recursal/Fanatic-Fandom huggingface dataset:
ROMAN ZHEVCHENKO

Roman Zhevchenko is barely a member of SCOUT SERVICES. One of the last survivors of VASEPHUS, Zhevchenko holds a silent vigil over his homeworld as two mercenary groups pick over the rubble. Rarely visited by travellers or scouts, he spends his life picking over the ruins trying to find the valuable remnants of his former homeworld, just for something to show for it's existence.

Zhevchenko has very little experience dealing with people face to face and has no filter or real emotional maturity but, if you can get past these glaring issues, he has a great sense of his place in the universe and possesses a bleak gallows wit.
Hades Sector Wiki

After fleeing a dying Earth in 2050, humanity spread out among the stars, with whole swathes of space rapidly taken over by the newly christened FOEDERATIO EUROPA (European Federation), the PMИ (Российская Межзвездная Империя, or Russian Interstallar Empire) and the TIANGUO (天國, or Republic of Heaven), annihilating, subjugating or integrating various alien species along the way.
This could not last and by 2300, the systems had devolved into petty kingdoms and warring empires, with pirates and raiders taking over whole swathes of space.

It is now the Terran year 2400 and this is the state that the Hades Sector finds itself in; interplanetary megacorps border cults, warzones are next to paradise planets and new colonies are built on the ruins of ancient civilisations. It is a sector of infinite potential for an enterprising crew of Travellers with a functioning ship and a desire to make some credits...

## Important articles

CERBERUS SUB-SECTOR - The only sub-sector I've actually made so far! This has a map and short descriptions of all systems and factions that can be found in it.

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CITY ONE

The largest of TATRANOPE's city-bunkers and site of the planet's downport, City One is a bustling trade city that handles most of the interstellar traffic between CHYKE and SICRITURN and beyond. Situated at the planet's North Pole, it is directly under the planet's only natural water source and, as such also handles what little farming the planet can manage.

Like all city-bunkers on the planet, City One's buildings are built in concentric circles around the columns that hold up the ceiling with walkways and roads connecting them. Completely powered by renewable energy, City One is visible from the surface by the giant solar farm that covers kilometres of the surface.

DOWNPORT

The central hub of the city, Downport is both the planetside section of the starport as well as the mercantile and commercial districts combined. Frequented by the majority of the city, it is rare to find the streets empty at any time, day or night. If it can be built planetside or brought in from within three parsecs and you have the credits, you can find it in Downport.

GREENSHELF

The sole farming community on the planet, Greenshelf is in it's own cavern above City One, directly under the ice cap. Using melted water and UV lights to feed vast hydroponic gardens, Greenshelf can barely meet the demands of the planet and relies on extraplanetary trade to supplement it's output. As the only place on the planet with natural water, Greenshelf is also home to the planet's small but industrious Bwap population.

HAVEN

The up-market part of town, Haven is home to the Republic Offices where the TRC presides, as well as a large number of mansions that can take up whole columns for one building. In a city where space is a premium, Haven is one of the few places that has parks, although these are made of concrete and luminous fungi rather than the greenery of other planets.

RESWAN

City One's primary residential district, Reswan is an interconnected network of tower blocks, each of which is entirely self sufficient with healthcare, food, education and entertainment facilities. It is technically possible to be born, be educated, get a job and die without ever leaving your own tower block, although in practice people who do this are considered odd at best, worryingly eccentric at worst.
Prismatic Aberration

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

 ChemicatGamingYT

## Effects

* Isaac now has a chance to fire a color-changing tear.
	+ Upon hitting an enemy, the enemy will be afflicted with the "Prism" effect.
	+ If an enemy with the prism effect is hit with a tear, it will take damage and the tear will split into four multi-colored tears, similar to Angelic Prism.
	+ The tears that shoot out of a prism enemy will have the same properties as the one that hit it.
	+ If an enemy dies while having the prism effect, it will shoot 8 small white and black flashing tears in all directions.

## Notes

* Prismatic Abberation's chance to fire a special tear is affected both by the Luck and the Faith stats.
* Bosses can also be affected by the Prism effect, although not for as long.
* The Second Hand trinket will double the amount of time both monsters and bosses are affected by the Prism effect.

## Interactions

* Brimstone - Overrides Prismatic Aberration
* Explosivo - Sticking a tear to an enemy with the prism effect will cause it to glitch out and spawn many tears.
* The Second Hand - Will double the amount of time both monsters and bosses are affected by the Prism effect.

## Trivia

* The prism is a nod to how white light refracts into the full spectrum of visible light, following a similar path to Angelic Prism.
ADAM SMITH

Believed to have been a psion from IDONE, Adam Smith has no known history or even a confirmed physical description. While witness statements tend to say he's a fairly bland human male, he's been described as almost every species, gender and body type found in the sub-sector, with his dimly glowing eyes being the only constant. It is unknown if this is a psionic power or just an excellent skill at disguises, but the end result is the same; a man who cannot be found.

Beyond these powers, people who have faced him have reported being unable to control their actions, even people with strong psionic defences have found themselves seemingly possessed by his will. This is a cause for concern by anyone who cannot afford to pay him...
YSRAK REN

Young and reckless, Ysrak Ren swiftly became the leader of the Trueborn as an idealistic firebrand who rapidly united several clans together against The Reavers. As someone born on THITURN, Ren has grown up on a prison planet despite having committed no crimes, and he remains as vocal against TATRANOPE's treatment of his people as he is against more immediate threats.

