Kcr for rehan05023u4r9454ri43 to remmeber hi old stando

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**JoJo's Bizarre Adventure, Part 5 - Vento Aureo**

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## Contents

* Overview
* Skills
* Tips, Combos, and Glitches
* Trivia
* Gallery

## Overviewedit | edit source

King Crimson Requiem is a hypothetical Stand based on King Crimson, if Diavolo got ahold of the Requiem Arrow instead of Giorno Giovanna. King Crimson Requiem has been renamed "Scarlet King Requiem" in-game in order to avoid copyright issues. This is currently the only stand that is purely unofficial as other Requiem stands such as Killer Queen: Bites the Dust or Star Platinum: The World is still based on events within the series, which King Crimson Requiem is not.

In older versions of Your Bizarre Adventure, King Crimson Requiem was considered to be one of, if not the strongest Stand in the game. It had extremely high damage and had access to *Chop*, which had the *bleed* Status Effect. Due to how powerful it was, the Stand was nerfed, with its Chop being removed with no replacement.

Despite not being the strongest Stand in the game anymore, King Crimson Requiem is still considered quite powerful, but its strength compared to its pre-evolution - King Crimson - is a point of contention among the community. Some players consider King Crimson Requiem to be weaker than King Crimson, some consider it to be equal, and some consider it to be stronger. This is because King Crimson has two moves that King Crimson Requiem lacks, those being Chop and Impale, as well as a shorter Epitaph cooldown, while King Crimson Requiem has Dimension Slash and Reality Marble, as well as a higher base damage.

Due to King Crimson Requiem's status as an unofficial stand, many of its moves are hypothetical, leading to inspiration from other sources. One notable example of this is Raging Demon, which is from the Street Fighter character Akuma, along with its design representing a more mysterious and artificial humanoid stand. Epitaph unlike King Crimson is holographic, with it looking less expressive due to its design. King Crimson itself is now red, with gear and a much more expressive face.

King Crimson Requiem's attacks focus on attacking enemies stealthily, with it being able to trap enemies inside of Reality Marble, which lets it use Dimension Slash effectively, along with raging demon easily. It's barrage and damage are extremely good, with it requiring more thought and tactical ideas, which is different to King Crimson, which can be used simply yet effectively. King Crimson Requiem overall requires more thought and execution than King Crimson, but is still a good stand that needs creativity to use it effectively.

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Total Skill Points: 63 Points

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## Skillsedit | edit source

**E** - **Stand Barrage:** A flurry of fast punches that deals a maximum of 1.8 damage per punch.

**R** - **Barrage Finisher:** A strong punch that ragdolls the enemy, dealing a maximum of 21.7 damage.

**T** - **Epitaph**/**Raging Demon:** With this unlocked, after being attacked during Epitaph, KCR will unleash a flurry of punches, each dealing 2.7 damage with a duration of 4-6 seconds. This replaces Chop Passive. (This move hits about 21 times.)

**H** - **Dimension Slash:** Summons a scythe that does around 30 damage and cuts through reality itself, cutting a limb off of every player hit by it and ragdolling them. Missing legs will slow the player, disabling their run button until healed or they reset. A missing arm will increase the damage they take. If they are missing both arms, they will be unable to block. This move has a very long range but the hitbox is small. You can use shift lock while this move is active to turn the scythe before it slashes.

**Y** - **Time Skip:** Teleports the user and KCR a small distance.

**Z** **(HOLD)** - **Time Erasure:** KCR erases time, allowing the user to move freely within it, avoiding any source of damage. It resets anyone caught in it back to their original state a few seconds before, which can make you get free damage.

**X** - **Reality Marble:** KCR traps a target within close proximity into erased time. This erased time dimension blinds the target and will almost completely darken their screen with red atmosphere, while trapping them in a box for the duration. It will also slow them down until they are attacked.

