recursal/Fanatic-Fandom huggingface dataset:
Module

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Modules are crafted or dropped items that can be added to weapons and abilities to improve their features.

### Color Slotting

Each weapon or ability can have up to three module slots: Red, Blue, or Yellow. Modules of a certain color go in their corresponding slots.

In addition to the primary color modules, there are also mixed-colored modules that can fit into two different primary background-color slots:

* Purple modules can be slotted Red or Blue slots
* Orange modules can be slotted into Red or Yellow slots
* Green modules can be slotted into Yellow or Blue slots

### Rarity & Effect

The rarity of a module is very important because it increases the magnitude of its effects. For example, a Common-rarity Rapidfire Module will increase rate of fire by 5%, whereas an Epic-rarity one will increase rate of fire by 12.5%.

## Stat Application

* All modules stack additively.
	+ For positive stats (e.g. Rate of Fire), the final multiplier of the stat is 1 + X, where X is the stat change from modules. For example, equipping two modules in a weapon, one increasing magazine size by 50% and the other by 30%, would result in a 1 + 0.5 + 0.3 = 1.8 multiplier for the magazine size.
	+ For negative stats (e.g. Cooldown Reduction), the final multiplier of the stat is 1 / (1 - X), where X is the stat change from the modules. For example, equipping two modules in an ability, one decreasing cooldown by 10% and the other by 20% would result in a 1 / (1 - (-0.1 + -0.2)) = 1 / 1.3 = 0.769 multiplier for the cooldown.

## Built-in Modules

Some equipment that you find comes with modifiers that act as a built in module, but not taking up any module slots. See Prefix to find out more.
Patch Notes v0-7-1672

Patch version
 Is hotfix

## General Updates

* You can now purchase a Copacabana Arcporter for Red Beans at Luau Larry's.
* The white wargrim should be easier to find.
* You can only use /leavezone when a zone has been shut down or in PvP matches. No more tornado cheats.
* Daily resource and item rewards will now call down a crate to interact with.

## Bug Fixes

* Fixed multiple server crashes and memory leaks.
* Improved server performance to handle higher loads.
* Fix for mission waypoints not not showing up properly.
* Turning off network streaming should now properly disable texture streaming.
* Fixed an issue where your calldowns would disappear if a web service call failed.
	+ While you won't lose your calldowns anymore, if the web service call fails, you still might not get whatever item/resource/etc was part of the failed call.
* Fixed an issue where you could thump in certain locations with no creatures spawning.
* Fixed web UI not showing up after changing zones.
* Language settings should no longer be overridden after re-launching the game.
* Dropships will now timeout if the landing zone is too busy. No more drunk pilots.
* You can no longer track recipes with no output on your mission tracker. (eg. crystite refining)
* Geometry objects should "pop" less often.
* A bunch of encounter/mission crash fixes.
* Fix for battle labs getting stuck with no one in them.

Patch should be available later tonight, but since I will be on a plane when that happens wanted to get these posted right now.
ON LOCALIZED TIP MESSAGE

Trigger

Values passed to bound function

```
{
"loc_message" = "Left click to place the Thumper, right click to cancel deployment.",
"hint" = "Movement",
"hint_description" = "show movement controls",
"idx" = "CLICK_TO_PLACE_THUMPER",
"event" = "on_localized_tip_message",
"loc_key" = "CLICK_TO_PLACE_THUMPER"
}

```
Patch Notes v0-5-1460

Patch version
 Is hotfix

* Adjusted matchmaker, players should get in different matches than just Sunken Harbor.

### You called down the Thunder..err Thumper..

* Stock Personal Thumper, Improved Personal Thumper, Advanced Personal Thumper have been renamed ("Personal" removed from each name).
* Rebalanced Improved and Advanced Thumpers. Both are now tailored to groups and are considerably more difficult.
* Improved Thumper (Recommended 2-4 players): ~4 minutes, 12,500 health, 1,500 capacity.
* Advanced Thumper (Recommended 4-5 players): ~5 minutes, 15,000 health, 4,500 capacity.
* Crystalline Crystite Engine required materials reduced to 250 Crystite (down from 1,000), and 1,000 Crystalline (down from 2,000).
* Added Polymer Drillbit Casing to the molecular printer. These are used to create Advanced Thumpers. Required materials: 250 Crystite, 500 Polymer.
* Improved Thumper recipe changed to: 750 Crystite, 1 Crystalline Crystite Engine.
* Advanced Thumper recipe changed to: 1,500 Crystite, 3 Crystalline Crystite Engine, 5 Polymer Drillbit Casing, 1 Advanced MPU.

### Dreadnaught

* Adjusted Dreadnaught's Reactive Armor from 250hp, 1hp/s, 0 defense to 50 hp, 3hp/s, 1.5 defense. This was done in order to address Dreadnaughts reaching upwards of 1900hp.

### Biotech

* Adjusted Healing Ball. Previously, hitting a target directly with healing ball would only heal that target. Now when directly hitting a friendly, it will heal allies in that area also.
* Healing Ball no longer heals enemies. This is to increase utility for Healing Ball in open world scenarios.

### Recon

* Resonating Bolts stick to surfaces once again. Explosion radius slightly reduced from 8m to 6m. This will increase the ability's utility in the open world.

