Gun Tips And Tricks

There are some tips on how to use guns on their respective pages. Here, we will give more advanced tips and tricks.

## Assault Rifles

### Combat Assault Rifle

* If you're playing this gun, you're either a noob or a pro. If you're a new comer and can't take recoil, play to hit the body, avoid fighting players with height or cover advantages, and don't try to fight snipers far off. If you're a pro, do the exact opposite. You can control the recoil, so aim for the head, take long range fights, and tower campers.
* You're the TAR's big brother, you can shred him to bits at medium ranges. Chances are you'll win every fight against a tactic player if you can at least hit body-shots, since most tactic players can't hit anything but enemy torsos. Only time you want to avoid that fight, when playing with same health and gear, is when they are far off. (because they have higher accuracy than you)
* If you're more experience, learn to semi auto to kills players who aren't focusing you, just remember to stay by cover. (to save ammo)
* Simple Tip for this gun, if you're going to stay still and shoot, whether in a tower, castle, behind a tree, or out in the open, hold crouch. This is because it tightens the accuracy of the gun, and speed reduction won't effect you since you're just staying still.
* If you're ever fighting someone up close, jump and shoot, however, since you have recoil always aim for the body. This is so you'll hit more shots, and minimize amount of damage they retaliate with. If they're not jumping, then aim toward their chest, (I'd say their necks but they're so fat they lost it after dinner)
* Place down walls and move unpredictably while charging at an enemy player to prevent a sniper or Tactical Assault Rifle from killing you in long range.

### Tactical Assault Rifle

* Even though the Combat Assault Rifle is your big brother, it doesn't mean you can let him bully you. You sacrifice your damage and magazine size for a higher rate of fire and accuracy. Use these strengths to fight back!
* When you are at medium ranges, the CAR wins. However, at medium-long ranges, you have the advantage. Their recoil forces them to semi-auto, while you are able to blast them with your full auto.
* Tactical Assault Rifle can be used as bootleg Submachine Guns that has longer effective ranges but be aware that you are likely to lose against actual Submachine Guns themselves.
* Back off if you encounter a player who isn’t using a sniper or Tactical Assault Rifle to increase the distance between you two, since the Tactical Assault Rifle has very good accuracy.
* Can also be used for picking off snipers, tracking moving players, and is all-in-all a reliable weapon in most situations and ranges.

### Surge Assault Rifle

Not suggested to be used unless you are very good with it.

* When you aim you should aim a little bit below where you are aiming as the burst fire will cause you to move up by a little per each bullet fired.

* Can be good at medium and medium-close range.
* Extremely powerful for punishing players for standing still.

## Submachine Guns

* The submachine guns fail at long range, but have a huge advantage when in close range, due to their fast firing speed and large magazine. Therefore, it is convenient to secure a close range first before attacking.

* They can be used to line up to gain more magazine size but you'll need to take longer time to reload all.

### Light Submachine Gun

* Use the Light Submachine Gun to your advantage with it's firing being suppressed.

* You can use it to overwhelm your enemies along Compact but beware that the Compact does more damage.

* Can be powerful when lined up in your hotbar as it enables you to fire off 120 rounds in total.

### Compact Submachine Gun

* Use the Compact Submachine Gun as a advantage since it can break the blocks fast, faster than snipers and that it has second highest magazine clip.

* The Compact Submachine Gun sacrifices 10 rounds and some fire rate for more base and insane block damage. Use it to your advantage against a Light Submachine Gun.

* Can also be very powerful when lined up in your hotbar, as then you can fire out 100 rounds of block destroying, very painful bullets.

## Shotguns

### Burst Shotgun

* If you can, only pull out the shotgun when you are approaching a situation where you will need it immediately. then stop sprinting and crouch when you need to fire. The crouch will fully aim the shotgun and reduce the pellet spread.

* Shotguns are good at assassinating players. For example, one player is walking towards a direction and they did not see you. Hide behind a tree or wall at the side of the direction the player is going. When you see the player walk past, jump out and headshot the player. Fire twice just for safety as sometimes your aim is slightly off and some pellets miss.

* When you are fighting in a enclosed structure with multiple enemies, kill them in this order: Players that are firing at you -> Players that see you only -> Players that do not see you -> Players that are fleeing.

