Banner over the Citadel

**Banner over the Citadel** is a main quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *Deal with the vescavor swarm* (+240xp)
Add\_1-1\_Swarm (208fc0644eaa7de43b385c4c3faca542)
* *Save the prisoners of the Lost Chapel* (+240xp)
Add\_1-2\_Chapel (3b1d0fc28cff1a54399bd10b1a783e1d)

* *Kill the giants* (+640xp)
Add\_2-1\_Giant (19a760b091db3d84e81d3488d29f75fb)
* *Explore the Drezen prison* (+640xp)
Add\_2-2\_Prison (61adb74dffb32104fa361454da13896b)
* *Clear the army's way to the eastern gates by opening the previous ones*
Add\_2-3\_EastGate (b144f266feb15724797169b03ea9c97b)
* *Clear the army's way to the citadel gates by opening the previous ones*
Add\_2-4\_LastGate (22f94103a89b58e4ea66a9cbd63d9168)

* *The Sword of Valor is near!* (+240xp)
Add\_4-1\_Yaniel (dcbf2a9feafe05040997e4df20b9e1c2)

### Make it to Drezen

* On the way along the West Sellen River you will get Book Event (Worldwound Edge).
	+ You will have to roll Diplomacy DC 20 or Athletics DC 20 check (+24xp)
		- If passed you get Morale +10.
		- If failed you get Morale -10 and lose 15 Experience worth of army units.
	+ Wilcer Garms will have Crusade interaction after that.
* Capturing Vilareth Ford in Crusade Mode will cause Crusader's Camp to move to it's location.
	+ Attempting to enter this new location you will get an event with Yaker where you can begin By Hell's Ordinance quest.
* Entering Leper's Smile will trigger Book Event (Leper's Smile) and start The Music of the Abyss quest.
	+ Completing the quest will cause Crusader's Camp to move to a new location just past Leper's Smile.
	+ Wilcer Garms will have Crusade interaction after that.
* Defeating army south-east from Drezen moves Crusader's Camp to it's location.
	+ Entering it will trigger A Strike from the Sky quest and give you a free rest.
	+ An army south from it will give you Mounted Scouts x20
	+ After A Strike from the Sky is completed, Wilcer Garms will have new interaction, but make sure to talk to him before capturing Keeper's Canyon outpost south of Drezen.
* You can expose Nurah about her betrayal. This can also be done after the council about siege of Drezen.
	+ You need to have done two following events:
		1. Talked with Anevia about Perfumed Handkerchief at the end of The Music of the Abyss quest and found Strange Perfume in Nurah's tent.
		2. Passed Perception check with Nurah in Crusader's Camp during A Strike from the Sky.
	+ *"Enough lies, Nurah. It's time to tell me the truth about what you're doing in this army."* +480xp
		- You get (Good/Lawful/None/None) alignment choices.
		- And (Chaotic) choice if Mythic Trickster is unlocked. It will affect the final fight in Drezen.
* After Keeper's Canyon outpost is captured, Crusader's Camp will move to it's location. Entering it will trigger the council for the siege. **This is a point of no return.**
	+ A Farewell quest will fail if not completed by now.
	+ Irabeth will have a mental breakdown. If Queen Galfrey was with you in the crusade then you get [IrabethConfidence +1].
	+ You can either persuade her to go with you on siege or suspend her.
		1. [IrabethConfidence (2+)] Diplomacy DC 25 check (+37xp)
			- Irabeth joins. Encouraged if passed, Depressed if failed.
		2. [IrabethConfidence (2+)] (Good) Mythic Angel
			- Irabeth joins. Encouraged. +52xp
		3. [IrabethConfidence (2+)] (Lawful) Mythic Angel
			- Irabeth joins. Encouraged. +52xp
		4. (Good)
			- Irabeth suspended.
		5. (Lawful)
			- Irabeth joins. Depressed.
		6. (Evil)
			- Irabeth suspended. Depressed.
		7. (Evil) Mythic Demon
			- Irabeth joins. Encouraged. +52xp, Morale -15
	+ Then you get to choose plan of attack. Bonus options:
		- *"My Queen, what are your plans?"*
			* If Galfrey is with you. Morale +15
		- *"Anevia, do you still have that barrel of slime we can use to attract a vescavor swarm?"*
			* (Evil) Morale -10 and lose (10 Experience + 5%) of army. Should have asked Anevia to pick up the pheromones at the end of The Music of the Abyss. Impossible if Galfrey is with you.
	+ Main plan of attack:
		1. *"I will personally lead the charge."*
			- Morale +15. You will start at the main gate.
		2. *"I will go with the Hellknights and attack the giants."*
			- Should have allied with Regill at the end of By Hell's Ordinance.
			- Morale -10. You will start on the west part of the map, some of the enemies will be dead initially. (TBD: the difference)
		3. *"I will use Nurah's map and go through the dungeons."*
			- Shouldn't have exposed Nurah.
			- You will spawn in the secret passage leading to Drezen Prison.
	+ As soon as you exit the Crusader's Camp you will get transported to Drezen.

