recursal/Fanatic-Fandom huggingface dataset:
Air Flag

Air Flag is the ninth puzzle of Athena Puzzles Season 1. It was made by GyllieGyllie.

The first team to solve this puzzle was the Untitled Puzzle Team and it was solved by Orca.

It is the only puzzle thus far to be unsolvable in its original form.

## Puzzle

Upon reaching this puzzle, each team would be presented with this image:

## Hints

**5 minutes** - *What the exact colors are is very important for this*

**10 minutes** - *How else can you represent colors as well*

**15 minutes** - *Did you try to google the color codes*

**20 minutes** - *What do you see if you connect all of them together*

**25 minutes** - *#colors*

## Solution

The first step in solving this puzzle is to take the hex codes from all six colors: *AA1442, AA1083, AA2054, AA2329, AA1733, AA1460*

If you then searched on Google for each of the hex codes, you would find that all six are also flight codes for American Airlines.

The flights in particular were: *Chicago O'Hare to Portland, Portland to Phoenix Sky Harbor, Phoenix Sky Harbor to Miami, Miami to Chicago O'Hare, Chicago O'Hare to Dallas/Fort Worth, Dallas/Fort Worth to Portland*

If you drew each of these six flight paths on a map of the U.S, you would find that they take the shape of an **envelope.**

As of September 2020, some of the flight codes have changed to different cities, so the puzzle is now mostly unsolvable.

## Solvers

The teams that solved this puzzle, in order: Untitled Puzzle Team (Orca), ßig ßrain ßoys (squid), Doge (Xx\_Doge420\_xX), The Cult of Gaze (Zahra), South Asian Boys (Airborne)
Team ßßß

## Summary

Team ßßß (ßig ßrain ßoys) is the current 2nd best team (based on overall results so far) in Athena Puzzles. Team ßßß has received 2 second place placements, right behind the competition's top competitor, Team NULL (Untitled Puzzle Team).

## Members

The members of team ßßß are:

Astrum#5273 (Seasons 1-2)

Kira#1819 (Seasons 1-2)

squid#5442 (Seasons 1-2)

Xx\_Doge420\_xX#6734 (Season 2)

## Notable Achievements

Being a close competitor to Team NULL, being the first created puzzling team, and being the first solvers of multiple puzzles.
Untitled Puzzle Team

The Untitled Puzzle Team is a current competitor and as of Season 2 the reigning champions of Athena Puzzles. Their team tag is [NULL].

## Members

Orca#1718 (Seasons 1-2)

Verhvouvim#2138 (Seasons 1-2)

Morgan#0420 (Seasons 1-2)

Flaming Arrow#4347 (Season 2)

## Notable Accomplishments

* Winning the first two seasons
* Solving all ten puzzles first in Season 1
* Playing the infamous Minecraft music disc Stal on a harmonica and a recorder (Verhvouvim)

## Trivia

* Untitled Puzzle Team is the only team to have won the event yet.
Сан

**Сан** - фишка обычной редкости, которая доступна каждому игроку со старта игры Монополия. Является жёлтой фишкой малого размера, у которой низ выпуклый, а верх напоминает форму башни с острой вершиной. Имеет жёлтую фишку собственности в игровом процессе.

## Способность

Способность Сана - Игнорирование аренды 1-го уровня - говорит само о себе. При помощи этой способности, Сан способна 3 раза за игру съигнорировать оплату другому игроку за филлиал, который единственный в своей группе, купленный тем игроком, а значит, имеет аренду 1-го уровня (жёлтого). Способность, в отличии от самой фишки, недоступна изначально. Её можно получить, зарабатывая кубки, через путь награды, при достижении 500, 600, 900 или 1250 кубков (в зависимости от того, способность какой обычной фишки игрок хочет получить раньше).

## Реплики

 «Маленькие большие деньги!»
 Сан смеётся

## Советы

* Способность лучше использовать в начале игры, так как на более поздних этапах, в Кризисе, редко попадаются филлиалы жёлтой аренды.
* Предыдущий совет особенно круто работает в Монобирже, когда кто-то всё-таки купил филлиал, хотя это здесь и не нужно.
* При попытке обмена филлиалами (особенно в режиме Захват филлиалов), старайтесь игнорировать жёлтую аренду именно того филлиала, который вы хотите получить от определённого игрока, взамен на другие филлиалы. Таким образом, Вы покажите, что Вы упрямы, и попытки получить филлиал не закончатся.

## Факты

* Сан - одна из трёх фишек, доступных с начала игры. Другие - Ред и Грин.
* Сан - единственная изначально доступная фишка женского пола.
* Сан - одна из двух фишек с жёлтой фишкой собственностью. Другая такая - Елоу.

 **Фишки:**
**Обычные:** Ред · Грин · **Сан** · Блай
**Редкие:** Зель · Атлант
**Сверхредкие:** Грейс
**Фантастические:** Симка · Сентр · Елоу
 **Способности:**
**У редких фишек:** Точки дохода · Вода
**У сверхредких фишек:** Антибиржа
**У фантастических фишек:** Перебрасывание кубика · Дополнительные деньги · Поглощение денег
 **Режимы:**
**Парные:** Парный кризис · Обратный отсчёт
**Особые:** Рекордсмен · Обмен · Побег от налогов · Покупка
 **Геймплей:**
**Группы филлиалов:** Бытовая техника · Производители часов · Автоконцерн · Фармацевтические компании · Производители напитков · Компьютерные комплектующие · Телеканалы · Киностудии
**Предметы:** Деньги · Банк · Кубик · Фишка собственности
**Карты:** Денежная Монополия
 **Обновления:**
**Будущие:** 13.09.2020 · 01.12.2020
Golden Spiral

Golden Spiral is the second puzzle of Athena Puzzles Season 1. It was made by GyllieGyllie.

