recursal/Fanatic-Fandom huggingface dataset:
Patches/Patch 400044

This patch went live on 28 October 2023 and is the tenth patch that contains major balancing changes.

## Mid-Patch Updates

### 30 Oktober 2023

General Changes
* Adjusted the ordering of cosmetics. They will now be ordered by:
	+ the Legacy avatars (purchasable with gold) and then achievement avatars.
	+ the cosmetic unlock description.
	+ the cosmetic name.

General Fixes
* Fixed a regression that prevented ground units from opening gold chests while in combat.
* Fixed an issue in the cosmetics paging logic that caused entries to be displayed twice in some cases.
* Fixed replays displaying the wrong date and time in the replay selection menu.

Player Card Fixes
		- Fixed missing cooldown after activation.
		- Improved EN/DE description of Cannon Turrets to be more consistent.
	+ :
		- Improved non-EN description of Bombardment to be more consistent.
	+ :
		- Improved EN description of To the Last! to be more consistent.

* The person who created or recently edited this article is still making changes to this page.
* Unlike a stub, contributors intend to complete this article soon.
* This page is automatically sorted into the category Under Construction, until this box is removed.

 Visit the forum for now!

## References

1. ↑ Forum Announcement of Patch #400044
2. ↑ Mid-Patch Update - 30 Oktober 2023
Architect's Call

## Architect's Call**Edit**

* Frost
* Shadow

 **Architect's Call**Architect's Call9012 ArcaneBlessed Construction

 **Architect's Call**Architect's Call9012 ArcaneTainted Construction

**Architect's Call** is a Tier 3 () Spell of the Frost faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Frost and  Shadow, but not a promo version.

## Card Info

* Architect's Call (Frost)
* Architect's Call (Shadow)

**Blessed Construction**
Affinity Dependency:  Frost **Godspell:** Creates a productive aura that reduces the necessary construction time of friendly buildings placed within a 20m radius by 25 / 35 / 50 / 50%. Additionally, every friendly building within it will be constantly repaired and restores 20 life points per second. Lasts for 20 seconds. Reusable every 30 seconds.

**Tainted Construction**
Affinity Dependency:  Shadow **Godspell:** Creates a productive aura that reduces the necessary construction time of friendly buildings placed within a 20m radius by 25 / 35 / 50 / 50%. Additionally, every enemy unit within it will be weakened and deal 30% less damage against structures. Lasts for 20 seconds. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Frost

**Frost** is one of the nine playable Factions in BattleForge. It is represented with the colour blue and all Frost cards have a blue border.

## Description

    Frost cards are the most defensive ones in BattleForge. It focuses on defending your power wells and orbs early game. Due to the defensiveness of Frost they have low attack but high health. Some of them have steadfast and agility, which grants them ability to not get knocked back (steadfast) and get bonuses close to buildings (agility).
Frost has some of the most resilient First Tier creatures. Although, because Frost units are slow, it is pretty easy to kite them or outrun them. Additionally, the Frost Faction possesses the only First Tier card that provided units with additional damage when close to buildings, they also possess many Spells that repair buildings.

## Cards Overview

OrbsNumber of OrbsTypeRarity95 matching cards
## Gallery

* Frost cards ingame
* Frost Banner
* Frost Landscape
1/3
Turan

## Turan **Edit**

* Blank
* Positions

## Description

2vs2 PvP

**Turan** is a 2v2 PvP map that is unlocked by default. There is an official spectator version available.

## Gallery

* Minimap
* PvP Loading Screen Banner
* Old Minimap - Version 1
1/3
## Patch History

Patch #400033
* Opened up the middle of the map by creating 4 connecting paths between the  Power Well clusters and the central  Monument.
* Swapped the starting positions including the power wells and monuments of the teams, whilst preserving previous symmetry.
* Changed the type of the players to `Human` in the map settings.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

🡮🡯🡬🡭
 >

## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Amii Paladins

## Amii Paladins**Edit**

 **Amii Paladins**Amii Paladins6016x6 Amii SoldiersReflective ArmorElusive870810

## Statistics

### Card ID

1666

**Amii Paladins** is a Tier 2 () Unit of the Amii faction. This uncommon card was released with the Rebirth Edition and has no affinity variants, nor a promo version.

This card has been changed already, since its release.

This card has been added to the game in Patch #400031 as part of the Rebirth Edition expansion.

## Card Info

**Reflective Armor**
Power Cost: 25 / 25 / 20 / 10 **Active:** Activate to reflect incoming damage using the ancient magic of the unit's armor. For the next 10 seconds, Amii Paladins will take 100% less damage and distribute 100% of the incoming damage equally to hostile units in a 15m radius. This damage cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Reusable every 55 / 45 / 45 / 45 seconds.

