recursal/Fanatic-Fandom huggingface dataset:
Ukkoskivi

*This small rock makes you feel very charged.*

The **Ukkoskivi**, or **Thunderstone**, is an Inventory item in Noita.

While held in hand, Ukkoskivi produces a periodic electric shock and provides electrical immunity. The electric current rapidly passes through conductive materials such as water or steel, and will stun and damage any non-immune creature it touches.

Thunder Mages become peaceful to any holder of Ukkoskivi.

## Tips

* Unequipping or throwing Ukkoskivi cancels its electrical immunity immediately.
	+ Take care before leaving conductive pools and materials.
* If thrown into a body of conducting liquid, Ukkoskivi can be quite difficult to retrieve safely.
* The periodic electric shock will detonate nearby traps and volatile items.
* Ukkoskivi can appear when opening a Treasure Chest, including one that is submerged. Opening a submerged chest might instantly kill the player; checking the chest from afar or draining the water is advised.

## Other methods of obtaining

**This content includes possible spoilers or secrets. Tread carefully.**

An Ukkoskivi can be reliably obtained by picking up the Essence of Air and removing it via the Essence Eater.

**This content includes possible spoilers or secrets. Tread carefully.**
*Click to show/hide content.*

An Ukkoskivi can be reliably obtained by picking up the Essence of Air and removing it via the Essence Eater.

An Ukkoskivi can be reliably obtained by picking up the Essence of Air and removing it via the Essence Eater.
Valaistunut alkemisti

*This article is a stub. You can help Noita Wiki by expanding it.*

* Valaistunut alkemisti

"Enlightened Alchemist"

## Spawn Locations

Ancient Laboratory, Magical Temple, Temple of the Art

## Drops

* **80**
* **240**   (Temple of the Art)

The **Enlightened Alchemist** (in-game name **Valaistunut alkemisti**) is a large floating alchemist that can cast destructive spells, depending on the glyph that floats above it.

## Behavior

Enlightened Alchemists can conjure large spectral wands, similar to Intense Concentrated Light, that will cast a powerful spell after a short delay. The type of spell corresponds to the glowing sigil floating above the alchemist:

* **White** - Three Pinpoint of Lights that detonate on contact rather than after a short pause.
* **Blue** - A single Lightning Bolt.
* **Orange** - A single Meteor.
* **Purple** - A purple Intense Concentrated Light.
Inhabitants

*This article is a stub. You can help Block'hood Wiki by expanding it.*

**Inhabitants**, also known as **Agents,** MISSING TEXT

* Habitats will always spawn at least one inhabitant, some will spawn an inhabitant in every block. Most of these habitats are the images showed in the in-game info.
* Homes may or may not spawn an inhabitant.
* Biomes have special natural blocks that spawn animals.
* Events may spawn inhabitants too (Protester).

1. ↑ Zen gardens will always spawn a tourist.

## Trivia

* The shark mascot is a reference to Katy Perry's 2014 superbowl backup dancer and meme, "left shark".
09.01

*This article is a stub. You can help Block'hood Wiki by expanding it.*

## New Features

* Inhabitants demands.
* Blocks available to build, helper - UI.
* Dynamic event system for weather and state effects.
* Inhabitants inspection.
* Inhabitants desires; likes and dislikes.
* Inhabitants tracker.
* Shortcut: "B" - recenter camera.

## New content

* Biomes with unique flora and fauna.
* Over 60 Inhabitants implemented.

## Bug fixes

* Load game fix.
* Delete agents fix.
04.19

*This article is a stub. You can help Block'hood Wiki by expanding it.*

## New Features

* Raycasting and placing Highlight.
* Rotation prior to placement using shortcuts "e" and "r".
* Switch visualization style for resource data. Use "k" for exact resources values.
* New shortcut "a" and "d" to rotate cam left or right.
* Added shortcut info to tooltip.
Pond

**Pond** is a block of the **Organics** category.

Synergies: Sand : +3 per adjacent block

Synergy levels (output changes only, input remains the same) :

+0 : 0.5 water, 1 saltwater, 1 leisure, 1 groundwater;

+3 : 0.6 water, 1.2 saltwater, 1.2 leisure, 1.2 groundwater;

>+5 : 0.7 water, 1.4 saltwater, 1.4 leisure, 1.4 groundwater.

* Public Space
* Production
* Buildings
* Organics
Meat

* Meat

## Biomes

Various

**Meat** is an organic Material that a variety of enemies drop on death. Combining meat with Alchemic precursor will create Draught of Midas; any variant of meat can be used.

Spells like Chainsaw and Digging Bolt and Digging Blast can destroy meat to create more of the corpse's blood emissions.

