recursal/Fanatic-Fandom huggingface dataset:
Ability Scores

Six abilities provide a quick description of every creature’s physical and mental characteristics:

* **Strength**, measuring physical power
* **Dexterity**, measuring agility
* **Constitution**, measuring endurance
* **Intelligence**, measuring reasoning and memory
* **Wisdom**, measuring perception and insight
* **Charisma**, measuring force of personality

Is a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy?
Ability scores define these qualities—a creature’s assets as well as weaknesses.
The three main rolls of the game—the ability check, the saving throw, and the attack roll—rely on the six ability scores.
The book’s introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and compare the total to a target number.
This section focuses on how to use ability checks and saving throws, covering the fundamental activities that creatures attempt in the game.

## Ability Scores and Modifiers

Each of a creature’s abilities has a score, a number that defines the magnitude of that ability.
An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability.
A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities.
A score of 18 is the highest that a person usually reaches.
Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.
Each ability also has a modifier, derived from the score and ranging from -5 (for an ability score of 1) to +10 (for a score of 30).
The Ability Scores and Modifiers table notes the ability modifiers for the range of possible ability scores, from 1 to 30.
To determine an ability modifier without consulting the table, subtract 10 from the ability score and then divide the total by 2 (round down).
Because ability modifiers affect almost every attack roll, ability check, and saving throw, ability modifiers come up in play more often than their associated scores.
Kath Soucie

**Katherine Elaine "Kath" Soucie** (born February 20, 1967) is an American actress best known for voicing Betty, Phil, and Lil Deville in *Rugrats*, Jetta in *Clifford the Big Red Dog*, Maddie Fenton in *Danny Phantom*, Sally Acorn in *Sonic the Hedgehog* and Lola Bunny in *Space Jam*.

## Other Voices:

* Phil, Lil, and Betty DeVille - Rugrats
* Jetta - Clifford the Big Red Dog
* Dexter's Mom - Dexter's Laboratory
* Lola Bunny - Space Jam
* Maddie Fenton - Danny Phantom
* Princess Sally Acorn - Sonic the Hedgehog
* Jetta - Clifford the Big Red Dog
* Morgana Macawber - Darkwing Duck
* Tuffy Mouse - Tom and Jerry movie series
* Bubbles - The Powerpuff Girls (pilot episodes)
Seaport

**Seaport** is a port town set in a cove on the Eidelic Coast, the western coast of Enthalstam, where the largest river in the north meets the sea. In many ways, it is the center of commerce for all of the northern hemisphere.

## Layout and Locations

Seaport straddles a natural valley where the river meets the sea, with much of the city overlooking the ocean from the cliffs above. Due to the tiered nature of the city, it is split into four sections:

### Sea Ward

The **Sea Ward** is home to the sailors and dockworkers of Seaport. Built at the bottom of the cliffs and mouth of the river, it is a Venice-esque series of buildings on stilts. It is here that the city takes a toll for sailing up or down the river.

### Merchant Ward

The **Merchant Ward** is home to the general retail crowd, as well as the ground-based import and export businesses. It is located on the cliffs, closest to the coast and overlooking the Sea Ward. Any shopping that is not part of the Guild Ward can be found here, as well as raw materials used for building or manufacturing.

### Guild Ward

The **Guild Ward** houses the artisans and skilled craftsmen of Seaport. It is located inland of the Merchant Ward, furthest from the ocean.

### Union Ward

Any part of the city that is on the cliffs and south of the river is considered the **Union Ward**. It is here that the government of Seaport is located, including the jail, courthouse, Union House (meeting site of the Trade Union), and Trading House (residence of the Trade Prince).

### Notable Locations

* Otto's Row: a small section of the Merchant ward that is home to nearly all of the pubs and taverns in the city, and definitely the most notable.
* The Crystal Strig: a tavern located in Otto's Row; secretly the headquarters of The Violet Night

## Society

The government of Seaport is split into two parts: the Trade Union and a Trade Prince. The **Trade Union** is a legislature consisting of two elected leaders from each ward of the city except the Union Ward. The Trade Union together elects a **Trade Prince** from outside their own ranks, who serves as the executive of the government as well as the singular judge of the legal system.

Though there is definitely an upper class, Seaport does not have an impoverished lower class. Because of the amount of commerce, there is always enough work to go around so there is no unemployed. And the guilds of the city maintain order with regard to wages, so economically the city remains quite well off across the board.
Tolerion

Consisting of ten stars in the shape of a mighty oak, Tolerion is often regarded as a symbol of stability and willpower. A common image to see in the stained glass windows of Shaperates, Tolerion is now frequently associated with faith and is incorporated into the iconography of many saints. While some scholars have speculated the constellation is instead in the shape of a dragon with outstretched wings, dragonphobists are quick to dismiss these conjectures.
Eid

**Eid** is the god of magic. Their symbols are the the owl and the shape of a diamond. They are represented on the Mortal Realm by the Violet Dragonflight.

## Description

### Appearance

Eid usually appears as an androgynous Gnome with wild, glowing hair and eyes that are constantly shifting color. They wear a three piece suit with hundreds of pockets from which they can (and do) pull anything they want.

They speak quickly and brightly, with a voice that almost buzzes.

### Personality

Eid is mistrusting of most, especially the other gods. However, they still come across as jovial and always looking to have some fun: bright and bubbly, though a harsh darkness lies below.

## Biography

Eid was a reluctant member of the alliance with Signi and Asfrid, but mistrusting of the other, physical gods - as well as the Lovers.

After the Cataclysm Eid killed Hrodus and betrayed the Lovers, with the intent to raise at least one more god to the Divine Realm and gain power.
The campaign

**Campaign 1**, or **The Campaign TBD**, is the first campaign in Tasche. It follows a group of adventurers, as of yet to be decided, in their adventures across the world of Tasche at first, followed by adventures possibly spanning the world of Exandria and other planes of existence.

