Sinister Silence

[New Description] Bugfix update verified by wwdonut, maybe it's better now or something, I don't know

**Sinister Silence** is an XXL Length Extreme Demon Difficulty Community Level Mega Collab originally hosted by RicoLP, later given to Wahffles and then later Verified by DarkTDD in Version 2.11. It's a Rated High Object Version 2.11 Mega Collab Level that has 8 minutes and 44 seconds of Gameplay, with the Decoration also having a Post-1.9 Theme to it.

## History

Sinister Silence was first started on May 1st, 2022 by RicoLP. During a period of five days, the Gameplay Creators made the Layout of the Level and had completely finished on May 6th, 2022. RicoLP's Layout Section for the Level was advertised on May 5th, 2022, as well as the full Layout on May 7th, 2022. With the Full Layout, the Level was also set up for Open Decoration for the Community to take advantage of.

On May 22nd, 2022, RicoLP would announce that the Open Decoration was more than halfway done within two weeks time. Alongside that, another Preview for the Decoration came on June 13th, 2022, with the new Host for the Level now being Wahffle, because of earlier allegations against RicoLP's behavior towards others. The Level was completely finished on July 24th, 2022 and Wahffle uploaded the Full Showcase on that day.

Later, Wahffle would end up Uploading the Level to his Account for the Open Verification Process. RicoLP promoted this Open Verification Process by getting 34% on the Level on July 31st, 2022. Many others would follow after this, including LordVaderCraft, Travisaurus and dorvict, who had worked on Gameplay and Decoration for the Level. Laurendi222 was also someone who tried Verifying the Level, but they couldn't Verify it before someone else did. This other Verifier of the Level was DarkTDD on November 26th, 2022 who beat it in around 5.5K+ Attempts.

After the initial Verification, the Level was soon Rated by RobTop a few days later. With it now being Rated, the Community had more of a reason to beat the Level now. That's why Jori became the first victor of the Level on December 30th, 2022 after 9629 Attempts. Following after Jori would be one of the previous Verifiers, Laurendi222. He beat it on January 5th, 2022 in 18262 Attempts.

Following this, the Level would finally be placed on the Demon List as Placement #22. After this, more Players would set foot into this Level, namely zZoink on January 28th, 2022 with ViperVenom95 beating the Level on the same day.

After this, two more Players would end up beating the Level. The first one was DoSh7t, who beat it on February 2nd, 2022 and the second one being kyoto, who beat it on February 20th, 2022. After this, the Level was pushed from Placement #22 to Placement #23 by the Level UNKNOWN by NineDice. The Level has now gone down to Placement #28, with The Golden By BoBoBoBoBoBoBo above it, as of August 15th, 2023.

More than a year after kyoto's Completion, the next Victor named Quivert, beat the Level on April 28th, 2023 in 14343 Attempts. Only a month after this Completion, TFIBB managed to Complete this Level as the 8th Victor of the Level on May 15th, 2023 with the amount of Attempts not shown.

After a lot of complaining about the Bugs in Sinister Silence, WWDonut asked Wahffle if he could make a Bugfix Update. Wahffle agreed and WWDonut would end up fixing around 18 Parts with Bugs present. WWDonut then proceeded to Reverify the Level with the new fixes, which he would end up doing on August 3rd, 2023 on 75Hz, which also makes him the first person to beat Sinister Silence on 75Hz.

## Gameplay

### Cube Section 1 (0-1%)

The Level begins with a Cube Section where Platforms, Spikes, Blue Jump Orbs, Right-Side-Up Portals, Upside-Down Portals, Yellow Jump Orbs and Pink Jump Orbs. Then, a Mini Size Portal appears where platforms, spikes and a blue jump orb appear, leading into a Normal Size Portal, where platforms, spikes, Blue Jump Pads, Right-Side-Up Portals, pink jump orbs, Upside-Down Portals, yellow jump orbs, Pink Jump Pads, blue jump pads and pink jump orbs appear. The last Pink Jump Orb lead into the next Section.

### Ball Section 1 (1-1.5%)

Then, a Ball Section starts after hitting a yellow jump orb where platforms, a blue jump pad inside of a platform, spikes, Right-Side-Up and Upside-Down portals and blue jump orbs appear. A Right-Side-Up portal takes the Ball to the next Section.

### UFO Section 1 (1.5-1.8%)

After that, a UFO Section begins where an Upside-Down portal immediately has to be entered. After that, platforms, spikes, a Right-Side-Up portal with a blue jump orb in it and a pink jump pad appear. Then, the UFO enters a Mini Size Portal where more spikes, platforms, two Right-Side-Up portals, one Upside-Down portal and a yellow jump orb inside of a platform. That leads into the next Section.

### Ball Section 2 (1.8-2%)

Right after hitting that yello jump orb, another Ball Section where platforms, spikes, yellow jump orbs, blue jump pads, a pink jump pad and a Right-Side-Up portal with a blue jump orb inside of it appear. After hitting another blue jump pad and the Ball reverts the Gravity change, the next Section starts.

### Ship Section 1 (2-2.4%)

After hitting a pink jump pad, a Mini Ship Section starts where platforms with spikes on them are at varying heights and some yellow jump orb also needs to be avoided. At the end of the Section, a blue jump pad is also present, but this jump pad has no purpose in the Gameplay. After getting past the blue jump pad, the next Section will begin.

### Cube Section 2 (2.4-2.5%)

Then, a Cube Section starts where platforms, spikes and a pink jump orb appear. After hitting that pink jump orb, the Cube goes into the next Section.

### Wave Section 1 (2.5-2.7%)

After that, a Wave Section begins where platforms and spikes create a narrow diagonal corridor where an Upside-Down and Right-Side-Up portal are present. After going through the Right-Side-Up portal, some spikes and platforms act as the last obstacle before leading into the next Section.

### Cube Section 3 (2.7-3%)

After hitting a pink jump orb, a Cube Section begins where spikes, platforms and a blue jump orb appear. After a bit, the Cube enters a Mini Size Portal where blue jump pads, more spikes, another blue jump orb and an Upside-Down portal appear. The blue jump orb leads into the next Section.

### Ball Section 3 (3-3.1%)

Then, a Ball Section starts where platforms, spikes, an Upside-Down and Right-Side-Up portal that cancel eachother out, a blue jump orb and a pink jump orb inside of a platform. That pink jump orb leads into the next Section.

### Cube Section 4 (3.1-3.3%)

After that, an Upside-Down Cube Section starts where platforms, a Right-Side-Up portal with a pink jump orb in it and a yellow jump orb appear. The yellow jump orb leads into the next Section.

### Ship Section 2 (3.3-3.6%)

After hitting a blue jump orb, a Ship Section begins where spikes on platforms, a Right-Side-Up portal, a yellow jump orb and an Upside-Down portal appear. A straight-fly after that leads into the next Section.

### UFO Section 2 (3.6-3.9%)

After hitting another blue jump orb, a UFO Section starts where spikes, platforms, an Upside-Down portal with a pink jump orb in it, a Right-Side-Up portal, blue jump orbs and a yellow jump orb appear. The yellow jump orb leads into the next Section.

### Ball Section 4 (3.9-4.2%)

Then, after hitting a yellow jump orb, a Ball Section begins where platforms, spikes, a yellow jump orb inside of a platform, a pink jump orb inside of an Upside-Down portal, an invisible Teleportation Portal and a pink jump pad appear. The pink jump pad leads into the next Section.

### Cube Section 5 (4.2-5%)

Then, another Cube Section starts where platforms, an Upside-Down Portal and a blue jump orb appear, leading into a Mini Size Portal. Then, more platforms and spikes appear, which lead into a Normal Size Portal with more platforms and spikes appearing, with at the end a 3x Speed Change and a blue jump pad. That leads to an Auto Part where platforms with blue jump pads and pink jump pads appear, with at the end one more yellow jump pad that leads to the next Section.

### Wave Section 2 (5-5.1%)

After hitting a blue jump orb, a 3x Speed Wave Section begins where diagonal platforms and spikes create small corridors, with another blue jump orb present. A bit after hitting that blue jump orb, the Wave transitions into the next Section.

### Cube Section 6 (5.1-5.4%)

Then, after hitting a pink jump orb, a 3x Speed Cube Section starts where platforms, spikes, an Upside-Down and Right-Side-Up portal that cancel eachother out, an Upside-Down portal with a pink jump orb in it, a Right-Side-Up portal with a yellow jump orb inside of it and a yellow jump pad appear.

### Ball Section 5 (5.4-5.6%)

After hitting a blue jump orb and hitting a yellow jump pad, a 3x Speed Ball Section starts where spikes, platforms, an Upside-Down portal and a Right-Side-Up portal with a yellow jump orb in it appear. That leads into a Mini Size portal that already leads into the next Section.

### UFO Section 3 (5.6-5.8%)

Then, a 3x Speed Mini UFO Section begins where it immediately goes into a 4x Speed Change, which leads to platforms, spikes, an Upside-Down portal with a yellow jump orb in it, a Right-Side-Up portal, another yellow jump orb and another Upside-Down portal with a blue jump orb next to it. That leads into the next Section.

### Cube Section 7 (5.8-6%)

After that, a 4x Speed Mini Cube Section starts where a slope and spikes appear. Right after going up into the air from the slope, the Cube enters a 3x Speed Change with a blue jump orb inside of it, immediately hits a yellow jump pad and later goes into a Normal Size portal. Some spikes and platforms are below the Cube. After going through the Normal Size portal, the Cube goes into the next Section.

### Ship Section 3 (6-6.1%)

Right after that, a 3x Speed Ship Section begins where platforms with spikes on them and a blue jump orb form a very specific path. After hitting the blue jump orb, the Ship enters the next Section.

### Wave Section 3 (6.1-6.3%)

Then, a 3x Speed Wave Section starts where platforms and spikes form a narrow area for the Wave to go through, leading into the next Section.

### Cube Section 8 (6.3-7%)

After hitting a yellow jump orb, a 4x Speed Cube Section starts where platforms, spikes, Upside-Down portals with a blue jump orb inside of them and a blue jump orb appear. After a bit, the Cube enters an Upside-Down portal with a 3x Speed Change and a pink jump orb in it and immediately after goes through a Right-Side-Up portal with another pink jump orb in it. Then, a blue jump pad leads into another Right-Side-Up portal. After that, some more spikes and a platform lead into the next Section.

### UFO Section 4 (7-7.07%)

Then, after hitting a yellow jump orb, a 3x Speed UFO Section starts where platforms and spikes create an exact area that the UFO goes through. After one jump, the UFO goes into the next Section.

### Wave Section 4 (7.07-7.26%)

After that, an Upside-Down 3x Speed Wave Section begins where platforms with D-Blocks on them and spikes appear. After a short while, the Wave goes through a Right-Side-Up portal, with more of the same appearing afterwards. That eventually leads into the next Section.

### Ship Section 4 (7.26-7.5%)

Then, a 3x Speed Ship Section starts where slopes throw the Ship around, leading to a blue jump orb, spikes and platforms afterwards. That leads into the next Section.

### Ball Section 6 (7.5-7.7%)

After that, an Upside-Down 3x Speed Ball Section starts where platforms, spikes, blue jump pads, a yellow jump orb and an Upside-Down portal appear. That Upside-Down portal leads into the next Section.

### Cube Section 9 (7.7-8%)

Right after that, a 3x Speed Cube Section begins where platforms, spikes and a blue jump orb appear. That blue jump orb leads to a Right-Side-Up portal, which leads to the next Section.

### Wave Section 5 (8-8.2%)

Then, a 3x Speed Mini Wave Section starts where platforms and spikes are layed out horizontally, creating a path that leads into an Upside-Down portal. The platforms and spikes are now in different angles and the Wave later goes through a Right-Side-Up portal with a Normal Size portal in it as well. Those portals lead into the next Section.

### Ball Section 7 (8.2-8.5%)

After that, a 3x Speed Ball Section begins where platforms, spikes, black jump orbs, blue jump orbs and a blue jump pad appear. After hitting the blue jump orb that comes after the blue jump pad, the Ball goes into the next Section.

### Cube Section 10 (8.5-8.7%)

Then, a 2x Speed Cube Section starts where platforms and some spikes at the end lead into a 3x Speed Change, which leads to the next Section.

### UFO Section 5 (8.7-8.73%)

After hitting a pink jump orb, a 3x Speed UFO Section begins where platforms and spikes force the UFO to do one jump, which leads to the next Section.

### Ball Section 8 (8.74-9%)

Then, after hitting a yellow jump orb, a 3x Speed Ball Section starts where spikes, platforms and a pink jump pad appear. That pink jump pad leads into the next Section.

### Cube Section 11 (9-9.1%)

After hitting another yellow jump orb, a 3x Speed Cube Section starts where platforms and spikes would kill the Cube if it hadn't hit the yellow jump orb. This leads to the next Section.

### Wave Section 6 (9.1-9.2%)

Then, another 3x Speed Wave Section begins where platforms and spikes force the Wave to go up and down twice, leading into the next Section.

### Ship Section 5 (9.2-9.35%)

After that, another 3x Speed Ship Section begins where platforms and spikes create an open space for the Ship to fly through. That leads into the next Section.

### Cube Section 12 (9.35-9.5%)

Then, a 4x Speed Cube Section starts where spikes, platforms, blue jump pads and blue jump orbs appear. After hitting the blue jump orbs and the next few blue jump pads, the Cube goes into a 3x Speed Change, which leads to the next Section.

### Wave Section 7 (9.5-9.8%)

After that, a 3x Speed Wave Section begins where an Upside-Down portal leads to a short narrow space that the Wave has to go through, which brings it to a platform with D-Blocks and a similar narrow space coming afterwards. This narrow space involves a Mini Size portal and later a Right-Side-Up portal, which leads into the next Section.

### Cube Section 13 (9.8-10.6%)

Then, a Mini Cube Section starts where the Cube immediately has to hit a pink jump orb, followed by platforms, spikes, a Normal Size portal with a pink jump orb in it, an Upside-Down and Right-Side-Up portal cancelling eachother out and a yellow jump orb appearing. That yellow jump orb leads into a 4x Speed Change with blue jump pads following after. There's also one blue jump orb and one pink jump orb present in this. After hitting that pink jump orb, platforms and spikes lead to a blue jump orb that doesn't need to be hit, which leads to a 3x Speed Change. After that Speed Change, more platforms, spikes and a blue jump orb appear. That blue jump orb eventually leads to the next Section.

### Ship Section 6 (10.6-10.9%)

After that, a 3x Speed Ship Section starts where spikes and platforms lead to a yellow jump orb, which when hit leads into an Upside-Down portal with a Mini Size portal in it. After this, a short straight-flying part begins, leading to two yellow jump orbs, one of which needs to be hit. That yellow jump orb leads to a Right-Side-Up portal and that portal leads to the next Section.

### Wave Section 8 (10.9-11%)

Then, a 3x Speed Wave Section begins where the Wave immediately goes into an Upside-Down portal, which leads to platforms and spikes forming tight corridors. That eventually leads to a Right-Side-Up portal, which also leads into the next Section.

### Cube Section 14 (11-11.1%)

After that, a 3x Speed Mini Cube Section starts where platforms and some spikes force the Cube to jump, which leads to the next Section.

### UFO Section 6 (11.1-11.3%)

Then, a 3x Speed Mini UFO Section starts where platforms and spikes force the UFO to go through an Upside-Down portal. That leads to more spikes and platforms, as well as blue jump orbs, pink jump orbs and a red jump orb that doesn't need to be hit appearing. An invisible portal starts the next Section.

### Ball Section 9 (11.3-11.7%)

After going through the invisible portal, a 3x Speed Mini Ball Section begins where platforms and spikes appear, with an Upside-Down portal coming up not soon after. That leads into a Right-Side-Up portal with a Normal Size portal, with a yellow jump orb leading into the next Section.

### UFO Section 7 (11.7-11.9%)

After that, a 3x Speed UFO Section starts where platforms and spikes appear, with a slope knocking down the UFO. These platforms and spikes lead into the next Section.

### Cube Section 15 (11.9-12.1%)

Then, a 2x Speed Cube Section starts where platforms, spikes, blue jump orbs, blue jump pads and a yellow jump orb appear. The yellow jump orb leads into an Upside-Down portal where more platforms and spikes, as well as blue jump orbs, appear. After the blue jump orb, the Cube goes into the next Section.

### Ship Section 7 (12.1-12.2%)

After that, a short 2x Speed Ship Section starts where a short Straight-fly appears in front of the Ship. That Straight-fly leads into the next Section.

### Cube Section 16 (12.2-12.8%)

Then, a 2x Speed Cube Section begins where the Cube immediately goes into a 1x Speed Change, with platforms, spikes, pink jump orbs, blue jump pads, pink jump pads, yellow jump orbs and a Right-Side-Up portal with a blue jump orb in it appearing afterwards. After that, the Cube enters a 0.5x Speed Change after jumping over a spike, which leads to more platforms, spikes, a blue jump orb and a pink jump orb appearing. That leads into a Mini Size portal where platforms, spikes and a blue jump pad inside of a platform appear. Then, the Cube goes into a Right-Side-Up portal followed by a 2x Speed Change. A pink jump pad leads to more platforms, blue jump pads, spikes and a pink jump orb appearing, which leads into a Normal Size portal. Then, more platforms, spikes and a blue jump orb appear. That blue jump orb leads into the next Section.

### Ball Section 10 (12.8-13.4%)

After hitting a pink jump pad, a Ball Section starts where platforms, spikes, a pink jump pad and yellow jump orbs appear. That leads into an Upside-Down portal with a pink jump orb inside of it. More platforms and spikes appear after that, leading into a Mini Size portal, as well as some more platforms, spikes and yellow jump orbs appearing afterwards. Then, the Ball goes through a 2x Speed Change, with a pink jump pad, blue jump pads and a blue jump orb appearing afterwards. That blue jump orb leads into a Normal Size portal, which also leads into the next Section.

### Cube Section 17 (13.4-13.45%)

Then, a short 2x Speed Cube Section starts where one platform and one spike force the Cube to jump, which leads into the next Section.

### Ship Section 8 (13.45-13.7%)

After that, an Upside-Down 2x Speed Ship Section begins where platforms and spikes fade in, leading towards a Right-Side-Up portal with a red jump orb inside of it. That leads to a blue jump pad and a 1x Speed Change, with another Right-Side-Up portal coming up a bit later. After that, spikes and platforms lead the Ship into the next Section.

### UFO Section 8 (13.7-13.8%)

After hitting a pink jump orb, a 2x Speed UFO Section begins where platforms, spikes and a blue jump orb appear. Then, the UFO goes through a Right-Side-Up portal with a 0.5x Speed Change in it. That then leads into the next Section.

### Robot Section 1 (13.8-14.1%)

Then, a Mini Robot Section starts where platforms, spikes, a red jump orb and two Activation Orbs, that trigger Teleportation portals, appear. That leads to a Normal Size portal where more platforms and spikes appear, leading to a blue jump pad with a 0.5x Speed Change above it. Those lead to an Upside-Down and Right-Side-Up portal that keep the Robot in Mid-Air. Those lead into the next Section.

### Ball Section 11 (14.1-14.25%)

After that, a 2x Speed Ball Section begins where platforms, spikes, a Green Jump Orb inside of one of the platforms appear, leading into an Upside-Down portal. That portal leads to a yellow jump orb that also leads into the next Section.

### Wave Section 9 (14.25-14.4%)

Then, a Mini Wave Section starts where platforms and spikes force the Mini Wave to move between them, leading to a Normal Size portal with the same appearing afterwards, in a more flat way. That leads to a 2x Speed Change, which also leads into the next Section.

### Spider Section 1 (14.4-14.6%)

After that, a 3x Speed Spider Section begins where platforms and spikes lead into a Right-Side-Up portal that cancels out the Gravity Change of the Spider. Then, more platforms, spikes, a pink jump orb, a black jump orb and a blue jump orb appear. The blue jump orb leads into the next Section.

### Cube Section 18 (14.6-14.8%)

Then, a 2x Speed Cube Section starts where platforms, spikes and blue jump pads appear. These lead into the next Section.

### UFO Section 9 (14.8-15.1%)

After jumping and going through a 1x Speed Change, an Upside-Down UFO Section begins where platforms, spikes, a yellow jump orb and black jump orbs appear. The UFO goes into the next Section after a few more platforms and spikes.

### Wave Section 10 (15.1-15.4%)

Then, an Upside-Down Wave Section starts where sloped platforms form a narrow path, which lead to a more open path later on. After that, the Wave goes through a Mini Size portal and goes into another narrow area with spikes and platforms, as well as a platform at the beginning containing D-Blocks. After that, the Wave goes through a Teleportation portal, with a straight line of platforms and some spikes at the end of it appearing. That's where the Wave goes into the next Section.

### Ball Section 12 (15.4-15.5%)

After going through the Teleportation portal, a 2x Speed Ball Section starts where a long platform with spikes at the end of it, as well as a shorter platform with some spikes at the end as well. That leads into the next Section.

### Ship Section 9 (15.5-15.7%)

Then, an Upside-Down 2x Speed Mini Ship Section starts where platforms and spikes force the Ship to go through a Right-Side-Up portal with some more spikes and a black jump orb coming afterwards. After hitting the black jump orb, the Ship goes through a Normal Size portal, leading into the next Section.

### Cube Section 19 (15.7-16.3%)

After hitting a yellow jump orb, a 2x Speed Cube Section begins where a yellow jump orb and some spikes down below lead into a 3x Speed Change. After this, platforms, spikes, a blue jump pad inside of a platform, a green jump orb, a pink jump orb and a black jump orb appear. That leads into an Upside-Down portal, which also leads into a Mini Size portal. Then, more platforms and spikes, as well as another black jump orb, lead into a Right-Side-Up portal with a 1x Speed Change inside of it. That immediately leads into a Normal Size portal and directly into the next Section.

### Wave Section 11 (16.3-16.8%)

Then, a Wave Section starts where platforms lead the Wave into a corridor with a 2x Speed Change at the end of it. After that, the corridor continues, leading into an Upside-Down portal, followed by a Right-Side-Up portal a bit later on. This leads into a Mini Size portal with a 4x Speed Change in it, where platforms with D-Blocks and some spikes at the end have to be landed on as the Mini Wave. That eventually leads into an Upside-Down portal that directly leads into the next Section.

