recursal/Fanatic-Fandom huggingface dataset:
Einherjar

**Key Features** | »Disruptor axe»"Svalinn" disruptor shield»Battlesuit (with numberous tally marks)»Translation books (to taunt multiple foes)»Big book of insults

*"Face me if you dare, scaly whelp, or do you lack even a French maid's courage? I thought the lizard man of the Ecumene were great warriors, but perhaps you are no true soldier. Indeed, maybe you are instead some breed of giant newt, though in truth I have seen deadlier lizard one tenth your size."*

- An Einherjar goading an Ecumene guard to fight him.
## Tactical Analysis

* **Chosen by the valkyries:** An elite, male-only, order of warriors recruited from only the greatest warriors. The Einherjar are warriors without equal, easily hacking apart anything on the ground with their disruptor axe and shield.

* **It's time to duel:** With a mighty declaration (and some insults), the Einherjar can force an enemy infantry to face him in a one-on-one duel, of which their target is forced to oblige, gaining additional armour, damage, and healing some of his injuries. And when the Einherjar emerge victorious nearby Allies who witnessed the duel are emboldened.

* **Come here and face me:** While rather fast for their heavy armour. The Einherjar are melee infantry who scorn the use of guns, making them easy to kill at range. And while the Einherjars are taught to duel at stronger foes on paper, it's best if they don't duel foes who are stronger than them or when they're injured, as if they die in a duel morale tends to cataclysmically plummet to allies who witnessed it, being the only time the Fylkirate forces would actually break and/or flee.

* **Our battle will be legendary:** Veteran Einherjars, best shown by their proudly scarred armour, often develop bloody execution techniques to kill their foes with style, causing enemies to witness it cower in fear. And their skills are renowned that when they announce a duel no one interferes, ensuring that the duel between the Einherjar and his target are on (relatively) equal grounds.

## Background

*"Face me, milk drinker!"*

- An Einherjar challenging his colleagues to hnefatafl.
Elephant Gunner

## Tactical Analysis

* **Unforgettable shots:** A soldier operating a large anti-tank rifle, the elephant gunner takes out tanks and other vehicles with little difficulty, though she needs to set up her rifle first to be able to fire.

* **Cracks in armor:** Thanks to her training, Elephants Gunners are experts at finding weak points in enemy armor and can point them out for friendlies to focus on. Infantry who normally can't engage vehicles do so with elephant gunners nearby.

* **Endangered:** Due to the size of their weapon, this unit is unable to hit infantry and it does not have enough range to target aircraft. The fact it must stay in one place to fire also makes it vulnerable to being run over.

* **Found it’s weak point:** Experienced gunners know just where to hit to not only do the most damage, but cause the most disruptions. Vehicles in their crosshairs will find their speed reduced and their weapons unable to fire correctly.

## Background

**Agnes Butler:** *Welcome back to our Afternoon with Agnes. Today we’ll be interviewing Lieutenant Kanan Shinon, one of the so called “**elephant gunners**” of Indian Frontier Corps. How are doing Kanan?*

**Kanan Shinon***: Feeling good Agnes and is great to be here.*

**Agnes:** *So tell me how did the name elephant gunner came about?*

**Kanan:** *Well it’s not because we ride elephants that’s for sure* \*Laughter\* *But seriously the nickname came about how large bore hunting rifles used for taking down large animals were used as anti-tank rifles back in the First World War. While the rifles we actually use are much more powerful and advanced the name just sort of clicked.*

**Agnes:** *But aren’t tank rifles considered obsolete on the modern battlefield?*

**Kanan:** *Its true that anti-tank rifles our useless against the frontal armour off any modern tank, that’s way we are trained to aim for the tanks weak points.*

**Agnes:** *I wasn’t aware tanks had weak points.*

**Kanan:** *Many people don’t. We target things like visions slots, hatches, treads, and places were the armour is weakest. Sometimes just putting enough bullets on weld can be enough to damage something important. We also study lots of blueprints to get an idea we’re a tanks vitals are.*

**Agnes:** *Sounds like a lot thought goes into your job.*

**Kanan:** *Like you wouldn’t believe. Sometimes if we come across something new we have to to think on the fly. For instance I’ve heard rumors of a tank that bleeds.*

**Agnes:** *Bleeds?*

**Kanan:** *I’m only going on what I’ve heard. My idea of how to deal with it would be to cluster my shots together to create and even larger hole causing the tank to hemorrhage to death. And then there’s targeting the hydraulics on Africa’s new weapons.*

**Agnes:** *Africa? You mean their technicals?*

**Kanan:** *Not exactly.*
Graviton Tower

## Tactical Analysis

* **Hold it right there!**: The Graviton Tower brings your foes advance to halt. While it doesn’t do much damage, any enemy hit by its beam has their speed reduced to a crawl.

* **Like walking through mud**: The turret can also instead fill its immediate surroundings with graviton. While this isn’t as effective nor does it do any damage, it causes everyone around it to be slowed down.

* **Take that gravity!**: While good at slowing things down , the turret is not effective at actually hurting things. Its gun is also unable to elevate high enough to hit airborne foes.

* **Turn up the gravity**: New gravitec generators have recently been devised, increasing the amount of graviton the turret can produce. Beams can cause their targets to be so weighted down that they are unable to move and slowly crushed under their own weight, while the fields density is so much that the enemies projectiles are effected. However the machines are rather finicky to make (not to mention heavy) preventing them from being introduced in large quantities.

## Background

The Graviton is a curious and extremely dificult to isolate and utilise particle that, for the lack of a better comparison, is to gravity as the photon is to electromagnetic force. The Graviton Tower is an advanced base defence designed to utilize this particle to slow down enemy units, giving friendly units more time to take pot shots at enemies.

The **Graviton Tower's** origins can be traced back to a Northern Chinese installation that was under attack by curious purple automations. A hastily improvised Graviton Tower was constructed to keep the ever advancing swarm of robots from overwhelming the Chinese defences. It does so in two ways: first, via a directed and low damage beam that greatly impedes the movement of a single target; and second, through a passive field that reduces the movement speed of all inside it.
Hvaldar

**Key Features** | »Katar dagger w/ side-mounted SMG (x2)»Maduvu stabbing shield»Whistle»Speaker backpack»Student debt

## Tactical Analysis

* **(Title 1):** Indians who were scouted by the Frontier Corp and given loans to attend the officer academy. Hvaldars, like the Soviet Commissar, act as the focal point to inspire the soldiers to fight at their fullest and to make sure morale doesn't fall. And are capable of defending themselves with their shield, which can also stab, and punch dagger.

* **Over the top:** The second most important equipment of the Hvaldar is also their whistle responsible for a command that can make or break a battle as once it is blown all infantry who hear it are given the order to charge at the enemy and unleash everything. During this state, all infantry receive a boost to their speed and damage and are not affected when fighting out of a supply zone. But in exchange, their range and armour are shortened, and once the effect ends the infantries would suffer a large debuff similar to being outside the supply zone, which can be shortened by remaining in a supply zone

* **(Title 3):** The Hvaldar is an officer meant to inspire and works best when surrounded by Indian infantry, as their weapons are for self-defense, and if the Hvaldars is killed morale will drastically plummet.

* **(Title 4):** High-ranking Hvaldars are often risen as "heroes of India" whose skill, charisma, and influence make them more effective at inspiring soldiers to fight harder. Equipped with additional speakers that let them project their voices at a larger range.

## Background

*"..."*

-...
Espaconaut

**Key Features** | »» Espinola bolt fastening gun (weaponized)»» Xiuhcoatl gas welding torch (weaponized)»» Tipo 27 space suit w/ safety harness»» Tool belt for repairs and dissasembly»» Freeze-dried *Helado del Futuro* ice cream

## Tactical Overview

* **Ground control, Major Tomás:**

* **Here am I, sitting in a space suit:**

* **The stars look very different today:**

* **Take your exo-suit and put your helmet on:**

## Background

*"Though I'm past one hundred thousand miles*

*I'm feeling very still*

*And I think my spaceship knows which way to go*

*Tell my wife I love her very much*

*She knows"*

-  "Space Oddity", David Bowie

.
Inti Fighter

'"How dare they defile the name of such a divine creature!"

- Fighter Pilot, downing a damnable condor descending downward for Doñihue.
### Tactical Analysis

* **El Condor Pasa:** Believed to be based after the beautiful Bolivian bird, the Inti is imminently instilling aircraft annihilation **WIP**

* **El Condor Pada:**

* **El Condor Cae:**

* **El Condor Renace:**

### Background

*Beautiful Bolivian Brushland. Barbarous bandits’ Buzzard bombs blast the Badlands. Bitterly breaking Bishop’s belongings. Brothers’ blast by bombastic bombards, Buzzard’s buzz brought to Brushland. Battered Battlers brag and babble. Buzzard’s bitumen, bizarre bile bursts, blighting brushland. Bothersome behemoths beaten.*

*Benefactor’s bequethal’s bountiful.*

**WIP**
Exotic Materials

**Brief** | Materials and composites for building, containing, and shenanigans

## Bacterial Bonanza

(Or: the different uses of bacteria to pull all kinds of materials-related shenanigans.)

## Seeing the Forest for the Trees

(Or: how the Technate has embraced the spreading and growth of engineered plant and tree life to meet its needs and desires.)

## Mobile Homes...and More

(Or: the use of novel building methods, materials, and architectural designs to create the Giant Machines and Towers that roll across the Technate)
Einstein Encorporated

**Dev. Status** | N/A

## Einstein Encorperated

Einstein Encorperated are the small few people and soldiers who in themselves are a paradox. they remember the technologies and works of Albert Einstein. This is all because during Einsteins visit to Germany to develop better more stable Chrono technology he had finally developed his new invention, the Chronoshpere. However, the soviets invaded the land and destroyed the base and the chronosphere. At the time Albert Einstein was not in the base but rather abroad. When the machine was attacked the scientists there tried to turn the chronoshpere offline, but they failed. Instead of turning offline it created a massive unstable chrono shift. The chrono shift created a rift in the space time continuum and sent the entire base and its occupants through time and past the point the soviets went back and killed Albert Einstein. Thus they appeared at the present and with the current knowledge of Chrono technology and its advanced possibility's. Thus the EE was born with Einstein named as its founder.

