recursal/Fanatic-Fandom huggingface dataset:
Slapshots Series

When school sportswriter Clarence “Chipmunk” Adelman finds out that the kids from his hometown of Mars finally get the chance to play in the Waterloo Slapshot League with a former NHL player for a coach, he knows he’s got a Cinderella story hot enough for *Sports Illustrated.*

But when the Stars hit the rink, they’re in for a big surprise. They stink! If they can’t get their game together soon, they’re destined to be booted out of the league.

There are four Slapshots books, The Stars From Mars, The Dream Team, The Face-Off Phony, and Cup Crazy.
The Monday Night Football Club Series

The Monday Night Football Club series – a football fantasy series co-sponsored by the NFL. Three football-crazy kids get hold of an old football jersey with an incredible power – it allows you to switch places with a real NFL player.

There are five books in this series: Quarterback Exchange: I was John Elway, Running Back Conversion: I was Barry Sanders, Super Bowl Switch: I was Dan Marino, Heavy Artillery: I was Junior Seau, and Ultimate Scoring Machine: I was Jerry Rice.
All NPC's and Characters

## Jericho Crew

EthealMae RythMistralRoseSosti CopperbloodVaris XiloscentDaniel BlackroseCordian GrayHaldor TaliosNora TaliosJoseph StoneFiske TejrBoris GreagBuck HunterMippyMarkov ElisonTom BarthollowmewsVigo KytewallJade MoonFiller Text.jpegVentusFiller Text.jpegZevallaFiller Text.jpegGyahalAshJen ZZarrel AechtorFiller Text.jpeg[[]]Filler Text.jpeg[[]]
## The Seven Deadly Sins

WrathPrideSlothGreedGluttonyLustEnvyFiller TextTerror
## The Seven Heavenly Virtues

JusticeTemperanceFaithCharityPrudenceFortitudeHope
## Unmakyrs

Filler Text.jpegThe ArchduchessFiller Text.jpegThe ArchitectFiller Text.jpegThe ArtistThe AstronautFiller Text.jpegThe FiendFiller Text.jpegThe GentlemanFiller Text.jpegThe HushFiller Text.jpegThe Yokai
Eschaton

**"I’m gonna do my own effects chart so ignore the one below."**

This is made from Kaultinium and Neznium.

* **5 Charges:** Gains a plus 2
* **15 Charges:** Allows a second attack as an action
* **30 Charges:** Becomes a plus 3
* **45 Charges:** On a swing gains some spell slots back. (1 level 2, on a crit is a level 3)
* **60 Charges:** Crits on 18’s and above
* **75 Charges:** Allows the user to cast any 3rd level or lower spell for free. As long as you’ve hit a target with the sword within the last turn
Varjorite

### Rarity

The abundance of elements in  Kalton's crust is often measured in parts per million, (PPM). Varjorite is averaged at 0.064 PPM

### Locations

Found in the  Shadow Realm

Varjoite is the shadow metal found only in the  Shadow Realm.

Varjoite is a dark energy amplifier. When worn, burned, or used in a weapon, magic or alchemy, the metal boosts all negative abilities and aspects of the user. Unfortunately this can also drive the user insane.

Varjorite has only recently been discovered. Because of this, no set price has yet been put on it. Mining for the metal will only yield results in the  Shadow Realm.
Haldor Talios

*"Daniel! I will admit, it is a unique idea to use the Gravityx core as a heating unit to power the flak cannons. However, the output of the core will fry the cannons! I'm not fixing those again!"*
— Haldor Talios

## Appearance and personality

**Haldor Talios** is quite short tempered and very defensive of his fellow crew, especially his sister Nora.

He has long black hair that he wears in a ponytail and a complimenting beard and mustache. He has a tattoo representing a Reaper Kraken kill.

## Relationships

Haldor loves his sister more than anything else and will protect her at all costs. The two care about each other very much but don't always agree.

Haldor has a great respect for his captain Daniel Blackrose. He considers Daniel a bit reckless, but trusts him immensely.

Haldor is forever thankful to Cordian Gray because of what he did for Nora.

## History

### Accident

When Nora was 12, she was being taught weaving by her mother. She was being taught for self defense. Haldor (age 14) was learning engineering from his father. Nora months later tried more complex weaving in spite of the danger of someone her age attempting high magic with her soul. The spell backfired and destroyed the Talios house. Their parents were killed. Haldor, covered in burns, ran into the room that his sister was in. through sheer force of will he managed to get her and himself out of the burning building. Knowing protectors where approaching, he took his sister and ran. Nora wouldn't wake up. Haldor took her to a place in Goldenrod where it was rumored that a healer lived. The "healer" turned out to be someone Haldor and Nora would end up working with: Cordian Gray. He healed Nora, and within 4 days, she awoke.

### Jericho

Haldor became much more protective of Nora after the accident. Even after they were adults he still wanted her to always be close by. She still insisted upon weaving despite Haldor's pleas that she give it up.

Nora approached Haldor one day and out of the blue said she was leaving. Haldor was taken aback. She said she had gotten an offer to join a crew hunting demons and couldn't pass it up. Haldor didn’t want her risking her life and expressed this. She said that she needed to atone for what she had done to their family. Haldor said: "By leaving me?" Nora said: "No. We both will go. You don't want to see me hurt, so you can come with me to make sure that doesn’t happen." Haldor spent several minutes in silence, but eventually agreed to it.

## Abilities

Haldor is quite good with airship weaponry, he knows how to build, automate, and repair most airship weapons.

He prefers to swing his wrench then a blade.

He uses a 6 cylinder revolver.
Shifters

Mysterious, elusive, deadly. These are the main qualities of a **Shifter**. Practically nothing is known of their history and origins. It is believed that they are an Unmakyr creation, however, this is not confirmed.

As of now, 4 **Shifters** are known to exist on Kalton. There may be more. The most well known and only one who’s location is known is The Woodsman. A recently discovered **Shifter** turned out to be Tom Barthollowmews.

