recursal/Fanatic-Fandom huggingface dataset:
Gripplis

While the majority of the Many Races are spread evenly across Negrotharl, the gripplis are largely, but not strictly, found in Vordai. While adult grippli can survive in all environments, their offspring require swampland or similar wetlands for their first year of life. Most gripplis are primitive hunter gatherers, living on large insects and fish found near their treetop homes, and are unconcerned about events outside their swamps.

What gripplis lack in advanced industries they gain in attunement to their natural environment. A mottled combination of warm and cool skin tones helps camouflage them in flowering jungles and healthy wetlands, and their splayed toes and hooked toe pads make navigating silty water and towering trees second nature. This connection goes beyond physical features; over millennia, gripplis have developed rich religious and cultural traditions to care for their homes. Grippli spirituality is as diverse as their anatomy. While some tribes worship spirits and have witchdoctors and shaman, others follow the common deities and have their own Paladins and Clerics, and yet some still follow even stranger paths worshiping everything from fundamental forces to unfathomable evils.

 Grippli stats, traits, subraces, favored class options, alternate racial traits can be found here
Aasimars

Aasimar share blood with angels, Azata, Archons, and other good-aligned outsiders, but still share heritage with the Many Races. They are more inclined toward acts of kindness rather than evil, and they gravitate toward faiths or organizations associated with celestials. Most societies interpret aasimar births as good omens, though it must be acknowledged that some aasimars take advantage of the reputation of their kind, brutally subverting the expectations of others with acts of terrifying cruelty or abject venality.

Most aasimar bloodlines don’t show kin to a particular celestial ancestor, but instead can be different for several generations in a row. Even twins can show signs of two different ancestors (such as Peri-blooded  and Angel-blooded). Moreover, some aasimar bloodlines have been intentionally created by celestials to push their own agendas on Negrotharl. These aasimar are rarely able to breed and more closely resemble the celestial that created them. Also, they tend to have their souls immediately retrieved once their benefactor’s goal has been achieved.

Aasimar stats, traits, subraces, favored class options, alternate racial traits can be found here
Sylphs

Born from the descendants of humans and beings of elemental air such as djinn, sylphs are a shy and reclusive race consumed by intense curiosity. Sylphs spend their lives blending into the crowd, remaining unnoticed as they spy and eavesdrop on the people around them. They call this hobby “listening to the wind,” and for many sylphs it becomes an obsession. Sylphs rely on their capable, calculating intellects and on knowledge gleaned from eavesdropping to deliver them from danger.

Sylphs rarely abandon civilization, preferring to find a city or settlement where they can go unnoticed among (and spy upon) the masses. They’re sometimes able to blend in with other races - mostly humans - but often find it hard to hide the blue swirls in their skin. Most look for jobs where they can be away from the public eye and interact with others as little as possible. Sylphs are most commonly found in Eodar.

Sylph stats, traits, subraces, favored class options, alternate racial traits can be found here
Ratfolk

Ratfolk are small, rodentlike humanoids, found largely in the subterranean areas and dry deserts and plains. They are frequently found in nomadic trading caravans. Much like the pack rats they resemble, ratfolk are hoarders by nature, and as a whole are masters of commerce. Though some are shrewd merchants who carefully navigate the shifting alliances of black markets and bazaars, many ratfolk love their stockpiles of interesting items far more than money, and would rather trade for more such prizes to add to their hoards over mere coins. It’s common to see a successful crew of ratfolk traders rolling out of town with an even larger bundle than they entered with, the whole mess piled precariously high on a cart drawn by giant rats.

Gravitating toward subterranean tunnels or tightly packed tenements in city slums. They feel an intense bond with their large families and kin networks, as well as with ordinary rodents of all sorts, living in chaotic harmony and fighting fiercely to defend each other when threatened. They are quick to use their stockpiles of gear in combat, but prefer to work out differences and settle disputes with mutually beneficial trades.

Ratfolk stats, traits, subraces, favored class options, alternate racial traits can be found here
Occultist

**Source:** Occult Adventures

Basic info.

**Role**: Occultists are always eager to travel in the company of adventurers, explorers, and archaeologists, as those three groups of people have a knack for finding items with rich histories and great significance.

**Alignment**: Any.

**Hit Die**: d8.

**Skill Points at each Level**: 4 + Int modifier.

Occultist Implement Schools / Panoplies can be found here.

Occultist archetypes can be found here
Swashbuckler

**Source:** Advanced Class Guide

Basic info.

**Role**: Combining fancy footwork with quick and precise lunges, swashbucklers dart in and out of battle, harassing and thwarting their opponents. These fast and agile combatants serve as protectors for spellcasters and flank mates for rogues and slayers, while waiting for the opportunity to show panache and score the killing blow on some lumbering hulk. Swashbucklers often face death with wry humor, mocking it with jabbing wit.

**Alignment**: Any.

**Hit Die**: d10.

**Parent Class(es)**: Fighter and gunslinger.

**Skill Points at each Level**: 4 + Int modifier.

Swashbuckler deeds can be found here.

 Swashbuckler archetypes can be found here.
Kobolds

Kobolds proudly claim kinship to dragons, but beneath all the bluster, the comparison to their glorious cousins leaves kobolds with a profound sense of inadequacy. These feelings of inadequacy leads many kobolds to abandon society and seek solidarity, often underground or in forests. Uncivilized groups of kobolds often express their inferiority complexes by capturing, enslaving, and/or torturing creatures they feel are even more inadequate than themselves (Pixies, Imps, Sprites, and Brownies). On the other hand, others pledge their loyalty to dragons to prove they’re big enough to have the support of such a glorious being.

