Elmveil

The city is ruled by the 7 houses, previously 8 houses existed but House Donav married into House Brod, over the years the name Donav started losing meaning to many people.

the houses:

* Brod; the largest house in the city, using the large network of spies and informants from donav ancestry they became extremely influential. before the combining of the houses, this house was already part of nearly every proficiency, having members in any established guild.
* Donav; spies, rogues and murderers, a house that was looked down on by most. probably the reason why they married into one of the less specialized houses, so to keep their own identity. which was slowly lost over time regardless.
* dulka; previously the largest family in elmveil. merchants and most generic housing among the edges of the city is owned by this family. As merchants are often supplied through not-so-legal means, this family has some ties with smugglers.
* Fedoruk; the docks belong to the fedoruk, most of the carpenters, fishermen, sailors and several inns fall under this house. Most of their wealth comes from taxation of any ship that passes through the seas to the south, either to get to fallenspell, fort Hebmack, or anywhere up the millsano river from the eastern ocean.
* Hirdlik; most of the farmer's fields surrounding elmveil are part of Hirdlik territory, as well as many windmills, bakers, butchers and stables. if it is farmed, it is Hirdlik
* Mehič (mehitsj); the elven house, though half-elves, humans and some other races are also accepted into their frey. they are the house you would go to for magical aid, be it potions, magical items or joining the mages college. though the other houses obviously have some access to magic, Mehič has almost monopolized it. Mehič has a running conflict with clan R'gbu, your standard orc-elf racism.
* Timko; the exception to the rule above, Mehič has thought the gnomes long ago to enchant items, and when elmveil was formed the timko already were very capable artificers, turning any mundane item into some form of magical object. though many of these objects eventually end up in Mehič owned stores.
* R'gbu (rugbuh); the main driving force behind the military power of elmveil, and with that goswayyae. they own the barracks, many of the smiths work for them and the mercenary guild is very big for this clan.

although from the outside it seems these 7 houses run the city, they actually run their own part of the city, each interacting only when necessary. those who actually run the city do so underground, criminals, thieves and smugglers run the city and most of the ports around goswayyae, working with house fedoruk at times if required. the thieves guild works on their own, though sometimes the houses request their aid, they will always keep their headquarters hidden to outsiders. gaining their trust will be hard since several years ago almost the entire guild was cleared out. most members met a grizly fate, some escaped and a few are still alive and still in the city now. if you are cought aiding the houses, you probably wont gain their trust, and if you already had their trust you've now lost it.

there are also several smaller houses which govern small towns and villages around guswayyae. these outer regions tend to rule themselves, each town having their own laws and their own ruling council or lord.

de man op de steen: een wizard met een ruige mickey mouse stem, die net binnen het zicht van de vuurtoren op een steen in de oceaan staat. vrijwel direct ten zuiden van elmveil. *\*what the fuck is his deal\**