recursal/Fanatic-Fandom huggingface dataset:
Cusrach

The Fourth Realm is dominated by a massive desert covering most of the interior of the nation. Near the center is Lake Porlim and the capital Emirued is found on its lush shores. In the west on the edge of Dipenbura’s Scar is dry plains and the north near Buretus is similar to the sister country to the north but rapidly becomes drier as one journeys south.

## Emirued

The capital located on the north-west shore of Lake Porlim. A very old city currently ruled by the Sultana Vistnorocke. The prosperous city is home to wealthy merchants and brigands. The central power is weak compared to centuries past, as satraps rule some locations and nabobs council the powers.

## Satrapies

Provinces ruled by satraps appointed by the Sultanate.

* Summerfold is a small walled city north of Emirued and east of Portar. Outside the walls are mostly survivors from Summerfield, the fallen sister city of Summerfold. Satrap Xaulmesach “Xaulme” Hoarcrown

* Yenyer is a city in the southeast of Cusrach on the coast. It has a large amount of halflings, humans, and gnomes and elves. The old satrap here focuses on his money while the town is raided by Dragonborn from the north and raiders from the sea south.

* Clan Kepesaoveshgeis “lightning of the opal maw” of Dragonborn resides in the sandy hills south of Emirued and north of Yenyer. A satrap oversees the wild area.

## Other Locations

* Serene Haven is in the far north of Cusrach. Known for its exceptional militia, the Wylian Knights, named after one of the founders of the city, Wyl. Each organization in the city is named after an adventurer who helped found it.

* Summerfield; ruins, destroyed and abandoned in 60 years prior in war with Buretus. Sister city to Summerfold.

* Portar is a small farming village, notable for it’s path on a busy road. Located in the central-northern part of Dipenbura’s Scar.

* Austere is in the Southwest near Dipenbura’s Mirror. In recent decades it’s been under the shadow of a powerful necromancer in the Undershade Downs.

* Attercop Stronghold is a fortress surrounded by the rocky hills of Undershade. It is ruled by an evil necromancer.

* Gale Point is south of Austere is is the closest point in Cusrach to the Shattered Holms. A small hub is located on the shore but most of this town is very spread out. It is the main provider of the semiprecious stone Sunwrought. There is an ancient lighthouse located south of Gale Point.
Realm Speech

Realm Speech is the language spoken in the Four Realms other than the common tongue. The Vellan church uses it liturgically and it is also the first language of a sparse few across the Realms.

A full list of words will be added at a later date, but since it is still under construction individual pages will be made for words. Note, this is not constructed by a philologist.
1-10

*For the normal version in ECLISE Alpha, see 1-10 (Alpha).*
{{#switch:1-10

*For the normal version in ECLISE 2.o, see 1-10 (2.0).*

## **1-10: Behind The Storm**

**Behind The Storm**, also known as **1-10**, is the tenth and final level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player receives a Money Bag and will be sent to 2-1.

## Dialogue

### Intro

(Penny appears)

Penny: Sometimes you'll need to tread lightly around the zombie hordes.

Penny: Try to **wait until you have a good enough defense** instead of attacking the zombies right away.

Penny: **Potato Mines and Icebergs** are excellent for that, and you'll get more plants like these later on.

(Crazy Dave appears)

Crazy Dave: Look Penny, I spot some yellow and black paint!

Penny: ...oh. Right. I forgot about the endangered plants.

Penny: Take action, and save them from being eaten.

Crazy Dave: After all, we can't deny the S.O.S call on the banana phone!

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Penny appears)

Penny: That was the last mummy... for now.

(Crazy Dave appears)

Crazy Dave: That's a WRAP!

Penny: According to my gauges...

Penny: User Dave has been waiting to use that joke since we got here.

Crazy Dave: Do you know what's better than a wrap? A warp. Let's move!

(Crazy Dave and Penny leave)

## Tips

* You might need to start placing your Sunflowers in front of your offensive plants, and putting down at least two columns of Sunflowers.
* Following the advice in the dialogue is a crucial step for getting past the beginning. Keep changing your strategies when one does not work, especially your combo of offensive plants, and eventually you will find a good way to conquer this challenge. Pay attention to the right side to figure out the level’s mechanic and stall any zombie close to the endangered plants at all cost.
* Do not use the Bloomerang on this level as the stun mechanic it has would sometimes stun a sandstorm zombie, which would possibly stop the sandstorm and drop the zombie on top of an endangered Wall-nut. This can be problematic with zombies like the Pharaoh Zombie.

## Gallery

By Phantom of RaBy Phantom of RaBy CreeperBoss1532 (Tier 2 run)PvZ 2 Project Eclise 1-10 Behind the Storm No sunflower boostVideo walkthrough by PlasmaSheePBy KVapySQUARED1156 (Before nerf)By Cogafire (what sunflower technique?)
## Trivia

* In the 1.7 update, this level was severely nerfed since beginner players found it too difficult for being so early on. Less zombies spawn normally and there is now only **one** Mummified Gargantuar.
1-3 (2.0)

{{#switch:1-3 (2.0)

## **1-3: Moddly Matter**

**Moddly Matter**, also known as **1-3**, is the third level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave appears)

Crazy Dave: There you are, little moldies!

Crazy Dave: Please, neighbor, can you help protecting them?

Crazy Dave: Just don't plant on them, and they'll be fine!

(Crazy Dave leaves)

## Waves

**Note:**

 have 3 segments.
15-6 (Alpha)

*For the version in ECLISE Beta, see 15-6.*

## **15-6: Knock Queue**

**Knock Queue**, also known as **15-6**, is the sixth level of Frostbite Caves Part 2 in ECLISE. Aftrer completing the level, the player unlocks Stallia.

