recursal/Fanatic-Fandom huggingface dataset:
NA-T256 Natasha

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

**NA-T256 Natasha** is an enemy that appears in *Atomic Heart*. She is the boss of the theater area.

## Background

The heavy-duty land robot loader NA-T256 carries weights up to 2.5 tons and is used for complex repair works.

Natasha is widely used on construction sites all over the USSR. The enormous engine power and battery capacity allows up to 24 hours of continuous operation on a single battery charge. Without Natasha the construction of Deprovskaya, Kuibyshevskaya, and Stalingradskaya hydroelectric power plants would have been impossible, not to mention finishing the Baikonur Cosmodrome ahead of schedule.

Some of the Natasha models are equipped with adjusted rocket engines, developed under the guidance of Comrade Korolev, which allow the heavy robot to climb to proportionate heights, assuming the safety precautions are observed: no people without protection gear can be near Natasha during the take off

## **Apparatus**

* **Weight**: 500 kg or 1,102.311 lbs
* **Speed**: 25 km/h or 15.53 mph (on foot), 95 km/h or 59.03 mph (jetpack)
* **Equipment**: Katyusha 3.0MLRS; Rocket launcher~~;~~ Cable Grips; anti-personnel mines
* **Damage potential**: [REDACTED]

## Notes

* The physique of the Natasha maybe inspired by Sumo Wrestlers that originate from Tokyo, Japan.
* Both the Natasha and Bumblebee share the same design from their color and bulbed optics. Not only do they have similarly shaped heads, but they both have the ability to elongated their arms by using cables.
	+ Humorously, her optics seem to resemble hair buns.
* In early trailers, the Natasha would've been able to use there thrusters when laying upside down, it was also possible to fight her by removing her arms.
Update 1.5.2

**Update 1.5.2** was an update released for *Obduction* on 11 April 2017.

## Official Notes

The patches keep coming. This one fixes a few things in the touch/hand control release. And we’re working on more fixes and optimizations in our next update - 1.6.0. Stay tuned.

**Art**

**-Hunrath**

* Small tweaks for some objects that appeared incorrect in VR
* More fixes for the shovel bucket. Buckets of fun!

**-Maray**

* Adjusted collision issues on the <spoiler> elevator
* Player can no longer stand on top of puzzle rotation pedestal

**-Kaptar**

* Small tweaks for lighting in some areas

**Misc**

* Kaptar swing bridge should no longer allow you to fall or teleport off the end under some conditions
* Small tweaks to odd collision boundaries in Kaptar
* <Spoiler> video near the start of Maray should play correctly again
* Some small fixes for CW's smaller videos not always playing in correct order

**VR**

* Teleport mode will now act correctly when moving through the Hunrath/Kaptar portals
* Teleport mode should allow you to properly move through the Soria hub doorway
* Player should no longer be able to teleport from scrapyard to the Kaptar sphere using teleport mode in Hunrath
* Player can no longer get caught on collision using teleport mode while riding the elevator in Kaptar
* Fixes for teleport mode arrow when moving through domes
* Fixes for UI scaling in Oculus rift
* Fix for an odd crash when using motion controllers
* <spoiler> video should play near <spoiler> ride in Maray correctly now
* Player should no longer be able to fall from Mayor's elevator in Hunrath
* Cleaned up some collision issues in and around CW's workshop
* Players should no longer be able to lean through the dome wall in Kaptar
* Generic tweaks and fixes for teleport mode

**Localization**

* Added final Dutch menu update for Oculus Touch and VIVE controllers

## References

1. ↑ http://steamcommunity.com/games/306760/announcements/detail/575740768229965979
Vault note

The **vault note** was written by Mayor Janssen to C.W. In it, Mayor Janssen asks C.W. to change the access code for the locked door at the back of Farley's Community Center. Opening this door grants the player immediate access to the Community Center as well as later access to its basement vault.

The vault note
## Contents

C.W.

Please change Farley's lock code to secure the vault. Her address backwards should suffice.

Regards,

Josef Janssen

Mayor Janssen
Welcome to Hunrath

Previous part [Introduction]

## Walkthrough - Part 2

Once you are satisfied with exploring and ready to continue **Look for the red beam of light shooting into the sky. Head towards it** and you will find these two buildings.

There is also a blue beam firing down upon the entrance to the front yard. Don't worry about walking through it. The HDR lighting effect might make you blind for a second but it's actually completely harmless to you. **Head into the building on the right.**

You'll find a vault door inside with what seems to be a makeshift doorbell attached to the front. **Ring the doorbell and wait for the window to open.** You'll be greeted by C.W.

He'll be surprised to see a new face and after a little chit chat he asks you to help him out. **He needs you to restore the power.** After talking to C.W. **head out the hole to the left onto a wooden walkway.**

At the end of the walkway you will find an elevator powered by a simple water turbine under a small waterfall. **Enter the elevator and activate it.** At the top you have a few branching paths leading different directions. One path leads you to a door you cannot open.

Some stairs to the left of it leads you down to the device which is creating the red beam.

The last will lead you up on top of the Waterfall. **Take the path up to the top of the water source.**

Once at the the top, the path splits again. The left path leads to the edge of the dome where you are able to see the outer landscape.

