recursal/Fanatic-Fandom huggingface dataset:
Skibidi Toilet Siege Defense Ideas Wiki

**Welcome to the Skibidi Toilet Siege Defense Ideas Wiki!**
(For the original Skibidi Toilet wiki, go here.)

(For the original Skibidi Toilet Seige Defense wiki, go here.)

This wiki currently has ***7 articles***, ***9 files***, ***209 edits*** and ***2 active users.***

## Admin Announcements

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OlliePerhaps
26 August 2023

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## doobious

goobious (this is a test)

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## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Omega Hard Mode

Property of OlliePerhaps*This article is property of OlliePerhaps, please do not edit this article without asking them, unless you are just fixing grammatical issues.*
**Omega Hard Mode** is a mode which you can only get after defeating Nightmare Mode. It has many exclusive toilets and is generally just the most challenging mode in this game.

Instead of the regular 25 waves, there is a whopping 40 waves! Which may be infuriating for some, but is just to make this difficulty even harder.

## Difficulty Exclusive Toilets

### Skibidi-Woman

Skibidi-Women are a sort of combination between the TV-Woman and Skibidi Man, they have the ability to detach their head and corrupt Cameramen. They have a glitchy aura surrounding them. Their health is 230, similar to the TV-Woman's health.

### Supreme Skibidi-Men

Supreme Skibidi-Men are the Supreme version of Skibidi-Men, they are gigantic and have 1200 health. The abilities they have are...

* Lasers.
* Shield.
* Gun (Attached to arm.)
* Stomp.
* Inability to flush.

Supreme Skibidi-Man's weakness is the nailgun, which can easily kill them. Once a Supreme Skibidi-Man dies, they will split into 12 Regular Skibidi-Men.

### Mini G-Man Toilets

Mini G-Man Toilets are the mini version of the G-Man Toilet. They have the same abilities as the regular G-Man toilet, but have less health and can be corrupted by the TV-Woman. Their exact health is 150.

### Titan Skibidi Parasite

Titan Skibidi Parasites are the titan version of the Skibidi Parasite, they can infect every titan which makes them really annoying to some people.

### Upgraded Corrupted Titan Speakerman

Upgraded Corrupted Titan Speakerman is the Titan Speakerman seen in Episode 56 of the original Skibidi Toilet. He is the final boss of this wave, and requires a group of people to kill. His health is 3400, he can be killed by everyone using the nailgun. But this method sometimes doesn't work, so its recommended to just try and kill him with whatever you like.

## Difficulty Exclusive Cameramen

### Titan TV-Man

Titan TV-Man is a difficulty exclusive spawnable cameraman. He costs 170 coins, and is pretty powerful. He has all the abilities the playable version of him has, but his damage is a bit weaker due to his AI being pretty good.

### Cameraman Gordon Freeman

Cameraman Gordon Freeman is a lesser costing version of Gordon Freeman, he costs 1500 coins. And is pretty strong, even though he has a small amount of health, 350 exactly.

### Cameraman Dropship

Cameraman Dropships are the spawnable version of the Turret Camerawoman's dropship. They will fly around the map and spawn regular cameramen if they die.

## Trivia

* Speedrunners absolutely hate this difficulty.
* This difficulty is the final difficulty in the game, beside the endless modes and sandbox.
* There is an endless mode of this difficulty, where the Upgraded Corrupted Titan Speakerman doesn't appear.
Apostle

### Damage

150 + 25(Monsters, Abominations, Enrageds, and Tarnisheds) + (15% of target's max hp)

## Other Information

### Abilities

* Does 10 + (3% of max hp) damage to units/0.5s in a 18 stud radius for 20 ticks, units (excluding Titan and Telamon Battler in this radius have a 70% chance to become a Monster after death.)
* Heals 2% of max hp every 0.5% for 35 ticks.
* Becomes Forsaken after death
Chainsaw men

## Chainsaw man

Chainsaw Men, A Cool Fanmade character made by the team spelled incorrtecly is it not inspired by that chainsaw man, he has a chainsaw for a head and has dark pants and dark clothes and a a belt his abilites are yet unknown but they are going to be in the game, is it made by red blal.

## Info

### Alias

Large Sawwerman,Big SawwermanBig Large Buzzsaw manLarge Chainsaw With Blades That Are Chainsaws with a chainsaw head and dark clothes.

## Statistics

### Special

Has 2 Chainsaw Blades And A Chainsaw Head
6th Primary

## Republican Primary

### Primary Candidates

The Republican Primary was between candidates Abigail Gindlesperger, President Giovanna Ferraro, and Logan Fryer. Delegates also selected Former President Chad Licht to be a candidate but he refused and announced he would not be seeking Presidency. Delegates still decided to put up votes for him. **The winner of the GOP primary election was Abigail Gindlesperger with 908 delegates.**

### The Presidential Switch

It was a shock to many to see President Giovanna Ferrero's name on the Republican ballot this election after de-seating President Chad Licht as a Democrat in the 5th Presidential Election. Ferrero stated "I am not a Democrat, I am a Republican. I ran as a Democrat to take the position away from a dictator who is making false promises."

## Democrat Primary

### Primary Candidates

The Democrat Primary was between recognized candidates, Former President Tyler Guinto-Brody, Sydney Toth, and Ava Mignogna. Candidates that were not recognized were Alexis Lang and Laura Adams. **The winner of the DEM primary election was former President Tyler Guinto-Brody with 2,303 delegate votes.**
7th Primary

## Republican Primary

### Primary Candidates

The Republican Primary was between candidates Abigail Gindlesperger, Former President Giovanna Ferraro, Logan Fryer, and Jesse Nolfi. **The winner of the GOP primary election was Former President Giovanna Ferrero with 822 delegates.**

## Democrat Primary

### Primary Candidates

The Democrat Primary was between recognized candidates, President Tyler Guinto-Brody, Sydney Toth, and Ava Mignogna. **The winner of the DEM primary election was President Tyler Guinto-Brody with 2,874 delegate votes.**
造物主

即创造人类世界和梦境世界的神。在第一个提出要一个属于自己的“傀儡”的守护神出现之前，祂创造人类只用了5种人类模板：【种族设定】里的智人

自从第一个提出傀儡降生要求的神出现后，造物主为了区分神的傀儡和人类梦主，创造出了和一般人类有明显差异的人用于守护神观察人间。但第一次由于经验不足导致创作出的模型自我意识过强，守护神无法读取它的意识；但梦境世界的生物无法杀死现实世界里的活人，因此这个“失败的傀儡”就留在了人间，逐渐演化成少见而强大的基因，被人们成为“恶魔”的一种人。后来造物主创造了富有善念、自我意识薄弱、便于入侵意识的傀儡--被人们称为“精灵”。这样纯净的种族需要提出想要创造它们的守护神在空白里找一块区域念自己所信仰的、人间用于超度死者的经文。
Chad's Minecraft World Wiki

