Old Profile

A vestige of the thoughts that once I had
Better by far you should forget and smile

Hello there! I work mostly on Argence as my pride and joy, slowly growing bit by bit. I'm not super involved with the community here for one reason or another, and don't really do any RPs, but I'd like to try some day. If you see me clogging up the Recent Wiki Activity sidebar, it's because I'm an airhead who changes a page, remembers something I forgot, and has to update all the related pages too.
Go ahead and ignore everything below this point; I treat this page as my random thoughtboard that I use to clear out my mind.

## Revelations

It's been a while since I've really written anything, so it's time to unload.

I feel like I've been treating Argence wrong all along. I've been trying too hard to make it a 'fanfiction' when instead I should be trying to make it a 'story'. A fanfiction adheres too much to the idea of having pre-existing characters; individuals with already existing traits, habits, mannerisms, etc,; everything that makes them a 'person'. The words and tales have to abide by this already set-in-stone identity, limiting what can be done or else risk creating a new character entirely. Stories are the exact opposite. They create characters based on what they say and what they do along the way. There isn't this definite established identity already controlling which direction the tale takes or actions they make. One is about the destination already there, but determining the route. The other is about figuring out the journey, but not knowing what's on the other side. To me, the second option is a lot more appealing.

At this point, I feel like I may already be in too deep. The main cast of Argence is already laid out, with their personalities, history, hobbies, and everything else compiled on a single page with an arbitrary "Accepted" tag on them. The room for flexibility in development is closed enough to the point where the story feels restricted. It's upsetting, actually. It really is.

Maybe I'm just making more excuses on why this is taking so long. If I spent even half as long on this as I did towards page long calculations on a mobile game I'll probably drop within a year, maybe Argence would have some substance in writing. Does it even really constitute anything meaningful anymore? The dedication put into writing the characters will always exist, but the room for them to grow normally isn't there anymore. It's in stasis.

I look at what other people are writing and sit there in awe on how greatly and how quickly they can write. One friend in particular is just churning out chapter after chapter of high quality work. Honestly, it makes me a bit jealous, but not enough to keep me from being happy for her.

My conflict now is whether to continue with the cast I've already designated or to start a new story entirely and build characters as I write. Micarah is still new enough that I can expand without worry, and won't have the restriction of being kept inside a campus. There's a lot of value in not being another huntress-in-training that allows for some huge worldbuilding. That might be nice, being able to focus on a non-combatant.

## Yet Another "Complete Outline"

Turns out finding a job is more time consuming than I thought. Even if it's only 15-20 hours, it'd be nice to have some way to put money into savings while spending the rest of the week with school. Also, Fire Emblem Heroes is very addicting. I may need to go back and replay the franchise, but that will have to wait for another day.

So here we are once again.

We have the four main characters in Celina, Albus, Percy, and Micarah, with Celina taking the primary seat and the others serving as deuteragonists. Part 1 has been complete, with the primary focus of leading to how Albus falls under Orpheus' wing and everyone's departure from Beacon. I'll add to Part 1 that Albus/King left behind Agartha after defeating Percy and departing with GLCR. The rest of the parts will bounce between the four characters, with each one getting their own partial arc for each Part.

Part 2's prologue begins with Micarah leaving the snowy northern village of Koiyuki to begin her own journey around Remnant at the same time of Part 1's end. She walks from town to town, hoping to reach the port of Alm before a large blizzard reaches the area. Micarah eventually reaches the passing town of Nishra and stops for the night. She hears briefly of the events from other travelers in the lodge, but the lack of communication towers leave everyone in the dark.

As the power goes out in the inn, Micarah and the other guests sit next to the fireplace, exchanging stories and tall tales. Among them are the Story of the Seasons, A Gift of Moonlight (about the lost Lunar Tribe), the Tale of Peshkatz and Baselard, and more. When it comes to Micarah's turn, she tells the Story of Four, a legend passed down in Koiyuki about the magic of the number four and its ties with the world itself. Another large gust hits the inn, shaking the chandelier on the ceiling. Elma, the innkeeper, informs them that the storm has dislodged the power cables and the snow has piled feet above the doors. Trapped inside the building and losing warmth, the guests begin to panic. Several of them volunteer to brave the blizzard and rewire the inn to a power source, including a burly mountaineer Eddart, town local Elma, electrician Dral, and Micarah herself.

The four equip themselves with snow shoes and other resources in the lodge and escape from the second floor windows. Quickly overcome by the chilling winds and blinding snowfall, Eddart ignites a lantern and creates a field of hot air surrounding the four with his semblance. Dral retrieves the wires hooked to the inn and the four begin their trek to the power plant. Elma notices that the rest of the town is also under a blackout, assuming that the power plant as shut down. Along the way, they share details about themselves; Eddart and his fiance, Dral and his daughters, and Elma about her brother in Atlas. Dral inquires why the power lines weren't under the town to prevent blizzards from damaging them, to which Elma tells him the attemps but the difficulty of the snowy grounds. As the oil lantern runs low and Eddart requires a heat source for his semblance, Micarah donates the remainder of her Red Dust from her journey.

The four arrive at the power plant. They enter the front door into shelter only to find Grimm having slain the workers there. Elma and Eddart draw the attention of the beowulves as Micarah and Dral work on restoring power. They split up along separate corridors, hoping to reunite later. Eddart and Elma set a trap with the red dust, immolating several of the beowulves in one explosion. However, more take their place and they work their way towards a high ground and create a barricade to stall for time. Across the plant, Dral hooks up the wires and prepares to restart the entire power grid. He tells Micarah that she's free to help the other two, and she departs. As the beowulves begin tearing through the barricade, Micarah arrives and draws the attention of the Grimm. Eddart and Elma can only scream at Micarah to run away as the beowulves lunge at her. To their surprise, Micarah makes a few wide motions and the Grimm are bisected before they even touch her. The lights of the plant turn back on, with power restored across the town. The three smile in relief and they find Dral to return to the inn.

A few days later, Micarah meets with the other guests for breakfast before leaving for the port town of Alm. Elma asks her to return any time, and Micarah says farewell to her new companions.

...

A couple weeks pass into the actual start of Part 2, with Celina arriving near Aldoa. She'll get caught up in an ambush by Grimm before being saved and running into the Slayers, introducing a few key characters as well as foreshadowing the roles of a couple others.

...

The story cuts to Percy in Verona's manor. Professors Gosling and Stilts continue to teach a group of freshmen students who have stayed in the Kingdom in a nearby school-building, including Verona, Rivern, and Lucia of PVRL; Triton and Ness of PYTN; Rajah, Saige, and Marygold of RSMY; Scalara of SINW; and quite a few others. Percy is still in recovery from his bout with Albus, in both body and mind. Despite the passage of time, his brush with death and Elion's demise have left a deep impact in his mind. Unable to hold a sword without trembling and with the Lunar Kites shattered no less, Percy stays in the manor listless. Though Verona, Rivern, and Lucia are worried about the state of their leader, they're unable to help.

They encounter Terry, an old friend of Percy, who asks to talk to him privately. He berates Percy, telling him that he's regressed to the same as he was in Ketses, while Percy responds that Terry never came close to experiencing the same trauma and failure. The two end up in a fistfight, breaking out the window and falling into the garden shrubs below. Hearing the commotion, the three teammates rush downstairs but are unsure of what to do as the two fight on. Both Percy and Terry exhaust themselves and collapse onto the grassy floor before breaking out in laughter. They flashback to a similar fight they had near their graduation ending in the same way (with Terry trying to stop Percy from becoming a huntsman, believing that he'll only get himself killed). They reconcile again as Verona scolds both of them for being so violent, and Lucia and Rivern look on in relief.

They fastforward a week to Percy alone in his manor room again, taking hold of Agartha and noting that his trembling has stopped. Verona knocks on the door and enters, taking a seat next to him. They discuss Percy's training with Rivern and Lucia following the fight, and how much it wears him out. He also recalls a week ago about how the five of them drafted up a new weapon to replace the Lunar Kites, and that Terry had whisked it away stating that he "knows a guy". Verona notes that Gosling is excited to have him join the makeshift class, as well as Professor Stilts who attempts to hide his joy. From outside, Rivern and Lucia shout for them to come down. Percy arrives at the doorstep to meet an out-of-breath Terry with a large black box. Inside, he reveals the actual model of their drafted weapon, Solis. They've inscribed their initials into the hilt of the weapon. Percy picks up Solis and Agartha, asking Rivern and Lucia to help him test them. The next morning, Percy departs with his team to attend class.

