Identities

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*
   **Identities** (인격, *in-gyeok*) are an invention that overlays a person’s identity with an alternate version of themselves from another Mirror World.

## Overview

Identities are an alternate form of Sinners from a Mirror World, formed in the form of Identity Cards extracted from the Mephistopheles's Engine based on their location within the range of 2 years between their location with usual random identities from beyond (unless during the period of Walpurgis Night, where it was extended further beyond).

The effect of the identities change their behavior, skills and affinity when swapped with their default identity: LCB Sinners, ranging from stoic to deranged. Similarly, they will have different speech when used at the main menu in place of LCB Sinners.

As the LCB continues to collect Golden Bough, the effect allows them to be strengthened even further.

## Gameplay

Identities play's a part in your Sinner's combat approach and how the group is formed before battle, similarly to E.G.O. They affect the Sinner's attack type resistance, while possessing their skills and affinity.

Some identities' passive skill synchronize with other sinner's identities based on their mirror world origins (I.E: World of N Corp. has access to "Fanatic" buff, granting extra damage to all identities of said mirror world).

## Levelling and Uptying

Identities start at Level 1 and can be levelled up to a maximum of Level 40 (as of the current version). They can gain EXP through story battles, where the active Identity of all Sinners will receive EXP even if they do not participate in the battle (though those that do, will receive more). Alternatively, Identities can be given EXP by using Identity Training Tickets on them, or they can be elevated to a certain level via Level Boost Tickets.

Identities initially start at Uptie Tier 1. They can be uptied to higher tiers which enhances their skills and expands their capabilities.

* Uptie Tier 2 upgrades the Identity's skills and unlocks its Combat Passive.
* Uptie Tier 3 further upgrades the Identity's skills and unlocks it Support Passive and third skill.
* Uptie Tier 4 further upgrades the Identity's skills, and even passives in some cases. The defense skill gains a sin affinity if it did not previously have one.

Uptying identities requires Thread. The cost depends on both the Uptie Tier as well as the rarity of the identity.

* Uptie Tier 2 requires 10 Thread for 2★ identities / 20 Thread for 3★ Identities.
* Uptie Tier 3 requires 40 Thread for 2★ identities / 80 Thread for 3★ Identities.
* Uptie Tier 4 requires
	+ 50 Thread and 20 Sinner Egoshards for 1★ identities.
	+ 100 Thread and 30 Sinner Egoshards for 2★ identities.
	+ 150 Thread and 40 Sinner Egoshards for 3★ Identities.

LCB Sinner Identities, however are automatically uptied until Tier 3, tying to story progression upon completing a story dungeon for the first time. Afterwards, they must be uptied in a similar manner to other identities.

Uptying an Identity to Uptie Tier 3 also unlocks alternate art (which portrays their newly unlocked third skill), as well as the Identity story. Again, the LCB Sinner Identities are exempt from this.

With future updates, the maximum level and Uptie Tiers for Identities are set to increase even further.

## Behavior and Modification to Sinners

While the Sinners retain most of their state, how they respond, their resistance towards certain affinity and their stats differs. Each of them have their uses (i.e: Damage dealers, Tanks, etc) much like in previous series.

Their words are different based on the identity you picked from them. While they still retain certain memory like missions and the manager Dante, most of them will not respond the way their original identity does. This is notable at the Windows section of the main menu.

They will greet the manager depending on which one you previously picked to view at the said tab, often depending on certain scenario:

 Afternoon Greetings
 Evening Greetings
 Chatter #1
 Idle

## **SEE ALSO**

* List of Identities

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -