Howls on the Redhorn

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* Map Layout

"The birds again!" said Aragorn, pointing down. "That cannot be helped now," said Gandalf. "Whether they are good or evil, or have nothing to do with us at all, we must go down at once. Not even on the knees of Caradhras will we wait for another night-fall!"
A cold wind flowed down behind them, as they turned their backs on the Redhorn Gate, and stumbled wearily down the slope. Caradhras had defeated them."
—The Ring Goes South, Fellowship of the Ring

It was decided at the Council of Elrond that the One Ring must be destroyed in the fires of Mount Doom, where it was forged. Frodo volunteered to bear the Ring and was accompanied by 8 companions: Gandalf, Aragorn, Sam, Merry, Pippin, Legolas, Gimli and Boromir - they were the Fellowship of the Ring. The Fellowship departed Rivendell and began traveling South, they soon discovered Crebain from Dunland were scouting the area for Saruman. Thus, the Fellowship were forced to take more dangerous paths.

In Age of the Ring, Howls on the Redhorn is the sixth mission of the Lord of the Rings Campaign. The player controls the Fellowship and navigates from Ost-in-Edhil to Caradhras to the West Gate of Moria.

## Guide

**New Objective - Guide the Fellowship South**

The mission starts with the Fellowship traveling in the wilderness South of Rivendell, there is a diverting path from the main track almost immediately which leads to a piece of Noldorin treasure which levels up the hero that picks it up.

**Bonus Objective - Find all hidden Noldorin treasures**

A cinematic triggers after following the main path - Crebain from Dunland have been sent by Saruman to locate the Fellowship. The Fellowship manages to hide and decides to pass over the Caradhras rather than the Gap of Rohan, which would bring the Ring too close to Isengard.

**New Objective - Guide the Fellowship to the pass of Caradhras**

The Fellowship's journey leads them to the ruins of Ost-in-Edhil, the capital city of Eregion that was destroyed by Sauron during his war with the Elves in the Second Age. There is another Noldorin treasure in the area surrounding the ruins. As the Fellowship passes by Ost-in-Edhil, flocks of Crebain can be encountered and shot down by Legolas and Aragorn

**Bonus Objective - Kill all flocks of Crebain**

If the player guides the Fellowship into the ruins, they become trapped and are confronted by the spirit of Celebrimbor - the great Elven smith who forged the Rings of Power under the guidance of Annatar, who was Sauron in disguise. Celebrimbor and several Noldor spectres attack the Fellowship and must be defeated.

**Bonus Objective - Defeat Celebrimbor**

It is possible to leave the Hobbits safe by venturing into Ost-in-Edhil without them, alternatively they can be used in rock throw to inflict more damage and to prevent the other members of the Fellowship being overwhelmed. If they reach low health, they can be healed by Aragorn's Kingsfoil or the Kingsfoil spell book power and if required, can be hidden using their **Hide Here, Quick!** ability. The battle with Celebrimbor consists of two waves of Noldor spectres: Celebrimbor himself attacks at the end of each wave and must be defeated in the second wave to stop the continuous spawning of more Noldor spirits. This battle is a good opportunity to earn experience for the members of the Fellowship and should not be avoided if possible.

**New Objective - Traverse the Caradhras**

The Fellowship continue their journey and scale the Caradhras. However, there is a fell voice in the air - Saruman is using magic to cause avalanches to force the Fellowship to divert to more dangerous roads. The player must avoid these avalanches by taking shelter in the various caves in the mountain, however these caves are guarded by large Snow-trolls.

**Bonus Objective - Destroy all Snow-troll Lairs**

There are three Snow-troll caves, the last of which contains another Noldorin treasure to level a hero up. Once the player reaches the far end of the Caradhras path, the pass is deemed to dangerous for the Hobbits and so Frodo decides that the Fellowship will pass through the Mines of Moria instead despite Gandalf's reluctance.

**New Objective - Guide the Fellowship to the Walls of Moria**

That night, the Fellowship continue their journey to the Walls of Moria and are attacked by small groups of Wargs and White Wolves. Two more Noldorin treasures can be found in this area: one in a Warg cave and another on a ridge nearby to where the main Warg attack occurs shortly.

**New Objective - Survive the Warg attack**

The Fellowship is ambushed by a great number of Wargs from the Misty Mountains. It is vital that the heroes stick together and that there are at least two heroes kept close to the Hobbits as they can very easily be picked off. Abilities such as Gandalf's **Disturber of the Peace**, Gimli's **Nobody Tosses a Dwarf** and Boromir's **Horn of Gondor** are incredibly useful at reducing the number of Wargs and stunning them so that they can be easily killed.

The Fellowship finally arrives at the West Gate of Moria, which is locked behind a riddle "Speak, friend, and enter" - Frodo realises the answer is the Elvish word for 'friend' - 'mellon'. The gate opens but the Fellowship is suddenly attacked by the Watcher in the Water.

**New Objective - Kill the Watcher in the Water**

It is highly advised to keep the Hobbits as far away from the Watcher as possible and to instead send the remaining heros to attack the Watcher. Once it reaches low health, a cutscene is triggered in which the Fellowship flees into the Mines for safety as the gate closes behind them. The mission has been completed.