recursal/Fanatic-Fandom huggingface dataset:
Sonic & Knuckles

***Sonic & Knuckles***  (ソニック＆ナックルズ *Sonikku to Nakkuruzu*) é um jogo de plataforma na série *Sonic the Hedgehog*, desenvolvido pelo estúdio americano Sega Technical Institute em colaboração com o Sonic Team e publicado pela Sega em 1994. Serve como uma continuação para o *Sonic the Hedgehog* *3*. O jogo contém tecnologia lock-on única a qual permite outro cartucho a ser plugado através do soquete da parte superior.

## Jogabilidade

A jogabilidade foca em Sonic e Knuckles; Knuckles não era jogável em *Sonic the Hedgehog* *3* porque ele antagonizava Sonic e Tails. Em adição, Tails foi removido do jogo.

## Zonas

1. Mushroom Hill Zone
2. Flying Battery Zone
3. Sandopolis Zone
4. Lava Reef Zone
5. Hidden Palace Zone
6. Sky Sanctuary Zone
7. Death Egg Zone
8. The Doomsday Zone

### Níveis Especiais

Os níveis especiais nesse jogo são os mesmos de *Sonic 3*. Além das esferas normais(azul e vermelha), uma nova foi introduzida: esferas amarelas agem como molas.

As Esmeraldas do Caos aparecem no nível especial como em *Sonic the Hedgehog 3*, embora quando jogando o jogo completo *Sonic 3 & Knuckles* será uma Super Esmeralda.
Edward Alban

"*Kingdoms don’t die on battlefields. They die in dark, quiet rooms where deals are made between those who should know better.*"
―King Edward Alban of Callow

## General information

### Status

Deceased

**Edward Alban** was one of the oldest Callowan monarchs. He's most famous for annexing the Kingdom of Liesse and establishing Callow as an actual Kingdom. He popularized his name among the royal family to the point where even the Fairfax Dynasty continued to name many of their children Edward. It's unknown whether he had a Name or not.

## References

1. ↑ https://practicalguidetoevil.wordpress.com/2017/07/12/chapter-18-crack/
2. ↑ https://practicalguidetoevil.wordpress.com/2017/07/12/chapter-18-crack/
Drakoi

"*Even as he spoke the shimmered with mirages, Antigone’s eyes going wide as she saw a great winged dragon, its wings large as a city, slain by a great bolt of lightning. But the dragon came back in a great storm of flames, blighting the land around it.*"
―Antigone
The Drakoi were a race of draconic gods that inhabited Calernia long before the modern era. They were slain and turned mortal by the Titans in a war.

The threat of the Drakoi led to the Dwarves, Goblins, and Drow living only underground. When the threat ended they began to walk the surface as well.

## References

1. ↑ 1.0 1.1 Extra Chapters: Colossal I
2. ↑ Extra Chapters - Colossal II
Augur

"*Planning too deep will be seen through by the Augur.*"
―Amadeus
The Augur name is a Name allowing the user to see into the future.

## Role

The role of the Augur is to foretell the future. Agnes once she took on the name became disconnected from individuals speaking in riddles. The Named is not beholden to continually telling futures as Agnes Hasenbach had refused to speak to a great majority of people who'd come to her asking questions their futures.

## Abilities

With this Name, the user is able to foretell the outcome of conflicts, possible threats and fates through divining portents. For example, Anges read a flock of turtledoves flying east, as the bells rung, as an indication that one of Cordelia Hasenbach's diplomatic couriers had been intercepted. A side effect of the Name is that the amount of portents received is so multitudinous, the user loses track of one's identity.

The user can also determine the the location of individuals.

While the Augur is able to see most beings, there are exceptions such as angels (unless they wish to be seen), the Dead King, the Intercessor, and Catherine Foundling.

## Known Holders

**Agnes Hasenbach:** The distant cousin of Cordelia, Agnes developed prophetic powers as the Augur. These abilities were essential in helping Cordelia discover that Malicia was the reason the Proceran Civil War had extended for decades and she was also instrumental in helping Cordelia win the Civil War and become the first Lycaonese First Prince of Procer.

**Kaspar Reitzenberg:** The author of the prophetic 'Book of Manifold Dooms'. However, the book is widely considered useless, as it foretells events both past and future without drawing distinction.

One of its prophecies is: *“As the long summer dies the wolves will dance with the sons of the king, and though cities will fall in the end the only victor will be death.”* A foretelling of the Dead King's rise to his Name.

1. ↑ https://practicalguidetoevil.wordpress.com/2019/09/04/interlude-and-yet-we-stand/comment-page-1/
2. ↑ https://practicalguidetoevil.wordpress.com/2019/09/27/chapter-81-devotional/
3. ↑ https://practicalguidetoevil.wordpress.com/2020/11/13/chapter-72-omen/
Ater

Ater is the capital of the Dread Empire of Praes. It is a great city with at least 500,000 inhabitants. The city lies to the centre of the Wasteland, between Aksum, Nok and Okoro.

It is the political centre of Praes and the Tower is located within the city. It is a walled city and its gates are guarded by Sentinels. The city guard is known to have connections to the nobility of the Wastelands and may be bribed at times.

The underground sewer system of the city is inhabited by giant spiders. There are rumours that the spiders are progeny of Dread Emperor Tenebrous, who is said to have transformed into a giant spider. For that reason the sewer openings are reguarly sealed with wards. Sometimes people living near sewer openings still get eaten. The tunnels are also used by smugglers to transport prohibited wares and weapons into the city.
Djinn

"*Oh no, please stop wrecking everything! Like that urn in the corner, with the djinn bound inside. No, the other one, with golden – oh, woeful day, this wanton destruction of priceless artefacts is so inconvenient to me personally and absolutely no one else.*"
―Dread Emperor Irritant I, ‘defending’ the palace of the High Lord of Aksum from heroes
Djinn are a supernatural species.

