recursal/Fanatic-Fandom huggingface dataset:
Bunner

Bunner in F.M Downtown.

**Bunner** is an enemy fought in *Spark the Electric Jester 2*.

## Appearance

Bunners face seems to be black, this due to the fact his black legs connect into it. However, its hard to see due to his blue helmet, it seems he doesn't have a mouth, as the only mouth he has seems to be imprinted onto the helmet, whilst the gray eyes with small circular yellow pupils seems to not be coming from the helmet, and the helmet seems to have a hole for the eyes to see. At the top of his helmet are 3 yellow squared shaped spikes. Going back to the legs, it seems to connect to blue shoes, while the inside has a yellow outline, and a pink patch on the back of his helmet. On the front side of the shoe he has 5 pink stripes, these stripes get larger the more they go down. At the side are also yellow batches, at the bottom his shoe seems to be yellow hectagon shaped items holding the shoe up.

## Gallery

Development gif of Bunner's idle animation.Development gif of Bunner's running animation.Concept art of Bunner.
MiniBoss (Songs)

"**Miniboss"** is a title given to the four Boss themes in *Spark the Electric Jester.* The first one being used for the beginning portion of the game, the second one being used for boss fights against Romalo (which you can find on his page in the music section), the third one being used for the big bosses, and the fourth one being used for the rest of the game and Big bosses' second phase.

## Trivia

* There is a Big Boss draft which was originally intended to be the miniboss music for Spark 1 Big Boss Draft Retro.
* There was a miniboss theme that played in the early demos of Spark 1 right until the Jan. 2016 demo. https://www.youtube.com/watch?v=qh7HyE\_A\_so&t=52s
Beta Content (Spark the Electric Jester)

This page is all about the development of

## Character Development

Over the course of production and development, characters recieved varying changes ranging from in-game sprite changes to design changes
Not much changed about Spark's design during development even though redesigns were considered and scrapped, his design itself was inspired by Beam Sonic from Sonic After the Sequel, one of Lake Feperd old Sonic the hedgehog fan games.
Megagram used to be smaller and Shorter.
Kerana originally sported green hair with a brown mask, shoes, and robe.

## Stage Order and Names

Flower Mountain Range (Flower Mountain Canyon)
Network Bridge (Network Coast)
Smog Sewer
Smog City Cutscene (Smog City)
Smog City Heights (Sunset Heights)
Holo City Complex (Lightoria Bay, Kerana Forest)
Desert Chase (Mare Desert)
Desert Ruins (Luna Base)
North Base Mall (Caria Valley)
Unnamed Wind Stage (Turbulence Plains)
Unnamed Tower Stage (Reynol Complex, implemented after Kickstarter, no known pre-kickstarter version)
Unnamed Snow Stage (Sunfire Forest, implemented after Kickstarter, no known pre-kickstarter version)
Holographic Computer (Megaraph Fortress, implemented after Kickstarter, no known pre-kickstarter version)

## Early Screenshots

Spark Battling a scrapped boss in FM Canyon.Early Lightoria Bay.Ditto.Ditto.Yet again Early Lightoria Bay.
XF Extreme Formula

***XF Extreme Formula*** is an upcoming futuristic racing video game developed by Feperd Games. The player competes in multiple races across different planets in the solar system. The first demo, comprising thirteen courses within three tournaments, was released on August 31, 2023.

## Tournaments

* Mercury Cup I
	+ Enterprise Bay - Oversummer Circuit
	+ Enterprise Mountains - Eclipse Heights
	+ Icarus Station - Eclipse Factory
	+ Lennon Plateau - Deepsand Canyon
	+ Icarus Station - Eclipse Highway
* Venus Cup I
	+ Lakshmi Planum - Cloud Locus
	+ Sedna Planitia - Magma Hole
	+ Quad Towers - Aeroflow Drive
	+ South Terra - Aurora Raceway
* Moon Cup I
	+ Shackletown II - Longturns Speedway
	+ Luna Channel - Mare's Fall
	+ Shackletown III - Doublesphere Raceway
	+ Southern Mines - Luaman Pipes
Shopalo

**Shopalo** is a shady back-alley salesman, who is reminiscent of Romalo from the previous two games. His purpose shown thus far is as a shopkeeper, selling combat upgrades to Spark in exchange for Bits.

## Appearance

Shopalo, much like Romalo, is a small floating hooded jester. His hood is a dull teal, with lavender horizontal stripes. In the hole of the hood, his screen face is seen. He has small, narrow red eyes, a large yellow nose, and a red smirk. Under the hood hole, is a yellow tie.

His hands float at his sides, with yellow wrists and teal mittens. Two black tubes come from the bottom of the hood, acting as his legs. He has yellow sock cuffs, and blue, purple, and yellow striped shoes. He has two plain hat tails coming from the top of his hood, ending in purple poms.
Vermis

*"Vielleicht sollten Sie über folgenden Teil des Schwures der Loyalität zum Imperium bis zu ihrer Hinrichtung überdenken: "Leib, Herz und Seele schwör ich dem Imperium bis zum Tod und darüber hinaus.""*

Vermis (Geburtstag unbekannt) ist der mysteriöseste aller Erzgeneräle. Niemand weiß, wo er herkommt, doch er soll sich innerhalb kürzester Zeit zum Erzgeneral aufgestiegen sein. Seine Magie soll gefürchtet sein und auch um sein Aussehen, dass er ständig mit einem weiten Mantel, einem Schal und einem Hut verdeckt, gilt als großes Mysterium. Rebellenberichten zufolge soll Vermis da, wo er zum Einsatz kommt, gnadenloses Chaos hinterlassen, und schnell unterdrückte Gerichte behaupten sogar, dass Vermis von Hailrich als letztes Mittel eingesetzt wird. Ansonsten untersteht dem Erzgeneral eine Armee von Untoten - Meist von den Feinden erhoben, die nur wenige Sekunden vorher von einem seiner Männer getötet und von Vermis selbst wieder erhoben worden sind. Nebst der Schule der Leiblosen hat Vermis auch eine Nekromantenschule errichtet mit strengen Aufnahmeprüfungen. Er ist neben seinen Einsätzen teilweise noch seltener zu sehen als der Weltherrscher selber.
Stages