The beginning of the campaign takes place in 3177 PC (Post-Cataclysm). It will begin early in the month of Lanéj, nearing the end of the year and the beginning of winter.
Yabeshet

**Yabeshet** is the largest Taschen continent, located in the southern hemisphere. It is home to many great and ancient cities and landmarks.

## Geography

Yabeshet is a continent that consists mostly of desert or mountains, with a few oases of note and tundra along its most southern points.

The largest continent on Tasche, this great landmass is home to the garden city of Vaesghaar, the solemn hilled city of Tzeda (and its protective Vanguard), the twin cities of Sh'chaiym and Tofet, the Green Dragon enclave of Vaatika, and the storied port city of Sapan.

### Vaesghaar

→ *Main article: Vaesghaar*

The Dwarven Kingdom of **Geldheim** is the largest and most notable city in all of Enthalstam. Built during the Age of Gods as the divine seat of Hrodus, it was carved directly into the inside of the great Rubinberge mountain range in the northeast of the continent.

### Tzeda

→ *Main article: Tzeda*

**Nidavell** is a Gnomish city-state in the An-Ard mountain range in the southwest of the continent, right on the shoreline. Similar to Geldheim, it is built inside the mountains. It is home to the Council of Tinkers and the Hreidmar Academy.

### Sh'chaiym and Tofet

→ *Main article: Sh'chaiym and Tofet*

**Seaport** is a port town set in a cove on the Eidelic Coast, the western coast of Enthalstam, where the largest river in the north meets the sea. In many ways, it is the center of commerce for all of the northern hemisphere. The city is run by a Trade Union and elected Trade Prince, who oversee the city's four wards and maintain peace amongst them.

### Sapan

→ *Main article: Sapan*

The new city of **Belgrave** is the seat of power for the Beltrent Enclave, a young and quickly growing republic on Enthalstam led by the enigmatic and charming Edvard Beltrent. It is built in the natural fortress of the Basal mountain range in the continent's southeast.

### Other Notable Locations

* Vaatika: A Dragonborn enclave on the rocky cliffs to the northwest.
* Bangari: An almost utopian druidic settlement along the shores of the great lake of Rukato.
* Suleimat: The large, dark forest located south and east of Geldheim and the Rubinberges.

## Environment

The continent is quite warm except in its most southern reaches. The seas are calm on all sides.

## Society

### Politics

There is an ongoing and ancient animosity between Geldheim and Nidavell, predating both the Council of Tinkers and the current ruling triumvirate in Geldheim by many centuries. However, fearful of the growing influence of the Beltrent Enclave, they have begun secret talks should the need for an alliance arise.

The Beltrent Enclave continues to grow its borders and influence as the appeal of democracy and republicanism -- as well as of Edvard Beltren -- grow across the continent.
Tasche Wiki

**Welcome to world of *Tasche*!****Tasche** is the name of the world on which most events of the campaign take place. It exists in the Mortal Realm, although it features connections to other planes of existence, such as the Divine Realm.
## Locations

EnthlastamPlaceholderVigdaPlaceholderThe Serpent IslesPlaceholderThe Ledrith IslandsYabeshet

***Important Pages***

* Tasche, the realm and world
* History of Tasche

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Fallen Angels//Shipping

FALLEN ANGELS
"Shipping page!"

1. Elliot x Orchid

1. Sky crushing on Amber (Hopeful/Crush)

1. Orchid and stealing hoodies

 Format and coding by zane. This format is f2u as long as this credit slate stays visible. Only Zane (blackbird/deadly høpe) is allowed to edit both pages, comment if you would like something added.
Vigdis

**Vigdis** is the god of the sea below. His symbols are a lightning bolt and a seabird. He is represented on the Mortal Realm by the Blue Dragonflight.

## Description

### Appearance

Vigdis usually appears as a Water Genasi. Exceedingly tall and thin, he appears as if he just emerged from the water: his blue skin glistens in the light and his bronze hair shines with moisture. He often smells of saltwater, and his overlarge blue-black eyes rarely blink. He is usually wearing a leather tunic and sailor's outfit.

When he speaks -- which is rare -- his booming, deep voice is in a French accent and always sounds as if it is muffled through the water.

### Personality

Vigdis is always straight-forward, sometimes rambling but always making his way toward his point.

## Biography

Vigdis is one of the gods that entered the battlefield during the Divine War. It was his near battle with Eid that led to the Divine Realm.
Go To The Beach with Blue

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"**Go To The Beach with Blue:** Is the eighth episode of the reboot series *Blue's Clues & You*. It is a remake of "Blue Gose to the Beach".

## Element

* **Question:** What Else could we need to bring to the beach
* **Clues:**
* 1. a Basket
* 2. a Blanket
* 3. a Sandwich
* **Answer to Blue’s Clues:** a Picnic Lunch
* **Wrong Answer:** put a basket and a sandwich in the sand and cover with a blanket
* **Living Room Picture:** a sailboat on the sea
* **Skidoo Location:** an island (Postcard on the refrigerator)
Teeth of Ororegg

Rumor has it that the Teeth of Ororegg are literally carved from his teeth. Whether or not this is true is purely a matter of speculation. What is known, however, is that Ororegg commissioned the construction of all seven swords to be used by his Andar janissaries in wars against other dragons.

The master sword, Arcturus, commands the remaining six. Ororegg intended for this weapon to be a fail-safe in case the Andar sought to use the weapons against him. After Ororegg's wyrming and subsequent loss of his janissary captains, he lost control of the Teeth of Ororegg and fled to the Burntlands.