## Description

Djinn are more apt at using sorcery than humans.

They are capable of mating with humans, creating humans that are more powerful mages. Some humans descended from these offspring are resistant to flame and sunlight.

Djinn do not grant wishes.

## History

They were said to have princes.

The Ancient Taghreb bred with Djinn in a succesful attempt to produce more powerful sorcerors. The Bishara line was the first to do so. Their family still has more djinn blood than other families.

The Praesi bound some Djinn to urns.

Callowans believe that Djinn can grant wishes.

## References

1. ↑ 1.0 1.1 Book 5 - Interlude: And Pay Your Toll
2. ↑ 2.0 2.1 2.2 Book 3 - Villainous Interlude: Chiaroscuro The Taghreb had attempted to go beyond those limits by breeding with supernatural creatures more apt at using sorcery, most notably the djin. Limited success was attained: to this day, mages born to the southerners were on average more powerful than those born in the rest of the Empire.
3. ↑ 3.0 3.1 3.2 Book 2 - Interlude: Rats The Bishara family’s glory days were long gone, Ratface knew, but the bloodline was still prestigious. One of their ancient chieftains was said to have wed the daughter of a djinn prince, and though the creature blood ran thin nowadays it was still purer than in a lot of more powerful families.
4. ↑ Book 2 - Interlude: Rats Aisha could still put her hand into an open brazier and feel no pain, or spend an entire day under the sun of the Devouring Sands and not have her skin burn.
5. ↑ 5.0 5.1 Book 3 - Chapter 37: Procedures “Djinn were usually bound to urns, not lamps, and did not grant wishes,” Masego replied absent-mindedly.
6. ↑ 6.0 6.1 Book 4 - Chapter 3: Chat “You know very well that djinn do not grant wishes,” she said. “That is mere Callowan ignorance.”
7. ↑ Book 7 - Chapter 46: Penultimate I sometimes felt like the shepherd from the stories, stumbling on the half-buried lamp and rubbing it so I might ask the djinn for wishes.
Calernia

Calernia is a continent in Creation, and the setting of all of the story so far in A Practical Guide to Evil.

## Technology

Calernia has technology generally equivalent to real-world medieval technology. They have the ability to forge metals, work stone, and construct mechanical siege equipment. This is largely due to the influence of the gnomes, who heavily restrict the development of new technology through the use of Red Letters. No power in Calernia is able to stand against the gnomes, so they are allowed to restrict the technology used by everyone in Calernia.

## Species

Calernia has a population that includes humans, elves, dwarves, drow, goblins, orcs, gigantes, ratlings, and ogres, though ogres and elves are not native to the continent. The exact history of elves on Calernia has not been revealed, but ogres were first brought in as Miezan slaves.

There is also at least one dragon, General Nekheb of the Tenth Legion of Terror, also known as General Catastrophe. Whether more dragons live in Calernia is currently unknown.

## Nations

There are several major nations and sovereign states in Calernia. These include

* The Thalassocracy of Ashur
* The Kingdom of Callow
* The Chain of Hunger
* The Empire Everdark
* The Golden Bloom
* The Kingdom of the Dead
* The Kingdom Under
* The League of Free Cities
* The Dominion of Levant
* The Dread Empire of Praes
* The Principate of Procer
* Refuge
* The Titanomachy
* The Confederation of the Grey Eyries

## History

Little has been revealed about the grand history of Calernia in general. It is known to have been nearly conquered by Dread Empress Triumphant, though her rule ended shortly after her conquest did.

## References

1. ↑ https://practicalguidetoevil.wordpress.com/2018/06/20/interlude-red-the-flowers/
Brandon Talbot

Brandon Talbot is a prominent Callowan noble that serves as grandmaster of the chivalric Order of the Broken Bells.

## Background

Before the Conquest, the Talbot family was influential; it had ruled Marchford for five hundred years and Brandon's aunt Elizabeth, held to be the kingdom's greatest commander, was engaged to marry the Shining Prince, the son of Good King Robert. After the Conquest Brandon became a rebel, was caught but managed to escape; he then joined the many other young nobles who hid in the countryside training to be knights. After countess Elizabeth joined the Liesse Rebellion her estate was confiscated and eventually given to Catherine.

## History

First introduced when Catherine returned from facing Winter in Arcadia, Brandon Talbot had spent a month as a prisoner in Marchford as he would only speak with Catherine. What the noble-born fugitive offered Cat was at least two thousand Callowan knights, although obtaining this would count as treason against Dread Empress Malicia.

Talbot is next seen after the Battle of Four Armies and One, where he led three thousand knights against the fae of the Summer Court. He is chosen to be grandmaster for the knights, by acclamation, and receives the formal title of *commander* in the Fifteenth Legion (the highest available without going through the War College).

Brandon Talbot ends up the spokesman for Callow's largest faction of nobles, the Regals, as he is moderate enough to know how much they can push Catherine, while still standing as a remain of Callow's once powerful nobles.

Talbot follows the Army of Callow loyally through both the Tenth Crusade, the Princes' Graveyard, the War against Keter and the Praesi Campaign.

## Appearance

Brandon is a Callowan in his early thirties by Book 3, and is powerfully built with a thick beard and long hair with bangs held in a ponytail. He has dark hair and blue eyes. By the time of the Campaign against Keter, he has cut his hair short but kept the beard.

Brandon puts impeccable effort into grooming his hair and beard. Even while on campaign Cat notices how neat he looks.

