recursal/Fanatic-Fandom huggingface dataset:
Impaler (Weapon)

{{#cargo\_store:
\_table=Items
175 (450) DPS
}}

The **Impaler** is a spear-type melee weapon which does critical hits to enemies against solid obstacles.

## Details

* **Special Effects:**
	+ Attacks deal critical damage to enemies if they are next to a wall or door.
	+ All hits push back enemies slightly.
* **Breach Bonus:** 0 / 0.25
	+ **Base Breach Damage:** 45 / 75 (90 / 225)
	+ **Base Breach DPS:** 200 (525)
* **Combo Duration:** 0.6 seconds
	+ **First Hit:** 0.4 (0.2 + 0.2)
	+ **Second Hit:** 0.2
* **Tags:** UnlockInPublicEvent
* **Legendary Version: *Arm-Piercer***
	+ **Forced Affix: Run Speed on Crit**
		- "Increases your movement speed for 5 seconds after dealing a CRITICAL BLOW."

## Synergies

* The mutation Melee works well as you can keep multiple enemies slowed down.
* Weapons or skills with high knockback, such as Assault Shield or Wave of Denial, can be very useful to set up critical hits for the Impaler.

## Notes

* Only one enemy has to be within close proximity to a suitable obstacle for every other enemy in the path to be struck by a critical hit.
* Critical hits can be triggered from walls, doors, or barriers in boss fights.

## History

* 2.4: Base DPS increased from 117 (300) to 175 (450).
	+ Base breach DPS increased from 133 (350) to 200 (525).

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Fire Grenade

{{#cargo\_store:
\_table=Items
25 DPS
}}

The **Fire Grenade** is a grenade skill which sets nearby enemies on fire.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
		- The projectile bounces off of a Shieldbearer's shield without detonating.
	+ Upon explosion, deals 12 base damage to enemies in its area of effect and creates fire on the ground for 7 seconds.
		- Explosion instantly applies a stack of burning to enemies while fire periodically applies stacks of burning to enemies touching them.
		- Burning effects deal 25 base DPS per effect for 3 seconds.
* **Tags:** Ranged, Fire, Explosive, UnlockInPublicEvent
* **Legendary Version: *Pyromaniac***
	+ **Forced Affix: Oil and Fire on Use**
		- "On use, covers the ground around you in oil and ignites it."

## History

* 0.1:
	+ AoE duration set to 7 seconds.
	+ Unlock cost increased from 15 to 20 cells.
	+ Added tags "Explosive" and "NegligibleDamage".
* 0.2:
	+ Cooldown increased from 5 to 8 seconds.
	+ Base cost increased from 1250 to 1500 gold.
* 0.3: Added tag "UnlockInPublicEvent".
* 0.4:
	+ Cooldown increased from 8 to 16 seconds.
	+ Now scales with  Tactics.
* 0.6: Scaling changed from  Tactics to  Brutality.
* 0.7: Added legendary affix "OilAndFireOnUse".
* 1.1:
	+ Cooldown decreased from 16 to 13 seconds.
	+ Removed tag "NegligibleDamage".
* 1.9:
	+ Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
	+ Base price increased from 1500 to 1750.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Cluster Grenade

{{#cargo\_store:
\_table=Items
}}

The **Cluster Grenade** is a grenade skill which throws a projectile that splits into several smaller bombs to cover a large area in explosions. Its blueprint can drop from Slashers.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which produces 6 bombs on contact with an enemy or a horizontal surface.
		- The main bomb and all bombs bounce off of a Shieldbearer's shield without detonating.
* **Tags:** Ranged, Explosive, UnlockInPublicEvent
* **Legendary Version: *Icebreaker***
	+ **Forced Affix: Ice Damage**
		- "+175% damage on a frozen target."

## Notes

* This grenade works exceptionally well at dishing out damage in large areas due to its inherent properties. However, It can also deal much larger amounts of damage to enemies in smaller rooms because the explosions will be in a much more focused area of impact.

## History

* 0.1:
	+ Unlock cost increased from 25 to 40.
	+ Added tags "Explosive" and "Deployable".
* 0.2: Base DPS per bomb increased from 35 to 42.
* 0.3: Added tag "UnlockInPublicEvent".
* 0.4:
	+ Cooldown increased from 4 to 16 seconds.
	+ Now scales with  Tactics.
* 0.6:
	+ Base price increased from 1250 to 1800.
	+ Scaling changed from  Tactics to  Brutality.
* 0.7: Added legendary affix "IceDamage".
* 1.1:
	+ Cooldown increased from 16 to 20 seconds.
	+ Base DPS per bomb increased from 42 to 50.
* 1.9:
	+ Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
* 2.1: Scaling changed from  Brutality to  Brutality/ Survival.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
The Boy's Axe

{{#cargo\_store:
\_table=Items
Boi.
183 DPS
}}

**The Boy's Axe** is an axe-type ranged weapon which deals damage and roots the victim. it can be called back by pressing the attack key again, which deals additional bonus damage. This item is exclusive to the *Rise of the Giant DLC*.