### Assault

* Nova Cannon alt fire now consumes 1 ammo.

### Engineer

* EMP Grenade deals 450 damage over its duration to enemies in the open world.

## Bug Fixes

### General

* Closed up some seams in the world.
* Fixed an issue where players could not purchase additional Garage slots.
* Some stairs have been adjusted for easier navigation (Sunken Harbor POI).
* Fixed some areas where the LGV would get stuck.
* Fixed a collision issue with one of the Melding Tornado shards.
* Fixed an issue with the hitbox of the Melding Tornado's core.
* Fixed an issue where players were not getting 100% XP for critical assists and squad assists.
* Toxic Aranhas should now award the same XP as creatures of its size/type (15 base XP).
* Fixed an issue where 50 Explosive Aranhas would occasionally spawn.
* Fixed an issue where defenders could not leave the spawn room in the second round of OCT.

### Battleframe Bug Fixes

#### Biotech

* Fixed an issue where Creeping Death would not last its full duration.

#### Recon

* Fixed a bug where the sniper rifle was doing 400 damage per shot while un-scoped. The damage should be the same whether scoped or un-scoped now (375).

#### Engineer

* Tier 1 Astrek Tesla Rifle rate of fire bonus is no longer negative.

Our QA team is working on verifying build health and stability, patch should be live soon after they are done.
Neutralizer

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Reduces damage taken from Poison damage types by 15%*"**

## This perk affects:

All Battleframes.

* Aranha Sieger attacks
* Toxic Aranha gas clouds

## Effects stack with or compliment those of the following perks:

* Sentient Armor
* Harden
Passing the Buck

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Dredge Job Board

## Description

Confront the Buzzards Taking Tribute from Dredge Locals

## Objectives

* Meet the Sheriff
* Meet with Zanmato
	+ Defeat Zanmato
* Meet with Sparanzo
* Find the Chosen Recon Team
	+ Eliminate 10 Chosen
* Return to the Sheriff

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Dredge Voucher
* Crystite
Metal

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Metals are part of the Mineral group of resources. They are indicated by colored sonar when scanning with the Scan Hammer and can be found by Thumping or in Resource Deposits. As shown in the gallery below, the different metals are indicated by color. Metals are used in Crafting.

* **Iron Ore**

*All zones*.
* **Tungsten Ore**

*All zones* from areas starting at level 20.
* **Titanium Ore**

Areas of Sertao and Devils Tusk from areas starting at level 30.
* **Uranium Ore**

Areas of Devils Tusk and Broken Peninsula from areas at level 40.
## Gallery

* A Deposit containing Iron Ore
* A Deposit containing Tungsten Ore
* Brimstone node.png

A Deposit containing Titanium Ore
* Quartzite node.png

A Deposit containing Uranium Ore
Overseer

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Bastion Exclusive Perk: All repairable deployables near the Bastion become shielded, reducing damage taken by 30%*"**

## This perk affects:

Bastion

* Claymore
* Heavy Turret
* Rocket Turret
* Multi Turret
* Remote Explosive
* Sentinel Pod
* Charged Pulse Generator
* Thunderdome
* SIN Beacon
* Healing Generator
* Multi-Schema Outpost Auto-Turret
* Supply Station
* Anti-Personnel Turret
* Overclocking Station
Operator Host

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Template:TOCRight

## Description

The Operator Host provides valuable information regarding current patch version as well as back-end hosts and alike.

## Usage

Since this is a global host the domain name is unique. Currently all the known API calls are accessible through the any web-browser and don't require any POST data.

```
http://operator.firefallthegame.com/APICALL

```

## List of API Calls

* /api/v1/products/Firefall\_Beta
* /check?environment=beta&build=PATCHVERSION
Melding Pockets

Template:Wikify

These are areas with higher level enemies(tier 2 and up). As such it is recommended that you have higher level gear or go in a group. On the other hand the amount of resources in these packets is increased and they also contain melded cystalnitem, which is used to power melding replusers. Also in these areas droppods spawn more often and raider squads roam about. But the main reason people visit these zones is to do a special missions where you have to defend 3 generators and at the end you are rewarded with a immense amount of resources and even item crates.
Overload

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Overload is the Raptor's HKM skill. It causes the Charge Rifle to charge extremely quickly and provides special ammunition for the duration. This ammunition deals half damage plus a small extra amount on impact, but deals a large amount of additional damage to the target and any other nearby enemies. Additionally, all of the Raptor's abilities act as if the Raptor had three stacks of the Conduit passive. If the Raptor has a weapon other than the Charge Rifle equipped, a Charge Rifle is arcfolded to the Raptor for the duration of the skill.

## Description

***"Overloads the crysitite reactor of the Raptor, causing the Charge Rife to fire electrical beams wich chain to nearby enemy units on impact. During Overload the Charge Rifle charges twice as fast and all Raptor abilities are Empowered"***

## Prefixes & Modules

Overload can come with the Barrage, Charged, Cooled, Distant, Lasting and Widened prefix as well as the Custom modifier.

