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Hickory Corner Wood (Quest)

Hickory Corner Wood is one of the secondary quests in Solasta: Crown of the Magister.

*In the Cradle of Fire, you saw an ancient map of the Manacalon Empire, showing the place that is now known as Hickory Corner Wood. There is a military building there. Find out if any archaeological treasure remains and bring it back for the Tower of Knowledge to study.*

## How to obtain the quest

The quest appears on the Quest Board in Caer Cyflen after you examine the map of the Manacalon Empire in the Sentharyllian Necropolis (Cradle of Fire).

## Objectives and quest log entries

**Find the Imperial Outpost**

* You found an Imperial Aquila and brought it back

**Return to a Quest Board**

* Return to the closest quest board to complete the quest and collect your reward.
* Quest completed

## Walkthrough

* The location is a mere 2 days away from Caer Cyflen.
* The area is small and you will encounter a battle almost immediately, just through a gateway.

**Fight (2 Minotaurs, 1 Shock Arcanist, 2 Spies) - 1175 XP**

* The Arcanist and the Minotaurs will be wandering around on the ground, while the Spies stand on top of the crumbled walls.
* The Spies pose no danger. It is recommended to rush in, so that the Minotaurs do not have room to Charge, as it is their generally most dangerous attack. The Arcanist has some dangerous attack spells, but the strongest one is Blight, casting of which would require him to get into melee range, where he can be quickly killed.
* Further east, there is a somewhat hidden door. A vague outline of it can be seen on a still standing wall to the right of a statue of an elf.
* After you go in, there are only 3 traps (DC 10 Thieves' Tools) in the way to a locked chest (DC 16 Thieves' Tools) with the Aquila and a Cloud Diamond inside.

## Rewards

* **Relationship Gain:** Tower of Knowledge +4
* **Items:** Gloves of Missile Snaring
Giant Crow

## Stats

Giant Crow is a medium beast creature of 1 Challenge Rating. It provides 200 XP when killed.

The enemy was introduced in the Lost Valley DLC.

## Description

*A bird that seems to be aggressive enough to attack human-sized threats.*

## Attacks

### Beak

+5 to hit, 1d4+3 piercing damage. Inflicts: Diseased (target can attempt a saving throw to negate)
Crossbow +2

Crossbow +2 is a magical two-handed ranged weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with martial weapons or crossbows is required to use it effectively.

## Description

*A masterpiece of the Snow Alliance wizards of a long-lost tradition of Mountain Magicians.*

## Location

* Sold by Joriel Foxeye
* Sold by Katniss Strongmail
* Found as random loot
Ghoul

## Stats

Ghoul is a medium undead creature of 1 Challenge Rating. It provides 200 XP when killed.

## Description

*A ravenous undead creature, constantly searching for flesh to eat.*

## Attacks

### Claws

+4 to hit, 2d4+2 slashing damage, Inflicts Paralyzed (target can attempt a saving throw each turn to cancel)

## Locations

* Bone Keep
* Coparann Mine
* The Id, The Arena
Gail Hunt

Gail Hunt is one of the characters introduced in the Lost Valley DLC. She is a general goods vendor located in the market in Caer Hyfryd, where she operates the Armory. After talking to Gail, the party can reveal her special armory supplies. She also offers Detect Magic and Identify services for 112 gold.

She is a member of The People, and will offer the party better prices as their reputation with the faction is raised.

## Character and Story

[Gail Hunt description and story goes here]
Gold Dragon

## Stats

Gold Dragon is a gargantuan dragon creature of 17 Challenge Rating. It provides 18000 XP when killed. The only Gold Dragon in the main campaign is magister Kaseinax.

## Description

*This dragon is the magister of the old Imperial Arcaneum!*

## Attacks

### Fire Breath

12-cells cone area attack, 12d10 fire damage (Dexterity saving throw to halve the damage)

### Frightful Presence

8-cell sphere area attack, Wisdom saving throw (DC 16), inflicts Frightened if saving throw is failed (can attempt a save each turn to cancel)

## In Battle

The dragon encountered during the penultimate battle shows up as it starts, together with a Black Dragon, and will only have 156 hit points remaining due to both dragons automatically taking 100 necrotic damage when the battle starts.

Both of the dragons can quickly end up dead, as they tend to fly into the large grouping of enemies (including two legendary enemies).

## Special

### Saving Throws

Wisdom +8, Dexterity +7, Constitution +13, Charisma +13

### Proficiencies

Perception +14, Stealth +8, Persuasion +13, Insight +8

### Special Features

Weakening Breath, Fire Breath, Legendary Resistance, Frightful Presence, Change Shape
Endless Quiver of Colthannin

Endless Quiver of Colthannin is a wondrous item. It's an uncommon magical item. It's equipped in the belt slot. When equipped, the quiver can be used once per hour to generate 20 arrows.

## Description

*Enchanted by the ancient Greenmages of Colthannin, these quivers made sure they never ran out of arrows.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Erwina Longstaff
Handaxe of Sharpness

Handaxe of Sharpness is a craftable one-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or battleaxes is required to use it effectively.

## Crafting

**Ingredients:** Primed Handaxe, Blood Ruby

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14
Glitter Jacket

Cast Find Traps (2 charges)

Cast Invisibility (2 charges)

Cast Knock (2 charges)

Cast Pass Without Trace (2 charges)

Cast Hypnotic Pattern (3 charges)

### In-game Properties

Magical, Protection, Leather, Metal, Area of Effect, Unlock, Trap Detection, Attunement

Glitter Jacket is a magical light armor. It has a third tier enchantment and provides +3 bonus to Armor Class. Proficiency with light armor is required to wear it.

The armor provides several benefits, which the wearer can gain when attuned to it:

* Proficiency in all languages
* Cast Color Spray (1 charge)
* Cast Find Traps (2 charges)
* Cast Invisibility (2 charges)
* Cast Knock (2 charges)
* Cast Pass Without Trace (2 charges)
* Cast Hypnotic Pattern (3 charges)

The armor has 5 charges and regains 5 each dawn.

## Description

*A flamboyant jacket that with each step glitters with ripples of silver and gold. It is said that it once belomged to an immortal bard who roamed the Badlands after the Cataclysm, bringing joy to the common folk in times of despair.*

## Location

* Found at the Elven Settlements, a chest in a Manacalon Building
Garment of the Wise

### Special Properties

+2 Charisma;+2 Wisdom; Advantage on CHA and WIS saving throw; Cast Identify (at will)

## Other

### In-game Properties

Magical, Attunement, Protection, Divination

Garment of the Wise is a magical item of clothing. It confers +3 to AC, +2 Charisma, +2 Wisdom. It also gives advantage on CHA and WIS saving throws and allows casting Identify at will.

Attunement is required to take advantage of those special properties. No proficiency is required to wear it.

Note: The AC provided by this clothing does not stack with Mage Armor.

## Description

*A magnificent robe once worn by the most renowned orator of the Manacalon Empire. Those who don these garments will find themselves both wiser and more charismatic.*
Doomblade Cut

Doomblade Cut is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Doomblade Cut applies the following effects:

* Creature takes 1d6 necrotic damage at the beginning of its turn.

The creature can attempt a Constitution saving throw to cancel the condition.

## Application and Removal

**Doomblade Cut can be applied by:** Doomblade Greatsword, Doomblade Rapier, Doom Spear

**Doomblade Cut can be removed by:** successful Constitution saving throw
Crossbow Bolt

Standard Crossbow Bolt is a type of crossbow ammunition that can be crafted with Smith's Tools or bought.

## Crafting

**Ingredients:** Projectile Parts

**Crafting Difficulty:** DC 10, Easy

**Required Successes:** 2

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Galfin Leafcutter
* Sold by Angus Hightower
* Sold by Cuberdon Miller
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Sold by Rhodanthe Asigon
* Found as loot
Gartis Outpost

Gartis Outpost is one of the locations introduced in the Lost Valley DLC.

Gartis Outpost is one of many small outposts established by Orenetis to help control the Verdant Valley. It becomes accessible after taking A Thief's Work quest for The Rebellion.

The outpost is filled with Dominion forces. And they are not exactly happy to see you.

*One of the many outposts established by Orenetis to control the valley.*
Fox's Cunning

Fox's Cunning is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Fox's Cunning applies the following effects:

* Creature has advantage on Intelligence checks.

## Application and Removal

**Fox's Cunning can be applied by:** Enhance Ability

**Fox's Cunning can be removed by:** disrupting concentration, Dispel Magic
Greataxe

Greataxe is a standard two-handed melee slashing weapon. It's a basic non-magical weapon. Proficiency with martial weapons or greataxes is required to use it effectively.

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Orc Beastmaster
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Fireball

Fireball is a third level spell from the Evocation school. The spell launches a fireball that explodes from a point of the caster's choosing.

## Spell effects

Fireball targets a 4-cells radius sphere area and deals damage to all creatures in it. It deals 8d6 fire damage (half the damage if the target makes a successful Dexterity saving throw).

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over III: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Battle only)
* Paladin (Oath of the Motherland only)
* Sorcerer
* Warlock (Fiend only)
* Wizard
* Fighter (Spellblade only)
Dodging

Dodging is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Dodging applies the following effects:

* Attacks made against the creature have disadvantage.

## Application and Removal

**Dodging can be applied by:** Patient Defense feature of Monks, Dodge action

**Dodging can be removed by:** –
Giant Beetle

## Stats

Giant Beetle is a medium beast creature of 2 Challenge Rating. It provides 450 XP when killed.

The enemy was introduced in the Lost Valley DLC.

## Description

*A huge insect from the Badlands. It might have been an ancestor of the dreadful Redeemers.*

## Attacks

### Acid Spray

+4 to hit, 1d10 acid damage (target can attempt a saving throw to halve the damage)
Feather Falling

Feather Falling is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Feather Falling applies the following effects:

* Creature cannot be hurt by falls.

## Application and Removal

**Feather Falling can be applied by:** Feather Fall

**Feather Falling can be removed by:** –
Goodberry (Item)

Goodberry is a conjured magical consumable. It can be equipped in a utility slot or eaten straight from the inventory. When am

Goodberry is a conjured magical consumable. It is created by the Goodberry spell. It can be equipped in a utility slot or eaten straight from the inventory. When eaten, it heals 1 hp, as well as provides nourishment for a whole day (which makes it great for travelling).

Goodberry expires and disappears after 24 hours from the moment of summoning. It can be used on both self (Eat) and others (Feed Someone).

## Description

*A magical berry created by a spell. It has healing properties and is nourishing as well. Cannot be sold.*
Gloves of Missile Snaring

### Properties

Can use reaction to reduce the damage of an incoming missile (by 1d10 + DEX modifier).

## Other

### Weight

1

Gloves of Missile Snaring are a wondrous item. They're a magical item. They're equipped in the hands slot and require attunement. When attuned, the gloves allow their wearer to use reaction to reduce the damage of an incoming missile (by 1d10 + DEX modifier).

## Description

*Crafted by Ildurial Stronghand for the members of the Euraidd tasked with the protection of the Imperial family.*

## Location

* Sold by Halman Summer
* Reward for “Hickory Corner Wood” sidequest
* Sold by Signy Wisecat
Heroism (Condition)

Heroism is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Heroism applies the following effects:

* Creature cannot be frightened.
* Creature regains temporary hit points every turn.

## Application and Removal

**Heroism can be applied by:** Heroism

**Heroism can be removed by:** disrupting concentration
Demonic Essence

Demonic Essence is a crafting ingredient used in greases.

*Some kind of crystal fragment with a reddish glow. It can be found where a demon has been killed on a material plane.*

## Recipes

* Demonic Grease of Dawn Break
* Demonic Grease of the Night Hunt
* Demonic Grease of Pseudo Life
* Demonic Grease of Spell Taint
* Demonic Grease of True Strike
Hannik's Tunes

Hannik's Tunes is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*List of songs*

1. *Earth, Wind, and Fire, but no Water*
2. *It's Raining Dwarves*
3. *Never Gonna Give Hope Up*
4. *Hyfryd Ballet*
5. *Freedom*
6. *Sneaking High and Low*
7. *Great, Great Balls of Fire*
8. *These Boots are Made for Sneaking*
Holy Symbol (Amulet)

Holy Symbol (Amulet) is a spell focus. It can be used by any caster to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can be bought from vendors or found as random loot.

Holy Symbol (Amulet) can be used by Clerics and Paladins. It will not work for other classes.

## Description

*A Cleric or Paladin can use a holy symbol as a spellcasting focus.*

## Location

* Sold by Dalon Lark
* Sold by Hugo Requer
* Sold by Atima Bladeburn
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Guided

Guided is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Guided applies the following effects:

* Creature adds 1d4 to one ability check.

The condition ends after the creature makes any ability check.

## Application and Removal

**Guided can be applied by:** Guidance

**Guided can be removed by:** –
Ice Storm

Ice Storm is a fourth level spell from the Evocation school. The spell summons a storm of ice that causes bludgeoning and cold damage to any creature in the area, and turns the ground into difficult terrain.

## Spell effects

Ice Storm summons a storm of ice in a cylindrical area 8-cells-high and with a 4-cells radius.

All creatures in the area of effect at the moment of casting take 2d8 bludgeoning damage (half the damage if the target makes a successful Dexterity saving throw) and 4d6 cold damage (half the damage if the target makes a successful Dexterity saving throw).

The area remains a difficult terrain for one round, slowing down those who walk through it.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Elemental only)
* Druid
* Sorcerer
* Wizard
Ghoul’s Caress Poisoned Bolt

Inflicts Paralyzed (save each turn to cancel), 3 hits

Ghoul’s Caress Poisoned Bolt is a type of crossbow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular bolts use Ghoul’s Caress.*

## Crafting

**Ingredients:** Storm Heather, Magnesium, Deep Root Lichen, Crossbow Bolt ×5

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Recipe

* Found in the Bone Keep, Ground Floor
* Sold by Maddy Greenisle
* Sold by Yasmin
* The Messenger quest reward
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Flute of Respite

## Details

### Effects

Soothing Notes (3 charges): heal 3d4 and grant 2d4 + ability score bonus temporary hp

## Other

### In-game Properties

Musical Instrument, Attunement, Temporary Hit Points, Healing, Wood

### Weight

2

Flute of Respite is a spell focus and an instrument. It can be used by Bards to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can also be used by Bards during performances.

Flute of Respite is a magical instrument and has additional properties. It requires attunement by a Bard and allows the user to activate *Soothing Notes*: heals 3d4 hp and grants 2d4 + Ability score bonus temporary hp.

Flute of Respite has 3 charges and recharges at long rest.

## Description

*A magical flute whose music has healing properties.*

## Location

* Sold by Renno Highwater
* Sold by Halman Summer
* Sold by Togrem Caskstrong
Crafting Manuals

Crafting manuals are pieces of parchment enumerating ingredients needed to craft a certain item, number of needed successes and a crafting DC. The party needs to acquire and read a manual to learn a recipe before they can craft.

Crafting manuals contain recipes for scrolls, poisons, ammunition, potions, weapons and armor. They can be found during exploration or bought from vendors.

## Crafting Manuals for Scrolls

Scroll crafting manuals can be bought from various vendors. They can also be found as random loot during exploration.

## Crafting Manuals for Potions

Crafting manuals can be bought from various vendors. Some can also be found during exploration, received as quest reward (Lost Valley), and **Crafting Potion of Healing** is a part of the Scholar's Pack.

Crafting manuals can be bought from various vendors. Some can also be found during exploration, received as quest reward (Lost Valley), and **Crafting Potion of Healing** is a part of the Scholar's Pack.

## Crafting Manuals for Greases

Greases are only available in the Palace of Ice DLC. Crafting manuals can only be acquired in one place – Tresure Room in the Ruins of Telema.

## Crafting Manuals for Poisons

Poison crafting manuals can be bought from various vendors. Some can also be found during exploration and received as quest reward (Lost Valley).

## Crafting Manuals for Ammunition

Arrow and bolt crafting manuals can be bought from various vendors. Some can also be found during exploration and received as quest reward (Lost Valley).

## Crafting Miscellaneous Consumables

Crafting manuals can be bought from various vendors.

Desert Refuge part of the Waterfall Cave, The Verdant Valley

## Crafting Manuals for Armor

Armor crafting manuals can be bought from various vendors. Some can also be found during exploration and received as quest reward (Lost Valley).

## Crafting Manuals for Shields

This recipes were added in the Palace of Ice DLC patch.

## Crafting Manuals for Weapons

Weapon crafting manuals can be bought from various vendors. Some can also be found during exploration and received as quest reward (Lost Valley).

## Crafting Manuals for Wondrous Items

Wondrous Items crafting manuals can be bought from various vendors. Some can also be found during exploration and received as quest reward (Lost Valley).

## Crafting Manuals for Spell Focuses

Spell Focuses crafting manuals can be bought from various vendors. Some can also be found during exploration and received as quest reward (Lost Valley).
Hidden Message

Hidden Message is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It is also a quest item.

## Description

An encrypted message on a small piece of paper rolled up inside a crossbow's butt.

## Text

*Operation cancelled. Stand ready for further orders.*

## Location

Found on a weapons rack at the Highrock Outpost.
Healing Word

Healing Word is a first level spell from the Evocation school. The spell heals one ally the caster can see.

## Spell effects

Healing Word targets one ally. The target restores HP equal to 1d4 + spellcasting ability modifier of the caster.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +1 healing die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric
* Druid
Conjuration

Conjuration is one of the schools of magic in the world of Solasta.

Conjuration spells usually transport objects and creatures from one location to another: summon certain creatures or objects to the caster’s side, allow the caster to teleport to another location, and so on. There are also conjuration spells that create objects or effects out of thin air.

## List of all Conjuration spells

### Cantrip

* Acid Splash
* Guidance
* Poison Spray
* Produce Flame
* Sacred Flame
* Shine
* Sparkle

### Level I

* Entangle
* Fog Cloud
* Grease

### Level II

* Flaming Sphere
* Misty Step

### Level III

* Call Lightning
* Conjure Animal
* Create Food
* Sleet Storm
* Spirit Guardians
* Stinking Cloud

### Level IV

* Black Tentacles
* Conjure Minor Elementals
* Dimension Door
* Guardian of Faith

### Level V

* Cloudkill
* Conjure Elemental
* Insect Plague

### Level VI

* Heroes Feast
* Wall of Thorns
Guiding Bolt

Guiding Bolt is a first level spell from the Evocation school. The spell launches a radiant attack against an enemy and makes them easy to hit.

## Spell effects

Guiding Bolt targets one enemy. The spell deals 4d6 radiant damage and inflicts *Targeted by Guiding Bolt*:

* first attack against this creature has advantage;
* target becomes a light source and starts emitting light dim light in 1-cell area.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Paladin (Oath of Judgment only)
* Sorcerer (Child of the Rift only)
Holy Aura

Holy Aura is an eighth level spell from the Abjuration school. The spell protects the caster and nearby allies from enemies, with greater effects on fiends and undead.

Holy Aura requires concentration.

## Spell Effects

Allies within 6 cells of you when you cast Holy Aura gain advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, they must succeed on a Constitution saving throw or be blinded until the spell ends.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
Grease

Grease is a first level spell from the Conjuration school. The spell covers a 2-cells square area with grease. Creatures trying to cross it may fall prone.

## Spell effects

Grease creates an area covered in grease. This area of effect is considered difficult terrain, and it slows down those who walk through it. Creatures entering it or ending their turn in it must make a Dexterity saving throw or fall Prone.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Fighter (Spellblade only)
* Wizard
Hide Armor of Robustness

Hide Armor of Robustness is a craftable medium armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. Proficiency with medium armor is required to wear it.

## Crafting

**Ingredients:** Primed Hide Armor, Mithral Stone

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* Sold by Circe Gerardoirin
* (Palace of Ice) Sold by Berthold Svensson
Gorilla Pelt

## Gorilla Pelt

### Weight

5

Gorilla Pelt is a crafting ingredient used in various recipes.

*A nice-looking pelt that is widely used to craft clothes in the valley.*

## Recipes

* Cloak of the Ancient King
* Scroll of Conjure Celestial
* Scroll of Conjure Elemental
* Scroll of Freezing Sphere

## Locations

* Sold by Mogo the Poor
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Dropped by Gorillas
Gravity Slam

Gravity Slam is a seventh level spell of the Transmutation school. The spell increases gravity to slam all creatures in the area into the ground.

## Spell Effects

Gravity Slam increases gravity in a 4-cell radius sphere to pull all creatures inside to the ground. The spell deals 12d6 bludgeoning damage, inflicts prone, and inflicts incapacitated until the end of the creature's next turn. A successful Strength saving throw halves the damage and negates both conditions.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
* Sorcerer
* Warlock
* Wizard
Greataxe +3

Greataxe +3 is a magical two-handed melee slashing weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with martial weapons or greataxes is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Katniss Strongmail
* Found as random loot
Heavy Crossbow of Sharpshooting

Heavy Crossbow of Sharpshooting is a craftable magical two-handed ranged weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or heavy crossbows is required to use it effectively.

## Crafting

Ingredients: Primed Heavy Crossbow, Blood Ruby

Crafting Difficulty: DC 18, Hard

Required Successes: 14

## Recipe

* Sold by Circe Gerardoirin
* (Palace of Ice) Sold by Berthold Svensson
Gate Keeper

Gate Keeper is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Gate Keeper is also a level 1 class feature of Clerics who chose the Oblivion domain. The cleric applies this condition to all allies within 6 cells of him.

## Effects

Gate Keeper applies the following effects:

* Creature has advantage on death saving throws.

## Application and Removal

**Gate Keeper can be applied by:** Gate Keeper feature of Clerics (Oblivion)

**Gate Keeper can be removed by:** exiting the area of effect, knocking out the Cleric
Green Feral Dragon

## Stats

Green Feral Dragon is a huge dragon creature of 8 Challenge Rating. It provides 3,900 XP when killed.

The enemy was introduced in the Palace of Ice DLC.

## Description

*Degenerate dragons born from eggs corrupted during the Cataclism. Born without parents, feral dragons are more aggressive and much less intelligent and powerful than healthy ones.*
Heavy Crossbow +1

Heavy Crossbow +1 is a magical two-handed ranged weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with martial weapons or crossbows is required to use it effectively.

## Description

*A signature weapon belonging to the Stonebeard family, a great lineage of warriors from the Snow Alliance.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Heddlon Surespell

Heddlon Surespell is a vendor located in The Gravekeep's Cask inn in Caer Cyflen. He is a member of the Arcaneum, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. He also offers the Detect Magic and Identify services for items.

## Description

(In the Palace of Ice DLC) *An old acquaintance from the Legacy Council. Heddlon is a 'diplomat' from the New Empire, but despite that fact, a trustworthy ally.*

## Character and Story

Heddlon Surespell is intelligent and sly. He is a practical man with impeccable manners that speak to his upbringing.

Spoilers below:

On the surface, Heddlon is just a representative of Arcaneum – a collector and vendor interested in Old Empire artifacts. However, this is just a cover. In reality, Heddlon is a spy in the services of the Silent Whisper and a superior of Daliat Sunbird. He set up his shop in the tavern, so he can observe, listen and gather information.

Surespell knows a lot, as a good spy should. He knows that Soraks are planning on ambushing the deputies in the residency, and he has been keeping an eye on the activities of Halman Summer before anyone else suspected anything is amiss. Luckily for the deputies, Heddlon is on their side and tries to help the best he can.

 Always drink wine at the Gravekeepts Cask. Their beer is utterly foul.

### In the Palace of Ice DLC

Heddlon appears in White Rock City. He is after an artifact - a powerful scepter - and offers valuable reward. After the party acquires this scepter, they can give it to Heddlon or return it to Hjalmar. Heddlon himself does not seem to care either way, really.

## Stock

Stock availability is limited based on Arcaneum faction relationship. Stock does not replenish.

* Indifference (0-10): Store unavailable.
* Sympathy (11-30): Minimal store availability.
* Alliance (31-50): 10% discount. All Primed Weapons and all Primed Armor available. Spell scrolls and scroll crafting manuals up to third level available. Uncommon crafting reagents available.
* Brotherhood (51-80): 20% Discount. Spell scrolls and scroll crafting manuals up to fifth level available. Rare crafting reagents available. Rare weapon and armor crafting manuals available.
* Living Legend (81-100): 30% Discount. Store fully available; spell scrolls and scroll crafting manuals up to sixth level available, Very Rare and above crafting manuals and reagents available.
Hexagonal Ring

Precious Ring is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a finger slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Precious Ring**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be one of the following items:

* Ring of Cold Resistance,
* Ring of All Words,
* Ring of Fire Resistance,
* Ring of Necrotic Resistance,
* Ring of Poison Resistance.