**Elusive**
 **Passive:** The duration of the immobilizing effects of Freeze and Paralyze is reduced by 10%.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
* Old Card Artwork - Version 1
1/2
## Patch History

Patch #400035
* The classification as `Human` has been removed.

Patch #400033
* The missing classification as `Amii` has been added.
* The Volume of voice lines has been reduced by 20%

Patch #400032 - Mid-Patch Update (02 February 2022)
* Added the card upgrades to be obtainable on all difficulties of .

Patch #400031 - Mid-Patch Update (8 January 2022)
* Added custom voice lines.
	+ These voice lines are English only, but are played back in any localization.

Patch #400031 - Mid-Patch Update (22 December 2021)
* Improved formatting on upgrade cards to be more consistent.
* Added a hyphen in the German card name.

Patch #400031
* Added  to the game.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Mauler

## Mauler**Edit**

 **Mauler**Mauler7516 Ogre SoldierSlam900830

**Mauler** is a Tier 2 () Unit of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Slam**
 **Passive:** Attacked units cannot use their special abilities for 5 / 7 / 10 / 13 seconds. Opponents cannot use their ranged attacks either while being directly attacked by Mauler.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Increased the unit's rotation speed from 200 to 300.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Darkelf Assassins

## Darkelf Assassins**Edit**

 **Darkelf Assassins**Darkelf Assassins5016x6 Dark Elf ArchersBow AttackUnholy Trance570600

## Statistics

### Booster Content

General, Mini, Amii, Bandit, Lost Souls, Shadow

### Card ID

558

**Darkelf Assassins** is a Tier 2 () Unit of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Bow Attack**
 **Autocast:** Every 2.5 second, unit fires arrows at enemies that deal 12 damage.

**Unholy Trance**
Power Cost: 0 **Active:** Unit becomes immobile and deals 16 / 16 / 20 / 24 damage for 10 seconds. After the effect wears off unit will still be immobile and unable to attack for another 20 / 10 / 10 / 10 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Autocast ability :
	+ Improved ability name in Russian.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Rankings/Archive

* The information displayed is no longer relevant in the current patch.
* Nevertheless this information is kept for archiving purposes.

This page lists archived PvE (Battlegrounds & Campaign) speedrun records that were achieved before the ranking reset of Patch #400035. For an overview of the best times of the current speedrun period visit Rankings.

## October 2013 - September 2022

### Campaign Rankings

1-Player Scenarios

2-Player Scenarios
* ≤ Max. Players
* 1 Player

These are the best times for just 1 starting player to complete the map.

4-Player Scenarios
* ≤ Max. Players
* 3 Players
* 2 Players
* 1 Player

These are the best times for just ≤ 3 starting players to complete the map.

These are the best times for just ≤ 2 starting players to complete the map.

These are the best times for just 1 starting player to complete the map.

12-Player Scenarios
* ≤ Max. Players
* 11 Players
* 10 Players
* 9 Players
* 8 Players
* 7 Players
* 6 Players
* 5 Players
* 4 Players
* Min. Players
These are the best times for a maximum of 4 starting players on each map.

These are the best times for just ≤ 11 starting players to complete the scenario.

These are the best times for just ≤ 10 starting players to complete the scenario.

These are the best times for just ≤ 9 starting players to complete the scenario.

These are the best times for just ≤ 8 starting players to complete the scenario.

These are the best times for just ≤ 7 starting players to complete the scenario.

These are the best times for just ≤ 6 starting players to complete the scenario.

These are the best times for just ≤ 5 starting players to complete the scenario.

These are the best times for just ≤ 4 starting players to complete the scenario.

These are the best times for just ≤ 3 starting players to complete the scenario, 1 player on each map.

## References

1. ↑ All-time fastest speedrun rankings (October 2013-September 2022)

## See also

Client Features

 Other
Amok

## Amok**Edit**

* Fire
* Shadow

 **Amok**Amok908 SpellInfused: Friend or Foe?

 **Amok**Amok908 SpellTainted: Friend or Foe?

**Amok** is a Tier 4 () Spell of the Bandit faction. This rare card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Amok (Fire)
* Amok (Shadow)

**Infused: Friend or Foe?**
Affinity Dependency:  Fire **Godspell:** Confuses up to 10 units within a 25m radius which will make it impossible for them to distinguish between friend and foe. They will therefore start attacking whatever entity is next to them no matter if it is friendly or hostile. Additionally, 25% of the damage dealt by affected friendly units will be added to their life points. Last for 20 seconds. Reusable every 45 / 30 / 30 / 30 seconds.

