recursal/Fanatic-Fandom huggingface dataset:
Meat Maker

**Meat Maker** is an assault rifle in *Wasteland 3*.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 204 - 241 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Given to you by She-Monster if your reputation with The Monster Army is liked or higher.
* Alternatively, delivered to Ranger HQ with the first shipment of bison meat from Knox Bison Ranch as a reward for saving them.
Microwave Cannon

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* Applies Microwaved  X2
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### Value

$ 2318

**Microwave Cannon** is a flamethrower in *Wasteland 3: Cult of the Holy Detonation*.

## Description

This kitbashed weapon fires microwaves that progressively heat up targets and turns them into something resembling your leftover chili.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 50 - 63 damage in weapon stats.

In fact damage will vary depending on a target:

* 65 - 81 damage against mechanic targets (+30% Damage).
* 35 - 44 damage against organic targets (-30% Damage).

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Cheyenne Research Level: Inside shipping container.

## See also

* Infused Microwave Cannon - more powerful craftable version.
Mourning the Music

**Mourning the Music** is a cassette tape in *Wasteland 3*.

## Description

A discussion on the music lost to the world.

## Transcript

Man, I've been thinking. You know what the biggest tragedy of the apocalypse was? The music.

Oh. Yeah. Absolutely. What a waste.

Like jazz, for example. It was amazing, and now it's dead forever.

Oh, yeah. Totally passé. I'm into waster punk. It's played with a theremin. You've probably never heard of it.

What? No, I mean - ah, forget it! Fucking hipster...

Right. Like robo-synth. That's so last week.

No! I mean dead! Dead like radioactive cities! Like bleached bones poking through the snow! Dead like an entire civilization consumed in nuclear fire!

Ohhhh...I get it. You mean, like, actually dead. Like big band or prog rock.

What? No. Nobody listened to that stuff anymore. I'm talking about *dead* music.

No, not dead! *Dead*!

Ah, what do you know? Fucking hipster!

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Monster Goat

**Monster Goat** is a unique creature and random encounter in *Wasteland 3*.

## Background

A giant, fearsome goat surrounded by the pack of smaller mountain goats and all of them engulfed in flames!

## Interactions

### Tactics

Destroy mountain goats first
All goats at Monster Goat location throw fireballs (seriously!), so best option is to reduce their numbers as fast as possible.
Deploy decoys and turrets
Distracting ranged opponents from party members is always a good idea.
## Inventory

* Incendiary Capsule
* Goat junk: Goat horn (junk), Goat hide
* Crafting materials: Purified tar, Black sludge

### Drop from minion goats

* Kodiak upgrade: Goat ornament
* Goat junk: Goat tail, Goat hide

### Items found in crates

There are two containers in the area, the contents of which are as follows:

Armor crate

* Random parts from Composite armor set  and Commando armor set

Large container
* Random tier 17 weapon (including tier 19  Purifier because tier 17 flamethrower is not implemented in the game)
* One random tier 3 mod
* Ammo, Colorado dollars and Scrap.
Mississippi Mule

**Mississippi Mule** is a unique shotgun in *Wasteland 2*.

## Description

Two barrels of murder with a classic twist. Kicks like a mule.

## Characteristics

The weapon alerts enemies (generates noise) in a 20 unit radius.

Fires in a 70 degree cone angle.

## Locations

* Ranger Citadel Exterior: Grenadier Major Nur Giebitz will give this gun out at the beginning of the game, after passing a Smart Ass or Kiss Ass check.
Locate and recover Jess-Belle's "dowry"

**Locate and recover Jess-Bell's "dowry"** is a quest in *Wasteland 2*.

## Overview

After getting rid of the Wreckers, Jess-Belle is distraught to realize that her dowry is missing. The Rangers are asked to help her.

## Walkthrough

* The quest must be initiated before the Rangers defeat the Wreckers at Highpool. If Jess-Belle is not encountered before defeat of all Highpool Wreckers outside, one can only find her corpse later. Entry to the cave system can be accomplished once the Rangers gain access to the top level of Highpool.
* Enter Highpool underground cave through a man hole cover entrance (in front of broken wall, next to statue; requires Perception skill), located behind the burning building that needed fire to be extinguished, along the eastern wall of the upper level.
* The Derringer is hidden inside the Red Skorpion Militia's safe near one of the tents. Open the safe and collect it. (The safe can be opened with an explosive.)
* Deliver it to Jess-Belle.
Monster type

Each creature have attribute named as **Moster type**. This attribute is responsible for correct battle message used during combat encounters.

There list of all types used in *Wasteland* and *Fountain of Dreams* games (number is monster weapon type in game datafiles):

1. animal
2. mutant
3. human
4. cyborg
5. robot
Merc armor set

## Cumulative effects

* +2% Critical chance
* +3% Evasion

**Merc armor set** is an armor set in *Wasteland 3*.

## Armor set

* Merc Helmet
* Merc Armor
* Merc Leggings

## Effects

Cumulative effects of all items.