# Welcome To Chad's Minecraft World (Kennywood World)

The Kennywood world was created around 2014 - 2015. The world was supposed to be a mock work that would have the theme park Kennywood in it. It is a world that is based in America, in a made up town called Kennywood. There is a theme park, but in this world, Kennywood is also the capitol of the United States so there is the US White House and Capitol close to the theme park.
意识

意识是人脑对大脑内外表象的觉察。生理学上，意识脑区指可以获得其它各脑区信息的意识脑区(在前额叶周边)。意识脑区最重要的功能就是辨识真伪，即它可以辨识自己脑区中的表象是来自于外部感官还是来自于想像或回忆。这种辨识真伪的能力，其它任何脑区都没有。当人在睡眠时，意识脑区的兴奋度降至最低，此时无法辨别脑中意像的真伪，意像基于记忆中的认知，这就是所谓的"梦境"。

意识脑区没有自己的记忆，它的存储区域称作"暂存区"，如同计算机的内存一样，只能暂时保存所察觉的信息。意识还是"永动"的，你可以试一下使脑中的意像停止下来，就会发现这种尝试的徒劳。有研究认为，意识脑区其实没有思维能力，真正的思维都发生在潜意识的诸脑区中，我们所感知到的思维，其实是潜意识将其思维呈现于意识脑区的结果。

一种更一般的定义将意识视为一种特殊而复杂的运动，可以反映(映射)真实世界以及非实有意识自身的运动，可以正确映射真实和意识本身规律，也可不正确或歪曲反映。一般意识需要真实物质媒介才能对真实和意识本身产生作用。

它的存在可以分为静态和能动两种状态，静态意识一般以编码形式存在，比如语言文字、声音、图像、软件或其它静态物质载体，意识能动态可以继承静态形式而提升意识范围和水平。意识的静态和能动态互相作用是新意识产生的重要源泉之一。这种定义的出发点源自于物质永恒运动绝对性和静止的相对性。

### 折叠意识并非大脑独有

越来越多的研究发现，身体各器官传递的信号会影响我们对世界的感知、所做的决定、对自己的感觉，乃至塑造了意识本身。身体在任何与心灵有关的事情中都扮演了至关重要的角色。人体内的器官会与大脑相互传递反馈信号，由此成为意识的关键组成部分。
Grades

**Illegal** | It is illegal for anyone to use.
 **Police** | This is strictly for use by police or higher authorities only.
 **Military** | This is exclusively intended for use by military or higher authorities.
 **Classified** | This is classified and not intended for use by anyone.
Possessing it could result in severe consequences,
 **Icon** | These items are considered rare and valuable as they were once used by legendary or famous individuals.

## Performance

Performance Grading
 10 - Perfect
傀儡降生

由守护神创造出来的，在人间的个体，被人们称作“精灵”的种族

神可以随时降生到自己先前创造的傀儡上，替代傀儡的灵魂活着。这样神就获得了人一样的实感，但也要面临死亡。

步骤

1. 守护神通过自己梦主的意识，在梦主知道的人里面选择一户家庭
2. 离开自己的本体和属于自己的梦空间
3. 去往空白区域，寻找并拜托造物主
4. 每天都去死湖旁边念经文，直到孩子出生

作为一个神，如果要做这件事的注意事项：

1. 造物主总是很神秘，在空白中很容易迷路
2. 在空白中迷路的神很难回到自己的梦空间里，神无法瞬移
3. 一旦自己离开了梦空间，就无法感知到梦主的意识，也无法造梦，梦主在这段时间有可能因为精神的残缺而死亡，那么自己也会死亡
4. 如果自己的“精灵”傀儡非自然死亡，那么自己也会死亡。自然老死则不会

自从第一个提出傀儡降生要求的神出现后，造物主为了区分神的傀儡和人类梦主，创造出了和一般人类有明显差异的人用于守护神观察人间。但第一次由于经验不足导致创作出的模型自我意识过强，守护神无法读取它的意识；但梦境世界的生物无法杀死现实世界里的活人，因此这个“失败的傀儡”就留在了人间，逐渐演化成少见而强大的基因，被人们成为“恶魔”的一种人。后来造物主创造了富有善念、自我意识薄弱、便于入侵意识的傀儡--被人们称为“精灵”。这样纯净的种族需要提出想要创造它们的守护神在空白里找一块区域念自己所信仰的、人间用于超度死者的经文。
守护神

* **负责守护人类的精神的生物，仅存在于梦境世界中。**
* **能力**

1. *随时感知自己梦主的意识、情感、情绪，但无法知道在现实世界中梦主周围发生了什么事、*
2. *通过自定义梦空间来创造梦，间接调节梦主的精神*
3. *观察人间--创造一个精灵作为自己在人间的傀儡，就可以通过精灵的意识看到另一个视角的人间；可以了解自己所创造的精灵的感知，但实感不互通。*
4. *永生，除非选择进入死湖并附身到自己的精灵身上才可以结束生命*

* **守护神没有实感**
* **祂们通常具备自我意识，但不如人类多。祂们的主体意识还是“为人类的需求服务”。**
* **想要结束永生状态或想要体验实感的守护神占极少数，都是属于自我意识极强的神。**
Dodgebrawl

**The two teams participate in a five-round game of dodgeball. Victory seems inevitable for one team, until the other team has someone takes charge to help turn the tides. Ultimately, it was an unlikely hero who won it for his team. Meanwhile, a slacker doesn't give anything to his team but sass, leading to his elimination.**

## Elimination Ceremony

 Safe
 Low
 Out

## See also

 Individual Phase
 Recaps
 Special
Election 2

## The Second Presidential Election

The second Presidential Election was between sitting President Chad Licht and candidate Tyler Guinto-Brody. The two took on a battle which originally was predicted that Licht would win in a holding of 367 to 171 electoral votes.

## Congress Elections

### United States House of Representatives

*Majority: Republican*

**Republican -** 235 (-5)

Democrat - 200 (+8)

Independent - 0 (-2)

### United States Senate

*Majority - Republican*

**Republican** - 52 (-3)

Democrat - 48 (+4)

Independent - 0 (-1)
Zones

There consists 3 types of zones, Deadzones, Safezones, Anomaly Zones.

```
**SAFEZONES**

```
Safezones are the last bastions of pre-outbreak civilization within the Deadlands. Resembling the vibrant, bustling cities of yesteryears, they stand as fortresses of humanity, order, and progress amidst the surrounding chaos. Shielded by formidable defenses and governed by strict regulations, these zones offer a semblance of normalcy, complete with infrastructure, commerce, and a sense of community.

```

```
**DEADZONES**

```
Deadzones are desolate stretches within the Deadlands, where life has been brutally choked out. Defined by an eerie silence and an atmosphere thick with palpable dread, these areas are void of both human activity and natural life. The air carries a toxic tinge, making prolonged exposure fatal. Many believe the Deadzones are ground zero for the Neoevolutis outbreak, making them both a place of morbid fascination and cautionary tales of devastation.