## Einstein Encorperated at a Glance

Faction Colour: Reflective Gold

Strategy: Chrono Technology, skilled at Heavy Defence

Preferred Theater of Operations: Unknown - The EE is believed to be in hiding in an Allied country somewhere but have not revealed themselves as yet.

Strengths: Advanced Defences, Chrono Legionaries, Time Technology enhancements

Weaknesses: Bad AA Defence, Needs lots of power.
Drone Command Helicopter

## Tactical Analysis

* **(Title 1):** (Overview)

* **A drone for everyone:** The Drone Command Helicopter truly shines once its filled with passengers. As each soldier deploys and control their own personal drone within the helicopter, from a Tank Hunter giving another anti-vehicle drone or the Whisky deploying a medical drone.

* **(Title 3):** (Miscellaneous capabilities)

* **Robot riot:** Newer models of the Drone Command Helicopter have both their drone and passenger capacity extended, allowing them to send out more drones into battle. However, these new models are expensive, meaning that only veterans have the privilege to pilot them.
Engineer (Extremis)

## Psi-Corp Eparch

*"..."*

- ...
### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Threat (engineer)

*"..."*

- ...
### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## States (engineer)

*"..."*

- ...
### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Federation (engineer)

*"..."*

- ...
### Tactical Properties

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Zharrkan Slave Master

*"..."*

- ...
### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Thule Worker

*"..."*

- ...
### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## REFC (Engineer)

*"..."*

- ...
### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Ortagix Cog'ead

*"..."*

- ...
### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Related Pages

* Engineer (Paradox)

* Engineer (Echoes)

* Engineer (Quantum)

* Engineer (Annihilation)

* Engineer (Null)

* Engineer (Pandemonium)

* Engineer (Insanity)

* **Engineer (Extremis)**

* Engineer (Silentium)
Faction Bibles (Quantum)

## STOP!

*These pages are detail for people interested in writing about the Paradox Annihilation Universe. It is not well laid out, it is not pretty, and it's got none of the fun or flavour of the lore proper. It's boring technical stuff you'll be able to see in more interesting form elsewhere on the wiki. If you aren't sure if you should read em, don't.'*

## The Documents for the Major Factions

General Setting Details

Atlantean Ascendancy Faction Books

Unification Concordiat Faction Broadcast

Norse Fylkirate Faction Saga

Indo-Pacific Defense Initiative Faction Instructions

Pangaean Generation Faction Graffiti

Reactionary Guard Faction Rules

Enlightened Conclave Faction Archives

Kumun Hegemony Faction Carvings

## The Documents of the Minor Factions

KPA Faction Mantra

EoK Faction Papers

Darkwater Faction Bible

Corsairs Faction Rules

Balkan Faction Pamphlet

Katipunan Faction Letters

Forgotten Flotilla Faction Datalogs

Iron Fangs Faction Demands

Template:Quantum Bibles
Hellcat Missile Carrier

## Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** By bracing itself, the Hellcat crew are able to aim with better accuracy and reload faster, ensuring the skies remain free.

* **(Title 3):** (Miscellaneous capabilities)

* ***\*DING\** Popcorns ready!:** One of the Allies' more promising results of their experimental is "Project Wotan", which is to strap on the Barkhausen projector on a proper tank that is both more armoured and can withstand the constant firing unlike its car-mounted prototype. Its current iteration/field test are mothballed Hellcats retrofitted with the projector. And thanks to their agents within the US army the Unionists are able to take some of these "Microwave Tanks" which they further modified to project a lower intensity field around it, microwaving any infantry who gets too close. But, to not arouse suspicion, the Unionists only has a few, with only veterans given the chance to pilot them.
Frontier Jeep

**Key Features** | »20mm autocannon w/ nerve gas warhead»LV-1250 reactor»Sensory array»Backseats»Map and Compass

*"Area secure."*

- Frontier Jeep driver on patrol

## Tactical Analysis

* **Map Control:** Frontier Jeeps are strong early-mid game reconnaissance and map control units. Fast and amphibious with large sight radii, Frontier Jeeps sport 20mm autocannons, designed to engage and destroy enemy combat cars, lightly armored units, and infantry (thanks to their warheads being filled with nerve gas). These 20mm cannons are also effective against enemy helicopters and low-flying aircraft. Rearming them with 50mm cannon grants them enough firepower to engage light tanks and tanks if they flank them, but removes their AA and halves transport capabilities, and their effectiveness against infantry is decreased (due to switching to solid rounds).

* **Reinforcements:** As the skirmish draws on, Frontier Jeeps continue to be useful by transporting infantry to their destinations. Who can enter and exit almost instantly and support them by launching phosgene gas grenades to suppress infantry and force them out of garrisons, while rearmed improved engines give them a turbo boost to better flank the enemy.

* **Light Brigade:** Take note, however. Frontier Jeeps lack true anti-tank weapons. And when rearmed their new cannon tend to be too large and unwieldy against infantry. And said cannon is useless against the front of most MBTs thus should not be used in an upfront assault.

