Rihhm Village

Rihhm Village is a settlement found in the Farrad Desert of the Eastern Lands. The elder of the village is Elder Atik.

## Background

The village of Rihhm is a small village in the East. Upon arrival you will see the text 'You come upon a farming village named Rihhm, it is small and peaceful. A bell toils and chickens roam the dirt paths weaved between the homes, while the occasional cart of goods rolls past. Rihhm has a population of X peasants.'

## Points of Interest

* Rihhm's Farmland - A patch of dirt where the locals grow their Redweed Crop.
* The Old Storyteller's Hut - A old local man who tells tall tales.
* The Snail Racer - A bizarre local event that can be watched or bet on.
* The Old Bell Tower - A large wind detecting bell tower.

## People of Interest

* Elder Atik - Elder of the Village
* The Village Champion
* The Old Storyteller of Rihhm

## Things to do

* Recruit peasants
* Arrange a trade route with Rihhm
* Talk to the village elder
* Take a tribute from Rihhm
* Talk to a local villager (As long as 4-yearly snail racing circuit isn't active)
* Watch a Snail Racing event
* Watch a Snail Racing marathon
* Bet on a Snail Racing event
* Watch a 4-yearly Snail Race Circuit
* Terraform the village
* Visit the farmland
* Visit the Old Bell Tower
* Listen to a story from the Old Storyteller
* Talk to the village champion
* Challenge the Village champion to a fight
* Brun the village for loot
* Ransack all the houses for loot
* Enslave Villagers

## Trade and Tribute

By talking to Elder Atik you can open a trade route with the village, you may also force a tribute from them.

### Tribute Information

By default the value of the tribute is a random number between 0 and the total population of the village, which can range up to 750 if the village hasn't been terraformed and 1500 if the village has been. Any peasants recruited from the village will reduce this number.

Having the tribute collection upgrades that can be found in the Income Buildings section of the upgrades screen offer the following bonuses:

* Tribute collection boxes - +5% Tribute bonus
* Tribute collection stands - +10% Tribute bonus
* Tribute collection outposts - +25% Tribute bonus

Having the village terraformed will also double the total tribute at this point, including the tribute bonus, meaning that with a terraformed village with exactly 1500 villagers occupying it and the max tribute box upgrade can give at most 3750 gold.

#### Tribute Resistance

If the village has a population of 30 or more then taking a tribute will also have a 1 in 3 chance of triggering a small resistance action each year. This will consist of villagers deserting their village and joining a typically rival faction.

The possible factions they can join are:

* Rebels - To become rebel peasants
* Minor Bandit Gangs - To become regular bandits
* Bandit Horde - To become regular bandits

Between 5 and 20 villagers will make the move if possible.

### Trade Route Information

Trade with the village of Rihhm has a value that can be determined by a number of factors, first the level of your trade post:

* Trade Post - 40 Gold default value
* Advanced Trade Post - 80 gold default value
* Grand Trade Post - 120 gold default value

Then the number of villagers plays and effect, as long as there are more than 2 villagers the total number of villagers in Rihhm divided by 2 is added to the total gold value with a maximum of 375 gold for an unterraformed Rihhm and 750 gold if Rihhm has been terraformed.

Terraforming also increases the total amount thus far by 3x.

Then your kingdoms roads add additional modification to the total figure:

* Dirt Paths - +3% total bonus
* Dirt Roads - +5% total bonus
* Pebble Road - +8% total bonus
* Cobbled Road - +13% total bonus
* Smoothstone Road - +20% total bonus
* Tar Paved Road - +25% total bonus
* Gold Road - +50% total bonus

After all of these things are applied and combined the final figure is completely randomised between 0 and itself meaning that it's possible to receive a 0 or even 1 gold tribute if unlucky.

With a terraformed Rihhm, a fully upgraded trade post and gold roads and a maximum populated village you can at most receive 3915 gold coins.

## Recruiting

As long as there are more than 15 peasants in the village and your relation with the village is greater than 0 you will be able to recruit. There are different levels of recruitment depending on your relation to the village.

* Rihhm Relation 80 or higher - 0-50 recruits
* Rihhm Relation 60 or higher - 0-40 recruits
* Rihhm Relation 40 or higher - 0-30 recruits
* Rihhm Relation 20 or higher - 0-20 recruits
* Rihhm Relation 0 or higher - 0-15 recruits
* Rihhm Relation below 0 - None of the peasants will join you.