**Tainted: Friend or Foe?**
Affinity Dependency:  Shadow **Godspell:** Confuses up to 10 units within a 25m radius which will make it impossible for them to distinguish between friend and foe. They will therefore start attacking whatever entity is next to them no matter if it is friendly or hostile. Additionally, affected hostile units will take 30% more damage. Last for 20 seconds. Reusable every 45 / 30 / 30 / 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033 - Mid-Patch Update (07 June 2022)
* :
	+ Fixed broken upgrade description.

Patch #400033
* :
	+ Corrected small typo in the German ability description.

Patch #400031
* Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
* Changed the card's power cost from 125 / 125 / 100 / 90 to 125 / 125 / 115 / 90.
* :
	+ Increased the maximum number of affected targets from 5 to 10.
	+ Affected friendly units will now add 25% of their damage dealt to their life points.
	+ Changed the effect's duration from 15 to 20 seconds.
	+ Adjusted general and status bar descriptions accordingly.
* :
	+ Functionality of confusion and targeting is now the same as for "Infused: Friend or Foe?".
		- Old description: Confuses the target enemy unit which will no longer be able to distinguish between friend and foe for 15 seconds. It will therefore start attacking whatever entity is nearby no matter if it is friendly or hostile. It may also transfer its confusion to other surrounding hostile or friendly units within a 15m radius, up to a total of 15 targets may be affected. Reusable every 45 / 30 / 30 / 30 seconds.
	+ Increased the maximum number of affected targets from 5 to 10.
	+ Affected hostile units will now take 30% more damage.
	+ Changed the effect's duration from 15 to 20 seconds.
	+ Adjusted general and status bar descriptions accordingly.

Patch #400022
* Changed the card's class from **Arcane** to **Spell** for both affinities. Functionality remains unchanged.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Befallen's Curse

## Befallen's Curse**Edit**

* Fire
* Shadow

 **Befallen's Curse**Befallen's Curse1008 SpellInfused Disease

 **Befallen's Curse**Befallen's Curse1008 SpellTainted Disease

**Befallen's Curse** is a Tier 2 () Spell of the Shadow faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Befallen's Curse (Fire)
* Befallen's Curse (Shadow)

**Infused Disease**
Affinity Dependency:  Fire **Godspell:** Infects the targeted friendly or hostile unit with a weakening disease: it loses 15 / 16 / 18 / 20 life points per second and can neither be healed nor buffed while being ill. The disease is highly infectious and may also spread among surrounding units. Every friendly or hostile unit within a 8m radius around the befallen will also catch the disease and may once again infect other surrounding units as well. This chain of spreading the disease can cause up to 4 reinfections. Every affected target will suffer for at least 20 seconds from the disease. Reusable every 20 seconds.

**Tainted Disease**
Affinity Dependency:  Shadow **Godspell:** Infects the targeted friendly or hostile unit with a weakening disease: it loses 15 / 16 / 18 / 20 life points per second and deals 25% less damage. The disease is highly infectious and may also spread among surrounding units. Every friendly or hostile unit within a 8m radius around the befallen will also catch the disease and may once again infect other surrounding units as well. This chain of spreading the disease can cause up to 4 reinfections. Every affected target will suffer for at least 20 seconds from the disease. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Decreased the card's power cost from 120 to 100 power.
* :
	+ Decreased damage per second from 18 / 19 / 21 / 23 to 15 / 16 / 18 / 20.
	+ Improved description to be more consistent.
* :
	+ Decreased damage per second from 18 / 19 / 21 / 23 to 15 / 16 / 18 / 20.
	+ Decreased the debuff on targets that can no longer spread the disease from 50% less damage to 25% less damage.
	+ Improved description to be more consistent.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Shaman

## Shaman**Edit**

 **Shaman**Shaman7016 Ogre SupporterHealMystical Bolt410530

**Shaman** is a Tier 1 () Unit of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Heal**
 **Autocast:** Every 5 seconds, unit heals a friendly unit for 120 / 130 / 140 / 150 life points.

**Mystical Bolt**
 **Autocast:** Every 3.5 seconds, unit casts a bolt of mystical energy that deals 58 damage to enemies in a 5m radius around its target, up to 87 in total.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Autocast ability :
	+ Adjusted the displayed attack speed from attacking every 3 seconds to every 3.5 seconds.
		- The attack value of total damage dealt over 20 seconds was already correct.