* **Cavalry Cannon:** Seeing their weapons ineffectiveness against vehicles or infantry with their default or rearmed weaponry. Frontier Jeep drivers would find a compromise by attaching a coaxial 40mm autocannon. Giving them some defense against one or the other even when rearmed.
Faction Bibles (Echoes)

## STOP!

*These pages are detail for people interested in writing about the Echoes Universe. It is not well laid out, it is not pretty, and it's got none of the fun or flavour of the lore proper. It's boring technical stuff you'll be able to see in more interesting form elsewhere on the wiki. If you aren't sure if you should read em, don't.'*

## The Documents for the Major Powers

General Setting Details

League Faction Lexicon

Combine Faction Bible

Guild Faction Encyclopedia

Contingent Faction Poster

Unionists Faction Paper

Commonwealth Faction Sutra

Federation Faction File

Ecumene Faction Starlog

## The Documents of the Minor Powers

Dictatoriat Faction Codex

Mongolian Faction Flyer

Theocracy Faction Brochure

MIR Faction Leaflet

Network Faction Tract

Front Faction Article

Coalition Faction Pamphlet

Pact Faction Handbook

 ***Minor Faction Bibles (Echoes)***
Dictatoriat Faction Codex • Mongolian Faction Flyer • Theocracy Faction Brochure • MIR Faction Leaflet • Front Faction Article • Network Faction Tract • Coalition Faction Pamphlet • Pact Faction Handbook
Gunner GI

*"..."*

- ...

## Tactical Analysis

* **Squared away sir!:** (Overview)

* **Safety first, sir!:** (Secondary)

* **We're pinned down!:** (Miscellaneous capabilities)

* **How about some action?:** (Upgraded nature)

## Behind the Scenes

The Gunner GI is the OG American GI of *Red Alert 2* of which the Heavy Defender is based on. Except now as time-warped mutants.

## Just the Stats

 **Armour Type** | Infantry

 **Armour Type** | Riot

 **Kill Reward** | 960

 **DPS** | 25

 **DPS** | 150

Template:Entente
Faction Bibles (Paradox)

## STOP!

**These pages are detail for people interested in writing about the Paradox Universe. It is not well laid out, it is not pretty, and it's got none of the fun or flavour of the lore proper. It's boring technical stuff you'll be able to see in more interesting form elsewhere on the wiki. If you aren't sure if you should read em, don't.**

## The Documents for the Major Powers

General Setting Details

Allied Faction Files

Continentals Faction Booklet

Soviet Faction Poster

Empire Faction Scroll

Order Faction Codex

Kingdom Faction Logs

Syndicate Faction Article

Protectorate Faction Database

## The Documents of the Minor Powers

Reservist Faction Booklet

Volunteer Faction Leaflet

NRA Faction Draft

PLA Faction Poster

ARVN Faction Film

Vietcong Faction Notes

GLA Faction Pamphlet

Cult Faction Documents

 ***Minor Faction Bibles (Echoes)***
Reservist Faction Booklet • Volunteer Faction Leaflet • NRA Faction Draft • PLA Faction Poster • ARVN Faction Film • Vietcong Faction Notes • GLA Faction Pamphlet • Cult Faction Documents
Generation of Gaea

**Dev. Status** | Conceptual

*Oh mercy, mercy me*

*Ah things ain't what they used to be*

*What about this overcrowded land*

*How much more abuse from man can she stand?*

- "Mercy Mercy Me", by Marvin Gaye

## Pangaea Liberation Organization

***"YOU THOUGHT YOU COULD WHIP US INTO SHAPE"***

***"WE WHIP YOU TO THE 21ST CENTURY NOW"***

-  Poster sign from an unnamed Pangaean protester
### Buildings

Unlike other factions, the structures of the Generation can be placed in forests without clearing out the trees, if this is done; Pangaean buildings can only be spotted by non-detectors at very close range.

### Defences

To protect the installations of the Generation, these structures can be erected

### Traps

Traps can be set in any forested or wetland terrain as long as you have them in line of sight
Flinders Platform

## Tactical Analysis

* **FORE:** A fast moving bombardier, the Flinders uses a gravity slingshot to launch depleted uranium cannonballs at an impressive rate of fire and decent range. These dense spheres of heavy metal hit hard no matter what they hit.

* **Watch out for that water hazard:** If faced with an obstacle they cannot bypass, such as a wall or river, the Flinders can make a gravity-reduced jump to clear the obstruction. Though its landing is rather slow, so its not advised to jump right into anti-air defences.

* **Give me a mulligan:** While impactful, cannonballs are not noted for their accuracy. Or being aerodynamic enough to hit flying objects.

* **I think I’ll play through:** Given enough time, Flinder pilots would learn how to fine-tune their gravity equipment so that they can jump and land much faster, coming with the benefit of making them more confident in making more jumps. Combined with learning how to gauge and lead their shots letting them fire more cannonballs per second with greater accuracy.

## Background

“No way you can make that shot. It’s impossible.”

“You want to bet”

“I’ll bet 50 that you couldn’t make within twenty meters of the hole”

“I’ll take that be now watch and learn,” Steeling himself Bruce spun up his gravity slingshot and took aim. All was silent as he concentrated on landing his ball in the precise spot he was aiming at. Lipping his lips, he took note of the wind and squeezed the trigger.

A 20 pound depleted uranium cannonball shot through the air. It passed over sand dunes, cleared the Curtain wall, threaded the space between two force fields, passed over the head of surprised officer, and impacted right in the middle of the partly finished anti-matter generator the clones had nearly finished completing.

A millisecond later a massive explosion wiped out the half completed outpost the Chinese had set up 50km from Kalumburu.

