Grandpa

> "*I see you*"
> ― Grandpa
>
>

* Normal
* Nightmare
* With Necklace
* Granny 3
* Christmas

## Attire & Tools

### Attire

Dark brown shirt with long sleeves, blueish gray jeans, reddish brown boots, light brown necklace with a key (until knocked out)

### Tools

* Walking stick (weapon)
* Shotgun (weapon)

## Background Information

### Game Appearances

* Granny: Chapter Two
* The Twins (optional)
* Granny 3

**Grandpa** is the secondary antagonist of Granny: Chapter Two and Granny 3. He is the husband of Granny, the father of Slendrina's Mother, and the maternal grandfather of Slendrina.

## Appearance

### General

Grandpa is a demented elderly man with a distinct appearance. He wears an old brown shirt with patches, paired with blue-gray pants. His reddish-brown leather shoes show signs of wear and stains. His tan skin has a bits of grime and dirt, including on his fingernails. He has chubby hands, a shorter face than Granny, a larger nose, bloodshot eyes that turn red when angry, and a grimace with one decaying tooth. Unlike Granny, he is completely bald.

### Granny: Chapter Two

**Grandpa** carries a tan-ish green wooden cane with blood on the end of it. He also wears a brown string around his neck that has the Security Key attached onto it.

### The Twins

**Grandpa's** appearance is ported over from Granny: Chapter Two, although his Security Key necklace is absent because there is no security room. In this game, Grandpa is smarter than Granny, even though he can't hear, his AI is smarter than other villains.

Grandpa only appears in The Twins when “With Guests” mode is enabled and has no connections with Bob and Buck at all.

### Granny 3

**Grandpa** wields a Shotgun in this game, using it as both a long-ranged, and a melee weapon. It can also be taken away from him, in which he will then resort to using his fist. Grandpa has unlimited ammo in this game, where the ammo will never run out unless the player uses it, it's unknown why. Grandpa also looks older in Granny 3.

## Lore

**Grandpa's** origin is not thoroughly explained, not even as close to Granny's, and he is never mentioned or acknowledged in any game prior to his debut. All of the properties he and Granny inhabit are found in complete isolation from society, which means the couple want to stay away from any type of publicity to carry out their heinous acts. His odd form of immortality, in which he will fade away and respawn if knocked out or killed, confirms his ties to the supernatural. His family relationship with Slendrina also proves that he is not, or is no longer human. **Grandpa** is an old war veteran, which verifies his knowledge about all the military equipment he and Granny possess, as well as his good aim with the Shotgun.

## Behavior

### General

**Grandpa** will chase you in a manner similar to Granny, however, he will shout whenever he sees you. Grandpa also has bad ears, meaning he is only capable of hearing loud sounds, such as Shotgun fire or a Vase dropping. Otherwise, he functions exactly like Granny, minus the ability to pause on his path or place a Bear Trap down. When he hits the Player, the camera noticeably spins and falls more violently, although he does not scream like Granny when he does hit.

### Granny: Chapter Two

**Grandpa** has a few behaviors in this game. He can nap, doing so for approximately ten seconds, in which he will then wake back up, chimed by the clock. He can also go to the Radio and dance, or go to the Security Room and monitor the house through his system of cameras.

Sometimes, **Grandpa** goes all the way down to the Sewer Deck to check on his pet, the Water Monster.

**Grandpa** can hear:

* Granny getting knocked out;
* Slendrina's Child getting knocked out;
* Iron Maiden closing;
* Door Bars moving;
* Shotgun gunfire;
* Grandpa's Vase falling;
* Clock ringing (technically).

**Grandpa** gets angered at:

* Slendrina's Child getting knocked out

### The Twins

**Grandpa** can nap like in Granny: Chapter 2, but otherwise, he is an RNG determined patroller. His clock is absent in this game, so nothing will chime when he is about to wake up. in the last version grandpa can teleport sometimes, we don't know why but it's confirmed.

