recursal/Fanatic-Fandom huggingface dataset:
Mech Upgrades

Mr. Riggs as the mech can be equipped with powerful upgrades to enhance the fighting, surviving as well as looting on Galatea-37.

## How rarity levels work with mech upgrades

As you will see further down, every mech upgrade has different rarity levels, just like weapons. But instead of giving more mod slots for each rarity level, mech upgrades get more stats.

The default mech upgrade item always has 2 or 3 fixed stats by default (These are with a brighter background in the table below).

For every level of rarity, mech upgrades receive 1 more stat (These have a darker background in the table below).

It's random what extra stat the mech upgrade will receive.

Meaning:

* Standard has 0 extra stats.
* Advanced has 1 extra stat.
* Superior has 2 extra stats.
* Extreme has 3 extra stats.

Every effect (f.e. the Health Regen) from these items can stack and increase the overall stats of the mech - even when having multiple times the same upgrade (like 4x Armor Plating)

## Sensors

### **Energy Sensors - 3 fixed stats**

Speed
Cooldown
Range
Mods
Resources
 Standard
 Advanced
 Superior
 Extreme

### **Sonic Sensors - 3 fixed stats**

Cooldown
Range
Mods
Resources
 Standard
 Advanced
 Superior
 Extreme
Small Caliber Weapons (Research)

Small Caliber Weapons is a Research in *The Riftbreaker.*

## Advanced

*Redesigned blueprints for basic Small Caliber Weapons. The upgrades result in higher firepower and the ability to install mods.*

 Small Caliber Weapons - Standard
Armory - Level 2
Minigun - Advanced

## Superior

 Small Caliber Weapons - Advanced
Armory - Level 3
Minigun - Superior

## Extreme

 Small Caliber Weapons - Superior
Armory - Level 4
Minigun - Extreme
Mod service: GameStreamingService

## Available commands:

```
void                                SetActionCooldown( const Exor::GameStreaming::StreamActionName, float durationInSec );
void                                ChangeScene( Exor::GameStreaming::SceneName sceneName );
void                                StartVoting( Exor::GameStreaming::SceneName sceneName, float time );
void                                StartTapTap( Exor::GameStreaming::SceneName sceneName, float time, bool continues, bool random );
void                                StartTapTapVoting( Exor::GameStreaming::SceneName sceneName, float time, bool continues, float roundTime );
bool                                IsStreamingSessionStarted();
bool                                IsInStreamEvent();
void                                CreateDynamicScene( Exor::GameStreaming::SceneName sceneName );
void                                RemoveDynamicScene( Exor::GameStreaming::SceneName sceneName );
void                                ClearCurrentScene();
void                                AddActionToDynamicScene( Exor::GameStreaming::SceneName sceneName, const Exor::GameStreaming::StreamActionName actionName, int value, Exor::String text );
GameStreamingType                   GetCurrentStreamingType();
float                               GetVotingTime();
bool                                AreNegativeEventsAllowed();
bool                                ArePositiveEventsAllowed();

```
Raytracing

Exor in collaboration with AMD implemented the RDNA 2 architecture features.

## Ray-Traced Shadows

Ray-traced shadows allow us to introduce additional shadow casting lights into the game world. For example, we can add an intense light source to a burning boss creature that walks around the scene and casts deep shadows from all of the details that are present in the world's geometry, even singular blades of grass are going to cast perfectly detailed shadows, updating every frame. Another example of how we use real-time ray tracing is special events like a comet flying over the player's head. The comet is an intense light source moving quickly across the sky and creating a fantastic spectacle of shadows on the ground.

## Ray-Traced Ambient Occlusion

Ray-Traced Ambient Occlusion is a very advanced rendering technique. It simulates the behavior of light in places that are not directly lit. It is an approximation of global illumination that was previously available only in offline rendering scenarios. It provides excellent visual results in areas that are covered by dense vegetation or complex rock formations, by creating shade where it would form in real-world conditions. Doing it in real-time was previously not achievable due to the immense amount of computing necessary to calculate the behavior of light. Now thanks to the Radeon RX 6000 series we can enable this technique in The Riftbreaker to achieve very detailed shadowing.

## FidelityFX Variable Shading

Variable-rate shading is one of the latest Direct X 12 Ultimate rendering techniques that allows the GPU to select an area of the screen to be rendered at a lower sampling rate. AMD Fidelity FX Variable Shading allows us to very efficiently select areas of the scene that are low on detail and can be rendered with a lower sampling rate without any visible degradation to the image quality. Some of these low detail areas can include for example places covered in deep shadow, plain ground textures, or areas of the screen covered by transparent user interface elements. Thanks to this new rendering technique we can save a lot of GPU power and deliver much higher frame rates to the player, without noticeable loss in graphical fidelity.

Source: Steam News

1. ↑ https://store.steampowered.com/newshub/app/780310?emclan=103582791464180675&emgid=2906472455512810537
Mech Pistons and Engine (Research)

Mech Pistons and Engine is a Research in *The Riftbreaker.*

## Standard

*These modules can be installed in one of the Mecha-Suit upgrade slots. They contain instructions and programs that alter the Mecha-Suit's behavior and abilities. These modules all have unique properties and can be used interchangeably with each other.*

 Ferdonite Handling | 300 | Familiarity level 2: Krocoon | Magnetic Pistons - Standard
Plasma Engine - Standard

## Advanced

 Mech Pistons and Engine - Standard
Alien Research - Level 3
Plasma Engine - Advanced

## Superior

 Mech Pistons and Engine - Advanced
Alien Research - Level 4
Plasma Engine - Superior

## Extreme

 Mech Pistons and Engine - Superior
Alien Research - Level 5
Plasma Engine - Extreme
Timer

## Information

The following code allows using simple timers in Lua scripts

## Code

```
function timer\_based\_unit:OnTimerElapsedEvent( evt )
    local handler = self[evt:GetName()]
    handler(self)
end

function timer\_based\_unit:RequestTimerCallback( function\_name, timeout)
    -- Ensure entity has TimerComponent
    EntityService:CreateComponent( self.entity, "TimerComponent")
    QueueEvent( "SetTimerRequest", self.entity, function\_name, timeout )
end

function timer\_based\_unit:OnInit()
    self:RegisterHandler( self.entity, "TimerElapsedEvent", "OnTimerElapsedEvent")

    self:RequestTimerCallback("SpawnUnits", 10.0)
    self:RequestTimerCallback("DoRandomStuff", 3.0)
end

function timer\_based\_unit:DoRandomStuff()
    -- do stuff
end

function timer\_based\_unit:SpawnUnits()
    -- do stuff
end

```
Railgun Towers (Research)

Railgun Towers is a Research in *The Riftbreaker.*

## Level 1

*This defensive tower is characterized by its low fire rate and extreme firepower. It chooses its targets in a way that makes the most out of its powerful piercing ability.*

 Railgun - Standard

## Level 2

*A more powerful version of the Railgun Tower with room for installing additional modifications.*

 Railgun Towers - Level 1
Railgun - Advanced

## Level 3

 Railgun Towers - Level 2
Railgun - Superior
The Riftbreaker Wiki/Top section

Welcome to the Official *The Riftbreaker* Wiki
the *The Riftbreaker* guide for enemies, building, research and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About The Riftbreaker

**The Riftbreaker** is a base-building, survival game with Action-RPG elements developed by EXOR Studios. You are an elite scientist/commando inside an advanced Mecha-suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.

Gameplay

Units

Buildings

Research

Campaign

Survival

Biomes

Resources

Mech

Upgrades

Skills

Weapons

Skins

Consumables
The Riftbreaker Wiki

Welcome to the Official *The Riftbreaker* Wiki
the *The Riftbreaker* guide for enemies, building, research and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About The Riftbreaker

**The Riftbreaker** is a base-building, survival game with Action-RPG elements developed by EXOR Studios. You are an elite scientist/commando inside an advanced Mecha-suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.

Gameplay

Units

Buildings

Research

Campaign

Survival

Biomes

Resources

Mech

Upgrades

Skills

Weapons

Skins

Consumables

Guides

* How to play guide for The Riftbreaker
* Symbols Legend

Other

* DLCs
* Demo version
* System requirements
* General Information
* Modding

Videos

Twitter

Tweets by @EXORStudioswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*The Riftbreaker* Socials

Official page

Publisher

Discord

Twitter

Steam

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Powerplants

*This article is a stub. You can help The Riftbreaker Wiki by expanding it.*

**Powerplants** are buildings in The Riftbreaker that produce energy.

## List of Powerplants

* Wind Turbine
* Solar Panel
* Geothermal Powerplant
* Nuclear Powerplant
* Gas Powerplant
* Carbonium Powerplant
* Plant Biomass Powerplant
* Animal Biomass Powerplant
Super Cooling (Research)

Super Cooling is a Research in *The Riftbreaker.*

## Level 1

*Thanks to the discoveries made on the Magma Biome it is possible to try and replicate the cooling properties of some of the Galatean plants. The resulting substance would be a much more efficient coolant than regular water.*

 Alien Research - Level 2
Cryo Technology
Using mods for buildings

In the Riftbreaker, towers can be modded just as the weapons of the mech. These mods are called weapon mods and enhance the tower in many different ways.

Using the entity file, it is possible to allow other buildings to use mods too.

## EquipmentComponent

A great example of a building that allows for "slots" to be filled with an entity is the Flora Cultivator. In there you can choose from all the different sapling it should plant.

In the entity file for that building, it has the code for it:

```
EquipmentComponent
{
 equipment
 {
 Equipment Equipment
 {
 slots
 {
 EquipmentSlot
 {
 name "MOD\_1"
 allow\_types "saplings"
 subslots\_count "1"
 }
 }
 }
 }
}

```

The **name** of the EquipmentSlot can be MOD\_1, MOD\_2, MOD\_3 for all the available mod slots.

The **allow\_types** references the **type** of an entity in a blueprint, here it is in the file "items/loot/saplings/biomas\_sapling\_item":

```
EntityBlueprint
{
 name "items/loot/saplings/biomas\_sapling\_item"

 InventoryItemDesc
 {
 type  "saplings"
 name  "resource\_name/biomas\_sapling"
 icon "gui/hud/flora/biomass\_sapling\_icon"
 bigger\_icon  "gui/hud/flora/biomass\_sapling\_icon"
 is\_persistant  "1"
 }

 DatabaseDesc
 {
 plant\_prefab string:"biomas\_sapling"
 biome\_requirement string:"jungle"
 }
}

```
Towers and weapons don't have the EquipmentComponent inside their file, since they have auto-generated EquipmentComponent based on level and receive mod slots based on quality.
Startup errors

It might happen that the game won't start as an error is happening.

This page might help you find the cause of it.

Log file location:
C:\Users\USERNAME\Documents\Riftbreaker\exor\_logs

## Checklist:

☐ Your operation system is **atleast** Windows 8.1 64bit.

☐ Your drivers are all up to date.

☐ Your Anti-Virus is not blocking the game.

## Fixes:

☐ Verify the game files: https://support.steampowered.com/kb\_article.php?ref=2037-QEUH-3335

☐ Uninstall the game in Steam, remove the created folder, reinstall the game.

## Known errors:

☐ Avast AntiVirus + AVG block the game files (IPD.Generic)

* FIX: Create an exception for this game

☐ ERROR: unable to load "riftbreaker\_dll\_win\_Release.dll"

* FIX: Download and install newest vcredist: https://aka.ms/vs/16/release/vc\_redist.x64.exe

☐ ASUS AuraSync causing a crash at startup

* FIX: Try downloading the newest version: https://www.asus.com/supportonly/Armoury%20Crate/HelpDesk\_Download/
* Or: Disable RGB effects:

☐ "Tracy Profiler initialization failure - CPU doesn't support invariant TSC. Define TRACY\_NO\_INVARIANT\_CHECK=1 to ignore this error, \*if you know what you're doing\*.

* Go to Computer > Properties > System > Advanced system settings > Environment variables. Click 'New...' and name it 'TRACY\_NO\_INVARIANT\_CHECK' and give it value '1'
Sentry Gun (Research)

Sentry Gun is a Research in *The Riftbreaker.*

## Standard

*A blueprint for a craftable, self-operated defensive turret that tracks targets in its vicinity. If an enemy is recognized, the turret will automatically open fire. No ammunition is necessary. Works for a limited amount of time.*

 Armory - Level 3

## Advanced

*A slightly more powerful version of the Sentry Gun. Remains operational for longer thanks to a battery capacity increase.*

 Sentry Gun - Standard
Armory - Level 4

## Superior

 Sentry Gun - Advanced
Armory - Level 5
Rare Element Mining (Research)

Rare Element Mining is a Research in *The Riftbreaker.*

## Level 1

*This technology gives the Riftbreaker the tools necessary to excavate, mine, refine and store delicate and rare resources on an industrial scale.*

 Headquarters - Level 4

## Level 2

*Upgrade blueprints for Rare Element Mines. Improved drilling mechanism and refined screening algorithm give a better yield of the final product.*

 Rare Element Mining - Level 1
Headquarters - Level 5

## Level 3

 Rare Element Mining - Level 2
Headquarters - Level 6
Sentinel Tower

Basic defensive tower. Shoots high speed energy projectiles at a limited rate of fire.

This tower does not require ammunition produced by a Tower Ammo Factory. Each shot consumes a small amount of energy from the local energy grid instead. When the tower runs out of energy, then it will nevertheless trigger a standard message suggesting to "build more tower ammo factories". This is misleading. You might want to increase the energy production and storage instead.

The combat performance of this tower is rather weak compared to towers which become available later in the game, but its low build cost and low cost of operation can still make it a useful supplement to more powerful towers.

## Statistics

Level 1
Ironium: 20
A.I.: 1
Damage: 150
Damage type: Physical
Range: 0 - 80m
Trigger radius: 80m
Build radius: 30m
Rate of fire: 3/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Air & Ground

Level 2
Ironium: 40
Cobalt: 10
Damage: 300
Damage type: Physical
Range: 0 - 80m
Trigger radius: 80m
Build radius: 30m
Rate of fire: 3/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Air & Ground

Level 3
Ironium: 80
Cobalt: 100
Damage: 600
Damage type: Physical
Range: 0 - 80m
Trigger radius: 80m
Build radius: 30m
Rate of fire: 3/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Air & Ground

## Features

* Basic defense tower for air and ground units
Repair Facility Drone

The Repair Facility Drone is an automatic drone working for the Repair Facility building.

The level of the drone depends on the level of the Repair Facility.

## Statistics

Level 1
 Repair interval: 1
Acceleration: 15
Regeneration: 0

Level 2
 Repair interval: 0.5
Acceleration: 15
Regeneration: 0

Level 3
 Repair interval: 0.2
Acceleration: 15
Regeneration: 0

## Features

* Not player controlled, work automatically
Solar Panel

Provides energy during the day hours.

Shuts down automatically during the night, or when the sun is not visible, e.g. during intense storms.

Currently under standard gameplay scenarios, solar panels work between 8am to 9pm => night is~5.5 minutes/330 seconds , producing 15600 energy everyday. But as 11/24 of those energy (7150) should be consumed during night periods, it is suggested to build 0.7 additional energy storage for each solar panel. This issue also makes solar panels not really as cheap and small in size as they appear to be.

## Statistics

Level 1

Level 2

Level 3
Settings

The following settings are available in the settings menu:

## Gameplay

* Language [Choose language]
* Tutorial objectives [on / off]
* Vibration [on / off]
* RGB hardware effects [on / off]
* Camera mode [Static / Dynamic]
* Camera shake [on / off]
* Audio alerts [on / off]

## Graphics

* Resolution
* Window size [Fullscreen | Windowed | Borderless Window]
* VSync [on / off]

## Graphics Advanced

* Ray traced shadows [on / off]
* Ray traced shadow quality [medium | high | ultra]
* Ray traced ambient occlusion [on / off]
* Ambient Occlusion [hbao | none]
* Anti-aliasing [fxaa | none]
* FidelityFX Variable Shading [on / off]
* FidelityFX Sharpening [cas | none]
* Shadow quality [low | medium | high | ultra]
* Soft shadows [pcss | none]
* Texture quality [low | medium | high]
* Texture filtering [x2 | x4 | x8 | x16]
* Dynamic vegetation [Full | Wind | off]