**Shifters** can look like anyone, sound like anyone, and gain the thoughts and mannerisms of whoever they become. They are thought however to I see you be most deadly in their prime forms. Nobody knows what a **Shifter's** prime form looks like. Those who have seen it, haven’t lived to tell, until now. Mae and Varis are the only living beings to see a **Shifter** in a prime form.

A **Shifter** can die multiple times. It is unclear how or why.

It is documented that a **Shifter** was once Gluttony.
The Hands of Time

*"A plus 1 longsword, with a few different temporal abilities."*

Stay: you choose 1 creature within 60 and they become frozen in time.

Slow: You choose up to 3 creatures that their movement is halved until you end it, or use a different ability with this.

Cancel: You can cancel out any other temporal ability you can detect within 60 feet of you.

Supreme Backwarp: you can send yourself back in time 1 minute, with the memory of what happened, this can only be done once a day.

Owner: Varis Xiloscent
Luster

*"Luster can only be used if a constant stream of lightning flows through it, and thus can only be used by those with powerful lightning control. The hilt is made from Kaltinium with a crescent shaped cross guard concentrating the flow of electricity into a long curved lightning blade. Depending on the control of the wielder, the blade can be condensed into a physical form that can cut through physical matter, or diffused into harmful energy that can phase through matter."*

Owner: Mistral
Kalton

(Map made by Zachary Kissner)

*"This planet drains the life out of all who remain. Our numbers dwindle every day, while the Hellspawn continue to pour over the land."*
— Navarre

## Etymology

The word "Kalton" is a modified version of "Kälte", a German word which can mean "cold", "chill" or **"bleakness"**.

## Geography

Main article: Portal:Geography
This planet was once much like Toril. However the interference from the Unmakyrs ruined Kalton's natural progression.

The planet is now full of battlefields, ruins, wastelands, and other harsh conditions leftover from the Unmakyr wars.

The Planet contains 4 continents and 2 large islands:

### Lanark

   Main article: Lanark
Generally the coldest place on the planet, housing vast tundras, expansive tundras, massive craters, and a few active volcanos at the top of the continent. The notable areas within this region included:

* Roheliam
* Courdom
* Deliam
* Arcburg

### Durrahm

   Main article: Durrahm
A giant canyon visible from space makes this continent immediately recognizable. Large valleys and plains make Durrahm one of the more barren continents. The notable areas within this region included:

* Rockwell
* Crusa
* Aarden
* Osgallioth
* Beggar's Canyon
* The Blood Marshes

### Dracia

   Main article: Dracia
This continent has the largest forrest on the entire planet. The forest covers nearly half the continent in large trees. The notable areas within this region included:

* Nervale
* Alza
* Yuorik
* Trodon
* The Woodsman

### Mortem

    Main article: Mortem
The most visible thing about Mortem, is the giant pit to the Abyss spanning a couple hundred miles wide. This continent has the most dense demon population on the planet. The continent is water locked. Demons who can travel to other continents generally will, but the ones who can't will remain on Mortem. The notable areas within this region included:

* Raven-Rook: A town built into a mountain.
* Goldenrod: Kalton's largest trading hub.
* Heross
* Yelmont
* The Cataclysm: A demonic pit with direct dimensional access to the Abyss.

### Iido

    Main article: Iido
A deadly island with sentient plant life, Iido is considered one of the deadliest locations on Kalton. With its anti magic environment allowing for spell work, but not magical equipment, the island almost never has any visitors. There are several important areas on Iido. The notable areas within this region included:

* filler text
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### Kassel

    Main article: Kassel
Kassel is the least populated land mass on Kalton. The island has a large mountain range, with large mushrooms, spores and other fungi covering the island. The notable areas within this region included:

* Keldo

### The Shadow Realm

Main article: The Shadow Realm
A dark parallel to Kalton. The Shadow Realm is a twisted shadow of the universe it mirrors, housing many threats and items.

* filler text
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Space

**Space** was once combined with Time to create Fate. An incident in the Shadow Realm caused by Mae split the two apart. She retains all of her memories and personality, however she isn't as powerful.

**Space** believes herself and the other Eternals the most superior beings. She has an attitude that all mortals are beneath her, and scarcely worth her time. She is responsible for all worlds in all universes. She leads the other Eternals in maintaining balance. Never can there be too much Good or Evil, Order or Chaos. There is a period of prolonged peace, it must be compensated with war.

When **Space** was Fate, she specifically selected mortals before they had been born, to carry out her will. These mortals are never under her control directly, they have their own agendas and motives. However she will try to manipulate whoever she chooses to suit her needs.

She has orchestrated the deaths of millions of worlds, as well as the birth of millions more, all through mortal (and sometimes godly) hands.

**Space's** sight has never failed her, until now. She can not see past the year 784AUA. Because of this she believes that she will die in 784AUA. She pulled out all the stops, not just for the war on the Unmakyrs, but to try to save own her life. She spent several lifetimes assembling multiple teams of elite mortals manipulating their lives, their parents, grandparents, and further, to have the best mortals ever created for the Unmakyr wars.

**(This means that any of the player's backstories could have been manipulated by Fate/Space)**
Se'ra-dez Light Armor

Available Modification Slots

Lore:

Se'ra-dez Skinsuits are common within the Ael'id Theocracy, manufactured within the Kas'anvir Caste and distributed primarily to the Il'dir for use during their training and on missions that require more freedom of movement than heavier equipment that offers more protection. Some Il'dir, as their preference, continue using the S-D Skinsuits indefinitely, even after graduating. Not only is it often construed as a sign of bravery to wear such light armor into battle, but also confidence in one's fighting ability. The skinsuit is made using the hide harvested from Thul'tea's sacred guardian, the Sha'kar, and as such possesses a fraction of it's immense regenerative ability even after being separated from the creature entirely. As such, once the crafting of the armor is complete, it will continue to try to self-repair from any damage inflicted upon it back into the shape conferred to it after being fashioned. S-D Skinsuits run a range of appearances with some of them being colored by their wearers and others possessing the stock dark brown fleshtone of the dried hide of the Sha'kar.