### Battle through to the citadel

* While in the area, you will be periodically bombarded by catapult fire, operated by Ash Giants. There are two of them, killing both will stop it.
	+ It deals 4d6 Bludgeoning or Fire damage in aoe, and can hit you even outside of combat.
	+ Releasing the swarm will kill the east giant.
* As you battle through the city, some crusaders you save will start following you, participating in combat.
* If you have released the swarm then several encounters will change, the initial demons will be dead and vescavor swarm will be there instead.
	+ From experience/loot standpoint you will lose -317xp and 400 in trash loot. However you will earn more in Act 3 by getting Demonic Parasites errand.
	+ You will also have to fight said swarm, which is more annoying than the demons.
* In order to progress to Citadel Drezen itself you have to deal with the gates first. There are two ways to deal with them: either sneak up to the other side and open them with lever or ram them down while defending crusaders from incoming waves of demons.
	+ To commence assault on Middle gates you have to deal with Ash Giants first.
	+ to commence assault on Upper East gates you have to open East gates first.
	+ To commence assault on Citadel gates you have to open Middle or Upper East gates first.
	+ The levers for West and East gates are found on the other side of the gates.
	+ The levers for Upper East and Middle gates are found in the wall segment above them.
	+ The lever for Citadel gates is found in secret room. To get there you have to get the keys from dretch keymasters:
		- Fire-Damaged Steel Key in prison, Sooty Steel Key in temple and Cracked Steel Key in tavern.
		- The secret passage is found on the north side of the upper square.
* The total reward from ramming through or opening the lever:
	+ Middle gates: 687xp and 403 of trash loot, 960xp if used lever.
	+ West gates: 597xp and 403 of trash loot, 960xp if used lever.
	+ East gates: 613xp and 9 of trash loot, 960xp if used lever.
	+ Upper East gates: 984xp and 300 of trash loot, 960xp if used lever.
	+ Citadel gates: 868xp and 216 of trash loot, 1280xp if used lever.
* Going through the citadel gates will trigger a short dialogue with Balor Darrazand that leads to a fight.
	+ You can scare off two Babau with Intimidate DC 30 check (+120xp).
	+ If they joined the assault, Irabeth and Queen Galfrey will help you in the fight.
	+ Elan of the Houndhearts will help if you met him in the Market Square.
	+ Balor Darrazand will escape at 35% HP or on 4th round.
		- He will use Dispel Magic, Greater (Area) at the start of the fight. You can cheese the encounter with triggering it by character with highest initiative, running away and waiting for timer to end.
	+ After the fight you can talk to Greybor, by asking questions you get (Lawful/Chaotic/None) alignment response.

