List of Mobile and Armor (Chaos Federation)

Mobile Weaponry for the Chaos' Federation, which unclear that when Mosuke had interests the same idea as Jing, his former mentor. As he did stole the data from ZAFT and EAF (Earth Alliance Forces) or Blue Cosmos, then followed by Zeon, then the data for the Ultracompact Minovsky Fusion Reactor technology, and also N-Jammer Chancellor.

Along with few from Earth Federation and Neon Zeon, which due to have Psycho-frame system, and newly developed Mass-produce mobiles suits with Funnel system.

So far, the pilots will be androids which dues its program to be combat. Which until the fact that using the best mobile suits that interests him for the most.

And also gotten the same convertion idea of the normal weapon into beam weapon.

Except...Mosuke and his fraction stoles the Gundam restoration program as well. Which the fact that using the same mobile suit designs against the Heaven Federation.

## Equipment for ZAKUs or Mobile Armors (SEED)

### Wizard Packs

ZAFT's new standard mobile suit, the ZAKU Warrior/ZAKU Phantom, uses interchangeable packs known as "Wizards packs". Most of the Wizard packs consists of only one component and this feature is inherited by the Impulse Gundam's "Silhouettes packs". The main difference between the Silhouettes packs and the Wizard packs is that the latter must be equipped on board the carrier and no facilities exist for changing them in mid-flight. The Clyne Faction's DOM Trooper is also compatible with Wizard packs.

* EX-A1 Gunner Wizard

Long-range attack-use Wizard pack consisting of the large and very powerful but slow-firing beam cannon. Commonly used by ZAKU Warrior pilots Dearka Elsman and Lunamaria Hawke.

* EX-K Slash Wizard

Close-range combat Wizard pack consisting of two beam Gatling cannons and a large beam axe. Commonly used by ZAKU Phantom pilot Yzak Joule.

* EX-M Blaze Wizard

High-mobility Wizard pack consisting of two large thruster pods, which each containing a 14-round missile launcher. Commonly used by ZAKU Phantom pilots Rey Za Burrel, Dearka Elsman and Heine Westenfluss, and is the most common Wizard. Alec Lad's TMF/A-802W2 BuCUE Hound is also seen equipped with this wizard.

* EX-AAL Noctiluca Wizard

Amphibious assault landing Wizard pack consisting of two large propulsion fans, "skid plate" foot attachments, and specialized head and shoulder fins. The pack is equipped with torpedoes, depth charges, and specialized sensors such as sonar arrays. Used by the Noctiluca ZAKU Warrior and Noctiluca ZAKU Phantom.

* EX-R4 Command Wizard

Command, Control, and Communication (C3) Wizard consisting of a large antenna-laden backpack, a large shoulder-mounted parabolic dish antenna and a handheld antenna rifle. It is used by the Command ZAKU CCI.

* EX-EZ1200 EZ Wizard

Designed by the Clyne Faction as the standard equipment of the DOM Trooper. It consists of a small backpack mounting a strengthened beam saber and a pair of thrusters, and can be removed to mount other ZAKU Wizards.

* EX-G1 Knight Wizard

Designed by ZAFT as a weapon carrying Wizard Pack for the DOM Trooper Original Spec Type. It can carry 2 "Giga-launcher" bazooka/beam cannons, 8 close combat drill bits, or 1 "Giga-launcher" and 4 drill bits.

* Kerberos Wizard

Designed for use with the upgraded TMF/A-802W2 BuCUE Hound, the Kerberos Wizard adds two other heads to the base BuCUE, making it a wholly fast-attack melee unit, and also makes the BuCUE appear as the mythical greek dog Cerberus. It can also be mounted on the ZAKU series as a ZAKU Warrior is seen equipped with this wizard in Delta and Frame Astray manga.

### Striker Packs

It was for the Slaughter Daggers, which the data was also stolen to the Earth Alliance Forces.

* **AQM/E-X01 Aile Striker**

Aile Striker is a high-powered thrusters backpack designed to enhance GAT-X105 Strike Gundam's mobility and maneuverability in both space and the atmosphere. Later on, it was upgraded to allow full-fledged atmospheric flight by both the Orb Union and the Alliance. Aile was the most commonly used of the Striker Packs (especially by early Strike pilot Kira Yamato), and generally the one that Strike would sortie with. Aile Striker is equipped with a pair of beam sabers, and the Strike often uses this Striker pack together with a beam rifle and shield.

* **AQM/E-X02 Sword Striker**

This Striker Pack was designed for close combat, with a very large anti-ship laser sword (Schwert Gewehr), a "rocket anchor" (Panzer Eisen) and a beam boomerang (Midas Messer). The Panzer Eisen is protected by anti-beam coating and can be used as small shield. It is worth noting that the Sword Striker on the Archangel is a prototype model, as such the Schwert Gewehr's hilt laser gun is not functionvable and is replaced by a beam blade emitter. Out of the 3 Striker Packs for Strike Gundam, Sword Striker is the only one that can be used underwater due to the design of its weapons, and has the lowest energy consumption, thus has the highest combat endurance.