Patch #400030
* Autocast ability :
	+ Improved description to be more consistent.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Makeshift Tower

* Card
* Non-Card Entity

## Makeshift Tower**Edit**

 **Makeshift Tower**Makeshift Tower6016 TowerGrenade LauncherFast Construction440800

## Statistics

### Booster Content

General, Mini, Bandit, Fire, Fire/Frost, Twilight

### Card ID

542

**Makeshift Tower** is a Tier 1 () Building of the Fire faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Grenade Launcher**
 **Autocast:** Every 3 seconds, tower fires an explosive grenade that deals 30 / 35 / 40 / 45 damage to enemies in a 10m radius around its target, up to 50 / 55 / 60 / 65 in total. Knocks back small units.

**Fast Construction**
 **Passive:** Construction time is reduced by 50%.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Passive ability :
	+ Renamed from **Accelerated Construction** to **Fast Construction**.
	+ Improved and shortened ability name in non-English languages to be more consistent.

Patch #400030
* Changed displayed classification in Russian to `Tower` to match other languages.

Patch #400022
* Added passive ability **Accelerated Construction:**
	+ `Construction time is reduced by 50%.`
	+ Functionality remains unchanged.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards

## Basic Info

Makeshift Towers can be found on Battlegrounds in the fire preset. These towers pelt your units with rapid balls of fire, though they don't deal much damage and can hardly take a beating from most foes.

## Abilities

**Grenade Launcher**
 **Autocast:** Every 3 seconds, tower fires an explosive grenade that deals 40 damage to enemies in a 10m radius around its target, up to 60 in total.
## Tips & Strategies

Makeshift Towers are not very dangerous, but do whittle at your units gradually, and they themselves can draw your attention for a time away from tougher, more dangerous threats. Dispatching them should be low on your priority list when engaging.

## Trivia

* Non-Player Makeshift Towers share the same stats as an upgraded .
* Unlike the player version, these Makeshift Towers do not have any knockback.
Bandit Wizard Tower

## Basic Info

Bandit Wizard Towers are **tier three** towers for the Wasteland Bandits. They are capable of performing a multi-shot with their magical missiles, and often reinforce larger bandit camps.

## Abilities

**Official Tooltip**
Fires magical missiles at its enemies.

**Magic Missile**
 **Autocast:** Every 2 seconds, Bandit Wizard Tower fires magic missiles that deal 100 damage. Knocks back small and medium units.* Hide
* Show Details

* The ability name and description are not official.

**Multishot**
 **Passive:** Tower may shoot two targets at once.* Hide
* Show Details

* The ability name and description are not official.
* When multi-firing, DP20 is increased to 2000.

## Tips & Strategies

Bandit Wizard Powers pack alot of firepower into each shot, and are capable of firing on more than one target at a time. This often enables them to achieve far higher damage thresholds and can make them quite dangerous. Perhaps the most threatening aspect of these towers is their knockback against small and medium units which heavily interferes with combat, and makes destroying this tower a high priority objective.

Take them out from long range or attack with large units to circumvent the knockback. If you cannot do this, engage with Steadfast units like the .
Living Tower

## Living Tower**Edit**

 **Living Tower**Living Tower7016 TowerEssence BoltLinked Fire12501200

**Living Tower** is a Tier 2 () Building of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Essence Bolt**
 **Autocast:** Every 11 seconds, tower fires a magic bolt that deals 400 / 420 / 456 / 500 damage to enemies in a 10m radius around its target, up to 600 / 630 / 684 / 750 in total. Knocks back small units.

**Linked Fire**
 **Passive:** Building can connect to the friendly root network within a 25m radius, enabling more powerful attacks. As long as the building is out of combat, it counts as 1 supporter for the root network. When in combat, the building can benefit from up to 3 / 4 / 5 / 6 supporters itself; it will then be able to continuously shoot ever faster.

### Strengths

A building that interacts with Root Network.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Autocast ability :
	+ Increased splash damage radius from 5m to 10m.

Patch #400033
* Passive ability :
	+ Improved description to be more consistent.

Patch #400030
* Passive ability :
	+ Shortened description on upgrade cards in English and German.
* Autocast ability :
	+ Standardized the english upgrade text to the usual way of describing damage increase.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Mark of the Keeper

## Mark of the Keeper**Edit**

 **Mark of the Keeper**Mark of the Keeper7012 ShrineSpellbane1430

**Mark of the Keeper** is a Tier 1 () Building of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Spellbane**
 **Passive:** Building is surrounded by an anti-magic zone of 35m where enemies can neither use ranged attacks nor special abilities. Hostile players cannot play out cards within that zone. Cannot be disabled by spellblocking abilities.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Passive ability :
	+ Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.