Modules that modify Recharge, Duration and AoE should be used for best effect.
ON ENCOUNTER REWARD

Trigger

Values passed to bound function

```
{"event" = "on_encounter_reward",
"stats" = {
    1 = {"value" = 1,"type" = "Percent","title" = "Percent Completed:"}
    2 = {"value" = 0.95999997854233,"type" = "Percent","title" = "Percent Health:"}
    3 = {"value" = 46,"type" = "NumericValue","title" = "Enemies Destroyed:"}}
"title" = "Thumper Results",
"rewards" = {
    1 = {"itemTypeId" = <78016>,"quantity" = 82,"boosted" = 10,"quality" = 684}
    2 = {"itemTypeId" = <78020>,"quantity" = 274,"boosted" = 32,"quality" = 463}
    3 = {"itemTypeId" = <30404>,"quantity" = 208,"boosted" = 24}}
}

```
Omnidyne-M: Field Testing - Shadow

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Northern Shores Job Board

## Description

Help Omnidyne field test one of its prototype ability modules.

## Objectives

* Meet with Omnidyne Rep
* Waypoint 1
	+ Eliminate 6 Bandits
* Waypoint 2
	+ Eliminate 10 Bandits
* Waypoint 3
	+ Eliminate 15 Culex
* Meet with Omnidyne Rep

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* +2599 Northern Shores Reputation
* +260 Accord Reputation
* +260 Omnidyne Reputation
* -26 Astrek Reputation
* -26 HelioSys Reputation
* -26 Kisuton Reputation
* Crystite
Melding Anomaly Neutralizer

*This page was last updated during patch* v0.7.1714r2*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The **Melding Anomaly Neutralizer**, or 'M.A.N' is a craft-able device which is used to destabilize a Melding Anomaly (by interacting with it).

Ingame Desription: *A device that should neutralize a melding anomaly - what's the worst that could happen?*
The device consists of an **Empty Melding Anomaly Neutralizer** (reusable part) and an **Encapsulated Super-Melded Cell** (consumable part/ammunition).

The total materials cost to build a empty melding anomaly neutralizer are as follows:

* 114,000 Crystite
* 4,250 of any Mineral (Metal or Composite)
* 1,500 of any Metal
* 2,750 of any Gas (Reactive or Inert)
* 4,250 of any Organic (Biomaterials or Enzymes)

The total materials cost to build a encapsulated super-melded cell are as follows:

* 10,000 Crystite
* 7,500 Metals
* 2,500 Composites
* 7,500 Inert Gas
* 2,500 Reactive Gas
* 7,500 Biomaterial
* 2,500 Enzymes
* 1,500 Melded Glial Cell Smears
* 300 Melded Blood Sample
* 75 Melded Muscle Tissue

Check out Astrek Association's tutorial on how to craft a MAN
Murder on the Harbor

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Sunken Harbor Job Board

## Description

Cam Mecham Murder Mystery Part I - A body was found murdered, execution style. Investigate this murder and bring justice to Sunken Harbor.

## Objectives

* Corpse Location
	+ Eliminate 8 Hostiles (Culex)
	+ Activate 1 Target
* June Harper's Location
	+ Speak with June Harper
* Mecham's LGV Location
	+ Search Mecham's LGV

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Sunken Harbor Voucher
* Crystite
One Man's Salvage

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

*The Thump Dump hast the most infamous junkyard in all the land. Scavenge the heaps for dropship parts, but watch out for Goliath.*

## The Encounter

When the mission is unlocked the player will be asked to meet Oilspill in Thump Dump. Oilspill needs to get a part for his ship that is somewhere in the junkyard, but it contains a number of aggressive dogs (one of them is called Goliath). These can be distracted by giving them meat-parts from a nearby dead Brontodon.

After discovering the part in the junkyard the players gets temporarily disabled by a small bot and it takes the part with it. After shooting down the bot and returning the part to Oilspill, the mission is done.

Update; not ingame. Above content inaccurate.
Necrosis

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Necrosis is the Recluse's HKM ability. It causes a large cloud of poison to surround the Recluse and deal damage to any enemies within it.

## Description

***"Surrounds the Recluse in a deadly cloud of poison."***

## Prefixes & Modules

Necosis can come with the Barrage, Charged, Cooled, Distant, Lasting and Widened prefix as well as the Custom modifier.

Modules that modify Recharge, Duration, and AoE should be used for best effect.
Micro-transactions

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
## What is a Micro-Transaction?

The **wikipedia** definition is as follows:

A micropayment is a financial transaction involving a very small sum of money and usually one that occurs online.
In short - Firefall will be a free-to-play game with micro-transactions the full details of which are yet to be provided. However the item store (as it is also referred to as in other games) will not contain any gameplay changing purchases. IE: battleframes etc. Merely cosmetic upgrades and possible XP boosts etc.
Monsters in the Dust

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forest Watch Job Board

## Description

Lieutenant Sadiq reminds you that Ophanim and Chosen are just two of the monsters present on this island.

