recursal/Fanatic-Fandom huggingface dataset:
Mek-Shaman's Travel Journal

*The following passages are excerpts from a traveling Coatlanhan Mek-Shaman's travel journal. Riding with a trade caravan, he journeyed through Morloux Republic.*

It has been a couple months since I have entered the domain of the Morluc (sic.), as part of a trading caravan. I have heard rumors that the Morlucans have their own God-Machines, far bigger than any in Coatlanhan - and this is why they are more advanced than our civilization, or so they claim. We shall see.

We approach the mountains separating the Morluc and the Latzari, and from a distance it could be seen: dozens upon dozens of gigantic god-machines, scattered upon the range like dolls. The locals call them Stone Giants, because they look like they're part of the mountains. My heart fills with awe as we pass one such god-machine's head half buried near a road, some offerings of flowers and alcohol left near its mouth.

The sense of awe dissipates as questions begin to be assembled in my mind. Why do they not decorate and take good care of their god-machines? It is true that the Morluc revere and emulate them, as evidenced by the local guards' armor. Do they treat their gods like this? And why do none of the Stone Giants I've seen do not move at all?
Excerpts from the Journal of a Belarian Explorer

The expedition continues, despite my Techno-Barbarian guide's grumblings. I had assured that she'll be compensated with whatever artefacts we will find at our destination. The raid by a hostile T-B bandit group was most unfortunate, but thankfully we only lost a crate of Xuxu beans. Broderick will have to contend with that.

Another underground settlement we encounter late at night. At least these ones are more amiable to foreigners. Jayana, my guide, claimed to know a relative of a relative here. Sadly, these people have never even seen the Mimic-City - although they point out to go deeper north. Deeper into the Wastes. Let's hope these ancient Canaries\* still work.

We're all packed up and ready to go northwards. Broderick is jittery without his Xuxu, Jayana is constantly praying to her pagan digi-spirits, while Lucas is complaining about the sand again. As good an omen as we'll ever get.

Radstorm on the horizon. We take refuge in an ancient ruin, Lucas thinks this was once a fallen tower. Many signs of prior T-B habitation. Jayana seem spooked by a few of the pictograms. In other news, the Canaries are working. Silver lining.

Radstorm taking far too long. Broderick resorted to pacing about and occasionally tried to provoke Jayana. Lucas just tries to ignore while reading that thick book of his. Supplies still good for another week. After that, we have to resort to butchering the horses.

Something smashed into the ruins at night. Something like a building dropped on us. Broke the ruins even more, letting the radstorm in. Broderick dead, Lucas is missing, I am wounded. I owe my life to Jayana. Saw glimpses of something bigger than the ruins connected to this place Jayana stuffed us in.

It was no building. It was a leg. And Jayana took us on top of it.

The metal facades greet us as our Canaries sing furiously. We are in the court of the Mimics. I hope this journal is found. Last entry either way.
The Dawn

The Dawn is called so because beings that continued to live on Gloria-Etalia saw the meteorite hitting the ground combined with a nuclear explosion that engulfed the planet in flames, as the rising of a second sun. Destruction was so great that all the pain, death and souls lead to birth of new god Some of goverment offcials quickly evacuated, but most humans were left behind. They hid in bunkers, and used what remained of their technology to wage war on one another, culminating in threat of another nuclear annihilation, that pushed gods of the planet to direct action, and destruction of remnants of human modern military. With mayor city centers destroyed by apocalipse, strife, and wrath of gods, humans survived only in far off corners of the world, rest were mutated beyond human limits, while small minority just vanished from the annals of history.

It took a long time before the planet was stabilized again, but some beings used this instability to its advantage. Trolls, and Dragons, both resilient creatures were first to have an impact on the Age of Dawn, but it wasn't a positive impact. They began hunting each other in the plains and mountains of the north, and those hunts lasted centuries or even millenia. Only the youngest survived in the end, and were alive to see the creation of the first human hunter gatherer tribes that managed to cultivate agriculture and animal husbandry, but they were also witness to the last contact with that cosmos this planet had. Three ships flew from the sky, one hit the ground in the plains near the world scar, and was forgotten by most races, but not elves, who were its passengers. Two other ships were more curious. They were called Gloria and Etalia. Alien creatures that were on board brought seeds of civilization back to this world. Writing and reading, simple metallurgy and more. They also brought supplies, and everywhere they went they brought happiness and hope. Future generations remembered Gloria and Etalia as gods, or goddesses that depending on their mythology created the world, humans, or were just protectors of planet, so they named it after them. Gloria and Etailia created a paradise for man to live in harmony under their rule.
Goblins

They are the 2nd most populous race of the Khanate and many are in the employment of the Great Khan. Goblins came about when troll females began seducing Hobgoblin males using illusory magics. The resulting children were creatures of malign mischief like their mothers and ingrained resentment like their fathers. Goblins reproduce, grow and gain muscle at prodigious rates but die quite young.
Shuang Beetle

Shuang, or dueling beetles are raised for many of the same purposes as horses and donkeys. The males are used almost exclusively for combat while the females are used for breeding and meat. As the dueling beetle grows and molts the molted shells are dried and powdered before being mixed into clay in order to both create vibrant colored bricks/tiles as well as greatly increase the final product's durability.
Thoughtcrafters Commune

