Adventurer, Fetch My Pants

Quest Details

## Quest Dialogue

* **Kenneth**: *You there, adventurer! You haven't seen my **extremely** fashionable pants lying about, have you?*
* **Player**: *Describe them to me.*
* **Kenneth**: *My turquoise pantaloons designed by the legendary Bellum von Schnitzel! Have you seen them?*
* **Player**: *Bellum von... not Koko Channel? I thought you said they were fashionable.*
* **Narrator**: *Kenneth looks like you just smacked him in the face.*
* **Player**: *I can't say I've seen them.*
* **Kenneth**: *Well what about the criminal who stole them? That 'noble' named Sir Gregory who took them right out from under me!*
* **Kenneth**: *He wears black like his heart—though he's probably wearing **my** pants by now...*
* **Player**: *I haven't seen him either.*
* **Kenneth**: *Won't you find him for me? I'll pay handsomely for my pants' safe return!*

There are 2 options.
* **Narrator**: *What say you?*

 *(1. Sure, I guess.*
* **Player**: *I've got nothing better to do.*
* **Narrator**: *Kenneth beams.*
* **Kenneth**: *Of course you haven't!*
* **Kenneth**: *If you'd be so kind, start with the tavern where he beat me at dice. It's just there, behind me.*

Head to the bar and talk to Jeshawn, Barkeep.
* **Jeshawn, Barkeep**: *What can I get ya?*
* **Player**: *You haven't seen a nobleman in black pants around have you?*
* **Jeshawn, Barkeep**: *Black pants aren't too uncommon. You want to be more specific?*
* **Player**: *There were two nobles in here playing dice recently. One in black pants, the other blue. You know anything about that?*
* **Narrator**: *The barkeep gives you a funny look.*
* **Jeshawn, Barkeep**: *Oh **them**. Yeah those fellas were in here last night. Couldn't have missed 'em.*
* **Jeshawn, Barkeep**: *The one in blue bought everyone drinks. Then him and the other fella got real loud and broke my best table.*
* **Player**: *They **broke** your table? Doing what?*
* **Jeshawn, Barkeep**: *Slap fighting. One of them must have said something the other didn't like.*
* **Jeshawn, Barkeep**: *One minute they were playing dice and having a good time, the next they were calling each other 'ratbag' and smacking each other across the table.*
* **Player**: *Yikes.*
* **Jeshawn, Barkeep**: *I threw them out, of course. Not sure what happened to 'em after that.*
* **Player**: *Thanks for your help.*

There are 3 options.
 *(1. Why were they fighting in the first place?*
* **Player**: *You said they smacked each other and broke your table. Do you know why they were fighting?*
* **Jeshawn, Barkeep**: *Well I didn't catch all of what they were yelling about but I did hear the words 'unfashionable dunce' a few times. Maybe that had something to do with it.*

 *(2. Do you know why bluepants' pants are missing?*
* **Player**: *Bluepants is outside without his pants. Don't suppose you know how that happened?*
* **Narrator**: *The barkeep rolls his eyes but seems unsurprised.*
* **Jeshawn, Barkeep**: *Like I told you, I threw them out after my table broke. I didn't see what happened after.*

 *(3. Any idea where blackpants might be?*
* **Player**: *Bluepants thinks blackpants stole his pants. Any idea where blackpants went?*
* **Narrator**: *The barkeep shrugs.*
* **Jeshawn, Barkeep**: *To be honest, I wasn't really feeling either of their pants. More of a leather guy meself.*
* **Jeshawn, Barkeep**: *But they were going on about something called 'right sheen,' if that means anything to you*
* **Player**: *Huh. But why would blackpants steal bluepants' pants if blackpants thought black pants were better?*
* **Jeshawn, Barkeep**: *Beats me, kid. I just pour the beer.*

