Wohlwollender Herrscher

File:Herschavatar.jpg

> For ages untold, we the Nemenems have upheld the tenets of balance, peace, and harmony throughout all realms of existence. We have brought forth a reign of tranquility and justice. Yet now, that peaceful order is threatened by the depraved Kovan Undivided. Their goal is the antithesis of all we stand for - the annihilation of all that is not their own. They seek nothing less than genocide. For years, we have battled against them, but it has become evident that victory is beyond our grasp. Yet, our purpose remains steadfast. We shall impede their progress, we shall keep them occupied in this war until the end of time. Hear me, Nemenems, hear your leader. We must preserve the light in this reality against the darkness embodied by the Kovan Undivided!
>
> Hersch to Nemenems

## Summary and Backstory

Wohlwollender Herrscher, commonly known by her alias **Hersch**, is a character from Storiverse.

Hersch was the 20th, longest reigning, and the last Empress of the Nemenems. She led the Nemenems for over 15 billion years, and oversaw the Rise of Nemenems as a large, multiversal force, and its downfall at the hands of the Kovan Undivided led by Kral Kaos, along with her own demise.

### Backstory of Nemenems

Before talking about backstory of Hersch, talking about backstory of Nemenems and the state of the World by the time of her birth is necessary. Nemenems were an incredibly ancient species, predating many other species such as the Mugens, Kovans, "Humanity", and many others by billions of years. The true origin of Nemenems as a species is a mystery surrounded by thick clouds, but the proto-Nemenem society believed to have started with an eggshell crashlanding on Earth in year 1300 BCE, near Babylon. Proto-Nemenems, or Original Nemenems they are named, due to significant changes in what a Nemenem is during the rule of Hersch, had a memory lost, did not know any language, and did not even know who they were. In fact, "Nemenem" means "Who are we?" in original Nemenem language, which they only knew few hundred words of, over time mostly forgotten.

Nemenems quickly gained sentience, and learned the local language, Aramaic. Humans in Near East were initially afraid of Nemenems, but over time they familiarized themselves with their existence, cooperated, and warred with them, against them. Nemenems worked for surrounding city-states, learning from them, though they sometimes found humans to be unreasonable. Fast forward several centuries, Nemenems were much less affected by the global chaos and great civilizational collapse known as the Bronze Age Collapse. They were able to take advantage of the situation by establishing their own power by founding a city named Silberstaub, led by King Sharua in year 1010 BCE. The city of Silberstaub was initially a very small village, and was in constant war with other states led by humans. An alliance of human-led city-states sacked Nemenem capital Silberstaub in year 932 BCE and occupied it for about 20 years, eventually abandoning the city in ruin and population massacred, with Nemenems barely surviving.

This was the turning point in Nemenem history, made them far more wary of humans, and over time they started to believe the only way the could live in peace and make sure they would not be sacked like this was to conquer their enemies before they could conquer them. This doctrine was named "defensive imperialism", where a nation expands and conquers its surroundings to make sure it itself would not be conquered. Nemenem abolished its hereditary monarchy in year 909 BCE and established an elective monarchy, where the most powerful and capable general were to be elected a Ruler, titled an Emperor or Empress, and could be deposed by Erhaben, a 9-member ruling body of Nemenem who wield 1/3 of the Ruler's power and the ability to depose incompetent Kings. and elect new Rulers amongst themselves. Nemenem restoration, militarization and reorganization proved itself to be very successful, with crushing victories against various human-led city-states, notably Battle of Arkama (892 BCE), Battle of Nanda (887 BCE), Battle of Aspanta (863 BCE), and Siege of Babylon (851 BCE), caused Nemenem to takeover the entire northern Mesopotamia. This was just the beginning, over the course of next two hundred years Nemenem conquered the entire Middle east, Anatolia, Iran, and Egypt. Those humans who proved themselves to be worthy and useful for the Nemenem were granted Nemenem subject status, while Nemenem citizenship was initially only reserved for biologically Nemenem themselves. Nemenem continued to expand after this in order to feel they are safe.

