recursal/Fanatic-Fandom huggingface dataset:
Brawler

BrawlerClasses

Amidst the chaos of combat, Brawlers are the epitome of relentless physical prowess and unbridled aggression. They are melee warriors who thrive on the sheer force of their blows and the rapidity of their attacks. With an unmatched ferocity, they charge into battle, leaving a trail of defeated foes in their wake.

Brawlers are relentless combatants who unleash a furious flurry of strikes upon their adversaries. Their ability to endure damage through sheer toughness is legendary, allowing them to withstand wounds that would incapacitate others. This innate resilience, coupled with their unwavering assault, makes them formidable opponents on the battlefield.

HD : d10

Skills : base 2

Proficiencies : Light and Medium Armor.  No shields.  Simple weapons and Battle-axe, Great-axe, Greatclub, Hand-axe, Light Hammer, and Warhammer.

Improved Unarmed Strike : At 1st level a Brawler gains the Improved Unarmed Strike feat and counts as unarmed for the purpose of Flurry of Blows and Stunning Fist (and related feats) while using any of these weapons; Battle-ax, Club, Dagger, Great-ax, Greatclub, Greathorn Hammer, Hand-ax, Light Hammer, Quarterstaff, Skull Club, Spiked Gauntlet, and Warhammer.  In addition they always use their Unarmed Strike damage while wielding one of these weapons.  \*\*Damage is affected by size as normal.

Stunning Fist : At 1st level a Brawler gains the Stunning Blow feat.  A Brawler can use this feat a number of times per day equal to their class level.

Flurry of Blows : A Brawler may strike with a flurry of blows at the expense of accuracy.  When doing so, they may make one extra attack in a round at their highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round.  This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action.  When a Brawler reaches 5th level, the penalty lessens to –1, and at 9th level it disappears.  When a Brawler reaches 11th level, their flurry of blows ability improves.  In addition to the standard single extra attack they get from flurry of blows, they get a second extra attack at their full base attack bonus.  A Brawler must use a full attack action to strike with a flurry of blows.

Endurance : At 3rd level a Brawler gains the Endurance feat.

Damage Reduction :

Armor Training : The Brawler is used to wearing armor and can move unimpaired while doing so.  At 7th level a Brawler can ignore the speed penalty from medium armor.
Beast-master

Beast-masterClasses

Amidst the untamed wilderness and fierce creatures of Lux’Terra, there exists a unique breed of individuals known as Beast-masters. These formidable souls share an extraordinary connection with the animal kingdom, harnessing the primal forces of nature to their advantage.

At the core of the Beast-master’s identity lies a profound bond with the creatures of the wild. Unlike others, they possess the rare ability to forge deep connections with multiple animal companions, forming a loyal and harmonious alliance with the untamed denizens of the natural world. As they advance in their journey, Beast-masters can commune with up to three such companions, each a reflection of their growing mastery over the animal kingdom.

As they progress in their calling, Beast-masters undergo a gradual transformation, taking on more pronounced and feral qualities. Their physical and mental attributes begin to mirror those of their animal companions, rendering them not only more attuned to the wilderness but also increasingly animalistic in nature. This transformation imbues them with heightened senses, agility, and instincts, enabling them to navigate the wilds with unmatched prowess.

Base Class Requirements : Brawler, Defender, Hex-Binder, Scout, or Thug.

HD : d8

Skills : base 2

Animal Companion - Second animal companion is at three levels lower, and third animal companion is at six levels lower.

Feral Trait - Select an ability from the list below.  \*Note: The first Natural Attack you choose is your Primary.

* Alertness: gain the Alertness feat
* Bite: gain bite attack [s-1d4\m-1d6\l-1d8] (Cannot take Tusks)
* Burrow: gain burrow speed 10’ (requires Claws)
* Claws: gain two claw attacks [s-1d3\m-1d4\l-1d6]
* Climb: gain climb speed 10’
* Fast Healing: gain Fast Healing 1 (can be taken multiple times)
* Fast Movement: gain +10’ to one movement type (can be taken multiple times)
* Ferocity: +2 Str, +2 Con, -4 Int, -4 Cha
* Greater Ferocity: +2 Str, +2 Con, -2 Int, -2 Cha
* Hold Breath: can Hold Breath for 4x Con Score
* Horn(s): gain gore attack [s-1d4\m-1d6\l-1d8]
* Low-light Vision: gain low-light vision 120’
* Multiattack: gain the Multiattack feat (requires more than one form of Natural Attack)
* Natural Armor: gain +1 bonus to Natural Armor (can be taken multiple times)
* Pounce/Rake: gain the combat option to Pounce and use Rake attacks (requires Claws)
* Scent: gain the Scent trait (requires the Track feat)
* Swim: gain swim speed 30’ (requires Hold Breath)
* Thick Skin: gain DR 1/- (can be taken multiple times)
* Track: gain the Track feat
* Tusks: gain gore attack [s-1d3\m-1d4\l-1d6 Crit x3] (Cannot take Bite)
* Venom: bite attack deals 1d4 Con Fort negates DC 10 + Feral Traits + Con (requires Bite)

Feral Transformation - Beast-master and their Animal Companions become Magical Beasts and their HD become d10s.
Flooded Forest

The Flooded Forest, a mystical and enigmatic mangrove swamp, weaves its way between the Northern and Southern Pine Savannas, creating a natural barrier that has captivated the imaginations of the inhabitants of Lux'Terra for generations.

