recursal/Fanatic-Fandom huggingface dataset:
Ghor's Tome

Stat
 Drop Chance

**Ghor's Tome** is an item introduced in the *Hidden Realms Update*.

When the holder kills an enemy, there is a 4% *(+4% per stack)* chance for that enemy to drop a gold nugget. Picking up the gold nugget awards the player with gold equal to the value of one Small Chest.

## Notes

* The gold from nuggets is awarded to all players.

* Unlike the on-kill drops from the  and , gold nuggets do not always gravitate towards the player as they approach.
	+ Gold nuggets also never despawn, unlike the ammo boxes and healing orbs.

* The infinitely respawning, destructible rocks in Sky Meadow can drop treasures.
	+ The same is true for the clay pots in Abandoned Aqueduct and the exploding barrels on Rallypoint Delta, although these objects are significantly more dangerous.

* The chance to drop a gold nugget is affected by Luck.

* The effective stacking limit is 25, for a 100% chance to drop gold.
* If a Monster activates its own Ghor's Tome and collects it, it will not increase the money obtained from killing it.

## Tips

* This item is significantly less helpful if the Artifact of Sacrifice is active, as almost all uses for gold are no longer present.

* Activating  with a Ghor's Tome can drop up to 8 gold nuggets.

## Lore

```
Order: “Ghor’s Tome”
Tracking Number: 19******
Estimated Delivery: 07/07/2056
Shipping Method: Priority
Shipping Address: 99th Floor, Crumbling Tower, Venus
Shipping Details:

Ancient secrets... transmutation... homunculi... alchemy. Nothing more than nonsense - pursuits of rightly intentioned but grossly misled minds. Or so I thought. This item's... unexpected physical properties are reason enough to stay my immediate dismissal.

Strange fortune led this book to me, and stranger knowledge still fills the pages. Chilling, even. It concludes, in chapter eight, that even iron can become gold - but only through a ritual of intense bloodletting, a thought disturbing enough without considering the bountiful riches that accompanied the estate.

The takeaway, above all else, seems to be that you cannot get something from nothing; even the very paper of the tome turned to ash as I tried to make photocopies. Whatever was on the first two pages is lost forever. I need transcriptions of the rest by hand, and I know you take pride in your precision.

And more importantly, Kosta, I trust you. Don't do anything that would draw attention to yourself. I will try to find the other volumes. This is knowledge too dangerous to lose.
```

## Version History

Early Access Artifacts Content Update
* Major Content
	+ Added New Item Lore Entry: Ghor's Tome

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Item: Ghor’s Tome

## Trivia

* The item is named after Jeffrey "Ghor" Hunt, main programmer for Hopoo Games.
* Ghor is the name of a bounty hunter in *Metroid Prime 3: Corruption*.
* Ghor has stated that the item was based off of alchemy, and that this being his item was only in name. Its original name was going to be "Alchemist's Tome."
Brainstalks

Stat
 Duration

The **Brainstalks** are an item in Risk of Rain 2.

When the holder kills an Elite enemy, all their skill cooldowns are  to the minimum of 0.5 seconds, for a duration of 4 seconds (*+4 seconds per stack*).

## Notes

* Correction: The in-game description of no cooldowns is incorrect, since skills have a minimum of 0.5 second cooldown.
* While the  buff is active, the screen is tinted pink.
* This item gets a near-permanent effect with the Artifact of Honor enabled.
* The  will *never* trigger the Brainstalks' effect, even if theArtifact of Honor is enabled.
* Some skills can have their inputs held down for constant use of their skill during the buff, but others will require the input to be pressed again when they're off cooldown.

## Tips

* The Brainstalks become progessively more powerful late-game as more monsters spawn as Elites, essentially completely replacing the needs for , , or .
* While near-instant cooldowns are appealing on paper, remember that the time it takes to use a skill is also limited by how that skill may prevent others from being used. For instance, other skills cannot be used while charging   or  . Other skills may lock the player into a scripted animation during which skills cannot be used, such as when  spins his gun while firing  and , or when Artificer uses .

## Lore

```
Order:  Biopsy Samples of Cairne Jefferson
Tracking Number: 051*****
Estimated Delivery: 11/11/2056
Shipping Method: High Priority/Biological
Shipping Address: Saura Cosmo, Beacon Post, ???
Shipping Details:

Contained in this shipment should be a variety of biopsy samples from our late Mr. Jefferson. As you know, he was an extraordinary man in almost any manner. He was athletic, brilliant, kind, funny, and an all-around great human specimen.

He donated his body to science, and as we began the operation we found a most terrifying discovery.

A quick visual examination of the subject’s brain shows a very… particular oddity. It seems to be housing a variety of… glowing brain “stalks”, similar to tubeworms. Trying to biopsy the stalks is impossible - they seem to disintegrate into dust the moment we remove it from the brain. We cannot explain this oddity at all. As such, we have included the entire brain in this shipment.

Please let us know if you find any explanation.
```

## Version History

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Item Lore Entry: Brainstalks
* Gameplay Changes
	+ Buff Duration: 3s (+2s per stack) ⇒ 4s (+4s per stack)
	+ 🌧Add slick camera effect when buff is active

## Trivia

* The item is a brain with what look like brightly-colored cordyceps fungi sprouting out of it. The cordyceps are famous for their unique form of parasitism, growing inside and through an insect's head. Some cordyceps species even affect the insect's behavior.
Development Team

Risk of Rain 2 is currently developed by Hopoo Games.