While he is technically trapped on Thiturn's surface he has quickly become a figurehead for rebellions across the sub-sector and, in turn, authorities across the sub-sector want him removed, either by death or discrediting. So far though, all efforts have been in vain.
THE ADHERENTS

Recently, the algorithm that runs life on Bapra identified three nearby planets and marked them for colonisation. While they almost immediately fractured and became their own independent states, these colonies still have a surprisingly close ties to each other, and many outside forces will not prey on them for fear of potential reprisals from Bapra itself, even though none of the planets have the capacity to reliably build interstellar ships...

## SYSTEMS

The algorithm started on BAPRA, where it has almost universal power over every facet of the population's life. It creates a large amount of food that is responsible for feeding a large number of starships in the sub-sector.

By far the most successful colony, MIEA has been taken over completely by a faction obsessed with body modification. While it is relatively new and newcomers will have to worry about the toxic atmosphere, it's possible to find some of the greatest cybernetics in the galaxy here.

By contrast, the least successful colony, HALIA, was made up of some of the strictest adherents to the algorithm and barely survived landfall. With a fault in the signal, the colonists had nothing tell them what to do and they found themselves entirely at the whims of fate. While they have done surprisingly well, they exist in a state of semi-anarchy where everyone always seems one failure away from snapping.

The youngest colony and what may eventually be the most successful, PINNATIS was formed by those who were the strongest opponents of the algorithm, and the few hundred civilians are taking the opportunity for freedom very seriously. While it's still very new, everyone is on the same page and are working hard towards setting up a new planet.

## MILITARY

When Adherents who have stuck religiously to the algorithm are close to death, they are given the first true choice of their lives; they can pass on, or they can serve in the Revenants, the algorithm's military. If they agree to serve, their consciousness is transferred into a cybernetic full body prosthesis that looks more like a robot than a living human, turning them into a super soldier. In direct opposition to their high tech new bodies, Revenants are almost universally equipped with shotguns that they can rely on their body's in-built armour and agility to get in close enough to make them truly deadly.

Conversely, the Adherent's fleet is low tech but reliable, with designs created by the algorithm to be simple to pilot but relatively effective. These ships are piloted by soldiers who have not undergone the Revenant procedure, and while simple and effective, their fleet can't be considered the most adaptable and can easily be countered by experienced admirals.
TAYLAH O'DONELL

Violent, capricious and petty, Taylah O'Donell is a pirate queen is the captain of the DARKVEIL, a modified Patrol Cruiser.

While she is capable of extreme acts of violence on others, she is not stupid. She will not kill when she doesn't have to - she knows that living merchants will be able to refill their holds and come back later.
XUROK GAN

Xurok Gan is somewhat rare for the manager of a TAS hostel; rather than being detail obsessed and focused on cleanliness, Gan enjoys wilderness trips and extreme climate survival, which has made him uniquely qualified for a post on DRUXETANIA, preparing high end clients for trips to the planet's surface.

Friendly and intelligent but tough as nails, Gan is one of the surprisingly few hostel managers in the Traveller's Aid Society that gets on well with actual travellers. He makes a fairly decent sideline in contracting nobles and celebrities with high end mercenaries to keep them alive on the planet's surface.
FREE VARGYR PACKS (FVP)

Vargyr were genetically coded by the Ancients to be ferociously loyal to anything they consider their pack, both willing and able to die for their packmates. During the age of the Stellar Empires, Vargyr were fully integrated into their home Empires but, post Collapse, Vargyr have fractured into thousands of roving packs that are essentially Traveller groups with only slightly more oversight.

Most starports have at least a FVP representative, if not an outright branch, where FVP packs can come for work or to claim bounties. While they won't get work, non-Vargyr who have proved their worth can get information and weapons for a price.

Famous packs include The Wargs on ABOS, The Golden Fangs on DRUDUBOS, Fenrir's Claws on OBERON and Geri's Huntmasters and The Bladekeepers on VASEPHUS.
ULRAC SOH

The chief engineer of the DARKVEIL, Ulrac Soh grew up in the stifling confines of CHYKE, wanting to be free from the overbearing surveillance the entire time. Having signed up with a ship crew at the age of 16, she rapidly learned to repair it by watching the rest of the crew, becoming the chief engineer in less than two years before her previous ship was attacked by the Darkveil. Cutting a deal for her crew, she offered to fix their ship and found herself with a job offer to sign on as a pirate, giving her more freedom than she ever dreamed.

Intelligent, excitable and perceptive, Soh is not the traditional pirate. As a technician, she spends most of her time keeping the ship moving and leaves the actual piracy to the rest of her crew. Even so, she's not above getting her hands dirty and she's a better shot with her handgun than many people would give them credit for.
IRASAAR

The manager of the TAS hostel on BEUYAMA, Irasaar is a meticulous planner who ensures her business is neat, tidy and an oasis of calm in the centre of the bustling station. She is used to dealing with dignitaries, military officials and high end merchants, and is entirely proper at all times with all people but expects the same for people talking to her.

