Sinsemilla Mary Jane Pots

**Overview** ⬩ Gallery ⬩ Relationships ⬩ Synopsis

* Current
* Forehead
* Teenager

**Sinsemilla Mary Jane Pots**, usually referred to as **Milly**, is a human wizard that fell into Fracture from a world called Earth through a Glitch, she is the last member of The Clawbreakers group.

She joined later into the campaign in Episode 5 and is played by Kelbremdusk.

## **Appearance**

Milly is a thin woman of average height, with frizzy, shoulder long, dirty blonde hair. Her bangs cover the top half of her face, to hide her absent forehead and eyes. She has a tooth gap in her upper front teeth. As of recent, she's been styling her bangs slightly different so her eyes a partially visable.

### **Attire**

When Milly first came to Fracture, she wore an eyesore of an ensemble of green, purple and orange with the biggest hat the rest of the group had ever seen. Her winter outfit was just as much of an eyesore.

After stealing the only train on the continent from the city of Lund, she acquired an enchanted leather jacket, with the help of Grinn, from a vendor in Sunnyriver. She ultimately ditched her green jacket and orange overcoat, switching it for the leather jacket, together with a white top, black hot pants, striped stockings and newly bought boots.

During the later Neridan arc, she bought a tight black mini dress with a white corset.

### **Other Appearance**

Milly has several outfits she will switch to during downtime. Including hoodies, T-shirts, gym shorts and a floral sundress gifted to her by Cypress.

#### **Glitch Effect**

**Temporary**

Her stress rolls can affect time and space in a peculiar matter.

* Set back time by an hour for everyone but herself.
* Generate a field which completely stopps time for everyone who entered it, except herself.
* Absorb the light surrounding her.
* Grow one to two additional pairs of jet-black arms.
* Cause everything to move in hyper slow motion except for a few people surrounding her.
* Become ethereal.
* After setting back time for two hour during the battle of Neridan, her arms and legs turned pure black for a month.

**Permanent**

* Milly is missing the top half of her face, which has been replaced by a hole filled with corruption. A black substance crawling with eyes and teeth that releases smoke like ribbons while uncovered. Apart from the hole, the influence of the corruption has changed Milly’s body in several ways: her blood and tears have been replaced by a black liquid, and her upper lip, the inside of her mouth, and her finger and toenails are stained black.

* After passing through a glitch to her world, and ultimately returning back to Fracture, she now has a permanent, fully functional eye on the back of her neck.

#### **Corrupted Form**

Milly's corrupted form, as seen through the amber spyglass, appears as a 20 ft. tall, multi-armed, humanoid figure, clad in iridescent robes underneath a starry cape. A black hole replaces the space where its head should be and atop it sits an iridescent metal crown, surrounded by a white halo. The creature is referred to as ***"Kipthorne"**.*

## **Personality**

Being thrust into a world so drastically different from your own can severely mess with one's head, pair that with an already kind of unstable mind, plagued by nightmares and horrors, which is only held together by constant self medication, and you’ll get Milly. Due to the perpetual effects of the corruption, the dreadful feeling of the nightmares would haunt her even during daytime, giving her acute mood swings.

Milly usually displays a fun, relaxed, “no bullshit” attitude which can shift to erratic outbursts of anger or anxiety in a matter of seconds. And even though survivor's guilt and PTSD weigh heavy on her shoulders, she keeps marching on because “if she doesn’t do it, who else will?”.

In tense situations, she’s tries to be calculating, always looking for the best solution to any problem, however deciding which choice would be the best is something she struggles with. She prefers to get in second and even third opinions before settling on a solution. Milly shows a passionate curiosity about new and exciting topics, be it magic, culture, the environment, people she meets or even her fellow teammates. So much so, that she will occasionally overstep boundaries by asking too many personal questions or present a very blunt, “holier than thou” attitude when confronted with ideas and concepts which seem primitive compared to concepts from her world.

After receiving the forget-me-knot diamond from Saracen, she is able to sleep peacefully and go through her daily life without the help of medication. She’s become more playful and approachable.

