recursal/Fanatic-Fandom huggingface dataset:
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## Notice Templates

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Weirdhammer 40k Wiki

74 articles Heretical Articles Written!
The Weirdhammer 40k Wiki is a collaborative community website dedicated to the Warhammer 40k media franchise. This wiki is a sinful repository of stuff other Warhammer Wikis won’t allow: weird old-hammer stuff, giant squat armies, female space marines, sensei, pre-Ultima founding successor chapters to Salamanders & Space Wolves, half-eldar, lost primarchs & their chapters, traitor legion geneseed chapters, chimeric geneseed, and anything else your heart desires.

## Please Read

We are a Warhammer 40k wiki with lax canon policies for the creation of original fan material. Please make sure to read the rules and the Template & Category Policies before contributing. Contributing constitutes agreement with the rules.

## Useful Links

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Setting:Brighthammer 40,000

It is its own mirror universe style continuity and may contain humorous content.

**Brighthammer 40,000** is a mirror universe of Warhammer 40,000, as you can probably tell by the name. The sun rises on a galaxy filled with wonders and adventure, all held in check by the strict but fair Gods of Order, and everyone gets a chance to see the Emperor's rockin' goatee. Except for the Tau, who are left exactly the same as their 40k canon counterparts and thus look like nasty dictators.

If you are looking for the lulz, check out our original Brighthammer 40k (1st edition)! This one has more of the air of "find-and-replace grimdark:noblebright" where even the Tyranids are strong yet benevolent, optimistic pioneers.

If you're in the mood for something less diabetic, proceed onward to Brighthammer 40,000 (2nd edition), citizen! This one leans more toward pulpy sci-fi, and we had to make our own lore instead of just inverting the Warhammer stuff.

There is now a 3rd Edition that polishes out some of the lore and factions that were refitted in the 2nd.

Its getting its own crunch page now...

## Editors note

The entirety of Brighthammers lore and possibly later expanded ruleset have been archived except for one story "Son of a Woodsman" as the story only included a character that acted similarly to characters in Brighthammer and was probably only categorized as such.

## News

Good News!! the 1d4chan servers are back up so all links work, however, this archive will still stand in case 1d4chan for any reason shuts down again. Also, it gives future editors a public venue that is not blocked by Games Workshop. --Lindsay Lohan Phoenix (talk) 17:39, 18 May 2023 (UTC)

this news section will indefinitely remain if there are any new developments for Brighthammer outside of this wiki.

Not so great news: after a current check 1d4chan is again down however, some of their editors have made a mirror site to archive their pages now named 2d4chan. So as of when this message is written, these setting page(s) is now an archive of an archive. For a short time, the link to 1d4chan will remain if the servers reactivate.

I will also personally connect to the 1d4chan discord for their official news, and a link for anyone else wanting to keep up with the status of the wiki will be added below. Also, a small warning, the 2d4chan page unfortunately has a non-secure link, so just go into advanced on the warning page on Chrome and click on proceed to the page. Small warning notes will be added to some of the other pages with 1d4chan links that now have to be switched over to the mirror site. --Lindsay Lohan Phoenix (talk) 16:49, 21 January 2024 (UTC)

## External Links

* original 4chan /tg/ archive for the basis of Brighthammer
* original 14dchan page(s)
* new 2d4chan archive
* Brighthammer Sub-Reddit
* TV Tropes article
* 1d4chan Editor Discord (To keep current with the status of the main wiki(s))
Steven 10's Playlist 2

## Abilities

### Abilities

Enhanced StrengthEnhanced DurabilityEnhanced StaminaEnhanced ReflexesEnhanced JumpingEnhanced AgilityEnhanced SpeedEnhanced BiteSharp ClawsSharp FangsSharp BladesSharp SpikesEnergy GenerationEnergy BeamsPyro ImmunityPyro GenerationCold ImmunityElectric ImmunityShield GenerationShapshiftingEnergy ShockwaveSonic ScreamSonic ClapSpace SurvivabilityUnderwater Survivability
Setting:Brighthammer 40,000/Space Marines (2nd Edition)

It is its own mirror universe style continuity and may contain humorous content.

**Space Marines** are the central Defensive/Offensive military force of the Imperium of Man for over 10 millennia. Created by the Emperor of Man himself from his own gene-seed (personal genome) the "Sons of Mankind" or the Primarchs led by the Emperor's favorite son Horus the Space Marines are both a beacon of humanities spiritual and social triumph.

However, now the time of endings has begun and as an ancient wise man once said "Hope for Peace but prepare for War" so now the ranks of the Imperial Marine Corps must prepare for the greatest fight possibly within 10,000 years of peace. This is a conflict they may not survive.