### Cube Section 20 (16.8-16.95%)

After hitting a green jump orb, a Cube Section starts where an Upside-Down portal and a green jump orb appear and cancel eachother out as well. That leads to some platforms and spikes, which lead into the next Section.

### Wave Section 12 (16.95-17.3%)

Then, a 2x Speed Ship Section starts where platforms form a corridor that the Wave has to go through. At the end of this corridor is an Upside-Down portal with a Mini Size portal in it. That immediately leads back into a Right-Side-Up portal where a Normal Size portal comes up not much after the Right-Side-Up portal. After that, another
corridor starts, eventually leading into a Dual Portal and an Upside-Down portal, which lead into the next Section.

### Cube Section 20 (17.3-17.6%)

After hitting invisible blue jump pads and invisible pink jump pads, a 3x Speed Cube Section starts where platforms lead into a Dual portal with a yellow jump orb inside of it, leading to more yellow jump orbs. Those yellow jump orbs lead into the next Section.

### Ship Section 10 (17.6-17.7%)

Then, a 3x Speed Dual Ship Section begins where a Straight-fly forces both Ships to be in the middle. That eventually leads into the next Section.

### Cube Section 21 (17.7-17.75%)

After that, an Upside-Down Cube Section starts where a Right-Side-Up portal appears, leading to some platforms that lead into the next Section.

### Ship Section 11 (17.75-17.9%)

Then, after hitting a blue jump orb, a 4x Speed Ship Section begins where platforms with spikes on them force the Upside-Down Ship to go in the middle of them, leading into the next Section.

### Cube Section 22 (17.9-18%)

After that, an Upside-Down 4x Speed Cube Section starts where a Right-Side-Up portal and a pink jump pad appear. That pink jump pad leads into the next Section.

### UFO Section 10 (18-18.25%)

Then, after hitting a yellow jump orb, a 3x Speed Asymmetrical Dual UFO Section starts where the bottom UFO enters a Mini Size portal, leading to some spikes and platforms, along with a black jump orb that both UFOs go towards. That leads into a Non-Dual Portal and an Upside-Down portal inside of that portal. That leads into a Right-Side-Up portal with a 4x Speed Change in it. After that, platforms appear at an increasing height, forcing the UFO to go upwards, into the next Section.

### Robot Section 2 (18.25-18.7%)

After that, a 4x Speed Robot Section starts where platforms with spikes and fake spikes appear. That then leads to more of the same and a green jump orb appearing. That eventually leads into the next Section.

### Cube Section 23 (18.7-18.8%)

Then, after hitting a green jump orb, a 4x Speed Cube Section begins where three more green jump orbs lead into the next Section.

### Wave Section 13 (18.8-19.4%)

After that, an Upside-Down 4x Speed Wave Section starts where platforms with D-Blocks and spikes lead into a Right-Side-Up portal, which also directly leads to a slightly open corridor that the Wave has to go through. That eventually leads into an Upside-Down portal and a Right-Side-Up portal afterwards that lead to a tighter corridor. That corridor eventually leads into the next Section.

### Cube Section 24 (19.4-19.5%)

Then, after hitting a yellow jump orb, a 4x Speed Mini Cube Section starts where platforms and spikes appear, as well as invisible blue jump pads. That leads into a Normal Size portal where more platforms and spikes, as well as blue jump pads, appear. Those blue jump pads lead into the next Section.

### Ship Section 12 (19.5-19.8%)

After hitting a blue jump orb, a 4x Speed Mini Ship Section starts where a narrow corridor forces the Mini Ship into a Normal Size portal. After that, slopes lead the Ship towards the next Section.

### Cube Section 25 (19.8-19.9%)

Then, after going through a Teleportation portal, a very short 4x Speed Cube Section begins where the Teleportation portal leads the Cube into the next Section.

### Ship Section 13 (19.9-20%)

After hitting a black jump orb, an Upside-Down Ship 4x Speed Section starts where that black jump orb throws the Ship down into the next Section.

### Robot Section 3 (20-20.1%)

Then, after hitting a yellow jump pad, an Upside-Down 4x Speed Robot Section begins where that yellow jump pad leads into the next Section.

### Ball Section 13 (20.1-20.2%)

After hitting a green jump orb, a 4x Speed Ball Section starts where that green jump orb leads into the next Section.

### Cube Section 26 (20.2-20.45%)

Then, a 4x Speed Cube Section starts where platforms, spikes, a Pink Dash Orb leading into a pink jump pad, a red jump orb and a blue jump orb appear. That blue jump orb leads into the next Section.

### Ball Section 14 (20.45-20.5%)

After that, a 4x Speed Ball Section begins where a slope bumps up the Ball into an invisible 2x Speed Change, with another 4x Speed Change following afterwards. That leads into the next Section.

### Spider Section 2 (20.5-20.6%)

Then, after hitting a black jump orb, a 4x Speed Spider Sections starts where platforms and spikes lead into the next Section.

### Robot Section 4 (20.6-20.7%)

After that, an Upside-Down 4x Speed Robot Section starts where a platform forces the Robot to jump into the next Section.

### Cube Section 27 (20.7-20.9%)

Then, a 4x Speed Cube Section starts where platforms, blue jump pads and a pink jump pad lead into an Upside-Down portal where a platform appears. After that, an invisible 2x Speed Change, with another 4x Speed Change following afterwards appears. After this, the Cube goes into the next Section.

### Ball Section 15 (20.9-21%)

After hitting a yellow jump orb, a 4x Speed Upside-Down Ball Section starts where that yellow jump orb leads into an invisible 2x Speed Change, with another 4x Speed Change following afterwards. That leads into the next Section.

### Wave Section 14 (21-21.15%)

Then, an Upside-Down 4x Speed Mini Wave Section begins where platforms with D-Blocks and some spikes form a corridor that the Wave has to go through, leading into the next Section.

### Cube Section 28 (21.15-21.5%)

After hitting a red jump orb, an Upside-Down 4x Speed Cube Section starts where an invisible 2x Speed Change, with another 4x Speed Change following afterwards appears. After that, a Right-Side-Up portal appears right after that. Then, platforms and spikes lead into a Dual portal with a yellow jump orb inside of it, with a Non-Dual portal with a black jump orb in it coming up a bit later on the top. During that, invisible 2x Speed Changes and 4x Speed Changes appear. That leads into an Upside-Down portal where a blue jump orb, platforms and spikes lead into the next Section.

### Spider Section 3 (21.5-21.5%)

Then, a 4x Speed Spider Section starts after hitting a black jump orb, which leads into the next Section.

### Wave Section 15 (21.5-21.6%)

After hitting a blue jump pad, an Upside-Down 4x Speed Wave Section begins where some platforms and spikes force the Wave to go down, into the next Section.

### Cube Section 29 (21.6-21.95%)

Then, a 4x Speed Cube Section starts where a pink dash orb leading into a yellow jump pad, as well as platforms and spikes appearing. That leads to a Right-Side-Up portal where a long platform leads into a Normal Size portal, with the next Section starting afterwards.

### Ship Section 14 (21.95-22.85%)

After hitting a pink jump pad, a 4x Speed Ship Section starts where platforms and spikes form a narrow path, leading into an Upside-Down portal with more of the same following afterwards, eventually leading to a pink jump orb and a green jump orb appearing. They eventually lead to an Upside-Down portal and a blue jump orb, which lead into the next Section.

### Cube Section 30 (22.85-23.1%)

Then, a 4x Speed Cube Section starts where blue jump pads on platforms, a pink jump orb, platforms, a blue jump orb inside of a platform and spikes appear. Those spikes lead into the next Section.

### Ship Section 15 (23.1-23.6%)

After that, an Upside-Down 4x Speed Mini Ship Section starts where platforms and spikes force the Mini Ship to stay in the middle. Then, the Mini Ship is forced to go up, into a Right-Side-Up portal. One last Straight-fly leads into the next Section.

### Cube Section 31 (23.6-24.35%)

Then, after hitting a blue jump orb, an Upside-Down 4x Speed Cube starts where platforms, spikes and a blue jump orb inside of a platform appear. After that, the Cube goes into an Upside-Down and Right-Side-Up portal, which cancel eachother out. That leads to some blue jump pads on platforms that also lead to a Teleportation portal. Then, the Cube goes through an Upside-Down portal and blue jump orbs, platforms, spikes and a pink jump pad appear. That pink jump pad leads into the next Section.

### Ship Section 16 (24.35-24.5%)

After hitting a blue jump orb, a 4x Speed Ship Section starts where platforms and spikes force the Ship to steadily go upwards, leading to a yellow jump orb. That yellow jump orb leads into the next Section.

### Ball Section 16 (24.5-24.7%)

Then, a 4x Speed Ball Section starts where platforms and spikes lead into a Right-Side-Up portal with a black jump orb and yellow jump pad following afterwards. That yellow jump pad leads into the next Section.

### Ship Section 17 (24.7-25%)

After hitting a green jump orb, another Upside-Down 4x Speed Ship Section starts where platforms and spikes force the Ship to go downwards, leading into a Mini Size portal and a Right-Side-Up portal. After that, a green jump orb appears, leading into the next Section.

### Cube Section 32 (25-25.3%)

Then, an Upside-Down 4x Speed Cube Section starts where blue jump pads, platforms, spikes, a blue jump orb, a yellow jump orb and a black jump orb appear. Some blue jump pads lead into a Teleportation portal, which also leads into the next Section.

### UFO Section 11 (25.3-25.4%)

After hitting a pink jump pad after entering the Teleportation portal, a 4x Speed UFO Section starts where two Upside-Down portals and a Right-Side-Up portal, surrounded by platforms and spikes, lead into the next Section of the Level.

### Ship Section 18 (25.4-25.7%)

Then, an Upside-Down 4x Speed Ship Section starts where platforms and spikes force the Ship to go through a Right-Side-Up portal where more platforms and spikes lead to a black jump orb. That black jump orb leads into the next Section.

### Cube Section 33 (25.7-27%)

After that, a 4x Speed Cube Section starts where platforms, spikes, a red jump orb, a green jump orb, blue jump orbs that go into Upside-Down portals and a black jump orb appear. The black jump orb leads into a Right-Side-Up portal where more platforms and spikes, as well as a yellow jump orb appear. Then, the Cube goes through a Mini Size portal where platforms, spikes and blue jump orbs appear, leading into a Right-Side-Up portal. That leads to a green jump orb and a black jump orb that also lead into a Right-Side-Up portal with a Normal Size portal inside of it. That leads to a green dash orb, which eventually leads to a 3x Speed Change with a blue jump orb and a blue jump pad coming afterwards. Some platforms afterwards lead into the next Section.

### Ship Section 19 (27-27.5%)

Then, a 3x Speed Ship Section starts where platforms and spikes form very narrow areas that the Ship has to follow, leading towards a Right-Side-Up portal. That then leads into the next Section.

### Spider Section 4 (27.5-27.6%)

After that, an Upside-Down 4x Speed Spider Section starts where platforms and spikes appear. That leads to a 0.5x Speed Change and a 4x Speed Change, followed up by another 0.5x Speed Change above a pink jump pad. That leads into the next Section.

### Cube Section 34 (27.6-27.8%)

Then, an Upside-Down 0.5x Speed Cube Sections starts where platforms and spikes lead into a 3x Speed Change, with a blue jump orb and more platforms and spikes appearing. The blue jump orb leads into the next Section.

### UFO Section 12 (27.8-28%)

After hitting a blue jump orb, a 3x Speed UFO Section starts where platforms and spikes lead into an Upside-Down portal, which also leads into the next Section.

### Cube Section 35 (28-28.2%)

Then, after hitting a yellow jump orb, a 3x Speed Cube Section starts where platforms, spikes and blue jump pads appear. A blue jump pad leads to some platforms that lead into the next Section.

### Ship Section 20 (28.2-28.7%)

After hitting a blue jump orb, a 3x Speed Ship Section begins where platforms and spikes lead into an Upside-Down portal with a yellow jump orb in it. Some more platforms and spikes then lead into the next Section.

### Ball Section 17 (28.7-28.8%)

Then, after hitting a blue jump orb, a 3x Speed Ball Section starts where platforms, spikes, a pink jump pad and a blue jump orb with a 1x Speed Change inside of it appear. That leads into the next Section.

### Cube Section 36 (28.8-29.65%)

After that, an Upside-Down Cube Section starts where a 3x Speed Change leads to some blue jump pads, platforms, a pink jump pad, spikes and a blue jump orb appear. Then, a blue jump orb with a 2x Speed Change in it appears, along with a 3x Speed Change that has a pink jump orb in it, a Right-Side-Up portal with a pink jump orb inside of it and an Upside-Down portal with a blue jump orb inside of it appearing afterwards. That leads to more platforms and spikes, as well as blue jump pads and a pink jump pad appearing, with an Upside-Down portal, a pink jump pad and a blue jump orb appearing afterwards. That leads to a platform that also leads to an Upside-Down and Right-Side-Up portal, as well as a yellow jump orb appearing after that. An invisible 1x Speed Change is also present here. That leads into the next Section.

### Ship Section 21 (29.65-29.95%)

Then, a Ship Section starts where an upwards and downwards Straight-fly appears, leading into an Upside-Down portal with a yellow jump orb inside of it. That leads into the next Section.

### Wave Section 16 (29.95-30.4%)

After that, an Upside-Down Wave Section begins where a very narrow corridor leads to a Right-Side-Up portal, as well as an Upside-Down portal coming up after that. Then, within the corridor, a blue jump orb appears. After that, the corridor leads into the next Section.

### Cube Section 37 (30.4-30.6%)

Then, a Cube Section starts where a triple spike on a platform leads into a 0.5x Speed Change where blue jump pads and platforms appear. That leads into the next Section.

### UFO Section 13 (30.6-30.8%)

After that, a UFO Section starts where spikes on platforms in the form of pillars lead into an Upside-Down portal, which then leads into the next Section.

### Ship Section 22 (30.8-30.9%)

Then, after hitting a yellow jump orb, an Upside-Down Ship Section starts where that yellow jump orb leads into a Right-Sie-Up portal with a yellow jump orb inside of it. That goes into the next Section.

### Cube Section 38 (30.9-31%)

After that, a Cube Section starts where a pink jump pad leads into a 2x Speed Change where platforms, a blue jump orb, spikes and a green jump orb appear. The green jump orb leads into the next Section.

### Wave Section 17 (31-31.15%)

Then, after hitting a blue jump orb, an Upside-Down Wave Section starts where a very narrow corridor leads the Wave into the next Section.

### Ship Section 23 (31.15-31.4%)

After that, a Ship Section starts where two Straight-flies at different heights lead to a 2x Speed Change with a green jump orb in it, as well as another green jump orb right after it. Those lead into the next Section.

### Cube Section 39 (31.4-31.55%)

Then, a 2x Speed Cube Section begins where a pink jump orb, platforms and spikes appear. That leads into the next Section.

### Spider Section 5 (31.55-31.6%)

After that, a 0.5x Speed Spider Section starts where platforms and spikes force the Spider to go up and down once. That leads into the next Section.

### Cube Section 40 (31.6-31.9%)

Then, a 2x Speed Cube Section starts where platforms, spikes, a green jump orb, a blue jump orb, a Mini Size portal with a black jump orb in it, a Normal Size portal with a green jump orb in it, along with an invisible 0.5x Speed Change, and a pink jump orb inside of a platform appear. A bit after the invisible 0.5x Speed Change is an invisible 2x Speed Change. The pink jump orb leads into the next Section.

### Ship Section 24 (31.9-32%)

After hitting a blue jump orb, a 2x Speed Ship Section starts where a yellow jump orb comes up right after hitting that blue jump orb, along with platforms and spikes surrounding it. That leads to a 0.5x Speed Change, which also leads into the next Section.

### Cube Section 41 (32-32.1%)

Then, a 0.5x Speed Mini Cube Section begins where a pink jump pad on a platform leads into the next Section.

### Wave Section 18 (32.1-32.2%)

After that, a 4x Speed Mini Wave Section starts where Wedged Slopes appear on the top and bottom, evenly spaced out from eachother. That leads into the next Section.

### Cube Section 42 (32.2-32.7%)

Then, a 2x Speed Mini Cube Section begins where platforms, spikes, a green jump orb and a blue jump orb with a 1x Speed Change inside of it appear. That leads to a yellow jump pad and a green jump orb, which lead into a 2x Speed Change. After that, blue jump pads and blue jump orbs lead into a Normal Size portal. Then, platforms and spikes lead into a 1x Speed Change, which also leads into the next Section.

### Ball Section 18 (32.7-32.8%)

After that, an Upside-Down Ball Section starts where platforms, spikes, a blue jump orb and a yellow jump pad appear. That leads to a 2x Speed Change, which then leads into the next Section.

### Ship Section 25 (32.8-33.1%)

Then, a 2x Speed Mini Ship Section starts where platforms with spikes form a Straight-fly and one pillar that lead into a Normal Size portal. After that, a narrow corridor appears, leading to a blue jump orb, which also leads into the next Section.

### Wave Section 19 (33.1-33.5%)

After that, a 2x Speed Wave Section starts where a platform with D-Blocks lead to an Upside-Down portal. Then, differentiating corridors appear, leading to a Mini Size portal with a 3x Speed Change in it. That eventually leads to a Right-Side-Up portal that directly leads to a Normal Size portal with a 4x Speed Change in it. That leads into the next Section.

### Ball Section 19 (33.5-33.6%)

Then, a 4x Speed Ball Section begins where platforms and spikes lead to a blue jump pad. That blue jump pad leads into the next Section.

### UFO Section 14 (33.6-33.7%)

After hitting a green jump orb, an Upside-Down 4x Speed UFO Section starts where a Right-Side-Up portal appears right at the beginning, leading to some platforms and spikes. Those lead into the next Section.

### Ship Section 26 (33.7-34.1%)

Then, a 3x Speed Ship Section begins where platforms and spikes are at varying heights, leading towards a green jump orb going into a Right-Sie-Up portal, immediately followed by another green jump orb. That leads to a Slope that pushes the Ship up to a red jump orb, which leads into the next Section.

### Robot Section 5 (34.1-34.5%)

After that, an Upside-Down 3x Speed Robot Section where platforms, spikes and a blue jump pad appear, leading to a 2x Speed Change with a green dash orb inside of it. Then, more platforms and spikes, as well as some pink jump orbs, appear. Those lead into the next Section.

### Cube Section 43 (34.5-34.8%)

Then, a 3x Speed Mini Cube Section begins where blue jump pads on platforms, as well as a yellow jump pad appear. That leads into an Upside-Down portal with a Normal Size portal in it. That leads to a red jump orb, more platforms and spikes, a Right-Side-Up portal with a pink jump orb inside of it and a yellow jump orb appearing. The yellow jump orb leads into the next Section.

### Ball Section 20 (34.8-35.3%)

After hitting a blue jump orb, a 3x Speed Ball Section starts where an Upside-Down portal leads to some platforms and spikes, with Right-Side-Up portals between them. That leads to some blue jump orbs, Upside-Down portals and more Right-Side-Up portals appearing, with a blue jump orb leading into the next Section.

### Ship Section 27 (35.3-35.7%)

Then, after hitting a pink jump orb, an Upside-Down 3x Speed Ship Section starts where spikes and platforms force the Ship to go up and down at an even pace. That leads into the next Section.

### Cube Section 44 (35.7-36%)

After hitting a pink jump pad, a 4x Speed Mini Cube Section starts where a blue jump orb, a blue jump pad and a pink jump orb lead into a Normal Size portal with an Upside-Down portal in it. Then, the same thing appears, but on the bottom instead of the top. That leads to a Right-Side-Up portal with a yellow jump pad coming right after it. That leads into the next Section.

### UFO Section 15 (36-36.45%)

Then, a 3x Speed UFO Section begins where platforms and spikes force the UFO into an Upside-Down portal, with more platforms and spikes that force the UFO to jump. That then leads to a Right-Side-Up portal with a yellow jump orb inside of it. After that, a blue jump orb appears with spikes above it, leading into a Right-Side-Up portal. That leads into the next Section.

### Cube Section 45 (36.45-37.1%)

After that, an Upside-Down 3x Speed Mini Cube Section starts where a platform leads to a red jump orb, with a Normal Size portal and another red jump orb following after. That red jump orb leads to a long platform that slowly changes the height to go upwards. That leads to a Mini Size portal with a pink jump pad beneath it. Following after that are yellow jump orbs, a Right-Side-Up portal with a yellow jump orb in it, a Normal Size portal with a yellow jump orb in it and an Upside-Down portal with a pink jump orb in it. A yellow jump orb leads into the next Section.

### Ship Section 28 (37.1-37.3%)

Then, a Ship Section starts where platforms and spikes that slowly increase in height form a Straight-fly that the Ship has to go through. That leads into the next Section.

### Ball Section 21 (37.3-37.4%)

After hitting a green dash orb, a Ball Section begins where spikes appear, leading into the next Section.

### Cube Section 46 (37.4-37.8%)

Then, a Cube Section starts where a platform with a spike leads to a Mini Size portal with a green jump orb in it and another green jump orb appearing afterwards. That leads to a 2x Speed Change where platforms lead to a black jump orb, a red jump orb in a platform and another green jump orb appearing. That green jump orb leads into the next Section.

### Wave Section 20 (37.8-37.83%)

After that, a short 2x Speed Mini Wave Section begins where the Wave has to maneuvre through a corridor created by Slopes. That leads into the next Section.

### Ball Section 22 (37.83-37.9%)

Then, after hitting a blue jump orb, a 2x Speed Mini Ball Section starts where platforms, spikes, a blue jump pad, a blue jump orb and a green jump orb appear. The green jump orb leads into the next Section.

### Robot Section 6 (37.9-38.1%)

After that, a 2x Speed Mini Robot Section starts where a green dash orb with a 0.5x Speed Change in it appears. That leads to some platforms and spikes, which lead into the next Section.

### Ship Section 29 (38.1-38.3%)

Then, a 0.5x Speed Mini Ship Section begins where platforms and spikes act as straight-flies, leading into a 1x Speed Change. Some more platforms and spikes go upwards, leading into the next Section.

