Crown King Brutus

A regal support unit who bosses around (and buffs up) his allies. People say it's not easy being king, which is kinda weird since Brutus has been one his whole life and he barely does anything, like... ever.

**Description - ???**

## **Abilities**

* **A Good Defense (Basic)** Deals 70% damage to target foe, and **Brutus** has 25% chance to gain **Dodge Up I** for 1 turn.
* **Guard (Special)** Select a target hero. The hero gains **Taunt** for 1 turn and **Defense Up I** for 1 turn.
* **Return of the King...'s Men (Special)** Deals 115% damage to target foe, and clears all debuffs from a random hero.
* **King's Eminence (Passive)** Whenever a hero gains **Taunt, Brutus's** pep increased by 10%.

## **Upgrading Requirement**

Gear Requirements

Gear
2:

Gear
3:

Gear
4:

Gear
5: Lofty Air Tank I, Lofty Croissant II, Lofty Pretzel III, Lofty Dynamite I, Lofty Quiver I, Lofty Coffee II

Gear
Shop

* Arena
* Goodie Bags

## **Abilities**

**A Good Defense (Basic)**

Level
1: Deals 70% damage to target foe, and **Brutus** has 25% chance to gain **Dodge Up I** for 1 turn.

Level
2: Deals 75% damage to target foe, and **Brutus** has 35% chance to gain **Dodge Up I** for 1 turn.

Level
3: Deals 80% damage to target foe, and **Brutus** has 50% chance to gain **Dodge Up I** for 1 turn.

Level
4: Deals 90% damage to target foe, and **Brutus** has 65% chance to gain **Dodge Up I** for 1 turn.

Level
5: Deals 100% damage to target foe, and **Brutus** has 75% chance to gain **Dodge Up II** for 1 turn.

'***Guard (Special) '***

Level
1: Select a target hero. The hero gains **Taunt** for 1 turn and **Defense Up I** for 1 turn.

Level
2: Select a target hero. The hero gains **Taunt** for 1 turn and **Defense Up I** for 2 turn.

Level
3: Select a target hero. The hero gains **Taunt** for 2 turn and **Defense Up I** for 2 turn. If they are a **CASTLE** hero, they also gain **Grit up I** for 1 turn.

Level
4: Select a target hero. The hero gains **Taunt** for 2 turn and **Defense Up I** for 2 turn. If they are a **CASTLE** hero, they also gain **Grit up I** for 2 turn.

Level
5: Select a target hero. The hero gains **Taunt** for 2 turn and **Defense Up II** for 2 turn. If they are a **CASTLE** hero, they also gain **Grit up II** for 2 turn.

**Return of the King...'s Men (Special)**

Level
1: Deals 115% damage to target foe, and clears all debuffs from a random hero.

Level
2: Deals 120% damage to target foe, and clears all debuffs from a random hero.

Level
3: Deals 125% damage to target foe, and clears all debuffs from a random hero.

Level
4: Deals 130% damage to target foe, and clears all debuffs from a random hero. If the hero did not have debuffs to clear, they assist for 125% damage.

Level
5: Deals 140% damage to target foe, and clears all debuffs from a random hero. If the hero did not have debuffs to clear, they assist for 150% damage.

**King's Eminence (Passive)**

Level
1: **King's Eminence (Passive)** Whenever a hero gains **Taunt, Brutus's** pep increased by 10%.

Level
2: **King's Eminence (Passive)** Whenever a hero gains **Taunt, Brutus's** pep increased by 15%.

Level
3: **King's Eminence (Passive)** Whenever a hero gains **Taunt, Brutus's** pep increased by 15%. Whenever a **KING'S COURT** HERO GAINS **Taunt, Brutus** has a 60% chance to gain **Dodgy**.

Level
4: **King's Eminence (Passive)** Whenever a hero gains **Taunt, Brutus's** pep increased by 20%. Whenever a **KING'S COURT** HERO GAINS **Taunt, Brutus** has a 75% chance to gain **Dodgy**.

Level
5: **King's Eminence (Passive)** Whenever a hero gains **Taunt, Brutus's** pep increased by 25%. Whenever a **KING'S COURT** HERO GAINS **Taunt, Brutus** has a 100% chance to gain **Dodgy**.