Regular Events

Events are instances that happen for a specific period and require the input of one or more players to finish or partake in the event(s). If you are looking for special events, you can find them on the Special Events page.

## Random Events

Random events have a small chance to occur upon doing hunt, adventure, and working commands. These are the events that are boosted with the **festive** horse type and **potions**, and **always** spawn after the command output. These events can only be triggered from the commands: hunt, adventure, working commands and farm.

### **Coin Rain**

This gives coins as rewards, requires the players to press the button, or to type "catch" to participate. The more participants there are the more rewards there will be, capping at 20 participants.

It can also be intentionally triggered through using a Coin Trumpet available in the Epic Shop for 6 epic coins.

Note: The level of the Player will affect the base amount of the coins that's possible to obtain.

### **Epic Tree**

Gives wooden logs as rewards, requires the players to press the button, or to type "chop" to participate. The more participants there are the more rewards there will be, capping at 20 participants.

Can also be intentionally triggered through using an Epic Seed available in the Epic Shop for 12 epic coins.

Note: The Height of the Epic Tree also plays a part in the amount of wooden logs the event gives.

### **Megalodon**

Gives normie fish as rewards, requires the players to press the button, or to type "lure" to participate. The more participants there are the more rewards there will be, capping at 20 participants.

Can also be intentionally triggered through using an Ultra Bait available in the Epic Shop for 14 epic coins.

Note: The Weight of the Megalodon also plays a part in the amount of normie fishes the event gives.

### **Lootbox Summoning**

Rare. Gives a lootbox to all participating players, with the rarity being determined by the number of participants in the event(Requires the players to press the button or to type "summon" to participate.) (the maximum rarity is edgy). Caps at 20 participants.

Can also be intentionally triggered through using a Legendary Toothbrush available in the guild shop for 325 guild rings.

### **Legendary Boss**

Rare. Gives a direct level up to all participating players if the Legendary Boss is defeated. Requires the players to press the button, or to type "time to fight" to participate - the more participants, the higher the chance to defeat the Legendary Boss. Caps at 20 participants.

**Note:** If you are in the middle of a command (like training or dungeon), the legendary boss will not give you any experience even if you successfully defeat it.

### **God Events**

Gives either coins or an epic coin to the successful player as a reward. Will prompt the players to type a phrase or to press a button, the first player to press the button or to type the phrase correctly will win the reward and the event will end.

#### **God Coin Phrases**

* ALL THE COINS BELONG TO ME

* BACK OFF THIS IS MINE!!

* GIMME DA MONEY

* HACOINA MATATA

* OPERATION: COINS

* THIS IS MINE

#### **God Epic Coin Phrases**

* I SHALL BRING THE EPIC TO THE COIN

* MY PRECIOUS

* OPERATION: EPIC COIN

* WHAT IS EPIC? THIS COIN

* YES! AN EPIC COIN

### **Special Trade**

Triggers from hunt, adventure and all types of working commands.

Once it triggers, the EPIC NPC will show up and will offer the player a special trade. Similar to the god drop events, the first person to press the button or to type the phrase as well as have the necessary items requested will be able to do the trade.

The EPIC NPC will head out after a certain time if the trade is ignored.

**Special Trade Phrases**

* YUP I WILL DO THAT

* OWO ME!!!

* I WANT THAT

* HEY EPIC NPC! I WANT TO TRADE WITH YOU

* THAT SOUNDS LIKE AN OP BUSINESS

**Additional notes:**

* Coin Rain, Epic Tree, Megalodon, Lootbox summoning and Legendary bosses events also have a small chance to give a lucky reward.

## Hidden Events

Hidden events are those who are triggered in a specific way, such as enchanting for the enchant event, or opening a lootbox for the lootbox event. These are hidden because they don't appear anywhere in the **help** command. These events happens instead of the command output.

### **Heal Event**

Command: **/heal**

Triggers from area 6 or higher through the heal command with a 0.75% chance. Will not trigger no matter how much the player tries to heal if the HP is full.

The player's rest will get interrupted and they will notice that someone stole their money and gear. Two choices will be presented to the player: **Cry** and **Search**.