### UFO Section 16 (38.3-38.31%)

After that, a 2x Speed Mini UFO Section starts where some spikes and a spike on a platform force the UFO to go up, which leads into the next Section.

### Wave Section 21 (38.31-38.5%)

Then, a 2x Speed Wave Section begins where platforms and spikes force the Wave to go in a wavy line, which leads into the next Section.

### Cube Section 47 (38.5-39.38%)

After hitting a yellow jump orb, a 2x Speed Mini Cube Section starts where platforms, spikes, four blue jump orbs and a red jump orb appear. That red jump orb leads into a 0.5x Speed Change on a platform, followed by more platforms and spikes, as well as a pink jump pad, a blue jump orb, a yellow jump orb leading into an Upside-Down portal, a blue jump orb leading into a Right-Side-Up portal and two yellow jump orbs appearing. Those yellow jump orbs then lead into a Mini Size portal, followed by an Upside-Down portal that leads into a Normal Size portal. Then, more platforms, spikes, a blue jump orb, a pink jump orb, a yellow jump orb, a blue jump pad, a blue jump orb inside of a Right-Side-Up portal and a yellow jump orb in two Upside-Down portals appear. That leads to a 2x Speed Change, followed by blue jump pads on some platforms appearing, with a blue jump orb leading into the next Section.

### Ball Section 23 (39.38-39.41%)

Then, a very short Upside-Down 2x Speed Ball Section starts where the Ball automatically goes into the next Section.

### Cube Section 48 (39.41-39.5%)

After that, a 2x Speed Cube Section starts where the Cube goes into an Upside-Down portal with a 2x Speed Change in it. That leads to a 1x Speed Change, followed by a bunch of blue jump pads and a pink jump pad on platforms. The pink jump pad leads into the next Section.

### Ship Section 30 (39.5-39.7%)

Then, a 0.5x Speed Ship Section starts where a pink jump pad boosts the Ship up into a corridor of spikes, with an Upside-Down portal coming up afterwards. That leads into the next Section.

### Wave Section 22 (39.5-39.9%)

After that, an Upside-Down 2x Speed Wave Section begins where the Wave has to go through a corridor of spikes, with some spikes being loose within that corridor. That leads to a Mini Size portal, where a thinner corridor without spikes leads to a Right-Side-Up portal with a 2x Speed Change inside of it. That leads into the next Section.

### Cube Section 49 (39.9-40.3%)

Then, an Upside-Down 2x Speed Mini Cube Section starts where a pink jump orb leads into a bunch of Upsie-Down and Right-Side-Up portals at varying heights. That leads to a 2x Speed Change and a bunch of blue jump pads as well as a pink jump pad in a very thin corridor that lead to a 3x Speed Change. That 3x Speed Change leads to an area with spikes surrounding an Upside-Down portal with a Normal Size portal in it, a pink jump orb, a Right-Side-Up portal and a yellow jump orb. The yellow jump orb leads into the next Section.

### Ball Section 24 (40.3-40.5%)

After that, a 3x Speed Ball Section begins where the Ball immediately goes into an Upsie-Down portal, followed by platforms, spikes, a yellow jump orb going into a yellow jump pad and a black jump orb appearing. That black jump orb leads to a blue jump pad that also leads into the next Section.

### Ship Section 31 (40.5-40.8%)

Then, a 3x Speed Mini Ship Section starts where platforms and spikes form a corridor with more Ship Portals appearing inside of it. That eventually leads to an Upside-Down portal with a Normal Size portal in it, which also leads into the next Section.

### Cube Section 50 (40.8-41%)

After that, an Upside-Down 3x Speed Cube Section starts where a blue jump orb, platforms, spikes, yellow jump orbs and blue jump pads inside of platforms appear. One of those blue jump pads lead to a yellow jump pad, that also leads into the next Section.

### Ship Section 32 (41-41.2%)

Then, a 3x Speed Ship Section begins where a Slope leads to a long corridor of platforms and spikes, with one Ship Portal inside of it. That eventually leads to a pink jump pad that also leads into the next Section.

### Cube Section 51 (41.2-41.3%)

After hitting another pink jump pad, a 3x Speed Cube Section begins where the pink jump pads throw the Cube into the air, leading into the next Section.

### UFO Section 17 (41.3-41.5%)

Then, after hitting a pink jump orb, a 3x Speed UFO Section starts where platforms and spikes force the UFO to go upwards, leading to a blue jump orb. That blue jump orb then leads into a UFO Portal with a Right-Side-Up portal above it, followed by a yellow jump orb and a yellow jump pad appearing. The yellow jump pad leads into the next Section.

### Ship Section 33 (41.5-41.7%)

After hitting a yellow jump pad, an Upside-Down 3x Speed Ship Section starts where platforms and spikes form a corridor, leading into the next Section.

### Cube Section 52 (41.7-42.5%)

Then, after hitting two pink jump pads, an Upside-Down 3x Speed Cube Section begins where a blue jump orb, a red jump pad, platforms and spikes appear. The red jump pad leads to an Upside-Down portal, which also leads into a Cube Portal with a Right-Side-Up and Normal Size portal in it. After that, a blue jump orb, a Right-Side-Up portal and a pink jump orb appear, leading into a 2x Speed Change, followed by a corridor with a bunch of Upside-Down and Right-Side-Up portals that cancel eachother out. A blue jump orb appears at the end of that corridor, leading to a 1x Speed Change and some platforms that lead to a Teleportation portal with a 4x Speed Change inside of it. The Teleportation portal leads to a bunch of blue jump pads on platforms appearing, as well as more platforms and spikes that lead into a Dual portal with a yellow jump orb in it. That leads into the next Section.

### Cube-Ship Dual Section 1 (42.5-42.7%)

After that, a 4x Speed Asymmetrical Upside-Down Mini Cube-Ship Confusing Dual Section starts where the Mini Cube goes through some blue jump pads on platforms, while the Ship flies within a corridor of platforms and spikes. Then, the Ship goes Upside-Down, leading into the next Section.

### UFO-Ship Dual Section 1 (42.7-42.9%)

Then, a 4x Speed Asymmetrical Mini UFO-Upside-Down Ship Confusing Dual Section begins where the Mini UFO goes through a Right-Side-Up portal, with the Ship flying downwards. The Mini UFO then hits a Slope, leading into the next Section by an invisible Non-Dual Portal.

### Ship Section 34 (42.9-43.7%)

After that, an Upside-Down 4x Speed Ship Section begins where the Ship hits a Slope with a yellow jump orb in it, leading to a Right-Side-Up portal. Then, platforms and spikes lead to a yellow jump orb going into an Upside-Down portal, with a blue jump orb between two platforms appearing a bit later. A Slope knocks down the Ship, with another long corridor with platforms and spikes awaiting. Two black jump orbs appear at the end of this corridor, with another Dual portal with a pink jump orb in it appearing afterwards. That leads to a Non-Dual portal with a Right-Side-Up portal in it, with platforms and spikes leading into the next Section.

### Wave Section 23 (43.7-44.1%)

Then, a 4x Speed Wave Section starts where platforms and spikes force the Wave to go towards a bunch of pink jump orbs, that eventually lead to a Mini Size portal. That Mini Size portal then leads into the next Section because of an invisible Cube portal.

### Cube Section 53 (44.1-44.9%)

After that, a 4x Speed Mini Cube Section begins where platforms and spikes, along with blue jump orbs, blue jump pads and a yellow jump pad, appear. That leads to an Upside-Down portal, with a blue jump orb appearing afterwards. That blue jump orb then leads to another Upside-Down portal, followed by a Normal Size portal with a pink dash orb inside of it, leading into an invisible 3x Speed Change. That eventually leads to a blue jump pad, platforms and spikes appearing, with a 4x Speed Change coming up afterwards. The 4x Speed Change leads to an Upside-Down portal, which also leads into the next Section.

### Ship Section 35 (44.9-45.2%)

Then, after hitting a pink jump orb, an Upside-Down 3x Speed Ship Section starts where a platform leads to a corridor with spikes, which also ends up leading into the next Section.

### Ball Section 25 (45.2-45.4%)

After hitting a blue jump orb, a 2x Speed Ball Section starts where platforms lead to a Right-Side-Up portal with a pink jump orb in it and an Upside-Down portal appearing. The Upside-Down portal leads into the next Section.

### UFO Section 18 (45.4-45.6%)

Then, after hitting a green jump orb, an Upside-Down UFO Section starts where a long platform with a spike on it forces the UFO to go into a Right-Side-Up portal. After that, the UFO goes through an Upside-Down portal with a Mini Size portal in it, followed by a Normal Size portal. The Normal Size portal leads into the next Section.

### Cube Section 54 (45.6-45.77%)

After jumping off of a platform, an Upside-Down Cube Section begins where a Right-Side-Up portal with a 3x Speed Change appears, followed by a green jump orb inside of a platform. That green jump orb leads into the next Section.

### Spider Section 6 (45.77-45.84%)

Then, an Upside-Down 3x Speed Mini Spider Section starts where some platforms with spikes on them lead the Mini Spider into the next Section after teleporting upwards.

### Ship Section 36 (45.84-46%)

After hitting a pink jump pad, an Upside-Down 3x Speed Ship Section starts where platforms and spikes form a mildy tight corridor that leads into the next Section.

### Cube Section 55 (46-46.65%)

Then, after hitting a blue jump orb and a pink jump pad, a 3x Speed Cube Section begins where a blue jump orb leads to a 4x Speed Change, followed by platforms that lead to a Right-Side-Up portal with a yellow jump orb inside of it and a green dash orb. That green dash orb leads to an invisible 2x Speed Change, followed by some platforms and spikes, as well as an Upside-Down portal with a pink jump orb in it and a blue jump orb on a platform appearing. The blue jump orb leads into the next Section.

### Ball Section 26 (46.65-46.8%)

After going off of a platform, a 2x Speed Ball Section starts where a blue jump orb appears, followed by some platforms and spikes. The platform leads into the next Section.

### Ship Section 37 (46.8-46.9%)

Then, a 3x Speed Ship Section starts where a straight-fly featuring platforms and spikes lead into the next Section.

### UFO Section 19 (46.9-47.05%)

After hitting a green jump orb, an Upside-Down 3x Speed UFO Section begins where platforms and spikes appear, with a Right-Side-Up portal appearing between them. That leads into the next Section.

### Wave Section 24 (47.05-47.25%)

Then, a 3x Speed Wave Section starts where platforms and some spikes form a corridor that forces the Wave to zig-zag through it, leading into the next Section.

### Cube Section 56 (47.25-47.4%)

After hitting a yellow jump orb, a 3x Speed Cube Section starts where platforms and spikes, as well as a green jump orb, appear. The green jump orb leads into the next Section.

### Ball Section 27 (47.4-47.5%)

Then, after hitting a pink jump orb, a 3x Speed Ball Section begins where platforms, spikes and a yellow jump orb appear. The yellow jump orb leads into the next Section.

### Cube Section 57 (47.5-47.8%)

After hitting a green jump orb, a 3x Speed Cube Section starts where a blue jump orb, a blue jump pad, platforms and spikes appear. That leads to a 2x Speed Change, where more platforms, spikes, a blue jump orb and a blue jump pad appear. The blue jump pad leads to a platform that also leads into the next Section.

### Wave Section 25 (47.8-48%)

Then, a 2x Speed Mini Wave Section starts where spikes force the Mini Wave to go to some platforms with D-Blocks, along with some more spikes on those specific platforms. That leads to one last platform with D-Blocks that also leads into the next Section.

### Cube Section 58 (48-48.1%)

After hitting a pink jump pad, a 3x Speed Cube Section starts where a pink jump orb, platforms and spikes lead to a platform with nothing on it. That platform eventually leads into the next Section.

### Ship Section 38 (48.1-48.36%)

Then, after hitting a green jump orb, an Upside-Down 3x Speed Ship Section begins where another green jump orb leads towards an Upside-Down portal, followed by a short Straight-Fly coming up afterwards. That leads to a Right-Side-Up portal and a black jump orb, with the black jump orb leading into the next Section.

### Cube Section 59 (48.36-48.43%)

After that, a short 3x Speed Cube Section begins where a platform leads the Cube into the next Section.

### Ship Section 39 (48.43-49.7%)

Then, a 4x Speed Ship Section starts where a pink jump pad leads the Ship into a corridor with spaced out spikes on platforms with varying heights, as well as a green jump orb followed by some red jump orbs. After that, another green jump orb and a black jump orb lead into an Upside-Down portal where another Straight-Fly appears. That straight-fly leads to a yellow jump pad that also leads into the next Section.

### Robot Section 7 (49.7-50.1%)

After that, a 4x Speed Robot Section starts where Slopes, platforms and spikes force the Robot to go into the air over a mountain-like obstacle. That leads into the next Section.

### Ball Section 28 (50.1-50.7%)

Then, an Upside-Down 4x Speed Ball Section begins after a Blind Transition where platforms, spikes, a blue jump pad, a blue jump orb and red jump orbs lead to an Upside-Down portal, followed by more blue jump pads, red jump orbs and a black jump orb appearing. The black jump orb leads into the next Section.

### Cube Section 60 (50.7-51.65%)

After that, a 4x Speed Cube Section starts where Upside-Down and Right-Side-Up portals that cancel eachother out lead to some platforms, spikes, an Upside-Down portal with a yellow jump orb in it, a green jump orb and a green dash orb appearing. The green dash orb goes against a bunch of H-Blocks and leads to a pink jump pad where an Upside-Down portal, a pink jump pad and a Right-Side-Up portal with a yellow jump orb in it appear. That Right-Side-Up portal leads into the next Section.

### UFO Section 20 (51.65-52%)

Then, an Upside-Down 4x Speed UFO Section starts where a Right-Side-Up portal leads to a bunch of platforms and spikes appearing, forcing the UFO to go over them. That leads to an Upside-Down portal with a pink jump orb in it, which also leads into the next Section.

### Robot Section 8 (52-52.7%)

After hitting a yellow jump orb, a 4x Speed Robot Section begins where platforms, spikes, a green jump orb and a Right-Side-Up portal with a pink jump orb in it appear. Then, a Slope pushes the Robot into an Upside-Down portal, which also leads into the next Section.

### Cube Section 61 (52.7-53.3%)

Then, after hitting a pink jump pad, a 4x Speed Cube Section starts where platforms and spikes lead to an Upside-Down portal and a Right-Side-Up portal that both have a black jump orb in them. The Right-Side-Up portal then leads to a green dash orb with a 3x Speed Change inside of it which directly leads to some platforms, spikes and a 2x Speed Change, with floating blue jump pads also appearing. After those, the Cube goes through a 1x Speed Change, leading into an invisible Teleportation portal, which also directly leads into the next Section.

### Ship Section 40 (53.3-54.4%)

After going through that invisible Teleportation portal, a 0.5x Speed Mini Ship Section begins where platforms and spikes force the Mini Ship to go into an Upside-Down portal, followed by a Normal Size portal a bit afterwards. That leads to a straight-fly, with a Right-Side-Up portal at the end of it. After that, pillars with a spike at the top of them and a black jump orb appear, leading to another straight-fly with an Upside-Down portal that has a yellow jump orb in it being at the end of it. That's followed by a green jump orb, leading to more platforms and spikes, as well as a Mini Size portal. Then, a diagonal corridor that goes downwards leads to a yellow jump orb and a green jump orb. The green jump orb leads to a Normal Size portal, followed by more platforms and spikes appearing. That eventually leads into a corridor where a Mini Size portal leads into a Right-Side-Up portal with a Normal Size portal in it, which also directly leads into the next Section.

### Cube Section 62 (54.4-54.9%)

Then, a 0.5x Speed Cube Section starts where the Cube immediately goes through a Mini Size portal, followed by platforms that lead to a yellow jump orb, a blue jump orb and a blue jump pad. After that, Upside-Down and Right-Side-Up portals start appearing as well, with yellow jump orbs and yellow jump pads also appearing. That leads to a 1x Speed Change, which also leads into the next Section.

### Ship Section 41 (54.9-55.2%)

After that, a Mini Ship Section starts where a pink jump orb leads to some platforms with spikes and a yellow jump pad. The yellow jump pad leads to more platforms and spikes that bring the Mini Ship to an Upside-Down portal with a pink jump orb in it, followed by a Normal Size portal with a blue jump orb in it. Then, more platforms and spikes force the Ship to go up, which leads to the next Section.

### Cube Section 63 (55.2-55.5%)

Then, a 0.5x Speed Cube Section begins where a platform leads to a blue jump orb, an Upside-Down portal with a yellow jump orb in it and a Right-Side-Up portal and a blue jump pad appearing. That leads to a Mini Size portal with a blue jump orb in it, followed by a Right-Side-Up portal that has a yellow jump orb in it. That leads into the next Section.

### Ship Section 42 (55.5-55.7%)

After that, a 2x Speed Mini Ship Section starts where platforms and spikes form a corridor that leads to a 1x Speed Change, which also eventually leads to the next Section.

### Ball Section 29 (55.7-55.9%)

Then, after hitting a blue jump orb, a Mini Ball Section begins where platforms and spikes, accompanied by Ball Portals and a Right-Side-Up portal appear. The last Ball portal also has an Upside-Down portal inside of it, which leads to a Ball portal with a blue jump orb in it. The blue jump orb leads into an Upside-Down portal that also ends up going into the next Section.

### Cube Section 64 (55.9-56.2%)

After that, a Mini Cube Section starts where platforms, spikes a bunch of black jump orbs in a diagonal line and a blue jump pad appear. That blue jump pad also leads into the next Section.

### Wave Section 26 (56.2-56.6%)

Then, an Upside-Down Mini Wave Section starts where obstacles and Normal Size portals form a corridor that the Mini Wave has to go through. Later on in the corridor, a Right-Side-Up portal appears, with a diagonal line of saws coming up afterwards, which leads into the next Section.

### Robot Section 9 (56.6-56.87%)

After that, a 2x Speed Robot Section begins where platforms, spikes and a black jump orb appear and lead into an Upside-Down portal. Then, a green jump orb, platforms, a yellow jump orb inside of a platform, a platform with H-Blocks on it and a green dash orb appear. The green dash orb leads into the next Section.

### Cube Section 65 (56.87-56.9%)

Then, a Transition 2x Speed Cube Section starts where the Cube goes into the next Section right after it begins.

### Ship Section 43 (56.9-57%)

After hitting a pink jump pad, a 0.5x Speed Ship Section begins where platforms and spikes form a corridor, leading to an Upside-Down portal. The next Section begins after some Straight-Flying.

### Cube Section 66 (57-57.1%)

Then, after hitting a yellow jump pad, a Cube Section starts where spikes and platforms appear, with a blue jump orb on the top platform. That blue jump orb leads into the next Section.

### UFO Section 21 (57.1-57.2%)

After hitting a green jump orb, a UFO Section begins where the green jump orb launches the UFO over some spikes, into the next Section.

### Wave Section 27 (57.2-57.3%)

Then, a 0.5x Speed Wave Section starts where platforms, slopes and spikes create a tight corridor, which leads into the next Section.

### Cube Section 67 (57.3-57.5%)

After hitting a yellow jump orb, a Mini Cube Section starts where a platform with spikes lead to an Upside-Down portal, which leads into the next Section.

### Robot Section 10 (57.5-57.75%)

Then, after hitting a pink jump orb, an Upside-Down 0.5x Speed Mini Robot Section begins where a Right-Side-Up leads to some platforms and spikes. These platforms and spikes eventually lead into the next Section.

### Ball Section 30 (57.75-57.8%)

After hitting a yellow jump orb, a Ball Section starts where the yellow jump orb launches the Ball into the next Section.

### Spider Section 7 (57.8-58.1%)

Then, a 0.5x Speed Asymmetrical Spider Dual Section begins where platforms separate the two Spiders, followed by a 1x Speed Change on both sides, leading to pink jump pads. After that, the top Spider goes into a Mini Size portal, while the bottom Spider hits a green jump orb. Then, the Spider meet and hit another pink jump pad. The bottom Spider then hits a yellow jump orb, while the top Spider goes downwards. After this, the Spiders meet up and land on a yellow jump pad that also leads into the next Section.

### Cube Section 68 (58.1-58.3%)

After hitting a pink jump orb, a Cube Section starts where platforms and spikes appear, with a blue jump pad on one of the platforms. That eventually leads to a Right-Side-Up portal followed by a black jump orb and an Upside-Down portal. Some more platforms and spikes then lead into the next Section.

### Robot Section 11 (58.3-58.55%)

Then, a Robot Section begins where platforms and spikes lead to a black jump orb, followed by a blue jump pad. The blue jump pad leads to more platforms and spikes, as well as a Right-Side-Up portal and a black jump orb that lead into the next Section.

### Cube Section 69 (58.55-58.65%)

After that, a Mini Cube Section starts where platforms and spikes appear, eventually leading into the next Section.

### Wave Section 28 (58.65-58.9%)

Then, a Mini Wave Section begins where platforms with D-Blocks, as well as spikes, form a corridor that the Wave has to go through. Within that corridor is an Upside-Down portal that leads to a Right-Side-Up portal. After that, more platforms with D-Blocks lead into the next Section.

### Ball Section 31 (58.9-59.25%)

After hitting a yellow jump orb, a Mini Ball Section starts where a pink jump orb and platforms with spikes appear. That leads to a corridor with slopes, spikes, a blue jump orb and a green jump orb. At the end of this corridor, a Normal Size portal with a yellow jump orb in it appears, which leads into the next Section.

### UFO Section 22 (59.25-59.45%)

Then, an Upside-Down 2x Speed UFO Section begins where platforms and spikes, with one of the platforms having a blue jump pad, lead to a black jump orb. After this, a platform leads the UFO to more platforms with spikes and a green jump orb. That green jump orb leads into the next Section.

### Ball Section 32 (59.45-59.7%)

After hitting a yellow jump orb, an Upside-Down Ball Section starts where platforms and spikes appear below the Ball, leading to a Right-Side-Up portal. Then, more platforms and spikes appear, as well as a yellow jump orb that leads into the next Section.

