recursal/Fanatic-Fandom huggingface dataset:
Edgering ruins

## Maps

**Edgering ruins** is a location in *Tyranny*.

## Background

Edgering Ruins is nestled within Apex's western range, serving as the gateway into Vendrien's Well. After the devastation brought to the fort by Archon Cairn in 429 TR, the area became little more than a transit hub thanks to the Road of Victory, lined with the bodies of those who defy Kyros' will. However, Kyros' forces have recently transformed it into a full garrison to ward off insurgents desperate to leave the Well. The area is dominated by a monument to the late Queen Lycaerus, weeping what seems like blood.

## Points of interest

* This is the starting location for *Tyranny*. You always begin in the upper left corner, sealed in by Kyros' magic with an Edict in tow.
* Talk to Aurora to get your bearings, then head down the road to confront your first enemy: a Sun Soldier of Vendrien Guard. Hang back and go south to reach a small ridge camp. With Athletics 27, you can climb down and, by passing a Lore 35 check at a small shrine, gain the Battle-Worn Torc and some other minor loot. You can also bypass the Athletics check by taking a Wound instead.
* The boulder in your way can be moved with Athletics 30, eliminating one of the enemies below. Further down the path is Verse. Talk to her and either recruit or dismiss her to the camp, based on preference.
* Down below, you find Tarkis Demos and run into Mocking Blaze.
* After the Vendrien commander is taken down, a Crescent Runner will report that the rebels (Pelox Tyrel) managed to take his commander hostage. If you have Athletics 30 or went to Apex during the second year of the Conquest (either as Queenslayer or Peacebinder) you can save Drastus, otherwise he will die.
	+ Pelox will die regardless of your decision, executed by the Disfavored if you offer him mercy.
* Decide the fate of Tarkis Demos and proceed to leave and meet the Archons.
	+ Before you leave, take a walk outside the southern wall. The rope at the end leads to a locked chest that contains a Sigil of Proximate Action.

#### Act III

* You return here during Never Free, to procure a gallon of royal blood for peeling Barik's shell. The area is infested with a variety of Bane and has minor loot. To get the goods, you need to get to the other side of the keep (near the bowl) and then use Athletics 63 to leap the gap or use Barik to toss you or make a bridge.

## Characters

Scarlet Chorus
* Mocking Blaze
* Kosma

Disfavored
* Commander Drastus
* Aurora

Vendrien Guard
* Sun Soldier
* Tarkis Demos

Companions
* Verse

## Loot

* Battle-Worn Torc: In the ridge camp to the south of the starting position.
Feather-lined Boots

**Feather-lined Boots** is an item in *Tales from the Tiers*.

## Background

Lined with flightless down and cobbled of fur and hide, these soft boots provide exceptional warmth and comfort. Somewhat heavy for use in the Tiers, this footwear likely found its way south during the Conquest.

## Location

*This article is a stub. You can help Tyranny Wiki by expanding it.*
Gravelight tools

**Gravelight tools** is an item in *Bastard's Wound*.

## Description

These are part of a set of Forge-Bound knapping tools made from Gravelight Ore. They were made by Zdenya for Cassandra, Master of Knapping, to commemorate her 50th year with the Forge-Bound.

## Purpose

The tools can be given to Jaspos, or to Wagstaff in exchange for the Vial of Inexplicably Heavy Water.
Eojah's Calling

**Eojah's Calling** is a weapon in *Tyranny*.

## Background

This staff of tree branches oozes rejuvenating sap.
Eojah's Calling was held by the Hierarch of the short-lived School of Mottled Bark - a collection of mages who turned their backs on civilization and studied in the isolation of remote forests. It is suspected that disease or misfortune ended their legacy, since all that remains of them are abandoned items or scraps of indecipherable lore.

## Location

* Iron Hearth: Hidden in the bazaar stall near Alphonsa.
Eternal Suffering

**Eternal Suffering** is one of the Achievements in the game Tyranny.

## Unlocking

* This is only possible if you are on the Rebel path.
	+ Recruit the Bronze Brotherhood in Lethian's Crossing.
	+ Attempt to recruit the Stonestalker Beast tribe in the Stone Sea.
	+ (May not be strictly required) Do not become Prima, take their suggestion to secure their loyalty by liberating Cairn without killing him.
Evander

**Evander** is a character in *Tyranny*. He only appears if the Crossing is entered without slaughtering the Bronze Brotherhood garrison.

## Background

A mercenary hired by Felix, a Forge-Bound blacksmith into the Oldwalls for materials, together with Mares. These rare, stable manufacturing materials would serve the Forge-Bound, while the two contractors would receive an axe made by the Forge-Bound in return; an adequate compensation. Of course, nothing's easy with the Oldwalls and the Bane involved.

