Genjutsu

Name: **Basic Genjutsu**
(Technique)

Technique cost: 4, Yin style, Genjutsu

Prerequisites: 14 int, Basic Yin style

Effect: A Ninja with this technique is trained in the art of
Genjutsu. They may learn Genjutsu and identify them using a juts craft check.
Anytime they use a Genjutsu the ninja may use their int bonus to calculate the
save DC instead of charisma if it would be higher.

Name: **False**
surroundings **(Jutsu)**

Technique cost: 1, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 2 per 20 ft square per hour.

Weaving: 2 Hands, Standard action

Range: Long

Effect: This simple and subtle Genjutsu allows the user to layer
an illusion over a wide area making one location appear to be another. This
allows someone to completely alter the appearance of objects and terrain. It
could for example make a barren wasteland look like a lush oasis, or make one
floor of an apartment look like a luxurious mansion. There is normally no
saving throw against this jutsu unless a creature has either the ability to see
the flow of chakra or possesses the "Basic Genjutsu training"
technique. A successful save allows a particular creature to see through the
jutsu. This Genjutsu is incapable of making anything invisible, and as such cannot
hide objects already present in the environment. However it can change the
appearance of those objects. This jutsu can create false walls, floors and
obstacles that block line of sight. Touching any such constructions
automatically reveals them to be false and allows a creature to see through the
entire Genjutsu. This Jutsu costs 1 chakra per 20 ft cube to be affected and
lasts 1 hour. At the end of this hour the user may pay the chakra cost again in
order to extend it another hour.

Name: **Maximum hazard**
(Jutsu)

Technique cost: 2, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 3

Weaving: 2 Hands, Standard action

Range: Long

Effect: This jutsu conjures a convincing illusion around a
target, making them believe that they're in danger if they use a certain form
of attack. The user of this jutsu targets a creature that can see their eyes.
If the target fails their will save they see their environment shift in a way
that makes them believe the use of a certain form of attack could be
catastrophic. This could be an illusion such as a storm of explosive powder
around them (to discourage fire style), or the ground seeming like thin ice to
discourage melee combat. Regardless of the exact illusion it is convincing
enough that the target believes they will suffer life threatening peril if they
take the stated action. The types of attacks that can be discouraged are: Any 1
elemental style of jutsu, melee attacks, ranged attacks, or Genjutsu attacks.
If the target willingly takes the action anyways they suffer no actual ill
effects and the jutsu ends. Otherwise, this Genjutsu lasts 1 minute after which
the target may make a new save. If unsuccessful the user may decide to pay the
chakra cost again in order to extend the duration another minute. If the target
succeeds on their save or the user chooses not to pay the jutsu ends.

Name: **Genjutsu Mist**
(Jutsu)

Technique cost: 2, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 2

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This Genjutsu is one of the most basic, it causes a
specific physical stimulation to trigger a visual hallucination that the target
is surrounded by mist. The Ninja chooses one object within range to serve as
the focus of the jutsu. The next time a creature touches that object the
Genjutsu is activated. If a creature is already touching the targeted object
then they immediately activate the illusion. This jutsu cannot be triggered
against a creature that for whatever reason has no sense of touch. If the
touching creature fails a will save they perceive a cloud of thick mist or fog
in a 20 ft radius around them. This causes 20% concealment against all
creatures adjacent to the target and provides full concealment to any creature
further than that. Because the mist is entirely an illusion it cannot be
dispersed by wind or any other attempt to push or burn it away for that matter.
The Jutsu remains on an object for 1 hour and once triggered the illusion
remains in effect for 1 minute.

Name: **Interrogation**
jutsu **(Jutsu)**

Technique cost: 2, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 4

Weaving: 2 Hands, Standard action

Range: Touch

Effect: This simple ability floods the touched target's body
with rudimentary Genjutsu attempting to force them to tell the truth. Each
round the user of the jutsu may ask the target a question, if the target fails
they must answer honestly to the best of their knowledge. Once a target
succeeds the jutsu ends or If 1 minute passes without the target being asked a
question the technique also ends. Because this genjutsu does not in any way
restrict the targets actions beyond lying it's usually used on someone bound
and helpless.

Name: **Illusory jutsu**
(Technique) (Metajutsu)

Technique cost: 3, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: x.1 (-90%)

Effect: This metajutsu allows the user to weave an illusory
version of a jutsu they already know. The Ninja selects any jutsu they have
learned and emulates it's effect. This uses the same weaving time and range as
the original jutsu but it costs only 10% of the normal total chakra cost. The
jutsu cast however only *appears* to be
real. It emulates the normal appearance, sound, texture, smell, taste and
temperature of the original jutsu but is not in any way real. The jutsu cannot
deal damage, provide the user with any information, slow or hinder creatures,
or have any other effect it normally would. If touched gently the illusion
seems real, but any harder will allow the ninja to push through easily. Ninja
who have any reason to suspect the jutsu is illusory may make a will save in
order to see through it and recognize what it really is. Because the jutsu uses
it's normal hand signs a successful Knowledge Ninjutsu  check will not see through the illusion, but
a ninja able to observe chakra flow will be able to realize it is in fact not
real. This metajutsu cannot be applied to transformation jutsu, clone jutsu's,
or any other jutsu whose effect already is purely sensory such as any Genjutsu.

