Time Vortex

## Time Vortex**Edit**

* Frost
* Shadow

 **Time Vortex**Time Vortex10016 TowerBlessed Void Shock14201830

 **Time Vortex**Time Vortex10016 TowerTainted Void Shock14201830

**Time Vortex** is a Tier 2 () Building of the Shadow faction. This uncommon card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

A heavy hitting and durable Tower. When played into its strengths, Time Vortex is one of the most efficient defensive buildings and belongs to the best of its class.

## Card Info

* Time Vortex (Frost)
* Time Vortex (Shadow)

**Blessed Void Shock**
Affinity Dependency:  Frost **Autocast:** Every 8 seconds, tower fires off a backwards chargeable shot that deals 330 / 360 / 375 / 410 damage to enemies in a 8m radius around its target, up to 500 / 540 / 560 / 615 in total. The less void power has been accumulated the faster the tower will be able to shoot. If less than 1000 own void power is left it will already shot 25% faster gaining even more speed the more void power is used up. Knocks back small and medium units.* Hide
* Show Details

When certain thresholds are met, Time Vortex can shoot once every 8 / 6 / 4 / 2 / 1 seconds, which translates to a 0% / 25% / 50% / 75% / 87.5% increase in speed.  **Blessed Void Shock's** thresholds are met when below 1000 / 600 / 250 / 100 void power.

This affinity belongs to the strongest towers in the game due to the way the game is played. In almost every situation the players goal is to have as little void power as possible so you have more raw power available to spend elsewhere, which directly plays into this towers strengths. As such the frost affinity is the to go choice for players.

**Tainted Void Shock**
Affinity Dependency:  Shadow **Autocast:** Every 8 seconds, tower fires off a chargeable shot that deals 330 / 360 / 375 / 410 damage to enemies in a 8m radius around its target, up to 500 / 540 / 560 / 615 in total. The more void power has been accumulated the faster the tower will be able to shoot. If at least 150 own void power has been stored it will already shoot 25% faster gaining even more speed the more void power is available. Knocks back small and medium units.* Hide
* Show Details

When certain thresholds are met, Time Vortex can shoot once every 8 / 6 / 4 / 2 / 1 seconds, which translates to a 0% / 25% / 50% / 75% / 87.5% increase in speed.  **Tainted Void Shock's** thresholds are met when above 150 / 300 / 600 / 1200 void power.

This affinity is barely used. It excels in situations where you don't have access to void return mechanics, which basically do not exist in normal play. In order to utilize it effectively you have to keep spending power without resorting void return mechanics. Keeping void power high to play into Time Vortex strengths becomes even harder, as void power is returned faster the more you have available. It becomes a constant juggle and the power you invest to keep void power high to make it stronger can be spent in other cards much more effectively.
## Notes & Strategies

When using the shadow affinity, make sure to spend your power as soon as you have it available to keep your void power pool high for Time Vortex to shoot as fast as it can.  is a good way to keep void power high and save card charges. Keep in mind that void power also does not increase during its effect and any power spent that would go into the void is lost forever.

When using the frost affinity, make sure to keep your void power as low as possible, letting Time Vortex shoot as fast as it can. Placing  next to Time Vortex to consume units the moment they are killed is one effective way, another one is using it with .

When either is played to its fullest strengths, it can easily hold its own even against larger enemy forces. Its high attack frequency causes small and medium units to be stuck in constant knockbacks. Its high damage per shot also kills large or multiple units quickly and can take quite a beating with its high hitpoints.

The increases in shooting frequency depending on void power is not a steady change. Rather at certain thresholds, Time Vortex gains a definite percentage increase.

It should be noted however that in reality the tower shoots at most once every 2 seconds due to animations and how the game calculates time for attacks.

## Campaign PvE

On missions, where players have to hold certain perimeters such as The Treasure Fleet, Nightmare Shard or Bad Harvest against constantly respawning enemies, Time Vortex is one of the top tier choices, due to its low requirements, damage and durabilty. There are numerous scenarios, where such a strong tower may prove helpful early on, until stronger towers can replace it against increasingly more powerful enemies.

Using the Frost affinity, placing a  near it makes this card practically and place and forget card as it can easily hold spots on its own.

## Random PvE

Generally, towers are seldomly seen in Battlegrounds, since your main task is to push forward and eliminate all enemies. The same can be said for Time Vortex. However it can be used during early play, when you are still capturing your power wells and monuments and you are vulnerable to enemy attacks while building them. Later on, they don't have serve much of a purpose, as you use your power for stronger units or spells.

In multiplayer, your team mates usually split up, so it doesn't have anything to defend against and is eventually substituted for other cards.

## PvP

Time Vortex's strengths don't translate well against other players and its weaknesses become more apparent. Its short range enables opponents to sneak by and attack whatever it was placed in front of. Additionally, players have more tools available to mitigate or even prevent any damage it can do, such as .
It is also harder to keep void power at desired levels, since void manipulations mechanics aren't as readily available in PvP and you want to have power in your actual pool available in order to react to your enemy's actions without spamming too many cards.

Binding 100 power into a card that can only hold a small perimeter and is outplayed fairly easily is also undesired, making Time Vortex a rather unpopular tower.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Decreased the building's life points from 2830 to 1830.
* Autocast ability  / :
	+ Increased splash damage radius from 5m to 8m.

Patch #400030
* Autocast ability  / :
	+ Increased attack range from 30m to the default 40m of towers.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards