recursal/Fanatic-Fandom huggingface dataset:
Auvernal

**Auvernal** stands as a land of enchantment, artistry, and innovation. This nation has become a hub for the finest crafts**Auvernal** stands as a land of enchantment, artistry, and innovation. This nation has become a hub for the finest craftsmanship and design in the realm of firearms. With Gardone Val Elita as its capital and Lombarde as its industrial heart, Auvernal has fostered a unique identity as a nation of creators, even in the face of a historical irony - their mastery in designing weapons is juxtaposed by their struggles in warfare until the modern period.

## Overview

Auvernal is an enchanting nation situated on Nexonia Prime, the strategic position in the world places it as a hub for innovation, creativity, and technological advancement.

Gardone Val Elita, often referred to as the "Enchanting City," serves as the vibrant capital of Auvernal. This picturesque city not only embodies the nation's artistic spirit but is also home to Renetti SpA, a renowned firearms manufacturer that has left an indelible mark on the global stage.

## Locations

* **Gardone Val Elita**: Often referred to as the "Enchanting City," serves as the heart and soul of Auvernal. Its picturesque landscapes and historic charm provide a fitting backdrop for the nation's artistic endeavors. It is here that Renetti SpA, a clever nod to the famed Beretta, has established its legacy as a powerhouse in firearms manufacturing.
	+ **Lombarde**: The district of Lombarde, within the city of Gardone Val Elita, houses not only Renetti but also various industrial titans, collectively driving the nation's economy and reputation. This industrial hub has played a pivotal role in transforming Auvernal into a beacon of craftsmanship and innovation.
* **Amalfiera**: A coastal gem known for its stunning beaches and delectable cuisine.
* **Solevino**: A charming vineyard town celebrated for its exceptional wines and picturesque vineyards.
* **Portofino**: A bustling port city that connects Auvernal to the world and thrives on trade and commerce.
* **Valconca**: A city steeped in history and home to numerous art galleries and museums.
* **Marcelleto**: A mountain town, renowned for its winter sports and breathtaking alpine scenery.

## Trivia

### General

* The most ironic trait of Auvernal is that, despite their exceptional ability to design and create remarkable weapons, they have historically faced challenges when it comes to warfare.
* The denizens of Auvernal are known as the Auvernese, a term that applies both in singular and plural forms. This simple yet elegant designation is reflective of the nation's commitment to simplicity and beauty in all aspects of life.
* The nation's history is marked by a series of conflicts where they have often struggled in the actual act of war, despite the ingenuity of their weaponry. This juxtaposition underscores the contrast between their creative prowess and their battle-readiness, particularly when it comes to conventional warfare.
* Auvernal, a land where artistry and innovation thrive, serves as a testament to the power of creativity and design.
DSN-3.4 Shocker

The **DSN-3.4 Shocker**, colloquially known as the Shocker, stands as a formidable addition to the Settlement Defence Frontier's arsenal. This compact yet powerful grenade is specifically engineered to unleash a devastating surge of electricity, making it a lethal tool against combat droids and a menacing threat to both machinery and organic targets.

## Overview

The Shocker boasts a sleek and compact design, featuring a rectangular, green exterior housing its explosive core. The key innovation lies in its dual functionality – an EMP charge payload combined with a potent tesla charge. Activating the grenade involves holding down the button situated above the device before throwing it into the target area.

Upon activation, the Shocker releases a hybrid EMP-electrical surge with a substantial radius. This surge wreaks havoc on the intricate circuits of combat droids, rendering them useless within moments. The EMP component disrupts the functionality of electronic components, while the tesla charge delivers a lethal shock that further ensures the destruction of both machinery and organic lifeforms caught within its radius.

## Trivia

### General

* The Shocker requires careful handling, as its devastating effects are initiated by holding down the button before the throw. This deliberate activation ensures that the electromagnetic surge is unleashed precisely when and where it is needed, making the Shocker a strategic asset in the hands of SDF soldiers.
* In conclusion, the DSN-3.4 Shocker is a compact and versatile EMP grenade, embodying the Settlement Defence Frontier's commitment to destructive and innovative weaponry.
* With its dual functionality and devastating effects on both combat droids and organic targets, the Shocker stands as a testament to the SDF's technological prowess on the battlefield.
* The Shocker's effects on organic targets mirror the brutality of an electric chainsaw tearing through living flesh. When thrown into the midst of nevians, be they SDF Legionnaires or enemy NXSC soldiers, the Shocker unleashes a surge of electricity with devastating consequences. The tesla charge component of the grenade inflicts severe electrical trauma on organic tissues, akin to the merciless cutting action of an electric chainsaw.
* The DSN-3.4 Shocker is a nightmare for the Settlement Defence Frontier's combat droids, particularly the advanced models like CID-6, CID-7, and the larger CID-8. When deployed within their proximity, the Shocker initiates a cataclysmic disruption in their electronic systems. The potent EMP charge targets the delicate circuitry that governs their movements and functionality.
* Upon activation, the Shocker's electromagnetic pulse surges through the droids, frying their circuits and causing a swift shutdown of critical systems. The result is a temporary but profound paralysis, leaving the droids incapacitated and motionless. While the limbs might twitch in a feeble manner, the lack of coherent movement renders them completely vulnerable to subsequent attacks. The Shocker, with its precision and efficiency, neutralizes the formidable combat capabilities of the SDF's mechanical warriors.
CTH-15

The **CTH-15** sniper rifle, a creation of CTH Armaments designed to meet Seven's exacting standards, is an alternative weapon that pushes the boundaries of semi-automatic sniper rifles. While Seven is renowned for her preference for bolt-action rifles, the CTH-15 manages to earn her favor through a combination of precision engineering and personalized modifications.

