Attribute

Attributes are special effects that equipment or weapon can possess. They range from helpful to harming, so it's better to read the descriptions carefully. All Equipment has a chance to get a removable/replaceable attribute. Normal quality items may have up to 1 of these, while Rare and Artifact quality equipment may have 1-2 of these attributes. Artifacts will have 1-4 unique and unremovable/unreplaceable attributes depending on the type.

See more about applying attributes in Equipment and in Magic Essence

Values in bold refer to the yellow bold text in the in-game attribute description. These values are generally subject to RNG. Values in brackets (**[# - #]**) refer to the range of values found by the community.

## Agile

Increases agility.

* AGI: **[2]**

## Anesthetic Powder

Adds anesthetic effect to the weapon, putting me or the enemy to sleep.

* Chance to occur to player: **[1.0 - 1.81]%**
* Chance to occur to enemy: **[3.0 - 3.13]%**
* Inflicts sleep upon attack: **[100]%**

## Anti-Magic

Increases magic resistance to all magic.

* Resistance to all magic: **[12.8]**

## Arctic Blade

Increases CRIT chance.

* CRIT: **[3.7 - 6.9]%**

## Aura of Chaos

The enemy attacking receives confusion at a certain chance.

* Chance to occur: **[1.6 - 2.69]%**
* Confuses enemy when attacked: **[100]%**

## Balanced Weapon

Increases weapon ATK, and desensitize chance.

* Weapon ATK increased: **[10.23]%**
* Impairment chance increased: **[150]%**

## Barrier

Adds extra barrier to the weapon by a certain chance once attack. (Barrier disappears once hit.)

* Chance to occur: **[4.1 - 11.3]%**
* Creates shield upon attack(HP): **[5]%**

## Battle Mania

Increases weapon ATK, but in exchange decreases health.

* Weapon ATK increased: **[6.75 - 8.23]%**
* Max HP decreased: **[3.18 - 9.54]%**

## Berserk

Adds ATK to weapon, decreses intelligence and max HP.

## Bloodthirsty

Inflicts extra damage to the bleeding enemy.

* Physical damage added: **[12.8 - 24.3]%**

## Bookworm

Decreases power and stamina, increases intelligence.

* INT: **[3]**
* Stamina: **[-1]**
* STR: **[-1]**

## Burn

Inflicts extra damage to the enemy under fire.
(Fire damage added): **[30.46]%**

## Burning Weapon

Adds fire damage to the weapon

* Fire damage: **[2.26 - 3.5]**

## Caprice of God

Increases health once equipped, and receives divine damage once unequipped.

* Recovery upon equipping: **[13.0]**
* Divine damage upon removal: **[15.9]**

## Carnage

Adds instant death effect to the weapon. (Decreases boss health by 10%)

* Chance to occur: **[1.17 - 1.77]%**
* Instant death: **[100]%**

## Charge

Decreases Hit but in exchange increases weapon ATK.

* Weapon ATK increased: **[6.33 - 19.6]%**
* Hit: **[-13.72 - -6.63]**

## Chilling

Feels the cold better, and the heat less

* Coolness: **[5]**

## Cleaver

Decreases area of effect skill energy usage.

* Stub*This article is a stub. You can help The Wild Darkness Wiki by expanding it.*

## Clever

Increases intelligence.

* INT: **[1 - 3]**

## Coagulation

Decreases chance of bleeding.

* Bleed resistance: **[11.6]**

## Concentration

Increases energy recovery.

* Energy recovery increase: **[8 - 9]%**

## Coolness

Helps to cool down in heat.

* Coolness: **[1 - 3]**

## Coveralls

Decreases injury chance during gathering by 30%, and cuts energy consumption by half.

* Gathering energy consumption decreased: **50%**
* Reduced injuries while gathering: **30%**

## Coward

Decreases attack speed, and increases dodge and parry.

* EVA: **15**
* ATK SPD decreased: **20%**
* Parry chance: **5%**

## Creeping Flames

The weapon will create great fire, inflicting damages nearby. (Including the player)

* Fire damage to surrounding area: **[4.2]**
* Chance to occur: **[15.43]%**

## Creeping Frost

Inflicts frost damage nearby once attack. (Including the player)

* Chance to occur: **[16.9]%**
* Frost damage to surrounding area: **[24.1]%**

## Creeping Poison

Adds toxic cloud element to the weapon. (Including the player.)

