recursal/Fanatic-Fandom huggingface dataset:
TYS-M 5-3 Military Transport

## TYS-M 5-3

A TYS-M 5-3 Variant A-4, equipped with an additional pair of mass driver cannons below the nose

## Technical Specifications

### FTL Capability

Yes

Produced by turian firm Tysius Industries' newly founded military division, the **TYS-M 5-3** was a decently successful model of light military freighters in production from 2091 to 2148. Intended to be highly customizable, the 5-3 was sold in over a dozen different variants, differing in armament, protection and propulsion, with the most expensive version almost doubling the price of the base model A-1.

## History

Based on the already thoroughly proven Tysius 500 X, the 5-3 was the corporation's second ever attempt at producing a commercially viable armed freighter for the galaxy's militaries, following a failed attempt at creating a standalone military model. Originally intended to be sold to the turian military, the 5-3 was rejected after a long period of testing and instead found success with the volus military and a number of council-backed private military companies operating in the Attican Traverse. Today, 5-3s can still be found in those regions along with the outer Terminus Systems, while the majority of volus-owned models have been sold to the quarian flotilla or private contractors.

## Internal Layout

Taking up nearly the entire middle section of the ship, the cargo hold is divided into a regular lower and more heavily armored upper section. The lower section can be loaded from either side via two massive freight doors, while elevators are able to transport cargo between the sections. The crew quarters, housing up to 15 crew members, are located to the front of the cargo hold, along with other crew facilities, weapons and systems control stations, and the bridge. The rear of the 5-3 only houses emergency maintenance tunnels for the engines, reactor, drive core and sensor array.

#### Cargo Specifications:

* Unladen Mass: 2,866,300 kg *(base model)*
* Maximum Mass: 4,705,450 kg *(base model)*
* Cargo Capaticy: 3,110 m³

## Technology

* **Armament**
	+ 1 twin HPR-4.2 autocannon turret *(base model)*

* **Defenses**
	+ Heavy interstellar-spec hull plating / Light titanium alloy plating *(base model)*
* **Powerplant**
	+ 2 Type 103 M3 He-3 Reactors
* **Propulsion**
	+ 2 TD Evrata-A Plasma Thrusters *(base model)*
	+ Calverian U7-400 Mass Effect Drive Core
	+ Ion Maneuvering Thrusters
Turvess

Credit to the Spectre Expansion Mod

**Location:** Milky Way / Hades Nexus / Azedes System

**Turvess** is the homeworld of the raloi, an avian species not known to the Citadel Council until their discovery by the asari in 2184. The planet is warm, with a huge savannah belt stretching across both the northern and southern hemispheres and an abundance of wildlife with avian characteristics. Raloi settlements can be found across the entire world aside from the equatorial deserts which are surprisingly devoid of life.

## Trivia

* Turvess was referenced in the original Mass Effect games, but was created and added by the Spectre Expansion Mod for Mass Effect 3, which can be found at this link.
Tayseri Ward

**Tayseri Ward**is a ward of the Citadel, housing millions of the station's citizens. The majority of its citizens are asari, many families there established in the centuries after the species discovered the station. It neighbors Kithoi Ward and Aroch Ward.

## Locations

* Auxua School of the Arts
* Chesek Nur Medical Center
* Dilinaga Concert Hall
* Gaeron Botanical Gardens
* Tayseri Point
* Tayseri Ward Museum of Galactic History
Skyllian Verge

The **Skyllian Verge** is a largely undeveloped patch of space situated along the borders of Systems Alliance and Batarian Hegemony space within the Bahanak Frontier. As such, there is intense competition between humans and batarians to colonize, develop and exploit the worlds. While this competition has never escalated to outright war, there have been a number of minor conflicts in the Verge.

It is seen as a somewhat lawless area, with pirates and slavers both being known to operate freely, and a large number of "private security organizations" (mercenary groups) as well as freelancers, operate in the area. The area is known to be patrolled by the Systems Alliance military. However they do not have enough ships to adequately police the area, so in many instances by the time they arrive at a colony in trouble it is already too late.

The batarians believed the Verge to be rightfully theirs and opposed the Alliance being allowed to colonize planets in the Verge. These tensions later led to the Skyllian Blitz.

## Known Locations

### Star Clusters

* Armstrong Nebula
* Viper Nebula

### Planets

* Camala
* Elysium
* Jerjuuna
* Sidon
* Sirona
Thooft

**Location:** Milky Way / Serpent Nebula / Boltzmann System

Technically named T'hooft (Dutch for "the head"), **Thooft** is a dwarf planet with a moderate carbon dioxide atmosphere and rich deposits of periclase. Originally put on the star charts when a human scout ship needed to discharge its drive core and wasn't able to reach the system's gas giants in time, Thooft has seen some development by Hoshichiri Heavy Industries. Periclase from the asteroid can be found in common industrial products, such as industrial cable insulation and fire-resistant prefab housing walls.
Samara T'Serra

**Samara T'serra** is an asari justicar, and the mother of three Ardat-Yakshi, Rila, Morinth and Falere.

## Biography

### Mercenary Maiden

Like many asari, Samara's Maiden phase of life was marked by adventure and excitement. At one point she ran with a mercenary gang and discovered her talent for combat. Her membership in the gang came to an end when she led a transport mission and discovered the cargo was not weaponry or machinery, but slaves intended for sale to the Collectors.

