Kása Free State

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## Kása Free State

### Population:

1.17M

Deep in south-eastern Griffonia, past the Markets of Gryphus and the Mountains of Barrad, lies a nation following the principle of liberty; a rarity in these tyrannical lands. The **Kása Free State**, founded by freed slaves, still follows the ideals of freedom set out by its founder Akeeku. Despite the fact that there are those who would see them enslaved again on all sides, one thing is certain: Kásans shall fight to the bitter end to ensure they are never slaves again.

## Lore

The Kása Free State's history dates back to 752 ALB when, according to their accounts, a slave revolt would begin on the Colthaginian ship of D'vash, under the guidance of Akeeku Soka. The slavers would be defeated and the surviving members would land on the southern islands of the rotting  Kingdom of Wittenland. For the next two years the now refugees would scrape by through fishing, farming and the occasional raid against the pirates plaguing the shores.

Their situation would dramatically improve in 754, as the refugees would have an encounter with a Macawian ship patrolling the seas for pirates. With help from its members, the ex-slaves would learn how to properly repair and sail the ship. From there they would follow along the coast until they came across a donut-shaped island - Ilha Rosca. There Akeeku Soka, now under the title of First Commander, chose to settle the land for the refugees. This would not be the last interaction with Macawians either, as their government decided that it could do with an ally in the fight against piracy. The two would re-approach when the Kásans decided that their country would become a haven for free people in the region, with the Republic of Macawia choosing to help prop them up by sending weapons and liberated slaves while Kása would pay them back by keeping the seas free from pirates.

Their first notable war would be against the Order of Opinicus, a military order situated in the modern day  Free Towns of Gryphus, which sought to conquer the southeastern shores of Griffonia in the name of the  Griffonian Empire by launching a crusade in 872. At this time Sinóra Pon, a descendant of Akeeku, was the First Commander. She chose to take initiative against the crusaders and seized the fortress of Seguro which had been under control of pirates. From there she rallied the many species that had fallen to the horrors of the crusade and led this group to face the knights of the order. After a terrible bloody fight in the Battle of Ebyron, she would come out victorious. There, where the various races had bled for one another, she would proclaim that all those who sought a new home, be they slave or refugee, zebra or griffon, would be welcome in Kása. For this reason it is said that Kása had been truly made in the hills of Ebyron.

This, however, would not be the last time Kása would be invaded. In 905 ALB,  Austurland would attack the nation and manage to loot and raze Seguro, the new capital. Sinóra Pon was still the First Commander, but no longer could she count on their old and experienced fighters, and the new generation of Kásans had grown accustomed to peace. This would not hinder Sinóra, who would rally all the troops she could to go fight the vastly numerically superior enemy. It is said that for 17 days the Black Watch, whose moniquer came from their clothes which had been painted black due to their disappointment with the rest of the nation, would hold back an army of 40.000 until finally, Sinóra Pon was struck down. The story of her sacrifice would quickly spread in Kása and beyond, lighting a flame of fury within the Kásan population, which would join armies with Macawia and drive back the invaders.

With this, the Kásans would forever learn that for liberty to be preserved one must remain forever active and vigilant. Under this mentality the 915 Skapatoria Program was created, sending Kásan agents to actively work on freeing slaves, thralls and other oppressed peoples in neighboring nations and guiding them towards Kása. The program would especially grow in importance in 967 as the so-called Mad Count Ambrosious used dark magic to create powerful mists which covered southern Wittenland for weeks, followed by the creation of the  Barrad Magocracy. While no one truly knows what happens there, it is clear the population is suffering, as they began a mass migration in every direction and triggered a refugee crisis in Kása, the Xatisa.

However, it is said that in times of great crisis, great leaders come to the forefront. Mansu Erba, an ex-agent of the Skapatoria Program, was elected First Commander and under her firm hoof, powerful rethoric and Macawian aid, Kása would be able to handle most of the large tide of refugees. She would also be the one to push for a series of literacy programs and economic reforms, ultimately kickstarting industrialization in the country.

The year is now 1007, and while the nation still has hurdles to overcome, the Avo di Kása - Kása's Grandmother, has decided it is time for her to step down and enjoy the little time she has left in her life. This marks her as the first to leave the position while still alive and this means that 1007 will be an year of huge importance for the nation, as the elections for the new First Commander will be held and many potential candidates are now appearing. Nevertheless, whoever may be the one chosen by the population, Kása will stand, now and forevermore, for Freedom and Liberty!

## Starting Situation

With only 5 factories (2 civilian, 2 military and one Naval Dockyard) and only 10 steel, Kása is still a small industrializing nation, further crippling it is the Xatisa, which costs it 20% Consumer Goods Factories.

### Military

Kása starts with a mere 5 division (for a total of 24k ponypower in the field) and 5 ships (none capital), also being unable to train, disband or edit unit templates.

