recursal/Fanatic-Fandom huggingface dataset:
Sanctuary Part II

## Official Summary

As Mitch, Kiera, and Pierce press further into the depths of Sanctuary, they are hunted by denizens of the facility that have lingered in its vaults and halls, whether out of familiarity, insanity, or hope of the kind of prey that would seek out such a place...

And as mysterious energies seem to coalesce in the background, our operatives feel the subtle hand of a machination they have yet to uncover.

## Music Credits

* Free Dramatic Scores - Tales from the Asylum
* Three Chain Links - Magic Hour
* Baskervill - Dark of the Hierarchy
* Three Chain Links - Shadows
* City-Hunter - ASSKICKIN
* Xenojam - Go Mad and Burn
* Kevin MacLeod - Bent and Broken
* Free Dramatic Scores - A Nightmare in Blood
* Sergey Cheremisinov - Shaman's Roar
* Mykee Morettini - Italian Giallo Horror Theme
* Darren Curtis - The Witch's Lair
* Roland Macintosh - Sad Siren Song
* Opening and Closing Themes by Nathan Kross and Rob Stith
Asherah Part II

## Official Summary

The Maenad agents and Jack must infiltrate the Asherah vessel under the cover of darkness to set their explosives and destroy the cartel's supply of eldritch-charged ash. However, the approach proves difficult and lethally dangerous.

On board, things only become worse as the cremated dead make their presence known, and a weapon finds its ideal target...

## Music Credits

* Darren Curtis - Bleak Horizion
* Three Chain Links - Magic Hour
* Kai Engel - Paranoia
* Muciojad - N O S E D I V E
* Xenojam - Angst
* Three Chain Links - Shadows
* Fragrance99 - Grisly Reminder
* Kai Engel - Mercy
* Project Divinity - In Mist Shrouded
* Sergey Cheremisinov - Fog
* Naoya Sakamata - Vermilion Pt. 2 - Dark Piano Version - Slipknot Cover
* Sublustris Nox - Nyctophobia
* Opening and Closing Themes by Nathan Kross and Rob Stith
The Shudder

### NPCs

Alastair, Artemis, Carlos, Devon/Cassius, Gerald/Isaiah, Lady Clothed in Crows, Morgana, Susanna, Benjamin Weiss

ORPHEUS operatives Caitlyn Danvers, Zachary Feynman, and Koji Miyazaki infiltrate a cult and discover its sinister purpose: To summon hostile entities who would threaten the human race. They face horrors and defeat the charismatic cult leader, Isaiah, before he can transform into an abomination.

## Episodes

### The Shudder Part I

Zach and Caitlyn meet Koji at Gravity Hill, and explore the strange phenomena there. They encounter an otherworldly entity dressed in crow feathers, who warns Zach that he must stop the Prophecy's Children cult from bringing something like and yet unlike her into their world.

### The Shudder Part II

The operatives arrive at the cult's headquarters. Zach and Caitlyn pose as new initiates brought by Koji. They bathe and are given a tour of the workshop of Benjamin Weiss, the recently deceased owner of the estate. His grotesque artwork disturbs them.

### The Shudder Part III

Caitlyn hears a pained voice coming from the drainpipes, and panics when something slithers out of the drain to touch her ear. Koji and Zach learn that their informant in the cult suspects Ben Weiss isn't really dead. Caitlyn's identity is exposed.

### The Shudder Part IV

Koji drugs Alastair and enlists his aid. Zach hears the voice in the tub, as well, and believes it is Ben Weiss in the basement. The ritual begins in the solarium, and Caitlyn is drawn in by Isaiah's hypnotism. Zach and Koji find the twisted remains of Ben Weiss in the basement. Zach destroys Isaiah in the middle of his transformation, and rescues Caitlyn before Koji burns the house to the ground.
Cyborg

Cyborgs. Fusions of man and machine. Robotic prosthetics and technological replacements for organs and flesh. The reach that ORPHEUS has with these advancements in the human being covers their agents if they sustain any life-threatening injuries in the field.

## Mechanic: Predictive Algorithm

The most advanced ORPHEUS cyborgs are equipped with a neural augmentation that records combat data in real time, feeding predictive trajectories directly into the relevant parts of the cyborg’s brain. This allows a Cyborg to gain advantages in combat due to the unnatural way their brain now works.

## Abilities

### Enhanced Optical Targeting Systems

Sensory enhancements in the eyes and brain of the cyborg allow them to make surgically accurate attacks and parse visual information more precisely and quickly than normal humans.

### Integrated Gauss Projectile Weapon

An arm implant that allows the cyborg to lock their arm straight and fire high-mass gauss projectiles at subsonic speeds, silently pulverizing foes at a distance.

### Integrated Life Support Systems

Internal upgrades deliver hormones, stimulants, hyper-accelerated stem cell therapy, and internal bandages, allowing the cyborg to recover incredibly quickly from injury, and maintain high performance despite being damaged.

### Integrated Stealth Technology

Complex optical and projective camouflage temporarily reduces the cyborg’s visual impression to a translucent shimmer.

### Overcharge

A complex system of implants and muscular enhancements allows the cyborg to overtax their musculoskeletal system and flood their body with adrenaline and combat enhancement drugs, becoming extremely fast and powerful for a time, but suffering overstrain afterward.

### Subdermal Armour

Combat-equipped cyborgs are often given lightweight, flexible armor plates and sheaths for their vital organs. While ineffective against flesh wounds, the implants render the cyborg far harder to neutralize.
Agendas Part III

## Official Summary

Using all their craft as both spies and sorcerers, Koji and Pierce sneak into the Chester Mental Health Center in the dead of night, in search of evidence of Howarth's true agenda.

At the Lake, Kiera forms a powerful bond that not only bolsters her powers as a practitioner of witchcraft, but elevates her very nature to something perhaps more than human.

But to maintain cover, Mitch has no choice but to track and apprehend Pierce...

## Detailed Recap

Pierce gathers himself after the time jaunt with Koji, and gets his bearings in the Chester Mental Health Center courtyard. They see guards on their rounds and realize they'll need a badge to get inside the buildings. Koji uses some kind of radiation magic to shut down the security cameras. Pierce dismantles a window and enters a hallway. A security guard stumbles upon them, and they grab and incapacitate him, taking his keycard.