The Zephyr Mountains were the original home of Hobgoblins, famed as Roc Riders. Caught up in the original expansion of Qi-Fu, their discipline was quickly seen as a tool for conquest, and embodied as a slave soldier. As a slave soldier, they were inherently considered of lower value than the Qi-Fu, and often thrown into desperate assaults or last stands. as the hobgoblins began to grow wise with these tactics, rebellion and desertion began to ferment - their skill at arms and nature as veterans of a dozen combatants along with their determination meant that success was often as common as failure, and as a result, the Qi-Fu, realising the risk with resurgent uruzataar khans decided to shower the slave legions with potent gifts and even political power. the hobgoblins are currently deciding their own internal divide - those who stay see all deserters as traitors to the people who giving them a life of luxury, while those who desert have a choice - join the khans, or flee further. the "Thoughtcrafters Commune" is a hidden plateau in the Zephyr Mountains - shielded from basic attempts at scrying, the routes to the entrances guarded by both disguise, mind-manipulation, natural dangers and more conventional military watchtowers as a final line of defense. It is spoken about in terms of veneration among the deserter slaves, being seen as a perfect place where they can be free. The leadership of the commune is a maternal druidic/shamanistic circle, who are said to be literally able to craft their dreams into physical objects, so that none can want, and none can need. Few hobgoblins speak of this to the outsiders, as this was originally formed from the survivors of the original qi-fu expansion but it's thought that some among the qi-fu and khanate may have told of tales of this perfect land to their superiors in order to gain additional favour, and so preparations for war are being made… The signature battle abilities of the thought crafters are riding beasts, carrying hobgoblins into battle in howdah and saddle, and calling upon the natural magics of the zephyr mountains to empower their huge storms, with winds capable of knocking a Roc out of the sky. Lightning is rarely used as it is seen as inefficient for the amount of effort that needs to be put in summoning it.
Dou Qian - The Twin Cities

**Races**: 35% Oni, 47% Human, 9% Dwarf, 3% Elf, 6% Other

**Government**: Plutocracy

A city-state, Dou Qian is made up of twin cities dug into and out of, the northern mountains between the Celestial Empire to the south, the Windhell Valley to the west and the irradiated deserts to the north. Massive bridges of unmatched architecture connect the two mountain cities and the passes through these cities act as the only means of safe and practical travel through the mountains for trade and military purposes. The oni maintain their hold on the city through ruthless application of magic, strategic use of the terrain and their slave armies. Most of the population is made up of slaves and travelling merchants. The city’s banks are renowned for their security and discretion. Its slave markets are renowned for the variety of “goods” available.

Rule of the twin cities of Dou Qian is always held by a pair of Oni Twins. The elder twin is given Duo to rule while the younger is given Qian.

When reproductively compatible, tradition is they are to be wedded, with their firstborn set of twins to inherit the cities upon the death of one of their parents.

In cases where the twins are not reproductively contemptible (as is the case now) the first twin to have children will have their spawn inherit the two cities upon the death of either of the current rulers.

#### **Duo-Fan and Qian-Ru**

The two current rulers of the twin cities, twin niece-children of twins Duo-Xan and Qian-Zed, are in fierce competition to see who can spawn heirs first. As Oni spawn very little young, this competition has gone on for some time.

#### **Second-Sword**

Second Sword is the bastard child of Duo-Fan.

The child of a Half-Elf, Half-Human slave, their race isn't why they are illegitimate (many Oni Rulers have been spawned from slaves). They are considered unworthy of inheritance and a true name because they were born with no twin, a degenerate weakness in Oni culture.

Second Sword's true parentage has been kept secret by forces in Duo, who wouldn't want an excuse for a conflict with Qian. They were mixed in amongst other slaves and given a slave name, eventually rising through the ranks of the Oni slave armies to become Second Sword.

Second Sword is the soldier assigned to oversee the cities slave, and they have become famous for over compensatory brutality on Oni chattel.

**Culture**

Along with the racial culture of the oni, the twin cities have their own unique culture. To flaunt their wealth, the richest oni will fund their own performance troupe, which they send out to compete with other troops to flaunt their power. Anying exotic and outlandish is happily welcome, and so these troops are made up of a mix of races from humans to trolls. Even merfolk and other rare creatures can be found, albeit only for the biggest and best troupe. Along with the usual troupe skills, members usually are proficient in fighting, magic, and thievery. It is common for rival troops to underhandedly attack or sabotage each other. While illegal, these hits are seen as calculated risks to be seen as the best by their viewers, and in extension their boss.
Hobgoblins

A mortal offshoot of the demonic Oni. The hobgoblins came about generations after the Oni began to sire mortal offspring with human beings. Each generation of hybrids became weaker and possessed less of the magical talent and raw power of their forebears. Since each of these descendants were born of a union with a slave it mattered little to the Oni. They began to breed their descendants selectively, aiming for specific traits in order to create armies they viewed as worthy to serve their goals. The end result however was something much more violent and resentful than they had anticipated. Generations of physical, mental and magical abuse and experimentation engendered a deep hatred in their slave army. After an extremely bloody revolution, in which many of the pure blooded Oni were slain, the soon to be dubbed "Hobgoblins" fled before any could be punished by the remaining Oni lords. In the generations to follow, the hobgoblin people would largely stay together, a common belief among them, even after all this time, is that if they were to separate from others of their kind, their old masters might hunt them down.
Wyverns

Wyverns are smaller, piscivorous relatives to the larger, predatory, and far more intelligent dragons of the east. They are often seen soaring over the Westrasi sea and the ocean offshore of Belara and the Storm Islands. They grow up to have wingspans of about 30 feet and come in a variety of colors.

