recursal/Fanatic-Fandom huggingface dataset:
Decks/LVD Black White Tokens

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**Black White Tokens** by LegenVD

24 Lands

8

6

2

2

2

4

15 Creatures

4

2

3

1

2

1

2

2 Artifacts

2

5 Enchantments

3

2

8 Instants

3

2

3

5 Sorceries

2

1

2

1 Planeswalkers

1

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Black White Tokens** is a  midrange deck. This deck is the new version of Revolt Tokens updated with cards from Amonkhet.

The basic deck idea is to go wide by creating lots of tokens. There is also a Revolt subtheme with . You have several ways to gain life, which makes cards like  even better. Alternative win condition is to sac your creatures to transform  into .

To see this deck in action and detailed deck tech watch this video.
Decks/B/W Sacrifice

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B/W Sacrifice

23 Lands

10

11

2

16 Creatures

4

3

4

1

1

1

2

2 Artifacts

2

6 Enchantments

1

2

3

3 Instants

3

8 Sorceries

4

2

2

2 Planeswalkers

1

1

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Cobiwankenobi (talk) 02:49, June 4, 2018 (UTC)
A token deck where you pump out tokens to utilize Bontu, Oketra, or Bloodflow Connoisseur. Feed Bontu with Oketra or Bloodflow Connoisseur and embalming creatures. There is also some synergy with the cats for when you run into the inevitable Blue Mill deck. Hopefully in this case, you can get out enough tokens before they mill your deck. Bone Splinters and Finish should be used more freely than Cast Out or Never/Return, which should be reserved for more dire threats.

Comments are welcome!
Decks/Joly Jeskai Draw-go Control

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**Jeskai Draw-go Control** by Joly

26 Lands

2

2

2

3

2

3

2

2

2

3

3

4 Creatures

1

1

1

1

22 Instants

3

2

3

3

1

2

3

3

2

4 Sorceries

2

2

4 Planeswalkers

1

1

1

1

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## About the Creator

**Joly** is a Magic Duels player who runs his own youtube channel.

## About the Deckbuild

**Jeskai Draw-go Control** (aka *We don't have sideboards so I need to play this*) is a  (Jeskai) control deck.

The deck idea is to have perfect control in the early game with removals and counterspells. Gain card advantage and swap cards you don't need. Close out the game with one of the big creatures and/or Planeswalkers.

## Special Remark

This is one of the top 8 decks in the **Steam Showdown — Magefight!** tournament.
Decks/MC Mobius Tokens

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**Mobius Tokens**
by mobius chickenstrips

25 Lands

6

9

2

2

2

4

16 Creatures

2

1

2

3

1

3

1

1

1

1

5 Artifacts

2

2

1

6 Instants

1

3

2

4 Sorceries

2

2

4 Planeswalkers

1

1

1

1

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**Player Info: mobius chickenstrips**

 **reddit:**n/a
 **Timezone:**n/a

## About the Deckbuild

**Mobius Tokens** is a  (Orzhov) midrange deck featuring token creation, going-wide and sacrifice strategies.

## Special Remark

With this deck mobius chickenstrips won the **XBox Fightclub: Aether Revolt Edition** tournament finals.
Decks/(W) Weenie

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 **Weenie** by MikeHuffman86

20 Lands

15

1

4

22 Creatures

3

2

1

4

3

1

1

3

2

1

1

1 Artifacts

1

6 Enchantments

4

2

9 Instants

4

4

1

1 Sorceries

1

1 Planeswalkers

1

## About The Creator

MikeHuffman86 is a frequent Magic: The Gathering player. He plays both **Virtually** & in **RL**. He participates in both **Modern** & **Standard** *Tournaments*. Favored Decks include: *Mono- Aggro* **(Standard)** | *Mono- Tempo* **(Standard)** | *Dredge* **(Modern)** | *Bogles* **(Modern)**

## How to Play

Begin by *casting* **low-costing** creatures followed by creatures with **Renown** & enbueing them with **Aura's**. Protect them with  untapping the creature if it is *Renown*. Use *Removal* &  to keep your opponent's in check. For , make sure to leave **(3)**  open to give it *indestructible* until end of turn. Attack with  & **(2)** other creature's to turn it into , giving you **(2)** *Planeswalkers* in the deck. For late game you have  boosting all of your creatures that already have a **+1/+1** *counter* on them. *(Great synergy for decks running renown creatures)*

## About The Deckbuild

 Weenie was inspired by Wizards Ai v1's deckbuild Kytheon. This is an updated version. In Wizards Ai v1's version, his deckbuild includes Magic Duels: Origins, but it's also incomplete. My version includes Magic Duels: Battle for Zendikar, as well as Magic Duels: Origins. It includes cards with Renown, Protection, Boosters, Aura's, Removal, & Gideon *(Planeswalkers)*. Great Fast Fun... But, don't take my word for it. Try it out for yourself.

