recursal/Fanatic-Fandom huggingface dataset:
VERDICT

VERDICT- SR/MR/LR-APRL

The VERDICT class Arcane Propelled Rocket Launcher (APRL) is a variable-ranged weapon capable of carrying a variety of warheads. A unified solid-state design allows for quick installation and configuration of additional sensors, script drives, and system capabilities while an arcanite-mithril alloy frame provides a high strength to weight ratio. Propulsion and power are provided by (1-3) UHC-APCs-- determined by a range selection-- and a TYPE IX A/KC engine with precision emitters. The MC-MCM Forward section of the VERDICT is responsible for all guidance, control, and navigation systems including CDLS, EYE IV, and HUNT IV if installed. Additional installations include AXIS & ENVOY type relay with integrated KC/I, FN/I, CLK, and LRT drives. The VERDICT is capable of being launched from a number of land, sea, and air-based platforms such as the KRAKEN class destroyer and DAWNSTORM class light fighter.
Asher Silverjewel

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> *The next was another male who sat way in a corner, too shy to really close to many others. He had a book fortress around him, and it looked like he used that corner a lot. His potion making things were nearby, and he had a shelf of reagents that were just his. Blonde hair, hazel green eyes*.
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Age Fifteen, Height 5’7” Eyes: Hazel Green, Hair: Blonde. Known History. True to his name, he is the child of jewelers. However, his job in life was with a spice merchant. In this, he learned to make various potions and salves with natural ingredients around him. He is interested in enchantment as well.

> *Asher Silverjewel, son of jewelers. True to his name. He wishes to study magic because he simply likes it. He likes potions, he likes enchantments, and he likes working to make his own life, his own way, though he does not need to. He tends to be shy, as I am certain you've noticed. With you, I imagine you taking him on adventures, that both of you are normally too nervous to go on, but you'll recognize his need to discover*
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The Vault of Memories

**The Vault of Memories**

Rumored to lie beneath the City of Raingate, the Vault of Memories has been the subject of table talk and tall tales since the city’s construction. Designed for the storage, fabrication, alteration, duplication, insertion, extraction, collection, and transaction of memories, the Vault is comprised of a number of perfectly crafted memory crystals, granting the rare customer access to lost or forgotten knowledge. Some knowledge, however, was not meant for the common mind; thus memories stored within the vault have been categorized based on their type and danger in three tiers-- the third being the highest- which prevents the unsuspecting or unprepared mind from an over-ambitious curiosity.
Medical Center

**Medical Center**

Arcane Medical Centers are state-of-the-art facilities ready to treat patients for a variety of common and combat related injuries and afflictions. Each Medical Center is equipped with an Emergency Recall LR-TL Platform for rapid transportation of personnel with active Emergency Recall Beacons. Critical patients may be placed in a Multi-Purpose Treatment Chamber for immediate revitalization, or preservation until proper treatment can be provided. Each chamber is equipped with liquid energy infusion and extraction, long term stasis, multi-spectrum scanning, and mind lock functions. In-addition to emergency medical services, Medical Centers may be provided with a Life Core Forge and/or LIfe Enchanting Station.

Combat based Medical Centers are specially equipped with the means to deploy Combat Medics where and when required via airship or transport gate and may be capable of establishing restoration zones at far range via MPAC.
The Lost Chronicles

**The Lost Chronicles**

The Lost Chronicles are a collection of various logs, histories, and accounts from individuals throughout history. These logs may be accessed through a number of locations strewn across the world or through the very rare Teller which will automatically recount logs which have been recorded in the general vicinity of its current location. Individuals with a Teller in their possession may additionally record logs of their own to be fed directly into the Lost Chronicles.
Soul Shield

Soul Shield – A Soul Shield is any item carried on or near an entity capable of defending the user's Soul/ ethereal form various extracting, afflicting, and damaging effects. A Soul Shield can be as small as a ring, or as large as a piece of armor (size will vary with crafter skill). A Soul Shield differs from other types of shields and barriers such as the Aegis Shield such that, even after death, so long as the item is in the user's possession, they will be defended. Additionally, Soul Shields do not consume large amounts of energy and are capable of lasting for centuries or longer without deteriorating effects.

The strength of a Soul Shield is dependent on the skill of the crafter, the type of materials used, and the concentration of energies. Arcane, Holy Light, Nature, and even Shadow energies are capable of being used in Soul Shield creation (while others are likely capable, their application has not been tested). The type of defense used by a shield varies; most types are passive, affecting the user at all times regardless of their state. Active types must be triggered either manually or once certain conditions are met and will remain active until manually deactivated or until another set of conditions are met, or the previous conditions are not met. Some shields use both active and passive methods.

The defense of a soul is no easy task, nor can it always be accomplished; if the power of an effect being blocked by a Soul Shield should exceed the shield's capacity, it will either break no longer holding any effect, or will activate a secondary event such as a soul-tether, or translocation. In some cases a shield will fabricate/summon an ethereal guardian who may not only defend the user's soul, but may actively repel attackers. These types are the rarest and most difficult to craft. The purpose of a Soul Shield is to defend a user's soul, not to prolong its' existence on the mortal/ethereal plane, thus – unless provided by other means–there is no function for a shield to tether the soul back to its body.
Paige Crystalspell

> *With brown hair with waves in it and greyish blue eyes that weren't as remarkable as the piercing blue ones. She had petite little features, and a soft expression as she flipped through her book. She had several candles floating around her.*
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Age:Eighteen. Height 5’7” Eyes: Blue-Green, Hair Brown. Known History: Paige is the granddaughter of a known natural witch, Circe Agate. However, her grandmother is beyond prime teaching age, thus she seeks further training. She knows several ‘parlor tricks.’

