recursal/Fanatic-Fandom huggingface dataset:
Fission Edge

Fission Edge

Required Level: 39

595 Damage

+4 Super Meter On Hit

Energy

Slashing

In-Game Description: Glowing blade fueled by atomic energy.

Price in shop: 370,000 Gold

Crafting Components

* Fission Edge BP: 10x
* Plasma Blade +1: 1x
* Uranium: 30x
* Kinetic Converter: 1x
* 53,000 Gold

Blueprint can be found on

* Relay Lvl: 4 Metropolis Now.

Crafts into: Fission Edge +1
Episode 5

**Episode 5** is the 5th episode in *Luna Light Saga* and the second episode in World Two. It contains levels 61 - 75 and it will be released.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Story

*This section is currently empty. You can expand the article by writing content in this section.*

## New features

*This section is currently empty. You can expand the article by writing content in this section.*

## Levels

*This section is currently empty. You can expand the article by writing content in this section.*

## Gallery

*This section is currently empty. You can expand the article by writing content in this section.*

## Trivia

*This section is currently empty. You can expand the article by writing content in this section.*
Level 8

Episode
 Number ofstar colours
 Number of spaces
 Difficulty

**Level 8** is the 8th level in Episode 1 and score level
in *Luna Light Saga*.
To pass this level, the player must
score at least 19,000 points in 15 moves or fewer. When the player completes the level, Cosmic is activated and will score his/her additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthroughs

*This section is currently empty. You can expand the article by writing content in this section.*
Leona

###

Brawler

### Specialty:

Agility. Leona dashes at a high speed and can deal high damage from range with her super.

### Team Bonus:

Additional super meter

```
Leona is the fourth playable character.

```

Note: You can unlock all characters through their specific character disks. This means you can unlock characters in nearly any order as long as you collect 10 of a fighter's disks. Please see the "character disk" page for more information.

While Dash and Leona are enjoying their ice cream, Dash knocks Leona's ice cream out of her hands. While Dash is away getting Leona a new ice cream cone, a helicopter comes out of no where and grabs her. Leona yells for help, only to see Dash trying to catch up with the helicopter.

After beating level 48 you gain enough cards to unlock Leona. You also get an unlock for the Leona Nemesis skin on Smite.

## Specialty

Leona is a fast evasive brawler capable of high damage output and speed. Effective in time trials and boss battles.

## Super

Super Blade Volley -

* Tier 1: Leona fires a barrage of 7 blades at her foes each dealing 100% of weapon damage as physical/slashing (up to 2x more at full charge)
* Tier 2: Leona fires a barrage of 9 blades at her foes each dealing 150% of weapon damage as physical/slashing (up to 2x more at full charge)
* Tier 3:Leona fires a barrage of 11 blades at her foes each dealing 200% of weapon damage as physical/slashing (up to 2x more at full charge)

## Team Bonus

Energetic -

* Tier 1: Leona grants herself and all fighters +10 Super Meter.
* Tier 2: Leona grants herself and all fighters +20 Super Meter.
* Tier 3: Leona grants herself and all fighters +30 Super Meter.
Level 17

Episode
 Stars
 Zodiac
 Number ofstar colours
 Number of spaces

**Level 17** is the 2nd level in Episode 2 and 2nd
in *Luna Light Saga*.
To pass this level, the player must collect all 15 purple stars, 15 yellow stars and
score at least 6,000 points in 18 moves or fewer. When the player completes the level, Cosmic is activated and will score his/her additional points.
Episode 4

**Episode 4** is the 4th episode in *Luna Light Saga* and the first episode in World Two. It contains levels 46 - 60 and it will be released.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Story

*This section is currently empty. You can expand the article by writing content in this section.*

## New features

*This section is currently empty. You can expand the article by writing content in this section.*

## Levels

*This section is currently empty. You can expand the article by writing content in this section.*

## Gallery

*This section is currently empty. You can expand the article by writing content in this section.*

## Trivia

*This section is currently empty. You can expand the article by writing content in this section.*
Level 45

Episode
 Stars
 Number ofstar colours

**Level 45** is the 15th and last level in Episode 3 and rune level
in *Luna Light Saga*.
To pass this level, the player must find all 7 runes and
score at least ? points in 20 moves or fewer. When the player completes the level, Cosmic is activated and will score his/her additional points.
Stars

**Stars** are one of the fundamental elements in *Luna Light Saga*. They are present on all levels. For each level, stars can be earned by reaching certain score requirements - by reaching a certain amount of points. A player can earn up to 3 stars per level. There are currently a total of ? stars that can be earned from ? levels.
Zodiac

**Zodiac** is one of the constellations (or mascots) in *Luna Light Saga*.

## Properties

Some levels will have a specific zodiac. Each zodiac can create their own special stars.

## Zodiac

Currently, there are ? zodiacs in the game:

### Aries

* Aries (♈) /ˈɛəriːz/ (meaning "ram") is the first astrological sign in the Zodiac.

