recursal/Fanatic-Fandom huggingface dataset:
Ooze Plague

A disease often caught from the melee attacks of Oozes.

## History

Created sometime around the year 2376 OE by the undead dragon Nidhogg. This highly infectious disease was unleashed upon the inhabitants of Ur through its water supply and ravaged the population. Since then it has escaped the confines of the city plane through it's victims and spread to all corners of the Multiverse.

## Transmission

This disease is caught from direct physical contact with an infected water source or a creature that has reached stage 4 of the disease. A creature exposed this way must make a DC 15 Constitution Saving Throw or be infected. The disease incubates within the creature over the course of three days from the initial infection, at which stage they become afflicted with stage 1 of the disease.

## Advancement and Stages

At the end of each Long Rest, a creature infected with this disease must make a DC 15 Constitution Saving Throw or advance to the next stage of the disease. An infected creature can revert to an earlier stage of the disease only by being the target of the spell Lesser Restoration or a similar effect.

The effects of each stage of this disease are cumulative, for example a creature with stage 2 cannot see beyond 30ft, has its movement speed halved and cannot take the Dash Action.

### Stage 1

The creature's skin becomes smooth and spongy to the touch, their eyes become glazed with a light white film and their facial feature become indistinct.

A creature in this stage cannot see beyond 60ft and has its movement speed halved.

### Stage 2

The creatures hair (if it has any) falls out, their eyes turn a milky white, their skin begins to hang limply from their bones and its hue faintly changes to that of the kind of ooze it will become.

A creature in this stage cannot see beyond 30ft and cannot take the Dash Action.

### Stage 3

The creature's soft tissues, such as their muscle and skin, becomes a translucent colored membrane (with the colour determined by what kind of ooze they will become), all veins and arteries cease to be visible and their internal organs begin to float freely about within their form.

A creature in this stage has its movement speed halved, is not affected by the extra damage of a Rogue's Sneak Attack feature, gains Resistance to Acid damage and is Blind.

### Stage 4

The creature's body finally succumbs to the disease and dissolves into the form of an Ooze with a CR equal to their Hit Dice / 4. An Ooze created this way is contagious and can spread the disease to another on with a successful melee attack. Once this stage has been reached, the creature cannot be brought back by any means other than the spell Wish.

## Cure

A creature in stage 1 of the disease can easily be cured of it by the spell Lesser Restoration, however if they have progressed beyond that stage then they must be subject to that spell a number of times equal to the stage of the disease they are in. A creature in stage 4 of the disease has ceased to be what it was and thus cannot be restored this way. The only way to restore them is through the spell Wish.
Wiki 72 animales peligrosos

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Might Seed

Cost
 Weight

A rare seed that spontaneously grows only upon the oldest and mightiest of trees. Nobody knows what causes them to come into being, however it is suspected that they are a blessing from the Goddess Thrysis to her faithful.

## Description

Resembling a conker from a Horse Chestnut Tree. This seed is ice cold to the touch and, when exposed to water, becomes malleable and slimy.

## Effects

A creature that swallows a Might Seed whole has their Strength score become 18. This effect lasts until the creature is killed or 1 year passes.

## Legend

It is said that those that consume a Might Seed become able to hear the voice of Thrysis. She guides these chosen few to do deeds that allow nature to flourish and punish those whose actions would harm the natural order.
Taurus Ring Gate

A semi-rare magical artefact and legacy of the Aboleth empire, which once spanned large swathes of the Multiverse.

## Description

Each ring consisted of a 10ft diameter silver ring and linked pedestal. The ring was segmented, with gaps between the segments showing strands of copper wire and moving bronze gears, with each segment bearing a different Draconic rune. The pedestal consisted of a 4ft tall plinth with a small black sloped surface at the top, upon which the user would draw the rune sign with their finger.

## Operation

Each gate has a specific rune sign which is used to connect it to another one in the network. Once the rune is input into the control panel atop the pedestal, a temporary gateway links the two and an opaque purple liquid fills the interior of the ring. Stepping into this liquid allows the user to travel from one gate to the next instantaneously. A particularly powerful mage can use a rune sign and the spell *Teleportation Circle* to instead teleport themselves, and others, to the corresponding gate without using another gate in the network.

Most of these rune signs have either been forgotten through the passage of time or deliberately erased from texts, leaving those with the knowledge of such things as the sole masters of an incredible network of rapid transportation.
Styx (River)

A bloody river created by the God King Mephistopheles himself. Its flow courses through the streets of Pandemonium, the Infernal capital of Maro, and provides the cities inhabitants with a constant supply of fresh blood on which to slake their thirst. Upon leaving the capital, the river's flow continues to snake through the twisted terrain of Maro and eventually meets the White Sea in a frothing marsh-like slurry known as the Bay of Blood.