```
* **`Ecological Deadzone`**
* **`Sector-0`**
* **`Purgatory`**
* **`LOCK-7`**
* **`Darkzone`**

```
**ANOMALY ZONES**

```
Anomaly Zones within the Deadlands Chronicles are pockets of eerie and unpredictable phenomena. These regions are characterized by fluctuating environmental conditions, unpredictable mutant behaviors, and an abundance of strange artifacts left behind by the Neoevolutis outbreak.

```
CERU (Civil Emergency Response Unit)

## CERU

Flag

* **ГГАЧ (Гражданская Группа Аварийного Чрезвычайного)**
> `RUSSIAN`
>
>

**Founder: Valentin Czychovitch**

```
**Formation and Background**

```

> The CERU, or ГГАЧ in Russian, was initially conceptualized as a rapid-response team to handle civil emergencies such as natural disasters, industrial accidents, and localized civil unrest. With the advent of the Neoevolutis Outbreak, their role transformed dramatically, necessitating a shift from simple civil management to militarized intervention and containment.
>
>

```
**Mission and Vision**

```

>
>  CERU’s main objective now is the rapid identification, containment, and eradication of Neoevolutis hotspots. Their vision is a world where these outbreaks can be controlled and minimized until a more permanent solution to the virus is found.
>
>
>
>

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**Operational Strategy**

```

> **The unit operates using a two-pronged approach**
>
>

```
***Rapid Response Teams (RRTs)***

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> Highly mobile units equipped with advanced surveillance technology to detect and monitor Neoevolutis flare-ups.
>
>

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***Hotspot Eradication Squads (HES)***

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> Specialized teams trained in both combat and medical intervention, deployed to neutralize threats and provide immediate medical aid to the infected, if possible.Leadership and Hierarchy: CERU functions under a centralized command structure with regional divisions. Each division is headed by a commander responsible for strategy and operations in their designated area. Beneath them, lie the specialized teams, each trained for specific aspects of Neoevolutis management.
>
>

```
**Challenges and Setbacks**

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> Given the unpredictability of the Neoevolutis Outbreak, CERU often finds itself stretched thin, facing logistical and operational challenges. Their militarized approach, while effective, occasionally leads to tensions with local communities, who sometimes see them as aggressors rather than protectors.Training and Recruitment: CERU emphasizes cross-functional training. While recruits come from military backgrounds, they also undergo extensive training in disaster management, medical intervention, and community liaison roles.
>
>

```
**Future Prospects**

```

> CERU's adaptability and rapid response capabilities make it a vital asset in the fight against Neoevolutis. As research continues and the world adjusts to the new reality, CERU aims to evolve alongside the challenges, ensuring they remain at the forefront of emergency response and containment.
>
>
Election 3

## The Third Presidential Election

The second Presidential Election was between sitting President Tyler Guinto-Brody and candidate (Former President) Chad Licht. The two took on a battle which originally was predicted that Guinto-Brody would win in a holding of 279 to 259 electoral votes.

## Congress Elections

### United States House of Representatives

*Majority: Republican*

**Republican -** 286 (+51)

Democrat - 149 (-51)

Independent - 0 (-)

### United States Senate

*Majority - Republican*

**Republican** - 58 (+6)

Democrat - 42 (-6)

Independent - 0 (-)
Deadlands Chronicles Wiki

## INFORMATION

**"EDEN"** is a DISCORD roleplaying realm made by **.\_osama\_b.** and **roided\_up.** Drawing inspiration from renowned franchises such as **Subnautica**, the **Dying Light** Series, and **Stalker**, among others.

At the heart of Deadlands lies the aftermath of the mysterious **Neoevolutis Outbreak**, originating from an enigmatic laboratory. The contagion propagates through bites, reminiscent of the mutant apocalypse.

## How do I start?

Embarking on the immersive journey of roleplaying in Deadlands Chronicles demands the creation of your OC (Original Character). This process is a blend of imagination and strategy, ensuring your character is not only compelling but also fits seamlessly into the dystopian tapestry of the Deadlands. Before you make your OC, use the WIKI for information to use on your OC, such as Factions/Affiliation, lore, etc. Here's a step-by-step guide to get you started:

1. **Template:** When making your OC - You'll have to use the OC Template provided in this link.
2. **Name and Alias:** Begin with a name that resonates with the era and environment of Deadlands Chronicles. Some characters might also have aliases or nicknames, especially if they have a bounty on their heads or operate in the underworld.
3. **Backstory:** Every character has a past. Were they a scientist, a soldier, a farmer, or maybe a student before the outbreak? How did the Neoevolutis virus affect them and their loved ones?
4. **Appearance:** Detail your character's physical attributes. Consider scars, tattoos, or other distinguishing features. How has the environment of the Deadlands impacted their appearance?
5. **Equipment and Skills:** In the Deadlands, survival is paramount. Does your character have a specialty weapon? Are they skilled in first aid, mechanics, or perhaps stealth? Remember, every piece of equipment and each skill has its own backstory.
6. **Affiliations:** Is your character a lone wolf or part of a faction? Have they made allies or enemies in the Deadlands? Their affiliations can dictate their journey and the challenges they face.
7. **Personality:** Traits, quirks, fears, and desires make a character relatable and memorable. Perhaps they have an aversion to fire due to a past trauma or a soft spot for animals.
8. **Motivations and Goals:** What drives your character? Is it the search for a cure, vengeance, a lost love, or simply the pursuit of safety? Their motivations can shape the narrative arc of their journey.
9. **Strengths and Weaknesses:** No character is infallible. While they might be an excellent marksman, they could have a fear of the dark. Balancing strengths with vulnerabilities makes for a dynamic character.
10. **Current Status:** At the start of the roleplay, where is your character? Are they scavenging in the ruins of a city, imprisoned in a faction's stronghold, or bartering in a makeshift market?
11. **Character Arc Ideas:** Think ahead about potential growth or transformation paths for your character. Will they find redemption, spiral into darkness, or perhaps discover a purpose they never anticipated?

## Where can I apply for Staff?

you cant.

*yet...*
Currency

In the gritty economy of the Deadlands Chronicles, three primary currencies dictate the flow of trade: KD, NC, and ND. The KD, despite being the lowest denomination, holds significant worth—almost 2.73 times that of a standard dollar, making 100KD equivalent to 273 USD. The NC sits in the middle tier, yet its value cannot be overlooked. It carries a weight 8.19 times that of a typical dollar, translating 100NC into a substantial 819 USD. However, it's the ND that stands as the pinnacle of Deadlands' currency. A singular ND is an astonishing 33.91 times more valuable than a regular dollar, placing its staggering value at 3,391 USD for just 100ND.

