recursal/Fanatic-Fandom huggingface dataset:
Door Control System

Cost
 Power Draw | 1 Bars

In order for the Door Servos to work, a functioning Door Control System must be present in the prison. Door Controls must be constantly monitored by a guard. As of Alpha 23, guards will position themselves at a free Door Control System by themselves.

**Note**: in the Utilities and also in Objects Menu, the object appears as *Door Control* as a short name, yet the full name as seen when pointed with the mouse is Door Control System.

There is no current known limit to the amount of Door Servos that can be linked to a Door Control. However one Door Control can open a maximum of 2 doors per second. If more than 2 per second is requested, the excess will be queued until the Door Control is free.

The Door Control has a light on the top that displays three colours; Red, Green, and Amber. If there is no Guard present, the light is Red. If the Door Control has a Guard and no doors are open, it will be Green. If the Door Control is opening a door, it will be Amber.

If the Door Control is broken in a riot, any attached Door Servos will automatically open until it is repaired. This makes Door Controls a high priority for rioting prisoners.

> **Tip**
>
>

 Файл:Door control room.jpg

> Sometimes it happens that Guards leave the door control thus locking all of the remote doors. One way to solve this is by building a special room, locked, as shown in the picture, so that Guards go nowhere.
>
>

## Requirements

* High Power Connection (Directly wired to the electric in the utility menu)
* The Door Control must be connected to the Door Servos (in the Utilities menu)
* Door Control must be placed in a security room to work properly.
* A guard must be at the Door Control for it to work
Спринклер

Цена

Sprinklers put out fires in an area of 7x7. They also require a water source.
They do not replace calling the emergency services to extinguish the fire, they just help them.

It is recommended to use Drains along with sprinklers to get rid of any excess water they have produced.

## Placement

Fires will start when water touches electrical equipment, so it is wise to deploy sprinklers into rooms that have both water and electrical equipment, such as laundry rooms and kitchens.

Prisoners can also start fires with lighters, so it can be a good idea to place sprinklers in maximum security areas, as maximum security prisoners are more volatile.
Large Pipe

Size
 Cost

Large Pipe can be used to transmit water from the Water Pump Station. Large Pipes can transmit water up to 764 tiles from a Water Pump Station. Large Pipes offer a large boost in tunnel digging speed. Prisoners always start their tunnels under the toilet in their cell. For this reason it is important to use small pipes to connect to toilets.
Truck Driver

A **Truck Driver** is an external staff which will spawn from a Delivery Truck when it is ready to load or unload cargo. The truck driver will work alongside workmen to help unload deliveries and load garbage before despawning again.

The truck driver is highly effective if the workmen already have other jobs queued. However, the truck driver can also greatly slow down the unloading and loading process, as trucks must now wait for the driver to return before proceeding.
Комната персонала

The Staff Room is a new room in Alpha 15. The Staff room is where staff  go when they get tired. A small green bar will appear when the staff member is feeling tired and will slowly get shorter and will eventually make the staff member either go to the staffroom to rest or if there isn't one they will stop where they are and rest. Staff who go to the staff room to rest will recover their energy much faster than staff members who don't.

Note: This happens to every staff member except Dogs and Armed Guards who rest in a Kennel and Armoury, respectively.

You cannot make staff rest.

Administrative staff will get tired as well. They will leave their office and head to the Staff room if there is one.

## Requirements

* Drinks machine
* Double sofa
* Room size 4 x 4

## Contraband

The Staff Room is a source for:

* Cigs (pack of cigarettes) (Narcotics, Luxuries, Smelly)
* Lighter (Luxuries)
* Mobile Phone / Cellphone (Luxuries)

## Tips and tricks

 Файл:Staffroom.jpg
* Do not waste money, or space, on additional items for this room. Additional items do not make staff recover more quickly.
* Build multiple Staff Rooms around the prison to minimise the distance staff have to travel in order to reach a room; there is no limit on the number of staff rooms you can create.
* Place remote door controllers, phone taps, and other security items in a staff room. These items do not have to be placed in a Security office and, when the guards become tired, they do not have any distance to travel to a Staff Room to recover.
* If possible, make the staff going to a Staff Room walk through an Infirmary . That way injured guards (or other staff members) can be healed.

fr:salle du personnel
Dog Handler

More info about the Guard Dog

Dog Handlers are an advanced staff member researched through Bureaucracy.

Dogs will automatically sniff any prisoner who walks within range (generally within one body length) in an attempt to find contrabrand labelled as "smelly". If found, the dog and handler will search the suspect.

They will also dig in the ground and make a scratching noise if positioned above a prisoner tunnel. On a rare occassion if a dog detects a prisoner digging directly underneath them, the dog will dig them up and reveal the tunnel. Dogs can only find tunnels on outdoor ground: they won't find tunnel inside buildings.

Both of these searches can result in false positives.

Handlers will not participate in regular searches or prisoner escorts and will not open doors for workers or prisoners like normal guards do. They also can not be used for monitoring cameras or door controls in security. They will participate in stopping riots and capturing escapees.

Dogs need regular rest in Kennels to regain energy (and health). In general, two dogs can cover one patrol by alternating.

If a handler's dog dies they will mope around the prison doing nothing until fired.

If a dog's handler dies the dog will wander the prison and randomly attack prisoners (wounding and sometimes killing them) until fired.

