recursal/Fanatic-Fandom huggingface dataset:
Revive

## Spell effects

**Revive** causes a friendly wizard that is dead to be resurrected with 10% of his maximum hitpoints. This is 100 hp as all wizards have a maximum of 1000 hp (Staff of War does not affect this as the dead player will have dropped it on the floor on death). The revived wizard is resurrected 0.25 seconds after Revive is cast at the location 4 distance away from the caster in the direction he is looking at on safe ground.

If multiple players are dead, the player that is selected to be resurrected is the "most right" wizard (where "most right" wizard here means the wizard's position in the lobby screen).

The Revive Magick does not do anything if there are no dead players, thus it is useless in a single player game.

The Revive Magick can also be found on the Staff of Life as its active ability with a cooldown of 15 seconds.

## Pros

* Has a very short combination sequence so it can be cast quickly.
* Cannot be countered.

## Cons

* The Staff of Life can cast Revive faster, but the staff has a cooldown of 15 seconds.
* Completely useless in a single player game.
* Impossible to cast when wet, so player needs to have water ward or cast Nullify when a Rain or Thunder Storm is active. Also this one second for self-casting fire can be the second in which the last wizard dies.

## Trivia

* All wizards have this spell in Adventure Mode as it is automatically acquired.
* If a  is added to the end of Revive's elemental combination, it becomes the Summon Phoenix magick which revives all dead players.
Rod of Emergency Teleport

*This article is a stub. You can help Magickapedia by expanding it.*

## Abilities

* Random Teleport, that might be very useful in start of the game.(Same as the Magick Teleport.)

## Pros

* This Staff looks like very impressive.
* Functions well as a Panic Button of sorts. Cast it when overwhelmed.
* Its teleport ability often protects way better than all these aura-generating or 0,0001% resistance-providing staves.
* You can use its teleport ability to get over small gaps or rivers.

## Cons

* No Passive Abilities.
* You can't predict where the staff will teleport you to.
* When fighting on a bridge, can give you instant death + no method of getting back staff and weapon.
MacLeod

*This article is a stub. You can help Magickapedia by expanding it.*

MacLeod is presumably a parody of Connor MacLeod from the movie Highlander and he even says the famous quote "You only have one life! If you value it, go home!".
After speaking with him, you have the ability to kill him, doing so will lead to his head being blown off.
Once he dies, you can take his Exotic Blade.

## Achievements

Kill MacLeod.
*After crashing your airship, there is a man standing, staring over a cliff. Killing him will earn this achievement.*
Nullify

## Spell effects

**Nullify** removes most magical effects in the playing field that are cast by players and creatures. The Magick does not differentiate between friendly and hostile effects; it removes all of them. Nullify takes effect immediately but the casting wizard requires 1 second to recover. The following is a list of things removed by Nullify, but this list is not exhaustive:

* Mines
* Barriers
* Storms
* Shields (including self-shields)
* All summoned minions
* Active Magicks (including those that cause status effects)
* Active beams (that are being channeled)
* Magical projectiles
* Queued elements in the spellbar
* Most spells cast by Grimnir and Assatur
* Status effects
* Immunity auras

The following are **not** removed by Nullify:

* Imbued weapons
* Projectile spells and Push being charged

## Pros

* Counters most Magicks and spells, destroys enemy minions.
* Has a very short combination sequence so it can be cast quickly.
* Cannot be countered.
* Useful in getting rid of blocking mines, barriers and shields cast by "helpful" team mates.
* Disrupts enemy spellcasting by emptying their spellbar.

## Cons

* Does not remove immunity auras, even the temporary ones cast by wizards.
* Disrupts allied spellcasting, removes shields from allies, destroys allied minions and stops allied beams that are active.

## Trivia

* Nullify is used by Vlad.
* Nullify is incredibly useful against Death, Grimnir and Assatur.
Spell Results

A video about spell combinations can be found here : http://www.youtube.com/watch?v=3PPFr2C7SZQ

Different spell results occur depending on the element and attack type used. The elements are listed in order of priority. Elements with higher priority overide the spell result of elements with lower priority. For example, normally, a spell containing a Channel type element will produce a beam when force cast. However, if the spell includes a Solid type, a projectile attack will occur because Solid elements have a higher priority than Channel elements.

**Shield:**

**Projectile:**  and

**Beam:**  and

**Spray:** , , , ,

**Encasement:** Surrounds the player with a solid element, temporarily making them immune to damage. Player slows down according to the number of solid elements used. Player can prepare and charge spells, but the encasement breaks on self cast.

**Barrier:** A solid structure is summoned from the ground to act as a barrier. The barrier must be destroyed before anyone can pass it. Can cause elemental effects when touched by enemies or players.

**Elemental Immunity:** Temporarily makes the player immune to an element. The more elements you use, the bigger the area of the immunity will be.

**Mines:** Mines are dropped into the ground, and are triggered when touched.

**Storm:** A suspended field is summoned that causes elemental effects when touched.

**Damage Absorption:** Damage is delivered to a shield instead of health.

**Shield:** A barrier is formed that reflects or absorbs most attacks.

**Projectile:** A solid projectile(s) is used to attack.

**Ground Shock:** Causes damage to occur over an area immediately surrounding the player.

**Elemental Attack:** A basic attack without any special formation.

**Beam:** A long, concentrated beam of magic is fired from the player.

**Nova:** Similar to ground shock, but radiates from the player instead of the ground.

**Lightning:** Can jump between enemies while causing simultaneous damage to all.

**Spray:** A short range, steady attack that lasts longer than a nova, but less than a beam.
January 21, 2014 Wizard Wars Patch

← Previous Patch(January 14, 2014 Wizard Wars)

## Connectivity

* Improved pre-round peer sync and disconnect handling. Speedier pre-round stuffs!
* Rewritten network interface to use explicit connections. Should lead to somewhat improved connectivity.

