Update V38.3

## Related links

* Patch Notes

**Release Notes - V.38.3 Update**

## Year One Celebration

To celebrate Year One, we are making it rain all week long:

* Year One Gift - Play one game this week and receive a Year One Gift\*. This gift will grant you one of six skins from the Vault, you can see the full assortment below. \*Founders will receive an additional gift as a special thanks!
* Vault Skins:
	+ Wasteland Twinblast
	+ Monarch Dekker
	+ Monarch Sparrow
	+ Monarch Murdock
	+ Midnight Muriel
	+ Cobalt Steel
	+ Substitution: 500 Coins
* Double XP all week long.
* Sales
	+ Everything Bundle at 50% off
	+ All Hero Bundles at 33% off
	+ 10 Loot Crate Keys at 20% off

## Major Features

* A new hero, Yin, has been released.
* Paragon Year One event has started.
* Chests are now available!
	+ There are four tiers of chests: Bronze, Silver, Gold, and Diamond.
	+ Chests can be opened on the Profile Overview page.
	+ All Tributes have been converted to chests of an equivalent quality to the previous reward.
	+ Victory Chests have been converted to Silver Chests.
* Daily Login Rewards have been added.

## Monolith

* Core Attacks will now be correctly rendered with Team Colored Visuals.
* Fixed an issue where players that re-joined a match were seeing every other player as invisible due to an issue with visibility.

AI
--

* Bots will consider some non-primary abilities while fighting jungle camps
* Improvement to bots' positioning while using abilities, including some reaction if the target is not visible.
* Bots should favor targeting enemies rather than jungle or lane minions.
* Improvement to Bot position when retreating.

## Cards

* Weekly Card Pack
	+ Seek and Destroy
	+ Merciless
	+ Bloodsoaked Armor
* Blight [Status Effect]
	+ Reduced healing reduction from 75% to 40%.
	+ Reduced duration from 6 seconds to 4 seconds.
* Ash of the Witch
	+ Rework. Now Universal affinity.
	+ Cost: 6 CP
	+ +12 Power
	+ SLOW ON ABILITY HIT - Passive: Enemies hit by abilities are slowed by 150 move speed for 1 second.
* Divine Shield
	+ Rework. Now Universal affinity.
	+ Cost: 8 CP
	+ +60 Max Mana
	+ +4 Ability Armor
	+ SPELL BLOCK - Passive: Block an enemy ability. (45 second CD)
* Quenching Scales
	+ Rework. Now Universal affinity.
	+ Cost: 4 CP
	+ +50 Max Health
	+ +30 Max Mana
	+ MANA AURA - Passive: Grants 0.6 increased Mana Regen in a radius.
	+ MAXED: TEAM HEAL - Active: Heal yourself and nearby allies for 225 health, granting 21 Basic Armor for 20 seconds. Cannot affect players more than once every 20 seconds. (80 second cooldown) [Mana Cost: 75]
* Toxi-Gel
	+ Rework. Now Universal affinity.
	+ Cost: 6 CP
	+ +100 Max Health
	+ BURST CLEANSE - Passive: Taking 400 damage activates a self cleanse. Being out of combat for 5 seconds resets the counter. (2 second cooldown)
* Thermo-Bond
	+ Rework. Now Universal affinity.
	+ Cost: 8 CP
	+ +100 Max Health
	+ +4 Ability Armor
	+ DETERMINATION - Passive: Being hit by stuns, roots, and knockups grants a stack of health regen equal to 12% of your max health over 4 seconds.
* Stinger Boost
	+ Rework. Now Universal affinity.
	+ Cost: 6 CP
	+ +60 Max Mana
	+ +11 Attack Speed
	+ EMPOWER BASIC - Passive: After hitting an enemy hero with an ability, your next basic attack deals 50 + (20% of Power) bonus damage. Can only occur once every 1.5 seconds.
* Power Chord
	+ Rework. Now Universal affinity.
	+ Cost: 6 CP
	+ +6 Power
	+ +5.5 Attack Speed
	+ BLIGHT BASIC - Passive: Hitting an enemy with a basic attack applies Blight for 4 seconds.
* Thickblood
	+ Rework. Now Universal affinity.
	+ Cost: 4 CP
	+ +12 Power
	+ +30 Max Mana
	+ BLIGHT ABILITY - Passive: Hitting an enemy with an ability applies Blight for 4 seconds.
* Nature's Muse
	+ Reduced cost from 7 CP to 6 CP.
	+ Reduce mana cost from 150 to 100 mana.
* Tele-Blink
	+ Reduced cost from 6 CP to 5 CP
	+ Increased distance from 1000 to 1500.
* Stab Link
	+ Increased distance from 1000 to 1500.
* Shockwave
	+ Reduced cost from 6 CP to 5 CP.
* Plasma Channel
	+ Reduced cost from 6 CP to 5 CP.
	+ Increased shred per stack from 4 to 8.
* Bubble Tap
	+ Reduced mana cost from 100 mana to 60 mana.
	+ Removed Lifesteal stat.
	+ Now grants +60 Max Mana and +4 Ability Armor.
* Bounty Stalker
	+ Increased critical chance per stack from 4% to 6%.
	+ Reduced max stack count from 10 to 7.
	+ Increased stack duration from 3 seconds to 4 seconds.
* Satori Cloak
	+ Increased shred from 15% to 50%.
* Megavolt Pylon
	+ Increased mana restored per nearby unit from 5 to 15.
* Dreadfeast Relic
	+ Reduced cooldown from 120 seconds to 30 seconds.
* Blinkshot
	+ Removed Mana Regen stat.
	+ Now grants +6 Power.

