recursal/Fanatic-Fandom huggingface dataset:
Blackbeard

**Blackbeard** is the boss of Pirate Cove. He is found on the third floor of the tavern in his rooftop patio.

## Description

Blackbeard is the most significant captain of Pirate Cove. He spawns next to a cutlass and equips it when his area gets invaded by intruders. Just like the Katana Boss, his bones are invincible, making dismemberment impossible. He has high health, high damage, and is immune to brain damage. The most notable thing about him is his speed. He becomes faster when he gets near the player. Because Blackbeard is in a constant state of rage, the first attack that Blackbeard will almost certainly do is a lunge attack when he gets near. Blackbeard uniquely has a beard made of voxels, which can only be damaged by bladed weapons.

## Strategy

* Dark pirates surround Blackbeard's area. These pirates are stronger and tougher than the average pirate you fight. If you aren't paying attention, they could get a quick hit on you while you fight Blackbeard.
* Moving away too far from Blackbeard enables his ability to do the lunge attack which does a ton of damage and is very fast.
* The ham that Blackbeard is eating can be used as a weapon to take out a large chunk of his health.

## Trivia

* Blackbeard was a real-life pirate who was active during the 17th and 18th centuries. His real name was Edward Teach and he attacked ships in the Caribbean and the American colonies. His fate was being decapitated and having his head suspended upon the bowsprit of a ship after a battle.

## Gallery

Blackbeard enjoys a ham while dark pirates guard him.
Pirate Cove

The **Pirate Cove**, also known as **Cutthroat Cove**, is the fourth scenario in Paint the Town Red. It was added in Early Access Verison 0.4.

Pirate Cove is the first level to feature 2 variants of itself, one being night time and the other being day. It is also the first proper scenario to have environmental hazards, including two cannons, ocean water, fire and sharks.

Pirate Cove has a total of 66 enemies (1 enemy is not required to be killed to complete the scenario).

## Enemies

The enemies featured in Pirate Cove are:

* Pirates
* Pirate Captains
* Dark Pirates
* Blackbeard
* One Acolyte (secret; not required to kill)

## Weapons First Appearing in This Scenario

* Cutlass
* Dagger
* Variants of the Bottle
* Harpoon
* Boat Oar
* Shovel
* Flintlock Pistol
* Variant of the Cleaver
* Hammer

## Strategy

* This level's "restricted areas" are the dueling platform (the area on the beach where two pirate captains start at) and Blackbeard's room in the main building.
* You can lure enemies close to the water and use Shockwave, or kick them. (Shockwave is most effective to deal with large groups of enemies)
* You can try luring Blackbeard to the campfire to set him ablaze and gradually weaken him. However, watch out to not trip over the fire yourself, as it can inflict considerable damage to the imprudent player.
* Be careful when you are fighting in the main building, as the numerous enemies in this area, the very cramped space, and the multiples dead-ends can get you surrounded very easily.
* Another way of killing enemies is to kick them into the water, but be careful to not fall in it as it will kill you instantly.

## Trivia

* The music that used to play in-combat was "Curse of the Scarab" by Kevin MacLeod. The track was eventually replaced with original music from the game.
* The music that used to play before combat was "Slow Heat by Kevin MacLeod. The track was eventually replaced with an original game soundtrack.
* Pirate Cove is the first official scenario to have more than one projectile weapon, as there are two flintlock pistols hidden in certain places, and two cannons ready to be fired.
* There are multiple sharks swimming around in the level which will eat enemies knocked into the water.
* Following the release of Beneath, a secret Acolyte carving Rune symbols into a wall with a hammer and chisel can be found by hopping across the rocks near the pirate ship. He will become hostile if you disturb him, but isn't actually required to kill in order to beat the level. The rune carved on the rock will glow red as enemies are killed in the level.
* Pirate Cove is currently the only scenario lacking a way to pause the combat music because the accordion pirate drops their accordion upon starting the fight, leaving nobody to provoke.

## Gallery

The Dueling platform with the two Bluecoat PiratesA high view of the mapThe night view at the player spawnThe day view at the player spawnAn Acolyte carving Rune symbols into a wall.
Helios

**Helios** ist ein Planet mit einer dichten, lebensfeindlichen Atmosphäre, der sich in der Ceres-Region befindet. Er ist von den außerirdischen Chigs besetzt. In demselben Planetensystem, in dem sich Helios befindet, wird der Heimatplanet der Chigs vermutet.

Anfang des Jahres 2064 werden mehrere Missionen im Einflussbereich von Helios durchgeführt, bei denen ein neuartiger Stealth-Jäger, geflogen von einem Chig, den man wegen seiner tödlichen Effizienz Chiggy von Richthofen nennt, auftaucht und den Terranern schwere Verluste zufügt.
Riot Shield

The **Riot Shield** is a shield in Paint the Town Red.

## Description

The Riot Shield is a type of shield used by police. They are used for riot control, blocking melee attacks, thrown projectiles, and pushing back rioters. The Riot Helmet Guards most notably wield them to their advantage.

*To view an article on the riot shield from Wikipedia, click **here**.*
Cutlass

The **Cutlass** is one of the bladed weapons in Paint the Town Red.

## Description

Cutlasses are short, heavy swords with a curved blade with a single sharp edge. In the past, they were used by sailors and pirates. The Cutlass is wielded by Blackbeard and the Pirate Captains.

### Normal

The standard cutlass variant has shiny grey metal for the blade and a gold colored handle with a hand guard and brown grip.