* +10 Armor
* +2% Critical chance
* +3% Evasion

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Merc hand, not included in the release version
* Merc feet, not included in the release version
Midnight Special

**Midnight Special** is a tier 2 handgun in *Wasteland 2*.

## Description

A pawn-shop piece. This and a six-pack make for one hell of a Saturday night.

## Characteristics

The weapon alerts enemies (generates noise) in a 15 unit radius.

A very decent handgun, somewhat hindered only by its small range and low Armor Penetration. A character with 12 AP can empty all six chambers in one turn, doing up to 66 damage + critical hits + almost guaranteed bleeding wound. Its range can be increased by attaching a scope, and in this form it will serve you well until Los Angeles where there are better handguns to pick from (and where enemies become a little bit too armored).

## Strip parts

* Junk parts
* Small scope
Mobile infantry armor

**Mobile infantry armor** is an armor in *Wasteland 2*.

## Description

The front line trooper's armor of a future that never happened.

## Locations

* Ranger Citadel: Mercaptain sells 1 as a requisition gained from turning in Bushnell Ocelot.
* Rodia: Samuel sells 2.
* Santa Fe Springs: Pistol Pete sells 1.

## Trivia

* The armor is a reference to *Starship Troopers*.
Light Squad Weapon

## Ability

 **Center Mass**: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage

## Item Data

### Value

$ 945

**Light Squad Weapon** is a heavy machine gun in *Wasteland 3*.

## Description

A powerful European design that handles as easily as a much smaller weapon.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 67 - 81 x9 (603 - 729) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
* (Rare) dropped by one of Charley Knowes's thugs (if you side with Flab in the quest A Very Hostile Takeover).
Modern Security Systems and How To Ignore Them

**Modern Security Systems and How To Ignore Them** is a skill book in *Wasteland 2*.

## Description

Written by the elusive John T. Draper this book details the process of phone phreaking as well as numerous other methods for circumventing electronic security systems.

## Location

* Damonta: Received from Clyde for clearing out the Silent Springs building.
Leadership (Wasteland 2)

**Leadership** is a skill in *Wasteland 2*.

## Characteristics

A true leader is made, not born. With this skill you will inspire others to trust and follow you. Use this power only for good.

First, your companion NPCs will listen to your orders more often and go rogue less. Second, your presence instills confidence in your team, increasing their chance-to-hit when they're near you.

## Range

The effectiveness is directly tied to Charisma, which determines the radius in which it affects other team mates.

Only the character with the highest Leadership bestows a bonus, as they do not stack.
Microwave Research

### Effect

Energy damage is increased by 0.5 bonus damage for every point of Armor the target has.

### Requirements

Weird Science 6

**Microwave Research** is a perk in *Wasteland 3*.

## Description

After sticking a lot of silverware in a lot of microwaves, you’ve figured out how to weaponize the excitement of matter - and you’ve ruined all your silverware.

## Effects

Energy damage is increased by 0.5 bonus damage for every point of Armor the target has.
Minigun (Wasteland 2)

## Minigun

**Minigun** is a tier 6 machine gun in *Wasteland 2*.

## Description

Eight beautfiul rotating barrels of death.

## Characteristics

The weapon alerts enemies (generates noise) in a 36 unit radius.

## Locations

* Wittier Narrows Recreational Area: Possible drop from one of the CotC ambushers.
* Hollywood: Rambeau's gun shop.
* Ranger Citadel: Harvey's shop during the endgame.
Mind Games

**Mind Games** is an achievement in *Wasteland Remastered*.

## Description

Complete Finster’s Mind Maze in Project Darwin.

## How to obtain

* Requires Cyborg Tech. After killing Irwin John Finster, collect Finster's head and head over to the cyborg interface next door. Send a Ranger into the Mind Maze and successfully complete it to activate the achievement.
Matthias

* Portrait
* In-game

**Matthias** is the leader of the New Citadel.

## Background

Matthias is the end result of the Guardians' attempt to create a suitable shell for the Cochise AI to inhabit. Born in the process of experimentation on the Guardians, Dugan was one of two shells created, the other success being Matthias. When the Rangers destroyed the Guardians and took down the Guardian Citadel, these two managed to escape the slaughter. The Cochise AI was stuck beneath the Citadel, confined to a single node, while the two synths conspired to find a way to take revenge on the Rangers and free their master.

They reached Los Angeles, beyond the radiation walls, where they set up the Children of the Citadel. To cover up their plans, they created a masquerade: Matthias would pose as the Messiah, seeking to uplift humans from their squalor by merging flesh with machine, while Dugan would be the terrifying robotic menace, seeking to exterminate all life. The ruse worked and while Dugan's worker bots scoured Los Angeles for supplies, fighting with the locals from time to time, Matthias built an army of half-man, half-machine soldiers in the depths of Seal Beach, the New Citadel. The ruse worked well, until Team Echo came to Los Angeles...

In appearance, Matthias is a middle aged man with pattern baldness and speaks with a soft tone, not unlike a caring father. He wears full length robes obscuring his synthetic body and carries himself like the prophet he claims to be.

