disadvantage. Whenever Belanovan makes an attack in this form, he may make one additional attack.

## References

1. ↑ Tweet by @forrestimel.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Soul of Tyre: Episode 04