recursal/Fanatic-Fandom huggingface dataset:
Walker

*Once peasants, craftsmen, merchants, or townsfolk, these poor unfortunates were taken unawares. These were everyday people, with their own hopes and dreams, now just zombies all with a singular purpose. We call them Walkers, the dumbest and most numerous of the lot. But never underestimate them. In numbers, they’re very dangerous, and they certainly have numbers.*

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 1
* **Experience provided:** 1
* **Target Priority:** 1

Some Walkers have may have different gameplay rules, which are listed under the appropriate title.

## **Walker Variants**

### **N.P. C 1 & N.P.C 2**

See link for more details.

When these zombies are slain, they are kept by the player that defeated them. 5 differently sculpted zombies may be turned in for a powerful vault weapon.

**Special rules:**

* 5x different N.P.Cs may be turned in for a Vault weapon.

### **Deadeye Walkers**

See link for more details.

**Special rules:**

* Deadeye Walkers attack whenever they activate while having a Line of Sight on one or more Survivors at range 0-3. When attacking they perform a standard zombie attack on the designated zone. If several zones are available, targets are chosen according to these priorities:
	1. The zone with the most Survivors
	2. The noisiest zone
	3. If all eligible zones have the same amount of Survivors & noise, players choose

### **Orc Walker**

Orc Walkers used to be the rank-and file warriors of the Orcish warbands. The zombie plague took their cunning, but none of their strength: each of them is as strong as two grown men. Moreover, there are a lot of them still roaming around fields, houses, and ruins.

* **Damage Inflicted:** 2

### **Tainted Walkers**

Tainted Walkers are zombified Orcs who are even more corrupted and hateful than the normal breed of Orc Zombies. This shows on their infection as putrid and spiky growths. Upon being destroyed, the Tainted Walkers splutter acid blood and trash around with their infected spikes, so you don't want to be anywhere near these foul creatures on their final death throes.

### **Spectral Walker**

*We came across what we thought were ghosts amidst the zombie horde. In fact, they were a new zombie type, floating above the ground and radiating potent energies. Blades and arrows got deflected; only dragon fire and spells saved our day.*

*Over time, I came to the conclusion the zombie plague is evolving. Perhaps it simply adapts, or mutates. I'm not sure about this curse's origin: does the plague reflects its host's traits? Are the necromancers practising the vilest experiments to reach unfathomable goals? Is the plague itself sentient enough to study its prey and find their weakness?*

*So much to unveil, so little time. Now, I need to convince my fellow survivors to pursue this new quest.*

*- Megan's journal*

Spectral Walkers are similar to standard Walkers, with the distinct difference that they can't be killed by mundane weapons. Normal swords and bows are completely useless against these spectres. If you hope to destroy them, you need to use a Combat Spell, magic Vault weapons or the ever-reliable Dragon Fire!
Zombie Giant

*"The plague can infect giants?? How do we even fight that??" - Distraught Survivor*

There may be more magic involved in turning giants into zombies than the plague alone, yet this huge terrifying monstrosity has been sighted more than once, striding across the battlefield and crushing anything in its path (survivor or zombie alike). Living giants tell of an ancient, forgotten time before humankind when their once-thriving civilisation faced a similar crisis. With any luck, 'Shaggrant' as he has become known is a singular creation. Alas, the survivors are often rather short on luck.

## **Gameplay**

NOTE: The following may change upon release

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points. The survivor also earns a random Vault Weapon card(if available).
* **Target Priority:** 2

* **Special rules:**
	+ Armor rolls are **allowed**.
	+ Can attack from ranges 0-1.
	+ All Survivors standing in its target Zone suffer the Attack.
	+ The Zombie Giant can see and can be seen over buildings and hedges.
	+ At the start of the Zombies' Phase the Giant will pick up a nearby zombie (giants and Dragons excluded) according to Priority Order and hurl it 2 zones toward the nearest survivor, before that zombie activates.
Inquisitor Mizar

*“There is a writ for this. There is a writ for everything of importance. But there is also a scythe, for times that do not deserve a writ.”*

### **Background**

Inquisitor Mizar knows more than a little about the ways of death, dying, and the undead. His order has been studying necromancy – in order to wipe it out – for far longer than this current crop of necromancers has been around. They know all the secrets. They know all of the ritae. And they will bring a proper and holy death to everything that needs to die. With his scythe and his will, with his prayers and his ritae, Inquisitor Mizar will bring death where it is needed, and stave it off where it is not yet welcome.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Unknown, likely original character

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 free Magic Action
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Combat Action
	+ Spellbook
* [Red]
	+ Lucky
	+ Marksman
	+ Spellcaster

#### **Body slot**

* DeathstrikeMizar artMizar cardMizar miniature
Ariane

*“So, where is the law now?”*

### **Background**

An orphan of the streets, Ariane grew up tough and agile, always one step ahead of the constables. She joined the Guilds of course, often working for more than one. The one job she took towards the end was the one she wished she could take back. She’d been hired to thieve the keys to the city, meaning the actual master keys held by the mayor alone. Her client, alas, proved to be a necromancer. She escaped his death trap, however, survived the invasion, and now offers her help to anyone willing to stand up to the menace. No one knows about her dirty little secret. … As yet.

* **Race -** Human
* **Season -** *Zombicide: Wulfsburg*
* **Based on -** Unknown

### **Gameplay**

#### **Skills**

* [Blue]
	+ Jump
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Move Action
	+ +1 free Melee Action
* [Red]
	+ +1 die: Combat
	+ +1 to dice roll: Ranged
	+ Spellcaster
Kalos Pokédex

This is a complete list of Pokémon in the order dictated by the Kalos regional Pokédex. The Kalos Pokédex splits Pokémon into three distinct categories: **Central Kalos Pokédex** (Japanese: **セントラルカロス図鑑** *Central Kalos encyclopedia*), **Coastal Kalos Pokédex** (Japanese: **コーストカロス図鑑** *Coast Kalos encyclopedia*), and **Mountain Kalos Pokédex** (Japanese: **マウンテンカロス図鑑** *Mountain Kalos encyclopedia*).

## Trivia

* At a combined total of 457, the Kalos Pokédex has the largest amount of Pokémon.
* The three icons of the Coastal, Central, and Mountain Pokédex are a pentagon with a blue, white, or red stripe, respectively. When looked at together, the icons resemble the flag of France, the region on which Kalos is based.
Monica Addams

Monica Addams

Monica Addams

Type
NPC

Played by
Chris

First Seen
"Junior Ranchers" (2x01)

Appeared in
"Junior Ranchers" (2x01)

Last Seen
"Junior Ranchers" (2x01)

Name
Monica Addams

AKA

Creature Type
Humanoid

Race
Human

Class
Paladin

Age

Alignment

Languages
Common

Status
Alive

Death

(-)

Place(s)

Family

Connections
Team Corona

Profession

Stats

Level

Character
Physical
Mental

HP-
STR-
INT-

AC-
DEX-
WIS-

DC-
CON-
CHA-

### **"Junior Ranchers" (2x01)**

Introduced in this session as one of the newest members of Team Corona. She spent some time talking with her other group members and the members of Team Phoenix.

## **Character Information**

no information is currently know about abilities/items/feats/spells
The Marquis De Roget

*"At last, an art form where I truly excel."*

### **Background**

Few nobles promoted writing, music, fashion, sculpting, and painting more than the Marquis de Roget. While he himself possessed little in the way of these talents, the Marquis had exquisite taste in all areas, and the means to finance their creators. No, the only true talent the Marquis possessed was swordplay. He is one of the few survivors from the aristocracy, thanks entirely to his bladework. Now the Marquis travels the land with his fellow survivors, seeking safe refuge where the arts may flourish once more.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Prince, *singer*

### **Gameplay**

#### **Skills**

As an "Ultimate survivor", The Marquis starts with two Blue level skills.

* [Blue]
	+ Jump
	+ Swordmaster
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 die: Melee
	+ Born leader
* [Red]
	+ +1 die: Combat
	+ +1 free Combat Action
	+ +1 to dice roll: Melee
Azrael the High Elf

*"For crown and country!"*

### **Background**

* **Race -** Elf
* **Season -** *Zombicide: Black Plague*
* **Based on -** Crossover character, *Massive Darkness*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Born leader
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Move Action
	+ +1 to dice roll: Melee
* [Red]
	+ +1 Damage: Melee
	+ +1 free Combat Action
	+ Iron hide
Fatty

*Fatties are what we call the… well, fat ones. But there’s more to that blubber than just a dead rich merchant or noble. They ignore pain, just like most dead men. You need a strong arm to finish these. Or a powerful weapon. Or a wizard. Fire works, of course. Use it well to send them to their eternal rest.*

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 2
* **Experience provided:** 1
* **Target Priority:** 2

Some Fatties have may have different gameplay rules, which are listed under the appropriate title.

## **Fatty Variants**

### **Orc Fatty**

*Orc Fatties used to be leaders, shock troops, enforcers and… well, plain brutes. Pay extra attention to them: they are strong, even by Orc standards, meaning they can punch a hole right through your chest. If you have to approach one or go into close-quarters combat in an uncharted building, make sure you wear armor and carry a four-leaf clover.*

* **Damage Inflicted:** 3
* **Min. Damage to Destroy:** 2

### **Fatty Burster**

*"It's gonna blow!"*

The zombies we call "Fatty Bursters" were people struck with potent diseases in their former life. Illness caused a weird change in the zombie plague, turning them into bloated, infected corpses. More than their horrendous complexion, their most surprising feature is unexpected bursts of speed: certainly haunted by former memories, they rush all of a sudden to avoid an invisible and inescapable fate. And when Bursters are close enough, they simply stop trying to keep their corpses together and disintegrate in an explosion of gas, gore and pus. No one wants to die like that!

Fatty Bursters are a terrifying version of standard Fatties. While they don't benefit from standard Fatty extra activation cards, any Fatty Burster spawn card that is drawn gives an extra activation to any Fatty Bursters on the board, before spawning a single new Fatty Burster.

But, of course, the most notable thing about them is the fact they are always about to explode with devastating consequences! Whenever it enters a Survivor's Zone, or if a crazy Survivor ends up in its Zone, or if it is destroyed by an attack, the Fatty Burster explodes instantly, dealing 2 automatic damage to ALL actors in the Zone (Survivors and Zombies alike). That means that while a Fatty Burster can wipe out an entire party of careless Survivors, they may also be used by cunning players to blow up an entire mob of zombies!
Deadeye Walkers

The latest trick up the Necromancers' sleeves is a manipulation of the zombie infection that allowed skilled archers to retain their deadly accuracy in zombie form. The experiment rotted their flesh away, but as long they can still hold a bow and arrow, they will serve their sinister purpose to the bitter end.

