No Fae Shenanigans

## Opening Scene

A lush, beautiful forest.

We head into a more sinister part of the forest.

We pull back to see both welcoming and unwelcoming forest. And singing is heard, "When you go down to the woods today..."

## Game Play

We prepare to head into the Fae wild to save Bart. Trying to return to normalcy, Akibeko tries to get Fable to search the dead. One of her favorite pasttimes, from Akibeko's perspective. We don't really find anything

The creepy squiggly things around the room have begun to deteriorate with the death of the elder brain. Fable tries to find out psychically what the master was doing. The first try is painful. The second attempt provides some information with effort.

Vision: Typical Elder Brain chamber. Then a flash. They all alert to an attack. Movement toward where the durugar would attack. Another flash. A horde of monsters and the Master come in. All hell breaks loose. The Master is embedding the psychic crystals into everything. He takes samples from the pool and the Elder brain and other things around the room. He checks on the crystals. He teleports away and leaves everyone there. The Illusion forms.

Fable rips the squiggly thing apart.

We head into the amulet to the Fae wood.

## The Fae Wood

We pass through Sera's antechamber and into the Fae Wonderland. We get to a pool with very typical Summer Fae place, with Ice creeping in the edges. A little Foreboding. We all step in.

We appear in a woodland with a slight touch of ice and frost.

We hear cracking and tearing and out steps a humanoid figure with horns.

He greets Sera as "Champion". He's an emissary of the Winter Lady. The Winter Lady wants to brief us. His name sounds like PALEW-ASS. It is NOT PALE-ASS. PELFAS

We follow him through a crack in Ice. Immensely cold. We appear in a vast cavern of Ice. Lots of Fae. Very strange. Lots of disturbing behavior. Like a Goth Rave where the drugs are tainted.

There is a Throne across a bridge. Lot of discomfort and promise of dark desire.

Sear is requested alone across the bridge to be introduced to the High Court. PA stays with the rest.

Fable is writing something.

### Sera's Debut:

She is greeted with respect and passes many odd sights. She is confronted by a Troll. Sera feels an influx of power from the Winter Lady. Sera whispers the intimidating command LEAVE. The Troll curls in on themselves and has ice form. He cowers and flees.

the Winter Lady introduces Sera. to Borias Kind of the North Wind and The Snow Queen.

WL and Sear head to a side chamber.

We have to head to the Tree of Riddles.

WL Challenges:

* Acquire a unicorn tear from a Unicorn Astaire
* Aid other Winter Court servants (if it doesn't interfere with our goals)

Turnip comes over with a note. He does a birdy bow. WL thanks the summoner for the message. Turnip leaves.

### The Party

What we see:

* Near vicinity some goblinoid fighting over a coin with arms and legs.
* Monstrous Fae arguing with fairies with sharp teeth. Monstrous fae eats a finger. The fairies stun it and cut into it top get the finger back
* A small creature that stumbles into the frozen river.
* Above are cages floating in the air.
* One side is a watery pool with a humanoid kissing a fae. Something is drawn from the humanoid. It withers. It smiles in delight.
* Lots of becoming and promises.

We all stay together and avoid interactions. The longer we stay the harder it is to avoid looking and joining in on the Ice-macabre.

We leave with the Winter Lady's blessing.

## Wandering Forest

Impossibly large bugs in a huge verdant forest. A bit wet and boggy.

Sear angrily confronts Fable about note. Akibeko tires to calm it all down.

We head off into the forest all unsettled with one another. Fable sticks to Akibeko to avoid Sera. Brexx leads the way.

We somehow got a NARRATOR as we enter the woods.

We approach a strange darkness in the glade. It is in the shape of a frozen humanoid figure. Shadow drawn up and stretched and stood as still as a statue. As we approach, it seems to ripple and light cracks the shadow. The light cracks apart the shadows and the wash of energy stand a humanoid figure. He falls on his butt.

We meet Keiran. Keiran is NOT easy to read. Says he was playing cards. HIs grandma took a Fae "for a ride". He was playing cards, accused of cheating, took a swing, and appeared here.

We decide to take a short rest and get to know each other. Brexx spins out about fairies. Fable is sullen. Sear is just being cold and mean. Akibeko is trying to keep it all together. Sera and Bart dice. Sera crushes Kerian.

