Multplayer hide and seek by blackduck 6767

## multplayer hide and seek

**multplayer hide and seek** (correct *multiplayer hide and seek*) it is a hide & seek and the parkour map by blackduck 6767] being their most popular map and the 31st most popular map on Bonk 2/HTML5-Based Bonk.io.

## Structure

The map consists of two parts separated by a central wall. Both parts are exactly the same. Almost all platforms also have the same standard parisian blue color.

Parts of the map are somewhat similar to a castle. There is a high tower, inside which you can climb, moving zigzag up the stairs. There is a ledge at the top of the tower that prevents the player from falling, but it can be jumped over. There is a huge ledge at the bottom of the tower that you need to climb up before climbing the stairs. To the left is a lower but wider second tower/building. Unlike the tower, there are no stairs in the building - you need to climb through the parkour. First you need to climb the lowest platform, then jump to a higher and longer platform, then to a small ledge, and then slide down the hill, stand on the peak platform, and only then climb to the top. Jumping over the opening/exit will take the player up to the largest and highest square on the building. On it, he can stop either by crashing into the wall of the tower, or by the ledge, located on the right and left, respectively. There are also walls along the edges of the map that prevent players from falling outside the map.

At the bottom you can see the timer, which is initially red, but as time goes on, the bar will fill up with green until the green platform reaches the instant blue win capture zone.

On the left side of the map there are seven spawns of the blue team of players, placed at different spawn rates in such a way that no more than one player can spawn in one spawn: two on the ground, four in a building and one in a tower. On the right, there is one spawn of the red team, which is located on top of the tower.

Each spawn is fixed with five small dots (three on top, two on the bottom), and on the opposite side there is a circle of the same diameter as the player and it is located in the same place. Each blue team member has a darker blue orb on the right side, while the red one has a brighter red/scarlet circle on the left, with the red circle killing players on touch. When a player dies, their circle falls off.

On the right side (outside the visible part of the map) there are two black walls that form the ceiling and wall - there is another spawn there. If a player spawns on a green or yellow team, they will immediately die. The map is designed for playing in team mode - the player simply will not appear in FFA.

Map not have a bounce.

## Gameplay

The game is a multiplayer of the blue and red teams, where the blue team is the prey and the red team is the hunter. Within a limited amount of time, the hunter must touch all the blue orbs in his side, while his red orb must touch all the players on the blue team, killing them. If the player of the red team does not have time to kill all the players of the blue team in the allotted time (1 minute), then he will die and the blue team will win.

The map is also played in Arrows/Death Arrows Mode. By pressing Y or Z, Blue Team can use arrows to combine with jumping to get high up, for easier tower climbing and to push the hunter away, with Red Team the same (navy and scarlet balls will also be understood and follow where they follow player).

Players can also play hide and seek multiplayer in Grapple mode and can grapple onto platforms.