The first team to solve this puzzle was the Untitled Puzzle Team and it was solved by Verhvouvim.

## Puzzle

Upon reaching this puzzle, each team would be presented with this image:

## Hints

**10 minutes** - *Sometimes the title of the puzzle can be a hint as well*

**20 minutes** - *How does the golden sipiral work?*

**30 minutes** - *Start in the middle, go right and then counterclockwise*

**If the team answered "mold.wh'unganaioalldtnytiwiaemm'h'mh'inemiwtrohs?"** - *Nice try ;)*

## Solution

The title of this puzzle referred to the golden spiral and was an important clue. The golden spiral is a logarithmic spiral whose growth factor is the golden ratio. If you read the text in the image starting from the middle, turning right and going counterclockwise, as the golden spiral does, you would get *I'm tall when I'm young and I'm short when I'm old. What am I?* which is a riddle to which the answer is **Candle.**

## Solvers

Teams who solved this puzzle, in order: Untitled Puzzle Team (Verhvouvim), ßig ßrain ßoys (squid), Airborne (Airborne), bewb (secccy spencer), 0xff (ChiefChippy2), Capgenious (thesamwiser), South Asian Boys (Creatue), Doge (Xx\_Doge420\_xX), Kushagra (Kushagra), The Cult of Gaze (grace o'malley), The Elite (genisis <3)
Suicide Or Not ଏକ ଡାଇରୀ ପଛ ର କାହାଣୀ

A **SUBHRAKANT SAHOO** SHORT FILM

**Sk line production** & **Olly Plus** Present

Suicide Or Not | **ଏକ ଡାଇରୀ ପଛ ର କାହାଣୀ**

**Release Date** : 16th July 2020

**Producer** : Sk Line Production

**Direction** : Subhrakant Sahoo

**Acting** : Rajashree Behera, Laxminarayan Pradhan, Biswajit Sahu, Aditya Narayan Samantaray, Anil Behera, Somyajit Biswa, Antim Mishra, Swadhin Sahu, Asish Mahanta, Chiranjeeb Mohapatra

**Special Thanks** : Mahanta Family, Pradhan Family, Prakash Maharana, Rahul Biswal, Pramod Uncle

**Story Written** : Laxminarayan Pradhan

**Dialogue / Story Developed** : Aditya Narayan Samantaray

**Editing** : Subhrakant Sahoo

**Sponsor** : OOSYM (Order Online Save Your Money)

**Streaming Partner** :- Olly Plus
Прыжок вперёд

### Доступно:

При наличии 500, 600, 900 или 1250 кубков (в зависимости от того, какую способность обычной фишки Вы хотите получить первой).

**Прыжок вперёд** - способность, доступная обычной фишке Блай при достижении 500, 600, 900 или 1250 кубков (в зависимости от того, способность какой обычной фишки Вы хотите получить первой), через Путь награды.

## Суть

При помощи, Прыжка вперёд, Блай прыгает на 4 клетки вперёд после того, как Блай походила ход. Доступно 3 раза за игру. Не работает на ячейке пропуска хода. Полезно в Захвате филлиалов, Кризисе, Монобирже и Доплате.

 **Фишки:**
**Обычные:** Ред · Грин · Сан · Блай
**Редкие:** Зель · Атлант
**Сверхредкие:** Грейс
**Фантастические:** Симка · Сентр · Елоу
 **Способности:**
**У редких фишек:** Точки дохода · Вода
**У сверхредких фишек:** Антибиржа
**У фантастических фишек:** Перебрасывание кубика · Дополнительные деньги · Поглощение денег
 **Режимы:**
**Парные:** Парный кризис · Обратный отсчёт
**Особые:** Рекордсмен · Обмен · Побег от налогов · Покупка
 **Геймплей:**
**Группы филлиалов:** Бытовая техника · Производители часов · Автоконцерн · Фармацевтические компании · Производители напитков · Компьютерные комплектующие · Телеканалы · Киностудии
**Предметы:** Деньги · Банк · Кубик · Фишка собственности
**Карты:** Денежная Монополия
 **Обновления:**
**Будущие:** 13.09.2020 · 01.12.2020
Ред

**Ред** - фишка обычной редкости, которая доступна каждому игроку с начала игры, в Монополие. Является маленькой красной фишкой, у который низ выпуклый, а верх напоминает форму башни с острой вершиной. Имеет красную фишку собственности в игровом процессе.

## Способность

Способность Реда - Точка зарплаты - доступна 3 раза за игру. Ред ставит точку, при попадании на которую враг ему отдаёт 100 долларов. Его способность доступна ему не с начала игры. Получить её можно в Пути наград, при достижении 500, 600, 900 и 1250 кубков (в зависимости от того, какую способность обычной фишки игрок хочет получить раньше).

## Советы

* Лучше всего способность Реда использовать в начале игры и/или в экстренной ситуации.
* В режиме Кризис Вы можете поставить точку зарплаты на филлиал, который, Вы не хотите, чтобы покупал вражеский игрок или игрок из вражеской команды (в случае Парного кризиса). Особенно это поможет, если Вы отгоняете от "забронированных Вами" филлиалов, Блай или Симку, с разблокированными способностями.
* Если у Вас мало денег, и Вы просто хотите, чтобы Вам дали деньги, неважно кто и на какой точке, лучше всего поставьте точку зарплаты на территорию, немного вперёд от игрока, который оторвался дальше всего. Особенно хорошо будет, если за ним будет идти ещё один игрок.
* Вы можете поставить Все 3 точки зарплаты рядом, тогда вероятность, что враг обойдёт их, уменьшится.
* В Монобирже старайтесь ставить точки зарплаты прямо перед Биржей или на самой Бирже. Таким образом, попав на Биржу, игрок не только будет рисковать не кинуть необходимую сумму очков и выбыть из игры, но и вероятность банкротства, немного да увеличится!
* Также хорошо будет поставить точку зарплаты в ячейку Налоговых.
* При наличии способности Елоу, лучше брать его, чем Реда. Единственное, чем Ред может быть лучше Елоу - это в случае со вторым советом в этой статье.
* Старайтесь брать **Реда** в режимы, где основная цель связана с деньгами.

