recursal/Fanatic-Fandom huggingface dataset:
The Good, the Bad and the Unholy

The 7th session of Tohapuru: The First Colony.

The party drops of the body of the dragon back to Saerohill and then proceed to visit Lord Guthrie Vinderbelt III before retiring for the night. After dinner, Daemeon leaves to go and find Ephis, and together the two of them break into to Lord Vinderbelt's manor and steal a few trinkets. Bastion wakes up sometime in the early morning, after having a vision of Arvoreen warning him to get out. The companions find that the lodging they are staying in are filled with necrotic fog and they are then attacked by cloaked figures that appear to be chasing a ghost girl. After various encounters with black goo covering the building and lava appearing on the bottom floor, the ghost stops running away from the cloaked figures and when they catch up to her, everything goes back to normal.

In the aftermath of all that, Bortio confesses it was the ghost of his daughter, and that instead of getting his family turned in to skeletons he had them buried in the cellar of his home instead. The cellar that is now for some reason sealed with demonic sigils that burn to the touch. The companions offer their help to sort out whatever the literal hell is going on.

## Notable Moments

* A few townsfolk see Velene shapeshift back from her horse form.
* The party first encounters Lord Guthrie Vinderbelt III.
* Lord Vinderbelt offers to pay 800gp for Daemeon's crossbow.
* Daemeon meets the rest of the townsfolk that they hadn't already.
* Daemeon finds out that Ephis has been stealing from Lord Vinderbelt.
* After Velene studies the book that Daemeon stole from Lord Vinderbelt's manor, she finds that it's worth roughly 5000gp and is a magical ritual book to do with the destruction of treants, dryads, and other plants, seeming similar to the experiments Nevan had been working on.
* Arvoreen visits Bastion in a dream and warns him of danger.
* Bastion can tell that he sigils on the cellar door seem like they are signatures from some demonic entity.
Selene Cooper

**Selene Cooper** was the younger sister of Selwyn Cooper and the daughter of Willken and Marian.

Just like her brother, Selwyn, Selene was also abused growing up by Willken growing up and this lead her into troubles of her own. She too start to drink a little too much, but mostly she just shut herself off from the world, and from people.

She became very interested in herbs and remedies and became the town herbalist of Shinrin. When Selwyn created The People's Guard, she joined and helped as such as she could.

Sadly, one day while trying to help someone in town, she was attacked and eaten by a creature known as the Unsong. Selwyn and The People's Guard eventually ended up killing the Unsong, but they were too late as Selene was dead.

Selwyn buried Selene outside of The People's Guard Hall, making her a memorial plaque and planting one of her plants above the grave. For some reason, the Unsong has seemed to make Selwyn mostly forget Selene, and now he can barely remember anything about the woman she was.
Quanah Chee

**Quanah Chee** is an old woman who lives in the small township of Belmead.

Quanah used to live with her granddaughter Adoette, but Adoette was murdered one night by Willard Lacey, a visiting hunter. This murder came to Quanah in a dream, and upon waking and finding Adoette's lifeless body Quanah ran out after Willard and his group. She caught up to them and between tears and anger she cursed them with the Curse of the Wendigo.

The Wendigo ended up killing most of the group and the story went down infamously as The Winter's Peak Massacre.
The Raven Queen

She is a goddess of death feared and worshipped by the inhabitants of the country of Ince'Var. Though her name resembles the Dungeons and Dragons god introduced in the 4E setting of Nentir Vale, this **Raven Queen** has a few similarities and a few differences. The Raven Queen is now an important part of DnD 5e lore thanks to her appearance in *Mordenkeinen's Tome of Foes* and being the mother of the *Shadar' Kai.*

Whereas in traditional Dungeons and Dragons the **Raven Queen** is a goddess of death who rules the shadowfell and was featured heavily in the 5e unearthed arcana warlock pacts, this **Raven Queen** is the patron deity of a feudal kingdom. Ince'Var's **Raven Queen** is a god of battle, death, secrets, magic, omens and oaths. Thus her clerics can be found with a wide variety of domains when they follow her including the grave, knowledge, nature, and war domains.

## Superstitions

Because in Ince'Var ravens often gather near amassing armies, offerings of meat are made to them hoping **The Raven Queen** will side with them.

The killing of a raven is considered extremely bad luck, but decorating one's head or house with raven feathers brings good luck.

## Life Oaths

A unique tenant of **The Raven Queen**, is that should one of your companion's save your life in battle, you owe him or her your life and service. Your saviour is responsible for providing for you but can demand your military service for the rest of your days. It is believed that this is how slavery first began in Ince'Var. If a single person accumulated too many Life Oaths, he might have begun ordering his servants to take care of his aging parents, work his neighbours fields etc, Eventually those with life oaths would be traded and sold as an economic demand for free labour sprung up.

Eventually prisoners of war would swell the number of slaves in Ince'Var as their economy became increasingly reliant on cheap labour. This has resulted in two classes of slaves however, someone working a Life Oath was afforded much more respect and value as they were generally also a warrior, while those taken in raids from Seldun or Garmutoh were often Lizardfolk, Orcs and other non-humans and had a very short life expectancy in mines and other labour camps.
Monkey Business

Episode 4 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

The Party had just left Shinrin to escort goods to New Forlonde.