Patch #400030
* Passive ability :
	+ Adjusted the effect's radius consistently for all cases from 30m to the displayed 35m radius.
		- This only affects the block of card playout and mode changing, as regular abilities and ranged attacks were already prevented within that 35m.
	+ Rephrased description to correctly state that it is not only the playing of hostile units that is prohibited but the playout of cards by hostile players in general within the radius.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Frontier Keep

## Frontier Keep**Edit**

* Fire
* Frost

 **Frontier Keep**Frontier Keep2504 ShrineInfused Winterfall2100

 **Frontier Keep**Frontier Keep2504 ShrineBlessed Winterfall2100

**Frontier Keep** is a Tier 3 () Building of the Frost faction. This uncommon card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Frontier Keep (Fire)
* Frontier Keep (Frost)
Support building, does not attack.

**Infused Winterfall**
Power Cost: 0Affinity Dependency:  Fire **Active:** Activate to immediately freeze all enemy units within a 20m radius around every friendly building in the current game for 10 / 15 / 20 / 20 seconds. Units frozen by this ability will receive full damage when attacked. Has a 60 seconds cool-down after having been built. / Has a 60 seconds cool-down after having been built. / Has a 60 seconds cool-down after having been built. Reusable every 60 seconds.Support building, does not attack.

**Blessed Winterfall**
Power Cost: 0Affinity Dependency:  Frost **Active:** Activate to cast an icy aura on every friendly building in the current game that freezes all enemy units within a 20m radius for 10 / 15 / 20 / 20 seconds. Lasts for 15 seconds. Has a 60 seconds cool-down after having been built. / Has a 60 seconds cool-down after having been built. / Has a 60 seconds cool-down after having been built. Reusable every 60 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Active ability  / :
	+ Global effect can now be properly disenchanted.
	+ Improved German description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Furnace of Flesh

## Furnace of Flesh**Edit**

 **Furnace of Flesh**Furnace of Flesh7512 HutRecycle1900

**Furnace of Flesh** is a Tier 2 () Building of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Recycle**
 **Passive:** Gathers all corpses within a 25m radius in order to recycle them and take 2 / 3 / 4 / 5% of their former maximum life points from void power to return it into the power pool.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Passive ability :
	+ Now properly displays upgrade stars.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Bandit Hornblower

## Basic Info

Bandit Hornblowers are **tier four** units of the Wasteland Bandits. Powerful, hulking warriors in combat; they have the ability to unleash a devastating attack that ravages structures.

## Ability Info

**Official Tooltip**
Can deliver a mighty hornblast that shatters structures.

**Desert Horn**
 **Autocast:** Every 50 seconds, Bandit Hornblower can unleash a devastating blast of his horn that deals 400 damage against units and 1300 damage against structures in a cone-shaped area, up to 4000 in total. Knocks back small units. Can only be used if attacking a structure.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

Bandit Hornblowers not only have very high stats, but also access to an ability that lets them deal massive damage to any building they get near. For this reason, you should not allow one to get anywhere near a Power Well or a Monument. In battle, their high damage output makes them deadly to most units; they will need to be overwhelmed, or taken out at a distance where they cannot inflict harm. Airborne units are great for this purpose.

## Trivia

* Bandit Hornblowers are **Reskins** of the
Lightblade

## Lightblade**Edit**

* Fire
* Shadow

 **Lightblade**Lightblade7516 Ogre DominatorInfused ProvokeRighteous Fury5701050

 **Lightblade**Lightblade7516 Ogre DominatorTainted ProvokeRighteous Fury5701050

## Statistics

### Booster Content

General, Mini, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID (Shadow)

1117

**Lightblade** is a Tier 1 () Unit of the Frost faction. This common card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Lightblade (Fire)
* Lightblade (Shadow)

**Infused Provoke**
Power Cost: 25 / 25 / 20 / 20Affinity Dependency:  Fire **Active:** Activate to taunt an enemy unit. The targeted unit will then be forced to only attack Lightblade and cannot be controlled any more for 10 / 15 / 15 / 20 seconds. Lightblade will additionally buff itself and deal 75% more damage. Reusable every 20 seconds.

**Righteous Fury**
 **Passive:** Deals 50% more damage against demon and undead units.

**Tainted Provoke**
Power Cost: 25 / 25 / 20 / 20Affinity Dependency:  Shadow **Active:** Activate to taunt an enemy unit. The targeted unit will then be forced to only attack Lightblade and cannot be controlled any more for 10 / 15 / 15 / 20 seconds. It will additionally be weakened and deal 50% less damage. Reusable every 20 seconds.