Within the depths of the Flooded Forest, some Fau have chosen to make their homes, living in harmony with the labyrinthine waterways and lush vegetation. Their villages are constructed upon stilts, creating an otherworldly scene of interconnected structures that rise above the water's surface. These Fau, with their deep connection to nature, have learned the secrets of the mangrove's intricate ecosystem, making them skilled navigators of the swamp's meandering channels.

On the outskirts of the Flooded Forest, along the coast of the Mother's Gift, a few Hume and Nezu settlements have also taken root. These coastal villages, built on stilts, are a testament to the resourcefulness of their inhabitants, who have learned to coexist with the mysterious mangrove swamp. Living in close proximity to the Flooded Forest, these settlers have adapted to the unique challenges and opportunities presented by this captivating landscape.

Yet, the Flooded Forest holds its mysteries and dangers. Enormous crocodiles and pythons lurk within its shadowy depths, their presence a constant reminder of the untamed wilderness that lies beneath the surface. Amidst the tangled roots and submerged branches, rare and exotic fruits can be found, their flavors and properties known to a select few who dare to venture into the heart of the swamp.

Legends tell of elusive and mystical fish that reside in the shallow waters of the Flooded Forest. It is said that consuming these fish can bring healing and relief from illness, making them a coveted and mysterious treasure hidden within the depths of Lux'Terra's most enigmatic region.

The Flooded Forest, with its hidden villages, formidable wildlife, rare fruits, and mystical fish, stands as a testament to the enduring spirit of those who call it home. It is a place of wonder and danger, where the boundaries between the natural and supernatural blur, and where the mysteries of the swamp continue to beckon explorers and adventurers seeking to unlock its secrets.

Regions
Poradnik

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* **Edytuj** – jest to tak zwany edytor wizualny, który jest łatwiejszy w obsłudze dla początkujących, ale nie daje pełnej kontroli.
* **Edytuj kod źródłowy** – pozwala na edycję kodu MediaWiki dla danego artykułu bądź szablonu.

## Zasady edycji

1. Po utworzeniu artykułu, przypisz mu odpowiednią kategorię. Listę wszystkich istniejących kategorii znajdziesz w menu głównym pod "Inne".
2. Opisywanie zmian w przypadku drobnych edycji nie jest wymagane, ale jeśli dokonujesz edycji, która może potencjalnie wywołać wojnę edycyjną, lepiej uzasadnić zapisane zmiany.
Storm Giants

Storm Giants are colossal beings, impossibly tall and massive, towering like small mountains amidst the landscape. These titanic creatures are renowned for their imposing stature, their control over thunderous forces, and their enduring existence.

### Physical Attributes

The most striking feature of Storm Giants is their immense height, which effectively counters the dragons’ ability to dominate the skies and allows them to wade into the deepest ocean depths. Their colossal forms are covered in skin and sinew as tough as stone, providing a natural defense against the forces of nature. Their voices resonate like thunder, capable of producing deafening roars, shockwaves, and sonic concussions that can stun foes and shatter structures.

### Masters of Thunder

Storm Giants wield the power of thunder with mastery. Their thunderous voices produce radiant bursts of brilliance, casting light akin to lightning. These formidable sonic effects serve both as a spectacle and as a testament to their control over the elemental forces of thunder.

### Longevity and Legend

Storm Giants are known for their extraordinary longevity, often living for hundreds of years. In the annals of history, it is said that they feasted on the dragons they slew, as a testament to their mastery over these mighty creatures. This legend has only added to their formidable reputation as the guardians of the world against draconic threats.

### Defenders of the Realm

In the age before the Dragonfall, Storm Giants were created by Nephus, the Thunderer, to combat the dragons that threatened to consume all in their path. Their imposing presence, mastery over thunder, and indomitable strength made them formidable protectors of the world. As the dragons were defeated and their dominance waned, the Storm Giants became solitary wanderers, their numbers dwindling over time.

Storm Giants remain as a living legend, their immense forms and mastery of thunder forever etched into the history and lore of your world.
Great-Wood Forest

The Great-Wood Forest, a sprawling realm south of the Ice Dragon's Spine and north of the Golden Grass-Sea, is a realm of wonder and enchantment, where the Sidhe hold dominion over the lush, mystical landscape. This extraordinary forest is a place of layers, each unveiling its own secrets and wonders.

At the forest's heart lies the Shadow Growth, an enigmatic realm cloaked in perpetual darkness. Here, the towering Sentinel pines cast long, shadowy corridors where phosphorescent fungus, flora, and fauna create an otherworldly, luminescent ambiance. Strange and captivating creatures move silently through the inky depths, their forms ever-shifting and mysterious. It is said that the Sidhe, with their deep connection to magic and the arcane, find solace and inspiration within the Shadow Growth, communing with the ancient spirits that dwell here.

