Terminology

A page explaining the various terms used in the context of the MyStereoBot universe.

## Locations

### Planets

**Ribbon: A temperate planet that both MyStereoBot and Don't Worry Teri! take place in. It is a bit smaller than Earth, and much cooler. The planet has very little visitors and doesn't see an increase anytime soon. The planet gets its name from a old myth that suggests in the center of its core is a large computer-like ribbon of cords, that links to various areas of the planet spreading it's lifesource.**

**Earth**: wacky organic planet where the humans live in and are a little behind in tech according to Ribbonites. There are so many similarities to Ribbon aside from the robot factor. Earth is not aware that life from the outside has had a temporary visit during the events of MyStereoBot.

**Hase**: the former main planet of the Haschens. The planet was destroyed as a grim but necessary effort to rid of the being who would doom them. It was known for being orderly, cookie-cutter, and crowded.

**Fuge**: a large asteroid that became a moon, aliens of all kinds live and visit here to exchange/share goods and services. It is also a busy and well-known mark in space exploration, used for their ports and space piers. It's like a giant rest area, but in space.

### Ribbon's Tetralund and the Countries

* **Tetralund : the main country made up of four districts. The districts are led by their respective leaders of the same name, known as scions.**

**~Voxen Tin**: The main district that MyStereoBot first takes place. It is usually chill, and vibrant. Progressive and friendly.

* **Voxen Tin University**
* **Voxen Tin Security Agency**
* **Bootythrill Club**
* **RollarHeaven**

**~Rednacht:** The sister city neighboring Voxen Tin. It is known for its red lights and soldier program. Conservative and religious.

* **Legionnaire Academy**
* **Rednacht Security Agency**

~**Cordance:** The busy and hi-tech sister city of Vonhaschen. It is known for its ever-improving tech culture. Adaptive and Innovative.

* **Cordance Institute of Power**
* **Cordance Security Agency**

~**Vonhaschen:** the bigger city of the four, the main district that Don't Worry Teri! takes place. It is most known for it's supply of power resources. It is Industrial and Orderly.

* **CUBE Headquarters**
* **Vonhaschen University**
* **Scion Hall**

**Digiplotz:** a little village in-between Vonhaschen and Cordance.

**Triforks Country:** the area of land east of Tetralund and its mountain range. It is arid and dry. It is home to outlaws, runaways, and other outcasts.

**Glyphxa Country:** the area west and south of the Tetralund. Biomes range from arid steppes to temperate forests. It is home to the shy and reclusive Glyphyx.

## Races

**Objecthead:** One of the most common inhabitants of Ribbon and the Tetralund. During their creation, their newly activated bodies resonate with objects that call to their spark, and bond them as their heads. Oftentimes head shapes can range from the simple geometric to objects such as potted plants, dice, computer monitors, cameras, radios, and even candles. Heads can be either attached or floating slighty over their bodies. If a head ever gets exterior damage, there are cosmetic operations to repair the head, and even to glamorize to an individual's liking. Replacing heads is considered frowned upon as it signifies stealing or possessing an "identity" of another. Their bodies are almost always layered with soft vinyl, often indistinguishable from human skin.

**Synth:** Another common inhabitant of the Tetralund. These robots tend to appear more smooth and simple. Webber, Shake, and Fizzer are robots that fall into the Synth categorization, with traits such as wired or cable-like hair, metallic head features, and audio receptor gauges. They are highly customizable as not one synth is alike. Synth can often be a generalization of groups of robots that don't really fall into one neat representation of what a robot looks like, and the term is broad and not occasionally used. Their bodies were either layered with soft vinyl, or metal plating were needed.

