recursal/Fanatic-Fandom huggingface dataset:
Clairvoyance

## Summary

The term clairvoyance is generally defined as **the ability to gain information about an object, person, location or physical event through extrasensory perception**.

This can be manifested through a variety of different means, but are generally invoked through magical or psychic powers.

Extreme cases of this ability may lead to a mental overload, or, if one's mind is able to handle it, even Nigh-Omniscience.

For the specific type of clairvoyance related to perceiving the future, see the Precognition page.

## Types

* **Dream Scying:** The ability to see what happened in the past or future through one's dreams.

* **Enhanced Sight:** One is able to locate and perceive targets and distances far surpassing normal humans. This is one of the weakest forms of this ability and can also be treated as merely a type of Enhanced Sense.

* **Psychic Navigation:** Creating a mental map of the surrounding area and the area's contents.

* **Visual Linking:** Viewing something through someone else's eyes.

## Limitations

* Clairvoyant abilities often require focus and are thus impractical to use during a fight.
* The degree of one's clairvoyance may vary, with some providing extremely accurate images, while others may only receive vague or cryptic messages.
* May require another medium such as Tarot Cards or a Crystal Ball.
* This ability may be out of the user's control and provide uncontrollable or debilitating visions at the worst of times.
Gustavo

* Normal
* Base
* Foda
* Adulto

## Poderes e Habilidades

1. Roubar (**R**)
2. Juntar (**J**)
3. Bola de Fogo (**B**)
4. Auto Cura (**U**)
5. Corte Certo (**C**)
6. Bufar (**F**)- +força +defesa +velocidade
7. Curar (**U+F**)-curar outras pessoas
8. Controle da Terra (**T**)
9. Estaca de Gelo (**E**)
10. Corpo de Metal (**M**)
11. Raio de Luz (**B+E**)
12. Bonb (**O**)
13. Sugar (**U+N**)-pode sugar a mana da animais pequenos
14. Autoridade (**A**)
15. Espada do Rei (**C+F**)
16. Repor mana (**UF+N**)-repor a própria mana
17. Serpente de Fogo (**B+O**)
18. Fogo Arco-íris (**BO+BE**)
19. Invisível (**I**)
20. Empréstimo (**N**)-Dar a sua própria mana
21. Flecha de Vento (**V**)
22. Fúria Berserker (**K**)-Fica mais forte (mas fica descontrolado)
23. Arrancada (**D**)
24. Olho que tudo vê (**Q**)-ver as habilidades e características das pessoas
25. Proteção Psíquica (**A+Q**)
26. Fúria Berserker Azul (**A+K**)-(mas fica controlado)
27. Mestre da Gravidade (**G**)
28. Escudo Dominatório (**S**)
29. Goles (**L**)
30. Transformação em Totem (**A+L**)
31. Corpo de Diamante (**M+BE**)
32. Velocidade Invisível (**V+D**)
33. Olhar Draconico (**H**)
34. Comunicação Animal (**W**)
35. Comunicação (**X**)
36. Geração de Ar (**A+V**)
37. Dispersão de Ilusão (**AQ+A**)
38. Olhar de Potencial (**Q+Q**)
39. A Fênix (**B+L**)
40. Liberação de Potencial (**F**+**QQ**)
41. Geração de Raios (**V**+**G**)
42. Geração de Fogo (**A**+**B**)
43. Escudo Tufão (**S**+**AV**)-Basicamente um escudo invisível e praticamente indestrutível

## Subordinados

Kairon ☼RutdorMarineHunterBalasar ☼BroZeen ☼FranCounterKasai ☼Poic ☼
* Todos os seus **Animais de Estimação**
Hurricane Florence

Hurricane Florence was a powerful and long-lived Cape Verde hurricane that caused catastrophic damage in the Carolinas in September 2018, primarily as a result of freshwater flooding due to torrential rain. The sixth named storm, third hurricane, and the first major hurricane of the 2018 Atlantic hurricane season, Florence originated from a strong tropical wave that emerged off the west coast of Africa on August 30, 2018. The wave steadily organized, and strengthened into a tropical depression on the next day near Cape Verde. Progressing along a steady west-northwest trajectory, the system gradually strengthened, acquiring tropical storm strength on September 1. An unexpected bout of rapid intensification ensued on September 4–5, culminating with Florence becoming a Category 4 major hurricane on the Saffir–Simpson scale, with estimated maximum sustained winds of 130 mph. Strong wind shear then led to rapid weakening, and Florence weakened to tropical storm strength on September 7. Shifting steering currents led to a westward turn into a more suitable environment; as a result, Florence reintensified to hurricane strength on September 9 and major hurricane status by the following day. Florence reached peak intensity on September 11, with 1-minute winds of 150 mph and a minimum central pressure of 937 mbar. An unexpected eyewall replacement cycle and decreasing oceanic heat content caused a steady weakening trend; however, the storm grew in size at the same time. Early on September 14, Florence made landfall in the United States just south of Wrightsville Beach, North Carolina as a Category 1 hurricane, and weakened further as it slowly moved inland under the influence of weak steering currents. Florence degenerated into a post-tropical cyclone over West Virginia on September 17 and was absorbed by another frontal storm two days later.
Deus do Gelo