* You can still shoot and kill fleeing players if they are low. Even at further than optimal ranges, your weapon still can kill them. If they have gone too far and your shotgun pellets feel like confetti, there's a reason why you have a pistol.

* If you are on top of a structure your enemies are in, dig in from above and smoke them from the back, or dig a hole, sit on the ceiling, and kill any unfortunate soul that doesn't notice the hole.

* You can jump behind your opponents in a neck to neck close range battle and then shoot them from behind.

* The Light Submachine Gun and Compact Submachine Gun Are the only guns that put up a decent fight when you are close up. They have superior mobility, a bigger magazine, a longer range, and can miss shots without losing much dps unlike the assault rifles. If you see one, try to ambush them and get free hits. You can also build using wall mode to obstruct their vision.
* Sniper rifles, especially the Heavy Sniper Rifle are free kills if you get up close, but try not to get shot in the process!

## Sniper Rifles

* Be aware that you are vulnerable at close ranges, even if you are a pro.

* You also have terrible accuracy when you move even while crouching.
* A useful tip is after you land a headshot, you can switch to your secondary and finish them off, especially if the headshot was made using a heavy sniper rifle as heavy sniper rifles deal 90 damage with a headshot and a strike pistol can deal more than 10 damage in 1-2 shots.

### Heavy Sniper Rifle

* Unlike your little sister the Light Sniper Rifle, you do higher damage than her and that you have longer range, but it comes at the cost of your magazine size (you have 3), fire rate, and the fact that you make the loudest noise in the game.
* Seriously. That sound is a very obvious signal for any experienced player to start running erratically, place walls and/or get into cover.
* You can use the Heavy Sniper Rifle in a narrow space like a one block tunnel as they cannot dodge your shots. Neither can you dodge theirs.

### Light Sniper Rifle

* Unlike your big sister the Heavy Sniper Rifle, you have a larger magazine size (you have 6), and that your movement speed penalty isn't as harsh compare to her but you do less damage and have shorter range.

* You can also use the Light Sniper Rifle in a narrow space like a one block tunnel as they cannot dodge your shots. Same risks still apply.

## Pistols

* Useful in situations when you need to finish off an opponent, your primary is ineffective, or you simply ran out of ammo.

### Strike Pistol

* Strike Pistol's damage dropoff rate starts much farther than the Magnum Pistol, but it does not have the sheer damage of its cousin. This pistol has a higher dps at longer ranges, and can be used to kill soldiers which your primary cannot damage effectively. (like a faraway target when you have a shotgun, or one with full body cover when you have a surge.)

* Fell free to take potshots with it when able! It costs almost nothing and pistol ammo is in abundance.

* You may be able to beat a Magnum Pistol in close-range combat if you manage to dodge all their slow-firing shots while landing some of yours.

### Magnum Pistol

* This weapon has the power of sheer damage. However, its damage dropoff starts quite early and is extremely harsh.
* If you are using a medium-long range weapon(especially snipers), this secondary is for you as a backup plan if anyone gets too close for comfort.
* It also makes a loud sound, which may alert enemies to your presence.

## General

* Crouch and uncrouch when firing at close range. This will greatly decrease the accuracy of enemies while you can hit them, also known as the spam crouch technique.) Very good against beginner players, not so much against advance ones. Do not use for fighting far off, and best goes with Combat Assault Rifle, Tactical Assault Rifle, and Submachine Guns.

* There is no need to crouch with a Sniper Rifle as standing still is already accurate and that if you move while crouching it's not very accurate either not to mention the weight of the Heavy Sniper Rifle slows you down even more making you very vulnerable to attacks.

* Be especially wary of the sniper rifle sounds, and keep moving until you reach cover. In this game, you can build your own cover. Take full advantage of that fact. Even a simple dirt wall can be the difference between life and death.

* Don't limit yourself with one weapon and one secondary! Experiment with all sorts of weapons.
* You can pick up weapons and ammo from the battlefield. A general rule of thumb is this: One medium-long range weapon (Assault Rifle), a close range weapon (shotgun or smgs) and a sniper rifle. Your pistol or shovel may be discarded out of your hotbar if you do not need them or in the case of the pistol, have a gun that already does their task better.