## Факты

* Ред - один из трёх фишек, доступных с начала игры. Другие - Сан и Грин.
* Ред - первая фишка с красной фишкой собственностью. Вторая - Симка.
* Также Ред - первая юношеская фишка. Вторая - тоже Симка.

 **Фишки:**
**Обычные:** **Ред** · Грин · Сан · Блай
**Редкие:** Зель · Атлант
**Сверхредкие:** Грейс
**Фантастические:** Симка · Сентр · Елоу
 **Способности:**
**У редких фишек:** Точки дохода · Вода
**У сверхредких фишек:** Антибиржа
**У фантастических фишек:** Перебрасывание кубика · Дополнительные деньги · Поглощение денег
 **Режимы:**
**Парные:** Парный кризис · Обратный отсчёт
**Особые:** Рекордсмен · Обмен · Побег от налогов · Покупка
 **Геймплей:**
**Группы филлиалов:** Бытовая техника · Производители часов · Автоконцерн · Фармацевтические компании · Производители напитков · Компьютерные комплектующие · Телеканалы · Киностудии
**Предметы:** Деньги · Банк · Кубик · Фишка собственности
**Карты:** Денежная Монополия
 **Обновления:**
**Будущие:** 13.09.2020 · 01.12.2020
Le monde de Loss

Le livre "Le monde de Loss" présente le cadre de jeu et l'univers que vont arpenter les personnages du jeu de rôles.

## Prologue

Le livre s'ouvre sur un **avant-propos** mettant les thèmes et les sujets du jeu en perspective. Le monde de Loss étant misogyne et l'esclavage y étant courant, les autrices remettent les choses dans leur contexte.

S'en suit une ***table des matière*** détaillant le contenu du livre, puis une nouvelle d’ambiance intitulée "Aux origines"

Ensuite, la section "**Qu'est-ce que les Chants de Loss**" résume brièvement l'univers de jeu avant que la section "**Les Aventures de Loss**" ne résument qui sont les personnages joueurs et ce qu'ils vont vivre comme aventures.

"**Qu'est-ce que le jeu de rôle?**" explique en une page en quoi consiste ce loisir et "**Qu'est-ce que le Da Vinci-punk?**" clos le prologue.

## Chapitre 1 Le Monde de Loss

Ce chapitre revient en détail sur certains aspects du monde. La première partie, intitulée "**Le monde aux deux soleils**" donne des détails sur la planétologie, le biotope et la géographie du monde.

S'en suit "**Les Lossyans**" qui donne quelques détails sur les habitants du monde de Loss. On y parle notamment de leur vision des vertus ainsi que des qualités et défauts qui y sont inhérents.

"**L'organisation sociale**" nous montre les différentes "castes" que l'on trouve dans la société, cela allant des nobles aux esclaves en passant par les guildes et l'église.
House Zenithor

[MAGOR], Former West King of Areon, called THE DEMON SORCERER, mysteriously the only Sage with all the powers of a Sorcerer

- KELBAIN, ♔ West King of Areon and Lord of Zenithor, son of Magor

- DIRCE, Kelbain’s betrothed

- ZANE, West Prince of Areon, son of Kelbain

- MIKA GAINHART, Former Zenithor soldier, traveling warrior, called THE SAGESLAYER, wields the family heirloom of House Brock

House Sigil: Red shark fin on a black field
Myth of Power

***Myth of Power* is the second installment of the *Realm of Areon* book pentalogy.**

**SUMMARY**

War is on the horizon.

As Rudi and his friends head for Summerhold, the Prince tests his limits as a leader and a newborn Evolutionary. But when they arrive, they encounter something sinister and elusive and must work together if they are to survive.

Meanwhile, Kelbain attempts to forge an alliance that will grant him the upper hand in the war. Before he can make his move, a legend of ghosts and phantoms stands in his way. To the West King, it is only an obstacle that must be burned to ashes.

As Thasus attempts to halt a civil war in the North, and Andemar stumbles upon further secrets hidden throughout his family, only time will tell if the power to turn the tide exists, or if it is just another myth.
The East

The East – Ruling from the grand city of Angelia, the Palidors have held dominion over the Eastern region of Areon for centuries.

In a time nearly forgotten, when the realm of Areon had no true ruler to speak of, one man started a campaign that would change the world forever. Vulcan Palidor, the man who built Angelia from the ground up, marched on the Eastern lands in a bid to save the people from a tyrannical ruler. Many battles were fought, but once the cities of Evermount and Triton had fallen under his leadership, Vulcan had his stonemasons build a fortified city between the mountains that led to the ‘White Jewel’ of Angelia. He named the new city: Stoneshield.

Vulcan had established the first true kingdom, and so the people declared him their East King.

