Nightmare in Cartoon City

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### Reason

Do I need to explain this one? Anyways, click Expand to see the other infoboxes.

## This article is outdated due to the topic it's covering being updated or for a different reason.

### Reason

Development on the game has been discontinued.

## This page contains topics that may be sensitive to viewers.

### Reason

This is a horror game, meaning horror elements such as flashing lights, loud noises, and jumpscares are present.

## This section contains loud audio. Headphone users beware!

### Reason

The jumpscare sounds in the audio files of the article.

## This page is about a non-canon aspect of Cartoon City's story.

### Reason

Nightmare in Cartoon City takes place in an alternate universe.

## This page contains copyrighted assets or content that is not original to videos made in Cartoon City Studios.

### Reason

The scrapped Lucid Mode Ambience (which is the same as FNAF 4's ambience) used in the Lucid Mode showcase video resulted in a Content ID Claim. This resulted in the ambience being changed.

## Nightmare in Cartoon City

### Release date

March 11, 2023 (0.1)January 12, 2024 (1.0 Canceled Build)

## Information

Nightmare in Cartoon City is a FNAF themed fan-game set in the Cartoon City universe. You play as Mason in this game.

## Story

In the middle of October, an apocalypse is going down in the city, consisting of nightmarish versions of the city's residents. At least 10 of them invade Mason's house, forcing him to survive for several nights. Each night, Mason gets a call from his friends, and they tell him what to do to survive each terror that breaches his house.

## Nights (MASSIVE SPOILER WARNING!)

Click [Expand] if you want to get HEAVY spoilers.

### Tutorial

##### Additional Notes:

* This night does not end on 6 AM, and only ends when the tutorial is finished.

### Night 1

#### Active:

* Vince
* Melissa

#### Lucid Mode Adds:

* Jake
* NULL

### Night 2

#### Active:

* Vince
* Melissa
* Jake

#### Lucid Mode Adds:

* NULL
* Lily
* Nora
* Marcia

### Night 3

#### Active:

* Vince
* Melissa
* Jake
* Melody
* Lily

#### Lucid Mode Adds:

* NULL
* Nora
* Marcia
* Adrian

### Night 4

#### Active:

* Vince
* Melissa
* Jake
* Melody
* Lily
* Marcia
* Claire

#### Lucid Mode Adds:

* NULL
* Nora
* Adrian

### Night 5

#### Active:

* Vince
* Melissa
* Jake
* Melody
* Lily
* Marcia
* Claire
* Nora
* NULL
* Adrian

### Custom Night

#### Active:

* Depends on what AI you choose for each character.

## Version Releases

### Holiday Havoc Exclusive Demo

Release Date: December 10, 2022

The Holiday Havoc Exclusive Demo, which was showcased on a live stream from the Cartoon City YouTube channel, was a 3-night exclusive demo with Vince, Jake, Lily, and Melody being added. It was up until December 31st, 2022.

### Holiday Havoc Exclusive Demo Hotfix 1

Release Date: December 10, 2022

This is a hotfix update, meaning bug fixes are the main focus.

#### Changes

* Added an audio cue for when Jake fully comes out of the TV.
* The jumpscares now actually appear in front of the player instead of behind Lily.

### Holiday Havoc Exclusive Demo Hotfix 2

Release Date: December 11, 2022

This is a hotfix update, meaning bug fixes are the main focus.

#### Changes

* Melody now attacks the player when the music box is at 0. (she doesn't have a jumpscare though)
* Fixed an issue where the jumpscare would still be present on the last frame when transitioning to the game over screen.

### Version 0.1: The Beta Release

Release Date: March 11, 2023

The first permanent public release of NiCC.

