recursal/Fanatic-Fandom huggingface dataset:
Tank Top

## Description

The **Tank Top** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Tank Top has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Sewing Kit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 4{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Tank Top Recipe

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The Fun Pimps

**The Fun Pimps** is a small, dedicated group of highly experienced Game and Software developers founded in 2013 by Joel Huenink and Christian Lang. They have a passion to make a game that both their team and gamers really want to play. Their goal is to create a lasting gaming experience you can’t get anywhere else, that we will all be playing, upgrading, and supporting for years to come. It’s more than a game, it’s a labor of love!

Their team grew from humble beginnings making mods for games and those roots have taken seed, but they haven’t forgotten where they came from. They want to build more than a game, they want to build a community and relationship with their customers taking input, feedback, and ideas early on and working them into the game. It’s not just their game, it’s everyone’s game!

The average *7 Days to Die* Team member has over 14 years of experience in Game and Software Development working with or for many AAA Video Game Companies.
Wood Ramp

## Overview

As of Alpha 10.4 build 10, **Wood Ramp** was no longer available via the Creative Menu.

A **Wood Ramp** is the upgraded version of a Wood Ramp Frame and can also be upgraded further into a Reinforced Wood Ramp. It can not be crafted using other materials, the only ways to obtain a Wood Ramp was through upgrading a Wood Ramp Frame or using the Creative Menu. It was not possible to use a **Wood Ramp** as a source of Combustible fuel.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood Ramp Frame1Wood10{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Ramp Recipe

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## Upgrading

### Recipes

The following recipes require **Wood Ramp**:

#### Upgrade Process

Once you have the required tool and upgrade materials you can begin the upgrade process. The Wrench was equiped and the materials are left in your bag or on your tool belt. Approach the **Wood Ramp** and right click on it while holding the Wrench and an icon will appear showing the current upgrade status, the percentage shown will increase 33% each time the Wrench was used, You will need to use it 3 times on a **Wood Ramp** to complete the upgrade. The upgrade materials used will not be taken from your inventory until the upgrade was complete.
Tallow

## Description

**Tallow** was a resource which could only been obtained through cooking Animal Fat at a campfire with a Cooking Pot.

## Experience

You will gain 20xp when you cook the recipe the first time and 5xp every time you cook it afterwards

## Notes

* Tallow was released in the Alpha 10 release of 7 Days to Die.
* Tallow was discontinued on Alpha 18
Unity

Unity is a cross-platform game engine developed by Unity Technologies, and is the game engine used by *7 Days to Die*.

Modders interested in adding custom blocks, sounds, and entities into the game would need to use Unity to package up their new content. Unity exports packages in Unity3D files using an Asset Bundle Export script.

## Assembling the Tool Chain

In order to get started using Unity and adding items into the game, you must download and install the following packages.

### Unity

Alpha 16 - Unity version 5.3.8p Download From Unity

Alpha 17 - Unity Version 2018.2.x Download From Unity

Alpha 18 - Unity Version 2019.1.x Download From Unity

Alpha 19 - Unity Version 2019.2.x Download From Unity

Alpha 20 - Unity Version 2020.3.x Download From Unity

### Unity Asset Bundle Export Script

To add support to Unity to allow it to export Unity3d Asset bundles, a script must be downloaded and installed in unity.

The script may be found here: Export Asset Bundle Script. Copy the contents of the script into a file called ExportAssetBundles.cs.
Diep.io Wiki/Top section

Welcome to the Official *diep.io* Wiki
The *Diep.io* compendium by the players, for the players.
We are currently maintaining 802 pages (119 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

(When you create a Wiki account, you will be praised and receive compliments! The more the merrier! And lots of achievments!)

About *Diep.io*

**Latest Update: April 5, 2018 (View changelog)**

Diep.io is a browser-based game sensation that is taking the internet by storm. It brings the familiar gameplay features of many classic tank shooters, but with complex upgrade mechanics and multiple game modes to set it apart. *diep.io* is 100% free-to-play.