## Snail Racing

see Snail Racing for regular snail racing or 4-yearly Snail Race Circuit for the once every 4 years event in the village.

## The Village Champion

All champions of Rihhm receive a bonus of 17 on top of their spawned Battlescore.

Village champions are random heroes from the village who defend the villages honour and fight to defend it.

If you have any personal champions in your retinue you may challenge the Rihhm champion to fight them (once per year). There are three possible introductory texts for challenging the Rihhm champion:

* You lay down the challenge and the champion of Rihhm CHAMPIONNAME gladly accepts eager to prove himself. The villagers gather ready to watch the fight that will soon ensue.
* You lay down the challenge and the champion of Rihhm CHAMPIONNAME seems reluctant but takes the challenge and promises his people he will fight for them as best as he can.
* You lay down the challenge and the champion of Rihhm CHAMPIONNAME begins throwing insults at you. 'Nothing better to do than trouble our village? come then and have your champion slain before you' he shouts, villagers nervously gather.

### Your Champion Wins

If your champion wins 'The Fight is over and the villagers mourn their dead champion CHAMPIONAME, some are crying but they bow to you and your champion.'

The villagers then bury their champion under a small headstone that says 'RIP Champion'

This reduces the village population by 1 and the villagers bring you a randomly generated loot item.

### The Village Champion Wins

If your champion loses the fight 'The fight is over and the villagers cheer for their brave champion CHAMPIONNAME.

Your champion will be killed and you lose 1 public opinion for the loss. After the fight many of the villagers offer condolences for your fallen champion and lay a small memorial slotting a sword into the dirt.

### Champion Replacements

A new replacement champion will appear the year following the slots vacancy provided there are 10 or more people in the village.

## Terraforming Rihhm

When visiting Rihhm's farmland a player with a terraformer's guild upgrade will find an additional option to Terraform the fields. The terraforming will cost the player 1000 gold but will massively improve the village.

One paid you are told 'You pay the gold and get your terraformer's guild to work on fixing up the sorry patch of farmland that sits alongside Rihhm.'

Then 'Your men finish their work and have completely transformed the small field with much improved techniques. The Redweed plants grow to be much taller and much more nutritious and a new storehouse is erected to hold the expected excess produce. Upon it's completion the entire village lets out an applause'

Once done the following will happen:

* Relation with Rihhm village set to max (100)
* 3X income from trade with Rihhm
* 2x income from tribute from Rihhm
* Maxed recruitment bonus when recruiting peasants from the village
* Double the village max population (+750) to a total of 1500 possible villagers
* Up to 30 extra villagers born each year

## The Old Bell Tower

Visiting the Old Bell Tower will say 'The bell tower tolls frequently in Rihhm, it is used as an indicator of wind, which flows like water in the vast flats of the desert.'

## Relation with Rihhm

There are many ways to improve or decrease your relation with the village.

* Terraforming Rihhm's farmland will automatically set your relation to 100
* Enacting a trade route with Rihhm will give +10 relation
* Cancelling your tribute from Rihhm will give +5 relation
* Cancelled a trade route will give -10 relation
* Enacting tribute from Rihhm will give -5 relation
* Launching any kind of attack on Rihhm successful or not will give -25 relation

## Local Villager Dialogues

At any time other than during a 4-yearly snail racing circuit you can talk to local villagers, there is much they can say.