### Cube Section 70 (59.7-59.9%)

Then, a Cube Section begins where platforms and spikes lead to a one-block gap with blue jump pads on two platforms appearing. After that, a green jump orb, a Right-Side-Up portal and an Upside-Down portal appear, which lead into the next Section.

### Ship Section 44 (59.9-60.1%)

After that, an Upside-Down Ship Section starts where platforms with spikes form a corridor with a blue jump orb appearing later on. That blue jump orb leads into the next Section.

### Spider Section 8 (60.1-60.6%)

Then, a Spider Section begins where an Upside-Down portal leads the Spider to some platforms with spikes, as well as a pink jump pad later on. After this, a green jump orb appears, leading to more platforms and spikes, as well as a yellow jump pad. That leads to a Right-Side-Up portal, which also directly leads into the next Section.

### Wave Section 29 (60.6-60.8%)

After that, a 2x Speed Wave Section starts where platforms with some small spikes create a narrow corridor that ends with an Upside-Down portal. That portal leads into the next Section.

### Cube Section 71 (60.8-60.9%)

Then, after hitting a yellow jump orb, a 2x Speed Cube Section begins where the yellow jump orb launches the Cube over some platforms and spikes, into the next Section.

### Ship Section 45 (60.9-61%)

After that, a Ship Section starts where platforms with spikes form a Straight-Flying corridor that leads into the next Section.

### Cube Section 72 (61-61.15%)

Then, an Upside-Down Cube Section begins where platforms, spikes and a pink jump orb with a saw inside of it appear. That pink jump orb leads into the next Section.

### Ship Section 46 (61.15-61.45%)

After that, a Ship Section starts where platforms and spikes form a corridor, with a blue jump pad at the end of it. Then, more platforms and spikes lead into the next Section.

### Cube Section 73 (61.45-61.7%)

Then, after hitting a yellow jump orb, a Cube Section begins where platforms with blue jump pads and pink jump orbs inside of them and a spike appear. That leads to more platforms and spikes that eventually lead into the next Section.

### Wave Section 30 (61.7-61.8%)

After that, an Upside-Down Wave Section starts where a corridor leads to a blue jump pad inside of a platform. That blue jump pad leads into the next Section.

### Cube Section 74 (61.8-61.95%)

Then, after hitting a yellow jump orb, a Cube Section begins where a platform with a pink jump orb inside of it and a platform with a blue jump pad inside of it appear. That platform with the blue jump pad then leads into the next Section.

### Ship Section 47 (61.95-62.15%)

After that, a Ship Section starts where platforms and spikes form a corridor for an Upside-Down portal that later ends up at a Right-Side-Up portal. After this, the Ship goes through a Mini Size portal, which leads into the next Section.

### Cube Section 75 (62.15-62.3%)

Then, after hitting invisible yellow jump pads and blue jump pads, a Mini Cube Section begins where platforms, spikes, an Upside-Down portal with a yellow jump orb in it, yellow jump orbs, a green jump orb and a yellow jump pad appear. That yellow jump pad leads into the next Section.

### Ball Section 33 (62.3-62.6%)

After that, an Upside-Down Mini Ball Section starts where platforms and spikes lead to a yellow jump orb, a blue jump orb and a blue jump pad on a platform appearing. Then, more platforms and spikes lead to a Right-Side-Up portal, followed by a red jump orb. That red jump orb leads into the next Section.

### Wave Section 31 (62.6-62.85%)

Then, a Wave Section begins where platforms with D-Blocks and spikes form a corridor, with an Upside-Down portal with a Mini Size portal inside of it later on in the corridor. After a bit, a Right-Side-Up portal also appears in the corridor, which eventually leads into the next Section.

### Ship Section 48 (62.85-63.1%)

After that, a Mini Ship Section starts where a platform knocks the Ship into a Straight-Flying corridor, followed by a yellow jump orb, a green jump orb on a platform with a spike and another green jump orb appearing. That last green jump orb leads to an Upside-Down portal, which also leads into the next Section.

### Spider Section 9 (63.1-63.5%)

Then, an Upside-Down Mini Spider Section begins where a black jump orb leads to some yellow jump pads, followed by a pink jump orb, a green jump orb and a red jump orb appearing. That red jump orb leads to a Teleportation portal, which ends up at some platforms with a couple spikes and a pink jump pad. That pink jump pad leads to a green jump orb, followed by a Dual portal with a black jump orb inside of it. After this, an Asymmetrical Spider Dual Section begins where the top Spider goes into a Normal Size portal while the other one stays Mini. Then, the Spiders switch gravity to avoid the platforms with uneven spikes in the middle. That eventually leads into the next Section.

### Ship Section 49 (63.5-63.55%)

After that, an Upside-Down 0.5x Speed Ship Section starts where a platform with a spike on top forces the Mini Ship to a Right-Side-Up portal, which directly leads into the next Section.

### UFO Section 23 (63.55-63.8%)

Then, a 0.5x Speed Mini UFO Section begins where platforms and spikes create a corridor with a blue jump orb, a blue jump pad and a pink jump orb in it. After the pink jump orb, some more platforms with spikes appear, leading into the next Section.

### Cube Section 76 (63.8-63.95%)

After hitting a red jump orb, a 0.5x Speed Mini Cube Section starts where platforms and spikes lead to black jump orbs and a blue jump orb, followed by more platforms and spikes. The second black jump orb leads into the next Section.

### Wave Section 32 (63.95-64.2%)

Then, an Upside-Down Wave Section begins where platforms with a spike create a corridor that the Wave has to go through. There are also a Right-Side-Up and Upside-Down portal in this corridor. At the end of the corridor, a 0.5x Speed Change appears, which leads to a Right-Side-Up portal with a Mini Size portal in it, followed by a Normal Size portal in another corridor. This corridor leads into the next Section.

### Robot Section 12 (64.2-64.35%)

After that, a 0.5x Speed Robot Section starts where platforms and spikes lead the Robot to a blue jump pad, which also leads into the next Section.

### UFO Section 24 (64.35-64.45%)

Then, after jumping, an Upside-Down 0.5x Speed Mini UFO Section begins where the UFO jumps over some platforms with spikes, which leads to a Right-Side-Up portal with a green jump orb inside of it. After this, platforms, spikes and a pink jump orb appear. That pink jump orb leads into the next Section.

### Cube Section 77 (64.45-64.9%)

After hitting a blue jump orb, a 0.5x Speed Mini Cube Section starts where a platform leads to a 2x Speed Change with a blue jump orb inside of it. That leads to a blue jump orb with some platforms and spikes appearing afterwards. Then, a Right-Side-Up portal with a 1x Speed Change in it appears, followed by a Normal Size portal with a yellow jump orb inside of it. That then leads to more platforms and spikes appearing, with some of them having a pink jump orb in them. The second pink jump orb leads into the next Section.

### Ship Section 50 (64.9-65.1%)

Then, after hitting a yellow jump orb, a Mini Ship Section begins where the yellow jump orb throws the Mini Ship into an Upside-Down portal, followed by platforms and spikes that form a corridor leading to a Normal Size portal and a Right-Side-Up portal. That Right-Side-Up portal leads into the next Section.

### Ball Section 34 (65.1-65.2%)

After hitting a blue jump orb, an Upside-Down Ball Section starts where platforms and spikes appear, with one blue jump pad on the second platform. That leads to a platform that also leads into the next Section.

### Cube Section 78 (65.2-65.55%)

Then, after hitting a pink jump pad, a Cube Section begins where the pink jump pad leads to a pink jump orb and a yellow jump orb appearing. The yellow jump orb throws the Cube over some platforms with spikes into an Upside-Down portal with a 2x Speed Change and a yellow jump orb in it. That leads to a 1x Speed Change with a pink jump orb inside of it, followed by some platforms and spikes, followed by a blue jump orb, that lead into the next Section.

### Ball Section 35 (65.55-65.7%)

After that, an Upside-Down Ball Section starts where a yellow jump pad on a platform leads into an Upside-Down portal with a blue jump orb inside of it. Then, some more platforms and spikes appear, with a pink jump orb at the end of one of the platforms. That orb leads to a Right-Side-Up portal that also leads into the next Section.

### UFO Section 25 (65.7-66%)

Then, after hitting a yellow jump orb, a UFO Section begins where spikes with yellow jump pads on top, platforms with blue jump orbs in them appear. After this, a platform appears with a yellow jump orb on top, followed by a spike. Then, platforms with spikes force the UFO to go downwards into the next Section.

### Cube Section 79 (66-66.05%)

After that, a Mini Cube Section starts where a spike forces the Mini Cube to jump into the next Section.

### Spider Section 10 (66.05-66.25%)

Then, an Upside-Down Spider Section begins where platforms and spikes appear, along with a pink jump pad on one of the platforms. This leads to a green jump orb, followed by a Right-Side-Up portal with a red jump orb in it. The red jump orb leads the Spider to more platforms and spikes that lead into the next Section.

### Ball Section 36 (66.25-66.3%)

After that, an Upside-Down Ball Section starts where platforms and spikes force the Ball to go downwards into the next Section.

### Robot Section 13 (66.3-66.5%)

Then, a Mini Robot Section begins where platforms and spikes appear, with a blue jump pad on the second platform. After this, a platform with a spike leads the Mini Robot to a pink dash orb that also directly leads into the next Section.

### Cube Section 80 (66.5-66.6%)

After that, a Mini Cube Section starts where a platform leads to platforms with spikes and a green jump orb appearing. That green jump orb leads into the next Section.

### UFO Section 26 (66.6-66.65%)

Then, after hitting a red jump orb, a UFO Section begins where spikes, an Upside-Down portal with a red jump orb in it and a Right-Side-Up portal with a red jump orb in it appear. That last red jump orb leads into the next Section.

### Ship Section 51 (66.65-67%)

After that, a Ship Section starts where platforms with spikes force the Ship to go through an Upside-Down portal, followed by a corridor created by those platforms with spikes. That leads to a Right-Side-Up portal with a Mini Size portal inside of it, followed by a Straight-Fly. Then, platforms and spikes force the Mini Ship to go through a corridor with an Upside-Down portal leading into the next Section.

### Cube Section 81 (67-67.2%)

Then, after hitting a pink jump orb, a 2x Speed Mini Cube Section begins where the pink jump orb leads the Mini Cube to a Teleportation portal, with the orange one having a green jump orb in it. This is followed by a black jump orb that leads to more platforms and spikes, as well as a blue jump pad. That blue jump pad leads to a 3x Speed Change, which also leads into the next Section.

### Wave Section 33 (67.2-67.5%)

After that, a 3x Speed Mini Wave Section starts where an Upside-Down and Right-Side-Up portal lead to a corridor made by slopes, as well as saws. Between those saws is a Normal Size portal with a 4x Speed Change inside of it. That's immediately followed by an Upside-Down and Right-Side-Up portal, with more corridors coming up afterwards. Those corridors lead into the next Section.

### Cube Section 82 (67.5-68.05%)

Then, after hitting a yellow jump orb, a 0.5x Speed Mini Cube Section begins where the yellow jump orb throws the Mini Cube between some spikes, followed by platforms, spikes, a red jump orb, a green jump orb and a blue jump orb appearing. The blue jump orb leads to more platforms and spikes, as well as a Right-Side-Up portal with a black jump orb in it, a yellow jump orb and a green dash orb appearing. After this, a blue jump orb, a black jump orb and a pink jump orb force the Cube to not go through some Wave Portals. That leads to some platforms and spikes that lead into the next Section.

### Ship Section 52 (68.05-68.3%)

After hitting a yellow jump orb, a 0.5x Speed Mini Ship Section starts where the yellow jump orb leads to a Normal Size portal with a 1x Speed Change inside of it, followed by some platforms and spikes that form some Straight-Flies, with the last one having a 2x Speed Change in front of it. That leads into the next Section.

### UFO Section 27 (68.3-68.5%)

Then, a 3x Speed UFO Section begins where platforms and spikes force the UFO to go over them, which leads it to a yellow jump orb. That yellow jump orb leads into the next Section.

### Cube Section 83 (68.5-69.5%)

After that, a 3x Speed Cube Section starts where platforms and spikes, as well as blue jump orbs and blue jump pads, appear. The last blue jump orb leads to a Right-Side-Up portal with a 2x Speed Change inside of it, followed by a 1x Speed Change with a triple spike coming up afterwards. That leads to a 4x Speed Change with a pink jump pad below it. After this, platforms with H-Blocks and spikes, as well as green jump orbs and a pink dash orb appear. After a bit, blue jump orbs appear that lead into the next Section.

### Spider Section 11 (69.5-69.7%)

Then, after hitting a pink jump orb, a 2x Speed Spider Section begins where platforms and spikes, along with a pink jump pad on one of the platforms and blue jump pads, appear. Those blue jump pads lead into the next Section.

### Cube Section 84 (69.7-69.8%)

After that, a 2x Speed Cube Section starts where a platform and spikes below it appear, which forces the Cube to jump. That leads into the next Section.

### Wave Section 34 (69.8-69.95%)

Then, a 3x Speed Wave Section begins where the Wave is forced to go through a corridor created by platforms with spikes. Once the Wave exits the corridor, the Wave goes into the next Section.

### Cube Section 85 (69.95-70.55%)

After hitting a yellow jump orb, a 4x Speed Cube Section starts where platforms with blue jump pads in them and spikes appear, followed by green jump orbs, as well as blue jump pads and more platforms and spikes. Then, blue jump orbs followed by some more platforms with a blue jump pad in them appear, which leads to several pink jump orbs, yellow jump orbs, blue jump orbs and green jump orbs scattered around. That leads into the next Section.

### Wave Section 35 (70.55-70.85%)

Then, a 2x Speed Mini Wave Section begins where platforms and spikes form a decently open corridor that eventually leads the Mini Wave into the next Section.

### Cube Section 86 (70.85-71.05%)

After going through a Teleportation portal, a 2x Speed Cube Section starts where the Cube immediately goes through a 4x Speed Change, followed by some platforms and blue jump pads appearing afterwards. Those blue jump pads lead into the next Section.

### Ship Section 53 (70.85-72%)

Then, a 4x Speed Ship Section begins where platforms and spikes create narrow spaces that the Ship has to go through. Eventually, a yellow jump orb appears, leading to an Upside-Down portal, which is also followed by a Straight-Fly. A Right-Side-Up portal appears in the middle of the Straight-Fly, which ends up leading to a black jump orb. This black jump orb leads to blue jump pads on a platform, with more platforms and spikes forming more open corridors. Another Right-Side-Up portal appears halfway through the corridor, followed by some more platforms and spikes that lead into the next Section.

### Cube Section 87 (72-72.55%)

After that, a 4x Speed Mini Cube Section starts where invisible blue jump pads with spikes below and above lead the Mini Cube to a Normal Size portal where platforms and spikes, as well as a blue jump orb and a blue jump pad, appear. After this, the Cube goes to an Upside-Down portal, followed by a pink jump orb. That pink jump orb leads into the next Section.

### UFO Section 28 (72.55-72.9%)

Then, an Upside-Down 4x Speed UFO Section begins where platforms and spikes force the UFO to go through several Upside-Down and Right-Side-Up portals, which leads into the next Section.

### Cube Section 88 (72.9-73.4%)

After that, a 4x Speed Cube Section starts where platforms with blue jump pads, spikes and a blue jump orb appear. That leads to a Right-Side-Up and Upside-Down portal, followed by some more platforms and spikes with green jump orbs, invisible 1x Speed Changes and visible 3x Speed Changes between them.

### Ball Section 35 (73.4-73.6%)

Then, an Upside-Down 3x Speed Ball Section begins where platforms, spikes and a pink jump orb lead to a Mini Size portal, followed by a couple platforms that lead into the next Section.

### Cube Section 89 (73.6-73.7%)

After hitting a yellow jump pad, an Upside-Down 3x Speed Mini Cube Section starts where platforms, a spike with a red jump orb in it and a Right-Side-Up portal appear. After this, a platform leads the Mini Cube into the next Section.

### Wave Section 36 (73.7-73.8%)

Then, a 3x Speed Mini Wave Section begins where platforms create a short decently open corridor, with spikes on the floor and ceiling. That corridor leads into the next Section.

### Cube Section 90 (73.8-73.85%)

After that, a 3x Speed Mini Cube Section starts where a platform with a green jump orb in it leads the Mini Cube into the next Section.

### Ball Section 36 (73.85-73.9%)

Then, a 3x Speed Asymmetrical Mini Ball Dual Section begins where the top Mini Ball gets to a black jump orb that leads into the next Section.

### Cube Section 91 (73.9-73.95%)

After that, an Upside-Down 3x Speed Cube Section starts where the Cube gets thrown below a platform with spikes, leading into the next Section.

### UFO Section 29 (73.95-74.1%)

Then, a 3x Speed Upside-Down UFO Section begins where platforms and spikes force the UFO to go downwards into a Right-Side-Up portal with a Mini Size portal in it, followed by a black jump orb that leads into the next Section.

### Ball Section 37 (74.1-74.11%)

After hitting a blue jump pad, an Upside-Down 3x Speed Mini Ball Section starts where the blue jump pad leads the Mini Ball into the next Section.

### Cube Section 92 (74.11-74.65%)

Then, after hitting a red jump orb, a 4x Speed Mini Cube Section begins where platforms with blue jump pads lead the Mini Cube to some platforms and spikes, followed by a Right-Side-Up portal with a red jump orb in it, a green jump orb and a black jump orb. The black jump orb leads to a Right-Side-Up portal with a Normal Size portal in it, followed by a red jump orb leading to a platform with an Upside-Down portal above it. Then, a blue jump orb between platforms appears, with a Mini Size portal and a pink jump orb following afterwards. The pink jump orb leads to a platform, followed by an Upside-Down portal with a pink jump orb in it, which leads into the next Section.

### Ball Section 38 (74.65-74.9%)

After that, an Upside-Down 4x Speed Mini Ball Section starts where platforms and spikes, as well as a blue jump orb, a blue jump pad, a red jump orb and a yellow jump orb appear. The red jump orb leads to a Right-Side-Up portal with more platforms and spikes appearing. That platform leads into the next Section.

### Cube Section 93 (74.9-75.05%)

Then, a 4x Speed Cube Section begins where platforms and spikes lead to a 2x Speed Change with a green jump orb in it, which leads into the next Section.

### Wave Section 37 (75.05-75.35%)

After that, a 3x Speed Wave Section starts where three similar corridors are created from platforms and spikes at varying heights that the Wave has to go through. Those lead into the next Section.

### Cube Section 94 (75.05-75.65%)

Then, an Upside-Down 2x Speed Mini Cube Section begins where platforms with blue jump pads and spikes, as well as a blue jump orb and a green jump orb appear. That green jump orb leads to a Normal Size portal with a 0.5x Speed Change inside of it. Then, a platform with a 2x Speed Change leads into the next Section.

### Ship Section 54 (75.65-75.7%)

After that, a Ship Section starts where a Straight-Fly formed by platforms and spikes leads into the next Section.

### UFO Section 30 (75.7-75.8%)

Then, after hitting a green jump orb, an Upside-Down 3x Speed UFO Section begins where platforms and spikes force the UFO to go downwards into the next Section.

### Wave Section 38 (75.8-75.95%)

After that, an Upside-Down Wave Section starts where platforms and spikes form corridors that force the Wave to go through a Right-Side-Up portal, which leads into the next Section.

### Cube Section 95 (75.95-76.05%)

Then, after hitting a green jump orb, an Upside-Down 3x Speed Cube Section begins where the green jump orb throws the Cube over some spikes towards a Right-Side-Up portal, followed by a yellow jump orb. That yellow jump orb leads into the next Section.

### Ship Section 55 (76.05-76.2%)

After that, a 2x Speed Ship Section starts where a Straight-Fly forces the Ship to go through an Upside-Down portal, which leads into the next Section.

### Cube Section 96 (76.2-76.3%)

Then, after hitting a yellow jump orb, an Upside-Down 3x Speed Cube Section begins where the yellow jump orb throws the Cube over some spikes, leading into the next Section.

### Robot Section 14 (76.3-76.5%)

After hitting a blue jump orb, a Robot Section starts where platforms and spikes lead the Robot to a 2x Speed Change, followed by more platforms and spikes that lead into the next Section.

### Wave Section 39 (76.5-76.7%)

Then, after hitting a blue jump orb, an Upside-Down 2x Speed Wave Section begins where platforms and spikes form a corridor that forces the Upside-Down Wave to go through a 1x Speed Change, followed by a Right-Side-Up portal with a Mini Size portal in it and another corridor with an Upside-Down portal and a Right-Side-Up portal with a Normal Size portal and a 3x Speed Change in it. That leads into the next Section.

### Cube Section 97 (76.7-76.8%)

After that, a 3x Speed Cube Section starts where a slope brings the Cube to a 1x Speed Change, which also leads into the next Section.

### Ship Section 56 (76.8-77%)

Then, a 2x Speed Ship Section begins where platforms and spikes form corridors that eventually lead the Ship into the next Section.

### Cube Section 98 (77-77.05%)

After hitting a pink jump orb, a 3x Speed Cube Section starts where the pink jump orb throws the Cube between spikes to another pink jump orb that also directly leads into the next Section.

### Ship Section 57 (77.05-77.35%)

Then, a 2x Speed Ship Section begins where platforms and spikes form a corridor with open spaces that include a yellow jump orb, followed by a green jump orb a bit later. That green jump orb leads into the next Section.

### Cube Section 99 (77.35-77.4%)

After that, a 2x Speed Cube Section starts where a platform leads the Cube into the next Section.

### Wave Section 40 (77.4-77.5%)

Then, a 2x Speed Wave Section begins where spikes form a corridor that eventually ends up leading into the next Section.

### Cube Section 100 (77.5-77.85%)

After hitting a red jump orb, a Cube Section starts where platforms and spikes, as well as an Upside-Down portal with a red jump orb in it, appear. Then, platforms, a blue jump pad and a red jump orb appear, which lead to a yellow jump orb with a 2x Speed Change in it and another yellow jump orb coming afterwards. That leads into the next Section.

### Ship Section 58 (77.85-77.9%)

Then, after hitting a green jump orb, an Upside-Down 0.5x Speed Ship Section begins where the green jump orb throws the Ship through an open corridor into the next Section.

