Dawn Era

* The Anuad, a simplified creation myth, speaks of a third primordial force, a female principle known as Nir, which first gave birth to the cosmos before expiring. The Khajiiti creation myth similarly associates the beginning of creation with child birth resulting in a mother's death.

* The Nords believe that Alduin the World-Eater destroys the last world in a firestorm in order to begin this one.
* According to Redguard beliefs, Satakal, the god of everything, periodically consumes all of creation in order to begin anew, over and over. The strongest spirits learn to evade Satakal by "moving at strange angles" in order to stride "between the worldskins" that Satakal creates in his wake, a practice which becomes known as the "Walkabout" to the "Far Shores". Lesser spirits unable to make the Walkabout are eventually consumed. Ruptga places stars to guide lesser spirits to the Far Shores, but after numerous cycles, there are too many spirits for him to help.
* Umaril the Unfeathered is said to have claimed his father came from a different "World-River" in a "previous kalpa".

* By some accounts, Kynareth is the first to agree to Lorkhan's plan, and provides space for its creation in the Void.
* To the Khajiit, "Khenarthi" is instead the one who requests the birth of "Lorkhaj", and it is Lorkhaj who "makes a place for children" to be born.
* In the Redguard tradition, Ruptga creates Sep, the Second Serpent, from leftover scraps of Satakal's skins in order to help him save lesser spirits. Driven insane by hunger and fed up with helping, Sep tricks many spirits into pursuing a shortcut to the Far Shores.

* Auri-El begs Anu to take them back, but Anu had filled their places with something else. Anuiel grants Auri-El his bow and shield to save the Aldmer from Lorkhan's hordes of men. Auri-El establishes the first kingdoms of the Altmer, Altmora and Old Ehlnofey.
* In the Khajiiti tradition, "Lorkhaj" tricks his siblings into entering the place for children he had ostensibly made for the children of "Nirni" and traps them there.
* In the Redguard tradition, Sep has spirits assemble and inhabit a ball of Satakal's dead past skins, but the spirits there begin to die, as the ball is too far away from the real world of Satakal and theFar Shores are too far away to reach anymore.

* In the Redguard tradition, Ruptga squashes Sep with a big stick as punishment for leading so many spirits astray, causing his hunger to fall out.

* The Daedric Princes grow apprehensive of Jyggalag, the extraordinarily powerful Daedric Prince of Order. They curse and transform him into Sheogorath, the embodiment of his sphere's polar opposite.

* Lorkhan is condemned to exile in the mortal realms. His Heart, impervious to destruction, is cast from the Tower, forming a volcano where it lands, and Lorkhan is left to wander the creation of the et'Ada. As the Redguards say, he "slinks around in a dead skin".
* The Tower remains behind even as some of the gods disappear back into Aetherius. The Ehlnofey sacrifice themselves into other forms so that they can stay in and salvage Mundus. The substance of the world forms from their transfigurations, and parent spirits give way to the succeeding mortal races. Some, like Auri-El, ascend in full observance of their followers so that they might learn the steps to escape Mundus. Magic ebbs along with this divine exodus, the Aurbis stabilizes, and linear elven history begins.
* The development of mortals now follows slow, comprehensible paths. The progeny of the Ehlnofey slowly diversify and find their way back to Tamriel, which for many of the earliest years of creation is thought to have only been inhabited by the Hist. The people of Tamriel become the mer (elves): The Dwemer (Deep Ones), the Chimer (Changed Ones), the Bosmer (Green or Forest Ones), and the Altmer (Elder or High Ones). The fracturing of the Aldmer along cultural and racial lines is the Sundering of Aldmeris. The continent no longer exists in any recognizable form, assuming it ever did. The other Ehlnofey become the beasts and the humans of Nirn, who will eventually split into racial groups, including the Nedes, Nords, and Tamrielic Aboriginals, as well as the Redguards of Yokuda.