## Interactions

### Other interaction

* As per the above, these three characters are involved in a spat over the job.
	+ Felix explains that he sent the two out to gather the materials so that he could focus on forging and meeting the production quotas. He clarifies that he never *ordered* anyone to go into the Oldwalls - and that he counts on flexible interpretation of Kyros' law, as the weapons serve her war effort, even if the materials are gathered near the forbidden areas.
	+ Mares explains that she was gathering the materials as usual, except this time, instead of wild animals, the Scourges attacked. Without Evander's help, she would have perished.
	+ Evander explains that this was the first time he's fought the Bane near the Oldwalls, and that he managed to fight the monstrosities off, saving Mares. He also mentions that he did enter the Oldwalls for a moment, no longer than a minute, to sate his curiosity.
* Your decisions:
	+ Strip Felix of his status as a Forge-Bound for unbecoming behavior. This earns fear with Verse, and loyalty with Barik.
	+ Declare that no punishment is needed, as nobody got hurt. This earns fear with Barik.
	+ Sentence all three to menial labor for three weeks as punishment for circumventing the provisions of Kyros' law. This earns loyalty with Barik. →
	+ Order Felix to forge an additional item of choice for both Evander and Mares as compensation.→
Edict of Tumult

The **Edict of Tumult** was unleashed against Setting-Sun in 429 TR, in retaliation for its continued resistance against the Overlord. The Overlord's words stirred the winds, and shook the land. A terrible wall of water rose from the sea, blotting out the sky before entirely swallowing the city and much of the coast. The other Free Cities were quick to surrender.
Elixir of Wits

**Elixir of Wits** is an item in *Tyranny*.

## Description

Soldiers and scholars alike drink the Elixir of Wits to heighten their mental acuity and sense of observation.
Scouts can ensure that they don't miss critical details on a mission, and academics can capture the subtext of even the most enigmatic tomes of lore. Some imbibers have complained of senses sharpened beyond any desired capacity, but a few dozen outliers shouldn't cast a shadow over proven results.

## Location

* Burning Library: The Silent Archive, on the ledge near the Archive.
Iron Hearth

Strike at the Hearth

The Final Hunt

Against All Odds

**Iron Hearth** is a location in *Tyranny*.

## Background

This massive fortress is perched atop the edge of a Tier that helps form the Blade Grave's northern border. Graven Ashe took the ancient castle during the Conquest, and now launches all Disfavored operations from this well-defended location.

## Points of interest

Disfavored path
* Right as you exit the trail leading to the Iron Hearth, you will run into Alphonsa arguing with Halfways-Dead.
* Right next to them is Acalos, starting the Broken Spear quest.
* In the center, near the stalls, is a tent you can use to rest for free.
* On the opposite side of the entrance to the inner courtyard is another hidden container with some Spire resources. A little further is Osmia.

Non-Disfavored paths
* Your only purpose here is to kill Ashe (and at least the Disfavored leading up to him). That, or to loot the area without fighting him (and then condemning him in Final Judgment).

## Characters

Commander
* Archon Graven Ashe

Adjudication opportunities
* Alphonsa and Halfways-Dead, arguing over recruitment.
* Ovinus and Fox Trick, appearing after the Stone Sea is targeted by the Disfavored
* Ashur and Pliny, appearing after the Stone Sea is targeted by the Disfavored

Other
* Acalos, quest giver for Broken Spear and (later) Leave No One.
* Osmia

## Loot

* Eojah's Calling: Hidden in the bazaar stall near Alphonsa.
* Elixir of Resolve: In a locked chest (Subterfuge 55) at the loot stalls.
Fatebinder Nunoval

**Fatebinder Nunoval** is a character in *Tyranny*.

## Background

Nunoval's keen, brash, and a hearty braggart with a fondness for bloodshed, a perfect choice for the Fatebinder of War. According to his peers, the jovial Nunoval dispenses fair justice, but tends toward rather exacting and uncompromising punishments at times.

Nunoval joined the court when he was yet still a boy and impetuous beyond reason. Imprisoned with a death sentence for the crime of desecrating corpses (get your mind out of the gutter, friend, he was merely burning corpses that awaited burial), before the local authority could send him to the gallows, the Adjudicator saw in him a great talent waiting to be realized, needing only to be steered. It helped that Nunoval was burning the bodies to prevent pestilence. Problem is, the superstitious northerners saw it as cheating the dead of their rightful afterlife.

## Interactions

### Quests

* Standing Tall: Nunoval appears at your Spire if you follow the Anarchy path, summoned by Bleden Mark. He acts as backup, seizing the tower in case you fail to protect it.

### Other interactions

* Beyond the above, Nunoval also offers gossip and pointers for your adventures.
* If you are following the Scarlet Chorus quest line, he will appear at Plainsgate/Halfgate, responding to missives from Ignatia that implicate you in unsavory affairs. Talk to the Fatebinder of War, but be wary of bringing Kills-in-Shadow to him. She and Nunoval have a history dating back to the Conquest, when Nunoval received a memento from her.
	+ Ignatia believes she and the Blood Chanters are *entitled* to any weapon that might aid Kyros - i.e. your Spires and anything in them. Her request is to teach the Blood Chanters in your ways, a reasonable request that didn't really need a formal inquiry request. You can allow for it, gaining →... Or have her punished (200 rings, burning on a pyre, or Nunoval's discretion).→ And you can always let her go for devotion.→→
	+ Regardless of your decision, you and Nunoval wind up drinking well into the night. Ah, it's good to be a Fatebinder sometimes, no?
Friend or Foe?

**Friend or Foe?** is a missive in *Tyranny*.

## Requirements

* Letting both the villagers and Vendrien Guard (including Matani Sybil) escape during The Battle of Echocall Crossing AND
* Letting the VG (including Pelox Florian) escape during Taking the Outer Valley.

## Transcript

We wish to meet under the truce of a blue flag, to discuss how serious the Overlord is in his mercy. See the reverse of this parchment for directions to a meeting site. Arrive with only a small entourage - asking you to come alone is hardly fair, but if reinforcements are shadowing you, we will know.
-Tarkis Arri, Captain of the Vendrien Guard
Fused Iron Gauntlets

**Fused Iron Gauntlets** is an item of equipment in *Tyranny*.

## Background

Barik's gauntlets are fused around his hands like vicious talons. They branch up his arms in a continuous line of interconnected iron that join up with the rest of his armor, forming a single coherent piece. His fingers are fully articulated, and he flexes them often - perhaps to remind himself that they are present.

