recursal/Fanatic-Fandom huggingface dataset:
Mallow

> "*Oh golly, that just won't do Cutie-we! It would be so sad if we couldn't give our friends enough Lucid Mist to meet their Buddyizing needs." —* Mallow
>
>

Mallow is a former Trial Captain of Akala Island.

Art by XXX

## Chronological Information

### Relationships

Kiawe (friend), the Boss (boss), Mr. Buddy (savior), Lillie (savior), Sirius/Stella (savior)

## Appearance

Mallow is a teenage girl with green hair and a slight tan. When Buddyized, her long hair is pulled into an updo, tied off with a green and pink scarf. The front of her hair is lifted in a feminine pompadour. She wears a pink tank top over a light green skirt with pink flowers. She wears an apron around her waist and has the Trial Captain symbol pinned on the sash. She wears pearl earrings and beige heels. Like all Buddyized characters, her outfit's colors match her original outfit's.

## Personality

Mallow is very eager to please while Buddyized, regardless of who she's talking to and their intentions. She is extremely cheerful, even when being confronted. She is mildly flirtatious, though this is only directed toward Kiawe.

Her standard personality is significantly different.

## *Team Buddy Returns*

Mallow appears alongside Kiawe in the Lush Jungle, already completely Buddyized. They're helping in the production of Lucid Mist, with one of them singing a lullaby to the Musharna producing the mist while the other cleans her. When Sirius/Stella reveal themselves, Kiawe and Mallow remain relentlessly cheerful, even when deciding they need to stop the trainer. They battle Sirius/Stella and are defeated, but that isn't enough to break their Buddyization. They want to be helpful and stop the Lucid Mist production, but their boss told them they couldn't do that; however, they do explain how to shut off the machine.

Once Lillie and Buddy arrive with the antidote ingredients and make the curative malasada, Sirius/Stella gives Mallow and Kiawe each half of one. They are both very hesitant to eat it, due to the rancid smell, but their Buddyization compels them to be polite and eat it. They immediately spit them out and complain about the taste, completely cured, but they become confused when they find themselves dressed in 50s-style clothing.

## Pokémon Team

Encounter 1 (Double Battle with Kiawe): Shiinotic, Steenee

## Trivia

* Beth voices Mallow in Team Buddy Returns.
* Mallow was a Trial Captain, though she has retired since USUM.
* Although Kiawe and Mallow have pet names for each other while Buddyized, it is unknown whether they are actually a couple or if it's simply an effect of Lucid Mist.
* Kiawe and Mallow were winning characters of the Buddyizing Bonanza. They are the first Buddyized versions of the winning characters to appear.
Olivia

> "*Oh gosh golly! I forgot about my prior engagement!" —* Olivia
>
>

Olivia is a Trial Captain of Akala Island in Alola.

## Appearance

Olivia has brown skin and black, wavy, short hair and grey eyes. She wears pink lipstick as well as teal nail polish. She wears several pieces of jewelry, suck as two necklaces, and four bracelets around her ankles and legs. She wears pale pink sandals and a pale pink dress.

## Personality

As she is Buddyized in all her appearances in Team Buddy Returns so far, she shows the typical happy Buddyized personality. She seems to be rather forgetful, as she forgets her duties of Trial Captain while she works in the shop, and also seems to be easily startled or surprised. However she doesn't seem to get very concerned with things, as she doesn't seem excessively panicked about the angry Totem Pokémon.

## *Team Buddy Returns*

Rather than finding her at the trial site, Sirius/Stella find Olivia at her jewelry shop, which has been renovated to fit Neo Team Buddy's aesthetics. She initially believes that they want to buy some jewelry for their Pokémon and is flabbergasted when she realizes that she forgot about her meeting with the construction workers at Diglett's Tunnel. She then goes on ahead to Diglett's Tunnel and waits for Sirius/Stella to arrive to start the trial. Olivia admits that she changed her trial, due to her new swell mindset making her prior trial seem "boorish" in comparison. She is shocked when one of the pieces of the pathway is stuck to the Totem Alolan Graveler, but simply suggests battling it to calm it down. When they succeed, she gifts them a Rockium Z and several evolution stones and tells Sirius/Stella to stop by her shop anytime.

## Island Trial

Olivia's trial focuses on making a pathway through Diglett's Tunnel so people don't get frustrated and dirty while walking through. First, the challenger must use their Pokémon's strength to break apart certain rocks and bring the broken pieces to the main path, all while occasionally fighting Digletts, Sableyes, and Boldores. Then, the challenger fits the broken bits together like a sliding block puzzle. Finally, they must battle a Totem Alolan Graveler, which can summon Alolan Geodudes and Roggenrola to help it.

## Trivia

* Hannah Hellwig (thejediexile) voices Olivia in Team Buddy Returns.
* Olivia was originally a Kahuna of Akala Island, but was demoted for an unknown reason.
* Buddyized Olivia's pose is based on Marilyn Monroe's classic pose in *The Seven Year Itch.*
Rome

Rome is the biggest city of the Antoria mainland and is considered the capital of the region. This city is so large it is divided into three areas.

## Main area

This part of Rome is a blend of the ancient Roman architecture and modern days aesthetic.

### Landmarks

* A large square based on Piazza Navona, including a fountain based on Fontana Dei Quattro Fiumi.
* A temple based on the Roman Pantheon.
* Another fountain based on the Trevi Fountain.
* A tall building based on Torre Eurosky.

## Vatican area

This part of Rome consists of a giant building based on Vatican City that serves as both the headquarters of Team Imperium and the region's fourth gym. While the exterior is inspired by St. Peter's Basilica, the interior is based on the Vatican Museums and houses a lot of art pieces based on real-life ones.

## Colosseum area

This part of Rome is based on the Colosseum and consists of a single grand arena where Team Imperium organizes gladiator-style battles to pay homage to the Poké-Romans. In addition to fighting regular trainers and Team Imperium members, some challenges will pit Patricia/Giorno against Horde Encounters or Totem Pokémon.
Frosqual

Art by DevilDman

Frosqual is one of the legendaries from the Hedne region. It is Steel/Flying type and is based on the mythological boar Gullinbursti.