* Range: **100%**
* Chance to occur: **[7.7]%**
* Expand: **200%**
* Poison cloud damage: **[18.1]**

## Cruel

Increases ATK and CRIT chance.

* Stub*This article is a stub. You can help The Wild Darkness Wiki by expanding it.*

## Custom-made

Increases Active.

Active: **[3.21 - 9.52]**

## Damage Absorption

Absorbs a certain portion of damage dealed by the enemy.

* Absorb damage: **[2.1]%**

## Dancing Flames

Adds unpredictable dancing flame damage to the weapon.

* Chance to occur to enemy: **[15.47 - 19.9]%**
* Chance to occur to player: **[7.07 - 7.4]%**
* Fire damage: **[8.31 - 14.8]**

## Dark Agony

Inflict extra damage to the target under dark curse.

* Stub*This article is a stub. You can help The Wild Darkness Wiki by expanding it.*

## Dark Energy

Increases magic ATK, decreases magic and potion recovery.

* Recovery decreased: **[4.8]%**
* Magic ATK increased: **[6.8]%**

## Dark Faith

Increases dark magic ATK and dark curse effect.

* Dark damage increased: **[2.88]%**
* Dark curse effect increased: **[3]%**

## Dark Resistance

Increases dark resistance.

* Dark resistance: **[6.9]**

## Dark Shadow

Increases stealth.

* Stealth: **[12.9 - 19.36]**

## Dark Space

Weapon opens the dark space, moving the attacking enemy to a strange location

* Teleport Enemy: **100%**
* Chance to occur: **[11.03 - 11.25]%**

## Dark Weapon

Adds dark damage to the weapon.

* Dark damage: **[1.3 - 3]**

## Decreased Weight

Decrease weapon ATK, and increase chain attack chance.

* Weapon ATK decreased: **[16.0 - 20.7]%**
* Item chain attack: **[12.23 - 17.6]**

## Defensive

Increase chance of shield block. (Higher chance for ranged enemies.)

* Shield block chance: **[2.23 - 4.66]%**
* Ranged shield block chance: **[5.88 - 7.13]%**

## Dexterous

Increases two-handed weapon's ATK.

* ATK increased: **[22.56]%**

## Disarm

Decreases attacking enemy's ATK for a period of time at a certain chance

* Chance to occur: **[17.08]%**
* ATK Decreased when attacked: **[50]%**

## Discharge

Adds discharge effect to the weapon, spreading electrical field nearby. (Including the player.)

* Chance to occur: **[6.56 - 6.8]%**
* Electric damage to surrounding area: **[3.9 - 8.27]**

## Distracted

Falls asleep by a certain chance upon attack.

* Inflicts sleep upon attack: **100%**
* Chance to occur to player: **[4.04 - 6.3]%**

## Divine Healing

Increases magic and potion recovery.

* Recovery increased: **[7.69 - 8.0]%**

## Divine Resistance

Increases divine resistance.

* Divine resistance: **[6.4 - 9.47]**

## Divine Weakness

Decreases divine resistance.

* Divine resistance: **[-3.0 - -9.62]**

## Electric Weapon

Inflicts electric damage to the enemy once attack.

* Electric damage: **[1.44 - 7.98]**

## Electric Resistance

Increase electric resistance.

* Stub*This article is a stub. You can help The Wild Darkness Wiki by expanding it.*

## Electric Weakness

Decrease electric resistance

* Stub*This article is a stub. You can help The Wild Darkness Wiki by expanding it.*

## Electroshock

Weapon's electroshock effect will inflict electric damage to any target.

* Chance to occur to player: **[3.5 - 3.99]%**
* Chance to occur to enemy: **[2.8 - 3.61]%'**
* Electric damage: **[9.5 - 21.0]**

## Elemental Harmony

Increases ATK of elemental magic (fire, frost, electricity, toxic)

* Element damage increased: **[8.2 - 19.58]%**

## Elemental Resistance

Increases elemental attribute resistance.