When not contemplating their inferiority, kobolds prosper in the field of mining. Strangely this trait often results in finding kinship with Dwarves in mining communities. Often Dwarven districts in underground cities will be more welcoming of kobolds than any other district, and some even provide work and housing for them.

Kobold stats, traits, subraces, favored class options, alternate racial traits can be found here
Destiny Issue 1

Destiny charts the struggle between the entity known as the Wishing Demon and the Scribe Xi Li and their mortal allies over the Ledger of Destiny.

## Appears in Destiny #1

### **Featured Characters**

Danika Sedova

Dragon Eel

Jonathen Travers (First Appearance)

Kenneth Zimmerman

Maya Grady (Mentioned)

Wishing Demon

Xi Li (First Appearance)

Yuri Yakarov (First Appearance

### **Locations**

Macau Dragon Casino

Xi Li's Cave (First Appearance)

## Synopsis

In his pursuit of power the Wishing Demon seeks to steal the Ledger of Destiny from it's current guardian, but ultimately fails to gain control of the text via diplomatic methods. Claiming war between Xi Li and himself, the Wishing Demon recruits professional mercenary Kenneth Zimmerman to aid him in killing Li as well as for a more sinister reason.

Meanwhile in Macau Danika Sedova rescues the son of a US Senator from the deadly Dragon-Eel, not knowing the world changing events the pair of them are about to be sucked into.

Link to Completed Story
Slayer

**Source:** Advanced Class Guide

Basic info.

**Role**: The slayer is elusive, and good at finding the opportune time and location to strike. Combining the deadliest talents of rangers and rogues, a slayer’s abilities are all about getting into combat, dealing with a target, and then getting back out again.

**Alignment**: Any.

**Hit Die**: d10.

**Parent Class(es)**: Ranger and rogue.

**Skill Points at each Level**: 6 + Int modifier.

Slayer talents can be found here.

Slayer archetypes can be found here.
Orcs

Orcs’ inclusion as a member of the Many Races is oft debated. Orcs are said to have arrived at the same time as the other races, but only in tribal communities far from the Grand Cities. Today, even in a metropolis you’ll rarely see an orc as few orcs choose to leave their tribes. Some use this as a reason to claim that they are beasts, and cannot be trusted, but the majority simply except that, like all the other Races, they were given a role and are living it.

Orc tribes usually live amid squalor and constant mayhem, and intimidation and brutal violence are the glue that holds tribal orc culture together. Battle is the most common way of settling a dispute, and winners are free to take what they want from the losers. Strength reigns supreme for the orc, and this bleeds into their relationships with nearby towns and cities. Orcs will often attack other settlements to gain their goods and even their homes. Despite this ferocity, orcs are actually very lazy and would rather pass the work off to a weaker orc. This passing of the buck will usually travel down the pecking order until it reaches the lowest members of a tribe or gets passed on to a slave.

Orcs usually leave their tribes only after losing out in a power struggle. Facing humiliation, slavery, or even death at the hands of their own kind, they opt instead to live and work with members of other races. Orcs who fail to rein in their tempers and the instinctive drive to dominate rarely last long once they strike out on their own. Though orcs who do manage to get by in other societies often enjoy the luxuries and comforts these societies can deliver, they still tend to dream of returning home, seizing power, and taking revenge.

                         Orc stats, traits, subraces, favored class options, alternate racial traits can be found here
Monk

**Source:** Core Rulebook or Pathfinder Unchained

Basic info.

Unchained Monk info here.

**Role**: Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most.

**Alignment**: Any lawful.

**Hit Die**: d8.

**Skill Points at each Level**: 4 + Int modifier.

Monk vows can be found here.

Monk archetypes can be found here.
Skald

**Source:** Advanced Class Guide

Basic info.

**Role**: A skald inspires his allies, and often presses forward to fight enemies in melee. Outside of combat, he’s useful as a healer and scholar, less versatile but more durable than a bard.

**Alignment**: Any.

**Hit Die**: d8.

**Parent Class(es)**: Barbarian and bard.

**Skill Points at each Level**: 4 + Int modifier.

Skald rage powers can be found here.

 Skald archetypes can be found here.
Hunter

**Source:** Advanced Class Guide

Basic info.

**Role**: Hunters can adapt their tactics to many kinds of opponents, and cherish their highly trained animal companions. As a team, the hunter and her companion can react to danger with incredible speed, making them excellent scouts, explorers, and saboteurs.

**Alignment**: Any neutral.

**Hit Die**: d8.

**Parent Class(es)**: Druid and ranger.

Hunter Animal Focuses can be found here.

Hunter Archetypes can be found here.
Sans

### Relatives

Papyrus. (Brother)The other gods and goddesses. Ironically, also including the goddess of life, Toriel.

## Physical description

### Eye color

White - flashes to blue and yellow when using magic.

## Description

Sans is the God of Death. Sans was made by the God of Magic, Gaster

## Appearance

Sans wears a long black hood or cloak with a rope tied around his waist. He also carries a scythe and still has the same blue magic like his original counterpart. He has a constant grin spread across his face and has two eye sockets which rarely have pinpricks in them, otherwise they are empty. A trail of cyan light wisps from one of his eyes when he uses magic. He also has wings which he can summon and desummon at will.