### Rusty

Beneath features a variant of the cutlass that is both weaker in damage and durability than the normal variant. It features a brown rusted blade with a green handle.

*To view an article on the cutlass from Wikipedia, click **here**.*

## Gallery

The Rusty Cutlass from Beneath
Gladius

The **Gladius** is one of the bladed weapons in Paint the Town Red.

## Description

The Gladius was a type of short sword used by ancient Roman soldiers. The Gladius was meant to be used as a thrusting weapon rather than a slashing weapon.

*To view an article on the gladius from Wikipedia, click **here**.*

## Trivia

* "Gladius" is a Latin word for sword.
* Beneath features a stronger version of the Gladius with more damage and durability: The Flaming Gladius, which is wielded by the Shard Lord The Centurion and although it appears as a persistent upgrade, purchasing said upgrade will not make it spawn regularly for some reason and it only spawns from challenge chests and on The Centurion.
	+ A weaker version of the Gladius known as the "Rusty Gladius" is also able to appear in the level editor and features lower damage and durability.

## Gallery

The Flaming Gladius from Beneath
The Saloon

The **Saloon** is the fifth scenario in Paint the Town Red, being added in early access version 0.10.0.

The Saloon has a total of 75 enemies.

The level's music will cut off and stop temporarily if you kill or harm the pianist or he joins the battle.

## Enemies

* Cowboys/Cowgirls
* Saloon Workers
* Amigos
* Big Cowboy
* Outlaw

## Weapons

* Bottle variants
* Chair variants
* Stool variants
* Knife variants
* Cleaver variants
* Fillet Knife
* Small Knife
* Milk Churn
* Beer Keg
* Revolver
* Saw
* Gold Bar
* Fire Shovel
* Fire Poker
* Mop
* Broom
* Candlestick
* Rolling Pin
* Plate variants
* Glass Jar
* Silver Tray
* Wooden Bucket
* Lantern
* Jug
* Metal Bucket
* Tea Kettle
* Frying Pan variants
* Spoon
* Ladle
* Wine Glass variants
* Iron

## Strategy

* The "restricted area" of this level is the upper floor bedroom where bandits are cutting a hole in the floor.
* Enemies can be kicked into the fireplace for extra burn damage.
* There is a lack of powerful weapons and mechanics that assist the player in fighting enemies compared to the other scenarios, meaning the player must constantly be aware and use weapons such as knives wisely.

## Trivia

* The Saloon has no presence at all in Beneath, most likely due to the fact it was added years after the other scenarios.
* Like the other scenarios, the Saloon features a hidden rune carving that will light up red as more enemies die.
* This scenario has no newspaper clipping unlike all of the others, due to the fact it was added much later in the game's development.
Pimp

The **Pimp** is the mini-boss of the Disco. He is found on the first floor of the disco.

## Description

The Pimp is the local procurer in the disco. He wields a pimp cane and remains inactive during a large duration of Club Beatdown. When the enemy count gets too low or he gets attacked, he becomes active. He has high health and deals heavy damage. Unlike the Biker Boss, he isn't immune to knockdowns.

## Strategy

* He isn't immune to knockdowns and lets his weapon go, so use the pimp cane against him while he is down.

## Trivia

* The Pimp is either the second or third enemies to have clothing that gets knocked off since the first enemy to having clothing that gets knocked off are the chefs.

## Gallery

The Pimp as he waits in the disco floor
Bug

Bugs appear in the Ta'em region of Subnova.  They can fly, so attacks that cannot attack flying enemies won't hurt Bug.

## Appearance

The Bug looks exactly like the Bug from PvZ2's Lost City.

## History

The elavated oxygen levels in the Jungle cause the bugs, that weren't even as big as an American penny, grew to the size of large dogs.

## Battle

### Attacks

**Acidic Launch:**Spits acid at the player, giving them damage every 7 seconds in the overworld, and damage every 2 turns while in battle.

**Lethal Sting:** A simple attack, and usually Bug's basic attack.

### Statistics

Health: 78

Defense: 2

Damage: 6 (2 damage for acid.)

XP: 27

## Lorebook

Bugs are a part of an overly complex hive, that can spew acid at it's enemies.

## Trivia

* Obviously based upon the Bug from Plants vs Zombies 2's Lost City.
Beta Biker Brawlers

The **Beta Bikers** only appear in the demo/Game Jolt version of Paint the Town Red, and are drastically different than the regular Brawlers in the full version, as they cannot pickup weapons or be knocked down.

These bikers also do not attack each other and have a non-voxelized body, meaning you cannot knock chunks out of them. You can still dismember their limbs and head with sharp weapons. Blood can stain on them, although only on certain parts of their body.

## Strategy

* Keep your distance with these guys, you are unable to knock them down. Jab them with your weapons and throw objects at them.

## Trivia

* Unlike the regular Biker Brawlers in The Biker Bar, these guys have the Biker symbol on the back and fronts of their clothes.
Weapons

an

**Weapons** are a pivotal focus in Paint the Town Red. As the player will be under constant assault by enemies, they'll need to find weapons to both defend themselves and strike back with.

Most weapons in Paint the Town Red are melee weapons, however, ranged weapons such as firearms can be used on occasion. Some weapons are miscellaneous, being held like normal weapons but have other properties used to progress in Beneath. Shields count as weapons as they can be thrown, but are intended to serve defensive purposes.