## **Equipment**

* Notable Items
* Consumable Items
* Treasures
* Cyphers

* Milly's Hat of Many Secrets (minor bag of holding)
* Enduring Spellbook (given to her by Asmundr)
* Broom of Flying
* Portable Room and Key
* Pufferfish Jacket (stolen for her by Grinn)
* Forget-Me-Knot Diamond (givent o her by Saracen)
* Bone Breaker Glove (stolen from Hesphit)
* Scholar's Monocle
* Bracelet of Moaning
* Gravedigger's Tiara
* Second Hand Smoke (allows one to cast Mage Hand Cantrip)
* Tooth of Twisting Truth (taken from Quisli)
* Ripple Pool Mirror shard
* Blue Amber Ring of Spell-Refueling (given to her by Ko)
* Sending Stone
* Amber Bracelet (10 charges)
* Tome of Clear Thought
* Wayfinder Bracelet

- Dagger with Armber

- Personal Notebook

- Walkman with everlasting batteries

- Component Pouch

- Cypher Pouch

- Spellbook: The Enchiridion of Khatur

- Spellbook: The Demonic Scripture of Donesab

- Black and White Death Monolith stone (black obtained from dead priest in temple near Duck Creek, white obtained from quick visit to her world)

- Memory Books of her friends from her home world

- Orrery Parts (stolen from Markos)

- Memeory Book of the last two years from Ray Fredrick Harryhausen

- Cassette recording od Cassia

- Polaroid Camera

- Wolrdmap of Fracture with glitches

- History of Orrery Book

- Joke Book

- Suitcase of Clothes

- Key to Amelia Samodiva's door

- Weed pouch (52 days worth left)

- Scholars Pack

- Herbalism Kit

- Jewler's Kit

- Frefils Jolly Oozebean Sugarbombs

- Dr. Bob’s Resistance Gummies

- Sedative Mushrooms x22

- Diamond

- Amber (1 orange, 6 blue)

- Obsidian x10

- Pearls x4

- Orichalcum segment (change apperance)

- Clairvoyant's stone (project sight)

- Gray glass shard (anime object for 1 minute)

- Tortuga shield (petrify nearby creature)

- Topaz shard (wall of fire for 1d6 rounds)

- Crystal Fragment (scrying on creature's location)

- Obsidian Cube (destroy metal object)

- Darkwood idol (jump 120 feet)

- Iron shard (conjure blade of lightning (2d8 damage) for 2d6 rounds)

- Gold shard (conjure area of zero gravity)

- Iron rod (smoke bomb)

- Obsidian sphere (scry on idividuals left hand)

## **Abilities**

 DEX
 CON
 INT

### **Proficiencies**

* Arcana: 10
* Insight: 5
* Investigation: 10
* Perception: 5
* Survival: 5

### **Racial**

* Bonus Skill
* Feat: Resilient

### **Class**

* Arcane Recovery
* Arcane Tradition: Onomancy
	+ Extract Name
	+ Fateful Naming
	+ Resonant Utterance (Devastation, Puppetry)
* Ritual Casting
* Spellcasting (Intelligence-based ability)

### **Feats**

* Observant
* Keen Mind

#### **Wizard Spells**

* 1st Level
* 2nd Level
* 3rd Level
* 4th Level
* 5th Level

* Dancing Lights
* Message
* Poison Spray
* Prestidigitation
* Mage Hand

* Bless (Onomancy)
* Bane (Onomancy)
* Detect Magic
* Hideous Laughter
* Magic Missle
* Mage Armor
* Sleep
* Find Familiar
* Pay of Sickness
* Witch Bolt
* Disguise Self
* Absorb Elements
* Chromatic Orb
* Expeditious Retreat
* Ice Knife
* Snare
* Tenser's Floating Disk
* Identify
* Tasha's Caustic Brew
* Teen Spirit (4 uses)

* Extract Memory (Memory Smithing)
* Bind Memory (Memory Smithing)
* Alter Memory (Memory Smithing)
* Destroy Memory (Memory Smithing)
* Suggestion
* Levitate
* Enlarge/Reduce
* Locate Object
* Mirror Image
* Sinsemilla's Scented Mist
* Fortune's Favor