### Capricorn

* Capricorn (♑) (English pronunciation: /kæp.rɪ.kɔːn/) is the tenth astrological sign in the zodiac.

### Leo

* Leo (♌) is the fifth astrological sign of the zodiac.

### Pisces

* Pisces (♓) (/ˈpaɪsiːz/, pis'eez; Ancient Greek: Ἰχθύες Ikhthyes) is the twelfth astrological sign in the Zodiac.

### Taurus

* Taurus (Latin for "the Bull"; symbol: Taurus.svg, Unicode: ♉) is the second astrological sign in the present Zodiac.

### Scorpio

* Scorpio (♏) (Greek: Σκορπιός Skorpios; Latin: Scorpius) is the eighth astrological sign in the Zodiac.
Level 12

Episode
 Runes
 Zodiac
 Number ofstar colours
 Number of spaces
 Difficulty

**Level 12** is the 12th level in Episode 1 and rune level
in *Luna Light Saga*.
To pass this level, the player must find all runes and
score at least points in 16 moves or fewer. When the player completes the level, Cosmic is activated and will score his/her additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthroughs

*This section is currently empty. You can expand the article by writing content in this section.*
Episode 2

Difficulty

**Episode 2** is the 2nd episode in *Luna Light Saga* and the 2nd episode in World One. It contains levels 16 - 30 and it was released on ?.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Story

*This section is currently empty. You can expand the article by writing content in this section.*

## New features

*This section is currently empty. You can expand the article by writing content in this section.*

## Levels

*This section is currently empty. You can expand the article by writing content in this section.*

## Gallery

*This section is currently empty. You can expand the article by writing content in this section.*

## Trivia

*This section is currently empty. You can expand the article by writing content in this section.*
Episode 6

**Episode 6** is the 6th episode in *Luna Light Saga* and the third and last episode in World Two. It contains levels 76 - 90 and it will be released.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Story

*This section is currently empty. You can expand the article by writing content in this section.*

## New features

*This section is currently empty. You can expand the article by writing content in this section.*

## Levels

*This section is currently empty. You can expand the article by writing content in this section.*

## Gallery

*This section is currently empty. You can expand the article by writing content in this section.*

## Trivia

*This section is currently empty. You can expand the article by writing content in this section.*
Level 16

Episode
 Stars
 Zodiac
 Number ofstar colours
 Number of spaces

**Level 16** is the 1st level in Episode 2 and 1st
in *Luna Light Saga*.
To pass this level, the player must collect all 20 purple stars and
score at least 10,000 points in 17 moves or fewer. When the player completes the level, Cosmic is activated and will score his/her additional points.

## Difficulty

* Just have some two-layered clouds on the board.

## Strategy

* Just follow the tutorial to clear the level.
Level 69

Episode
 Number ofstar colours

**Level 69** is the level in [[]] and star level
in *Luna Light Saga*.
To pass this level, the player must collect all 40 green stars, 4 blue stars and
score at least points in moves or fewer. When the player completes the level, Cosmic is activated and will score his/her additional points.
Level 7

* Before
 Episode
 Ice
 Zodiac
 Number ofstar colours
 Number of spaces
 Difficulty

**Level 7** is the 7th level in Episode 1 and ice level
in *Luna Light Saga*.
To pass this level, the player must clear all ice and
score at least points in 16 moves or fewer. When the player completes the level, Cosmic is activated and will score his/her additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthroughs

*This section is currently empty. You can expand the article by writing content in this section.*
Fusion Blade

Fusion Blade

Required Level: 50

880 Damage

+4 Super Meter On Hit

Energy

Slashing

In-Game Description: Smashes atoms and evil robots.

Crafting Components

* Fusion Blade BP: 30x
* Fission Edge +1: 1x
* Particle Accelerator: 50x
* Fusion Drive: 1x
* 100,000 Gold

Blueprint can be found on

* Relay Lvl: 6 Metropolis Now.

Crafts into: Rainbow Blade
Level 37

Episode
 Birthstones
 Zodiac
 Number ofstar colours
 Number of spaces
 Difficulty

**Level 37** is the 7th level in Episode 3 and birthstone level
in *Luna Light Saga*.
To pass this level, the player must collect all birthstones and
score at least points in 16 moves or fewer. When the player completes the level, Cosmic is activated and will score his/her additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthroughs

*This section is currently empty. You can expand the article by writing content in this section.*
Level 3

Ice
 Number ofstar colours
 Number of spaces
 Difficulty

**Level 3** is the 3rd level in Episode 1 and 1st ice level
in *Luna Light Saga*.
To pass this level, the player must clear all ice and
score at least ? points in 17 moves or fewer. When the player completes the level, Cosmic is activated and will score his/her additional points.
Captain's Quarters

This is the Captain's roomy private office, for when the pressures of command get too great. It is located in the command sector, with the Bridge to the north (so the Captain can stride manfully onto the Bridge in a crisis) and to Teleporter Control to the south (for when he needs to run away like a little girl). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.