Samara tried to have the ship turned around, but met with resistance from her team and was forced to kill them. The Collector ship arrived just as the battle ended; fortunately, the ship was close enough to a mass relay for her to escape. Once safe, Samara gave the slaves a speech about self-defense and passed out the credits, weapons, and armor that had belonged to her mercenary comrades, then left them all at the Citadel.

### Mother of a Murderer

Samara left her mercenary career after that and slowed down, eventually finding stability with an asari mate and raising a family. Samara had three daughters, but discovered, to her horror, they were all Ardat-Yakshi, suffering a genetic condition that made them kill their mates during melding. She herself is a pureblood asari, and she believes that the stigma against them lies partially in their increased probability of giving birth to Ardat-Yakshi daughters.

Two of Samara's daughters, Falere and Rila, chose to live their lives in isolation and comfort. Her third daughter, Morinth, whom Samara described as the "smartest and bravest" of the three, refused to go into seclusion and fled, beginning a spree of murder and violence. Recognizing her daughter's growing addiction to killing her mates, Samara gave up her worldly possessions, swore herself to the Code, and became a justicar.

### Life as a Justicar

Samara hunted her daughter across the galaxy for centuries. At one time, on Nevos, Samara had discovered Morinth had perverted an entire village, making them worship her and bringing her young asari as sacrifices. When Samara arrived, Morinth fled, throwing waves of her minions at her and buying herself time to escape with their lives. When Samara was done only small children remained, whom she left in the care of the authorities and continued her pursuit.

At another time, Samara crossed paths with SPECTRENihlus Kryik after she witnessed him murder an unarmed civilian. She had no choice but to engage him. They fought for days on the planet, chasing each other in the wilderness. Eventually, Nihlus manipulated Samara by putting her in a situation where she had to let an innocent die or let him escape. Despite having lost to him, she was impressed that he had learned how to turn the Code against her and adapt.

## Armament

Samara's biotics are her main combat focus, having utilized them for nearly a millenia they are stronger than the vast majority of other biotics. For weaponry she carries with her an M-4 Shuriken submachine gun and an M-15 Vindicator assault rifle.
RadSafe Protective Suit

Credit to EA and Eddie Mendoza (Dead Space concept art)

Aegis Exploration's **RadSafe** **Protective Suit** lines of exploratory gear are popular sets of radiation-resistant wear. The gear is often sold by scalpers on stations orbiting high-radiation worlds, or as part of package deals with travel adventures to these dangerous locations.

## Description

The RadSafe line of gear has only been around since early 2175, but swiftly dominated a market that had before mostly been home-made or specifically designed for scientific fieldwork.

Aegis Explorations combined a few of the conveniences of modern combat armor, such as onboard exploratory computer system and small kinetic barriers. While the suits are not meant for any form of combat, they will protect against severe radiation and hold off until the user can run away from a firefight.

### First Line (2175 - 2182)

The first line of RadSafe gear, sometimes referred to as "Fryers", was notorious for running uncomfortably hot after three or four hours of sustained use. While the radiation protection and benefits of the suit still allowed them to become wildly popular, it was a common critique of the brand. They were red in color, with white gloves, boots and trimming. Secondhand suits can still be found and purchased for nearly half the cost of the updated model.

### Second Line (2182 - Present)

The second line has been much more well-received than the first, dominating the radiation protection market like few products ever do on their own. A change in color scheme, improved cooling system and longer onboard battery have made this the radiation suit of the future, and a reasonable price has helped maintain the armor's popularity. As of 2183, the armor is designed exclusively for human physiology.
Tamahera

**Location:** Milky Way / Hawking Eta / Century System

**Tamahera** has a thin atmosphere of carbon dioxide and xenon. The surface is icy, and composed of sodium oxide with deposits of calcium. It contains a few unremarkable metals, but mainly consists of rock. The presence of canyons and flood plains indicates that liquid water once existed, suggesting Tamahera had a thicker insulating atmosphere in the past.
Task Force Aurora

**Task Force Aurora** is a Systems Alliance research group created by Admiral Steven Hackett with the mandate to investigate legends and rumors about the Reapers. The task force is headed by Dr. Garret Bryson.

## Description

Task Force Aurora is divided into three projects: Project Aurora, Project Basilisk and Project Scarab. Each project has three different goals; Aurora oversees the full extent of the research and conducts the bulk of the research aggregation, Basilisk follows up on leads across the galaxy at large, Scarab goes to sites verified by Basilisk to conduct deeper field research.

## Members

### Project Aurora

* Dr. Garret Bryson
* Derek Hadley

### Project Basilisk

* Dr. Alex Garneau
* Dr. Arwa Sabbag

### Project Scarab

* Dr. Ann Bryson
* Dr. Lance Kirkwood
* Dr. Katie Hopkins
* Dr. Reagan Boyles
Sentry Turrets

**Sentry Turrets** are a form of portable armament utilized as a combat ability. A metallic brick of technology is carried around strapped to the combatant's belt and can be deployed at any time. After being turned on, the device needs to be placed or thrown to a target location where it will activate. Small element zero generators will cause the device to hover in place, and minute kinetic barriers protect the device. It unfolds in one direction, forming a barrel from which it can target and shoot enemies depending upon its IFF settings. The device typically has an operating time of 3-5 minutes depending upon different settings and can be picked up to be reloaded and recharged for later use.
Quarian Timeline

### 1 CE

* The rachni, a species of highly intelligent hive-minded insects, are discovered when a Citadel expedition opens a dormant mass relay leading to their star systems. The rachni prove to be hostile and begin a war with the rest of the galaxy. Negotiation with the rachni queens is impossible because they cannot be contacted in their underground nests on the toxic rachni worlds.