## Behind the scenes

* Matthias may be a reference to the Gospel author Mathew. His use of terms as "good news", which "Evangelus" means in ancient Greek. His rambling about man and humanity may be a twisted view of the Mathew's point of view in the gospel. Furthermore, Gospel of Mathew is symbolized by a "man" in church decorations.

## References

1. ↑ Cochise AI: "*We attempted to rectify the first problem by ordering the Base Cochise robots to exterminate all life. At the same time, we determined that downloading ourself into a modified human was the best way to fix the second problem. We attempted to modify and enter various humans who came to the base, but failed. The Finster model rejected our programming, others died.*

*Then a group called the Guardians found us, and because they worshipped technology, they were easily convinced to download us into this mainframe and allow us to experiment on them. Despite early failures, we created two successful prototypes, the Matthias shell and the Dugan shell.*

*The untimely intervention of the Desert Rangers fifteen years ago stopped both our robot army and our download into these shells, and the rangers destruction of Base Cochise again locked us into a single node. Fortunately, the Matthias and the Dugan shells escaped and began building more shells into which we could download ourselves - including unaware shells who had been given artificial limbs and hearts. These shells will also become part of the army that will army to free us from this prison.*"
Metal nails

## Performance Data

### Damage

**Melee** (3 AP):
28 - 32

### Critical chance

+1%
3.1x damage

## Item Data

### ID

Brawling\_Tier\_4\_1

**Metal nails** is a tier 4 brawling weapon in *Wasteland 2*.

## Description

Draw blood with every swipe - good chance of tetanus too.

## Characteristics

The weapon generates alerts enemies (generates noise) in a 6 unit radius.

## Locations

* Rodia: Samuel sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
Miami

## Layout

**Miami** is the main location in *Fountain of Dreams*.

## Background

Florida's main urban center, Miami, took a secondary nuclear salvo and was reduced nearly to rubble. The survivors soon split into factions and the former resort city is now something like a latter-day Beirut, but with better dance music. In this fractious atmosphere, with its Byzantine assortment of groups, sub-groups, splinter groups, gangs, sects, mobs, cults, cells, associations, conspiracies, and raiding parties, only one force seeks to restore law, order, and cohesion: Miami Police. Its co-chiefs, Tockett and Crubbs, are known and feared throughout the city. They use informers and infiltrators to penetrate marauding gangs, uncover their plans, and slaughter them in masses before they are able to carry out nefarious crimes. The chiefs have skimmed a considerable layer of criminal scum from the streets with these tactics but they have also made themselves hated targets. Tockett and Crubbs are said to have enormous bounties on their heads and are now never seen in public. Talk on the street has it that the chiefs even have to hide from some of their own men.

The Miami Police have been so effective that only three organized factions remain in the Miami underworld: The DeSoto family, the Obeah Orders, and the Bahia Mafia. The DeSotos are bootleggers, distilling and bottling potent rum in their fortress-like compound, and distributing it throughout the island. While it is rumored that there is dissension within the family itself, clan patriarch Irwin DeSoto still maintains rigid control over his dynasty's illicit potables. Another longstanding rumor concerns the purported salubrious properties of the family brew, that it may even contain the rare curative liquid known as Water of Dreams. Whatever the exact truth may be, those who associate with the DeSotos or their product seem to have little to fear from mutation.
Message to Luis

**Message to Luis** is an item in *Wasteland 3: Battle of Steeltown*.

## Description

A reassuring message from Luis' wife, Florinda.

## Transcript

Luis, baby. It's Florinda. Listen, I just wanna let you know, if anybody tells you I pulled an Utter McKinley, it's not true. I just got sick of this place and decided to take an early retirement - with benefits! Gotta lay low for a bit, but I'll be back soon, and then we'll finally be able to get outta that damn camp. Love you, baby. Stay safe.\

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Medic pack (tier 3)

## Medic pack

### Effects

Heals 54-72 (base) points of CON
Requires Field Medic 4

### ID

Usable\_BloodPack\_3

**Medic pack (tier 3)** is a Medicine in *Wasteland 2*.

## Description

Assortment of tools and medications for keeping injured Rangers on their feet.

## Characteristics

The base amount of CON healing increases with Field Medic skill level.

## Locations

* Angel Oracle: Nurse Flinkman sells 5.
* Rodia: Samuel sells 5.
* Santa Fe Springs: Wastelander Trader sells 5.
* Temple of Titan: Martin Hogan sells 10.
Miriam Knox

**Miriam Knox** is a character in *Wasteland 3*.

## Background

*The middle-aged woman murmurs quietly to herself, her hands clasped in prayer. When she notices you standing nearby, she looks up, and you see tears streaming down her cheeks.*

Miriam is the head of the Knox family, who is currently trying to keep hope that her husband, Hardee Knox, will come back from Aspen in one piece. Given the recent occupation by Victory Buchanan, it might be a little tougher than it seems. Given that the Knox family supplies half the meat Colorado Springs needs from its bison ranches out east, it might be wise for the Rangers to do everything in their power to save him.