## Objectives

* Eliminate Hostile Wildlife
	+ Eliminate 10 Jungle Wildlife
	+ Eliminate Hell Slinger
* Eliminate Hostile Wildlife
	+ Eliminate 10 Jungle Wildlife
	+ Eliminate Hell Slinger
* Hunt the Ash Dragon
	+ Eliminate 10 Volcano Wildlife
	+ Eliminate Ash Dragon
* Debrief with Sadiq

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Forest Watch Voucher
* Crystite
* Infused Dark Crystite
Omnidyne Corporation

**This article contains information which has not been confirmed by a reliable source.**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
Omnidyne-M Corp. was founded by Hadrian Ashworth in direct opposition to Enermax Industries in the wake of the Crystite Wars. Their primary focus seemed to be on the construction and implementation of crystite reactors, including those used in Battleframes.

Their corporate motto is: **Omnidyne-M - Your Future depends on Us.**

Omnidyne patents its Battleframe modules, as seen in the new Dreadnaught Battleframe reveal video.
Little else is known at this time.

## References

1. ↑ http://www.firefallthegame.com/timeline/21893-the-omnidyne-m-corporation
No Room For Desertion

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base: Harpoon Job Board

## Description

First Lieutenant Avakian needs your help tracking down an AWOL soldier under his command.

## Objectives

* Meet with Avakian
* Interrogate Corporal Kawaguchi
	+ Activate 1 Target
* Track Down Private Hans
	+ Activate 1 Target
	+ Eliminate Hans
* Return to Avakian

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x FOB Harpoon Voucher
* Crystite
* Dark Crystite
Overcharge

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Overcharge** is one of the Accord Assault's abilities, although any Assault battleframe can equip it. It gives the Assault a rate of fire bonus as well as infinite ammo for the duration of the ability.

## Description

***"Overcharge all offensive systems, briefly increasing rate of fire and granting unlimited ammo."***

## Prefixes & Modules

Overcharge can come with the Bane, Blitz, Cooled, and Potent Prefix as well as the Custom prefix (currently only on Cooled).

Modules that modify Recharge, Duration, and Potency can be used.

## Ares Suppliers

Overcharge can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers
Optional Component

*This page was last updated during patch* v1.0.1791*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Optional Crafting Components** are used to build a advanced version of a weapon or ability with other features compared to the normal versions.

To build this advanced version a Recipe Unlock is needed. They can be purchased at Ares Supplies Vendors for Vouchers.
Neutronic

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Crossroads Station Job Board

## Description

Retrieve a prototype weapon for Zed based on Ophanim designs. He may also ask you to test it out, for science.

## Objectives

* Retrieve Prototype from Ophanim
	+ Eliminate 8 Ophanim
	+ Eliminate Ophanim Commander
	+ Collect 1 Objective
* Test Prototype on Ophanim
	+ Eliminate 12 Ophanim
* Test Prototype on Chosen
	+ Eliminate 10 Chosen
	+ Eliminate Chosen Executioner
* Turn in Prototype

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Crossroads Station Voucher
* Crystite
* Infused Dark Crystite
Modern Medicine

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Tecumseh Airbase Job Board

## Description

Treat Soldier's Field Burns with an Experimental Healing Agent

## Objectives

* Meet with Zed
* Locate Wounded Soldier
	+ Defend for 00:02:00
* Find Special Creatures
	+ Eliminate 10 Redwood Wildlife
	+ Collect 5 Chemical Amplifiers
* Locate Wounded Soldier
	+ Apply Burn Agent on Soldier
* Locate the Chosen
	+ Eliminate 10 Chosen
* Meet with Zed

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 16x Tecumseh Airbase Voucher
* Crystite
Melding Corruption

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Weakens targets hit by Melding damage, causing them to take 10% more damage from all sources for 5 seconds.*"**

## This perk affects:

all Battleframes. Actual cost is 5 Perk Points to equip.

## Notes

Unlocked by completing the "the Abyss also Gazes..." achievement.
Melded Wyrm

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

This Article has been flagged as having known issues/bugs

Weakness:
File:ChemicalDmg.png

## About

Sometimes found around bigger activities near the Melding Wall. Often spawns Melded Spawnlings.

## Known bugs/issues

* The poison cloud that the Melded Wyrm uses currently does not damage deployables like Multi/Heavy Turrets.
New Eden

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Current unveiled part of New Eden

## Description

**New Eden** is the region that houses Coral Forest and Sertao. It is located on the coast of Brazil, near Fortaleza. It is the site of the Arclight crash, which is the reason that The Melding has not covered the area. All known survivors are located within New Eden, and The Accord directs all operations against The Chosen from Trans-Hub Command, located within New Eden. A number of other Hubs, Outposts, and Watchtowers are present in New Eden besides Trans Hub.

### Notable Locations

* Biosphere Research Facility - Outpost
* Broken Shores - Outpost
* Cerrado Plains - Outpost
* Copacabana - Hub
* Moisture Farm - Outpost
* Northern Shores - Outpost
* Shanty Town - Outpost
* Sigu's Sanctuary - Outpost
* Stonewall - Outpost
* Sunken Harbor - Hub
* Thump Dump - Hub
* Trans-Hub Command - Hub

## Creatures

### Gaea Creatures

* Aggressive Culex
* Akreatrix the Untame
* Alpha Wargrim
* Ancient Brontodon
* Aranha Nest
* Aranha Sieger
* Aranha Stormer
* Aranha Worker
* Argonaut
* Armored Scorcher
* Bandit Hound
* Brinewyrm
* Brontodon
* Crystite Aranha
* Culex
* Elder Brontodon
* Explosive Aranha
* Geyser Aranha
* Giant Aranha
* Giant Culex
* Giant Nautilus
* Herdmaster Brontodon
* Hisser
* Hisser Lair
* Icy Aranha
* Junkyard Dog
* Kalidor the Giant
* Megalus
* Nautilus
* Rageclaw
* Reckless Thresher
* Rocky Culex
* Sand Skiver
* Scorcher
* Shell-less Hisser
* Skiver
* Small Aranha Spinner
* Spitting Thresher
* Storm Kestrel
* Territorial Storm Kestrel
* Terrorclaw
* Toxic Aranha
* Toxic Landshark
* Vomica the Noxious
* Wargrim
* Wasp
* Whiptail Thresher
* White Wargrim
* Young Brontodon

### Melded Creatures

* Carcass
* Hellclaw
* Melded Aranha
* Melded Culex
* Melded Explosive Aranha
* Melded Hisser
* Melded Spawnling
* Melded Varant
* Vile Carcass

### Chosen

* Chosen Artillery Cannon
* Chosen Energy Bomb
* Vile Carcass

### Raiders

* Bandit Assault
* Bandit Chief
* Bandit Dreadnaught
* Bandit Grenadier
* Bandit Gunman
* Bandit Pointman
* Bandit Watchman
* Big Brother
* Elite Bandit Gunner
* Pirate Assault
* Pirate Burster
* Pirate Dreadnaught
* Pirate Grenadier
* Pirate Gunner
* Skull Assault
* Skull Burster
* Skull Dreadnaught
* Skull Grenadier
* Skull Gunner
ON CHAT MESSAGE

Trigger
Whenever the local player receives a message from another player.

Values passed to bound function

 dev | boolean | isDev

Examples

```
Reply Message:
{
"event" = "on_chat_message",
"dev" = false,
"author_id" = <entityId>,
"text" = "<AFK> I am away from my keyboard",
"author" = "AuthorName"
}

Zone Message:
{
"event" = "on_chat_message",
"dev" = false,
"channel" = "zone",
"author_id" = <entityId>,
"text" = "@@ we lost it",
"author" = "AuthorName"
}

```

## Notes

**Known Channels:**

* zone
* squad
* yell
* say *(local)*
* *none* (whisper)

**Other Notes:**

This event fires for messages from the local player in the *squad* channel, but not the others.

Currently the client prevents scripts from triggering an ON\_CHAT\_MESSAGE event.
Mounted Firepower

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases the damage of your deployables by 25%*"**

## This perk affects:

* Claymore
* Heavy Turret
* Rocket Turret
* Multi Turret
* Remote Explosive
* Sentinel Pod
* Charged Pulse Generator
* Anti-Personnel Turret

## Effects stack with or compliment those of the following perks:

* Resilient Alloys
* Deployable Repulsor
Mobile Installation

*This page was last updated during patch* v0.7.1716*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Mobile Installations** are portable variants of installations that are normally only found at Hubs, Outposts and Watchtowers.

## List of Mobile Installations

* Mobile Battleframe Station
* LGV Race Starting Line
* Glider Pad
* Hover Pad
Nice Gear

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Northern Shores Job Board

## Description

Black Hills Gang Part II - The Black Hills Gang is killing new ARES pilots for their gear.

## Objectives

* Meet with Sergeant Lewis
* Meet with the Recruiter
	+ Speak with the Recruiter
* Bandit Camp
	+ Speak with the Black Hills Bandit
	+ Eliminate 5 Black Hills Bandits
	+ Eliminate Black Hills Rifleman
* Find the Stolen Supplies
	+ Activate 3 Targets
	+ Eliminate 4 Black Hills Bandits
	+ Eliminate Black Hills Dreadnaught
* Meet with Sergeant Lewis

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* +2599 Northern Shores Reputation
* +260 Accord Reputation
* Crystite
Patch Notes v0-7-1710

Patch version
 Is hotfix

## Patch Notes

* Fixed an issue where players' daily missions would reset under certain conditions.
* Fixed an issue where players would not have their 50% Arsenal XP boost applied.
* Fixed an issue where the Copacabana Arcporter was not teleporting players to Copacabana.
* Implemented a fix to improve performance for older dual core processors.
* Fixed a bug preventing players from selling items from the vending machine on the marketplace.
* Fixed a bug causing players to always spawn at the Lagoa Rasa watch tower upon login.
* Players can no longer thump around the Omnicon events.
ON SIN CARD OP

Trigger

Values passed to bound function

```
{"op" = "update","targetObj" = <13569922160868173345>,"event" = "on_sin_card_op"}

{
	"op" : "remove",
	"event" : "on_sin_card_op",
	"templateName" : "DROPSHIP",
	"targetObj" : 18374686479673119001,
	"cardId" : 18374686479673119001
}

{
	"op" : "add",
	"event" : "on_sin_card_op",
	"templateName" : "OBJECTIVE_CARD",
	"targetObj" : 18374686479672951585,
	"cardId" : 18374686479672951585
}

```
Patch Notes v0-6-1641

Patch version
 Is hotfix

## Game Updates

* Stage I equipment component vendors decided they would rather have your Crystite instead of AMPs. Components now cost 500 Crystite.
* Turrets should don their owners' current warpaint once again.