## Relationships

Brandon Talbot is the nephew of the Countess Elizabeth Talbot and was designated her heir, since she didn't have an children of her own.

Talbot is loyal to Catherine, and one of the few nobles she occasionally catches herself liking.

He has a strained but professional relationship with Juniper.

## References

1. ↑ 1.0 1.1 1.2 1.3 Book 3 - Chapter 17: Allegiance
2. ↑ Book 3 - Interlude: Liesse II
3. ↑ Book 3 - Epilogue
4. ↑ Book 2 - Chapter 49: Triumph
5. ↑ Book 3 - Chapter 28: Gambits
6. ↑ 6.0 6.1 Book 3 - Chapter 34: Talks
7. ↑ Extra: Court I
8. ↑ Book 6 - Chapter 65: Cross-Check
9. ↑ Book 6 - Chapter 3: Standard
Exiled Prince

The Exiled Prince is a name aligned with good. It came about when his uncle, The Tyrant of Helike discovered his name and exiled him in a coup for Helike.

### Role

Similar to how if Calamities continued to cause damages Heroic names would rise against them. In this manner when prince Dorian was ran out of the kingdom of Helike when Kairos took power he assumed the name of the Exiled Prince. Most likely his name is to assume the opposite aspects of the tyrants as his nemesis. His name is heroic despite being part of a mercenary crew similar to Robin Hood.

Its holder was eventually killed by a crossbow bolt because he wasn’t wearing a helmet.
Dread Empress Sanguinara

"*One can no more win a battle than one can ‘win’ a hurricane or a house fire. It can, at best, be a disaster withstood better than some others also suffering it.*"
―Dread Empress Sanguinara, the Shrewd

## General information

### Faction

Praes,
Villains

### Status

Deceased

**Sanguinara**, also known as the Shrewd, was a former Dread Empress of Praes. During her reign she made any and all law-breaking a capital offense, as a way to solve Praesi overpopulation. She was overthrown within a year.

## Epigraphs

*“One can no more win a battle than one can ‘win’ a hurricane or a house fire. It can, at best, be a disaster withstood better than some others also suffering it.”*

– Dread Empress Sanguinara, the Shrewd

## References

1. ↑ 1.0 1.1 https://practicalguidetoevil.wordpress.com/2020/09/11/chapter-58-prophylaxis/
2. ↑ https://practicalguidetoevil.wordpress.com/2016/08/24/chapter-36-madman/
Dead the Hand

*Dead the Hand* was a song of unknown authorship. It talks about Hakram, describing him as capable of defeating anything. This was proven to be appropriate when the song was sung, as Hakram killed the Baron of Dawning Day in single combat, taking only about as much time as the song itself to win.

### Lyrics

> *(Chorus)*
> *"Dead the hand and dead the man,
> Sharp the blade and sharp the fang.
> For no matter how tall they stand
> When iron rests we see them hang.
>
> Lord or priest or knight in pale
> On burning hill or dawning vale
> The scales settle it all the same;
> Red and broken lies the name
>
> (Chorus)
>
> Queen or king or Heaven's get
> Never unpaid goes their debt
> Learn bitter with the last breath
> The left hand only gives death
>
> (Chorus)*
>
>
Chain of Hunger

"*May you become the weakest link in the Chain of Hunger.*"
―Ancient Lycaonese curse**The Chain of Hunger** is an Evil polity occupied by the Ratlings. It’s located in the north-east corner of Calernia, bordering three nations: the Kingdom of the Dead, the Everdark and the Principate of Procer - specifically the principality of Rhenia and Hannoven, which they managed to raze to the ground eight times.

## General Information

To call the Chain a polity is likely an overstatement. The ratlings occupying these great plains live in the nests infesting mountains. While Akua Sahelian dismisses them as *"nothing more than a horde of starving rats, as incapable of villainy as any other animal"* they do seem to have some sort of institution for governance. Every spring, large warbands drift south and cross the Three Rivers to assault the northern principalities of Procer.

During her conquest of the continent, the Dread Empress Triumphant killed over nine tenths of their population but they did not offer surrender. As retaliation, she razed everything to the ground and salted the ashes.

 Several times during the story, the ratlings are described as hungry or starving. It's likely their society embraces cannibalism and the weakest of the ratlings are eaten though this is speculation.

It is possible the Chain was created following a battle between the ancient Titans and the Drakoi. According to Kreios Maker-Of-Riddles in Colossal I, "He told her of the fall of the Mirror-City, that night, of how the last cries of the children there drew in the hungriest of the drakoi and they Titans fell upon it as it slept after having fed on the dying. How it struggled mightily, flattening hills into plains, and how as it was stripped of power its blood flew and the hunger sunk into the land itself." An ancient Gigantes city lies deep within the Chain in extra chapter Fettered, possibly the ruined Mirror-City itself.

## Trivia

* The Saint of Swords is known as the Smiling Iron to the Chain of Hunger

## References

1. ↑ https://practicalguidetoevil.wordpress.com/2017/05/03/warden-i/
2. ↑ 2.0 2.1 Word of God in: https://practicalguidetoevil.wordpress.com/2017/01/04/regard/
3. ↑ https://practicalguidetoevil.wordpress.com/2017/03/01/crowned/
4. ↑ https://practicalguidetoevil.wordpress.com/2016/04/27/villainous-interlude-coup-de-theatre/
5. ↑ 5.0 5.1 https://practicalguidetoevil.wordpress.com/2018/06/29/chapter-24-invitation-redux/
6. ↑ https://practicalguidetoevil.wordpress.com/2018/05/25/interlude-kaleidoscope-ii/
Dread Empress Sanguinia I

"*That is the secret to a peaceful court, Chancellor. Regularly having the High Lords for dinner.*"
―Dread Empress Sanguinia I, the Gourmet

## General information

### Faction

Praes,
Villains

### Status

Deceased

**Sanguinia the First**, also known as the Gourmet, was a former Dread Empress of Praes. She frequently engaged in cannibalism and she instituted death by hanging for eating subpar food.After her death she returned either as undead or as some sort of wraith and became even more vicious in court. She reigned centuries before the events of the book.