## Poderes e Habilidades

1. Manipulação do Gelo
2. Aprisionamento de Gelo
3. Ataques de Gelo
4. Aura de Gelo
5. Combate Criocinético
6. Congelamento
7. Construtos de Gelo
8. Construtos de Neve
9. Corte de Gelo
10. Criação de Parede de Gelo
11. Criação de Vórtex de Gelo
12. Emissão de Feixe de Gelo
13. Emissão de Ondas de Gelo
14. Geração de Ar Frio
15. Geração de Gelo
16. Voo Criocinético
17. Toque Criocinético
18. Superfície Congelada
19. Projeção de Bala de Gelo
20. Imunidade ao Frio
Lost documents on Shaiz organization

Shaiz is an international hacker, part terrorist organization. Operated from 2017-2020 primarily in the CIS and South America, in fact as one of the only organizations in the world to inflict more than $10,000,000 in damage and suffer no punishment. (proclaimed as the Shaiz Organization) with a totalitarian form of government and headquarters (actually the capital) in the Russian city of Belgorod.The total amount of damage to Shaiz varies from $12,500,000 to $37,000,000. The organization also destroyed approximately 375,000 accounts across the Internet. The greatest influence of the organization was the Internet game Kogama, which was in fact destroyed. The organization was non-public and its members were secret, so it was impossible to trace their participation in one organization at that time.

It is estimated that there are approximately 350 different Shaiz documents that have been lost.

***Also, lost media related to "Shaiz" can be considered animations of the massacre of someone and various photos taken by the participants.***

   **Most likely, the documents and this footage will never be found.**
How the Hedgehog Was Escaping Bacteria (Lost Browser Game)

How the Hedgehog Was Escaping Bacteria is a lost browser game based on the animated series "Smeshariki". It was created on the Adobe Flash engine and was available for registered users at smeshariki.ru.

There are no screenshots from the game or video of it on the net. Only the preview of the game survived.

The game was released no later than May 22, 2011 on the official website smeshariki.ru and was removed from the site along with other mini-games in May 2013 due to the load of the new site.

The game was also discussed on the World of Smeshariki forum. Users who played it claimed that it was similar to another game about Smeshariki - "Catching up", in which the Iron Nanny was chasing Krosh. Also users noted that the game has only 9 levels (maybe more). Also according to people, the game featured Pin running out from somewhere and yelling "Gut!" ("Good!") or "Achtung!" ("Look out!"). The game had mostly positive comments.

The game was also known to have advertisements for dairy products.

Gameplay

Here are a few details from the gameplay as recalled by some users and members of the World of Smeshariki forum:

In the game, we play as Hedgehog and collect mushrooms while running away from bacteria. For mushrooms are given points, and the more points you have, the higher the place in the leaderboard. There are 3 locations in the game: Pina Beach, Chamomile Valley and the desert. Supposedly, the bacteria could be of different colors. The Hedgehog has several lives, after which the game ends. With each level, the bacterium gets faster, more dead ends appear in the mazes, and the maze itself becomes more confusing. The game itself starts with Pin's words, "Achtung!
Attic "Fruttis" (lost episodes of the TV show)

**Fruttis Attic / Pilot Brothers Attic** is a talk show sponsored by the yogurt manufacturer of the same name, aired on the ORT channel from December 5, 1997 to January 2, 1999. Also aired on TV-6 from March 21 to September 4, 1999. The very first project of the TV company "Pilot-TV". In the summer-autumn of 1998, on Saturdays, the program was released under the name "Pilot Brothers Attic". Out of 49 issues, 9 are available online.

## Content

* oneDescription
* 2Availability
* 3List of lost issues
* fourNotes

## Description

The program was a talk show, with the characters Chef and Colleague (heroes of the cartoon "Koloboks are investigating"). Created by A. Tatarsky and embodied on TV with the help of computer technology *Real Time Performance Animation* , the characters host famous people.

Issues of 1997 were released on Friday, from 1998 to 1999 on Saturday at 18:10 in the evening on the ORT TV channel.

In the half-hour program, famous guests talked about their childhood. Competitions were organized in the program, as well as films (“crypto-historical investigations”) were shown.

