recursal/Fanatic-Fandom huggingface dataset:
Dwoje dla nieba

**Dwoje dla nieba***(Two for the sky)* - krótki odcinek przygód kucyków.

## Streszczenie

Promyczek, Miętka i Różyczka biegną do Storybelle (brak polskiego imienia). Mieszka ona w dużej, pięknej bibliotece. Trzy przyjaciółki pragną posłuchać jakiejś opowieści. Los wybiera "Dwoje dla nieba". Dwie najlepsze przyjaciółki były dla siebie jak siostry-bliźniaczki. Wszystko robiły razem, a nazywały się Star Fly i Heart Bright. Marzyły o lataniu. Budowały nawet skrzydła, ale nie należały one do skutecznych. Postanowiły zapytać o pomoc Zefirki, ale te miały skrzydła od urodzenia, więc nie potrafiły im pomóc. Wieczorem zasnęły. Gdy się obudziły, dostrzegły, że na ich plecach pojawiły sie piękne, kolorowe skrzydełka. Wyszły z domu i wzbiły się w powietrze. Na początku czuły się wspaniale, chociaż nieudolnie szło im latanie, miały sporą satysfakcję z podróży w chmurach. Jednak wrótce zapragnęły dotknąć ziemi i bawić się z innymi kucykami. Skrzydła w tym przeszkadzały, bo nie umiały z nich korzystać. Wiatr je niósł, a one były bezsilne. W końcu przebudziły się. Cała historia okazała się ich sennym marzeniem. Postanowiły, że chcą być normalnymi kucykami bez skrzydeł. Biegały po Kucykowie, zamówiły pucharek lodów i już nie myślały o lataniu. Storybelle skończyła swą opowieść. Trzy przyjaciółki były zachwycone. Opiekunka bibioteki kazała polecić reszcie kucyków tę opowieść.

Dopisek od autorki artykułu: Nie mogłam znaleźć odcinka po polsku, więc obejrzałam po angielsku, toteż nie ma polskich odpowiedników dla imion bohaterek opowieści, ani kucyka w bibliotece.
Taniec w chmurach

**Taniec w chmurach -**krótki odcinek specjalny.

## Streszczenie

Kolejny piękny dzień w Kucykowie. Trwają przygotowania do balu. Migotka ma problem - nie potrafi wymyślić tańca. Przychodzi jej z pomocą Wróżka, która wypowiada specjalne życzenie. Inspiruje je przejażdżka nową kolejką górską w wesołym miasteczku. Lecz, aby życzenie się spełniło, trzeba złapać latawiec! Kiedy Wróżka udaje się za nim w pogoń, Migotka stara się coś wymyślić, szkoląc tancerki. Tymczasem ta pierwsza odnajduje latawiec na drzewie. Przy okazji natyka się na magiczny, tęczowy wodospad. Spotyka tam Gwiazdeczkę - pegaza, który zabiera ją na legendarną wyspę motyli. Pegaz mówi, że życzenie się spełni, jeśli Wróżka nic nie powie nikomu. Ta wraca do Kucykowa na bal, niesiona przez stado drobnych, kolorowych motylków, które "na pokład" zabierają także tancerki. Podniebne akrobacje wyglądają jak taniec. Wszyscy biją brawo, a Tęcza przyznaje przyjaciółkom medal. Wszystkiemu przyglądała się, przez nikogo niezauważona, Gwiazdeczka.
Tęcza

**Tęcza***(ang. Rainbow Dash)* - jeden z kucyków ziemskich zamieszkujących Ponyville.

## Opis

Tęcza posiada niebieską sierść. Jej znaczek to oczywiście tęcza. Grzywa i ogon są kolorowe - w barwach tęczy. Oczy kucyka są fioletowe.

Tęcza jest spokojna, rozważna, sympatyczna i przyjacielska. Jest szanowana i lubiana przez wszystkich mieszkańców Kucykowa - nadzoruje imprezy, rozdaje różnego rodzaju medale. To świadczy o jej solidności i odpowiedzialności.

## Ciekawostki

* W czwartej generacji jej osobowość jest odwrotna do tej z trzeciej generacji.
* Kiedyś zapowiedziała pojawienie się nowej tęczy, ale to ona przyszła wystrojona.
* Co najmniej jeden raz zajmowała się organizacją świąt w Kucykowie.
* Prawdopodobnie posiada jakieś moce związane z tęczą.
Generacja 3

Trzecia odsłona marki My Little Pony zadebiutowała w roku 2003. Kucyki z tej linii wizualnie przypominały kucyki pierwszej generacji, były tylko nieco szczuplejsze. W latach 2003-2005 produkowane były jedynie kucyki ziemskie, w późniejszych latach dołączyły do nich również pegazy i jednorożce. Dla tej generacji przywrócono również system sprzedaży wysyłkowej za kupony wycinane z opakowań.

Z myślą o starszych fanach marki, firma Hasbro przygotowała serię designerskich kucyków określanych mianem Art Ponies (część z nich została zaprojektowana przez uznanych artystów, np.: Junko Mizuno). Do sprzedaży trafiły również białe figurki, pozbawione jakichkolwiek elementów graficznych, przeznaczone dla osób przerabiających kucyki.
Czarujące urodziny

**Czarujące urodziny**(ang. **A Charming birthday**)- pierwszy film z trzeciej generacji kucyków.

## Opis

*W kucykowym świecie urodziny są naprawdę wielkim wydarzeniem i wszyscy oczekują ich z niecierpliwością! Nic nie sprawia wtedy większej przyjemności niż niespodzianka, oprócz... naprawdę dużej niespodzianki! I tu właśnie tkwi problem - zbliżają się urodziny Kimono i nikt nie wie czym zaskoczyć najmądrzejszego kucyka w Kucykowie? Nikomu się to jeszcze nie udało! Niespodzianka, Miętka i ich przyjaciele zamierzają jednak spróbować! Poznaj wszystkich przyjaciół i zobacz, czy uda im się sprawić niespodziankę kucykowi, którego jeszcze nikt nigdy nie zaskoczył! Dzięki wspólnemu wysiłkowi, odrobinie wyobraźni i... szczęścia może uda im się zorganizować najbardziej magiczne urodziny jakie kiedykolwiek miała Kimono!*

## Streszczenie

Niespodzianka znana jest z organizacji najwspanialszych przyjęć urodzinowych w Kucykowie! Tym razem zamierza się podjąć organizacji niespodzianki dla Kimono. Jeszcze nie udało sie jej zaskoczyć, toteż strony w specjalnej Księdze Urodzin czekają na magiczne fotografie z urodzin. W międzyczasie poznajemy niezwykłe historie urodzinowe kucyków, które wpisały się ze swoimi świętami do księgi. Postanawiają one stworzyć specjalny prezent - bransoletkę z amuletami. Jak to kucyki - zabrały się za to z rozmachem i amulety są wręcz ogromne! Miętka sprowadza Kimono. Rozpoczyna się impreza! Nad głowami zgromadzonych widać ogromny pierścień z ogromnymi amuletami. Na torcie spoczywa zgrabna bransoletka - każdy kucyk dodał do niej coś co lubi. Impreza trwa, a przyjęcie zapisuje się w księdze urodzin. Udało się!
Miętka

**Polska**

* Brak

**Miętka** (ang. **Minty**)- jedna z bohaterek serii o kucykach, pojawia się w wielu ekranizacjach.

## Opis

Miętka posiada sierść w kolorze miętowym oraz fioletowe oczy. Jej grzywa i ogon są różowe. Na udzie widnieje znaczek, który przedstawia trzy cukierki miętowe .

Miętka jest zakręcona, ale sympatyczna. Czasami próbuje wszystko dopasować na ostatni guzik. Niekiedy kończy się to katastrofą (jak próba poprawy cukrowej laseczki). Przeważnie wesoła, skora do pomocy. Ma wielkie ambicje.

## Ciekawostki

* Jej ulubiony kolor to zielony.
* Niektóre powiedzenia zmienia (np. "Mam tu wszystko zielono na białym")
Broken Arrow

## Niveles

Broken Arrow es el nivel 5 del juego. Este nivel en un poco más difícil que los anteriores, ya que es uno de los últimos del juego. Su modalidad de juego es medio rara, porque cuando se toca va para arriba y al soltarlo sube al techo.Su modalidad de juego es parecida a la de "Glorius Morning", la diferencia es que en "Broken Arrow" es al revés.

## Nivel 1:

Empieza todo verde, el fondo, los obstáculos, etc. La primera parte suele ser "larga", porque todo el tiempo el fondo es verde y suelen estar los mismos obstáculos durante el recorrido hasta llegar a la siguiente parte; en esta parte el fondo se vuelve una mezcla de amarillo y verde con bolas de diferentes tamaños. En la siguiente parte el fondo se vuelve amarillo con obstáculos parecidos a la primera parte, y luego termina el nivel 1 ,y continua el nivel 2.

Vídeo nivel 1: https://www.youtube.com/watch?v=iR-RMO43HWQ

## Nivel 2 y 3:

Como en la gran mayoría de los niveles los niveles 2 y 3 son muy parecidos, la diferencia es la dificultad. El nivel 3 se caracteriza por tener demasiados obstáculos por todo el nivel y muy grandes, provocando muchos errores y pocas oportunidades de pasarlo.

Vídeo nivel 2: https://www.youtube.com/watch?v=LzDJowNrif4

Vídeo nivel 3: https://www.youtube.com/watch?v=IvYSS3kAUiA
Mendel Stromm

Le **Professeur Mendel Stromm** était l'associé de Norman Osborn jusqu'à ce que celui-ci le trahisse pour obtenir le plein contrôle de leur entreprise.

Après avoir purgé une peine de prison, il devient **le Maître des Robots** mais finit assassiné.

Bien des années plus tard, on découvre qu'il a techniquement survécu et qu'Osborn l'a ranimé en le stabilisant dans une combinaison sur-mesure sous l'avatar de laquelle il se fait appeler **Gaunt**.

Cette page-ébauche se contentera pour l'instant de recenser les apparitions les plus notables de ce personnage.

## Bibliographie sélective

* *The Amazing Spider-Man* #37 (06/1966) (mort)
* *The Amazing Spider-Man* #39-40 (08-09/1966) (flashbacks)
* *Peter Parker, the Spectacular Spider-Man* #68 (07/1982) (robot)
* *The Amazing Spider-Man* #249 et 370 (02/1984 - 12/1992) (flashbacks)
* *Untold Tales of Spider-Man* #08 (04/1996) (flashback)
* *The Spectacular Spider-Man* #233-234 et 240 (04-11/1996)
* *The Amazing Spider-Man* #411-412 et 416-418 (05-12/1996)
* *The Sensational Spider-Man* #05 et 11 (06-12/1996)
* *Spider-Man* #69 (06/1996)
* one-shot *Spider-Man: Legacy of Evil* (06/1996) (flashback)
* *Green Goblin* #10 (07/1996)
* one-shot *Spider-Man: The Osborn Journal* (02/1997)
* one-shot flashback *Peter Parker, Spider-Man* #-1 (07/1997) (flashback)
* *Spider-Man Unlimited* #17 (08/1997)
* mini-série *Spider-Man: Revenge of the Green Goblin* #03 (12/2000) (flashback)
* *Peter Parker: Spider-Man (vol. 2)* #27-28 (03-04/2001)
* mini-série *Penance: Relentless* #02-03 (/5) (12/2007 - 01/2008)
* back-up de *Scarlet Spider* #01 (03/2012) (flashback)
* mini-série *Marvel Knights: Spider-Man (vol.2)* #05 (/5) (04/2014)
* mini-série *Spider-Verse (vol.2)* #4 (/5) (10/2015) (version alternative)
* *Spidey* #01 (02/2016) (version alternative)
* mini-série *Civil War II: Amazing Spider-Man* #02-04 (/4) (09-11/2016)
* *The Amazing Spider-Man (vol.5)* #04-05 (10-11/2018)
* *Sinister War* #1 (/4) (09/2021) (flashback)
* *The Amazing Spider-Man (vol.5)* #71-73 (09-10/2021) (hologramme/flashbacks)
Sky Fortress

## Niveles

Sky Fortress es el séptimo nivel, y uno de los niveles con la modalidad de juego más difícil, es muy rara, va en diagonal y al tocar la pantalla se impulsado para la dirección hacia donde va la pelotita (arriba o abajo).

## Nivel 1:

Empieza con el fondo de color violeta/morado con obstáculos en movimiento como cubos, pelotitas en cadena, tablas rectas, etc. El nivel continua con los mismos obstáculos y el mismo fondo hasta el final del nivel.

## Nivel 2

El nivel dos aumenta el número de obstáculos y su velocidad varia, como siempre las líneas de ayuda desaparecen.

Vídeo nivel 3: https://www.youtube.com/watch?v=FboksjTYgPU
Kucykowo

**Kucykowo -**miasteczko, w którym mieszkają kucyki.

## Opis

Kucykowo jest stosunkowo niewielkim miastecznkiem. Jego centrum to duży, różowy pałac. Kucyki mieszkają w niewielkich domkach - ich kolorystyka zależy od talentu czy upodobań mieszkańca. Pomiędzy ścieżkami, znajdują się małe trwaniki obsiane wszelakimi kwiatami. Nadaje to uroku miasteczku. W Kucykowie, oprócz zamku i domków mieszczalnych, możemy znaleźć także Wesołe Miasteczko. Na obrzeżach lokalizacji, w odosobnieeniu, mieszka Kimono. Miasto położone jest w pięknym miejscu - otaczają je łąki i wzgórza.

## Ciekawostki

* W pałacu odbywają się różne uroczystości - zabawy czy imprezy urodzinowe.
Mój mały kucyk Wikia

## Zawartość

* Wiki jest dopiero w trakcie tworzenia.
* Ilość artykułów jest niewielka, ale z czasem się to zmieni.
* Ostatnio skupiałam się na wyglądzie wiki. Zyskała ona faviconę i logo.

## Zasady & Porady

* Edytuj artykuł tylko wtedy, kiedy zamierzasz umieścić w nim prawdziwą informację.
* Artykuły uzupełniaj informacjami dotyczącymi tylko generacji trzeciej (nie tyczy się to artykułów przybliżających pozostałe generacje).
* Nie zaśmiecaj tej encyklopedii zdjęciami nie nawiązującymi do jej tematu.
* Artykuły twórz rozsądnie.
* O pomoc zwracaj się do Halszki.
* Wiki wciąż się rozwija, dlatego im więcej edytujecie, tym lepiej!
* Ale trzeba pamiętać o rozsądku - edycja tak, ale tylko sprawdzone informacje odnoszące się do generacji trzeciej.
* Za edycje włączone są osiągnięcia.
* Widoczna edycja dla osiągnięć (zmienianie kropek itp) jest karana. Nie od tego one są.
* Pamiętajcie o kategoriach i licencjach do obrazów!

Powodzenia we wspólnym tworzeniu :)

Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

## Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
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Midnight Sun

## Niveles

**Midnight Sun** es el 4 nivel del juego, su modo de juego es parecido a la del juego "Wave Wave" (osea en forma de flecha, diagonal).

## Nivel 1:

El nivel 1 es el más fácil de los niveles tres niveles de "Midnight Sun" (como en todos los niveles). El nivel empieza con un fondo de color gris con pinchos que giran dispersos por todas partes, luego se hace un gris más oscuro con pinchos que vienen y van por el nivel. Después hay bolas de pinchos para esquivar, luego (ya terminando el nivel) pasa lo mismo pero con bolas y un fondo negro.

Vídeo: https://www.youtube.com/watch?v=MmfvOkQF33A

## Nivel 2 y 3:

El nivel 2 y el 3 repite el mismo formato que el 1, (como siempre) la diferencia es la dificultad del nivel y los espacios por donde pasar. Más en el nivel 3.

Vídeo nivel 2: https://www.youtube.com/watch?v=MGqzZaGM\_W0

Vídeo nivel 3: https://www.youtube.com/watch?v=joRvlm6sKtg
Rifter Games

Rifter Games es la empresa creadora del juego (Dash Till Puff).

El juego fue creado por la compañía en 2014.

Un tiempo despúes la empresa saco "Dash Till Puff 2"

El juego consiste en avanzar de nivel sin orden, por distintos mundos conocidos por el nombre de la canción, y que, cada uno emplea distintos modos de juegos.
Wikia DashTill Puff

**Bienvenido a
Wiki Dash Till Puff!**
**El Wiki sobre el videojuego de dispositivos móviles como Android o iOs:
*Dash Till Puff!*
 Donde todo el mundo puede editar**

Hoy es miércoles, 31 de enero de 2024.
Tenemos 13 artículos desde el 28 de Noviembre de 2015.
Páginas nuevas • Categorías •

 **Sobre Nosotros...**
**Wiki Dash Till Puff** es una página web perteneciente al proyecto wikia, todo lo que se publica en esta página se considera hecho bajo licencia CC-BY-SA, a excepción de aquellas imágenes o contenidos licenciados por Rifter Games y aquellos contenidos autorizados a mostrarse aquí por parte de sus autores.