**Mech:** In the Tetralund, mechs were designated to be potential future soldiers, and practically lived at the Legionnaire academy. However, this was not true for mechs in Triforks. Out in the country, mechs were unconventionally armored, often wearing mismatched plating, and asymmetrical in design. Triforks mechs would consider this the "natural state" of their image. For the mechs born in the Tetralund, they were large, bulky, and of obsidian or pearl plating, and were conventionally pleasing to the eye. Tetralund Mechs undergo 3 stages of armor upgrades, to accommodate for their large growth spurts. At their conception, mechs were seen as nothing else but robots made for protecting, fending, and fighting. This is thanks to Project Legion, proposed by Rednacht. Eventually, designations were damned, and mechs were allowed to follow any other path of their choosing, but the standard set for them made some continue with their original intended futures. For those who went along a different path, to remain in their armor was optional. Removing their heavy plating was considered "disrespectful" to their creators and their service.

**Haschen:** The non-native robots that reside in the Tetralund. The Haschen were robots with bunny-like features; They would be adorned with audio-receptors akin to bunny ears, black sclera eyes with bright irises, of white vinyl skin, and their outfits always had black material. Having arrived centuries before the current events of MyStereoBot, their first set of people, led by Vonhaschen, were welcomed with open arms by the Objecthead and Synth who had lived in harmony in a young Tetralund. Their long stay on Ribbon didn't last long as most of them had continued to resume their lifestyle carried on for millennia, *planet hopping*. Most of these robots were also known to be reserved in emotion, and were highly accustomed to orderly fashion and customs. They were also incredibly superstitious. The Haschens were known for finding niche resources, and providing knowledge to the native inhabitants who had not used it to their advantage. They were praised for bringing the planet prosperity and a jump in technological advancements and power resources. Once their people left the planet, only two remained to watch over the district they were given, *the Vonhaschen district*. Afterwards, did the criticism of the Haschen come forward.

**Glyphyx:** These robots with synth-like features are known to be in large numbers, but reside in the unexplored areas outside the Tetralund are not often seen directly. Of those observed, they present in similar mold of those of Synths, but their faces are usually marked with a symbol. They are layered with soft white skin, over their metallic, often organic-like ligaments and muscles. Their navels are black and lined on the sides with wired muscles, similar to their necks. Because they do not have proper ocular vision, they often rely on their audio receptors to move around. The symbols that are marked on their faces oftentimes resemble the line of family they come from, who all wear similar marks. They are heavily reclusive to outside visitors, and only mingle and care for their own, though it is not rare for curious Glyphyx to seek life in the Tetralund, but it isn't common as Glyphx are viewed as off-putting in appearance. Historians say that Glyphx were once peaceful with the Objectheads and Firesprites, as long as they all minded their own business. It can be said they hold to that even currently.

**Firesprites:** The once-common natives of Ribbon. They are the only known organic sentient species that lived throughout the land in various big groups. Through accounts told by the Glyphyx and what little written information was written about them by Objectheads, the Firesprites were a wonder for everyone, partially due to their organic makeup. They were beings emblazed with fire, molten rock, or even vapor, and possessed a third eye. Firesprites were varied, just like the Synth, as not one looked alike or behaved similarly. Firesprites were said to have ranged from red flames to the hottest of blues. They were able to regulate how hot to the touch they were, changing when need be in their calm or defensive states. Apparently, they can also change size, to either fend off or terrify. The method of they reproduce is not entirely known. Some consider the possibility that the planet may have birthed them from leftover lifesource the planet gave off. How the firesprite numbers were reduced dramatically is heavily debated.

## General

### Language & Slang

**Common Bits**: In the comics, every spoken word by the robots is presented as English. The robots are actually speaking in Common Bits, a language that sounds like computer noises and dial-up, but not as ugly. To the human ear, it sounds a bit pleasant. Most objectheads, synths, and haschen understand and use this language. English and French, as seen spoken by Cloud, are languages that can be easily downloaded from the Digitalscape (what they call internet). Bits can also have various dialects depending on the area and culture.

**Flama**: The language of the firesprites. All knowledge of this language is observed from what Beau instinctively knows. When he does speak, it sounds harmonized and ethereal. To the human ear, it sounds like synthesized strings. Not much else is known. It can be assumed Flama can have dialects.

**Cycles**: their term for a year. They have six months in a full year. Briory (bright), Solry (sunny), Yuvvin (rainy), Friory (cold), Yelryn (icey), and Ayren (windy). They have seven days of a week. I try not to make everything too complicated or else I will forget.