## Availability

There are 10 issues of this project available online . There are also announcements of the release with Arkady Ukupnik and Alexei Kortnev. The heroes of the TV show participated in the program "Rush Hour"

There is a possibility that VIDgital will digitize the lost releases, but it is not known who owns the rights to this TV show.

On September 4, 2022, an episode with Alexander Abdulov (06/05/1998) was uploaded on the channel [mrcatmann] Kirill Alekseev .

**The search continues.**
Perhaps Tomorrow (film, 1932)

**Possibly Tomorrow** (Ukrainian **"Maybe Tomorrow"** ) is a military-themed film created in 1932 by directors Dmitry Dolsky and Lyudmila Snezhinskaya at the Ukrainfilm studio in the Ukrainian SSR.

## Content

* oneGeneral information
	+ 1.1Movie content
* 2film crew
* 3Search
* fourGallery
* 5Links

## General information

There is very little information about the film on the internet. On the Soviet screens, he never came out. As a result of the appearance of Sovkino, strict censorship was introduced, which did not allow such films to be rented for ideological and political reasons. Since this film was filmed, but never released, it is classified as a "shelf" movie and was previously considered lost.

In addition, it is known that the film was shown in military units to raise the "spirit" of the soldiers. [one]

## film crew

**Directed by** : Dmitry Dalsky, Lyudmila Snezhinskaya

**Cinematographer** : Vladimir Okulich

**Composer** : Oles Chishko

**Artist** : Semyon Mandel

**Actors** : A. Kerner, Arseniy Kuts, Boris Karlash-Verbitsky, Peter Holm [3]

## Search

On May 19, 2021, the moderator of the Lost Media Wiki discord server, George Lepnon, published a brief information about this film. [4] From that day on, the first search began. Later, the user !Tisher joined them.

On October 12, 2021, the user Poior wrote a letter to the State Film Agency of Ukraine to clarify the issues of digitization and its subsequent publication on the Internet. Later, on November 8, 2021, he received a response:

Later, the searchers sent a letter to the State Film Fund of the Russian Federation, but they never received any response.

On July 30, 2022, in the SNIKS VK community, Elizaveta Osipova announced that she had received a response from the State Film Fund regarding the film "Perhaps Tomorrow". GFF are ready to digitize it for a certain cost.

On August 1, 2022, the moderator of the TheFlipy\_ discord server contacted Elizaveta Osipova on VK. The girl confirmed that she agreed to deal with the issues of registration and obtaining digitization in the fund.

On August 4, 2022, Elizabeth received a call from the State Film Fund of the Russian Federation. The staff informed her that the digitization process had begun, which, judging by the information, should be completed in a week, and that the digitized film would be in Ukrainian.

On August 16, 2022, Elizaveta Osipova announced that she had successfully received a DVD with a digitized film from the State Film Fund of the Russian Federation and would soon transfer the video to the Lost Media Wiki community. Later, Elizabeth handed over the video file with the film to the moderator of the TheFlipy\_ discord server, who in turn uploaded the digitization to the Lost Media Wiki YouTube channel.

From that moment on, the film is considered to be found.
Lostmedia Wiki

**Welcome to the Lostmedia Wiki!**
Wiki about lost media

We're a collaborative community website about Lostmedia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fieros Domain

A volcanic land with rivers of magma and two always present suns but despite the heat and it hazards the domain is not a death sentence to enter as heat alone won't kill you due to body augmentations that happen the very second you enter that make it possible to not combust or die from heat from just standing around. however magma is still lethal and you can still be set on fire.

Fieros Domain gain it name from holy book that told stories about a demon that rule over a land that look a lot like this plane and was believe to have a gate hidden inside a mountain that leads into the afterlife. One of the first things found exploring this land was the gate under a mountain and it look exactly like the marble and obsidian gate mention in the holy text.
Time Stop

## Summary

The ability to **stop time** and move around normally, an often specialized variant of Time Manipulation. In stopped time, characters can attack immobile opponents or set up and dodge attacks. Characters may be able to stop time for only a few seconds, or much longer - in some cases, they may be capable of stopping time indefinitely. Often, characters who can stop time can move in the stopped time of others as well.

## Note

* Unless users are shown or stated to have limits in terms of range, or that their ranges extend to areas beyond the universe, then they are assumed to be universal or higher by the virtue of affecting the very flow of time itself, thus all of time in the universe.

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Time Manipulation

## Summary

**Time Manipulation** (sometimes called Chronokinesis) is the ability to control time itself. Examples include time travel, precognition, slowing down time, speeding up time, stopping time, etc. As time and space are connected, many users can also manipulate space.