## Epigraphs

*“It probably doesn’t count as cannibalism if you’re already dead.”*

– Dread Empress Sanguinia I, the Gourmet

*“The source of wonder and horror is the same, and the boundary between them thinner than you would think.”*

– Dread Empress Sanguinia I

*“Food riots, is it? Well, I do enjoy when a problem is its own solution.”*

– Dread Empress Sanguinia I, the Gourmet

*“That is the secret to a peaceful court, Chancellor. Regularly having the High Lords for dinner.”*

– Dread Empress Sanguinia I, the Gourmet

## References

1. ↑ 1.0 1.1 https://practicalguidetoevil.wordpress.com/2018/04/30/chapter-8-dialogue/
2. ↑ https://practicalguidetoevil.wordpress.com/2018/06/22/interlude-sing-we-of-rage/
3. ↑ 3.0 3.1 https://practicalguidetoevil.wordpress.com/2016/11/23/chapter-45-corpses/
4. ↑ https://practicalguidetoevil.wordpress.com/2017/08/02/interlude-apprentice/
5. ↑ https://practicalguidetoevil.wordpress.com/2018/02/14/chapter-64-solo/
Amelia

## Aspects

Cut

"*What he said,” the Gallant Brigand agreed. “Only, you know, less priestly. Fuck you and your offer and your entire evil legions.*"
―**Amelia**
Amelia was a hero from Helike who travelled to the Kingdom of Callow alongside two other heroes in a quest to kill Catherine Foundling. They failed in their endeavor and were all killed.

## Appearance

Amelia is described as beautiful, lithe, and graceful, with dark hair typically kept in a ponytail. She has a notched scar on her cheek. She usually wears a highwayman's hat.

## Relationships

**Iason**: Iason accompanied Amelia on their journey to Callow.

**Lergo**: Lergho accompanied Amelia on their journey to Callow.

## Powers

Amelia is adept with a blade, capable of parrying scorpion bolts out of the air.

She is capable of appearing from thin air behind someone.

Amelia has less than three aspects. Only one is known.

**Cut**: This aspect enhances her use of her sword. With it she cut a glamour of Catherine in half.

## References

1. ↑ 1.0 1.1 Book 4 - Prologue
2. ↑ Book 4 - Prologue The Gallant Brigand was almost as tall as he was, lithe and graceful in a way he could not help but stare at. Dark hair kept in a ponytail was usually covered by a highwayman’s hat, though she’d stashed it away for the sake of discretion, and the notched scar on her cheek somehow only added to her beauty.
3. ↑ Book 4 - Prologue The Gallant had been the most unruffled among them, dancing out of the way and somehow even parrying a projectile with a casual flick of the wrist.
4. ↑ 4.0 4.1 Book 4 - Prologue “**Cut**,” the Gallant Brigand coldly announced.

She emerged out of thin air behind the Black Queen, aspect howling as her blade carved clean through the villain’s abdomen. She’d… done it? Then the woman’s silhouette dispersed, and Iason realized they’d been had. *Glamour*, he realized with a shiver of fear.
Forsworn Healer

"*The Forsworn Healer had his eyes closed as he mastered the pain of feeling so many deaths bloom around him.*"
―Interlude: Kaleidoscope VI
The Name was earned by swearing away a great fortune and position in Atalante to become a wandering healer.

## Role

The name is implied to share an empathetic link with the surrounding area of any who are injured. This leads the name to bear a great deal of trauma when serious injured are present or widespread pain is distributed over a large area. The name is called to heal the injured thus in some situations this could be used to weaken or distract the name when a task is at hand.

## Abilities

The Name has an empathetic link to injured thus they can sense and hone in on allies in need of help. Name is also able to use holy light to heal allies although this was disabled by Hierophant who used an imitation of a demon's influence to negate the healing aspects of the Name.

A supportive Name, it heals wounded allies with holy Light. The Forsworn Healer is skilled enough to be capable of reattaching limbs  and posseses healing ability superior to the Grey Pilgrim when it came to groups . Similar to the Grey Pilgrim in that the Name relies on miracles to heal allies it does not possess the ability to revive fallen allies.

Despite being a healer, the Name is capable of utilizing Light offensively and defensively. Light was fashioned into a hook against Akua  and working with priests, the Name designed shield panels of Light.

When facing Catherine Foundling, the Forsworn Healer was the first of twelve heroes to fight off her Night-based trap successfully.

## Known Holders

**Douka**: A signatory of the Truce and the Terms who participated as a member of the Grand Alliance in the War against Keter. He died facing the Dead King.

## References

1. ↑ Book 7 - Interlude: Occidental III
2. ↑ https://practicalguidetoevil.wordpress.com/2018/06/04/kaleidoscope-vi/
3. ↑ https://practicalguidetoevil.wordpress.com/2020/10/16/chapter-64-candidate-moves/
4. ↑ https://practicalguidetoevil.wordpress.com/2018/06/04/kaleidoscope-vi/
5. ↑ https://practicalguidetoevil.wordpress.com/2019/09/06/chapter-72-rumours/
6. ↑ https://practicalguidetoevil.wordpress.com/2021/09/10/chapter-38-salvo/
7. ↑ Book 7 - Chapter 67: And Justice For All (Redux)
Here They Come Again

*Here They Come Again* is an old Callowan song.