This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the station), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so certain individuals can gain all-access and spread their joy through the station) and a hand teleporter (so the Captain can run away when the station has gone to hell). The Captain's Antique Laser Gun is also stored in a high-security display case here, and a box of medals, including the much-coveted Medal of Captaincy, is on the desk for nobody to ever earn.

The Captain's private quarters is attached to the office just behind his desk. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. Of course, the Captain is not expected to use the same filthy facilities as the rest of the commoners, so a personal restroom is provided for aliens to make a hive inside his exclusive use.

In the office is an ID computer and a communications console, which is vital for calling the shuttle once the Bridge and AI have exploded. This panoply of equipment, coupled with the fact that the Captain's Quarters are a back door onto the Bridge, means that traitors will be constantly trying to get in. Breaking in or trespassing here will usually land you a life sentence.

Fortunately, your desk actually makes pretty good cover against invaders. The consoles will block most projectiles, and you can move your locker around for some more versatile protection.
Level 4

Episode
 Ice
 Number ofstar colours
 Number of spaces
 Difficulty

**Level 4** is the 4th level in Episode 1 and ice level
in *Luna Light Saga*.
To pass this level, the player must clear all ice and
score at least points in 12 moves or fewer. When the player completes the level, Cosmic is activated and will score his/her additional points.

## Difficulty

* There are some ices at the isolated spaces. However, 3 star colors are very easy to clear.

## Strategy

* Link many stars to make many special effects and clear the ice.
Ion Edge 1

Ion Edge +1

Required Level: 18

295 Damage

+4 Super Meter On Hit

Energy

Slashing

In-Game Description: A lightweight glowing blade flowing with energy.

Crafting Components

* Ion Edge +1 BP: 2x
* Ion Edge: 1x
* Power Chip: 2x
* Supercapacitor: 6x
* 3,500 Gold

Blueprint can be found on

* Normal Mission: 101.
* Elite Mission: 20.
* Relay Lvl: 1 Metropolis Now.

Crafts into: Plasma Blade
Brig

### Warden's Office

This is the control room of the brig. It has a central location in the security sector, allowing the Warden to supervise the brig, prison wing, armory and security office from his desk. Inside are lockdown buttons for the brig and the prison wing, and an assortment of security computers, including the Prisoner Management system (which works with chemical and tracking implants). The office has a desk facing the office for the Warden to distribute weapons to officers.

### Timed Cells

The southern cells have timed locks on them, and it is the Warden's job to set the timers. If the timer is not set, then the prison door will remain open. If you're smart and not shitcurity you follow Space Law when setting timers so that the Janitor doesn't receive a ten-minute sentence for not placing wet floor signs. If you are dealing with a very dangerous person such as a traitor, changeling, or repeated offender of a violent crime, they should instead be "permabrigged" -- placed in the Prison Wing or solitary confinement, which are both located to the northwest.

Most of the time, cells only have one person residing within them (when mass arrests are made the criminals are usually buckled to the chairs in the security lounge), and anyone within is rarely let out until their jail time is up. If you are a confirmed traitor or the clown, do not expect to stay here long before some chucklefuck decides to bash your skull in with his stunbaton, help himself to your belongings, and leave your body for the space-crows.

### Interrogation Room

This dimly lit room can be used to squeeze out as much information you can out of suspects. It also makes a great place to hold a private discussion. There is a conveniently placed recorder located on the table that can be used as evidence in court cases, if need be. This room is a favorite of the detective's.

### Evidence Lockers

Store the confiscated belongings of prisoners such as high-risk items and weapons here. If some of the possessions are particularly dangerous, such as a syndicate-uplink; store them in the Armory's contraband locker where only the Warden, Head of Security, Captain, and unscrupulous burglars will be able to access them. Security access is needed to enter this room.

### Gas Storage

In maintenance just outside the brig is a small N2O storage closet that can be used to quell riots. It requires Armory access to use.
Level 2

Number ofstar colours
 Number of spaces
 Unlockables
 Difficulty

**Level 2** is the level in Episode 1 and
in *Luna Light Saga*.
To pass this level, the player must
score at least 5,000 points in moves or fewer. When the player completes the level, Cosmic is activated and will score his/her additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Trivia

*This section is currently empty. You can expand the article by writing content in this section.*
Centcom Official

File:NTlogo.png
As a Centcom Official, you are a representative of the Corporation sent to Space Station 13 to complete an assortment of tasks assigned to you by Centcom.

## Middle Management

Chances are you will be but a low-level bureaucrat from Centcom sent to preform an inspection, investigation, or some other managerial task. You will probably be spawned with just the essentials:

* A green Centcom Uniform
* A Command headset
* A clipboard
* A pair of Sunglasses
* An energy gun for self-defense
* Centcom ID, with access to Centcom areas but nowhere on SS13

Right away you have a headset linked to the Command channel, so be sure to announce your presence as soon as you get on station and set up a meeting with the Captain to discuss whatever important task assigned to you by your superiors. For the most part, your position puts you in a unique position in the station's social hierarchy, and most station authorities will bow to your every whim and possibly even grant you all-access to keep you happy.

