Campaign 1

**Campaign 1** is the first series of podcast episodes in Ravens Realm Tabletop. It features Brandon Tomlinson as the Dungeon Master.

* **D&D 5e Planescape: Episode 0 - The Characters & DM:** "This week we introduce ourselves and our characters in a laid-back interview format. You could consider this episode optional, but do you really want to miss out??" https://ravensrealmtabletop.podbean.com/e/planescape-episode-0-the-characters-dm/
	+ *Key Events (Spoilers Ahead):*
		- Each player takes a turn interviewing another player to explain their character designs, then we meet the DM Brandon. The party consists of Echo the Druid, Grydar the Barbarian, LaCroix the Bard, Lorzaren the Echo Knight, Mylo the Rogue, Roosten the Paladin, Sala the Warlock and Morgoth the Wizard.
	+ *Behind the Scenes:* This episode features the rough draft "SNL" intro that was replaced in later episodes. It was named "Episode 0" after a typical "session zero" in TTRPGs. Pollum is the only homebrew race used in the party, as Will had developed their lore shortly before the show began.

* **D&D 5e Planescape: Episode 1 - Confined in the Cosmos:** "This week we take the training wheels off and launch head first into a full campaign." https://ravensrealmtabletop.podbean.com/e/planescape-episode-1-confined-in-the-cosmos/
	+ *Key Events (Spoilers Ahead):*
		- The party is held captive in the Astral Sea on a Gith ship, but breaks free with the help of Morgoth.
		- The Gith ship is captured by Captain Alsair and Khagi's forces after they appear through the Ruby Gate.
		- Lorzaren leaves Gith service and joins the party, smashing the Rod of Rulership that was used to control him.
		- The party agrees to work for Captain Alsair in exchange for ownership of the Gith ship, and Sala writes up the contract.
		- Captain Alsair and Khagi take the party to Füs (called Fub in this episode).