The Phantom Pain's Report photonovel revealed a new Another Trial version of the Sword Striker used by the Strike E. The Another Trial Sword Striker eliminates the additional shoulder armor, mounting the Midas Messer on a modified Panzer Eisen and doubling their number. It also changes some of Strike E's VPS armor to blue.

* **AQM/E-X03 Launcher Striker**

This Striker Pack was designed for long-range assault, and is equipped with a 380mm Super-High Impulse Cannon (Agni) and a combo weapons pod, which contain a 120mm anti-ship Vulcan and two 350mm gun launchers (unlike the Buster Gundam's gun launchers, the Strike Gundam's launchers appeared to fire rocket propelled grenades). The "Agni" Impulse Cannon had enough firepower to punch through a colony wall, or slag an enemy mobile suit with a single hit. Due to its incredibly heavy firepower, Launcher Striker was the preferred weapons package of Skygrasper No. 1 pilot Mu La Flaga, though when he became the Strike's pilot he, like predecessor Kira Yamato, switched to favor the Aile Striker.

The Phantom Pain's Report photonovel revealed a new Another Trial version of the Launcher Striker used by the Strike E. The anti-ship vulcan and gun launchers are relocated to a modified backpack as Strike E cannot mount them on the shoulder. It also changes most of Strike E's VPS armor to green.

* **P202QX (AQM/E-M1) IWSP**

The IWSP (Integrated Weapons Striker Pack) was originally developed by PMP Company, but was abandoned due to energy issue. Orb's Morgenroete Inc. later accquired one of the prototypes and solved the energy issue using their superior battery technology. IWSP combines the primary characteristics of the Aile, Sword and Launcher Striker Packs into a single set of equipment.

As such it is very heavy, very powerful, very energy intensive and difficult to use. It has two 9.1m anti-ship swords, two 115mm rail guns, two 105mm cannons and a combined shield that is armed with one Midas Messer beam boomerang and a 30mm six-barrel Gatling gun.

During the First Alliance-PLANT War, it was not used because Cagalli Yula Athha was unable to master the complicated weapon controls in the short time between its completion and the war's end. After the war, the IWSP is installed on the Strike Rouge to make it look tougher, but this is entirely for show. This IWSP is later fitted on Waid Rabby Nadaga's Slaughter Dagger and then temporally on Sven Cal Bayang's Strike E. The IWSP is shown to be able to grant the equipped suit full flight capability in the atmosphere when it is used by Waid and Sven. Before the second war,

Actaeon Industries managed to build a new but functionally identical IWSP and this model is given the "AQM/E-M1" model number. Data obtained from the pack's usage is used to make Noir striker, Jet striker and Doppelhorn striker. The pack seems to be mainly used by the Phantom Pain unit.

There are minor differents between Orb's and Alliance's IWSP:

1. The barrels of the rail guns on the AQM/E-M1 appear shorter than P202QX's, the sensors on top of each gun are also different.
2. The over shoulder cannon shielding and barrels are different.
3. The top thrusters on the pack are different in the protective armor plate, with AQM/E-M1's appear to indent towards the middle and the main thruster intake vents are straight.
4. AQM/E-M1's shield appears smaller but the vents at the top are larger, and has some sort of handle at the top.
5. AQM/E-M1's boomerang blade is narrower, and the Gatling gun is longer.

* **P204QX Lightning Striker**

A Striker Pack whose primary purpose is to increase the operating time of the battery-powered, and to improve its firepower. The Lightning Striker's primary armament is the Type 70-31 Electromagnetic Cannon, capable of accurately firing hyper-velocity projectiles at extreme ranges, it is split in two pieces and stored on the forearms when not in use. The Lightning Striker was first deployed with the Strike Gundam, but was heavily damaged in battle. It was later repaired and kept by Orb. The Lightning Striker was eventually used by Gard Dell Hokuha's Slaughter Dagger.

## Mobile Suit(s) and Armor(s)

### SEED 1 (ZAFT)

#### **ZGMF-1000 ZAKU Warrior**

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A new mass production mobile suit produced after the first war, the ZAKU Warrior's performance is superior to the first generation GAT-X series. It features a rather standard set of armament designed for both close combat and ranged battle. For close combat, the suit features a single beam tomahawk which is stored inside its shield.

For ranged combat, the suit usually uses a beam assault rifle, although it can optionally use other hand armaments like a bazooka or a recoilless rifle. The most unusual weapon of the ZAKU are four mobile suit sized hand grenades which are available in different types. Oddly, the ZAKU lacks the CIWS guns that are standard equipment in most mobile suits of the era.