**Righteous Fury**
 **Passive:** Deals 50% more damage against demon and undead units.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Increased the unit's rotation speed from 200 to 300.

Patch #400033
* Passive ability :
	+ Improved description to be more consistent.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Twilight Negator

## Basic Info

**Twilight Negator** is a disruptive unit of the Twilight faction. They are particularly troublesome in groups, spread out across hostile camps, as they make offensive and defensive spell placements rather difficult. In the heat of battle, they have the unpleasant tendency to reach the attacker's ranged units, fully negating their offensive capabilities.

## Abilities

**Official Tooltip**
May invoke a spellbane aura that permits any spells from being cast near the Negator.* Hide
* Show Details

* Is not conditional, but permanently active.

**Spellbane**
 **Passive:** Unit is surrounded by an anti-magic zone of 15m where enemies can neither use ranged attacks nor special abilities. Hostile players cannot play out cards within that zone. Cannot be disabled by spellblocking abilities.* Hide
* Show Details

* The ability name and description are not official.

**Swift**
 **Passive:** Moves at high speed.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

* **Twilight Negators** can pose a serious threat, even in the later stages of the game, as multiple ones scattered in the enemy forces make placing spells much more difficult.
* Unlike their tooltip description suggests, their spellbane aura is permanently active.
* The radius of their spellbane aura is small enough that some area of effect spells can be placed next to it in order to take the unit out.
* If faced in direct combat with only ranged units, use an immobilizing spell like  in front of them, lure them inside, and eliminate them from a safe distance.
	+ If no such spell is available, split your army, sacrifice one ranged unit into melee combat, and focus the **Twilight Negators** with the rest of your ranged army from a distance.

## Trivia

* The unit model resembles the Twilight equivalent of .
* Although the unit's artwork displays it with extended spikes, this is never actually the case in-game.
Twilight Fighters

## Basic Info

Twilight Fighters are an early game combat squad for the Twilight Cursed. One of the most powerful infact, boasting excellent all-around stats that allows them to compete with many of the squads from the elemental powers.

## Abilities

**Official Tooltip**
Armed with crude hammers and shields.
## Tips & Strategies

With combat strength similar to  and health identical to the , Twilight Fighters are powerful close range combatants that can hold their own against your early game squads. Dispatching them with larger creatures and knockback are both excellent methods of removing the threat they pose.

## Trivia

* Twilight Fighters are a **reskin** of the .
Windweavers

## Windweavers**Edit**

 **Windweavers**Windweavers7020x6 Wood Elf ArchersBow AttackMultishot480528

**Windweavers** is a Tier 1 () Unit of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

An expensive archer for such an early placement, but one that is made so very worth it. The windweavers ability to attack multiple foes simultaneously cannot be ignored.

## Card Info

**Bow Attack**
 **Autocast:** Every 2.5 seconds, unit fires arrows at enemies that deal 10 damage.

**Multishot**
 **Passive:** Unit may shoot at two targets at once.
## Notes & Strategies

Windweavers are very powerful. But are also expensive and still suffer from the traits that limit archers effectiveness.

Even despite having the third highest hitpoints of the First-Era squad archers, they remain a fairly fragile target, and will die quickly if used poorly. Combining them with the  is a time-tested combination that is difficult to fail with, and has become a staple in most if not all games where Nature T1 is played, due to the incredible survivability offered.

Aside from the shaman, windweavers also see strong synergy with the 's support auras, particularly the blessed affinity. Additionally, they can back up  and  to cover for their weaknesses when in play.

## Campaign PvE

Windweavers are incredibly solid in PvE. Their high damage and multishot make for a deadly combination that can work on their own or be paired with many other creatures to reach success. Large quantities of Windweavers can singlehandedly take down even extra-large creatures in some maps.

Even on higher difficulties, Windweavers effectiveness is still enough to warrant taking them. However, one must be wary of opponents with the ability to disable ranged attacks like the dreaded  Twilight Whisperer.

## Random PvE

Windweavers are so good for rPvE that there is little reason not to use them. Even against unfavorable matchups like the Lost Souls, they are one of the best picks for Nature T1. While mileage may vary due to the randomness, they can generally clear their way to T4 with shaman and spell support. This can leave a lot of room for more spells in your deck when playing rPvE 9.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Autocast ability :
	+ Improved ability name in Russian.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Gunner

## Gunner**Edit**

* Fire
* Shadow

 **Gunner**Gunner10012 Ogre SoldierInfused BurstInfused SiegeLife Stealer15001320

 **Gunner**Gunner10012 Ogre SoldierTainted BurstLife Stealer15001320

## Statistics

### Card ID (Shadow)

1319

**Gunner** is a Tier 3 () Unit of the Bandit faction. This uncommon card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Gunner (Fire)
* Gunner (Shadow)

**Infused Burst**
Affinity Dependency:  Fire **Autocast:** Every 4 seconds, unit uses its cannon to fire off a ball that deals 192 / 198 / 210 / 225 to enemies within a cone-shaped area, up to 288 / 297 / 315 / 338 in total. 25% of all damage dealt by this unit cannot be warded off with the help of damage reduction abilities because it is able to circumvent every buff or protective shield. Knocks back small and medium units.

