Cold Blooded

Masters of the cold weather, snow and ice, Cold Blooded excel at offense and crowd control but have higher Stamina requirements than most. The official color is arctic blue.

## Tier-0

Cold Blooded are not affected by harsh cold weather conditions such as rain, snow, blizzards. They can even run right over ice without ever worrying about slipping nor cracking it by accident and falling.

## Tier I

* Cold Boost - Cold Blooded can produce incredibly cold wind and fuse that into their attacks (cold fumes in their blades, weapon, cold punch, etc). Doing so raises offense to x1.1ATK stat, but more importantly, wounds inflicted with this type of attack will reduce the target's speed by 1, for 3 turns. This effect stacks up indefinitely as well as resetting the duration, meaning if the user hits again before the 3 turns are up, the speed reduction will be 2 instead of 1 and the duration back to 3 turns. This does not affect other Cold Blooded players. Costs 7 Stamina per turn to keep in use.
* Cold Presence - Constantly emit and project a cold aura that lowers the surrounding temperatures. Not only can this be helpful to weaken fire based abilities, it can also make it easier to use other cold based abilities. Furthermore, monsters of lower level have a chance of running away in fear instead of choosing to fight this user on sight, with the chance being higher the bigger the level difference. This can never be turned off, so it can cause problems with the locals in certain areas. This has diminished (or even no) results in areas that are naturally very cold, such as areas with snow/blizzards.

## Tier II

* Ice Surfer - The user can surf on ice, moving twice as fast on any surface made entirely out of ice, with no Stamina cost. Additionally, they can create a surfboard made of ice under their feet and surf that instead, though this costs 10 Stamina and can melt in overly hot areas.
* Frozen Arsenal - The user can create any sort of weaponry made from ice and wield that in combat or even lend to other Cold Blooded players. The ice weapons deal the same regular damage that the player usually deals with regular attacks, though this does allow for constant style of combat switching without having to buy different weapons. Ice weapons break after being used 3 times or being parried (or used for parrying) twice, but melt after just one hit from fire moves. Costs 2 Stamina per created weapon.
* Cold Touch - The user's body becomes incredibly cold. Any who touches it (even with their weapon), will become sluggish, losing 1 Speed for 3 turns. It can stack with itself just like Cold Boost, but it can also combine with Cold Boost stacks as well. Costs 5 Stamina per turn in use.

## Tier III

* Ice Absorption - The user can absorb any ice or snow they touch, be it from nature, or from what they created, or from other ice based attacks. Absorbing large amounts of ice recovers 2% HP and 2 Stamina, while absorbing large amounts of snow recovers half of that.
* White Death - The user can generate powerful winds of snow and cover the area with it, also rapidly lowering the surrounding temperature, putting out fires, chilling plants to death, freezing the surface of bodies of water(lakes, rivers, ponds, pools, etc). Costs 15 Stamina to pull off. Blizzards remain for 3 turns, they begin to fade at the end of the 3rd turn, but are only fully gone by the end of the 4th turn, with the snow melting (if it's a naturally warm area) during the 5th turn.

## Tier IV

* Icicle Shards - The user can generate ice shards the size of large spear heads, from thin air, causing them to float in the air. These shards can be fired at enemies at will, hitting multiple enemies or a single enemy, dealer's choice. The damage done in total is x3 the user's ATK stat, divided equally among all hit targets (if more than one). Costs 20 Stamina per use.
* Glaciar Constructor - The user can create objects made entirely out of ice they generate on the spot. The cost varies per creation, but it's usually cheaper... Twice as expensive as the Earth Guardian's Constructor ability, unless used in an icy/snowy area, in which case they have the same cost.

## Tier V

* Arctic Soldiers - The user can create sculptures of ice that then come to life. The sculptures can be made in many different shapes, be them animals, beasts, monsters, even people (including but not exclusively, the user). The Artic Soldiers, whoever they are, will fight for the user, dealing damage equal to x1.5ATK, taking two hits to actually kill any of the creations. Costs 10 Stamina for every creation.
* Hell Freezer - The user generates a dense blizzard in the entire area of combat, flash freezing everyone in it and then breaking the ice apart, not killing but dealing damage to all those affected (everyone except Cold Blooded players). The damage each received is equal to x5ATK, unless this is done in an area where snow was already in existence (be it a natural occurrence or due to something like the ability White Death), the damage will instead be x6ATK. This move is capable of even freezing fire, except the fire from the ability "Fire Flash". The Stamina cost is 50 Stamina.