Name: **Genjutsu kiss**
(Jutsu)

Technique cost: 3, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 1

Weaving: 1 Hand, Standard action

Range: Touch

Effect: This simple jutsu allows the user to trap a target
in an illusory realm, traditionally using only a kiss. The user of this jutsu
must make a melee touch attack against a creature in order to kiss or touch
them. If successful the target must make a will save. On failing it sees the
world fall away into an endless sea of coloured fog with no walls, ceiling or
floor. The target cannot perceive obstacles or hazards, though it can see
creatures as if they were standing in a cloud of fog. If desired by the jutsu
user the creatures can have their faces changed or removed and their voices are
changed or distorted, even to the point of making them impossible to
understand, or to make them sound like they're saying something else. This
Genjutsu lasts 1 minute after which the target may make a new save. If unsuccessful
the user may decide to pay the chakra cost again in order to extend the
duration another minute. If the target succeeds on their save or the user chooses
not to pay the jutsu ends.

Name: **Phantom Chakra**
(Jutsu)

Technique cost: 4, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 1 Chakra per hour per phantom

Weaving: 2 Hands, Standard action

Range: Perception

Effect: This peculiar Genjutsu is a trap specifically for
those mostly resistant to normal Genjutsu. By shaping small amounts of chakra
into humanoid shapes a Ninja with this jutsu creates images that can throw off
those with the ability to see chakra. Each created shape requires 1 chakra for
each hour it is to remain. Anytime that the chakra phantoms remain the user may
take a swift action to move them as desired. These chakra phantoms are visible
only to creatures who can see the flow of chakra, and as such give the
impression of invisible enemies with strong sources of chakra. The user of the
jutsu may determine the amount and shape and type of chakra they are forming,
allowing them to give the impression of anything from a weak wounded enemy all
the way to an incredibly powerful ninja surging with chakra. These details can
be changed with the same swift action used to move the phantoms.

Name: **Bamboo sway**
(Jutsu)

Technique cost: 5, Yin style, Genjutsu

Prerequisites: Basic Nintaijutsu, Basic Genjutsu, Basic Yin
style

Chakra cost: 4

Weaving: No hands, Immediate action

Effect: This Genjutsu causes the user to seem as though they
were evading attacks with ease. This Genjutsu can be used only as an immediate
action when a foe attacks the user and misses. The attacker must make a will
save and on a fail they believe that their opponent dodged their attack with
incredible ease. This gives the impression that the attack failed by 10 or
more. While it has no true statistical effect, most animals will choose not to
attack such a foe, and most ninja will seek to either retreat or to attempt a
different avenue of attack.

Name: **Weaving Willow**
(Jutsu)

Technique cost: 6 Yin style, Genjutsu

Prerequisites: Basic nintaijutsu, Basic Genjutsu, Basic Yin
style

Chakra cost: 8

Weaving: 1 Hand, Swift action

Range: Close

Effect: This genjutsu causes the user's weapon of choice to
appear to repeat fractally, waving and dancing just long enough to give them an
opening. This jutsu targets 1 creature that can see a weapon the user is
holding, if the target fails a will save it is flat footed against the next
attack the ninja makes with that weapon. The ninja may choose unarmed strike
instead of a weapon if desired.

Name: **Horrific**
wounding **(Jutsu)**

Technique cost: 6, Yin style, Genjutsu

Prerequisites: Basic Nintaijutsu, Basic Genjutsu, Basic Yin
style

Chakra cost: 7

Weaving: Free, No hands, see description

Effect: This genjutsu is transmitted through hand to hand
combat and is used to greatly exaggerate the severity of a blow. It can only be
used as part of a successful weapon damage roll. A target failing a will save
believes that they suffered a brutal injury. The user chooses one of the
following illusory effects: The target believes it took five times the damage
it did, the target believes it is suffering bleed damage equal to half the
damage they took, the subject believes it is suffering 1 point of con bleed per
round, or the subject believes that taking a standard or move action will cause
it to take damage equal to the original attack's damage. Regardless of the
information the target receives, the actual damage is unchanged. Other
creatures do not perceive this illusion, but no amount of convincing will cause
the target to believe the illusion is not reality. The target will continue to
believe they are injured and in need of medical attention, if they heal enough
hit points to believe they have no damage left, or receive the benefit of a DC
25 heal check as a full round action the jutsu ends prematurely. This Genjutsu
lasts 1 minute after which the target may make a new save. If unsuccessful the
user may decide to pay the chakra cost again in order to extend the duration
another minute. If the target succeeds on their save or the user chooses not to
pay the jutsu ends. (Because this jutsu can be used to convey false information
to players it is imperative the GM track the target's true condition since the
player will not be.)

Name: **Loving embrace**
(Jutsu)

Technique cost: 6, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 6

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This genjutsu is carried by the sound of a loud
shrill whistle and causes a figment of the person or creature that the target
loves the most. The target may resist the genjutsu with a will save, but on
failing they see the entirely persuasive image of a cherished person, alive or
dead. The illusion appears where the jutsu user decides and acts as they desire
but always remains convincing to the target. This jutsu has no other direct
effect besides making the target believe it's loved one is present, however the
uses of such a deception are myriad. This Genjutsu lasts 1 minute after which
the target may make a new save. If unsuccessful the user may decide to pay the
chakra cost again in order to extend the duration another minute. If the target
succeeds on their save or the user chooses not to pay the jutsu ends.

