recursal/Fanatic-Fandom huggingface dataset:
Hardcore Mode

Hardcore Mode is an optional mode of CASE 2: Animatronics Survival.

## Description

Hardcore Mode is enabled from the Episode select screen and then choosing the episode to play. Activating Hardcore Mode will completely remove all checkpoints from the episode, meaning that being killed by an animatronic or an environment hazard will force the player to restart from the beginning of the episode. The animatronics themselves also have some level of difficultly increase, however Hardcore Mode will unlock additional story content that is not otherwise available during regular play. A jingle will sound once the player reaches a point in the current episode in which they will receive the hidden lore.

## Episode 1

Most of the changes to Episode 1: The Past Is Not Forgotten revolve around the lack of checkpoints, as this episode is very long and the player is at threat from not only two animatronics but also two environmental hazards. Neither The Cat or The Owl have any changes to their AI. The story element comes in the form of a phone call from UNKNOWN, which is received after the player returns to Jack's Office and charges the Tablet.

## Episode 2

As the only animatronic active during Episode 2: Revenge is The Bull, the difficulty increase only applied to the encounter with the Bull in the Basement. The Bull will move faster and is partial invisible, making it significantly more difficult to track it's position which can lead to a collision with the Bull and a jumpscare, resulting in a game over.

The story element unlocked in Episode 2 comes at the end of the episode after the player has received the normal ending. The Cat can be seen lying face down in a trash pile, either deactivated or broken, with a humanoid animatronics standing over it. It is not known if the unknown animatronic is responsible for the Cat's condition in this scene.
Testing Chamber

**Testing Chamber** was an episode of CASE 2: Animatronics Survival. It is currently removed from the episode selection. The gameplay, location, and active animatronics are unknown.

### Trivia

* A door labelled *"Testing Chamber"* can be encountered in the large hangar at the end of Episode 3: Biological Waste. This door cannot be opened or interacted with, and does not actually lead to the Testing Chamber.
* The Testing Chamber it was first titled of Episode 4 later then its changed to Episode 4 : Truth
Episode 4: Truth

**Episode 4: Truth** is the fourth episode of CASE 2: Animatronics Survival. The chronological location of Episode 4 is not yet known. It was planned for release on 30 November 2021 according to The Announcement Trailer of the Episode released on 24 June 2021, but it was later officially delayed by an announcement on steam because of many factors including the The Crocodile's remodel, extension of the gameplay & content of for the episode, and mainly for an upcoming android version of this game. The episode was fully released on October 27, 2023.

## Story

**UNKNOWN** (Story will be updated after release)

## Walkthrough

**UNKNOWN** (Update once the episode is released)

## Ending

**UNKNOWN** (Update once the episode is released)

## Animatronics

* The Crocodile
* The Owl
* The Cat
* Dolly

```
(Update once the Episode is released)

```

## Trivia

* The release date of Episode 4 was announced to be on 30 November 2021, but was later delayed.
* Episode 4 is the first episode to have the Crocodile as an active threat, rather than an Easter egg.

## Gallery

A teaser screenshot of Episode 4Some kind of medical facilityThe teaser image for Episode 4The crocodile from Episode 4
The Crocodile

**The Crocodile**, is an antagonist in CASE 2: Animatronics Survival.

A screenshot of The Crocodile from the Russian VK group

## Appearance

The Crocodile is a tall animatronic with a large snout with many bloody teeth. Its rounded abdomen is similar to The Cat, and its bulky, clawed legs are similar to The Wolf . The Crocodile has a total of six eyes - three on each side - and a yellow light inset into its chest. It carried several large tanks on its back which serve an unknown purpose, but may be used to transport Epicurean Chloride.

## Behavior

### Episode 1

Jack Bishop may encounter the Crocodile during Episode 1: The Past Is Not Forgotten as an Easter egg exclusively on the Nintendo Switch and Xbox versions of the game. If the player enters the room next to the classroom, they can find a police hat sitting on one of the desks. Interacting with the hat will cause the Crocodile to appear behind the player and giggle in a child's voice. It will disappear after a few seconds, and does not pose a threat to the player.

### Episode 2

The Crocodile is not encountered during Episode 2: Revenge.

### Episode 3

The Crocodile is not encountered during Episode 3: Biological Waste.

### Episode 4

The Crocodile will appear in the upcoming Episode 4: Truth. It was set to release with Episode 4 on 30 November 2021 as announced in The Trailer for Episode 4 but was later delayed (Also delaying the release of The Crocodile Animatronic)

## Trivia

* The Crocodile appears in Episode 1 as an Easter egg (version-exclusively on Nintendo and Xbox).
* The Crocodile's design was reworked after its original appearance was deemed to not be expressive enough.
* According to a post from the Russian VK group, which has since been deleted, the Crocodile was originally a Military weapon. This is a trait shared with The Bull.
* The Crocodile was originally mistaken for a Sheep animatronic, due to the bleating noises that can be heard while crawling through the vent in Episode 3.

* There are no locked slots remaining in the multiplayer, which indicates that the Crocodile may not be a playable animatronic.
* As shown in trailer when Crocodile lift Jack up we Can see inner parts in his mouth. Crocodile have a gas pipe in the between his thraot, we can think that it is for to throw flamethrower or something toxic gas on the Enemy.

## Gallery

The Crocodile on the teaser for Episode 4The Crocodile in Episode 4The Crocodile at a desk in Episode 1Teaser image of Subject 1017The crocodile from Episode 4Jumpscare, trailerJumpscare, animated
Generator Room

> *"It doesn't work, the fuse is broken. I need to look for a new one."* - Jack inspecting the generator
>
>

The **Generator Room**, aka *A3*, is a location in CASE 2: Animatronics Survival.

## Description

The Generator room is a small dingy room with no window and little lighting. Most notable is the bright yellow power generator surrounding by shelves with equipment and spare parts. Initially the room cannot be accessed, however once The Bull destroys the glass pane housing it, the Generator Room can be access through A2.

The player is able to access this room after retrieving the Multi-Pass from The Warehouse in Episode 1: The Past Is Not Forgotten, which is required to unlock the door. The generator is missing a fuse so one will need to be found in the room before restoring the power. The location of the fuse is randomly generated, although it is always within A3. After the fuse has been inserted the machine will begin to spark and the player will be given the option to remove the fuse. Doing so will cause Jack Bishop to be electrocuted, resulting in an immediate game over. Choosing not to remove the fuse will successfully restore the power, after which point the player can charge the Tablet using the charger in Jack's Office.

## Trivia

* Being electrocuted by the generator rewards the player with the *Danger! Keep out!* Achievement.

## Gallery

The generatorJack being electrocuted (SEIZURE WARNING)
Epicurean Chloride

> *"Ha ha ha! This gas is amazing! A doctor, a priest, a housewife, a cop... damn, I can make them think they're in a police station."*
>
>

**Epicurean Chloride** is an element in CASE 2: Animatronics Survival. It appears during Episode 3: Biological Waste and the Multiplayer

## Description

Epicurean Chloride appears to be a chemical of unknown origin, usually encountered in gas form. The gas manifests as a cloud of either red or purple gas, with modified Epicurean Chloride appearing as green gas. Both the red and purple variants are capable of inducing auditory and visual hallucinations in those who come into contact with it, where as the green variation is purely toxic and will cause death if breathed in for too long. The gas appears to be easily dispersed, as even the motion of opening a door is enough to clear the gas from a room. The effects of Epicurean Chloride exposure seem to have lasting effects and can take several months to fully recover from.

## Episode 2

Epicurean Chloride is not a gameplay element during Episode 2: Revenge, however it is mentioned in dialogue during the scene in the corridor.

Jack will hear the voice of Ben Reilly from the first game talking through a speaker phone. He explains that John Bishop, Jack's brother, was found to have 'modified Epicurean Chloride' in his blood, and that it can take months to recover.

### Episode 3

Epicurean Chloride is first encountered by the player during Episode 3. The gas is seen filling *D3* and prompts the first hallucination when entered. As Jack Bishop inhales the gas, he experiences a hallucination of an unknown male speaking to him. These hallucinations become more severe as Jack moves through The Bunker, causing his vision to become black and white, the vision of The Bull attacking him then disappearing before it can kill him, and eventually resulting in Jack hallucinating that he is inside the Police Department after he breathes in the purple Epicurean Chloride gas in the air vent.

## Multiplayer

The only form of Epicurean Chloride seen in the Multiplayer if when one player is playing as The Wolf. The Wolf is able to use the green variant of the gas against the Survivors, either through breathing it directly or by throwing smoke grenades. The green variant is toxic and will cause the death of any Survivor caught in the gas for too long. Survivors affected by Epicurean Chloride will have their screen obscured by a skull, which is an effect not seen in the main game.

## Gallery

The purple Epicurean Chloride gas in the ventA Medic trapped in the green Epicurean Chloride gasThe skull overlay created by the gas
To-Do List

If you want to help with the wiki, here is a good place to start! Please remove any items from this list once they have been completed.

* Add jumpscare for the Bull
* Add page for coins
* Add page for the minigame *Donut Story*
* Add page for the newly announced upcoming Android Version of the Game
* Add background for wiki
* Add jumpscare for Crocodile
* Update Episode 4 once released
* Update Episode 5 once released
* Update Testing Chamber once released(?)
Gingerbread Skin

**Gingerbread Skin** is a seasonal skin set that can be used to customize the look of the Player Character.

It is available for the Badger, Bear, Bird, Cat, Chipmunk, Dragon, and Fox bases.

## Obtaining

Gingerbread Skins can be purchased for  2,500 from the Appearance Shop, or Rudolph's stall during the Winter Festival.

## Use

To unlock a skin, place it in the active hotbar slot and press **E**.

An unlocked skin can be selected in the Character Customization menu.

### Stardust Version

A Gingerbread Skin can be combined with Stardust using a Starduster to create a glitter version. This cannot be undone.

## Gallery

* Badger
* Bear
* Bird
* Cat
* Chipmunk
* Dragon
* Fox

 Missing in-game screenshots
Book 2, Chapter 1, Verse 7 - Mona’s Tale

After a night of catching up with old friends and mourning the loss of fallen comrades, our Anisette, Mona & Sabux meet a band of characters possibly weirder than themselves. Climb aboard the Salty Kraken to sail the seas of the skies. Will this dirigible go down in a fiery maelstrom, the way it most probably should?
Basement

The bloody table in the middle of the Basement

The **Basement** is a location in CASE 2: Animatronics Survival. It is a sublocation of Jack's House.

## Description

The Basement is a dark underground space filled mostly with storage shelves. Most shelves are either covered with tarpaulin or house multiple CRTV's displaying only static. Abandoned furniture can be found strewn about and the room is lit with lights from the ceiling, however only a single light is active at any one time making the room incredibly dark. Most notable is the middle of the room, which consists of multiple corner sofas and a blood-stained table with a body bag. It is entered from the ground floor of Jack's House at the foot of the stairs, and the door leading to the Basement has been customised with a timed locking mechanism from the inside.

