Lordship of Lothria

A oligarchic lordship inhabiting the island of Mercia, which was settled in the year 331 ST. Originally created by a mixed cultural group that lived between the République de Gévaudan and the Grundreik.

## Government

The lothrian government is ruled by the Council of Lords, an oligarchic collection of regional lords. The main part of the council holds seats for each of the lords, alongside their advisors.

## Forces

Whilst the Lordship doesn't have a standing army, each town is required to have a regiment or militia, to protect them from the wildlife, or possible wood elf attacks.
In times of need, the Lordship can call upon the Blackwood Company to serve as their army.

## Geography

The Lordship encompasses the greater majority of the island of Mercia, but has a few small trade outposts in other nations, primarily in Nishi and Zhon.

## Locations

### Major Locations

##### Newport, Newdale

The capital of Lothria, built a long time ago as a trade hub during the initial exploitation of Mercia. Thanks to Newport being built with more advanced architecture and city planning, it has space for a lot of inhabitants. Home to the Magnata Trade League.

##### Kirkwall, Southern Middlehall

Named after the titular “Kirk’s Wall” - an old battle where the original colonists fought off the feral Fiáini elves in a brave last stand. Kirkwall nowadays is a centre of training and recruiting new Lothrian soldiers, where the outside of the city is dense with armorsmiths and blacksmiths. It is also the headquarters of the Blackwood Company,

##### Goldcrest, North-Eastern Newdale

Named after the Goldcrest clan of exiled mountain dwarves, this city is home to hill dwarves that still manage to run minor trade deals with the mountain dwarves of the Greatspines.

##### Farnsworth, Northern Greenhaven

Named after Commander Farnsworth, the town of Farnsworth was originally a fort that bordered on the forest of Crainnársa. Nowadays, it serves more as a midway point of  most trade routes,  whilst still occasionally fending off possible elven attacks.

##### Tarren, Wicken Bay

A marshland town, the title of which comes from the tar that used to be the main export.

##### Willower, Eastern Greenhaven

The town of Willower is the main exporter of timer to nearly all of Lothria.

##### Murkwell, Southmarsh

Murkwell was once a simple fishing village, but over time, it has become the southern trade hub between Lothria and République de Gévaudan.

##### Mackford, Otterwick

After Murkwell has transformed into a trading hub, the few fisherman families have moved more east, into fish rich waters. The town was named after Paul J. Mackford, the famous fisherman who started the Mackford’s Fishing Company.

##### Gulf Isles Rivertown, Gulf Isles

Built on the river diving the Gulf Isles, this town is often seen as a pleasant resort.

##### Estaurth, Eastern Oakley

The town of Estaurth is seen often as a diplomatic center between the wood elves. The main population of this town is made up of high elves, who have left the wood elf Circles.

##### Dewsbury, Middlehall

Dewsbury was once a small farming settlement, nowadays it is an agricultural heart of Mercia. The town itself nearly outperforms all of the smaller farming settlements - no one is quite sure how.

##### Farcoast, Frozen Coast

The town of Farcoast has suffered greatly during the Vaeringjar raids, and has never had the chance to recover, due the weather conditions. Nowadays, Farcoast serves as a minor trade port.

##### Northshire, Northby

Another town that was nearly destroyed during the raiding period. Due to its distance from the capital, very little is known about this town. And it is theorized that the town itself is abandoned or destroyed.

##### Isles of Ragnulf and Oluff

Once ready for exploitation, they were given away to the Vaeringjars in a peace treaty. The islands themselves are full of precious resources deep underground.

##### Crainnársa

Nowadays, a small region of Mercian wildwoods, home to primal Fiáini elves.

## History

* 331 ST, Harvest, 5th of Meridiem - The town of Newport is created, birthing the new nation of Lothria.
* 293 ST, Wilting, 16th of Nightfall - Battle of the Last Hunt, where Lord Kirk, First of Lothria holds the final battle against the native Fiáini, sacrificing his life. The town of Kirkswall was named after this event.
* 292 ST, Flowering, 7th of New Dawning - Peace is made with the native Fiáini population, at least for the time being.
* 290 ST - The Magnata Trade League is established by Garrik of Goldcrest, with it's headquarters in the city of Newport.
* 268 ST - Vaeringjar starts raiding the north of Mercia.
* 214 ST - The Blackwood Company is founded by Sir Theodore Blackwood, to remedy the threat of the Vaeringjar, alongside any other possible future threats.
* 208 ST - Vaeringjar end their raids, with some deciding to settle down.