Thankfully, this design delivered and Seven used it more often than expected in the wargames. It is actually superior to her own custom design, the CTH-10 SASS.

## Design

The CTH-15 boasts a bullpup, straight-line design, resulting in a compact and maneuverable profile without sacrificing barrel length or accuracy. The rifle's construction incorporates advanced lightweight materials, ensuring durability without compromising portability. The distinctive yellow painted finish not only adds a unique visual signature to the CTH-15 but also reduces the risk of glare, making it less conspicuous in the field.

One of the key innovations of the CTH-15 is its calibrated trigger. This trigger design provides a semi-automatic operation while maintaining the precision and control of a bolt-action rifle. The trigger delay after the first shot ensures that Seven can make follow-up shots with the utmost accuracy. The rifle is equipped with an upgraded, high-powered scope featuring enhanced magnification and clarity. The optics are precisely calibrated for long-range shooting, making it an ideal choice for precision marksmanship.

The CTH-15's success in meeting Seven's high standards, despite being a semi-automatic design, can be attributed to its unique trigger feature. This innovation provides a delayed response after the first shot, ensuring that accuracy is maintained even during rapid firing sequences. This adjustment caters specifically to Seven's precision-focused shooting style, making the CTH-15 an exceptional weapon in her hands, capable of delivering precise shots in quick succession when the situation demands it.

### Specifications

* Length: 1305mm
* Caliber: **7.62x51mm SEV**
* Effective range: 1000 Meters
* Weight: **9.1 kg**

## Trivia

### General

* This was CTH Armaments' compensation to the *Cold Blooded Sniper*, Seven.
* According to the designer, this rifle is far more complex in terms of internal design.
* The 15 edition was a permanent solution for a semi automatic to match a bolt action in terms of precision and accuracy.
* Its optics are integrated to the rifle. Seven would prefer it that way.
* The optics are derived from missile targeting systems, which explains the capability of calibrating the next round for a perfect shot.
ASHE-159/Developer notes

Here are the developer notes for the acclaimed character of ASHE-159.

## Development

### Developmental Notes

* ASHE-159, alongside PSYLOCKE-832, are two of the wiki's most viewed characters in the site's prime. Perhaps they're the most relevant in the main storyline.
* It was a complex process to come up with her fate. The final version is her dying from ANNIHILATOR stabbing her, while the original depicts her as perishing from blood loss after they won and left the Digital Realm.
* Ashe's death has not placed the Clemirosans in jeopardy, as her daughter took her place and took it upon herself to finish what she started.
* Madeleine used her plasma bow briefly, favouring the Bow of True Ice instead.
* Ashe's consciousness exists in the Astral plane, alive and well. Madeleine was able to reunite with her in there when she needed to talk.
Cypher Precision

**Cypher Precision** is a Monterissan aerospace firm known for producing high-quality firearms, eyewear, holsters, computers, and functioning optical gun sights for military, law enforcement, civilians, and shooting sports. Because they helped back up their budget and territories, it is now a Monterissan-Panamoan corporation. They have extensive roots in aerospace, which translates into superbly engineered, top-of-the-line weaponry.
30mm Gren

The **Gren** is a 30mm autocannon utilised by Starfighters in the Nexon Prime Space Command's Air Force, serving as the standard autocannon.

## Design

The primary rotary autocannon for the FM41 Jackal and an optional for the FM49 Sabre, chambered for the 30x173mm NXSC caliber, stands as the standard armament for most starfighter pilots. Renowned for its reliability and versatility, the 30mm Gren autocannon offers a well-rounded solution adaptable to a spectrum of combat situations. Its consistent performance and ammunition compatibility make it a trusted choice among Jackal pilots.

### Specifications

* Length: 3055mm
* Caliber: **30x173mm NXSC**
* Effective Range: 4350 Meters
* Weight: **50 kg**
DigiArctic

The **DigiArctic** is the winter variant of the DigiFlora.

## Overview

*DigiArctic*, born from the foundation of DigiFlora, addressed the unique challenges posed by arctic environments. The icy expanses and snow-covered landscapes demanded a camouflage pattern tailored for the frigid terrain. DigiArctic retained the digital pixelation of its predecessor but introduced a color palette consisting of various shades of white and pale blues. This allowed soldiers to seamlessly blend into the stark, snow-covered surroundings.

Evalkan soldiers operating in Arctic regions found DigiArctic to be indispensable. Its ability to break up the wearer's silhouette against snowdrifts and glaciers ensured that Evalkan forces remained concealed in this harsh and demanding environment. DigiArctic became an essential choice for missions in Evalka's northernmost regions, where traditional patterns would have proven ineffective.