## Devil's Rebirth

A Devil that is slain in the Wheel of Planes is reborn from the waters of the Styx one hundred years and a day later. Why the process is such a long time is a subject of speculation among scholars; with theories ranging from it teaching Mephistopheles children patience, it being the necessary amount of time for the body to magically reform from ambient Aether, or merely a quirk of the Infernal blood.

Those that clamber out of the Styx and onto the banks of Maro are subject to rampant abuse and mockery by Demons, who are legally immune from their actions in this regard. This law was instituted by Mephistopheles himself as a simple method of punishing Devils that had obviously overreached in their goals.
Prismatic Bow

5th-Level Evocation

Available for Classes: Ranger and Wizard

Casting time: 1 Bonus Action

Range: Self

Components: V, S

Duration: 1 Hour

You conjure forth a glittering longbow, which appears to be composed of every hue of the rainbow. This weapon is a +1 Longbow that you are proficient with and can make ranged attacks as normal. Alternatively you can choose to conjure an arrow that is imbued with one of the following effects:

* *Red.* A creature hit takes 5d6 fire damage. Creatures within 10ft of the target must make a Dexterity Saving Throw or take 3d6 Fire damage. A successful save halves the damage.
* *Orange.* A creature hit takes 5d6 acid damage and its AC decreases by 2 until their armour repairs or heals naturally.
* *Yellow.* A creature hit takes 5d6 lightning damage and you may choose another creature within 30ft of the target, that creature makes a Dexterity Saving Throw or takes 5d6 Lightning damage. A successful save halves the damage.
* *Green.* A creature hit takes 5d6 poison damage and is poisoned for 1 minute. At the end of each of its turns it can make a Constitution Saving Throw against your spell save DC to end this effect.
* *Blue.* A creature hit takes 5d6 cold damage and has its speed halved till the end of its next turn.
* *Indigo.* A creature hit is Restrained until the end of its next turn.
* *Violet.* A creature hit is Blinded until the end of its next turn.

Once you fire a conjured arrow its colour disappears from the composition of the bow and cannot be used again until you recast this spell. When you have used all of the above effects, the bow vanishes. The bow does not disappear if you stow it away or otherwise take your hands off of it. If another creature attempts to use it, they find its string to be immovable.
Dragon Blood Potion

Cost
 Weight

A potion distilled from the blood of draconic creatures and their descendants.

### Description

A small stoppered vial containing a mouthful of thick red liquid. When exposed to sunlight the liquid shimmers with a purple sheen.

### Effect

For the next hour, a creature that drinks this potion gains Resistance to the damage type of the donor's Draconic Ancestry.
How Lycanthropy Came to Be

The following is a story told amongst the Dark Elf houses of Yorg and tells the tale of how the Goddess cursed her killers with Lycanthropy.

"A solitary being, the Goddess Yorg was left to her own devices for a long time. Eventually this isolation grew unbearable and she conspired with her sister to create a race with whom she could hold conversation and speculate with on the nature of existence. They set to work imitating the powers of their mother and eventually, after many failures, succeeded in creating two dozen flawed copies of themselves. These creatures were the first Elves and took to learning from their creators with zeal.

Each copy set about on a different field of study and eventually grew to master their niche. They then took it in turn discussing with their creators at length about their given field of study, growing in intelligence and wisdom with each passing day. This pleased Mae and Yorg as their isolation was finally at an end. This blissful period however did not last, the Elves grew older, paired off, had children and then finally passed on many years later. Yorg took this loss the hardest and began to grow more isolated from the race she had created, fearing to pay them too much heed lest she become attached and have her hurt scarred further.

The Elves built monumental cities, created wonders of magical technology and learned many secrets to sustaining their lives. All this served to do was create a further schism with their Goddess, who saw in each building, carving and invention the face of the one who had made it. Yorg cloistered herself in the magnificent temple her creations had built for her and declined all visitors. Even when the moon of her sister erupted into flame, she remained aloof and isolated. This isolation had not got gone down well with some of the Elves, who viewed it as a blow to their pride (after all where they not worthy of her attention) and they grew to resent their absent Goddess.

Going unchecked the religious structures surrounding Yorg became a bloated and corrupt organization, caring only for its own self worth. They taxed the people hard, demanded more and more of the workers and cared little when a plague began to ravage the land. The discontented voices rose up in anger and stormed the temple where the Goddess lay. In anger they slew her for negligence and in so doing blighted the half the face of the moon as a consequence. These god slayers then fled to Alihigier on Sky Ships. In sorrow and in wrath, the anguished spirit of Yorg let loose a terrible curse upon her killers. Under the light of the moon their crimes would manifest and their true natures shine through. Thus did Lycanthropy come to Alihigier."
Eurydice

A bastard sword sacred to the followers of the Goddess Than.

## History

Eurydice was lost in the events that led up to the division of Arat and Hopcrone during the Infernal Invasion, with all reasonable assumptions being that it fell into the sea.