We can't do anything here yet, so **head down the path to the right.** At the end you will find a bridge leading to a hatch with a lever. Cross the bridge and enjoy the view.

**Pull the lever to open up the hatch and let the water flow.** This irreversible act causes the water to be redirected down the other side of the mountain. Congrats! You earned your first achievement, *Let it Flow*.

This is useful for us to get into the next area but it also stunts the flow of water that was powering the elevator to move up.

We've done all we need to do up here so **head back down the elevator.** Later in the game we will find another way to return to that upper area.

Head back down the path, out the building, through the courtyard and hang a left towards the newly flowing river.

Next Part [Finding the Generator]
Timeline

This page contains a comprehensive **timeline** of all events alluded to in *Obduction* and uses both exact and approximate dates.
The conversion to Years assumes 365 days per Sorian Year.

1. ↑ 1.0 1.1 Seed Information
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 List of mayors
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Farley's journal
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Guestbook
5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 Battery/Capacitor Log
6. ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 Mayor Janssen's journal
7. ↑ 7.0 7.1 7.2 War Room Document
West side

The golden barnacle formation
**West side** is a location in Kaptar. Initially, it can only be reached through a cell wall portal. The portal is located at the end of a path that starts from the Temple interior area, passes by the carcasses of the big flying cetacean creatures and meets the cell wall.

## Description

Upon reaching the West side, we are in the basement of a small temple with an ascending flight of stairs that leads outside. Across the crevice we see a Lazuli-blue sphere, an area swapped here from the world of Kaptar by a Collector Seed. A few more stairs up, we see a temple room with a Maray-bound seed-swap device. Continuing upwards we pass a golden cluster of Arai barnacles that looks like a face.

At this point there is a junction. One path leads down another flight of steps that ends in a room with a Hunrath-bound seed-swap device. Another path keeps going upward and comes to an imposing arched entrance to a temple yard where a platform station is waiting to take one back to the docking station near the Crankshaft cavern.

## Images of the West side

* The blue sphere seen from the West side.
* The entrance of the West side station.
* The West side platform station.
Stool

The **stool** is a backer reward item in *Obduction* that was put in the game for Kickstarter backer and Twitch streamer Patrick Karjala (hi\_pat\_trick). It is found in the sole explorable building in Downtown Hunrath next to the sewing mannequin.

The **stool** is a replica of an actual real-life stool crafted by hand by the backer's great grandfather.
Villein armory

*This article is a stub. You can help Obduction Wiki by expanding it.*

Villain devices and weapons in the armory
The **Villein armory** is a location in Maray. As soon as the player has managed to enable passage through the cell walls, the only way forward is to cross two cell wall portals in a row to get to the next area. This happens to be the Villein armory, a building that has been swapped only partly when this cell was abducted from the world or Marray. All round the inner rim of the armory are arrayed the devices that the Villain wear around their necks, shoulders and upper chest, as well as their weapons.
Solid volume projector

The experimental projector in C.W.'s workshop
**Solid volume projectors** are devices based on Mofang technology which can project holographic images but also impenetrable objects with solid surfaces. The ones set to project recorded holographic messages are referred to as **imagers** or **kiosks**. From the Test kiosk recording we learn that they were given to C.W. by the Mofang. A document that describes them is titled *Mofang Solid Volume Projector* and it is found in C.W.'s workshop. From this document we also learn that the red beam pointed at the dome and disabling all cell wall portals is also created by such a device.

## Kiosks

A kiosk message by Mayor Janssen
We find five kiosks in some places of interest at the front side of Hunrath with recorded messages either by Mayor Janssen of by Caroline Farley. One more is found in C.W.'s workshop that was used for testing. According to a document titled *Mayor's Imager Requests*, four more were planned to be built. The recorded messages serve as a welcome and self-guided tour for New Arrivers in Hunrath.

### Kiosk Recordings

* Community center kiosk recording (Farley)
* Downtown Hunrath kiosk recording (Mayor Janssen)
* Entry canyon kiosk recording (Mayor Janssen)
* Test kiosk recording (Farley & C.W. voice)
* Tree kiosk recording (Mayor Janssen)
* Waterfall kiosk recording (Mayor Janssen)

## Imager rocks

Although the term refers to the projected solid objects, i.e. piles of fallen rocks which block some entrances or paths, the devices that project them are also solid volume projectors. There are five such projector set up to block paths in Hunrath, and one more used for testing is found in C.W.'s workshop. All such imager rocks can be disabled by the Mofang disabler, a device of Villein technology that disables any device of Mofang technology.

* Imager rocks blocking an entrance.
* A disabled solid volume projector

### Locations of Imager rocks

* Arai compound
* C.W.'s workshop (used for testing)
* Rail passage towards Farley's Community Center
* Submarine cave
* Tiki bar cave
* War room entrance
Temple interior

The Temple interior seen from its left side ledge
The **Temple interior** is a location in Kaptar. It is the area on the far side of the big docking station of the cable platform that is inside the front part of the Temple. The only way to access it is by taking the path that passes under the rocks of the red beam device, and leads to the basin of the docking station. Initially however, there is a huge hook inside that blocks the passage. The hook has to be moved away by driving the platform in from the opposite site. When this is achieved, the left stairs at the end of the basin lead into the Temple interior.
Tower overlook

*This article is a stub. You can help Obduction Wiki by expanding it.*

The Tower overlook

The monitoring console
The **Tower overlook** is the top level of the Tower. It overlooks both sides of Hunrath and contains various monitors and a console with monitoring instruments.