Barik's hands are monstrous protrusions expressed in iron. His knuckles are adorned with unforgiving spikes, and each digit tapers with a talonlike curl. Barik looks to have modified the grip for wielding a weapon, but his gauntlets are unsuited to more delicate work.
Entropy's Rend

*Eroding*: On critical hit, target is Degenerating for 4.7s. Save vs. Endurance.

## Technical

### ID

WPN\_1H\_IR\_Axe\_Entropys\_Rend

**Entropy's Rend** is a weapon in *Tales from the Tiers*.

## Background

This axe boasts a sharply-honed dark iron blade set into a bronze haft. Imprinted with the sigil of Pox, Archon of Ruin, the head of the weapon feels unpleasantly cold to the touch and pulses with a faint, sickly glow.

Though you found this weapon abandoned in the belly of a corpse in the Blade Grave, you suspect that it made its way south from the lands of Kyros, where iron weapons see much wider use.

## Location

* Blade Grave random encounter - climb the tower (Athletics) and then drop into the dark hole (Subterfuge)
Hammer of Sunder

## Bonuses

### Bonus

**Oppressing**: On weapon critical, make target Prone for 4s. Save vs. Endurance.
**Devastating**: On weapon critical, push target back 0.5m, interrupt (Weak) for 1s
Shockwave: Strike all enemies in a line with a massive shockwave of energy. Each enemy hit takes Crush damage until the end of combat. Damage scales with Renown.

## Technical

### ID

WPN\_ART\_2H\_BR\_Hammer\_HammerOfSunder

**Hammer of Sunder** is an artifact in *Tyranny*.

## Background

Before Kyros subjugated the Free City of Sunder, the culture of stonemasons and architects prided themselves on their ability to build and shape their homes from the surrounding rock.

The Queen of Sunder carried a powerful hammer as her badge of office, which was said to be the very tool that shaped the city's foundation stone. Legends say that when the Archon of Stone attempted to collapse the city, the Queen raised the hammer and supported an entire district, giving thousands of citizens the opportunity to flee as the city slowly pressed down and immured her in the very rocks she fought to defend.

This hammer was dredged up from an excavation team, though the Queen who wielded it was never found.

## Location

* Burning Library: Located in the SW corner of the Burning Library. Area only accessible after the Edict of Fire is broken and the lava recedes. Naturally, this requires you to *not* destroy the library (which is impossible in the Disfavored path).
Hunter's Respite

**Hunter's Respite** is a location in *Bastard's Wound*.

## Background

Not far from the main trade road south towards Stalwart but removed from most the territory staked out by the Disfavored legion and Chorus gangs, this wooded glade has become a popular resting location for caravans since the invasion of Kyros' forces. It's far enough from the trade roads to dissuade raiders, but near enough to make it worthwhile as a stopover point.

## Points of interest

* This small wilderness area is populated by a group of Bronzemen. Approaching them and talking to the Sentinel will trigger a conversation and you can inquire about the situation with Subterfuge. If asked about peacefully, they will refer you to Krokus to the northwest.

## Characters

* Krokus and Cario
* Ptolia
Free City of Sunder

**Sunder** was one of the Free Cities in The Tiers; unlike the major Free Cities of the Four Brothers, it lay within Stalwart's borders rather than Haven's. Before Kyros subjugated Sunder, it boasted a culture of stonemasons and architects who prided themselves on their ability to build and shape their homes from the surrounding rock. The Queen of Sunder carried a powerful hammer as her badge of office, which was said to be the very tool that shaped the city's foundation stone. Legends say that when the Archon of Stone attempted to collapse the city, the Queen raised the hammer and supported an entire district, giving thousands of citizens the opportunity to flee as the city slowly pressed down and immured her in the very rocks she fought to defend.
Elixir of Resolve

**Elixir of Resolve** is an item in *Tyranny*.

## Description

This heady Elixir of Resolve increases the imbiber's readiness to tackle physical or mental challenges.
Forge-Bound artisans rely on deep concentration and willpower to maintain a link to their craft, where the slightest interruption could prove fatal. Though masters of the art are more experienced, apprentices often look to outside resources when they want to practice in a safe environment.

## Location

* Iron Hearth: In a locked chest (Subterfuge 55) at the loot stalls.
House Vendrien

**House Vendrien** is one of the major houses of Apex and Vendrien's Well. It was responsible for reforming the realm into an absolutist monarchy following the defeat of Apex by a coalition of Haven, Azure, and Stalwart in 312 TR, remaining as militant and defiant as ever. The house was crushed by Kyros' forces in 429 TR, as the Kingdom was brought to heel and annexed into the Empire. Remnants of the house became the nucleus of an anti-Imperial insurgency in 431, as the Vendrien Guard.

Vendrien Alanta, then head of House Vendrien, was the last Queen of Apex.
Frozen Sentinel

### Effect

*Frozen Sentinel*: When used: Targets Taunted for 9.4s in a 2.5m radius. Save vs. Will. Allies: +5 Armor for 10s, Paralyzed and Frozen for 9.4s

## Technical

### Id

ACC\_UNIQUE\_frozen\_sentinel

**Frozen Sentinel** is an accessory in *Tales from the Tiers*.

## Background

The frost-crusted features of this statue have long-since been worn past the point of recognition. Lines of shallow etchings around the base resemble the sigils within the Oldwalls and the Spires.

