recursal/Fanatic-Fandom huggingface dataset:
Federico Castillo

Odnaleźliśmy szczęście, po najmroczniejszych czasach. Razem.

### Inna rodzina

Ángeles „Angie” Castillo (zd. Carrará) (macocha)Angélica Carrará (babcia); Antonio Carrará (adoptowany dziadek); Pablo Saramego (dziadek) +Violetta Castillo (babcia) +Marcus Castillo (dziadek) +

**Federico Antonio Castillo** *(ur.26 czrerwca 1998r, w Mar de Plata, Argentyna)* - Jeden z bohaterów ksiązki "Infuse" autorstwa opsmyrugg w swerwisie Wattpad.

Jest jedynym synem Marii Ferro (wcz. Castillo) i Germana Castillo. Brat bliźniak Violetty Castillo. Najlepszy przyjaciel Ludmiły Ferro; Diego Hernándeza; Leóna Verdasa; Francesci Cauviglia i Marisol Pérez.

W latach 2015 - 2016 był w związku z Luz Jiménez, rozstali się przez wzgląd na wyjazd dziewczyny z kraju.
Infuse

### Główni bohaterowie

Leon Verdas; Violetta Castillo; Diego Hernández; Francesca Caviglia; Federico Castillo; Ludmiła Ferro; Marisol Pérez;

### Następna w kolejności

Infuse cz.2

**Infuse** — Historia Leóna Verdasa i Violetty Castillo, skupiająca się na dorastania, odrzucaniu przeszłości i rodzinie. Akcja książki dzieje sie na przestrzeni sześciu miesięcy po powrocie Leóna Verdasa do rodzinnego Mar de Plata.
Miasto shinobi RP Wiki

# Witamy na Miasto shinobi RP Wiki!

Baw się dobrze czytając! chcesz popisać z nami rp? zapraszamy na już drugą edycje naszego RP! https://discord.gg/S5cPWxd

## Ciekawsze!

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Opsmyrugg Wiki

# Witamy na Opsmyrugg Wiki!

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

## Ważne artykuły

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
History 4: The Legendary Squid

When you think about Mobs, most only come into thought when you're Slaying them. Even some of the hardest to find mobs, enderman, garner little more than a passing glance. However, what if I told you there was a mob older players have been hunting down for TWO years. That's right, there exist a mob that's been evading even the Mob-Spawning glitch that stopped new mobs from spawning and its called; The Legendary Squid. Like a lot of the history in Mercia, it all stems back when the Realm had just 4 players.

The leader behind the Fishing Guild, Roku1227, decided that old-school fishing with only one type of fish was too boring and wouldn't entice people to continue the practice, so he set out to get people intrigued again. After capturing and renaming, The Master Fisherman squid, he set out to Mercia. He found a squid in the middle of the night and renamed it, The Legendary Squid. He offered a reward, in the form of 2 diamonds, to whomever found and contained the mob. The only player to ever find the squid, was Sophial1kab0ss, and that was just a few days after it had been spawned. After this fishing took on a new meaning and the squid was re-released. Only this time, it would never be found again.

After a few months of the squid vanishing into the waters, serious efforts were made to attempt to find it. It was not considered a mob anymore, but an extremely valuable trophy. It was a living legend, like bigfoot. Now you're probably wondering. Couldn't I just rename a random squid and call it The Legendary Squid? Well there have been attempts to recreate this lost entity, however, Roku is the only one who truly knows how the name was spelled. It was given special characters so that the true squids identity remained iron-clad. Before his departure from the server, he gave me the admin a book with the true name, so that if found, they could claim the new reward. The reward that is being offered now is ridiculous. There have been claims that it's been spotted as close as 2000x 200y, and as far as 8000 blocks away. Many believe it suffocated long ago, but for those willing to earn the fame that comes with it, it'll always be a hunt worth giving a shot.
History 25: The Fabled Career of Cousin Kslr

Cousin Kslr was born on 22D of the Fifth Age in Westmoreland County, Norravinden, into a family of prosperous farmers. At 16 he became a surveyor and a year later he was appointed surveyor of Culpeper County, Norravinden, his first public office. In 29D, he joined the colonial militia. During the Norra and Asgardian War (known in Mercia as the Seven Years War) Kslr won a reputation for bravery. He then returned to farming at Mount Vernon, a plantation he had inherited from his half-brother. In 37D, Kslr entered the Norravinden House of Burgesses where he consistently opposed what he saw as unfair Mercian taxes. By 40D, Kslr was one of the leading Norravinden figures supporting the colonial cause. He was sent by Norravinden to both the first and second Continental Congresses in 41D and 42D.

In 45D of the Fifth Age, Kslr was appointed commander of all colonial forces. He set about forming the Continental Army and trying to feed, clothe and equip his soldiers. His early military fortunes were mixed, but a Resistance victory at Skargness in 47D prompted the West to agree to an alliance with the Resistance. Although Kslr's fortunes did not immediately improve, with Western military and naval assistance the tide began to turn. On 49D of the Fifth Age, the Horde army surrendered at Yorktown. Peace talks began in Frontier City and a treaty was signed in 50D. In 52D, Kslr was elected president of the Constitutional Convention and used his immense influence to persuade the states to ratify the resulting constitution. In 53D, he was unanimously elected the first president of the Mercian States. He faced huge challenges in welding together the individual states to establish a new nation, and creating a government for that nation.

