Guilds/Guild Wars

**Guild Wars** is an upcoming game mode focused around the Player's Guild controlling and defending points on a node-based map against three other Guilds and various Monster encounters.

Only Knights that were present in a Guild at the start of the Guild War are allowed to participate in that War. Any new Knights must wait until the next Guild War to participate.

* If a player leaves a Guild during a Guild War and re-joins within the week, they may continue to participate in that Guild's War.

Each Guild War event takes place over 7 days, in the middle of existing Special Events. At the end of the event, players are awarded **Laurels** and **Garlands** based on their guild's placement and performance. These can be exchanged for rewards at the The Quartermaster's Shop and the Guild Shop.

Guild Wars were added in the 1.15.1 Update on September 28th, 2022, with the first Guild War event running from October 3rd - October 10th, 2022.

## Gameplay

At the start of the Guild War, four guilds are put into four corner nodes of a single map, consisting of **81 nodes** in a 9 x 9 diamond-shaped grid. There are **9 types of node**:

* **Guild Base**: a node that will always belong to its initially assigned Guild.
* **Crossroads**: a node that offers small reward, but is invaluable for reaching other parts of the Map.
* **Gem Mine** - a node that generates 1 Gem for the controlling Guild every 3 hours
* **Gold Mine**: a node that generates 1,000 Gold for the controlling Guild every 6 hours
* **Lumberyard**: a node that generates Lumber for the controlling Guild
* **Banner**: a node that generates **Glory** for the controlling Guild
* **Town**: a node that generates Orders for the controlling Guild
* **Vault**: a node that generates Chests for the controlling Guild
* **Fortress**: a Fortified node that makes its defenders hit harder
* **Tower**: an un-Fortifiable node that grants a buff to members of the controlling Guild

### Attacking and Conquering

Guilds conquer nodes by having a player **Contend** that node using an **Order**. The player who contends the node has **30 minutes** in which they can attempt to attack the node before requiring another Order.

Unoccupied nodes are defended by Roaming and Standard Monsters, including the unique Special Event Monsters, and are battled in typical fashion.

If the node has been conquered by a Guild, that Guild may choose to have one of their Knights guard the node using an Order, adding their AI Defense Loadout and Minions as an extra battle before being able to contend the node. This battle is fought with their Minions in a style similar to Arena League, with a few changes:

* The turn order is selected randomly
* The attacking Knight is allowed to use Battle Boosts

Conquering a node grants 100 **Glory** to the player's Guild.

### Fortification

Players may **Fortify** their occupied nodes using 1 Order and 10 **Lumber** per fortification level (10 lumber for level 1, 20 for level 2, etc). Fortification increases the damage of the defending Knight and enemy Monsters by **25% per fortification**, as well as adding a Roaming Monster based on the Fortification level. Each player may fortify a node **once per node, per day.**

If a player attacks a Fortified node, but does not win the battle, the Fortification of that node is **reduced by 1 level**.

### Ranking and Rewards

At the end of a Guild War, the Guilds are ranked from 1st to 4th place based on the total **Glory** they have acquired. Laurels, Garlands, Guild XP, and Guild Accolades are then distributed to **each member** of the Guild based on their placement.

Placement Rewards per Member
 2nd
 3rd
 4th

### Monster Types

The Monsters that appear in the Guild Wars nodes are based on the current Special Event. This will include the Event's special monsters, as well as two selected supporting types specifically for Guild Wars.

Monster Types per Event

## The Quartermaster's Lodge

The Quartermaster's Lodge is where the player may exchange Laurels and Garlands earned during Guild Wars in return for **Spoils of War**, as well as buy **War Supplies** for use in the Guild Wars.

* War Supplies
* Spoils of War

War Supplies
 Lumber x50

## War Track

*To see previous Limited Edition rewards, see /Past Rewards*

During every Guild War, **Glory** earned by any member of the player's Guild will contribute to that player's individual War Track. Like the Event Track in Special Events, this contains rewards at different point values for both a **Standard** and **Premium** track. The premium track can be unlocked for $3.99 USD.

The War track refreshes every time a new War begins, with rewards marked as *Limited Edition* being exclusive to each event.

## Gallery

Promo Image previewing available Quartermaster Shop items.Promo Image previewing the Wizard Towers introduced in Troll Hunt 2023Promo Image for the Blood Moon 2023 War