## Location

* Encounter in Lethian's Crossing - kill the old man.
Glory

**Glory** is a weapon in *Tyranny*.

## Background

This gold-accented mace feels a privilege to wield. Every lethal strike fills the bearer with a sense of their action's righteousness, and a swell of good tidings invigorates them to strike again.

## Location

* Rust Canyons: Received for claiming the Unbroken camp for the Disfavored.
Expression Sigils

**Expression Sigils** determine the form of the spell, i.e. whether it is cast on a single target, an area, in a line, in a cone, on your weapon or armor, etc.

Expression Sigils also determine what beneficial spells can stack with one another. For example, the *Gift of the Golem* spell (Guarded Form expression) will stack with *Titan's Touch* (Focused Intent expression) and *Spectral Blur* (Focused Intent expression) will stack with *Mirror Image* (Guarded Form expression). But Titan's Touch will *not* stack with Spectral Blur as they both use the expression Focused Intent.
Halfways-Dead

**Halfways-Dead** is a character in *Tyranny*.

## Background

A notable gang leader from the Chorus, Halfways-Dead leads the Grinning Bleeders. His curriculum vitae includes service in excellent frontline formations, such as the Broken Shits, Salty Nightmares, and Trap Gang, all of which supposedly made a name for themselves during the Conquest. He's looking to join the ranks of the Disfavored as any assignment is preferable to what the Voices of Nerat would have them do.

## Interactions

### Fatebinder

* You decide whether Halfways-Dead should be given the opportunity to fight under the Disfavored.
	+ On one hand, Graven Ashe only permits Northerners picked by him to fight in the ranks of the phalanx. On the other, Halfways-Dead is fullways dead if he goes back to the Chorus and the Disfavored really provide everything he and his gang ever wanted out of the military.
	+ Abandoning the duties of a soldier is unforgivable. You can order his immediate execution.→→ You can also order Alphonsa to hunt down the rest of the gang (this gains average loyalty from Sirin).→→
	+ You can consign him to hard labor.
	+ Or kick him out of the military entirely with a stipulation to live his life as best he can.→ Barik likes this. Grants wrath with Bleden Mark.
	+ Or you can accept a bribe (75 rings) *and* let him train. Understandably, this pisses the Disfavored off.→→
Fatebinder Rhogalus

**Rhogalus** is the Fatebinder of Lore and a character in *Tyranny*.

## Background

The Fatebinder is a tall man with slumped shoulders and a hawkish nose, with eyes tired from scanning hundreds of manuscript pages. Rhogalus was a ward of the Court for as long as he's been aware, Rhogalus demonstrated wholly perfect recall as a child, and absorbed all that Tunon and his tutors had to offer. In fact, he remembers hating all the lectures. Rhogalus isn't big on contact with other people, but he serves the Court to the best of his ability. His specialty is knowledge and wisdom.

Notably, Eb met Fatebinder Rhogalus ten years before the conquest, in Ardent. In hindsight, it's plain he was there in preparation for the invasion.
Haven

### Sections

 Sunset Spire Lethian's Crossing Deserter's March The Old Thicket Broken Plains Wilderness Ironhaul Trail Timbervale Village Caedo Village Forge-Bound Supply Cache

## Maps

**Haven** is a major region in The Tiers.

## Background

The Ladies and Lords of the coastal realm of Haven are known to spend as much energy fighting each other as they do the other realms. In recent generations, many of the coastal cities rebelled and became known as the Free Cities, lawless dots along the coast. The majority of the realm’s political and economic might resided within them, and by the time of Kyros’ conquest of the Tiers, all major coastal powers had declared independence. This left Haven with an ambiguous ruling structure (a loose alliance of allied noble houses) that could not simultaneously weather political infighting and armed conflict. Despite that, Haven rules the western seas through a combination of naval power and mystical aid from the School of Tides, much to the chagrin of neighboring Stalwart.

As such, while the Realm of Haven was one of the four major nations of the Younger Realms prior to the Overlord's conquest, it was also the weakest of the four. Haven fell easily to Kyros' armies early in the year 429 TR. In the years after occupation, Haven became known for the large deposits of iron in its hills and rivers, making it the most strategically valuable locations in Kyros' empire. This deposit is the largest yet discovered - moreso since the Tanavon Mines were destroyed by the Overlord's Edict in 428 TR.

Fatebinder Nunoval was responsible for shutting down a potential rebellion in 431 TR, when House Duccenius fled to Ardent, attempting to incite an insurrection.

## Locations

* Sunset Spire
* Lethian's Crossing
* Deserter's March
* The Old Thicket
* Broken Plains Wilderness
* Ironhaul Trail
* Timbervale Village
* Caedo Village
* Forge-Bound Supply Cache

## References

1. ↑ Haven profile archived from the official world map.
2. ↑ Encyclopedia
3. ↑ Fatebinder Nunoval
Galum

**Galum** is a character in *Tyranny*.

## Background

A northerner who came to the Tiers with a performing troupe, Galum was wounded in the ambush that killed off the rest of his fellow actors. After coming to in Mistress Sophia's care, he has been working for her ever since - and doesn't look back. His specialty is the Earthshaker's Delight, making the walls crumble and the ground move. Oh my.
Insipid Moniker

**Insipid Moniker** is a character in *Bastard's Wound*.

## Background

A former Scarlet Fury with a name bestowed upon her by Voices of Nerat, Moniker (or is it Insipid?) apprentices under Wagstaff to unlock the secrets of Tidecaster magic. She doesn't mind the subtler work and has swapped the distinctive red of the Chorus for the elegant blue of the School of Tides. Notably, she is literate, setting her apart from the Chorus and much of the Tiers.