## Personality

Similar to his original counterpart, Sans is often seen nonchalant towards those who address him. He hasn't had real value for anyone except for his brother, Papyrus, and Toriel. Quite recently, Sans was shown to have cherished the existence of Toriel, the goddess of life. He is merciless when he reaps souls, this is due to him hesitating to do so once before, creating a monster of which the world has not seen before. He is also quite flirty. When angered enough, though, he will create a vortex that sucks in everything, even light. Not unlike a black hole. The only one seen to have the ability to bring him out of this is Papyrus.

## Trivia

* His appearance is based on the Grim Reaper.

* Voted the most liked character with 54% of all votes.

* Sans can kill people by touching them.
* He is addicted to coffee. (I mean, who isn't when they're constantly killing people?)
* It’s implied that he hates his job.
Half-Elves

Half-elves live the worst of two worlds, ostracized by both halves of their lineage. Elves resent them for reminding them of their lost heritage from mating with humans. Humans on the other hand rarely want to admit that they had relations with elves and if they stick around will go to great lengths to hide their child’s origins. As a result many half-elves grow up having to put in twice the effort as a human to be seen as a contributing member of society and many struggle with hopelessness and may let themselves become impoverished or to be enslaved to avoid the many trials and tribulations they would otherwise endure.

                         Half-elf stats, traits, subraces, favored class options, alternate racial traits can be found here
Ifrits

Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire’s dynamic, ever-changing energy and its destructive, pitiless nature.

Ifrits are most often born into human communities, and rarely form societies of their own. Those who grow up in a city are almost always imprisoned or driven off before they reach adulthood; most are simply too hot-headed and independent to fit into civilized society, and their predilection toward pyromania doesn’t endear them to the local authorities. Those born into nomadic or tribal societies fare much better, since ifrits’ instinctive urge to explore and conquer their surroundings can easily earn them a place among their tribe’s leadership. Ifrits are most commonly found in Orazon.

Ifrit stats, traits, subraces, favored class options, alternate racial traits can be found here
Sans' Scythe

## Description

Sans' Scythe is a magical weapon used and summoned by Sans. It resembles a regular scythe but its heel is a Gaster Blaster.

## Abilities

### God Slaying

Sans's Scythe is a very powerful weapon, used by the God of Death himself. It can easily kill regular humans, and can even be use to kill Gods as seen in When Life Meets Death.

### Summoning

As a weapon comprised with the magic of death,it can instantaneously teleport to Sans' hand at will.
Flowey

## Description

He was born as **the Incarnation of Despair** from the blood of Chara and the dust of Asriel, the god of hope. After that, he follow the corrupted Chara who allowed him, as long as he doesn't stay too close.

## Biography

Flowey can’t remember his past life as Asriel, btw. All he (vaguely) remembers is the dying cry of his best friend. It’s what drives Flowey, what makes him follow Chara– because even though he doesn’t really remember anything, he links the fuzzy voice he remembers to *them*. He is strangely compelled to follow them, wants to subconsciously answer the familiar voice with every fibre of his being–let them know that *he is **here.***

He doesn’t remember anything else. Even in “death”, he wants to be there for his best friend–even if Chara doesn’t recognize him, and Flowey doesn’t know himself either.

## Profile

### Appearance

Flowey has a small green root, big yellow petals and a white core.His face has black simple eyes and a mouth (when doing creepy face, his mouth is black around the core with white dots for eyes). He has a close resemblance of his Undertale Counterpart.

### Personality

Despite his first appearance, he is no innocent happy go lucky flower. He dangerously loves to manipulate people and trick people either to complete his schemes to get them in a position to kill his victims. He is very crooked and loves to see others suffer. He wants to become a complete god so he can control and make many suffer. This is pretty similar to his Undertale Counterpart.
Dragonborn

The dragonborn, as their name suggests, are humanoids that have a pronounced dragon-like appearance, and in fact share blood with them. Much like their monstrous cousins, dragonborn vary wildly from one to the next in many ways and the color of their scales can tell you much about a dragonborn’s physical traits before you’ve become acquainted. Traits like the type of breath weapon they use and the resistances they have are always determined by their scale color. Unfortunately, the colors of their scales also often leads others to tie their personality to that of the matching dragons.

These variety of colors and personalities means dragonborn rarely mingle solely with their own kind, and prefer mixed company. Dragonborn can be found all across Negrotharl, but usually prefer to stay in major cities unless performing a duty such as joining an army, seeking riches and fame, or attempting to find a greater purpose.

 Dragonborn stats, traits, subraces, favored class options, alternate racial traits will be added soon.

## Dragonborn

**Ability Scores:** +2 Str, +2 Cha, -2 Dex.

**Size/Type:** Medium humanoid (reptilian)

**Speed:** 30 feet.

**Languages:** Common and Draconic. Dragonborn with
high Intelligence scores can select from Aquan, Auran, Dwarven, Elven, Giant,
Ignan and Terran.

**Dragon-blooded:** Dragonborn are considered to be dragons as
well as humanoids.

**Low Light Vision:** Dragonborn can see twice as far as humans in conditions of dim
light.

**Darkvision:** Dragonborn can see in the dark up to 60 feet.

**Breath Weapon (Su):** Once per day, a Dragonborn can breathe a
15-ft. long cone or line of energy dealing 2d6 points of Elemental damage.
Affected creatures suffer half damage on a successful Reflex saving throw (DC
10 plus 1/2 character level plus Constitution modifier). Energy type and shape of
the Dragonborn's breath is determined by color of its scales (Same as
corresponding dragon).

