Patch Notes

## **RPG Thunder 0.1 BETA**

An update containing the newly overhauled and improved structure. Less memory usage, faster database querying and more.

Important note, All accounts have been removed for them to work with the new features and of coarse, testing

Additions:

- Made profile more compact. Currencies are no longer seen on the profile. Added inline fields with support for mobile. TLDR: less clutter!

- Icons everywhere. Going onward most items, consumables, currencies and materials will have icons. These icons are integrated all over the bot's features.

- Starter items! No longer are you a naked peddling adventurer (unless you picked archer at the start, Sorry!) All players start with 2 Small health potions and coin 50 coins!

- To reduce unneeded clutter on your screen all stat and currency values are displayed as whole numbers (they are decimals in the code so don't fret about the 0.734567 extra coins you'd get from a coinflip)

- Separated Materials from currencies. Both have their own commands now.

- Explore now has a 30 second cooldown (Sorry lads, no more spamming pepehands) As a result also added to the ready and cooldown commands.

- Explore now lists its rewards in a single field (instead of splitting it between 3)

Bug Fixes

- Fixed a bug where you would be stuck in a blackjack session. It's still there.

- Fixed a bug where you would not be healed to full health when leveling up

- Fixed a whole lot minor bugs as well as visual bugs.

A solid thank you to everyone  for taking the time to test our work!

Feedback and suggestion are appreciated

## **RPG Thunder 0.1.1 BETA**

Changes:

- Added the $sell command.

- When winning with a blackjack hand in a blackjack session you will be rewarded with 2.5x you bet amount.

- Reworked the Blackjack session invite. The invite is now posted in the channel you use the command in.

- Added icons to a lot of command where they were missing.

- Reworked the coinflip command, you now have to choose what you bet the coin will land on. Freedom of choice!

Fixes:

- Fixed the bug that you would be stuck in a blackjack session.

- Fixed a visual bug in the inventory.

- Fixed a bug where the cooldown would not activate when using $chop (no one noticed kekeke)

Hotfixes:

- Inventory now shows the amount of the items you own again.

Known Bugs:

- ~~Inventory is missing the amount of times you own the item.~~

## **RPG Thunder 0.2.0 BETA**

New system: Regions & Zones:

This an update containing the base changes for a new system: Regions & Zones.

Every Region has zones. And each zone has its own ores, materials, enemies, bosses, fish, wood, etc..

Naturally some zones are going to be harder than others. Some zones won't have a town so be prepared when marching on to a new zone.

Different towns means different shops, selling different things. You get the idea,

For now only one zone is available, stay tuned as they'll be added in the near future.

*Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.*

Changes:

- Rework to zone system.

- Added $fish command

- Added $harvest command

- Sell price of an item is now visible when using the $itemdata command.

- Added item icon to $Itemdata command.

- When you die your health now regenerates

Fixes:

- Fixed a text formatting problem with the $ready and $cooldown commands.

- Added missing icons in the gathering commands

- Fixed a bug that chop would sometimes not add the wood to your materials.

Hotfixes:

- Fixed fishing

- Hp now resets to your proper fullhp when leveling up

- Gather commands no longer trigger cooldowns when there is nothing to gather.

- Did some tuning and added minimum level to higher level encounters (no longer getting one shotted)

Known Bugs:

- Fishing does not work

- Hp resets to previous level maxhp instead of currentlevel

- Harvesting when there is nothing to harvest triggers the cooldown

- Explore bugs out when you gain an item cause of database changes for next patch (tomorrow most likely)

As usual, thank you to everyone for testing our work, any feedback or bug reports is appreciated

## **RPG Thunder 0.2.1 BETA**

This update adds to the regions and zones system and functionality to blacklist channels from bot commands.

Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Changes:

- Added channel blacklisting ($blacklist [channelname]) Note: This is a admin command only. Executing the same command while a channel is already blacklisted removes the blacklisting and re-opens the channel for bot commands.

- Added Shop. A new improved shop system is now in place! Executing the shop shows your current zone's shop. (Different zones, sell different items.)

- Added buy command. Accompanying the new shop command there's a new buy command ($buy [itemName] [optional: amount])

- Shop now has all types of items instead of being split between multiple categories.

- You can now view an items data using its name as a parameter example: $itemdata 1 OR $itemdata Leather Training Helm Both work.

Fixes:

- Fixed a visual bug in the cooldown and ready command (There was some extra spacing)

- Fixed bug where your maxhp and current stats would display as you were a level higher.

As usual, thank you to everyone for testing our work, any feedback or bug reports is appreciated

## RPG Thunder 0.2.2 BETA

A Patch containing new commands, items and enemies. The level 1-10 (Town of beginnings) has been retuned for live play. There are loads of stat changes, more information below.

Important Note: All user accounts have been deleted to test the new balancing system.

Additional Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Changes:

- Added a new command: $heal . This consumes your smallest health potions untill you reach full health.

- Added the possibility of entering the item's name when equipping, consuming or inspecting an item.

- Health values increased.