*Note: Blinding does not affect the pathfinding of NPCs/bosses. It is also good to know for team fights the slowing stacks with other slowing moves, like White Album's Gently Weeps, completely stopping an enemy's movement. Effects*

## Tips, Combos, and Glitchesedit | edit source

* Use **Reality Marble** to your advantage, all players in King Crimson Requiem's dimension are blinded and their movement slows while being stuck in a box. A good strategy is to use Dimension Slash while the enemy is unable to see, or get a combo while their sight is limited. You can also heal while they're awaiting your attack.
* It is possible to use moves during the duration of dimension slash. There are many good combos. You can barrage and then do a dimension slash. The opponent will have no choice but to cease barrage, get block broken, or lose a limb. It is also possible to Dimension Slash and immediately time skip, extending the reach. Another possibility is to immediately use erase time after dimension slash. Because Dimension Slash takes time before all spikes hit, you can erase time and force the opponent back to where they were, making them take the hit. You can also charge your spec so you can make a combo if their block is broken.
* You can unsummon your Stand to stop Raging Demon which stuns them but doesn't ragdoll them. This allows you to hit them with another move because they have a bit more stun after the Raging Demon finishes. You should hit them with zoom punch or eye gouge then spam q to bring out your stand. Then barrage them. Their stand would be unsummoned because the start of Raging Demon makes them unsummon their stand.
* The last punch of Raging Demon can be stopped, by a counter or another Epitaph. However, this doesn't happen often at all since the opponent has their stand unsummoned.
* King Crimson Requiem goes very well with Boxing and Hamon, making it a high damage tank. It also has better combo potential if you use Pluck.
* When fighting a King Crimson Requiem ditto, during Raging Demon before you get hit with the final punch, you can activate your Epitaph and use Raging Demon while they're still using their Raging Demon on you.
* Dimension Slash can be dodged. However, you can try to shift lock, press H, and move your camera towards the direction in which the target's running to hit them.
* Reality Marble can be canceled with Gold Experience Requiem's Return to Zero.
* Time Erase can be dodged by using a Stand Jump but if you don't let time resume until after they do the initial jump, you should be fine.
* An advanced trick is to quickly Time Erase for a second, as the opponent always teleports back to where they were when the Time Erase happened. You can use this to surprise people, set up a quick finisher move, or use Jawbreaker if you are using Boxing.
* When fighting a ranged Stand, do not use Epitaph unless you are close to them, as Raging Demon needs a certain range to activate.
* When fighting Hierophant Green, wait for them to use their Emerald Barrier, then run into it with epitaph. This lets you either teleport to them or engage Raging Demon.
* A great way to start a 1v1 with this stand is to teleport directly to the opponent using Time Skip and immediately use Reality Marble, so your opponent would be dazed from the start of the fight. This allows for great combos, even when the user of this combo doesn't have a spec.
* You can time erase right before time stop happens to get I frames through out the ts. If you are up against a ts stand, save your time erase until you see them and their stand do the ts animation of hunching over and spreading their arms out. Then just hold z (or whatever your keybind is) throughout the ts and they cannot see or damage you.

#### Boxing combos:edit | edit source

* X+H+T+E+R+G+C+V, then use Z to recharge your moves and repeat combo.
* Y+X+H+Z+G+C+Dash + (When they start to get up) V+R. This combo deals a LOT of damage.
* X+H+Z+G+C
* V+R+C+H+G+E, or for NPCs: V+R+C+H+T+G+E

#### Hamon combos:edit | edit source

* Z+M1 x3+C+M1 x4 (If they block, use V or R beforehand)
* T+Q+C+Q+E+M1 x3+C+M1 x4
* X+H+M1 x3+C+M1 x4
* T+X+H+M1 x3+C+M1 x4
* T+H+M1 X3+C+M1 X4
* H (block break) + M1 x3 + C + m1 + V + m1 x 5

## Triviaedit | edit source

* Uber Oni in Rogue Lineage has a move that goes by the same name.
* This Stand was the 3rd ever Requiem added to the game, with its original moves being the same for its lifetime.
* Black Magic 2: The Phantom Causatum also has Raging Demon in their game.
* King Crimson Requiem use to have a *Chop* move but was removed and given to The World (Alternate Universe).