**Infused Siege**
Affinity Dependency:  Fire **Passive:** Deals 100% more damage against structures.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the unit will be added to its life points.

**Tainted Burst**
Affinity Dependency:  Shadow **Autocast:** Every 4 seconds, unit uses its cannon to fire off a ball that deals 192 / 198 / 210 / 225 to enemies within a cone-shaped area, up to 288 / 297 / 315 / 338 in total. 100% of all damage dealt by this unit cannot be warded off with the help of damage reduction abilities because it is able to circumvent every buff or protective shield. Knocks back small and medium units.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the unit will be added to its life points.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Autocast ability  / :
	+ Improved German ability description to be more consistent.

Patch #400030
* Decreased the card's power cost from 110 to 100 power.
* Autocast ability  / :
	+ Now shows the proper affinity coloring on upgrade cards.

Pre-Release Patch #400002
* Added missing affinity prefix "Infused" to the passive ability "Siege" and accordingly renamed the autocast ability "Outlaw Burst" to "Infused Burst".

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Green Peace

## Green Peace**Edit**

* Fire
* Frost

 **Green Peace**Green Peace904 ArcaneProtect the Environment!

 **Green Peace**Green Peace904 ArcaneProtect the Environment!

**Green Peace** is a Tier 4 () Spell of the Nature faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

## Card Info

* Green Peace (Fire)
* Green Peace (Frost)

**Protect the Environment!**
Affinity Dependency:  Fire **Godspell:** Installs peace and harmony among friendly and hostile units. Within a 25m radius all combat operations will be interrupted for 20 / 20 / 20 / 25 seconds. What is more, all friendly nature units that enjoy the peaceful setting for at least 5 seconds will then take courage and deal 50% more damage for 20 seconds even if they leave the area. Reusable every 25 / 20 / 20 / 20 seconds.

**Protect the Environment!**
Affinity Dependency:  Frost **Godspell:** Installs peace and harmony among friendly and hostile units. Within a 25m radius all combat operations will be interrupted for 20 / 20 / 20 / 25 seconds. What is more, all friendly nature units that enjoy the peaceful setting for at least 5 seconds will then take courage and take 50% less damage for 20 seconds even if they leave the area. Reusable every 25 / 20 / 20 / 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Twilight Skyscorcher

## Basic Info

Twilight Skyscorchers are durable, powerful anti-air towers for the Twilight Cursed. While their offensive power is fairly limited, their high durability makes for a powerful tower that most air units cannot destroy without suffering significant damage.

## Abilities

**Official Tooltip**
Attacks flying units.

**Scorch the Skies!**
 **Autocast:** Every 3 seconds, pelts airborne units with scorching projectiles that deal 160 damage in a 5m radius around its target, up to 240 in total.* Hide
* Show Details

* The ability name and description are not official.
* While the damage output may not be staggering, the durability of this tower means that it can fire for a long time without stopping.

## Tips & Strategies

Skyscorchers are resilient walls of health equivalent to a Fortification Wall, but with the capacity to shoot down your flying units. Thankfully, the damage output they can unleash is fairly modest and it is mainly the durability of the tower that is a problem. Dispatching them with long-range or ground-based siege units are advised to avoid taking unnecessary damage.
Rebirth Edition

The **Rebirth Edition** is the fifth edition of BattleForge cards, created by the team of Skylords Reborn. Unlike previous expansions, only some of the released cards have affinities.

So far 24 new cards have been released as part of this edition:

## Trivia

* The first card of the edition was released with Release Patch #400020.
* The actual edition icon was released later with Patch #400030.
	+ As for the Twilight Edition, the edition symbol changes slightly as the rarity increases.
Bandit Lieutenant

* Introduction
* Mo (Standard)
* Mo (Advanced/Expert)

## Basic Info

A unique, single type of footmen that spawns twice from a  Bandit Wrecked Tent in the  mission.

## Abilities

**None**
This entity has no abilities
## Tips & Strategies

Extremely weak and fragile units, they are no match for your northguards in the Introduction.

## Basic Info

Powerful bandit ogres that stand in the way of  on his search for Twinaxe.