* **D&D 5e Planescape: Episode 2 - Eye of the Storm:** "Out of bondage, our party begins to take shape. Will we be successful?" https://ravensrealmtabletop.podbean.com/e/planescape-episode-2-eye-of-the-storm/
	+ *Key Events* *(Spoilers Ahead):*
		- In Füs, the party gathers at The Leather Gate Bar.
		- Alsair asks (the Good aligned) Sala to obtain the Storm's Eye Gem, and Sala hires the party to complete the job.
		- Alsair gives Sala the Gem of the Heart's Desire, which points toward the Storm's Eye Gem.
		- Khagi joins the party at the request of Alsair, helping to pilot the Gith ship.
		- The party travels from Füs to Mount Celestia by way of the Golden Gate.
		- The party begins their descent under Mount Celestia, much to the joy of Grydar.
* **D&D 5e Planescape: Episode 3 - Mutiny in Flames:** "We continue our mission to retrieve the gem known as the Eye of the Storm, but something doesn't sit right with us." https://ravensrealmtabletop.podbean.com/e/planescape-episode-3-mutiny-in-flames/
	+ *Key Events (Spoilers Ahead):*
		- Under Mount Celestia, the party easily finds the location of the Storm's Eye Gem and the Holy Avenger, which results in great suspicion.
		- Lorzaren finds the Holy Avenger, but gives it to Roosten.
		- Echo levitates Mylo up to steal the Storm's Eye Gem. After some debate, the Gem is trusted to Echo.
		- LaCroix and Mylo conspire to turn the party against Alsair after suspecting that his aims are nefarious.
		- The party returns to Füs, enters the Leather Gate Bar and reunites with Alsair. The discussion goes south as the party hesitates to hand over the Gem and Alsair attempts to cast Dominate Person on Echo.
		- Alsair reveals himself to be a Peacock-Rakshasa after threats from the party. Combat ensues, and Roosten deals a near fatal blow to Alsair, who vanishes.
		- Mylo sets the Leather Gate Bar on fire and the party leaves after unsuccessfully searching for Alsair.
* **D&D 5e Planescape: Episode 4 - Precarious Interlude:** "This week we flee the scene of the crime, only to find ourselves in an even stranger situation. What will the party do next?" https://ravensrealmtabletop.podbean.com/e/planescape-episode-4-precarious-interlude/
	+ *Key Events (Spoilers Ahead):*
		- Believing that Alsair escaped to Sigil, the party boards the Gith ship. The Storm's Eye Gem begins to "malfunction" as Khagi and Echo are accidentally banished by the Gem. It is then carried by Sala.
		- Lorzaren attempts to navigate the ship through the Astral Sea without Khagi's help, arriving at length in the Outlands, specifically in Xaos.
		- The party finds their way through a portal to Sigil thanks to a Xaos resident named Todd, who is charged with guarding the Gith ship while they're gone.
* **D&D 5e Planescape: Episode 5 - Playing Both Sides:** "We have finally arrived in Sigil, but will the city corrupt us?" https://ravensrealmtabletop.podbean.com/e/planescape-episode5-playing-both-sides/
	+ *Key Events (Spoilers Ahead):*
		- In Sigil, The Storm's Eye Gem "malfunctions" again, this time banishing Morgoth and Grydar while materializing Echo.
		- Khagi reappears, and the party attempts to force her to choose a side in the conflict between them and Alsair, much to her confusion.
		- Roosten finds an Imp named Xotyl and tries to keep him as a pet.
		- The party successfully convinces Khagi to help them find Alsair and resolve their conflict, despite her dismay over the Leather Gate fire.
		- The party travels to the Hive Ward, seeking out Alsair's contact Erraxith. Instead they stumble upon a Muckraker gang underboss named Mason the Mincer.
		- The party strikes a deal with Mason, agreeing to kill Erraxith, helping in the Muckraker's war against Erraxith's gang.
		- Meeting with Araxith under the false pretense of joining his gang, the party discovers that he is a Glabrezu. They agree to wipe out the Muckraker gang in exchange for Erraxith's promise to help find Alsair. Erraxith also retains Khagi as collateral.
		- Influenced by the gang warfare, the party formalizes their group name as "The Ocho", which is embroidered on their cool leather jackets.
* **D&D 5e Planescape: Episode 6 - Blood in the Streets:** "The time has come to strike a decisive blow in the Hive's turf war. Who will survive the battle?" https://ravensrealmtabletop.podbean.com/e/planescape-episode-6-blood-in-the-streets/
	+ *Key Events* *(Spoilers Ahead):*
		- In the Hive, the party returns to Mason the Mincer and pretends to be friendly. Suddenly they attack the Muckrakers and take Mason captive.
		- Mason is forced to reveal the location of another group of Muckrakers led by fellow underboss Jarvis, and the party butchers them.
		- Holding Mason and Jarvis captive, the party discovers the location of the Muckraker headquarters through interrogation. They scout ahead and plan their attack, discovering that the Muckraker gang leader appears to be an Air Genasi.
* **D&D 5e Planescape: Episode 7 - Foul Play:** "We are closing in on the headquarters of the Muckraker Gang, but fate has other plans." https://ravensrealmtabletop.podbean.com/e/planescape-episode-7-foul-play/
	+ *Key Events* *(Spoilers Ahead):*
		- Echo gets banished by the Storm's Eye Gem once again, but Grydar materializes.
		- The Storm's Eye Gem banishes the Muckraker headquarters itself, leaving its inhabitants in the open. The party sweeps in and forces the remaining members to retreat from Sigil.
		- Mermus (the Air Genasi Muckraker leader) flees into a sewer, and the party follows. They take her prisoner and interrogate her.
		- Returning to Erraxith's headquarters, the party hands over Mermus in exchange for Khagi and Xotyl. They are disappointed to discover that Alsair has killed the scouts sent by Erraxith to find him.
		- Alsair sends the Xaos resident Todd to relay a message of intimidation to Araxith and presumably the party as well. Mysteriously, he has also sent a second Gem of the Heart's Desire.
		- The party fears that by sending Todd, Alsair is conveying that he tracked them to Xaos, and has potentially taken back the Gith ship.
* **D&D 5e Planescape: Episode 8 - Gateway to Victory:** "The Lady of Pain seeks balance in her city. Will she flay off our skin, or help us out?" https://ravensrealmtabletop.podbean.com/e/5e-planescape-episode-8-gateway-to-victory/
	+ *Key Events* *(Spoilers Ahead):*
		- In the Hive Ward of Sigil, the party rests at The Jaded Falcon. They hatch a plan to return to Xaos and check on the Gith ship. They also contemplate trying to contact the Lady of Pain.
		- The Storm's Eye Gem suddenly materializes the contents of the Muckraker headquarters into another building, causing a scene. The party searches through the building as the Storm's Eye continues malfunctioning.
		- The Lady of Pain herself appears, which horrifies many, including some of the party. She asks the party why they are they are causing chaos in the city. To their surprise, she agrees to teleport them to the Gith ship.
		- Finding themselves once again in the prison quarters of the Gith ship, the party discusses their plan for commandeering the ship and capturing Alsair. They also discover that they are in Limbo.
		- The party attempts to parlay with Alsair. He offers to reinstate the original deal of exchanging the ship for the Storm's Eye Gem. They decline after confirming that Alsair's plan is to use the Storm's Eye to release a presumably Chaotic Evil deity named Hedera.
		- The season's climactic battle ensues, as Alsair sends his mind-controlled crew (including some Xaos residents) to attack while he is trapped in Sala's Magic Circle.
		- The party wrestles with the moral dilemma of whether or not to kill the brainwashed crew as they attack, and Roosten leaps into a duel with Alsair.
		- After a prolonged struggle with the marauding crew, the party defeats most of them. Seeing that he is about to be killed, Alsair casts Planeshift and vanishes.
* **D&D 5e Planescape: Episode 9 - Ocho Forever:** "This week we share our final scenes and character epilogues, then follow it with our thoughts on the campaign overall." https://ravensrealmtabletop.podbean.com/e/dd-5e-planescape-episode-9-ocho-forver/
	+ *Key Events* *(Spoilers Ahead):*
		- After searching unsuccessfully for Alsair, the party debates about whether or not to destroy the Storm's Eye Gem. They are not sure if it can be destroyed. Eventually Sala destroys it, guaranteeing Alsair's plan to be ruined.
		- The cast members discuss where their characters will go after the campaign:
			* Mylo returns to the Hive to join in the gang war.
			* LaCroix joins with Roosten/Sala and becomes Good aligned.
			* Sala returns to Faerûn to bolster the Church of Selûne with good deeds.
			* Grydar continues his search of Faerûn for his missing father.
			* Roosten travels on a new quest to the "Fortress of Thunder".
			* Lorzaren attempts to figure out his true nature.
			* Morgoth returns to his library, but uncovers a dark secret.
			* Echo marries her prince, and they go on new adventures together.
		- The cast members discuss their favorite moments.