 Mana Curve

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MikeHuffman86 (talk) 05:44, September 19, 2019 (UTC)
Creature combat

Here are some example cases of creature combat.

## Example 1

A 4 power and 4 toughness (4/4)  attacks, and a 2 power and 5 toughness (2/5)  blocks it. After combat damage is dealt the Giant is a 4 toughness creature with 2 damage marked on it and the Hartebeest is 5 toughness creature with 4 damage marked on it. Since neither received damage equal to or higher than their toughness, they both survive. (You can, however, play another spell to finish off a creature that has already taken damage after combat.)

## Example 2

A 3/1  attacks, and a 2/2  blocks. After combat damage is dealt, the Shaman is a 1 toughness creature with 2 damage marked on it and the Geist is 2 toughness creature with 3 damage marked on it. Since they received damage equal to or higher than their toughness, they both die.

Note that some creature abilities, like deathtouch and first strike, can dramatically change the result of combat.
Decks/LVD Grixis Control

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**Grixis Control** by LegenVD

26 Lands

4

2

2

2

2

2

2

2

2

4

2

6 Creatures

1

2

1

1

1

19 Instants

2

3

2

3

1

2

3

3

4 Sorceries

2

2

5 Planeswalkers

1

1

1

1

1

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Grixis Control** is a  (Grixis) control deck.

This deck keeps your opponent under your thumb with lots of removal, board wipes, counterspells and card advantage. Games can be closed out with one of the Planeswalkers or big creatures. All-star of the deck is , which gets rid of an enemy creature or planeswalker, opponent must discard, you can get one of your threats back and draw a card: *"Welcome to value town! Population: me!" —LegenVD, 2017*

To see this deck in action and detailed deck tech watch this video.
Decks/Deck name

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Fire Starter

21 Lands

21

17 Creatures

3

4

3

3

4

7 Enchantments

4

3

4 Instants

4

11 Sorceries

4

4

3

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MikeHuffman86 (talk) 11:15, May 10, 2019 (UTC)
Decks/Eiffel 65 - I'm Blue

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Eiffel 65 - I'm Blue

23 Lands

23

29 Creatures

4

4

4

4

3

4

2

4

8 Instants

3

3

2

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**Player Info: The Ovipositor**

 **reddit:**n/a
 **Timezone:**n/a
 **Other:** n/a
Decks/CGB RG Energy

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**RG Energy** by CGB

24 Lands

8

9

2

2

3

19 Creatures

2

3

4

3

2

2

1

2

5 Artifacts

1

2

2

9 Instants

3

3

3

1 Sorceries

1

2 Planeswalkers

1

1

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Decks/Kryder Simurge

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**Simurge** by Kryder

23 Lands

6

13

2

2

23 Creatures

4

3

1

3

3

1

1

2

2

2

1

2 Enchantments

2

6 Instants

4

2

5 Sorceries

2

2

1

1 Planeswalkers

1

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## About the Creator

**Kryder** is a Magic Duels player running his own youtube channel and streams on twitch.

He also organizes the **Steam Showdown** and **XBox Fightclub** tournaments.

## About the Deckbuild

**Simurge** is a  (Simic) midrange/emerge deck.

Play low mana cost creatures and emerge your bigger threats. Bounce your opponent's creatures, while you ramp up to even bigger ones like . Keep in mind, that i.e. with  you just as well can bounce your own creatures for even more value!
Decks/Cedri Energy Pummeler

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**Energy Pummeler** by Cedri

23 Lands

2

6

7

2

2

3

1

21 Creatures

3

4

3

2

3

2

2

1

1

3 Artifacts

2

1

10 Instants

3

4

3

3 Sorceries

3

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## About the Deckbuild

Energy Aggro shell centered around .