Meanwhile, Kiera heads to the Braddock House. The pool illuminates and she steps into the lake. Hailee greets her along with a young girl in Victorian dress, who turns out to be Vivien Braddock. Kiera feels that she has joined a powerful sisterhood of witches, the Maiden, Mother, and Crone, also known as the Hecate. They join hands, and power surges through them. They recite together that "the circle is closed." Vivien tells Kiera that they hold something of Mitch's destiny, and she will give it to him when the time is right. Kiera leaves the pool just before dawn.

Pierce and Koji jump another security officer, holding him at bay with a knife to his throat. Pierce forces the guard to radio the all-clear on the walkie-talkie. Koji asks the guard if Howarth has a highly secured room he uses, and the guard says Howarth's office is probably the place, and disables the alarm on the office door. They head to the office, and they find locks on the desk drawers and two safes. Pierce pops the locks open and searches.

Mitch is awakened at the safehouse by a phone call from Dr. Howarth. Howarth is aware that Pierce has broken into his office, and instructs Mitch to put a stop to this.

## Quotes

VIVIEN: Maiden.

HAILEE: Crone. And ...

KIERA: Mother.

## Music Credits

* Three Chain Links - Magic Hour
* Myuu - Forgotten Factory (Soundscape)
* Kai Engel - Paranoia
* Three Chain Links - Hide
* Three Chain Links - Darkness
* Sergey Cheremisinov - Naive
* Ezietto - Enchantress
* Kevin MacLeod - Lightless Dawn
* Mutiara Damansara - Farewell (Bonus Track)
* Opening and Closing Themes by Nathan Kross and Rob Stith
Summit

Summit is a city in the north of the Fecundity.

## Background

Summit is a large city by the standards of the Fecundity. It is built on a mountain and surrounded by walls. The only access to Summit is through the gate at the base of the mountain.

[ADD INFO ON THE BEAST AND SACRIFICE]

## Neighbourhoods

Summit's geography mirrors its social structure. The wealthy neighbourhoods are at the top of the mountain, the majority of residents live somewhere in the middle, and an underclass of people live in squalor at the bottom, in the garbage discarded by the residents of the upper levels.

### The Pinnacle

The Pinnacle is, as its name suggests, at the very top of Summit. It is described as the "home to the richest accommodations, the center of culture and learning, and the seat of government."

The City Council Chamber is at the top of the Pinnacle. It is clean and richly appointed, with windows that look like archways and hung with silk curtains. There is a large, hexagonal table at the center of the room, with a detailed map of the city on its surface.

## Politics

### Ruling Council

Summit is governed by a ruling council of six members. Decisions are made by majority vote. Council meetings are held at the council chambers in the Pinnacle.

### Council Members

At the time Torc lived in Summit, the members of the council were:

* Ash
* Gavel
* Hearth
* Tome the Blaze
* Torc the Still
* Wheel

## Culture

### Weapons

Access to forged weapons is tightly controlled in Summit. To enforce these restrictions, forges are subject to strict regulation.

## Named Residents

The following citizens of Summit were named in The Supplicant's Tale:

* Ash
* Gavel
* Hearth
* Shell
* Tome the Blaze
* Torc the Still
* Wheel

[ADD MORE]
Diaspora Part VI

## Official Summary

Kathleen's situation proves perilous on a scale scarcely imagined by her comrades, and the cell discovers that there's far more than the sentient rain to fear in this strange place.

## Music Credits

* City-Hunter - Cassiopeia
* Three Chain Links - Magic Hour
* Three Chain Links - It’s All Too Much.
* Kevin MacLeod - Aunt Tagonist
* Headlighter - Dystopia
* Headlighter - City of Eternal Night
* DEgITx - Grim Reaper
* DEgITx - Dead Space
* Kevin MacLeod - The Hive
* Kevin MacLeod - The House of Leaves
* Did You Just Hex Me? - At the Derry International Circus
* Sergey Cheremisinov - Dybbuk’s White Eyes
* Cocour - Todd’s Arrival
* Naoya Sakamata - 無の鼓動と月 - DARK PIANO MUSIC
* Kevin MacLeod - Long Note Two
* Opening and Closing Themes by Nathan Kross and Rob Stith
Invitations Part III

## Official Summary

As Mitch attempts to determine a way to return to the United States and rendezvous with Cassandra, an unexpected opportunity arrives, with a serious freight of danger.

At the same time, Kiera and Neveah must come face to face with Pierce's mistake and its consequences. Will the group be able to maintain its cohesion enough to move forward?

## Music Credits

* Myuu - Reversion
* Three Chain Links - Magic Hour
* MidnightPIano - Sad
* Naoya Sakamata - Dissociation
* Musicbot - Night at the Carnival
* Three Chain Links - We're so Small in the Grand Scheme of Things.
* Myuu - Obsessions
* Myuu - Prey
* Fragrance99 - Vengeance
* Kai Engel - Tumult
* Myuu - Song of Unhealing (Creepypasta Cover)
* Kai Engel - Deserted City
* Darren Curtis - Labyrinth of Lost Dreams
* Three Chain Links - Perturbator - Future Club 2.0 (Three Chain Links Remix)
* Kai Engel - Melancholy Aftersounds
* Kai Engel - Headway
* Opening and Closing Themes by Nathan Kross and Rob Stith
Myrtle

Myrtle Burgess (nee Waymeet) is a Human Warlock.

## Early Life

Myrtle was born and raised in Hilltop, a tiny village in the Silver Marches. Hilltop won second place in the "Communities in Bloom" competition, losing to Blumberg.

She helped out on the family farm, but showed a knack for spinning fiber into threads and yarns.

## Career

Myrtle was a sheep farmer and housewife for most of her life. She has also been a longtime member of the Spinner's Guild and regularly traveled to the city to sell her wares.

### Skills

* Spinning
* Knitting
* Sheep Shearing
* Gardening
* Making jams, jellies, and preserves
* Preserving food
* Cleaning
* Home remedies for various ailments

## Personal Life

### Family

At eighteen Myrtle married Earl Burgess. Together they had four biological children. Myrtle has also taken in many other children/lost souls over the course of her life, thus what she considers to be her "extended family" is vast. She is known to never forget a birthday and always sends cards.