## Bugfixes

* Fixed a bug where players would be kicked from PvP matches before loading in.

## Open World

* Fixed an issue with Tourtured Souls' animations.
* Removed some more "exploit" thump areas from the world.
* Fixed an issue where ARES mission interactables would spawn underground in some areas.
* The denizens of ShantyTown have nailed their buildings to the ground.
* Accord Air Traffic Control held some training courses, expect some improvements to Accord Dropships!
* Fixed an issue causing audio to degrade after playing for a certain amount of time.
* SIN imprints should now only play the audio of the latest imprint received.
* Fixed an issue causing one of the Human Female faces to display incorrectly.

## Combat

* Fixed an issue where Accord HMG II does not properly fire after spinning up.
* Fixed an issue where Sticky Grenade detonation audio plays without detonation.
* Fixed a bug where Mortar Arcfold would trigger the Rhino's passive when the ability was not fully charged.
* Fixed a bug that was preventing placement of Charged Pulse Generators near Sentinel Pods.
* Fixed a bug where the Heavy Machine Gun's accuracy spread was growing in each stage instead of shrinking.

UI
--

* Fixed an issue where players would get an error when selecting a different quality resource on a progression unlock.
* When browsing a vendor, items will only be purchased when the "Buy" button is clicked.
* Fixed an issue where using the mouse wheel would "break" the crafting UI.
* Fixed the most common causes of Win HTTP errors when using the Garage or Manufacturing terminals.
Patch Notes v0-9-1780

Patch version
 Is hotfix

Hello ARES Pilots,

We have released a patch that has added the following:

* Updates in preparation for our upcoming Doomsday Event that is set to start on Friday (click here for more info).
* You can now donate more than 5 decimal places in the beta resource donation UI.

Thanks for your continued support while we progress down our path to launch!

- The Firefall Team
Outpost

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

An outpost with intact SIN Tower (Northern Shores in this case)

## Description

Outposts are minor fortifications of the Accord made to protect SIN Towers for that area. Those can be attacked and taken over by Chosen forces by destroying the associated SIN Tower.

All Outposts should come with:

* a Battleframe Garage
* a Battleframe Station
* a Chosen SIN Detector Tech Point
* Multi-Schema Outpost Auto-Turrets
* Dropship landing pad

**Existing Outposts:**

* Biosphere Research Facility
* Broken Shores
* Cerrado Plains
* Moisture Farm
* Northern Shores
* Shanty Town
* Sigu's Sanctuary
* Stonewall

Chosen controlled outposts have no SIN Towers, but will have a SIN Beacon in it's place. Those can be used to call a new one, but this will also cause a Chosen assault on that outpost.

Additionally, every outpost held grants a stackable damage buff to all players in the zone.

## Rewards

* 105 Crystite
* 312 resources
* 56 Crystite
* 135 resources
Patch Notes v0-8-1739

Patch version
 Is hotfix

* Reduced equipment decay rate. Removed decay on damage taken until numbers can be properly balanced to provide incentive for skill-based play.
* Players can now board the armored dropship to Blackwater for the first campaign mission. Resolved multiple matchmaking errors.
* The salvaged engine part should be interactable as part of the second Campaign mission.
* The Bandit Dealer in the third Campaign mission should no longer go on walkabout and not be where he’s supposed to be.
* The resource list in the Refining control panel should now update and refresh properly to show your available raw resources.
* Redeeming items from the Mailbox will no longer cause the Unread message counter to drop below zero.
* The attachment section of a Mail message will now disappear after successfully Redeeming those items.
* The Redeem button on a Mail message now displays a confirmation message.
* Possible splash radius of both the Fusion Cannon and Heavy Plasma MG have been reduced to within reasonable levels.
* Equipment from item crates should no longer revert to Stock quality stats (this should retroactively work for already opened kits/equipped crate gear).
* The repair equipment screen will now properly update to show that an item has been repaired without the need to reload the UI.
* The arrow on the world map should now properly reflect the direction you are facing.
* The Tanken Ambush encounter should no longer cause a server-wide hitch.
* The Omnidyne-M Visor in the Red Bean Store was displaying the incorrect item. Fixed the Red Bean Store so that it now displays the correct item for the Omnidyne-M Visor's preview.
* Fixed an issue where 'Up' and 'Down' arrow keys were no longer responding to movement bindings.
Melding Anomaly

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

Close-up of a Melding Field Anomaly

## Description

The **Melding Field Anomaly** is a major dynamic World Event and can be found in the north east of New Eden, located in the Melding.

It is the location where Melding Anomaly Neutralizers should be placed, to summon a Baneclaw.

The activation of a Repulsor Amplifier is needed, to push back the Melding far enough to get to the actual location.

Upon coming near a Melding Field Anomaly, the player can get the following radio transmission:

Rosilaine: *If only we could procure enough melding creature components to construct a working melding anomaly neutralizer.*
After placing the Melding Anomaly Neutralizer by interacting with the anomaly, Aero states that:

Aero: *According to my scans, the neutralizer is affecting the meldingmatter in this field.*
A few seconds later a Baneclaw will spawn.
Patch Notes v0-5-1478p2

Patch version
 Is hotfix

Hey guys,

We have a new patch going out right now for a small client-side fix. This patch addresses the following issue...

* Users purchasing a battleframe into a deleted garage slot and applying warpaints should no longer have their battleframe deleted when closing the garage.

This means you will no longer lose your crystite after purchasing a battleframe. Sorry it took so long to get this fix out for those of you that were affected.

Thanks.

Patch size is only 20k

## References

1. ↑ http://www.firefallthegame.com/community/threads/patch-notes-for-v0-5-1478p2.62648/
Orbital Comm Tower

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Orbital Comm Tower** (or OCT for short) is set in the Smokestack Desert, among steep cliffs and rocky terrain and is a reworked PvP map (played with the Sabotage gametype) to fit into a PVE-environment. Located around OCT are three Orbital Targeting Arrays (called Alpha, Beta and Gamma).

About once an hour it will get attacked by the Chosen using their Darkslips. Nearby players will be notified when this starts and it's highly advised to mention this in zone-chat.

Once they've killed the Chosen Guardian inside the OCT-structure the three Orbital Targeting Arrays have been taken over by the Chosen. All three need to be taken back and their Auxiliary Targeting Satellite Dish needs to active within 8 minutes in order to defeat the Chosen from taking over OCT.

After a successful retake of OCT, the Chosen will start (several) Invasion Counterstrikes across Sertao, defeating these will grant players additional rewards.

## SIN (Shared Intelligence Network)

New players, who are unlocking all the areas for SIN-coverage, will not be able to unlock this area. Instead, if they unlock the SIN-tower at Forward Operating Base Sagan then the OCT-area will be unlocked as well.

## Lore

New Eden was lucky to have one great radio tower that survived the arrival of the Melding. The Orbital-Comm Tower can broadcast in the 3cm- to 1m-wavelength range. In addition to providing data redundancy for localized SIN towers, this giant antenna also serves as a semi-transit radio telescope: boasting a fixed primary with a Gregorian reflector as secondary, as well as a delay-line feed. These operate on independent tracks and are able to point simultaneously at different parts of the cosmos.
Having a stronger broadcast capability than anything remaining in orbit, the Orbital-Comm Tower remains humanity's only link with the colony on Alpha Prime and the crew of the Aegis, presently in transit back to Earth. Its value to the Accord has not gone unnoticed by the Chosen.
Melding Epicenter

*This page was last updated during patch* v1.3.1869*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

**Melding Epicenter** is accessed through Melding Tornadoes in Coral Forest. Players start in the center of a cylindrical map walled off by the Melding Cloud. Iron Ore spawns around the edge of the map for the players to collect, while simultaneously avoiding the steadily shrinking Melding Cloud walls. Iron Ore is the only resource that spawns in Melding Epicenter. The only ways out of Melding Epicenter are an exit portal, high up on the map (accessed by jumping up debris), or the players death.

The common strategy among players is to gather a handful of resources and then rush to the exit portal in order to escape alive, though some players instead choose to die within Melding Epicenter in order to grab as many resources as possible. Players can gain thousands of Iron Ore within a single instance of Melding Epicenter, making it currently one of the most efficient ways the gain Iron Ore.

## Enemies

* Carcass
* Melded Aranha
* Vile Carcass

## Images

* The edge of the map showing the first of the iron spawning.
* Here you can see the Melding Cloud moving inwards.
* The path to the exit portal with the Melding Cloud quickly closing in for the kill.
Parasite For Sore Eyes

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stonewall Job Board

## Description

Stone Wall Retake Part I - An old man from Stonewall needs help in retaking his home.

## Objectives

* Meet with Remigio Coelho
* Culex Pods
	+ Eliminate 6 Culex
	+ Eliminate Massive Culex
	+ Activate 6 Objectives
* Report back to Remigio
* Hisser Nests
	+ Activate 6 Nests
	+ Eliminate 21 Hissers
* Report back to Remigio

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* Crystite
PAX Prime 2011

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
At PAX Prime 2011, players were able to play the open world PvE sections of Firefall for the first time.

In addition the Red 5 team ran a series of 'Challenges' in order to win 'Crystite' which could be turned in for Firefall swag.

Check these forum links for more details:

* http://www.firefallthegame.com/community/threads/the-5-quotes-from-the-back-of-the-cards-from-the-firefall-pax-swag.8154/
* http://www.firefallthegame.com/community/threads/video-footage-wall-o-text-of-my-experience-at-pax-seriously-very-long.8087/
* http://www.firefallthegame.com/community/threads/pez-pax-prime-seattle-2011-pictures.8447/
* http://www.firefallthegame.com/community/threads/pez-pax-prime-seattle-2011-videos.8469/

## References

http://www.youtube.com/watch?v=qQlzuNvQZgo
ON DEPLOYABLE ROSTER UPDATE

Trigger
Fires whenever the player places a deployable, or a deployable of the player gets destroyed.