### Story of Hersch and Future of Nemenems

#### Early life

It was this enviroment that Hersch was born to a middle-class Nemenem family in year in the city of Silberstaub 735 BCE. Her father was a veteran soldier who served the nation for over fifty years before retiring and having children, she was the youngest of five children. Hersch wished to be a soldier like his father and older siblings were, and joined the Army in year 716 BCE, being sitationed in Egypt, close to his siblings. In year 712 BCE a massive Egyptian revolt erupted, which was likely provoked, backed, and funded by Kingdom of Nubia, led by an ambitious King. Hersch and her siblings were sent to Upper Egypt to crush the rebellion, and possibly take part in invasion of Nubia, but something would go terribly wrong.

Hersch and her siblings were minor officers in their division, the division that engaged rebels in Battle of Aswan. This division numbered about 10.000 strong, and was largely compromised of humans, mostly from the Levant, with only about 500 Nemenems leading it. While Egyptian rebels were at least 15.000 strong. During the battle, more than half the division defected and switch sides to the Egyptian rebels, causing a massive disarray in Nemenem Army, who initially had the upper hand. Just minutes later, Another Egyptian rebel army also appeared, numbering about 10.000 troops, from the north of the battlefield, which should have been impossible. Stuck between two armies and being outnumbered by nearly five times, Nemenem Army could not retreat properly and most of them were killed, or drowned in the Nile. All of Hersch's siblings were killed in battle, and Hersch herself jumped in the sea with the intent of escaping to Lower Egypt, to inform Nemenem government that the revolt is much larger than they anticipated. She would be the only known Nemenem to have survived the battle.

She would reach Nemenem stronghold of Memphis, and warn the Nemenem governor of Egypt, Dunkle Klinge, of the revolt being far bigger than Nemenem initially believed it to be. Over the course of next days far more troops would be positioned in Upper Egypt, eventually crushing the rebellion, and launching an invasion of Nubia, which Hersch herself took part in. Hersch greatly impressed her higher ups during her extreme prowess and capability in Battle of Kerma, where she could take out five Nubian Rekresrebs, elite Nubian warriors with extreme levels of strength, all by herself. She would transform into a vengeful and determined person due to having lost her siblings, particularly towards Nubians due to their part in it.

#### Later life, discovery of Zisnerve, and establishment of Zindan system

Hersch would continue serving in the army for the next decas, rising through the ranks and was eventually electeded as one of the members of Ehraben thirty years later. She was not only a capable, determined, and vengeful soldier, but also a curious woman who had an interest in nearly everything, especially things that could end senseless war. She disliked war. She disliked conflict, and wished to make permanent alliances with others, or to unify all under one banner so there would be no war. "Alas, humans are unreasonable", she tought, "Nemenems would be far more suitable for ruling them anyways." During one of her researchs, she discovered the existence of something, something she could not fully understand and called "a type of Magic?". She seemed to have discovered a world, mirrored beyond. She named this Zisnerve, and would later create the concept of Zindans after she learned to manipulate "the world" in mirror. She would teach this ability to his closest allies, and overtime other Nemenems, and eventually lead a conquest of the entire World, which would be concluded by year 650 BCE. The power of Zisnerve escalated things rapidly.

Hersch seemed to finally achieve her desire, to create peace and unity, but she felt like the job was not over. She knew Nemenems came from the sky, and believed the sky should also be conquered, so the conquest of the Universe was launched in year 625 BCE. Over the course of next several hundred years, with extreme technological development as well as "Magic" of Zisnerve, Nemenems expanded to galaxy after galaxy, incorporating other civilizations and species under their banner. Control of Zisnerve was being teached to non-Nemenem species if they were seen as worthy and valuable enough, and over the course of next thousands of years the ethnic word "Nemenem" gradually came to mean those who could use Zisnerve.

After several million years, with immortality taken from Zindan, Hersch finally unified the entire universe and all known things under one banner, and finally felt safe, exactly the moment she thought about this, she was informed with something she wished would not be true, that they were invaded by a Nation from another Universe. Existence of other Universes was a possibility, and was something that bothered her for eons. Now she learned it to be true, and felt like he was back to the beginning. The invading nation, known as Miradla, was another nation just like Nemenems, a nation that conquered its own universe and wished to expand into others, and was technologically advanced. But there was something very important Nemenems had while Miradla did not, Zisnerve.