### 80 CE

* The Rachni Wars continue. The salarians make first contact with and uplift the primitive krogan, manipulating them into acting as soldiers for the Citadel Council. The krogan prove able to survive the harsh environments of the rachni worlds and pursue the rachni into their nests, systematically eradicating queens and eggs.

### 300 CE

* The rachni are declared extinct. In gratitude for their aid during the Rachni Wars, the Council rewards the krogan a new homeworld. Free of the harsh environment of Tuchanka, the krogan population explodes.

### 700 CE

* Krogan warlords leverage veterans of the Rachni Wars to annex territory from other races in Citadel space. Eventually the Council demands withdrawal from the asari colony of Lusia, but the krogan refuse. A preemptive strike is made on krogan infrastructures by the Spectres. The Krogan Rebellions begin.

### 704 CE

* The Citadel Council makes first contact with the turians around this time and persuades them to aid in the war. After the krogan respond to the initial turian offensive by devastating turian colonies with weapons of mass destruction, the turians vow to stop the krogan from ever becoming a threat again.

### 858 CE

* The Krogan Rebellions end, though scattered krogan insurgent actions continue for decades. The turians fill the military and peacekeeping niche left by the decimated krogan.
* The Citadel Conventions are drawn up in the wake of the conflict.

### 1895 CE

* The geth, machines created by the quarians as a source of cheap labor, become self-aware. Fearing a geth uprising, the quarians begin dismantling them. The geth revolt against their quarian masters. In the resulting conflict--known to the geth as the Morning War--the geth systematically drive the quarians from their own worlds. The surviving quarians are reduced to living as spacefaring nomads aboard the Migrant Fleet. Contrary to expectations, the geth do not venture outside the former quarian systems into wider Citadel space, instead isolating themselves from the rest of the galaxy behind the Perseus Veil. As punishment for creating the geth, the Citadel Council closes the quarian embassy on the Citadel.

### 2125 CE

#### June

* **3rd** - The yahg, an intelligent pre-spaceflight race, are discovered on the planet Parnack.

### 2157 CE

#### July

* The turians prepare for a full-scale war against humanity, but this draws the attention of the Citadel Council. The Council intervenes before hostilities escalate further, revealing the existence of the greater galactic community to humanity and brokering a peace between them and the turians.

### 2178 CE

* A lethal airborne virus sweeps through the quarian Migrant Fleet.
R6YCL3

The **R6YCL3** is a garbage barge designed and manufactured by Simian Imports.

## Description

As one might guess simply from its function, the tug is designed to gather up refuse and shuttle them to the proper waste disposal centres. These barges have a crew of two: one driver, one loader. While it cannot reach the same speeds that a skycar can attain, it can still move up to 300 KPH whenever it reaches the open sky and heads towards a distant site or refuse center.
Tkachyov System

**Location:** Milky Way / Titan Nebula

The **Tkachyov System** is a star and the 6 celestial bodies that orbit it along with a duo of asteroid belts and mass relay within the Terminus Systems. Serving as the gateway system to the rest of the Titan Nebula, it is largely unpopulated except for the small, independent human colony on the moon of Cyrene orbiting the gas giant Idmon.

## Planets

* Ulanov
* Idmon
	+ Cyrene
* Nikishin
* Lyapin
* Burgos
* Khomin

## Asteroid Belts

* Unnamed Belt (Between Tkachyov and Ulanov)
* Unnamed Belt (Between Ulanov and Idmon)
Trevor Reynolds

Commander **Trevor Reynolds** is a mercenary commander within the Eclipse mercenary outfit. He leads the forces stationed at the company's headquarters in the Uchen District of Omega.

## Biography

Born and raised in the United North American States, Trevor lived an average life back on Earth. After college he enlisted in the Army, serving time all across the globe.

After completing his contract and washing out of the military in 2170, Trevor sought to utilize his skills and see the galaxy all at once. He signed on with the Eclipse mercenary gang, citing his strong combat record.

He found a knack for mercenary work, moving swiftly up the ranks within Eclipse. In June of 2180, he was promoted to Commander of their headquarters on Omega.

## Armament

Trevor utilizes an M-55 Argus assault rifle and an M-6 Carnifex heavy pistol while in combat. His omni-tool comes with the abilities Overload, Energy Drain, Shield Boost and Incinerate, while his armor comes installed with a Tactical Cloak functionality.
Solvit

**Location:** Milky Way / Apien Crest / Navale System

The lone gas giant of the Navale System, **Solvit** is highly-exploited by the turian populace of Aephus for its helium-3 and the metals lacing the 64 moons in orbit. Based off the large moon of Formilun, mining operations have been lucrative on the various satellites for centuries.
Saetabelo

**Location:** Milky Way / Vas'Diri Gap / Ardot System

**Saetabelo** is a salarian colony world of arid deserts and canyons, only broken up by the massive oases fed by deep, underground wellsprings around which the Union has built their cities. Geologically ancient with massive underground cavern systems, the world was conquered by the Rachni during the Rachni Wars, and held for over two centuries.