 **NC** | 8.19 USD
 **ND** | 33.91 USD
SACT

Flag

**Founder: Baptiste Vindinée**

```
**Formation and Background**

```

> The EBCS, or SACT in English, was born out of the necessity to protect the remaining critical infrastructure and trade routes amidst the chaos of the Neoevolutis Outbreak. Recognizing the importance of transportation and communication networks, this unit was specially equipped and trained to safeguard these vital lifelines.
>
>

```
**Mission and Vision**

```

> EBCS's primary mission is to ensure the safe passage of goods, information, and survivors between safe zones. Their vision is to create a network of secured routes and hubs, facilitating the movement and collaboration needed to rebuild society.
>
>

```
**Operational Strategy**

```

> The unit employs a dual-focused approach:
>
>

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***Armored Convoys:***

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> Heavy-duty vehicles equipped with armor and weaponry to transport essential goods, resources, and personnel across dangerous terrains.
>
>

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***Mechanized Patrols:***

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> Smaller, agile units with specialized vehicles designed for rapid response, reconnaissance, and immediate threat neutralization.
>
>

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**Leadership and Hierarchy**

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> Led by a central command, the EBCS divides its operations into sectors, each responsible for specific routes and areas. Each sector is overseen by a commander who coordinates with other factions, communities, and the central command.
>
>

```
**Challenges and Collaborations**

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> While their armor offers protection, it also makes them a prime target for raiders and other hostile groups. To mitigate these threats, EBCS actively collaborates with local communities, offering protection in exchange for intelligence, supplies, and logistical support.
>
>

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**Training and Recruitment**

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> EBCS recruits undergo rigorous training in armored combat, navigation, and diplomacy. Recognizing the importance of building relationships with communities, EBCS soldiers are trained not just as fighters but also as ambassadors of trust and security.
>
>

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**Future Prospects**

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> As the world continues to adapt to the Neoevolutis reality, the role of EBCS will remain pivotal. Their efforts in safeguarding key routes will be instrumental in re-establishing trade, communication, and unity among the fragmented remnants of society.
>
>
Stats

## Explanation

Each character starts with a base value in each of these stats, and as they progress in the Deadlands Chronicles, they can earn points to distribute among these attributes to shape their skills and abilities. The stats serve as a foundational framework, determining how each character interacts with the world and its challenges.

When allocating statistics for your character, you have a total of 20 points to allocate for each attribute category. For instance, under the Physical Attribute category, you could allocate 5 points to strength, 10 points to agility, and 5 points to endurance. Please note that this is just an example, and you can distribute the points as you see fit within the 20-point limit for each category.

## Attributes

```
**Physical Attributes:**

```

>
>  **Strength (STR):** Determines physical power, carrying capacity, and melee combat efficiency.
>
>
> **Agility (AGI):** Represents reflexes, dodging ability, and overall speed.
>
>
> **Endurance (END):** Dictates health points, resistance to illness, and stamina.
>
>
>
>

```
**Mental Attributes:**

```

>
>  **Intelligence (INT):** Measures problem-solving, knowledge about the Neoevolutis Strain, and ability to use technology.
>
>
> **Wisdom (WIS):** Ability to make sound judgments, resist panic, and offer leadership or guidance.
>
>
> **Perception (PER):** Represents awareness of surroundings, spotting hidden dangers, and tracking.
>
>
>
>

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Social Attributes:

```

>
>  **Charisma (CHA):** Ability to influence others, negotiate, and rally groups.
>
>
> **Empathy (EMP):** Understanding others' emotions, which can be useful in tense group situations or when dealing with traumatized individuals.
>
>
> **Intimidation (INTIM):** Ability to invoke fear or respect, useful in confrontations.
>
>
>
>

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Survival Skills:

```

>
>  **Scavenging (SCV):** Efficiency in finding food, water, and other resources in the wasteland.
>
>
> **Medicine (MED):** Knowledge and capability to treat wounds, illnesses, and understand the Neoevolutis Strain.
>
>
> **Craftsmanship (CRFT)**: Ability to repair, build, and modify tools or shelters.
>
>
>
>

