Patchouli Knowledge (Gensokyo Reloaded)

*This article is about Patchouli's appearance in* Touhou RP: Gensokyo Reloaded*. For the character in other contexts, see Patchouli Knowledge.*

## Pros

* Has an incredibly potent set of Normals, with plenty of range and good priority on most of them.
* A strong okizeme option in the  version of *Sylphae Horn* gives Patchouli a lot of time to do what she wants on an opponent's knockdown.

## Cons

* Low movement velocities and short dash lengths noticeably hamper the character's mobility.
* Patchouli isn't particularly proficient when it comes to comboing, only having routes that leads to below average damage.
* Easily out-spammed by characters that have either quicker or more numerous projectiles.

## Movelist

### **Normals**

 **P1 Power Gain** | 40

 **P1 Power Gain** | 30x2

 **P1 Power Gain** | 90

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60
 **Notes** | An excellent poke and disruption tool with enough range to hit an opponent at roundstart, and seeing as the worst case scenario in this instance is a trade, they will often have to respect the move or make an effort to avoid it via jumping or backdash (for the characters that have one), as the move can catch backward hops when both are started on the same frame. Unfortunately, using this move to poke is often a one-and-done deal, as it won't even combo into 5C if it hits when the edge of an opponent's hurtbox is out further than the move's extended hurtbox, and the opponent needs to be closer than that if 5C were to then be successfully chained into *Summer Red*.

 **P1 Power Gain** | 90
 **Notes** | Doesn't have much use as a neutral tool due to the existence of 2B, and doesn't have much use as a combo tool outside of chaining into  *Emerald City* when an opponent is in the corner, or  *Emerald City* if used mid-screen when the opponent is at point blank range (note: using this move at point blank isn't recommended). If this move does hit and the opponent is some distance away from the corner, cancelling into  *Autumn Blade* with only a few frames of delay guarantees that the projectile's hitbox is on top of them on getup, at which point Patchouli can approach unhindered to apply pressure or make further efforts to push her opponent towards the corner.

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 45x2

### **Command Moves**

 **P1 Power Gain** | 80
 **Properties** | Does not make contact with opponents in hitstun or blockstun.

 **P1 Power Gain** | 80

 **P1 Power Gain** | 90

### **Specials**

 **Hit Damage** | 80
 **P1 Power Gain** | -1000
 **Properties** | Cannot cause a K.O.

 **Notes on Frame Data** | Startup invulnerability 1f~20f.

 **Notes** | Projectile velocity varies with button pressed.

 **Notes** | Projectile spawn location varies with button pressed.

 **Hit Damage** | 25x3
 **P1 Power Gain** | 0

### **Spell Cards**

 **P1 Power Gain** | -1000

 **P1 Power Gain** | -1000

### **Last Words**

 **P1 Power Gain** | -3000
 **Properties** | *Sun Sign "Royal Flare"* must be selected at the beginning of the match.Attack's damage is not affected by proration.

 **Guard Type** | N/A
 **P1 Power Gain** | -3000
 **Properties** | *Five Elements "Philosopher's Stone"* must be selected at the beginning of the match.Spawns five crystals that each power up the Special they are respectively assigned to.Using a particular Special will break its respective crystal and automatically activate *Crystal Projectile*.Specials are only powered up while their respective crystal is active.Broken crystals automatically reactivate after 2.5 seconds.P1 Power gains are disabled while this move remains active.Move lasts for a total of 12 seconds.