Of note is the fact that Miriam was born as a Bleu and the Bleu family had a vicious feud with the Knoxes, before the marriage between Miriam and Hardee mended the fences - somewhat.

## Interactions

### Quests

* The Psychopath: Miriam will ask you to save her husband from Victory.
Mind Maze

**Mind Maze** is a "location" in Project Darwin. Plug Finster's head into the Mindlink at Project Darwin Upper Level. The one Ranger doing this must have the skill Cyborg Tech.

## Gameplay

Inside Project Darvin in Darwin Village, you must take Finster's Head to a room on the righthand side of the map. Using Cyborg Tech on a disbanded character, that character is then transported to the Mind Maze.

Once inside, this character will face a series of challenges as you proceed from room to room. You will face a few fights including the Night Terror, which if you can kill is worth 32,000 xp (double if you kill it in melee).

Various points will ask questions; these can be easily looked up for the trivia, or worked out for the math. There is a point of no return late in the maze as well. You are warned when you reach the tiles leading to it.
Mother Nancy Reliance

Mother **Nancy Reliance** is the most recent leader of the Gippers.

## Background

The leader of the Gippers is a soft-spoken woman who is married to God President Reagan, like her other fellow Nancies. She is, however, even more bloodthirsty and fanatical than them, being responsible for casting out The Wyman for daring to speak her mind and suggesting that Mother is interpreting Reagan's words in a manner that suits her agenda (because, y'know, democracy means you get rid of the people in your way). She is also as ruthless as the cheap copy of the American president she worships, willing to overwrite Valor Buchanan's mind to provide Reagan with an ambulatory shell - and then install him on the throne of Colorado Springs, so that she can manipulate the puppet for her own ends.

Of course, Mother Reliance herself denies all that and pretends that she's simply a faithful devotee, who stood at Ronnie's side for half a century. She claims that this length of service means she can divine his decisions before he even makes them - and that there's no reason to actually bother the God-President with anything beyond the most trivial of matters.

She's also an avid gamer and reacts to anyone trying to tamper with her games or daring to interfere with her high scores.

## Interactions

* If you recovered Morningstar, this will also lead to an unique interaction, where he will pipe up during the "trial" and get on Mother Reliance's nerves. You can use Kiss Ass 5 to lie and conceal his identity or admit who he is, earning a -1 to Gipper reputation.
* During the audience, you can remark on being communists, which allows you to use Kiss Ass 5 to backtrack and gain a cheap +1 with the Gippers.

## Behind the scenes

Let us be underestimated and ridiculed. They think our Ronnie is dead and never coming back, and they are wrong. They accuse us of seeing communists in every shadow, and well, they’re right. But so are we.
Make no mistake, dears. We are surrounded by the vestiges of the Evil Empire. They have turned our great nation into an irradiated graveyard and they expect us to weep. But we are steel, sisters. We do not bend, nor do we rust. We endure.
So let them laugh at us. We are the wives of the God-President, and we will endure until he returns to us. Until then, his Great Work lies before us, unfinished.
We will arm our sons and our daughters and teach them to hunt Communists and snake-tongued Socialists. From birth, we will turn our children’s hearts to unyielding stone. With our blessing, they will bring peace back to the world, one bullet at a time.
We do this in the Gipper’s name. Amen.
Medic pack (Wasteland 3)

## Effects

Restores +35% CON over 3 turns. Effects scale with First Aid.

## Item Data

### ID

ITM\_Consumable\_Healing\_MedicPack

**Medic pack** is a consumable item in *Wasteland 3*.

## Description

The standard life-saving kit for battlefield medics.

## Locations

* Commonly sold by medical traders.
* Downtown Colorado Springs: Sold by Mary Milk-Teeth.
* Sold by world map merchant B. B. Gunn.
Isaac Leibovitz

**Isaac Leibovitz** is a miner that works in Leve L'Upe Mine.

## Background

An engineer (well, only person with knowledge of engineering), Isaac is a devout Christian who believes that it's his faith that guides him to achieve great things. God or man, he is the person responsible for constructing the supports inside the mine.

## Interactions

* Isaac will also happily take the The Flame Deluge Canticle from the player in exchange for a reward.

## Trivia

* Isaac's name and interactions are a reference to Walter M. Miller JR's *A Canticle for Leibowitz*. The titular Leibowitz is Saint Isaac Edward Leibowitz, an engineer who converted to Roman Catholicism after the nuclear holocaust and founded the Albertian Order of Leibowitz, dedicated to the preservation of knowledge.
Mining Mallet

## Effects

15% to apply Crippled

**Mining Mallet** is a blunt weapon in *Wasteland 3*.

## Description

This old sledge has outlived a dozen owners since the war.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 126 - 148 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* Sold by world map merchant O'Leary Family if encountered near Cannibal Jamboree.
Mayor Pedros

### Skills

Brawling 2, Clip Pistol 2, Swim 1, Pugilism 2, Rifle 1, Assault Rifle 1, Acrobat 2, Confidence 3, Bureaucracy 3, SKP 4

### XP

28

**Pedros** is the Mayor of Quartz.

## Overview

He is being held captive in the Courthouse when the player encounters him. His wife Felicia is being held against her will in Ugly's Hideout. He is a recruitable NPC.