**Información**

**Navegación**
Miniimagen1.pngTodos Los NivelesMiniimagen2.pngJuegosMiniimagen3.pngMúsicaMiniimagen4.pngComponentesMiniimagen5.pngOtrosMiniimagen6.pngAdministraciónMiniimagen7.pngReglasMiniimagen8.pngLicencia

## Novedades

* Fecha- Texto de novedades
* Fecha- Texto de novedades

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad
Heart Bright

**Heart Bright***(brak polskiego tłumaczenia)*- bohaterka opowieści "Dwoje dla nieba".

## Opis

Kucyk posiada jasną sierść i grzywę w kolorach niebieskim i blado-fioletowym oraz ogon w kolorze mocnego różu. Jej znaczek to "serce latawiec". Oczy kucyka są koloru jasno-niebieskiego.

Heart Bright jest wesoła, lubi się bawić. Wszędzie udaje się ze swoją najlepszą przyjaciółką. Kocha spędzać z nią czas. Na początku opowieści marzyła o lataniu i posiadaniu skrzydeł - to marzenie dzieliła ze Star Fly - wspomnianą już wcześniej najlepszą przyjaciółką. Tak samo jak przyjaciółka, Heart Bright to bardzo pomysłowy kucyk.

## Ciekawostki

* Nie wiadomo, czy Heart lub Star istnieją naprawdę, czy to tylko bohaterki opowieści.
* Razem z przyjaciółką marzyła o lataniu, lecz gdy doświadczyła tego i nie potrafiła zapanować nad skrzydłami, postanowiła stąpać po ziemi.
Active World End

## Niveles

Active World End es el nivel 6 del juego, su modalidad de juego es que con cada toque se valla para arriba o si esta arriba valla para abajo (de forma recta).

## Nivel 1:

Empieza (y termina) con un fondo negro y obstáculos como cuadrados y lineas que son difíciles de esquivar por la jugabilidad del nivel.

## Nivel 2 y 3:

Como siempre son igual al nivel 1, solo cambia la dificultad. Este nivel (Active World End) se dificulta por su modo de juego, al a ver solo dos lugares donde estar hay muchas probabilidades de morir.
Trigonometry

## Niveles

**Trigonometry** (Trigonometría en español) es el segundo nivel del juego. Su modalidad de juego es que se va para arriba y con cada toque la pelotita va contra el suelo y luego rebota.

## Nivel 1:

Como todo nivel 1 del juego, comienza fácil, aveces con pinchos que vienen hacia la pelotita o con bolas , sigue con un fondo anaranjado con diferentes tipos de bolas. Sigue con una parte medio rojiza / anaranjado, también con bolas de diferentes tamaños, el nivel termina con una parte roja con más bolas y pinchos para esquivar y luego empieza el nivel 2.

Vídeo:

☀https://www.youtube.com/watch?v=3wrcLTV898g

## Nivel 2:

El nivel es la continuación del nivel 1 pero más difícil. Como en todos los niveles de el nivel (Glorius Morning) comienza con el fondo amarillo, la diferencia es que en el nivel 2 las bolas y pincho son un poco más grandes y más difíciles de esquivar. El nivel sigue prácticamente igual que el nivel 1 pero la diferencia es la dificultad y el tamaño de los obstáculos.

Vídeo: ☀https://www.youtube.com/watch?v=BsdCXrvISso

## Nivel 3:

El nivel 3 es el último y más difícil de los tres de "Glorius Morning", porque los pinchos y bolas son mucho más grandes que la de los otros niveles, y son más difíciles de esquivar y pasar. El resto de las caracteristicas del nivel es igual (fondo, jugabilidad, partes).

Video: https://www.youtube.com/watch?v=VXZNmvIfDpI
Zefirki

**Zefirki -**małe stworzonka zajmujące się kwiatami.

## Opis

Zefirki występują w różnych zestawach kolorystycznych, jednak są do siebie podobne. Przypominają miniaturowe kucyki z czułkami i skrzydełkami. Od prawdziwych kucyków są o wiele mniejsze.

Zefirki są pracowite i miłe - kochają kwiaty. Dobrze znają Lilijkę, ponieważ ta zajmuje się ogrodami w Kucykowie. Stworzonka te oprócz miłości, posiadają także talent do kwiatów.

## Ciekawostki

* Jeden z zefirków ma alergię na kwiaty.
* Zefir to grecki bóg wiatru zachodniego.
Canciones

Las "Canciones" En Dash Till Puff y Dash Till Puff 2 son el componente principal de los niveles las cuales van cambiando de Ritmo.

## Compositores

WaterFlame es uno de los compositores de Dash Till Puff con la cancion "Lightspeed".

EnV es miembro de los compositores con su cancion "Uprise".

F-777 con su cancion "Dance Of The Violins" hace parte de los artistas musicales.

BossFight (Holyyeah) es el compositor de 2 canciones llamadas "Maze of Mayonnaise" y "Milky Ways" (los dos de Dash Till Puff 2).

Dj VI forma parte de los artistas con la cancion "Techno Reactor".

Las canciones mas destacables de la secuela de este gran juego dash till puff son maze of mayonnaise, techno reactor, dance violins, lightspeed y milky ways
Fiendol

The **Fiendol** is a monster losely based on the deity idol. "Fiendol" is derived from a combination of "fiend" which refers to their malevolent nature, and "idol", the object it is based on.