While she is incredibly competent, Irasaar is equally highly strung and has been known to vent frustrations on her staff. Her hostel has a high turnover of workers, but those who stay are all excellent.
ARANOCH

Aranoch has been the leader of The Reavers on THITURN since he killed the previous leader two and a half decades ago, at the age of twelve. He has spent a life of violence and hedonism, proving too paranoid for his enemies to assassinate and too charismatic to convince his minions to abandon him. While The Reavers are not the biggest faction on Thiturn, Aranoch has kept them organised enough to be a planet-wide threat.

As you might expect from someone who has grown up in charge of some of the most dangerous bandits in the sub sector, Aranoch has no filter and takes what he wants when he wants it. You don't deal with Aranoch, you pay tribute.
TWM Anniversary

> Special Enhanced Anniversary version of the TWM.
> Manufactured by Tactical Warface International, the TWM (Tactical Warfare Magnum) is a sniper rifle with a detachable 5-round box magazine, and was the first of the "sniper-only" designs ever made.
>
>

— In-game description

## Attachments

Muzzle
* Shared Silencer
* Sniper Rifle Silencer
* Sniper Rifle Suppressor

Rail
* Sniper Rifle Bipod
* Special Sniper Bipod

Scope
* Fast Mid-Range Scope 5x
* Short-Range Sniper Scope 4x
* Mid-Range Sniper Scope 4.5x
* Default Sniper Scope 5.5x
HESTIA LANTOS

A recent clone from GONDARS, Hestia Lantos is literally tailor-made for hospitality. She is charming, quick-witted and naturally easy to talk to while her eidetic memory allows her to flawlessly recount every person she's ever met. It is hoped that the increased incoming tourism will help Gondars' economy, and she has been made well aware of the expectations put on her.

As a new member of the TRAVELLER'S AID SOCIETY, Lantos is still setting herself up and getting to grips with the systems in place. In time, it is thought that she will be a political force to be reckoned with in the local area.
CONNIE UNDERWOOD

Connie Underwood is a lead researcher for OBERTECH INTERSTELLAR who works on new cybernetic technology.

While she is highly effective, she is amoral and focused on her research to the point of monstrousness, willing to sacrifice as many lives as it takes to get even a minor advancement in her craft. This doesn't just extend to others; the actual Connie Underwood is a brain and some nerves in a skinjob android chassis that she tinkers with at all times.
DEGENERATE

More of a class of fauna than a specific species, Degenerates can be found across the galaxy, the results of botched terraforming, failed genetic experiments or just natural evolutionary dead ends. What they all have in common is that they are violent, stupid, territorial and exist solely to eat and breed.

While not a huge threat, Degenerates are a constant nuisance to most civilised planets, and a Traveller can earn a few credits from local authorities by keeping their numbers down.
ZENIA TRASK

Raised in a nature cult on TATRANOPE, Zenia Trask is a rarity among the ranks of SCOUT SERVICES; a pacifist. Personally focusing more on the scouting and courier services of the organisation, Trask is well known among the scouts as the go-to for low stress, low combat engagements.

Still a committed follower of the same cult she grew up in, Trask is perpetually calm, good natured and a self-described flower child who hides a keen analytical mind under layers of frivolity and "shiny things". Don't let her age or demeanour fool you; she got her job for a reason.
MIEA

## BACKGROUND

Miea was the first planet discovered by the algorithm that controls BAPRA, and the colony ship was sent out before it was fully scanned, resulting in the ship landing on the surface of a desert world with an atmosphere that was almost pure xenon, which made it entirely unsuited to human life. Still, without the ability to easily get home, the population began setting up habitation domes and adapting to their new environment.

The settlers rapidly discovered a way around this, with the xenon's natural anaesthetic and neuroprotective capacities making cybernetic enhancement becoming a way of life for the citizens of Miea. Internal o2 and water storage, stronger limbs to literally get from hab to hab faster and ports to control vehicles better became standard, with other enhancements as needed for their specific job in their community.

## GOVERNMENT AND FACTIONS

There is no direct government on Miea, but several colonists have taken to administrative roles that are hardlinked to a communications network that connects the scattered habitation domes.

Travelling between the habs directly is the WANDERERS, a group of semi-nomadic colonists that work as traders and couriers for the communities, as well as transport for civilians as needed.

While remarkably rare, crime on Miea is incredibly dangerous, as there is a very real chance criminals have subdermal weapons and armour and capable of rapidly killing multiple people quickly, which is where CHIMERA SQUAD comes in - a group of high-end cyborgs who live in the starport. They are able to get anywhere on the planet within an hour and will track down and annihilate any criminals making noise.

## LEGAL NOTES

Miea is a fairly standard planet with no odd rules or restrictions. Military-grade weapons are restricted to the Chimera Squad and there are no possible permits for weapons above single-shot rifles, but all cybernetics are permitted, including those that may be illegal in other systems.
THE COLLECTIVE

The Collective was a tiny cult that started on Sicriturn and preached a utilitarian creed of personal sacrifice for the good of society at large. Surviving in the aftermath of a war that rocked the planet to it's core, the survivors took to these teachings and built up a new society based entirely on them. Remarkably successful, variants of The Collective's teachings rapidly spread to Ziter and Ridrade, forming a small empire of fanatics dedicated to it's survival as a whole.

## SYSTEMS

The Collective began on SICRITURN, and it still has the most consistent follower base there. Sicriturn functions as the administrative and governmental centre of the empire, as well as the hub of a large amount of trade to nearby systems.

