Level 94

*The lush forest awaits you...*

**Survival Difficulty: Class Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Entities**

The majestic view of Level 94...

## Descriptive

There is an extensive, mile-long deciduous forest in **Level 94**. Deeper within, there are innumerable types of trees, although the oak, maple, alder, beech, and hickory comprise the majority of it. The trees in the woods are considerably younger along the edges, but they gradually get older as you go further into the woodland. The species diversity increases with distance through the forest. There are also patches of grassland with hills. The day-night cycle on this level is the same as The Frontrooms.

Edible plants are planted in a variety of places, including fruit trees and herbs that grow close to the ground. In orchards, fruit trees such as plum, kiwi, peach, pomegranate, banana, apple, orange, mango, pear, lemon, avocado, and lime flourish. There are also trellises supporting blackberries, raspberries, honeysuckles, and watermelons, as well as patches of blueberries, strawberries, and cantaloupes. Near the route is an occasional greenhouse containing miniature coconut palms, prickly pear cactus, pineapple plants, and dragon fruit cacti. There are no negative repercussions from eating any of the really delicious fruits. Vegetable patches with cornstalks, potatoes, carrots, cucumbers, tomatoes, and peppers are also widely distributed. The standard garden portions are broken up by little herb gardens.

Deeper into the woods...

An expanse of gardens covers much of the woodland. There are broad sections of various flora growing in the grassy areas and among the trees. All of them have been expertly manicured and are arranged in a way that is both artistic and lovely. From time to time, greenhouses are used to cultivate exotic plants that aren't appropriate for the forest's environment. An abundance of gardening equipment may be found in tool sheds as well. You may find a variety of equipment here, including rakes, trowels, shovels, watering cans, long hoses attached to spigots, weed killer, clippers, and fungicide. Different plants grow beside the clearly marked routes.

You will find two modest homes adjacent to each other on a hill at the very center of the forest. Lots of huge plants in the front landscaping appear to match the plants in the hybridizing patch. They feature big, colorful blooms, variegated leaves, and a host of other peculiar yet amazing traits. Both cottages have cozy furnishings, and hanging inside and adorning their tiny front porches are a variety of potted plants. Everything appears cozy yet incredibly antiquated. Both the sofas and the seats are cozy. There's a kitchenette with a little icebox in the somewhat larger home. Just a few fruits and veggies are contained within. Though the larger home appears more appropriate for long-term habitation, both include modest bathrooms and bedrooms.

In Level 94, time moves slowly. Because food replenishment at the level is so meager, long-term survival is deemed improbable. Luckily, when it comes time to restock the cabins, Level 94 will choose a random spot. The cottages are cozy; however, they don't fit in with the surroundings. They are furnished with furniture and bookcases. Resources from the level are used to construct the cottages. It is not advisable to stay in the cabins for an extended period of time, though, as this may cause queasy feelings for some strange reason.

## Habitation

### MITG Base Hub

* Serves as a main base for the MITG;
* 140 members;
* Lives north from the entrance of the level;
* Open to trades;
* Friendly

### Middlerooms Trade Hub

* A group where anyone can step foot into without actually joining, used to trade for other groups;
* 1 member; the only member is the owner;
* 1 kilometer south of the entrance;
* Open to trades;
* Neutral, will kick you if you provoke the owner or anyone trying to trade.

### The Seekers

* Seeks for treasure. Will kill anyone on sight that isn't a member of the group. Hides in the thick forest and seeks for treasure in the caves;
* Unknown amount of members;
* Unknown Location, always moving;
* Will not trade as far as the MITG knows;
* Hostile; ambushes wanderers and kills them.

### Undetermined Group Name

* No other information. This group serves as a mystery. More information are needed to document this group properly;
* 17 members;
* Unknown Location;
* Unknown;
* Unknown Hostility

### MITG Outpost

* Serves as a lookout for the MITG. Sends researchers to research more about the level;
* 44 members;
* 3 kilometers east of the MITG base;
* Not open to trades;
* Friendly, will relocate anyone to the actual MITG base.

## Entrances & Exits

### Entrances

* Finding a forest in open-levels may lead one here.
* Swimming in one of the rivers may lead one to Level 67

### Exits

* Finding a waterfall and going behind it will lead to Level 95.
* Digging down 20ft under the grass will lead you to Level 34.
* Finding a patch of snow will cause you to appear in Level 97.
* Find glitchy cubes around the level to be sent to Level 99.

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**Author**: Khaibeltra1291991