### Threats and Opportunities

* Austurland The land of deer east of you, Austurland is usually one of the first targets of Kasa and under usual circumstances you will have to fight them eventually. Usually fairly easy to defeat.
* Barrad Magocracy The land of the twisted Pentarchy under Count Ambrosius, they start off weak but can grow to be a sizable threat under certain paths and as time passes. The sooner you move to defeat them, the better.
* Free Towns of Gryphus The land of merchants, monks, and trade corporations can pose a threat if the Order of Opinicus comes to power. Can also be a difficult nation to invade if they go down their communist path and ally with Prywhen. A sizable enemy.
* Kingdom of Wittenland The land of unicorns, Wittenland's threat level depends on which path they go down. If they go harmonic, they'll usually just go for non-aggression. If they go communist, there is a possibility they might invade you. If they go supremacist or non-aligned, they will more than likely invade you eventually.

## Gameplay Mechanics

### The Kásan Election

At the beginning of the game, the sitting First Commander will resign and an election shall begin. Four candidates will be shown and a series of events will pop up about the election. These events consist of questions with four answers, pertaining to each of the possible candidates. For each question, you choose the answer of your prefered candidate and they'll get between 1-2 points. Whichever candidate has the most points by the end of the election, in 100 days, will be the winner and new leader of the nation.

### Operação Liberdade

    Kása stands as a bastion of liberty, one that actively encourages and helps anycreature living under an oppressive regime to move to the country. This means that, for every oppressive country in the world, Kása will receive a bonus to Monthly Population. However, this massive influx of creatures from around the world is a challenge to accommodate within the country, and will also incur a penalty to stability. Hiring the advisor **Chosen Heart** will double both of these effects.

Generally, Supremacist and Communist countries, as well as some Neutrality countries are considered to be "oppressive regimes", but there are a few exceptions listed below.

Spoilers below, we recommend these are best experienced in game before reading
* Non-Oppressive communist countries: (most of them belongs to the democratic socialism subideology)
	+ Angriver ruled by **Willie Scherler**, **Gerben Kogchel** or **Roland Erhardt**.
	+ Feathisia ruled by **Gerben Kogchel** or **Grand Duke Gerlach IV**.
	+ Austurland, not under communist coup.
	+ Griffonian Republic, ruled by **Gerben Kogchel** or **Rikard Astler**.
	+ Vanhoover Commune, ruled by **Strawberry Snowflake**.
	+ Cyanolisia, ruled by **Alexandria Rinde.**
	+ Republic of Aquileia, not finished focus **"The Third Step"**.(As they will crush MPA, PNdA and FJA after that)
	+ River Republic ruled by **Nova Whirl**.
	+ Wingbardy ruled by **Giovanni Gacci**.
	+ Socialist Republic of Skynavia.
	+ Bronzehill, finished focus **"The Spoticus League"**.
	+ Socialist Republic Longsword, ruled by **Starry Night**.
	+ Wittenland, ruled by **Voliare Gingerbeard**.
	+ Hellquill, ruled by **Ernst Fischer** or **Starry Night**.
	+ Nova Griffonia, ruled by **Heinrich Redtail**.

* Non-Oppressive supremacist countries:
	+ Crystal Empire ruled by **Rarity**.
	+ Nightmare Moon Disciples ruled by **Light Narrative**.
	+ Feathisia ruled by **Anton Moldernik** or **Grand Duke Gerlach IV**.

* Some nations detached from international diplomacy not considered:
	+ Our Town
	+ Buffalo Chiefdom

* Oppressive Neutrality countries:
	+ Griffonian Republic, the **Iron Marshal** path.
	+ Griffonian Empire, not finished focus **"Hear Them Out**".
	+ Fezzran, Cyanolisia, Gryphus, Olenia, Nimbusia, Skynavia, Kingdom of Aquileia.
	+ Griffking Empire, after finished focus **"A Grateful World"**.
	+ Feathisia, after finished focus **"Martial Law"**.
	+ Greifenmarsian, after finished focus **"The New Duke"**.
	+ Austurland, which is not a republic or constitutional monarchy.
	+ Skyfall, not ruled by **Ghislain Guichard**.

Spoiler end.

### Comission of New Parishes

Upon conquering them, you will be able to core a few select nations through a multi-stage process, each step requring political power and some months of waiting. If your chosen candidate is able to core a country through their Focus Tree, you will not see this decision.

* Austurland can be cored through decisions by anyone.
* The  Barrad Magocracy can be cored this way by Lûa and Pasarinha.
* The  Free Towns of Gryphus can be cored this way by Lûa and Yrmthu.
* The  Kingdom of Wittenland can be cored this way by Lûa, Pasarinha and Yrmthu.
* Pònaidhean can be cored through decisions by anyone.

## National Focus

### The Final Session

The initial focus tree mostly consists of short focuses which will give you events introducing you to the situation and some characters of Kása. The events will also give improve your Literacy Level and start improving your Society Level.

The final focus lasts 100 days and while it is going, so will the elections. During this period you will have a decision which will allow you to learn more about each of the four candidates. When the focus is complete one of them will be selected and a new tree will be loaded.

### Navy and Airforce Tree

    Regardless of the winner, all four candidates share the same navy and air tree.
The leftmost and rightmost branch are mutually exclusive and dictate how you will develop your navy.

The left path focuses on a more industrially intensive fleet, with bonuses to Fleet in Being doctrine and capital ships. The final focus will unlock a decision which will allow you to either build ships in Macawia or build them yourself, you will receive these 12 ships after a period of 210 days. The right path, on the other hand, guides you towards a much cheaper navy, with bonuses to Trade Interdiction doctrine and submarines.

The central branch is mostly focused on the airforce, but does include a number of dockyards and bonuses to marines and transport technology. The air tree is fairly simple, granting you a notable 55 air experience, several one-off research bonuses and a choice between Close Air Support or Naval Bombers. Completing the final focus will give you a small stockpile of planes.

### Army Tree

    This tree will be loaded if any candidate besides Áltu Kexá is elected.
The initial focuses will allow you to choose between getting weapons through Macawia, granting you offmap Military Factories and a stockpile of artillery, infantry and support equipment; or you may choose to develop your own industry, which will give production bonuses but less factories and no stockpile.

Eventually you will be faced with a choice. **Organize The Defence Force of Kása** will unlock the left side of the tree, focusing on defense and giving you bonuses to Grand Battleplan doctrine. **Proclaim The Army of Kása** will allow you to follow the right path, giving bonuses to attack and the Superior Firepower doctrine. Completing either of those will also allow you to train new units and modify templates.

The central branch will give you several choices: defense or attack, quantity or quality, organization or recovery. Regardless of paths chosen, you will also receive 4 decisions to spawn veteran troops for guns and political power, 1% Recruitable Population and a Research Slot.

### Lûa Ramedi's Pledge

Lûa follows Mansu's plan of slowly reforming the country, as her political protege and designated successor. His initial tree is divided in three branches, all of which have to be completed before you can progress down the tree.

The left branch will improve your literacy and slowly improve your society level. Two focuses will also diminish the negative effect of the Xatisa.

The right branch will give you factories, infrastructure and building slots. You will also change your trade law to Free Trade and two of the focuses will further improve the Xatisa situation.

The central branch will allow you to obtain either Yrmthu or Pasarinha as an advisor. You will also improve your science base and society level. The final focus, **Lidar Com Austurland** can only be taken once the rest of the tree has been completed, and through it you will declare war on  Austurland if they are not a republic. If they are, you will send an offer to end hostilities and sign a treaty of friendship. If they accept the offer, both parties will guarantee each other and at a later date, you may be able to create a confederation with them.

Once  Austurland has been dealt with, the rest of Lûa's tree will be loaded.

The left side is focused on education. You will receive Research Bonuses, improve your Science Base and Literacy Level. You will have a decision between either Formal Education, granting you a small amount of Research Speed, Political Power and Stability; or Practial Education, giving you some industrial Research Speed and Production Bonuses. Both sides will also improve your Society Develoment and give access to **The Shining Pearl** which will give you a Research Slot.

The right side deals with the industrial situation of Kása. In it you will improve your Society Level twice, gain the Radio technology for free if you have not yet researched it and heal the Xatisa Crisis once and for all. **Invite the World To Us** will unlock decisions to obtain more resources in Kásan territories. Throughout this branch you will also receive factories, building slots, production bonuses and a repeating decision which will give you 55k ponypower.

The central branch is centered around the political system of Kása. You will be able to shape Kásan democracy following the ideas of either Mansu Erba or Alexander Kermerskai, the latter of which will give you military bonuses, in particular 1.5% Recruitable Population. **Our Place in the World** will give several decisions to deal with the states around Kása, be it war or non-agression pacts. At the bottom of the tree you will receive dockyards, a military factory and several forts; you will also be able to join the  Republic of Asterion's faction, the Concordat of Free Nations, and receive a series of decisions. Four of them will give you a division for guns and political power, and the last one can be taken any time you are at war and will give military bonuses, including a notable 5% Recruitable Population.

### Pasarinha's Plan

Pasarinha's starting tree is focused on the economy and can be divided into three branches, all of which have to be completed to unlock the rest.

The leftmost path will grant you two advisors, will partially alleviate the Xatisa's negative effects and improve the Literacy and Science Base of the nation.

The first focus on the right will grant you 2x 100% research bonuses to industry. Further focuses will give you infrastructure, factories and naval bases; You will also set your trade law to Free Trade, improve your Society Level and lock you to an exclusive economy law, the 'Pasarinha Postulate'.

