Bedrock Edition beta 1.10.0.3

**Beta 1.10.0.3** is the first beta version for Bedrock Edition 1.10.0, released on January 30, 2019, which adds the wandering trader, illager beast, composters, stonecutters, campfires, lecterns, and the loom.

## Additions

### Blocks

Composters
* Currently have no functionality.
* Available through Experimental Gameplay.

Campfires
* Currently have no functionality.
* Available through Experimental Gameplay.

Lecterns
* Placing a book and quill or written book on the lectern allows multiple players to read it together.
* A book and quill can be read, but not edited when placed on a lectern.

Loom
* Used to easily make patterns for banners.

New stonecutter
* Currently has no functionality.
* Available through Experimental Gameplay.

Sweet berry bushes
* Can be found in Taiga and Snowy Taiga biomes.
* Can be planted from sweet berries.
* Have 4 growth stages.
* Drop 2-3 sweet berries when harvested.
* Available through Experimental Gameplay.

Jigsaw Blocks
* Currently have no functionality.
* Can only be obtained via an inventory editor.

### Items

Banner patterns
* Crafted using the Loom.
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.

Sweet berries
* Collected from sweet berry bushes.
* Can be eaten, restoring 2 () hunger points.
* Can be planted into the ground and grown into sweet berry bushes.

Shields
* New tool that can be used to block most incoming attacks.
* Sneaking or mounting a mob activates the shield when equipped in either hand.
* Crafted with 6 planks and 1 iron ingot.

Spawn Eggs
* Wandering Trader.
* Illager Beast.

### Mobs

Cat skins
* Added Jellie, the community cat contest winner.

Illager beasts
* Available through Experimental Gameplay.
* Currently only have the basic AI.
* Currently still named Illager Beast.

Wandering traders
* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
* Accompanied by a custom llama.
* Available through Experimental Gameplay.

### World generation

Pillager outposts
* Generate in the same biomes as villages, and pillagers will respawn around the tower.
* Can be located using `/locate pillageroutpost`
* Available through Experimental Gameplay.
* Can generate with a tall foundation.
* Generate with black banners, instead of illager banners.

## Changes

### Blocks

Bells
* Improved and added placement features.

Blast furnaces, grindstones, and smokers
* Added crafting recipe.

Cartography tables and barrels
* Added crafting recipe.

Chorus flowers
* Now break when shot with an arrow.

Crops and nether warts
* Now have placement sounds.

Dead bushes
* Can now be used as fuel.

Dispensers
* Dispensers with shears in them can now shear sheep.

Lanterns
* Can now be properly attached to the bottom or the top of blocks.
* Added crafting recipe.
* Now have animated textures.

Leaves
* Now have a chance to drop sticks when decaying.

Wet sponges
* Dry out immediately when placed in the Nether.

Wood and stripped wood
* Are no longer unused.
* Can now be crafted with 4 logs or stripped logs.

White carpets
* Can now be dyed directly in the crafting table.

### Items

Beetroot soup and rabbit stew
* Now have shapeless crafting recipes.

Crossbows
* Are no longer available only through Experimental Gameplay.

### Mobs

Cats
* Are now healed when fed raw cod and raw salmon.

Creepers
* Now drop a music disc when killed by a stray.

Pillagers
* Are no longer hidden under Experimental Gameplay.
* Added new sounds. (MCPE-39111)

Villagers
* Split into 2 different mobs.
	+ New villagers spawn in new villages.
* New villager behavior:
	+ Implemented some of the new villager schedule behaviors.
	+ Implemented new villager sleep behaviors.
	+ Villagers may now wander to the village outskirts.
	+ Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
	+ Updated and improved pathfinding.
	+ Villagers now have a visual based trading system, and will hold up the item they wish to trade.
	+ Villagers have new clothing to indicate their level, profession, and biome.
	+ Villagers will now mingle together around gathering sites in the village.
	+ Librarians will inspect bookshelves.
* Added Mason and green-robed villagers.
	+ Villagers can change professions depending on the job site blocks available in the village.
	+ Can claim beds and job site blocks.
	+ Villagers can now interact with the corresponding job site block.
	+ Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
* Old villagers spawn inside igloo basements with textures and behavior prior to Village & Pillage.

Zombie villagers
* Split into 2 different mobs.
	+ New zombie villagers have biome-specific and profession skin layers.
	+ Old zombie villagers still spawn in igloo basements.

JSON
* Mob events and behavior can be scheduled using JSON.

### World generation

Igloos
* Now generate with a red bed.