## Description

Saetabelo was first colonized on the 13th of February, 112 BCE. It has four small moons.

Three decades into the Rachni Wars, in 34 CE, the world was attacked by the Rachni. The Battle of Saetabelo lasted for two months, killing two million Council-affiliated lives before the world was officially considered lost. Over two hundred years later, in 244, the world was reconquered during the Infiltration of Saetabelo.
Sabotage

**Sabotage** is a combat ability that can be installed onto a user's omni-tool. When targeting a computer system, typically a VI or, more rarely, an AI, a highly volatile malware packet is launched that attempts to take over the systems of said system for a brief period of time. In most all instances, the rapid maliciousness of the virus is able to gain control of basic functions and turn the system into an ally, though depending upon the strength of the system the most often virus is purged within 30 seconds.
RQ-200 Mosquito

Credit to EA and DICE (Battlefield: Bad Company 2)

The **RQ-200 Mosquito** is a stealth reconnaissance drone developed by Aldrin Labs for the Systems Alliance.

## Description

The “snooper drone,” formally termed the RQ-200 is a compact, unarmed and man-portable intelligence-gathering drone developed for Systems Alliance special forces personnel. Originally stemming from a need to reconnoiter structures and vessels for booby traps and enemy personnel during close-quarters combat, the design was quickly adapted for a general intelligence-gathering role by the Alliance Intelligence Service.

The drone, about the size of a grapefruit, consists of a triconta dihedral outer shell composed of lightweight metamaterials and several microscale cameras and other surveillance devices. The other devices include a thermal imager and a laser microphone. The metamaterial shell allows the drone to cloak itself for a duration of time, rendering an already low-visibility object nearly undetectable. However, this comes at the cost of battery life, and the drone is extremely fragile. Gunfire, or even a well-aimed blow can destroy the device.

The drone has three automated modes: Active, Passive, and Sweep. On Active mode, the drone can be programmed to follow an RF tag, locator beacon, or target individual, and can be programmed to maintain a certain standoff distance while recording video, audio, and sensor data. This mode limits battery life to merely 30 minutes, which is halved if the active camouflage is used for the duration of the search. The Passive mode places the drone in a standby mode in a fixed location, where it will monitor the area for movement, noise and heat sources. This can serve as a useful motion detector on stakeouts, or when concealed properly, as an impromptu surveillance bug. This mode extends battery life to over 10 hours, as the internal mass effect fields are not used to maneuver the drone. The battery life can be further extended if the drone is placed atop a solid object, instead of hovering using its internal systems. On the Sweep mode, the drone can be programmed to search a given area in a generated pattern, looking for “trigger signatures” such as RF tags, beacons, voice signatures, or facial recognition. This has similar battery restrictions as the Active search mode, but is constrained to a geographical area. The drone can also be manually controlled through an omni-tool or datapad if necessary.
Disruptor Ammo

**Disruptor Ammo**is a type of modified ammunition block that can be installed in a wide variety of personal weaponry. As a functionality, it provides a boost in damage against synthetic enemies and shields, releasing a small electrical charge when impacting the target. When installed in a modern weapon, the holographic heads-up display gives off a blue glow.
Rough Tide

**Location:** Milky Way / Eagle Nebula / Relic System

A dwarf planet with a shroud of carbon monoxide and dioxide that keeps it warm, **Rough Tide** was so named when large veins of platinum and palladium were struck and miners from all over the cluster came in to stake their claims.

## History

Hanar police and their drell enforcers clashed with krogan and vorcha in an ugly series of race riots in the late 2170s, and the planet has only grudgingly kept a shaky peace since then.

## Notable Locations

### Cities

* Focal Pool
* Majesys
Singapore International Spaceport

The **Singapore International Spaceport** is a major interstellar spaceport on the human homeworld of Earth. Noted in 2180 as the fifth busiest spaceport on the planet and the first busiest in the Oceania region, SIS has undergone almost constant renovation since its inception in the early 22nd century.

## History

On the 8th of April, 2151, the spaceport was rocked by the Flight 714 Incident, an operator error resulting in the destruction of a freighter and the release of dust form element zero into the atmosphere.
Timshar System

Screenshot by Konig

**Location:** Milky Way / Styx Theta

 Situated on the edge of the Styx Theta cluster, **Timshar**, also known as **PSR J8338-743**, is one of the systems furthest below the galactic plane that can be reached with current FTL technology. Its distance from the cluster’s only active mass relay, however, makes it near unreachable for ships that are not specially prepared for long journeys.

## Description

The lone pulsar at the system’s center had been known by several species for millennia but was first visited by an asari research vessel in 1644. Soon after, a research station was constructed to serve as a base for scientists studying the prothean ruins that had been discovered on one of the system’s moons. The station is in orbit high above Timshar’s outermost planet to this day, but had fallen into disrepair and was abandoned soon after its completion due to logistics issues.