- 'Blader' class has been renamed to 'Warrior'

- 'Wolf Pelt' has been renamed to 'Pelt'

- New enemies: 'Smalltusk Boar' , 'Crazy Bandit' , 'Gnoll Scout'

- New shop items.

- New Rare items (gotta find them!)

- EXP from exploring now depends on the level difference between you and the enemy.

- Tuned the first zone.

- All enemies now have a base level any increase up from this level will increase their stats accordingly.

- Reduced the drop rate of items on enemies.

- increased the coin gain from defeating harder enemies

- your defense stat now can reduce the incoming damage by max 75%

Fixes:

- Fixed a visual bug where your stats would appear to be slightly off on the user profile.

- When using the itemdata command slots are displayed wrong

As usual, thank you to everyone for testing our work, any feedback or bug reports will be appreciated

## RPG Thunder 0.3.0 BETA

A huge update with tons of new features like: Abilities, spellbook, resting, administrative commands, mage class, turn-based boss encounters, etc.

Important note: All user acounts have been removed because a lot off foundational user data has been added. The old data has been backed up if you wish to regain your data send me a dm and i'll handle the rest.

Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Classes & Abilities

Abilities

- Added new class: Mage

- Added unique abilities for each class.

- Added a $spellbook command to check what abilities you own.

- Added $abs or $abilities command, showing your equipped abilities and their hit chance and damage values.

Administration

- Added admin command blacklist allowing you to blacklist certain channels from RPG Thunder bot commands

- Added admin command rpgthunder setprefix. This sets the prefix in the executed server to whatever the owner wants it to be. Note: This will only change it for that server and that server alone.

- Added command rpgthunder prefix. This returns what prefix your current server is using.

Other

- Reworked help command to a more user friendly format. #command-list

- Added $rest  command. Allowing you to heal your full health once every day. [Per request of @GVlegion]

- Added new item sets to the shop.

- Tweaked currency values.

- Added over 25 new items.

- Added new currency: Valor. Gained by completing challenging PVE boss content. Will be used later to buy epic goods.

- Archer now starts with the leather armor set.

- Increased starting amount of smallhealthpotion Small Health Potions to 5.

## Turn-Based Session System

Above all of the other new features this is one of the major ones. With the addition of bosses and class abilities comes the turn based combat system.

How does it work?

When exploring a zone you have 2% chance on success of finding your current zone's boss location. When you have found the boss location you can fight it by using the command $boss. This starts a turn-based session where you will have to defeat the boss to unlock passage to the next zone.

Beware:

When starting a session you cannot escape. Fleeing from battle will be your death.

Cooldown

You can repeat a boss fight every hour.

Fixes:

- Fixed a visual bug when buying an item when you do not have enough currency.

- Fixed a bug where $heal would not replenish your health when running out of potions.

- Fixed a visual bug where equipment slots were displaying wrongly.

Hotfixes:

- Fixed register issue.

Known Bugs:

- ~~Registering as Warrior bugged~~.

- Attacking the boss when you are very undergeared heals the boss instead (this is a bug.)

As usual, thank you to everyone for testing our work, any feedback is appreciated

## RPG Thunder 0.3.1 BETA

As the year is coming to an end another small patch rolls out! Bringing you the $gift command! Share the holiday spirit by gifting the items you don't need to others. The gift command allows for gifting ANYTHING to another player!

The end of the year, let alone decade, does not mean the end of RPG Thunder. The development will keep going full sails in 2020 and we hope to see you there! As a little teaser of what you'll be seeing early 2020, here's a list of coming features early 2020:

- Second zone: Birchfall

- Travelling

- Professions: [Mining, Harvesting, Fishing, Logging, Item Crafting, Alchemy, ...]

- Crafting system with a chance of 'stronger' crafts.

- Revamped item stats system

- User Marketplace (For user crafted items selling, or rare drops)

And many more.

Let's start the new decade with a memorable year for RPG Thunder!

Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Changes:

- Increased the attack gain from each level of the mage class by 1.

- Reduced the cost of Small Health Potion from 200 Coins to 50 Coins

- Added $gift command. Allowing you to gift anything to another player. Happy Holliday Cheers!

Usage: $gift [@User] [itemname/currencyname/materialname/...] [optional: amount]

Fixes:

- Fixed a visual spacing bug in the $cooldown command.

- Fixed a visual bug when buying an item when you do not have enough currency.

Hotfixes:

- Registering no longer creates a corrupted account.

Known Bugs:

- ~~Registering seems to create a corrupted account~~

- using the $sell command with as parameter the item name will cause it to bug out.

As usual, thank you to Everyone for testing our work, any feedback or bug reports is appreciated

## RPG Thunder 0.3.2 BETA

I'd like to wish you all a happy new year!

An update featuring the new crafting system, new item sets, class info, improved stat system, etc...

Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Explaining the item crafting system.

With this update comes the crafting system and an improved stat system for items. All equipable items now have these stat parameters for every stat:

1. base\_stat

2. crafting\_bonus\_min

3. crafting\_bonus\_max

When crafting an equipable item you will have an rng chance of getting a strong craft, this will increase the items' stat with a value between crafting\_bonus\_min and crafting\_bonus\_max

You can check these parameters for every item using the $itemdata [itemname] command.

