Julianne Scarlatina

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* 2

# About

## Personality

Julianne is a mature and mostly serious individual, a cold killing machine engineered for the purpose of the genocide of demons. Due to the circumstances of her birth and her upbringing, she generally feels depressed most of the time. Even killing demons leaves nothing but a bad taste in her mouth. She doesn’t enjoy her work and she most definitely isn’t a sadist, yet she feels as if it is her duty and purpose to carry it out. Outside of work, Julianne tries to find happiness wherever she can, the leisurely activities of the normal citizens being some of the only vestiges of comfort and happiness for her.

## Backstory

The discovery of humans with demonic descendants had been a surprise to many, those who were able to tap into the unfathomable forces through their bloodlines alone. While deals with demons were one of the surefire ways to obtain power, a mad mind sought to produce much more for the price of one. By creating a pact with a single demon, he would enslave it and harvest its seeds to fertilize vat-grown children. The project was government sanctioned, under the conditions that these humans were to be conscripted as British operatives. Julianne was part of the first batch of artificial humans, one of the few successes that came out of the experiments.

As per the promise, she and her siblings were sent off to be trained under the watchful eyes of London’s branch of occult-regulating secret services. The training was frankly brutal and inhumane; which was perfectly fine. They were not seen as humans, rather, only sub-human tools to battle the darkness. Necessary evils. Lessons in language, etiquette, magic, combat, as well as physical and mental conditioning were all part of the process. They had the best education given to them. Those who weren’t able to keep up were sent back to the laboratories to be recycled or further experimented on.

Once she graduated, she became one of Britain’s covert operatives and was assigned to Mournhold to test her capabilities. Julianne infiltrated the A.D.D under the guise of a skilled magical huntress. She now serves as a foreign spy, becoming her country’s eyes and ears to the mundane and supernatural affairs happening in the city.

## Equipment/Resources

Julianne lives in a secure apartment within the city of Mournhold. Funds from the A.D.D Agency.

Julianne generally carries around with her a combat knife, some basic medical supplies, and two explosive grenades (A.D.D equipment) which deal a 4kN of damage within a 5m radius.

Animus
A cursed revolver supplied to her by her foreign benefactors, this gun serves as her primary weapon against the demonic and magical. The cursed gun has bonded to her and is only usable by her. If damaged or separated, the magic within the gun reassembles itself and reappears at her side always. Upon her death, the gun will disassemble. It has six chambers and fires at a rate of 2 per turn. Each bullet deals 6kN of damage, although it gains an x2 damage modifier against demons. Bullets fly at 85m/s, with an effective range of 45m, and takes a single turn to reload.

 Reload
 Damage
 Effective Range

# Powers

## Physical Parameters

 Sprinting Speed
 Lifting Strength
 Grip Strength
 Punching Strength
 Punching Speed
 Kicking Strength
 Kicking Speed
 Human Durability

## Ability

### Ruinous Cacophony

Music has always been a tool for demons to enchant and bewitch mortals into temptation. Through the genes of her father, a demon of carnal pleasures, she has inherited this ability and turned it against the very demons who cultivated it. Through this, she has earned the moniker Sister Nightingale. When activated, the user ambiently produces sound waves which disrupt the very essence of the occult within a 20m radius. All besides her own magical abilities and cursed items lose effectiveness by 20%. The ability's effectiveness is reduced on those who are stronger than her, having the values reduced by -10% for every rank above hers. Vice versa, those who are of a lower rank than her suffer an increased +10% for every rank she is above them. It lasts for 5 turns, after which it goes on cooldown half the amount of time it was used (rounded up).

### Master of Arms

Julianne is unusually skilled at using anything as a weapon. From farming tools, knives, firearms and even her own body. It generally gives her comprehensive knowledge on how to use any weapon skillfully without having the need to study it. This ability also allows her to augment every melee attack she makes by +6kN.

### Blood Barrier

A personal barrier always surrounds her form which glows a distinct red whenever hit by an attack. Julianne consciously chooses what passes through and what interacts with the barrier. She may also choose to extend this barrier onto any objects she is holding. It has a maximum 40kN durability. A special part of the barrier is that it absorbs the damage up until a point of 10kN. She may choose to release this charged up damage into an attack, giving it a +kN value according to the amount released. After releasing a charged attack, she cannot do so again for a single turn. The barrier regenerates at a rate of 5kN every turn it wasn't damaged previously.

## Pact or Catalyst

All her powers come naturally from her demonic heritage.