*Below is a list of weapons in Paint the Town Red.*

##### Standard

These weapons appear in the standard scenarios and arena mode. However, all these weapons make brief appearances in Beneath.

### Ranged Weapons

These weapons use projectiles to puncture.

While it may seem practical to use these weapons as guns, an interesting property about them is that they have unlimited durability while they hold ammo. This makes guns one of the best weapons not only because of their power, but because they can be thrown an infinite amount of times and never break. This, combined with the fact that most enemies will die if you cut off their legs, makes not firing guns and instead skimming them across the floor a valid strategy for conserving ammo, especially in endless arena or situations where you are running low on ammo in community maps.

### Other Weapons

These weapons don't fit any other category.

## Beneath

These weapons appear exclusively in Beneath. Many of them are persistent upgrades.

### Miscellaneous Weapons

These aren't exactly weapons but are treated as weapons by the game.

## Shields

These serve as mainly for defense from enemy attacks and are wielded with the left hand. Picking up a shield will drop any equipped "heavy" weapon in the right hand, like chairs. They can be thrown like weapons when the player does not have a weapon in their other hand, nbut travel a very short distance due to their weight and will deal little damage.
Crystal Entity

**Crystal Entities** are medium-sized transparent enemies encountered in Beneath. They make their first appearance in the Crystal Caverns.

## Description

Crystal Entities take the form of floating crystalline apparitions. They are transparent but are blue in colour. They resemble skeletal medieval knights and lack a lower body and upper arms. The arms and upper body are supported by a faint, magical force that keeps them afloat.

Crystal Entities will stand around waiting for a player to attack. From there, they form a compressed ball of electrical energy and attempt to strike the player with it by chasing them.

## Abilities and Powers

* **Electrical Ball:** The Crystal Entity will form a concentrated ball of thunderous energy and will relentlessly chase the player until they hit the player or the ball goes out. The Crystal Entity will then have a cooldown period before they form another ball of energy.

## Strategy

* Try to circle around the Crystal Entity and attack it from behind while it is turning with a sharp weapon.
* Crystal Entities are one of the few enemies that have completely transparent voxels.
* Luring the Crystal Entity into an enemy will cause the enemy to be electrocuted, possibly killing them.
Interceptor

**Interceptors** are large dinosaur-like enemies encountered in Beneath. They make their first appearance in the Ruins.

## Description

Interceptors are huge dinosaur-like monsters with various black armour platings on its body. They have horns, a black beard, and a black carapace on their back. They have black eyes and have no tails. Their gaits and posture are almost ape-like. Their most notable feature are the foldable shields on their arms that they use to protect themselves or other enemies.

Interceptors will roam the area they are in endlessly, until they encounter a player. They utilize punch and bite attacks to attack others. When in the presence of Giant Mages, they deploy their shields and circle the Giant Mage to protect them.

## Abilities and Powers

* **Punch:** The Interceptor will attempt to quickly punch the player with its right hand while in close range.
* **Bite:** The Interceptor will try to bite the player while in close range.
* **Shield Deploy:** The main ability of the Interceptor allows them to deploy their tough shields. They use this to protect Giant Mages and Beasts.

## Strategy

* Despite being intimidating, they are relatively easy to defeat. Using a bladed weapon and attacking their head is the best way to deal with them. They also have weak back legs which can be sliced off by a bladed weapon.

## Trivia

* In earlier versions of the game, the Interceptors lacked spines and had a more cartoonish appearance.
* 4 passive Interceptors act as guards for the Giant Mage shopkeeper.
* For some reason, a simple unenchanted brass knuckle duster can instantly kill an Interceptor if the player is a Mauler using Stone Skin.
M1911

The **M1911** is a pistol in Paint the Town Red.

## Description

The M1911 is a pistol featured in the Level Editor and the Sandbox. Like the Revolver, it boasts a much higher firerate compared to the Flintlock Pistol but can be fired even faster than the Revolver. While it has a smaller caliber bullet compared to other guns, it features a comparatively large magazine size.
Charger

**Chargers** are small dinosaur-like enemies encountered in Beneath. They make their first appearance in the Islands.

## Description

Chargers are small dinosaur-like creatures that appear to have a bony or chitinous helmet on their head. They are mostly turquoise in colour but their helmets are dark grey. They lack arms. The helmet itself has horns.

Chargers will roam the area they are in endlessly until they see a player. They will then growl and attempt to ram the player with a short but quick charge. Chargers will then have a cooldown period until it is ready to charge again.

## Abilities and Powers

* **Charge:** The Charger will roar loudly and then charge at the player in a straight line with its helmet facing downwards. This attack has incredible knockback damage and can obliterate any other monster that gets in the way of the charge.

## Strategy

* It's possible to use the Charger's attack to your own advantage. While the Charger is warming up its attack, the player can stand in front of other enemies, in which the Charger will mercilessly ram through as it going in the direction of the player's location, killing the enemies in the process.
* Players should be extremely careful when taking on Chargers in the Islands, as getting hit by a Charger could easily knock a player into the abyss, ending a run in the process. However, Chargers will never change direction while trying to ram the player, making their only means of attack very predictable. In addition, the low gravity present on the Islands makes it possible for players to jump over sprinting Chargers with ease.

## Trivia

* In earlier versions of Beneath, the Charger was meant to appear in the Ruins.
Paint the Town Red Wiki

**Standard**

**Beneath**

Paint the Town Red is a chaotic first-person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

Most naming in this Wiki is created by fans, excluding obvious items, weapons, objects, and certain bosses.