Name: **Endless forest**
(Jutsu)

Technique cost: 7, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 10

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This potent jutsu causes those who inhale the pollen
of a specific plant to be trapped in an illusionary looping world. The user
chooses a plant within range of the jutsu and the Genjutsu affects all
breathing creatures who come within 40 ft of that plant for the Jutsus
duration. Those affected must make a will save or become trapped in the loop.
To the victims they appear to be moving normally and nothing appears different,
however in fact they have stopped moving from where they stand. To the targets
perception the world continues to move as they do but the scenery will
eventually loop back to where it started, this illusion is generally a 500 ft
radius. By making marks or through careful observation the targets may realize
they are trapped however only by destroying the plant or ceasing to breathe for
at least a full round can they free themselves. If not freed earlier this jutsu
can trap creatures for up to an hour before the user may pay the chakra cost
again in order to sustain it. This jutsu only creates illusionary terrain
however, any creatures that approach the targets are perceived normally, and
only movement from the victims space is prevented, attacks and offensive jutsu
all function normally, making this best used as a delaying or distraction
tactic.

Name:  **Bell ringing Jutsu** (Jutsu)

Technique cost: 7, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 6

Weaving: 1 Hand, Standard action

Range: Close

Effect: This powerful Genjutsu is transmitted through the
sound of a ringing bell and causes numbness in the extremities, dizziness and
blurred vision. The user of this Jutsu charges the sound of a specific bell
with chakra causing it's sound waves to be carried into the brain of the user.
The target of the jutsu must be a creature that is currently hearing the sound
of the user's ringing bells. Ringing the bells manually is a move action. A
creature targeted by this jutsu must make a will save or take a -6 penalty to
strength and dexterity and be rendered prone. In addition to these penalties
the target see's many images of the jutsu user making it seem as though they
occupy 9 adjacent spaces of their choosing within range. This means if the
victim is guessing at which one to target they have only a 10% chance of
success. Any movement or action the real user takes is copied by the
hallucinations and during any such movement they shuffle and shift around
making it impossible to simply remember what square the real one was in from
round to round. If the bells cease ringing for at least 1 round the Genjutsu
ends immediately, but once the target has failed the initial save even becoming
deaf will not stop the jutsu if the bells continue to ring. While most ninja simple
continue to ring the bells manually, in order to hinder their foe as long as
desired, some find elaborate ways to keep them ringing on their own such as a
pendulum or tying them to the handle of their Kunai so they ring when the
weapon is swung.

Name: **Double False**
surroundings **(Jutsu)**

Technique cost: 7, Yin style, Genjutsu

Prerequisites: False surroundings jutsu, Basic Genjutsu,
Basic Yin style

Chakra cost: 3 per 20 ft square per hour.

Weaving: 2 Hands, Standard action

Range: Long

Effect: This jutsu functions exactly as the false
surroundings Jutsu but with one major change: Any creature able to see through
the Jutsu, either from making save or interacting with a fake object instead
sees a second, equally false genjutsu that the user chose when weaving the
jutsu. This secondary one must be saved against or broken separately using the
same requirements as the first.

Name: **Hazy Genjutsu**
(Jutsu)

Technique cost: 7, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 6

Weaving: 2 Hands, Standard action

Range: Touch

Effect: This genjutsu is specifically designed to rob the
perceptive of their acuity leaving them without their greatest asset. This
genjutsu is placed on an object, mark, word, or other part of a surface and
triggers when a creature succeeds on a skill check the user specifies. They
could for example choose a splot of blood and require a DC 20 survival check,
or a word written on a wall and choose a DC 5 Perception check. Whatever the
requirement, once a creature succeeds it must make a will save. For every 10
Points the skill check DC is above 0 the save DC increases by +1 since it
requires more and more attention focused right onto the genjutsu. A creature
failing this save finds their entire world blurred and dulled. Any physical
action the ninja performs has a 20% chance to fail, and anything requiring
perceiving fine detail, such as sewing, reading, or spotting a wire trap, fails
automatically. Furthermore the target feels numb and their body seems to sink
knee deep into the ground, all terrain is treated as difficult terrain for
them. Because both taste and smell are muted a creature halves the range of its
scent, blindsense, tremor sense or blind sight ability if any. Lastly any
speech is just a muted blur, as are most sounds which become almost impossible
to decipher. While placed, this Genjutsu lasts 1 Hour after which the user must
pay it's chakra cost again in order to extend it another hour. Once triggered by
a creature however the effect lasts 10 minutes after which the target may make
a new save. If unsuccessful the user may decide to pay the chakra cost again in
order to extend the duration another 10 minutes. If the target succeeds on
their save or the user chooses not to pay the jutsu ends.

Name: **Death Mirage**
Jutsu **(Jutsu)**

Technique cost: 8, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 9

Weaving: 2 Hands, Standard action

Range: Long

Effect: This causes the target to see an illusion of their
close allies mortally wounded. The user targets one creature who can see their
eyes, that target must immediately make a will save. If the target fails then
within the next 1d4 rounds they will come across one of their beloved
companions horrifically wounded. This time delay helps to ensure the
"ally" is discovered naturally and believably. If the user wishes
they can choose a specific ally for the target to see, but if not their mind
will place in the most believable and loved ally for the specific situation.
The illusion feels, looks, smells and acts real and appears to be dying,
generally with only a few negative hp left before death. No matter how much
healing or first aid is applied however the target will always appear to need
more, though the healing does /appear/ to be working, it simply isn't enough to
stabilize them. Once the target does something that would normally stabilize a
dying creature they can make a DC 30 heal check to realize their ally isn't real.
Each round after that they may make the check again and the DC is reduced by 1.
This jutsu also has a more direct combat application. If desired the user of
this jutsu may choose for the target to believe that an real live ally they can
see becomes horrifically wounded, doing so removes the time delay. Any attempts
to explain that they arn't hurt are instead heard as urgings for the target to
help and provide medical attention, but their actions are not changed. This can
be incredibly unsettling as it can cause a team member to scream for help and
healing even while continuing to fight. This jutsus effect lasts 10 minutes
after which the target may make a new save. If unsuccessful the user may decide
to pay the chakra cost again in order to extend the duration another 10
minutes. If the target succeeds on their save or the user chooses not to pay
the jutsu ends.