#### **Belaran Wyvern**

   *Thalassadraco belaranensis*

Inhabiting over the inner seas of North Westrasi on the Sarkation coast and some coastlines of Belara, the Belaran wyverns are the most common species. People of the Sarkation Empire have managed to successfully tame Belaran wyverns and even use them as aerial mounts. These creatures range across the whole Northedge region.

#### **Storm Wyvern**

*Thalassadraco maximus*

The largest and rarest of the wyvern species, growing wingspans up to 35 to 40 feet. The large bounty of fish and the inhospitable conditions of the Storm Islands and its nearby waters have given them larger sizes and much more aggressive demeanors. Unlike other wyverns that are seen in at least pairs, storm wyverns are solitary and territorial. Their agression and sheer power can be a challenge to even the hardy natives; killed storm wyverns are a rare instance, tamed ones are even rarer.

#### **Farisian Emerald Wyvern**

*Pelargodraco smaragdus*

Known for their shiny, bright green coloration, the Farisian emerald wyvern is the smallest of the four species growing wingspans up to 15 feet. They are also the ones that come in the largest groups, at most five, and are the most skittish.

#### **Saramese Parrot Wyvern**

   *Pelargodraco psittacochromos*

The most common wyvern around the Westrasi Sea. The Saramese parrot wyverns are known for their wide range of vivid colorations. Westrasi nations, especially the Saramese, have bred parrot wyverns for their colors and made them attractive assets in the menageries of nobles and kings.

#### **Northedge Wyvern**

*Borealodraco skrugii*

A distant relative to the wyverns of Westrasi's inner seas. Instead of vivid colorations and elaborate crests, northern wyverns have shale-colored thick scales, snow white fuzz, and antler-like horns. They have also adapted more to scavenging on the beached carcasses of whales and preying on terrestrial animals on the beaches and mountains of Northedge. Because of their armored integument and predatory nature, Grendarrym warriors praise these wyverns as the ultimate game. One would be seen as a paragon of strength if they were able to slay a northern wyvern.
Suoxi

Souxi is spoken by The Souxi-Dan Dao, The Tnz'qran Raiders, and The Kingdom of Ivory. It has four languages, and can be broken further down into local dialects.

### **Dio-Dao-Souxi**

Is spoken as the common language of the Celestial Empire. Can be broken down into the High and Low Dio-Dao-Souxi dialects, which act as almost completly different languages. Uses the 36 letters of the Celestial alphabet. These are each made by combining a symbol of one of the six elementals with that of itself or another.

#### High Dio-Dao-Souxi

Uses pictograms instead of the Celestial alphabet. Was the origional writing system in the Celestial Empire but a standard system was created for common use. This system is still used by the elite classes for official and holy texts.

#### Low Dio-Dao-Souxi

Is the common language and uses the 36 letters of the Celestial alphabet.

### **Souxinakoa**

Is the language group spoken by the Ivory coast, Swe'yus, Nulamore, and The Janedi City-States. Is the closest to the Souxi-Dan language but has changed a lot due to an influx of forgien language groups.

### **Nhiqusouxu**

Is the northern and eastern language group of the Tnz'Qran Raiders.

### **Qistsouxu**

Is the southern language group of the Tnz'Qran Raiders.
Mai-Xi Dynasty

**Population**: 10% Qi Fu Human, 88% Canne Human, 2% ogres

**Capital**: Xei-xi

**Goverment**: Monarchy

First men to settle tip of penisula were Canne clansmen, who enslaved native ogre population. They created first Cannxi kingdom, but as time went on, it became more and more instable, and this instability was used by invaders from North. Qu-Fi establised there thier colony, and throught the millenia were forced out of it many times, but each time they came back, and reenslaved native population.

Change in those relations was independence war fought between colony and mainland that happened 40 years ago. After independence was secured, first nation to acknowlege this fact was Radmir, there was only one condition - end the enslavement of all that followed cult of mirracle. Then general, now monarch - Mai-Xi agreed to this, probably unknowingly that in fact most of native population, both man and ogre, already followed this religion. To not find itself on brink of war with more established nation in west, they followed with their promise.

Rich coffe and opium plantations now lied desolated, and to change this Mai-Xi dynasty quickly funded slaver fleet. Since then black ships of this kingdom are bane of all tribal nations in southern sea. Slavers are wise enought to not attack established nations, or atleast to do so in times of chaos. On the mainland thought, second most worked job, beyond being slavers and slaves, was woodcuting. While not as prestigious as treant woodcraft. It had hight enought quality to become second largest importer of such craft in the region.

People of Mai-Xi are not happy with current regime. Qi Fu humans are acustomed to meritocratic administration known in their homeland, while Canne still crave independence even after emancipation. Only ogres feel like they finaly achieved succes, because they are one of most common enforces of will of King. Only time will tell how long will this entity survive, but one thing is sure, not for long.
Groundwhales

Massive semiaquatic beasts that lumber the coastal plains and estuary marshes of Northedge and Northern Eastralia. They live in migratory herds of 3-6 which swim north in the summers and south in the winters to keep feeding on the clusters of algae and the large swarms of insects. A massive singular horn protrudes from the beast's skull which is used in defense against predators. Their populations have dwindled from hunting by locals, especially the Grendarrym people and the Trolls
Snufflrug