## Escape Tunnels

**For the main article on Escape Tunnels, click *here***

Dogs are pivotal in the detection of Escape Tunnels. When a patrolling dog walks over one, the dog will scratch at the dirt and a yellow flag will be placed in the dirt. Without K9 support, you are forced to manually search the toilets, an often fruitless and futile exercise.

## Tips and Tricks

* Dogs move faster than prisoners, and can be useful in running down attempted escapees.
* Dogs can be positioned at choke points to help catch contraband that Metal Detectors cannot.
* They can also patrol around the prison, clearing the fog of war.
* Dogs do not sniff families or lawyers who come in for visitation (current through alpha 28)
Cook

{{{other}}}

A **Cook** is a staff of the prison which main task is to prepare food for the prisoners using ingredients and a cooker, and wash dirty food trays after each meal in a sink. Each cook will use only one cooker to prepare the meal.

Any unused ingredients will stay in the fridge to be used in the next meal. All prepared food that is uneaten will be trashed, moved to the garbage area and taken away by trucks.

As of alpha 16, the cook can now work better in multiple canteens and/or kitchens.

de:Cook (Koch)
CCTV Monitor

Cost
 Power Draw | 0.2 Bars

In order for a CCTV camera to work, a functioning CCTV Monitor must be present in the prison. CCTV Monitor must be constantly monitored by a guard. As of Alpha 20, guards will position themselves at a CCTV Monitor by themselves.

There is no current known limit to the amount of CCTV Cameras that can be linked to a Monitor. However only 8 cameras will be viewed on one monitor at a time. If more than 8 are connected, the monitor will rotate which cameras are being viewed by the monitor.

So, while it is possible to link more than 8 cameras to one monitor, the more you add the spottier the coverage will be as the guard can only view 8 cameras at any one time. If only 8 are linked, then they will be operational at all times.  To ensure cameras are always being monitored with no down time ensure you have 1 monitor for every 8 cameras placed.

In order for a guard to voluntarily position themselves at a CCTV monitor they must have free time. Guard assignments for deployment and patrols are assigned first. Any guards not deployed will then be assigned to prisoner intake or movement (to cells or punishment); and finally any remaining guards will wander into the security office and use the CCTV monitor. That is assuming they are also rested and not injured otherwise they will go to a staff room or infirmary. To ensure coverage check that you have enough guards to cover all other prison needs and resting periods so that extra guards will wander in and monitor the cameras.

## Requirements

* High Power Connection (Directly wired to the electric in the utility menu)
* The Monitor must be connected to the cameras (in the utility menu)
* A guard must be at the monitor for it to work
* The security office must be functional (meets requirements with desk, etc)
* Can only be monitored by regular guards; will not be used by armed guards or dog handlers
* Connections must be made from the CCTV monitor out to the CCTV camera and will not work in the other direction (from camera in to monitor)
Janitor

{{{other}}}

A **Janitor** is a basic staff of the prison which cleans the indoor areas of a prison. Janitors will remove cracks, blood and green grime that occur indoors as a result of time, heavily injured prisoners and presence of toilets and kitchens, respectively.

The duties of a Janitor can be relieved through the use of prison labour.

## Bureaucracy

The Janitor requires a Foreman before hiring is possible. Research will cost $2,000.

de:Hausmeister (Janitor)
CCTV

Cost
 Power Draw | 0.02 Bars

A ***CCTV Camera*** can be put on walls and reveal fog of war. CCTVs require a CCTV Monitor to work. In an open room the camera has a visual range of 20 blocks.

A CCTV camera must be connected to a CCTV Monitor by choosing the "connect" tool from the utilities tab, clicking the CCTV Monitor, then clicking the CCTV Camera. After you click the Monitor, a green line will stretch from the monitor to your mouse until you click on something to connect.

In order to connect the camera successfully, the CCTV camera must be connected from the monitor to the camera, connecting from the camera to the monitor does nothing.

Each CCTV monitor can 'watch' 8 cameras at a time. Additional cameras will cause the monitor to rotate through them on the station watched by the guard. The more cameras attached (beyond 8), the longer the wait time before it will be viewed again in the rotation.

Also as of Alpha 19, CCTV cameras can see through walls.(which has been reported to the bug tracker)

Requirements

* CCTV Monitor
* Connection from a CCTV Monitor to the CCTV Camera with wires (click "Connect" from the CCTV Monitor)
* Power
* A Guard stationed at the CCTV Monitor
Power Station

Size
 Cost

The Power Station is an object that provides power to the objects which require it. It is referred to in the introductions as "a substation that draws power from the grid". When starting a new prison, one Power Station will be provided for free.

## Limits and Upgrades

The basic form of the Power Station can only draw a certain amount of power from the main grid. The capacity currently used is shown by a bar to the left of the tile. When this limit is reached, the bar will flash and the Power Station will stop functioning.

The capacity, however, can be increased using capacitors. A total of 16 capacitors can be installed around the Power Station, each capacitor adds 1 bar to the available power. As of build 10, capacitors placed on the corners of power stations add to the maximum power it can draw. Therefore increasing the maximum available power bars from 12 to 16.