## Primary Chapters

The following is a complete (as is possible) listing of all Space Marine chapters within the 2nd Edition setting. Presumably, this incorporates the rulesets from the current Rogue Trader and (as of current from the original writing of this article) 5th and (presumably) 6th edition codices.

* Space Wolves - Living on a paradise planet near the eye of peace, These men pay tribute to the Vikings of yore by adopting Nordic motifs to most of their work. They are a rowdy bunch but known for their extreme loyalty and dependability. They have even domesticated the Thunderwolves that roam their home planet, and they are often seen enjoying some form of civilian life.
The Sisters

**The Sisters** were the personal coven of Witches for Klaus Mikaelson. They consisted of stray witches without a proper Coven or family who joined Klaus' side as magic consultants providing them spells and predictions. According to Meghan, the Sisters possess great skill in Witchcraft, specifically Dark Magic; this was shown by Meghan, a powerful seer, and Cynthia, a witch capable of incapacitating powerful individuals such as Rebekah and Elijah.

## Lore

The Sisters were formed back in 2011, when Klaus had heard news of a Petrova Doppelgänger might still be alive. He started from picking up witches who had lost all hope as small children and took them in, at first it only consisted of Cynthia Rose, Annabeth, and a few more girls who were around the ages of 4 and 9 at the time. Still, Klaus didn't know how to train all these witches so he then threatened a nearby coven to teach these young witches but not regular witchcraft but dark magic. He wanted them to be truly powerful so he wanted them to surpass any sort of magic.

Many years have gone by and most of the girls have become young adults or teenagers, having learned and mastered their dark craft. And after all these years the girls have built a sisterhood, hence their coven name, and had created amulets which they wore for extra power it had a black opal inside of a golden circle hoop along with another olden hoop on the top-left and hat looks like a half moon on the top right. The black opal helps them generate more magic but the magic infused with the necklace heightens all their senses both physically and mystically.

During somewhere near the year 2023, Klaus was living his life in Iceland along with *The Sisters* and had encountered a lost little girl, who was anmed Meghan. At a lost of sympathy for the little girl he picked her up and had planned to leave her at an orphanage but that's when he saw the little girl reserruct a cat in a nearby alley way. That's when he took her in and made her a member of *The Sisters*.

## Allies

### Former Allies

* Elijah Mikaelson
* Rebekah Mikaelson
* Kol Mikaelson
* Finn Mikaelson

## Base of Operations

* Atlanta, Georgia
	+ Abandoned Mansion (Cloaked in Disguise)
* Mystic Falls
	+ Niklaus' Mansion
Ariana Breeds

**Ariana Breeds** is a witch that served Klaus to help him break the Hybrid curse in exchange he'd let her use his resting siblings as the source of her power and that helped her figure out how to achieve immortality but only temporary and it served to be long enough until Klaus could break his curse. She was an antagonist of season 1 and 2 of *The* *Inner Circle* and the distant cousin of Paris Berelc and a former member of the Thespiae Church.

She was a member of the **Breeds Family** and **Thespiae Church**.

## Personality

Ariana was one of the witches of Klaus' inner circle. She was so loyal to him that she defined Klaus as "the new order", directly opposed with her fellow witches that are likely to act as keepers of the Balance of Nature. Ariana was also seemed to have quite sassy and full of confidence, cockiness, and attitude and was said by KLaus that she had quite the spunk.

## Physical Appearance

Ariana is of Italian descent, and she refers to herself as an Italian American of "half Sicilian and half Abruzzese" descent. She has a long ponytail, heavy makeup, and often wears the most beautiful clothing of the most trend-ious outfits along with beautiful jewelry.

## Powers and Abilities

Ariana Breeds proved to be a skilled witch and along with the help of the magic inside Klaus' unconscious siblings she could channel their power that it would even allow her to turn herself temporarily immortal. Along with Maddox, she cast a spell to send Klaus' soul to his original body. She seemed to be very skilled in controlling her power when she pain inflicted Caroline, telekinetically threw Elena with little effort and cast a ring of fire boundary with no incantation on Caroline, Tyler, and Elena altogether. Her power was competent enough to break the Hybrid Curse that had prevented Klaus from using his werewolf side for one thousand years. Under the night of the full moon, she channeled its power to release the spell within the stone. While casting the spell to break the Hybrid curse, she was able to remove the flame ring boundaries at the same time.

## Weaknesses

Ariana had the typical weaknesses of a witch.
The Symhexa

### What is the Symhexa?

The City of Brightfog has a single ruling body that consists of six of the largest and most powerful corporate entities. These entities are each considered to be a individual with the same (and often times superior) rights and privileges afforded to those that hold full citizenship. These entities are the governing body of the city. The sit in council on all matters of life within Brightfog and dictate law and policy for the millions of citizens and non-citizens who call Brightfog a refuge.

Yet, even though these six entities are able to sit in governance, they do not sit in common opinion. The Symhexa is rife with intrigue, backstabbing, corporate machinations and downright hostility. In the end, it is a wonder that anything gets done in Brightfog when each entity of the Symhexa wishes something different.

The Symhexa (also known as the Big Six) are individuals with their own opinions and needs. Given the chance, any of the Symhexa would destroy the other in order to gain more power. Any of the Symhexa would like nothing better than to be rid of the other five and rule the city uncontested.

### What do the Symhexa do?

They Symhexa are conglomerate parent companies that have their hands in hundreds of different businesses at any given time. Any citizen can walk into a local low level corner convenience store and get a Lyon Oasis sandwich, a Rimewald beverage and a Shatterjack sweet roll or they could just go next door to the Brusque Forte diner and eat all Forte food served by an attractive wait staff. There is literally no part of a citizen's life that is not touched by the Symhexa or their products and services, just as there is no part of the city that all of the Symhexa do not touch in any given amount.

Citizens can wake up in a apartment built and maintained by Hyberdeen Overdrive, get on a third party skywire run by Shatterjack to go across the river to get to their factory job run by a child corporation of Rimewald, only to clock out and take a Howlfarthing Distant skywire uptown to have dinner with a friend at a Lyon Oasis subsidiary restaurant and then catch a show at a theatre backed by Brusque Forte. They then will head home along the third party Shatterjack Skywire to head upstairs to their Hyberdeen Overdrive apartment to catch the last bit of their favorite Shatterjack radio program and then fall asleep in the Lyon Oasis manufactured bed they spent way too much on.

No part of life is not touched by the Symhexa. But even then, the Symhexa are not without their specialties.

### Specialties of the Symhexa

#### Hyberdeen Overdrive

* Specialty: Machine Development and Manufacturing

#### Rimewald

* Specialty: Luxury Acquisition and Refinement
Setting:Brighthammer 40,000/Eldar

It is its own mirror universe style continuity and may contain humorous content.

The **Eldar** are one of the oldest Xeno species in the known galaxy.

## History

When the Bright Eldar were betrayed by the Exodite Eldar, Slaanesh was left to fend for himself as the Eldar Pantheon led by Cegorach and Ynnead attempted to murder all those who had refused to serve the Old Ones. Led by the renegade Farseer Eldrad, the Exodite Eldar worship these gods whom they see will bring forth the victory of the Old Ones.

Isha was the deposed queen of the Eldar, giving birth to mostly malevolent mortal children by her husband Asuryan. Ynnead spited most of them and ordered Vaul to make him 100 blades to cause the most amount of suffering on Isha and Kurnous. Following the myth, a war in the heavens began with Khaine being the victor after causing death and agony to the Eldar worlds. eventually, in the midst of Ynnead's sadism, she prayed for a god that will be able to love and have compassion, unlike the bloody pantheon of gods who had orchestrated a plan to cause countless cases of abuse to her.

Thus was born Slaanesh. Slaanesh, the goddess of love and compassion attempts to reason with Ynnead and Asuryan's second hunt. However, in Ynnead's anger, he had murdered most of the Eldar gods before being restrained by Khorne and leading Slaanesh to their pantheon where they keep Isha safe from the Laughing God's attempt to bring forth disaster and the bloody revenge of the King of Despair.
Setting:Brighthammer 40,000/Zoanthrope

It is its own mirror universe style continuity and may contain humorous content.

*This is a Second Edition related article*

Long ago in a distant galaxy, a race called the **Zoanthropes** focused upon molding, shaping, and creating the greatest biological technology known to the universe. They were highly successful -- in fact, they were too successful, as their genetically engineered slave races, all highly adaptive in order to suit their needs and every whim, eventually rebelled.

The result was the Tyranids, a viral ecosystem that consumed their entire galaxy, and another one.

