Modules

**Modules** are upgrades that can be added to an Island Core. The Island Core has a maximum of three slots for modules. Modules are destroyed when removed from the Core, making players have to carefully decide when to use them.

If you want to prevent a module from being destroyed on removal, you can apply a **Module Stabilizer** to it.

### Effects

Apply to modules to prevent them from being destroyed on removal

## Obtaining

Modules can be obtained from the Interdimensional Islands, TERA Shop, or from player shops. Additionally players can go to the Combiner in spawn to get a module for 60 Exp levels.

A module has a 50% chance of being obtained when broken at the Interdimensional Island. This can be increased with the use of a Digital Fish. A tier 1 Digital Fish will raise your chances to 65%, and a tier 2 will increase it to 80%. All modules mined have a 20% chance of being stabilized.

## List of modules

### Signal Booster

**Signal Booster** increases the distance your Core's Link can go. Each level increases the distance by 5 blocks. It can have a power of up to V.

### Smelter

**Smelter** speeds up any furnace interaction on your island. Level 1 decreases smelt time by 50%. Level 2 decreases smelt time by 125%. Level 3 decreases smelt time by 200%. Level 4 decreases smelt time by 325%. It can have a power of up to V.

### XP Boost

**XP Boost** increases the amount of experience gained. Each level increases it by 10%, for example, level 3 will increase your XP gain by 30%. It can have a power of up to V.

### Atomic

**Atomic** allows your Core Link travel through blocks. For each level it will add an additional block it can travel through. It can have a power up to V.

### Fertilizer

**Fertilizer** increases your crop growth speed. Each level increases how many stages the crop can grow at once. It can have a power up to III.

### Dominion

**Dominion** decreases the amount of damage taken from mobs on your island. The amount it decreases by is currently unknown. It has a power up to III.

### Prospector

**Prospector** increases drop chances when mining. The chances of an extra drop are **one in (8 - *level*)**. It only works on **ores** and does not work with **silk touch**. It has a power up to III.

### Harvester

**Harvester** increases drop chances of crops. The chances of an extra drop are **one in (15 - *level*)**. It only works on fully grown cops. It has a power up to V.

### Haste

**Haste** adds a permanent haste potion effect to you, no matter where you are on the island. Each level increases the amplifier of the potion effect. It has a power up to II.

### Molten

**Molten** auto smelts mined ores. Additional resources dropped with **Prospector** module do not smelt. It has a power up to I.

### Catalyst

**Catalyst** speeds up brewing. After a Catalyst module is inserted, for each brewing stand that you want sped up, must complete one cycle of brewing before speed takes effect. Every 5 ticks (0.25 seconds) the remaining duration of the brew is decreased. Level 1 decreases brew time by 5% each iteration. Level 2 decreases brew time by 10% each iteration. Level 3 decreases brew time by 16% each iteration. Level 4 decreases brew time 22% each iteration. It has a power up to IV.

### Spawner Overload

**Spawner Overload** increases spawning rates of mobs from Spawners. The values at which rates are increased per level are unknown, however they are increased significantly. It has a power up to III.

### Combiner

The combiner is where players can combine three of the same module level to increase the tier of the module. Additionally it allows players to buy a random module for 60 Experience Levels.

### **Instant Kill**

Instant Kill is a powerful module that enhances your combat abilities. Each level of Instant Kill increases your chance to instantly eliminate a target. The higher the level, the greater the chance. Here's the breakdown of its effects:

* Level 1: 10% chance to instantly kill a target.
* Level 2: 20% chance to instantly kill a target.
* Level 3: 30% chance to instantly kill a target.
* Level 4: 40% chance to instantly kill a target.

Note that Instant Kill's effects apply to combat situations and are not applicable to all entities or mobs. It provides an additional strategic advantage to players who invest in this module. It has a power up to IV.

### Extra Jump

Extra Jump is a module that grants you additional jumping abilities, allowing you to reach higher places and maneuver more efficiently. Each level of Extra Jump provides an extra jump in addition to your regular jump. Here's how it works:

* Level 1: Grants an extra jump, allowing for a double jump.
* Level 2: Grants two extra jumps, allowing for a triple jump.
* Level 3: Grants three extra jumps, allowing for a quadruple jump.

With Extra Jump, you'll have enhanced mobility and the ability to access previously unreachable areas, making it easier to navigate your surroundings and explore different parts of the game world. It has a power up to III.

### Blocks

Blocks allows you to use the command /blocks, allowing you to compact many components into their respective block forms. Items you can compact are as follows: Melon slices, Coal, Copper Ingot, Iron Ingot, Gold Ingot, Lapis Lazuli, Redstone Dust, Emerald, Diamond. It has a power up to I.

### World Edit

WorldEdit allows you to use the /set and /replace commands. They operate like normal WorldEdit, where you select a region first by doing //wand and selecting two points.

* Level 1: 100 block limit
* Level 2: 250 block limit
* Level 3: 500 block limit
* Level 4: 2,500 block limit
* Level 5: 10,000 block limit