We take a long rest.

Interaction among watch standers.

* Brexx and Kerian come to an understanding.
* Akibeko tries to comfort Fable
* SONG " All worship the TOAD KING"... carried on the wind.
* Kerian and Sera interact with Dazzle the faerie dragon. Sera tells Dazzle she has not forgotten about her promise to find his tail- says his tail was with the Werewolves, he wants to owe her a favor, she tells him she wants him to leave her and go help Akibeko instead and stay aware from her; Dazzle is traded to Akibeko.

Akibeko now has a little faerie dragon perched on his shoulder.

We travel on. We find a log cabin with a fence and a garden. It is a little unkempt. Small bound in the garden surrounded by flowers. The door is surrounded by bowls of crusty fungy residue. Sera shouts out a greeting to the house from the fence. She approaches the door and knocks and calls out. Shouting noises from inside.

3 Bears story, but a Goblin killed the girl and stole her hair and misused the hospitality of the Bears. Fable and Akibeko sneak in to the garden and dig up the dead girl. Akibeko picks a flower and hands it to Dazzle. Fable has the skull of Goldie! Bear people come out.

Persuassuin doesn't go well... Fable casts Speak with Dead on the corpse. Causes the Bears to doubt Goldfrocks (the goblin). Second persuasion goes better. Bears turn on GOldfrocks. After rending the goblin, they are quite nice. Give us directions to the Unicorn and to the Harvest Village.

We comes across two trees in conversation regarding animals climbing them for fruit. Swamp of Sadness it taking over all things. Bears warned us to avoid the gossip of then trees. We comes to the crossroads and head to the glade. We avoid talking to the trees.

We approach the Unicorn's glade. Wer decide to let Keiran speak to the unicorn. Sera stays behind with the skeletons.

A woman steps out from a tree or behind a tree or something. SHe skips over toward us. She is a protector of the Forest. Akibeko greets her and discusses what they need to do with her. She lets us pass to talk to the Unicorn. Akibeko lays it out and the unicorns calls for Sera. Thge Unicorn asks us to unburden ourselves.

* Akibeko says he is a curse to his island and is ashamed of his banishment.
* Sera says she knows the weight of her choices, but she did it for her friends. Her intentions are to save her friend. Then she has other obligations
* Brexx is angry about things from his past that haven't been resolved. He hopes he'll do the right thing.
* Keiran is a simple creature he likes gambling, women and coin in that order. Can't get more pure than that.
* Fable says that Bart is her fault and she wants to right all the wrongs that lead them to this point.

The narrator's name might be Story.

Unicorn grants us the tear in return for a favor. We need to take care of the menace in the Swamp of Sadness. It has stolen a wand or tail from the Werewolves. We need to help rid it of the curse. And get Dazzle's tail back. Akibeko asks if the Unicorn will look after Bart's body until they return. The Unicorn agrees. Fable is not happy about it.

We leave the body in the shade of a tree.

Unicorn leaves and the dryad leads us to the glade.

## Swamp of Sadness

We journey to the swamp. WE come across a picnic table with reclining Fae. A small fae flies to the table and shoves food in its mouth, does this 3 times and flies off.

Narrator gives no help.

The reclining figure ahs verdantly green horns and goats legs. Waistcoat and pan flute. a piece of cake resting in their lap. Fable sneaks around and thinks the Satyr is charmed and drags him away from the food. He goes right back to the picnic. Fable dispels his enchantment and tells him his magic flute was stolen. He doesn't believe. She chucks the flute.

As we all watch this unfold. Something insectoid sneaks up behind us. We beat the Fae Revnants.

The Satyr decides he will be our chronicler, Fivros. Akibeko DOES NOT LIKE him. He prattles on endlessly.

The Swamp of Sadness has more influence over people who are sadder. It stinks and drags our feelings to worthlessness and defeat.

There are shambling mounds all over the swamp. ANd the smell is horrible. The swamp slowly drains our will to go on. Brexx uses bless to counteract the effects.

Narrator provides NO HELP again.

We find a cave with many posts bearing the pieces of Fae denizens hanging from them. A strange deformed Giant lurches form the cave. Huge bulbous protrusions. One huge eye from a misshapen head. A large Club with runes.