Many years passed after his bold conquest, but Vulcan’s reputation as a just and fair ruler grew to new heights – and the Lords of Stoneshield, Evermount, and Triton gladly swore fealty to their King for all time.
House Palidor

## HOUSE PALIDOR OF ANGELIA

[VICTOR PALIDOR], Former East King of Areon and Hero of the Sorcerer’s War, died of natural causes

- VANDAL PALIDOR, ♔ East King of Areon and Lord of Angelia, son of Victor

- SERENA PALIDOR (née BOWLIN), ♕ East Queen of Areon, wife of Vandal

- THASUS PALIDOR, East Prince of Areon, first born son of Vandal and Serena

- ANDEMAR PALIDOR, East Prince of Areon, master-at-arms of Angelia, second born son of Vandal and Serena

- MARYN PALIDOR (née KELLI), wife of Andemar

- ANDEN PALIDOR, first born son of Andemar and Maryn

- GINESIA PALIDOR, first born daughter of Andemar and Maryn, called GINNY

- RUDIMERE PALIDOR, East Prince of Areon, third born son of Vandal and Serena, called RUDI

- SER PAXTON KORBA, Knight of Angelia, originally from Triton

- HORUS, an eccentric Foreseer with his own shop in Angelia

House Sigil: White horse on a blue field
House Norton

-[MARCEL NORTON], Former North King of Areon, died after falling from the tower of Whitecrest

- CELIA NORTON, Former North Queen of Areon, wife of Marcel, ruled the North until Cyrus came of age

- CYRUS NORTON, ♔ North King of Areon and Lord of Whitecrest, son of Marcel and Celia

- [CASSIE NORTON] (née CORA), Former North Queen of Areon, wife of Cyrus, died during childbirth

- SAUL NORTON, North Prince of Areon, son of Cyrus and Cassie
The South

The South – The ‘Land of Riches’. If the North was known for its rigid and stern folk, the South was the opposite in the sense that its citizens were found to be ever joyful, due to their wealthy and lavish lifestyles.

The Orthanes of Summerhold have ruled the South since the days before Vulcan Palidor conquered the East. The Southerners were always content with what they had, though they enjoyed the thrill of competition; whether it was a tournament of knights from Summerhold and Karthmere, a battle of wits between the merchants of the Silk Isles, or a comparison of one’s ownership of gold, the South mostly kept their pleasure and entertainment to themselves... until the Great Trade War.

Trading goods between their own locations was accepted for many years, but when their borders opened up to the kingdom to the east, as well as to the once peaceful lands of the west, disputes and arguments escalated quickly. Years went by without a proper resolution to the conflict, but with the arrival of the strange beings that later came to be known as the Mystics, everything changed. Ports were built, commerce was established, and a new era of peace began in Areon.

Centuries later, the Sorcerer’s War came and went, and the South grew to be less of a jubilant place. The Lord of Karthmere, Samus Weyland, was killed and usurped by his friend and Captain of the Castle Guard, Rayburn Duke, ushering in a dark time for the region, as Duke also sought to take the throne from South King Wilfred Orthane. The shipping of goods from the Silk Isles to the rest of Areon still commenced, though some of the Isles preferred to operate on their own terms. While the Lord of the Silk Isles sat in luxury amongst his peers on Atley, dangerous sport was held on Skal, Forsa became the epicenter of debauchery, and Fura’s weapon and trinket shops were the focus of pirates who sought to obtain treasures by unnecessary force. Only the island of Lon stood untouched and fully protected, as its vast amount of farms and breweries were of utmost importance to the people of Areon.
The West

The West – Zenithor – a castle, a keep, a small city in its own right, the place has become the only remnant of what was once a vast stretch of land. All other villages and cities were decimated in the conflict known as the Sorcerer’s War, save for Woodhaven, and the wastelands that formed took on the name of the Deadlands. Taken over by Magor, the ‘Demon Sorcerer’, hundreds of years in the past, Zenithor stands the only true power of the West.

Magor was the primary enemy of the people of Areon during the war. While his son, Kelbain, was defeated at Woodhaven by the South King, Gilder Orthane, Magor’s army made a last stand outside Zenithor. The Sorcerer himself remained inside the fortress, waiting for those who would seek him out. He was met by a band of heroes, which consisted of Lord Abacus Argon, of Triton, Lord Maven Brock, of Whitecrest, Nia Silverthorne, of Hailstone Hold, Lucius Karver, from the island of Atley, and their commander, East King Victor Palidor. Though Nia and Lucius lost their lives to the dark Sage, the other three prevailed when Maven took Magor’s head.

Kelbain, a 16-year-old boy at the time, was pardoned and given leave to live out his days at Zenithor. But, the ‘boy’ grew to be a vengeful man, continuing a small civil war on his own with the sanctuary city of Woodhaven, as there was no West King to be named while the two houses warred on.

It should also be noted that Kelbain, like his father, declined to take a surname, believing himself to be above those he meant to rule. Magor’s most faithful followers, such as the family of Dirce and Lamia, renounced their own surnames in order to prove their loyalty.
Genesis of War

***Genesis of War* is the first installment of the *Realm of Areon* book pentalogy, and was a Top 10 Finalist within the Fantasy category at the 2018 Author Academy Awards!**

**SUMMARY**

The Palidor brothers have all grown accustomed to their ordinary lives. Thasus advises the King; Andemar lives peacefully with his family; Rudimere frequents the tavern with his friends, hoping to one day bring honor to his family.

But that day may soon arrive...

Threatening to repeat history, a dark Sage with the ability to control the elements has declared war. Even with numerous Sages, all with extraordinary powers, roaming the land, the son of the Demon Sorcerer believes himself to be unchallenged.

Now, with the Palidor brothers at the center of the conflict, their allies must rally behind them or risk losing everything. As the genesis of a new war unfolds, the fate of this family is intertwined with that of the realm of Areon.
House Prastor

HOUSE PRASTOR OF WOODHAVEN

- [FULTON PRASTOR], Former Lord of Woodhaven, killed outside Woodhaven by Kelbain

- DRAVEN DARKWOOD, Former Commander of Woodhaven army, Former Justice of the people, mercenary

House Sigil: Black deer on a green field

\*Woodhaven is currently occupied by West King Kelbain’s forces
The North

The North – The one region in Areon where the people do not believe in having a sigil, the North is in a constant state of winter and is comprised of some of the proudest people in all the land. However, as it was in the West, the entirety of the North was ruled by its King up until the end of the Sorcerer’s War.