Mobs
BossesSquaresTrianglesPentagonsCrashersArena closersDominators

Classes
Class treeAll TanksTankTier 2Tier 3Tier 4
Water

## Description

**Water** is a beverage that can be obtained by boiling Murky Water or collecting it from Dew Collectors. Drinking Water will have a positive effect on your Stamina at 15% Stamina Regen.

## Sources

Water is produced by Dew Collectors, at a rate of one per 6-10 in-game hours (approximately three per 24 hours). It cannot be collected by snow, water, or anything else as of Alpha 21.
The second way to obtain it is to loot Murky Water and boil it in a Campfire:

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Murky Water1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Water Recipe

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 **00:10**

## Usage

Water can be used as an ingredient to cook with or as an item to craft with.

### Recipes

The following recipes require **Water**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Notes

* Water was named Boiled Water between A18 and A20, and was named Bottled Water prior to A18.
* As of A19, Boiled Water does not cause Dysentery.
* As of A21, Water can no longer be found in loot. Murky Water has taken its place.

## References

1. ↑ https://7daystodie.com/a19-official-release-notes/
Weather

## Rain

As of Alpha 14.5 rain is a precipitation system that can fall in any of the worlds Biomes. It can dampen the player and be beneficial if the player is overheating. However, if the player is wearing no clothes or armour, rain can cool the player down rapidly and cause the Freezing debuff, increasing the player's hunger.

The player has a level of wetness that is displayed as a percentage. The more layers the player has on the less the rain will affect them.

Sometimes thunder can be heard during a rainstorm.

## Snow

Snow as of Alpha 14.5 is a precipitation system that can be observed in the Wasteland, Pine Forest, Forest, Snowy Forest and Plains Biomes.

When snow falls it lands on the ground or any exposed block and creates a layer overtime that has a physical depth. It can cover the bodies of Zombies and make them difficult to find.

Snow like rain falls at random times during the game, however, the criteria for which precipitation type to fall is unknown. It is assumed that Biome ambient temperature is a factor into whether snow or rain falls.

## Fog

Fog can be observed in any Biome including and can vary from a slight haze to a dense cloud vastly reducing the players visibility.

## Wind

Cools down the player.

1. ↑ http://joelhuenink.tumblr.com/post/119628060363/weather-here-is-a-very-early-first-peek-at-our
Twitch Integration

## Introduction

From The Fun Pimps: "With Twitch Integration, viewers can connect with your apocalypse. While streaming your gameplay on Twitch. your viewers can spend points and interact with your gameplay. You are able to tailor your experience through in game options, allowing full control over how much or little influence your viewers have on your survival rate."
The Fun Pimps' Twitch Integration Guide

Twitch Integration can be enabled from the In-Game menu, and it can affect both the Streamer and their party members. In order to login to Twitch Integration, you must hold a valid permission level on the host, and be registered with Twitch.

## Twitch Settings

Integration settings become available once connected, these can be modified per session. The settings allow you to change how much you want the Twitch chat to be able to interact.
When Twitch Integration is active, there will be a lightning bolt displayed by the players name in the player list. Each player in the streamer's party can choose to opt in or out.
If multiple party members are integrated with Twitch, the cooldown bar will still distribute points between party members, but it will operate independently.

## Use

Twitch viewers who chat/watch can spawn entities and supplies with Points/Special Points when they do the item or zombie displays the name of the viewer which activated it.

Spawns and Supplies default target the streamer. A party member can be targeted by adding their name or number as a suffix to the command.

* Pimp Points - Are only good for that session of the stream.
* Special Points - Viewers can cheer with Bits and gain SP which can be hoarded for another day.

### Status Display

Appears on the right side of the screen, with three different states: Cooldown, Ready, and Safe. The Status Display lists the commands which are available.
There is a Pause button to pause the use of commands. Clicking the Gear Cog opens the Twitch Info Window

### Twitch Info Window

* Action List: Lists all commands. Blue commands are positive, red are negative, grey are disabled.
* Action History: Logs all chat commands executed successfully. Refreshes each login.
* Leaderboard: Displays the name of the viewer and how many kills are credited to them. These stats save for the duration of the savegame.