```
Combat Skills:

```

>
>  **Melee (ML):** Proficiency with close-combat weapons like bats, knives, or improvised tools.
>
>
> **Ranged (RNG):** Skill with firearms, bows, or other distance weapons.
>
>
> **Stealth (STL):** Ability to move unnoticed and silently eliminate threats.
>
>
>
>
Overview

In the universe of 'The Keeper and the Store,' a mysterious store appears across diverse worlds, offering unique items with dual potential. The Keeper, a manifestation of the universe's consciousness, plays a pivotal role in maintaining balance. As you delve deeper, you'll discover the intricacies of their connection, the moral dilemmas characters face, and the cosmic forces that shape their destinies.

### Fate and Meeting the Store

The store becomes accessible when an individual's world consciousness recognizes their need for assistance. The store serves as a catalyst for individuals who can alter their worlds in the required way.

### Keeper of the Store - Celestial Code Manifestation

The keeper of the store is a manifestation of the Celestial Code's consciousness. The store's existence often signifies an anomaly or impending disaster that requires attention.

### Currency and Exchange

The currency or exchange system in the store ranges from tangible items to intangible qualities like souls, fate, memories, lifespans, or luck. The universe evaluates what is of equal value for trade.

### Guidance and Item Selection

Items find individuals who are in need based on factors like capabilities, moral compass, and world consciousness. The universe presents a selection of items for the person to choose from.

### Balance and World Progression

The store maintains balance by adjusting items to fit the recipient's world level. Responsibility for the item's impact on world progression or destruction rests with the individuals using them.

### Temporal Flow

Time within the store flows differently, accommodating individuals from various times and worlds. The universe calculates probabilities and causal effects to determine entrance order.

### Pre-Determined Item Ownership

Items are essentially "owned" before the exchange happens, adding a sense of destiny and interconnectedness.
Fnaf Connected AU Wiki

**Welcome to the Fnaf Connected AU Wiki!**
A community for my fnaf au, you can read here: Connected - Chapter 1 - FuzzySkittlez - Five Nights at Freddy's [Archive of Our Own]

Part 2: Connected au part 2 - Chapter 1 - FuzzySkittlez - Five Nights at Freddy's [Archive of Our Own]

STILL A MAJOR WIP

We're a collaborative community website about Fnaf Connected AU that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important Characters (made by lillycrew on picrew.me)

PlaceholderA Main CharacterPlaceholderEvan AftonPlaceholderCassidy Baang-ZhaoPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bioware

Dramatically altered by the **Neoevolutis virus,** human adaptability became crucial. With society clamoring for ways to combat this new, hostile world, bioware enhancements were created. These are **organic, bio-engineered augmentations** grafted onto or **integrated within the human body to enhance capabilities.**

## Custom Bioware Forum & Rules

Before developing a bioware concept, it is important to follow certain guidelines.

1. Don't re-use the name of other franchises when using concept art from that franchise **(unless you made the image.)**
2. To enhance your roleplay experience, it is advisable to avoid seeking augmentations that are excessively powerful, such as a "NUKE ARM CANNON" or "TIME STOPPER," as they would not be suitable and could potentially disrupt the roleplay for others. Instead, try to come up with something realistic and achievable.
3. If you would like to create an augmentation for a specific faction, you are welcome to do so. However, please provide more details about the faction and the intended purpose or characteristics of the augmentation. This will help me better understand your requirements and assist in the creation of a suitable and balanced augmentation.
4. Provide an in-depth description of the augmentation, detailing its functionalities, the materials used, the technology embedded within, and other relevant specifications.
5. Define its grade. You can find a list of grades at the provided link.
The Keeper and the Store Wiki

**Welcome to the The Keeper and the Store Wiki!**
Step into 'The Keeper and the Store' community, where the enigmatic Keeper safeguards balance among diverse worlds, and the Store offers items with dual potential—equally capable of healing or harm. Join us to unravel the mysteries of the Keeper's decisions, the significance of the Store's offerings, and the ethical dilemmas faced by characters who wield these powerful artifacts.

## Getting Started

Getting started is easy! Navigate through the wiki's pages to explore the details of the Keeper, the Store, and the intricate narratives they influence. To contribute, simply click on the "Edit" button on a page, add your insights, and hit "Save" to share your knowledge with the community. Remember to follow any guidelines set by the community for a positive and respectful environment.

## Community Interaction

We encourage you to dive into discussions, ask questions, and share your thoughts about the Keeper, the Store, and the universe they inhabit. Your insights contribute to the richness of our community's exploration. Engage with fellow enthusiasts, exchange ideas, and collaborate as we collectively uncover the mysteries that lie within 'The Keeper and the Store.'

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Celestial Code

> *"Across realms and time's embrace, I harmonize destinies and bridge the tapestry of existence."*
> **—** **Celestial Code**
>
>

The universe's consciousness, known as Celestial Code, operates beyond time and space, orchestrating events to maintain harmony. It communicates through quantum channels, guiding characters' choices and nudging events to align with the grand design. Its eternal memory retains the patterns and anomalies that lead to divergences, while its ability to perceive parallel timelines allows it to monitor ripple effects across interconnected realms.

##### Complex Calculation

Vast computational ability calculates cause and effect, probabilities, outcomes across countless worlds. Adapts to variations and anomalies.

##### Imprinted Intent

Resonance with the Keeper's intentions allows communication. Ensures alignment with universe's overarching plan.

##### Narrative Aegis

Weaves threads of fate, guiding lives' stories. Nudges events to align with grand design, allowing individual agency and divergence.

##### Quantum Communication

Operates beyond time and space constraints. Communicates across dimensions, sending ripples of understanding.

##### Harmonic Preservation

Strives to maintain harmonious balance. Orchestrates events to prevent single world's dominance upsetting equilibrium. Works alongside Keeper's interventions.

##### Chronicle of Echoes

Stores echoes of pivotal moments and decisions across worlds. Contributes to vast understanding of cosmic tapestry, aiding event guidance.

##### Eternal Memory

Retains eternal memory of events, choices, outcomes. Detects patterns and anomalies that lead to divergence.

##### Parallel Timeline Observance

Perception of parallel timelines. Monitors ripple effects of choices made in one world on other interconnected realms.

##### Temporal Nexus

Temporal nexus where past, present, and future converge. Sends insights, wisdom, guidance through time. Offers hints or glimpses of destinies.

##### Catalyst for Synchronicity

Orchestrates moments of synchronicity across worlds. Guides individuals to cross paths, facilitating pivotal interactions.

##### Parallel Nexus Insights

Taps into insights of parallel nexus moments. Provides multifaceted perspectives on intricate scenarios.

##### Dimensional Quake Detection

Detects dimensional quakes threatening world stability. Acts as early warning system, alerting Keeper to potential crises.

##### Conceptual Synthesis

Synthesizes concepts by merging insights from multiple worlds. Aids characters in solving complex problems by introducing diverse ideas.

##### Temporal Resonance Restoration

Initiates temporal resonance restoration when choices lead to drastic divergences. Subtly guides events to realign worlds and prevent splits.

##### Reflections of Characters

Creates ripples forming reflections of characters within consciousness. Offers wisdom and advice, providing unique form of guidance.
VERA (Viral Eradication & Reconnaissance Agency)

## Icon

### Name

Viral Eradication & Reconnaissance Agency(Virus Eliminierung und Forschungsagentur)

#### **VERA (Viral Eradication & Reconnaissance Agency)**

* **VEUF (Virus Eliminierung und Forschungsagentur)**
> `GERMAN`
>
>

**Founder: Oscar Fortt (Deceased)**

**Leader: Reiner Shaw**

```
**Formation and Background**

```

> In the aftermath of the Neoevolutis Outbreak, it became apparent that a specialized unit was necessary to tackle the strain directly. The VEUF, known as VERA in English, was established to combine cutting-edge research with tactical on-ground action against the virus.
>
>

```
**Mission and Vision**

```

> VEUF's primary objective is twofold: to advance research into the Neoevolutis Strain and to apply that knowledge in real-time, targeting and eradicating dense infection zones. Their vision is a world where Neoevolutis is comprehensively understood, controlled, and eventually eradicated.
>
>

```
**Operational Strategy**

```

> The agency integrates research with field operations through:
>
>

```
***Reconnaissance Units:***

```

> These teams scout and monitor infection hotspots, gather samples, and provide data for research.
>
>

```
***Strategic Strike Teams:***

```

> Highly trained squads equipped with the latest technology and weaponry, designed to infiltrate and neutralize dense infection zones based on intelligence from the reconnaissance units.
>
>

```
**Leadership and Hierarchy**

```

> The VEUF operates under a hybrid leadership of military tacticians and leading virologists. This combined leadership ensures that strategies are scientifically sound and tactically effective. The agency is segmented into research divisions and operational brigades, working hand in hand.
>
>

```
**Challenges and Innovations**

```

> Given the evolving nature of the Neoevolutis Strain, VEUF constantly faces the challenge of staying one step ahead. Their integrated approach has led to several innovations in both research methodologies and combat techniques, making them a beacon of hope in the battle against the virus.
>
>

```
**Training and Recruitment**

```

> Recruits for VEUF come from diverse backgrounds, including science, medicine, and elite military units. The rigorous training regime ensures that each member is adept at both research and combat, fostering a culture of versatility and adaptability.
>
>