*The zombie plague strips the infected of everything but their deepest habits, replacing everything else with the urge to kill. The necromancers are obviously trying to turn this to their advantage: playing with infection lead to the creation of Deadeye Walkers, grisly husks of previous bowmen and hunters. The experience rots their flesh away but allows them to keep their skill with bows.*

## **Gameplay**

Deadeye Walkers function like standard Walkers for most game purposes. Of course, the huge difference comes when they attack with their fearsome bows!

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 1
* **Experience provided:** 1
* **Target Priority:** 1
* **Special Rule:**
	+ Deadeye Walkers attack whenever they activate while having a Line of Sight on one or more Survivors at range 0-3. When attacking they perform a standard zombie attack on the designated zone. If several zones are available, targets are chosen according to these priorities:
		1. The zone with the most Survivors
		2. The noisiest zone
		3. If all eligible zones have the same amount of Survivors & noise, players choose

## **Included items**

* 21x Deadeye Walker minatures (three different sculpts)
* 6x Deadeye Walker Zombie Spawn cards
* 1x Rules booklet

Deadeye Walkers retail boxDeadeye Walkers
Abominotaur

*The zombie plague reached the far corners of the world, up to the remote places the monsters of old used to hide from human eyes. And then these nightmares are back, turned into war machines of infected omen. You can run, but you can’t hide: they are faster, kill everyone in a large swipe, and will even smash through walls to get to you. If you had a plan, think again!*

## **Gameplay**

* **Actions:** 1
* **Damage Inflicted:** 2
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
	+ Abominotaurs can smash through closed doors and walls when they move to reach their target Zone. Set their target Zone before moving them, ignoring closed doors and walls (but not Vault doors and ramparts). If an Abominotaur has to go through a closed door or wall, first put a “broken wall” token to link its starting and destination Zones, and remove any closed door token there can be. The broken wall is considered as an open door, and thus can generate a Zombie spawn in a previously closed building. Actors can now cross the Zones. Then proceed with moving all Zombies (as the Zombies’ route can be redefined by the wall’s destruction).
Siegfried the Dwarf Berserker

*“If you are looking for your death, fear not...for you have found it!”*

### **Background**

* **Race -** Dwarf
* **Season -** *Zombicide: Black Plague*
* **Based on -** Crossover character, *Massive Darkness*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Frenzy: Combat
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 die: Combat
	+ Bloodlust: Melee
* [Red]
	+ +1 Damage: Melee
	+ +1 free Combat Action
	+ Taunt
Tainted Abomination

## **Gameplay**

Tainted Abominations are even more corrupted and hateful than the normal breed of Abominations. This shows on their infection as putrid and spiky growths. Upon being destroyed, the Tainted Abominations splutter acid blood and trash around with their infected spikes, so you don't want to be anywhere near these foul creatures on their final death throes.

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
	+ When killed, Survivors within the same Zone as Tainted Abomination is dealt 3 damage (preventable by armour).
Anton Guffen

*“No, it's not made of iron. Do you see any rust?”*

### **Background**

Anton Guffen is arguably the most brilliant enchanter of his civilisation. He specialised in everything from self-cleaning clothing to self-wielding weapons to explosive ballista bolts and projectiles. His weaponised enchantments led the kingdom to victory after victory and made Anton a very weathly man. Guffen Tower even rivaled the king's for height and splendor. The green horde changed everything. Now Anton dons his finest creation, an enchanted armor with incredible capabilities that turns him into almost a one-man army. In the battle against the black plague, he'll need it.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Tony Stark/Ironman, *comics*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Iron hide
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Magic Action
	+ +1 Zone per Move
* [Red]
	+ +1 free Combat Action
	+ Point-blank
	+ Spellcaster
Kelsey

*"I say, would you be a good fellow and duck? Most kind."*

*<BOOM!!>*

*"Much better"*

### **Background**

Somewhat long-winded and rather ludicrously formal at all times, Kelsey remains one of the foremost elementalists the realm has ever known. Fire, lightning, ice, or earth...all are tools in Kelsey's hands. Kelsey had already battled his share of orcs in peacetime and war, and the black plague changed little as far as he was concerned. While they may be but stupid zombies, he advises caution. The orcs always had great numbers on their side, and the plague has brought out all their numbers, not just the warriors. They're more numerous than ever.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Kelsey Grammer, as:
	+ Dr Frasier Crane, *Frasier* (TV series, 1993)

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 free Enchantment Action
* [Yellow]
	+ +1 Action
* [Orange]
	+ Double casting
	+ Spellbook
* [Red]
	+ +1 max Range
	+ +1 to dice roll: Magic
	+ Spellcaster
Alola Pokédex

This is a list of Pokémon in the order dictated by the Alola regional Pokédex, meaning that the starter Pokémon from Alola will appear first, followed by Pokémon native to the Alola region.