The central branch is fairly simple, through it you will gain a decent amount of Stability and unlock Lûa Ramedi as a political advisor. The final focus can be only taken once all others have been finished, upon completing it, you will declare war on  Austurland if they have not reformed into a republic; If that is the case, and they accept the treaty of friendship, you will have mutual guarantees and eventually you will unlock a decision to attempt to form a confederation with them.

The second part of Pasarinha's tree will load once you have dealt with  Austurland.

You will at first have a few focuses, which will give you some bonuses as well as Stability, Research Bonuses and Political Power, once Um Estado Moderno has been finished the tree will open into five branches, three long and two short.

The leftmost branch will give various minor bonuses, it will also allow you to slowly remove the Xatisa, improve your Literacy, Science Base and twice improve your Society. You will also unlock the Military Police technology, if you do not have it, and receive a research slot upon finishing either **Our Brightest in Best Universities** or **Found University of Seguro**.

The small left path will give you a small stockpile of guns and artillery, naval experience and two Ramui Di Stranjerus divisions (16-width pure infantry divisions). You may also attempt to join harmonic  Asterion's faction, the Concordat of Free Nations.

The central branch will give you several bonuses, notably 1% Recruitable Population. You will also receive decisions to hire four divisions and to deal with your neighbours diplomatically.

The short left path is only available if the  Free Towns of Gryphus did not go Harmonist. It involves going to war with them, and will also provide a few rapid boosts to compliance in their territory, eventually leading to full cores.

The rightmost branch deals with industry, and through it you will receive various research and industrial bonuses, as well as factories, Design Companies and resources. The final focus will give you -3% Consumer Goods Factories.

### Yrmthu's Vision

Yrmthu starting tree can be divided in three sections, all of which need to be completed before you unlock the rest of the tree.

Through the left branch you will be able to raise the popularity of harmony, you will also raise your Literacy Level, deploy two Ramui Di Stranjerus divisions (16-width pure infantry divisions) and apply a debuff to Barrad once you declare war on them.

In the right path you will receive factories and building slots, you also will weaken the negative effects of the Xatisa, lock your trade law to Limited Exports and improve your Science Base once and your Society Development twice.

The central section will give you Lûa Ramedi as an advisor and further weaken the Xatisa. The final focus requires all other focuses in the tree to be completed, with it you will declare war on the  Barrad Magocracy.

Once the  Barrad Magocracy has been defeated you will receive an event which will load the rest of Yrmthu's tree and allow you to core Barrad if their compliance reaches 40%.

The next couple of focuses will increase the compliance in the Barrad States, increase your Society Development and Science Base; slowly start to remove the Xatisa and lock you to an unique mobilization law, 'Locally-Led Conscription' which gives you 10% Recruitable Population.

Once The Closing Topic has been finished, the country will be renamed to **Free Confederation of Kása**, and a few more branches will become available.

Two of these are small, in the far-left you will find focuses which lead you to war against  Austurland and increase the compliance in their states; in the far-right you will unlock decisions to deal diplomatically with your neighbours and improve your ability to send volunteers abroad.

A choice will be presented to you, if you follow the path of Limited Coordination you will receive various bonuses, factories and resources; Local Economies on the other hand will give you more ponypower but no resources. Both paths will allow you to improve your Society Development and Literacy.

In the final section of the tree your Trade Laws will no longer be locked, you will also receive repeatable decisions which may give you small benefits for 100 days. The right branch will allow you to recruit four division for guns and political power. The left branch will make your Magical Companies better and **Horsford School of Spellcraft and Alchemy** will trigger a small event chain which will give you a Research Slot, also, depending on who you choose you will also receive different bonuses: Tendazi will increase breakthrough, piercing and trickleback on Mage Companies as well as give Compliance Gain; Obsidian will increase the attack, defense and organization of Mage Companies as well as give Recruitable Population; Fahim will give a small Research Speed bonus and Factory Repair Speed; Lígia will give a small bonus to Construction Speed and Max Factories in a State.

### Áltu Kexá's Passion

Áltu initial tree has an unique quirk, upon completing a focus on the left or right, the mirror focus on the other side will be bypassed, this allows you to mix and match between the two sides as she plans her War of Liberation.

The left branch is more conciliatory, giving stability, a military factory, advanced guns, three 10-width divisions as well as alleviating the Xatisa, improving the Society Development, setting your economy law to Partial Mobilization and giving a malus to the  Barrad Magocracy.

The right path has more hasty policies which can all be completed in only 15 days but will lead to loss of political power and stability. Through this path you will weaken the Xatisa, improve Society Development as well as give yourself a bonus against Barrad, a military factory, two 20-width divisions and many old guns.

