Endings

## Dropship

Dropship is the basic escape, and usually the escape chosen by a low player lobby or when there are a larger number of new players.

As soon as the match starts a timer can be seen in the top of the screen that starts counting down from 15 minutes. This is the timer until the Dropship arrives at the Landing Zone. Players will be warned when there are (~2 minutes and 30 seconds) to give players time to reach it (might not be enough, mainly if defenses still need to be set up).

When the timer reaches 0 the Dropship will arrive and a siege defense with the timer of ~3 minutes will start before the Dropship departs. It Dropship can sometimes bring 3 survivors to help with the defense and someone once said that there was a pet in the Dropship in some occasions. The Dropship will mainly be attacked by the south and trough the main gate in the southwest, but infested can also attack north from both gates.

The Landing Zone has 2 vents that can be wielded by an engi and the gate to the north has a cave inside and should be closed and wielded for extra durability to allow players to focus the main force coming from the south and not get flanked. Usually it has 2 power cells available either both in, both just outside the gate, or 1 in and 1 out.

## Battleship

The battleship is one of the base method of escaping the station, due to not being locked behind an event or for an event to successfully be completed.

The battleship can be seen as "Battleship Wreck" in the top of the station (also presented in the minimap) having the text "With sufficient repairs this crash landed ship could still be used to fly." It has 4500 health and 10 armor spawning slightly damaged (~ -13 health points) and will be attacked by the infested, if the infested manage to destroy the Battleship Wreck it will become Battleship Debris and will no longer be a possible escape.

So in order for this escaped to be used it has to be sufficiently repair and you will see that it has 3 "buff" icons, them being:

* Heavy Machinery: Repairing this unit requires a repair vehicle;
* Fuel Cells missing: This ship is unable to take off without new Fuel Cells;
* Hyperdrive Accelerator missing: This ship is unable to take off without new Hyperdrive Accelerator.

This means that in order to be repaired, you will require a vehicle, this vehicle is the Hydraulic Frame more commonly called by "scv" or "frame" and is found near the Air Filter on the top left of the station. The Hydraulic Frame spawns with 413 of 500 health points and has to be fully repaired to be used for the first time, this repair costs 14 supply (without being an engineer or a toolkit).

Both the Fuel Cells and Hyperdrive Accelerator are items that spawn anywhere in the station and have to be found, picked and taken to the Battleship Wreck for it to be activated. They will spawn between the 7 and 10 minute marks.

In order to not lose the Battleship Wrecks the players should be aware and frequently check on it to make sure is not destroyed. Nests can spawn at the right of the Battleship Wreck, which can become a problem if left uncheck and the infested it spawns can destroy it. Also if the Hydraulic Frame is destroyed the Battleship escape will become unavailable since only it can repair the Battleship.

## Evacuation Catapult

"Escape pod launcher that could be used to leave the station."

Evacuation Catapult aka pod, only becomes available when any ship escapes the station, these include the Dropship, the Battleship and the Raider Shuttle, the Fighters are not included and will not make the Evacuation Catapult activate. To use the Evacuation Catapult, it has to be ~50% repaired (it gains a green colour), it also has a limit of pods, up to 4 pods being 2 and 3 the most common (yellow bars above health).

## Anti-Matter Detonator

"Device capable of removing anti-matter canister safety limiters."

The Anti-Matter Detonator is the"ka-boom", it requires the Anti-Matter Canister to trigger and it has its own unique ending, the "Sacrifice" ending, it is the only way to get that (It is considered a tie). For it to activate it a timer, or it will activate if no other means of escape are possible, usually being from 10 minutes up to 30 minutes depending on the difficulty, being the higher the longer it takes to activate It should only be used when no other means off escape are available.

When used it start a 45 second timer which affects every player still not fully dead.

On Hell aka "Hell anti" has a special ending that awards the Skin Bloodbathed.

## Fighters

The Fighters are only available on Pro mode and only if there are 8 or more players in the start of the match. Somewhere between the 7 and 10 minutes marks, two Fighter Access Codes will spawn anywhere in the station. The Fighters are located in the Hangar at the west behind a locked gate, which can only be open (the first time) by a player carrying a Fighter Access Code. To activate the Fighters a player with a access code must click on the Terminal and it will initiate a siege, when the Fighters are ready to depart players with the Access Codes can use them to escape.

## Raider Shuttle

The Raider Shuttle is only available or Nightmare and Hell difficulties. The players will receive a transmission "Unidentified transmission received..." and the players have a very small window of time ~30 seconds to answer it by clicking the Comm Tower Computer Terminal, which after another ~30 seconds the Raider Shuttle will come by the south of the station and land in the Caves next to the Anti-Matter Detonator. When the Raider Shuttle lands it will drop x Invaders and the Invader Leader which drops the Shuttle Access Codes. A player can pick it and take it to the Raider Shuttle to start its raid.

## Toxin

The hardest of all endings (so far and that is known), it is only available on Hell difficulty and with 8 or more players in the start of the match.

The first phase which must be completed before the Dropship arrival requires the team to set "Active Defence System" (the circle with the dot in the center = active / circle with no dot = inactive) on the Defence Satellite Control Panel on the right (does not have any description) in the Defence Satellite room. It has been said that the Defence Satellite Control Panel, must not been critically damaged as well as Comm Tower, however that has not been confirmed. This phase must be completed from around 5:00 to 1:30 minutes before Dropship arrives.

If the first phase has been successful then the Reptile will spawn from the south "vents" in the Landing Zone. It will guard the area which will be covered in thick and heavy mist that heavily reduces players vision (Flares can be used for support vision). The team will have to kill the Reptile.

Upon killing the Reptile, 4 Mycocydic Toxin Sample items will spawn which have to be carried by different players to the Air Treatment Plant to be used on. To activate its defense, 3 minutes after killing the Reptile all other endings will become unavailable (it used to be necessary to destroy the Battleship and escape or destroy with the Fighters). Note: Raiders will be disable if Reptile is activated. After those 3 minutes, players can now input the Samples into the fully Air Treatment Plant to start the Air toxicity raid.

Succeeding will grant the skin Survivor.