## Details

* **Ammo:** 1
* **Special Effects:**
	+ Throws axe towards nearest enemy, rooting them.
	+ Using it again calls the Boy's Axe back to the player, inflicting an additional 80 base damage when recalled.
* **Breach Bonus:** 0.5
	+ **Base Breach Damage:** 105
	+ **Base Breach DPS:** 128
* **Attack Duration:** 0.32 seconds
	+ **Charge:** 0.07
	+ **Lock:** 0
	+ **Cooldown:** 0.25
* **Tags:** Ranged, HasBullets, LimitedAmmo, NoCritical, VeryFewAmmo, FadeHudIconIfNoAmmo, AmmoComesBackImmediately, DisableVerboseAmmo, UnlockInPublicEvent

## Notes

* This weapon is affected by the mutation Ammo. Both axes have to be thrown before they can be retrieved.

## Trivia

* Given the name and item description, this is probably a reference to God of War (2018).
	+ The reference is that the main character Kratos keeps calling his son Atreus “Boy”, which has turned into a meme.
	+ The axe's design and function is also reminiscent of Kratos’ Leviathan Axe in the God of War game, except it actually freezes enemies instead of simply rooting them in place.

## History

* 2.1: Scaling changed from  Brutality/ Tactics to  Tactics/ Survival
* 2.4: Base DPS increased from 110 to 183.
	+ Breach bonus increased from 0 to 0.5.
	+ Base breach DPS increased from 12 to 128.

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Nest

"No prayers, no words, not even deeds can rightfully honour our protectress; only sacrifice means true loss, and hence, true belief".
The Sacred Barks, 20:1.
 Since time immemorial religious rituals have proven themselves to be extremely useful tools for eliminating one's enemies. This one also helps to keep the ticks at bay.
 Before dawn the Nest spills forth its wretched brood, ever hungry, hunting for their mother.

## Nest

### Soundtrack

Heart Of The Swamp

* Normal
* Hard
* Very Hard
* Expert
* Nightmare/Hell

### Next biome(s)

Stilt Village, Graveyard, Fractured Shrines

## Enemies & Traps

### Next biome(s)

Stilt Village, Graveyard, Fractured Shrines

## Enemies & Traps

### Next biome(s)

Stilt Village, Graveyard, Fractured Shrines

## Enemies & Traps

### Next biome(s)

Stilt Village, Graveyard, Fractured Shrines

## Enemies & Traps

### Next biome(s)

Stilt Village, Graveyard, Fractured Shrines

## Enemies & Traps

### Timed door

15:00

The **Nest** is a first boss biome that is exclusive to the *Bad Seed DLC*. It is the home of the boss of this area, Mama Tick, as well as the Giant Ticks encountered within the Morass of the Banished.

## General information

### Access and exit

The Nest can only be accessed from the Morass of the Banished. Three exits are available after, leading to the Stilt Village, the Fractured Shrines, and the Graveyard (requiring the Spider Rune).

### Level characteristics

##### Scrolls

When 3 Boss Stem Cells are active, Mama Tick will drop 3 guaranteed Scroll Fragments, and when 4/5 Boss Stem Cells are active, she will drop 4 Scroll Fragments.

#### Enemy tier and gear level scaling

 Enemy lvl tier
 Enemy Health tier

## Exclusive blueprints

Beating Mama Tick will award the following blueprints:

* 1st kill - Scythe Claw weapon

#### Giant Tick Outfits

Beating Mama Tick will also reward the player with one of her outfits. There are 7 Giant Tick outfits, one for each difficulty, one for defeating Mama Tick without taking a single hit and one that can be obtained if a special condition is met. The outfit of the lowest difficulty remaining is always the one that drops, e.g. the Classic outfit will drop on 4 BSC if it hasn't been looted yet. On the other hand, the special outfit has the unique trait of being obtainable at any difficulty as long as a special condition is met. The player must sacrifice the Mushroom Boi! in a lore room located before leaving the Morass of the Banished.

