recursal/Fanatic-Fandom huggingface dataset:
Enrique

## Info

Middle Line Support: Enrique's buffs can help his Party attack more quickly and Dodge more effectively. He is adept at disrupting the enemy party with an AOE Hypnotize and Blind.

*I love that you love to love me*

30 Soulstones to summon.

50 Soulstones to first promotion.

## Abilities

* **Hypnotic Lullaby** - With a few plucks of his harp, Enrique can hypnotize the entire enemy party, leaving them vulnerable to further attacks
	+ Hypnotize Success Rate increases with ability level. Enemies below level (Z) will be knocked back every time.(Z= ability level)

* **Vigorous Melody** - Playing an upbeat tune increases the attack speed of one of your allies.
	+ Boosts attack speed for 6 seconds

* **Ominous Serenade** - An enchanting melody not only deals AOE magic damage, but also Stuns enemies within range.
	+ Deals a base of (X) damage.(120 + 6 \* lvl)
	+ Stun Success Rate increases with ability level. Enemies below level (Z) will be knocked back every time.(Z= ability level + 20)

* **Heroic Ode** - Enrique plays an ode to the ancient heroes, granting his whole party an increased dodge rating. This is a very useful defensive tool when facing Physical based Parties in the Arena or when facing certain opponents in the Dojo.
	+ Aura: Increase Dodge Rating of all allies by (X). (20 + 0.5 \* lvl)

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Wool Garment
* Twilight Orb
* Illusionary Shroud
* Wooden Buckler
* Copper Longsword
* Jewel Band

Health 765 -> 795

Rating 134 -> 224

Green -> Green +1 (Min. lvl 7)

* Light Brigandine
* Crystal Vial
* Leather Kickers
* Crystal Vial
* Wool Garment
* Jewel Band

Health 1475 -> 1535

Rating 360 -> 368

Green +1 -> Blue (Min. lvl 13)

* Silk Shroud
* Spiked Ball
* Steel Shin Kickers
* Cretan Chestplate
* Leather Waders
* Spartan Helmet

Health 1605 -> 1695

Rating 415 -> 600

Blue -> Blue +1 (Min. lvl 18)

* Gem of Purification
* Skull Bonnet
* Gem of Purification
* Mana Boots
* Amulet of Dexterity
* Shield of Protection

Health 2050 -> 2170

Rating 730 -> 752

Blue +1 -> Blue +2 (Min. lvl 39)

* Obsidian Tome
* Scepter of Prophecy
* Gem of Fortitude
* Aurora Torch
* Longsword of the Undead
* Red Jade

Health 3540 -> 3690

Rating 1072 -> 1099

Blue +2 -> Purple (Min. lvl 51)

* Runic Eulogy
* Soothsayer Handwraps
* Cloud Walkers
* Thorned Pauldrons
* Viking Helmet
* Bloody Hatchet

Health 5450 -> 5630

Rating 1400 -> 1450

Purple -> Purple +1 (Min. lvl 56)

* Crystal Staff
* Phantom Jar
* Stealth Cape
* Charger Boots
* Gem of Vigor
* Demonic Longsword

Health 914 -> 944

Rating 134 -> 224

Purple +1 -> Purple +2 (Min. lvl )

* Sage Wand
* Wellspring Water
* Tri-spirit Orb
* Ancient Rune
* Soothsayer Handwraps

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

* Grand Staff
* Scepter of the Abyss
* Voodoo Manuscript
* Lilith Staff
* Elvish Etude
* Tribal Battleaxe

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

* Chain Pendant
* Art of War
* Butterfly Swords
* Scepter of the Abyss
* Scepter of Time
* Tri-spirit Orb

Health 914 -> 944

Rating 134 -> 224
Content Removed

When the Soul Hunters team wants you to add more characters, enemies, etc ... And they were eliminated, we will see content that has been deleted or changed

Link.

Link, from The Legend of Zelda: Breath of Wild i want it to appears in Soul Hunters. But the Nintendo permits can not appears as a hero

Trickmaster like a boss.

Trickmaster, from Kingdom Hearts I want to appear as a boss, but it was retired, later it appears in Kingdom Hearts unchained X

Removed Cutscenes.
This is the list of removed cutscenes:

* The king of the darkness uses the thunderball and boucing the walls
* the Witch kills the queen
Dr. Zeno

## Info

Dr. Zeno is a Middle Line DPS who can switch between Physical and Magic Attacks with the activation of his Ultimate Ability. Every time Dr. Zeno uses his Ultimate he gains a boost to both his Magic and Physical Attack stats. Dr. Zeno is available to all players during your second login in September.

30 Soulstones to summon.

## Abilities

* **Cerebral Fire** - Each time Dr. Zeno uses *Cerebral Fire*, he switches from Magic Attacks to Physical Attacks, or vice versa. He also boosts his attack stats until the end of the wave.
	+ Increase Physical Attack by X until the end of the wave. (X = Ability level x 5)
	+ Increase Magic Attack by X until the end of the wave. (X = Ability level x 5)

* **Laser Sweep** - Sweep the battlefield with a high-powered laser, dealing AOE magic damage.
	+ Deals a base of X damage. (X = Ability level x 7.2)

* **Corrosive Slime** - Dr. Zeno fires a ball of slime from his weapon, sticking to one or more enemies. The slime deals magic damage and is guaranteed to Slow affected enemies.
	+ Deals a base of 226.8 + X damage. (X = Ability level x 10.8)

* **Mental Forcefield** - Dr. Zeno focuses his enormous mental energy on protecting his teammates, increasing the magic armor of all allies.
	+ Aura: Increase Magic Armor of all allies by 80 + X. (X = Alility level x 2)

## Abilities

 Green
 Blue
 Purple

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Twilight Orb
* Amethyst Crystal
* Illusionary Shroud
* Wooden Buckler
* Jewel Band
* Jewel Band

Health: 693 -> 723

Rating: 138 -> 228

Green -> Green +1 (Min. lvl 7)

* Crystal Vial
* Gumboots
* Starfall Wand
* Twilight Orb
* Amethyst Crystal
* Jewel Band

Health: 962 -> 1022

Rating: 294 -> 303

Green +1 -> Blue (Min. lvl 14)