## Skew Sound

Audio and sound design is developed by Skew Sound.

## PlayEveryWare

Prior to the Anniversary Update, console version development is done by PlayEveryWare.

## Gearbox Publishing

Risk of Rain 2 is published by Gearbox Publishing.

## Other

As per the Special Thanks section of the credits:

## Trivia

* Some Items are named after the developers:

## External Links

* http://hopoogames.com/
* http://www.skewsound.com/
* https://www.streamline-mediagroup.com/streamlinegames
* https://www.streamline-mediagroup.com/
* https://www.playeveryware.com/
* https://www.gearboxpublishing.com/
* https://hopoo.tumblr.com/

## References

* https://store.steampowered.com/news/app/632360/view/2927867089368726399

1. ↑ https://discord.com/channels/417739215355510784/705438307626254346/705526127304900832
Flawless

**Flawless** is a challenge in Risk of Rain 2. It is completed by charging a Teleporter without getting hit.

## Tips

* The player only needs to avoid being hit after activating the Teleporter.

* This challenge can be achieved easily in multiplayer. The player(s) who need to complete the challenge can stay inside their Escape Pods for the entire stage while the remaining players proceed and charge the Teleporter.

* Playing as  and keeping  up at all times with the help of items such as , , or  can help in completing this challenge. Be sure to keep plenty of  inside the shield to kill any monsters that come close.

* Stacking many  can greatly help in completing this challenge.

* This challenge can be completed in a Prismatic Trial, as no additional enemies spawn during the Teleporter Event besides the boss.

* Taking damage while having barriers does *not* count as not being hit, so accumulating barriers with  and  can be a viable strategy.
Infusion

Stat
 Max Health Increase
 Health Per Kill

The **Infusion** is a returning item in Risk of Rain 2.

When the holder kills an enemy, their maximum health increases by 1 *(+1 per stack)*, up to a maximum of 100 *(+100 per stack)* bonus health.

## Notes

* spawned by an  will have the Infusions and their effects, but since they do not share kill counts with Engineer, they do not benefit from any bonus health until they make their own kills.
* If all Infusions are removed via a 3D Printer or otherwise, the bonus health is lost.
	+ If any Infusions are regained, all bonus health is instantly restored, even if the bonus health is more than 100 per held Infusion.
* If the Artifact of Glass is active, an Infusion's health gain to kill ratio is changed from 1:1 to 1:10.
* This item does not count as a healing item, and thus does not invalidate the requirements for the Naturopath challenge.
* Destroying explosive pots on Abandoned Aqueduct, Fusion Cells on Rallypoint Delta, Alloy Vulture Nests on Siren's Call, flying rocks on Sky Meadow, or birds on Distant Roost will give a charge of infusion.
* will give a charge of Infusion for every time it triggers.
* Having any number of Infusions will make the health bar red, instead of the normally green color.
* It is possible for a single Infusion to give more than 100 health per stack if multiple enemies are killed at the same time and the kill count for the infusion is close to its cap.
* The red particle effect that seeks out the player after having killed an enemy while having an Infusion is what gives the bonus health, and not the kill itself.

## Lore

```
Order: Infusion
Tracking Number: 768******
Estimated Delivery: 02/8/2056
Shipping Method: Priority/Biological
Shipping Address: Rage Valley, Fleet Hanger, Mars

Contains samples from bears, leeches, tigers, elephants, elephant sharks, sharks, bull sharks, ants, and anteaters. Simply hook up to a dialysis machine along with the necessary equipment and swap out your blood for genetically superior ones!

You can add whatever blood sample you want, as far as I know. Just make sure you take the pills that allow the body to accept the new blood, or your body will reject the cross-species infusion. Remember that sampling from other animals is a great basis for experimentation!
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Infusion

Early Access Artifacts Content Update
* Gameplay Changes
	+ Max Health per kill: 1 hp ⇒ 1 hp (+1 per stack)
		- *Developer Notes: The cap remains unchanged, but it will fill up faster.*
Empathy Cores

Stat
 Probe Damage

The **Empathy Cores** are a boss item in Risk of Rain 2, dropped by the .

They summon two friendly , one colored red and one colored green. They will attack enemies near the player with a laser beam, and their damage increases by 100% (*+100% per stack*) per ally on the team, including themselves. The Solus Probes are re-summoned every 30 seconds if they are destroyed.

## Notes

* Allies include drones and turrets, other players, and minions spawned by items like .
* If the Artifact of Swarms is active, four Probes will spawn instead of two, augmenting their damage output.
* The Empathy Cores is one of the few blacklisted items that  turrets will not inherit.
* When the  steals the player's items, he will gain his own Probes and they will attack the player, dealing high damage.
	+ This becomes even more dangerous if he steals multiple Empathy Cores or Queen's Glands, as the Probes will become extremely powerful.
* can pull the Probes to her, although this will not damage them.
* The Probes have collision, allowing players to stand on them. However, it may be difficult to remain there given how they move around when enemies are near.
* The Probes will *not* respawn once the player has hit the ally limit of 16, making 14 allies the maximum amount that can be active at a time to ensure that the Probes can always be active. Acquiring yet another ally once the limit is reached (such as summoning a friendly  with a ) will not cause the Probes to despawn; however, if one of them dies then it will not respawn until the player has 15 or fewer allies again.

## Lore