## Part 2

It's time to solidify plans for part 2's outline before I haphazardly write myself into a wall.

Rather than a full timeskip, just cutting to a few weeks after the end if part 1 will suffice. Micarah departs from Koiyuki and heads to Alm, the port town located in the frozen North. Her caretake Brom has packed her essentials, and she's meant to meet her guide in Alm. Along the way, she rests in several small villages. It's in one of the lodges where she hears hints about the destruction of Vale's CCT tower and the ensuing panic around Remnant.

Albus/King is now with Orpheus' faction. King's motivations are still unknown to Albus, despite communicating to him from inside. He gathers that King is driven by power, and works under Orpheus to receive a Second Awakening like the members of GLCR. He performs missions when ordered, and spends the rest contemplating how to move up in ranks. Every once in a while, Albus manages to wrestle control of his body from King during periods of exhaustion. However, he realizes that he needs to find a way to permanently take back control of his body, lest King take over and simply return to Orpheus. Albus one day sees Orpheus seal away the semblance of a failed subordinate as punishment for a while, and realizes that he possess the capabilities of sealing away King. He decides to stay until he figures out the process, and if it can be replicated. If not, he plans on finding a way to force Orpheus to seal away King.

A little later on, King has formed is own GLCR-esque team with himself in charge, KRST (Karst). His 'partner'/subordinate is an anxious boy named Reagal. He follows King without question and is remarkably loyal, having been saved by him much like Lapis was to Gazelle. Though Reagal is aware of King's occasional shifts into Albus, he views them as the same individual who saved his life.

Celina has traveled to Aldoa and met with the Slayers, including Allon, a carefree archaeologist named Sable, and the Lunar Tribe's mysterious leader Lunea who is also working under Orpheus. She hopes to one day meet up with Gingerman to talk about secrets. Celina is sent to accompany Sable to a secluded town further east along the coastline for experience. During the journey, she learns from Sable about records of an ancient civilization long before humans and faunus, as well as his clashes with Arcelia and her company during expeditions.

~~The two arrive at the village of Fir, which is far behind in terms of technological advancements. Sable asks her to live with them and observe them for a month, leaving her perturbed. Her descent into the village is coincidally met with a Grimm attack, where she assists the villagers in fighting them off. Celina is befriended by a young man named Leno, who welcomes her to Fir in thanks for her help. Due to the lack of technological advancement in the village, they are amazed by her clothes and Moon Glade. She takes notes of the village's systems and norms, but is met with suspicion by a few others. The villagers catch fish in the cove, while those who tend to the farms and gardens are guarded by others to prevent surprise attacks. All the villagers, able-bodied or not, have basic training in defending against the Grimm, using carved spears, other makeshift weapons, and resetting traps around the perimeter such as pitfalls. They mine Dust from a few closeby caverns, but treat them as scarce resources. She remarks that the people of the village have remarkably strong bodies and constitutions, and Celina is surprised by how well they have survived until then.~~

~~Celina stays with them, living in a guest hut. Her discomfort comes from her unfamiliarity with living on the basics. After several more successive Grimm attacks, including an unusually large wave, Leno's father is greviously hurt alongside many of the village's able-bodied fighters. Recalling one of the many books she read growing up, Celina crafts a remedy through local herbs to prevent infection, and saving their life. Her actions have gained the trust of many of those originally suspicious of her intentions. She goes on to teach the villagers more methods to improve their ways of life. Among these ideas are building cheval de frise alongside the pitfalls, and constructing more efficient weapons from available resources. Despite lacking many of the usual fighters due to injuries, these strategic plans allow the elderly and weaker people protect the village from the next attack, giving them cause for celebration.~~

~~As Sable returns, impressed by the changes in Fir, Celina prepares to leave for their next destination. Leno and the villagers tell her that she is always welcome back, and tell her that they will come to her aid if she requests it. Parting with her new friends,~~ Celina and Sable head to a nearby pier and prepare to cross the ocean to Mistral.

In the farside of the Kingdom of Vale, Percy and his friends stay at the manor of Verona. They stay in contact with several of the professors, including Gosling and Stilts, who do their best to teach a few of the remaining students. Percy's mind is weighed down by many things, including Albus, Celina, and his broken weapons. In an attempt to raise their leader's mood, Verona, Rivern, and Lucia work together to draft a new weapon for Percy. Seeing him appreciate the design, Verona hastily takes the blueprints away as well as the shattered Lunar Kites, only remarking to Lucia that she "knows a guy". In the mean time, Percy reflects on his weakness during his battle with King and asks Rivern and Lucia to train him for the time being. They smile, promising him that they won't go easy.

The story cuts briefly to Nyx and Gingerman in Ravenwood, at the local prestigious academy and Gingerman enrolling Nyx as his protogé. Vesper arrives in Lanewald on her journey towards Vacuo, where the now-retired Magacia Institute board members greet her. Aurelia tends to her garden outside, and receives a letter from Illyana. The three of them look at their team lockets simultaneously before moving onwards.

Micarah arrives in Alm after several consecutive blizzards, leaving her stranded in a lodge until they blow over. As she makes it to the port, Micarah is greeted by an acquaintance of Brom, a young lady named Farah. She asks about Brom as they board the merchant ship, exchanging stories. Micarah asks to help on the ship as much as she can, but is told by Farah to not fear. The crew greet Micarah as a special guest on the ship before preparing to hoist off.

On the deep blue, she's amused by their fear and respect for seemingly-kind Farah until Micarah experiences her captain-like nature first-hand as they approach a storm. She saves the lives of several sailors blown out to sea by using her semblance to sever several ropes to tie them to the ship. After this, Micarah makes friends with the gruff sailors, listening to their seafaring tales and joining in at their nightly poker games.

...

Much later in the story, after King and KRST play a vital role in defeating one of the legendary Grimm, he earns his second awakening through Orpheus as a reward. After the ritual, King and Albus feel enormously powerful. However, Orpheus warns him to wait for the newfound power to settle in, due to its current unstable nature. King neglects this warning, and challenges Gazelle to a battle for her hierarchy in the faction. She accepts, while Reagal, Salis, and Tristam ask King to reconsider.

Their match begins outside in the mountain peaks. Gazelle conjures up a blizzard while King uses his newfound mastery over heat and light to rival her attacks. At first, the two seem evenly matched, surprising the bystanders of GLCR and KRST. Just as King gains the upper hand and lands a few clean blows onto Gazelle, she stops holding back. To combat this, King also attempts to release more power, but causes a disruptive rift in his connection with Albus. He's blown away down the mountainside and Gazelle stands as the victor. Though Reagal and the rest wish to go check on their fallen leader, Gazelle tells them that he'll return on his own and understand his place.
...

The shard of Truth activates, and Grimm begin to spawn from the tunnels.

The remaining forces of OBLVN fight off the incoming hordes of Grimm, and find themselves overwhelmed by sheer numbers and power. Orpheus asks his central faction to hold them off as long as possible, and one by one performs secondary awakenings on the remaining students. Feeling unimaginable power bursting from within, the ex-Beacon students join the ranks in pushing back the Grimm forces. Exhausted, Orpheus allows himself to rest his eyes. Though the recharged and newfound powers of humanity are holding them off, the Grimm continually spawn and arrive in endless waves.

Realizing that they're fighting a losing battle, Micarah opens up a slew of doorways to escape, and the fighters take their leave as the monsters continue their invasion. Having been bought enough time to recuperate, Orpheus rises and unleashes the remainder of his power, annihalating the tunnels of dark life, erasing the shard of Truth. In it's last moments of existence, the new Grimm legend pierces through Orpheus before evaporating. Gazelle cries out in anguish and runs to him.

The ocean core collapses as the remaining survivors make their escape. Orpheus, bleeding out, motions for Albus to approach him as Gazelle tries to stem his wounds. Knowing that both of them wouldn't make it out, he asks Albus whether he can carry on his task. He and Gazelle share one last looks before he transplants Gazelle's spark into Albus, and she dies quietly in his arms. As Albus makes his escape through the portal, he looks back to see Orpheus closing his eyes with Gazelle's head craddled in his arms.

Albus is tunneled through the doorway, and ends up by the grassy coast under the light of the full moon. He looks around and recognizes it as the Shattered Plains, years ago. Micarah, Percy, and Celina greet him and ask about Orpheus' fate.