## Abilities

Precipitation: The Pokémon summons a random weather condition when it enters a battle.

## PokéDex Entry

In olden times this pokémon was said to be responsible for the region's weather. While it may look like a giant metallic monster, inside its steely hide lies the immense power to create almost any kind of weather.

## Story

Frosqual is awakened by Team Berserk in the story of "What if Scandinavia was a Pokémon region?". They then take it to their fortress and hook it to a contraption that amplifies its weather-manipulating capacities, unleashing a blizzard on Hedne. It is eventually freed by Sigurd after his change of heart, causing the blizzard to end.

It is currently unknown when, how, or even if the player can catch Frosqual.
Venice

Venice is one of the towns in the north of the Antoria mainland. It is home to the region's seventh gym. One of the town's main attractions is a yearly masquerade ball inspired by the Carnival of Venice.

## Landmarks

* A large plaza based on Piazza San Marco featuring the St. Mark's Tower.
* The main canal running through the city is based on Venice's Grand Canal.
* A large building based on Doge's Palace.
* One of the islands constituting the city is based on Isola di San Michele and features a cemetery.
* The Water type Gym.
Birble and Peredive

Art by mahyohan

Art by mahyohan

Birble and Peredive are Pokémon native to the Hedne region. They are Water/Flying type and are based on the white-throated dipper.

## Abilities

Keen Eye: Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.

Damp: Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.

## PokéDex Entry

These pokémon are found throughout the rivers and fjords of the region. They are very fond of water and often dive into the waves to try and find food to eat. Or just for fun!
Raça:Bosmer

Os Bosmer são o povo tribal Élfico da Floresta de Valen, uma província de florestas no sudoeste de Tamriel. No Império, eles são comumente chamados de Elfos da Floresta, mas Bosmer, Boiche, ou as pessoas da Seiva-de-Árvore são como chamam a si mesmos. Os Bosmer rejeitaram as rígidas e convencionais tradições da alta cultura Aldmeri, preferindo uma existência mais romântica e simples, em harmonia com a terra e suas criaturas e beleza selvagens. Eles são relativamente ágeis e rápidos corporalmente se comparados aos seus primos Altmer mais “civilizados” (que frequentemente menosprezam os Bosmer, tendo-os como indisciplinados e tolos). Sua agilidade os fazem ótimos como batedores e ladrões. Entretanto, eles também são um povo perspicaz, e muitos seguem carreiras bem sucedidas em buscas acadêmicas ou comércio. Os Bosmer vivem duas a três vezes mais que os humanos; sendo um Bosmer de 200 anos velho e um de 300 anos muito, muito velho. Apesar de eles serem considerados menos influentes que alguns de seus irmãos Élficos, os Bosmer são também relativamente mais propensos a ter filhos. Como resultado, eles são mais numerosos que todos os outros mer em Tamriel. Os melhores arqueiros de toda Tamriel, os Bosmer apanham e atiram flechas em um ato contínuo; existem até mesmo rumores de que foram eles que inventaram o arco. Eles possuem muitas habilidades naturais e únicas; notavelmente, eles podem comandar criaturas simplórias e têm uma habilidade comparável com a de camaleões para se esconder em áreas florestais. Muitos da Floresta de Valen seguem os princípios do Pacto Verde. Estes “Bosmer do Pacto Verde” são religiosamente carnívoros e canibais, e não machucam vegetação de Floresta de Valen, embora não sejam relutantes em usar produtos de madeira ou derivados de plantas criados por outros.

## Características

Os Bosmer são conhecidos por viverem em florestas densas, e são proibidos de comer ou consumir coisas vindas da terra. Por serem ágeis, resistentes e atentos, ganham **+1 ponto** em Agilidade, Resistência ou Percepção, e **+1 ponto** em Animal-ken. Por suas habilidades na encolha e ao manusear um arco feito de ossos, ganham **+1 ponto** em Pontaria ou Furtividade. Sua herança mágica e ritualística envolvida com os Ehlnofey lhes dá **+1 ponto** em Rituais e **+1 ponto** em algum feitiço básico de restaução, e o **Espírito de Y'ffre** lhes dá a possibilidade de evocar 1 Tigre Senche ao custo de 1 Magicka.
Yappurse

Art by imp\_blues

Yappurse is a Pokémon native to the Orelon region. It is Normal/Fairy type and is based on the pocket chihuahua.

## Abilities

Strong Jaw: The Pokémon's strong jaw boosts the power of its biting moves.

Cute Charm: Contact with the Pokémon may cause infatuation.

## PokéDex Entry

The barking Yappurse can produce is of such a high frequency that it can be used as an attack! This Pokémon is immensely popular with the youth of Orelon because of this, and it's become something of a "status symbol" for wealthy Trainers.

## Trivia

* Yappurse's Rotund form is actually not an alternate form but the Pokémon rolling himself into a ball to look like a handbag, to accentuate its "valley girl and pocket chihuahua" theme.
Antorian Heracross

Art by DarknWindie

Antorian Heracross is a regional variant native to the Antoria region. It is Bug/Grass type and is based on the Rosalia Longicorn.

## Abilities

Sap Sipper: Boosts the Attack stat if hit by a Grass-type move instead of taking damage.

## PokéDex Entry

What's better than having two arms? Why, having four arms of course! This variant of Heracross has developed an extra pair of arms that it uses to its advantage when scavenging for food. It lives in very dense forests and feeds off of the pollen and nectar of plants.
Magmutt, Slobburn, and Flamabul

Art by CherrySnakeCat

Art by CherrySnakeCat

Art by CherrySnakeCat

Magmutt, Slobburn, and Flamabul are the Fire type starter line from the Tuxon region. Magmutt and Slobburn are Fire type and Flamabul is Fire/Steel type. They are based on the English bulldog.

## Abilities

Blaze: Powers up Fire-type moves when the Pokémon's HP is low.

Intimidate: The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

## PokéDex

These Pokémon are very territorial, and no matter if you're another Pokémon or even a mail carrier, they will chase you off their turf! Their saliva reaches very hot temperatures, and Flamabul has slobber that can cause very serious burns!
Futuristic Sinnoh

In this dimension, Cyrus grew up in a stable household and never became a villain. Instead, he started the Galactic Foundation and led the region into a new age of scientific development.

The URS arrived in order to retrieve Kartana. Upon meeting the Ultra PC, Cyrus admits that he knows about alternate dimensions and does everything he can to help out.

## Notable Locations

* Eterna City
	+ Galactic Foundation Building

* Mt. Coronet
	+ Distortion World
* Celestic Town
* Hearthome City
	+ Power Plant

## Notable Denizens

* Cyrus
* Mohn (visitor)
* Colress (visitor)

## Known Pokémon

* Luxray
* Magneton
* Giratina

## Trivia

* According to one of Buddy's tweets, Futuristic Sinnoh is part of a dimension where good guys are bad and vice versa. A cut idea for this dimension involves an evil version of Cynthia having taken over Sinnoh and Johto with her Gym Leader Commanders to create the "New Republic of Sinnoh".
Buddyverse Wiki

## Welcome to the Wiki

EYY! Welcome to the Buddyverse Official Wiki! Here, you can learn about the characters, storylines, and Pokémon created by Mr Buddy. Hope you enjoy the ride, anklebiters!

IMPORTANT: As Buddy decided to now focus on Buddymon, his own work of fiction separate from Pokémon, the Buddyverse is put on hiatus. All scheduled works were dropped and the last piece will be Team Buddy 2 part 4 until further notice. All regions not yet out (Greece remake, Western US remake, Australia remake, Egypt region, West Coast region) are either canceled or will be repurposed for Buddymon. As the Buddyverse wiki focuses on Buddy's fanfiction work, all infos about Buddymon will be put on a new wiki.

## Describe your topic

There is an Ultra Dimension beyond that which is known to man and Pokemon. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between canon and fanfiction. It is an area which we call the Buddyverse. \*Cue music\*

## Rules to editing

-When editing, please check your spelling and stick to the formatting of the other pages.

-Stick to the canon of the Buddyverse, things that are in a video (in a video that is out on the channel, streams don't count) or approved by Mr. Buddy. If you want to submit ideas for approval, leave it on the message wall of User:RomanBostel.

-The following infractions constitute vandalism and will result in a week-long block if they cannot be justified. Repeat offenders will be banned permanently.

**Joke edits, double pages, incorrect categories, profanity, NSFW content and ideas not submitted for approval.**

## Swell Links

Category:PokéDex

Category:Character Folder Index

Category:Key Items

Category:Town Map

Category:Evil Team General Data

Timeline

Memes

Old Canon
Youefaux, Marshon, and Aileean

Art by TrevenArt

Art by TrevenArt

Art by TrevenArt

Youefaux, Marshon, and Aileean are the pseudo legendary Pokémon in the Orelon region. Youefaux is a Steel/Flying type, while Marshon and Aileean are Steel/Psychic. They are based on UFOs and aliens, and their names are puns on UFO, martian, and alien.

## Abilities

Telepathy: Anticipates an ally's attack and dodges it.

Clear Body (Hidden Ability): Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

## Pokédex Entry

This [REDACTED] is [REDACTED] a [REDACTED] Pokemon [REDACTED]?
Alder

> "*FIGHT!! FIGHT!!!" —* The Chieftain
>
>

Alder is the chieftain of a group of cavemen in the Prehistoric Unova Dimension.

As the prehistoric Unovan chieftain. Art by Emi Luna

## Appearance

Alder is a muscular older man. He wears several pelts, which come from a Boufflant. His red hair is tucked under a hood of Boufflant fur with the horns still attached. He wears no shirt, but his shorts and moccasins are made of hide.

## Personality

The Chieftain is a fairly assertive man. Like the other cave people, he doesn't speak in complex sentences, preferring grunts and shouts. He is a very dominant figure and is more than willing to fight to maintain this position.

## *What If I Made a Pokémon Game?*

After Zossie and the Ultra PC mention trying to capture the Ultra Beasts that the cavemen are worshiping, the Chieftain approaches the two to battle. After his team is defeated by the Ultra PC, he joins the fray. However, even this isn't enough to defeat the URS and he calls back the other cavemen.

After the mission, the Ultra PC can travel to a campsite to have a rematch with the Chieftain.

## Pokémon Team

Encounter 1: Larvesta, Boufflant, Druggigon, Vanilluxe, Himself
Hooble, Mistallion, and Tidalneigh

Art by Luiza Braz

Art by Luiza Braz

Art by Luiza Braz

Hooble, Mistallion, and Tidalneigh are Pokémon native to the Antoria region. Hooble is a Water type while Mistallion and Tidalneigh are Water/Fairy type. They are based on the hippocampus.

## Abilities

Fairy Aura: Powers up each Pokémon’s Fairy-type moves.

Water Absorb: Restores HP if hit by a Water-type move instead of taking damage.

## PokéDex Entry

The Hooble line loves water and are always in close proximity of rivers, oceans, or even backyard pools! As the Pokémon mature they gain more control of their fins and eventually learn to use them to swim faster! There have even been reports of them beating speedboats in races!