If a fully upgraded Power Station is not enough to satisfy the prison's needs, more can be installed. The power provided by each station is coloured differently in the Utilities tab. If two power stations interact on the same electrical path, both will shut down, and only one will be able to function at a time as long as the path is still there.

## Objects that need power

**Very High Draw**

* Electric Chair (2 power bars each)
* Phone Tap (1 power bar each)
* Water Pump Station (0.5 power bars each)

**High Draw** (0.2 power bars each)

* Cooker
* Fridge
* CCTV Monitor
* Metal Detector
* Workshop Press
* Workshop Saw
* Laundry Machine

**Low Draw** (0.02 power bars each)

* CCTV
* Tv
* Indoor Lights

All the above objects can function fine both Indoors and Outdoors. Outdoor lights don't require power. Indoor lights and indoor CCTVs don't require direct connections to power lines, instead they must be within a range of 15 squares of a power line. Note that this range is blocked by walls, but if there are no walls in the way, this range can be diagonal.

## Improvements

* Electrical Cable
* Capacitor
* Power Switch

## Points to Note

* A Power Station can be short-circuited by connecting other Power Stations to coequal lines.
* A Power Station can be overloaded by exceeding its maximum capacity.
* A Power Station that is overloaded or short-circuited will take out their capacitors. Switching on the Power Station will also switch on the capacitors.
* To switch a overloaded Power Station on, simply select the station, and click 'On'. Make sure to switch install any capacitors first!
* Installing Power Switches allows to stop electricity from flowing through connected wires. Useful for having 'kill switches' that turn off power in non-essential sections of the prison, thus avoiding an overload.
* If shower water contacts a Power Station, it will explode, starting fires and potentially injuring or killing prisoners or staff.
Visitation Rights

Basic Detention Centre

A number of other facilities in the region are facing legal action for denying prisoners their visitation rights. Investors don't want a scandal, and are providing this grant to ensure adequate facilities are available.

## Objectives

* Build a visitation room
* Add at least three visitors tables
* Build a common room
* Add a pool table
* Add at least two tvs
* Build at least five phone booths
Paramedics

Give (additional) medical assistance

Paramedics are not afraid of riots nor fights. They are useful for healing mass amounts of people in a short duration of time without having to buy an excessive amount of doctors. They can heal both staff and prisoners.

Paramedics will remain on the compound for several days, so many use it as a temporary solution for healing, if the the bureaucracy research or infirmary with doctors is too costly, or when your own medical ward has too much to deal with.

They were added to the game in Alpha 10.
Лазарет

Файл:2014-02-03 00003.jpg  The Medical Ward serves as a clinic to heal injured or unconscious prisoners or staff. Doctors reside here. Prisoners will be escorted to the Infirmary by a Guard. Guards may go to the Infirmary if they get injured from violence with prisoners.

The medical ward is also used for the drug treatment program and reduces a prisoners needs for contraband (but does not remove it entirely).

## Requirements

* Indoors
* Medical Bed

## Tips and Tricks

* It can be smart to place the Infirmary in front of the staff room, so that your staff need to go through it to get to staff room. This way, your guards (and other staff) will get healed by the doctors; saving you the trouble of finding wounded guards and ordering them there yourself (as of Alpha 22 guards will now take them selves to the Infirmary if they're injured).
* Prisoners will now steal scissors from the Infirmary. Place a metal detector in front or a security checkpoint nearby to ensure wounded prisoners don't leave with weapons.
* Its a good idea to include the Infirmary as part of guard patrols, prisoners sometimes attack doctors after being healed which can lead to carnage.
* Add a Solitary Door over a Staff Door and leave the Staff Door to "Locked Open", When a Riot breaks out, "Lock Down" and the door will close, making sure the Staff (doctors) are protected. Solitary doors are also harder to break down than Jail/Staff Doors. Place a Guard inside the Infirmary plus a Guard Patrol to ensure the Solitary Door is opened for prisoners and staff so there is not a clog.

ru:Infirmary (Лазарет)

## Known bugs

* Sometimes, dead bodies (whether staff, prisoners, or visitors) will be placed in the medical bed instead of the morgue slab, and will get stuck there, never being removed and taken to the hearse. To fix, simply dismantle the bed. A guard will come along and move the dead body (usually within an in-game hour), then you can place the medical bed back again.

fr:Infirmerie
Офис

Файл:Office.png
An **Office** is a room of the prison which is used by administration employees such as the Warden, Foreman, Psychologist, Chief, Accountant and Lawyer.

The office needs to be indoors (as of Alpha 14). Staff killed in an office will drop a clipboard that can be used as a weapon. There are many types of contraband available in offices so it is a good idea to mark the room as "Staff Only" on your deployment screen so prisoners don't steal.

If multiple unclaimed offices exist when a new staff member is hired, they will claim the office which was created first.  To force a staff member to claim a certain office, de-zone all other offices before hiring them or spawn (hire) them in the specific office that you wish them to use.

As of Alpha 20 you can exploit the fact that rooms only need to meet that size requirement by one square and make a 3x4 office, then marking the doorway to the office as the 4th spot.

You can build most offices in a remote area, but remember that your Foreman has to do safety instructions in your workshop, so keep the walk short. Also, your Psychologist's office should be close to a Common Room for Group Therapy and has to be open for prisoners if you want Behavioural Therapy.