* Elemental resistance: **[3.7 - 3.95]**

## Energy Drain

Takes the energy from the killed enemy.

* Stub*This article is a stub. You can help The Wild Darkness Wiki by expanding it.*

## Energy Recovery

* Stub*This article is a stub. You can help The Wild Darkness Wiki by expanding it.*

## Experienced Gatherer

Acquires extra material upon gathering, logging, mining at a certain chance.

* Extra item acquired: **[3.77]%**

## Extra Protection

Decreases damage by 20% at a 15% chance.

* Damage decreased: **20%**
* Chance: **15%**

## Fancy Decor

* HP Increased: **[5.83 - 7.64]%**
* Stealth: **[-10]**

## Fear

Adds fear effect to the weapon.

* Inflicts fear uppon attack: **100%**
* Chance to occur: **[4.51]%**

## Feeble

(as of 1.2.95, maybe a bug)
Once equipped, character receives dark cures and receives dark damage once unequipped

* Dark damage upon removal: **[25 - 40]**
* Dark curse upon equipping: **100%**

~~Decreases stamina.~~

* ~~Stamina: **[-1]**~~

## Feet Protection

Decreases damage by 10% at a 10% chance. Decreases chance of leg injury during gathering, logging, mining, digging at a 60% chance.

* Leg injury chance decreased upon gathering: **60%**
* Damage decreased: **10%**
* Chance: **10%**

## Fire Armor

Inflicts fire damage on enemy when attacked.

* Chance to occur: **[6.97]%**
* Fire damage counter: **[10]**

## Fire Element

Increases fire magic ATK.

* Fire damage increased: **[6.2]%**
* Chance to light on fire: **[3]%**

## Fire Resistance

Increase fire resistance.

* Fire resistance: **[6.66 - 14.45]**

## Fire Weakness

Decreases fire resistance.

* Fire resistance: **[-3.8 - -4.95]**

## Flame Shield

Inflicts fire damage to the enemy once successful shield block.

* Fire damage counter: **[1.42]**

## Focus

Increases hit accuracy.

* Hit: **[9.35 - 10.6]**

## Force of Nature

Increases elemental magic ATK.

* Elemental damage increased: **[2.6 - 4.82]%**

## Frost Diffusion

The enemy attacking slows down at a certain chance.

* Chance to occur: **[12.7 - 19.5]%**
* Enemy slows down when attacked: **100%**

## Frost Element

Increase frost ATK

* Chance to freeze: **[3]%**
* Frost damage increased: **[6.33]%**

## Frost Resistance

Increases frost resistance.

* Frost resistance: **[3.2 - 7.27]**

## Frost Shield

Inflict frost damage to the enemy once successful shield block.

* Frost damage upon defense: **[1.93]**

## Frostbite

Inflicts extra damage to enemies under slowdown or freeze.

* Frost damage added: **[22.13 - 39.1]%**

## Frostrime

Inflicts Frost damage upon attack, and has a certain chance to freeze the enemy.

* Frost damage added **[13.99 - 14.94]%**
* Inflicts Freeze upon attack: **100%**
* Chance to occur: **[15]%**

## Frosty Weapon

Adds frost damage to weapon.

* Frost damage added: **[11.4 - 23.34]%**

## Gym Rat

(1.2.95 update)
Increases power but in exchange decreases intelligence

* STR: 1
* INT: -1

~~Increases power but in exchangedecreasses health.~~

* ~~Weapon ATK increased: **[8.2]%**~~
* ~~Max HP decreased: **[8.5]%**~~

## Hand protection

Decreases damage by 10% at a 10% chance, and decreases chance of arm injury during gathering, logging, mining, digging at a 60% chance.

## Head protection

Decreases the chance of receiving CRIT hit.

* Hit: %s: **[-1]**

## Healing Weapon

Weapon is added with effect to recover area nearby the attacking enemies (Including monsters)

Heals nearby enemies upon attack: **[7.2]**

Chance to occur: **[12.0]%**

## Healthy

Increases stamina.