Paige is a student at the Raingate Academy.

> *The granddaughter of a grand witch Circe Agate. A talented witch similar to your own grandfather, though, obviously different spellsets. Her grandmother taught her many little tricks that she adores. Her homelife was decent, but it is no more. Her life is now to know how to be a mage, and make her grandmother proud. She lived with the woman until recently. I imagine with training, she'll be similar to Mab Nimue. No matter how you get her to study, her heart and love will wander off and find herself content."*
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Traveler's Treasury

**The Traveler’s Treasury** -- or simply The Treasury-- was created to house the many thousands of items gathered from Lost Coffers, Seekers, and those stored within The Summoning Index. Someone who has lost an item may inadvertently stumble upon it within the hands of another or in the window of a shopkeeper. Items stored within the Treasury are first-and-foremost examined in an effort to decipher and record the aura of the previous owner. Should the aura be held on record, the previous owner may be notified and - should they be a customer of the Reclaimer’s Service, the item returned, or give a large discount should it be purchased from the Treasury directly.

Items which are in some way bound to the previous owner will not be held within the Treasury-- Unless specifically selected to- and no items sold to the Summoning Index may be discounted or reclaimed. The location and design of the Traveler’s Treasury has -- and likely will always be-- a secret of utmost importance as many items within the Traveler’s Treasury are highly valuable or exceedingly dangerous. All items are categorized by purpose, type, power, and value, all of which are determined by The Appraiser, which is believed to be an entity or enchantment of some form.

The Treasury’s existence is not widely known, nor are its customers of the unfortunate kind. However it is not unheard of that a wandering explorer or wayward adventurer may come across these items. one may also find a Lost Coffer through which they might gamble with the Treasury, or find themselves in the company of a generous Seeker who is looking for a friend.
Poonivursty of Waterpoo Station

The Poonivursty of Waterpoo Station is one of two stations in the area, the other in Poonivursty Housing District, it serves Line 20 which is currently one of the longest lines on the metro which goes around the International Airport, Airport Commercial District, Morning Wood, Distrubia and finally the Poonivursty.
Phimine Foam Extinguisher

Phimine Foam Extinguisher (PFE) - The PFE is a device used in the event of spreading arcane fire which – naturally – is inextinguishable by natural means such as water or oxygen smothering. The PFE's primary extinguishing agent is, as named, Phimine which is mixed with a soap-like foaming agent before being discharged up to (20') from the device for a period as long as (10) minutes of continuous spray. Other agents within the PFE include small amounts of Vamine for absorbing releases of arcane flux, and a heat absorbing compound (often fire powder) for use effective use against normal fires. Once extinguished, the arcane and flux-infused foam should be properly cleaned away and the area sanitized. PFEs should NOT be used against Fel-infused arcane fire if not containing the Phimine-F agent, labeled P-FFE. Caution should be used when attempting to clean up Fel-infused foam.
Resonating Will

Resonating Will — A power derived from the harmonious emission of metaphysical energy, attenuated by several specific frequencies of arcane energy. This power may be utilized up to ranges in excess of twenty miles when at full power and by an experienced user. Very low frequency sonic energy may be generated while resonance is occurring at higher power levels, sounding like a low hum to mortal ears.

The user of this power is capable of connecting to, influencing, and even commanding minds which are within the effective area. Any unprotected mind within the area of resonance will be detected by the user and possibly identified, as are emissions of metaphysical energy such as telepathy; such emissions may be intercepted, altered, or blocked by the user. Resonance efficiency is directly proportional to the duration a mind remains within effective range and inversely proportional to the distance between the user and the mind, thus, a mind which that is unprotected, within close proximity, and under prolonged, high power exposure to the resonating source will be highly affected.

An unprotected mind will ultimately succumb to a Resonating Will and in doing so will become attuned to the user. Once attuned, a mind will be under complete control of the user, extending to the control of actions, thoughts, and even memories. Resonance may also be used to unite one or more minds as a network; allowing the minds to remain free while providing a means to communicate and coordinate with uniform thought. The user ultimately maintains control over all interactions between attuned minds either free or controlled. Mental wards both temporary and permanent may protect from a Resonating Will for a time, however, as exposure and power increase warding will become less effective and, eventually, be overcome.
Shining Mother

The **Shining Mother** (also known as **Vash'Nok**) is the principal diety of the Vash'Nok religion, commonly followed by in the Abatwan culture, in Central Africa.

The Shining Mother is believed to have created the world. But when the world was made the Shining Mother felt lonely and sat down on an ant hill and wept. It is said that from the wet earth she created the first Abatwans.