Villages
* Have a new look, differing per biome.
* Added village job sites and gathering sites.
* Number of houses depend on beds.
* Taiga villages are now more common.
* Removed zombie villages, due to new village changes.
* Available through Experimental Gameplay.
* Can be located with both `/locate village` and `/locate newvillage`.
	+ `/locate village` is now not always guaranteed to locate a village, while `/locate newvillage` always point to villages.
* No longer generate in Old world types.
* Meeting points generate with various bell types.
* Job and gathering sites, that villagers will mingle around together, generate in villages.
	+ Job sites can be built by players by placing a job site block in village boundaries.
* Most strongholds no longer generate under village wells - they now generate under village meeting points.
* Reduced the chance of strongholds generating under villages. .

### General

Texture Update
* The new vanilla textures are now set as the default pack.

Data-driven animation
* Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
* Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
* Converted sheep and pigs to the new animation system.
* Move locators to bones.
* Blend state transitions.
* Removed cod lead locator.
* Renamed `ActorAnimation` to `ActorSkeletalAnimation`.
* Initial poly mesh support.
* Added TextureMesh geometry.
* Flipping data-driven entities test to enable new entities to use `bind_pose_rotation`.
* Events now have defined data objects containing all event data.
* Added new villager animations.

Data-driven models
* Added default parenting to the Evoker nose, in line with over villager-derived mobs.

Entity scripting function
* Is no longer behind Experimental Gameplay.

Help
* Pressing help button links to the relevant how to play section.
* Updated the how to play section.

Particles
* Can now be edited using standard JSON formatting.
* Renamed some particles include prefix `test_` to `example_`.
* Removed `test_mule` and `test_sphere`.

Permissions
* Improvements to the operator status and permission settings, with the added option to enable cheats or not.

Resource packs
* Are now separate from world templates and can be updated independently in existing worlds.

Scripting system
* Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
* Updating a player's position with scripting now correctly syncs with the player.
* Creating actors via script now avoids the spawning logic.
	+ This prevents hard-coded logic like ocelots spawning along with baby ocelots.
* Improved the message wording for players who get disconnected due to unsupported scripts.
* Allow events to fire without a defined event data object.
* Renaming Views to Actor/Entity Queries.
* Added sound events to the scripting API.
* Add Event Data to `load_ui`.
* Custom UIs can now be made like regular in-game UI screens.
* Added 'Global Objects' to the scripting API.
* Refactored JavaScript object registration.
* Added the ability to enable and disable scripting error and warning logging.

