recursal/Fanatic-Fandom huggingface dataset:
Hourglass

**Hourglass** is a Character of Sentinel Class Type. It appears in Kingdom of the Sands as an hourglass with green sand.

## Stats

Hourglass gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 3 Sentinel slots

## Skills

**Basic**

EXPIRE (max lvl 6) - PRESENT

* Damage type: Magic and Physical
* Damage area: All enemies
* Debuff: 50% chance to block beneficial stats of target

**Power Ability**

BORROWED TIME (max lvl 6) - PRESENT

* Damage type: Random / Damage increase based on your DEF and MR stats
* Damage area: Single target
* Debuff: 30% chance to lower ATK and MAGIC
Iron Talisman (Safeguard)

**Iron Talisman (Safeguard)** is a Talisman of Warrior Class Type.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Runic Talisman

* Reduce all damage taken by 60% and heal for 15% of your Max HP every action.
* Inflict an unblockable Freeze on a random enemy at the start of battle for 3 turns.
	+ This effect does not affect bosses and can be blocked by passives and effects that specifically grant immunity to Freeze.
* Reduce the duration of all negative effects on each ally by 2 turns at the start of your turn after the first round of battle.
* Revive a random dead ally with Sacrifice and Perfect Immortality when you die.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
HP Drain

* Take 10% of Max HP as true damage at the start of this character's turn.
* Heal character who applied HP Drain for 20% of damage.

## Details

HP Drain is a negative Status Effect. It causes the character to take True Damage based on 10% of the Max HP at the end of each character turn. Heal all of this character's enemies who applied HP Drain for 20% of damage.

## Applied by these Skills:

* *Sacred Chants*(Basic of Beast Eddie)*:* Inflict on all enemies for 2 turns
Somniphobia

* Deal a hit of physical damage to all enemies, increased based on your DEF.
* Remove all Immunity Effects and Vanish Effects from all enemies.
* Inflict Perfect Sleep for 1 turn on all enemies.
* Inflict Perfect Sleep and Fear for 3 turns on all enemies with 50% HP or less.
* 25% Chance to gain an Extra Turn.
* This attack does not wake sleeping enemies.
Revelation Talisman

* Reduce damage taken by 77%.
* Immune to Permadeath, Perfect Death, Doom, Dark Ghost, Apparition and Innate Permadeath.
* Gain Immunity to All Negative Effects, including Silver and Unblockable effects, for 1 turn at the start of battle.
* Remove All Beneficial Effects, including Golden effects, from all enemies and Gain 7 Power and 777% Increased Damage until you die at the start of your third turn.
* 77% Chance to Permanently Increase Max HP, ATK, DEF or MR on self by 7% when you take damage.
* Once per battle, Revive with full HP, Remove All Negative Effects, including Silver and Unblockable effects, from all allies and grant them 7 Golden Effects for 7 turns.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Force Talisman

* Gain a Force Shield that blocks 6 attacks for 2 turns at the start of battle and grants immunity to Time Bombs for the duration of battle.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Shadow of the Wicker Man

## First Wave

1 Wolf Cultist (Normal () / Hard () / Madness (50)

1 Owl Cultist (Normal () / Hard () / Madness (50)

1 Wickerdog of Day (Normal () / Hard () / Madness (50)

1 Wickerdog of Night (Normal () / Hard () / Madness (50)

## Second Wave

1 Corrupt Owl Cultist (Normal () / Hard () / Madness (50)

1 Corrupt Ox Cultist (Normal () / Hard () / Madness (50)

1 Wickerdog Queen (Normal () / Hard () / Madness (50)

1 Wickerdog King (Normal () / Hard () / Madness (50)

## Boss Wave

1 Corrupt Owl Cultist (Normal () / Hard () / Madness (50)

1 Corrupt Ox Cultist (Normal () / Hard () / Madness (50)

1 The Wicker Man (Normal () / Hard () / Madness (50)

## Objectives

Normal

1. Land 7 Perfect Hits
2. Survive with 2 Allies
3. Win with 75% Health

Hard

1. Use only Basic Abilities
2. Land 10 Perfect Hits
3. Complete in 8 or fewer Turns

Madness

1. Use 2 Special Moves
2. Kill Boss with Special
3. Survive with 2 Allies

## Rewards

Normal: Wicker Man Eddie

Hard: 10 Ironite

Madness: 20 Ironite
Hunter Talisman

## Hunter

### Subtypes

Fierce, Safeguard, Skilled

* Perfect Basic Attacks have a 35% Chance to Ignite targets for 2 turns.
	+ Deals additional physical damage to targets that are Ignited.
	+ Ignite doubles the physical damage targets take.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Possessed Mine (Gunner)

* Icon
* Ingame

## Description

**Possessed Mine** is a Character of Gunner Class Type. It appears in Battlefield and is a group of three yellow-cored mines.