The credit price displayed above is inflated to represent the rarity of materials used in it's creation outside of Ael'id society, and the theoretical price if a Skinsuit were to be sold to humans. This is in no way indicating that one could be sold, however, as any product made from the bounty of Sha'kar is considered too valuable to share with other races.
Races and Languages

## Races

* **Human**
* **Dwarf**
* **Elf**
* **Half Elf**
* **Orc**
* **Tiefling**
* **Goliath**
* **Lizardfolk**
* **Tabaxi**
* **Gnome (very few)**
* **Half-Orc (very few)**
* **Genasi (very few)**
* **Hobgoblin (very few)**
* **Kobold (very few)**
* **Palico (very few)**
* **Triton (very few)**
* **Kalton Shifter (very few)**
* **Warforged (very few)**
* **Foreclaimer (very few)**
* **Dragonborn (extinct)**
* **Halfling (extinct)**
* **Aarakocra (extinct)**
* **Bugbear (extinct)**
* **Firbolg (extinct)**
* **Goblin (extinct)**
* **Kenku (extinct)**
* **Yuan-ti (extinct)**

## Languages

* **Kalton Standard,** Spoken by: Human, Dwarf, Elf, Half Elf, Tiefling, Goliath, Gnome, Genasi, Triton, Kalton Shifter, Warforged, Foreclaimer, and formerly by : Dragonborn, Halfling, Kenku, Yuan-ti
* **Common (know as "The Old Tongue" to Kalton natives),** Spoken by some: Human, Dwarf, Elf, Half Elf, Tiefling, Gnome, Palico, Kalton Shifter, Warforged, Foreclaimer, and formerly by: Halfling, Kenku
* **Kalton Elvish,** Spoken by: Elf, Half Elf, Kalton Shifter, Foreclaimer,
* **Kalton Dwarvish,** Spoken by: Dwarf, Goliath, Kalton Shifter and formerly by: Firbolg
* **Orcish,** Spoken by: Orc, Half-Orc, Kalton Shifter
* **Abyssal,** Spoken by: Tiefling, Palico, Kalton Shifter, Warforged, Foreclaimer, and formerly by: Yuan-ti
* **Celestial,** Spoken by: Palico, Kalton Shifter, Warforged, Foreclaimer
* **Draconic,** Spoken by: Lizardfolk, Kobold, Kalton Shifter, and formerly by: Dragonborn, Yuan-ti
* **Kalton Tabaxi,** Spoken by: Tabaxi, Palico, Kalton Shifter
* **Primordial,** Spoken by: Genasi, Triton, Kalton Shifter, Foreclaimer
* **Kalton Gobin,** Spoken by: Hobgoblin, Kalton Shifter, and formerly by: Bugbear, Goblin
* **Kalton Halfling,** Spoken by: Kalton Shifter and formerly by: Halfling
* **Auran,** Spoken by: Kalton Shifter and formerly by: Aarakocra, Kenku
* **Kalton Yuan-ti,** Spoken by: Kalton Shifter and formerly by: Yuan-ti
* **Unmakyr,** Spoken by: Unmakyrs
I am a Bad Man

I am a bad man.

I am the Flesh-torn Child.

I hunt and reap,

till I’ve had my fill of blood.

I am a weary man.

I look upon my house.

I eat my just rewards.

I will never sleep.

I am a pious man,

full of purpose and vision.

But alas! I am dead!

And hell seeks my flesh.

I am a man, or am I?

I know not anymore.

But the flesh of another,

is a most flavorsome nosh.
Prismatic Legion

Requires attunement

While attuned to this item you will have an amount of rainbow blades equal to your wisdom modifier. As a bonus action you can make the blades attack one creature within 60 ft. Using your spell casting modifier to hit. On a hit each blade deals 2d6+ your wisdom modifier. Of radiant damage. These blades can even target and damage incorporeal beings such as ghosts.
True Dragons Blade

Requires attunment

This is the only blade varis made fully out of a mix of every dragon steel. And as such is highly durable. Heat, cold, electric, and dent proof. Making for a very durable blade. This blade is a plus 3. And as a bonus action you can roll a d6

1. Fire- Casts scorching Ray
2. Cold- casts cone of cold
3. Lightning- casts lightning bolt
4. Water- casts control water
5. Earth- casts wall of stone
6. Blood- casts harm at half damage.
Globium

### Rarity

The abundance of elements in  Kalton's crust is often measured in parts per million, (PPM). Globium is averaged at 6 PPM

### Value

Globium is valued between 30-40 gp per pound

### Locations

Found everywhere, generally found more in deserts

Globium is a generally common metal.

Globium is a metal that, when properly refined, becomes as clear as glass while remaining as hard as steel. This property makes the metal extremely useful for airship windows, glass vials, and some surgical tools.

Globium is sold in almost cities. Mining for the ore isn't as dangerous as mining for the deeper metals, however the refinery process takes time and can ruin the metal if done incorrectly.
The Suncarver

*"This blade is made of Korbinite, and has a fire elemental trapped inside it. When unsheathed will not ignite in flames, but will glow red hot, so hot that when swung can cut through metal like butter, the tougher the metal the longer it’ll take."*

This blade deals 1d8 slashing damage, +the users strength or dexterity, and deals an addition 2d6 fire damage