A small central branch will give you either ponypower and war support or raise 1 Ramui Di Stanjerus division (16-width pure infantry), you will also obtain Jan Brązowy as a general. The final focus, **Na Causa Sagrada di Liberdade**, will become available once all others are finished, through it you will declare war on the  Barrad Magocracy.

Once the  Barrad Magocracy has been defeated, the rest of Áltu's tree will be loaded.

The first few focuses will raise compliance and allow you to core the former barradian territories. After that, you will have to choose the future of Kása, either becoming a Fortress of Freedom or the Vanguard of Liberation. Regardless of the path chosen, you will be able to attack a non-democratic  Austurland through the **Planu Austurland**. Should they accept the peace offer, you will receive a decision in which you may propose an unification of the two countries, together forming the **Kása-Hreindýraland Confederation**.

Following the path of the **Fortress of Freedom**, you will guide Kása towards a defensive position, this tree can be divided into two sections, one economic and one political and military.

The economic branch on the left will allow you to slowly remove the Xatisa, lock your trade law to Free Trade and gain various factories. You will also improve Society Development four times, Science Base thrice and Literacy once. **Prendison Perpétu** will give you a Research Slot.

The right branch will give several military bonuses, in particular 1% Recruitable Population, you will also receive forts, bonuses to espionage and, should you choose Ambassadors of Peace, unlock decisions to deal with your neighbours.

**The Vanguard of Liberation** is a much more offensive path for Kása, where Áltu will seek to continue her War of Liberation. At first you will have some focuses to improve Iliteracy and Society Development as well as gain army bonuses and war support, then this path will be divided into two sections, the first dealing with the industry and the army, while the second will guide the future wars.

The left branch will remove the Xatisa, improve your Society Development and Science Base, you will also gain various small bonuses and have a choice between civilian or military factories. **Universidade Di Nasional** will give you a Research Slot.

The right branch leads to war against the  Free Towns of Gryphus, the  Kingdom of Wittenland and  Nimbusia if their ruling party is not Harmonist. You will be able to core Gryphus and Wittenland, while receiving increased ponypower and compliance in Nimbusia. Once all three have been defeated, you will improve your ability to send volunteers abroad.

#### Áltu's Military Tree

Áltu has access to an unique military tree to help her fight the War of Liberation. The first few focuses will give you ponypower, bonuses to Land Doctrine and army experience.

Soon the tree will open up into numerous small branches. The most important focus is **Proclaim Kása Guarda di Nasional**, not only will it allow you to train units and modify templates, but also various focuses will only have an effect once this focus has been completed, and finishing it will block all other branches in the tree, as such you must prioritize which bonuses to get before progressing; the focus after it, **Universidade di Defesa Nasional** is also important, as it will grant you a Research Slot.

The leftmost branch centers around military production, in it you will receive 3 Military Factories, bonuses to production and stockpiles of equipment. To the right of it, the next branch focuses on divisions, the first focus needs to be completed otherwise all of your troops will be disbanded, the following focuses will unlock the Mountain Infantry technology, give 5 divisions, and 1% Recruitable Population. The final branch on the left will give various one-off research bonuses and unlock a Design Company.

The rightmost branch will give you new generals and bonuses to planning, organization and recovery. The next branch will raise your division's attack and defense as well as give a general, 1% Recruitable Populatioan and unlock decisions to hire 4 division for political power and guns. The final right branch will further improve your troops and support companies and give 1% Recruitable Population.

## Technology

* **Support Equipment**
* **Recon Company I**
* **Pre-Industrial Artillery**
* **Early Cruiser**
* **Naval Gunnery**
* **Casemate Secondary Battery**
* **Transport Ship**
 * **None**

## Politics

### National Spirits

* War Support: **+5.00%**
* Ideology Drift Defence: **+10.0%**
* Resistance Target in our states occupied by the enemy: **+10%**

     **Pact of 907** | * Consumer Goods Factories: **-5%**

     **Scars of Oppression** | * Resource Gain Efficiency: **-10.00%**
* Factory Output: **-5.00%**
* Dockyard Output: **-5.00%**

     **Xatisa** | * Daily Political Power Gain: **-0.80**
* Recruitable Population Factor: **-10%**
* Consumer Goods Factories: **20%**
* Stability: **-20.00%**

     **Outdated Military Formation** | * Military Leader Cost: **+100.0%**
* **Cannot train units, disband units, or edit unit templates.**

Even before its formal foundation, Kása has relied upon citizen-militia to form the backbone of national defence. Only a small cadre of officers —trained in Macawia's military academies— are considered professional soldiers while a foreign legion funded by Macawia augments the local defence forces. This ad-hoc system is not capable of meeting the demands of modern warfare and recent reforms by Mansu Erba have consolidated smaller regional units into formal garrison forces, forming the first permanent ground forces in Kása's history.
     **Operação Liberdade** | * Monthly Population: **+34.0%**
* Stability: **-13.60%**