## Tips and tricks

* Be careful with this room and it's contraband: prisoners will take it when visiting the Psychologist or cleaning rooms. Use a Metal Detector at the door and draw a Guard Dog path trough the room on Working hours.

## Requirements

* Minimum Size 4x4
* Office Desk
* Chair
* Filing Cabinet

## Contraband

The Office is a source for:

* Booze (Luxuries, Smelly)
* Cigs (pack of cigarettes) (Narcotics, Luxuries, Smelly)
* Lighter (Luxuries)
* Mobile Phone (Luxuries)

ru:Office (Офис)
fr:Bureau (Office)
Магазин

Файл:Large Shop.jpg
A shop sells items that fulfill a variety of needs, including hygiene, comfort, entertainment and hunger. The shop is worked by prisoners and imports items to sell for $5 (prisoner wage is $0.50/hour). Like any deliveries, contraband can be smuggled in through shop imports, therefore it is recommended that shop items are searched upon arrival, pass through metal detectors, and/or come past guard dogs, to help find contraband. Having shops around will motivate your prisoners to work harder and/or behave better.

For the shop to function fully, a minimum of 2 prisoners must be assigned jobs in the shop. One prisoner will be assigned to operate the store front, and the rest will work sorting the goods onto the shelves. Other prisoners can only purchase goods from the shop during work hours, as there needs to be a working prisoner there to sell to them.

Maximum number of jobs for the room is 20 at a size of 240m² (12 tiles per worker).

## Bugs

* As of Alpha 34, a bug sometimes prevents working prisoners from operating certain shopfronts. This happens when the wall in which the shop front lies is part of another room on the deployment screen. Move your shop fronts to a wall contained in the same highlighted region as the interior of the shop to temporarily fix the bug. A fix has been created and will be included in the Alpha 35 update.

## Requirements

* Minimum size: 4x4
* Table
* Shop Shelf
* Indoors
* Shop Front (placed in the wall, facing either another room or an outside area)
* Room has to be adjacent (this only mean that it need a shop front)
Класс

Файл:Classroom.png  Классные комнаты используются для обучения заключенных образовательным программам.

## Требования

* Минимальный размер 5x5
* Школьная парта
* Офисный стол

## Предназначение

Комната служит местом, куда где ваши заключенные могут учиться. Учитель нанимается извне, автоматически (то есть не сотрудники, которых вы нанимаете вручную), учит двум видам курсов:

* Базовый курс обучения
* Основной курс обучения

The Foundation Education Program is 10 sessions long, and the General Education Program is 20 sessions long, and (when successfully completed) represent a significant boost to the Prisoner's Reform section. This, in turn, will lower their Re-Offending Likelihood and give your prison a better rating when they get out. Passing the Foundation Education program will authorise a prisoner to work in the Library sorting books.

## Грант - Программа реформы образования

*Смотрите основную статью: Программа реформы образования*

Гранта, требующий создания класса и как минимум двадцать школьных парт. Чтобы можно было разместить все столы в одной комнате, она должна превышать минимальный размер комнаты, это, как правило, не проблема.
Мусорная свалка

Файл:2014-02-03 00006.jpg  Garbage is where all the waste from your prison is sent. This garbage is picked up via the delivery truck. When you first start your prison, there is always a designated garbage area. This can be changed later along if desired.

Workers place rubble and dumped items in garbage bags, Cooks use them for food scrap disposal.

## Tips & Tricks

* You can save space in your prison by designating the garbage area vertically along the pavement next to the road (which you cannot normally build on).
* Ensure the garbage area is at least one truck length away from the deliveries  area; this allows the loading of garbage and the unloading of deliveries to happen at the same time.

ru:Garbage (Мусорная свалка)
fr:Zone de déchets
Power Switch

Size
 Cost

A **Power Switch** is a Utility used to control the flow of electricity between a section of Electrical Cable and a Power Station, Capacitor, or another section of Electrical Cable. A Power Switch can be in one of two states: On or Off. When On, it functions as an Electrical Cable, allowing electricity to flow through. When Off, it prevents electricity from flowing through.

A Power Switch can also Connect to other Wired objects - any Logic Object -, such as a Door Servo. And can be part of a Logic Circuit.

### Usage Examples

They are generally used to cut the power down of an area where something dangerous could occur, I.E. the kitchen: fire can be prevented if power is down during a riot.

Or it can be connected to a Door Timer to control the power supply of Phone Taps, so that they can be online only during Yard hours .

## Requires

The Power Switch can be placed in any location that is not already occupied by another object or wall. However, a Power Switch can be placed on an existing Electrical Cable. It then replaces that section of electrical Cable.
Pressure Pad

The Pressure Pad is an Object that emits a logical impulse (logical 1/activation order) whenever somebody steps on it. It *does not* distinguish between Prisoner, Guard, Staff, etc.

It can be connected to a Door Servo so that it opens the door whenever someone steps on the pad. It will do nothing if the door is locked shut because of a Lockdown or manually done.

> **Note**
>
>

> It only needs a one way connection, *from* the pad *to* the servo or any Logic Object.
>
>
Max-Sec Infrastructure Implementation

Governemental security ratings

Maintaining security for a large number of prisoners can be difficult, but the cost of a breach is far greater than the cost of implementing the proper security measures. Install the necessary equipment through your prison.