## Myth

An old story among the worshipers of the Trinitas is that Eurydice was not in fact lost, instead it was claimed by the Goddess Olle as a way to safeguard the sword from further abuse by reckless mortals. Olle now awaits a champion worthy of the blade, so that she may bestow it upon them and usher in a new golden age.

This tale has gained a following amongst the faithful of the Prime Order of the Gods, who believe this new age to be a return to a more religious society.

## Power

A bastard sword of great power, the weapon was said to be able to cleave an armored man in two with only the slightest of blows, empower its wielder to run with the speed of a galloping horse and always be at hand, even when disarmed of it. Those unworthy of its power told of how they felt as if their hold body was being violently shaken while holding it.
Xoro Distillery

A walled compound found within the Kiln District of Sentrital which is famous for producing the drink Mutant Brew.

## Features

The compound features a roughly cobbled courtyard, guard tower on the South Western corner, two storey warehouse with a single storey lean-to extension in the North Eastern corner and is all encompassed by an adjoining sturdy 9ft tall brick wall. The two buildings are built in stone with slate roofing. In the North Western corner of the courtyard is a tall but sickly looking apple tree that has never born flower nor fruit.

Despite its constant flow of produce, the compound's buildings maintain a constantly disheveled appearance that implies the company is on the verge of collapse.

## History

Founded in the year 3934 NE by the Dwarf wizard Xoro Sternbutton. He established the distillery to produce various elixirs, potions and tonics at a discount rate, however his business quickly fell into financial ruin and was quietly taken over by members of the Orox Crime Family.

In the year 3952 NE the Xoro Distillery began producing Mutant Brew, which went on to be its star product. The compound now only produces this strange beverage and does so at an alarming rate, with a wooden crate load being produced every 10 minutes.

## Rumors

The compound in which the Distillery now sits is said to have been built atop the site of an abandoned shrine to the Devil Lord Aamon.

A number of ex-workers at the site claim that small dark shadows can be seen flitting about in the dead of night, scurrying about the walls, damaging equipment and stealing seemingly innocuous items of little material value.
Mapas

estas son las ubicaciones de todos los animales de asia todos son del continente asiático y el océano

## EP001

Rinoceronte indioRinoceronte de sumatraRinoceronte de javaleopardo indioCiempiés de bosque asiáticoorangutánerizo flor tóxicovíbora gariba
## EP002

águila realcangrejo de los cocoterostiburonesaraña camellooso malayococodrilo de agua salada
## EP003

loris perezosorata negraescorpión de cola gruesacobra indiasapo venenosoescarabajo Paederusraya de aguijón
## EP004

langurtigreatomistomaraña jorotomistomahormiga aguja asiáticanutriacobra real
## EP005

búfalo de aguapez agujacangrejo tóxicococodrilo de las marismasCubomedusapiton reticulada
## EP006

caracol conooso negro asiáticopanda rojoserpiente coral azul malayalince euroasiáticoelefante asiáticopez leon Colorado

## EP007

leon asiáticodragon de Komodoraya eléctricachacal doradoGlotónbagre anguila rayadooso pardo

## EP008

jabalíperro callejeropez globoescorpión rojo de la indiamosquito tigre asiáticokrait comun

## EP009

lobopez piedraoso bezudopuercoespín malayogibonleopardo de las nievesTarántula

## EP010

tejon melerovíbora de Russellpez ballestamacaco rhesusyakpulpo de anillos azules

## EP011

morena gigantegaurKrait marino listadoEscorpión de bosque asiáticoGavialIstiofóridosAvispón gigante asiático
Infernal

A name given to the two tainted species that inhabit the extra planar island Maro, the Black Isle. The fiendish Demons, whose cruelty and relentless attacks have irreparably scarred the cultural psyche of the Wheel of Planes, and their tyrannical Devil masters, whose scheming unleashed them upon the myriad planes as a vanguard to conquest.
Laws of the Land

The following is a list of the common laws of most continents on Alihigier. Alongside each law is the typical punishment for violating that given law.

Though this list is as thorough as it can be without contradiction, many continents and nations will have some laws which are unique to them. These laws can be found here.

### Common Laws

Destruction of Property

- Arson

Fraud

- Creation of Fake Currency

- Falsifying of Records

Magic

- Enchantment

- Illusion

- Necromancy

Murder

- Self Defense

Possession of Prohibited Articles

Theft
Aetheracite Dust

Also known as Alchemist’s Powder.

A fine pale purple powder that is created when a magic item or part from a magical creature is affected by the spell Deconstruct. When this dust is either subject to the spell Identify or in proximity of a spellcaster concentrating on the spell Detect Magic, it thrums with a luminous deep blue glow. A spellcaster concentrating on the spell Detect Magic detects that the dust radiates a unique magical signature that belongs to no known school of magic.