Kslr was also dismayed by the emergence of political parties, the Federalists and the Democratic-Republicans, led by his two closest advisers, Kessler and Lady Fire respectively. Kslr wanted to retire after his first term, but was re-elected to a second term in 62D. He succeeded in maintaining Mercian neutrality when war broke out between The Horde and Camlorn in 64D and also normalised diplomatic relations with The Horde.
7- Secrets of the Past

## Synopsis

The introduction of Queen Skywynne into the fold raises many new questions for the group, and an old question for Star; how many more secrets does Earthni hold for everyone?

## Plot Summary

Coming Soon!

In the Meantime...

To read the Chapter 7 of When Two Worlds Collide, use the links below

Wattpad: https://www.wattpad.com/754208580-when-two-worlds-collide-chapter-7-secrets-of-the

FanFiction.net: https://www.fanfiction.net/s/13293651/7/When-Two-Worlds-Collide
Presidents of Mercia

The **King** or **President** is the player who has complete political control only under the **moderators** and the **admin**. Normally there have been Presidents but in the 4th age it was renamed to "King". The first and only king of the 4th age was **Xaasty** although this was self proclaimed. There was an attempt to choose a King in the start of the 4.5 era but The Apex Time Bomb ruined the elections.

Later in the 5th age **Sasawas** announced that elections were coming soon and the first president chosen was **RaeRat.**

## Powers

In the current age, the 5th, presidents are capable of nearly everything as long as its allowed by the admin. These include creative powers for the President as well as creating towns and laws, hosting events, creating quests, banning items and people and unbanning them too.

## List of Presidents

**5E D43 - 5E D50**

President KelseyChloride

VP Gruigi

**5E D50 - 5E D62**

President RaeRat

VP Kessler

**5E D75 - 5E D81**

President Squish

VP SamCWaters1

**5E D81 - 5E D100**

President Mullan

VP Sasawas

**5E D105 - 5E D124**

President Gruigi

VP SpicyBean

**5E D124 - 5E D143**

President TetchyRed

VP Hyper
The Aesir

**The Aesir** is a Clan that was brought into existance by **Squish, Lord of the Aesir**. The clan is noted as being exclusive, open only to players that have made a significant mark or contribution to Mercia and its history and are deemed worthy by the clans upper echelon.

Clan members are identified by a black discord colour, but are more known for their identifying titles bestown by the clan leader. The clans goal is to recreate the 9 mythic realms of Norse mythology. Currently Asgard, Muspelheim and Midgard are under direct construction.

**Clan Heirachy as follows:**

(Clan Leader) Squish, Lord of the Aesir

(Co-Leader) Squishette, Matriarch of TheAesir

(Co-Leader) Sam, Trickster of the Aesir
History 7: The Court Case of Game 32

Gold is a status symbol in Minecraft. It's rare, has an appealing look, and is-no-was essential to every Mercinian. While today, roads are lined with Gold and so are some house, that wasn't always the case. In fact some players took gold so seriously, that a player was actually audited and a court-order had to be sent out. Yeah.... What hasn't happened?

In the Third age, Gold was more important than ever. Since duplicating was strictly forbidden, Gold was sought after by everyone. It was used to fund projects, like the White House, The Shade Tower, and many more buildings throughout the cities.

At the time the richest player, Maclimara, was a builder with the only building permit in Mercia City. Which meant he had a complete monopoly on all public projects, including his own personal business, which was building new houses in Mercia. Some houses went for as much as $25,000 or 250 Gold blocks. To put that in perspective, most players only made about a thousand per day.

You can see with that permit, he practically had a gold-mine. He was using that money to buy up skills and was the first person to max out Farming and Combat. After continuing his business for over a month, the players had enough and called for the admin to do something about it. The admin decided to take the case to court and let a jury decide. What they found out was absolutely shocking.

Now before we dive in you've got to understand that in Mercia, chests were practically vaults. Only the player who owned then could look inside, so their contents were always hidden. This was the exception, though. To prove he wasn't stealing, Maclimara opened his chest to the admin and told of every shop he'd bought from within that last week. After hours of searching through the chests, visiting stores, and gathering statements the verdict was in. He did not steal anything. He did not cheat the government of Mercia. He wasn't even remotely considered rich. He had less than 20 Gold blocks, or $2000 dollars. How could this be?