The first day goes past without any troubles, but as the camp for their first night, they are awoken as a giant spider attacks the mule as they sleep. Together the party managed to take down the spider, mainly but a couple good arrow shots from Leila with arrows she had cast Light on. They then have an uneventful sleep for the rest of the night. The next day however, a group of apes start following in the trees behind the wagon, and after Cor started disturbing them, they last out and start to attack the party. Again they manage to defeat their attackers, although Cor does briefly fall unconscious.

The then set up camp for their second night on the job, and they sleep through it peacefully. In the early hours of the morning though, Ash spots a figure pushing a cart towards them off in the distance. Selwyn doesn't bother putting on his amour and goes out to greet the figure. Upon closer inspection, Ser Selwyn sees that it is a man with a decayed and infected face & body, with black blood oozing from his  skin. However the man himself acts like everything is fine and asks if he may stay at The 2nd Campaign Party's campsite for a while, and also offers Selwyn some cabbages from his cart. Ser Selwyn, worried about the man's infection, declines the his request and then runs back to the campsite and tells the rest of the party to quickly pack everything up and warns them about the man. As the party starts to pack everything up, Selwyn once again hurries back to the man to try and distract him and slow him down for a while. Things escalate quickly however, when the man doesn't slow down and Selwyn stabs the 'cabbages' in his cart quickly finding out that there were never cabbages under there but instead there was an equally infected woman. Worried for the safety of the party Selwyn started to slash and attack both of these infected people as he called the rest of the companions over to help. Unexpectedly the two infected people or 'Walking Dead' started to fight back, knocking Selwyn unconscious and also knocking Cor unconscious as soon as he got close. Together, Ash & Leila managed to defeat both of the Walking Dead, but not before their appendages split off, still attacking, as if they had a life of their own. After the battle had ended, Leila lent down and healed both Selwyn and Cor as they awoke to see her healing them with glowing hands, glowing eyes, glowing hair and ultimately, looking like some sort of celestial.
The Realms of Kelmarth Wiki

Welcome to the The Realms of Kelmarth Wiki! These are the collection of annals which chronicle the vast histories of The Realms of Kelmarth.

Unfortunately this is no longer getting updated but is just here as a repository for a lot of our old campaign lore. Check out the new an improved Casual RP Wiki for curated content solely related to the show.
Naria Celestine

**Naria Celestine** was the owner of the inn and tavern The Thriving Vineyard in Shinrin. She ran the place with her two daughters Jenny and Doris, 14 year old twins.

## Backstory

*She moved to Shinrin as a newly-wed woman with her Maldoran husband Maurice Celestine. Maurice was a member of Lord Shinrin Senior's original settlers and he met Naria and her parents in New Forlonde as Naria's parents were merchants looking to sell to the new taverns. Naria and Maurice fell in love and built The Thriving Vineyard together in a grand Maldoran style complete with a wide courtyard, large stables to accommodate travellers and added a second story to their main accommodation as more and more travellers came into the town. Naria and Maurice abandoned Shinrin for a time and moved to New Forlonde after the first Orc raid depleted their pantry. When the main Maldoran infantry arrived though they returned to provide meals and drink for the soldiers who promised to defend the couple and their inn.*

*Maurice* *caught a fever and passed away 12 years before the start of The Jungle Campaign. Leaving Naria to run the inn and raise the twins. Naria had given birth to 4 other children with Maurice but only the twins survived their first few months in the hot humid climate. But despite these hardships she persevered and learned her husband's trade of brewery to add to her own domestic skills of cooking, cleaning, gardening, etc. She has tried to grow barley, oats and wheat in Shinrin but all the crops have failed due to disease so she focuses on brewing with fruits and grapes.*

## Party Connections

Naria always had been very kind to the party, especially Ser Selwyn who lived in her Inn for years while working as a craftsman.

She often employed Cassia Vassallou, Leila's "sister" in her tavern as a barmaid. This arrangement was extremely informal and abused in different ways by both parties as Cassia would often over-charge customers and pocketed the money when Naria wasn't looking and as Naria asked her to do long-hours and difficult work without any real pay.
Path of the Totem Warrior

**Path of the Totem Warrior** is an available sub-class for Barbarians.

The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.

Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.
Primed RP

Prophet vs Priests is a campaign run by Sean Stanley on the twitch channel twitch.tv/primedrp.

The premise is a slavic/russian city ruled by an aristocratic church of magic and destiny is shaken up by the arrival of a powerful and mysterious prophet who challenges their valued traditions and beliefs.

The party initially has no stakes or ties to either the church or the prophet but must uncover truths about both factions amidst rising tensions in the ancient city of Istoriya.

Grab some burning wine and join us every Wednesday at 7:30pm NZ time.

For concept art see our pinterest board here.