### Leaders

Conselho Consultivo di Kása
**Biography**:Born second child to a farmer family, Mansu Erba grew in the vast farmlands just outside the capital Seguro, spending her youth exploring nature. Unlike her peers, she and her siblings received basic education from their parents, learning to read and write. As Mansu's elder brother would inherit the farm, she had to find life elsewhere and so Mansu left for the capital, to live and work at a shop owned by relatives. However, this life was not to be as she enlisted in 950 in a Macawian military program which she graduated from in 954. As a sub-teniente, her cleverness earned her the attention of the Skapatoria Programa.
For three years, she worked as an undercover agent in Austurland, Wittenland and Nimbusia, where she helped many escaping to freedom. Mansu proved herself to be a capable operative and in 957, she rose to fame for her actions in Austurland as she lead the escape of over a hundred thralls despite taking a musket ball to her gut. She received a hero's welcome at Seguro and an award for her self-sacrifice from the First Commander. Sadly, the musket ball that made her a hero also prevented her from ever working as an operative again. At the hospital, the recovering zebra would meet her future husband, a widowed doctor, and the two would be married two years later. In 960 the Advisory Council elections saw Mansu chosen as a councillor of Seguro.
While Kása had continued to prosper, in 967 the Barrad Crisis erupted. As streams of refugees trickled into Kása, the First Commander of the time suffered a stroke. As the crisis worsened, an emergency election in the council saw Mansu Erba narrowly elected as the First Commander. She acted swiftly, diverting all funds from industrialisation programs and appealing to Macawia for aid. Kása suffered from it but it endured, their founding ideals upheld as Mansu argued to the critics. After all, is a factory worth betraying oneself?
Despite the hardships in the following decades, Kása chose to trust in its timely hero and under Mansu's leadership, Kása slowly recovered from the crisis thanks to extensive literacy and economic reform programs. Now, she is known as A avo di Kása —Kása's Grandmother.
**Portrait By**: Printik
     **Lûa Ramedi**

Conselho Consultivo di Kása
**Biography**:Lûa Ramedi's political career has been defined by his service and loyalty to Mansu Erba. The zebra stallion was born to the political elite of Seguro, coming from a long line and venerated lineage of councillors and bureaucrats. His ancestor had gained fame as Sínora Pon's camp-aide. Through his family, Lûa knew Mansu Erba from his childhood and, in turn, the First Commander found him to be a sharp-minded colt.
After an education overseas in Macawia, Lûa attempted to pursue a career in the burgeoning civil service yet a single letter changed his life; an invitation from the First Commander to become her secretary. A position that he accepted at once. This led Lûa Ramedi to Kásan politics, aiding Mansu in drafting speeches and legislation amongst other tasks where his dutifulness didn't go unnoticed. Through Mansu, his name gained prominence amongst the councillors and as the old First Commander continued to rely on him more, the writing on the wall was clear — Lûa Ramedi was Mansu Erba's designated successor.
After Mansu Erba's sudden resignation and retirement, most of the Advisory Council flocked to Lûa Ramedi, to the stallion's surprise. During the election, he led a campaign centered around safeguarding Mansu Erba's heritage and, in the end, the former secretary's political connections and ableness proved their worth.
Now, as the new First Commander, Lûa Ramedi seeks to continue the path paved by Mansu Erba in forming an unified Kása as a modern, democratic nation.
**Portrait By'**: Bunnyshrubby
     **Pasarinha**

Conselho Consultivo di Kása
**Biography**:To many in Kása, Pasarinha's life embodies the prospect of individual opportunity offered by the free society. Born in the poorer district of Ilha Rosca, not much is known about his early life. Only thing known for certain is that as just a colt, he worked on various ships as a deckhand until growing into a fully fledged sailor. While his early life was spent on board merchant and cargo ships, he soon was allured to serve in the expanding Kásan naval task force. Pasarinha has himself credits the navy for 'beating the worst out of him.' His naval career led him far away from the safe shores to the high seas and shores of northern Zebrica in pursuit of pirates and slavers. Over time, he showed his prowess as a stallion capable of assessing situations calmly. He did rose to rank of terceiro-sargento in 981 and in an engagement in that same year would lead him to temporarily taking over as a captain of a destroyer. His excellent conduct and bravery in this emergency led him to be awarded. But even as he was given a chance to enroll into a naval academy, to everyone's surprise Pasarinha declined the honour and simply asked to be allowed to finish his tour.
Once decommissioned and back in Kása in the year 983, Pasarinha did not remain idle. Using his experience, past and few connections, he formed the South-North Corporation, a cargo company specialized upon transporting goods between Kása and Macawia. His iron-will and shrewd dealings allowed him to not just survive the competition against the well-established companies but thrive. It was also in then Pasarinha made his debut into the upper-echelons of Kásan society, where his direct manners and titular pipe made him a known figure. By the beginning of 990s, Pasarinha stood amongst the richest of Kása.
All this culminated in his election as the councillor of Ilha Rosca in the election of 991 by the backing of not just the local business magnates but also many common citizens. In the council he became a voice for modernisation of Kása. Culmination of this was the adoption of his program titled Prudutu Projektu by Mansu Erba in 1000, which saw construction of the first railway lines around Seguro. It wasn't a surprise that Pasarinha announced his candidacy following Mansu Erba's resignation and many voiced support for the self-made stallion of the future. While not the best public speaker, having never been one to like public spotlight, Pasarinha showed the quality of his character on the election tour. Now, as the new First Commander, he has his plans set for Kása; ones that will secure its existence for generations to come.
**Portrait By**: Kajko
* Factory Output: **+2.50%**
     **Yrmthu**

