NBZ: High Caliber Wiki:Templates

## Overview

This is list of templates intended help players/officers.

## After-action Reports

The purpose of the mission reports is to report to Admiralty (Server Staff) of the performance of players.

### Example / Explanation of After-Action Report

**Ship Name (CO: Player In-Charge) Mission Report**

Mission (Enter Number)

END OF MISSION REPORT

To: COMHCCENT

Ship: Prefix Ship Name (Example USS *Tahoe*)

Commanding Officer: (Player who was Captain of the Ship)

Date and Time: M/DD/YY Time-Of-Day of Mission

Mission: type Mission (Patrol/Strike/Escort/Etc)

Crew Roster and Evaluation: (Players listed except for captain are given number 1-10 how they performed. 0 being horrible, 10 being Super exceptional)

Positions

Name - Performance

Commanding Officer (CO) : Player in Charge

Executive Officer (XO) : 2nd In Command Name

Gunnery Officer (GO) : Main Gunner Officer

Communications Officer (COMM) : Communication Player

Boatswain Mates : Player Name

Lookouts : Player Name

Firecontrolmen : Player Controlling All Guns

Gunner's Mates : Player using Guns (Local control aka 1 gun)

Confirmed Kills: How Many Ships/Types destroyed (Example: Two DD sunk)

Losses: How Many Friendly Ships were lost/sunk/destroyed in combat. List by name (Example: USS *Atlanta* CL-39, USS *Boston* CA-139)

End Result: Brief Summary of results of the mission. (Example: Ship sunk, crew picked up by USS *Somers* or Ship Successful, no losses reported)

CO's Report: This is fuller description of what exactly happened during the mission. How it began, problems that may have come up, heroic or bad things players did. Events that may have accrued during course of the mission. Action of running into enemy ships. Success or Unfortunate events accrued.

Example: Arrived on scene at approx. 7:00 PM EST. After starting engines & corresponding machinery, I gave Boatswain Mates a briefing on the ship and her vitals, plus damage control. We then proceeded dead ahead at approx. 20 knots, standard speed. After about 15 minutes, we noticed 2 detector contacts, one dead ahead and one Port-Stern. While turning on radar to determine the closer target, the source of the dead ahead signal, USS *Somers*, sailed into view. We exchanged broadsides, and Our ship launched 2 torpedoes, both of which duds. The remaining torpedoes on that broadside were damaged, and a glitch disabled our guns and gundirectors (more info will come later) for quite a while. We took advantage of an unplanned flank around the USS *Somers* and set engine telegraph to Flank, and despite 2 destroyed engines, we managed to outspeed the enemy destroyer for long enough to begin repairs. Fires were suppressed by Boatswain Mates, and I repaired destroyed portions of the deck. While this was going on we got news that the other contact we had seen on detector had been sunk by USS Somers. We proceeded to turn around, despite issues with gundirectors, and we engage the target. Our ship survived for quite a while, but crew was eventually depleted/killed, and despite her still floating, the order was given to scuttle. Allied ships Atlanta & Boston were loss in separate actions.

### Blank After-Action Report

Mission:

END OF MISSION REPORT

To: COMHCCENT

Positions

Name - Performance