* Stamina: **[1]**

## Heavy Feet

Decreases dodge chance

* EVA: **[-15]%**

## Heightened Sense

Increase observation to detect traps or invisible enemies.

* Scan: **[3.5 - 6.3]**

## Howling Weapon

Irregular noises from the weapons bring up the monsters.

* Monster appearance frequency increased: **[67]%**

## HP Recovery

Decreases health regenerate time.

* HP recovery decreased: **[7]%**

## Hunter's Mark

Increases CRIT chance.

* CRIT: **[5.6 - 7.04]%**

## Ice Sculpture

Receives frost damage once taking hit, and freeze.

* Inflict Frost damage when attacked: **[1.3]**
* Chance to occur: **[2.2]%**
* Freeze enemy when attacked: **100%**

* Chance to occur: **[1.0]%**

## Illuminated

It lights up even without a torch.

* Area of illumination: **[1]**

## Increased Weight

Increases weapon ATK, and power requirement by 2.

* Weapon ATK increased: **[8.2 - 22.5]%**

* Required STR: **[2]**

## Inexperienced

Decrease hit rate

* Hit: **[-12.26 - -7.9]**

## Ingestion

Decreases chance of food side effect.

* Food side effect decreased: **[21.5 - 24]%**

## Jagged Edge

Increases Bleed chance and Bleed damage.

* Stub*This article is a stub. You can help The Wild Darkness Wiki by expanding it.*

## Laggard

Decreases agility

* AGI: **[-1]**

## Lifesteal

Adds lifesteal effect to the weapon, absorbing enemy health once attack.

* Chance to occur: **[7.0 - 16.88]%**
* Absorb damage: **[20.9 - 29.95]%**

## Lucky

Increases Luck.

* Luck: **[1]**

## Luminous Shield

Blinds the attacking enemy upon successful shield block.

* Stub*This article is a stub. You can help The Wild Darkness Wiki by expanding it.*

## Magic Amplification

Increase energy usage and Magic ATK.

* Magic ATK increased: **[5.8]%**
* Magic energy usage increased: **[10]%**

## Magic Stability

Lower Magic Instability levels when using magic.

* Magic Instability increase rate dropped: **[16.06 - 29.92]%**

## Marksman

Increases ranged weapon's chain attack chance and CRIT chance.

* Ranged chain attack: **11.76**
* Ranged CRIT: **11.87**

## Mechanize

Enhances your body power by using the power of machines.

* Increases hunger during action: **[10]%**
* STR: **[2]**

## Mental Stimulation

Upon being hit, takes extra electric damage and recovers energy.

* Inflicts Electric damage when attacked: **[1.8]**
* Chance to occur: **[2.3 - 2.4]%**
* Energy recovery rate when attacked: **20%**
* Chance to occur: **[1.8 - 2.4]%**

## Metabolism

Increases energy recovery but in exchange increases hunger speed.

* Energy recovery increased: **12%**
* Become hungry faster: **12%**

## Nerve Stimulation

Weapon creates electric damage, increasing chance of chain attack for a certain time.

* Inflicts Electric damage upon attack: **[1.33 - 4.77]**
* Chain Attack: **[12.1 - 14.83]**
* Chance to occur: **[9.7 - 10.99]%**

## Nimble

Increases agility.

* AGI: **[1]**

## Numbing Hilt

Once equipped, receives frost damage and slows down.

* Slow down upon equipping: **100%**
* Frost damage upon equipping: **[16.2-87.19]**

## Oxidation

* Durability reduction chance: **10%**
* DEF increased: **[7.9]%**

## Parry

Increases parry chance.

* Parry chance: **[2.4 - 4.64]%**

## Patience

Increases resistance to debuffs, and increases hunger once resisting to debuffs.

* Hunger increased: **200%**
* Debuff resistance: **[6.6 - 13.28]%**

## Penetrate

Ignores enemy DEF and attacks.

* Stub*This article is a stub. You can help The Wild Darkness Wiki by expanding it.*

## Pierce

Increases damage upon CRIT attack.

* CRIT damage increased: **[41.6 - 44.1]%**

## Poison Amplification

Inflicts extra damage tot he enemy under poison effect

* Poison damage **[1.96 - 9.55]**

## Poison Resistance

Increases toxic resistance.