```
13006; PROBE CORE INSTANCE REQUEST RECOGNIZED
13006; PROBE CORE INSTANCE OVERVIEW FOR STORED MODELS:
;SER ID> 04534098130
;INST> MINING PROBE INSTANCES
;HIGHLIGHTS
> THIS ONE IS VERY DEAD AND YELLOW
> THIS ONE IS VERY BOLD AND GREEN AND LONELY
> THIS ONE IS VERY DEAD AND YELLOW
> THIS ONE IS VERY DEAD AND YELLOW
> THIS ONE IS VERY DEAD AND YELLOW
> THIS ONE IS VERY DEAD AND YELLOW
> THIS ONE IS VERY DEAD AND YELLOW
> THIS ONE IS VERY COLD AND RED AND LONELY

13010; DOCKING CORES
13011; DEPLOYED
```

## Version History

Anniversary Update
* Major Content
	+ Added New Boss Item: Empathy Cores
	+ Added New Lore Entry: Empathy Cores

## Trivia

* This item's name and the "personalities" of the Probes it summons ("Quiet" and "Delighted") may be a reference to the Personality Cores from the Portal series.
* The colors of the Probes resemble that of The Twins boss from the game Terraria, a pair of colossal mechanical eyes that are also red and green.
* The Probes are wrapped in cloth similar to that worn by the , suggesting a possible link between the two.
	+ This is especially intriguing given the Heretic's strong resemblance to an , and the Alloy Vultures' relationship with the .
Item Scrap, Green

*See also: Item Scrap, White, Item Scrap, Red, Item Scrap, Yellow*

The **Item Scrap, Green** is an item in Risk of Rain 2.

The item has no passive effect. However, when using a 3D Printer or Cauldron, the Scrap will be prioritized and consumed before any other item. This item is obtained from a Scrapper.

## Notes

* The  cannot be used on this item.

* If the player uses a Shrine of Order while holding Scrap, it is possible for all their items of the same rarity as that Scrap to be transformed into Scrap.

## Lore

```
“While officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don’t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.”