This is a complete list of Pokémon in the order dictated by the Alola regional Pokédex. In addition to the overall order, the Alola Pokédex splits Pokémon into four sub-listings: the **Melemele Pokédex** (Japanese: **メレメレ図鑑** *Melemele encyclopedia*), with 120 Pokémon; the **Akala Pokédex** (Japanese: **アーカラ図鑑** *ʻĀkala encyclopedia*), with 130 Pokémon; the **Ula'ula Pokédex** (Japanese: **ウラウラ図鑑** *ʻUlaʻula encyclopedia*), with 130 Pokémon; and the **Poni Pokédex** (Japanese: **ポニ図鑑** *Poni encyclopedia*), with 100 Pokémon. The Pokémon in each island's listing retain their general Alola Pokédex number, such as Pikipek's number being #010 in all of the island listings even though it is the first Pokémon in all but Melemele's list.
SGB: Paul Bonner (II)

### **Illustrator Background**

Paul Bonner, a Yorkshire born Englishman, has lived in Copenhagen since the early ‘90s. After earning his degree in Illustration at the Harrow College of Art, he illustrated many children’s books on a freelance basis in London, then spent three years with the Games Workshop Design Studio. After moving to Denmark, he continued his relationship with Games Workshop, and also contributed to such titles as Mutant Chronicles, Rackham’s Confrontation, Shadowrun and Riotminds.

### **Box Contents**

* Faolan Haunter of Northweald
* Carol Black-Oak
* Tola
* Kirag and Thorg
* Survivor cards & miniatures Special Guest Box: Paul Bonner (II) retail boxCarol Black-OakFaolan Haunter of NorthwealdTolaKirag and ThorgKirag and Thorg size comparisionSGB: Paul Bonner (II) minitures
The Great Zanzibar

*With a flick of the wrist I can produce a kind of magic that will give these necromancers a sheer heart attack."*

### **Background**

Zanzibar's amazing magical powers were only surpassed by his showmanship. He was as comfortable entertaining a crowd as he was handling an ogre battle or a dragon attack (and those made for quite a spectacle). You'd think the black plague would put a damper on his spirits, but even under pressure and just trying to keep himself alive, Zanzibar's powers lost none of their flair. The show must go on, as he loves to say. While the necromancers may want to live forever, Zanzibar just wants to become a legend.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -**  Freddie Mercury, *lead vocalist of Queen*

### **Gameplay**

#### **Skills**

As an "Ultimate survivor", The Great Zanzibar starts with two Blue level skills.

* [Blue]
	+ Spellbook
	+ Spellcaster
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Magic Action
	+ Born leader
* [Red]
	+ +1 die Magic
	+ Double casting
	+ Mana rain
Wolfz

*We now believe the wolves were the first signs of the coming horde. They hunt, certainly, but nothing will draw them like a fresh kill. Scavenging is smart, and numerous wolves can run any lone mountain lion off their kill. When they first encountered the shambling hordes, straggling in like the zombies do, we’re sure the wolves couldn’t resist such easy prey. But, eating that infected meat… well. It changed them.*

You’ll need all the help you can get when fighting the *Wulfsburg* zombies: packs of ravenous zombie wolves or Wolfz! Even faster than Runners, these Wolfz can easily tear apart any careless survivor.

* **Actions:** 3
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 1
* **Experience provided:** 1 points
* **Target Priority:** 4

* **Special rules:**
	+ Zombie Wolfz have 3 Actions per Game Turn. After all Zombies (including the Runners and Zombie Wolfz) have gone through their Activation step and resolved their first Action, the Runners and Zombie Wolfz go through the Activation step again, using their second Action to Attack a Survivor in their Zone or Move if there is nobody to Attack. Then the Zombie Wolfz go through the Activation step for a third time, using their third Action to attack a Survivor in their Zone or Move if there is nobody to attack.

Wolfz and the terrifying Wolfbomination
Queen Medea

*“If I have to step over a mountain of zombies to rule, I will do so.”*

## **Background**

Queen Medea has always been ruthlessness wrapped in a beautiful package. Rumors abound about other candidates for the King’s affections, and how they met a variety of unfortunate ends. The Queen remained – and so she has continued to remain and to survive despite the suspicious destruction of her husband’s armies. The zombie horde fell upon them at precisely the wrong moment. With the king’s mind ‘shattered’, as she says, she has taken over dealing with the zombie threat. The fact that Queen Medea herself is an accomplished magician has left room for quiet speculation that her skills may tend towards necromancy. But, for now, she will protect the kingdom – and her rule – no matter how many die along the way.

* **Based on -** Queen Ravenna, *Snow White & the Huntsman*

## **Gameplay**

* **Special rules:**
	+ Cannot be eliminated if there are other Zombies in her Zone. Dragon Fire eliminates her as normal.

Queen Medea
Evil Troy

*“I’m the evil one!”*

## **Background**

The necromancers have performed many experiments in their quest for the perfect evil, the perfect zombie. One of the worst things they managed was a simulacrum of a living being. This golem remembers everything the original human, Troy, knew; he has all of Troy’s skills. But he is as undead as a zombie, as angry as a raging bull, and as absolutely evil as it is possible to be. Evil Troy is a nasty piece of work, to put it shortly, intent on killing anything – human, zombie, or necromancer – that gets in his way.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Evil Ash, *Evil Dead II* (film, 1987)

## **Gameplay**

Evil Troy may be played as both a Survivor or as a Necromancer.

#### **Skills**

* [Blue]
	+ Free Reload
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 to dice roll: Combat
	+ Zombie link
* [Red]
	+ +1 free Melee Action
	+ Rotten
	+ Spellbook

## **Gameplay - Necromancer**

* **Special rules:**
	+ When killed, put him back in his Spawn Zone and don't remove a Spawn Token, unless a Damage 3 (or more) Attack, or Dragon Fire, was used.
Gorgomination

*"How can something that big move so that fast?!"*

The Gorgomination represents a significant achievement for the necromancers engineering the black plague. It is somehow able to walk through walls as if it moved across a different plane of existence. When unleashed, the Gorgomination can and will seek the nearest living flesh and rend it to pieces. Its appetite knows no limits, and its rage knows no bounds. Survivors who have seen the beast have only done so from a distance. Anyone getting too close risks their scent catching its attention. Fortunately, no one has managed to duplicate this brutal beast, as it slew its creators in the initial process.

