Cleaver

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Criminals*

*Affiliations: Lalo Gunn*

Tee-Jay's Droid Brain is repurposed by Clone Trooper Breaker, and installed in a Droid Commando body. The merging of the two causes an overwrite of Tee-Jay's memories and skill set, resulting in a new entity designated Cleaver, specializing in infiltration and combat. As Cleaver, he is able to help Lalo Gunn, Jedi Padawan Nuru Kungurama, and Breakout Squad rescue captured clone troopers by bluffing his way inside a prison, and then using his incredible combat prowess to fight off dozens of Battle Droids.

After the battle, Cleaver is considered a full member of the Breakout Squad, and accompanies them onboard The *Hasty Harpy* towards The Unknown Regions for Padawan Kungurama's diplomatic mission to Chiss Space. During the journey, Nuru spars with the clones, and observes Nuru meditating. Interested in the combat abilities the Jedi gained through meditation, Cleaver tries it himself, though there is no immediate result even after days.

Unfortunately, the diplomatic conference comes under attack, and The *Hasty Harpy* is forced to make an emergency jump. The jump goes awry, and the ship is stranded near a black hole, where it is cornered by pirates. Cleaver collects everyone's weapons, and hides in the engine room before the pirates could board. The pirates are more than willing to work with Breakout Squad, so long as they secure the help of their Jedi commander. Cleaver enables Breakout Squad and their pirate allies to activate the Infinity Gate by distracting seventeen ancient Whuffa Worms, barely making it back to escape with his squad.

## Cleaver Statistics (CL 7)

Medium 4th-Degree Droid (Genetech Corporation) Nonheroic 2/Scout 7

**Force Points:** 4

**Initiative:** +11; **Senses:** Perception +5

**Languages:** Basic, Binary, Cheunh

### Defenses

Reflex Defense: 22 (Flat-Footed: 19), Fortitude Defense: 18, Will Defense: 19

Hit Points: 33, Damage Threshold: 18

**Immune:** Droid Traits

### Offense

**Speed:** 6 Squares (Walking); **Prudent Escape**, **Slip By**

**Melee:** Unarmed +6 (1d3+3)

**Melee:** Shock Stick +6 (2d6+3 (Stun))

**Ranged:** Blaster Rifle +9 (3d8+3)

**Ranged:** Blaster Rifle +9 (4d8+3) with Deadeye

**Ranged:** Blaster Rifle +9 (3d8+3) and Blaster Rifle +9 (3d8+3) with Double Attack

**Base Attack Bonus:** +6; **Grapple:** +9

**Attack Options:** Autofire (Blaster Rifle), Deadeye, Double Attack (Rifles), Multi-Targeting, Point-Blank Shot, Precise Shot, **Target Acquisition**

**Special Actions:** Genetech Corporation, **Sizing Up**

### Base Stats

**Abilities:** Strength 10, Dexterity 16, Constitution -, Intelligence 15, Wisdom 14, Charisma 10

**Talents:** **Prudent Escape**, **Sizing Up**, **Slip By**, **Target Acquisition**

**Feats:** Deadeye, Double Attack (Rifles), Dual Weapon Mastery I, Multi-Targeting, Point-Blank Shot, Precise Shot, Skill Training (Acrobatics), Skill Training (Deception), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Rifles), Wookiee Grip

**Skills:** Acrobatics +11, Deception +8, Initiative +11, Jump +8, Stealth +11

**Droid Systems:** Walking Locomotion, Heuristic Processor, 2 Hand Appendages, Internal Comlink, Vocabulator

**Possessions:** Blaster Rifle, Shock Stick