It is a common saying that when it rains, the Shining Mother is crying because of all the beauty in the world.
The Lucent Key

The Lucent Key was the isle that Hellissa had built for her extended family. The island was big enough to be considered a small town, and had an extended under the ocean dwelling. The island is further away from the city than most, and had a land bridge that led to the great tree that belonged to Briarlyn Autumnsfire. The great tree was a Feralas tree, turned dwelling, and the roots extended far enough to create the land bridge in a sea to land marriage.

The Island itself contained a large bright Gilnean style manor with a wrap around porch, a mage tower, a few smaller dwellings that belonged to family members of Lady Brisby, and a park for children to play. Under the island, within the ocean dwelling were labs of all sorts, along with ocean viewing areas. There is a tavern on the island that is large enough to accommodate the family itself for dinner. It contains a constantly fully stocked kitchen as well as Maven the Construct who cares for the tavern.
Apexis Amplification

**Apexis Amplification**- Amplification of intellect/metaphysical/Psionic energy due to influence of apexis resonation. Naturally occurring over long periods of exposure, amplified by frequency intensification.

Intensification/Amplification of apexis energy emission achieved via arcane catalyst. Apexis resonating frequency increased proportionally to the strength of the catalyst. Exposure to high resonating frequencies for short periods of time may cause temporary increases in metaphysical capabilities. Exposure over extended periods of time or at extremely high frequencies may result in permanent amplification of metaphysical potential at the risk of mental instability.

**Sage Crystal**- A hybrid arcane-apexis crystal designed to- upon activation- enhance the user’s metaphysical abilities temporarily or permanently. Certain Sage Crystals are additionally imprinted with the knowledge of specific arcane script and/or Psionic ability. Once activated, sage crystals may become permanently inert or dormant for an extended period of time.

**Apexis Augmentation Chamber**- A small chamber constructed of specially tempered Arcanite which exposes the user to high levels of concentrated apexis energy. Augmentation Chambers may be used for temporary high-end amplification of metaphysical abilities, or over an extended period of time to progressively increase a user’s capacity. Augmentation Chambers have an increased risk of mental instability and/or desired alterations.

Abilities commonly related to apexis amplification include:

* Clairvoyance/Scrying
* Telekinesis
* Telepath
* Mental Influence/Charms
* Mind Control
* Teleportation
* Advanced telekinetic energy manipulation
* + Telekinetic Weapons
* + Telekinetic Armor
Eayst

**Eayst** is the lunar Goddess of the Cloan ny Moyrn religion, practiced by the Adhene of the United Kindom.

Eayst is said to be the most beautiful Adhene, and flies through the skies during the night to watch over the Adhene. It is said that once the Adhene had wings, but they forgot their ambition, so Eayst clipped their wings to forever remind them to be ambitions.

Eayst's opposite is the solar god Grian, who is said to be constantly chasing her in the sky to catch the attention of Eayst. Solar eclipses are holy occurences, and it is thought that that's when Grian finally catches up to Eayst for a short period of time.

The Night of Eayst is celebrated during the first full moon of each year in honor of the Goddess, and Adhene exchange gifts and have a feast in her honor.
Line 17, Waterpoo Metro

Line 17 of the Waterpoo Metro is a line that goes from the International Airport through Midtown all the way to the Regional Airport and back. The color of the line is Blue-Pink

## Stations

Airport Railway Station

Terminal 1 and 2

Terminal 3

Airport South

Times Square

Lokti Tower

Dawnwood Gardens

Westeria Residence

Chingon Center

The Mount

Saint Roux Residence

Regional Airport
Savirqong

**Savirqong** (also called **The Grandfather**) is a diety in the Church of Aselu, practiced by the Adlet. He is the god of death, night, war and disease.

Savirqong is described as a completely pale Adlet, making him invisible against the snow. It is said that he was jealous of the riches that his daughter, Niviarsiang, created for the world and wanted it for his own realm, so with the first sunset he killed all living things. Niviarsiang then created Ijirqang, a great red wolf, and took him to be her husband, and together they had ten children. Savirqong, jealous of their happiness, decided to take the children for his own and managed to kill five before Ijirqang was able to stop him. The remaining five children became the first of the Five Great Tribes.

Adlets born with a white spotted fur are considered to belong to one of Savirqong's five cursed tribes, and are according to legend marked for an early death. It is said that once they die, Savirqong will take everyone around the individual with him to the land of the dead. These individuals are shunned by the society, and are often forced to live in solitude.
Michael Gaillard

**Michael Gaillard** was a male werewolf that ran the raw food restaurant Gaillard's together with his brother Charles in Downtown Mannahatan, Agartha City. He was convicted together with his brother of eating two of his customers and was sentenced to life, which he served at Attila Correctional Facility.
Waterpoo International Airport

Waterpoo International Airport is the 2nd and newest airport of Waterpoo, it currently has 3 terminals with 4 gates each and lots of midfield parking spaces. It is located currently in the north of the main city and is currently the main airport.

## History

The history of the airport started when Keralis started building the Waterpoo Regional Airport on the island near the city, he said he wanted to build a international airport in the later stage. In Episode 27, he considered 3 places to build and in the end decided to build it north of Haddaway Housing, the airport took a long time to build so he decided to build some of it of camera. Later in the next episodes, he built racetrack fences around the airport, two hotels and a Japanese station to replace the old one along with small commercial buildings. he then built an office area next to the airport which has no name but is called his silicon valley. Many plane and private jet parking spots were added next and the International Airport-City line, International Airport-Farmville-Regional Airport line were built along with many metro lines connecting the different parts of the city with the airport including a metro station for every terminal.