Name:  **Advanced Genjutsu** (Technique)

Technique cost: 8, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Effect: A Ninja with this technique has greatly improved
their Genjutsu. The genjutsu created by the ninja now accurately mimic the flow
of chakra which prevents creatures with the byakugan or Sharingan from
immediately seeing through them. Additionally all genjutsu the ninja use can
target 1 additional creature at no extra cost so long as they are within range
and meet the other requirements. If the genjutsu is one that remains in place
until triggered it continues to remain for its normal duration until a second
creature triggers it.

Name: **Steaming mirage**
(Jutsu)

Technique cost: 8, Yin style, Genjutsu

Prerequisites: Advanced genjutsu, Basic Genjutsu, Basic Yin
style

Chakra cost: 16

Weaving: 2 Hands, breath, Standard action

Range: Long

Effect: The user of this jutsu exhales a thick cloud of
steam which then refracts light charged by a genjutsu. It creates a 20 ft
radius of illusion depicting whatever the user desires with almost no limit.
Unlike weaker genjutsu's this also allows the user to hide anything within the
area of effect. Anything inside the area can be made hidden from all the senses
it affects. This jutsu affects sight, sound, taste, and hearing as well as
temperature, chakra flow, water content, and electrical signals, which makes it
very hard to deal with. This jutsu cannot create anything physical, nor can it
cause enough heat or cold to damage a creature. Only abilities that can sense
weight or that physically make contact can penetrate the illusion. For every 4
extra chakra the user expends they increase the area of effect by 10 ft. This
jutsu lasts as long as desired but requires the user to continue using a
standard action each round to maintain it. Unlike most genjutsu this technique
targets an area rather than a creature and as such cannot be countered or
reversed and can affect even mindless beings and creatures immune to mind
effects. Likewise the genjutsu does not actually target or affect creatures
within it, and so effects such as the mind breaking metajutsu cannot be
combined with this jutsu. The user of this jutsu may change what is depicted
anytime they wish, including making illusions react believably to their
surroundings. Because this genjutsu relies on thick steam it can be countered
by a wind style jutsu or blown away by any wind in excess of 100 mph.

Name:  **Descending Hell** (Jutsu)

Technique cost: 8, Yin style, Genjutsu

Prerequisites: Basic Genjutsu style, Basic Yin style

Chakra cost: 12

Weaving: 2 Hands, Standard action

Range: Long

Effect: This powerful and awe inspiring jutsu seems to
create a massive blazing meteor that descends from the sky to scorch the land.
This targets a 20 ft burst. Creatures who can see the open sky above them and are
caught within the area of effect must make a will save or fall under the
genjutsu. The targets believe they narrowly avoided incineration and that the
area is blazing. Any squares within the area of effect that the user desires
burn with a terrible illusory flame, affected targets believe they will take severe
fire damage if they enter those squares. For every 6 additional chakra the user
expends they may increase the area of effect by 10 ft. This jutsu lasts 1
minute after which the user may pay the chakra cost again to extend it another
minute. Creatures who make their save or who were not in the area of effect do
not see the illusion.

Name: **Flower Petal**
escape **(Jutsu)**

Technique cost: 8, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu, Basic Yin
style

Chakra cost: 14

Weaving: Immediate action

Effect: This peculiar Genjutsu is used not only to escape
from a dangerous situation, but to then turn a debilitating illusion onto a
foe. This genjutsu is used an immediate action when the user is targeted by any
effect that grapples, entangles, or immobilizes them, or when they succeed on a
saving throw against, or resist an illusion or genjutsu. All enemies that can
see the user of this jutsu must make a will save, if the enemy who created or
started the effect that would capture the ninja fails then the user of this
technique automatically succeeds in resisting it. Secondly any creature that
fails their will save witnesses the user of this jutsu dissolve into flower
petals which then seem to consume their body. The ninja is concealed from their
sight for a full turn and the targets failing their save take 3d6 wisdom damage
and are confused for 1d4 rounds.

Name: **Phantom sound**
chains **(Jutsu)**

Technique cost: 9, Yin style, Genjutsu

Prerequisites: Perform 8 ranks, Advanced Genjutsu, Basic Genjutsu,
Basic Yin style

Chakra cost: 20

Weaving: 2 Hands, full round action, breath

Range: See description

Effect: This dreaded Genjutsu uses chakra enhanced flute
music to create paralyzing and horrible hallucinations. Any creature who hears
the user's music must make a will save or be affected. A creature who fails
their save is rendered paralyzed, able to take only mental actions and able to
use only jutsu with no hand signs. Each round the target is paralyzed they take
1 point of wisdom damage until eventually they are reduced to 0. At which point
they will collapse into a coma of horrific visions. If the Jutsu is broken
before the target reaches 0 wisdom the damage is removed immediately. If they
reach 0 however the damage is converted into drain and remains. Any creature
unable to hear the user's music is immune to its effects, though hearing the
flute music has a base perception DC of -10. Creatures may not voluntarily fail
a perception check to hear the music. The user of this jutsu may choose to exclude
specific creatures from its effect. This jutsu lasts for as long as the user
continues playing their instrument as a full round action.