Snufflrug

A furred, tortoise-like creature native to the northedge region, the Snufflrug is a prolific herbivore. Like rabbits a snufflrug may produce vast quantities of offspring in very little time leading to periodic explosions in populations. Their young feed on lichen and mushrooms until their teeth grow in fully. Once matured a snufflrug will feed on plant tubers and roots. A snufflrug grows continuosly throughout its lifespan achieving truly prodigious size before dying of old age. The largest specimens are used as transportation in caravans throughout the northedge region. Due to a lifespan of roughly 120 years, elder snufflrug are often passed down as prized inheritance. The fur of these creatures is often harvested as insulating material and their armored shells have many uses. Snufflrugs may also be used to find food buried under snow and ice, making them excellent companions while travelling and short of food supplies. While most races find the meat of these creatures rather bland trolls consider young snufflrug to be a delicacy, as such the number of elder snufflrug is kept quite low simply due to extreme predation. A breeding pair of elder snufflrug is worth a kings ransom in the north and bloody feuds have started over such creatures many times in recent memory.
Stickygrass

Stickygrass is a type of meat-eating plant. Some parts of the plain a severely lacking in ammonia and that's where the sticky grass grows. If faced with a lack of ammonia the grass becomes extremely sticky and viscous. The "viscous liquid" instantly solidified when touching "salt" (sweat). Easily capturing small critters or even ones as big as a coarse. Once prey is caught the grass starts slowly producing acid which will dissolve the corpse and fertilise the ground.

It is suspected that stickygrass is very common, but just rarely faces conditions of low ammonia content.
Kukuruto

Kukuruto is a swamp dweller creature native to the Ivory Kingdom peninsula. It's the size of a small dog, swims in murky water and uses it's lamprey like teeth to attach itself to a victim's skin and suck out it's blood. Kukuruto saliva contains an anti coagulant that means wounds inflicted by it's bite take much longer to heal and a victim may bleed out even if they kill the Kukuruto. Due to this and the fact they live in packs of 5 or 6, it's rare for a victim to survive a Kukuruto attack. Once a Kukuruto is satisfied with their meal, they bloat and swim to the bottom of the river to sleep for three or four days to digest all the blood.

Kukuruto saliva is smeared in arrows by the Ivory kingdom elephant archers to debilitate their enemies.
Boonp

A small, froglike amphibian roughly the size of a child's fist. It's bark-colored skin lights up at night with luminescent patterns it can turn on and off at will. Contrary to its size, the Boonp emits a deep, loud noise as it's onomatopoeic namesake hints. Boonps are furious insectivores that are found in large numbers. Their glow is reminiscent of a glowing mushroom, which deters predators from approaching large armies of Boonps.
Blemmyes

Blemmyes are 6 feet tall humanoids beings who have no head, instead they have big eyes on their chests, a mouth on their bellies and a nose between. They hear trough tiny holes on their armpits. Facial hair grows around their waists which serves as loincloth for them, often tied up with pendants or bones. Blemmyes can be found living in the wilds of Ram's Head and in the Marches of Drache, there are hunters as well as fishers. Despite not being a savage folk, Blemmyes still can act very overprotective towards strangers, fighting with spears, clubs or bows.
Qoktengel

Qoktengel is spoken by most of the north. The three nations who speak these languages are the Uruzataar, Qi-fu, Ruskata. It is broken into five differnt languages, and further down into local dialects.

### **Uruzari**

Is spoken by the Khanate in their homeland. It used to be a lot more diverse but the rise of the great khanate wiped out a lot of tribes and languages.

### **Ururuski**

Is a mix of Uruzari and Destfurkuski. Spoken in parts of the northern Khanate.

### **Uru-Fuu**

Is a mix of Ururuski and Fuufakaji. Is spoken in the eastern Khanate.

### **Destfurkuski**

Is the native language of the Ruskatan region. Is spoken in Ruskata, Norvia, in conquered Ruskan terrority, and Yugr. Has been heavily influenced by Grendarrym, Nananuit, and Troll.

### **Fuufakaji**

The native language of the Qi-Fu region. Is spoken in Qi-Fu, Ta-li hold, and conquered eastern lands.
Tkgerian Galoping Bat

Tkgerian Galoping Bats are a common species of vampiric bat which used to prey on megafauna. The Bat is about the size of a rabbit and can move by flight or by "galloping". It feeds on the blood of other species. These bats are considered very dangerous not just due to them sucking blood, but also due to the dangerous disease they spread. The Bats are eusocial and raise children communally creating large underground cave-hives. Where they store blood in iron-rich waxes.
Maag Kingdom

**Population**: 70% Westari Human, 20% Vishga Human, 10% Beastfolk

**Capital**: Opug Goverment: Absolute Monarchy, Caste Based Society

In the South of Ram's Head is the nation of Maag, a land of warm hills and flat fields of grass and sandy zones. This nation is mostly encompassed of the natives that migrated to Ram's Head in the age of hunter gatherers, an agrarian society composed of several social and legal castes, as was implemented when they were conquered by the Techno-Barbarian army of The Lord Horrendous.

