Non-Magic Items, D&D 5E Items

This page details non-magical items from the Lazulum setting for Dungeons and Dragons 5th Edition.

### Money

Currency in Lazulum is commonly referred to as a Bugle (pronounced "buggle"). One Bugle is equal in value to 10 copper pieces.

Bugles are golden bugs that are not particularly common but when found can be exchanged as currency or traded for coins. For some reason Bugles in any form of captivity will not breed, preventing some enterprising individuals from literally growing money. They are not known to cluster in a set area for more than a single generation, making it a feat of luck to locate more than one at a time.

## Items

* Walkers and Modus, machines that function as transportation and armor for most Fountains.
	+ Modus are items used to enhance a Walker that has a Modus Slot installed.
		- Some non-walker armors may be modified to have a single Modus Slot attached (max. of one).
	+ Mollizoic Chassi, an extremely rare type of "walker" that uses a Mollizoic Chassi as its base. These chassi are remnants from an ancient time long forgotten (see the Spare Hearts comic).

* Chitin Slate, a device similar to a cell phone which is used by Selkspitche Denizens to access the Wicker.
* Funeral Earring, a golden earring with a small container holding a sample of water taken from a Collector when first found by a Scholar. This earring is usually worn by the Scholar after the death of that Collector, however it can be used to track that Fountain using dowsing rods if they are lost.
* Dowsing Rods, a tool used to locate water. Can be tuned to specific bodies of water, such as a Fountain or a vial of a Fountain's water, or modified with special rings to tune to other substances.
	+ Dowsing Ring (add details)
* (Jamjar's water hand device), a tool used to control water within an area. Multiple can be used in conjunction to increase their effects. (Needs more details)
* Vial of Fountain Water, a strong, and often addictive, painkiller for non-Fountain creatures.
* Fountain Paper, a type of paper that is not damaged by water.
* Bugcatching Net, can be used as an improvised weapon: quarterstaff. A tool commonly used for catching bugs for use in a Modus.

Combat Items

* Silk-bomb, explodes on contact to spread a dense amount of sticky silk that quickly dries to adhere two touching objects for a short period.
* Paya on a stick, a weapon used to drain a Fountain of their water (or outright kill them).
* Battle Dummy, an equipment usable by Fountains. (See Battle Dummy statblock). A Fountain can use this item to control an armored body remotely from a distance, similar to a puppet-wielder, attached by a tube through which their water connects to fill the dummy.

### Clothing

* Onesie Weaver, a creature that forms into a form-fitting outfit for a creature to wear. They are notable for being very comfortable and always fit the wearer.
* Fountainwater Sweater, a special sweater made using Fountain water. It doesn't agitate skin and produces a painkiller, making it usable for those with skin conditions or Denizens while they are in a molted condition.
* Fountain shirts, which are hydrophobic (so the shirt doesn't absorb into them).
* Lily pads, which are a plant growing on water surface that Fountains may opt to use as a hat.
* Socks are worn by various species. Denizens may wear socks with particular patters to indicate their profession or notable skills.

### Foods

#### Fountain foods

* Geosmin, a type of food that Fountains consume. It is a dirt/mud slurry mixed with various spices and gemstones along with certain plants. It comes in various flavors such as:
	+ Bone Orange (recipe: 1/2 cup bonemeal, 2 tbsp shredded satsuma peel, 1/4 cup Georgia red clay, 2 tsp crushed emerald)
	+ Coral Dust
	+ Desert Clay
	+ Shine-mush
* Wolf Dust, a type of Geosmin. This variant can cause a variety of effects when ingested by a Fountain, such as highly increased sociability, constant peppiness, or a tendency to have too many fingers. Sometimes includes mushrooms.
* Tide Pod, a type of gourmet food for Fountains composed of a lot of things scooped off the ocean floor. Main ingredients are a jellyfish wrap and sands filled with dead ocean critters and/or plants.

## Materials

* Hoominite, a mineral that appears to be composed of white quartz. It grows at a rate of multiple inches per day, requiring regular trimming by a stonecutter to prevent it getting too heavy.
* Denizen bone dust, a material made from grinding the bones of a deceased Denizen.
* Spider Denizen silk, a sticky material stored in a jar for use. Produced by some Selkspitche Denizens.
* "Useful Scrap", crafting material used to upgrade Walkers.
* Birch-tree wood, used in crafting such as for dowsing rods.

## Trinkets

* Vial of blood, a small vial filled with blood.
* Chitinshawl, a heavy blanket made using the moltened, reddened carapace that denizen parents have before a child is born.
* Small, model walker
* Stuffed Doll (may be of a Fountain, Selkspitche Denizen, Henicopi,
* Tritone TTRPG figurine
* Tritone TTRPG Starter Set (does not include any figures)
* CRT Television, used for watching videos.
* Petrified Pitcher Plant, one of the containers a new Fountain may be found within.
* Ancient item: Mollizoic Chassi, may be used as the base for a two-legged Walker.
* Ancient item: Mollizoic Birthing Pod, a mysterious device with no known purpose.
* Wind-up fish.

## Structures

* Cocooning Machine, used by a young Denizen to assist in the formation of their cocoon for growing from their larval phase to the pupa phase of development.

## Vehicles

* Walkers
* Trains
* Boats