Earl was killed during a Kobold raid on their farm ~25 years ago.

#### Notable Family

* Earl Burgess: Husband, Deceased
* Myrna Burgess: Daughter
* Erich Burgess: Son
* Seymour Burgess: Son
* Arvin Burgess: Son
* Shump: Daughter, (Half-Orc) Adopted
* Brandeth: Daughter, (Dwarf) Adopted

### Religion

Myrtle is not particularly religious, though she takes the time to pray to her chosen deities every day as part of her morning routine. Recently she seems to have attracted the attention of The Lady of Mist.

### Magic

As she grew older, Myrtle's family noticed her becoming more and more senile, most noticeably having conversations with her husband Earl even though he had died 20 years previously. Her condition took a turn for the worse when fell one day while going out to feed the chickens. She slipped into a coma for several days before coming around, sore but no worse for the wear. After the fall she began showing signs of what she assumes are "sorcerous abilities".

Though she has no recollection of the event, while in her coma she made a pact with The Lady of Mist who agreed to keep her alive and give her powers in exchange for Myrtle's service.

### Personality

Charismatic, stubborn, blunt, sassy, and more than a little bit terrifying. Depending on the company, Myrtle has been known to use her charm to play up the "frail old lady" or intimidate ne'er-do-wells. While is often straightforward to the point of rudeness, she will generally go out of her way to help those who truly need the help
Sedition Part III

## Official Summary

Those assembled at the Braddock House set about planning what moves remain to them in the struggle against Sol Invictus.

But not only do strange bedfellows make for strained discussion; there's a mounting understanding of just how few cards are held by anyone other than Muninn.

## Music Credits

* Myuu - Tiffany's Theme
* Three Chain Links - Magic Hour
* Josh Woodward - Beyond the Sky
* Lon Snow - Cello’s Cantara
* Myuu - Cornered
* Josh Woodward - Private Hurricane (Instrumental)
* Kai Engel - Lesicia
* Three Chain Links - Deus Ex - Unatco Headquarters
* Kevin MacLeod - Lightless Dawn
* Kai Engel - Paranoia
* Kai Engel - Delirium
* Fragrance99 - Grisly Reminder
* ElDude Music - Nameless City
* Three Chain Links - Shadows
* Kyu Sawamura - HATE
* Opening and Closing Themes by Nathan Kross and Rob Stith
Panopticon Part I

## Official Summary

Pierce, Kiera, Mitch, Abby, and Neveah set out on their fraudulent flight reservation to a Boundary Waters outpost cabin resort, hoping to get inside striking distance to Andrew Bernier's retreat.

If getting in under the radar with false identities and a load of strange equipment wasn't hard enough, there seems to be something going on with the fly-in pilot, as well...

## Music Credits

* T3NGU - Doubts
* Three Chain Links - Magic Hour
* Alexaner Nakarada - Cocktails and Lobsters
* Kevin MacLeod - I Knew a Guy
* Sergey Cheremisinov - Seven Lights
* Heliline Kelluke - I Hear Them Calling me
* braids - 01 - 02
* Nathan Kross/Rob Stith - In the Dark
* X - Neo Perturbator
* Benedict Hacker-Hughes - Groove Metal Instrumental
* Sergey Cheremisinov - Destroyer
* Three Chain Links - Rewiring the Mainframe
* Cloudkicker - Sky Guide
* Opening and Closing Themes by Nathan Kross and Rob Stith
Retrieval Part III

## Official Summary

A convoy of cartel vehicles descends on Freya and Rhett, who've unwittingly sprung a trap at the site of a Maenad Directive weapons cache, long since looted. A battle between wildly mismatched forces ensues.

And elsewhere, hidden in the memories of untold numbers of computers in untold numbers of places, a critical ORPHEUS asset waits, ready to be reawakened...

## Music Credits

* Borrtex - One Moment
* Three Chain Links - Magic Hour
* Zero-project - Distorted Reality
* Three Chain Links - Hide
* Zero-project - Disabled emotions suite - Part 5
* Darren Curtis - Finale - part II
* Darren Curtis - The Final Stand
* Kai Engel - Junction
* Kai Engel - Fata Morgana
* Three Chain Links - It Can't Be Bargained With
* Nightkhat - Software Update
* Three Chain Links - Breaking a Synthetic Heart
* Opening and Closing Themes by Nathan Kross and Rob Stith
Sanctuary Part IV

## Official Summary

With Pierce gone into the Kerberos Unit and Mitch under the control of the Song, Kiera is very much alone, in the midst of a hostile realm.

But that solitude is short-lived, as forces from all sides converge, either to save the world, or perhaps claim it…

## Music Credits

* Roland Macintosh - Sad Siren Song
* Three Chain Links - Magic Hour
* Myuu - MSP#2: VOICES
* Sergey Cheremisinov - Destroyer
* Myuu - Outsider
* ROZKOL - Last Train in the Station
* Kevin MacLeod - Ghostpocalypse 7 - Master
* Kai Engel - Avenge the Fallen
* Josh Woodward - Shadows in the Moonlight (Instrumental)
* L’incal Noir - 3 Horror Stings for Creative Commons Use
* Sergey Cheremisinov - Northern City’s Secret
* Sergey Cheremisinov - Search and Fight
* Wendigo - DEPRAVE - Prisoner of the Impure
* Opening and Closing Themes by Nathan Kross and Rob Stith
Battle Over Boxstaff

## First Skirmish

30 Ridgeback Fighters were deployed and headed towards the Terriers, So Zipline Squadron along with Blue Squadron, Barkhorn Squadron and Pike Squadron were deployed to combat this threat.