Conselho Consultivo di Kása
**Biography**:One cannot always tell a creature's fate based on their origins. Born to a family of Barrad refugees, Yrmthu's entire life has been shaped by events prior to her birth; while her family had been just simple serfs living in the Barrad valleys, the crisis caused by the Pentarchy's rise led to her parents only narrowingly escaping the chaos. Her childhood was spent growing up in Oferclif, where many refugees were settled by Kása. Although originally a Wittenlandic pony, speaking wittenlandic as her mother tongue, young Yrmthu learnt kásan fast, enabling her to pursue rudimentary education in both languages. Despite showing prowess and intellect, she did not pursue higher education even when offered the chance. She instead began to aid her fellow refugees in anyway she could. Over the years her focus moved to coordinating the aid efforts and acting as a middle-mare between the government and camp representatives.
It was during her work that Yrmthu began to slowly developed an unique political philosophy. She adored Kása's harmonic values of individual liberty and the democratic institution that ensured equality of all. Yet she saw the value of local communities and disliked how political capital was entirely centered in Seguro, with municipalities having little say in affairs that concerned themselves. Her localist ideology gained some ground in the northern states and culminated in her election to councilor of Oferclif in 999. Despite her reservations, Yrmthu was a staunchly loyalist to Mansu Erba's policies and kept her criticisms to the parlay rooms for most part. Her biggest political victory was the passage of the Petition Act in 1002 which enable local communities to directly petition the First Commander.
When Mansu Erba retired, Yrmthu did not initially intend to run, feeling her position wasn't entirely secure. But when a group of fellow localist councillors approached her and pledged to aid her, she couldn't deny their request. With their aid and her campaign tour's success, her election saw a turning point in Kása's history; for the first time, a non-zebra was the First Commander. And in her new position, she intend to reform not simply Kásan politics but the society itself.
**Portrait By**: Printik
* Recruitable Population Factor: **5%**
     **Áltu Kexa**

Conselho Consultivo di Kása
**Biography**:If a Kásan was asked to name a single poet they know, then with a great chance they would say Áltu Kexa. The zebra mare is well-known and admired for her succinct yet poignant language which has won her great fame despite her somewhat eccentric behaviour.
Yet her origins is far more tragic; born to poor farming family in Ilhas Lagosta, it was even a miracle that Áltu learned to read thanks to her attentive parents. Already in youth, her experience with hardships molded her to be strong in her convictions yet she never grew to resent the simple, poor way of life. Her evenings were filled by listening to her grandparents stories about the past, how her ancestors had been fought on D'vah with Akeeku and how her great-grandmother had fought under Sinóra Pon against the crusaders. It was from these tales that Áltu, from an early age, yearned to be something more than just a farmer — she wished to be a soldier. Only for a polio outbreak to crush Áltu's dreams, leaving her with semi-crippled back legs and in need to use wheel-aids to walk.
But instead of falling to the wayside, Áltu Kexa found writing a way to vent her feelings. Even without any education, she consumed any literature, aided in this by her frequent visits to a medical facility in Seguro. Life in the capital gave her a chance to see a different side of Kása and it horrified her; where there had been compassion and friendship between others back home, there was only fights and crime in the industrial slums. It was this squalor that she attacked in her writing. Her breakthrough came, oddly enough, when an affluent pony hider her to recite her work at a party. What came to be known as 'The Night of Fire' the poet instead read poems that mocked her rich listeners for their decadent luxury. The ensuing newspaper drama and a lawsuit led to her imprisonment. But Áltu simply continued to write inside the prison, aided in her work by a friendly jailor. After her time, she walked out to a cheering crowd. Áltu Kexa became a successful poet, with her work published for free for all to read, earning her living from public recitals. But despite her wealth, the zebra continued to live at her ancestral farm where she married the jailor who'd aided her and the couple had twins.
Áltu Kexa has decried politicians as paper tigers. So when she announced her candidacy, there was confusion. But her fiery speeches struck a chord in the masses and now she plans to reforge Kása and show where her place is in the world; as a guardian of the oppressed and enemy of tyrants.
**Portrait By**: Kajko
* Mobilisation Speed: **+5.00%**

