Races/Demon

Demons are the first stage of the Demons Evolution path. The journey for them to reach their final stage is a long and arduous path, but once achieved demons are likely the strongest of the playable races that are currently available.

* Lesser Demon
* Greater Demon
* Arch Demon
* Demon Peer
* Devil Lord

## Racial Traits

* Positive
	+ While in the Spirit World/Nether, Demons gain :
		- Speed I, Strength I, Resistance I, Regeneration I, and Fire Resistance I.
		- Instant Break while bare-handed. Blocks broken in this manner are given normal drops equivalent to a non-enchanted tool of the required type. Cannot break indestructible blocks with this, and the offhand must be empty as well.
	+ Demons are immune to Fall damage.
	+ While holding down Shift and then using the Race Key, Demons can create a portal to the Otherworld (Overworld). When entering a portal opened in the Spirit World/Nether the player will enter the Otherworlds central spawn location with a timer of 20 minutes before they are automatically returned back to the Spirit World/Nether. When returning, either through the timer running out or entering a new demon portal (this does not count the large structures that spawn with portal blocks in the middle), you will appear where you first used your portal.
	+ Demons start with the Magic Sense Extra Skill.
	+ Demons have the second-longest evolutionary chain, allowing for many opportunities to gain/evolve skills.
	+ Permanent 'Magicule Boost I' effect.
* Neutral
	+ You no longer spawn in the Overworld, instead, you now spawn in the Spirit World/Nether, increasing the early game risk but giving access to much greater rewards.
* Negative
	+ Cannot gain a Spirit via reincarnation.
	+ Has likely the most absurd set of requirements to evolve out of any of the races, requiring played time and other hard-to-meet requirements in order to evolve.
* Race Ability (default keybind: R) - when held, the Player will start ascending.

## Stats

* Health Points: 40 HP (20 Hearts)
* Attack Damage: 3
* Attack Speed: 4
* Movement Speed: 0.1
* Max Magicule: 25,000
* *Extra Skill Magic Sense*
* Permanent *Magicule Boost I* effect: Regenerate magicule faster than usual.
* Can stay in the Overworld for 20 minutes.

File:Lesser Demon Stats.png

## Evolution to Greater Demon Requirements

* 2+ Named Subordinates
* 50/40/30/20 levels of experience. (Based on difficulty. Hard is the most expensive at 50 levels and decreases by 10 for every difficulty drop)
* 6.66 hours of total playtime. (Can exchange souls for playtime. More in Commands)
* Any Analyst type skill.
* Every Demon Steel tool.
	+ Demon Steel Sword, Pickaxe, Axe, Shovel, and Hoe.

## Racial Traits

* Positive
	+ While in the Spirit World/Nether, Demons gain :
		- Speed I, Strength I, Resistance I, Regeneration I, and Fire Resistance I.
		- Instant Break while bare-handed. Blocks broken in this manner are given normal drops equivalent to a non-enchanted tool of the required type. Cannot break indestructible blocks with this, and the offhand must be empty as well.
	+ Demons are immune to Fall damage.
	+ While holding down Shift and then using the Race Key, Demons can create a portal to the Otherworld (Overworld). When entering a portal opened in the Spirit World/Nether the player will enter the Otherworlds central spawn location with a timer of 20 minutes before they are automatically returned back to the Spirit World/Nether. When returning, either through the timer running out or entering a new demon portal (this does not count the large structures that spawn with portal blocks in the middle), you will appear where you first used your portal.
	+ Demons have the second-longest evolutionary chain, allowing for many opportunities to gain/evolve skills.
	+ Extra Skill *Magic Sense*.
	+ Extra Skill *Sage*.
	+ Permanent 'Magicule Boost I' effect.
* Neutral
	+ You no longer spawn in the Overworld, instead, you now spawn in the Spirit World/Nether, increasing the early game risk but giving access to much greater rewards.
* Negative
	+ Has likely the most absurd set of requirements to evolve out of any of the races, requiring played time and other hard-to-meet requirements in order to evolve.
* Race Ability (default keybind: R) - when held, the Player will start ascending.

## Stats

* Health Points: 50 HP (25 Hearts)
* Attack Damage: 5
* Attack Speed: 4
* Movement Speed: 0.1
* Max Magicule: 75,000
* *Extra Skill Sage*
* *Extra Skill Magic Sense*
* Permanent *Magicule Boost I* effect: Regenerate magicule faster than usual.
* Can stay in the Overworld for 40 minutes.

## Evolution to Arch Demon Requirements

* 6+ Named Subordinates
* 66/56/46/36 levels of experience. (Based on difficulty. Hard is the most expensive at 66 levels and decreases by 10 for every difficulty drop)
* 66.6 hours of total playtime. (Can exchange souls for playtime. More in Commands)
* Any High-Tier Analyst type skill.
	+ Great Sage, etc.

## Racial Traits

* Positive
	+ While in the Spirit World/Nether, Demons gain :
		- Speed I, Strength I, Resistance I, Regeneration I, and Fire Resistance I.
		- Instant Break while bare-handed. Blocks broken in this manner are given normal drops equivalent to a non-enchanted tool of the required type. Cannot break indestructible blocks with this, and the offhand must be empty as well.
	+ Demons are immune to Fall damage.
	+ While holding down Shift and then using the Race Key, Demons can create a portal to the Otherworld (Overworld). When entering a portal opened in the Spirit World/Nether the player will enter the Otherworlds central spawn location with a timer of 20 minutes before they are automatically returned back to the Spirit World/Nether. When returning, either through the timer running out or entering a new demon portal (this does not count the large structures that spawn with portal blocks in the middle), you will appear where you first used your portal.
	+ Demons have the second-longest evolutionary chain, allowing for many opportunities to gain/evolve skills.
	+ Extra Skill *Magic Sense*.
	+ Extra Skill *Sage*.
	+ Extra Skill *Magic Manipulation*.
	+ Permanent 'Magicule Boost II' effect.
* Neutral
	+ You no longer spawn in the Overworld, instead, you now spawn in the Spirit World/Nether, increasing the early game risk but giving access to much greater rewards.
* Negative
	+ Has likely the most absurd set of requirements to evolve out of any of the races, requiring played time and other hard-to-meet requirements in order to evolve.
* Race Ability (default keybind: R) - when held, the Player will start ascending.

## Stats

* Health Points: 60 HP (30 Hearts)
* Attack Damage: 7
* Attack Speed: 4
* Movement Speed: 0.1
* Max Magicule: 250,000
* *Extra Skill Sage*
* *Extra Skill Magic Sense*
* *Extra Skill Magic Manipulation*
* Permanent *Magicule Boost II* effect: Regenerate magicule even faster than before.
* Can stay in the Overworld for an hour.

## Evolution to Demon Peer Requirements

* 10+ Named Subordinates
* 100/90/80/70 levels of experience. (Based on difficulty. Hard is the most expensive at 100 levels and decreases by 10 for every difficulty drop)
* 100 hours of total playtime. (Can exchange souls for playtime. More in Commands)
* 1 Sin Series skill.
	+ Gluttony, Wrath, Lust, Envy, Greed, Sloth, or Pride.
* Demon Lord Seed.

## Racial Traits

* Positive
	+ While in the Spirit World/Nether, Demons gain :
		- Speed I, Strength I, Resistance I, Regeneration I, and Fire Resistance I.
		- Instant Break while bare-handed. Blocks broken in this manner are given normal drops equivalent to a non-enchanted tool of the required type. Cannot break indestructible blocks with this, and the offhand must be empty as well.
	+ Demons are immune to Fall damage.
	+ While holding down Shift and then using the Race Key, Demons can create a portal to the Otherworld (Overworld). When entering a portal opened in the Spirit World/Nether the player will enter the Otherworlds central spawn location with a timer of 20 minutes before they are automatically returned back to the Spirit World/Nether. When returning, either through the timer running out or entering a new demon portal (this does not count the large structures that spawn with portal blocks in the middle), you will appear where you first used your portal.
	+ Demons have the second-longest evolutionary chain, allowing for many opportunities to gain/evolve skills.
	+ Extra Skill *Magic Sense*.
	+ Extra Skill *Sage*.
	+ Extra Skill *Magic Manipulation*.
	+ Permanent 'Magicule Boost III' effect.
* Neutral
	+ You no longer spawn in the Overworld, instead, you now spawn in the Spirit World/Nether, increasing the early game risk but giving access to much greater rewards.
* Negative
	+ Has likely the most absurd set of requirements to evolve out of any of the races, requiring played time and other hard-to-meet requirements in order to evolve.
* Race Ability (default keybind: R) - when held, the Player will start ascending.

## Stats

* Health Points: 70 HP (35 Hearts)
* Attack Damage: 8
* Attack Speed: 4
* Movement Speed: 0.1
* Max Magicule: 750,000
* *Extra Skill Sage*
* *Extra Skill Magic Sense*
* *Extra Skill Magic Manipulation*
* Permanent *Magicule Boost III* effect: Regenerate magicule even faster than before.
* Can stay in the Overworld for an hour and 30 minutes.

## Evolution to Devil Lord Requirements

* *Only by doing the True Demon Lord evolution*.

## Racial Traits

* Positive
	+ While in the Spirit World/Nether, Demons gain :
		- Speed I, Strength I, Resistance I, Regeneration I, and Fire Resistance I.
		- Instant Break while bare-handed. Blocks broken in this manner are given normal drops equivalent to a non-enchanted tool of the required type. Cannot break indestructible blocks with this, and the offhand must be empty as well.
	+ Demons are immune to Fall damage.
	+ While holding down Shift and then using the Race Key, Demons can create a portal to the Otherworld (Overworld). When entering a portal opened in the Spirit World/Nether the player will enter the Otherworlds central spawn location with a timer of 20 minutes before they are automatically returned back to the Spirit World/Nether. When returning, either through the timer running out or entering a new demon portal (this does not count the large structures that spawn with portal blocks in the middle), you will appear where you first used your portal.
	+ Demons have the second-longest evolutionary chain, allowing for many opportunities to gain/evolve skills.
	+ Extra Skill *Magic Sense*.
	+ Extra Skill *Sage*.
	+ Extra Skill *Magic Manipulation*.
	+ Permanent 'Magicule Boost IV' effect.
* Neutral
	+ You no longer spawn in the Overworld, instead, you now spawn in the Spirit World/Nether, increasing the early game risk but giving access to much greater rewards.
	+ Can stay in the Overworld forever. (On death, the Player will still appear in the Spirit World)
* Negative
	+ Has likely the most absurd set of requirements to evolve out of any of the races, requiring played time and other hard-to-meet requirements in order to evolve.
* Race Ability (default keybind: R) - when held, the Player will start ascending.

## Stats

* Health Points: 80 HP (40 Hearts)
* Attack Damage: 10
* Attack Speed: 4
* Movement Speed: 0.1
* Max Magicule: 10,000,000 (Default max for True Hero / True Demon Lord races)
* *Extra Skill Sage*
* *Extra Skill Magic Sense*
* *Extra Skill Magic Manipulation*
* Permanent *Magicule Boost IV* effect: Regenerate magicule even faster than before.
* Can stay in the Overworld forever. (On death, the Player will still appear in the Spirit World)