Above the Shadow Growth, where the Sentinel pines intertwine their colossal branches, lies the Verdant Branches. This lush layer resembles the floor of an ordinary forest, but the abundance of life here is unparalleled. The dense canopy formed by the tightly woven branches has accumulated rich, fertile soil over the centuries. This fertile base supports a thriving ecosystem, teeming with creatures both mundane and magical. It's within the Verdant Branches that the Sidhe have established their villages, suspended amidst the canopy in intricately crafted treehouses. Here, they live in harmony with the forest, practicing their mysterious arts and traditions.

The highest reaches of the Great-Wood Forest are known as the Leafy Crown, a perilous canopy filled with dangerous predatory birds and other exotic threats. This realm is where the true magic of the forest comes alive, where the boundaries between the mortal realm and the mystical world blur. It's a place where legends say the most potent and elusive secrets of the Sidhe are hidden, awaiting those who dare to explore its heights.

The Great-Wood Forest is a realm where the Sidhe, with their contemplative and enigmatic nature, thrive in their communion with nature and magic. It's a place where layers of enchantment and mystery create a symphony of life, from the phosphorescent depths of the Shadow Growth to the vibrant heart of the Verdant Branches and the ethereal heights of the Leafy Crown. Here, the Sidhe weave their secrets into the very fabric of the forest, and those who venture within may find themselves forever changed by its magic.

Regions
Specyfikacje

Aby zachować jednolitość formatu na Hyper Wiki przy tworzeniu artykułów, należy odwołać się do podanych niżej specyfikacji.

## Tabele

Długie listy zwykle najlepiej umieszczać w tabelach. Tabele tworzymy według poniższego kodu, który możesz skopiować.

```
{|class="article-table sortable"
!Nagłówek 1
!Nagłówek 2
!Nagłówek 3

```

Aby stworzyć tabelę bez opcji sortowania itemów, usuń `sortable` z drugiej linijki.
Totemist

TotemistClasses

At the core of the Totemist’s power are their Totems, spell-storing icons of remarkable craftsmanship. Each Totem is a vessel, containing the essence of a spell, waiting to be unleashed at the Totemist’s will. When thrown, the Totem releases the stored spell’s energy in the chosen direction, becoming a conduit through which magical forces are channeled.

Totemists are both artisans and spellcasters, weaving intricate enchantments into the very fabric of their Totems. Each Totem is a work of art, adorned with symbolism and mystic runes that amplify the magic held within. The creation of these enchanted icons is a ritualistic process, one that requires deep understanding and reverence for the magical arts.

What sets Totemists apart is their versatility in spellcasting. With a variety of Totems at their disposal, they can adapt to a wide range of situations and challenges. Whether it’s hurling a cone spell towards distant enemies, healing allies in the midst of battle, or delivering a touch spell from afar, Totemists possess the means to turn the tide of any encounter.

Base Class Requirements : Ascetic, Blood Mage, Ruin Chanter, Summoner, or Witch

HD : d4

Skills : base 4

Totem - Spell-storing item.  Throw the Totem and the spell originates from where it lands, in the direction of the user’s choice or if it is a touch spell can be thrown at a target using a ranged touch attack.  The Totem can be thrown 50’.  Can have one Totem per odd class level.  Must make/obtain new Totems, cost 100gp.  Totem ideas: Bone Idol, Holy Charm, Monster Trophy, Rune Stone, Voodoo Doll.

Spell Secret Totem - One Totem permanently gains a Spell Secret and applies it to any spell stored within, if applicable.  If this Totem is destroyed a new one can be assigned.  (Extend or Widen)

Overcharged Totem - Turn touch spell into AoE.  AoE either 5’ burst, 15’ cone, or 25’ line.  Costs 7 Spell Points and is an Immediate Action to apply.  Breaks Totem and must make/obtain new one.
Grazlund

\*\*Grazlund Language\*\*

\*\*Characteristics and Pronunciation:\*\*

Grazlund is the language of the Humes, spoken predominantly in the bountiful landscapes of the Golden Grass-Sea. It is a language deeply rooted in the values of community and agriculture. Grazlund is known for its adaptability and flexibility, allowing speakers to construct new concepts by combining familiar words. The pronunciation of Grazlund is marked by its clear enunciation and the warmth of its tones, reflecting the Humes' connection to the land and their commitment to cooperation.

\*\*Adaptive Language:\*\*

Grazlund's adaptability is one of its defining features. Humes use this language as a tool to express their innovative spirit and collaborative nature. In Grazlund, words can be combined and recombined to create new terms, making it ideal for constructing concepts that may not have existed before. This linguistic flexibility mirrors the Humes' ability to adapt to changing circumstances, fostering a sense of unity and resilience among their communities.

\*\*Cultural Significance:\*\*

Grazlund is more than just a means of communication for the Humes; it embodies their values of cooperation and community. The language encourages cooperation and mutual understanding, allowing Humes to express complex ideas and convey the importance of collaboration in their daily lives. Grazlund is a reflection of their strong bonds, as it enables them to work together seamlessly, even when faced with new challenges or ideas.