***Spark the Electric Jester*** features 16 stages in total with several sub-stages and the final boss.

***Spark the Electric Jester 2*** features 14 stages in total, including 9 bosses.

## List of Stages: Spark the Electric Jester

* Stage 01: Flower Mountain City
* Stage 02: Flower Mountain Canyon
* Stage 03A: Network Coast
Stage 03B: Network Harbor
* Stage 04: Smog Sewer
* Stage 05A: Smog City
Stage 05B: Smog Downtown
* Stage 06: Sunset Heights
Stage 05B: Efilare Tower
* Stage 07A: Lightoria Bay
Stage 07B: Lightoria Park
* Stage 08: Kerana Forest
Stage 08B: Kerana Factory
* Stage 09: Mare Desert
Stage 09B: Mare Base
* Stage 10: Luna Base
* Stage 11A: Caria Valley
Stage 11B: Caria City
Stage 11C: Caria Station
* Stage 12: Turbulence Plains
* Stage 13A: Reynol Complex
Stage 13B: Reynol Complex
* Stage 14: Sunfire Forest
Stage 14B: Tower of EOS
* Stage 15A: Megaraph Fleet
Stage 15B: Megaraph Carrier
Stage 15C: Megaraph Destroyer
* Final Stage: Megaraph Fortress
* Final Boss: Freom
Stage ?: Tower Climb
Final Final Boss:  Ultimate Final Boss

## List of Stages: Spark the Electric Jester 2

* Stage 1 - F.M. City
* Stage 2 - F.M. Downtown
* Boss 1 - Ryno Dyno
* Stage 3 - Floria Highway
* Stage 4 - Floria Plant
* Boss 2 - Turbo Bird
* Stage 5 - Floresta Blanca
* Stage 6 - Castela Blanca
* Boss 3 - Float
* Stage 7 - Shantoria Town
* Stage 8 - Technoria City
* Boss 4 - E.J
* Boss 5 - Double
* Stage 9 - Terminal Dragon
* Stage 10 - Scaria Stropolis
* Stage 11 - Titanic Tower
* Boss 6 - Flint
* Stage 12 - Planetary Stripe
* Stage 13 - Hyperath Fleet
* Boss 7 - Astra & Romalo
* Stage 14 - Apocalypse Thruster
* Boss 8 - Freom MK. 3
* Final Boss

## List of Stages: Spark the Electric Jester 3

* Area 1: Terminal Village
 Doublemoon Villa
* Area 2: Drinyon Desert
 Lost Riviera
Пожиратель плоти

*Пожиратель плоти ест плоть убитого, чтобы создать духовную связь между собой и поглощенным существом, позволяя перенять черты того, кто послужил пищей.*

## Ярость

В дополнение к стандартным бонусам и штрафам ярости, пожиратель плоти получает штраф -2 к Интеллекту на время ее действия. Дополнительные эффекты и штрафы действуют только до тех пор, пока пожиратель плоти в ярости, и он может использовать способности, которые могут поднять его Интеллект до обычного уровня или выше.

Эта способность изменяет ярость.

## Одна плоть (Su)

На 2 уровне, когда пожиратель плоти входит в ярость, он может потратить дополнительный раунд ярости и взять дополнительный штраф -2 к Интеллекту, чтобы перенять одну способность подходящего существа, чью плоть варвар недавно съел. Для этой способности подходящими существами являются любые мертвые животные, драконы, гуманоиды или магические существа, умершие в течение последних 24 часов и бывшие поглощенными пожирателем плоти. Он получает способность использовать любую способность, перечисленную под формой зверя I, если существо владеет этой способностью.

На 5 уровне пожиратель плоти может взять любое еоличество способностей существа, перечисленных под формой зверя I. На 8 уровне пожиратель плоти вместо этого может взять одну из способностей существа, перечисленных под формой зверя II.  Внешность пожирателя плоти изменяется так, чтобы напоминать поглощенное существо, но не меняет форму. Это эффект полиморфа.

Эта способность заменяет необыкновенную увертливость, улучшенную необыкновенную увертливость и силы ярости, получаемые на 2 и 8 уровнях.

## Нескованная ярость (Su)

На 11 уровне пожиратель плоти может позаимствовать часть силы Эфирного Плана, чтобы увеличить себя при входе в ярость, пока существо, поглощенное им, по крайней мере на 1 категорию больше базового размера его собственного. Нескованная ярость действует как заклинание увеличения персоны, но вместо обычных его эффектов пожиратель плоти получает бонус размера +4 к Силе и дополнительный штраф к Интеллекту -2.

Эта способность заменяет великую ярость.

## Пир (Su)

На 14 уровне пожиратель плоти может использовать совместно способности одна плоть и нескованная ярость, чтобы полностью сымитировать поглощенное существо на его выбор вместо последнего поглощенного.

Эта способность заменяет силу ярости, получаемую на 14 уровне.

## Нескованная форма (Su)

На 20 уровне пожиратель плоти может использовать свою способность одна плоть, чтобы принять форму подходящего существа. Эта способность действует как изменить себя, форма зверя IV, форма дракона III или форма гиганта II, в зависимости от необходимого. Это эффект полиморфа.

Эта способность заменяет могучую ярость.

Силы ярости: Следующие силы ярости подходят архетипу пожирателя плоти: животный гнев, тотем зверя (любой), вдохновить свирепостью, внутренняя стйокость и ужасающий вой.
Leilani Wilson

Notice: This article is about a real world person. Information in this article is about real-life people, companies, and objects, and does not relate to the in-universe Spark the electric jester series.