**Draconic Resistances:** Dragonborn are immune to magical sleep effects and paralysis effects.

**Energy Resistance:** Dragonborn possess 5 points of energy
resistance to the same energy type as their breath.

Breath Weapon Details:

B# = Bestiary # in which
Dragon is located.

## **Alternate Racial Traits:**

**Natural Armor:** Some Dragonborn's thick scales give them +1 natural armor bonus. This ability replaces Draconic Resistances.

## **FAVORED CLASS OPTIONS**:

Alchemist: + ½ to bomb damage when the bombs
cause energy damage that is the same as the Dragonborn’s elemental nature.

Barbarian: Add +1 to the barbarian’s total
number of rage rounds per day.

Bard: Add +½ to the bard’s bardic knowledge bonus..

Cleric: Add +½ to damage when using Channel
energy to harm opponents.

Oracle: Add
+¼ to the oracle’s level for the purpose of determining the effects of an
oracle curse.

Paladin:
Add +¼ to the deflection bonus granted by your smite evil ability.

Rogue:
Add +½ to the rogue’s trap sense bonus to AC.

Sorcerer:
Add +½ point of energy damage to spells that deal the same energy damage as the
Dragonborns breath weapon

Summoner:
Add +¼ to the eidolon's evolution pool.
Muffet

## Description

Muffet is the goddess of Fortune. She is a natural born god.

## Appearance

Muffet is a spider of female gender with purple pigment. She has six arms, two legs, and five eyes. She wears Egyptian style clothing with a dress made out of webs. She also wears a lot of gold jewelry.

## Personality

Muffet acts similar to her original counterpart, being that all other gods and goddesses are given a role of the god that best fits their personality.
The Perfect Society Wikia

## Welcome to the The Perfect Society Wikia

The perfect society;()()();The dimension is different. It seems perfect, a working society. That is built upon knowledge. But something doesn't seem right. Erica, and her roommate Gwen. Show that there can be flaws in the almost perfect society. But behind the scenes there's more. The scratches on the walls. The journal left by a mysterious person. There must be clues and there must be a way to solve the mystery of the ruin traveler.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Gerson

## Description

Gerson is the God of Wisdom. He's most often by the king, Asgore, given his position as his advisor.

## Appearance

Gerson takes the appearance of an old, elderly-looking tortoise. He also wears a Roman toga with a cloth going around his waist and wrapping around his large, circular shell.

## Personality

As the God of Wisdom, Gerson has shown his reliability in the wisdom he possesses. As a result, many characters ask him for advice when tasked with difficult challenges. An example of this would be when Gaster and Undyne had an argument and the former had asked him which course of action to take and which would be the wisest to take.

He's also shown to care deeply for his friends, as when he had considered the mental health of the king, Asgore, over all else. This was shown when he had left the meeting between himself and several other gods in a hurry to help console the All-father.
Undyne

* Chronology
* Relationships
TBA

TBA

## Description

Undyne is the goddess of war and takes her job very seriously. She is a natural born god.

## Appearance

### Robe

We can see her with a robe of Greek descent. This robe provides no protection. Her hair is in a shape of a ponytail with a rubber band made of vegetation. She also wears red slippers. Even without any protection Undyne can still summon her weapon, a double-bladed spear.

### Armor

A full-plated armor that covers all of her body except her face and hair. A fin-shaped armor piece extends from her helmet. Over the armored waist is a red colored skirt.

## Personality

Undyne is similar to her original counterpart, being that all other gods and goddesses are given a role of the god that best fits their personality.
The Mirror (Item)

## Description

The Mirror is an object of unfathomable power, being able to observe "Everything" anywhere, anytime, anyplace. Only the most powerful gods of pure heart are able to even step within the room this object is held in.

## Abilities

### Universal Observation

The Mirror has the ability to see all things that exist and will ever exist.

### Presence Restriction

The Mirror prevents anyone not of worthiness from even entering the presence of it.

## History

### The Mirror

The Mirror was first introduced in the comic, when Gaster was introducing Sans and Papyrus to it.

### To be Forgotten

When Gaster tries to locate Chara using the Mirror, He senses a foul presence within it. It is later revealed that Chara has corrupted the Mirror, and later uses it to trap Gaster and scatter him across space and time.

###
Reapertale Wikia

This wiki is about the Undertale AU Reapertale.
There are currently 22 articles, 63 files, and 1 active users on the site!
**This site contains information for the undertale AU *Reapertale*. So if you haven't read the comic, please be cautious because spoilers are ahead.**

 **Reapertale** is an AU about the monsters being gods.

 If you have any information about Reapertale that is not on this wiki, please write a description about your topic. Let your readers know what your topic is about and add some general information about it. Please don't keep it less than two to three sentences so we can all clearly understand what character, object, or idea related to Reapertale you are trying to explain and or talk about. If any issues may arise, please feel free to contact any of the Administrators.

## Undertale Wikis

**Undertale** • **Deltarune**
**Undertale AU Central** • **Undertale OC Central** • **Ideas Central**
**Akintale** • **Alphatale** • **Glitchtale** • **Hellverse** • **Horrortale** • **Inverted Fate** • **Reapertale** • **Storyshift** • **TS!Underswap** • **Underfell** • **Underswap** • **Undertale Chronicle** • **Undertale Rho** • **Undertale Yellow** • **UnderWar** • **Xénotale** • **XTale/Underverse**
Wyvarans

Thought to be a fusion of kobolds and wyverns, wyvarans have chosen a largely different path than that of the other Many races. Instead of finding their place in one of the great cities or small towns or even forming tribes in the wild, wyvarans are often found leading kobold tribes, serving wyverns, or even dwelling among true dragons. Unfortunately, though they have wings, they cannot fly.