\*\*Harmonious Pronunciation:\*\*

Grazlund's pronunciation carries the harmony of the Golden Grass-Sea, reflecting the Humes' deep connection to their fertile homeland. The clear enunciation and warm tones of Grazlund create a soothing cadence in conversation, fostering an atmosphere of unity and mutual respect. It is a language that encourages not only productive dialogue but also a sense of harmony within their communities.
Witch

WitchClasses

Witches draw their strength from the very essence of the earth and the whispers of the wind. They forge connections with the spirits of the wild, inviting them to manifest as animal companions, creatures of grace and instinct that share an unbreakable bond with their Witch. These companions are not mere beasts; they are kindred spirits, allies, and guides through the untamed realms.

In addition to their connection to the natural world, Witches possess a unique and mysterious power - the ability to harness the primal forces of nature. Their power manifests as ethereal blasts, arcane forces of elemental energy that they command with a flick of their fingers. These enigmatic energies can take various forms, from fiery tendrils to gusts of wind, making each Witch a force to be reckoned with in the wilds and beyond.

HD : d4

Skills : base 4

Proficiencies : No armor or shields.  Simple weapons.

Spell Casting : Wis

Spell List : Druid

Eldritch Blast : 60’ Ray subject to Spell Resistance

Invocations : Wis

Venom Immunity :

Eldritch Spellweave : Apply Essence Invocations to Spells.

Thousand Faces : Disguise Self at will.
Golden Grass-Sea

The Golden Grass-Sea, bathed in perpetual sunshine, stretches out as a vast, largely flat expanse, its golden meadows and rolling hills extending as far as the eye can see. In this radiant landscape, the dominant culture is that of the Nephran cattle herders, whose way of life is intricately woven into the sun-soaked tapestry of the region.

For the Nephran, this land of abundant meadows, wild barley, flowers, clover, and tall, swaying grasses is a paradise. They have mastered the art of cattle herding, with their nomadic tribes skillfully moving their herds across the endless grasslands. The cattle, robust and hardy, graze on the fertile pastures, providing sustenance and wealth to the Nephran people. It is a pastoral existence, marked by the rhythms of nature and the gentle warmth of the sun.

Amidst the open plains, a few Hume settlements have also taken root, drawn by the allure of the Golden Grass-Sea's abundant resources and sunny climate. These Hume communities, while smaller in number, coexist harmoniously with their Nephran neighbors, forming bonds of cooperation and mutual respect. They bring their own skills and traditions to the region, blending their way of life with the cattle herders and adding to the rich cultural tapestry of the Golden Grass-Sea.

Under the watchful gaze of the sun, life in the Golden Grass-Sea is a celebration of abundance and simplicity. The Nephran and Humes, united by the land they call home, have created a harmonious existence in this sun-drenched realm, where the cattle graze freely, the meadows stretch endlessly, and the warmth of the day is a reminder of the blessings of nature. It is a land where the golden hues of the landscape reflect the wealth of its people and the enduring spirit of cooperation that defines the region.

Regions
Ruin Chanter

Ruin ChanterClasses

Ruin Chanters draw upon the very essence of the elements to cast spells that ravage and reshape the battlefield. With mastery over air, they conjure tempests and whirlwinds; with earth, they raise stone barricades and quake the very ground; with fire, they unleash devastating infernos; and with water, they wield torrents and tidal waves. These elemental manipulations allow them to adapt to any situation, whether it be to incinerate foes, protect allies, or alter the terrain itself.

In the ever-changing and perilous landscapes of Lux’Terra, Ruin Chanters are the masters of elemental destruction and creation. They are the forces of nature given voice and purpose, shaping the world to their will with the might of the four primal elements. Their arcane prowess leaves behind a wake of devastation, awe, and wonder.

HD : d6

Skills : base 4

Proficiencies : No armor or shields.  Simple weapons.

Spell Casting : Wis

Spell List : Wizard

Spell Secret - At 2nd level and every 4 levels after a Ruin Chanter can choose one spell known to them that then becomes permanently modified as though affected by one of the following metamagic feats: Enlarge Spell, Extend Spell, Still Spell, or Silent Spell.  The spell’s level does not change, and once the choice of spell and modification are chosen, they cannot be changed. As the Ruin Chanter goes up in level, they can choose the same spell to be modified in different ways with multiple spell secrets. They do not need to know the feat they apply to the spell.

Taboo - For each Spell Secret that the Ruin Chanter learns they must take on a Taboo. This may take several forms: an action forbidden to them such as drinking alcohol, eating meat, or entering a dwelling unbidden; a ritual that must be upheld such as bathing in river water once a week or fasting for three days after killing someone; or another concept that adds roleplay value.

Elemental Focus - Ruin Chanter chooses a favored element; Air(Electric), Earth(Acid), Fire, Water(Cold).  They gain +1 to DCs for spells with their element’s descriptor. Starting at this level and each level after they learn one additional spell each level from any list but it must have their element’s descriptor.

Energy Substitution - Gains the Energy Substitution feat for their element’s damage type.

Summon Elemental Familiar - Gain a the aid of a small elemental.

Energy Penetration - Gains bonus to overcome Spell Resistance.

Sudden Empower - Gain the Sudden Empower feat.

Resistance - Gain Resistance to favored energy type.

Energy Speciality - Starting at 8th level when the Ruin Chanter casts a spell that normally deals energy damage, its energy descriptor changes to the Ruin Chanter’s chosen element’s type, and it deals damage of that energy type instead of its normal energy type.

