Update 0.1.1

## 0.1.1 - Ready to Ranch

**Important:**

Configuration locations have been reset. No worries you still have all your decorations. Chickens have to be rebought.

Features:

* Added ranch
* Reworked animal system with naming, aging, feeding, dying, and more!
* Added woodcutting. Trees & Dead Trees can now be chopped with an axe.
* Added 3D previews of items in shops (Not for decorations)
* Updated pickaxe. (It's now pickaxe Bronze)
* Added Pickaxe Iron.
* Added a two-handed axe
* Added Pig(adult).
* Added Pig(young).
* Added Cow (adult).
* Added Cow (young).
* Added Sheep (adult).
* Added Sheep (young).
* Updated chicken (adult).
* Added chicken (young).
* Added 3 new dinner chair variations.
* Added 3 new dinner table variations.
* Added 3 standing lamps variations.
* Added 2 new bed variations.
* Add Bear & Fish wall trophies.
* Added a load of configuration locations to the house.
* Make bottles & cans now respawn like apples & coconut
* Make bottles & cans sellable(recycling!)
* Sleeping ingame will now be till 8 o clock the next day instead of just sleeping 8 hours.
* Added control for background sound volume.
* Removed annoying bees from farm background track.
* Changed shoveling audio(and seeding) pitch a little to make the sound differ every time you seed and shovel.
* Randomly spawn feathers in the new chicken coop when there is an adult chicken.
* Add shaving knife to the tools store
* Added decorational oven to the kitchen
* Added decorational cutlery & tableware to the kitchen
* Added decorational pitchfork to the ranch.
* Added decorational buyable Jacuzzi.
* Added decorational buyable outhouse.
* Added buyable basement to the house.
* Added decorational buyable aquarium.
* Dont render particles when far away(greatly increases performance)
* Plant of the day & fish of the day where to fast.They are now Plant & Fish of the week.
* Items you are holding during scene transition will now drop in front of you in the next scene.
* Randomized cash register sound pitch
* Fishing now works in village(and ranch)
* Updated textures of some particle effects
* Make it so wheat gets more transitioned from yellow to green every time it grows

Tasks

* Split up animal store in 2 stores (animal food & animals)
* Updated Unity to the last version
* Updated VRIF to the last version
* Simplified respawning of a LOT of items (this also means not all things have loaders anymore. Just a day and it respawns.
* Refactored settings manager.
* Refactored audio manager.
* Refactored tutorial generation.
* Added tutorials for mining, woodcutting & ranching.
* Updated tips board with correct information.
* Updated price of sunflowers to 215 each
* Added new description for sprinkler (describe it's only for the greenhouse).
* Added a text to the countdown of plant "finish time:" to make a bit more clear it doesn't actually count down.
* Remove slow motion. It's not a fit for our game.
* Doubled NPC item giving speed.
* Decreased Buying sound volume
* Decreased mine brightness
* Decreased waterfall volume & increased waterfall sound radius

Bugs:

* DUPLICATION BUG: If you have 2 stacks in basket and drop stack in the middle; BOTH stacks would increase. Happy to say we finally fixed that.
* Eating an item with a stack should decrease stack instead of deleting the complete stack
* You can get out of the map standing on a rock near the old miner
* You can get out of the map standing on the treetrunk near the old miner
* Watering can center of mass is wrong.
* If you take out the seeds mistaking it for your wallet, you won't have them when you start the game.
* Sprinklers are not buyable until you have the greenhouse.
* Disable sprinklers button in config mode.
* Configuration will now switch back to last saved config when disabling config mode.
* Hats where repeatetly retrieved from scenes. Fixed that.
* Seed Shop still said find seeds in the shed. Removed that.
* "You are here" circle was visible through the back of the world map
* Corrected grips on guidebook.
* Fixed a bug where first day "fish of the day" would be tomato
* Dont show assist marker & particles when screen is faded
* Tooltip not showing for hyacinth, roses & tullip
* Remove annoying campfire cooking colliders to make cooking a bit easier.
* Increased height of the blue mushrooms in the puddle, they needed a higher position.
* Fixed the "getting stuck" bug from eden.
* Fixed cooking corn. It was broken.
* Corrected wallet hand position.
* Windmill and collection bin sometimes counted 2 instead of 1 when selling and grinding.
* Falling through the fishing dock on the farm should happen less now.
* Changed inventory in the guidebook will now be ignored.
* Reaching for the first red mushroom in the mine should be less buggy now.
* Cooking an item stack with a stack will now give an error.
* Make sure fish are not hitable by arrows
* Rocket grab ring should become invisible when rocket is grabbed
* Balcony door handle isn't moving when grabbed.
* Settings menu is falling behind the visibility layer of the sea
* Fix hats going into backpack instead of on head
* Fixed flickering Chimney bricks in village
* Fixed teleporting ON the house in "home"
* Fish store - Moved gramophone, it was in the wall.
* Tools store - Fixed arrows going through the Ceiling.
* Seed store - Fixed The last option said "Where" instead of "Were"
* Art store - Fire shine is different when moving Head at a certain position
* Fixed vase not showing up in decoration store.
* Corrected scroll views of notice board. Some text was falling not showing.
* Art store - Fixed lighting, it was very dark in the art store during night.
* In the cave right near the water fall, theres no bottom to fall to so you can tele back up in a infin fall
* Falling now causes you to respawn at level start
* Repositioned a floating tree in the village
* There is a small area between the ramp in the town and the Bush to the right at the end of it where you can get stuck and unable to move.
* Fixed a bug where already added quests would stop you from loading a save.
* Fixed cut off treetop models.
* Added collision to wheelbarrow.
* Fixed Scrolling in stores by joystick.