Well that's where the story takes a darker turn. It turns out..... The Government of Mercia was robbing it's own players! Maclimara had been scammed by the very thing people thought was making him rich. Outraged by this the players refused to pay anymore taxes and Mercia lost half of its population; but that concludes the court case. More of Mercias corruption will be submitted soon.
History 1: Sancre Tor' - The Great Walled City

Once a thriving economy with top notch redstone farms, including the greatest gold farm in the history of Mercia, was laid to waste in the Obsidian crisis. It's walls are triple thick cobblestone with a lava center to make it extremely difficult to enter. Its piston doors were the only access, allowing the guard inside to deactivate the lava flow and allow travelers inside. The gate was purposefully designed to take an extended period of time to open, but instantly to close, to ensure no undesirables were allowed inside. This would be their downfall, as the influx of new thinkers would soon make Mercia city the number one innovator in farming technology.

Through their greed alone, they produced the single greatest amount of gold in the world. They became obsessed with it and its power, so much so, that 95% of the gold in block form today originated there. Their portals through the otherworld began to let in Zombie pigman, and other unwanted in such a great number they began to over run Sancre Tor' and soon made it impossible to walk any amount of distance. This is where the once powerful city fell. Without the use of mods or other creative ability, they couldn't overcome the thousands of pigman, especially with the exaggerated lag they caused. Many former residents moved to what's now Karajama and Port Sarim and despised their old ways. They decided to never again make their money by making gold. They reverted to primitive farming techniques and soon the great nation would fade away into only memory.
History 19: Third-Aged Armour

This will be a short summary on the armour. Since it's creation, its become arguably the most used and famous armour in Mercian History. Used primarily in the early Fourth Age, it's story has been written by nearly every player in Mercia. Starting with it's creation in the Third Age, it was intended to be a secret item that could be obtained via "clue scrolls". Taking huge inspiration from Runescape, the scrolls would lead you on a treasure hunt that would ultimately end with a piece of the Armour. It was never realized in the Third Age, yet the armour was still released into the world in hidden locations.

In the Fourth Age, players managed to raid the armour from multiple sources. Captain Solo of the Dreadnoughts managed to procure a set of the armour through mysterious methods, and, during the War of 1000 Withers, he gave it out to his crew and Salmon, leader of the Obsidian Shield. Following the battle, Salmon duped the Armour and used it as the standard gear for the Obsidian Shield until the Super Skull was released. It's from this duping of the Armour that it was unleashed into the world in full. Players who were in the Shield would trade it to acquire newer, rarer items and was used as a mini-currency until the Prot 32k armour set was released.

For half an age, the armour was rendered obsolete. This was until the Fifth Age came and any enchantments over X were banned, making Third-Age the meta for a short while. Due to the heavy duping of the set, it was practically in everyone's possession. Once the current Iron X and even more rare Diamond X armour sets were created and spread, Third Age once again lost it's #1 spot. This is likely the last time Third-Age will claim that top spot, such is the reason for this history.

Everyone has probably owned, or held, a piece of this iconic armour set. It's history was forged by duping, murdering, theft, and trading. It's because of this reason, Third Aged Armour is the most famous armour set in Mercia and it is likely to hold this spot until the sun sets on the Realm.
Team K 3rd Stage

**Nounai Paradise** (脳内パラダイス) is AKB48's Team K 3rd Stage (K3).

## General Information

Stage Name
Nounai Paradise (脳内パラダイス)
Team
Team K
Shonichi / Senshuuraku
2011.07.17 -
## Setlist

M00. overture

M01. Tomo yo (友よ)

M02. Nounai Paradise (脳内パラダイス)

M03. Ki ni Naru Tenkousei (気になる転校生)

M04. Nakinagara Hohoende (泣きながら微笑んで) (1 member, TBA)

M05. MARIA (3 members, TBA)

M06. Kimi wa Pegasus (君はペガサス) (4 members, TBA)

M07. Honehone Waltz (ほねほねワルツ) (2 members, TBA)

M08. Kurukurupa (くるくるぱー) (6 members, TBA)

M09. Christmas ga Ippai (クリスマスがいっぱい)

M10. Theater Pirates (シアター・パイレーツ)

M11. Kataomoi no Sotsugyoushiki (片思いの卒業式)

Encore:

EN01. Hana to Chire! (花と散れ!)

EN02. Team K 2nd Stage Medley (Team K 2nd Stage メドレー)

Virgin love
Cinderella wa Damasarenai
Korogaru Ishi ni Nare
EN03. Sougen no Kiseki (草原の奇跡)

## Participating Members

Shonichi

Senshuuraku
History 24: Mysteries of the 4th Age

This will be a short topic, but I think it deserves a History. It's a short about some of the lost or missing builds that dot the world of Iiysha. I'll add more as they're thought about, but these are the few that come to mind. The Great Glass Pyramid. Somewhere, off the coast of a deserted island, lies a wonder in It's own right. The Glass Pyramid starts at Y-62 and stretches above the clouds in perfect symmetry. It's said that at the very top lies a base, capped in purple beams, with hidden treasure from the past. The Lost Floating Keep. Somewhere, in the middle of a vast, vast ocean lies a Keep, complete with a forest of all woods. It contains shops, a dock, an incomplete Castle, and walls built of a Water and Lava fusion. It was last spoken of during the Early 4E. The Dread Pirates Bar. Somewhere in the world lies a bar, built by Captain Solo during the heights of his power. It's said some of the treasures pillaged in his career are stored there; waiting to be found. Aixros Hidden Bunker. This is probably one that will never be found, and it's discovery was a happy accident. Lurking in the hundreds of thousands of coordinates lies a simple cave. Dark magic was performed here, in an attempt to grant Aixros a copy of The Sword of Mercia. It's thought this was unsuccessful. Other deadly items still remain, though. Hidden Ruins of the Mad King. It's been speculated that Xaasty created many vaults, storing his corruption for future terrors. The End base, built upon by the Obsidian Shield, was originally Xaastys End Base. The last great treasure of Xaasty is said to be hidden in the Nether.