### History

The song was almost a national anthem for Callow before the Conquest. After the conquest it was not sung openly, but was likely taught to the younger generations by everyone who still held Callowan nationalist sentiments and resented the Tower's rule.

It was sung by the Gallowborne immediately before first contact with the devil host during the Battle of Marchford.

### Lyrics

The knights will get the glory,
The king will keep his throne.
We won’t be in the story,
Our names will not be known.

[Chorus]
So pick up your sword, boy,
Here they come again.
And down here in the mud,
It’s us who holds the line.

The Princes take the Vales,
The Tyrant is at the Gate.
Our crops wither and fail,
The enemy’s host is great.

[Chorus]

Man the walls, bare the steel,
Hoist the banner, raise the shield.
A free man’s death they cannot steal,
When we meet them on the field.

[Chorus]

The last line of the last chorus is shouted louder than the rest.
Assassin

Assassin is a martial name currently held by a member of the Calamities. Virtually nothing is known about Assassin other than his gender, and a great personal love for killing people in the most creative way possible.

Assassin goes to extreme lengths to keep his appearance, name, background and intentions hidden. He is also the only one of the Calamities to not openly state that his loyalties lie with Amadeus over the Tower.

## Abilities

Assassin acts as a blade in the dark for the Calamities, taking out enemies when need be. Against Hanno's band, a few heroes nearly died from drinking poison laced by Assassin. Men had been killed with teacups, filing cabinets and even once half a blunted copper coin. A duke has been drowned in his own chamber pot.

## Known Holders

**Unamed being:** This being was a member of the Calamities. It is rumored that he was killed by the Blue Mage after assassinating many of the members of the upper Tiers in the Thalassocracy of Ashur. However, Catherine remained doubtful of this, stating that such rumors had circulated before, and had always been proven incorrect in the end.

It is revealed by Scribe that Assassin is a product of one of her Aspects: by inscribing certain Words on a body (living or dead), she can force the body to behave in certain ways. When done to a corpse, if retrieved, the Words evolve, becoming more and more Named with each passing iteration. The more advanced versions require powerful corpses, preferably Named.

Assassin has been described as "a silhouette in the dark she could almost make out the features of. It was a man. She blinked. It was a woman. It was neither and she couldn’t remember a single thing about either of the people she’d glimpsed. Not their hair, not the shape of their face not even the colour of their skin." and also that "every blink had a different face to it, and the longer I watched the less I could remember about any of them."

According to the Word of God, Assassin has appeared at some point in Book I, disguised as a background character.
Hakram the steed

## Hakram

Hakram, a "purebred Liessen Charger", is Kairos Theodosian's trusty steed, gifted to him by Catherine Foundling.

In truth, the creature is a goat confiscated by Hakram and painted white.

Hakram now lives in Helike in the lap of luxury after Basilia became sentimental and kept her.

## References

1. ↑ 1.0 1.1 Book 5 - Interlude: And Pay Your Toll
2. ↑ Reddit Comment by ErraticErrata

R0hkan: What happened to Hakram the goat?

ErraticErrata: she lives in Helike in the lap of luxury because Basilia got sentimental
Hierarch

The Hierarch of the Free Cities is a diplomacy-oriented Name given to whoever leads the League of Free Cities. It's current holder, Anaxares of Bellerophan, had the Name forced upon him by the Tyrant as part of a currently unknown scheme.

He is also only the second person to ever hold the title, the first having been assassinated within months of taking power.

## Role

The role of the Hierarch is to offer stability. As the diplomat Anaxeres was exposed to the Tyrant of Hellike and his war, he gained a name that allows him to work in the opposite direction. Anaxeres, in his previous position as a diplomat for a democratic country, was well suited to unite the free cities at a time when their united strength was needed. Thus, the Hierarch has power to mend and unify countries.

## Powers

The main powers of this name are to manipulate other with words as well as slight precognitive abilities such as the Augur while also having similarities to the Bard's ability to home in on individuals that are critical to creation.

## Known Holders

**Prokopia Lekapene**: She was the first Hierarch of the Free Cities.

*“A treaty is fooling all the people at the right time, an alliance is fooling the right people all the time. A war is when all the people are fools all the time.”*

“*Diplomacy is the art of selling a deal you don’t want to people you don’t trust for reasons you won’t admit to.”*

*“We make the shepherds kings at the end of our stories because they already know how to lead recalcitrant, bleating creatures of limited intellect.”*

**Anaxeres**: He received the name after he was appointed it by the Tyrant of Helike. Although he adamantly refused to take joy or any part of the Tyrant's decisions, it was his adamant refusal that gave him more weight in Creation; he was seen as the one force that was not intimidated by the tyrant or viewed him as a threat. He was more afraid of the imbalance of power, and thus his diplomatic desire caused him to develop a name to fix what the Tyrant imbalanced.

As the Hiearch, Anaxeres demonstrated three Aspects: **Mend**, **Receive**, and **Indict**.

1. ↑ https://practicalguidetoevil.wordpress.com/2019/10/04/interlude-rise-rise/
2. ↑ https://practicalguidetoevil.wordpress.com/2015/08/26/chapter-22-just-according-to/
3. ↑ https://practicalguidetoevil.wordpress.com/2017/02/22/chapter-2-might/
Building The Tower

**Building The Tower** is a three-player game developed by Hakram.  While he came up with the initial idea during his childhood, it wasn't until he reached the War College that his friends there helped him develop it to its final form.  The game represents a metaphor for the ambitions and struggles among Praesi and other Evil factions – three players compete to achieve the goal, but they need to ally with each other to gain ground, and if no player wins within a certain number of turns, the game ends with no winner.