## Terminals

Terminal 1: This first terminal is next to Terminal 2 and is next to the control tower.

Terminal 2: The second terminal built next to the first one is the busiest and has lots of parking spots for planes.

Terminal 3: The third terminal in the right side of the airport is one that is rarely seen but has good facilitates and is close to the office zone.

## Trivia

The airport is most likely going to get a fourth runway and terminal in the future due to the rising numbers of people in Waterpoo.

Keralis later added a garden with his minecraft skin statue in it.

It is always called Keralis' baby because he thinks it is very good.

The old name for the airport was Washington Heights.
Ore-Vine

Ore-Vine: The Ore-Vine is a root capable of growing deep into rock and mineral deposits where it melts and then drinks' the metals found as a plant would water. The Ore-Vine's roots are incredibly strong and dense, bringing flows of molten metal to the surface while remaining cool to the touch on the outside. The Ore-Vine uses a portion of these minerals to create a hard outer shell; protecting it from being cut or damaged, the rest of the molten flow it then spreads through new roots which connect to various other plants, maintaining a symbiotic relationship with them.

The Ore-Vine can sometimes be found in abandoned mines or areas rich with minerals, the vine creates a wide web of roots which act as a source of metal for other plants of the ‘Ironwood’ family, ore-Vines prefer areas abundant with elemental fire and earth essence which provide its' strength and ability to melt ores. It should be warned that any part of the Ore-Vine can become super-heated on the exterior if feeling threatened or when required shift its' form. The bark of an Ore-Vine is naturally as hard as iron though far less brittle; the vine allows the roots of other plants to grow into its' own, strengthening the roots of those plants as well in return for essential minerals and vitality.

Ore-Vines provide natural protection for trees against would-be aggressors in search of lumber as the vine grows up around the trunk of the tree – creating a web of thin yet hardened roots, in return the trees provide resources to the vine. Another dangerous aspect of the Ore-Vine is the potential for a spill of molten ore. This occurrence is rarely if ever brought on by the plant's own will and occurs most often due to outside interference or when a portion of the vine dies, these portions are usually sealed off by the vine though may not be noticed until the root breaks.
Stadsverbindingen

Je kan een verbinding maken met een andere stad door middel van het aanleggen van een route deel zoals je dat doet naar een industrie. Met deze verbinding open je de mogelijkheid deel te nemen aan de competities van deze stad, kan je goederen tegen een wellicht hogere vergoeding afleveren en heb je toegang tot haar forum. Het koppelen van een nieuwe stad aan je traject brengt wel een extra verbindings toeslag met zich mee. Deze toeslag neemt per toegevoegde stad toe. Deze toeslag komt bovenop de aanlegkosten van je routedeel.

Terug naar Diverse
Cloan ny Moyrn

**Cloan ny Moryn** is a religion practiced by the Adhene of the United Kingdom.

Cloan ny Moyrn says that the Adhene once had wings and sored through the skies, but they forgot their ambition so the Goddess Eayst clipped them of their wings so that they would always remember to be ambitious. Eayst is the personification of the moon, and it is sad that the God Grian, who is the personification of the sun, is in an endless chase to get the attention of Eayst. Eclipses are regarded as a holy occurence, and it is said that when an eclipse occurs Grian finally managed to catch up to Eayst for a short time.

During the first full moon of the year, the Adhene celebrate the Night of Eayst, in which they give eachother gifts and have a feast where they eat fermented fish.
Night of Eayst

The **Night of Eayst** is a religious holiday in the Cloan ny Moyrn religion, practiced by the Adhene in the United Kingdom.

The Night of Eayst falls on the first full moon during the year, and is held in honor of the lunar Goddess Eayst. During this night the Adhene exchange gifts and have a feast where they serve fermented fish.
Niviarsiang

**Niviarsiang** (also called **The Mother**) is a diety in the Church of Aselu, practiced by the Adlet. She is the goddess of fertility, childbirth, sunrise and creation.

Niviarsiang is described as the most beautiful being, and it is said she created every living thing during the world's first sunrise. Her father, Savirqong, was jealous of the riches of her world and upon the first sunset killed all living things to take with him to his land of the dead. Niviarsiang, feeling that there should be more to life than just birth and death, created a big wolf the next day and took him to be her husband.

Niviarsiang and the wolf, Ijirqang, she had ten children. Savirqong, jealous of their happiness, decided to take the children for his own and managed to kill five before Ijirqang was able to stop him. The remaining five children became the first of the Five Great Tribes.
Ngorism

**Ngorism** is a religion commonly followed in the Adaroan culture of the Solomon Islands.

The ngoristic diety is called Ngorieru, and is a war god and ruler of the Oceans. He is said to ride upon a massive seahorse and be able to fight storms. It is said that when Ngorieru defeats a storm, he releases a rainbow as a battle flag showing victory.

Adaro pray to Ngorieru for support in special occasions. This could be all form child-birth, to a duel, to a big political speech. Ngorieru is said to be there for the ones that pray to him and offer him goods. It is said that Ngorieru's favorite food is fox, and thus the ultimate sacrifice to him is a dead fox.

