Independence From Microsoft

On October 5, 2007, Bungie announced their independence from Microsoft, becoming a privately held independent company, Bungie, LLC, with Microsoft holding a minority equity interest. This separation went into effect on October 1. At the time, the actual company name was "Arete Seven, LLC" (doing business as Bungie, LLC).

As part of their independence, Microsoft would hold onto the *Halo* intellectual property, and Bungie had to release three more *Halo* games, which would eventually be *Halo 3*, *Halo 3: ODST*, and *Halo: Reach*. Bungie and Microsoft also intended to expand their partnership to include new IP created and owned by Bungie, which would eventually be *Destiny*, but Bungie decided to sign with Activision as their publisher instead.

On January 31, 2022, Bungie announced that they had been purchased by Sony Interactive Entertainment.

## Press Release

**For Release 8 a.m. PDT**

**Oct. 5, 2007**

**Bungie Studios Becomes Privately Held Independent Company**

*Bungie and Microsoft forge new long-term relationship.*

**KIRKLAND, Wash. — Oct. 5, 2007 —** Bungie and Microsoft Corp. today announced a plan for Bungie Studios, the developers of Microsoft’s “Halo” franchise, to become a privately held independent company, Bungie, LLC, in which Microsoft will hold a minority equity interest. As part of this transaction, Bungie and Microsoft have forged a deep and long-term development and publishing relationship focused on the continued success of the “Halo” franchise. It is also the intent of both parties to expand their partnership to include new IP created and owned by Bungie.

Bungie’s critically acclaimed Xbox 360® exclusive “Halo 3” achieved $300 million in global sales in its first week. Released on Tuesday, Sept. 25, “Halo 3” is the fastest-selling video game ever and already one of the most successful entertainment properties in history.

“This exciting evolution of our relationship with Microsoft will enable us to expand both creatively and organizationally in our mission to create world-class games,” said Harold Ryan, studio head for Bungie. “We will continue to develop with our primary focus on Microsoft’s platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through ‘Halo’ and beyond.”

“Working with Microsoft was great for us, it allowed us to grow as a team and make the ambitious, blockbuster games we all wanted to work on. And they will continue to be a great partner. But Bungie is like a shark. We have to keep moving to survive. We have to continually test ourselves, or we might as well be dolphins. Or manatees,” said Jason Jones, Bungie founder and partner.

Bungie’s management retained the services of Don Leeds, senior managing director of B-Hive Global, LLC, to spearhead the structuring of the deal and negotiate on their behalf. Bungie will remain in Kirkland, Washington, and is always looking to hire excellent talent.

**About Bungie**

Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and to sell enough of those games to achieve its real goal of total world domination. Over the past 10 years it has produced games such as the “Marathon” trilogy and the first two “Myth” games, hailed as classics by critics and gamers around the world. Bungie’s “Halo” franchise is an international award-winning action title that has grown into a global entertainment phenomenon, selling more than 18 million units worldwide, logging billions of hours of multiplayer action on Xbox LIVE®, and spawning action figures, books, graphic novels, soundtracks, apparel and more. The critically acclaimed “Halo 3”, released on Tuesday, Sept. 25th 2007, is the fastest-selling video game ever, achieving $300 million in global sales its first week, making it one of the most successful entertainment properties in history. More information on Bungie can be found at http://www.bungie.net.

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**For more information, business only:**

**Bungie Global Media:** Brian Jarrard, (425) 739-4900 ext.1, media@bungie.com

**Bungie European Media:** Cathy Campos, Panache PR, / ccampos@bungie.com

**Bungie Online:** www.bungie.net

**B-Hive Global:** Don Leeds, donleeds@optonline.net, www.b-hiveglobal.com
## Sources

1. ↑ Bungie.net (via Archive.org) - Bungie Studios Becomes Privately Held Independent Company (October 5, 2007)
2. ↑ Bungie.net (via Archive.org) - Bungie Weekly What's Update (October 5, 2007)
3. ↑ MyVisaJobs.com - Arete Seven llc (d.b.a. Bungie, Llc)
4. ↑ Bungie.net - Arete Seven = Bungie's real name?
5. ↑ Why a Game Design and Development Program? Here's ONE more reason. (July 19, 2008)
6. ↑ VentureBeat.com (September 4, 2015)
7. ↑ Rampancy.net (September 8, 2015)
8. ↑ Bungie.net - Bungie Joins Sony Interactive Entertainment (Jan. 31, 2022)