## Biology

Fiendols are green, wispy, ethereal spirit creatures. They are contained within a specially crafted magenta pot and sealed with a magical rune. The rune serves as the Fiendol's nucleus and source of its power, and serve as

The pseudo-gods of life, Nubis and Garude, realized that their immortality comes at a price; the unfortunate death of their hundreds of loyal servants. To overcome this problem, the brothers sealed their servant's souls into decorative ceramic pots upon their death to serve them eternally. Garude also gave them psychic powers to have a better time in temple defense.

## Behavior and abilities

Fiendols remain motionless within their pots until they are commanded by the life and death brothers. When they are commanded, they erupt from their pots.

Fiendols are able to do the following when they detect temple trespassers.

**Psychic beam**. The Fiendol's rune briefly glows a faint green, then it fires a narrow but long-ranged beam of energy in an attempt to stun its target.

**Seal**. The Fiendol's rune briefly glows a bright pink, then it fires a spectral star-stamped orb which, upon collision, renders the enemy unable to perform most magic abilities for a short time (though highly experienced mages are able to break the seal).

**Self-destruction**. The Fiendol's ultimate move, it voluntarily removes its star-stamped rune which triggers a chain reaction within its body, causing a powerful explosion in a large area. This ability is forcefully performed when the rune is destroyed or removed. The soul sealed within the Fiendol is lost forever.

## Gallery

Original sketch.Old art.Old original sketch.
Petiwinkle

The **Petiwinkle** is a monster based on the butterfly. "Petiwinkle" is derived from "periwinkle", referring to the color of their wings. The "Peti-" in the name can also be derived from "petite", referring to its miniscule size.

## Biology

Petiwinkles are tiny, winged monsters. They are very small, growing to an average height of an inch. Their bodies are composed of a head and an abdomen, all of which is in a yellow color. They have a pair of curly antennae on their spherical heads. They have large, pink eyes above their tiny mouths and small freckles on their cheeks. They wear small crowns crafted from grass. Petiwinkles have a pair of wings, the colors of which vary between Petiwinkles from different regions (though the wings have generally have at least some shade of blue).

Large groups of Petiwinkles can be found at areas with a lot of flora, such as meadows. They feed on flower pollen and nectar, which they share a large part in cultivating.

## Behavior and abilities

Petiwinkles exhibit drastically different behavior when they are alone and when they are with other Petiwinkles. When alone, they are very timid, fleeing from nearly everything that moves. When with other Petiwinkles, though, they will not hesitate to play tricks on other monsters, including monsters that are much bigger then it.

Petiwinkles have a variety of magical tricks they can perform.

**Pollinate.** The Petiwinkle flaps its wings forward, releasing a blast of pink, glittery magic at a target. When the target is a flower, the Petiwinkle can fire another blast at another flower, pollinating both. When the target is not a flower, the target is briefly stunned (whenever possible).

**Throw magic.** The Petiwinkle flaps its wings forward, releasing a blast of green, glittery magic at a target, attempting to briefly confuse it. The target would hear a voice from where there is none, throwing them off.

**Teleport.** The Petiwinkle spins in place in a glittery manner before teleporting to a different position. The range is not very long (usually a maximum of only four feet away), though the Petiwinkle's small size typically ensures an escape.
Slublub

The **Slublub** is an aquatic creature based on common sea slug. The "slub" in its name is derived from "slug", the gastropod animal it is based of. The "blub" is derived from "blob", which describes its stout appearance.

## Biology

Slublubs are chubby, blob-like creatures, consisting of only a head and a body. Slublubs come in many colors, but can only be one color at a time. They have very smooth, squishy skin all throughout their body. They have two beady yellow eyes and a mouth, as well as a pair of antennae. Slublubs tend to grow small, reaching average heights of only 3 inches.

Slublubs can be found in shallow water. Slublubs require very little for survival. Sunlight is enough to sustain them when they are in direct exposure to it. Slublubs that aren't in direct exposure to and aren't able to move to one that is have to resort to regularly feeding on algae. Slublubs can undergo cellular mitosis, producing new Slublubs regularly.

## Behavior and abilities

Slublubs are among the most docile monsters in existence. They aren't capable of doing much, and serve as prey to many underwater monsters. To offset this, they are capable of reproducing extremely fast due to the low biological requirements necessary to do so.

Slublubs are able to perform only one ability.

**Metabolized multiplication.** The Slublub channels its energies to reproduce, mass producing new Slublubs. On average, a single Slublub would end up with 20 within a minute when every Slublub would perform this ability.
Garude

**Garude** is a monster based on the Garuda, a large humanoid bird creature. It is also the derivation of its name.

## Biology

Garude is an anthropomorphic monster. He is covered in stiff, brown feathers, with the feathers at the back of its head slightly stiffer. He has a broad, orange beak. His usual attire includes a gold and purple colored cloth piece around its neck, a piece of gray cloth bounded by a bronze belt around its bicep and a golden gauntlet. He wears another bronze belt around his waist that binds two pieces of gray clothing at their lower bodies. He also wears a long, purple and black strip of special cloth that is attached to his belt. He wears a pair of leather shin guards and leather sandals. He is armed with a large purple ankh. Garude is 1.5 meter tall and 85 kilograms heavy.

Garude, like his brother, is biologically immortal. Having power over life itself, it is a godlike monster.

## Behavior and abilities

In contrast with his sibling, Garude's powers involves the preservation and composition of life. It spends its days travelling to desert in an attempt to find the meaning of life.

Garude has the following abilities.

**Empower**. Garude raises its ankh, which then emits a bright, white light. Garude's nearby allies are empowered, able to focus and react more quickly while also being more physically and mentally stronger.

**Spirit field**. Garude raises its ankh, then slams it at the ground. The ground is then blessed, creating a holy circle that halts aging and heals wounds quickly as long as beings are in the circle.