Turning to his fellow Flinders, Bruce smiled and said “Pay up.”

Much cursing ensued.

## Trivia

Flinders is a town in Australia with a golf course of the same name
Guild of Industrialists

**Dev. Status** | Original units and building In-game

The **Guild of Industrialists**, also known as the **Industry** or **Guild**, is a coalition of pro-Comintern Syndicalist civil rebellions in southeast Asia, banded together by a single goal of freedom, rights and common cause in dethroning the Majapahit Dictatorship and sparking Industrialist revolutions all throughout the Indo-Pacific region.

## Gameplay Mechanics

### Base Building

The Guild of Industrialists Uses lifters, small forklift trucks capable of building structures. these units are constructed in the MICV, and are build for half the price of the building in question, the other half of the price is paid for building the building on field. the lifter remains after having build a building. This allows The Guild to rapidly expand for much-needed Ore. Defenses cannot be constructed by lifters, and must be constructed by the MICV.

Due to the large amount of buildings used by the Guild, the Guild MICV has three initial building tabs. 2 for buildings, and 1 for defenses.

### Power Mecahnic

The Guild produces power through large powerplants.

### Units Mechanic

Units of the Industrial Guild do not excel in any particular way, but can be customized for different effect by manufacturing facilities.

### Tech Mechanic

Though a standalone Guild factory can produce some vehicles on their own, it can't produce all the needed parts for more ingenious or heavier units, thus requiring other factories to make specialized parts. Most factories are capable of supporting each other in a range around themselves, and the Waste Facility acts similarly.

## Industrialist Revolutionary Forces

### Waste Facility Aircraft

These units are constructed at the Waste Facility.
Turn that Frown Upside Down

**Turn that Frown Upside Down** is a bronze achievement that can be achieved in *In Sound Mind*. It can be acquired by giving a mannequin a face.

## Procedure

In Tape 1, there is a notepad and a pen that can be found inside the video controlling room. Once you encounter a mannequin, use your notepad and pen to draw a face for the mannequin, then put the face on it.
Fenris Tank

**Key Features** | »121mm A9FA Smoothbore Anti-tank gun»Composite armour (thick)»Machine guns (13.4mm, coaxial and pintle)»1.1 Megawatt Turbine Engine»"First to the battle, first to the feast" Bumper sticker

## Tactical Analysis

* **Tank of the end times**: The Fenris tank is a capable and reliable vehicle that has served well in the final wars with the directorate and in the alien wars. Now committed to either staring down the Concordiat and its allies at home, facing down the bandits of the new Directorate or Byzantium remnants; or in the main universe engaging in the Fylkirate's secret wars and operations, the Fenris continues to bring honour to the norse with a decent blend of traits that isn't especially amazing in any one area.

* **Cold of Nifelheim**: Every Fenris Tank carries a stock of Felfrost shells that while less deadly than their standard APFSDS and High Explosive shells, carry a large area of effect that slows down the enemies struck by it, allowing for Fenris tanks to slow down whole advances in the bitter cold of their weapons fire.

* **The steel of men must fall**: The Fenris tank is outclassed by more specialized tanks in their fields of expertise, most notably at range, and remains highly vulnerable to air attack and the attention of tank destroyers. Similarly, like most tanks, its armour is best on its front, and when it only has to show its turret.

* **A new spear**: The best Fenris tank aces whose names are decorated with glory and whose crews have known the favour of the Gods are allowed to test a tremendously powerful new 145mm gun that can pound other vehicles into scrap and rapid-fire voltager machine guns. Developed as a means of countering enemy superheavy armour, these new V12XR guns and voltager guns will not disappoint in the firepower they offer.

## Background

*"Rolling through these green and pleasant lands, smiting those who fail the judgment of the All-father; all I can wonder is... where is the Vinkaldr?"*

- A brief musing by a Fenris Tank commander looking for some booze to drink.
Faced with the Directorate of Eight Nations, the Fylkirate needed to deal with the masses of armoured vehicles flying the ram-headed banner. Simple masses of anti-tank infantry, ground attack planes, artillery, and tank destroyers wouldn't be enough; especially not on the offensive. What was needed was a world-class main battle tank capable of bringing the fight to the Directorate and stopping their hordes of tanks all the same. So a new project was undertaken with the purpose of creating this tank, with the winning design coming from a team from what is now Norway.
Grand Lodge of the Templars (TUE)

**Dev. Status** | Conceptual

*"And did those feet in ancient time*

*Walk upon England's mountain green?*

*And was the holy Lamb of God*

*On England's pleasant pastures seen?*

*And did the countenance divine*

*Shine forth upon our clouded hills?*

*And was Jerusalem builded here*

*Among those dark satanic mills?"*

-'Jerusalem', a popular hymn by Lodge member Hubert Parry.
Gurduk

Template:Hegemony Unitbox
Template:Hegemony Infantry Header

## Tactical Overview

* **Comin' straight from the underground:**

* **Comin' back to the underground:**

* **Don't you have any better enemies to kill?:**

* **(Title 4):** (Upgraded nature)

## Just the Stats

 **Armour Type** | Infantry

 **Kill Reward** | 400

 **DPS** | 20

 **DPS** | 24

 **DPS** | 15

Template:Hegemony
Fusion Torchtank

**Key Features** | »» Helium-3 fusion engine»» Electro-magnetic torch»» Ventral thrust chamber»» Heat resistant ceramic plating»» Deployable slag-removing apparatus

*"Now you see me, now you're ashes."*

- Torchtank Operator
## Tactical Analysis

* **Occam's Razer**: The Fusion Torchtank is armed with an electro-magnetic torch that spews a stream of superheated plasma out of the nozzle. This byproduct of fusion is so hot, it burns through EVERYTHING. Even the thickest of Talon Steel armour would barely stand for a second in the face of this weapon.