### Safe Zones

* Triggered by Traders and Land Claim Block
* Protects from negative spawns

### Cooldown Bar

Fills based on points spent on spawns
If more than one party member is integrated, points are distributed across all cooldown bars

## Advanced Use

There are two new xml's that can be edited: twitch.xml and gameevents.xml
Explore at your own risk

## Commands

### Admin Chat Commands

 #gamestage or #gs
 #tp\_backpack

### Admin Moderator Commands

 #cp [target]
 #setpot [value]
 #setcooldown [seconds]
 #addpp [target] [value]
 #addsp [target] [value]
Wall Oven

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Overview

A **Wall Oven** is a furniture item that can be found in most upscale houses that have kitchens. They can be looted, harvested, or used for storage.

## See Also

* Oven
* Old Stove

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Zombie Tom Clark

## Description

The **Zombie Tom Clark** is a special type of Zombie encountered everywhere.

This newer model of Tom Clark is a replacement from previous. The Fun Pimps decided to make this new model with normal characteristics and is like any other Zombie and no longer crawls around as a Spider Zombie as it was prior to Alpha 19.6.

## Trivia

* The Spider Zombie was modeled after backer Tom Clark who pledged $6,000 for the "Undead Head" package on the games Kickstarter page in 2013 . He is the only backer who bought the package. Since then the model is a regular zombie.

## History

All poses are discontinued and no longer appear this way after Alpha 20.

* Previous crawling view
* Side view of crawling
Venetian Blinds

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Venetian Blinds** hang in the windows of several different types of buildings. There are usually two panels per window. Hit Venetian Blinds with any tool, or your fist, to break it into 2 or 3 Scrap Plastics.
Wooden Desk

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Wooden Desk** is a craftable item. These are useful furnishing for your zombie free house.

## Crafting

**Wooden Desk** is one of many craftable furniture items created by first crafting the helper block Wood Furniture.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

As of A13:

* It has 12 slots of storage
* It has 100 HP.
Wooden Shingles Blocks

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Wooden Shingles Blocks** is a craft-able building material used to build roof designs.

## Block Varieties

The Wooden Shingles Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

### Notes

1. ↑ 1.0 1.1 1.2 1.3 1.4 Varieties that do not degrade will have a reduced cumulative durability.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wooden Shingles Blocks Recipe

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 **00:02**

To craft a Wooden Shingles Blocks, Either click on the ingredients in your inventory and select “Recipes” then Wooden Shingles Blocks and “Craft”, or search for Wooden Shingles Blocks in your crafting window search bar.

## Upgrading

Only the varieties that are specified as up-gradable in the table above will be able to follow this upgrade path.

### Recipes

The following recipes require **Wooden Shingles Blocks**:

## Notes

* It has a Fuel Value of 86, which means it will burn for 86 seconds.

* It will give you 1x WoodDebris when destroyed.
Wet

## Description

Players become **Wet** when they are in water or are exposed to rain or snowfall. If the player is in a dwelling which has holes in the ceiling, they will get **Wet** when within two blocks of an opening. The same also applies if the opening is obscured by a hatch.

Taking cover, wearing clothing, and having a core temperature of 40 or above cures the Status Effect. The rate of drying off increases as core temperature rises.

## Effects

### Effect

The Wet status effect causes a falling core temperature. This helps against these negative effects:

* Overheated
* Heat Stroke - Stage 1
* Heat Stroke - Stage 2

The declining core temperature increase these negative effects:

* Freezing
* Hypo1
* Hypo2
* Hypo3
The Boobie Trap

Game Worlds
 **Random World Generation** | Yes

## Description

**The Boobie Trap** is a medium sized abandoned buildings that have signs outside that say 'The Boobie Trap' and 'Girls'. In the back there is a Chemistry Station. Random mines are placed throughout the inside and outside. It also serves as a good place to find leather due to the high number of leather booths. This location is far away from many other buildings and can be somewhat hard to find.

## Location in Navezgane

The only The Boobie Trap is located in the Pine Forest at:

* 102 N, 1855 W.

