Alpha 40

**Alpha 40** was an update released on December 14th, 2017. It added Steam Trading Cards and many balance changes.

# Initial Release

## Big New Features/Content

* Steam Trading Cards added
* Loadout-O-Matic appears in levels. Player can purchase any of their starting items, including loadout items. Note that this may not work properly with saved games from previous versions
* Vendor Stand appears in Park levels. Player can purchase items from Bartenders or Shopkeepers.
* New Trait: “Honor Among Thieves” given to the Thief at the start of the game. Allows him to purchase discounted tools from other Thieves, and also prevents Thieves from stealing from him
* Medical Professional has completely changed. Rather than giving a health bonus for using first aid kits, it allows the player to restore the health of their followers, once per follower per floor
* Accuracy is now known as Firearms, Strength is now known as Melee
* Firearms (formerly Accuracy) now affects damage, spread of rapid-fire weapons, and cooldown for non-rapid fire weapons, in addition to the percentage of time auto-aim is triggered

## Environments

* Fix for multiple televisions spawning on top of each other in one of the hotels
* Fixed a case where Sawblade movement could potentially go in the wrong direction
* Fixed a case where a tube in a factory was spewing gibs in a slightly incorrect position
* Fix for a Goon in one of the Banks facing the wrong direction sometimes
* Fixed an instance where a Crusher could push its way into a window
* Fixed instances where certain buildings had 2 locked doors and no computer, since this could result in cases where the door would be impossible to get open without the right items
* Changed placement of a number of Gas Vents
* Lakes that are poisoned when the level loads can no longer contain Enraged

## Playfield Objects

* Fix for player or NPCs sometimes being blamed when Alarm Buttons were destroyed due to natural causes
* Laser Emitters can be disabled with the Wrench
* Slightly more difficult to destroy Fire Spewers
* Fewer Trash Cans are spawned in levels, but they are never empty
* Reduced size of Gas collider

## Characters

* Cost to hire NPCs is a bit less
* Cost to hire people is dependent on your floor
* Cost for Doctor to heal you is dependent on your floor
* Cost to purchase Slaves is lower when they are not being rescued for a mission
* Fix for cost of muggings from Mobsters being a bit higher than intended

## UI / Controls

* Auto-Aim can be disabled from the Control Setup menu
* When the player moves the cursor over an NPC or holds the space bar, status effects are shown
* Fix for health bars of other players not appearing above their heads in online multiplayer mode when the player holds space bar
* People can no longer Jump while in a Trip animation

## Items

* Item cost is affected by the current floor. As the player progresses, items become more expensive and can be sold for more money
* Player can get better deals on items from Shopkeepers and Drug Dealers after enslaving them
* Reduced base extra cost of cloning items in Clone Machine
* Increased base price of Giantizer pills from $50 to $80
* Bartender is capable of selling more than 2 drinks
* Tranquilizer Gun costs more and has a smaller initial ammo count
* Shopkeeper no longer starts the game with Kill Profiter
* Doctor now starts the game with the Tranquilizer Gun
* Scientist starts with the Leafblower instead of the Tranquilizer Gun
* Bartender NPCs now serve Cocktails, which will give you a completely random positive status effect
* Fix for player being able to use multiple Hacking Tools on the same object, and only losing the first Hacking Tool
* Fix for items sometimes remaining for sale after multiplayer client had purchased them
* Fix for player not saying “I can’t pick that up” when inventory is full, after gibbing someone in very close proximity
* Fix for items sometimes making a noise that could attract people nearby, if two items were spilled at the same time in close proximity to one another
* Fix for never being able to see the contents of Cocktails that you clone

## Status Effects / Traits / Special Abilities

* Hacker has a 50% chance for their hack to cause an alarm, rather than 100%
* Hacker can hack Slave Helmets being worn by Slaves
* Hacker can hack the Killer Robot
* Always Crit effect time reduced to 20 seconds
* Giant effect time reduced to 20 seconds
* Shrewd Negotiator benefits improved a bit
* Crepe Crusher, Blahd Basher, Scientist Slayer and Specist give the player more skill points for killing members of the opposing class
* Cannibal receives extra health for eating people who have been “cooked” by fire
* Wrestler’s Toss move does more damage
* Backstabs are easier to perform - The player will always attack in a forward motion when they have the Backstab trait and are in the proper position
* Sleep Killer is now completely silent
* Sleep Killer does not gib people anymore
* Soldier starting Endurance is now 2 instead of 3
* Investment Banker’s Speed, Strength and Accuracy stats are higher
* Withdrawal causes reduced strength, speed and accuracy
* Nicotine lasts for 30 seconds, freezes the timer on Feelin’ Alright, and freezes the effects of Withdrawal
* Clumsiness Accepted now allows you to break people’s walls without them becoming Hostile
* Modern Warfarer regenerates health to 15 instead of 20 when Low Health mutator is active
* When Werewolf is running low on time before transforming back into a human, numbers will appear over his head. The same goes for Assassin’s Camouflage
* Fair Game cancels Suspicious, Charismatic and Malodorous in character customization
* Bite cancels Strict Cannibal, and Cannibalize cancels Jugularious
* Bite has a chance to give 2 health instead of 1, with a slightly greater chance of the number being 1
* Bite costs 10 points in character customization instead of 5
* Fair Game gives a 10 point benefit in character customization instead of 7
* Assassin’s Accuracy stat reduced from 3 to 2
* People are knocked back a proper amount when blocking hits from Primal Lunge and Sharp Lunge
* Flesh Feast no longer works on dead people, it was functionally too similar to Cannibalize. However, it now restores 3 health instead of 2.
* People turn into Zombies after dying more quickly. The amount of time had previously been extended to allow for more Flesh Feast hits
* Zombie Phlegm charge time has been reduced
* Darts can no longer randomly cause Paralyze, since this could make the player a sitting duck if it occurs near a turret
* Players with Tech Expert have a 100% chance to turn off Security Cams and disarm Door Detonators when interacting directly
* When NPCs laugh at the Comedian’s jokes, the chance that they will join their party is less predictable
* Fix for Traits not being removed properly on New Character Every Level for clients in multiplayer games

## Stats / Unlocks

* Fix for only the server player in multiplayer games receiving nuggets when someone completes a mission where nuggets are the reward. Now, all players will receive the nuggets.

## Missions

* For Neutralize missions, it is now possible to threaten people to leave town (or ask them nicely if you have a good relationship)

## Disasters

* Added 30 seconds to the “Find Bombs” disaster

## Mutators

* Fixed crash when loading saved games with “New Character Every Level”

## Level Generation

* Cops are no longer spawned near Power Boxes if the Radiation Blast disaster is occurring
* Varying number of cops is spawned near Power Boxes, rather than the number always being 2

## Artificial Intelligence

* If an NPC is Hostile toward a player, they will no longer immediately become hostile toward another player upon seeing both players at the same time
* Fix for NPCs standing at the exact same spot as one another when “All Stand Guard” command is used
* Added “All Follow” command for when the player has told more than one party member to Stand Guard
* Prices for services are now properly affected by the player’s relationship with the seller in all cases
* NPCs in combat are not as scared of large groups of players
* Fix for NPCs who are Submissive to the player not always having the correct relationship with other players
* Cops react properly when the Power Box that they are guarding is hacked
* Normal Cops become Hostile if you destroy an Alarm Button
* Fix for Thief not being able to steal from player when the PVP was turned off in Settings
* Fix for Thief sometimes trying to steal from players who are dead or had disappeared
* Fix for property owners becoming Hostile if the player takes something from one of their owned chests (Safes, etc.) after the player has purchased a Key or Safe Combination from them
* Fix for Ghosts not always acting properly if Gravestones were destroyed by natural causes rather than a specific person
* Fix for issue where NPCs in buildings where quests are taking place are aligned with the player for no reason

## Text

* Added proper descriptions for Strength and Accurate status effects

## Multiplayer

* It is now possible to revive other players from the dead using money
* 30 second timer for players to get the the elevator instead of 60 seconds. The same goes for the other timer that appears when everyone has reached the elevator

Engine

* Unity engine updated from 2017.2.0 to 2017.2.1

## Other

* Updated Rewired plugin from 1.1.7.8 to 1.1.8.3
* Updated 2D Toolkit plugin from 2.5.8.7 to 2.5.8.8

# Patches / Hotfixes

## Alpha 40b

* Fix for Cannibalize not functioning
* Fix for Loadout-O-Matic not appearing properly when facing south
* Fix for too many options appearing sometimes when hacking Slave Helmet
* Fix for being able to ask people to leave town after they turn into Zombies
* Fix for player not receiving “I can’t pick that up” message after chloroforming someone and immediately attempting to pick up their items while inventory is full
* Fixed a case where a Fire Spewer is positioned such that it destroys a window
* Fix for people still being hurt by Gas clouds after the player turned them off via computer

## Alpha 40c

* Borderless Window button appears in the Graphics Settings menu, though it doesn't actually do anything. Rather, it explains that you need to use a command line parameter to do borderless, "-popupwindow".
* Items are properly sorted when using Sell-O-Matic and Clone Machine
* Player can drop items when using Sell-O-Matic and Clone Machine
* Potential fix for “Operating/Doing Something” bar not always closing properly
* Vendor Stand is no longer Hackable (for now)
* Fix for Loadout-O-Matics providing armor with only 1 durability instead of 100
* Fix for drinks created with Drink Mixer and Syringe having the wrong status effect
* Fix for prices on armor and headwear being incorrect
* Fix for Class Solidarity still being triggered with NPCs who are Hostile toward the player
* Fix for Backstab not working on multiplayer client
* Fix for Security Cam turning sound continuing to play after it’s been shut off
* Fix for followers often having difficulty attacking locked doors
* Fix for followers refusing to walk past yellow Lasers when commanded
* Fixed NPC pathfinding issues with buildings spawning gas at the start of the level
* Fixed NPC pathfinding issues near large objects when in a Wander state
* NPC AI no longer runs prior to the game starting in multiplayer games
* Fix for NPCs sometimes trying to examine Security Cam and Turret through walls
* Player cannot ask or threaten Slaves to leave town
* Fix for Hostile people sometimes turning around when in the presence of an invisible player