Miradlas-Nemenem war would only last few days, after King of Miradlas, Khrakh, had a brief duel against Hersch and lost. Hersch offered a treaty which would make Miradla a part of Nemenems, autonomous. Miradla had no option but to accept the treaty, and would teach their technology, including technology to travel through universes, to Nemenems. Hersch felt like she was back to the beginning again, but also happy since there was things to do, unifying the entire Multiverse was a hard task, especially considering there were infinite of them. Billions of years have passed, Nemenem expanded into countless Universes, and "Nemenemness", i.e Zisnerve control was spread in the Empire, defining what a Nemenem is. They defeated other multiverse spawning nations, unified all they came across, and generally spread order, justice, and stability in the realms they conquered. They reached their greatest high, only to have a very sharp fall.

#### War against Kovan Undivided and Fall of Nemenems

Nemenems would eventually come into contact with another nation, Kovan Undivided. Much like they expected, initial contact was very hostile. Nemenems always believed others to be unreasonable and needlessly aggressive, only to be defeated at the end. Hersch believed this, too, she had defeated dozens of empires much like Kovan Undivided before. But for some reason she felt uneasy. War broke out between the two, and it was clear from the beginning that Kovan Undivided was different. War lasted centuries and the entire process was Nemenems losing almost every single battle, losing universes, and surviving thanks to Zisnerve. This was an heavy blow for Hersch. All of her life's work, her efforts, and achievements, all was in vain and was being taken from her, no, taken from them, the nation, by the Kovan Undivided.

Kovan Undivided was the polar opposite of Nemenems. They were unreasonable, aggressive, and destructive, a type of civilization that destroys universes they took from Nemenems needlessly just out of spite. Nemenems lost everything in this conflict, all they had was taken from them, their armies were outmatched against Kovan soldiers. But Hersch did not lose his determination, as long as she was alive, she would not back down, she was determined. It seemed like Kovan Undivided was unable to kill Nemenems permanently due to Zindans. She believed even though Nemenems were "destroyed", and all her achievements were undone, she would make sure Kovans cannot spread any more destruction, and the trajectory of the war switched to preventing Kovans from doing anything else other than engaging with Nemenems forever, who were willing to sacrifice themselves to protect rest of the reality from Kovans.

Only elite, top-ranked Nemenems could keep up with high-ranked Kovans, and Hersch herself fought against the Ruler of Kovan Undivided, on multiple occasions. The two were seemed to be even in strength and merit, yet the Kovan ruler killed Hersch dozens of times while Hersch could not kill him not even once, though Hersch had luxury of Zindan, while one death was over for the wicked Kovan. Over the course of next few years, wicked Kovan stepped down from the position of Leader, and was replaced by a man named Kaos, another man Hersch was able to keep up with, and even kill. This man was a Vesvese user, something Hersch knew about from her previous fights, and the type of enemy she never wanted to face. Hersch had the luxury of Zindan, and Kaos had the luxury of Cehennem, Both wondered which would prevail. Hersch fought against Kral Kaos twelve times in five years, killing him six times and dying to him six times, but their final duel would be the one to end it all.

The last battle between Hersch and Kaos was a quick and decisive one. Hersch was determined, that she would keep Kovans busy and prevent them from undoing anyone else's work, but suddenly, everything seemed to have stopped for her in that very moment. The last thing she saw was a terrible weapon, and she would experience "hell while alive", before feeling of extreme pain, agony, and literal sensation of her own existence fading away. This was the end, Kaos had developed something that could kill the Nemenems, Kaos triumphed, Chaos triumphed. Hersch was the last Nemenem to die, and before her death, she felt every other Nemenem's death in agony, she experienced hell before her death, and cried for the first time in her life which spawned billions of years, as the last act of her life.

Fall of Nemenems were an instant process. A civilization which was spreading order, justice, and stability throughout the reality was destroyed by an aggressive and destructive nation. Nemenems were destroyed so thoroughly that no other civilization even remembers their existence, only fading memories and a few names.