* 0 BSC: Giant Tick Outfit
* 1 BSC: Annoyed Tick Outfit
* 2 BSC: Irritated Tick Outfit
* 3 BSC: Mad Tick Outfit
* 4 BSC: Furious Tick Outfit
* Mushroom Boi! sacrifice: Sacrificial Tick Outfit
* Flawless kill: Flawless Tick Outfit

## Lore

### Mama Tick

*See the main article for information about Mama Tick.*
Agitated Pickpocket

這是一個未完成的頁面，快幫我們完善它吧！

**Agitated Pickpockets** are enemies found in the Bank.

## Behavior

Agitated Pickpockets are seen throughout the Bank rummaging through piles of gold. Once one notices the player, it will then become aggressive and attack the player.

Upon dealing damage to the player, they will also steal some gold. Their pile of gold can still be seen after they left it, and can be destroyed.

## Moveset

* **Description:** Slash three times in quick succession at the player with their claws.
* Can be parried and dodged.
* If the player is far away the agitated pickpocket will roar and charge at them before using the attack.
Арина Пехтерёва

Арина Пехтерёва (14 марта 2008 - 19 ноября 2020) - одна из второстепенных персонажей первого Murder Mansion. Должна была представлять Беларусь на Детском Евровидении 2020, но была убита Вики Габор.

## Неожиданный трибьют в Murder Mansion 3: Return To Paris

Неожиданно, но история Арины Пехтеровой не заканчивается на первой части фильма. Несмотря на смерть самой Арины, живо её наследие. В третьей части, во время гонки Аяны и Роб, Плакса доводит мать до белого каления своими разговорами про Евровидение, а когда Плакса включает песню Беларуси на Детском Евровидении 2020 «Пришельцы», то мать выходит из себя и прописывает вертуханидзе улыбаксе, от чего тот падает на проезжую часть, на которой неожиданно появляется Аяна и сбивает инвалида, не убивая его, но нанеся ему серьёзные травмы.
Blood Sword

{{#cargo\_store:
\_table=Items
122 DPS
}}

The **Blood Sword** is a sword-type melee weapon which inflicts bleeding on enemies it hits.

## Details

* **Special Effects:**
	+ Inflicts bleeding on hit (3.5 base bleeding DPS per effect).
		- Each stack of bleeding lasts for 12 seconds.
* **Breach Bonus:** -0.4 / -0.3
	+ **Base Breach Damage:** 15 / 17.5
	+ **Base Breach DPS:** 79
* **Combo Duration:** 0.41 seconds
	+ **First Hit:** 0.25
	+ **Second Hit:** 0.16
* **Tags:** NoCritical, Bleed, UnlockInPublicEvent
* **Legendary Version: *Hemoglobin***
	+ **Forced Affix: Bleed Damage**
		- "+60% damage on a bleeding target."

## Synergies

* Best paired with other bleeding items and abilities such as Throwing Knife or Open Wounds, which can help stack bleed effects more quickly for more bleed explosions.
* Works well with the weapon Sadist's Stiletto, enabling the player to attack once with Blood Sword to inflict bleeding for the long duration of 12s, allowing Sadist's Stiletto to crit.
* It pairs well with the "+60% damage to a bleeding target" affix on another weapon due to its long effect duration.

## Notes

* Affixes such as "+80% damage on poisoned targets" apply to the weapon's attacks as well as the inflicted bleed status.
* This weapon deals less damage than the Rusty Sword, and has an unusual two-swing combo, but is effective at stacking bleed on enemies. This weapon thus benefits from skills that carry the bleed damage affix.
* It pairs well with the "+60% damage to a bleeding target" affix on another weapon.

## History

* 0.0: Introduced.
* 1.9:
	+ Increased bleeding time from 6 to 12 seconds.
	+ Reduced bleeding DPS from 9 to 5.
* 2.1: Reduced bleeding DPS from 5 to 3.5.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Toothpick

{{#cargo\_store:
\_table=Items
**Secondary Ability: Broken Toothpick**
Reverts to initial form after 6 seconds.
195 (778) DPS
82 DPS
}}

* Normal
* Broken

The **Toothpick** is a heavy melee weapon that delivers stunning hits. The charged attack does critical damage upon hitting an enemy, at the cost of weakening the weapon for several seconds. This item is exclusive to the *Rise of the Giant DLC*.

## Details

* **Special Effects:**
	+ Each attack knocks back enemies and stuns them for 4 seconds.
	+ Holding down the attack button for 1.3 seconds before releasing will cause the Toothpick to inflict a critical hit.
		- If it strikes an enemy, the Toothpick will change to its broken form for 6 seconds. While broken, it hits faster, has reduced damage and range, and can only stun enemies for 0.5 seconds each attack.