 Stats

## Movepool

Water Type Moves:

* Aqua Jet
* Aqua Ring
* Aqua Tail
* Brine
* Bubble
* Bubble Beam
* Dive
* Hydro Pump
* Life Dew
* Liquidation
* Rain Dance
* Scald
* Soak
* Surf
* Water Gun
* Water Pulse
* Water Sport
* Waterfall
* Whirlpool

Fairy Type Moves:

* Baby Doll Eyes
* Charm
* Disarming Voice
* Misty Terrain
* Moonblast
* Moonlight
* Play Rough

Normal Type Moves:

* Attract
* Bide
* Body Slam
* Captivate
* Double Hit
* Double Team
* Double-Edge
* Endure
* Facade
* Feint
* Frustration
* Giga Impact
* Headbutt
* Hidden Power
* Hyper Beam
* Leer
* Mega Kick
* Quick Attack
* Retaliate
* Return
* Rock Climb
* Slam
* Sleep Talk
* Snore
* Stomp
* Strength
* Substitute
* Swagger
* Tackle
* Take Down
* Thrash
* Work Up

Fighting Type Moves:

* Bulk Up
* Close Combat
* Double Kick
* Reversal
* Rock Smash
* Superpower

Flying Type Moves:

* Aerial Ace
* Bounce

Ground Type Moves:

* Bulldoze
* Earthquake
* High Horsepower
* Stomping Tantrum

Psychic Type Moves:

* Rest

Ice Type Moves:

* Blizzard
* Hail
* Ice Beam
* Mist

Dark Type Moves:

* Feint Attack
* Pursuit

Signature Move:

* Naiad Rush

* Type: Fairy
* Category: Physical
* PP: 10 (max 16)
* Power: 120
* Accuracy: 90%
* Effect: Naiad Rush works similarly to Flying Press in that it does a combination of both Fairy and Water damage in regards to type effectiveness. And like Flying Press, for everything else it is treated as a pure Fairy Type move; only Fairy Types get STAB, it’s unaffected by items like the Splash Plate and Water Gem, etc.
* It skips accuracy checks if the opposing Pokemon is in the semi-invulnerable Dive state.
* The move makes contact.
* The move is affected by Protect, Detect, etc.
* Description: The user calls upon innate mystical energies to attack its opponent with the power of nature’s waters. This move is Fairy and Water type simultaneously.

## Trivia

* Tidalneigh is the signature Pokémon of Ogen.
Roza

> "*Oh. Em. Gee. Like, I'm Roza! Who are you?*" — Roza
>
>

Roza is a Faller currently residing in Alola.

## Appearance

Roza wears a short yellow skirt with a black border, a short, off-the-shouler black and yellow top with a pink Poké-Ball shape on it, and black wedge sandals. She has hints of makeup and wears pink nail polish. Her hairstyle is quite elaborate, with portions in a ponytail, others hanging loose around her shoulders, and others forming two curled pigtails.

## Personality

Roza is a very enthusiastic and overly cheerful person. She likes cute things and shopping and she's "BFFs" with Hylda; she seems to either not notice or not mind Hylda's mean behaviour. She claims she loves Pokémon because they're cute. She speaks in a manner that resembles the stereotypical "valley girl", much like Hylda does. However, Roza is also quite vapid and ditzy, foolishly engaging herself in dangerous situations without any concern for the consequences.

## *Team Buddy Returns*

Roza appears for the first time in a side-quest in Ula'Ula Island. She is found at the Lake of the Sunne\Moone. When the Sirius\Stella first arrives there, a cutscene plays in which an Ultra Whormole opens up above the lake and drops Roza along with several Pokémon. Sirius/Stella makes their way through the ruins and when they arrive at the platform in the center of the lake, they find Roza sitting down in confusion. As they approach, she bounces up and enthusiastically introduces herself. She explains she fell in an Ultra Whormole while looking for Hylda and that she can't find her way out of the ruins, but she's glad that her Pokémon are okay. Sirius/Stella lead Roza through the ruins, paying close attention to her, to know when she wanders away or tries to take a selfie with a wild Pokémon. Once they successfully lead Roza out of the ruins, she cheerfully thanks them and rewards them with an Eevium-Z she found once she fell out of the Ultra Whormole and with 100.000 Pokédollars. She then leaves, saying she'll go look for Hylda and maybe she'll shop a little in the meantime.

Roza is one of the characters that can be recruited in the Strike Team. Three requirements must be fullfilled in order to recruit her:

* Her sidequest at the Lake of the Sunne\Moone must have been completed;
* Hylda must have been recruited;
* On her request, a Mimikyu must be given to her.

Once these requirements are met, Roza will join the Strike Team.

If she and Hylda are recruited, once they are in Po Town, they will have a little banter about Roza's Mimikyu, as Roza finds it to be adorable while Hylda thinks it's ugly and advices Roza to dump it. This leads Hylda to banter with Ulani as well, while they shoo away Flint (if he's recruited), who is trying to stop them; much to to Buddy's concern and Guzma's enthusiasm.

## Trivia

* Roza is an alternate dimension version of Rosa, the playable character from Pokémon Black 2 and White 2.
Buddyized Litten, Torracat, and Incineroar

Art by RGreywind

Art by RGreywind

Art by RGreywind

Buddyized Litten, Torracat, and Incineroar are variants developed by Team Buddy. They lose their Fire typing, becoming Fairy/Dark type instead.

## Abilities

Defiant: Boosts the Pokémon’s Attack stat sharply when its stats are lowered.

Prankster: Gives priority to a status move.

## Team Buddy Research Lab Entry

Our efforts to Buddyize this Pokémon line have gone awry. It's gained a Fairy typing but still retained its mischievous tendencies. More work is needed to smooth out its rough spots.

## Trivia

* This line takes inspiration from Robbie Rotten.
Pyrobis, Serpinity, and Infernalisk

Art by RGreywind

Art by RGreywind

Art by RGreywind

Pyrobis, Serpinity, and Infernalisk are Pokémon native to the Merahla region. They are Dragon/Fire types and are based on the ouroboros.

## Abilities

Speed Boost: Its Speed stat is boosted every turn.

Fire Shroud: Negates the effect of rain for this Pokémon.

## Pokédex Entry

People see this Pokémon rolling around and they hate it! Ok, that might be a strong word, but with how the Pyrobis line rapidly spins to generate fire and launch itself, it can cause a lot of destruction in a short amount of time. Once Infernalisk gets on a roll, you better watch out because it won't stop for anything!!