## User Interface

* Clamp cursor [on / off]
* 12/24 hour clock [ 12:00 | 24:00]
* Show damage numbers on enemies [on / off]
* Show damage numbers on player [on / off]
* Cumulate damage numbers [on / off]
* Show only critical numbers [on / off]
* Damage type Icons [on / off]
* Health bars for large enemies [on / off]
* Pause game with Steam overlay [on / off]

## Audio

* Master volume
* Music volume
* Sound effects
* Dialogue volume
* Streaming events
* Announcements' volume
ResourceManager

## Information

This is not a real Lua service to work with game files, more of a high level mod control

## Methods

```
ResourceManager:ResourceExists( reflection\_type: string, resource\_name: string )
ResourceManager:GetResource( reflection\_type: string, resource\_name: string )
ResourceManager:GetBlueprint( blueprint\_name: string )

```
The Riftbreaker Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
The Riftbreaker Wiki/Flex section

Guides

* How to play guide for The Riftbreaker
* Symbols Legend

Other

* DLCs
* Demo version
* System requirements
* General Information
* Modding

Videos

Twitter

Tweets by @EXORStudioswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*The Riftbreaker* Socials

Official page

Publisher

Discord

Twitter

Steam
Supercoolant Refinery

Produces the Supercoolant resource which is used for Advanced Structures. Supercoolant must be pumped through Pipes to a Liquid Storage or to a compatible structure.

Supercoolant can be used to cool complex structures, such as the Fusion Powerplant, Nuclear Powerplant, and Rift Magnetic Stabilizer. These structures require half as much Supercoolant to operate as opposed to Water.

Unlike the Water Filtering Plant, the Supercoolant Refinery does not require a source of Mud or Sludge to operate. It does however require a substantial amount of Energy and a steady supply of Titanium.

Supercoolant cannot be used in lieu of Water for the Laboratory or the Flora Cultivator's operation.
Renewable Energy (Research)

Renewable Energy is a Research in *The Riftbreaker.*

## Level 1

*Renewable Energy technology gives the Riftbreaker the option of producing electricity energy with the use of natural processes, without any additional fuel. Such power plants usually have low output, but they are cheap and can be used en masse.*

 Headquarters - Level 3

## Level 2

*Improved versions of power plants utilizing renewable resources. These schematics contain a set of upgrades that make power plants better suited to the Galatean environment, thus increasing the output.*

 Renewable Energy - Level 1
Headquarters - Level 4
Solar Panels - Level 2
Wind Turbine - Level 2

## Level 3

 Renewable Energy - Level 2
Headquarters - Level 6
Solar Panels - Level 3
Wind Turbine - Level 3
Rift Station

**Only used in the campaign.**

This is the big rift that can connect planets in different parts of the galaxy. Can open a rift back to earth.

After building, needs 3 modules to work:

Hyper Particle Condenser

Quantum Gate Stabilizer

Fusion Field Accelerator

## Statistics

Ironium: 1000
Plasma charged: -50/s
Water: 100/s
- or -
Supercoolant: -50/s
Magmoth

## Story:

Magmoths can be found lava pools or land of Galatea 37. All reading suggest that these creatures spend most of their lives submerged in the pool they're occupying. If they have to emerge above the surface, they shape the liquid around them to form an exoskeleton. It allows them to leave their home pool and relocate. Magmoths primarily rely on ranged attacks shooting projectiles their assailants.

## Statistics:

Normal
Aggressive: 8
Aggressive acceleration: 16
Regeneration: 0
Damage radius: 0
Type: Physical
Player
Energy
Tower
Fire: 100%
 Elemental
Damage: 12-15
Type: Area
Radius: 3

Alpha
Aggressive: 8
Aggressive acceleration: 16
Regeneration: 0
Damage radius: 0
Type: Physical
Player
Energy
Tower
Fire: 100%
 Elemental
Damage: 25-30
Type: Area
Radius: 3.25

Ultra
Aggressive: 8
Aggressive acceleration: 16
Regeneration: 0
Damage radius: 0
Type: Physical
Player
Energy
Tower
Fire: 100%
 Elemental
Damage: 40-45
Type: Area
Radius: 3.5
Uranium Centrifuge

Refines uranium ore.

Produces enriched uranium for use in the powerplant and crafting.

Please note that the building time of centrifuge is hugely reduced (to 30+5 sec) in survival mode.

It is okay to think that 1 refined uran "contains" 100 energy in its way of centrifuge processing, but due to the extremely long building time of nuclear powerplant, refined uran cannot be transferred back to ready-to-use energy easily, and thus cannot be treated as an alternative power storage method.

Level 1
 Ironium: 350

Level 2
 Ironium: 700

Level 3
 Ironium: 1400
Survival Research Tree

The Survival Research Tree is a rebalanced version of the Campaign Research Tree that appears in Survival mode, introduced in the May 31st 2022 Experimental Branch update. The Survival Research Tree is largely identical to the Campaign Research Tree, with some key changes.

* Ammunition Storage and the Geoscanner are available immediately.
* The Alien Research branch can be accessed from the Communication Hub, rather than the Laboratory.
* Campaign objectives are removed from research requirements; all research can be accessed as soon as the prerequisite research is completed.
Railgun Tower

Shoots a really powerful, piercing energy beam. Very low fire rate.

Railgun towers always fire at the farthest enemy it can find, maximizing the targets they can penetrate. Those railgun shoots are also powerful enough to stagger even the largest enemies.