### Normal form

* **Breach Bonus:** 0.5 / 0.5 / 0.5
	+ **Base Breach Damage:** 150 / 200 / 250 (600 / 800 / 1000)
	+ **Base Breach DPS:** 195 (778)
* **Combo Duration:** 3.08367 seconds
	+ **First Hit:** 0.86667 (0.56667 + 0.3)
	+ **Second Hit:** 1.067 (0.767 + 0.3)
	+ **Third Hit:** 1.15 (0.85 + 0.3)
* **Tags:** HeavyWeapon

### Broken form

* **Breach Bonus:** 0.5 / 1 / 1
	+ **Base Breach Damage:** 45 / 80 / 100
	+ **Base Breach DPS:** 153
* **Combo Duration:** 1.47 seconds
	+ **First Hit:** 0.43 (0.33 + 0.1)
	+ **Second Hit:** 0.54 (0.44 + 0.1)
	+ **Third Hit:** 0.5 (0.4 + 0.1)
* **Tags:** AutoTransformInto, NoCritical

## Notes

* Since the second and third attacks from the Toothpick deal more and more damage, it is generally a good idea to save the charged attack for the later attacks to be able to deal the most critical damage as possible, especially if one's intention is to use it against higher health enemies or even elites.

## Trivia

* Because the blueprint for this item is only dropped by enemies within the Cavern, it is technically an item exclusive to the *Rise of the Giant DLC*, even though it was added to the game in *v2.3*, which was eleven updates later.

## History

* 2.4: Broken Toothpick duration decreased from 10 seconds to 6.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Ice Grenade

{{#cargo\_store:
\_table=Items
}}

The **Ice Grenade** is a grenade skill which freezes nearby enemies on detonation.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
		- The projectile bounces off of a Shieldbearer's shield without detonating.
	+ Upon explosion, deals 35 base damage and freezes enemies in close proximity for 6 seconds (freeze ends early if frozen enemy takes damage).
* **Tags:** Ranged, Ice, Explosive, NegligibleDamage, UnlockInPublicEvent
* **Legendary Version: *Winter***
	+ **Forced Affix: Strong Ice**
		- "Reduces the chance of unfreezing an enemy when attacking."

## History

* 0.1:
	+ Base Damage increased from 30 to 35.
	+ Cooldown increased from 5 to 8 seconds.
	+ Freeze duration increased from 3 to 5 seconds.
	+ Range increased from 5.5 to 6.
	+ Added tags "Explosive" and "NegligibleDamage".
* 0.2: Cooldown increased from 8 to 9 seconds.
* 0.4:
	+ Cooldown increased from 9 to 18 seconds.
	+ Now scales with  Tactics.
* 0.6:
	+ Scaling changed from  Tactics to  Brutality/ Tactics.
	+ Base cost increased from 1250 to 1800.
* 0.7:
	+ Added legendary affix "StrongIce".
	+ Description changed from "Explodes and inflicts 35 damage. Freezes its victims." to "Freezes its victims."
* 1.2: Added tag "UnlockInPublicEvent".
* 1.4: Scaling changed from  Brutality/ Tactics to  Tactics/ Survival.
* 1.9:
	+ Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
	+ No longer can get "Victims Burn when they die" Affix.
* 2.1: Scaling changed from  Tactics/ Survival to  Survival.
* 2.4: Freeze duration increased from 5 seconds to 6.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Magic Surprise! Rush

MSR! Is a old forbidden game, that was sbuilt by Surprise Studios in early 2016. The game is now a deleted because of found a scam and hack in the game.

The owner of the group, semmiman, said that it was an inicident, but he lied, so he got IP-Ban with IPKilla 1.3.2.

The game was about to find 8 objects with triangle on it. after you found all, you will get a window with "Enter Password" in it. When you actually set it, the owner (semmiman) will get your account.

someone says, he is still on the site, with one of their "stolen" account.
Spiked Boots

{{#cargo\_store:
\_table=Items
105 (324) DPS
}}

The **Spiked Boots** are a melee weapon, which deal critical hits while enemies are attacking.

## Detail

* **Special Effects:**
	+ Deals ~3.09x damage (324 base critical DPS) with hits that land on an enemy while it is performing an attack.
	+ Sends back enemy grenades and bombs at 25% of normal power (22.5 base damage instead of the usual 90 base damage).
* **Breach Bonus:** -1 / -1 / -1 / 1
	+ **Base Breach Damage:** 0 / 0 / 0 / 100 (0 / 0 / 0 / 380)
	+ **Base Breach DPS:** 70 (266)
* **Combo Duration:** 1.43 seconds
	+ **First Hit:** 0.43 (0.23 + 0.2)
	+ **Second Hit:** 0.25 (0.1 + 0.15)
	+ **Third Hit:** 0.39 (0.14 + 0.25)
	+ **Fourth Hit:** 0.36 (0.16 + 0.2)
* **Tags:** UtilityWeapon
* **Legendary Version: *Corporal Punishment***
	+ **Forced Affix: Back Damage**
		- "+15% damage on backstabs."