## Stats

Possessed Mine gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Initial Stats

* HP 50
* ATK 25
* DEF 23
* MAGIC 25
* M. RESIST. 23
* SPECIAL 50
* Cost 5

## Talisman

* 3 Neutral slots
* 2 Magus slots
* 1 Sentinel slot

## Skills

**Basic**

EXPIRE (max lvl 6) - PRESENT

* Damage type: Physical and Magic
* Damage area: All enemies
* Debuff: 50% chance to block beneficial effects

**Power Ability**

DETONATE (max lvl 4) - PRESENT

* Cost: 5 power
* Damage type: Magic
* Damage area: Single target
* Debuff: 60% chance to Freeze the enemy
Owl Cultist

**Owl Cultist** (⭐⭐) is a Burst Damage Caster Character of Magus Class Type. It appears in Wicker Man Isle as a person with an owl mask.

## Stats

* At Star Level 2 Owl Cultist gains 12 HP, 1 ATK, 2 DEF, 1 MAGIC, 2 M. RESIST and 1 SPECIAL per LVL.
* At Star Level 3 Owl Cultist gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.
* At Star Level 4 Owl Cultist gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.
* At Star Level 5 Owl Cultist gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 3 Magus slots

## Skills

**Basic**

EXTRACT (max lvl 8) - PRESENT

* Deals high magic damage to a single target
* 35% Chance to Silence all enemies for 1 turn
* Updates: Damage +10%, +15%, Effect duration +2, Damage +20%, +25%, +25%, +25, +25%

**Power**

SEAR (3 Power) (max lvl 5) - PRESENT

* Deals 2 hits of magic damage to one target
* 25% Chance to inflict up to 3 Magic Burn to one target for 2 turns
* Damage scales on the enemy's Max HP
* Updates: Damage +25%, +25%, Effect Duration +2, Damage +25%

**Passive**

DEFLECT

* Reflects 35% of damage back to target
Masked Harpy (regular)

**Masked Harpy** is a Character of Magus Class Type. She appears in Kingdom of the Sands as a blue flying creature.

## Stats

Masked Harpy gains 12 HP, 1 ATK, 1 DEF, 2 MAGIC, 2 M. RESIST and ? SPECIAL per LVL.

## Talisman slots

* 3 Open
* 3 Magus

## Skills

Basic

MIST (max lvl 6) - PRESENT

* Damage type: Magic
* Damage area: All enemies
* Other: 30% chance to inflict Magic Burn

Power Ability

SWOOP (max lvl 6) - PRESENT

* Cost: 3 energy
* Damage type: Magic
* Damage area: Single target
* Buff: 35% chance to Increase Power and Fury generation

## Trivia

* Masked Harpy's SPECIAL base levels and scaling were increased on 22 November 2016. Before this she had a base SPECIAL level of 56 at Star Level 3 with scaling of 1.
* The update on 22 November 2016 also changed one Open and one Gunner Talisman slot to Magus.
Oblivion

**Oblivion** is a Basic Skill.

## Effects

* Deals physical damage to a single target.
* 20% Chance to Seal an enemy's skill.
* Damage increases the higher the enemy's Max HP.

## Upgrades

* LVL 2: Damage +5%
* LVL 3: Effect Chance +5%
* LVL 4: Damage +10%
* LVL 5: Effect Chance +10%
* LVL 6: Damage +15%
* LVL 7: Effect Chance +15%

## Characters

The following Characters can use this Skill:

* Child of the Damned (Warrior)
Meathead (Magus)

**Meathead** is a Character of Magus Class Type. It appears in Battlefield and Underworld as a flying ocular globe.

## Stats

Meathead gains Meathead HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Gunner slots
* 1 Magus slot

## Skills

**Basic**

BLAST (max lvl 7) - PRESENT

* Damage type: Magic
* Damage area: All enemies
* Debuff: 30% to reduce ATK of target for 2 turns

**Power Ability**

CLEANSE (max lvl 5) - PRESENT

* Cost: 3 power
* Damage type: None
* Heal: Single target / Heal based on MAGIC stat
* Buff: Removes Negative effects on target ally
Invisibility Talisman

* Perfect Basic Attacks have a 35% chance to grant Vanish for 3 turns, causing attacks to miss.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Meteor Talisman

## Meteor

### Where to find

Brave New World's Garden of Fear: Floor VIII.