All but one of the system’s planets are barren, terrestrial wastelands that had their atmospheres stripped away likely during Timshar’s relatively recent supernova. They have been assigned the names Timshar B, C, D and E and all circle their star in stable orbits at distances between 3.5 and 11 AU. Only Timshar’s outermost planet, a medium-sized gas giant named Adounia possesses a highly distant orbit together with its 7 moons, one of which bears the remains of a small prothean settlement. Its purpose has never been clearly determined, as very few scientific teams have visited it since the Asari research station’s desertion in 1671.

The ruins are, however, not the only peculiar discovery in the Timshar system, as Adounia also hosts a dormant mass relay in its orbit.

No direct evidence of its target system has been found, but due to its orientation, it is widely believed that the Timshar Relay leads to a globular cluster or even a satellite dwarf galaxy far below the Milky Way’s galactic plane. Because of this, the scientific community had been pushing for its activation even decades after the relay’s discovery, but no actual attempts have ever been made and the system slowly fell into obscurity during the following centuries.

Today, Timshar is largely relegated to legends and conspiracy theories, off-limits to civilian ships. As no government is, however, physically enforcing this restriction, the system is known to occasionally be visited by thrill-seekers and amateur explorers looking to visit one of the galaxy’s few reachable pulsars and its mysterious artifacts, or just take on the challenges the long journey provides.

## Planets

* Timshar E
* Timshar D
* Timshar C
* Timshar B
* Adounia
	+ Seven moons
Toylari Ducea

**Toylari Ducea** is a radical asari matriarch, notable for her anti-Prothean technology views. In her early days, she was an engineer specializing in the implementation of Mass Effect technologies.

## Biography

Born to a family of engineers on Lusia, her mother and father, a hanar, were both techs at different corporations within the city. She was brought up in this environment, practically soldering her own entertainment from the day she was born.

Eventually graduating from the prestigious Monoi University in her hometown, Toylari spent the vast majority of both her maiden and matron years working on systems engineering projects across the galaxy, her work taking her into close proximity with ancient Prothean tech such as the Mass Relays and the Citadel.

In all her travels, one thing that stuck in the woman's mind was the slow pace at which the galaxy progressed on its own. With all the reliance on ancient technology, it seemed that the galaxy had simply stopped designing its own great works and grown complacent in the knowledge of the Protheans.

When she came to be a matriarch in her own right, Toylari began her own following under the tenets of technological advancement and the leaving behind of reliance on Prothean tech.

She advocated for the designing and construction of radical new technologies, the legalization of Artificial Intelligence research and even attempts to replicate the works of the Protheans. As of 2182, she had amassed a sizeable following, albeit without much political clout.
Zeviness

**Zeviness** is the oldest city and capital on the salarian world of Erinle. Founded by Clan Zevin as an outpost to start the process of rehabilitating the world's dying fauna, it has since become a hub for crews coming in and out of the Terminus as well as an important platinum mining center for the Salarian Union.
Sharring

**Location:** Milky Way / Attican Beta / Theseus System

**Sharring** is a standard hydrogen-helium gas giant.

## Description

The atmosphere of Sharring contains traces of ammonia, methane, and surprisingly large amounts of water vapor, making the atmosphere a striking mix of browns, blues, and whites. Of Sharring's 60-odd moons, two have diameters of over 3,000 kilometers. Both have signs of former Prothean development, suggesting Sharring may have been mined for helium-3.
Sanhei

Credit to the Spectre Expansion Mod

**Location:** Milky Way / Meade Cluster / Mactare System

A typical Venusian "pressure cooker" world, **Sanhei**'s hot surface is mainly composed of nickel with deposits of potassium and heavy metals. Its high mass, constant volcanism and thick cloud layer are responsible for this planet seeing few scientific or mineralogical expeditions, and it is unlikely to see more in the foreseeable future.

## Trivia

* Sanhei was created and added by the Spectre Expansion Mod for Mass Effect 3, which can be found at this link.
SSV Heartbreak Ridge

The ***SSV Heartbreak Ridge*** is one of the most famous vessels within the whole of human history. Commissioned by the Systems Alliance as the first of its line, the Heartbreak Ridge-class, it was soon after selected by Jon Grissom as his personal vessel to use when exploring beyond the Charon Relay for the first time. As of 2179 it has been decommissioned and landed permanently in Vancouver, and is scheduled to be opened as a museum vessel in early 2187. It was named after the Battle of Heartbreak Ridge.

## Crew

* Daniella Rieger (Maiden Voyage)
* Elias Fisher (Maiden Voyage)
* Jon Grissom (Maiden Voyage)
Teyla Mendre

**Teyla Mendre** is an asari philosopher and a member of the Order of Lucen. She is the mentor of Asha Seuronis.

## Biography

Teyla was born on the small asari colony of Trategos to an asari mother and a turian father. She later attended the University of Yra, a renowned philosophical school in her hometown.

Mendre joined the Order of Lucen in 1609 after her work in philosophical debate chats and universities proved too fruitless for her to continue. She hoped that the Order would allow her to learn new perspectives, and spread her own vision.

## Armament

Teyla has been a pacifist since the 15th Century, however she regularly trains her biotics and several forms of martial arts.
Vioresa

**Location:** Milky Way / Pylos Nebula / Dirada System

With an orbital period nearly two millennia long, the cold and distant **Vioresa** was actually missed in the initial asari survey of the system. Only a follow-up mineral assay sent to Canalus by a volus mining concern noticed its subtle movement across the stars.

## Description

Vioresa is a methane-ammonia ice giant, circled by a retinue of deep-frozen moons. Its remoteness makes it a popular drive discharge point for pirates working the Pylos Nebula cluster. Between 2180 and 2182, several dozen ships have disappeared while passing through the Dirada system. As Pylos is currently unclaimed by any sovereign power, Council naval patrols are few and far between. Thus far, none of the pirates responsible have been apprehended.
Rio de Janeiro

Rio de Janeiro c.2012 (Credit to Wikimedia Commons)

**Rio de Janeiro** is a megacity on the human homeworld of Earth. Located on the coast of the Atlantic Ocean within the nation of Brazil, the city is actually a conglomerate of many different cities that grew together over time. It serves as a major tourism hub, bringing in visitors from all across human space, and even some nonhumans as well to its pristine beaches that have been the subject of significant restoration efforts as a result of Climate Change on Earth.

## Notable Locations

### Buildings

* Interplanetary Combatives Academy
* Villa Militar
Hawking Eta

The **Hawking Eta** cluster is a cloud of nebulous gases within the Attican Traverse that lies fairly close to the "Five Kiloparsec Ring" around the galactic core. As such, much of this area is too dangerous to travel comfortably.

## Systems

* Century System
* Chandrasekhar System
* Schwarzchild System
* Thorne System
* Verr System

## Mass Relay Connections

* Caleston Rift
* Horse Head Nebula
* Omega Nebula
* Pangaea Expanse
Sirona

Credit to the Spectre Expansion Mod

**Location:** Milky Way / Local Cluster / 61 Ursae Majoris System

Named after a Celtic healing deity, **Sirona** is a garden world that stunned explorers when they stumbled upon it. Sirona was surprisingly verdant; it was lush with forests and grasslands, oceans teeming with life and comparable gravity to Earth. It seemed too good to be true and, in fact, was. The planet has several immense supervolcanoes, rendering Sirona as a world teetering on the edge of catastrophe.

## Description

Discovered before humans made first contact with the Citadel, Sirona was set up as a deep-space listening post initially to scan the region for signs of life and new potential colonies or dormant Mass Relays.

Utilizing the planet's natural risks to their benefit, the Systems Alliance quickly developed Sirona into a large and successful colony. Geothermal stations siphon power from the volcanoes to relieve volcanic stress, an immense agricultural belt has emerged using the ash-fertile soil and hardwood logging has proven lucrative.

Sirona has become the breadbasket of the Local Cluster, colonists have a busy trade route to Dekuuna for their lumber, and the capital of Vercingetorix Outpost is famous for its hot springs.

## Trivia

* Sirona was referenced in the original Mass Effect games, but was created and added by the Spectre Expansion Mod for Mass Effect 3, which can be found at this link.
Suen

**Location:** Milky Way / Ninmah Cluster / Maskim Xul System

**Suen**, the rachni homeworld, is tidally locked to the system's red dwarf. With one side constantly bombarded by the sun and the other completely frozen, life evolved in the terminator, the perpetual twilight zone between Suen's two extremes.

## Description

The rachni mainly foraged underground: Suen's abundant subterranean rivers presented them with a place to thrive. Wrestling with the engineering problems of Suen's extreme surface environment may have given the rachni their first insights into how to build interstellar spacecraft.

Suen was the site of the last battle in the Rachni Wars. When krogan forces bombarded the planet, the rachni abandoned their surface buildings for the security of their tunnels. The krogan, resistant to Suen's toxic atmosphere, carried weapons of mass destruction into the secret chambers of the rachni queens and detonated explosions so powerful the sinkholes are still visible today.

As of 2182, no sapient beings had set foot on the world in over two centuries. Although Listening Post X-19 is set up to observe the planet from afar, there is no intelligence on what lies beneath the pockmarked surface of Suen.
Steven Hackett

Admiral **Steven Hackett** is a Systems Alliance officer posted on Arcturus Station. He is the commanding officer of the Fifth Fleet.

## Biography

Hackett was born in Buenos Aires in 2134. When his mother died in 2146, he was placed in the Advanced Training Academy for Juveniles, where his affinity for science and leadership quickly became evident. Hackett enlisted in 2152, volunteering for high-risk missions to colonize space beyond the Sol Relay. He was commissioned as a second lieutenant in 2156 and participated in the First Contact War the following year. His rare ascent from enlisted man to admiral remains an Alliance legend.
Rannadril

**Location:** Milky Way / Vas'Diri Gap / Anuni'Lib'Se System

The salarian colony world of **Rannadril** is a unique planet of active geology and ecology. With a supercontinent contrasting its mega-sea, the planets geological forces are constantly creating and destroying terrain at a rate higher than most populated worlds. Volcanic eruptions are large and commonplace, causing the planet to be a hotbed for both geological activity and geological research. Native biota is still quite early in its evolution, with no animals having yet left the seas.