The animosity between the Northern houses has been present for a long time, ever since the fall of Magor. While the North King, Maven Brock, was swinging his axe to destroy Magor, his seat at Whitecrest was stolen by the Nortons, a lower house that had its start at Hailstone Hold, and Rikter’s Hollow was taken by the powerful Gargan warriors. Once Maven had returned to the North, he and his army fought first to take back Whitecrest, but were unsuccessful, as they were pushed back to the Frostford. By that time, after suffering losses in the war, as well as against the Nortons, the Brocks hadn’t bothered to attack the Gargans at Rikter’s Hollow, instead choosing to recover in their new home at the Frostford.

“With the Nortons solidifying their rule over the North, and with the Gargans holding the Brocks’ ancestral home and the Ironforge, an important resource to all of Areon, Maven Brock and his people were left with a bittersweet taste in their mouths after having played an integral role in saving the realm of Areon.
The Realm of Areon Wiki

**Welcome to the The Realm of Areon Wiki!**
We're a collaborative community website about The Realm of Areon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Key Articles

Genesis of War: Book 1Myth of Power: Book 2Shards of the Sun: Book 3Houses of AreonHouse PalidorRudimere Palidor

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House Bowlin

HOUSE BOWLIN OF STONESHIELD

- MARC BOWLIN, Lord of Stoneshield, Serena’s older brother

- HANA BOWLIN (née VARIAN), wife of Marc

- MERROC BOWLIN, first born son of Marc and Hana, nephew of King Vandal and Queen Serena

- JASIAN BOWLIN, second born son of Marc and Hana, nephew of King Vandal and Queen Serena

House Sigil: Black bear in front of a white castle on a blue field
House Orthane

HOUSE ORTHANE OF SUMMERHOLD

- [GILDER ORTHANE], Former South King of Areon, Hero of the Sorcerer’s War, died at age 82 of natural causes

- WILFRED ORTHANE, ♔ South King of Areon and Lord of Summerhold, son of Gilder

- KAYLA ORTHANE [née DUKE], ♕ South Queen of Areon, wife of Wilfred

- MORA ORTHANE, first born daughter of Willard and Kayla, Priestess of the Convergence

- SARIS ORTHANE, second born daughter of Willard and Kayla, South Princess of Areon, Lady of Summerhold and heir to the Southern throne

- WILLARD ORTHANE, first born son of Willard and Kayla

- TOMIS ORTHANE, second born son of Willard and Kayla, Initiate of the Convergence

House Sigil: Blue raven on a red and gold field split diagonally
House Varian

HOUSE VARIAN OF EVERMOUNT

- DRUDORN VARIAN, Lord of Evermount, Hana’s older cousin

- LUCILLE VARIAN, Lady of Evermount, second wife of Drudorn

- RANDAR VARIAN, first born son of Drudorn and his first wife, called RANDAR THE REPULSIVE, the half-wit

- DORIAN VARIAN, second born son of Drudorn and his first wife

House Sigil: Gold phoenix on a blue field, with gold flames surrounding the outer edges
South Asian Boys

The South Asian Boys are a current competitor in Athena Puzzles. Their team tag is [SASS].

They are considered to be one of the most competitive teams in Athena, having close competition to the Untitled Puzzle Team and the ßig ßrain ßoys.

## Members

Creatue#8449 (Seasons 1-2)

TenShiiroe#4444 (Season 1 for NULL)

ChiefChippy2#7983 (Season 1-2 for 0xFF)

Dipal ☆#2420

## Former Members

nayz#1090 (Season 1)

Airborne#4338 (Season 2)

Λzyles#7596 (Season 2)

i5p#0001 (never played)

FierceHowler#8398 (Seasons 1-2)

## Trivia

* Because of their 'underdog' status, SASS has also been dubbed as the Protagonists of Athena Puzzles by some competitors. They have surprised many, unexpectedly becoming a leading competitor in Athena. They have also completed many of the puzzles first.
* Airborne competed in Season 1 as a solo player, but eventually joined SASS midway between Seasons 1 and 2 while the puzzles were still able to be solved. He later went back and solved the rest of the puzzles for SASS, who hadn't gotten as far as Airborne did as a solo. This makes Airborne the only player to this day to solve the same puzzle twice for two different teams.
The Bandits of Alberion

## Synopsis

Alberion is a crumbling kingdom falling out of existence day by day. Tired of waiting for the kingdom's ultimate demise and intrigued after meeting a strange girl hiding many secrets, wanted criminal and thief Chloe decides to join a group of fellow bandits and set out on a quest beyond the dark alleys of the city to save the place she calls home.
Curses

**Curses** are a category of abilities and traits that are passed on from one living entity to another, non-hereditary entity.

## Description

It is unknown where the idea of curses originated from, but they were originally used by the Deities to punish entities that broke the initial laws the Ultimate Deity set for the world. However, they are now also used to simple pass abilities and traits on, whether said abilities and traits are meant to torture and punish, or enhance and strenghthen.