Owner: Varis Xiloscent
The Xiloscent Armory

**More to be added...**

The SuncarverThe Solar FlareThe Dragons TongueThe Evoker BladeThe Dragon ArmorThe Sun ArmorThe King ArmorThe Nemesis ArmorThe Boar ArmorThe Fox ArmorThe Peacock ArmorThe Sentinel ArmorCordian's ArmorMippy's ArmorThe Frost MournThe SyrinThe Aliquet CursoriamThe Time StoneThe Hands of TimeThe Rainbow RapierThe Mindmugger MittsThe DuskbringerThe Hellfire GauntletThe Black Pearl TridentThe Suit of the Astral OverseerThe Elemental Arms and LegsIgnis & GlaciusThe Golden HeartThe Nada SpearThe Morning StarF.L.U.D.D.Warp RingsLuster???The Sword of the SevenIced DeathRamsetDragon CharmPocket TimeBlacksmiths GlovesArcanists CircletMonster OrbsSkull BlaserSpectral PrismNebula Wing CloakSand RobeBreastplate of ArcanaArcane FistGauntlet of 5 PoisonsGlacial FractureSun CrusherPhoenix Fire GauntletThe OculusGaia SashHoly GrailGolden BellClockwork StaffDraconic Amber StaffArkhalisCosmic PyramidCrystal SoulZenithCommunication DroneSpear of Dor-nedlogThe bow of DioiThe mace of AtlesiaFlamming CrossbowCrystal Spell DragonEschatonThe Gem BroochesThe Never ShotVampire KnivesJade BladePrismatic LegionStar ShotgunTrue Dragons Blade
Time Travel

Time is **permanent**. Once an event has happened, it is unchangable. Time travel is a funny thing, it's trying to wipe away something that has been etched into the book of time.

When someone attempts to preform time travel, time will split in two. Example:

Varis has watched Mistral die. Varis pulls out the Hands of Time to undo the occurrence.

**(New)** He attemps to travel back in time. Varis appears 10 seconds before Mistral died. Knowing this he takes action to prevent Mistral's death. Mistral thanks him and the two move forward in the new timeline.

**(Original)** He attemps to travel back in time. Nothing happens, he is in the Varis put in the original timeline, he had a 50/50 chance of this. The other Varis went back creating a new timeline, this one lives here now.

Anyone trying to go back in time will create a new timeline where the user goes back, and the original timeline that continues on. The same happens when trying to travel forward.
Austin Jerto John Montoya

*"To be strong is not to be strong alone, it is to be strong together. Nowhere is this more important, nor more prevalent, than in the Balance of all things."*
— Austin Jerto John Montoya

## Appearance and personality

A six foot man with quite a unique physique, he's made of more muscle than other bodily structure, but is rather thinner than you would expect from a strong knight, with two cat-like ears on top of his head, with two magic-channeling horns, and a tail coated in his signature feathers. His wings upon his back can be as small as his arms, or as big as mighty ten foot walls of feathers. All his feathers, as well as his hair, are bright green with a side of bright red, a duality of colors to show the duality of his soul. He is kind, merciful, and seeks only to assist the peoples of this world, but if threatened by a demonic entity or ransomed by some ne'er-do-wells, then he will unleash the might of all that is holy and unholy to level them and turn them to pieces.

## Relationships

There's rather few, as he knows he must walk alone. Befriended by Koko, battlefield compatriot to Arkus, son of his father, mother, and scion of Celturias, god of balance, enemy of Oscar Astorias, and all he represents.

## History

He fought alongside Arkus and others to quell the threat of Fate's chosen, Jade Crickshade, some time back, then he wandered and simply honed his abilities with his father. Until, Oscar Astorias attacked him, beating him within an inch of his life, before shattering his Medallion and absorbing the shards, empowered as an anti-balance knight, he was left for dead. Celturias saved him, after Oscar had left, and gave him a new, more refined medallion, before sending him to Kalton, to train out of the threat of the great consumer, the rest as they say, is in the legends of those who see him in their travels.

## Abilities

There are a few things he can do, never is he without his weapons. His claws are sharp, especially to wood, his primary diet, and his tail can flick bolts of lightning upon his foes. His body can sustain a powerful beastial form, much larger than normal beasts, but only for so long. His wings can breathe for him if his nose should be unable, and with this he can sustain flight for very extended periods of time without tiring, acting as a lightning rod in a storm should it be necessary. The other half of his abilities stem from his Medallion of Balance, which summons a mighty armor around his body. This armor comes with a sword, shield, and daggers to assist, as well as several connections, each to a realm of existence, numbering over twenty four total. All of this combined to weave a knight of martial and magic that is amazing and awe-inspiring to see in action.
Vigo Kytewall

*"Onwards and upwards"*
— Vigo Aura Kytewall

## Relationships

He had a close bond with his brother: Alyric Kytewall.

Mae has been the only thing pushing Vigo forward in the Abyss. "You make this place almost bearable... Heh, sorry that was meant as a complement. I haven't had human interaction in a while."

## History

### Pre-Possession

Vigo spent his early days with his family. His died before he was born. His mother died early in his childhood due to a stroke.

Vigo and his brother Alyric became very close. The two joined the Protector Creed when Vigo was 12. He was given the number 14, his brother was given the number 13.

Vigo accidentally killed his brother in a Protector duel when Vigo was 19. Vigo was expelled from the Creed and left Goldenrod. He was possessed by Sloth 2 months later (9th Krete 685 AUA).

### Sloth

Vigo spent 68 years possessed by Sloth. During this time Sloth never let Vigo see anything he didn't want him to see. Vigo was a vessel, he never could tell what Sloth was thinking. He met his demise as the hands of the Jericho characters. They only new he was possessed in the last moments of his life.

### The Abyss

Vigo has spent an unknown amount of time in the Abyss. He stopped keeping track of years after he had been there for more than 100. He paired with Mae after the two ran into each other. The two worked towards getting to the top of the Abyss.

## Abilities

Vigo can use powerful weaver magic.

His previous connection to Sloth, could give useful information.
Grandfather

Jimmy is 5.