The final set of rules appears as follows, introducing a game between the Black Queen, the Tyrant, and the Dead King:

The rules were not all that complex, and I’d had vague memories of them. Each of the three of us would begin with a hidden amount of stones: either six, eight or ten. To win one of us must gather twenty stones, and those could be obtained both by taking from opponents as well as from the ‘kingdom’, a pile of fifteen stones all could see and take from. Acquiring stones had a tad more nuance to it, for taking from an opponent required the assent of the third while taking from the kingdom could be done without. One could destroy one’s own stones, one at a time, also without assent. The game ended in common defeat should twenty full circles pass without anyone having raised their tower, as the kingdom being plundered ‘rebelled’. The last detail was the ‘pledges’, bargain struck between opponents.
Anything could be agreed on, with the only forced detail being that a number of stones had to be ‘pledged’ as collateral by both sides. Should one of them then break the pledge, the stones would be obtained by the wounded party.
Ealamal

"*We begin with the corpse of an angel...though of course there can be no such thing.*"
―Kairos Theodosian
The Ealamal is an artifact created from the corpse of an Angel of Judgement. It is filled with so much light it purifies the air around it just by existing.

The artifact is triggered through the use of an ivory baton. Cordelia broke the rod during the siege on Keter.

When used, the artifact would kill a number of people based on the decision of Judgement. The exact number of people is uncertain. Cordelia Hasenbach thought it would kill less than 1 in 10 people in its range, though she added that even if it killed 9 in 10 people that would still be better than letting the Dead King win.

The artifact can be used in a weakened manner. By doing this Cordelia scoured the works of the Dead King from the principality of Salia. When used this way its judgment is less strict, but still killed hundreds if not thousands of people in the blast as well.

The Intercessor spent a great deal of effort trying to force Cordelia to use the ealamal against the Dead King. The Intercessor would then **Guide** the ealamal into a blast so powerful and severe it would leave only a few dozen survivors in all of Calernia, who would then die off naturally and leave Calernia devoid of stories, finally ending her existence.

Like any angelic manifestation, an ealamal blast refreshes the fabric of Creation to a pristine state, an effect known as *tabula rasa*. After the conclusion of the War on Keter, the Grand Alliance built a new control baton for the ealamal, and began using it in controlled pulses to decontaminate the Kingdom of the Dead.

## References

1. ↑ Book 5 - Interlude: A Hundred Battles
2. ↑ Book 7 - Interlude: Legends I
3. ↑ 3.0 3.1 Book 7 - Chapter 42: Journey
4. ↑ Book 7 - Interlude: Legends V
5. ↑ Book 7 - Interlude: End Times
Adanna of Smyrna

Adanna is an Ashuran heroine by the Name of the Blessed Artificer. She crafts miracles with Light and can be considered the Hierophant's heroic mirror or foil.

## Background

Adanna is born and raised in Smyrna in the upper tiers. She's a descendant of Praesi highborns, and has the dark skin and golden eyes to visibly make this clear for everyone. She has a strong stance against Praes and praesi culture clashing with her visual appearance.

Adanna joined the Grand Alliance and was a part of the Arsenal, where she used her skills as the Blessed Artificer to make artifacts from miracles and Light. She and Masego tend to clash and have loud arguments, which is at least in part Name-driven. He's a Praesi villain with a Name around dissecting miracles, and she's an anti-Praesi heroine using miracles to create.

Before Book 6, Adanna and Helmgard both had an affair with the villain the Hunted Magician, where the two heroines got back at the villain for two-timing them by deliberately placing their dates at the same time, while the Hunted Magician didn't realize they both knew he was sleeping with both of them.

#### The Arsenal (Book 6)

Adanna was part of the Arsenal Named. She was among the group Catherine suspected might be traitors, and the only one turning out not to be so, fighting side by side with Roland during the fae invasion.

#### The Hainaut Campaign (Book 6)

During the Hainaut campaign, Adanna seem to have a decent working relationship with Cat.

## Appearance

Adanna has the signature look of Wasteland highborns: Tall with dark skin (referred to as straight up black at some point), high cheekbones and golden eyes. Cat notes she doesn't look quite as inhumanly beautiful as highborn aristocracy, but still is far from ugly.

Adanna has small spectacles, and normally wears practical clothing (although she doesn't go as far as to use armour even on a battle field).

## Relationships

**Masego:** Adanna and Masego notoriously clash with one another whenever they are in the same room. At least part of it is Name-driven as they serves as foils to one-another, but it's normally kept to them yelling at one-another.

## Gallery

Adanna by GwennafranAdanna, Roland, Antigone, Christophe and Sidonia by Gwennafran
Diabolist

"*To be the Diabolist was to hold power over creatures foreign to the world*"
―Villainous Interlude: Exeunt
The Name **Diabolist** lends itself to delving into the Hells and controlling the denizens therein (demons and devils).

The name is particularly powerful as it allows the user increased proficiency with summoning magic as well as binding beings not native to creation. While this skill is meant for Demons/Devils, it works on other extraplanar entities as well. Notably the Diabolist was able to Bind a Prince of Summer, one of the most powerful beings known to exist and exert total control over his body. The requirements for the summoning through means the user must have considerable preparation. The user receives a huge boost to their magic but theireis no noticeable increase in physical power. Thus the Diabolist is a high risk high reward name that leans on the considerable power of their subordinates rather than their own power.

## Role

The role is evil it can only be gained by Named that have had considerable exposure to summoning and binding of beings foreign to the world. Considering that Akua had to sacrifice many mercenary troops to be considered for the name those who play the role of the Diabolist must sacrifice allegiance from subordinates in return for a Name that gives them control over demons.

