Angel's Rest, City of

The city of Angel's Rest is one of the Nine Holy Cities of Light that make up the loose coalition of city states within the nation of Ambrion. It was built originally as a fishing village and trading outpost that grew to become the city state it is today through shrewd trade deals and the luck of being provided with natural barriers to serve as defense, and takes its name from the Angel's Rest seaside tavern (since having changed its name to avoid confusion) that serves as both a place of relaxation and rest for weary sailors, and as a trading post for incoming merchant vessels from the continent across the Trader's Sea. The city's location provides a naturally safe harbor coming from the east, with the city itself being built against a multitude of hills that serve as a natural land-based barrier against invasion from the north, west, and south. Since its initial founding, the city has expanded and adapted to the natural geography, and is able to supplement its trade economy with small mining operations dotted throughout.

Prominent Locations in Angel's Rest:

The Sapphire Shore Tavern: Initiating some confusion from newcomers, the Sapphire Shore was originally known as the Angel's Rest, and is a seaside haven for incoming sailors and merchants from the neighboring continent with which the city makes most of its trade deals. the constant influx of sailing ships from across the Trader's Sea ensures a robust and steady flow of coin, which in turn finds its way into the city in exchange for the few supplies that the proprietors cannot procure through simple trade. It is rumored that smugglers and other such unsavory types operate out of the Shore, yet the proprietor and his family vehemently deny any such rumors and are quick to deny patronage to any who would dare suggest such a thing, even in passing.

Office of Imports and Taxation:

The Office of Imports and Taxation lies within the docks district of Angel's Rest, and is the one place all mercantile hopefuls must go to give the city their due in the form of tarrifs and duties that ensure the quality of both the goods being sold and the operations selling them, as well as maintain the city's extensive infrastucture.

Guiding Star lighthouse:

The Guiding Star lighthouse is, as its name implies, a prominent guiding beacon for incoming ships that seek to dock within the natural harbor of Angel's Rest. It forms the central nexus point for the dock district, serving as a junction for various inroads to the city proper.

Waverider Guild Hall:

The Waveriders are, officially, a pseudomilitary guild that serves as a law enforcement and military presence along the beaches, docks, and harbors of Angel's Rest. Approximately 1/4 of the city's military force comes from Waverider Guild Members, who fulfill a variety of duties for the city, including arresting smugglers, assisting with disasters both manmade and natural, and apprehending pirates who attack civilian and military vessels. Unofficially, The Waveriders act as a spy network and smuggling ring within the very city they work for in order to circumvent the overly burdensome tax laws imposed by the Office of Imports and Taxation.

In order to save face, and keep up the ruse, the Waveriders often end up chasing each other and as such have developed a centuries old rivalry. Squads cycle in and out of shore, dock and city positions with the aggressor groups acting almost like independent cells. The Esprit De Corps involved keeps the rivalries from becoming lethal or costly, but rewards are handed out for successful apprehensions or evasions.