Sea Scourge

Sea Scourge

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(Also see  https://forums2.battleon.com/f/tm.asp?m=8520930 - Swashbuckler's Raiment.)

Level: 30
Price: 3,000 426
Sellback: 1,500 213
Location:  https://forums2.battleon.com/f/tm.asp?m=9408963 - Pirate Class

COMBAT DEFENCE*
Melee: 32
Ranged: 30
Magic: 28

ELEMENT MODIFIER
Fire: 100%
Water: 83%
Wind: 83%
Ice: 95%
Earth: 100%
Energy: 95%
Light: 85%
Darkness: 85%

NOTES
 * ClassLevel is your current Pirate Class Level
 * SkillLevel is your (scaled) Skill Level.  It is chosen by clicking on the Pirate logo in the Skill menu.
 * EffectiveLevel is your effective Level.  It is equal to 30 + 4*ClassLevel
 * ScaledEffectiveLevel is your scaled effective Level.  It is equal to 30 + 4*SkillLevel.

EFFECT
 * *All Combat Defences are increased by +(ClassLevel*2/3) each, rounded normally
 * Elements increase based on Level:Fire: None
Water: - round(0.4 + ClassLevel*1.75)
Wind: - round(0.4 + ClassLevel*1.75)
Ice: - round(ClassLevel/2 - 0.4)
Earth: None
Energy: - round(ClassLevel/2 - 0.4)
Light: - ClassLevel
Darkness: - ClassLevelDESCRIPTION
Wear this armor if you want to take on the Pirate Class, and use special abilities such as Keelhaul, Grog 'n Flog, Davy Jones' Locker, and Plunder! Sea Scurge pirates have a peg-leg, eye patch, and hook-hand.

NORMAL ATTACK
Hits: 1
Type: �As Weapon�
Element: �As Weapon�
Damage: [round(0.475*ClassLevel^2 + 5.41*ClassLevel + 119)% Base, Random and Stats
BTH: floor(3.5 + ClassLevel/2) plus Stats

 https://i122.photobucket.com/albums/o261/feral\_john/Seascurge.png

SKILLS
 https://img53.imageshack.us/img53/3357/newpirateskillz.png
Level 1: Swab the Mob
Monsters are usually quite dirty- time to clean this one up a bit!Hits: 2
Type: �As Weapon�
Element: �As Weapon�
Damage:
**Base:  0.5*round(0.5 * [4 + 0.5*ScaledEffectiveLevel +0.005*ScaledEffectiveLevel^2]) damage
**Random: 0.5*round(0.5 * [13 + 1.25*ScaledEffectiveLevel + 0.005*ScaledEffectiveLevel^2]) damage
***Stats:0.5*round(100 + 8.8*ScaledEffectiveLevel)%
BTH: floor(ScaledEffectiveLevel/4) plus **Stats
Cost: round(0.01125*ScaledEffectiveLevel^2 + 2.3375*ScaledEffectiveLevel +38.1) MP

*Stat bonus to damage is STR/10 + DEX/40 + LUK/20
**Stat bonus to BTH is DEX/8 + LUK/20

EFFECT:
This counts as a spell.

Level 2: Summon Petey
Summon your faithful (and entertaining) parrot Petey to help belittle, and battle your enemies.Summons  Petey. Cast again to dismiss him.
Cost: Free

Level 3: Swash Defense - Toggle
Your Pirate training means that you're quite handy with a blade! You can parry incoming melee attacks.While active, you get +ClassLevel to your Melee Defence, to a maximum of +5. This costs 3 SP per turn. You cannot have both this and SeaLeg Swagger active.

Level 4 - Keelhaul!
A double hit attack that will show your enemies just who is the master of the high seas!Hits: 2
Type: �As Weapon�
Element: �As Weapon�
Damage: round(0.475*SkillLevel^2 + 5.41*SkillLevel + 119)*80% each Base, Random, and Stat each
BTH: floor(3.5 + ClassLevel/2) plus Stats
Cost: [ round(38.1 + 2.3375*ScaledEffectiveLevel + 0.01125*ScaledEffectiveLevel^2) * 0.97125 ] MP, rounded normally

Level 5: Jolly Rotten Roger
Hoist the black flag! The Jolly Roger comes to life for a fearsome 3-hit attack with a ghostly skull and cross-swords that can leave your foe trembling!Hits: 3
Type: Magic
Element: Darkness
Damage:
**Base: round(4 + 0.5*ScaledEffectiveLevel +0.005*ScaledEffectiveLevel^2)*0.2396 damage
**Random: round(13 + 1.25*ScaledEffectiveLevel + 0.005*ScaledEffectiveLevel^2)*0.2396 damage
**&Stats: round(100 + 8.8*ScaledEffectiveLevel)*0.2396%
BTH: floor(ScaledEffectiveLevel/4) plus &&Stats
Cost: round(0.01125*ScaledEffectiveLevel^2 + 2.3375*ScaledEffectiveLevel + 38.1) MP

&Stat bonus to damage is STR/16 + CHA/16
&&Stat bonus to BTH is CHA/16 + DEX/16 + LUK/20

EFFECT:
This counts as a spell. If at least one hit connects, it attempts to make the monster  Afraid (4 rounds, 25% chance.)

Level: ScaledEffectiveLevel vs MonsterLevel
Major: YourCHA vs MonsterCHA
Minor: YourLUK vs MonsterLUK

The monster gets +[20 - L - F - T] to its save, where:
L is floor( [the number of hits that connected]*SkillLevel/4 )
F is the "Flog Bonus" (see Grog 'n' Flog).
T is SkillLevel, if and only if your current class title is "Pirate"

After this attack, the "Flog Bonus" is reset to 0.

Level 6 - Cannon Fodder! - Guardian Only
Bring out the big gun! Blast your enemy with a cannon ball for great fire damage!Hits: 1
Type: Ranged
Element: Fire
Damage:
**Base: round(4 + 0.5*ScaledEffectiveLevel +0.005*ScaledEffectiveLevel^2)*17/16 damage
**Random: round(13 + 1.25*ScaledEffectiveLevel + 0.005*ScaledEffectiveLevel^2)*17/16 damage
**+Stats: round(100 + 8.8*ScaledEffectiveLevel)*17/16%
BTH: floor(ScaledEffectiveLevel/4) plus ++Stats
Cost: round(0.75 * [0.01125*ScaledEffectiveLevel^2 + 2.3375*ScaledEffectiveLevel + 38.1] ) SP

+Stat bonus to damage is STR/10 + DEX/40 + LUK/20
++Stat bonus to BTH is DEX/8 + LUK/20

EFFECT:
Counts as a spell.

Level 7 - SeaLeg Swagger - Toggle - Guardian Only
You weave like you're on a ship deck on a heavy storm, and your unpredictable movements leave your foe unsure where to aim with their ranged attacks!While active, +6 to Ranged Defence. Costs 3 SP per turn. You cannot have both this and Swash. Defence active.

Level 8: Grog 'n Flog - Guardian Only
A flaming bottle of booze and a whip come to life to "grog 'n flog" your enemy for fire and wind damage! can set your foe on fire, leave him bleeding, or both!Hits: 2

Hit 1:
*Type: Ranged
*Element: Fire
*Damage:
**Base: round(4 + 0.5*ScaledEffectiveLevel +0.005*ScaledEffectiveLevel^2)*0.55*47.7/99 damage
**Random: round(13 + 1.25*ScaledEffectiveLevel + 0.005*ScaledEffectiveLevel^2)*0.55*47.7/99 damage
**Stats: round(100 + 8.8*ScaledEffectiveLevel)*0.55*47.7/99%
*BTH: floor(ScaledEffectiveLevel/4) plus Stats

EFFECT:
Counts as a spell. If it connects AND the monster is not Fire-Element AND the hit deals >0 damage, then it attempt to  Burn the monster for five rounds. The Level of the burn is ScaledEffectiveLevel:
Level: ScaledEffectiveLevel vs MonsterLevel
Major: YourCHA vs MonsterCHA
Level: YourLUK vs MonsterLUK

