Energies

#### **Origins**

Lifeblood first began in Blesteuzea, thousands of years in the past. This hellish world's different demons used it to feed their hunger for magic, synthesizing the very first drops of Lifeblood through merging rituals between Sumorbian souls and Almakléftium crystal shards. Blesteuzeans also treated Lifeblood as a source of sustenance in general. A 'Golden Age' of Lifeblood soon dawned upon Blesteuzea, which endures to this very day.

Lifeblood was first encountered outside Blesteuzea on the world of Andae. No one really knows how it came to be, though scholars theorize it appeared during the Great Storm due to collisions between unstable particles, alongside Primus and Essence.

The Realm of Vaudria was the first on Andae to encounter the Lifeblood energies, though they only used them for approximately 150 years before they completely dropped it (as well as every other kind of energy). Other nations knew of it and studied it and documented its existence, although they never decided to use it or make it their *de facto* magic.

Up until now (1143-AGS), Lifeblood hasn't seen much use on Andae or Zatrin'daros, though the members of the AFD use it to great extent, as well as the inhabitants of Blesteuzea.

#### **Abilities/Usage**

Once consumed by an entity, Lifeblood becomes that entity's very life force. The more spells they cast, the more their health will deteriorate. Eating, drinking and resting as one normally would can help combat its fatigue. Consuming more Lifeblood will simply empower the user, until it reaches a point where no matter how much Lifeblood they consume, their power will not increase.

Lifeblood users have a diverse array of spells at their disposal. Most spells are cast instantly by merely thinking about them. Lifeblood users specialize in destructive spells, such as lances of energy shooting out of the ground or orbs.

Lifeblood is also good when it comes to enchanting weapons/equipment/accessories.

Lifeblood comes in several forms, the most common ones being Azure and Crimson Lifeblood. This does not change their function, just their color and general appearance when spells are cast. Lifeblood looks like a mixture between plasma and fire when cast.

#### **Users**

Aureate Flux Directive, Blesteuzean demons

### Essence

#### **Origins**

Essence first began in Akeran, thousands of years in the past. This utopian world's different creatures used it to feed their hunger for magic, synthesizing the very first drops of Essence through merging rituals between Sumorbian souls and Empreirium crystal shards. The creatures of Akeran also treated Essence as a source of sustenance in general, though this is no longer the case. A 'Golden Age' of Essence soon dawned upon Akeran, even if it has been replaced with a much more efficient and cleaner alternative: **Paragonium**.

Essence was first encountered outside Akeran on the world of Andae. No one really knows how it came to be, though scholars theorize it appeared during the Great Storm due to collisions between unstable particles, alongside Primus and Lifeblood.

The Kingdom of Stalyra was the first on Andae to encounter the Essence energies, and they still use refined versions of it to this very day. Other nations knew of it back then and studied it and documented its existence, although they never decided to use it or make it their *de facto* magic.

Up until now (1143-AGS), Essence hasn't seen much use on Andae (besides Stalyra) or Zatrin'daros, though NME scientists have used it many times in the past for several experiments, as well as the inhabitants of Akeran.

#### **Abilities/Usage**

Once consumed by an entity, Essence will slowly degrade that entity's sanity (unless refined to a very, very primitive state). The more spells they cast, the more their mental health will deteriorate. The only way thus far to deal with this deterioration is death and consequent resurrection, though the Essence will remain in that entity's system. Consuming more Essence will empower the user but also drain their sanity faster, until it reaches a point where no matter how much Essence they consume, their power will not increase.

Essence users have a diverse array of spells at their disposal. Most spells require brief focus before they can be cast, though they require no incantations. Essence users specialize in support spells, such as temporary physical enhancement or new forms.

Essence is also good when it comes to enchanting weapons/equipment/accessories.

Essence comes in several forms (especially when refined), the most common ones being Ivory and Violet Essence. This does not change their function, just their color and general appearance when spells are cast. However, the Nightmares Elite successfully modified Violet Essence and turned it into Nightmare Essence; a new variant with remarkably greater potential, albeit with increased mental degradation. Essence resembles energies of pure light when cast.