School of the Soaring Phoenix

Students of the school of the Soaring Phoenix learn of the world from Rem, a powerful Namekian warrior who goes by the title Soaring Phoenix. The master teaches a decently rounded style of his own creation, but all of his student agree it is his ki manipulation arts that are his best weapon.

**Nurtured(level 11):** you gain an additional 3 surges, and your ki damage dice increases by 1.

**Flight of the phoenix (level 15):** The phoenix student increases his flight speed by 2, and takes only half the normal penalty to repulse for flying.

**Phoenix's Follower (level 19):** Once per encounter, when you find yourself in a Beam struggle, you are considered as already having one victory. If you win a beam struggle, you gain combat advantage over all enemies in burst 1. This lasts 1/4th your level rounds. This ability does not activate on struggles you start.

Level 11 At-will powers

Phoenix Strike

A downward chopping attack

At-Will ✦  Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Speed vs Repulse

Hit: 2[p] + Strength damage.

Phoenix feathers

A series of weak ki blasts

At-Will ✦  Martial, Ki

Standard Action    Blast 2

Target: All creatures in range

Attack: Discipline vs reaction

Hit: 2[k] + spirit damage.

Level 11 Encounter powers

Phoenix Wing strike

A powerful chop that topples enemies over

Encounter ✦  Martial, unarmed, Reliable

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[p] + Strength damage, and knock the opponent prone

Phoenix Flash

A powerful beam fired from both hands

Encounter ✦  Martial, Ki, Reliable

Standard Action    Line 10

Target: All enemies in line

Attack: Discipline vs Repulse

Hit: 3[K] + Spirit damage. You gain 1 HP for every creature struck.

Miss: Half damage, no healing

Level 14 Utility powers

Phoenix fire

You focus your power in a flame like aura around yourself.

Daily ✦  Martial, Healing,

Minor Action    Power up

Effect: Spend a power surge. You regain 3 healing surges, and may spend up to two of them now. End one negative condition you're suffering now.

Eastern Phoenix

A swift teleportation technique

Daily ✦  Martial, Teleport

Move Action Personal

Effect: You may teleport to any square in move distance, even those on the other side of walls

Proving ground

Are these guys even Worthy of seeing your attacks?

Encounter ✦  Martial, Ki

Immediate Re-action Personal

Trigger: An opponent targets you with a non ultimate Ki attack

Effect: You immediately fire one of your own, starting a beam struggle. If you win the beam struggle, you gain advantage over Discipline opponents you can see for [1d4] rounds

Level 16 Daily powers

Western Phoenix

An energy attack that appears to be lead by the legendary fire bird itself.

Daily ✦  Martial, Ki

Standard Action    Beam 15

Target: One creature

Attack: Discipline vs reaction

Hit: 4[k] + spirit damage. If you strike a number of opponents equal to your discipline, you may spend a healing surge.

Southern phoenix

You charge up and throw an orb of energy at a foe, surprising them when it suddenly splits into hundreds of small bird like energy blasts

Daily ✦  Martial, Ki

Standard Action    Area Cone 5

Target: One square within 10, cone starts there and targets all creatures

Attack: Discipline vs Reaction

Hit: 4[K] + spirit damage. For each struck foe, you deal an additional damage

Miss: If this attack misses all targets, you gain a +1 power bonus to your reaction defense.

Level 20 Ultimate Powers

Northern Phoenix

You surround yourself in an aura of flame like energy, which forms into wings moments later

Daily ✦  Martial, Ki

Fullround Action    Ultimate power up

Effect: For the next 2+tier rounds, While under the effects of this power up, you may spend a surge to heal if you would go bloody. You have advantage on discipline checks and your attacks deal double damage stat, attacks from this path specifically deal 1.5 times total damage instead. When this ends, You are fatigued for [1d8]+2 rounds.

Phoenix Die

You summon all of your ki at once, intending to take an enemy with you

Daily ✦  MArtial, Unarmed, Ki

Fullround Action    Ultimate melee

Target: One creature

Attack: Strength vs Reaction

Hit: You restrain the enemy and explode. The enemy takes 10[k] + spirit damage immediately. Make a secondary attack.

Secondary target: All creatures in burst 5

Secondary attack: Lose all but 1 hit point, Tenacity vs Repulse-4

Hit: 10[k] + Spirit damage. After this, you fall unconscious and are considered Defeated

Miss: If the initial attack misses, the attack fails. The first time this occurs in a day the power is not considered expended. If the second attack misses an enemy, it deals half damage anyway.