The console instruments show the health condition of the Tree of each Cell, i.e. of Hunrath, Kaptar, Maray, and Soria. It is connected to a walkie-talkie. Eventually we find that the roots of all the Trees send their sensor voltages via colored wires that run through the Heart to a modified walkie-talkie at the Hunrath side, which no doubt connects wirlessly to that of the Tower monitor.

The top floor is also equiped with a camera feed from the Gas station, two television monitors, and a detonation device for the Bleeder.
Best Settlement (Mail)

**Best Settlement** is a mail in *Atomic Heart*.

## Transcript

Best Settlement

Date: May 9, 1955
From: Service Settlement Manager I. Abdurakhimov
To: #villagers

To all trainees and technicians, I repeat: as the manager of a settlement that is fighting for the title of "Best Facility Service Settlement 1955," I demand that all guidelines be followed exactly.
- Stop calling the memorial "Manka" in your digital messages and personal conversations. It's not "Manka," it's a sculpture called "The Working Woman," and it's the pride of our settlement!
- Clean up any boards or other trash. Yes, the road is not in perfect condition right now, but our settlement isn't a pigsty!
- Immediately paint all residential buildings some kind of happy color. I'll hand out paint under signed receipt.
- Don't graze cattle near residential buildings!

Only by working together can we make this the most refined village at the Facility and earn the title of Best Settlement!
Update 1.8.0

**Update 1.8.0** was an update released for *Obduction* on August 2, 2019. It updated the non-PS4 versions with content that was previously exclusive to the PS4 version.

## Patch Notes

**New to Obduction**:

UE4 upgrade to 4.21.2

* New saved game path location for Mac users - this change is being handled by the UE4 engine and not Apple's macOS (\*see additional notes below). Save games and config files are now stored in: library/applicationsupport/epic/obduction
* Performance improvements
* VR Improvements:
* Ability to backstep while using VR teleport
* Index and Index Controller support added
* Windows Mixed Reality (via SteamVR) support added
* Turkish [fan] localization added

### Known Issues

In some circumstances the game may require a restart in order to apply graphics quality settings changes. e.g. If you have ‘Low’ settings applied at launch and change them to ‘Epic’ the game will require a restart in order to apply the changes

When using a SteamVR device (Vive, Windows Mixed Reality, etc) the first time a user enters the minecart they may find themselves facing backwards. We’ve attempted a fix for it, but it caused more problems than it solved. User should be able to turn in the minecart and face forward with no issues.

**Windows Mixed Reality headsets**:
A crash can occur if the headset is unplugged, fully powered off, etc. during gameplay
Under some conditions with certain WMR headsets, the laser pointer will not take effect on the main menu, forcing the user to point with the headset and select the menu entry with the main button on the wand. Once in game, the input will correct itself.

**Ambient occlusion differences in each eye visible in some areas**:
Under some conditions, a difference in shadows and lighting can be noticed in each eye in some VR headsets.

Mac OS Catalina (beta) may exhibit unusually long pauses and stuttering video playback.

* MacOS Users: Due to changes in how and where save files are written to disk, once the game has been run after receiving the update, your save files will no longer be available in an older release. Users who choose to roll back to the previous release will need to manually move the files back to the original save location. Your original save file location can differ between two locations depending on OS release and when the directory was created: ~/Library/Containers/com.cyan.obduction/Data/Library/Application Support/Epic/Obduction/Saved/SaveGames

or

~/Library/Application Support/Epic/Obduction/SaveGames
Update 1.3.4

**Update 1.3.4** was an update released for *Obduction* on 4 November 2016.

## Official Notes

Hot-fix, for VR only! A setting is now available for those who want to play with smooth-turning in Free movement mode. This setting is NOT recommended for most players, only experienced VR users who know what they're doing, as it can easily cause discomfort or even sickness. Use at your own risk!

As this was created as a quick update, for now the setting can only be changed by editing a config file. If you'd rather not edit this file, we will be providing this setting as a menu option in an upcoming larger update (roughly planned for end of next week).

To enable:

* make sure you have launched the game at least once in VR, and that the game is not currently running from Windows desktop, click Start or press the Windows key on your keyboard, and enter this: %LOCALAPPDATA%\Obduction\Saved\Config\ConfigVR\WindowsNoEditor
* using a text editor, such as Notepad, open the GameUserSettings.ini file
* find the setting named FreeIntenseSmoothTurning, change it from false to true, and save the file
* Smooth-turning in Free mode will now be enabled.

## References

1. ↑ http://steamcommunity.com/games/306760/announcements/detail/816669279812515711
Tower entry puzzle

The **Tower entry puzzle** is a puzzle in *Obduction* that grants access to the Mayor's office in the Tower. By opening the front and back doors, it also eases travel between northern Hunrath, southern Hunrath, and the western side of the Wall.