## Gameplay

The Basement is found only in Episode 2: Revenge and is the only point during the Episode that Jack Bishop is in any danger. The player is pursued by The Bull who will relentlessly chase the player down and attempt to jumpscare them, which results in a game over. It is not possible to hide or escape from The Bull; instead the player must lead it around obstacles in the room in order to maintain a safe distance. The door leading out of the Basement is on a timer, so the player must survive until time runs out before making an escape. Occasionally an overhead light will activate, which will stun The Bull temporarily if it is lead into the spotlight, although these lights have random locations around the Basement and are not illuminated for long. This is integral to survival as The Bull will slowly speed up as the timer counts down.

Once the player survives until the timer on the door runs out, opening the door will end the Basement section. The player will then reappear in the middle of the Basement by the blood-stained table, however the room is considerably smaller and fewer shelves are found. The player is then free to leave.

## Trivia

* Despite the Basement presumably being underground, it has windows.
* A poster of *The Starry Night* by Vincent van Gogh can be found on one of the walls.
* The source of the blood stains in the Basement is currently unknown.
* The fact that the player respawns in the middle of the Basement after escaping would indicate that the events that occur in the Basement may not have happened, and could be a hallucination. This is supported by the fact the Jack experiences a hallucination earlier in the Episode.
* The Basement is the only location that the player can be harmed by The Bull.
* If the Basement is being played while Hardcore mode is active the Bull will be partially invisible and will move quicker.

## Gallery

Shelves and a CRTVThe Bull facing the playerThe Bull pursuing the playerA teaser shot of the BasementThe invisible Bull during Hardcore mode
Emily Bishop

> *"I think I told you quite clearly that you not only had to get the blueprints, but eliminate the target too. You screwed up, Jack. Sort it out... otherwise you won't be seeing your daughter any time soon."*
>
>

**Emily Bishop** is a character in CASE 2: Animatronics Survival.

## Description

Emily Bishop is not encountered in game, however it can be construed that she is a young female child. She is the daughter of Jack Bishop and the niece of John Bishop, however her mother is unknown.

## Story

Emily Bishop was kidnapped and killed some time after Episode 1: The Past Is Not Forgotten by UNKNOWN for order to punish Jack for failing to complete an assignment. Evidence of this is seen in Jack's House in which her room on the second floor shows signs of forced entry, such as a broken window and decorations on the floor. Her condition is unknown, however Jack receives a gift at the end of Episode 2: Revenge which is implied to contain something (possibly her head or limb), that relates to Emily's disappearance that greatly upsets Jack.

Emily's final fate is never touched upon and she does not appear in any episodes.

## Gallery

A shot of Emily's roomA teaser image of Emily's present
The Support

**The Support** is one of three playable Survivors in Multiplayer.

## Appearance

The Support is a young Caucasian woman with black hair and brown eyes. She appears wearing a red and green plaid shirt, black skinny jeans, and brown ankle boots. She has a portable flashlight attached to her shirt pocket, and her hair is pulled back in a ponytail. Her personality or the story behind her involvement in the Multiplayer is currently unknown.

The Support's appearance may vary from game to game, as her character model and clothing can be customised by the player using items earned from crates in the Workshop.

## Tactics

The Support is one of three Survivors, alongside The Pointer and The Medic. One of the four players is automatically assigned the role of the Support and there can be no more than one Support per match. She is equipped with a stun gun which is used to shoot and stun the active animatronic for a brief period of time, however the gun is buffed and will stun the animatronic for longer than any other class. The Support will also provide a buff when working on a generator with another Survivor helping, more than any other class.

## Gallery

An upper body shot of the SupportThe Support shooting the BullThe Support shooting the CatThe Support attempting to revive a downed PointerThe Owl disguised as the Support
CASE 2: Animatronics Survival Wiki

Episode 4 is scheduled for release on 30 November 2021!

Welcome to the unofficial wiki for CASE 2: Animatronics Survival, a first person stealth horror game. It is a prequel to CASE: Animatronics . You play as Jack Bishop two years before the events of the first game, attempting to locate his daughter Emily after an unfortunate event forces the closure of an amusement park.
We are currently maintaining 43 articles and 263 files, and you can help! If you're not sure where to start, check out the To-Do List. Please also be sure to thoroughly read the Rules and Guidelines before you begin editing.

GET THE GAME ON STEAM
Latest activity

Check out our sister wiki for the first game:

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11 August 2018

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Hi guys!
Welcome to the new wiki! I'm your admin. You can call me PurpleProse, Prose, or any choice of expletives you deem necessary. This wiki is open to any edits or contributions as long as you're …

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Achievements

Achievements are rewards given to the player for completing different tasks. There are currently 18 achievements available, however more will presumably be added as more chapters are released.

## Episode 1

The following achievements are unique to Episode 1: The Past Is Not Forgotten.

* *You Are Not Ready* - After waking up at the start of the episode, repeatedly flip the light switch in your office on and off until the walls become fleshy. Note that you'll have to restart the save as this will lock the door permanently.
* *Hello Kitty* - Encounter The Cat for the first time.
* *Researcher* - Die by jumping into the pit in The Cafeteria.
* *Easy Way* - Die by walking under the crate in The Warehouse.
* *Uuuuhuu!* - Die to The Owl.
* *Danger! Keep Out!* - Die by attempting to remove the fuse from the generator in the Generator Room.
* *Advanced User* - Distract The Owl using the radio in A5.
* *Oh Yeah This Is A Crowbar!* - Collect the crowbar from the Warehouse.
* *Pull The Cat By The Tail* - Retrieve the keycard from The Cat's tail.
* *I Believe That I Can Fly* - Complete Episode 1.
* *What Are You Buyen?* - Collect all coins.
* *World Of The Wild West* - Die to The Owl after interacting with the hat and coat in Jack's Office.

