Patch 1.8.x

Hey everyone,
Patch 1.8.0 is currently starting rollout on Android and iOS will follow soon.

Let's start by talking about the elephant in the room: Some of the changes we made with 1.7.0 weren't great. We took the feedback to heart and hope this version is a good first step in addressing the issues that were raised. I especially want to thank everyone who didn't take up the torches and pitchforks, but instead gave us actionable, constructive feedback. And there were a lot of you! This is a fantastic community - and we've grown to almost 25.000 users over the last months!

But let's get more concrete:

* We've massively reduced the number of items needed when leveling up gear beyond level 15. In the last patch upgrading from level 49 to 50 would have needed 132,198 XP. This value is now down to a mere 1,406 XP.
* While the values are a bit different, the same is true for upgrading pets.
* Nonetheless: Holding down the feed button on pets will now also make feeding go beyond 1 pet food per frame. So even leveling up higher level pets should now no longer take forever.

You will notice, that we did not at this time adjust the All Profit values back up or lower the city difficulty increase. The reason for this is that we have multiple features on the roadmap that will bring back a lot of the power - and we do not want to nerf the game over and over again for those.

The biggest and most prominent feature on the roadmap that is also being teased in the game with this patch is the "clubs" feature. More details on this will follow when we get closer to release.

But there's a bit more coming in THIS patch:

* Players in cities 120+ can now equip a second pet
* We added French and Spanish localization
	+ For issues with the French localization, please comment here
	+ For issues with the Spanish localization, please comment here
* We now allow players to exit the cloud save enable flow when an update is required
	+ Previously users were trapped in that popup
* We added a confirm popup if choosing local save over cloud save when the cloud save is further ahead.
	+ A few folks didn't understand the consequences of using the local save. We hope this makes it a bit clearer and will also help with unintended clicks.

We also fixed some bugs:

* Blueprints didn't give XP when salvaging and broke salvaging in general
* Resting positions of waiters in Mezze-Bar moved up
	+ there should be less walking to dumb waiting positions now
* The station order changed in Italiano
	+ Some people were bothered by the middle station being first
* The event said completed when not completed
* The event showed the wrong number of earned rewards
* Event-Push note was missing translations
* Miners in the mine were double-wielding pickaxes
* Some animations bugs in the character preview were fixed
* Some layout issues on phones with square-ish aspect ratios were fixed

There is also a change that is not that great, but outside of our control: Redeem Codes on iOS needed to be removed. Weirdly enough, after multiple releases without any feedback on those from Apple, they flagged us for having them in the 1.7.0 release. In their interpretation, we were in violation of the store guidelines by having this feature in the game. So, sadly, no more redeem codes on iOS.

That's it for this patch! We might roll out a 1.8.1 if bugs pop up with this release - other than that, the next one is going to be 1.9.0 and will bring some more pet-related content.

Have a great day and thanks for playing!

1. ↑ Patch 1.8.x. Reddit. June 15, 2023.