## Pre-requisites

* Completed Governmental Security Ratings

## Objectives

* Increase the size of your security force (20 Guards)
* Unlock Body Armour through Bureaucracy
* Unlock Tazers through Bureaucracy
* Build a CCTV Monitor
* Place CCTV Cameras throughout your prison
Приёмная

## Назначение

Комната приёмная, это место, где ваши заключенные будут находиться, когда они прибывают в вашу тюрьму. Заключенных будут обыскивать и любой контрабанда будет изъята. Заключенные должны быть сопровождены в эту комнату из зоны доставки охранником. После обыска заключенного, он получает новую одежду и будет сопровождён охранником до его одиночной камеры. В приёмной должно быть много свободных охранники, чтобы ускорить процесс.

## Требования

* В помещении
* Офисный стол
* Стул
* Стол
Псарня

Файл:PA Kennel.jpg
Kennels are the rooms in which Dog Crates are placed for a Dog Handler's Guard Dog.

When a dog gets tired he must rest in a dog crate before the team will continue patrolling. You need a dog crate for each dog that wants to sleep, but not all of them will be sleeping at once. Which means you can get away with having less dog crates than your total number of dogs (since some will be out on patrol ~ this is in contrast to armed guards, each of which needs an individual locker)

If you have too many dogs wanting to sleep and not enough dog crates, the team will stand in the kennel doing nothing.

## Requirements

* 5x5 Area
* Surrounded by walls and doors
* Dog Crate.

## Tips And Tricks

* Kennels can be built outdoors.
* Placing Kennels in a fenced in area outside close to where the Guard Dogs are patrolling will reduce the time they spend off-duty.
* As of Alpha 17, Guard Dogs are not considered staff, which causes issues if the kennel area is set to Staff only.
* There is nothing in the Kennel for prisoners to steal, so you can have a few kennels spread around for patrols to sleep in with little worry of whether prisoners gain access

### ***Diagonal Kennel***

 Файл:Diagonal Security Office and Kennel.png  Kennel require a minimum size 5x5, but often all that space isn't used. We can ***diagonally make*** it. Look at the page***Office*** to see how.
## Introduced

First introduced in Alpha 14.
fr:chenil
Prison Architect Вики

## О проекте

Это русскоязычная вики игры Тюремный Архитектор! Здесь мы принимаем участие в обсуждениях и обновляем информацию о том, что происходит в игре! Здесь вы можете найти почти всё, что присутствует в Тюремном Архитекторе, от охранников до заключенных, здесь есть всё!

ПРИМЕЧАНИЕ: Тюремный Архитектор находится в альфа тестировании и развивается, и наполнение вики продолжает расти, спасибо вам за вклад!

Эта Вики является открытой для изменений любому зарегистрированному пользователю www.wikia.com. Пожалуйста, не стесняйтесь вносить свой вклад в этой вики, если хотите. Мы рекомендуем Вам зарегистрироваться на этой вики, вы сможете отслеживать всё, что вы делаете, и гордиться тем, что известны в сообществе, как человек, принёсший полезный вклад в вики. Вы хотите внести свой вклад в постоянно растущей вики? Проконсультируйтесь все способствующие раздел справки для получения информации о том, как вы можете начать., Спасибо.

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Concrete Tiles

Расположение
 Скорость передвижения
 Стоимость

Concrete tiles are naturally found as a sidewalk on both sides of the main road. They are also automatically placed as flooring when you replace a wall-section with a door.

Concrete tiles are the only floor that can be placed both indoors and outdoors, and the only floor other than Paving Stone that provides fast movement outside.
Душевая

Душевая - комната, в которой заключённые могут удовлетворять свою потребность в гигиене. Душ создаёт воду, которой можно не позволить выйти за пределы душевой с помощью слива. Это одна из самых основных комнат в игре и является основным требованием для функционирования тюрем.

   Вода из насадки для душа может привести к повреждению всех объектов, за исключением насадки для душа, слива, туалета, спринклера и светильников. Например: если есть металлодетектор внутри душевой, то когда заключенные будут принимать душ, вода достигнет металлодетектор, он взорвется и убьет всех окружающих.

## Советы

* Сливы должны быть размещены прямо перед выходом, чтобы избежать воды, вытекающей из комнаты.
* Душевые головки не обязательно должны быть прикреплены на стене, чтобы работать. Это полезно, если вы планируете сделать душ на открытом воздухе или бюджет ограничен.
* Дешевая зона душевой может быть создана на открытом воздухе с помощью окружения зоны сливами, чтобы остановить течение воды.
* Вам нужно по крайней мере один час "Душа" время в режиме, хотя заключенные могут принять душ в другое время, чтобы обеспечить потребность в гигиене.
* Вы можете оборудовать камеры душем, добавив сливы в каждом дверном проеме тюрьмы. Душевые должны быть по крайней мере, в одном плитка квадрате от дверного проема.
Grant

A **Grant** is a series of tasks that need to be completed in the prison which are rewarded by a sum of money. Grants encourage you to expand your prison, helping you in a way. Some grants require to add cell blocks, make jobs, get you more guards, all to help you in your prison.

