recursal/Fanatic-Fandom huggingface dataset:
Elwira Iskra

Before the war, Elwira Iskra was the closest thing communist Poland had to a yuppy. She was born to high-ranking party bureaucrats and spent part of her youth living in Kiev after her father was posted to the Polish consulate there. Returning to Poland, she gained a degree in business administration, working for several years for a state electronics company where she gained a reputation as a party loyalist and a ruthless manager. She was trusted enough that she was permitted to make business trips to the USSR, East Germany and even once to Austria. She was eventually given a state scholarship to study computer engineering in Leningrad, and after returning she worked as an associate professor of information technology at the University of Wroclaw. Throughout this time she was a fitness fanatic who worked out constantly and divorced two husbands, one a university sweetheart and another a coworker.

When the war came, many party bureaucrats could not cope, but Elwira's kill-what-you-eat philosophy transferred startlingly well. She fell in with a group of deserters from the 2nd Polish Mechanised divison and soon became their leader. Reorganising them into the Company of the Goat, she has become the leader of a medium-sized Marauder band that operates in central Silesia and terrorises communities on both sides of the Czech-Polish border.

Elwira is motivated largely by desire to have an easy life. She worked hard as a young woman, promising herself she would achieve the same life of ease and privilege her parents did. Even in the much harsher world of post-war Poland this remains her goal, and she has largely achieved it - she has her soldiers to defend her and her camp followers to bring her food and other minor comforts. She also has a surprising fondness for romantic affection, although she doesn't believe in soulmates. She has had intense affairs with three of her soldiers and although she broke each one off, they don't think poorly of her. She could be a powerful leader but ultimately she lacks ambition to try even medium-scale conquest, although she would be a very effective underling to a more ambitious Marauder leader.

Elwira is a tall woman with classically attractive facial features, although her skin is scarred with blemishes and acne due to the lack of skincare products that she previously relied on. Despite her non-military background she dresses in a Polish urban camouflage uniform and wears an American battle helmet. She usually wears aviator glasses and likes to smoke cigars, especially when going into combat. She has a deep but feminine voice, honey blonde hair and light blue eyes. She speaks fluent Russian with a slight Ukrainian accent, a legacy of her childhood in Kiev. Elwira likes to drive, particularly military vehicles, and can often be found at the wheel of one of the Company's two BMP-1s. She also has a great fondness for dogs and enjoys playing with the guard dogs that her Company takes with them into battle.
Chiruchiru

Chiruchiru es el gato persa mascota de Suneo.

## **Apariencia**

Se parece mucho a su dueño (Suneo). Es una mezcla de color turquesa-lavanda, pero aparece como un gato gris y negro en un episodio de anime de 1979. En el anime de 2005 tiene pelaje blanco. Incluso tiene un mechón de cabello puntiagudo en la cabeza al igual que el cabello de Suneo.

## **Personalidad**

Tiene las mismas cualidades que su dueño; le gusta lucirse y hace lo que hace su dueño. Parece que no le gusta Gigante y, a veces, se vuelve hiperactivo si alguien menciona su nombre. Se muestra que probablemente no le teme a los perros como muchos otros gatos, o al menos solo al perro de Gigante, Muku. Muku realmente tiene miedo de Chiruchiru en lugar de que Chiruchiru tenga miedo de Muku.

## **Unas pocas cosas curiosas**

* En el doblaje al hindi, primero se lo llamó Lucky en lugar de su nombre real. Esto se cambió en los episodios posteriores y se le conoció como Chiruchiru.
* En el doblaje en inglés, su nombre se cambia a Mr. Boogaloo .
SilesiaP14

Outside the abandoned village of Przylaski is the remains of a West German field hospital. The hospital consists of thirty tents, half of which have collapsed, and three fully salvaged and unrecoverable trucks. The hospital has been occupied by a group of twenty-three militia from the nearby town of Nowa Sol.

PCs Scavenging in the area roll +2 and, if successful, can roll D6 on the following table:

1. 1 set of surgical instruments
2. 1 atropine autoinjector
3. D10 pain relivers
4. D10 personal medkits
5. D10 antibiotics
6. Doctor's medical kit

Once five successful rolls have been made, the site is exhausted.

The militia will try to drive the PCs away, telling them that the site has been claimed. A successful PERSUASION check may persuade them to trade medical supplies with the PCs at normal prices, but they will not allow them to search there as they consider the site to belong to the town of Nowa Sol.

**5 VETERAN MILITIA:** Armed with Hunting Rifles with 1 Reload each.

**18 PART-TIME MILITIA:** Armed with Hunting Rifles and Shotguns. No reloads.
SilesiaJJ24

### Supplies

80 wild food rations, 300 domestic food rations, 120 field rations, 600 litres of water

### Valuables

Broken TV set (2 general and 2 electronic spare parts), Tire Iron (+1 TECH for repairing vehicles), Raincoat (+1 STAMINA vs chemical weapons), Golf Club (worth 5 shells, or use as a club)

### Spent Shells

89

Before the war Ziebice was a small town. The town's residents have long since fled into the hills, but the town recently became the base for a faction of Marauders who call themselves the **Black Goat Company**, mostly made up of deserters from the 2nd Mechanised Division and led by Elwira Iskra.