Name: **Shackling**
Stakes **(Jutsu)**

Technique cost: 9, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu style,
Basic Yin style

Chakra cost: 8+

Weaving: 2 Hands, Standard action

Range: Close

Effect: This genjutsu is brutish but effective, it targets a
single creature who can see the user's eyes. This Genjutsu causes one or more
massive illusionary iron spikes to impale the target causing severe pain and
pinning them to the ground. The target is entitled to a will save to resist. If
they fail they are entangled and unable to move from their current square, all
of their movement speeds become 0ft. Additionally the target takes 2d8
nonlethal damage and takes a -2 penalty to the DC required to intimidate them.
For every 8 extra chakra the user pays they deal an extra 2d8 damage and
another -2 to the DC to intimidate. The effect lasts 1 minute after which the target
may make a new save. If unsuccessful the user may decide to pay 5 chakra in
order to extend the duration another 1 minute, though this does not deal
additional damage. If the target succeeds on their save or the user chooses not
to pay the jutsu ends.

Name: **Tree binding**
death **(Jutsu)**

Technique cost: 10, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 20

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This genjutsu creates the illusion of a powerful
tree erupting from the earth and growing around the victim's body. If the
target, who must be able to see the user's eyes, fails their will save they are
immediately bound up in the illusory branches, helpless and unable to take any
physical actions. This jutsu does not however render the victim incapacitated
and as such is ideal for interrogations. The target is capable of speaking and
taking purely mental actions, such as using jutsu that require no hand signs.
This genjutsu lasts for 1 minute after which the target gets another saving
throw to resist. If they fail the user may expend the chakra cost again in
order to maintain the jutsu for another minute. If the target succeeds or the
user chooses not to pay the jutsu ends. Due to the static nature of the binding
if the target is moved from the square it is standing in the jutsu ends
immediately. Because this jutsu appears to be a wood style technique to the
target, they mistakenly identify it as an unknown wood style technique rather
than a genjutsu unless their Knowledge Ninjutsu
check exceeds the normal DC by 10 or more. This genjutsu lasts 1 minute
after which the target may make a new save. If unsuccessful the user may decide
to pay the chakra cost again in order to extend the duration another 1 minute.
If the target succeeds on their save or the user chooses not to pay the jutsu
ends.

Name:  **Bringer of Darkness** (Jutsu)

Technique cost: 10, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu, Basic Yin
style, Advanced Yin style

Chakra cost: 16

Weaving: 2 Hands, Standard action

Range: Close

Effect: This powerful Genjutsu blinds a target by creating
the illusion of absolute all encompassing blackness. The target of this jutsu
must be able to see the user's eyes and they are permitted a will save to
negate the effect. Those who fail are blinded for 1 minute. This effect lasts 1
minute after which the target may make a new save. If unsuccessful the user may
decide to pay the chakra cost again in order to extend the duration another 1
minute. If the target succeeds on their save or the user chooses not to pay the
jutsu ends.

Name: **Thrown down**
into hell **(Jutsu)**

Technique cost: 10, Yin style, Genjutsu

Prerequisites: Basic nintaijutsu, Basic Genjutsu, Basic Yin
style

Chakra cost: 14

Weaving: Taijutsu

Effect: This genjutsu is used to cause a foe to believe they
have been sent hurtling to their doom. This Genjutsu can be used as part of a
grapple, bullrush, trip, drag, or reposition attempt. The target of the attack
must make a will save, if it fails it believes that it has been sent plunging
into a pit. The target is frightened and falls prone and remains there,
believing that they are falling. Unless the target can fly it continues to
remain prone for a full minute at which point the Genjutsu ends as it believes
it has finally landed, which ends the Genjutsu. After "landing" the
target will be shaken by the experience for 1 hour. A flying creature is immune
to this jutsu. The falling target perceives others as being far away and cannot
be convinced they are not falling unless someone actually grabs them. If
another creature grabs the target of this jutsu it immediately ends and it
seems like that creature saved them, instead of being shaken for 1 hour the
victim's attitude increases by 1 step towards the creature who saved it for 24
hours.

Name: **Flash of**
lightning pillar **(Jutsu)**

Technique cost: 10, Yin style, Genjutsu

Prerequisites: Basic lightning style, Basic Genjutsu, Basic
Yin style

Chakra cost: 10

Weaving: Free action, see description

Effect: This genjutsu is particularly rare as it requires
the user to also be capable of using lightning style. The user creates a
blinding flash in a 20 ft radius centered on them. In addition to being
blinding the flash can carry with it another genjutsu. Targets in the area must
succeed on a reflex save or be blinded for 1 round. If Immediately after this
jutsu is used the user weaves another Genjutsu requiring some kind of sight
based perception it will be more potent. Any creature who succeeded on their
reflex save to avoid being blinded rolls twice on their save against the follow
up Genjutsu, if any, and takes the worse result. For every 8 additional chakra
spent the user increases the area of effect of this jutsu by 10 ft.

Name: **Mindbreaking**
(Technique) (Metajutsu)

Technique cost: 11, Yin style,
Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu, Basic Yin
style

Chakra cost: x1.3 (+30%)

Effect: The Ninja's genjutsu are so terribly overwhelming
that they can erode the mind of their victim. Any foe that fails to save
against the user's genjutsu modified by this metajutsu takes 4 points of wisdom
damage each time they fail a save against the jutsu. If the genjutsu does not allow
a saving throw then this metajutsu is of no use. This metajutsu increases the
chakra cost the genjutsu by 30%.