The bad news is you're also going to be a very juicy target for just about everyone who is considered to be an enemy of the Corporation due to your status. They'd be hard pressed to resist making an example out of you. It'd be a good idea to make sure you're always accompanied by at least one officer.

Just remember though: You are not above Space Law and the Captain is still the station's ultimate authority so the use of force to impose your authority isn't recommended. Stick to your social advantage. If things go sour, Centcom may recall you. If you feel your life is threatened, you may be able to leave the station the same way you boarded it. Just make sure you keep note of everything of importance, so you have something to report back to Centcom.

## Upper Management

On the off chance you are a ranking military or corporate official, such as an Admiral or an Executive, you command an immense amount of power. You'll likely board the station with some fancy items to help signify and enforce your authority. You may also find yourself with increased, or even all-access to the various parts of SS13.

While the Captain still maintains ultimate authority over the station (including you while you are on board), your rank allows you to relieve him of Command appoint someone else in his place. Like the Captain, you shouldn't have to do any manual labor yourself. Delegate to the Captain as he would delegate to his Heads of Staff.

## Central Command

Your relationship with Centcom is a special one, meaning you will more likely get a response from any requests and transmissions to them. If you can, using the Communications Console on the Bridge is a good way to send an impromptu message. If you have completed your task and want to return to Centcom, you can give them your formal report there, and negotiate with them to take action. The better written your report, the more likely it will be acted upon.

In the end, this is meant to be a roleplaying role, so try not to embarrass everyone.
Luna Light Saga

***Luna Light Saga*** is a video game developed by King, the company.

## Gameplay

*This section is currently empty. You can expand the article by writing content in this section.*

## Description

*From Google Play:*
Hi explorers! It's time for a Luna Light Saga update!
Fancy some free Gold Bars? We have just what you need! Now you can get lives and moves to continue your adventure!
Thanks for playing Luna Light Saga with us. We love your feedback so don't be shy, rate us and let us know what you think! Game on!

## More info

*From Google Play:*
Luna Light Saga, a new linker match 3 game from King, the makers of Candy Crush Saga!
Link 3 or more stars of the same color and embark on a cosmic adventure through this magical universe!

Join Luna on an epic mission and use your star power to find the long-lost Zodiacs in a galaxy full of magic and mystery.

Help her find the hidden star runes that will guide the way and release the power of these mythical creatures.

Take on this astronomical Saga alone or play with friends to see who can get the best score!

Luna Light Saga is completely free to play but some optional in-game items will require payment.

You can turn off the payment feature by disabling in-app purchases in your device’s settings.

By downloading this game you are agreeing to our terms of service; http://about.king.com/consumer-terms/terms

Luna Light Saga features:

* An imaginative, fantastical universe with vibrant high quality graphics
* Connect stars of the same color in this link 3 puzzle game
* Link 5+ and strategically aim Shooting Stars to reach distant objects
* Link 10+ stars to create epic Cosmic Chains!
* Unlock new Zodiacs as you progress through space
* Link stars to charge Zodiacs and activate awesome power ups
* Easy and fun to play, yet challenging to fully master
* Explore uncharted planets with 100 challenging levels
* For players that Facebook Connect, there are leaderboards for you and your friends to compare your scores
* Easily sync the game between mobile and tablet devices and unlock the full game features when connected to the internet

Have fun playing Luna Light Saga!
Bar

**For the Guide to Food and *Drinks*, click here.**

Welcome to the Maltese Falcon Bar & Grill!

The bar is located on the eastern side (starboard corridor) of the station, and is adjacent to the Kitchen. It is the spawn point and workplace of Pun Pun the Monkey (rip deempisi) and the Bartender. Seating is plentiful. So are distractions like arcade and slot machines.

The bar door and back room all require Bar access. Contains a Booze-O-Mat and all the tools the Bartender needs to mix and serve drinks. There is also a back room where beer kegs are stored and suspicious activities take place.

Medical Doctors come here to steal every last drop of the Bar's booze. They will stay there until all of the Pan Galactic Gargle Blasters are completely chugged away.

By default the bar's sign will choose a random name from the list, but the bartender can choose whatever image he wants to be displayed.

### Theatre

 File:Theatre.png  This is the starting location for the trustworthy Clown and the shy but competitive Mime. Requires Theatre access to attain entrance, which of course the clown and mime start off with (if they didn't the station would be a better place).

The theatre stage has a random instrument in its corner at the start of a shift. You can ~~annoy the shit out of everyone~~ play awesome music with it and raise the morale of your allies during battles or win the heart of your soon-to-be lady with a lovely serenade. The piano's companion, the violin, can be found in the dorms.