Elemental Perfection - Become an Elemental(X, Native) and gain all associated Elemental qualities.
Volh

\*\*Volh Language\*\*

\*\*Characteristics and Pronunciation:\*\*

Volh is a language of stark contrasts, characterized by its harsh consonants and sharp vowels, reflecting the rugged landscape of the Draohs' homeland in the Ashen Peaks. The phonetics of Volh often carry a sense of power and determination, resonating with the spirit of its speakers. In the Volh language, it is common to omit subjects or objects from sentences, relying heavily on body language, gesturing, and posturing to convey meaning. The unsaid is as vital as the spoken, with physical cues playing a crucial role in communication. Draohs can convey entire conversations through subtle shifts in posture, eye contact, and the angle of their scales.

\*\*Cultural Significance:\*\*

Volh is more than just a means of communication for the Draohs; it embodies their indomitable spirit and the strength of their connections with one another and their environment. The emphasis on body language and non-verbal cues fosters a deep sense of unity among the Draohs. Their rituals, ceremonies, and even everyday interactions are infused with the unique rhythm of Volh, forging bonds that go beyond words. To outsiders, Volh may seem cryptic, but to the Draohs, it's the language of their hearts and souls.

\*\*Historical Roots:\*\*

The roots of Volh trace back to ancient Draoh traditions, evolving as a language of necessity in their volcanic homeland. It has been shaped by the challenges and triumphs of their history, playing a crucial role in their survival and dominance in the Ashen Peaks. The Draohs have passed down their language through generations, and it remains a testament to their resilience and adaptability.
Throne Angels

Throne Angels - Clockwork Guardians

Throne Angels are celestial functionaries who fulfill an essential role within the Central Dominance. However, they are unique among celestial entities, as they manifest as clockwork automatons in the shape of various mammals, birds, and reptiles. These intricately designed beings are responsible for ensuring the seamless operation of the celestial bureaucracy and maintaining the cosmic order.

• Physical Description: Throne Angels take on the form of meticulously crafted clockwork automatons. Their appearance is diverse, modeled after a range of animals from the natural world. Each Throne Angel resembles an exquisite fusion of mechanical precision and natural grace. Whether in the shape of a majestic eagle, a noble lion, or a wise serpent, their clockwork forms are intricately detailed and designed to serve specific functions within the sanctuaries.

• Attire: While Throne Angels do not require conventional attire, they are adorned with celestial symbols and engravings that enhance their clockwork bodies. These inscriptions represent the cosmic order and the maintenance of balance within the Dominances.

• Role: Throne Angels are primarily responsible for the administration and management of sanctuaries within the Central Dominance. Their clockwork nature allows them to perform precise and repetitive tasks with meticulous accuracy. They record the destinies of lost souls, facilitate the celestial bureaucracy, and ensure that the sanctuaries operate smoothly.

• Demeanor: Throne Angels exude an air of precision and dedication. Their clockwork nature enables them to work tirelessly and efficiently, ensuring that the sacred tasks of record-keeping and sanctuary management are carried out without error. They are often seen as the meticulous caretakers of the celestial realm.
Ashura

Shogun Ashura - Shogun of Corruption

Shogun Ashura is a malevolent entity that takes two distinct forms to sow corruption and chaos in the Desert Dominance. Its primary form is that of a colossal, fiendish sandstorm that blankets the desolate desert. This immense, swirling tempest constantly shifts and churns, a maelstrom of dark, malevolent energy. Ashura’s sandstorm form is a harbinger of doom, obscuring the sun and casting an ominous shadow over the barren landscape.

• Djinn-Like Form: Ashura can also manifest as a grotesque, djinn-like being with a twisted humanoid appearance. Its body is composed of swirling desert sands, and its visage is a nightmarish fusion of wind and sand. Ashura’s djinn-like form is a sinister reflection of wishes gone awry, and it delights in perverting the desires of mortals who dare make bargains with it.

• Powers: Ashura wields the power of the desert terrain, commanding the sands and wind to its whims. It can conjure violent sandstorms that disorient and blind its enemies. Those who enter its tempest are plagued by hallucinations and nightmarish visions, causing them to doubt reality. Ashura also possesses control over the corrupt desert creatures that inhabit its domain, forcing them to serve its nefarious purposes.

• Role in the Cosmic Struggle: In the eternal cosmic struggle, Shogun Ashura is a master of manipulation and deceit. It is a formidable foe, using its powers to sow corruption and chaos among the celestial forces. Its sandstorm form obscures the skies, making it challenging for the celestial armies to maintain their composure. Mortals who fall prey to its djinn-like form find their desires twisted and their wishes becoming nightmares. Ashura revels in the madness it instigates, leaving a trail of despair and confusion in its wake.
The Grey Wastes

In the twilight realm between the ethereal realms of the Central and Outer Dominances lies a desolate expanse of gray, mountainous wastelands. This barren landscape, shrouded in perpetual twilight, serves as a liminal space, a purgatory for souls caught in the delicate balance between light and darkness. It is a realm where the spirits of those who led lives neither wholly virtuous nor irredeemably wicked find themselves, their ultimate fate yet to be determined. In this vast expanse of rugged peaks and deep chasms, these lost souls wander aimlessly, their presence echoing with a sense of longing and uncertainty. The air is heavy with a palpable sense of anticipation, as if the very essence of the realm holds its breath, awaiting the resolution that will determine the eternal destiny of these restless spirits.
Cherub Angels

Cherub Angels - Guardians of Valor

Cherub Angels, often referred to as the guardians of valor, stand as a formidable presence in the celestial hierarchy. These celestial beings resemble smaller versions of the Seraph Angels, possessing three pairs of wings, each with a hue resembling the luster of tin.