## Rip Creativity

I'm a dumbass. The hiatus must really be getting to me. After staying up way too late last night putting more depth into GLCR, I ended up making them a one-off version of Cinder-Emerald-Mercury-Neo. That's just really embarassing. I've been playing way too much Fire Emblem lately to think properly. At least now that gives me an excuse to add more details to separate the characters.

The worst thing right now is that I'm actually going to need to make another character in the protagonist position, since Albus/King will have his own crew under Orpheus, just like Gazelle. He probably won't be returning to the good guys anytime within the story until the very end, meaning there's going to be another gap to fill, between Celina, Percy, and Micarah. I still have to type up Mika's page too. I don't know if I can call this being overly ambitious; probably just moronic. Either way, progress is extended as well as halted for just a little bit longer.

## Kareaux

My free time this week is being spent towards feverishly finishing incomplete character pages that have been sitting on the wiki far too long. Then they can finally grow up. Once that's all over, I think it's finally time to get back to writing, no matter how bad it turns out. Against my better judgment, I've dedicated myself into having four "protagonists" taking over their own viewpoints in each chapter. However, they won't be from the same team, and won't be together for very much of the story.

Now that the original "Part 1" story has been mapped out in the main page, I think I'm done with expanding on that portion of the tale. There are far too many tie-ins with RWBY itself that I'd much rather move onto the more original plotlines in my to-do list.

I'm creating one "last" character as the last main protagonist. She'll be a girl, and from my scrapped Kareaux story arc from the last generation of Argence. Unlike Celina, Percy, and Albus, she won't be a huntsman/huntress-in-training. Against her will, she'll be forced into an important figure of destiny, especially in regards to the machinations of Orpheus and several other characters.

The story chapters will rotate around the views of each individual, and focus on their experiences in Remnant until their paths eventually cross. Due to Albus' condition, he'll probably have the least amount of 'screentime'. I can imagine a solid triangle between Celina, Percy, and this new girl until much later in the story. But, for that all to matter, I'll need to actually make it there, right?

So, here goes the first sprint. I'll finish up Nyx's page tonight, and then work towards finishing up PVRL, then Albus (making sure APBL's page has at least some substance), then the secondary characters (Wenge and Suzuran), and then finally the new protagonist.

At the same time, I'll probably get sucked into reading what a few others on the wiki have been working on recently. There are a couple of them I like to
stalk keep tabs on, since seeing the projects they're working on just fills me with joy.

The girl's name will definitely begin with an M. I've got a slew of ideas, but it'll take some time to pick the perfect one. Otherwise, coincidentally everything works out. I know I have a horrible habit of planning things out prematurely, and that this may be a jinx, but I'm way too excited for this. Moonscape will be the final team name at the end of the story; MWNSCAP(E). M is said girl, W as Wenge, N as Nyx(?), S as Suzuran, C as Celina, A as Albus, and P as Percy. I may need an E.

I may just end up naming her Micaiah after my favorite Fire Emblem protagonist.

## Return to Argence

At long last my weekly schedule is set and I have freedom again. I've decided to drop gaming completely and just pick up where I left off here. The rest of my time outside class, homework, food, and exercising is pretty much just Magic and watching anime or netflix. It's kind of exciting to be back at this project, and really force myself to work on characterization and (shudders) actual writing. I could really use the extra practice though. Then again, I'll no doubt become overly dedicated to this again, since I'm writing this up instead of finishing my Econ reading for tomorrow's class.

I've decided to stick with the original story of Argence, and expand it slightly based on my experiences with other tales and media in the last year. I could do less with full teams and more with impacting characters that can be singled out from other teams, with the primary two examples being Wenge and Suzuran.

As expected, I've gone and replayed Fire Emblem Radiant Dawn for the umpteenth time and am completely willing to use the influences of the game in my worldbuilding. Instead of having a final 'team' of four, it'd be much more exciting and flexible to have a party with important characters working together. At this point, after all the chapters of fighting against one another, I'm sure the final alliance at the very end of the story will be Celina, Percy, Albus, Gazelle, Wenge, Suzuran, and a few others that I'm planning on adding to the tale. I'm really itching to just do that all right now, but unfortunately I have bigger priorities with school. So, back to the textbook for me!

## Ending a story that never ends

No matter how many times I tell myself to spend my time otherwise, I always find myself back on Argence's page. When you've put so much into something, it just gets that much harder to forget it and move onwards. The work was always there when I needed to take my mind off reality for a bit. I owe so much to this little unfinished story to get lost in for hours each day. I thought to myself that the least I could do now was finish the beginning before moving on.

Celina was my first character here. At first, she was a second year, and older sister, a perfect student and leader, and one of the most influential supporting characters I ever thought of. I ended up liking her character so much that I just scrapped the original teams and made her the new protagonist. After all the reworking, she was no longer this iconic and flawless individual meant to act as a goal for the others; she became human. Celina became a first year, chasing after an older brother that was everything she strived to become. She lost her ideal characteristics, started to struggle for her desires, and work towards someone that she once was. I loved the new Celina far more.

When CRVN first started coming together, I began to worry about how to frame the story. Having an all-girl first year team and a supporting boyboygirlgirl first year team felt far too much like the original RWBY. But, I liked my characters too much to let that get in the way. Original characers are original characters in the end. CRVN and PVRL were and still are my ideal cast; a bunch of weirdos and teens with their own struggles all working towards something bigger than themselves. I only wish that I could keep forming them, chiseling their natures and personalities until they were good enough to be considered real. That will just remain another fantasy for now.

Even if I leave Argence and get on with life, I'll still practice my writing. I love reading the little segments and short stories everyone does for their characters. They aren't mine, but I think we all feel the same ways towards these people that birth from our imaginations and dedication. There's magic in being able to make these worlds on a page, and create from just words and drawings. Regardless of what happens in both RWBY and the wiki in 5, 10, or even 20 years, I hope the fandom never dies.

For the other people I talked and created with, I enjoyed the short time we got to work together. Many of them have already left and disappeared from the wiki, probably going on with their lives as I type this. It gives me some nostalgia from the days playing League of Legends and Maplestory years ago. I hope that they're all doing fine.

I need to finish college and let my parents rest easy when I've graduated. I need to go out and exercise. I need to learn Japanese so I can finally watch anime without subtitles. And, maybe one day when all that's said and done, I'll come back to finish Argence for real.

Until then, live on RWBY Fandom. I believe.

## Yet another Alternate Storyline

I'm super psyched with more updates about Kingdom Hearts. Aqua has always been one of my favorite characters in any series, which is why a lot of her got put into Celina's design. Though I really should be more productive, I might as well write down another particular storyline I imagined.

Celina, Percy, and Albus (pretty much the big 3 of any of my ideas) grew up together in Brunus, along with a new character I'll call Suzuran who was shamelessly stolen from my planned Team WSRA. Albus was always the prodigy, with Celina not far behind, Suzuran being average, and Percy more or less average or below. As they grow up and graduate high school together, they enroll together at Beacon. They of course end up together as a team, but everything falls apart during their very first year. While the team is split up on individual missions, they come under attack from different forces. Albus becomes the target of Orpheus who forcefully awakens his semblance, bringing out King. Percy, whose blood relation to the Lunar Tribe, allows him to become the vessel of his own darkness during the eclipse. Suzuran gets killed during the four-way battle during the Blood Moon whilst protecting Celina from the now taken over Albus and Percy. King and the newly born Percival leave for their own new parties, with King now following Orpheus and Percival part of the Lunar Tribe.

Celina, saved by timely reinforcements, is rescued and returned to Beacon despite being emotionally broken. In her dreams, she hears faint voices that grow with clarity each successive night. Eventually she meets Suzuran in her sleep, who passed a portion of her aura to Celina during her final moments. Hoping that the four of them would reunite, she disappears into the depths of Celina's heart. Now with renewed resolve, Celina returns to Beacon for her second year in hopes of gaining the strength and connections to saving her friends. She becomes paired with 3 other newcomers, who form CRVN with the usual Aurelia, Vesper, and Nyx.

And so goes the story.

## Updated Characters

CRVN are without doubt the main team of the story, with PVRL being a close second. I'm hoping to avoid the same situations in RWBY where JNPR take too much screen time. Supporting teams from Beacon will periodically appear in the stories, especially during joint missions, classes, and competitions. PYTN seems really nice, having an all-boys athletic team.