**Soul leash**. Garude releases a spectral string from his ankh that latches to a biological being of his choice. While the leash is in place, the Garude rapidly reverses the aging process of the target, getting rapidly younger.

## Gallery

Original art.Old original art.Old original sketch.
Hurriarcana

The **Hurriarcana** is an wind elemental monster. Their names are a combination of "hurricane", a large storm with strong winds, and "Arcana", referring to its magical properties.

## Biology

Hurriarcanas are massive beings composed of thick, swirling clouds and violent winds. They appear to be humanoid in nature, with what resembles a head, hair, torso, and a single arm. They also appear to be wearing a scarf of clouds. Hurriarcanas are held together by powerful magical winds that keep every essential cloud together. The wind around their arm are the strongest and features shreddingly violent winds that go in different directions. The wind that spins around their torso are comparatively much calmer and serve only to spin the body around. The wind that blows their cloud scarf are of similar power but the wind here goes only in one direction. The wind that spins around their hair go slightly faster but this wind is notably more random in its direction and speed, causing the clouds there to rub against each other and create isolated lightning storms. Hurriarcanas are massive and can grow from 9,000 to more than 10,000 meters tall.

Hurriarcanas are essentially magical anomalies that take the form of a hurricane. A hurricane would appear to be slowly vacuumed into a randomly spawning magical portal and spat out at a different magical portal an area miles away from where it originally was, spinning into the form of a Hurriarcana. The winds are now enchanted, giving the Hurriarcana its sentience. The Hurricarcana would then travel across the world in a straight line, obliterating everything unable to resist its storm. The Hurriaracana would dessolve slowly in that time, completely dissolving in roughly two weeks. It is near impossible to defeat the Hurriarcana physically, but it is susceptible to powerful fire and wind magic. When two Hurriarcanas collide, the masssive amount of static electricity between the two would transofrm the two into the Thunderarcana, a special type of Hurriarcana that is significantly more destructive and has limitless lightning travelling within it. Thunderarcanas dissolve much faster than regular Hurriarcanas, lasting only up to around 3 hours.

## Behavior and abilities

Hurriarcanas are docile creatures and are unaware of the destruction they cause. They are not known to react to anything nor fight back against assault. Thunderarcanas, on the other hand, are much more violent, actively striking areas it passes through and causing destruction.

Hurriarcanas are known to execute the following abilities.

**Brutal gale**. Everything below the Hurriarcanas are faced with winds going 200 miles per hour. Tornadoes are also sometimes created, adding to the destruction.
Raccuu

The **Raccuu** is a monster based on a raccoon, which is also the origin of its name.

## Biology

The Raccuu is a small, gray-colored furry monster with a patch of black over its eyes, resembling a comical burglar. Its fluffy tail has two black rings.

Raccuus are omnivorous, able to ingest almost anything edible though generally preferring fruits or fish. They can usually be seen during the day in forests with their children but when night falls, the parent Raccuus are usually seen wandering cities alone.

## Behavior and abilities

Raccuus are nocturnal, and during the evening, they raid the homes of unsuspecting citizens. They are very clever, able to use basic tools such as keys and can openers. After a raid, they go back to their family and share the spoils with them. When they get caught, they attempt to do the following.

**Charm**. The Raccuu cutely stares at the target's eyes, seemingly asking for forgiveness. Whether or not this trick works depends on the target.

Parent Raccuus are very protective of their young, and would do the following if provoked.

**Quick whack**. The Raccuu draws a stick from hammerspace, then smacks the enemy quickly, then, within eye blink, returns to its original position. This attack occurs ungodly fast.

## Gallery

Original sketch.A stick a Coon drew from hammerspace.
Blazetail

The **Blazetail** is a reptilian monster of fire. The name "Blazetail" is derived from "blaze", referring to its power over fire and "tail", referring to the fact that it is only a head and a tail.

## Biology

Blazetails are composed of a rounded, snouted head with two dark eyes and a body consisting of a tail. They have smooth, bright green skin. Violently swirling spouts of flames circle it endlessly. They are able to "slither" the air, able to reach high places. They are also able to traverse and swim through lava, which is wheere they lay their eggs. An average adult Blazetail is two feet long from snout to tail.

Blazetails feed on various fruits, berries and insects, roasting them with their fires before consuming them. Blazetails make their homes at the base of volcanoes, near vegetation that grow from volcano ash. When food is short, they venture into nearby pastures.

## Behavior and abilities

Adult Blazetails are relatively passive creatures, only really getting aggressive when their food is getting stolen or when theit offspring are threatened. Child Blazetails, on the other hand, are natural troublemakers, blasting any nearby thing with embers.

Blazetails are able to perform the following abilities, all of which revolve around fire.

**Roast.** The Blazetail blasts a small stream of concentrated fire from its mouth, roasting the target. Though the Blazetail typically uses this ability on food, it can use this ability to burn potential threats.

**Infernal vortex.** The Blazetail temporarily gives a target its swirling flame, temporarily losing its ability to fly but trapping a target in a fiery tomb, potentially burning a target. The Blazetail regains its ability to traverse the air upon taking back its flames.
Horror

The **Horror** is a monster based on the ghost. "Horror" is the feeling of fear, which is also the literal derivation of the name.

## Biology

Horrors are wispy, gray, formless creatures. They have a glowing pair of yellow eyes, as well as a black mouth. Being ghost-like in structure, they are able to phase through solid walls.

The origin of Horrors are unknown, though they are usually seen at graveyards. They do not seem to need to eat or rest, and can eternally wander the lands.

## Behavior and abilities

Horrors tend to be very hostile creatures, attempting to scare off living creatures who approach it. However, they are not particularly dangerous, and will disappear from the ether when they fail to fear their target.