The Teeth of Ororegg is a set of seven swords:

1. Arcuturus
2. the Master Drakefang
3. the Hunter Heldring
4. the Ravager Grundor
5. the Destroyer Pheonix
6. the Martyr Thornbite
7. the Executioner Ysril, the Defender
Tasche

**Tasche** is the name of the world on which most events of the campaign take place. Tasche exists in the Mortal Realm, although it features connections to other planes of existence, such as the Divine Realm.

Many different language are spoken across Tasche. Common is the most widely spoken, though most races also have their own language.

## **Continents**

### **Enthalstam**

→ *Main article: Enthalstam*
A northern continent that contains the Dwarven Kingdom of Geldheim, Gnomish City-State of Nidavell, the major port city of Seaport, and the new "republic" of the Beltrent Enclave.

### **Vigda**

→ *Main article: Vigda*
A large island-continent west of Enthalstam, in the Sea of Nyas, that is home to the mercenary city of Feldstet and the Blue Dragon den of Tanyé.

### **The Serpent Isles**

→ *Main article: The Serpent Isles*
While not technically a continent, this group of cold, desert islands in the far north of Tasche lies north of Vidga and is home to the storied city of Triplea, on the Isle of Atli, as well as the White Dragon den of Fjalltopp. Other notable locations include the small, extremely northern village of Aida and the outback town of Darkwater.

### **The Ledrith Islands**

→ *Main article: The Ledrith Islands*
Not entirely a continent, though the main island is larger than the whole of the Serpent Isles put together, this group of islands is in the southern half of Tasche and lies east of the great continent of Yabeshet. It is home to the Gnomish metropolis of Iontas and the Violet Dragon isle of Ründa.

### **Yabeshet**

→ *Main article: Yabeshet*
The largest continent on Tasche, this great landmass is home to the garden city of Vaesghaar, the solemn hilled city of Tzeda (and its protective Vanguard), the twin cities of Sh'chaiym and Tofet, the Green Dragon enclave of Vaatika, and the storied port city of Sapan.

## **Bodies of Water**

* Sea of Nyas
* Ahei Strait
* Gulf of Kaihei
* Crusader's Cove

## **Satellites**

Tasche has three moons, named Ruprecht, Ryszard, and Etta.

* Etta is similar in appearance to Earth's Moon, though it is closer to Tasche and appears significantly larger in the sky. It has a 24-day cycle during which it waxes and wanes.
* Ruprecht and Ryszard appear smaller in Tasche's sky due to their further distance, and their soft-golden terrain contributes to a dimmer glow in the night sky. They do not wax and wane like Etta does, and instead appear as though they orbit Etta -- always appearing on directly opposite sides of the larger moon. This rotation takes 2 full months to complete (61 days).
Enthalstam

**Enthalstam** is a Taschen continent located in the northern hemisphere and is home to major centers of politics, commerce, and more.

## Geography

Enthalstam is a continent of many biomes, including tundra, mountains, forest, grasslands, and rocky shores.

### Geldheim

→ *Main article: Geldheim*

The Dwarven Kingdom of **Geldheim** is the largest and most notable city in all of Enthalstam. Built during the Age of Gods as the divine seat of Hrodus, it was carved directly into the inside of the great Rubinberge mountain range in the northeast of the continent.

### Nidavell

→ *Main article: Nidavell*

**Nidavell** is a Gnomish city-state in the An-Ard mountain range in the southwest of the continent, right on the shoreline. Similar to Geldheim, it is built inside the mountains. It is home to the Council of Tinkers and the Hreidmar Academy.

### Seaport

→ *Main article: Seaport*

**Seaport** is a port town set in a cove on the Eidelic Coast, the western coast of Enthalstam, where the largest river in the north meets the sea. In many ways, it is the center of commerce for all of the northern hemisphere. The city is run by a Trade Union and elected Trade Prince, who oversee the city's four wards and maintain peace amongst them.

### Belgrave

→ *Main article: Belgrave*

The new city of **Belgrave** is the seat of power for the Beltrent Enclave, a young and quickly growing republic on Enthalstam led by the enigmatic and charming Edvard Beltrent. It is built in the natural fortress of the Basal mountain range in the continent's southeast.

### Other Notable Locations

* Suncrest: A Dragonborn enclave on the rocky cliffs to the northwest.
* Nauvoo: An almost utopian druidic settlement along the shores of the great lake of Rukato.
* Nachtwald: The large, dark forest located south and east of Geldheim and the Rubinberges.

## Environment

The continent is cooler to the north (as it approaches the Kalten Tundra), but warmer and temperate in the south. The seas are calm on the Eidelic Coast, but quite rough all along the eastern coastline.

## Society

### Politics

There is an ongoing and ancient animosity between Geldheim and Nidavell, predating both the Council of Tinkers and the current ruling triumvirate in Geldheim by many centuries. However, fearful of the growing influence of the Beltrent Enclave, they have begun secret talks should the need for an alliance arise.

The Beltrent Enclave continues to grow its borders and influence as the appeal of democracy and republicanism -- as well as of Edvard Beltren -- grow across the continent.
Atli

**Atli**is the god of the sky above. Her symbols are the triskele and a winged snake. She is represented on the Mortal Realm by the White Dragonflight.

## Description

### Appearance

When appearing in the Mortal Realm, Atli is often seen as an Aasimar -- an angelic humanoid. She appears with long, flowing black hair that falls around her flawless face that appears to be white porcelain -- like a doll come to life. She is wrapped in long, monk-like robes of white and gray, and hovers aloft -- apparently carried by ethereal white wings.

She has glowing white eyes and speaks in a Swedish accent with a light, breezy voice.

### Personality

A trickster by nature, Atli often talks in riddles and double entendres, as shifty as the breeze she maintains around her -- keeping those around her off-balance in every way.