Changes:

- Added $recipes [optional: Page] command.

- Added $craft [name] [optional: amount] command.

- Added craftable consumable 'Cooked Common Fish'

- Added $classinfo [optional: ClassName] command. (This shows you the base stat, stat increases, allowed item types, etc. for the selected class)

- Added links to our official resources to the $help command.

- The commands $equip,$inventory,$gift,$sell have been switched to a 'bag slot' system instead of an 'item id' system. Items are now inside of numbered slots in your inventory. If you want to execute a command with a select item you have to pass what slot it's in. Example: $gift @ru 20. This will gift the item in my 20th inventory slot.

- Added a level cap. All exp gained above level 15 is useless (for now.)

- Added 2 new armor sets.

Coming Soon tm

- Sorting recipes by category

- Travel system (to travel to other zones)

- Professions

- User Marketplace

As usual, thank you to everyone for testing our work, any feedback or bug reports is appreciated

## RPG Thunder 0.3.3 BETA

An update containing bug fixes, voting, info commands, revamped registering, etc.

Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Changes:

- Revamped $register. To get started you can simply run the command and the bot will run your through step by step.

- Changed the text when finding the boss to be bold and more attention grabbing.

- Added the $vote command, giving you some sweet rewards for helping out and voting.

- Added the $vote command to the $ready and $cooldown commands. (external rest API call)

- Materials you do not own (value of 0) will no longer be displayed on the $materials command.

- Updated the help command with new links and a warning about this being a beta.

- Added icons to classes (the current ones are temporary)

- Added proper descriptions to all classes

- Added $classes command listing all the current available classes and their descriptions. [Credit to @Yuki ]

Fixes:

- Fixed the bug that would say you have full health when dying in a turn-based session with the zone boss.

- Other minor fixes

As usual, thank you to everyone for testing our work, any feedback or bug reports is appreciated

## RPG Thunder 0.3.4 BETA

Thank you all for trying out our bot!

We are rapidly growing even though we are still in early beta! We appreciate the feedback, suggestions, bug reports and smiles you've all bee giving us! Seriously.

Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Changes:

- Added a 5 second cooldown to the $coinflip command to prevent spamming it and abusing the gambling system.

- Made it so that other users can't interfere with your session, they used to be able to talk in it. Not anymore!!!! Suckers!!!

- Added $eat as an alias to $consume

- Revamped cooldown system to a way cleaner solution, less performance heavy.

- You may now type whatever you want when the bot prompts you to enter you class when registering. As long as it contains the class name somwhere, you should be golden :^)

- Some groundwork has been laid for the travelling that's coming soon tm .

As usual, thank you to everyone for testing our work, any feedback or bug reports is appreciated

## RPG Thunder 0.3.5 BETA

An update containing lots of requested features. Your feedback is key for the development. Thank you for being a part of RPG Thunder!

Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Changes:

- Added $help [command]. This shows the usage and information of a command, if you ever get lost you can use it! :)

- The equipment has been separated into its own command: $equipment [optional: @user] showing the stats of the item.

- Added the $travel command. If you have the next zone unlocked you can travel to it, there is no content yet there though.

- Added the $zones command. Listing all zones available in the game right now and their suggested level ranges.

- Removed the $currencies command. Your currencies are now displayed on your $profile

- Added a confirmation prompt when crafting something.

- Added the possibility to run specific allowed commands during traveling. Yes you may  kill your time while traveling with gambling, jeez you addict!

Fixes:

- Fixed the $consume command  (Credit @Zoran)

https://discordapp.com/channels/646062255170912293/656460397527957514/662980025351405611

- Fixed a visual spacing bug when finding the boss while exploring.

As usual, thank you to everyone for testing our work, any feedback or bug reports is appreciated

## RPG Thunder 0.4.0 BETA

So... I've heard you guys like gambling huh? Welcome: The Lottery!

The Lottery

We have implemented a system to have daily lotteries. Every day a winner gets picked and the price pool goes to the winner. The lottery message is updated every 15 minutes in the #invalid-channel channel. Displaying the users with the highest amount of tickets. You can enter the lottery by using the $lottery command. If you wish to check how many tickets you have for the current lottery you can do so by executing $lottery tickets

Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Changes:

- Well... uuh... The lottery, duuh!

- Made some commands more clearer by changing 'you have x' to 'username has x'

- Added a helpful confirmation to the $sell command.

- Added a proper time formatting system. No longer will you get scared by these H U G E cooldowns.

- Added a $daily command with randomized rewards.

- Added a $weekly command with randomized rewards.

- Added API failure protection. Your gameplay shouldn't suffer from other companies their mistakes.

Fixes:

- Fixed $gift command to work with amounts.

- Fixed $consume bug when not owning the consumable it says some funny things.

- Minor visual fixes.

- And finally... My arch-nemesis... Fixed the session permission bug.

We have been growing rapidly, all thanks to everyone voting for our bot on top.gg.

We are currently on the 5th place of trending, but are going down! Help us out by voting!