The Black Goat number 56 Marauders and 50 civilian hangers-on who do mundane tasks like cooking and foraging in the ruins. They also keep 8 german shepherds (former Polish military dogs) as trackers and guard dogs.

**56 MARAUDERS:** Armed with AK74s and M16s with 1-2 reloads each. 1 in 3 has a frag grenade.

**8 DOGS:** As Wolves.

The Black Goat and their camp followers are camped in the gardens of some decrepit middle class houses on the northwest side of the town. In addition to their personal arms, the Marauders have access to several heavy weapons and vehicles looted from Polish army arsenals. Right now their stash includes two PKMs mounted on second story windows with 2 ammo belts each and an RPG-7V with two rockets. They also have a pair of BWP-2 IFVs with a half tank of ethanol each.

At any given time half the Marauders are usually out on patrol and another quarter of them are sleeping, but the remainder will be reasonably alert. They will not feel overtly threatened by PCs who do not come in large numbers of carry heavy weapons, but they have little interest in peaceful trade.

If this area is taken as a base, it includes *Defenses* and a *Still*.
Glogow

A large industrial town before the war, Glogow was occupied by NATO forces as a supply base for the NATO thrust into south-central Poland, and has remained occupied even since the collapse of the NATO front. The town is governed by a town council that owes allegiance to the Free Polish government in Rzeszow, but the true power in the town are the three hundred Dutch and American NATO soldiers who are stationed here. A Dutch unit was left to guard a local supply dump and the relative security of the town attracted NATO stragglers and even a few deserters. Generally things have been harmonious between the soldiers and the local population until recently, when the self-proclaimed Duke of Lubin. The Duke has realised that the supply dump is still largely intact, including a substantial supply of military gasoline and spare parts for armoured vehicles. The Duke has presented the town with an ultimatum to turn this over to him or face war. His soldiers have already begun harassing raids on the outskirts of the town. Substantial friction is building between the soldiers, who want to retain the supplies in case they are able to link up with larger NATO forces, and the locals, who have little use for such equipment and are willing to buy off the Duke's aggression at what they see as a small price. The constant harassment from the Duke's men has made the locals hesitant to admit unknown armed groups.
SilesiaPP12

Among several abandoned farmsteads in the rural locality of Lidekcy, one has been taken over by a group of three Soviet deserters. They drove out the Czech family who lived here and are concentrating on trying to grow enough food to survive the winter. They are paranoid about any large military forces and will fight to defend themselves or their supplies.

**3 SOVIET SOLIDERS:** Armed with AKMs, 1 reload each.
Viktors Lusis

### Equipment

FN FAL Assault Rifle, 2 Reloads, Flak Jacket, M117 Pistol, 2 Reloads, 2 Frag Grenades

### Languages

Latvian (Native), Russian, German

A child prodigy who graduated from the University of Riga with a degree in Marxist-Leninst theory at the age of 19, Viktors was at one point one of the youngest Majors in the Soviet Army. He always intended to resign from the military before age thirty in order to go into politics, but the war intefered with this. Believing that the Soviets were losing, he eagerly signed up with the Baltic Brigade after being captured by West German forces near Fulda during the early weeks of the war in West Germany. As the senior Latvian officer and a minor celebrity in his home country, he was put in charge of the Latvian component. When his commanding officer, an Estonian Colonel, was killed during an engagement with Soviet troops south of Gdansk, he became the Brigade's second-in-command underneath a Lithuanian Lieutenant Colonel, and when the Lithuanians separated themselves from the Brigade, he took over as commander.

Despite his leadership role and status as a national hero of Latvian independence activists, Lusis is mainly motivated by self-regard and laziness. He is capable of bravery and initiative but his fondest wish in life is to enjoy himself and be able to admire himself. He had planned to slide into a high-ranking, low-effort job in the Soviet *nomenklatura*, but the war ruined this plan. Now he is content to live what amounts to a life of comfort and ease in the context of post-war Poland. Left to his own devices he will happily remain camped out around the small group of Polish villages the Brigade controls enjoying reasonably ready access to food and fresh water, without taking on the difficult task of trying to reach Latvia. It is unlikely that his troops will tolerate this for long, but for now his charisma and war-hero status prevent more than the normal amount of grumbling.

Lusis is a tall, rangy man with a square jaw and wavy red hair which he grows long. He usually wears a West German officer's uniform bearing the distinctive tri-flag patch of the Baltic Brigade.
Barren

A Barren settlement has no significant commercial activity. Merchant caravans do not visit. There is no cottage industry, or even significant handicrafting. The town is usually very small, very isolated, or both.

All that is available to buy and sell in a *Barren* settlement is wild food rations, domestic food rations, water rations and ammunition. They are all available in half the quantities listed on pg90 of the *Player's Manual*.