* Mana Boots
* Amulet of Dexterity
* Crimson Staff
* Crystal Vial
* Starfall Wand
* Amethyst Crystal

Health: 1494 -> 1584

Rating: 417 -> 596

Blue -> Blue +1 (Min. lvl 24)

* Longsword of the Undead
* [[]]
* Gem of Purification
* Amulet of Dexterity
* Silk Shroud
* Crystal Vial

Health: 2144 -> 2264

Rating: 774 -> 795

Blue +1 -> Blue +2 (Min. lvl 42)

* Shadow Mantle
* Viking Helmet
* Obsidian Tome
* Longsword of the Undead
* Gem of Purification
* Silk Shroud

Health: 3610 -> 3760

Rating 1076 -> 1104

Blue +2 -> Purple (Min. lvl 49)

* Ritual Blade
* Luna's Boots
* Heavy Breastplate
* Shadow Mantle
* Viking Helmet
* Longsword of the Undead

Health: 4714 -> 4894

Rating: 1387 -> 1424

Purple -> Purple +1 (Min. lvl )

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +1 -> Purple +2 (Min. lvl 62)

* Sage Wand
* Lilith Staff
* Wellspring Water
* Clasp of Life
* Crystal Staff
* Runic Eulogy

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +2 -> Purple +3 (Min. lvl )

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +3 (Min. lvl )

Health: 1082 -> 1112

Rating: 163 -> 253

## Notes

Dr. Zeno was originally available from the Crucible Supply Wagon; however his soulstones have since been moved to the Epic Arena Armory.
Selene

## Info

Mid Line DPS: Has both single target and AOE Magic Attacks, and can lower enemies' Magic Armor.

*May Luna guide us to victory.*

80 Soulstones to summon.

100 Soulstones to first promotion.

## Abilities

* **Celestial ray** - Attack a single enemy with a focused ray of moonlight, dealing high magic damage and interrupts enemy attacks.

* **Crescent burst**  - Selene charges her staff with the power of the moon unleashing a powerful ball of light, dealing magic damage and stunning the target. Success Rate increases with ability level.
	+ Enemies below level (Z) will be stunned every time.(Z= ability level)

* **Lunar orb** - A large orb of moonlight blasts through enemy lines, dealing AOE Magic Damage.

* **Moon child**  - Harness the mystical power of the moon, decreasing enemies' Magic Armor.

## Abilities

 Green
 Blue
 Purple

## Soulstones

Ch. 1 Delwith (Heroic) - Stage 3: A Wise Hermit

Ch. 5 Tarragon (Heroic) - Stage 3: Tarragon Fortress

Ch. 7 Kreton (Heroic) - Stage 3: Crystal Spires

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Twilight Orb
* Amethyst Crystal
* Illusionary Shroud
* Wooden Buckler
* Jewel Band
* Jewel Band

Health 914 -> 944

Rating 134 -> 224

Green -> Green +1 (Min. lvl 7)

* Crystal Vial
* Gumboots
* Starfall Wand
* Twilight Orb
* Amethyst Crystal
* Jewel Band

Health 914 -> 944

Rating 134 -> 224

Green +1 -> Blue (Min. lvl 14)

* Mana Boots
* Amulet of Dexterity
* Crimson Staff
* Crystal Vial
* Starfall Wand
* Amethyst Crystal

Health 914 -> 944

Rating 134 -> 224

Blue -> Blue +1 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Blue +1 -> Blue +2 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Blue +2 -> Purple (Min. lvl 51)

* Runic Eulogy
* Banshee Essence
* Heavy Breastplate
* Shadow Mantle
* Obsidian Tome
* Longsword of the Undead

Health 914 -> 944

Rating 134 -> 224

Purple -> Purple +1 (Min. lvl 58)

* Clasp of Life
* Conjuring Chain
* Runic Eulogy
* Charger Boots
* Luna's Boots
* Viking Helmet

Health 914 -> 944

Rating 134 -> 224

Purple +1 -> Purple +2 (Min. lvl 63)

* Elvish Etude
* Lilith Staff
* Fire Ruby
* Crystal Staff
* Phantom Jar
* Banshee Essence

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224
Alice

## Info

Alice is a front line DPS hero who possesses great magic power. Despite her young age, she is skilled at using her Voodoo doll to inflict magic damage on the enemy.

## Abilities

* Apparition - Alice summons an apparition of her voodoo doll that appears in the sky and devastates the enemy party dealing AOE Magic Damage. Enemies affected by Mark of Vengeance will also be stunned for 4 seconds.
	+ Deals a base of 1380 (at level 92) damage
	+ Stun Success Rate increases with ability level. Enemies under level 92 will be stunned every time.
* Laser Burn - Alice's doll shoots destructive lasers out of its eyes,  dealing AOE magic damage. Enemies affected by Mark of Vengeance will also take damage over time
	+ Deals a base of 920 (at level 92) damage
	+ Deals a base of 368 (at level 92) Damage per second for 6 seconds.
* Rabbit Decoy - Alice throws a rabbit doll into the enemy party, which draws the attention and the attacks of enemies. When the rabbit is destroyed, it will explode, dealing magic damage to nearby enemies. Enemies affected by Mark of Vengeance will take additional damage.
	+ Deals a base of 1104 (at level 92) damage
* Mark of Vengeance - Whenever Alice takes damage equivalent to 10% of her max health, a skull icon will appear over the head of the enemy, who did the most damage to Alice. Her other abilities will have an additional effect against enemies marked by this ability. The icon disappears once Alice deals damage to the unit, but Alice will gain a permanent boost in magic attack, magic armor and physical armor (up to 5 times)
	+ Magic Attack increase by 552 (at level 92)
	+ Increases Physical Armor by 368 (at level 92)
	+ Increases Magic Armor by 368 (at level 92)
Lingling

## Unknown

Lingling is a Back-Line support hero who buffs her allies by cooking delicious food for them. Her soulstones and card will be available as part of a year-end special event starting with the completion of the update on December 8th 2016.

