Tide Popper

This lance ignores terrain and, upon hitting an enemy, splits into three shards

These shards then try to home back in on the enemy hit by the lance itself

Hits with the lance grant 2 stacks of Tide Power

Hits with the shards each grant 1 stack of Tide Power

The **Tide Popper** is a hardmode  collector that is rarely dropped by Duke Fishron after defeating Moon Lord.

When used, the Tide Popper is thrown in the direction of the cursor, similar to a Javelin. When the lance hits an enemy, it shatters into 3 shards that home in, prioritizing the enemy originally hit by the lance.

When the player is near water (if it's raining, if the player is either in water or in the beach biomes, or if the player is under the effects of the Sprinkler Boost passive), the Tide Popper receives a 12.5% damage increase.

 *Passive: Tidal Pearls of Fortune*

When a hit is scored with the lance or fragments it creates upon hitting an enemy, stacks of *Tide Power* will be gained (2 for the lance, 1 for each fragment). These stacks never decay unless the player dies or the world is reloaded, and are indicated by the *Tidal Pearls of Fortune*, which will rotate around the player and light up their surroundings.

*Tide Power* caps out at 100 stacks, and when this is reached, a *Tidal Surge* begins, giving the player increased move & jump speed, increased Hive damage, temporary damage immunity as well as firing tidal waves towards nearby enemies. This lasts for 5 seconds.

Once this effect ends, the player is afflicted with *Receding Tides*, making it impossible to gain *Tide Power* stacks for 35 seconds.

**Dropped By**

*1 in 222 (0.45%) **(Master Mode)***
  Old Duke Treasure Bag
*1 in 4 (25%) **(Master Mode)***
*Expert / Master Mode*

*Changes*

**Version 0.4.2** *(27 / 08 / 2022)*

*Tide Popper*

> No longer used like a spear, and no longer shoots Tidal Waves on its own. Instead, the Tide Popper is now thrown like a Javelin at high velocity, exploding into multiple homing shards upon hitting an enemy

> Sprite has been updated. Old sprite was

> Reduced the damage boost from being near water from 20% to 12.5%

> The Tide Popper and all projectiles it fires can now critically hit enemies

> Increased sell value from 66 gold to 2 platinum

*Tidal Pearls of Fortune*

> *Tide Power* maximum stacks increased from 50 to 100

> *Tidal Surge* duration increased from 2 to 5 seconds

> *Receding Tides* cooldown duration increased from 15 to 35 seconds

> *Tidal Surge* now targets the nearest enemy within a certain radius, instead of always firing in random directions

> *Tidal Surge Wave* base damage reduced from 447 to 375

> *Tidal Surge* no longer retains any *Tide Power* stacks, meaning the **Tide Popper** no longer keeps the max stack damage boost provided by *Tide Power* for its duration

> Updated the sprites for the Ability Buffs. Old sprite used by both *Tide Power* and *Tidal Surge* was

> Updated the sprite for the Ability Cooldown. Old sprite was

**Version 0.4** *(17 / 03 / 2022)*
> Now drops from The Old Duke if the Calamity Mod is enabled

> Removed the damage debuff from the Receding Tides cooldown, and moved it to start when Tidal Surge begins

> Tidal Surge's duration decreased from 3 seconds down to 2 seconds

> Now gains the water-based damage boost when under the effects of the newly added Sprinklers