Update 1.4.3 Test Server

The Vandals are shortened Winfield M1873 C variants with 1 less bullet and only medium size. They can still be used for levering.

**Developer Notes:**
Why Vandal and not Mare's Leg? Mare’s Leg is an anachronistic name for 1895, a name which came into use in 1958. So while we took inspiration from the more modern weapon, we created our universe’s own version – one that would be right at home in 1895.

### New Legendary Content

#### "Winfield Vandal Gold Rush"

* Winfield M1873 C Vandal
* Description: "When the law caught up with felon-turned-prospector John Wright, he fled his Oregon hide out with nothing more than this gold-veined Winfield Vandal - made to celebrate his very first lucky strike. Wielding it, he fought his way south, lured by more glory and gold."

#### "Nagant Silencer Mosquito"

* Nagant M1895 Silencer
* Description: "Silence is golden – a truism for any Hunters whose wealth was earned through stealth – and the silent sting of this brass-inlaid Nagant 1895 Silencer strikes like a swarm of deadly insects, especially when dual wielded by Hunter duos and trios."

#### "Mosin Nagant Obrez Sinners Jezail"

* Mosin-Nagant M1891 Obrez
* Description: "The Sinners’ brought far-flung customs to the bayou, and this Mosin-Nagant Obrez (not a typical rifle of the Afghan foothills) bears refined witness to that union of martial cultures."

#### "Lemat Mark II Last Resort"

* Lemat Mark II
* Description: "Adorned with a symbol of its carrier’s uncanny ability to survive the most bleak landscapes and apocalyptic situations, this resilient LeMat can transform a last stand into a ghastly victory. "

### New Trials (PvE)

#### Lawson Delta

##### Parkour

* **Out of Their Misery** - Godard Docks - Watch your steps and do not make too much noise dealing with the Hives.
* **Finish the Farce** - C&A Lumber - Try not to burn down all of C&A Lumber as you clear your path through the Armoreds against the clock.

##### Sniper

* **Lightning Does the Work** - Arden Parish - Prioritize the closer targets for maximum efficiency. The further away ones might take more than one shot to die.
* **No Vice, No Virtue** - Lawson Station - Make sure to use your time-window to take out targets as they move between obstacles.

##### Waves

* **Flesh of My Flesh** - Salters Pork - Plan your traversal wisely as you chase down targets to not attract too many Hives at once.
* **Truth Doesn't Stick to Possibilities** - Windy Run - Be sure to use the Immolators to your advantage by igniting oil and Hellhounds to earn your stars.
* **Never Walk Back** - Hemlock and Hide - Don't let the Armoreds overwhelm you as you force your way through and take them out one by one.
* **We Do Not Need Light, But Fire** - Nicholls Prison - Use Immolators and Barrels to keep the grunts from reaching you.

## General Updates

### Audio

* Bleeding and Burning Stop interaction now plays the recover voice sfx.

### Gunplay

#### Choke Bombs

* Occupies one tool slot instead of a consumables slot now.
* Comes in packs of two.

### Hunter

#### Serpent

* Can now be used to start banishing.
* Works identically to picking up bounty.

### World

#### Golden Cash Register

* Players now have a small chance of finding a Golden Cash Register instead of a regular Cash Register, which will grant you 25 Blood Bonds instead of giving you Hunt Dollars.

### Other

* Smaller tweaks and updates made to various parts of Stillwater Bayou and Lawson Delta maps to improve navigation and fix clipping issues.

### Store

#### New Weapons

* Added the Winfield Vandals for 35 Hunt Dollars.
* Added the Winfield Vandal Deadeye for 45 Hunt Dollars.

### New Legendary Weapons

* Added Winfield Vandal "Gold Rush" for 500 Blood Bonds.
* Added Mosin-Nagant M1891 Obrez "Sinners Jezail" for 600 Blood Bonds.
* Added Nagant M1895 "Mosquito" for 400 Blood Bonds.

### Exclusive Legendary Rewards:

* Added LeMat Mark II "Last Resort" for 90 Stars.

### UI

* Re-ordered the trials in the trial selection screen to better fit their relative positions on the map and in the selector.

### Miscellaneous

* Slightly reordered the unlock order of the Nagant M1895 Family.
* Slightly reordered the unlock order of the Springfield 1866 Family.
* Reduced the cost to unlock some low rank weapons.

## Bug Fixes

### General

* Fixed an issue that caused the Aim Down Sight weapon state to be cancelled sometimes without user input.
* Fixed an issue where decoys would not cause bells to ring.
* Fixed more issues where dead hunters would not start burning on uneven terrain or stairs.
* Fixed an issue where the Hornskin trait would not give a consistent 25% damage reduction from other players' melee attacks.

### Audio

* Tweaked the levering sound of the Winfield animations to be better in sync with its visuals.

### AI

* Fixed an issue where some enemies could cause barrels to prematurely explode.

### UI

* Fixed an issue where the range of the Quad Derringer was shown as 68 meters where it always should have been 60 meters.
* Fixed an issue where the Item wheel shows wrong info on challenge leave.
* Fixed an issue where the sledgehammer was wrongly displayed in the store.
* Fixed an issue where tools or consumables selection jumps in arsenal list when buying and equipping an item.
* Added a missing shortcut in the Store to get back to the first sub tab and back to lobby.
* Fixed an issue where the Heavy Attacks for weapons with a Bayonet displayed an outdated (and too low) number for the damage.

### WORLD

* Fixed an issue where Concertina Trip Mines would not break Hive barrels.
* Fixed an issue where Concertina wires would not block most bullets, and instead would allow all bullets to penetrate.
* Fixed an issue where shooting the bell in Lawson Delta would not make a sound.
* Fixed an issue where destroyed lanterns above cages would respawn when you re-enter the area.
* Fixed an issue where animals (such as the dying horse and ravens) would not be damaged by explosions.

## Known Issues

**FULL LIST OF KNOWN ISSUES WILL BE PUBLISHED UPON LIVE RELEASE**

*Hunters,*

We are currently investigating some of the issues you may have faced in the past few weeks.

If you are facing permanent poison effect, stutter, getting stuck after vaulting or “ghost bug” issues, please reach out to one of our Discord moderators or Community Managers and provide a game.log (found in Hunt’s Test Server installation folder) as well as supporting information such as your Steam name or Time the issue happened, to help us investigate the cause of these problems.

If you experience a crash without the bug reporter, please check your %LOCALAPPDATA%CrashDumps folder for hunt dumps.

If you can provide additional gameplay footage of the mentioned issues we would be thankful.

Thank you in advance!

* 'Hide statistics' can change to a broken status after an update.
* Choke bomb may appear unusual when looked at through fog.
* Slower texture streaming than in previous updates.
* Rasterized lighting effect after other teams extracted from the map.
* Hit registration of server and client might differ slightly.
* Game may crash without a crash reporter tool.
* Poison effect from a hive or spider can be stuck on player.
* Players are sometimes experiencing high ping / high latency (continuous increase, ping spikes).
* Clients might stutter during gameplay
* Player is stuck on server side, but can still move client side - world interaction (ladders, doors, etc ...) is NOT possible.
* Player got too many chokebombs available