**Activation**: their term for birth or conception of life.

**Current/Spark**: the soul or spirit of a robot.

**Core**: the heartlike orb that carries a robot's lifeenergy and spark.

**Halfens/Halfscreen:** A derogatory term. When objectheads are created and considered for activation, the codes that are used to make the final code makeup usually end up portraying one of the main contributors physically. An example being, Miss Wave has used her code with a Stereobot's donor, to create a new code, and undertook the physical likeness of that of the donor, hence, Infinity appears as a Stereobot rather than a boxhead like his mom (for more, read on Codemixing and Activation). A mixed physical appearance of the two was considered unconventional, and oftentimes, unwanted or unpleasant to most. Robots who were half and half were coined Halfens. Characters like Bee, Bolt, and Frost, can be considered Halfen Objectheads or Halfens Synth. Halfscreen more oftentimes applied to those who were half of a tv-head or monitor-head, implying they were half of those with a full screen. Full screened robots were all lumped up into being smart, successful, and privileged robots.

**Bunnybots**: A derogatory term for the haschens. In general, the haschens have gathered various stereotypes about them such as, multiplying in large numbers, being an invasive species, having buckteeth, and emotionless hacks.

**Sparkbuster/Gear Grinder**: someone who goes around, sleeps with a lot of robots, or just in general is overtly sexual.

**Oneway**: a derogatory term for someone who doesn't fall into the custom of heteronormativity. No one knows why it's called oneway, if oneway applies more to those who *do* follow the heteronormative ways of life. It is hardly used as a slur.

**Fleshy**: a derogatory term for a human, or anyone who has soft and fragile epidermis.

**Junkheap/Scrapmetal**: a derogatory for mechs or any robot with heavy plates or armor. Most often used against Legionnaires and Triforks mechs.

**'Heads**: a derogatory term for Objectheads. Most often used in the Triforks land. It is literally just a shortened phrasing of Objectheads.

**Dirt**: a derogatory term for Glyphyx. Only some live in homes made of earth, but the term has been applied to all Glyphyx, to deem them as primitive and simple and unwillingly to change or adjust to new ways of life.

### World Customs and Life

**Creation and Activation:** When robots plan to have a childunit, they offer each other's codes to create a new one together. There are several subscriptions of how new robots were to be made. In Vonhaschen's ideal world, new units were to be made fully developed and functional, adept for any task given at hand at the start of activation. However, the Voxen Tin lineage saw it as cold and lifeless. To her, new units were to be created as small beings, molded and perfected with the experiences they underwent over the years, just as they did before Vonhaschen's arrival. She saw it as way for robots to gain identity, a sense of self, and personal growth that she believed enriched skills and functionality. Rednacht supported her idea, and even gave his input on how the Grand CPU designated creation to continue this way. Cordance was indifferent, but would argue creation worth studying furthur. Vonhaschen saw it as expensive. Either way, the common method to reproduce remained in effect, and in turn created a role and designation for a robot to provide for that service and planning.