## Prerequisites

The Community Center puzzle, to gain access into the Center, and the Additional power puzzle, to gain access to the interior of the Gas station and the garage, must be completed first.

## Community Center

Caption text
Go to Farley's Community Center. Find the projector screen in the corner of the main room. (It is next to the screen with the map of Hunrath on it.) Pull down the screen until it is most of the way down the chalkboard, revealing what may be either the number "15" or the word "IS" with four small lines in the corners. Find the slide projector on the Lazy Susan. If the projector is off, turn it on by flicking the yellow switch behind it. First it will show a big circle that should align with the periphery of the map of Hunrath, so that a spot will point to a certain place along the Wall.

Change the slide so that it projects a grid of dots with four small lines instead of a small circle. Using the Lazy Susan, superimpose the grid of dots onto projector screen you pulled down. It is aligned correctly when all of the small lines form X's. If they don't, the screen may have to be adjusted a bit upwards or downwards.

## Gas station

Caption text
Go inside the Gas station. Find the cash register attached to the Villein control panel. Input the clue from the Community Center, and press the blue button above the panel. The panel will self-correct into this Villein number:

The cash register will display it's value in Arabic numerals: 406.

## Western Wall

Caption text
Leave the Gas station and pass through the Trainyard, exiting through the building in the back. Continue forward until the back door to the Community Center in on your right. Turn left and head forward until the path splits. Turn right and continue forward until you pass through the Cell membrane. Walk forward and left until you reach the swing bridge. Walk in the opposite direction of the bridge, entering a wooden structure until you pass through the Cell membrane again. Continue along the Wall until you reach the western entrance of the Tower. Input "406" into the keypad, and the door will automatically slide open.
Wall

A segment of the wall by Farley's house
The **Wall** is one of the locations in Hunrath. It was built with stones over the rocky hills to separate and protect some important areas of Hunrath, most importantly the Tower. Walking along the Wall is not possible until the way through a locked door and the passage through certain cell wall portals. An overhead walkway across the river, if the swing bridge is positioned correctly, offers continuity in traversing the whole path on top of the Wall. At the one end of the Wall, a portal brings the player to the other end of it.

The Wall in the map of Hunrath
## Description

Although not on a straight line, the Wall, together with the rocky hills surrounding it and the swing bridge, separate the cell of Hunrath in two semicirclar areas. The 'front' one contains the Entry Canyon, Farley's Community Center, the Cemetery, Downtown Hunrath, the Tree, the Garden, C.W.'s compound, the Waterfall, as well as some caves that are intitially inaccessible. The 'rear' side contains the Bosque, the Sphere, the Trainyard, the Gas station, the Supply yard, the Scrapyard, the Bleeder, as well as more caves and hilltop areas intitially inaccessible.

The three points where crossing through the wall from one side of Hunrath to the other is possible, are the swing bridge, depending on its position, Farley's Community Center and the Mayor's office, once the back and the front doors of both have been opnend.

The rocky hills under the wall area house the Mayor's office and living quarters, as well as Farley's vault.
Soria (World)

Soria planet seen through the dome of Hunrath

**Soria** is one of the worlds in *Obduction*. It is the world where Hunrath was swapped to, and therefore parts of it can be seen through the cell dome of Hunrath.

## Description

The world of Soria is rocky, with many floating rocks around. The rocks are purple and fairly smooth/shiny. The rocks all have some patterns of lines on their surfaces. The flora seems to be large dark blue spheres with bright blue spots, varying in size. You are able to see some small pillars that are red and flashing slightly, indicating that they were made by the Mofang.

Skywards, through the dome of Hunrath, we see two big planets or moons, one of which is very Earth-like.
Trar

*This article is a stub. You can help Obduction Wiki by expanding it.*

**Trar** was a Villein guard on Maray. He was one of the Remainers (along with Aprar and Orbar), and managed to stop the Mofang impersonating the Mayor from activating the Mofang WMD on Maray. He was injured in the standoff, but manages to communicate the pod number 222 to the player while pinned under a piece of the building (see picture). This number leads to the real Mayor's pod.
After the player destroys the WMD, he activates the process of releasing all the survivors from the pods in the Silo.
Power generator puzzle

The **power generator puzzle** is the first puzzle the player must solve in *Obduction*. It consists of three main parts.

## Sluice Gate

The sluice gate
First, enter C.W.'s shack (the small building on the side of his yard) and use the left exit. Follow along to the waterfall and step onto the "elevator". Flip the switch to ascend. Exit the elevator and take the left fork; then, follow along the path and take the right fork. You will end up at a sluice gate with a lever nearby. Open the gate by moving the lever to the left. Return to the elevator and descend. Exit C.W.'s compound and head left. You'll encounter the swing bridge on the right.

## Swing Bridge

The swing bridge
Push the right side of the propeller down. Go to the nearby lever and move it to the left. The gate will swing counterclockwise, allowing you to pass through to the other side. Continue through the Bosque and past the Sphere. You'll come upon the Trainyard on the right.

