The Kingdom of Overia

## The Lore

The Kingdom of Overia was established years ago by the long since defunct Dragon Knights of Yerth. These Dragon Knights waged war against the other clans of Overia using their superior power and strength to force the clans into bowing down in servitude to the Dragon Riders. The United Clans of Overia soon built a powerful capital atop a large mountain range, deeming that not even dragons could conquer them. Over the years, dragons and magic have begun to fade from the world, magic being considered dangerous and untamed, while dragons are believed to be extinct. This however is not the first kingdom to exist in the Overworld. Eons ago, so long that even myths and legends believed as nothing more than tales and religious writings, there was another Empire. The United Empire of the Builders. The builders were said to be like Godlike entities that could shape the very world to their own will. They crafted and built the Overworld, conquered it and even propagated it with all the creatures that make it home. The Builders are believed as nothing more than Myth these days, but their grand structures and masterful contraptions can still be found all over the Overland. Husks of what they had once been.

## Notable Locations

### The Ashfire Citadel

   The Heart of Overia and where the King of Overia resides. A massive fortress city that sits atop several mountain tops. Built of a mix of stone and Obsidian, this city stands high above the world as a testament to the power of the Overworld. Originally home to the dragon riders, and a spawning ground for dragons, this location’s earth is an ashy grey but extremely fertile, allowing for great tracts of Farm within the walls of the Citadel. The Citadel sits in the center of the Kingdom. The Guards here are all attentive and always at the ready to defend their borders should they need to.

### Shattered Horn Hall

The Home of the Shattered Horn Clan in the Tundras of the North. A large village whose center point is a massive Great Hall, where feasts and parties are held. The village itself is built of a mix of stone and Dark oak wood, making it a very rustic feel. They don’t have much in the way of farmland, as its too cold to grow food. The town’s surrounded by a large wooden wall, made of upturned logs with spiked tops.

### Beluga’s Wake

   The home of the Beluga clan is a large floating city that sits above the glacial ice of their home. It has waterways cut through the ice, maintained with torches and stone to keep the water from freezing over. The town is made primarily of Stone, Ice, and the occasional bit of wood here and there. Despite how cold this temperature is, the town itself isn’t too cold thanks to the large bonfires on every major platform, giving the town a pleasant warmth despite the cold. Each platform is connected to one another via bridges, or secondary smaller platforms.

### Moontears Swamp

    The Moontears Swamp is the home of the Disciples of the Moonstone. A large Academy, built of Moonstone, stone brick, and various sorts of wood resides at the center of the swamp.. Besides the Academy, there is also the surrounding town, which is much more Swamp like. A floating town made of Wood that sticks several feet above the water. This Town is only accessible via boat, unless you'd like to swim. Another main feature of this swamp is the moonstone ore that peppers the bottom of the swamp, glowing like a night sky of stars.

### End Glory Keep

    A place of great evil, End Glory Keep built within the underside of a cliff. A mix of blackstone, and obsidian is what gives this keep its signature dark look. A large moat of lava pours down from above the cliff, pooling around the Keep in an imposing display. Guards of Diamond armor patrol the Keep, watching for intruders and outsiders. Large Statues stand about the entrance, like gargoyles watching silently. It’s unknown how large this Keep is, given how it's built into the cliff, but those who enter often do not return.

### Ryders' Hideaway

    Ryders Hideaway is…. Strange. A single stone cottage sits in the very center of the Savannah. To the untrained eye it’s nothing more than some derelict house, to those however who know better, this is arguably one of the safest places in all of Overia. Ryders HIdeaway is actually a massive underground fortress that uses a majority of automated redstone constructions, like secret doors, ever shifting walkways to keep their home from being invaded. It's said that should you have a key to enter you’ll have no issue! But entering without permission is a death trap.

### Spore Valley

    Calling Spore Valley a “Town” would be wrong. Its not a town, as there is no infrastructure. No roads, no farms, nothing of that sort. Not even homes! At least to the untrained eye. The Valley is filled with massive mushrooms that also act as houses for the inhabitants of Spore Valley, living under their caps where they make their homes. Those unaware of the Valley will no doubt get lost in the massive Mycelium Forest.

### Castle Order

    Castle Order is a large Castle built of stone bricks and oak wood. The Castle is an old one, and believed to be the birthplace of the Dragon Riders of the past. The Castle itself sits in the center of a Massive sprawling city. The City itself is what you’d expect, Farms, Blacksmiths, Various shops, and even an extensive library and enchanter! All the things you’d expect of a Hub City.