* **Do you even lift?**: In a pinch, it can redirect its plasma jets downwards, enabling it to take (somewhat comical) flight. Naturally, it is unable to attack in this mode.

* **Warning: Fragile Experiment!**: The Torchtank has to get close to use its weapon, which combined with its thin armour means that it needs something to draw fire from it, or it will quickly explode in a violent cataclysm.

* **Arc de Triumph**: After months of research, the engineers of the Allied Nations were able to develop an experimental plasma arc gun. This weapon fires by launching an arc of plasma at its enemies. The plasma arc gun has a slightly greater range than the usual electromagnetic torch and causes splash damage upon impact.

## History

*"Don't blink or you'll miss it."*

- Another Torchtank Operator
The **Fusion Torchtank** is the result of an ongoing French project to develop a clean, renewable source of power based on the theoretical *"fusion"* of atoms, a process by which two atoms come together to form one element of a higher atomic number. It is hoped that the process of fusion will be simpler than that of atomic fission, a process that has eluded science ever since research into the concept began in the late 30s. The project has shown promising results; the first successful test generated a staggering 1.21 gigawatts of power. Unfortunately, this power manifested as a long tongue of blue flame that melted the entire humanities branch of the University of Paris, the most devastating event in the university's history since the fire of 1670. Civilian investors were turned off by these results, but the military immediately placed an order for two hundred units.

Now undergoing field trials, Allied Command has high hopes for the Torchtank. In tests, the refined 'Fusion Torch' that gives the vehicle its name has shown itself capable of melting, vaporising or otherwise completely destroying any material it came up against in a matter of seconds. Unfortunately, the Torchtank is hampered by an unfortunate combination of thin armour and short range. Hoping to mitigate this, Allied Command has taken steps to increase the vehicle's mobility, by allowing it to use its Fusion Torch as an improvised rocket to take (somewhat comical-looking) flight. Though it cannot use its weapon when flying for obvious reasons, it can use this mode to close with the enemy, escape attack, or simply cross bodies of water.

## Just the Stats

*"You had me sold as soon as you combined the words* torch *and* tank*."*

- Aegis123

 **Armour Type** | Light Armour

 **Kill Reward** | 12000

 **DPS** | 600
Excalibur Organization (TUE)

**Dev. Status** | Conceptual

*"Sé mo laoch, mo ghile mear,*

*Sé mo Shaesar, ghile mear;*

*Ní bhfuaireas féin aon suan ar séan*

*Ó chuaigh i gcéin, mo ghile mear."*

-*Mo Ghile Mear (My Gallant Darling),* an old Irish song by Seán Clárach Mac Domhnaill.
The **Excalibur Organization** is an ancient secret society centered in Six Nations of the Celts, and they have confederates and allies all across the world in order to achieve their goals. From the dark heart of Ireland, Excalibur conspires; an ancient and surprisingly large coalition of those that still worship the Old Gods that inhabited the British Isles and Celtic Europe before the onset of Christianity, and they seek to return the world, or at the very least, much of Europe, back to a time of pagan glory, and they will stop at nothing to achieve this. Advocating pagan Celtic unity and what could be interpreted as a form of extreme Celtic nationalism, Excalibur has, due to the will of the *Prince of Eire*, generally stayed out of the mess that was the Second and Third World Wars, although now, with the world getting stranger by the minute, Excalibur has decided to awaken, and claim what they have declared as rightfully theirs. And they will stop at nothing to claim their goals, be it through their manipulation of the Commonwealth of Nations and their own pagan allies, or with outright war - nothing can stop Excalibur and the Warhost of the *Prince of Eire*.

## Generals

### General Fenella Seadh, High Queen of the Alban Clans

 File:IconExcalibur.png | Great Boobrie Bird | Oversized, carnivorous, and highly intelligent birds, reminiscent of the long extinct Great Auk and the still living Fulmar, the Boobie replaces the Caorthannach Flyer for Excalibur’s Alban Clans. At home in the air and at sea, these large birds can pick up enemy soldiers with ease, only to drop them from great heights. In order to deal with enemy armour and ships, the Boobrie retains a rather disgusting characteristic from its Fulmar ancestry, albeit, a lot more dangerous - the ability to violently vomit a vile, acidic, glue-like bile, that burns through metal and flesh, and sticks to everything it touches, bar the Boobrie’s own feathers. Disgusting and horrific, this vomited glue will also stick to, and burn, any unfortunate Excalibur troops that are unlucky enough to encounter the stuff.
International Air Force

The International's air force is widely regarded as one of the best in the world, exceptional in all fields of air combat and the standard that other air forces of the world all compare themselves to.

