World 7: Sphere of Elysium

Beta Laser Drone**W7 IS RELEASED, Page updates are on way.**

    A lush paradise and self proclaimed: Land of the Gods. The great city of Zetapolis rests at it's heart. Help drive out the corruption from this world.

To unlock this world, you first need to finish World 6 campaign. Then you have four options of unlocking this world:

1. Hero awakening ranks sum up to 51.
2. Own 18 heroes.
3. Buy with 250 Tournament Coins.
4. Buy with real money **(?4$?)**. **? This option seems to be unavaibale atm?**

Tips for unlocking HERE.

**Maps:** W7 map pictures are found here

## Campaign Progress Unlocks

*As regular there should eventually be 40 campaign levels in this world.*

* After unlock players (who didn't participate in their event) will get to choose Cyra or Elara. Chosen hero will be available at hero store for 3000 gems as usual, while other hero only after beating lvl 210.
* Level 210 unlocks Cyra or Elara for purchase, and unlocks Hogan's R7 awaken and upgrade (for 1000gems).

## Towers and Upgrades

For more detailed stats on the towers, upgrades, build cost, etc. please refer to this spreadsheet . Or look at this (hopefully soon to be outdated, as many bugs should be fixed eventually) reddit post for explanation.

**Not gonna write individal tips yet, as tower are very bugged. For now mainly read spreadsheet or reddit explanation, and hope fixes are coming soon.**

### Rho Thrower

 Projects force and shoot projectiles. Effective against ground and air enemies.

Enhancements:

* **Triple Snipe** - 1x - The Sylvan Sniper shoots 3 projectiles in quick succession.
* **Enhanced Momentum** - 3x - Increased critical chance.

Upgrades:

* 6 stars - Limiter Release - Launcher platforms activated.
* 8 stars - Perfect Perception - Sylvan Sniper is able to see cloaked units.
* 10 stars - Maximum Potential - Launcher platforms fire special citadel tech projectiles occasionally.

Anti-air?: all effects both ground and flying

*Tips:*

### Crystal Keep

 A giant crystal barracks housing the Sylvan Spears. Effective against ground units.

Enhancements:

* **Proximity Sensor** - 1x - The crystal pulses to detect and mark nearby enemies.
* **Resonance Clones** - 3x - The crystal's power creates shadow clones of the Spears.

Upgrades:

* 6 stars - Crystal Infusion - Energy surges through the Sylvan Spears and pierces enemy armor.
* 8 stars - Advanced Targeting - Sylvan Spears prioritize attacking marked targets. **(pre-launch desription)** **/** Sylvan Spear now pierce armor **(actual in-game but probably buged desription, as armor pierce is already on 6 stars upgrade)**
* 10 stars - Crystal Resonance - Resonance pulses damage marked enemies.

Anti-air?: ground only

*Tips:*

### Gamma Sentry

 An immobilized sentry drone enveloped by plants shoots blasts from its head. Effective at stopping enemy movement.

Enhancements:

* **Stunning Bloom** - 1x - A flower releases spores and slows enemies.
* **Sentry Alarm** - 3x - Triggers electromagnetic pulses.

Upgrades:

* 6 stars - Liquid Cooling - Attacks faster due to better cooling.
* 8 stars - Thorny Trap - Thorny Vines sprout from the ground trapping enemies briefly.
* 10 stars - Pacification - Chance to turn enemy into a seedling that floats away.

Anti-air?: all effects both ground and flying

*Tips:*

### Volari Perch

 A group of Volari mages, ancient guardians, defend with powerful magic. Magical attacks and defensive spells.

Enhancements:

* **Two in the Bush** - 1x - Two small birds perch on the sides of the tower and remove slime from covered units.
* **Dive Bomb** - 3x - Spirit birds falls from the sky in an area, hitting enemies in the air and on the ground.

Upgrades:

* 6 stars - Scout Drone - Hawk improves range.
* 8 stars - Accelerator - Attack rate increased.
* 10 stars - Volari's Ancient Power - The Ancient Volari unlock the Crystal Keeps maximum potential.

Anti-air?: all effects both ground and flying

*Tips:*

### Mercenary Board

 Special map feature, which essentially act as an extra tower. Only on specific maps, so far only on campaign (legendary excluded) maps Lvl.203, 206, and 209. There is also merc board on lvl.210 but it is later destroyed by boss.

Buy any of 3 mercenaries (act as mini-hero). After you buy one it will come with a start of next wave and stay on map for entire duration of a match. It is usable even on wave 0 (assuming you have enough Coins to buy one). Only one merc can be bought per wave. Once it arrives can be moved as regular hero and take damage, be healed, buffed, debuffed and die like any other unit. After one dies it is gone, no ressurection for them.

* **Sylvan Archer** - Shoots powerful arrows that down Flying Slimes in one hit.
* **Sylvan Fighter** - Encourages nearby troops to Attack with haste.
* **Sylvan Caster** - Protect against pesky Gem Eyes with their powerful magic.

*Tips:*

## Enemies

All enemies (including bosses) along with their stats, skills, damage, etc. are listed here in spreadsheet.

For enemy kill counts toward Achievements and Daily Missions **(?no W7 missions yet?)** visit W7 enemies HERE.

**Enemies removed by Gamma Sentry's Pacification upgrade do not count as kills. You will obtain no gold or count towards achievement!!!**

Slimes only count for "W7 Slimes" achievement, not for regular Slime achievement.

### **Tips and commentary:**

* There is an extra enemy "Ground Slime". It's all an all basic enemy with no special ability or bonus (except for 10%spell armor). It is mostly summoned by some regular enemies (as summons those do not count for achievement kills). And on some maps large groups can come mainly from pools of slime on a map (these are regular map units and they do count for achievements. They should have their own send next wave mini-window even if they don't come from normal lane entrace, just like many elementals in W4 come from, but they don't have it. I hope it is just a bug to be fixed). When these red slimes are buffed by Tin Slime they change appearance to spiky looking slime.
* Beware of Gem Eye, move ranged heroes to safe distance and avoid using melee heroes, or have summons (klike Connie's bunnies) or Azura's charmed unit to tank dmg ahead of engage
* Avoid engaing in melee in general due to prevalent "Slimed" debuff which does 40%slow and 20%dmg reduction for 10sec. or do so in range of Volari Perch tower upgraded with "Two in a bush" to cleanse them.
* Eta Sentry's tower lockdown can be very disruptive, try to stop them ahead of tower. or utilize tower properly, for exmaple Rho thrower tower itself and its upgrades are locked by this, troop on top of a tower is not and can still attack.

## Level-Specific Strategies and Tips

Can always just search on youtube for eg. "realm defense 210" and try to emulate what you see.

### Level 210

Malhog's Boss Level (Cyra's or Elara's unlock, and Hogan's Awaken).

## Completion Rewards

Rewards per level for three stars completion in this realm. Each level experience is **divided** somewhat equally between your heroes. If you don't complete Normal level with 3 stars you will get half the experience, and second half once you do. If you don't complete Legendary on first try you will get half the experience, but second half is lost as successful try after that won't award any experience.*Tip. Can watch an ad to double your Potion reward.*

Quest = gems awarded for quests. Legendary quests are awarded once all 5 corresponding maps are finished.

*Rewards (mainly experience) was changed few times over the years and might change again in future.*