Although not an obvious successor of The Collective's teachings, the gang-held planetwide warzone of ZITER was visited by hopeful missionaries less than a decade after Sicriturn turned to the religion. Instead of attempting to change their ways, Maslani simply brought the teachings to them on a per-gang basis and used them as a training ground for a military that is hard to beat for sheer amount of combat experience.

Converted around the same time as Ziter, RIDRADE was a small research facility that has turned it's technical expertise to helping The Collective, rapidly elevating the tech level of the entire empire. While it's less devout than the other planets, it is allowed a fair amount of freedom as long as it stays loyal to the empire as a whole.

A little over a decade ago, crusader gangs from Ziter attacked the relatively peaceful agri-world of ZAUTHEA. While totally unprovoked, it brought in so much food that The Collective as a whole seems to have ignored the unchecked aggression in the action. While technically under the control of a few allied Collective gangs, there is a small but determined resistance that is fighting for Zauthea's freedom.

## MILITARY

After converting Ziter to their cause, Maslani found himself with a planet of literally billions of soldiers who were willing to follow his orders. While they have no formal training, the gangs' constant warring against each other means every soldier has a lifetime of combat experience and is brutally effective at carrying out their orders. The Collective doesn't enforce a uniform or even set weapons, making each "crusader gang" seem more like a pirate force than a government-sponsored military, but they are definitely effective and frequently take to the field in overwhelming numbers.

The Collective's navy is similarly diverse, with a lot of retrofitted civilian ships backing up a few looted and surplus military ships. While it will not be as effective as similar weight classes from other militaries, engaging them is always a nightmare for enemy navies too, as you can never predict their fleet makeup or even what their ships will be armed with.

## PEOPLE

HASSAN MASLANI - Founder of The Collective and planetary governor of Sicriturn and Ziter.
SICRITURN

### Starport

C (Routine, 500Cr Berth, Unrefined Fuel, Repairs, Small Craft Shipyard) Scout Base

## BACKGROUND

Eight decades ago, a war rocked Sicriturn to it's core, scorching the sky and polluting the land irrevocably. Out of the ashes, a human named Hassan Maslani founded a spiritual movement he called THE COLLECTIVE, based on a central set of ideals of sacrificing the self to improve society. These teachings proved popular and the movement took over the entire population as it rebuilt.

Now, Sicriturn is, if not a shining beacon of civilisation, at least a symbol of hope and rebuilding. Over the last eighty years, the population has built multiple bunkers and habitation domes as well as atmosphere scrubbers in the hopes that their planet can be rehabilitated to become liveable one more time. In the meantime, they have started sending out missionaries to local systems which has helped them secure materials to help them rebuild.

## GOVERNMENT

Sicriturn is run personally by HASSAN MASLANI, the founder of The Collective. He has been in control for eight decades, and the planet is flourishing under his leadership. He enjoys almost a perfect 100% support from the civilians, and seems to have their best interests at heart.

## LEGAL NOTES

As a planet that has been wracked by war, Sicriturn's entire legal system is based around stopping any form of conflict. Weapons and armour are banned and even getting into fights carries a heavy penalty. All cases are presided over by heads of The Collective and there is no set punishment for any crime.

## PEOPLE

ELIOTT CORRIGAN - A low level administrator who works for the Collective.

KAYLA UMARU - SCOUT SERVICES liaison.

URSULA LEVINE - A high ranking broker and trader for the Collective.
BT50

The BT50 is a renamed AS50, from British company Accuracy International.

> The BT50 is a .50 BMG sniper/anti-materiel rifle. Its operators can engage targets at very long ranges using explosive or incendiary ammunition.
>
>

— In-game description

## Attachments

Muzzle
None

Scope
* Default Sniper Scope 5.5x
* Mid-Range Sniper Scope 4.5x
* Short-Range Sniper Scope 4x
* Fast Mid-Range Scope 5x

Rail
* Sniper Rifle Bipod
* Special Sniper Bipod
BRERON

### Starport

A (Excellent, 5000Cr Berth, Refined Fuel, Repairs, Shipyard) Naval Base, TAS Hostel

### Trade

High Tech, Low Population, Non Industrial

## BACKGROUND

Breron was OBERTECH INTERSTELLAR's first foray into stripmining a planet, and the result is a planet that is devoid of everything except water, and even then it is believed that only remains because OBERON itself is 96% water itself. It now stands as being important for two reasons; firstly, Breron is the staging area for OberTech's corporate Navy and is home to some of the most advanced ships in the Sector, and secondly it's the site of OberTech's most ambitious project in it's storied history of ambitious projects - Breron is being terraformed, with the intent of turning it back into a Garden World.

While the terraforming is in process, however, the entire population can be found on the Starport found in orbit, where the crews live in what can best be described as constructive anarchy. In many ways, Breron is a frontier planet - there are very few laws you can break but, in return, there is no safety net to stop anyone taking advantage of you and your crew.

## GOVERNMENT AND FACTIONS

While everyone on Breron eventually answers to Obertech Interstellar, it's far enough away and is important enough that it doesn't really press it's oversight. There is no direct governor that can be contacted or law enforcement to go to/avoid. Instead, Breron Starport is controlled by three groups.