Like wyverns, they are territorial creatures, but also have an acute sense of honor. Though they’ve abandoned civilization, wyvarans are still usually very civilized. However, they hold personal property in high regard and will quickly seek revenge on any who dare steal or ruin their property.

 Wyvarans stats, traits, subraces, favored class options, alternate racial traits can be found here
Nyamaris Upgrades

Watchers may invest gold and other materials to upgrade various businesses and services around Nyamaris. Some improvements are not immediately accessible and will require players to either reach a higher level or discover things in the world first.

## Town Improvements

 **Chapel 0**
 **Fighter's Guild 0**
 **Blacksmith 0**
 **Cemetery I** | "The Old Guard" Cemetery of fallen Watchers
  **Frelka's Tavern I** | Level 2 - In Progress
d4 Con and Char Aid
Rumors/Quests
300gp
 **Library** | Destroyed
 Adventurer's Guild 0
 **Monument of Heroes** | ??
 "*Spy" Network 0*
 **Stables 0**
 **Player Housing 0**
 Coming Soon?
Booyah

**Booyah** is a signal in *Splatoon* and *Splatoon 2*.

## Usage

There is no agreed-upon usage in the playerbase, but it is presumably meant to indicate to one's teammates a (combat?) victory.

In the watered-down European localization, the signal reads "Nice", which has a broader and different use entirely.

The Booyah signal is spammed a lot, especially in squid parties, or after an Inkling has been splatted. The latter is somewhat useful as it allows for the tracking of splatted teammates. (C'mon will not work before respawning as it is literally translated as "To me", which could lead to the demise of teammates responding to the signal.)

## Trivia

* To be fair, in The Emperor's New Groove he did shout "Booyah" as he was going over the waterfall.

### Name origin

The name may be a reference to the Booyah Base, a shopping district in Inkopolis Plaza. Were this true, it would also be a pun on the word "bouillabaisse", a Provençal seafood stew including clams, lobster and other fish. This is mere speculation, however.

### Names in other languages

* German: *Cool*
* Italian: Grande *Great*
* Japanese: ナイス *Nice*
* Spanish: Genial *Great*
Toriel's Sanctuary

A photo of Sans and Toriel in the Sanctuary

## Description

Toriel's Sanctuary is a location guarded by a magical barrier. This barrier can seemingly hide her presence from people, and even gods. Though it's difficult, an individual **can** locate where it is. As Sans is shown to track it down, and meet with Toriel.

## Appearance

The sanctuary resembles a garden of which has been growing for quite some time. Wildlife is often seen when Sans and Toriel discuss things, as birds are seen. No constructed buildings or objects are seen, and is presumably void of human life.

## History

### When Death Comes Knocking

Sans locates Toriel's sanctuary and destroys the barrier surrounding it. After a short meeting between Sans and Toriel, Sans leaves.
Humans

Humans possess exceptional drive and a great capacity to endure and expand. Their attitudes toward other races are a mix of exoticism and even fetishism, though usually with a very superficial level of understanding and appreciation of those cultures, alongside a deeply rooted arrogance that means most humans have a hard time regarding themselves as anything other than the default standard of society.

 Humans stats, traits, subraces, favored class options, alternate racial traits can be found here
Cleric

**Source:** Advanced Player's Guide

Basic info.

**Role**: More than capable of upholding the honor of their deities
in battle, clerics often prove stalwart and capable combatants. Their
true strength lies in their capability to draw upon the power of their
deities, whether to increase their own and their allies' prowess in
battle, to vex their foes with divine magic, or to lend healing to
companions in need. As their powers are influenced by their faith, all
clerics must focus their worship upon a divine source. While the vast
majority of clerics revere a specific deity, a small number dedicate
themselves to a divine concept worthy of devotion—such as battle, death,
 justice, or knowledge—free of a deific abstraction. (Work with your GM
if you prefer this path to selecting a specific deity.)

**Alignment**: A cleric's alignment must be within one step of her deity's, along either the law/chaos axis or the good/evil axis.

**Hit Die**: d8

**Skill Ranks Per Level**: 2 + Int modifier.

Cleric domains can be found here. You can reference the Alternate Pantheon page for conversion information.

Cleric Variant Channeling information can be found here.

Cleric archetypes can be found here.
Tengus

The crow-like tengus are known as a race of scavengers and irrepressible thieves. Covetous creatures predominantly motivated by greed, they are vain and easily won over with flattery. Deceptive, duplicitous, and cunning, tengus seek circumstances in which they can take advantage of the situation, often at the expense of others, including their own kind. They can be highly competitive, but impulsive and rash. Some claim their behavior is innate, while others believe their selfish mannerisms are cultural and developed as a learned adaptation that has enabled their people to endure through centuries of oppression

Tengus, find themselves frequently discriminated against unfairly. While true that they have a natural tendency towards greed and deception, they’re aware of their nature and most actively seek to suppress it and contribute to society. Unfortunately, the discrimination against them often deny them opportunities and results in most living in communal slums or isolated settlements in rural areas. Of course, as with all of the Many Races, there are some tengus who fit the stereotypes. Most often they find themselves members of thieves’ guilds and drug slingers where they can quickly feed their greed and feel welcome amongst derelicts of all races.

 Tengu stats, traits, subraces, favored class options, alternate racial traits can be found here
Asgore

* Chronology
* Relationships
TBA

TBA

## Description

Asgore is the god of the Skies and Father to all other Gods and Goddesses. He is a natural born god.

## Appearance

Asgore wears a Greek style outfit with a purple cape falling down his back. He has a belt tied around his waist and wears golden armbands and bracelets on his arms. He wears a laurel wreath on his head.

## Personality

Asgore deeply cares for his loved ones, but will do what is needed for the sake of the Greater Good. An example of this is when Asgore purposefully created Death to create balance. He made the decision, knowing that it will upset Toriel, but with humility and sadness.
Squidlock

***Squidlock*** is a crime drama television series based on Sir Arturf Conan Doyle's Squidlock Woomes detective stories. Created by Squidven Moffat and Mark Gat-squid, it stars Benedinkt Squmberbatch as Squidlock Woomes and Martink Freesquid as Doctor John Watsquid. Ten episodes have been produced, with three-part series airing in 2010, 2012 and 2014, and a special episode airing on 1 January 2016. A fourth series has been commissioned, which began filming in April 2016 for an intended 2017 release. The series is set in the present day, while the one-off special partly features a Victorian period fantasy resembling the original Woomes stories. *Squidlock* is a co-production between the Inkopolis network Inkopolis News and the Octopolis station WOOM Bosquid for its *Masterink* anthology series on INKBS, along with Hartsink Films, with Moffat, Gat-squid, Squid Vertue and Rebecca Inkon serving as executive producers. The series is primarily filmed in Cardink, Wooms, with North Gun Street in Inkopolis used for exterior shots of Woomes and Watsquid's 221Ink Bomber Street residence.

Critical reception has been highly positive, with many reviews praising the quality of the writing, performances, and direction. *Squidlock* has been nominated for numerous awards including: SQUAFTASs, Emminks, and a Slosher Globe, winning several awards across a variety of categories. The show won in three categories at the 666th Primetime Emmink Awards including Outstandink Writink for a Miniseries, Movie or a Dramatic Special for Moffat, Outstandink Lead Actor in a Miniseries or a Movie for Squmberbatch, and Outstandink Supportink Actor in a Miniseries or a Movie for Freesquid. Two years later, it won Outstandink Television Movie. In addition, the show was also honoured with a Peabodink Award in 2011. The third series has become the Inkopolis's most watched drama series since 2001. *Squidlock* has been sold to 180 territories.

All of the series have been released on DVD and Blu-ray, alongside tie-in editions of selected original Conan Doyle stories and original soundtrack composed by Davink Tentarnold and Michael Price. In January 2014, the show launched its official mobile app called *Squidlock: The Network*.
Booyah!

**Booyah!** is a signal in *Splatoon* and *Splatoon 2*.

## Usage

There is no agreed-upon usage in the playerbase, but it is presumably meant to indicate to one's teammates a (combat?) victory.

In the watered-down European localization, the signal reads "Nice!", which has a broader and different use entirely.

The Booyah! signal is spammed a lot, especially in squid parties, or after an Inkling has been splatted. The latter is somewhat useful as it allows for the tracking of splatted teammates. (C'mon! will not work before respawning as it is literally translated as "To me!", which could lead to the demise of teammates responding to the signal.)

## Trivia

* To be fair, in The Emperor's New Groove he did shout "Booyah!" as he was going over the waterfall.

### Name origin

The name may be a reference to the Booyah Base, a shopping district in Inkopolis Plaza. Were this true, it would also be a pun on the word "bouillabaisse", a Provençal seafood stew including clams, lobster and other fish. This is mere speculation, however.

### Names in other languages

* German: *Cool*
* Italian: Grande! *Great*
* Japanese: ナイス *Nice*
* Spanish: ¡Genial! *Great*
Pope

Matthew Patrick should have given the **Pope** *Splatoon*. The Pope is a man who cannot even play *Undertale* as he is not allowed so, that is perfectly logical as a substitute. *Splatoon* is better than *Undertale*—better, more layered characters, lots of concrete lore, great level design, an air of mystery, and gameplay and battles that are actually fun, plus memes galore! *Undertale* either has none of these, or to a much lesser degree each on an individual basis, scientifically speaking. That is why the Pope needs to own *Splatoon*, please.

shut up
Reapertale

## About

Reapertale is an Undertale AU which centers around the main cast of characters being Gods and Goddesses. Similar to Greek Mythology in a sense, the main cast of characters represented certain elements regarding their world as a whole. Created by Ren, an already well-known artist, the universe originally stemmed from a shipping (Soriel), and eventually grew to be a well-established and popular AU with time. The masterpost link is given on the homepage and here.

## Characters

As previously mentioned, the characters had domains which they ruled, with each domain being given based on the character's personality. However, the author also noted that the characters may be re-designed in the future.

* Asgore: God of the Skies/Father Ruler
* Toriel: Goddess of Life
* Asriel: God of Hope | Flowey: Incarnation of Despair
* Gaster: God of Magic
* Gerson: God of Wisdom
* Alphys: Goddess of Knowledge
* Undyne: Goddess of War
* Sans and Papyrus: Gods of Death
* Frisk: Emissary of Mercy
* Chara: Beloved Acolyte of Faith | Corrupted!Chara: Agent of Chaos and Violence and Darkness/The Anomaly/The One of Broken Faith
* Mettaton: Human | First Golem | Crystalised Golem
* Napstablook: Ghost, waiting for Mettaton to come home
* Grillby: God of the Hearth
* Muffet: Goddess of Fortune

## Chronology

It has been noted that Ren creates and draws these comics in a way that cannot be efficiently organized chronologically. Therefore, the timeline will be followed in the order uploaded on the website. We apologize for this inconvenience.

