Enchantment Magic

**Enchantment**, or **Augmentation Magic**, is a magical ability that allows the user to bind their Magic onto someone or something.

## Description

The process of Enchantment amounts to the user to adding their own Magic onto living or inanimate objects, thereby increasing their natural attributes; i.e. enchanting wood to make it stronger than steel, or enchanting swords into human beings with immense power. While a normal user of Enchantment is simply called an **"Enchanter",** a **"High Enchanter"** is one who has immense prowess in the art. For them, it is possible to attach their Magic in a manner that allows them to change and alter climates, manipulate the atmosphere, completely change geography, modify an organism's physique, and even vastly enhancing the power of individuals past their normal limits. High Enchanters also have the ability to extract Magic from human beings. If one has enough Magic Power, such as the amount possessed by a Dragon, they can even cast **"Master Enchants"**, which allow them to enchant heavenly bodies themselves though this last form of enchantment is ancient and considered forbidden of usage.

Enchantments are divided into ranks starting from the basic enchantment, followed by the **"High Enchant"** and "**Master Enchant**". Within a sole Enchantment could exist a sub-skill variant underneath them, such as different types of Separation, Residual Thought, and Personality Enchantments.

## Spells

### Halphas' Enchantments

#### Support Enchantments

•**Arms**: After reciting an Enchantment and generating a flat, elongated oval mass of Magic before their hands, the user surrounds the target in a quavering magical aura, enhancing their physical power for a certain period of time.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**Armor**: After reciting an Enchantment, the user grants either the caster, or the target, enhanced physical defense for an unspecified amount of time. However, against particularly powerful attacks, the defense added onto the user can be broken through.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**Vernier**: A supportive spell that, by chanting out an incantation, allows the user to temporarily enhance the targets' movement speed by surrounding them with Magical Auras. When cast, the target, and/or user, is able to hover around at their own discretion within said magical aura. It can be employed upon multiple allies, and also on the caster themselves.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**IIe Arms**: By chanting "Ile Arms," the user doubles the strength-increasing effects of the original Arms spell.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Average*]

•**IIe Armor**: By chanting "Ile Armor," the user doubles the physical defense-increasing effects of the original Armor spell.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Average*]

•**IIe Vernier**: By chanting "Ile Vernier," the user doubles the speed-increasing effects of the original Vernier spell.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Average*]

•**Deus Eques**: By chanting "*Elemental ability rise!*", the user is able to temporarily increase their chosen target’s overall magical capabilities.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**Deus Corona**: By chanting "*Elemental resistances rise!*", the user is able to temporarily increase their defensive capabilities quite significantly. However, against particularly powerful attacks, the resistances added onto the user can be broken through.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**Growth**: By chanting "*Grow and surpass the might of a giant! Growth!!*", the user is able to temporarily increase the target's size which also affect the target's spells size.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

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#### High

•**Magic Enchantment**: This type of Enchantment allows the user the ability to enchant a Magic (their own or someone else's) onto someone or something, such as a weapon or another person. The user is also able to extract a portion of Magic(s) from others to be able to stack each ability onto a person or object temporarily.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Average~Immense*]

•**Persona**: A supportive spell that, by chanting out an incantation, allows the user to temporarily alter the target's appearance to that of someone of the same race and gender.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Average*]

•**Magic Enchantment**: This type of Enchantment allows the user the ability to enchant a Magic (their own or someone else's) onto someone or something, such as a weapon or another person. The user is also able to extract a portion of Magic(s) from others to be able to stack each ability onto a person or object temporarily.

#### Bloodline

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•**Material Enchantment**: This type of Enchantment allows the user the ability to enchant something, such as a weapon or terrain and give it some different material property. The cost of the spell varies from the type of material use.

[*Support Enchantment*] **|** [Range: *Mid Range*] **|** [*Cost: Low~High*]

•**Deus Ex-Machina**: Using most of their Magic Power, the user enchants the fate of the world affecting the events that are bound to occurs in an attempt to turn the tides of the battle and favor themselves.

[Support *Enchantment*] **|** [Range: *Infinite*] **|** [*Cost: Very high*]

### Sky's Enchantments

#### Basic

•**Arms**: After reciting an Enchantment and generating a flat, elongated oval mass of Magic before their hands, the user surrounds the target in a quavering magical aura, enhancing their physical power for a certain period of time.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**Armor**: After reciting an Enchantment, the user grants either the caster, or the target, enhanced physical defense for an unspecified amount of time. However, against particularly powerful attacks, the defense added onto the user can be broken through.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**Vernier**: A supportive spell that, by chanting out an incantation, allows the user to temporarily enhance the targets' movement speed by surrounding them with Magical Auras. When cast, the target, and/or user, is able to hover around at their own discretion within said magical aura. It can be employed upon multiple allies, and also on the caster themselves.

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

###

### Damaev's Enchantments

#### Basic

•**???**: ???

[*Support Enchantment*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

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#### High

•**Universe One**: A type of Magic that, when in use, enchants the very ground itself, and, if cast by someone extremely powerful, could potentially affect a region as large as the whole of Fiore. It causes a bright light to burst forth from the earth and engulf all caught in its area of effect.

[*Terrain Enchantment*] **|** [Range: *N/A*] **|** [*Cost: Immense*]

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#### Master

•**???**: ???

[*Support Enchantment*] **|** [Range: Mid Range] **|** [*Cost: Medium*]