### Take the citadel

* As you enter the Citadel you will get Whispers of Madness debuff which periodically hits you with Charisma Damage on failed Will DC 14 check.
	+ To clear it you need to reach a room in the east side and pass Lore (Religion) DC 30 check (+90xp), Knowledge (World) DC 21 check (+90xp) and Knowledge (Arcana) DC 25 check (+90xp) with +360xp as final bonus. On each failed attempt spectres (that grant no exp) will spawn and attack you.
* On your way you will meet Yaniel:
	+ *"Who are you? How did you end up here?"* - gives (Lawful/Chaotic/None) alignment response.
	+ You can free her or leave her chained be with (Evil) choice, if Seelah in party she will free Yaniel herself.
* In the forge you will meet Joran Vhane, you will have to fight him, it's inevitable.
	+ If you asked him to restore scabbard of Radiance back in Defender's Heart then he will upgrade it to +2 version. As long as you **have the weapon with you** and not just [Attack] him right away.
	+ If you don't [Attack] him, then you will get to make (Torag/Godclaw/Good/Lawful/Chaotic/Evil/None) response.
* After ghoul pit if you freed Yaniel she will open the door for you. You get to make (Good) or (Evil/None) response. The latter adds [TE\_FakeYaniel] etude for True Ending.
* In the Citadel's Command you will meet Staunton Vhane, Minagho and Nurah.
	+ There will be an optional (Good/Lawful/Chaotic/Evil) response.
	+ If you did the Trickster dialogue with Nurah back in Crusader's Camp then to make her fight on your side select *"Hey, Nurah! Shall we have some fun?"*
	+ With Calistria as deity you have a special [Attack] option that gives Calistria's Blessing to party for 1 hour.
* Then the fight begins.
* When Staunton is brought to 11% or Minagho to 10% a temporary dialogue starts where Minagho runs away:
	+ You get to make (Good/Chaotic/Evil/None) response and then (Good/None/None) and the battle will continue until the end.

### Find the Sword of Valor

* In the first room where you find Sword of Valor, taking it will activate six Waves of Exhaustion traps hidden in the walls.
	+ You can disable them with Lore (Religion) DC 25 check (+90xp) and Knowledge (Arcana) DC 24 check (+90xp) at the hidden rooms on the sides of the hall.
	+ Picking the banner will reveal that it's the fake one and you will get ambushed by demons.
* The real Sword of Valor is found in a room with puzzle of three demon lord symbol circles.
	+ The banner itself is protected by repeating Acidic Spray, Cone of Cold and Fireball traps. They will destroy the chest with Evil Outsider Bane Spear +2 if triggered.
	+ To disable the traps you need to either run for the banner and take it, or solve the puzzle (1 left, 2 middle, 2 right)
	+ If you don't find hidden Eustoyriax and kill him alone then you will get ambushed by it and four Shadow Demons more after puzzle is solved or banner is taken.

### Hang the Sword of Valor

* After taking Sword of Valor some cultists will run in, opening the door to the path forward.
* Go there and onto the wall. Place the Sword of Valor and receive third Mythic Level where you get to choose one of the six Mythic Paths, depending which ones you have unlocked: Angel, Demon, Trickster, Lich, Aeon and Azata.
* After that you get a short talk with Areelu Vorlesh and immediately after that a fight with some enemies.
* You will get buffed with Sword of Valor, reducing all enemy Armor Class and Saving Throws by 4.
	+ This will also aggro all enemies from the distance, often causing enemies to get a surprise round against you.

### Leave the citadel

* After the final battle you will have to decide what to do with Nurah. If she fought on your side then the choices will have no alignment shift.
	+ Optional (Good) alignment choice if she was enemy.
	+ (Chaotic) Let her go - you will get to meet her later.
	+ (Lawful) Imprison her - you will be able to talk with her in Drezen Prison.
	+ Kill her.
* Exit the location to end Act 2. You get a free rest, so rearrange your spell slots if necessary.

## Side Activities

### Crusader's Camp and world map

* Wilcer Garms will have following Crusade interactions during your march to Drezen. All Crusade buffs gained from it will stay only until the end of Act 2, so technically it's better to choose more units.
	+ After Book Event (Worldwound Edge) select *"How are things in the camp?"*
		1. Units Mounted Scouts x30
		2. Buff Prepared Scouts (+5 General Movement Speed)
		3. Buff Equipped According to the Charter (+1 Saving Throws)
	+ After The Music of the Abyss quest:
		1. Morale +10
		2. Buff Heard Prayers (+5% HP and +1 AC to Clerics)
		3. Units Clerics x8
	+ After A Strike from the Sky quest:
		1. Buff Inspiring March (+1 Attack)
		2. Units Rangers x6, Champions x8
		3. Buff Ready to Siege (+5% HP)
	+ After council for siege of Drezen:
		- He will have no special interactions any more and only be able to trade. However he will follow you during Drezen (Siege) so you can sell all junk to him there.
* When Crusader's Camp is moved to a second location you will get a small event with Ember and old crusader. You get to make (Atheism/None/None/Evil) alignment choice and one of the following choices that influence her ending:
	1. [Good +1] *"Don't second-guess yourself. You're helping all of us — the soldiers, our companions, and me."*
	2. [Law +1] *"Your words really help people — but not everyone deserves help. Don't waste your powers on the unworthy."*
	3. [Evil +1] *"What could you say that would possibly be useful to them? You should really hold your tongue."*
* On a road to Leper's Smile you will get a guaranteed Special Encounter (Crinukh) where you can find Note Written in Neat Handwriting which unlocks Inconspicuous Camp location.
	+ Persuading Crinukh to help you will reduce Perception DC of some loot stashes in Drezen (Siege).
	+ Do remember to get back to him in Act 3 so you can send him to Drezen, as he will have some more interactions regarding Act 3 quests.