Name: **Coercion**
(Jutsu)

Technique cost: 12, Yin style, Genjutsu

Prerequisites: Advanced genjutsu, Basic Genjutsu, Basic Yin
style, Advanced Yin style

Chakra cost: 11

Weaving: 2 hands, Standard action

Range: Close

Effect: This illusion seems to trap the target in a
nightmarish realm, filling them with dread. The target can only collapse in
pure terror, or submit to their foe. A single creature that can see the user
must make a will save or become panicked for 1 minute. The panicked creature
believes that it cannot escape and begins cowering. The user of the jutsu may
make a demand of the target and if they agree to submit to the demand they
instead become shaken until the request is completed, regardless of how long it
takes. After 1 minute a panicked target may make a new saving throw, if they
fail the user of the jutsu may choose to pay the chakra cost again to extend
the duration of the jutsu another minute. If they succeed, or the user decides
not to pay again the jutsu ends.

Name: **Illusory trials**
(Jutsu)

Technique cost: 12, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 12

Weaving: 2 Hands, Standard action

Range: Close

Effect: This jutsu causes a target to experience a pitched
battle against a series of consecutively more powerful foes, all taking place
inside its mind. This jutsu targets 1 creature currently in dim light. If the
target fails a will save it is stunned for 1 round. When it would be the
targets turn it may make an attack roll, using it's normal attack bonus with
any weapon it has against a DC of 20. If it fails it takes damage equal to the
amount it failed by as it's own body matches it's perceived injuries in battle.
For every 8 additional chakra the user expends when using the jutsu, the effect
lasts another round, and each round the target DC increases by 2. If the jutsu
lasts more than 1 round the target gains a bonus on each successive attack roll
equal to the amount they exceeded the previous DC by if any. If this extra
bonus ever exceeds +10 the jutsu ends regardless of how many rounds would be
remaining. For example, if the jutsu were used and 28 chakra were paid the
target would be stunned for 3 rounds and have to make a DC 20 attack roll on
the first turn, a DC 22 attack roll on the second, and a DC 24 attack roll on
the third. Each failure causing it damage equal to how much it failed by. But
if the target rolls 25 on the first attack, the second one would get an extra+5
bonus. If that second attack totaled 30 the bonus carried over would be +13 (8
more than the dc of 22, and +5 from the first round), since this bonus exceeds
+10 the target would escape without being stunned on the third round.

Name: **Genjutsu block**
(Jutsu)

Technique cost: 12, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced genjutsu, Basic
Genjutsu, Basic Yin style,

Chakra cost: 10 per block

Weaving: Two hands, 1 Hour per block

Effect: This powerful Genjutsu creates mental barriers
inside a subjects mind, preventing certain memories from being accessed. The
target of this jutsu must be either willing or helpless and must remain in
physical contact with the jutsu user for the entire weaving. This jutsu creates
multiple blocks in a subjects memory. Each block increases the knowledge or
intelligence check DC to remember anything about a specific topic, and even
normal information about a subjects life can be blocked. The base DC for well
known facts about someone's own life is 10 if a block is placed. A topic can be
somewhat vague, but it basically encompasses information on a specific subject.
Someone could have their name blocked, or "what you saw in the kage's
office" or have "memories about your family" blocked, each would
count as a single topic. If the subject is targeted by an effect that would
force it to remember, reveal, or in some other way grant access to the blocked
knowledge the blocks protect it. A creature failing a save against such an
effect looses a number of blocks equal to the amount they failed by, and if
there are any blocks remaining they succeed on the save instead. These blocks
are permanent until used to protect against a jutsu as described above.
Multiple uses of this jutsu stack and there is no limit to the number of
genjutsu blocks that can be accumulated on the same or different topics.

Name: **Ephemeral** (Technique)
(Metajutsu)

Technique cost: 13, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced Genjutsu, Advanced
yin style, Basic Yin style, Basic Genjutsu

Chakra cost: x1.2 (+20%)

Effect: A ninja with this skill has learned to expand their
Genjutsu to every part of their body. Any genjutsu that requires some kind of
sensory trigger can be modified by this metajutsu jutsu and instead it requires
only that the target be able to see some part of the user. This increases the
chakra cost of the jutsu by 20%

Name: **Hell view**
(Jutsu)

Technique cost: 14, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu, Intimidate
10 ranks, Basic Yin style

Chakra cost: 24

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This Jutsu conjures up a target's worst fears and
forces them to experience them in a bid to overwhelm their mind. The jutsu
targets 1 creature that can see a calming sight of natural beauty. This might
be the gentle flow of a lake, the falling of rain or leaves or even a bird
resting on a branch and grooming itself, but the sight must be natural and
nonthreatening and involve some movement.  The target makes a will save against fear. If
they succeed on the save they are still shaken for 1 minute as they realize it
is merely an illusion. If they fail their save they experience in perfect
detail one of the things they fear most and are frightened for 1 minute instead
and must make a fortitude save. If this fortitude save is also failed the
target is so scared or traumatized that they become unconscious for 1 minute. This
also has any other effects that seeing one's greatest fear might cause such as
trying to provide medical attention to an illusion of a dying ally, or trying
to put out flames that they can feel but not be killed by.