## Types of grants

* Cell block grants.<to add or change cell blocks>
* Guard grant.<To add a certain guard>
* Room grant.<To add a certain room to your prison>
* Prisoner grant.<to add or get a certain number of prisoners>
Security Procedure Certification

Basic Detention Centre

A common pitfall at new prisons are security lapses due to the inexperience of the staff with the facility. Ensure we have no early mishaps that might hurt our record in the future by increasing security to an acceptable level.

## Objectives

* Hire a Security Chief (Requires an Office)
* Hire ten guards
* Unlock Patrols through Bureaucracy
* Assign three guards to patrol routes
Concrete Wall

Escape Strength
 Cost

Unlike Fences and Perimeter Walls, Brick and Concrete Walls may be placed indoors. Between Brick and Concrete, there is (currently) no difference except for how it looks.

You are also able to create concrete foundations; this feature was added in Alpha 22.

Concrete Wall is one of the four types of walls, the others being

* Fence

* Brick Wall

* Perimeter Wall
Firemen

Press H to direct hose.

 The **Firemen** are emergency staff of your prison which are used to fight any fires that may break out in your prison.

 Firemen can be summoned by using the "Emergencies" tab at the bottom of the screen. You can call a maximum of 2 fire engines at any time. Each fire engine carries 4 firemen.  They will remain on the map until dismissed.

## Operation

Firemen are moved around the prison by selecting them and then right clicking where you want them to go. You can select them by clicking on the Fire Icon in a blue box on the right hand side of the screen when they are present in your prison. You can also just click on each fireman individually to the right of the fire icon.

Firemen will automatically try and put out any fires near them, however, you can direct the spray by pressing and holding H and using the mouse to indicate where you'd like the water to be aimed at.

To dismiss the firemen, click on the H at the top right of their Fire Icon in the blue box, they'll then return to the firetruck and leave the map.
Мастерская

Файл:2013-05-01 00011.jpg  The **workshop** is a room where Prison Labor is used to make license plates and carpentry items. As of Alpha 18, prisoners will need to be trained by a foreman in order to work in the Workshop.

In alpha 9 and 10, it is not required that the workshop be indoors. However, if it is outdoors, it must be enclosed in a wall or fence for prisoners to be assigned to it under deployment.

Completed license plates will be placed on the floor unless a table is present in the workshop. If there is a table in any workshop prisoners  will place the finished licence plates on it. If there is no room on the floor or on a table, prisoners will place the license plates in a storage  room.

Stacks of finished License plates are taken to the export room by prisoners or workmen. From there, they will be loaded into trucks and you will receive the money as soon as the trucks reach the border.

As of Alpha 16, wood can be sawn in the workshop to make planks; these are sold automatically at 1am. As of Alpha 18, prisoners must learn the workshop safety program before they can work in the workshop and can study an advanced course in order to craft the wood into carpentry items.

Workshops overflowing with Boards and Logs will cause the prisoners to mope about doing nothing. Sell excess Boards manually using the sell object tool to create demand and your prisoners will start sawing logs again.

**Tips:**

* Optimal Size: since a workshop can only employ 20 prisoner and each prisoner must have 12 squares to work your workshop shouldn't be more than 240 square (ex. 12x20)
* Have a forestry for wood. Prisoners can cut logs into planks for extra money.
* Have a metal detector by the exit/entrance. A Workshop is where prisoners get most drills, hammers, shanks, pickaxes, clubs, screwdrivers and saws.
* Prisoners are able to create an improvised wooden pick-axe in the workshop. These can be used in tunneling, and are the only such tool which cannot be detected by metal detectors, or guard dogs.

## Requirements

* Minimum Size 5x5
* Workshop Saw
* Workshop Press
* Table

## Economy

### Tree

* 1 tree ($100) = 3 logs ($50 each). Profit $50 for tree.
* Workshop Saw: 1 log = 4 woods ($50 each), 15 min. Profit $500 for tree, $666/h .
* Carpenter Table: 6 woods = 1 bed ($400 each), 30 min. Profit $700 for tree, $700/h.
* Proportion: 12 tree, 3 workshop saw, 4 carpenter table, 1 hour/day, for 3 days.

### Metal

* Workshop Saw: 1 metal ($10) = 2 Blank, 6 min
* Workshop Press: 1 Blank = 1 Plak ($10 each). Profit $10 for metal. 3 min
* Proportion 1:1. Profit $200/h.

## History

Prior to alpha 9, the workshop had just one requirement, that being a minimal size of 5x5, and gave $2 per room tile each day. However this is no longer the function of the room and no money is given for tiles alone. Alpha 9 made the workshop a prison labour room, allowing players to earn much more money from it each day than before.
Tool Cleanup

Have 40 prisoners

The **Tool Cleanup** is a grant program which requires the complete removal of the supply of stolen tools and weapons. The total sum of $20000 is awarded when the requirements are fulfilled.

## In-game description

Following a number of incidents in other prisons involving stolen items, a group is performing studies on the distribution of tools and weapons throughout prisons. This part of the trial involves trying to remove all such items from your prison population.

## Completion

A shakedown takes time but finds every contraband item in your prison. The items are then removed by workers or guards.

## Objectives

* Remove the supply of stolen tools
* Remove the supply of stolen weapons
Takumi Nakamura

## Trivia

* Takumi is a masculine name from the Japanese "artisan" or "skilled".
* Takumi's mother Shino is a registered nurse at St. Luke's, where Airi's father Renjiro was taken after a terrible car accident. Shino was the reason Takumi arrived to comfort Airi. When Renjiro was admitted to the E.R., she text her son and told him to come immediately.
Doctor

* This staff member must be researched before they can be hired.  *(Health)*

A **Doctor** is a staff of the prison in charge of healing injured prisoners and staff and restoring their health to full.

Doctors will stay in the nearest infirmary, if present. However, doctors can be sent to an injured person by selecting the doctor, then right clicking the injured person. Alternatively, an injured prisoner can be taken to the infirmary by a guard, where a doctor will heal them. Doctors will also go to heal any prisoner or staff within 10 blocks of them. Doctors prioritize healing Guards over Prisoners.

Doctors need to be researched by a warden in the bureaucracy tab. Each cost 1000 to spawn and 100 a day.
Кровать

Цена

Кровати используются Заключенными для сна во время режима "Сон". Они также могут спать во время режимов "Изоляция" и "Свободное время".

## Необязательно в:

* Общая камера
* Карцер

## Другое

* В ранней версии альфа был такой баг, пока они спали, они превращались в рандомный бронзовый спрайт.
* Кровати служат местом доставки чистой формы заключенных.
* Заключенные иногда притворяются спящими, помещая манекен или папье-маше в кровать, пытаясь вырыть туннель для побега.
* Кровати могут также использоваться для отдыха, что удовлетворяет у заключенного потребность "Комфорт".
EPIC HARRY POTTER SONG

Written by
 Directed by

Epic Harry Potter Song is a music video uploaded by Jacksfilms on July 11th, 2011. It is a musical number focusing on the full story of Harry Potter.

## Trivia

* This is one of Jack's longest music videos ever, with a length of 5 minutes and 52 seconds, however, it is the longest song to date, with a total singing of 5:31 minutes.
* The song documents the whole story of Harry Potter, from his poor and miserable early childhood, to his graduation of Hogwarts, and his victory over Voldemort.
* A sequel might come out again in late 2016, since it has been already revealed of new books being published, most notable one being *Harry Potter and the Cursed Child*. [2].
Shinichi Matsuo

## Trivia

* Shinichi is a Japanese masculine name meaning "true one".
* Shin, along with Takako, Hisae, Toshiro and Hiroji form Corset, a popular rock band on the Tokyo scene.
* Shin plays both electric and acoustic guitar, but uses his electric guitar when performing with up-and-coming rock band Corset. He acts as the lead male vocalist for the band alongside Takako Fujikage, who is the lead female vocalist.
* Shin and Yumi originally meet when he stops her from being harassed by a group of delinquents. They become friends, and Yumi offers to tutor Shin. Shin eventually declares his interest in Yumi, who responds that she doesn't want to be "just some girl" to him. Shin shows her a picture that he had always kept face-down while she was over of the two of them after one of Corset's concerts, declaring that "she's the only girl that ever mattered".
Barda Free (DC Atlas)

**Barda Free**, also known as **Big Barda**, who was born on New Genesis to Big Breeda until she was taken away at a early age where she was trained to be a warrior at Granny Goodness' Home for Orphaned Youth and give up as a member of the Female Furies, whom Granny grooms her to lead the Female Furies, a pack of warrior women, and start developing superhuman abilities. After Scott Free left Apokolips to Earth, she was manipulate to believe that Scott has abandoned them until she soon learn her hertiage and join with the New God Himon and soon escape from Apokolis to Earth where she find Scott, whom became Mr. Miracle, and expressing each other feelings and start dating until later marry each other. She also a member of the Justice League.

## Powers & Abilities

* **Immortality**
* **Hand-to-Hand Combat (Advanced)**
* **Superhuman Strength**
* **Superhuman Durability**
* **Superhuman Reflexes**
* **Superhuman Speed**
Inmate Nutrition Research

Prisoners:20; Health; Mental Health

An independent research group are offering funds in order to participate in a trial on the effects of varying inmate eating habits.

## Pre-requisites

* Unlocked Health
* Unlocked Mental Health
* At least 20 Prisoners

## Objectives

* Serve a single low quantity, low variety meal for two days
* Serve three high variety, high quantity meals for two days

## Help

To change the food quantity and variety select Reports then the tab "Policy", you will want to set the Meal Quantity Low and the Meal Variety Low, be sure to have only 1 eat time block(hour) (1 hour for an entire day) selected in the tab "Regime". This will take effect the next day. For the other two days you will want to set the Meal Quantity to High and the Meal Variety to High, be sure to select 3 nonadjacent eat time blocks (3 meals by day).

You will need to feed your inmates in consecutive days, it may take a full day before the percentage starts, if you do not see a **%** at the end of the challenge you are working on, you either have not set the meal or number of "Eat" times correctly. The percentage should start after your first feeding of the day. Also note, if you save and reload in the middle of this Grant, it will restart.

You can only complete this grant with Normal Security prisoners, so there is no need to change the regime of Minimum or High security prisoners.

Do this early on in the game, start with a good happy feeding, then starve them.  Have lots of guards, and bangup when they start to misbehave.
LOVE in 4 WORDS

Written by
 Directed by

"LOVE in 4 WORDS" is the 216th episode of "Yesterday I Asked You". It aired on December 16, 2015.