The White Rose Bunkers. The White Rose, a group who's name is shrouded in infamy, is said to have several vaults scattered on the Overworlds floor. Those who manage to fall into one of these caves will find themselves treasure from all the raids performed during their reign. The Cyan Griefers Keep. This may have been spotted by some, but for most it remains a mystery. Few remember the Cyan Griefers, but the man who ruled over it was the holder of the Sword of Mercia. It's castles are in ruins, after a war with the Mad King. The One Million Marker. In one of the Cardinal directions at exactly 1,000,000 lies a Bedrock post, waiting for the next sign to be placed on it. This has been viewed by many in an alternate time-line, but no one has found it legitimately since it's inception.
History 22: The Rhozobian War

## The Rhozobian War - Part 1

Mercia, for the majority of it's lifetime, has been a united Country. No other Player, NPC, Clan, Guild, or Hero ever threatened the Mercian Government in a full fledged war. No one had the power to do so. Sure, during the 4th Age, chaos was the name of the game and Mercia all but crumbled, save for Sancre Tor. This was an apocalypse though, not an official army or group. After the smoked cleared the Age and multiple clans allied to help Mercia return to it's former glory, a new threat appeared. This threat was unlike anything Mercia had ever seen. It couldn't be bought or reasoned with, and it had no need for a treaty. It only wanted War, and a bloody war at that. They wanted to show themselves better than Mercia. Their name was Rhozobia, and they hit hard right from the start. News spread of their impending attack, and over a dozen knights answered the call. Lord Solo of the Dreadnoughts led the charge to the Former Wilderness Wall, which separated the Realms of Men from the horrors beyond. Search parties looked for the weakest point in the wall, and subsequent attack force, and they found it. North, at the end of the Gold Road, they found an Army of thousands of Rhozobians. Their General sat atop a Dragon, waiting for the right time to strike.

The time came. The Mercian Resistance were too little too late. The Rhozobians blew a hole in the wall the likes of which rocked the Server with lag, felt from every person playing. It was then that the Resistance finally arrived at the Wall. To their horror, it had exploded and started fires hundreds of blocks in every direction. They began their charge, despite their charge not being ready. They slammed into the wall of Rhozobians, slashing at who they could, while they slashed back. Names flashed across the screen, as their unprepared charge was knocked back with force, unseen by anything they'd ever faced. They slashed at the foot soldiers and surrounded the officers at great cost. Minedragon, King V, Kriminal, Quad, Solo, Gruigi, among many others spent the better part of the day pushing the force back beyond the wall. The General used magic that none of them possessed to disorganize and put them in weakened positions. Elytras disappeared on the over head flyers, plummeting them to the ground. Confident that their Resistance would hold, they pushed on, taking down Officer after Officer. They would not allow this army to raid the lands they've all come to know and love. And then it came. Unexpectedly, the Rhozobians all but seemed to disappear. The scattered soldiers painted the wild black but they weren't a threat anymore to Mercia. The Resistance planted their banner and praised themselves conquerors. They saw no threat and fell back to Solos ship to celebrate. The party was fantastic, similar to the War of 1000 Withers, but their celebration was unwarranted. As their war had only just begun.

To be continued...
History 18: Banned Items throughout Mercian History

Today we'll explore the banning of certain items throughout Mercias' History. How and why they were banned, as well as a possible comeback for items. These fall into two seperate classes.

* Banned Items via Commands
* Banned Items through Rules

We'll start from the very beginning and work our way up. Starting in the 2nd Age, multiple items were banned either altogether or for personal ownership. For example, Furnaces were not illegal to use, but owning one was. The reason for this was because of Skills. In order to properly manage Skill levels, Furnaces were used as a way to guarantee that the items were made by the respective player. Upon checking their furnace for items, they would be counted and given back to the player. If an item was made in a personal Furnace, they would receive no experience.

Other items that were outlawed for personal uses during this age were: Crafting Tables, Ender Chests, Spawn Eggs, and Enchantment Tables for the reasons listed above. Bricks and Nether Quartz were also banned due to them being used to signify a Quest Building. This changed, however, during the Third Age when all except the Brick/Quartz were made legal.