## Leilani Wilson

### Gender

Female

**Leilani Wilson** (a.k.a.  ***Woofle**)*, is a freelance indie game composer who contributed to the Freedom Planet franchise since its inception and is now involved in the development of Spark the Electric Jester 3's soundtrack. It was stated by Lake on his Spark 3 Q&A Stream which featured the song that played at the beginning and at the end of the stream which was composed by her.
https://youtu.be/cRBbCpSeNz0

## Songs Composed

*Spark the Electric Jester 3*:

* "Stage Complete" theme
* "Shopalo's Goods" theme
Samuku

**Samuku** is a boss fought in *Spark the Electric Jester*. It is fought in Smog Sewer, being the ending boss of the stage in Spark's story. In Fark's story, Samuku is immediately followed by The Beast, however.

## Appearance

Samuku has a gray ovoid body, with a jagged overbite that a lot of the GPAs have. It has two "ears", each with red markings. It has an orange visor, and its underbelly is black. It has two gray legs with black wheels, and it wields a katana with a red handle.

In its EX form, the only changes are that the orange in its palette is changed to a hot pink.

## Pattern

Once starting the fight, it is advised that the player immediately get away from the left-hand side of the screen. Samuku will land there, causing a shockwave which you have to jump over. Samuku has three attacks.

* It will jump into the air, then land on you. This will cause shockwaves, as it did at the start of the battle.
* Swipe at you with its sword. It's a close-range attack, so stay away.
* It will implant its sword on the ground, and create huge beams of fire. Stay in the spot that doesn't have fire sparks beforehand, as that is where the beams won't hit.

### EX Mode

The strategy stays the same, although its attacks have been altered, as well as Samuku itself being quicker.

* The shockwaves from the jump attack are now larger.
* The sword's range has been improved.
* The beams of fire are now quicker. As well as that, it leaves fire pools on the left and right that damage you, also reducing the area the fight takes place in.

As well as that, once cleared, the fight with The Beast will begin.

### Hard Mode

There is only one real difference between the EX mode fight and the Hard mode fight, and that is that the beams of fire will shoot out twice. Aside from that, there's no real difference.

## Gallery

Samuku in the Fark Story's credits.Samuku committing suicide.Samuku's corpse.Samuku EX.Concept art of Samuku. The beta design didn't feature legs and the boss fight was a bit different in the early beta of Spark 1.
## Trivia

* Samuku is based on a samurai, signified by both its name and the fact that it wields a katana.
* Samuku, when defeated, has a unique animation. It stabs itself on the head with its sword. This is a reference to seppuku, a suicide carried out by samurai. This is slightly changed in the Fark Story, as black smoke will emanate from its corpse, sending you to the fight with The Beast.
Chuletl

* Pascual
* Deveriux
* Aniceto
* Leo San Juan
* Chimo
* Eva

**Chuletl** es uno de los antagonistas secundarios de Las Leyendas: El Origen. Es uno de los fantasmas secuaces de Moira, junto a Pascual y Deveriux.

## Poderes y Habilidades

* **Fisiología Fantasmal:** .....
* **Fuerza Sobrehumana:** ......
* **Experto en combate:** ....
* **Conexión Alebrije:** Puede usar a su mascota alebrije, aprovechando su omnisciencia para monitorear las ubicaciones como un dron espía.
Freom virus

The ***Freom Virus*** is a fictional virus featured in the first Spark the Electric Jester game. This virus is a computer virus made by Freom, in which Freom can control anyone who is affected by the virus. This virus nearly infected every A.I. and robot in the game.

## Freom virus

### Enemies

SparkFark

 Dr.Armstrong

## History

### Before Spark 1

Freom had managed to create a powerful virus, he decided to use this virus for malicious intent, as he infected nearly every A.I. and robot imaginable. With this new found ability, he decided to carry out his plan to rule the world, and eventually destroy all living life forms. However, Dr.Armstrong doesn't want this to happen, thus he begun working on a cure to this virus.

### Spark 1

Spark had been going on a quest on defeating enemies, however some of these enemies didnt perish, infact, some of Sparks enemies managed to meet Dr.Armstrong, who had nearly finished his cure. Dr.Armstrong eventually finished the cure, so he used to cure to cure, well those infected, slowly but surely, these robots had come back to their senses, and managed to be rid of the virus. Some of these robots helped Dr.Armstrong, and Spark in the battle to stop the freom empire near the end of the game.
Flower Mountain City/Spark the Electric Jester 2

## Flower Mountain City

Fark in F.M City.

**Flower Mountain City** (shortened to **F.M. City** in-game) is the first stage of *Spark the Electric Jester 2*, followed by F.M Downtown.

## Landscape

This stage takes place in the same location from *Spark the Electric Jester*. Rather than the outskirts of the city, and the more lower layers present in the first game, this stage takes place in the city entirely, and is closer to the top of the city, with the ability to scale the skyscrapers near the main stage.

## Level Architecture

Due to this being the introductory level, it's a rather short level with small, basic gimmicks to ease the player in the main gameplay. It has roads, springs, dash panels, and slopes. The enemies are also fairly easy to deal with. The level can be beaten under a minute, which is a requirement to earn the diamond medal for this stage.

The level also allows for the exploration of the skyscrapers which contain a few collectables and enemies. These can be accessed with a power-up like the Edgy Jester and the overall knowledge of the game's mechanics.

## Trivia

* The stage was reworked the first time during the development alongside F.M Downtown. Originally it was much more spacious, with Fark being rather small compared to the scenery. Lake has likened his size in this rendition to be "like an ant".
* The song in files was referred to as "FM City Heroes v14", likely a reference to Sonic Heroes.

## Gallery

Development shot of an old F.M City before it received an overhaul.The in-dev screenshot of the background cars seen in F.M City.Ditto.
Megaraph Fleet

**Megaraph Fleet** is the penultimate stage in the game, being level fifteen in both Spark and Fark's stories in *Spark the Electric Jester*, following Sunfire Forest and preceding Megaraph Fortress.

