Atilan

## The Godless

Atilan are humanoid in form, but far more bestial in appearance. Ridged noses that end in vertical slits, high-boned brows, and jagged canine teeth all serve to highlight the fearsome reputation most Atilan have. Their skin is usually reddish in tone, though some clans have dusky-hued skin – their eyes are almost always dark to the point of looking black, but there is some variation. Once in a generation, a brighteyes is born, and they are considered marked for greatness, often chosen to lead armies, or serve as Domo, or Ruler. They have four fingers on each hand, a source of derision for some among the other races, but a mark of pride for the atilan themselves.

The atilan were once ruled by gods. When the Seal was made, they lost their connection to them, and so fell into darkness and hopelessness. Then one among them arose to great power - he claimed divinity, and ruled over them. The God that Walked was at first benevolent. His guidance and rule spread atilan power far beyond their ancestral lands. His conquests of the other races earned the entire atilan people the enmity of the rest of Refuge. As his conquests grew, and as his power grew with it, he began to change. He began to tyrannize over his own people, and demanded more and more of them. The blood of the other races became insufficient as sacrifice, and he began to demand the deaths of his own people.

   His depredations and the endless wars of crusade that the followers of the Mandate waged against him drove the atilan to desperation. They took up rebellion - they slew him, but in-so-doing drew his curse upon them. A mindless rage descended on the race. The Godless, as they were now known, fell upon the world to tear down all gods, whatever its domain. For a generation, their legionnaires carved a path of bloody destruction through the world; they nearly succeeded in their aims, reaching the gates of the Holy City and burning down the Sanctum of the Four. However, they were defeated, and their power crushed.

Their rage against the gods abated, and they entered a time of dissolution. With the Fall, the atilan people had less to lose, and so many see it less as a disaster and more as a leveling - an opportunity. The Bone March, the site of several of their ancient battles, has always had a draw, as the gateway from East to West. Perhaps that is why you are here...

## Racial Traits

**Ability Score Increase**. Your Constitution score increases by 2, and your Charisma score increases by 1.

**Speed**. Your base walking speed is 30 feet.

**Martial Training.** You are proficient with two martial weapons of your choice and with light armor and shields. In addition, you gain +2 to damage rolls with the chosen weapons.

**Ancient Fury**: In battle, you fight with the fire of the godless. Once per long rest, on your turn, you can enter a rage as a Bonus Action. While raging, you gain the following benefits:

* You have advantage on Strength checks and Strength saving throws.
* When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll.
* You have resistance to nonmagical bludgeoning, piercing, and slashing damage, as well as any damage caused by spells. You are immune from mind-influencing magic during this rage as well.
* If you are able to cast Spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a Bonus Action.

This rage does not stack with the Barbarian class's Rage Feature. That class ability supersedes this racial ability.

**Honorbound**: Your devotion to honor can drive you to greater effort. You have an Honor Pool equal to 1/2 your character level (Rounded Up) + your Strength or Charisma Modifier (Whichever is higher; Minimum of 1). You can spend any amount of your Honor to add to +1 for each point spent to any of your Attack Rolls or Charisma Ability Checks (Performance, Persuasion, Intimidation, Deception). You must announce that you are spending Honor in this way, and the amount spent, before you learn the result of the roll.

You regain spent Honor in the following ways:

* 1 point per long rest
* 1 point when he kills an enemy, or knocks him unconscious
* 1 point when he scores a critical hit

*NOTE: You can never regain more than your Honor Point maximum.*