Jimmy has No parents

Jimmy lives with Grandfather

Jimmy loves Grandfather

Jimmy plays in the garden

Jimmy plays in the creek

Jimmy plays in the woods

Jimmy plays in the fields

Jimmy has a best friend

Jimmy’s friend is Jonny

Jimmy and Jonny play together

Jimmy loves Jonny

Jimmy has no brothers

Jimmy has no sisters

Jimmy has no family

Jimmy has Grandfather and Jonny

Jimmy is happy with Grandfather

Jimmy is happy with Jonny

Jimmy is happy with both

Jimmy is sad with neither

Jimmy loves snacks

Jimmy loves cookies

Jimmy loves Grandfather’s snacks

Jimmy loves Grandfather’s cookies

Jimmy likes to run

Jimmy likes to climb

Jimmy likes to jump

Jimmy likes to sing

Jimmy will be 6

Jimmy and Jonny are excited

Jimmy plans to celebrate

Jimmy hopes Grandfather makes snacks

Jimmy wakes up early

Jimmy runs downstairs

Jimmy finds Grandfather

Jimmy sees snacks and cookies

Jimmy eats the snacks

Jimmy loves the snacks

Jimmy eats the cookies

Jimmy loves the cookies

Jimmy’s cookies are squishy

Jimmy’s cookies are goopy

Jimmy’s snacks are chewy

Jimmy’s snacks are stringy

Jimmy goes outside

Jimmy goes to find Jonny

Jimmy looks everywhere

Jimmy can’t find Jonny

Jimmy asks Grandfather for Jonny

Jimmy misses Jonny

Jimmy and Grandfather go back into the house

Jimmy and Grandfather go into the kitchen

Jimmy looks at Grandfather

Jimmy looks at where Grandfather is pointing

Jimmy sees the snacks

Jimmy sees the cookies

Jimmy looks hard

And the treats look back

Jimmy sees an eye

Jimmy sees a toe

Jimmy sees an ear

Jimmy sees a nose

Jimmy began to vomit

Jimmy began to weep

Jimmy began to scream

Jimmy began to flee

Jimmy likes to run and so he did

Jimmy likes to climb and so he did

Jimmy likes to jump and so he did

Jimmy likes to sing but he never did

Jimmy ran through the garden

Jimmy climbed through the creek

Jimmy jumped through the woods

Jimmy did not sing in the fields

Jimmy has no Jonny

Jimmy still has Grandfather

Jimmy wishes he had Jonny

Jimmy doesn’t want Grandfather

Jimmy kept running

Jimmy kept climbing

Jimmy kept jumping

Grandfather kept watching
Lord Stefan Cauldwell

*"Ha! What a marvelous jest! A truly naïve and silly notion! You really believed anyone else cared for you? That there was any soul upon the face of Toril who wouldn't turn their eyes away at the very sight of you? No. Of course not. You only have me. You are a monster, plain and simple. And there is no room in any decent person's heart for a monster."*
— Stefan Cauldwell, to Ash
**His Excellency Stefan, Patriar of House Cauldwell and Chancellor of the Ducal Cabinet**, usually known as **Lord Stefan Cauldwell**, was a high-ranking noble of Baldur's Gate, and a secret sex slaver who held Ash captive in her early years.

## Appearance and personality

Lord Cauldwell was a very handsome man, with long black hair and well-sculpted features. He was always smartly dressed in public, wearing expensive jackets of various colors, as well as a cravat.

To outsiders, he seemed to be a kind and caring philanthropist who gave large sums of gold to various charitable groups. However, he usually forged the destination of these funds, which were always bribes to fellow politicians and nobles to keep him in power. Any group that spoke out against his fraudulent "donations" would be silenced appropriately by his cronies in the Baldurian government.

In reality, he was a cruel and heartless man, only caring for his own pleasure and well-being. He had no qualms using violence or crime to get his way (though he left this dirty work to his underlings) and used lies and manipulation to keep people loyal to him.

## Relationships

He had very few true friendships or loves. He saw the ones closest to him as merely pawns or objects he could use to his advantage. This is especially apparent with his former slave, Mei, later called Ash. He drew her in with promises of care and help, and kept her with him with the use of threats and emotional abuse.

## History

He was born into the wealthy and powerful family, the House Cauldwell, and eventually became its patriar. He used his influence to get a key position in the Baldurian government, and leveraged that power to entrench himself into the elite circles of the city.

He used his charms to lure a 15-year old Ash into his clutches, and used her as his thrall for 2 years. After he used his connections to ruin the reputation of a rival noble, that noble hired Hazel DeShass, a Zhentarim assassin, to kill him. After drinking wine laced with a delayed-action deadly poison, he died in his chambers. After his death, Hazel took Ash in as her mentor, and recruited her into the Black Network.
The Cataclysm

*"An unholy pit to hell. It brings **deATh** to all."*
— Navarre
Wle "Vhwecefvq" al pw lal ihin wlhqew, pw e mtzvmvx wlx sihqrign pmlxz. Lx lxhgw dbyhgtef ws tal dfylz, kswxchv im pv ynduran podx ltfhv tal Fettjocsf shedl ar. Xhx Jdxavsbwm vvxpd oluc wxso petk ws agf rv mnswmpel oeyxyv. Snef d jep pqhiopgyaez kevx lyir klwyrglg jrht wle tibws mv Nelmvq, rogl rj talvi igklziwbdps xuwirxk wlrhbjl tal smt.

Moh srbnlrs hm wle Vhwecefvq akl xrkgvzr, tal fmrvbpwttufis tyh rom. Aki Ctadglrzp spxuhh ltah Hydrh 480eut. Aki Ugtdoykz ked wpvepildvew hoqola 2 biakz svihy. Lx il aksuzow xhta wle Nupekryv ganzhh tal Fettjocsf, dhxhxy lrtxuwmogho sr gvw.

Xhx Jdxavsbwm lpqklxodrdxkoc bkvxkhm hq inw ar xhx Bqqadfu aakz.

Wle mvuvega rj hxsowptdq xhta ssuklg sum vi xhx wlx, htsyid moh tltuhxs ivsyltalsn bu d cety, Nelmvq'w phwxpamprr htz jsnx kran yyrq 6.7 bbsomog ar 2.8 fieslsn. Hbu rufihvs hbu kobuj wtxhgmlr kran, polpe moh rufihv oy khqogz uimtpq wtxhgc, eolq mnvyhesbuj.

Ele jlxixz rr Mhywim, ahyi bxlq aiilg sum, lageia isr Zvohegyrh agk wle Khyin-Kvro onasssm.

Hqcogl wlam nris tubahxyh rety wle Vhwecefvq il hvoign isr wldxh. Moh jep dks htch kogl qiak hqh rxaxvnxk, kevx wusvxk lrstuh.