Backstage there is a mirror to look pretty and an AutoDrobe vending machine that dispenses costumes. For example, you can vend a pirate costume (arr scurvy again), or a wizard costume (MAGIC MISSLE!!1). The theatre is a facade -- nobody will ever host a play or god forbid, concert on the stage. They will, however, steal any kitty ears and rabbit ears possible as well as any costume pieces lying about.
Cargo Bay

This is the workplace of Cargo Technicians. It can be accessed from the Central Primary Hallway, across the hall from the Head of Personnel's Office. To the right is the Cargo Office, where the cargo staff will take orders from the rest of the station crew. To the left is the loading area where the supply shuttle will dock. Just above it is a warehouse that can be used for long-term storage. Plenty of room is given to give the cargo techs space to push crates around.

## Cargo Warehouse

Located to the north of the cargo bay and blocked off by shutters, this contains several crates and cardboard. It is poorly lit and contains an escaped door into maintenance, making it perfect for illicit activities or goods.

## Traitors

This place is great to dispose of bodies if no one is around -- just take your dead body and throw it into space.
2014Plan

## Introduction

This is the 2014 Development Plan for 2014 - Created on 2014-04-09

## Website

### Ban Log

We need to remake the closed source php stuff erro has on his site. These php files should also be open sourced on our codebase.

## Visual Feedback

### Damage

Add a field to damage procs (Prob=100%) The rate at which visual feedback shows up. Giving some attack types a chance to be less visual.

### Construction/Deconstruction

A busy icon above a player head to show the player is conning/deconning something.

## Doors/Airlocks/Walls

### Force Fields

Add force fields and directional force fields (IE: Only enter from left)

## Tethering

### Ball and Chain

(kinky :3) (Lol they should be able to hold the ball to move faster With two hands) (The code for that exists)(Sweet)

### Cable leash

Save yourself from singulo
Walk Ian!
If source of tether is attached to immovable object dismember the body part the other tether is attached to if say the singulo is pulling the person.

## Medical

Completion of OD system

Ghetto chemistry? (rather ineffective ghetto drugs refined from carpotoxin)

## Traitor

Cleanup of the antagonist assignment code, so making someone a traitor is just one proc instead of different areas of the code using different procs

More traitor objectives (Safeguard?) (Kidnapping: could be forcing them to escape on a specific pod.) Errorage suggested marooning as an objective, which I like a lot (This would be a hard objective, but I'd
applaud those who get it done. Objective: Leave the body on the mining station.) Leave the body on the mining station? If you just check for Z-levels it wouldn't be \*that\* hard. Also, top lel your objective is a newbie miner.

Better Second Objectives (Escape, Escape Alone) (Add: escape on shuttle/pod at [location]?) Yup.

Changelings as secondary antags?

maybe some cool new items if we have ideas

remove parapen REMOVE PARAPEN [1]

Reduce Cost of C4 and have it not work on mobs.

## Quartermaster

Add Stock Market (Driven by NewCaster articles)

yes

NewsCaster

Add randomized news

## R&D

Overhaul of general Research (Jalleo)

Xenobio overhaul (fleure)

## Backend

Better maploader

A hook system that isn't awful like Bay's version

Redo admin midis. Store them in a list, let players replay specific songs, mute, stop playing one and play another, etc.

Clean up Life() (Maybe.)

Better simple\_animals

Fix lots of bugs (hopefully)

Add a break\_apart() proc so things can break into pieces. Make it return a list of everything that broke off. Make bombs break things apart and toss the pieces all over the place. Make the singulo break
things and then instantly suck in the pieces. (lagalicious) cri as it lags :'( lag is a vital part of the tgstation experience hue hue If necessary, clean up the throwing code so it isn't quite as laggy. (X breaks apart into Y. Y Breaks apart into V. V Breaks apart into U. etc etc)

Clean up roundstart code.

Clean up playsound to NEVER play null files. I'm pretty sure this is happening at some point

## We can dream - Don't do these unless you're super serial

Pixel movement - Lots of bullshit would need to be redone (Dream....)
BirdboatStation

File:Birdstation1preview.png
# Supermatter Engine Guide

**You can do these steps in any order, but this order guarantees that the engine will not overheat while you are busy reading this text.**

**Step 0:** Go get engineering goggles and make sure to wear them whenever you are near the supermatter engine.

**Step 1:** Locate the oxygen pipe in the supermatter room. It is a cyan colored pipe that enters the room from space. Find the oxygen pump that is turned off and turn it on. Notice that it is set to 2000kPa, do not increase this.

**Step 2:** Make note of all the other pumps that are already turned on in this room. Set these pumps to the highest possible pressure settings. Make sure to exclude the pump in step 1 or you will risk the engine exploding.

**Step 3:** Locate the filters in the room. They are close to the green colored pipes. Turn both of these on and set them to the highest possible pressure settings.

**Step 4:** Step over to the air alarm and unlock it (note that you do not need engineering access for this). Navigate to the vents menu and turn the bottom 4 vents on. Set the vent pressure limit to external only and set the pressure as high as possible. After this, navigate the scrubber menu and set the scrubber to syphon and the range to extended. Make sure that the scrubber is not set to scrub, or you will risk overheating the engine.

**Step 5:** Turn on the emitters. If you did everything correctly, the supermatter crystal will be able to handle all 3 and possibly more, but if you are not very confident, try 2. Only 1 emitter is not recommended as it will produce only minimal amounts of power.