## Notes

* Unlike the Spartan Sandals, even if the player hits an enemy while it's charging an attack with this weapon, it will not actually interrupt it. Take caution when dealing with enemies capable of fast attacks.

## History

* 2.4: Base critical DPS increased from 303 to 324.
	+ Base critical breach DPS increased from 252 to 266.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Weeping Eagle

檔案:No Forge.png Cannot be forged
檔案:No Chest.png Does not spawn randomly

The **Weeping Eagle** is a Very Rare Misc Weapon obtained through merging.

## Merging Recipes

* Cherry Blossom with two of the following weapons: Desert Eagle, Desert Eagle Gold, Flame Eagle, Frost Eagle, Poison Eagle, Plasma Eagle, Eagle of Ice and Fire and Alien Eagle.
	+ The two Eagles must be different.
	+ The Snowman Eagle and Alien Plasma Eagle cannot be used for merging.

## Usage

Fires a projectile that split into 14 smaller projectiles on impact.

Each small projectile can go through walls, linger for 1 second, and damage enemies that touch it.

## Tips

### Strategies

This weapon can deal high damage to groups of enemies. However, the smaller projectiles are not likely to hit enemies, which can reduce the power of this weapon.

### Recommended Buffs

* Pierce Buff - Allows the main projectiles to split each time piercing an enemy.
* Bounce Buff - Allows the main projectiles to bounce, splitting each time it bounces.
* Accuracy Buff - Removes inaccuracy and increases critical chance by 9.

### Recommended Conditions

* Weapon fire rate +100%, attack -50% - As the damage cannot be reduced, this will greatly increase the power of this weapon.
* Infinite energy - Negates energy cost.
* Enemies move faster - Since they are more likely to hit the lingering bullets.

### Recommended Attachments

* Gauss Coil - Increases the damage of both main projectiles and smaller projectiles.

## Possible Materials

*This list shows the materials obtained by putting this weapon into a Resetting Furnace, which means that its hidden recipe may have about 3 times of that material.*

 Ironstone
 Timber
 Parts
 OrganicMatter

## Trivia

* The Weeping Eagle was added in Update 2.2.0.
* Before Update 2.8.0, the Desert Eagle Gold couldn't be used to merge this weapon.
* Despite being fashioned after the Desert Eagle, the Weeping Eagle is classified as a Misc weapon rather than a Handgun, as it is placed near the Misc category in the Cellar instead of in the Handgun category like the other Desert Eagle-inspired weapons.
* Weeping Eagle is the only weapon that produces a Ring when reforged.
* The Chinese name of this weapon, "嘤嘤鹰", is from "嘤嘤嘤", one of Chinese onomatopoeia for weeping.

## Gallery

Weeping AngelWith Lightning Stone

ru:Плачущий орёл
Twin Daggers

{{#cargo\_store:
\_table=Items
Two daggers for the price of one. Slice and dice... guaranteed to please.
173 (257) DPS
}}

The **Twin Daggers** are a sword-type melee weapon which deal a critical hit on the third hit of each combo.

## Details

* **Special Effects:**
	+ Always deals a high-damage critical hit on the third hit of each combo.
* **Breach Bonus:** 0.3 / 1.2 / 1.5
	+ **Base Breach Damage:** 52 / 121 / 450
	+ **Base Breach DPS:** 372 (582)
* **Combo Duration:** 1.07 seconds
	+ **First Hit:** 0.2
	+ **Second Hit:** 0.25
	+ **Third Hit:** 0.62 (0.37 + 0.25)
* **Tags:** UnlockInPublicEvent
* **Legendary Version: *Alter Ego***
	+ **Forced Affix: Full Life Damage**
		- "+50% damage when your health is at its maximum."

## Trivia

* These are among the four single handed weapons that uses 2 weapons in its attack in the game, the others being the Flashing Fans, Shrapnel Axes and the Machete and Pistol

## History

* 0.0: Introduced
* 2.4:
	+ Base DPS increased from 154 (238) to 173 (257).
	+ Base breach DPS increased from 314 (524) to 372 (582).

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Multiple-nocks Bow

{{#cargo\_store:
\_table=Items
228 DPS
}}

The **Multiple-nocks Bow** is a bow-type ranged weapon which shoots three arrows at a time.