## **Gameplay**

NOTE: The following may change upon release

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
	+ The Gorgomination seems to move on a different plane of reality. When it spawns, it is placed directly on the noisiest Zone of the board, if it's a building Zone. Otherwise it spawns in the building Zone closest to it. If that's not terrifying enough, the Gorgomination then ignores obstacles such as walls and closed doors when moving!
Test clovis

Test clovis

* Hero
* Ultimate

Quote
“The end of the world? The end of yours, not mine!”

Race
Human

Body slot
Shield

Box
Black Plague Core Box

Inspiration
original character

Released
?

Profile
Clovis’ love of the law led him to become a paladin long ago. As years passed, he learned the hard way that the law is rarely black & white. Shades of grey colored his perceptions, especially in the many deeds done to keep his lord’s hands clean. Now civilization is crumbling, and the lords can do naught but cower. Clovis has at last realized that justice and glory are more than a shiny shield and serving the nobility. Real honor is gained through deeds, not by lordly fiat.

Character Inspiration
Clovis is an original character
Feral Dragon

The Feral Dragon was a Kickstarter Exclusive expansion for backers of the *Zombicide: Green Horde* campaign.

## **Gameplay**

Spawned similarly to an Abomination, the Feral Dragon enters the game by stomping the central Zone of its tile, reducing any building there to a pile of rubble, and scattering or killing any being unfortunate enough to be there.

Towering above everything else, the Feral Dragon sees all, showering the nearby Zone with the most Survivors with its deadly dragon breath, or flying to the next adjacent tile to further smash the village and chase its prey.

Each time the dragon lands it features a vulnerability to only a specific weapon type, and damaging it only makes it fly away, waiting to dive into the village again when a new Spawn card is drawn. Only once all of its 8 Vulnerability cards have been used, the Feral Dragon is finally eliminated for good from the game (its Spawn cards now bringing some respite to Survivors).

Feral dragon "minature"Feral dragon art
Elias the Wizard

*“Azuriman...napheas...zondrobah! Back! Back vile thing to whence you came!"*

**Background**

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Crossover character, *Massive Darkness*

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 free Magic Action
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 die: Magic
	+ Spellbook
* [Red]
	+ +1 die: Combat
	+ +1 to dice roll: Combat
	+ Spellcaster
Warchief Lividia

*“This isn't my blood.”*

### **Background**

Warchief Lividia's nomadic tribe inhabited the dusty badlands and deserts northeast of the western kingdoms, and were among the first hit by the rising Green Horde. While one might think nomads relatively immune to the slow-moving shambling hordes, there are only so many oases and safe harbours in the deserts, and all of them have been overrun. Warchief Lividia has journeyed to the western kingdoms, only to find them in even more dire straits. She believes her blade is needed more desperately here, and hopes to return to her people with allies at her back soon.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Imperator Furiosa, *Mad Max: Fury Road* (film, 2015)

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 free Combat Action
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Melee Action
	+ Marksman
* [Red]
	+ +1 die: Combat
	+ +1 free Move Action
	+ Lifesaver
Julian the Thief

*“That one looks like it might have some gold. I’ll take care of it.”*

### **Background**

Julian was doing pretty well for himself. The cities were growing full and fat, and a fat city is a great place for someone who lives by skimming off the top. A few coins here, a jewel or two there, and you are living like a king and working about as much as an alley cat. Julian had a great life – and then the zombies overran the cities. It’s hard to pick the pocket of a brainless monster. So first, he has to kill them. Then he can steal from them. And, on the bright side, the zombies never report his crimes to the city watch.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Iñigo Montoya - The Princess Bride (1987)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Hold your nose
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 Damage: Melee
	+ Hit & run
* [Red]
	+ +1 free Combat Action
	+ Jump
	+ Reaper: Combat

#### **Body slot**

* Dagger

Julian artJulian cardJulian miniature
Wolfbomination

*The Big Bad Wolf exists, and it is a bloodthirsty nightmare. We don’t know yet how the Wolfbominations are created, if they are just alpha males turned zombies or the result of hideous experiments, but there is one thing for sure: if you see one, keep away from it for as long as you can. And save dragon bile for them, whatever comes for you first.*

## **Gameplay**

* **Actions:** 3
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
Paul the Huntsman

*“I’m just here to do the job I came to do. Pass the whisky.”*

### **Background**

Paul the Huntsman was content wasting his life away in drink and, occasionally, hunting. He’d crawled into a bottle in a cabin in the woods and was there to stay. Then the zombies came. They came slowly, a few at a time through the thick underbrush. And he chopped through them like old logs. It wasn’t until one of them nearly killed him that the Huntsman clambered out of the bottle. Since he’d love to climb back in, he plans to kill them all and go back to drinking.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Eric the Huntsman, *Snow White and the Huntsman* (film, 2012)

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 die: Combat
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 to dice roll: Melee
	+ +1 to dice roll: Ranged
* [Red]
	+ +1 free Melee Action
	+ +1 free Move Action
	+ +1 free Ranged Action
Countess Ordelia