#### Changes

* Added the following achievements.
	+ Welcome to Your Nightmare - Start up Nightmare in Cartoon City for the first time. (Difficulty: Freebie)
	+ Ready to Fight - Beat Tutorial Night. (Difficulty: Very Easy)
	+ Only the Beginning - Beat Night 1. (Difficulty: Easy)
	+ Ramping up the Difficulty! - Beat Night 2. (Difficulty: Easy)
	+ Halfway Mark(?) - Beat Night 3. (Difficulty: Medium)
	+ Secret: PRANKED! - The look on your face was PRICELESS! This has a 1 in 565 chance of occurring. (Difficulty: Unknown)
* Added a Shop System
* Added Tutorial Night
* Slightly updated Night 3 (NOTE: Nights 4 and above will be added in a future update.)
* Added a version number to the title screen.
* Re-recorded the phone calls for Night 1 and 2.
* Temporarily removed Terror Melody because of her mechanic in the process of being changed. She will be re-added in a future update.
* Added the cutscene for Tutorial Night.
* Click on the title and type in CREDITS.
* Bug fixes

### Version 0.1.1:

Release Date: March 11, 2023

This is a hotfix update, meaning bug fixes are the main focus.

#### Changes

* Added the following achievements.
	+ First Failure - Die for the first time.
	+ Ten Deaths - Die a total of 10 times.
	+ Twenty Deaths - Die a total of 20 times.
	+ Judgmental Death - You died more times than what 9+10 actually equals. (Die a total of 21 times)
	+ *slams desk* - 28 TOTAL DEATHS! (Die a total of 28 times)
	+ 50 Deaths - At this point, either you are just dying on purpose or you have a serious skill issue. (Die a total of 50 times)
	+ 75 Deaths - Congrats, you are three-fourths of the way to getting the most tedious achievement in the game. (Die a total of 75 times)
	+ 100 Deaths! - This is surprisingly the most tedious achievement to get. Take a guess why. (Also you don't get an achievement for going even higher than this) (Die a total of 100 times)
	+ Newbie Shopper - Buy your first item.
	+ Average Purchaser - Buy a total of 5 items.
	+ Favorite Customer - Buy a total of 10 items.

* Fixed an issue where Professor Ghost does not talk when buying an item.
* Fixed an issue where closed doors would still be visible when beating a night.
* Decreased the starting door lock sturdiness to 2500 (was previously 3000)

### Version 0.1.2:

Release Date: March 12, 2023

This is a hotfix update, meaning bug fixes are the main focus.

#### Changes

* The "Continue Button is now disabled until Tutorial Night is beaten.
* Decreased the time between Professor Ghost's shop intro dialogue.
* Added a "To be Continued" Screen after beating Night 3.

### Version 0.1.41 (APRIL FOOLS 2023):

Release Date: March 31, 2023

This is an April Fools update, meaning joke changes are present.

#### Changes shown in the patch notes:

* Bug fixes. Nothing else. Really! There's nothing else but bug fixes.

#### ACTUAL Changes:

* Cranked up the difficulty of all active enemies to maximum.
* Replaced the text in the game over screen with "APRIL FOOLS"
* New message after Night 3.

#### Changes:

* Added Night 4
* Added the following enemies: Terror Claire, Terror Marcia, and Terror Melody (re-added with a different mechanic).
* A new challenge has been introduced: Lucid Mode. More details when you click "Mode Selection".
* New item now available in the shop: Slightly Improved Locks.
* (Enemy Buff) Terror Lily now says a random number between 1 and 20.
* Several achievements have been added.
* Changed the shop music
* Replaced "Continue" with a night selection.
* Replaced the descriptions of the characters with mechanics in Extras. (Only for characters who have mechanics added in.)
* Added a new option to the "Options" menu: Flashing Images
* Custom Night has finally been added! (3 enemies cannot be modified yet due to them not being added in)

### Version 1.0 (Canceled Build)

Release Date: January 12, 2024

Due to the patch notes being so large, you can view them here.

