Performer (Class)

A resourceful, tactical, and versatile shinobi; the performer excels in putting on a show, which they then use to channel Genjutsu to a unique prospect. Talented, crafty, chic, and well-versed in chakra manipulation, a performer possesses various unique abilities which are often used to bewilder and blindside opponents. The typical build of the performer is slim yet fit, which they use to avoid attacks rather than defend against them. They are also second to none in the leading of squadrons.

## Notes

* When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
* Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
* When you select this class, you must pick one performance type (i.e. violin, beatboxing, harp, singing, flamenco, etc.). This is the only type of performance to which your chosen discipline applies.
* Performers can cast their techniques from any location within the topic that their performance can reach. Performances can also replace usual requirements in jutsu depending on which discipline is chosen. Schemer can replace a trigger of a genjutsu, while therapist and grand performance can cast their abilities at a range other than their person.
* Performances replace handsigns.
* Performers rely much on the Squadron system. It is advised Performers become familiar with it.
* All song techniques are ninjutsu as well as genjutsu. Their effects provide tangible effects that can be defended against with the use of kai. The buff portion cannot be kai'd away by an opponent, however. Song techniques may also only benefit from one source of chakra reduction.
* All song techniques may be rewritten as a custom jutsu if desired. Doing so allows for a level of customization, somewhere between a normal custom and a keystone. Two abilities, or a max of three with a drawback added. This takes the place of the song technique that you would have received from one of the below disciplines but offers a method of creative process that is unique to your performance.
* As a performer, the squadron system plays a heavy part in class times and features. Squads provide benefits listed in each discipline, and as such, it is cheaper for performers to charm others into a following. Costs for a squadron are reduced by 10k each time this class is taken, with triple performer resulting in a 30k reduction to recruit a squad. However, the cost of a squadron cannot be reduced below 5k.
* As listed in each discipline below, a squad can have unique impacts on performers' specialized jutsu. However, it is possible to have another performer RPC take the place of these squads as required. More information on what benefits these grant can be found in the Song/Performance jutsu below each discipline.
* This class grants a cap of [4] per stat. If one of your other classes grants a higher stat cap, then that cap supersedes this.
* Members of the performer class have no limit on the amount of performances they can learn. However, either a PA or branch must be used to gain additional performances.
* Performers class RPC's ignore the rule of needing a certain branch in the performance career to alter their casting method. All of their jutsu may be cast through their selected performance type.
* Advancing in the performer career is reduced by [2] missions per title meaning that achieving the virtuoso title would only take a total of 12 performer missions.

## Disciplines

### Sinister Schemer

These performers are masters of deception and have a flair for dramatics, they specialize in moving through courts unseen and are expert information gathers. Enemies won't know what hit them until they already have your dagger in their back. While they may not be as specialized as a genjutsu artist, the potency of their illusions is not to be underestimated. The Schemer is a master of misdirection, capable of replacing the senses affected by a genjutsu via the use of their performance. This can be done either before or during its duration without cost. The only requirement is that the RPC writes their performance into their post. Additionally, the Schemer may reapply any non-instanced genjutsu that has been kai'd immediately after it has been done so. This effect happens quickly enough that the target does not realize that they have not been returned to reality. Reapplying a genjutsu in this manner may only be done once per every casted gen, but also resets the duration of the jutsu. Finally, performers gain access to the song/performance technique below.

```
Enchanting Performance [ Miwaku-tekina pafōmansu ] | Rank X | Ninjutsu [ Spiritual ]

Casting this jutsu by making use of their performance, a Sinister Schemer can evade all forms of sensory techniques, heightened senses, doujutsu, and even techniques, that are not traditionally categorized as sensory but provide similar effects; such as [Air Current Sense] from fuuton for three posts. This is done through the unique approach of removing themselves (not the jutsu they cast) from sensory effects without impeding the opponent's jutsu, as many times the simple brute force methods of jamming can cause more trouble than is desired. Additionally, the first two genjutsu performed during this jutsu's duration may be korabo'd together. This korabo follows the same rules as a normal korabo, melds both gen together for only a single activation, and gives that new genjutsu a duration equal to one post per rank of this jutsu. The exception to this rule is with instance genjutsu, where both gen instead adopts the single post duration, only benefiting from the rank increase. This korabo has a cooldown of three posts, meaning you can only korabo once per cast of this technique. However, by utilizing either your squad, or the assistance of other performers, or even yourself, this korabo’d gen may have its duration increased by one post each time that performance is written in their post. Doing so costs an activation (or all activations in the case of a squadron) but no chakra, and can only a maximum of one activation may be spent this way at a time. Performance assistance from multiple sources does provide more than a single post increase but does improve your chances for upkeep this effect uninterrupted.