## Tips

* In this level, marked tiles and sliders will change places after certain waves. Your lawn planting flexibility will be tested here again. Do what you did prior to this level like 2-7 by adjusting your setup each time this happens and make the most of those tile locations
* Lane redirecting plants are needed here to move zombies to the double scoring tiles to reach the needed points.
* Other than that, knockback plants are also needed to nudge zombies back to the positions you need them to kill. The prepicked Stallia T2 will greatly help you in bouncing large zombie groups far back.

## Waves

**Notes:**
 pushes 3 iceblocks containing

## Trivia

* The maximum points you get in this level is 8170. Added 1 point if Treasure Yeti appears.
10-8X

*For the normal version in ECLISE Alpha, see 10-8 (Alpha).*
{{#switch:10-8X

*For the normal version in ECLISE 2.o, see 10-8 (2.0).*
*For the version in ECLISE Beta, see 10-8.*

## **10-8X: Bit By Bit**

**Bit By Bit**, also known as **10-8X**, is the eight level of Neon Mixtape Tour Hardcore in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Say Penny...

Crazy Dave: Why do we repeat everything we said when we visit certain zones again?

Penny: A good question I suppose.

Penny: These are their own "pockets of time", I would say.

Penny: When you visit one, you are starting from the beginning of that pocket.

Penny: Time flowing in the pocket affects everything in here, including us.

Crazy Dave: Is that a made-up, cheesy, unscientific explanation?

Penny: Definitely not, User Dave. Definitely not.

(Crazy Dave and Penny leave)
12-8 (Alpha)

*For the version in ECLISE Beta, see 12-8.*

## **12-8: Vital Venture**

```

```

**Vital Venture**, also known as **12-8** is the eighth level of Lost City Part 2 in ECLISE. After completing the level, the player unlocks Temple of Bloom.

## Outro

(Crazy Dave and Penny appear)

Crazy Dave: Look, Penny! A shiny doo-jickey-ma-thing!

Penny: My sensors indicate this amulet points the way to a long-lost challenge.

Crazy Dave: Let's do some deft discovering!

(Both leave)

## Tips

* The only way to reach 4 000 points is by letting Imp Porters spawn their tents on Gold Tiles then farm points from there.
* Alternatively, you can use Gold Leaf to let Imp Porters spawn tents on them, greatly accelerating your points progress.
* Use Bonk Choy, Endurian, Spikeweed or Spikerock with walls to effectively farm zombies, as using other plants can destroy the tent by accident.
17-2

## **17-2: Full Diver**

**Full Diver**, also known as **17-2**, is the second level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* The main difficulty of the level comes from a large number of enemies and massive Low Tides after the first flag.
* Most of the zombies here are weak, so using plants with medium damage should work well. Fire plants will also be helpful against Surfer Zombies, as fire damage prevents them from dropping their surfboards.

## Gallery

By White1337By TheUnnamed44 (Currant OP)By The Winter Lettuce (I believe in Blooming Heart Supremacy)
3-9X

*For the normal version in ECLISE Alpha, see 3-9 (Alpha).*
{{#switch:3-9X

*For the normal version in ECLISE 2.o, see 3-9 (2.0).*
*For the version in ECLISE Beta, see 3-9.*

## **3-9X: Stonecutter**

**Stonecutter**, also known as **3-9X**, is the ninth level of Dark Ages Hardcore in ECLISE. After completing the level, the player unlocks Squash.

## Tips

* Sun Tombstones appear less than normal ones, so players need to destroy them as fast as possible for sun tombstones to spawn in order to meet the objective.
* Using Grave Buster here is an obvious choice. There will be Turquoise Skull Zombies, so piercing plants are recommended to deal with them.
3-8X

*For the normal version in ECLISE Alpha, see 3-8 (Alpha).*
{{#switch:3-8X

*For the normal version in ECLISE 2.o, see 3-8 (2.0).*
*For the version in ECLISE Beta, see 3-8.*

## **3-8X: Prop Plant**

**Prop Plant**, also known as **3-8X**, is the eighth level of Dark Ages Hardcore in ECLISE. After completing the level, the player receives the Sun Boost upgrade, which lets the player to start with 25 extra sun in the bank.

## Dialogue

(After completing the level)

(Penny appears)

Penny: This bonus sun upgrade will be useful in these dark times.

Penny: We should keep a lookout for similar upgrades as we move forward.

(Penny leaves)

## Tips

* Some plants are especially useful for this type of level - plants that do not require sun to make their presence, either when planted or with their special ability. Iceberg Lettuce and the new Spore-shroom are proven to be up for the task. Use them along with other cheap options to limit your sun budget as much as possible. It is safer to save some sun to battle against Dark Ages Gargantuars.
17-2 (Alpha)

*For the version in ECLISE Beta, see 17-2.*

## **17-2: Broad Rush**

**Broad Rush**, also known as **17-2**, is the second level of Big Wave Beach part 2 in ECLISE. After completing the level, the player unlocks Hurrikale.

## Intro

(Crazy Dave and Penny appear)

Penny: Looks like it is surfing season again.

Crazy Dave: Do you think that the plants will use my mini surfboards for a change?

Penny: Unlikely. It is not a practical choice compared to Lily Pads.

Crazy Dave: But think of the implications... fighting zombies AND being rad at the same time!

Penny: We simply cannot catch up with their speed normally.

Penny: That is why we need Lily Pads - only a stable defense will do.