*“Of course I fight in heels. Good lords, use your eyes man! I'm short”*

### **Background**

Despite her slight stature, Countess Ordelia's presence can fill a room. Before the black plague, she commanded troops in the field to combat the orc hordes, and won more victories than many other commanders combined. She's renowned for her sharp tongue and razor wit, which was fearsome for her enemies at court and a delight for her friends everywhere. Now, among the ruins of civilisation, where she speaks, people listen. And if they want to escape the green horde's depredations, she may be their only hope.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Carrie Fisher, as:
	+ General Leia Organa, *Star Wars* (film series, 1977)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Born leader
* [Yellow]
	+ +1 Action
* [Orange]
	+ Brother in arms: +1 free Move Action
	+ Reaper: Ranged
* [Red]
	+ +1 to dice roll: Ranged
	+ Brother in arms: +1 free Combat Action
	+ Taunt
Samson

*“Step back, lads. This be a Dwarf’s job.”*

### **Background**

Samson finds human notions of dwarven craftsmanship infinitely amusing. It’s the same metal, the same techniques, the same designs (mostly), but put a few dwarven runes on a sword or hammer, and humans will act like it’s made of magic! They swing faster, hit harder, and even hold the line longer. Samson earned quite a bit of coin selling his ‘dwarven’ weapons, though he never deceived anyone about their qualities. He was just a highly competent smith who happened to be a dwarf. But now, with the zombie apocalypse in full swing, he’s happy to ‘improve’ any weapon he can find with ‘that dwarven touch’.

* **Race -** Dwarf
* **Season -** *Zombicide: Black Plague*
* **Based on -** Unknown

### **Gameplay**

#### **Skills**

* [Blue]
	+ Iron hide
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 die: Combat
	+ +1 to dice roll: Melee
* [Red]
	+ +1 Damage: Melee
	+ +1 free Combat Action
	+ Barbarian

#### **Body slot**

* SheildSamson artSamson cardSamson model
Silas

*“Zombies are an insult to life and beauty. I’m here to set things right.”*

### **Background**

Elves lead very long lives… unless they get slaughtered by zombies. This is something Silas has tried to hammer into his elven lords’ collective head. Silas urged action. Swift action! But, elves measure their lives in centuries, not decades. The debate about what constitutes a proper response could take several more years. That’s not good enough for Silas. He’s decided that he’ll take the fight to the horde personally, do some good in the world, and maybe even save a few lives in the process. Only by uniting all the races can the free peoples hope to stem the undead tide.

* **Race -** Elf
* **Season -** *Zombicide: Black Plague*
* **Based on -** Lord Elrond, *Lord of the Rings* (film series, 2001)

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 to dice roll: Ranged
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Ranged Action
	+ Point-blank
* [Red]
	+ +1 die: Ranged
	+ +1 free Combat Action
	+ Iron rain
Zombicide Black Plague Wiki

## **Welcome to the Zombicide: Black Plague Wiki**

The place to find all information about the board game Zombicide: Black Plague, add-ons and expansions!

The popularity of the original board game *Zombicide* led to the creation of spin-off games and products. Starting as a Kickstarter campaign and eventually launched in 2015, *Zombicide: Black Plague* is a stand-alone game which brings Survivors attempting to save the medieval world from a zombie apocalypse. Survivors face zombies using swords, bows and magic. One to six players may engage in this fantasy setting to save their world from zombies.

### **Core Sets**

These core sets are stand-alone games and do not require any additions to play.

* Black Plague
* Green Horde

### **Expansions**

These expansion sets require at least one of the core sets in order to play.

* Wulfsburg
* Friends and Foes
* No Rest for the Wicked

## **Kickstarter Exclusives**

The Zombicide: Black Plague and Zombicide: Green Horde Kickstarter campaigns offered Kickstarter exclusives to patrons that helped to fund the board games. Original Kickstarter backers may sell these exclusive items on consumer-to-consumer sites like eBay, Craigslist or Gumtree. These products are generally not available at retail, outside of special events that Guillotine games attend.

* Black Plague Kickstarter Exclusives
* Green Horde Kickstarter Exclusives

## **Categories**

* Survivors
	+ Skills
	+ Familiars
* Adversaries:
	+ Walker
	+ Runner
	+ Fatty
	+ Abominations
	+ Necromancers
	+ Wolfz
	+ Swarms of Ratz
	+ Murder of Crowz
	+ Feral Dragon
	+ Necromantic Dragon
	+ Targeting Priority Order
* Equipment cards
* Zombie cards
* Siege Weapons
* Additional sets
* Special Guest Boxes
* Lore
* Painting Models
* Wiki Categories

## **References & Fan sites**

* Official Guillotine Games Zombicide: Black Plague
* *Zombicide: Black Plague* Rulebook
* *Zombicide: Wulfsburg* Rulebook
* *Zombicide: Black Plague* Kickstarter
* *Zombicide: Green Horde* Kickstarter
* Zombicide: Black Plague characters Google doc
* Zombicide Character Database (Fieldbook shutdown 15 June 2018)
* Zombicide: Black Plague Card Database
* r/Zombicide