**Grandpa** can hear:

* Plasma Gun explosions;
* Revolver gunfire;
* Dynamite explosions;
* Laser explosions;
* Motion Sensor alarms;
* Slendrina's Mask falling.

### Granny 3

**Grandpa** will wander the house, looking for the Player. Like the other games, he can sleep, but otherwise, he will patrol the house. During chase sequences, if given opportune timing, **Grandpa** will ready his Shotgun and fire, attempting to shoot the Player.

**Grandpa** can hear:

* Granny getting knocked out;
* Shotgun being used;
* Robot's alarm;
* Grandpa's Vase falling.

**Grandpa** gets angered at:

* The Crow getting killed
* The Teddy being held

## Speed

The Player will always move at the same speed in each difficulty but Grandpa's will depend on the difficulty. Below shows a summary of his speed and some stats.

**Grandpa's Speed**
 Info

 Comparison with the Player's Speed

## Defending Against Grandpa

### Granny: Chapter Two

**Grandpa** can be knocked out by:

* Shotgun;
* Hand Grenade;
* Stun Gun;
* Iron Maiden;
* Gasoline Can explosion;

### The Twins

**Grandpa** can be knocked out by:

* Plasma Gun;
* Revolver;
* Dynamite;
* Lasers.

### Granny 3

**Grandpa** can be knocked out by:

* Shotgun;
* Slingshot.

## Spawning

### Granny: Chapter Two

On the start of the first day, **Grandpa** spawns in the TV Room; however, on the start of days 2, 3, 4, 5, **Grandpa** spawns in the Bathroom.

**Grandpa** can respawn in these different places after being knocked out:

* Outside Master Bedroom's doorway;
* Execution Room;
* Bathroom;
* Kitchen Corner, right below the Security Camera.

### The Twins

**Grandpa** spawns in these different places either after getting knocked out, or right after the Player wakes up:

* Sewer;
* Kitchen;
* Prison Cell #3;
* Guest Bedroom.

### Granny 3

At the start of each day, **Grandpa** spawns in the Gate Control Room.

**Grandpa** can spawn in these different places after being knocked out:

* Previous Victim's Cell;
* Kitchen;
* Gate Control Room.

## Artificial Intelligence

### Granny: Chapter Two

**Grandpa often goes to following locations:**

* Master Bedroom;
* Kitchen;
* Security Room;
* Balcony;
* Living Room;
* Bathroom;
* Sewer Deck;
* Basement;
* Main Room.

### The Twins

**Grandpa often goes to following locations:**

* Bathroom;
* Guest Bedroom;
* Backyard;
* Prison Cell #4;
* Kitchen;
* Main Room;
* Blueprint Room.

### Granny 3

**Grandpa often goes to following locations:**

* Kitchen;
* Outside;
* Gate Control Room;
* Underground Station;
* Shop;
* Pedestal Room.

## Trivia

### General

* DVloper confirmed that **Grandpa** is voiced by his father.
* Grandpa and Granny are probably Swedish, because the Developer of Slendrina series and Granny (DVloper) is Swedish.
* Unlike his wife, Grandpa was never implied to eat his victims in canon. He is shown helping Buck prepare a fire to implicitly cook and eat the player in *The Twins*, but the developer later confirmed that *The Twins* was not canon to the *Granny* or *Slendrina* games.
* Grandpa is the very first character in the Granny series to have the concept of a usable object attached to his person and the concept of having an obtainable weapon.
* There is no mention of **Grandpa** in Granny or any of the previous games in the series.
* If **Grandpa** sees the player while he's right next to Granny when her back is facing the player, Granny will start chasing the player with Grandpa. The same thing applies vice versa.
* Grandpa being seen dancing to a modern song playing in the radio in Granny: Chapter Two and wearing “deal with it” sunglasses in Granny 3 goes to show how Grandpa keeps in touch with pop culture while being a dead man walking.
* Grandpa's voice and design are similar to Erich Sann from the horror game *Requiem for Erich Sann*.
* Grandpa's jump scare audio is Granny's except the screaming part is nonexistent.
* Unlike Granny, Grandpa did not have any Previous Victims.
* He is a retired war veteran as seen from the military equipment around his house and mansion. This was confirmed later by DVloper himself.
* Grandpa is probably based on "Golden state killer".

### Granny: Chapter Two

* If Grandpa is ticked off, his Security Key will randomly be placed around the house via presets.
* Even if you have already taken the Security Key, and locked the Security Room with the door lock, Grandpa can still easily enter.
* Granny: Chapter Two is the only game where Grandpa's sleeping schedule is barely predictable.
* Granny: Chapter Two is the only game where Grandpa has a Nightmare mode appearance where he appears to look the same except in a reddish tint.
* Granny: Chapter Two is the only game so far where Grandpa wore a Christmas Hat.
* The song Grandpa dances to is "Granny's House" by FGTEEV

### The Twins

* If you go to the Guest Bedroom in Practice Mode with the “With Guests” Mode on, you have a slight chance of seeing Grandpa sleeping, but he will never wake up.
* **Grandpa**, as well as Granny do not have any connections with Bob and Buck at all, they were included for a crossover, but not to be a part of the game’s storyline.
* **Grandpa** plays his voice lines in an odd order in this game. He states them in a way where he anticipates the Player's arrival before they are encountered for the first time by the villains.
* DVloper only added Granny and Grandpa as crossover/guests due to the fact that many people were calling the game as “Granny 3” prior to version 1.1 and he added them only as crossovers at version 1.1.
* This is the only appearance of Grandpa where he can't get pissed off.

### Granny 3

* The statement: "Grandpa hits hard," comes to use in this game as Grandpa has the capability to knock the Player out using his fist.
* The way he is shaded looks very different in Granny 3, this is also apparent with Granny.
	+ His model switches to the unshaded mobile version when he is killed, however.

* The item he is holding, the Shotgun, does not appear when Grandpa is not home.
* The Player can trick **Grandpa** to shoot his wife, Granny, even if he is given time to put the Shotgun down or aim away from her.

## Gallery

### Granny: Chapter Two

Grandpa with Granny in the Main MenuGrandpa gets stuck glitch (Credits to Vividplays Channel)Grandpa chasing The PlayerGrandpa's Security Key is the Key that sparked the idea of electricityJumpscare #1Full ApperanceGrandpa unconscious, laying on the floorGrandpa in the ending of Granny: Chapter TwoGrandpa SleepingGrandpa in Nightmare modeGrandpa in PCGrandpa without his necklace and the security key.Grandpa wearing a Christmas hatGrandpa Dancing (Credits to Sunil Pokhriyal)Grandpa attacking the player, animatedGrandpa attacking under bed, animated
### The Twins

Grandpa in the ending of The Twins #1 (Credits to Zay Kay Gaming)Grandpa in the ending of The Twins #2 (Credits to Caffeinated Gamer)Grandpa in the ending of The Twins #3 (Credits to Vividplays Channel)Grandpa in Game Over #1 (Credits to Vividplays Channel)Grandpa in Game Over #2 (Credits to Vividplays Channel)Grandpa in Game Over #3 (Credits to Vividplays Channel)
### Granny 3

Grandpa in Game Over scene #1Grandpa in the ending of Granny 3 #1Grandpa in Game Over scene #2Bed jumpscareGrandpa in Game Over scene #3 (Credits to Vividplays Channel)Shotgun jumpscare (Credits to Challenge Breaker Gamer)Jumpscare #2 (Credits to Challenge Breaker Gamer)Jumpscare #3 (Credits to Challenge Breaker Gamer)Grandpa in the ending of Granny 3 #2 (Credits to Withered Salvage Aleks)Rage mode (Credits to Vividplays Channel)Grandpa attacking the player, animated (shotgun)
## Textures

The textures used for Grandpa.The textures used for Grandpa. (Nightmare)
## Video

Grandpa Sing & Dance In Granny Chapter Two-2