### Death on Life Arc

#### When Death Comes Knocking

* Shift
* Bird Song
* Sunny Puns
* What is Precious
* White Lily

### The Era of Corruption Arc

#### Found

###
Fanon amiibo

### *Free to add below!*

Here are all *Splatoon* fanon amiibo ever made!

* Inkling girl all possible recolors
* Inkling boy all possible recolors
* Squid Sisters duo figurine
* Callie all possible recolors
* Marie all possible recolors
* Octogon
* Octogon Bobmer
* Inkling squid humanoid forme
* Inkling squid all possible recolors
* Judd
* Judy
* The Mighty Octostomp!
* The Dreaded Octonozzle!
* The Rampaging Octowhirl!
* The Ravenous Octomaw!
* DJ Octavio
* Agent 3's dog
* Octorok (cross with zelda)
* Meme P. DawgG "Memerino" Dawg
* Blue Meme P. DawgG "Memerino" Dawg
.five splats on freddy 2

*[Verse 1:]*
I dunno what I was thinking,
Leaving my child behind,
Now I suffer the curse and now I am blind

With all this anger, guilt and sadness,
Coming to haunt me forever,
I can't wait for the cliff at the end of the river,

Is this revenge I am seeking,
Or seeking someone to avenge me
Stuck in my own paradox I wanna set myself free

Maybe I should chase and find
Before they'll try to stop it
It won't be long before I'll become a puppet

*[Chorus:]*
It's been so long,
Since I last have seen my son
Lost to this monster
To the man behind the slaughter

Since you've been gone
I've been singing this stupid song
So I could ponder
The sanity of your mother

*[Verse 2:]*
I wish I lived in the present
With the gift of my past mistakes
But the future keeps luring in like a pack of snakes

Your sweet little eyes, your little smile,
Is all I remember
Those fuzzy memories mess with my temper

Justification is killing me
But killing isn't justified
What happened to my son, I'm terrified

It lingers in my mind and the thought keeps on getting bigger,
I'm sorry my sweet baby, I wish I've been there.

*[Chorus:]*
It's been so long,
Since I last have seen my son
Lost to this monster
To the man behind the slaughter

Since you've been gone
I've been singing this stupid song
So I could ponder
The sanity of your mother

can you guys please stop bullying me! this is not lyrics to the five nights at freddy's songs!
Squidmas

**Squidmas** is the happy time of year when Inklings can gather around the fireplace to open presents.

The mainstream media has been shifting towards more secular terminology to describe the season of Squidmas, to avoid excluding practicers of other holidays that are observed around that time of year.
Inkopolis Plaza

**Inkopolis Plaza** (Japanese: **ハイカラシティ広場** *Haikara City Hiroba*) is the hub world in *Splatoon*. From here, players can access various types of modes and shops as well as interacting with other player Inklings in the plaza via Miiverse. It is the heart of Inkopolis, where the Inklings live.

## Appearance

The plaza is in the shape of a square with a huge sidewalk and different shops to the side. At the far back is Inkopolis Tower, a building which players can enter to access the Regular Battle and Ranked Battle game modes.

To the left of the main entrance is Booyah Base, a mall in which the player can buy clothing and weapons. The stores in this mall are Ammo Knights (a weapon shop), Cooler Heads (a headgear shop), Jelly Fresh (a clothing shop, specializing in tops), and Shrimp Kicks (a shoe store). Each shop has a charismatic Shop Keeper, each one representing a different type of sea creature; they are Sheldon, Annie (and Moe), Jelonzo, and Crusty Sean, respectively. There is also a manhole in the far right corner, where Hero Mode can be accessed. Other areas include an alleyway (to the right of the manhole, and headed by a blue vending machine) where Spyke can be found, the Arcade Machine to the left of Booyah Base, and the amiibo area which can be found towards the back right.

On the second floor, the Battle Dojo can be accessed, and Inklings can get a closer look at the studio of the Squid Sisters.

After competing with or against other Inklings online, their Inklings will temporarily appear in the player's plaza. The player can then see the gear they used and order any items they may want. Ordered gear can be collected from Spyke. Weapons cannot be ordered.

From above, Inkopolis Plaza features two large statues: a Tanuki and a Kitsune, two well-known Japanese mythological creatures. The Kitsune is on top of Booyah Base whereas the Tanuki is on top of the studio of the Squid Sisters.

## Trivia

* The layout and design of Inkopolis is based on the city of Shibuya in Tokyo, Japan, particularily Shibuya Crossing.
* It is possible to get out of the plaza with a glitch through the wall. (This is possible and has been done before)
* During Splatfest it shows to be night
Super Splatoon Bros. Smash

Super Splatoon Bros. Smash is a game for the Nintendo Wii H and #DS console systems. It's a fighting game where you play as Inklings and good characters from Splatoon like Marie but not Callie octodad and his ocgofriends appears too. The movie is about Octopus takes over the world.

## Characters

Add al your characters to this list, but if there not good ill take them off!!!!

