Gallen

* Current
* Original

## Stats

—Gallen, Session 3

**Gallen** is an NPC and former Player Character in The Legend of ZelDARP. Initially played by Thatdamncat789, the character is now portrayed by Summoner Blue.

## Skills and Abilities

**Male Gerudo Trait:** The male gerudo is an existence that only happens once every 100 years. The gerudo tribes mostly all feel its a great honor to help the male gerudo complete their life's work and leave their mark and become a part of their history. All gerudo that pass by the male gerudo on his travels but do not stay with him longer then a day feel the urge to aide him by either giving him an item or performing a task for him. These rolls are not affected by any stat or intervention by the players. The Gerudo Cites will instead feel the need to bring the male gerudo before their acting chief.

**Innate Gifts:** The magician is able to use their spell in a number of ways. Once they obtain this level of mastery they may channel their innate powers to make their spells have additional effects by using a use of this card. Some even work on other's spells.

* Restore Spells: Expend uses of this ability to regain uses of another spell, roll 1d4 and regain that many uses of the chosen spell.
* Mold Spells: Can exclude allies and creatures Equal to half of your Magic modifier (rounded up) from casted damage..
* Empower Spells: Increase the potency of spells to do more damage. Apply the spells damage again
* Twin Spells: (Not Yet)
* Quicken Spells: (Not Yet)
* Manipulate Spells: (Not Yet)
* Absorb Spells: (Not Yet)
* ???

**Adept Of Flame:** As an action, the magician pools all flames together and manipulates them to a large mass, when collected this way, the magician can attack at a spell range and hit all within 10 feet of the burst dealing fire damage based off their magic stat. Targets take half damage on a successful Finesse vs Magic check, full damage on a failure. All flames are then extinguished. The magician may instead, as a reaction, use this ability when a flame is being used on them or their party within range to attempt a opposed magic check against the source to negate the attack and strike forth with a Flame Burst, or to guarantee a burn on a Fire Attack if it can.

**Flame Burst:** The magician is able to produce a magical flame. This flame can be manipulated in small ways to entertain or burn. In combat the user is able to send forth small flames to strike the opponent. An ability roll vs the targets AC is rolled to deal damage to them. On a success the flames may also burn the opponent by using a use of this card and having the opponent roll their resilience DC 15. If they fail they take the same damage again from the attack on each of their turns for a minute or must use one of their actions on their turn to put the flames out.

**Sudden Gust:** A magician of the winds may use their reaction to throw forth a gale from any direction to achieve a number of effects. If the Magician succeeds a Mag vs Ins or Res save they are able to send a medium sized or below creature forcefully over by 2 squares. Larger Creatures only move 1 Square. If a creature fails this check by more than 5 points their speed is also reduced to 0. This does not affect creatures who are Huge, rooted down, or are resistant to Wind Magic. Allies are able to fail this check automatically if they wish to go the full 2 squares.

**Wind Burst:** The magician is able to produce a magical winds. This wind can be manipulated in small ways to entertain or cool down. In combat the user is able to send forth winds to strike the opponent. An ability roll vs the targets AC is rolled to deal damage to them. On success the winds may also push the opponent by using a use of this card and having the opponent roll their resilience DC 15. If they fail that are knocked prone and their normal movement is reduced to 0 for that turn.

**Writ of the Mortal Goddess:** A sage, when devoting themselves to the deity they worship, are given holy words in the ancient tongue they are able to recite to perform miracles. These miracles are different depending on the deity they are obtained from. By saying the Writ of the Goddess as either an action or a reaction the user is able to heal an ally by 1d4. By using a Goddess Point this ability may add 1d6 to the heal. However, this generates a Demon Point...

**Writ of Aeon:** A sage, when devoting themselves to the deity they worship, are given holy words in the ancient tongue they are able to recite to perform miracles. These miracles are different depending on the deity they are obtained from. By saying the ancient words of the Goddess of Time a sage may be able to unlock any door that is magically sealed within the last 500 years. A spirit vs Magic check is required for most locks. As a reaction by saying the Writ, the Sage and 1 ally will become briefly immune to a magical effect or curse that distorts time.

## Trivia

* His hair absorbs sound. Hence is why he can't hear people sometimes (Was requested by Paladin Black)