(Both leave)

## Tips

* In this rushy timer level , you are gonna need plants that have SLOW recharge time (70-120 seconds) and low cost.
* Amphibious plants excell here
* One of the powerhouses here is Caulipower. You can easily discover the reason, why his recharge is so long
* For the early game, use Sun Bean and Chili Bean to easily dispose of Coral Cage Zombies
	+ Tangle Kelp is a MUST, due to the the faster recharge, he can easily take care of Surfers.
	+ Do not forget Hot Potato for octopi
* Lightning Reed also excells here due its momentariy spammability.
2-5 (Alpha)

{{#switch:2-5 (Alpha)

*For the version in ECLISE Beta, see 2-5.*

## **2-5: The Counter**

**The Counter**, also known as **2-5**, is the fifth level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Spring Bean. The player also receives access to S-3.

## Dialogue

(Penny appears)

Penny: We are gonna have a tough battle ahead.

Penny: Due to the limited number of plants, we have to improve our micro management.

Penny: The shovel will be your best friend for the day.

Penny: React quickly against fast zombies, and we will get through this.

(Penny leaves)

## Tips

* This is a very interesting level. With the restrictive objective of having only 1 of each plant type on the conveyor, you will have to dig up the plants once you have finished using them. *The plant you dug up will appear again on the conveyor belt in a matter of seconds.*
* Each and every zombie or group of zombies in the level can be countered by a plant or a combo of plants (hence the name), so try to figure them out via trial and error. Certain plants like Bonk Choy, Wall-nut or Potato Mine can be your lifesaver, so use them wisely. In case you need help figuring out the counters:
	+ A single Adventurer Zombie can be countered with a single offensive plant, a Conehead Adventurer Zombie can be countered with two, a Buckethead Adventurer Zombie or a group of zombies of any kind can be countered with a Potato Mine.
	+ A Parasol Zombie cannot be countered by lobbed-shot plants.
	+ A Bug Zombie can be countered by Bonk Choy with the aid of other offensive plants.
	+ A group of zombies or Camel Zombies can be countered with Bonk Choy or the Wall-nut and Spikeweed combo.
	+ Turquoise Skull Zombies can be countered with Peashooter or Cabbage-pult as either can normally outrange him, or Spikeweed if he is group closely with other zombies.
* Spring Bean can be used to separate a group of zombies for your plants to attack with ease. Also the fact that you can get it back after digging it up makes it somewhat spammable.
* There are plenty of empty waves in this level, so after dealing with ongoing waves with zombies, you should use those empty waves to prepare for the next one.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:** Each  has 3 segments.

## Trivia

* This level has two other versions similar to it, which are Elemental Counter, and WW-3 (Passive Counter).
14-2 (Alpha)

*For the version in ECLISE Beta, see 14-2.*

## **14-2: Close Ensure**

**Close Ensure**, also known as **14-2**, is the second level of Pirate Seas Part 2 in ECLISE. After completion, the player unlocks Toadstool.

## Tips

* The flower line is on the most dangerous spot where zombies like Swashbuckler Zombies and Imp Pirates will step on it in a split second.
	+ Ground plants can keep  them from being trampled. They will be, however be in jeopardy during the arrival of barrels. Bring other plants to counter those.
* And speaking of barrels, they have now more variety. Jalapenos are the most effective plants against all of the variations.

## Waves

**Notes:**
 has   underneath.
11-6

*For the version in ECLISE 2.0, see 11-6 (2.0).*

## **11-6: Set War**

**Set War**, also known as **11-6**, is the sixth level of Ancient Egypt Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: The levels from here on out will be much longer.

Penny: You should get your endurance up here to survive longer.

Crazy Dave: Yeah! Being reckless will only work for a sprint...

Crazy Dave: ...but not for a marathon!

Crazy Dave: A marathon against the zombies!

Crazy Dave: They are only good at shuffling though, so don't be too worried!

(Crazy Dave and Penny leave)

## Tips

* Here you will be introduced to very long levels. Your defense must be prepared for the second flag as to fight against a large number of Pyramid-Head Zombies and Mummified Gargantuars from then on. Use the time given at the beginning of the level to raise your firepower to its maximum potential - you can use stalling plants if you feel the level is still too quick.

## Waves

**Note:**
 has 6 segments.
   spawn randomly.

## Gallery

By White1337By Phantom of Ra (Long levels huh, how about a little longer)bulbsWho says you can't beat fire with fireBy CogafireBy Electricity GameBy Electricity Game pt.2By Alex.eecsBy Electricity Game pt.3By Alex.eecs (1.9)
3-4X

*For the normal version in ECLISE Alpha, see 3-4 (Alpha).*
{{#switch:3-4X

*For the normal version in ECLISE 2.o, see 3-4 (2.0).*
*For the version in ECLISE Beta, see 3-4.*

## **3-4X: Fire Fighter**

**Fire Fighter**, also known as **3-4X**, is the fourth level of Dark Ages Hardcore in ECLISE. After completing the level, the player unlocks Grave Buster.

## Dialogue

(Penny appears)

Penny: Here is another tip on good defense.

Penny: You may also want to **switch up your strategies** to win the battle.

Penny: **Picking different offensive** plants will make your defense more well-rounded.

Penny: For example, the Dragon Imp here is *immune to fire damage*.

Penny: So, **do not rely on only fire power** as your offensive source.

(Penny leaves)

## Tips

* This level introduces Imp Dragon Zombie and its immunity to all fire-based attacks. Snapdragon, Cherry Bomb, and any peas ignited by the endangered Torchwoods cant do any damage to this new breed of ankle biter.
* Despite Imp Dragon Zombie's fire immunity, the endangered Torchwoods can still be a valuable ally. Consider using Peashooter or Repeater behind the Torchwoods as your primary damage, with a secondary attacker to quickly take out any Imp Dragon Zombies that take the lead in their lanes.
* Knight Zombie is also introduced in this level and arrives in great numbers, but as long as you have strong enough firepower to defeat them, they shouldn't be threatening.
* Remember that Torchwoods are relatively tanky (1200 HP), so they can take a fair bit of gnawing. Try integrating the Torchwoods into the defense.
11-2 (Alpha)

*For the version in ECLISE Beta, see 11-2.*

## **11-2: Tomb Seeds**

**Tomb Seeds**, also known as **11-2**, is the second level in Ancient Egypt Part 2 in ECLISE. After completing the level, the player unlocks Hot Date.