As usual, a H U G E thank you to everyone for testing our work, any feedback or bug reports is appreciated

## RPG Thunder 0.4.1 BETA

Fixes? Fixes!

Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Changes:

- Changed confirmations to reactions instead of typing yes/no

- Your custom server prefix is now loaded as static data on the bot, improving command execution speed.

- Changed up the winner announcement of the lottery a bit. it's now announced in the #invalid-channel  channel instead of #announcements -- Without mentioning everyone.

- The lottery message now updates every 15 minutes (was 1hr)

Fixes:

- Fixed the bug where if you were really underpowered while fighting the boss that your attacks would heal the boss instead of deal damage. (woops)

- Implemented another attempt at fixing the 'HUH MY SESSION STOPPED WORKING'-bug

- Fixed the visual bug that happened when using $heal and you do not have enough potions.

- Fixed the blackjack bug that would result in a push while you have a better hand that the dealer.

We have been growing rapidly, all thanks to everyone voting for our bot on top.gg.

We are currently on the 5th place of trending, but are going down! Help us out by voting!

As usual, a H U G E thank you for testing our work, any feedback or bug reports is appreciated

## RPG Thunder 0.4.2 BETA

Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Changes:

- Updated the last few yes/no confirmations to reaction confirmations.

- Added helpful warning indicating your class can not wear an item you're about to craft (to prevent spending mats on crafting the wrong items)

- Added helpful warning indicating you are too low level to equip an item you're about to craft (and its level requirement)

- Changed the 'you are too low level' message when equipping to 'you are too low level, you must be level x' to prevent you having to run several commands to know what level you should be to actually equip the item.

- Removed the $equipment command. Your equipment has been put back onto your profile.

- Added confirmation with the same warnings to the $buy command

Fixes:

- Fixed the 'that is on cooldown for another unknown' bug.

We have been growing rapidly, all thanks to everyone voting for our bot on top.gg.

We are currently on the 5th place of trending, but are going down! Help us out by voting!

As usual, a H U G E thank you for testing our work, any feedback or bug reports is appreciated

## RPG Thunder 0.4.3 BETA

Birdwood? Birchwood? Ashfall?... Birchfall!

The release of our second zone with over 60 new items, recipes, materials and more!

Note: current enemies, names for zones, items, materials, etc. are temporary and are subject to change as the development goes on.

Changes:

- New obtainable materials: Tungsten ore,Ash Wood, Birch Wood, amethyst, ...

- Over 60 Items

- New recipes

- Rare + Epic drops

- Gems from mining

- Mob max levels

- 11 new explore enemies

- New boss

- Level cap increase to lvl 23

- Added material Linnen for cloth crafting

...

Fixes:

- Fixed a spacing bug on the $rd command

We have been growing rapidly, all thanks to everyone voting for our bot on top.gg.

We are currently on the 5th place of trending, but are going down! Help us out by voting!

As usual, a H U G E thank you to everyone  for testing our work, any feedback or bug reports is appreciated

## RPG Thunder 1.0.0 BETA (Rework Patch)

At long last the full rework of what we have is done. We have built everything up from scratch to provide you with a balanced, intuitive and fun game to play.

Professions & Crafting

The first big thing of note is that Professions have been added. You can use the command $professions to see them. You have gathering professions and crafting professions. For the crafting professions you have recipes (crafting).

If you want to increase your skill in the crafting professions you need to craft items. There are several things of note here.

To know what recipes a profession has you can check doing $recipes [professionName]. This will list ALL the recipes of that profession.

Anything between '❮❯' shows you the crafting cost of the item and between '⦕⦖' you will find the following:

skillgain - This is how much skill you will gain from crafting the recipe.

skillrequirement - This is how much skill you need in the profession to be able to craft the recipe.

skillgreenzone - When your skill goes above the green zone's amount you will only have a 50% chance of gaining skill from crafting the recipe.

skillgrayzone - When your skill goes above the gray zone's amount you will not gain any more skill from crafting that recipe.

Stats increases

When crafting a item it increases the item's base stats by up to 10%. So you can have strong crafts and weaker ones.

Querying system

With the rework we have added something we call the 'querying system'. This allows you to add parameters to a command that displays items. Queries always start with '-' followed by what query to apply and then it's parameters.

Here is a list of all available queries as of the rework:

sortby

sortby allows you to sort by whatever parameter is def into the query.

-sortby id

-sortby atk

-sortby def

-sortby acc

-sortby quality

-sortby amount

maxitems

The maxitems query allows you to display less/more items in one go. Right now the views are set to fit on mobile but if you want to display more items than the default you can use this query

example: $inv -maxitems 10 - this will make it so you see 10 items per page in the inventory.

filter

This query applies a filter to the items making it so you only get to see what you filter for.

-filter type=material/consumable/equipment

-filter quality=common(1)/uncommon(2)/rare(3)/epic(4)/legendary(5)

-filter slot=main-hand(1)/off-hand(2)/head(3)/chest(4)/legs(5)/feet(6)/trinket(7)

Queries can be applied to: Inventory, Recipes, Shop.