* Fireball
* Counterspell
* Remove Curse
* Magic Circle
* Galder's Tower
* Lightning Bolt
* Dispel Magic
* Sinsemilla's Sentient Mist
* Sending
* Animate Dead
* Fly
* Stinking Cloud
* Tongues
* Water Breathing
* Haste

* Polymorph
* Gravity Sinkhole

* Telekinesis
* Animate Objects
* Dominate Person
* Dream
* Seeming
* Wall of Seeming
* Temporal Shurt
* Creation
* Bigby's Hand
* Mislead

#### **Special Abilities**

* **Memory Smithing**
	+ Over the course of her journey through Fracture, Milly had the opportunity to study the field of Memory Smithing to learn more about how her and her companions memories were tampered with. She is now able to extract, alter and destroy memories of people, given she has extracted their name first.

* **Cypher Crafting**
	+ In her downtime, Milly will craft cyphers, minor magical charms with various effects, to help her companions in battle or sticky situations.

## **Companions**

### **Dinosaurs**

* **Jack'o Lantern** - a bold, black and orange Microraptor who was with Milly when she first fell through the glitch. Jack was given to Milly as a little egg which hatched out into the little Microraptor Jack. He has remained out of sight of people for most of his life, either hiding in Milly's hat or in the woodlands where its safe, however he is inteligent enough to know when to return and who is friendly and who is not. He has repeatedly saved Milly and helped her, both by physically attacking people such as Markos, or by being there for comfort.

### **Other**

* **Pumpkin** - Milly's familiar. Regularly Pumpkin takes on the form of a white and orange bat or a marmalade tabby cat.

## **Quotes**

* "The fuck if I know my dude."
* "Just because you can do something doesn't mean you should!"
* "Your dog is really cool." *(Milly to Ko while witnessing Grinn climb up a wall shortly after they met for the first time)*
* "I hate this fucking world! I just want to go home!" *(Milly yelling at Grinn)*
* *(Ko talking to Milly about her relationship to Asmundr)* **Ko:** "You never know where the train will be heading." **Milly:** "... Yes you do, because there's tracks."
* "Markos." *(derogatory)*
* "Man wait till you come to my world, you cannot even believe how many different types of chocolate treats we have. Some might say too much even."
* **Milly:** “I’m really sorry, I know you’re very distressed right now but-” *(Milly backhands Cypress across the face)* **Ko:** Milly!? **Milly:** “He deserves this! I am so sick and tired of him running off just because he’s angry! You need to stop and collect yourself, before you make any rash decisions. I know it’s hard. It sucks. I wanna do it all the time but see what this fucking does!” *(she points towards the city and the plume of smoke coming from Markos’ destroyed office)* “I wanna kill that motherfucker just as much as you but we can’t do it like this! Okay?! We. need. to. make. a. plan. And not just run into danger! Do you understand what I’m saying?!”
* "You know why this happened. We're coming for you." *(Note to Markos left on Ray Harryhausen's corpse)*

## **Trivia**

* Milly’s entire name is a reference to weed. With “*Sinsemilla*” being the name of a strain of weed and “*Mary Jane*” and “*Pot*” being nicknames for marijuana.

* She keeps a notebook of all the names she has extracted from people, together with descriptions and crude drawings of them.
* Her favorite colors are black and green.
* She used to play electric bass from age 9 to 17.

* Milly is a dessert connoisseur and loves all types of baked sugary treats. Given she has the proper tools, she’s also great at making them.

* She carries a lot of keepsakes and Knick Knacks which remind her of happier times.
* The highly potent strain of weed, she used to medicate herself with on a daily basis, is called "*The Neon Demon*"

* She and Asmundr wear matching deer head necklaces, which were gifted to them by Cypress.

* Milly has the smallest cup size out of everyone in the group.

* She occasionally mentions concepts, machinery or animals that don’t exist in Fracture, which leaves the group confused. She had to explain what a cow is, with the help of a children's book called “Five Gifts for Miss Mouse”.
* Milly is the only member of the group who has yet to kill another humanoid.
* She's always had extremely bad circulation, resulting in ice cold hands and feet.
* Milly has a passive perception 21, which is the highest out of the entire group.