• Physical Description: Cherub Angels have a striking resemblance to the Seraph, sharing their general physique and size, but with one key difference—Cherub Angels have three pairs of wings. These wings, taking on the appearance of polished tin, add to their ethereal grace and presence. Their eyes often bear a determined glint, mirroring their unwavering resolve.

• Attire: Cherub Angels are often seen wearing celestial armor, symbolizing their role as battlefield commanders. The armor enhances their already impressive appearance and provides protection in the cosmic struggle.

• Role: Cherub Angels lead the charge on the front lines of celestial battles, inspiring courage and valor among the celestial infantry. They confront malevolent forces in the Outer Dominances with unyielding determination, ensuring that the line between light and darkness remains unbroken. Their tactical prowess and martial skills make them invaluable leaders.

• Demeanor: Cherub Angels exude an air of courage and determination. Their presence inspires those around them to stand resolute in the face of adversity. They are often seen as beacons of valor, leading by example and guiding the celestial warriors in the eternal struggle.
Map of Lux'Terra

Map:Lux'Terra Map

Regions of Lux’Terra:

1. The Ashen Peaks: A volcanic chain in the south, home to the Draohs. It’s a land of volcanoes, fiery rituals, and seaside settlements.

2. The Flooded Forest: An enigmatic mangrove swamp that serves as a natural barrier. It’s inhabited by the Fau, who build stilt villages within the waterways.

3. The Frost Fen: A bleak, desolate swamp to the north, feared by the Draohs for its harsh conditions and dark legends.

4. The Golden Grass-Sea: A sun-soaked, flat expanse where the Nephran cattle herders thrive alongside Hume settlements.

5. The Great-Wood Forest: A sprawling forest dominated by the Sidhe, with layers of wonder and enchantment.

6. The Howling Plains: A harsh tundra where Nephran reindeer herders form a symbiotic relationship with their reindeer herds.

7. The Ice Dragon’s Spine: A formidable mountain range to the north, sparsely inhabited with valleys harboring Nephran tribes.

8. The Misty Hills: A densely populated region where Humes and Nezu have established farming villages and artistic communities.

9. The Mother’s Gift: A central sea with coastal settlements where the Draohs raid, fishermen thrive, and colossal sea turtles roam.

10. The Northern and Southern Pine Savannas: Lush regions inhabited by the Fau, known for their insight into nature.

11. The Salt-Rock Cliffs: A rugged coastal region with Draoh settlements, known for their fishing and lumber industry.

12. The Sandstorm Steppe: A barren wasteland with colossal scorpions, elusive sandstalkers, and Nezu nomads harnessing sandstorms.

13. The Sweltering Coasts: A remote jungle peninsula shrouded in mystery, with deadly plant life and rumored ancient ruins.

Home
Hopefae

Hopefae

Physical Description:

Hopefae are radiant and rejuvenating entities, often manifesting in the forms of sprouting plants and verdant growth. Their appearance embodies the optimism and vitality they represent, with their forms mirroring the resilience of the natural world.

Emotional Associations:

Hopefae are bearers of hope, inspiration, and positive emotions, and here are three specific types, each with its unique emotional influence:

1. Optimismfae (Deep Emerald): Optimismfae take the form of vibrant emerald sprouting plants, symbolizing the unwavering hope for a brighter future. In their presence, mortals feel inspired, encouraged, and more positive about what lies ahead, gaining a revived sense of purpose and optimism.

2. Renewalfae (Fresh Mint): Renewalfae manifest as flourishing mint-colored growth, representing the hope for rejuvenation and new beginnings. They inspire individuals to embark on fresh journeys, embrace new opportunities, and experience the vitality of renewal.

3. Euphoriafae (Key Lime): Euphoriafae appear as joyful lime-colored plants, radiating an overwhelming sense of joy and elation. They infuse mortals with hope and happiness for the present and future, creating moments of sheer delight and optimism that spark a zest for life.
Big Cat Wiki

**Welcome to the Big Cat Wiki!**
A Wiki page about the most advanced predators of the wild from the Lion to the tiger.

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Khovansky Tornado Scale

**The Khovansky Tornado Scale** is a scale used by meteorologists to rank and classify tornadoes. The scale was created by Stukarinian meteorologist Grigory Khovansky, in order to help convince citizens of impending danger. The scale was first adopted by the Stukarin Empire, before being added to the list of internationally accepted weather-related criteria.

The scale consists of 8 basic categories, split up into a wind category and hail category. The average of the two categories produces the overall ranking. Most times, the two categories will not have the same ranking, however, when they are the same, the ranking is called a "homogenous category \_".
Samurai

Samurai - Black-Guards of Perdition

The Samurai, also known as Black-Guards, are fiendish entities that take the form of monstrous humanoids. These malevolent beings are known for their fearsome appearance and martial prowess, serving as powerful warriors in the forces of darkness.