Name: **Total Illusion**
(Jutsu)

Technique cost: 14, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu, Advanced
Yin style, Basic Yin style

Chakra cost: 22

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This jutsu manipulates the target's senses entirely,
allowing the user to choose what they see, hear, feel, taste and smell. The
target must be a creature that can see the user's eyes and is entitled a will
save to resist the jutsu. If the target fails the user has full control of
their senses for 1 minute. The user of the jutsu alter the foes however they wish,
including having it react to the actions the target takes. Though the user may
cause a foe to experience pain this will not actually damage the target of the
Genjutsu. For the duration of the jutsu the target is still able to act, but
without being able to control its senses it can be easy for the jutsu user to
manipulate them and of course any attack they do not perceive they will be flat
footed against. This Genjutsu lasts 1 minute, at the end of which the target
may make a new will save, if they fail the user may pay the chakra cost again
to extend the duration another minute. If the target succeeds or the user
chooses not to pay the jutsu ends. Unlike more advanced Genjutsu this illusion
cannot cause a foe to experience things at a different rate of time than
normal. This Genjutsu fools even advanced senses such as the ability to see electrical
flow, heat, weight and so on.

Name:  **Cajoling flattery** (Jutsu)

Technique cost: 15, Yin style, Genjutsu

Prerequisites: Diplomacy 8 ranks, Advanced Genjutsu, Basic
Genjutsu, Basic Yin style

Chakra cost: 18

Weaving: 2 Hands, breath, Standard action

Range: Close

Effect: This jutsu fills the user's voice with intense
suggestive power capable of crushing a target's will. The user of the jutsu
target's a creature that can hear it's voice. The user makes a diplomacy check
as part of using this jutsu with no penalty for being rushed in combat. If the
user is able to adjust the target's attitude to friendly they may give the
target a single suggestion for a specific course of action they must follow as
soon as feasible. This request may be as simple as delivering a message, or as
complex as stealing an item and bringing it somewhere. This suggestion may not
however require the target to kill someone or act against their morals. If it
would, the target may make a will save to resist the effects of the jutsu, if
they fail they carry out the action. If the user adjusts the target's attitude
to helpful they may treat everything the jutsu user says as a suggestion
outlined above, likewise with the potential for a subject to break free if
forced to do something against their core principals. Unlike most uses of
diplomacy, player characters are not immune to this use of it or the
accompanying control.

 Name:  **Master**
Genjutsu **(Technique)**

Technique cost: 16, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Yin style

Effect: A Ninja with this ability has truly mastered the
illusory arts. The Ninja's Genjutsu cannot be escaped by the target using
Genjutsu dispersal. Someone else using that jutsu on the target still releases
them though. Additionally, a target that takes damage from a source other than genjutsu
no longer automatically awakens. Creatures immune to mind affects in general
however retain that immunity. Additionally all Genjutsu used by the ninja can,
if desired cause enough stress and pain to deal 3d6 nonlethal damage each time
a target fails a save against any of their genjutsu, whether it was an initial
save or ongoing.

Name: **Soul Submission**
(Jutsu)

Technique cost: 16 Yin style, Genjutsu

Prerequisites: Cajoling flattery jutsu, Master Genjutsu, Advanced
Genjutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 40

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This powerful Genjutsu forces the target to take a
single action of the user's choosing. The target must meet eyes with the user
and is entitled to a will save to resist the jutsu, if they fail however they
are under the user's command. The target can be given a simple command up to
one sentence long and they will carry that task out with single-minded
determination. The jutsu ends when the target completes their task or after 24
hours, whichever happens first. A target can be forced to take actions against
their morals including clearly suicidal commands but such a request allows a
second will save to resist.

Name: **Ocean of blood**
(Jutsu)

Technique cost: 16, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced Genjutsu, Basic
Genjutsu, Basic Yin style, Advanced Yin style

Chakra cost: 35

Weaving: 2 Hands, Standard action

Range: Close

Effect: This gruesome genjutsu causes a target to believe
they are being drowned in an ocean of blood. The target must be able to see the
user's eyes. The target must make a will, fortitude, and reflex save in that
order. Failing the will save causes the target to be shaken, while succeeding
ends the genjutsu, eliminating a need for the following 2 saves. Failing the
fortitude save causes the target to be sickened. Failing the reflex save causes
the target to be unable to hold their breath before plunging under the surface
which means they immediately begin needing to make constitution checks to avoid
drowning. A creature succeeding on the reflex save is able to hold its breath
for a number of rounds equal to twice their con score, but if they failed the
fort save they treat each round as 2 instead of 1. A target that fails the con
check falls unconscious and remains so for an hour, at which point the genjutsu
ends and the creature can then be awakened normally, if not it will remain
unconscious for 8 hours. The drowned creature is not reduced to 0 hp.

Name: **Confrontation**
chant **(Jutsu)**

Technique cost: 17, Yin style, Genjutsu

Prerequisites: Perform 15 ranks, Master Genjutsu, Advanced
genjutsu, Basic Genjutsu, Advanced yin style, Basic Yin style

Chakra cost: 50

Weaving: 2 hands, breath, 1 Minute

Effect: This incredibly potent genjutsu creates a song so
powerful that all who hear it are brought low. Performing this jutsu requires a
full minute of loudly singing and weaving hand signs, during which the user is
flat footed. At the end of this time all creatures who can hear the song are
immediately trapped in a genjutsu without a saving throw. The victim's bodies
fall limp and their minds experience imprisonment for the rest of their lives.
The genjutsu persists until the user chooses to free the targets or they die.
If desired the genjutsu user may exclude any creatures they wish from the
effect, or even limit it to just specific targets. The strain this jutsu pouts
on the throat is incredible and as such it can be used only once a day
regardless of chakra.