We're bringing back OBLVN but as individual characters rather than large groups. Orpheus' characters has changed into being an antagonistic with neutral objectives, but endanger people for the greater good. V is still a hot head, but she's more human and less of a psychopath. Lunea is about the same, but I'm not sure about the Lunar Tribe now. B is still undecided, while N will be a specialized mind reader now.

GLCR are coming together, though they don't really function as a team. Gazelle is as OP as ever, while Lapis can turn liquids into solids and is sort of snarky, but loyal to Gazelle. Cascade is just plain aggressive and an asshole, constantly butting heads with the team but listens to Gazelle in the end since he knows she's super powerful. He's more or less a water bender with his semblance, but he can't turn it into ice. Rain is the aloof member of the team who never talks. Her semblance is tied to her voice, which lets her sing/scream to rouse thunderstorms.

Early on, V and Lunea will be in Cerivane for a mission that gets interrupted by CRVN and Wallace. That sparks V's rivalry with them.

While CRVN is in Cerivane, they'll meet a troublemaker around their age in the streets. By the end of the arc, Celina will have convinced him to have become a hunter and he'll apply to join a different school Wallace has connections with.

Far later in the story, Orpheus ends up throwing the team away, causing V and Lunea to swap sides (though B and N will still follow Orpheus).

Team WSRA (Wisteria) is going to be a graduated hunter team that CRVN and PVRL meet along the story. Two of them, Wen Ge and Ravus, will accompany Celina when she has to travel alone while the rest of her team is busy. Wen Ge is a healer while Ravus is a renowned fighter.

## Main Cast

After binging My Hero Academia, I've really taken to it. It feels like a different direction RWBY could've taken, given the existence of quirks and hunters. That being said, it also reminds me of the early days of Naruto, with every main and side character showcasing their unique powers and personalities. I want to do the same to Argence (at least have a solid side cast), but for now I'll have to hold off until the main cast are actually done.

I'm wondering if I should try to pick up on art lessons again. Everytime I think in my head that some practice will be enough to get me drawing half decently, and everytime I'm wrong. It'd be nice to be able to draw like Tetsuya Nomura, but I'll need to learn how to actually draw a vague human shape before it becomes anything personalized. For now, I'll focus on writing. Then, maybe one day, I can bring them to life on paper.

## Quick Story Cap

I may end up scrapping Orpheus' portion of the story, at least until the main cast is solidified. Otherwise there are too many things to plan for, so I'll hold out on updating anything related to Orpheus, Gazelle, OBLVN, etc. until a ways later on.

The story begins with Celina arriving at Beacon for her first year. Outside the auditorium, she trips and bumps into Vesper, and the two immediately get into a fight. Aurelia tries to calm them down, but the bell rings and they all enter. Celina and Aurelia introduce themselves and become fast friends. The two get separated after Ozpin's speech and Celina meets Verona shortly. She also sees a few other students socializing, but decides to hurry and rest to be ready for the initiation.

Next morning, she receives instructions to her launch point via scroll and meets Professors Stilts and Gosling. She doesn't see Aurelia, but recognizes and is ignore by Verona and Vesper. As Celina is launched in the air, her landing is disrupted by the winds created by Rivern and she's blown off course. She lands near a den of Ursa and faces off against them. Aurelia arrives just in time to help her out, and the two continue as official partners. They eventually reach a large set of ruins hanging over a chasm by columns and pillars. The relics are scattered across different platforms and towers. As they reach the relics they're meant to retrieve, they meet eyes with Vesper and Nyx, also heading for a relic. The battle between RWBY, JNPR, and the Grimm just around the cliff's corner causes the ruins to collapse, and the four fall into the chasm below.

Celina passes out on the fall down, where she is rescued once again by Aurelia. She wakes up in the dark caves created by the rubble, being healed by Aurelia's semblance. They continue through the caves until they run into Nyx, injured but alive. She mentions that Vesper went alone to find a way. Aurelia heals Nyx and the three progress forwards. Following flowing air in hopes of finding an exit, they shortly reach a large dimly lit cavern and see Vesper, eyeing something in the dark. As they try to get her attention, she quickly shushes them and Celina illuminates the cave, only to find a sleeping dragon Grimm. Without warning, the body of the Death Stalker JNPR defeated crashes through, awakening the dragon and causing a cave in, trapping them all.

As each person attempts to deal with the Grimm their own way, Celina quickly realizes that they won't succeed. She directs Aurelia and Nyx to help her get Vesper out of harms way before talking to her and convincing her to cooperate. They skirmish with the dragon Grimm for a while, with Celina noting that the scales prevent them from doing any real damage, comparing their toughness to an exoskeleton. Celina also notes that their original exit was blocked off, and that only the Grimm had the strength to clear the way. She eyes the Death Stalker's stinger, noticing that the Grimm itself has only just begun to fade away, and quickly formulates a plan. Nyx restrains the Emperor's movements with her semblance while Aurelia distracts it with fire. Vesper plays bait, luring its attacks into the collapsed ceiling above and opening a way out. Celina retrieves the Death Stalker's stinger and appends it to her spear. She then has Aurelia and Vesper launch her way up into the air, where she shifts the spear into guillotine mode, and dives straight onto the dragon Grimm's back. She pierces straight through, killing the Grimm.

Together the four climb out and feel the sunlight. Celina, upon realizing that the initiation exam will be ending soon, starts panicking about finding a relic. Aurelia reveals that she picked one up before Celina regained consciousness, but forgot to mention it. They ask Vesper what she'll do, who merely shrugs and says that she'll find one back up on the cliff. Together they drag the sleeping Nyx up, where they find the remaining pieces all gone. As Nyx wakes up, she pulls a relic out of her sleeve, matching Celina and Aurelia's. The four exhale, finally happy the exam is over as they make their way back to Beacon.

This takes up the time slots between RWBY Ep 1 all the way to the end of the initiation arc.

The first week at Beacon is free of classes and responsibilities, giving the teams time to unpack, settle into their rooms, become familiar with the campus, but most importantly to bond with their team. Percy spends this time attempting to reconcile his team members, struggling with his weak charisma. He meets Nyx briefly in the library, becoming friends and sharing his dilemma. She offers him both a piece of advice (take care of your loved ones) and strange candy before leaving, where Verona finds him. Verona, an orderly and ambitious girl, attempts to have Percy hand his leadership over to her, where she will use the threat of expulsion to pull Rivern and Lucia back to PVRl. However, his earnest and straightforward thoughts win Verona back to his side, and the two then attempt to convince Rivern.

At this time, Rivern has assembled a following of his fans, whom he plans to use in order to create his own team once he gets the opportunity to petition Beacon's staff. He plays with the duo's attempts to bring him back, commanding them to do menial chores and tasks. He begins to have flashbacks to his time where he was in the same desperate position during the days before his modelling career. Right before Percy injures himself through a task given by one of Rivern's lackeys, Rivern himself stops Percy and knocks out the one who commanded it. He acknowledges their efforts and returns to PVRL.

Just as the three decide to work together to bring Lucia back, news reaches them that she has been assaulting various students as a vigilante, targeting those harassing and discriminating against other faunus students. As the three meet her in holding, she spits at them, explaining that she could never trust a sapien and how she was directed to Beacon by her family lineage. As Percy repeatedly visits Lucia day after day, she begins to wear down and sees his earnest feelings. Percy states that they are a team, and that they have to stick together, explaining how Verona has been searching the rules for a loophole to get Lucia out and how Rivern has been out of contact, but Percy is certain he is also finding a way. By the time Lucia accepts this notion of a team, her expulsion hearing is near under way. As the declaration is about to be made, Percy, Verona, and multiple faunus students protest the courtroom. Even so, they cannot stop the verdict until Rivern enters the room and the charges are dropped after using his connections to convince the assaulted students to drop their prosecution. Even so, the Beacon staff alert that they will keep a watchful eye on Lucia, and PVR state that they will keep her in line.