The goal here is to attack each and every turn, don't be afraid to lose creatures. Clear the board as much as possible. Hold a  and a  and build energy for .
Decks/All In Engines

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All In Engines

23 Lands

7

7

2

2

3

2

11 Creatures

2

2

2

3

2

16 Artifacts

3

1

2

2

2

2

2

2

3 Enchantments

3

3 Instants

3

4 Sorceries

3

1

 Mana Curve

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Watch detailed deck tech video here.

Watch gameplay video here.
Decks/**The Big Deal**

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\*\*The Big Deal\*\* by An Illegal Mind

25 Lands

4

2

4

2

4

2

2

2

3

19 Creatures

2

2

1

2

1

1

2

2

1

1

1

1

1

1

3 Enchantments

1

2

4 Instants

2

2

5 Sorceries

2

3

4 Planeswalkers

1

1

1

1

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AnIllegalMind (talk) 21:19, October 16, 2016 (UTC)
Decks/LVD Zombies

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**Zombies** by LegenVD

24 Lands

6

10

2

2

4

23 Creatures

2

1

4

3

2

3

3

2

1

2

1 Enchantments

1

7 Instants

3

3

1

3 Sorceries

2

1

2 Planeswalkers

1

1

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Zombies** is a  midrange/tribal deck featuring creatures with the Zombie Subtype.

Most of the creatures in this deck have the Zombie Subtype enabling a lot of synergies, i.e.  giving almost all of your creatures Menace. Another concept is graveyard interaction: cards like  will put more Zombies into the graveyard, which pumps up cards like . You can even bring creatures back with cards like .

To see this deck in action and detailed deck tech watch this video.
Creature

### What are creatures?

* Creatures are probably the most common spells and permanents (except lands) played in the game. The creature card is used to summon Creatures to take the offense and reduce your opponent's life points by attacking. Creatures can also be used for blocking to prevent your opponent's attacking creatures from dealing damage to you, and they may also have special abilities.

* The box with two numbers in the lower right corner of a creature are its power and the toughness. The number to the left of the box is the creature's power, which tells you how much damage that creature deals. The number to the right, its toughness, is how much damage the creature can take before it's be destroyed.

* In the first turn that you cast a creature it suffers from Summoning sickness ( it can't attack or use tap abilities), though in your next turn Summoning sickness wears off. A creature with Summoning sickness can still block if it is untapped. The Haste ability allows creatures to attack or use activated abilities the turn they are played.

* There are special creatures that are also artifacts, which are called called Artifact Creatures. They are affected by anything that affects creatures and/or artifacts. They can also have abilities.

## Tokens

* There are certain creatures that are represented by tokens, called Creature Tokens, these are treated the same as creatures. Tokens in a game are often represented by a facedown card or there are also token creatures such as soldier. They can range from small 1/1 creatures, to large, expensive creatures, such as Outland Colossus.

* Tokens go to the graveyard as do regular creatures, and are removed as a "state-based effect" when a player gets priority again. They stay in the graveyard long enough to trigger abilities, like the one of Malakir Cullblade, before they are removed. Whenever a token creature leaves the battlefield, it immediately ceases to exist.

* In casual play, people generally don’t bother putting the token (coin/piece of paper/dice) in the graveyard because it’s removed right after, but it’s supposed to be put in the graveyard. Read more about this and other State-Based Effects in the Comprehensive Rulebook, section 420.
* Tokens are owned by the under player under whose control they entered the battlefield.

## Types

* There are many types of creatures. Look just below the picture, and it will say, "Creature - " and then a creature type. Common creature types are Humans, zombies, Merfolk, and birds. Some VERY powerful creature types are Eldrazi, angels, dragons, Shapeshifters, and wurms. They usually have common abilities such as Flying, which can be common but extremely dangerous. Dragons, aven, birds, and angels almost always have Flying. These creatures do not necessarily have large power or toughness, but they can have deadly abilities.

**Permanents:**
**Creature** • Land • Artifact
Enchantment • Planeswalker

**Non-permanent Spells:**
Instant • Sorcery
Decks/LVD Monogreen Werewolves

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**Monogreen Werewolves** by LegenVD

23 Lands

23

22 Creatures

3

3

4

3

2

2

2

3

1 Artifacts

1

3 Enchantments

3

5 Instants

3

2

5 Sorceries

2

2

1

1 Planeswalkers

1

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Monogreen Werewolves** is a  aggro deck.

The deck features a lot of creatures with the Werewolf Subtype. Cards like  amplify the Werewolf synergies. ,  and  act as removal.  combined with Trample can strike the finishing blow against your opponent.

