Frightmare

**Name**: Frightmare

**Species**: Nocturns

**Homeworld**: Fuuthuc

**Appearance**: Frightmare is a very tall alien, clearly over 7 ft, his body looks like the night sky, bright black with shining dots in it like stars. His head is an oval shape with a point at the bottom, he has two curved purple goat like horns on the side of his head, and he has a slightly curved hairline scar along the side of his face, going through his right eye. The Omnitrix is on his chest.

**Powers and Abilities**:

**Sleep Manipulation**: Frightmare can alter all aspects of sleep as he see fit, or make victims suffer constant insomnia. It is commonly considered a subdivision of Mind Manipulation.

**Sleep Inducement**: Frightmare can make someone fall asleep, be it instantly or more naturally. Frightmare can also make the victims feel comforted during this process. It can be temporary, or even permanent, as well as variants where a certain condition has to be met for victims to wake up (usually in the case of hexes, curses and/or magic spells). Inducing sleep can be done through various means that vary per user - examples include: through gestures, magic spells, hexes, curses, contacts, aura, effect fields, forcefields, dust, bubbles, certain projectiles, shapes, lasers, rays or beams of a certain element/energy, ki, soundwaves, visions, sounds, smells, light, darkness, powder, pollen, pathogens, remotely controlled contaminants, contact of a certain item or even by just thinking of it.

**Complete Dormancy / Omni-Sleep Inducement**: The most advanced variant of this application. It is essentially the same, but with its reach extended to include plants, machines, bionic lifeforms, pathogens and even inanimate objects, concepts, natural forces/phenomenon, energies and far, far more.

**Sedative Inducement**: Specialized version of Sleep Inducement. Victims are tranquilized into a somnolent state, subdueing and calming them in the process.

**Hibernation Inducement**: Frightmare causes victim to go into various hibernative states, whether it be temporary or permanent. Examples include hibernation, brumation, winter rest, diapause, et cetera.

**Fatigue Manipulation**: Make victims exhausted, drowsy, sleepy, tired, fatigue, etc.This can also be achieved through the "Energy Drain", where the victims' stamina is drained.

**Manipulation of Sleep Patterns**: One of the most potent applications of this power that allows sleep patterns to be altered. For example, how long or deep the victim sleeps/will sleep.

**Sleep Magic**: Control the aspects of sleep through magic.

**Oneiric Manipulation**: Frightmare can invade dreams, control the dreams of themselves and others, entrap others within nightmares, use dream-related magic, modify anything dream-related, trap others in REM, et cetera. By altering daydreams, he can detach targets from their surroundings and place them into a daydream, blurring and (partially) substituting reality by a visionary fantasy, an imaginary world. His power may even extend to the real world, such as having anything that happens to him be replicated in the real world, pulling others into the real world, making things from the dream world real and blurring the line between the real world and the subconscious.This also applies to daydreams, where he can manifest themselves in reality, or where users might be pulled into them.

**Oneiropotence**: He is almost completely omnipotent within the dream world, being able to warp, modify, adjust and edit it all he want. He can even extend dreams beyond the borders, fusing them with reality, or shoving them into the real world, allowing him to control both domains.

**Oneirifery**: He can warp reality itself by dreaming or through the dreams of others, allowing him to control all aspects of the real world through their oneiric domain. He can make any dream be real. Or make real life things but a dream. Finally, he can be the dreamer of reality - existence is just a dream to him, hia dream that stops being there once he wakes up.

**Weakness**: