Limestone Highway

**!Spoiler Warning!**: **Plot and/or crucial story details follow.**

## Appearance

At this point, the sun is ready to make its descent into the horizon, welcoming the night to shroud the Oceanic Bay in darkness. The orange glimmers of light split in two by the obstruction of the slender trees sprouting from the nutrient-rich sands. At this hour, the bridge between the main lands and Lunalia are protected by a limestone variant of Sentient Sedimentary, waiting to crush any trespassers that pass underneath them. And yet, Beach Crabs and Starfish continue to thrive in this environment despite the imminent threats and lack of soft sand. Deep blue limestone structures partially swallowed by the sand poke out of the comforts of obscurity, marked by the series of skull-resembling torches impaled in the ground.

## Solution

The starting Fuselayered Goo structure lies in-between two required paths to complete the level. The Fuselayered Goo must make their way over to the left, sticking onto the bell of one of the four Jelly Predators that rotate around the first limestone Sentient Sedimentary. The Jelly Predator will carry the Fuselayered Goo structure over to the sleeping Slime Goos on top the Sentient Sedimentary.

With the Slime Goo balls awoken, the player can utilize the frictionless Slime Goo balls to slide down the sandy hill on the left, gaining speed to pass by the second Sentient Sedimentary before it drops down and kills the Slime Goo (this can only be done fast enough by using Slime Goo). The sliding structure will stick to a glob of sticky goo on the wall of the ruins. From there, remaining Fuselayered Goo can be used to reach the pipe, all while avoiding the fiery torches. The pipe needs to collect 4 Goo Balls to activate the cinematic cutscene.

## Story

Conveniently, as The Player and The Journalist cross the path into Lunalia, the sun descends entirely and the lunar sky consumes almost all forms of atmospheric light. In the center of Lunalia, the lunar detector aligns with the trajectory of the moon. This signals the many entrances to the Lunar Temple to open up, expressing a dramatic scene of neon blue lights beaming out of the Lunar Temple to touch the moon. The Lunar Temple has opened, allowing the opportunity for The Player and The Journalist to investigate further...

## Dialogue

* The Journalist
	+ *These hills would take ages to traverse through normal means. Perhaps something slippery could negate the friction and speed it up a little? Otherwise, those jellyfish predators would catch up to you... Just kidding! They're distracted by something else at the moment. However, I would be wary of that block with the face... ...I think it's alive. -The impatient Journalist*
	+ *A wild Slime Goo has appeared! ...Or is it simply goo? Or maybe just slime...? ...Well, anyways... I believe you know about these guys very well. Well, they were supposed to be on your ship, at least. I've heard rumors that they originated from exotic lands... With blue grass and big fluffy trees! And not only that... ...Some even said the island was torn apart by white rocks that floated in mid-air! Sounds crazy, right?! ...I agree, you should probably take your meds. -The Journalist*

## Trivia

* This level used to be called 'Sandy Highway' in the alpha versions.
	+ The alpha version of this level featured nothing more than sand hills.
* As it stands, it is impossible to move past the Sentient Sedimentary without the use of Slime Goo.
* The Journalist makes some references when describing the Slime Goo.
	+ "A wild Slime Goo has appeared!" is a reference to the Pokémon franchise.
	+ The description of where the Slime Goo originated from is a reference to the fifth chapter of World of Goo: Lost in Paradise.
* The music used in the cutscene after completing the level is from Human Resource Machine's soundtrack composed by Kyle Gabler.

1. ↑ https://en.wikipedia.org/wiki/Pokémon
2. ↑ http://goofans.com/download/chapter/world-of-goo-lost-paradise
3. ↑ https://soundcloud.com/kylefromthefuture/12-midnight-petroleum?in=kylefromthefuture/sets/human-resource-machine-soundtrack