- The Ultimate Hobby Guide: Kitbashing and 3D Printing
```
Ghost

*This page refers to content that is used for internal mechanics. It can not be accessed by vanilla means.*

*This article is a stub. You can help Risk of Rain 2 Wiki by expanding it.*

This item removes the wielder's hurtboxes and makes them appear transparent. It also lowers a character's taunt.

This item is awarded to ghosts spawned by .

## Notes

* The name of this item is only a place holder.

1. ↑ https://discordapp.com/channels/417739215355510784/559901453834256404/571234436507500547
C.E.B.O.

Tipo

### Descripción

La **Carnada de Estimulación Básica de la Agresividad** (por su siglas **C.E.B.O.**) es el arma arrojadiza predeterminada del ingeniero. Este arma es un proyecto en miniatura que crea hologramas de un enano bailando (que usa los mismos movimientos que los enanos al bailar en el bar de la Plataforma Espacial encendiendo el tocadiscos).

Como el nombre sugiere, el C.E.B.O. está diseñado para desviar la atención de los enemigos. Su efectividad depende de lo cerca que estén las criaturas enemigas del lugar del arma, y de si están persiguiendo un objetivo en el momento de su activación o no (si persiguen a un enano, será más difícil que el C.E.B.O. tenga efecto sobre ellos). Los enemigos grandes, como los pretores, también son más resistentes a los efectos atractores. Independientemente de las circunstancias del escenario de combate, el C.E.B.O. solo puede atraer a un máximo de 10 criaturas a la vez.

The LURE's decoy utility has a variety of uses. It can be used to force excess enemies closing in on the Dwarves to back off, or to round up a group of enemies for easy killing. The Engineer's secondary weapons benefit greatly from enemies being rounded up in particular, and other teammates will appreciate enemies being clustered so they can use their own grenades for quick destruction.

El holograma tiene poca salud, por lo que no durará mucho frente a un grupo grande de enemigos. Sin embargo, recuerda que al ser destruido, el holograma liberará una pequeña onda expansiva eléctrica que inflige poco daño pero tiene una gran probabilidad de aturdir a los enemigos golpeados. El holograma expirará de forma natural después de 20 segundos sin haber perdido toda su salud. Por último, solo se pueden llevar 4 C.E.B.O.s a la vez, por lo que deberás usarlos sabiamente.

### Uso y estrategias

* The LURE is particularly useful on the Salvage Operation gamemode, where throwing LUREs outside of the triangulation zones will keep you and your team safe.
* When throwing the LURE, aim in such a way that ensures enemies will be allured to it but not *so far* that it becomes too distant to have any effect.
* Very effective against groups of Spitball Infectors, who will launch their damaging acid balls at the Hologram and give you a wide open shot to take them down.
* Las sanguijuelas no atacarán a las C.E.B.O.
* Los movimientos de baile de esta herramienta son puramente cosméticos, y aunque existen 6 animaciones diferentes del holograma, ninguna de ellas es mejor o peor en cuanto a capacidad de atracción de enemigos.

Plantilla:Equipment nav
Artifact Reliquary

Armor | 100000

The **Artifact Reliquary** is a Special Boss Monster found only in   Bulwark's Ambry. It serves as the Boss for the various Artifact Trials, and contains the current Trial's Artifact.

## Skills & Behavior

The Reliquary is immune to all normal forms of damage. To defeat it, the player must interact with it while carrying an . Doing so consumes all Artifact Keys, deals 1/4 damage to the Reliquary, and causes it to emit a shock wave that pushes nearby players and flying enemies a considerable distance.

Once the Reliquary is given the first Artifact Key, Monsters begin to spawn and the Reliquary begins firing lasers in a set pattern around itself to attack, which home in on any nearby player. Its fire rate increases the lower its HP becomes, and its lasers become faster and gain stronger homing capabilities.

Enemies will drop the second, third, and fourth keys, which must each be taken to the central sphere. When the fourth key is turned in, the sphere will be destroyed, and upon retrieving the artifact within the Reliquary, a portal will open to bring the player to the next stage.

## Notes

* Upon being given an , **ALL** Artifact Keys are consumed, regardless if they're lying on the ground or are in other players' inventories. It is impossible to stockpile Artifact Keys by not picking them up. The only exception to this is that keys that have not finished their spawning animation are not consumed.
* The shock wave and subsequent knockback can be blocked with .
* Enemies will not spawn if all players stray too far away from the main platform (for instance, by reaching the floating cube where the code for the Artifact of Enigma can be found).
* If the Artifact of Honor is active, the Reliquary can become Overloading, allowing it to recover some of its health as shields if keys are not dropped quickly enough.
* The Reliquary can be healed by allied , and allied monsters or Umbras spawned by the Artifact of Vengeance if they have .
* Due to the internal mechanism implemented for the monster level and the fact that the Reliquary does not use this, it will most likely always be level 1. However, if the Artifact of Chaos is enabled during the Trial, monsters may kill each other which rewards their team with experience and levelling up just like the players. If the Reliquary does level up, its health will increase accordingly which may require more than 4 Artifact Keys in total to complete the Trial.

## Version History

Early Access Artifacts Content Update
* Major Content
	+ Added New Boss: ???
Bandit: B&E

**Bandit: B&E** is a challenge in Risk of Rain 2. It is completed as  by killing the  or the  with .

## Tips

* The player must be careful to not accidentally kill the final boss with item effects instead of Lights Out itself. Items to avoid include , , , , and all ally-spawning items such as the . Damage-over-time effects like the  and  should also be avoided.
* Defensive items like , , and  can be taken into the fight, but may hinder getting the kill.
* Be wary of bringing on-kill items like  and  when holding ally-spawning items. When the boss steals items, he will spawn his own allies, and killing them will activate on-kill effects that might end up stealing the kill.
* The challenge can be made easier using the Artifact of Swarms, as there will be two copies of the final boss. Killing either one with Lights Out will complete the challenge, so the artifact effectively grants the player an additional attempt.

## Version History

PC Patch v1.1.1.2
* Quality of Life
	+ Updated Bandit: B&E challenge to have a short window of leniency

Anniversary Update
* Major Content
	+ Added New Class Challenge: Bandit: B&E
Artificer: Massacre

**Artificer: Massacre** is a challenge in Risk of Rain 2. It is completed as  by performing a multikill of 20 enemies.

A multikill is a streak of enemies killed; if a full second passes without a kill, the streak is reset.

## Tips

* Using a  is a great way to gather enemies together and setup a big multikill. Combine it with several  for maximum effectiveness.

* Playing on a higher difficulty will scale the number of enemies faster, which can make getting multikills easier at the cost of making it more difficult to survive.

* The Artifact of Swarms and Artifact of Soul can be useful for increasing the number of monsters.

* This challenge can also be completed using the  with at least 2 . Each doll will trigger 8 kills spaced 1 second apart, so staggering the dolls slightly keeps the multikill counter going, for 24 kills total.

* The item  makes it rather easy to complete this challenge, causing large multikills when the player reaches low health.
Laser Scope

Stat
 Damage

The **Laser Scope** is an item in Risk of Rain 2, added in the *Survivors of the Void* expansion.

The holder's critical strike damage bonus is increased by 100% *(+100% per stack)*. For example, if the player has one Laser Scope, their critical strikes would deal 3 times the damage of a regular attack, instead of 2 times as much.

## Notes

* Since  critical strike damage increases based on her critical strike chance, this item is equivalent to picking up 10  while playing as her.
* When the holder lands a critical strike, a glowing red crosshair appears over the struck enemy for a moment.

## Lore

```
Order: Scope with Laser Addon
Tracking Number: 21******
Estimated Delivery: 03/22/2060
Shipping Method: Priority
Shipping Address: Royal Drive, Bubble Station, Mars
Shipping Details:

An improved model compared to my last shipment, this one has all the perks of the last model PLUS a fancy new laser pointer to help improve aim.

And, knowing you, it can blind your targets when you do those fancy acrobatics prior to firing. I gotta admit, that last video was pretty cool... Just don't let the union find out about it. You'll lose more than your license if they catch you playing with this.
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Laser Scope

## Trivia

* The logbook entry is the direct sequel to the Telescopic Sight's logbook entry from Risk of Rain 1.
* Unlike all other critical-related items, the Laser Scope does *not* give any critical strike chance bonus.
Artifact Hints

The following page contains spoiler-free hints towards the location of Artifact codes. Each category corresponds to an artifact, using the first two letters of its name to help identify already possessed ones.