## Notable Locations

### Cities

* Swa Fulsoom
* Tembin

### Nations

* Bibsos
* Ghan
The Crucible

**The Crucible** was a massive technological marvel used by the protheans to wipe out the reapers. A design perfected by the long-extinct rakfeeli, the idea and schematics have survived untold millennia even before them. Utilizing the weapon sent out a massive pulse of energy, similar to a galaxy-wide EMP that neutralized all technology it encountered. While some systems, like the Mass Relays, prothean beacons and scattered reaper tech was able to eventually restore itself, vessels and the reapers themselves were shut down for so long that both the protheans and the reapers went extinct.
Red Glove

The **Red Glove** is the moniker of a humanoid master criminal known for their signature armor and name-defining crimson gauntlets.

## Biography

No-one knows who the Red Glove is or from where they came - nor even what they look like, their gender, or their race, but at least one thing about them is certain: they are the best at what they do. Trained in every field, skilled with every weapon, strong, athletic, and self-assured, the Red Glove is a seemingly untouchable enigma that has evaded capture forever. The price one must pay for their abilities is high, however; perfection and power don't come cheap, and only the wealthiest people in the galaxy can afford the Red Glove's services. Anything ranging from assassination, to thievery, to the recovery of both people and information - willing or not - Red is willing to do anything, so long as they get paid for it.

What's truly strange about this particular criminal, though, is how long they've been in the game, and how little things about them seem to change over time. The first known sighting of the Red Glove was in 1725. Since then, they've been involved in dozens of major heists and murders over the years, but every couple of decades it seems like Red gets a little taller, a bit bulkier, or they're suddenly a better shot than they were before or less acrobatic than they used to be. Something about them simply doesn't add up, but the only people who get close enough to see that typically end up dead.

## Personality

* Amoral
* Precise
* Tenacious
* Analytical
* Versatile

## Physical Description

Looking almost as if they'd been pulled straight off the page of a classic comic book, the Red Glove dresses in elaborately designed gold, white and black armor that is light enough to allow them to move unhindered, but sturdy enough to withstand a decent blow. The piece of their outfit that gave them their name is what's truly remarkable, though: vibrant, blood-red gloves extend from fingertip to elbow, made of a strange, velvety material that feels smooth to the touch and yet can withstand the damage of both flames and firearms alike. As if the Red Glove wasn't mysterious enough, their apparently indestructible magic gauntlets make them untouchable.

## Armament

### Combat Arms

Adept with many weapons, the Red Glove is most often seen utilizing either akimbo M-12 Locust SMGs, an M-11 Suppressor pistol or a Kishock harpoon gun. Their omni-tool is equipped with the combat abilities Decoy, Overload, Snap Freeze and Tactical Cloak.
Zelanir T'Karr

* A flourishing of High Thessian script is tattooed on both of her inner forearms.

## Status

### Occupation

Council SPECTRE

**Zelanir T'Karr** is an asari member of the Office of Special Tactics and Reconnaissance, working for the Citadel Council as a SPECTRE.

## Biography

With a lifetime of experience under her belt, from first training as an asari commando and later attempting to become a Justicar, Zelanir was more than qualified to join the ranks of the SPECTREs. While hesitant to accept at first, the asari councillor - a woman Zelanir was once very close to - convinced her to push past her skepticism and put the skills she’d been honing for her entire life into action in a desperate attempt to bring some semblance of order back to a galaxy that seemed to be spinning further and further into madness.

## Personality

* Efficient
* Brave
* Competitive

## Physical Description

Zelanir is a powerhouse, standing 6'0'' and weighing almost 190 pounds, with light, lilac-colored skin, hardened green eyes and an astonishingly muscular build. Her facial markings begin at the end of each of her white-tinged crests, going to each end of her eyes and making a single line down the center of her face, and she has tattoos on the inside of her right and left forearms in High Thessian script. A deep, jagged scar is also visible from the left side of her jawline to the center of her throat - the only one she isn’t able to hide.
Tortuga

**Location:** Milky Way / Nemean Abyss / Testudo System

**Tortuga** is a planet located in the Nemean Abyss. Much like the infamous Tortuga of the 17th century, it acts as a place for pirates, thieves, smugglers, and slavers to drink, boast and barter.

## Satellites

Tortuga is orbited by a single moon called Batsch.
The Shroud

The **Shroud** is a salarian construct on the surface of Tuchanka. It was originally built to stabilize the atmosphere of Tuchanka due to the self-induced nuclear winter of the krogan.

## History

The Shroud was constructed 2,000 years ago as part of a salarian scheme designed to uplift the krogan. The Council was losing the Rachni Wars; in its desperation, it turned to the krogan, giving them new technology in exchange for foot soldiers. The Shroud was purely part of a successful ploy to get the krogan on the side of the Council.

The Shroud was deployed through the use of a number of ground-based towers, which acted as mass-drivers that launched the Shroud's components into orbit. Later, all but one of these towers were destroyed; this remaining tower became known as the Shroud, although the label is technically incorrect. The Shroud tower was repurposed to disperse particles and chemicals into Tuchanka's atmosphere, primarily for climate-control purposes.

During the ensuing Krogan Rebellions, after the genophage was released the Shroud was sabotaged by salarian STG agents to ensure that a cure could not be easily disseminated.