Speak to Kenneth
* **Player**: *The barkeep doesn't know where black-er... where Sir Gregory is. He didn't see what happened after he threw you both out.*
* **Narrator**: *Kenneth scoffs.*
* **Kenneth**: *We were not thr**own** out, we were simply escorted from the premises after Gregory declined my offer to burn his wardrobe.*
* **Player**: *But at what point did he actually take your pants? That part I can't figure out.*
* **Kenneth**: *As I said, Gregory beat me at dice. After we stepped outside, he held me at swordpoint and demanded I hand over the pants.*
* **Kenneth**: *I took them off, he snatched them up, and then he ran cackling into the night like an absolute madman.*
* **Player**: *Which brings us to here.*
* **Kenneth**: *Where I've been camped out ever since, yes.*
* **Player**: *So what happens now?*
* **Kenneth**: *Well these leaves are not very large, hireling. I'm **ob**viously in no state to go looking myself.*
* **Kenneth**: *I suggest you go next to Sir Gregory's home. He may have taken my pants there.*
* **Kenneth**: *It's the manor with the tacky lawn ornament at the southwest corner of town. You can't miss it.*

Go to the south west edge of Coyn and talk to Lady Joy Bobblesworth.
* **Lady Joy Bobblesworth**: *Can I help you?*
* **Player**: *I'm looking for someone named Sir Gregory. Apparently he stole some pants I need to return.*
* **Lady Joy Bobblesworth**: *Are you calling my husband a thief?*
* **Player**: *I guess if he stole the pants?*
* **Lady Joy Bobblesworth**: *My husband **won** those hideous pants, fair and square. He will not be returning them.*
* **Player'*:*** *Hideous,' wow. These are pretty polarizing pants.*
* **Lady Joy Bobblesworth**: *That's right, I said hideous. Both the world and Kenneth are better off without them. My husband did us all a favour.*
* **Player**: *Where is your husband anyway? I'd like to hear his side of the story, if that's alright.*
* **Lady Joy Bobblesworth**: *My husband is presently away on an adventure. I can't say when he'll be back.*

There are 3 options.
 *(1. Can I look around?*
* **Player**: *Maybe Gregory tucked the pants away somewhere in the house.*
* **Lady Joy Bobblesworth**: *If that were true, it would **ob**viously not have been with the intention of leaving them for you to find.*
* **Lady Joy Bobblesworth**: *Is there anything else?*

If you talk to her again she will say:
* **Lady Joy Bobblesworth**: *If you're looking for my Gregory, he is currently away adventuring. I can't say when he'll be back.*
* **Lady Joy Bobblesworth**: *But he will not be returning Kenneth's catastrophic pants, thank you very much.*

 *(2. What adventure is your husband on?*
* **Player**: *I haven't heard of many nobleman adventurers. Where is Gregory, anyway?*
* **Lady Joy Bobblesworth**: *My Gregory is away on one of his secret missions for the crown. I wouldn't expect the likes of you to know anything about it.*

 *(1. You're really rude.*
* **Lady Joy Bobblesworth**: *Need I remind you that you are trespassing, adventurer? Be grateful I haven't called the guards.*
* **Player**: *It's cool. I'll probably ransack your house in a minute anyway.*
* **Lady Joy Bobblesworth**: *What's that you say?*
* **Player**: *Oh nothing.*

 *(3. Why do you hate Kenneth's pants?*
* **Player**: *Are Kenneth's pants really so bad?*
* **Lady Joy Bobblesworth'*:*** *Really so bad'?! Hah! I see Kenneth hired you without telling you the full story.*
* **Lady Joy Bobblesworth**: *They are not just any old pants, adventurer. Those mon**stros**ities are the brainchild of a deranged sociopath once employed by the King.*
* **Player**: *Come again?*
* **Lady Joy Bobblesworth**: *His Highness commissioned the pants to wear on his birthday. But when the day arrived, he found they were far too itchy.*
* **Lady Joy Bobblesworth**: *The designer was rightly banished and the pants' design outlawed. Kenneth wears them—or wore them—in defiance of the King.*
* **Player**: *Wait, you're telling me Kenneth is a badass?*
* **Lady Joy Bobblesworth**: *I am telling you, dear, sweet provincial bumpkin, that Kenneth is an oaf without any respect for decency.*
* **Lady Joy Bobblesworth**: *He cares more for panache than the law.*

There are two options.
 *(1. Honestly? Respect*
* **Player**: *Some laws were made to be broke.*
* **Narrator**: *The woman sneers.*
* **Lady Joy Bobblesworth**: *It seems Kenneth hired the right adventurer.*
* **Lady Joy Bobblesworth**: *You're still not getting the pants, though.*