## Trivia

### General

* It is not a lazy recolour. the colours are adjusted into shades of whites and pale blues to suit arctic environments, unlike the Falkwinter wherein it is a recolour of the Falkahn Adaptive by simply removing the colours and brighten it to have shades of white and grey.
* The DigiArctic is a cheap, inexpensive and effective camouflage patten.
* DigiArctic introduced color adjustments to optimize concealment in arctic environments.
Clemirosan

**Clemirosan** is the official term applied to all relatives of the eponymous legend, and her descendants (non-descendants can be also referred with the name) aligned to the powerful tribe.

## Clemirosan Family

*Note: Bold indicates the husband.*

* Clemirosa † (Unknown Husband)
	+ Sandra Amara Clemirosa † & **Karloff Gandrun Clemirosa**
* Dreyfuss Clemirosa †
	+ Arlyn Clemirosa †
* Sigríður Clemirosa †
	+ Helga Clemirosa †
* Guðrún Clemirosa †
	+ Kristin Laswell Clemirosa †
* Khalsa Clemirosa & **Oluf Garanson-Clemirosa**
	+ Ashe Elizabeth Clemirosa † & **Ragkoul Dreadbougne-Clemirosa** †
		- Madeleine Demi Clemirosa (Final Successor)

### Juhnil Rebellion

* Clyde
* Glenda
* Halki
* Corey
* Melody

### Neymarosans

* Sej Neymarosa
* Saraki Nvoradóttir-Neymarosa
* Nomad Neymarosa
* Volstagg Neymarosa
* Bergunn Magnusson
* Sif Abscodóttir
* Hjordis Grundóttir

#### Dreadbougne

* Ragkoul Dreadbougne
* Sakaar Dreadbougne

#### Iron Will

* Magni Thomasarson
* Rufforson

#### Tribe of Ravn

* Thor Ravn
* Bjorn Ravn

#### Renegades

* Alissandre Crowe, Bloodlust
* Adrianne Fournier, Nightfall

## Trivia

### General

* The Clemirosan bloodline starts with Clemirosa, and it ends with Ashe. Though this prophecy was revoked when Madeleine was confirmed to be a direct successor.
* Clemirosa is the deity that formed the Three Sisters and started the family.
* The Clemirosans rivals the Bale family, Church family and Brolin family in terms of their prestigious warrior and military culture.
* According to Khalsa, Clemirosans embrace beauty, which explains their attractiveness.
* Most Clemirosan family members are extremely proficient in a certain weapon, allowing them to harness the power of True Ice in their chosen weapon.
* The bow of True Ice is destined for their skilled archers. Clemirosa is the true, original wielder.

### Developmental Notes

* This family was designed to expand further on Ashe's background and heritage.
* Working names include "Clemarosa", "Clemosti" and "Clerishk".
* Clemirosa stands for the eponymous founder of the family, symbolising skill, honour and unity.
* The Clemirosan bloodline is etched to the history of Avarshi itself. They represent the icy nation's great heart.
* According to Clemirosa, Scarfathers also lead the tribe. However, Warmothers tend to lead often by themselves to fully dedicate themselves as efficient leaders and great warriors, taking great responsibility. This is Iceborn tradition, where one leader leads many, and one warrior fights many.
Credits

**Credits** are the primary medium of exchange for most everyday transactions on Nexonia Prime. They are widely accepted across the planet for purchasing goods and services, making them an essential part of the economy.

## Overview

Nexonian Credits come in a range of denominations to accommodate various transaction sizes. These denominations include 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000, and 5000. This wide range allows for flexibility in everyday transactions and larger-scale investments.

Credits continue to be represented as coins and thin, flexible metal strips, similar in appearance to paper bills. Each denomination features distinct designs and colors, making them easily recognizable. As of 3025, NONA's logo is prominently imprinted on every Nexonian Credit, signifying its influence and presence in the economy.

The value of Nexonian Credits remains significant, with each denomination being worth twice its equivalent in Panamoan bucks. This elevated value ensures the stability and strength of Nexonia Prime's economy.

To celebrate Nexonia Prime's rich history and cultural diversity, Credits feature historical images from various countries and regions across the planet. These images showcase iconic landmarks, natural wonders, and significant historical events, adding a touch of heritage to the currency.

## Trivia

### General

* Collector's Delight: Nexonian Credits featuring historical images have become highly sought after by collectors, with some rare denominations fetching prices many times their face value.
* Hidden Codes: A select few Nexonian Credits include hidden holographic codes that can only be revealed under specific lighting conditions. These codes serve as an added security feature, making counterfeiting nearly impossible.
* Lucky Number 7: The 7 Nexonian Credit coin, featuring a depiction of Nexonia Prime's seven natural wonders, is considered a symbol of good luck. Many people carry one as a talisman for fortune and prosperity.
* Interstellar Trade: Nexonian Credits have gained recognition beyond Nexonia Prime. Some neighboring planets in the star system accept them for interstellar trade due to their stability and the planet's strategic economic position.
DLK-100

The **DLK-100** machine gun represents a cutting-edge addition to MILITECH's impressive arsenal of firearms. This futuristic weapon boasts an array of innovative features and a distinct appearance that sets it apart from conventional machine guns.