## Interactions

* Midnight Wanderer: She's the focus of the quest, and is hiding a secret on behalf of Wagstaff...
	+ Note that if you start Midnight Wanderer without fully resolving Gambler's Ruin, she will pocket Mell's keystone as she uses her own keystone. To get back Mell's keystone, you must talk to her.
Infirmary

**Infirmary** is a Spire upgrade in *Tyranny*.

## Background

The Infirmary allows you to brew potions and other consumables. Once built, resting in any Spire grants a bonus to Endurance, Will, and Magic defenses.

## Features

* Alchemist Ambro arrives at the Spire to help you cook. Additional recruits can be added to support your burgeoning potion empire.

### Recruits

* Arasto: An alchemist who provides the Infirmary with supplies to create potions.  10
* Arina: A master alchemist who brews rare potions to take into battle.  10
* Bleak Anthem: A skill trainer who teaches Control Emotions, Control Life, and use of the Magic Staff.  10
* Damiro: An alchemist who provides supplies for brewing.  10
* Enebrus: An alchemist who brews potions to take into battle.  25
* Gela: A merchant with a large collection of potions.  10
* Nereus: A merchant with a large collection of poisons - many of them illegal.  20
* Sage Eupheria: A master trainer who teaches Lore, Control Life, and use of the Magic Staff.  25

## Gallery

* Sunset Spire
* Dawning Spire
* Aurora Spire
* Ocean Spire
Fragment of Cairn's Left Hand

**Fragment of Cairn's Left Hand** is an accessory in *Tyranny*.

## Background

This piece of Cairn's left hand flexes and tightens with no conscious pattern.

## Location

* Howling Rock: Harvested from Cairn's body once the Edict is lifted. Can be turned into the Staff of Cairn (artifact weapon) or into the Reforged Left Hand of Cairn at the Forge.
Gambler's Ruin

**Gambler's Ruin** is a side quest in *Bastard's Wound*. This quest is available once you've completed either Tide Together or Knapping on the Job.

## Synopsis

Rostrom Lenk believes that Mell, the Wound's bookie, is cheating. He asked you to investigate the matter.
Rostrom thinks the best place to start is by questioning Mell directly. As a Scribe, he should recognize the authority of a Fatebinder and respond with truth.

## Walkthrough

* Talk to Mell. You can use Athletics 52, Subterfuge 57, or the Lawbreaker background to make him come clean or go and talk with Telesophia (note that you need to use the speech checks when they come up, otherwise the option is gone). It's also possible to shut the betting ring down by invoking Kyros' law (or rather, its flawed interpretation).
* Telesophia will ask you to kill Argaen before she spills the beans. You can arrange for a meeting in the Shattered Bastion, where you can kill him without repercussion or tell him to leave so you can deceive her.
* Either way, you will learn that Tonves is killing the beasts in the Oldwalls to skew the win rates in his favor - and Mell is profiting from it, more from fear than genuine greed, as he claims. He will give you his keystone and direct you to the southernmost portal in the Wound (the one on the island right of center).
* Enter the room and examine the beast, then search it to find the Forge-Bound armor fragment. Return to confront Tonves. He will reveal that the whole operation was Jaspos' idea, but not to gather rings, but to provide bone and teeth for his water purification procedure. Mell turned the situation on its head, in order to satisfy his greed, demanding that Tonves kill strong Beasts in order to buck the odds and get rich.
* Tonves will split and hide in the Fractured Depths, while Mell will become the next objective. Talk to him. You can discover that the reason why Mell targeted the strong Beasts was that they are becoming restless; now that Reef-Talon isn't around to keep them in check, some are thinking of abandoning the humans to the Bane.
* You can decide the situation:
	+ Use Athletics 52 to extort Mell.
	+ Exonerate Tonves while condemning Mell.
	+ Exonerate both, but advise caution
	+ Demand a stop to scheming, but let gambling continue.
	+ Dismantle the gambling ring on pain of death.
* Return to Tonves in the Depths where you initially found the body and inform him of your decision. Doing so completes the quest.
Gentle Touch

**Gentle Touch** is a weapon in *Tyranny*.

## Background

The Voices of Nerat's curved and serrated blade is elegant in spite of its wicked appearance.
Considerable effort has gone into the uniformity of each of the tooth-like notches, suggesting the devotion and intentionality of a true artist. All the same, merely holding the blade overwhelms you with the reality that this instrument has caused suffering on an unimaginable scale. This sword's name would suggest mercy and restraint, but it would be mercy to strike a victim down at once, and restraint would only prolong suffering at the tip of this blade. Better to deliver death quickly than with a gentle touch.
Gregos

**Gregos** is a character in *Tyranny*.

## Background

The Stalwart captain whistles a shrill note as you approach, and his comrades lurch to attention. Gregos is an elite Unbroken warrior, sent together with the remnants of the 4th Citizen Cohort to recover the Steadfast Insignia lost by Epistratos.

## Interactions

### Quests

* A Breach Between Worlds: He is confronted at the Oldwalls Breach. Unless you work with the Unbroken, he attacks immediately. If you're working with the Chorus, he gives you some time to speak your piece and then attacks.
Forge-Bound supply cache

**Forge-Bound supply cache** is a location in *Tyranny*. The location is provided by Ulantis if you conscripted the beasts for Forge-Bound use during Year Two of the Conquest (The Iron Must Flow, Lethian's Crossing).