Paint the Town Red was created by Matthew and Shane Carr.

* Paint The Town Red Store page
* Humble Bundle Store Page
* South East Games Website
Crystal Crab

* Red
* Blue

**Crystal Crabs** are large spider-like enemies encountered in Beneath. They make their first appearance in the Caves.

## Description

Crystal Crabs are large arachnid-like monsters with various magical and powerful crystals jutting out from the top of its body. Its limbs possess red vertical stripes and joints, ending with red digits at the extremity. Strangely, they do not have eyes.

Crystals Crabs are among the first ranged attack enemies the player will fight. They shoot a long-range beam of energy from their crystals and their frontal legs to attack. They also uniquely ambush the player by disguising themselves as crystals before bursting out of the ground if the player comes into close proximity. There are also stronger variants known as **Blue Crystal Crabs** which are exclusive to the Crystal Caverns. Blue Crystal Crabs boast a larger size, higher damage and their proximity range for waking up appears to be much larger.

## Abilities and Powers

* **Energy Beam Blast:** By concentrating high amounts of energy from its crystals, the Crystal Crab can fire a long-range beam of energy at its enemies. The direction of the attack is based on predictions of the future location of the player.
* **Leg Strike:** The Crystal Crab will raise its forelegs and quickly bring them down to strike an enemy.

## Strategy

* The Crystal Crab's energy beam requires warming up and locking on to a location, you can quickly evade the beam by running or hiding behind an object or enemy.
* Crystals Crabs do not shoot at where you currently are, instead, they make a prediction of where you will be when they're ready to fire their beam while warming up.
* It is recommended to simply attack the legs of the Crystal Crab, as killing it by attacking the crystals on its body requires considerable effort.
* The Blue Crystal Crab, due to it’s extremely high damage, will almost always kill the player in one hit. Therefore, they should be killed as quick as possible.

## Trivia

* In earlier versions of the game, the Crystal Crab was noticeably much smaller than the current one and had a non-voxel body.
* The crystals on the Crab have collisions and are indestructible, meaning that even when the Crystal Crab dies, it can still partially block tunnels. However, it is possible to move The Crystal Crab somewhat.
* Other enemies can move a dead Crystal Crab (such as another Crystal Crab).
* The Crawler, one of the Shard Lords, is a larger and stronger variant of the Crystal Crab.

## Gallery

A Crystal Crab shooting its red beam.A Crystal Crab attacks with it's forelegs.An early Crystal Crab. (Note the smaller size and non-voxel body.)
Gremlin

**Gremlins** are small goblin-like enemies encountered in Beneath. They make their first appearance in the Caves.

## Description

Gremlins have an appearance that is very reminiscent of a standard green goblin from various media. It has big pointy ears and is hunched over. It wears only a loincloth, and when it moves it does not walk upright, it seems to crawl with its free arm and legs.

Before the player approaches it, it will stand in one place, hunched over. When the player gets near, it will attempt to run away instead of directly attacking. When killed, it will drop a large amount of gold and energy. Damaging it will only yield a small portion of gold.

## Abilities and Powers

* **Escape Dash:**The Gremlin will quickly run away from the player if they get near. The direction it runs is random, and it will not do anything else while it runs.
* **Portal Summon:**After running away from the player for some time, a portal leading to a void/space will appear in front of the Gremlin. After about a second, the Gremlin enters the portal and both the portal and Gremlin disappear. There is no way for the same Gremlin to reappear after this occurs.

## Strategy

* Since they don't have any real attacks, they are not difficult to deal with. The main problem is the fact that they run fast, and you may miss them. Because they disappear after some time running, they should be charged at and killed on sight if you want money. They will die with only a few swings of most weapons.
* If you are low on money and need to buy something, they should be the first priority to kill when spotted.
* Sometimes they can lead the player into dangerous areas filled with enemies. If this happens, you should let the Gremlin go instead of pursuing it as the other enemies can hit you while chasing it. If you are a skilled player, then you might be able to chase and kill the Gremlin without taking damage.

## Trivia

* Gremlins are currently the only enemy in the game that does not attempt to harm the player in any way. They are additionally the fastest enemies in the game.
* They seem to stand and run similarly to Gollum from *The Lord of the Rings* trilogy.
* Only one gremlin can be spawned in a level as the location of the room the gremlin occupies is part of the level generation.
* Gremlins have green blood.
Bore Worm

**Bore Worms** are long burrowing enemies encountered in Beneath. They make their first appearance in the Crystal Caverns.

## Description

Bore Worms are long burrowing worm-like creatures that are mostly grey in color. They have bluish spine-like growths all over their bodies. They have a set of two large beak-like jaws that are white in color and lined with jagged teeth. They lack eyes and seem to have no ear holes.

They will wait around idle until a player is spotted. They immediately burrow into the ground and will travel underground until it decides to emerge. They attack using their jaws and bodyweight. Their most notable ability is their burrowing, which prevents the player from attacking it.

## Abilities and Powers

* **Burrowing:** The Bore Worm will burrow underground and travel underground. When underground, the player cannot attack the Bore Worm. Debris will be thrown up from the ground and a rumbling sound will tell the player where the Bore Worm currently is.
* **Bite:** The Bore Worm will quickly snatch at the player with its jaws, dealing moderate damage.
* **Body Slam:** The Bore Worm will bend its body backward and quickly slam it forwards at the player, dealing moderate damage.