## Tips

* Being the introduction to the Tomb Raiser Zombie, it's recommended to bring some sort of counter to graves here despite there being no graves at the beginning of the level. This is because the Tomb Raiser Zombies, when arriving in groups, can change that in a matter of minutes, and they begin spawning from beginning to end.
* Simply build up your defense and make sure to get rid of the graves quickly before your firepower gets blocked, especially if using straight-shooting plants.
14-4 (Alpha)

*For the version in ECLISE Beta, see 14-4.*

## **14-4: Bulk Stalkers**

**Bulk Stalkers**, also known as **14-4**, is the fourth level of Pirate Seas Part 2 in ECLISE. After completing the level, the player unlocks Nightshade.

## Tips

* This conveyor in particluar gives you only ONE Banana Launcher, so protect him at all costs. If you lose your Banana Launcher, you might aswell reset the level.
* The conveyor also gives you T3 Nightshade, which can two-shot Imp Cannons, you can combo her with Stunion to take out Barrel rollers, who can crush Nightshade.
* Remember to dig up Nightshade if he has lost all of his leaves, so that you can plant new ones.
* As it is with most of the Shadow family, Nightshade cannot be eaten, only crushed.
* Place Peashooters and Wall-nuts whenever possible to protect your plants.

## Waves

**Notes:**
 has  underneath.
14-10

## **14-10: Battle Bay**

**Battle Bay**, also known as **14-10**, is the tenth and final level of Pirate Seas Part 2 in ECLISE. After completing the level, the player receives a Money Bag and will be sent to 15-1.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: Something feels DEFINITELY off this time...

Crazy Dave: Well, whatever it is, we have another black flag coming in!

Crazy Dave: War, then?

Penny: War.

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Dr. Zomboss appears)

Dr. Zomboss: Hail fellow captain,

Dr. Zomboss: You have once again escaped from another one of my traps.

Dr. Zomboss: Be advised that unless you submit your brains to us, we'll have no choice but to ramp up our army.

Dr. Zomboss: Sincerely, Dr. Edgar Zomboss.

(Dr. Zomboss leaves)

(Crazy Dave and Penny appear)

Crazy Dave: The sea is ours to sail! Yarr har har!

Penny: Dr. Zomboss has escaped our captivity once again. No sign of him on the zombies' boat.

Crazy Dave: Aw.

Penny: But, I do find another energy spike in Frostbite Caves. It may be worth looking into.

Crazy Dave: Time to hit the timestream again!

(Crazy Dave and Penny leave)

## Tips

* The beginning of the level is fairly rushy with the Imp Cannons and Buckethead Pirates. Make sure you have enough stalling plants and a cheap enough solution to deal with the frequent appearance of Imp Cannons. When an Imp Cannon is damaged enough, you can **instant-kill the Imp Cannon to prevent it from using its final attack**.
* This level features a unique wave type - Quadruple Wave. Along with the overwhelming late game, the level will require a relatively high amount of **AoE damage**.
* If you're planning to use lobbed-shot plants, watch out for Parasol Zombies.

## Gallery

By White1337By Pathetic BreadBy A.K.E.Etoadstool stall & laser beanby embarkingrain2777, who needs torchwood for flaming peas?By Electricity GameBy Electricity Game ( Coconut Cannon + Rotobaga + Cherry Boom + Thyme Warp + Torch Wood )By Electricity Game pt.3By Electricity Game pt.4By CogafireBy Giang (akee prism)By Heady-pult (3 columns)By Shaman (Cactus is so amazing in Pirate Seas)By Alex.eecsBy The Winter Lettuce (Secondaries edition, version 1.8.3)
1-5X

*For the normal version in ECLISE Alpha, see 1-5 (Alpha).*
{{#switch:1-5X

*For the normal version in ECLISE 2.o, see 1-5 (2.0).*
*For the version in ECLISE Beta, see 1-5.*

## **1-5X: Flush and Burnt**

**Flush and Burnt**, also known as **1-5X**, is the fifth level of Ancient Egypt Hardcore in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Penny appears)

Penny: The zombies can now organize massive attacks, with three flags or more.

Penny: They are also getting more dangerous abilities, so be on the lookout.

Penny: I propose that you put attackers behind Sunflowers as a change in strategy.

Penny: Zombies will have a harder time targetting those, prolonging our survival.

Penny: Newly acquired plants also tend to help you greatly on the days after.

Penny: Keep this in mind as we receive more plants from the time stream.

(Penny leaves)

## Tips

* Explorer Zombie makes its first appearance in this level, using the newly unlocked Iceberg Lettuce to counter is highly recommended. Make sure your defenses can deal with tombstones and tough zombies as well.
* **Notes:** In this version, it is important to note to not trigger the waves too soon or you will be dealing greater amounts of zombies when your defense is not ready.
2-8X

*For the normal version in ECLISE Alpha, see 2-8 (Alpha).*
{{#switch:2-8X

*For the normal version in ECLISE 2.o, see 2-8 (2.0).*
*For the version in ECLISE Beta, see 2-8.*

## **2-8X: Rain Forest**

**Rain Forest**, also known as **2-8X**, is the third level of Lost City Hardcore in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* This level considered a hot-spot of Bug Zombie as well as parachute rain attack. Because of this, you will get lots of sun if you plant Sunflower on column 1 early on. Use Bonk Choy + Wall-nut to deal with the early bug and lost pilot spam. Repeater can be used as a strong attacker to take down bucketheads (because the bug zombies are only basic zombies, you won't be screwed if only the bug is killed). Late wave parachute rain might eat some of the repeaters, but don't worry as you have lots of sun from sunflower and gold tiles to replace them (although you need to prepare for parachute rain appear on column 1). Spikeweed can also fulfill similar role, arguably better because he can take down the bucketheads with the help of Bonk Choy and Wall-nut with no problem.