Values passed to bound function

 event | string | Is always "on\_deployable\_roster\_update"

Example

```
-- Deployable placed
{
	"entityId" : 18374686480031834914,
	"tracking" : true,
	"event" : "on_deployable_roster_update"
}

-- Deployable destroyed
{
	"entityId" : 18374686480031834914,
	"tracking" : false,
	"event" : "on_deployable_roster_update"
}

```
Patch Notes v0-5-1503

Patch version
 Is hotfix

## Gameplay Changes

* Reduced the collision damage on LGV.
* Baneclaw's melding dome can no longer be destroyed.
* Dreadnaught alt-fire shield should be destroyed by all weapons now.

## UI Changes

* Added an XP channel for chat filtering all experience reward messages.
* Adjusted achievement award notification to be smaller.

## Bug Fixes

* Fixed a frame rate hitch that would happen when trying to lookup DNS records for stats submission.
* Fixed an issue with web-based UI panels that required you to click on them twice to activate fields.
* Fixed issues with PvP matchmaker services failing or matches failing to start due to server issues.
* Fixed multiple client crashes.
* Modified AI server to improve AI performance.
* Fixed issue with inappropriate gear being used in PvP matches.
* You should now be able to get on your LGV before the race starts as long as you remain within the circle.
* Fixed issues of repeating audio on crashed LGV missions.
* Reckless Thresher dust cloud effect should no longer stay on the screen after it dies.
* Holmgang(Pirates) mission should progress correctly.
* Signal Scanning mission should progress correctly.
* SIN cards no longer show up from really far away.

## Known Issues

* Daily achievements may reset progress when quitting the game if not complete.
* Adding friends via the dashboard requires both players to reload ui to see the results
Resonating Shields

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases the duration of all shield effects by 2 seconds*"**

## This perk affects:

* Bulwark
* Deployable Shield
* Energy Wall
* Personal Shield
* Shield Wall
* Thunderdome
* Boomerang Shot
* Rapid Armor \*Note: only gets a 0.5 sec boost instead of the full 2 seconds.

Does not affect:

* Heavy Armor
* Reflective Armor
* Triage
* Ghostly Triage
* Shielded Supply Station
* Turret Mode

## Effects stack with or compliment those of the following perks:

* Shields Up
* Augmented Shield Generators

## Additional Effects

This perk only affects shields with an independent health pool. Shields Up will not affect damage reduction shields such as Heavy Armor or Harden.
Ophanim Scouts

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Crossroads Station Job Board

## Description

Captain Wallach needs you to track down and eliminate Ophanim recon teams.

## Objectives

* Locate the Ophanim
	+ Eliminate 10 Ophanim
	+ Eliminate Ophanim Commander
* Locate the Ophanim
	+ Eliminate 10 Ophanim
	+ Eliminate Ophanim Commander
* Locate the Ophanim
	+ Eliminate 10 Ophanim
	+ Eliminate Ophanim Commander
* Return to Captain Wallach

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Crossroads Station Voucher
* Crystite
* Infused Dark Crystite

## Similar Jobs

* Caldera Wet Work
* Ophanim Round-Up
* Rumble in the Jungle
Multi Turret

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Multi Turret** is a Bastion skill that can deploy 3 or more **Multi Turrets** that automatically attack all hostile entities. When deployed, they will attach to any solid surface they hit, allowing them to be attached to walls and ceilings. The amount of charges is based on Max Deployment.

## Description

***"Deploys a small turret. Multiple small turrets may be up at any given time. Multiple charges stored on separate cooldowns."***

Unlike the Heavy Turret, Multi Turrets are deployed from a grenade. When the ability is activated, the Bastion shoots out a grenade that spawns a Multi Turret on impact.

## Prefixes & Modules

The Multi Turret can come with the Bane, Cooled, and Deployment Prefix as well as the Custom prefix (currently only on Cooled).

Modules that modify Max Deployment, Recharge, Duration, and Range can be used.

## Gameplay Notes

Multi-turrets can be deployed on temporary surfaces such as Thunderdomes, Deployable Shields, Energy Walls, and Dropships. When the surface is removed, the Multi Turret falls to the ground.

Due to its relatively short cooldown of 20s, Multi Turret synergizes very well with perks that proc on ability activation, such as Flame Buffer, Health Surge, Energy Spikes, and Invigorate.

## Affected By Perks

* Repairing Nanites
* Overseer
* Mounted Firepower
* Resilient Alloys
* Deployable Repulsor

Not affected by:

* Ballistics Expert
* Sure Shot - turrets can trigger Sure Shot, but they do not benefit from it
* Hunter - turrets can trigger Hunter, but they do not benefit from it

## ARES Suppliers

Multi Turret can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
No Taxation Without Representation

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Dredge Job Board

## Description

Sparanzo and his unknown 'associates' are angry over the exorbitant crystite tax, and they've sent him to relay their grievances to the local Accord liaison. The officer is closeminded and myopic, and Sparanzo begin to chart a different course.

## Objectives

* Rendezvous with Consigliere Sparanzo
* Assist the Accord Liaison Officer During a Raid
	+ Eliminate 10 Buzzards
* Meet Dulles of the Buzzards
* Travel to the Chosen Battlefield
	+ Activate 10 Targets
	+ Eliminate 13 Hostiles
* Travel to the Hisser Nest
	+ Activate 6 Targets
	+ Eliminate 16 Hostiles

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* Reputation Points
* Crystite