## Cooking meat

Meat will now slowly cook when exposed to burning oil, turning from lightly cooked, to cooked, to fully cooked meat. Eating fully cooked meat grants a small amount of the Greased Lightning status effect, granting increased movement speed.
Developers

**Block'hood** is a creation of Jose Sanchez from Plethora-Project, designed and developed by Jose Sanchez.

* Designers: Jose Sanchez, Gentaro Makinoda, Bryan Zhang
* Artists: Jose Sanchez, Gentaro Makinoda, Alan Hung, Bryan Zhang, Jingbo Yan
* Composer: Selma Mutal
* Sound Designer: Petr Yakyamsev
* Special thanks for the contribution of: Satoru Sugihara, Sergio Irigoyen, Joshua Dawson and Nels Long
08.09

*This article is a stub. You can help Block'hood Wiki by expanding it.*

## New Features

* Regeneration of decay blocks.
* Free orbit camera.
* Turntable animation.

## Changes

* Block colliders improved.
* Input/output hint by clicking on resources.
* Increased font size.
* More contrast on the main menu.
* Removed white intro animation.
08.16

*This article is a stub. You can help Block'hood Wiki by expanding it.*

## New Features

* Dynamic events: Weather and state effects.
* New shortcut menu.

## New content

* All 200 Blocks.
* 8 dynamic events.
* 40 agents implemented, including wild animals like bison and bears.

## Changes

* Resources created by world mode.
* I/O balancing.

## Bug fixes

* Opening menu glitch fix.
* Optimization.
* Double height blocks error fix.
* Double key mapping on 'e'.
Gamemodes

*This article is a stub. You can help Block'hood Wiki by expanding it.*

Block'hood has five different **gamemodes** and a standalone tutorial, they all use the same gameplay mechanics but some give you specific objectives while others leave you to build to your desire.

## Story mode

In **story mode** you follow the story of a boy and his friend the wild pig as they grow up and learn the importance of preserving the environment and sustainable development. The story mode has five different chapters that get unlocked after completing the previous ones. The chapters will progressively teach you the game controls and mechanics in an interactive way. They are an alternative to the separate tutorial levels.

Story mode has some unique blocks that can only be seen in story mode. They occupy more than one square and produce a lot of resources to make the levels easier for new players just starting the game.

give hacks hood mode bulid speek and speed and health and powar

## Challenge mode

**Challenge mode** has 24 different challenges for you to complete with varying difficulties. This challenges offer a change from the more relaxing traditional gameplay by imposing limits on certain resources or time limits to complete the objectives. They could also be considered advanced tutorials that will teach you about all the different industries that can be built in the game. For a detailed description of all challenges read the challenges article

## Sandbox mode

**Sandbox mode** is the core of the game where you can build your hood to your desire without any specific objectives. You can decide if you want to build just one standalone hood in **hood mode** or many neighbooring hoods **world mode** using a specific biome and terrain.

### Hood mode

In **hood mode** you will build just one hood. The game starts with a flat surface without any blocks. You can determine the size of the hood in the main menu before creating the hood. **Width** and **depth** determine the size of the base plate (x and y axis) and they can very between **2** and **20**. **Height** determines the amount of vertical layers (z axis) and varies between **2** and **40**. The max number of blocks will determine how big your hood can get. It can be set anywhere between **500** and **3000**. Higher limits will demand a more powerful computer.

You can also decide if you want to play in **Ecology mode** or **Free Form mode**. **Ecology** will utilize all the game mechanics like resources, decay, events and inhabitants' demands. **Free From** is the equivalent of creative mode, allowing you to build freely while ignoring all game mechanics.

#### Tips

* It is recommended that you fill at least one or two layers with Soil to have a base source of Groundwater for your different plants. Groundwater is one of the most important resources and there very few options to produce it. Soil can also take care or Organic Waste and produce Fertilizer. This will also give you the opportunity to later create a basement for your buildings.

## Tutorial

The **Tutorial** consists of ten simple levels that explain the basics of the game mechanics.
06.22

*This article is a stub. You can help Block'hood Wiki by expanding it.*

## New Features

* Some blocks now have season variance, resources change based on seasons.
* New UI to inspect block properties

## New Content

* Cow Farm
* Pig Farm
* Corn Farm
* Cows
* Pigs

## Changes

* Select blocks in inspect mode by left click.
* Correction to challenge 9, now housing units need to produce resources to complete.
Common'hood

***Common'hood*** is a simulation game developed and published by Plethora Project. It was released on Steam for Microsoft Windows on November 10, 2022.

## Premise

*Common’hood is a community building and economy management game with highly customizable base building tools. Scavenge for materials, grow your own food, research new technology, craft new tools, build a home, make friends. Form your community and take it from surviving to thriving!*
Resources

*This article is a stub. You can help Block'hood Wiki by expanding it.*

Resources form the backbone of gameplay in Block'hood. Nearly all blocks input and output resources, and matching their consumption and production of these resources to achieve an equilibrium is the key to building sustainable 'Hoods.