## Locomotive

The blue locomotive
Walk up the planks and approach the blue locomotive. Flip the blinking switch to "ON" and move the red valve down. Turn around, descend the planks, and head to the Gas station by following the red pipe and then the black hose. Wind the pump clockwise; then, return to the locomotive. Move the sliding door to the left. Hold the switch in the "PRIME" position until the glass is filled, the noise stops, and the indicator light turns yellow. Then hold the switch in the "START" position until the engine fully kicks in and the indicator light turns green.
W.M.D. (Original Version)

*W.M.D. (Original Version)*

 Composer

**Copyright Robyn C. Miller 2016**

The original version of ***W.M.D.*** is part of the *Obduction* Soundtrack. It was composed as a variation on *Who Will Stand at Our Graves?*, but Robyn Miller felt it wasn't unique enough, so he created the version heard in the game..
Update 1.0.2

**Update 1.0.2** was an update released for *Obduction* on 29 August 2016. Update 1.0.1 had caused game-breaking issues and was rolled back, so Update 1.0.2 was created to address those issues.

## Hot Fix

Known issues with unsupported languages:

We are aware of a known issue that seems to be related to default system OS languages that are not supported in Obduction. The current workaround is to open Obduction to the Start Menu, change your game language to any language different from the default English, load your saved game (or start a new game), push ESC, and then set the language back to English. (We hope to have this problem fixed in our next update -- coming soon.)

If you can't play after trying this workaround, please contact us at http://support.cyan.com/

Thanks!

Changes...

### Global

Fixes for loading screen getting stuck in some cases
Improvements for screenshot functionality (Game no longer hangs, can take screenshots of books)
Small fixes for seed machines in Maray
Small update to the Credits

### Art

Tweaks to lighting and art around Farley’s house

## References

1. ↑ http://steamcommunity.com/games/306760/announcements/detail/892098524080466930
Update 1.5.0

**Update 1.5.0** was an update released for *Obduction* on 22 March 2017.

## Official Notes

We’ve added hand controls in this feature-rich update — along with lots of clean-up and tuning. (Players who have already purchased Obduction for PC or Rift will receive Vive and Rift hand control support with this update.)

Art

* Various art fixes and tweaks throughout Kaptar
* Small LOD fixes in hunrath

Technical

* Improvements to loading/streaming
* Many fixes and improvements to the gamma adjustment option
* Fix for game continuously minimizing after starting the game a second time

Localization

* Obduction - Localization - Fix for "BACK" translation not being entirely in uppercase in Polish and Portuguese.
* Many localization changes for the new menu entries

Known issues:

* Missing localized new menu terms for Spanish, Polish, and Dutch
* Overlapping localized terms in some controller screens
* MRS toggle is greyed out
* Sounds of footsteps when teleporting are missing
* Active Dome sound missing in teleportation mode
* Lever guides in Kaptar are misbehaving again
* Coupler mechanism in Kaptar can't be engaged using VR motion controller in Free movement
* Kaptar rotating bridge lock hard to interact with using VR motion controllers
* Color corruption can occur on the waterfall in Hunrath with all AMD GPUs

## References

1. ↑ http://steamcommunity.com/games/306760/announcements/detail/575739155446247847
The Fate of Maray

Previous part [Rotating the Labyrinth]

## Walkthrough - Part 15

Find the Maray manifest on the desk near the console and examine it. Find the entry for 'Josef'.

This number corresponds to the mayor's pod #222, or floor 14, position 13. Go to the Storage Facility and input the number in the console. You will see that the real mayor is still in suspended animation.

Coming back from the Storage Facility, you see the back door has been opened.

The iMayor lies dead.

There is an active Mofang WMD. If you approach it, it will explode and you'll lose this game.

A Mofang disabler has already been intalled nearby.

Use it to disable the WMD!

Optionally, you can peel off the disguise of iMayor with the disabler as well.

Enable the bridge toward the tree by inputting pattern in the console.

Enter the Tree and activate the water flow.

The doors around the Storage Facility were locked down.

The exit is this door.

Input the pattern in console to build the bridge toward the first door, go through and up the hill to the swap-seed device. Swap back to Hunrath.

Next part [Just One Thing Left]
Submarine Parts Salvage Log

**Submarine Parts Salvage Log** is a document in *Obduction*. It is found in the submarine cave under the Waterfall and records all of the items salvaged from the submarine. It serves a similar purpose to *New Arrival Inventory Check In*, though it applies only to the submarine. The log was added to *Obduction* for the PS4 release and, as of version 1.7.0, it was added to the PC release.

The salvage log in the submarine cave
## Contents

   Submarine Parts
      Salvage Log

4 fluid valves and pipe attachment
6 fire hoses
1 large fluid valve
4 lead acid batteries
5 speakers (various sizes)
2 hydraulic lifts
3 small electric motors
4 medium electric motors
22 assorted toggle switches
32 cots/mattresses
1 retro encabulator (заниматься бессмысленным делом)
7 buckets
4 spigots
17 assorted momentary switches
3 pressure meters
1 cutting torch
4 acetylene canisters
10 oxygen tanks

188 welding rods
1 engine room door
1 electric welder
3 soldering irons
20 assorted solenoids
4 flow regulators
7 assorted voltmeters
2 oscilloscopes
22 torpedo warhead explosives
5 wire bundles and harness (50 feet)
1 multimeter
1 fuel hose (50 feet)
8 assorted fans
4 large pipe wrenches
12 cases of Żubrówka
11 assorted pumps
1 electric hoist
2 come-alongs
1 cable winch
41 assorted light bulbs
2 refrigerators
40 large cans assorted vegetables
2 electric ovens
Overlooks

The Overlook sight
The **Overlooks** is a location in Soria. After restoring the health of the Tree of Soria, the player can wander around the devastated cell to explora the sight. At the end of the path there is a hill with two Overlooks from where the part on Earth where the cell of Soria was swapped to can be seen (and therefore the place where the cell of Hunrath had once been). The sight is that of a destroyed city, possibly a destroyed planet too. And yet this destruction was not caused by the Mofang WMD that ended up exploding within this cell, as what happens in a cell does not cross into the world it has been swapped to. Things certainly got out of hand there.

## Location in map

The Overlooks location is seen at the upper left end of the map.

* The map of Soria oriented so that the seed-swap device coincides with its Hunrath location.
Silo

*This article is a stub. You can help Obduction Wiki by expanding it.*

The Silo viewed from the inside looking up
The **Silo** is a location in Maray. In most documents, it is referred to as the **Chamber**. It holds the several hundred survivors of the Mofang War, taking quiet shelter in cryogenic pods in the huge silo. The Humans, Villein, Arai Polyarchs, and the friendly Mofang are here. Also, at the request of Mayor Janssen, two pods were filled with the more important of mayors' logs and two more with emergency provisions and medications (see Mayor Janssen's journal). There is an elevator down the center with a Villein panel that can be used to view individual pods, each with a specific number.

The Remainers of each race stayed behind. The remaining Villein guard, Trar, told you through panels to go to pod 222 and see the real mayor, Josef Pieter Jannsen, to show you that the mayor who talked to you earlier in Maray was a Mofang impersonator.

A full list of the survivors in the Silo can be found in the Maray manifest.

* Caroline Farley in her pod
* A Villein in a pod
* One of the friendly Mofang in a pod
* A podded Arai Polyarch
* One of two pods full of books
Villein control panel

A one-digit control panel used to open doors
**Villein control panels** in *Obduction* are devices that the Villein have constructed in order to offer limited access of control for their systems to other species, while they have direct control of them through vocalization.

There are two types of panels met in the game, one-digit ones, with five blobs, and five-digit ones, with 17 blobs (a 3x3 matrix and 8 more around the edges). The blobs can be connected to form digits by dragging from one to the other, while connections can be erased by dragging between them. A blue button at the top of the panel serves as an Enter key. Two copies of a Villein control panel worksheet can be found in Hunrath.

## Description

The control panel at the gas station
Except from the panel we find in Hunrath, all the control panels in Maray are enclosed in a grey cover of Villein design, all of which is held in place by an intricate stand. The cover opens by proximity producing a mechanical sound. The blue activation button, which forms part of the exterior design, stays fixed while the cover opens and closes.

## Locations

A closed control panel
The first such control panel, found inside the Gas station, is a 5-digit one. In conjuction with a modified cash register, it serves as a converter between the base 4 Villein numbers and decimal Arabic numerals. It can also be used for training.

Several more Villein control panels are found in Maray later on. The 1-digit ones open doors and the 5-digit ones activate the materialization of some bridges. Depending on the configuration entered, there are two crossable styles of materialization, one looking like solidified liquid and one more solid, as well as one configuration that only shows the substucture that supports the crossable bridge elements, or maybe even takes part in their materialization. One more 5-digit panel is found inside the Silo which moves the platform we stand on and retrieves the pod we want to inspect. This control panel has one blob-connection less.

## Usefull configurations

A detailed guide of the 5-digit panel configurations, needed for enabling Villain tech bridges, can be found in Maray Bridge Panel Configurations.

Many more configurations can be inputed in the unique control panel found at the Silo of Maray to retrieve and inspect individual pods. For this it might prove useful to save a game instance at the Gas station converter, and load it when/if necessary. Alternatively one can use the Villein Number Generator of this wiki in a second screen or device while playing the game.

For the single Silo configuration useful for advancing the game, check out the Walkthrough - pt.20.
Trainyard

*This article has been developed to Start level. You can help Obduction Wiki by further improving it.*

The wagons and the locomotive at the Trainyard
The **Trainyard** is a location in the back side of Hunrath that was transferred there by a Collector Seed. It borders the Wall, the lake of the Bleeder, and is opposite the Gas station and the Supply yard, and next to the Sphere. The player is able to turn on the power in Hunrath by starting the generator here.

## Description

There are parts of six parallel train tracks on the circular surface that was swapped. Three wooden freight wagons are complete, one of which has a ramp and can be visited inside. From a fourth wagon that was on the tracks there remains only the lower metal part with the wheels. Also one double set of wheels remains on the tracks. The main feature of the yard however is the locomotive, with its lower parts removed while it is supported on the tracks by strong metal H-beams. Its engine, connected by a fuel line to the Gas station and with electric cables to the main power fusebox in the Supply yard, is used as the power generator of Hunrath.