## Abilities

* **Sumptuous Feast** - Lingling cooks a feast which can increase her allies’ Physical and Magic Armor and Attack. Once the ultimate is activated, the player must tap Lingling’s avatar again at the right moment for maximum effectiveness. If you tap too early, the food will be undercooked, and Lingling and her allies will only have their Physical and Magic attacks buffed, while their Armor will remain unchanged. Conversely, if you tap too late, or don’t tap at all, the food will be overcooked, and only Physical and Magic Armor will be buffed. If you tap at the right moment, all of the above will be buffed, and all allies’ Spell recovery time will be reduced. They will also be impervious to any damage for a short period. When in auto-battle mode, the chance of Lingling cooking the food for the optimal time depends on the number of stars she has.
	+ Increases Physical and Magic Attack by 2500 (25\*lvl)
	+ Increases Physical Magic Armor by 400 (4\*lvl)
* **Skillful Chef** - Lingling cooks a dish and sends it to the area which has the greatest number of allies nearby. Nearby allies take a bite every 3 seconds, increasing their health or energy depending on the type of the dish. The fish soup provides a health boost, while the meat dish provides an energy boost. Empty plates are returned to Lingling, which will later be used as ammunition for her third ability.
	+ Each bite restores 3000 (30\*lvl) Health
	+ Each bite restores 79.5 (29.5 + 0.5\*lvl) Energy
* **Plate Toss** - Lingling takes the empty plates piled on her stove and throws them at the enemy party, dealing physical damage to enemies they hit.
	+ Deals a base of 2000 (400 + 20\*lvl) damage
* **Battlefield Snack** - This ability has two possible effects depending on if it is directed at enemies or allies. Lingling may throw a snack at one of her allies, which provides them with some health and increases their physical attack. Or she might throw inedible “Poison Loafs” at enemies, which deal magic damage and lower the target’s physical armor.
	+ Restores 2000 (800 + 20\*lvl) Health
	+ Increases Physical Attack by 1000 (400 + 10\*lvl)
	+ Deals a base of 1500 (600 + 15\*lvl) Damage
	+ Lowers Physical Armor by 200 (80 + 2\*lvl)
Gale

## Info

Back Line DPS: Gale is adept at Physical DPS, also has the ability to Silence magic users.

"*The wind is my will!"*

## Abilities

* **Hail of Arrows** - Unleash a hail of arrows to deal massive physical damage to multiple enemies. Upgrade the skill to shoot more arrows.
	+ Every arrow deals a base of X damage (X = ability level x 11)

* **Poison Arrow** - Shoot an arrow tipped with deadly poison to deal immediate physical damage plus additional damage over time to a single enemy
	+ Deals a base of X damage (X = ability level x 22)
	+ Deals a base of Z Damage every second for 3 seconds. (Z = ability level x ?)

* **Silence** - Silence multiple enemies within range, preventing them from using magic attacks.
	+ Silence Success Rate increases with ability level. Enemies below level Z will be silenced every time. (Z= ability level + 20)

* **Nature's Power** - Harness the power of nature and increase all allies’ physical attack.
	+ Aura: Increase Physical Attack of all allies by 4 + Z. (Z = ability level x 7)

## Abilities

 Green
 Blue

## Soulstones

find in:

Ch. 2 Heroic Scorched Hills

Ch. 5 Heroic Desolate Swamps

Ch. 6 Heroic Tangled Grove

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Savage Dagger
* Savage Dagger
* Wrist-Guards
* Wrist-Guards
* Spartan Helmet
* Spartan Helmet

Health 980 -> 1010

Rating 157 -> 249

Green -> Green +1 (Min. lvl 7)

* Leather Waders
* Piercing Shiv
* Steel Sword
* Elven Recurve Bow
* Wooden Buckler
* Copper Longsword

Health 1010 -> 1070

Rating 276 -> 290

Green +1 -> Blue (Min. lvl )

* Steel Shin Kickers
* Bramble Stick
* Wolf Fang
* Giants Girdle
* Gladiator's Claymore
* Elven Recurve Bow

Health 1395 -> 1485

Rating 370 -> 550

Blue -> Blue +1 (Min. lvl 27)

* Hefty War-axe
* Warrior's Gloves
* Berserker's Claymore
* Amulet of Dexterity
* Bramble Stick
* Copper Axe

Health 914 -> 944

Rating 134 -> 224

Blue +1 -> Blue +2 (Min. lvl )

* Emerald Cuirass
* Demonic Longsword
* Broadsword
* Hefty War-axe
* Warrior's Gloves
* Wolf Fang

Health 4220 -> 4370

Rating 1254 -> 1281

Blue +2 -> Purple (Min. lvl 51)

* Charger Boots
* Golden Mallet
* Rotating Hacksaw
* Gem of Fortitude
* Demonic Longsword
* Hefty War-axe

Health 914 -> 944

Rating 134 -> 224

Purple -> Purple +1 (Min. lvl 57)

* Heavy Club
* Carnage Mallet
* Ancient Royal Sword
* Gem of Vigor
* Chipped Blade
* Broadsword

Health 914 -> 944

Rating 134 -> 224

Purple +1 -> Purple +2 (Min. lvl 64)

* Destruction
* Ice Smasher
* Chipped Blade
* Tribal Battleaxe
* Ancient Rune
* Grim Slasher

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224
Tholin

## Info

Front Line Tank: A multi-purpose tank, Tholin can stun enemies, buff allies, and Physical Damage. He can also summon woodland beasts to terrorize the enemy.

*"Born in the wilderness, raised by the wild"*

 4\*
 5\*
 6\*
 7\*

## Abilities

* Barbaric Roar- Tholin unleashes an intimidating roar, stunning enemies within a small area and dealing Physical Damage.
	+ Deals a base damage of (X) damage.
	+ Stun Success Rate increases with ability level. Enemies below level (Z) will be knocked back every time. (Z= ability level)
* Beast Master- Tholin calls upon two fierce wolverines to join him in battle. These wolverine spit venomous darts which deal Physical damage over time, as well as having a slowing effect on the enemy.
	+ Summons two level (X) wolverines. (X= ability level)
	+ Each dart deals (X) damage per second over 3 seconds
* Whirling Axe- Tholin throws his war-axe at the most distant enemy, dealing physical damage before the axe flies back to his hand. Enemies in the path will be struck twice.
	+ Every hit deals a base (X) damage.
* Warrior’s Heart- A lifetime of training in the northern woods gives Tholin an advantage in the heat of battle, allowing him to increase his attack speed as well as his allies.
	+ Attack speed increases by (X%) for 5 seconds.