```
**Future Prospects**

```

> As the frontline against the Neoevolutis Strain, VEUF's role is paramount. With each successful operation and research breakthrough, they inch closer to unlocking the mysteries of the virus and charting a path towards a safer future for humanity.
>
>
PA-CCCP

前言
--

请先阅读PAI-000档案，以获得更加完整的阅读体验。

此档案在移动端上有损坏，请滑到页面底部并点击“查看完整网站”以获得最佳阅读体验。

  **警告：**
`以下内容已被P.A.G.加密，请输入密码。`
 **原因：**
`为防止你对本档案进行无意义操作，你需要输入密码以确保你是P.A.G.高管人员。`
  请输入密码   PAGitpa\_20230924
 `**密码正确，欢迎，不知名的漂泊者。**`
 **`>查看档案`****PA-CCCP**是异域中第一个诞生的PA*~~我们的家~~*。
简介
--

*~~在**PA-CCCP**中，那由锤子镰刀和五角星组成的红色伟大国旗永不落下，永不会有第二个1991，也不会有资本主义的出现。这里，是所有共产主义战士的家。~~*

**PA-CCCP**的面积约为30000000 km²，有正常昼夜循环，但整个PA内有康米*~~共产主义~~*现象的出现。若漂泊者尝试穿过该PA的边境，那么该漂泊者大概率会被传送到该PA中的任意一个点，或者小概率会被传送到随机另一个PA中——因此此行为非常危险，无法确定你会被传送到什么奇怪的地方，不要因好奇而尝试。该PA内存在一个超级大国“平行苏维埃社会主义共和国联盟”，简称“平行苏联”，在下文有介绍。

*~~全世界无产者联合起来！~~*

**PA-CCCP**共分为四个部分：平行欧洲平原区、平行西西伯利亚平原区、平行中西伯利亚高原区和平行东西伯利亚山地区。

### 平行欧洲平原区

面积约为**PA-CCCP**总面积的六分之一，地形主要为平原，地势平坦，林地面积广。以平行乌拉尔山脉为界，与平行西西伯利亚平原区分开。其位于**PA-CCCP**的最西端，在此区域尝试穿过边境，大概率被传送到该PA中的任意一个点。气候主要为温带大陆性气候，北部有小片寒带气候，南部有小片高山气候。

### 平行西西伯利亚平原区

面积约为**PA-CCCP**总面积的六分之一，地形主要为平原，地势平坦，林地面积广。以平行乌拉尔山脉为界，与平行欧洲平原区分开；以平行叶尼塞河为界，与平行中西伯利亚高原区分开。其位于**PA-CCCP**的中偏西部，在此区域尝试穿过边境，大概率被传送到该PA中的任意一个点。气候主要为温带大陆性气候，北部有小片寒带气候。

### 平行中西伯利亚高原区

面积约为**PA-CCCP**总面积的六分之二，地形主要为高原，地势平坦，林地面积较少。以平行叶尼塞河为界，与平行西西伯利亚平原区分开；以平行勒拿河为界，与平行东西伯利亚山地区分开。其位于**PA-CCCP**的中偏东部，在此区域尝试穿过边境，大概率被传送到该PA中的任意一个点。气候主要为温带大陆性气候，北部有小片寒带气候。

### 平行东西伯利亚山地区

面积约为**PA-CCCP**总面积的六分之二，地形主要为山地，地势陡峭，林地面积稀少。以平行勒拿河为界，与平行中西伯利亚高原分开。其位于**PA-CCCP**的最东端，在此区域尝试穿过边境，大概率被传送到随机另一个PA中。气候主要为温带大陆性气候，北部有小片寒带气候，中部有小片高山气候，东南部有较大片温带季风气候。

*~~劳动光荣，共产至上！~~*

此外，无论任何人编辑此档案并保存后，档案中都会出现一些类似于“全世界无产者联合起来！”的语句，而那些编辑者并不记得，也不承认自己加了这些话。已证实这是**PA-CCCP**的特殊性质。基于本性质，在第4次编辑后，所有无意义的编辑将被过滤以免出现更多不明语句。目前已出现的不明语句已用删除线删除。*~~你们是资本主义、反动派！~~*

*~~难道人们已经忘记苏联了吗？~~*

## *~~出没异种~~*

*~~资本家与反动派。~~*

国家
--

### 平行苏联

自异域与常域互通不久后就建立的国家：

* 面积：约22402200 km²；
* 人口：仅451人——据了解，他们都是现实世界中的前苏联公民，都在苏联解体后不久误入异域；
* 官方语言：俄语；
* 货币：常域中的卢布；
* 现任领袖：泽连斯基·卡德拉鲁夫；
* 执政党：异域共产党；
* 首都：平行莫斯科；
* 国歌：《永不可破的联盟》。

平行苏联的地图。

入口
--

尝试在PA-000中发展异域共产党会被传送到**PA-CCCP**。

出口
--

◆尝试穿过该PA的边境，小概率会被传送到随机另一个PA中。

◆如果你侮辱了异域共产党，那么你将会被驱逐到PA-666。*~~这是惩罚！~~*

~~*它确实存在过……*~~~~*<它确确实实存在过！*~~

*~~史无前例之国与自由之子，~~*

*~~今天我们所唱的歌曲，~~*

*~~属于我们荣耀的党，~~*

*~~我们最了不起的人，~~*

*~~其光荣使我们志更坚力更强，~~*

*~~并经受住时间的考验。~~*

*~~列宁的党与斯大林的党，~~*

*~~英明的布尔什维克党，~~*

*~~十月使我们国家诞生，~~*

*~~您缔造了强大祖国和自由人民。~~*

*~~您正是那是力量的源泉，~~*

*~~使苏维埃祖国坚如磐石。~~*

*~~其光荣使我们志更坚力更强，~~*

*~~并经受住时间的考验。~~*

*~~列宁的党，斯大林的党，~~*

*~~英明的布尔什维克党！~~*

*~~您毫不留情地肃清了，~~*

*~~各种腐朽的敌人与卑鄙的奸贼。~~*

*~~您是人民的自豪与智慧的象征，~~*

*~~人民的心脏和良知。~~*

*~~其光荣使我们志更坚力更强，~~*

*~~并经受住时间的考验。~~*

*~~列宁的党，斯大林的党，~~*

*~~英明的布尔什维克党！~~*

*~~马克思和恩格斯的理论与天才，~~*

*~~构建了我们未来的公社。~~*

*~~列宁指明我们自由的道路，~~*

*~~斯大林带领我们继续前进。~~*

*~~其光荣使我们志更坚力更强，~~*

*~~并经受住时间的考验。~~*

*~~列宁的党，斯大林的党，~~*

*~~英明的布尔什维克党！~~*

备注
--

1. ↑ 现实世界中，1991年苏联解体。
2. ↑ 在该PA中不同的区域尝试此行为，概率会发生改变。
3. ↑ 除非有紧急情况。
4. ↑ 见PAI-000档案。
Parameter Guide

This is a guide of what parameters should be considered when adding an iteThis is a guide of what parameters should be considered when adding an item to the store. It is not set in stone since the some of these parameters may not me applicable.

## Explanation

It's advisable not to specify numerical parameter (ex. Atk=146) since each parameter will usually change once it is sent to another world in order to conform to the level of that world.

Instead, your parameters should be ranked by letters from highest to lowest: SSS, SS, S, A, B, C, D, E, F.

Using a sword with S-rank danger level as an example. If its origin world level is S-rank, and it was sent to a B-rank world, the maximum value of that sword will be lowered to B-rank as well to match that world. Or else, the sword will get ejected from that world. However, judging the world as B-rank meant the max value of parameters can only go up to B-rank. The Store is the basis of these ranks where the store itself is SSS-rank.