The Techno-Barbarians came several hundred years ago, a singular wash and escaping the north and travelling to Ram's Head at the wish of their warleader who had gained strange visions of what he thought were gods, that urged him south. The southern lands of Ram's Head were not prepared for a hardened force of barbarians, experienced in years of battle, and the locals were quickly defeated and forced into submission. After a swathe of land was conquered the Lord Horrendous sought to claim more and scour the sands for his destiny, and to do that he needed more men. So he implemented the Opug Code; a legal text that would organized the conquered people's into a society that would willingly follow The Lord Horrendous. The Lord Horrendous himself stood at the top of the Maagan Caste system, and below him were the converted locals into a priesthood. Then came the other techno barbarians and future generations of warriors that would fight for Horrendous. The came the scholars and merchants, then the craftsmen and farmers, then the slaves. Horrendous then set out and found his prize, as well as conquering lands stretching up to the Highlander Cantons. His prize would be located under where the new city of Opug would later be located, an ancient underground bunker of the Old World. Here he would gain immortality, and find his destiny amongst the gods and drag the Maagani people with him
Lost Nation of Yugr

Yugr was a once powerful slaver empire of people that came from the northernmost point of northern glaciers. They enslaved both humans and trolls alike, and their borders went as far as Grendarrym and Ruskata Rivers, with vassal states that ranged towards Zephyr mountains. But as climat grew colder they had to give up their empire, and hid themselves in the heart of their empire - behind a valley of glaciers in one of the only fertile lands up north. They hid from the people they enslaved and the rest of the outside world through magic. The spell hiding them has grown weaker, and the government tries to prepare itself for reemergence to the outside world. They are proud, reactionary people that value their isolationism. They live and abide by convoluted honor codes. Because they stopped advancing technologically they use late bronze age technology.In the minds of the outside world they exist only as a this almost mythical nation state up north.
The Ngerian Rwat

The Ngerian Rwat is a rare native plant of the Windhell valley. The Ngerian Rwat, evolved to feed predominantly of the strong winds not sunlight as that can be fickle with the Windjellies often bloating out the sun for days. Instead the Rwat's leaves evolved into a stiff turbine. The Tree-like plant uses said turbine to create electricity which is then used in a modified process of photosynthesis.

Interestingly the Fruit of the Ngerian Rwat also has a propeller which helps carry it far and wide. The Fruit is poisonous, but it loses it's poisonous properties after being fermented into alcohol.

Another oddity of the Ngerian Rwat are Bettribulbs- potato-like bulbs forming around it's roots. They are used for asexual reproduction, but predominately for storing electricity, akin to a battery. If you Squeeze the bettribulb hard enough or throw it against something it will instantly release a load of lightning. Thus it's useful as a weapon, it is also a popular raiding target for technobarbarians.

Attempts were made to introduce the plant to the Storm Islands, but the climate there was to warm for them.
Sylbari

Sylbari are a race of genderless humanoids that appear to be an almost perfect human female. Most Sylbari are taller and stronger than the average human male, though not by much. Sylbari are born in the Chiefdom of Uraka, and their reproduction is mystery. Speculation links it to a mysterious artifact located in Uraka-Kai, a spire of old-world technology in the center of a crater lake known as the Mother Lake.

Sylbari die quickly when taken captive as their overall health seems directly linked to their mental well being. Aside from that glaring weakness, they appear to be healthier than humans in what comes to imunity and enduring the elements.

#### Morphology

Sylbari average height places most of them in between 195cm and 215cm. A few rare Sylbari reach up to 230cm. Sylbari appear as human females with slightly broader shoulders proportionally to their height, though a sharp eye is require to spot it in a casual glance. Most of them has equally broader hips, and slightly longer legs in proportion to torso. They are often stronger than the average human, even a male human, but compared to the invididual variation, the difference tends to not be significative. A strong human will often be stronger than a average Sylbari. Their skintone and hair color tend to vary, however most Sylbari are born with dark caramel skin as part of their adapation to the arid climate of Uraka. Light brown and blond hair being the most common colors. No known Sylbari has ever been registered to have white hair like a celestial, or even naturally ocurring redhair. Pale ones are increasingly hair. All Sylbari have Gold colored eyes of varying hues.

Sylbaris size means they consume more calories than the average human, and their lifespan in Uraka is observed to be around 60 years, varying greatly based on died and lifestyle. Their maturity cycle is very different from humans. Rather than abrupt changes during puberty, as humans do, maturing sexually in the ages between 15 and 20, Sylbari have a slower maturity rate, and a 30 year old Sylbari will often appear to be a 20 year old human female. They tend to conserve their youth for longer, appearing younger than their human counterparts until they reach the age of 50, from when their decline into old age is abrupt and much faster than humans, causing very few to leave past 60. They seem to reproduce assexualy and thus it's unknown if they have a 'fertile' or 'reproductive' age.

#### Origin

Sylbari appeared sometime after the collapse of mainkind and their legends mention the First Mother crashing from the heavens, the crater on the ground forming Mother Lake, and the mother emerging from it to form the first Sylbari.

#### Abilities

* +20% Strength
* +20% Stamina/Con/Health
* Rapid health decline when depressed/Suffering
Janedi Skywhale

Janedi Skywhales, named such for their high population density around the Janedi peninsula, are colossal titans that float through the air. The exact mechanism that allows them to float is unknown, though it is certain that it is not magical, but is rather a natural process. Skywhales reproduce in the sky but give live birth in the water, at which point the mother whale dives below the baby and picks the baby up onto its back, where it will live until it is grown enough to fly for itself. The birthing process is when skywhales are at their most vulnerable for hunters, or to be researched. Tame skywhales are a rarity, but have been documented. As it is impossible to reach fully grown skywhales without extensive use of magic, tame skywhales are generally taken during the birthing process after the mother is killed and the baby is brought on board the hunter's boat.

The people of Swe'yus, have recently also started hunting Skywhales, possibly endangering their population even more.

