Ahri

### Classification

Vastayan (Humanoid Fox), Huntress, Former Shadowfire Temple Pyromancer, Arcade Novice, Star Guardian

## Summary

Innately connected to the latent power of Runeterra, **Ahri** is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.

Ahri's origins are a mystery, even to her. She has no clue as to the history of her vastayan tribe—or their place among the rest—save for the twin gemstones she has worn her entire life. In fact, her earliest memories are of running with icefoxes in the northern reaches of Shon-Xan. Though she knew she was not one of them, they clearly saw her as something of a kindred spirit, and came to accept her within the pack.

## Mentality

**Intelligence:** Genius (Was able to lean magic with no one to teach her the magic of her kind, Ahri instinctively learned to draw it from the world around her, shaping destructive spheres and quickening her reflexes to take down prey.)

## Power and Stats

**Powers and Abilities:**

* Base
* Foxfire
* Arcade
* Star Guardian
SuperHuman Physical Characteristics, Enhanced sense of hearing, Life Force Absorption, Self-Healing (Stole a person's vital energy and healed), Energy Manipulation, Projection and Magic via (Can reshape magic into orbs of raw energy), Statistics Amplification (Speed Amplification Via Orb of Deception), Fire Manipulation (Via Fox-Fire), Homing Attack (Via Fox-Fire), Empathic Manipulation, Mind Manipulation, Memory Manipulation (Can absorb and consume memories), Perception Manipulation (Able to cause her target to experience visions and hallucinations), Soul Manipulation (It can instinctively devour the essence (soul) leaving the body, and gain brief flashes of the memory of being).

All abilities as her base plus Heat Manipulation and Magma Manipulation

All abilities as her base plus Data Manipulation (All Arcade champions are capable of directly damaging and destroying the coding that makes up everything)

All abilities as her base plus Flight/Spaceflight, Resistance to Mind Manipulation, Memory Manipulation (Unaffected by viewing the the Void, which can shatter the strongest minds and erase a lifetime of memories in a short period of time just from being touched by or exposed to it), and Madness Manipulation (Unaffected by viewing the the Void, which can unravel one's sanity just from looking at it)

**Dimensionality:** **3D**

**Existential Status:** Concrete | Energetic | Concrete | Concrete

**Attack Potency:** **Village level** (Can fight on-par with Garen, and similarly powerful champions). Can ignore conventional durability with Orb of Deception and Life Absorption | **Mountain level** (Capable of fighting Infernals such as Wukong, Akali, and Mordekaiser), Can ignore conventional durability with Orb of Deception and Life Absorption | **Country level** (Can fight on par with the Battle Bosses, Comparable to Arcade Miss Fortune), Can ignore conventional durability with Orb of Deception and Life Absorption | **Universe level** (All Star Guardians are imbued with the light of the First Star, which created the universe), Can ignore conventional durability with Orb of Deception and Life Absorption

**Durability:** **Village level** | **Mountain level** | **Country level** | **Universe level**

**Speed:** **Subsonic** reactions and combat speed (Able to speedblitz Noxian soldiers and Order of Shadow Acolytes. Should be comparable to Xayah and Rakan and superior to Alistar.) | **Hypersonic** (Can keep up with Infernals) | **Subsonic** reactions and combat speed (Comparable to the other members of Arcade) | **Massively FTL+** (Capable of crossing galactic and universal distances in short periods of time)

**Lifting Strength:** **Superhuman** (Even weaker Vastayans can lift grown men over their head with one hand with no effort whatsoever) | At least **Superhuman** | At least **Superhuman** | At least **Superhuman**

**Stamina:** Superhuman

**Range:** At least dozens of meters with magic | At least dozens of meters with magic | Kilometers with magic | Universal

**Weaknesses:** None notable

**Key:** **Base** | **Foxfire** | **Arcade** | **Star Guardian**

## Arsenal

**Standard Equipment:** Orb of Deception | Orb of Deception | Orb of Deception | Orb of Deception Kiko (Her Familiar)

* Orb of Deception
* Orb of Deception Kiko
 Arquivo:C276f160972e0bf07e83b8861d0fb5886173b4bd hq.jpg
is a orb of pure arcane energy Arquivo:331a269845716db670839efdeb555cec.png
The mischievous Kiko accompanies Ahri as a vulpine embodiment of her charisma… and sass. Even unprompted, Kiko isn’t shy about saying how it really feels, though only Ahri can understand its unique language. As biting as the creature’s manners can sometimes be, it’s not too proud to turn down a good belly rub and cuddle. Just try to refrain from saying, “Aww.”
**Notable Attacks/Techniques:**

* **Vastayan Grace:** Whenever Ahri lands 2 ability hits against a champion within 1.5 seconds, she gains 20% bonus movement speed for 3 seconds.

* **Orb of Deception:**
	+ **Passive**: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next Orb of Deception heals her every time an enemy is hit.
	+ **Active**: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to every enemy it passes through, then pulls it back to herself, dealing true damage on the way back.

* **Fox-Fire:** Ahri summons three spectral flames which orbit her for up to 5 seconds. Flames prioritize champions hit by Charm or any enemy hit by Ahri's last basic attack, within 3 seconds. After 0.25 seconds, each flame targets a prioritized enemy, or after 0.4 seconds pursues the closest visible enemy in range, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage. Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage.

* **Charm:** Ahri blows a kiss in a line, dealing magic damage to the first enemy hit and briefly charming them. As demonstrated in her lore and the cinematic A New Dawn, this attack is not an actual projectile and does not require actual contact to take effect, rather Ahri simply manipulates the opponent's mind directly.

* **Spirit Rush:** Ahri dashes and fires up to three energy bolts that each target one of her nearest visible enemies, dealing them magic damage. Each enemy can only be hit by one bolt at a time. Spirit Rush can be cast three times in succession.

* **Life Absorption:** Ahri can absorb the life force of those she successfully manipulates or seduces, as well as those who are near death or have just died.

* **Emotion Control:** Ahri is capable of freely manipulating her prey's emotions, allowing her to quickly alternate between dazzling them with visions of beauty, causing hallucinations of deep longing, and creating dreams colored by raw sorrow, among other things.