To see this deck in action and detailed deck tech watch this video.
Marvel Tier List

S Tier

* Unicron
* Primus
* Dark Matrix
* Powermaster Optimus Prime
* Deathbringer
* Thunderwing
* Galvatron
* Galvatron II
* Jhiaxus

A Tier

* Metroplex
* Trypticon
* Omega Supreme
* Monstructor
* Predaking
* Computron
* Abominus
* Bruticus
* Defensor
* Superion
* Devastator
* Ultra Magnus
* Optimus Prime
* Megatron
* Fortress Maximus
* Scorponok
* Shockwave

B Tier

* Grimlock
* Razorclaw
* Blaster
* Soundwave
* Bludgeon
Decks/LVD Vehicles

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**Vehicles** by LegendVD

23 Lands

7

9

2

2

3

26 Creatures

3

2

3

3

3

3

2

2

3

2

9 Artifacts

2

2

2

2

1

2 Sorceries

2

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Vehicles** is a  aggro deck featuring the Crew ability from Magic Duels: Kaladesh.

This deck is built around Kaladesh's many Vehicle artifact cards. Other subthemes are *Dwarves*, *Pilots* and *Artifacts*. Cards like  and  add a lord effect.  is removal for major threats.

To see this deck in action and detailed deck tech watch this video.
Decks/Kryder Rakdos Vehicles

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**Rakdos Vehicles** by Kryder

23 Lands

5

9

2

2

2

3

21 Creatures

2

3

3

2

2

3

3

1

2

6 Artifacts

1

2

2

1

9 Instants

3

3

3

1 Planeswalkers

1

 Mana Curve

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## About the Creator

**Kryder** is a Magic Duels player running his own youtube channel and streams on twitch.

He also organizes the **Steam Showdown** and **XBox Fightclub** tournaments.
Decks/LVD Superfriends v3

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**Superfriends v3** by LegenVD

24 Lands

2

2

2

2

2

2

2

2

2

2

4

3 Creatures

1

2

5 Artifacts

2

1

2

8 Enchantments

2

2

2

2

3 Instants

3

6 Sorceries

2

2

2

11 Planeswalkers

1

1

1

1

1

1

1

1

1

1

1

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Superfriends** is a 4-color  (Dune) control/planeswalker deck. This deck is the new version of Superfriends v2 updated with cards from Aether Revolt.

The deck is built around Planeswalkers, the "Oaths" enchantments, sweepers and efficient removal.

To see this deck in action and detailed deck tech watch this video.
Decks/CGB Zombies

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**Zombies** by CGB

24 Lands

22

2

18 Creatures

2

2

3

2

3

3

2

1

2 Artifacts

2

2 Enchantments

2

4 Instants

3

1

8 Sorceries

2

4

2

2 Planeswalkers

1

1

 Mana Curve

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Decks/LVD Grixis Reanimator

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**Grixis Reanimator** by LegenVD

24 Lands

4

3

3

2

2

2

2

2

4

14 Creatures

2

1

2

1

1

2

1

3

1

5 Enchantments

3

2

3 Instants

3

14 Sorceries

4

2

2

3

3

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Grixis Reanimator** is a () Reanimator deck.

The basic deck idea is to discard big creatures with cards like  and bring them back (reanimate) them from the graveyard by casting cards like . Note that there are creatures in the deck that can't be played from your hand due to mana base limitations, i.e. . These are prime targets to discard. Use sweepers and removal in the early game to control the board.

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Evolutions

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**Evolutions** by LegenVD

22 Lands

7

7

2

2

4

28 Creatures

4

3

4

2

1

1

4

2

2

1

2

2

2 Artifacts

2

1 Enchantments

1

3 Instants

3

4 Sorceries

2

2

 Mana Curve

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 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Evolutions** is a  midrange sacrifice deck. This deck is the new version of Scion Sacrifice updated with cards from Aether Revolt.

The idea behind the deck is to sacrifice Eldrazi Scions and other cheap creatures to fuel cards like  as combat trick,  for card advantage or threats like .

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Mardu Shepherds

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**Mardu Shepherds**

25 Lands

4

5

4

2

2

2

2

2

2

15 Creatures

2

3

3

1

2

1

1

2

8 Instants

2

4

2

10 Sorceries

2

2

2

2

2

2 Planeswalkers

1

1

 Mana Curve

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 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Mardu Shepherds** is a  (Mardu) control deck.

This deck is built around , which brings back non-land permanents from the graveyard. Sweepers like  and  help to stabilize in the early game. Cards like  and  can fix the mana base, ensure land drops and trigger Emeria Shepherd's Landfall ability.

To see this deck in action and detailed deck tech watch this video.
Cycling

## Sample Card

**Cycling** is an ability which let's you discard the card from your hand to draw another card.

Some cards have additional bonuses for cycling them. These are written "When you cycle [this card's name], [effect]."

## Expansion Info

Cycling was introduced into Magic Duels with the eighth expansion Amonkhet.

## Video

Watch this explanatory video to see how this game concept works.

*Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.*

## Comprehensive Rules

**702.28. Cycling**

**702.28a** Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”

**702.28b** Although the cycling ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities.

**702.28c** Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle [this card]” means “When you discard [this card] to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.

**702.28d** Some cards have abilities that trigger whenever a player “cycles or discards” a card. These abilities trigger only once when a card is cycled.

## References

1. ↑ Magic: The Gathering Comprehensive Rules, April 28, 2017
Decks/CGB Unlicensed Red

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**Unlicensed Red** by CGB

22 Lands

1

14

2

2

3

25 Creatures

2

2

3

2

2

2

3

3

2

2

2

7 Artifacts

1

2

2

2

6 Instants

3

3

 Mana Curve

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Decks/Elves of Color

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Elves of Color

23 Lands

1

3

1

7

1

2

2

2

4

31 Creatures

2

3

4

2

1

1

3

4

2

2

1

2

2

1

1

1 Artifacts

1

5 Instants

2

3

1 Planeswalkers

1

 Mana Curve

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Brown85 (talk) 05:39, May 31, 2016 (UTC)
Decks/LVD Simic Flash

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**Simic Flash** by LegenVD

24 Lands

2

2

2

10

8

28 Creatures

2

3

2

3

2

2

3

2

3

3

3

6 Instants

3

2

1

2 Sorceries

2

 Mana Curve

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 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Simic Flash** is a  (Simic) aggro deck.

The basic deck idea is to play creatures with Flash, like . Some also have Flying, which helps bringing in damage. You can often surprise your opponent by playing your creatures in response and block, tap or bounce. Counterspells help controlling your opponents actions.

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Bant Embalm

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**Bant Embalm** by LegenVD

23 Lands

5

2

2

2

2

2

2

2

4

18 Creatures

3

3

2

2

2

2

1

1

2

4 Artifacts

2

2

8 Enchantments

3

3

2

2 Instants

2

3 Sorceries

3

2 Planeswalkers

1

1

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Bant Embalm** is a  (Bant) midrange deck.

The basic deck idea is to send enough cards to your graveyard to enable Delirium for cards like . With the Embalm ability lots of creatures can be brought back as tokens, some even at a mana discount like . Back on the battlefield those tokens synergise with  and .

To see this deck in action and detailed deck tech watch this video.
Decklists

**Welcome to Magic Duels Wikia's decklists!**

Here you'll find a collection of decks organized by various strategies. Feel free to browse the collection or add comments about existing decks.

***NEW!***
If you don't have a lot of cards or just started playing Magic Duels take a look at the **Starter Decks list**!

**You can add your own deck to the list, too!** Use the tool below:

<createbox>
preload=Template:DecklistPage
width=25
buttonlabel=Create deck page
default=Decks/Deck name
editintro=Template:Decklist intro
</createbox>

For step-by-step instructions please read our Decklists Tutorial.

## Starter Decks

These decks exclusively consist of cards from the Starter set and are intended for new players.

**Please note:** Decks marked with **\*** contain cards that were swapped or outrotated. Feel free to leave suggestions in the comments or post your updated version.
Cohort

## Sample Card

**Cohort** is an ability word that can be activated by tapping the card with cohort and another creature with the Ally Subtype.

**Example:** You casted  last turn, so now it isn't affected by Summoning Sickness. You cast , which has the Ally subtype. You can now tap both creatures to gain 2 life.
Note that although Expedition Envoy is affected by Summoning Sickness, it can be tapped with cohort.

## Expansion Info

Cohort was introduced to Magic Duels with the third expansion Oath of the Gatewatch.

## Video

Watch this explanatory video to see how this game concept works.

*Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.*
Puppire

### **Pokedex Entry**

*They are often used as guide dogs for people on camping trips due to their ability to easily light fires.*

* Height: 3.3
* Weight: 25.4

### **Base Stats**

* Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Decks/LVD Werewolves

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**Werewolves** by LegenVD

25 Lands

9

8

2

2

4

25 Creatures

3

2

3

3

3

2

1

3

2

1

1

1

1 Artifacts

1

3 Enchantments

3

4 Sorceries

3

1

2 Planeswalkers

1

1

 Mana Curve

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 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Werewolves** is a  aggro tribal deck featuring the Transform mechanic from Shadows over Innistrad.

This deck focuses on creatures with the *Werewolf* and *Wolf* Subtype. Werewolf creatures become stronger when they transform. One of the keycards is , which can be used as a combat trick pumping up your creatures and give them Trample.

To see this deck in action and detailed deck tech watch this video.
DCG-MTG Trials of Amonkhet

This player/deck is participating in the XBox One Fight Club: Trials of Amonkhet tournament.
**Player Info: DCG-MTG**

 **Timezone:**n/a

**Randy**
(Jeskai Control)

24 Lands

3

2

2

4

3

2

2

2

2

2

4 Creatures

3

1

3 Enchantments

1

2

23 Instants

2

4

3

3

3

3

2

3

2 Sorceries

2

4 Planeswalkers

1

1

1

1

Sideboard

2 Creatures

1

1

2 Artifacts

2

2 Enchantments

1

1

7 Instants

3

1

2

1

2 Sorceries

2
Decks/LVD Vampires v2

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**Vampires v2** by LegenVD

23 Lands

10

9

2

2

25 Creatures

2

2

3

3

3

2

4

1

2

3

3 Artifacts

1

2

2 Enchantments

2

7 Instants

2

4

1

 Mana Curve

Rendering chart....

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 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

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  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Vampires v2** is a  aggro deck. It is the updated version of LegenVD's Madness Vampires updated with cards from Kaladesh.

The deck features the Madness mechanic from Shadows over Innistrad synergizing with creatures with the Vampire subtype. Madness cards can be played with lower mana cost or even be used as a combat trick, since cards like  can make use of their abilities at instant speed.

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Humans

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**Humans** by LegenVD

23 Lands

11

4

2

2

4

31 Creatures

3

1

3

3

2

2

2

2

3

3

1

2

2

1

1

2 Enchantments

2

2 Sorceries

2

2 Planeswalkers

1

1

 Mana Curve

Rendering chart....

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 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

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  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Humans** is a  (Selesnya) aggro/tribal deck.

The basic deck idea revolves around creatures with the Human subtype. Play out cheap creatures and try to rush your opponent while in mid- to lategame adding powerful anthem effects and Planeswalkers. Protect your army from removal with cards like  or .

To see this deck in action and detailed deck tech watch this video.
Decks/OriginMD Azorius Starter

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**Azorius Starter** by OriginMD

22 Lands

10

10

2

28 Creatures

4

3

4

3

4

3

4

3

4 Artifacts

4

5 Enchantments

4

1

1 Instants

1

 Mana Curve

Rendering chart....

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## About the Creator

**OriginMD**

* on Wikia
* on Youtube
Decks/Kryder Golgari Counters

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**Golgari Counters** by Kryder

23 Lands

8

2

11

2

23 Creatures

3

4

4

3

3

2

3

1

4 Enchantments

4

8 Instants

3

3

2

2 Sorceries

2

 Mana Curve

Rendering chart....

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 Color Distribution More...

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 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

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  Random Hand      Draw Card   Clear
## About the Creator

**Kryder** is a Magic Duels player running his own youtube channel and streams on twitch.

He also organizes the **Steam Showdown** and **XBox Fightclub** tournaments.

## About the Deckbuild

**Golgari Counters** is a  (Golgari) aggro deck.

Use  for mana fixing and as a Revolt trigger. Produce lots of +1/+1 counters. Once you have  on the battlefield you can start making huge creatures and swing in for massive amounts of damage.
Warrospike

### **Pokedex Entry**

*They protect their family under their huge spikes on their bodies. Others fear it so much because they can attack with their backs and their front.*

* Height: 6.0
* Weight: 89.3

### **Pre-Evolution**

* Leachief

* Porcipride

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Dolgrace

### **Pokedex Entry**

*They are often referred to as the friendliest Pokemon in the world. Their instincts tell them to always help others before helping themselves.*

* Height: 3.4
* Weight: 26.5

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Heian Week

**Heian Week** (ヘイアンウィーク *Heian Uīku*) is a special week in which three or five Ojarumaru episodes about the Heian era air on NHK E-Tele. Heian Week began during Series 16 and occurred again during Series 18 and 19. With the exception of Series 16 (in which the week began in the last week of October and ended in the first week of November), the week begins and ends in the first week of November.