* Marie
* Octodad
* Gasparie
* Inkling
* Luigi
* DJ Octavio
* Dr. Octopus

## Stages

* Backyard of Octodads
* The Land Before Time
* The pilotwings Island
* World Ink
* Inktoopia
* Billboard that Callie and Marie appear on

## Items

* A sister trophies
	+ Octomaw
	+ The crab guy that owns the shoe store
* Guns and rollers
* Ink
Five splats on freddy

We're waiting every night
To finally roam and invite
Newcomers to play with us
For many years we've been all alone

We're forced to be still and play
The same songs we've known since that day
An imposter took our life away
Now we're stuck here to decay

[Pre-chorus:]
Please let us get in!
Don't lock us away!
We're not like what you're thinking

We're poor little souls
Before we've lost all control
And we're forced here to take that role

We've been all alone
Stuck in our little zone
Since 1987

Join us, be our friend
Or just be stuck and defend
After all you only got

[Chorus 2x:]
Five nights at Freddy's
Is this where you want to be?
I just don't get it
Why do you want to stay?

Five nights at Freddy's

[Verse 2:]
We're really quite surprised
We get to see you another night
You should have looked for another job
You should have said to this place good-bye

It's like there's so much more
Maybe you've been in this place before
We remember a face like yours
You seem acquainted with those doors

[Pre-chorus:]
Please let us get in!
Don't lock us away!
We're not like what you're thinking

We're poor little souls
Who have lost all control
And we're forced here to take that role

We've been all alone
Stuck in our little zone
Since 1987

Join us, be our friend
Or just be stuck and defend
After all you only got

[Chorus 2x:]
Five nights at Freddy's
Is this where you want to be?
I just don't get it
Why do you want to stay?

Five nights at Freddy's
Canale Barghast

Il **Canale Barghast** era un Canale morto da tempo, conosciuto anche come **il Primo Approdo**. Era stato dimenticato dai Barghast viventi ed era logorato a causa della privazione della memoria mortale. Tuttavia, era il luogo in cui Ben lo Svelto sospettava che i Barghast viaggiassero dopo la morte, ammesso che riuscissero ad arrivare fin lì.

Il Canale era una palude piena di insetti illuminata da una luce pallida e giallognola. Dall'acqua vorticosa profonda fino alle ginocchia, nera e sporca, spuntavano tronchi di cedro coperti di muschio e bassi poggi. Canoe dallìalta prua legate insieme da una corda marcivano lentamente nella palude, mentre i fagotti di provviste sulla terraferma erano coperti da muffa e funghi. I suoni erano stranamente attutiti, tranne che per il gracidare delle rane e il gocciolare dell'acqua. L'aria aveva un debole odore di sale.

Il Canale era abitato dai guerrieri Barghast che non sopravvissero al lungo viaggio in mare della loro razza verso Genabackis. Erano più tozzi, più larghi e dall'ossatura più robusta dei loro parenti più recenti. Assomigliavano chiaramente ad un misto fra il sangue degli Imass e dei Toblakai che aveva generato la loro razza. Arcate sopracciliari sporgenti nascondevano i loro occhi e portavano i loro lunghi capelli neri divisi al centro e legati in ruvide trecce. Indossavano pelli di foca aderenti decorate con ossa, gusci e corna di animale e portavano lunghi coltelli a lama sottile e arpioni fatti di osso.

## In *Memorie di Ghiaccio*

Durante la Guerra Pannion, il Barghast figura-stecco, Talamandas, trascinò Ben lo Svelto nel Canale per fare un accordo. L'ex sciamano dei Visi Bianchi affermò che i morti dei Barghast non raggiungevano il Canale, dicendo che invece andavano "Ovunque, e in nessun luogo. Sono sperduti". Inoltre, anche gli Spiriti Fondatori dei primi capi guerrieri della razza non erano tra loro, essendo stati persi molto tempo fa. Ma i corpi e gli spiriti dei capi guerrieri erano stati trovati intrappolati a Capustan dai figli di Humbrall Taur, Cafal e Hetan. Se Ben lo Svelto avesse aiutato gli spiriti a comunicare questo fatto a Taur, il popolo dei Barghast avrebbe potuto riunirsi di nuovo con i suoi dei.

A differenza dei Canali più familiari, il Canale Barghast non era influenzato dal veleno del Dio Storpio. Talamandas offrì a Ben lo Svelto un accesso sicuro alla magia del Canale in cambio del suo aiuto.

## Note e riferimenti

1. ↑ 1,0 1,1 1,2 1,3 1,4 Memorie di Ghiaccio, Capitolo 11, pp.464-467
2. ↑ Memorie di Ghiaccio, Capitolo 18, pp.701-703
The Official Splatoon Timeline

Hello everyone! it is my Arctic-chan~~! Today I have made the....
OFFICIAL SPLATOON TIMELINE!!!!!!!!!!

so without further ado, here we go!!!!!!!

## timeline in order

### Bible

well heaven and earth was made, so it is very improtant to include this!

### Octodad: Dadliest Catch

The first of the squid kids!!!!

he then repopulated and then had to children named callie and marie!!!

### five splats on freddy: callies sister llllocation

marie was birthed, and then they start singing which makes

### Just Dance 2017

after they danced, they started a war and repopulated a lot of squids!

### world war splat Two

Rest in peace :"(

So after the war

### Splatoon

self explanatory, so then they opened a restayrant........ 3 of them!!!!

### the other 4 five splats on freddys games

so then that caused controversary and so basically