## Unutilized resources

\*ID number 1 is a resource without name. Maybe for development purposes.

\*\*Insects can be seen in-game only as requirements for some inhabitants but there is no way to obtain them.
Random Damage

*This article is a stub. You can help Noita Wiki by expanding it.*

Randomly increases or lowers the damage done by projectiles

 Spell modifiers that adjust the damage of the affected projectiles.

A spell modifier that either adds or removes a random amount of damage (in a set interval) to a projectile. Damage will never be reduced to lower than 1.

## Tips

* The average amount provided by this modifier is positive (+5 damage on average), so it's always worth using it on a fast firing wand as any duds will quickly be replaced.
	+ Also, if your projectile originally does a very low amount of damage, the average added damage is higher, because very negative outcomes have less effect (Since the end result cannot be negative). For example, if your projectile normally does 10 damage, then this modifier will add +10 damage on average. And if your projectile does 0 damage normally, then this mod will add +12.5 damage on average.
Sand

Access

Sound

Synergies
Sand : +2 per adjacent block;
Pond : +3 per adjacent block;

**Synergy levels**:
0 : 0.5 leisure output;
+2 : 0.55 leisure output;
+3, +4 : 0.6 leisure output;
>+4 : 0.7 leisure output.

**Spawns** : no inhabitants.

Inhabitants
 (as Habitat in Saltmarsh)

Restoration cost
x  x  x

## History

* Public Space
* Production
* Buildings
* Organics
Zombies

**Possessed** are victims of the satanic curse that befell the Island. The most important feature of the possessed is that the underlying technology allows for rendering thousands of them on screen at any given time.

```
Zombies will be leveled by "zone", they will not follow yours.

```

The possessed tend to stay in one place, unless they notice the player. Light Level, including your lantern, does affect whether you are seen and from how far away you can be seen. Once noticed, whichever possessed are aware of you will begin shambling or sprinting at you. If there are enough possessed in one place, 20-30 or higher, the in-game music will change, and the possessed will take on a horde mentality. All will begin sprinting at you and will not stop until their numbers are beneath the threshold, or the player character is out of range or sight for long enough.

*This article is a stub. You can help The Black Masses Wiki by expanding it.*
Block'hood Wiki

* Resources
* Inhabitants

* Gamemodes
* Game Mechanics

* Achievements
* Biomes

* 20/11/2018: Updates 1.1.24 and 1.1.25 with fixes and resource sharing between 'hoods.
* 19/4/2018: Block'hood VR releases today on Steam!

Watch the trailer. 50% discount if you already own Block'hood.

* 12/7/2017: Update 1.1.17 fixing stuff behind the scenes.

Version history • [Development Blog]

With the release of the game the wiki is just starting and we are at the stages of deciding the general structure of the wiki and creating all articles from scratch. Please check the Community portal to join the discussion.
**Remember to register** to keep track of your contributions, get wiki points, achievements and make friends.
**Start creating new articles right here:**

How can I get more involved?
If you want to help even more by administrating the wiki you could become a **Wiki Guardian**. It is easy, and participating actively in the community can be a fun hobby.
We ask that you read the following guidelines on what we expect of our Wiki Guardians to make sure you're up to the task!
* We hope that you monitor the wiki for spam and vandalism.
* Keep the wiki up to date.
* Help other passionate members of your community in becoming fellow administrators.
* Be courteous to others.
* Be open to other opinions and ideas.
Granny Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Slendrina's mom

Family | Granny (mother)Slendrina (daughter)

**Slendrina's mom** is a minor character in the game, only appearing through an easter egg. She was a supporting antagonist of DVloper's *Slendrina* series, but she is nothing more than a decoration in Granny.

Although not directly confirmed, there are numerous clues throughout the game to suggest that Slendrina's mom is Granny's daughter.

## Appearance

Slendrina takes the appearance of an elderly woman with old gray/white hair. Her skin is quite wrinkled and damaged, a chunk of it even completely missing from her forehead. Her eyes appear very hazy and unfocused. She wears a dress almost identical to her daughter's, but it is stained with blood that seems to be dripping down from her neck.

## Presence

Slendrina's mom is a kind of zombie and can be found in the house of Granny by bringing a book to a pedestal in the green bedroom. To access this area, they must first knock down the painting in the room, then pull the secret lever behind it. This will open a new secret pathway, revealing the pedestal behind the bookshelf.

She poses no threat to the player, being chained up to the back wall and completely immobile. Whether she's dead or simply unconscious is not certain.

Apart from this, she doesn't appear anywhere else in the game, including the secret ending.

## Trivia

* The texture of Slendrina's mom's face is based on a preview picture of a horror movie prop, appropriately titled "Fatman Zombie Mask." The teeth have been removed and the mouth was cleaned up, mainly to clean up the massive portion of skin missing from the left cheek.