## Abilities

**None**
This entity has no abilities
## Tips & Strategies

Identical to the  Bandit Hornblower. They can do quite a bit of damage to Mo with repeated hits, but generally Mo can handle them on his own.

## Trivia

* The Bandit Lieutenant is a  Bandit Hornblower with a unique name and role in the mission.

## Basic Info

Incredibly powerful gunners that stand in the way of  on his search for Twinaxe.

## Abilities

**None**
This entity has no abilities
## Tips & Strategies

Identical to the  Bandit Gunners. Be extremely careful as their ranged attack will knock Mo backward and disrupt him. Their extra-large counter also means they can do alot of damage to Mo very quickly, so avoid using Mo exclusively to fight them.

## Trivia

* The Bandit Lieutenant is a  Bandit Gunners with a unique name and role in the mission.
Ability

* If you are familiar with the topic, please help to expand this article.
* These pages may also need cleanup.
* This page is automatically sorted into the category Cleanup required, until this box is removed.

Abilities are what make cards stand out from the mundane, to be unique and interesting rather than dull and bland. Whether being an offensive attack ability or an augmentive special ability, they define what the cards are and what they are capable of doing.

All abilities come in five types, or "modes" which dictate how it behaves and is operated.

### Autocast Ability

Autocast abilities (re-)activate automatically when a valid target is in range. These abilities usually have a low cooldown, no power cost and targeting can be issued by the player. Ranged attacks are the most frequent case of this type of ability.

### Active Ability

Active abilities require manual activation to take effect, rather than being performed automatically. They are one of the most common ability types, present on many units.
These abilities often cost power to activate, requiring strategic use for power efficiency.

### Toggle Ability

Toggled Abilities are similar to Activatable abilities, but they instead change the units mode which affects its behavior and may activate or enable other abilities. A prime example are creatures with the Root ability, which immobilizes them but changes their attack to a much stronger but slower form.

### Passive Ability

Passive abilities activate and persist automatically, without needing interference from a player. Sometimes these passives only come into effect when another ability is used.

### Godspell Ability

A placeholder icon used exclusively to represent the effect on some spells.
Wallbreaker

## Wallbreaker**Edit**

 **Wallbreaker**Wallbreaker2520 SpellDestroy Barrier

**Wallbreaker** is a Tier 2 () Spell of the Fire faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Destroy Barrier**
Instantly destroys a wall segment. Reusable every 30 / 20 / 10 / 10 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Global Warming

## Global Warming**Edit**

* Fire
* Frost

 **Global Warming**Global Warming5012 SpellInfused Melting away

 **Global Warming**Global Warming5012 SpellBlessed Melting away

**Global Warming** is a Tier 2 () Spell of the Fire faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Global Warming (Fire)
* Global Warming (Frost)

**Infused Melting away**
Affinity Dependency:  Fire **Godspell:** Extremely heats up the environment in such a way as to make every hostile Ice Shield within a 15m radius immediately melt down by 600 / 600 / 660 / 660 points. Reusable every 25 / 20 / 20 / 20 seconds.

**Blessed Melting away**
Affinity Dependency:  Frost **Godspell:** Heats up the environment in such a way as to make every hostile Ice Shield within 15m radius melt down by 50 / 50 / 55 / 55 points per second. The heat will prevent affected enemies from receiving an Ice Shield. Lasts for 20 seconds. Reusable every 25 / 20 / 20 / 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Decreased the card's power cost from 70 / 70 / 70 / 65 to 55 / 55 / 55 / 50 power.
* :
	+ Decreased the effect's area of effect radius from 25m to 15m and adjusted the visual effect accordingly.
* :
	+ Decreased the effect's area of effect radius from 25m to 15m and adjusted the visual effect accordingly.
	+ Added a visual effect to affected units.

Pre-Release Patch #400002
* Added missing affinity prefix "Infused/Blessed" for the godspell ability "Melting Away".

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Armored Tower

## Armored Tower**Edit**

 **Armored Tower**Armored Tower8012 TowerIce BoltGift of Ice14203300

**Armored Tower** is a Tier 3 () Building of the Frost faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Ice Bolt**
 **Autocast:** Every 2 seconds, tower hurls an ice bolt that deals 110 damage to enemies in a 5m radius around its target, up to 170 in total.

**Gift of Ice**
Power Cost: 0 **Active:** Friendly entities in a 25m radius take 50% less damage for 30 seconds or until a total of 5200 / 5500 / 6000 / 6600 damage has been absorbed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Active ability :
	+ Added a preview of the ability radius that is displayed on placement.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards