Incepting Wampa 3 - Medieval Times

Entering into Wampa's deepest fears, our heroes are reduced to archaic weapons as they are attacked by... Imperial monsters?!

## **Previously**

*After working through the peaceful entry to Wampa’s subconscious, our heroes were beginning to sense that this would all be a walk in the park as they entered level 2. Discovering those people that Wampa couldn’t let go of locked into cells and held by wandering zombie stormtroopers, their presence was largely ignored until Tek announced that the team was rebels. As the imprisoned Imperials began shouting that the intruders were rebels, the previously disinterested stormbies began to rush the team. Proving that an unarmed trooper is far more dangerous than one with a blaster, several of the team were wounded before the troopers were put down for good. The path out was found, but before they moved on much further our heroes decided to take a look around.*

## **Recap**

### **Clean-Up**

With the prison area cleared, the group takes a moment to be sure that there is nothing more of use in the area before they proceed further. Katira finds a small area separate from the cells with several unopened doors. She sneaks into one room and finds two more zombies that had not been agitated by the earlier conflict. Slowly closing the door, Katira calls over to Tek and says that this is the perfect opportunity to try out his lightsaber at last. The Zabrak agrees, but on the condition that Droo come with him.

> "*I’m too scared to do this alone, so Droo come with me.*"
> ― Katira mocking Tek
>
>

As Tek and Droo concentrate - but fail - for their first attempt at lightsaber combat, Katira grabs Callen and opens another door to find two more troopers. Still waiting on the dyad to attack in the room behind them, Katira and Callen take aim and open fire when the Jedi rush into their own battle. Katira wounds both zombies in one room, as Tek simultaneously swings and misses on his first attempted lightsaber attack.

In the ensuing chaos, Sparky’s bloodlust manages to save Tek’s life twice when the R2-unit hurries in and brings its arc welder online from inside the trooper, then later finishes a trooper that Tek accidentally stumbled upon. Following close behind, Jawa Jimmy kills the other trooper in front of Tek. Droo rushes in, delayed due to concentrating, and discovers a third trooper that nobody spotted earlier. In a fantastic lightsaber debut, she responds by cutting the zombie’s head clean off.

After the final trooper is finished off by Droo, Katira continues to sneak through the remaining unexplored area. She discovers two more troopers in separate rooms, and convinces the team to just finish cleaning up the area. Callen and Katira wound the two zombies, with Sparky coming in to clean up one and Droo reluctantly agreeing to decapitate the other for entertainment’s sake.

> "*Just in case these troopers are holding something up in her mind, let’s just finish these off.*"
> ― Katira
>
>

> "*Why stop with the zombies, guys?*"
> ― Tek
>
>

> "*Wait… did we kill her parents?!*"
> ― Droo
>
>

> "*Tek wanted to seduce her mother, but that was about it.*"
> ― Katira
>
>

> "*Did I? I was just being nice, you were reading too far into it, Katira.*"
> ― Tek
>
>

As the rest of the team is off making a general mess of things, Bota meanders among the prison cells. He strikes up a conversation with one Imperial, asking why they decided to remain after the cells were unlocked. The Imperial states that they don’t think they have served sufficient time for the actions that placed them in the cell. When Bota prods further into their past, the Imperial states that they were a ship builder assigned to the *Constrictor*. They were responsible for certain TIE Fighter modifications that failed, resulting in the death of a TIE Pilot, Zarelya Colt.

The Imperial says that their name was Lt. Brackner, and as Bota talks further with him it becomes apparent that the Lieutenant does not have memory beyond the memory that Wampa has of the individual. Satisfied with the level of information obtained, Bota moves along, leaving the dejected shipbuilder to their own misery. In a back corner, Bota finds three pots that appear to be set aside for some unknown purpose. Looking in, he discovers a deactivated bomb, an Imperial Pilot Handbook (Instructor’s Edition), and a dagger sitting in a puddle of blood. Sensing that he can only take one of these items, Bota grabs the Pilot’s Handbook.

Bota then returns to the prison area just as the rest of the group is finishing off the final zombie. As he walks into the hallway he sees the prisoners walking out from their cells and proceeding to the exit. He moves quickly to Lt. Brackner, asking why he decided to leave now when moments ago he was compelled by his own guilt to remain. The Imperial simply states that they don’t feel like they need to stay here anymore, then rejoins the procession out. As Bota looks on, each prisoner seems to vanish into nothingness as they exit through the doors that the team entered through.

