Role Dependencies List

## Methodology

The role dependencies list is a loose grouping of roles to help people when creating set-ups. While almost any role can function as named villager, this is a measurement of how many other dependent roles are needed in a set-up for a role to do the role's main thing.

Level 0 is made up of the roles in the "classic" set-up, Villager, Cop, Doctor, and Mafia. While it is possible to create setups without investigatives or protectives (or even night kills!), these are the core game mechanics.

For any other role, the level is one more than the minimum [maximum level in a setup that could add that role]. That is, if a role requires a level 1 role AND a level 2 role, it's level 3. If it requires a level 1 role OR a level 2 role, it's only level 2.

Except in a few instances, the strength of a role isn't considered in determining dependencies. For example, Detective is powerful enough that most setups including one would need some help on the Mafia side to counterbalance, but it is still considered a Level 1 role.

## Level 1

Agoraphobe, Announcer, Armorer, Arms Dealer, Assassin, Associate, Bishop, Blade Master, Bodyguard, Bomb, Bounty Hunter, Bozoman, Brainwasher, Bruiser, Bulletproof, Candle, Clown, Con Man, Confused Cop, Consigliere, Contingency Planner, Coroner (rr off), Corrupter, Crier, Crook, Cult, Delinquent, Detective, Detonator, Diva, Doctor, Dog, Drunk (late game)\*, Emcee, Electrician (late game), Executioner, Fixer, Fool, Fortune Teller, Framer, Freezer, Fruit Vendor, Godfather, Governor, Grandpa, Greedy Executioner, Guardian, Hangman, Hitman, Hooker, Hunter, Hustler, Hypnotist, Imposter, Informant, Insane Cop, Interceptor, Jack, Jailer, Janitor, Jester, Killer, King, Lamb, Librarian, Lookout, Lover, Luckyguard, Lurker, Mad Bomber, Magician, Manipulator, Marksman, Martyr, Medic, Mesmer, Miller, Mole, Naive Cop, Nervous Sleeper, Nurse, Oracle, Overlord, Pacifist, Painter, Paparazzo, Paranoiac, Paranoid Cop, Parity Cop, Party Host, Patroller, Patsy, Phantom, Photographer, Poacher, Pollster, President, Pyromaniac, Radio Operator, Representative, Revenant, Rifleman, Rogue, Saint, Scout, Scumbag, Seer, Selfish Fool, Sergeant, Shaman, Sheriff, Snoop, Soloman, Speaker, Strongman, Succubus, Surveyor (rr off), Survivor, Suspect, Suspect Governor, Suspect Mind, Sweeper, Tagger, Tailor, Tapioca, Tax Collector, Templar, Thorne, Tracker, Traitor, Trancer, Trapper, Veteran, Vigilante, Virgin, Wannabe, Weaver, Wiretapper, Yakuza, Zombie

Drunk - When there is one mafia left, drunk can roleblock to stop the night kill so it is relevant as a Level 1 role.

Electrician - Electrician can hand out tasers until there's one mafia left to stop the night kill so it is relevant as a Level 1 role.

## Level 2

Auditor - Auditor requires items in the game, either via roles that give them out such as Fruit Vendor or roles that start with them such as sheriff.

Buffoon - Buffoon requires items that are handed out for its power to matter (Arms Dealer, Fruit Vendor, etc.)

Busboy - For Busboy to have an effect, there need to be benefits to only one person visiting the kill, such as to control announcing (Announcer/Emcee), control kills (Bomb, Grandma, etc.), or to prevent tracking roles (Bishop, Tracker, etc.)

Coroner (rr on) - If role reveal is on, there must be roles that hide roles of the dead (Janitor, Sweeper, etc.) for the Coroner to provide any information.

Drunk (full game) - For Drunk to be valid through most of the game, the Mafia must have non-vanilla Mafia worth role-blocking.

Electrician (full game) - For Electrician to be valid throughout most of the game, the Mafia must have non-vanilla Mafia worth role-blocking.

Fool/Selfish Fool - While Fool variants can be plugged into any game, for a reasonable set-up non-condemnation kills should be available to town (Vigilante, Arms Dealer, etc.).

Goof - Goof requires items that are handed out for its power to matter (Arms Dealer, Fruit Vendor, etc.)

Grandma - While Grandma technically could be called a Level 1 role, the sheer power of the total party kill requires some mitigating factors, whether that be conversion roles (Brainwasher, Corrupter, Yakuza), Mafia protective roles (Jekyll), or Busboy.

Graverobber - Graverobber requires items in the game (and realistically non-fruit items) for its power to be useful.

Jekyll - Jekyll requires non-mafia aligned roles that kill at night (Killer, Vigilante, etc.) or roles that kill in reaction to the night kill (e.g. Nervous Sleeper).

Jaywalker - Jaywalker requires tracking roles (Tracker, Lookout) or roles that interact with visitors (Announcer, Veteran, etc.) to matter.

Klutz - Klutz requires items that are handed out for its power to matter (Arms Dealer, Fruit Vendor, etc.).

Mailman - Mailman requires items that are handed out for its power to matter.

Mason - For Masons to be more than Templars, there should be an incentive to convert other people, usually through third parties. Technically, a single Mason is usable as a cop variant.

Ninja - Ninja requires Bomb, Shogun, or something that detects night visits to be more than a vanilla Mafia.

Polygraph- Polygraph requires lying roles (Miller, Framer, etc.) to be relevant.

Psychiatrist - Psychiatrist requires converting roles (Cult, Mason, Yakuza, etc.) in order for its power to matter.

Quack - Quack requires converting roles (Cult, Bounty Hunter, etc.) in order for its power to matter.

Saboteur- Saboteur requires non-fruit items in order for its power to matter.

Secret Service - Secret Service requires guns during the day (Arms Dealer, Magician, etc.) in order to use its power.

Shogun - Shogun requires Ninja or converting roles (Cult, Mason, Yakuza, etc.) for its power to matter.

Siren - Siren technically could fit as Level 1, but in the basic set-up there are only two roles to visit it. So realistically, you need other visiting roles in the set-up to be relevant.

Sleepwalker - Sleepwalker requires tracking roles (Tracker, Lookout) or roles that interact with visitors (Announcer, Veteran, etc.) to matter.

Surveyor (rr on) - For Surveyor to be worthwhile when roles reveal on death, there have to be roles that hide death such as Janitor or Sweeper.

Spy - Spy can technically coach other mafia during the day, but to fully use the role there need to be non-meeting mafia (e.g. Pyromaniac) or third-party roles.

Thief - Thief requires items to exist in game to matter.

Tourist- Tourist requires tracking roles (Tracker, Lookout) or roles that interact with visitors (Announcer, Veteran, etc.) to matter.

Understudy - Understudy requires non-vanilla Mafia roles to matter.

Vanilla Cop- Vanilla Cop functions as a Level 1 role, but usually requires set-ups with more Level 1 roles to be functional.

Vash - Vash requires Mafia roles with guns or Arms Dealer to be relevant.

## Level 3

Agent- Technically Agent can function in any set-up with third parties, but requires Spy to pretend to be relevant.

Handyman- Handyman requires Saboteur to be useful in a set-up.