## Fixes

* Fixed several crashes that occurred during gameplay.
* Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
* Resource packs that are nested in an extra folder no longer cause the game to crash.
* Stacking slabs to make a double slab no longer crashes the game.
* Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
* Worlds no longer show single player only warning message when multiplayer is enabled. (MCPE-39194)
* Player position is now accurately saved when exiting and rejoining a world.
* Removing ticking areas from the game now correctly frees up used memory.
* The descend button now works correctly when underwater and using touch controls.
* Turtles no longer levitate above the ground.
* Optimized particles to improve performance.
* Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby.
* Looping UI animations no longer increase memory usage over time.
* Damage cooldown no longer hinders other mob attacks.
* Colored beacon beam textures no longer appear compressed.
* Wither skeletons and vex mobs can be renamed with nametags. (MCPE-20701)
* Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. (MCPE-39296)
* Fixed the head rotation of pigmen when non-standard texture packs are used. (MCPE-40629)
* 'Monster Egg' blocks are now named 'Infested blocks', to match the Java Edition.
* Infested bricks mined with silk touch now drop as its non-infested variant.
* Texture packs applied to a freshly created world are now displayed in the active list.
* Players are prompted to redownload packs if they have been applied to a world but removed from the cache.
* Armor stands can now hold unloaded crossbows. (MCPE-39094)
* It is now possible to climb through snow layers placed on top of scaffolding. (MCPE-39324)
* Pandas eating bamboo now show correctly colored food particles. (MCPE-38285)
* Strongholds now generate with the correct stair variants again. (MCPE-39380)
* Weapons held by armor stands are now the correct size. (MCPE-39064)
* Food held by pandas is now sized and positioned correctly. (MCPE-39061)
* Fixed a bug where players could respawn some distance away from their beds. (MCPE-39261)
* Fixed a bug where lava could hurt a player through block corners. (MCPE-37726)
* Fixed the pathfinding for zombies chasing villagers inside buildings. (MCPE-37424)
* Hanging banners no longer show as floor standing banner variants. (MCPE-39507)
* Scaffolding no longer gets left hanging unsupported when being placed rapidly. (MCPE-38338)
* Snow layers generate around grass and flowers again in snow biomes. (MCPE-38018)
* The correct amount of white terracotta now generates in mesa biomes.
* Skeletons once again attack iron golems.
* Mobs no longer spawn with heart particles.
* Added correct biome shading for water in bamboo jungles.
* Cats can now be healed by feeding them fish.
* Fixed a crash that could happen after running scripts for a long period of time.
* The re-center button on Minecraft VR has been mapped to Y now instead of X.
* Chest minecarts now drop their contents if destroyed with the `/kill` command.
* Global resource packs no longer show in the active packs list if they are not applied to a specific world.
* Fixed a z-fighting texture issue on the grindstone block.
* The new dye types can now be used to dye shulker mobs. (MCPE-40279)
* Fixed the wither's ranged and swoop attacks. (MCPE-39773)
* Multiple commands run from functions now run from the correct point of execution. (MCPE-38983 / MCPE-39785)
* The 'Unlock Template World Options' popup no longer has a placeholder type message.
* Packs missing '`experimental_custom_ui`' don't allow loading UI anymore.
* '`minecraft:look_at`' component now has consistent naming between scripting and JSON.
* Upside-down Shulkers now have the correct opening animation. (MCPE-40110)
* Fixed the texture of food being eaten by pandas.
* Menu buttons no longer stay highlighted after being selected. (MCPE-37640)
* Fixed an issue related to scoreboard not showing the correct entries.
* Passive mobs now spawn on the correct block types. (MCPE-39727)
* Mutated birch forest biomes now generate with extra tall birch trees again. (MCPE-29698)
* Players can no longer receive command feedback with cheats disabled. (MCPE-39590)
* Trapdoors in shipwrecks are now correctly rotated.
* Cats now spawn correctly in previously generated villages.
* Fixed the issue with wrongly scaled textures that affected some Windows 10 users. (MCPE-39081)
* Fixed a bug that could cause the wrong description for Marketplace bundles.
* "New" banner now shows correctly on all new marketplace items.
* Fixed skeleton melee attack animation.
* Fixed the bug that caused the FPS value in the beta header information to always read 0.0. (MCPE-30536)
* Fixed a crash that could occur when rejoining the game in the End dimension.
* Fixed a bug that prevented the game from launching correctly on some devices. (MCPE-39877)
* Fix a crash that could sometimes occur when copying a large world on Switch.
* Partially copied worlds will now show up in settings storage tab only.
* Fixed a crash that could occur when using a jukebox on Nintendo Switch.
* Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
* Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions.
* Fix issue of region filters not working if inside a custom spawn event.
* Various fixes and improvements to the randomTickSpeed function.
* Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. (MCPE-34820)
* Fixed a crash that could sometimes occur when loading the game.
* Various fixes and improvements to the Marketplace sorting and search results.
* Fixed an issue with screenshots taken in VR-mode.
* Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended.
* Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen.
* Fixed sleep goal so mobs can get in beds that have blocks on the sides.
* Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded. (MCPE-40745)
* Fixed a crash that could occur on Xbox if a user was not signed in correctly.
* Tags that start with a percentage now display correctly.
* Cornflowers now render correctly in item frames.
* Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (MCPE-38614)
	+ Controller sensitivity setting (touching the screen no longer interferes with controller movement)​.
	+ Removed increased build distance in creative including place/mine tooltips.​
* When the last hotbar slot selected, touching the screen no longer switches to the 8th slot.
* Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch.
* Fixed a bug where kelp would grow in horizontal flowing water. (MCPE-37155)
* Fixed a crash that could occur when entering a portal on some servers.
* Fixed an issue that could cause lighting issues in chunks when flying around.
* Cats are no longer tempted by food when they are too far from the player.
* Fixed wither skeleton model geometry issue that was affecting some marketplace content.
* Using scoreboard selectors no longer adds extra characters to player names.
* Fixed animations for cow and parrot mobs.
* Ender dragon attacks now show a particle trail.
* Mobs can no longer destroy paintings if mob griefing is disabled. (MCPE-38916)
* Script queries no longer show error messages when detecting dropped item entities. (MCPE-40437)
* Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer. (MCPE-34641)
* Renamed ‘`player_attacked_actor`’ scripting event to ‘`player_attacked`’.
* Scripting can now be used to attach particles to mobs correctly.
* Fixed a crash that could occur when loading large world templates.
* Reduced the number of drowned mob spawning. (MCPE-34032)
* Firework stars no longer appear black in Creative inventory.
* The scripting event '`entity_created`' will now fire correctly.
* Fixed an issue with the scripting event '`isValidEntity`' not working as expected.
* Fixed the '`damage_sensor`' scripting component that was not working as expected.
* Existing armor stands no longer turn white.
* Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace.
* Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
* Fixed an issue with the sword held by the vex mob.

## References

1. ↑ "Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)" , January 30, 2019.