```

### Compositional Therapist

The most physical of the three disciplines, A compositional Therapist most commonly uses heavy beats to inspire bodies to move in rhythmic ways, healing the soul through captivating dances and wild acrobatics. This healing takes its form in raising stat caps ([4] to [6], [6] to [8], and [9] to [10]) of anyone listening (performer and allies), experiencing or taking part in whatever act the performer writes into their post. This, however, only breaks your stat caps and does not yet provide you with the points needed to reach these levels. Additionally, users gain access to the following to the song/performance technique below:

```
Spirited Performance [ Genkina pafōmansu ] | Rank X | Ninjutsu [ Spiritual ]

The user makes use of their performance to inspire dance and movement in all. Allies capable of either seeing, hearing, or experiencing the user's performance will begin to feel empowered. Granting a total of [2] stat points at E-C Rank, [4] at B-A, and [6] stat points at S+ rank, to be distributed in any stat column that the user wishes. In addition, allies that join in the performer’s act will gain a chakra regen effect (even while in battle) at 1/3rd the cost of this jutsu for three posts. However, by utilizing either your squad, or the assistance of other class performers, or even yourself, this ability may have its duration increased by one post each time that performance is written in their post. Doing so costs an activation (or all activations in the case of a squadron) but no chakra, and can only a maximum of one activation may be spent this way at a time. Performance assistance from multiple sources doesn't provide more than a single post increase but does improve your chances for upkeep this effect uninterrupted.

```

Grand Illustrator: Performance can be more than just making a song or moving to beats. It is about telling a story that fills the imagination and inspires people. More than just simple bards, those of this discipline do not just recite limerick and spread history; no, characters of this discipline create history all their own, spreading tales of fantasy and adventure that embody the oldest and noblest of human tradition and traits. They are a storyteller, who has mastered the art of taking any tool at their disposal and using it them to create something never before seen. When taking this discipline, characters are allowed to korabo any type of jutsu with another, as opposed to the normal limitations of korabo. This leaves it possible to create things anything from imagination, such as a genjutsu that heals others and many other combinations. This ability is done for a single activation by paying the chakra cost for both abilities. The only restriction is that the korabo must be incorporated as part of the user's performance, not just used during it. An example of this would be using the explosion from katon jutsu as a firework. In addition, the user also gains access to the following song technique. The cooldown for this korabo is once every three posts.

```
The Stage is Set [ Sutēji ga Settei ] | Rank X | Cost: Chakra

The cornerstone to set the ideal scene for the performer, this ability changes the entire thread it is used in, as prevents any other jutsu at the rank this was used at below from altering the thread once it has been laid. Similar to a keystone, this ability takes three effects of the user's choice to allow to the story. This could mean something like creating a swamp and then having that swamp has sticky properties to those that travel through it, requiring chakra paid to free oneself, whatever is desired. While being used this way, these effects may be korabo'd into the user's performance korabo for free, creating a three-way korabo between the jutsu. The limitations of this jutsu are listed below:

     • This jutsu must follow a storybook progression. Unlike a true keystone, this ability cannot have all of its effects active at one time. Instead, they must follow the progression order of a beginning, middle, and an end. When transferring to the next part of the story the previous part loses its power but can remain after, as an aesthetic effect if desired. Meaning once you reached the next part of your story, the swamp would lose its sticky power but could remain behind as a means to set the ‘scene’ without breaking the flow of the reading. Each separate effect cannot last more than [3] posts.

     • Storybook created items lack elemental properties that the performer does not possess when they interact with real-world items and beings. For instance, writing that a fireball falls from the sky will only deal blunt force trauma as opposed to burning, unless the performer possesses the fire element. Ninjutsu users may apply their enhanced element effects to these storybook creations as well.

     •Much the same as other custom effects, no storybook created effect may be written so that it is a direct auto-hit OR write the death of a character that isn’t initially part of the story. As in, you could not say: write that that their RPC starts out poisoned, but instead write they are traveling through a poisoned cloud.

     •Similar to other song jutsu, performers may utilize either your squad, or the assistance of other class performers, or even yourself, this ability may have its current effect duration increased by one post each time that performance is written in their post. Doing so costs an activation (or all activations in the case of a squadron) but no chakra, and can only a maximum of one activation may be spent this way at a time. Performance assistance from multiple sources does provide more than a single post increase but does improve your chances for upkeep this effect uninterrupted.

     •Kai may be used to free oneself from a storybook effect but does not end the use of the story jutsu itself. This freedom counts as immunity from all story effects for up to one post after the kai isu sed. After that, if the performance has been upkept, they are subject to its effects once more.

