Anamcara/Anamcara Ecology

This page lists all ecological information about Anamcara from every Monster Hunter fangame it has appeared in as well as outside information.

## Taxonomy

### Monster Hunter

* **Order:** Decapoda
* **Suborder:** Anomura
* **Infraorder:** Shell Crab
* **Family:** Anamcara

## Ecology

### Habitat Range

Anamcara is an invasive species on the large island of Torthúlamh, and makes itself a new home in the Volcanic Bog, Whispering Crags and Brinestone Woods. It is currently unknown as to where Anamcara's usual habitat may lie.

### Ecological Niche

Anamcara is an ambush predator that has a spot near the top of the more specialised food chain. They will lie in wait for hours, even days at a time for prey to wander too close, attracted to the smell of Anamoid honey, and will unearth themselves in a seedy strike to grab its prey. They have no preference when it comes to prey, taking anything from fleshy prey such as Gyralofus, Bullfango and Salarbi, as well as hardier prey like Hoccao and their pack leaders, Altaroth and Urceros. They may also prey upon larger honey-loving monsters like Scigarra, Arzuros, Marshland Zamtrios, Pukei-Pukei and even one as big as Voroboros, though this is rarer. They will not pose any threat to other predators, and are often simply left alone, apart from more aggressive monsters such as Litanu or Astalos. The main threats to its life that an Anamcara may face off against are Elder Dragons that can cause its territory to undergo harmful changes, such as Vaal Hazak's Effluvium, Malzeno's Qurio or Kushala Daora's harsh winds. It is currently unknown as to whether or not they have any dedicated predators, and there are investigations currently ongoing.

### Biological Adaptations

An Anamcara is perfectly evolved to a life of seclusion and secrecy, blending in perfectly to their marshy surroundings with ease, due to their dark shells, plant growth on their backs and a distinct replacement for a typical Carapaceon shell. Their mid-sized claws may seem small when compared to other Carapaceons, but can still grab their prey with relative ease as well as help to dig themselves into the dirt around them. They possess several spikes on each claw, as well as each leg, that aids them even further in this, allowing them to bury themselves in no time at all. The plants that grow on their back are found nowhere else on the island of Torthúlamh, and are specially evolved to flower only on the back of an Anamcara. These plants carry venomous nectar, which can only be harvested by the smaller Neopteron, the Anamoid that build a hive on the back of an Anamcara. They use the nectar to create honey and for their own venom, making them highly dependent on both the plants and the Anamcara itself. The Carapaceon relies on the Anamoid then to make it a disguise and a lure in the form of their honey-filled hive, creating a perfect balance of reliance between the three parties. This balance is not even threatened by the Anamcara ripping off and throwing the plants on its back as a makeshift ranged attack, as it grows back relatively quickly.

### Behaviour

Many liken the behaviour of an Anamcara to their cousin, the Kosotaur, and they would not be wrong. Both Carapaceons are patient ambush hunters, lying in wait for great periods of time until they are ready to strike. However, the Kosotaur is bolder, leaving the snow during snowstorms to more actively pursue prey, and will even attack other creatures, whereas the Anamcara will remain buried, no matter the weather. They are more sadistic than other Carapaceon species however, when they catch their prey they are quite brutal in their execution, tearing apart smaller prey while it is still alive. When it comes to the continuation of their species, they are rather haphazard, simply laying a great number of eggs in an alcove for a male to fertilise, and when he does so he will also move on. When young Anamcara hatch they will make a mad dash for the softer mud or the river, and are easily picked off by predators. Not many Anamcara grow to adulthood as a result.

## Turf Wars

* Wins
* Ties
* Loses