## Puzzles found here

* Power generator puzzle

A comparison between the levers of two games
## Backer Reward Items found here

* Mt. Enderton painting
* Robin graffiti

## Trivia

* The lever in the middle of the pipes on the generator train may be a reference to the Channelwood age in Myst (very similar models).
The Red Beam of Maray

Previous part [Going Down]

## Walkthrough - Part 11

Then turn around, go back past the seed-swap device that got you here, and throught the cave system. Push the door open, and you'll see that you're in Farley's Community Center.

Toggle the door again and go outside. Follow the path to the right, under the stone arch, and go through the purple portal again.

Continue down the path to the left towards the swing-bridge. Go into the wooden building and through the portal. Climb up to the Wall, and before reaching the first stone arch, get off the wall to the right, and head back to the seed-swap device. Activate it.

After swapping to Maray, pass through the door you opened up earlier. Farley has a message for the visitors. There is also a map of the Cell.

Passage over the bridge to the left has not been enabled yet.

Taking the path to the right, you will find a seed-swap device on a cliff, but no way across. Activate the device.

Now you're back in the area where the stone arch used to be, replaced by the terrain from Maray.

Go back to the area of the device that got you to Maray before. Since that the area has been swapped you will find there a new seed-swap device, which looks like it must have been the original one of Hunrath. Activate it to swap back to Maray.

Go back to where the gap with the seed-swap device was. In its place has been swapped the stone arch taken from Hunrath which allows you to pass across.

Passing across you find yourself on a junction of several paths. One to the right leads to the cell wall of Maray, which is impenetrable for now. One path straight ahead leads to another bridge that has not been enabled yet.

Take instead the path to the left, go straight, and you will find yourself going up the ramp into a futuristic platform of Villein technology and architecture.

To the right from the ramp, at the front end of the platform, you will find a lever which activates and moves a blue Villein beam which is emitted from somewhere out of view. Hold down the lever like a joystick to control the beam and destroy the device producing the red beam. You have now opened the cell wall portals of Maray.

Look behind you for a message from the iMayor (a Mofang in disguise). Now exit the platform and go straight across the path junction, down under roots and over two short bridges, to the cell wall portal, and go through it. Head along this new path until you get to another portal, and go through it. You'll find yourself on another platform, the Villein armory. There are two bridges off its sides, each with a Villein control panel to interact with and enable them. But first, head to the end of the platform for another brief message from the iMayor.

View the photo below for the panel configuration to activate the bridges. This is the value of 682 in base 10 (or 22222 in base 4). For other configurations, please read the info on Maray Bridge Panel Configurations. One bridge takes you back to the area you first entered Maray. The other bridge leads to a dome with two Hunrath seed-swap devices.

Next Part [Seed Swapping Mayhem]
Tower elevator puzzle

The **Tower elevator puzzle** is a puzzle in *Obduction* that restores power to the elevator in the Tower, granting access to both the Tower basement and the Tower overlook.

## Prerequisites

The Tower entry puzzle must be completed first to gain entrance to the Mayor's office where an important clue is found to solve this puzzle. The Tower elevator puzzle consists of three main parts.

## City Council Chamber

The Mayor's desk
Go to the City Council Chamber in the Tower. Open Mayor Janssen's journal on his desk, and you will find a clue partially written in blue ink: "I also had C.W. change the upper tower access code. A clue to that code has been placed under the direction of our first Mayor." As listed on the wall of the Chamber, Luther Roscoe was the first mayor of Hunrath. On the mayor's desk near his journal is a small wooden box with "Roscoe" engraved on the lid. Open the box to reveal a compass. Turn the compass over to find a post-it note with the name of one of several states of the United States of America (or the District of Columbia) written on it. The license plate on the mayor's desk leads you to the license plates in the Garage of the Gas station.

## Gas station

A collection of US licence plates
On the wall of the Garage in the Gas station are ten license plates from around the United States of America. Locate the one from the state that was written under the compass. The letters and numbers are the code that will restore power to the Tower elevator. Exit the Garage, cross the river, and enter the nearby phone booth. Using the dial, assign a number to each letter from the appropriate license plate. You will be left with one of the following numerical passcodes:

## Eastern Wall

Tower elevator rotary dial panel
If you have already lowered the staircase on the swing bridge, go there, go up it, and continue along the wall until you come to the Tower.

If you have not lowered the staircase, go to the swing bridge and swing it to its neutral position. Go to Farley's Community Center and leave through the back door. Continue forward until the path split, turn right, and continue forward until you pass through the cell membrane. Head forward and left until you come to the swing bridge, then cross it and continue along the wall until you come to the Tower.

There is a panel in front of this entrance to the Tower. Using the rotary dial, enter the passcode for the state you have been assigned for your game. If entered correctly, a bell will ring, and you will have full access to the Tower elevator.
Update 1.6.5

**Update 1.6.5** was an update released for *Obduction* on 7 November 2017. It was first released as a beta on 3 November 2017.

## Official Notes

Some fixes based on feedback from the community.

General fixes:

* Fix to spawn actor performance
* Fix to Steam achievements on the Mac

Oculus Fix:

* Touch control updates

## References

1. ↑ http://steamcommunity.com/games/306760/announcements/detail/1458465546795267591
Red beam

The red beam projector of Hunrath
The blue disabler beam is also visible
**Red beam** is a beam emitted by projectors of Mofang technology. Pointed to a Cell's dome, they inhibit passage through cell wall portals. In the Lockdown List, the projector and the red beam are referred to as **dome disabler**.