# Planes

## Fighters & Interceptors

### P-83 Shooting Saber

 **Mod Relevance** | Lore

 **Key Features** |  » x6 14.5mm machine guns » x8 127mm rockets » 1 × Hughbert J35-C-33 centrifugal compressor turbojet » Long Range Fuel tanks » Less than reliable ejection device

America's first working jet fighter's design process was as much of an adventure as its actual military service.
Enforcer

## Tactical Analysis

* **Enforce the force:** Enforcers are one of the priciest but also among the deadliest basic infantry in use in any army. And trying to outnumber them is of little help due to their wide area of effect making them excel in mass battles against numerically superior opponents. They are rather unique among basic infantry as their microwave guns also EMP vehicles and can shut down an entire armoured regiment when massed. Furthermore, their battlesuit makes them highly resilient to standard anti-infantry weapons, letting them dominate infantry fights. They are also immune to most animal scouts.

* **Force the enforcement:** Enforcers can also channel their microwave energy through their suit to create a microwave field around themselves to destroy incoming projectiles and roast enemies who get too close to the Enforcer, and in a more sinister display of microwave power; can completely superheat a garrison to instantly kill anyone in the building and let Task Force Omega advance forward without being stopped by garrisoned infantry.

* **Where's our re-enforcement:** Enforcers are vulnerable to autocannons and other medium-type weapons and find it difficult to overcome heavily armoured or highly elite targets. They are also affected by EMP, hacking, oxidizers, and magnetic weapons unlike most basic infantry. They also extremely slow for an infantry, making them vulnerable to long-range attacks and artillery.

* **Enforce our enforcement:** (Upgraded nature)

## -...Just the Stats

 **Armour Type** | Battlesuit

 **Kill Reward** | 2400

 **DPS** | 200
Headhunter

**Key Features** | ».50 Intervention Heavy Rifle»10x-40x Variable Zoom Optical Scope»Sensor Equipment»Relaxation Pills»Lucky Charm

*"I am your omega."*

- Headhunter

## Tactical Analysis

* **Lethal force:** IPDI Headhunters are exceptionally lethal sniper units. Unlike most snipers, the Headhunters' Intervention Rifle fires white phosphorus airburst rounds that can annihilate multiple infantry and clear garrisons in a single shot, alongside a range that rivals a Syndicates Centurion range advantage over most enemy snipers, and deals significantly more damage. Rearming them with the SR-50EV loaded with scrambler bullets will grant them the ability to decimate light vehicles, and further range increase as well, but worsens their rate of fire and speed.

* **Impossible isn't:** By concentrating and putting their entire focus into firing, an IPDI Headhunter can make multiple, successive, shots that can easily stop a group of infantry. Alternatively, with their SR-50EV, they can concentrate and focus on a single shot, making a single precise shot that instantly destroys the vehicle, and stuns anything tougher. This is extremely wearing on the Headhunter, and she needs time to recover before she can make another such shot.

* **Muzzle flash:** Due to the size and report of the Intervention Rifle, IPDI Headhunters do not have any stealth capabilities and run at slower speeds than their brethren. This can be a major problem when the enemy sends aircraft to flush them out. Their rate of fire is also much lower than other snipers.

* **Only ash remains:** The most accomplished Headhunters' would have their rounds replaced with prototype sabot bullets that create flames hot enough to melt steel and concrete on impact, letting the Headhunter annihilate anything that is not an aircraft.
Extremist

*"..."*

- ...
## Tactical Rundown

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **Oh no NOT THE BEES!:** The most extremist of Extremists would often switch out their bioacid missiles for "beehive" missiles. Which contains a hive of genetically modified yellowjackets that exits on impact to sting the pilot/crew to death, creating panic that causes the aircraft to slow and be blinded.
Imperial Entente Cordiale

**Dev. Status** | Conceptual

*"99 Decision Street,*

*99 ministers meet*

*To worry, worry, super scurry*

*Call the troops out in a hurry"*

*"This is what we've waited for*

*This is it boys, this is war*

*The Emperor is on the line*

*As 99 red balloons go by"*

- *"99 Luftballons"*
The **Imperial Entente Cordiale**, also known as the **Entente Cordiale**, or simply the **Entente**, is built around the Franco-British Union, the merging of Europe's two greatest and most widely spread Empires in response to a feeling of all encompassing communist encirclement as revolutions spread from Germany, Russia, America, and China. In many ways, the Entente is an extension of the Franco-British Union and its vast network of realms of the Commonwealth that are tightly bound into the great Imperial Federation that spans across the world and hundreds of millions of people. Possessing tremendous military might and global reach, the Entente is as prideful as the Dragon that forms the basis of its symbol, and its powerful tanks and infantry rapidly moved by equally powerful gunships approach to warfare is the terror of many foes.