The Third Age lifted many of the former restrictions that were in place during the Second, ushering in the Business side of things. During the Fourth Age, everything for the first time was made legal and it seemed to many that it would remain that way. Up until this point, no item had ever been banned via Commands. This was until Locator Maps were outlawed along with Compasses. They were later made legal and once again illegal.(edited)

Items like Flint & Steel and TNT could be obtained, but had no uses during the middle of the Fourth Age. Similarly, Ender Pearl's were given a Prestige Lock, but could still be obtained in the game. The only items that were banned fully besides Compasses and Maps during this time were through Rules. These included items such as Enchantments over X and some lesser known hacked items.

That brings us to the Fifth Age, where we are today. The list is quite extensive and seems to keep growing. The first item banned during this age was the Enchanted Golden Apple. The reason was because Duping at this point was still legal and with an infinite amount of Gapples, combat could essentially go on forever with no victor. This was later reverted when duping was made illegal.

Speaking of Duping, Sticky Pistons and Regular Pistons were made illegal. Any that are placed will automatically disappear, effectively ending duping. Harming Arrows followed shortly after and Ender Pearl's shortly after that. The latest to be added to this list was Chorus Fruit due to the newly founded Bank Vault. Mercia has had it's fair share of items being exploited and attempts of breaking the game will continue to be a problem as long as they can be found. While the items are banned, and cannot be obtained anymore, this doesn't mean they don't exist.

Shulkers containing these items will continue to exist as long as they aren't picked up or otherwise moved, making them more valuable to collectors if they don't already have them
Jubio Bing-Bing

Jubio Bing-Bing is a 4-year-old boy who is part of Gabrielle's team. He is the youngest son and youngest child of Jubileah Bing-Bing. He is the younger brother of Jubileo, Jubilee, and Jubileena Bing-Bing. Unlike his older siblings, he is too young to race.

## Personality

Jubio is a quiet and kind boy who is often prone to crying. Jubileena, his older sister is very protective of him.

## History

Jubio, Gabrielle, his older sister, and his sister's friends were out getting snacks. The girls & boy spotted Gin & Vodka of the Black Organization discussing an evil plan. The young girls & boy spied on the two villains. Taffyta almost gave their position away by tripping and before Gin could shoot her with his gun, she was pulled out of the way by Gabrielle who told the Sugar Rush racers to retreat. Vermouth who was watching in Gin's car took pictures of the children especially of Taffyta showing an interest in her. Jubio attends Beika Preschool.
History 26: Imprisonment in Mercia

Throughout most of it's history, Mercia has had a rule set. During the 2nd Age, this included an extremely strict rule set that could never be broken. You weren't allowed to kill Mobs within Cities or dig underground unless at a mine. During the the Third Age, rules became a bit more relaxed, but most of the ⁰same rules still applied. Crafting tables were a Fourth Age invention, meaning their use was punishable. We all know how the Fourth Age was, and are currently dealing with rules in the Fifth Age. The one thing missing from all of this, though, is the punishments. What were the punishable crimes throughout the ages and how did each Age deal with those punishments? Well that's what this History is about. During the First Age, Mercia was in it's infancy and the world we now call Mercia was just a world. Mercia was but single country out of several that existed. It's Mercia, though, that survived out of them all. When Mercia asserted it's dominance in the Second Age, it established it's Laws to keep it's superiority and pristine within it's borders. They were meant to keep Players safe and Builds clean. This included killing Mobs in the streets, keeping wildlife was important. They were needed to keep Mercian Business alive. Back then, companies were allowed to claim ownership of certain fields, so all cows belonged to a Business.

Murder, Theft, Traveling, Hacking, among many others were against the rules. The difference was the punishment. Punishments didn't simply result in a ban before as they do now. During the Second Age, the infamous Bedrock Island was used as a Prison to house prisoners. All sentences, no matter what they were, resulted in a 2 Game Day sentence inside an empty, cold, Bedrock Cell. Since Bedrock Realms hadn't been a thing yet, this had much higher consequences. This means if you didn't play during one of the Game Days, you had to wait until another Game Day was called and wait out the Prison Sentence. You had to watch as the other players did Business and gained their skills while awaiting your release. During the Third Age a different system was in place. While the Prison was still fully functional, the punishments now included Bans. The First Player ever banned was SavedMammal for unpaid taxes and inactivity. His items were sold in an Auction which, accounting for inflation during the times, would equal over 500 Molidus. Imprisonment, along with a lot of other topics, will be further updated in a Wiki about Mercia. This is just one of the things that makes Mercia and it's history unique.
Norravinden

Clan Application Requirements:

Welcome to the North! Our goals are simple, to help new and old players alike. We have many cities within our territory and are always looking to expand our clan with new members! With the anticipation of the 6th age, we are looking for additional members.

If you have these skills, feel free to apply! - Builders - Redstone experience - Fighters

Requirements to join: - Minimum of 25 prestige. This is due in part to us being the largest and most active clan on the server - Experience in the above skillsets - A willingness to make Mercia a better place for all
History 9: The Assassination of The King of Skargness

While most histories on here are of the better times we'll delve into the time a King was assassinated by the Darkcloak member, Ninjasoawesome. Starting back to it's roots in the 2nd Age, the people of Mercia and it's neighboring kingdoms were in a time of peace and prosperity. This didn't sit well with a group of first people who thought that they weren't given enough gratitude. This lack of attention from the citizens of Mercia led to the creation of The Darkcloaks; a group of assassins that killed on contract.