## Multiplayer

The following achievements are unique to Multiplayer.

* *Short Circuit* - Hit the animatronic with a shock pistol 50 times
* *Gotcha* - Win a quicktime event 25 times while playing as an animatronic.
* *Get Out* - Win a quicktime event 25 times while playing as a Survivor.
* *The Rescue* - Win a game 50 times as a Survivor.
* *Game Over* - Win a game 50 times as an animatronic.

## Unlisted/Unknown

The following achievements are either not unique to any given chapter or the victory conditions are currently unknown.

* *Acoin* - Currently unknown.

The *Easy Way* achievementThe *Danger! Keep Out!* achievementThe *Advanced User* achievementThe *Acoin* achievementThe *Game Over* achievementThe *Get Out* achievementThe *Gotcha* achievementThe *Hello Kitty' achievement*The *I Believe That I Can Fly* achievementThe *Oh Yeah This Is A Crowbar!* achievementThe *Pull The Cat By The Tail* achievementThe *Researcher* achievementThe *Short Circuit* achievementThe *The Rescue* achievementThe *Uuuhuu!* achievementThe *What Are You Buyen?* achievementThe *World Of The Wild West* achievementThe *You Are Not Ready* achievement
Saba'a

The Saba'a is a group with 7 members who run much of Melach from the Shadows. Most of the citizens know about the Saba'a, but not many know exactly how far their control reaches. Members of the Saba'a include Sofonisba, Gisgo, Boodes, Carthollow, and Hamilcar. The other two members remain a mystery to our party of adventurers.
Pablo

**Pablo** est un lycéen connu pour avoir été interrogé par Jérémy alors que celui-ci enquêtait sur d'éventuels espions dans le cadre du conflit ayant opposé la Meute de Loups au Voleur de portefeuille.

## Biographie

### Avant la Meute

On ne sait presque rien de la vie de Pablo avant qu'il ne se fasse interroger par Nicolas et Jérémy, deux membres de la Meute de Loups, hormis le fait qu'il fréquentait le même lycée.

### Saison 1

Dans le cadre des recherches sur l'identité de l'espion à la solde du Voleur de portefeuille ayant infiltré la Meute de Loups, Nicolas retrouve Jérémy au lycée pour enquêter. Jérémy interroge alors divers lycéens, dont Pablo. Celui-ci n'hésite pas à dénoncer l'un de ses camarades, cette piste conduisant la Meute de Loups à réaliser que plusieurs espions se trouvent sans doute au lycée.
Anisette Raved

James' Character

Goblin Alchemist currently 10th level

Anisette, know as Ani to Mona and the other disaster boy, has wicked mixing skills and can whip up some killer potions. He also owns a crossbow capable of firing these from a distance.

He has blue skin and flame tattoos on his wrists.

He has a familiar Nessie also known as Nesi, who is a tiny leopard and is always with him. She ran the shop while he was away for a while but didn't like being apart from him much at all.

His outfit was chosen for him at random on a table in the Patron Discord Channel. The winner was the suggestion by Robin and as is follows:

"Pink crop top that says "Smooth" black denim vest with studded accents. Black acidwash jeans with D rings and pouches on the sides to hold alchemical components and creations. Flames on the bottom of the pants legs matching Ani's tattoos. Doc Martens style boots with brass eyelets."

James then added that the Doc's are always untied.

Anisette was dating a journalist Tiffany, but in the great explosion of Melach she was lost. He is still pretty cut up about it, but it's ok because he carries her skull with him and can talk to her through a ritual. It's pretty nice to still spend time with her, apart from the fact that it's not working at the moment... which is weird actually.
Samantha

Born on the vast, wild Rashidun plains to the north, Samantha left her Crow clan to seek fame and fortune in the big city. Unfortunately for the dark haired, young woman, Samantha has found neither. After a short stint at the Jewel Box, and an even shorter run at The Void, Samantha now makes her money running fortune-teller scams on the foreign patrons of Crow's Nest.
Chapter 5, Verse 8 - Wait…Are We Rolling Athletics?

Aboard the Claymore, our heroes sail their way across the Sulah sea, ‘round the Horn of Benjamin and up the Gebal river to the capital city of Riverwood. With the help of a young street urchin named Scamp, Mona & the Disaster Boys wind their way through the back alleys of Riverwood en route to meet with the mysterious Maven Kraft.
Chapter 3, Verse 10 - It's Australian For Beer

Our heroes step out of the frying pan and into the fire. It’s said that the best laid plans never survive contact with the enemy; will the machinations of our brave adventures fare any better? Anisette builds the world’s first land mine, Sabux and Baru set the sheets on fire, Mona digs a pit and crafts some people, and Robin has questions about love. All in this verse of Weal or Woe. The word of the day was zaftig.
Chapter 1, Verse 2 - Four is Also A Number