## Abilities

 Green
 Blue
 Purple

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Savage Dagger
* Wrist-Guards
* Wooden Buckler
* Wooden Buckler
* Copper Longsword
* Wool Garment

Health: 1082 -> 1112

Rating: 163 -> 253

Green -> Green +1 (Min. lvl 7)

* Leather Waders
* Piercing Shiv
* Steel Sword
* Elven Recurve Bow
* Wooden Buckler
* Copper Longsword

Health: 1155 -> 1215

Rating: 286 -> 300

Green +1 -> Blue (Min. lvl 13)

* Steel Shin Kickers
* Bramble Stick
* Wolf Fang
* Giants Girdle
* Gladiator's Claymore
* Elven Recurve Bow

Health: 1494 -> 1584

Rating: 366 -> 547

Blue -> Blue +1 (Min. lvl 27)

* Hefty War-axe
* Bloody Hatchet
* Skull Bonnet
* Amulet of Dexterity
* Red Jade
* Copper Axe

Health: 1082 -> 1112

Rating: 163 -> 253

Blue +1 -> Blue +2 (Min. lvl 42)

* Bracer of Salvation
* Demonic Longsword
* Broadsword
* Warrior's Gloves
* Berserker's Claymore
* Spiked Ball

Health: 4334 -> 4484

Rating 1141 -> 1169

Blue +2 -> Purple (Min. lvl 49)

* Cloud Walkers
* Chipped Blade
* Charger Boots
* Gem of Fortitude
* Viking Helmet
* Hefty War-axe

Health: 6568 -> 6748

Rating: 1594 -> 1631

Purple -> Purple +1 (Min. lvl )

* Heavy Club
* Clasp of Life
* Ancient Royal Sword
* Bulwark of Vitality
* Gem of Vigor
* Bracer of Salvation

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +1 -> Purple +2 (Min. lvl )

* Grim Slasher
* Ice Smasher
* Elvish Etude
* Tribal Battleaxe
* Stealth Cape
* Luna's Boots

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +2 -> Purple +3 (Min. lvl )

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +3 (Min. lvl )

* Butterfly Swords
* Goblin's Scimitar
* Recovery Potion
* Light Battleaxe
* Eye of Death
* Ice Smasher

Health: 1082 -> 1112

Rating: 163 -> 253
Ulfang

## Info

Front Line Support: Uses buffs to strengthen allies as well as delivering his own powerful Physical Attacks.

"*I smell blood in the air!"*

30 Soulstones to summon.
50 Soulstones/120,000 coins to first promotion.

## Abilities

* **Earth Shatter** - Create a swath of destruction, dealing Physical Damage and Stunning enemies in its path.
	+ Deals a base damage of (X) damage. (X = ability level x 14.4)
	+ Chance of Stun increases with ability level. Enemies below level (Z) will be knocked back every time. (Z = ability level)

* **Thrill of the Hunt** - Leap into action, improving all allies Physical and Magic Attack as well as Attack Speed.
	+ All Allies Increase Physical Attack by (X) for 5 seconds. (X = ability level x 5)
	+ All Allies Increase Magic Attack by (X) for 5 seconds. (X = ability level x 5)

* **Chilling Howl** - Unleash a ghostly howl, dealing AOE Physical Damage and reducing enemy Armor.
	+ Deals a base of (248.4) damage
	+ Reduce Target's Physical Armor by X for 4 seconds

* **Prowess of the Wolf** - Grant your Allies the prowess of a pack of wolves, increasing their Lifesteal.
	+ Aura: Increase Lifesteal of all allies by 20.5 +(.5 per ability level)

## Abilities

 Green
 Blue
 Purple

## Soulstones

June 2015 Log In Reward Hero

Crucible Supply Wagon

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

Health 914 -> 944

Rating 134 -> 224

Green -> Green +1 (Min. lvl 7)

Health 914 -> 944

Rating 134 -> 224

Green +1 -> Blue (Min. lvl 13)

Health 914 -> 944

Rating 134 -> 224

Blue -> Blue +1 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Blue +1 -> Blue +2 (Min. lvl )

* Demonic Longsword
* Emerald Cuirass
* Black Dragon's Tailbone
* Warrior's Gloves
* Hefty War-axe
* Skull Bonnet

Health 914 -> 944

Rating 134 -> 224

Blue +2 -> Purple (Min. lvl 48)

* Cloud Walkers
* Golden Mallet 63 +36
* Luna's Boots 63 + 36
* Mask of Sacrifice 45 + 36
* Broadsword
* Meteor Flail 30 + 36

Health 914 -> 944

Rating 134 -> 224

Purple -> Purple +1 (Min. lvl 56)

* Stealth Cape
* Ancient Royal Sword
* Soul Stealing Necklace
* Rotating Hacksaw
* Banshee Essence
* Charger Boots

Health 7641 -> 7851

Rating 2536 -> 2572

Purple +1 -> Purple +2 (Min. lvl 64)

* Ice Smasher
* Destruction
* Grim Slasher
* Tribal Battleaxe
* Heavy Club
* Golden Mallet

Health 10325 -> 10565

Rating 3266 -> 3310

Purple +2 -> Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224
Purple 4:

Titanic Axe (84)

Demon's Skull

Whisperwind Bow (76)

Demonic Visage

Dark Wizard's Figurine (77)

Light Battleaxe

Orange:

Armor of Shadows (89)

Mystic Dragonscale (87)

Demonic Visage (81)

Poseidon's Trident (83)

Goblin's Scimitar (77)

Orange 1:

Shadow Slayer (93)

Helira's Mask (91)

Commander's Blade (90)

Aegis (89)

Nemean Hide (85)
Magdor

## Info

Front Line Tank: Can absorb large amounts of physical damage. After using his ultimate to transform into a dragon, he becomes even more powerful.

