Beastmaster

A human beastmaster

### Secondary Resources

Beast Mastery Level: Equal to the amount of beastmaster features picked halved, rounded up.

### Save DC

Beastmaster DC: 8 + proficiency bonus + wisdom modifier

### Attack Bonus

n/a

A weapon master is a warrior who seeks to achieve mastery in the use of a single type of melee weapon

## Features

### Beastmaster Training

You gain proficiency in *light* and *medium armor*.

You also gain proficiency in *Animal Handling*, if you are already proficient, you gain expertise.

You also gain the two following abilities:

> ***Charm Beast*** (3AP) - When facing a creature with the beast tag within 30ft, you may attempt to charm the beast. The beast must succeed a Wisdom saving throw to your Beastmaster DC or be charmed for 10 minutes. If the beast has a CR equal or lower than your *Beast Mastery Level* it automatically fails.
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> * A charmed beast will not attack you. However, when it takes damage, the charm breaks. When succeeded, you learn the CR score of the creature.
> * You can only have 1 beast charmed by this effect at a given time.
> * A beast charmed by this effect will follow you if you desire it to.
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> ***Find Beast*** (1 hour)- If you start looking for a beast, you are guaranteed to find 1 beast within an hour. You are only guaranteed to find one beast once per long rest. The CR and creature type of the beast is up to the Dungeon Master to decide.
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### Beastpack

You gain the following ability:

> ***Tame Beast*** (1 hour)- You tame a charmed beast within 5ft and add it to your *Beast Pack*. While taming, any charms are prolonged. You may not tame a creature that has a CR score above your *Beast Mastery Level*. Your beast pack cannot exceed 2 creatures at a given time, and the summed CR of all creatures in your Beast Pack may not exceed your *Beast Mastery Level*.
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> * All creatures in the beastpack will remain friendly to you and follow you, or until you choose to remove them from the Beast Pack. When that happens, they will no longer follow you around.
> * Creatures in the beastpack will follow you and when needed they will attempt to find food and water if not fed and watered properly. They will defend you and your friends when attacked.
> * The creatures in the Beast Pack go on your turn, but are however controlled by the DM.
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> You can give the following commands to the beastpack as a whole, or direct it to 1 beast specifically. The beast will attempt to process this order to the best of their ability on their turn.
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> * ***Stay*** (1AP): Target stays where it currently is. It will stop attacking to do so, but if attacked again it will start attacking again.
> * ***Run*** (1AP): Target will retreat into chosen direction.
> * ***Follow*** (1AP): Target will follow you or a chosen creature.
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### Trained Commands

Having trained more complex commands. You gain the following ability:

> ***Trained Command*** - You may give the following command to your beasts in the beast pack.
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> * ***Command*** (3AP) - You control all beasts in your Beast pack for this turn.
> * ***Protect*** (1AP) - Target will stay close to the target creature, giving it +1AC while this command is active and the target is conscious.
> * ***Rescue*** (1AP) -  Orders the target to rescue a target creature, they will attempt to drag it away to a safe place with cover. If the target is unstable, they don't have to roll death saving rolls as long as they are being dragged by the beasts.
> * ***Heal*** (1AP) Target will try to heal a creature you can see. When 5ft away from the creature, they can use 3AP to restore  HP equal to 1 times the hit dice used by the chosen beast. Each of your beasts may only do this once per long rest
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### Beast of War

You have trained magnificent creatures and know to employ them... in war.

> ***Warbeast Master*** -  Your *Beast Mastery Level* is doubled.
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### Pack Tactics

Your beasts will protect you and your allies.  You gain the following ability:

> ***Pack Tactics*** - While one of the beasts of your beastpack is 5ft away from you or an ally - that is not in your beast pack- you or your ally only take half damage. However, everytime damage is halved by one of your beasts, this beast takes 1d4 damage.
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### Move with the Herd

You beasts will help your party stay mobile. You gain the following ability:

> ***Pack Tactics*** - When you or an ally not in your beastpack start their turn while within 5ft of one of your beastpack beasts, they gain advantage on their first saving throw against being grappled. Additionally, they are not affected by difficult terrain this turn.
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