8 Ridgeback Fighters broke off to attack Zipline Squadron. The first causalities came when a Ridgeback Fighter collided with 2 Terrier Fighters, then another 4 Terrier Fighters were shot down in the first attack run. 2 Ridgeback fighters appear including a Commando (Valeres) and Kill Captain Pattle. Wing Leader Heartmann then orders Wing Leader DJ to attack the 2 Ridgebacks flanking them. Before they can even turn around another 3 Terrier Fighters are shot down. DJ ends up skimming the Commando's ship and notices that it's a commando, he tries to warn the others but is quickly shot down along with another 3 fighters. Heartmann Manages to heavily damage a Ridgeback Fighter causing it to have to retreat but the other Ridgeback Fighters swoop around and destroy a further 6 Fighters. Heartmann orders a retreat, While Wing Leader Viper and a pilot (Cooper Stanley) voluntarily sacrifice themselves for the others to retreat. Viper manages to take down 2 Ridgeback fighters before being killed, making him the first Terrier to shoot down a fighter.

The Skirmish was 36 Terrier Fighters vs. 10 Ridgeback Fighters. 25 Terrier Fighters were shot down including the Captain and 2/3 Wing Leaders. Only 3 Ridgeback Fighters were shot down with one heavily damaged.
Diaspora Part V

## Official Summary

In the strange shadow of Pascal, the Sol Invictus cell discovers the last, written statement of Agent Liam Baker. Armed with this dubious knowledge, they set out into the dark in search of answers, and of a way home.

## Music Credits

* bl00dlust -ＳＱＵＡＲＥ ＵＰ
* Three Chain Links - Magic Hour
* Kevin MacLeod - Long Note Three
* Kevin MacLeod - Long Note One
* Kevin MacLeod - Scheming Weasel Slower
* Kevin MacLeod - Ibn Al-Noor
* ROZKOL - Monkey and Moulage
* Myuu - Wind’s Wreck 2014
* ROZKOL - So Sorry Little Girl
* Kevin MacLeod - Aunt Tagonist
* F1NG3RS - Just Me And My Video Games (Three Chain Links Remix)
* Spidergod - Soundscape
* WARHORSE - Remote Control Dad Prelude
* Opening and Closing Themes by Nathan Kross and Rob Stith
Occultist

Occultists are risk-takers. People willing to put themselves on the line to experiment with powers beyond comprehension. To bend and twist the very fabric of reality to their whims and to manipulate time and space to their will. Risking corrupting their very bodies and souls, Occultists are some of the most brilliant minds in the ranks of ORPHEUS.

## Mechanic: Enigma

When Occultists delve recklessly for eldritch power, bizarre fluctuations of chaotic magicks can surge without warning. The most capable and self-destructive of Occultists attempt to harness these storms of unknowable force to fuel their unnatural techniques. Occultist abilities conditionally generate these Enigmas, and further Occultist abilities are empowered by them, but at a risk. Each Enigma held by the Occultist raises the chance on subsequent Occultist ability use of a dangerous arcane backlash.

## Abilities

### Baleful Starlight

The Occultist calls down cold, cancerous light from beyond the stars to daze and harrow their foes.

### Impossible Geometries

The Occultist phases into a space between dimensions, perceiving a vague, washed-out version of physical reality devoid of life aside from others who know how to travel in this liminal space. Movement in this dimension moves the Occultist through the corresponding space in the physical world, leaving barely a perceptible trace of their presence, and gaining the ability to move up walls, through tiny spaces, or even through solid matter.

### Machinations of the Timeless

The Occultist calls upon a timeless, spaceless force that human minds cannot fully comprehend, selectively reversing time and space for their own body while largely maintaining the integrity of the rest of reality. Wounds knit themselves, blood returns to the body, flesh is restored from any desecration. But exposure to this unnameable power carries a heavy cost.

### Mask of the Faceless

The Occultist utilizes an enigmatic eldritch technology created by something older than mankind to assume the likeness of another person.

### Song of the Destroyer

The Occultist creates an aural rift between this reality and an unspeakable place beyond. The soul-harrowing cacophony that pours forth drives those who hear it mad, but provides a perverse boon to the Occultist’s stability of mind.

### Void Tendrils

At the Occultist’s bidding, tentacles of cold darkness rupture from a place between dimensions, ravaging the Occultist’s target in body and soul alike.

## Notable Occultists

* Pierce Keswick
* Tabitha Keswick
* Koji Miyazaki
* Bok Hui Barbara Shin-Rierson
* The Egret
Asherah Part I

## Official Summary

Freya Benton, Rhett Bordeaux, Sampson Campbell, and Jack Kincaid speed away from the gulag they just escaped, with the Cartel hot on their tail.

And even if they manage to escape this pursuit more-or-less unscathed, they've got an occult reagent mass-production operation to disrupt. And not much time before Sol Invictus sends more forces to secure their prize...

## Music Credits

* Josh Woodward- Me and Billy Barnum (Instrumental Version)
* Three Chain Links - Magic Hour
* Three Chain Links - Drive Fast
* braids - 03 - 01
* Three Chain Links - It Can't be Bargained With
* Neutron Spectre - HIGH SPEED SAVAGERY
* Three Chain Links - Demons
* NightKhat - Software Update
* Alexander Nakarada - Nomadic Sunset
* MidnightPiano - There's a man in the woods
* Kai Engel - Soli
* ELDude Music - Nameless City
* Darren Curtis - The Cold Settles
* Opening and Closing Themes by Nathan Kross and Rob Stith
City of Fear Part V

## Official Summary

Fortune's Wheel has spun vertiginously for Mitch, and his new surroundings provide him a chance to learn more about the world in which he's found himself.

But a frustrating search for answers soon gives way to a terrible revelation, from the most unlikely of sources.

## Music Credits

* Ghost Stories Incorporated - The Reason for Haunting
* Three Chain Links - Magic Hour
* Kevin MacLeod - Temple of the Manes
* Alexander Nakarada - Fólkvangr
* Alexander Nakarada - Marked
* De Fyras Tecken - Ninth Anticipate Moog Minotaur
* Alexander Nakarada - Blacksmith
* cinematicwaves - Road to Dark Tower
* Zero-project - Princess of my Heart
* Darren Curtis - Labyrinth of Lost Dreams
* Blue Crystal Star - Legends
* THE WARHORSE - Caldor’s Going out of Business
* Myuu - Grotesque Fantasia
* Chaos.Ladder - Horror Movie Soundtrack
* Natus - Screaming Silence
* Free Dramatic Scores - Tales from the Asylum
* Kevin MacLeod - Ibn Al-Noor
* Opening and Closing Themes by Nathan Kross and Rob Stith
Lucy Westenra

Lucy Westenra was an infamous vampire.