**Step 6:** Go get 5 plasma tanks from the engineering equipment room, put them into the radiation collectors and turn them on.

**Step 7:** Configure the SMES. 100kW output from all SMES units combined is a good amount of power for the station.
Assistant

File:Primary Tool Storage.png
Assistants are the most versatile and expendable workers on the station. They are recommended to new-comers who have read or are reading *the tutorial* and are still getting their space legs.

Assistants begin their shifts around the station but usually congregate in Primary Tool Storage, where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the Head of Personnel can add more access to your Identification Card. With more access and perhaps a custom job title, perhaps you can find a purpose on the station at last.

Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the station.

**Bare minimum requirements:** Don't be a total shitler.

## Duties? What Duties?

Assistants are usually the most aware civilians on the station due to the fact they're constantly on the move. You'll find that that assistants make great informants!

Due to the lack of responsibility, you'll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, building cloning stations in firefighting closets, converting the dorms into interrogation rooms, and all other sorts of wacky projects.

## Gimmicks

You can choose between either inventing a custom job title and having the HoP give you the title and appropriate access, and asking people over the radio if they need assistance. If you take the first option, consider the jobs on the following list. An assistant is a good job for playing a single-round gimmick.

* Acolyte
* Actor
* Animal Handler
* Athlete
* Bean Counter
* Beggar
* Bro
* Coach
* Consultant
* Daredevil
* Delivery Boy/Girl
* DJ
* Drunken Wreck
* Emissary from Another Planet
* Fanboy/girl
* Former Head of Security
* Gambler
* Gourmand
* Junk Collector
* Junkie
* Musician
* Paralegal
* Political Activist
* Political Prisoner
* Receptionist
* Safety Inspector
* Salesperson
* Stowaway
* Student
* Terraformer
* Test Subject
* Tour Guide
* Trader
* Waiter

## Ghost in the System

It's easy to stay under the radar as an assistant, as you have the least-respected job on the station (aside from that other guy). You have maintenance access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from Primary Tool Storage if you can and set out!

The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.

This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.
AsteroidStation

File:AsteroidStation.png
## About

**AsteroidStation** is a Nanotrasen facility embedded into a gigantic asteroid. AsteroidStation is a replacement for MetaStation, which was previously run on Badger, and is now the default map on the second official /tg/ server, <byond server=game.tgstation13.org port=2337>Badger</byond>. It has not been play-tested very extensively, but has been generally well received. Due to this lack of play-testing, there some bugs, and gameplay changes and balancing still need to be made.

**Key points to note are that:**

* The map plays best with 30+ players.
* The only change is the layout - functionality is the same.
* It feels much bigger and more open, attacks in public are harder to get away with.
* It has a much larger maintenance system, useful for stealthier tactics.
* The escape shuttle is larger, with a cargo hold for valuable gear.
* All jobs have local maint. access to their nearest public hallway.
* Atmos and Power have local "checkpoints" to make it harder to sabotage the entire station, but easier to sabotage specific departments.

**Development news** are posted in this changelog.

**Feedback** should be posted in this thread on the forums.
AI Upload

You make modifications to the AI laws here, using the law upload boards. You can also upload laws to independent Cyborgs from the Cyborg Upload Computer. The Core and High-Risk circuit boards are kept in a more secure location behind glass doors that only those with Captain's Quarters access can open.

It is cramped inside, and filled with energy gun turrets. The turrets and airlocks require AI upload access to control. If you do not disable the energy turrets before entering, you will be either shot with stun, or laser bolts (dependent on the current settings). Also present is a wall mounted flasher, which the AI can activate to disable intruders and a motion sensitive camera.

This chamber is one of the most secure areas on station. Breaking into or trespassing in here is justification for permanent incarceration. Both AIs and security are advised to keep a close eye on this room.

When resetting a corrupted AI, remember to disable the cameras that can see the turret control panel.

When dealing with a rogue or malfunctioning AI, this chamber is useless to halt the AI's actions (as it only has to follow its law zero).

By default, AI Upload is only accessible by the HoP, RD and Captain.
Discstation

File:DiscStationThumb.png

## Overview

**DiscStation** is a partially-functioning map available on the /tg/ codebase as an alternative to the default map. It is currently maintained by JackHunt.

The map is based around large, 5-wide corridors and spaced out departments to distribute traffic evenly. For speedy transportation around the station, transit tube stations are arrayed around the inside and there is a transit hub on the tip of the Starboard arm. Escape pods are located at the top of each arm, at arrivals on the base of the Starboard arm and below recreation at the aft of the station. Maintenance is much less angular than on other maps and often bends and twists making it hard to keep track of targets and hard to navigate speedily.

## Departments

### Recreation

 File:DiscRec.png

**Feedback is welcomed** in this thread on the tgstation forums.
Custodial Closet

The custodial closet is located near the center of the station, north of Engineering. The Janitor spawns here in his purple getup.