During this week, CRVN also struggles with their diverse natures. Celina and Vesper constantly bicker about everything while Aurelia does her best to quell the fights. Nyx stands aloof on her own, away from the team. Feeling Celina is unfit to lead the team, Vesper challenges her to a singular match, where Celina will renounce leadership to her if she loses. Celina accepts without hesitation as Aurelia and Nyx watch from the sidelines. The two immediately start off in a melee blitz, matching each other blow for blow with startling speed. Vesper, aiming to end things, reveals her semblance as she teleports to her missed thrown knife behind Celina, gaining a vital strike. However, Celina bites down her resolve, holding out to reveal her own semblance, disorienting Vesper and claiming victory. With both exhausted, Aurelia uses her semblance to heal the wounds on both of them, and Vesper begrudgingly accepts Celina's leadership.

This takes up the time slots between the Badge and the Burden through Forever Fall.

More stories to occupy slots until Field Trip, such as the reuniting of Klaret and Celina, Terry and Percy, etc.

CRVN is sent to the city of Cerivane as per request of Professor Gingerman. They fly there on a private aircraft to the secluded city of steel.

The train crash tremors open breaches all across Vale. Most of Atlas' soldiers and units are in the more densely populated areas, leaving their effectiveness lacking in other locations. Celina and several other students begin to attack the emerging Grimm to protect civilians. Celina and Percy join the fight, and are saved by the arrival of Professor Grayback. He explains that the hunters are expected to protect the wealthy nobles and thus they can't go into the rural areas. He tasks the two of them with an A-rank mission to save an elementary school. They ride to the location on Celina's motorbike Artemis, taking out Grimm along the way. They discuss their ideals and roles as hunters. They realize that they are also attracting Grimm to the school as well. Percy decides to stay behind and find a way to stop the Grimm, leaving Celina to progress on her own.

Percy begins to cut down streetlights to construct an advantageous fighting ground for him as the Grimm arrive. He knows that he alone won't be enough to defeat all the Grimm, but understands his role as a hunter to give his life in order to save the defenseless. As the Grimm arrive, he swallows and prepares himself.

Celina arrives at the schoolgrounds, finding the corpses of teachers who gave their lives to save the students. The survivors have barricaded the building in order to buy time. Celina fights her way inside, gaining access from one of the windows. She recognizes the building as one that was built by the Cavell Corporation, and locates an emergency escape tunnel. However, even if they escape unseen, the fear of children will alert the Grimm to their location. She develops a plan in order to distract them, using herself as bait. She pushes the survivors to escape, but stays behind and jumps into the Grimm to begin her battle.

Though Percy fights valiantly, he becomes outnumbered and outmatched. With death imminent, the rest of VRL arrives to save him just in time. As Nyx passes by, Percy tells her that Celina went on alone. Smiling, Nyx replies that two of the faster allies have gone on ahead.

Celina, running around the school's corridors, flees from the Grimm while also taking them out one at a time. However, she eventually becomes trapped at a dead end. Already weakened, she raises her weapon for one final stand only to be saved by flames cutting the Grimm off. Both Aurelia and Vesper arrive at the school and make quick work of the remaining Grimm.

Several days later, Celina, on her own, visits Moonshine. While waiting for Nyx to get off work, she meets Percy there. The two raise their glasses to celibrate.

EBRN is a team belonging to Haven, while SRDT is another team that the main cast meets during the Vytal Festival. S will be the younger sibling of Nova Kilik from SBLN.

I may need to return to the Beacon Academy students to update RSMy and the rest.

## Current Origins

**Plots and Subplots (Heavy Spoilers)**

Primary -

Argence -

Orpheus is the last of a great race that came before the Humans or Faunus. With their powers, they lived frivolously and caused irreparable damage to Remnant, causing Truth to reject them. Brought to near extinction by the monstrous Grimm in ancient days, these ancient people devised a ritual to preserve their existence into a single person; Orpheus. They stored their power, known as Nature's Wrath, into the earth which would later form Dust. They then pooled their life energies and auras into Orpheus in order to grant him near eternal life to find a solution and right their wrongs.
He lay dormant for countless years, waking up every few centuries to check on Remnant's status, only to realize Truth would not revert back. Due to the near extinction of his people, the Grimm began to fade. Once Humanity and Faunus appeared on Remnant, the Grimm returned in the same weaker droves, but would steadily rise in power over the centuries. Orpheus, carrying the guilt of his people, taught the first humans and faunus how to use Dust in order to defend themselves. Borrowing the power of nature's wrath, Orpheus would create the moon, using it to reflect the light of the sun across Remnant in order to slow the procession of Grimm. He would observe the habits of Remnant's new inhabitants and Truth's reaction to them, learning and compiling information for millenniums.
Orpheus, eventually discovering that Truth could no longer be changed, fell into depression for being unable to fill his people's last wishes and absolve their sins. Mindlessly wandering Remnant, he would stumble across a small village and meet a girl named Eurydice. There, he lived in peace, recovering and accepted into the small community by the villagers. Contrary to Orpheus, Eurydice loved the world and her people for giving her happiness and loving family and friends. He would later marry Eurydice and spill his secrets to her, only to be comforted once again. As she aged and passed on, her last wish to Orpheus was to protect the world she had loved so much. With new resolve, he once again began to formulate plans against Truth.
Eventually, he would form OBLVN, comprised of himself and four humans of great power and judgment. Using their respective knowledge and powers, they searched for centuries, each clan being inherited by the next generation. With the knowledge that Truth could be changed, due to its original rewriting from Orpheus' people's sins, they began to devise a plan to gather power on Remnant.

## Character Motivations

I've found that it really helps me imagine the characters that I can understand on an emotional level. It's one thing to have this perfect concept of their appearance, their weapons, and their abilities, but there's just so many blanks left to fill when it comes to motivations and personality. Since I finally have a day off, I thought I'd try to do some of this, especially now that Argence has, once again, shifted in directions.

Celina is still the main character of the story, much like Ruby is in the original story. Her main goal is to achieve recognition in the world; to become someone who is acknowledged and respected, after spending years of her life being overshadowed by Elion and being isolated from her peers. While she has people she can consider friends in the final year of middle school and during high school, Celina still feels incomplete. As she chases this dream in the story, there will be several key points where she climbs up to this goal:

1. Surpassing Elion
2. Entering Beacon's Top 20
3. CRVN's recognition as a great team

She is similar to Chihaya from Chihayafuru.
She has several traits that identify her beyond her appearance and this motivation. She enjoys cooking and does chores very well. She doesn't like spending money. She is very blunt and direct with her words. She rides a motorcycle to get around Vale. She's an amazing dancer but doesn't want anyone to know. Her motivation to become a huntress is to rise to recognition.

Aurelia went over another character redesign, mostly because I couldn't get her exact identity down prior. She is an ex-delinquent who is trying to live a straight life after her younger sister, Ilyana, nearly died indirectly from her lifestyle. While she originally was quite similar to Yang in terms of resemblance, I consider her a more peppy, more friendly, and less violent character compared to Tomoyo from Clannad.

She does a good job keeping her anger and frustration under wraps. However, when she explodes, it's large. Out of the entire team, Aurelia is the most fierce in terms of battle, with the most explosive attacks due to her torch mace and semblance.

Vesper's design is much different from her original. Previously, she was merely a delinquent (like previous Aurelia). Currently, she is a no nonsense soldier-type character. Her primary motivation for becoming stronger is to discover the peer who killed her adoptive sister Janna. She's normally pretty stoic and cold, but opens up slowly as the team progresses. Similar to Kyoukai of Kingdom.

Nyx also went over a redesign from what Celina mostly is. She's a strange individual who is more on aloof side. She'll often wander around on her own looking for interesting things. She carries the will of her deceased guardian Valen to explore the world and see the beauty of it. She doesn't really have any big aspirations or dreams, but cares for her companions. That being said, her drive to become a huntress is the freedom it grants to travel across Remnant.

## Dragon of One

I've ended up typing everything onto a Word document so I can post everything at once without having to go back and add little details again and again. She's fleshing out as a really interesting person that would no doubt be someone pretty dangerous. I'm still having a little trouble picking a hair color, but I'm leaning towards blonde right now. While I don't like relying on appearances to make someone memorable, she feels like someone who would be both unique in looks and personality.

I'll continue to update more later on.

## Flames

Flames are individuals that are born one in a million, unique in the sense that they carry incredible potential in terms of ability and power. Some Flames never "awaken"; they live their entire life as an average individual without ever being able to unlock it, or rather ignite. However, those that do become exceptionally gifted. Often times, the awakening will occur at a time of unbearable stress; in a sense, they'll have to die once in order for the awakening to happen.