### Fate

Recruited into Ranger service, Mayor Pedros reached the rank of Force Commander. By 2102, he is dead, buried outside the Ranger Citadel.
Medal of Honor

**Medal of Honor** is an item in *Wasteland 2*.

## Overview

An antique five pointed star. Under the ribbon is a golden eagle and an image of a woman holding a shield. On the back, the word "Bellona" is engraved.

## Location

It can be found in Rail Nomads Camp Graveyard, in a Toaster. Atchison camp vendor comments about it (gives clue about safe in Darwin)
Massacre site

**Massacre site** is a location in *Wasteland 3*.

## Background

A sinister spot in the middle of nowhere. What happened here? Blood and viscera stains the location all over...

## Points of interest

* Welcome to the place where countless men and women lost their lives. Marvel at the desolation wrought by... A honey badger. That's right. Here you can recruit the ultimate animal companion with Animal Whisper 10, a creature that can take a beating and hits like a monster truck. Be sure to loot the corpses for some great loot.
* Four digsites requiring high perception to find (12 is enough). Two of the digsites can contain high-tier loot.
* There are two groups of three corpses each. The first group indicates that there was a meeting of three different gangs - Collectors, Payasos and Godfishers. But the point of interest is another group of three separated corpses in the middle area where mighty beast roams. Their loot table contains of a variety of items which can help to identify this corpses and one predefined weapon. It is possible to get SOCOM Assault Rifle from Collector's corpse in the middle, Chainsaw Sword from Godfisher's corpse on the east side, and, finally, the corpse on the left side, Payasos, has the widest array of items, making his weapon the hardest to get. But, well, to such a high-level meeting, clown brought an Uzi.

## Notable loot

* PDW-01, Cog Pendant: Buried in the area (badger den and passage behind it respectively, bring people with high perception).
* Randomly generated tier 21 and very rarely tier 23 weapons in the digsites. Notable possibilities include Ray Tracer, Tesla Arc Projector, Fusion Launcher, Minigun and more.
* SOCOM Assault Rifle and Chainsaw Sword as possible drop from one of the corpses.

## Reaching the location

A Radiation protection Kodiak upgrades are required since location is surrounded by raditaion fields. There are Level 3 Radiation fields on the stright way from The Bizarre, however a route with only Level 2 Radiation on the way is also exist.
Mercenary Robot

## Biography

### Location

Ghost Town

**Mercenary Robot** is a generic character in *Wasteland 3*.

## Background

Military version of a servitor bot controlled by mercenaries.

## Quest

* A member of mercenary group hired by Moss Cogan to track down Kym Hie.

## Inventory

**Possible item drop**
* Acidic sludge
* Combat analysis processor
* Focusing crystal
* LED matrix
* Optical sensor
* Cutting blades
* Glowing ooze
* Industrial saw blade
* Laser emitter
* Purified tar
* Reactor core
* Remote control chip
* Titanium plating
* Turret chassis

**Possible junk drop**
* Bent actuator
* Crushed heatsink
* Melted capacitor
* Shorted control chip
Monkey Wrench

**Monkey Wrench** is a blunt weapon in *Wasteland 3*.

## Description

Crude, but effective, but still very crude.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 60 - 68 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Tactical Grip
		- 12.5%  Arc Weights
Mark II Sven

## Performance Data

### Damage

**Burst shot** (6 AP):
7 - 8 x4 (28 - 32)

### Critical chance

+1%
1.7x damage

### Hit chance

At point blank: +12%
At maximum range: -30%

### Range

Maximum10m - 8mOptimum8m - 5mPoint blank5m or less

### Chance to jam

2%
6 AP to unjam

### Capacity

32 x .38 ammo
5 AP to reload

## Item Data

### ID

SMG\_Tier\_1\_2

**Mark II Sven** is a tier 1 submachine gun in *Wasteland 2*.

## Description

Slapped together junk, but at least it fires.

## Characteristics

The weapon alerts enemies (generates noise) in a 21 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
## Strip parts

* Junk parts
* Underbarrel flashlight
* Sturdy mag
Melodica breathing device

**Melodica breathing device** is a junk item in *Wasteland 3*.

## Description

This instrument is normally played by blowing into an air tube connected to the keyboard body. Someone has replaced the insides with an activated carbon cabin filter in order to breath in purified air from the tube. It still makes music, though.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Mercenary Commando

## Biography

### Location

Ghost Town

**Mercenary Commando** is a generic character in *Wasteland 3*.

## Quest

* A member of mercenary group hired by Moss Cogan to track down Kym Hie.