## Data Vault

*"The DLK-100 machine gun exemplifies MILITECH's dedication to pushing the boundaries of firearm technology. Its futuristic design, advanced features, and adaptability make it a formidable choice for both military and private security applications, cementing its place as a standout addition to MILITECH's diverse range of weapons."*

## Design

The DLK-100's design leans heavily into the futuristic aesthetic, featuring sleek lines, advanced composite materials, and a distinctive angular frame. Its visual appeal is a testament to MILITECH's commitment to pushing the boundaries of firearm design.

The inner workings of the DLK-100 are a marvel of engineering, featuring a highly sophisticated mechanism that maximizes performance and reliability. While the exact details of its operation are closely guarded by MILITECH, it's known for its exceptional rate of fire, accuracy, and minimal recoil.

To enhance the operator's situational awareness and ease of use, the DLK-100 is equipped with an advanced digital interface. This interface provides real-time data on ammunition count, weapon temperature, and targeting information, offering a tactical advantage in the heat of battle.
Draven

**Draven** is the most infamous crime lord in all of Ruj. Known for his instincts, the left eye, power, money, and, of course, the manufacture of Artemis, a volatile chemical that can enhance a Nevians' physiology, albeit excessive doses can lead to catastrophic results, particularly mutation.

## Trivia

### General

* Draven is anorexic, and is clearly to weak to become a deadly fighter.
BarbieCore

**BarbieCore**: *Camouflage with a Playful Twist*.

In a surprising departure from its traditional focus on military and tactical camouflage patterns, Sunview Concealment Systems, the creators of the CORE Series, decided to have a little fun with the introduction of the BarbieCore. Designed as a tongue-in-cheek companion to the series, the BarbieCore was created with a very different audience in mind – doll fans and enthusiasts, as well as those with a penchant for playful fashion statements.

## Overview

In a surprising departure from its traditional focus on military and tactical camouflage patterns, Sunview Concealment Systems, the creators of the CORE Series, decided to have a little fun with the introduction of the BarbieCore. Designed as a tongue-in-cheek companion to the series, the BarbieCore was created with a very different audience in mind – doll fans and enthusiasts, as well as those with a penchant for playful fashion statements.

While the BarbieCore does not have had any practical use in the field, it found a dedicated following among doll collectors, fashion enthusiasts, and anyone looking to inject a bit of fun into their gear. It was often seen at airsoft events, cosplay conventions, and even as a statement piece in the world of fashion.

## Trivia

### General

* A humorous pink camouflage pattern designed for playful trolling and fashion.
* In the world of military gear and camouflage, the BarbieCore was a delightful anomaly. It proved that even in the serious business of concealment solutions, there was room for a touch of humor and creativity. It was a reminder that camouflage could be more than just a tool; it could also be a canvas for self-expression and playful trolling.
* So, whether it was turning heads at a cosplay event or sparking a chuckle on the airsoft field, the BarbieCore was a testament to the fact that even in the most serious and tactical environments, a dash of pink and a sense of humor could go a long way.
Black market

The **Black market** refers to illegal trade outside the official economy. Both nevians and several extraterrestrial species are known to engage in black market activities. Black market bazaars are locations where illegal products can be handled on the black market by either S.O.L.A.C.E or renegades, who frequently attend these bazaars.
BIO-foam

**BIO-foam** (Biomedical foam), is a standard form of medical first aid in the 28th century. It saw a resurgence in the 31st century.

## Overview

BIO-foam is generally contained within a cylindrical canister or bottle with a deployable nozzle used to apply the mixture directly to the affected area of a patient, although it can also be rubbed into a wound rather than injected. When applied and exposed to air, the nitrous oxide and liquid polyethyltriphosphate mix, they produce a foaming reaction. The foam strongly adheres to tissues and simultaneously releases encapsulated medical compounds that advances clotting, disinfects the wound, and eventually numbs pain. After a short duration of time, the foam applied will set and become a semi-rigid, porous mass internally, which forms a hardened skin on regions of the body exposed to air. The standard dosage is 10 centilitres (10cL) or 3.38 fl. oz.

Despite biofoam's numbing properties, for the first few seconds after its application to an open wound, it is known to be very painful, described as feeling like "burning ants crawling around the wound" and "thousands of tiny knives" stabbing the recipient.

## Trivia

### General

* BIO-foam is a favoured medical first aid for NXSC soldiers and marines on the field. Since it is far more advanced than traditional first aid, it was 86% more effective than the traditional norm, that saved the lives of many personnel in the battlefield across the stars, and even inside the planet.
* BIO-foam notably was in short supply throughout the *Nevian-Colossian War*. This was due to the Army and Marines suffering great casualties.
* This medicine costs as high as a regular car.
* BIO-foam was banned for OSNI as they were abusing its capabilities.
CHIMERA

The **CHIMERA** is a superweapon built by the S.O.L.A.C.E corporation and heavily refined by the Corporate Renegades. It is a satellite superlaser when described in simple terms, firing a deadly beam of Aether once the power cells are ready and the operator presses the fire button, destroying anything it hits with unerring precision.