For specifics. Inside a B-rank world, if its paramater calculation is similar to the Store. The SSS-rank item in that world is B-rank for the Store.

## Parameter Description

**Name**: The name or title of the item.

**Description**: A brief description or summary of the item's nature, purpose, or abilities.

**Rarity**: The rarity of the item, indicating how commonly or rarely it's found.

**Source**: The origin or manner in which the item comes into existence.

**Origin World(Level)**: The world from which the item originates.(Its level.)

**Usage/Functionality**: The intended purpose or functionality of the item.

**Danger Level**: The potential danger or harm associated with the item's use.

**Offensive Capability**: The item's ability to be used offensively in combat.

**Defensive Capability**: The item's ability to provide defense or protection.

**Support Capability**: The item's capacity to provide support to users or other items.

**Main Element Affiliation**: The primary elemental aspect the item aligns with.

**Sub Element Affiliation**: An additional elemental aspect the item aligns with.

**Compatibility**: How well the item works with specific individuals or conditions.

**Limitations/Drawbacks**: Any weaknesses, limitations, or negative aspects of the item.

**Physical Appearance**: The visual appearance or form of the item.

**Effects on Characters/World**: How the item affects characters or the world when used or encountered.

**Interconnection**: The item's connections or relationships with other items, beings, or concepts.

**Ethical Implication**: The moral or ethical considerations related to using or possessing the item.

**Sentience**: The level of consciousness or awareness the item possesses.

**Acquisition**: How the item can be obtained or acquired by individuals.

**History/Background**: The historical or contextual background of the item.

**Cultural Significance**: The role or meaning the item holds within cultures or societies.

**Notable Users**: Individuals or entities known to have interacted with or used the item.m to the store. It is not set in stone since the some of these parameters may not me applicable.
Женя

Женя (зелёный лысик).jpg

Характеристики:

Имя: Женя

Рост: 120 см

Возраст: 14 лет

Озвучивает: Юля Фнафер

Характер: Глупый, но иногда хулиганит

Родственники: Мама и папа

Друзья: Гоша, Джефф, Кристина, Виктор

# История

Женя — веселый и шаловливый подросток, чьи забавные поступки всегда приносят улыбку его друзьям. Несмотря на свою глуповатость, Женя является неотъемлемой частью дружной компании.
С его неиссякаемым запасом энергии и неудержимыми шутками Женя создает веселую атмосферу вокруг себя. Его хулиганские выходки иногда приводят к забавным ситуациям, но в конечном итоге всегда заканчиваются смехом и новыми воспоминаниями.

Женя продолжает радовать всех своим уникальным взглядом на жизнь и веселыми приключениями в компании своих друзей. Его глупые выходки и шалости делают его любимцем всей команды.
PA-000

**综合分析评价：**

*Class 1*

File:C1.png
**》安全**

**》稳定**

**》极少量异种**

**》大量资源**

**》已勘探完全**

**》有可持续发展社区**

**PA-000**是第一个被发现的区域。

简介
--

**PA-000**是绝大多数漂泊者第一个进入的区域，其面积约为450㎡，有正常的昼夜循环。该区域分为两部分：日式屋和室外。

### 日式屋

由于日式屋存在仅能容纳两人的特殊性质，因此屋内的资料极其稀缺。若有第三个人进入屋内，已在室内中的其中一个人将会被驱逐到屋外。已知屋内的装修为日式风格，内有客厅、厨房、卧室、厕所等房间，配有5G WiFi，供水供电正常。厨房的冰箱内每三天刷新出各种食材。目前，[姓名保密]和[姓名保密]两位P.A.G.探索员仍留在屋内进行探索。

### 室外

漂泊者可以通过室内的一扇玻璃门来到室外的一个茶亭，茶亭外面是花园。也可以通过这扇玻璃门回到室内。室外受空间曲率效应的影响，无论朝任何一个方向走都最终会回到茶亭。在室外，有极少量的死灵出没。部分漂泊者在室外探索时，可能会出现幻觉，包括但不限于：

* 听到微弱的电流声/音乐声/蝉鸣等。
* 强烈的既视感。
* 看到远方有人影。
* 明明现在是白天/夜晚，但感觉现在是夜晚/白天。
* 突然感觉自己头朝下倒立着。

在室外产生的幻觉都是正常现象，无需特别处理，一段时间后将自己消失。

一张室外茶亭的照片，拍摄日期2022/07/05。

## 组织分布

### P.A.G. Alpha基地

位于茶亭及其附近。有54名成员在内。P.A.G.是管理异域的一个大政府，极其友善，愿意招收漂泊者成为他们的成员。目前总人数已达到225人。

### 花园露营者

在茶亭东北方向约200m的地方。有21名成员在内。他们利用其它PA找来的建筑材料搭了一个露营地，过着平凡的生活，极其友善，但声称他们已经满员，不招收更多的漂泊者。

入口
--

* 在现实世界中进入一个翘曲点，将会带你来到**PA-000**的室外。
* 在现实世界中睡觉时极低概率会进入**PA-000**的室内卧室。
* 若在其它区域中死亡，有40％的概率会带你活着回到这里。

出口
--

* 进入一扇标有“∞”的门会来到PA-001。
* 在室外进入一片树林会来到PA-003。