* Poison resistance: **[7.0 - 10.69]**

## Poisoned Hilt

Receives toxic damage once equipped.

* Poison damage upon equipping: **[21.4]**

## Poisonous

Poisons attacking enemy at a certain chance.

* Chance to occur: **[5.3]%**
* Enemy is poisoned when attacked: **100%**

## Poisonous Bag

Releases toxic cloud upon receiving hit.

* Chance to occur: **[3.0 - 4.23]%**
* Range: **100%**
* Inflict Poison cloud damage when attacked: **[5 - 6.3]**

## Rapid

Increases ATKSPD by a large amount.

* ATK SPD increased: **[28.65]%**

## Reinforced

Increases health.

* Max HP increased: **[2.4 - 3.2]%**

## Retribution

Reflects damage received by the enemy.

* Reflects damage: **[6.15 - 8.94 | 3.63% - 4.62%]**

## Robes

Upon casting magic, decreases energy consumption by 10% and decreases magic instability increase by 1. Decreases damage by 20% at a 10% chance.

* Magic energy usage decreased: **[10%]**
* Magic instability increase rate: **[-1]**

## Rotting Weapon

Increases toxic damage to the weapon, but also increases durability reduction chance by the poison.

* Poison damage: **[7.58]**
* Durability reduction chance: **[5]%**

## Sacred Weapon

Adds divine damage to the weapon, and inflicts extra damage to the undead.

* Divine damage: **[1.04 - 4.5]**

* Divine damage added: **[10.2 - 21.3]%**

## Searing Hilt

You will receive fire damage while equipping.

* Continuous fire damage: **[0.8]**

## Shield of Horror

Fears the enemy upon successful shield block.

* Chance to occur: **[14.86 - 19.18]%**
* Inflicts Fear on the enemy when attacked: **100%**

## Sluggish

Decreases movement speed.

* Movement speed: **[-2]**

## Sports wear

Increases Dodge by **[2]**.

* EVA: **[2]**

## Static Weapon

Inflicts electric damage to the enemy once successful weapon defense.

* Electric damage counter: **[8.8 - 20.2]**

## Strong

Increases power

* STR:**[2]**

## Strong Electrical Resistance

Increases Electric resistance by a large amount.

* Stub*This article is a stub. You can help The Wild Darkness Wiki by expanding it.*

## Strong Fire Resistance

Increases fire resistance by a large amount.

* Fire resistance: **[37.08]**

## Stupidity

Decreases intelligence.

* INT: **[-1]**

## Sturdy Weapon

Increases weapon ATK, and decreases durability reduction chance.

* Weapon ATK increased: **[6.8 - 9.04]%**
* Durability reduction chance: **[-3]%**

## Surprise Attack

Increases Surprise Attack damage.

* Surprise attack ATK increased: **20%**

## Swift

Increases movement speed.

* Movement speed: **[3]**

## Swiftness

Increases chance of Chain attack and dodge.

* Item Chain Attack: **[3.5]**
* EVA: **[3.4]**

## Tactical Breathing

Increases ranged Hit and ATK

* Ranged ATK increased: **[6.72 - 9.53]%**
* Ranged Hit: **[3.14 - 7.81]**

## Tender

* Increases chance of bleeding.
* Bleed chance: **[-2.6]**

## Thermal

Keeps warm in cold temperatures. Necessary in snow areas. Effect value depends on the type of armor.

* Thermal: **[1 - 4]**

## Thunderbolt

Adds lightning effect to the weapon, decreasing enemy's max health.

* Chance to occur: **[5.5 - 9.25]%**
* Enemy's max HP decreased: **[10]%**

## Toughness

Increases power.

* STR: **[1]**

## Venom

Inflicts Poison damage upon attack, and has a certain chance to poison the enemy.

* Inflicts poison uppon attack: **100%**
* Chance to occur: **30%**
* Adds poison damage: **[19.9]%**

## Warmth

Feels the heat better, and the cold less.

* Temperature change bonus: **[1 - 3]**

## Weak

Decreases power

* STR: **[-1]**