During spring, or the Season of the Hunt, there are feasts held in his honor. These usually consists of a lot of singing and dancing, and sacrifices made to please Ngorieru.
Acephali

**Acephali** are a muscular, headless humanoids that originate from Libya.

## Biology and appearance

### Physiology

Acephali are a muscular species that stands 1.50 to 1.60 meters on average. They have olive skin that tan easily. They are very alike humans, with the exception of not having a head. Instead, their eyes, nose, and mouth are situated in their chest, with slightly larger features than humans. Their eyes are lined with thick eyelashes and the eye color ranges from dark brown to light green. They have hair growing down their backs, which males usually shaves off, and the color is black or very dark brown.

### Life cycle

Acephali have a lifespan of around 60 years. Infant Acephali are called children and females give birth to 2 to 3 children in their lifetime.

From the age of 18, Acephali are viewed as full-fledged adults, and are considered in their prime time around the age of 28. Acephali are qualified as "middle-aged" by 35-50 and as "old" by 50-60.

## Behavior

Acephali are a completely atheist race with no concept of a divine power. Instead they believe in social constructs and science, and needs concrete proof to believe in something.

They are from the dunes of Libya, and prefer to spend time outdoors. Physical prowess is regared high in the Acephalian community, and many young, both male and female, show off their physique in attempts to find a mate.

They have a tendency to work with physical labour, and make excellent construction workers, atheletes, and security guards.

## Demographics

Acephali are native to central Libya. This is also where you can find the most concentrated population of Acephali. The Acephali Council can be found in Tripoli. Acephali can nowadays be found in the surrounding countries (Algeria, Chad, Egypt, Niger, and Tunisia), and a small portion can be found in Italy.
Everzwijn

De Everzwijn is de vijfde Locomotief uit dit tijdperk met medium snelheid en een medium acceleratie. Het kan tot 5 wagons trekken en heeft vijf upgrades.

## Gegevens

* $ 225.000
* Trekkracht 5
* Betrouwbaarheid 40%
* Acceleratie 8/20
* Max snelheid 110 km/u
* WSP  550 / 780

## Upgrades

* Bladveer - trekkracht +1 - $ 80.000
* Oliepomp - acceleratie +3 - $ 20.000
* Groot aandrijfwiel - max snelheid +20 - $ 35.000
* Treeplank - betrouwbaarheid +10% - $ 10.000
* Reservesysteem - betrouwbaarheid +10% - $ 10.000

Terug naar voertuigen --------------- tijdperk 2 locomotieven
Abura-Sumashi

**Abura-Sumashi** are a sentient, humanoids native to Japan. The Abura-Sumashi are a solitary species wwho are known to love oil.

## Biology and appearances

### Physiology

Abura-Sumashi are a short species that stands 1 meter on average. Their skin is very rough and has a blue-grey color and a texture that is often compared to rocks. Their head is oval in shape, and they feature a pair of eyes that seems to always be closed. Their mouths are wide, and seemingly always in a frown, and their noses are flat and wide. They have no visible ears.

Abura-Sumashi have no hair on their heads. Their body, with the exception of their arms and legs, are covered in a thick straw-like fur, that the females sometimes adorn with beads or braids. The fur is quite oily, and therefore resistant to water.

Abura-Sumashi have two sexes; male and female. Female Abura-Sumashi give birth to live-born young, with their gestation period of around eleven months.

### Life cycle

Abura-Sumashi are a long-lived people with a lifespan of around 200 years. Infant Abura-Sumashi are called pebbles and females give birth to usually not more than 1 or 2 pebbles during their lifetime.

From the age of 35, Abura-Sumashi are viewed as full-fledged adults, and are considired in their prime around the age of 50. Abura-Sumashi are qualified as "middle-aged" by 80 to 160 and "old" by 160 to 200.

## Behavior

Abura-Sumashi are a calm people that keeps mostly to themselves. Even amongst their spieced they are quite solidary and it's more unusual to see a large group of Abura-sumashi, than a single individual.

The Abura-Sumashi hold oil as one of the purest products in the world. This has throughout time given them a reputation as cleptomaniacs, due to their tendency to steal any oil they can. Their cooking is always done with oil, and they fry everything they eat. Sometimes they also drink oil, but usually watered down.

Abura-Sumashi have a tendency to work well in factories, and on oil rigs. They are also suitable for solidary professions, such as herders and grounds keepers.

## Demographics

Abura-Sumashi are native to the south-eastern parts of Japan. This is also where you can find the most concentrated population of Abura-Sumashi. The Abura-Sumashi Council can be found in Kumamoto. Nowadays the Abaru-sumashi has spread and can be found in surrounding Asia (China, North Korea, Philippines, South Korea and Taiwan), as well as Australia, United Kingdom and United States.
Cult of Adro

The **Cult of Adro** is a religion commonly followed in the Adroanzi culture of Congo and Uganda.

The religion revolves around Adro, their principal diety, and the concept of good and evil. Every decision made should be blessed by both of Adro's heads, the good and the evil, so that every possible outcome and argument has been made.
Adhene

**Adhenes** are mischevious, sentient humanoids native to the the Isle of Man in the United Kingdom. A beautiful species, Adhenes glorifies pride and ambition.