At the same time, there are humans who are born as False Flames; those who appear to have the same kind of untapped potential, but ultimately fall short and cannot rise above a certain level, though still above the average person.

So far, I have several Flames in mind which will end up putting a lot of influence into the story:

* Gazelle
* Rain
* Ea

Given the current state of Argence, Albus is the only False Flame so far. However, near the end of the story, with the sacrifice of Orpheus, he'll awaken into a true Flame. At the same time, Celina will gain the same powers of a Flame in a different method near the climax of the story. Sadly, Percy will be left behind in terms of ability, but still play his role as a protagonist.

On second thought, that's a bit too convoluted.

## Nine Dragons

I'm currently brainstorming a character in regards to LastZephyr's post about looking for new Dragons in her syndicate. Having just finished reading a certain twisted and series, my first thought was someone like Murabe; powerful, intelligent, partially insane or a little wonky but overall very thorough as an individual. Things get interesting now, because this Dragon I'm writing is also supposed to be the head of the 9; a woman with the authority and power that demands both respect and possibly fear from the others. Since I don't have a name yet, I'll refer to her as One.

I love focusing on the interactions with others when it comes to characters. It makes them so much easier to describe when it comes to their relationships and words with friends, enemies, etc. That being said, I feel like that'd be a good place to start for the Dragon of One.

Given Zephyr's main character Zanipher, making the Dragon of One somewhat of a foil to her makes a lot of sense. She needs to be similar in age, and completely different in personality.

I've been skimming through the other existing 6 (not counting old One and Aleco) to get an idea of their personalities. A fashionable walrus, a faunus torturer, friendly murdering uncle, clever conniving boxer boy, and Zanipher herself.

Daybreak Zanipher comes off as someone who is emotionally sturdy; she doesn't react more than she really has to for most situations. Given all of the Dragon's relationships of respecting the Dragon of One, Zanipher would be no different in terms of superficial loyalty. She wouldn't fear her, but more likely remain extremely wary and cautious, and fear the possibility that they might become enemies.

Zanipher is 25 years old in the series, so I'd like to make One older but within 10 years of age. It's a little hard to get an estimate, since the other Dragons don't have ages listed. At the very least, One should be less than 40 but at least 30.

Like most of my characters, she'll be a big weirdo. She'll do strange things, and act questionably, but overall still retain the same sharpness that allowed her to become the Dragon of One in the first place.

I imagine her relationship with Zanipher to be one of teasing and rejection. One will get overly touchy with Zanipher, who remains motionless out of safety. One will not seriously court Zanipher and be rejected professionally at every point.

One needs to be not only powerful in terms of fighting, but rather most of her power must come from influence. I'm thinking of making her a public figure if possible, or at least one in control of a large effective corporation.

I'm trying to stray away from archetypes and stereotypes when it comes to One. As the technical big boss of this triad-like alliance, she needs to break away from the usual details

* Male
* Old
* Ruthless
* Dominatingly serious

And so far One is

* Female
* Young
* Compassionate to an extent
* Playful

If anything, there are three things they must share in common

* Have considerable influence
* Be terrifying to everyone
* Intelligent beyond belief (or at least very insightful)

## Argence Thoughts

Here's just an endless stream of my thoughts concerning Argence, randomly and unordered, but mostly just here so I have a place to write down everything I think of and have access to it on a relative place for the content. Wow, that was a needlessly long sentence.

### *Spoilers!*

Argence is an alternate universe of RWBY. At first, it was going to parallel the events of the main story but with new characters. However, the more I think about it, the more I dislike having to stay to the canon content which gets pretty limited in the long run. I still like my original plotline, so I might just go completely off into my own world.

Overall, the story builds up with the tales of the main characters and their experiences until the big finale, which is of course named Argence (stemming from the word Argent, meaning silver). The term Argence in the story refers to the end of the moon; it has been crumbling slowly for thousands of years since humanity's 'arrival' on Remnant, and it spells the end for all life. That's all you get for now.

My first OC's weren't even in any sort of story; they were just things that popped into my head and I wrote them down. There was ALBN (Albus, Lucian, Blaine, Nox) and CRNA (Celina, Reira, Neon, Amber), both of which don't exactly exist anymore. The characters have been rewritten into their current incarnations which I plan on keeping.

I have three primary teams set up as the main characters of Argence; CRVN, PVRL, and APBL. It bothered me a bit that there were a couple of shared letters (PVRL, ironically), but it can't be helped. These 12 characters will sometimes be allied and sometimes be antagonistic towards one another, but are all mostly central to the plot. However, the Big 3, as I like to call them, are the leaders of each: Celina, Percy, and Albus.

The three are meant to form a sort of triangle, each with their own identity that's completely different from the other two (I find that I do this a lot for my stories, regardless of content). They will all be "friends" to an extent, but also be forced to face one another multiple times with different motivations and reasons. Celina and Albus are the main fighers, while Percy is more of a thinker.

While Celina was my first real OC (drastically different from her first design), PVRL was my first complete team. I wanted them to be both similar to RWBY in the sense of diversity, but also different to have their own special identities. They needed to have conflicting feelings with one another, but eventually come to care. Their leader, Percy, is the weakest figher out of them all. However, Verona, Rivern, and Lucia are all incredibly skilled, creating this unique unbalance. While Percy isn't well suited to combat or the traditional sense of leading, he does the best given his demeanor and thinking. Plus, I thought it'd be cute to have the weak central figure surrounded by loving powerful friends. I still need to spruce up and complete their pages.

CRVN is still in development for the most part. Celina is the only one who is done-done, and I'm still adding things for her. Vesper would most likely be the next one to finish. I like CRVN because of the constant conflict between them. RWBY feels like a bunch of caring sisters, JNPR feels like a group of friends, and CRDL is a gang. CRVN is defined that nobody really gets along with anyone else too well, or understands them. Despite that, they recognize that they are allies and learn to work with one another while retaining autonomy. At the time, I'm thinking of having them eventually become friends; if there's ever a henceforward, I might have Nyx die and Vesper go on her own to take vengeance while Celina becomes a solo hunter and Aurelia opens an orphanage.

I have a hard time deciding whether Aurelia should be a princess or a "hard" girl. I may try to settle for something in between, but it's still not very clear. I still need ideas for her backstory, but I think I'll settle for something where someone close to her is hospitalized and in a coma due to her past.

Actually, that sounds like a great idea. She used to be a hoodlum or troublemaker and dragged someone close to her into danger, where she repents by becoming someone kinder.

APBL is definitely one that needs a ton of work. Albus is the only one with a semi-solid concept, and he's still miles away from being complete. Albus is someone who has lots of pride, but a grave weakness not many can comprehend. He's intelligent and a master fighter, but has a weak aura and no semblance yet. The team may end up breaking away from Beacon and becoming the traditional sense of "evil", but of course it will be more complicated than that. The entire team has their own weaknesses they can't overcome, and spend most of the series finding a way to get over them.
There's still a crapton to work on before everything starts coming together. I feel less and less motivated each day for unknown reasons, but keep coming back whenever there's a new idea. I might just put it on hold again and work on something else.

I really like the concept of Cerivane; the city of steel and mysteries. Honestly, I'm deeply ingrained with my recreated locations, namely Cerivane and the Valley of Spirits. They feel very fantasy-like without delving into the world of magic that RWBY tries to stay away from.

I've finally come up with the overall plot of the story. It resembles those of Kingdom Hearts and FMA, but I love it. The term Truth is used to categorize the "laws" of reality; how physics work, how organisms are, literally everything to do with reality. One such trait of Truth is that Remnant rejects humans (the sapiens and faunus). Grimm are Remnant's natural defense created as the predators to kill them. As time goes on, these beings known as Grimm become collectively stronger and more intelligent, meaning humanity will eventually be all overrun and killed.

Orpheus is what I call a foolish god; someone who, long ago, had incredible power on the level of a deity. Over time, he squandered his powers over trivial things in order to rewind time, alter reality itself (and thus Truth), but eventually began to lose power. He has, countless times, reset Remnant in order to avoid the future where all of humanity is lost due to his carelessness. However, his power diminishes with every attempt, all resulting in failure. At this point, he doesn't know how many more times he can rewind, and uses the bare minimum to create powerful semblances for individuals that he believes can help him. He created OBLVN in order to create a way in order to defeat Truth.

