SMITE Version 6.13.5787.6

# 6.13 - The Vigilant | December 11, 2019

## New Norse Hunter: Heimdallr - The Vigilant

###  The Vigilant

When Heimdallr gains vision of an enemy god he gains Physical Power, up to a maximum of 5 gods. When an enemy god would disappear from vision (including Stealth) Heimdallr continues to see them for 4s. Heimdallr's Critical Strikes only deal 70% bonus damage.
* Physical Power per Stack: 3%

###  Basic Attack

* 1.3 / 1.3 / 1.5 swing time and Damage
* 7.5 ft AoE on the initial 2 hits that hit for 33% damage.

###  Piercing Sight

Heimdallr throws his sword, Hofuð, into the air. It shines with brilliant light that reveals enemies within 120 ft. Heimdallr can refire this ability to call the sword down, causing it to fly to the target location and damage enemies.
* Damage: 70/130/190/250/310 (+95% of your Physical Power)
* Cost: 50/55/60/65/70
* Cooldown: 14s

###  Gjallarhorn

Heimdallr blows the Gjallarhorn for 2s, causing enemies in front of him to lose Movement and Attack Speed while taking damage every .5s. While blowing his horn Heimdallr is immune to knockups and gains bonus protections. When Heimdallr ends this cast, either through cancelling it himself or after 2s, he raises the Gjallarhorn for a final blast. This blast damages enemies and knocks them away from Heimdallr.
* Damage Per Tick: 8/16/24/32/40 (+35% of your Physical Power)
* Knockback Damage: 50/90/130/170/210 (+60% of your Physical Power)
* Protections: 16/22/28/34/40
* Slow: 15/17.5/20/22.5/25%
* Slow Duration: 1.5s
* Cost: 60/65/70/75/80
* Cooldown: 14s

###  The Bifrost

Heimdallr manifests a fragment of the Bifrost at his target location. When two fragments are placed they become linked, allowing Heimdallr to traverse the Bifrost. The greater the distance between the fragments the longer it takes to begin traversing and the longer it takes for it to be usable again. If Heimdallr places a third fragment down, the oldest fragment vanishes. Enemies that walk between two fragments are revealed to Heimdallr.
* Distance Scale: 85 to 700ft
* Warmup Scale: 0.5s to 3.5s
* Cooldown Scale: 14s to 210/180/150/120/90s
* Cost: 40
* Cooldown: Variable

###  Through the Realms

Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s.
* Hit Damage: 150/240/330/420/510 (+110% of your Physical Power)
* Muspelheim Damage: 25/35/45/55/65 (+15% of your Physical Power)
* Wall Hit Damage: 35/75/115/155/195 (+30% of your Physical Power)
* Niflheim Slow: 25%
* Travel Duration: 4s
* Cost: 70/75/80/85/90
* Cooldown: 90s

## New God Skins

* **Night Watch Heimdallr**
Standard - Recolor
* **Soul Piercer Achilles**
Exclusive - Odyssey
* **Shadow Step Mercury**
Exclusive - Odyssey
* **Cursed Pharaoh Hades**
Exclusive - Cursed Pharaoh Chest
* **Crystal Fae Isis**
Exclusive - Odyssey
* **The Mighty Storm Jormungandr**
Exclusive - Odyssey
* **Cursed Bloodline Ao Kuang**
Exclusive - Deep and Dark Chest
* **Hammerhead Vulcan**
Exclusive - Deep and Dark Chest
* **Witchbane Izanami**
Exclusive - Odyssey
* **Toxic Current Yemoja**
Exclusive - Toxic Waste Chest
* **Shadow Specter Horus**
Exclusive - Shadow Specter Chest
* **Illuminator Chronos**
Exclusive - Shadow Specter Chest
* **Lost Soul King Arthur**
Exclusive - Lost Souls Chest
* **Mastery Skins - Heimdallr**
Mastery

## New Voice Packs

* Heimdallr
* Soul Piercer Achilles
* Shadow Step Mercury
* Cursed Pharaoh Hades
* Crystal Fae Isis
* The Mighty Storm Jormungandr
* Cursed Bloodline Ao Kuang
* Hammerhead Vulcan
* Witchbane Izanami
* Toxic Current Yemoja
* Shadow Specter Horus
* Illuminator Chronos
* Lost Soul King Arthur