## Player Characters

* Chast'Krov (Former)
* Dezrel Thatcher
* Kevin Dawnson
* Menyat' Parfenko
* Natalya Stepovna
* Theadora LeGrand
Return of the Greyscales

The 12th session in the 1st Season of the Whispers of Saldun's Past campaign. Tolaar and Zendaya disappear at the hag’s doorstep, appearing to get sucked into a portal of some kind. The remaining party: Dravos, Baydiltail & Alduin talk to the hags and get the information that they need. On the way back however, they see a group of Greyscale Lizardfolk that start to attack Baydiltail. The happen across a Half-Elf called Theodin and then together they all escape back through the forest.
Paths Of A Bygone Age

The 6th session of Tohapuru: The First Colony.

The companions attack a group of skeletons that seem to be attacking the townsfolk of Visseldorf, only to find that they aren't enemies and are actually thralls of Tholas Withlar, who help tend to the fields. An angel, Sevilla, appears out of the heavens, who says that she has come to help one of the party members with a personal quest. The companions then check in with the town hunter, Saerohill, and then head out into the forest surrounding Visseldorf with Theli to go and collect particular flowers for Theli and her grandmother, Athel, to use for healing potions.

The party doesn't find as many flowers as they were hoping and then happen across an entrance to an ancient temple of the goddess Tangotango. They enter the temple, and after passing  through various encounters with bats, plants and even a dragon, they emerge victorious and leave with the dragon's hoard of knick-knacks as well as the dragon's body itself, to return back to Visseldorf. Upon leaving however the angel, Sevilla, disappears just as she arrived, in a flash of light from the sky.

## Notable Moments

* Sevilla, a PC played by Micha Vessey, is introduced.
* Daemeon & Saerohill's past is revealed. Daemeon stole from Saerohill once during a job, and Saerohill caught a glimpse of his face.
* Velene uses Beast Shape for the first time and turns into a draft horse.
* The party defeats a Young Brass Dragon.
* Bastion has a conversation with Arvoreen.
* Daemeon & Sevilla both fall unconscious at different times this session.
* Among the Dragon's hoard, the party finds three magical items. An elemental crossbow, goggles that allow the user to see in the dark, and some sort of magical wooden ring.
The Dryad

The third session in the 1st Season of the Whispers of Saldun's Past campaign. The party briefly battles the dryad before it disappeared into the forest. Following afterwards they happen across two massive spiders with pink orb-like objects embedded in their heads. Dravos and Seripheth were attacked and the party managed to free Dravos while Baydiltail convinced one of the spiders to leave. The other one however, disappears with Seripheth still in its grasp.
Path of the Berserker

**Path of the Berserker** is an available sub-class for Barbarians.

For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Path of the Zealot

**Path of the Zealot** is an available sub-class for Barbarians.

Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power.

In general, the gods who inspire zealots are deities of combat, destruction, and violence. Not all are evil, but few are good.
Stephanos Boora

### Death

Turned into stone by the Yuan-Ti in Heart of Stone and left in the jungles of Ghelgec.

### Profession

Pašerák Guild Member

**Stephanos Boora** was the eldest son of Yuri and one of the most skilled fighters/hunters of The Pašerák Guild.

## Physical Appearance

Stephanos is very fit since he works doing physical labor every day and he has long blonde hair with blue eyes.

## Other Information

He's currently working as a laborer at the sawmill in Shinrin and has been talking to The Jungle Campaign Party when he gets the chance in The Thriving Vineyard. He's romantically interested in Leila but also interested In Cor (in a different sense) because of his magical abilities and what a help he would be if Cor were to join the guild.
The Night's Entertainment

The first session of the Pre-Podcast portion of The Jungle Campaign starts in Shinrin when two different travellers (Cor Pedra and Ash Brield) want to stay the night at the The Thriving Vineyard. They are both entertainers and so hope to perform for their food and stay. When asked what they will perform they draw a bit of a blank though. The innkeeper Naria Celestine then points them upstairs towards one of the local Craftsmen, Ser Selwyn Cooper, suggesting Ser Selwyn’s stories might inspire a song or idea for their performance. His stories don’t. However, then enters yet another stranger, a small Tabaxi called Pounamu Shelter, who has travelled to Shinrin specifically to meet a member of the Cooper family. Together they manage to spruce up Selwyn’s story of defending the tomb of warriors from a robbery and make it workable for their performance. As they talk and get to know each other they learn that Ash is in Shinrin looking for a monk named Fletch, Cor claimed to be in Shinrin looking for work and Shelter is in Shinrin looking to thank the Cooper family for looking after one of his clan’s elders some time ago.

Cor & Ash's performance of guards thwarting a tomb robbery goes down very well. It featured greatly exaggerated mock fights and exaggerated heroism. With the audience satisfied the four of them part ways until the morning when Cor, Ash & Shelter decide to visit Ser Selwyn on his watch at The Tomb of the Fallen Warriors.