To deal with the restriction placed on mobile suit number by the Junius Treaty, ZAFT also designed the ZAKU Warrior with the ability to mount Wizard Packs to adapt to different combat roles.

    Besides the three main Wizard Packs, the Gunner Wizard (for long-range fire support), the Blaze Wizard (for high mobility combat), and the Slash Wizard (for close combat), the suit can also mount packs which were only produced in limited numbers, which, among others, grant the ZAKU series features for non-combat roles.

Commanders and ace pilots are usually given the higher performance ZGMF-1001 ZAKU Phantom that is also Wizard Pack compatible.

Armanent(s)

##### Armaments

* Hand Grenades

Stored on the waist of the suit, four hand grenades are among the standard armament of the ZAKU. Several different types can be carried, including fragmentation, high-explosive, and smoke grenades.

* Shoulder Shield

The shoulder shield is a distinctive feature of the ZAKU series. Unlike most mobile suit shields which are mounted or held by the left hand, the shields of the ZAKU series are mounted on the shoulder, leaving both hands free to hold weapons. Large enough to protect the torso, the shield also serves as a storage unit for the beam tomahawk and for two spare energy clips for the beam rifle.

* MA-M8 Beam Tomahawk

While other suits usually use beam sabers for close combat, the ZAKU Warrior instead uses a beam tomahawk which can be thrown quite easily, granting it limited ranged combat abilities. When not in use, the tomahawk is stored inside a physical shield, which is mounted on the left shoulder.

* MMI-M633 Beam Assault Rifle

The primary ranged weapon of the ZAKU is an MMI-M633 beam assault rifle, which unlike most beam rifles does not draw power from the mobile suit's battery. Instead, the rifle has its own independent battery, stored in a replaceable clip (similar to the technology used in the Eurasian Federation's CAT1-X Hyperion series), with a pair of extra clips attached to a shield mounted on the ZAKU's left shoulder. When not in use, this weapon could be stored on the back waist armor.

* M68 "Cattus" 500mm Recoilless Rifle

First used by the GINN, the M68 "Cattus" 500mm recoilless rifle is similar in design to a bazooka and can fire various types of rounds depending on the magazine used. Typically, the "Cattus" is reserved for larger more heavily armored targets such as battleships. Due to similarity between the GINN and ZAKU Warrior, the "Cattus" can easily be used by the latter. This weapon would be used by pilots in aquatic combat, since beam weaponry is ineffective underwater.

##### Variants

* ZGMF-1000/A1 Gunner ZAKU Warrior

Technical Specifications
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One of the many variants of the ZGMF-1000 ZAKU Warrior achieved through use of the Wizard Packs, the Gunner ZAKU Warrior is equipped for heavy ranged firepower. Besides the standard armament of the ZAKU Warrior, the Gunner ZAKU Warrior also carries a M1500 "Orthros" high-energy long-range beam cannon, which is mounted on the Gunner Wizard Pack. This beam cannon is the strongest ranged weapon available to the ZAKU Warrior and grants it an impressive firepower over long ranges, capable of destroying a spaceship in a single shot.

* **EX-A1 Gunner Wizard**

Long-range attack-use Wizard pack consisting of the large and very powerful but slow-firing beam cannon.

* **M1500 "Orthros" high-energy long-range beam cannon**

    Mounted on the Gunner Wizard, the M1500 "Orthros" high-energy long-range beam cannon is a powerful beam weapon capable of destroying battleships in one hit. However, the weapon is slow firing and has a quite a recoil when fired. When in use, the cannon is slung under the right shoulder and can be stabilize by the left arm. When not in use, the cannon is folded and stored on the Gunner Wizard pack. Because of the intense power requirements of the "Orthros", the Gunner Wizard pack comes with its own battery to draw energy from.

* ZGMF-1000/K Slash ZAKU Warrior

Technical Specifications
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Slash ZAKU Warrior is the close combat configuration of the ZGMF-1000 ZAKU Warrior achieved through the use of the EX-K Slash Wizard Pack. In addition to the standard armaments of the ZAKU Warrior, the Slash ZAKU Warior is armed with two MMI-M826 "Hydra" Gatling beam cannons as well as a MA-MR Falx G7 beam axe, which is possibly the strongest melee weapon available to the ZAKU Warrior. The Slash ZAKU Warrior is one of the lightest configuration of the ZAKU Warrior and this allows it to stay mobile during close combat.

###### Armament(s)

* **EX-K Slash Wizard**

**​**Close-range combat Wizard pack consisting of two beam Gatling cannons and a large beam axe.

* **MA-MR Falx G7 Beam Axe**

The primary close combat weapon of the Slash ZAKU Warrior, the MA-MR Falx G7 beam axe is like a pole-arm version of the beam tomahawk. The beam axe has a greater reach than the beam tomahawk and may even be greater than most beam sabers. The beam axe has two beam blades at the top and a metal scythe attached to the bottom. When not in use, the beam axe will retract and is stored on the back waist armor.