## Overview

CHIMERA is a directed energy weapon mounted on a massive satellite, perfectly designed to destroy anything when it fires its extremely lethal plasma beam. This superheated plasma has a temperature of over 2000 degrees Celsius and can easily destroy anything caught in the blast. The weapon, however, is completely useless for stealth because it is far too large in size and is designed for orbital attacks, which are intended to pulverise the enemy and prevent them from retaliating. S.O.L.A.C.E has constructed this weapon as they are able to steal an entire satellite manufactured by Nexima Robotics Corporation.

As Salazar Progektö and Templar Vanguard has refined the design, it now runs on Aether as the fuel source for its power. As a result, it becomes 3.6x more deadlier than anticipated, and has been demonstrated to destroy an entire mountain top, at 60% power. There is no known result of what it can do with 100% power, as it was only used at 41% power upon destroying the Legion headquarters, and was quickly destroyed after a few months, preventing the renegades from using it to their full potential, which is a missed opportunity in *New Heroes, Another Ultimatum*.

### Specifications

* Height: 200 metres
* Length: 715 metres
* DEW Power Pack: DX-3.1 ELC, PUL-9085 A31H3R
* Armour: Ceradyne Composite, Hytherion
* Crew: 6 (4 manned, 1 or 2 unmanned)

## Trivia

### General

* Michael Nexima, for the first time, is unaware that a sattelite used as the basis for the weapon is unaware of the thievery.
* By default, it fires a red beam of plasma. With Aether, it is changed into a wicked, purple colour.
* Salazar Progektö apparently tested the weapon in its prototype phase.
* Templar Vanguard was able to refine the firing systems that allowed it to fire more than a single shot and cool off the components rather quickly.
* When the entire satellite superweapon has been destroyed, Michael Nexima shrugged it off through a public statement, stating that it "bastardised" his design.
ARM-12

The **ARM-12**, a creation of ARMAT Battlefield Arms, is a pump-action tactical shotgun that seamlessly blends futuristic design with the reliability of a traditional pump action. Built for versatility and close-quarters combat, this shotgun boasts advanced features that set it apart in the world of futuristic weaponry on Nexonia Prime.

## Design

The ARM-12 maintains the classic pump-action shotgun shape, offering a familiar and user-friendly design. However, it incorporates futuristic elements such as a top rail on the receiver and barrel shroud. The rail system accommodates various optics, allowing the user to customize their sight preferences. The barrel shroud serves a dual purpose, not only providing room for additional accessories but also dissipating heat through strategically placed vent holes.

The fixed stock of the ARM-12 features an ergonomic and futuristic design. To enhance stability and comfort during firing, it includes a cheek pad reminiscent of those found on sniper rifles. This thoughtful design allows the shooter to maintain a comfortable and secure position for improved accuracy.

Departing from the traditional tube magazine, the ARM-12 adopts a modern magazine-fed system. The compact magazine holds 8 rounds of powerful 12 Gauge NXSC shells, ensuring a reliable and quick reload when needed. An ammo counter integrated into the right side of the magwell provides the shooter with real-time information on their remaining rounds, contributing to tactical awareness in the heat of battle.

### Specifications

* Length: 800mm
* Caliber: **12 Gauge NXSC**
* Effective Range: 50-200 Meters
* Weight: **3.7** kg

## Trivia

### General

* Staying true to ARMAT's distinctive style, the ARM-12 is colored in a dark green hue, reflecting the manufacturer's unique aesthetic across their weapons lineup. This color not only adds a visual signature to the shotgun but also complements its tactical nature.
* The ARM-12 Tactical Shotgun stands as a testament to ARMAT Battlefield Arms' commitment to innovation and practicality.
* Its fusion of traditional pump-action reliability with cutting-edge features makes it a sought-after choice for those navigating the diverse and challenging landscapes of Nexonia Prime and beyond this planet.
Cyborg

**Cyborgs** are a combination of man and machine; Whom are created through the process of integrating cybernetic enhancements; Such as legs, bionic arms and even entire body replacements. In the vast world of *Nexonia Prime: PROJECT*, Cyborgs are a commonplace in the extremely advanced future of the PROJECT era, which witnessed an inordinate rise of cybernetic individuals, that soon drastically went down after the traumatising era.
Dravin O7B

**Dravin O7B** is the centre of the Galactic Republic, the founder of the republic empire's rule. They have been the Supreme Grandmaster for over a millennia, arguably the most influential planet in the EXM63 Galaxy. In military aspects, they seemingly have the best naval armada the republic has to offer.

This page was created to show a brief intro on where do the Dravinians live, as they've been referred in the site once or twice.
Colonial Administration Authority

The **Colonial Administration Authority** (CAA), also known as the Colonial Administration or Colonial Authority, is an organization under the ultimate control of the Unified Astronomical Government. The seal of the Colonial Authority is described as a looming profile of an iconic eagle in a circle of seventeen bright stars. The eagle's wing shelters a group of colonists, their hopeful eyes watching a fleet of sleek colony ships flying along the eagle's upturned beak—an image that suggested expansion through unity.