## Bugfixes

* Fixed freezing caused by faulty default load-outs in new accounts.
* Rewrote Founder's Robe string to fit into text boxes in all resolutions. How long is a piece of string? About big enough to fit into a text box!
* Added the correct sounds to imp weapons. They now sound as they should whilst adorably chewing on your elbow.
* No more knockdowns when invulnerable.
* A few crashes now result in error-codes instead. Less CTD's, more animals.
* Fixed a bug where the store and/or owned items would sometimes not appear. The Wizard in charge of the store has completed his 12 step program and now shows up to work on time.

## General Tweaks/Changes

* Fixes to shields reflector handling of beams.
* Divided random Elemental Crystal drop chance by 4. Maths yo!
* Adding telemetry upon essence reward.
* Imp now has astronomer hat. He now sports the finest in this season's Wizard/Imp-crossover millinery.
* Reduced package size by removing redundant package content. Smaller packages, size isn't everything!

UI
--

* Extended mouse button support. Those of you with your eleventeen button gaming mice will be pleased.
* Cursor intersecting HUD no longer interrupts holding down move button.
* Play unique sound when entering lobby. Escher is THIS happy http://bit.ly/KBBMYZ
* New sounds for selecting and interacting with magicks.
Limited Edition DLC

The **Limited Edition DLC**, otherwise known as the "**Magicka Bathrobe DLC**", was a special promotion made in conjunction with sinn d'signed that was available between March and April 2011. Players who pre-purchased the real-life "Magicka Bathrobe" robe would receive a code for their game which unlocked the extra wizard model. The real-life robe cost $85.00 USD, was a replica of the default wizard model robe right down to the stitching, and came in four colors: Red, green, blue, and yellow.

* 1 **Bathrobe with slippers** - 20% lighter, 20% faster, 20% less resilient
* 1 **Morning Paper (Tightly rolled)** - Pushes back enemies
* 1 **Strong Cup of Coffee** - Restores health and increases movement speed for 3 seconds

Codes will be shipped with your order.

Unfortunately, this DLC no longer seems to be available. However, more information about the DLC can be found at an archived copy of the creator's product site:

## Content summary

* Play as a wizard in a literal bathrobe complete with shower cap!
* "The Aldrheim Prophet" deals low physical damage, but has the ability to knock enemies back.
* One sip of the Strong Cup of Coffee and you'll be ready to start your day. It increases speed and regenerates your health for 3 seconds.
Khan's Stronghold

This is where the Orc Warlord Khan resides. The player and a segment of the army escort the King into Khan's Stronghold. Khan tantalizes the King about how he's going to lose the war, in which the king and his army return to defend. The player is then left to slay Khan.

*This article is a stub. You can help Magickapedia by expanding it.*
Staffed Camel

*This article is a stub. You can help Magickapedia by expanding it.*

The Staffed Camel is one of the staves available in the Cardinal Points Super Pack DLC for Magicka 2

## Description

Camels' humps can hold lots of water, they say. Perfects for travelling the dry, hot desert. A camel's head though... Uh. Maybe you can pick apples with it?

**Information**
Snowflake Staff

*This article is a stub. You can help Magickapedia by expanding it.*

## Abilities

* Increase base damage of any spell that uses Cold and/or Ice.

## Pros

* Increase base damage of any spell that uses Cold and/or Ice.
* Is immediately available as a default staff.

## Cons

* Isn't as useful as other staffs.
* Only available to Coldarr Robes users.
Mjölner

## Abilities

When the player strikes an enemy using **Mjölner**, a bolt of lightning (identical to one summoned by the Thunder Bolt magick) strikes the enemy, knocking it back, dealing high damage, and making its hair stand on end (presumably).

## Pros

* Kills most enemies in 2 hits (800-2000 damage, depending on resistances and weaknesses)
* Deals massive damage versus wet opponents
* Can be used even when the wizard is wet
* Lightning knocks enemies back
* Looks and sounds impressive

## Cons

* Doesn't work indoors, such as in Fafnir's Palace (a very hard area).
* Deals minimal damage versus enemies with lightning resistance (such as Beastmen).
* It's slow so it's hard to hit smaller enemies with it.

## Trivia

* The hammer is a reference to the weapon Mjölnir of the God Thor the god of thunder, in the Norse mythology

.
Righteous Rod of Runes

* Chapter 11: Dropped by Dwarf Priests.

The **Righteous Rod of Runes** is commonly carried by Dwarvish Priests.

## Abilities

All targets within a radius around the wielder become invulnerable to lightning.

* The Lighting Damage Aura is a unique ability. When activated, it generates a large radius within which all targets take frequent pulses of moderate lightning damage.
* Note that creatures within the staff's protective inner radius will NOT be affected by the damage aura.
* Best Use: This staff is best used for its lightning immunity passive buff. In particular, it is one of the few relatively safe ways to employ the Thunder Storm magick.

## Pros

* Continuous protection from Lightning, which is a common component in the most damaging spells.
* With careful maneuvering (and Rain), the damage aura is a fairly good area damage effect.

## Cons

* The lightning damage aura does not affect units who get too close (within the lightning immunity aura), so careful positioning is necessary for full effect.
January 28, 2011 Patch

← Previous Patch(January 27, 2011)

* Fixed "OMG they killed yellow.." achievement awarded when killing purple (Good theory on the LA Lakers)
* Improved disconnect notice.
* Improved damages over network.
* Improved cut scene skip in early Chapter 1.
* Improved chat position.
* Improved challenge level selection indicator.

#### New Features/Balancing

* Added Checkpoint to the party in Chapter 1
* Added missing boss titles in Chapter 1 and 12.
* Balanced Dwarf Priests (Swedish Chef Brigade); are now more difficult.
* Balanced Chapter 9 boss; is now more difficult.
* Balanced Chapter 12 boss; is now more difficult.

Source
Magicka: Frontier

The Final Frontier DLC pack contains an all new map, the Vulcanus Arena, both for the Versus and Challenge game modes. Also included is an entirely new robe and gear. The Vulcanus Arena is the perfect spot to fight to prove your honor. Wizards who duel each other on this arena and live, often do so for a long time and have a tendency to also do it quite prosperously.

1)New map for the Versus game mode

2)New map for the Challenge game mode

3)Map includes fantastic quality props

4)New sci fi robe

5)Type 2 Plastic Prop permanently set to stun and the deadly Duel Staff

6)Increased nerd factor
Knife of Counter-Striking

*This article is a stub. You can help Magickapedia by expanding it.*

The **Knife of Counter-Striking** is a finely crafted combat knife. Though, oddly, is it better at getting out of fights rather than into them... well, actually it is pretty damn good at both when used properly!

### Abilities

* This knife has a **passive haste effect** that stacks with the Haste Magick.
* Best use: Survival and overrunning enemies (see below).

## Pros

* Haste effect stacks with Haste Magick.
* When Haste is used while wearing a  armour, the knife's wielder deals **preposterous** amounts of damage (starting at more than 2,600) by simply running into enemies. Presumably, the term "speed run" was coined by a wizard using this knife.
* Combos well with Aristo-Staff and Staff of War.
* Useful for outmaneuvering opponents with very powerful attacks or jumping ability, such as arbalest war trolls, orc berserkers, beast raiders or dwarven priests.

## Cons

* Regular melee damage is very low when not enchanted.
* When used with the Haste Magick without a / shield, it can sometimes cause your character to take damage from small drops and be knocked down.
* It's a knife... but at least a BIG one.

## Trivia

This is a reference to the First-Person Shooter 'Counter-Strike', where players move faster when wielding their knife.
Magicka: Aspiring Musician Robes

Some wizards are not only terrible spell casters, but terrible musicians as well! Join their ranks, and explore a variety of music history's greatest styles, from the heavy-metal guitar to the cool-but-moist saxophone! Take the lead in Aldrheim's very own misunderstood progressive basement band, adorned with musically inspired robes and powerful magickal instruments.

**Key Features:**
For use in the Challenge and Versus modes only.

* Heavy Metal Robe – come to the party armed with The Last (Mic) Stand and the mighty Guitaxe, which also comes equipped with chains.
* Tribal Drummer Robe – included with this impressive robe is a heavy Bongo Drum and a Bass (not the fish) Drum Beater.
* Epic Sax Robe – armed with a Saxophone and a deadly Vinyl Record, bring epic sax solos to all the people of Midgård.
Tank Robes

The **Tank Robes** are a set of robes included in the Magicka: Party Robes DLC. The user of these robes spawns with the Extra Blunted Blade and the Greater Shield of Protection. Also, the robes inherently have armor built-in, causing almost complete immunity to physical damage. However, armor gives the user vulnerability to lightning-based attacks. The robes also provide the user with more base health than other robes, making him or her much harder to kill, even when the armor itself is not taking effect.
Jade Dragon Staff

*This article is a stub. You can help Magickapedia by expanding it.*

The Jade Dragon Staff is one of the staves available in the Three Cardinal Points Super Pack DLC for Magicka 2

## Description

An ancient relic that once held enough power to destroy entire civilizations. Too bad it's over nine thousand years old and barely holds together. Still looks pretty, though!

**Information:**
Meteor Shower

## Spell effects

**Meteor Shower** is a weather modifying Magick that causes multiple fireballs to fall from the sky for 17.5 seconds. Like all other weather modifying Magicks, Meteor Shower can only be used outdoors and has no effect when cast indoors other than to waste the 2 seconds of casting time. When cast, the scene will darken considerably to 40% of its usual brightness and fireballs will spawn periodically in the sky during the first 15 seconds.

Fireballs will strike random locations in a radius of 20 distance around the casting wizard, biased towards locations that are further away (distance = 20 \* sqrt(random()), angle = 2 \* PI \* random()). Unlike Thunder Storm, the selected locations need not be on firm ground. Fireballs form at the elevation of 146 distance above the elevation of the casting wizard and fall downwards with the initial speed of 20. The falling speed increases due to gravity over time at the acceleration of 19.64 (the Magicka world runs at twice the standard G of 9.82 m/s²) thus each fireball will land approximately 2.97 seconds after spawning (solving for 9.82t² + 20t - 146 = 0). The fireballs come in waves of 1 to 2 simultaneous fireballs and the time between each wave is between 0.4 and 0.8 seconds, thus there can be as little as 18 waves of fireballs or as many as 37 with an average of 25.5 (15/0.6+0.5). This means that an average of 37.25 fireballs will strike for any given Meteor Shower.

The fireballs each deal the equivalent damage of casting a  spell (if queuing a 10 element spell was possible), with a splash damage radius of 4. A direct hit will deal about 10k fire damage, but is unlikely to kill otherwise and instead just set units on fire.

If Meteor Shower is cast while an existing Meteor Shower is already active, the existing Meteor Shower's remaining duration is reset to 17.5 seconds and the caster of the Meteor Shower remains unchanged (it will still be centered on the first caster as he moves around). Meteor Shower can be stopped by casting Nullify.

