Dominion of Forge

The Dominion of Forge once had power over the various functions found within every object and force in the cosmos, the traits of everything, ranging from the strength of stone to the heat of fire and the resistance of a mind to manipulation. Forge allowed for the various qualities and components of the universe to be manipulated; for materials to be strengthened or weakened, for a stone to be gifted with the power to steal souls, or a blade granted the ability to catch fire. This Dominion was integral to the creation of the cosmos, as it was used to create every single substance within Creation and endow them with the traits they presently bear by default.

However, since the far ancient beginning of the Age of Genesis, new rules and natural laws have been implemented to Creation. As such, the Dominion of Forge no longer holds the power that it once had. Instead, most Forge powers are confined to inert materials, particularly, those that have been deliberately crafted by the hand of a conscious being.

 Powers

### Fabricator Sight

One of the most common uses of the Dominion of Forge is the Fabricator Sight, which enables those who possess it to assess the properties of the world that surrounds them. Through touching (in the case of novices), seeing (more skilled users) or simply being nearby (experts) it is possible to simply sense the traits of certain materials, such as elasticity, density, melting points, age etc, as well as sense any sorts of damage they have sustained. Users who make extensive use of this ability can learn to recognize various materials by their Fabricator signature. The Fabricator Sight can also be used to detect enchantments upon an item. While more basic users can simply sense that an item is enchanted, those more skills can discern the specifics of said enchantment, and how it functions.

### Forgespeak

The power of Forgespeak is a gift that allows those who possess it to comprehend and speak the tongue of crafted items, such as swords, guns, cars and light fixtures. Firstly, it allows a Forge wielder to make sense of the communications made by sentient enchanted items, assuming they cannot produce conventional speech. Furthermore, Forgespeak enables interfacing with crafted items, allowing for their condition to be assessed, such as sensing where an armor has been damaged by touching or tapping it, or detecting the amount of power flowing through a generator. Certain devices can even be given commands, for instance, allowing a Forgespeaker to activate a car.

Novice Forgespeakers require close proximity to detect the language of forged items, and usually need direct physical contact to "talk" back to the machines. More advanced users can do so over a greater distance, and possess a more powerful "voice", allowing them to command more advanced items, and even overpower the will of intelligent magic constructions. Such commands might include orders that might normally not be possible for a mundane object to simply do, such as willing a sword to simply shatter. Naturally, enchanted items are much more difficult to command in this manner.

Furthermore, different types of items have different "languages". Forgespeaking with a shovel or other simple tool is far different from doing so with an airplane, or a complex computer.

Lastly, Forgespeaking with an item that one has personally crafted is vastly more easy, thanks to the metaphysical imprint left upon their creation by their maker.

### Recomposition

Recomposition is one of the most simple uses of the Forge Dominion, and is often among the first learned by novices. Recomposition is the act of altering the mystical energies that binds an object to its natural form. Recomposition only functions on inanimate materials, such as stone or metal, as the Vital energies that course through living things prevent such manipulation, though dead organic matter such as bone and wood can be effected.

By reinforcing or eroding the energies that compose an object, a Forge wielder can toughen it beyond its normal limits, or render it vastly more breakable. One can stiffen something that is normally malleable, or render a hard unyielding object soft and pliable.

Novice Recomposers usually require direct physical contact to enact a Recomposition, while those more skilled can do so over a distance. The more the Recomposition of an object deviates from its ordinary state, the more magical power is required. Lastly, Recomposition is always temporary. Whatever effects it implements, they will instantly fade as the magic fueling them is relinquished.

### Forge Awakening/Animation

Performing a Forge Awakening, also known as Animation to avoid confusion with the halfborn version of Awakening, involves bringing an inanimate object to life, Awakening its inert essence. A Forge Awakening can only be performed on an object that has been forged by a sapient being, and therefore has significant leftover vestiges of their consciousness imprinted upon it. These vestiges then form the basis for the consciousness of the Animated object.

It is easiest to Awaken an object that one has created with one's own hands, due to the more potent connection between the creator and the object.

### Craftken

Craftken is a rare Forge ability, even among masters of the Dominion. Essentially, those with the power are able to sense the imprint left on every object that was forged, and thereby learn an object's purpose, and how to operate it. Basic and unrefined uses of the power might indicate that a machine is a weapon, and more specifically, one that uses heat. An advanced wielder of the ability might instantly know exactly how said machine operates, allowing them to make use of it near instantly after first coming into contact with the item.

### Transmutation

Transmutation is the step that follows Recomposition. Rather than making minor, temporary alterations to the properties of a substance, Transmutation allows for one element to be fully and permanently transmogrified into another, such as the infamous "lead to gold". Naturally, more raw magical power is required to convert greater amounts of a substance and the further the new substance is from its original form.

Transmutation is easiest with solid, inanimate material, especially those that the one doing transmutation is familiar with. With extreme levels of skill, more insubstantial material, such as air and water, can also be used as a source or destination for transmutation, and with even greater competence, so can living tissues. However, without the use of enchantment, transmuting a living creature's body parts into something beyond the norm is usually quite fatal.

Magical items and beings are both quite difficult to transmute.

### Enchantment

Enchantment is perhaps the most famous and coveted power of the Dominion of the Forge. After one has learned the powers of Recomposition, they can also train to permanently alter the properties of an item, without changing its composition. The Forge wielder imposes their will upon the very substance of Creation, and forces it to change. This is most easily done when an individual is directly crafting a material, when it is in a state of change, and therefore more susceptible to alteration.

Enchanting allows for virtually limitless effects to be implemented upon an item. A blade can be made unnaturally sharp and strong, or given the ability to produce fire. A stone can be made to float and hover, or a necklace given the power to grant waterbreathing to its wearer. The more numerous and complicated the enchantment, the more skill is required to successfully implement it.

More skilled Enchanters are able to enchant objects with a simple touch, though this is usually not as effective as forging it themselves. Furthermore, extreme enchanting skill can allow an Enchanter to forge creations out of extremely unorthodox materials, such as water or even lightning. Enchanting living plants is also a possibility, though usually this is done through Enchanting a dead plant that is then brought back to life.

Lastly, Enchantments can be broken by skilled and powerful wielders of the Forge. The especially competent can even temporary deactivate or suppress an enchantment, allowing it to reactivate at a later time.

### Primeforging

The ability to Primeforge is a power rarely used, largely because of how much magical energy is required to make even basic use of it. Those who can Primeforge can through sheer will and might reach into the Prime, the ancient well of boundless power from whence Creation sprang. In doing so, they can access said energy and shape it into nearly anything. That said, to create simple inert objects is easiest, and the power to do such is tremendous. Creating living beings, especially ones of godly stature, is nearly impossible for all but a Primordial, and even then, they must find a location that thrums with the power of the Prime.