You can combign queries to get the results you want.

example for getting the main hand with the most damage in your inventory: $inv -maxitems 1 -filter slot=1 -sortby atk

Mobile Support

As mentioned before, we do our best to fit all the commands on a mobile screen to make sure you can play anytime, anywhere.

Universal References

All references to items can be done by passing the ID of the item or the name. [itemID/ItemName] [amount/all] this goes for all commands.

All items have their respective id now

Previously equipment, consumables and materials were seperated. This is no longer the case. They are all found in your inventory and have their respective ID.

Added some convenient commands

$experience - Shows your experience in your current level with a progress bar.

$health - Shows your health status with a progress bar.

Health regenerates over time

We have replaced our $rest command with a system that regenerates 200% health over the span of 24 hours.

The currency, material and experience gains have been pruned, and tuning formulas have been put in place.

We have decreased the overal speed of leveling as before it was a bit too easy to just outlevel a zone within an hour. We want it to be atleast a tad more challenging. All tuning is now done using our base formulas which ensures everything is 100% balanced for all players, if something is hard for you as a warrior. It will be equally as hard for a mage or archer in the long run.

Message Structure

All bot messages have an similar structure now. The bot first mentions the username of who the message is meant for, following up with the details.

Improved command execution speeds

With our new data storage system there no longer has to happen any external connections between servers which cause latency in between the receiving and responding of commands.

Increased blackjack session responsiveness

The blackjack sessions have been improved upon, the game session feels more responsive and gives you the feel that this is a proper game being played.

Tons and tons of smaller changes

There have been tons of small changes improving the quality of the game. Naming them all would be wasting time, just know they're there.

## Hotfix patch

I've rolled out a hotfix patch.

Fixes:

- inventory filtering is fixed.

- Fixed it so that $itemdata command can be used with both the item name or item id.

- Fixed the exp bug happening when you die, the precentage of exp in your current level converts to the previous level.

- Fixed the $giveitem command allowing you to give infinite amount of equipment items and then it taking all of your inventory. You can use it safely now.

- Fixed the $sell command, when selling equipment it now successfully checks if you do own enough of that equipment to sell the amount.

- Fixed the duplicating and lost items problem when equipping items. You can also no longer wear a two hand and a one hand at the same time.

Hotfix patch

Another hotfix rollout!

Fixes:

- Fixed $use command not working as intended when using consumable items.

- Fixed bot whining about you not being registered while you are.

- Fixed session bug where the session would not receive your input sometimes.

- Fixed $sellall, when selling more than 40 items it displays up to 40 and adds 'and more...' to work around the discord max message size limitation.

- Slightly buffed Malachite drops from mobs.

## RPG Thunder 1.1.0 BETA

Who let the boss out?!

An update featuring the new fleshed out ability system and the return of the turn based battle system... but... B E T T E R!

New ability system

Let's start of with the new ability system. Each ability has a cooldown. Naturally, when you use the ability the cooldown will trigger and you will not be able to use the ability for several rounds. So time your abilities well!

Each ability has atlease one effect, (there can be multiple). Let's go over some of the implemented type of effects.

1. instant damage - This instantly deals damage, it scales with your attack stat.

2. instant healing - This instantly heals, it also scales with your attack stat.

3. damage over time - This will deal damage over several turns, also scales with attack.

4. healing over time - This will heal over several turns, also also also scales with attack.

5. absorb buff - This buffs the target, adding a shield which will absorb damage.

6. damage reduction buff - This will reduce the damage you take by a set percentage for several rounds.

## Quick notes

How do i get these abilities?

Great question!

Ability Commands

$spellbook - This will show you all of the abilities you have unlocked.

$spellbook -all - This will show you all of the abilities your class has, including the ones you have not yet unlocked.

$spells - This will show you all of your current equipped abilities.

$equipspell [spellID/spellName] - This will equip the spell you pass with it, it will also prompt you for what slot to equip it in.

and most importantly

$spelldata [spellID/spellName] - This shows you exactly what the spell does in detail.

The bosses are back better than ever!

You can now once again enjoy the zone boss fights.

How?

Simply expore in the zone untill you find the lair. When you have found the boss's lair you can start a boss session by using the command: $boss

Important to note:

You have to equip your abilities first before marching to your death in a boss fight.

The boss rewards are significantly increased if it is your first time defeating it.

You can find more details on the boss fight in the starting message of the boss session.

I added the administative command to $help as requested by @Fer

Fixes? Fixes!

Fixed the mysterious item disapearing bug!  Special thanks to @Fer  for helping me identify what was happening.

Fixed the timout session bug from happening and losing your coins/levels.

## RPG Thunder 1.1.1 BETA

A small update containing:

- The Ashsquare boss has been buffed by 12%

- The boss session is more performant and less laggy. It's more interactive.

- The cooldown of your abilities is now reset when ending a boss session.

- The chance of finding the boss has been buffed from 1.2% to 3.2%

- The boss session info message now updates when someone dies. So it actually looks like it is over.

- Limited the $daily and $weekly rewards to only give you common or uncommon grade items from any zone.