### Staff and Designers

**Political Advisors**

**Tank Designer**

**Ship Designer**

**Capital Ships**:
* HP: **+10%**
* Armour: **+10%**
* Heavy Attack: **+10%**
     **Arsenal Naval de Seguro** | Submarine Constructor

**Submarine**:
* Sub Visibility: **-10.0%**
* Max Speed: **+10%**

**Aircraft Designer**

**Fighter**:
* Agility: **+10%**
* Max Speed: **+10%**

**Carrier Fighter**:
* Agility: **+10%**
* Max Speed: **+10%**
     **Garça Aeronáutica S.A.** | CAS Designer

**Close Air Support**:
* Ground Attack: **+10%**
* Reliability: **+10%**

**Carrier CAS**:
* Ground Attack: **+10%**
* Reliability: **+10%**
     **Companhia Aeronáutica Jandaia** | Naval Aircraft Designer

**Naval Bomber**:
* Range: **+10%**
* Naval Attack: **+10%**

**CV Naval Bomber**:
* Range: **+10%**
* Naval Attack: **+10%**

**Carrier Fighter**:
* Range: **+10%**
* Agility: **+10%**

**Carrier CAS**:
* Range: **+10%**
* Naval Attack: **+10%**

**Materiel Designer**

     **Mosquete Empresa Seguro** | Native Kásan Weapons Manufacturer

**Infantry Equipment**:
* Production Cost: **-10.00%**
* Reliability: **+10%**
     **Dinamite Fyrport** | Artillery Designer

**Industrial Concern**

     **Segutec** | Electronics Concern

**Theorist**

* Has completed focus **Proclaim The Army Of Kása**
* Has completed focus **Great Reorganization**
* Superior Firepower Doctrine: **+10%**
     **Firm Bulwark** | Grand Battleplan Expert
* Has completed focus **Organise The Defence Force Of Kása**
* Has completed focus **Great Reorganization**
* Grand Battleplan Doctrine: **+10%**
     **Faról Sforsu** | Naval Theorist
* Naval Doctrine Research Speed: **+10%**

**Chief of Army**

* AI Modifier: Focus on Offense: **+5.0%**
     **Floro Salomão** | Old Guard
* Army Experience Gain: **-10.0%**
     **Kros Djogu** | Army Drill (Expert)
* Has completed focus **Expand Macawian Military Cooperation**
* Has completed focus **Macawian Military Cooperation**

**Chief of Navy**

* Submarine Defense: **+10.00%**
     **Cyclone Alarm** | Decisive Battle (Expert)
* Capital Ship Armor: **+10.00%**
* Screen Attack: **+10.00%**
* Screen Defense: **+10.00%**

**Chief of Airforce**

* Close air support defence: **+5.00%**
* Close air support agility: **+5.00%**
     **Remo Madeira** | Naval Strike (Genius)
* Naval Targeting: **+5%**
* Naval Agility: **+5%**
* AI Modifier: Focus on Naval Air: **+5.0%**

**Military High Command**

## Economy

### Laws and Development

  Volunteer Only

* Recruitable Population: **1.50%**

* Construction Speed: **+10.00%**
* Research Speed: **+5.00%**
* Factory Output: **+10.00%**
* Dockyard Output: **+10.00%**
* Resources to Market: **+50%**
* Civilian intelligence to others: **+20.0%**
* Navy intelligence to others: **+10.0%**

* Industrial Research Speed: **+3%**
* Electronics Research Speed: **+2%**
* Consumer Goods Factories: **35.0%**
* Military to Civilian Factory conversion cost: **+30.00%**
* Civilian to Military Factory conversion cost: **+30.00%**
* Fuel Gain per Oil: **-40.00%**
* Fuel Capacity: **-25.00%**
* **Infrastructure** construction speed: **+10.00%**
* **Military Factory** construction speed: **-30.00%**
* **Civilian Factory** construction speed: **-30.00%**
 Scientific Development
  Small Science Base

* Daily Political Power Gain: **+0.20**
* Research Speed: **-55.00%**

* Resource Gain Efficiency: **-20.00%**
* Monthly Population: **-10.0%**
* Construction Speed: **-20.00%**
* Production Efficiency Cap: **-10.00%**
* Research Speed: **-20.00%**
* Factory Output: **-20.00%**
* Dockyard Output: **-20.00%**
* Factory Bomb Vulnerability: **-25.00%**

* Construction Speed: **-15.00%**
 Poverty
  Negligible Poverty

* No penalties

* Uses Pony Racial Tree

### Industry and Resources

Factories

Resources*\**
 0