Each variation of the Precious Ring has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

* *A magnificent ring with a cloudy shape on its bezel.*
* *A beautiful ring, probably magical.*
Freedom of Movement (Condition)

Freedom of Movement is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Freedom of Movement applies the following effects:

* Creature is immune to movement restrictions.
* Creature is immune to being paralyzed or restrained.

## Application and Removal

**Freedom of Movement can be applied by:** Freedom of Movement

**Freedom of Movement can be removed by:** –
Hjalmar Vengful-Heart

Hjalmar Vengful-Heart is one of the characters introduced in the Palace of Ice DLC. He is a solitary storm giant. The party first encounters him in the Storm Giant Camp.

## Description

*Beings of immense power and solitary temperament, storm giants live reclusive lives and are generally not aggressive – but anger one of them and you'll know the meaning of wrath.*

## Character and Story

[Hjalmar Vengful-Heart description and story go here]

## Connected Quests

* A Clash of Giants
* Evil Deeds
* Hjalmar's Request
Illoreth

Lady Illoreth was an infiltrator and a member of the Coven of Arivad. She was tasked with seducing Galeafin Pureheart and making him work for the Coven. Her infiltration failed, and Galeafin was the one that changed her instead. He showed me that even a corrupted soul still had some good left in it. They fell in love and planned to run away together – away from Caer Cyflen, away from the Coven, to build a new life somewhere safe.

Illoreth is determined and strong. She is fiercely protective of Galeafin, and states that she will never let him come to harm. She conceived a plan that would let her get away from the Coven and take Galeafin with her to safety.

Illoreth enlisted the deputies’ help in infiltrating the Coven of Arivad. While our deputies were fighting members of the Coven of Arivad, Galeafin and Illoreth slipped out of the city unnoticed. Where they went, is anybodies guess. We can hope that they got a happy ending.
Heart of Winter

Heart of Winter is a crafting ingredient used in various recipes.

*An incredibly valuable gem that is rumored to form under very rare conditions on the northern mountains' highest frozen peaks. Only the best dwarven armor can boast being enhanced by a Heart of Winter.*

## Recipes

* Breastplate of Fortitude
* Chainshirt of Fortitude
* Chain Mail of Fortitude
* Half Plate of Fortitude
* Hide Armor of Fortitude
* Leather Armor of Fortitude
* Plate Armor of Fortitude
* Scale Armor of Fortitude
* Studded Leather of Fortitude
* Shield of Fortitude
Honor Your Fathers

Honor Your Fathers is a faction quests in the Palace of Ice DLC. It's the first quest in the Southern Clans questline.

[*summary goes here*]

## How to obtain the quest

The quest is received automatically after leaving The Einareum.

## Objectives and quest log entries

**Reach Kaupaapunki**

* The Southern Clan's city is close by. Escort the caravan to the city.

* You have reached Kaupaapunki.

**Rest at the Inn**

* The journey was long and exhausting. Go to the tavern and get some rest.

* You spent the night at the Inn.

**Join Vigdis in the Keep**

* Vigdis left a message, inviting you to join her for her father's funeral.

* You met with Vigdis in her room.

**Go to the Mausoleum**

* You paid your respects to the late Lord Kaikonnen.

## Walkthrough

[Honor Your Fathers walkthrough goes here]
Immunity

Immunity is one step better than resistance. A creature with immunity to a certain kind of damage or effect is completely unaffected by that damage / effect. The damage is always considered 0 and the effect is automatically cancelled before it is applied.

## Sources of immunity

There are several spells and items that grant immunity to various effects:

* Shield spell grants immunity to Magic Missile spell.
* Freedom of Movement spell grants immunity to movement restrictions.
* Brooch of Shielding grants immunity to Magic Missile spell.
* Periapt of Health grants immunity to Diseased condition
* Periapt of Proof Against Poison grants immunity to Poison damage and Poisoned condition
Hide Armor +3

Hide Armor +3 is a magical medium armor. It has a third tier enchantment and provides +3 bonus to Armor Class. Proficiency with medium armor is required to wear it.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This armor is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Katniss Strongmail
* Found as random loot
Gartok

Gartok is one of the characters introduced in the Lost Valley DLC. He is a Hill Giant from The Verdant Valley. He is an avid crafter, and enjoys sewing in particular. Gartok is also a vendor, a Giant Trader, although his inventory is quite limited.

## Character and Story

[Gartok description and story goes here].

## In a Fight

In battle, Gartok is like any other hill giant.

### Attacks

* **Greatclub:** +8 to hit, 3d8+5 bludgeoning damage, ×2 Attacks
* **Rock:** +8 to hit, 3d10+5 bludgeoning damage

## Connected Quests

* A New Cushion
* A Small Favor
* A New Seat
* The Lost Giants
* A Giant Step
* Ugly Truth
Going on an Adventure

Going on an Adventure is a faction quests in the Palace of Ice DLC. It's a quest in the Northern Clans questline.

[*summary goes here*]

## How to obtain the quest

The quest is received by talking to Isrid Farsky in the White Rock City.