## Royal Army of the Empire

### Infantry

*"Feet first into hell!"*

- *Entente infantry creed.*

## Behind the Scenes

* In comparison to the Allied States and their Blue Alert counterpart. The Imperial Entente Cordiale of the Bluesverse is not simply "Soviet except blue" but is instead a fusion of Allied and Soviet doctrine.
	+ Whereas the Allied States and their Blue Alert counterpart Imperial use cheap, spammable, units. The Bluesverse Imperial uses elite high-tech units.
	+ Whereas the Allied States and their Blue Alert counterpart Imperial tactics boils down to "like the Soviets". The Bluesverse Imperial instead uses an army of heavy gunships to both bombard the enemy and bring down otherwise slow infantry and vehicles to make an airborne assault.
Omsk Destroyer

## Background

The naval clashes of the first world war were some of the largest if least decisive in human history up to that point; with the famous battle of Jutland seeing more weight of ships in one place than had ever been amassed before in human history as German and Swedish ships engaged American and British vessels in a battle that ultimately won the central powers nothing. However, perhaps the most important development was the mass usage of submarines as a tool of warfare to
Green Watch

Template:BUAC Unit Header

## Tactical Analysis

* **¡Viva España (e Portugal)!:**
* **Responsible Only to God and History:**
* **Teach Your Daughters Modesty:** Thanks to their tough body armor straight from BUAC party-owned factories, the Green Watch can soak up a good amount of damage before they fall.
* **Wherever I am there will be No Communism:**

## Background

The Iberian Peninsula is notable for being one of the more stable areas of the Allied Nations & of the world at large. Ever since the Spanish Civil War ended, conflict in the area has been at an all time low, a far cry from the place where the great powers of Europe fought for supremacy only a couple centuries ago. A growing number of people, particularly the nationalists associated with the Britush Union of Anti-Communists, have begun to emulate Spain & Portugal, seeing the Falangists & Estado Novo as being responsible for the peace & growing economic prosperity in the region. While many of these far-right activists seek to become the Francos & Salazars only of their respective homelands, another group wishes to go further.

The "Neo-Paneuropean Union," as they call themselves, advocates for a gigantic super-state to be made out of the nations of Europe. While the idea of a united Europe is something that the governments of Germany, France & Britiain has flirted in recent times, no one has advoated European unity quite like Neo-PEU. While being based primarily in Spain & Portugal, the group's female members, the Green Watch, have become a common sight on the streets of every major European city. Standing out from the crowd due to their bright green uniforms, these women proclaim the benefits that could be brought on by a united, fascist Europe.

WIP
Galah Transport Copter

## Tactical Analysis

* **You lifting me up:** One of the Contingent’s two aerial transports, the Galah specializes in hauling around armour. Its gravity manipulator allows it lighten to any tank or a vehicle enough that it may carry it though trying to move superheavies like the Wasteland is beyond its capabilities.

* **You hold me down:** The Galah can also direct its aim on the enemy. Instead of making them lighter it makes them heavier causing anything the Galah focuses on to be slowed to a crawl. The Galah can also do this to itself, bringing it low to the ground and increasing its armour while still being able to move.

* **(Title 3):** The Galah has little armour due to the need to save weight and will be shot to pieces if exposed to enemy fire.

* **(Title 4):** All attempts to modify the Galah have been forbidden after the last attempt accidentally reversed the effects of its gravity device and crushed itself.
Duster Bomber

**Key Features** | »» Supercharged 225 HP engine»» *"Tornado"* OTB (offensive turbine bomb)»» Twin .50 caliber machine guns (jammed)»» Cranky fuselage with bolt-on armour plates»» Pesticide sprayer (empty)

*"I'm not exactly sure this is a good idea..."*

- Duster pilot, doubting his aircraft's airworthiness
## Tactical Analysis

* **Rugged Aircraft:** A jury rigged, improvised strike bomber, the Duster is heavily armoured and can take quite a bit of damage before going down.

* **Up you come:** The Duster is armed with a single Tornado OTB that can significantly damage enemy vehicles while throwing them up in the air, exposing them to AA fire and incapacitating them for the time being. The Duster Bomber has rugged landing gear, enabling the crew to land anywhere to avoid enemy AA and assemble the next bomb on the ground.

* **Only one chance:** With no AA armament and only one bomb, the Duster will frequently find itself defenceless and helpless when faced with angry enemies.

* **Yeeeeeehaw!:** Some Duster crews have obtained .50 cal heavy machine guns by grabbing them from pieces of Riptides thrown into the sky by the bomb. Although ineffective against fast-moving fighters, the machine guns can put a lot of holes in enemy helicopters.

## Operational History

 File:SpiralTech.png
When the Revolution first started gaining speed, the former Allied soldiers of the new Confederacy did everything they could to secure air support, which many of them could not imagine fighting without after the unprecedented Allied air superiority in the last war. In the days before the Boneyard raid, close air support options were slim; the few existing commercial helicopters were used as scouts, but they were a rarity indeed, and airliners and passenger planes were essentially useless since they cannot be fitted with weapons.

Ultimately, it came down to a handful of privately-owned aircraft, known to the Continentals as **Duster Bombers**, most commonly crop dusters but also airmail, stunt planes, museum pieces and so forth. With their engines supercharged, they were loaded with a variety of bombs and other weapons, and then as much armour plating as possible was bolted on while still allowing the plane take off. Even after proper air support in the form of Skyfortresses and Longbow Helicopters was acquired, Dusters continued to be used by the Rebels due to its unexpected effectiveness.

## Behind the Scenes

The Duster was originally a Stuka dive bomber in the first list, but was replaced by a less professional vehicle to give a better "resistance movement" feel. The Stuka, renamed the Rascal, instead makes an appearance in the Protocols. Though with PEQAN PIES reforms the Rascal is reintroduced as a fighter-bomber.