## Locations in Random World Generation

The Boobie Traps can spawn anywhere from the city to the wilderness.

## Images

* Entrance
* Right Side
* Left Side
* Rear
* Rooftop
* Player Point of View

## History

* Alpha 15.2 Exterior
* Alpha 15.2 Interior
Water Purifier Mod

## Description

Allows any water to be consumed while installed in your helmet.

Useful for conserving space by carrying a single stack of 125 Murky Water as opposed to the roughly 6 stacks of Boiled Water you'd need to carry for the same amount of hydration. (Murky Water hydrates half as much as the Boiled Water.)

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Scrap Polymers10Duct Tape2Coal30Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Water Purifier Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Water Purifier Mod Recipe

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 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Octo Tank

## Description

**Octo Tank** – The Octo Tank has eight equally spaced cannons, giving it the widest spread possible: all directions. Therefore, the Octo Tank is useful for farming or teaming, but it is pretty weak on its own against tanks with a high reload. Unless you are trying to achieve a high score in FFA and Team DM, the Octo Tank is not a recommended top tier tank. However, it is a good team shielding/protecting class along with the multi-spammers and trap classes.

## Tactics

### As Octo Tank

#### Do's

* **Stats:** Max out Bullet Damage, Bullet Penetration and Reload. Also don't forget to upgrade Movement Speed, since you will most likely need to get away from sticky situations. You can also use some upgrade points for Health Regen or Max Health if you are a beginner, but more experienced octo tank players can save these points for other stats.
* **Team up with another Octo Tank:** Play with your friends or co-op with someone, 2 Octo Tank will wreck everything because of the bullet storm. If you can't co-op with other type of tank still pretty good because number is better than strength.
* **Spin to win:** Nobody will expect the Octo Tank to be strong. When you spin at the right rate, it will make Octo Tank so shoot in a stream or similarly to a Quad Twins and that's makes you much more powerful. If you can't you can toggle "Auto spin" defaut button "C", to spin at a certain rate

#### Don'ts

* **Attack high DPS tanks:** They will most likely easily break through your bullet cloud and damage your hull, leading to your inevitable death. Examples of these are Twins and Triplets, along with most Sniper and Machine Gun upgrades.
* **Attack high Penetration tanks:** These tank's bullets will shred yours and will most likely hit your hull. Try to avoid them, unless you have support, preferably an Overlord or Necromancer.

### Against Octo Tank

#### Do's

* **Concentrated Damage:** The Octo Tank shouldn't be too hard if you have a tank like a Machine Gun or Twin. The more concentrated your bullets are, the better, because the Octo Tank will only have one or two cannons on you, and your Bullet Penetration will help blast right through, helping you destroy the tank.

#### Don'ts

* **Attack them at a low level:** The Octo Tank can be surprisingly dangerous, so don't underestimate its power. Wait a bit until you are a decent level and then face them.

## Builds

Live fast, Die young
 Max Health
 Body Damage
 Bullet Speed
 Bullet Penetration
 Bullet Damage
 Reload
 Movement Speed

Very fragile but harmful build. Your main defense is your bullets.

## Trivia

* It once was the tank with the most upgrade paths leading towards it, with 4.
	+ It now only has 2, since twin flank's path to it was removed on August 15th.
* It once was the tank with the most cannons, with 8.
	+ This was beaten on August 12th, 2016 by the Spread Shot, which stands at the top with 11 cannons.
Wood Blocks

## Description

**Wood Blocks** are a craftable building material that is somewhat durable. They are upgraded from Wood Frames and can be upgraded into Cobblestone Blocks. Wood is an early game material that is found in abundance. These blocks are also very quick to craft. This makes it an excellent choice for an early game shelter. It will not be able to survive sustained damage as well as Cobblestone Blocks. It is recommended to upgrade structures that are vulnerable to Zombie attack when possible. This is especially true for any structure you plan on facing a Blood Moon Horde in.

