Demo Patch 2

This patch was released on December 30th, 2020.

## New Content

* Added Music.
* Added Sound Effects.
* Added an Uncapped FPS setting.
* Added an Audio settings menu.
* Added various symbol animation improvements.
* You can now skip a symbol or item instead of adding it.
* You can now display your inventory on the Win/Lose screen.
* The buttons on the Win screen no longer restart the screen when clicked.
* Added a new symbol to the demo:  Three-Sided Die.

## Balance Changes

* Coal has been reworked: "Has a 2% chance to transform into  Diamond." → "Transforms into  Diamond after 20 spins."
* Time Machine has been reworked: " Coal are 5x more likely to transform" → " Coal take 5 less spins to transform."
* Blue Pepper has been reworked: "Gives  10 after each spin if at least 50% of the symbols are  Empty." → "Gives  3 if there are at least 3  Empty."
* Flush has been reworked: "Gives  100 when 3 or more  Clubs are adjacent. The same applies to  Diamonds,  Hearts, and  Spades." → "Gives  50 and is destroyed if there are at least 3  Clubs. The same applies to  Diamonds,  Hearts, and  Spades."
* Cleaning Rag,  Fruit Basket, and  Rain Cloud now give  1 more instead of 1.5x  more.
* Conveyor Belt is now Uncommon instead of Common and gives 2x instead of 3x.
* Golden Carrot now gives  rabbits 5x instead of 3x and gives increased rarity chance of 5x instead of 3x.
* Goldilocks now gives  50 instead of  33 and no longer checks if the  Bears are adjacent.
* Lucky Carrot now gives  rabbits 3x instead of 2x and gives increased rarity chance of 3x instead of 2x.
* Lucky Dice and  Reroll now apply to  Three-Sided Die as well.
* Pitchfork now gives 30% instead of 25%.
* Swear Jar now gives 3x the  inside of it instead of 20x and puts a  inside it if you spin and gain  25 or less (instead of  0 or less).
* Very Big Symbol Bomb now adds 8 symbols instead of 10.
* Watering Can now gives 50% instead of 30%.
* Beehive now has a 5% chance of adding  Bee and  Honey, instead of 3%.
* Five-Sided Die is now Uncommon instead of Common.
* Diamond now gives  1 more for each other  Diamond instead of 1.25x  more.
* Emerald now gives  1 less.
* Light Bulb now gives 20% instead of 10%.
* Lockbox now gives  10 less when destroyed.
* Lucky Capsule is now called  Wealthy Capsule.
* Mega Chest now gives  150 less when destroyed.
* Mouse can now destroy adjacent  Cheese and gives  15 for each  Cheese destroyed.
* Piñata now adds 2 less  Candy.
* Safe now gives  20 less when destroyed.
* Seed is now 5% more likely to grow.
* Strawberry now gives  1 less.
* Tomb is now 2% more likely to add  Spirit and adds 2 more  Spirit when destroyed.
* Treasure Chest now gives  50 less when destroyed.
* Watermelon now gives  1 less.
* Red Pepper, Red Pepper (?), Red Pepper (?),  Flush, and  Goldilocks now properly check if their effects should happen after symbols are added or destroyed during a spin.
* Ninja and Mouse no longer stacks with multiple  Ninja and/or  Mouse.
* Compost Heap now displays how many symbols have been destroyed.
* Thief now displays how many  they've stolen.
* Spirit now displays how many spins it has left before being destroyed.

## Improvements

* Improved Symbol/Item selection responsiveness.
* Improved bounding boxes for symbols when hovered over.
* Improved consistency among symbol/item description strings.
* Improved  Wildcard value matching consistency.
* Improved  Midas Bomb multiplier consistency.
* Symbols no longer have their value overwritten when a symbol is added in their previous location.
* Symbols no longer are prevented from executing their effects when they are destroyed before doing so.
* Conditional multipliers and bonuses are now properly applied to symbols even if they are destroyed or modified.

## Bug Fixes

* Fixed a bug where the inventory could be displayed off screen.
* Fixed a bug where  Beehive would only add  Bees if one had the  Conveyor Belt item.
* Fixed a bug where a symbol, item, or button could be selected when the window isn't focused.
* Fixed a bug where some tooltips would get stuck on the screen.
* Fixed a bug where the inventory could display symbols/items in an inconsistent order.
* Fixed a bug where text was too big when restarting from the inventory screen.
* Fixed a bug where a spin would have predictable symbol placement.
* Fixed a bug where destroyed symbols didn't have a destroy animation under certain circumstances.
* Fixed a bug where  Ore sometimes wouldn't add a symbol when destroyed.
* Fixed a bug where the text on the win screen could be overwritten when switching to the inventory and back.
* Fixed a bug where the title screen buttons could be clicked while the options menu was open.
* Fixed a bug where bounding boxes would be improperly offset when switching to and from borderless mode.
* Fixed a bug where the window wouldn't resize to the correct resolution when exiting fullscreen.
* Fixed a bug with where black bars would appear on the sides of the game when launching in windowed mode (Linux version only).
* Fixed a crash that occured when opening the inventory under certain circumstances.
* Fixed a crash that occured when clicking some buttons before they were visible.