## Known Curses and Their Cursed Entities

Cursed entities in the Bandits of Alberion are:

* **Dew** - cursed with Demon Vision, Immortality
* **Chloe -** cursed with Death Eye
* **Aspen -** fused with a Fragment
* **Augustus -** cursed with the ability to warp time
* **Wrath -** cursed with Demon Vision, Immortality
* **Sloth -** fused with Pride
* **Lust -** fused with a Fragment
* **Orion -** cursed with numerous abilities, Immortality, inability to leave the Memory Dimension
* **Selene -** cursed with Demon Vision
* **Rowan -** turned into a dragon
* **Greed (Midas) -** turned into a dragon
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Angel Arts

**Angel Arts** is a category of magic and spells used primarily by the Angels.

## Description

Angel Arts were developed by the Angels, created for the sole purpose of destroying the Demons battle. There are numerous spells in this category of magic, including offense, defense, and healing spells. After the Angel clan went extinct, there were few individuals who used this type of magic, or even knew about it.

## Known Users

Users of this category of magic include:

* The Angel clan
* Dew
* Gloria
* Eden
* Adonis
* Ellon
* Luciel

## Spells and Techniques Used

### Adonis

* **Beam**: A spell that allowed Adonis to form a beam of light, which could cut through anything it touched. Dew uses this ability as well, and like her father, her beam is able to change in size and thickness.

### Dew

* **Explosion**: Dew is able to convert any object or living thing into light energy by causing it to explode. She uses this on low-durability materials and, when she was the Protector of Mazel, weak monsters.
* **Glow:** A spell that lets Dew illuminate the space around her by using her magic energy to form an orb of light.
* **Armament:** A spell that allows Dew to create a weapon of light out of her own magic energy, typically used as a last resort in case she doesn't have a weapon around. She states she finds it a waste of power and tries not to use it.

### Ellon

* **Bomb:** The result of an experiment. Ellon is able to detonate a bomb of light by trying to fuse it with a Demon Arts spell.
Shards of the Sun

**The fates of three brothers are entwined with a realm of war and magic.**

After the fall of The Convergence, Rudi has given his word to help defend the Southern capital...But after learning of Jasian's capture, Rudi rushes to his cousin's aid before it is too late to save him from execution.

Meanwhile, his brothers must contend with their own enemies...
Bandits of Alberion

The **Bandits of Alberion** were some of the most wanted criminals in the kingdom of Alberion. They are made up of five mysterious individuals with very different backgrounds and identities, and are the protagonists of *The Bandits of Alberion.*

## Members

Chloe
* Aspen
* Jude
* Augustus
* Dew

### Abilities

* **Chloe**'**s** abilities include Death Eye and being able to access to the Memory Dimension
* **Dew's** abilities include Angel Arts, Demon Vision, certain Elemental Arts, and Resurrection
* **Jude's** ability is Bloom
* **Aspen's** abilities include, but are not limited to, Shred and Whip
* **Augustus's** ability is Blast
Sight

## Overview

**Sight** is the strange ability Rai was born with. It is rumored to also be an ability possessed by the Nine Devils' Devil Number 2.

## Users

Currently, the only users known to possess this ability are Rai and (supposedly) Devil Number 2.

## Description

Sight allows Rai to look into the past, present, or future of any object or living thing he touches. While it is a powerful ability, even noted to be dangerous if used in the wrong way, Rai notes he has very little control over his ability, and on the occasion he does activate it, he finds it difficult to handle.

When activating Sight, Rai's eyes glow golden, a noticeable feature and a considerable drawback that gives away he's using his ability, and has often landed him in trouble.
Nine Devils

The **Nine Devils** are an order of supposedly wicked creatures, all of whom wield supernatural abilities used for evil that no man can explain. The humans live in constant fear of them due to the evil things they do, and as a result, anyone found to wield magic or have a supernatural trait is considered a threat to humanity and must be exterminated. Nobody can explain their origin or where they came from.

## Members

Currently there isn't much known about the Nine Devils, only that they are lead by the mysterious Devil No. 3, and that they are all dangerous in battle.
Inkyang3l Wiki

## Pages To Visit

PlaceholderBandits of AlberionPlaceholderChildren of Devil No. 3PlaceholderDewPlaceholderChloePlaceholderA Key EventPlaceholderA Crucial Item

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* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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Welcome to inkyang3l's Wiki Fandom page! Learn about different OCs of Zero's, including both Bandits of Alberion characters and characters without a story alike! Feel free to share your thoughts and questions as well in this community!
Ennead

Ennead is the fifth puzzle of Athena Puzzles Season 1. It was made by EpicFH.

The first team to solve this puzzle was the Untitled Puzzle Team and it was solved by Verhvouvim.

## Puzzle

Upon reaching this puzzle, each team would be presented with this image:

## Hints

**10 minutes** - *Ennead... what is that and how important is it?*

**20 minutes** - *Read the numbers from left-right and top-bottom*

**30 minutes** - *Look at the lines on the QR Code connecting with the square, it may help you*

**If the team answered "can i cheat"** - *You can try xD*

## Solution

The puzzle in the middle of the incomplete QR code is known as a nonogram or enneagram, which is where the title of the puzzle, Ennead, gets its name. The puzzle is a type of puzzle where you must black out certain boxes according to the numbers on the sides. Solving this nonogram correctly (or coming close, the QR code doesn't need to be fully complete to successfully scan) would reveal the answer: **Armageddon.**

## Solvers

Teams that solved this puzzle, in order: Untitled Puzzle Team (Verhvouvim), ßig ßrain ßoys (squid), bewb (dumbass), Airborne (Airborne), Capgenious (thesamwiser), 0xff (ChiefChippy2), Doge (Xx\_Doge420\_xX), The Cult of Gaze (grace o'malley), South Asian Boys (Airborne)
Harper Green

Harper Green as the personal doctor for the Leading Family of the Los Angeles Faction, she's the mother of Buck Green and Beatrice Green, the wife of Scott Green, and the youngest daughter of Eason Carmen and sister of Edward Carmen and Napoleon Carmen.