## Objectives and quest log entries

**Speak with the Young Dwarf**

* You decided to allow the young dwarf to join your group.

**Carry on Adventuring**

* Allow the young dwarf to accompany you on your adventures and take part in combat, so that she can gain experience.

* The poor youngling died in a combat. You warned her of the dangers.
* [OR] The young dwarf survived her first fight.

**The Youngster's Adventure Ends**

* The young dwarf went back to White Rock City.

## Walkthrough

[Going on an Adventure walkthrough goes here]
Imperator

### In-game properties

Magical, Slashing Damage, Melee, Heavy, Two-Handed, Metal, Thunder Damage, Attunement, Bleeding

Imperator is a magical two-handed melee slashing weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with martial weapons or greataxes is required to use it effectively.

Imperator deals 1d12+3 slashing damage and additional 1d12 thunder damage, as well as inflicts Doomblade Cut (saving throw can be attempted each turn to cancel that effect).

The weapon also sets the Strength of its wielder to 21 (if it's below 21). This effect requires attunement.

## Description

*A gift from a high priest of Arun named Gideon Markle, recently arrived from the rift with his flock, this weapon was a symbol of friendship and cooperation between the Tirmarian refugees and their hosts in the Snow Alliance.*

## Location

* Looted from an enemy at the Glendale Castle
Gallivan Amaranth

Gallivan Amaranth is a flower and a crafting ingredient used in various recipes.

*A beautiful flower that is very popular in Gallivan.*

## Recipes

* Antitoxin
* Potion of Healing
* Basic Poison
* Basic Poisoned Arrow
* Basic Poisoned Bolt
* Brimstone Fang
* Brimstone Fang Poisoned Arrow
* Brimstone Fang Poisoned Bolt
* Maraike’s Torpor
* Torpor Poisoned Arrow
* Torpor Poisoned Bolt
* Queen Spider’s Blood
* Queen Spider’s Blood Poisoned Arrow
* Queen Spider’s Blood Poisoned Bolt
* Demonic Grease of Dawn Break
* Demonic Grease of True Strike
* Scroll of Arcane Sword
* Scroll of Bane
* Scroll of Burning Hands
* Scroll of Detect Magic
* Scroll of Globe of Invulnerability
* Scroll of Hold Person
* Scroll of Magic Missile
* Scroll of Misty Step
* Scroll of Shield
* Scroll of Shield of Faith
* Scroll of Sleep

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer in Caer Cyflen.
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers.
* Dropped by various enemies.
* Gathered from resource nodes.
Grievance

### Special Properties

DEX set to 21 (if it's lower);+1 AC;Cast Misty Step (1 charge);Cast Invisibility (1 charge);Cast Hold Monster (3 charges);Cast Counterspell (3 charges);

## Other

### In-game properties

Magical, Piercing Damage, Melee, Finesse, Light, Metal, Attunement, Teleportation, Counter, Control, Monk Weapon

Grievance is a magical one-handed melee piercing weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with martial weapons or shortswords is required to use it effectively.

The sword also provides other benefits:

* DEX set to 21 (if it's lower);
* +1 AC;
* Cast Misty Step (1 charge);
* Cast Invisibility (1 charge);
* Cast Hold Monster (3 charges);
* Cast Counterspell (3 charges).

The armor has 5 charges and regains 5 each dawn. Grievance requires atttunement

## Description

*This weapon was found smong a den of thieves in Turvaamalinn, then named and used by a lord of the house Perlevinn, but noone ever knew who forged and enchanted it.*

## Location

* Dropped by a bandit in the bandit lair in Turvaamalinn
Goblin Shaman

## Stats

Goblin Shaman is a medium humanoid creature of 2 Challenge Rating. It provides 450 XP when killed.

## Spells

* Cantrip: Sacred Flame
* 1st level: Healing Word
* 2nd level: Acid Arrow, Invisibility
* 3rd level: Hypnotic Pattern, Lightning Bolt, Slow

## Locations

* Tirmarian Ruins
* The Id, The Arena
* Random encounters on the world map
Feeblemind

Feeblemind is an eighth level spell of the Enchantment school. The spell blasts the mind of the creature, attempting to shatter its mind and personslity.

## Spell Effects

The spell targets one enemy creature, dealing 4d6 psychic damage.

It also inflicts *Feeble Minded* for one minute – target's Intelligence, Charisma, and Wisdom scores become 1, and it cannot cast spells. The target must make an Intelligence saving throw – on a success, the effect is negated.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Druid
* Warlock
* Wizard
Hypnotic Pattern

Hypnotic Pattern is a third level spell from the Illusion school. The spell makes the enemies harmless until attacked.

Hypnotic Pattern requires concentration.

## Spell effects

Hypnotic Pattern targets all creatures, including allies, in a 6-cells radius sphere area. On a failed Wisdom saving throw, they are inflicted with *Charmed by Hypnosis* – target is incapacitated, and his speed is 0, until wounded or awoken.