Mona, Sabux, and Anisette follow the halfling they saved in the Bazaar to his leather working shop. He introduces himself as Eldon and his wife as Sparrow. He explains that the thugs were insurance men in the Bazaar, hired by one of the Saba'a. Eldon offers them each 10 gold and they all go together to the Crow's Nest. In the Harbor District, Eldon, Sparrow, and our heroes take a man operated Elevator up the side of a tall light house into a bar with 360 degree views. As they are discussing the problem of the insurance men and Eldon's plans to leave Melach, two men get into an argument with a fortune teller. They accuse her of being a false prophet and of turning over the same cards repeatedly. The party tries to distract and then negotiate with the men so that it doesn't come to blows. They are satisfied and leave and the fortune teller asks if she can read their fortunes as a thank you. The group agrees. During each reading the woman goes into a trance she is unaware of. The readings were:

> Sabux: Maveth acendent, Tsaba decendent. The moon is red and bleeding, the sun black. You are on a precipice, a dangerous edge. Beware the watchers, they watch and wait.
>
>

> Mona: Tsaba ascendent, Maveth descendent. A warrior from a warrior way. Your people have forgotten much. An army coming with answers at it's head. Answers and pain.
>
>

> Anisette: Esh ascendent, Kisbet descendent. Fire inside of you - a fire of knowledge. Another burns as well. One who must be stopped. Will burn all the bunnies in their homes.
>
>

> Group: Kisbet ascendent, Maveth descendent. Three is a number of power. Four is also a number, but three is good for now. There is one who seeks you. Be wary, carefully, and vigilant. Stay together.
>
>

The woman grips each of their hands very hard and goes into a seizure at the end of the group reading. They break their hands away and the fortune teller collapses. When she comes to, she is quite embarrassed. The party takes her away to get some wine at a place she mentions, the 9 Hells.
Rash Qiyah

Island Nation across the water from Vez Empire. Referred to sometimes as The Frozen Continent.

Baceth tells the heroes, before they trek there, that it is a large and empty place. That the folks they'll meet there will probably be orcish hordes, giant monsters, and giant horrors from the deep. The empire has set up a colony there where they recruit and train lots of soldiers there.

Home of the Dragonspine Mountains.

East of Rash Qiyah is vast tundras, large heards of elf and bison, dire wolves and cave bears. Talks of yeti's.
Chapter 3, Verse 11 - He's Got A Song In His Heart, It's Called Bourbon

Anisette and Baru go on the prowl and our heroes brace themselves for the arrival of The Hurler. What is The Hurler and what in the all Nine Hells does it hurl? Hopefully it isn't Sunki. That would be hilariously the worst thing. Find out what trouble our heroes find themselves facing in the small Rashindi village (they've allowed themselves to be surrounded in) on this verse of Weal or Woe!!
Chapter 2, Verse 5 - For Sure the Big Spoon

Our heroes figure out what to do with the boat they just commandeered. We discover what joy? money brings them. Will Mona find out where she went wrong, and made Lystra turn her back? Will Sabux stay strong under the pressure of now being a hardened criminal and a bar owner? Will Anisette...oh shit did Anisette tell Tiffany he was leaving for a while?
Chapter 2, Verse 24 - Bow to Butlers, Kneel to Queens

Our heroes get ready for an extended absence from Melach before they attend the Queen's award ceremony. Can Mona leave the 9 Bells in the hands of a drill Sargent? Will Anisette ever get to ask Tiffany about her day? Will Anisette give up his bed for the Trumpeter? Will Sabux find what he is looking for in Esh?
Book 2, Chapter 1, Verse 20 - Six Seconds and You’re Done!

The winged monstrosity dead at their feet, the halfling warrior’s head separated from her body. Mona’s scythe dripping with the blood of her foes. Our heroes stand triumphant on the field of victory. What treasures did their enemies possess? How many of The Counsel are trapped inside the governor’s mansion? What terror’s await Anisette, Mona, and Sabux in the Skald-Berg mountains? Find out now on this new verse of Weal or Woe!
Chapter 3, Verse 14 - There's Your Guidance Sound:

As our heroes, all beaten and battered yet victorious, nurse their wounds and come to grip with Robin's disappearance, they explore the long house and find some unknown relics. Our five companions then set out again towards Fort Khalifas, with Mona feeling the emptiness of her saddle without Robin there.
Book 2, Chapter 2, Verse 5 - Dreaming

Mona leads her band of refugees into the dwarven shtettle as Anisette and Sabux enter the cabin of the elusive Grundel Darha. What mysteries and wonders await our three heroes? Find out on this dreamy new verse of Weal or Woe!

I, Joe the DM, screwed up. Towards the end of this verse I repeatedly say the word “Tekumel” when I mean to say “Tecanos”. As you may or may not know, Tekumel is the setting for the role-playing game, Empire of the Petal Throne. The game written by Dr. Muhammad Abd-al-Rahman Barker and originally published in 1974. Tekumel was one of the first role-playing games and it’s a rich and vibrant world. If you’re at all interested in the history of Dungeons & Dragons, or role-playing games in general, you should totally check it out. We’ll learn more about Tecanos a little later.  My apologies for the mistake.
NPCs

## NPCs

* Absolver Louise
* Baceth
* Boodes
* Carthollow
* Darib al Hinta
* Devin
* Elder Gabrielle
* Eldon & Sparrow
* Gerda
* Gisgo
* Gurk
* Hamilcar
* Iron
* Jarta
* Jasmine
* Johnathon Fogsmoore
* Jordan Lale "The Red Fox"
* Kumarika
* Kylie
* Leo the Lion
* Maul
* Mayim Al Hinta
* Miriam Chamuco
* Ogo, Pogo and the Yak
* Pandu
* Papa Chamuco
* Queen Dido
* Quing
* Randy
* Samantha
* Saul Chamuco
* Sister Isabela
* Sophonisba
* Sunki
* Tiffany
* Tomlin & Tomax Chamuco
* Tucker
Kaspian

The city of Kaspian is where the heroes dreamed that they would meet with the Dreamweavers help.

