Aasimar

## Background

Like many of the other plane-touched races, there is much that is unknown about the origins of Aasimar. The term is collectively used to refer to those individuals whose bloodline is tied to some form of celestial influence. This celestial influence is usually associated with the intermingling of angelic blood with their bloodline.

The rarity of Aasimar means that they are very often set apart from their cultures, in some cases their divine heritage is celebrated and revered, whilst in others it is seen as a form of extra-planar corruption. Typically Aasimar tend to be plane-touched humans, however, there have been rare occurrences of non-human aasimar, although these individuals are even more uncommon.

Historically, three distinct types of Aasimar have been observed, and interestingly enough, some Aasimar have been known to change from one type to another throughout their life. This change usually occurs in response to a form of extreme emotional or physical stress, although it is unknown as to what exactly triggers such a a change.

## Properties

### Aasimar, Protector

* **Average Lifespan.** 140 to 150 years.
* **Size.** Medium
* **Ability Score Increases.** Your Charisma score increases by 2, and your Wisdom score Increases by 1.
* **Speed.** Your base walking speed is 30ft
* **Celestial Resistance.** You have resistance to necrotic and radiant damage.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness as shades of grey.
* **Healing Hands.** As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
* **Light Bearer.** You know the *light* cantrip. Charisma is your spellcasting ability for it.
* **Radiant Soul.** Starting at 3rd level, you can use your bonus action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed equal to your walking speed. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your proficiency bonus. Once you use this trait, you can't use it again until you finish a long rest.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Aasimar, Scourge

* **Average Lifespan.** 140 to 150 years.
* **Size.** Medium
* **Ability Score Increases.** Your Charisma score increases by 2, and your Constitution score increases by 1.
* **Speed.** Your base walking speed is 30ft
* **Celestial Resistance.** You have resistance to necrotic and radiant damage.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness as shades of grey.
* **Healing Hands.** As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
* **Light Bearer.** You know the *light* cantrip. Charisma is your spellcasting ability for it.
* **Radiant Consumption.** Starting at 3rd level, you can use your bonus action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your proficiency bonus. Once you use this trait, you can't use it again until you finish a long rest.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Aasimar, Fallen

* **Average Lifespan.** 140 to 150 years.
* **Size.** Medium
* **Ability Score Increases.** Your Charisma score increases by 2, and your Strength score increases by 1.
* **Speed.** Your base walking speed is 30ft
* **Celestial Resistance.** You have resistance to necrotic and radiant damage.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness as shades of grey.
* **Healing Hands.** As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
* **Light Bearer.** You know the *light* cantrip. Charisma is your spellcasting ability for it.
* **Necrotic Shroud.** Starting at 3rd level, you can use your bonus action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your proficiency bonus. Once you use this trait, you can't use it again until you finish a long rest.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.