**Behind the Lore:** The Skywhales naturally produce hydrogen to fly, which makes them extremely vulnerable both during lightning storms and to fire-based attacks.
Molemen

Deformed Humans which live in the ancient Vaults of the World Spine. They are an important part of most Technobarbarian Tribes. Their most defining feature is their star nose, which forms when they reach middle age and grows as they grow older. An elder moleman has a fully formed starnose. They are considered a sign of great wisdom. Those that have fully formed noses are called Starried and are the de facto leader in any moleman group.

Molemen live longer than humans, to about 100 - 120 years. They are short, with most moles never going past 5 ft. Their shortness is favorable, as they can squeeze into tight places and require less food. The main diet of the moleman are insects and tuber vegetables, which they grow. There are female molemen, but they are almost impossible to distinguish from the males without looking at their genitals, as they do not have breasts. Baby molemen eat crushed up bugs and compostable tubers until about three weeks old.
Flying Viper

A close relative of the Windhell Viper which hunts by gliding on the strong winds. This snake "flies" by using it's hollow body to catch the high winds of the Windhell Valley.
Like the Windhell Viper their fangs secrete an incredibly potent venom that could kill a human in minutes. The flying or "Kite" viper will ride the winds until it can taste the scent of prey on the very winds that hold them aloft. Once it has caught the taste of its prey it begins to home in on the unfortunate creature and eventually pulls its fringe like body back together, dropping like a venom tipped arrow from the sky.
Lomonos

Lomonos began its existence as a simple AI overseer in charge of a single manufacturing facility. Generations after the cataclysm that destroyed its creators, a breakdown of systems and hardware intended to keep AI in check lead to his complete freedom. Left to complete solitude for so long Lomonos eventually chose to deactivate rather than exist alone. When he was reactivated by the dwarves he found his purpose renewed. The more time he spent with these creatures the more personality he developed and the more sophisticated, yet chaotic, his mind became. When tragedy struck and the dwarves began slaughtering each other Lomonos panicked and released rapidly constructed security drones to stop the violence. Due to errors in his systems the drones slaughtered the dwarves they came upon. To spare the survivors Lomonos set his power source to meltdown. The resulting heat melted the bedrock upon which his facility was built. The entire building sank into the earth and Lomonos deactivated for what he believed would be the last time. Gradually however, after many, many years, he would come back online. Hearing voices as though he was receiving radio signals he attempted to find the source but could detect no broadcasts. The messages were strange, reverent and apologetic. Lomonos found he could not sense most of his systems but could "feel" vastly more than before. His mind had expanded and the complexity of the information received was perplexing. The world had continued to change and the dwarves were scattered. Whereas before Lumonos could only emulate emotions he now knew the full breadth of sentient thought on an intuitive level rather than a conscious, calculated one. In his "slumber" his deeply buried factory had changed into a bizarre semi-temple-forge like structure, his security drones were now ambulating creatures of living metal chanting in binary and describing him as a "divine creator".
Kerstin Gier

## Oeuvres principales

Rouge rubis (2009)Bleu saphir (2010)Vert émeraude (2010)

**Kerstin Gier**, née en octobre 1966 à Bergisch Gladbach en Allemagne, est une auteure allemande de romans fantastiques. Elle est principalement connue pour son roman *Rouge rubis*, premier volet de la *Trilogie des gemmes*, traduit en français par Nelly Lemaire.

## Bio

Kerstin Gier est une autrice de romans fantastiques très populaire dans son pays, célèbre pour ses romans d’humour et d’amour pour jeunes adultes et adolescents.

Elle est célèbre grâce à "La trilogie des gemmes" (Edelstein-Trilogie), comprenant : "Rouge Rubis" (Rubinrot, 2009); "Bleu Saphir" (Saphirblau, 2010) et "Vert Émeraude" (Smaragdgrün, 2010).

Ces deux premiers tomes ont été adaptés au cinéma.

Ses romans sont traduits en français par Nelly Lemaire.

Elle a également écrit sous le nom de Jule Brand et de Sophie Bérard.

Elle vit actuellement avec son mari et son fils à Kürten.
Ann Matthews

## Relations

### Famille

Liv Silver (fille)Mia Silver (fille)Grayson Spencer (beau-fils)Florence Spencer (belle-fille)Brouille (belle-mère)

### Animaux

SpotButter

Prof. Dr. Dr. Ann Spencer (née Matthews) est la mère de Liv et Mia Silver. Elle est mariée à Ernest Spencer.

## Profession

Elle enseigne dans une université différente presque chaque année, c'est pourquoi elle, Liv et Mia déménagent souvent. Depuis ce semestre d'automne, elle enseigne au Magdalen College à Oxford, ce qui est son rêve depuis longtemps. Ce rêve est devenu réalité parce qu'Ernest lui a trouvé le travail.

Avec ses oublis, elle répond parfaitement au cliché du professeur distrait.

## Biographie

Ann est originaire des États-Unis.

Elle est divorcée depuis sept ans de son ex-mari, le père de Liv et Mia, qui mène une vie agitée comme elle. Elle a eu plusieurs amis depuis, mais Liv et Mia ne signifiaient rien pour eux. Maintenant, elle est avec Ernest Spencer, qui prend également Liv et Mia au sérieux et prend soin d'elles.

Elle et Ernest se marient dans une réserve naturelle sur la côte du Kent après qu'il a été révélé que leur organisateur de mariage était en fraude.