The Shroud is located in an old arena built as a shrine to Kalros, the mother of all thresher maws. It was placed there in the hopes that the threat would deter people from reaching the Shroud and thereby discovering the STG sabotage and/or spreading the cure.
Skycars

**Skycars**, otherwise referred to as shuttles, aircars or X3Ms, are contragravity speeders designed for transporting

individuals in metropolises and large space stations. Shuttles are compartmentalized into a pilot/passenger compartment and a propulsive drive compartment. In the pilot/passenger compartment, there are typically four seats with one of them reserved for the pilot. From either the forward left or right seat, a pilot controls the shuttle's movements through the use of a haptic adaptive interface. Due to the limited storage space, passengers are limited to what they can carry or store on their bodies. Rear of this compartment, there is the propulsive drive powered by a mass effect field.

## Known Manufacturers

* Cision Motors
* Elkoss Combine
* Tess Auburn
Treshki

A rare yet vital creature native to the salarian homeworld of Sur'Kesh, **Treshkis** are avian creatures that are spread within the deepest recesses of their planet's jungles. A predator by nature, they have they play an important role in combatting the overgrowth of canopy building flora and fauna.

## Description

### Appearance

The four limbs of a Treshki are laid out similarly to most avian creatures with the two frontal limbs having evolved to be exclusive wings and the rear being stubby with three claws to help grip onto a roosting post or prey. At the tips of both wings are a set of serrated, almost knife-like claws that help make short work of the typically soft-skinned creatures they prey upon or particularly dense tropical canopy.

Large-skulled, the creature has a dual set of teeth within its facial structure. The first wave is made completely of canine and incisor teeth while the second, set further back, is made completely of molars. The two eyes are equally set apart above the mouth with a flat, three-nostriled snout that is centered between the eyes. The face of the creature has the appearance of an oval.

### Cultural Significance

The skin of the Treshki is miraculously water-resistant, with only a handful of synthetic materials able to surpass its hydrophobia as of 2182. The pelts of these creatures were invaluable on ancient Sur'Kesh, and as such the old ornamentation and fabric made of the Treshki skin is still highly valuable though hunting has been outlawed since the early 3rd century BCE.
The Starry Shillelagh

Known to its regulars as “**The Shillelagh**”, or more simply, “**Hava’s Place**”, this well-known bar has been a popular draw since it’s founding in 2160. It boasts a well-liked menu of traditional English and Irish food, as well as a wide selection of drinks imported straight from Earth. Its atmosphere has been carefully styled to closely resemble that of an old-fashioned pub, down to the temperature of the air and the smell of smoke from the kitchen.

## History

The Shillelagh was founded by Dublin native, and First Contact War veteran, Hava Walsh. She believed, rather astutely, that by bringing the new taste of human cuisine to the Citadel, she would be able to draw from both alien crowds looking for an exotic taste, and humans looking for a taste of home. This train of thought was wise: from the day it was founded, Hava’s has never even empty. Of course, it’s popularity has drawn less than savory people on more than one occasion, and it is a common site of racially-fueled brawls (especially after human vs alien biotiball games), but that hasn’t stopped it from becoming a Bachjret staple.
Sur'Kesh

**Location:** Milky Way / Annos Basin / Pranas System

**Sur'Kesh** is the salarian homeworld. A jungle-covered world filled with life, it is widely known for its amazing biodiversity.

## Description

Alternating between large oceans and landmasses covered in flora, the salarian homeworld, Sur'Kesh, is known for its humid climate and lush vegetation. As with the rainforests that once covered Earth, the planet's many forests enjoy a rich biodiversity. The salarian desire for intellectual stimulation drove them long ago to explore every aspect of their environment, developing ways to thrive without consequences detrimental to their habitat.

The salarian homeworld has been likened to the jungles of Earth: pretty to look at, teeming with life, uncomfortable to live in and dangerous to the unwary. The technophilic salarians had significant pollution and waste problems early in the development of their society. They also embraced social solutions just as quickly, and through complex breeding rules, Sur'Kesh now maintains a crowded but sustainable population. The planet tends to be wetter than Earth, and salarian cities spare no expense to collect and provide fresh water, as one might expect from an amphibious species.

The areas near major cities and industrial centers are meticulously maintained, with an eye towards ensuring that sunlight penetrates to the ground level and that established paths through the jungle are kept clear for travel. Burngrass, a soil-enriching and adaptable weed native to Sur'Kesh, has become a major export because of its value for terraforming.

## Wildlife

* Gwa - mammal-like vertebrates used as livestock. Their hide, referred to as gwaskin, is considered a luxury good and is often used in fashion and upholstery.
* Kepta - invertebrate pest similar to terran cockroaches

## Notable Locations

### Cities

* Dek
* Efig
* On'Sat
* Pakk'Tol
* Talat

### Geographic Features

* Irn Peninsula
* Isle of Jaecan
* Triaska Ocean
* Wesbii Forest
SSV Marathon

The ***SSV Marathon*** is a frigate of historical importance within the Systems Alliance Navy. Of the Heartbreak Ridge-class, the frigate was a part of Task Force 93, the first group of human beings to interact with an alien species, the turians. The only vessel to escape the Hierarchy's onslaught, the *Marathon* informed Earth of the disastrous event and returned to the homeworld for a debrief and repairs. This event led to retaliation and signaled the precipice of the First Contact War. It was named for the Battle of Marathon.