## Pros

* Can potentially kill a number of enemies if you can avoid dying to Meteor Shower yourself.

## Cons

* Can be countered by Nullify, fire immunity aura (+Self), self-shields (+Self) or shield bubbles (+Area).
* Can only be cast outdoors.
* Can kill allies and minions.
* Targeted locations are random.

## Trivia

* Meteor Shower is used by Assatur in Chapter Twelve.
* This Magick is not considered very useful by players due to its randomness to hit friends and enemies.
* In a multiplayer adventure game, only the host needs to own the Wizard Hat DLC for everyone in the game session to use it (provided the Magick is learned).
* In a multiplayer challenge arena, only the host needs to own the Wizard Hat DLC for the Meteor Shower tome to have a chance to drop from Sapient Pearwood Luggage.
* Conversely, if you own the Wizard Hat DLC and join a multiplayer game where the host does not, Meteor Shower cannot be gotten unless the host edited the adventure save file with a Save Game Editor.
Magicks (Magicka 2)

Magicks are powerful spells learned by wizards in Midgard. Magicks are used by queuing up the required elements in a specific order and pressing the space bar, as opposed to spells created simply by casting element combinations. Magicks have a specific effect such as reviving an ally or familiar, increasing move speed or calling a storm cloud. Magicks are learned by interacting with a spell book found in the campaign.

Magicks may also be set to shortcuts (1-4 keys) and cast using focus instead of inputting the specific combination. Only one magick can be set on a shortcut per category (key press).
Magicka: Wizards of the Square Tablet

**Magicka: Wizards of the Square Tablet** was an action-adventure game in the Magicka franchise for iOS/Android and PC.

Developed by Luminosity and published by Paradox Interactive, it was released for iOS/Android on 28 March 2013 and on 31 October 2013 for PC. It was delisted from the Steam, iOS and Android stores on 1 October 2018, and the servers were permanently closed on 3 December 2018.

## Miscellaneous information

* Credits — Details on exactly who did what to create the game
* Concept Art — An archive of concept and rendered art created for the game
RPG-7

Unlike other firearms, the **RPG-7** fires explosives, which deal splash damage on impact. Using it in close range is a very efficient way to kill yourself.

## Abilities

Also unlike other firearms, the RPG-7 must be reloaded manually after each shot using the melee attack key (PC default: SHIFT + L-CLICK). While reloading, you are immobile.

## Pros

* Deals extremely high damage
* Useful against strong enemies, such as Orcs and Trolls

## Cons

* Slow fire rate may leave you vulnerable
Robe of Riviera

*This article is a stub. You can help Magickapedia by expanding it.*

The Robe of Riviera is one of the robes available in the Ice, Death and Fury DLC for Magicka 2

## Description

Worn by the elite hunters and guards of the Wall of Riviera. They protect all of Midgård from wild things and extremely cold people. It's said that the robe's mysterious powers can shatter solidified elements...

Protects against Chilled status.

## See Also

* Staves (Magicka 2)
* Weapons (Magicka 2)
Lambda Staff

This staff sends an AOE wave of poison out when used.

Pros: One of the few ways to use poison,
Hits all around you

Cons: Poison is negated by heal, making all but Cyber Robed Wizards able to negate in a few seconds,
Requires Wizard to get close to use

Trivia: The staff is probably a reference to the game Half-Life, due to the fact that most of the story takes place in he Lambda Labratories and the staff is called the Lambda staff.

*This article is a stub. You can help Magickapedia by expanding it.*
List of Staves (Magicka 2)

## About

Staves are the main weapon of wizards and can be found all over Midgård. Each wizard starts with a Wizard Staff but can pick up different staves found along the adventure. Staves can be found in multiple ways. Some are lying on the ground, others hidden behind obstacles, some found after activating elemental altars, and some require that a puzzle must first be solved. After a staff has been picked up by a player, the player may then permanently set the newly acquired staff as their default staff from the main menu. Players start the level and are revived with their default staff.

## List of Unlockable Staves

These staves, once found, may be set as the default staff from the main menu. They may also be found in the chapters and used by the player.

## List of Other Staves

These staves may be found lying on the ground and usable in the chapters but may not be set as a player's default staff.

## List of DLC Staves

These staves are only obtainable after downloading the appropriate DLC.
Staff of Life

*This article is a stub. You can help Magickapedia by expanding it.*

* Chapter 3: Near the chapter's beginning in a garden beside the first house you see.
* Chapter 5: To the right on a big field after the small town.
* Chapter 9: In the village outside the Count's castle, to the far right.

The **Staff of Life** is a relatively useful tool when found in Chapter 1, especially for new players. First timers are saved from the mundane casting of Life on themselves for small wounds. However, this staff tends to lose its value as you progress through Magicka, as the enemies grow in strength and ability.

## Abilities

* **Regeneration Aura** heals your wizard at a rate of **77** Hit points every **2-ish** seconds. This regeneration aura used to regenerate the user's shield, but no longer does so after the Magicka: PVP update.

* **Revive Magick** can be used to revive fallen human players. Ability can be used every **15** seconds.

* Best Use: As a **Party Support in multiplayer**, as the **Passive Effect saves you the trouble of having to heal your party-mates (and self!)**,

and the **Active Ability allows you to fire off a Revive Magick faster than casting it the 'traditional'** way.

## Pros

* Best staff found in Chapter 1.
* Fastest way to cast Revive on a fallen human player (1 button press).
* When no shield is active, the aura will heal the player without the need for healing spells.
* Revive does not require lightning, meaning that it can be cast while wet.
* Due to the constant healing effect, poisons and bleeding status effects can be automatically removed.