## Gallery

* Slendrina's mom's appearance (PC)
* The body of Slendrina's mom, hung up by chains

* Slendrina's mom's appearance (Mobile)
* The body of Slendrina's mom, hung up by chains
How to play guide for Granny

*This article is a stub. You can help Granny Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Granny***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

In Granny, the player takes control of an unnamed protagonist locked inside of Granny's house.

They are given five days to escape, finding items and solving puzzles along the way. All the while, they are hunted by Granny, who is extremely sensitive to noises and will relentlessly track the player with the intent of attacking them. Although the player is unable to defend themselves from Granny empty-handed, they can find and assemble weapons to neutralize her, even if only for a limited time.

Every time the player is caught by Granny (or in some cases, her traps) they lose a day, waking up the next evening in their bedroom. If they are unable to achieve their goal by the end of the week... then they will meet quite a gruesome end.

## Tips and tricks

The easiest way Granny is capable of tracking the player is through noise. As such, creating noise in one room while going to another is an easy way to throw her off of your trail if you need to perform something time-consuming.

Although Granny is very attentive and can track any noise to its exact location, she isn't exceptionally smart and is easily fooled by even some of the most obvious hiding spots. Just be aware that she will not ignore you if she sees you entering a hiding place, and will punish you if you aren't completely out of reach.

Sometimes it is possible to drop items without making noise. This can be done on soft furniture, cabinets, desks, shelves, certain tables, and grass.

While some floors of the house creak and create noise, they can be avoided if you know where they are located, allowing you to travel through rooms much quieter.

With the exception of extreme difficulty, you can outrun Granny provided you don't get cornered. Additionally, it is possible to delay her progress during chases by closing doors in her way.

## See also

* Release date
* System requirements
* Version history
Release date

*This article is a stub. You can help Granny Wiki by expanding it.*

This page contains the **release information** for *Granny*.

Granny was released for Android devices on **November 24th, 2017**. An iOS release soon followed on **December 11th, 2017**. Finally, the game was ported to Steam on **November 20th, 2018**.

## Release information

Granny's initial release on Android was **version 1.0**. The first iOS release, titled **version 1.0**, was equivalent to Android version **1.0.5**. The first Steam release, also titled **version 1.0**, was equivalent to Android/iOS version **1.5**.

The Android and iOS releases are currently at **version 1.7**. The Steam release is currently on **version 1.2**, equivalent to mobile version **1.7** with a few minor additions.

## See also

* How to play guide for Granny
* System requirements
* Version history
Granny Wiki

Welcome to *Granny* Wiki
the *Granny* guide for Characters, Rooms, Locks and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Granny

Granny keeps you locked in her house and she will not let you go.
You wake up in a dark room, you have a headache and it feels like someone has hit you in the head.
The only thing that lights up the room is your flashlight lying on a table. More...

Content

Characters

Rooms

Locks

Hazards

Structures

Items

Guides

* How to play guide for Granny
* System requirements
* Release date
* Version history

Videos

Featured images

*Granny* Links

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Raven

Other relations | Granny (owner)

The **raven** is a secondary antagonist in the game. It mostly remains in its birdcage, located in the old house. While it is not a lethal threat, it is not friendly to the player and interaction should be avoided until it is necessary for progression.

## Appearance

The appearance of the raven is self explanatory. It is a small bird with black feathers and dark gray features.

## Behavior

The raven starts every day in its birdcage, and will not leave this cage except when it is fed.

If the player tries to pick up the item inside of its cage, it will peck at their hands, shaking the screen and covering it in blood. It will also loudly call for Granny, attracting her attention and leading her straight to the player's location. No matter how you try, it is impossible to retrieve this item without distracting or neutralizing the bird first, explained below.

## Avoidance

There are 2 ways to get rid of the raven and take the item it is protecting.

1. It can be distracted by placing bird seed in the empty bowl directly across from its cage. Do note that this is a temporary solution, and the raven will fly over, finish its meal, and fly back after about 7 seconds, resuming its normal behavior. If the player misses their opportunity, the bird seed can be reused, but you have more than enough time to just take the item and leave.
2. It can be killed with a direct hit from the shotgun, bursting into feathers and permanently disappearing. Unlike Granny, it will not respawn once it is killed, remaining dead for the rest of the game.
	* If Granny is alive when her pet is killed, she will enter rage mode and begin targeting the player like a magnet. It is recommended the player have a backup plan ready, such as the Freeze Trap, which can be retrieved from the area directly below the birdcage by also using the shotgun.

Shooting the bird with a tranquilizer dart will anger it and cause it to flap around a bit, but will not open up an opportunity for the player to steal from it. This, combined with the fact that tranquilizer darts will often land in its cage and be irretrievable without distracting the bird anyway, makes the crossbow completely worthless for this encounter.