## Appearance

Lucy is pale and corpse-like, with eyes a mixture of blood red and feral yellow. Her hair is white, though her features are young. She has a fanged smile.

## Background

### Life

Little is known about Westenra's life before becoming a vampire.

### Turning

Westenra was sired by Dracula. The date and circumstances of Westenra's turning are unknown.

### Life as a Vampire

#### Out of Time

Westenra kept a crypt in London in the 1890s. When Kiera Jackson is transported to the past, Westenra smells the magic of her arrival and goes to investigate with one of her thralls. She nearly manages to lure Jackson out the window of Myron Sinclair's house but is ultimately stopped by Granville Moore.

When Jackson is kidnapped by a notorious London crime lord named Brighton, Westenra and Moore enter into an uneasy alliance to rescue her. After a raid on Brighton's headquarters, Jackson, Moore, Freya Benton, and Sir Alfred Spencer are pursued by Brighton, with Westenra nowhere in sight. But when they stop to confront Brighton, Westenra turns on Moore and drags him off into the night, where she turns him into a vampire.

### Death

It is revealed in Interregnum that Westenra was destroyed by the vampire hunter Abraham Van Helsing, possibly at the same time that he destroyed Dracula.

### Lineage

Westenra sired at least one other vampire: Granville Moore.
Advent Part II

## Official Summary

Rhett and Bok Hui arrive in Chester, Illinois and discover that the place is haunted, after a fashion.

Meanwhile, Sampson and Kiera invade the facility that is host to the final phase of the Advent Project, fighting tooth and nail to stop Muninn from achieving his ambition.

## Music Credits

* Kevin MacLeod - Atlantean Twilight
* Three Chain Links - Magic Hour
* Josh Woodward - Once Tomorrow (Instrumental)
* Sergey Cheremisinov - Dybbuk’s White Eyes
* Free Dramatic Scores - Tales from the Asylum
* Borrtex - Light
* Kevin MacLeod - Ghost Story
* crt\_head - Predator
* Kevin MacLeod - Ghostpocalypse - 5 Apotheosis
* Wendigo - Code Pandorum - God Complex
* Vincent Nuit - Blazed Eyes (demo)
* The WARHORSE - LOL She’s Fluent in Sarcasm (Matthew Bauer Remix)
* Sergey Cheremisinov - Old Ally
* Kevin MacLeod - Redletter
Structure of the Terrier Military

**Team (5 soldiers)**

A team is 5 soldiers. They have no leader.

**Squad (10 Soldiers)**

A squad has 2 teams (10 Soldiers) and often stays together ever since the cadet years. Sometimes there is a leader but in the case of Squad 345 (The main protagonists squad) there was no leader.

**Platoon** **(20 Soldiers)**

A Cohort consists of 2 squads. A seargant is put in command of the cohort. A Seargant can be any age.

**Company (80 Troops)**

A Company consists of 4 Cohorts (80 troops). It is lead by a Lieutenant.

**Battalion (401 Troops)**

A Division consists of 401 Troops (5 Companies). It is lead by a Captain.

 **Brigade (4,011 Troops)**

A Battalion consists of 4,011 Troops (10 Divisions) . It is lead By a commander.

**Division (16,053 Troops)**

A Regiment consists of 16,053 Troops (4 battalions). It is lead By a General

**Army (16,000-200,000)**

An Army can have any amount of troops depending on the war/ battle or circumstance. For example the army at the Battle of Boxstaff consisted of just over 160,000 troops. It is lead by a Grand-General, Commander of a mission, Grand admiral or sometimes even a warlord.
Bearer Weapons

## Background

### Narrative

Bearer weapons are legendary arms imbued with a spirit that wants to be used for a particular kind of fight. These weapons gain power over the years as their fame (or infamy) grows. The weapon's desired use often grows more specific as its bearer brings it into battle.

In the hands of most people, a bearer weapon is just an ordinary item with whatever physical characteristics the weapon has. However, certain individuals embody the spirit of the weapon and can act in synergy with that spirit. Together, the weapon and its bearer can perform incredible feats in line with the weapon's goals. Ultimately, the bearer of a weapon of power becomes spiritually bonded to the weapon, blurring the distinction between the two and influencing the mind of the bearer.

Several bearer weapons have appeared in the ORPHEUS Protocol. They are listed below.

### Mechanical

Bearer weapons are wielded by Weapon Bearers, an archetype in the ORPHEUS Protocol game.
The Thief's Tale Part III

## Official Summary

Within the time-lost vault, Kaelar, L'Boar, and Hakim explore wonders beyond their comprehension.

But despite the incredible treasures they've discovered, they may come to regret their entry to this strangest of places-- for the vault proves to be both treasure trove and prison.

## Music Credits

* Peritune - Minstrel
* Three Chain Links - Magic Hour
* Blind Ear Left - Inner Vision
* Jason Shaw - Sneaky Snooper
* Zero-project - Killing Earth
* Peritune - Firmament2\_Calm
* Blue Crystal Star - Tokyo Metro
* WombatNoisesAudio - Shenandoah Sunrise
* Wendigo - Anguish
* Alexander Nakarada - Taveler
* ED SPITZER TECLADISTA - milky way
* Michael O’Neill - ORPHEUS Webseries BGM
* Kevin MacLeod - Ludwig van Beethoven: Sinfonia Number 5
* Wendigo - Pogrom
* KNevlexion - Horror Tech
* Opening and Closing Themes by Nathan Kross and Rob Stith
Storage Part II

## Official Summary

With Benjamin Weiss's long-forgotten parcel opened, terror and chaos descend on the lonely storage facility outside Westmorland, California.

If they are to possibly survive, the unfortunate witnesses to this madness must put together what's happening, and fast.

## Music Credits

* Ezietto - Enchantress
* Three Chain Links - Magic Hour
* ROZKOL - Ambient III
* Darren Curtis - The Devil’s Cell
* Headlighter - Night Drive
* Three Chain Links - Darkness
* Kai Engel - Sopor
* Three Chain Links - Rewiring the Mainframe
* Titan Slayer - Guerilla Warfare
* Darren Curtis - Danger Around the Corner
* Sergey Cheremisinov - Just Run
* Opening and Closing Themes by Nathan Kross and Rob Stith
Rescue Part III

## Official Summary

Freya must strike a bargain with unknowable forces, in order to stop the unthinkable from becoming the inevitable.