Each artifact has a hint split in 3 parts giving increasingly precise location. Hover a hint part to reveal it.

CH
--

Where the **tar** is omnipresent
lies a **broken** tablet. While one half is easily found near a tunnel
the other is protected by an ancient **gate**
CO
--

**where without a when**
Never fear **the peaceful beast**
**Behind him,** you'll see
DE
--

Where ruins are **flooded**
one must ignore their fear of **falls**
as a secret lies within the **cliff**
DI
--

Where the **temperature** is high
climbing to great **heights**
will reveal a code, albeit a **sideways** one
EN
--

Where one can take on a **trial**
representations of **design** float everywhere
overshadowed by the **largest** one
EV
--

Where one has shown **fealty**
a grotesque **creature** awaits
which must be **inspected** before bloodshed
FR
--

Where lies the crashed **ship**
a **probe** illuminates a tablet
but some part of it is imprisoned in the **void**
GL
--

Where one can do a **sacrifice**
a treacherous path leads to the **obelisk**
obscuring the key **nearby**
HO
--

Where both otherworldly **beauty** and **nostalgy** strike
a large contraption lies deep **underground**
the first code is **in plain sight**
KI
--

Where strange flying creatures **nest**
those who seek guidance must first **ascend**
and find their prize between two **lights**
ME
--

Where terrain is hilly and giant **rings** litter the ground
good **perception** will reveal the code
especially to those who look **far away**
SA
--

Where one ends up after a large **donation**
holes and **lakes** are everywhere
but information is hidden in a **cavity**
SO
--

Where **spirits** are laid to rest
a forgotten **path** lies above, but instead of a tablet
a **pattern** emerges, directed by the sun
SP
--

Where everything **starts** and everything ends
in a place where everything can **change**
the tablet hides behind a **bush**
SW
--

Where the air is **glacial** and lights are blinking
the key is found in the frigid **waters**
on a far **island**
VE
--

Where one can review **knowledge**
one **diorama** is different than the others
as its **base** is mysteriously engraved
Engineering Perfection

**Engineering Perfection** is a challenge in Risk of Rain 2. It is completed by completing 30 stages.

The player can complete this challenge over multiple runs.

## Version history

Early Access Patch (Build ID No.3703355)
* Bug Fixes
	+ Engineering Perfection challenge can no longer be completed by starting 30 levels without finishing them.
Engineer: Better With Friends

**Engineer: Better With Friends** is a challenge in Risk of Rain 2. It is completed as  by recruiting 12 minions and having them all alive simultaneously.

## Tips

* "Minions" include drones, Engineer's , Squid Turrets spawned from , ghosts spawned from , and  Strike Drones from .

* Having two  allows the player to use three charges of The Back-up in a row, which will summon 12 Strike Drones and immediately complete the challenge.
* Another method of completing the challenge involves the player spawning Squid Turrets using the vending machine spawned by the .
AtG Missile Mk. 1

Stat
 Damage

The **AtG Missile Mk. 1** is a returning item in Risk of Rain 2.

On hitting an enemy, the player has a 10% chance to launch a homing missile that deals 300% *(+300% per stack)* total damage with a proc coefficient of 1.0. This chance to trigger is multiplied by the proc coefficient of the attack.

## Notes

* This item is extremely powerful on any character when stacked, especially in combination with other total damage items such as the  and .
* Two AtGs is enough to activate  and  with almost any attack, making these items viable for Survivors who don't have a high-damage skill.
* AtGs will critical strike if the hit that fired the missle is also a critical strike. Therefore AtGs will benefit from the effects of  and .

## Lore

```
Fixing a spare bayonet onto his shotgun, he glanced at the horizon. The thundering of footsteps big and small was growing louder and louder – they were nearly upon him. He went over his kit one last time.

Five bayonets. Twenty three packs of incendiary explosives. Fifteen magazines of armor-piercing ammunition. Thirty three sticky bombs. Four tear-gas grenades, and so on.

And his favorite – two shoulder-mounted missile launchers, loaded with six AtG Viper Missiles. Heat seeking, detonation power of 15 pounds of TNT per missile. Light-weight, and the best part – automatic firing mechanism. He initially favored a more analog approach to his weapons, but the thing had grown on him.

Turning to face the oncoming mob, he loaded his shotgun. The adrenaline started pumping.

“Bring it on.”
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: AtG Missile Mk. 1

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Damage: 300% (+300% per stack) additive damage ⇒ 300% (+300% per stack) total damage
		- *To compensate for the Crit fix, we’ve moved over on-hit effects to deal a percentage of TOTAL damage. That is, if you have a proc that deals 300% damage from an attack that hits for 100, it will hit for 300. Previously it was a complicated additive formula - this change is either neutral or a buff for every character, and GREATLY benefits slow, high-damage attacks like the Artificer’s.*
Bottled Chaos

Stat
 Effects

**Bottled Chaos** is an item in Risk of Rain 2, added in the *Survivors of the Void* expansion.

When the holder activates their equipment, they also activate 1 (*+1 per stack*) effect of another random equipment.

## Notes

* Certain equipment effects are blacklisted and cannot be called by the Bottled Chaos. These are the , , , , , , , , , , and . The Bottled Chaos will still trigger when using these equipment, however.
	+ Note that The Crowdfunder *cannot* trigger the Bottled Chaos, since it is not truly "activated" in the way other equipment are.
* Equipment that have special activation conditions will still activate the Bottled Chaos when those conditions are met; for instance, if the player has an Executive Card, the Bottled Chaos will trigger whenever the player buys something with gold.
* The Bottled Chaos can call the , so exercise some caution when activating equipment, as the Volcanic Egg can greatly disrupt movement. Using the  makes this even more likely.
* When the Bottled Chaos activates, a shadowy outline of it briefly appears above the holder's head.
* When the Bottled Chaos activates, it gathers all acceptable equipment in a list, shuffles them and activates them in order. If an equipment fails to be activated, e.g.,  and  having reached the cap limit, or , , and  not aiming at a valid target/surface, the activation will not be counted. Additionally, the user's current equipment is removed and added at the end of this list, so that its effect will not be among the first few ones.
	+ This means in order to have a duplicate random equipment activated, the activator must have enough stacks of the item to cycle through the whole list.
	+ Removing and adding the user's current equipment means that a blacklisted equipment can be activated if the user has enough stacks of this item. Most of these will either fail to activate or just refresh the current equipment's effect duration, for which no time has passed anyway.
		- Keep in mind the user cannot kill two lined up bosses with  because the equipment is instantly transformed into its consumed version before Bottled Chaos' effect is activated.

## Lore