## Update Release Schedule

* **December 11**

* Heimdallr
* Soul Piercer Achilles
* Shadow Step Mercury
* Crystal Fae Isis
* The Mighty Storm Jormungandr
* Witchbane Izanami
* Redbull Records – August 08 Music Pack

* **December 17**

* Cursed Pharaoh Chest

* **December 24**

* Deep & Dark Chest

* **January 7**

* Toxic Chest

* **January 14**

* Shadow Specter Chest

* **January 21**

* Lost Soul Chest

*Please note that these dates are tentative and subject to change.*

## Bug Fixes

### General

* Conquest

* Fixed an issue where the Totem of Ku would appear in its active state to some players even though it was already captures and not attackable.

* Duel

* The Bull Demon King Stats now scale as intended. This issue has been hotfixed on Live servers.
* Fixed an issue where the objective health bar overlay was not showing for Bull Demon King in Duel.

* Cursed Ankh Upgrade

* This now only triggers its additional damage debuff on enemies healing health through abilities (not item heals, relic heals or mana heals).This issue has been hotfixed on Live servers.

* User Interface

* Odyssey Quest that required players to play one game of adventure now works with Domination. This issue has been hotfixed on Live servers.

### Gods

* Horus

* Fixed an issue where Horus would not get to use his follow up ranged attack on ability if he was CC'd at a certain time. He is intended to always gain this range attack after firing this ability.

* Isis

* Isis now uses her updated card art on her mini map icon and other small UI icons.

* Izanami

* Fade Away

* This ability was not working as intended when hinting enemies at the direction Izanami had moved to.
* Visual FX now properly show to enemies.
* HP bar no longer shows to enemies.

* Persephone

* Fixed an issue where her passive meter would skip numbers sometimes.

* Scylla

* Fixed an issue where certain skins would crash the game, these skins are re-enabled.

* Set

* Fixed an issue where the Rise of the Spawn achievement could not be earned.

* Skadi

* Fixed an issue where Kaldr could fall through the floor if he was killed while under certain types of CC.
* Fixed an issue where Kaldr wouldn't jump with Skadi, they will jump together again!

* Sylvanus

* Verdant Growth

* This ability now can be fired over walls as was intended last update.

* Yemoja

* Fixed an issue where her basic attacks were not hitting enemy deployables in some cases.
* Fixed an issue where her ultimate ability could move towers.

* Zeus

* Fixed an issue where the detonate achievement could not be earned.

* Zhong Kui

* Fixed an issue where his ability 3 was not working, this God will be re-enabled when The Vigilant Update releases.

## Project Olympus

### Full Console Mouse and Keyboard Support

* You will need to enable a setting manually to switch input modes.

* This setting can be found at the bottom of the list on the “Controls” tab.

* This will now change your HUD and allow full control of the UI with either control scheme on supported platforms.
* KBM is not supported on nintendo Switch. All other platforms can support gamepad or KBM.

### Crossplay Changes

* Matchmaking will now be based on control scheme not platform.
* Removed the general crossplay option.

* Matchmaking is KBM only or Gamepad only in Arena, Joust, Conquest in NA and EU, and Ranked modes in all regions.
* All other modes/regions will match KBM and Gamepad together.
* Crossplay parties are allowed in all modes except Ranked, and those parties will be matched based on majority control scheme, with ties being matched against KBM players.

* You will not be able to use KBM while “Xbox Only” or “PS4 Only” mode is enabled. These options will force the use of gamepads. These options will also only be allowed in Normal Modes, not Ranked.
* Fixed an issue with Xbox Only and PS4 Only modes matching you against players of other platforms. It should be noted that very few players use this option and it will hurt your chances of getting matches to have it enabled.

## Game Modes

* Returning Adventure: Heimdallr's Crossing!

* Fafnir's Wonderland is back–but where's Fafnir? The Bifrost has opened and Heimdallr is taking over the show! Fight until you fall against waves of increasingly difficult PvE encounters–relive the zany enemies of yuletide past and discover new challenges. Do you have what it takes to survive Heimdallr's Crossing?
* New Quest: Play a game of Heimdallr's Crossing and earn the “Ferocious Hen” avatar from the original event!

## Item Balance

###  Jade Emperor's Crown

“*This item has single handedly allowed guardians like Jormungandr to dominate the solo lane. The combined stats of this item plus the power reduction aura makes it so that enemy warriors or ganking assassins do very little damage to the target.*”

* Decreased Physical Power reduction Aura from 30 to 20.