## **Latest activity**

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Homer

*“If we can defeat them, then we can go home.”*

### **Background**

Homer has held down many jobs in his long life. He has sailed the wild seas, fought for country and for money, and now he’s an outlaw. He’s found it suits him; it would be wonderful to stay in the forest, stealing what he needs and passing out his leftovers. But the zombies are making that impossible. When they first overran his forest encampment, Homer grabbed who he could and fled deeper into the woods. He’d keep fading deeper and deeper in – but the zombies just keep coming, and he keeps losing more men. He has to strike back.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** General Maximus Decimus Meridius - *Gladiator* (2000 film)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Tactician
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 die: Combat
	+ +1 free Move Action
* [Red]
	+ +1 die: Combat
	+ +1 free Combat Action
	+ Hit & run
Sir Beauregard

*“I will kill them all, and send them back to their creator.”*

### **Background**

Sir Beauregard was a young man when this began. Other knights teased him, calling him Beauregard the Pure, Beauregard the Chaste, even the more so when the wenches of the village were particularly accommodating to a pretty-faced young man. He has aged horribly since the zombies first showed up, losing much of his naiveté and hope for life. He had to cut his way out of the castle, mowing down zombies that had once been peasants – and village wenches. Now Sir Beauregard’s eyes are shadowed, and he has vowed to true purity until the scourge of zombies is ended.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Sir Galahad, *Monty Python and the Holy Grail* (film, 1975)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Collector: Walker
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Combat Action
	+ Reaper: Combat
* [Red]
	+ Bloodlust: Combat
	+ Ironclad: Walker
	+ Slippery

#### **Body slot**

* ShieldBeauregard artBeauregard cardBeauregard miniature
James

*“The solution will be obvious – when we find it.”*

### **Background**

Brother James is a monk who, perhaps, thinks too much. At least, the fathers of his former abbey definitely felt that way. He asks inopportune questions, he looks in the wrong places, and he is never one to take no for an answer. Hardly the best traits in a humble monk! However, for a zombie hunter, one that has read some of the secret texts hidden away in the deep corners of the abbey library, asking questions may be exactly what keeps him alive.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** William of Baskerville, *The Name of the Rose* (film, 1986)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Search: +1 card
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 max Range
	+ Spellcaster
* [Red]
	+ +1 to dice roll: Combat
	+ Reaper: Combat
	+ Spellbook
Monty Lillard

Monty Lillard

Monty Lillard

Type
NPC

Played by
Chris

First Seen
"Phoenix" (1x03)

Appeared in
"Phoenix" (1x03)

"The Mysterious Stone" (1x04)

"Junior Ranchers" (2x01)

Last Seen
"Junior Ranchers" (2x01)

Name
Monty Lillard

AKA

Creature Type
Humanoid

Race
Human

Class
Cleric

Age

Alignment

Languages
Common

Status
Alive

Death

(-)

Place(s)

Family

Connections
Team Corona

Profession
Student at Vigil Academy

Stats

Level

Character
Physical
Mental

HP-
STR-
INT-

AC-
DEX-
WIS-

DC-
CON-
CHA-

“
That's some nerd shit.
”

–
*Monty Lillard*

### **Personality**

Monty seems to be somewhat dismissive of those more intellectually inclined. When dealing with him, some may think he is "Trying to hard". At the same time he seems to be excitable and erratic, and has been referred to as "a force of nature.".

## **Biography**

### **"Phoenix" (1x03)**

Abigail Moonshard introduced Monty to Team Phoenix at the celebratory assembly after the test.

### **"The Mysterious Stone" (1x04)**

In this session, he is found by Rocko, Sigurd, Wendy, Xand, and Fate, underneath a tree out in the quad trying to engage in rap battles with other students. After so conversation, Rocko puts the idea in his head of a stick somehow enchanted with Thaumaturgy to throw his voice further.

### **"Junior Ranchers" (2x01)**

Monty is seen by Team Phoenix on a bridge on the way back to Vigil Academy waiting for their final three members of Team Corona.

## **Relationships**

### **Abigail Moonshard**

Abigail Moonshard is a fellow member, and leader of Team Corona.

### **Sigurd Sigurd**

Sigurd Sigurd is a fellow member on Team Corona.

## **Character Information**

no information is currently know about class/abilities/items/feats/spells

## Footnotes

1. ↑ Sigurd Sigurd refers to him this way after he runs off to ask random strangers if they know thaumaturgy, so he can make a microphone. 1x4.
2. ↑ Basically this would be the equivalent of a microphone.
Kirag and Thorg

*“Watch your hands ‘round him. ‘E bites.”*

### **Background**

Kirag’s clan of dwarves were feared as the most successful raiders across the western lands. They specialised in hit-and-run tactics, and lightning strikes at villages, towns, and caravans who would never believe dwarves could train or use mounts effectively. Direwolves were common, horses less so, giant boars, and so on.  Yet, none were as exotic as Kirag’s own Thorg. They found him in a wizard’s tower. Obviously Thorg was some kind of giant, but had been crossed with stranger things. Yet, as a pair, Kirag and Thorg are inseparable, and potent warriors against the black plague.

* **Race -** Dwarf / Giant
* **Season -** *Zombicide: Green Horde*
* **Based on -** Unknown, likely original character

### **Gameplay**

Kirag and Thorg are a very different kind of Survivor. While they are a single massive miniature, they are actually two separate Survivors, with their own individual ID cards! They may be controlled by different players, or a single Player may control both if your table has less than 6 players. Kirag (the dwarf on top), cannot make Move actions of his own, but Thorg (the ogre below him) carries him wherever he goes. Aside from that, they can take other actions like normal survivors. However, if either of these Survivors is killed, the other one is also immediately eliminated.