## Gallery

by ByronBe sure to have 3 columns of bonk because of column 1 parachute in the final wave - WalkingAbacusBy Sunny
DdB Kap. 5: Erste Stunde

**Zurück zu** → Kapitel 4: Die drei auf dem Schulweg

## Erste Stunde

Der Unterricht verlief so, wie Timmy es erwartet hatte: Mathearbeit zurück. „Eins bis Zwei“. Er hatte alles richtig gerechnet. Warum also die halbe Note? - Die Antwortsätze zweier Textaufgaben waren gramattikalisch nicht korrekt (das stimmte, er hatte sich nicht viel Mühe bei den Formulierungen gegeben, und war in Gedanken bei etwas anderem gewesen). Außerdem empfand Herr Farkas die spinnenartige Handschrift des rothaarigen Buben mit ihren in alle Richtungen kippenden und hüpfenden Buchstaben als katastrophal. - Und da in der 5. Klasse keine separaten Noten mehr für „Schrift“ vergeben wurden, floss das in die Hauptnote mit ein... Timmy störte das nicht. Will hatte mal behauptet, wenn er irgendwann einen Erpresserbrief schreiben wolle, bräuchte er seine Handschrift nicht zu verstellen, da jeder, der sie sah, sie ohnehin für komplett verstellt halten würde. Er hoffte, dass diese flapsige Bemerkung des kräftigen Freunds seiner Mutter nie zu Ohren kommen würde. Wills Vater war – so, wie er das sah – vollkommen gleichgültig, was sein Sprössling anstellte, solange der sich nicht erwischen ließ, und man ihm nichts beweisen konnte. Solange seinem Vater wegen des Jungen nicht die Polizei oder das Jugendamt ins Haus kam, und die Schule ihn nicht mit blauen Briefen behelligte, war alles in Ordnung... Was natürlich auch bedingte, dass Will es sich – ebenso, wie Timmy (oder Steve, was das anging) - nicht leisten konnte, einfach so die Schule zu schwänzen. - Etwas, wonach Will vermutlich weitaus eher der Sinn gestanden hätte, als seinen beiden Kameraden... Jedenfalls war die erste Stunde an diesem Morgen (nominell die dritte Stunde) dann auch schon rum, und sie hatten Pause. Timmy nahm sein Mäppchen mit hinaus, da er den Freunden ja versprochen hatte, ihnen den Stab zu zeigen. Er war gespannt, ob Steve (vielleicht, der hatte manchmal echt schlaue Ideen) oder Will (ziemlich unwahrscheinlich) eine Idee hatten, wofür das Ding gut war.

**Weiter geht's mit** → Kapitel 6: Treffen in der Pause

## Kapitelübersicht

* Drei diebische Bengel: Kapitelübersicht

## Endnoten

### Externe Links

* Alle externen Links, die das Harry-Potter-Universum, Personen, Wesen, Gegenstände, Organisationen und Orte aus den Harry-Potter-Büchern und Filmen betreffen, führen ins Harry Potter Wiki.
* Alle externen Links, die realweltliche Dinge - oder auch Computerspiele, Kinofilme, Romane etc. betreffen, führen in die deutschsprachige Wikipedia.
Deutschsprachiges FanFiction Wiki

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### Vorhandene Fan-Fictions:

* Drei diebische Bengel (Harry Potter-inspirierte FanFiction) (In Arbeit. → Bislang 82 Kapitel)
* ...

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DdB Kap. 84: Weihnachten im Ginsterweg

Zurück zu → Kapitel 83: (Keine) Frohen Weihnachten im Hause Rosier

## Kapitelübersicht

* Drei diebische Bengel: Kapitelübersicht

### Externe Links

* Alle externen Links, die das Harry-Potter-Universum, Personen, Wesen, Gegenstände, Organisationen und Orte aus den Harry-Potter-Büchern und Filmen betreffen, führen ins Harry Potter Wiki.
* Alle externen Links, die realweltliche Dinge - oder auch Computerspiele, Kinofilme, Romane etc. betreffen, führen in die deutschsprachige Wikipedia.
2-9

*For the normal version in ECLISE Alpha, see 2-9 (Alpha).*
{{#switch:2-9

*For the normal version in ECLISE 2.o, see 2-9 (2.0).*

## **2-9: The Landing Sign**

**The Landing Sign**, also known as **2-9**, is the ninth level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Starfruit.

## Dialogue

(Penny appears)

Penny: Remember to **read the almanac often.**

Penny: You might find that certain details about plants and zombies that you missed.

Penny: Like weaknesses, for example.

Penny: ...just in case you're from the vanilla timeline.

(Penny leaves)

## Tips

* Simply checking the Almanac again can do you wonders, as some plants and zombies in ECLISE can be completely different to those in the vanilla version. Take advantage of the newly added weaknesses and abilities once you have found them. For this level specifically, try checking the Almanac of Bug Zombie.
* Some specific zombies here can easily trespass your defenses to step on the endangered Iceberg Lettuces. Your defensive plants might not be able to handle this for long, so stalling the incoming zombies and extending your offense all the way to the right side can also be a good way to prevent zombies from advancing.