Now the last remnants of their race flee to the Milky Way, with the Tyranid swarms in hot pursuit. Having learned nothing from their mistakes, they seek new biological information, new power, new allies, and a chance to rebuild their empire and stop their creations- and possibly create a more reliable slave race to replace their failed experiment.
Brightfog Wiki

**Welcome to the Brightfog Wiki!**
We're a collaborative community website about Brightfog that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Brightfog is a worldbuilding project by Whimsy & Artifice (Alyson Grauer & Drew Mierzejewski) that postulates a world based on Film and Literature Noir themes and tropes. This project is being co-created with our patreon patrons via polls on what they wish to see and themes they want to have "baked into" the setting from the very beginning. You can find our work at https://www.patreon.com/WhimsyArtifice
Ika La Mode! (Disambiguation)

Disambiguation page for Ika La Mode! (Disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Ika La Mode! may refer to:

* Ika La Mode! (comic)
* Ika La Mode! Wiki
Religions of Brightfog

### Iconism

(Wip) Innates that have micro religions spring up around them, often called Icons or Iconists. These innate tap into magic and exude good fortune. People who touch them, get close to them, worship them, are blessed with good fortune but the user has no control over how it manifests. The innate also has no good fortune come to them. At best it is neutral luck that comes to them personally. Also the innate usually manifests some sort of odd physical quirk. Horns. Multiple eyes or arms. Wings. Etc. The Icons are sapped of strength both physically and mentally as they continue to use their powers. The more followers they have, the more power they must draw. This significantly reduces their life spans.  Iconism is the #1 followed religion in the city but even though many flock to these Icons they treat them less as gods and more as celebrities.

### Pluvism

(Wip) Worship of Rain and Water. A loose religion with no hierarchy or clergy. Dogma includes being giving like the water, being flexible like the water, flow like water through life.

### Tempestism

(Wip) Worship of the Storm. Organized Religion with a defined hierarchy and clergy. Dogma Includes, Might makes right, the weak must serve the strong but the strong should serve and protect the weak, emulate the Storm in power and protection. The official religion of the Symhexa

### Solisism

(Wip) Worship of the Forgotten Sun. Once the dominate religion, now fading from popularity in the face of Iconism. The main hierarchy has disintegrated but they still cling to a unified clergy. Dogma includes, one day the sun will rise and shine again, light over darkness, goodness in the face of evil, patience and longsuffering are more important then hasty action.

### Obscurism

(Wip) Worship of the Unknown God to whom magic users sacrifice and swear their Vow of Intent in order to create magic

### Materism

(Wip) A cult of personality lead by the enigmatic and charismatic "Mother." Materism seeks to unify the city under a single ruler (Mother) and to establish everyone as "family" with Mother at their head. Basically they wish to instate a monarchy/dictatorship.

### Festa Gutta

(Wip) An ancient religion that worships the original spirits of the city, the Guttam
The World of Brightfog

The world of Brightfog is a current WIP from Whimsy & Artifice that seeks to explore the world building approach of creating a secondary world with the themes and tropes of a Film or Literature Noir. Rather than focusing on stories that have these themes, Whimsy & Artifice wish to bake these themes into the very core of the world through its world Building. In a attempt to begin this process, Whimsy & Artifice began with creating a list of atmospheric qualities that painted a rough sketch of what the world might look and feel like.

Atmospheric Mood

* Rain / Water Culture

* Fog suffused with light
* Poisonous Fog / Fumes that rolls in when the rains stop
* Respirators / Plague masks / masks /
* No black powder / explosive firearms
* Yes Greek fire and Pneumatic firearms
* Lots of single edge swords with black blades
* Suit & Tie Samurai
* Pneumatic / Lightning / Hydroelectric / Aeroelectric are the main power sources
* Perpetual storms
* Rain on glass roofs
* Art Deco
* Hydroplaning vehicles / Water vehicles
* Color palate of Black / White / Grey
* Splashes of Neon / Bio-luminescence
* Bio-luminescent fungus and moss on buildings
* Tiny luminescent protozoic creatures that inhabit the world
* “Trapped in a Prison of their own making”
* Draping waterproof cloth: ponchos, half cloaks, robes
* Wide brimmed hats to keep off rain / Deep set hoods
* Dark clothing with a single color accent
* A single splash of color against a black and white world
* Outside is black in white, inside is color
* The city is tall and layered, stacked with parts the flood and unflood, pipes all the way down
* Water spilling off roofs
* Asian influences? Is this wrong to do?
* Parasol culture
* Neon Hair and Tattoos
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
The Bulldog

While formally called the “Bulldog”, the Imperium’s premier tankette has gained a reputation as being as unreliable as it is lightly armored and thus has earned the “Ratlin’ Special”. It’s main role is as infantry support, essentially serving as a mobile heavy-weapons platform for Imperial Guard squads. Its performance has, however, been rather lackluster due to its small engine, open-top design, proclivity for its treads to seize up, and light weight. This last issue is notable because its design requires it to mount rather heavy weapons on the front of its tank, causing it to tip forwards sometimes. Due to this extra weight is often added to the back: ammo drums, sandbags, and even rucksacks.
Despite its many flaws the Bulldog has proved useful in certain environments. It’s smaller size allows it to maneuver in tighter spaces where a normal tank wouldn’t dare go so it has found use in dense forests, urban environments, and even on space hulks. Its light weight means that it can be carried over anything it can’t cross over normally and a squad is more than sufficient to get this weapons platform into unexpected spaces.

