Eye of Greed

**Eye of Greed** is an unlockable passive item added in Afterbirth †.

## Effects

* Adds a golden tear every 20 tears fired, which causes enemies to turn gold and freeze for a few seconds (similar to Template:I) at the cost of one penny. Golden tears can still be fired if Isaac has no money.
	+ Unlike other tear effects, golden tears are fired alongside regular tears rather than replacing a regular tear.
	+ With multi-shot abilities, whichever tear is the 20th since previous will produce the additional golden tear.
	+ The golden tear deals 2x normal damage.
	+ Enemies killed while golden will drop 1-4 pennies.

## Interactions

* Template:I: Overrides Eye of Greed.
* Template:I: No effect.
* Template:I: Overrides Eye of Greed.
* Template:I: Overrides Eye of Greed.
* Template:I: Golden tear does not bounce.
* Template:I: Golden tears will not block shots.
* Template:I: Overrides Eye of Greed.
* Template:I: Overrides Eye of Greed.
* Template:I: Overrides Eye of Greed.
* Template:I: Overrides Eye of Greed.

## Synergies

* Template:I/Template:I/Template:I: The additional tears will lessen the amount of times tears need to be fired before a golden tear is fired. Only one golden tear is fired each time.
* Template:I: Golden tears can be fired diagonally.
* Template:I: Golden tears will quadruple when passing through the prism.
* Template:I: How much the 20th tear was charged determines the size and damage of the golden tear.
* Template:I: Golden tears will still look like coins and will still split into other golden coins when hitting obstacles.
* Template:I: Golden tears will travel through walls.
* Template:I/Template:I: Golden tears will split when fired.
* Template:I: Golden tears will retain piercing effect.
* Template:I: Each tear fired counts towards the 20 required, so Isaac only has to fire 5 fully charged bursts for a golden tear to appear. Golden tears are not multiplied.
* Template:I: Golden tear damage increases with accuracy.
* Template:I: Golden tears have a chance to stick to enemies and grow.
* Template:I: Golden tears will have damaging aura and homing effect.
* Template:I: Fires giant golden tears with 31% damage increase.
* Template:I: Will occasionally fire explosive golden tears.
* Template:I: Golden tears can also be fed and will burst into split tears. Burst tears are not golden.
* Template:I: Golden tears will grow in size and damage as they travel.
* Template:I: Golden tears will fire in whichever direction the crosshair is.
* Template:I: Each tear in the burst counts towards the 20 required. Without other items that increase the number of tears fired, two out of every three bursts will fire a golden tear.
* Template:I: Golden tears will create green creep when they hit something.
* Template:I: Golden tears can be knocked around by other tears.
* Template:I: Golden tears will shrink with distance.
* Template:I: Golden tears are much bigger and retain spectral effect.
* Template:I: Golden tears will return to Isaac.
* Template:I: Golden tears will retain spectral effect.
* Template:I: Golden tears will bounce off walls.
* Template:I: Golden tears will home in on enemies.
* Template:I: Golden tears will connect to other tears with electricity.
* Template:I: Golden tears will orbit Isaac.
* Template:I: Adds an extra beam with golden tear effects every 20th shot.

## Seeds

 PC  Greedier mode only MPCB QY0C (First Golden Treasure Room)

 Switch  Greedier mode only 6GW8 CG48 (First Golden Treasure Room)

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