To place the many varieties of Wood Blocks available you must craft Wood Shapes. The default shape is a solid cube. To change the shape that is being placed put the Wood Shapes in your hotbar, select them so you are holding them in your hand, hold R, and then select the shapes menu. This will bring up the Shapes interface for selecting which block will be placed. There are a huge number of different shaped blocks available. Some examples include: the standard cube, ramps, stairs, posts, and partial blocks.

It is also possible to use Wood Blocks as a source of Combustible fuel.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Blocks Recipe

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 **00:02**

## Upgrading

Wood Blocks can be upgraded to Cobblestone Blocks with 10 Cobblestone Rocks.
Treasure Quest

## Description

**Treasure Quests** are a type of quest initiated by player-found treasure maps. Player's can find treasure maps by looting ZPacks and tier 2 through 5 POI loot rooms. The map itself, once obtained, can be kept in the player's inventory or storage until ready to accept.

There are seven different **Treasure Quests**:

* Taylor's
* Nickole's
* Stephan's
* Jennifer's
* Claude's
* Sarah's
* Raphael's

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

There does not seem to be any difference in the loot contained in any of the individual treasure quest types.

## Notes

* The treasure "hot-spot" is a circle.
* The box can be located in any place in the "hot spot."
* The box could be 3 blocks deep or more.
* The box can only be opened once, after-which it self-destructs along with everything left inside. Take everything you need the first time!
* Treasure quests are repeatable.
* Treasure chests located in water will be found on the lake bed and will not need to be dug out. (not always the case)
* It is very difficult without the treasure finder perk.
White River Citizen

**White River Citizen** is part of the 7 Days to Die tutorial quests, showing players the existence of traders in the game world.

## Description

After completing the series of eight tutorial quests given by the unseen character Noah, it places a marker for the Traitor Joel's location nearest to the player character on the map. The quest appears both when starting in the Navezgane map, and in the randomly generated maps.

## Quest

As recently as the Alpha 20.6 update, the quest is as follows:

#### White River Citizen 1 - Journey to Settlement

**Tasks:** Travel to the Nearest Trader Joel's location.
**Reward:** 500 exp
While brief in description, the quest may be challenging. Depending on where your player character is on the map when you complete the Basic Survival quests, you may have quite a walk ahead of you to visit the trader. For newer, inexperienced players, this may be a daunting task. Ensure you have adequate food and drink, and plenty of supplies to repair your weapons as need be.
ZPack

## Description

A **ZPack** is a lootable backpack container occasionally dropped by non-animal zombies. A ZPack has a 2% chance of dropping every time a zombie dies. A ZPack should last for 20 minutes before disappearing. Due to the large number of zombies spawning during Blood Moon Hordes, it is not unusual to see a significant number of ZPacks being dropped during the course of the night. These packs often contain significant quantities of ammo which can be used to offset any ammo expended during the horde.

## Normal ZPacks

Unless otherwise mentioned in the Strong ZPack and Boss ZPack sections a zombie will drop this normal ZPack.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Strong ZPacks

Zombies that can drop this pack: Fat Hawaiian, Zombie Biker, Frozen Lumberjack, and Infected Police Officer.

Radioactive versions of these zombies can also drop this pack: Skater Punk Zombie, Fallen Soldier Zombie, Feral Wight, Mutated Zombie, and Screamer. The non-radioactive versions drop normal ZPacks.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Boss ZPacks

Currently the only zombie that can drop a boss ZPack is the Demolisher.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
The Fixer (Perk)

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

*Reduces repair time, how much repair materials are used, and amount of durability lost with each rank.*

The Fixer is a perk that allows players to repair items in less time, with less resources, and reducing the drop in item Quality.
Yucca Juice Smoothie

## Description

Yucca Juice Smoothie has a positive effect on the player's character's Fullness, Hydration, Stamina Regen, and Health. It is used to warm players up in the extremely cold winter biome. It can be crafted without the use of a campfire, and is extremely useful for players who can't craft or access warm clothing yet.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Yucca Fruit4Blueberries4Snowball1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly27{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Master Chef{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Yucca Juice Smoothie** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Wilderness

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | Yes

The **Wilderness** refers to the uninhabited areas of the world, in the forests and the plains of the map where there are no main roads or large buildings. There are still some Points of Interest and buildings that can be found in the Wilderness.

## Common Points of Interest

* Traders
* Campsite
* Cabin
* Indian Burial Grounds
* Pond
* Ranger Station
* Army Base

## See also

* City
* Town
* Rural Area
Wood Plank

## Overview

**Wood Plank** is a versatile, craftable, multi-purpose material found in 7 Days to Die. It is used to craft a large amount of items and is also used as an upgrade material.

## Crafting

There are currently 2 sources of wood that can be used to craft a **Wood Plank**.

#### Recipe 1

The first recipe requires the use of the following item.

 Wood Log

#### Recipe 2

The second recipe requires the use of the following item.

 woodDebris
Tuna Fish Gravy Toast

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Tuna Fish Gravy Toast** is a late-game food item. Eating Tuna Fish Gravy Toast will have a positive effect on Fullness, Stamina, and Health.

## Cooking

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Can of Tuna1Corn Meal1Corn Bread2Animal Fat3Can of Peas1Home Cooking Weekly60{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Master Chef{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Tuna Fish Gravy Toast** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Trigger Plate

## Description

The **Trigger Plate** is a new tool added in A16 as a part of the new Electricity game mechanics.
It triggers the flow of power to children components when stepped on.

## Effect

The Trigger Plate comes in 2 variants, a 1x1 plate and a 1x5 plate. The 1x5 plate works the same as a 1x1 plate, but triggering any of the 5 plates will trigger the device and allow electricity to flow through it.

Triggering a plate is done by either stepping on the plate or by hitting the plate with a melee attack. The plate can be placed upside down and have the same effect, allowing the plate to appear even with the ground instead of right on top of the ground. Plates that are placed on their side will trigger when brushing up against the outer edges of the plate.

By interacting with the Trigger Plate, one can set a delay which will allow some time after the plate is triggered for electricity to start flowing. One can also set a duration, which will keep electricity flowing for time after the plate is no longer being triggered.

Vehicles (driven by players) do not trigger the plate.

## Crafting

There are two variants: 1x1 and 1x5

Trigger Plate 1x1{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron10Electrical Parts2Mechanical Parts2{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10150{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering.56{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Trigger Plate 1x1** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

**OR**

Trigger Plate 1x5PressurePlateLong.png{{{yield}}}{{{time}}}Forged Iron50Mechanical Parts8Electrical Parts6{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10150{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering.56{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Trigger Plate 1x5** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Weapon Smithing (Skill)

## Description

*Craft bows, arrows and handheld melee weapons faster and with better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group*

**Weapon Smithing (Skill)** is one of the Skills in 7 Days to Die. A survivor can increase his Weapon Smithing (Skill) level by crafting and repairing weapons, including both melee weapons and ranged weapons. It is also possible to spend skill points on this skill to increase its level.

It is unknown currently what the **Repair Quality Loss** figure represents, these figures are completely different from the similar Gun Smithing (Skill). **Repair Time** and **Repair Amount** have a different progression to the previous three attributes.

\*Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.

## Skill Group Items

The crafting or repairing of the following items will improve this skill, and this skill will improve the quality of these crafted items.
Wooden Hatch v3

## Description

A **Wooden Hatch v3** is a hatch that has the ability to be locked by the player. It is upgraded from a Wooden Hatch using Wood. A Wooden Hatch v3 can be upgraded to a Scrap Iron Hatch (which can be further upgraded to a Vault Hatch).

To craft a Wooden Hatch v3, either click on the ingredients in your inventory and select “Recipes” then Wooden Hatch v3 and “Craft”, or search for Wooden Hatch v3 in your crafting window search bar.

## Upgrading

### Required Items

A Wooden Hatch v3 can be upgraded into a Scrap Iron Hatch.

Any Repair tool such as Stone Axe, Wrench, Claw Hammer, or Nailgun can be used to perform the upgrade.

## Repairing

You can repair a Wooden Hatch v3 with 10x Scrap Iron and an appropriate repair tool.

## Notes

* It is useful for making a door to block the top of a ladder (as shown below).
* Can be used to make a window that opens and shuts when needed.
* It is also useful to cover the water source inside your base (usually a hole filled with water).
Wood Hatch

## Description

A **Wood Hatch** is a craft-able hatch that has the ability to be locked by the player. It is crafted using Wood. A Wood Hatch can be upgraded to an Iron Hatch (which can be further upgraded to a Vault Hatch).

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Hatch Recipe

1x
 **00:02**

## Upgrading

### Required Items

A Wood Hatch can be upgraded into an Iron Hatch.

Any Repair tool such as Stone Axe, Wrench, Claw Hammer, or Nailgun can be used to perform the upgrade.

## Repairing

You can repair a Wood Hatch with 3x Wood and an appropriate repair tool.

## Notes

* It is useful for making a door to block the top of a ladder (as shown below).
* Can be used to make a window that opens and shuts when needed.
* It is also useful to cover the water source inside your base (usually a hole filled with water).
Wrought Iron Fence

## Description

A **Wrought Iron Fence** is a craftable reinforcing material and potential, yet inadvisable, building material. The Wrought Iron Fence is very weak and will not stop zombies for long.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron15Clay Soil1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wrought Iron Fence Recipe

1x
 **00:08**

## Destroying

If you destroy the Wrought Iron Fence it will give you 5 - 15 Iron

## Notes

* Wrought Iron Fence can not be upgraded.
* Zombies are now able to jump over it as of A13.6.
* It is useful for railings to keep you from falling off of tall structures.
Drone

**Drone** - the both controllable and non-controllable type of projectile that can deal damage. Drones can be made by either trapezoid Drones spawners or the trapezoid Drones barrel (e.g: Battleship).

**Note:**

* All regular triangular drones deal the same amount of damage, while the Necromancer's minions deal half of it.
Wildcard Recipes

Unlike regular recipes, **Wildcard Recipes** are always available to the player, even from the start of the game. They serve as a means to help guide new players on how to approach advanced crafting such as breaking down weapons or repairing tools.

## Recipes

Wildcard Recipes are broken into the following categories:

* Breakdown Weapon
* Repair Weapon
* Scrap Lead
* Scrap Iron
* Scrap Brass
* Scrap Paper

## Example

A Sniper Rifle can be dismantled by placing it into the output slot of the crafting grid. This will break the weapon down into its component state, and display the parts in the main crafting grid. The player can then remove the parts and place them into their bag or tool belt.

Players who have read the appropriate Recipe Book can also use this method to upgrade gun parts in the weapon to a higher quality. To do so, remove the desired gun part from the crafting grid, and replace it with a similar gun part of higher quality. Note that this action must be done in a specific order. You cannot first drag the NEW gun part onto the crafting grid and "swap" it with the OLD one. You must first drag the OLD gun part off of the crafting grid and replace or swap it with the NEW one.

Any player can place the weapon in the output slot, observe the weapon's component gun parts, and remove it from the output slot again without dismantling it. This action will also automatically unload the bullets into their bag or tool belt.

However, although any player can dismantle a weapon, only players who have read the appropriate Recipe Book can reassemble or upgrade it. Players without this knowledge should never remove any gun parts from the crafting grid, unless they intend to permanently dismantle the weapon.

## Uses

### Breakdown Weapon

To use the breakdown weapon wildcard recipe, place any of the following items into the **output** slot of the crafting grid:

### Repair Weapon

The repair weapon wildcard recipe is a newly added way to help show players in-game how to repair their weapons and tools. By placing two of the same weapon/tool into the grid in any of the slots the durability of both is combined to create a new tool.

### Scrap

These wildcard recipes gives way to let any item that can be made into scrap, be made into scrap. These are the items that have scrap values.