## Abilities

The Named is able to summon demons into creation. The Name might make it easier to control demons or make it easier to bind them similar to the stand used to bind the demons at Marchford. The Name might also make it easier to gather devils from lower levels of hell being able to gain the allegiance of devils with sentient minds.

## Known Holders

**Akua Sahelian**: Akua transitioned from Heiress to Diabolist. She gained the following three aspects: **Call**, **Bind**, **Claim**.

* **Call**: Allows her to command any force she has personally brought into Creation.
* **Bind**: This allows the binding of creatures, works more efficiently on beings that exist out of Creation.
* **Claim**: Allows the stealing of power, any power directed at her can be claimed as her own.
Grem One-Eye

Grem One-Eye is a Marshal of the Dread Empire of Praes ,the former chieftain of the Howling Wolves and one of the oldest friends and allies of Amadeus of the Green Stretch. He leads the first Legion, Invicta, and was garrisoned at the Red Flower vales.

### Background

Grem One-Eye held the tittle of chieftain of the Howling Wolves before joining the Amadeus, then known as the Squire, alongside Istrid of the Red Shields and Ranker of the Hungry Dog tribe. He here served as the chief strategist along side Amadeus.

### Personality

Grem One-Eye rarely shows emotions, mostly choosing to remain cold and calculating. He has been shown to be very loyal to Amadeus and to the empire in general.

### Appearance

Looking much like a regular orc his age, Grem's most distinct feature is his famed one eye, having lost the other one to his rival Oghuz Sharphand.

### War on Keter

After Amadeus rebelled against Malicia at the Peace of Salia, the Dread Empress forcibly recalled the Legions under his command using mind control, and placed Grem under house arrest. At Amadeus's request, Grem offered his services to Empress-claimant Sepulchral, and began running her army via smuggled letters. This army was eventually defeated along with all other Praesi field armies by Juniper of the Red Shields, at the Battle of Kala.

After the war, Grem moved to the newly founded Cardinal and became the marshal of the Black Legion.
Dread Emperor Heinous

## *Unknown*

**Heinous** is a former Dread Emperor mentioned in the Scroll of Vainglory, thirty-ninth of the Secret Histories of Praes. The text in questioned was destroyed by order of Dread Empress Maleficent II, and only partial texts remain. This, combined with the fact that he said to have declared war on Keter, imply that he was one, possibly the first, of the Dread Emperors during the Secret Wars. If so, his reign was approximately somewhere in the span 600-650 years before current events.

## Quotes and epigraphs

“And so Dread Emperor Heinous thus addressed his court: ‘Are we not rulers of devils and dead, princes among usurpers? Why then should we suffer another to call himself king of our demesne?’ All agreed in this, and so war was declared upon Keter.”

– Extract from the Scroll of Vainglory, thirty-ninth of the Secret Histories of Praes (destroyed by order of Dread Empress Maleficent II, only partial texts remain)

## References

1. ↑ 1.0 1.1 https://practicalguidetoevil.wordpress.com/2020/01/06/prologue-6/
Episode 1 : Escape Mos Shuuta

Episode 1 : Escape Mos Shuuta : The FIFT learn of the intended treachery of Teemo The Hutt and seek to flee Mos Shuuta aboard the Krayt Fang.

Episode 1 Related Pages

## Episode 1.1 - N/A

It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.

On the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of MOS SHUUTA, the renegades have no choice but to steal a starship and flee Teemo's forces. Fortunately, a suitable starship has recently docked at the landing bay; a freighter called the Kryat Fang, captained by a Trandoshan slaver named TREX. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers...

## Episode 1.2 - Jan 12th, 2015:

While fleeing MOS SHUUTA, and TEEMO THE HUTT, the party’s quick
thinking and cool demeanor allowed them to get the jump on TEEMO’S thugs,
before being informed by the bartender that a means of escaping was available
in the form of the KRAYT FANG, a freighter docked at LANDING BAY AUREK.

After securing the HYPERMATTER REACTOR IGNITOR from a local
junkshop, by posing as representatives of TREX and convincing the proprietor to
put the charge on his tab, our heroes made their way to the spaceport, to
unlock the docking clamps holding the KRAYT FANG in place.

Their attempts to deceive the droid guards failed, and a
battle ensued that left the droids destroyed, the group slightly injured, and
the overseer of the spaceport surrendering, agreeing to help the party escape,
leaving the party to rest for a few moments before they continued on in their
attempt to escape MOS SHUUTA and TEEMO THE HUTT…

## Episode 1.3 - Jan 26th, 2015:

After recovering from the previous battle in spaceport
control, our heroes made their way towards LANDING BAY AUREK.

A chance encounter with a group of Imperial Stormtroopers,
who appeared to be looking for our heroes, ended in a chase through Shantytown,
and ended after GENKO used the power of the mob to allow the party to get away.

Upon reaching the KRAYT FANG, GENKO and VARLOV attempted to
deceive TREX, but their ruse was discovered, and a battle ensued that stretched
our heroes to their limits and resulted in numerous injuries.  A last ditch effort, to get the party into
the ship so they could escape, succeeded, leaving TREX and a group of Imperial
Stormtroopers behind, while the KRYAT FANG speeds away from MOS SHUUTA and
TATOOINE…

Next Episode.

Back to Episode Guide.
Exalted Poet

"*The hand in greed can only clutch sand,/Even exquisite passion, the lover’s brand/Is a vainglorious army headed for rout:/Ardour fall spent, the flame gutters out.*"
―Exalted PoetThe Exalted Poet is a Good Name.

## Role

The Exalted Poet touches upon some truth of the heavens through his words.