## Details

* **Ammo:** 24
* **Special Effects:**
	+ Volleys consist of three arrows each - as a result, arrow damage is 1/3 of volley damage.
	+ Third volley fires red arrows that deal greatly increased damage.
* **Breach Bonus:** 0 / 0.15 / 0
	+ **Base Breach Damage:** 60 / 103.5 / 220
	+ **Base Breach DPS:** 237 (473)
* **Combo Duration:** 1.62 seconds
	+ **First Hit:** 0.42 (0.32 + 0.1)
	+ **Second Hit:** 0.6 (0.4 + 0.2)
	+ **Third Hit:** 0.6 (0.4 + 0.2)
* **Tags:** Ranged, NoCritical, HasBullets, LimitedAmmo, UnlockInPublicEvent
* **Legendary Version: *Threesome***
	+ **Forced Affix: Front Arrow**
		- "Fires an arrow in front of you ([35 base] damage)."

## Notes

* Previously called *Duplex Bow*, it used to shoot only two arrows at once.

## History

* 1.9: Ammo increased from 18 to 24.
	+ Increased fire rate.
	+ Scaling changed from  Tactics/ Surival to  Tactics.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Tentacle

{{#cargo\_store:
\_table=Items
Free hugs!
78 (265) DPS
}}

The **Tentacle** is a whip-like melee weapon. It propels the player towards the enemy in front, dealing a critical hit in the second part of the combo.

## Details

* **Special Effects:**
	+ Pushes you forward on a successful strike with a wall or enemy.
	+ Deals a high-damage critical hit if you attack while being grappled.
	+ If you attack while too close to an enemy, you will kick the enemy instead.
* **Breach Bonus:** 0 / 0.5 / 1
	+ **Base Breach Damage:** 45 / 15 / 130 (45 / 36 / 260)
	+ **Base Breach DPS:** 127 (257)
* **Combo Duration:** 1.5 seconds
	+ **First Hit:** 0.7 (0.3 + 0.1 + 0.3)
	+ **Second Hit:** 0.4 (0.2 + 0.2)
	+ **Third Hit:** 0.4 (0.1 + 0.3)

## Notes

* The initial hit is ranged, while the critical hit is melee, however this attack won't deal self-damage if you hit Thorny's back although the close range non-critical attack will.
* Gives immunity to certain damage sources while grappling.
* Second hit (critical) is slightly shorter than first one.

## Trivia

* Walking into a shop while equipping the Tentacle and the Vorpan will trigger a special interaction with the shop merchant.
	+ This interaction is a reference to the animated launch trailer, where at the end of the video the Beheaded and Guillain are using the Vorpan to cook a tentacle.

## History

* 1.9: Added a kick that bumps enemies away when striking an enemy too close for a critical hit.
* 2.4: Base DPS increased from 69 (219) to 78 (265).

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Broken shield

## Broken shield

### Effect

Deals damage to your armor

**Broken shield** is a card in the game.

## Effect

Broken shield removes an amount of Armor from player. Does not affect health.

The amount of armor that Broken shield cards remove:

 Base value

## Sources

Broken shield can be found in:

* Random card from the skill "Tornado" of Medusa.
* Loot cards from enemies (only in Expert mode).
* Dungeon levels (only if player has Cursed ring).
* Chance in Chest cards.
* In Chest levels.
History of Brattleray

The **History of Brattleray** begins with a group of people who traveled to America over on a ship.

Before the 11th Century, the Superiors were underground as we are now.

In the 11th century, members of the Inferior government captured a Superior. They forced him to work and work until he died. The Inferiors see Superiors as disposable.

The history of Superiors begins well before Brattleray.

**THE BEGINNING OF BRATTLERAY**

In 1621, thirty-four European immigrates departed from London, England on a ship named Fortune. to America, five Superior couples traveled among the Inferiors on a ship to America. The journey took 66 rough days of not using their powers.

They arrived in Plymouth, Massachusetts on November 11, 1621. But that was only the beginning. The men decided that it’s best if they keep walking until they decide that they’re nowhere near the inferiors.

They ended up walking 253 miles away from Massachusetts. They ended up in what is now called Maine. Their journey ended when Bartholomew Brattleray dropped dead. His wife, Eleanor, was distraught. It wasn’t until after Bartholomew was dead that Eleanor realized she was pregnant. She had been carrying the child since before they took off on the ship.

They spent days throwing orbs at the ground and it blew up. They found that the deeper they went, the warmer it got. They kept going and going until. The sun went down.

“We shall name our village Brattleray after he who risked his life to be here.” Solomon announced.

They nine adults nodded their heads solemnly.

Eleanor fancied a particular corner of the cave. She would sit there for hours and cry. Her tears were filled with so much emotion that it created a beautiful waterfall that can still be seen to this day by the plaza. Eleanor’s Cafe overlooks this waterfall. It’s named after Eleanor who turned the ugliness of her husband’s death into something so beautiful.