*"I am neither man nor beast, but feared by both"*

## Abilities

* **Dragon Heart** - Whenever Magdor has over 80% energy, he can take the form of a dragon. In dragon form, his basic attack will deal damage over a small range and damage-over-time. All his other abilities will become more powerful as well. However, Magdor's energy is rapidly depleted while he is in dragon form.
* **Dragon Fire** - Magdor blasts the enemy with dragonfire, dealing AOE damage which ignores enemy armor.
* **Dragon Bash** - Magdor deals a blow to a single enemy with his shield, dealing physical damage as well as knocking-back and stunning them.
* **Dragon Blood** - The blood of a dragon flows through Magdor's veins, making him less vulnerable to physical attacks.

## Soulstones

find in:

Ch. 16 Heroic: Great Forge

## Fusion Requirements

Blue+1 -> Blue+2:

* Bulwark of Vitality
* Golden Mallet
* Luna's Boots
* Mask of Sacrifice
* Broadsword
* Meteor Flail

Blue+2 -> Purple:

* Heavy Club
* Clasp of Life
* Ancient Royal Sword
* Bulwark of Vitality
* Gem of Vigor
* Bracer of Salvation
Konrad

## Info

Front-Line DPS: Riding a beast through to life by mysterious experiments, Konrad can also destroy enemies with potions and his flamethrower.

***"How about a little experiment!"***

## Abilities

* **Potion Master** - Whenever Konrad takes physical damage he will collect Physical Essence and whenever he takes magic damage he will collect Magical Essence. When a hero dies on the battlefield Konrad will collect Energy Essence. When Potion Master is used he creates a potion which deals severe magic damage to nearby enemies and may have an additional silence, freeze or disarm effect based on the essence he has collected. Wile using this ultimate he avoids 40% of all damage, is immune to control abilities and increases the speed at which he collects Essence.
	+ Deals a base of X damage. (X = ability level x 15)
	+ Chance of additional effect increases with ability level. Enemies under level Z will be affected every time. (Z = ability level)
* **Shattering Vial** - Throws a potion vial at an enemy, dealing magic damage to the target as well as nearby enemies. If the target enemy has more health remaining than energy they will take 50% more damage.
	+ Deals a base of 1X damage (X = ability level x 12)
* **Oil Slick** - Konrad's beast sprays oil at the enemy party, which deals magic damage and temporarily lowers the target's Magic Armor. Then Konrad uses his flamethrower, which also deals magic damage (extra effective against enemies previously struck by oil).
	+ Deals a base of 100 + X damage. (X = ability level x 5)
	+ Reduces Target's Magic Armor by 16 + Z for 4 seconds. (Z = ability level x 0.8)
* **Power Elixir** - Konrad feeds his beast an elixir which temporarily changes his basic attacks from physical to magic and increases the duo's physical armor.
	+ Base Attack deals 400 + X additional damage (X = ability level x 10)
	+ Increases Physical Armor by 80 + Z for 15 seconds (Z = ability level x 2)
* **Mutation** - When Konrad's beast is fed the Power Elixir, the duo will now also gain a temporary increase in magic attack as well as regaining some health.
Firehawk

## Info

Middle Line DPS: Skilled at dealing magic damage by scorching a large area with flames. Can also revive himself after being killed in battle

*"To win the battle you must rule the skies."*

## Abilities

* **Scorching Ray** - Firehawk transforms his life-force into flames that scorch the enemies in front of him, dealing magic damage-over-time. However, this ability depletes Firehawk's health.
	+ Deals a base of X damage. (X = ability level x 18)
* **From the Ashes** - When Firehawk's health is reduced to zero, he will transform into a fireball for 5 seconds. If the fireball takes enough hits within 5 seconds, it will disappear and Firehawk will perish. If not, he will be revived, stunning nearby enemies. (Firehawk can be reborn up to 3 times per battle. The first time he is reborn, the fireball can take 4 hits, the second time 3 hits, and the third time 2 hits.)
	+ Will have X health after being revived. (X = ability level x 180)
	+ Chance of stun increases with ability level. Enemies under level Z will be stunned every time. (Z = ability level)
* **Swooping Strike** - Firehawk dives towards the enemy party, dealing Magic Damage to multiple units.
	+ Deals a base of 280 + X damage. (X = ability level x 14)

* **Guardians of the Flame** - Firehawk summons 4 small firebirds that fly by his side for 12 seconds, boosting his Physical Attack and giving him basic attack an additional AOE Magic Damage effect.
	+ Deals a base of 480 + X damage. (X = ability level x 12)
Promo codes

happy4years (no longer valid)

* x10,000,000 coins
* x1 Legendary Pet Choice Chest

8bfec604 (no longer valid)

* x2.000.000 coins
* x250 gems

~~happynewyear2019~~ (no longer valid)

* x10.000.000 coins
* x300 gems

~~Christmas2018~~ (no longer valid)

* x10.000.000 coins
* x300 gems

~~Thanksgiving2018~~ (no longer valid)

* x10.000.000 coins
* x300 gems

~~underworldsaber~~ (as of 27/01/17)

* x500K gold

~~frozenteardrop~~ (as of 27/01/17)

* x300 gems

~~Mortus~~ (as of 27/01/17)

* sack of crystals

~~8bfec604~~ (no longer valid)

* Open a Level Mission for free SS and Diamon

~~Sdccpack15~~(as of 9/14/15)

* x5000 coins
* x200 gems
* x10 Sweep Tickets
* x5 Drago Soulstones

~~Genpack15~~(as of 9/14/15)

* x500 gems
* x5 Esabel Soulstones

~~Shapeshifter3.0~~(as of 8/25/16)

* Wraxius/Gizmo

~~ki8ud90a~~(as of 7/21/15)

* x50 gems

~~19jdifl9~~(as of 7/18/15)

* x50 gems

~~fjdi728k~~(as of 7/30/15)

* x 50 gems

~~happynewjear~~ (as of 06/22/16)

* 1st anniversary avatar frame

~~underworldsaber~~ (as of 27/01/17)

* x500K gold

~~frozenteardrop~~ (as of 27/01/17)

* x300 gems

~~Mortus~~ (as of 27/01/17)

* sack of crystals

~~8bfec604~~ (no longer valid)

* Give Soul Stone and some Gems

## 2015 Halloween Riddles

~~10/30/15~~

Wrap- Skull Bonnet

Ghoulaid- x10 Arachna soulstones

Broommates- 100000 Gold

~~10/31/15~~

Fangsgiving- x10 Vincent soulstones

Newlywebs- Shadow Mantle

Frostbite- 100000 gold

~~11/1/15~~

Batboy - 100000 gold

Spooktacles - x10 Namtar soulstones

Bonehead - Demonic Longsword

## 2015 Lost Pages Event

~~Limaroth~~ (confirmed as of Nov. 26, 2015 and valid until Nov.27)

* x30 Leon Soulstones

Windwielder (confirmed as of Nov. 27, 2015 and valid until Nov.28)

* x1M coins

Part 3 - Gods blessed me with their powers and marked me with their enemy blood.