 *(2. Then off with his head!*
* **Lady Joy Bobblesworth**: *Off with his head indeed.*

Go back and talk to Kenneth.
* **Kenneth**: *What news, hireling? My nethers grow chilly.*
* **Player**: *Sir Gregory wasn't home and his wife wouldn't tell me anything, only that he's away on a mission for the king.*
* **Narrator**: *Kenneth shifts uncomfortably and adjusts his leaf skirt.*
* **Player**: *Sorry about your nethers.*
* **Kenneth**: *Damn that wretched hooligan! On my honour, I'm going to wring his neck when I find him!*
* **Kenneth'*:*** *Mission for the king' indeed. That tasteless swine? He wouldn't be hired by the king if he offered himself as bacon.*
* **Player**: *Any idea where we go from here?*
* **Kenneth**: *Well if Gregory isn't at home and he's not on an adventure, he must be off spelunking.*
* **Player**: *As in cave exploring?*
* **Kenneth**: *Spelunking, I know 'Tis a peasant's pastime.*
* **Kenneth**: *No offense to you, of course.*

Choose any option.
* **Kenneth'*:* Gregory has, on some occasion, spoken of a private hideaway in the caverns below Kosten Ridge. He often goes there 'when everything is just too much.**
* **Kenneth**: *One time he let slip mention of a secret entrance hidden behind a wall sconce. If you find the sconce inside the cave, that should take you to the hideout.*
* **Kenneth**: *And if my pants aren't inside... might you consider arson?*
* **Player**: *A secret hideout behind a wall sconce inside a cave in Kosten. Got it.*

Head east and enter the Kosten region through the Ranger's Wall. Keep heading east and enter the cave that has a few Vibrant Bats (level 35) near it (349, 181).
Take a right at the first fork and inside the room filled with Plague Rats pull the "suspicious sconce" (378, 192).
* **Narrator**: *A suspiciously hinged sconce. This must be the one Kenneth told you about.*
* **Narrator**: *Pull it?*

Confirm, and search Gregory's Desk.
* **Narrator**: *A journal lies open to an elegantly written entry.*
* **Narrator**: ***It's been a fortnight since His Majesty requested my aid, yet I am still no closer to solving the case.'***
* **Narrator**: ***Whoever is responsible for kidnapping His beloved armadillo left no ransom note, no trail and no trace.'***
* **Narrator**: ***Meanwhile, the rats of this place grow restless with hunger. In a few short months, my once safe hideout has become inhospitable.'***
* **Narrator**: ***I've looked up and down the kingdom—even dipped my toe into the lands beyond—but have heard nary a whisper of His Majesty's prized pet.'***
* **Narrator**: ***Even with the matter of Sir Kenneth's pants settled, I fear the King will not tolerate a third failure from me.'***
* **Narrator**: ***Thus I must prepare for the possibility that the armadillo is no more, and make ready my escape.'***
* **Narrator**: ***I pray only that the rats don't take me first.'***
* **Narrator**: ***—Sir Gregory Bobblesworth the Ninth, Januar—————————'***
* **Narrator**: *A trail of ink reveals where the writer's hand has been dragged across the page, and away...*
* **Narrator**: *Best to go tell Kenneth the news.*

Return by clicking the sconce.
* **Narrator**: *A sconce with a hinge.*
* **Narrator**: *Pull it?*

Confirm and head back to speak with Kenneth.
* **Kenneth**: *How was it? Was the old rat hiding in his cave?*
* **Player**: *Actually, speaking of rats...*
* **Narrator**: *Kenneth huffs loudly.*
* **Kenneth**: *I knew it. I knew there was only one place that festering lump could be. I'll bet my hat he's hiding in the sewers.*
* **Player**: *You... you think your nobleman friend is hiding in the sewers?*
* **Kenneth**: *He isn't my friend. He's trash! And there's only one place where trash could be!*
* **Kenneth**: *Go, check the town's sewers. And after this—whether he's there or not—I'll give you your reward.*

Enter the Coyn sewers via the Outhouse.
* **Narrator**: *It's a maintenance ladder for the local sewer system. Yuck!*
* **Narrator**: *To your surprise, there's a ladder going down into the latrine.*