**Cry**

The player will cry themselves to sleep hoping it's a dream and then wake up. No rewards or consequences are given and the event ends.
**Search**

The player decides to search for the mysterious man, prompting the player with two choices again: ***Cry*** or ***Fight***. Crying provides the same result as stated above while choosing to fight will result in the player gaining or losing a level depending if they were successful or failed fighting the mysterious man.

### **Enchant Event**

Command: **/enchant - refine - transmute - transcend**

Triggers from area 4 or higher when enchanting a sword/armor with a 0.085%.

The player will be told that they have accidentally broken their sword / armor and will be prompted with the following three choices of **Cry**, **Try to fix it**, or **Enchant again no matter if it turns to dust**.

**Cry**

The player cries, resulting in the player's sword / armor dropping from the sky. This is the safest choice as the only downside to it is that you are left with no enchant on your sword/armor.
**Try to fix it**

Will result in the player's sword / armor being returned to them, with the same enchant it had before the event. However, the player will get one of the two results: either they will get hurt in the process and lose **5** Life Points off of their MAX life **-*or-*** they will grow stronger and thus gain **5** Life Points on their MAX life. (I.e. 180 / 180 --> 175 / 175 /// 180 / 180 --> 180 / 185)
**Enchant again no matter if it turns to dust**

The option name is very misleading, as it refers to the risk of losing the armor and breaking. However in reality, upon failure, the player's sword / armor explodes and kills them, resulting in a loss of level. The player's sword / armor, fortunately, will be returned to them and will keep the most recent enchant prior to the event. The success of this option will grant the player an ultra-edgy enchant on their sword / armor, though the chance of success is estimated to be around 15%.

### **Locked Lootbox Event**

Command: **/open** **[lootbox] [amount]**

Triggers from area 2 or higher when opening a lootbox with > 0.5% chance (chances have been buffed in a recent patch, making such undetermined).

The player will try to open the lootbox but find that it just will not open despite any attempts. The player will thus be given three choices: **Cry**, **Fight the lootbox,** or **Use a magic spell you just learned while reading this message**.

**Cry**

Another lootbox will fall from the sky. The player can either receive an uncommon, rare or epic lootbox.
**Fight the Lootbox**

The lootbox will be destroyed but in exchange, the player will receive 400 lootboxer profession experience.
**Use a Magic Spell You Just Learned While Reading This**

Failure when casting a magic spell on the player's lootbox will lead the player to lose their lootbox.
Success will cause the player's lootbox to evolve, turning it into an omega lootbox, though the chance of success is low.

### **Working Command Event**

Command: **/chop - fish - mine - pickup** (and their higher tier commands)

Triggers from area 5+ when doing any working command.

The player will be doing their working command when they suddenly realize that there is nothing around when they looked. The player will then be given three choices: **Cry**, **Move**, or **Sleep**.

**Cry**

The player will cry, inciting the EPIC NPC to feel bad and attempt to make the player feel better, granting them an arena cookie.

**Move**

The player will move to another area but fail, worried that there is nothing anywhere; suddenly, boss music begins to play and a ruby dragon spawns before the player. The player will then be prompted with three choices once more: ***Run***, ***Fight***, or ***Sleep***.

* ***Run*** -- The player runs away from the fight while the dragon does not move a foot. No rewards or consequences are given from this result and the event ends.
* ***Fight*** -- The player decides to fight the ruby dragon and discovers that the dragon had only 1hp since they forgot to heal. The ruby dragon dies and loses a level (no actual impact on anything) and the player receives 10 rubies. [Rubies are given regardless of working command triggered.]
* ***Sleep*** -- The dragon will get bored and leave, giving you 2 rubies in the process. However you will also lose the cooldown for the working command that you triggered the event with.

**Sleep**

The player sleeps, resulting in the items successfully respawning but the player's cooldown is wasted. No rewards or consequences are given and the event ends.

### **Failed Seed Event**

Command: **/farm**

Unlocked in TT2, triggers when using a farm command.

The player will try to plant a seed, but for some reason it won't grow. The player will thus be given three choices: **Cry**, **Plant Another**, or **Fight**.

**Cry**

Cry just grows the crop normally but you also get the seed back.
**Plant Another**

If you fail planting another, you just get the seed back and nothing else happens.
**Fight**

The player will hit the floor with their fists. If successful, the seed will surrender and the player will be granted 20 levels and their seed back. If unsuccessful, the player will just take the seed from the ground and decide to try planting it again later.

### **Zombie Horde Event**

Command: **/hunt**

Unlocked in A3, triggers when using a hunt command.

The player was about to kill a defenseless monster, but notices a zombie horde walking towards them.

**Cry**

Thankfully, the zombie horde doesn't notice the player and turns to the left. No rewards or consequences are given.
**Fight**

Success means the player decides to fight the horde. There were just 6 zombies so the player kills them easily. The player gains 1 coin and almost enough xp to level up.
Failure means the player decides to fight against thousands of zombies, which was not a very smart idea, so they decide to run. No consequences or rewards are obtained.
**Join**

Success means the player walks with the horde pretending to be a zombie, doing so until A2 and the zombies then despawn because they can't exist there. The player obtains between 3 - 7 zombie eyes.
## Active Events

Active events are events that are triggered intentionally through the use of specific commands and do not rely on luck to appear.

### **Arena**

Command: **/arena**

Requires players (the initiator excluded) to press the button, or to type "join" in chat to participate, needing at least 2 participants to proceed. Any less and the command will be cancelled.

If the arena was started with slash command, then there will also be a button to boost the arena, which makes it an arena list and the explanation on how that works is below (works the same as in normal commands, but it's not necessary to ping the users).

Gives arena cookies or time cookies as rewards. The more the participants, the more the rewards. The rewards will be given based on the amount of kills a participant has, equating to 1 cookie per kill, plus 3 cookies for just entering the event. You will also gain time cookies if you manage to kill 6+ players. Please keep in mind that the chances to earn a kill is **completely random** and unaffected by any variable.

Players can also reset their cooldown for the arena by purchasing the **Arena Token** in the Epic Shop for 8 epic coins and using it with **/use arena token**. There is no limit to how many arena tokens can be bought but epic consumables have a shared 30 minutes cooldown (with the exception of horse tokens).

#### Arena Lists

Command: **rpg arena [@player]**

When initiating an arena, players can @mention up to 9 people to increase the rewards of the event. This uses the cooldown of everyone mentioned, but each kill gives more cookies! (For example, if 5 people host the event, players will get 5 cookies per kill). The cookies you get for just joining the event also are higher. Since cooldown of every person is used, there is a confirmation where everyone hosting has to agree.

The players who host the arena get some amount of cookies as compensation even if they do not get any kills. Compensation cookie is round [2.5 \* number of hosts] for each host. Compensation cookies are not cancelled out if a host gets one or more kill in the arena.

Arena shares cooldown with **big arena**.

Cookies can be eaten using the command **/eat** and will give the player XP according to their level. The xp obtained by eating a cookie can be calculated using this formula: **round(level^1.45 \* 3.5)**.

### **Miniboss**

Command: **/miniboss**

Requires players (the initiator excluded) to press the button, or to type "fight" to participate as helpers.

If the miniboss was started with slash command, then there will also be a button to boost the miniboss, which makes it a miniboss list and the explanation on how that works is below (works the same as in normal commands, but it's not necessary to ping the users).

Miniboss fights start with 25~40% base winning chance for the player, increasing by 5% for each helper and capping at 10 helpers.

Gives a lot of coins based on the initiator's player level, with a 2.5% chance to also increase their level by 1.

Gives 5% coins of the initiator's rewards to each helper, capping at 5000 coins each.

#### Miniboss Lists

Command: **rpg miniboss [@player]**

When initiating a miniboss, players can @mention up to 9 people to increase the rewards of the event. This uses the cooldown of every person mentioned, but everyone on the list gets the bonus of the person initiating the miniboss list. You can participate in a Boosted Miniboss by using a very high level player to initiate the miniboss list. Some lower TT players may not be able to participate in a boosted list due to the coin cap. Miniboss lists have higher coin reward cap for helpers.

Miniboss shares cooldown with **dungeon** and **minintboss;** the cooldown can be reset by voting for EPIC RPG from the link in **/vote** on weekends (Friday to Sunday on UTC).

**Note:** If you vote for the bot **during** your miniboss/dungeon, your miniboss/dungeon cooldown will not be reset.

### **Coin Rain**

Command: **/use coin trumpet**

Cooldown: 30 min (after any triggered epic event)

**Tip:** Coin Rain is heavily based on the initial player's level and is not recommended by most for purchase if one's level is too low.

To trigger, buy a **Coin Trumpet** in the Epic Shop at the cost of 6 Epic Coins and use the Coin Trumpet.

Gives coins as rewards, requires the players to press the button, or to type "catch" to participate. The more participants there are, the more rewards there will be, capping at 20 participants.

### **Epic Tree**

Commands: **/use epic seed**

Cooldown: 30 min (after any triggered epic event)

To trigger, buy an **Epic Seed** in the Epic Shop at the cost of 12 Epic Coins and use the Epic Seed.

Gives wooden logs as rewards, requires the players to press the button, or to type "cut" to participate. The more participants there are, the more rewards there will be, capping at 20 participants. Do note that the Height of the Epic Tree also plays a part in the amount of wooden logs the event gives.

### **Megalodon**

Command: **/use ultra bait**

Cooldown: 30 min (after any triggered epic event)

To trigger, buy an **Ultra Bait** in the Epic Shop at the cost of 14 Epic Coins and use the Ultra Bait.

Gives normie fish as rewards, requires the players to press the button, or to type "lure" to participate. The more participants there are, the more rewards there will be, capping at 20 participants. Do note that the Weight of the Megalodon also plays a part in the amount of normie fish the event gives.

#### Lootbox summoning

Command: **/use legendary toothbrush**

Cooldown: none

To trigger, buy a **Legendary Toothbrush** in the Guild Shop at the cost of 325 Guild Rings and use the Legendary Toothbrush.

Gives a lootbox to all participating players, with the rarity being determined by the number of participants in the event (the maximum rarity is edgy). Caps at 20 participants.

**Additional Notes**:

* For all of the active events above, the played who initiated the event is **automatically** entered into the event without having to write a specific word or phrase/pressing the button.
* Coin Rain, Epic Tree and Megalodon events also has a small chance of being triggered randomly by hunt, adventure, and working commands.
* Coin Rain, Epic Tree, Megalodon and Lootbox summoning events also have a small chance to give a lucky reward.

## Scheduled Events

Scheduled events are events that occur at set time intervals through out the week. Results of most events can only be seen in the #bot-events channel of the EPIC RPG Official Server.

### **Horse Race**

Command: **/horse race**

Cooldown: 24 hours (shared with horse breeding)

The player needs a horse tier V or higher to join the next race.

Results are displayed **every** **2 hours** on the EPIC RPG Official Server. Winners are sorted by horse level and luck, this means that a horse level 40 is likely to win against a level 25, but it's not guaranteed. See the horse page for more information on races.

### **Pet Tournament**

Command: **/pets tournament [pet ID]**

**Every 12 hours**, a pet tournament will occur which grants a guaranteed tier increase for the winning pet. Winners are determined by luck and by pet score, and so a pet with a pet score of 1,200 will be more likely to win than a pet with a score of 700 but it is not guaranteed.

Results can be found on #bot-events on the EPIC RPG Official Server at 08:00 UTC and 20:00 UTC.

Pet tournaments will be divided by tiers, so pets will only compete against same tier pets (e.g. tier V will only compete against tier V pets). There is no division for tier XI or higher.

Note: There will only be a tournament for a division if at least 50 pets join that division (e.g. if 45 tier V pets join a pet tournament and 70 tier IV pets join a pet join a pet tournament, there will be no tier V pet tournament but there will be a tier IV pet tournament).
See the pets page for more information.

### **Big Arena**

Command: **rpg** **big arena join**

Can also join this event by typing **/big arena** and pressing the button.

Cooldown: 24 hours (shared with arena)

Unlocked in Area 7.

The results are posted in #bot-events channel 3 days per week on **Monday, Wednesday and Friday at 18:00 UTC**. Players can see when the next event ends after they have registered as well as by checking **rpg events**. The reward in big arena are also cookies, but there is a chance to win A LOT of them!

The way the event ends is that everyone who does not land in the "top players" who killed the most percentage of players receives compensation cookies amounting from 25-49. The "top players," on the other hand, receive a huge amount of cookies depending on the percentage of players they killed, some even amounting to a thousand.

### **Minin'tboss**

Command: **rpg minintboss join**

Can also join this event by typing **/minintboss** and pressing the button.

Cooldown: 12 hours (shared with miniboss/dungeon)

Unlocked in Area 10.

The results are posted in #bot-events 3 days per week on **Tuesday, Thursday and Saturday at 18:00 UTC**. Players can see when the next event ends after they have registered as well as by checking **rpg events**. The reward in not so mini boss is Dragon Scales if participants successfully kill the dragon boss. The chance of successfully killing the minintboss is 80%.

The way the event ends is that if the dragon is killed then it will give a minimum of 11 dragon scales to a maximum of 13 dragon scales. If the dragon is not killed or the dragon escapes then players receive no dragon scales.

### **Lottery**

Command: **rpg lottery buy [#]**, **rpg lottery join [#]**, or **rpg buy lottery ticket [#]**

Can also join this event by typing **/buy lottery ticket [amount]**

Lottery winners are selected **every 12 hours** and the winner will be announced in the support server or when using the command **rpg lottery**, where the previous lottery winner's name will be displayed at the bottom. The time until the lottery ends can also be viewed by using **rpg events** but only the timer is displayed. The cost of the lottery ticket varies and the size of the pot is 2.5x each lottery ticket price.

Players can purchase up to **10 lottery tickets**, which will be removed from their inventory after the lottery ends and will be lost when time traveling.

**Note:** Lottery tickets are able to be sold.

## Other events

These are events that are unfit for any category, since they do appear in the help command but it's triggered in a specific way / it's not an event where you have a loss outcome or win outcome.

### **Epic Guard**

Command: **/jail** (if thrown into jail)

This stops the player from doing any further action until they type out the item displayed in the image given by the Epic Guard.

Success will give coins based on the player's area while failure to type out the correct item in the captcha within 45 seconds or inputting the item incorrectly three times will cause the Epic Guard to put the player in jail.

While jailed, the player cannot do any other commands other than **/jail** which prompts them to either **Protest** to the Epic Guard to let them go or **Kill** the Epic Guard.

**Protest**

This command will make the Epic Guard prompt the player to type out another captcha, which upon success will set the player free. If the player fails to type it out properly within 45 seconds or answer three times incorrectly, the player will remain in jail until they type out **rpg jail** again.
**Kill**

This command will attack the Epic Guard, which is not recommended. There is no cool fight scene and the player only gets a very small amount of experience if they do somehow win. Please note that there is a 70% chance of failure and the player will lose xp if they fail. **Regardless of if the player was successful or not, they will remain in jail with this option.**

### Pet event

Command: **/training**

Triggers once the player has time traveled twice or more in a training with a 4% base chance (10% with a Tier 9 horse, 20% with a Tier 10 horse)

In the event you will be given 2 options, feed and pat. The goal is to decrease hunger and increase happiness, increasing the pet chance to come with the player and up to 6 commands can be used to catch a pet. Note that when using 5 or less commands, the pet has chance to be caught with a skill, this chance is even more increases with less commands although it's recommended to catch the pet rather than risk for the skill.

**Feed**

The player decides to feed the pet reducing about 18 - 22 hunger.
**Pat**

The player pats the pet, giving around 8 - 12 happiness.
Note: When happiness minus hunger is above or equal 85, you will have a 100% chance to catch the pet. A pet can also be Tier 1 up to Tier 3! Do note that the higher the tier, harder is to be caught by the player.