Albus has a semblance known as Inheritance, which allows him to accept the aura and semblances given to him by others. When someone dies, their aura (which the semblance is infused to) has no body to return to, and thus vanishes. However, Albus possesses the unique ability to take on these vanishing auras (as long as the user willed it to Albus), taking on their aura and semblances.

Orpheus sought to gather all sources of magic in Remnant (such as ancient family blood, etc) in order to develop a method to alter Truth. However, after he has achieved his goal to collect this massive amount of magic capable of bending all of reality, it is not enough. However, he realizes that the magic is now infused with his aura as well as his previous godly powers, and allows himself to be absorbed by Truth in order to pass this strength to Albus. After Albus gains this power, he has the ability to tear the laws of Remnant apart, affecting Truth. He realizes he cannot destroy Truth without destroying all of Remnant and all beings, but instead creates a new Remnant near similar to the old one, but without the rejection of Humankind. Since old Truth cannot be destroyed, Albus seals it into Oblivion, where it can exist but no longer affect the reality of Remnant. However, since the door between dimensions can only be closed on the resulting side, Albus must reside in Oblivion for eternity in order to keep old Truth from returning to kill his friends and the world. He says his farewells to Celina and Percy, who are present at the time of this event, and disappears while rewriting Remnant for an indefinite amount of time to create a new Truth. When Celina and Percy wake up, they find themselves in the new reality free from Grimm and humanity's rejection, and they are the only ones to remember Albus and the previous reality. Together, they write a best-selling fantasy series detailing their adventures.

I still have plenty of side characters in the story that need to be written. It's sad that most of them may end up dying, like half the entire cast, but that's the sacrifice for the story I guess.

One such one is a boy whose semblance is sentient, acting as a pet or guardian. It's because of this that he is alone and ostracized by everyone else, and hence lives alone. He eventually becomes manipulated by an evil figure. It isn't until he's befriended by Celina and Percy and Nyx that he comes to his senses and joins the good guys. However, in the face off against the evil figure, he is killed, and in his last moments, he has a moment of clarity, thanking his friend and using the last of their strength to deal a critical blow allowing the protagonists to win.

Now, onto the actual meaning of Argence. The title is pretty much just a word taken from Argent, a term for silver. In Argence's lore, the moon was something created by Orpheus that was meant to delay Truth and the increasing power of Grimm. However, it isn't something that lasts forever, and so the moon began to crumble as the seal weakened. The moment the Moon completely disappears and Truth becomes unhindered is known as Argence. It's similar to reality's concepts of the solar eclipse, where the moon blocks out the sun, or the solstices where the earth reaches the closest or furthest points to the sun in its orbit.

At the same time, the final force to face Truth in the last arc will be a team named Argence, unless that becomes too corny.

Albus

Rain (appearing later)

Gazelle

Ea (appearing later)

N

Celina

E
Despite all these new faces, I don't want to forget the older cast consisting of the teams. They'll most likely result in becoming the supporting army holding off Grimm while the final team goes to face Truth.

Percy won't be a part of this team due to injuries and other reasons when the time comes. Rain is a character that will be written later; she'll be a loner for the most part. Elion is planned to be dead by this point, so he won't be either of the E's. They and N will be written up later, and play their part when I actually develop and write the story to completion.

## Argence Moments and Plotline (Subject to Change)

### A Bad Beginning

Story begins at after the Initiation Ceremony, where Ozpin is assembling teams. A crowd of students gather in the halls, mostly filled with second, third, and fourth years to welcome the new students at Beacon. Team APBL is one of the first to be called forwards, having broken the previous time record by a large margin. The members smile proudly while Albus is declared Leader. Meanwhile, the rest of the cast stand in the crowds, waiting for their turn. After PVRL is called to the stage and Percy is declared leader, his team silently storms out of the amphitheater. Celina, wondering about the frustration, is called to the stage along with the rest of CRVN. She is declared leader, but strangely without neither protest nor support from her team.

The first week at Beacon is free of classes and responsibilities, giving the teams time to unpack, settle into their rooms, become familiar with the campus, but most importantly to bond with their team. Percy spends this time attempting to reconcile his team members, struggling with his weak charisma. He meets Nyx briefly in the library, becoming friends and sharing his dilemma. She offers him both a piece of advice (take care of your loved ones) and strange candy before leaving, where Verona finds him. Verona, an orderly and ambitious girl, attempts to have Percy hand his leadership over to her, where she will use the threat of expulsion to pull Rivern and Lucia back to PVRl. However, his earnest and straightforward thoughts win Verona back to his side, and the two then attempt to convince Rivern.

At this time, Rivern has assembled a following of his fans, whom he plans to use in order to create his own team once he gets the opportunity to petition Beacon's staff. He plays with the duo's attempts to bring him back, commanding them to do menial chores and tasks. He begins to have flashbacks to his time where he was in the same desperate position during the days before his modelling career. Right before Percy injures himself through a task given by one of Rivern's lackeys, Rivern himself stops Percy and knocks out the one who commanded it. He acknowledges their efforts and returns to PVRL.

Just as the three decide to work together to bring Lucia back, news reaches them that she has been assaulting various students as a vigilante, targeting those harassing and discriminating against other faunus students. As the three meet her in holding, she spits at them, explaining that she could never trust a sapien and how she was directed to Beacon by her family lineage. As Percy repeatedly visits Lucia day after day, she begins to wear down and sees his earnest feelings. Percy states that they are a team, and that they have to stick together, explaining how Verona has been searching the rules for a loophole to get Lucia out and how Rivern has been out of contact, but Percy is certain he is also finding a way. By the time Lucia accepts this notion of a team, her expulsion hearing is near under way. As the declaration is about to be made, Percy, Verona, and multiple faunus students protest the courtroom. Even so, they cannot stop the verdict until Rivern enters the room and the charges are dropped after using his connections to convince the assaulted students to drop their prosecution. Even so, the Beacon staff alert that they will keep a watchful eye on Lucia, and PVR state that they will keep her in line.

During this week, CRVN also struggles with their diverse natures. Celina and Vesper constantly bicker about everything while Aurelia does her best to quell the fights. Nyx stands aloof on her own, away from the team. Feeling Celina is unfit to lead the team, Vesper challenges her to a singular match, where Celina will renounce leadership to her if she loses. Celina accepts without hesitation as Aurelia and Nyx watch from the sidelines. The two immediately start off in a melee blitz, matching each other blow for blow with startling speed. Vesper, aiming to end things, reveals her semblance as she teleports to her missed thrown knife behind Celina, gaining a vital strike. However, Celina bites down her resolve, holding out to reveal her own semblance, disorienting Vesper and claiming victory. With both exhausted, Aurelia uses her semblance to heal the wounds on both of them, and Vesper begrudgingly accepts Celina's leadership.

All the while, APBL have been getting along without issues. They fight round robin matches in order to gauge the strengths of one another. Albus makes notes of his teams' caliber, believing that they are one of the strongest first year teams in the school.

With the week of bonding over, Beacon begins its classes.

### Daily School Life

Percy and Terry reunite.

Klaret and Celina meet up in the city.

-insert mission arcs here-

### Breach

The train crash tremors open breaches all across Vale. Most of Atlas' soldiers and units are in the more densely populated areas, leaving their effectiveness lacking in other locations. Celina and several other students begin to attack the emerging Grimm to protect civilians. Celina and Percy join the fight, and are saved by the arrival of Professor Grayback. He explains that the hunters are expected to protect the wealthy nobles and thus they can't go into the rural areas. He tasks the two of them with an A-rank mission to save an elementary school. They ride to the location on Celina's motorbike Artemis, taking out Grimm along the way. They discuss their ideals and roles as hunters. They realize that they are also attracting Grimm to the school as well. Percy decides to stay behind and find a way to stop the Grimm, leaving Celina to progress on her own.

Percy begins to cut down streetlights to construct an advantageous fighting ground for him as the Grimm arrive. He knows that he alone won't be enough to defeat all the Grimm, but understands his role as a hunter to give his life in order to save the defenseless. As the Grimm arrive, he swallows and prepares himself.

Celina arrives at the schoolgrounds, finding the corpses of teachers who gave their lives to save the students. The survivors have barricaded the building in order to buy time. Celina fights her way inside, gaining access from one of the windows. She recognizes the building as one that was built by the Cavell Corporation, and locates an emergency escape tunnel. However, even if they escape unseen, the fear of children will alert the Grimm to their location. She develops a plan in order to distract them, using herself as bait. She pushes the survivors to escape, but stays behind and jumps into the Grimm to begin her battle.

