USS Enterprise-D

## History/Command

The *U.S.S. Enterprise NCC-1701-D* Is a *Galaxy-class* starship and the flagship of Starfleet, launched in 2363 from Starfleet's Utopia Planitia Yards found at Mars. The fifth starship to be named *Enterprise*, she was commanded by Captain Jean-Luc Picard, who's favorite number is 22.

## Ship Information

With a total of 42 decks, the *Enterprise-D* was twice the length and had eight times the interior space of the *Constitution*-class ships of over a century earlier at around 641 meters. She carried a combined crew and passenger load of 1,012.

Defensive systems included 10 phaser banks, 250 photon torpedoes, and a high capacity shield grid; there are some 4,000 power systems in all aboard ship.

For further information on Starfleet Technology in general, please consult the Technology page.

## Detailed Decks

### **Deck 1**

Deck 1 is the main hub of the *Enterprise-D* found at the upper area of the saucer section. Located at Deck 1 is the main bridge, the observation lounge, the ready room and the head.

#### **The Bridge**

The Bridge is the primary control hub for all Starfleet ships, where all main information and controls are routed through, allowing the Captain to gain information on his/her ship and any potential threats. As of Stardate: 43934.3, the main bridge of the Enterprise-D recieved a refurbishment of the walls, roof and carpets.

Science StationMission OPSEngineering StationTactical Control StationTactical Targeting StationCommand ControlsHelm StationOperations StationBridge Design prior to Stardate: 23934.3Bridge Design prior to Stardate: 44876.7Bridge as of Stardate: 44876.7The control stations, from left to right, back to front. Back Section: Science I, Science II, Mission OPS, Environment, Engineering. Middle Section: Tactical, First Officer Seating, Captain Seating, Guest Seating. Forward Section: Helm Control and Operations.

##### **Bridge Stations List**

* Science: Hit button to begin scanning the current target.
* Mission OPS: Review all logs (logs are made when crew members either raise or lower shields and use the ship weapons) and delete logs (can only be done by certain officers).
* Engineering: From bottom to top: Warp Core power, Power Toggle and Control Transfer.
* Tactical: Tactical Readout, Weapon Spread Control, Shield Toggle, Ship Targeting, Weapon Type Control.
* Command Controls (Captain's chair): Ship Intercom and Alert Control
* Helm: Ship Piloting and Warp Control, Radar Control
* Operations: Communications and Backup Tactical Display

#### **Ready Room**

The Ready Room is the main relaxation and office space for a Captain, aside from their personal quarters, allowing them to write reports, accept personal messages, have private meetings with crew members and more while being close to the bridge in case of an event needing the Captain.

#### **Observation Lounge**

The Observation Lounge is a general purpose meeting area for the Captain to confer with his crew members over actions to take during a mission, discuss promotions and host delegates of other worlds.

### **Deck 2**

Deck 2 is home to the exclusive Two Forward, currently restricted to certain crewmembers.

### **Deck 4**

Deck 4 is where many working sections of the ship can be found, including: Main Sickbay, Science Lab, The Brig, Armoury and Transporter Room 1.

#### **Locations**

* Main Sickbay & Doctors Office: Main area where injuries, diseases and other medical problems are treated by *Enterprise* medical staff, the surgical bed also comes equipped with a forcefield toggled by a tricorder.
* Science Lab: Area where recovered artefacts, technologies and other equipment are studied upon. Sensors and Deflectors can also be controlled through here. An extensive library of natural phenomena is found at a specialised terminal here.
* The Brig: Where criminals and hostiles are detained by use of a forcefield. The brig area includes basic sleeping and hygiene arrangements.
* Armoury: A restricted section of the ship, only those of a specific rank can enter, although the armoury will lose it's restrictions when red-alert is active and the ship is in danger. This section includes a visual display of all *Enterprise* decks and lifeforms on board in real-time. The *Enterprise* contains standard issue security gear such as handcuffs, "Cobra" Type-2 Hand Phasers and Type-3 Phaser Rifles.
* Transporter Room 1: The transporter room is where most visitors will find themselves when first arriving on the *Enterprise*. The transporter console that allows a user to transport both organic and inorganic matter to and from the ship is a sophisticated piece of machinery and can only be handled by those in the divisions of Command, Engineering or Security or be above the rank Lieutenant. The transporter room also includes a forcefield for quarantine of those on a pad. Please note that transport signals will be blocked if trying to beam through an object or shields.

Main SickbayDoctors OfficeScience LabScience TerminalBrigArmoury (I)Armoury (II)Interna ScannersTransporter Room 1

### **Deck 7**

Shuttlebays 1 and 2 are found at Deck 7, along with Cargo Bay 1.