## Biography

Atli is one of the "physical gods." Along with Hrodus and Vigdis, she is highly distrusting of the "ethereal gods," and together they have managed to maintain a fragile peace and balance.
Monument Valley (gameplay)

**Monument Valley** será un gameplay completo de larga duración, grabado por Bandicam

## Descripción

El gamer tiene que completar todos los niveles del juego para completarlo, luego tendrá que completar los ocho apéndices y el nivel individual

## Sinopsis

La princesa Ida se encuentra en un lugar llamado Monument Valley, donde comienza su aventura de ser perdonada. A medida que explora, la historia de fondo se revela tanto para Ida como para Monument Valley, a medida que finalmente recupera lo que realmente es.

## Personajes

* **Princesa Ida**
* **La Narradora** o **El Fantasma**
* **Hombres Cuervo**
* **Tótem**

## Capítulos

### Original

* **Capítulo I: Monument Valley**
* **Capítulo II: El Jardín**
* **Capítulo III: Templo Oculto**
* **Capítulo IV: Palacio de las aguas**
* **Capítulo V: La Atalaya**
* **Capítulo VI: El Laberinto**
* **Capítulo VII: La Pajarera**
* **Capítulo VIII: La Caja**
* **Capítulo IX: El Descenso**
* **Capítulo X: Observatorio**

## Forgotten Shores

### Apéndices

* **Apéndice i: La Sima**
* **Apéndice ii: El lago de la sierpe**
* **Apéndice iii: El Ladrón**
* **Apéndice iv: Claustro Tranquilo**
* **Apéndice v: Las cataratas pérdidas**
* **Apéndice vi: La ciudadela del engaño**
* **Apéndice vii: La Celda**
* **Apéndice viii: Nocturne**

## Citas

Estas son algunas de las citas del juego Monument Valley

 *Palacio de las aguas*
 *La Atalaya*
 *El Laberinto*
 *La Pajarera*
 *La Caja*
 *El Descenso*
 *Observatorio*
~**En el que al final del viaje, lo que no era nuestro será devuelto**
Burntlands

A sprawling expanse of once-beautiful landscape, now ravaged by years of war, the Burntlands are a testament to the cruelty and efficiency of the Dragon Emperors. Once the last holdout of free Andar before the Days of Chains, the Burntlands have now been reduced to little more than a thin layer of ash strewn across a desolate, wind-swept hellscape.

The Burntlands once bordered several powerful dragonborn kingdoms. Now, it is a dangerous frontier along the Alvera's Bitter Hills. The Burntlands are the entire setting of the West Marches campaign.
Who Does Blue Need

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"**Who Does Blue Need**" is the fifth episode of the reboot series *Blue's Clues & You*. It is a remake of "What Does Blue Need"

## Element

* **Question:** What does blue need to do
* **Clues:**
* 1, Bubbles
* 2, a Towel
* 3, Slippery Soap
* **Answer to Blue's Clues**: Bath Time
* **Wrong Answer**: Bubble Sandwich
* **Living Room Picture**: A Rubber Duck
* **Skidoo Location**: A Beach (Bathroom Picture)
What Time Is It with Blue

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"**What Time Is It with Blue**" is the second episode of the reboot *Blue's Clues & You*.
It is a remake of "What Time Is It for Blue."

## Elements

* **Question:** What da ya Think It’s Time For?
* **Clues:**
* 1. a Blanket
* 2. a Book
* 3. a Pillow
* **Answer to Blue's Clues** Nap Time
* **Wrong Answer** Is It Time for Blue to Wrap the Pillow In a Blanket and read a story
* **Living Room Picture:** The Jungle (Skidoo Location)
Playing Games with Blue

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"**Playing Games with Blue**" is the twelfth episode of "Blue's Clues & You" it is a remake of Blue Wants To Play a Game

## Element

* **Question:** What Game could Blue wanna play next
* **Clues:**
* 1, a Duck
* 2, another Duck
* 3, a Goose
* **Answer to Blues Clues:** Duck Duck Goose
* **Wrong Answer:** Duckity Duck Goose game
* **Living Room Picture:** seahorse and octopus in a seasaw
* **Skidoo Location:** Board Game Candy Land
Arts and Crafts with Blue

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"**Arts and Crafts with Blue**" is the seventh episode of the reboot series *Blue's Clues and You*. It is a remake of "Aadventure In Art"

## Summary

What else blue wants to paint in her picture

## Element

* **Question:** What else could blue wanna paint
* **Clues:**
* a Door
* a Window
* a Roof
* **Answer to Blue's Clues:** a House
* **Wrong Answer:** a Car
* **Living Room Picture Frame:** a Museum (Skidoo Location)
Meet Josh

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"**Meet Josh**" is the very first episode of the Reboot series *Blue's Clues & You*. It is a remake of "Snack Time

## Elements

* **Question:** What da ya think Blue wants with her snack?
* **Clues:**
	+ 1. a Cup
	+ 2. a Straw
	+ 3. a Cow
* **Answer to Blue's Clues:** Milk
* **Wrong Answer:** Put a cow in the cup and slurp it up with a straw
* **Living Room Picture:** A Red Barn (Skidoo Location)
Mailbox's Birthday Party

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"**Mailbox's Birthday Party**" is the third episode of the reboot series *Blue's Clues & You!*. It is a remake of "Mailbox's Birthday

## Summary

What Mailbox's favorite Birthday Party game is

## Element

* **Question:** What Could Mailbox's Favorite Birthday Party Game be
* **Clues:**
* 1. a Tape player
* 2. a Tapecassette
* 3. a Chair
* **Answer to Blue's Clues:** Music Chairs
* **Wrong Answer** Music Bears
* **Living Room Picture:** Joes Present Store (Skidoo Location)
Port Barnacle

Port Barnacle is a coastal city primarily inhabited by humans and dwarves, well known for its naval prowess, exotic trade, and its gladiatorial arena.

## Notable Places

**Bolve's Masonry:** The workshop of a male dwarf stonemason named Bolve, who seems to know every dungeon within twenty leagues of town.

**The Guildhall:** An ornate half-timbered building, once an inn house. It contains a large meeting hall and several smaller rooms, and is shared amongst several local merchant guilds.

**Thali's Masonry:** The workshop of a male dwarf stonemason named Thali, who is rumored to be quarrying stone from a cursed ruins.

**The Fool and Axe:** An elegant dwarven tavern, kept by a retired wizard named Bali.

**Inor's Smithy:** The workshop of a male dwarf blacksmith named Inor, known for his knowledge of dwarven runes and glyphs.

**Jungle Fever:**

**The Garitoft Gate:** A ring of weathered stone monoliths, within which lies a magical portal to the distant town of Garitoft.
Scarow

Scarow is one of the fakemon included in Pokémon Inferno.

Scarow evolves from Fearow when a Dusk Stone is used on it. It is the final form of Spearow.

Scarow is a dual type Dark/Flying Pokémon.

**Dex Entry:**

It likes scaring Pokémon by appearing out of the darkness for fun. It gets extremely annoyed if a Pokémon is not scared.
Hasbayan

A desert land bordering the Scaled Sea and east of the mountains which isolated it from Bharmedia, Hashbayan is an intriguing place. One of the first provinces to employ Andar janissaries, it is impossible to divorce the War of Liberation from Hashbayan history.

By 200 TC (the setting of *Mystery in Red Tide Reef*, Hashbayan has a vested interest in trading with Alvera, but cannot due to the continuous conflict between Clarioux and Bharmedia. Hashbayan and Alvera's interaction during *Mystery in Red Tide Reef* is one of the minor plot threads present throughout the campaign.
Sam

Sam is a recurring character in Pokémon Inferno.

He is one of the rivals in the game, the other being Roy.

## Lore

When Sam was young, his mother died, and he fled far away from home, thinking he was uncared for. However, Liam found him again, and they returned home. Later that week, his family moved into Bloomflower City, and they lived in there for the rest of the time. A few days later, he found a Poochyena, and took it into his family's care. Several days later, Professor Jimmy Eucalyptus called him, Roy and the protagonist to get their first Pokémon, but he ended up being late got his second Pokémon instead, as he had the Poochyena with him.

## Personality

Sam is never ready to lose, and claims those who defeat him to have cheated. He also is pretty eager to tell everything to others, even if it means giving away secrets such as Henry not actually being the leader of Team Blaze.

## Main story

Sam first appears at Redrock Cave, where he battles the player the first time. After the battle, a bunch of rocks start falling from the ceiling, threatening both his and the protagonist's life. The protagonist is given the choice of warning him of it or not be able of say it. Neither of the options change the path, though.

He appears again at Snowhail City. He battles the protagonist again and then goes on to continue his journey.

He then appears much later at Route 12. He battles the protagonist again and then continues his journey, disappearing until the scene before the final battle with Henry.

He, like everyone the protagonist helped or befriended, comes to save the protagonist from Henry at the Darkflame Ruins.

If the protagonist does not warn him, he dodges it at the last second.

## Trivia

* Sam is the only character which has no choice branches that change anything in the story.
Dracnight

Dracnight is one of the fakemon included in Pokémon Inferno.

It is a dual type Dragon/Dark Pokémon.

It is not known to evolve into or from any Pokémon, though it can mega evolve into Mega Dracnight. It also has a counterpart, Dracsand.

**Dex entry:**

It can fly at high speeds, and it is always feared. Though, all the fear is for no reason, as it doesn't like fighting.

 Speed
Arcuturus

Arcturus is not only one of the Teeth of Ororegg, but is in fact the *master* of the Teeth of Ororegg. With the ability to command the remaining six Teeth, Arcturus was designed by Ororegg as a fail-safe in the event his janissary Andar sought to draw the blades against him. Unfortunately for Ororegg, after his wyrming his janissary capatins left his service, taking Arcturus and the remaining Teeth with them.

Like all Teeth of Ororegg, Arcturus is a sentient weapon. Its wielder will occasionally see images of the northern skies, their sense of direction heightened in both a literal and spiritual sense.

## Mechanics & Inner Workings

Arcturus commands the remaining six Teeth. Anyone who attempts to draw one of the Teeth against the wielder of Arcturus will find their sword leaping from their grasp, refusing to strike its master. Arcturus is named for the northern stars which guide Dragonborn and Andar alike. The sword allows its commander to summon the power of the stars, striking out at foes with bolts of lightning and radiant light.
Licencia Comercial

Una **licencia comercial** (también llamada *licencia privada* o similares) es aquella en la que el programa (o más especificamente videojuego) se vende bajo unas normas detalladas y condiciones de uso. Estas condiciones de uso suelen informar sobre los derechos de autor del programa, declarar el descargo de responsabilidad de los efectos del programa y que se puede hacer con el material licenciado, medidas mayormente en favor de la empresa licenciataria. También suelen incluir las garantías u otros derechos del usuario.

Cada empresa o poseedor de los derechos del programa puede tener su propia licencia comercial e incluso ser esta distinta para cada uno de sus productos.

También algunas veces estas licencias limitan el número de usuarios o equipos en los que el programa debe ser usado; e incluso en algunos proyectos, como por ejemplo programadores independientes, lo que se vende es la licencia de uso no el programa en sí (es decir, no importa el origen del programa, sino que si se usa se debe tener la licencia correspondiente).

Esta página ha sido protegida para evitar su edición.
Bandicam

**Bandicam** (nombre derivado del inglés *bandit camera*) es un programa del género screencast para aplicaciones 3D o videojuegos teniendo la posibilidad de hacer capturas (tanto video como screen) permitiendo grabar videos flash en el navegador, igual que capturar dispositivos de HDMI o webcam. Se ejecuta en segundo plano y es configurable para que se inicie a la par con el sistema operativo, además de consumir pocos recursos del equipo.