## Trivia

* The ships both Spark and Fark go to can be seen in the background, while they're in preceding ships. The ships can also be destroyed if one waits long enough, though LakeFeperd feels like he had semi-disabled this feature by increasing the health values on the ship exponentially.

## Gallery

01-D, or Megaraph Fleet, the first ship Spark and Fark travel to.Megaraph Carrier, the second ship Spark and Fark travel to.Megaraph Destroyer, the third and last ship Spark and Fark travel to.One of the ships present in the background.Ditto.Ditto.Ditto.Screenshot of Megaraph Fleet.
Héctor Barreiro-Cabrera

**Héctor Barreiro-Cabrera**, known online as **Damizean**, is a veteran member of the Sonic community. His code makes up much of Sonic Worlds, used in the creation of plenty of fan games and original titles, in particular, *Freedom Planet* and *Spark the Electric Jester*.

LakeFeperd sought him out for help while making HedgePhysics, a 3D Sonic toolset for Unity that *Spark the Electric Jester 2* was built on.

**Damizean** is credited in both *Spark* titles.
Ciudadanos de Guanajuato

Los **Ciudadanos de Guanajuato** son unos personajes menores de La Leyenda de las Momias de Guanajuato.

## Descripcion

La mayoría de ellos trabajaba en la Mina los Siete Dolores propiedad de Rousseau que a veces no les pagaba lo suficiente para sustentar su bienestar. Gaspar era el principal ciudadano que no se detenía hasta que los ciudadanos de Guanajuato tuvieran sus ganancias acordadas.

## Habitantes

* Valentina
* Gaspar
* Evaristo
* Gloria
* Tzulik
* Resendo
* Anselmo
* Melitón
* Ramón
* Alejandro
* Marcos
* Irving
* Rousseau
* Mineros
* Ricardo
* Esposa de Ricardo
* Hijo de Ricardo
* Canario
* Mictlantecuhtli
* Juez
* Monja
* Mari
* Momias
* Momias de los Reos
Teodor Dumitrache

### Aliases

TuddMrsonic699 (As album of "Out of the Ashes - Sound of The Sonic Stadium '14")

### Gender

Male

Notice: This article is about a real world person. Information in this article is about real-life people, companies, and objects, and does not relate to the in-universe Spark the electric jester series.

**Teodor Dumitrache**, also known by his alias **Tudd**, is a Romanian music arranger. His remixes of tracks from various video games have appeared on compilation albums by Materia Collective and GameChops. He has written original music for the soundtracks of *Spark the Electric Jester 3* and the Headcannon game *Pier Pressure*. He also is one of the composers for Spark vs Fark.

## Trivia

* Teodor Dumitrache and Michael Staple was collaborated together worked as soundtrack game called Pier Pressure.
* Teodor Dumitrache really like his genre as Trance, Dubstep, Rave.
* His explore 90s and early 2000s sound. multi-genre at the core.
* Youtube
* Twitter
* Instagram
Fire Jester

The **Fire Jester** is a Jester Power Spark can obtain throughout various levels in *Spark* *the* *Electric* *Jester*. Spark can kick out spheres of fire to damage enemies, with consecutive hits strengthening the flames. He can also spit out a consistent stream of fire from his mouth.

## Appearance

The Fire Jester turns Spark's fur into a fiery red, and his sclera is tinted yellow. The red on his hat stays the same, but the blue turns into a more muted shade, the same color his scarf turns into. He wears a pair of blue and yellow boots with a flame insignia, the source of the Fire Jester's powers and most of Spark's attacks.

## Background

The Fire Jester originated from a pair of boots with heated soles, letting the user melt snow and ice beneath their feet. The soles also featured treads, to prevent slipping from the water produced from melting. In the same vein of the Cool Jester, some Formies figured out that hacking its power to the maximum allowed the user to kick out flames. However, its fire-breathing properties have yet to be explained.

## Trivia

* A Fighter Jester was planned in development at some point before the Fire Jester filled the role.
* Before being overhauled with the blue fire mechanic, the Fire Jester originally summoned a serpentine dragon that breathed out flames for his special attack.
* The Fire Jester is heavily reminiscent of Kirby's fire-based Copy Abilities, Fire and Burning, from the *Kirby* series. This is most strongly seen in Spark's fire breathing attack and his flaming dash attack.

## Gallery

A development gif of a Fire Jester attack.The scrapped Fire Jester dragon.Fire Jester art by LakeFeperd.The stock image for the Fire Jester.
## References

1. ↑ https://sparktej.tumblr.com/post/159820058863/were-there-any-concepts-for-abilities-that-didnt
Хвастливая насмешка (Ex)

## Эффекты

Находясь в ярости, варвар может спровоцировать существо атаковать его, используя проверку Запугивания на деморализацию. Если бросок успешен, цель также становится охвачена дрожью, пока варвар видим и находится в ярости или до совершения атаки ближнего боя против него. Варвар получает ситуационный бонус +2 к этой проверке за каждый алкогольный напиток, который он поглотил во время ярости. Этот эффект зависим от языка, воздействует на разум, и полагается на речевые компоненты.
Магическая метка

**Школа**: Универсальная;

**Уровень**: магус 0, психик 0, шаман 0, волшебник/колдун 0, призыватель/нескованный призыватель 0, ведьма 0

## Произнесение

**Время произнесения**: 1 стандартное действие

**Компоненты**: В, С

## Эффект

**Дальность:** касание

**Эффект:** руна или метка, которая должна занимать не больше 1 квадратного фута

**Длительность действия:** перманентно

**Спасбросок:** нет

**Сопротивление заклинанию:** нет

## Описание

Это заклинание позволяет вам написать собственную руну или метку, которые могут содержать не больше шести символов. Изображение может быть видимым или невидимым. *Магическая метка* позволяет вам начертить руну на любой поверхности без вреда для материала, на котором она расположена. Если сделана невидимая метка, заклинание *обнаружение магии* заставляет ее обнаружить себя и засветиться, хотя ее смысл при этом не обязательно должен быть понятен.