- Fixed the combat log message displaying wrongly when using the Archer ability 'Evasive Maneuvers'

## RPG Thunder 1.1.2 BETA

This update brings the long awaited patreon integration to life, if you would like to support us in the rollercoaster that is developing RPG Thunder you can! And in doing so you will gain some in-game benefits that'll solve your impatient spamming untill the cooldown is back off. (You know who i'm talking about)

This project is quite a spendy one, all of your pledges will be spent on improving and expending the quality content in the future. For more info on Patreon visit our patreon page: https://www.patreon.com/join/rpgthunder

IMPORTANT NOTE: make sure you link your discord account to your patreon account before purchasing to instantly get the benefits.

Additional changes

- Added proper prefix saving and loading on server restarts.

- Implemented new vote system, it now shows you exactly when the cooldown will reset!

- New users now start with 50 coins.

- Fixed a bug where consuming multiple consumables would only heal the amount of one consumable.

- Fixed users going over the maximum profession skill (for now).

A note for future content

We are happy with the assortiment of features that make the foundation of RPG Thunder's gameplay. We are looking to expend our game upward with adding new zones on the weekly and once in a while a new feature will be implemented in between. So keep a look out on the patch notes as you'll see a lot of new zones releasing in the coming weeks.

Thank you all so much for testing RPG Thunder, it is through your feedback and suggestions that we have a list of awesome features, and a special thanks to all of our deleted-roles that have sniffed out the bugs!

## RPG Thunder 1.1.2.1 BETA

A small patch to yesterdays update.

We are nearing 15 server boosters, that means -- custom banner! So as a little tip of the hat to our servers boosters:

Being a server booster in the official RPGThunder Server (this one) will get you 3% Cooldown reduction (above any other cooldown reduction you currently have active). This works in any server the bot is in.

There is also a new command $donate. It tells you in detail where, why and how you can donate to support RPG Thunder.

## RPG Thunder 1.1.3 BETA

A major update bringing you the second zone in all of its glory! Welcome back Birchfall!

Changes

- 150+ new items.

- All recipes have new recipes and can now be leveled up to a skill of 50

- 9 new enemies to fight with unique drops.

- A level cap has been implemented for level 20

- Each class has 2 new abilities

- New shop items

- Hunt for the first set of epic-grade items in the game.

Important of note

- Server boosters get 10% traveling time reduction.

- Patrons get travel time reduction depending on their tier. (https://www.patreon.com/rpgthunder)

- I have discontinued the leveling of the cooking professions as i want the cooking profession to give you long-time buffs instead of instant effects. You'll see this implemented in the future.

- All players that exeeded level 10 have been reset to level 10 and gained 2 valor for each level that has been removed. We want to keep the new content fresh for everyone.

Fixes

- Fixed soul of anansia dropping from daily/weekly.

- Fixed up the potion costs/benefits not making sense

- Fixed Dreanic steel-linked leggings recipe missing for the blacksmithing profession

## RPG Thunder 1.1.3.1 BETA

A small sized update bringing an additional layer of fixes and changes to patch 1.1.3.

Changes & Fixes

- Fixed the bug where you would not actually receive the level penalty upon dying from exploring.

- Added exp decay, for each level a mob is lower than you, you receive 5% less experience stacking up to 100%. This is to prevent just staying in the same zone to level.

- Fixed Damage reduction abilities not actually taking effect.  The abilities: [Evasive Maneuvers, Shield Block, Ignore Pain and Ice Wall] work as intended now.

- Anansia, Queen of the Woods's ability poison sting was nerfed from a 2.1 multiplier to a 1.75 multiplier with  a 5% sucess chance reduction.

- Added rounding of numbers above 1000 to a shorter notation, 'x.xxk' For example: 1520 --> 1.52k

## RPG Thunder 1.1.4 BETA

We return to you with another major content update along with some changes, tweaks and quality of life improvements.

New Zone: Cornerfax (level 20-30)

- Level cap increased to level 30

- 12 new enemies

- Tons of new recipes

- Professions can be leveled up to level 75

- New abilities for each class

- Over 180 new items

- A full set of new material items.

- A set of legendary weapons buyable with valor points.

- Many, many, many more...

Changes

- Simplified the filtering syntax. you can now filter and sort by doing $inv -type equipment or $inv -sort atk

- Added $unequip [slot] command.

- Fixed an issue that would cause your turn based battle to get stuck. When all your abilities are on cooldown and you cannot attack you will lose your turn.

- All ability effect have a maxDamage and maxHealing value now. Preventing from abilities scaling beyond higher ranked abilities.

- Mage ability Mana Shield has been limited to 500 absorb.

- Added new type of ability effect: Immunity.

- Added new type of ability effect: LifeDrain.

- Changed mage ability ice wall to ice block. The ability now grants a single round immunity with a medium sucess chance.

- Ignore pain has been changed to a Immunity effect.

- Fixed a bug where crafted items would lose their bonus stats.

- Fixed a visual bug of exp not being rounded to the new 'k' notation.

- ALL common items now have generic re-used icons determined by their slot and type.

- Fixed some recipes requiring wrong materials.