That morning, after Selwyn relieved Tyden Willican from the night watch, Selwyn noticed a sort of serpent dragging a bracer from the tomb. Selwyn quickly killed it but while he was bringing the bracer back inside, Selwyn spotted another snake and quite a few antiquities and armour pieces missing from inside the tomb. Cor, Ash and Shelter arrived at the tomb to find Selwyn looking for the snake and after Selwyn leads them inside and starts to show them around all four of them are attacked by more serpents. After the companions received some quite horrid snake bites but managed to kill most of the snakes, Selwyn called a young boy from the town to the tomb and got him to alert Selwyn’s superior officer, Ser Thomas Daere of the situation. Ser Thomas Daere arrived alongside Ser Gothar Ironmark to the tomb and Ser Thomas decided to send the four companions into the jungle to find where the serpents were coming from and to track down the stolen relics. Cor Pedra bravely took the lead talking to a parrot and getting it to lead them to snakes. The parrot did what Cor asked. It lead them to a large waterhole before being grabbed by a very large serpent wrapped around the tree branches.
Master Cruben

**Cruben Fletch** was a prodigy of the martial arts at the legendary Ilmater High Academy in Eiriond (I`ree`ond). He came from an orphanage run by the compassionate monks in Nosirion, Carden Maldor.

## Backstory

Both students and tutors loved him for his charm and brilliance. After completing the highest martial training the school could offer however, he left to travel the world and ease the suffering Ilmater brought across his path.

Little is known of his journeys abroad and for a decade few people had heard of him though many towns have tales of an exceptionally talented martial artists outwitting dangerous beasts and bringing them down with a single strike.

## The Red Cord

He first surfaced to popular attention during the Red Cord Rebellion. The Red Cord had plagued the inland nobles with raids, ransoms and ravishings for a full two years. Nobody seemed able to predict where they would strike or when or how and house after house was robbed of their precious treasures, livestock and more.

At the height of the fear and paranoia of the Red Cord, Cruben Fletch appeared out of nowhere in a lavish marketplace, heavily guarded and only available to the most exclusive merchants and noble customers. He stood on the street like a prophet of doom and berated and cursed those in the market for their foolishness. Eye-witness accounts claimed that two guards tried to arrest him but were told to back down by the nobles for so captivated were they by his message.

Instead of arrest, he was invited to the royal court where he stood on the floor and repeated his speech to the rulers of Carden Maldor. He begged them to organize, cooperate, and share their resources to combat the Red Cord. For years very few of his suggestions were taken seriously and Master Cruben became angrier and more frustrated in his pleading to the royal court.

Master Cruben came and went to the Royal Court 12 times over the next decade to plead and offer assistance in planning how to thwart the Red Cord. On his final visit he begged them not to lose hope but to keep up the hard fight, to seek out the leader of the Red Cord Master Taosu.

He never returned and was believed dead until he showed up 8 years after the end of the war at Itami o Toru Abbey where Ash Brield was raised.
The Prison of Prince Imix

**This article is a disambiguation page for The Prison of Prince Imix**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**The Prison of Prince Imix** can refer to:

* The Prison of Prince Imix (One-Shot) - A One-Shot adventure that was run by Caleb Griffiths.

* The Prison of Prince Imix (Place) - The actual prison that Prince Imix was held in.
This Jungle is Nuts!

Episode 5 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

Selwyn and Cor woke up out of their unconscious state to see an angelic looking Leila healing the both of them. Bewildered by this experience, Selwyn started asking questions as Cor did the opposite and fainted. Leila revealed herself not to be human, but to actually be an Aasimar.

After the group recovered from the encounter with the Walking Dead and also the realisation of Leila's true form, they continued on their way. Soon enough, they came across the Midway Watchtower that Ser Thomas mentioned to Selwyn about. Anatolley happily suggests that he'd stay at the bottom if the companions wanted to climb the watchtower and have a look. Cor also decided to stay back as Ash, Selwyn & Leila all started to climb the ladder to the top of the watchtower. Upon arriving at the top they were greeted by Penelope Ganus, with her new-born daughter, Letha. She told them that she is the wife of Ser Ambrus Ganas, the ranking Craftsman of this watchtower. Penelope invited them to have some food and drink and the companions happily agreed. Leila mentioned the 'Walking Dead' to Penelope and after looking through the watchtower's records, Penelope told the party that there have been numerous reports of infected people like this and that the sighting have been getting more and more frequent. She also told them that Ser Thomas had been one of the people who had known about these 'Walking Dead', even though he didn't mention it to Ser Selwyn or any of the rest of the party. Penelope let the companions lower some food and water down to Cor & Anatolley, then the party expressed their thanks and headed back down from the watchtower and continued on their journey.
Leila's Betrothal

Episode 4 in Chapter 2 of The Jungle Campaign & The Casual RP Podcast.

After visiting Leila’s father, a bleeding and beaten Stephanos enters the bar. Ser Selwyn, Ash and Cor go to the blacksmith to maintain their gear while Leila slips off into the woods with Stephanos to tell him one of her deepest secrets.
Time Distortion

**Time Distortion** was one of Hamish Skelton's own homebrew spells that he accidentally added to Cor Pedra when he multiclassed as a Sorcerer. It was a cantrip that gave the user the ability to go back in time 10 seconds and create slight alterations.

Cor used this in the Chapter 3 episode: 'The Winner Writes History' in order to stop Selwyn from slaying the Demon Orc. After seeing how overpowered the spell was and ultimately realizing that Cor never meant to have it at all, Sean had the spell removed.
Nothing Ventured, Nothing Gained

The eighth session of the Pre-Podcast portion of The Jungle Campaign. The Jungle Campaign Party met up at the Craftsmen  barracks where Ash  was being assessed by Ser Thomas to become a Craftsman. Ash  was pitted against numerous Craftsmen in boxing and sparring matches and managed to best two of them, but then fell to the third. Nevertheless, Ser Thomas  was greatly impressed by the boy and said he'd think on the whole matter for a while.

The party  then started off for the Kobold 's Den, to kill the tiger in the storeroom. The arrived without trouble and because of the late time of day, decided to sleep in the cave nearby before hunting the beast in the morn. Morning came and the companions came up with a plan. They set a hunting trap in front of a tree in a small clearing, which Cor, Selwyn and Leila then hid behind. Shelter was above them, watching out in case any further attackers came. And Ash would drop two sets of caltrops between the storeroom and the hunting trap before enticing the tiger to come out and acting as bait to lure him through the caltrops and into the trap. It didn't go as planned. The Tiger did indeed take Ash as bait and follow him out of the storeroom and through the forest, but it dodged both sets of caltrops and evaded the hunting trap. It then ripped at Ash with its large paws and locked its mouth around Ash 's neck, leaving him unconscious and barely alive. Ser Selwyn  then took the chance to attack and together with Cor 's magic and Leila 's bow, they managed to bring it to the ground. The group then proceeded to get ready to see Lord Jakku , with Leila  healing Ash and then skinning the tiger.

The group trekked back toShinrin , Ash carrying the tiger skin, and went to see the Lord. Upon arriving there, they were told the Lord  would be with them in a couple hours, and were then welcomed to stay, get some refreshments and tidy up before he came. Leila  went off with some of the servants, who gave her a dress to get changed into, along with doing her hair, makeup and polish. Meanwhile, the rest of the party drank some wine and watched a puppet show that Lady Jiru  had prepared for them. After Leila returned, Lord Jakku  also appeared and thanked them for the hide, paying them and then offering them dinner and a place for the night.
The Bard's Ruse

The 18th session in the 1st Season of the Whispers of Saldun's Past campaign. Upon entering the castle and getting through various traps and walkways, the party found themselves looking down upon the person they knew as Volimere, (actually Manthera) and a group of thieves trying to open a coffin. They also saw Gilethain in another room. Together they managed to defeat Manthera and take the circlet of Gilethain that has been controlling him. Theodin also managed to collect a ring, sceptre and crown from the coffin.
The Great Bog

**The Great Bog** where Semuanya dwells can be found on the neutral plane of Concordant Opposition. **The Great Bog** lies at one end of the great sea. The bog is an untamed, primordial place and is filled with Lizardfolk petitioners, reptiles of all types and what will eventually be their meals. At its center lies the lethargic Semuanya itself. Many Lizardfolk believe this is where they will one-day go when they die.
Lilac

**Lilac** was the pet mouse of Leila DawnEyes and then Selwyn Cooper.

Leila found Lilac while she was living as in urchin on the street. Slowly Lilac became more docile and eventually was happy to live in a pocket of Leila’s jacket with her during her wanderings.

Lilac traveled with Leila as went on various adventures with the Casual RP Party and eventually Leila gave Lilac to Selwyn to look after as she hoped Lilac would make Selwyn less lonely.

Sadly Lilac was burnt alive by Ash Brield as Ash magically created fire in a drunken state to fight back against the Casual RP Party.
The Ballad of Frederick Chaunceylaine (Song)

**The Ballad of Frederick Chaunceylaine** is a song that Frederick Chaunceylaine has written about himself that he performs almost everywhere he goes. It tells of his ravishing handsomeness, his wondrous talent, and his love for the ladies.

## Lyrics

Bards are the best as I've known my whole life,
Having various women, not taking a wife.
I can fight well as well, with my blade by my side,
You can injure my body but not wound my pride.
My fingers can finger my lute's copper strings,
Playing music for peasants, or sweet tones for kings.
Forever I'm on the look-out for gold,
If I may, I might say that I'm ever so bold.

Frederick Chaunceylaine,
Travels from town to town telling people his name.
Frederick Chaunceylaine,
He wears noble attire and is practically vain.
Frederick Chaunceylaine,
To him many a fiendish villain is slain.
Frederick Chaunceylaine,
Your day might be hard but then he'll keep you sane.

Some people may hate me and throw food & drink,
Every time that I dance and show off my kink.
But others adore me and can't get enough,
Although in the night I can be a bit rough.
I'll court you and love as any good lad,
If you'd like I can speak with your dad.
But when the day and nights over and I need to leave,
Please do not cry, please do not grieve.

Frederick Chaunceylaine,
Praise him, laud him and join his campaign.
Frederick Chaunceylaine,
His words are easy and not one bit profane.
Frederick Chaunceylaine,
His rhymes are sweeter than sugar cane.
Frederick Chaunceylaine,
Plays through sun or snow, fire or rain.
Ser Ceorl Collins

Ser Ceorl Collins was the captain of the Craftsmen of Kelmarth Shinrin Outpost before Ser Thomas Daere, and was presumed to have been killed by a sickness before being buried in The Tomb of The Fallen Warriors. However, before he had died, Ser Raz Neese had attached Collins's soul to his longsword making it so that he could be re-awoken by the Craftsmen if they ever required his services.

## Physical Description

Collins looks old and worn by fighting various battles in his time, but he doesn't come across as weak, frail or even weary. He has a strong and stern gaze with blue eyes. He has neatly cut hair and a well kept beard and moustache. Rather than greyed with age, his hair has become completely silver. He wears plate armor that, despite looking and being well cared for, has many chips and cracks and appears to be very old. He will often wear a brown cloak with a hood that attaches to his shoulder plates. He walks with a very obvious limp as his right leg is severed from the knee down. He has a metal prosthetic that was specially made for him. He had hoped that it would make him just as battle ready as he was before he lost his leg, so he spent as much gold as he had to to have it made. It blends in well enough with his armor that if you only cast a glance over him you might not think it was a prosthetic. He carries a short sword and a large shield with the sign of the church of Illmater on it. He also carries a large great sword on his back, which was blessed by Ser Raz Neese.

## Backstory

Ser Ceorl Collins was the captain of the Craftsmen of Kelmarth Shinrin Outpost before Ser Thomas Daere, and was presumed to have been killed by a sickness before being buried in The Tomb of The Fallen Warriors. However, before he had died, Ser Raz Neese had attached Collins's soul to his longsword making it so that he could be re-awoken by the Craftsmen is they ever required his services.

Recently Collins awoke for an unknown reason and met up with Ser Thomas Daere and The People's Guard to investigate various people being forgotten around Shinrin.
Player Character

A **Player Character** is a fictional character in a role-playing game whose actions are directly controlled by a Player of the game rather than the rules of the game. The characters that are not controlled by a player are called non-player characters. The actions of non-player characters are typically handled by the game itself or the Dungeon Master. The **Player Character** functions as a fictional, alternate body for the player controlling it.

## Current Player Characters

* Cor Pedra
* Ash Brield
* Ser Selwyn Cooper
* Leila DawnEyes

## Past Player Characters

* Pounamu Shelter
* Jelenneth Amastacia
* Dravos Flametongue
* Baydiltail Seesall
* Alduin Mithale
* Theodin Fitz-Chivalry
* Tolaar Saurfang
* Zendaya Windsailor
* Seripheth Araknamere
* Merca Agosto
* Yusuf son of Yitzhak
Soul Dagger

A **Soul Dagger** is an item that stores the souls of those that are killed by it. Though the victim must have their spine severed by the blade for this to work. There is a chance, every time you try and take someones soul with this blade, for the soul of the victim to take over your body and force your soul into the blade instead. This is believed to be a ritual item, so far only seen used by Lizardfolk Necromancers of the Greyscale tribe.
The Aftermath

Episode 3 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

The Jungle Campaign Party quickly tried to recover from the bar-brawl with The Blackhearts. Ser Selwyn Cooper and Ash tied up the Orcs and brought them outside of The Thriving Vineyard, where they were met with Ser Thomas, Ser Jason and Ser Avernus. Ser Thomas questioned both Selwyn, Ash & The Blackhearts before coming to the conclusion that The Blackhearts must leave Shinrin. Meanwhile, Leila was questioned by Endre & Stephanos about the brawl before helping clean up the inn and Cor promptly went off to bed.

After all that had been sorted out, Ser Selwyn, Ash, Leila, Ser Thomas, Ser Jason & Ser Avernus sat down at the bar where Cassia, who was currently running the bar, gave them all drinks. Ser Thomas confirmed with Selwyn that The 2nd Campaign Party would be escorting some supplies to New Forlonde and then escorting some settlers back to Shinrin.  Ser Selwyn thanked Ser Thomas for the opportunity and then proceeded to pay for everyone's drinks before heading to bed. Leila and Ash also headed off shortly after Selwyn, but not before learning that Ash had been drinking alcohol the whole night instead of the ginger beer he had ordered.

Morning came and Ser Selwyn journeyed around the inn waking his companions up. Selwyn went to Cor's room first but Cor refused to get out of bed, telling Selwyn to come back when he had woken the others up. So, Selwyn then went to find Ash, who woke up and got ready quite quickly, but was clearly hungover. Selwyn & Ash then went to the ladies quarters to wake up Leila. Selwyn found Leila enough but also saw a rodent bundled up on her face which he batted off of her. Leila woke up and quickly realised what Selwyn had down to her pet mouse, Lilac. Selwyn apologized and went off to try and wake Cor up again as Leila got ready.