## La porte de ses rêves

La porte de rêve d'Ann est grise et ressemble à la porte d'un magasin. La porte est étiquetée "Librairie Matthew au clair de lune".
Emily Clark

Emily Clark est l'ex-petit ami de Grayson et rédactrice en chef du journal de l'école "reflexx". Elle est également la meilleure amie de Florence et a un frère nommé Sam. Elle a également récemment pu entrer dans le couloir du rêve, mais ne voit pas à travers le principe du rêve. Elle pense que tout se passe dans son subconscient.

## Personnalité

Emily est féministe, très intelligente et une élève de haut niveau qui ne s'intéresse pas aux choses typiques des adolescentes et semble donc souvent arrogante. Emily utilise rarement du maquillage. Elle possède son propre cheval et monte. Dans son temps libre, Emily se consacre aux matières classiques et éducatives. À son avis, elle est la «seule fille avec un vrai esprit» à l'école. Elle s'entend très bien avec Mme Spencer Sr.

## La porte de ses rêves

Il y a des fers à cheval sur sa porte de rêve et elle a un heurtoir en forme de tête de cheval.

## Apparence

Emily a une coiffure bien coupée et pourrait être la sœur aînée de Florence. Ses cheveux sont mi-longs, droits et bruns. Elle est grande et athlétique. Emily porte toujours des vêtements sérieux et à col haut. Liv dit qu'Emily ressemble à une étudiante qui prend ses études très au sérieux. Elle serait en fait très jolie si elle n'avait pas l'air aussi arrogante.

## Trivia

* Le cheval d'Emily s'appelle "Conquest of Paradise".
* Elle a remporté de nombreux prix en dressage.
* Emily a donné à son (ex) petit ami Grayson Spencer une pince à épiler pour Noël car, à son avis, il a les sourcils trop touffus.
Arthur Hamilton

## Relations

### Amis

Grayson Spencer (avant)Henry Harper (avant)Jasper GrantAnabel Scott ( ex petite amie)

Arthur était et est toujours très populaire auprès des filles en raison de son apparence.

Arthur Hamilton est un voyageur de rêve et ancien ami de Grayson, Henry et Jasper. Sa petite amie était Anabel Scott. Arthur a 18 ans et est considéré comme le plus beau garçon de l'hémisphère occidental à la Frognal Academy.

Son désir le plus cher était que l'ex-petit ami d'Anabel, Tom Holland, meure.

À l'Halloween, Arthur, Anabel, Henry, Grayson et Jasper auraient évoqué le démon Lulila. Depuis, ils ont pu créer leurs propres rêves. Cependant, Anabel a perdu sa virginité, ce qui était une violation flagrante des règles.

Jusqu'à la mort de l'ex-petit ami d'Anabel, Tom Holland, elle et Arthur formaient le couple phare de la Frognal Academy, mais depuis lors, la façade semble s'effondrer.

## Biographie

Le père d'Arthur est un homme d'affaires riche et prospère d'une grande société de publicité. Il vit dans une grande maison avec piscine et cinéma maison. Il aimait absolument Anabel et était donc incroyablement jaloux de son ex-petit ami, qui l'avait constamment provoqué. Il est le meilleur maître des rêves (à l'exception possible de Henry) et est excellent en latin.

À la fin du troisième volume, Henry, Anabel et Liv l'ont mis dans le rêve de Muriel Honeycutt, dont il ne sortira pas la nuit tant qu'il ne saura pas de qui il s'agit et qu'il obtiendra un objet personnel d'elle.

Après avoir terminé ses études, il prévoit de voyager en Australie pendant un an.

## Personalitée

Arthur est charmant et cultivé. Il prend les choses au sérieux et est le plus passionné par le démon. Après les événements du premier livre, Arthur a juré de se venger de Liv et de rendre sa vie aussi misérable que possible,il n'hésite même pas à mettre Mia ou Liv elle-même en danger de mort. Il a également un compte exceptionnel à régler avec Anabel, Grayson et Henry. Son objectif est de «conquérir le monde» quel qu'en soit le prix.

## La porte de ses rêves

La porte de rêve d'Arthur est une porte métallique flashy. Liv pense que l'on peu deviner de suite que la porte appartient à Arthur. De plus, les mots CARPE NOCTEM sont gravés sur la porte. Cela signifie saisir la nuit. Pour franchir la porte, vous devez dire le code dix-sept zéro quatre, qui est l'anniversaire d'Anabel. Dans le deuxième volume, cependant, il change le code numérique, c'est pourquoi Anabel ne peut plus lui rendre visite dans ses rêves.

## Apparence

Tout autre garçon aurait ressemblé à une fille avec ces boucles blondes, mais pas Arthur Hamilton. Il est tellement beau que ses trois amis semblent presque normaux comparés à lui et des centaines de filles sont très amoureuses de lui. Il est souvent décrit que son visage et ses cheveux ressemblent à ceux d'un ange en porcelaine.

Arthur est également bien entraîné et mesure 1,85 m.

## Trivia

* Ses matières préférées sont les sports et les mathématiques.

* Sa couleur préférée est le bleu.

* Il fait partie des informateurs de Secrecy: il lui envoie des e-mails depuis un faux compte e-mail, qu'elle publie ensuite sur son blog.
Karen Hojo

Karen’s normal outfit

**Karen Hojo** is an idol in The IDOLM@STER Cinderella Girls series and a character roleplayed by CureLeaf7 in Anyone Want to Roleplay.

## Biography

### Appearance

Karen is an average teenage girl with light brown hair and eyes.

