Living Room/Trivia

Bedroom • **Living Room** • Office • Basement • Attic

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**Trivia**

***The Joy of Creation: Story Mode**** By complete random chance whenever one of The Ignited killed the player in the original demo, a cutscene plays with Scott in a Freddy suit, after a few shakes, a corrupt version of Ignited Freddy with no eyes appears in front of Scott, moving his head to Scott causes the game to start over.
* This memory reveals the most about the abilities of the doppelgängers infiltrating the house.
	+ Michael recognizes he is entirely at fault for allowing The Ignited to roam in unwanted areas unsolicited, which further confirms his role as the protagonist of the fourth memory.
	+ Michael knows Scott Cawthon's name, implying he has experienced the franchise for himself.
		- Val, the character you play as, remarks on this fact, but Michael does not answer, ends the call, and starts the night.
	+ The period between the counter from 0-6 happens in the real-time of the player's experience rather than in the real-time of 6 full hours as time itself is increased. However, this is only done within a pocket dimension and doesn't affect time after the haunting, meaning that The Ignited also simulate the manner in which time works in the *Five Nights at Freddy's* franchise. This trait of time working exactly the same way it does in *Five Nights at Freddy's* and *Five Nights at Freddy's 2* is shared across the first three memories.
		- However, it is not entirely the same manner, as memories in-game last 10 minutes total rather than 8 minutes and 30 seconds, meaning The Ignited are desperate to keep their victims trapped for as long as is necessary.
* This is the only level where the game's ambient track begins inside of an opening cutscene as well as playing throughout the entire memory.
* This is the only level where the player character responds to the phone call during the tutorial and outside of a cutscene.
	+ This is also the only level where the player character speaks outside of an animated cutscene.
* Considering the "Come Back" cutscene can only contain Creation due the combination of Ignited Freddy's mask, the general red hue of the character's vision, and Ignited Foxy's hook to the right of the character despite them possessing Ignited Freddy's mask, it is unknown why the scene is pictured inside of Ignited Bonnie's doorway, as Creation is pictured entering into the camera monitor's point-of-view from the left of the camera, which is Ignited Freddy's doorway, of which is a long hallway with a right-angle pointed inwards to the left, then leading to a single door.
	+ It is likely due that Creation was planned to enter through Ignited Bonnie's doorway, and then had his route altered only after the cutscene was made.
* Ignited Bonnie works similarly in the Bedroom as he does here, suggesting a trend of methods used. This night appears to take place at the same time as Office, implying that multiple copies of the Ignited Animatronics are loose in Scott's house
* If you you look closely during Ignited Freddy's jumpscare, he appears to rip out some kind of organ that closely resembles a heart.
* Ignited Bonnie's jumpscare in this night looks very similar to the one he has in the Bedroom, to the point where precise enough editing could elongate the jump scare by playing Jump scare 2 directly after Jump scare 1.
* It is possible Ignited Bonnie peering through the keyhole of the door could be a reference to Creepypasta story "The Keyhole".
* This is the only night other than the Attic, where the Animatronics have a unique jumpscare animation that shows how they kill the player (Ignited Chica's stuns the player).
	+ Ignited Freddy rips out Val's throat with his teeth, Ignited Foxy impales her with his hook and lifts her up, Ignited Bonnie knocks her out, possibly breaking the skull as well with a powerful punch and Ignited Chica pecks at Val before suddenly vanishing, leaving her dazed.
* When it hits 5 AM, the room turns red, Phantom eyes appear in place of the portraits, and the Freddy poster turns into a picture of Ignited Freddy.
* When looking at Foxy's camera, the feed will glitch out around the lamp in the hallway, referencing his aversion to light in *Five Night's at Freddy's 2*, *Five Nights at Freddy's 4*, and Living Room Demo, the original demo of this level.
* Technically, Ignited Bonnie cannot see you when you are hiding from him at the exact same spots that you hide from Ignited Freddy or Ignited Foxy, as his eyes are not visible from the hiding spot. But this would make the game too easy. So Ignited Bonnie can see through some parts of the doors. (Just an interesting fact, you know)

**Bugs*** If you look right in the keyhole on before Ignited Bonnie opens the double doors, the Protagonist can still be looking through the keyhole while Ignited Bonnie is opening the doors. They see his hips and lower waist before he disappears. This happened to some YouTubers, such as 8-BitRyan and POiiSED.
* At random when you finish hiding from Ignited Freddy/Ignited Foxy they may have their camera turn white signaling that they are heading back to the door immediately after they enter. However, after the first encounter there is a chance one of the screens (depending on who you let in first) turns white and they come at exactly the same time no matter how long the screen is white for.
* Sometimes animatronics stop working when Ignited Bonnie opens his door. Ignited Bonnie's door stays open with Ignited Bonnie inside of your room. Both Ignited Freddy and Ignited Foxy stop in front of door into your room and cannot jumpscare you. Time continues, so you can complete the chapter with this glitch.
* If Ignited Freddy comes in while Ignited Foxy is closing the door, Ignited Foxy will be the one jumpscaring you instead of Ignited Freddy.

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