Aetheracite dust is valued at a rate of 500 gold pieces per 1lb and can be used as a replacement for the material components of any spell, though they are consumed in the process regardless as to whether the original spell would have done so. In sufficient quantities, the dust can be reformed through alchemy into the materials necessary to create any magical item.
Mae (Celestial Body)

The sun of the plane of Alihigier, named after the Goddess of the same name.

## History

According to the history of the Dark Elves of Yorg, the sun use to be another moon inhabited by their cousins with whom they maintained a cordial, if slightly distant, relationship. However in the year 1 NE a disaster befell the moon and it's inhabitants. A fire rapidly engulfed the surface in perpetual flames, killing all those living upon it's face. The only survivors of these cousin clans were those on a trade mission to Yorg at the time.

Like Yorg, the former moon Mae had a network of tunnels that led to a hollow core at the center of the celestial body. Additionally it had a Taurus Ring Gate, however after the events that lead to the surfaces destruction, the ring ceased to function and knowledge of it's rune sign was lost.

## Locations

The following is a list of locations of interest on the sun Mae:

* Grand Bronze Temple
* Inner Core of Mae (Inaccessible)

## Myth

Some Dark Elven records maintain that some of their kin have survived the destruction in this core, however no eyewitness accounts, telepathic communications or other form of proof have been put forth to substantiate this claim of survivors.
Mom and Pop's Store

A small family run business located within the the Artisan's District of Sentrital. Though they mostly deal in armour, weapons and adventuring gear, they have recently gained permission to start producing and selling firearms.

## Inventory

The store sells all items listed in the armour and weapons tables here, they also sell the following.

 Musketoon
 Harmonica Rifle | 300 gp

## History

Founded in the year 3932 NE by Zalthu "Mom" of the Lion's Tusk an Orc lady and her Dwarven husband Thonburi "Pop" Flaskfoot. The shop initially sold whatever wears Pop could produce in his forge out back of the shop. When Pop died in 3981 NE, the shop passed into the care of their Half-Orc grandson Broadrud "Rudy" Flaskfoot. Mom and Rudy now co-run the shop, with Rudy producing and procuring the finest armour, weapons and specialist adventuring gear he can make or find and Mom in charge of the store and sales.
Superstitions

The abundance of Aether, reckless experiments of feckless spellcasters and the invisible presence of roving Wild Magic zones makes the Multiverse a hotbed of magical anomalies and strange events. These have in turn led to the development of numerous superstitions within the common folk, some of which hold a grain of truth. Listed below are some of the superstitions that abound amongst the commoners and their potential origins.

## Mistress of the Cruel Sun

The Goddess Elme is often referred to as the Mistress of the Cruel Sun by sailors wishing to avoid courting either her interest or wrath (both of which are equally frightening). One of the most common things sights that arises from speaking her name aloud on a ship is the sudden appearance of Balefire, a sickly blue purple flame that hovers around ominously.

## Sacred Numbers

The following sequence of numbers is considered sacred to the followers of the Splendiferous Order of the Ebon Sky:

*3, 6, 12, 24, 48, 96, 192, 384, 768, etc.*

Adherents to this religion believe that the longer the sequence of numbers that they can keep about themself, the more lucky they will be in life.

## Shadowy Entrance

A commonly held belief is that a Devil can only magically enter a room through the shadows in the corner.

This superstition bears no weight, most likely being a misunderstanding of a Devil's use of theatrics to heighten their summoners fear and put them on edge, giving them an advantage in any bargains they may strike with the spellcaster.

## Thrice Naming

Saying the name of a specific Demon or Devil will conjure it to the nearest dark corner.

This superstition holds weight as it links back to the Rite of Naming, an ancient form of conjuring magic that allows for a creature to be summoned by invoking its name allowed three times in quick succession.
Crime Categories

Crimes in the Central Islands of Alihigier are organised into categories based on the severity of the crime in question. Each one has an associated punishment and range of durations for that given sentence (the duration being decided on an ad hoc basis by the presiding Judge).

### Category X

An extremely rare category of punishment only used in exceedingly rare cases. The punishment for this category is the perpetual incarceration of the criminals soul within a reliquary. The reliquary is then entrusted to the care of a monastic order which are oath bound to hide, guard and protect it for all time.

### Category S

A category reserved for only the most severe of crimes (generally commited against the state), such as Mass Murder or Treason.

*Suggested Punishment: Execution or, at the mercy of his Majesty, Exile.*

### Category A

A category for severe crimes, such as Grand Theft, Grievous Bodily Harm or Murder

*Suggested Punishment: A number of years incarceration equal to a minimum of 10% of the criminal's races natural lifespan.*

### Category E

A category for the most minor of crimes, such as Brawling, Disruption of the Peace, Petty Theft and Public Intoxication

*Suggested Punishment: A days incarceration in a Hanging Cage or Stocks for each offense committed.*
Grand Conjunction

The eventual aim of all agents of the Outer God Iremferos is the Grand Conjunction, a massive ritual that will fuse all the planes of existence into a singular existence and allow them to achieve their ultimate goal of destroying the Multiverse entirely.