## Statistics

Level 1
Ironium: 75
A.I.: 1
Cobalt: 50
Damage: 300
Damage type: Energy
Range: 0 - 35m
Trigger radius: 40m
Build radius: 35m
Damage penetration: 32
Rate of fire: 0.2/s
Fire per burst: 1
Fire per shot: 1
Target: Ground

Level 2
Ironium: 150
Cobalt: 100
Damage: 450
Damage type: Energy
Range: 0 - 35m
Trigger radius: 40m
Build radius: 35m
Damage penetration: 32
Rate of fire: 0.25/s
Fire per burst: 1
Fire per shot: 1
Target: Ground

Level 3
Ironium: 300
Cobalt: 200
Damage: 800
Damage type: Energy
Range: 0 - 35m
Trigger radius: 40m
Build radius: 35m
Damage penetration: 32
Rate of fire: 0.3/s
Fire per burst: 1
Fire per shot: 1
Target: Ground
Swarm Missiles (Research)

Swarm Missiles is a Research in *The Riftbreaker.*

## Standard

*This experimental rocket launcher fires off salvos of miniature rockets at a high rate. The blast from these rockets is small, but the launcher makes up for that in the sheer number of projectiles fired.*

 Ferdonite Handling | 750 | Familiarity level 2: Mushbit | Swarm Missiles - Standard

## Advanced

*An upgraded blueprint for crafting the Swarm Missile Launcher. More refined internal construction results in higher performance. Available room for modifications.*

 Swarm Missiles - Standard
Alien Research - Level 3

## Superior

 Swarm Missiles - Advanced
Alien Research - Level 4

## Extreme

 Swarm Missiles - Superior
Alien Research - Level 5
Sword (Research)

Sword is a Research in *The Riftbreaker.*

## Advanced

*Reworked sword uses high quality alloys which significantly improve its ability to mod and not something to think about if you can afford to craft it.*

 Basic Weapons
Armory - Level 2
Spear - Advanced
Hammer - Advanced
Power Fist - Advanced

## Superior

 Sword - Advanced
Armory - Level 3
Spear - Superior
Hammer - Superior
Power Fist - Superior

## Extreme

 Sword - Superior
Armory - Level 4
Hammer - Extreme
Power Fist - Extreme
Rocket Tower

Shoots explosive rockets at the enemies. Best used against groups of enemies or creatures that are vulnerable to area damage.

Upgrading rocket towers to lv2 is suggested. Although lv2 costs tripled resources and 10 titaninum only for doubled damage, they can pay themselves pretty quick as every rocket ammo costs 3.3/3.3. After shooting 60 times (which is only 6k dmg for a lv1, equals to 2 ultra gnerots) all the carbon/iron resources are paid back to your bank account, only using 10 titanium each, and the more they shoot the more the benefit ratio they get. This may not be the same for artillery towers because they cannot make use of crude uraninum directly.

## Statistics

Level 1
Ironium: 50
A.I.: 1
Damage: 100
Damage type: Area
Splash Damage Radius: 5m
Range: 0 - 34m
Trigger radius: 40m
Build radius: 30m
Rate of fire: 0.7/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Ground

Level 2
Ironium: 100
Titanium: 10
Damage: 200
Damage type: Area
Splash Damage Radius: 5m
Range: 0 - 34m
Trigger radius: 40m
Build radius: 30m
Rate of fire: 0.7/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Ground

Level 3
Ironium: 200
Titanium: 100
Damage: 400
Damage type: Area
Splash Damage Radius: 5m
Range: 0 - 34m
Trigger radius: 40m
Build radius: 30m
Rate of fire: 0.7/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Ground
Titanium Handling (Research)

Titanium Handling is a Research in *The Riftbreaker.*

## Level 1

*The properties of Titanium suggest that it could be used to improve some of the Riftbreaker equipment and technologies. This research will develop Titanium handling methods and discover potential uses for it.*

 Orbital Scanning | 1000 | Mission objective
Sentinel Towers (Research)

Sentinel Towers is a Research in *The Riftbreaker.*

## Level 2

*An improvement over the previous version of the Sentinel Tower. Sturdier construction, more concentrated projectiles, more room for mods.*

 Defensive Buildings - Level 1

## Level 3

 Sentinel Towers - Level 2
Tower Ammunition Handling - Level 2
Attack Drone Towers - Level 1
Spear (Research)

Spear is a Research in *The Riftbreaker.*

## Standard

*A spear in the hands of a skilled warrior is something to be feared, especially if he is a 4,5 meter tall exoskeleton. This weapon is capable of piercing multiple targets at a medium range and additionally to that deals cryo damage slowing them down.*

 Basic Weapons | 200 | N/A

## Advanced

*Redesigned version of the Spear increases its size and allows modding. Better materials improve battle parameters, making it more deadly.*

 Spear - Standard
Sword - Advanced

## Superior

 Spear - Advanced
Sword - Superior

## Extreme

 Spear - Superior
Sword - Extreme
Shockwave Tower

Emits powerful waves that freeze and damages enemies in a radius. Very good for slowing down enemy hordes and against creatures vulnerable to cryo damage.