## Movepool

Dragon Type Moves:

* Breaking Swipe
* Draco Meteor
* Dragon Breath
* Dragon Dance
* Dragon Pulse
* Dragon Rush
* Dragon Tail
* Outrage

Fire Type Moves:

* Ember
* Fire Blast
* Fire Fang
* Fire Lash
* Fire Spin
* Flame Charge
* Flame Wheel
* Flamethrower
* Flare Blitz
* Heatwave
* Incinerate
* Inferno
* Mystical Fire
* Overheat
* Sunny Day
* Will-O-Wisp

Normal Type Moves:

* Attract
* Bind
* Body Slam
* Defense Curl
* Double Hit
* Double Edge
* Double Team
* Endure
* Extreme Speed
* Facade
* Flail
* Frustration
* Giga Impact
* Glare
* Headbutt
* Hidden Power
* Hyper Beam
* Leer
* Protect
* Quick Attack
* Rapid Spin
* Return
* Round
* Scary Face
* Secret Power
* Slam
* Sleep Talk
* Snore
* Substitute
* Swagger
* Thrash
* Wrap

Grass Type Moves:

* Solar Beam

Poison Type Moves:

* Coil
* Poison Fang
* Poison Tail
* Toxic

Electric Type Moves:

* Thunder Fang

Ground Type Moves:

* Dig

Psychic Type Moves:

* Agility
* Psychic Fangs
* Rest
* Zen Headbutt

Rock Type Moves:

* Ancient Power
* Rollout

Ghost Type Moves:

* Shadow Ball

Dark Type Moves:

* Dark
* Brutal Swing
* Crunch
* Pursuit

Steel Type Moves:

* Iron Head
* Iron Tail

Bug Type Moves:

* Steamroller
* U-turn
Buddy Building

The Buddy Building is the headquarters for the original, Unovan Team Buddy. It is located in Castelia City.

## Notable Features

* Floor 2: TV Broadcasting Set
* Floor 3: Salon
	+ Lucid Mist is commonly used here.

* Basement: Garage
* Roof

## Notable Events

* Mr. Buddy introduces himself and gives a run-down about why he started Team Buddy during his tour.
* The building closes for an extended period of time while some construction goes on.
* Rosie battles the Player in the garage and gives them the roof key after losing.
* Buddy attempts to use the high-powered mist emitter on the roof to turn everyone in Unova into friends. He and the Player battle and Buddy reveals his true colors after losing. He ultimately jumps off the building with his Wigglytuff and escapes with the three admins.
* Professor Fennel and Professor Juniper arrive to check-up on the Player and reveal what they know about Team Buddy's backup plan.

## Trivia

* During the tour, Buddy mentions that there's a storage area, kitchen, and research area in the upper levels. However, it is unknown if these areas really exist or if it was just a coverup so the curious Player would stop asking questions.
Tuxonian Lycanroc

Art by mahyohan

Tuxonian Lycanroc is a regional variant native to the Tuxon region. It is Rock/Fairy type and is based on Reynardine.

## Ability

Cute Charm: Contact with the Pokémon may cause infatuation.

## PokéDex Entry

This regional variant has come to rely on its charm and suave demeanor to survive in the region. When being attacked by an enemy, it can usually use its charm to flee the area, or sometimes even work together with the attacker! There are also unconfirmed reports of humans who encounter this Pokémon mysteriously disappearing.
Inferpent, Blazalisk, and Anarkoabra

Art by RGreywind

Art by RGreywind

Art by RGreywind

Inferpent, Blazalisk, and Anarkoabra are the Fire starter Pokémon in the Merahla region. Inferpent is a Fire type, while Blazalisk and Anarkoabra are Fire/Dark. They are based on the Egyptian cobra and Apep.

## Abilities

Blaze: Powers up Fire-type moves when the Pokémon's HP is low.

Flaming Fang (Hidden Ability): Biting moves have a chance to burn opponents.

## Pokédex Entry

Inferpent may look cute, but underneath its friendly exterior is a Pokémon with a bit of a rough edge. It uses its incredible fire powers to cause mayhem, and there are many warnings to those seeking to train one as a starter Pokémon. The fire of Anarkoabra can melt through even the densest steel and can turn sand into glass instantaneously.

## Movepool

Normal Type Moves:

* Leer
* Pound
* Scary Face
* Glare
* Wrap
* Constrict
* Swords Dance
* Confide
* Hyper Voice
* Stockpile
* Swallow
* Spit Up
* Hyper Beam
* Giga Impact
* Follow Me
* After You
* Me First

Fire Type Moves:

* Ember
* Fire Spin
* Fire Fang
* Fire Blast
* Flame Wheel
* Flame Burst
* Flamethrower
* Fire Lash
* Will-o-Wisp
* Heat Wave
* Inferno

Dark Type Moves:

* Pursuit
* Feint Attack
* Sucker Punch
* Bite
* Crunch
* Jaw Lock
* Taunt
* Torment
* Foul Play
* Embargo
* Brutal Swing
* Throat Chop

Poison Type Moves:

* Poison Fang
* Poison Tail
* Toxic
* Sludge Bomb

Ground Type Moves:

* Dig
* Mud-Slap
* Mud Shot
* Mud Bomb
* Sand-Attack

Rock Type Moves:

* Rock Tomb
* Rock Slide
* Stone Edge
* Stealth Rock

Bug Type Moves:

* Leech Life

Psychic Type Moves:

* Psychic Fangs

Ice Type Moves:

* Ice Fang
* Haze

Electric Type Moves:

* Thunder Fang

## Trivia

* Inferpent is derived from "Inferno" and "Serpent".
* Blazalisk is derived from "Blaze" and "Basilisk", a mythical serpent king capable of killing anyone with a mere glance.
* Anakoabra is derived from "Anarchy" and "Cobra".
Raça:Rubraguarda

Rubraguardas são os guerreiros naturalmente mais talentosos de Tamriel. De pele parda e cabelo crespo, o povo de Martelfell parece ter nascido para batalha, embora seu orgulho e sua feroz independência de espírito os tornem os melhores exploradores ou batedores, assim como heróis vagantes e aventureiros e também como excelentes soldados de elite. Em adição às suas afinidades culturais por muitos estilos de armaduras e armas (particularmente espadas), Rubraguardas também são fisicamente abençoados com uma robusta constituição, resistência a veneno e rapidez com seus pés. Diferente das outras raças humanas, não se acredita que eles tenham quaisquer conexão com a terra original dos Nords de Atmora.