### UFO Section 31 (77.9-77.95%)

After hitting a green jump orb, a 0.5x Speed UFO Section starts where the green jump orb throws the UFO over some spikes, eventually leading into the next Section.

### Wave Section 41 (77.9-78.1%)

Then, a Wave Section begins where spikes and some platforms form a tight corridor that eventually leads into the next Section.

### Cube Section 101 (78.1-78.8%)

After hitting a green dash orb, a 2x Speed Cube Section starts where the green dash orb leads the Cube to a Mini Size portal with a yellow jump orb and a 0.5x Speed Change, followed by a green jump orb, platforms, spikes and a pink dash orb that bring the Cube to a yellow jump orb and a black jump orb. That black jump orb leads to a pink jump pad, followed by a Normal Size portal and a 3x Speed Change coming up afterwards. After this, a green jump orb and a blue jump pad force the Cube to jump off of a platform to more platforms and spikes, as well as a black jump orb, a yellow jump orb and a green jump orb. That green jump orb leads the Cube into the next Section.

### Ship Section 59 (78.8-78.95%)

Then, after hitting a black jump orb, an Upside-Down 4x Speed Ship Section begins where platforms and spikes force the Ship to go upwards into many invisible Ship Portals, which leads into the next Section.

### Cube Section 102 (78.95-79%)

After hitting an invisible pink jump pad, an Upside-Down 4x Speed Cube Section starts where that pink jump pad throws the Cube over a saw into the next Section.

### Ship Section 60 (79-79.2%)

Then, an Upside-Down 4x Speed Ship Section begins where platforms and spikes form a long Straight-Fly corridor that leads into the next Section.

### UFO Section 32 (79.2-79.35%)

After that, a 4x Speed UFO Section starts where platforms and spikes force the UFO to jump over towards an Upside-Down portal, with more platforms and spikes leading the UFO into the next Section.

### Wave Section 42 (79.35-79.45%)

Then, an Upside-Down 3x Speed Wave Section begins where platforms and spikes form a Straight-Waving corridor that directly leads into the next Section.

### Cube Section 103 (79.45-79.8%)

After hitting some invisible pink jump pads, an Upside-Down 3x Speed Cube Section starts where platforms, spikes, a blue jump orb and blue jump pads appear. After this, more platforms and spikes, as well as green jump orbs and a black jump orb, appear. The second green jump orb, the Cube goes through a 4x Speed Change, followed by a black jump orb appearing. That black jump orb leads into the next Section.

### Ball Section 39 (79.8-80.1%)

Then, a 4x Speed Ball Section begins where the Ball gets launched into the air, going over some platforms with spikes on them, towards a black jump orb. Following that, the Ball goes through a 0.5x Speed Change and 4x Speed Change, followed by a blue jump orb that leads into the next Section.

### Cube Section 104 (80.1-80.4%)

After that, a 4x Speed Cube Section starts where the Cube falls into an Upside-Down portal, while surrounded by platforms with spikes. After this, a green jump orb and a black jump orb appear, followed by an Upside-Down portal that leads into the next Section.

### Ship Section 61 (80.4-80.45%)

Then, after hitting a blue jump orb, a 4x Speed Ship Section begins where the Ship goes through a Straight-Flying corridor formed by platforms and spikes, leading into the next Section.

### Cube Section 105 (80.45-81.1%)

After hitting a yellow jump orb, a 4x Speed Cube Section starts where that yellow jump orb leads to a green jump orb, followed by a blue jump orb and some platforms and spikes. Then, an Upside-Down portal with a pink jump orb in it, blue jump orbs and black jump orbs appear, with platforms and spikes also appearing around it. After this, the Cube goes through an Upside-Down and Right-Side-Up portal, which lead to an invisible Teleportation portal. This portal leads to a 0.5x Speed Change, followed by a 3x Speed Change, which lead into the next Section.

### Ship Section 62 (81.1-81.6%)

Then, a 3x Speed Ship Section begins where platforms and spikes form Straight-Flying corridors, with the Ship going through a Mini Size portal after the first corridor. This leads to a green jump orb, followed by a Right-Side-Up portal, appearing. Then, platforms and spikes lead the Mini Ship into an Upside-Down portal with a Normal Size portal inside of it. Then, more Straight-Flying corridors appear, with a blue jump orb inbetween the two corridors. That leads into the next Section.

### Cube Section 106 (81.6-82.05%)

After hitting a blue jump orb, an Upside-Down 3x Speed Cube Section starts where platforms and spikes appear, with a pink jump orb being above the platform. That leads to a Right-Side-Up portal, followed by more platforms and spikes, as well as a black jump orb going into an Upside-Down portal, appearing. That portal leads into the next Section.

### Ship Section 63 (82.05-82.25%)

Then, after hitting a blue jump orb, a 3x Speed Ship Section begins where a Straight-Fly leads to a yellow jump orb, which also leads to an Upside-Down portal. That Upside-Down portal is followed by a Straight-Fly that also leads into the next Section.

### UFO Section 33 (82.25-82.55%)

After that, an Upside-Down 3x Speed UFO Section starts where platforms and spikes force the UFO to go down, onto a platform, followed by a Right-Side-Up portal and invisible UFO Portals. Then, more platforms and spikes force the UFO to go to a green jump orb, which leads into the next Section.

### Cube Section 107 (82.55-83.15%)

Then, after hitting a blue jump orb, a 3x Speed Cube Section begins where platforms and spikes lead the Cube to a pink jump pad, with Upside-Down and Right-Side-Up portals coming up a bit later on. Those lead to a pink jump pad, which also directly lead into the next Section.

### Ship Section 64 (83.15-83.55%)

After hitting a blue jump orb, an Upside-Down 4x Speed Ship Section starts where platforms and spikes make a broken corridor, with a blue jump orb appearing at the end, which leads to a Mini Size portal. After this, more platforms with spikes appear, leading to an Upside-Down portal, which is followed by platforms and spikes that lead into the next Section.

### UFO Section 34 (83.55-84.05%)

Then, after hitting a green jump orb, a 4x Speed UFO Section begins where platforms and spikes appear, with an Upside-Down portal in front of them. That leads to a Dual portal with a yellow jump orb in it, which leads to an Asymmetrical UFO Dual where the bottom UFO goes under a spike, leading to a Right-Side-Up portal with a Non-Dual portal in it. After this, more platforms and spikes lead to a Mini Size portal, followed by a blue jump orb going against a slope, which leads into the next Section.

### Ship Section 65 (84.05-84.25%)

After that, an Upside-Down 4x Speed Mini Ship Section starts where platforms and spikes form a diagonal corridor with a Normal Size portal right before it starts. At the end of the corridor, there's a Right-Side-Up portal that leads to a Straight-Fly, which directly leads into the next Section.

### Cube Section 108 (84.25-84.7%)

Then, a 3x Speed Cube Section begins where platforms and spikes appear, with a blue jump pad in one of the platforms. That leads to more platforms and spikes, as well as a yellow jump orb and another blue jump pad in one of the platforms, appearing. Then, a platform leads the Cube to an Upside-Down portal with a pink jump orb in it that leads into the next Section.

### Ball Section 40 (84.7-85.1%)

After hitting a yellow jump orb, an Upside-Down 3x Speed Ball Section starts where platforms, spikes, a blue jump orb and a blue jump pad appear, leading towards a Right-Side-Up portal with a black jump orb in it. After this, a platform leads the Ball to an Upside-Down portal, followed by a yellow jump orb and platforms with spikes appearing. Then, the Ball goes through a Right-Side-Up portal with a pink jump orb in it, which leads into the next Section.

### Ship Section 66 (85.1-85.35%)

Then, a 4x Speed Ship Section begins where platforms and spikes form a Straight-Fly that the Ship has to go through, with a Mini Size portal with a Dual portal and a black jump orb inside of it coming up afterwards. That leads to a Semi-Symmetrical Mini Ship Dual where the bottom Mini Ship goes off of a platform, towards a yellow jump orb. That leads the Dual Mini Ship into the next Section.

### Ball Section 41 (85.35-85.8%)

After that, a 2x Speed Ball Section starts where platforms and spikes force the Ball to go into a Right-Side-Up portal with a yellow jump orb in it. After hitting the yellow jump orb, platforms, spikes, a green jump orb, a black jump orb, a pink jump pad and a blue jump orb lead the Ball towards a Right-Side-Up portal with a pink jump orb in it. That portal leads the Ball to some more platforms, spikes and green jump orbs. Those green jump orbs lead into the next Section.

### Wave Section 43 (85.8-86.15%)

Then, a 2x Speed Wave Section begins where platforms and some spikes create a narrow corridor an Upside-Down portal and a Right-Side-Up portal appearing inside, with some time between them. This corridor eventually leads the Wave into the next Section.

### UFO Section 35 (86.15-86.4%)

After that, a 2x Speed UFO Section starts where the UFO jumps over some spikes and platforms, into an Upside-Down portal. That portal leads to more platforms and spikes, as well as a blue jump orb and a pink jump orb, appearing. That pink jump orb leads into the next Section.

### Cube Section 109 (86.4-86.55%)

Then, after hitting a green dash orb, a 2x Speed Cube Section begins where platforms and some spikes force the Cube to go upwards, which eventually leads into the next Section.

### Ship Section 67 (86.55-87%)

After hitting a yellow jump orb, a 3x Speed Ship Section starts where that yellow jump orb leads to an Upside-Down portal, with platforms and spikes creating a corridor. After this, a yellow jump orb appears, which leads to a Right-Side-Up portal, followed by a blue jump orb going into an Upside-Down portal. That portal eventually leads to a Right-Side-Up portal, which leads to an open Straight-Fly into the next Section.

### Cube Section 109 (87-87.2%)

Then, a 2x Speed Cube Section begins where platforms and spikes appear, alongside a yellow jump orb and a pink jump orb. That pink jump orb leads into the next Section.

### Ball Section 42 (87.2-87.5%)

After that, a 3x Speed Ball Section starts where platforms lead to a yellow jump orb and a blue jump orb, with some spikes appearing afterwards. That leads to a Ball Portal with an Upside-Down portal in it. Then, the Ball goes through a 2x Speed Change and some platforms and spikes, followed by a pink jump pad, that lead into the next Section.

### Ship Section 68 (87.5-87.95%)

Then, a 2x Speed Ship Section begins where platforms with spikes form an open corridor that eventually leads to a Mini Size portal. That portal leads to a short corridor formed by platforms and spikes. After this, more platforms and spikes, as well as a blue jump orb and a yellow jump orb, appear. That yellow jump orb leads into the next Section.

### UFO Section 36 (87.95-88.25%)

After that, an Upside-Down 3x Speed Mini UFO Section starts where platforms with spikes create small gaps that the UFO has to fit through with a yellow jump orb in the middle of them. That yellow jump orb leads to a Right-Side-Up portal, followed by some more corridors formed by platforms and spikes that eventually lead into the next Section.

### Wave Section 44 (88.25-88.6%)

Then, a 3x Speed Mini Wave Section begins where platforms with spikes force the Mini Wave to go through a bunch of Wave portals, which eventually lead to an Upside-Down portal, followed by a Right-Side-Up portal. Then, platforms form a corridor that the Mini Wave has to go through, with a Normal Size portal in the middle of it. The rest of the corridor leads into the next Section.

### UFO Section 37 (88.6-88.7%)

After that, a 3x Speed UFO Section starts where the Transition throws the UFO over some platforms and spikes, which leads into the next Section.

### Ship Section 69 (88.7-88.85%)

Then, after hitting a black jump orb, a 3x Speed Ship Section begins where the black jump orb lowers the Ship between some saws, leading to some platforms. That leads into the next Section.

### Cube Section 110 (88.85-89.15%)

After that, a 3x Speed Cube Section starts where a platform leads the Cube to a 4x Speed Change, followed by some platforms and spikes and a yellow jump pad that leads to a green jump orb. That green jump orb leads the Cube to a blue jump orb, followed by a slope that throws the Cube into the next Section.

### Ship Section 70 (89.15-89.25%)

Then, after hitting a blue jump orb, an Upside-Down 4x Speed Ship Section begins where the blue jump orb leads the Ship over some platforms and spikes, as well as a saw. That leads into the next Section.

### Cube Section 111 (89.25-89.3%)

After hitting a blue jump pad, a 4x Speed Cube Section starts where that blue jump pad throws the Cube onto a slope that leads it into the next Section.

### Wave Section 45 (89.3-89.35%)

Then, a 4x Speed Mini Wave Section begins where platforms create a slightly open corridor that leads the Mini Wave into the next Section.

### Cube Section 112 (89.35-89.45%)

After that, a 4x Speed Cube Section starts where a platform brings the Cube to a saw, which leads into the next Section.

### UFO Section 38 (89.45-89.55%)

Then, a 4x Speed Symmetrical UFO Dual begins where platforms and spikes force both UFOs to jump up, causing the top UFO to go into the next Section.

### Cube Section 113 (89.55-89.65%)

After hitting a green jump orb, an Upside-Down 4x Speed Cube Section starts where the green jump orb throws the Cube over some platforms and spikes, into the next Section.

### Ship Section 71 (89.65-89.95%)

Then, after hitting a blue jump orb, a 4x Speed Ship Section begins where platforms and spikes create a corridor, with a black jump orb leading to a blue jump pad being in the middle of that corridor. Those lead to a Straight-Fly, followed by the Ship going into the next Section.

### Cube Section 114 (89.95-90.08%)

After hitting a pink jump pad, an Upside-Down 4x Speed Cube Section starts where a Right-Side-Up portal, followed by a pink jump pad, appear right after the initial pink jump pad. After this, platforms and spikes, as well as a black jump orb that leads to a platform with a Right-Side-Up portal appearing alongside a pink jump pad. That pink jump pad leads into the next Section.

### Ball Section 43 (90.08-90.11%)

Then, after hitting a green jump orb, an Upside-Down 4x Speed Ball Section begins where that green jump orb throws the Ball down into the next Section.

### Cube Section 115 (90.11-90.15%)

After hitting a pink jump pad, a 4x Speed Cube Section starts where the pink jump pad leads the Cube to a yellow jump orb, followed by platforms and spikes, appearing. After this, the objects move towards the Cube, causing the Cube to go into the next Section.

### Ship Section 72 (90.15-90.7%)

Then, after hitting some yellow jump pads, a 3x Speed Ship Section begins where platforms and spikes create an open corridor, with a green jump orb at the end of it. That goes to a Right-Side-Up portal between slopes, followed by a Straight-Fly with a green jump orb, two red jump orbs and a yellow jump orb between there. That leads to a blue jump orb, followed by a Mini Size portal that leads to another Straight-Fly. A red jump orb, a green jump orb and a yellow jump orb appear in the Straight-Fly, leading towards a Normal Size portal, followed by a pink dash orb, another red, green and yellow jump orb and a black jump orb appearing in another corridor. The black jump orb leads to a blue jump pad on a platform that leads the Ship into the next Section.

### Cube Section 116 (90.7-90.85%)

After hitting a pink jump pad, a 3x Speed Cube Section starts where the pink jump pad throws the Cube over some platforms and spikes, that lead to a 3x Speed Change with a blue jump orb in it. A platform then leads the Cube into the next Section.

### UFO Section 39 (90.85-90.95%)

Then, a 3x Speed UFO Section begins where platforms and spikes force the UFO upwards, leading into the next Section.

### Cube Section 117 (90.95-91.05%)

After hitting a green jump orb, a 3x Speed Cube Section starts where the green jump orb throws the Cube over some platforms and spikes towards a 4x Speed Change, followed by a pink jump pad. That pink jump pad leads the Cube into the next Section.

### Ball Section 44 (91.05-91.1%)

Then, after hitting a pink jump pad, a 4x Speed Ball Section begins where the pink jump pad throws the Ball over platforms and spikes, towards a green jump orb. That green jump orb leads into the next Section.

### Cube Section 118 (91.1-91.15%)

After hitting a pink jump pad, an Upside-Down 4x Speed Cube Section starts where the pink jump pad leads the Cube towards a Right-Side-Up portal, which is followed by another pink jump pad. That pink jump pad leads into the next Section.

### Wave Section 46 (91.15-91.25%)

Then, a 4x Speed Wave Section begins where platforms and spikes create an open corridor that lead to some blue jump pads. Those blue jump pads lead into the next Section.

### Cube Section 119 (91.25-91.45%)

After that, an Upside-Down 4x Speed Cube Section starts where invisible blue jump pads keep the Cube straight, leading to an invisible Teleportation portal. That portal leads to a 2x Speed Change, which is followed by some platforms and spikes, as well as a blue jump orb, appearing. A platform with a spike leads into the next Section.

### Ship Section 73 (91.45-91.75%)

Then, a 2x Speed Ship Section begins where a Straight-Fly formed by platforms and spikes leads to an Upside-Down portal, followed by a Right-Side-Up portal that leads to another Straight-Fly. That leads into the next Section.

### Cube Section 120 (91.75-92.05%)

After that, a 2x Speed Cube Section starts where platforms and a blue jump pad appear right away, followed by more platforms and spikes, as well as a green jump orb. That green jump orb leads to some blue jump pads on platforms. Those lead to a yellow jump orb, which is followed by platforms and spikes, with a Right-Side-Up portal in the middle of it. That platform leads to an invisible Teleportation portal, which also leads into the next Section.

### Ball Section 45 (92.05-92.35%)

Then, an Asymmetrical 2x Speed Ball Section begins where the bottom Ball goes through a Mini Size portal, while the top Ball creates a Swing Copter by hitting blue jump orbs. The bottom Mini Ball goes through many different corridors formed from platforms and spikes, that eventually lead into the next Section.

### Cube Section 121 (92.35-92.65%)

After that, a 2x Speed Mini Cube Section starts where a platform leads the Mini Cube towards a Normal Size portal, followed by platforms and spikes, as well as a blue jump pad on a platform, a blue jump orb and a pink jump pad, appearing. That pink jump pad leads into the next Section.

### UFO Section 40 (92.65-92.8%)

Then, a 2x Speed UFO Section begins where platforms and spikes force the UFO to go between them, with a blue jump orb being present in the middle. That blue jump orb leads to a platform that also leads into the next Section.

### Ship Section 74 (92.8-92.9%)

After that, an Upside-Down 2x Speed Ship Section starts where a Straight-Fly formed by platforms and spikes lead the Ship into the next Section.

### Ball Section 46 (92.9-93.05%)

Then, after hitting a yellow jump orb, an Upside-Down 2x Speed Ball Section begins where the yellow jump orb throws the Ball over some platforms and spikes, right into a Right-Side-Up portal. Then, more platforms and spikes lead the Ball into the next Section.

### Robot Section 15 (93.05-93.2%)

After that, an Upside-Down 2x Speed Robot Section starts where platforms and spikes, as well as a blue jump orb, appear. That blue jump orb leads to an invisible 3x Speed Change and a 2x Speed Change with a yellow jump orb in it. That yellow jump orb leads into the next Section.

### Cube Section 122 (93.2-93.5%)

Then, a 2x Speed Cube Section begins where the Cube goes through a 1x Speed Change with a yellow jump orb in it, followed by platforms and spikes, as well as an Upside-Down portal with a green jump orb in it and blue jump orbs, appearing. Those blue jump orbs lead to a 0.5x Speed Change with a red jump orb in it, which also leads into the next Section.

### Ship Section 75 (93.5-93.85%)

After that, an Upside-Down 0.5x Speed Ship Section starts where platforms and spikes lead the Ship to a Straight-Fly that is formed by more platforms and spikes. Then, the Ship goes towards a 1x Speed Change with a yellow jump orb in it, which leads to a Right-Side-Up portal and a 2x Speed Change with a yellow jump orb in it right after. That yellow jump orb leads to an Upside-Down portal, followed by a Mini Size portal with a 0.5x Speed Change in it, which also leads into the next Section.

### Cube Section 123 (93.85-95%)

Then, an Upside-Down 0.5x Speed Mini Cube Section begins where a platform with a yellow jump pad leads the Mini Cube to some yellow jump orbs, a pink jump orb, a red jump orb and a pink dash orb, with platforms and spikes being above and below these orbs. That pink dash orb eventually leads the Cube to a Teleportation portal with a Normal Size portal in it, which leads to a long corridor made of only two platforms. This corridor eventually leads the Cube into the next Section.

### Ship Section 76 (95-95.65%)

After hitting a yellow jump orb, a 0.5x Speed Ship Section starts where platforms and spikes form a tight corridor, eventually leading to a Mini Size portal. The corridor becomes more open and a yellow jump orb, as well as an Upside-Down portal, appear. That Upside-Down portal leads to a Normal Size portal, where the corridor gets tighter again. A blue jump orb also appears here, which leads into the next Section.

### UFO Section 41 (95.65-95.95%)

Then, a 0.5x Speed UFO Section begins where a platform with a yellow jump orb in it throws the UFO through another corridor formed by platforms, spikes and touchable slopes. A pink jump orb also appears in this corridor. That leads into the next Section.

### Cube Section 124 (95.95-96.35%)

After that, a Cube Section starts where an invisible platform leads the Cube to more platforms and spikes, with a blue jump orb in one of the platforms as well as another blue jump orb. Some more platforms and spikes lead the Cube into the next Section.

### Ball Section 47 (96.35-97.05%)

Then, a 0.5x Speed Ball Section begins where platforms and spikes appear, with a blue jump orb appearing eventually as well. After this, an Upside-Down portal appears, leading towards a green jump orb, which is followed by more platforms and spikes and also two blue jump orbs. A platform leads the Ball into the next Section.

### Ship Section 77 (97.05-97.5%)

After that, a 0.5x Speed Ship Section starts where platforms and spikes form a corridor, with a Straight-Fly at the end of it. That Straight-Fly leads into the next Section.

### Cube Section 125 (97.5-97.65%)

Then, a 0.5x Speed Cube Section begins where a platform leads the Cube to a triple spike. That same platform leads into the next Section.

### Ship Section 78 (97.65-98.2%)

After hitting a yellow jump pad, a 0.5x Speed Ship Section starts where platforms and spikes create a corridor with a Mini Size portal at the beginning of it and an Upside-Down portal later on in the corridor. After some time, a yellow jump orb appears, which leads to a Right-Side-Up portal and to a Straight-Fly. That Straight-Fly leads into the next Section.