"M std wlignv, xhbujw I vhq'x dxzfviul! Yerbz, eiwtyh xhx Sxpltib!"

- Nawl Psog'z imnts psmxuww aepyi, dxzfviupqk tal Fettjocsf.
Gauntlet of 5 Poisons

This gauntlet has 5 charges. As a bonus action, you can expend a charge to attempt to poison a creature. They must make a con save against your spell save DC. On a fail they become poisoned and take 4d6 poison damage a round for 1 minute. On a success they don’t get poisoned and take 4d6 poison damage for a round for 30 seconds. **These charges do not regenerate at any time. Once all 5 charges are used, this gauntlet becomes mundane and the gems go dark as they're used.**
The Aliquet Cursoriam

*"3 will be made, these are apart of the Vadállat, in a charging chamber down by the bunks, they take a day to fully charge, and can last up to an hour of flight, before it will auto return to the Vadállat, each one has a mini gun attached to the front, that does 3d6 piercing in front of you for 60ft. These things can move 120ft a round."*
Moonstone

### Rarity

Moonstones are incredibly hard to find, the properties and rarity make Moonstones highly sought after

### Value

Moonstones are valued at around 2000 gp, regardless of size.

### Uses

Weapon enhancement, armor enhancement, item enhancement

### Locations

Found everywhere

Moonstones are fragments of the moon's core that have fallen to the planet. These gemstones continue to fall and are seen as purple comets.

A Moonstone can be used to enchant an item. When enchanted, a d6 is rolled. If the item is a weapon, it gains a new damage type. The weapon gains 1d6 of the damage type **(If it is enchanted more than once, the same type can be chosen again if rolled. If done, the weapon gains another 1d6)**. If the item is armor, it gains a new resistance **(If it is enchanted more than once, the same type can be chosen again if rolled. If done, the armor gains an immunity)**.

1. **Acid** or **Poison** or **Radiation**
2. **Bludgeoning** or **Piercing** or **Slashing**
3. **Cold** or **Fire**
4. **Force** or **Psychic**
5. **Lightning** or **Thunder**
6. **Necrotic** or **Radiant**

A Moonstone goes dark after it has been used to enchant an item. All Moonstones recharge at the end of The Day of the Dark Moon.

Moonstones are very rare, they are almost always priced higher than necessary in cities. Moonstones can be found anywhere (although stumbling upon one is as likely as finding a Sin by accident.
Iced Death

Requires attunement, becomes soulbound

This is a single gauntlet that on its own is just made of Tatinite, however, this holds 2d4 charges. The charges are off Death's waters, and upon charging it up freezes it onto the tips of the fingers. You can expend a charge after landing a successful attack and break off a piece inside your target. The target must make a con save (DC 12). On a fail the target is killed **instantly** (creature must have a lower or equal CR). On a success they take 4d8 necrotic damage. The charges can only be filled back up on gathering more of Death's waters.
Time

**Time** was once combined with Space to create Fate. An incident in the Shadow Realm caused by Mae split the two apart. **Time** had been on the brink of death when the two fused together, she has been playing catchup since she was brought back.

**Time** was reincarnated in Mae's original body. Mae's original body has been slowly changing to take the form and appearance of **Time**.
The Gem Brooches

Each one goes to an individual and gives them a small bonus.

* **Amber Sun:** Daniel- plus 1 to con and dex
* **Dragons Talisman**: Varis- plus 2 to charisma
* **Sacred Flower:** Etheal- plus 1 to wisdom and strength
* **Crown of the North:** Mistral- plus 1 to charisma and constitution
* **Purple Crown:** Mae- plus 1 to dex and charisma
* **Elven Shield:** Sosti- plus 2 to con
* **Moonstone Flower:** Rose- a plus 2 to wisdom
Main page placeholder

The **Jericho wiki** contains the information for the Dungeons and Dragons homebrew setting of Kalton. This wiki provides information about the general lore, NPC's, Players, and other events or items of interest.

As of right now, this wiki contains **220** articles.

New pages • Categories • Wanted Pages

JerichoPlayer CharactersThe Seven Deadly SinsThe Seven Heavenly VirtuesLocationsEternalsTimelineThe Demon-Ring Wiki
Warp Cannon

A **Warp Cannon** is the main method of transportation for airships. The man-made device draws power from the airship's Gravityx Core and fires a beam in front of the ship. The beam opens a portal that the ship can fly through.

The Gravityx Core will need time to recharge after the **Warp Cannon** is fired. The size of the core, the condition of the core, and the distance warped, will determine the time until the next warp.

If the cannon needs to be fired, but the core isn’t ready, magic can be used as a substitute. It isn’t recommended however as it will drain the magic user and can be extremely dangerous if the user is a Weaver.
Jericho Wiki

**Please add things to this list if I've forgotten something**

## To Do List:

### Add Unmakyrs:

* Add The Architect
* Add The Artist
* Add The Archduchess
* Add The Hush
* Add The Yokai
* Add The Gentleman
* Add The Fiend
* Update The Astronaut
* Add Additional unnamed Unmakyrs

### Update Characters:

#### Jericho

* Update Etheal
* Update Varis
* Update Mistral
* Update Sosti
* Update Mae
* Add Rose
* Update/Revise/Remove Ash
* Add/Revise/Remove Jen Z
* Add/Revise/Remove Zarrel

#### Incarnate

* Update Austin
* Update Koko

#### Endaelia

* Add Aramirr
* Update Arkon
* Update Eggmire
* Add Mala
* Add Chloe's Warforged
* Update/Revise/Remove Aust
* Add/Revise/Remove Cedalia
* Add/Revise/Remove Kaithus
* Add/Revise/Remove Logorian