Two lockers can be found here, which contain:

* No-slip galoshes (assuming an assistant hasn't stolen them yet)
* Janitorial belt
* Light replacer
* Garbage bag
* Biosuit
* A change of clothes
* The purple cap that marks a true janitor!

Also found in the custodial closet are:

* A mop
* A bucket
* A watertank
* Two boxes of replacement lights
* A spray bottle of space cleaner
* A box of mousetraps
* Two bear traps
* Several cleaner grenades (spread foam that will clean and make everyone slip in a wide radius; sought after by lazy janitors and the Clown)
* A janicart, which can hold all of the above except the grenades
Coding Standards

# Specification

You are expected to follow these specifications in order to make everyone's lives easier, it will also save you and us time, with having to make the changes and us having to tell you what to change. Thank you for reading this section.

* As BYOND's Dream Maker is an object oriented language, code must be object oriented when possible in order to be more flexible when adding content to it. If you are unfamiliar with this concept, it is highly recommended you look it up.

* You must not use colons to override safety checks on an object's variable/function, instead of using proper type casting, unless the code in question is a known resource hog.

* It is rarely allowed to put type paths in a text format, as there are no compile errors if the type path no longer exists. Here is an example:

```
//Good
var/path_type = /obj/item/weapon/baseball_bat

//Bad
var/path_type = "/obj/item/weapon/baseball_bat"

```

* You must use tabs to indent your code, NOT SPACES.

* Hacky code, such as adding specific checks, is highly discouraged and only allowed when there is no other option. You can avoid hacky code by using object oriented methodologies, such as overriding a function (called procs in DM) or sectioning code into functions and then overriding them as required.

* Duplicated code is 99% of the time never allowed. Copying code from one place to another maybe suitable for small short time projects but /tg/station focuses on the long term and thus discourages this. Instead you can use object orientation, or simply placing repeated code in a function, to obey this specification easily.

* Code should be modular where possible, if you are working on a new class then it is best if you put it in a new file.

* Bloated code may be necessary to add a certain feature, which means there has to be a judgement over whether the feature is worth having or not. You can help make this decision easier by making sure your code is modular.

* You are expected to help maintain the code that you add, meaning if there is a problem then you are likely to be approached in order to fix any issues, runtimes or bugs.

* Follow the stylesheet. Changing formatting with \red or other tags is not allowed. You must use span classes, which are defined in interface/stylesheet.dm.
Cargo Office

This is the common space between Cargo Technicians and Shaft Miners used to take in orders from the crew, process them, then ship them out. To the left is the Cargo Loading Area, and to the south is the Mining Dock and Quartermaster's Office. The room on the upper right is the Delivery Office.

Requires Cargo Office access.

Includes:

* Supply Shuttle Console
* Order Request Console
* Stock Market Console
* Photocopier

And the star of the show...

## File:Autolathe.png Autolathe

Not to be confused with the Protolathe. An autolathe is a fabricator of the not-so-fancy, but still necessary basic tools and materials. It must be filled with a certain amount of metal or glass before being able to create these items, and it can also break down these items into glass and metal if needed. To feed items into the autolathe click on it with a creatable item.

It can be hacked to create more items, electrocute anyone without gloves who touches it, or simply cease to function.

You can construct your very own autolathe as well.

### List of items available

* Bucket
* Crowbar
* Flashlight
* Fire Extinguisher
* Multitool
* Analyzer
* T-Ray Scanner
* Welding Tool
* Screwdriver
* Wirecutters
* Wrench
* Welding Helmet
* Console Screen
* Airlock Electronics
* Air Alarm Electronics
* Fire Alarm Electronics
* Metal
* Glass
* Reinforced Glass
* Metal Rods
* Compressed Matter Cartridge
* Kitchen Knife
* Scalpel
* Circular Saw
* Surgical Drill
* Retractor
* Cautery
* Hemostat
* Beaker
* Large Beaker
* Shotgun Shell
* Beanbag Shell
* Speed Loader (.38)
* Universal Recorder
* Tape
* Igniter
* Remote Signaling Device
* Radio Headset
* Station Bounced Radio
* Infrared Emitter
* Timer
* Voice Analyzer
* Light Tube
* Light Bulb
* Camera Assembly

### List of items added when hacked

* Flamethrower
* Rapid Construction Device (RCD)
* Electropack
* Industrial Welding Tool
* Handcuffs
* Ammo-357
* 12 gauge shell
* Shotgun dart
Dormitory

Located by near the Bridge and between the Courtroom and Library, the dormitory exists as a place where the general staff can go for some R&R. Includes luxury cabins, a laundry room, a fitness center, a holodeck and toilets.

## Uses

This is a great place to camp if you're AFK. Get satchels and headsets in the dorm locker. Play some laser tag and annoy security. The cabins can all be bolted shut with a button on the wall.

This is also a great place for unsavory activities, whether traitorous evil deeds, or other kinds of activities (let's not get into it). The AI almost never checks fitness. (key words: "almost.")

### Personal AI

The main reason to come to this room. The easiest to obtain Personal AI device is in here. Once one of the ghosts haunting the shuttle enable themselves to be selected for PAIs, you can make a friend in here.