## Gallery

By Phantom of RaBy Phantom of RaBy honganh32By CogafireWithout sunflowers
## Trivia

* Prior to Beta 1.5, this level featured seventeen endangered Iceberg Lettuces. This version however was much easier due to there being only Bug Zombies and Lost Pilot Zombies, and fifteen Gold Tiles were available.
13-8 (Alpha)

*For the version in ECLISE Beta, see 13-8.*

## **13-8: Midnight Circus**

### Objective 1

Survive with 500 starting sun and 9 seed slots. Yes, the 9th slot is under the seedbank reload button, dummy.

### Objective 2

Survive without planting on Dave's mold colonies

### Theme

Normal

**Midnight Circus**, also known as **13-8** is the eighth level of Dark Ages Part 2 in Eclise. After completing the level, the player unlocks Chomper.

## Tips

* The main gimmick of this level are unremovable Tutorial Graves, with constant Necromancies.
* Graves on odd lanes are too close to your house. Make sure that you have plants that are able to destroy them quickly whenever Necromancy happens.
* One of the solutions against these constant Necromancies is knockback, use Spring Bean, Chard Guard or Primal Peashooter.
* Aside from the givenstarting sun, you can use Sun Bean and feed it to an armored zombie multiple times and finally feed it with a Sun Bean infused with Plant Food to get a Fast Stand amount of sun to plant.
* Use PF on pult plants or Lane clear high dps plants
* There is a necromancy pattern, going from Imp zombies to Buckets, even going for Shadow Zombies, forcing you to be mindful of your lawn even more.
* Be mindful of the big gravestone groups near the end, prepare a Banana Launcher, Ghost Pepper or Instant plants to not get overwhelmed by the necromancies
Stub

***Spoiler Warning:** Plot and/or ending details follow.*

**Stub** is an African lion and a No-Mane who used to be a member of Fire's No-Mane band.

He debuted in *Episode 4*.

## Personality

**Stub** is described as the baby of the group. He often questions authority (within reason), defuses aggressive situations, and acts like a cub still. Although this is confirmed on Twitter, he does not show any of this behavior in the show itself, given that he only briefly appeared.
## Appearance

### Teen

**Stub** has a yellow-cream pelt with a pale underbelly, paws, muzzle, eyelids, and inner-ears. He has a small, duel-colored mane with pale brown below and darker brown above. He has two scars on his upper left hind leg and is missing a part of his tail. His eyes are a bright yellow. He also has two pale stripes around the outside corner of each eye.
## Appearances

### *Episode Four: Outsider*

**Stub** is seen talking to Tangle right before Nothing is introduced to the group. He is then seen watching Fire introduce his sister and cousin to his band.

## Trivia

### Interesting Facts

* **Stub** was one of the creators' selected No-Mane OCs for *Episode 4: Outsider*, and was created by @Lucler\_lucifer.

*End of Spoiler Warning*
## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Revealed in *Episode 4: Outsider*
Wolfmane

***Spoiler Warning:** Plot and/or ending details follow.*

> *"We've searched the valley. No one's seen her, sir..."* -**Wolfmane** to Lite about Kyoga, Episode 8: Rain.
>
>

## Appearances

### Episode of Death:

Before Episode 1: No-Mane

**Wolfmane** was an African lion who can be seen in the memory flashback of Episode 8.

## Personality

Not much is known about **Wolfmane's** personality, as he only briefly appeared.
## Appearance

### Adult

**Wolfmane** had dark, brownish-purple fur with a darker mane, a gray stripe on his forehead, as well as two stripes around the outside corner of each eye. He also had deep, bright blue eyes, and gray eyelids.
## Appearances

### Episode Eight: Rain

**Wolfmane** briefly appears when Lite panics over Kyoga's disappearance. He is seen alongside Quiethunter when the former tells Lite that they've desperately searched the valley, but still have found no trace of Kyoga.

## Trivia

*Coming Soon*

*End of Spoiler Warning*
## References

1. ↑ 1.0 1.1 1.2 Revealed in Episode 8: Rain
2. ↑ Revealed in Episode 8: Rain end credits
Sun Kingdom

*This article is unfinished, and some information may be inaccurate, missing, wrongly sourced or likely to change in the upcoming days. Feel free to help out the My Pride wiki by adding more information, citing claims or correcting mistakes!*

***Spoiler Warning:** Plot and/or ending details follow.*

## Timeline

### First appearance

Episode 8: Rain

The **Sun Kingdom** was an ancient kingdom featured in *My Pride*. It was blessed by Sunce, the Goddess, and was last ruled by Lite.

## Trivia

*Coming Soon*

*End of Spoiler Warning*
Sunleap

***Spoiler Warning:** Plot and/or ending details follow.*

**Sunleap** was an African lioness who can be seen in the memory flashback of *Episode 8*.

## Personality

Not much is known about **Sunleap’s** personality, since she only briefly appeared.
## Appearance

### Adult

**Sunleap** had a brown pelt with pale brown spots on her shoulder, back, hind-legs, and under each of her eyes. She had a blaze of pale brown color on her nosebridge, as well as a pale brown highlight in her fur tuft. Her inner-ears and tail tip were dark brown, and she also had yellow-amber eyes alongside as a small scar on her nosebridge.
## Appearances

### Episode Eight: Rain

As Rain takes Nothing through her past life as Kyoga, they come across multiple lions, including **Sunleap**. She is seen laying down next to Sunjester, Doomfur, and Earthpelt.

## Trivia

### Interesting Facts

* **Sunleap** was one of the creators' selected huntress OCs for *Episode 8: Rain*, and was created by Shayla Kirkham, who is also the voice of Sharptongue.