## Background

This location was used as a Forge-Bound supply drop for materials shipped by water, but has fallen into disuse following increased wartime instability. Ulantis showed you this location, which may still have items of use to you.

## Points of interest

* The area is full of containers with generic loot.
Graystone Valley

**Graystone Valley** is a location in *Tyranny*.

## Background

Graystone Valley is comprised of a thirty mile stretch of low-elevation islands nestled in tight formations. Stone Sea travelers have favored passage through this space, and have constructed bridges and supply drops that are restocked for communal benefit.

## Points of interest

* Small area. Head forward to find Brillen.

## Characters

* Brillen: Survivor of the Chorus ambush.
* Prattle, Severed Sophus, and Raven: Three Chorus members responsible for the false-flag operation.
Interrupt

Specific abilities can **Interrupt** their target, delaying their action for a short duration. When a character is Interrupted, they will play a reaction animation and go into Recovery. When their Recovery is completed, they will resume their queued action.

An ability that interrupts the target can have one of three strengths: Weak, Normal, and Strong. The duration of the target's recovery period increases with each **Interrupt** strength level, from 1 second to 3 seconds.

Interrupts do not stack.
Gravin

**Gravin** is a character in *Tyranny*. He only appears if the Crossing is entered without slaughtering the Scarlet Chorus garrison.

## Background

A Forge-Bound blacksmith who has very specific tastes in entertainment, Gravin is currently prevented from enjoying the one stud in the brothel at the Crossing due to Droop Eye and Rip Throat.

## Interactions

### Fatebinder Time

* The situation is simple: Gravin implores you to rule in his favor and get Droop Eye and Rip Throat to stop hogging the sexy merchandise.
	+ First, if you have Sirin, ask her to interrogate Droop Eye. It will be revealed that the two Choirmen are playing a ruthless joke on Gravin, to amuse themselves with his flailing.
	+ You can rule in Gravin's favor.→
	+ You can declare that Eye and Throat aren't sick.→
	+ You can bar both from using the performer, annoying poor Gravin.
	+ And the moment the Forge-Bound smith gets cocky, send him to the Bastard City for six months imprisonment for interrupting the Fatebinder and arguing with the ruling.
Iron Lamp

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**Iron Lamp** is an item in *Bastard's Wound*.

## Description

The House of Broken Regents strip their defeated foes of anything the mercenaries can carry. What they can't sell or use as-is, they melt down and reassemble into functional tools. In the Oldwalls, that means lamps to ward off the darkness. These dark iron lamps bear a marked similarity to the coloring of Disfavored iron armor.

## Location

*This article is a stub. You can help Tyranny Wiki by expanding it.*
Healing potion

**Healing potion** is an item in *Tyranny*.

## Description

Restores a moderate amount of health.
This healing potion was brewed by a skilled alchemist, probably conscripted to serve in one of Kyros' armies. The military demand for healing potions of this quality makes them rare outside of army supplies, and all the more valuable for it.
Fatebinder of Tunon armor

**Fatebinder of Tunon armor** is an item of equipment in *Tyranny*.

## Background

The leather raiment assigned to Tunon's elite lawbringers is prominently decorated with the Court's sigil.
Court garments are fitted to their owners with care, and no two are exactly alike. Minor variations in design and tailoring reflect something of the wearer, whose devotion to the Archon of Law is recognized and celebrated by the very right to don such finery.

## Location

* Received at the beginning of the game, depending on your skill choices. All issued gear is distinguished by the prefix *Ceremonial*, but is otherwise identical to regular variants.
* Superior versions can be purchased from Revos at the Mountain Spire.

[[Category:Leather (soldier and scout)
Cloth (mage) items]]
Heart's Blood

Heartseeker: Fire a bouncing bolt of energy. Each enemy that is hit takes piercing damage and transfers health to the wielder. Affected foes suffer reduction Might, Quickness, and Vitality. Healing scales with Renown.

## Technical

### ID

WPN\_ART\_1H\_IR\_Dagger\_HeartsBlood Superior

**Heart's Blood** is an artifact in *Tyranny*.

## Background

The handle of Heart's Blood is tightly wrapped with cords of severed human tendons, and the blade itself is curved at an angle that encourages open wounds. This crude design was the product of a mage who translated the pre-Empire runes on the surface of a battered shield. To his surprise, he discovered a poem, though much of the context and meaning were lost:
Heart's Blood, Urgent to spill, open, drink, Grant us the boon of your delight.

The mage recognized the rune for "blood" to correspond with a contemporary Archon, suggesting there was power in the name. He spent the remainder of his career puzzling out the theory behind a blade that fit the shield - an effort that yielded the early properties of this weapon, and a mystery left dormant until now.
Those who hold Heart's Blood are consumed by waves of eagerness, and the need to plunge the blade into an enemy's guts at times becomes overwhelming. Whatever dark heritage first conceived of this misshapen weapon, it is now awake to embrace its destiny.

## Location

* Researched and manufactured at Spires (Library and Forge). Plans are located in Vendrien's Well Citadel, in the Barracks on the eastern side in a locked chest.
Gaptooth

Heated Words

Path to Power

The Silence of Secrets

**Gaptooth** is a character in *Tyranny*.

## Background

A rough-looking woman standing in the gap made by a broken wall, Gaptooth is the head of another group of scavengers sent down here.