## Note

* Characters in video games shown to be able to "slow" or "stop" time entirely might just be making use of an ability that consists of Speed Amplification, Enhanced Senses or/and Perception Manipulation, unless the game or its lore explicitly state or show it to be otherwise.

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Deus do Ar

## Poderes e Habilidades

1. Manipulação do Ar
2. Invisibilidade Aerocinética
3. Negação de Voo
4. Projeção de Bala de Ar
5. Projeção de Esfera de
6. Propulsão a Jato Ar
7. Rajada de Ar
8. Absorção de Ar
9. Amplificação de Ar
10. Ataques de Ar
11. Construtos de Ar
12. Corte de Ar
13. Criação de Parede de Ar
14. Geração de Ar
15. Geração de Vento
16. Levitação
Hyperbole

## Description

A **hyperbole** is a term that refers to statements made in a particular work of fiction that are exaggerations of the actual truth of the matter. Often hyperboles are used as evidence in debates, and it can be very difficult to tell if a statement is a hyperbole or not.

A general rule is that if a claim is made that is completely out of league of anything ever shown in said universe (for example, if someone claimed to be a planet buster in a verse where the strongest feats were city busting), it's most likely a hyperbole.

In universes with a wide range of characters on different tiers of power (such as Marvel and DC), this has to be evaluated on an individual character basis, instead of on the verse as a whole.

On the other hand, if someone said Spider-Man could destroy a star, it's unreasonable to think this is true despite the fact that Herald - level characters and above in Marvel have done so, because Spider-Man is established as being on a lower tier than such characters.

Another way of determining weather a statement is a hyperbole or not is to consider the likelihood that a character was misinformed, ignorant, lying, exaggerating, bluffing, mentally unstable, etc. when they made said statement. If there is not any evidence that they were, it can be taken more seriously. Of course, this method isn't as accurate as the feat scaling method above, and should only be relied upon if the first method doesn't give any clear answers.
Maldives OS

Animation of contingent flags and hourMaldivian OS, created in 2015 by Hajibullah al-Wadah. The system had its own core. It was advertised as a domestic (for Maldivians) system that would replace foreign systems in the country.

Obviously, the system did not spread due to the huge number of lags, bugs and other things. Development of the system was closed in September 2016.
Atlantic hurricanes Wiki

**Welcome to the Atlantic hurricanes Wiki!**
In this fandom is about Atlantic hurricanes and the hurricanes history...

We're a collaborative community website about Atlantic hurricanes that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemThe track of Hurricane Irma

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Extrasensory Perception

## Summary

**Extrasensory Perception**, also known as sensing, detection, or a sixth sense, is the ability to detect energy signatures, matter signatures, or the like near the user.

## Possible Uses

* **Precognition:** Can be used to predict the opponent's movements.
* **Enhanced Sight:** Not necessarily like eyesight, however, this ability grants the user to detect the opponent regardless of ability or position, as long as the opponent is in radius.
* **Life Detection:** Can be used to see if opponent is alive or not.
* **Power Reading:** Can be used to read the energy of the opponent, to see if they are a threat or not.

## Limitations

* Some energies can be overwhelming.
* Certain types of invisibility can hide even energy signatures.
* Over-reliance may make the user poor at using the normal senses if ability is nullified.
* Some users can have faulty or inaccurate senses.
* Some users may only be able to sense some forms of energy, power, etc. but not other kinds.
Information Analysis

## Summary

**Information Analysis**, or **Scanning**, is the ability to gain information on a character or object by analyzing them. A basic analysis can grant only rudimentary data on the target, such as their level of strength, speed, durability, or intelligence, while more powerful analyses can grant extensive information on the target's abilities and even personal history. This ability often overlaps with Power Mimicry, allowing a character to copy another after analyzing them.

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Data Manipulation

## Summary

**Data Manipulation** is the ability to manipulate computer data for a variety of purposes. While seemingly limited to hacking and misinformation, various characters can make use of it on other planes as they themselves are made of data and can thus manipulate their own forms or those of others in the virtual or physical plane.

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Power Absorption

## Summary

**Power Absorption** is a combination of Power Mimicry and Nullification, not just copying the abilities of others, but stealing them for one's own use, stripping the original bearer of their powers while gaining access to more. This may not be accomplished through literal absorption, but it can be, among a number of other potential means. The user's copied abilities may be inferior to the original's, or maybe retained only for a short period of time, but others can actually improve upon these powers.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything*; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.