```
The one planet they couldn't take.

They had everything locked away in their cells.

Beasts, artifacts of power, gods, memories.

And yet, no matter how many agents they sent, none returned victorious... if they returned at all.

The lucky ones who did survive fled, nervously whispering of a crystalline blade stained with chaos.
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Bottled Chaos

## Trivia

* The "crystalline blade" mentioned in the item's lore is referring to the sword wielded by Providence.
	+ This suggests that void monsters had previously tried to invade Petrichor V but were driven away by Providence, explaining why no void enemies appeared in Risk of Rain 1. However, once Providence was killed, because  was trapped on the moon, the void monsters could begin their invasion of the planet.
Bows

**Bows** are a type of ranged weapon in *Curse of the Dead Gods*. They are categorized as Two-handed Weapons.

There are currently 8 different Bows in the game.

## Fighting Style

*See:* Attack Moves
The following describes the standard Bow moveset. Note that some Bows have unique moves.

* Shooting once consumes 1 stamina point.
* Fully charged shots deal Critical Hits, pierce enemies and restore 1 stamina for each enemy hit.
* Dodging immediately after a shot triggers a special, shorter dodge that does not consume stamina.

Restores 1 stamina per enemy hit

* Note : in-game Bow descriptions use the terms "Perfect Shots" and "Charged Shots" (or "Fully Charged Shots") interchangeably, and there is no mechanical difference between the two.
* This can lead to some confusion since Pistols distinguish "Perfect Shots" from "Charged Shots", which are two different attack types with different effects.

## Guide

Bows are the weapon family with the longest range. While their base damage values are generally unimpressive, their Charged Shots have good damage multipliers and deal Critical Hits : Bows are in practice the only weapon type that can inflict Critical Hits 100% of the time. To maximize damage, players should therefore chain Charged Shots and refrain from using the basic attack, except to finish off a weak enemy or reset the Greed Kill timer.

Bows excel at sniping weak enemies before the rest of their group have a chance to react. In addition, their long range makes maintaining Greed Kill counters easier - you can just lauch a quick attack whenever the timer is about to expire, without getting close to the enemy or putting yourself in danger. Finally, the Bow's ability to regain stamina points when hitting enemies with its Charged Attacks makes it less stamina-intensive than the other Two-handed Weapons.

The Bow is weak against large groups, but this issue can be somewhat mitigated by good positioning since Bows can hit several enemies in a straight line. Its low base damage can also be an issue : building synergies using Relics is always a good idea, but it may be even more urgent when one decides to use a Bow as their primary weapon.

Note that the special dodge move granted by the Bow can be disorienting. It costs no stamina, but it also has a shorter range.
Defense Nucleus

Stat
 Max Constructs

 Speed | 0 m/s

The **Defense Nucleus** is a boss item in Risk of Rain 2, dropped by the , added in the Survivors of the Void expansion.

Whenever the holder defeats an Elite monster, one friendly  is spawned at that location, with greatly increased stats. Up to 4 (*+4 per stack*) can be spawned.

## Notes

* The Alpha Constructs do not disappear after some time, or lose health over time. This makes them permanent unless killed by enemies.
	+ Due to the global ally limit, high stacks of this item may prevent other allies from spawning, e.g.,  and .
	+ The Artifact of Honor makes this item very useful, as the player can accumulate an army of Alpha Constructs over the course of a stage.
* The  will never trigger the item's effect, even if the Artifact of Honor is enabled.
* Alpha Constructs spawned by the Defense Nucleus can become  by a , and will no longer help the Survivors. These are particularly dangerous since these allied Alpha Constructs are much stronger than a normal one.
* Unlike most other ally-summoning items, the Defense Nucleus is given to  turrets. Each turret tracks its own allied Alpha Construct limit separately, so a turret can spawn up to 4 extra Alpha Constructs per stack of Defense Nucleus. Turrets must be the ones to land the killing blow on Elites to spawn their own Alpha Constructs, however. If the turrets and Engineer can kill enough elites, they can have a total of 12 Alpha Construct allies with just a single Defense Nucleus.
	+ The  gives Engineer an extra turret, increasing the max potential to 16 Alpha Constructs.
	+ If a turret is a replaced, its deployable count reference will be lost while its spawned Alpha Constructs will not be affected. The new turret will then be able to spawn more Alpha Constructs.