## Strategy

* Bore Worms can be a particular nuisance when dealing with multiple enemies as the player will most likely not be aware of a Bore Worm's presence underground until it emerges and sneak-attacks the player from behind. One should attempt to kill any emerged Bore Worms they see immediately before dealing with the other enemies again.

## Trivia

* It is unknown how long the bore worm actually is as we only see a small portion of it.
Rage Mode

**Rage Mode** occurs when an enemy is below 25% of their health. When they're in this mode, they do increased damage, and have a higher movement and attack speed (not for the Katana Boss). Enemies in Rage Mode will typically lunge towards the player at mid-range, an attack which, depending on the weapon and enemy type, could deal a significant amount of damage.

Some enemies start out in Rage Mode, such as Blackbeard, The Solitary Prisoner, the Prison variant of the Biker Boss, or the Boxer. This gives them a boost to their already strong skills.

You can visually see when an enemy has come into Rage Mode, as their face turns from neutral, to an angry look. One exception to this would be the Boxer, as his unique appearance doesn't show the angry facial expression, but if you apply the Boxer as a base to another enemy, then they'll have an angry look.
Pirate Captain

The **Pirate Captain** is a special brawler in Paint the Town Red. They are found in Pirate Cove.

## Description

Three Pirate Captains are found around Pirate Cove, with two of them even dueling near the beach. They are stronger than the average pirate brawler and wield cutlasses that deal decent damage. They move noticeably more slowly, at the same pace as the Katana Boss.

## Strategy

* They're not immune to knockdowns, so kick one over and kill them with their own cutlass.
* Due to their slow speed, you can easily outrun them.

## Trivia

* They are the second enemies in the game to have a speed reduction.
Knife

The **Knife** or the **Kitchen Knife** is one of the bladed weapons in Paint the Town Red.

## Description

Knives are instruments consisting of a blade fixed into a handle that are used for cutting or as a weapon. It is commonly found in use by the chefs and cooks in the biker bar.

The Knife received several reskins in the The Saloon, with different blade shapes and wooden handle colors. All are roughly the same in terms of damage and durability.

*To view an article on the knife from Wikipedia, click **here**.*
Ensigns

***An Ensign*** is the lowest commisioned officer rank in a Navy, they're the most numerous soldier in U.D.H.F Frontline Facility 0-93, and is the first rank the player will be given.

## Details

### Appearance

Ensigns have two uniforms, their only differences is the sleave lengths. Ensigns wear Black Boots, Black Pants, an Orange Shirt (T-shirt or Long Sleaved) and two Dogtags around their neck.

### Activities

* **Rescueing a Yellow Minion** - An Ensign will be tasked with rescueing a Minion from a cage, and is one of the first tasks a player will do.
* **Defeating the Necromancer** - An Ensign will be tasked with defeating the Necromancer, in which the U.D.H.F will stop sending in Ensigns into Beneath and start sending in Captains.
* **Getting Bodysnatched by The Trickster** - An unlucky Ensign gets taken over by the Trickster prior to the Player's arrival, where they are used as a tool to spy on U.D.H.F activities.
* **Waiting in the Infirmary** - An unknown Ensign can be found sitting on one of the chairs in the Infirmary for unknown reasons.
* **Studying in the Classroom** - A multituid of Ensigns can be found learning about Beneath in the Classroom.
* **Leisuring in the Cafeteria** - A couple of Ensigns can be found lounging around in the cafeteria.
* **Observing databases in the Simulation Room** - Despite not having adequte access to the area of the facilty, a single ensign can be see looking at a database.

### Trivia

* Its quite silly that naval officers would be stationed at a very underground focused facilty.
	+ However, it is implied that the facility is nearby water hence the fact the end screen appears to be on the beach of Pirate Cove.
Shards

**Shards** are the rarest currency in Beneath. They are the remnants of a heart from a forgotten Elder God.

## Overview

When a Shard Lord is killed, their heart shatters into powerful shards that can be used to power up creatures and are not lost upon death. Humans in Beneath have utilized these shards to create powerful humans capable of using supernatural abilities. Other monsters in Beneath have also discovered the power of these shards and use them to become Shard Lords. Defeating Shard Lords is the only way for the player to gain Shards in Beneath. When the Apostate is found and rescued, he will be found running a shop in the Facility, next to the character selection room. The player can use their found shards on Permanent Upgrades.

## Acquisition

Shard Lords are the only enemies in Beneath that are capable of giving the player a shard, and each will only drop 1 upon death.
Ancient Hammer

This article contains significant spoilers regarding Beneath, proceed with caution.

## Ancient Hammer

### Durability

Medium

The **Ancient Hammer** is one of the blunt weapons in Paint the Town Red.

## Description

The Ancient Hammer is a glowing, ornate sledge hammer that can only be found in Fire and Blood. Despite how late it appears in the game and its unique appearance, the Ancient Hammer is relatively weak to other weapons obtainable at that stage of beneath.

Its true purpose lies in the fact that it can kill Pursuers, if a player swings at the heart one is holding.
Guitar

The **Guitar** is one of the blunt weapons in Paint the Town Red.

## Description

A Guitar is a type of stringed musical instrument that has six strings and is played by plucking or strumming the strings with a finger or a plectrum. Guitars are most notably wielded by the band in the biker bar. Although they have 3 colors (black, blue, and red) They are not different in any way from each other.