*Видеть невидимое*, *истинное зрение*, *видящий камень* или *роба глаз* позволяют использующему видеть невидимую *магическую метку*. *Чтение магии* проявляет слова, если таковые имеются. Метка не может быть развеяна, но может быть убрана произнесшим это заклинание при помощи заклинания *стирание*.

Если *магическая метка* поставлена на живом существе, эффект медленно угасает в течение месяца.

*Волшебная метка* должна быть произнесена перед *мгновенным призывом* (см. Описание этого заклинания для подробностей).
Акробатика (ЛВК; Штраф КЗ)

Вы можете сохранять равновесие, двигаясь по узким или опасным пространствам. Вы также можете нырять, кувыркаться, прыгать и подкатываться, сбивая с толку своих оппонентов.

Следующие модификаторы применяются ко всем проверкам Акробатики. Модификаторы складываются друг с другом, но применяется только сильнейший модификатор из каждого отдела.
Amaya 5

**Amaya**

#### Noble Art

Amaya's Noble Art is referred to as **Kami**, a unique Noble Art that allows Amaya to consciously summon a unique familiar that serves as a spiritual guide for her body; one personally tailored and bound to her own body such that it reveals new techniques, methods of application, and her unique strengths such as to guide her training and combat in a manner that gives her the ability to adopt or manifest what appears to be both supernatural characteristics as well as supernatural techniques based on her unique style of combat. The more intensely Amaya trains, the more vividly she can perceive her Kami, and the greater the level of information she can utilize from her Kami. To those around her, Amaya's Kami manifests in the form of a unique crimson aura around her body, often denoted by a significant shift in her physical parameters as Amaya often subconsciously utilizes her mana to reinforce her body when deploying her Kami.

* **Eye of God:**A unique ability developed through sufficient training with her Kami, Amaya has demonstrated the ability to have a supernatural precognitive ability based on the whispering of her Kami, allowing her to predict incoming attacks and react accordingly as well vas demnstrate unique sensory acuity ith her Kami detecting shifts in the air and such.
* **Breath of God:** Stamina Maintenance technique, supernatural endurance.
* **Temple of God:**
	+ **Reduced Earth:**Reduced Earth is a technique to cut down the distance between opponents instantly. Many martial arts masters have pursue the extremity of **Step Movements** in martial arts. Rather than a simple quickness, there are numerous phenomena that are connected with each other and are completed with walking, body movement, breathing, blind spots, etc. Where typical Reduced Earth would have a practicioner combine these various phenomena while travelling through the opponent's blind spot, effectively travelling through an opponent's blind spot at blinding speeds; through her Kami Amaya has demonstrated the ability to travel through the "Blind Spot of the World"; a strange pseudo-parallel dimension over the instant of her travel from point A to point B, and be promptly deposited at her location with or without her momentum; effectively allowing her to apparently teleport from point A to point B as opposed to the sheer superhuman speed of most practicioners of this technique.
Архетипы варвара - Paizo

* Бронированный громила
* Крушитель
* Жестокий борец
* Выжигающие наездники
* Дредноут
* Пьяный громила
* Пьяный берсерк
* Дитя элементов
* Ужасающий страж
* Пожиратель плоти
* Призыватель - близнец
* Метатель
* Неуязвимый берсерк
* Берсерк джунглей
* Освободитель
* Дикий пес
* Проклятый луной
* Яростный наездник
* Берсерк Стаи
* Первобытный охотник
* Гневный каннибал
* Дикий варвар
* Дикий Технолог
* Берсерк шрамов
* Морской разбойник
* Суеверный
* Сокрушитель титанов
* Тотемный воин
* Истинный примитив
* Неукрощенный берсерк
* Городской варвар
* Дикий берсерк
Speed Medals

* Spark 2
* Spark 3

Speed Medals are a type of medal in both Spark the Electric Jester 2 and 3. They come in gold and diamond variants, with diamond being the hardest one to get. To collect Speed Medals, you have to beat the stage's gold or diamond medal time. There are a total of 46 speed medals in Spark 2, and 60 in Spark 3 (88 if including the DLC Spark 2 levels). If you collect all of them in Spark 2, or alot/most of them in Spark 3, you get an achievement.

## Spark the Electric Jester 3

Area 01 - Terminal Village
 Doublemoon Villa
 High-Rise Tracks
 Cold-Dry Desert
 Boss: Saw-Man

Area 02 - Drynion Desert
 Lost Ravine
 Splash Grotto
 Beatdown Tower

Area 03 - Protest Prison
 District 6
 District 4
 District 9
 District 79

Area 04 - Protest City
 Residental Rattle
 Roadway Rally
 Strike Sewers

Area 05 - Historia Hysteria
 Endless Hall
 Balloon Fiesta
 Heaven Park
 Boss: Throwback

Area 06 - Stratoria Interstellar
 Two-Stage Liftoff
 Suborbital Scramble
 Aviator Highway
 Mayday Midday
 Boss: Mecha Madness

Area 07 - Pacific Abyss

## See also

* Exploration Medals
* Score Medals
* Freedom Medals

## Gallery

"Got All Speed Medals!" Achievement from Spark 2"Speed Medal Collector." Achievement from Spark 3
Животный гнев (Ex)

## Эффекты

В ярости варвар получает атаку укусом. Если она использована как часть полного действия атаки, она совершается с базовым бонусом атаки варвара -5. Если укус попадает в цель, он наносит 1d4 урона (если варвар Среднего размера. Если он Маленького размера, урон 1d3) + половина модификатора Силы варвара. Варвар может совершать атаку укусом как часть действия по освобождению или удержанию захвата. Атака просчитывается до того, как совершается проверка захвата. Если атака удается, броски, совершаемые варваром против цели, получают бонус +2 в течение этого раунда.
Dimensión de Quetzalcóatl

**¡YA NI MUERTO LO RESPETAN A UNO!**
Este artículo es un esbozo, puedes ayudar expandiéndolo.

La **prisión dimensional**, también conocida como **Mundo de Quetzalcóatl**, es una ubicación que aparece en Las Leyendas.