### Add Various NPC's:

* Gyahal
* Lotus Kel
* Ventus
* Valanthe
* True Mistral
* Jimmy
* Duke Mattenburg
* Ithyr
* Deldrii
* Sygrid
* Alpex
* Skevvix
* Uncle
* Leap
* Lucky
* Finn Bukart
* Samuel Mort (Sal)
* Birch
* Gypsy
* Kallex
* John Paul Jones
* Galavan
* Li Tai
* Ivory Chess
* Gabe Chess
* Shar Chess
* Koron
* Adrienne Evendane
* Bond Evendane
* Slade Evendane
* Gale
* Zevalla
* The Analysts
* The Cult of Jericho
* Flower Mae
* Godfall Etheal
* Godfall Mae
* Vella
* Lyn
* Boris Greag
* Joseph Stone
* Buck Hunter
* Draco
* Quincy
* Dakron
* The Woodsman
* Ada
* Asriel
* Melody

### Update Various NPC's:

* Vigo Kytewall
* Asgorath
* Navarre
* Tom Bartholomews
* Voxal Keal
* Jade Moon
* Mippy
* Markov Elison
* Fiske Tejr
* Nora Talios
* Haldor Talios
* Daniel Blackrose
* Cordian Gray

### Add Sins:

* Add Envy
* Add Lust
* Add Terror
* Update Wrath
* Update Pride
* Update Greed
* Update Sloth
* Update Gluttony

### Add Virtues:

* Add Justice
* Add Temperance
* Add Fortitude
* Add Faith
* Add Charity
* Add Prudence
* Add Hope

### Add Organizations

* The Collectors Guild
* The Jericho
* The Analysts
* Seven Deadly Sins
* Seven Heavenly Virtues
* Protectors
* The Cult of Jericho
* The Survivors of Endaelia
* Unit 343

### Add Locations:

* Atlasdale
* The Collectors Guild
* Quincy's Tavern
* Seistra
* Kalton
* Kalton's "Moon"
* The Shadow Realm
* Osgolioth
* Trodon
* Iido
* The Cataclysm
* Beggar's Canyon
* Goldenrod
* Raven-Rook
* Crusa
* Deliam
* Aarden
* Varis' factories (Alpha-Gamma)
* The Flower Realm
* The Garden of Eden
* Other timelines

### Add Lore:

* Add Sosti's Shenanigans
* Add Mae's Abyss Sessions
* Add Varis' Shadow Realm Trip
* Add The Tale of Scarlet Grove
* Add The History of Kalton
* Add The Tale of the Jericho
* Add The Tale of the Incarnate
* Add The Tale of the Endaelians
* Update Mistral's Journal
* Update and Revise Races

### Add Items:

* Update The Black Kaleidoscope
* Add Demon Scrolls
* Add Ventus' Orb
* Add Mae's Wand
* Add The Oculus
* Add Reality Check Devices
* Add Unmakyr Stun Knife
Eggmire Gearson

*"It's not that anyone is particularly deserving of my help, I just like to help them. And, you know, potentially sabotage them later if I don't like what they're doing."*
— Eggy

## Personal Details

### Skin Color

Silver-blue

Eggy is no different than any other Foreclaimer, he has the typical blue-ish skin and smooth horns. He is unique, however in his choice of attire. He bears several bandoleers and tool belts, full of random equipment, from acids to wrenches to chisels to bullet casings. On his face, he always has on a set of goggles with bright green lenses. Rumor has it that since he built them, nobody has seen his eyes once. He can also usually be found riding atop a small, wingless, mechanical dragon with bright red gemstones for eyes.

Eggy has a special enthusiasm when it comes to building things. If someone comes to him with a request, no matter who it is, who they're aligned with, or what is going on in the world, he will take up that commission. He also does enjoy helping the Foreclaimers, placing his special rune on everything he builds for them as added security, or on cavern walls to direct miners to safe tunnels, even going so far as to let them into his home should they get lost. His kindness, while aimed at his fellows mostly, is extended to all he deems safe and nonthreatening.

## Relationships

Despite being exiled, Eggy does his best to keep up good relations with the other Foreclaimers. He makes weapons, armor, prosthetics and other items for them in exchange for food and more metal. He doesn't have any particularly good friends among them though.

The only "person" he considers a friend is his mechanical dragon, which he has named Demicit. Thanks to Eggy's magic, it has gained some intelligence, but not enough to be called sentient.

## History

Extremely little is known about Eggy's past, mostly thanks to the nature of the Foreclaimers. It is known that he was exiled of his own free will because he didn't agree with the laws of his home.

Most of what is known is in regard to his life in his cave, where he constructs and invents vast amounts of machinery. He's made weapons, vehicles, tools, and has perfected many a crafting process.
The Dragon Armor

*"The Dragon Armor is fused with F.L.U.D.D. so F.L.U.D.D. is stored inside, and giving master control over it like iron mans nano suit."*

This works as full plate armor, but now is also fused with full Reaper Kraken bone armor, this gives his AC a bonus, making it while wearing this a 20 AC.

Owner: Varis Xiloscent
Kaultinium

### Rarity

The abundance of elements in  Kalton's crust is often measured in parts per million, (PPM). Kaultinium is averaged at 0.012 PPM

### Value

Kaultinium is valued between 70-100 gp per pound

### Uses

Power, Energy magnifier, Some forms of weaponry

### Locations

Found everywhere

Kaultinium was once much more common, however, constant warfare caused the metal to be considerably rarer.

Kaultinium is a superconductive for energy, specifically lightning. When energy comes in contact with the metal, the energy is amplified. This makes the metal incredibly dangerous. Sparks, static electricity, even dropping Kaultinium (which will create kinetic energy upon impact) can cause severe and sometimes deadly energy pulsations.

Kaultinium is outlawed in most cities, the only places to get it are in black markets, or by mining the raw ore, which is an incredibly dangerous and time consuming process.

All damage types that are affected by Kaultinium are as follows:

* Fire damage x2
* Force damage x2
* Thunder damage x2
* Bludgeoning damage x2
* Lightning damage x3

**Note: The multipliers only affect an individual when said individual is in contact with Kaultinium.**
Asgorath

*"Lost? Don't worry, I'll keep you alive as long as I can. Just stay with me. We'll have lots of fun together."*
— Asgorath

## Appearance and Personality

Asgorath comes in many forms, being a master of illusion. His natural form, however, is a large humanoid with skin like stone. He has a large head and curled rams horns. His legs are stubby and his upper body is unnaturally disproportionate and muscled. In all forms, only three pieces of his appearance remain: his golden eyes, his sun-shaped tattoo, and his famed silver tongue.