The settlement will have a maximum of D6x10 shells available to pay PCs who wish to sell their goods.

A *Barren* settlement's economy "resets" every four weeks - PCs who are not able to find goods they wish for, or who buy all the available goods, can return after four weeks have passed.
Miloš Holub

### Skills

Command D, Driving C, Heavy Weapons B, Persuasion C, Ranged Combat B, Stamina C, Tech C

### Specialties

Linguist (Czech), Mechanic, Ranger, Rifleman, Tanker

### Equipment

M16A Assault Rifle with 2 Reloads, Flak Jacket, Helmet, Skorpion SMG with 2 Reloads, 2 Anti-Tank Grandes

### Languages

Slovak (Native), Czech (Native), German

The man who styles himself the Protector of Trutnow spent his entire adult life in the Czechoslovak Army. Milos' parents were reformist party functionaries who were purged during the Prague Spring when he was still doing his compulsory military service. Due to his family's blacklisting, he was shut out from attending university and decided to stay in the army after his compulsory term was up. Although he knew he would never become an officer, he did well in the army, and by the time the war broke out he was a senior Staff Sergeant in a frontline armoured unit. His unit was destroyed during the Soviet withdrawal from West Germany and he fell in with a group of Soviet deserters who valued him for his ability to drive a tank. Eventually he became leader of the unit and washed up in Trutnow, where he set himself and his small gang of Marauders up as "Protectors" of the town.

Holub is a tall man with broad shoulders, a prominent jaw and messy dark brown hair. He wears a Czech sergeant's uniform and carries an American assault rifle.
Boleslawiec

### Military

1200 Militia, 300 Polish Army regulars, small numbers of Soviet advisors / 400 Marauders, 1200 Militia

### Notes

Besieged

One of the larger towns in Southwest Poland, Boleslawiec was famous for its large scale ceramics factories, which now lie abandoned. The town remained loyal to the pro-Soviet government throughout the war, and despite several attacks by American and German troops, was swiftly reoccupied both times. More than half of its population survived, but the town refused assistance to the nearby countryside, which suffered greatly due to the ravages of criss-crossing NATO and Warsaw Pact armies. The town is home to a sizeable Polish regular garrison with a small group of Soviet advisors. The town's civilian government is theoretically still in place, but the real ruler is the Polish garrison commander, Major Abram.

**The Siege of Boleslawiec:**

In the last two months a group of local Marauders rallied the townsfolk of surrounding villages to lay siege to the city, claiming that the people were hoarding large amounts of food and fuel (both are true). Taking advantage of the local's fear of the encroaching winter and whipping up their resentment against the pro-Soviet authorities in the city, their hope is to take over the city before winter falls in order to take advantage of the shelter and the plentiful food that has been stored there. The besieging forces number about 2,000, most of whom are lightly armed peasants, although there are 400 well-armed Marauders with a pair of salvaged German Leopard tanks, and a small half-squad of five former East German special forces soldiers. The Marauders do not have a single leader but have organised an unwieldy twenty-person group who they call the "East Silesian Liberation Committee" including representatives of the various local villages. PCs arriving in the area will be pressured to join one faction or another. Both count as Friendly, but once the PCs actively participate in one side or another, the other faction will become Hostile. There are ample opportunities for the PCs to get involved in the siege or simply exploit it for their own gain.

Because of the siege, all weapons, food, water and medical supplies sell for double the usual cost.

If the PCs make friendly contact with the authorities of Boleslawiec, they may be given a mission to bring back the 16th Mechanised Battalion**.**
Vrchlabi

A collection of towns scattered along the slopes of the Giant Mountains, Vrchlabi was a popular winter sports resort before the war. It was isolated from violence but food shortages led to riots that were put down quite brutally by Czech troops, damaging large areas of the town. Although the town's population has fallen to only one-third of its prewar total, it is the most heavily populated town under the control of the 15th Tank Division and serves as the *de facto* capital of the area under their control, even though General Korinek is currently based at Horice.

The town's military cantonment contains a good-sized arsenal of ammunition and grenades, and an industrial-size still. The division's heavy vehicles, including two T-64 and two T-62 tanks, are stationed here.

NOTE: Given that Horice, Jicin and Vrchlabi are all controlled by the 15th Tank Division, any attempt to change their attitude will affect all three towns simultaneously. This means that gifts will take into account the population of all three towns together.
SilesiaCC11

This area formed the tri-border point between Poland, East Germany and Czechoslovakia. It was also a major industrial centre, the core of the so-called "black triangle" of heavy industry in the tri-border area. The small town of Bogatynia was squeezed between a large open pit coal mine and a large coal-powered power station. The area was struck by two tactical nuclear weapons in order to disrupt Polish industry. The power plant is only a ruin but the coal mine was too large to be entirely destroyed and there is still raw coal scattered in the area, but lingering radiation makes the area dangerous.