Please note this list is not exhaustive, there are many items that can be made into Iron, listing all of them would take a long time and most of them only produce small amounts, likewise many of them you will find in your travels across Navezgane anyway. This list details the main ones to take note of.
Arena Closer

Reload | 0.33s

## Description

An **Arena Closer** is an entity tank that is spawned at the end of a Domination or a Tag Mode round and on FFA and Team DM modes whenever the game updates or after a certain amount of kills to destroy the remaining players. **Arena Closers** have unlimited health, thus they are impossible to destroy. **Arena Closers** will not stop attempting to kill you. When you get killed by one of them, you will be redirected to a new arena/server. (Server gets refreshed.) Sometimes a server will glitch or lag when it opens and spawn **Arena Closers** immediately. They were buffed immensely after the updates of June 2nd and July 18th.

## Design

An **Arena Closer** is a tank and has a large yellow circle as its body. It has 3 barrels on the front, as its main attack purposes. It is the only yellow entity (with the exception of Squares, contested Dominators and Summoners). It has a yellow body and yellow bullets. **Arena Closers** were smaller before the July 18th update and did not fire Destroyer-sized bullets. The first version of the **Arena Closers** had red bullets.

## Behaviour

After the arena has been closed and before the Arena Closers start to spawn, you will notice lots of shapes being generated at the corners. After that, the Arena Closer will start to spawn at the corners and slowly approach. Over time, the Arena Closer will start to cluster, since they will eventually aim at the same target, making them move closer to each other. They will always target the nearest enemy and will stop after all players are destroyed. Once all players are destroyed, they will start drifting off in a random direction and spin very slowly, similar to polygons.

## Trivia

* You can outrun an arena closer with the level 30 Tri-Angle (it's the fastest tank in the game, and it can be even faster with Movement Speed upgraded). Do not attempt to use Booster at level 45 to outrun the Arena Closers though, because despite the Booster having more back cannons/barrels, it will be slower since it is larger and thus heavier.
* Arena Closers can damage and destroy a dominator, after which it becomes contested, and changes its color to yellow. One Arena Closer can do this all on its own, implying an Arena Closer has at least 1648.1 damage.
* If two players are playing as an Arena Closer in Sandbox mode, the bullets may bounce off each other, making that Arena Closers have infinite Bullet Penetration (if not it will collide and disappear)
Wooden Shingles Corner

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Wooden Shingles Corner** is a craft-able building material used to build roof designs.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood20{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wooden Shingles Corner Recipe

1x
 **00:04**

To craft a Wooden Shingles Corner, Either click on the ingredients in your inventory and select “Recipes” then Wooden Shingles Corner and “Craft”, or search for Wooden Shingles Corner in your crafting window search bar.

## Notes

* It has a Fuel Value of 86, which means it will burn for 86 seconds.

* It can be upgraded to a Reinforced Wood block for 10x Wood using any repair tool.

* It will give you 1x WoodDebris when destroyed.
Weathered Sports Bag

*This page is about Weathered Sports Bag. For other types of bags, see Bag.*

## Description

**Weathered Sports Bags** spawn around the map and can be used for storage. They are a good source of ammo and also weapons, such as the Hunting Rifle. Loot also includes Canned Food and Bottled Water.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Tri-Trapper

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

The Tri-Trapper is a 4th-tier class. It has 3 times the guns as trapper, shoots as fast as the Trapper, and each gun takes turns shooting. The traps that the Tri-Trapper makes are probably as strong as the Trapper itself. The Tri-Trapper is basically a support or defense class. A defensive tactic is positioning in the corner of an arena and constantly firing traps, as this leads to an almost impenetrable defense, which will likely to require at least two people to penetrate through. Another defensive move is being somewhere in the arena, turning on auto spin and auto fire, as this will make you a wall in no time.

## Pros and Cons

### Pros

* Can easily make a field of trappers.
* Very useful against Rammers.
* Nice Damage.
* Can stay in the centered with Auto Spin on.
* In Team Deathmatch, when Reload, Damage and Penetration are maxed, the Tri-Trapper can create a field of traps with auto-spin and auto-fire on, which can effectively make a temporary safe haven for other tanks to regenerate their health and provide cover for allied tanks. Increasing the Bullet Speed can increase the radius of safe haven, but the "wall" will be a bit thinner.
* In Mothership, with maxed Reload, Damage, and Penetration, it can be helpful in defending the Mothership by creating a wall that can help stop bullets.