## Cons

* In single player campaign, loses its value and will be replaced quickly.
* Reload time between casting Revive makes it useless if your fellow human players die often.
* Aura heals nearby enemies as well, making it difficult to kill creatures in close combat.
* Aura breaks Invisibility Magick.
* Makes melee or close ranged poison weapons redundant.
March 10, 2011 Patch

← Previous Patch(February 25, 2011)

## Fixed issues/bugs

* Spell mines now play the detonation and deployment sounds correctly.
* Life based spell mines no longer knockbacks.
* Fixed a crash when changing language in certain situations.
* Volume levels are now set correctly on startup.
* Changing language now updates all message boxes.
* Fixed arcane/life barriers death explosion damage.
* Scene changes should be more stable for users who experience audiomanager crashes.
* Nullify will now remove vortices correctly.
* Fixed crash in Chapter 6 bossfight.
* Improved lightning effects in Chapter 9 (This should also improve performance and avoid crashes in the last scenes).
* Fixed vortex crash whenever npcs with ranged abilities were spawned (ie Chapter 10).

## New features/balancing

* Added CTD magick to campaign. (unlocks after the dungeon)

## Known issues

* Some players are unable to start the game at all. This is due to a TypeInitializationException and is currently being worked on.
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
Secret Locations

This article is for the Sherlock Holmes Achievement.

*Find all secret areas in the game.*

There are a total of 14 Secret Locations in the game. Well, there might be more locations which are hard to find, but there are only 14 locations which counts towards this achievement.

It may seem redundant but the Secret Locations usually have a Magick or an Item in them.

The locations are listed in order of appearance sorted by chapter. For visual support, refer to
this video.

## Chapter 1

* Behind the door right after you exit the castle. You can find the Staff of the White Wizard there. (picture of the location)
* The area where you get Grease Magick by crossing the lake. (picture of the location)
* The area far west through wheat field behind the lady with exclamation mark leads to Excalibur. (picture of the location)

## Chapter 2

* In the forest after killing the first troll (that is eating a moose) in the tree above it you can find Gram.(this does not count towards the sherlock holmes achievement)
* The area where you get Sword of the Masters, by freezing the river and going north after the battle with Goblin Hood (green goblin archer) and gang.

* The troll cave that contains the refrigerator with the Frost Staff inside, where a troll came out at the area before the boss.

## Chapter 4

* Inside Havindr (during town havoc sequence) after the bridge with your first encounter with Orc Scout, go up and find a Warhammer there. (picture of the location)

## Chapter 8

* After the horizontal bridge battle, there is a T-junction. The north path continues through the level, but the south path leads to the secret area and the Summon Phoenix Magick.
* The far east of the first part area of the mine cave, the bridge with explosive barrels leads to Staff of Fire. Teleport over or use the bridge if you didn't set off the explosives.
* The lower west of blinding dark area (by burning the wobbly platform or teleporting there) where you'll find the weapon Stung.
* The top ledge where you get Staff of Invisibility, near the manual checkpoint to the left of the pit bridge.

## Chapter 9

* The left-hand side tomb outside of abandoned church (the battle before the entering) where you'll find Sceptre of the Troll King.

## Chapter 11

* Starting area, the southeast ledge that leads to the Invisibility Magick.
* The northwest of second area in the castle/cathedral, where you open the another room with the flame element that lead to the Summon Elemental Magick.
* At the dwarven army (long hallway before lava area), using lightning on the cog at the wall (2-3 times) near the grid door will unlock it (Warning: you will irretrievably lose your current weapon upon obtaining the Holy Divider unless you die before the next manual checkpoint).
Magicka

*This article is a stub. You can help Magickapedia by expanding it.*

**Magicka** is an action-adventure game in the Magicka franchise set in the fantasy world of Midgård, where elemental magic rules the land, goblins and trolls are perfectly harmless – well, perhaps not entirely, and all the villagers are wise-cracking smartalecks.

Developed by Arrowhead Game Studios and published by Paradox Interactive, Magicka was released on 25 January 2011.

## Plot

In **Magicka**, four mages from a sacred order fight against an evil warlock and his creations. The game world is based loosely on Norse Mythology, drawing inspiration from other western fantasy settings such as Warhammer and featuring numerous humorous references to various video games, novels and fictional universes including Star Wars and World of Warcraft as well as games its creators drew inspiration from such as Diablo.

## System requirements

* **CPU**: Intel® Pentium® 4 2.4 GHz or AMD Athlon 3500+
* **CPU Speed**: 2.4 GHz
* **RAM**: 2 GB
* **OS**: Windows XP / Vista / 7 (32- or 64-bit)
* **Video Card**: NVIDIA® GeForce 8800 or ATI Radeon® X1900 (Integrated Video Cards not recommended)
* **VRAM**: 256 MB
* **Hardware T&L**: Yes
* **Pixel Shader**: 3.0
* **Vertex Shader**: 3.0
* **Sound Card**: Yes
* **Storage**: 2 GB

## Miscellaneous information

* Credits — Details on exactly who did what to create the game
* Concept Art — An archive of concept and rendered art created for the game
* Official Soundtrack — The official soundtrack of the game
* Reviews — Various reviews and interviews about the game
Gor Thannar

**Race:** Thasan

**Homeworld:** Grannok

**Era:**  4231 Tu - present

Gor Thannar hails from Katha - a Thasan village hidden in the heart of the Grannokan jungle. A civilization of these deformed native Grannokans developed in the vicinity of the semi-intelligent mass Xa only thanks to their persistance, strict discipline, and most importantly because of their ability to hide away from daemons. In the utilitarian hierarchic society, Gor was predestined to become a daemon hunter. Ever since his childhood, he was coated by modified mass Xa, which transform skin into a durable armor and makes the individual smell like a lesser daemon. Some daemon hunters use the musky smell to cooperate with other lesser creatures of Xa - some even create life-long bonds with them. Not Gor. He views daemons as useful tools - game chasers or distracting meat shields.