## Sounds

* The raven attacking the player

* The raven eating from its bowl

## Trivia

* The raven will completely ignore the player should they never try to touch its cage while it is currently inside. It won't even make noise if it sees the player enter the room.
* Although the raven can be killed by the shotgun, it is immune to an explosion from the gasoline can.
* The raven's model can be found in a package from the Unity Asset Store, titled Wild Life: Random Beasts.
* Although the bird's model and texture refer to it as a raven, the sounds and code refer to it as a crow, making it a strange hybrid of sorts. It has considerably more raven-like characteristics, however.

## Gallery

* The raven's appearance (PC)
* The raven's appearance in its cage

* The raven's appearance (Mobile)
* The raven's appearance in its cage
Slendrina

Family | Granny (grandmother)Slendrina's mom (mother)

**Slendrina** is a minor character in the game, only appearing throughout easter eggs and some cutscenes. She was the antagonist of DVloper's previous series of the same name, although she only plays a neutral role in Granny.

Although not directly confirmed, there are numerous clues throughout the game to suggest that Slendrina is the granddaughter of Granny. The joining link is her unnamed mother, another supporting character of the Slendrina series.

## Appearance

Slendrina takes the appearance of a young woman with dark black hair. Her face is completely drained of color, in stark contrast to her deep red eyes. She wears a dress almost identical to her mother's, though it is cleaner and not stained with blood along the front.

## Presence

Slendrina can be spotted in the opening cutscene of the PC version, hiding between the trees. She appears to the player's left when they first begin approaching Granny's house.

She can be found in the house by bringing Teddy (found behind a false wall in the cellar) to the crib behind the attic's blocked doorway. Should the player drop the Teddy in this crib, it will disappear and Slendrina will appear standing beside the crib. A brief piano melody reminiscent of the Slendrina theme will play before she will disappear.

If the player escapes with the main door after completing her easter egg, they will be rewarded with a special ending, although whether the ending is canon or not is up for debate.

## Trivia

* The texture of Slendrina's face in several of the Slendrina games uses the name "GrudgeFace," as her overall design is greatly inspired by the Grudge series of movies.

## Gallery

* Slendrina's appearance (PC)
* Slendrina hiding in the trees (seen in the intro cutscene)
* Slendrina behind the crib

* Slendrina's appearance (Mobile)
* Slendrina behind the crib
Granny Wiki/Top section

Welcome to *Granny* Wiki
the *Granny* guide for Characters, Rooms, Locks and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Granny

Granny keeps you locked in her house and she will not let you go.
You wake up in a dark room, you have a headache and it feels like someone has hit you in the head.
The only thing that lights up the room is your flashlight lying on a table. More...

Content

Characters

Rooms

Locks

Hazards

Structures

Items
Characters

*The Black Masses* will allow up to four **player characters** to participate in each gaming session. Each character will be able to level up and increase their skills indefinitely, allowing for access to godlike power levels, as well as free run and climb across the map.

Enemies:

In addition to the player character, the world is filled with the 'Possessed'; which act much like typical zombies. When encountered in large numbers (20-30?), the possessed will all begin sprinting at the player with a horde mentality.

Possessed Knights

Rogue Knights (Sutton)

Friendly NPC:

Chaplain Peter

Eira Sundy

Derek

*This article is a stub. You can help The Black Masses Wiki by expanding it.*
Granny (game)

*This article is a stub. You can help Granny Wiki by expanding it.*

 Rating(s) | Mature

## About

Welcome to **Granny**.

Granny keeps you locked in her house and she will not let you go.
You wake up in a dark room, you have a headache and it feels like someone has hit you in the head.
The only thing that lights up the room is your flashlight lying on a table.

The main door is covered with different locks, and now you have to search the house to find keys and other objects to unlock it and escape.
But you have to be careful, because Granny hears everything. If you drop something on the floor or walk on a creaking floor, she will start running to the place she heard that sound.
You also need to watch out for her bear traps and other things lurking in the dark, like her pets, for example.
You can hide in wardrobes and coffins, but be careful that she does not see where you are hiding.

There is another way to escape.
At the bottom of this house there is a garage. In the garage there is an old car. If you manage to start it and open the garage door you can escape that way.

You can protect yourself from Granny using one of the three different types of weapons you can find in the house. It only stops her for a while, but it's worth it.

There are five different levels of difficulty.
Extreme, Hard, Normal, Easy and Practice.
If you play in Practice mode, you are in the house without Granny and have the opportunity to try different things without major difficulties. The house is not completely free from dangers, however.

Granny gives you five days in the house but you can earn an extra day if you do something for her.
If you have failed to escape after the last day... well, you can probably figure out what happens then.