Scrounging in the area gives a +2 bonus, but spending 1 shift here will inflict 1 rad.
Adelbert

The man who now calls himself Adelbert was originally an agent of the Polish internal intelligence service. Recruited from Warsaw University where he was studying for a double degree in sociology and computer science, he spent a few years working as a technology officer, but his true talent was for interrogations and soft recruitment. He spent several years infiltrating the Polish Catholic church and was able to turn several anti-communist activists into informants by blackmailing and bribing them. In the late 1970s he transferred to an active measures squad. He was involved in the murder of at least one activist priest in Lodz in 1983.

Exactly what happened to Krystian Slimak between the start of the war and the present day to turn him into an apostle of millenarial violence may never be known. Some survivors of attacks by The Flock claim they recognise Adelbert from an ad hoc Polish militia squad that operated in the rear areas of the central Polish front in 1985 executing looters and anti-party activists. It is not clear whether he really believes the insanity he preaches or if it is just a way to amass a following from the traumatised and pyschotic who would not follow a more rational or pragmatic leadership. Whatever the case, Adelbert has the unquestioned loyalty of several hundred heavily armed and motivated Marauders. If The Flock can survive winter, they may yet bring armageddon a little closer.

Adelbert is a short man with a lean, wiry build that looks like he could be a mechanic or carpenter. He has a bland, oval face that would be forgettable if not for the vicious looking scars on his cheek. He shaves his head bald and dresses practically in Polish army recon fatigues and a flak jacket and American kevlar helmet. He carries a Czech-made submachinegun.
Mlada Boleslav

The town of Mlada Boleslav was notable for being the headquarters of the world famous Skoda automobile company and its largest factory. One of the more prosperous towns in Czechoslovakia due to the presence of many highly paid auto engineers and managers, Boleslav was not spared during the war - the factory was bombed by NATO air strikes to prevent it being repurposed for military use, and the town was targeted by several competing bands of Marauders who saw its middle class inhabitants as easy prey. Recently the town accepted a garrison of 100 soldiers from the 9th Tank Division as an anti-marauder garrison but considers itself independent of General Korinek's control.

The town is governed by its pre-war council, which has become dominated by a small clique of wealthy citizens, most of whom were pre-war communist officials or Skoda senior management. Several of the town's citizens are unhappy that the town council appropriates so much food and other luxuries for their own use and are thinking about appealing to General Korinec to remove them, but he is occupied with the conflict over Jaromer.
Terminator Build

Often called "termi build". This build favors the ability "Allergic Reaction" which deals 130% damage against targets that are debuffed. The ability "Chomp" paired with another card, sets up a combo that allows you to get past the enemy's armor and activate Allergic Reaction.

This build's card set was nerfed but still remains as one of the strongest build in the meta. There can be at any classes, mostly Reptile, Dusk and Bug.

## Parts

* Tiny Turtle
* Snail Shell
* Lagging
* Thorny Catepillar

## Combo

* Offense: Mystic Rush, Allergic Reaction, Sticky Goo, Chomp
* Defense: (if you go last) Sticky Goo, Chomp, Chomp, Allergic Reaction
	+ Defense: (if you go first) Chomp, Chomp, Allergic Reaction, Sticky Goo
* Slow down:

Sticky Goo, Mystic Rush, Mystic Rush.

* Finisher:

Chomp, Allergic Reaction, Chomp, Allergic Reaction

* + Finisher (for no energy and low HP at target)

Mystic Rush, Allergic Reaction, Mystic Rush, Allergic Reaction
Independence Day

In an effort to head off discontent with his rule over Nachod, Ilarion Galakhov, the commander of the 10th Guards Armoured Division, has decided to host a public celebration using food and alcohol stored in the Soviet division's stores. Although some of his advisors are worried about using their supplies this way, Galakhov, who was brought to power by a mutiny, is aware of the possibility of an uprising and wants to do something to head it off.

The people of Nachod are aware of the siege of Jaromer and many of the town's civil leaders are considering boycotting the feast as a show of passive resistance, even though free food is a great motivator. Galakhov will ask the PCs to act as intermediaries who can speak to the townspeople.

Presuming the PCs don't speak Czech, they will end up talking to Dana Dudova, a Russian-speaking high school teacher in her sixties who is widely respected in the community (she taught a lot of its members). They must make a successful opposed PERSUASION check to convince her to convince the other townspeople not to boycott. Dudova has Empathy C and Persuasion C. PCs can make one check per shift, and try up to three times before she becomes closed-minded. If Jaromer has fallen, the roll will be at -2.

If the PCs succeed at this task, then Galakhov will ask them to negotiate with the Czechs besieging Jaromer.
Joel Barrett

Raised in a strongly Catholic middle class family in Atlanta, Georgia, Joel is of mixed caucasian and cherokee ancestry. His father was a military veteran but Joel's main love was for animals and his fondest goal was to be a veterinarian, and his younger brother ended up following the family legacy into the US army. Joel graduated from the University of Georgia's veterinary school and worked as a veterinarian in north Louisiana for three years before the war broke out. In a surge of patriotism, in 1984 Joel volunteered for service with the US army and was assigned to be a dog handler in the Netherlands, arriving just in time for the Soviet attack on West Germany.