### **Kirag**

#### **Skills**

* [Blue]
	+ **Tactician** - No Move Action. Moves with Thorg.
* [Yellow]
	+ **+1 Action**
* [Orange]
	+ **Born Leader**
	+ **+1 max Range**
* [Red]
	+ **Brothers-in-arms:** +1 die Combat
	+ **Brothers-in-arms:** +1 free Combat Action
	+ **Brothers-in-arms:** Iron hide

### **Thorg**

#### **Skills**

* [Blue]
	+ **+1 free Move Action** - Carries Thorg
* [Yellow]
	+ **+1 Action**
* [Orange]
	+ **Jump**
	+ **Slippery**
* [Red]
	+ **Brother-in-arms:** +1 Damage
	+ **Brother-in-arms:** +1 die Combat
	+ **Brother-in-arms:** +1 free Combat Action
Adrian Smith (II)

### **Illustrator Background**

Adrian Smith (born 1969 in England) is a Freelance illustrator/concept designer living in Scotland. Best known for his work with Games Workshop and numerous similar companies, Adrian has also done concept design work for computer games companies such as THQ, EA, RIOT, Gameloft and others.

Recently Adrian has been self publishing, the first project being his art book “Illuminations”, and a series of graphic novels called ‘Chronicles of HATE’, book 1 came out to great reviews and book 2 is on the way.

### **Box Contents**

In lieu of the traditional 4 survivors, this special guest box instead contains 1 necromancer and 2 abominations.

* The Lord of Skulls (Necromancer)
* Doom and Gloom (Abominations)
* Spawn cards

Adrian Smith (II) retail boxThe Lord of Skulls miniatureDoom miniatureGloom miniatureAdrian Smith (II) miniatures
Siege Weapons

Introduced in *Zombicide: Green Horde*, in the form of the Trebuchet, siege weapons allowed Players to kill zombies at a very long distance and help reach Quest objectives. Siege engines are not actors. In order to perform Siege Actions, one Survivor must use a variable amount of Actions.

## **Trebuchet**

This siege weapon can hurl of payloads across great distances to strike against the undead invaders. Being extremely difficult to operate, it requires 3 actions to either move or to fire it against the enemy. However, the Trebuchet can fire at *any* zone in the game (even against the looming horde), without regard to distance or line of sight. Survivors can choose from 3 types of payloads, from scattershot to decimate Walkers, to a boulder that can outright kill Abominations!

### **Moving**

* **Action cost:** 3

The Survivor and the Trebuchet both move from a Zone to the next. This Action uses the standard Move Action rules but does not benefit from additional Skills and game effects related to Move Actions. A Trebuchet is destroyed whenever it is set in a Waterhole Zone. Remove its miniature.

### **Firing**

* **Action cost:** 3

The Survivor loads and fires the Trebuchet, aiming at a Zone at Range 2 or more (no Line of Sight is required). Firing a Trebuchet is not a Combat Action and does not benefit from Combat Action ­related game effects (Equipment or Skills) . **Firing a Trebuchet does not produce Noise.**

## **Ballista**

Introduced in *Zombicide: No Rest for the Wicked*, the Ballista's piercing bolt is able to target several Zones in a straight line to wipe out loads of enemies. The Ballista can be moved or fired by spending only 2 actions.
North the Halfling

*“Don't hide from curiosity! Throw open the door! ...Well, unless you hear zombies behind it.”*

### **Background**

North's true name is somewhat unpronounceable by humans, so he shortened it for his friends' benefit. As he was born with an unerring sense of direction (even on the darkest nights or beneath thick clouds), the moniker fits perfectly. If there's a beating heart to their ragtag group, it's North. His song and stories keep them going, no matter the odds. North wanted nothing more than to journey the world, see new sights, and meet everyone he could find. THe zombie menace has not deterred his ambitions.

* **Race -** Halfling
* **Season -** *Zombicide: Green Horde*
* **Based on -**  Dustin Henderson, *Stranger Things* (TV series, 2016)

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 free Search Action
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 die: Combat
	+ Slipery
* [Red]
	+ +1 free Move Action
	+ Lucky
Mila the Barbarian

*"By the blood of my kind and the fires of their hearths, the Darkness will fall."*

### **Background**

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Crossover character, *Massive Darkness*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Bloodlust: Melee
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 to dice roll: Melee
	+ Reaper: Melee
* [Red]
	+ ?
	+ ?
	+ ?
Thalia

*“Armour? Ha! This is a costume. Big difference, my friend.”*

### **Background**

Daughter to a maid in the Grom family’ s service, Thalia was shipwrecked with the ‘ prodigal son’  Grom on a desert island for nearly five years. After rescue, she discovered she had no taste for the life of luxury that Grom’ s family offered. She wanted to earn her own way in the world, and Grom tagged along. As the brains of the pair (and sometimes the muscle), Thalia’ s wit and cunning have gotten them out of more scrapes than she can easily count. An expert in turning psychological weak points against her opponents, she often relies on the ‘ pretty girl’  ruse to lull marks and enemies into a false sense of security. But, none of that works on zombies, alas. When the hordes attacked, they’ d been at a costume ball, working to ‘ acquire’  a treasure map from the city mayor. Now, Thalia would trade just about any treasure for a decent suit of armour.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Red Sonja, *Red Sonja* (film, 1985)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Bloodlust: Melee
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 to dice roll: Melee
	+ +1 free Melee Action
* [Red]
	+ +1 die: Combat
	+ +1 free Combat Action
	+ Shove