Good luck!
The Black Masses Wiki/Section 1

Welcome to the The Black Masses WikiWelcome to the The Black Masses Wiki
The The Black Masses guide for weapons, leveling, zombies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Black Masses
*The Black Masses* is an upcoming open world games from the makers of *Ultimate Epic Battle Simulator*, featuring a 16 square kilometer island filled with zombies. As the protagonist, it's your job to fight through tens of thousands of zombies - literally thousands of them can be rendered on the screen thanks to the underlying technology - while surviving long enough to figure out just what went wrong on the island.[Read more...]
Skills

## Attributes

Attributes gain experience from governed skills.

Strength: Increase Melee Damage, Melee Momentum, and Guard Bash Momentum. Governed Skills: One-Handed, Two-Handed, Polearm, Archery, and Block.

Agility: Increases Ranged Damage, Melee Attack Speed, and Ranged Reload Speed. Governed Skills: Gunpowder, Archery, Sneak, Athletics.

Endurance: Health Increase () and Stamina Increase (). Governed Skills: One-Handed, Two-Handed, Polearm, Sneak, Athletics.

Survival: No Description in-game. Governed Skills: Archery, An Unnamed Skill that triggers only with consumable grenades and molotovs. Unavailable as of 0.9.8

## Skills

Skills gain experience through the use of weapons, tools, consumables, and in game mechanics.

One-Handed: Increases One-Handed Weapon damage. Decreases One-Handed stamina cost. Gains experience from using one-handed weapons.

Two-Handed: Increases Two-Handed Weapon damage. Decreases Two-Handed stamina cost. Gains experience from using two-handed weapons.

Polearm: Increases Polearm Weapon damage. Decreases Polearm stamina cost. Gains Experience from using Polearms. Unavailable as of 0.9.8

Gunpowder: Increase Gun Damage. Decreases Gun stamina cost. Does NOT increase grenade or molotov damage. Gains experience from using guns.

Archery: Increases Bow and Crossbow Damage. Decreases Bow and Crossbow stamina cost. Gains experience from using bows and crossbows.

Crafting: Unavailable as of 0.9.8

Alchemy: Unavailable as of 0.9.8

Sneak: Unavailable as of 0.9.8

Athletics: No description in-game. Gains experience from sprinting, jumping, and climbing.

Block: Decrease stamina cost of bashing. Gains experience from blocking damage and bashing enemies.
System requirements

*This article is a stub. You can help The Black Masses Wiki by expanding it.*

Once they are announced, the following page will contain the minimum and recommended **system requirements** for *The Black Masses*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for The Black Masses
* Release date
The Black Masses

***The Black Masses*** is an upcoming game from Brilliant Game Studios, makers of the *Ultimate Epic Battle Simulator*. Utilizing crowd rendering technology from *UEBS* to display thousands of characters on screen at any given time, *TBM* will be an open world, sandbox roleplaying game with free running and co-op play.

## Features

* 16 square kilometers of terrain to explore on an infected medieval fantasy island.
* Free running and climbing system for enhanced navigation.
* level cap at 30 for characters.
* Coop play with up to four players.
* Intelligent zombie hordes numbering in the tens of thousands. The game will be capable of displaying over 10,000 characters on screen at once.
* Story told through environment design and interactions with survivors.
Safe Zones

Numerous Safe Zones exist around the island within The Black Masses. Safe Zones are places in which the Player will often find friendly NPC's as well as a storage chest later on. If a possessed should somehow enter a safe zone, it immediately dies.

Safe Zones typically are found on the grounds of churches, however some are on the tops of guard towers, or in other such unreachable areas for the movement-impaired.

Strathsyre: Central Church. Lvl 1-2

Konstantz Mine: A small, lit, wooden structure within the caves. Its position is just south and west of the name on the map for Konstantz Mine. Level 2~

Grimbsy: Northern Church. Level 1-5

Kirkwall: Large Northern Church. Level 3-7

Kirkwall Garrison: North East of Kirkwall is a wooden encampment. Level 1-3

The Hand Tower: Room in the tower just before parkouring up the outside of the tower. Level 20 Boss

Perth: West Section. Church. Level 10-20

Fort Wyver: Northern Church. Level 10-20

Ellington: Church. Level 10-20

Ryrefell: Eastern Church. Level 10-20

Saquin: Southwestern Church. Level 15-20

Hawthorne: Northern Church. Level 15-20

Maidstone: Eastern Guard Tower. Level 15-20

Lionsridge: Southern Guard Tower. Level 17-27

Mindar: Southern Guard Tower. Level 20-30

Aserim: Central Church. Teleport Glitched, land beneath floor. Level 20-30

Hommon Celeste. Second Floor of building connected to Tower. Door name is Hommon Celeste Safezone. Level 20-30

Daven Port: Southern Church. Level 20-30

Ernwick: Eastern Craftsman's Square. Level 25-30

Faymoor Coast: Army Camp. Level 10~

Faymoor: Level 50-70 mob is outside north and west gates.