## Physical Appearance

Harper is described as a slighty taller woman with a mix of brown and blonde hair, showing both of the main families in her life being the Green's and the Carmen's. She has the typic brown eyes of the Carmen's and has a small scar underneath her right eye,

## Personality

Harper shows many traits of both the Green's and the Carmen's, and is an overall kind, caring, intelligent, and underestimated mother grieving the loss of her husband. When it comes to her children, Harper is a loving mother with her children Beatrice and Buck. She takes care of them and shows a strong will to protect her children and to take care of them.

She proved to be extremely intelligent in the medical field, with both her and Michael Redelley working for years to save her daughter's impaired eyesight and working as the family doctor for the Hernandez's and keeping them in perfect health for years.

At heart however, she's a peacefu yet deeply deppresed woman after the death of her husband. After the death of her husband against Buck's wishes, Harper argues not to declare war both out of fear of the Hernandez's and the safety of her children, as well as the fact that she knew war would jeopardize the district. Not long after Scott's execution, while taking care of a cut that Ryker had gained across his arm, she broke down into tears after Ryker's attempt to sympathize with her.

When it comes to her family, she has a slightly troubled relationship. When it comes to her younger brother Napoleon Carmen she loves him but to his annoyance she ultimately sees him as harmless and wouldn't hurt a fly, a nerd, and just wants to protect and take care of him due to her having a few years on him. When it comes to her older brother Edward Carmen, she adores him and looks up to him.

After the death of Scott, she began to overwork herself as the family doctor for the Hernandez's to seemingly distract herself, often checking up on many of the family members often. Ryker noticed this happening, and fake a flu in order to talk to her in private where she broke down in front of him, and is struggling with the idea that the man she loved may have done something as dishonorable as killing Rubio, as Scott was a soldier, he's spent most of his life killing people anyways.
Adrian Soathe

Adrian Soathe is the son of Aaron Soathe and younger brother of Ashton Soathe. He serves as the bodyguard for Rubio Hernandez and then Linda Hernandez. After being kicked out of the empire from his position thanks to Napoleon Carmen, he rejoins the Soathe Empire to find that they are not happy to see him again.

## Personality

Like all Soathe's, he shows a strong sense of ruthlethness to his enemies and a strong sense of Loyalty to whoever he serves. Adrian is shown to be a strong soldier but ultimately forgotten, insulted, and distrusted man. He's shown have a moderation of intelligence, with the ability to think quickly on his feet but completely reckless and and ignorant to the complex political world and doing things long term.

He's furious against the empire because of the fact that
Остановка

**Остановка** - способность, доступная фишке обычной редкости - Грину. Её можно получить через Путь награды, при наличии 500, 600, 900 или 1250 кубков (в зависимости от того, способность какой обычной фишки игрок хочет получить раньше).

## Суть

При помощи способности, Грин может либо остановиться, то есть, дополнительно пропустить ход, либо наоборот отменить пропуск хода, если попал на него.

Доступно 3 раза за игру.

 **Фишки:**
**Обычные:** Ред · Грин · Сан · Блай
**Редкие:** Зель · Атлант
**Сверхредкие:** Грейс
**Фантастические:** Симка · Сентр · Елоу
 **Способности:**
**У редких фишек:** Точки дохода · Вода
**У сверхредких фишек:** Антибиржа
**У фантастических фишек:** Перебрасывание кубика · Дополнительные деньги · Поглощение денег
 **Режимы:**
**Парные:** Парный кризис · Обратный отсчёт
**Особые:** Рекордсмен · Обмен · Побег от налогов · Покупка
 **Геймплей:**
**Группы филлиалов:** Бытовая техника · Производители часов · Автоконцерн · Фармацевтические компании · Производители напитков · Компьютерные комплектующие · Телеканалы · Киностудии
**Предметы:** Деньги · Банк · Кубик · Фишка собственности
**Карты:** Денежная Монополия
 **Обновления:**
**Будущие:** 13.09.2020 · 01.12.2020
Редкие фишки

**Редкие фишки** - редкость, по отношению к фишкам. Фишек этой редкости получить легче, чем свехредких, но труднее, чем обычных.

## Перечисление

К редким фишкам относятся:

* Зель (способность - Точки дохода)
* Атлант (способность - Вода)

## Описание

Редкая редкость - вторая самая низкая по рангу и получить фишек этой редкости не так уж и просто. Получить редкую фишку можно через Путь награды, на 800 и 2500 кубков (кого раньше - сами решайте), а их способности - на 1000 и 4000 кубков (опять-же какую способность раньше - сами решайте). Способности фишки данной редкости действуют 2 раза за игру.

Обе фишки выглядят, как выпуклый круг, похожий на блин. Но каждая имеет свой цвет при этом.

## Факты

* Редкие фишки и сверхфантастические фишки - единственные, которые имеют одинаковое количество таковых фишек между собой. У остальных число неповторяемое. А именно число фишек таких редкостей - по 2 на каждую редкость.
* Форма редких фишек равна форме сверхредких.