It's a lovely place, medium sized but bigger than Diaz, there are 3 storey buildings here. There is a Temple to Tecanos and other religions around. Walking around the city takes an hour or so.

Everyone here is wearing the shoulder cloths too.

There is three taverns in town and Mona enters La Cucaracha to find a room as it seems as trashy as the Nine Hells. but leaves notes at the other two bars for the boys. They are The Dented Flagon and The Cup Overfloweth.

We find out that La Cucaracha is definately the worst in town and The Cup Overfloweth is the best.

The Cup Overfloweth is a nice 2 storey building with pillars at the front and in fact, has the best baths in town. One of the pillars displays a picture of the jaguar headed woman with the raven on her shoulder and a jaguar at her feet.

## Bacheth Tower

About 30 mins out of town from Kaspian. Standing 50/60ft tall with a big wooden door at the bottom with metal bars across it. Across the door, written in gold filigree is: *"I bring the dead back to life, I make young again the old. I may not always be intact but I can make cringe even the bold."*

There's a little glass panel on the side of the door which shows memories when you enter. When you enter, there is a crazy maze to get lost in. If you do make it to the stairway, up the 19 stairs is a black onyx doorway carved into the wall of the tower. The doorway has a skull on it and a door handle that looks like a bone claw reaching out. Through the doorway is a round study where Baceth hangs out. It's wall to floor bookshelves, a writing desk, a leather sofa and a bar area in here.
Book 2, Chapter 2, Verse 2 - The Disaster Boys

Together but alone, Anisette and Sabux must find a place to rest after destroying the dwarven adamantine mine. Where in the frozen peaks of the Skald-Berg mountains can they find succor? Will they find their missing compatriot? What is the golden orb that they liverated from the forge and what does it do? Find out now on this all boys episode of Weal or Woe!
Chapter 4, Verse 16 - Four Corners of A Circle

Having come upon the Keep of the Sorcerer king, the ancient structure about which nothing will have to get retcon’ed in the next verse, Anisette, Darib Mona & Sabux aim to sneak their way inside to face off against she who has been causing so much pain and misery on the Rashindu plains; the Daughter of Hate. Will they make it inside undetected? Is the Daughter of Hate even there? Is it a hyena or a gnoll? Will the Blind Rat’s drunk ass murder them all?
Johnathon Fogsmoore

An explorer of Rash Qiyah, that the heroes are told of by Baceth in his tower initially in B2C3V3.

Baceth tells them that he is from the Vez Empire but that he trusts him.

When they meet him, they see a ruddy skinned blonde dude wearing a cable sweater and a kilt, looks a lot like Robert Redford.

His sleek 20ft wide and 75ft long double sailed vessel called "Dragons Breath" which is equipped with 4 industrial open ocean fishing rods on each side.
Book 2, Chapter 2, Verse 3 - Sometimes You Gotta Move Back to Move Forward

Reunited around the table, but not on Tychon. Our heroes forge their own path as our DM struggles to run two campaigns at the same time. Don’t split the party is possibly the most overused and overrated advice in all of RPG-dom. When will Mona rejoin the Disaster Boys? Will our DM lose what little hair he has left herding these cats? Find out on this rad new verse of Weal or Woe!
Baceth

The Wizard of the Tower the heroes entered in Kaspian, that turned out to be a crazy maze. We meet him at the end of Book 2, Chapter 3, Verse 2 when they reach the top of the tower.

He is wearing blue robes with moons and stars all over it, standing in a round room, the walls lined by bookshelves. There's a desk and a leather sofa, it looks lovely in here.

He's a dab hand at teleportation and has another tower on the Western side of Tikon. He also has a friend in Marsonia called Johnathon Fogsmoore, who he recommends as a transporter to Mona and the Disaster Boys.

He used to travel to Rash Qiyah, and tells the heroes of what he knows, but hasn't in many years.
Chapter 1, Verse 17 - Let's See How Hard You Pray

In the 17th verse of our tale, we find out the ethical alignment of our stressed out adventurers.  Does Pandu survive the interaction he encountered?  Does Sabux like Esh or does he LIKE, LIKE Esh?  Who likes Twizzlers?  What does Mona carry in her hip flask?  How does Sabux use his receipt from Sophonispa?
The Cafeteria

> *"Where did this hole come from...? This is just madness..."* - Jack after seeing the hole in the Cafeteria
>
>

**The Cafeteria**, aka *A4*, is a location in CASE 2: Animatronics Survival.

## Description

The Cafeteria is a large open area containing a kitchenette, cooking equipment and a single fridge-freezer. Most notably is the large hole in the center of the room with no visible bottom. Seats and tables can be found strewn around the room, and there is a large sliding door leading into A5 on the left wall. The door to the Kitchen is also found here.

Jack Bishop is required to enter the Cafeteria during Episode 1: The Past Is Not Forgotten when retrieving the Tablet, as the only entrance to *A5* at this time is through the Cafeteria. Later the player will use the Cafeteria when attempting to access the Kitchen. The Owl will guard the door to the Kitchen at this point, however it can be lured away by using the radio in *A5* to distract it.

The Cafeteria is also part of the ending sequence of Episode 1.

Jack will place the crowbar under the lock on the door to the Kitchen in an attempt to break it, however he will be ambushed from behind by the Cat before he is able to do so. The player will be given a five-button quicktime event to complete, and failing this will result in a game over. Succeeding the quicktime event will stun the Cat, however Jack will fall into the pit in the Cafeteria, leading into the start of Episode 2: Revenge.