• Physical Description: Samurai are grotesque and formidable creatures. They stand taller than an ordinary person and possess a nightmarish appearance. Many Samurai have twisted and menacing features, including elongated horns that curl menacingly, enormous fangs that jut out from their mouths, and glowing, malevolent eyes. Their skin is often marred by grotesque patterns, and their limbs are adorned with sickly sinew and muscle. These monstrous traits make them nightmarish adversaries on the cosmic battleground.

• Demonic Armor: Samurai wear armor that is a twisted mockery of traditional battle attire. Their demonic armor is adorned with grotesque adornments, such as twisted spikes that jut outward from their shoulders and limbs. The armor is adorned with malevolent sigils and patterns that exude an aura of darkness and malevolence. Spikes and jagged edges are commonplace, adding to their nightmarish visage. This armor provides them with added protection and enhances their intimidating presence.

• Role: Samurai are the frontline warriors of the malevolent forces, wielding their martial prowess to engage in brutal combat. They are known for their combat skills and their ability to inspire fear in their enemies. Samurai are often the commanders of fiendish legions, leading their troops with ruthless efficiency.

• Demeanor: Samurai exude an aura of menace and brutality. They are unrelenting in their pursuit of victory and conquest, embracing their role as formidable warriors. Their presence on the cosmic battleground strikes fear into the hearts of those who oppose them.
Kazriel

Shogun Kazriel - Shogun of Suffering

Shogun Kazriel, the malevolent ruler of the Suffering Dominance, takes on the ghastly form of a colossal demonic squid. Its nightmarish presence is a haunting blend of aquatic terror and cosmic malevolence. With long, writhing tentacles and a grotesque, otherworldly countenance, Kazriel embodies the agony and torment of its dominion.

• Alternate Form: Grotesque Fish Entity: At times, Kazriel takes on the form of a grotesque fish-like humanoid entity that appears to struggle with breathing air. Its gills gasp for breath as it thrashes and writhes in abject suffering. This alternate form serves as a macabre reflection of the agony it imposes on those who enter its realm.

• Powers: Shogun Kazriel commands the frigid sea of the Suffering Dominance, conjuring brutal blizzards and freezing sea waves. Its tentacles are formidable weapons that can ensnare and drag victims into the icy abyss. Kazriel is known to release the demonic sea monsters of its realm to terrorize those who dare to challenge its dominion.

• Role in the Cosmic Struggle: Kazriel is a master of suffering and despair, using the icy sea and relentless blizzards of its dominion to torment and break the spirits of the celestial forces. Its formless tentacles and icy embrace leave no room for escape, and its alternate fish-like entity reflects the suffering it imposes on those who succumb to its power. In the Suffering Dominance, Kazriel is a nightmarish presence, embodying the relentless agony of its realm.
Orator

OratorClasses

Orators are known for their captivating speeches and melodious hymns, which carry the divine essence of their chosen deity. Through their enchanting oratory, they inspire courage and determination in their companions, enhancing their abilities in the heat of battle. Their divine spells are imbued with the fervor of faith, capable of both healing and smiting those who oppose their beliefs.

In the spiritually charged landscapes of Lux’Terra, Orators are the devout conduits of divine power. They are the voices of hope, guiding their companions through darkness with inspiring words, and they are the vessels of righteous fury, wielding divine wrath against the forces of darkness. Their presence alone is a testament to the strength of faith, and their abilities leave an indelible mark on the hearts and minds of all who witness their divine speeches.

HD : d6

Skills : base 6

Proficiencies : All Armor and shields, except tower shields.  Simple weapons.

Spell Casting : Cha

Spell List : Cleric

Domains : Orators gain access to 2 domains and their associated powers.

Turn or Rebuke Undead

Divine or Devotion Feat : At 5th level and every 5 levels after an Orator gains a Divine, Divine Metamagic, or Devotion feat.

Evangelize : like bardic music except orations of a religious nature referred to as Speeches

* Inspire Courage, bonus to Hit/Damage and saves vs fear/charms
* Inspire Competence, +2 to skill checks
* Inspire Toughness, +2 temp HP per class level
* Inspire Greatness, 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves.
* Inspire Recklessness, gains the ability to decrease their Armor Class by a number less than or equal to their base attack bonus and add the same number to their melee attack rolls as a morale bonus
* Inspire Heroics, +4 morale bonus on saving throws and a +4 dodge bonus to AC
* Inspire Legion, All affected characters use this base attack bonus or the Oratorr’s character level as their base attack bonus for the duration of the effect. All affected characters gain a +2 competence bonus on damage rolls as well.

Combine Speeches : Can activate two speeches at once.
Crown Angels

Crown Angels - The Divine Strategists

Crown Angels, known as the divine strategists and commanders of the celestial hierarchy, are awe-inspiring beings that guide and lead the forces within the Central Dominance. Standing at twice the height of an ordinary person, they possess striking, Janis-faced humanoids of unparalleled beauty.

• Physical Description: Crown Angels are renowned for their ideal physiques and towering stature. Their Janis faces radiate a sense of divine wisdom and authority. Their eyes, often a brilliant shade of azure or gold, hold an otherworldly glint, symbolizing their celestial nature. These ethereal beings exude an aura of grace, standing tall without wings, their power manifest in their very presence.