```

## Cross Class Benefits

### Performer – Performer

If this class is used as both the first and second class, you may choose two disciplines from this class. All techniques performed through your performance type are reduced by one rank in cost. You also gain a second performance type. Able to choose one discipline from genjutsu, ninjutsu, or taijutsu class instead of both disciplines coming from Performer class.

### Performer – Ninjutsu

The user's ninjutsu cast through their instrument is considered overwhelming when interacting with techniques. Ninjutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.

### Performer – Genjutsu

Genjutsu cast on a target may be delayed instead of activating immediately. Every two posts that it is left like this, increases its rank by one to a maximum of [S+]. Sensory or any kind of doujtsu will see a target with this jutsu on them as if they were currently under a genjutsu, and using a kai BEFORE the performer unleashes their genjutsu costs the opponent one rank less chakra than the performer originally spent. Unlike other reductions, this rank reduction CAN reduce a kai below [5] chakra. Only one genjutsu can be under this effect at a time.

### Performer – Taijutsu

While under the effects of their song jutsu, the performer may choose one taijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many taijutsu were mixed together. [This effect cannot be used outside of combat to stack activations]

### Performer – Bukijutsu

While under the effects of their song jutsu, the performer may choose one bukijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many bukijutsu were mixed together. [This effect cannot be used outside of combat to stack activations]

### Performer – Scholar

The user is able to cast seals and sensory techniques through the playing of their instrument. The performer is able to place seals remotely on any surface up to ten feet per body rank away from themselves. This cannot place seals on any unwilling living host. Additionally, all knowledge of a target such as bloodlines, demons, resource pools, classes is passed onto the performer as long as the target can experience their performance through at least one sense. If the chosen scholar discipline is Infinite Perception, then all knowledge of jutsu cast or about to be cast is also passed on.

### Performer – Bloodline

Through the versatility of the many bloodlines, the cross specialization of this combination may be substituted with any of the other performer cross-class specializations, with bloodline jutsu replacing its conditions. For example, performer tai may be taken and have its taijutsu replaced with bloodline jutsu. Or performer tamer may be taken with the twin bloodline. This specialization does NOT grant access to medical, sensory, sealing, or puppetry jutsu. Only changes their skills to work with bloodline jutsu.

### Performer – Medical

The user's techniques cast through the user's performance can be altered, just slightly, with Iryojutsu. This does not make them medical techniques but does allow them now apply tenketsu burnout on successful contact at the following rate: E = [1], D = [2], C = [4], B = [8], A = [16], S = [32], S+ = [64]. This effect may only apply to one jutsu per post, but does carry through when korabo'd with other jutsu. Iryojutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.

### Performer – Puppeteer

Able to treat the puppet as an instrument for performance purposes, in addition to the performer's first chosen performance type. All puppets are also able to upkept song techniques as if they were a separate RPC.

### Performer – Tamer

The performer's pet now counts as a separate performer for use of all the class's abilities. The pet gains its own performance type, counts as a separate RPC when holding upkept on song abilities, and gains its own custom song ability. This song jutsu should work in a way that is similar to those provided by a performer's discipline and is only castable by the pet.

## Body Rank Resources & Technique Slots

###  **D-Rank**

#### Base Resource Pools:

* 275 chakra.
* 175 stamina.

#### Base Jutsu Limits:

* 10 Genjutsu slots.
* 10 Ninjutsu slots.
* 1 Taijutsu style.
	+ Or
* 1 Bukijutsu style.

### **C-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +25 stamina.
* +100 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +10 Genjutsu slots.
* +10 Ninjutsu slots.
* +1 Taijutsu style.
	+ Or
* +1 Bukijutsu style.

### **B-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +25 stamina.
* +125 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Genjutsu slots.
* +5 Ninjutsu slots.

### **A-Rank**

#### Resource Pool Increases:

* +40 chakra.
* +25 stamina.
* +150 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Genjutsu slots.
* +5 Ninjutsu slots.

### **S-Rank**

#### Resource Pool Increases:

* +50 chakra.
* +25 stamina.
* +175 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Genjutsu slots.
* +5 Ninjutsu slots.

### **S+ Rank**

#### Resource Pool Increases:

* +50 chakra.
* +25 stamina.
* +200 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Genjutsu slots.
* +5 Ninjutsu slots.