Era una dimensión alternativa en la que Quetzalcóatl estaba atrapado desde hace siglos. A pesar de ser visto como una prisión, Quetzalcóatl parece ser todopoderoso dentro de su reino, incluso diciendo que su «palabra es la realidad» cuando esta adentro de él, varios ciudadanos del Pueblo Mexicano fueron esclavizados en aquella dimensión por parte de los Horrorosos.

Sin embargo, luego de la derrota y el renacer del dios, toda la dimensión desaparece por completo.
Крушитель

*В то время как большинство варваров умело ломают различные вещи, некоторые в ярости чувствуют к этому занятию почти непреодолимую тягу. Такие варвары опасны не только для врагов, но и для местности, их окружающей.*

Крушитель имеет следующие классовые особенности.

## Разрушительный (Ex)

Каждый раз, когда крушитель совершает атаку ближнего боя против стороннего предмета или пытается совершить боевой маневр выбивания, он добавляет половину своего уровня варвара к броску урона.

Эта способность заменяет быстрое передвижение.

## Боевой вандал (Ex)

На 3 уровне крушитель не получает штрафов к броскам атаки при использовании импровизированного оружия или оружия в сломанном состоянии. Кроме того, он получает +1 к броскам урона таким оружием каждые три уровня после третьего.

Эта способность заменяет предчувствие ловушек.

## Силы ярости

Cледующие силы ярости подходят архетипу крушителя: разрушитель земли, крушитель и прилив силы.
Village Hub

The Village Hub is where you can select missions to role play on your own time with or without others. Missions can take place inside or outside your village, and you location in the group will always be real time. This means that if you are on a mission your are currently doing that mission and can not be two places at once. Missions will be changed on completion and are on a first come first serve basis. Mission difficulty ranges from D to S rank; Genin: D-C, Chunin: D-B, Jonin D-S (exceptions upon request). To request a mission comment below and wait for a Mod to finalize it.
Konohagakure

K**onohagakure** (木ノ葉隠れの里, *Konohagakure no Sato*, *English TV:* Village Hidden in the Leaves" or "Hidden Leaf Village, *Literally meaning:* Village Hidden by Tree Leaves) is the hidden village of the Land of Fire. As the village of one of the Five Great Shinobi Countries, Konohagakure has a Kage as its leader known as the Hokage, of which there have been seven in its history. Konoha resides deep within a forest at the base of a mountain known as the Hokage Rock, which has the faces of all those who have taken the office of Hokage engraved on it.[1] While generally seen as the most powerful of the ninja villages, Konoha has enjoyed many years of relative peace and stability.

The standard attire for Konoha shinobi consists of blue or black
shirts which may or may not have swirl patterns on the shoulders, along
with matching coloured pants under a green flak jacket
 which also has a red swirl on the back, and pockets on the chest area.
They also tend to wrap bandages around their legs. Many Konohagakure
ninja use Fire Release techniques.
Naruto: Shokubai 大洪水 Wiki

*Naruto: Shokubai* 大洪水 , is an online roleplay that holds its origins from IMVU. Its based on the world of Naruto, but in a alternate world set in years after "The Last" time period and a few years before the "Boruto" time period. However, for the sake of RP and so on, we've made changes to the world to help make it unique and open for everyone. In this universe, Naruto and the other original characters never influenced the world, for they do not exist. Hence that, the village and clan he comes from still remains and maintains what they were, as does everything else in the world. The world has still progressed similarly in that matter, with technological and industrial enhancements. Therefore the world is open for you to make your mark on history with your own character, and either *help the world or destroy it*

## How do I start?

The first thing you should do is check out the rules and regulations under "General Information" tab located in the top navigation. Most, if not all, of your questions can be solved by simply reading that information that we have noted in there. Once you have gotten a feel for the group you can go to the "Biographies" tab and begin creating your custom shinobi.

## Want to talk?

Our group has a live chat that is for everyone! If you have any questions there will usually be a mod (KaioriSama, Aquamir, Wakigamae) in the chat that will able to assist you. You can also just stop by to just relax whenever you want. Just click here or the chat option in the top navigation.
Kirigakure

Kirigakure is the hidden village of the Land of Water . As the village of one of the Five Great Shinobi Countries , Kiri has a Kage as its leader known as the Mizukage. Befitting its name, the village is surrounded by a thick mist, with several mountains in the background, making it difficult to find by foreigners. Kirigakure's architecture is composed of several cylindrical buildings, with the Mizukage's office being the widest and largest. Most of the buildings have vegetation growing on their roofs.

The standard attire for Kiri shinobi revolves around a pinstriped material which the shinobi wear as bracers and greaves which merge into their sandals. Underneath this, they wear a full-black shirt and pants over which they wear the villages' standard grey flak jacket. Some also wear waist-guards. Many Kiri ninja use Water Release techniques. Due to the village's high number of missing-nin, Kirigakure has a subdivision of Anbu known as hunter nin that are specifically tasked with eliminating these defectors.
Rules and Regulations

Welcome to the roleplay group Naruto: Shokubai, of course many of you here joining the roleplay here have been in multiple Naruto groups in the past or have roleplayed in other T-1 RP's. These rules coming up now are just to reinforce what knowledge you should've already most likely gained about roleplays in general.

> ***NO DRAMA***
>
>

Any drama of the sorts will not be tolerated in the OOC Room for this roleplay, on any first offense you will be warned about your actions. On the second occasion, you will be banned from roleplay and depending on the situation, might be thrown out of the RP as a whole CUZ WE DONT PLAY THAT SHIT.

> ***NO OP/GM***
>
>

This one should be obvious, don't come in here making up no broken clans, overpowered characters, and stupid outrageous jutsus and whatnot. If an admin reviewing your bio says that something needs to be changed due to it being overpowered you will not be argumentative, you will simply accept the criticism and make the proper changes. Also of course God Modding is not allowed in any shape or form, you fucking cheaters. No using info gained from OOC, no adding shit you don't have, none of it will be allowed and will result in a warning or depending on severity a ban.