### History

This ritual is an inevitable point for all futures in the Multiverse, regardless of the actions of any group. From this point of ruin will rise the city of Marocys, the Black Isle of the Dead, ruled over by Daupaz and the deceased Gods of the Multiverse, which has no known recorded end point.

### Preparations

The first step in performing this ritual is to reduce a significant number of planes to complete ruin through the summoning of an Yswyr. When enough planes have been destroyed in this way, the remaining agents will congregate at a similar geographical location upon of each of the affected planes and construct an obelisk of grey marble around which the ritual will take place.

### Ritual

With the site constructed, the ritual proper can commence. The participants will begin to rhythmically chant a set series of verses and perform movements that will cause all Sympathetic Planes to begin the process of overlaying and merging into one. This process will create a cascading effect, whereby the now merged plane will share similarities with other planes that have not been reduced to ruin. These unaffected planes will then be drawn in and the cycle will repeat until all planes integrate into the Ur Plane.
Curse

A curse is a blood borne affliction invoked by a string of poorly understood magical phenomenon. Curses come in two forms, Major and Minor.

## Removing Curses

Removing a minor curse is a task as simple as finding a spellcaster capable of casting the spell *Remove Curse*.

Removing a major curse involves finding out how it operates through time spent researching its effects and how it was enacted, Once this is known, a counter ritual can be devised to remove it. These rituals can be extremely simple or monumentally complex, all depending on the nature of the major curse involved.

There are two universal cures for all curses; be the target of a *Wish* spell deliberately worded to remove the curses effect or by being reincarnated through a spell like *Reincarnate*.
Hanging Cage

An oversized cage, not too disimilar in design from that used to hold birds (hence its nickname the Crow's Cage), which is barely large enough to hold a person that is hung from a gibbet or tree. Criminals are incarcerated within as a punishment, while also being denied food or water for the duration of their incarceration. This often leads to the criminal dying of dehydration or exposure. The corpses of those that die this way are left in the cage until their sentence is served, at which point the corpse is buried in a Paupers Grave.
Nochtis

Also known as the Grey World and the Plane of Eternal Night.

A plane perpetually held in the grasp of night. It is the only known home to the Grey Elves.

## History

At some point in the planes history, it's sun was swallowed up by an enormous hand-like shadow and snuffed out. The ensuing chaos this caused led to many deaths and the slide of a once prosperous plane into one in which resources are scarce and cults devoted to both the absent light and ever present darkness have formed. These cults now manipulate the remaining nations into waging wars on their behalf and to further their own agendas.
Wistorig

A legendary plane, the location of which has been lost to the passage of time. It is assumed by many that Wistorig was destroyed at the culmination of the war that engulfed the plane near the end of it's recorded history.

## History

Wistorig was the first plane created by the Gods after the events of the Dawn War and featured all of the races which would end up inhabiting the later Wheel of Planes.

A cataclysmic war broke out on the plane when a mysterious figure, the Princess of Dandylions, who bore a resemblance to the missing Hageovita formed a cult to herself as the Goddess reborn. This caused a spiral of events and lead to an all out war between two opposed camps, those that supported her claim and those that did not. Once the dust had settled, the plane was left little more than an ashen ruin, with few left alive to tell of the events that had transpired.

A being of immense power descended upon the broken plane and offered a bargain to Daupaz and Hageovita, it would create a new series of worlds for all creeds and races to live in harmony amongst their forms. In exchange it would use their forms as the material for this creation. They accepted and thus was formed the Wheel of Planes.
Substitution in Magic

A magical principle that covers a small range of permanent or semi permanent magical effects, mostly to do with the conjuration school of magic and spells with expensive material components.

### Usage

The practical uses of Substitution allows for conjurers to indefinitely summon a creature to the material plane, though their control of it will expire at the original spells end, and for all spellcasters to use an item that functions identically to the original component as the material for a spell.

In the case of a conjurer, the Substitution takes the form of either binding the creature, using the spell Planar Binding, with an amount of powdered Planar Lodestone and silver equal to the creatures Hit Dice x 100gp, which is consumed by the spells casting, or the production of a statue with a weight and shape similar to that of the target to be summoned, which is transported to the creatures prior location when it is summoned.

In the case of a material component, the Substitution takes the form of an object that imitates the functionality or form of the original material component. If the material component is non magical, then it can be recreated with a simple casting of the spell Creation, If the material component is magical, then an object created by an Artificers Replicate Magic Item Infusion can be used instead. In either case the material component is consumed in the process, even if it would not normally be.
Devil

A Demon that has transcended the vile nature of their tainted blood and been reborn through the Rite of Ascendance into the ranks of the upper hierarchy of the Infernal Court.