Thannar seeks the thrill of the hunt but killing the usual dangerous game eventually became boring. When he brings a trophy from the head of the daemon Arthg to the village, the terrified Kathas expel him. Gor spends some time as a supplier of trophy merchants who introduce him to smugglers of Xa. The fruitful yet short-lived collaboration was stopped when Neo Xins seize the entire group along with Thannar.

Gor was safed from a long sentence by a certain Khalfassan merchant with exotic animals, who had traded with the Thasan before. However, he bails out Thannar under one condition - he must enter the Beast Games in Basaap and defeat the reigning champion from the competing team. After fulfilling this obligation, Gor starts working as a hunting guide for Xot millionaires all across the Xenozone.
Magicka: Heirlooms Item Pack

Many interesting old trinkets and relics, passed down through the generations from the ancient times, await discovery in the huge dusty attic of Castle Aldrheim. Scattered amidst piles of junk, between the cushions of dusty old furniture or packed in old wooden moving crates, lies powerful magickal equipment ripe for the taking. Results may vary.

**Key Features:**
For use in the Challenge and Versus modes only.

* Mr. Flintlock
* Inherited Body Parts
* Grandmother Glock
* Moose Hunting Trophy
* The Dentures
* Ornamental War Sabre
* Mixed Memories
* Grandfather Clock
* Umbrella Walking Cane
* Teacher’s Stick
Outsmouth

*This article is a stub. You can help Magickapedia by expanding it.*

**Outsmouth** is a multiplayer map from Challenge mode. The Magicka: The Stars Are Left DLC is required. This challenge is unique in that you start off with only life  but gain a new element every wave, starting with lightning  in wave 2 and random after that.

## Waves

 02
 03
 04
 05
 06
 07
 08
 09
 10
Platypus Robe

*This article is a stub. You can help Magickapedia by expanding it.*

The **Platypus Robe** is one of the robes available in Magicka 2.

## Description

A general use robe for your dedicated wizards. Comes with a warm cape and a protective cap to shield the user on sunny days.

**Information:**

 **Location** | Unlocked by signing in to your Paradox account in-game.

## See Also

* Staves (Magicka 2)
* Weapons (Magicka 2)
Sapient Pearwood Luggage

Regeneration
 Speed
 Score Value

## Notes

* This weak creature spawns only in challenge mode and when dispatched, yields an item or spell.
* Despite looking generally helpless, the Luggage has a bite attack that can kill a (very) distracted wizard
* 4x boulders are a great way for sniping luggages.
* A reference to Terry Pratchett's 'Luggage' from the Rincewind series of Discworld. However, Discworld Luggage was a very strong chest.
* Appears in Magicka 2 tied down outside a tent at The carnival.
* It occasionally makes goblin noises. This might be the default NPCs sound and this entity was never assigned one.
Reviews

Keep in mind that Magicka was launched on January 25, 2011 when viewing these reviews.

## Official Trailers

These videos are hosted on YouTube on the Paradoxplaza YouTube channel.

* Magicka Interview with Johan Pilestedt (February 08, 2010)
* Magicka - Once Upon a Time (February 08, 2010)
* Magicka - how the game got delayed (Part 1) (September 15, 2010)
* Magicka - how the game got delayed (Part 2) (October 19, 2010)
* Magicka - Get Your Robes Ready! Teaser (November 19, 2010)
* Magicka Video Interview (January 20, 2011)
* Magicka Release Trailer (January 24, 2011)
* Magicka Infomercial Trailer (January 27, 2011)
* Behind the scenes #1 - Magicka Infomercial - Yellow vers Goblins (February 11, 2011)
* Magicka: Vietnam Announcement Trailer (March 01, 2011)
* Magicka: Vietnam DLC Release Trailer (April 12, 2011)
* Magicka: Vietnam Developer Interview (April 14, 2011)
* Magicka Caverns & Marshlands DLCs - Players to Decide Which Magicka Map is Given For Free! (April 20, 2011)

## Previews

* IGN 1 (January 21, 2010)
* IGN 2 (January 22, 2010)
* Gameshark Preview (February 04, 2010)
* Dutch preview of Magicka translate by Google (February 11, 2011)
* Gamespot (March 05, 2010)
* G4TV (March 10, 2010)
* Game Revolution (April 07 2010)

## Interviews

* Interview with Arrowhead Games CEO Johan Pilestedt by TotalBiscuit (October 26, 2010)
* Gamereactor's Gamescom 2010 interview with Gamereactor (October 28, 2010)
* Magicka Developer Commentary with TotalBiscuit in Sweden on March 12, 2011
	+ Magicka Developer Commentary with TotalBiscuit - Part 1
	+ Magicka Developer Commentary with TotalBiscuit - Part 2
	+ Magicka Developer Commentary with TotalBiscuit - Part 3
	+ Magicka Developer Commentary with TotalBiscuit - Part 4
	+ Magicka Developer Commentary with TotalBiscuit - Part 5
* Gamereactor GDC 11 Magicka Vietnam Interview (March 25, 2011)

## Video Reviews

* WTF Series (TotalBiscuit) (January 25, 2011)
* Angry Joe review (Blistered Thumbs) (February 02, 2011)
* Giant Bomb (February 03, 2011)
* Magicka Review (FoxReels) (February 06, 2011)
Robes (Magicka 2)

Robes are what determines the appearance of your wizard. Some robes give different bonuses and/or penalties to your elements when casting spells or taking damage. Some Robes Also have special abilities. New robes are unlocked by completing trials, challenges and chapters in the main campaign.