### UFO Section 42 (98.2-98.35%)

Then, an Upside-Down 0.5x Speed UFO Section begins where a red jump orb leads the UFO to some platforms and spikes, with the platforms having a blue jump pad in them. Those blue jump pads lead the UFO into the next Section.

### Ship Section 79 (98.35-98.55%)

After that, a 0.5x Speed Mini Ship Section starts where platforms and spikes form a corridor that leads towards a 1x Speed Change and an Upside-Down portal, which lead into the next Section.

### Wave Section 47 (98.55-99.3%)

Then, an Upside-Down 2x Speed Wave Section begins where a platform with D-Blocks leads to a Right-Side-Up portal, followed by a corridor formed by platforms and spikes, with a 3x Speed Change at the beginning of it. That corridor eventually leads to some Upside-Down portals and some Right-Side-Up portals later on in the corridor. The corridor leads the Wave into the last Section of the Level.

### Cube Section 126 (99.3-100%)

Lastly, after hitting some invisible yellow jump pads, a 3x Speed Cube Section starts where platforms and some spikes above lead to a 0.5x Speed, followed by a green dash orb that leads the Cube between some platforms with spikes on them, which ends off the Level.

## Decoration

### Rainbow Flash Section (0-4.93%)

The Level begins with a Black Background that turns into a blue background, alongside clouds, Spinning Objects and Glow Stars that have Blending in the foreground, the Spike Decoration having some black vines here and there, as well as some hills that are formed with them and Connecting Blocks that have Blue Blending as the Block Design. The Background occasionally changes Hue depending on the part of the Song. A bit later, the Text **"Cairo"** appears in the Foreground, made by Lines. Eventually, the Block Design also gets some Blocks with Smooth Blocks and Smooth Slabs here and there. Fading Blocks can also be spotted in the Block Designs every now and then.

After that, the Block Design changes to Basic Blocks that have Lines that depict Arrows in them, as well as some extra Lines added here and there in the Block Design. Arrows also start appearing in the Foreground. Some Text also flashes in and out, stating **"Deco IDK"**, with the **"D"** being replaced with Triangles. The Block Design now changes to a different Hue compared to the Background. The letters **"B"** and **"T"** appear not soon after at the top. There's also more bricks in the background, connected with the blocks. A bit after this, some more Text appears, saying **"Deco zRobin + Tunax GP"**.

Then, after the next Cube Section starts, the Block Design changes to blocks within blocks and black Objects within the Slopes that attach those Blocks. There are also connecting Lines that have circles that appear in the foreground, along with some more clouds. The saws also now have more Glow to them.

When the next UFO Section begins, the Block Design changes to clear Blocks, with the top ones having lines at the top, as well as some Glow above that. Within these Designs, there are also Pulsating Objects between the Blocks, which also have some Glow. The Saws are now Fading Saws, and some saws are also used as Spike Decoration. There are also Fake Checkered Blocks that are used in the Foreground, connecting the Block Designs.

Then, after a while, the Block Design gets some other Block Designs put into it, with the Background Colors shifting Hue from the color Blue. The Block Design after this has Fake Checkered Slopes, as well as the Block variant, that hold up a Block with a Slab in it.

### Hellscape Section (4.93-8.5%)

This leads to the Background changing to Red and switching Hues, the Block Design changing into Cross Blocks and Chipped Slopes and the Foreground now has Arrows and Clouds, as well as some Connecting Lines that connect the Block Design. Some Text also appears, stating **"E?"**. Later on, more Pulsating Objects appear with the rest in the Foreground.

After a while, the Block Designs change to Clear Blocks with Connecting Lines, Black Blocks with Spike Decoration and Pulsating Objects. The Saws now also have Spinning Objects around them. The Spike Decoration now has more Vines than before as well. Later on, more Glowing Objects appear in the form of Stars and Circles. After this, the Block Design shifts to the Slopes becoming Dark Brick Slopes and the Background changing to Pink and Purple, with the Hues still changing.

### Sky Section (8.5-13.45%)

After that, the Block Design shifts again to some more Checkered Blocks, with more Black Slopes. The Saws now also have Glow in the form of a Circle in them. Later on, the Block Design gets Fading Blocks added on to it, followed by the Background becoming a brighter Color. Some Text also appears in the Spike Decoration, stating **"Pandaa Jeller"**.

After this, the Block Design changes to some white Slabs with other forms of Blocks and some Glow. Some of the Spikes on these Platforms are Fake as well. More Pulsating Objects and Spinning Objects also appear. Some of the Block Decoration also become Layout Slopes. More Connecting Lines connect some of the Spike Decorations and Block Designs together later on in the Section.

Then, the Background changes to Purple and other Hues similar to it, the Block Design turns into Fake Brick Blocks and Fading Blocks and a lot of Glow Stars and Lines are present in the Foreground. The Saws also have other Fading Saws in them now. Eventually, the Text **"Echo"** appears at the top of the screen. The Block Design slowly changes into some Cross Blocks and more Spike Decoration appears within it.

### Cave-Like Section (13.45-17.68%)

After a while, the Background turns Yellow, with changing Hues, while the Block Design changes to Fading Slopes and Slabs that connect them. Later on, the Block Design also features Cross Blocks and Black Glow. The Spike Decoration also features Spikes in the form of Crystals and Glow at the top of the Spikes.

After a bit, the Block Design shifts to Checkered Blocks and Cross Blocks that have both Black and White Glow. Some of the Spikes are held up by Slabs as well. The Spike Decoration now also has chains. Some Block Designs later on also have more Lines and Spikes in them.

Then, the Background Color changes to Yellow, while switching Hues, while the Block Design changes to some Slabs with Dark Slopes holding them up. The Foreground also shows a bunch of Arrows, Clouds, Glow Stars and some Fading Saws. Some of the Block Design also changes to more Connection Blocks and more Pulsating Objects, as well as Spinning Objects, appearing later on.

After a bit, the Background Color shifts to Blue, while still changing Hues, with the Block Design also changing to more Checkered Blocks with Black Glow in them. There are also Glow Lines that connect the top and bottom of the screen. Soon after this, some of the Block Design appears with Black Blocks with Lines and Spikes in them. The last Platforms of this Part have the Text **"Pike"** and **"foody"** in them.

Then, the Block Design changes to different forms of Pane Blocks, with some Cross Blocks in there as well. The Foreground features new Arrows, with Spinning Objects around them, Glow Stars, Glow Lines that connect the top and bottom of the screen, Pulsating Objects and appearing/disappearing Brick Slabs. Then, the Background changes to some Chipped Slopes that change Color with the Background Color. Some of the Decoration now also has Black Blocks with Pulsating Objects in them, as well as some Block Designs with Spikes in them. Later on, more Block Designs appear, featuring Fading Blocks and Shade Blocks. Then, more Connecting Lines connect the Jump Orbs with the rest of the screen and have Pulsating Objects on them.

After that, the Background Color changes to Brown, with changing Hues, while the Block Design turns into Lined Slopes with dark Brick Blocks and Connection Blocks. The Foreground features some Bricks that connect the Block Designs and Rotating Objects. Later on, the Block Design shifts to Cross Blocks with Glow around them, but changes back to the other one a few moments later.

### Heavenly Section (17.68-25.69%)

Then, the Background Color changes to Dark Purple, while the Block Designs consist of very many Lines of Blocks and Spikes and are a different Hue than the Background. The Foreground now features Chains that connect torch-looking Objects with the Block Design, as well as some detailed Arrows with some Shadow. The Jump Orbs have a lot of Pulsating Objects that make it look like a Sun of sorts. Then, some of the Block Designs get surrounded by Black Slopes and Blocks that form new Block Designs. After that, the Spike Decoration changes to Fading Blocks with Fading Spikes, Tile Blocks and other Spike Decoration. There are also Black Slopes present within the Corridor.

After that, the Background Color shifts to a Blue Color, while the Block Design changes to Chipped Blocks with Smooth Slabs and Connection Blocks. The Foreground now features Connecting Lines with Glow, Arrows, Clouds, Glow Stars and Pulsating Objects. Some of the Block Designs are being held up by Curved Lines. At the end of this Part, the Text **"Teraaa"** is portrayed with Vines and some more Text stating **"Elektr1k 7881"** being portrayed with Small Blocks.

Then, the Background Color changes to Gray and changes Hues occasionally, while the Block Design changes to White Blocks with Lines that go around the edge of the Block Design and also form Plant Art on some Block Designs. The Foreground now has gray Chains and Blocks that go behind the Block Designs and gray/white Pulsating Objects also appear. The Jump Orbs and Portals now have Lines going through them at different angles as well. Some Block Designs also get a Flower attached to them in the Foreground later on. After this, some Block Designs become Fading Blocks and White Slopes appear as well. The Text **"Samuel"** can also be seen at the top of the Screen. After that, the Text **"URKK"** and **"MINISHOEY"** appear inside of a Block with a Line separating them.

After that, the Background Color turns White and later Blue, with changing Hues, and also features Pulsating Objects. Slabs create the beginning Block Design leading into the Blue Background, which change the Block Design to Slopes with Fading Slopes and Blue Glow that changes with the Background, some also having Spikes in them. The Foreground features Arrows, Pulsating Objects around Orbs, Saws with intricate Designs and Chains that connect the Block Designs.

### Ashes Section (25.69-29.4%)

Then, the Background Color turns Dark Blue with changing Hues, while the Block Designs change to Black Blocks with Breakable Blocks, Connecting Lines and Pattern Blocks present in different Block Designs. The Foreground features Spinning Objects and Pulsating Objects, as well as Clouds. Eventually, the Text **"Solarion"** and **"Almohadaless"** appear below the Block Designs.

After that, the Background Color changes to Black and changes Hues, while the Block Designs change to Black Blocks with rotated Lines, as well as ordinary Lines. Some Block Designs also feature Bricks and Smooth Slabs. The Foreground features Orange and Yellow Arrows, as well as Glow, that change Color dependant on the Music. There are also Black Chains that connect the top and bottom of the Screen, as well as Bricks that do the same. Other Pulsating Objects also appear later on. A bit later, some Text appears at almost the top of the Screen, stating **"chara"**. There's also the Text **"ARTSI"** on top of the Spikes between Block Designs.

### Ocean Cave Section (29.4-40.32%)

Then, the Background Color changes to Blue and changes Hues, while the Block Designs change to Smooth Blocks with Glow, Slabs or Pulsating Objects inside of the Block Designs. The Foreground features Clouds and Spinning Objects, while slopes can be seen in the Background. During this, the Text **"Break free"** can be seen above the first Block Design. After a bit, some new Block Designs appear with Metal Slabs, Brick Blocks, Shade Blocks and Shade Slopes. Then, some of the Block Designs get Connecting Lines added to them, as well as Lines on Black Blocks. In the next Cross Block Design, a Star appears with the Text **"+ Sky Crab"**.

After that, the Background Color changes to Gray and changes Hues, while the Block Designs change to Connection Blocks, Metal Blocks and Fading Slabs. The Foreground features Connecting Lines that connect the Block Design with the Spike Decoration and Spinning Objects are seen around Jump Orbs. Later on, more Pulsating Objects appear, alongside some Cross Slopes, with the Text "Kelvin" being formed with Black Blocks and Lines.

Then, the Background Color changes to magenta and changes Hues, while the Block Designs change to Black Blocks with several vertical Lines and Circles in the middle of some Blocks. The Foreground features Black Chipped Slopes, as well as Pulsating Objects, Clouds and Spinning Objects that are accompanied by some Glow. Later on, some of the Block Designs get Pulsating Objects around them as well. A bit later, Lines of Glow appear between Block Designs.

After that, the Background Color changes to Green and changes Hues, while the Block Designs change to Lines with Black Glow around them, Pulsating Objects and other forms of Glow. The Foreground now features more Spinning Objects, as well as Pulsating Objects and Clouds that have Shadow, and Chains that hold up some of the Block Designs. Eventually, a bunch of Slabs with Red Shadow, along with the Text **"Urkk | Viewsonic"** that appears below it, appears in the middle of the earlier Block Designs.

Then, the Background Color turns Blue and doesn't change Hues, while the Block Designs change to Black Blocks, Connection Blocks with Glow and Connecting Lines inside of some Blocks. The Spikes featured here have 3D Lines attached to them. The Foreground features Pattern Slopes that connect the Block Designs with the Spike Decoration, Spinning Objects, Pulsating Objects and some lower opacity Glow that connect the Block Designs. Eventually, the Text **"Xapia"** appears above a Wave Portal.

After that, the Background Color changes to Blue and doesn't change Hues, while the Block Designs change to Black Blocks, Cross Blocks, Pattern Blocks, Metal Blocks and Connecting Lines. The Foreground features Spinning Objects and Pulsating Objects. After this, the Block Designs change to several different Blocks and the Block Designs afterwards change to Grid Blocks, Metal Blocks and Pulsating Objects, with the Background Color also turning Red. Later on, the Block Designs change once more to Grid Blocks with diagonal Glow and some Chain-like Decoration.

Then, the Background Color shifts to Green and changes Hues, while the Block Designs turn into Slabs, Metal Blocks, Black Curved Lines, Cross Blocks with Glow on top and horizontal Lines on Slabs. The Foreground now features Chipped Slopes that act as Spike Decoration, Spinning Objects, Dotted Lines, Pulsating Objects and Clouds. Later on, some of the Block Designs change to some Black Slopes and Blocks that make an Arrow-Shape inside of the Block Design.

### Collapse Section (40.32-53.3%)

After that, the Background Color changes to Purple and changes Hues, while the Block Designs change to Metal Blocks with Spikes, 3D Lines, Fading Slabs, small Black Slopes and Blocks on the edges, Metal Slopes and Black Slabs. The Foreground now changes to Pulsating Objects, Stars, Clouds, Hexagon Decoration and Tile Blocks and Slopes that connect the top and bottom of the screen.

Then, the Background Color changes to Blue and changes Hues, while the Block Designs change to Blue Blocks with Cross Decoration and Connecting Decoration, Slabs and Fading Slopes. The Foreground now features Pulsating Objects, Spinning Objects and Bricks. The Text **"Azuvy"** can be seen in the Spike Decoration later on.

After that, the Background Color becomes a low Brightness Yellow, while the Block Designs change to Blocks with Lines that have small gaps here and there, Connecting Blocks, horizontal Lines, Fading Slopes, Metal Blocks and Glow. The Foregrond now features Cross Blocks that are an opposite Hue and connect the Block Designs, Fake Spikes, Low Opacity Slopes, Glow and Arrows with Lines that move around due to Toggle Triggers. After this, the Text **"DORVICT"** appears in the Spike Decoration followed by the Background Color turning into a low Brightness Purple.

Then, the Background Color changes to Red, while the Block Designs change to Brick Blocks, Curved Lines, Fading Slopes, 3D Lines, Fading Slabs, Connection Lines and Pulsating Objects. The Foreground now features Low Opacity Blocks that go behind the Block Designs, Pulsating Objects, Spinning Objects, Hexagon Shapes and Glow Lines. After a bit, the Background Color shifts to Blue and the Block Designs add Chipped Blocks and Blue Jump Orbs that act as eyes. Later on, the Background Color shifts to a different shade of Blue, with the Foreground now having Chipped Blocks behind the Block Designs, which also add Blue Slopes to the rest of the Block Designs. The Text **"JHDASH77"** and **"AXEL996"** can vaguely be seen in one of the Block Designs, being represented by Lines. After this, the Background Color shifts Hues and the Foreground and Block Designs return to their original state, where the same Text as before appears in Block Structures instead of Lines.

After that, the Background Color changes to Purple and changes to Blue at specific points, while the Block Designs change to Fading Slabs, Fake Slabs, Glow, Metal Slopes, Color Blocks, Jagged Lines and Color Slabs. The Foreground now features Lightning, formed by 3D Lines, that appears with the Background Color turning to Blue, Glow, Pulsating Objects, Spinning Objects and Clouds. Eventually, the Text **"SHIB"** appears inside of the bottom Block Designs seen on screen, along with the Text **"KV082"** appearing later on. At the end of this Section, Blue Arrows appear, which end up leading towards the next Section.

### Deep Sea Section (53.3-56.9%)

Then, the Background Color changes to dark Purple and changes Brightness, while the Block Designs change to Connection Blocks, Cross Blocks, Fading Blocks and Glow. The Foreground now features Glow and Spinning Objects with Pulsating Objects inside of them.

After that, the Background Color turns to Gray, while the Block Designs change to Color Blocks, Curved Lines, Glow, Lines, Metal Blocks and Metal Slabs. The Foreground now features Clouds, Pulsating Objects, lines of Glow and Glow Stars. Eventually, Fading Blocks, Slabs and Slopes make one Block Design, followed by the Text **"Wahffle Deco"** and **"T'im Gameplay"** appearing inside a Block Design at the top of the Screen.

Then, the Background Color stays Gray, while the Block Designs change to Color Blocks, Glow, Color Slabs, Brick Slopes, Tile Blocks, Grid Blocks and Pulsating Objects. The Foreground now features Glow that conects the Block Designs, Pulsating Objects with Glow, Brick Slopes that connect the Block Designs, Color Grid Blocks that form odd shapes and Thick Lines that connect the Block Designs. After a while, the Text **"HMF"**, made from small Blocks, can be seen in the middle of everything on Screen. Some of the Block Designs now have Color Slopes as well.

### Nature Crystal Cave Section (56.9-68.83%)

After that, the Background Color turns White, changes Hues and also has Chains in the Background, while the Block Designs change to Brick Blocks, Short Color Chains, Cross Blocks, Glow, Color Blocks, Fading Blocks, Pulsating Objects and Metal Slabs. The Foreground now features 3D Lines and Bushes that create Vines, Pulsating Objects, Spinning Objects, Chains that connect the Block Designs with the Spike Decoration, Ribbed Lines and Clouds. Eventually, the Text **"noodle"** is formed by Bushes at the bottom of the Screen. Later on, the Block Designs also add Grid Slopes, Grid Blocks and Mixed Blocks that have the colors Black and White.

Then, the Background turns Gray, while the Block Designs change to a Green Color, switch Hues and have Cross Blocks, Color Blocks, Metal Slopes, Diagonal Lines, Grid Blocks and Glow. The Foreground now features small Pane Blocks that form a 2x2 Block and a 1x1 Block with Fake Spikes, Spinning Objects, Pulsating Objects, Connecting Lines, Chains that hold up Saws and Arrows formed from Diagonal Lines. Later on, the Text **"tombstone"** and **"+ nicor77"** appear next to some Block Designs, which are formed from small Blocks and 3D Lines. After this, Ground Columns also appear on the Block Designs.

After that, the Background Color changes to Blue, while the Block Designs change to Brick Blocks, 3D Lines, Cross Blocks, Glow, Metal Slabs and Lines that form an "x". The Foreground now features Brick Slabs, Pulsating Objects, Spinning Objects, Glow Lines, Diamond Chains, Blocks that form a Chandelier with a Yellow color, Vines formed from small Blocks, Clouds, Ground Waves, Lines and Blocks that form Flowers, Lines that form Arrows and small Vines.

Then, the Background Color changes to Gray, while the Block Designs change to the colors Pink and Purple and have Connection Blocks, Color Blocks, 3D Lines, Glow, Metal Blocks, Lines inside the Blocks, Shadow Lines, Color Tile Blocks, Color Brick Blocks, Color Brick Slopes, Color Grid Blocks, Checkered Blocks, Pointy Sprouts, Pane Slopes, Pane Blocks, Jagged Lines and Black Blocks. The Foreground now features Chains that connect the Block Designs to Saws, Diamond Chains, Clouds, Pulsating Objects, Lines that form a vertical pillar with "x" Shapes inside of it and small Circles that create different Shapes. Later on, the Block Designs add Pattern Blocks, Cross Blocks and Color Slabs.

After that, the Background Color turns Red, while the Block Designs change to Fading Slabs, Color Grid Blocks, 3D Lines, Lines, Glow, Color Slabs and normal Slabs. The Foreground now features Spinning Objects, Pulsating Objects, Glow Stars, Color Grid Blocks/Slopes and Glow. Eventually, the Text **"GP: DIAMOND SPLASH"** and **"DECO: FENNIKO"**, which are both formed by small Blocks. After this, the Block Designs add Connecting Lines, Color Chipped Blocks, Cross Blocks, Black Blocks, Curved Lines, Chains and Brick Blocks.

Then, the Background Color changes to Light Blue, while the Block Designs change to Connecting Lines, Checkered Blocks, Color Pane Slabs, Color Brick Blocks, Glow, Curved Lines, Diamond Chains and normal Chains. The Foreground now features Spinning Objects, Pulsating Objects, Brick Walls, Pane Blocks and Slopes and Glow Stars. Eventually, the Block Designs change to Metal Slopes, Tile Blocks, Checkered Blocks, Lines, Connecting Lines, Pointy Sprouts and Color Brick Blocks, along with the Text **"G:CRUMCHE"** and **"D:REWRT"** appearing between the Block Designs.

After that, the Background Color shifts to Orange, while the Block Designs change to Pattern Blocks, 3D Lines, Black Slopes, Lines, Color Brick Slopes, Color Blocks, Black Blocks, Glow, Color Grid Blocks, Metal Slabs and Metal Slopes. The Foreground now features Glow, Hexagons, Pulsating Objects, Spinning Objects, Pane Blocks, Arrows, Color Brick Blocks and Slopes, Fake Spikes, Fake Color Slabs and Fake Color Slopes. Eventually, the Block Designs get Fading Slopes added to them as well.

Then, the Background Color stays the same, while the Block Designs change to Cross Blocks, Color Corner Slopes, 3D Lines inside and outside the Blocks, Glow, Color Slabs, Connecting Blocks and Checkered Slopes. The Foreground now features Pulsating Objects, Tile Blocks and Slopes and Clouds. Eventually, the Text "IMI" and "DTDOM" can be seen at the top and bottom of the Screen inside of some Spike Decoration. Aside from that, a new Block Design made of Metal Slopes appears here as well.