> ***HAVE FUN***
>
>

It's Naruto RP, try your best to have fun you know at some point it's gonna be LIT. Stick around for the ride, have fun, make friends, and kill people.

## Government

In this group, there are a selective amount of administrators who have near complete authority of the group and it's members almost similar to the creators (To take the stress away from us duh.). Their tasks go all the way to regulating behavior in the group to approving bios, all the way to potentially removing members from the group through the creators discretion. All in all do not be reluctant to ask a admin if he/she is able to perform a certain task because most likely that person can.

To apply to become an admin in our group speak to Aquamir, KaioriSama, or Wakigamae for more details.

###
B-Buff

**B-Buff** is an enemy fought in *Spark the Electric Jester.*

## Appearance

B-Buff is primarily red, with white, black, and gold peppered in. Its face is red with the signature GPA jagged overbite, alongside green cheeks. It has antennae with gold tips, and a visor with one singular red eye. It's built to look strong (hence the "Buff" in the name), with a red torso. Its arms are colorful with white and gold armor covering the black arms. Its fists are white with two red spikes each. Its red legs are segmented with black knees, and it has gold feet.

## Trivia

* Despite being a regular enemy, it appears during Fark's end credits, reserved for boss characters. It may be because of its presence as a forced combat encounter in Megaraph Fortress.
Shinobi Application (Template)

*To request a page for you new shinobi simply comment the name of your shinobi on this page and we will get you a page on the wiki as soon as possible. we will name the page exactly how you comment it.*

## Rank

### Academy Graduation Age

What age did you graduate the academy? (most graduate around the age 11 or 12)

### Shinobi Class

Wait until you're given a class to fill out this field

## Arsenal

### Natures of Chakra

What chakra natures does your character possess?

### Jutsu

What jutsu does your character possess? (See stat page)

### Tools

What tools does your character possess? (See tool page)

(Please provide a brief overview of your character here.)

## Background Information

(Here you may put down a basic story of how your character came to be.)

## Personality & Behavior

(Character's personality goes here. Provide at least a paragraph to describe your character, more however is appreciated. A well developed character is the key to a well developed RP. Character's behavior goes here. Consider manners, etiquette, social behavior, and so on; I.E: Does not swear, socially awkward, charismatic, shy in large groups, etc.)

## Appearance

(You characters appearance should go here. This should include the basic appearance of your characters and any specific features you would like to include. You may also put down what your character might wear upon a daily basis but that is not needed.)

## Abilities

(This section is for you to describe your character's ability in categories such as Genjutsu, Ninjutsu, Intelligence, Speed, Summons, Special Skills or Traits etc etc. You may also dive into your proficiency regarding specific techniques. You can use this to add information that isn't reflected on the databook, or to elaborate upon it.)

## Approved By:

(This is where an appropriate mod or admin provides their signature once your profile is finished.)
Guerra de Independencia

La **Guerra de Independencia** es un conflicto bélico llevado a cabo en la Nueva España, entre el ejército realista y el ejército insurgente, comenzado en 1810.

Tiene como objetivo la destitución del Virrey Villegas, o bien la emancipación total del territorio novohispano del Imperio Español.

El general principal de la rebelión insurgente es Morelos.

## Batalla de Zitácuaro

«*Juramos defender Zitácuaro con nuestra propia vida, y les fallamos.*»
―MandujanoLa Batalla de Zitácuaro fue una batalla entre realistas e insurgentes en la ciudad de Zitácuaro, en la Intendencia de Valladolid. En los hechos de La Leyenda del Chupacabras, el teniente Mandujano dice haber participado en la batalla, junto a los sobrevivientes José y García, quienes integraban el Regimiento de la Muerte.

La batalla fue una victoria para el Ejército Realista.
Fernanda

* Gendarme (interes amoroso)

«*Dejame leer tu futuro, mira, aqui claramente veo como..hay alguien en tu vida*»
―Fernanda
**Fernanda** es una vidente que tiene su puesto en el mercado de Guanajuato. Ella tendria su aparicion como personaje importante en La Leyenda de las Momias de Guanajuato pero fue removida y degradada a ser un cameo.

## Galería

Fernanda en la escena eliminada.Fernanda y un Soldado Realista en los creditos.
Códice

## Codice

* Eva
* Moira
* La Guardiana

«*Códice Sagrado dame conocimiento para entender los mundos de los vivos y de los muertos..., Dame el poder para preservar el orden y traer la armonía entre ambos mundos.*»
―Eva pidiéndole al Códice
El **Códice** es un artefacto que aparece en Las Leyendas: El Origen.

## Uso

Es un artefacto poderoso cuya función es ser la llave del Espejo Eterno y mantener el balance entre los mundos de la muerte y vida también puede incrementar la magia del portador, en manos equivocadas rompería el balance de forma irreparable.

Pero aun así, el Códice no esta diseñado para ser usado a las fuerzas del mal, ya que cuando Eva tomó el artefacto y con solo pedir, el artefacto obedeció inmediatamente.
Steam Items (Spark The Electric Jester)

This article contains all purchasable emoticons, profile backgrounds & trading cards (along with badges) from Spark the Electric Jester's Steam page & Points Shop.

## Emoticons

**:Sparkk:** Just the yellow man himself. The lesser one.

**:GCspurk:** .siht gnivah rof laiceps leef uoY .thgir dna tfel gniog ,syawla ekiL .erats ,lacipyt ,ecin A

**:CGspruk:** A nice, typical, stare.

**:SpurkDirectional:** He can't decide if he wants to go either left or right aboutt this.

**:Spurk:** For natural reactions.

## Profile Backgrounds

**Network Coast Background:** It seems as if we lost our way since we go there. However, if there should be a signal, it is out there and we will find it.