- Fixed some grammar errors. (if you find these by the way make sure you report them)

Reminder

If you enjoy RPG Thunder and have a spare buck, you can support us by donating and gain some in game benefits by doings so. For more info, use the command $donate

As always, thank you for being a part of RPG Thunder, you rock!

## RPG Thunder 1.1.5 BETA

And along rolls another zone...

New Zone: Dayfall (level 30-40)

- Level cap increased to level 40

- 12 new enemies

- Tons of new recipes

- Professions can be leveled up to level 100

- New ranks to abilities for each class

- Over 180 new items

- A full set of new material items.

- Many, many, many more...

Changes

- The boss fight cooldown has been increased to 6hrs.

- Fixed some stability issues

- Minor bug fixes.

Important note

Now that this zone is released we will start to put some more resources and time towards our Big list of additions and changes that are to be made. So you will be seing that instead of a new zone every week for now. Keep an eye in to stay up-to-date on releases.

Reminder

If you enjoy RPG Thunder and have a spare buck, you can support us by donating and gain some in game benefits by doings so. For more info, use the command $donate

As always, thank you for being a part of RPG Thunder, you rock!

## RPG Thunder 1.1.6 BETA

The first of many updates coming in the next 3ish weeks.

Macro Protection System

I have implemented a macro protection system to keep things fair for everyone. We do not want to have some smartass using a macro or script ruin the general economy and fun for others!

One-time drop functionality

We have added the functionality of having a 100% chance drop on items when you first kill the boss. This will allow us to give the players collectables such as keys as a requirement of entering the upcoming dungeons.

soulbound items

Items can now be 'soulbound'. This simply means that it cannot be traded with another player, EVER. Items such as dungeon keys and one time drop legendaries will be untradable. When the marketplace comes around, soulbound items will also not be placable on the marketplace. (This information can be found on the $itemdata command)

Boss portraits & improvements

All bosses wil now have portaits. The current ones available also do. I have tweaked some things with the boss command. It now shows you the stats and portrait aswell as abilities when warning you about the difficulty.

Currency & rounding fixes

Fixed some currencies not rounding properly. For example: when betting 1 coin in blackjack. And you earn a hand of 21 points, it would give you 1.5 coins back. Making your overall currency not rounded. It now rounds up from 5. I have also fixed a problem where some places would not show the abreviated number notation when they should.

Unsellable Items

Some items will now be marked as 'unsellable', meaning you will not be able to sell them on either the marketplace or with the $sell command. This will apply to the majority of the legendaries and boss souls. (This information can be found on the $itemdata command)

Top Lottery entries

The amount of top lottery entries that is displayed on the lottery message has been increased to 15. In addition i have fixed a bug where it would show the top listings in a reversed order.

Reminder

If you enjoy RPG Thunder and have a spare buck, you can support us by donating and gain some in game benefits by doing so. For more info, use the command $donate

sparkles And as always, thank you for being a part of RPG Thunder, you rock!

## RPG Thunder 1.1.7 BETA

I think it's obvious that RPG Thunder's growth over the past month has shocked anyone. The huge amount of new players brought a new layer of testing to our game: Performance and Stability.

As you may have noticed there have been plenty of bugs, data loss and crashes over this period of time aswell as memory usage ramping up to unacceptable amounts.

This update seeks to fix the issues that have been appearing and squish the bugs once and for all awell as bring some minor additions and quality of life changes!

Changes

- Added the $canceltravel command.

- Macro protection now instandly executes after reaching the max amount of commands (instead of the next message)

- Macro protection now requires you to execute a command before you receive the DM. It also notifies you if your discord setting do not allow for DM messages from the bot. (this prevents macro (ab)users to just keep an eye on their phone for notifications.) Suggested by @Nateღ ネイト

- Blackjack Aces (A) now decrease their value to 1 when you go over the 21 points treshold. Allowing you to ACE a strategy :^)

- Lottery tickets have a chance to be more expansive now.

- Users can now buy up to 15 lottery tickets.

- Macro protection prompt happens less often now.

Fixes

- Fixed $equipspell sometimes getting you stuck in a confirmation state.

- Fixed the top.gg server stats not updating as intended.

- Added command rate limiter, this fixes ppl being able to spamm a command (like daily/weekly) and have it be executed multiple times before the cooldown triggers.

...

And alot more minor fixes that will smoothen out your gameplay, improve performance and quality of life.

Reminder

If you enjoy RPG Thunder and have a spare buck, you can support us by donating and gain some in game benefits by doings so. For more info, use the command $donate

## RPG Thunder 1.1.8 BETA

Happy Easter !!

Starting today our very first event is going live! Hunt for eggs, make big bank by trading them or get lucky with what's inside!

How to hunt

Just do your usual routine of spamming commands, you can hunt for eggs using the gathering and explore commands throughout all zones!

What do they do?

There are 3 different tiers of eggs.

-  Easter Egg - Tier 1 [ 5% drop chance ]

-  Easter Egg - Tier 2 [ 2.5% drop chance ]

-  Easter Egg - Tier 3 [ 0.5% drop chance ]

The higher the tier, the better the rewards will be.

