Game World

## Venues And Locations

Shows are held at venues and locations. Both are held in the same file, with the difference being that venues are physical arenas

which have slightly more detail while locations are geographical places within the region. There is no advantage to using one over

the other. The Al will always try to use venues rather than locations where possible.

All items in this file have both a record name and an in-game name; the difference is that the former is only used in the context of

the editor(s), while the in-game name is what is displayed and used during gameplay. Usually they will be identical. This difference

exists just for ease-of-use for database makers and it allows abbreviations or nicknames to be utilised.

The main information is capacity and importance. Capacity is simply the maximum number of people who can attend. Importance

has no impact on gameplay and is used purely so that the Al can bias towards using more important places.

A user may own their own venue, either by having a pre-existing one or by investing in building one. The advantage of this is that

the hire cost is automatically reduced by 40%.

The user (and Al) may choose to use a generic venue if needed. This works exactly the same as a regular venue, except that it's

capacity will automatically be worked out as the most appropriate level for the level of attendance and it does not have a proper

name. There is no advantage or disadvantage to using generic venues.

## Hire Costs

Using any venue or location, even a generic venue, involves a hire cost. This is the money you need to spend to book the venue and

pay for security, licensing, etc. You can view the cost from the Select Venue section during PM mode. The method for calculating the

value changes slightly depending on whether you are using a venue or not.

For proper venues (not generic ones), the cost is based upon the capacity of the venue and there are three tiers. Tier 1 is for

capacities of 10,000 or above, and this goes from $20,000 up to $160,000 in increments of $20,000 for every 10,000 people. Tier 2 is for

capacities of 1 ,000 or above, and this goes from $1 ,000 to $17,000 in increments of $2,000 for every 1 ,000 people. Tier 3 is for the

smaller venues and goes $900 for 900 or above, $800 for 800 or above, etc, down to a minimum of $200.

For locations and generic venues the same values as proper venues are used, however instead of being based on the capacity it is

instead based upon the actual attendance.

## Potential Fan Base

Each region has a potential fan base which can be seen on the game world screen. This is a measure of how many fans are there;

although this usually corresponds to the actual population, it also takes into account the wrestling culture in that location. This value

is built into the game and cannot be edited.

The potential fan base takes the form of a percentage and this is applied whenever the number of fans in attendance or viewing at

home is calculated. For example, if a show that would draw 50,000 is held in a region with a potential fan base of 5()% then the

actual attendance would be 25,000.

This value is therefore used to simulate some regions being more wrestling-savvy than others and makes certain locations more key.

## Popularity Spillover

Popularity spillover is a concept whereby a worker or company's popularity in one region influences the popularity in nearby

regions. It simulates a word of mouth effect. You can see which areas and regions spillover into which others via the game world

screen, together with the percentages.

For example, New England has 40% spillover into the nearby Tri State. Therefore if a worker or company has 10 popularity in New

England they will automatically have a minimum of 4 in New England too, even if they're never been there.

Spillover is in-built into the game and cannot be edited.

## Regional Languages

Each region has a specific set of languages that can be understood by a large number of the residents. These are shown in the game

world screen and apply to all venues that are within that region. If a worker does an angle that involves speaking, they will be

penalised if they are not at least passable in at least one of the languages of that region.

## Area Battles

Area battles happen on the final day of each month in any game area in which two or more companies were eligible for inclusion. A

company is eligible for inclusion if it held at least one show (excluding house shows) in the game area within the past month while

at a size of Big or greater and not in a 'cooling down' phase after a fall in size. It does not matter where the company is based or

what size it is at the end of the month.

The way in which each area battle is calculated depends on which of the three possible methods has been selected via the Options

menu (please see the Area Battle Status entry in the Options section of the handbook for details on each). You can see the current

scores via the Battles section of your office.

The company that wins the battle avoids any penalties. The second places company loses half a point of popularity in each region

within that game area. Third place loses one point, fourth place loses one and a half points, fifth place loses two points, while any

company that finishes lower than fifth loses two and a half points.

## Regional Battles

Regional battles happen on the final day of each month in any region in which three or more companies were eligible for inclusion.

A company is eligible for inclusion if it held at least one show (excluding house shows) in the region within the past month while at

Tiny or Small size. It does not matter where the company is based or what size it is at the end of the month.

The way in which each area battle is calculated depends on which of the three possible methods has been selected via the Options

menu (please see the Regional Battle Status entry in the Options section of the handbook for details on each). You can see the

current scores via the Battles section of your office.

The advantage of winning a regional battle is that the company's attendances in that region will be raised by 5% for the following

month. Coming second has no advantages or disadvantages. Coming last means that the company's attendances in that region are

lowered by 1()% for the following month. Finishing in any other position means attendances in that region are lowered by 5% for the

following month.

## End Of Year Awards

The various end of year awards are given out on the final day of each year. Winning an award gives no in-game benefit to the

winner (as they are meant to be given by an independent magazine or website and are not official or undisputed), they are purely for

Immersion.

The awards are given based on the ratings used in the game (i.e. Card Of The Year is based on the highest final rating) but there is a

small element of randomness and so there can be upsets. Also, some outside effects can influence the judges. For example, a

worker who died during the year may get some extra points out of sympathy.

Please note that not all awards have to be given out. If there aren't enough eligible workers to make the award competitive, no

winner may be declared.

The criteria for the various awards can be found via the game's web site, in the Annual Awards section.

## In-Game Website

The in-game website is the information hub that is used to keep the users informed of how the game world is evolving. The following

are the key dates:

Prior to 1988 the 'newsletter' skin of the website is active. Between 1988 and 1996 the 'magazine' skin of the website is active. From

1997 to 2004 the lurid '90s style' / 'early internet' skin is active. From 2005 onwards the normal 'modern' skin is used.

The 'special' holiday I event versions of the website (only available when the normal / 'modern' skin is in use) are: New Years

(Monday Week 1 January), New Year's Eve (Sunday Week 4 December), Christmas (Saturday Week 3 December), Halloween (Sunday

Week 4 October), American Independence Day (Thursday Week 1 July), and St. Patrick's Day (Tuesday Week 3 March).

## In-Built Historical Dates

There are a few in-built meaningful historic dates in the game.

Prior to March 1985 the Al will never try and get broadcasting deals for its events (although it can for its TV shows). This is to simulate

the pre-PPV era. Once March 1985 occurs, or in games that start after that point, the game reverts to its normal behaviour.

Prior to 2001 the game will not mention web sites by name during stories in order to help player immersion. Similarly, 'social media'

will not be mentioned prior to 2015.

Prior to 1991, average Al title reigns will tend to be 25% longer. Prior to 1980 they are increased by 70%.

## Inactive Areas

When creating a new game the user can deactivate up to seven game areas. Workers, companies, etc, who were exclusively active

in areas that are now deactivated are stripped from the game and new content will not be generated in those areas during the

game. The reason you may wish to do this is to speed up the game's loading times - the less areas that are active, the quicker the

game will run due to there being less data to process.

Once a game area is deactivated it cannot be turned back on during gameplay.

Please note that although areas that are deactivated do not generate new content, they are still 'alive' for the purposes of revenue -

i.e. a company can still broadcast and sell merchandise to people in that area.