* Have you spoken to the old storyteller? lovely man
* We grow redweed here, only thing that grows in these harsh climates but it works
* I wish we could grow more than that bitter redweed plant
* If we didn't have the storyteller around here I think the children of the village would be going mad
* Truth be told stranger, life in Rihhm is as good as you make it
* Welcome to Rihhm
* Ah, hello, welcome to Rihhm
* Our name is pronounced like 'him' with an 'R' in front
* I do not like living in the east, I've heard of a place to the west that is completely peaceful
* I feel like it's a matter of time before we are all killed here
* I feel unsafe in Rihhm, these deserts are too harsh for humble village folk
* I don't enjoy the village life but I'm terrified of the Artifact market so there's not really anywhere else to go
* Have you spoken to Arsam the All-Knowing yet, he's holed up next to the old sandsdtone ruins north of here, such a wise man
* Speak to our elder if you have any questions stranger
* I'd love to travel beyond Rihhm, but truthfully what else would I do
* I wonder what lies beyond the Farrad desert?
* I wish there was more to do here in Rihhm, I'm bored
* I help keep our hovels in tact here, luckily Rihhm is surrounded by sand which can be used to repair the cracks
* We don't get many visitors here in Rihhm, what brings you here?
* Hail traveller, welcome to Rihhm
* Snail racing is the only thing that keeps me entertained in this dead old village
* I love snail racing, I never seem to make much money though
* Snail racing is the best sport in the land, it's also the only sport I know
* Do you have snail racing where you are from or is it just us
* Snail racing is so fun! you should watch the next race
* I'm no local, just come here for the snail racing
* If it weren't for snail racing this place would be terrible
* The snail racing circuit every 3 years here is one of my favourite events!
* Hello traveller, welcome to Rihhm
* Rihhm, what a strange little place

If you've terraformed Rihhm the following dialouges will also potentially be said

* You're the one that fixed up them farmlands, what an improvement
* Hey, on behalf of us all here you really saved this village by doing what you did to our farms
* It's the saviour, the farm builder!
* You are the most honoured guest of Rihhm
* Thank you farm giver!
* We have so much Redweed now thanks to you
* Never thought a ruler would just pop along from some foreign land and build our farmlands up to such a magnificent level, we are truly blessed here in Rihhm
* Rihhm will never be the same again thanks to you
* You have truly saved this village with your help
* Hello great giver of farmland

## References

* In staff meetings when asked about other possible income sources your general can say 'Those little villages in the outskirts like Smallhaven and Rihhm, you might have to explore a little to find them if you haven't already but putting a tribute on them is a little bit of extra gold.'
* In staff meetings when asked about other possible income sources your diplomat can say 'Trade deals with small villages like Smallhaven and Rihhm help.'
* In staff meetings when asked about points of interest your diplomat can say 'The village of Rihhm to the east is a nice little village'
* It's possible for wealth seeking adventurer groups to escort a caravan to Rihhm for a reward of 50 gold and +2 reputation
* Random quests knights claim to have been on can include happening in 'The Village of Rihhm' or in the case that it's been destroyed 'The ruined village of Rihhm'
* In a grand tournament the 17th slot will be held by the Rihhm Village Champion if the village is alive

## Trouble with Fort Gorthmek

There is a 1 in 25 chance each year that Rihhm will be attacked by the Orcs of Fort Gorthmek under Yurik the Oppressor.

If attacked there is a 50/50 chance it will be either a tribute or killings.

If it is killings then provided there are more than 25 villagers in Rihhm between 3 and 12 of them will be killed by the Orcs.

If it is tribute then between 100-250 gold will be pillaged from the villagers.

## Population Changes

Each year the population of Rihhm will increase, there are several factors that effect the total change.

By default Rihhm will gain between 5-10 new peasants each year

* Having a trade route will grant between 5-12 new peasants
* Having a tribute will grant between 5-8 new peasants
* Having both a tribute and trade will have the default 5-10 new peasants
* Rihhm being terraformed will be 5-40 new peasants (same if terraformed and both tribute and trade)
* Rihhm being terraformed and having a trade route will grant 5-42 new peasants
* Rihhm being terraformed and having a tribute will grant 5-38 new peasants

## Attacking Rihhm

You may decide to Attack the village, doing so successful on not will give an instant -25 relation drop with them and cancel any tribute or trade deals.

Rihhm peasants have a battlescore of 52 (unlike your regular peasants with a battlescore of 50)

There are three possible attacks on the village:

* Burn the village for loot - up to 0-45 gold per villager in loot
* Ransack the houses for loot - up to 0-49 gold per villager in loot
* Enslave the villagers - up to 0-40 gold per villager in loot (if no survivors), or all villagers enslaved

Once defeated the village will no longer be accessable and will not be rebuilt. It's ruins can be visited.

### Fleeing

While the villagers will attempt to fight you off if you have a reasonable sized force, outnumbering them at all will result in them potentially fleeing.

* Having 3x the troops than Rihhm has population will guarenteed result in them fleeing and not fighting
* Having 2x the troops will result in a 50/50 chance they flee
* Having 1.5x the troops will result in a 1 in 4 chance they flee