The most powerful group are THE ENGINEERS, those who run the station itself. They keep control by leveraging their technical expertise to keep an eye on everyone else and quell dissent before it can begin, but this rarely comes up and they tend towards keeping the starport in flawless working order.

Secondly, OBERTECH FLEET is OberTech's military might. Controlled by Admiral MUHAMMED DUVALL, the Fleet is respected and feared in equal measure across the sector. On Breron itself, they seem content to allow the Engineers to control everything on a tiny space station while they look to power on an intergalactic scale.

Lastly, LABORATORY-990 was moved wholesale from the seabed of Oberon to Breron to oversee the terraforming process, and they are entirely committed to this goal. They attempt to stay out of politics, but there are constant rumours that they perform experiments on unwitting station crew, and the stories say that visitors sometimes just... Disappear.

## LEGAL NOTES

Breron has no laws and, as a military installation, high tech weapons and military grade armour are commonplace. The only rule is that you should certainly not do anything to negatively effect those stronger than you. While the Engineers, the Fleet and Laboratory-990 are essentially free to do whatever they want, there is an underclass of travellers, prospectors and mercenaries who are left to their own devices and open gunfights can break out on the streets as long as nothing important (like property) is damaged.
KENDRA VHANE

Kendra Vhane is the CEO of OBERTECH INTERSTELLAR and the planetary governor of OBERON.

Focussed, ruthless and profit-focused, Vhane is perfectly willing to commit outright acts of war if it will get her more credits, and is always on the look out for assets with a lack of morals and a desire for cash to give her some plausible deniability.
WYATT EADLA

The major Face of the ZBW, Wyatt Eadla is the current five-time Heavyweight Champion and highest paid wrestler in the promotion. A member of the Dog Soldiers gang, he has been a major proponent in advancing peace talks with several rival gangs and his popularity and apparently earnest hopes for the betterment of Ziter has saved hundreds of lives in averted gang wars.

Outside of the ring, Eadla has survived over a dozen assassination attempts by rivals gang members, and at least three that have been linked back to fans of rival wrestlers. Despite this, he maintains a cheery demeanour and remains full of hope for a more peaceful future.
QERRA FRO

A young and ambitious OBERTECH INTERSTELLAR employee, Querra Fro was recently moved from her home on OBERON to the TRUEVISION homeworld of CHYKE to act as a diplomat and saleswoman, bringing the latest in Obertech advances to their closest neighbour while keeping an eye on them and ironing out any potential incidents.

Fro is gregarious, fun-loving and clearly loves her job and her company, but there are persistent rumours of her putting on a front. It's well known that embassy staff who talk out about her suddenly find themselves reassigned, sometimes to different planets to their families, so there may be something to it.
FACTIONS

THE ADHERENTS - A loose coalition of planets based around Bapra and it's controlling algorithm.

THE COLLECTIVE - A religious cult that has expanded out to control multiple planets.

CRIMSON DRAKES - A criminal syndicate built upon smuggling items across the sub sector and beyond.

FOEDERATIO EUROPA - A fallen empire that was based around the remnants of the old Earth European Union and, at it's height, the largest Stellar Empire.

FREE VARGYR PACKS (FVP) - A loose coalition of Vargyr Travellers that function as a mercenary group.

OBERTECH INTERSTELLAR - An interstellar megacorporation that creates some of the most advanced electronics and pharmaceuticals in the sector.

RUSSIAN INTERSTELLAR EMPIRE (PMИ) - A fallen empire that was based around the remnants of Russia and North Asia. Responsible for most technology used throughout the galaxy to this day.

SCOUT SERVICES - A former empire military turned mercenary group that focus on courier, surveying and colonisation work.

TATRANOPE REPUBLIC COUNCIL (TRC) - The coalition of governments on Tatranope that has projected power across the middle of the sub-sector.

TRAVELLER'S AID SOCIETY (TAS) - A high end member's club with outposts across the sector. If you have the cash, they'll keep you living very well.

TRUEVISION - A megacorporation and interplanetary government that focuses on security and entertainment.
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LUCAS DE LA SANTE

Rumour has it that Lucas De La Sante is a former DARKVEIL RAIDER who got bored of being a space pirate and decided to settle down to the equally glamourous life of a SCOUT SERVICES liaison on SOIHIRI. Whatever the truth, he is one of the most flamboyant scouts on the organisations' payroll, and always on the lookout for fun jobs for him to hand out.

Loud, brash and colourful, De La Sante is not the most subtle liaison on the services' books, but he's never boring.
IRATHA KHUL

A young sailor that has just started working for Silverline Shipping on KIRATA, Khul is intelligent, ambitious, driven and looking for a captaincy of her own one day. To this end, she has started building up a network of contacts among other ships and travellers so she can get independent recommendations as soon as possible. If you want to know what's going on on Kirata, talk to Iratha Khul.

In her spare time, Khul spends a lot of her time on Kirata's mainland participating in many, many drinking competitions. She has trained her liver to take vastly more alcohol than her size would suggest.
PDW 19

> Designed to be a compact but powerful firearm, the PDW 19 is a selective-fire personal defense weapon designed for vehicle crews, support personnel, special forces and counter terrorist units. It is designed and manufactured in Belgium, and was the first unorthodox design to be introduced to the SMG family.
>
>

— In-game description

## Attachments

Muzzle
* Shared Silencer
* SMG Silencer
* SMG Suppressor

Rail
*none*

Scope
* Reflex Sight
* Red Dot Sight
* Basic SMG Scope
* Advanced SMG Scope
VULHUAR

Vulhuar came to BRERON with a dream; a burning desire to mingle with the elite rich enough to buy space ships from CERBERUS SUB-SECTOR's most advanced shipyard. While he is nowhere near as rich as those he looks after in his hostel, he has negotiated a web of contracts, deals and partnerships that allows him to live in relative luxury, even relative to other TAS hostel managers.

Intelligent, ambitious and entirely motivated by money, Vulhuar is fairly easy to understand. He will always do what is best for himself first, and everyone else second, and as long as you take that into negotiations you will be fine.
FURAHIR

Like most of her fellow civilians on BAPRA, Furahir followed her assigned training to the letter, becoming an excellent scout and clear nominee for the position of SCOUT SERVICES liaison. She was installed at the age of eighteen and now has almost that long again experience in the role.

Furahir treats everything as a military engagement, and everything from planning to going into the field is treated with the same life or death precision.
A3 9mm XS NeoN Punk

> Special Steam exclusive version of the A3 9mm XS. Intended mostly for short-range police and special operations work, the original Para 9mm SMG combines relatively compact dimensions with very good accuracy, and is a variant of the original A3-210 assault rifle..
>
>

— In-game description

## Attachments

Muzzle
* Shared Silencer
* SMG Silencer
* SMG Suppressor

Scope
* Reflex Sight
* Red Dot Sight
* Basic SMG Scope
* Advanced SMG Scope

Rail
* Shared Grip
* SMG Grip
HUGO BAIRD

A fisherman for Silverline Shipping, Hugo "Huggy Bear" Baird spends nine months out of twelve on KIRATA fishing enough food with his crew to earn a comfortable life for his family on CHYKE. Best described as a gentle giant, he is a gregarious man covered in scars and cybernetics from multiple instances where he saved fellow crewmembers from dangerous sea life.
NAMAGUA

## BACKGROUND

A recent colony comprised of former civilians from TATRANOPE, Namagua takes after it's homeworld by being comprised of underground bunker-cities that are rapidly spreading under the planet's surface. As a new colony, the population of Namagua have taken cues from successful planets, and is attempting to combine the liberalism of Tatranope with CHYKE's ubiquitous surveillance.

As a new colony, Namagua constantly advertises to every system within multiple parsecs that it's looking for new colonists, and there is a lucrative trade in bringing new colonists planetside, and Travellers, shipping companies and even the CRIMSON DRAKES compete for the contracts. The government of Namagua encourages immigration, and will take anyone who comes to them.

## GOVERNMENT AND FACTIONS

Namagua is run by a group known as THE COUNCIL, a semi-corporate government that runs every part of life on the planet, although they are one of the most liberal governments in the subsector. As long as nobody else is hurt, The Council will allow basically any activity to happen on the planet's surface.

## LEGAL NOTES

Much like Chyke, Namagua has near-constant surveillance on its' population but doesn't act on what it sees unless someone is in danger. Weapons and armour are entirely banned and even punching someone is looked on unfavourably by the authorities.
R16 SPR Custom

> The Special Purpose Rifle is used by the Special Operations Forces. SPR initially stood for 'Special Purpose Receiver', but that nomenclature has been replaced as the weapon became a stand-alone weapons system.
>
>

— In-game description

## Attachments

Muzzle
*none*

Rail
* Sniper Rifle Bipod

Scope
* Mid-Range Sniper Scope 4.5x
* Default Sniper Scope 5.5x
Site License

Content is available under CC BY-NC-SA 3.0. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Curse, Inc. and is not affiliated with the game publisher.

## CC BY-NC-SA 3.0

A Creative Commons license is one of several public copyright licenses that allow the distribution of copyrighted works. A Creative Commons license is used when an author wants to give people the right to share, use, and even build upon a work that they have created. CC provides an author flexibility (for example, you might choose to allow only non-commercial uses of their own work) and protects the people who use or redistribute an authors work, so they don’t have to worry about copyright infringement, as long as they abide by the conditions the author has specified.

There are several types of CC licenses. The licenses differ by several combinations that condition the terms of distribution. They were initially released on December 16, 2002 by Creative Commons, a U.S. non-profit corporation founded in 2001.

## External links

* Creative Commons
* Wikipedia
FY-9

> Like the FY-104, the FY-9 is based on the so-called "hundred series" of the FY-variants. With its 9x39mm subsonic ammunition, it is especially effective, and each of the black polymer magazines holds 20 rounds of ammunition.
>
>

— In-game description

## Attachments

Muzzle
* Shared Silencer
* SMG Silencer
* SMG Suppressor

Scope
* Reflex Sight
* Red Dot Sight
* Basic SMG Scope
* Advanced SMG Scope

Rail
* Shared Grip
* SMG Grip
* SMG Grip Pod
S18G

> The S18G is a machine pistol with a level fire-counter selector allowing the weapon to become full automatic in bottom position. This weapon is a variation of the S17G, developed at the request of the Austrian counter-terrorist unit.
>
>

— In-game description

## Attachments

Muzzle
* Pistol Bayonet
* Shared Silencer
* Custom Pistol Silencer
* Pistol Suppressor

Scope
*none*
VISIUS

### Inhabitants

1,598,634,247 (707,670,517 Human, 596,788,113 Aslan, 200,541,895 Bwap, 89,949,633 Vargyr, 3,684,089 Hivers)

The central administrative section of the city that covers most of CHYKE, Visius contains almost half of the planet's population and is a hub of the sub-sector's trade and culture. Choked with people and vehicles and near the planet's equator, Visius is hot, smoggy and fairly unpleasant outside and it is possible to traverse large parts of it without leaving the air conditioned internal areas.