BloodyHatchet confirmed as of Nov. 28, 2015 and valid until Nov.29)

chocoboco

* x2 Shuriken
Bloodspear

## Unknown

Bloodspear is a middle line DPS hero who uses his spear and shield to deal damage, as well as a unique fourth ability which ensures that his consecutive attacks deal an increasing amount of damage.

 3\*
 4\*
 5\*
 6\*
 7\*

## Abilities

* **Ghosts of the Ancients** - Bloodspear invokes the spirits of the ancients to help his entire party increase their Physical and Magic attack as well as their Attack Speed.
	+ Increase Physical Attack by X for 10 seconds. (X= ability level x 10)
	+ Increase Magic Attack by Z for 10 seconds. (Z= ability level x 10)

* **Blessed Spear**- Bloodspear throws a blessed spear at a single enemy, dealing a massive amount of Physical Damage. If Bloodspear's 4th ability is unlocked, Blessed Spear will place the Curse of Destruction twice on the target.
	+ Deals a base of X damage. (X= ability level x 14)

* **Shield Smash**- Bloodspear delivers a vicious hit with his shield, knocking enemies back and dealing Physical damage.
	+ Deals a base of 240 + X damage. (X= ability level x 12)
	+ Knock-back Success Rate increases with ability level. Enemies below level 20 + Z will be knocked back every time. (Z= ability level)

* **Curse of Destruction** - Every time Bloodspear hits an enemy, the enemy is afflicted with a curse that makes them more susceptible to Bloodspear's next attack. The curse can be inflicted up to 5 times per enemy, each time increasing the damage they will receive from Bloodspear's next attack.
	+ Damage increased by 6.95% + X each time enemy is hit. (X= ability level x 0.05)
Taurus

## Info

Middle Line DPS: Taurus is supported by a protector spirit who assists him in attacking the enemy.

"Mess with the Bull, get the horns!"

 3\*
 4\*
 5\*
 6\*
 7\*

## Abilities

* **Raging Bull** - In this ultimate, Taurus’ protector spirit charges forward,then both Taurus and the spirit unleash a series of attacks on the enemy front- and mid-lines, dealing magic damage and stunning enemies.
	+ Deals a base of 276 + X damage. (X = ability level x 18)
	+ Chance of stun increases with ability level. Enemies under level Z will be stunned every time. (Z = ability level)

* **Warrior Spirit** - Taurus’ protector spirit floats into the enemy formation and then delivers a series of whirling, slashing blows. Multiple enemies may be hit and will take magic damage.
	+ Deals a base of X damage. (X = ability level x 15)
* **Hammer of Judgement** - In this attack, Taurus remains with his own party, allowing all teammates within range to restore some energy. Meanwhile, his protector spirit delivers a mighty blow with his hammer, dealing AOE magic damage and stunning multiple enemies.
	+ Deals a base of 240 + X damage. (X = ability level x 12)
	+ Restore 10 + Y Energy. (Y = ability level x 0.5)
	+ Chance of stun increases with ability level. Enemies under level 20 + Z will be stunned every time. (Z = ability level)
* **Strategic Decision** - This ability buffs teammates within range, the type of buff depending on which heroes are on the battlefield at the moment (not including enemy heroes). If there are more front-line heroes than any other type, the buff will increase allies’ physical armor. If there are more middle-line heroes than any other type, the buff will increase allies’ physical and magic attacks. If there are more back-line heroes, or no type of hero has a majority, the buff will reduce the time affected by enemy control abilities.
	+ Increases Physical Armor by 160 + X. (X = ability level x 4)
	+ Increases Physical and Magic Attack by 320 + Y. (Y = ability level x 8)
	+ Reduce time affected by control abilities by 12 + Z%. (Z = ability level x 0.3)
Crusher

## Info

Front Line Tank.

*It's time to Rock 'n' Roll!*

Promotion

## Abilities

* **Colossal Wrath**- Crusher rushes at the enemy with the highest Energy, delivering a deadly blow which lifts them in the air and depletes a large amount of their energy.

* **Smashing Fists**- Crusher strikes the front-line enemy with his powerful granite fists, dealing significant physical damage and stunning them for a short period of time.

* **Rock Solid**- Crusher transforms into a ball, reducing his susceptibility to enemy attacks at the same time depleting energy from enemies who strike him.

* **Granite Shield**- Crusher grants protection to an ally with the lowest health. The affected ally will be immune to a certain amount of damage for 10 seconds as well as recovering a small amount of Energy when struck by enemies. When Crusher is killed in battle, he will summon the shield a final time with his dying breath.

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Savage Dagger
* Wrist-Guards
* Wooden Buckler
* Wooden Buckler
* Copper Longsword
* Wool Garment

Health: 1082 -> 1112

Rating: 163 -> 253

Green -> Green +1 (Min. lvl 7)

* Leather Waders
* Piercing Shiv
* Steel Sword
* Elven Recurve Bow
* Wooden Buckler
* Copper Longsword

Health: 1155 -> 1215

Rating: 286 -> 300

Green +1 -> Blue (Min. lvl 13)

* Steel Shin Kickers
* Bramble Stick
* Wolf Fang
* Giants Girdle
* Gladiator's Claymore
* Elven Recurve Bow

Health: 1494 -> 1584

Rating: 366 -> 547

Blue -> Blue +1 (Min. lvl 27)

* Hefty War-axe
* Bloody Hatchet
* Skull Bonnet
* Amulet of Dexterity
* Red Jade
* Copper Axe

Health: 1082 -> 1112

Rating: 163 -> 253

Blue +1 -> Blue +2 (Min. lvl 42)