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I've Got A Secret (partially lost syndicated revival of Goodson-Todman panel show; 1972-1973)

I've Got A Secret was an American panel show created by Mark Goodson and Bill Todman that aired on CBS from June 19th, 1952, to April 3rd, 1967. The show's format is similar to another Goodson-Todman panel show "What's My Line?". A guest (sometimes a celebrity) tells the host a secret (which is a secret) and a panel of four celebrities asked the guest what the secret is and they can only reply yes or no, the game ends when the celebrity gets the secret or time runs out. The show was hosted by actor Gary Moore (who would later host To Tell The Truth) until 1964 when he left and was replaced with comedian and former Tonight Show host Steve Allen until the show's 1967 end. The show would get revival several times since then with the most recent one in 2006, however, its 1972 revival (which was hosted by Allen) is the show's most memorable revival.

The revival ran for only 39 episodes from September 11th, 1972, to September 9th, 1973, in Syndication and despite being the second shortest-lived version of the show, it's been the most reran version besides the original with Game Show Network airing episodes every holiday season since they discontinued rerunning the show regularly in 2009. Because of these constant reruns, episodes have become very easy to find online. However, despite the show existing in its entirety, a small number of the version's episodes have not resurfaced.

Given the show's constant presence in cable reruns, a large majority of the show's limit run can be found online. However, some episodes of the show's run have not reappeared despite all the show's masters being intact during a time were erasing older shows for new shows was common practice at the time. In recent years, episodes that went undocumented began to emerge through very rare reruns. It is possible that the other lost episodes aired on Game Show Network in the past and went under the radar but this remains to be seen.
Power Mimicry

## Summary

**Power Mimicry** is the ability to copy the powers and abilities of others through various mechanisms. The methods by which these are copied and any limitations - such as being restricted to only a certain kind of powers - vary depending on the character, but they generally need to see the power in action before they are able to copy it. Some characters can even apply this ability to martial and physical techniques, copying the fighting styles of others.

The user's copied abilities may be inferior to the original's, or may be retained only for a short period of time, but others can actually improve upon these powers. Others still actually *steal* the abilities that they copy, combining this power with Power Nullification; this is known as Power Absorption.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything* used against them; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.

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Bylian Battle Wiki

**Welcome to the Bylian Battle Wiki!**
The purpose of this wiki is to index the statistics of characters from a wide variety of different Web-Novel Stories.

We're a collaborative community website about Bylian Battle that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Goblin

## Poic

* Nivel primordial
* Pos pacto
* Pos aprimoramento

### Títulos

O mais forte entre os Goblins
11º Ceifeiro

## Poderes e Habilidades

### Nivel primordial

1. Proficiência com Armamento Improvável
2. Indução de Medo

### Pos pacto

1. Proficiência com Armamento Improvável
2. Indução de Medo
3. Inteligência Melhorada

### Pos aprimoramento

1. Proficiência com Armamento Improvável
2. Indução de Medo
3. Super Inteligência
4. Empoderamento de Medo
5. Empoderamento de Raiva
6. Olho que tudo vê
Game Modes

**Normal:** A standard account with no restrictions.

**Ironman:** Cannot receive items or help from other players. This removes trade, staking, and picking up items from other players or their kills.

**Hardcore Ironman:** Follows the same restrictions as an Ironman, but only has one life. After death you will lose your hardcore status and become a standard Ironman.

**Ultimate Ironman:** Follows the same restrictions as an Ironman, however has no access to a bank.

**Group Ironman:** Team up with up to 4 other Group Ironmen and share items with only each other.

**Gilded Ironman:** The ultimate challenge! Combines the restrictions of Hardcore Ironmen and Ultimate Ironmen.

**Duo Ironman:** Currently not in the game, however this will be like Group Ironmen but for 2 players.

### Experience Modes

For each type of account, you have the option of choosing between Regular XP, Hard XP, and Extreme XP. The below experience rates are roughly compared to OSRS experience rates.

**Regular XP:** 150x Combat XP, 30x Skilling XP, 0% drop rate boost

**Hard XP:** 30x Combat XP, 6x Skilling XP, 5% drop rate boost

**Extreme XP:** 10x Combat XP, 3x Skilling XP, 10% drop rate boost

Note that while accounts can downgrade to higher xp rates, they cannot upgrade to higher drop rates.
Pain Manipulation

## Summary

**Pain Manipulation** is the ability to control the pain experienced either by another, or by the user themself, most often in the form of inducing or intensifying it. Used in such a way, pain manipulation can debilitate, distract, or incapacitate an opponent that the user would not be able to defeat normally, and in some cases, strong pain manipulators may even kill their target outright, usually through shock.

Some characters accomplish this through manipulation of the nervous system, while others may accomplish it by means of mental assault. In such cases, it can potentially delve into psychological harm, and particularly powerful users may accomplish it by targeting the soul itself.
Power Modification

## Summary

**Power Modification** is the ability to alter, interfere with, or modify other powers. Differing from Power Nullification or Statistics Amplification, Power Modification is able to change the function of an ability in some shape or form, such as turning superhuman strength into superhuman speed. It should be noted that users must be able to interfere with the nature of the ability itself for this to be listed in their profile.

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Deus da Água

## Poderes e Habilidades

1. Manipulação da Água
2. Afogamento
3. Amplificação de Água
4. Andar na Água
5. Aprisionamento de Água
6. Ataques de Água
7. Combate Hidrocinético
8. Comunicação Subaquática
9. Construtos de Água
10. Criação de Parede de Água
11. Criação de Vórtex de Água
12. Defesa de Água
13. Emissão de Ondas de Água
14. Empoderamento de Água
15. Hálito de Água
16. Invisibilidade Hidrocinética
17. Manifestação de Asas Hidrocinéticas
18. Manifestação de Guelras
19. Nado Veloz
20. Projeção de Bola de Água
21. Fisiologia de Povo-Peixe
Hurricane Wilma

Hurricane Wilma was the most intense tropical cyclone ever recorded in the Atlantic basin, and the second-most intense tropical cyclone recorded in the Western Hemisphere, after Hurricane Patricia in 2015. Part of the record-breaking 2005 Atlantic hurricane season, which included three of the ten most intense Atlantic hurricanes ever in terms of barometric pressure, Wilma was the twenty-second storm, thirteenth hurricane, sixth major hurricane, fourth Category 5 hurricane, and the second-most destructive hurricane of the 2005 season. A tropical depression formed in the Caribbean Sea near Jamaica on October 15, headed westward, and intensified into a tropical storm two days later, which abruptly turned southward and was named Wilma. Wilma continued to strengthen, and eventually became a hurricane on October 18. Shortly thereafter, explosive intensification occurred, and in only 24 hours, Wilma became a Category 5 hurricane with wind speeds of 185 mph.
1921 tampa bay hurricane

The Tampa Bay hurricane of 1921 was the most recent major hurricane to strike the Tampa Bay Area and the second latest major hurricane to strike the continental United States in the calendar year on record, behind Hurricane Zeta in 2020. The eleventh tropical cyclone, sixth tropical storm, and fifth hurricane of the season, the storm developed from a trough in the southwestern Caribbean Sea on October 20. Initially a tropical storm, the system moved northwestward and intensified into a hurricane on October 22 and a major hurricane by October 23. Later that day, the hurricane peaked as a Category 4 on the modern day Saffir–Simpson scale with maximum sustained winds of 140 mph. After entering the Gulf of Mexico, the hurricane gradually curved northeastward and weakened to a Category 3 before making landfall near Tarpon Springs, Florida, late on October 25, becoming the first major hurricane to hit the area since a hurricane in 1848. The storm quickly weakened to a Category 1 hurricane while crossing Central Florida, before reaching the Atlantic Ocean early on the following day. Thereafter, system moved east-southeastward and remained fairly steady in intensity before weakening to a tropical storm late on October 29. The storm was then absorbed by a larger extratropical cyclone early the next day, with the remnants of the hurricane soon becoming indistinguishable.
Statistics Amplification

## Summary

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of "hidden power" that has been hidden or held back.

These boosts are usually temporary and are specific to one or a number of statistics.

This is also not to be confused with a change in form or state, and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.
Incorporeality

## Summary

**Incorporeal** (or **Non-Corporeal**) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being incorporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A incorporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.

Abstract beings are typically incorporeal.

## Killing Incorporeal Beings

Incorporeal beings can be killed through;

* Soul Manipulation, as long as the entity in question has a soul.
* Reality Warping
* Conceptual Manipulation
* Time Manipulation

among other means. Some incorporeal beings, for example, require bodies to survive, and therefore can be killed by destroying their bodies and keeping them from getting any hosts.
Non-Physical Interaction

## Summary

The power to interact with intangible or non-corporeal beings or objects. Users can both see and interact with intangible, or non-corporeal, abstract, and nonexistent objects or life-forms and entities, allowing them to make physical contact and possibly cause harm.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate them in other contexts.

## Users

* Hulk from Marvel Comics
* Kangaskhan, Taillow, and many others in Pokémon
* Maxwell from Scribblenauts
* Saitama from One-Punch Man
* Shuma Kusanagi and Kamishiro Aoi from Libra of the Vampire Princess
* Simon the Digger from Gurren Lagann

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Nigh-Omniscience

## Summary

The power to **know almost everything in existence**. Lesser version of Omniscience.

The user knows almost everything in existence while being blocked from certain details or being limited in other ways, possibly only being able to see one timeline or universe, or have just small patches of information that are missing or blocked out. Thus allowing one to keep their sense of free will and uncertainty.