### Subtypes

Fierce, Safeguard, Skilled

* Deals physical damage to all enemies.
* 60% Chance to inflicts up to 5 Physical Burns for 3 turns.
* Grant an Extra Turn to self and a random ally.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Corrupt Droid (Warrior)

**Corrupt Droid** is a Character of Warrior Class Type.

 Stats

At Star Level 3 Corrupt Droid gains 22 HP, 4 ATK, 1 DEF, 1 MAGIC, 1 M. RESIST and 1 SPECIAL per LVL.

At Star Level 4 Corrupt Droid gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

At Star Level 5 Corrupt Droid gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL

## Talisman

* 3 Neutral
* 3 Warrior

## Skills

**Basic**

1. SURVEY (MAX Lvl. 5) - Present
	* Damage Type: Physical Damage
	* Damage Area: Single Target
	* Other: 35% Chance to Steal Fury from enemy.
	* Lvl. Buffs
		+ Lvl. 2: Damage +15%
		+ Lvl. 3: Effect Chance +5%
		+ Lvl. 4: Damage +20%
		+ Lvl. 5: Effect Chance +15%

**Power Ability**

1. SIREN: (MAX Lvl. 5) - Present
	* Cost: 5 energy
	* Buff: Grants Damage Reduction Shield for 2 turns
	* Heal Area: All Allies
		+ Heal Allies for 15% of their MAX HP
	* Lvl. Buffs
		+ Lvl. 2: Healing +25%
		+ Lvl. 3: Healing +25%
		+ Lvl. 4: Healing +25%
		+ Lvl. 5: Healing +25%
Rat Talisman

* Grant all enemies Perfect Accuracy Down for 1 turn at the start of every turn.
* 30% Chance to gain Perfect Vanish for 1 turn at the start of your turn.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ Remove Accuracy Up and Perfect Accuracy Up from all enemies at the start of your turn.
	+ Immune to being instantly killed.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Sacred Talisman

* Grant a random Healing Effect to self for 2 turns when you take damage.
* 50% Chance to grant a random Healing Effect to a random ally for 2 turns when you take damage.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Shock Talisman

Perfect Basic Attacks have a 35% chance to Shock the target, dealing magic damage over time.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)

## Specific talisman pages

Shock Talisman (Arcane)

Shock Talisman (Power)

Shock Talisman (Sorcery)
Parcel Talisman

* Remove All Negative Effects, including Silver effects, from a random ally and grant them up to 3 Random Beneficial Effects, including Golden effects, for 2 turns at the start of battle, at the start of your turn and after every action.
* Copy All Beneficial Effects, including Golden effects, on self to a random ally after every action.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Hex Talisman

* Immune to Max HP Reduction Effects.
* Heal for 5% of your Max HP every turn. 50% Chance to increase the duration of Negative Effects on each target by 1 every turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Peace Talisman

* Gain Immunity to Damage and All Negative Effects, including Silver and Unblockable effects, for 2 turns at the start of battle.
* Each enemy takes Additional Random Damage equal to 25% of their MAX HP after each action they take until they die at the start of battle and at the start of your turn.
* Whenever an ally dies for the first time in battle, they Remove All Beneficial Effects, including Golden effects, from all enemies and deal 6 hits of Additional Random Damage equal to 100% of their MAX HP to random enemies.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Power Skill

A **Power Skill** is a Skill that requires Power to use. They generally have a much greater impact in Battle than Basic Skills.

## Power Skills

### Burn

* 5 Power, max lvl 5
* Corrupted Ox Soul (Sentinel)
* Deals magic damage to all enemies
* 60% chance to inflict Magic Burn for 3 turns to all enemies
* Update: Damage +10%, Effect Duration +1, Effect Chance +15%, Damage +20%

## Chain Knuckle

* 3 Power, max lvl 7
* Eddie
* Deals physical damage to a single target
* 35% Chance to stun target for 1 turn
* Gain Extra Turn on Stun
* Updates: Damage +15%, Effect Chance +20%, Damage +20%, Effect Chance +25%, Damage +25%. 25%

### Cleanse

* 3 Power, max lvl 6
* Wickerdog of Night
* Removes Negative Effects on target ally
* Heals target ally
* Heal amount scales with Magic stat
* Update: Healing +10%, 10%, 10%, 15%, 20%

### Cleanse All

* 4 Power, max lvl 6
* Corrupt Ox Cultist (Sentinel)

* Removes negative Effects on all allies
* Heals all allies for 10% of Missing HP
* Grants an extra turn to caster
* Updates: Healing +10%, 15%, 20%, 25%, 25%

### Death Or Glory

* 6 Power, max lvl 6
* Axis Soldier (Magus)
* deals 2 hits of magic damage to all enemies
* Heal all allies for 35% of their HP if this attack kills an enemy

### Last Judgement

* 5 Power
* Beast Eddie
* Inflicts Bloodlust for 2 turns on all enemies.
* Instantly gain an Extra Turn.