### **Castles and Creatures**

Sensing that everything is taken care of in the prison, the team decides that it’s time to move on to the next level. When they pass through the exit though, they do not enter into a new room but seem to be standing in an empty white space. Looking then at one another, they find that they now have less influence over their own perceived appearance. Their weapons have vanished, and their armor only *looks* as though it were there, having been replaced by fabrics shaped to appear like their equipment. Their confusion increases as the empty space is suddenly filled with row upon row of… archaic weapons?

Meandering about, each member begins to decide what weapon they feel best suits them. In no time, Jawa Jimmy moves to a crossbow and is firing bolts into the emptiness, and Droo gleefully swings a flail about. As Tek takes hold of a crossbow for himself though, it becomes apparent that there is some sort of attuning necessary - he barely avoids shooting himself in the foot, then decides to wield a katana instead. Tek then looks for a “heavy katana” but lacks the strength to lift the blade when he finds one.

> "*We should have each been a ninja turtle. What were we thinking about?!*"
> ― Laurel
>
>

> "*Someone could still grab a pair of sai.*"
> ― Jordan
>
>

The rest of the team outfits themselves with no issue. Katira grabs a pair of blades to wield together then finds a plethora of metal edged throwing cards (20 on 1D20), Callen grabs a bowie knife but can’t find a matching Crocodile Dundee hat, and Bota takes hold of a pole arm. Noting that Xx has transformed from a rebel into a horse, Katira tells Callen that he should ride the horse and “don’t be worried if it starts talking to you”.

Feeling ready, the group passes through the next doorway and find themselves in a grassy plain with a massive castle dominating the view in front of them. As they take the scenery in a scratching, screeching noise begins, and a batlike representation of a TIE Fighter can be seen approaching.

> "*What if Xx **is** the horse?!*"
> ― Callen
>
>

> "*Now I feel like a fool, talking to that brown gargle water.*"
> ― Tek
>
>

As Callen brings Xx back to reality, the team struggles to fight off several TIE Bats with limited ranged weapon options. Jimmy - the only person with a legitimate ranged weapon - kills two, Katira knocks one out of the sky Gambit style (41 on 7D6), and Bota ends the conflict with an exclamation mark, throwing his pole arm straight through the last TIE.

> "*I’m going to concentrate, just in case you were wondering.*"
> ― Tek
>
>

> "*Of course.*"
> ― Katira
>
>

> "*And then I’m going to accelerate your healing, Katira. **You’re welcome.***"
> ― Tek
>
>

While the rest of the group fight, Callen and Xx rocket off into the castle. Somehow they sneak (23 on 3D6+2) past what appear to be organic representations of three AT-ST and an AT-AT. As Callen slows and peers at a massive set of double doors that look to be the main entrance to the inner keep, Droo accidentally alerts the nearest AT-ST attempting to catch up. Responding quickly, Bota slashes at the beast, stunning it. Jimmy then fires a crossbow bolt, managing to hit the creature directly in the eye and causing it to tumble to the ground. Finally, Katira steps in and finishes the walker off. As the beast lets out its dying breath, everyone is surprised to see Tek already with Callen, having run away as soon as conflict began.

### **Bota Zi: Nerf Herder**

As Droo, Jimmy, and Sparky catch up with Callen and Tek at the main doors, Bota and Katira break off from the group and proceed to a large glowing object sitting near the center of the courtyard. Arriving first, Bota notes that the glow is emanating from what appears to be a meteor embedded in the ground. Getting the sense that physical contact with the object may trigger something, Bota prods it with his pole arm, and feels a somewhat welcome jolt of energy run through his body.

Katira catches up with Bota just after he touched the object. Feeling a similar sense of foreboding mingled with desire, Katira breaks off a piece of the rock at Bota’s prompting.

> "*Alright, you touched it? Roll 1D100.*"
> ― Jordan
>
>

> "*Bye, Katira!*"
> ― Droo
>
>

As Katira grabs the chunk of glowing rock, a warm sensation floods through her body. Bota stares in stunned amazement as Katira sprouts dull horns, body covered in hair, begins to wreak, transforming partly into a Nerf.

