Ignited Bonnie

**Ignited Bonnie** is one of the main antagonists that appear in **The Joy of Creation***,* and a member of **The Igniteds**.

## Appearance

Ignited Bonnie looks like the original Bonnie, but very deteriorated. He has no face, no torso, no arms, he does not have his down leg and no feet.

## Personality

His personality is aggresive, and when he sees the player, and he is very passive when nobody is watching him. He likes to be with the other animatronics.

## Behaviour

He aggressively will attack the player when he sees him/her. In every appearances he does, he will roam in the place, until he sees the player.

### ***The Joy of Creation***

Ignited Bonnie will start out-of-view in the hallway behind the left doorway. After a 25 seconds or so, he will slowly open the door. He will make a little creaking sound while opening the door.

If you are too slow at flashing the light at him, then he will instantly kill the player. This behavior is also shared by Ignited Freddy and Ignited Chica.

### ***The Joy of Creation: Reborn***

#### ***Free-Roam Test***

Ignited Bonnie's red eyes are not seen within the glowing eyes of the other Ignited Animatronics. His dark silhouette can be seen very faintly, with only his red pupils flashing.

#### ***Challenges***

Ignited Bonnie appears to be the most aggressive and active out of The Ignited. Ignited Bonnie is the only animatronic active during Basement: Ignited Bonnie, and is significantly faster than Ignited Freddy. The glow of his red eyes and the thumps of his feet warn you when he is approaching. When you see or hear him, you must run until you are far enough away from Ignited Bonnie. If he is chasing the player, turning as many corners as possible while running will slow him down slightly. Ignited Bonnie will begin to chase the player as soon as they enter his line of sight. However, because Bonnie's running speed is immense (only surpassed by Ignited Chica and Ignited Foxy), both escape and the ability to outrun him is virtually impossible at close-quarters (though at a lesser degree of Ignited Foxy) unless if the player is directly next to walls during Ignited Bonnie's pursuit, which will cause him to temporarily halt and back away in this scenario if Ignited Bonnie nears the player enough, making his pursuit easy to escape, though it can't always work all of the time, so this has to be taken more cautiously in order to avoid death. His jump scare is very intense because he punches the player in the face, evidently with lots of force as determined by the sound of the THUMP the impact makes, which is enough to kill people off a single-hit.

If you fail the objective, he will automatically turn towards the player's current position and pursue them, eventually ending the game.

### ***The Joy of Creation: Story Mode***

#### ***Bedroom***

Ignited Bonnie will attack the player from the door at the foot of the cot. He will knock three times before entering. The player must hide in their bed and turn off the light to avoid him, but only on the third knock when Ignited Bonnie enters the room; he can be ignored on the first and second knocks. If the player fails to defend against Ignited Bonnie by turning off the light and sitting down in the crib, he will teleport between a flash of darkness to behind where the player is currently looking, eventually killing the player once they look at him or if they wait, the latter is due to automatically turning the player's vision toward Ignited Bonnie if they wait.

### ***Living Room***

Ignited Bonnie will start attacking at 1 AM, right after Ignited Freddy and Ignited Foxy consecutively attack the player once. He will slowly approach from behind the double doors. Whenever he advances forward, he will make a moaning sound similar to the one his original counterpart makes in FNaF 1. Constantly checking the doors is not needed as long as the player takes note of the number of times the audio cue has played since Ignited Bonnie last attacked.

Ignited Bonnie goes through 5 phases before he enters the room:

1. He appears far from the door and is not visible.
2. He gets a little closer to the door, and his eyes are visible, but scarcely.
3. He moves closer to the door and his upper body is visible.
4. He is standing directly behind the door. Only his arm and part of his body is visible.
5. He is staring through the keyhole.

To avoid Ignited Bonnie, the player must stand against the wall where Ignited Bonnie enters from and wait until he closes the doors, indicating that it is safe to leave the hiding spot. Failure to do so will result in a Jumpscare, where Ignited Bonnie will sock Val Cawthon in her face as hard as possible to initate death. Ignited Bonnie does not enter the room at the same time as Ignited Freddy or Ignited Foxy, so the player will need to prioritize who to deal with first.

### ***Office***

At about 3 AM, Ignited Bonnie will start appearing in the cameras, hanging around the corners at the edges of the camera's view. Looking at Ignited Bonnie's face while he is there will lead to him screeching at the player before breaking the camera, preventing the player from warding off Ignited Foxy from that direction for the remainder of the night, which is beneficial due to Ignited Foxy never appearing on broken cameras, allowing the player to ward off Ignited Freddy and progress the night more easily. This can be circumvented by looking at the floor through the camera, as looking at Bonnie's feet will not trigger him. Opening a door while Ignited Bonnie is hiding behind it will not trigger a jumps care. However, for early patches, in a similar vein to Ignited Foxy, if Ignited Bonnie is spotted behind a door by the player, he will kill the player. Due to both Ignited Animatronics having the red pupils, the flashlight is lackluster against the duo.

## References

https://the-joy-of-creation-scott.fandom.com/wiki/Ignited\_Bonnie