## Trivia

* This is the first Cartoon City game to be made on Scratch.
* This is the first time not *all* the soundtrack is composed by the creator. The ambience in the game (excluding "How to Survive") and the extras theme in the Holiday Havoc Exclusive Demo is stock audio.
* In the Holiday Havoc Exclusive Demo, Melody's game over screen reuses Lily's.
* In the Holiday Havoc Exclusive Demo, Melody was slightly bugged, and she has no jumpscare.
	+ Her ability to kill the player was eventually added in a later patch, although still not having a jumpscare implemented.
* Every in-game hour is 1 minute and 20 seconds.
	+ This allows enough time for all active enemies to attack at least once on the first night.
* In the Holiday Havoc Exclusive Demo, when starting a new game, the player would jump straight into the first night. This is changed to the tutorial in the full release.

### References

* In the art gallery camera, there is a painting of the Scratch cat, which references the game being made on Scratch.
* The 6 AM screen is the exact same one as the one used in FNAF 4 with the exception of NICC's clock not switching through random numbers and symbols and instead transitioning from 5 AM to 6 AM.
* Terror Lily, Terror Nora, and Terror Vicky's designs are a reference to the original counterparts' music group. Lily was the lead singer, meaning her terror counterpart has 1 eye. Nora was the second person to join Lily's group, meaning her terror counterpart has 2 eyes (this would later change in the full release). Vicky was the third person to join, meaning her terror counterpart has 3 eyes.
* One of Terror Lily's Game Over lines is a reference to the "I am the captain now" meme.
* Terror Vince and Terror Melissa behave similar to Bonnie and Chica from Five Nights at Freddy's 1 respectively.
* Terror Claire behaves similar to Phantom BB from Five Nights at Freddy's 3. The only exception is that it causes certain enemies to advance 1 stage regardless of move time.
* Terror Jake behaves similar to Mario from Five Nights at Wario's.

### Unused/Scrapped Content

* There was a title screen secret code that was made during the game's development called "CUSTOM", which would "unlock" an unfinished version of Custom Night, which *actually* turns out to be an anti-cheat measure in the form of Terror Lily instantly killing the player when the clock hits 5 AM, regardless of her difficulty. To add insult to injury, when the anti-cheat measure is triggered, the player's entire game progress is reset as a punishment for cheating. This was later removed due to it being a bit too cruel.
	+ The reason Lily's jumpscare was used is because it's so sudden and can REALLY make the player jump despite the jumpscare being a still image of Terror Lily's eye.
* Mobile controls were planned to be added in, but the idea was scrapped due to the creator having to put in buttons, which would cause some serious issues along with mobile players losing their progress every couple minutes.
* As the game was being developed, there was an early version of the title screen music, which is stock audio.
	+ This was because the track along with the old extras track were mainly used as placeholders to test the music changing when switching between the extras and title screen.
* Terror Vicky was going to be a character in the game but was scrapped and replaced with Terror Marcia due to having a very unfair mechanic, which made the creator realize that a majority of the players that would be playing the game would have little to no knowledge of the Cartoon City series.

## Gallery

### Audio/OST

Note: Not all audio files have the original filenames. Some names were changed for various purposes.

### Videos

\*OST Video of "How to Survive": Nightmare in Cartoon City OST: How to Survive - YouTube

A showcase of the Holiday Havoc Exclusive Demo: Nightmare in Cartoon City: Holiday Havoc Exclusive Demo Showcase - YouTube

### Images

Terror Vince's Extras ImageTerror Lily's Extras ImageTerror Nora's Extras Image (pre-1.0)Terror Nora's Extras Image in v1.0Terror Vicky's Extras ImageTerror Marcia's Extras ImageTerror Jake's Extras ImageTerror Claire's Extras ImageTerror Adrian's Extras ImageTerror Melissa's Extras ImageTerror Patrick's Extras ImageTerror Melody's Extras ImageNightmare Terror's Extras ImageTerror True Vince's Extras ImageEntity L's Extras Image (UNUSED)Entity N's Extras Image (UNUSED)Hospital Marcia's Extras Image (UNUSED)Terror John's Extras ImageTerror Luke's Extras ImageThe logo used for the upcoming full release of NiCC.