> "*Well, I guess this makes Bota a scruffy looking nerf herder…*"
> ― Katira
>
>

> "*Katira… I want you to know… that you will have an exhibit of honor at Droorassic Park.*"
> ― Droo
>
>

## **Featured Characters**

### **Our Heroes**

* Bota Zi
* Callen Mutig
* Droo Vos
* Jawa Jimmy
* Katira Eve
* Tek Krodak

### **NPCs**

* Xx
* Lt. Brackner

## **Inventory**

* +Imperial Pilot Handbook - Instructor’s Edition (Bota Zi)

## **Notes**

* Other miscellaneous items found
	+ wine bottle containing brown gargle water
	+ shuriken with a rose emblazoned on it
* If Xx had not been revealed to the team - or had not come to his senses, they risked being trapped in Wampa’s subconscious
* Bota risked losing his weapon right out of the gate, but the pole arm landed safely on the other side of the moat with a 6 on 1D6
* Transforming partly into a Nerf: Katira gained +1D Strength, losing -1D Perception

## **Quotations**

> "*Alright, recording. Everything else was a test before now.*"
> ― Ilya
>
>

> "*Ilya doesn’t start recording until we’ve all gotten our jokes in. Only his jokes can be on the official record.*"
> ― David
>
>

> "*That’s perfect. Alright, you guys done talking now?*"
> ― Ilya
>
>

> "*Did you serve with honor?*"
> ― Bota
>
>

> "*No.*"
> ― Lt. Brackner
>
>

> "*Well then you can stay in prison!*"
> ― Katira
>
>

> "*Alright Tek, you run in with your lightsaber. Even though the stormtrooper **barely** sees you, you swing and miss.*"
> ― Jordan
>
>

> "*You gotta turn it on, Tek!*"
> ― Callen
>
>

> "*Sparky has that same hatch that R2-D2 had in RotJ. He just rolls in and launches a lightsaber at someone.*"
> ― Laurel
>
>

> "*He just keeps shooting lightsabers at people that are turned on.*"
> ― Ilya
>
>

> "*I can take that so many ways!*"
> ― David
>
>

> "*The lightsabers are turned on… Oh man, English is hard.*"
> ― Ilya
>
>

> "*This must be a dream. I can’t hit anything with my lightsaber, and Callen and Jimmy are killing everything around me.*"
> ― Tek
>
>

> "*I don’t want to kill an incapacitated zombie!*"
> ― Droo
>
>

> "*It’s already dead, the force wants you to finish things.*"
> ― Callen
>
>

> "*Apparently Wampa’s into necromancy.*"
> ― Katira
>
>

> "*Is she though?*"
> ― Tek
>
>

> "*I mean… that’s a lot better than the other necro thing I could have said there.*"
> ― Katira
>
>

> "*Alright, let’s rock ‘em, sock ‘em robots.*"
> ― Katira
>
>

> "*Or shoot ‘em, stab ‘em zombies.*"
> ― Tek
>
>

> "*You can have a quarterstaff, you can have a rapier, you can have a long sword, you can have a short sword…*"
> ― Jordan
>
>

> "*What about a trebuchet?*"
> ― Ilya
>
>

> "*You can… no!*"
> ― Jordan
>
>

> "*Hand cannon.*"
> ― Bota
>
>

> "*Ah, the famous Napoleonic hand cannon.*"
> ― Jordan
>
>

> "*I’m gonna whisper to the wine bottle, and say “Xx is that you?”*"
> ― Tek
>
>

> "*Uh… the wine bottle does not respond.*"
> ― Jordan
>
>

> "*I’m going to take it with me, just in case.*"
> ― Tek
>
>

> "*Card throwing is kind of like the weapon of a drunk.*"
> ― Tek
>
>

> "*So this AT-ST creature tumbles to the ground, unable to remove the crossbow bolt from its eye and unable to get back on it’s feet.*"
> ― Jordan
>
>

> "*This is where we all gather around it and start kicking it while it’s down.*"
> ― Tek
>
>

> "*Now it’s **our** turn to spit acid on **you**!*"
> ― Callen
>
>

> "*My name’s Macho Man Randy Savage, and I came here to give you this shock!*"
> ― Jordan as Bota is shocked
>
>

> "*I’ve been rubbing my feet on this carpet all day.*"
> ― Tek
>
>

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