## Powers and Abilities

**Tier:** At least **High 8-C** physically, **Low 1-C** with Hax | At least **5-B**, likely **5-A**. **Low 1-C** with Hax | At least **4-B**, likely **far higher**. **Low 1-C** with Hax | **Low 1-C**

**Name:** Wohlwollender Herrscher (true name), Hersch (popular better-known nickname)

**Origin:** Storiverse

**Gender:** Female

**Age:** Billions of years old

**Classification:** Nemenem, Empress of Nemenems

**Powers and Abilities:**

* Realspace Abilities
* Lif-Zindan Abilities
* Resistances
Superhuman Physical Characteristics, Inorganic Physiology (Type 2; Nemenem Realspace selves are merely puppets directly controlled from their Lif in Zisnerve) Social Influencing (Hersch is extremely charismatic, charming, and attractive. Able to pacify those who despise her and attempt to assasinate her even unintentionally. She eventually would go on to lead the Nation of Nemenems for billions of years with no opposition to her rule, and able to even convince other nations into joinnig her by her sheer charms), Self-Sustenance (Types 1, 2, and 3), Immortality (Types 1, 3, 4, 8, and 9; Nemenems will not die as long as their Zindans exist), Regeneration (High-Godly; Nemenems can reform after being destroyed by weapons that erase everything including Essences, a core idea of a thing), Magic (Zisnerve abilities are often described as a type of magic), Acausality (Types 2 & 4; Nemenems have a similar causal ontology to Vesvese users like Kral Kaos), Enhanced Senses, Extrasensory Perception, and Non-Physical Interaction (As the most powerful Nemenem she is vastly superior to other Nemenems, weakest of which are able to see and hear things from hundreds of kilometers away, and can perceive and interact with Zisnerve, a nonexistent structure above the Universe), Cosmic Awareness (Top-ranked Nemenems are able to tell what is going on in other universes), Causality Manipulation and Invulnerability (Hersch's can "lock" her causal flow at a certain point of her own determination, cannot be harmed or affected due to being "locked", thus not fallowing regular causality even compared to other Nemenems), Danmaku and Fire Manipulation (Able to generate fire and project it in the form of dozens of powerful blasts), Vehicular Mastery, Weapon Creation, Weapon Mastery (Able to generate various weapons, including large spaceships. Has mastery over swords, bows, guns, spaceships, and many other at a far greater level known to humanity), Dimensional Travel (Via Spaceships, Hersch can travel to different universes), Vector Manipulation (Able to create and control Vectors, use them to move around or launch surprise attacks), Master Combatant (Knowledgeable in all types of combat technique avabile through Nemenem), Precognition, Supernatural Luck, and Fate Manipulation (Hersch is able to see into the future with extreme clarity, can play out endless of versions of a given fight before it takes place, and take the exact right actions needed to win. Hersch's victory is guarenteed to occur, for she is fated to take right decisions and everything that will go in her favor, even if it is impossible), Information Analysis (Able to gather information about anything from any source, even only knowing something's name allows Hersch to learn everything about that phenomenon), Information Manipulation (Type 2; Hersch can alter the information she gathered on anything, changing the nature of the thing whose information altered), Astral Projection and Dream Manipulation (Hersch can project parts of her mind to her targets, appearing in their dreams, even attacking her targets in their dreams which affects them in reality), Thread Manipulation (Hersch can generate threads from her fingers in battles, which are magically capable of restaining targets, negating their powers in the process), Soul Manipulation (Hersch is able to achieve creation and destruction of souls, soul bestowment, and soul alteration), Plant Manipulation, Earth Manipulation and Water Manipulation (Hersch is able to generate entire cities including various houses, farms and running water), Power Bestowal (Able to bestow supernatural abilities to others such as supernatural strength, self-sustenance and immortality through healing), Healing and Resurrection (Can heal and resurrect the dead, including Nemenems whose Zindans were destroyed)

All prior abilities minus Immortality (Types 8 & 9) and Inorganic Physiology (Type 2). Plus Avatar Creation (Nemenems create their Realspace selves), Incorporeality, Abstract Existence (Type 1; Exist as a Lif-Zindan, an abstract idealistic entity in Zisnerve), Reality Warping, Subjective Reality Space-Time Manipulation (Nemenems can extend their Zindans to a size comparable to a structure containing infinite space-time continiums), Existence Erasure (Nemenem can erase things within Zisnerve, even having power to attack other Nemenem Zindans)

Resistance to Damage Transferal, Information Analysis, Void Manipulation, and Existence Erasure (Scales vastly above other Nemenems who could resist abilities of Amalatro), Transmutation, Power Nullification, Law Manipulation, Conceptual Manipulation (Type 1), Power Mimicry, Mind Manipulation, Soul Manipulation, Time Manipulation, and BFR (Scales vastly above other Nemenems who could resist abilities of Kral Kaos, who had to develop a more powerful weapon to destroy the Nemenems)

