Heroes

**Heroes** are the main feature of the game. They exist in various types, filling many different niches and allow for very customizable performance in gameplay. Most missions require you to bring 5 of them to battle, but you can only control one at a time. At the beginning of the game, you get a handful of heroes for free to progress the storyline. However, most heroes can be unlocked by opening the Hero Crates. Each one costs 300 Gold to open and if you have at least VIP1, you can open 10 at a time for 2700 gold. Some special crates also offer heroes as rewards.

Certain heroes and their fragments come as reward from from the Daily Login Calendar. Collecting enough fragments of a locked hero gives you the Hero in full. Fragments of a hero that you already have are converted to Fragments of that hero that can be used to improve their star level. You can also get fragments from Gold Crates, the shops, and some Raids. Rarer heroes tend to need more fragments to unlock.

## Rank

Each hero has their own rank, progressing from the base
Green, to
Bronze,
Silver,
Gold,
Platinum, and finally
Ruby. You can rank up your heroes by equipping a full set of gear. The gear set is consumed and stats are permanently added to the hero's stats upon ranking up. Ranking up to Bronze only needs one set of gear to progress, while Silver has three, Gold requires four, and Platinum and Ruby with 6. Promotion to each rank gives the hero a new skill. Details below.

As of the third Anniversary update, heroes can be upgraded to Ruby level. Ruby gear is very rare and can be obtained from events, and requires hero level 95 to equip, which was also opened up in the update.

## Skills

Each hero has access to up to 5 skills. The first two unlocked are active, and the following three are passive. Each skill is unlocked by ranking up your hero. They can provide a multitude of battle effects, from stunning, Area of Effect Damage, healing other heroes and even reviving. Active skills are used in battle by simply tapping the icon; though some may require the player to center the aiming reticle on a specific target. Each active skill has a cooldown between each use - it recharges during the battle but the Hero's Bronze skill also fills up upon damaging an enemy target with their weapon.

Skills can be leveled up by spending Skill Points and Bucks, with an increasing buck cost with each level.

```
*buck cost = (skill level x 400) + 200*

```

A Gold skill automatically comes at level 21, while Platinum skills start at 41. Skills always require one Skill Point to upgrade, but these take 5 minutes to regenerate each and stop regenerating once you have ten. You can obtain more in the shops and event rewards, however. The addition of Ruby added 5 passive abilities in total, with each hero having a specific ruby skill according to their intended role:

Doing Damage: Gains Elemental Damage and charges up their Bronze Skill faster

Initiator: Becomes invincible for 7 seconds and attacks 50% faster

Supported: Gains increased Armor and a 30% Dodge Chance

Tactician: Starts matches with partially charged skills as well as increased Armor and a 30% increased chance to dodge

Tanked Up: Gains extra Elemental Armor and increased Damage to cover

## Skins

As of the 2nd anniversary update, all heroes have a skin, some with more than others. These skins give minor boosts to the Hero's stats, but requires the Hero to be level 40 or higher in order to be equipped.

Skins are mainly obtained from Skin Crates using skin tokens which are found as rewards or in the stores. Most can also be bought with skin nanodust which is obtained from receiving skin duplicates. Event skins are limited-time rare skins that appear during events, and can be obtained from the event skin crates. They can also be obtained from the vault skin crate which is opened by a vault skin tokens which are very rare rewards from events, usually for the top ten in the rankings.

Skins are classified as Common, Rare, Legendary or Mythic. Each quality of skin has increasingly pronounced visual differences, from basic color changes to unique outfits and accessories. By default, skins have three levels of upgrades that can be bought using a combination of Bucks and Skin tokens. There are however a select few **Plus** skins, independent of quality, that allows for 6 levels of upgrades, with consquently higher stat boosts. Mythic skins are the exception, as they all have 6 upgrade levels.

Legendary skins are special in that they replace the one of the hero's active abilities with an alternate version. Mythic skins do not change any skills, but offer the best stat bonuses. These high-grade skins are very rare reward items and are not purchasable with nanodust.

## Heroes

In total, there are 125 different available Heroes with one pending release, spread out across 14 factions.

## Status Effects

With their various skills, Heroes are able to inflict status effects on their allies and enemies in battle. Since these can have huge influences during play, making a well-designed team should be able to take advantage of these conditions.

* Cleanse
* Disorient
* Heal block
* Invisibility
* Lift
* Mark
* Root
* Silence
* Slow
* Stun
* Taunt

## Notes

Link to items needed by each hero: Hero Hunters Item Guide