## Biology and appearances

### Physiology

Adhenes are a small species that stands 1 meter on average. They have dark olive skin, and both male and female members are very curvy. Their faces are very similar to those of humans, and they are often considered very attractive. Their ears are pointed. They have thick eyelashes and their eye color ranges from light blue to dark green, with some individuals having light brown irises.

Instead of hair on their heads they have long feathers, with their longest usually reaching down to their lower back. The feathers have a slight spotted pattern in the tips, and they usually range in color from light brown to dark brown, with some individuals having auburn feathers.

Adhenes have two sexes; male and female, but they are very similair in built and look, making members of other races sometimes think that there are only female Adhenes. Female Adhenes have two breasts, and give birth to live-born young, with a gestation period of around 7 months.

### Life cycle

Adhenes are short-lived people with a lifespan of 45 years on average. Infant Adhenes are called children and females give birth to 3 to 8 children on average during their liftime.

From the age of 15, Adhenes are viewed as full-fledged adults, and are considered in their prime around the age of 18. Adhenes are qualified as "middle-aged" by 23-37 and "old" by 37 to 45.

## Behavior

Adhenes are a mischevious species that love to prank members of other species. They are very ambitious and pprone to lying and cheating to getting what they want. They offten use their attractiveness to lure other individuals to help them in whatever they need.

They are a very prideful species and if offended can become very dangerous and revengeful. If a family member is offended it is not unheard of entire families going after the individual that made the offence.

Adhenes are nocturnal, and usually sleeps during the day. They are very good swimmers, and are often found living close to the sea.

Adhenes are culturally linked to Cloan ny Moyrn, a religion in which ambition and pride is revered over all.

Adhenes have a tendency to work in fashion and fishing, and make excellent fashion designers, make-up artists, fishermen and sailors.

## Demographics

Adhenes are native to the Isle of Man, in the United Kingdom. This is also where you can find the most concentrated population of Adhenes. The Adhene Council can be found in Douglas. The Adhene can nowadays be found in Ireland, the United States (mostly in Ohio) and Australia.
Axis Mundi Wikia

## Welcome to Axis Mundi

Sightings of magical and monstrous being have been reported all around the world, in every culture, for as long as humanity can remember. The fire-breathing dragons of Europe, the Thunderbirds of Northern America, the red-skinned demons of Japan and the shark mermaids of Oceania is just a few examples of these mythological creatures. What most people don't realise though is that these creatures and monsters are real. They all exist on a different plane of existence to ours - the Axis Mundi.

Here you can read all about the magical world, hidden just beyond ours.

## Did you know...

* ... that the **Abatwa** pray to Vash'Nok, the Shining Mother?
* ... that **Nachzehrer** with the shadow death ability are called Nachtshatten?
* ... that the **Abarimon** Council can be found in Pokhara?
* ... that **Aatxe** make great firefighters?
* ... that the **Adaro** have two sets of lungs?
* ... that the **Adlet** are divided into five tribes?

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Light Novel Volume 21

* Japanese
* English

## Navigation

This is the **twenty-first** volume of *Death March to the Parallel World Rhapsody* light novel.

## Official Synopsis

After seeing off the hero, Satou and the party visit Parion Province's Village of Adepts. But soon after their arrival, students begin to go missing. The disappearances seem to be connected to a Holy Woman and a mysterious ritual. Can everyone’s favorite problem-solver crack yet another case?

## Chapters

* ***\*Chapter will be added soon later.\****

## Characters

* ***\*Information will be added soon later.\****

## Summary

***\*Information will be added soon later.\****

## Adaptation Notes

***\*Information will be added soon later.\****

## Illustrations

DMv21-00 EN.pngDMv21-01 EN.pngDMv21-02 EN.pngDMv21-03 EN.pngDMv21-03-1 EN.png
The Archways

**The Archways:** While Ruins in appearance, they can be found in jungles, forests, deserts, tundras, etc. They're made of stone and they're typically in clusters of 4-6, each in unique patterns.

**The archways are usually inactive and when someone walks through them nothing will happen. However, people with strong auras, or who possess certain artifacts may walk through an archway and cause it to activate, then one of three things can happen depending on the type.**

**The Treasure Arch** will teleport the person to a Traveler’s Treasury, where they will find a treasure cache waiting for their discovery.

**The Guardian Arch** will summon a bound entity, a guardian. Upon defeat, they will act as a guardian to the victor.

**The Unseen Arch** will phase the user into another realm such as the Shadowlands (Spirit Realm) or the Emerald Dream.
Abarimon

**Abarimons** are sentient, bipedal humanoids that originates from Nepal. They are a tribal race with a special link to animals.

## Biology and appearance

### Physiology

Abarimons are very similar to that of human, with the biggest difference being their reversed knee-caps. The feet are turned backwards, and their muscular legs make them great runners. Their spinal chordis slightly crooked, making them appear to be slouching. Their fingers and feet have eight digits each.

The average Abarimon stands 1.55 meters. Their skin is tan and their hair color is black, usually cut short. They have narrow eyes that are dark brown or black in color. The teeth of an Abarimon are sharp to help their carnivorous diet.

### Life cycle

The Abarimon have a lifespan of about 70 years. From the age of 18, the Abarimon are viewed as full-fledged adults, and are considered in their prime around the age of 25. Abarimons qualify as “middle-aged” by 40-50, and “old” by 50-70.