* **Codemixing**: It was a codemixer's job to help parentunits to plan for and prepare for the life of a new childunit. One of the most common codemixers known goes by Polly Merase. His job is to extract copies of any parent unit, and replicate with modification to create a new one. The codes are extracted to his master computer, generated and modified in an application, and then transferred into a fresh mold of liquid metal. Upon reading the information stored in the code, the mold begins to shape and form into the child, and applying physical traits and behavioral traits instructed by the code. These units are formed inside incubators until complete, and then activated when a core is placed inside them. Their information becomes stored in the large database of active units in the Tetralund. The process takes about a week. Afterwards, they are handed off to the parentunits to take home. Most new codes have their parental code embedded, making it easy for identification and tracking. While most childunits exhibit physical traits akin to one parent unit, sometimes a mix of both can occur. This method is not immune to creation deformities, split-codes, defects, and often times, failed activations. New creations are waived at the start of the process if such thing occurs. Creation also allows for selecting of favored traits and functionality, however, it is incredibly expensive and difficult, and often, controversial for the general public to do.
* **Internal Conception**: an adopted method that is an exact match of how humans reproduce, chosen by those who wish to feel closer to their unit at conception, rather than inside an incubator in some dude's workspace. It is not common, and the act itself is oftentimes used for means outside of bearing childunits. However, as a fairly new, adopted concept, the method is trial and error. Before proceeding with the method, the parentunit who decides to carry gets a compartment installed to be able to sustain the unit during production, sort of like a mini 3d printer. The codes are received internally, we all know how this plays out. Codes take a while to register and be processed, but soon, a new code is made. The production of the unit last a few weeks, and results from this method vary. Some argue this method is *gross* and not robot-like.
* **Complete Codemixing**: a method favored by Vonhaschen, this allows for new codes to be placed inside bodies that are fully formed, and with programming that allows a new unit to start their directives upon activation. These new units start life equivalent to waking up as a full 25 year old being. It prevents waste of material for constantly growing units made through common codemixing, and an easy way of getting direct results from designated roles. It has only been *known* to be used once on Ribbon for Project Afterburn. Robots made through this method don't know anything outside of their own directive, and can often lead to distracted or unorderly units driven by curiosity and self-questioning. This method is no longer offered.
* **Duplication**: Not used in the general public, but the method to replicate one's self is possible. Replicating the code in its entirety without modification and put into either a fully developed body or childunit is possible. When this is done, a backup of the code, programming, and memories are stored in the duplicated body. It is usually used when one expires in an old body and continues to resume life in their new one. There is no known occurrence of this, at least, to the public, and is controversial as it raises questions of using the method to grow a hivemind army or use it to commit crimes.
* It should be noted that almost all new units created are activated as nonbinary units, unless chosen and designated otherwise.

**Roles:** Often times, units are placed in directives designated for them before activation. While not entirely mandatory to preform what's expected, most units do so due to social stigma and standards placed on them from years of conforming to them. Often times, its leftover programming from units of a past generation of code. It is especially known for units like mechs to be designated Legionnaires. TVheads are often prevalent in fields of technology, science, and administration. Sirenheads are oftentimes local police officers or authoritive figures. Camera-heads catalog, or record life events. Often times the designation is associated with what an Objecthead's head is. In Don't Worry Teri!, Teri is a plughead unit who works in a large power supply facility and helps to upkeep and maintain the function of the CUBE, helping provide to the people who rely on it. It is not frowned upon to break out of a role, but it does make finding a purpose hard for some. There has been a growing rate of citizens choosing their own roles after the events of MyStereoBot.

**Schools and Facilities**

* **Academia**: Most childunits go through two levels of academia before choosing to further advanced education or careers. There are Primary and Secondary Schools that are fundamental for them to develop and expand their knowledge. Some childunits go to private sectors of Academia to better their chances of careers after Graduating as Excellent units. Each child unit gets an assessment to figure out their core weaknesses and strengths, and receive monthly individualized sessions to help them improve and grow on their set skills. The units who receive a ceremony for their completion of school have it imprinted on their codes and entered in the database. The same can be said for those who drop out or fail. Often times these recorded notations are considered in future choices like purchasing, applying for jobs, etc.
* **Retirement**: When a unit retires, they have the choice to reside in their own homes, or under the care of those at Special Care Facilities. One known establishment known as the Stardust Valley Care Center for Elder and Special Units, help care for those whose functions are beyond repair or renewment. Some units carry obsolete drivers, or outdated systems, of which new firmware or software patches cannot help repair or reset. Aside from elder units, units with malfunctioning or otherwise "unconventional" behavioral problems are given care and treatments.
* **Health Centers**: there are care centers that offer the occasional repair for damaged plating, missing limbs, and software that is in need of an available update. Some offer plating repairs for chipped or broken plating, new cable replacement for those with wire problems, optic solutions and audio repair for those with vision and hearing problems. Speech synthesizer remedies are available for those with voice boxes that just stop working. Most of these treatments are not available to everyone because, of course it is capitalized on.
* **Spa Centers**: As such, luxury amenities are offered for robots of all kinds. It includes wax polish treatments, cosmetic upgrades, massage treatments for those with soft skin, and spas with caressing oil.

