Myrell

Goddess of festivals, music and mischief. Myrell is a being both capricious in nature and whimsical in charm, often unpredictable and rarely easy to understand, she is a force of chaotic merriment ever caught up in the enjoyment of the moment rather than planning for the future. Where the brief satisfaction of a busy night spent drinking and fornicating is found, Myrell's influence is felt. Where children play pranks on their elderly neighbours, there Myrell sits, laughing at their joy. Where the flash of passion of forbidden love spurs into being, there Myrell draws satisfaction.

She is perhaps to most personable and approachable of her Divine kindred, appearing as s short and scantily clad elven woman, possessing a lithe build and almost inhuman good looks, often she is hard to distinguish from her own followers. A large pair of antlers sprout wildly from her head, adorned with vines, ivy and flowers and a sound of tinkling bells and faint chimes can be heard as she passes by. Many mortals also claim that she has a natural aroma that feels comforting and familiar, though each say it reminds them of different things, from lavender to chocolate to fresh cut hay.

Such is her appearance and general nature that it is hardly a surprise then that Myrell is often mistaken for one of her own followers, all of whom are granted some form of animal antler in her image and most taking to embrace her own naturalist style. Many individuals will find they have met or even talked to the Reveler at least once in passing should they pass by one of her temples. It also takes a great deal less to draw her attention in the mortal world, for acts of harmless fun, large festivals or other sources of merriment will quickly draw her attention though keeping it is another matter entirely.

#### Temples

At first glance, or indeed even after a closer inspection, a temple or House of Myrell hardly resembles any formal place of worship. These are taverns, brothels, boudoirs, festival grounds and all manner of fanciful terms to quickly describe places of unrestricted pleasure and entertainment. Colour, lights, sensation and noise are all found in plentiful qualities in these places and it should come as no surprise that those who attend them are often a mixture of the devout the the thrill seeker.

Under colourful awnings and scented candles one can find near enough any form of entertainment within these halls if they seek them out, from pleasures of the flesh to the mind, from substances to conversation, near anything that draws no harm can be found here. These buildings often too defy logic, being larger on the inside that out, not that those within tend to mind overly much. These places too often draw the attention of beings far further flung than would naturally be living in the region, besides the azata who are naturally drawn to these Houses and the attendant clerics it is not unheard of for fae and even demons to make themselves at home within these places of joyous chaos. It hardly comes as a surprise then that most Houses of Myrell tend to reside in their own closed off districts within most cities, in a failed attempt to prevent the merriment from spilling over to the rest of civilization.

#### Followers

Clerics, priests, paladins and warlocks of Myrell all share a number of common features. Firstly is the aforementioned horns, which can range as far as reindeer antlers to rams horns and anything in between, though most would not use them as weapons it should be noted they are near impossible to remove by natural means which does leave these individuals with a constant reassurance of some form of self defense. Myrell is slow to restrict her followers powers, willing to overlook small transgressions and giving second chances to those who have made genuine attempts to be repentant but she is still quick to act against those who use her gifts for purely selfish means, her merriment is to be shared, not hoarded. Rarely do priests of Myrell aspire for positions of power or office, instead finding their calling with the common man over the noble courtier.

#### Scions

* Bargain
* Devalrey

#### Artifacts

##### Joybringer

The personal sword of Myrell herself, this blade has traded hands many times over many lifetimes. Never taken, frequently lost, many speculate the blade itself exudes an influence over the wielder to put it up as a bargaining chip in bets or brings it users such great levels of confidence that they couldn't possibly imagine it being lost from their hands. Some even wonder if Myrell deliberately first gave it away, if she misplaced it and an opportunist was the first of many to try to steal it or perhaps indeed that she was the first victim of her own creation. Any combination of these are equally likely.

On top of being a keenly deadly blade, singing with a crystal whistle as it moves through the air, the blade has a number of strange properties. On top of making the owner more naturally confident in themselves it also allows them to call upon a number of azata allies from Myrell's own plane within Celestia for a limited time each day. Additionally the user can strangely use the blade to heal wounds if they so wish, much to the shock of everyone involved as they are struck violently only to have their injuries magically close back up again.

##### Ring of Rebounding

Perhaps the best example of Myrell's inability to remain in one location for any great length of time, this double spinner ring is unassuming at first glance but wildly chaotic in the right hands. It simply allows the wearer to teleport within a short distance entirely at will, with the only stipend being they are almost instantly dragged right back to where they teleported from a short moment later. Many an unsuspecting user has tried to escape a disastrous situation only to be pulled right back into it thanks to overconfidently believing they had outsmarted the ring.

##### Yelder Scroll

Highly sought after by the reckless and wisely avoided by those with any remaining sense, the Yelder Scroll has the potential to be utterly world changing. The Scroll itself is large and unwieldy, forcing any who would carry it around to have it fully on display at all times, on top of that it remains locked but for once a week where the attuned may attempt to open it. Should they do so there is a one in a thousand chance they may gain the ability to call on the raw power of the gods and change reality as they see fit, if they do not have such luck on their side they and everyone around them will be struck with a wall of sound which, if survived, will leave them permanently deafened from which the only recovery is the strongest of magics.

##### Betters Coin

The dread of honest men and merchants alike, the Betters Coin exudes a strange influence of luck to the owner. On top of that effect it allows the user to try to compel nearly anyone to accept a coin toss for seemingly anything even to an absurd level. Stories abound of how entire castles and family fortunes were won and lost on the back of the coin toss, though the over eager better should be aware that for whatever is put up against the bet must always be of equal value either sentimentally or physically. Many have speculated that the Betters Coin is the reason why Joybringer is consistently lost in simple bets.

##### Buskers Lute

Appearing as a simple wooden lute, this instrument only ever appears in the hands of travelling bards and minstrels who make their trade in playing for petty coin and trinkets and soon slipping out of their hands again as soon as they start to take up any other form of income. On top of playing music that is almost unnaturally beautiful to listen to, the Buskers Lute enhances any latent magical potential the user has and grants an aura of comfort and warmth to any of the bards travelling companions.

#### Relationships

Myrell is famous on all of the planes for the number and quality of her lovers, both mortal and immortal. No two of these individuals are seemingly alike and none would dare to claim true ownership over the Fair Lady, for her whims and needs change as often as the spring wind. That said, something true and genuine does indeed draw the goddess towards each of these individuals for their own merits and her feelings for them are very much a real thing as Myrell will openly attest to. She is a lover to many, a fling to others in need of release, a comfort in the dark for others still and for all these encounters Myrell feels warmth and joy just as true and ready as though it were the first.

##### Oberon

As fierce and free willed as Myrell herself, very few are surprised at their frequent unions and constant mischief upon the planes. It is well known that one or the other will either encourage the other into some of their more daring antics or escapades away from their own responsibilities and often still one or the other is attempting to locate the other for exactly the same reason that they happened to go wandering off from these responsibilities. Together they are a force of wild nature that have left many a town wrecked, taverns drunk dry and a string of new relationships and barely believable stories in their wake as they carouse their way through the world together.

##### Asmodai

If ever there was a perfect examples of opposites attracting it would be the case of the first of the Archdevils and the Goddess of Merriment. None would expect these two vastly different forces to be drawn together and yet since before even the first ideas were drafted of the concept of the mortal plane these two have enjoyed a tumultuous relationship. Despite being on vastly different sides of many a conflict, they have found a passionate and surprisingly genuine bond that has withstood countless millennia. Indeed, many have suspected that the Prince of Pride is just using Myrell to boost his own ego or as a powerful tool in his machinations, though if that is the case he has made every effort to avoid placing her even remotely within her plots. Many a playwright has used their pairing as inspiration between love epic and baleful tragedy story alike.

##### Nocticula

Perhaps one of the more recent of Myrell's long-term lovers and easily one of the more tumultuous cases, the demon lord of lust seems almost a natural choice for a casual relationship for a goddess. Most people are surprised however to learn their relationship is one that is built up of one of deep conversation, gentle reflection and then gradual violent falling out as their natures clash together only to bring them back together once more. Nobody knows how long this cycle will repeat or how long it will persist in each passing. Many demons however have already learned well that when the goddess begins to make her presence known in the Abyss it is likely better to stay clear of the palace of Nocticula for a while.

##### Mortals

Far more numerous than her immortal lovers have been the mortal ones. They have come from every walk of life from rich nobility, to loyal priesthood, to disgraced bandits to desperate refugees, each have drawn the eye of the goddess in their own way and each of them have left happier than they first were on meeting her even if they did not know at the time who it was they were spending time with. Some relationships last days, others last years, some are cut short and others thrive to their natural conclusion, some are wild flings of passion and some are long and drawn out connections that foster and blossom into wonderful things. Each of these relationships are different in their nature and each of them as true and genuine as the last. There is even undeniable proof of the love and affection Myrell feels towards each of her mortal lovers, for within her own mansion in her own plane a portrait and reminder of each and every one of them rests fully on display and the goddess will often be found, on the few times she will actually be found in her own hall, wandering these galleries, discussing the individuals to any who would listen and reminiscing fondly on past loves.