Each egg has a chance to have either one of these rewards:

- Coins

- Exp (5% / 10% / 25% of level)

- Item (find out what)

Additional changes

- Fixed visual spacing bug in $senditem commands.

- Added (as suggested) a orange-red color to the embed when your health goes below 25% when exploring.

- Fixed twohand: undefined visual bug on $id command.

Reminder

If you enjoy RPG Thunder and have a spare buck, you can support us by donating and gain some in game benefits by doings so. For more info, use the command $donate

A special thank you to one of the most important parts of RPG Thunder: our community!

You're what makes this game as alive as it is and we can't thank you enough for being a part of it all.

Have a fantastic day and happy easter!

## RPG Thunder 1.1.9 BETA

This update mainly contains balancing updates around the economy and gambling.

Let me start of by saying that voting is fixed.

As most of the active playerbase knows, the economy has been very spiky because of the way our gambling systems work. We have decided to tackle these problems while keeping gambling as rewarding and interesting as ever.

Gambling Caps & Professions

Let us start off with mentioning the gambling caps. You can no longer gamble infinite amounts of coins in a single bet. Bets are now limited to a reasonable cap and if you are a hardcore gambler, this cap can be increased by leveling up the gambling profession.

The base cap of bets is now 1500 coins.

Any level one character with a gambling skill of 0 can bet up to 1500 coins.

For each skill point in your profession this cap is increased by 35 coins.

This means right now (as the max skill is at 100), you will be able to increase your cap by a total of 3500 coins. (a total max of 5k)

The skill of each profession will continue to increase at the rate of 25 skill points for each new zone.

Your level also serves as limiter to your bets.

Since we do not want to have a bunch of level one gambling accounts, your level limits how much your cap is increased by.

Let's say you are a level 7 archer and you are an extreme gambling addict and have leveled your gambling profession to 70/100 skill points.

You will not be able to benefit of the cap increase fully since it will limit you to the cap increase of 25 skill points.

level 0 - 9   -> skill 0 - 25

level 10 - 19 -> skill 26 - 50

level 20 - 29 -> skill 51 - 75

level 30 - 40 -> skill 75 - 100

Another thing of note is that the gambling cooldown has been halved.

How to level the gambling profession?

Leveling up the gambling profession works a bit different from how the others work.

The way you level it is by... well... gambling!

For every coin you gamble, regardless of win or loss, you will receive 0.00005 skill points. So naturally the higher your bets, the more skill points you will receive.

For every whole/natural number of skill in the profession your gambling cap will increase by 35 coins.

New gambling keywords and syntax

As you may have noticed, when specifying the amount of coins you wish to gamble you can add 'k' behind the amount to multiply it times 1000.

With the new caps you can use the keywords:

- max which will bet the max amount your current cap allows you to bet

- halfmax or hm which bets max divided by two

Naturally under the hood there have been several visual and technical bug fixes. As always a huge thank you to all those who have reported them!

Reminder

If you enjoy RPG Thunder and have a spare buck, you can support us by donating and gain some in game benefits by doings so. For more info, use the command $donate

A special thank you to one of the most important parts of RPG Thunder: our community!

You're what makes this game as alive as it is and we can't thank you enough for being a part of it all.

Have a fantastic day!

## RPG Thunder 1.2.0 BETA

This update contains the beginnings of a core quest system that will be scaled out and improved upon over the next few updates!

While many long-term users won't immediately see the benefits of this update, know that the quest system foundation is in place, and we've got a lot of awesome quests we're working on that will be implemented in the next few updates!

Onboarding/Tutorial

- Newly registered users will be presented with a guided tutorial that will teach them the basics of the game.

- This is also the beginning of the quest system.

- All current users level 10 or under will get the Tutorial Quest in order to teach them how to play

- If you're not level 10 or under, but would still like to do the tutorial, you can use the command $tutorial

Quests

- You can view active quests by doing $ready or $quests (most people won't see any untill we add more in the next update or two, but the foundation is in place)

Upcoming Features

- While it's been a long wait for new features, we've finally got the ball rolling again, and plan on adding a lot of quality-of-life improvements, as well as new content.

- This week we'll be adding another town!

- Adding the first dungeon is TOP priority after the town!

Reminder

If you enjoy RPG Thunder and have a spare buck, you can support us by donating and gain some in game benefits by doings so. For more info, use the command $donate

A special thank you to one of the most important parts of RPG Thunder: our community!

You're what makes this game as alive as it is and we can't thank you enough for being a part of it all.

Have a fantastic day!

## New zone released

Everflint is now available!

A new zone has been released

- Level cap lvl 50

- 60+ new recipes

- Profession caps increased

- 150+ new items

- 12 new enemies

- 2 new abilities for each class

- new materials

- new boss

- ...

The Easter event has ended

Important notice

We are still adding icons for the new items, beware (especially in crafting recipes).

Reminder

If you enjoy RPG Thunder and have a spare buck, you can support us by donating and gain some in game benefits by doings so. For more info, use the command $donate

A special thank you to one of the most important parts of RPG Thunder: our community!

You're what makes this game as alive as it is and we can't thank you enough for being a part of it all.

Have a fantastic day!