**Class and Elitism:** The tetralund is not immune to class structures and favoritism in their society. Higher class units are able to obtain sustaining jobs, have amenties, and are often argued to get their way with things. Most of these higher up units are often times Tv-heads and Camera-heads, and most if not all the people who work for the CUBE HQ. Those who follow up are the general public, your average day citizen, going about their life and accessing what they can afford. Underprivileged units are oftentimes not seen in the Tetralunds, argued to be removed and casted out to the Glyphyxa or Triforks as to avoid an "eyestrain" on the districts. Of those who are higher up have a better chance of using their connections to get someone they know a job or a position they have in mind. This can be noticeable in the Vonhaschen lineage, and among the Hubbubs working at the Security Agency.

**Gender Identity and Orientation:** Some robots have gendered expression and programming, or even decide to change the way they present. They also can participate in sexual activities similar to that of humans. If anything, a lot of human customs have been adopted into a fitting way for Ribbonites. The spectrum of gender identity can range from the heteronormative male and female, trans units who find their true designation, nonbinary units, and those who do not which to be perceived. Heterosexuality, Homosexuality, Bisexuality, Lesbianism, and Asexuality have been observed on Ribbon. All are casually accepted and celebrated in the district of Voxen Tin, as well as Cordance. The district of Rednacht criticizes anything outside of heteronormativity. The Vonhaschen district is very indifferent, and finds no issue with the presentation or orientation of a robot. Not all units can fit into the mold they feel they were meant for, and accessing means of changing the way they present can prove to be unaffordable and difficult. For those with means of access, changing their mold to fit their liking can be done at health centers. Some units remain in the same mold and present how they want anyways. Identity and the self continues to grow on this planet with influences of Planet Earth.

For those who participate in sexual activities, some units can install appendages and types of compartments on their lower body to experience the full joy ride of sexual intercourse. Some like to indulge in wireplay and connecting to each other with such. Some use intercourse as a casual activity to indulge in. Some use it as a means of connecting further with partners. and of course, some deem it only necessary for those who are officially bonded.

**Infinite Connections:** When two units feel they are meant for each other, they can choose to hold a ceremony where they bond together through a digital connection. Two or more units can wear a ring, which has a wireless signal to connect to. Vows are exchanged and received by the signal. The two eventually pair up, and are infinitely connected through the rings. Sometimes the ring is kept on for aesthetic purposes. This type of bond is a new concept for Ribbonites, who before Infinite Connections would just live with those they loved.

**Digitalscape**: This scape is like a giant internet and digital world for Ribbonites. Units across the districts can instantly share information with each other via sites and forums, and even publish articles and important information. Giant internet. To deep divers, some can even make note that otherworldly beings make use of a connected digitalscape. Because the digitalscape is so widely available and public, it is implored that units be careful with what information they can share. Some say human influences have come from the digitalscape through a connection to their human digitalscape.

**The Database/ Archives:** A specific portion of the Digitalscape is only accessible to appropriate administrators, such as Fiber, to view and register the information of every single unit living in the Tetralund. Such information such as, place of residence, age, education, career, roles, health records, childunits, purchased properties, infinite connections, and media used by units and more are recorded in the database. Even signatures are observed within the database. Private and classified events and records are also placed in the database. Accessing or even attempting to access the database and its archives are punishable by law.

### Beliefs & Myths

**Grand CPU**: One of the bigger religions on Ribbon, and common in the Tetralunds, is the following of Grand CPU, the creator of life on Ribbon, and who most would argue is the CUBE stationed above the Vonhaschen district themselves. The story starts similar to most creation tales, with them creating all kinds of life from the twinkles that glimmered from their ribbons. They proceeded to create the entire planet with a life-giving ribbon inside that would provide home and nurturing for their creations. After such a event did CPU fall into a sleep, with some expecting a grand return to those who earned it. They are considered dormant, yet keeping a protective guard over the planet, in the form of the CUBE. There are those who argue that the CUBE is a giant construct formed by the planet through astrophysics, and some who believe are both. Since the CUBE is considered a sacred form and place, not many become offended of those working on the CUBE itself, and considered them blessed beings who are close to and working with god.