A Devil that is slain in the Wheel of Planes has its soul cast back to Maro. There it must wait 100 years and a day to be reborn from the bloody river Styx into the form it previously occupied.

## Myths

A commonly held belief is that a Devil can only magically enter a room through the shadows in the corner.
Ur

Also known as the Blackened City, Plane of Transition and Metropolis of Spirits

A plane created by the nameless being at the end of the War for Wistorig. Ur consisted of a single mega city housed within an immense cavern, which could temporarily house and feed a substantial population while the Multiverse was being created.

After all of the cities inhabitants were evacuated, the city has become a dilapidated shell of its former self and is now infested with all manner of aberrations, oozes and undead that haunt the broken streets of a once mighty plane.

## History

Ur was created in the 1310 OE as an ark to house the survivors of Wistorig, which had rendered barren and inhospitable by the apocalyptic war which erupted over the being known as the Princess of Dandylions.

In the year 2276 OE, the dragon Nidhogg demanded a tribute from the inhabitants of Ur or else face it's wrath. Undaunted by the challenge, an army was raised from amongst the cities finest warriors, which proceeds to march upon the dragons lair. There the army was lured in through Nidhogg's use of illusions, where they are cornered at the center of it's lair and brutally slain to seemingly the last man. A lowly squire survived the disaster and used the dragon's arrogance to sneak up and behead Nidhogg in it's sleep.

In the year 2376 OE the plane was ravaged by the Ooze Plague, a disease that ultimately reduced its victims into an Ooze that then attacked others, infecting them in the process.

## Location

Since it's corruption and subsequent abandonment, Ur has been cast adrift somewhere between Okeanos and Fluxce. This has made getting to the plan erratic, with any given entryway or other portal working only under certain conditions or at seemingly random intervals.
Splendiferous Order of the Ebon Sky

Also known to the common folk as the Star Cult.

A religion that has recently formed out of the merger of the disparate star cults of Arat and the followers of Eliel Jefferson.

Their primary worship is of the stars, which they claim are actually numerous Gods that have been denied, sidelined or forgotten in favor of the more mainstream religions (such at the Prime Order of Gods).

They are based in the Church of Myriad Stars in the city of Sentrital. From this base of operations they hope to expand their ranks and reach to control of the rest of Arat, having already established a mission in each of the island continents major cities.

Unbeknown to most, the Order have made formal connections with the Orox Crime Family. What they stand to gain from this dangerous partnership is anyone's guess.

### Sacred Numbers

The following sequence of numbers is considered sacred to the followers of the Order:

*3, 6, 12, 24, 48, 96, 192, 384, 768, etc.*

Superstition amongst the Order's adherents is that the longer the sequence of numbers that they can keep about themself, the more lucky they will be in life.
Trivarium

An enormous asteroid like sub plane that floats amongst the flotsam of the Wheel of Planes. It's form is composed of an amalgam of debris from the various failed and destroyed planes of the wheel itself.

Trivarium possesses an immense gravitational pull for its size that allows it to not only have a breathable atmosphere, but also keep a sun in orbit around itself. Scholars who have studied this sub plane believe that the sun comes from the plane Nochtis and was stolen by a being of immense power, possibly the local cult God Iron Spinner.

## History

The first inhabitants of the plane came from a fleet of ships that accidentally wandered onto the waves of Okeanos and subsequently crashed upon a cold and uninhabited rock floating in the vast emptiness of the inner circle of the Wheel of Planes. Desperate and in need, they offered up prayers to any being that would listen for the basics food, heat, water and sunlight. What answered was a being they came to know as the Iron Spinner,

it shaped the skies to a facsimile of other planes, including a sun. Caused grass, plants and fruit bearing trees to sprout from the barren earth. Burst forth endlessly flowing water from the middle of the rock to form three great rivers that coursed across the rocks face and off into the White Sea far below.

They in turn formed three great settlements dedicated to their savior and offered up their prayers as thanks.
Alihigier Wiki

**Welcome to the Alihigier Wiki!**
A community dedicated to the details of the plane of Alihigier.

We're a collaborative community website about Alihigier that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Miracle of Creation

A spell of singular might which only the Goddess Hageovita is said to be able to cast.

## History

Created by Hageovita in the early days of the Black Isle, this spell allowed her to create many of the powerful beings that are worshiped as Gods throughout the Multiverse in the modern age.