This power is also called limited Omniscience.

## Limitations

* The user's knowledge is limited in certain ways/areas: they may be limited to certain areas or subjects of knowledge or lack knowledge about certain areas.

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Gravitational Binding Energy

## Description

Gravitational binding energy is the energy needed to completely disperse a celestial body. If GBE is broken, the particles of the body will not reform or be bound to each other's gravity, but instead drift off infinitely in the direction they were moved towards. There are precise calculations for this via integration, but a good approximation can be achieved with the following formula:

Where U = GBE in joules, M = the mass of the body in question in kilograms, r = its radius in meters, and G = the gravitational constant of 6.67408x10^-11.
For stars, however, the formula is slightly different:

U is GBE in joules, G is the gravitational constant of 6.67408x10^-11, M is mass in kilograms, r is radius in meters, and n is the polytropic value attributed to the type of star. While this formula is not perfectly accurate, it is widely applicable, and is still within the acceptable margin for error.

Ignoring this formula often leads to vast underestimates of the energy required to destroy astronomical objects (for example, some people assume it scales linearly with mass or volume).

Please note that this formula only works on objects that are mostly held together by their own gravity (meaning: large objects in space such as asteroids, moons, planets, stars, etc.) It also doesn't work on black holes, for obvious reasons.

### List of approximate GBE values for various objects

* Earth's moon (Luna): 1.24e29J
* Earth: 2.487e32J (Calculated with a more accurate method than the above formula)
* OTS 44: 6.906e37J
* VB 10: 3.139e40J
* The sun (Sol): 5.693e41J
* Rigel A: 3.817e42J

SD.net's Planetary Parameter Calculator gives a simplified approach to finding a celestial body's GBE.

## References

1. ↑ https://en.wikipedia.org/wiki/Gravitational\_binding\_energy
2. ↑ "An Introduction to the Study of Stellar Structure" by S. Chandrasekhar, Chapter IV formula 90
3. ↑ https://www.astro.princeton.edu/~gk/A403/polytrop.pdf
Mind Manipulation

## Summary

**Mind Manipulation** is the ability to manipulate and control the minds of others.

It is associated with Telepathy and Mind Reading, and these powers are often possessed by the same characters. While basic mind manipulation can be used for psychic suggestion and simple manipulation, higher-level users of this ability can completely control others, drive them insane, plague them with illusions and hallucinations, and even rip their minds from their bodies.

Generally speaking, we judge the potency of Mind Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Mind Manipulation, and the resistance against it, there is a variety of factors to be potentially considered. Such as the mechanisms involved, how many people the Mind Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc. For more information visit the Hax page.
Reactions/Perceptions

## Reactions

In fiction, movement over long distances and movement over short distances - which can be dubbed "combat distances" - tend to be remarkably different for different characters, resulting in serious discrepancies when considering their overall speed. On this wiki, we therefore differentiate between various types of speed, including reaction speed.

Reaction speed is defined as a single movement in a defined timeframe, which a character has been shown capable of. A series of movements in similar timeframes makes this combat speed, so this term should only be applied for a single, quick movement. Examples include ducking backwards to dodge bullets and diving away to dodge extremely fast vehicles.

When measured in terms of a single movement of often undefined, small distance, humans have displayed between 300 millisecond (below average human) to 100 millisecond (peak human) reactions. Autonomous body reactions for humans can also reach as high as 40 milliseconds, but this is oftentimes inapplicable to reaction speed and shouldn't be used.

## Rules Regarding Reaction Speed and Scaling

1. Reaction speed has both a distance and a timeframe component, so all calculations that are completed for reaction speed cannot simply be a timeframe by itself. Do not randomly assume a 1 meter distance for each timeframe and use that speed for the reaction speed. Other way around, perception time is just a timeframe and by that not proportional to a speed value alone. Do not assume that a character with a certain speed will have a perception time of 1 meter divided by that speed. Such calculations need a feat that demonstrates perception time and a suitable distance determined from that feat.
2. If only a timeframe is known (for example, characters who do not need to move to attack or defend), then they should get a perception speed rating in line with the table below.
3. If character A can blitz character B, A's movement speed may be scaled to B's reaction speed.
4. If character A is considered an equal in combat to character B, then reaction speed may be scaled if there is no discrepancies or showings that suggest the opposite.
5. All other scalings of reaction speed are circumstancial and must be discussed with the staff.
Statements

Regarding how to gauge the reliability of statements about characters.

The answer depends on the person saying it.

Let's make a hypothetical example.

"The Green Knight is stated in-universe to be invincible. So far, he has taken every single attack thrown at him on the chin and either picked himself off the ground or absolutely tanked it, coming out completely unharmed either way. However, he lives in a low fantasy setting. Is he truly invincible?"