## See Also

* Staves (Magicka 2)
* Weapons (Magicka 2)
Magicka: Nippon

Magicka: Nippon is a japanese-themed DLC package for Magicka released on Steam on June 1st, 2011, and contains the following:

* The Kimono robe Wizard Model
* The Yawarakai-Te
* The Staff of Endurance

The DLC does not contain a challenge map, unlike Magicka: Vietnam. Half of the revenue made from Magicka: Nippon before June 5th will be donated to the Japan Relief Support program.
November 17, 2011 Patch

← Previous Patch(November 15, 2011)

**Patch 1.4.3.2**

* Adjusted fairy dialog timing.
* Fixed collision geometry in Chapter 8 final scene.
* Fixed a bug in the Epic staff.
* Fixed incorrect positioning of steam store highlight.
* Fixed a bug in arcane/life beam damage calculation.
* Fixed a bug where Fafnir would stop acting if a player was revived by the faerie.
* Fixed a bug where Death would stop acting if a player was revived by the faerie.
* Updated recent localization.
November 27, 2013 Wizard Wars Patch

← Previous Patch(November 26, 2013 Wizard Wars)

## PUSHBACK

* Attacker pushback when spraying water on target with double Water resistance
* No push resistance at all with single Water resistance
* Earth resistance gives a little water push resistance, and a lot of non-water push resistance.

## STEAM

* Steam spray has slower movement (steam counts as two elements)
* QFF doesn't wet, QQF wets but less damage,
* Decreased Steam spray damage
* Steam no longer pushes the target

## SPRAYS

* Spray tweaks - individual cone sizes, reduced width overall, reduced length for water and steam, Decreased water spray push slightly

## RESISTANCES

* Water+Cold Resistance protects 100% from ice projectiles
* Water+Fire resistance protects 100% from steam spray
* Decreased Ice Projecile damage
* Decreased Lightning, Fire, Cold, Steam elemental wall damages

## BALANCE

* Decreased Life mine healing
* Increased Self Heal start healing value

## KNOWN ISSUES

* Sprays can do a burst of damage in spray start
* Ice+Earth projectile is weaker then intended
M16A1

The **M16A1** appears in Magicka: Vietnam and can be obtained with the "GI" wizard model as the default starting weapon or by picking it up from a fallen GI.

## Abilities

It is a ranged weapon like all other firearms and does decent damage. It fires in 3 shot bursts.

## Pros

* The most useful starting weapon and probably the only starting equipment which you want to carry through the whole Adventure mode.
Magicka: Final Frontier

The Final Frontier DLC pack contains an all new map, the Vulcanus Arena, both for the Versus and Challenge game modes. Also included is an entirely new robe and gear. The Vulcanus Arena is the perfect spot to fight to prove your honor. Wizards who dual each other on this arena and live, often do so for a long time and have a tendency to also do it quite prosperously.

* New map for the Versus game mode
* New map for the Challenge game mode
* Map includes fantastic quality props
* New sci fi robe
* Type 2 Plastic Prop permanently set to stun and the deadly Duel Staff
* Increased nerd factor
Small Humongous Fungus

*This article is a stub. You can help Magickapedia by expanding it.*

The **Small Humongous Fungus** is a weapon in *Magicka 2*, found in the crystalless crystal caves.

Taking it to Tokfrans, in Chapter 8, and smacking him in the face with the weapon will unlock the Amanita skin for the Feskar Robe and the Humongous Fungus as a weapon.
Portal

## Spell effects

**Portal** is an environmental spell that creates an orange/blue portal that links to the other. Passing through the portal will let you out through the opposite side of the opposite portal, conserving momentum. The same can be done with projectiles, lasers, enemies, and minions.

## Cons

* Not very useful for combat or transportation.

## Trivia

* Obviously a reference to the Valve games: Portal and Portal 2.
Support Robes

The **Support Robes** are a set of robes included in the Magicka: Party Robes DLC. A player using these robes will spawn with Healing Hands and a Staff of Everlasting Support.
As such, these robes are used mostly for supporting teammates, as the staff almost completely nullifies the user's effectiveness in battle.
Upon switching out the spawn equipment, however, the robes are essentially identical to the Vanilla Robes.
March 15, 2011 Patch

← Previous Patch(March 10, 2011)

## Fixed issues/bugs

* Conflagration no longer damage ethereal characters.
* Fixed startup TypeInitializationException crash (Magicka.Gamers.Gamer’ threw an exception. ---> System.NullReferenceException)
* Changing the language settings through steam will now change the games language.
* Fixed Elemental’s bloodtype to black from regular.
* Fixed Error loading "UI\HUD\NotifierButton". GraphicsDevice component not found.
* #Winning
* Improved network traffic for character entities and damageable physics entities.
* Fixed network initialization for the boss fights in Chapter 4 and in Chapter 8.

## Known issues

* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
Raiments of Arobea

*This article is a stub. You can help Magickapedia by expanding it.*

The Raiments of Arobea is one of the robes available in the Three Cardinal Points Super Pack DLC for Magicka 2

## Description

A common attire in dry, hot desert of Arobea. Especially in the city of Ecnerwal, famous for producing pretty good tools.