* Bracer of Salvation
* Demonic Longsword
* Broadsword
* Warrior's Gloves
* Berserker's Claymore
* Spiked Ball

Health: 4334 -> 4484

Rating 1141 -> 1169

Blue +2 -> Purple (Min. lvl 49)

* Cloud Walkers
* Chipped Blade
* Charger Boots
* Gem of Fortitude
* Viking Helmet
* Hefty War-axe

Health: 6568 -> 6748

Rating: 1594 -> 1631

Purple -> Purple +1 (Min. lvl )

* Heavy Club
* Clasp of Life
* Ancient Royal Sword
* Bulwark of Vitality
* Gem of Vigor
* Bracer of Salvation

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +1 -> Purple +2 (Min. lvl )

* Grim Slasher
* Ice Smasher
* Elvish Etude
* Tribal Battleaxe
* Stealth Cape
* Luna's Boots

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +2 -> Purple +3 (Min. lvl )

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +3 (Min. lvl )

* Butterfly Swords
* Goblin's Scimitar
* Recovery Potion
* Light Battleaxe
* Eye of Death
* Ice Smasher

Health: 1082 -> 1112

Rating: 163 -> 253
Kong

## Info

Kong is a Middle Line DPS hero who summons Illusion Warriors to fight by his side and confuse the enemy.

## Abilities

* **Deceptive Assault** - Kong summons an “Illusion Warrior” (who resembles Kong but can only use his basic attack) to fight by his side and attract the attacks of enemy units. Then Kong unleashes a series of spear attacks which deal Physical Damage to multiple enemies.
	+ Deals a base of X damage. (X = ability level x 15)
	+ Summons Level Z illusion. (Z = ability level)
* **Warriors of Illusion** - This ability simply summons two Illusion Warriors to join Kong on the battlefield. The Illusion Warriors have the ability to deal a small amount of damage by using their basic attacks.
	+ Summons Level X illusions. (X = ability level)
* **Frozen Spear** - This single-target spear attack deals Physical damage and has a chance of slowing the affected enemy. Enemies near to Kong and those at a distance are all potential targets. It also summons another Illusion Warrior that appears next to the target.
	+ Deals a base of 400 + X damage. (X = ability level x 20)
	+ Summon Level 20 + Z illusion. (Z = ability level)
* **Battlefield Discipline** - This passive ability increases the health of not only Kong, but all illusion warriors on the battlefield.
	+ Aura: Increases health of Kong and illusions by 2400 + X. (X = ability level x 60)

## Abilities Growth

 Green
 Purple
Adeline

**Adeline**- Front Line DPS: With Croud Control Immunity, Adeline could be a devastation power for enemies on the Back.

## Information

* Adeline' Summoning requires 80 soulshards;
* Adeline can be obtainable in Gladiator Arena.

## Abilities

* Deals 2600 (+26 per level) damage for every attack in Breaking Free mode;
    **Magic Bolt** - Adeline costs a spell that deals damage to a Back Line enemy. The greater the distance, the greater damage dealt. The affected enemy will also be temporarily slowed.
    **Song of Chaos** - Using her reed-pipe, Adeline steals the soul of a distant enemy, causing that enemy to lose Health and Energy, some of which is transferred to Adeline. For a certain period after the initial attack, any time Adeline takes damage, some of it will be transferred to the affected enemy.
* Deals 2000 (+20 per level) damage;
     **Spike Strip** - Adeline causes spikes to come out of the ground near the back-line of the enemy party, stunning enemies in the area and dealing damage.
* Deals 1200 (+12 per level) damage;
     **Resilience** - Every time she takes a certain amount of damage (indicated by a piece breaking off), Adeline will increase her attack speed and magic crit rating.
* Magic Crit Rating increases by 200 (+2 per level) for every lost piece.
Sumiko

## Info

Middle Line Support: Sumiko has the ability to improve her allies' offensive abilities through a series of buffs improving Magic and Physical Attacks.

30 Soulstones to summon.
50 Soulstones to first promotion.

## Abilities

* **Whirlwind** - Summon a whirlwind to lift all enemies in its path and deal Magic Damage.
	+ Deals a base damage of (X) damage.(X= ability level x 10)
	+ Lift Success Rate increases with ability level. Enemies below level (Z) will be knocked back every time.(Z= ability level)

* **Power of the Serpent** - Harness the power of ancient serpents to temporarily increase one ally's Physical Attack.
	+ Deals a base of (X) damage.(X= ability level x 16)

* **Mystery of the Serpent** - Harness the energy of ancient serpents and temporarily increase one ally's Magic Attack.

* **Predator's Instinct** - Like a snake, keep a watchful eye on prey and increase allies' Physical Hit Bonus.

## Abilities

 Green
 Blue
 Purple

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Eternal Flame
* Twilight Orb
* Illusionary Shroud
* Wooden Buckler
* Jewel Band
* Jewel Band

Health 697 -> 727

Rating 134 -> 224

Green -> Green +1 (Min. lvl )

* Light Brigandine
* Crystal Vial
* Starfall Wand
* Crystal Vial
* Jewel Band
* Jewel Band

Health 983 -> 1043

Rating 293 -> 301

Green +1 -> Blue (Min. lvl 8)

* Mana Boots
* Silk Shroud
* Crimson Staff
* Cretan Chestplate
* Gumboots
* Spartan Helmet

Health 1641 -> 1731

Rating 415 -> 597

Blue -> Blue +1 (Min. lvl 26)

* Bloody Hatchet
* Savage Dagger
* Strand of Rejuvenation
* Steel Shin Kickers
* Wolf Fang
* Shield of Protection

Health 3359 -> 3479

Rating 794 -> 824

Blue +1 -> Blue +2 (Min. lvl 40)

* Shadow Mantle
* Gem of Fortitude
* Obsidian Tome
* Aurora Torch
* Longsword of the Undead
* Red Jade

Health 4645 -> 4795

Rating 1122 -> 1150

Blue +2 -> Purple (Min. lvl 50)

* Runic Eulogy
* Charger Boots
* Jade Kylin
* Thorned Pauldrons
* Viking Helmet
* Bloody Hatchet

Health 914 -> 944

Rating 134 -> 224

Purple -> Purple +1 (Min. lvl 57)

* Phantom Jar
* Explosive Scepter
* Crystal Staff
* Bulwark of Vitality
* Heavy Breastplate
* Dwarvish Chestplate

Health 914 -> 944

Rating 134 -> 224

Purple +1 -> Purple +2 (Min. lvl 65)

* Elvish Etude
* Wellspring Water
* Tri-spirit Orb
* Ancient Rune
* Stealth Cape
* Ritual Blade

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224
Vespix

## Info

Front Line DPS: Vespix relies on his slow-acting poison and powerful attacks to terrorize the enemy.

