Drakonnan

> "*Failure and retribution.*"
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>
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**Drakonnan, the Forge of Vengeance** is the fifth challenge on the *Tenets of the Devoted* Challenges board. He appears alongside Tomix in Retribution and Reclamation.

## Attacks

All of Drakonnan's attacks deal Fire Damage.

1. Drakonnan floats and superheats his armor.
	* Applies 'Superheated' for 99 turns.
		+ +40 All.
		+ -40 Health.
		+ Sets **Armor Heat** to 10 (see Mechanics).
			- Regenerates HP equal to 50% of the damage taken on a critical hit.
				* *Drakonnan's superheated armor consumes part of your critical hit!*
			- If Drakonnan is below 50% HP (5283), instead sets **Armor Heat** to 200.
	* Attacks for 1 hit of 100% Fire Magic Damage with +300 Bonus.
	* Inflicts 'Dragon's Fire' for 99 turns inclusive.
		+ -60 Fire.
2. Drakonnan throws a fireball at the target.
	* Attacks for 1 hit of 100% Fire Magic Damage.
	* When below 50% HP (5283), Drakonnan shouts:
		+ *Drakonnan: 'I cannot fail! No one else must suffer like I have! Nobody!'*
3. Drakonnan envelops the target in a fire circle.
	* Attacks for 1 hit of 100% Fire damage
	* Inflicts 'Flaming Overburn' for 3 turns, a 50% Fire DoT.
4. Drakonnan lights up, and a pillar of fire erupts on the target.
	* Attacks for 6 hits of 50% Fire Magic Damage (300% total).
	* Inflicts 'Lavaflow' for 3 turns inclusive.
		+ -120 Melee/Pierce/Magic.
5. Drakonnan throws a fireball at the target.
	* Attacks for 1 hit of 200% Fire Magic Damage.
6. Drakonnan lights up, and a pillar of fire erupts on the target.
	* Attacks for 6 hits of 50% Fire Magic Damage (300% total).
		+ When below 50% HP (5283), Drakonnan shouts:
			- *Drakonnan: 'Even if it consumes me, even if it consumes all that I am!'*
7. Drakonnan envelops the target in a fire circle.
	* Attacks for 1 hit of 100% Fire damage.
	* Inflicts 'Flaming Overburn' for 5 turns, a 50% Fire DoT.
	* If the target is already affected by 'Flaming Overburn', instead inflicts 'Searing Heat' for 6 turns inclusive.
		+ +75 Health.

## Rotation

* Drakonnan's Attack rotation is 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> repeat.
* When Drakonnan falls below 50% HP (5283) and he is not already affected by 'Superheated', he will switch to a different rotation: [1] -> 7 -> 2 -> 6 -> 5 -> repeat.
	+ If Drakonnan is below 50% HP and is not affected by 'Superheated', he will use Attack 1 once before resuming.
	+ Where Drakonnan enters his <50% HP rotation depends on where he was while above 50%. If his last attack was 2, his next attack will be 6, rather than 7. If it was 6, it will be 5.

## Mechanics

### Armor Heat

* Upon applying 'Superheated', Drakonnan sets **Armor Heat** to 10.
	+ *X armor heat left.*
		- X is equal to remaining stacks.
	+ Visually, this is represented by Drakonnan's armour glowing red.
* Regenerates HP equal to 50% of the damage taken on a critical hit.
	+ *Drakonnan's superheated armor consumes part of your critical hit!*
* Each time Drakonnan takes Ice or Water damage, removes 1 stack of Armor Heat.
	+ *Your attack slightly dissipates some of the heat radiating off of Drakonnan's armor!*
* After taking 10 hits of Ice/Water, purges 'Superheated' from himself and 'Dragon's Fire' from the player.
	+ *Drakonnan's armor is fully cooled!*
* If 'Superheated' is applied when Drakonnan is below 50% HP (5283), **Armor Heat** cannot be removed.
	+ *200 armor heat left.*
	+ *Drakonnan's armor is too hot to cool!*
* As 'Superheated' only becomes unremovable when it is applied under 50% HP, it is possible to "carry" over a removable instance of 'Superheated' past 50% HP. However, after removing it, Drakonnan will use Attack 1 at the earliest opportunity.

### Inner Fire

* If affected by 'Superheated', Drakonnan applies 'Inner Fire' for 99 turns inclusive every time he acts:
	+ +5X Boost.
	+ +5X Bonus.
	+ -2X All.
	+ +2X Health.
	+ X is equal to the amount of times applied.
	+ If stunned, 'Inner Fire' is instead applied at the start of the player's turn.

## Resistances

* Shrink: 300
* Immobility: 300