Horrors have the following abilities.

**Formless**. The Horror's formless physique gives it immunity to almost all physical contact. It can reshape anytime it pleases, and can phase through the thickest walls.

**Possession**. The Horror enters a living target's body, gaining temporary limited control over it. A person with strong will will be able to reject the monster, though.

**Spirit burn**. After possessing a target, the Horror attempts to rend the target's spirit, severely weakening the target for a short period of time.
Sonicbat

The **Sonicbat** is a monster based on the bat. "Sonicbat" is a combination of the words "sonic", referring to its sound-based powers and "bat", the real-life animal the monster is based on.

## Biology

The Sonicbat is pink, furry monster capable of flight. Its arms are also its wings, which are films of skin. It has two large ears. Its belly has three rings.

The Sonicbat is a nocturnal creature, only venturing out of its cave at night to feed on fruits and bugs. Sonicbats live in swarms of up to a hundreds individuals

## Behavior and abilities

The Sonicbat is a generally passive creature, only really attacking when it is hit or when their food is taken away. Sonicbat colonies do not have a leader; everyone is in it just for protection. If a colony of Sonicbats feel that the group is in danger, the entire colony would attack the enemy.

The Sonicbat can perform the following in case of threat.

**Disruptive screech**. The Sonicbat releases an irritating screech in an attempt to scare enemies away.

**Echo**. The Sonicbat releases a powerful blast of sound from its mouth in an attempt to stun the enemy with the sheer loudness of it. The blast bounces between the walls of the cave, gaining more power and extending the duration the bigger the cave is.

**Bite**. The Sonicbat opens its jaws, than flies towards an enemy mouth-first, biting down viciously. This is mostly just for attack; the Sonicbat does not consume meat outside of insects.
Ursine

The **Ursine** is monster based on a bear. The name, Ursine, is literally "bear" in Latin.

## Biology

Ursines appear to be large, blue furred quadruped beasts with sharp teeth and claws. The defining characteristic of Ursines are the pink stars on its fur. Ursines receive a new star every year, with the first star appearing on their cheek. The stars are covered in pink, glittery star dust. They can reach up to 1.8 meters in height and up to 300 kilograms in weight.

Ursines are omnivorous. Though they prefer to feed on berries and other fruits, they won't hesitate to hunt when they get an opportunity. They are apex predators thanks to their superb strength and speed. Mating season only occurs during massive meteor showers, which is why they are so rare.

## Behavior and abilities

Male Ursines spend their day hunting for food, while female Ursines look after the cubs. It is generally dangerous to approach an Ursine, as they are very territorial. Mother Ursines are extremely protective of their cubs.

When threatened, they can do one of the following:

**Bestial roar**. The Ursine roars loudly to scare off a being it deems dangerous. This attack warps and skews the literal space around the Ursine's mouth, almost as if the Ursine is roaring through time and space itself.

**Star crash**. The Ursine charges forward, then headbutts an enemy, attempting to knock it back. The stars on its body shimmer as it runs.

**Astral bite**. The Ursine lunges forward and bites an enemy. Spacial energy is released from the Ursine's jaws to empower the attack.
Ocu

The **Ocu** is a monster based on an ordinary monk. "Ocu" is derived from "oculus", the Latin word for "eye", relating to the single eye on its forehead.

## Biology

The Ocu is an anthropomorphic yellow-skinned monster with a pair of arms and legs, having 3 and 2 fingers and toes, respectively. It has a rather large head to contain its equally large brain. It has two small horns extending from both sides of its head, and a walrus mustache. It wears a loose black undercoat, white robe and wooden sandals. The most distinct feature of the Ocu is the single third eye on its forehead, which is the center of its psychic powers. An adult Ocu is usually about a meter tall and weighs 60 kilograms.

Groups of Oci can be found at highly spiritual places such as at ancient temples or groves. They can be seen arranged in an orderly, square-like fashion. The Ocu, for many generations, is in an eternal fast. Because of this, it has evolved to be able to perform photosynthesis. It has little to no predators thanks to the force field it can put up in a moment's notice. How it reproduces is unknown.

## Behavior and abilities

The Ocu spends the entirety of its day in meditation, as long as the Ocu is not disturbed in the process.

During meditation, the Ocu performs the following.

**Force field**. The Ocu puts up a force field that stays up until the meditation its over. The Ocu can, however, put up a quick barrier during battle, but the Ocu needs to time it well, as the barrier is more frail and disappears after a few seconds. The Ocu is completely protected from magical attacks while the shield persists. Physical attacks, though weakened, would destroy the shield over time.

When their fellow Oci are in danger, the Ocu would immediately stop its meditation to perform the following.

**Psychic beam**. The Ocu's third-eye widens, projecting a pink beam of disruptive psychic power, in an attempt to temporarily disable the enemy's mental functions. The target hit enters a stunned state, bombarded with powerful migraines.

## Gallery

Original sketch.Old original art.Old riginal sketch.
Cucursenut

The **Cucursenut** is a monster based on the coconut tree. "Cucursenut" is a pun on "coconut", the fruit of the tree it is based on, and "curse", the theme of its magical abilities.

## Biology

The Cucursenut is a stout, bipedal monster whose body is covered in brown bark. On top of its head are four, large, green leaves with 3 ornamental eyes that appear like fruit on a tree. Cucursenuts are almost always 2 feet tall and 50 pounds heavy.

Thriving at beach shores, the Cucursenut performs photosynthesis to sustain itself, lowering its metabolism than basking in the sunlight to absorb it. The Cucursenut is a widely feared creatures, thanks to the terrifying curses it can afflict predators with. It is unknown how they reproduce, but some speculate that they perform summoning rituals to create new Cucursenuts. There are no child Cucursenuts, and it is unknown how they die.