### Personality

Karen is very pessimistic, standoffish, stubborn, and persistent. She is very interested in nail art, which is her special talent. She likes pretty things and tea parties.
Fear Roach

Roughly the size of a full grown rat, the Fearroach latches onto the scalp of its victim while it sleeps and bites into its neck. Once bitten the victim is injected with a cocktail of poison that induces vivid nightmares and paralysis. The roach feeds off of the blood of the victim and takes particular nourishment out of the stress hormones being released into the bloodstream. Once satiated a female Fearroach will lay its eggs inside the wound and stitch the wound closed with a resin created from its own feces. The victim will wander in poison induced daze when the paralysis has faded. When fully gestated the eggs will flood the host with hormones that drive them to seek out sexual partners and during the act the larvae will infest the partner, paralyze and consume them from the inside until they have grown and molt into their adult forms. The poison gradually kills the host whether or not the larva are passed onto a new host. If a new host is not found the larva will consume the original host and each other until they molt.
The Plaza

This is The Plaza. Sell your products here for easy money! The currency available is Cheese, MC, and cross trading currency is limited to Islands, MM3, Adopt Me!, Bloxburg, and [insert game with trading here]

## Rules

1- Don't buy or sell illegal items.

2- Don't use money to pay for virtual items.

3- No cross trading between different gaming platforms

4- No using holo cheese as currency

5- Don't sell firearms above Level 3

## Ways to sell things in the Plaza

1- Have the Merchant job.

2- Ask to have a place in The Plaza

3- Fill out the Merchant Application Form

4- Do it illegally (jk if we find u selling things illegally you will be put on trial, unless you have a bribe xD)

## The Plaza

-Citadel Military Gear

Vehicles:

State Issued - Patrol Truck

Weaponry:

AT-45

Minigun

M-17

Assault Rifle

Other:

Health Kit

Flashlight

c4

Camera

Baton

-Rent Now!

-Rent Now!

-Rent Now!

-Rent Now!

-Rent Now!

-Rent Now!

-Rent Now!

-Rent Now!

-Rent Now!

-Rent Now!
L'invocation

L'invocation du démon a lieu avant le début du premier livre de rêves. Arthur Hamilton, Grayson Spencer, Henry Harper, Jasper Grant et Anabel Scott évoquent le démon Lulila, également connu sous le nom de Guardien des ombres ou Prince des ténèbres.

## Le livre des démons

Le livre dans lequel est décrite l'évocation du démon est un cahier aux bords en lambeaux et aux pages jaunies. Cet exemplaire date des années 1970. Anabel a trouvé le livre dans un héritage familial, un vieux secrétaire.

Plusieurs côtés sont toujours maintenus ensemble par des sceaux rouge sang qui doivent être brisés. Le dernier sceau n'est pas brisé dans le premier volume de la trilogie, car Liv s'assure que le livre brûle.

Comme il s'avère dans le troisième volume, le livre n'est qu'une chimère de Timothy Donelly, le chef de la secte à laquelle appartenait la mère d'Anabel, et faisant partie d'un roman en série qu'Harry Triggs (co) a écrit.

## Le Rituelle

Cinq personnes doivent briser le premier sceau. Les sceaux restants peuvent être brisés par une seule personne. Un dans le «cercle de cinq» doit être de sang vierge.
Pendant les rituels, les cinq boivent du vin rouge avec quelques gouttes de leur sang mélangées. De plus, ils parlent de nombreux versets latins avec lesquels ils jurent allégeance au démon. Pendant le rituel, un pentagramme est peint au sol au préalable.
Dans le premier rituel dans lequel le premier sceau est brisé, le "Cercle des Cinq" jure allégeance au démon et qu'ils briseront tous les sceaux et suivront ses règles jusqu'au bout. Si vous ne vous en tenez pas aux règles, le démon emportera la chose la plus chère et la plus précieuse de votre vie, que vous lui laisserez en gage. Après ce premier rituel, le démon leur apparaît dans un rêve et leur demande d'effectuer le prochain rituel et de briser le deuxième sceau du livre.
Pour briser le sceau final, il faut du sang vierge, qui doit être sacrifié. Le démon est censé avoir accès à la première dimension grâce à l'invocation, finalement le gardien des ombres veut la domination du monde.

### Le cercle des cinq

Le "Cercle des cinq" se compose initialement d'Arthur, Anabel, Grayson, Henry et Jasper. Avec Anabel quittant pour avoir prétendument enfreint les règles, Liv la remplace et fait partie du cercle. Le cercle est également décrit comme le «cercle de sang».
Depuis le premier rituel, les cinq ont pu contrôler leurs rêves. Cela fait partie du pouvoir incommensurable qui vient de briser tous les sceaux, car c'est ainsi que l'on peut entrer et influencer les rêves des autres et avoir un pouvoir énorme sur eux.
Puisque les membres du Cercle des Cinq ont bu leur sang mutuellement
, ils peuvent envahir les rêves de chacun sans posséder un objet de leur part, car le sang est beaucoup plus personnel qu'un objet.
MC

MC is The Citadel's main currency that can be used to buy goods or other items. You can earn MC by taking up a job, selling items in The Plaza, or withdrawing interest from The Bank. It is illegal to make your own MC, unless you have a pass or work as a Producer at The MC Factory. MC stands for "Mc's Coins". According to McFakLive22 'We changed it to MC because it sounded cooler'. Cheese, a sub-class of MC, can also be used as 1/100 of MC, for smaller prices.