Hit 2:
*Type: Ranged
*Element: Wind
*Damage:
**Base: round(4 + 0.5*ScaledEffectiveLevel +0.005*ScaledEffectiveLevel^2)*0.55 damage
**Random: round(13 + 1.25*ScaledEffectiveLevel + 0.005*ScaledEffectiveLevel^2)*0.55 damage
**Stats: round(100 + 8.8*ScaledEffectiveLevel)*0.55%
*BTH: floor(ScaledEffectiveLevel/4) plus Stats

EFFECT:
Counts as a spell. If the attack succeeds and deals >0 damage, then the monster is "flogged". This sets up a "Flog Bonus" equal to current SkillLevel. If the monster is "flogged" a second time, then either the "Flog Bonus" remains the same (if your current SkillLevel is less than the old "Flog Bonus") or the "Flog Bonus" becomes equal to your current SkillLevel (if your current SkillLevel is greater than or equal to the old "Flog Bonus").

Cost: round(0.01125*ScaledEffectiveLevel^2 + 2.3375*ScaledEffectiveLevel + 38.1) MP

Level 9: Plunder - Guardian Only
Every pirate knows how to get what they want! use this for a chance to get multiple potions from the enemy!
Hits: 1
Type: �As Weapon�
Element: �As Weapon�
Damage: round(0.475*ScaledEffectiveLevel^2 + 5.41*ScaledEffectiveLevel + 119)*0.8*0.75 Base, Random, and Stat
BTH: +floor(3.5 + ScaledEffectiveLevel/2) plus Stats
Effect: If the attack connects, then the monster makes a save. It takes -17 to this save:
Level: ScaledEffectiveLevel vs MonsterLevel
Major: YourDEX vs MonsterDEX
Minor: YourLUK vs MonsterLUK

If successful, you gain one HP potion and one MP potion.

Cost: Free

Level 10: Davey Jones' Locker - Guardian Only
Call forth the legendary "creep of the deep", Davy Jones to deal 4 powerful hits of water damage that can really trip up your foe!Hits: 4
Type: Magic
Element: Water

**Base: round(4 + 0.5*ScaledEffectiveLevel +0.005*ScaledEffectiveLevel^2)*0.25 damage
**Random: round(13 + 1.25*ScaledEffectiveLevel + 0.005*ScaledEffectiveLevel^2)*0.25 damage
**Stats:  round(100 + 8.8*ScaledEffectiveLevel)*0.25%
BTH: floor(ScaledEffectiveLevel/4) plus Stats

**Base: round(4 + 0.5*ScaledEffectiveLevel +0.005*ScaledEffectiveLevel^2)*0.25*47.7/99 damage
**Random: round(13 + 1.25*ScaledEffectiveLevel + 0.005*ScaledEffectiveLevel^2)*0.25*47.7/99 damage
**Stats: round(100 + 8.8*ScaledEffectiveLevel)*0.25*47.7/99%
BTH: floor(ScaledEffectiveLevel/4) plus Stats

EFFECT:
If at least one of the "tentacle" hits connects, then the monster can be  Entangled. The monster takes -0 to the roll and -20 DEX (if one "tentacle" hit connects") or -5 to the roll and -40 DEX (if both connect).

Level: ScaledEffectiveLevel vs MonsterLevel
Major: ScaledScaledEffectiveLevel vs MonsterLevel
Minor: YourLUK vs MonsterLUK

Where ScaledScaledEffectiveLevel is the formula used for InflictMajor Statistic

Cost: round(0.01125*ScaledEffectiveLevel^2 + 2.3375*ScaledEffectiveLevel + 38.1) MP

Note: While wearing this armor, after you drink a potion, you throw the empty bottle at the enemy.
Hits: 1
Attack Type: Ranged
Element: Earth
Damage:
**Base: 0%
**Random: 0%
**Stats: 100%
BtH: 0 plus Stats (does not get bonus from weapon)
Trigger: If the monster's Earth resistance is 0 or less, then the damage is set to 0. This prevents you healing the monster after you heal yourself.

Image from feral__john.  Skill tree and ability descriptions from fenmeisterkronos. Level from xDeathlordx. Corrections from Besjbo and Asenbesen. Guardian requirements from Rhowena.

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< Message edited by Balu -- 6/10/2012 15:22:05 >