## Episodes aired during Heian Week

### Series 16

* Furomae Romae
* Attending the Enma Classroom
* Father's Cap
* Koibumi no Kimi
* Aka Murasaki Shikibu Diary

### Series 18

* Viva Miyabi
* Okame to the Arranged Marriage
* Relaxing Early

### Series 19

* Okame Receives an Audition
* Heian Era's Kakigōri
* Takimono Shōbu
Dolphy

### **Pokedex Entry**

*They struggle walking on land, so people often pick them up and place them back in the water.*

* Height: 0.4
* Weight: 5.2

### **Evolutions**

* Dolgrace (Level 16)
* Mystifin (Level 36)

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Roller (Primax)

**Barrelroller (Transformers Wings, Ehobby)**

Orion Pax was laborer robot who enjoyed peace and prosperity in an era known as Cybertron's Golden Age, some nine million years ago. He transformed into a transport vehicle and conducted delivery work at the energon storehouses. His body was composed of two autonomous units and could divide into the main module, Orion, and the industrial droid Barrelroller, who could transform into an electromagnetic lift handle. Later, he would be severely injured in an attack by Megatron, but at the hands of Alpha Trion, who recognized in Orion an uncommonly strong spirit and ability to get things done, he would be reborn as the first of Cybertron's new defenders, Optimus Prime. Barrelroller would be rebuilt as Optimus' combat droid Roller.

**Roller (G1 cartoon, comics and bio)**

jtjgvjgj

**Apex Bomber (Commemorative Series Tech Specs)**

Apex Armor is formed by combining binary-bonded Optimus Prime with his trailer and Apex Bomber (his upgraded armored roller drone). "Unites with Optimus Prime to create Powermaster Optimus Prime Apex Armor. The enhanced armor provides superior weapon blast deflection in battle. When not united with the Autobot commander, he acts as a non-cognative drone that responds to the orders of Optimus Prime to perform combat functions. Armed with a super rifle and particle beam cannon." He transforms into a second trailer that call be pulled by Optimus' cab form, attached to his main trailer forming an extended trailer, or operate on its own by driving or flight.

**Tread Unit (Return Of Convoy)**

When Optimus Prime was restored to life as Star Convoy, he was equipped with this upgraded version of Roller.

**Targetmaster Roller (Transformers: Generations)**

Toy bio: "Autobot Roller has been the constant companion of Optimus Prime for all the countless years of the war. Silently, patiently, he has stood by the Autobot commander, supporting him as a leader, and serving him as a warrior. For all intents and purposes, Autobot Roller is a part of Optimus Prime, and just as great a hero." This version of Roller can transform from a small robot droid, into a six-wheeled SUV, and then into Optimus Prime's rifle. His SUV mode also carries a cannon on top of it.
Frostfang

### **Pokedex Entry**

*Its scarf absorbs cold air and gives it extra energy. They can dig small tunnels almost instantly with their enormous paws.*

* Height: 5.9
* Weight: 81.2

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Fluppy

### **Pokedex Entry**

*Small specks of fire come out of their mouths when they bark, which often scares away young children.*

* Height: 0.8
* Weight: 10.4

### **Evolutions**

* Puppire (Level 16)
* Eruptoar (Level 36)

### **Base Stats**

* Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Decks/LVD UW Flash

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**UW Flash** by LegenVD

25 Lands

7

6

1

2

2

3

4

20 Creatures

3

3

2

2

3

2

1

1

1

1

1

2 Artifacts

2

9 Instants

2

2

2

3

2 Sorceries

1

1

2 Planeswalkers

1

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

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 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

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  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**UW Flash** is a  tempo/control deck.

This deck can both act as a tempo and control deck. In the early game play a lot of creatures with Flash, tap/bounce your opponent's creatures or gain card advantage. Counter main threats with  or destroy them with . Late game can be dominated with one of the planeswalkers or Angel creatures.

To see this deck in action and detailed deck tech watch this video.