After that, the Background Color changes to Gray, while the Block Designs turn Green and have Brick Slopes and Blocks, Connection Blocks, Cross Blocks, Glow and Hexagon Shapes. The Foreground now features Pulsating Objects, Spinning Objects, Color Slopes and Glow Stars on the Block Designs, a Flower Shape with a Line connecting it to the Block Designs and Connecting Lines. After a while, the Text **"URKK"** and **"CERSIA"** can be seen at the top of the Screen, between two Block Designs, being formed by Color Bushes. A slight bit after that, the Background Color turns dark Pink and the Block Designs turn Pink as well. At the end of this Part, the Background and Block Design Colors switch between White and Black as well.

### Pulsing Prism Section (68.83-73.53%)

Then, the Background Color changes to dark Green, while the Block Designs change to Metal Platforms, Black Slabs, Color Slabs, Lines that connect the Designs and are also inside the Designs, Spiky Tubes, Metal Slopes and Fading Blocks. The Foreground now features Clouds, Spinning Objects, Pulsating Objects, Glow Stars and 3D Lines that form Arrows and Diagonal Lines. At the beginning of this Part, the Text **"XEOX"** appears between all the Block Designs and is formed bu 3D Lines and the Text **"Harold"** appears right at the end, being formed by 3D Lines as well.

After that, the Background Color changes to Black and turns Dark Blue later on, while the Block Designs change to the Color Blue after the Background turns Blue and have Connection Blocks, Glow, 3D Lines inside of the Blocks, Spike Outlines, Metal Slabs, Pulsating Objects and Black Blocks. The Foreground changes to Spinning Objects, Pulsating Objects and Chains. After this, an Apple formed by small Color Blocks is visible between the Block Designs, with the Text **"+ CHEEZY"** next to it. The Text **"Bri'ish"** also appears inside of one of the Block Designs at the bottom of the Screen. After that Text, a few of the Block Designs add 3D Lines to them, with the Background Color changing to dark Red not much later on. The Background Color flashes between Red and Yellow at the end of this Part as well.

Then, the Background Color turns into a dark Yellow Color and changes Hues, while the Block Designs change to Color Blocks, Connecting Lines, Circular Connecting Lines, Metal Slopes and Glow. The Foreground now features Spinning Objects, Pulsating Objects and Color Blocks and Slopes that go behind the Block Designs. Eventually, the Text **"SMOKESCREAM"** and **"KED"** appear inside of Block Designs and are both formed by 3D Lines.

### Chroma Cave Section (73.53-91.26%)

After that, the Background Color turns Blue, features Pane Blocks and Slopes in the form of a Zigzag and changes Hues, while the Block Designs shift to Black Blocks, Metal Slopes, Fake Spikes and 3D Lines that act as the Shadow of the Block Designs, Color Slopes, and Cross Blocks. The Foreground now features Pulsating Objects, Spinning Objects, Crosses, Connecting Lines, Clouds and Thorns. Eventually, the Block Designs add Metal Slopes to themselves.

Then, the Background Color changes to Gray, while the Block Designs shift to a Green Color that changes Hues and have Connecting Lines, Spikes, Jagged Lines, normal Lines, Glow, Metal Blocks and Slabs, Cross Blocks, 3D Lines, Pulsating Objects and Curved Lines. The Foreground now features Pulsating Objects, Glow Circles, Grid Slopes and Tile Slopes put together that go behind the Block Designs, Spinning Objects, Fake Spikes and 3D Lines that form Arrows. Near the beginning of this Part, the Text **"VOVO"** can be seen inside of one of the Block Designs, formed by small circles. After this, some of the Block Designs also add Color Grid Blocks to them.

After that, the Background Color changes to Dark Blue and changes Hues along with the Song, while the Block Designs change to Connection Blocks, Checkered Blocks, Metal Slopes and Slabs, Connecting Lines with Pulsating Objects, Fading Blocks and Color Grid Slopes. The Foreground now features Brick Slopes that go behind the Block Designs, Pulsating Objects, Spinning Objects and Serrated Blocks in the Background.

Then, the Background Color turns Blue and changes Hues, while the Block Designs change to Checkered Blocks, Diamond Chains, Connection Blocks, Glow, Black Blocks, Tile Blocks, Pattern Blocks, Cross Blocks, Lines and Fading Slopes. The Foreground now features Ground Stacks, Chains that tie Saws together, Color Brick Slabs, Pulsating Objects, Wave Liquid, Diamond Chains, Arrows made of Branches, Connecting Lines, small Slopes and Blocks and Color Tile Blocks. Eventually, the Text **"CHEE2Y"** and **"CHAOTRIX"**, which are formed by Branches, appear.

After that, the Background Color changes to Teal and changes Hues as well, while the Block Designs change to Black Blocks and Slopes, small Color Blocks and Slabs, Vines, Lines, Beams and 3D Lines. The Foreground now features Circles, Spinning Objects, Color Blocks and Grid Blocks that connect the Block Designs with the Spikes, Brick Blocks with 3D Lines, Glow, Glow Stars, Clouds, Lamp Posts made out of Black Blocks and Blue Glow and Pulsating Objects. After a few seconds, the Text **"DARKTD"**, which is formed by small Circles that fade in and out, as well as the Text **"DELTEX"**, which has the same going on. At the end of this Part, the Block Designs shift to Black Slopes and some Glow.

Then, the Background Color shifts to dark Purple and changes Hues, while the Block Designs change to Black Blocks, Pulsating Objects, Glow, Metal Blocks and Slabs, Tile Blocks and Slopes, Fading Slopes and Mini Blocks. The Foreground now features Pulsating Objects, Glow, Diamond Chains, Spinning Objects and Chains. At the end of this Part, the Text **"PRESTY + zink"** appears in the middle of a Clubstep Monster and is formed by small Color Blocks.

After that, the Background Color changes to Gray, while the Block Designs change to Connection Blocks and Slopes, Lines, Glow, Black Slopes, 3D Lines, Thorns and Fake Spikes. The Foreground now features Spinning Objects, Clouds, Pane Blocks and Slopes, Pulsating Objects, Glow Stars and Glow. These Objects all change Hues every once in a while. Eventually, the Text **"gruzy"** and **"vipervenom"**, being formed by small Blocks, appear below the Spikes in different Colors.

Then, the Background Color changes to Purple and changes Hues as well, while the Block Designs change to Metal Slabs and Slopes, Brick Blocks, Connecting Lines, Pulsating Objects and Fading Blocks. The Foreground now changes to Fake Spikes, Color Chipped Blocks, Pulsating Objects, Connecting Lines and Spinning Objects. At the beginning of this Part, the Text **"JOHNFREE"** and **"VAMPLORDYT**, made out of 3D Lines, appear in the middle of the Block Designs. Later on, the Text **"REDNAX GD"**, also made out of 3D Lines, appears inside of a Clubstep Monster.

### Spectrum Pulsar Section (91.26-94.36%)

After that, the Background Color changes to Purple with a low Opacity and changes Hues, while the Block Designs change to Black Blocks, Metal Slabs, Pulsating Objects, Connecting Lines and Fading Blocks. The Foreground now changes to Pulsating Objects, Spinning Objects, Glow Stars and Clouds. At the beginning of this Part, a bunch of 3D Lines also form the Text **"GL"**. The Text **"CHEYNE"** also appears within one of the top Block Designs and is formed by small Blocks.

Then, the Background Color turns to a low Opacity Pink, while the Block Designs change to Connection Blocks; Metal Slabs, Slopes and Blocks; Glow, Color Grid Blocks, small Lines, Beams, Diamond Chains, Pulsating Objects, Color Chipped Blocks and Slopes, Checkered Blocks, Connecting Lines and Fading Slopes. The Foreground now features Arrows, Glow Stars formed from Vines, Pulsating Objects, Spinning Objects, Fake Spikes, Diamond Chains, Connecting Lines, Chains, Glow and Stacks. In one of the Block Designs, the Text "RedMatrix + RicoLP" appears, being formed by small Blocks.

### Name Corridor Section (94.36-95.01%)

After that, the Background Color shifts to Black, while the Block Designs change to Fore-Grid Blocks and the Foreground now features Color Bricks, Spinning Objects and Chains. In the Block Designs on top, the Text **"BLUESTONE"**, **"CAIROX"**, **"DAROBIN"**, **"ALAN JX"**, **"CARBON5"**, **"ECHO"**, **"CORVII"**, **"PANDAA"**, **"ETHERIALL"**, **"FOODY"**, **"T IM"**, **"WAHFFLE"**, **"REDMATRIX"**, **"REMY"**, **"URK"**, **"SOLARION"**, **"ELEKTRIX"**, **"CHARA"**, **"ZYNN5"**, **"BIBU"**, **"ZENKABI"**, **"CRISPY"**, **"XAPIA"**, **"IMI"**, **"AZUVY"**, **"SEANY"**, **"DORVICT"**, **"AXEL996"**, **"SNBBIT"**, **"HUGOHMF"**, **"NOODLESHELF"**, **"GDTOMBSTONE"**, **"GAMERKNIGHT750"**, **"ELEVENS"**, **"FENNIKO"**, **"REWAT"**, **"SMOKESCREAM"**, **"FITATFI"**, **"VOVOCADO"**, **"XEOX"**, **"OWEN"**, **"ICECONEY"**, **"PRESTY"**, **"CHAOTRIX"**, **"SLEDGE"**, **"VAMP"**, **"GRUZY"**, **"CHEYNE"**, **"FUNCTIONXD"** and **"WEENSIDE"** appears, while the Block Designs below features the Text **"TUNAX"**, **"BLOODYDEMON"**, **"GDTOMBSTONE"**, **"ZERONIUM"**, **"SNOWBALLER"**, **"FAKEIWNL"**, **"JELLER"**, **"ZEROXY"**, **"KLOONE"**, **"CONSUND"**, **"TERAAA"**, **"PIKE"**, **"AMZA"**, **"DORVICT"**, **"MINISHOEY"**, **"TENO"**, **"ARTSIBURN"**, **"ALMOHADALESS"**, **"KELVIN"**, **"ENZEUX"**, **"VULCANIUM"**, **"VIEWSONIC"**, **"SKYCRAB"**, **"MUFFY"**, **"STILLUETTO"**, **"DOGGIE"**, **"D3LTEX"**, **"RPGRAKETTI"**, **"JHDASH"**, **"KYOBZ"**, **"HSTORM"**, **"NICOB77"**, **"TIM"**, **"GOKILL"**, **"MAGMETA"**, **"VAEN"**, **"ROSE"**, **"DIAMONDSPLASH"**, **"SKZYL"**, **"DTDOM"**, **"CRUMCHE"**, **"XEOX"**, **"CHEEZY"**, **"CERSIA"**, **"KED"**, **"BLAZERWOLF"**, **"CHEE2Y"**, **"VOVOCADO"**, **"VIKINGS"**, **"DARKTD"**, **"ZINK"**, **"VIPERVENOM"**, **"JOHNFREE"**, **"LUKSA"**, **"RICOLP"**, **"GDDONUT"**, **"CHEYNE"** and **"SETURAN"**, which are slightly smaller than the ones on top. All of this Text is formed by 3D Lines as well.

### Ruin Section (95.01-96.37%)

Then, the Background Color changes to Purple with a Low Opacity and turns Black for a brief moment, while the Block Designs shift to Pattern Blocks and Slopes, Cross Blocks, Chipped Blocks, Connection Blocks and Glow. The Foreground now features Spinning Objects, Pulsating Objects, Connecting Lines, Diamond Chains and Brick Blocks. At the beginning of this Part, the Text **"FUNC"** and **"LUKSA"**, which are both formed by small Blocks, appear under one of the Block Designs.

### Crystallized Section (96.37-99.75%)

After that, the Background turns Green with Low Opacity, while the Block Designs change to Color Blocks, Black 3D Bars, Cross Blocks, Thick Lines, Curved Lines, Lines, Box Blocks and Slabs, Glow, Breakable Blocks and Pulsating Objects. The Foreground now features Spinning Objects, Pulsating Objects, Chains and Glow. At the end of this Part, the Foreground adds 3D Lines with Spikes on top that form the shape of vines below the Block Designs and the Text **WEENSIDE** and **"+ GDDONUT"** appear above the Block Designs.

Then, the Background Color turns Black, while the Block Designs shift from Green to other Hues and also change to 3D Bars, Black Blocks, Glow, Box Blocks, Small Blocks, Fading Blocks and Slopes, and 3D Lines. The Foreground now features Fake Spikes, Pulsating Objects, 3D Lines that form a net, Spinning Objects and Spikes with Glow. At the end of this Part, the Block Designs change to Color Blocks with Glow and Lines that form the Text **"RICO LP"**, which later fades away due to an Alpha Trigger, with the Text **"WAHFFLE"** fading in right after. The last bit of this Part has the Letters **"G"**, that form the word **"GG"** when put together.

### End Screen Ruin Section (99.75-100%)

Lastly, the End Screen fades in, revealing Art of an ancient and decrepit location, with the Text **"SINISTER SILENCE"** being right in the middle. There's also a human figure standing in front of one of the destroyed buildings. The Text **"ENDSCREEN BY: URKK" and "RICOLP"** below it can also be seen at the bottom-left of the End Screen. This ends off the Decoration present in the Level.

## Collaborators

This Mega Collab features 58 Creators who worked on Gameplay, 50 Creators who worked on Decoration, the Level has gone through three different Hosts and 100 different Creators in total have worked on this Level. All these Creators have their own Parts and Styles made for this Level due to it being made an Open Collaboration. These are all 91 Creators and what they were responsible for in the Mega Collab.

### Wahffle (Host, Decoration)

**Wahffle** is the Host that took over RicoLP after he got into some controversy and is also the Decorator of **54.36-55.5%** and **16.22-17.67%**. Wahffle's Decoration Style involves "Generic" Decoration with a lot of dark ambience, along with Blinking Colors and quite a bit of Glow.

### DarkTDD (Gameplay, Verifier)

**DarkTDD** is responsible for making the Gameplay for **83.16-85.34%** and also turned out to be the Verifier of the Level, after around 5.5K Attempts. Their Gameplay Style involves Flow Gameplay, mixed in with some Basic Gameplay, as well as having several Jump Orbs inside of Upside-Down and Right-Side-Up portals.

### WWDonut (Bugfixes, Verifier)

**WWDonut** is responsible for making Bugfixes at **1.2%**, **5.9%**, **10%**, **10.4%**, **13.3%**, **16.8%**, **17%**, **17.3%**, **21.1%**, **41.8%**, **60.1%**, **60.7%**, **66%**, **67.3%**, **67.5%**, **89.3%** and **91.2%**. He's also the second Verifier of the Level.

### Alanjx (Decoration)

**Alanjx** is responsible for making the Decoration for **3.58-4.93%**. Their Decoration Style involves "Generic" Decoration with Blending Glow and Fading Slabs that also change Hues over time.

### Amza (Gameplay)

**Amza** is responsible for making the Gameplay for **17.68-19.84%**. Their Gameplay Style involves Fast-paced Basic Gameplay that include a lot of clicks that need to be done in quick succession.

### Axel996 (Decoration)

**Axel996** is responsible for making the Decoration for **48.43-50.93%**. Their Decoration Style involves "Generic" Decoration with a lot of Flashing Colors and also features a Clubstep Monster at the very end of it.

### Azuvy (Decoration)

**Alanjx** is responsible for making the Decoration for **44.68-46.44%**. Their Decoration Style involves "Generic" Decoration that has a lot of Colors that blink from White to Black at a slow pace.

### Bibuu (Decoration)

**Bibuu** is responsible for making the Decoration for **30.9-32.49%**. Their Decoration Style involves "Generic" Decoration with a lot of differentiating Colors that make for a unique Color Combination.

### BlazerWolf (Gameplay)

**BlazerWolf** is responsible for making the Gameplay for **75.53-76.96%**. Their Gameplay Style involves Basic Gameplay that revolves around several Speed Changes of all kinds that activate for short bursts and also features quite a few Straight-Fly Sections.

### BloodyDemon575 (Gameplay)

**BloodyDemon575** is responsible for making the Gameplay for **0-1.22%**. Their Gameplay Style involves Normal Speed Basic Gameplay that has a lot of specific Jump Orb Timings, along with some fast clicks.

### Bluestone413 (Decoration)

**Bluestone413** is responsible for making the Decoration for **1.22-2.38%**. Their Decoration Style involves Effect Decoration with Arrows that have Blending that appear and disappear at specific points of the Part.

### CairoX (Decoration)

**CairoX** is responsible for making the Decoration for **0-1.22%**. Their Decoration Style involves "Generic" Decoration with a lot of Glow and constant changing Colors that change due to the Hues changing, which gives Rainbow Colors as a result.

### Cersia (Gameplay)

**Cersia** is responsible for making the Gameplay for **67.52-68.9%**. Their Gameplay Style involves Basic Gameplay that feature a lot of Jump Orbs, some of which are fake to make Memorization exist, while other Jump Orbs are slow, difficult Timings.

### Chaotrix (Decoration)

**Chaotrix** is responsible for making the Decoration for **81.05-83.15%**. Their Decoration Style involves "Generic" Decoration with quite a few Blocks in the Background and also has a lot of Pulsing Colors, done by the Pulse Trigger.

### Chee2y (Gameplay)

**Chee2y** is responsible for making the Gameplay for **81.05-83.15%**. Their Gameplay Style involves 2x Speed Basic Gameplay that has a lot of Ship Control and also features some Timings here and there.

### CheezySF (Gameplay)

**CheezySF** is responsible for making the Gameplay for **70.85-73.39%**. Their Gameplay Style involves Fast-paced Basic Gameplay that has a lot of Timings and Ship Control, while also having a lot of Auto Parts.

### Cheyne (Gameplay, Decoration)

**Cheyne** is responsible for making the Gameplay and Decoration for **91.26-93.2%**. Their Gameplay Style involves 2x Speed Basic Gameplay that features a lot of Timings and Ship Control, as well as a Swing Copter near the end. Their Decoration Style involves "Generic" Decoration with the Color Purple changing Hues every so often and also has Pulsating Objects inside of every single Block Design.

### ConsunoGD (Gameplay)

**ConsunoGD** is responsible for making the Gameplay for **12.21-13.44%**. Their Gameplay Style involves Mostly Basic Gameplay and the occasional Flow Gameplay that feature a lot of Timings and an occasional Auto Part here and there.

### CorVii (Decoration)

**CorVii** is responsible for making the Decoration for **4.93-6.86%**. Their Decoration Style involves "Generic" Decoration with a Flashing Color, Red, in the Background and some Objects that blink from the Color White to Black with the Song's tempo.

### Crispybag (Decoration)

**Crispybag** is responsible for making the Decoration for **32.49-34.51%**. Their Decoration Style involves "Generic" Decoration that have Rainbow Colors Pulsing with the Pulse Trigger and Pulsing Objects are also used.

### Crumche (Gameplay)

**Crumche** is responsible for making the Gameplay for **63.51-64.55%**. Their Gameplay Style involves Basic Gameplay that feature a lot of Timings, as well as Wave Parts that have rapid clicks.

### D3lteX (Gameplay)

**D3lteX** is responsible for making the Gameplay for **44.7-46.43%**. Their Gameplay Style involves 2x Speed Basic Gameplay that features a bunch of Jump Orbs that have specific Timings for them and also features some Ship Control.

### DiamondSplash (Gameplay)

**DiamondSplash** is responsible for making the Gameplay for **62.17-63.51%**. Their Gameplay Style involves Basic Gameplay that features many fast Jump Orb Clicks, a Wave Part with D-Blocks and an Asymmetrical Dual.

### Doggie (Gameplay)

**Doggie** is responsible for making the Gameplay for **42.18-44.67%**. Their Gameplay Style involves very Fast-Paced Modern and Flow Gameplay featuring a long Complex Asymmetrical Dual and unique use of Jump Orbs as the Wave.

### dorvict (Gameplay, Decoration)

**dorvict** is responsible for making the Gameplay for **16.22-17.67%** and the Decoration for **46.45-48.36%**. Their Gameplay Style involves Basic Gameplay with some Speed Changes, Wave Gameplay that also includes D-Blocks on occasion and some Asymmetrical and Symmetrical Dual Gameplay. Their Decoration Style, on the other hand, involves Effect Decoration with Arrows that twitch around because of Color Triggers and the Block Designs also feature a lot of Fading Blocks.

### DTDom (Gameplay)

**DTDom** is responsible for making the Gameplay for **66.05-67.52%**. Their Gameplay Style involves slow Basic Gameplay, but also tight spaces with Ship and Wave Gameplay, as well as some Jump Orb Timings inside of Portals.

### EleKtr1X7881 (Decoration)

**EleKtr1X7881** is responsible for making the Decoration for **19.84-21.95%**. Their Decoration Style involves "Generic" Decoration with a lot of Glow and Pulsating Objects, alongside simple Block Designs.

### Elevens (Decoration)

**Elevens** is responsible for making the Gameplay for **60.9-62.17%**. Their Decoration Style involves "Generic" Decoration with Pink Blocks and some Clubstep Monsters, as well as some Glow on the Block Designs.

### Enzeux (Gameplay)

**Enzeux** is responsible for making the Gameplay for **32.45-34.51%**. Their Gameplay Style involves Basic Gameplay that changes to faster speeds quite often and also features a lot of Jump Orb Timings, tight Wave Gameplay and fast clicks.

### Etheriall (Decoration)

**Etheriall** is responsible for making the Decoration for **10.49-12.19%**. Their Decoration Style involves "Generic" Decoration featuring a lot of "Layout" Block Designs, some Glow and a lot of Pulsating Objects.

### GamerKnight750 (Decoration)

**GamerKnight750** is responsible for making the Decoration for **59.46-60.9%**. Their Decoration Style involves "Generic" Decoration that follows a Crystal Style with tons of Glow and some Pixel Art as well.

### GDsledge (Decoration)

**GDsledge** is responsible for making the Decoration for **78.43-81.05%**. Their Decoration Style involves "Generic" Decoration with Block Designs that follow the Color of the Background, while having Blending. The Block Designs themselves speak a "Version 1.7" Vibe.