The women give birth to 3 to 4 children in their lifetime, and the couple mate for life. Homosexuality do appear, but is very rare.

## Behavior

The Abarimon are very territorial and tribal, valuing the strongest and fastest members of the tribe, regardless of gender. They are sometimes considered savage, because of their connections with animals. Because of their regard of their tribe, Abarimons rarely leave their family.

At the age of seventeen the Abarimons go through a ritual of passage, that has lived on since ancient times. The young adults of the tribe together go out in the forest and spent three months living and hunting among the animals. Upon return they are viewed as full members of the community.

Abarimons have a tendency to work with animals, and make excellent hunters, vetenarians, zoologists and cattle farmers. Some take up athletics, especially running.

## Abilities

* **Enhanced Speed** - Abarimons feet and muscular legs make them excellent runners, easily outrunning humans and adults can match the speed of most feline animals.
* **Animal Empathy** - Abarimons has a link to the animals that connect them with the wild. The Abarimon seem to understand the animals, and are often allowed to hunt and feed with them. Abarimon towns are often filled with wild animals.

## Demographics

The Abarimon are from Nepal, and this is also where you can find the most concentrated population of Abarimons. The Abarimon Council can be found in Pokhara. Abarimons are very tribal and territorial, and few leave their family. Outside of Nepal, the biggest population of Abarimons can be found in India, Malaysia, Burma and Qatar.
Vash'Nok

**Vash'Nok** is a religion commonly followed in the Abatwan culture of Central Africa.

The religion revolves around Vash'Nok, the Shining Mother, who is believed to have created the world from clay and clouds. Upon finishing the world, the Holy Mother sat down on an ant hill and started to cry from the beauty of what she created, and out of the wet earth she then created the Abatwas and the Elephant ants.

Abatwan society is always lead by a High Priestess, and this individuals is considered to be so close to the Shining Mother that she can hear her speak.

Rain is still considered to be the tears of the Holy Mother by the Abatwa, and is considired times of luck. It is a common saying that when it rains, the Shining Mother is crying because of all the beauty in the world.
Lancelot Williamson-Pryce

**Lancelot Williamson-Pryce** was working for the Rhadamantus F. Wagner Houses Management Office of the Agartha City Housing Authority. He sent a letter to Rodrigo Fernandez about that Fernandez practicing exorcism in the premises was not allowed.

## Contact details

Williamson-Pryce gave his contact details as follows:

* Telephone number: 212-892-3744
* Fax number: 212-198-5262
* E-mail adress: LWilliamsonpryce@acha.ac.gov
Adro

**Adro** (also known as the **All-Seeing**) is the principal diety of the Cult of Adro, commonly followed by in the Adroanzi culture, in Congo and Uganda.

Adro is described as a snake with two heads, and of massive size. The two heads represent the two biggest aspects of life; good and evil, and every decision made should be blessed by both heads.
Mol

De Mol heeft een gemiddelde acceleratie en snelheid en is daarmee voor iedere afstand geschikt. Dit is de beste locomotief uit dit tijdperk en sterker dan de eerste basis locomotieven in het volgende tijdperk.

De Mol kan maximaal 4 wagons trekken.

## Gegevens

* $ 150.000
* Trekkracht 4
* Betrouwbaarheid 60%
* Acceleratie 7/20
* Max snelheid 100 km/u
* WSP  400 / 600

## Upgrades

* Kolenbak - trekkracht +1 - $ 50.000
* Superverhitter - acceleratie +2 - $ 25.000
* Massa compensatie - max. snelheid +10 - $ 30.000
* Drijfstanglager aansluiting - betrouwbaarheid +20% - $ 25.000
* Boiler vuller - acceleratie +1 - $ 15.000
* Stoom deflectoren - max. snelheid +10 - $ 30.00

Terug naar Voertuigen --------------- tijdperk 1 locomotieven
Adze

**Adze** are insectoid, bipedal humanoids native to Benin, Ghana and Togo. They are a vampiric species, with the ability to shape-shift into a firefly.

## Biology and appearance

### Physiology

Adze are a species that stands 1.5 meters on average. Their skin is jet black, with some individuals having pink pieces of pink around their joints. Their backs are bent, making them appear hunchbacked. Adze are quite skinny, and obiesity is very rare among the speices. Adze's arms and legs ends in talons with sharp, black claws.

They have long thin faces, with flat, straight noses and a small chin. Their lips are big, and they small fangs in their upper jaw. They feature a set of round eyes with black irises covering the entire eye. Some individuals have yellow eyes, however these are very rare. Their earlobes are vary long and large. From their forhead each indivudal feature a pair of antennas.

Adze have black curly hair that is usually completely shaved off or kept very short.

Adze have two sexes; male and female. Female Adze lay eggs, which hatch after a year, when the young hatch. Their ability to transform into a firefly doesn't show itself until the Adze are 15 years old.

### Life cycle

Adze have a lifespan of around 60 years. Infant Adze are called glowworms, and female lay 3 to 5 eggs per litter. Mating season takes place in March to May, and the females lay egg in June.