## Music Credits

* Kevin MacLeod - Inner Sanctum
* Chaos.Ladder - Horror Movie Soundtrack
* Kevin MacLeod - Shadowlands 2 - Bridge
* Sleep Rivers - Above an Abyss
* Darren Curtis - Soul's Departure
* Myuu - Exploring the Inferno
* Myuu - Now or Never
* Darren Curtis - Bleak Horizon
* Mahray - The Questioning Suite
* Myuu - Hitsujigamine (Catherine Cover)
* Myuu - Cornered
* Kai Engel - Touch the Darkness
* Kai Engel - Written in Ink
* Darren Curtis - Unmatched Treachery
* Opening and Closing Themes by Nathan Kross and Rob Stith
Road Trip Part IV

## Official Summary

Kiera, Mitch, and Pierce are put through a crash course in operational training by Jack, who's less than impressed by their capabilities as a cell.

At the compound of the Coyote Ramblers motorcycle club, our operatives hone their skills, discover new abilities, and prepare to run a deadly errand for the gang.

The Ramblers will help the cell secure supplies they need to go after Andrew Bernier, but a counter-operation against the Sinaloa Cartel is the price of admission...

## Music Credits

* Nathan Kross and Rob Stith - In the Dark
* Three Chain Links - Magic Hour
* Josh Woodward - Dust (Instrumental Version)
* Chase Rayment - Epicenter
* Myuu - Grotesque Fantasia
* Alexander Nakarada - Crossroads
* F.O.G. - Intervalo de Horror
* Josh Woodward - Flypaper (Instrumental Version)
* Myuu - Troublemaker Theme
* Kai Engel - Difference
* Myuu - Crime Scene
* Myuu - Ground Noises (Horror Soundscape)
* Zombie-Fish - ANNIHILATOR
* Opening and Closing Themes by Nathan Kross and Rob Stith
Safe Harbor Part V

## Official Summary

Bok Hui, Rhett, and Paul must fight to the last breath to make escape for their friends possible.

But can the seemingly overwhelming forces bearing down on them be stymied, even for a moment?

## Music Credits

* Kai Engel - Scenery
* Three Chain Links - Magic Hour
* City-Hunter - Hypersonic Speed
* Mykee Morettini - Death Scene Music #1
* Three Chain Links - Rewiring the Mainframe
* Headlighter - In Hot Pursuit
* DOS-88 0 City Stomper
* Myuu - Reflection
* Sergey Cheremisinov - The Loneliness
* Kai Engel - January
* Kai Engel - Floret
* Naoya Sakamata - Atmosphere Op. 2
* Opening and Closing Themes by Nathan Kross and Rob Stith
Interregnum Part IV

## Official Summary

Freya and Seamus follow the trail left by the retreating gangsters to a hideout they believe to contain Excalibur.

Meanwhile, a tense and dangerous negotiation takes place between Bella and Granville, and the line between cat and mouse becomes quite unclear.

## Detailed Recap

Faris scouts out the criminal gang's hovel. Seamus scrambles up and climbs in through a second-floor window while Freya creates a diversion outside with her alchemist's fire. She then slips down into the basement where Excalibur is stored and ends up into a knife fight while Faris picks the lock on the crate. Seamus tangles with various ruffians. They make off with the sword.

At the Moore townhouse, Granville gets the drop on Bella. She realizes she's in over her head and lays her cards on the table, confessing that she stole the sword. He demands to know how she tracked him down, and she explains that the cello case was all the breadcrumbs she needed, and his thrall guards were not up to the task assigned to them.

Granville invites Bella into his parlor to discuss business. They strike up a rapport. He asks her to look into the Discovery Club and find any flaws in *their* security, and also collect information about Freya. She agrees, with the fee to be negotiated later.

There's a knock at the door. Horace, out of breath, explains what happened at the circus that day -- that the gang's efforts to strongarm the bookies met with violent resistance from people looking for Excalibur. He describes the Irish giant and Egyptian woman, and Granville recognizes Freya. Bella asks how he'd like to handle the situation, and he says Seamus and Freya need to be taken care of before the matter of the sword can be resolved. She suggests they set up a meeting with Larkin to draw out the adventuring pair.

Bella returns to the gang's den, where Horace is in a rage, having discovered the sword is gone.

## Quotes

* "If you wanna kill Larkin, I'm all for it. But if you prefer things are done in a more *tasteful* manner ..." -- Bella Atropa

## Music Credits

* Tristan Lohengrin - Le Manège des Damnés
* Three Chain Links - Magic Hour
* Myuu - Morbid Mind
* Alexander Nakarada - Foam Rubber
* Naoya Sakamata - Afreet
* Kai Engel - Chant of Night Blades
* Darren Curtis - Soul’s Departure
* Mahray - The Questioning Suite
* Folkcello - Cello Requiem
* ElDude Music - The Nameless City
* Myuu - Charming Strain
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## Official Summary

In a place beyond imagining and beyond time, a man finds himself on the shores of an impossible sea. Upon this final precipice stands the Last House, and its lonely keeper within.

Truth, the future, self... all are disassembled and reconfigured by the enormity of the infinite, reflected in eyes that see beyond all things.

## Music Credits

* Three Chain Links - Angels
* Blind Ear Left - Inner Vision
* Three Chain Links - Masks and war drums
* Myuu - Promise ~Reprise~ (Silent Hill 2 Cover)
* Sleep Rivers - Above an Abyss
* WARHORSE - Caldor's Going Out of Business
* Darren Curtis - Highland Castle
* Alexander Nakarada - Traveler
* bXmMusic - Metal $399
* Opening and Closing Themes by Nathan Kross and Rob Stith
Parting of Ways Part I

## Official Summary

Rhett and Bok Hui find themselves at the center of a tense sequence of negotiations between forces they barely understand.