# Equipment

Ratlin’ Specials can mount the following weapons on the front of their chassis: an autocannon, a heavy bolter, or a heavy flamer. It is noted to lack the power to mount any sort of las or energy weapon.

# Variants

More specialized variants of the Bulldog exist and include:

## The Devil Dog

The “Devil Dog” is a Bulldog with a twin-linked heavy-flamer with a closed top. It pulls a small fuel trailer to supply itself.

## The Huskey

This is a cold-weather variant that has retractable runners that allow it to be maneuvered on ice by its squad. The variant has a heavy bolter on the front and has an optional wedge it can use to help clear snow.

## The Dirty Dog

The so-called “Dirty Dog” is an urban warfare variant that has wheels instead of treads, and sports a heavy bolter and a pintle-mounted shotgun that is normally kept facing backwards. This second weapon is often used by a second gunner, forcing the two to sit back to back in the confined space.

## The Ankle Biter

An “Ankle Biter” is a modern refit of the Bulldog that mounts a rocket-launcher to each side of the vehicle. The krak rockets it fires are very difficult to aim and must often be aimed manually by getting out of the vehicle. The Ankle Biter is designed to shoot and scoot- to position anti-armor weapons, have them fire, then get them out of there before reprisal happens. Because of its weak power-supply the Ankle Biter can only fire two missiles and generally requires a second person in the vehicle to get out and aim/fire the rockets.
Lumiball

The most popular sport in Brightfog, this game utilizes outdoor arenas of various obstacles and The Lumiball!

## History

Lumiball is a nostalgic pass time dating back hundreds of years. Created during the Slater Louse Blight, the legend goes that a group of children wished to settle a dispute over an empty lot with another group of children. The two groups concocted a contest using a Slater Louse carcass. The lot was won and the winning group spent years playing the game on the lot. As the years passed, the game caught on in popularity and some 60 or so years after its initial inception, formalized rules were created and the first Lumiball Sports Federation was created.

## The Rules

Lumiball is a relatively simple game. There are five players, each one correlating to one of the five goals on the playing field. A player who has the lumiball can only score in their designated goal. A scored goal is a single point. The game consists of ten separate ten minute rounds with a small break in between each round and a larger break after the 5th round. Ties are usually broken in what is called a duel, in which only two players play for the next goal.

## The Lumiball

A major part of Lumiball is the ball itself. While the original ball (on display at the Lumiball Hall of Fame) was the carcass of a dead Slater Louse, modern Lumiball uses live Slater Louses as the ball. The creature is incredibly hearty and nearly indisputable. It spends much of its time curled around itself for protection and is known for its characteristic blue glowing carapace. Slater Louses are very fast and tricky. Half of Lumiball is trying to keep a hold of the ball and even when you have it, the Slater Louse is carnivorous and known to take a finger or two if they get the chance.
The Underworld of Brightfog

The middle men of the city. Everything you could possibly need that you can’t get due to corporate red tape and contracts. Not just criminals but tradesmen, workers, etc. You need security but can’t afford Shatterjack prices? Underworld. Need food but need to wait a year to get the proper licences? Underworld. Got a problem that needs to be fixed and Rimewald can’t find out? Underworld. Need to set up a business but don’t have the capital and can’t get a loan from a Symhexa bank? Underworld.
Brightfog Slang

Brighfog his home to a good deal of colorful language and idioms. Here you will find just a few of the most common ones.

### Everyday Slang

Clatter: Money

Chaw: Street Food, synonymous with being common

### Magic Slang

Blankers: Low Level Martists

Bashers: Strength Based Martists

Bounders: Vervists of the Wind Path

Boon Goon or A Boogo: High Level Martist

Motivated: A individual under the influence of a Motist

A Mark: A individual who is being targeted by a sworn

A Sworn: A individual who can perform magic due to taking their Vow of Intent and being "sworn" to a path

Sworn Path: One of the six paths that can be sworn to

Innate: A individual not sworn to a path but born into it like a Iconist or Computist

In'nit: The Vow of Intent

Swornage: The age at which you can take your Vow of Intent. Usually between the ages of 16 and 20 but older citizens have been known to take the Vow
Serena Laurent

**Sabine Laurent** was a witch and a member of the French Quarter Coven. In *Après Moi, Le Déluge*, it was revealed she was possessed by Céleste Dubois eight months prior to the start of the series.

Céleste, while in Sabine's body, hijacked the magical energy gained from the Harvest Ritual.  Céleste used it to resurrect three deceased witches to carry out her plan and to fuel her own magical power. Taking this magical energy prevented the four Harvest girls from being resurrected as they were intended after the completion of the Reaping. As such, it was Sabine/Céleste's death that brought Davina back to life.

