Voconis

First a small ad hoc settlement created by Imperial Task Force Vassal-3, now the capital city of the Task Force and perhaps the most advanced city on Cubus. Vocanis is a massive city defined by its impressive gothic and roman architecture, with towering buildings shadowing over the cobbled streets that are lit up by the many lightposts littering the paths. At the center of the city lies the palace of the Praefectus himself and his courtiers. The palace also stretches deep underground, complying with Ignean customs. But the residence of the Praefectus is not the only impressive building in the city.

There exists multiple temples dedicated to the Imperial Pantheon, where all gods of the Imperial faith can be worshipped. Close to the center of the city and the palace also lies the command center of the Task Force itself. It is a large military complex, with most of it being underground due to space being sparce on the surface but also for additional protection. It is where most operations are planned and conducted from, such as the Invasion of. One of the more historically important buildings is the esteemed Longhouse. It is closely guarded by the military and is filled with historical relics and information, such as the many signs written by the first Task Force members commemorating the first battles and the death of the Ender Dragon. Skelletony, a skeletal creature seemingly created by Immortus himself also lies locked up in a glass chamber on the second floor of the Longhouse.

As per Ignean tradition, a giant maze of tunnels and corridors lies beneath the city, each leading to different buildings underground. There is essentially an entire city lying underneath the main one.

## History

Voconis is generally regarded as the first city created by Imperial Task Force Vassal-3. At first it was a small village where only a few wooden shacks and similar residentual buildings existed. The village developed rather peacefully, until resources became rarer and the citizens grew tired of eachother. Eventually, a citizen secretly schemed against the Task Force and created a faction, where the traitor cultist Nole joined and had his first taste of Imperial blood. After days of rising tensions, war broke out. The conflict was brutal: arrows were flying at every direction, buildings were being burnt down and the ground was being torn apart from explosions. But with superior numbers and tactics, the Task Force was slowly but surely winning the fight. The Praefectus and his soldiers drove away the rebels by firing a constant volley of arrows towards them, and they were promptly banished from the village.

The rebels were forced to live in hideouts, some of which were located very close to the city in cliffsides or underground, and some were far away. While the rebels were gone, the Task Force built a large stone wall encompassing the entire village to protect from future raids. But much to the Imperials surprise, the rebels managed to deal more damage than what was previously possible with the wall. They waterlogged the entire wall, causing a massive flood in the city.

The Imperials were forced to endure raids for a few weeks, as finding the rebel's hideouts were near impossible. But after using the planetary scanner on their flagship, the hideouts were located and soldiers were immediately sent to raid them, plundering and killing anyone they deem a rebel. This relentless act of plundering forced the rebels to surrender to the Imperials, and a peace treaty was signed between both factions. Unfortunately, the traitor cultist had escaped to another location in the same region. But the city was now safe from threats, and the peaceful rebuilding of the city could begin.