Despite being a fairly low tech world, Visius has been built with remarkably high tech materials and construction methods that dampen sound, giving the entire city an eerie quiet. Also, as a location on Chyke, you are never more than a few meters from a surveillance device, with cameras, sensors and recording devices being a fact of life.

TRUEVISION OFFICES

A small, unassuming group of buildings near the centre of the city, the TRUEVISION offices are the centre of government for the entirety of TrueVision space. To improve security, workers based in these offices tend to work from home as much as possible, only coming into the building itself for meetings and conferences. To give the population the feeling of an act of defiance, the TrueVision offices are an area where grafitti is legal, and the area is patrolled by "Robbie", an ancient maintenance robot whose only roles are to constantly repaint the building back to it's regular grey and stop for photos with tourists.

MADINAT ALNIYWN

Directly translated as "Neon City", Madinat Alniywn is the centre of CSP's entertainment production and has a constant influx from sophonts around the sub-sector with dreams of fame and success. True to it's name, Madinat Alniywn is covered with neon lights on every surface, and has slightly altered the creation of the buildings in the area so CSP can pump out licensed music as well. Rumours are that TrueVision has declined requests for a gigantic rollercoaster around the area persist, although representitives from CSP and TrueVision have both declined this.

SHANDIAN PLANT

A huge collection of nuclear plants that are responsible for most of the city's power needs, Shandian Plant is large enough to contain residential and retail areas as well as it's own police and military districts. Considered strange and insular by the rest of Chyke, whispers that the population of Shandian Plant are harbouring radiactive mutants within their borders are, of course, laughable.
EXAR-H

> EXAR is specially designed and manufactured according to the specifications supplied by the United States Special Operations Command.
>
>

— In-game description

## Attachments

Muzzle
* Shared Silencer
* Rifleman Silencer
* Rifleman Suppressor
* Rifleman Bayonet

Scope
* Reflex Sight
* Basic Rifleman Scope
* Red Dot Sight
* Advanced Rifleman Scope
* MCA Scope

Rail
* Shared Grip
* Rifleman Grip
* Rifleman Grip Pod
* UB Grenade Launcher
LMG4

> the German LMG40, developed in the late 1990s is a belt-fed light machine gun designed and developed by Zettler & Melz. It was first seen publically in September 2011.
>
>

— In-game description

## Attachments

Muzzle
* Shared Silencer
* Rifleman Silencer
* Rifleman Suppressor

Scope
* Reflex Sight
* Basic Rifleman Scope
* Red Dot Sight
* Advanced Rifleman Scope

Rail
* Shared Grip
* Rifleman Grip
* Machine Gun Bipod
Team deathmatch

In Team Deathmatch players are placed on the competing Warface and Blackwood teams. Each team spawns in their respective base and players respawn in their teams base shortly after death. The goal is to be the team with the highest kill score when time runs out.

## Maps

* Aul
* Crossing
* Dock
* Downtown
* Farm
* Farm Sunset
* Hangar
* Oil Depot
Karkom Brazilian World Cup

> Special World Cup version of the Karkom. The Karkom is an Israeli bullpup assault rifle chambered for 5.56x45mm NATO ammunition with a selective fire system. It is the standard weapon of the Israeli infantry.
>
>

— In-game description

## Attachments

Muzzle
* Shared Silencer
* Assault Silencer
* Assault Suppressor

Scope
* Reflex Sight
* Basic Machinegun Scope
* Red Dot Sight
* Advanced Assault Rifle Scope

Rail
* Shared Grip
* Assault Rifle Grip
Earth Shaker TWM X308

> Earth Shaker version of the TWM X308 made out of an unknown material in a secret laboratory.
>
>

— In-game description

## Attachments

Muzzle
* Shared Silencer
* Sniper Rifle Silencer
* Sniper Rifle Suppressor
* Miller AP6 Silencer

Rail
* Sniper Rifle Bipod
* Special Sniper Bipod

Scope
* Fast Mid-Range Scope 5x
* Short-Range Sniper Scope 4x
* Mid-Range Sniper Scope 4.5x
* Default Sniper Scope 5.5x
GU7

> The GU7 has been presented to the public for the first time at the International Defence Exhibition in the United Arab Emirates during the 2003 convention. It has a permanent suppressor and fires 9mm ammunition.
>
>

— In-game description

## Attachments

Muzzle
*none*

Scope
* Reflex Sight
* Red Dot Sight
* Basic SMG Scope
* Advanced SMG Scope
* Ultra-rare SMG Scope
DRETH

## BACKGROUND

Initially a military training facility, Dreth devolved quickly over the years to become a planet-wide warzone between the various schools of thought about what would be the next advancement in how to to conduct war; technology, science, training or just breeding better soldiers. Each of these schools rapidly broke down to dozens of conflicting factions that are in open war to this day.