Merlin Junction: Guard Barracks in northwest corner. Activate a note to the right of the big metal door in the front of the building to receive a quest and gain the key to unlock the safe zone. Safe Zone entrance currently has a tree in the middle of it, but is still able to be entered and exited.

Many More...
The Black Masses Wiki/editcopy/Section 1

Welcome to the The Black Masses WikiWelcome to the The Black Masses Wiki
The The Black Masses guide for weapons, leveling, zombies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Black Masses
*The Black Masses* is an upcoming open world games from the makers of *Ultimate Epic Battle Simulator*, featuring a 16 square kilometer island filled with zombies. As the protagonist, it's your job to fight through tens of thousands of zombies - literally thousands of them can be rendered on the screen thanks to the underlying technology - while surviving long enough to figure out just what went wrong on the island.[Read more...]
Leveling

*The Black Masses* will feature RPG mechanics which will allow players to level up infinitely, improving their skills to the point where they enjoy near-godlike status.

Player levels are gained by receiving experience in a number of skills.

For each level gained, the player character is awarded 2 ability points, 15 max health, 5 max stamina, and 100 max Daear.

```
You can upgrade your abilities like in the screen under.

```

As of version 0.9.8 the max level is 60.

The quickest way to level is to find a mass of the possessed, such as at Fort Wyver in the early game. Then find a place the possessed have trouble reaching and getting up to. Typically this may be a broken down cart or a short stone wall. Swing with wild abandon and watch your max health and stamina rise or use the second ability of the Agility tree, (Flame Shot?), if you plan on going ranged.

The level of the enemies has a significant impact on the experience acquired from hitting them with any attack, including grenades. Masses of possessed can be found in many major cities, but the best ones are usually focused around towers. The central square in Perth is a perfect mid-game grinding tool.

If the player intends to have a maximum damage value in any given skill, it is best to stick to a single weapon type, as every exp point counts towards the player's max level of 60. For purist runs involving agility, there is a Merchant's Crossbow spawn in the house just north along the road from the tutorial quest area, alongside some bolts to get started. They should be on the table, just to the left of the door.

If you are planning for a melee build, be sure to spend that Daear on the Vampirism skill as soon as possible.

*This article is a stub. You can help The Black Masses Wiki by expanding it.*
The Black Masses Wiki/Section 3

Guides
* How to play guide for The Black Masses
* System requirements
* Release date

Videos

*See more videos*

Twitter
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How to play guide for Default Loadout

*This article is a stub. You can help The Black Masses Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Black Masses***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
The Black Masses Wiki/editcopy/Section 3

Guides
* How to play guide for The Black Masses
* System requirements
* Release date

Videos

*See more videos*

Twitter
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Animals Butchering (recipe)

Recipe book bought from the Leatherworker in Leaktown.

Forestry and Farming

* Chicken Butchering [0-1]
* Goose Butchering [0-1]
* Scavenger Butchering [0-1]
* Fox Butchering [0-1]
* Wolf Butchering [0-1]
* Boar Butchering [0-1]
* Bear Butchering [0-1]
* Aurochs Butchering [0-1]
* Old Boar Butchering [0-1]
* Old Wolf Butchering [0-1]
* Old Aquilian Wolf Butchering [0-1]
* Old Grey Wolf Butchering [0-1]
* Old Bear Butchering [0-1]
* Old Aurochs Butchering [0-1]
* Old Mountain Wolf Butchering [0-1]
* Old Cave Bear Butchering [0-1]
* Old Darkhound Butchering [0-1]
Heavy Armours Keep Shop

## Ismirs

Simple Clan Shield
Original Faith Order's Helm
Original Faith Order's Brigandine
Original Faith Order's Greaves
Original Faith Order's Spaulders
Original Faith Order's Gauntlets
Original Faith Order's Boots
Armoured Chainmail Gauntlets
Small Plate Pauldrons
Steel Spaulders
Raider's Nasal Helm
Plate Gauntlets
Closed Greaves
Dziwer
Cuirass Chainmail
Gloria Victis Wiki/pl

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Tym, co tak bardzo odróżnia nas od projektów tworzonych przez duże studia, jest duch zespołu. Gloria Victis opiera się na naszej frustracji i pasji – frustracji spowodowanej brakiem gry o średniowiecznej tematyce, innowacyjnej i wartej poświęcenia przez gracza czasu oraz pasji do okresu średniowiecza. Dlatego nie kierujemy się celami finansowymi, a dążeniem do stworzenia gry, która naprawdę należy do graczy.

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**Gloria Victis**

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Tutoriale

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The Black Masses Wiki

Welcome to the The Black Masses WikiWelcome to the The Black Masses Wiki
The The Black Masses guide for weapons, leveling, zombies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Black Masses
*The Black Masses* is an upcoming open world games from the makers of *Ultimate Epic Battle Simulator*, featuring a 16 square kilometer island filled with zombies. As the protagonist, it's your job to fight through tens of thousands of zombies - literally thousands of them can be rendered on the screen thanks to the underlying technology - while surviving long enough to figure out just what went wrong on the island.[Read more...]

