Empire

This new optional addon expands the workshop upgrade system into the Commonwealth for non-settlement locations. The goal of this system is to breath some life into the Commonwealth, and allow PC to interact with explored and cleared areas.

## General

This addon is optional and thus doesn't require the Enhanced Settlements addon, although that addon is highly recommended.

Settlement resources and progress are what allows to upgrade sites. Each site grants bonuses based on what it does. This is only "phase 1" for site claiming, there is more features that are currently being worked on.

## Site Claiming

Operation are the ability to claim sites around the map and use them for settlement resources, utilities, or progress.

## Events

Specific sites can have random events that occur!

Events have a random chance of occuring every few real-time hours. While an event is active, all bonuses from that site are disabled. Once the event at that site is complete bonuses are active again.

### Event Types

* Takeover - Humanoid enemies can capture and take settlers hostage
* Pillage - Humanoid enemies can capture, take settlers hostage, and burn the site
* Invasion - Animals and creatures can attack a site, and wound all settlers
* Inferno - Buildings/machines at your site catch on fire, and settlers are knocked out

Events that...

* have enemies require all the enemies to be eliminated first.
* have fires require PC to equip a "Fire Fighter" weapon, and put out most of the fires (usually 80%).
* have settlers knocked down or captured, require to assist a certain amount of them (usually 50%).

Settlers can't be assisted until enemies and fires are dealt with.

Depending on the enemy type, traps might be placed around the site as well. The types of traps differ based on the type of enemy (raiders = handmade traps, gunners = military traps, etc.). Some events may require to disable most of the traps.

#### Fire Fighter

The Fire Fighter can be equipped from a Rescue Station located at the site. or automatically equips when receiving it. Once the event ends it's automatically removed.

### Event Reward

Upon completing all the objectives, PC will be awarded XP. Corpses from enemies will despawn when walk/travel far enough away from the site.

If PC travel to a site under siege, and then travel too far it will suspend the event.

## Notes

* Because Concord is the first "beta test" site for events, it will likely occur more often than normal. Once multiple sites are capable of events, the randomization will probably be less often.
* Watch out for any upgraded lights disappearing (this may be due to the precombines.. which will be addressed later)
* Watch out for any requirements/materials don't match for upgrades
* Watch out for any bonuses aren't working (PLEASE KEEP IN MIND: you must refresh your settlements stats, or wait until the next production cycle for them to show accurately)
* Would adding a fade-out (to black screen) and fade-in during site upgrades make it more "immersive", or would that just be an annoying delay?
* More sites will be added once all of these are tested well
* NOTE: Ingredients and requirements for Tier upgrades may be tweaked in future patches

## Technical Issues

🌀 *The content below transcludes to Technical Issues#Empire.*
* Empire breaks precombines, and optimized locations plugin might not solve all the resulting issues with FPS.