EX-003: Clones

## Activating Clones

All Clone jutsu will have the pre-requisite of having the Clone jutsu learned. This jutsu is the basis of all other clones. Clones can come in 2 types:

1. **Clones**: These are clone jutsu that are outright cast. These clones stick around for a lengthened duration.
2. **Temporary Clones**: These clones are a secondary effect of a jutsu and will disappear at the end of the round.

To activate a Clone, the user is required to perform a Clone Jutsu of either above types.

## Clone Save

When a clone is used, everyone in battle (Pets and Summons included) is required to make a Clone Save roll. A Clone Save roll is, essentially, a MND Save roll. However, anything that increased Clone Save will grant bonuses to this roll. Depending on the rank of the Clone used will be the DC that the combatants have to roll over. Those who succeed the Clone Save will not be affected by [Clone Confusion]. Those who fail the Clone Save will be affected by [Clone Confusion].

## Clone Confusion

Targets affected by Clone Confusion will now have difficulty targeting their target. Those suffering from Clone Confusion must make a roll against the user and their Clones if they wish to interact with them. Before the action's Accuracy is rolled, the target must make a 1dX roll. X is equal to the Clone user and their clones. If the Clone user created 5 clones, X would equal 6. The attacker is required to roll a 1 in order to hit the Clone user directly. Any other roll will hit a clone.

## Clone AC

A Clone will have their AC stated in the jutsu, itself. Some clones will have no ability to dodge while more advanced Clones will have their own chance to dodge attacks incoming.

## Clone HP

Clones will only have 1 HP, so any damage dealt to the clone will cause the Clone to disappear. Once a Clone disappears, it will no longer be a valid target in Clone Confusion.

## Directly hitting the Clone User

If anyone were to strike the Clone user with any offensive jutsu, the user's Clones will all vanish and everyone's Clone Confusion will be removed from them.

## Clone Initiative

Once created, all clones of this batch will have it's Initiative rolled and stated in the mod. The very next round, all clones of this batch will act at the same time (Give or take Cast Time). When created, all clones will have Summoning Sickness. They cannot act until the next round.

## Clone Actions

Almost every clone will have the capability of performing a Basic Strike (Damage and damage type stated in the jutsu, itself). While the more advanced clones will have the ability to use a certain jutsu type. (Except for Shadow Clone, which can use any store-bought jutsu the user knows). Clones will only have 1 Standard Action every round. Clones will also have their own, small chakra pool which they may use to perform jutsu. If the clone has 0 Chakra, they won't be able to perform jutsu.

## Clone and Genjutsu

Clones may not be affected by Genjutsu directly. If a Genjutsu targets a Clone, it will simply have no effect. However, if the user of the Clone is affected by a Genjutsu, the Clones will suffer the same effect due to being tied to the Clone user's mind.

## Clone Limits

Only 1 batch of Clones are allowed on the field, by a single user, at any time. If the user performs another clone jutsu while they still have clones out, the old batch of Clones will disappear while the new batch of Clones appear. This will even take effect if the user already has clones and performs a jutsu that sends out Temporary Clones.