AdMech Leadership Meeting

The AdMech Leadership Meeting was convened immediately after the Oricas' attacks on Bermuda and Nassau.

## Proposals

You are Octavia Tesla Arch-magos of the Forgecity of Bermuda on the Deathworld of Atlantis . Through your efforts and extreme luck you have recently repelled an invasion by the xenos species known as the Oricas.

However the hivecity of Nassau was not as lucky as yours and was overwhelmed with the xenos now holding the city and using it as a fortress. The Magos leading it , named Crateoys , coldly leaving the humans in there to die .

In light of this tragedy the Fabricator general Deotor ordered a meeting of the senior Magi of Atlantis in order to discuss dealing with this threat. You and Armcus travel to the General’s quarters in his orbital fortress in space.

You arrive to find that Crateoys’s fate has been decided, Deotor decided not to punish that disgrace to the Mechanicus ; he judges that his reasoning of not wasting his forces of 30 million (both skittari and PDF) in want was “obviously “ a losing battle that would only serve to bleed his armies protecting easily replaceable manpower. You feel revolted by having to attend the meeting alongside him.

You hide your disgust quite well from the experience of seeing things this happen all too many times ; but see that the leader of the Nassauian PDF isn’t as good as you at hiding it. You can only assume that he was threatened into abandoning his city . A possible ally maybe .

Other than you, Deotor and Crateoys there are 6 other notable Arch-magi present . Valid from the only forge city built in desert island- continent of Johnam is a kindred spirit to you in a way , he too is on a practical exile here for being discovered attempting to reverse engineering tau technology during a crusade against them in the Eastern Fringe .

Only the fact that two of his brothers ( and a third an ultramarine serjeant) were important governors saved him from a fate worse than death. In him you hope to find a powerful ally.

Beside him is the only other female arch-magos present Elizea who has been facing troubles attempting to colonise the northern Nix islands. You don’t know much about her to judge whether or not she could be trusted .

You have no idea who the remaining 4 magi are ; these aren’t the same ones that were present in the initial colonisation. It doesn’t take a genius to guess their predecessors weren’t able to survive unforgiving Atlantis.

Now that everyone is present the meeting begins with the issue of how to deal with Nassau.

Crateoys suggests simply bombarding the place from orbit, which as much as you hate to admit a pretty reasonable choice. By now all the humans in the city are probably dead and frankly death would be a mercy .

Another Magi suggests that using orbital weaponry would be too much in this case and would damage the hive city to the point where it would be unusable and he points out that there was plenty of valuable technology stashed in Nassau (he says this staring at Crateoys ) that would be destroyed not to mention that the destruction of the hive city infrastructure built would be a waste.

Another one says that Deotor should allow them the use of chemical weaponry that would destroy the Orica but leave the city intact and preserve the technology but would cost much to make the city habitable again.

Valid finally speaks and offers another option that you could simply mount a siege ,after all with number of Orica in the city and their inability to operate and maintain the manufacturing plants or any food production facilities they are bound to starve to death . This option means you all sacrifice parts of your forces which will cost but this allows for human survivors and keeping the city and technology intact.

You look at your options and find yourself at a dilemma.

## Reports

You decide to support exterminating the Oricas in Nassau with chemical weapons in order to preserve the city for future use. The Fabricator general authorised the use of restricted deadly neurotoxins to be deployed with haste.

This operation , Deotor decreed , would be headed by Crateoys in order to redeem his failure. He will be using his skittari hosts to ensure Oricas do not escape their extermination . As for the 20 million Nassauian PDF troopers they will be redistributed among the remaining three cities in Olympia.

You gain 5 million PDF troopers.

After finishing up the details of the attack the meeting moves on to the purpose of reporting on the progress of colonisation of Atlantis.

Valid reports that the forge city of Kai’ra (the only city in Johnam ) is progressing slowly but steadily . Though the wildlife has proven to be troublesome that has been mitigated by the Skittari and PDF adapting overtime. He also says that work has been slow on uncovering the Dark Age ruins in the area .

Elizea’s report on the other hand is more pessimistic. The Nix islands are proving to be extremely difficult to colonise , the wildlife especially the Cold ones and the Dire Bears are proving to be devastating among other creatures. The population of the islands is steadily decreasing at a worrying rate and will contimue to do so if nothing is done . The only upside is the discovery of huge promethium reserves.

Another Magi whose name you discover to be Naa’ar-Lavaius whose in charge of charting the island of Therea which he reveals has been discovered to contain rich mineral resources. He reports nothing else has happened.

Two Magi are revealed to be Searvon-peus and Anton-Servalis. They rule the remaining cities on Olympia and report that they too have suffered Orica attacks albeit ones that were less intense than Bermuda or Nassau.

The last Magi is Circitus-Ralikas and he is responsible for maintaining the orbitals of Atlantis and has nothing major to report .

Now it’s your turn to report on the status of Bermuda

## Conclusions and Trade

You decide to use this opportunity to reveal the discovery of the Arcology STC much to the amazement and awe of the many present. Though you somehow do not feel comfortable about the Fabricator General’s gaze .

After much deliberation the meeting concludes but before you leave Valid , Naar and Elizea all request to meet with you separately.

The first you meet up with is Valid who proves to be quite blunt and upfront. He asks for access of the Arcology STC , which he believes will make his colonisation of Johnam go much more efficiently. In return he is willing to trade either a great deal of resources or valuable technology he has , which he hints might not be entirely of human origin.

You are surprised at his apparent lack of secrecy that he would hint of having technology that would see him suffer terribly from the imperium’s wrath . Then again you suppose your own reputation for being an renegade from the mechanicus teachings precedes you .

You tell him that you will answer him before you depart but require time to think on this .

Next you meet is Naar who is initially frosty towards to you. You remember that Naar had argued for sieging Nassau and attempting to save any remaining captives. While he understands the reasoning behind the decision to chemically cleanse the hive city he does not like it in the least. Nevertheless he is still willing to trade with you. Since he hasn’t begun large scale colonisation of the volcanic islands yet he thinks the Arcologies would provide a strong base for settlement . Though he does not have much in the way of resources he offers to trade one of two technologies in his possessions. Either the schematics for Pyro-legionnaire armour and weapons or for building long term underground settlement .

Finally is Elizea who seems rather desperate, which is understandable considering that her colonisation mission is failing and failure is likely to get her further demoted at best . She has no technology to offer for the Arcology STC which craves as a way to save her expedition. In return she is willing to offer you not only 10 M promethium but reduced prices when trading with the Nix islands for the next 5 years .

She adds that she can add a further 2 million if you can spare her half a million colonists who she would prefer to be nulls to deal with the dangerous psychic fauna at the poles.

## Deals Brokered

You eventually decide to accept to trade the arcology TC to all all three. Valid is pleased with the trade and looks forward to future transactions. Naar is satisfied with the trade and is more cordial though it’s still a bit too cold for your liking. Elizea is very grateful for your generosity and owes you a great debt. As you know return to Atlantis with the technology you acquired you can’t help but wonder how there seems to be a great deal of open minded Magi on the planet ; at least above the average you observed usually . Part of you can’t help but wonder if there’s something behind this or is it a mere coincidence.