* **Option 1:** The person who made the claim was, say, a squire who was telling the heroes about how he slew his master. We would consider this source hyperbole and an example of the Hasty Generalization fallacy (which, for the record, is the father of the No-Limits fallacy). He saw him break a lance on his forehead and deemed him indestructible.

* **Option 2:** The person is an educated wizard who has been researching this character and experimenting on him with his most destructive magic. In this case, the source is more reliable, but still not completely believable. He is stated to be invincible. In truth, he is only invincible in comparison to whatever this wizard could dish out. A low fantasy "indestructible" is our city-block level.

* **Option 3:** A 2-C or higher deity says the Green Knight is indestructible. If someone with infinite power and the ability to tear this person's reality apart says they can't kill this character, there's an indestructible. At least against all conventional forms of damage. He might be defeated by a polymorph spell or something else that ruins durability.

* **Option 4:** The narrative itself calls the Green Knight indestructible. This statement could be interpreted similarly to Option 2 in that it should be examined in the context of the story. For example, an indestructible character in a low fantasy setting would not automatically be indestructible in settings with more destructive weapons or powers.

* **Option 5:** The author is the one calling the Green Knight indestructible outside of the story. As the previous option, this should be examined in the context of the story. A character being described as invincible, indestructible or all powerful in one setting might not be in the same position when compared to characters from other settings.

A character CAN be upgraded by word of mouth alone. You just have to double check to see by how much, as well as:

* If the source of the statement is reliable?
* If the statement conflicts with the story or feats of the character?
* If the statement is only valid in the context of its setting, or if it holds up in comparison with other settings?

**Note:** Please remember that character and narrative statements tend to use flowery language and exaggerate to certain degrees. Without any further context to clarify, statements such as characters being “beyond space-time” or especially omnipotent statements are not enough to suggest upgrades. When reviewing a statement for potential upgrades, be sure to keep this in mind.

## See also

* Hyperbole
* Fallacies
* Outliers
Absorption

## Summary

**Absorption** is the ability to absorb something - whether it is energy or other living beings - and use it for one's self. This ability has many potential applications and forms;

* **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed, but merely stored inside the body of the being that has absorbed them.

* **Energy Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.

* **Power Absorption:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.

* **Soul Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.
Superhuman Physical Characteristics

## Introduction

**The levels of strength, speed or stamina that significantly exceed those of a regular person.** Examples include ability to move faster than the eye can see (the human limit is about 10 m/s at short distances), or even at supersonic speed, without any expense to self and without any gimmicks.

## Requirements

* **Speed:** Faster than **12.42 m/s** (Faster than Olympic 100 m sprinters)
* **Lifting Strength:** Over **501 kg** (More than Olympic weight-lifters)
* **Striking Strength:** At least **Street Class** (Attacks carry the force of over thousands of joules)
* **Durability:** At least **Street level** (Able to survive large amounts of blunt force trauma, but can still get be killed by things such as knives, bullets, etc.)

#### Notes

Even if some of the parameters fall below the minimum value, the character can still be regarded as superhuman, if they have statistical advantage over ordinary people in multiple characteristics.

## References

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1. ↑ https://news.mit.edu/2014/in-the-blink-of-an-eye-0116 (Archived)
2. ↑ https://www.healthline.com/health/human-eye-fps (Archived)
3. ↑ https://ed.ted.com/lessons/if-superpowers-were-real-super-speed-joy-lin (Archived)
4. ↑ http://www.meathathletics.ie/devathletes/pdf/Biomechanics%20of%20Sprints.pdf (pdf pg 8) (Archived)
5. ↑ https://www.guinnessworldrecords.com/world-records/heaviest-deadlift/ (Archived)
6. ↑ https://www.scientificamerican.com/article/bone-resilience-depends-o/ (Archived)
7. ↑ https://www.hopkinsmedicine.org/health/conditions-and-diseases/fractures (Archived)
8. ↑ https://www.ncbi.nlm.nih.gov/books/NBK470338/ (Archived)
9. ↑ https://www.innerbody.com/image/skelfov.html (Archived)
10. ↑ https://link.springer.com/article/10.1007/s00414-015-1254-7 (Archived)
11. ↑ https://www.wikihow.com/Attend-to-a-Stab-Wound (Archived)
12. ↑ https://www.sciencedirect.com/science/article/abs/pii/S0379073898001893?via%3Dihub (Archived)
13. ↑ https://pubmed.ncbi.nlm.nih.gov/30646040/ (Archived)
14. ↑ https://medlineplus.gov/ency/article/000043.htm (Archived)