Brilliant Behemoth

Stat
 Explosion Radius

The **Brilliant Behemoth** is a returning item in Risk of Rain 2.

*All* the holder's attacks (including bonus attacks from items) create 4m (*+2.5m per stack*) explosions that deal 60% total damage. The radius of each explosion is multiplied by the attack's proc coefficient, so damage that has a proc coefficient of 0.0 (e.g.  from the ) will not explode.

The explosion itself has a proc coefficient of 0.0.

## Notes

* Correction: The in-game description of (*+1.5m per stack*) is incorrect.
* Unlike all other total damage items, the Brilliant Behemoth strangely inherits the attack type of the triggering hit. This means that the explosion can:
	+ Grant stacks of  when killing enemies, if the triggering hit is  .
	+ Add an extra stack of  when triggered by a hit that inflicts it.
	+ Deal additional damage from the  keyword if the triggering attack has that keyword.
	+ Instantly kill enemies using the , if the triggering attack succeeded the instant-kill roll.
		- Because the Behemoth will not check if the enemy is a boss when inheriting the instant-kill type, this means that bosses are *not* immune to being instantly killed by the Behemoth if the player instantly kills a non-boss enemy that is close by (as bosses are only "immune" because the Lost Seer's Lenses will not roll the chance to kill them). This does not work on either of the   final bosses, however, as they are immune to this damage type altogether.
* Attacks create explosions when damaging an enemy or impacting a surface, even if the projectile is not destroyed on contact with terrain. This means that  create explosions when bouncing off terrain, and the projectiles from the  and  will constantly explode when piercing through terrain.
	+ This also means that an attack that normally explodes, such as , will create an additional explosion in the attack's center thanks to the Behemoth. However, any enemy damaged by the original explosion will *also* explode due to the Behemoth. If the enemy is close enough to the original explosion's center, it can take damage from the Behemoth twice: once from the explosion created by the attack's impact, and once from the explosion created when the attack damages it.
	+ The same exploding effect occurs with the  exploding orbs.
* The explosion will usually damage the enemy that the attack was triggered on, making Brilliant Behemoth *at worst* a flat +60% multiplicative damage upgrade in addition to potentially hitting other enemies with the explosions.

## Lore

```
“Lasers have their speed. Swords have their edge. Gases have their reach.

But let me tell you... Nothing, and I mean NOTHING, is as timeless as gunpowder. Just a pinch - jammed into a tight enough socket - and KABOOM! You got yourself not just a powerful weapon, but something that’ll leave a lasting sense of fear in your enemies. I mean, nobody wants to be blown up, right?”

- Autobiography of Jans Czar, Modern King of Weaponry
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Brilliant Behemoth

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Damage: 60% additive damage ⇒ 60% total damage
* Bug Fixes
	+ Prevent attacks with proc coefficient 0 applying Crowd Control effects like the Behemoth

## Trivia

* Due to how the Brilliant Behemoth inherits the triggering hit's attack type, it could theoretically inflict , , or  when triggered by a corresponding skill. However, since the explosion's proc coefficient is 0.0, the debuffs have a duration of 0 seconds and are thus not inflicted at all.