The secret of this spell is what drove the God Mephistopheles insane and caused the events of the Dawn War. He eventually mastered a portion of this spell's might creating the Gods \_ \_ \_ \_ \_ \_ \_ and N'Tygencke as a result.
Blood Tracking

> 3rd-level Divination (Ritual)
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> Available for Classes: Ranger, Sorcerer and Warlock
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> Casting Time: 10 minutes
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> Range: Variable
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> Components: V, S, M (a drop of blood from the creature you wish to locate, which the spell consumes, and a map)
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> Duration: Instantaneous
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> The blood used as a material component for this spell marks the location on the map where the target creature currently holds residence.
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> The spell fails to function if the target’s current residence is within the effect of a Guards and Wards spell or similar effect. Similarly if the residence is not located upon the map used as part of this spell's material components, then it also fails to function.
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Timeline of Events

The following is a list of all the major events that have happened within the Multiverse. Dates are listed in the New Era (NE) and Old Era (OE) format common to Humans and Dwarves. Other races, such as Elves, have a different measure of time (including hours in the day, days in a week and so on) which throws dates using their system off by a number of years.

A ~ indicates that the year given is an approximation based on the sources available.

* (Unknown) Emergence of the Grey World
* (Unknown) Destruction of the Grey World
* -1 OE: Formation of the Black Isle
* 0 OE: Creation of the Trinity
* ~0 OE: Arrival of Yra'ath
* ~10 - 15 OE: Miracle of Creation
* ~100 - 150 OE: Dawn War
* ~170 - 200 OE: Creation of Wistorig
* 1255 - 1310 OE: War for Wistorig
* 1310 OE: Creation of the Ur
* 1311: Construction of the Multiverse Begins
* 2376 OE: Corruption of Ur
* 2401 OE / 0 NE: The Journey Through the Long Night
* ~0 NE: Formation of the Infinite Library
* ~1 NE: Fragmentation of the Multiverse
* 1 NE: Desolation of Mae
* 25 NE: Exodus of the Elves
* 2122 NE: Scouring of the Void Lands
* 2143 NE: Beginning of the Infernal Invasion
* 2145 NE: Rending of Hopcrone
* ~ 2300 NE: Purging of Coilrakha
* 2821 NE: Sealing of Yra'ath
* 3517 NE: End of the Infernal Invasion
* 3668 NE: Release of Yra'ath
* 3680 NE - 3980 NE: The Sundering of Magic
* 3965 NE: Ascension of Pferdenacht
* (Unknown) Death of the Multiverse
* (Unknown) Founding of Marocys
Tobias' Pop-Up Shrine

> 3rd-Level Conjuration (Ritual)
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> Available for Classes: Cleric
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> Casting time: 10 Minutes
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> Range: 30ft
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> Components: V, S, M (a fragment of stone, wood, or other building material taken from a holy site)
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> Duration: 24 Hours
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> You conjure a single-storey shrine made of stone, wood, or similar suitably sturdy materials. The shrine is a square building 15ft tall, 20ft wide and 50ft deep and features a sloped roof and small bell tower towards the rear. The building has three rooms arranged as chosen when you cast the spell:
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* > A bedroom with a bed, chairs, chest, and magical fireplace
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* > A shrine to your deity with an altar, a couple of comfortable pews and a desk featuring parchments, ink, and ink pens
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* > A washroom with a toilet, washtub, a magical brazier, and sauna benches
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> The interior of the temple is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with the shrine dissipate into smoke if removed from it. At the end of the spell’s duration, all creatures and objects within the shrine that were not created by the spell appear safely outside on the ground, and all traces of the shrine and its furnishings disappear.
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> You can cast this spell again while it is active to maintain the shrine’s existence for another 24 hours. You can create a permanent shrine by casting this spell in the same location and with the same configuration every day for one year.
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Super Plane

A plane of existence that both contains a substantial amount of matter and the boundaries of which cannot be easily defined. Scholars of Planar Studies argue constantly over whether any such plane can reasonably be called a Super Plane, with the consensus being that only one such place can exist at a given point of time.

### Examples

* Infinite Library
* Marocys
* Ur Plane
Hordeling

A subspecies of Infernal born when a Demon's transformation is not guided by a Devil patron, generally with 3 weeks of their intial infection. Alternatively they can arise when the remains of an Infernal has not been incinerated, usually arising withing 24 hours of the creatures death.

## Physiology

When a Demon devolves into a Hordeling, the transformation induced by the Taint accelerates and consumes the host body, leaving behind a creature that has no physical or mental resemblance to its former self. These creatures lack all of their previous forms intelligence, having devolved into little more than rabid animals.

Physically each Hordeling is unique, being a grotesque fusion of features derived from all kinds of animals. As it ages, the creatures form devolves further into a maddening hodge-podge of features and traits seen in other animals. Eventually this process leads to a full on collapse of the Hordeling's physiology, with it's form becoming little more than a quivering mass of cancerous cells, vestigial appendages and rudimentary mouths. Once it has reached this stage, the creature expires from a combination of the following factors; blood poisoning, dehydration, exhaustion, organ failure or starvation.

A Hordeling's natural weapons are coated in the Taint and as such are highly infectious. Adventurers who are wounded by these creatures are advised to seek an alchemist or healer to have their blood purged of potential infections.

## History

During the Infernal Invasion, Hordelings were deployed only as a last resort, and even then with great caution, as a single one could multiply exponentially.
Pauper's Grave

An unmarked, and often shallow, grave that is located outside of the sanctified soil of a graveyard. Those buried within these graves are those too poor to afford a proper burial service or criminals who died during their incarceration. Due to their location outside of the guarded walls of a normal graveyard, these graves are often prime targets for Corpse Snatchers and wild animals.
Eldritch Transformation

> 7th-level transmutation
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> Casting Time: 1 Bonus Action
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> Range: Self
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> Components: V, S, M (an onyx statuette of an abberation, worth at least 500 gp)
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> Duration: 10 Minutes
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> With an unearthly roar, you draw on forbidden magic to transform yourself, taking on otherworldly features. You gain the following benefits until the spell ends:
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* You have Blindsight with a range of 30 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature, unless the creature successfully hides from you.
* Incorporeal wings sprout from your back, giving you a flying speed of 60 feet.
* When you cast this spell, and as a Bonus Action on subsequent turns for the duration, you can exhale a 60-foot cone of shimmering energy. Each creature in the area must make a Dexterity Saving Throw, taking 5d8 force damage on a failed save or half as much damage on a successful one.
Server Market and Trading

## Server Prices and Stock Equilibrium

The internal server trading uses a dynamic supply/demand system to calculate the buy/sell price of applicable items, and will always trend back to its base stock levels, thus stabilising the price of goods with time, while also punishing those who rely solely on mass-production of a single item to be sold ***to*** the server for profit, then to use that money to buy rare items ***from*** the server.

*use /shop to access the buy/sell interface.*

The following tables are the current price and stock equilibriums.

**Miscellaneous Goods**
 Gunpowder
Fodnogran

A semi-mythical hero, whose tales appear upon nearly every known plane within the Multiverse.

## Alihigier

Strangely this plane has two separate instances of a hero named Fodnogran. Most scholars believe that the second was named in honor of the first and it is mere coincidence that the second went on to do deeds of great renown.

Fodnogran of Ur

Fodnogran of Naraka
Paradoxical Metal

A somewhat rare mineral that is mostly found within rock formations surrounding the site of certain Planar Portals.

### Conditions

This strange metal comes into being when a Planar Portal to the Far Side either initially opens or fluctuates, the resulting contortion of Aether causes small metal deposits within 50 to 100 feet to be irreparably transmuted into Paradoxical Metal.

### Properties

Paradoxical Metal has a swirling rainbow like hue to its otherwise dull grey surface, which is best revealed when exposed to bright light. It is almost completely impervious to physical harm, though it can be cut by a concentrated stream of radiant energy, and is more malleable than gold. Any non-organic substance that stays within physical contact of the mineral eventually takes on the same malleability as the metal.

### History

The properties of Paradoxical Metal have made it simultaneously worthless and the subject of numerous metallurgists curiosity, with many attempts over the years to produce armour and weapons with extreme durability and protective qualities. All attempts so far however have been unsuccessful.
Elf

A mysterious younger race with numerous points of origin throughout the Multiverse. They are often the result of lesser Gods and powerful mortal wizards attempting to copy the Miracle of Creation, though why this is nobody is sure.

## Biology

A race of medium size humanoids that resemble graceful and lithe Humans. The key differences are that an Elf's skin is generally flawless, has an unnatural pigmentation and their ears taper upwards in a leaf-like manner towards a point. Elves tend to be on the smaller side, with an average member of the race ranging from 4'10" to 5'8" in height. They are also highly adaptable to their environment and will often evolve advantageous traits to their surroundings with a generation or two, this has led to numerous sub races as follows.

* Dark Elves
* High Elves
* Sea Elves
* Wood Elves

The Avatar of the Goddess Hageovita was said to resemble a Dark Elf, though her hair was said to be weaved with starlight and her eyes blazed with a golden glow that calmed and soothed all that met their gaze.
Gunsmith's Apprentice Part 2.

Gunsmith's Apprentice Part 2.

Gunsmith's Apprentice Part 2. is the second in a series of Quests currently available and it is the second quest. This quest can be started by talking to Gunsmith.

## Dialogue

> You might've noticed that you cannot actually craft with my blueprints without a specialized crafting table. You're gonna have to get the required material.
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## Details

You start the quest by talking to the Gunsmith, and for you to start the quest you have to complete Gunsmith's Apprentice This quest unlocks the Advanced Crafting Table

### **Objectives:**

1. **Talk with Gunsmith.**
2. **Bring to Gunsmith:**
	* 16 Gunpowder
	* 16 Gold Ingot
	* 16 Iron Ingot
	* Blaze Powder
	* Crafting Table
3. **Craft a Advanced Crafting Table**

Gunsmith takes your blaze powder but gives everything else back, for crafting the Advanced CT you will need another Blaze Powder.

### **Rewards:**

* Advanced Crafting Table Blueprint (Ability to craft ACTs)