Flag/Abilities and Gear

* Parallel Operation: The ability to detach thoughts and analysis of phenomena. Detached thoughts are also under the effects of Thought Acceleration.
* Perfect Memory: The ability to store information within the user's Astral Body, and retrieve the information anytime they want.
* Observing Eye: Enhances the user's visual capabilities. It allows Flag to see small things in full detail, things from far away, invisible light rays, in total darkness, and even allowing him to see almost all spiritual matter directly with his own eyes.

### Extra Skills

* Magic Manipulation
	+ It allows the user to better control Magical Power, allowing for exceptional direct manipulation of Magicules to control the paths of molecules in the air to manipulate and utilize various Elements. In addition, it is possible to directly disturb or interfere with others' Magical Power and their use of Magic. Flag can respond to the magical properties emitted by the opponent, before immediately encroaching it and making it his own; essentially an act of power snatching.

* Ultra Recovery
	+ An ability that allows the user to recover from fatigue, confusion, and abnormal conditions much faster than normal. Physical stamina and Magical Energy can be recovered during combat. This Skill is especially powerful when used in conjunction with other healing abilities, with prominent examples including Restoration Magic and Holy Magic.

### Resistances

* Blunt Resistance
* Cold Resistance
* Electricity Resistance
* Frost Attack Resistance
* Holy Attack Resistance
* Magic Resistance
* Poison Resistance

## Equipment

**Moon Sickle**

* Unique Grade
* This silver-bladed sickle is mainly used to enhance, assist and amplify the power of Magic. While it is called a sickle, it is not meant to be a weapon used for slashing or stabbing in its ceremonial nature, but it can function as such to kill a person. It also allows instant use of ritualistic magic.

**Spirit Mask**

* Unknown Grade Magic Item
* Allows the wearer to alter their Magical Power and make them appear far stronger or weaker than what they may initially appear to be. However, it will not have the same harmful effect from imposing a massive aura on others which can be a clear indicator that the Magical Power being exerted is an imitation.

**Perfect Sphere**

* Normal Grade
* Under normal circumstances, a perfect sphere is thought to be impossible to create. Flag was able to do so by shaping it from graphene. A true sphere has no contact area and generates infinite pressure as a result, making it untouchable. It moved towards Flag's target at a moderate speed, but by stacking and twisting the graphene at a certain angle and making it magnetic, he can shoot using the Railgun.

## Arts

### Magic

#### Elemental Magic

* Barrier Magic
	+ Calculation Domain: Flag uses this magic to create a space separated from everything else where he has absolute advantage. This space can be further enhanced with his Space Spirit Magic which completely separates it from the World. The space can even be used as an extension of Flag himself for Truthseeker, which allows it to gain a more in-depth analysis of a target, hence the name.

* Creation Magic
	+ Tracing: Truthseeker allows him a variation of Creation Magic known as Tracing, which allows him to replicate any objects he analyzes with Truthseeker. If it is a Magic Weapon, the magical abilities get copied with it.