• Attire: Crown Angels are adorned in resplendent robes of celestial colors, often shimmering with subtle, ever-changing hues. These robes symbolize their status as divine strategists. They may bear insignias, intricately embroidered with sacred patterns and symbols, signifying their wisdom and command.

• Role: Crown Angels play an indispensable role in orchestrating the grand plans and military campaigns within the Central Dominance. Their wisdom and strategic insight guide the celestial forces in defending against the malevolent entities of the Outer Dominances. They are not only military leaders but also spiritual guides, embodying the essence of valor and virtue.

• Demeanor: Crown Angels exude an air of solemnity, projecting an unwavering aura of wisdom and gravitas. They are not quick to act but, when they do, it is with purpose and foresight. Their voices resonate with celestial authority, and their words inspire confidence in their celestial brethren.
Mirthfae

Mirthfae are ethereal beings, embodying the vibrancy of laughter and joy. They take on diverse cloudy forms inspired by their associated emotions. The Smittenfae appears as a shimmering mist of affection, the Gigglefae manifests as dancing lights and whimsical shapes, and the Festivefae embodies the essence of celebrations through bursts of colorful, floating petals like fireworks.

Emotional Associations:

Mirthfae, centered around joy and laughter, bring a spectrum of emotions into the world of Lux’Terra. Here are three specific hues and their associated emotions, following the naming convention:

1. Smittenfae (Radiant Sunset): The Smittenfae radiates a warm and affectionate glow, infusing those nearby with feelings of love and adoration. Under its influence, hearts are smitten, and loving connections blossom.

2. Gigglefae (Rust Orange): The Gigglefae spreads a contagious sense of amusement, causing those around it to erupt into fits of giggles and cheerful laughter.

3. Festivefae (Golden Cheese): With the Festivefae’s presence, the air is charged with a jubilant energy, and celebrations erupt in its wake. It sparks lively festivities and exuberant merriment.
Hugor, the Farmer

Hugor, the Farmer, God of Community and Survival:

Hugor, the Farmer, is a revered deity known for his influence on community and survival. At the heart of his symbolism lies a pair of intertwined icons: the shepherd and the hunting dog. These symbols represent the intricate balance between agriculture and the hunter/gatherer way of life.

Hugor's teachings encompass the wisdom of cultivating the land, nurturing crops, and embracing the interdependence of the community. He is revered as the guiding force behind abundant harvests and the sustenance required for thriving communities. With unwavering dedication, Hugor safeguards the prosperity, resilience, and unity of his devoted followers.

In his divine presence, the shepherd symbolizes the nurturing aspects of agriculture, embodying the care, protection, and guidance required to tend to the land and its bountiful offerings. The hunting dog, on the other hand, signifies the skills and adaptability of the hunter/gatherer lifestyle, emphasizing resourcefulness, agility, and the connection to the natural world.

Hugor's divine essence fosters a harmonious coexistence between these seemingly contrasting aspects. His teachings bridge the realms of agriculture and hunting, emphasizing the importance of both practices in ensuring the survival and well-being of the community. Through Hugor's guidance, mortals learn to honor the land, cultivate its gifts, and embrace the enduring bond between humanity and nature.

As a steadfast guardian, Hugor stands at the forefront of agricultural endeavors, encouraging the sustainable utilization of resources and the responsible stewardship of the land. His divine presence inspires unity, cooperation, and the shared responsibility of caring for one another and the environment.

Thus, Hugor, the Farmer, remains a revered deity, celebrated for his wisdom and guidance in fostering prosperous communities, where the harmonious interplay of agriculture and the hunter/gatherer way of life ensures the survival, growth, and enduring strength of the people.
Sweltering Coasts

The Sweltering Coasts, a remote and exotic jungle peninsula, is a place of untamed beauty and treacherous mysteries. Nestled between the vastness of the Mother's Gift to the east and the uncharted western oceans, this land is shrouded in ancient secrets and teems with vibrant but perilous plant life. The region's year-round warm weather creates an environment where life and death are inextricably intertwined.

Few peoples dare to call the Sweltering Coast home, for the jungles are thick and dense, concealing hazards that are as much natural as they are supernatural. The plant life here is both lush and deadly, with vibrant flora that can be both nourishing and poisonous. Adventurers who dare to venture into the heart of the jungle must navigate through a dense thicket of towering trees, their canopies forming a perpetual, sweltering shade that gives the region its name.

Rumors persist of ancient stone structures buried beneath the jungles of the Sweltering Coasts, remnants of a civilization long lost to time. These ruins are said to contain cryptic inscriptions and hold the key to understanding the mysteries of the land. Many explorers and treasure hunters have embarked on quests to uncover these hidden relics, but few have returned to share their findings, further enshrouding the Sweltering Coasts in an air of intrigue and danger.

The Sweltering Coasts, with its lush but perilous jungles and enigmatic ruins, is a place where adventurers and scholars alike are drawn by the promise of ancient knowledge and untold riches. Yet, it is a land that demands respect and caution, for its natural beauty conceals dangers that can be as alluring as they are deadly.

Regions