Guide:Game Mechanics

## 2 Players

* Players will be chosen to be Player 1 or Player 2 randomly in a matchmaking game. Player 1 takes the turn first in each game.
* Player 1 always starts on the left side of the battlefield, while Player 2 starts on the right.

* **On-hand Keys** are the keys that the player currently has. Player 2 starts with 1 more on-hand key than Player 1 on small maps and 2 more on large maps.

* **Reserve Keys** contain the keys in reserve, which are transferred to the On-hand Keys after each turn.

## Turns

The battles in this game are turn-based. The 2 players in a battle will play their turns alternately.
Some of the events in a battle happen automatically at different timing of a turn.

Some events only happen in your own turns, some only happen in your opponent’s turns, while the rest of them happen in all turns.

### Turn Starting Events

The order of events that happen at the beginning of a turn:

1. Active Abilities cooldown and unlock timers decrement (Active player’s turn)
2. Passive Ability –  **Regenerate** (Regenerating player’s turn)
3. Passive Ability wearing off –  **Too Friendly!** (Active player’s turn)
4. Passive Ability –  **Burrow** (Burrowing player’s turn)
5. Passive Ability –  **Eye Spy** (Eye Spying player’s turn)
6. Passive Ability wearing off –  **Petrify** (Opponent's turn)

Some events only happen in your own turns, some only happen in your opponent’s turns, while the rest of them happen in all turns.

### End-turn Events

The order of events that happen at the end of a turn:

1. **The Glob’s Digest** (Both player’s turns)
2. Traps laid this turn become active (Trap planter’s turns)
3. Traps go off or being absorbed (Either player’s turns)
4. Healing pool heals (Either player’s turns)
5. Damage dealt to Phobies from **Poison / Disease / Fire / Lava** (Poison and Disease only triggers at the end of the victim’s turns only)
6. **Passive Disease** (Caster’s turns)
7. Buffs wear off (Either player’s turns)
8. Debuffs decrement (Either player’s turns)
9. **Resurrect** (Both player’s turns)
10. Panic Points captured (Both player’s turns)
11. Damage dealt to Hearts from Panic Points(Both player’s turns)
12. Additional map layers wear off (Both player’s turns)
13. Keys replenished from Reserve Pool to Playable Pool (Either player’s turns)

Some events only happen in your own turns, some only happen in your opponent’s turns, while the rest of them happen in all turns.

## Inventory

You can bring up your Inventory of owned Phobies on your own turn by tapping your Vault.

* Toggle between Favorited & All – Selecting the Star icon to show Favorited Phobies only. Selecting the Key icon to show all.

* **Key Cost Navigator** – Selecting a number to display all the owned Phobies of that key cost only. Accessible once you own 30 Phobies.

* **Favorited** – You can tap and hold on a Phobie to Favorite / Unfavorite it.

* **Killed in Battle** – The Phobie has already died in the current battle and can’t be spawned again

 **Spawned** – The Phobie is in play in the current battle and can’t be spawned again.

 **Selected** – Select a Phobie from the list to bring up its full-sized card.

 **Unaffordable** – The key cost of this Phobie is higher than the keys you have in your Playable Key Pool. They can’t be spawned until you get enough keys.

## Actions

By default, each of your Phobies has 2 **Action Points per turn.**

The Phobies can use Action Points however they want to:

* **Move**
* **Attack**
* **Use Special Ability** (limit of 1 per turn)

Phobies that have been action debuffed only have 1 Action Point per turn while debuffed.

## Danger Zone

When you select an enemy Phobie on the battlefield, there will be hex overlays in red showing on top of the surface of the map, indicating the hex tiles that the selected Phobie can target with their farthest reaching Attack or Ability, excluding abilities that target the entire map.

The displayed Danger Zone is based on the current layout of all Phobies and Obstacles on the map while the Phobie is selected. It could change if there are changes of the layout.

## Status Effect

The Phobies can be affected by various status effects during battle. Some are bonuses that are applied by friendly Phobies, while others are negative and applied from enemy Phobies. Most status effects have a duration, but some last forever

  Heart Attack

## Earning XP

You can earn XP in battles by taking these positive actions:

* Spawning Phobies
* Dealing damage to enemy Phobies or Heart
* Using abilities (active or passive)
* Capturing Panic Points
* Healing HP
* Killing enemy Phobies (key cost based)

## End Game Conditions

There are a variety of ways to win.

* Your opponent loses all their spawned Phobies and they have no more keys left, or there’s no more valid Phobies to spawn.
* Your opponent’s Heart is destroyed.
* Your opponent surrenders.
* In Ranked Async and Friend mode, your opponent allows the game to expire.