From the age of 15, Adze are viewed as full-fledged adults, and are considered in their prime around the age of 25. Adze are qualified as "middle-aged" by 30-50, and "old" by 50-60.

## Behavior

Adze are a suspicious species, and only ever trust people from within their race to full extent. But even amongst their own they are prone to disputes and backstabbing.
Alteration: Energy Form: (Arcana)

Alteration: Energy Form: (Arcana) - Weapon Augmentation; The use of one or more types of energy (such as Arcana) to create specific modifications to a user's weapon. These augmentations include – but are not limited to — blades, bludgeons, projectiles, chains, etc — which are formed entirely from energy and can be dissipated at will. While many weapons can benefit from Energy Form Augmentation the staff and staff-like weapons have the highest potential for use due to their inherent energy-conducting nature, light-weight, and lack of other existing extensions. Energy Forms can be as simple or as intricate as the user desires and will last either so-long as energy is being supplied, or until the weapons' imbued energy is depleted. -

The effects of a form augmentation are entirely dependent on the type and quantity of energies being used; kinetic-types are capable of dealing significant physical damage and can block (and be blocked by) other weapons and items. Elemental-types are another common energy used and can be incredibly useful for various situations; these types provide numerous physical and non-physical effects such as ignition, paralyzation, solidification, and electrocution. These effects are more-often subject to arcane and energy-based defenses such as wards and barriers than physical weapons and armor. Other less common energy types include ethereal, light, dark, holy light, shadow, life, death, twilight, etc.

As energy-form augmentations generally add no additional weight to the effected weapon a user is only limited in their ability to conduct and/or control the energy required. Thus, an experienced user may be capable of creating and wielding extremely large weapons which would otherwise be impossible without the use of other aids. One of the primary benefits of a form augmentation over fabrication is the use of

a pre-existing ‘base' which provides much of the weapons form and acts as an energy conduit-reducing the need for excess energy-output and mental focus.

Many weapons can be provided with augmenting enchantments and/or rune work by-which a user incapable of energy-use can still generate the desired augmentation. Weapons of this type - while rare – can be extremely powerful. Some weapons will draw directly from a user's innate reserves of mana or arcane energy, or from the user's vitality or willpower (note: weapons which draw from a user's vitality and/or willpower can be very dangerous and – if improperly used – can result in permanent damage, death, or worse). Unless specifically provided, an augmenting weapon is incapable of altering the form of its augmentation though some may provide stronger forms as more energy is made available.

A user experienced with form-augmentation and energy-control and who is equipped with a highly augmentable weapon will be provided with a variety of options and be capable of switching/adjusting energy forms as required – granted a user is proficient with different weapon types, this marks a distinct advantage over adversaries equipped with only one or two types of weapons.
Lynx

De Lynx is vrij te spelen via 2 mogelijkheden, door OF Panter OF Zwarte beer te onderzoeken. De Lynx is geschikt voor korte afstanden. Hij kan tot maximaal drie wagons trekken en je kunt hier zes verschillende upgrades toevoegen.

## Gegevens

* $ 150.000
* Trekkracht 3
* Betrouwbaarheid 60%
* Acceleratie 13/20
* Max snelheid 135 km/u
* WSP  405 / 800

## Upgrades

* Wagonas - trekkracht +2 - $ 150.000
* Kylchap - acceleratie +2 - $ 8.000
* Verpulverde kolenstook - acceleratie +2 - $ 8.000
* Golfplaat - betrouwbaarheid +20% - $ 10.000
* Klein aandrijfwiel - max snelheid +15 - $ 20.000
* Gemiddeld aandrijfwiel - max snelheid +10 - $ 12.000

Terug naar voertuigen --------------- tijdperk 2 locomotieven
Waterpoo River Bridge

The Waterpoo River Bridge is actually 2 bridges with 4 lanes each, there is a railroad track in the middle under the bridge that serves as the only railway connection to the southern areas.

## History

When Keralis started expanding south, he built this bridge all the way from Midtown to the new area. Despite being there for over 25 episodes, the area has not been named but because of it's many skyscrapers, a good name for it would be South Midtown.
Grian

**Grian** is the solar God of the Cloan ny Moyrn religion, practiced by the Adhene of the United Kindom.

Grian is the personification of the sun, and is said to be in a constant chace to catch the lunar Goddess Eayst attention. During an eclipse, which is regared as a holy occurance, it is said that Grian finally catches up to Eayst for a short period of time.
Saudi Arabia

Saudi Arabia is the oil district of Waterpoo, originally the ground was grass but Keralis changed it to sand to match the look, it is currently south of Midtown and the Waterpoo Regional Airport.

## History

The district was built in episode 21 and was soon given it's real name in the next one, before being called Saudi Arabia it was called Lafayette Heights. It can only be accessible by the Waterpoo Southern Highway, Waterpoo Beach-Saudi Arabia Bridge and the Waterpoo River Bridge. It took a long time for the oil companies to move there but in the end they did.

## Trivia

Saudi Arabia used to be at the eastern border of the city but changed after Keralis unlocked the whole map.

Some companies there were abandoned for no reason.
Waterpoo Wikia

## Welcome to the Waterpoo Wikia

The official page of youtuber Keralis's City:Skylines Gameplay's City:
Waterpoo
Population:138,098 People
Money:4,436,357 Dollars
Districts:12

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Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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