**Attack Potency:** At least **Large Building level** physically (Fought, defeated, and superior to Sixth-Class Battlers of Sanganams, Sixth-Classes Battlers were later shown to be comparable to General-rank Mugens years later). **Low Complex Multiverse level** with Hax (Her power use her Lif-Zindan as their source, thus channels its powers) | At least **Planet level**, likely **Large Planet level** (Far more powerful than Ansamanda, who did this. Hersch was repeatedly stated to be likely over several thousands of times more powerful than Ansamanda). **Low Complex Multiverse level** with Hax | At least **Solar System level**, likely **far higher**, (Fought against and could harm Kral Kaos, killed him six times via physical strikes). **Low Complex Multiverse level** with Hax | **Low Complex Multiverse level** (Being the most powerful Nemenem, her Lif-Zindan has the Z-Everrising value and massively more powerful than all other Nemenem Lif-Zindans. She stands on top of Zindan hierarchy whose weakest members, Z1s, can extend their Zindans to be comparable in size to realms that are as large as infinite space-time continiums, with each Z value being infinitely more powerful than before and there being an untold number, ever-increasing of them)

**Speed: Massively Hypersonic** combat speed (Could casually dodge lightning attacks of Miradlia, that were stated to move slightly faster than natural lightning on earth), **Varies**, up to **FTL+** travel speed with Spaceships (Many Spaceships can exceed speed of light dozens of times for travel purposes) | **Massively FTL+** combat speed (Dodged Ansamanda ramming at her at this speeds), **Varies**, up to **FTL+** with Spaceships | At least **Massively FTL+** combat speed (Kept up with Amalatro and later Kral Kaos)

**Lifting Strength:** At least **Class T**, likely **far higher** (Vastly more powerful than those who can rip off spines) At least **Class Z**, likely **higher** (Far stronger than those who can push or pull planets | Likely **Multi-Stellar** (Could grapple Amalatro and later Kral Kaos)

**Striking Strength:** At least **Large Building level** | At least **Planet level**, likely **Large Planet level** | At least **Solar System level**, likely **far higher** | **Unknown**

**Durability:** At least **Large Building level** (Takes attacks from those comparable without any injuries, notably more durable than strong) | At least **Planet level**, likely **Large Planet level** (Took attacks from Ansamanda) | At least **Solar System level**, likely **far higher** (Took many hits from Kral Kaos and Amalatro) | **Unknown**, likely **Low Complex Multiverse level** (Should resist influence of other Nemenems, as the most powerful Nemenem)

**Stamina:** Infinite. She never runs out of stamina due to Zisnerve influence

**Range:** Extended melee range physically and with close-range weapons, dozens of meters with various guns and rifles, far higher with Spaceships, up to Multi-Galactic with Vectors (Can project her vectors in multiple galaxies at once

**Standard Equipment:** None. Can create equipment

**Intelligence:** Supergenius. Hersch is an extremely intelligent individual even among the Nemenems, whose members are far more intelligent than any human. She was able to comprehed Zisnerve, a nonexistent structure that exists "above" the universe, and could interact with it to establish the Zindan system, kickstarting the Nemenem expansion. She developed various methods, including method to instantly create spaceships that can move faster than light and move to different universes out of thin air. She developed her own abilities, method to lock her causal flow to make her invulnerable to most damage. She is capable of learning information on any phenomenon just by knowing its name alone. She has great mastery over an untold number of combat arts as well as weapon usage, far greater than anyone in Nemenems, which eventually came to rule thousands of universes. She successfully led Nemenem for billions of years, during which the Nation of Nemenems expanded into a multiversal empire and under her rule the nation never lost a single battle up until facing Kovans. She even developed methods to increase her defensive powers, allowing her to survive longer than other Nemenems, and developed other methods to heal Nemenems whose Zindans were destroyed, which an Essence-scale destruction that could negate already innate regeneration capabilities of Nemenems, was unable to prevent her from reviving such individuals over and over until her own ultimate demise.

**Weaknesses:** None notable

### **Abilities**

**Nemenem:** Hersch is a Nemenem, the first Nemenem to be exact after the discovery of Zisnerve and establishment Zindans.

* **Zindan**: A Nemenem's true form, also known as Lif, containing their Essence and all that is not their Realspace Self, is contained in Zisnerve in the form of a Zindan. Nemeneme bodies in realspace are essentially puppets, controlled directly by their Lifs. Lifs are able to heal their bodies to a great degree, or just create new bodies to operate within Realspace once one becomes severely unusable. The Lifs themselves are also highly durable, having the power to restore themselves even after Essence-scale destruction, with Hersch being the strongest Nemeneme, her Lif is far more powerful than others. This also is believed to give Nemenems a causal ontology similar to that of Vesvese users, where they are a singularity and operate on a seperate system of cause and effect.
* **Equipped**: Nemenems have greatly enhanced, supernatural sensing capabilities, allowin them to see and hear things from kilometers away, can sense what is going on in other universes and interact with Zisnerve itself, a nonexistent entity that exists "above" the universe. Hersch, being the most powerful Nemeneme, is vastly above all other Nemenems in this regard.

**Charms:** Hersch is extremely charismatic, charming, and attactive. Able to pacify people that despise and want to kill her and make them into loyal fallowers, this eventually led to her ruling Nemenems for billions of years with no opposition to her rule, during which she was capable to making entire nations join her just by her charms. She invokes an immense feeling of trust, love, and kindness on all she interacts with. This ability is extremely potent that later even likes of Amalatro was briefly influenced by it, not willing to fight her, and caused Kral Kaos to cry after he killed her. Kaos and many other Kovans became far less violent after Hersch's demise, effectively reforming Kovan Undivided into being a much less destructive nation that is willing to make treaties and peace instead of destroying all that is not Kovan.

**Generator:** Hersch is able to create various tools and weapons out of thin air. She can create swords, bows, guns, rifles, and spaceships. She is skilled in using these weapons at a far greater level to anyone in humanity, as well as Nemenemes in general.

**Vectors:** Hersch is able to both create and control vectors, using them to quickly travel between the places or launch surprise attacks that are much harder to dodge than normal.

**Fireshot:** Hersch can generate and control fire. In this particular attack she generates fire around her body and fires them in the form of multiple powerful blasts. This ability doesn't require her to take a particular stance, as fire blasts simply charge underneath her armor to be fired at any moment, making it hard to detect. This ability can be used with **Vectors** for additional burning effect

**Threadshot:** Hersch generates threads out of her nails for various purposes. These threads are mainly used for binding purposes, binding targets with them can restain them, greatly restricting their movements as well as their powers in the process. Hersch often uses this ability to kidnap her targets alive, as this ability does not cause any harm on the target

**Hope:** Hope is the general name of Hersch's primary ability. This ability allows Hersch can see into the future with immense clarity, and can play a certain event over and over and again endlessly with no time passing in Realspace, and eventually figure out to take exact actions needed to be victorious, with no wasted movements or actions. Hersch is practically fated to win in every interaction, and everything is fated to go in her own favor from the moment she intends to.

**Wisdom:** This ability allows Hersch to both gather information and change it, Hersch can gather information on any phenomenon as long as she knows about it, and later she can change this information, causing that thing to be changed. She often uses this to pacify people that are not influenced by her charms, as such, it is far more potent than her charms.

**Dream Attack:** Hersch is able to project her mind into dreams of others, even if they aren't really sleeping. This ability is used to assasinate those that are immune to both her Charms and Wisdom.

**Heavenly Lifegiver:** Hersch is an extremely skilled healer. Able to heal even the dead whose corpse is not present if she knows about them, even reviving the dead Nemenems whose Zindans were permanently destroyed. During war against Kovan Undivided, she repeatedly revived fallen Nemenems and made sure the war would continue and Kovans would be kept busy. She is also able to bestow powers on others, powers such as increased strength and immortality through constant self-healing.

**Lif:** Hersch's Lif exists within Zisnerve, a "nonexistent" structure that is "above" the universe. This is her true form, she uses to revive her Realspace self and control it from here. Lifs are able to create Realspace selves and exists as idealistic entities within Zisnerve. Lif can control itself and enlarge itself to rival the size of infinite space-time continiums, as well as erase and create objects within it. Nemenems can even attack each other within Zisnerve.

**Note:** The word "universe" often has double meaning here, one that refers to an univers with space-time (Low 2-C) and another is an infinite-sized structure without space-time (High 3-A), the latter meaning is used in relation to when refering to Zisnerve, indicating it, being a 4D structure, exist "above" and is larger than the infinite 3D structure that is the universe