## Structure

The Colonial Administration Authority serves as the administrative body for the colonies of the Unified Astronomical Government. In this capacity, the CAA governed the colonies in the UAG's name, it has bureaucrats aiding in the management of population and employment, providing power for new colonies, and ensuring the quality of colonial infrastructure. However, colonies maintained sovereignty to some degree, as mandated by the Colonial Authority's own charter.

In recent years, the Colonial Authority's influenced has become marginalized. The CAA kept extensive files on every colony, planet, and city under its care. The document containing these files was referred to as the CAA Trivia Book. These files contained everything from topographic maps to the information on the materials the city sewer system was built from. The CAA provided this information to NXSC military forces upon request, and it could be very helpful when defending colonies from Colossian attack.

## Trivia

### General

* The Colonial Military Authority served as the military and policing arm of the CAA, until it was folded into the Nexon Prime Space Command in 2497. While the CMA maintained its own fleet, its strength eventually shrunk as the NXSC encroached on the CMA's power and influence before absorbing the organization entirely.
* The Department of Colonial Security precedes the Office of Supreme Naval Intelligence.
* Most of their personnel are Monterissan descent. This is confirmed through their flag patches beneath the shoulder pauldrons.
Badlands Terrain

**Badlands Terrain** was only found in Bloon Dunes, but anything it looks like a desert or a mountain. There are 4 tracks in total.

## Tracks

### Drought/River

A drought which it looks like a river terrain, or a looping river. Bloons will start from the top left, and looping around, and get to the exit from the bottom right.

### Stealth Canyon

A stealth canyon which it loops and curving around from the side, and there are some 2 bridges over the terrain.
ATL-20 Millimetre

The **ATL-20 Millimetre** is a massive anti materiel rifle manufactured by Altima Dynamics.

## Design

The ATL-20 Millimetre is a bullpup anti-material sniper rifle manufactured by Altima, a subsidiary of PROJECT. It is a semi-automatic, open bolt and gas operated rifle designed to penetrate armoured vehicles and surfaces, though knowing the megacorporation's ruthlessness, it is also used as an anti-personnel system, proving the weapon's devastating power as it uses a 12.7x108mm cartridge, the same used by the Evalk KORDA heavy machine gun. It has a free floated barrel and a unique assembly surrounding it, as the weapon itself is a giant spring to reduce the recoil, alongside an intricately designed shouldering stock.

In the world of PROJECT, where exoskeletons and cybernetics grant operators enhanced mobility and strength, the weight of the ATL-20 Millimetre becomes a minor concern. Equipped with exos, operators can shoulder and maneuver this powerful weapon effectively, maintaining accuracy and control in a variety of combat situations.

As it is an open bolt, it only needs to be cocked before a reload, allowing easier reloading of its large magazines.

### Specifications

* Length: 2404mm
* Caliber: **12.7x108mm PRJ**
* Effective Range: 1830-4500 Meters
* Weight: **40 kg**

## Trivia

### General

* True to its anti-materiel designation, the rifle is used to puncture equipment and execute targets behind penetrable surfaces.
* The design is clearly over engineered and is extremely heavy. A conventional form would make it less absurd than its current bullpup state.
* The ATL-20 has an actual 20mm variant, saw limited use in the *PROJECT-G/NEX War*.
* At the end of the war, all these rifles have been destroyed, as it was discovered that this rifle has 2x more kills than other conventional PROJECT firearms.
* This rifle has become a symbol of hatred due to its immense power being abused by PROJECT's soldiers.
* It is extremely heavy, and it requires two people to operate.
Digital Navy Apple

The Digital Navy Apple is a variant of the Digital Apple Series designed for naval applications.

## Overview

Designed for naval operations, this variant featured shades of blue, dark blue, and gray. It effectively concealed soldiers aboard naval vessels and during maritime missions, helping them remain unseen against the backdrop of the open sea.

## Trivia

### General

* When wearing their uniforms adorned with this pattern, they playfully dubbed themselves "Pixel blueberries."
* The pattern is affectionately called the "Blue Apple".
* The Digital Apple Series faithfully served the NXSC from 2125 until 2673. Despite its effectiveness, it never overshadowed the enduring CORE Series during its service.
Amanda Norcross

**Amanda Norcross**, is an intelligence officer of the MI7, that originates from the prestigious Aryaine Kingdom. Noted for her exceptional skills in infiltration and espionage has made her a legend among their ranks, now serving in the NEW/G; However, chose the same occupation to aid the heroes tactically.

## Trivia

### General

* Amanda has above average vision, which explains her use of glasses.
* She appears to be the most intelligent among The Trinity.
* She appears to be skilled with the use of firearms.
* Amanda has a scar on her neck, which was a regular thing in the Norcross family.
* Despises capitalism.
Carbines

A Carbine is a shortened firearm designed for use by high-mobility and mounted troops that do not require full-sized rifles. When cavalry was still in widespread use, the carbine offered a form factor more easily managed on horseback than full-sized muskets or rifles. In the modern age, there is a trend towards arming infantry with carbines to balance firepower with portability.