La versión de prueba tiene un límite de grabación en vídeo de 10 minutos y una marca de agua.

## Autores

***Esta página utiliza contenido de Wikipedia (ver autores) con licencia Creative Commons.***
Anexo:Duración Desconocida

Este artículo está en construcción por Miss Daisy 24 por favor no lo edites sin antes haberle avisado al usuario en su muro de mensajes**Advertencia:** La ediciones serán revertidas.

Aquí puedes encontrar gameplays completos con duraciones desconocidas ya que fueron grabados y se le conoce la duración exacta
Tolarian Calendar

For centuries, the Free Folk have used the Tolarian Calendar to track the passage of time across Genfanset. But many have forgotten how much history, culture, and heritage is contained within its somewhat bewildering construction. Owing its construction to elements of human, elven, dwarven, and dragonborn time reckoning, the Tolarian Calendar is a testament to modern culture.

Any given year of the Tolarian Calendar can be broken down to see its origins. The 362-day year borrows from the Dragonborn Solaril Calendar. Unlike the Solaril Calendar, the Tolarian Calendar is divided into 12 months. Borrowing from the elven lunar cycle, each month contains 30 days, the same as the moon Celebus' cycle. Each month contains 4 weeks, each with 7 days, the same as the moon Varalon's cyle. These days are named of course, according to the human traditions of the time, namely that Saintsday is observed as a day of rest and worship.

Of course, human superstition ultimately forced the adoption of two extra days which belong to no day of the week. Darknight is both the first day of the month and Celebus' new moon. Similarly, Silvernight lies between the 14th and 15th days of the month, on Celebus' full moon. Varalon, always a wild entity, cycles in and out of phase with Celebus across its 7-day cycle.

Lastly, there are two days of the year belonging to no month. Year's End and New Year's Day are the first and last days of the year, respectively. When the Tolarian Council first met to establish the calendar, the only decision that could be agreed upon within the first week was when to establish the new year. Since the Lunar Disappearance at the end of the Dragon Wars, the scholars of nearly every race agree upon the Moonless Nights as the obvious transition between years.

## Structure

**The Twelve Months of the Year:** Dawnlight, Hearthside, Mornmoot, Highcross, Rainsong, Sunmoot, Stillnight, Moonsong, Windmoot, Harvestfall, Lowcross, & Frostmoot

**The Seven Days of the Week:** Saintsday, Moonday, Towerday, Windday, Thornday, Fireday, & Swordday
Anexo:Gameplays 2020

En este anexo puedes encontrar todos los artículos con toda la información requerida que puedes tomar, algunos gameplays son:

## Gameplays 2020

1. Pac-Man World 2
2. Pac-Man World 3
3. NASCAR Rumble
4. Súper Bomberman
5. Súper Bomberman 2
6. Súper Bomberman 3
7. Súper Bomberman 4
8. Súper Bomberman 5
9. Mario Kart: Double Dash!!
10. Mario Kart 7
11. Mario Kart 8
12. Mario Kart Wii
13. Mario Kart DS
14. Super Mario Sunshine
15. Súper Mario Odyssey
16. Super Smash Bros. Ultimate
17. Mario Party 4
18. Mario Party 5
19. Mario Party 6
20. Mario Party 7
21. Mario Party 8
22. Mario Party 9
23. Mario Party 10
24. Super Mario Party
25. Mario Party DS
26. Súper Mario Strikes
27. Mario Strikes: Charged Football
28. Crash Nitro Kart
29. Crash Tag Team Racing
30. Crash Bandicoot
31. Crash Bandicoot 2: Cortex Strikes Back
32. Crash Bandicoot 3: Warped
33. Toy Story 3
34. Donkey Kong Country 2
35. Plants vs. Zombies
36. Plants vs. Zombies 2
37. Rayman 2: The Great Escape
38. Super Mario Bros.
39. Super Mario Bros. 2
40. Super Mario Bros. 3
41. Mario Super Sluggers
42. Mario Superstars Baseball
43. Mario Tennis: Ultra Smash
44. Mario Power Tennis
45. Mario Tennis Aces
46. Mario Sports Mix

## ¿Cómo grabar un gameplay?

Es muy sencillo debes descargar programas para capturar la pantalla de tu PC, puedes ver videotutoriares en YouTube, obtendrás toda la información necesaria.
Hrodus

**Hrodus** is the god of the earth between. His symbols are a flame and a bear. He is represented on the Mortal Realm by the Red Dragonflight.

## Description

### Appearance

Hrodus often appeared on Tasche as a stout, strong Dwarf -- but many times larger than a mortal. Under simple but immaculate armor, dark skin rippled over impressive muscles. His eyes did not glow so much as they were windows into an eternal flame, and his wild black hair and beard were braided with ends glowing as embers.

His voice was rough, as though rocks were rubbing together. He spoke in a German accent.

### Personality

Hrodus was likely the most stubborn of all the gods. Unlike the others, he never his feelings on something and abhorred secrets.

## Biography

Hrodus was killed by Eid during the Age of Dragons, which directly led to the Cataclysm.
Licencia

Una **licencia** es, en Derecho, un contrato mediante el cual una persona recibe de otra el derecho de uso de varios de sus bienes, normalmente de carácter no tangible o intelectual, pudiendo darse a cambio del pago de un monto determinado por el uso de los mismos.

Estos activos son propiedad del otorgante, y pueden ser bienes de propiedad intelectual como una marca, patentes o tecnologías. También pueden ser objeto de licencia otros bienes de carácter intangible como la distribución de obras intelectuales.

