Crafting

The Crafting system on 3K is a new and versatile addition to the grinding life. There's something to appeal to all types of players, and something to frustrate and pique everyone's curiosity.

To get started in crafting, speak to Timmy (`n,w,3n`) to get your very own crafting satchel.

## Professions

* Mining involves going into the mines in the crafting area and obtaining raw materials. Ore is the primary product, but dusts, shards, and jewels (collectively referred to as *goodies*) are also obtained. Also, Miners can turn ores into bars though smelting.
* Enchanting uses fragments and goodies to generate uncharged gems. Enchanters can take an ore and prospect it (which destroys the ore) for a chance to drop rarer mining items.
* Wrangling uses uncharged gems to entrap monsters they're fighting. After the fight, the resulting chaos essence can be used to charge the gem.
* Smithing uses bars, goodies, fragments, and charged gems to produce weapons and armor.
* Farming generates foodstuffs for use in cooking.
* Cooking uses foodstuffs from farming and produces consumable food and drink.

Note: The products of enchanting are *gems* whereas the raw materials obtained from mining are *jewels*.

### Advancement

If you choose to dedicate the time to all of the professions you can reach the maximum crafting level.

You do not need to join every profession, and the advancement of an individual profession is not tied to your other professions. You may advance all professions to level 100.

### Investments

* Mining takes time, and you have to fight off mobs in the mines (which are pretty little mobs at the easy levels, and harder as you progress in levels of mining).
* Enchanting and Smithing just take a little time beyond the material gathering, and a small amount of money to do each crafting.
* Wrangling doesn't incur any cost as such -- you just kill mobs as usual, don't even lose the corpse. I suppose you might find yourself killing otherwise-non-optimal mobs to have the right size for charging the gem in question.
* Farming spends coins on farming supplies, which are important to successfully growing stuff. Also a decent chunk of time, and you have to experiment to figure the puzzle of how to grow stuff.
* Cooking just takes a little time beyond the material gathering.

### Playstyle of the Top

* Mining is pretty grindy, and has no prerequisites. It takes a chunk of time. You have to fight off mobs, which aren't that BS until the master level mines, and are underclassed. Downstream professions need a lot of mined components to work. Good for people patient with the grindyness who don't mind having less-than-optimum g/xp time.

* Enchanting is pretty much 'gather the stuff and it works'. You'll need to deal with people who gather the world drop fragments. Requires social skills and/or lots of money to buy or barter for fragments.

* Wrangling, you get to fight mobs as normal. You'll want to make a Db of mobs and how 'big' they are for knowing how much they'll charge up a gem. At the high end, you'll want to fight big mobs to charge the big gems.

* Smithing is pretty much 'gather the stuff and it works'. You'll need suppliers, though more from the mining/wrangling side than the fragment side. Similar to enchanting in that regard. Good if you want/need to control the production of actual armor/weapons.

* Farming is a complex puzzle. You'll see when you poke at it. Suited to people who like figuring complex puzzles, especially if they're willing to join forces with similarly-minded people.

* Cooking is like farming, but some less so. But since you need farmed foodstuffs to cook, you'll likely want to do both if focusing on one.

## Location

The Crafting area is located in north western Pinnacle. It is *north,west,north,north,north* of the Center Of Town. Here you will find **Chavee**, the npc where you can join the crafting guild and get a **satchel**. This satchel is an auto-loading items that you can *stash* components in to persist them over reboots. Finished products (armors, weapons, cooked foods, and charged gems) can not be stashed.

## Exchanging Services

* **craft** is the chatline where questions, swaps, sales, etc can be arranged. There is a dedicated ctrade channel, but most people just use the main crafting line.

* *cBay* - The Consignment Shop. This room is located *east* of Chavee. There you can list 50 components for sale. Components and coins earned persist over boot until they sell; you *unconsign*; or in the case of money, *cashout*. There is also a donation box there if you're just looking to free up some space in your satchel or scavenge for free components.

## Client Plugins

* **cMud clickable stashlist** was made by Etah. It is available in the package library within cMud.
* **[CraftingUI for MushClient]** was made by Spellbound.

## Feature Requests

Please use this article for discussion of all the hard work we want Flaxen to do.