Creatures that make a successful saving throw are unaffected.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric (Mischief and Sun only)
* Druid (Circle of the Land - Swamp only)
* Paladin (Oath of Judgment only)
* Sorcerer
* Warlock
* Wizard
* Rogue (Shadowcaster only)
Hammond

## Lord Hammond

Lord Hammond is one of the characters introduced in the Lost Valley DLC. He can be found at the Merchant Campsite and will join the party as they go in search for Marin Ving.

*Nobleman*

## Character and Story

Lord Hammond is a very serious nobleman. Concerned with honor and truth, and quite proper.

He is a member of an expedition searching for Marin Ving (along with Helia Fairblade, Leyrin Catpaw, and Krim Sunsail) and will even join the party as they leave in search for the guy.

This is, however, the extent of knowledge we can gather about Lord Hammond. After joining the party, he will never utter another word or present any opinion. It doesn't even matter if he lives or dies (neither has any effect on the story).

As Hammond never levels up, at some point he becomes a hindrance rather than help. And as there is literally no point to keeping him alive, it is easier to just let him die to a random Goblin.

### Attacks and Powers

* **Greatsword:** +6 to hit, 2d6+5 slashing damage
* **Dagger:** +1 to hit, 1d4+2 piercing damage
* **Second Wind:** regains 1d10 + character level HP as a bonus action.
Fey

Fey are a creature type in Solasta.

Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests.

## Examples of Fey

There are no Fey in the Crown of the Magister main campaign. Fey creatures were introduced in the Lost Valley DLC.

**Medium Fey**

* Badlands Dryad
* Dryad
* Dryad Queen
* Fey Eagle
* Green Hag
* Mutated Dryad
* Swamp Hag

**Large Fey**

* Fey Ape
* Fey Bear
* Fey Wolf
Handaxe +1

Handaxe +1 is a magical one-handed melee slashing weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with simple weapons or handaxes is required to use it effectively.

## Description

*A typical weapon forged by the dwarven smiths of the Snow Alliance.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Goodberry

Goodberry is a first level spell from the Transmutation school. The spell creates 10 berries infused with magic. Eating a berry restores 1 hit point and provides sustenance for a long rest. Berries vanish after a long rest.

When selecting a location to travel to and having a party member capable of casting this spell, it is possible to choose an option (in Travel Settings) to have the character automatically cast Goodberry when a long rest happens. This option only functions during travel.

## Spell effects

Goodberry summons 10 goodberries into the caster's inventory. Eating a berry restores 1 hit point and provides sustenance for a long rest.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
* Ranger
* Wizard (Greenmage only)
Foraged Food

Foraged Food is a standard, non-magical food source. The foraged food pouch is gathered by the party during travel and contains various meats from hunted animals, as well as foraged edible plants. One pouch contains enough food to feed one person for a day.

This food is not properly packed and will spoil rather fast.

## Description

*A ration of food made as a result of your hunting and foraging while traveling. It has not been prepared to last long and must be consumed quickly.*
Henrik Redhand

Henrik Redhand is one of the characters introduced in the Lost Valley DLC. He is a member of The People faction and a butcher in Caer Hyfryd. He trades in rare meats on the market in the city. However, he also has some general adventuring equipment.

## Character and Story

[Henrik Redhand description and story goes here].

## Connected Quests

* The Butcher
* Meat Boy
* Rough Diplomacy
Handwritten Note (Sellsword)

Handwritten Note is a lore document. It provides additional insight and information on characters and events, contributes to world-building.

The note is found during the Sellsword background quest and provides proof of the relative innocence of the character's parents.

## Description

This handwritten note was found inside your family farmhouse near Coparann. It’s proof that Soraks are involved.

## Text

*Report to me at once! Remember, we are always watching – and if you even think of betraying us, your child will be the first to suffer! We are everywhere! I expect your next report in two days!*
Flaming Sphere

Flaming Sphere is a second level spell from the Conjuration school. The spell summons a movable, burning sphere.

Flaming Sphere requires concentration.

## Spell effects

Flaming Sphere summons 1-cell diameter "Flaming Sphere" for the caster to control. The sphere can be moved with a bonus action.

Any creature that ends its turn within 1 cell of the sphere must make a Dexterity saving throw or be dealt 2d6 fire damage (half the damage if the target makes a successful saving throw).

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over II: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Battle only)
* Druid
* Fighter (Spellblade only)
* Wizard
Goblin Hair Fungus

Goblin Hair Fungus is a fungus and a crafting ingredient used in various scroll recipes.

*This foul-smelling fungus grows well around goblin lairs for some reason.*

## Recipes

* Scroll of Black Tentacles
* Scroll of Conjure Animals
* Scroll of Find Traps
* Scroll of Flame Blade
* Scroll of Haste
* Scroll of Hilarity
* Scroll of Levitate
* Scroll of Magic Weapon
* Scroll of Maze
* Scroll of Misty Step
* Scroll of Raise Dead
* Scroll of Ray of Enfeeblement
* Scroll of Scorching Ray
* Scroll of Silence
* Scroll of Slow
* Scroll of Spirit Guardians
* Scroll of Tongues

## Locations

* Sold by Mogo the Poor
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers
* Dropped by various enemies
* Gathered from resource nodes