## Clases de licencias

La modalidad de licenciamiento es muy común en la industria del software, donde se comercializan licencias de software que permiten el uso de un programa o aplicación computacional sin ser uno el dueño, por lo que no se tiene la propiedad para venderlo, ni arrendarlo o modificarlo.

Existen también licencias con características especiales, que permiten la modificación o transmisión del software. Estas licencias se suelen denominar freeware (de uso gratuito), shareware (de distribución gratuita) o las que se permite la modificación del software: software libre y open source.

También existe la licencia para ser concesionario de una marca recibiendo el derecho de uso de esta marca y al mismo tiempo el *know how* de la compañía.

Esta página ha sido protegida para evitar su edición.
Monument Valley 2 (gameplay)

Este artículo está en construcción por Miss Daisy 24 por favor no lo edites sin antes haberle avisado al usuario en su muro de mensajes**Advertencia:** La ediciones serán revertidas.

**Monument Valley 2** será un gameplay completo de larga duración, se grabará por Bandicam. Siendo la secuela de Monument Valley

## Descripción

El ganer tiene que completar todos los niveles del juego, como en el juego anterior pero todo es muy diferente, solo tienes que que crear la geometría sagrada ayudando a Ro y su hija

## Niveles

* **I: Monument Valley 2**
* **II: El Vestíbulo**
* **III: El Oasis**
* **IV: El Viaducto**
* **V: El Archipiélago**
* **VI: El Muelle**
* **VII: El Faro**
* **XI: El Liceo**
* **VIII: Afelio**
* **XII: La Arboleda**
* **IX: Mén-an-tol**
* **XIII: La Ciudad Hundida**
* **X: El Jardín Botánico**
* **XIV: Mirador**
Cyanscratch City

**Cyanscratch City** is the third town the player visits in Pokémon Inferno. It is a red and purple-colored city, with its most notable resident being Jack, a man who specializes in Pokémon with cat-like appearances, and the leader of the Cyanscratch Gym, which is the first gym the player encounters in the game.
Sean

Sean is a gym leader in Pokémon Burn.

He is the owner of a theater, and he hosts shows in it in a daily basis.

He specializes in battling with the Pokémon he uses on his programs.

He gives out the Mystery Badge and TM08 Trick Attack upon defeat.

**Pokémon (Accompanied with the program/place he uses these in.)**

Bugsion Lv54 (Scary Bug Catching With Marco!), Absol Lv54 (Used in every program), Dracnight Lv55, (Dracnight's Wild Rides), Mr. Rime Lv55 (Hotel Shopkeeper), Castform Lv56 (Sean's Weather Report), Magnezone Lv57 (News Report)
Marco

Marco is a recurring character in Pokémon Inferno.

Battle sprite

Daisy (sister)

Roy (brother)

Later in the game, you find his lab on Route 12.

Much later, you find his old lab in the edge of the region.

He is the eighth gym leader you fight in the game, and gives out the Spider Badge and TM13 Ice Beam upon defeat.

## Personality

He is a lazy scientist, and likes making puns, but he doesn't do it often. He doesn't do science often either, and just wanders around, looking for something to actually research. Due to his laziness, he frequently delays his gym battles, much to the dismay of his challengers.

## Pokémon

### Route 2

 Larvesta
 Snover
Lista de los meses del año

Aquí puedes ver la lista de los 12 meses del año

* Enero
* Febrero
* Marzo
* Abril
* Mayo
* Junio
* Julio
* Agosto
* Septiembre
* Octubre
* Noviembre
* Diciembre

Este artículo trata sobre "**los 12 meses del año**", así que por favor no lo edites, si lo editas tus ediciones serán revertidas o el artículo será protegido.
Clovynx

Clovynx is one of the fakemon included in Pokémon Inferno.

Clovynx is a dual type Dark/Fairy Pokémon.

It evolves from Darkat when a Dawn Stone is used on it. It is one of Darkat's final forms, the other being Estracat.

## Dex entry

This big Pokémon is said to give luck to anyone with a good heart. Friendly and playful, it likes being fed.

## Base stats

 Attack;
Marco's lab

Marco's lab is a small lab in Route 6.

## Route 6

The lab is a small corridor with machines. On the table is a letter from an unknown sender, and it says:

> "What are you trying to do, bringing yourself all the way here? Everyone knows what you did."
>
>

## The Old Lab

### Inhabitants

Marco (formerly)AvyteriousTardogradeGalvantula

The lab is pretty dark, with very few sections actually having a light source. Rumors are Pokémon found there have been disappearing there for months. During that time, a mysterious Pokémon started appearing, Avyterious. Entries scatterered through the lab will reveal more about this enigmatic creature.

### Items

 Banettite
 Electric Core
 TM45 Star Storm
 TM32 Shadow Claw

### Battles

 Tardograde
 Galvantula

## Trivia

The version of the lab on Route 18 was inspired by the True Lab from Undertale. This can be seen from the presence of Tardograde in the area and the fact failed experiments happened in both areas.
Cinedrama City

Cinedrama City is a city in Nodia.

Cinedrama City is a city more centered on drama. There is a theater where people can watch movies.

**Cinedrama Gym**

**Trainers**

**Psychic John**

Alakazam Lv40

**Psychic Max**

Musharna Lv41

**Psychic Jack**

Kadabra Lv43, Alakazam Lv43

**Gym Leader Sean**

Bugsion Lv54, Absol Lv54, Dracnight Lv55, Mr. Rime Lv55, Castform Lv56, Magnezone Lv57

**Trivia**

* Every trainer in the Cineframa Gym has the same name as another character in the game.
Affinity Squad (game)

*This article refers to the fighting game. For the in-universe organization, see Affinity Squad (organization).*

**Affinity Squad** is a 2D superhero fighting game. It is being designed and developed by a group of students from Minnesota. While it is still a work-in-progress, the game is contributed to daily. The game features 24 different playable characters, each with their own powers and abilities to use in battle.