## Interactions

Heated Words

Path to Power

### Quests

* Extinguishing the Flames, Heated Words, Path to Power, The Silence of Secrets: Gaptooth is the leader of yet another team of numnutzes sent by the Censor to find a way to the Silent Archive. You can deal with her using Athletics or Subterfuge 44 to pass through (convincing her to attack Numbly eliminates a large gang from down below), kill her, or kill her with Sage support if you warned them about Kyros' Edict.
Honor Guard's bronze falx

The falx is an enduring symbol of military life in the Tiers. Adapted from the agrarian scythes of Azure, this curved blade was, in ages past, the weapon of peasants forced into battle. In the last century, the nobles of Apex took a liking to the weapon, and it has since become the weapon all serious Vendrian Guard warriors endeavor to master.

## Technical

### ID

wpn\_2h\_br\_falx\_vendrienguard

**Honor Guard's bronze falx** is a weapon in *Tyranny*.
Halfgate

**Halfgate** is a location in *Tyranny*. It is unlocked by starting The Tiers Will Shake (Disfavored), Cairn's Final Song (Chorus), Unlikely Allies (rebels), or Blood Trophy (anarchist).

Halfgate is the default version of Plainsgate. The only way to unlock Plainsgate is to take Azure as your final tour of duty during the Conquest and specifically order either the Chorus or *both* armies to defend Plainsgate.

## Background

An otherwise unremarkable pit stop that marked the eastern border of the great Stone Plains. It was helped by the fact that as far as Azure's cities went, it was one of the smallest and most impoverished settlements and was thus skipped over by the Chorus. Of course, that turned out to be quite the advantage in the long run, as it destined the village for... Not greatness, but notability. Due to the Stone Sea's great quakes, the village of Plainsgate was bisected, half of its buildings falling deep into the cavern below. From that point forward, it was known as Halfgate.

## Points of interest

* At the entrance, you'll find Jani the Reaver and Aleros.
* In the center you will find Rancor and Left-Claw.
* In the north-east is a settler's house with minor loot.
* North-west, above Left-Claw, is another house with a level I Sigil of Bounding Bolts and Scovik.

## Characters

Note that on non-Chorus paths, you'll have to slaughter the Chorus garrison.

Chorus (characters marked with an \* are the only ones that appear in non-Chorus paths)
* Misery,\* commander of Chorus operations in the Stone Sea
* Jani the Reaver,\* a thug
* Rancor,\* a Scarlet Fury
* Tangled Limb, a Blood Chanter leading a strike party to Jagged Maw Shrine.
* Nirek of Dead Run and Stumpfoot, involved in a dispute.
* Claret the Flayer and Iskander, involved in a dispute.
* Ignatia, talking to Fatebinder Nunoval.

Captives
* Left-Claw, a beast captive
* Scovik, an Earthshaker captive

Villagers
* Aleros
* Haygren, Bleden Mark's operative
* Isadora, second in command of the Earthshakers in civilian garb
* Irene, a merchant
* Merisa
* Cera
* Grayson

## Loot

* Sigil of Bounding Bolts: Inside the house above Left-Claw.
Havoc

Forbidden Passage
Finding a Madman
Crossing the Oldwalls
Finders Keepers

The Culling Dance

**Havoc** is a character in *Tyranny*.

## Background

Legends tell of an incredibly powerful form of Bane known only as the Havoc. There are no recorded sightings of a Havoc in recent centuries, so little is known of their abilities. These stories say that if a Havoc is seen, kill any other Bane present to deny the Havoc strength. No one knows why this advice has survived for centuries.

## Interactions

Forbidden PassageFinding a MadmanCrossing the OldwallsFinders Keepers

### Combat

* Havocs are incredibly powerful, not least because they are capable of consuming other Bane to instantly recover health. The best way to counter it is to focus on drawing it away from nearby Bane and then keep it stunned and dazed to reduce its debuff abilities. Keeping them Silenced is also a very good way to keep them off your back.
* Havocs drops a random magical item upon expiration and a random Spire recipe.

## Achievements

* To unlock the Cry Havoc! achievement, you need to kill three Havocs:
	+ During The Culling Dance, at the Passage of Culling (Fatebinders allied to the Disfavored must have the Hunter background to fight this Havoc).
	+ During A Breach Between Worlds, at Blade Grave Oldwalls - Central.
	+ During Forbidden Passage/ Finding a Madman/ Crossing the Oldwalls/ Finders Keepers, at Lethian's Crossing Oldwalls - Antechamber.
	+ On a non-Disfavored run, save the Burning Library by swapping an artifact for the Silent Archive. After the Edict of Fire is lifted, return inside.
Fortifying the Sea

**Fortifying the Sea** is a quest in *Tyranny*.

## Synopsis

With the passage into Howling Rock now available, enter the Earthshaker compound and negotiate an alliance.

## Walkthrough

* Approach the fort and talk to Isadora, then enter the compound. Head west.
* Meet Radix Ironcore. If you killed Caedis, he will accuse you of murdering his baby brother. You can attack and kill him, allowing Isadora to lead the guild, or convince him with Subterfuge 45 that it was the Chorus. Honest.
* Talk to Radix and/or Isadora, making your case for an alliance. You will be asked to aid with the Ritual of All Stones and The Rise of the Earthshakers.
Hero's Insignia

**Hero's Insignia** is an accessory in *Tyranny*.

## Background

They say that courage cannot be bought, but many a war hero has profited from gullibility. The purchase of uniform buttons and cloak pins tends to increase after high-profile battles.

## Characteristics

Brilliant accessory for avoiding debuffs in the early game that can cripple your party and break the combat line (Frightened and Terrified are occassionally cast by sages).