### Creator Statements

* According to their creators, Sunleap, Sunjester, and Doomfur are living together in a Pride within their own canon. The story also states that Sunleap and Sunjester are cousins.*[citation needed]*

*End of Spoiler Warning*
## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Revealed in *Episode 8: Rain*
Cub

*This article is unfinished, and some information may be inaccurate, missing, wrongly sourced or likely to change in the upcoming days. Feel free to help out the My Pride wiki by adding more information, citing claims or correcting mistakes!*

***Spoiler Warning:** Plot and/or ending details follow.*

> *"Pride lionesses are born nameless: they just call us 'Sister' or 'Daughter' until we're old enough for our assessment. I never had a name before Nothing." [...] "[Males] still have to earn their Manes by leading a Pride. None of us are born whole until we serve the Pride."* —Nothing to Hover about Pride **cubs** in Episode 4: Outsider.
>
>

**Cubs** are young lions under the age of 1-2 years old. They are often looked after by their mothers until weaned, after which the old, injured or sick lionesses stay behind during hunts to watch over and protect them.

Once female cubs reach the age of 1-2 years old, they go through a huntress assessment and receive their huntress name in honor of their skills. If a lioness is disabled or injured, their assessment may be postponed. Male cubs leave their Pride at the age of approximately 2-3 years old, aiming to start or find and lead their own Pride in order to earn their status as a Mane.

## Trivia

*Coming Soon*
*End of Spoiler Warning*
## References

1. ↑ 1.0 1.1 Revealed in Episode 1: No-Mane
2. ↑ Revealed in Episode 3: The Calling
3. ↑ Revealed in Episode 2: Nothing
4. ↑ Revealed in Episode 4: Outsider
Sisters Steppe

*This article is unfinished, and some information may be inaccurate, missing, wrongly sourced or likely to change in the upcoming days. Feel free to help out the My Pride wiki by adding more information, citing claims or correcting mistakes!*

***Spoiler Warning:** Plot and/or ending details follow.*

## Timeline

### First appearance

Episode 1: No-Mane

**The Sisters Steppe**, or **the Steppe**, is a location in Proudmane's Pride territory, and serves as a camp for the lions of the Pride, where Pride meetings and ceremonies are held.

## Description

**The Sisters Steppe** is a location surrounded by dry, yellow tall grass. In the middle is a clearing of dry dirt with a large series of rock on the left side, where large trees loom over the rocks.

## Trivia

### Team Statements

* According to tribbleofdoom, the voice actors of the series had trouble pronouncing the name of the Sisters Steppe; Nothing's voice actress seemed to have the funniest reaction.*[citation needed]*

*End of Spoiler Warning*
## References

1. ↑ 1.0 1.1 1.2 Revealed in Episode 1: No-Mane
Storm Kingdom

*This article is unfinished, and some information may be inaccurate, missing, wrongly sourced or likely to change in the upcoming days. Feel free to help out the My Pride wiki by adding more information, citing claims or correcting mistakes!*

***Spoiler Warning:** Plot and/or ending details follow.*

## Timeline

### First appearance

*Episode 8: Rain*

The **Storm Kingdom** was an ancient kingdom featured in *My Pride*. It was blessed by Cansu, the Goddess, and was last ruled by Karabi.

## Significant Members

### Cubs

* Unnamed lioness cub
* Unnamed lioness cub

## Trivia

*Coming Soon*

*End of Spoiler Warning*
## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Revealed in *Episode 8: Rain*
The Shifting Place

***Spoiler Warning:** Plot and/or ending details follow.*

* Dreamscape
* Real life

**The Shifting Place** is a mysterious jungle that appears in the dreams of Nothing. It has been briefly mentioned by both Sharptongue and Rain, and was the very top of the ancient Emerald Valley, which is currently, in reality, a wasteland.

Nothing began dreaming about the Shifting Place after getting injured in Quickmane's attack. Whenever she dreams of the Shifting Place, her scarred leg is healed, and Ghost, a mysterious lion, is always there. He seems concerned and fearful, always warning Nothing about something, whether it's a repeated message to answer the Shifting Place's call, or telling her she needs to remember her memories.

## Description

**The Shifting Place** is said to be green every dry season, with a cold and clear river, huge trees, and a waterfall right in the middle. It's also said to shift, as its name implies; one day it would be in one place, and a completely different place the next.
## Appearances

### Episode 1: No-Mane

After passing out due to her wounds, Nothing, who had no name at the time, found herself at the top of the Shifting Place's waterfall. Ghost was at the other side of the fall, trying to speak to her. However, the dream had no sound, and he could not be heard. Nothing woke up prior to Ghost's futile attempts.
### Episode 3: The Calling

Dreaming, Nothing runs through the Shifting Place and to the top of the waterfall. On the other side was Ghost, telling her to answer the Shifting Place's calls, and that it was the only way it would end. Nothing is awoken by Hover before she can reply.
Later on, Sharptongue is telling a story about Sunce and Cansu, but is interrupted as she goes into a major coughing fit. Before death, she chokes out for Nothing to find the Shifting Place, where Sunce's eye is blind, and to end the cycle.
### Episode 4: Outsider

Ghost appears from the grass and confronts Nothing and Feather for the first time outside of dreams. He tells them that something is shifting, demanding them to follow, which heavily implies that Ghost is trying to take Nothing to the Shifting Place.
### Episode 6: Prideless

When Nothing and Feather are talking to Rain, she brings up the Shifting Place, to Nothing's astonishment. She talks about how it is green every dry season, has cool and clear rivers alongside very tall trees, and how there is a waterfall right in the middle of it. Feather exclaims that he wants to go there, and asks where it is. Rain ominously replies that it shifts like a mirage, and Feather is intrigued.
### Episode 10: Pride Law

When Ghost arrives to retrieve Nothing, he takes her to the Shifting Place. Nothing questions if she's dreaming when she sees the jungle appear, and Ghost assures her that she is not. As soon as the pair enters, the Shifting Place is covered by sand and disappears.
## Gallery

*End of Spoiler Warning*
## References

1. ↑ Revealed in Episode 3: The Calling
2. ↑ Revealed in Episode 8: Rain
3. ↑ Revealed in Episode 1: No-Mane
4. ↑ Revealed in Episode 6: Prideless
Root

***Spoiler Warning:** Plot and/or ending details follow.*

**Root** is an African lion and a No-Mane who used to be a member of Fire's No-Mane band.

He debuted in Episode 4.