## Inventory

**Apparel**
* Solderpunk Helmet
* Commando Armor
* Commando Legs

**Possible junk drop**
* Burned book
* Cigarette butt
* Hotwheels car
* Human teeth
* Tin can
* Spent BIC lighter
Mime

**Mime** is a quirk in *Wasteland 3*.

## Description

God help you, you are a mime. You are completely silent, but you have the combat sturdiness of an entertainer in grease paint.

## Notes

* The character becomes mute.
* Despite the appropriate animation, the weapon is not displayed in the mime's hands.
* The sound of the weapon is greatly reduced.
Mark Stachowiak

**Mark Stachowiak** is a character found in Highpool.

## Background

An engineer working on the reservoir in Highpool, Mark is normally responsible for filling up the water tanks for clients visiting Highpool to resupply. He fills them up from the main by his house, then sends them down the dam to the recipients.

Recently, Mark's house was set on fire by a Wrecking Crew mortar shell. Understandably, he is desperate to put the fire out.

## Interactions

### Details

* Help save a burning house: Once the valve is installed, the player can use Hard Ass, Kiss Ass, or Smart Ass to force him to help repair the damage. Otherwise, Mechanical Repair has to be used.
Metallurgy

**Metallurgy** is a skill in *Wasteland*

## Overview

Increases your ability to spot, identify, and work with some basic metals.

## Wasteland

In the mines near Quartz, a spot in the eastern side of the mine and a spot in the northwestern corner of the mine can be found where it says "the rocks look strange". Using Metallurgy in these spots reveals veins of silver. By giving a character with a high strength a pick ax, one can mine unlimited amounts of cash if one is patient enough to repetitively USE->CHAR->ITEM->PICK AX->LOCATION.

### NPC's

Metal Maniac starts the game with Metallurgy at level 4.
Mark Morgan

**Mark Morgan** is a musical composer that was hired by InXile to work on *Wasteland 2*. He is known primarily for composing the soundtracks for *Fallout*, *Fallout 2* and *Planescape: Torment*. His *Wasteland 2* music was also used in the 2013 edition of the original *Wasteland*.

## Credits

*Fallout* (1997)

Music artist
*Fallout 2* (1998)

Music artist
*Planescape: Torment* (1999)

Music artist
*Fallout: New Vegas* (2010)

Music artist
*Wasteland* (2014 edition)

Music artist
*Wasteland 2* (2014)

Music artist
Military Grade Pain Relievers (tier 5)

**Military Grade Pain Relievers (tier 5)** is a Medicine in *Wasteland 2*.

## Description

Take a few of these and you'll be able to shrug off even a bullet or two.

## Characteristics

Pain pills do not require any skill in Field Medic or Surgeon to use; likewise, there are no CON healing bonuses even if such skills are present.

Can be sold to Erik Tidemann at twice the usual resale value.

## Locations

* Angel Oracle: Osmond sells 8.
* Baldwin Hills: Baldwin Hills Trader sells 8.
* Hollywood: Soda Jerk sells 8.
* Long Beach: Old Man sells 6.
* Santa Fe Springs: Wastelander Trader sells 15.
Matt Forrestal

**Matt Forrestal** is a merchant and the informal leader of the Agricultural Center.

## Background

A lean, square-shouldered guy in a flannel shirt and jeans, Matt Forrestal is a former Desert Ranger, who has joined the agricultural center after he recuperated for a time there. He is well respected in the community as a solid, reliable leader who focuses the efforts of the entire facility.

Matt has been wounded in the mutated plant attack on the center: He got too close to an exploding fungal pod and has been suffering from a progressing fungal infection in his body ever since, confined to a wheelchair.

## Interactions

### Details

* Matt issues the quest to rescue Ag Center employees, rewarding an adequate performance with unique items from his safe.
* If you perform well when saving the Ag Center (most likely by saving all of the employees), Matt will join the player in the final assault against Matthias.
Map with overlay

**Map with overlay** is a junk item in *Wasteland 3*.

## Description

Pre-war map of Denver overlaid with a transparency of Mikhail Gorbachev. Someone has circled the points where his port wine stain overlaps important buildings. A note reads, "Is it a coincidence that these buildings were destroyed, Harold? Is it?"

## Locations

* Denver Ruins, Oil Field: In a grenade box.
Mark Target

## Ability

Reduces an enemy's Evasion by -15%. Marked targets also take +50% Damage from Precision Strikes.

### On Success

Applies Marked

**Mark Target** is a perk and associated ability in *Wasteland 3*.

## Description

In addition to the tactical value, marking an enemy for your squad to focus fire on is good, mean fun.

### Ability

**Mark Target** (2 AP): Reduces an enemy's Evasion by -15%. Marked targets also take +50% Damage from Precision Strikes.

On Succes
Applies Marked
Microwaved

**Disruption** is a status effect in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Zap 'em 'til they pop.

Gradually fries targets with microwaves. At level 10, instantly deals 1144 Energy Damage.

## Effect

Status effect can be stacked up to 10 times and lose 2 stacks per turn.

* Reduces armor depending on number of stacks.
* At 10 stacks, instantly deals 1144 Energy Damage.

## See also

Other status effects with stacks:

* Disruption
* Hot Tar
* Holy Radiation
Merc Leggings

## Effects

+3% Evasion

**Merc Leggings** is an armor piece in *Wasteland 3*.

## Description

Warm pants, sturdy boots, and two plate shin guards keep these legs light.

## Armor set

* Merc Helmet
* Merc Armor
* Merc Leggings

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Peterson Air Force Base: Sold by Inspector Delgado if sided with Sheriff Daisy during Big Trouble in Little Vegas.
Marvin

**Marvin** is a M.A.D. Monk found at the Canyon of Titan.

## Interactions

### Details

He is assisting Sarah and will sacrifice himself to kill Klink - inadvertently blowing Sarah's legs off and hurting her more than the raider ever did.

It's possible to kill Klink and protect Sarah and Marvin from death, but it requires approaching him from the other direction and shooting him with a sniper at maximum range.
Marakov

**Marakov** is a tier 2 handgun in *Wasteland 2*.

## Description

Cheap Russian knock-off of a Chinese knock-off. It'll still knock someone off

## Characteristics

An unimpressive gun as far as its stats go, the Marakov is used either if all of your pistoleros haven't got their own Midnight Special yet or if you're lucky enough to stumble upon it early on, when it's a welcome replacement for the lousy tier-1 handguns. When .38 revolvers start appearing on the scene, the Marakov can be sold or dismantled without hesitation.

The weapon alerts enemies (generates noise) in a 15 unit radius.

## Trivia

* The Makarov pistol or PM (Russian: Пистолет Макарова, Pistolet Makarova, literally Makarov's Pistol) is a Russian semi-automatic pistol. Under the project leadership of Nikolay Fyodorovich Makarov, it became the Soviet Union's standard military and police side arm from 1951 to 1991.
Metal Maniac

Classic and Remastered

### Skills

AT Weapon 3, Brawling 2, Bomb disarm 1, Climb 1, Cryptology 1, Perception 3, Metallurgy 4, Safecrack 1, SMG 3, Toaster repair 2

### Level

Command Corporal

**Metal Maniac** can be found in the Black Gilva Tavern located in Darwin Village.

## Overview

He and Mad Dog Fargo are both sick and are lying down at the back of the tavern. The player can cure them with Antitoxin and recruit both of these NPCs.

### Fate

Recruited into Ranger service, Metal Maniac reached the rank of Lieutenant Commander. By 2102, he is dead, buried outside the Ranger Citadel.
Missile Base

The underground base complex that the M.A.D. Monks use as a temple, hospital, and quarters. The missile silo that contains the Titan II and the means to control it are located here.

## Background

Only the monks themselves are allowed to enter the complex and any trespassers are quickly dealt with, the only exception is the hospital that is run by Dr Sidney Kyle who performs her cybernetic augmentation operations here as well as look after the more severely injured patients.

Two chambers of the base have been converted into prisons, one of them holding Brother Guano, a monk who has turned against Father Enola after he most likely became insane from radiation poisoning.

At the northern part of the complex is the missile silo itself that stores the base's missile and its launch controls.

Should the player be able to reach the missile launch room without killing any monks in the base Team Echo will meet Father Enola when the player finds out that their Titan missile is non functional.
Father Enola will reveal that the Temple of Titan was originally a training facility and a museum rather than a real missile base.
Med hypo

## Effects

Restores +50% CON instantly. Scales with First Aid.

**Med hypo** is a consumable item in *Wasteland 3*.

## Description

Military-designed for mid-combat recovery. Simply close your hand around the device for self-injection.

## Locations

* Commonly found in medical crates.
* Commonly sold by medical traders.
* Downtown Colorado Springs: Sold by Mary Milk-Teeth.
* Sold by world map merchant B. B. Gunn.
Monocle

**Monocle** is a trinket in *Wasteland 2*.

## Description

This helps you aim better when aiming at a distance, but it also makes it harder to see where you're going.

## Usefulness

Means being more accurate but doing less shooting. In practice this may only be desirable in cases where high to-hit chance is important as with the Psychopath perk.
Memory module

**Memory module** is a crafting component in *Wasteland 3: Cult of the Holy Detonation*.

## Description

This impossibly tiny memory chip runs at a cool 158 degrees Celsius and has enough space to store at least two bitmaps. It cost eight hundred thousand dollars.

## Location

* Cheyenne Security Level: Inside level 9 toaster in mess hall table.
Marriage counseling

**Marriage counseling** is a cassette tape in *Wasteland 3*.

## Description

The casing of this ancient cassette tape is cracked in places, but still seems functional. The typewritten label is badly faded, the writing lost under layers of grime.

## Transcript

Session 13, Jim and Nancy, March 21, 1998. Nancy, last time you were talking about Jim's inadequacies as a sexual partner. Would you like to expand on that?