 *(1. Climb down*
* **Narrator**: *It doesn't smell too bad, actually.*

Search the "Sewer Trash" next to the Giant Rats (199,202).
* **Narrator**: *Unsurprisingly, Sir Gregory is nowhere to be found.*

Search the "Sewer Trash" near the Poison Shroomies.
* **Narrator**: *Not the stupidest thing you've been asked to do, but it's pretty close.*
* **Narrator**: *Sir Gregory isn't here.*

Maneuver past the Poison Shroomies and search the "Sewer Trash" next to the guards.
* **Narrator**: *You're going to make it in the world someday, but not today. You find nothing in the trash.*
* **Narrator**: *That should be enough searching to satisfy Kenneth.*

Exit the sewers and speak to Kenneth.
* **Kenneth**: *Well, did you find him? I'd have suggested the sewer earlier, but they say it's always in the last place you look. I had hoped...*
* **Player**: *No, your nobleman friend was not hiding in the sewer. Honestly, I can't believe you even asked m—*
* **Kenneth**: *Well then what am I to DO?? I have no ideas **left**! Where else would a festering imbecile who claims nobility be hiding with my pants??*
* **Narrator**: *Kenneth Signs despairingly and looks off into the distance. Suddenly his eyes widen.*
* **Kenneth**: *Oh. Oh my. Good lord, it cannot be! Are those...?*
* **Narrator**: *Kenneth eyes a garbage barrel a few feet away. A pair of turquoise pants have been draped conspicuously over it.*
* **Kenneth**: *This whole time, he... he just threw them away?! That **bum** thinks my pants are GARBAGE?!?*
* **Narrator**: *Kenneth scoops up the pants and gives them a cautionary sniff.*
* **Narrator**: *He frowns and holds them at arms length.*
* **Kenneth**: *Well these **were** indeed my pants, but it seems they've been ir**rep**arably corrupted.*
* **Kenneth**: *Here, peasant. I promised you a handsome reward. I'm certain these pants will be the nicest thing you own.*
* **Kenneth**: *No need to say thank you!*
* **Kenneth**: *May you treasure them always.*
* **Player**: *But is this really all I'm getting, Kenneth? Can you really call these "handsome" pants if you won't even wear them yourself?*
* **Narrator**: *Kenneth guffaws.*
* **Kenneth**: *WELL. For all the ungrateful...*
* **Kenneth**: *Fine then. I su**ppose** I could allow you to use my private underground beach and Log Ride. Would that suit your lowly tastes??*
* **Player**: *I will accept it.*
* **Kenneth**: *Then look for the trapdoor on the west side of the bridge. My secret beach is there.*
* **Narrator**: *Kenneth explains in detail how to undo the complicated rope knot holding the Ride in place.*
* **Kenneth**: *And GOOD DAY.*

 *(\*Quest Ends\*)*

## Getting Started

1. Speak with Kenneth, south of the bank In Coyn (212, 208) and select "1. I guess.".

## Retreiving the fashionable pants

1. Go to the pub just south of Kenneth and talk to Jeshawn, Barkeep and select "3. Any idea where blackpents went?"
2. Go back and talk to Kenneth.
3. Go to the south west Coyn and talk to Lady Joy Bobblesworth (188, 224) and select "1. Can I look around?".
4. Go back and talk to Kenneth.
5. Head east and enter the Kosten region through the Ranger's Wall. Keep heading east and enter the cave that has a few Vibrant Bats (level 35) near it (349, 181).
6. Take a right at the first fork and inside the room filled with Plague Rats pull the "suspicious sconce" (378, 192).
7. In the new room, search Gregory's Desk, located against the southwest wall.
8. Go back and talk to Kenneth.
9. Head into the sewers by going north and entering the Outhouse (209, 193).
10. Search the "Sewer Trash" next to the Giant Rats (199,202).
11. Maneuver past the Shroomies and search the "Sewer Trash" next to the guards.
12. Go to the most southern point in the sewer dungeon by going past the Shroomy's (level 32).
13. Search the "Sewer Trash" near the ladder.
14. Go up the ladder to exit the sewer.
15. Go back and talk to Kenneth.

## Rewards

Congratulations!

* Players also receive access to a shortcut to the Crab Cave Island that will exit east of Cent. Enter the trapdoor next to the bridge on Plenty's side. Then click "Ride Log Seat." The crabs on the island are level 16.