Sabine was only seen as Céleste's vessel from *Always and Forever* to *Le Grand Guignol*, when she was killed by Céleste herself. As a New Orleans witch, she was consecrated and buried at the Lafayette Cemetery.

## Personality

Little was known about Sabine's personality, as the entirety of her time on the series was spent while she was possessed by Céleste, but it can be assumed by the way that Céleste "played" Sabine to maintain her cover that she was very friendly, supportive, and loyal. However, Sophie described Sabine as a "drama queen" on several occasions as a result of her visions.

## Physical Appearance

Sabine had wavy brown hair and a chocolate skin tone. Her body was tall and fit, and she often dressed in bold colors. Like the majority of the other witches in New Orleans, Sabine's style was very bohemian/hippie-ish, and she was fond of wearing layered necklaces, bangle bracelets, and large rings.
Antecedentes

> Aunque existía un deseo real de paz tras la desastrosa guerra, el tratado no logró los efectos esperados. Furiosos por lo que consideraban una paz impuesta, los políticos alemanes de derechas utilizaron el tratado como punto de encuentro nacionalista. Las abrumadoras reparaciones y pagos redujeron la producción industrial del país y otras fuerzas provocaron hiperinflación en los años 20, que desempeñó un papel en la inestabilidad económica de la Gran Depresión.
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> El propio tratado se basó en culpar a Alemania de la guerra. El documento quitó a Alemania el 13 por ciento de su territorio y una décima parte de su población. La región de Renania fue ocupada y desmilitarizada, y la nueva Sociedad de las Naciones se apropió de las colonias alemanas.
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> El ejército alemán quedó reducido a 100.000 hombres y se prohibió que el país reclutase soldados. Se confiscó la mayor parte de sus armas y su armada se quedó sin grandes buques. Alemania fue obligada a someter a juicio a su emperador, Guillermo II, por crímenes de guerra. Y el tratado exigía que Alemania pagara 269.000 millones de marcos de oro, el equivalente a 33.000 millones de euros.
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> Tambien algo que propicio el estallido de la guerra fue el expansionismo y la carrera armamentista, junto con el cuestionamiento de la eficacia del sistema democratico en alemania (basicamente crecio el deseo nacionalista)
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> Basicamente Hitler ignoro por completo el tratado rompiendo las prohibiciones, reorganizando el ejercito de una manera increible,tambien fomento en alemania la industria
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> La crisis económica del 29 puso fin al “espíritu de Locarno” (paz y conciliación), provocó fuertes tensiones en las relaciones comerciales(políticas proteccionistas) y el ascenso de los fascismo mientras los gobiernos se despreocupaban por la política internacional
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Psychic

**Psychics** were a subset of humans, though classified as a supernatural species, that exhibited the ability to read, manipulate and/or control the minds of others.

## History

Psychics, seemingly, were a natural occurring phenomenon, born with psychic abilities. However, a psychic's function and purpose in the natural world is not known. Arcadius was the first known Psychic and he used his powers for the good of his village; however, the village turned against him when they discovered his abilities. Arcadius was then burnt alive at the stake and in his last moments, he unleashed a psychic blast that actually created another dimension, where his soul resided.

The next two and last known psychics were Sybil and Seline, who were banished to an island that was the former home of Arcadius. Seline used her powers to lure men on to the island in order to be butchered and eaten. The two eventually became the first and only known Sirens. With the deaths of Sybil and Seline and Arcadius' destruction, all known psychics have perished and are presumed extinct from the known world.

## Powers and Abilities

### Basic Powers

* **Telepathy:** Psychics are able to enter the minds of others and read their thoughts and access their memories. While they appear to have considerable range, seeing as how Seline and Sybil were able to reach sailors beyond the island they were on, physical contact allows them to search through the deeper recesses of a person's mind. During the course of his life, Arcadius was shown to be able to read the minds of others with focus, allowing him to discern the trick a boy performed. During their time on the island, Seline taught Sybil to use their voice as a physical aid to influence their mental abilities.
	+ **Mind Control:** Psychics possess the ability to apply subtle influence on the minds of others. Seline was shown to be able to call on sailors to sail into the rocks of her island, creating the myths about Sirens. Additionally, Arcadius once offered to quell the impure thoughts of a fellow villager.

### Uncommon Powers

* **Dimensional Creation:** Psychics, specifically Arcadius, possess the potential to create their own afterlife dimension by releasing a large psychic blast under extreme emotional duress. This leaves a psychic imprint on the world through unknown means. To date, only Arcadius has been shown capable of performing this feat. However, through similar means, Bonnie Bennett, a witch, awoke a similar gift with the death of Enzo.