**Robe information:**

## See Also

* Robes (Magicka 2)
* Staves (Magicka 2)
* Weapons (Magicka 2)
Magicka: Wizard Wars

**Magicka: Wizard Wars** was a sandbox action PvP game in the Magicka franchise. Wizard Wars utilizes the humor and dynamic spellcasting system of Magicka, tasking players to form teams of four and blaze their way across the battlefield together.

Wizard Wars was a Free-to-Play Team-based PvP experience, filled with tongue-in-cheek references to popular media and current events. With short rounds and unpredictable strategies, a unique tactical depth is given to every encounter. Wizard Wars gives both novice players and experienced MOBA veterans a challenge.

Developed by Paradox North and published by Paradox Interactive, it was released on 27 May 2014. The servers were permanently closed on 21 July 2016. It has been shut down by Paradox due to low player numbers and lack of profit, causing many long-time fans to abandon the series.

## List of Patches

* May 13, 2014 Wizard Wars Patch
* May 6, 2014 Wizard Wars Patch
* April 29, 2014 Wizard Wars Patch
* April 22, 2014 Wizard Wars Patch
* April 15, 2014 Wizard Wars Patch
* April 8, 2014 Wizard Wars Patch
* April 7, 2014 Wizard Wars Patch
* March 26, 2014 Wizard Wars Patch
* March 18, 2014 Wizard Wars Patch
* March 11, 2014 Wizard Wars Patch
* March 5, 2014 Wizard Wars Patch
* March 4, 2014 Wizard Wars Patch
* February 25, 2014 Wizard Wars Patch
* February 18, 2014 Wizard Wars Patch
* February 12, 2014 Wizard Wars Patch
* February 11, 2014 Wizard Wars Patch
* February 4, 2014 Wizard Wars Patch
* January 28, 2014 Wizard Wars Patch
* January 21, 2014 Wizard Wars Patch
* January 14, 2014 Wizard Wars Patch
* January 7, 2014 Wizard Wars Patch
* December 31, 2013 Wizard Wars Patch
* December 24, 2013 Wizard Wars Patch
* December 17, 2013 Wizard Wars Patch
* December 3, 2013 Wizard Wars Patch
* November 27, 2013 Wizard Wars Patch
* November 26, 2013 Wizard Wars Patch
* November 19, 2013 Wizard Wars Patch
* November 12, 2013 Wizard Wars Patch
* November 5, 2013 Wizard Wars Patch
* October 29, 2013 Wizard Wars Patch
* October 24, 2013 Wizard Wars Patch
* October 22, 2013 Wizard Wars Patch
* October 17, 2013 Wizard Wars Patch

## Miscellaneous information

* Credits — Details on exactly who did what to create the game
* Concept Art — An archive of concept and rendered art created for the game

## External links

* Magicka: Wizard Wars
* Paradox Plaza Forums
Magicka Peculiar Gadgets Item Pack

The Peculiar Gadgets Item Pack offers a wide array of weird weapons and utility gear, rare items created by the craziest, most white-haired smiths and mechanics in all of Midgård. Some were intended for the good of others, while others were designed for the (more or less) total destruction of all kinds of foes.

**Key Features:**
For use in the Challenge and Versus modes only.

* Remote Lighter
* Crowdcicle
* Troll Hair Dryer
* Malfunctioning Doomsday Device
* Dwarven Utility Stick
* Hit’n’Run 200
* Diplomaton
* Nanolice Applicator
* Fission Rod
* Fusion Rod
Jormungandr

*This article is a stub. You can help Magickapedia by expanding it.*

 Weaknesses
 Regeneration
 Speed
 Score Value

Jormungandr is the boss of Chapter Two and he resides in Fornskogur Forest in his lair.

### Combat

Jormungandr has only three attacks:

* A direct bite (when a wizard is close to him)

* A poison spit attack (when all wizards are out of the bite's range).

* Random Tackles (When his health drops below 50%, no way to predict the trajectory)

He is perhaps the easiest boss to fight alone. Also is very fun to fight in a 4 player team.

If you want fun, use  every time he attempts a bite (area cast when he tackles).

If you're in a hurry, prepare a  to hit while his head is on ground lever before a bite attack.
Staff of the White Wizard

The **Staff of the White Wizard** is the very first staff you will find in Chapter One in a secret area just outside Castle Aldrheim and is often overlooked as a result. Fear can actually be very useful to get new players out of a jam when they are overwhelmed. Most people do not understand how to use an Active Ability so early in the game (the game tutorial does not teach it), so it usually goes unused.

## Abilities

* Active ability of Fear with a 20 second cooldown.
* Best Use: **When being overwhelmed with nearby foes. Fleeing enemies make very easy targets for beam spells.**

## Pros

* Functions well as a Panic Button of sorts. Cast it when overwhelmed.
* Scared enemies will often run off ledges, making this staff an excellent choice for chapter 3, or the mind duel battles against Grimnir in Chapter Six.
* Effective in chapter 8, in the mines.

## Cons

* Long cooldown of 20 seconds limits its usefulness.
* No useful Passive Abilities.
* Quickly replaced by the Staff of Life or others.

## Trivia

* Looks very similar to the staff Gandalf the White carried in Peter Jackson's movie adaptation of The Lord of the Rings.
Prologue (Magicka 2)

The **Prologue** is one of the chapters in Magicka 2.

## Description

Open the door and enter a Midgard without Wizards... until now, that is.

## Details

* Boss : None
* Known Secrets : Cheese Slicer - Find and defeat the Cheese King to the southeast after gaining Rock.
* Unlocks: 10
* Wizard Wars Veteran Location : Between Water unlock and Shield unlock. To the north through the door.

### NPCs

* Oski
* Sadr
* Thekkk
* Vlad
* Vidrir