#### Spirit Magic

* Space Spirit Magic
	+ He was able to create a technique that halts any object that attempts to hit him by causing them to come to a complete stop. This effect is achieved by utilizing the concept of the infinite series convergence and drawing inspiration from Zeno's Arrow paradox. In Zeno's Arrow paradox, it is argued that an arrow in flight never reaches its target because there is no discernible moment in time when it transitions from one position to another. Similarly, Flag’ Distant Boundary leverages this concept to prevent any form of motion or movement from occurring when an object or person tries to make contact with him. The result is that the opponent becomes suspended in place, unable to touch Flag. Flag can selectively decide what can and cannot reach him based on factors such as mass, speed, and danger ratings.
* Wind Spirit Magic
	+ Railgun: Operating in a manner similar to its namesake, by forming parallel currents on both sides of his arm with his electricity and utilizing Lorentz force, Flag can fire metal objects at three times the speed of sound. He primarily uses hollow-point bullets that he makes with Creation Magic for accuracy. Flag's Railgun has a muzzle velocity of 1030 m/s (2307.2 mph), a firing rate of 8 shots per minute and a projectile distribution of 18.9mm.
	+ Sonic Wind: Flag can control the ratio between air pressure and sound waves, causing air molecules to vibrate at proportional magnitude of the ratio. By increasing the air ratio to 100% (and reducing sound to 0%) he can fire off highly condensed blunt blasts of air capable of shattering rocks and deflecting weapons. Reversely, by increasing the sound ratio to 100%, Flag can generate ultrasonic waves that cannot be heard by an average person. At sufficient levels, the airwaves produce a blast overpressure, or high-energy-impulse noise, which is the sharp instantaneous rise in ambient atmospheric pressure, enough to cause critical or even lethal effects.
	+ Cumulonimbus: At a bigger scale he could create storms of a great magnitude; controlling the water in the air, creating cold air to make ice, and magnifying static electricity.
	+ Cosmic Wind: His contract with the Greater Space Element allows him to create wind-related phenomena that are not possible with just the Wind Element. Doing things like manipulating the atmosphere to control the sun’s rays, creating solar winds and cosmic storms, and, taking advantage of air’s relation with sound, create an attack using musica universalis.
	+ Static Expansion: Flag can banish a target to alternate dimensions via electrostatic discharge, causing the targets atomic structure to shift from the vibration attunement of their present reality, shunting the affected out of existence into another dimension.

#### Holy Magic

Flag is able to directly utilize Holy Power without contracting with a holy spirit or requiring Faith. He uses his Calculation Domain to assign Magicules as “negative numbers” and Holy Power as “positive numbers”. Then, using Magic Manipulation, he multiplies the Magicules together, creating Holy Power akin to multiplying two negative numbers into a positive one. After his evolution to Deva, he's able to manipulate Spiritrons, but prior to that, he would need to do it the normal way.

* **Basic**
	+ Recovery
	+ Healing
	+ Holy Cannon
	+ Holy Bell
	+ Prison Field

* **Miracle**
	+ Disintegration

#### Summoning Magic

* Elemental Summoning Magic
	+ Summon Greater Space Elemental: Aether
	+ Summon Lesser Wind Elemental

* Daemon Summoning Magic
	+ Summon Greater Demon

### Battlewill

* **Fighting Ki**
	+ Aura Slash: A technique that usually involves the action of swinging a sword to launch a slash projection made of aura. Flag has found that only the swinging motion is required, reducing it to just his arm and then to his fingers. Flag can project dozens of slashes in a single motion. The slashes launch at the target at an incredible speed, having only been dodged by those who can see it or those who can anticipate it. It can adjust itself depending on the target's toughness and energy level to cut them down in one fell swoop.
	+ Auto Rebirth: Before Flag learned Holy Magic to heal himself, he had to create a technique that would heal at least small wounds, but what he came up with was something much, much minor than that. Flag would spread his Aura over the wound to create a thin, protective membrane which prevents external contaminants from entering and worsening the condition. And then, the membrane would apply a gentle pressure to help stabilize the wound and stop the bleeding. It can't heal wounds but it can stop existing injuries from getting any worse as well as reducing the pain he experiences. Obsolete after learning Holy Magic and Ultra Recovery.
* **Divine Ki**
	+ Infusion: Flag can infuse Divine Aura into his body or equipment to elevate his attacks and defense to be equivalent to God-Grade Equipment.

### Mystic Arts

* Dual Slash: Same as Aura Slash, this time using Magic Aura which allows it to damage spiritual lifeforms.
	+ Instant Cleave: Flag uses his Dual Slash along with his Space Spirit Magic to reduce the distance between him and his target. The result is an almost guaranteed hit attack that can affect even spiritual lifeforms. The slashes seem to just manifest on the target, not having travelled any distance.
* Magic Sense: Before he had the Magicule reserves to create the Skill, Flag was using the same principles as Magic Sense to pretty much replicate all of its capabilities, from the 360° of perception as well as the language translation.