## Abilities

Despite the Name being linked to the heavens, the Exalted Poet is not able to wield Light, but is a spellcaster. The Exalted Poet is able to lace sorcery into his voice. By doing so, the Exalted Poet is able to charm other people, even Named, and cast spells by reciting a verse and infusing his voice with sorcery. The Exalted Poet was capable of snuffing out the flames from a Count of the Autumn crown, freeze a fae in place, and heal himself of wounds, although the wounds remain heavily scarred.  It is unclear if the effect is due to the Gift or an Aspect.

His voice is described as "warm and full-throated, like honey for the ear".  Even without the effect of sorcery, the Exalted Poet's voice sounds gorgeous.

Does not possess a high level of martial skill or physical endurance.

## Known Holders

**Unnamed man**: A traitor working to undermine the Truce and Terms with the Wandering Bard. Was described as "short, stocky and painted in colours that belonged to no Blood",  specifically, the Exalted Poet's facepaint was black and red. In addition, he looked like he belonged in a Dominion shield wall instead of the pleasure palaces of Levante.

The Exalted Poet had once lived among the Hidden Poets, highly prestigious Levantine society of poets and singers, until he’d somehow touched upon some truth of the Heavens through his words. He then left the Old Palace and took up paying work. To the Exalted Poet, it would have been shameful to remain there as Bestowed, given the call to war by the Holy Seljun. The Exalted Poet was also thinking of composing an anthem of his own, in reference to the Anthem of Smoke: the founding epic of the Dominion of Levant.

Capable of speaking in Chatant and Ceseo.

Killed by Indrani.

## References

1. ↑ https://practicalguidetoevil.wordpress.com/2020/03/31/chapter-22-sinker/
2. ↑ https://practicalguidetoevil.wordpress.com/2020/03/03/chapter-14-audience/
3. ↑ https://practicalguidetoevil.wordpress.com/2020/03/03/chapter-14-audience/
Dread Empress Foul II

"*Never once have I betrayed, for such an act first requires the extension of trust.*"
―Dread Empress Foul II, the Forthright

## General information

### Faction

Praes,
Villains

### Status

Deceased

**Foul the Second**, also known as the Forthright, was a former Dread Empress of Praes.

## Epigraphs

*“Hate, earnest hate, requires understanding of yourself and your enemy. Anyone can despise a scarecrow of their own making, but to truly loathe another you must first recognize in them some part of yourself that you deeply detest.”*

– Extract from 'The Covenant of Iron', a philosophical text by Dread Empress Foul II

*“Never once have I betrayed, for such an act first requires the extension of trust.”*

– Dread Empress Foul II, the Forthright

## References

1. ↑ 1.0 1.1 https://practicalguidetoevil.wordpress.com/2019/05/01/chapter-34-seven/
2. ↑ https://practicalguidetoevil.wordpress.com/2020/10/02/disjunction/
Hunted Magician

"*Oh, you poor dumb bastard. Which Court is it that you sold your name to?*"
―Catherine Foundling
A villainous mage Name.

## Role

The Hunted Magician is pursued by the Fae of the Autumn Court, due to his bargain to sell his name to the Prince of Falling Leaves for ancient knowledge.

Although it is the Autumn Court that lay claim to the Hunted Magician's debt, the debt can be pulled at by more than the true debtor. In particular, Catherine Foundling, found that she could order him to kneel and he would, due to her stint as the Duchess of Moonless Nights.

## Abilities

The Named has demonstrated the ability to cast illusions, such as the one laid on the Red Axe and the Kingfisher Prince, and weave enchantments, such as ones used to create a holographic meeting room.

The Hunted Magician is also able to use Maviii runes, that Masego is unable to figure out.

Due to the nature of his debt, the Hunted Magician is also intimately familiar with the Autumn Court, providing expertise to complete the Quartered Seasons project.

## Known Holders

**Unnamed man**: A member of the Grand Alliance and sigantory of the Truce and Terms. The Hunted Magician is described as "nearing or past thirty, well-dressed in fine robes but leaning towards the practical". Good-looking and well-groomed, the stubble on his face sculpted, dark of hair with eyes straddling the line between grey and blue.

Complaints against the Hunted Magician include him being cryptic, distrustful and generally unpleasant. a result of living in a world where there might be an enemy hidden behind any smiling face, with forced servitude as the consequence of making even a single mistake.

## References

1. ↑ Book 6 - Chapter 14: Audience
2. ↑ Book 6 - Chapter 25: Sanitize
3. ↑ Book 6 - Interlude: Terms
4. ↑ https://practicalguidetoevil.wordpress.com/2020/03/03/chapter-14-audience/
Herald of the Deeps

"*And now that he no longer had the strength, now that he thought of those clear eyes and burned with shame, Sargon wondered if he’d ever mastered anything at all. He breathed out and his Words unfurled, resonating with Creation, and he felt the call to the Deeps being heard. As a child, Sargon Isaru had seen the face of Greed.

Perhaps he had been a child still all these years, to be facing it only now.*"
―Book 7 - Interlude: Legends I
The Herald of the Deeps is a heroic dwarven name.

## Role

The Herald of the Deeps deals with spirits, particularly the Souls of Fire which inhabit the "Deepest Ocean" that is Calernia's molten interior.

Catherine Foundling suspects that the Herald of the Deeps, and possibly other dwarven Names, would be resistant or immune to the powers of the Warden. His Name appeared unlike all others to her senses, feeling crystalline where other Names felt more like starlight.

## Abilities

The Herald of the Deeps can bind spirits in artifacts, and call them.

## References

1. ↑ 1.0 1.1 Book 7 - Interlude: Legends I