Surviving the advance through East Germany, Joel was assigned to escort a US army chaplain whose job it was make contact with a group of Catholic anti-communist activists. At first the mission was a success, but when The Flock appeared on the scene in early 1986, they quickly absorbed the more fanatically religious members of the group and killed the rest. Joel and his commanding officer were ordered to stay in place and gather information. Both of them ended up converting to The Flock's ideology, but the chaplain became involved in an intercinine dispute about theology that resulted in Adelbert judging him a heretic. Joel was required to kill his friend, something he happily did. Ever since then he has been one of Adelbert's most devout followers, although he often mourns the lack of zeal among the Flock's members and has sometimes taken it upon himself to argue with those he sees as less devout.

Joel is of medium height and slightly stocky build with swarthy skin and dark red hair. His face is quite ugly, scarred by childhood acne and worn down by the various atrocities he has seen and taken part in. He doesn't wear an army uniform, instead preferring a civilian shirt and cargo pants, although he still wears his US army issue flak jacket and helmet. He carries an assault rifle and a bowie knife.
SilesiaFF18

A historic windmill set in the hillside near the abandoned village of Gostkow has been made into a base by a squad of Marauders, deserters from the Free Polish garrison in Swiebodzice. Hearing the false rumour of an approaching Polish-Soviet convoy, they fled into the hills where they have been living by terrorising the few scattered farms that stud the hillsides south of Swiebodzice.

**12 MARAUDERS:** Armed with AKMs and FN FAL Assault Rifles with 0-2 Reloads each. 3 of them have frag grenades. One has a Dragunov sniper rifle. They have 6 horses between them. When the PCs arrive there is a 50% chance that half of them will be away on patrol.

If used as a base, the Windmill has a *Lookout* and can be turned into a *Windmill* with half the price of general parts (it still needs all the electronic parts).
Duke of Lubin

The man who would come to rule the city of Lubin was born on the other side of the world in Chicago, Illinois. His father was native of Lubin and a veteran of the Polish armed forces in the West who emigrated to Chicago. Maurycy, or "Maury" was he was known to his English speaking friends, was his father's oldest son. A physically strong and intellectually gifted young man, he suffered from a turbulent home life, his father unable to keep a job due to alcoholism and increasingly extremist political beliefs. Maury avoided service in Vietnam by studying electrical engineering at the University of Washington, then spent five years as a Lieutenant in an army signals unit. Retiring from the armed forces, he worked for the Chicago Police department and then as a line manager at a friend's car factory. When the war began, he was returned to service and found himself shipped to Germany as an signals officer in an Illinois national guard unit.

Maury's ability to speak Polish brought him to the notice of senior command, and he worked as a liason with several Free Polish units, but supplies assigned to his unit began to go missing. The collapse of the NATO offensive meant he was never formally investigated, but the Marauders who he had been selling weapons to were unable to protect him. Luckily for Maury, he was in the area of his father's home town, and he soon found he had cousins in Lubin who were able to protect him. He was accepted as a local by the clannish townspeople due to these family links. Working with a group of former Polish army officers he put together a coup that overthrew the city government and proclaimed himself the Duke of Lubin. Several of his cousins have privileged positions in the town administration.

The Duke has been in control of Lubin for over a year now and has seen off several Marauder threats. He proclaims himself a Polish nationalist but his main goal is to expand his territory. He has managed to acquire several former Polish and American tanks that he intends to outfit into an armoured unit, but he lacks sufficient fuel and spare parts, which he intends to obtain from the NATO supply depot in Glogow. He is sincere when he says he has no wish to conquer Glogow, at least not in the medium term - he is more likely to move against Boleslawiec, correctly surmising that whether the Marauders or the People's Republic win the siege, they will be vulnerable in the coming year. Maury's main motivation is greed, but he does have a genuine charity towards his family members, supporting several cousins who he met only recently.

The Duke, as he prefers to be known, is a short man with olive skin, short black hair flecked with grey and intense green eyes. Despite his small size he is physically very powerful and enjoys boxing in his spare time. He likes to wear a suit with a tie clip depicting his family's coat of arms (actually a forgery, his family were petty traders who never had a title). He does not usually go about armed. He speaks Polish fluently but with a notable American accent.
Amy Palmer

### Skills

Close Combat C, Driving C, Heavy Weapons C, Persuasion C, Ranged Combat C, Stamina C, Survival C, Tech B

### Specialties

Combat Engineer, Farmer, Fisher, Machinegunner, NBC, Ranger, Rider

### Equipment

M16 with 2 Reloads, Flak Jacket, Helmet, Service Revolver with 1 Reload, 2 Anti-Tank Grenades

### Languages

English (Native)

Amy was raised outside the small town of Livonia, Georgia. She was a farmgirl for the first ten years of her life, but after the family farm failed she joined the army as a way to try to get some marketable skills and a steady income to support her ailing parents. Amy was a simple-minded but effective soldier, and she was serving as a drill sergeant for new recruits by the early 80s. When the war began she volunteered for active service and was posted as a LAV gunner to the 5th Mechanised Division. Like many of the rest of her division, she was nearly killed during the bloodbath at Czestochowa. When her unit was attacked by Marauders outside the ruins of Wroclaw and their CO and executive officer were captured, command fell on her largely due to her being more well liked than the other NCOs. She lead the unit into the hills to try to evade the Marauders dogging them, and they were successful in doing so, but they are now running short on food and water and don't know what to do next, and Amy is out of ideas.

