Cone Hideout

## Backstory

The Cone Hideout is the base of operations for the Illuminati-esque secret government of Cones. In the DLC, The Cone Wars, the originator of the Cone hierarchy, the Cone Hideout was not seen by players. Word from travellers dictates that the Cone Hideout could never be found. However, they did leave in an Easter Egg. If you convince Cone Scout to join your party, and you go to the deep outskirts, in the specific location at which you find the Hideout in later games, Cone Man will say,

*"... ... ... Perhaps we should venture away from here.*"

In later DLC, when the Cone Hideout is revealed, Cone Scout will say,

"*Maybe this time... ... ... you should just ignore it.*"

## How to Access

To gain entry to the Hideout, you must first have defeated Amish Cone Hybrid, at which point he drops the Ominous Key. Upon taking this key to the Caxixi Locksmith Brothers in Guirotown, you will be launched into a battle with a trio of Cone Cultists. Once they are beat, they run away, but they kidnap Caxixi Bro 1. You must then ask around Guirotown, and eventually talk to the Tambour Oracle, who has a moment of clairvoyance and will then tell you to head west. If the Cone Scout is in your party, he will shudder. Upon heading further west into the String Kingdom, you will see something odd on the border. A row of Traffic Cones laid neatly on a stave. They form a three chord phrase. An A Tritone, B♭ Tritone, and G Tritone. This motif recurs as the bass pattern in the Hideout. At this point, you must seek a piano, and play the phrase. Once you do, a giant glowing marker lights up on your map. Upon arrival, you must search for a key on the back of a tree, at which point, you can enter the Hideout.

## How to beat it

Caxixi Bro 1 is hidden within the Cone Chambers, AKA, the room in which you fight the Cone Council. It is very straightforward. Once you enter, the rooms on your left and right are locked, and you must find a key within the room in front of you. It is hidden in a chest behind a row of spike traps. Once you exit, choose a door. One door hold a group of 6 Cultists. The other holds the Cone Head. The cultists are the easiest route. Once you beat either, you must find two more keys to open the large door in the center. Once it is open, you may enter the Chambers. Beat the Council and save Caxixi bro. Of course, you can still enter the dungeon whenever you wish to get any goodies left behind.

## Trivia

* This was actually fully programmed by the time the main game finished work. This was actually meant to be released as a separate Woodwind Dungeon, which would have held the Oboe Knight, before the idea was scrapped.
* Three Cone bosses were planned for this dungeon: the Cone Blademaster, the Cone Juggernaut, and the Cone Warlock. They were repurposed to be members of the Cone Council.
* The "item get" jingle changes to be structured of tritones in this dungeon. Once it is beat, you can change the sound permanently on the menu.
* The dungeon is regarded extremely easy by the community, and was considered generally underwhelming. More DLC for this dungeon is being created.
* In the Cone Armory room, a portrait of PikaDynamite is seen. PikaDynamite composed a high number of cone themes.
* In the same room, a set of Tuba Armor lies amongst the Cone Armor. Some speculate that it is the old armor of the Tuba Giant, due to it's overwhelming size, and that it is kept in a large chest. It cannot be picked up
* The Cone Council fight is considered one of the most difficult in the game, which is largely in part to the many traps which whittle away at your health in this dungeon. These traps were actually meant to be cut, but it was found that playtesters found it too easy.