## Personality

**Root** is described as lovable, supportive, enthusiastic, unwise, sluggish, and lazy. Although this is confirmed on Twitter, he does not show any of this behavior in the show itself, given that he only briefly appeared.
## Appearance

### Adult

**Root** has a very dark — almost black, gray pelt pelt with a slightly dark shade on his inner-ears. He has a tri-colored mane with a darker shade below, paler shade above, and medium shade in the middle. He also has curly bangs which obscure his orange eyes. Along with Proud and Meadow, he is one of the larger No-Manes of the group.
## Appearances

### Episode Four: Outsider

**Root** is seen talking to his brother right before Nothing is introduced to the group. He is then seen watching Fire introduce his sister and cousin to his band.

## Trivia

### Interesting Facts

* **Root** is one of the creators' selected No-Mane OCs for Episode 4: Outsider, and was created by @patronust.

*End of Spoiler Warning*
## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Revealed in Episode 4: Outsider
Barkmane

*This article is unfinished, and some information may be inaccurate, missing, wrongly sourced or likely to change in the upcoming days. Feel free to help out the My Pride wiki by adding more information, citing claims or correcting mistakes!*

***Spoiler Warning:** Plot and/or ending details follow.*

> *"No-Mane, I let you off with a warning last time, but this time, you're dead!"* —**Barkmane** to Fire in Episode 9: Fire.
>
>

## Appearances

### Episode of Death:

Episode 9: Fire

**Barkmane** was a minor character in *My Pride*.

He was the former Mane of Barkmane's Pride. He debuted in Episode 9 and was killed in the same episode by Fire with the help of Feather.

## Personality

**Barkmane** was fiercely protective over his Pride, as seen with his anger towards Fire when challenged again. However, he showed mercy toward Fire the first time they battled and let him off with a nicked ear and a warning, rather than killing the No-Mane.
## Appearance

### Adult

**Barkmane** had a grayish pelt with gray-pink undertones, and a duel-toned chocolate brown mane. He had amber eyes as well as a scar on his right eye, and two snaggleteeth protruding from his lower jaw. He had a muscular figure and seemed to be large. He also had a claw embedded in his right ear.
## History

Not much is known about **Barkmane**, only that he had been the Mane of the Pride for seemingly a long time and loved Moonstrike very dearly; and he was said to have worked hard for his Pride and strived with them for many seasons.
## Appearances

### Episode Nine: Fire

**Barkmane** is first introduced by Fire, who while eating and talking with Nothing and Feather, explains how he's been eyeing Barkmane's Pride for a while. Fire describes Barkmane as old and slow, but also huge. Once Nothing agrees to help Fire defeat Barkmane, they wait to ambush him. Barkmane steps in, and calls out for Fire to reveal himself, and swears to kill him this time. Barkmane is then attacked by Fire from behind, but quickly overpowers him and gets ready to finish him off. Feather appears and attacks Barkmane's face while Nothing is paralyzed in shock. Barkmane is then subsequently killed by Fire.
## Relationships

### Moonstrike

"*You killed my mate of many seasons to win our Pride. Finish what you started, or leave us.*"
—Moonstrike to Fire about **Barkmane** *Episode 9: Fire*
Moonstrike seemed to be very fond of **Barkmane**, after spending a very long time as his mate. Because of this, Moonstrike denied Fire as Mane and made him attack Feather to prove himself.

## Family Members

* **Mate:** Moonstrike*[citation needed]*

## Trivia

### Interesting Facts

* **Barkmane's** voice was originally Tribble's friend, "Joe from Cork" as revealed in a tweet, but changed to Philip Sacramento, who also voiced Lite. This change happened for unknown reasons.*[citation needed]*

*End of Spoiler Warning*
## References

1. ↑ 1.0 1.1 1.2 1.3 Revealed in Episode 9: Fire

## Notes

1. ↑ All deceased lions after Asra's disappearance are currently ghosts trapped on earth, as Asra isn't there to claim them in the sky.
Zoroark Lioness

***Spoiler Warning:** Plot and/or ending details follow.*

**Zoroark Lioness** was an African lioness who can be partially seen in the memory flashback of Episode 8.

## Personality

Not much is known about **Zoroark Lioness’s** personality, as she only briefly appeared.

## Appearance

### Adult

**Zoroark Lioness** had dark purple-gray fur. She had maroon eyelids, with the same color on her paws, mane, and tail tip. She also had bright blue eyes, along with a large, spiky maroon mane with gray highlights. She had the same color on her lower eye rims inner-ears.
## Appearances

### Episode Eight: Rain

As Rain takes Nothing through her past life as Kyoga, they come across multiple lions, including **Zoroark Lioness**. She is seen blurred in the background alongside Splinter, Nightstrike, and another unknown lioness while Kyoga and Lite play.

## Trivia

### Interesting Facts

* **Zoroark Lioness** is @FreedomXIII's character, added in alongside many others as a Patreon reward. According to Freedom, they didn't have a lion OC for the show, so they asked tribbleofdoom to make one based on the Pokémon, Zoroark.
* Zoroark Lioness is seen only for a very brief moment in Episode 8 during the sweeping scene as we look upon the members of the Emerald Valley.

*End of Spoiler Warning*
## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Revealed in Episode 8: Rain