Amy never expected to be the leader of anything more than a squad, and she has fallen back on her protective instincts - she wants to keep the men and women under her command alive, even including the Polish civilians who have joined them for protection. She hasn't been able to think beyond the short term for the last two months, and she would love to take at least a short rest. Her initial approach to PCs will be hostile, demanding their supplies and medicine, but she is likely to defer to a PC with a strong personality and a strong vision.

Amy is a tall woman, standing nearly six feet tall, with mousy brown hair that grows long under her helmet, a sunburnt complexion and freckles. She would look very much at home as a farmer's wife - she's in her late thirties but looks quite a bit younger mostly due to being in good physical shape. She always wears a camouflage BDU and has a habit of smoking cheap Polish cigarettes. She doesn't speak any language other than English.
Swiebodzice

A small town in the low foothills of the Silesian mountains, Swiebodzice lost most of its population, but a group of survivors have congregated in the area, mostly due to the defensive potential of the crumbling but still largely intact Ksiaz Castle, which was previously used as a conference centre for the communist party. The Castle was taken over by a group of well armed Free Polish rebels, including several army defectors, whose initial goal was to capture local party officials but who ended up staying due to the castle's well stocked cellars and defensible position.

Although most of the people live in the surviving buildings of Swiebodzice about a kilometre down the road from the castle, it is in the castle that the city's meagre stash of weapons and food supplies are kept, as well as where the fifty Free Polish soldiers are based. The town is mostly self-governing, maintaining a mayor and four person council despite its nominal allegiance to the Free Polish government to the east. In the event of any serious threat the people will retreat to the castle to hold out there.

The much larger but abandoned town of Walbryzch lies to the south, previously home to over 100,000 people but abandoned now. Many of the inhabitants of Swiebodzice are former inhabitants of Walbryzh.

Recently the town's inhabitants received a false rumour of a Soviet-Polish convoy approaching the area with the intent of occupying the town. As such they are doing everything they can to stockpile weapons and attract defenders, although they are also suspicious of possible pro-Soviet infiltrators.

Recently a group of a dozen Free Polish soldiers deserted and fled into the hills south of the city, lacking the stomach to face the putative Soviet attack. If the PCs wish to earn the trust of the town, they will be offered the quest at The Windmill.
Kudowa-Zroj

Known mostly before the war as a spa town, Kudowa-Zroj was spared the worst violence of the war, and still has about half of its pre-war population. The town was occupied by the remainder of the Soviet 10th Guards Armoured Division during its exodus out of Poland. The town is now occupied by a strong force of Soviet soldiers under the command of a Lieutenant who reports to "Colonel" Galakhov based in Nachod, inside Czechoslovakia. The town has a defensive wall that is manned by Soviet soldiers who are under standing orders to turn away all armed groups. The people are not happy about coming under Soviet occupation but there is little active resistance.

NOTE: Given that Jaromer, Nachod and Kudowa-Zroj are all controlled by the 10th Guards Armoured, any attempt to change their attitude will affect all three towns simultaneously. This means that gifts will take into account the population of all three towns together.
Ilarion Galakhov

Born in Leningrad to school teachers, Galakhov chose a life of military service, to his parent's surprise. He studied at the Frunze Academy for several years, gaining a degree in computer engineering before being posted to Tashkent as a young officer. Galakhov was only a mediocre officer, taking ten years to be promoted to Captain, a promotion that resulted in him being sent to East Germany for deployment with the 10th Guards Armoured Division, where he commanded a Tank battalion.

The war was not kind to the 10th Guards Armoured. The division spearheaded the Soviet attack on West Germany but took heavy casualties during the Battle of the Venlo salient, and again during a failed attempt to stop a West German panzer division from advancing into Magdeburg. Lieutenant Galakhov saw several of his men killed but kept his unit together. In late 1985 the division had taken severe casualties and was ordered to withdraw to the area around Lodz to rest and refit. Reinforcements were almost nonexistent, and the division continued to lose strength to disease, desertion and NATO air strikes. Galakhov himself was almost killed when a British bomb hit a fuel depot near him. In March 1986 as NATO forces renewed their offensive on Poland the division was in worse shape than it had been when withdrawn, but it was nonetheless ordered to move into position to defend Czestochowa. Mutinous soldiers began to question their orders, and when word came that they were outnumbered by the incoming NATO force, the division's soldiers removed their commanding officer from power. Some soldiers simply deserted, joining Marauder bands in the area, but those who decided to stay with the division put together a "Soldier's Soviet" and appointed Captain Galakhov as their new commanding officer. Galakhov refused the title of General but accepted a Colonel's bars.