## Weaknesses

* **Mortality:** Despite their mental abilities, psychics are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, etc.) as well as the physical limitations.
* **Staff of Arcadius:** An ancient Mesopotamian tuning fork that operates at an unknown frequency that is capable of disrupting psychic abilities. When coupled with the Maxwell Striker and Founders Bell, it has the potential to release Hellfire, capable of destroying everything in it's path, including Psychics.

## Known Psychics

* Arcadius †

* Seline †

* Sybil †
* Nina Seerim
La SS

[1]

> Desde sus modestos comienzos, la organización de las SS (*Schutzstaffel* o “escuadras de protección”), se convirtió en un estado virtual dentro del estado de la Alemania nazi, en el que trabajaban hombres que se consideraban la “élite racial” del futuro nazi.
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> En el estado nazi, las SS se hicieron cargo de la seguridad, la identificación del origen étnico, la política de establecimiento demográfico, y la recopilación y el análisis de información de inteligencia. Controlaban las fuerzas policiales alemanas y el sistema de los campos de concentración. Además, concibieron e implementaron planes diseñados para reestructurar la composición étnica de Europa oriental y la Unión Soviética bajo ocupación.
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> A partir de 1939, las SS asumieron la responsabilidad de “resolver” el llamado problema judío y después de 1941, sus líderes planificaron, coordinaron y dirigieron la llamada “solución final”. Esta “solución” consistía en la aniquilación de los judíos europeos, lo que ahora conocemos como el Holocausto.
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> El 20 de enero de 1929, cuando las SS contaban con 280 hombres, Hitler nombró a Heinrich Himmler *Reichsführer-SS* (líder de las SS del Reich). Himmler consideró que esta era una buena oportunidad para desarrollar un cuerpo élite del partido nazi basado en las visiones nacionalistas raciales (*völkisch*) de la “pureza racial”, y que la lealtad a Hitler era la personificación del futuro de la nación alemana. Mediante una rigurosa selección de candidatos para el ingreso a las SS basada en la ascendencia “racial” y la fiabilidad política, transformó a las SS en una guardia de élite formada por el mejor “material racial” disponible en Alemania con una absoluta lealtad al liderazgo de Hitler del movimiento nazi y la nación alemana y a la visión de Hitler del futuro a largo plazo del Tercer Reich.
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> Antes de que los nazis tomaran el poder en Alemania, Himmler introdujo dos funciones clave para las SS: seguridad interna y custodia de la pureza racial. Pocos meses después de que las SS aplastaran un levantamiento contra el liderazgo de Hitler iniciado por las SA de Berlín, inspirándose en el lema de las SS, “Mi honor es lealtad”, Himmler creó el Servicio de Seguridad (*Sicherheitsdienst-SD)* en el verano de 1931. El SD reunió información de inteligencia sobre los opositores de Hitler dentro del partido nazi, los líderes y las actividades de otros partidos políticos, además de funcionarios del gobierno federal y local. En agosto de 1934, Rudolf Hess, segundo líder del partido nazi, anunció que el SD sería a partir de ese momento la única agencia autorizada para reunir y analizar información de inteligencia política en el Tercer Reich.
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Setting:Brighthammer 40,000/Imperial Guard/3rd Edition

It is its own mirror universe style continuity and may contain humorous content.

The **Imperial Guard** or the **Astra Militarium** is the main conventional military branch of the Imperium of Man. It is composed of mostly ordinary non-enhanced humans, some as conscripts and some in voluntary service. These are the man and women who are the first defense line against enemies of the empire like Tyranids or the Tau.

The Guard is a vast army with roughly one Trillion soldiers in the whole Imperium. This is due to their excelling training and advanced equipment.

Unlike their canon counterparts, the Guards' standard assault arms are plasma-based assault rifles, sniper rifles, and other variants instead of basic las weapon-based munitions. Possibly its most renowned piece of equipment is the Leman Russ, the Guards' most versatile high-speed hover Tank with its heavy armor and a broad range of easy-to-install modular weapons, it is very useful in almost any situation. The officers of the Guard are renowned as some of the best military strategists in the entire Galaxy. They are run through a strict program before being selected and thus know how to battle an enemy with as few losses as possible.

From time to time the Guard participates in an exchange program for military officers with the Bright Eldar to broaden the experience of those officers. The Guard also performs joint operations with Orks and Bright Eldar to battle common enemies. Best known are their joint battles against the hive fleet of the Tyranids, in which they used each other's strengths to gain an advantage over the Tyranids.