**Spurk Background:** This is all falk's fault.

**Spark & Fark.:** Here's both of them in the same picture. That's all.

**Romalo Background:** No more looking at butts for this one.

## Trading Cards

**Spark:** A man on a quest to get his job back!

**Fark:** The replica of the man looking to get his job back, The better yellow one.

**Freom's Army:** A card representing all the robots you find in the game.

**Freom:** The guardian of Megaraph. A computer designed to create intelligence.

**Spurk:** A forcedd meme.

**CG Spurk:** A forced meme. Now in CG with filters! He's just going left and right aboutt this.

**Network Coast:** The coast next to an array of massive radio telescopes. They were used to find the homeland.

## Badges

* **Level 1:** Romalo
* **Level 2**: Spark
* **Level 3:** Fark
* **Level 4:** Challange!
* **Level 5:** Freom
* **Foil Badge:** Spurk

## Trivia

* Since the emoticon :GCspurk: is a mirrored version of :CGspruk:, the description is also mirrored too. Translation: A nice, typical, stare. You feel special having this. Like always, going left and right.
* Romalo Background's description is a reference to the cutscene in Smog City, where he gets close to Spark and points out his features, including his butt.
* In Fark's trading card description, "The better yellow one." is a reference to the Special Boss song from the same game, in the lyrics, he says: "*I made a promise to myself to be the better yellow one".*
Bandera del Regimiento de la Muerte

La **Bandera del Regimiento de la Muerte** o **Bandera de El Doliente de Hidalgo** es un objeto que aparece en La Leyenda del Chupacabras. Se trata de una bandera que era usada por el Ejército Insurgente en sus batallas.

## Historia

### La Leyenda del Chupacabras

La bandera se ve por primera vez al inicio de la película, cuando Mandujano la esconde en una mochila mientras le indica a Leo San Juan que haga como si él no hubiera visto nada, a razón de que sospechaba que el niño ya intuía que estaba junto a un grupo rebelde. Más adelante, cuando el grupo se percata del retén realista, Mandujano le entrega la bandera a Galeana para que huya.

Al final de la película, Galeana ataca el campamento realista mientras monta sobre un caballo y enarbola la bandera para animar a los suyos.

Cuando la batalla finaliza, Galeana le entrega la bandera a Leo San Juan al tiempo que le agradece su ayuda.

La bandera no vuelve a ser vista en La Leyenda del Charro Negro.

## Curiosidades

* La Bandera del Regimiento de la Muerte está basada en una antigua bandera que fue capturada por el ejército realista al mando de Félix María Calleja al finalizar la batalla de Zitácuaro en enero de 1802. La inscripción "El Doliente de Hidalgo" de la bandera original hacía alusión a que el grupo "Regimiento de la Muerte" tenía el propósito de vengar la muerte de Miguel Hidalgo y Costilla.
La Hermandad vs Quetzalcoalt

**La Hermandad vs Quetzalcóatl** fue una batalla masiva peleada entre La Hermandad, sus aliados y amigos contra las fuerzas de Quetzalcóatl y las Leyendas, en el episodio La Serpiente y el Huevo de Las Leyendas.

## Secuelas

Al final del episodio de La Serpiente y el Huevo (Episodio) se ve como el Nuevo Quetzalcóalt agradece a Leo de liberarlo y un rato mas tarde se aparece en un hospital en el Siglo XXI despertando a Teodora de su coma, esta ultima recibe una carta de Leo del pasado pidiéndole ayuda para regresar y luchar con varias criaturas que han regresado a la vida.

## Participantes

**La Hermandad:**

* Leo San Juan (serie)
* Don Andrés (serie)
* Alebrije (serie)
* Marcela
* Finado y Moribunda (serie)
* Fray Godofredo (serie)
* Thomas Decatur
* Guardia Romano
* Cohorte Auxiliar XIII
* Phineas Blackpulp
* Príncipe Takahiro (Líder)
* Visir
* Guardias Samurais

**Leyendas:**

* Quetzalcóatl (Líder)
* Horrorosos
* Nu Gui
* Demonio de Jersey (Varios)
* Ejército de Quetzalcóatl
Héroe (Canción)

## Audio

**Héroe** es una canción compuesta por Juan Solís y Jonathan Martínez para el soundtrack de La Leyenda de la Nahuala. Aparece en los créditos de la película.

## Letra

Cuando las cosas no pintan del todo bien
y todo parece estar al revés,
todos los miedos te detienen
sólo quieres esconderte
y encontrar una salida
para emprender la huida.
Siempre hay cosas que te asustan
no puedes controlar,
te tiemblan las piernas,
no puedes ni hablar.
No detengas tu camino, son pruebas del destino,
sigue adelante que nada te espante.
Tienes que buscar dentro de ti,
y saber que todo lo podrás,
con tu corazón dejarte guiar
y no mirar atrás.
Héroe puedo ser,
encontrar en mí la fuerza que necesité.
Y luchar contra fantasmas, yo los venceré;
se acabaron ya los miedos que tuve ayer;
se esfumaron, no volverán jamás, no volverán jamás.
Eres diferente a todos los demás,
el tesoro que llevas debes valorar.
Siempre reírte de la vida,
volverla divertida
y no te olvides de soñar
todo puedes alcanzar.
Siempre conserva tus amigos en los que puedes confiar,
los que en grandes aventuras te han de acompañar
y no te olvides la familia y la fuerza que te invita
a seguir adelante, que nada te espante.
Tienes que buscar dentro de ti,
y saber que todo lo podrás,
con tu corazón dejarte guiar
y no mirar atrás.
Héroe puedo ser,
encontrar en mí la fuerza que necesité.
Y luchar contra fantasmas, yo los venceré;
se acabaron ya los miedos que tuve ayer;
se esfumaron, no volverán jamás, no volverán jamás.
Héroe puedo ser,
encontrar en mí la fuerza que necesité.
Y luchar contra fantasmas, yo los venceré;
se acabaron ya los miedos que tuve ayer;
se esfumaron, no volverán jamás, no volverán jamás.
No volverán jamás…