## Heroes

* Heroes are now unlocked through daily logins.
	+ If you are an existing player you will not be affected.

###  **Aurora**

* Base health reduced to 506 from 550
* Health per level gain reduced to 68 from 74
* Frozen Sword
	+ Card Scaling reduced to 0.5 from 0.6
	+ Base damage reduced to 58 from 59
	+ Base damage per level reduced to 1 from 1.5
* Glacial Charge
	+ Cooldown increased to 22 / 20 / 18 / 16 from 20 / 18 / 16 / 14
* Hoarfrost
	+ Duration of effect reduced to 4 seconds from 4.5 / 5 / 5.5 / 6
	+ Root duration reduced to 0.75 / 1 / 1.25 / 1.5 seconds from 2 seconds at all levels.
	+ Mana cost increased to 60 / 65 / 70 / 75 from 50 / 55 / 60 / 65
* Cryoseism
	+ Base damage reduced to 160 / 200 / 240 from 180 / 230 / 280
	+ Now deals varying shatter damage based on whether the shattering unit is a hero or not.
		- Hero shatter base damage increased to 56 / 86 / 116 from 40 / 62 / 84
		- Non-hero shatter base damage reduced to 28 / 43 / 58 from 40 / 62 / 84
		- Non-hero Card Scaling reduced to 0.1 from 0.2

###  **Crunch**

* Punch
	+ Attack speed gain per level increased to 2.0 from 1.4
	+ Base damage gain per level reduced to 0.8 from 1

###  **Feng Mao**

* Sweep
	+ Attack speed gain per level increased to 1.5 from 1.26
* Earth Shatter
	+ Base damage reduced to 260 / 350 / 440 from 300 / 400 / 500
	+ Card Scaling increased to 1.0 from 0.8
* Polish & Bug Fixing
	+ Feng Mao's feet now appear correctly in on the platform when viewing the hero under Profile.

###  **The Fey**

* Harvest Nettles
	+ Cooldown reduced to 5 seconds from 6 seconds.

###  **Gadget**

* Speed Gate
	+ Movespeed increased to 125 at all levels from 35 / 50 / 65 / 80
	+ Duration reduced to 1 second from 3.5 seconds
	+ Cooldown adjusted to 22 / 18 / 14 / 10 from 22 / 19 / 16 / 13
* Tesla Dome
	+ Cooldown increased to 110 / 95 / 80 from 110 / 90 / 70
	+ Base damage (dealt over total duration) increased to 375 / 575 / 775 from 350 / 540 / 730
	+ Damage application has been reworked:
		- Damage now scales over time, starting off smaller and ramping higher.
		- Damage increases by 75% for each tick.
		- The final tick hits very hard!
		- Damage from Tesla Dome now applies a micro slow.
	+ Tooltips updated
* Polish & Bug Fixing
	+ Fixed a bug where Gadget's ult sometimes applied one less tick of damage than intended.

###  **GRIM.exe**

* Mana gain per level increased to 33.6 from 28.8
* Pulse Cannon
	+ Card Scaling increased to 0.92 from 0.85
* Suppression Mode
	+ Suppression Mode slow now has an .8 second duration.