### Ninth Circle

* 5 Power
* Beast Eddie
* Transform all Immunity and Invincibility effects (including Golden Effects) on a single target into Permadeath for 3 turns.
* Instantly gain an Extra Turn if an effect is transformed.
* Inflict Crave on all enemies for 2 turns.

### Physical Charge

* 6 Power, max lvl 5

* Corrupted Ox Soul (Warrior)
* Grants Physical Charge to allies
* Updates: Damage +5%, 5%, 5%, 10%

### Power of Darkness

* 6 Power
* Beast Eddie
* Heal all allies based on the number of negative effects on each enemy.
* Revive a dead ally and grant them Shroud status for 3 turns.

### Rise

* 4 Power, max lvl 5
* Eddie
* Deals physical damage to all enemies
* Heals all allies
* 25% Chance to gain an Extra Turn
* Heal amount is based on your ATK stat
* Update: Damage +10%, Healing +10%, Damage +15%, Healing +15%

### Scorched Earth

* 6 Power, Max Lvl 1
* Eddie
* Inflict 3 Toxic Burns (Silver) on all enemies for 2 turns
* Heal all allies based on your Max HP
* Grant Increased Fury Generation to allies for 2 turns.
* No updates

### Sear

* 3 Power, max lvl 5
* Owl Cultist
* Deals 2 hits of magic damage to one target.
* 25% Chance to inflict up to 3 Magic Burns to one target.
* Damage scales on the enemy's Max HP.
* Updates: Damage +25%, +25%, Effect Duration +2, Damage +25%

### Stare

* 4 Power, max lvl 5
* Demon Spawn (Magus)
* Deals 3 hits of magic Damage to all enemies
* Increase Def and Increase MR for all allies for 2 turns
* Updates: Damage +10%, +15%, +20%, +25
Corrupt Owl Cultist

**Corrupt Owl Cultist** is a Character of Magus Class Type. It appears in Ailing Kingdom as a flying person with an owl mask.

## Stats

Corrupt Owl Cultist gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 3 Magus slots

## Skills

**Basic**

HEX (max lvl 7) - PRESENT

* Damage type: Magic
* Damage area: Single target
* Debuff: 30% chance to lower MAGIC for 2 turns

**Power Ability**

MIRE (max lvl 5) - PRESENT

* Cost: 3 power
* Damage type: Magic / Damage increase the higher target´s ATK stat is
* Damage area: All enemies
Holy Talisman

## Holy

### Where to find

Wicker Man Isle Drop on Normal, Hard, and Madness.

### Subtypes

Arcane, Power, Sorcery

Increases MAGIC by 15%.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Harpy

**Harpy** is a Character of Warrior Class Type. She appears in Kingdom of the Sands as a red flying creature.

## Stats

Harpy gains 15 HP, 2 ATK, 2 DEF, 1 MAGIC, 2 M. RESIST and 2 SPECIAL per LVL.

## Talisman slots

* 3 Open
* 3 Warrior

## Skills

Basic

BLAZE (max lvl 6) - PRESENT

* Damage type: Physical / Damage increase based no SPECIAL
* Damage area: Single target
* Other: 30% chance to inflict 2 Physical Burns for 2 turns

Power Ability

GLIDE (max lvl 6) - PRESENT

* Cost: 3 energy
* Damage type: Physical
* Damage area: Single target
* Debuff: 35% chance to Lower Power and Fury generation for 2 turns

## Trivia

* Harpy's base HP was increased from 342 to 410, M. RESIST from 50 to 87, SPECIAL from 56 to 103, increment per LVL in HP from ? to 15, in M. RESIST from ? to 2 and in SPECIAL from ? to 2 on 18 October 2016.
* Harpy's Gunner Talisman slot was changed to Warrior on 22 November 2016.
Road to Ruin