The Darkcloaks were behind many great assassinations, including the house-party slaughter and the former councilmen Lyrh. However, these all are outshined by their greatest work of killing Fairgen the King of Skargness. Not all of the information is known about what precedes this event, but I'll do my best. During the Third Era, after the Tax-Bill was passed in Mercia, some rich noblemen were worried that since Fairgen was close friends to Lyrh, they too would have to pay taxes in Skargness. This worried them so much that all options were considered, including an uprising. They planned to raise all of their prices on goods to make the people do the noblemens dirty work. One man suggested that the King should be assassinated and one of them would take his place. All agreed that it would be the cleanest option available and so they contacted the Darkcloaks.

The Darkcloaks sent Ninja as their champion to deal with the noblemen. They offered the guild far more than all of their previous contracts combined as well as a spot on the Kings council. Ninja rejected the seat on the council, but accepted the task. Their plan went as followed; Ninja would be given a pass to the Kings frequent parties and while there replace his dinner with poisonous contents. Since the King only ate but a spoonful of every item and would then proceed to gossip with everyone, this plan seemed fool proof.

And it was. Amongst the guests laughing and dancing, the King went back for his final bite; a potato. This bite would have dire consequences as it indirectly led to the Fourth Age. The King fell beside his table and would remain there until the party was over when the steward would note his absence. He found Fairgen there lying in a pool of blood spewing from his mouth. He called for guards and immediately threw the city into lockdown; not allowing any refugees who could no longer afford to live in Mercia in.

Ninja had already escaped the city, and citizens of Skargness were wrongfully accused and imprisoned. The Noblemen were never given the mantle of King, despite their pleas. It was given to the Kings only son, young Skaald, who would rule until the Bomb was dropped in Mercia.
History 21: The Day Mercia Went Dark

As previously mentioned in the 16th History, grief has always plagued the World. Multiple corrupted worlds, server failing, rollbacks, and lost artifacts. These severely harmed the Realm but nothing came closer to absolute destruction than the day Aixros crashed the Realm. Early into the Fourth Age, before Sancre Tor was the trading hub of the world and Lapis Nation was still building their first base, Aixros had joined the fray along with his clan, The Vicerant.

It was an unassuming clan, no different than Lapis to the normal player, and their impact was minor during their initial weeks. Aixros had been recruiting more members and, when they disagreed with him, he'd threaten them into submission. Some joined willingly, some allied with them, but a few stood their ground.

Xaasty was the best known example, outright calling him a fool and taunting him any chance he could. This angered Aixros, but there was nothing he could do. Xaasty made it a point to get under his skin, and he did just that. Aixros, annoyed, began searching for another to take his anger out on. This is where Salmon, prior to the formation of the Shield, comes in. She too taunted Aixros outright but, unlike Xaasty, Salmons base was publicly known. Frontier City, formerly Kings Cross, was her location. It was here that Aixros had set a trap for her, which would mark his first act of treachery.

While he had many times attacked the world in one way or another, like The War of 1000 Withers he started, this was a personal attack. This was a chance to show his "power" for all to see..

Upon logging in the next day, Salmon had only seen Sky. She couldn't move, couldn't talk, and eventually would crash out of the game. This was the first time this had ever happened, on Mercia and to Salmon herself. Worried that this was Aixros' doing, she requested that I come investigate. Hurrying over to Kings' Cross, I figured it was probably a Bedrock bunker or the like.

I wasn't familiar with hacking in general, and so I'd never encountered something like this. Upon entering, I too crashed. Confused, I tried to log back in to no avail. It's not that I couldn't, it's just that it wouldn't let me do anything at all. I couldn't teleport away either. Seeing that this was an anarchy Realm at the time, I didn't want to rollback under any circumstances, but after two hours, I had no choice. After the Rollback, we were both able to rejoin.

The effects were felt though, even if the moment temporary. It was a sobering realization that, at any point, a hacker could essentially end someone's time on Mercia for good. Hacked items are one thing, but a chunk ban is a whole different beast. It was on that day Mercia realized that Hackers aren't to be tolerated or entertained. Nothing good will ever come from dealing with a hacker, and as such, almost all facets of the world changed forever.

Recruiting was made more difficult and trust was harder and harder to earn. I think it's fair to say that anyone could have caused that mindset to occur, but either way, it was on that day that Mercia went dark
History 8: The Peaceful Man-Made Island of Meridian

This tale is of a place considered so sacred, no weapons were permitted on the premises. In the old days of Mercia, laws were pretty strict concerning citizen safety. There were laws against killing anything in Mercia's streets, like cows or chickens (someone was once imprisoned for 3 days for breaking this). However this didn't make Mercia completely safe. Thanks to The Darkcloak Society, murder was becoming unsettlingly common. This didn't sit well for many people and getting out of Mercia was looking more and more attractive.