Eventually, Ser Selwyn Cooper, a hungover Ash, a bed-headed Leila, a bearly-breathing Lilac and a disinterested Cor left The Thriving Vineyard to start off on this quest. Ash and Cor suddenly decided they needed some camping supplies and headed to the general goods store as Selwyn and Leila continued on to the lumberyard to meet up with the person they would be escorting to New Forlonde. They came across a man named Anatolley Antinus sitting is a mule-drawn carriage with a wagon load of supplies attached to it. Endre runs past the wagon and gives Leila 'her bag', which in reality is a bag of stolen goods for her to bring into New Forlonde. They then head back into town and pick up Ash & Cor before heading off down the road.
Ser Avernus Siveras

**Ser Avernus Siveras** is a Craftsman at the Shinrin outpost.

He's the quartermaster for the Shinrin outpost, which puts his natural strict tidiness to a good cause. Ser Avernus was also one of the Craftsmen that sparred with Ash Brield and lost as Ash was passing trials to become a Craftsman himself.
The Stlinkeep Flesher

The Stlinkeep Flesher was the biggest crime-lord in Stlinkeep and had managed to evade the law before Willem Brandt's disappearance.

The Flesher was an 8 feet tall hobgoblin, covered in mix-matched leather armor with multiple different shaped knives strapped to his body. He had pale white skin, huge reddish scars, jet-black, badly-cut hair down to his shoulders and large pointed ears.

The Flesher was finally brought to justice for him crimes and sentenced to execution by Ser Quentin Standing.
Obed-Hai

**Obed-Hai** is one of the original deities to ever exist. He helped create life upon the world and he loved and cared for every aspect of it. He's also one of the first gods to have had children.

Obed-Hai loved his children and had twelve sons and one daughter. The daughter's name was Dezba and because Obed-Hai only had a single daughter, he couldn't help but finding himself care for her that little bit more.

Odawa, one of Obed-Hai's sons, hated that his father loved Dezba more that him. So one day, in a horrible act of jealousy, Odawa murdered Dezba.

Obed-Hai was distraught. He had to punish Odawa and hated what he had done, but he didn't want to lose another child. So Obed-Hai striped Odawa of his deity-status and cursed him to be the Wendigo, a spirit that haunts the wildernesses of Kelmarth.

Although Obed-Hai has mostly been forgotten by the population of Kelmarth, a few small tribes in Hildurn still follow him.
Party Planning

Episode 16 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

Ser Selwyn pays a quick visit to Club Petal before leaving back for Shinrin with the 20 or so settlers. Cor gets himself promoted and Ash makes some new friends. It’s coming up to Midsummer’s Eve and so the party makes plans to have their own roadside celebration of this ancient festival.
Shaman

**Shamans** are magic users that gain their powers through spirits. They are the bridge that connects the material world and the ethereal world. They can cast spells or use the very spirits to help them in and out of combat, so much, that being surrounded by spirits is a common occurrence for them. **Shamans** connect with the dead ancestors and the unborn children who live amongst us, through meditation, rituals and study. In this way they connect with the world around them, attracting spirits, which they form bonds with to gain power and knowledge of the past and future of land and its peoples. Because **Shamans** are so connected with the spirit realm, they may seem other worldly and have difficulty with more practical day-to-day aspect of society, for example they may confuse the past and the present or refer to people using their ancestor's names. **Shamanism** is a secret art, even more than druidism, taking people years of rigorous training and concentration to contact spirits, and even more so to take their power to themselves. But all of that hard work tends to truly pay off, since often the spirits tend to gravitate towards the **shaman**, and granting them assistance. **Shamans** must connect with nature in order to contact the spirits. That is why there are so few **shamans** in cities and other places where civilization has uprooted it. The gentle quiet of a forest or a distant mountainside may help foster deeper meditation and communion with the spirits, though on the other hand, a **shaman** capable of connecting with the nature in a city has the advantage of being surrounded by a great number of spirits.
Selwyn and The Warrior's Lounge

Episode 5 in Casual RP: Heart of the Jungle.

The Warrior's Lounge is a special club for Dark Elf warriors, Selwyn in his new armor, takes every drink and pill offered him while the scintillating scented smokes of silver censures smear the ceiling. Leila sweats out the skunk stench and gains a new magical odour to replace it. Ash nearly gets smooched by Smooches and Cor picks up a girl.
The Awakening (WOSP)

> *For the Casual RP session, see: The Awakening*
>
>

The 14th session in the 1st Season of the Whispers of Saldun's Past campaign. They agree to get an early sleep and wake up shortly after midnight the next morning for an early start. Dravos is awoken in the middle of the night just before their meeting time however and is attacked by a dryad. The other companions eventually enter his room and the dryad manages to escape. Since they’re already awake they decide to head out to where they believe to be the Greyscale encampment to be and journey for a while before finding it. They also find where Theodin says an altar used to be but it has disappeared.
Manthera

**Manthera** was a companion of Nevans and helped him with his plan to mutate the inhabitants of Saldun.

Manthera killed a travelling bard called Volimere and then took on his identity to get close to the Whispers of Saldun's Past Party and keep them away from Nevan and his plans.