## Statistics

Level 1
Ironium: 150
A.I.: 1
Titanium: 50
Damage: 25
Damage type: Cryo
Damage over time: 5
Splash Damage: 13
Range: 0 - 13m
Trigger radius: 20m
Build radius: 13m
Rate of fire: 1/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Air & Ground

Level 2
Ironium: 300
Titanium: 100
Damage: 50
Damage type: Cryo
Damage over time: 10
Splash Damage: 13
Range: 0 - 34m
Trigger radius: 20m
Build radius: 13m
Rate of fire: 1/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Air & Ground

Level 3
Ironium: 600
Titanium: 200
Damage: 100
Damage type: Cryo
Damage over time: 20
Splash Damage: 13
Range: 0 - 34m
Trigger radius: 20m
Build radius: 13m
Rate of fire: 1/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Air & Ground
Repair Towers (Research)

Repair Towers is a Research in *The Riftbreaker.*

## Level 1

*A set of blueprints that allows the Riftbreaker to construct a hub housing maintenance drones. Once structural damage of a building is detected anywhere within the tower's area of operations, AI-operated drones are dispatched to repair it.*

 Defensive Buildings - Level 1

## Level 2

*A more advanced variant of the Repair Facility. A more refined internal structure allows the facility to house an additional drone, increasing the number of buildings that can be simultaneously repaired by one facility at no additional AI cost.*

 Repair Towers - Level 1
Defensive Buildings - Level 2
Proximity Mine (Research)

Proximity Mine is a Research in *The Riftbreaker.*

## Advanced

*Enhanced proximity mine. The combination of materials used in this explosive device result in a larger blast and higher temperature of explosion.*

 Basic Equipment
Armory - Level 2
Nuclear Mine - Standard

## Superior

 Proximity Mine - Advanced
Armory - Level 3
Nuclear Mine - Advanced

## Extreme

 Proximity Mine - Superior
Armory - Level 4
System requirements

The following are the minimum and recommended **system requirements** for *Eternal Magic*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

**OS:** Windows 7/8 64-bit operating system

**Processor:** Intel Pentium Dual-core 2.4 Hz

**Memory:** 4 GB of RAM

**Graphics:** Intel HD4000 graphics card

**DirectX:** DirectX9c

**Hard Drive:** 18 GB of free disk space

## Recommended requirements

**OS:** Windows 10 64-bit operating system

**Processor:** Intel i5 Quad-core 3.0 Hz

**Memory:** 8 GB of RAM

**Graphics:** GeForce GTX750 graphics card

**DirectX:** DirectX9c

**Hard Drive:** 18 GB of free disk space
Necrodon

## Story:

Extreme caution and further analysis advised. Necrodons might be just regular animals operating on instinct, but their behaviors suggest that they might be a higher level of species - more organized and intelligent than we thought. It is unclear how, but they are able to bring fallen creatures back to life. In order to do that, the body of the creature must remain largely intact. Necrodons are not a big threat on their own, but become very dangerous in cooperation with other species.

## Statistics:

Normal
Aggressive: 6
Aggressive acceleration: 12
Regeneration: 0
Damage radius: 0
Type: Physical
Player
Energy
Tower
Fire: 75%
 Elemental

Alpha
Aggressive: 6
Aggressive acceleration: 12
Regeneration: 0
Damage radius: 0
Type: Physical
Player
Energy
Tower
Fire: 75%
 Elemental

Ultra
Aggressive: 6
Aggressive acceleration: 12
Regeneration: 0
Damage radius: 0
Type: Physical
Player
Energy
Tower
Fire: 75%
 Elemental
Shockwave Towers (Research)

Shockwave Towers is a Research in *The Riftbreaker.*

## Level 1

*An experimental defensive tower that does not use any kind of ammunition. Instead, it uses a massive mallet, propelled by electro-plasma thrusters to strike the ground and create a shockwave.*

 Tanzanite Handling | 600 | Familiarity level 2: Gnerot | Shockwave Tower - Level 1

## Level 2

*Blueprint for an enhanced version of the Shockwave Tower. It creates a much bigger shockwave and has room for additional mods.*

 Shockwave Towers - Level 1
Alien Research - Level 2

## Level 3

 Shockwave Towers - Level 2
Alien Research - Level 3
Shockwave Blast (Research)

Shockwave Blast is a Research in *The Riftbreaker.*

## Standard

*This program overloads the core of the gluon field fusion reactor at the heart of the Mecha-Suit. The increase of the core activity generates a lot of energy that needs to be released in the form of a shockwave and a small explosion.*

 Radar Pulse
Armory - Level 2

## Advanced

*This upgrade increases the nominal frequency of the fusion core. As a result, when the core is put into overdrive, the resulting shockwave is more devastating.*

 Shockwave Blast - Standard
Armory - Level 3

## Superior

 Shockwave Blast - Advanced
Armory - Level 4

## Extreme

 Shockwave Blast - Superior
Armory - Level 5
Power Jump (Research)

Power Jump is a Research in *The Riftbreaker.*

## Standard

*A program that uses the thrusters embedded in the legs of the Mecha-Suit to make it jump into the air high enough to produce a significant shockwave upon landing. Highly useful when fighting groups of small creatures and for getting around the battlefield quickly.*

 Dodge Roll
Armory - Level 2

## Advanced

*Modifications for the Power Jump program, sending thrusters into overdrive and using reverse drag in the landing phase to produce a more significant shockwave.*

 Power Jump - Standard
Armory - Level 3

## Superior

 Power Jump - Advanced
Armory - Level 4

## Extreme

 Power Jump - Superior
Armory - Level 5
Release date

This page contains the **release information** for *Eternal Magic*.

## **Closed Beta Test**

Closed Beta Test was originally scheduled to run from 17th July 2019 to 28th July 2019.

It was announced on 15th July 2019 that the Closed Beta Test was being postponed to 4th September 2019.

Closed Beta Test took place between 4th September 2019 to 15th September 2019.

## **Release date**

It was announced that open beta test will start on 26th September 2019, those who had bought Early Access Packs or received lucky ticket are able to gain early access from 23rd September 2019.

Eternal Magic - final release date has not yet been announced.

## See also

* How to play guide for Eternal Magic
* System requirements
Repair Facility

Repairs damaged buildings in a radius around this facility using automated Repair Facility Drones.

