Action

An **Action** is one of the basic abilities available to Villains at each location in their Territory.

Each location has symbols representing the actions you may take when you move there.

During the game, actions may become covered by Fate cards. If an action is covered, that action is unavailable and may not be performed until the card covering it is moved or discarded. When an action is uncovered, it is immediately available and may be performed if your Villain Mover is at that location and it is still your turn.

Note that each board is different and not all actions appear in all Villain's boards.

## Types of Actions

* **Gain Power:** Take Power from the Vessel equal to the number on the symbol. Keep your Power next to your board. Power is the currency of the game. You may need Power to play cards and activate Abilities.
* **Play a Card:** Play one card from your hand. Most cards have a Cost that is shown in the upper left corner. When you play a card, you must pay its Cost by returning that many Power to the Vessel. If you do not have enough Power to pay a card’s Cost, you may not play the card. An Item or Ally may be played to any location in your Territory, as long as that location is not locked. When performing this action, play the card to the bottom of your Territory, below the location. (see Types of Cards for details)
* **Activate:** Choose one card with an Activate symbol that is already in your Territory. Pay the card's Activation Cost, if any, and resolve the card's Activated Ability. (see Types of Cards for details)
* **Fate:** There are two ways to resolve a Fate action in Anime Villainous. Either choose an opponent to target and reveal two cards from the top of their Fate deck OR reveal one card from the top of each opponent's Fate deck. Choose and play one revealed Fate card to its respective Villain's Territory, then discard all other revealed Fate cards face up to their respective Villain's Fate discard piles. You decide how to resolve the Fate card’s Ability against your opponent. By performing this action, you can disrupt an opponent’s progress. A Hero may be played to any location in that opponent’s Territory, as long as that location is not locked. Heroes are played to the top of the Territories, covering the top actions of the location. (see Types of Cards)
	+ **In a game with 4 or more players**: When an opponent plays a Fate card to your Territory as a result of a Fate action, take the **Fate Token** either from the Supply, or from the last player that had it.
	+ When an opponent performs a Fate action, if you have the **Fate Token**, no cards are revealed from the top of your deck.
* **Move an Item or Ally:** Move one Item or one Ally at any location in your Territory to **an adjacent location.** You may not move an Item or Ally to or from a locked location. You may not move a card that is attached to an Ally, Hero or your Villain.
* **Move a Hero:** Move one Hero at any location in your Territory to **an adjacent location.** You may not move a Hero to or from a locked location.
* **Vanquish:** Defeat one Hero at any location in your Territory by using one or more Allies that are already at the same location as the Hero. Each Ally and Hero has a Strength (lower left corner) which may be modified by other card Abilities in your Territory. The Allies must have a combined Strength equal to or higher than the Hero's Strength. Multiple Allies may be used in which case their Strengths are added together. To Vanquish a Hero, discard the Ally (or Allies) to your Villain discard pile, and discard all cards attached to them to their respective discard piles. Then, discard the Hero to your Fate discard pile, and discard all cards attached to them to their respective discard piles.
* **Discard Cards:** Discard as many cards as you wish from your hand. Cards are discarded face up to your Villain discard pile. Getting rid of unwanted cards will give you new options on your next turn. **Important:** After discarding cards, do not immediately draw new cards. You must wait for the End of Your Turn phase to draw back up to four cards.

## FAQs

* You may perform all of the available actions in the location where your Villain Mover is placed in any order.
* Each action may be performed one time for each symbol that appears.
* All actions are optional.
* If during your turn, as a result of defeating a Hero or moving a Hero out of your location, actions become available, you are now able to perform them.
* If during your turn you move a Hero to your location before you perform the actions said Hero will cover, those actions become unavailable and you can no longer perform those actions.

## Clarifications

* The target of **Action** does not have to be in the same location as your Villain Mover. For example, you may perform a Play a Card action to play an Ally/Item to any unlocked location, or perform a vanquish action with Allies in a location other than where your Mover is placed.

* If multiple things happen at the same time, or seem to because of the language used, you will need to resolve each effect individually. The order to do so is as follows:

1. Effects on the Villain Board itself take precedent.
2. Fate card effects resolve before Villain card effects.
3. Villain cards in play resolve. If two Villain cards have the same trigger, the active player chooses the order to resolve them.

## List of cards that perform Actions

These are cards that perform actions beyond what you are normally allowed to perform at your location.

* Bandit Keith
* Strings
* Horrible Truth
* Awakening Potential
* Kinetic Booster
* Mr. 4
* Ms. Doublefinger
* Ms. Valentine
* True Alchemy
* Tayuya
* Manda

### Card Gallery

 ***Card Properties:*** Ability • Cost • Strength • Type