#### **Locations**

* Shuttlebay 1: Where incoming and outgoing shuttles are found and stored. Shuttles are used to travel to locations where transporters are unfeasible or otherwise not needed for the mission, such as atmospheric disturbance, shielded stations and ships, etc.
* Shuttlebay 2: A smaller shuttlebay than that of shuttlebay 1, all the main functions are still avaliable here.
* Cargobay 1: The main cargobay, where important items and objects are stored, a special cargo transporter is used here, which although it can be used for the transport of personnel, the standard transporters are recommended.

### **Deck 8**

Deck 8 is where the battle bridge is located, a secondary bridge for use during saucer separation or as a backup if the main bridge is damaged or otherwise unable to be used. The battle bridge keeps much of the same control layouts and spacing, although it is a bit more tightly packed than the main bridge. Accessed through either standard turbolifts or the emergency turbolift from the main bridge.

#### **Bridge Stations**

All functions are the same as their main bridge counterparts, however the layout is different, from left to right, back to front we have: Science, Local Sensors, Ship Logs, Tactical Station, Captain Seating, Operations and Helm.

### **Deck 10**

Deck 10 is where many officers go to in order to relax, where they can use multiple facilities to assist them, from the Holodeck to Ten Forward, the main bar of the *Enterprise*. Deck 10 also features some crew quarters, a court room and Transport Room 2.

#### **Locations**

* Ten Forward: The main bar and relaxation point for *Enterprise* crew members, this is where they can unwind through talking and playing the piano. Multiple synthehol (non alchoholic) drinks are offered to crew members from many parts of the galaxy. A sub-section of Ten Forward is the Casino room, where crew members can play a variety of casino games.
* Holodeck: The holodeck is a favourite location for many crew members looking to relax and unwind, with it being able to simulate multiple locations and games for the entertainment of the crew in the form of programs. The holodeck is also able to create tactical simulations for training purposes. A popular program of the senior staff is the Medieval Castle
* Court Room: Due to the *Enterprise-D* and it's large size, a crewmember or visitor could possibly commit Federation crimes while onboard, the court room is to settle these matters while away from a Starbase or Federation territory. Normally it is the Captain, Admiral or other senior staff member who serves as the judge. The court room is also fitted with a forcefield, in the event of private cases or dangerous personnel.
* Transporter Room 2: The transporter room is where most visitors will find themselves when first arriving on the *Enterprise*. The transporter console that allows a user to transport both organic and inorganic matter to and from the ship is a sophisticated piece of machinery and can only be handled by those in the divisions of Command, Engineering or Security or be above the rank Lieutenant. The transporter room also includes a forcefield for quarantine of those on a pad. Please note that transport signals will be blocked if trying to beam through an object or shields.
* Crew Quarters: While onboard the *Enterprise-D* both visitors and crew members need to sleep and have a place to stay of their own. This is where crew quarters come in, with varying sizes, being able to fit from 1 to 4 crew members. It is typical for Senior Staff to get larger rooms for themselves.

Ten ForwardHolodeck (Offline)Court RoomTransporter Room 2Crew Quarters

### **Deck 36**

Deck 36, located at the Stardrive section of the *Enterprise-D* is a major area of the ship, with multiple controls and displays allowing Engineering personnel to control various functions of the *Enterprise*, such as power and warp control. It is advised to not fire a weapon towards the warp core, as this could cause a warp core breach.

This deck also contains a secondary science lab similar to that on Deck 4.

#### **Main Engineering Controls**

Listed below are some of the main controls found at Main Engineering:

* Door Controls: Open and Close the main airlock doors for the control area of Main Engineering. Inner is the door closed to the warp core, with the outer door the furthest from the warp core
* Transfer Control: Transfers control of systems to the bridge, can only be transferred back from the bridge. Colour coded to tell where system control is, with red being at Main Engineering and green being at The Bridge
* Main Controls: The main control panel controls the main ship power (upper left section), the warp core power (upper right section) and can control warp core explosions (the white square found at the very top right of the panel)

## Tactics

When using the *Enterprise-D* class in combat, use it's good maneuverability to avoid opponents, particularly torpedoes. If needed, a Saucer Separation can be performed for greater numbers against an opponent. With the *Enterprise's* strong shields and hull and powerful offensive weapons, if used correctly, the Enterprise can be a formidable ship.

## Trivia

The Space Shuttle Enterprise, the first Orbiter Vehicle built for NASA's Space Shuttle Program, was named after the USS Enterprise. Ironically, this was the only Space Shuttle constructed to never go to space.