### Fitness Room

There is a small list of things you can actually do in Fitness, like have a huge boxing tournament that will probably end after the first round with the victor being thrown in jail and the loser being cloned.

### Shower Room

This room is for washing up after a hard day of exercise. There are four shower heads and a rubber ducky. The shower heads are set to a nice, warm temperature, but can be adjusted with a wrench. Adjusting once will make the water deathly cold, and adjusting twice will make the water scalding hot. Remaining too long under either setting will result in death. A third adjustment returns it to normal temperature.

A cyborg recharging unit is located by the bathrooms.

## Escaping from harm

If you're being gunned down by a Traitor, then run here and hide in a dorm. You can hit the button on the wall to bolt yourself inside.
Chemistry Lab

**For the Guide to Chemistry, click here.**

Chemistry, marked with orange floor stripes, is the only place on the station with a Chem Dispenser and accompanying chem heaters. This makes it a big target for traitors, whether to take over or destroy. A smartfridge is provided to store medicines for the rest of Medbay, and the lab is outfitted with supplies like plasma and basic grenade-making parts. What could possibly go wrong?
Alexa Nicole

video File:Placeholder
Alexa Nicole joined NaNo in November, 2013. She was active on the forums for a few months, then came back to the forums in November, 2015. Alexa Nicole goes by Alex. She is a member of LWLOF, WDTHM, The Fiction Writer's Cabin, The Cloak-Wearers of NaNoWriMo, the Antisocial Club, the Songwriter's Club, and TASER. Alex created the Singers Club and the High Schoolers Club. She is a NaNoFruit and loves her Fruit family. Her NaNoSister is Nicole Birdy.

## About Alex

Alex is a sixteen-year-old girl who loves to write, sing, act dance, and make friends. She has been writing since she was seven. Alex has written two completed novels and part of three novels. She is currently focusing on her 2013 NaNo Novel, The Trials of Tabitha, which she is editing and wants to publish. Alex also has her own YouTube channel, Alexandra Michelle, where she posts singing and piano videos. She loves musical theatre and will audition for any and all musicals and plays at her school. During the summer, Alex takes musical theatre camps when she has the opportunity.

## Trivia

Alex's role model is Princess Leia.

Alex loves Studio C. and Pretty Darn Funny.

Alex wants to be a writer and singer when she grows up.

Alex is in choir at her school.

Alex is learning Spanish and plans to be fluent by the end of high school.

Alex's favorite colors are pink, purple, and white.

Alex's birthday is in April.
Construct

Soul stones are commonly located with the occult or magic, such as Cultists and Wizards. They can be used to build up an army of loyal servants.

## Overview

Shades and constructs are slaved to their masters will. They must follow the orders of their master at any cost. They are capable of grasping intent, unlike synthetic beings. Shades as well as any constructs are EVA capable and can maneuver in space without outside aid. Should they die, they leave behind ectoplasma which can be used to make ghost-burgers. Constructs created by cultists automatically become cultists themselves, allowing them to identify their team mates, and even count for the escape objective. Clever crewmen who steal soulstones and shells can create their own constructs to fight the cult.

Some constructs have special abilities, which can be used similar to mime-, changeling- and wizard-abilities via the tabs on the right side of the SS13 interface. All constructs are immune to being stunned, but similarly their attacks have no stun chance like regular attacks.

## Soulstone

File:Soulstone.png

Soulstones are used to house souls. They can be used to release said souls, into the form of a shade. A soulstone can be used on a dead or living human in critical condition (Providing the soul is still inside the body) to load his soul into said stone. From here, the soul can only speak, but the master can momentarily release the soul and it becomes a shade, or inserted into a construct-shell to be made into one of the various kinds of constructs.

## Shade

File:Shade.png

Shades are fragile, but being recaptured into their soulstone heals them. All a shade can do is slowly drain life, remove clothes (and handcuffs) and spin chairs.

* Fun fact, humans can pull shades (no, not like that, you sick fuck).

## Artificer

File:Artificer.png

The artificer is even more fragile than a shade. It can construct cult-floors, walls and reinforced walls, as well as take apart the station, but its main purpose is to provide the materials to construct additional constructs. It can create new soul stones or shells after a certain time. In addition to that, it can heal itself or other constructs by "attacking" them.

## Wraith

File:Wraith.png

The wraith is a tiny bit more fragile than a human, but has a strong melee attack. It can, similar to a wizards Ethereal Jaunt, become invisible and travel through closed doors and even walls by using it's phase shift ability. This construct is the bane of the AI, as the stationary AI core is defenseless against them.

## Juggernaut

File:Juggernaut.png

Juggernauts are strong, slow and have lots of health. They can destroy any wall by simply punching it and do more damage than Wraiths. They cannot be pushed or grabbed and even have a force-wall ability similar to the wizard spell. Additionally, Juggernauts are immune to any weapon of force 10 or below, such as fire extinguishers, harm batons, and large air tanks.