Despite never having commanded a unit of more than 100 men before, Galakhov rose to the occasion. He led the division south-west, through devastated Silesia and finally into Czechoslovakia, where they took over the complex of inhabited towns around Narod. His long term goal is to return to the USSR, a goal his men heartily endorse, but he knows that this will be a fraught task. Right now his focus is on building up enough supplies to pass through the devastated territory of Silesia, and sending reconnaissance missions to the east to try to figure out which obstacles lie in his path.

Galakhov feels a deep debt to his men for elevating him, and feels he needs to repay that by bringing them to a place of safety. He is chosing to assume that returning to the USSR will bring them that safety. He sometimes thinks that they should stay in Narod, but he doesn't believe that the Czech forces will ultimately tolerate this.

Ilarion Galakhov is a middle aged man of medium height and build with scruffy brown hair and thin, sceptical lips. He usually wears a tanker's uniform, including a steel helmet and sunglasses. He wears the uniform of a Soviet Colonel. He speaks English and German with a thick Russian accent.
Rychnov nad Kněžnou

A small town located on the Knezna river, Rychnov was able to escape the worst of the war, although it suffered due to food shortages, harsh winters and several outbreaks of typhus. The town is now governed by its traditional council. The town has recently been raided by marauders belonging to the Bohemian Autonomous Defense Force and has lost a lot of their store of food. They town council is hoarding much of the remaining food and several people have left the town hoping to seek food supplies in the surrounding area. The recent encounter with Marauders and concerns about the food supply mean that the townspeople treat all travelers as a threat, either because they fear they will attack them, they fear they will consume badly needed food, or both.

PCs who donate 400 units of food to the town will upgrade its attitude to Neutral.
The Mystic

The Mystic is a powerful title within the Oracle. It is held by a singular individual, whose job is to provide advisory information and prophecies to the Emperor & Empress.

## Description

The Mystic is a powerful witch who bears the power to see into the future and predict events. As such, the Mystic holds a lot of power within the Oracle, but is only limited by her values and beliefs. The Mystic is highly respected by even the Emperor & Empress, though is rarely seen. The Mystic conducts her "business" through rituals and spells. Her prophecies are usually true, but her guidance is not infallible. Her ability to see into the future and predict events offers a valuable tool to the Oracle, but this ability is not always accurate. For example, she may predict an oncoming tsunami, but may fail to predict where or when it will strike - Or, may predict the assassination of a major figure within an outside kingdom, but fail to locate which kingdom it will occur in.
Olawa

Olawa was a medium-sized town that formed an outer part of the Wroclaw metropolitan area, Olawa was a garrison town for the Soviet 65th Army. Thankfully for the people of Olawa, the Soviet forces moved out of the town promptly to join the Soviet movement into West Germany, leaving only a small support force stationed in the city. The destruction of Wroclaw saw the town overwhelmed by refugees, which in turn led to starvation and several outbreaks of infectious diseases. Three-quarters of the town are abandoned, and the remaining inhabitants are clustered along the riverbank for defensive purposes.

Before the war, the German BND planted a small cell of operatives in the town to monitor Polish and Soviet military capabilities. Although many of the cell's members were killed and it is no longer in contact with the BND command (which probably doesn't exist anymore), the cell still exists and has managed to maneuver into a position of power, not least by getting one of its members elected mayor. Wielding the threat of exposure as a spy as an effective blackmail, the network's controller, Urszula Kalisz has been able to establish effective control. She has persuaded Lucian to recruit a small force of mostly former NATO mercenaries to defend the town, a few of whom are loyal German soldiers who take orders from her. Urszula's main goal is to turn the town into a German stronghold and possibly annex it back to Germany - a goal most of the townspeople would rebel against if they knew.

The people of Olawa have been attacked several times by Marauders, so they are generally not hospitable to travelers, although groups with a major German presence will be treated as Neutral.

If the PCs make contact with the Mayor and seem discrete, he may offer them a quest to Reconquer Olawa.
Abyssal North

The Abyssal North is a region at the very top of Tealon, situated above the Ice Fields. This region is extremely cold & dangerous. Any person who ventures up there never comes back. Only demons are seen to inhabit the region, and for good reason. The Abyssal North is known to be a corrupted region, as any creatures that venture into the region become hostile and experience... horrid changes to their physical form. The ice in the Abyssal North is a black color and the skies are never sunny, always dark. The overall feeling of the Abyssal North is a place of terror, evil and darkness. Not much else is known about it.
SilesiaAAA13

### Valuables

Typewriter worth 60 shells or 2 general spare parts, Saxophone worth 30 shells or 1 general spare part, animal mask worth 5 shells

### Spent Shells

144

A group of American deserters who defected from the US 1st Mechanised Division have taken over a farmstead near the town of Recice. They have stopped responding to orders and are functioning as Marauders, ranging far and wide over the surrounding area. There is a 50% chance when the PCs arrive that two thirds of the unit will be out to gather supplies by force, returning within D3 shifts.