## Overview

The smaller size and lighter weight of carbines makes them easier to handle in close-quarter situations such as urban engagements, when deploying from military vehicles, or in any situation where space is confined. The disadvantages of carbines relative to assault rifles include inferior long-range accuracy, considerably less stopping power and a shorter effective range due to their obviously shorter barrel. Larger than a submachine gun, they are harder to maneuver in tight encounters where superior range and stopping power at distance are not great considerations.
Modern carbines generally utilize the same intermediate-caliber ammunition as assault rifles, like the venerable 5.56x45mm SDC, giving them the advantage of standardization over PDWs that may use proprietary cartridges, and range over submachine guns that often use pistol ammunition.

A special class of carbines is the pistol-caliber carbine (PCC). Using the same cartridges as pistols or revolvers, these weapons often feature long barrels, shoulder stocks, and extended magazines, giving them better velocity and accuracy than normal pistols while still retaining the maneuverability and lightweight advantage.
D8 Tusker

The **D8 Tusker** stands as the primary starfighter jet within the formidable squadrons of the Settlement Defence Frontier. This sleek and advanced spacecraft exemplifies the cutting-edge technology harnessed by the SDF, adhering to the distinctive grey and crimson color scheme that signifies its allegiance.

The Tusker's main rival and counterpart is the equally fearsome but slightly more advanced FM41 Jackal starfighter utilised by the NXSC Air Force, including their elite branch, Special Air Combat.

## Overview

The D8 Tusker showcases a formidable design, although it treads slightly behind its counterpart, the NXSC's Jackal. With an impressive top speed of 3,169 mph (5,100 km/h) and the capability to reach escape velocities of up to 47,845 mph (77,000 km/h) with rocket boosters, the Tusker is a versatile and agile starfighter. The height is 70 ft. (21.5 meters) length and 10 ft. (3 meters) height, combined with variable-geometry reversed wings, allow for seamless transitions between atmospheric and space travel. The wings, with their unique design, also grant the Tusker a limited hovering capability.

The offensive capabilities of the D8 Tusker are anchored by two 30mm Grunion six-barreled rotary autocannons. These formidable weapons are controlled through a "modular articulating ballistic system," providing limited traverse for precise targeting. Additionally, the Tusker is armed with SWARM missiles and FC6 Impact bombs, contributing to its versatility in engaging a variety of targets.

Equipped with advanced countermeasure systems, the Tusker incorporates flare countermeasures to thwart incoming homing missiles. The omnidirectional infrared countermeasure systems add an additional layer of defense against potential threats. The tandem-seat cockpit accommodates a pilot and a copilot, facilitating efficient operation and communication.

## Trivia

### General

* The codename "Tusker" is a nod to the resilience and strength of the aircraft, drawing inspiration from the powerful and robust nature of a tusker, which is a term often associated with large and formidable creatures, particularly elephants. This choice reflects the spacecraft's role as a stalwart and unwavering force in the SDF's aerial arsenal.
* The relentless pursuit of superiority drives the SDF to continually enhance its technological prowess. The D9 Supernova emerges as the superior upgrade to the D8 Tusker, representing a leap forward in spacecraft capabilities.
* Versatility is a key attribute of the D8 Tusker, extending beyond its role as a Starfighter. The spacecraft exhibits the capability to perform bombing runs, showcasing its adaptability in various combat scenarios.
* This added functionality reinforces its importance on the battlefield, where it can effectively engage ground targets with precision, further expanding the strategic impact of the SDF's aerial fleet.
Corporate Draft

The **Corporate Draft** is a mandated conscription of the megacorporation consisting of one thousand warriors. As a result, they are transformed or simply turned into their own concept pf warriors, if they ever manage to get past the brutal phases and those that managed to withstood the pain from Cybernetics.

## Overview

There are a total of one thousand draftees in the megacorporation's conscription. Popular consensus claims they pick the candidates randomly, but in actuality; They specifically pick the individual, based on their characteristics, skills and talents. Based from varied, but verified sources, there are three phases in the conscription, which consists of Phase I, Phase II and Phase III; Each more demanding, or challenging than the last.

Unfortunately, majority of the draftees felt different levels of excruciating pain depending on the process within the procedure. Phase II required the chosen draftees to receive cybernetic enhancements to their bones, muscle mass, growth processes, visual perception, and overall reflexes. Sadly, these augmentations come with a 68.4% risk of killing the potential candidate with bone pulverisation, cardiac arrest, elephantiasis, or even Parkinson's Disease.

The program is headed by Frazier Lashley, responsible for all the mutilations that he does to a large amount of candidates. He purposefully enjoys detaching their limbs and replacing it with machinery, while he even goes to extreme at some people by modifying their brain. Despite all these insane, unethical processes, he was responsible for all the cybernetic warriors, or even the non-cybernetics, since he designed most of their armours.