Among demons, and others who dwell the Abyss, he is known as the king of manipulation. He is considered the best of the best at twisting words and bending minds to his will.

## Relationships

Not much is known about him, but it is known that he rules over a certain layer of the Abyss and has dominion over every creature inside.

## History

Outside of the Abyss, very little is known about Asgorath. It has been confirmed that he has been summoned to Kalton at least twice. Citizens of Goldenrod found what appears to be a record of his last release, but found it mostly unintelligible, torn to shreds and mostly charred.

## Abilities

Still greatly unknown. He has a massive knowledge of illusory magic and lots of power in terms of mental manipulation. However, nobody knows how it is he manipulates minds. Anyone who has been manipulated by him either doesn't remember how he did it or is too afraid to speak about it.
Imperatorius Vadállat

**Imperatorius Vadállat (Imp-eara-tour-eus Vaad-al-ot) (The Emperor's Beast)**

Gargantuan Construct, True Neutral

Armor Class: 21 (Natural Armor)

Hit Points: 418

Speed: 30ft, 50ft fly, 0ft swim

Str Dex Con Int Wis Cha
30(+10) 9(-1) 30(+10) 0 0 0

Saving Throws: Str +17 (Immune to con saves)

Skills: Intimidation +20 Athletics +17

Damage Immunities: Radiant, necrotic, Poison, Phychic

Damage Vulnrubilities: Lightning (only inside it)

Condition Immunities: Blinded, charmed, deafened, Frightened, poisoned, Banishing

Senses: Darkvision(Flashlights in eyes) 120ft

Languages: None (Whizzes and Whirls)

Challenge: 24

### Actions

**Multiattack:** 1 bite, 2 claws

**Bite:** +17 to hit, reach 15ft, one target *Hit:* (2d10+10) Piercing + (2d6) Radiant(only to demons) Also restrains the target.

**Claw**: +17 to hit, reach 10ft, one target *Hit:* (3d8+10) slashing +(1d6) Radiant (Only to demons)

**Tail Hook:** The tail can be fired out like a hookshot, and is controlled inside the engine room. This hookshot has 60ft of range, and when it comes in contact will latch inside its target. This cant be used large or smaller creatures.

**Warp Cannon:** Check the Warp cannon page

**Tri Gattlings:** 5ft by 60ft beam each creature within must make a dex save, DC: 21 on a fail they take 6d12 piercing or half as much on a success. (as long as there is ammo to spare)

**Fire Breath:** The dragon exhales a 45ft cone of fire each creature within makes a dex save, DC: 21 on a fail they take 8d8 fire damage and half as much on a success. (as long as there is fuel supplied)

**Lightning cannon:** the dragon exhales a 60ft cone of lightning each creature within makes a dex save, DC: 20 on a fail they take 8d12 lightning damage and half as much on a success. (Recharge on a 6)

**Wing Attack:** the dragon can fly upright and flap its wings to push back all creatures within a 60ft cone. Each creature makes a dex save dc 22 or be pushed 10 ft. (this has to be set up the turn before using it, so can only be done every 2 rounds)

### Bonus Actions

#### The Weapon Dial:

As a bonus action you can turn a dial in the control room and switch the weapons from the Warp Cannon, Tri gattling, Fire Breath, and Lightning Cannon.

#### Legendary Action (Only 1 per repair)

Wing Slice: As a legendary action the beast can spreads its wings out and fly straight through an object or creature. moving 60 ft, and the wings can cut through almost anything. A creature in the path must make a dex save on a fail they take 10d12 slashing damage. on a success they take no damage.
Kamaulas

Kamaulas are the one of the 2 unfortunate results of a weaver who has fully used up the contents of their soul.

Kamaulas are animalistic, using their instincts to hunt all those who who can use magic. They feed off magic and magic users. they are perfect hunters. By the time you hear them, you are dead, by the time you see them, you are dead, by the time you even think there is danger, YOU ARE DEAD.

## Kamaula Features

* **Ability Score Increase.** Your Constitution score increases by 2, and your Strength score increases by 2.
* **Age.** Kamaulas have do not die unless the starve.
* **Alignment.** A Kamaula's only desire, is food. Kamaulas are Chaotic Neutral.
* **Size.** Kamaulas grow to be are taller on average than humans and relatively spindly. Kamaulas are usually about 7ft. Your size is Medium.
* **Speed.** Your base walking speed is 130 feet.
* **Darkvision.** You see perfectly in the dark as though it were day.
* **Life Sense.** You can smell blood from a mile away, and can hear a heartbeat 10 miles away.
* **Magic Sense.** You always know where the nearest scorce of magic is.
* **Reaper Talons.** You 3 talons instead of 5 fingers, and 3 long claws on your feet, which gives you a climbing speed of 70ft. Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 3d10 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
* **Perfect Hunter.** You have proficiency in the Perception, Survival, Athletics, Acrobatics, Nature and Stealth skills.
* **Magical Hunger.** You must consume the equivalent of 4, 9th lv spell slots every month, or you die.
* **Last Life.** If you had wings before, you still have them now, if you had gills before you still have them now, etc.
* **Landlocked.** If you didn’t have wings or a means to breath underwater, then you can no longer travel to other continents as Kamaulas can’t swim. (Swimming speed of 0ft)
* **Languages.** You can understand all laguages you previously knew, but you can no longer speak them.
F.L.U.D.D.

*"The*
Fully
Liquid
Undefined
Death
Device
or F.L.U.D.D.
is a weapon that can morph its shape at will, and can be controlled entirely by varis's telepathy. this is made from Kaultinium, and is a +1 in all its forms. Cause its made from Kaultinium any lightning that comes in contact with this multiplies by 3."

Owner: Varis Xiloscent