## Summary

Yesterday, somebody you've never heard of asked you what is love in 4 words. Wait, what?

## Notes and Trivia

* This is the first episode where the host isn't Jack.
* This is the first episode hosted by Erin.
* This is the first episode hosted by a girl.
* This is the first episode in which somebody interrupts Jack while he reads out his next question/challenge.
Psychologist

* This staff member must be researched before they can be hired.  *(Psychology)*

The Psychologist will allow you to see the needs of each prisoner while hovering over them, as well as see the prison's needs via the reports menu.

* Prisoner needs not available.JPGNo psychologist
* Prisoner needs.JPGThe same prisoner with a Psychologist, As you can see, the needs are now visible.
1/2
The Psychologist needs an Office and can conduct behavioral lessons to your most angry prisoners.

### **Reform Program**

A psychologist is used for two different Reform Programs: Behavioral Therapy and Alcoholics Group Therapy. You can hire multiple psychologists in order to schedule extra sessions of these programs. They will each need their own office.
Random ≠ Funny

***Random ≠ Funny*** is a well known saying that has been popularized by Jack on his channel. The phrase claims that completely made-up, random jokes, questions and other forms of humor are not always necessarily funny. This means that, in order to make a joke funny, it must contain originality and quality and not odd and totally made-up situations.
TsukinoSeniorHighSchool Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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DC Extended Universe (GazzaB9)

This is GazzaB9's version of the DC Extended Universe.

## Movies

### Phase One

1. Superman
2. Batman
3. Wonder Woman
4. The Flash
5. Green Lantern
6. Justice League

### Phase Two

1. Superman: Man of Steel
2. Batman: Under the Red Hood
3. Wonder Woman II
4. Aquaman
5. The Flash: Grodd of War
6. Green Lantern: Rage of Red
7. Martian Manhunter
8. Justice League: Doom

## TV Shows

* Green Arrow
* Drake
* Blue Beetle
Me Me Big Boy

"Me me big boy" is a heavily used term first popularized by Jack in February 2017, following a video upload on YouTube where Jack repeats the phrase "me me big boy" during a conversation with a telemarketer, who, after Jack said "me me big boy" a third time, hung up on him. Also, Jack posted a comment in February which reads "me me big boy".

In March 2017, Jack uploaded a Yesterday I Asked You video, but the upload did not follow with the usual YIAY format and instead, everything, including the opening and ending phrase, the theme song and the comments were all read by Jack as "me me big boy". He also used different tones while reading a comment and also read the comments in different situations (i.e. dialogue, asking the judges to rate the comment etc.) albeit the fact that every comment was written the same.
PMS

"***PMS"*** is a series created by Jack Douglass. The name is actually an acronym for ***"P***arody, ***M***usic, ***S***ketch***"***. The series appears as a weekly Monday show in which Jack either uploads a parody, music video or a sketch. It originally intended to contain all 3 of them, but Jack decided for only one. It was first announced in November 2011, and the very first ***PMS*** was uploaded in March 2012.

## Notes and Trivia

* Until 2016, PMS was the longest series on Jack's channel, but following YIAY's dominance on the channel, it became the second-longest.
* While this was the longest series created by Jack, it's rarely uploaded to his channel.
* PMS episodes are approximately 6-7 minutes long, depending on plot of an episode, and also depending if it's a parody (max. 2-4 minutes long), music video (max. 3-5 minutes long) or a sketch (max. 4-6 minutes long).
* The title is an obvious joking to the actual premenstrual syndrome, a condition that affects the physical and emotional symptoms of a woman, two weeks before her period (usually).
Erin

Erin Breslin is Jack Douglass's wife replacing former girlfriend Kristen Klessig, which created epic controversy among the Bich Army. She made her first appearance in a jackisanerd video called "Hot Irish Female", and since then has continued to appear in more videos such as YGS 50, 70, and 100, YIAY 216 and 500 as well as every JackAsk ending in 6. She is also commonly known as **2toesup.**

Erin also hosted YIAY #216, with Jack appearing at the end. She appears regularly on Jack's channel.
Blue Beetle (GGD)

*Blue Beetle* was the second short film in the DC Cinematic Universe, and was released on the *Batman: No Man's Land* Blu-ray DVD. The events of *Blue Beetle* take place in between the events of *Booster Gold* and *Batman: No Man's Land*.

## Cast

* Zachary Levi as *Ted Kord/Blue Beetle*
* Ben Foster as *Arnold Beck/Overthrow*
* John Krasinski as *Michael Jon Carter/Booster Gold* (archive footage only)
* Billy West as *Skeets* (archive footage only)
* Edward Norton as *Rip Hunter* (archive footage only)
* Matthew Lillard as *Farley Fleeter/Madman* (photo only)

## Plot

Set in between *Booster Gold* and *Batman: No Man's Land*, follow the adventures of Ted Kord, AKA the Blue Beetle in his very own adventure! After meeting time traveler Booster Gold and working alongside him to take out enemy Madman and his crew, Ted Kord has continued his life as CEO of Kord Industries by day, and vigilante as Blue Beetle by night. One late night Kord discovers Arnold Beck, a former Kord Industries employee, is attacking Kord Industries and attempting to steal tech. Suiting up as the Blue Beetle, Kord springs into action to take down "Overthrow" and protect his company.