This caused a movement and that movement became a mission. They needed somewhere safe but central to Mercia, so they could still conduct business there. They filed a petition to build on the open seas, away from any land, and forge a village in their image. Without any hesitation, they were granted the rights and so they set off. Since sailing wasn't as widespread as it is today, they fixated on the idea of setting up a station that would ferry people from the main land to their new island. However word got out that once you came to the island you could never leave.

The consensus was Mercia wasn't really THAT bad after all. Only the truly serious members dedicated their funds to the island, and so it wasn't fully realized. This didn't matter to those we now know as Monks of Meridian, as their goal had been achieved. Safety from those looking to do harm had finally come, and would last until the Fourth Age, when The Resistance would claim the island for their outpost.
Molidus

Molidus is the current currency in **Mercia**. It was introduced in the 4th age by **Sasawas** in order to make items have actual value instead of them being worthless due to **duping**. Before Molidus people used to use gold as money but ,as stated before, duping ruined the entire economy.

There are many ways to earn Molidus. Most people earn 1 per hour and start with 20 when they first join the realm. You can also exchange special mini games points for it.

Molidus is represented with the $ sign.
History 2: The Sword of Mercia

The players met together in a moot to vote and choose their new leader in the form of a President. The construction on the White House had begun as well as turning High Rock into the capital of the city. The elections were heated, but through a 75-25 vote, the players chose KelseyChloride to oversee the city and so the first President of Mercia had come. She signed in many laws including banning the controversial day tax players would have to pay, as well as bring Cat Kingdom into the Commonwealth. Once President, Sasawas, the Admin of the server, crafted a sword so powerful, that once Minecraft Updated, the sword and its unique enchantments could never be recreated through any means.

By holding the sword alone, you would escape fall damage, you could breath longer under water, you could kill anyone with just a couple of hits. The sword also repaired itself. KelseyChloride was never in possession of this sword, as before she got a chance to retrieve it, it was stolen by SavedMammal. SavedMammal stole the sword during the Dark Year of Mercia, which is still ongoing. Once in the hands of Saved, he used it sparingly, killing few wither skeletons and zombies, before it was lost to him at the hands of a swarm of drowned. Legend has it that a drowned or zombie still has the sword to this day. It is considered to be the most priceless artifact in the game, and if found, would make anyone receive an ungodly amount of praise.
History 14: Spawn Eggs and their Significance

Unlike a normal SMP, where spawn-eggs are usually unobtainable and therefore not thought about, Mercia welcomes it's addition. Since the 2nd Age, spawn-eggs have been available to all players, but in a very different way than seen today. While today they run rampant across the trading table and most players have at least 1, in the 2nd Age, they were much more difficult to obtain and didn't see much action until the 4th Age began.

Long ago, spawn-eggs were only obtainable through Mercias' old skill Necromancy. Through Necromancy, and depending on the players level in the skill, they could craft a list of eggs through means of one of the undead skill houses dotted across Mercia and Kirmja. With the correct ingredients in hand and a nether star to match, a player could enter the skill house and craft whichever egg they were seeking. For the first time, players were able to get their hands on spawn-eggs, though most were uninterested in getting one due to the tedious process.

This wasn't the only place you could find them though. Since Monster Spawners weren't available in the console edition of Minecraft, training areas were constructed using timers and dispensers. This was a huge addition to players and was the most used feature for the skill-tree, allowing 2 players to gain 99 Combat within 3 weeks of their addition. While the system had obvious flaws, the rules were mostly followed and spawn-eggs would sit in caches across the world, until the end of the 3rd Age when players began raiding all areas.

Following the Bomb, mass looting went on destroying businesses that had stood across 2 ages and leaving them unable to continue. Many were seeking the Gold due to it being Mercias' former currency, while others had a more long term goal in mind. Obviously with Gold being so wide-spread now, it's value diminished to near nothing, where it stands today; but the players who were smart went for the eggs. They looted the Slayer Tower, the training areas, the skill-houses, and chest all across the world. It's said the main beneficiary from this was the famed leader of the Resistance, Im different, as he alone had amassed an impressive collection.

Today, the market of Mercia largely consist of hacked items and spawn-eggs. They're sometimes given out as a prize due to certain events, and quite a few have yet to be discovered. However, due to duping and it's ability to create seemingly infinite copies of any item, these items get spread nearly as soon as they are found. Some have even attempted to make legitimate businesses out of this, like SamCWaters1, who is widely considered the most famous trader in Mercias' history. While the world has taken a serious blow at the start of the 5th Age, spawn-eggs are sure to continue being a large piece of the black-market going forward.
Mercia MC Wiki

**Welcome to the Mercia MC Wiki!**
We're a collaborative Minecraft community that anyone, including you, can build and expand.