Eventually the party discovered who Manthera was and left him for dead in Arindale Castle. However, Manthera managed to survive.

A few weeks later, Manthera encountered the party again and tried to kill them before getting his head cut off by them with a soul dagger, indefinitely trapping his soul inside the dagger itself.
Nike Karas

**Nike Karas** is one of the 3 Council Members of ThePašerák Guild.

## Physical Description

**Nike** has short slightly receding black hair with grey flecks at then end. Shining eyes like he is always laughing inside. A crazy long mustache and well trimmed goatee frame his angular face. He wears a fashionable cut of clothing and his face seems to be permanently smiling. He's loud and laughs a lot.

## Backstory

**Nike** keeps up good relations with contacts in Ince’ Var and Carden Maldor. But in the guild he is known for in his youth assassinating an entire rival family in New Forlonde and writing “Do not cross the Pašerák” in their blood on the walls.

## Current Goals

* Steal the secret of silk-making from the Elves.
Other Adventures

This page lists the various one-shots that have been played within The Realms of Kelmarth World. Sean Stanley was the Dungeon Master for Curious Quests & Temple of the Sun God, and Caleb Griffiths was the Dungeon Master for The Prison of Prince Imix.

## One-Shots

**Curious Quests**
**The Prison of Prince Imix**
**Temple of the Sun God**
Light Domain

Light Domain is a sub-class available for Clerics.

Gods of light promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness.
Tempest Domain

**Tempest Domain** is a sub-class available for Clerics.

Gods whose portfolios include the Tempest domain govern storms, sea, and, sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.
Sylvasi

**Sylvasi** was a gum tree dryad and one of Gilethain's Daughters.

Sylvasi tried to enter Arindale Castle along with her sister Sythera before battling the Whispers of Saldun's Past Party as well as Naamhazi the sphinx guardian. The two were defeated before they were even able to breach the castle's walls.
Monstro

* Kill Pinocchio and Geppetto as revenge, because they nearly choked him with smoke (in the climax).

### Type of Villain:

Giant Animal

**Monstro** is an enormous whale, a mix between a sperm whale and a blue whale. He is a whale who ate entire ships whole. The monster devoured Geppetto's raft, and later Pinocchio himself. However, Pinocchio started a fire in the whale's stomach and the smoke caused him to sneeze them out.

Monstro then gave chase to the fleeing heroes until they crashed into the shore. While Pinocchio spends the night in Stromboli's troupe, and later Pleasure Island, Geppetto searches for his son.

Taken to sea, Geppetto, Figaro, and Cleo are swallowed whole (complete with a boat) by Monstro. He later swallows Pinocchio when the little wooden boy comes searching for his father. He has a reputation as a "whale of a whale", and is feared by all the creatures of the sea, and apparently on land, as even Jiminy knew of him and of his deeds.
Pixieslayers

The fifth session in the 1st Season of the Whispers of Saldun's Past campaign. Baydiltail enters a huge cavern and encounter multiple fey which he attempts to be reasonable with. Meanwhile, Dravos & Tolaar sneak into the cavern as well trying to get up to the dryad stealthily. Unfortunately they are caught out and have to battle multiple fey before being seen by the dryad herself.
Saldun

The Province of Saldun is the largest province in the Realms of Kelmarth. The capital of the Great Kelmarth Empire used to sit in the Aspen Woods where Midas ruled on his golden throne.

Now though it is a collection of small farming/fishing/forestry communities that pay taxes to their local lords who in turn pay taxes to the noble house of Nala seated in Van'Nala.

Being the heart of the empire when it collapsed, the nobles fled with the wealth of the empire far away leaving Saldun destitute and subsistence farming as the nomadic monstrous tribes raided wherever they pleased and moved into the ruins of the old great necropoli, temples, monuments and tombs of Kelmarth's heroes. The old capital city Arindale has been completely swallowed by the Aspen Woods which now are inhabited by warring tribes of lizardfolk and an assortment of fey.

## Towns and Cities of Saldun

* Van'Nala (capital)
* Thoowick (town)
* Erasfund (hamlet)
The Concluding Skirmish

The 19th session in the 1st Season of the Whispers of Saldun's Past campaign. The party travel’s with Gilethain to his grotto, where Theodin & Alduin find and free the Dryad that helped them travel to Arindale earlier. Gilethain then teleported the party back to Perdale Township where Nevan, his mutations, and the remaining Dryads were unleashing havoc upon the town. Together with the help of Aldrafu and some townsfolk on the wall, including someone named Yusuf, they named to defeat all the enemies and Nevan himself. However, Baydiltail manages to accidentally create another mutation himself and while Dravos tries to use his dagger on Nevan’s body and ends up getting trapped in the dagger himself while Nevan takes over Dravos’s body. Another battle ensues as finally with Yusuf & Theodin’s help, Nevan’s soul dissipates and Dravos’s soul returns to his own body.