## Statistics

Level 1
Ironium: 75
A.I.: 1
Cobalt: 25
Drone: 1
Radius: 25
Amount: 25
Energy cost repair: 10
Energy cost flying: 20

Level 2
Ironium: 150
Cobalt: 50
Drones: 3
Radius: 25
Amount: 50
Energy cost repair: 10
Energy cost flying: 20

Level 3
Ironium: 300
Cobalt: 100
Drones: 7
Radius: 25
Amount: 25
Energy cost repair: 10
Energy cost flying: 20
Tanzanite Handling (Research)

Tanzanite Handling is a Research in *The Riftbreaker.*

## Level 1

*The properties of Tanzanite suggest that it could be used to improve some of the Riftbreaker equipment and technologies. This research will develop Tanzanite handling methods and discover potential uses for it.*

 Alien Research - Level 1
Mini Nuke Launcher - Standard
Teleport
Solid Materials Storage (Research)

Solid Materials Storage is a Research in *The Riftbreaker.*

## Level 2

*Thanks to the implementation of a containment compactor ray the resources for storage are reduced in size, while keeping their original properties. This greatly increases the overall capacity of the storage units.*

 Headquarters - Level 4

## Level 3

 Solid Materials Storage - Level 2
Headquarters - Level 6
Railgun (Research)

Railgun is a Research in *The Riftbreaker.*

## Standard

*A blueprint for an energy-based weapon. It utilizes the gluon impulser to propel beams of pure energy to incredible speeds and thus - firepower.*

 Hazenite Handling | 750 | Researched Energy Weapons - Standard
Railgun Towers - Level 1

## Advanced

*More advanced version of the Railgun with better properties, easier handling and room for more upgrades.*

 Railgun - Standard
Alien Research - Level 3
Railgun Towers - Level 2

## Superior

 Railgun - Advanced
Alien Research - Level 4
Railgun Towers - Level 3

## Extreme

 Railgun - Superior
Alien Research - Level 5
Eternal Magic Wiki

Welcome to the Eternal Magic WikiWelcome to the Eternal Magic Wiki
The Eternal Magic guide for Skills, Classes, Activities and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.
We are currently maintaining 641 pages (133 articles)!

About Eternal Magic

MMORPG **Eternal Magic** is a huge fantasy world with a flexible class system, dynamic combat and epic battles for up to 80 people. A MOBA mode, a party in your mansion, weddings, and guild battles. A killer mix for an incredible adventure![Read more...]

Content

* Character
	+ Achievements
	+ Astrology
	+ Card of fate
	+ Classes
	+ EXP Table
	+ Skills

* Quests
	+ Event Quest
	+ Holiday Quest
	+ Instance Quest
	+ Misc Quest
	+ Story Quest

* World
	+ Collections
	+ Dungeons
	+ Guild
	+ PvP

* Cash Shop

* Guides
	+ Activities
	+ How to play guide for Eternal Magic

Videos

*See more videos*

Facebook

> <a href="https://www.facebook.com/EternalMagic101xp">Facebook</a>
>
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Main page sections: 1 · 2 · 3. Changes for the main page can be proposed here.
Character

Once you have selected a server to play on, you can create your character.

First you should choose your gender:

 or
Then you should choose your class:

 Knight;  Spellblade;  Mage
 Assassin;  Gunslinger;  Priest
From here you can chose the face / hairstyle and hair colour.

;
Male Select face options; Female Select face options

;
Male Select hairstyle options; Female Select hairstyle options
Try on some outfits:

;
Male Try on options; Female Try on options
Towers

*This article is a stub. You can help The Riftbreaker Wiki by expanding it.*

**Towers** are buildings in The Riftbreaker that attack enemies nearby to defend your base.

## List of Towers

* Sentinel Tower
* Artillery Tower
* Railgun Tower
* Plasma Tower
* Attack Drone Tower
* Flamer Tower
* Laser Tower
* Minigun Tower
* Mine Layer Tower
* Rocket Tower
* Shockwave Tower
* Heavy Artillery
Eternal Magic Wiki/Section 3

Videos

*See more videos*

Facebook

> <a href="https://www.facebook.com/EternalMagic101xp">Facebook</a>
>
>

Twitter

Tweets by @EternalMagicENwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Solid Material Storage

Automatically gathers (using rift technology) and stores solid materials.

It expands the global storage space for all solid materials.

Level 1
Palladium: 200
Uranium: 200
Uranium ore: 200
Ironium: 200
Carbonium: 200

Level 2
Palladium: 400
Uranium: 400
Uranium ore: 400
Ironium: 400
Carbonium: 400

Level 3
Palladium: 800
Uranium: 800
Uranium ore: 800
Ironium: 800
Carbonium: 800
Priest

Their faith in justice and hatred of the dark make the Priests potent fighters. Their calling is to heal allies, block harmful magic with their spells, and unleash righteous wrath upon their foes. Priests are reliable and essential companions on any adventure.

* Difficulty: 3/5
* Role: healing/mag. ranged
* Armor type: heavy

## Skills

### Basic Skills

* Slot 1: Reproach / Penality / Healing
* Slot 2: Seal of Heat / Holy Seal / Rebirth
* Slot 3: Exorcist Strike / Fire of Spirit / Grace
* Slot 4: Holy Fire / Quick Healing / Righteous Justice / Clean Shield

### Runic Skills

* Slot Q: Holy Wave / Divine Smite / Earth of Purification

### Passive Skills

* Slot 1: Judgment / Enhanced God's Punishment
Skills

There are five different types of **skills** in Eternal Magic that constitute a player's fighting style.
Each class has five different types of skills that you can use to customize to your play style.