### Beardsgrad

    Beardsgrad’s name started as a joke, but as with all jokes overstayed its welcome and no longer was a Joke. Beardsgrad is a large underground city that spans miles throughout a mountain range in the mid western half of Overia. Its full of dwarves happily mining away and living their lives. It also has the most extensive railway system in all of Overia. There’s even a direct railway right to the Ashfire Citadel! Though its heavily guarded.

### Stones' Rest

    Stone’s Rest is far beneath the ground in a large ravine, with a river that flows through its center. The walls of the Ravine are cut into, making out small hovels and homes for the Goblins who inhabit it. Bridges cross over the bridge, connecting each side here and there. This town is primarily built of stone and whatever wood the goblins could find. Its a disorganized mess of a town that one would say hardly even resembles a town.

### The Emerald Sanctum

    The Emerald Sanctum is a massive gaudy fortress made of Gold, Emeralds and Moonstone. The Elves built it as a way to display their unequal might and superiority over the other races. It houses a school for teaching elves magics, as well as several farms behind its walls. Despite being called a “Fortress” Dwarves always comment on how “conquerable” it seems.

### The Mysterious Ruins

    These ruins were uncovered some years ago, old crumbled buildings of stone and bone. No one is quite sure where or when they came from, but most theorize its possibly from a civilization that existed before The Kingdom of Overia. Many believe that this ruin may hold the secrets to long lost knowledge.

### The Ancient City

Legends tell of an ancient city built by Builders that lays far beneath the earth. A place so wealthy in riches the Builders feared others would come for their goods and steal their wealth. So the Builders created something, a monster even they feared. The Warden. The Warden is a creature of unrivaled power that even the most seasoned of warriors should fear. It stalks the halls of the Ancient City, slaying any intruder who comes too close

### Huraagh Village

The Largest Villager village in the land. A hub of trade between all Villager settlements, and the home of the Militia’s Hold. It harbors Villagers of all skills and professions, but is constantly looking for a good deal with adventurers and traders alike!

### The Ruined Portal

    A remnant from the past. A large obsidian portal looms atop a temple, magic sputtering from it. Occasional bouts of magic ripping open its portal, allowing all sorts of nether creatures to escape from the hellish dimension before closing as quickly as it appeared. Given the knowledge to build nether portals has been lost, this is the only way to access the nether currently.

### Crossroads Inn

    A roadside Inn and Tavern combination that sits right at the major crossroad. It has a small farm out the back where it grows all its own foods. It is run by a family of Villagers, and defended by Golems. The Crossroads is a place you can’t miss during your travels!

## Tribes and Clans

### Shattered Horn Clan - Shattered Horn Hall

The Shattered Horn Clan are known throughout Overia as some of the hardiest folks you can find. Living deep in the Northern Tundras, the Shattered Horn Clan trains for war, constantly preparing themselves for their next battle. They are a rough and tough bunch, but don’t let that dissuade you, they love visitors and are generally rather hospitable towards them. They might even throw a feast in your honor! This clan primarily wears leather armor and wields axes and shields. They are also well known for their taming of wolves to train for combat. Those of the Shattered Horn often find themselves fighting others, not to the death, but rather for fun.

Required Items: All Shattered Horn members carry with them a Ram horn, which they use to call for aid.

### Beluga Clan - Beluga’s Wake

The Beluga Clan is known very well for their main Export of Rare Fish. Their clan is focused primarily in the southern Glaciers, where they fish and hunt. Their Village Beluga’s Wake, is a massive fishing village that has been around for centuries, considered one of the oldest in the Overland.  This clan primarily focuses on Fishing and Hunting for their trade routes, as without the trade routes they’d most definitely have a much harder time surviving. They Export Polar Bear Skins, Blubber, and of course Fish. In return they often buy Vegetables, equipment, and valuable metals as they have none of these in the Glacier.

Required Items: All Beluga Clan members carry a special enchanted Fishing Rod that bears the Clan’s Logo.

### Disciples of the Moonstone - Moontears Swamp

The Disciples of the Moonstone are a group of Witches and Wizards who live deep within the Moontears Swamp within their large Magic Academy. Here they harbor all knowledge they’ve discovered about Overland Magic and teach those accepted into the Academy the secrets of the Moonstone. This Academy only takes 30 students a year, if that, and those that come in are sworn to secrecy. They are not allowed to discuss the secrets of the school to outsiders. That's not to say they can’t use their magic to help others, they just can’t reveal how it all works!

Required Items: All Disciples of the Moonstone members wear a cloak with the insignia of the Moonstone on its back.

### Cult of End’s Glory - End Glory Keep

The Cult of End’s Glory is the cause of great chaos, and believed to be the birthplace of Illagers. This Cult has ties to the End King, believing him to be their god. They worship him, and in doing so he has granted them the knowledge of End Magic Mastery.  This Cult is relatively unknown within Overia, and is a secretive bunch, but their members have appeared time and time again at the sights of great tragedies. Whether they caused said tragedies, or merely observed is hard to say. Suffice to say, They aren’t nice. In fact one might even call them “The Bad Guys”

Required Items: All Cult Members carry with them a small iron dagger with the Cult’s Insignia on the Pommel.

### Wild Ryders - Ryders' Hideaway

The Wild Ryders are a hardy folk, used to living in the Harsh Savannahs of the Overland. What they lack in resources, they make up for in resourcefulness. If you NEED a problem solved, Ryders are who you call. Masters of Redstone invention and living under constant threat of nature, they’ve mastered their environments.  Ryders also don’t have many exports outside of Eggs. Not chicken eggs however, Ostrich eggs, which they breed and ride as mounts. Ryders are a loyal bunch as well, should you make a friend with one, you’ve got a friend for life.

Required Items: All Ryders have a pair of Dust Goggles, which bares the Ryder insignia on the side.

### Court of Mushrooms - Spore Valley

The Court of Mushrooms is a group of what some would call “Druids”. Peaceful folk who live deep within a mushroom forest, and raise Mooshrooms. They don’t talk much with folks outside their forest village unless they are out and about on an adventure of their own. They are generally pacifists, trying to keep themselves and everyone else calm.  ALso sometimes they have mushrooms growing out of them, but they don’t seem too bothered by it.

Required Item: All Court of Mushrooms members wear a large Mushroom cap upon their head.

### Diamond Order - Castle Order

The Diamond Order is what you might expect. What was once a large kingdom, is now a massive city that makes up a large bit of land. The Organization of the Diamond Order is a group of knights, training other knights to not only bolster the ranks of Overia’s Army, but also to adventure out and protect the lands from would-be hooligans and ruffians. Those of the order are highly respected for their exceptional combat skill.

Require Items: All Diamond Order members carry with them a kite shield with the insignia of the diamond order on its front.

### Brotherhood of the Beards - Beardsgrad

The Brotherhood of The Beards is a large mining city under the mountains of Overia. Dwarves here spend their days, mining and Partying. Enjoying the “finer” things in life as they call it. Dwarves of this Brotherhood are exceptional miners, easily able to locate Ores and such, and know such a way to increase yield in the way they mine. They are the main exporters of rare and precious Metals.

Require Items: All Members of the Brotherhood carry with them a Large Lantern that never goes out with the Brotherhood Insignia on the bottom.

### Dripstone Tribe - Stone’s Rest

The Dripstone Tribe is a group of VERY disorganized Goblins. They make their home deep underground in a great river ravine where their cities are built alongside the walls and connected by bridges. It's a place of chaos, but it's a welcoming chaos. They love visitors and trading, as well as exchanging stories with travelers.

Required Items: All Members of the Dripstone Tribe carry with them a small glowing rock with the Dripstone Tribe insignia on the top of it. It doesn’t do anything. It's just shiny.

### The Order - Emerald Sanctum

The Order. The Elves of the Order are a group of Elves who believe themselves superior to all other races, despite having been conquered by humans. They have an air of Superiority about them, and have the magical talent to back that Superiority up. This is the only other group who has information on Overland Magic besides the Disciples of the Moonstone. They are however far far more selective, only training other elves who they believe to be “Untainted by Humanity” in the ways of magic.

Required Items: All Members of The Order carry with them a Small Emerald Amulet with the Order’s insignia on the front.

### Villages - Village Defenders - The Militia

The Village Defenders, Aka The Militia, Are a group of villagers whom have picked up blades in defiance of their enemies. The Militia is said to have been trained by an Elven Monk, deep within a forest somewhere in the Overlands. These Villagers travel from village to village, defending them to the best of their abilities and even fortifying the villages to be better defended.

Required Items: All member of the Militia wear Guilded Leather Armor with the Militia’s Insignia on the front