## Characters

### Planned Demo Roster

* The Creator
* Telle-Tater
* King Cryonics
* Shortstop
* Wander
* Dualbands
* Killer Kit
* Bestiar

### Starting Roster

* Bling Thing
* Artifact
* Playtime
* Jackrabbit
* Striata
* Kubo Kioshi
* Oraibi
* Calamity

### Later Additions

* Syphon Gray
* Arges
* Phantom
* Laveris
* Ben
* Money Man
* Martian
* Synapse
Asfrid

**Asfrid**is the goddess of life and death. Her symbols are the stag, trinity knot, and gilded flowers. She is represented on the Mortal Realm by the Green Dragonflight.

## Description

### Appearance

Asfrid often appears as a green-skinned Tiefling with stag antlers instead of the traditional horns. She is usually clothed in an ornate golden sari, adorned with manny trinity knots and gilded flowers. She also has gilded flowers string between her antlers. Her eyes glow gold.
Her voice is raspy but melodic, with a sing-song quality.

### Personality

Asfrid can be quite difficult to have a conversation with. Embodying the duality of life and death, she often comes across as bi-polar. Any guidance she provides will likely be full of double meanings and may be maddeningly difficult to decipher.

## Biography

Asfrid has had an eternal love story with Signi that would be described as "difficult but also powerful."
Larry

Daisy (sister)

Roy (brother)

Larry is a recurring character in Pokémon Inferno.

He is part of the Nodia Elite Four, and specializes in Ice-type Pokémon.

## Personality

Larry is somewhat depressed due to the fact he's "actually a worse scientist that his 3 other sblings, excluding Roy, as he is not a scientist". However, this is just a delusion. He's actually as good at science as Bryan. After he realizes this, he becomes much more cheerful, and also much more confident.
Signi

**Signi**is the god of time and the afterlife. His symbols are the infinity knot and any timekeeping device (hourglass, sundial, etc.). He is represented on the Mortal Realm by the Black Dragonflight.

## Description

### Appearance

Signi usually appears as an old but strong human man, often in a black cloak lined in light. His hood hides the upper half of his face in a black void, but if revealed his eyes would be that same black void against pale gray skin. Usually, all that is visible is his magnificent gray beard braided in an infinity knot.

His voice (speaking in an American accent) is deep and booming and always sounds like it is coming from all around the listener.

### Personality

Because he maintains *time*, Signi often speaks and acts like Doctor Manhattan -- experiencing time all at once. This can make him particularly difficult to follow -- both in the divine and conversational senses.

## Biography

He has been the head of one of the factions of the Divine Realm for millenia. Along with Asfrid and Eid, Signi has managed to maintain the balance of life itself.
Hailsnow City

Hailsnow City is a city situated in a cold, snowy area and is covered by a snowfall.

**Trainers**

**Rival Roy**

Grassodent/Canizzle/Watian (always weak to the player's starter) Lv 40, Luxray Lv40, Galarrow Lv41, Vileplume Lv41, Wisplame Lv42, Oceader Lv42

**Gym**

**Youngster George**

Arctisoil Lv43, Eiscue Lv43

**Lass Aria**

Vanilluxe Lv44

**Super Nerd Michael**

Frosmoth Lv44, Eiscue Lv45

**Gym Leader Alice**

Vanilluxe Lv44, Eiscue Lv44, Forsmoth Lv45, Arctisoil Lv45,Abomasnow Lv45, Weavile Lv47
Spide

**Spide** is a Bug-type Pokémon.

It evolves into either Aracheart when leveled up while knowing Charm, or into Fearachno when leveled while knowing Double Team.

## Biology

Spide is a tiny, gray Pokémon that can barely be seen when walking through leaves. It has green eyes, and its fangs are simply two "spots" in its head, one white and one red.

Despite its size, it has a lot of strenght, and steals berries from trainers that dare go into its lair. However, if caught doing this, it can't really fight back, because its fangs aren't very well developed.

## Pokédex Entry

*A courageous Pokémon. It steals berries from trainers without being seen due to its deceptively small size. If it messes up, though, it won't be able to fight back because its fangs haven't developed yet.*

## Base Stats

 Attack
 Defence
 Sp. Attack
 Sp. Defense
 Speed

## Trivia

* Spide has the lowest base stat total out of all Bug-type Pokémon in the game.
	+ It also has the lowest Special Attack stat out of any Bug-type Pokémon in the game.

### Origin

Spide is based on a spider, with its two "spots" using the colors of a Poké Ball.
Fearachno

**Fearachno** is a dual type Bug/Psychic Pokémon.

It evolves from Spide when leveled up to level 25. It is one of Spide's final forms, the other being Aracheart.

## Biology

Fearachno is a purple and yellow-colored Pokémon, with three bright green eyes and scythe-like fangs. It also has yellow markings on its body.

Fearachno is a fearless Pokémon, attacking any intruders coming in its lair. If the foe is afraid, it causes that to hallucinate multiple copies of it floating around. While the foe is terrified, it proceeds to steal all its food.

## Pokédex Entry

*It is fearless, attacking anything, no matter the size. If the foe is afraid, they start to hallucinate multiple floating copies if it, before being deprived of all its food. This has made many afraid of walking into dark areas in forests.*

## Base Stats

 Attack
 Defence
 Sp. Attack
 Sp. Defense
 Speed

## Trivia

* Fearachno's stats are just Aracheart's but shuffled around.
* Fearachno has the lowest HP stat out of all fully evolved Bug-type Pokémon in the game.

### Origin

Fearachno is based on a spider. However, the true origin is a hallucination the game's creator had where she saw a spider flying in front of her. Its color scheme and patterns are also based on the Dusk Ball.

### Name origin

Fearachno is a combination of fear and the arachno from arachnophobia, which is the irrational fear of spiders.