Ambient Audio Nodes

The Ambient Audio Node is a new gizmo that can be found in the Asset Library. It is a new addition to the Shadowrun Core  content pack found in  Shadowrun: Hong Kong.

## Creating a Ambient Audio Node

To create a new ambient audio node in your scene drag the gizmo from the asset library to the map.

## Properties

From the Properties view you'll be able to define all the small features of each node.

#### Override Camera Ambient

Check this property if you would like the node to override the camera region  ambient audio .

#### Attenuation Type

How to calculate the node's volume based on the player's distance. Note that ambient audio generally only updates after the player has reached their destination, so if they are quickly moving across the area, volume may not adjust or the audio may not play at all.

##### None

Audio always plays at Max Volume whenever the player is within the Max Radius. Min Radius and Min Volume are ignored.

##### Linear

Volume scales linearly, starting at Min Volume when the player is at Max Radius, and gradually increasing towards Max Volume as the player approaches the Min Radius.

#### Crossfade Time

The audio will increase from 0 to the new volume over this number of seconds when the player enters the Max Radius, and will decrease back to 0 as the player leaves. 1 is a good value for natural sounds in the environment, while 0 is good for sounds that abruptly start such as alarms.

## Sounds

The drop-down for Ambient Sound includes *every* sound available in the game, but only a fraction of these are set up to loop properly. Below is a list of all ambient sounds used in the Hong Kong and Shadows of Hong Kong campaigns, all of which are safe to use. Others may also work, but be certain to test them.

HongKong:ambient\_VicHarbor:motorcycle-loop

HongKong:ambient\_VicHarbor:policesirenradio-loop

HongKong:ambient\_VicHarbor:radiomusic

HongKong:ambient\_VicHarbor:rain-loop

HongKong:ambient\_VicHarbor:siren1

HongKong:ambient\_VicHarbor:waterdock-loop

HongKong:ambient\_city:cityloop

HongKong:ambient\_conference:ambienceloop

HongKong:ambient\_conference:conferencefloorloop

HongKong:ambient\_courtyard:courtyardambience

HongKong:ambient\_gobbet:oceanloop

HongKong:ambient\_gobbet:rainwindloop

HongKong:ambient\_grendel:arcadeambienceloop

HongKong:ambient\_grendel:crowdloop

HongKong:ambient\_grendel:marketloop

HongKong:ambient\_grendel:rainloop

HongKong:ambient\_haven:NeonBuzz

HongKong:ambient\_hubexterior:rainloop

HongKong:ambient\_mahjongint:mahjongint

HongKong:ambient\_mcstationrun:loadingdockloop

HongKong:ambient\_roomtone:roomtoneloop

HongKong:ambient\_sewer:BuzzLights

HongKong:ambient\_shangrila:diningambience

HongKong:ambient\_shangrila:exteriorambience

HongKong:ambient\_shangrila:fishtank

HongKong:ambient\_shangrila:interiorambience

HongKong:ambient\_shangrila:neonsign

HongKong:ambient\_walledcity:rainloop

HongKong:ambient\_whistleblower:waves

HongKong:props:HongKong-Hub-Club88-InStreet

HongKong:props:HongKong-Hub-Club88-MainRoom

HongKong:props:burningloop

HongKong:props:computerloop

HongKong:props:coughingloop

HongKong:props:crowdloop

HongKong:props:energydraw

HongKong:props:engineroomloop

HongKong:props:fortuneengineloop

HongKong:props:fountainloop

HongKong:props:fountainsmall

HongKong:props:generatorloop

HongKong:props:helicopterrotorsloop

HongKong:props:kitchenloop

HongKong:props:knightkings

HongKong:props:loadingdockloop

HongKong:props:lobby

HongKong:props:outdoordining

HongKong:props:penthouseambience

HongKong:props:pianopractice

HongKong:props:reliablematthewloop

HongKong:props:speedboatloop

HongKong:props:suborbitloop

HongKong:props:technoloop

HongKong:props:turbineloop

HongKong:props:underwaterloop

HongKong:props:videoloop

HongKong:props:waterspout

HongKong:props:whispersloop