Luxor: Amun Rising

> *If you are looking for the HD version of this game, click here. If you are looking for the PSP port that borrows it's elements from, click here.*
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### Preceeded by

Luxor

**Luxor: Amun Rising**is second game of Luxor game series. The game has been released in 12th October, 2005. The gameplay is very similiar to Luxor with added difficulty options.

It consists of about 25 levels in 14 stages. The antagonists of the game are the Megiddo and the aim of the game is to defeat their army.

## Mechanics

The colorful spheres forcefully moves forward by a pusher called Scarab to the pyramid. Always avoid the spheres from entering the pyramid by shooting the sphere to its correct color. Match three or more to gain points. Matching three chains can earn you one out of nine power-ups. Finishing a whole line of spheres can earn you a gem worth of points after the scarab has been eliminated. Fill the meter to finish the level.

If you failed to eliminate all in the line of spheres and it entered pyramid, you will lose one life and forced to try the level again. After you failed the level, the message will read "FOUL!". To earn an extra life, collect 30 golden ankh coins. If you lose all the lives you have, the game is over.

You can simply shoot the sphere by left-clicking the mouse. If the current sphere is no help, you can always change by right-clicking. But remember, always match the sphere to its correct color.

## Power-ups

### **Shooter Power-ups**

* **Lightning Ball** - A ball that shoots a vertical lightning, destroying the spheres in the path.
* **Fireball** - A ball that shoots fire, destroying a many non-matching spheres.
* **Wild Ball** - A colorful ball that can be shoot spheres anywhere on the path, including non-matching ones.
* **Speed Shot** - Shoots the ball twice as fast with a beam being visible while it is active.

### **Path/Instant Power-ups**

* **Slow** - Slows the movement of the spheres for a short period of time.
* **Stop** - Stops the spheres for a short time.
* **Reverse** - Causes the spheres to move away from the pyramid in the opposite direction.
* **Color Bomb** - Eliminates all of the spheres of a specific color. There are seven colors for one to be all eliminated.
* **Scorpion** - Spawns a scorpion from the pyramid and destroys at least 15 spheres. Only spawns in 1 path for dual-path levels.

## Map

The map is located in Egypt. It consists of about fourteen destinations with their respective names. The whole journey starts from the right and ends to the left. Every time a player reaches a new Stage, a new destination will be unlocked, and when you get a game over or start a new game, you can choose which destination you want to start at. If you have completed the game, you can start on any destination, and any level (this only applies to a single player profile).

### **Destinations**

**NOTE**: *Please be aware the from stages 1-12 has repetitive maps that occurred before the new one unlocked that is being the last, to finish the stage. Stages 13 and 14 have the maps that were the last since Stage 4.*

#### **Stage 1** - The Journey Home

* 1-1: Die Khufu Die
* 1-2: Walking Like an Egyptian
* 1-3: Grand Gallery
* 1-4: Narmer Palette

#### **Stage 2** - Making Battle Plans

* 2-1: Hall of the Apis Bull
* 2-2: Marshes of the Delta
* 2-3: Queen of Denial
* 2-4: Bastion of the Cat Goddess
* 2-5: Pharaoh's War Crown

#### **Stage 3** - Seeking out Thutmosis

* 3-1: The Treasure City of Rameses
* 3-2: Opening of the Mouth Ceremony
* 3-3: Festival of Jubilee
* 3-4: Crossing the Reed Sea
* 3-5: Mummy Dearest
* 3-6: The Stellae of Thutmosis

#### **Stage 4** - Isis Intervenes

* 4-1: Die Khufu Die
* 4-2: Walking Like an Egyptian
* 4-3: Grand Gallery
* 4-4: Narmer Palette
* 4-5: Isis Knot

#### **Stage 5** - Oasis of the West

* 5-1: Hall of the Apis Bull
* 5-2: Marshes of the Delta
* 5-3: Queen of Denial
* 5-4: Bastion of the Cat Goddess
* 5-5: Pharaoh's War Crown
* 5-6: Oasis of the West

#### **Stage 6** - Counsel from the Tombs

* 6-1: The Treasure City of Rameses
* 6-2: Opening of the Mouth Ceremony
* 6-3: Festival of Jubilee
* 6-4: Crossing the Reed Sea
* 6-5: Mummy Dearest
* 6-6: The Stellae of Thutmosis
* 6-7: Valley of the Kings

#### **Stage 7** - Ritual Purification

* 7-1: Die Khufu Die
* 7-2: Walking Like an Egyptian
* 7-3: Grand Gallery
* 7-4: Narmer Palette
* 7-5: Isis Knot
* 7-6: Horus Hawk Ascending

#### **Stage 8** - Seeking the Horus Hawk

* 8-1: Hall of the Apis Bull
* 8-2: Marshes of the Delta
* 8-3: Queen of Denial
* 8-4: Bastion of the Cat Goddess
* 8-5: Pharaoh's War Crown
* 8-6: Oasis of the West
* 8-7: Weighing of the Heart

#### **Stage 9** - Crossing the Reed Sea

* 9-1: The Treasure City of Rameses
* 9-2: Opening of the Mouth Ceremony
* 9-3: Festival of Jubilee
* 9-4: Crossing the Reed Sea
* 9-5: Mummy Dearest
* 9-6: The Stellae of Thutmosis
* 9-7: Valley of the Kings
* 9-8: Eye of Horus

#### **Stage 10** - A Foreboding Omen

* 10-1: Die Khufu Die
* 10-2: Walking Like an Egyptian
* 10-3: Grand Gallery
* 10-4: Narmer Palette
* 10-5: Isis Knot
* 10-6: Horus Hawk Ascending
* 10-7: Anubis Aegyptus

#### **Stage 11** - Regaining the Capital

* 11-1: Hall of the Apis Bull
* 11-2: Marshes of the Delta
* 11-3: Queen of Denial
* 11-4: Bastion of the Cat Goddess
* 11-5: Pharaoh's War Crown
* 11-6: Oasis of the West
* 11-7: Weighing of the Heart
* 11-8: Reign of the Heretic King

#### **Stage 12** - The Front Lines Engaged

* 12-1: The Treasure City of Rameses
* 12-2: Opening of the Mouth Ceremony
* 12-3: Festival of Jubilee
* 12-4: Crossing the Reed Sea
* 12-5: Mummy Dearest
* 12-6: The Stellae of Thutmosis
* 12-7: Valley of the Kings
* 12-8: Eye of Horus
* 12-9: Invasion of the Hyksos

#### **Stage 13** - The Princes of Megiddo Part 1

* 13-1: Isis Knot
* 13-2: Oasis of the West
* 13-3: Valley of the Kings
* 13-4: Horus Hawk Ascending
* 13-5: Weighing of the Heart

#### **Stage 14** - The Princes of Megiddo Part 2

* 14-1: Eye of Horus
* 14-2: Anubis Aegyptus
* 14-3: Reign of the Heretic King
* 14-4: Invasion of the Hyksos
* 14-5: Arma Megiddo

## Trivia

* Luxor, Luxor AR, and Luxor Evolved are the only games in the series that load the pyramid from a sprite. This is why all the pyramids are the same, otherwise there would be many pyramid files.
* The map (including Luxor) is actually sideways. There wasn't a particular reason why.
* The level in the loading screen seems to have a layout shared with Anubis Aegyptus.