### Drezen

* By killing Zgur the Gnawbone in the tavern you could get 15000 reward from Fye the Tavern Keeper later.
* In Drezen Prison you can find Insane Prisoner who drops Shard of Knight's Bracers.
* Arueshalae can be found in Drezen Prison:
	+ If you have met her apparition in Lost Chapel and unlocked Mythic Azata you will be able to recruit her here and now sarting with singing the song of Elysium with (Good) choice. Otherwise you will have to wait until early part of Act 3 for that.
	+ Other that that you can let her go, leave her be or try to attack her.
	+ You can postpone inviting her all the way until final fight with Staunton and Minagho. Although you will have to do quite a lot of backtracking to do that.

### Citadel Drezen

* In Theruk Nul's room there will be a hidden room blocked by Athletics DC 28 check (+90xp). Using the coffin will kill the vampire and you get +270xp.
* Solemn Hour for Solemn Hour (Quest) can be found in Joran Vhane's forge.
* If you don't attack Chorussina and her cultists and let them perform the ritual then a powerful glabrezu Blightmaw will be summoned.
	+ His attacks are not magic, so he can be easily tanked by mythic summon units that are immune to non-magic weapons.

## Aftermath

* As you exit the area the Act 3 will begin. Your performance in Crusade will be evaluated.
	+ For good outcome you need to complete at least two points:
		1. Captured Drezen within 60 days.
		2. Lost less than 2500 Experience worth of units.
		3. Morale is 0 or higher.
	+ You will get (Evil) or neutral responses
		- If Galfrey was with you and you had good outcome then it will be (Chaotic) and neutral responses instead.
	+ For good outcome you get Cloak of Resistance +3.
		- If Queen Galfrey was with you, then you also get Ring of Protection +4.
		- If Galfrey wasn't with you then you get To the Commander - from the Queen.
	+ For bad outcome you only get To the Commander of the Fifth Crusade - from her Majesty Queen Galfrey of Mendev if Galfrey wasn't with you.
* If you released the swarm on Drezen then you will get Demonic Parasites errand.
* You will get an alignment responses based on your Mythic Path:
	1. Demon, Lich, Angel: (Good/Lawful/Evil/None)
	2. Azata: (Good/Chaotic/None)
	3. Aeon: (Lawful/Chaotic/Evil/None)
	4. Trickster: (Good/Lawful/Chaotic/Evil/None)
* At the end you will get the following quests: Know Thy Enemy, Attack out of Nowhere, The Final Sunset of Winter, The Dragon Hunt. And Middlegame if Crusade is enabled.
	+ Also you have to decide what to do with Staunton's body:
		1. (Evil) Mythic Lich *"Oh, I have my own plans for that corpse... Let it stay in the dungeon for now. I will decide what to do with it."*
		2. *"Bury Staunton as a knight."*
		3. *"Burn the body quietly."*
		4. (Evil) *"Display the corpse in the square."*
	+ Lich choice is required to recruit him as graveguard companion, and burning will prevent him from rising from the dead with dwarven stubbornity in Act 5.
* You will get army reinforcements: Footmen x100, Archers x70, Mounted Scouts x50.
	+ Except for Mythic Lich who will get Skeletons x600, Zombies x600 instead.
* Right after briefing Mythic Azata will have a conversation with Aivu that begins Above the Clouds mythic quest.
	+ And Nicely Rebellious errand if you alignment is Lawful or Evil.