###  **Grux**

* Double Pain
	+ Card Scaling reduced to 0.6 from 0.7
* Smash & Grab
	+ Card Scaling reduced to 0.3 from 0.4

###  **Howitzer**

* Land Mine
	+ Base damage reduced to 60 / 100 / 140 / 180 from 75 / 125 / 175 / 225
	+ Card Scaling reduced to 0.5 from 0.625
	+ Duration reduced to 3 seconds from 5 seconds
* Make it Rain
	+ Cooldown increased to 105 / 90 / 75 from 90 / 70 / 50

###  **Iggy & Scorch**

* Oil Slick
	+ Move speed increased to 100 at all levels from 20 / 30 / 40 / 50
* Flame Turret
	+ Base damage increased to 300 / 450 / 600 / 750 from 150 / 280 / 410 / 540

###  **Kallari**

* Death Sentence
	+ Cooldown reduced to 110 / 100 / 90 from 110 at all levels

###  **Khaimera**

* Ambush
	+ Now grants 3 stacks of Spirit Regeneration on activation
* Cull
	+ Now grants 6 stacks of Spirit Regeneration on activation

###  **Kwang**

* Light of the Heavens
	+ Cooldown reduced to 16 / 14 / 12 / 10 from 18 / 16 / 14 / 12
* Fury of the Heavens
	+ Cooldown adjusted to 85 / 75 / 65 from 85 / 70 / 55

###  **Muriel**

* Serenity
	+ Slow magnitude normalized to 200 / 250 / 300 / 350 from 175 / 245 / 315 / 385
* Reversal of Fortune
	+ Reworked:
		- No longer stuns enemies or knocks them up in an area around Muriel.
		- Now applies a 400 slow over 2 seconds.
		- Can no longer be cast while airborne.
		- Player camera will now correctly return to its normal rotation after Reversal of Fortune ends.

###  **Rampage**

* Boulder Throw
	+ Reworked cast:
		- Now times out if the rock is held more than 5 seconds.
		- If Rampage manually cancels or times out the rock, he pays the mana cost, but the cooldown is not consumed.
		- Throwing the rock consumes mana and cooldown as normal.
		- Stun duration reduced to 1.4 / 1.6 / 1.8 / 2 from 2 at all levels.
		- Now stuns minions for the same duration as heroes.

###  **Riktor**

* Mana gain per level increased to 45 from 36
* Riplash
	+ Range increased to 1525 at all levels from 850/1188/1525/1525

###  **Serath**

* Angelic Smite
	+ Base damage increased to 58 from 55
	+ Base damage gain per level increased to 1.8 from 1.6
* Attack speed gain per level to 2.2 from 0
* Base health increased to 522.5 from 475
* Health gain per level increased to 76.8 from 64
* Basic armor gain per level increased to 2.5 from 2

###  **Shinbi**

* All-Kill!
	+ Base damage per wolf increased to 55 / 80 / 105 from 47 / 61 / 74
* Polish & Bug Fixing
	+ Shinbi's heart FX should now appear correctly in the frontend
	+ Updated footstep sounds and increased volume

###  **Sparrow**

* Piercing Shot
	+ Card Scaling reduced to 0.75 from 1.0
	+ Base damage reduced to 75 / 125 / 175 / 225 from 80 / 140 / 200 / 260
	+ Cooldown increased to 9 seconds from 8 seconds
* Inner Fire
	+ Cooldown to 100 / 85 / 70 from 90 / 70 / 50

###  **Steel**

* Bulwark
	+ No longer occasionally blocks the pull of Grux’s Smash & Grab
* Force Shield
	+ Force Shield builds and becomes active .5 seconds faster

###  **TwinBlast**

* Grenade!
	+ Base damage increased to 50 / 80 / 110 / 140 from 50 / 75 / 100 / 125
	+ Card Scaling increased to 0.6 from 0.5
	+ Projectile speed increased to 6000 from 3000
* Polish and Bug Fixing
	+ Grenade! targeting camera adjustments

###  **Yin**

* Added Wind Gauntlet Yin to in-game store.
* Added “Call the Shot” emote to in-game store.

UI
--

* Rewards for leveling up are now chests.
* Hero Levels
	+ Tribute Rewards are now Silver Chests.
	+ Master Tribute Rewards are now Diamond Chests.
* Account Levels
	+ One chest is now rewarded at every level.
	+ Existing unlocks remain (PvP, deck builder, etc.)
* Rarities Changed
	+ Legendary
	+ Epic
	+ Rare
	+ Uncommon
	+ Common
* Some items changed rarities to fit system. This doesn't affect your chance to get them.
* Fix for card ability text wrapping on deckbuilder tooltip screen.
* Fix for hard to read text on chest reward rarity screen.
* Loot Crate
	+ Added
		- Banners added:
			* Dark Abomination (Legendary)
			* Gold Abomination (Legendary)
			* Iron Abomination (Legendary)
			* Glampoint (Epic)
			* Flamepoint (Epic)
			* Star Beacon (Epic)
			* Harbinger of Death (Epic)
			* Techpoint (Rare)
			* Terra Beacon (Rare)
			* Angel Crest (Rare)
			* Honor Crest (Rare)
			* Harbinger of Souls (Rare)
			* Shockpoint (Uncommon)
			* Checkpoint (Uncommon)