**Eternalether (heaven)**: the realm of eternal rest for those who have expired.

**Digitalether (purgatory)**: a liminal space neither between nor separated from the eternalether, realm of living, or the nullether. Oftentimes, the ether can appear much like that of the living realm, though desaturated and bleak.

**Nullether (hell)**: the realm of eternal damnation for those who have expired.

**Entities of the Spark:** This belief was adopted by the inhabitants from the Haschens, of deities who determined the fates of those who hold a spark. It was later written and believed that they worked under the domain of the Grand CPU. In Haschen literature, there are tales that portray four of them; The Godly, The Bleak, The Hellish, and The Eater. They are either real godly robots, or tales for young units.

* **The Godly**: this being would live in his own realm not short of the eternalether. When souls arrived at his realm, he would guide them on their way to their own heaven. There are times when he can construct temporary dimensions for the unrested to reside in until their especially made realm was ready. He can even visit those who are living to keep them on track. He is depicted and portrayed as owning a halo, of a large build, and adorned in long robes. Some believe him to be a incarnation of the Grand CPU.
* **The Bleak**: this being lives and roams the digitalether, discovering lost sparks who have found no rest or have not reached their destined realm. He guides them to the proper path and continues to roam for the search of untethered sparks, sparks not yet ready for their destination, and sparks who refuse to go to their destination. It is rare for him to leave the realm. He is depicted with eyes that are scarred, pointy audio receptors, and tightfitting garb.
* **The Hellish**: this being was a created incarnation of the Eater as a way to collect sparks regardless of judgement. At first, a cautionary tale often told to scare young Haschens into going to sleep early and doing their tasks and behaving well. The Hellish was also a prophesized entity that could manifest at any given time to collect for the Eater. They were not someone to mess with, and were often called *The Eater's Raptor*. Tales portray the being of being able to possess numerous bodies, invade the mind, and impossible to escape from, all considered a deadly combination. They are depicted as having large pointy horns, a wicked grin, and of a slender build. One account of having encountered this being has been made, and a reason for the destruction of one of the Haschen's homes, Planet Hase. It is not confirmed, but believed that Holly may be this being.
* **The Eater**: a being no one person wants to meet or see. This being ruled the voidscape, and relished in the sparks who would flow in, and onto them. In literature, this being's realm was the being themselves, and also capable of reserving a physical body to present simultaneously. The Grand CPU removed all the negative and unholy energy off of themselves, and created The Eater. Once given their own realm, The Eater would abide to the CPU's rule of not interfering with the living realm (their workaround was The Hellish). They were destined to be eternal damnation's last sight. They are portrayed as having a similar presentation to that of the Hellish, but of larger build.

## Organizations

**CUBE Headquarters**: A large power supply company that holds two main facilities. The lower quarters are stationed in the north portion of the Vonhaschen, with the floating quarters high above them, on the CUBE structure that overlooks the Tetralund. On the CUBE itself, employees work to provide stable and pure energy to many homes and places that rely on them. It also stations an observatory for exploring the observable universe from a simulation vault, and a satellite/security team that supervises various things on the planet and in outer space. It is the heart of the Tetralund and has been operating since the Arrival of Vonhaschen.

**Security Agencies**: Each district has their own security agency responsible for the protection and the security of its people. Officers of the law work under this organization, as well as investigators. Each agency also has a commander, who work under the district scions to help ensure order.

**Legionnaires**: these soldiers are considered special protectors of the planet, who are trained and readied for combat and defensive. They are usually called or dispatched when larger troubles are beyond an officer's experience. Legionnaires are praised and seen as celebrities, some who often see the name as a superior title and status.

