MalisisDoors

## Synopsis

MalisisDoors adds a wide arrangement of new types of "entry ways" including new variants of vanilla doors and trapdoors, new sliding doors, new massive doors, forcefields, and even custom doors.

## Sliding Doors

**Wooden Glass Door:** slides horizontally. Can be opened with right click or redstone.

**Iron Glass Door:** slides horizontally. Can only be opened with redstone.

**Jail Door:** slides horizontally. Can only be opened with redstone.

**Laboratory Door:** slides upwards (vertically). Can be opened with right click or redstone.

**Factory Door:** opens by splitting vertically. Can be opened with right click or redstone.

**Shoji Door:** slides horizontally. Can be opened with right click or redstone.

**Curtains:** comes in all 16 color variants. The curtains part horizontally when interacted with; the hitbox is on the sides not in the center. Can be opened with right click or redstone.

**High Tech Doors:** very futuristic glass doors which slide outwards after an unlocking animation. 2 blocks high and 3 blocks wide. Can be opened by right clicking or by powering the central block below the doors.

## Trapdoors

**Sliding Trapdoor:** a metal, industrial looking trapdoor which slides open. Can be opened with right click or redstone. Not blast resistant.

**Acacia, Birch, Dark Oak, Jungle, and Spruce Trapdoors:** identical to the vanilla trapdoor but with different wood types

**Rusty Hatch:** A huge 2 by 2 rusty metal door. Opens by swinging outwards from the ground. Blast resistant.

**Carriage Door and Medieval Door:** two doors which are 5 blocks high and 4 blocks wide. They have their own frames which look like quartz and swing open like ordinary doors. Can only be opened with right click.

**Large Oak, Spruce, Birch, Jungle, Dark Oak, Iron, and Rusty iron Double Doors:** several variants of door which are 3 blocks high and 3 blocks wide (each door is 1.5 blocks wide). These doors swing open like ordinary doors and can all be opened with right click or by powering the central block below the doors. Iron variants are blast resistant.

## Unique Doors

**Saloon Doors:** looks like something out of a western movie; when you walk into these doors from either side they swing back and forth until they rest in a closed position. Right clicking or powering with redstone has no effect.

**Reinforced Doors:** looks like something you would see on a submarine. Has a really long opening animation because a wheel spins and it slowly swings open. Is not blast resistant despite looks.

**Garage Door:** looks like a stunning imitation of a modern garage door. Made up of small square segments which can be stacked together to create one giant door. A single garage door is recognized as all adjacent sections of garage door pieces which are the same height so if you make one part of the door taller than another part, they will no longer be considered the same door and will be opened separately. Can be opened by powering any of the blocks around the border of the door.

**Forcefields:** craft a Forcefield Controller and charge it with energy. With the Controller in hand, right click on one corner of an area and right click on the opposite corner of the same area. A forcefield will be generated across the area. The forcefield is designed to fill a bordered space so it is more likely to have the correct orientation if you build a frame and then right click on the inside of one corner of the frame and the opposite corner of the same frame. To **temporarily disable** a forcefield, right click on the forcefield with the Controller. While a forcefield is disabled, it is invisible except for an extremely subtle black border around the area where it is placed. Right clicking on the deactivated forcefield with the Controller will reenable it. To **permanently remove** a forcefield, shift + right click on the forcefield with the Controller. Forcefields are blast resistant and nothing can pass through them while they are active. As far as I can tell, the maximum forcefield size is 100 blocks of area. Once you make your first right click (one corner selection), the light on the Controller will turn green. You will have about five seconds to place the second corner before this light turns off and you have to start over. While looking at nothing, the light will turn yellow, and while looking at a block which the second corner cannot be placed on (due to size or orientation constraints), the light will turn red.

**Camo Fence Gate:** an ordinary fence gate which takes on the texture of the blocks on either side of itself, as long as those blocks are the same.

## The Door Factory

The Door Factory allows the player to make custom doors. This includes setting the door's opening and closing behaviors (rotation, sliding, spinning, vault, vanish, vortex, etc), the amount of time it takes for the door to open, auto close delay, double door status, player detection, redstone behavior, sound, and texture.

## Misc

**Rusty Ladder:** a new ladder type which fits the style of the Rusty Hatch and the other rusty door variants. Instead of a traditional ladder, the Rusty Ladder is a series of metal rungs bolted into the wall.