## History

Close-up of the active Red beam of Hunrath
In a document found at C.W.'s workshop titled Mofang Solid Volume Projector, C.W. states that without knowing why, he tried pointing the projection of a Solid volume projector (devices given by the Mofang to the humans) on the cell wall and discovered that while doing so, all transport through the wall cell was suppressed. In the Test kiosk recording, Farley asks C.W. whether the Mofang had given him these projectors, to which C.W. answers affirmatively.

According to another document also found in the workshop, titled Lockdown List, contains the instruction to "activate the dome disabler" of Hunrath. Indeed, during the Mofang War, Red beams were pointed to cell domes to block all local portals, which is how the player finds them at first entrance into each Cell, except of course, for the destroyed one of Soria.

## Description

The Red beam emitted by the 'projector element'
Just like with Solid volume projectors, Red beam devices have (as per C.W.'s terminology): one central *projector element*, three *control arms* and three *communications arms*. The difference is that while in other projectors these seven elements are initially closed in one cone and open by proximity, hovering above a makeshift hub, the red beam devices have the hovering central element enveloped by three bent wires at the tip of a canon-like stand, while all the arms are permanently open, slowly rotating around the projector element which is emitting the red beam.

## Disabling the Red beam

The Maray red beam projector disabled
The only known way of stopping the device from emitting the red beam is by poining the blue beam of a Mofang disabler on it. These devices are of Villein technology, and disable any Mofang technology device.
New Arrival Inventory Check In

**New Arrival Inventory Check In** is a document in *Obduction*. It is found on the lookout room table in the Scrapyard and serves as a record of items that were transferred to Hunrath with New Arrivers. Several of the items on the list are encountered throughout the game.

The inventory at the scrapyard
## Contents

CRT
Short hose
2 switches
Small tree
Leather pouch
Power supply
Large sheet metal cabinet
Wood flooring
Light fixture
Various country flags
4 Metal poles
Video camera
16 car batteries
Back half pickup truck
Cardboard boxes
Shelves
Books
Projector screen
Chalk board
Slide projector
Carpet
Partial fence

Tomatoes
2 cassette recorders
Compressor
Hose
Fuse box
Electrical cable
Various switches
Assorted light bulbs
Metal box
Wire cutters
Wire strippers
Calculator
Paints
Assorted canvases
Easel
Several throw rugs
Welder
Power supply
Pump
Section of I-beam
Tin snips
Pliers

## Trivia

* Various items were cut in two by an ambassador seed swap:
	+ *Back half* pickup truck
	+ *Partial* fence
	+ *Section* of I-beam
Tokamak Complex

The **Tokamak Complex** is a location mentioned in *Atomic Heart*.

## Overview

This state-of-the-art R&D complex is a torus-shaped chamber.
Amphibious experiments in controlled thermonuclear fusion are conducted here. However, instead of super-heated plasma, its hallways are filled with the brightest minds in our Motherland.
Its director is Igor Golovin.
Rotator

The rotator next to the Bosque of Hunrath
loaded with the Polyarch antechamber sphere
**Rotators** are mechanisms used to rotate spherical or partly spherical parts. There are two rotators in Hunrath, one situated at the Sphere location of the rear side of Hunrath and the other within the Mineshaft area. There are also two rotators of Villein technology in Maray, both situated in the Gauntlet area.

## The Sphere rotator

The rotator in the mineshaft
loaded with one of the maze pieces
This rotator is found early on in the game, right next to the Bosque of Hunrath. It rotates one part of a swap pair, the other of which is located in Kaptar. It consists of a suspention base with four trolleys rotated on a single railtrack. Three of the trolleys are made of a side frame with two railwheels each and one is a modified motorcycle with a train wheel behind and one truck wheel in front. Outside the rail, six pillars hold in place a wooden circular footwalk which allows access to the sphere from different directions. A button on the side of one of the pillars rotates the sphere 45° anticlockwise at a time.

## The 'Mineshaft' location rotator

The second Gauntlet dome with its rotator switch
This rotator is found in the Mineshaft area of Hunrath and rotates one part of a swap pair of similar spheres of Villein technology, the other of which is located in Maray. Its rotating mechanism is also suspended on train wheel trolleys running on a railtrack. It is located at the bottom of the mine cavity with a wooden platform above it allowing access to the sphere. It is instrumental for solving the Gauntlet Maze Puzzle. Two buttons mounted on a level just above the rotating sphere can rotate the sphere either 90° clockwise (bottom) or anticlockwise (top).

## The Maray rotators

The switch of the big Gauntlet maze rotator
After the first dome of the Gauntlet area of Maray, we find a dome whose interior can be rotated. The switch activating the rotation is in front of its entrance and has two buttons: clockise and anticlockwise. They both result in the same result however, as in both cases the rotation is of 180°.

The biggest of all rotators in *Obduction* is the one rotating the Gauntlet maze. Its switch is on a balcony overlooking the maze. Its left button will turn the whole maze 90° clockwise and its right button 90° anticlockwise.