## Trivia

* If the player examines the hole they will have the option to jump into it. This results in an immediate game over, although it does grant the *Researcher* Achievement.
* A box of donuts on the countertop can be examined, causing Jack to remark that he does not like donuts.
* In the demo, Matthew calls Jack and states: "someone is digging a hole from downside to get into the cafeteria." It's possible that the hole was dug by the animatronics being held captive in The Bunker.

## Gallery

A teaser image of the donuts in the cafeteriaThe Owl in the CafeteriaThe Cafeteria using the Tablet
A5

A5
--

A5 is a location in CASE 2: Animatronics Survival.

## Description

A5 appears to be a communal living area, with a television and sofa chairs spread around. Initially it can only be accessed through The Cafeteria, however it can also be accessed from the corridor once the wall separating the two is destroyed. A wooden cupboard can be found on the rear wall which serves as a hiding spot should the player need it. A5 is the location of the player's first encounter with The Cat.

## Tactics

A5 is visited twice during Episode 1: The Past Is Not Forgotten; the first time being at the very beginning of the Episode where Jack Bishop finds the body of a deceased police officer in A5. After the player returns to Jack's Office to call the police the power will be shut off by UNKNOWN. This will require the player to return to A5 to take the Tablet from the policeman, at which point the body will be dragged through the door and locked behind it. The Cat will then break down the wall leading out to the corridor and the player will need to evade it by returning to the office and hiding under the desk.

A5 is used again in an indirect manner during the latter half of Episode 1, as the radio in A5 is used to distract The Owl who is now guarding the entrance to the Kitchen. A5 does not have to be physically visited during this section, however it is useful for dodging The Cat if being pursued as it can be slowed down using the furniture in the room.

## Trivia

* A5 is the first room where the player will be attacked by an animatronic.
* Seeing The Cat in A5 will awards the player with the *Hello Kitty* Achievement.
Absolver Louise

7ft tall (that's a whole foot taller than Mona) and human. She's just hella tall, with a thick neck. She is just yolked dude. She has raven wings painted on the corner of her eyes, because she's dope. She's wearing white armour and brass jaguar paldrens on the shoulders, brass skulls on the knees, with a massive skull shaped battle hammer hanging off her back.

When Mona and the Disaster Boy's meet her in Kaspian, she is headed up the mountain to figure out what is going on with the unbound undead. The heroes tell her about the pack they came across and the giant one flinging zombies at them. They also fill her in about the trail of destruction they left behind them.

She travels with an Awakener and seems pretty damn capable.
Found all 20 Eggs!

## Quest Description

*You found all of them! Now that you have an egg you can crack it open at my cracking station here.*

*You can trade any Bunny Tickets you find for any of the prizes I've laid out.*

*All you have to do is go up to the Easter Crate or item you'd like to purchase and click trade.*

## Quest Completion Description

*You won't have enough for all the items, but don't worry I'll be back every Spring!*

*Here's a bonus 10 Bunny Tickets for finding all the eggs! Good thing as I forgot where I hid some.*
Chapter 4, Verse 7 - It Ain’t Fun Dip

Anisette. Mona and Sabux fight for their lives against the twisted, malformed, undead elves that stand between our three heroes and the stange box with the greenish glow. Will Mona’s past come back to haunt her? Who are the ghasts feeding on? Will the PC’s be able to big their way out of the massive info dump.
Tecanos

The only note I (Julz) found on Tecanos so far is in Book 2, Chapter 2, Verse 5 - Dreaming which is as follows:

"I, Joe the DM, screwed up. Towards the end of this verse I repeatedly say the word “Tekumel” when I mean to say “Tecanos”. As you may or may not know, Tekumel is the setting for the role-playing game, Empire of the Petal Throne. The game written by Dr. Muhammad Abd-al-Rahman Barker and originally published in 1974. Tekumel was one of the first role-playing games and it’s a rich and vibrant world. If you’re at all interested in the history of Dungeons & Dragons, or role-playing games in general, you should totally check it out. We’ll learn more about Tecanos a little later.  My apologies for the mistake."
Chapter 3, Verse 15 - I Give You Tacos You Give Me This

Anisette and Sabux, better known as the Disaster Boys, come face to face with a familiar foe as they seek answers from the dead. Meanwhile and miles away Baru, Mona and her love, Darib, face off against their own enemies across a precipitous canyon. Will the Disaster Boys find the knowledge they seek? Will Mona be able to save Darib?
Hammer

"A tool to deconstruct buildings."

A **Hammer** is a tool used to pick up furniture and items that have been placed in the world by the player.

It is often used in conjunction with the Item Shifter.

## Use

When the player is holding the **Hammer**, a glowing red "tether" reaches out from the hammer and snaps to whatever object the player is looking at. The name of the object is shown above it.

Pressing **E** to use the hammer will remove the object from the world and return it to the player's inventory.

## Selection Menu

If an object is not directly reachable by the hammer, the player can press "**F**" to open the **Selection Menu**. All nearby removable objects will appear at the top of the screen as buttons.

Selecting one of these buttons will remove that item from the world as if the Hammer was used normally. This method can be useful for getting at or finding smaller decorative objects that might get lost or hidden inside or behind larger ones.
Book 2, Chapter 1, Verse 6 - You Have That Spell? I Love That Spell. What Does That Spell Do?