## First Wave

2 Imp (Warrior) - Normal (1\*\*\*\*) / Hard (1\*\*\*\*\*) / Madness (80\*\*\*\*\*)

1 Soulless Demon (Warrior) - Normal (1\*\*\*\*) / Hard (1\*\*\*\*\*) / Madness (80\*\*\*\*\*)

## Second Wave

2 Imp (Assassin) - Normal (1\*\*\*\*) / Hard (1\*\*\*\*\*) / Madness (80\*\*\*\*\*)

1 Imp (Warrior) - Normal (1\*\*\*\*) / Hard (1\*\*\*\*\*) / Madness (80\*\*\*\*\*)

## Boss Wave

2 Soulless Demon (Warrior) - Normal (1\*\*\*\*) / Hard (1\*\*\*\*\*) / Madness (80\*\*\*\*\*)

1 Soulless Demon (Assassin) - Normal (1\*\*\*\*) / Hard (1\*\*\*\*\*) / Madness (80\*\*\*\*\*)
Saint Talisman

* The first time you die, grant Perfect Revenge for 1 turn to all allies and revive up to MAX HP at the start of your next turn.
	+ When you do, gain Invincibility and HP Regen for 2 turns and Anoint self, permanently increasing All Stats by 25%, until you die.
		- When you die while Anointed, grant Ascension and Sacrifice for 3 turns to all other allies.
* Only one Saint talisman will trigger each battle.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Pharaoh Sand Spirit

**Pharaoh Sand Spirit** is a Character of Sentinel Class Type. It appears in Kingdom of the Sands as a green flying mask.

## Stats

Pharaoh Sand Spirit gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Sentinel slots
* 1 Magus slot

## Skills

Basic

* BLAST (max lvl 7) - PRESENT
	+ Damage type: Magic
	+ Damage area: All enemies
	+ Buff/Debuff: 30% chance to reduce attack for 2 turns

Power Ability

* MOURN (max lvl 5) - PRESENT
	+ Damage type: Magic
	+ Damage area: Single target
	+ Buff/Debuff: 50% chance to silence target for 2 turns

## Trivia

* The update on 28 October 2016 changed the following for the Pharaoh Sand Spirit:
	+ Base HP was increased from 145.
	+ The sixth Talisman slot was changed from Warrior to Magus.
Persecution Talisman

## Persecution Talisman

### Where to find

Eternal Dungeon (Eternal Champion Eddie Quest)

### Subtypes

Bulwark, Will, Onslaught

* Reduce damage taken by 35%.
* Reflect 30% of the damage received back to all enemies.
* 35% Chance to Inflict Perfect Heal Block on each enemy for 2 turns when hit.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Guardian Talisman (Fierce)

**Guardian Talisman (Fierce)** is a Talisman of Warrior Class Type.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Health Talisman

## Health Talisman

### Where to find

Wicker Man Isle Drop on Normal, Hard, and Madness.

### Subtypes

Overwhelming, Mystical, Ward

* Increases HP by 15%

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Rhythmic Talisman

* Enemies targeted by your attacks take 15% Increased Damage, stacking up to a maximum bonus of 150% until they die, after every action.
	+ This effect applies to a single target enemy, does not apply to bosses and is not recognized as a Curse effect.
* Attacks always land as Perfect Hits.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Justice Talisman

* Whenever another ally dies, permanently increase DEF and MR of self by 100% and deal a devastating hit of true damage to the attacking enemy.
* Inflict Punishment for 2 turns on a random enemy after every action.
* Transform all Revenge and Perfect Revenge on all allies into Perfect Titan Shield for 3 turns after every action.
* For each effect removed this way, inflict Stun for 1 turn and Punishment for the duration of battle on a random enemy.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Niflheim Talisman

* Reduce all damage taken by 75% and return 25% of it at the start of each round back to each enemy as random damage.
* Grant Immunity to Perfect Stun, Perfect Disable, and Perfect Corruption to all allies until they die.
* Take 5% of your MAX HP as random damage for each negative effect currently on you at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Sandworm (Sentinel)

**Sandworm** is a Character of Sentinel Class Type. It appears in Kingdom of the Sands as a green worm.

## Stats

Sandworm gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Sentinel slots
* 1 Gunner slot

## Skills

**Basic**

ATTACK (max lvl 4) - PRESENT

* Damage type: Physical
* Damage area: Single target

**Power Ability**

CRIPPLE (max lvl 5) - PRESENT

* Cost: 4 energy
* Damage type: Magic
* Damage area: Single target (3 hits)
* Other: Inflicts True Burn
Memorial Talisman

* Reduce all damage taken by 50%.
* Immunity to Doom and Innate versions of Stun, Silence, Seal, and Blind effects.
* Instantly Trigger Doom effects if Lower Accuracy or Perfect Accuracy Down is on the target after each action.
* Remove Doom and Innate versions of Stun, Silence, Seal, and Blind from each ally and grant them immunity to these effects until they die if your HP is less than 50% at the start of your turn.
	+ This immunity effect will not be removed from your allies if you die.
* 50% Chance to revive with full HP and a Perfect Force Shield for 3 turns when you die.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Physical Charge

**Physical Charge** is a Power Skill that costs 6 Power to use.

## Effects

* Grants Physical Charge to target ally.
* Physical Charge increases the damage of the next physical attack.

## Upgrades

* LVL 2: Damage +5%
* LVL 3: Damage +5%
* LVL 4: Damage +5%
* LVL 5: Damage +10%

## Characters

The following Characters can use this Skill:

* Undead Axis Gunner (Warrior)
Possessed Rockets (Magus)

* Icon
* Ingame

## Description

**Possessed Rockets** are a Character of Magus Class Type. They appear in Battlefield as a group of three flying rockets with blue flames.

## Stats

Possessed Rockets gain ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 3 Magus slots

## Skills

**Basic**

TRIGGER (max lvl 6) - PRESENT

* Damage type: Magic and physical
* Damage area: Single target
* Debuff: 30% chance to inflict Bleed for 2 turns

**Power Ability**

SCRAMBLE (max lvl 5) - PRESENT

* Damage type: Magic
* Damage area: All enemies
* Buff: Increase MAGIC of all allies for 2 turns
Rider Talisman

* Remove Immunity and Perfect Immunity from all enemies at the start of battle.
* Reduce Damage taken by 50%.
* 25% Chance to inflict 1 Mark for two turns on up to two random enemies when you take damage.
* Removes all Immunity Effects, including Vanish and Perfect Immunity, and inflict Perfect Sleep on all enemies for 2 turns When you reach 1 HP.
* Heal for full HP and grant increased Power and Fury Generation to all allies for the duration of battle when you reach 1 HP.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Penance Talisman

* 35% Chance to inflict Passive Disable on up to 2 enemies for 2 turns every turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Light Voidling

## Initial Stats

* Initial Level - 2 Stars
* Class Assassin

* HP 116
* ATK 25
* DEF 23
* MAGIC 25
* M. RESIST. 23
* SPECIAL 18
* Cost 5

## Talisman

* 3 Neutral slots
* 1 Magus slots
* 2 Assassin slot

## Skills

**Basic**

CAST (max lvl 4) - PRESENT

* Damage type: Magic / Multiple hits
* Damage area: All enemies
* Debuff: 30% to Magic Burn enemies for 2 turns

**Power Ability**

FEVER (max lvl 6) - PRESENT

* Cost: 3 power
* Damage type: Magic
* Damage area: Single target
* Debuff: 40% chance to Silence the enemy for 2 turns
Nyctophobia

* Deal a hit of physical damage to all enemies, increased based on your DEF.
* Remove all Immunity Effects and Vanish Effects from all enemies.
* Inflict Blind and Accuracy Down for the duration of the battle on all enemies.
* Inflict Perfect Blind, Accuracy Down and Fear for 3 turns on all enemies with 50% HP or less.
* 25% Chance to gain an Extra Turn.
* This attack does not wake sleeping enemies.
Monkey Talisman

* 50% Chance to permanently increase all stats by 20% at the start of battle.
* When you would die for the first time, revive all allies to MAX HP.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ Immune to all Block Beneficial Effects, including silver and innate effects.
	+ At the start of your turn, transfer negative effects including silver effects from self to all enemies.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Prudence Talisman

* Reduce all damage taken by 10%, increasing by 10% each turn up to a maximum of 90%, at the start of your turn.
* 35% Chance to take 99% reduced damage when attacked.
* Inflict Silence, Accuracy Down, or Seal, including their Silver versions, on a random enemy for 2 turns when you take damage.
* 35% Chance to Cleanse a Random Negative Effect, including Silver Effects and Innate Stun and Freeze effects, from self and a random ally when you take damage.
* Heal self and a random ally for 10% of your MAX HP for each effect removed this way.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Sacrificial Talisman

* Gain Sacrifice, Heal Shield and Immortality for 1 turn at the start of battle.
* 50% Chance to gain Sacrifice, Heal Shield and Immortality for 1 turn at the start of your turn.
* Inflict Taunt and Perfect Accuracy Down on all enemies for 1 turn at the start of battle.
* 50% Chance to inflict Taunt and Perfect Accuracy Down on each enemy for 1 turn at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Hope Talisman

* Immunity to Permadeath Effects, Ghost Effects and Doom.
* Gain Ascension for the duration of battle at the start of battle and the start of your turn.
* When you die:
	+ 100% Chance to grant a random Shield Effect for 3 turns to all allies.
	+ 75% Chance to remove all negative effects, including Silver effects, and heal all allies up to MAX HP.
	+ 50% Chance to remove all permanent Stat Decreases, Innate and Unblockable negative effects from all allies.
	+ 25% Chance to revive up to MAX HP.
	+ 10% Chance to remove all beneficial effects, including Golden effects, and inflict immunity from all beneficial effects, including Golden effects, for the duration of the battle to all enemies.
	+ 5% Chance to grant immunity from all negative effects, including Silver and Unblockable effects for the duration of the battle to all allies.
	+ 1% Chance to instantly kill up to three enemies.
	+ These abilities are unaffected by Accuracy Up Effects.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Ox Cultist

**Ox Cultist** is a Character of Sentinel Class Type. It appears in Ailing Kingdom as a person with an ox mask.

## Stats

* At Star Level 2 Ox Cultist gains 15 HP, 1 ATK, ? DEF, 1 MAGIC, ? M. RESIST and 1 SPECIAL per LVL.
* At Star Level 3 Ox Cultist gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.
* At Star Level 4 Ox Cultist gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.
* At Star Level 5 Ox Cultist gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 3 Sentinel slots

## Skills

**Basic**

BURY (max lvl 6) - PRESENT

* Damage type: Magic / Damage increases with Max HP
* Damage area: Single target

**Power Ability**

CURE (max lvl 5) - PRESENT

* Cost: 3 power
* Damage type: None
* Heal: Heal based on your Max HP
* Heal area: All allies

## Trivia

* Ox Cultist's DEF and M. RESIST scaling was increased from 1 on 12 December 2016.
Scorpio Talisman

* Enemies take random damage whenever they heal, based on the amount healed, until they die every turn.
* Whenever you are hit, inflict Cleave for 9 turns to the attacking enemy.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ Perfect Basic Attacks grant Magic Penetration, Armor Penetration, deal additional true damage to all enemies and inflict Crave, Exhaust, Blood Lust and Smite for 2 turns to the target.
	+ Gain Accuracy Up, Echo, or Perfect Revenge for 1 turn at the start of battle and at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Nuclear Talisman

* Grants 50% increase to all stats in battle.
* Reduce all damage by 50%.
* Prevent each ally from taking more than 5% of their MAX HP as damage from any single attack for 9 turns at ther start of battle.
* Steal Ascension, Heal Shield and Perfect Heal Shield from all enemies every action.
* Remove All Negative Effects, including Silver and Unblockable effects, from all allies and grant them Perfect Immunity. Ascension, Heal Shield and Perfect Heal Shield for the duration of battle upon death.
* Revive all dead allies with 60% HPP and grant all allies Ascension and Immortality for 2 turns when you kill an enemy.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Keyboard Talisman

* Reduce damage taken by 50%.
* Immune to all Crave, Heal Block and Permadeath effects, including Silver and Innate effects.
* Transfer all beneficial effects, including Golden effects, from self to other allies at start of your turn.
* Gain Attack Up, Magic Up and Defense Up for 3 turns at the start of battle and at the start of your turn.
* Grant Sacrifice and Perfect Heal Shield for 2 turns to all allies when you die.
* Whenever another ally dies, permanently increase DEF and MR of self by 100% and deal a devastating hit of true damage to attacking enemy.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Oracle Talisman

* Cannot be Stunned, Frozen or Slept.
* Reduce damage taken by 75%.
* Revive a random ally at the start of your turn.
* Remove Class Advantage, including innate Class Advantage on all enemies at the start of battle and at the start of your turn.
* Gain either Physical, Magic, or True Damage Invulnerability for 1 turn after each action.
* Gain 2 Power after each action.
* Transfer random negative effects, including Silver Effects, from self to random enemies and heal allies for 35% of your MAX HP each turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Imp (Warrior)

**Imp** is a Character of Warrior Class Type. It appears in Underworld as a group of three winged flying spherical creatures.

## Stats

* At Star Lvl. 2 Imp gains 10 HP, 2 ATK, 1 DEF, 1 MAGIC, 1 M. RESIST and 1 SPECIAL per LVL.
* At Star Lvl. 3 Imp gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.
* At Star Lvl. 4 Imp gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.
* At Star Lvl. 5 Imp gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 3 Warrior slots

## Skills

**Basic**

MAIM (max lvl 6) - PRESENT

* Damage type: Physical
* Damage area: Single target
* Other: Deals True Damage for each harmful effect on the enemy

**Power Ability**

AFFLICT (max lvl 5) - PRESENT

* Cost: 4 power
* Damage type: True
* Damage area: All enemies
* Debuff: Reduce Healing on enemies for 2 turns
Prologue

**Prologue** is the cinematic sequence shown to new players right at the beginning of the game. It may be skipped by tapping on the screen.