## Lore

```
"Excellent!  How did you find it?"

"We took down one of those floating fortune tellers--"

"Xi Construct."

"Sure.  Anyway, we took it down and recovered the sample."

"May I see it?"

"This is it."

"This?  What happened?  I thought you said it was glowing."

"That's right.  It was.  Before I scrapped it."

"...You ...what?"

"I scrapped it."

"You were finally able to recover a sample from the Xi Construct, and you scrapped it?  Do you realize monumental importance of the samples we've been gathering?"

"I realize the monumental danger.  I've read the lab files.  Daimera's crippled in one hand.  Veirs was THIS close to electrocuting herself.  After Fitz nearly KILLED his ENTIRE team for a VASE, you think I'm going to haul a mysterious glowing orb back here?  HELL.  NO."

"...Well, what's done is done.  I guess I'll analyze what's left.  Anything else?"

"Yeah, I was thinking we could call it a 'Defense Nucleus'."

"..."

"In the file."

"No."
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Defense Nucleus

## Trivia

* This item's logbook entry references a pattern in most boss item logbook entries where multiple technicians injure themselves (or come close) while attempting to study the items, such as hand injury (), electrocution (), and siphoning ().
Bookworm

**Bookworm** is a challenge in Risk of Rain 2. It is completed by collecting 10 Monster or Environment Logs.

## Tips

* Monster Logs will drop randomly from their corresponding monster. This chance is affected by luck.
* Environment Logs can be obtained in two different ways:
	+ by activating a Radio Scanner on common Environments.
	+ by finding their hidden location and directly picking them up on Hidden Realms.

## Version History

Early Access Patch (Build ID No.3703355)
* Bug Fixes
	+ Environment logs now count towards the 10 logs challenge.
Essence of Heresy

Stat
 Ruin Duration
 Cooldown

The **Essence of Heresy** is a lunar item in Risk of Rain 2 and a part of the Heresy Set, released in the Anniversary Update.

Obtaining the Essence of Heresy will replace the Survivor's special skill ("R" by default on keyboard) with the Ruin skill.

Special

 Cooldown
 Description
 * Multiple enemies can be affected by  simultaneously.
* The chance to inflict Ruin is multiplied by the proc coefficient of the attack, but it will always last for the full 10 seconds. Damage with a proc coefficient of 0, such as , will never add any Ruin.
* All stacks of Ruin are refreshed when a new stack is applied to that target.
* When the skill is activated, one shot is fired at each enemy suffering from Ruin. These shots penetrate terrain, and have a Proc Coefficient of 1.0
* While the skill is on cooldown, the player cannot inflict Ruin on enemies.
* Minions such as Drones will not inflict Ruin.

## Notes

* Obtaining this item along with the other three Heresy items will turn the holder into the   Heretic.
* With one or more , then Ruin can still be inflicted as long as at least one charge of it remains. This also means that the shot fired by activating Ruin can inflict another stack of Ruin.

## Tips

* has exceptional synergy with this item, as he can easily add stacks of  with his  and the fact that Ruin out scales both  and .
* , , and  work very well with this item, being able to deal considerable extra damage when a large number of ruin stacks are detonated at once.
	+ Note that if you apply stacks of ruin to multiple enemies and activate the skill, the band activation will only apply to the first enemy hit with the projectiles fired from essence of heresy. If you want to make sure that the bands trigger on the intended enemy, try to focus only on that enemy with your attacks.

## Lore

```
“…and her heart, too wicked and full of hate, was left where she once stood – at the site of her betrayal.”

-The Evisceration of Kur-skan the Heretic, VI
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lunar Item: Essence of Heresy
	+ Added New Lore Entry: Essence of Heresy
Commando: Incorruptible

**Commando: Incorruptible** is a challenge in Risk of Rain 2. It is completed as  by completing 20 stages in a single run without picking up any lunar items or lunar equipment.

## Notes

* Contrary to the name of the challenge, picking up void items does not invalidate the challenge. This is due to the fact that this challenge existed before void items were added (Survivors of the Void Update)
* Lunar Coins can still be picked up, as they do not count as lunar items.
* Lunar items can still be bought without failing the challenge, although Commando still cannot collect them.
Early Access Patch (Build ID No.3830295)

hey

Welcome to all the new players who have picked up RoR 2 in the last couple weeks, we are glad to have you join the community!

In this patch we are adding full localization support! We now have official translations for *Brazilian Portuguese, Korean, Russian, French, German, Simplified Chinese, Italian, Spanish, Turkish, and Japanese.*

These can be enabled by Right-clicking on "Risk of Rain 2" in your Steam Library and going to the language tab at the top. Select from the dropdown what language you want to start the game in and hit close.