## Music Credits

* Alexander Nakarada - Crossroads
* Three Chain Links - Magic Hour
* Myuu - Flowered Rust
* Sublustris Nox - Fata Morgana
* ROZKOL - If These
* Ghost Stories Incorporated - Lake of Lasting Agony
* Myuu - The Order’s Theme
* Kai Engel - Will I Ever See Another Sunrise?
* Kevin MacLeod - Aunt Tagonist
* Myuu - Tiffany’s Theme
* AKIRA - Dark Night
* Myuu - Resident Evil 2 - Save Room Theme
* Kevin MacLeod - Ossuary 5 - Rest
* Darren Curtis - Temporal Distortion
* Kevin MacLeod - Ghostpocalypse 6 - Crossing the Threshold
* Kai Engel - Chance
* Opening and Closing Themes by Nathan Kross and Rob Stith
Sedition Part I

## Official Summary

In the aftermath of her unexplained abduction from the realm of the Yellow King, Bok Hui awakens far away, and in strange company, indeed.

## Music Credits

* Three Chain Links - Magic Hour
* ErikMMusic - Descent into Darkness
* Three Chain Links - He Walks
* Three Chain Links - We’re Not Alone Here...
* Meowstro 2.0 - Frosty Meadows
* ErikMMusic - Dust and Shadows
* Naoya Sakamata - Chemical Afterimage
* ErikMMusic - High Atop the Tower
* Xenojam - Aesotheric
* Sergey Cheremisinov - Breath of Death Part I
* Sergey Cheremisinov - Dybbuk’s White Eyes
* Sergey Cheremisinov - Breath of Death Part II
* Sergey Cheremisinov - Just Run
* Kai Engel - Murmuration
* Zero-project - The Call of the Desert
* Opening and Closing Themes by Nathan Kross and Rob Stith
Invitations Part II

## Official Summary

Returning to the outpost cabin via unnatural means, Pierce and Mitch are left to count the cost of all that's happened.

A long-overdue confrontation concerning Pierce's priorities, and an unexpected lifeline...

## Music Credits

* Alexander Nakarada - Freedom
* Three Chain Links - Magic Hour
* crt\_head - Eat Dust
* Three Chain Links - Masks and War Drums
* Three Chain Links - There's the sun, peeking through my curtains
* Borrtex - Light
* Project Divinity - Metamorphosis
* Myuu - Trailer Theme (Dead Island Cover)
* Kai Engel - Morbid Imagination
* Kai Engel - December
* Myuu - On the Chain
* Myuu - Reversion 2015
* Myuu - Outsider
* Kai Engel - Warm of a Mechanical Heart
* Opening and Closing Themes by Nathan Kross and Rob Stith
Werewolf

Werewolves. Typical of the myths and legends, they are people who can transform into beasts of legend and all the violence and bloodshed that entails. However, with training and guidance, these forces of nature can be directed as weapons of destruction for their enemies.

In nearly every human culture throughout history, there is a legend concerning werewolves. They may take other names and appear under other guises, but the core principle remains: People who become something else, and perpetrate horrific violence. The enlightenment slowly but surely convinced the world that the legends were merely the fantasies of ignorant cultures grasping for an explanation for the depths of violence and depravity of which human beings are capable. ORPHEUS knows that explanation to be correct in most cases, but not all. The wolves are real, and they’ve hunted us since the beginning. But like all canids, they respond to training and have their own social order. And ORPHEUS is nothing if not adept at manipulating such dynamics to its advantage.

## Mechanic: Primal Instinct

Gain a point of Primal Instinct upon dealing melee damage, and for each 5 damage taken (before reduction) from a single attack or source. You may hold a maximum of 3 Primal Instinct at a time.

## Abilities

### Partial Transformation: Savagery

The werewolf’s human form gains sharpened nails and teeth. Muscles gain strength and density.

### Partial Transformation: Senses

The werewolf’s human form’s ears become pointed and extremely sensitive, olfactory receptors
increase thousands-fold, and the werewolf’s eyes become an otherworldly shade of yellow, orange, or red.

### Partial Transformation: Virility

The werewolf’s human form becomes more hirsute, and emits a subtle, predatory musk as the body becomes more resilient, both to environmental hazards and to injury.

### Full Transformation

Exceeding the mostly human-appearing form they most commonly have, the werewolf, for a
time, becomes the monster of legend; a 6 to 8 foot tall, thickly furred, bipedal monster, with a huge canine maw, claws, and a tail for balance.

### Accursed Resilience

Werewolves are not merely beasts of flesh. Across the world, legends tell of a core of black magick, demonic strength, and other such horrors. While the source is unknown, werewolves do in fact possess the ineffable ability to shrug off enormous amounts of physical punishment.

### Pack Hunter

Millions of years of social-predatory evolution course through the werewolf’s veins, allowing it to attack its prey with astonishing consistency of advantage, particularly when in tandem with allied combatants.
Hoppus

**Hoppus** is a recurring antagonist in *Mighty Magiswords: The Abridged Series*. He is a rabbit mercenary and Magisword user. He usually appears as an enemy of the Warriors for Hire, either at the beheast of someone else or for his own purposes.

## Biography

Hoppus was originally part of a three-rabbit team consisting of himself, fellow Magisword user Danelda, and an as-of-yet unnamed third member. According to Danelda, their third teammate went completely power mad, causing Hoppus to abandon their home village and leaving it in disarray. He has since taken up residence in a tent situated in the Kotassian Pass, a field located between the Kingdoms of Rhyboflavin and Kotassian, working as a mercenary without allegiences.

## Behind the scenes

He's originally voiced by CaptainFlood from Casting Call Club but the voice actor was focus on studying.

## References

1. ↑ 1.0 1.1 http://mighty-magiswords.wikia.com/wiki/Hoppus
Safe Harbor Part VI

## Official Summary

Bok Hui and Rhett rush to catch up to the CPRS van in a bid to protect their friends. But the well-dressed man, conspicuously absent from the prior battle, has other plans.

Our found family faces its darkest hour... and the shadows cast by this event steep the future in that darkness.