### Candidates

The final candidates (Either nevians, reptilian humanoids or machines) consists of:

* BAXTER-001
* XAVIER-002
* CRUMBLE-004
* ZEDRA-007
* EION-013
* SCYLLA-028
* HYUNDAI-029
* KOJIMA-033
* HAYABUSA-096
* SHIRO-113
* PETER-118
* DEXTER-139
* ASHE-159
* BRIENNE-218
* TAGGART-275
* ROSEBUD-330
* JINX-362
* FIONA-384
* KAZAMA-437
* GRIMM-493
* VI-516
* GAREN-564
* EQUINOX-612
* BRONZAMITE-625
* TRISTANNA-651
* OLIVEIRI-709
* MEDARDA-718
* PSYLOCKE-832
* SHADOW-916, 5
* VATROX-999

## Trivia

### General

* The vicious draft has a length of 31,245 days. Or, 85 years, 6 months and sixteen days.
* Around 67.4% of the draftees have died before reaching the final status of candidate
* PSYLOCKE-832 quickly defected with a global record of 7 hours and twenty five minutes.
* While majority are cyborgs at their final phase, there is a quarter that remained their natural bodies, and was given an advanced suit of armour by choice.
* PROJECT has spent 13.6 billion credits for this program.
* FIONA-384 was the first to expose this deep, shady program, and the fact that they apply mind control chips into the cyborgs' head in order to prevent insubordination, and blindly carry out orders with perfection.
40mm Grunion

The **40mm Grunion** is a grenade launcher designed for aircrafts.

## Design

The 40x46mm NXSC caliber Grunion adds an extra layer of firepower to the starfighter's arsenal. Designed to complement the primary autocannon, the 40mm Grunion provides additional flexibility in engaging targets across various ranges. Whether in atmospheric or space combat, this secondary armament enhances the Jackal's combat effectiveness.

### Specifications

* Length: 3400mm
* Caliber: **40x46mm NXSC**
* Effective Range: 3400 Meters
* Weight: **120** kg
CS1 ATV

The **CS1 ATV** is an armoured tactical vehicle designed by PROJECT. It is a counterpart of the standard BULLDOG Mk. 2 ATV jeeps used by the Panamoan military and most recently, RUBICORE.

## Trivia

### General

* It comes with a standard sentry gun, typically 50 calibre.
* The CS1 ATV is impossible not to be seen in any PROJECT territory.
* The CS1 appears to be designed after a civilian Dravec that has an exposed rear.
* After the war, the CS1 ATVs are no longer available. All have been scrapped.
* Out of all PROJECT vehicles, the CS1 is the 2nd in the highest in the use of abduction.
Chaos EXO

**CHAOS EXO** is the codename of a Renegade operative. Loudmouthed and battle hungry, he utilises an exoskeleton to enhance his strength, durability, speed, agility and his capabilities of leaping heights. He is former marine of the *Amphibious Panamoan Marine Corps*, hence his natural aggressiveness in battle.

## Biography

### Background

Douglas Lore was an individual born in Interstate 98. He is of Panamoan nationality. Douglas has an idyllic childhood, as he loved playing football and basketball, but he soon became interested in the military when he was drafted. Upon his draft in the Marine Corps, Douglas excelled in basic training and was soon combat ready to fight in the front lines as a legitimate Panamoan marine. When he served as a Marine, he is characterised for his skill and aggression, something that the Corps found valuable until they realise Douglas is using weapons that are not standard issue by any means.

As a result, he was discharged under grave misconduct.

## Operations

Chaos EXO was not a notable renegade operative, hence his lesser status compared to the likes of Templar Vanguard, Nightfall, Reaper and Obsidian Rush. As a result, his biography was not published, and only his presence in the war have been listed.

* *New Generation of Heroes* - First appearance

* *Operation: New Troubles* - Appeared during S.O.L.A.C.E and the renegades' failed invasion of the NEW/G headquarters.

* *Brightblasting Adventure* - Narrowly died during the skirmish in Avarshi after the legionnaires discovered their usage of Aether and the mining site. He notably mined the most amounts of Aether, and was able to recover 64% of it after the cave was destroyed.

* *Anti-Corporations* - Appears in the Aryaine Kingdom during the rampage of Aether beasts. He notably rode on top of one, scoring several, if not hundreds of civilian casualties.

* *Unshakeable Revelation* - Joined the renegades as S.O.L.A.C.E helped them fight and they ultimately destroyed their base. Later on, he was present during the failed negotiations with the Clemirosans, which he was then captured and his exoskeleton was stripped away and disabled.

* *New Heroes, Another Ultimatum* - Confirmed K.I.A, he was killed by a Panamoan Army soldier.

## Trivia

### General

* His exo is the XOM-5 model, used by the Panamoan military in the 2050s. However, it was soon confiscated and he was forced to use one issued in the renegades.
* Former marine, he was discharged through unethical methods.
* Has expertise on tactics and strategies.
* Prefers to shoot a wall of lead rather than be an expert marksman.
* He is present in every operation in *Bygone: The Uprising*. Though he only has minor to moderate impacts as he is only indifferent from the typical renegade.
* His death was not a hot topic, as he does not have a big reputation unlike those of Sinister Teeth, Nightfall and Dark Python.