*To view an article on the guitar from Wikipedia, click **here**.*
Smite

Smite in use

### Description

Gives the player the ability to summon an electric energy beam from the sky upon a chosen target

Smite is a power in Paint the Town Red. It gives the player the ability to select targets to be obliterated by a beam from the sky.

## Description

The player's right hand turns into a finger gun and the game goes into slow-motion. Their vision also receives a dark vignette. The player can select targets to be obliterated by an electric beam from the sky. This beam can either completely explode a brawler, or vaporize all other voxels except the skeleton. Enemies with higher health who are struck by the beam can have various chunks blown off their body.

## Strategy

* Smite is best suitable for taking down enemies who are afar, or killing bosses.
Harpoon

The **Harpoon** is one of the bladed weapons in Paint the Town Red.

## Description

A Harpoon is a barbed, spear-like missile that is attached to a rope and is thrown or fired from a gun. Harpoons are used for hunting whales or other large sea animals.

*To view an article on the harpoon from Wikipedia, click **here**.*
The Biker Bar

The **Biker Bar** is the first scenario in Paint the Town Red. It was one of the first two scenarios added to the game, the other one being The Disco

The Biker Bar has a total of 79 enemies.

The Biker Bar has a band playing. Killing the members causes the music to stop briefly.

## Enemies

The enemies featured in the Biker Bar are:

* The Biker Boss
* Bikers
* Chefs
* The Boxer

## Weapons First Appearing in This Scenario

* Urinal Cake
* Machete
* Cleaver
* Bottle
* Knife
* Tire Iron
* Chair
* Stool
* Guitar
* Mic Stand
* Steak
* Plate
* Mug
* Frying Pan
* Pot
* Baseball Bat
* Pool Cue
* Pool Ball (Various colors)

## Strategy

* The "restricted areas" of this level are the Biker Boss's room, the kitchen, the occupied bathroom stall, and the basement where the Boxer resides.
* Breaking the railing of the mezzanine will also trigger the brawl.
* Observe your surrounding for weapons that could aid you, as there are plenty of weapons hidden in this level.
* Enemies cannot reach you when you stand on top of the bar and pool table lights, when you need a breather, jump on these.
* There are three machetes in total on the level. One is on top of the Moose plaque, one is in the rafters, and the Biker Boss has one on his desk.
* If you have a lot of enemies chasing you, don't go on the bar stand because you'll be easily surrounded.

## Trivia

* An early version of this map is shown in the demo, and it appears to be smaller and darker.
* The music that plays in this level are the songs "She Broke My Harley" and "Hog Wild", both by Jeff van Dyck.
	+ The songs that played in the demo were "Neolith" and "Dead Drop", both by Kevin MacLeod.
* The music will cut off and stop temporarily if you either kill any of the band members or they join the brawl.
* Before Version 0.10.5, the level had a total of 78 enemies. However, the developers added 1 female enemy into the level, making the enemy count 79. This new enemy is the bartender. She will become active after half of the initial population is killed. She takes 6 hits, opposed to 5 with fists.
* The Biker Bar was the first scenario to be added into the game.
* The Steam release of Paint the Town Red added two new face textures for enemies in the Biker Bar. The demo originally had three.
* The Biker Boss and the three Cooks cannot be summoned in the Sandbox level.
* If you attempt to rob the Biker Boss, you'll end up just finding a hidden 8-ball.
* Stealing the white pool ball in front of one of the bikers playing pool will trigger combat. This biker will always attack the player first when triggered this way.
* Like the other scenarios, the Biker Bar features a hidden rune carving that will light up red as more enemies die.
Capture Device

This article contains significant spoilers regarding Beneath, proceed with caution.

## Capture Device

### Durability

N/a

The **Capture Device** is an item featured in Beneath. It is a key component to reaching the third Elder God the Trickster.

## Overview

The Capture Device is an item offered in the shop in Ruins Ⅰ. It is a bizarre futuristic device that when inserted into the ground, projects a blue hologram. This blue hologram is actually some sort of entrapping area. When a Pursuer hovers over this hologram, it will be captured and sent to the facility above, nullifying it.

*Main article: The Trickster/Reaching the Trickster*
## Trivia

* A glitch has been discovered, where the capture device doesn't deploy. it is possible this glitch happens, if the player switches weapons-puts the capture device in "inventory"- due to a unknown reason.
The Apostate

This article contains significant spoilers regarding Beneath, proceed with caution.

## Statistics

### Damage

N/A

**The Apostate** is an NPC found only in Beneath who serves to assist players in their journey below. It is capable of providing permanent upgrades to players which can be purchased for small fees.

## Description

The Apostate is visually almost identical to a Minion, with the only difference being its helmet marked yellow and having lighter blue eyes. It is elderly and wears nothing but a loincloth, and is assumed to walk similarly to a Minion. (It is only ever seen standing or teleporting).

## How to Unlock

The Apostate is not present by default, and must be first freed from the Caves. At the beginning of Caves 1, players may see a message saying "Something needs help here..." which indicates that it is present in a room somewhere. Upon entering this room (marked by gates similar to Challenges) the gates will close and all enemies must be killed in order to leave again. The Apostate will be found near the middle of the room trapped in a cage, and once all the enemies are killed the screen will display "The Apostate has been moved to the Facility" and it will teleport in a lingering green swirl effect. The Apostate cannot be damaged at all or interacted with, and it will do nothing besides stand in its cage before being freed.