Now wait just a goddamned minute! You've let her talk for twelve sessions straight! When's my chance?

See, Dr. Melzer? This is what I'm talking about! Everything's always about *him*-

Why the hell am I paying for these sessions when you're always taking her side?

If you're unhappy with counseling-

Unhappy? I wish the fucking bombs would fall so I wouldn't have to deal with another minute of this-\" ::faint sirens::

What's that noise?

I don't know. Maybe some kind of drill-

distant explosion:: \"Oh, no. Is that-?
It can't be-!

Oh. Thank god-

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Memo from Cheyenne researcher

**Memo from Cheyenne researcher** is a lore book in *Wasteland 3: Cult of the Holy Detonation*.

## Description

This memo has been printed out on clean office paper. Under the original dot matrix text is a handwritten note in red ink.

## Transcript

Hey, guys. Without some sort of treadmill, this HURL VR thing is going to kill somebody. People are walking into desks, tripping over trashcans. Get Jenkins to create a virtual map of the whole facility, down to every desk and chair, and the exterior too, so that when you wear it, you’re virtually in the exact place you actually are.

Scrawled below that is an angry note: You idiot! When the brass find out you’ve uploaded a detailed virtual map of America’s most top secret facility into these headsets you’re going to jail. And not virtual jail. Real jail! What if the Russians get ahold of them! Get rid of them!"

## Location

* Cheyenne Research Level: Inside level 9 toaster in Genetic Research Lab.

## See also

* Portable headphones - found in the same toaster.
Miami Police

Miami Police station ib 2048 year.

**Miami Police** is one of the principal power players in the post-nuclear Miami.

## History

> The Miami Police have been so effective that only three organized factions remain in the Miami underworld.
>
>

Miami Police is an organization in post-apocalyptic Miami in Fountain of Dreams.

## Interactions

* They can take the quest to destroy the Bahia Mafia. They will also give us weapons to support us: a Remingtron 700 rifle and two plastic explosives.
* After completing their first task, they will give us the second one: to stop the DeSoto business without killing the head of the family - Irwin. After completing this task, it will be possible to store recruits in their area.

## Behind the scenes

* The Police leaders are a reference to, of course, *Miami Vice*!

1. ↑ Fountain of Dreams manual
Melissa Howe

**Melissa Howe** is a character in *Wasteland 3*.

## Interactions

* Blackmail her to keep quiet: Hundred Families reputation (+10), Ranger fame gain (+?) and both Lucia Wesson and Darius Kwon disapprove of your decision. (Kwon will remain silent)
* Ask for cash: 251$, Lucia Wesson disapproves of your decision.
* If you give it for free: Lucia Wesson approves of your decision.
Marie Soto Lecture

**Marie Soto Lecture** is a cassette tape in *Wasteland 3*.

## Description

This ancient cassette tape contains a lecture by Marie Soto on the future of the human species.

## Transcript

The outcome is inevitable. Our ecosystem is failing. Our societies are crumbling under the weight of our own lesser angels.

We must look to the stars for the continuation of our species. Our future is not Earth, but a new world awaiting its first tenants.

If we are to colonize another planet in our solar system, we must devise a humanity that can not only survive this new world, but thrive there. A new human. That is our mission.

## Locations

* Department of Energy Site: Inside the locker in the Garage.
Master Trauma Kit (tier 4)

### Effects

Removes wounds, heals 100% of CON during recovery phase and heals 40% of CON upon recovering.
Requires Surgeon 7

### ID

Useable\_Surgeon\_Kit\_3

**Master Trauma Kit (tier 4)** is a Medicine in *Wasteland 2*.

## Description

A surgeon's trauma kit contains the basic supplies for reviving a downed squad member.

## Characteristics

The amount healed (100% / 40%) are the base amounts (Surgeon level 0), and scale with level.

## Locations

* Angel Oracle: Osmond sells 4.
* Baldwin Hills: Baldwin Hills Trader sells 10.
* Brentwood Dentist: Justa Bill sells 4.
* Hollywood: Soda Jerk sells 2.
* Rodia: Samuel sells 8.
McToasties Breakfast Cereal

* +15% Melee damage
* +25% Max CON

Eat to gain +15% Melee damage and +25% Max CON for 6 turns.

**McToasties Breakfast Cereal** is a consumable item in *Wasteland 3: Battle of Steeltown*.

## Description

*Made with real toast and a sprinkling of powdered radium, McToasties will supercharge your morning!*
*Lawsuits alleging health risks of eating McToasties cereal are not yet proven in a court of law*.

## Locations

* Steeltown admin level: 10 can be obtained from Oluwademilade after acquiring the Russian nesting doll.
Laddie

**Laddie** is a character found in Highpool

## Background

A fine looking pooch with a curiously intelligent look in his eyes. The dog tag around his neck reads, "Laddie". Just one of many, many dogs throughout Highpool.

## Interactions

### Details

* Take Alexey's note to his 'soul mate' in Highpool: What sets him apart is the fact that the player can get a stone that changes Alexey into a merchant.