Mutagen Formulas

## **Aether**

***Prerequisite: 11th Level***

You gain a flying speed of 20 feet for 1 hour.

***Side Effect:*** You gain disadvantage on Strength and Dexterity ability checks for 1 hour.

## **Alluring**

Your skin and voice become malleable, allowing you to slightly enhance your appearance and presence. You have advantage on Charisma ability checks.

***Side Effect:*** You gain disadvantage on initiative rolls.

## **Celerity**

Your Dexterity score increases by 3, as does your Dexterity maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5).

***Side Effect:*** You gain disadvantage on Wisdom saving throws.

## **Conversant**

You gain advantage on Intelligence ability checks.

***Side Effect:*** You gain disadvantage on Wisdom ability checks.

## **Cruelty**

***Prerequisite: 11th level***

When you use the Attack action, you can make an additional weapon attack as a bonus action.

***Side Effect:*** You gain disadvantage on Intelligence, Wisdom, and Charisma saving throws.

## **Deftness**

You gain advantage on Dexterity ability checks

***Side Effect:*** You gain disadvantage on Wisdom ability checks.

## **Embers**

You gain resistance to fire damage.

***Side Effect:*** You gain vulnerability to cold damage.

## **Gelid**

You gain resistance to cold damage.

***Side Effect:*** You gain vulnerability to fire damage.

## **Impermeable**

You gain resistance to piercing damage.

***Side Effect:*** You gain vulnerability to slashing damage.

## **Mobile**

You are immune to the grappled and restrained conditions. At 11th level, you also are immune to the paralyzed condition.

***Side Effect:*** You gain disadvantage on Strength ability checks.

## **Nighteye**

You gain darkvision for up to 60 feet. If you already have darkvision, this increases its range by 60 additional feet.

***Side Effect:*** You gain sunlight sensitivity (detailed in the Dark Elf section on page 24 in the Player’s Handbook).

## **Percipient**

You gain advantage on Wisdom ability checks.

***Side Effect:*** You gain disadvantage on Charisma ability checks.

## **Potency**

Your Strength score increases by 3, as does your Strength maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5).

***Side Effect:*** You have disadvantage on Dexterity saving throws.

## **Precision**

***Prerequisite: 11th level***

Your weapon attacks score a critical hit on a roll of 19-20.

***Side Effect:*** You gain disadvantage on Strength saving throws.

## **Rapidity**

Your speed increases by 10 feet. At 15th level, your speed increases by 15 feet instead.

***Side Effect:*** You gain disadvantage on Intelligence ability checks.

## **Reconstruction**

***Prerequisite: 7th level***

For 1 hour, at the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point but no more than half of your hit points left.

***Side Effect:*** Your speed decreases by 10 ft for 1 hour.

## **Sagacity**

Your Intelligence score increases by 3, as does your Intelligence maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5).

***Side Effect:*** You gain disadvantage on Charisma saving throws.

## **Shielded**

You gain resistance to slashing damage.

***Side Effect:*** You gain vulnerability to bludgeoning damage.

## **Unbreakable**

You gain resistance to bludgeoning damage.

***Side Effect:*** You gain vulnerability to piercing damage.

## **Vermillion**

You gain an additional use of your Blood Maledict feature.

***Side Effect:*** You gain disadvantage on death saving throws.