Tobias Armweak-Just Another Friendly Space Zombie

Name: Tobias Armweak, a deep space
explorer who has spent years exploring the cosmos on an insane mission of his
own to uncover the secrets of the universe. About ten years into his mad quest
to find the end times, he had an altercation where his spacecraft lost pressurization
and he was sucked out into space where he died in under fifteen seconds. Oddly
enough, a mutated section of a shard forced his brain activity to begin again,
but it caused whatever was left of Tobias Armweak to come back to life. Tobias
is the one who first discovered the Varelsi were Darkening stars and planets,
but he had no way of telling others considering his “condition.” He waited for
several centuries in his derelict spacecraft, repairing it slowly from the junk
of other ships destroyed by the Varelsi. He has now come to the last star,
Solus, to protect it anyway he can. He is an excellent scavenger and wreaks
havoc on the battlefield. He has taken refuge with the LLC who can curb his
lust for energy while providing them with his centuries of salvaging
experience.

Health: 1436

Shields: Up to 800. (See talent)

Health Regen: -7 per second.

Role: Attacker/Disruptor/Controller/Complex

Weapon: Sonic Sledge Hammer: Tobias uses a
sledgehammer he has heavily modified to strip and scavenge for parts. He can
smash enemies with it or charge it up to deal damage in a small radius to
enemies.

Ability 1: Screech: Years of screaming
into the void has given Tobias the ability to stun enemies with his voice for 1
second. This ability has a large radius and it causes minor and major enemies
to deal 15% reduced damage for 6 seconds.

Ability 2: Energy Drain: Tobias drains 150
shield energy from his victim to heal himself for 125% of the amount. This is
also the only way Tobias can activate his Talent. This ability can also be used
on teammates, but this ability will only drain 150 shield strength. Has a 5
second cooldown.

Ultimate: Energy Overload: His ravenous
nature as a space zombie has taught Tobias how to use his condition as a
weapon. Tobias switches to a heavy laser rifle and uses his built up overshield
energy to fuel it. Enemies who are hit by it take 92 damage per second for
eight seconds, it deals 25% bonus damage to enemy shields and overshields. This
also deactivates Sentient Remnant and consumes his overshield.

Talent: Sentient Remnant: Tobias slowly
loses health overtime and can only restore it by using Energy Drain. When the
ability activates, Tobias’s health no longer drains and he gains the ability to
store additional energy as overshield strength. If Tobias loses more than 50%
of his health, he starts to lose health again. He is also immune to healing
unless Sentient Remnant is active. People healing him will contribute to
activating his talent before they actually start healing him.

Augmentation Paths: I Am Alive and The
Banhee

I Am Alive Level 1: Enemies hit up by the
sledge’s secondary attack are slowed briefly. +2 seconds slow speed.

Level 2: Screech’s cooldown is increased,
but Screech gives you some energy towards activating Sentient Remnant. +10%
cooldown time.

Level 3: You drain less energy from
teammates to activate Sentient Remnant. -50 energy drain to teammates.

Level 4: Charged hammer attacks now knock
you backwards.

Level 5: Sentient Remnant is no longer
deactivated when you lose 50% or more of your health and doesn’t reset when you
die.

Level 6: Using Screech while Sentient
Remnant is active now amplifies damage dealt to enemies. +10% damage amplify
for 4 seconds.

Level 7: Increase your overshield storage capacity
by 500.

Level 8: Enemies hit by your sledgehammer
take additional damage overtime. +38 damage over 1.5 seconds.

Level 9: If Energy Drain is used on a
teammate to drain shield strength or health, they will be restored for either 150
health or 75 shield strength for whatever wasn’t drained

Level 10: Energy Overload no longer
deactivates Sentient Remnant.

The Banhee Level 1: The lower your health
is, the more damage you deal. Up to 35% additional damage.

Level 2: Screech now deals 140 damage to
enemies caught in its area of effect. +140 damage.

Level 3: Energy Drain can now be used
instantly and deals bonus damage to enemy shields. +20% shield damage bonus.

Level 4: Sledgehammer attacks now leech
health from enemies. +5% life steal per hit.

Level 5: You can now lose Sentient Remnant
by using Screech, losing Sentient Remnant gives you increased attack speed.
+20% attack speed for 6 seconds.

Level 6: Increases Energy Drain’s damage.
+15% damage.

Level 7: If an active overshield on you
breaks, your next skill cooldown is reduced. 2 seconds off next skill cooldown.

Level 8: Increase Screech’s area of
effect. +40% radius.

Level 9: Charged hammer attacks deal
damage in a straight line rather than a radius. +100% to hammer attack range.

Level 10: If Energy Overload manages to
break enemy shields or overshields, it causes them to explode dealing 200
damage plus 50% of the shield’s maximum strength.