**15 US SOLDIERS:** Armed with M4s, 0-2 reloads each. 1 in 3 have a single fragmentation grenade. One of them has an M79 Grenade Launcher with 2 grenades.

The soldiers do not have any loyalty to the US or NATO and will treat any weaker group as an opportunity for pillage, regardless of their allegiance. A group of roughly similar strength will be offered to join up or to trade, while larger groups will be avoided or even surrendered to.
SilesiaM19

This area was previously a series of small villages surrounding a protected area of woodland and lakes. The park area is home to a pack of bears. The bears have got into the habit of eating humans and will attack any who do not outnumber them.

**4 BEARS:** They are irradiated, and do 3 rads to everybody they successfully attack. Anybody eating their meat takes another 3 rads.
Zdislava Sládková

Born to a military family, Slavdkova attended the University of Brno where she graduated with a degree in psychology and history. She worked as an assistant professor at the university for a few years but she became involved with anti-government activists. In 1980 she was accused of giving state secrets to foreign intelligence agents after meeting with an Austrian pro-democracy NGO in Vienna, and was sentenced to a ten year sentence in a woman's jail. During the war the jail was opened when approaching NATO forces overcame the town where it was located. She worked as an interpreter with German forces for a while but when the unit was destroyed by Marauders she changed sides. She soon became the leader of the Marauder gang and led them in battle against former Czech forces. She has eventually risen to become the leader of a group of Marauders made up of deserters from multiple armies, based near the ruined town of Chotebor. Still clinging to her pro-democracy ideals, she has grouped her men under the banner of the Bohemian Autonomous Defence Force and claims that she intends to establish a western-style democracy in the territory under her control, even though the soldiers under her have no goals to do anything other than pillage.

Zdislava calls herself The Protector. She is a tall, well-built woman with broad shoulders with light blue eyes and light brown hair. She seems older than her late twenties, mostly due to the tough time she experienced in prison. She wears a West German military uniform with a Czech forage cap and carries an assault rifle. She is a chain smoker.
SilesiaV24

### Valuables

Chandelier (50 shells), Trombone (20 shells), Hedge Trimmer (As knife, contains one general spare part), Oriental carpet (15 shells), Vacuum Cleaner (1 general, 1 electronic spare part)

### Spent Shells

57

In the woods to the east of the ruined village of Zmigrod is a camp that forms the largest base of operations of the Shepherd's Flock. This group of unusually insane and vicious Marauders ravage the countryside from the ruins of Wroclaw to the outskirts of Ostrow Wielkopolski. Although the Shepherd's Flock do not have a permanent base, some of the civilians who have joined with them have settled in this area to farm, and it is frequented by members of the Flock.

150 civilians live here in a collection of crudely assembled huts on a neck of land between two woods. Several ruined villages stand nearby but for esoteric religious reasons, the members of the Flock prefer to build their own homes. They have constructed four large halls and about twelve smaller shacks, although several live in tents. Three large crucifixes have been put up on either end of the neck of land, and each has a body pinned to it - sometimes fresh, sometimes decayed.

There are usually around 100 Marauders here to collect food and water or to amuse themselves by torturing or having sex with the civilians. There may also be some vehicles present - roll a D10 on the following chart:

 **7-10** | 4D6 Horses

All vehicles have been converted to run on ethanol and have 2D6 rounds of ammunition for their main guns.

**MARAUDERS:** Armed with AKMs and M16s, 0-2 reloads each. 1 in 3 has a frag grenade.

**CIVILIANS:** 1 in 6 is armed with a zip gun or a zip rifle with 1 reload. The others have clubs and knives.

The community are very hostile to anybody who is not a member of the Flock. They will give any intruders a chance to "join the Flock" by killing one of their own members, otherwise they will treat them as prey and attack them.
Lodz

Once the third largest city in Poland and a major industrial centre, Lodz has lost over 90% of its population starvation, disease, disorder and violence. It was never occupied by NATO forces, but NATO armies operated in the surrounding area, seriously disrupting the city's ability to sustain itself and driving many of the city's occupants to flee east in search of food and safety. Even with its population severely degraded, it is still one of the largest population centres remaining in Poland. Whole areas of the city are abandoned and several gangs control the remaining inhabited areas. Food is in seriously short supply, and many of the remaining population have taken to growing good in parks and the gardens of abandoned houses. The Soviets have set up several garrison farms around the outskirts of the city but it is still reliant on food brought from abroad, and the Soviet troops operating in the area always confiscate the majority of the food for their own needs.

The city formally gives its allegiance to the Polish People's Republic, but effective control is exercised by the Soviet forces based in the city. Soviet troops come and go, but at any time there are at least 200 soldiers in the city guarding supply dumps. The few Polish officials present in the city keep their heads down and do not make trouble with the Soviets. A force of 1500 militia defend the city, but they are very lightly armed and have low morale - they effectively function as a large gang. A few Polish regular troops are present in the city but almost all are attached to Soviet units.

Lodz is not fortified, largely because the Soviets are more worried about an uprising than the city being attacked by NATO forces or Marauders.