Though Percy fights valiantly, he becomes outnumbered and outmatched. With death imminent, the rest of VRL and RSMY arrives to save him just in time. As Nyx passes by, Percy tells her that Celina went on alone. Smiling, Nyx replies that two of the faster allies have gone on ahead.

Celina, running around the school's corridors, flees from the Grimm while also taking them out one at a time. However, she eventually becomes trapped at a dead end. Already weakened, she raises her weapon for one final stand only to be saved by flames cutting the Grimm off. Both Aurelia and Vesper arrive at the school and make quick work of the remaining Grimm.

Several days later, Celina, on her own, visits Moonshine. While waiting for Nyx to get off work, she meets Percy there. The two raise their glasses to celibrate.

Percy, Celina, and Albus are temporarily teamed in order to

Students from various schools begin to arrive at Beacon for the Vytal Festival. PVRL opts to not apply for Vytal Tournament qualification, as they have more basic needs to meet as a team. Much to Celina's chagrin, the rest of her team have no enthusiasm to join, and thus the team takes no part in applying. APBL, on the other hand, is every bit prepared to proceed through preliminaries, but stunningly does not make it.

As Celina and Albus express their frustrations in the courtyard, they are greeted by the leader of a famed Haven Second Year Team, EBRN, who is led by Celina's elder brother Elion. After a brief but stressed reunion, Elion comments that the APBL didn't qualify for the tournament simply because they weren't good enough. Albus, angered by his statement, challenges Elion to a singular match. Though they appear even at first, Elion gets serious and easily defeats Albus, leaving his confidence crushed and more frustrated than ever. Celina, surprised at how much Elion has improved over their year apart, vows to improve faster.

-Vytal Festival/Tournament arc here-

Albus and the rest of APBL leave Beacon.

CRVN is sent to Cerivane.

Lunea takes Percy and trains him to utilize the Lunar Tribe blood in his veins to turn the moonlight into aura. She also leaves him with a Moonsilver chain to wear around his neck.

Percy finally reaches Albus in a moonlit clearing among the Shattered Plains. He does his best to convince Albus to return with him, but Albus denies his wishes. Realizing that there's other way, Percy prepares to fight Albus, who calls him crazy given the previous difference in their skills. As they begin, Albus becomes shocked as Percy's rise in ability, sourced from his training with Lunea.

Frustrated at the shallow gap in their fighting power, Albus prepares to use his trump card. He flashes back to his meeting with Orpheus. Orpheus begins to analyze Albus' aura, and forcefully unlocks a semblance. He notes to Albus that it will suppress his true semblance's development, possibly even stunting it forever. Albus, taking note, accepts the risk.

Albus' begins to glow, turning his aura from white to gold. All the aura then condenses and transfers to his weapon Agartha. Percy, sensing danger, reinforces his Lunar Kites and prepares to block. Albus unleashes a terrifyingly powerful shockwave from his blade in brilliant light. The blow shatters Percy's weapons and hits him square across the chest. The force of the attack clears the entire area of all landmarks, leaving it desolate.

The semblance drains Albus of all his aura and strength, causing him to collapse to his knees. Both in awe and scared of his own new power, he limps away to complete his task.

Celina, having seen the explosion, arrives to find Percy badly wounded but miraculously still alive. A great deal of the attack was absorbed by a charm Lunea put into Percy's chain. Verona arrives a short while later, and carries Percy back to Vale. Celina gathers the remains of his weapons.

Elion and Gazelle battle for the last time. Gazelle manages to narrowly gain victory, but a last ditch attempt by Elion thwarts her plans. Gazelle escapes, and Blaire arrives just in time to hear his last words.

CRVN find Blaire in the hospital ward, recovering. She tells Celina Elion's last wishes and bequeaths to her his weapon.

Celina defeats Gazelle. At the same time, Percy defeats X and Albus defeats Y.

The three of them reunite in the Inverted Realm, where Grimm are born. The three of them become surrounded by Grimm from all sides. With no choice left, the three of them move on to fight their way out.

Orpheus faces the final boss. Is defeated despite the Awakening.

Albus reveals the true nature of Orpheus' semblance, Rewrite, as one that did not simply affect auras and semblances, but the entirety of reality. Orpheus started as someone near the level of godhood. As Orpheus rewrote time and time again, he became weaker with each incarnation trying to undo his mistake until he reached his current point.

Albus, as Orpheus' inheritor, inherits Rewrite, and prepares to rewrite the entirety of Remnant to accept sapiens and faunus, as well as altering Truth, sealing the old Truth into Oblivion. However, Rewrite only affects whichever "reality plane" the user is in, and since nonexistence is the base state of Oblivion, Albus is the only person who can go, and so Albus sacrifices himself to trap both him and old Truth in Oblivion for eternity.

Albus apologizes to Celina and Percy for everything he's done. With that, he opens a doorway between dimensions and uses his newfound power to drag Truth through.

## Thoughtboard: Argence Overhaul

* Celina Cavell (Complete)
* Aurelia (Current)
* Vesper (Current)
* Nyx (Current)
* Percy
* Verona
* Rivern
	+ Primary team celebrity of PVRL. Easygoing and cocky, but also protective of his friends. Screws up a decent amount, along with Lucia, leaving Vera to clean up after him. Need to fill out his character page.
	+ Same appearance; dull blue ponytail, Mercury face,
	+ Weapon is now a double sided halberd/axe that looks like a fan; turns into an airboard
* Lucia
	+ Primary fighting symbol of PVRL. Graceful and ferocious at the same time; her lineage as a noble white tiger should be relevant to a plot point in Argence. Makes a lot of trouble along with Rivern, leaving Vera to clean up. Need to fill out her character page.
	+ White Tiger Faunus still
	+ Can't get image of Black Hanekawa out of my head, so final apperance will probably be that, concerning hair and ears
	+ Same weapons, though functionality may change

### OBLVN

* Orpheus (Not started)
	+ Excellent key antagonist and figure leader;
* Briston
* Lunea
* Veera
* Narowen

### EBRN

* Elion Cavell
* Blaire Cainard

### Professors

* Remulus Stilts (Rumpelstiltskin)
* Wallace Gingerman (Gingerbread Man)
* Madrid Grayback (Werewolf)
* Jean Gosling (Golden Goose)

### Others

* Terry Minx
* Klaret Ashland

### Enemies?

* Jack the Ripper
* Bloody Mary
* Frankensteins monster

## Colors

Random colors: Sienna, Cyclamen, Tuscan, Topaz, Mystic, Fawn, Fallow, Phlox, Pewter, Persimmon, Plum,

Alizarin, Almond, Amber, Amethyst, Apricot, Arylide, Tangerine, Beige, Bisque, Bistre, Brass, Cerulean, Lavender, Maroon, Turquoise, Burgundy, Sienna, Umber, Byzantine, Canary, Carnelian, Celadon, Celeste, Cerise, Cerulean, Champagne, Charcoal, Chartreuse, Cherry, Chestnut, Chocolate, Cinnabar, Cinnamon, Citrine, Cobalt, Copper, Cordovan, Crimson, Daffodil, Dandelion, Goldenrod, Magenta, Salmon, Terracotta, Fuchsia, Lilac, Saffron, Desert, Ecru, Eton, Fallow, Falu, Fawn, Feldgrau, Fern, Flax, Ginger, Harlequin, Heliotrope, Iris, Jade, Lava, Mahogany, Maize, Mauve, Orchid, Lotus, Teal, Melon, Midnight, Mikado, Mulberry, Nadeshiko, Ochre, Onyx, Palatinate, Patriarch, Shamrock, Verdigris, Wisteria, Zaffre

Sarcoline, Coquelicot, Smaragdine, Mikado, Glaucous, Wenge, Fulvous, Xanadu, Falu, Eburnean, Amaranth,

Incarnadine, Labrador, Pervenche, Sinoper, Verditer,

Gamboge,

Seashell, Smoke,

Smalt, Cordovan, Pavo, Aubergine, Lichen,

Ruber: Red

Albus White

Flavus Yellow

Viridis Green

Caeruleus Blue

Purpureus Purple

Ater Black

Ravus Gray

Argenteus Silver

Aureus Gold

## Themes

### Horror Legends

* Jack the Ripper
* Bloody Mary
* Frankenstein's Monster