## Music Credits

* MidnightPiano - Bad Ending
* Three Chain Links - Magic Hour
* NarbalBK - Impending Darkness
* C R Y P T I D E - Xombie Xtems
* Michael Wite - Danger Coming
* Myuu - Black Waters
* Kai Engel - At the End Everyone Dies
* Project Divinity - Cemetery
* Myuu - Hopeless
* Kai Engel - January
* Kai Engel - August (Summer Nights)
* Kevin MacLeod - Anguish
* Mahray - The Questioning Suite
* Lon Snow - Cello’s Cantara
* Eslam Ghazal - The Rains of Castamere
* Alexander Nakarada - Nomadic Sunset
* Opening and Closing Themes by Nathan Kross and Rob Stith
City on Fire Part VII

## Official Summary

Mitch and his newly-gathered force collide with the castle's defenses, but Kay cannot yet join them.

Instead, the rebellion's chief strategist must attend to much darker objectives.

## Music Credits

* Myuu - Carol of the Bells
* Myuu - Jingle Bells
* Three Chain Links - Magic Hour
* Vasilis Nektarios Georgoulis - The Fall of the White City
* Sergey Cheremisinov - Northern City’s Secret
* DEgITx - Machine Paradigm
* Jehf Jones - Everybody Hearse
* Jehf Jones - Hot Beef Rainbows
* Darren Curtis - The Brotherhood
* Jakubowski Epic Music - Terrible Cave
* Kai Engel - Somber Descent
* Opening and Closing Themes by Nathan Kross and Rob Stith
Storage Part III

## Official Summary

The parcel is open, the guardian is awake, and something unspeakable seeks its birth.

The parcel is open, and those present will never be the same again.

## Music Credits

* Kai Engel - Comatose
* Three Chain Links - Magic Hour
* Xenojam - Angst
* Kevin MacLeod - Shadowlands 4 - Breath
* Kevin MacLeod - This House
* Three Chain Links - Feverish
* ROZKOL - Faces to the Sky
* Kai Engel - Sopor
* ROZKOL - Hoenikker
* Black Juggernaut - Stormwitch
* Free Dramatic Scores - A Nightmare in Blood
* Myuu - MSP#2: VOICES
* Kai Engel - After Midnight
* AKIRA - Final Fight
* Borrtex - Determination
* Myuu - Walking into Darkness
* Myuu - Cornered
* Opening and Closing Themes by Nathan Kross and Rob Stith
Storage Part I

## Official Summary

Four unassuming people, for various reasons, find themselves at a storage facility in a tiny desert town as night falls...

A hidden agenda and a long-forgotten parcel threaten to turn this slice of roadside desolation into ground zero for an unspeakable event.

## Music Credits

* Myuu - Not Tomorrow (Silent Hill Cover)
* Three Chain Links - Magic Hour
* Headlighter - Paperwork
* Darren Curtis - Bleak Horizon
* DISTORYDER - NETRUNNERS
* Vasilis Nektarios Georgoulis - A Horror Show
* Naoya Sakamata - Time Graveyard
* Kandinsky - Night Crawl
* Kevin MacLeod - Anguish
* Kevin MacLeod - The Voices
* Three Chain Links - Gaining Traction
* Kevin MacLeod - Aunt Tagonist
* Chase Rayment - Epicenter
* Kevin MacLeod - Richard Strauss: Also Sprach Zarathustra
* Kevin MacLeod - Running Fanfare
* Three Chain Links - Rain
* Three Chain Links - Feverish
* City-Hunter - ASSKICKIN
* Xenojam - Stellar Voices
* Myuu - Wind’s Wreck 2014
* Opening and Closing Themes by Nathan Kross and Rob Stith
Telekinetic

Exactly as the name implies, Telekinetics are people with the power to move objects with their mind. Telekinetic combatants are able to lash out with pure force, create wells of extreme gravity with their mind, or even vibrate the very particles of air around them to conjure fire.

Stories of people capable of moving objects with their minds have circled the globe for ages. Originally thought the product of witchcraft or demons, the ability continued unabated through the Enlightenment, outliving the dated characterizations and demanding a different explanation. Secret weapons projects in the USSR during the Cold War came closest to creating stable Telekinetics, but the most powerful and precise of the gifted still arise naturally, at random, and for reasons still not understood.

## Mechanic: Resonance

As the Telekinetic creates more and more force, they begin to resonate with the mysterious source of their power, becoming far stronger but threatening to tear themselves apart in the process. Various abilities raise the Telekinetic’s Resonance level, up to a maximum of 3. Resonance impacts various abilities and can be spent for additional effects, but carries a cost.

At the end of each Round, the Telekinetic takes physical damage based on their Resonance level.

## Abilities

### Force Projection

The Telekinetic lashes out with pure, invisible force.

### Gravity

The Telekinetic surrounds their victims in crushing force, exerting greater and greater pressure, damaging and slowing their victims.

### Pyrokinesis

The Telekinetic vibrates the very atoms of the air to create a localized superheating effect, igniting all flammable material in the area and controlling the movements of the flames.

### Sensory Field

The Telekinetic extends a nearly microscopic force in all directions, granting them minute awareness of every physical object and movement in their vicinity.

### Telekinetically Enhanced Movement

The Telekinetic uses subtle control to enhance the power, speed, and precision of their own physical movements.

### Telekinetic Shield

The Telekinetic surrounds themself with an invisible barrier to protect themselves from physical harm.
Sanctuary Part I

## Official Summary

In the back yard of an old, ramshackle house, atop a hill, in the small town of Chester, Illinois, a group of uneasy allies and truce-inclined enemies stand around the edge of a brackish, ill-kept reflecting pool.

And the time has come for them to depart and strive to save the world from butchery beyond imagining.

## Music Credits

* Josh Woodward - Fight the Sea (Instrumental Version)
* Three Chain Links - Magic Hour
* Myuu - Ground Noise
* Sergey Cheremisinov - Train
* Three Chain Links - Giving the Cables Life
* Peter Rudenko - 5:00 AM
* Kai Engel - Phantasm
* Sergey Cheremisinov - City of Lonely Ghosts
* Kai Engel - Somber Descent
* Sergey Cheremisinov - Mindship
* Darren Curtis - The Final Stand
* Myuu - MSP#1: VICIOUS
* Sublustris Nox - Watch
* Vincent Nuit - A Glimpse from the Future
* Sublustris Nox - Dungeon Dance
* Harbinger - The Possessed
* Opening and Closing Themes by Nathan Kross and Rob Stith