Dwarf -S

### Lifespan

Mature at the same rate as humans. Young until they reach the age of 50. They Live for about 350 years

### Alignment

* Lawful Neutral
* True Neutral
* Chaotic Neutral

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a

commitment to clan and tradition, and a burning hatred of goblins, orcs and the Gith – these common threads unite all dwarves.

## **Dwarf Traits**

* **Age:** Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.

* **Darkvison:** Can see in the Dark

* **Dwarven Resilience:** They resistance against poison damage. This is done by rolling twice for saves, the highest out of the two roll is the players save score.

* **Dwarven Combat Training:** They have proficiency with the battleaxe, handaxe, light hammer, and warhammer. Allowing them to deal +5 damage when using these weapons.

## **Sub Races**

These states are paired with the base race states.

### **Hill Dwarf**

* **Dwarven Toughness:** Hit point maximum increases by 20

### Mountain Dwarf

* **Dwarven Armor Training:** Proficiency with light and medium armor.

### Duergar (Gray Dwarf)

* **Duergar Resilience:** Advantage on saving throws against illusions, this is done by rolling twice on perception when illusions are involved and taking the highest of the two roll as the perception check. The same goes against being charmed or paralyzed, save rolls for those can be rolled on twice, with highest save roll being used.

* **Duergar Magic:** Intelligence +2 Sorcery +3

* **Sunlight Sensitivity:** Disadvantage on Attack rolls and Perception checks that rely on sight when they are a target of a attack, or whatever they are trying to perceive is in direct sunlight. This is done by rolling three times, with the lowest of the rolls being used for sight related saves -only- while in sunlight.

## **Appearance**

* **Average height:** 4'3"-4'9". In game this would be 0.60-0.80
* **Average weight:** 160-220Lbs
* **Skin color(s):** Same as humans.
* **Hair color(s):** Red, Brown, Black, Blonde, grey, white
* **Eye color(s):** same as humans
* **Distinctions:** Short, stalky. Males often have thick beard, while females have thin beards

### **Hill Dwarf Appearance**

* **Average height:** 4'3"-4'9". In game this would be 0.60-0.80
* **Average weight:** 160-220Lbs
* **Skin color(s):** Can be very dark, but is always some shade of brown or tanned color.
* **Hair color(s):** Black, grey, brown.
* **Eye color(s):** same as humans
* **Distinctions:** Short, stalky. Males often have thick beard, while females have thin beards

### **Mountain Dwarf Appearance**

* **Average height:** 4'5"-5'0". In game this would be 0.70-0.90
* **Average weight:** 160-220Lbs
* **Skin color(s):** Often pale, with cool undertones.
* **Hair color(s):** Red, shades of blonde,
* **Eye color(s):** same as humans
* **Distinctions:** Short-human range in height, stalky. Males often have thick beard, while females have thin beards

### **Duergar (Gray Dwarf) Appearance**

* **Average height:** 4'5"-5'0". In game this would be 0.70-0.90
* **Average weight:** 160-220Lbs
* **Skin color(s):** Often pale, grey, can be pitch black or different shades of ash.
* **Hair color(s):** White, grey, black, red.
* **Eye color(s):** Red, black, purple, brown
* **Distinctions:** Short, thin. Males often have thick beard, while females do not have beards. Both are normal bald.