**Ribbon Investigative Pack**: led by Cannon, this organization has facilities in Voxen Tin and Rednacht. They only have jurisdiction to investigate within all four districts. The pack is usually called upon when a case needs expert assistance, and on cases that require discretion or are of a time sensitive nature.

## Historical Context

**Arrival of Vonhaschen** (*Cycle 004*)**:** Before the Haschen arrival, Objectheads and Synths were simple and docile people. They did not explore much and lived quiet lives, making use of simple machines and living in tiny homes. Life was sporadic. When the first set of Haschens arrived on Ribbon, they were acclimated and settled in by the Objectheads and Synth almost immediately. They saw visitors as blessed gifts, and welcomed friends. Vonhaschen was the leader of his group, saw Ribbon as a potential new home, and adopted the inhabitant's belief of the Grand CPU as his own, eventually helping it spread as the main religion among all. With Vonhaschen also came the discovery and establishment of the CUBE Headquarters, finding it to be full of lifesource that benefited the people. The three leaders who led the young state of Tetralund invited Vonhaschen to apart of the leadership, eventually becoming the most important one of them all. His proposal to divide the land into four districts was accepted and over time with his integration did population grow and resources flourished.

**Paleozoic Blip** (*Cycle 005*): No one remembers. There's just this point where nothing is *recorded or known*. They call it the "ancient life" blip since everything afterwards is growing rates of technological advancements. Grams refers to this point of time as the era of keeping things *hush hush* after severe chaos due to unraveled truths.

**Battle of Triforks** (*Cycle 133*): Century in, things were starting to get restless living with the rule of Vonhaschen. Triforks at the time was designated as a resource town, filled with metals that were prized for upkeeping the CUBE's infrastructure, and later necessary in the future making of Tetralund mechs. The mechs who initially lived there were growing upset at the occupation of the Haschens who tarnished the land with their factories. Restlessness led to an upheaval, and eventually, the mechs retaliated against the haschens and were determined to drive them off their land. Battles ensued and tragedies built up on the haschen side. The Mechs were influenced by the words of Sinclair, a being of unknown origin. Historical records don't indicate exactly how the battle was settled, some suggest Vonhaschen persuaded them with a deal, or Triforks threatened destruction of their resource. All that is known is that Triforks were left to keep their land and be untouched by outside influences and interference. A few years later did the Haschens depart from their home on Ribbon. The Triforks folk remain forever proud of their victory removing themselves from the Tetralund.

**Project PLUG** (*Cycle 134*): Alongside Project Legion, a proposed plan was begun, called Project PLUG. At its reception, it was proposed as a designation for Plug-heads to work primarily on the CUBE Headquarters, with their priority set on upkeeping and monitoring its programming, systems, and power supply. It was ideally similar to how mechs were designated to becoming Legionnaires, or how tv-heads were designated to work in hi-tech industries and sciences. The project was approved by all four scions at the time, and carried out and executed by Vonhaschen. He was planning to make sure his two new childunits would continue it on for him even long after his departure from Ribbon.

**Operation GT** (*Cycle 210*): Two well known citizens, famous electronic musicians beloved by all, were found to have been missing from the Planet. Observations from the CUBE HQ and discussions held by the security agencies ruled an outside force had captured and stolen these two citizens. At the time, outside visitors were seen as inevitable invaders, terrors, and omens. Yuven Hubbub of Voxen Tin's Security Agency made it his mission to retrieve their citizens. He requested Rednacht to lend him his two best Legionnaires, who at the time were Gust and Rain. Cordance had also lent a hand and had constructed a special ship for the two to use and travel through space, and it was also the first time anyone from the planet that wasn't a Haschen, had left the planet willingly. This first experience didn't shake the two Legionnaires and had left with honor to rescue these men. After having left into space, radio silence meant growing anxiety and dread. Eventually, there was no found response or signature from Gust and Rain, and Yuven had determined this a failed mission. All space exploration was then out of question and prohibited, and only observed through the SimVault that the CUBE was continuing to work upon.