Mercia is a world that has been in operation since 2016. We have seen over 750 Players come and go since we’ve started. Currently we are in our Fifth Age, the Age of Order. Following the collapse of our Kingdoms mighty clans have risen to take their place, The Obsidian Shield, The Freelancers, and The Norravinden just to name a few. Current player base is around 40+ Active players. We have a community that is global and still growing! Age range currently is from 14 to 35 so all ages and ability levels are welcome! We are looking for players who are willing to take their place in the History books of Mercia and create their own legacy. If you think you have what it takes to rise to the heights of those like The Dread Pirate Solo, The Mad King Xaasty, Stoic Leader of the Resistance Mullan, or a business tycoon like The Ever Changing Gru or the legendary brew-master Macilmara.

-2nd President of the 5th age Squish

## Mercian Information articles

History of Mercia

Presidents of Mercia

Clans
History 5: Pumpkin Head

On the topic of mobs, we'll talk about the Zombie that brought down a base. One accident gone wrong caused a player to quit due to an infinite loop of death. Today we explore why caution is always an idea that should be on your mind. The reason? Pumpkinhead. I'll keep the player anonymous unless given permission, but let's just say they were a historic figure. Their base wasn't the greatest, but their achievements outshined most in the world. They had more diamonds at the time then thought possible. However, this led to the belief that they couldn't be killed. They would be sadly mistaken. In the dark of night on their way back to their base, they were attacked by the usual mobs, but this time was different. They had no food or potions, meaning their advance was becoming limited. With just a couple of hearts left, they made it into their base. Phew crisis averted. Except it wasn't.

Out of nowhere a lone zombie started attacking, but before the player could react it was over. They spawned in their bed and ran back to dispose of the zombie, and retake the items. Anyone could relate to that, but what makes this tale different, is that the zombie had their enchanted sword and a pumpkin on its head. Every time the player tried to advance, they were killed. This went on for a couple of hours, until eventually, they decided to leave their base behind and come back with a strategy to take it down.

Unfortunately, the loss of everything and having to start over was too much for this player. They had left and the remaining players had come to know and love Pumpkinhead. Its location is still known by old players, but they outright refuse to give it out, for fear of being griefed.
History 23: The White House

The White House Structures have come and gone in Mercia. In the First Age, the very basic of skill was used to construct buildings. The First Men, unaware if their home terrority would face the same destruction as their previous homeland, were cautious in their efforts. As you would expect, the next Age brought greater buildings through economic upturn and player confidence. This would be the standard throughout the Second and Third Age. The Fourth Age, however brought a different problem that Mercia wasn't ready for. During the Third-Age, The White House was constructed. A monument, not only to diplomacy, but to the future of all of Mercia; a future that seemed brighter than has been seen by almost all other Realms. The White House was built for the First President of Mercia, KelseyChloride. After the first vote in Mercian history was completed, the House was readied for her arrival. Things went bad before that could happen, and as such, Kelsey is the only President never to serve in the White House. Following the spawning of the Wither on the main Street of Mercia, and the bombing of the Stock Market, citizens began looting, griefing, killing, and causing chaos everywhere they could. As Kelsey was heading to the White House for the first time, to counter the chaos and attempt to save the city, Saved Mammal arrived there first. He stole the priceless artifact we've all come to know as The Sword of Mercia and took off. It wasn't long before others made it there too, but with a much more sinister plan. Maclimara reached the control room of Mercias Security Agency and launched the first nuke the world had ever seen. In one shot, the Church of Mercia was obliterated, along with all of District 6, 5, 3, and damaged every other District, including the White House. You all know what happened next. The Fourth Age arrived.

Despite the destruction that the Fourth Age brought, and most of Mercia was a crater, The White House stood mostly intact. Besides minor holes and broken windows, it was as good as new. Following the Xeno-Shield War, reconstruction began headed by Spanex. Quadrangle01, Salmon, Jingle, among others all helped Spanex in his efforts, tearing down cobblestone casts, one after the other. Within two weeks, new construction could begin and new members started building in the Area. This was the major event that caused the transition to the 5th Age, and with it, The new Presidency. It was decided after the Former Cardinal Kingdoms weren't working, a new system should be brought in. Rae Rat was elected in the very first election and was the first President to serve in the White House. It was renovated and set a precedent that 5 Presidents after her would follow. It is now properly protected and holds the dates of all former Presidents, along with old artifacts from past ages. It stands as a symbol of the Mercian Resilience.
History 3: The K Tower

Once the tallest structure in Minecraft, its secrets were kept hidden for many years. During the First age, it was just a cobblestone tower, with no details, windows, or doors. Not much was known about it or its purpose within the walls until the bottom floor was opened to players. Its outer house gave loans to players in the form of Bank Notes, and the Notes and Terms & Conditions books are on display at the Mercia Museum.

The first floor was turned into a Grand Exchange where players could trust putting their valuables up for sale without having them stolen. It was the first safe player trading center of it's kind and it's legacy lives on as the the tower remains mostly intact. Once the Dark ages occured, the Nuke launched by Maclimara in the now non-existent 6th district of Mercia, its power actually cracked the outer layer, showing the stockpiles of Gold, Iron, and Diamond inside. During the Chaos, due to its mystery for so long, no players looted the inside of the building, leaving much of its prizes there today. The Admin, however did get there before it was too late and removed much of the enchanted rare items and diamond blocks.