## Características

Os Rubraguardas são conhecidos pelo seu talento com a espada e por sua resiliência. Desenvolveram a técnica do Chantre-Espada, herdada de uma antiga Ordem de guerreiros que seguiam **O Caminho da Espada** em seus tempos pré-Tamriel, quando ainda estavam no continente perdido de Yokuda, e eternizada em Tamriel por Frandar Hunding. Ganham **+1 ponto** em Resistência **ou** Agilidade, e **+1 ponto** em alguma habilidade corpo-a-corpo da primeira fileira de habilidades. Por conta de sua herança Ra-Gada, caso sejam Predecessores, ganham **+1 ponto** em Geração, e, caso sejam Coroas, **+1 ponto** em Mentor. Ganham **+1 ponto** em algum feitiço da escola de Alteração e, por conta da herança de Hunding, ganham **+1 dado** em rolagens de defesa com escudos e em rolagens de ataque com espadas de uma mão.
Buddyized Rowlet, Dartrix, and Decidueye

Art by RGreywind

Art by RGreywind

Art by RGreywind

Buddyized Rowlet, Dartrix, and Decidueye are variants developed by Team Buddy. They lose their Grass typing, becoming Fairy/Flying type instead.

## Ability

Pixilate: Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.

## Team Buddy Research Lab Entry

Buddyized Decidueye has shown an exceptional ability at serving. With its much more powerful wings, it soars through the sky to fetch food and objects for its guests.

## Trivia

* This line takes inspiration from butlers.
Merahlan Riolu and Lucario

Art by RGreywind

Art by RGreywind

Art by RGreywind

Merahlan Riolu and Lucario are regional variants native to the Merahla region. They are Ghost/Poison types and are based on Anubis.

## Abilities

Cursed Body: May disable a move used on the Pokémon.

Poison Touch: May poison a target when the Pokémon makes contact.

Spectrilate (Mega Lucario): Normal-type moves become Ghost-type moves. The power of those moves is boosted a little.

## PokéDex Entry

These Pokémon are always found nearby whenever a death takes place, be it a human or Pokémon. Their aura abilities can sense souls in distress and it’s said that they help shepherd souls to the afterlife.
Raça:Dunmer

Os Dunmer, também conhecidos como **Elfos Negros**, são os elfos de pele cinza, com olhos tipicamente vermelhos, que habitam Brisavinda. “Negro” é comumente entendido como “de pele escura”, “sombrio”, “desfavorecido pelo destino” e assim por diante. Os Dunmer e sua identidade nacional, entretanto, abraçam estas diversas conotações com entusiasmo. No Império, “Elfo Negro” é o uso comum, porém entre seus irmãos Aldmeri, são chamados de Dunmer. Sua combinação de poderosa inteligência e físicos ágeis e fortes produzem guerreiros e feiticeiros superiores. No campo de batalha, os Dunmer se destacam por sua habilidade em balancear seu bom uso com espadas, arcos e magias de destruição. Os Dunmer vivem de duas a três vezes vidas humanas; um Dunmer de 200 anos é velho, e um de 300 anos é muito, muito velho. Em caráter, são sombrios, distantes e reservados, assim como desconfiados e desdenhosos de outras raças. Dunmer são desconfiados e tratados com desconfiança por outras raças. São frequentemente vistos como orgulhosos, fiéis ao clã e cruéis do ponto de vista estrangeiro, mas valorizam enormemente lealdade e família. Jovens mulheres Dunmer têm reputações promíscuas em alguns círculos. Apesar de suas poderosas habilidades e pontos fortes, a natureza vingativa dos Dunmer, seus antigos conflitos, traições e reputações manchadas os impedem de ganhar mais influência. Os nascidos na terra natal de Brisavinda são conhecidos por serem bem menos amigáveis se comparados aos nascidos sob a tradição Imperial.

## Características

Os Dunmer são conhecidos pela sua aptidão com as artes arcanas, que herdaram de seus ancestrais Chimeri, e cultivaram essas artes durante toda a história. São conhecidos também por terem tido três deuses vivos, esses Vivec, Almalexia e Sotha Sil, que com enorme poder adquirido através do Coração de Lorkhan, o Deus Sumido, conseguiram levar Brisavinda à glória. Devido às brigas políticas e de poder que correm pela província, não têm muito a confiança das demais raças Tamriélicas, e ganham **+1 ponto** em Carisma, Manipulação, Inteligência **ou** Força de Vontade. Ganham também **+1 ponto** em algum conhecimento, na terceira fileira das habilidades. Ganham **+1 ponto** em Mentor, Recurso **ou** Status, e **+1 ponto** em algum feitiço da escola de magia mais forte do personagem. A **Fúria de Vehk** lhes dá **+1 dado** em ataques e defesas relacionados a fogo.
Raça:Nord

Os **Nords** são os filhos do céu, uma raça de humanos altos e de cabelos claros de Arcéu, e são conhecidos pela incrível resistência ao frio e gelo mágico. São guerreiros ferozes, fortes e entusiasmados, e muitos se tornam renomados guerreiros, soldados e mercenários por toda Tamriel. Ansiosos por aumentar as habilidades marciais além dos métodos tradicionais de Arcéu, eles ficam bons em todas as formas de guerra, e são conhecidos por seus vizinhos por serem combatentes. Nords também são marujos naturais, e são beneficiados pelo comércio marinho desde suas primeiras migrações de Atmora. Eles compõem e comandam muitas embarcações mercantis, e podem ser encontrados por todas as costas de Tamriel.

## Características

Os Nords são conhecidos por serem resilientes e fortes, bons soldados e fieis a governos que os respeitem, como foram ao Império por vários séculos, até os acontecimentos da Grande Guerra (4E 175), que acabaram com o banimento do culto a Talos, e causou uma rebelião dos Nords contra o Império (4E 201). Por conta de sua resiliência e força, os Nords ganham **+1 ponto** de Força **ou** Resistência durante a criação de personagem. Ganham, além disso, **+1 ponto** em algum talento corpo-a-corpo da primeira fileira de habilidades.

Por serem os filhos de Kyne e Shor, e os primeiros humanos a pisarem em Tamriel, recebem também bônus em um antecedente. Ganham **+1 ponto** em Mentor **ou** Geração. Por conta desta herança e relacionamento com os deuses antigos, ganham **+1 ponto** em algum feitiço da Escola de Destruição que seja relacionado a gelo, e seu adicional da raça é a **Garganta de Gelo**, que lhes dá **+1 dado** em rolagens de ataque ou defesa de golpes ou feitiços de gelo.
Equipamento:Armaduras

Esta página reúne informações sobre armaduras. Elas têm um modificador e tipo de proteção básicos, e o esses valores aumentam de acordo com o material que elas foram feitas.

## Materiais

### Metais

* **Ferro:** +0 no modificador (nível Noviço).
* **Aço:** +1 no modificador (nível Adepto).
* **Ébano:** + 2 no modificador (nível Expert).
* **Galatita:** + 3 no modificador (nível Mestre).
* **Rubedita:** +4 no modificador (nível Grão-mestre).

### Couros

* **Couro de boi:** + 0 no modificador (nível Noviço).
* **Couro de Kagouti:** +1 no modificador (nível Adepto).
* **Couro de Salamandra:** +2 no modificador (nível Expert).
* **Couro de Wamasu:** +3 no modificador (nível Mestre).
* **Couro de Rubedo:** +4 no modificador (nível Grão-mestre).

## Armadura leve

* **Túnicas de couro:** +1 dado de defesa.
* **Armadura de couro:** +2 dados de defesa.
* **Capuz de couro:** +1 dado de defesa.

## Armadura média

Se usa o modificador de armadura leve para calcular a média. O Narrador pode optar por criar este talento separadamente.

* **Armadura ornamentada com metal:** +3 dados de defesa.
* **Cota de malha de metal:** +4 dados de defesa.
* **Cota de malha de metal ornamentada com couro:** +5 dados de defesa.
* **Capacete de couro com face aberta:** +1 dado de defesa.
* **Capacete de couro com face fechada:** +2 dados de defesa.

## Armadura pesada

* **Cota de placa de metal:** +6 dados de defesa (+1 Resistência enquanto estiver vestida).
* **Cota de placa segmentada de metal:** +6 dados de defesa (+1 Agilidade enquanto estiver vestida).
* **Elmo de metal com face aberta:** +3 dados de defesa.
* **Elmo de metal com face fechada:** +4 dados de defesa.
Stamneighr

Art by DevilDman

Stamneighr is one of the legendaries from the Hedne region. It is Fighting/Ghost type and is based on the mythological horse Sleipnir.

## Abilities

Divine Steed: Raises evasiveness after knocking out any Pokémon.

## Pokédex Entry

Said to be the "King of Horses", Stamneighr has helped the people of the region numerous times throughout history. Using its blazing fast speed (and 8 legs!) it can respond to cries for help almost instantaneously!

## Story

200 years before the events in "What if Scandinavia was a Pokémon region?", Stamneighr aided Hedne's elders against Team Berserk, granting them victory.

In the game, Isa\Otso calls Stamneighr with a horn, and the Pokémon rushes to their aid. The two have a battle; then, once Stamneighr is captured or defeated, Fjölnir arrives and tells Isa\Otso the location of Team Berserk's fortress. Isa\Otso then rides Stamneighr to the fortress and breaks in.
Amaranth

O Amaranth é o Sonhador, o regente do Universo atual onde toda a realidade está inserida. Sua forma de ver as coisas, suas ideias, seus pensamentos ecoam pela realidade e influenciam direta e indiretamente tudo que acontece, por mais que a individualidade de todos inseridos ali seja mantida. Enquanto narra sua aventura, considere-se Ald-Anu, o Amaranth de Tamriel-actual, que veio depois de Yokuda e antes de Akavir. A importância do Amaranth na lore de Elder Scrolls deu nome a esta adaptação do sistema Storyteller, que implementa sistemas da série de jogos num TRPG baseado em d10.

* **Categoria:Regras:** regras gerais do sistema.
* **Categoria:Ficha:** itens gerais da ficha de personagem.
* **Categoria:Raças:** características gerais das raças de Tamriel.
* **Categoria:Magia:** escola de magia e seus feitiços.
* **Categoria:Alquimia:** alquimia e suas poções.
* **Categoria:Antecedentes:** antecedentes de personagem
* **Categoria:Defeitos e Qualidades:** qualidades e defeitos que dão mais ou menos pontos freebie.
* **Categoria:Classes:** lista de classes de personagem.
* **Categoria:Signos:** signos de Elder Scrolls e seus efeitos.
* **Categoria:Equipamento:** equipamentos que podem ser adquiridos.
* **Categoria:Habilidades e Atributos:** habilidades e atributos de personagem.
Raça:Altmer

Os **Altmer**, ou como chamam a si mesmos, "Povo Culto", são uma raça de pessoas altas, de pele dourada, que vêm das Ilhas dos Semprestio. São conhecidos por **Altos Elfos** pelos habitantes de Tamriel. No Império, "Alto" é normalmente entendido como ser orgulhoso ou esnobe, pois como os Altmer geralmente personificam essas características, e as "raças inferiores" guardam ressentimentos por eles. Os Altmer vivem duas ou três vezes mais que humanos; um Altmer de 200 anos é velho, e um de 300 anos é muito, muito velho. Os Altmer se consideram a cultura mais civilizada de Tamriel; o idioma comum do continente é baseado na escrita e discurso dos Altmer, e muitas das artes, artesanato, leis, e ciências do Império são derivados de tradições Altmer. Eles normalmente têm olhos dourados, verdes ou castanhos.

## Características

Os Altmer são conhecidos por serem os descendentes diretos dos elfos originais, os Aldmer. Têm facilidade com magia e com as artes arcanas em geral, e são magos competentes. São organizados numa sociedade perfeccionista e muito exigente, e subjugam pessoas que não cumpram com suas expectativas. Têm relacionamento especial com os Oito por serem considerados os descendentes dos próprio, aos quais chamam de Aedra, ou "ancestrais" em Ehlnofex, seu idioma original. Por conta de sua herança, os Altmer têm bônus com magia, e ganham **+1 ponto** em Inteligência **ou** Força de Vontade. Ganham **+2 pontos** para serem usados em Conhecimentos, na terceira coluna de habilidades. Note que não é permitido usar os dois pontos na mesma habilidade, é necessário dividi-los. Ganham **+1 ponto** no antecedente de Rituais, além de **+1 ponto** em algum feitiço da escola de magia mais forte do personagem. São naturalmente abençoados por Anu, e ganham **+2 pontos** de Magicka na ficha.
Ultra Megalopolis

Ultramegalopolis is the homeworld of the Ultra Recon Squad. It acts as the hub dimension for their missions.

## Notable Locations

* Player's Home
* Ultra Command Center
	+ Dimensional Gateway
* Ultra Outlands
* Central Megalopolis
	+ Shops
	+ Battle Simulation Arena
	+ Daycare

## Known Denizens

* Ultra PC
* Ultra Mom
* Phyco
* Soliera
* Dulse
* Zossie
* Occasional Faller/Traveler

## Known Pokémon

* Ultra Beasts
* Pikachu
* Munna
* Sotroll
* Telescrawl
* Hooble
Raça:Argoniano

**Argonianos** (em sua língua nativa, Jel, são chamados de Saxhleel, ou Povo da Raiz) são os nativos reptilianos de Pântano Negro, um vasto pantanal no sudeste de Tamriel. As outras raças preferem chamá-los de “lagartos” ou “Povo Lagarto”, especialmente quando querem ser desdenhosos. Eles são conhecidos como os principais especialistas em guerrilha por todo Coração Estrelado, uma reputação dada por defenderem suas fronteiras de inimigos durante incontáveis séculos. Argonianos tem uma expectativa de vida similar a dos humanos. De acordo com o estudioso da Primeira Era Brendan, o Persistente: “os Argonianos, ao longo da história Tamriélica, talvez tenham sido os mais incompreendidos, difamados e injuriados de todas as raças sencientes. Porém, aqueles que tiveram um tempo para experimentar a cultura Argoniana obtiveram uma maior apreciação por esse nobre e lindo povo”. Entretanto, deve notar-se que ele desapareceu na sua expedição final nos pântanos profundos da terra natal deles.

## Características

Os Argonianos são conhecidos por sua agilidade e resistência em ambientes difíceis e até tóxicos para as demais raças. Os nascidos sob o signo da Sombra são conhecidos como Escamas Sombrias, e são entregues à Irmandade Sombria quando bebês, e criados sob os ensinamentos da Irmandade. São cultuadores assíduos de Sithis, e toda sua cultura se baseia no Caos do Vácuo, além de serem magos natos usando o Hist ou as artes arcanas. Ganham **+1 ponto** em Resistência **ou** Agilidade, e **+1 ponto** em Furtividade, Punguismo, Restauração, Lança, Alquimia **ou** Destruição. Devido a sua natureza tribal e ritualística, ganham **+1 ponto** em Rituais, e **+1 ponto** em algum feitiço de Restauração ou Destruição, dependendo de qual escola tiver mais pontos na ficha do personagem. A **Seiva do Hist** lhes dá a habilidade de respirar debaixo d'água.
Raça:Bretão

**Bretões** (ou **Bretanos**) são os humanos descendentes dos Manmer Aldmeri-Nédicos da Era Merética, e são agora os habitantes da província de Pedra Alta. Eles são unidos em cultura e idioma, apesar de serem divididos politicamente, pois Pedra Alta é uma região fracionada. Bretões compõem a plebe, tropa, e elite mágica dos reinos feudais que competem por poder. Muitos são magos natos com resistência a magicka de nascença.  São conhecidos por uma proficiência em pensamento abstrato e costumes únicos. Bretões se assemelham, e, por muito, com outros humanos de pele pálida. São normalmente de estatura não tão muscular quanto os Nords ou Rubraguardas. A ancestralidade élfica deles é normalmente detectável somente por uma inspeção minuciosa de suas sobrancelhas, orelhas ou bochechas, apesar de muitos Bretões parecerem mais Nórdicos ou Imperiais do que qualquer outra coisa. A grande diversidade da aparência deles é de ser esperada por conta de sua socidade politicamente fracionada, apesar de suas roupas, sotaques, costumes e nomes serem bem uniformes.

## Características

São conhecidos como meio-elfos, e são usualmente inteligentes. Muito envolvidos em política e brigas por poder, são bons espiões, diplomatas, regentes e até soldados. Ganham **+1 ponto** em Carisma, Manipulação, Inteligência ou Força de Vontade. Ganham **+1 ponto fixo** em Etiqueta, além de **+1 ponto**extra que pode ser colocado em Discurso, Política, Uma-mão, Academia ou Encantamento. Ganham **+1 ponto** nos antecedentes de Influência, Recurso ou Status, e **+1 ponto** em algum feitiço de Alteração. O **Poder de Stendarr** lhes dá **+1 dado** em ataques e defesas em combate com Daedra.
Hednean Shinx, Luxio, and Luxray

Art by DarknWindie

Art by DarknWindie

Art by DarknWindie

Hednean Shinx, Luxio, and Luxray are regional variants native to the Hedne region. They are Electric/Ice type and are based on the Eurasian lynx.

## Abilities

Keen Eye: Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.

Refrigerate: Normal-type moves become Ice-type moves. The power of those moves is boosted a little.

## PokéDex Entry

These Pokémon have adapted to the region's frigid climate while retaining their native electric abilities. It's said that in snow-storms the last thing many hikers see before going missing is the bright red eyes of this pokémon line.