In addition, the Guard uses Psykers in their rows, as well as members of the Mechanicus.

Even while the Imperium of the Brighthammer Universe is bigger than the Warhammer universe and thus has more people, the Imperial Guard in Brighthammer is actually smaller than its canon counterpart, as in 10.000 Years of Peace there never was a real need to develop its size to that of the Warhammer universe due to the neutralization of Chaos forces millennia previous.
Medium

### Distinction

* Resurrected humans who are able to perceive and hear Ghosts from the Other Side as a consequence.

**Mediums** were humans who could communicate with deceased beings on the Other Side as a result from being resurrected from a non-supernatural death. They are not considered a supernatural species, unlike the Doppelgängers and Supernatural Hunters who do not reside in the Other Side when they die.

Since the collapse of the Other Side, mediums can no longer contact the spirits of the dead, as the spirits have now moved on to other afterlife dimensions that are currently inaccessible to those in the living world.

## Cremation

Gaining mediumship is regarded as a consequence and an undesirable supernatural occurrence. Humans are able to become mediums from dying a non-supernatural death and then be resurrected by a witch, either through magical or medical means, giving them a connection to the dead. Examples of mediums who gained their abilities by this process are Jeremy Fellet, who was resurrected by magic, or Matt Donovan, who was brought back to life with CPR.

The other way was to be bound to the Other Side as its Anchor, such as Amara or Bonnie Bennett, as the supernatural role allowed them to exist both on the Other Side and in the living world at the same time.

## Powers and Abilities

**Mediumship:** Mediums possess the ability to perceive ghosts who are otherwise normally invisible. Ghosts can be summoned just by thinking of said individual although the medium needs to have some sort of connection to the ghost in question when they were alive. However, it has been demonstrated that being around someone connected to the ghost they seek can be enough to contact the spirit if the medium had no interaction with them in life. Those who serve the role as Anchor to the Other Side were able to not only communicate with the spirits of deceased supernaturals, but also physically interact with them as a result of their existence in both dimensions.

## Weaknesses

* **Mortality:** Mediums who gain their powers from resurrection are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, etc.)
* **Magic:** Mediums are susceptible to the powers of witchcraft. This is inclusive of mystical objects such as Papa Tunde's Blade, and Dark Objects.

## Known Mediums

* Jeremy Fellet (Formerly)
* Matt Donovan (Formerly)
* Davina Claire (Formerly)
* The Anchor of The Other Side
	+ Amara (Formerly)
Kira Yukimura

**Kira Yukimura** was a Harvest Witch and an antagonist of season two of *The Inner Circle*. She was the further descendant of Misao through her other sister's side and the niece of Shinichi. She was chosen to take part in The Harvest along with Eva, Kassidy and, Davina Claire.

**Monique** was a member of the **Yukimura Family** and the **Tremé Coven.**

## Personality

After her resurrection, Kira has been said to have seem more confident, cocky, and more smile-y but she also seems more on the "evil" side as she didn't care as much when she saw many others with diseases while she was leaving where she once rested before being resurrected. Still, she was fairly kind to her fellow harvest witches.

## Physical Appearance

Kira is a fairly beautiful Japanese-girl who seems to wear strong make-up as long as black clothes occasionally, acrylic nails, and high heels. She also has brown hair and eyes, fair skin, and gives an attitude that goes all alog with it.

## Powers and Abilities

Kira possessed the standard power level of a Harvest Witch as she was chosen by the Ancestors for her great potential. She may possess an exclusive ability to sense the essence of another being as she is able to tell that the original vampire, Rebekah, was possessing a fellow, presumably, insane witch. As the Harvest Witch of Wind and Air, Kira harbored the full power of earth. Alongside with that it seems like Kira has more in the boundary and protection part as her powers to creating a barrier was so impeccable that even Davina, a fellow harvest witch and also more stronger than Kira, couldn't break through her barrier and protection spells.

## Weaknesses

Kira had the typical weaknesses of a witch.
The Inner Circle

**The** **Inner Circle** is the unofficial name of the team of main and recurring characters on *The Inner Circle of the Supernatural*. Members of the group have been known to come and go based on their motives and loyalties and has often included both who have worked together to fight against a common enemy. Their counterpart groups are the New Orleans Group and the Mystic Falls Gang.

Though the core group consists of specific members, and often referred to as the "Super Squad" or other variants, it occasionally recruits other students, faculty members, or persons for assistance.

## Enemies

### Current Enemies

* Malivore
* The Necromancer
* Josie Saltzman
* Zatanna
* The Mikaelson Family (Mainly Klaus)

### Former Enemies

* Lydia Martin
* Arianna Breeds

## Base of Operations

* Mystic Falls
	+ Salvatore Boarding School