* 发展异域共产党会把你传送到PA-CCCP。
* 如果在室外不断走下去，可能会被传送到虚空，无尽地坠落。

查看**PA-000**的地图>>

备注
--

1. ↑ 似乎是无限供应的，但没有在任何地方找到任何发电机、配电箱、抽水泵及类似的东西。
2. ↑ 会根据室内两人的喜好口味，刷新出不同的食材。

 **投票正在加载~
不妨先看一下其它文章吧！**

**>档案创建者**

**<关闭**

**作者:** RodLoveMC
**图像来源：**自行创建
Гоша

имя: Гоша

рост: 120 см

Возраст: 14 лет

Характер: весёлый, хитрый и любит пингвинов

Озвучивает: Nikolay

Родственники: мама и бабушка

Друзья: Кристина,Виктор,Женя,Джефф

# Детство и дружба с пингвинами

Родившись в небольшом городке, Гоша всегда был любознательным и энергичным ребенком. Его выдающаяся любовь к природе проявилась с самого раннего возраста, когда он впервые увидел пингвинов в местном зоопарке. С тех пор они стали его самыми верными друзьями, и Гоша всегда стремится узнать больше о жизни этих веселых созданий.

# Приключения с друзьями

Вместе с друзьями – Кристиной, Виктором, Женей и Джеффом – Гоша отправляется в захватывающие приключения. Их дружба стала источником несметных веселых моментов и незабываемых встреч. Вместе они исследуют таинственные места, разгадывают головоломки и помогают друг другу в самых сложных ситуациях.

# Голос от Nikolay

Голосом Гоши в анимационном мире служит Nikolay, который придает персонажу уникальный звучный характер. Благодаря этому сочетанию веселого характера и оригинального голоса Гоша становится неповторимым персонажем, запоминающимся зрителям.
阅读指导

事实证明，你先阅读本档案是对的，因为如果你不先这么干，你的阅读就会磕磕碰碰、困难重重。并且，本档案在移动端上有损坏，建议滑到页面底部并点击“查看完整网站”，切换为电脑端视图以获得更好阅读体验。废话不多说，直接进入主题——

哦对了，在本档案中，加粗字体代表重点，就像**这样**。

## 顶部导航栏

你有注意到顶部的那些“探索”、“档案”等小字吗？~~这不是废话吗~~没错，它们就是**顶部导航栏**！你几乎只需要点点它们，就能找到你想看的任何东西。~~应该吧~~

### 电脑端彩蛋

看看下面的图片，看到那个**社区标志**没？再看看你的顶部导航栏，把鼠标指针移到社区标志上试试看！再点点它，你有什么发现？
**注意：**这个彩蛋在电脑端才有，移动端需要滑到页面底部并点击“查看完整网站”切换为电脑端视图，长按社区标志也可有同样的效果。

档案
--

当你开始阅读时，你可能会发现有些档案可以进入，有些则不能。这到底是为什么呢？点点看下面的范例你就知道了：

* 可以进入的档案
* 无法进入的档案

PA-000←你看，像这样**紫色的链接是可以进入的档案**。

你进不去awa←你看，像这样**红色的链接是无法进入的档案**。

无法进入的档案，要么就是它**不存在**，要么就是它**被删了**。这个时候，就需要你的助力——帮忙创建此档案啦！

此外，在很多档案的结尾，你可以看到这么个东西，它把当前档案和与它相邻的两个档案连接起来，它可帮你快速切换档案，它叫~~传送门~~**档案索引**（这里的这两个当然进不去）：

## 档案正文

### 折叠

恭喜你！你已经掌握了切换档案的方法了！接下来让我们继续深入档案正文中吧！……哦不对，等等，好像有个~~垃圾~~麻烦的家伙来扰事了！

**愚蠢的人类！我是爪哇星球黑暗君主，现在我封印了这篇文章，你再也无法继续阅读它啦——因为你们太笨啦！哈哈哈……**

**哦，不！怎么可能？！这次放过你们，我们还会回来哒！！**

哈哈，它活该！不过，你也掌握了些新东西，不是么。刚才它们使用的所谓的封印，其实只是**折叠**而已。这种折叠字通常比较显眼，你很容易辨别出来。所以以后要是你发现一篇精彩的故事突然以一段显眼的字体结束了，那一般是狡猾的作者用折叠把后文藏起来了，点点那段字体就OK了。

其实刚才我们了解档案可否进入的辨别时就已知道了一种特殊的折叠，我们管它叫**标签页**，看起来就是这样：

* 其一
* 其二
* 其三

阿巴阿巴阿巴……

Never gonna give you up~

搭嘎口头阿鲁！！

### 拓展：密码模块及模因识别模块

哈哈，很有意思对吧？……不对，它回来了！怎么这么快？！

**呵呵呵，你是不是觉得自己好聪明啊？那就来试试这个吧——**

 **哇哈哈哈哈！**

**你知道密码吗？不知道吧~**
糟糕了！
它居然用这种手段——上锁来封印我们的文章！你知道密码吗？不知道？那看来我们只能放弃了，真遗憾……

  请输入密码  114514191981010086
 `**密码正确，欢迎，不知名的漂泊者。**`
 `**啊啊？？怎么又被你破解了？可恶，真是小瞧你们了！点开看你的去吧！！**`好家伙！原来它是这么耍我们的！你看，我们又掌握了它的新花招——假密码！这其实就是一个折叠模块而已，只是爪哇星球黑暗君主把它变得花哨了些，还一本正经地称之为“**密码模块**”。狡猾的作者们也喜欢用这种阴谋诡计，也许他们都是爪哇星球黑暗君主的使者？开个玩笑而已，不过为了避免你再次踩坑，我们要抓紧时间多学习一些小把戏：

首先是这个看起来很屌的：

**--警告 WARNING--**
**模因标记触媒检测到生命迹象。即将进行基因组核查。**
请注意，你正在进行未经允许的访问
如未拥有指定权限密钥，模因定位将即刻生效

--Gene Checking Loading--
 访问者:   不知名的漂泊者

 基因密钥:  GENE#01-170547801816PW0717SF

 基因密钥:  *GENE#01-170547801816PW0717SF*

你好啊
嘿，你不会真被它吓到了吧，这玩意儿就是个效果而已，我们叫它“**模因识别模块**”。
### 文字遮挡

其次，还有一些虽然不是折叠的陷阱，但仍然让很多新读者踩进去，比如这一段话看似被遮住了，实际上把鼠标移到上面就可以看到了，还有这一句话也一样，只不过由原来的**黑幕**遮挡换成了**模糊**，处理方法一样。

其实，刚才爪哇星球黑暗君主就想用这个方法把后面的内容全部挡上，但我们已经摸透了它的小把戏，而且我刚才还去揍了它一顿，画面太过~~大快人心~~暴力，不宜展示，反正它应该不敢再来了。

### 备注

这是什么东西？点点看↗

媒体
--

媒体，就是文章中出现的**图片、视频、音频**之类的，比如我们在上面看到的那两张顶部导航栏的图片就是媒体之一。这里还有另外一张图片：

你有试试把鼠标移上去吗？顺带说一句，不是每张图片都有这种效果，只有**带淡紫色边框**的有。视频没什么效果，这里不放出来。~~其实就是这个Wiki里没有视频~~主要看看音频，下面这个就是：

~~臭UT小鬼~~

你可能会说：“哎呀这也没什么特别的呀，讲这个干嘛，直接像视频那样不讲得了——！”小了，格局小了，因为爪哇星球黑暗君主换了一种形式，把上面那首歌藏了起来，你能找到吗？

## 评价文章

看完文章，心里已经有了这篇文章的印象，这个时候就要来评价文章了：

 **投票正在加载~
不妨先看一下其它文章吧！**
样品，请勿真投票！
一般一篇文章若“好”的评价超90%，就可以得奖；“不好”的评价超90%，要删掉；“不确定”的评价超90%，要挪到已归档档案列表中。

尾声
--

没想到这么快就要分别了，也不想多说什么，就给你一句话：常回来看看！

~~这告别未免太水了些~~

## 原来如此！

1. ↑ 原来是个备注！等等，别急着划回去，点点旁边那个“↑”，它可以直接把你送回去，只不过原句会跑到页面顶部，有点难找。

**>档案创建者**

**<关闭**

**作者: **RodLoveMC****媒体来源：**自行创建&Undertale主题曲：打开链接**