Kaimana Heeren

Kaimana Heeren is the relative power-house and sub-leader of Team CKTL.

## **Appearance**

A semi-tall boy with a decent build. His skin is pretty fair, and yet his eyes glow bright and sharp with a determined look in them. His hair is naturally curly and a rich blue, and tends to almost loop with how bouncy it looks to be. His eyes are an Emerald green.

He wears a black bandanna that has his symbol on it, and rarely takes it off unless relaxing. His outfit itself consists of a ripped white and black stripped shirt, a furry collar short sleeved light blue jacket to go over it, wrist guards, a belt that has pouches throughout, and baggy yet spacious pants. He also has string boots, which have reliable traction.

## **Backstory**

Kaimana was named after by his mother, him being the offspring of a prideful pirate who 'blessed' the coasts of Vale and Mistral. On a marshy shore of Vale to the East, a thriving sailor's village took form, named Merritt. Merritt was protected since it was tapered by the watery areas that would inhibit the area around the port town.  His mother was actually very well off in terms of Lien, but had wits about her and was unusually sharp and tactical for a noble woman. As such, Kaimana was raised to be a sailor at heart and was a common person to see outside on the docs and the boardwalk. However since a young age, Kaimana loved Pirates. The theme of being both a hero or a menace of the seas enticed him since he was a kid.

Unknown to him though, both of his parents were pirates. His mother decided to settle down while knowing the father wouldn't want to, his wonderlust too overpowering. As a last means, she swashbuckled a large sizable amount of the overall booty, and put it to work in Merritt. It was due to this amount of money that the town became much larger and more known, but it was on the grounds of stolen money and so came the rumors that the town was nothing more than a sinful den for degenerate seafarers.

As Kaimana grew up, his own wonderlust began to show and he wanted to learn more about his father. His mother and a former crewmate that helped her previously told him about it, but it only made Kaimana want to seek out the man. Without much effort though, said crewmate knocked him on his behind and told him to get better at fighting. And so, he learned how to fight with a Staff, the weapon of his choice for several years, eventually being a threat to even protect his hometown.

Past when he was 17, his mother advised him that if he really wanted to find his father, that simply searching for him would be pointless. She told him that he had to make a name for himself, and the easiest way of that would be to become a renown hunter. Setting out on a journey to not only find out more about his father, Kaimana was motivated enough to travel to Beacon and take on the initiation test. With a strong showing, it was questioned as to how he became so crafty and well-versed for a new applicant.

## **Personality**

Kaimana is quite charismatic and just gives off the vibe of a courageous crusader. When he sees a challenge, he'll be the first to step up, unafraid of almost any type of fear. He just has that certain feel that makes you want to follow his cause- even if he doesn't exactly have one. Spry, confident, and even having some wits about him, you could rely on him to save your behind or to back it up. He may not be a leader, but he certainly has the charisma for one and helps his teammates with his own power. However, he's the type of brave that may end up biting off more than he can chew. He will push himself to the distance, but he may also hurt himself to do so.

Depending by the priority of fighting and his reputation, he can be quite shallow at times and can over-exaggerate simple problems. Feeling the need to rise up to most challenges, he'll often adopt personalities that he would drop for what he would want, like to be nice to work up to getting someone's favor for an object. He's very easy to goad into doing something, as anything can be spun into an interesting moment. Secret treasures fascinate him, and with someone of his adventurous personality, will actively seek them out even if they don't exist.

### Post Battle of Beacon

With the experience of hell breaking lose, he understands what it means to lose things around him. He's gained a large sense of self-awareness, and actually tries to think things through as far as he can, which while not far is something for the gung-ho personality he has.

However, it also reinforced his greediness. To never lose means to never give up what he's accumulated, and he'll go to the ends of Remnant before he'll admit defeat. The event doubled down on both his maturity and his stubbornness. He's even likely to hold small grudges, though it's also a sense of being annoyed to a point that he can't influence.

## **Abilities & Weaponry**

Triton's Pride - Flag Staff Conjuncting Anchor (FSCA)

An interesting close quarters weapon, designed for most occasions minus long-ranged battles. It's initial form starts off as a Pole with a rolled up Flag on it, as well as a ringed bottom and. In this form, Kaimana has some range control, and can zone out certain people while being at a point of safety with the grace of having a staff-like weapon- except with a flag.

It is capable of transforming into a large anchor, sacrificing range and speed for power and momentum. The top of the staff extends and the staff closes in as a result, making an anchor like weapon. He would normally use this mode as the enemy gets weaker, as they're less inclined to dodge its moderately slow attack style. But it hurts, alot.

This Weapon also is stored up with Ice Dust, and when activated will freeze around the metal bits of the weapon- Meaning the Anchor and most of the Staff's tip become frozen. It usually shatters upon impact, increasing the damage he deals.

### Semblance: Radiating Mirage

Kaimana's Semblance is called Radiating Mirage. Using his ability causes him to split up into a maximum of 3 clones at a time that have slightly different hues different from the main body (He himself is separate). The clones look like him, however, they have slightly different hues: One would look slightly more red, or one would look more green, etc. Upon creation, they have set commands and will go to attack. Whether or not the attack connects matters, as after the command is complete they will just fade away.

Kaimana doesn't use his semblance as a scapegoat, he uses it as a multi-angle attack. He can cover a side of him for a moment, which can get him out of a pinch or put him at an advantage. Can also be used as an escape mechanic, but Kaimana would feel desperate to quit in such a fashion; And even a fun way of screwing with people.

* Interestingly, Kaimana recalls being able to call most colors except White, Black, and Blue. Perhaps because White is the representation of colors, Black being the absence, and Blue because Kaimana himself is already the Blue representation.

## **Trivia**

* Kaimana actually has two meanings inadvertantly, the name itself means: "Power of the Ocean", and its transcription in English is Diamond. Heeren simply means Lord. You could call him the Ocean Lord, or perhaps something more.
	+ For the reviewers, with love: http://www.behindthename.com/name/kaimana
* Kaimana doesn't have a direct allusion, but rather a mixture of different pirating tales, such as Ahab and even Davy Jones, known as the corruption of Jonah, but follows the theme of Swashbucklers.
	+ Kaimana hates Ghosts. Seriously, they spook the pants off of him.
* Kaimana's favorite snack are actually Oranges. They make him feel a'okay.
* The cocktail that represents Kaimana would be the Daiquiri. Colorful with Rum, I can't think of a better drink. And it's pretty delicious.