***"Mess with the wasp, you will get stung!"***

## Abilities

* **Perfect Storm** - Vespix summons two whirlwinds that sweep across the battlefield, lifting enemies and dealing AOE Physical Damage. If enemies had previously been struck by Slow Poison, they will take additional Physical Damage.
	+ Deals a base of 1200 (lvl 100) damage (12 \* lvl)
	+ Deals 2000 (lvl 100) additional damage if affected by Slow Poison (20 \* lvl)
	+ Whirlwind Success Rate increases with ability level. Enemies under level x will be affected every time.
* **Slow Poison** - Vespix spits toxin at an enemy which stuns the enemy and has several delayed effects. At random times throuhout the battle, the affected enemy will have their abilities interrupted, lose energy and health, and take physical damage. They will also be more susceptible to Vespix's other abilities. Vespix's priority target will be nearby enemy who is ot yet affected by the toxin.
	+ Periodically deals 1200 (lvl 100) damage (12 \* lvl)
	+ Stun Success Rate increases with ability level. Enemies under level x will be stunned every time.
* **Slashing Hooks** - Vespix sinles out an enemy and deals a deadly blow with both his hooks, dealing Physical Damage. If the enemy is affected by Slow Poison, they will take twice the damage.
	+ Deals a base of 1200 (lvl 80) damage (240 + 12 \* lvl)
* **Rampage** - Vespix sprints into the enemy party and repeatedly strikes one or more enemies within range. While using this ability, Vespix's protective shell allows him to minimize the amount of damage he takes.
	+ Deals a base of 1000 (lvl 60) damage (400 + 10 \* lvl)
* **Side Effect** - Whenever Slow Poison depletes enemy Health, Vespix will regain some Health and Energy.
	+ Restores a base of 1000 (lvl 40) health (lvl 3) (600 + 10 \* lvl)
Elrendal

* Redclay
* Oasis
* Elendral Coast
* Alrick
* Tangled Grove
* Strange Ceremony
* Heavy Wind
* Solara Temple
*In order to enter the next Kingdom, your party must pass through the Redclay Desert. These parched wastelands are inhospitable to anyone besides the Shadowclones, who apparently need little food and water to survive.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*Just as all hope seemed to be fading away, you see some kind of oasis in the distance. Is it a mirage? It's your last hope, but minions are blocking the way.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*You've reached the coasts of Elrendal and are out of the desert. But everyone in your party has fallen seriously ill. Could it be that the water at the oasis was poisoned?*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*Stumbling into the village of Alrick, you search desperately for a doctor. But you find he is captured by the Shadowclones along with most of the townspeople.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*The road leads through a tangled grove, and you notice lightning flashing around you as you rush forward to take on a patrol of Shadowclones. Soon the forest has been set ablaze by the countless lightning strikes.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*You arrive at some kind of altar in the wilderness, where you see a bizarre sight. Shadowclones and minions are taking part in some ceremony, with a high priest bellowing out commands. It's unclear what they are trying to do, but you had better strike while they aren't prepared for battle.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*With gale-force winds and rain battering your face, you press forward into the storm. For every step you take forward it seems the storm intensifies. But the Shadowclones you face don't seem affected.*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
*As you move closer, you realize you have arrived at the ancient Solara temple. An enormous procession of Shadowclones revolves around it in some kind of demonic ceremony that dwarfs the one at the previous altar. The odds are not in your favor, but you have no choice but to attack*

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
Jasmine

## Info

Middle Line Support: Jasmine is a powerful support hero that can heal allies, buff armor, and dispel control abilities placed on herself or her allies

*"Let the sunlight revive you!"*

## Abilities

* **Illuminate** - A blinding light that illuminates the battlefield as Jasmine simultaneously deals damage to the entire enemy team and heals her allies for 8 waves.
	+ Deals a base of 450 damage per wave. (5 \* lvl)
	+ Restores a base of 450 health per wave. (5 \* lvl)
* **Healing Light** - After using her basic attack, Jasmine releases a burst of light that heals one of her teammates.
	+ Restores a base of 270 health. (3 \* lvl)
* **Solar Halo** - Jasmine creates a shield of light to protect herself or one of her allies. The shield absorbs some Physical and Magic Damage.
	+ Absorbs up to 2730 damage. (630 + 30 \* lvl)
* **Reflected Beam** - Boost the effect that healing spells have on your allies as well as dispelling all control abilities and debuffs affecting your teammates. Alternatively Jasmine can use this ability to decrease the effect that healing spells have on her enemies as well as removing any buffs.
	+ Healing abilities are 26.7% percent more effective on allies. (14,7 + 0,3 \* lvl)
	+ Healing abilities are 31.7% percent less effective on enemies. (16,7 + 0,3 \* lvl)
	+ Dispel abilities cast by heroes under level 90. (40 + lvl)

## Soul Stones

 Summon
 4\*
 5\*
 6\*
 7\*
Шаблон:Doc/doc

Описание.
Этот шаблон используется для вставки на страницу шаблона инструкции по его использованию.
Использование.
Наберите `<noinclude>{{doc}}</noinclude>` в конце страницы шаблона.
## Особенности использования

### На странице шаблона

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### На странице документации

```
;Описание.
:Этот шаблон используется для чего-то.
;Использование.
:Наберите <code>{{t|название шаблона}}</code>.
;Пример.
:Например, если набрать <code><nowiki>{{название шаблона|абв}}</nowiki></code>, получится
:{{название шаблона|абв}}

<includeonly>Категории, в которые следует включить сам шаблон</includeonly><noinclude>[[Категория:Документация шаблонов|{{PAGENAME}}]]</noinclude>

```

Шаблон:Doc/doc