## Behavior and abilities

Cucursenuts spend most of their days waddling around the beach sands. Though not necessarily hostile, Cucursenuts are easily provoked. Even just the act of being near one for an extended period of time will cause them to attack.

When provoked, they can do one of the following.

**Cursed nut**. The Cucursenut holds out its arms, creating dark particles around them. A coconut covered in unknown black particles is than created. The Cucursenut than winds back, than throws the cursed coconut at an enemy, applying a curse on it. The afflicted has severely reduced energy and would be in this exhausted state for up to 8 hours.

**Dark release**. The Cucursenut throws its arms, than pulls them back as dark particles are formed around them. Dark energy than erupts on enemies who were previously afflicted with the curse from Curse nut. The pain they experience is akin to having their insides burnt.

**Shaded coat**. The Cucursenut innately has a negative aura around it, giving it an increased resistance against non-physical attacks such as fires and electrocution.
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The Game: El Desafío

Presentado por
 País de origen
 Idioma/s
 N° episodios
 Tiempo de duración

**The Game: El Desafío** es el primera temporada de The Game, el spin-off de Good Life. El estilo del programa va variando dependiendo de la temporada, pero normalmente se trata de un grupo de exparticipantes de alguna temporada de Good Life, los cuales compiten para obtener el premio final.

Para esta temporada, los participantes son divididos en dos equipos (verdes y dorados), donde semanalmente competirán en **La Gran competencia**, el equipo ganar gozara de inmunidad para el siguiente proceso, mientras que el equipo perdedor verá como uno de sus integrantes abandona el programa.

## Equipo del Programa

* **Bianca Rodreds**, encargada de conducir las competencias por equipo y el duelo de eliminación.
* **Osvaldo "Salvaje" Menítez**, encargado de conducir ambos cara a cara.
Horseguard

**Horseguards** are aquatic monsters based on sea horses. Its name, "Horseguard", is derived from "sea horse", an underwater creature with a horse-like head. It is also derived from "coast guard", a military force employed to watch over maritime traffic, referencing the monster's military theme.

## Biology

Horseguards have long, slender bodies. They have tough, black skins on their head and tail, while their abdomens have a strange camouflage pattern. They have long, ridged mouths which they use to eat. Horseguard gills can be found below their green eyes. Flat green spines line their head and tail, while similar camouflaged spines line the back of their abdomens. Horseguard tails curl inwards, and they use this tail to move.

Large Horseguard colonies can be found in seas, particularly at reef areas. They feed on algae and microplankton, and are notoriously heavy eaters.

## Behavior and abilities

Horseguard units are among the most organized colonies under the sea. Though they are prey to many underwater predators, Horseguard units are relatively safe due to their ability to rally themselves against threats. During nightfall, half of the Horseguards in the colony go to sleep while the other stand guard, alternating every hour.

Horseguards are capable of performing the following abilities.

**Rally.** The Horseguard releases a bellowing call that only Horseguard can hear. Nearby Horseguard within earshot would rush to the Horseguard's aid. A Horseguard unit's typical formation is a spherical one, with either the oldest or the rallying Horseguard in the center.

**Takedown.** The Merc rotates forward in a 90 degree angle before winding back and brutally tackling a target, attempting to knock it back. The spines on the Merc's head helps to improve the damage dealt.

**Underwater buckshot.** The Merc inhales a large amount of water into its mouth before firing a pressurized blast in a cone, attempting to stun the targets hit. This ability works best from close range but can still be potent from long range.
Icanary

The **Icanary** is a unique monster based on Icarus, the son of Daedalus of Greek mythology. Its name, Icanary, is a combination two words. The first one is "Icarus", a character of the story of the same name whose wax wings were melted by the sun, causing him to fall into the waters below. The second word is "canary", a common bird, referring to its bird-like being.

## Biology

Icanary armor is created from a mixture of various regular and white golds, and enchanted with powerful magics. The wings are made of a light gold variety for better air dynamics. These wings are mechanized and can be retracted and stretched out to the Icanary's leisure. These wings are also polished to a fault, shimmering and reflecting sunlight. The full helmet has back spikes and mouth guard and is designed to completely protect the Icanary's head. The armor's massive shoulder pads are supported by the rest of the upper body armor. The gauntlets are enchanted, bolstering the Icanary's spell casts. The body armor and lower garments are made of the strongest golds. The Icanary's shoes are crafted from a comfy blue fabric, and grant the Icanary unreal land speed when grounded.

The Icanary serves as the stalwart defender of Divinav, who also granted the Icanary her magical powers. The Icanary, in exhange, protects her from all opposition. The Icanary's armor, on the other hand, was crafted by Tectoromir. The Icanary, for as long as Divinav's magic holds, is immortal and will not age.

## Behavior and abilities

The Icanary has an arsenal of powerful offensive, defensive and supportive abilities, further bolstered by her armor's enchantments.

**Brilliant fire.** The Icanary's hands are engulfed in a multi-colored fire before lobbing the flame at a target. The fire is special in that it cannot be put out through nearly any means.

**Icarus strike.** The Icanary flies upwards, towards the sun. The Icanary's wings then glow a shining gold, absorbing the solar energy. After charging her wings, the Icanary dives down at a target or target area at a blistering speed. Multiple golden sonic booms occur as the Icanary swoops down. Upon collision, the power of the collision is manifested by a golden explosion.

**Knight's code.** Upon sensing that an ally is under attack, the Icanary can instantly switch places with that ally, the Icanary gaining a near impenetrable barrier upon teleporting.

**Resurgence.** The Icanary extends her arms at a target and shoots a stream of shining gold. The target hit is granted resistance to elemental attacks.