Basics
Characters
Leveling
Weapons
Gear
**Blessings/Abilities**

**Skills**

The World
Island
Zombies
Survivors
**Safe Zones**

Guides
* How to play guide for The Black Masses
* System requirements
* Release date

Videos

*See more videos*

Twitter
Tweets by @BrilliantGameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 280 pages (28 articles)!

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Medium Armours Shop Castle

## Main

Cowskin Trousers
Destroyed Pauldrons
Destroyed Chainmail Gauntlets
Traveller's Boots
Traveller's Boots
Kettle Hat
Leather's Glueing
Glued Leather
Thick Glued Leather
Leather's Boiling
Boiled LEather
Thick Boiled Leather
Leather's Hardening
Hardened Leather
Thick Hardened Leather
## Midlanders

Kettle Hat
Simple Cerveillere with Mail Coif
Marauder's Jerkin -2
Mercenary's Chainmail -2
Marauder's Jerkin
Mercenary's Chainmail
## Ismirs

Raider's Helm
Raider's Nasal Helm
Shieldman's Jerkin -2
Raider's Chainmail -2
Soldier's Gauntlets (destroyed)
Shieldman's Jerkin
Raider's Chainmail
The Black Masses Wiki/editcopy

Welcome to the The Black Masses WikiWelcome to the The Black Masses Wiki
The The Black Masses guide for weapons, leveling, zombies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Black Masses
*The Black Masses* is an upcoming open world games from the makers of *Ultimate Epic Battle Simulator*, featuring a 16 square kilometer island filled with zombies. As the protagonist, it's your job to fight through tens of thousands of zombies - literally thousands of them can be rendered on the screen thanks to the underlying technology - while surviving long enough to figure out just what went wrong on the island.[Read more...]

Basics
Characters
Leveling
Weapons
Gear
# Consumables

The World
Island
Zombies
Survivors

Guides
* How to play guide for The Black Masses
* System requirements
* Release date

Videos

*See more videos*

Twitter
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Wiki Community
We are currently maintaining 280 pages (28 articles)!

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Consumables

Various consumable items exist within the world of The Black Masses, some for healing, some for buffing, and some for destruction of the possessed.

### Healing:

Most Healing items have a 'fill level' stat which is a percentage of how much remains in the specific bottle. The player must hold the healing button for the whole duration in order to get the full heal from any one item.

Bread: Restores 20 Health.

Potato: Restores 15 Health. Restores 5 Stamina.

Tomatoe: Restores 10 Health. Restores 15 Stamina.

Apple: Restores 15 Health. Restores 15 Stamina.

Corn: Restores 20 Health. Restores 20 Stamina.

Chicken Wing: Restores 30 Health. Restores Health at a rate of .5 every 2 seconds up to max health for 60 seconds.

Health Potion: Restores 100 Health.

Medium Health Potion: Restores 300 Health.

Large Health Potion: Restores 600 Health.

Full Health Potion: Restores 100% Health.

Stamina Potion: Restores 100 Stamina.

Medium Stamina Potion: Restores 250 Stamina.

Large Stamina Potion: Restores 550 Stamina.

Blessing Potion: Restores 100 Blessing.

### Buffing:

Vial of Pain Reduction (Small): Applies a 1.7x multiplier to Health for 40 seconds.

Second Breath (Small): Applies a 2x multiplier to Stamina for 60 seconds.

Weak Tonic of Strength: Applies a 2.3x multiplier to Strength for 45 seconds.

Blaylock Rum: Restores 35 Stamina. Applies a 1.3x multiplier to Gunpowder for 120 seconds.

Hawthorne Wine: Applies a 1.3x multiplier to Endurance. Applies a 1.2x multiplier to Strength.

### Throwables:

Table Knife: Impact Damage: 20. Thrown projectile that hits a single target. Description: Wouldn't want to get close to this.

Molotov Cocktail: Impact Damage: 0. Creates a burning area on the ground underneath where the projectile is thrown.

Iron Grenade: Explosive Damage: 100. Damages and knocks down all enemies within a large area.
Animals Butchering NEW

* Chicken Butchering
* Goose Butchering
* Scavenger Butchering
* Fox Butchering
* Wolf Butchering
* Boar Butchering
* Bear Butchering
* Aurochs Butchering
* Old Boar Butchering
* Old Wolf Butchering
* Old Aquilian Wold Butchering
* Old Grey Wolf Butchering
* Rabi Bear Butchering
* Rapid Aurochs Butchering
* Old Mountain Wolf Butchering
* Old Cave Bear Butchering
* Old Darkhound Butchering

*This article is a stub. You can help Gloria Victis Wiki by expanding it.*