### GDSmokeScream (Decoration)

**GDSmokeScream** is responsible for making the Decoration for **73.43-75.52%**. Their Decoration Style involves "Generic" Decoration that primarily features Blinking Block Designs that light up with Glow and Pulse Triggers.

### GDTombstone (Gameplay, Decoration)

**GDTombstone** is responsible for making the Gameplay for **1.22-2.39%** and the Decoration for **58.09-59.45%**. Their Gameplay Style involves Basic and Modern Gameplay, with the use of a lot of Jump Orb Timings, as well as Ship Gameplay that forces you to not hit Orbs. Their Decoration Style involves "Generic" Decoration with simple Block Designs with extra Blocks added into it, as well as a lot of Black Blocks that are used.

### GDonut (Gameplay)

**GDonut** is responsible for making the Gameplay for **96.37-97.63%**. Their Gameplay Style involves Basic Gameplay that features a lot of Timings, including Orb Timings, and Ship Gameplay that features a lot of Straight-Flying and some Ship Control.

### gdxeox (Gameplay, Decoration)

**gdxeox** is responsible for making the Gameplay and Decoration for **68.9-70.85%**. Their Gameplay Style involves a mix of Basic and Flow Gameplay, where several Orbs have to be clicked at a fast rate and some open Wave Gameplay also resides in their Part. Their Decoration Style involves simple Block Designs with some added Lines and a lot of Fading Blocks. There's also a Clubstep Monster named "Harold" at the end of their Part.

### Gokill (Gameplay)

**Gokill** is responsible for making the Gameplay for **55.51-56.89%**. Their Gameplay Style involves Basic Gameplay that features some Straight-Flying and a lot of Jump Orbs inside and outside of Portals.

### gruzzy (Decoration)

**gruzzy** is responsible for making the Decoration for **86.99-88.85%**. Their Decoration Style involves "Generic" Decoration with lots of different Colors and basic Version 1.9 Block Designs and Pulsating Objects that Blink in and out.

### hstorm (Gameplay)

**hstorm** is responsible for making the Gameplay for **53.3-54.36%**. Their Gameplay Style involves slow Basic Gameplay with a lot of Ship Control and quite a few Straight-Flies as well.

### HugoHMF (Decoration)

**HugoHMF** is responsible for making the Decoration for **55.51-56.89%**. Their Decoration Style involves "Generic" Decoration with Objects that light up in different Colors, while having simplistic Block Designs with Pulsating Objects as well.

### iJeller (Gameplay)

**iJeller** is responsible for making the Gameplay for **8.48-10.48%**. Their Gameplay Style involves Basic and Flow Gameplay with a lot of different Gamemode Portals with Jump Orbs in them and also the occasional Auto Part.

### Imi (Decoration)

**Imi** is responsible for making the Decoration for **42.18-44.67%**, **66.05-67.52%** and **83.16-85.32%**. Their Decoration Style involves "Generic" Decoration with a lot of Block Designs and Pulsating Objects that have Black counterparts in them, as well as having some Background Decoration. Aside from that, some Artistic Decoration is also present in some of these Decoration Parts.

### ItsxEcho (Decoration)

**ItsxEcho** is responsible for making the Decoration for **12.23-13.44%**. Their Decoration Style involves "Generic" Decoration with a lot of Glow in the Background and on the Block Designs, as well as different Pulsing Colors.

### ItzPike (Gameplay)

**ItzPike** is responsible for making the Gameplay for **13.45-14.81%**. Their Gameplay Style involves Flow Gameplay, Modern Gameplay and Basic Gameplay that features Straight-Flies, some interesting use of Activation Orbs and many Jump Orbs that don't have very hard Timings.

### JHdash77 (Gameplay)

**JHdash77** is responsible for making the Gameplay for **48.43-50.93%**. Their Gameplay Style involves Basic and Flow Gameplay with Ship Control that includes Ship Jump Orb Timings, as well as fast Jump Orb clicks and some slight Auto Parts.

### Johnfree (Gameplay)

**Johnfree** is responsible for making the Gameplay for **88.85-91.26%**. Their Gameplay Style involves Flow Flow Gameplay featuring a lot of Jump Orbs, some having Timings to them, as well as a lot of Upside-Down and Right-Side-Up Portals.

### kedavra (Gameplay)

**kedavra** is responsible for making the Gameplay for **73.43-75.55%**. Their Gameplay Style involves Flow Gameplay with a lot of different Game Modes and quite a few Jump Orbs, some being in Upside-Down and Right-Side-Up Portals.

### Kloone (Gameplay)

**Kloone** is responsible for making the Gameplay for **14.81-16.26%**. Their Gameplay Style involves Basic Gameplay with tight Corridors and quite a few Jump Orb Timings as the UFO.

### KV082 (Gameplay)

**KV082** is responsible for making the Gameplay for **50.94-53.29%**. Their Gameplay Style involves Basic Gameplay with small bits of Flow Gameplay that features a lot of Jump Orbs and Jump Pads in Upside-Down and Right-Side-Up Portals, as well as some normal Jump Orb Timings.

### LLuksa (Gameplay)

**LLuksa** is responsible for making the Gameplay for **95.01-96.36%**. Their Gameplay Style involves Basic and Modern Gameplay with a lot of Ship Control and Straight-Flying, as well as a bunch of Jump Orb Timings as the Ship and Cube.

### Magmeta (Gameplay)

**Magmeta** is responsible for making the Gameplay for **56.9-58.08%**. Their Gameplay Style involves Basic Gameplay with a lot of Jump Orbs inside of Portals and also a Dual Spider that syncs to the Song.

### MiniShoey (Gameplay)

**MiniShoey** is responsible for making the Gameplay for **21.96-24.15%**. Their Gameplay Style involves Flow Gameplay, Modern Gameplay and Basic Gameplay with a lot of Ship Control and Straight-Flying, mixed with some Jump Orbs. Aside from that, there's also Jump Pads that form Auto Parts in the Gameplay.

### Muffy450 (Gameplay)

**Muffy450** is responsible for making the Gameplay for **38.72-40.32%**. Their Gameplay Style involves Basic Gameplay with a bunch of tricky Jump Orb Timings in and outside of Portals, as well as tight Corridors for the Wave Part.

### newaccsnbbit (Decoration)

**newaccsnbbit** is responsible for making the Decoration for **50.94-53.29%**. Their Decoration Style involves Effect Decoration with Lightning Bolts formed by 3D Lines appearing and disappearing at random points, as well as some basic Block Designs with some extra things placed inbetween.

### Nicor77 (Gameplay)

**Nicor77** is responsible for making the Gameplay for **58.09-59.45%**. Their Gameplay Style involves Basic and Modern Gameplay with the Wave Part having Blocks with D-Blocks and the rest of the Parts having quite a few Jump Orb Timings.

### NoodleShelf (Decoration)

**NoodleShelf** is responsible for making the Decoration for **56.9-58.08%**. Their Decoration Style involves "Generic" Decoration with Pulsating Objects and a Yellow Pulse on the Block Designs, which are also made from Basic Blocks.

### PanYT (Decoration)

**PanYT** is responsible for making the Decoration for **8.48-10.48%**. Their Decoration Style involves "Generic" Decoration with a Pulsing Background, dark Block Designs that light up at certain points of the Song and quite a lot of things in the Foreground.

### RedMatrix (Decoration)

**RedMatrix** is responsible for making the Decoration for **24.16-25.68%** and **93.2-94.35%**. Their Decoration Style involves "Generic" Decoration with a lot of Color Pulses and very simple Block Designs with Pulsating Objects. Some things are also part of Artistic Decoration, but aren't enough to be considered that.

### RemyDumb (Decoration)

**RemyDumb** is responsible for making the Decoration for **17.76-19.84%**. Their Decoration Style involves Artistic Decoration with intricate Block Designs with a lot of Lines, as well as some Yellow Color Pulses that happen quite frequently.

### **rewrt** (Decoration)

**rewrt** is responsible for making the Decoration for **63.51-64.68%**. Their Decoration Style involves "Generic" Decoration with Blue Color Pulses, as well as a lot of different Lines and Blocks for each Block Design.

### RicoLP (Gameplay, Host)

**RicoLP** is the original Host of Sinister Silence and is responsible for making the Gameplay for **93.2-94.35%** and is also responsible for starting the Open Collaboration. Their Gameplay Style involves Basic Gameplay with a lot of difficult Jump Orb Timings and one Straight-Fly in the middle of their Part.

### RoseeGD (Gameplay)

**RoseeGD** is responsible for making the Gameplay for **60.9-62.16%**. Their Gameplay Style involves slow Basic Gameplay with a few Gamemode Changes and some Jump Orb Timings, as well as the occasional Straight-Fly.

### RpgRaketti (Gameplay)

**RpgRaketti** is responsible for making the Gameplay for **46.45-48.42%**. Their Gameplay Style involves Basic Gameplay with a lot of Jump Orb Timings, some Straight-Flies and a tight Corridor for the Wave Part that also has D-Blocks involved.

### SeanyBoy33 (Decoration)

**SeanyBoy33** is responsible for making the Decoration for **40.32-42.17%**. Their Decoration Style involves "Generic" Decoration with Blinking Blocks with the Color Purple and a lot of things in the Foreground.

### Segami (Decoration)

**Segami** is responsible for making the Decoration for **27.61-29.39%**. Their Decoration Style involves "Generic" Decoration with Fire Colors that Pulse Rainbow Colors every once in a while and also uses a lot of Black Blocks.

### Seturan (Gameplay)

**Seturan** is responsible for making the Gameplay for **97.64-99.75%**. Their Gameplay Style involves Basic Gameplay, along with some Modern Gameplay, with a lot of Straight-Flying and Ship Control, as well as Wave Parts with some Upside-Down and Right-Side-Up Portals.

### Skzyl (Gameplay)

**Skzyl** is responsible for making the Gameplay for **64.68-66.05%**. Their Gameplay Style involves Basic Gameplay with a lot of Jump Orb Timings and some Ship Control.

### SnowBallerr (Gameplay)

**SnowBallerr** is responsible for making the Gameplay for **6.85-8.47%**. Their Gameplay Style involves Flow Gameplay with a lot of Jump Orbs and Pads, D-Blocks for the Wave Parts and a bunch of Gamemode Portals.

### Solarion (Decoration)

**Solarion** is responsible for making the Decoration for **25.68-27.61%**. Their Decoration Style involves "Generic" Decoration with a lot of Gray Colors and Flashing Colors for the Block Designs and Foreground Objects.

### Stilluetto (Gameplay)

**Stilluetto** is responsible for making the Gameplay for **40.32-42.17%**. Their Gameplay Style involves Basic Gameplay and a bit of Flow Gameplay with a bunch of Jump Orbs and Pads, Straight-Flies and Ship Control.

### Stratonymous (Decoration)

**Stratonymous** is responsible for making the Decoration for **70.85-73.42%**. Their Decoration Style involves Effect Decoration with a lot of Flickering Colors, including Blue and Red. Aside from that, the Block Designs use a lot of Black Blocks.

### Teno (Gameplay)

**Teno** is responsible for making the Gameplay for **24.13-25.68%**. Their Gameplay Style involves Flow Gameplay with a lot of Jump Orbs and Upside-Down and Right-Side-Up Portals, as well as a lot of Gamemode Portals.

### Terakot (Gameplay)

**Terakot** is responsible for making the Gameplay for **19.84-21.94%**. Their Gameplay Style involves Flow Gameplay with a lot of Screen Movements and also a lot of Gamemode Portals.

### TheIcyConey (Decoration)

**TheIcyConey** is responsible for making the Decoration for **75.53-76.96%**. Their Decoration Style involves "Generic" Decoration with Objects that Pulse different Colors, while also having some Pulsating Objects and Connecting Lines in the Foreground.

### TheRealWeenside (Decoration)

**TheRealWeenside** is responsible for making the Decoration for **96.37-97.64%**. Their Decoration Style involves "Generic" Decoration with a lot of Green Colors of different Hues and a bunch of Glow as well.

### TheZinkYT (Gameplay)

**TheZinkYT** is responsible for making the Gameplay for **85.33-86.99%**. Their Gameplay Style involves Basic and Modern Gameplay with a bunch Jump Orb Timings, as well as tight Wave Corridors.

### Tim1K (Gameplay, Decoration)

**Tim1K** is responsible for making the Gameplay for **54.36-55.5%** and the Decoration for **14.81-16.22%**. Their Gameplay Style involves Basic Gameplay with a lot of Memorization and Jump Orb Timings, as well as some Upside-Down and Right-Side-Up Portals. Their Decoration Style involves "Generic" Decoration with a lot of different Pulsing Colors and Block Designs with some Glow and a lot of Pulsating Objects.

### TunaxGD (Gameplay)

**TunaxGD** is responsible for making the Gameplay for **2.39-3.58%**. Their Gameplay Style involves Basic and some Modern Gameplay with small Corridors and a lot of Jump Orb Timings.

### Unprestiged (Decoration)

**Unprestiged** is responsible for making the Decoration for **85.33-86.99%**. Their Decoration Style involves "Generic" Decoration with a lot of Pulsing Colors, Pulsating Objects and Blocks within Block Designs.

### Urkk (Decoration, Endscreen)

**Urkk** is responsible for making the Decoration for **21.94-24.12%**,**34.52-37.11%** ,**67.52-68.89%** and the Endscreen at **99.75-100%**. Their Decoration Style involves Artistic Decoration with a lot of Glow and Lines that create different Art, alongside the Block Designs consisting of unique Designs themselves, mostly Flower Designs.

### Vaen (Gameplay)

**Vaen** is responsible for making the Gameplay for **59.46-60.9%**. Their Gameplay Style involves Basic Gameplay with a lot of basic Timings and Jump Orb Timings, as well as some tight Wave Corridors.

### ViewSonic (Gameplay)

**Vaen** is responsible for making the Gameplay for **34.52-37.11%**. Their Gameplay Style involves Flow Gameplay with a lot of Jump Orb Timings, as well as a lot of Upside-Down and Right-Side-Up Portals and Jump Pads. Aside from that, there's also some Ship Control/Straight-Flying in their Part.

### VikingsGD (Gameplay)

**VikingsGD** is responsible for making the Gameplay for **78.43-81.04%**. Their Gameplay Style involves Flow Gameplay with a lot of Jump Orb Timings and Straight-Flies, as well as some other Portals and Jump Pads.

### ViperVenom95 (Gameplay)

**ViperVenom95** is responsible for making the Gameplay for **87-88.85%**. Their Gameplay Style involves Basic Gameplay with a lot of tight Jump Orb Timings, some Ship Control and a bit of Mini Wave Gameplay.

### VoVocado (Gameplay, Decoration)

**VoVocado** is responsible for making the Gameplay and Decoration for **76.96-78.42%**. Their Gameplay Style involves Basic Gameplay with very tight Corridors and a lot of Jump Orb Timings, tight Wave Gameplay and some Gamemode Portals. Their Decoration Style involves "Generic" Decoration with a lot of Objects put into the Block Designs, as well as a consistent Green Color Theme.

### Vulcanium4 (Gameplay)

**Vulcanium4** is responsible for making the Gameplay for **37.12-38.72%**. Their Gameplay Style involves Basic and Flow Gameplay with some Jump Orb Timings, intricate Wave Parts with some of them having tight Corridors and Straight-Flies.

### vamplordyt (Decoration)

**vamplordyt** is responsible for making the Decoration for **88.85-91.26%**. Their Decoration Style involves "Generic" Decoration with a lot of Pulsing Colors within the Block Designs as well as the background, alongside a clustered Foreground and a lot of Pulsating Objects.

### Xapia (Decoration)

**Xapia** is responsible for making the Decoration for **37.12-38.72%**. Their Decoration Style involves "Generic" Decoration with a bunch of Glow and a lot of Black Blocks, with some other Decoration also present in the Block Designs. It also has Blue and Green as the main Colors.

### xZeroxy (Gameplay)

**xZeroxy** is responsible for making the Gameplay for **10.49-12.19%**. Their Gameplay Style involves Basic and Modern Gameplay with a lot of Jump Orb Timings, Gamemode Portals and tight Gameplay.

### Zenkabi (Decoration)

**Vaen** is responsible for making the Decoration for **38.72-40.32%**. Their Decoration Style involves "Generic" Decoration with a lot of Foreground Objects and a lot of different Colors that change every once in a while. The Block Designs themselves have stacked Blocks to make them stand out.

### Zeroniumm (Gameplay)

**Vaen** is responsible for making the Gameplay for **4.93-6.84%**. Their Gameplay Style involves Flow Gameplay with a lot of Jump Orb Timings, Gamemode Portals and Upside-Down and Right-Side-Up Portals. There's also some Wave Gameplay here and there.

## Design Quality

### Gameplay

Sinister Silence is mostly known for Flow Gameplay, so it's expected that Blind Gameplay, Buggy Gameplay and Awkward Gameplay are going to be a problem, which seems to also be the case. Aside from this, Sinister Silence is an eight-minute Level, so the chances that Sinister Silence isn't Unbalanced is pretty low.

The beginning of this Level is also considered to be Boring Gameplay and Buggy Gameplay, due to how many times Players have to go through it. Aside from that, there's a bunch of random Chokepoints that can be found within the Level, especially more close to the end.

Overall, Sinister Silence has quite a lot of Flaws that are pretty common for an eight-minute Flow-Based Gameplay Level. Aside from these flaws, however, most Victors still really appreciate this Level for what it is and loved their journey through it.

### Decoration

Since Sinister Silence is 1.9 Themed, most of the Decoration, while being simple, has a lot of differentiating Colors and also has a slick look to it. This is also because some non-1.9 Elements were also used, such as the Pulse Trigger to give the Level a chance at getting Rated.

One problem with the Decoration is that each Section feels way too different from eachother, Decoration-wise. Many Sections use a lot of Pulse Triggers that change to different Colors, while other Sections have various different Colors that don't Pulse at all. This inconsistency was probably caused by the lack of following a Style, due to it being a Mega Collab, but it's still worth mentioning. Some Sections are also questionably Colored, but this is very rare to come by in the Level, so it doesn't make too much of a difference.

Another glaring issue is the Object Count. This Level is poorly Optimized, having over 340K Objects within an eight-minute Level. This can cause Lag, which in turn can make the Gameplay worse, but also hurts the Decoration a lot. This can also cause the Level to bug out and not have anything show up in the Level, granting a free Extreme.

The overall Decoration of the Level, while very inconsistent in Style and sometimes Colors, still stays very good-looking and slick, which is the exact reason why RobTop gave this Level a Rate.

## Difficulty

Sinister Silence is a beast of an Extreme Demon. It's eight minutes of pure Flow Gameplay, plus some other forms of Gameplay that are also present. Most Parts are equally difficult to eachother, but some also peak in Difficulty. That makes this Level the insanity that it is.

Practicing Sinister Silence is a must, as it is with most Extreme Demons. However, this one in particular has so much know-how and Flow to it that makes it really difficult to understand each Section by their own. Once all Parts have been Practiced, it's a good idea to start doing Runs, since doing it from 0% is a very bad idea.

Once all Parts are Practiced and some good Runs have been done, the real pain starts: Dying to the first 0-17% over and over again due to its annoyance. This Part is going to drive anyone who tries this Level crazy.

Some skills required after this are Nerve Control, Ship Control and good Memory. Especially Nerve Control is going to get into anyone's way here. An eight-minute Level isn't going to give you a break from the Nerves that are getting to you as you're only halfway through. Once that is in order, all it takes is time, which can take up to a couple months, or if you're unlucky, years.

## Worst Fails

* DarkTDD died to 86% once.
* Jori died to 89% once, 85% twice, 84% twice and 82% once.
* Laurendi222 died to 97% once, 86% once, 84% twice and 82% once.
* zZoink died to 95% twice.
* ViperVenom95 died to 68% once.
* DoSh7t died to 99% once, 98% once, 95% twice and also had to rebeat it because he had his microphone off.
* DTDom died to 80% once.
* kyoto died to 99% once.
* Quivert died to 83% once.
* TFIBB died to 95% once, 89% twice, 87% once, 83% once, 81% once and 80% once.
* skeebOwO died to 92% once.
* WWDonut died to 79% once.

## Trivia

* This Level can be copied.
* Some of the Creators in the Mega Collab have multiple Parts in the Level.
	+ Some of these even have multiple Decoration Parts.
* This Mega Collab was organized in a Discord Server, which is still joinable by finding the link on the "Full Showcase" Video.
* While this Level is 1.9-Themed, it also uses the Pulse Trigger and a lot of Version 2.1 Gameplay Features, such as the Spider and Black Orbs.
* ViperVenom95 is currently the only Victor of Sinister Silence that also has had a Part in the Level.
* This Level was finished way sooner than Wahffle expected it to be finished.

## Media

SINISTER SILENCE - Open Decoration - Full Layout ShowcaseFull LayoutSINISTER SILENCE - Open Decoration - Deco PreviewFull Decorated LayoutSINISTER SILENCE - Full ShowcaseFull Level Showcase(Verified) Sinister Silence by Wahffle and moreFirst Verifier, DarkTDD-First Victor- Sinister Silence 100% by Wahffle & Many MoreFirst Victor, Jori-New Hardest + Second Victor- Sinister Silence by Wahffle and more 100%Second Victor, Laurendi222(top 33 complete) Sinister silence by 57 peopleThird Victor, zZoinkSinister Silence by Wahffle and more -Extreme Demon-Fourth Victor, ViperVenom95Sinister Silence 100% (Extreme Demon) by RicoLP & more - Geometry DashFifth Victor, DoSh7tSinister Silence (Extreme Demon) by Wahffle & many more - Geometry DashSixth Victor, kyotoSINISTER SILENCE 100% (TOP 25)Seventh Victor, QuivertSinister Silence 100% 😀Eighth Victor, TFIBB(75hz) Sinister Silence by Wahffle and more Bugfix Verified!Second Verifier (with bugfixes), WWDonut

Wahffle's Levels:

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Extreme Demons:

 **<< inanimate INSANITY** | **Welcome to your mind >>**

Demons:

 **<< inanimate INSANITY** | **WATERFALL >>**

Rated Levels:

 **<< Stereo Plaidness** | **Puffin >>**

Levels:

 **<< Unnamed 0** | **real >>**