 **Фишки:**
**Обычные:** Ред · Грин · Сан · Блай
****Редкие**:** Зель · Атлант
**Сверхредкие:** Грейс
**Фантастические:** Симка · Сентр · Елоу
 **Способности:**
**У редких фишек:** Точки дохода · Вода
**У сверхредких фишек:** Антибиржа
**У фантастических фишек:** Перебрасывание кубика · Дополнительные деньги · Поглощение денег
 **Режимы:**
**Парные:** Парный кризис · Обратный отсчёт
**Особые:** Рекордсмен · Обмен · Побег от налогов · Покупка
 **Геймплей:**
**Группы филлиалов:** Бытовая техника · Производители часов · Автоконцерн · Фармацевтические компании · Производители напитков · Компьютерные комплектующие · Телеканалы · Киностудии
**Предметы:** Деньги · Банк · Кубик · Фишка собственности
**Карты:** Денежная Монополия
 **Обновления:**
**Будущие:** 13.09.2020 · 01.12.2020
Точки дохода

### Доступно:

При достижении 1000 кубков (если Вы получали Зель на 800 кубков), или 4000 кубков (если вы получали Зель на 2500 кубков), через Путь награды

**Точки дохода** - способность редкой фишки Зель. Можно получить через Путь награды, на 1000 кубков (если Вы получили Зель на 800 кубков) или на 4000 кубков (если Вы получили Зель на 2500 кубков).

## Описание

При помощи способности, Зель ставит территорию в 3 точки, рядом. Когда на эту территорию попадает друг или враг, ничего не происходит. Но когда туда попадаете Вы, Вы получаете 500 долларов, после чего территория исчезает, но Вы можете создать такую ещё раз.

Так, всего эту способность можно использовать 2 раза за игру.

## Улучшения

* Если у Вас имеется фишка Сентр с его способностью, то лучше берите его, он куда лучше! Стоит отметить, что такая информация временная, и после декабрьского обновления 2020 должно всё измениться. Так, может быть способности останутся, такими какими они есть сейчас у Зель и Сентра, но должны появиться новые функции фишек, в которых Зель может быть лучше Сентра.

 **Фишки:**
**Обычные:** Ред · Грин · Сан · Блай
**Редкие:** Зель · Атлант
**Сверхредкие:** Грейс
**Фантастические:** Симка · Сентр · Елоу
 **Способности:**
**У редких фишек:** **Точки дохода** · Вода
**У сверхредких фишек:** Антибиржа
**У фантастических фишек:** Перебрасывание кубика · Дополнительные деньги · Поглощение денег
 **Режимы:**
**Парные:** Парный кризис · Обратный отсчёт
**Особые:** Рекордсмен · Обмен · Побег от налогов · Покупка
 **Геймплей:**
**Группы филлиалов:** Бытовая техника · Производители часов · Автоконцерн · Фармацевтические компании · Производители напитков · Компьютерные комплектующие · Телеканалы · Киностудии
**Предметы:** Деньги · Банк · Кубик · Фишка собственности
**Карты:** Денежная Монополия
 **Обновления:**
**Будущие:** 13.09.2020 · 01.12.2020
Грейс

**Грейс** - сверхредкая фишка, которую можно получить на Пути награды, при наличии 1500 кубков. На самом деле, наградой на 1500 кубков, является не Грейс, а сверхредкая фишка, но поскольку такая (пока что) всего одна, то только её и можно получить на 1500 кубков. Выглядит, как тёмно-серый выпуклый круг, похожий на блин. Имеет белую фишку собственности.

## Способность

Способность Грейс - Антибиржа - позволяет ей не терять деньги, при попадании на Биржу. Доступно 2 раза за игру. Способность доступна сразу, при получении Грейс.

## Советы

* Вы можете взять Грейс в Монобиржу: там Вы сможете не терять деньги на Бирже.
* Используйте способность Грейс, когда у Вас мало денег и Вы попали на Биржу.
* Совершенно нет смысла брать Грейс в Захват филлиалов и Обратный отсчёт.

## Факты

* Грейс - единственная сверхредкая фишка.
* Грейс - единственная фишка, способность которой доступна сразу при получении самой фишки.
* Грейс - вторая фишка, которая **имеет** цвет фишку собственности, но не такую, как сама фишка.
* Грейс является одной из самых слабых фишек по способностям.

 **Фишки:**
**Обычные:** Ред · Грин · Сан · Блай
**Редкие:** Зель · Атлант
**Сверхредкие:** **Грейс**
**Фантастические:** Симка · Сентр · Елоу
 **Способности:**
**У редких фишек:** Точки дохода · Вода
**У сверхредких фишек:** Антибиржа
**У фантастических фишек:** Перебрасывание кубика · Дополнительные деньги · Поглощение денег
 **Режимы:**
**Парные:** Парный кризис · Обратный отсчёт
**Особые:** Рекордсмен · Обмен · Побег от налогов · Покупка
 **Геймплей:**
**Группы филлиалов:** Бытовая техника · Производители часов · Автоконцерн · Фармацевтические компании · Производители напитков · Компьютерные комплектующие · Телеканалы · Киностудии
**Предметы:** Деньги · Банк · Кубик · Фишка собственности
**Карты:** Денежная Монополия
 **Обновления:**
**Будущие:** 13.09.2020 · 01.12.2020
Children of Devil No. 3

## Synopsis

In a world where the supernatural is considered a threat to all of mankind, Erie must navigate through her daily life while hiding the strange abilities she was born with. Her life changes one fateful day when she runs into another kid, Rai, who has trouble concealing his own abilities, and as a result is a wanted criminal with nowhere to run. Together, the two of them embark on a journey into the unknown to answer their lingering questions and find a ray of hope.
Jude

## Overview

**Jude** is one of the protagonists of *The Bandits of Alberion* and an influential character in *Children of Devil No. 3.* They are one of Lust's first creations and a companion of Aspen's in *Children of Devil No. 3*.

## Biological Description

### Age

2,000+ (in The Bandits of Alberion)Unknown (in Children of Devil No. 3)

## Professional Status

### Affiliation

Aspen (in Children of Devil No. 3)Nine Devils (formerly) (in Childen of Devil No. 3)

Bandits of Alberion (in The Bandits of Alberion)

Alberion (in The Bandits of Alberion)

### Occupation

AdventurerKnight of Alberion (formerly)

Wanted criminal (formerly)
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