Patch Notes - 1.1.44.40

Version: 1.1.44.40

Announced: 2016.01.11

Released: 2016.01.17 (probably)

## Update Content

1. War Guardian released (random Tower Defense mode).
	* Every 3 days there will be a new TD stage (different stages for the 3 different levels of difficulty). Each time players will have 10 chances to play them.
	* Kill a specified amount of monsters to get War Coins.
	* Each round of War Guardian will have 3 levels of difficulty. The more difficult the stage, the more War Coins will be dropped by monsters.
	* Pass a difficulty level with a perfect score to get a large amount of War Coins. This bonus reward will only be given out for getting a perfect score once.
	* War Coins can be exchanged for items in the War Shop.
2. Throne Wars will be tested on the test servers for one week and won’t be updated to all servers with the weekly update.
	* If an alliance occupies the Throne in the Mystery Land on the World Map for 8 hours straight, then they will receive the right to name the World Ruler, who will have special privileges.
	* Within 1 hour of occupying the World Throne, the alliance leader can appoint a member of his/her alliance as World Ruler (they can access this feature via the battle report in their mailbox). If the leader does not appoint someone within 1 hour, then the leader will automatically become World Ruler.
	* After an alliance receives power to appoint World Ruler, other alliances will be unable to attack the throne for 10 days.
	* The reigning World Ruler will not change until another alliance successfully wins the rights to the Throne and appoints a new ruler. As soon as a new alliance takes over the throne, an 8-hour countdown will start.
	* There are 4 Magic Towers surrounding the Throne. If your alliance occupies a Magic Tower and another alliance is occupying the Throne, then the opponent occupying the Throne will take damage every 30 seconds.
	* Marching speed in the Mystery Land is much slower than in other regions, and there is no way to buy Healing Spring water.
3. The heroes will go back to their pre-Christmas appearances.
4. Added Lv 8, 9, 10 mines to the World Map.
5. When a player's City Wall falls to 0, not only will the city move to new coordinates, but research in the Academy will pause for 12 hours.
	* After research is stopped, there will be a protection period. During this time, the Academy can't get paused again.
6. As your kingdom level goes up, it will produce a small amount of stamina.
7. Slightly increased the amount of runes dropped in Rune Trials.

## Improvements

1. Improved the order of icons and the display of text in the Events page.
2. Improved sluggish UI.
3. Added red dot notifications for Proving Grounds, Crystal Dungeon, and Crusades.

## Hero Content

1. Robin Changes
	* His basic attack gets much more powerful after he transforms.
	* Increased the distance Robin rushes forward after transforming.
2. Unlocked Little Red Awakening
	* Awaken Skill: Little Red loses control of the cannon in her basket after she dies and a loose spark causes a missile to fire at an enemy, dealing physical damage.
3. Unlocked York Awakening
	* Increases attack power for Lone Dog heroes. Can stack with passive buffs.
4. New Hero: Ariel
	* Position: Mid row Support/Damager
	* Skills:
		+ Green Skill - Divine Shield: Every so often, she will guard all her teammates from a ranged attack. After blocking an attack, she will add a shield to the target of the attack.
		+ Blue Skill - Clean Slate: Her basic attack will fire two holy blades, dealing damage to up to 3 targets and setting off an Energy Drain effect.
		+ Ultimate - Justice Strike: Deals damage to a target and marks him/her for 6s. Target will receive a percentage of extra damage from all attacks while marked.
		+ Passive - Energy Drain: Her basic attack will drain the enemy's energy.
	* How to Get: Stay tuned to event announcements!
5. Sebastian's first skill cannot be cast for the same target within within 30s.