Jumped by a much more powerful version of a familiar foe, our heroes must fight for their lives while still coming down off their mushroom high. Will Anisette, Mona & Sabux all reach Fort Kalifas alive? Once there, how will they get from the fort to Lystrania? Surly they won’t be forced to take some ridiculous form of air travel, will they?
Book 2, Chapter 1, Verse 10 - Paper Mache Hooks

After surviving the fight with the celestials, Anisette scrambles to save Rum Beard and Thirsty Whale as Mona and Sabux riffle through the pockets of the fallen angels. This search leads to more mysteries that our heroes must ponder as they settle in for some well-deserved R&R in the small Kassanian village of Navarine. What does it mean that angels were protecting dwarven airspace? Why were their eyes solid black? Does this inn have a bathtub?
Chapter 4, Verse 24 - I’ll See You In Another Life

With their plans set and their goodbyes said, our heroes set out towards Fort Kalifas and the Finger Bones. Mona & the Disaster Boys leave Darib behind but have a new friend joinging them. Will this spunky little goblin bring our party luck? Only time will tell. Sabux gets some unexpected but exciting news.
Darib al Hinta

Darib is the strong, silent bouncer at 9 Hells. In the ancient, half-forgotten language of his people, his name means "to thresh" or "one who threshes". Standing nearly 7 feet tall with a lean, well-muscled frame, Darib doesn't often need to speak to get his point across. As with all known elves, Darib is originally from the wastelands of Araku.
Chapter 5, Verse 25 - The Hinky Die Dies

Faced with another puzzle from the amazing Wally D, our heroes must use all their wits to find their way out. Will they find Reshi’s parents? Will they get a message to Professor Wolfstone? Will our heroes find time to visit Franco at Moda? The hippest, hottest, swankiest clothing store this side of the Chelah river.
Chapter 1, Verse 11 - Don't Counter Talk Me Boy

In the eleventh verse of our tale, the chaos of the Battle at Graveyard Hill has calmed and the fallout begins.  Our heroes prepare to move forward with their lives after the horrors they witnessed.  Will Papa Chamuco and Miriam Chamuco survive? What will happen to The 9 Hells now that Iron is gone? Will Anisette ever change his beautiful, glorious outfit?
Sal Chamuco

Saul passed away from the Bleaching shortly before the beginning of our story. A strict father but doting grandfather, Sal tried his best to convince his daughter, Miriam, that he was wrong in how he raised her. As a young gnome, Sal was a fierce warrior and adventurer, After a horrific event, Sal's adventuring company disbanded and Sal used his cut of the treasure to open the Olive Branch.
Chapter 1, Verse 18 - Not a Crit But a Hit

In the 18th verse of our tale, WE ENCOUNTER OUR FIRST PUZZLE!  Do our heroes solve the puzzle?  As they enter a spooky mansion, will our heroes catch eyes with Gisgo?  Will they fight or flee?  What is the best idea?  Our best actual play episode shows us what we can accomplish together.  Will the accomplishment be death?  Or will it be something worse?
Chapter 1, Verse 8 - Nobody Bows to Butlers

In the eighth verse of our tale, our heroes make their final decisions about whether or not to team up with Sophonisba and murder Gisko.  After the conversation with Sophonisba, they walk Sabux back to his home at The Olive Branch and figure out where to go from there.  Will Mona say yes this week?  Will Anisette get some new cool stuff?  Will Sophonisba ever forgive Sabux for not being able to say her name?
Chapter 2, Verse 2 - Sisterhood of the Traveling Demon Pants

Our heroes meet with Sophonisba to seek permission to pull their “hero?” Quest of saving the 1,000pp held by the Vez Empire.  Will Anisette blow his chance at becoming a Saba’a already?  Will Mona learn more about why she is beginning to feel empty?  Will Sabux find out more about the demons?  What does Sophonisba’s poolside tent hold?  Will Sundry find out?
Interlude - Monster Hearts 4 of 2 - No Fear Tank Top

Our Halloween episodes are for adults only and are not meant for everyone. They contain, sex, violence, trauma, and other potential triggers. Listen at your own discretion.

We catch up with Zane, Meg, and Lenora the following morning and see how they, and the town, reacts to the events of the night before The mystery deepens as our scandalous youngsters start putting the pieces together and begin to suspect that something dark is happening in their town, and that no one can be trusted.
Chapter 1, Verse 15 - Drowned in a Brook

In the 15th verse of our tale, we take some MORE time to figure out how the financial world of Melach works.  We investigate the mysterious address we found on the Ratperson’s body.  Will we EVER get some cold iron outside of Sabux’s hammer?  Will Anisette ever roll over a 10?  Who paid for Mona’s new weapon?
Book 2, Chapter 1, Verse 22 - This Isn’t Where I Parked My Car

The morning after the shargoth attack, our heroes come face to face with a patrol of dwarves who must litter these mountains. Will a group of four dwarves be enough to slow our heroes down? Have you ever seen a gnome run so fast? What happens to Sabux when his arms fall off? Find out now on this new verse of Weal or Woe!
Chapter 5, Verse 4 - I Like Drinking Outside

As Mona and Sabux “investigate” the opium den beneath The Void, Anisate and Tiffany grill Billiam the bouncer for information on their missing friends, Pandu and Kyle. Not finding them at The Void, our heroes head towards Pandu’s last known whereabouts, the seedy goth bar Vamps. Will Mona & the Disaster boys find their friends? Will they be able to be heard over the sweet doom metal band? Was that really Quuen Dido on stage at The Void? What in the world are kersti num nums? Find out now in this exciting new verse of Weal or Woe!