GUI

The graphical user interface (GUI) is a layer of visuals which appear in-game. The GUI consists of the inventory, the heads-up display (HUD), and floating text and popups which occur during gameplay. The GUI is not present in the game world, and is superimposed on the player's view of everything else.

## Health box

The onscreen heads-up display (HUD) is composed of a single box containing the player's current health. Additionally, in *The Quest For Kielbasa*, the health box will also contain the player's maximum HP. The health box is located on the left side of the screen, and moves between the bottom and top left corners depending on the position of the player.

When the player dies, the health box will sometimes display negative numbers if the damage taken is greater than the damage required to kill the player.

## Circumstantial elements

Circumstantial elements are present in the form of floating text and popups which only are present on the screen to let the player know of an ongoing or complete action.

### Message boxes

Message boxes show information after specific actions are taken, and only last for a limited amount of time before disappearing. They are used to show important information that the player will need to focus on.

#### Floor display

The player's current floor will be displayed in a message box when entering a new floor. The message box will not be displayed when entering the winning floor containing the Golden Kielbasa[WCTW].

#### Gaining items

In *The Quest For Kielbasa*, when gaining an item from opening a chest or smashing a pot, a message box will be shown on screen listing the item that was picked up.

### Floating text

Floating text is used as damage indicators, or to indicate when an effect is applied. It is also used when an item is picked up in *Wurst Comes To Worst*, as well as to indicate an enemy's line of sight with an exclamation mark (!) above its head when it sees the player, and a question mark (?) when the enemy can no longer find the player.

Floating text is always surrounded by a black border, and is generally colored white, except for damage indicators. In *The Quest For Kielbasa*, all of the damage indicators are orange. In *Wurst Comes To Worst*, the damage indicators flash between red and white when the player takes damage, and are colored solid orange for when an enemy takes damage.

### Using ranged items

In *The Quest For Kielbasa*, when throwing a ranged weapon, a crosshair will appear on the screen which will show where the weapon will land, as well as a dotted line extending to the player. When revealing the effect of food by eating or throwing it for the first time, the effect of the food will be shown on screen in a message box.

In *Wurst Comes To Worst*, when the player uses an item, its name will appear in the bottom or top center of the screen as well as an arrow next to the player (or multiple arrows, for the spin item), which can be used to aim the attack.

## Inventory

By pressing , the player can open the inventory, a menu that shows all of their currently held items. Additionally, in *The Quest For Kielbasa*, the player's current damage modifier will be shown, as well as their attack damage and defense range. In *Wurst Comes To Worst*, the player's key count and current floor will be shown instead.
When an item is selected, an infobox will be displayed with a brief description that shows the effects and/or properties of that item. An arrow to the left of the item name will also indicate the selected item. When a new item is picked up, it will be added to an empty item slot, or a slot containing the same type of item in *Wurst Comes To Worst*.

### Slots

In *The Quest For Kielbasa*, the inventory consists of 2 equipment slots: one for melee weapons and one for armor, and 6 item slots which can hold food, ranged weapons, and unequipped melee weapons and armor.
In *Wurst Comes To Worst*, the inventory is much smaller, only containing 4 item slots. However, each item slot can carry an infinite number of the same type of item.

### Using items

Items can be selected and used in the inventory with the up and down arrows (/), and can be used with the  button. When an item is used in *The Quest For Kielbasa*, a sub-menu will open allowing the player to perform various actions depending on the type of item. In *Wurst Comes To Worst*, the item is used directly without opening a menu.