## Location

* Disfavored camp: Sold by Sterling Hagnon.
Hundred-Blood

**Hundred-Blood** is a character in *Tyranny*.

## Background

The leader of the Stonestalker Tribe, its Prima, Hundred-Blood is large, hairy, and covered in scars. Her feral, amber eyes are possessed of a cunning intelligence that allowed her to protect her tribe and make it thrive in the devastation of the Stone Sea. She has led the tribe in revolt against their Azure slave masters, and through tenacity and cunning made it one of the most powerful forces in the Stone Sea.

## Interactions

At Any Cost

Forging the WayPurge the Stone Sea

* If you have the Hunter background and are not on a Disfavored path, you can challenge Hundred-Blood for the position of Prima. This unlocks additional options for interacting with the Stonestalker clan, as well as Wrath/Favor with the clan.

### Quests

Disfavored
* Carving the Path: Hundred-Blood is averse to dealing with the Disfavored and will attack no matter what you say. She drops Hundred Blood's Claw.

Anarchist
* At Any Cost: Hundred-Blood is much more pliable and will trade you the location of Azure Shield in exchange for slaughtering the garrison at the Jagged Maw Shrine.

Rebel
* Forging the Way, Purge the Stone Sea: Related to recruiting rebel support in the Stone Sea.

Chorus
* Cairn's Final Song, Fangs and Fury: Hundred-Blood demands a favor in exchange for passage to Howling-Rock.
I Won't Forget This

**I Won't Forget This** is a missive in *Tyranny*.

## Requirements

* Side with the rebels during Act I and turn on them by starting the anarchist questline. Eb cannot be a part of your party.

## Transcript

You half-rate sellout. You turn on Kyros, you turn on the Vendrien Guard... you'll make a wonderful Archon of Lies someday.
I give you my word of honor: if I ever find something you love and hold dear, I will befriend it, and then destroy it.
-Eb
Forge-Bound Iron

**Forge-Bound Iron** is a side quest in Act I of *Tyranny*.

## Synopsis

A shipment of iron bound for the Disfavored Camp went missing somewhere around Echocall Crossing. Isotanis, a blacksmith working in the Disfavored camp, has a suspicion it might have fallen into enemy hands. It would greatly benefit the Disfavored war effort, if they had iron to repair or forge new weapons.

## Walkthrough

* Isotanis has reason to believe that the settlement near Echocall Crossing would be a good place to start looking for the missing iron. Head to the location and gain access to Echocall Village.
* Investigate the dilapitated crate near the drawbridge at the crossing and then the crate by the house nearby to figure out that Echocall is the right place.
* Enter and secure the village. After it's secured, find the central house near Old Man Nua and the fruit cart. Break the door down with Athletics 36 or Subterfuge 41.
* Check the barrels for Forge-Bound Iron Ingots. You will be confronted by the old man. You can:
	+ Kill him on the spot for collaborating with the insurgents.
	+ Press the issue. Mua will claim that he was *forced* to hide the ingots and Matani simply claimed what she found. At this point, you can turn him over to the Disfavored.
	+ Leave him be and confiscate the iron.
* Return to Isotanis.
	+ You can lie to Isotanis and keep the ingot for yourself, losing Favor with the Disfavored and incurring Bleden Mark's Wrath.
	+ Or you can complete the quest for 1000 Rings →

## Results

* You receive an Iron Ingot if you decide to steal from Kyros.
* Or you can turn them in for  10 and →.
Fused Iron Helmet

**Fused Iron Helmet** is an item of equipment in *Tyranny*.

## Background

Barik's helm is a tragic interpretation of Disfavored gear mixed with elements of Stalwart bronze. It hides his face, allowing only a suggestion of visible detail behind the obscurity. An accumulation of rust has gathered just under the eye slits.
Garrick

**Garrick** is a character in *Tyranny*.

## Background

An apprentice of Lohara, Garrick heard of rare and exotic Oldwalls materials falling into Brotherhood hands. He was apparently inspired to seek out a rumored entrance to the Oldwalls along Haven's northeast border, in the Twin Rivers area, driven by the desire to impress forge master Lohara and advance to the next level of his apprenticeship.

## Interactions

### Quests

* Leave No One Behind: Garrrick is the unfortunate Forge-Bound you need to find. Found at the Oldwalls, he can be led out... Or killed on the spot and his tools returned.
Irentis' Notes

**Irentis' Notes** is an item in *Tyranny*.

## Description

These notes are hastily scribbled, and show a tenuous grip on literacy.

They describe the relentless conscription efforts of a Scarlet Chorus gang as they chased the Unbroken across the Blade Grave. The notes include many references to Dauntless, a relic sword of the Unbroken, and many ill-fated attempts to find the blade. There are some crude drawings that resemble a map of the Blade Grave, with a sword drawn on the eastern section of the Oldwalls.

## Location

* Trapper's Junction: Carried by Irentis.

## Purpose

These notes unlocks the Infested Oldwalls for Fatebinders who are not on the Rebel path.
Health

A character's **Health** determines their survivability in combat. Damage that is not absorbed by a target's Armor goes straight to their **Health**. Potions and healing spells can restore **Health** in combat.

When a character's **Health** reaches 0, they will be Knocked Out. A Knocked Out character can be brought back in combat through the use of Active Abilities. Otherwise, characters will regain **Health** at the end of combat (assuming they're on the winning side).

## Notes

* Based on the game's difficulty setting, characters gain Wounds when they fall below a specific health threshold during combat, and will gain additional Wounds when they are Knocked Out.
* Based on game settings, a character that reaches 0 health can be Killed.