**THE BRATTLERAY LEGACY**

Every son has taken the Brattleray last name and is declared royalty.
Flower of kings

## Flower of kings

### Can spawn in

* Dungeon levels
* Chest and Chest levels
* Golden chest
* Store and Store levels
* Blood altar
* Merchant chest
* Rewards at Dungeon level's end
* Random item levels
* Alchemist store and Alchemist store levels
* Treasure levels

## Base prices

### Health

16
N/A
6

### Unlocking requirement

Win the Golden chests challenge

**Flower of kings** is one of the items in the game.
Throwing Knife

{{#cargo\_store:
\_table=Items
14 DPS
}}

The **Throwing Knife** is a ranged weapon which inflicts bleeding on enemies hit.

## Details

* **Ammo:** 8
* **Special Effects:**
	+ Knives inflict bleeding (22 base bleeding DPS per effect for 3 seconds) on enemies they damage.
	+ The player character auto-aims at the closest enemy within range when attacking.
* **Breach Bonus:** -1
	+ **Base Breach Damage:** 0
	+ **Base Breach DPS:** 0 (0)
* **Attack Duration:** 0.1 seconds
	+ **Charge:** 0.1
	+ **Cooldown:** 0.25
* **Tags:** NoCritical, HasBullets, Ranged, Bleed, LimitedAmmo, UnlockInPublicEvent
* **Legendary Version: *Contagion***
	+ **Forced Affix: Bleed Propagation**
		- "If the victim dies from bleed damage, surrounding enemies begin to bleed as well."

## Notes

* The attack rate of this weapon allows it to easily trigger the burst bleed effect, and deal lots of damage very quickly if you can manage to inflict 5 stacks of bleed.
* Due to its high attack speed, it can be used very quickly before switching to your main damage dealing weapon, allowing for good set-ups with bleed synergies.
* The Throwing Knife is very effective against flying enemies, due it being able to automatically target enemies directly above the player.
* Affixes such as "+80% damage on poisoned targets" apply to the projectile damage as well as the bleed status inflicted by it.

## Trivia

* The Throwing Knife is based off of a kunai.

## History

* 0.0: Introduced.
* 1.4: Scaling changed from  Tactics to  Tactics/ Brutality.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Passage

A well-prepared journey is the key to success!
Even heroes need to rest sometimes.
 Taking care of one's equipment is of utmost importance...
 Mutations are precious tools. Choose carefully...
 A well-sharpened blade cuts deeper, so they say.
 At last, a little rest...
 The network linking the various parts of the island will bring you into contact with some rather... surprising individuals.
 The Collector will provide you with invaluable assistance... if you can reach him!
 Cells are a rare and precious resource. Almost worth dying for.
 Aren't they cute with their big bags on their backs?
 No. Nope. Really, it doesn't smell any better here than anywhere else on the island.
 Slow and steady wins the race.
 A forge that runs on cells. First time I've seen that!
 It's not very bright, but at least there aren't any monsters here.
 Could the Malaise have spared this part of the island?

## Passage

### Soundtrack

Collector

* Normal
* Hard
* Very Hard
* Expert
* Nightmare/Hell

## Runes and Blueprints

### Blueprints from secret areas

Assault Shield, Frenzy, Marksman's Bow, Root Grenade

## Runes and Blueprints

### Blueprints from secret areas

Assault Shield, Frenzy, Marksman's Bow, Root Grenade

## Runes and Blueprints

### Blueprints from secret areas

Assault Shield, Frenzy, Marksman's Bow, Root Grenade

## Runes and Blueprints

### Blueprints from secret areas

Assault Shield, Frenzy, Marksman's Bow, Root Grenade

## Runes and Blueprints

### Blueprints from secret areas

Assault Shield, Frenzy, Marksman's Bow, Root Grenade

The **Passages** are the transition biomes where the player will find themselves when going in between other biomes. A passage will usually take the appearance of the biome it leads to. In every passage the player will find:

* The Collector, who will take blueprints and cells to unlock weapons, skills, mutations, permanent upgrades, and outfits.
* The Blacksmith's Apprentice, who will reforge the modifiers and upgrade gear for gold.
* Guillain, who will give the player mutations to assist on their run.

In the passages after boss biomes (Black Bridge, Insufferable Crypt, Nest, Clock Room, Mausoleum and Guardian's Haven) the player will find the Legendary Forge where they can give cells to the Blacksmith for permanent upgrades to the quality of gear found during runs.

In the passages which are after normal biomes, the entrance to the Bank will spawn once every run.
Symmetrical Lance

{{#cargo\_store:
\_table=Items
192 (288) DPS
}}

The **Symmetrical Lance** is a spear-like melee weapon, which makes all hits critical for six seconds after rapidly killing two enemies.