## Synopsis

At first, the text "Eddie... You are in grave danger" appears on the screen. Then, Speed of Light Eddie is shown approaching a red planet in space. He stops near to the planet and a mysterious force splits him to shards that rain down on Earth. The text "Come on, Eddie... WAKE UP!" is shown and Eddie wakes up to see The Clairvoyant for the first time. Giant The Wicker Man is seen in the distance and a group of cultists approach. After the text "We are surrounded. Prepare to fight" the player is taken to the Fallen Star fight.

## Gallery

Speed of Light Eddie in space.Speed of Light Eddie next to the red planet.Mysterious force attacking Speed of Light Eddie.Shards of Eddie.Shards raining down on Earth.Eddie wakes up to see The Clairvoyant.The Wicker Man in the distance.The cultists arrive.
Hypnosis Talisman

* Reduce damage taken by 45%.
* Inflict 1 Physical Burn on self for 1 turn at the start of your turn.
* Increase SPECIAL stat by +15% for each negative effect currently on you at the start of your turn.
* Inflict Stun or Perfect Stun on a random enemy for each instance of Blind or Heal Block Effects including Silver effects on any enemy after each action.
* Inflict Passive or Perfect Disable on a random enemy for each instance of Perfect Corruption, Silence, or Punishment on each enemy after you attack.
* Transform Trap on all allies into Golden Trap for the duration of battle at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Possessed Machinegun

Icon

## Description

**Possessed Machinegun** is a Character of Gunner Class Type. It appears in Battlefield as a possessed Thompson Submachine gun.

## Stats

* At Star Lvl. 1 Possessed Machinegun gains 2 HP, 1 ATK, 1 DEF, 1 MAGIC, 1 M. RESIST and 2 SPECIAL per LVL.
* At Star Lvl. 2 Possessed Machinegun gains 4 HP, 1 ATK, 1 DEF, 1 MAGIC, 1 M. RESIST and 2 SPECIAL per LVL.
* At Star Lvl. 3 Possessed Machinegun gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.
* At Star Lvl. 4 Possessed Machinegun gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.
* At Star Lvl. 5 Possessed Machinegun gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talismans

* 3 Neutrals
* 2 Warriors
* 1 Gunner

## Skills

**Basic**

1. SPRAY (MAX Lvl. 5) - Present
	* Damage Type: Physical Damage
	* Damage Area: Single Target
	* 25% Chance for Attack to Critically Strike
	* Lvl. Buffs
		+ Lvl. 2: Damage +5%
		+ Lvl. 3: Damage +10%
		+ Lvl. 4: Damage +10%
		+ Lvl. 5: Damage +15%

**Power Abilities**

1. BURST SHOT (MAX Lvl. 6) - Present
	* Cost: 4 Energy
	* Damage Type: Physical Damage
	* Damage Area: Single Target
	* Debuff: Inflicts Bleed on the enemy for 2 turns
		+ Bleeds deals True Damage over time with a chance to Heal Block each turn
	* Lvl. Buffs
		+ Lvl. 2: Damage +5%
		+ Lvl. 3: Damage +5%
		+ Lvl. 4: Damage +10%
		+ Lvl. 5: Damage +15%
		+ Lvl. 6: Effect Duration +1
Singularity Talisman

* Reduce damage dealt to all allies by 35%.
* Grant Immunity to all allies for 1 turn at the start of battle.
* Grant Immunity to Passive Disable and Perfect Disable to all allies after the first round of battle, once both teams have taken a turn.
* Steal all beneficial effects, including Golden Effects, from a random enemy every turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Pisces Talisman

* Deal 50% increased damage for 1 turn if at 50% HP or above every turn.
* Reduce damage taken by 50% for 1 turn if below 50% HP every turn.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ Inflict 3 Marks on all enemies for 1 turn if at 50% HP or above every turn.
	+ Gain Endure, Accuracy Up and Cyclone Shield for 1 turn if below 50% HP every turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Havah Talisman

* 40% Chance to remove all Silver effects from self and a random ally when you take damage.
* Heal all other allies by 20% of their MISSING HP every turn.
* Heal by 50% of their MAX HP instead if you’re at 50% HP or less.
* Revive the first ally that dies in battle with Invincibility and HP Regen for 1 turn.
* Gain the following effects if an Adamah Talisman is active on self:
	+ Immune to Stun Effects, Sleep Effects and Freeze Effects.
	+ Prevent all enemies from healing until they die if at 50% HP or below at the start of your turn.
		- This effect cannot be prevented, does not apply to bosses and is not recognized as a Heal Block Effect.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)