Spectra

**Spectra** is the eighteenth level of *Just Shapes & Beats*.

## Description

This level theme is largely based on rotating hexagons.

## Story Sequence

In order to rescue their friend, the Big Cube, the Blue Square must reach to the next side of the Industry. To travel there, they need to help the Helicopter out first. There are three level selection hexagons that allow the triangles to lower the water level and rescue the Helicopter if all three are completed. The middle hexagon leads to *Spectra*, and entering it will play this level.
After the level, a triangle should lower the water level below the Helicopter. The Square can continue completing the rest of the levels in order to rescue the Helicopter or reach the Helicopter if the water is no more.

## Layout

First Phase
The beginning has some hexagons which appear in time with the music. Next, some triangles will appear which expand into 3 walls in time with the music. The walls will come together to make hexagon shapes. After 5 of these hexagons appear, two hexagons will appear in the center of the two hexagons onscreen, before two more appear rotating around the first one. Next, everything but the two central hexagons will appear, and walls will appear on those two, shrinking it a bit.

Second Phase
The hexagons will now rotate in time with the music. After a bit, the screen will start moving to the right, forcing the player to go through the hexagons. This whole level takes place in a hexagonal grid, so you'll have to dash to get through.
Hexagons may have one of four features on them - spikes on three edges which appear in time with the music, large spikes on three edges which are always active, lines on two edges extended to the center, or walls on three edges. Some have no features.
After the screen's moved to the right for a bit, it will start moving down and eventually stop moving right before the second checkpoint.

Third Phase
This section will consist of the hexagon's center flashing pink. Whenever this happens, 4 beats later, a large hexagon will appear in the center of it and expand, covering the entire area of that hexagon. The player must carefully maneuver around in the grid to avoid the flashing hexagons.
After a short time, the screen will start scrolling right and the features will disappear from the hexagons - they will now become blank. After a while, this will stop happening and the screen will stop scrolling while a hexagon expands from the one in the center.

Final Phase
The grid of hexagons around you will now be rotating clockwise in addition to rotating on the beat. A line of hexagons will appear which covers the entirety of the central hexagon, rotating clockwise. It will disappear and another line will form very close to it, rotating counterclockwise, and the outside hexagons will reverse directions.
This part repeats with the hexagons all moving faster and now rotating in the opposite direction of the bar, and then the level ends.

Hardcore Mode Changes
First Phase* Hexagons pop out in frequent numbers, bigger and faster to attack.

Second Phase* Spikes around the hexagon are larger and appear in all around. This applies to the hexagon to the left.
* "Easier" hexagon components are replaced by harder variations.
* A wall appears on the hexagon, with spikes coming out of it (without warning).
* Two giant spikes from the two sides of the hexagon appears.

Third Phase* The player has less time to react to the expanding hexagons

Final Phase* The hexagon row in the center rotates faster.

## Gallery

BeginningFirst checkpointSecond checkpointThird checkpoint
## Trivia

* This level is largely based on a hexagon shape and it is likely a reference to another rhythm game *Super Hexagon*, where Chipzel has worked on the aforementioned game's soundtrack.