## God Balance

###  Camazotz

“*This underworld creature has been underappreciated most of this year. Camazotz had a brief showing in the worlds placements as a King Arthur counter, but aside from that this god has rarely been seen in any level of play. Camazotz is seeing some big buffs this patch to focus on his primary design feature: lifesteal. His passive lifesteal is being increased on both abilities where it can be obtained, and his bonus healing is rising to prevent him from being easily countered by anti-heals. Finally, his leap range is being increased to closer to the usual distance to help him chase or escape like the true assassin he is!*”

* **Essence Drinker**

* Increased Passive Buff from 6% to 8% Physical Lifesteal and Increased Healing.

* **Vampire Bats**

* Increased Vampirism Buff from 3% to 4%.

* **Devour**

* Increased Range from 30 units to 45 units.

###  Jormungandr

“*Many players have claimed this destroyer of gods is unbeatable in the solo lane. Jormungandr's win rate doesn't necessarily point to him being OP, but his pick rate is through the roof and a large amount of solo laners struggle to out lane him. We are increasing the damage Jorm takes while debuffed from his passive to help players pick more specific counters to the big snake. He will also be heavily affected by the Jade Emperor's Helm change.*”

* **Immovable**

* Increased damage taken from 10% to 15% when this debuff is active.

###  Kukulkan

“*A mighty storm indeed. After his recent buffs Kukulkan's metrics skyrocketed to be pretty clearly the winningest god in all of SMITE, across all game modes and skill levels. These buffs overperformed our expectations, so we are toning him back down slightly. Both of these changes target the exact same things we buffed, and partially revert them. This should put Kukulkan is a nice spot in between these two balance points.*”

* **Whirlwind**

* Partial revert on Whirlwind application time.

* Increased refresh/application time from 0.25s to 0.35s.

* Partial revert on Whirlwind damage.

* Decreased Damage per tick from 10/20/30/40/50 to 9/18/27/36/45.

###  Olorun

“*Mage ADCs have created some interesting balance situations throughout Season 6. Olorun has been in a relatively good spot since his launch, but has risen to a slightly dangerous level recently. His early game is intended to be a bit slower to even out his devastating late game. Olorun has unique power scaling on basic attacks for Mages so he highly benefits from Base Power. This is being toned down to make Olorun's early game less threatening, but not return it to his original state where it was nonexistent.*”

* **General**

* Decreased Base Power from 40 to 38.

###  Set

“*This hyper carry can output an insane amount of late game damage. This god was a popular pick in the placement stages of worlds and often was the game changer for his team. Set is a high skill god that does not excel in all places, so we are applying a rather small nerf to him just to mitigate his max damage potential.*”

* **Skewer**

* Increased Cooldown from 7s to 8s.

###  Yemoja

“*This goddess has launched at quite a low balance point yes it's true! Yemoja is one of the lowest win-rate gods across all game modes and skill levels. Through our usual process we focused on gathering data and addressing quality of life concerns and bugs instead of quickly buffing underperforming launches. This has been our strategy all year and its led to very positive community feedback. However, now that we have enough data we have decided the goddess of rivers really does need some changes.*

*One of the primary dislikes about Yemoja was her build paths. Her passive forced builds to be very constrained, so 2 of her 3 Bonus Omi are being shifted to be earned through level, while only 1 requires a mana item to be built. Another issue we noticed was that players were rarely making contact with her abilities. Her offensive abilities have strange shapes and scaling sizes which makes them especially difficult to land, so both forms of ability 1 are seeing slight increases. Her healing was also lower than expected for a Goddess designed to play that role, so this is being slightly increased as well.*”

* **General**

* Yemoja will be banned on Infinite Mana Match of the Day Modes.

* King Arthur will also be banned in these modes.

* **Omi**

* Changed objectives to earn Omi from 300/450/600 mana and MP5 to:

* Bonus Omi 1: Reaching lvl 4.
* Bonus Omi 2: Reaching lvl 12.
* Bonus Omi 3: Obtaining 300 Mana/MP5 from items.

* **Bouncing Bubble**

* Increase radius from 12 to 14.

* **Moonstrike**

* Increase min radius from 10 to 12.

* **Mending Waters**

* Increased healing from 20/40/60/80/100 to 30/55/80/105/130.

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