Killing enemies quickly with this weapon is the best way to maximize its damage. However, the area of effect of the attack is a very narrow horizontal line so you will find it quite difficult to hit bat-like enemies and those slightly below or above you. It does hit slightly behind you as well.

## Details

* **Special Effects:**
	+ If the player kills 2 enemies within 1.5 seconds of each other with this weapon, all subsequent attacks deal 1.5x damage (251 base critical DPS) for 6 seconds.
	+ The first hit of the combo deals weak knockback while the final hit deals somewhat strong knockback. The second swing also hits enemies behind you.
* **Breach Bonus:** 0.5 / 1 / 1.5
	+ **Base Breach Damage:** 120 / 210 / 412.5 (180 / 315 / 619)
	+ **Base Breach DPS:** 408 (612)
* **Combo Duration:** 1.82 seconds
	+ **First Hit:** 0.8 (0.6 + 0.2)
	+ **Second Hit:** 0.37 (0.17 + 0.2)
	+ **Third Hit:** 0.65 (0.3 + 0.35)
* **Tags:** CinematicBlueprint, NeedUnlockToDropAsLegendary, HeavyWeapon, UnlockInPublicEvent
* **Legendary Version: *Justice***
	+ **Forced Affix: Full Life Damage**
		- "+50% damage when your health is at its maximum."

## Trivia

* When The Hand of the King is defeated for the first time he will drop a special Symmetrical Lance with the following properties:
	+ Has the affixes "Can break shields!" and "+300% damage to all enemies!". These affixes cannot appear on anything else.
	+ It gives the player a point in all stats as if it was a legendary item.
	+ It keeps dropping until the King is killed.
* The Symmetrical Lance does not require a blueprint nor any cells to be unlocked. Rather, it is unlocked as soon as the Hand of the King is killed.

## History

* 1.9: Increased range.
* 2.1: Scaling changed from  Brutality/ Survival to  Survival.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

pl:Symetryczna kopia
Global Lua Modules/Links

模板:Infobox Lua
Creates links and changes wikitext when it detects external links.

## Lua安裝

### 模組：​

請在您的wiki上建立[[Module:**指令碼錯誤：沒有「common」這個模組。**]]並加入以下代碼：

### 模板:

請在您的wiki上建立[[Template:**指令碼錯誤：沒有「common」這個模組。**]]並加入以下代碼：

## Syntax

### Creating a simple link

```

```

### Creating a batch of links

```
{{links|*batch*|*page/url label type*

```

*|* page1 label1 type1
*|* page2 label2 type2
*|* separator = separatortext
*|* delimiter = delimitertext
*}}*

### Parameter description

* Page (mandatory) = url, e.g. http://google.com or Lua .
* label (optional)= label for the link
* type (optional)= "ext" for external links
Frantic Sword

{{#cargo\_store:
\_table=Items
The weapon of choice of fighters who like to live dangerously.
137 (285) DPS
}}

The **Frantic Sword** is a sword-type melee weapon which deals more damage while the player is at or below 50% health or has at least 50% malaise.

## Details

* **Special Effects:**
	+ Deals ~2.08x damage (285 base critical DPS) while the player's health is at or below 50% of the maximum or when the player's Malaise counter is at or above 50% the maximum.
* **Breach Bonus:** 0.4 / 0.4 / 0.4 / 0.5 / 1
	+ **Base Breach Damage:** 56 / 56 / 70 / 52.5 / 140 (89.6 / 100.8 / 140 / 105 / 364)
	+ **Base Breach DPS:** 219 (467)
* **Combo Duration:** 1.71 seconds
	+ **First Hit:** 0.3 (0.2 + 0.1)
	+ **Second Hit:** 0.13
	+ **Third Hit:** 0.33
	+ **Fourth Hit:** 0.45 (0.25 + 0.2)
	+ **Fifth Hit:** 0.5 (0.2 + 0.3)
* **Tags:** UnlockInPublicEvent
* **Legendary Version: *Tactician***
	+ **Forced Affix: Heal Mid Life**
		- "1% HP recovered per melee attack, up to 50%."

## Trivia

* In earlier stages of the development of *The Baguette Update*, this weapon was named *Scavenger*, which was a direct translation of the original French name for this weapon, *Charognarde*.
	+ The mistranslation is still present on the steam trade card.
* In the front cover image of physical copies of the game, a Frantic Sword can be seen next to the right hand of the Beheaded.
* The modifier "1% HP recovered per melee attack, up to 50%" is exclusive to this weapon.

## History

* 2.1: Scaling changed from  Brutality/ Tactics to  Brutality.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
LifeYourAvatar Wiki

A Wiki of pop. game LFA "!

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 KCr(SO4)2\*12H2OA ->[H2O] BA <--> B}}

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.