## Specialty

"Choose one of four skills with an active and passive component. Specialization skills will spice up your class, highlighting the strengths of your skill sets or compensating for its limitations. Or maybe both!"

## Basic skills

"Basic class skill set you will use most often, with a wide choice of additional effects. New effects will be added as you gain more levels, such as elements, critical chance, and many more. Freeze 'em or cook 'em?"

## Runic skills

"It gets more interesting here! Not only do you get to choose 3 abilities but an additional rune for each of them as well. This choice will greatly affect your fighting style. More offensive skills? Or something defensive? Or a deadly trap for the enemy?"

## Card to play

"We bet that there has always been that one special button in any of the games you've played that you've absolutely loved to hit. The one that turns the battle around, adds a surprise effect, creates memorable and funny moments, the cooldown you can count on. You can get a button like this here, just select a skill."

## Passive skills

"What if we told you that the skills you choose can become even more effective and can be combo-ed? Your character's build can be completed with up to 4 passive skills to enhance your active abilities."
Wingmite

## Story

A highly aggressive species, capable of traveling over long distances in a very short time, aided by the ability to fly over canyons and smaller rock formations. Once the swarm reaches the target, they will try to shred it to pieces using their sharp claws. Appears to be a cybernetically modified version of another species, although no organic counterpart has been found.

## Statistics:

Normal
Regeneration: 0
Player
Energy
Tower
Energy: 100%
 Elemental
Alpha
Regeneration: 0
Player
Energy
Tower
Energy: 100%
 Elemental
Ultra
Regeneration: 0
Player
Energy
Tower
Energy: 100%
 Elemental
Eternal Magic Wiki/Section 1

Welcome to the Eternal Magic WikiWelcome to the Eternal Magic Wiki
The Eternal Magic guide for Skills, Classes, Activities and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.
We are currently maintaining 641 pages (133 articles)!

About Eternal Magic

MMORPG **Eternal Magic** is a huge fantasy world with a flexible class system, dynamic combat and epic battles for up to 80 people. A MOBA mode, a party in your mansion, weddings, and guild battles. A killer mix for an incredible adventure![Read more...]
Клоунский набор улучшения

**Клоунский набор улучшения** - это предмет, используемый для улучшения оружия до уровня 4, который можно получить в Селевии.

## Получение

### Дроп мобов

Клоунский набор улучшения является частью Селевии и выпадает из следующих мобов:

* Бобо
* Чоко
* Хэппи
* Коко
* Кривляка
* Липучка
* Стежок
* Щелкун
* Пьяница
* Джамбо
* Гиро

## Использование

Клоунский набор улучшения используется для улучшения оружия на Божественной станции. Оружие, с которым оно комбинируется, должно иметь полную прочность, чтобы его можно было модернизировать с помощью набора для улучшения.

  Божественная станция |  Авангард +  Клоунский набор улучшения |  Клоунгард
Power Fist (Research)

Power Fist is a Research in *The Riftbreaker.*

## Standard

*Blueprints for a battle version of the Mecha-Suit fists. They are very fast and deal significant energy damage. Additional hi-tech modules enable Power Fists to drain energy from enemies and slightly repair the Mecha-Suit with each successful hit.*

 Basic Weapons | 200 | N/A

## Advanced

*Improved version of the Power Fist blueprints use high quality alloys for crafting which increase damage and all other relevant battle parameters. Increased size leaves room for modding.*

 Power Fist - Standard
Sword - Advanced

## Superior

 Power Fist - Advanced
Sword - Superior

## Extreme

 Power Fist - Superior
Sword - Extreme
Древний набор улучшения

**Древний набор улучшения** - это предмет, используемый для улучшения оружия до уровня 4, полученный в Ширландских землях.

 **ID** | aoa3:ancient\_upgrade\_kit

## Получение

Древний набор улучшения можно случайно найти в следующих сундуках:

* Данжи Люксокронов
* Разрушенный дом
* Лучистый мавзолей
* Лучистое убежище

## Использование

Древний набор улучшения - используется для улучшения оружия на Божественной станции. Оружие, с которым оно комбинируется, должно иметь полную прочность, чтобы его можно было модернизировать с помощью набора для улучшения.

  Божественная станция
  Божественная станция
  Божественная станция
Mage

After spending years in meditation and finding harmony with nature and the cosmos, mages have earned the favor of the gods. Elements are theirs to command while countless hordes of enemies bow before the power of their destructive magic. Having a Mage as an ally is a great asset to your team.

* Difficulty: 5/5
* Role: mag. ranged
* Armor type: cloth
How to play guide for Eternal Magic

*This article is a stub. You can help Eternal Magic Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Eternal Magic***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Activities

*This article is a stub. You can help Eternal Magic Wiki by expanding it.*

Apart from dungeons and PvP, there are other activities in Eternal Magic

### Pets

"What if we told you that the skills you choose can become even more effective and can be combo-ed? Your character's build can be completed with up to 4 passive skills to enhance your active abilities."

### Housing

"Upon reaching level 50, every player can purchase a personal estate. You will be able to choose from a whole range of furniture and decorations. Furnish your home to your tastes, boast to your friends and throw epic parties!"

### Weddings

"Just a game for some, a whole world of emotions for others. You will have so many ways to show your true feelings to your soulmate. Become a couple, have a real wedding with flowers and decorations. Do not forget to send out invitations!"

### Queen's Rating

"There's much to conquer in Eternal Magic, including the hearts of the players. Each and every lady can upload a photo and compete for the title of the server's celebrity. The statue of the most influential diva will adorn the center of the capital city."