## In the Facility

The player will encounter The Apostate in a new room (which was previously closed off). Here they can interact with it and purchase permanent upgrades with Shards which can upgrade the compass or increase player damage, among other things. WIP

## Gallery

The Apostate teleports away after being freed.
Steak

The **Steak** is one of the blunt weapons in Paint the Town Red.

## Description

A Steak is a cut of meat from the hindquarters of an animal that is either broiled or grilled. The Steaks in Paint the Town Red appear to be T-bone steaks. The Steak can uniquely smear blood on any surface it touches. In the Prison, it can be used to befriend the Solitary Prisoner, although doing so will start the fight.

*To view an article on the steak from Wikipedia, click **here**.*

## Gallery

Another close up render of the steak.
Pool Ball

The **Pool ball** is one of the blunt weapons in Paint the Town Red.

## Description

Pool balls are small, hard balls used in the cue sport of pool in which they are shot into pockets for points. They can be found in a variety of colors in the biker bar.

*To view an article on the pool ball from Wikipedia, click **here**.*
Pimp Cane

The Pimp Cane is one of the blunt weapons in Paint the Town Red.

## Description

Pimp Canes are stereotypical possessions of pimps. They are used for aesthetic purposes and instruments of punishment rather than support. The Pimp Cane is only wielded by the Pimp for obvious reasons and is considered the strongest blunt weapon in the game.

The weapon is very powerful and is able to explode weaker enemy's heads in only one hit.

*To view an article on the pimp cane from Wikipedia, click **here**.*
Johan Tassman

Jap. pseudonim
 Dub. pseudonim
 Płeć
 Pozycja
 Numer
 Drużyna
 Gra
 Anime

**Johan Tassman** (jap. Yuukoku Hiroyuki, 幽谷 博之) to kapitan Liceum Czarnej Magii. Później grał w Neo Japan. Jego charakterystyczne ruchy to Phantomowy Strzał (Technika) i Blokada Ducha (Taktyka).

## Wygląd

Johan ma bladą skórę, nosi ciemno-fioletową opaskę z wielkim czerwonym okiem. Jego włosy mają wyblakło-różowy kolor.

## Galeria

Johan w Neo JapanJohan używający Blokady Ducha
Machete

The **Machete** is one of the bladed weapons in Paint the Town Red.

## Description

Machetes are large knives typically used for cutting through trees and plants or as a weapon. It is the preferred weapon of the Biker Boss.

*To view an article on the machete from Wikipedia, click **here**.*

## Trivia

* The Machete was the best bladed weapon to be featured in the original Biker Bar.
* If the Machete Time level modifier is enabled, all enemies in the level have machetes.
Mic Stand

The **Mic Stand** is one of the blunt weapons in Paint the Town Red.

## Description

A Mic Stand is a mount for a microphone, allowing it to be positioned without the need of someone holding it. Taking the Mic Stand from the band in the biker bar will immediately start the fight.

*To view an article on the mic stand from Wikipedia, click **here**.*
Achievements

## **Steam Achievements in Paint The Town Red**

This page lists the **Steam achievements available in *Paint The Town Red***, listed in alphabetical order.

**Ally**: Rescue the Apostate

**Ancient Battlefield**: Reach Fire & Blood I

**Archaeologist**: Reach Ruin I

**Arena Challenger**: Complete an Arena challenge

**Arena Champion**: Complete 5 Arena challenges

**Arena Gladiator**: Complete 3 Arena challenges

**Arena 1 Speedrun**: Complete Arena Challenge 1 in under 9:30 minutes

**Bar Brawler**: Complete the Biker Bar in Challenge mode

**Biker Bar Speedrun**: Complete the Biker Bar in Challenge mode in under 3:30

**Blood on the Dance Floor**: Complete the Disco in Challenge mode

**Exorcism**: Destroy the Jerk

**Ghost Trap**: Capture the Pursuer

**Go Beneath**: Enter Beneath for the first time

**Hero**: Defeat The End

**Hunter**: Defeat a Shard Lord

**Inevitable**: Die for the first time in Beneath

**Into Another Dimension**: Reach Islands I

**Jail Break**: Complete the Prison in Challenge Mode

**Murder Island**: Defeat the Aberration

**Post-Traumatic Mess**: Defeat the Trickster

**Progress**: Reach Crystal Caverns I

**Rag Time**: Complete the Western Saloon in Challenge mode

**Resurrect This**: Defeat the Necromancer

**Saloon Speedrun**: Complete the Saloon in Challenge mode in under 3:30 minutes

**Sole Survivor**: Complete a Scenario level without modifiers

**Swabbed the Deck**: Complete the Pirate Cove in Challenge mode

**Virtual Reality**: Reach The Construct
Brass Knuckles

**Brass Knuckles** are one of the blunt weapons in Paint the Town Red.

## Description

Brass Knuckles are metal weapons worn over the knuckles that are intended to increase the hit power of a punch. Additionally, they absorb much of the impact of the punch, protecting the hands. Not all of them are made of brass, numerous others are made of hard plastics or different metals. They are highly illegal in many countries.

*To view an article on the brass knuckles from Wikipedia, click **here**.*
Nunchaku

The **Nunchaku** is one of the blunt weapons in Paint the Town Red.

## Description

The Nunchaku is a type of traditional Japanese martial arts weapon that consists of two sticks bound together by a short length of cord or metal chain. They are either made of wood or metal, but the former is more common.

