Magic, Unique Abilites and Ultimate Attacks

Magic is the main form of power in the Stickworld.

## Magic Power Levels

Magic is categorized into 12 different levels. Magic level 1 is slightly bigger than a stickman's hand, magic level 7 is bigger than a stickman, and level 12 is over half the size of Overseer Lolph!

### Magic Techniques

#### Level 1 Techniques

Magic level 1 has no techniques, just basic magic.

#### Level 2 Techniques

* **Levitation**

Flying around, used to cross most cliffs.

* **Shield**

A shield that blocks all attacks that are 1 magic level higher, equal, and all lower.

* **Tri-Shot**

Fires 3 magic shots in an arc.

### Level 3 Techniques

* **Fast Flying (Unofficial name)**

Fly faster than normal levitating, and changing direction easier.

### Level 4 Techniques

There are no new techniques learned at this level.

### Level 5 Techniques

* **Zig-zag Shot (Unofficial name)**

Fires an attack that zig-zags instead of flying straight like a normal attack.

* **Burst-Shot (Unofficial name)**

Fires a magic attack that explodes into 6 smaller shots.

### Level 6 Techniques

* **Fast Dashing (Unofficial name)**

Dashing at very high speeds, making crossing cliffs easy.

* **Magic Shield? (Not sure what level)**

A magic barrier that blocks all attacks 2 levels lower than the user's own magic power level.

* **Penta-shot (Unofficial name)**

Fires 5 magic shots in an arc.

* **Volley-shot (Unofficial name)**

Creates a larger-than normal orb, which shrinks and fires out a volley of magic shots.

### Level 7 Techniques

* **Magic Generation? (Not sure what level, unofficial name)**

Generates a bunch of magic orbs around the caster, which can be sent out in any direction and at any time. Myth Magicians can generate up to 6, The Dark Magician and The One can generate many more.

### Level 8 Techniques

No new techniques are learned at this level.

### Level 9 Techniques

No new techniques are learned at this level.

### Level 10 Techniques (Exclusive to Overseers)

* **Magic control**

The ability to control magic, creating it out of nowhere, and making it disappear. Stronger magic can only be moved around instead of dissipated.

* **Laser**

Fire out a laser, that can presumably penetrate magical shields and destroy magic orbs that aren't fully charged.

* **Shield-breaker**

An attack that destroys shields and magic blasts in a wide area around the caster.

* **Magic tentacles (Unofficial name)**

Create a bunch of magic tentacles that presumably home in on the target.

### Level 11 Techniques

There are no new techniques learned at this level, due to this level being a non-naturally achievable level.

### Level 12 Techniques

This is the Creator's level, and he presumably has all of these techniques.

### Untierable Techniques

These are techniques that cannot be ranked, due to being exclusive to certain magicians.

### Unique Abilities

These are special abilities only exclusive to 1 or 2 individuals.

* **Telekinesis immunity**
* **Telekinesis**
* **Unlimited stamina**
* **Magic control (Exclusive to all Overseers)**
* **Rapid stamina regeneration**
* **Teleportation**
* **Ultimate Shield**
* **Shield**
* **Full heal**
* **Magic charge**

### Ultimate Attacks

These are very powerful attacks that only certain people have.

* **Meteor Burst**
* **Ultimate Destruction**