In the modern day, Dreth is a wasteland of trenches, fortifications and mine-filled no-mans lands that are dotted with ruins and wreckage. While no force would admit to accepting outside help, most factions will take passing Travellers' work if they'll do it and will both pay well with valuable scientific research and weapons.

## GOVERNMENT AND FACTIONS

Dreth has no central government, with the varying factions taking up as much territory as they can comfortably control. Each faction is entirely composed of descendants from a single school and operates entirely independently from it's neighbours, with it's own food, water, electricity and manufacturing. While they may be similar, not knowing the differences between them will result in an incident at best and death at worst.

The strongest and largest genicist faction, the ZONIANS are constantly on a war footing and will raid and besiege their neighbours at the drop of a hat. Zonian culture relies on strict breeding programs to create new soldiers for their ranks, resulting in a large number of barely human creatures that have been designed to kill. They are led by RANI AARIT, a woman literally bred for leadership.

On the other side, the MERAHS are the largest splicer faction, controlling a large amount of the territory around Dreth's north pole, operating a mercantile empire that produces and ships water to factions across the northern hemisphere. The Merahs vat grow new members at an alarmingly fast rate but the process means their population ages and dies rapidly, a fact that DAMARI GARNER is trying to fix.

Sitting between the factions, the CRIMSON DRAKES act as a go between, smuggling goods between each side and skimming a percentage off the top. They aren't stupid, and will only use agents implanted in the factions when dealing with native Drethians, but they will happily abuse the distrust to make a massive profit without having to even go offworld.

## LEGAL NOTES

Each school on Dreth has it's own laws but it is usually a safe bet to assume that outsiders will at least not be allowed firearms.

Many factions will also not allow recording or surveillance gear to be brought in, up to and potentially including requiring cybernetics to be removed to prevent espionage.
VIPER

> All "VIPER" brand rifles and shotguns are broadly based on the FY LMG designs, adapted for civilian purposes and appropriate ammunition.
>
>

— In-game description
The VIPER is a ultra-rare clip based shotgun, extremely deadly at close range due to it's very high rate of fire. However has huge downfalls such as it's very bad range, small clip size, and high amount of bullet spread, the VIPER is only effective at very close range.

## Attachments

Muzzle
* Shared Silencer
* Shotgun Silencer
* Shotgun Suppressor
* Shotgun Bayonet

Scope
* Reflex Sight
* Red Dot Sight
* Aimpointer
* Advanced Reflex Sight
Warface Wiki/Sandbox

* AC7 MG
* Advanced Assault Rifle Scope
* Aimpointer
* Basic SMG Scope
* CCR CQB
* Christmas Eagle Eye
* Christmas LMG240
* Crywar Grenade
* Eagle Eye Camo
* Eagle Eye Crown
* Eagle Eye
* FAS-12 Brazilian World Cup
* FAS-12
* Flashbang II
* Flashbang
* FY-47
* HEX Autorevolver
* Johnson 1937
* LMG4
* LMG240
* MCA Scope
* Mid-Range Sniper Scope 4.5x
* NY Eagle Eye
* PDW 19
* Pistol Scope 1.5x
* Python
* Q-92 Desert Camo
* Q-92
* R26
* Richmond M4 Super 90
* S18G Platinum
* S18G
* SHG M1217
* Short-Range Sniper Scope 4x
* Smg-19 Wisent
* Smoke Greande IV
* Smoke Grenade II
* Smoke Grenade III
* Smoke Grenade
* Default Sniper Scope 5.5x
* STCC Shiny metal set
* Tanto Knife
* UB Grenade Launcher
* US-12
* ZX84 UMP
Accuracy 7

> This experimental firearm with a revolving cylinder and the unique feature to detach it for fast reloading, has been released for law enforcement in 2014.
>
>

— In-game description

## Attachments

Muzzle
* Shared Silencer
* Shotgun Silencer
* Shotgun Suppressor
* Shotgun Bayonet

Scope
* Reflex Sight
* Red Dot Sight
* Aimpointer
* Advanced Reflex Sight
Miller AP6

> This concealable and compact bolt action sniper rifle has been designed especially for stealth and concealment in urban settings. Two different versions of this rifle exist. one for military and law enforcement and a standard configuration for other customs.
>
>

— In-game description

## Attachments

Muzzle
* Shared Silencer
* Sniper Rifle Silencer
* Sniper Rifle Suppressor
* Miller AP6 Silencer

Rail
* Sniper Rifle Bipod
* Special Sniper Bipod

Scope
* Fast Mid-Range Scope 5x
* Short-Range Sniper Scope 4x
* Mid-Range Sniper Scope 4.5x
* Default Sniper Scope 5.5x
GENEWOLF

Genewolves is the catch-all name for multiple species of canine that has been used in terraforming since the first rockets were launched in 2050. Bred and genetically manipulated for fast breeding and rapid evolution, a small pack was kept in cryostasis and used to ensure there would be a trainable predator species on each planet earmarked for colonisation. While the specifics of each planet's genewolf is slightly different, they are all similar enough to be treated as a single entity.

While many genewolves across the galaxy have been domesticated, far more remain feral pack hunters that are used to being the dominant life form of the wildernesses of the universe. They are highly intelligent and dangerous to even groups of armed travellers in large enough packs.