**SimVault Incident** (*Cycle 216*): On the very start of Fall, a rendering issue in the newly upgraded SimVault inside the Observatory resulted in large power outage on the CUBE. Minutes later did another occur, with a surge sending a wave of energy throughout the facility. The surface quarters and the surrounding districts weren't affected severely, but the SimVault was left bare and lifeless and unable to render any simulations of the universe for the time being. The employee working the SimVault at the time was Lucero Cin, the plug-unit engineer in charge of the SimVault, who was also assigned to be lead CUBE engineer. The incident left no trace of her body or life signature, and was confirmed deceased due to the event. In the room outside the SimVault, employee and Sector Specs Supervisior, Sputnik Blokhin, was found emotionally paralyzed, while his son, Teri, was cradled in his arms left unharmed. Sputnik was left with a glitch from the surge that affected his facial expression. Criticism landed upon this incident with Lucero being criticized as not possessing the qualifications or skills necessary for being a lead engineer in the first place, blaming it for the loss of power. As well as blaming negligence on the facility for allowing unauthorized family members to visit. Fiber, who lead all operations on the CUBE, would later shutdown any further criticism, and things eventually quieted down after the incident. The SimVault was left un-operational, as well as the Observatory for an indefinite time.

**Stereobot Incident/Operation Stereobot** (*Cycle 216*): A ship signature had been identified entering Ribbon by those working at the Sector Specs on the CUBE. Having entered the area of Voxen Tin, Yuven Hubbub and his men surrounded the area and dispatched the Legionnaires to keep a watchful eye on it. Eventually a tiny droid had emerged and was assumed to have from the humans. With unnecessary interruption by Cloudburn, the droid was able to scan Infinity Wave, and was then destroyed by the Legionnaires to avoid further scans of the people watching from afar. Infinity and his friends were then taken in, interrogated, and placed under a watch, as they were preparing for whatever human had planned with Infinity. Weeks later, around the exact time of the SimVault incident occurring, two signatures were found to have exited the planet, departing from Voxen Tin. One signature was determined to be Infinity Wave's, and one was unfamiliar, and was determined to be a figure that was in association with a foreign droid that had landed in Voxen Tin weeks earlier. The SimVault incident made it possible for the signature to be undetected, up until it left the planet again. The Voxen Tin Security Agency's very own Yuven Hubbub created the mission to retrieve the Stereobot from this unknown captor. His brotherunit, Andrew Hubbub, had insisted he make use of his new project, called Afterburn, to retrieve the Stereobot, without any causalities to their own men or otherworldly, referencing the past failed Operation GT. However, the plan did not go accordingly, as two Objectheads and one Legionnaire reject were found to hijack a ship and leave Ribbon onwards to Earth. Using the same coordinates, the Hubbub brothers remained determined to retrieve the Stereobot and the three friends who left with Afterburn. Once returned, Afterburn had turned in freshly detained Hollisch Prox, and all assumptions of humans being involved were dropped. The Stereobot and his three friends were then acclimated back to Ribbon and under a un-invasive, protective watch.

**The Missing Plugunit Case** (*Cycle 233*): It had been reported that the lead CUBE engineer, Teri Blokhin, had been reported absent from work, and further investigation has led to either him missing, or having runaway from conflicts that occurred during his time of work. Partial fault had been blamed on Commander Gram Morgenstern and his conduct towards the employee. Other blame was also put onto his own father, Sputnik Blokhin, for personal reasons left undisclosed. The missing plugunit was marked as high importance due to the fact that he ran the most important tasks on the CUBE that kept it functional and running at its best. However, Teri's own implementation of mini plug droids and assistance from Nutro have kept the CUBE operational. Tensions from the case had resulted in his own friends and family into taking matter into thier own hands, but were prevented from doing so for unknown reasons. The assistance from Voxen Tin's top investigators, known as the Ribbon Investigative Pack, were hired by Fiber, and had replaced Hart's own mission to find Teri. Small indications and assumptions have led to Teri's whereabouts being near or close to Triforks, a land known for those escaping the law of the Tetralund.