Name: **Genjutsu Reversal**
(Jutsu)

Technique cost: 18, Yin style, Genjutsu

Prerequisites: Genjutsu dispersal technique, Master
Genjutsu, Advanced Genjutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 10

Weaving: Immediate action, 2 hands

Effect: A ninja with this ability can wrap a foe up in their
own illusion. When the user is targeted by a genjutsu they know they are
immediately aware of that fact and can activate this jutsu. All targets of the
genjutsu automatically are immune to its effects and instead the original jutsu
user must save to resist the genjutsu they were using. The save DC is their
original DC plus the int bonus of the ninja reversing it. If the genjutsu has
any aspects controlled by the weaver they are instead controlled by the user of
this jutsu.

Name: **Gejnutsu**
Binding **(Jutsu)**

Technique cost: 18, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced Genjutsu, Basic
Genjutsu, Advanced Yin style, Basic Yin style

Chakra cost: 45

Weaving: 2 Hands, Standard action

Range: Close

Effect: This Genjutsu is one of the most powerful of
illusory abilities, bordering on surpassing illusory arts. It creates not only
the sensation of immobility, but by shutting off all bodily responses it
effectively creates total paralysis. The Ninja may target a creature within
range as long as they have any kind of sensory input whatsoever. Targets are
entitled to a will save to resist. Those who fail are rendered helpless,
standing stock still. This genjutsu lasts 1 minute after which the target may
make a new save. If unsuccessful the user may decide to pay the chakra cost
again in order to extend the duration another 1 minute. If the target succeeds
on their save or the user chooses not to pay the jutsu ends.

Name: **Tsukuyomi**
(Jutsu)

Technique cost: 20, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced Genjutsu, Basic
Genjutsu, Master Yin style, Advanced Yin style, Basic Yin style

Chakra cost: 75

Weaving: Swift action, No hands

Range: Close

Effect: This is the ultimate form of Genjutsu, one of the
strongest illusions ever conceived. The illusions it can create are simply put
limitless. If a target fails their save against the Tsukuyomi they are utterly
at the mercy of the user. The user may have the experience anything in whatever
amount of time they desire. This is more than capable of causing enough strain
or experience to permanently alter, or end, a creature's life. The simplest
among it's abilities is to cause the target to instantly die on the spot,
either from pure terror, mind destroying sensation, or simply from mentally
experiencing one or more lifetimes of experiences, dictated by the user, at
once. This jutsu can also be used to cause a creature to sleep for as long as
desired, experience any ammount of nonlethal damage up to a maximum of their
full hp, or to cause them to perceive anything the user desires. More than that
however the user may destroy or change the target's mind in subtler ways. While
they cannot technically alter a target's memories, they can for example cause
them to experience so many concurrent or consecutive lives that they utterly
forget the person they once were and effectively become someone entirely new by
being mentally re-incarnated. This allows the user to reduce, increase, or
re-arrange the target's mental ability scores as they desire, up to a maximum
of their own score in that category. A ninja with 21 intelligence could for
example turn even a truly dull peasant of 4 intelligence into a genius with 21
intelligence by having them experience education to an enormous degree. This of
course comes with a likewise number of skills. Beyond this the Tsukuyomi also
allows the user to re-allocate the target's feats, skill ranks, class levels,
beliefs, loyalties, preferences, personality and more. These changes have few
limitations, chiefly being that they firstly cannot change a creature's
physical body directly, such as altering a target's strength score, and they
also cannot teach any feat, jutsu, or skill that the user does not possess. The
user also cannot bestow a creature more class levels than they already
possessed, they can merely re-arrange them. The user may however leave feats or
skill points unspent in order to permit the target to rapidly begin progressing
and learning in whatever field they desire. Tsukuyomi's effects occur as
quickly as the user desires, from truly instant to taking years.

Name: **Kotoamatsukami**
(Jutsu)

Technique cost: 20, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced Genjutsu, Basic
Genjutsu, Master Yin style, Advanced Yin style, Basic Yin style

Chakra cost: 90

Weaving: 2 Hands, Standard action

Range: Perception

Effect: This incredible jutsu is regarded as the opposite of
Tsukuyomi in many ways, though equally feared. This jutsu creates a perfect Genjutsu
crafted from the targets own mind that will force it to take the exact actions
the user desires while seeming entirely natural. Every sense perceives
precisely what it needs to cause the target to do as the user desires, giving
them absolute control over the targets actions. The user of the jutsu may
declare any command they wish and if the target fails it's will save it will
carry out that task, no matter how long it takes, without knowing it is being
manipulated. The given command can be as complex as desired and has no limit to
the amount of specificity or length of time it may contain. A user could
specify something as simple as "Die", to as complex as laying out a
ten thousand word decree specifying whom to kill, when, how, where, under what
circumstances, and any number of contingencies they can plan for. The only
limitation of this technique, besides it's incredible chakra cost, is that a
target can only be under one command at a time, though as mentioned the
complexity of that command can be limitless. A target could be forced to
"Protect me",  or even
"Protect me while juggling" But could not be forced to "Protect
me. Make breakfast. Kill the Kage, and juggle.". Once a foe has failed
their save only someone capable of seeing the flow of chakra directly can
notice the target is under a genjutsu as the target is otherwise entirely
themself and is always capable of rationalizing their actions. This Genjutsu is
permanent until dispersed.