Manhunt/Official Strategy Guide/Extras

This page contains transcripts of the ***Manhunt Official Strategy Guide*** Extras section.

# EXTRAS

**DESCRIPTION**:
***Scene Result Scores***

*A Scene Completed screen appears at the end of each mission. This is where points are tallied to determine the scene's overall rating (your score). These ratings are illustrated using stars. The maximum amount of stars you can earn in any mission in Fetish mode is four. You receive one star if you reach the time bonus. If you perform the required amount of Gruesome executions vs. kills, you receive a maximum of three stars for Style Points. When the Time Bonus is added to the Style Points, you have your final score.*

*In Hardcore mode, you can earn a five-star rating for any scene. You are required to earn one more star in the Style Points category (in Fetish mode you are only allowed three stars for Style Points). So if you want a five-star rating for each scene, you must play in Hardcore mode.*

## **UNLOCKING BONUS FEATURES**

There are 20 bonus artwork panels on the Bonus Features screen (accessed from the Main menu). There is one Bonus Feature art panel for each mission in the game. If you earn three stars for the first mission, "Born Again," then the first panel in Bonus Features will be unlocked. You can unlock this artwork in either Fetish or Hardcore mode. Select an unlocked panel just as you would a mission from the Select Scene menu, and the unlocked artwork will be displayed in a full screen view.

When you receive five stars in a mission, a partial code will appear at the bottom of the selected art panel. For code information, see the following section on "Unlocking Codes."

## **BONUS MISSIONS**

There are four Bonus missions that can be unlocked in *Manhunt*. Once a Bonus mission is unlocked "Bonus" appears as the last option on the Select Scene menu.

Bonus missions are unlocked by earning three stars in groups of five missions in either Fetish or Hardcore mode. The following list illustrates, which Bonus missions are unlocked by completing the regular missions.

## **UNLOCKING CODES**

Earning five points in all 20 scenes will earn you 100 game complete points. This is the highest score possible in *Manhunt*. Each time you receive five stars in a scene, a partial code is unlocked and illustrated on the *Bonus Features* artwork panel. If you achieved five stars in the first mission, then the first artwork panel will illustrate the partial code. The codes are broken into two parts. For example, if you earn five stars on the first mission, "Born Again," you will receive the first half of the code. To obtain the other half, you must achieve a five-star rating in the second mission, "Doorway Into Hell."

If someone shares these codes with you, they will not work until you actually unlock the entire code yourself. Select the art panel for both missions in Bonus Features to view the two halves of the code, then write them down and combine them to get the full code. There are a total of 10 codes. It would be pointless for us to share these codes with you since you must unlock them yourself before they actually can work. However, we can tell you how to unlock them—see the Style Point table on the next page.

## **IMPROVING YOUR SCENE**

One of the hardest parts about achieving five stars in each mission is knowing exactly what is required to reach that high score. There are only two variables being tallied to reach your Final Score in each mission: Time and Style Points. But what exactly are "Style Points" and what do you need to do to improve them?

Earning three stars for each mission in Fetish mode is not that difficult, and doing so will unlock all the bonus artwork and missions. But if you want to unlock all of the codes, you must achieve five stars in every mission! To do that, you must have "Style," and that means you must get through the missions quickly to secure the Time Bonus.

## **STYLE POINTS**

Style is the ability to perform the most Gruesome executions possible, and to carry out plenty of them. Style Points only count the amount of Gruesome executions performed during one mission. If you are in a mission where executions are not possible or can only be performed in limited amounts, then Style Points will be awarded for "Kills."

### KILLS VS. EXECUTIONS

A Kill is achieved by defeating an enemy by any means. Shooting or beating an enemy with a weapon is always considered a Kill, not an Execution.

So, Executions are considered Kills, but Kills are not Executions. Get it?

## **STYLE POINTS**

The following table details the criteria for achieving five stars for each mission in Hardcore. The column "Total Kills" is the total number of enemies that must die. The "Gruesome Executions" column indicates the number of enemies from the Total Kills column that must die by a Gruesome (red targeting arrows) execution. The "Completion Time" column shows the time limit you must match or beat to receive the Time Bonus (one Star). Notice that the Total Kill column does not reflect the total number of enemies in a mission. In other words, you do not need to kill everyone in the mission to earn five Stars, but you do need to perform at least that many kills and the number of Gruesome executions listed. You can exceed any of these numbers and still receive five Stars (except, of course, the Completion Time).

## **GENERAL TIPS**

* Once you have a firearm, you must no longer find or hold a Crowbar to open doors with padlocks. Simply shoot the lock with the gun or rifle.
* If you're ever in need of a lure item and all you can find are soda machines, shoot them and a Can will pop out!
* Kick trash bags, trashcans, and boxes to uncover hidden Painkillers and Bottles (lure item).
* Break Bottles over the hunters' heads to temporarily stun them. This gives you more time to escape or to throw a sucker punch.
* If you're holding a gun while being attacked at close range, you automatically begin to pistol whip your assailant. This is not a great use of the weapon, especially if the enemy is hacking at you with a Machete! When you try to back off to shoot again, the enemy sticks close. To create the distance necessary to shoot again, hold the run button and back up, then resume firing.

## **HARDCORE TIPS**

* Open all the missions while playing in Fetish mode, then select "Settings" from the Main menu, "Difficulty" from the Settings menu, and finally "Hardcore." Press the X Button to confirm the choice, then back out to the Main menu. Enter "Select Scene" and begin playing all the missions in Hardcore mode.
* Play Fetish mode a few times to become very familiar with the number of enemies in each mission and their various positions. The game is exactly the same in Hardcore mode, except for the lack of radar (which makes your task much harder).
* Crank up the sound! You must use your ears to help overcome the visual handicap (no radar). The music (string instruments) will play when the hunters are suspicious, and the soundtrack crescendos when you're being chased or actively hunted.
* Peeking around corners becomes much more important in Hardcore mode. Do not run into the open around corners unless you are absolutely sure no one will spot you.
* You are chased more often in Hardcore mode—it's inevitable since you will not be warned of nearby enemies on radar. Master the art of running around blind corners with shadows.
* It's quicker and safer to execute than it is to get into a brawl. So keep your cool, but don't burn up the clock. If you have to show yourself to draw out hunters (a live lure), then run back into the shadows before moving in for executions as they return to their posts—there are no penalties for being spotted.
* Look around for witnesses before leaving the shadows for an execution. Since there is no radar, you must get into the habit of checking your surroundings more often than you would in Fetish mode.

## Back Cover

***MANHUNT***
OFFICIAL STRATEGY GUIDE

©2004 Pearson Education

BradyGAMES is a registered trademark of Pearson Education, Inc.

All rights reserved, including the right of reproduction in whole or in part in any form.

BradyGAMES®
An Imprint of Pearson Education
800 East 96th Street, 3FL Indianapolis, Indiana 46240

"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. © 2003 Rockstar Games, Inc. Manhunt and the Manhunt logo are trademarks of Take-Two Interactive Software, Inc. Rockstar Games and the R\* logo are registered trademarks of Take-Two Interactive Software, Inc. Rockstar Games and Rockstar North are subsidiaries of Take-Two Interactive Software, Inc. All other marks and trademarks are properties of their respective owners. All Rights Reserved.

Please be advised that the ESRB rating icons, "E", "RP", "EC", "T", "M", and "AO" are copyrighted works and certification marks owned by the Interactive Digital Software Association and the Entertainment Software Rating Board and may only be used with their permission and authority. Under no circumstances may the rating icons be self-applied to any product that has not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at (212) 759-0700 or 1-800-771-3772. Please note that ESRB ratings only apply to the content of the game itself and do NOT apply to the content of the books.

ISBN: 0-7440-0322-9

Library of Congress No.: 2003114155

**Printing Code**: The rightmost double-digit number is the year of the book's printing; the rightmost single-digit number is the number of the book's printing. For example, 03-1 shows that the first printing of the book occurred in 2003.

06 05 04 03 4 3 2 1

Manufactured in the United States of America.

**Limits of Liability and Disclaimer of Warranty**: THE AUTHOR AND PUBLISHER MAKE NO WARRANTY OF ANY KIND, EXPRESSED OR IMPLIED, WITH REGARD TO THESE PROGRAMS OR THE DOCUMENTATION CONTAINED IN THIS BOOK. THE AUTHOR AND PUBLISHER SPECIFICALLY DISCLAIM ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. THE AUTHOR AND PUBLISHER SHALL NOT BE LIABLE IN ANY EVENT FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH, OR ARISING OUT OF, THE FURNISHING, PERFORMANCE, OR USE OF THESE PROGRAMS.

### BRADYGAMES STAFF

**Publisher**
David Waybright

**Editor-In-Chief**
H. Leigh Davis

**Marketing Manager**
Janet Eshenour

**Creative Director**
Robin Lasek

**Licensing Manager**
Mike Degler

**Assistant Marketing Manager**
Susie Nieman

### CREDITS

**Senior Development Editor**
David B. Bartley

**Screenshot Editor**
Michael Owen

**Book Designer**
Carol Stamile

**Production Designer**
Wil Cruz

### ACKNOWLEDGEMENTS

As always, thanks to Terry Donovan, Jenefer Gross, and everyone at Rockstar. Special thanks to Devin Winterbottom for providing great support throughout the entire project. The time and expertise you all have contributed have helped make this guide great.

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"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. © 2003 Rockstar Games, Inc. Manhunt and the Manhunt logo are trademarks of Take-Two Interactive Software, Inc. Rockstar Games and the logo are registered trademarks of Take-Two Interactive Software, Inc. Rockstar Games and Rockstar North are subsidiaries of Take-Two Interactive Software, Inc. All other marks and trademarks are properties of their respective owners. All Rights Reserved.