There are also bug fixes associated with this patch below:

## ==== Bug Fixes ====

* Director no longer stops spawning monsters late in the game
* Director logic in selecting/skipping monsters to spawn has been cleaned up
* Reorganize fall damage code to try to fix issues with the server reporting false fall damage hits
* Fix an issue where every item pickup saved immediately to disk, causing a stutter
* Picking up new equipment with  no longer fires every frame
* Fix bosses and monsters sometimes spawning behind closed gates on   Wetland Aspect
* Game now launches with 60 fps cap on by default to help with certain GPUs. This can be turned off in the settings.
* Fix pings occasionally having weird scaling issues
* Pinging monsters is now more precise
* Fix  void spikes not having their proc coefficient properly assigned. This means that you will bleed and burn for a longer duration from that attack.
* Losing max shields now properly removes extra shield
* Fix networking of objective panel display for clients on the   Gilded Coast
* Dramatically improve performance for specific canvases (Character Select, Main Menu, etc)
* Revise UI texts to support localization efforts
	+ Fix alignment issue in Game End Panel's class
	+ Fix wrapping issue in Objective panel for long objectives
	+ Add lots of missing token strings into files to aid translations
	+ Fix wrapping issue in title screen buttons
	+ Fix wrong style for Prismatic Trial buttons
	+ Fix wrapping issues in settings buttons
	+ Fix truncation issue in logbook names
	+ Fix various other wrapping and styling issues prevalent in different languages

As a reminder, we have also been hard at work internally on our Content Update this June - we hope to share news with you soon!

Thank you!
Huntress: Piercing Wind

**Huntress: Piercing Wind** is a challenge in Risk of Rain 2. It is completed as  by starting and finishing either Rallypoint Delta or Scorched Acres without falling below 100% health.

## Tips

* 100% health includes shields, but not barriers. As such, the  and  can help make the challenge easier.
	+ The Topaz Brooch pairs very well with the , giving the player barriers on demand when activated.

* Having a few  might be useful, as they could potentially save the player from stray projectiles. However, avoiding enemies altogether is generally better.

* Even with , taking damage will fail the challenge.

* The max HP reduction from  or the Artifact of Glass does *not* count as losing health.

* Consider attempting this challenge in multiplayer. Huntress herself can focus much more on avoiding enemies while contributing with the occasional .

* With a  and 2-3 , Huntress can indefinitely stay airborne and remain far away from any combat.
	+ The same can be done with a  when using .
	+ Avoid flying too high or off to the sides of the map, as this will count as falling out of bounds and therefore make the player take fall damage from being respawned.
* Having the Artifact of Kin activated can allow for only the melee enemies from each stage to spawn, such as Bighorn Bison for Rallypoint Delta or Beetles for Scorched Acres, making the challenge significantly easier as long as the player can keep their distance and avoid fall damage. but it can also make the challenge nearly impossible if hitscan enemies, like Lesser Wisps or Stone Golems spawn instead.

* If the player is able to do this challenge on   Rallypoint Delta and has enough movement items or an Eccentric Vase, they can make their way to the island outside of the stage where no enemies will spawn.

## Version History

Early Access Artifacts Content Update
* Gameplay Changes
	+ Huntress: Piercing Wind can now also be achieved on   Scorched Acres
Artificer: Chunked!

**Artificer: Chunked!** is a challenge in Risk of Rain 2. It is completed as  by fully defeating a Teleporter Boss in a one-second burst of damage.

## Notes

* This hidden timer begins when the player first damages the boss, *not* when it is spawned.

* In multiplayer, other players can assist the Artificer player or even complete the challenge for them.

## Tips

* The use of  makes this challenge trivial by killing the Teleporter Boss in a single hit
	+ Note that the Tricorn itself does not count as "damage" and as such using the item without first dealing some damage to the boss will \*not\* unlock the achievement. A single hit is all that is necessary before using the item in order to unlock the achievement.

* As the difficulty of a run increases, it becomes less and less likely that only a single enemy will spawn as a Teleporter Boss. Playing on   Drizzle ensures that the difficulty scales as slowly as possible, since this challenge becomes much more difficult when multiple bosses spawn.

* The Artifact of Glass quintuples the player's damage output, so consider enabling it when attempting to complete this challenge.
	+ When paired with the Artifact of Command, the player can repeatedly stack  in the first stage. With enough Crowbars, a single  can defeat a boss in one hit.
* One way of getting this challenge would be to get the  from the Timed Security Chest while getting damage items such as ,  and . Timing the Preon Accumulator with a Charged Nano-Bomb can deal severe enough damage to defeat the boss instantly.

* Another viable option is enable the Artifact of Command, then restart runs until the first stage's Teleporter Boss drops a Yellow Command Essence, which should be turned into a . If the player has stacked Armor-Piercing Rounds and Crowbars in the first and second stages, they can activate the second stage's Teleporter and allow themself to be attacked repeatedly. Once the Genesis Loop's explosion triggers, it should handily wipe out the boss in a single hit.
	+ Consider using this method in a multiplayer game so that the first stage's Teleporter drops multiple items instead of just one, increasing the chance to obtain a boss item.
	+ Although this method will likely require multiple resets, the player will not need to spend any Lunar Coins.
* Another option is to use the H3AD-5T v2 which can combinded with Ocular HUD to theortically to deal 20000% base damage if used at max height. This can be achieved by hovering a repeatibly using Ion Surge to gain height up to the world limit then activating H3AD-5T v2.

## Version History

Early Access Artifacts Content Update
* Bug Fixes
	+ 🌧 Fix Chunked! challenge granting on non-teleporter boss kills