*To view an article on the nunchaku from Wikipedia, click **here**.*
Captains

***Captains*** are another common commissioned officer found in U.H.D.F Frontline Facility 0-93, and is the rank given to the player after they defeat the Necromancer.

## Details

### Appearance

Captains wear Black Boots, Orange Utility Pants, a Black Shirt, two Dogtags around their neck, and an Orange Uniform Jacket with a White Top, the U.H.D.F logo, and their rank emblem on the sides of their arms, which are three Yellow Rectangles.

### Activities

* **Defeating the Aberration** - A Captain is tasked with defeating the Aberration, after which the U.H.D.F will stop sending Captains into Beneath and start sending in Majors.
* **Surviving Beneath** - In some rare cases in which a Captain retreats back into the facility with an injury, they can be found within the infirmery being treated to by Doctors.
* **Guarding the Minion** - After an Ensign retrieves the Yellow Minion, it will be forced to do business with them by upgrading their supersoldiers with Shards retrieved from Beneath.
* **Guarding the Elevator** - Two Captains can be found standing outside on the platform for the elevator, they'll salute the Player before the Player begins their Beneath Run.
* **Studying in the Classroom** - A couple of Captains can be found learning about Beneath in a Classroom.
* **Resting in the Barracks** - A few Captains can be found laying down on their beds in their barracks.
* **Training using the VR Simulators** - Captains can be found in simulator pods, killing virtual enemies and exploring the map for influences from Beneath.
* **Training using VR** - Captains can be found attacking virtual enemies while using a VR headset.
Acolyte

**Acolytes**, also known as Servants or Traitors, are human enemies encountered in Beneath. They are first encountered in the Caves.

## Description

Acolytes are various humans with different types of face masks and hoods. They have dark coloured pants and have dark armbands. They do not wear anything on their torso. Additionally, some of them appear to have the Rune symbols of the Elder Gods on their bodies, hinting that they may be part of a cult that worships the Elder Gods.

They are hostile melee enemies that behave very similarly to brawlers in the scenarios. Encountered early in the game, they are of an only slight threat as they only try to attack at close quarters. Acolytes do have more health than zombies, and run and attack faster than them so they need to be noticed. Occasionally they will be equipped with a shield, meaning they are slower but can take more hits until the shield breaks. Acolytes can be knocked down, where you can then take their gear.

## Abilities and Powers

As ordinary humans, they don't seem to differ much from the standard brawlers in the Scenarios, as they utilize the same attacks and techniques. Because of this, however, they are still capable of initiating rage mode when their health is low.

## Strategy

* Acolytes are not hard to deal with, just make sure you are not too close to them when they are attacking. Most weapons can hit them outside of their range. Alternatively, you can come near them and hit them in the head quickly and that will kill them.
* While they usually aren't threatening on their own, players should still be wary of their rage mode whenever possible.
* If the Acolytes have a shield, you have 2 options:
	+ **Break the shield**: Simply attack the shield until it breaks and you can then access the Acolyte. This is not always an optimal strategy as it can be risky to get too close to the Acolyte or he can attack you. It can also use up a lot of your weapon's durability.
	+ **Attack around the shield**: Here you avoid the shield and attack the Acolytes directly. You can have a sharp bladed weapon and cut the Acolyte across his head over the shield. You can also strafe him and hit him. Lastly, you can charge him and go up to him, and swing your weapon right through his shield. This last way is not recommended as he can hit you.

## Trivia

* Due to the Runic symbols on the Acolytes' bodies, the Acolytes are commonly called cultists.
* The Acolytes are possibly workers or soldiers from the the facility who have defected and turned to the side of the monsters to avoid being killed by the Elder Gods.
* It is unknown why other Beneath creatures do not attack the Acolytes, but they attack players, even though both are humanoid.
* The Centurion, one of the Shard Lords, is a stronger variant of a shield-wielding Acolyte.
* Following the release of Beneath, a lone Acolyte can be found carving Rune symbols into a wall with a hammer and chisel in Pirate Cove.
* The Acolyte is also commonly known as a "Traitor" by the community.

## Gallery

An Acolyte in the game with a spear.Ally from U.H.D.F (Brought back by Necromancer to kill the player)The lone Acolyte hidden in Pirate Cove.
Currency

**Currency** is the standardization of money for use in transactions and purchases. It is primary featured in Beneath where it is used to buy items, upgrades, health, items, or special utilities in the Shop. Gold currency is also used in Endless Arena.

## Beneath

### Gold

*Main article: Gold*
Gold is the most common form of currency that can be obtained in Beneath. It is dropped by almost all enemies in small amounts (generally 10-15 per enemy and larger amounts for tougher enemies and Shard Lords). There are some exceptions to this such as revived enemies or player allies, which will not drop any gold on death. The Golden Boxer drops a very large sum of gold on death.

### Energy

*Main article: Energy*
Energy is a rarer form of Beneath currency only dropped by tougher enemies in small amounts (generally 2-3 per enemy). It is only ever used to buy permanent upgrades from the energy minion, if he appears with his booth in the Shop.

### Shards

*Main article: Shards*
Shards are the rarest currency and are only obtained from Shard Lords. Only 1 will drop from a Shard Lord when it dies. It is used to buy powerful permanent upgrades from The Apostate in the Facility once he is freed.

## Endless Arena

Gold is the only form of currency available in Endless Arena. Shard Lords and tougher enemies will drop large amounts as opposed to common enemies dropping small sums. It is used to buy boosts, health or weapons from the stalls spread out near the arena walls.