Barats/Patch history

## Patch Notes 1.8.20

"Reduced mana cost to increase his sustainability without any Creep buff."

* Skill 1 BUFF ↑
	+ Mana Cost: 40-80 >> 25-50
* Skill 2 Skill 2 BUFF ↑
	+ Mana Cost: 90-140 >> 70-100

## Patch Notes 1.6.26

* Context

* Barats and Detona are stealing too much of the spotlight in higher play.

* Atrribute NERF ↓
	+ NERF ↓ Base Defense: 20 >> 18
* Passive NERF ↓
	+ NERF ↓ Defense Per Stack: 2-5 >> 1-4

## Patch Notes 1.5.62

* Context

* Barats' survivability was greatly boosted in previous adjustments, but his overall abilities didn't meet expectations. in light of this we've slightly increased his output capabilities to return them to a reasonable range.

- Passive BUFF ↑
	* BUFF ↑ Max HP Bonus for enhanced Basic Attacks: 2% → 3.5%

- Skill 1 BUFF ↑
	* BUFF ↑ Max HP Bonus for 1st Damage: 6% → 7%

## Patch Notes 1.5.52

* Context

* Based on our research and analysis, we decided to nerf their damage when they were equipped with defensive builds. We have also increased their defense attributes to make them more a Tank than a Fighter. As compensation for damage output, we enhanced their damage when they were equipped with DPS builds.

- Attribute BUFF ↑
	* BUFF ↑ Base Physical Defense: 12 → 20
	* BUFF ↑ Physical Defense Growth: 3.13 → 3.6

- Passive ADJUST ~
	* NERF ↓ Total HP Bonus for enhanced Basic Attacks: 4% → 2%
	* BUFF ↑ Physical Attack Bonus for enhanced Basic Attacks: 120% → 140%
	* BUFF ↑ Physical Defense provided by each stack: 1-4 → 2-5

- Skill 1 ADJUST ~
	* NERF ↓ Total HP Bonus for the initial Damage dealt: 8% → 6%
	* BUFF ↑ Physical Attack Bonus for subsequent Damage: 170% → 200%

## Patch Notes 1.5.38

* Context

* We want to give enemies more time to dodge the control effect of his Ultimate. Besides, we've optimized the stacks of Big Guy to make it easier to keep being stacked. Accordingly, we've adjusted his Attributes to maintain a balance.

- Attribute NERF ↓
	* NERF ↓ Base HP: 2709 → 2559
	* NERF ↓ HP Growth: 249 → 229

- Passive ADJUST ~
	* ADJUST ~ The stacks of Big Guy reduce gradually instead of being reset at once, with the Defense provided by each stack decreased.

- Ultimate NERF ↓
	* NERF ↓ Cast time increased by 60%.
	* NERF ↓ Cooldown: 42-30s → 50-40s

## Patch Notes 1.5.24 (November 5, 2020)

* Context

* In the last patch, we underestimated th enhancement of his durability, making Barats one of the most tanky heroes. We hope the following adjustments will bring him back to a reasonable level.

- Attribute NERF ↓
	* NERF ↓ Base Physical Defense: 25 → 12

- Passive NERF ↓
	* For each stack of Big Guy
		+ NERF ↓ Defense Boost: 3-6 → 2-5
		+ NERF ↓ Resilence Boost: 3% → 2%

- Ultimate NERF ↓
	* NERF ↓ Extra Stacks of Big Guy by Devouring the Target: 3/6/9 → 3/4/5

## Patch Notes 1.5.24

* Context

* We hope Barats' performance will be more balanced both at advantages and disadvantages.

- Passive ADJUST ~
	* ADJUST ~ Shield provided by each stack of Big Guy: 5 → 3-6 (grows at Lv. 4, 8, and 12)

- Ultimate ADJUST ~
	* NERF ↓ His damage doesn't grow with increased body size anymore.
	* ADDED + New Effect: Devouring the target will grant him 3/6/9 stacks of Big Guy (according to the skill level) and recover up to 20% of Max HP.