Public Event

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A **Public Event** is an event that will randomly occur periodically. Any players who go to the event location can take part in a difficult battle that can provide higher-quality rewards

## List of Public Events

NB: events with type in parentheses do not have their type as part of their name in game

### Galian Valley

 2
 3

### Scarlet Vale

 yes?
 yes?

### Sporewood

 1?
 2?
 yes, 3?

### Skysong Summit

 2
 3

### Radiant Coast

 1
 2

### Tangled Cove

 2
 3

### The Ramshackle

 1
 2
 3

## Event Chains

Certain public events are part of an event chain, and will only spawn into the world after another public event has been completed. Typically each event in a chain will have an escalating difficulty level, with the XP/Zen rewards increasing in equal measure.

## Skirmish

The most basic form a public event can take. To complete a skirmish event you must defeat a certain amount of enemies before a timer runs out, with tougher enemies giving more points towards the goal. Will sometimes end with a final round fighting against a boss.

### Elite Skirmish

Similar to a skirmish except that the enemies primarily consist of elite unit variants such as berserker Sylphids in the case of Farmland Frenzy

## Defend

In defend events the player is tasked with protecting an objective indicated by a red circle, any enemies that enter this circle will subtract a certain amount of points of health from the objective, with tougher enemies subtracting a larger amount of health.

## Collect

To complete collect events, the player most gather the green orbs which spawn on the ground and take them to a glowing crystal to reach a certain threshold of points before a timer runs out. You cannot put the orbs into your inventory and so must carry them in your hand (up to one orb in each). Alternatively the orbs can be thrown in, but missing (and the physics on throwing the orbs makes this likely) results in losing the orb. The orbs cannot be set down as they fall through terrain. Subsequent rounds will increase the amount of orbs needed to pass, but will also increase the amount of orbs spawning.

When gliding at high speeds the orbs will lag behind the player, causing a delay between the player reaching the crystal and the orbs reaching it.

Combat is not strictly required to complete Collect events.

## Boss

Boss events spawn in a single Boss type enemy that the player must defeat to successfully complete the event. These are usually generic versions of non-event Bosses such as "Tyrant" for Naga bosses, with the exception of Elder Ent in Scarlet Vale which currently has no non-event equivalent and Kaibro, the public event boss in Radiant Coast who can also be found as a typical boss in Tangled Cove.

## Invasion/World Boss

Level 40 events which are designed to require a group of players to successfully complete them. Invasions give Mark of Sidion instead of their region's typical resource reward, and the World Boss drops Evergrowing Essence of Arboruht, which are each required to synthesize various level 40/41 endgame equipment in Zenith City

See Invasion and Arboruht for more info.