* **MMI-M826 "Hydra" Gatling Beam Cannon**

Mounted on the Slash ZAKU Warrior back are two MMI-M826 "Hydra" Gatling beam cannons. The Gatling beam cannons posses a very high rate of fire in exchange for weaker beams, and are mainly used for suppressive fire and for intercepting attacks. Unlike the beam rifle of the ZAKU, the Gatling beam cannons are directly powered by the suit's battery.

* ZGMF-1000/M Blaze ZAKU Warrior

Technical Specifications
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One of the three most commonly used configuration of the ZGMF-1000 ZAKU Warrior, the EX-M Blaze Wizard Pack is equipped with additional high output thrusters, granting the Blaze ZAKU Warrior higher mobility in space and on earth. The wizard pack also adds two missile launchers containing a large number of AGM138 "Firebee" guided missiles to the ZAKU Warrior's standard armaments.

* **Hand Grenade**

The ZAKU series of mobile suits is equipped with four hand grenades, two mounted on each side skirt armor. The grenades are mid-range explosives that are used in the same manner as ordinary grenades. Though the ZAKU can only equip four grenades there are five models that can be equipped in various combinations:

* **ZR30F Fragmentation Grenade**
* **ZR20E High-Explosive Grenade**
* **ZR271 Thermite Incendiary Grenade**
* **ZR11Q Flash Grenade**
* **ZR13Q Smoke Grenade**
* **EX-M Blaze Wizard**

    High-mobility Wizard pack consisting of two large thruster pods, which each containing a 14-round missile launcher.

* '*​'***AGM138 "Firebee" Guided Missiles**

The Blaze Wizard pack contains a pair of AGM138 "Firebee" missile launcher, each of which contains 14 missiles.

* **MMI-M633 Beam Assault Rifle**

The primary ranged weapon of the ZAKU is an MMI-M633 beam assault rifle, which unlike most beam rifles does not draw power from the mobile suit's battery. Instead, the rifle has its own independent battery, stored in a replaceable clip (similar to the technology used in the Eurasian Federation's Hyperion series), with a pair of extra clips attached to a shield mounted on the ZAKU's left shoulder. When not in use, this weapon could be stored on the back waist armor.

* ZGMF-1000 Hospital ZAKU Warrior

Technical Specifications
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The ZGMF-1000 Hospital ZAKU Warrior is a Mass Production Medical Provision Mobile Suit.

Designed for medical purposes, the Hospital ZAKU Warrior is capable of carrying up to three medical facilities on its back for carrying soldiers away from the battlefield or for on-field treatment of the soldiers. The Hospital ZAKU does not have any armaments, but it can equip any weapon or equipment designed for the ZAKU series.

* **Medical Facility Modules**

The Hospital Zaku is equipped with three medical facility modules that can be carried on its back. All three modules can be covered like a package when docked to the Zaku for travel protection. The modules can be lowered by two incorporated cranes. The incorporated cranes are also able to drag damaged Zakus from the battlefield. After putting the modules into the desired layout, they can be connected together by extendable parts. The Hospital Zaku can pick the modules up by two grip-holds on each module. When docked to the Zaku, each module has clamps that hold on to the module below, when deployed, these clamps are folded up and acts as stabilizers. A tent can also be deployed over the module camp for protection.

#### ZGMF-1001 ZAKU Phantom (Commander/Ace Pilot-type)

Technical Specifications
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The ZAKU Phantom is a commander/ace pilot use version of the ZGMF-1000 ZAKU Warrior and features higher performance. Appearance wise, the ZAKU Phantom is almost identical to the ZAKU Warrior except for an additional shield on the right shoulder and a blade antenna on its head for C4ISR purpose (Command, Control, Communications, Computers, Intelligence, Surveillance and Reconnaissance). The armament of the suit is similar to the ZAKU Warrior, and it also has the ability to use Wizard Packs to adapt to different combat roles.

* Hand Grenades

Stored on the waist of the suit, four hand grenades are among the standard armament of the ZAKU. Several different types can be carried, including fragmentation, high-explosive, and smoke grenades.

* **ZR30F Fragmentation Grenade**
* **ZR20E High-Explosive Grenade**
* **ZR271 Thermite Incendiary Grenade**
* **ZR11Q Flash Grenade**
* **ZR13Q Smoke Grenade**
* Shoulder Shield

The shoulder shield is a distinctive feature of the ZAKU series. Unlike most mobile suit shields which are mounted or held by the left hand, the shields of the ZAKU series are mounted on the shoulder, leaving both hands free to hold weapons. Large enough to protect the torso, the shield also serves as a storage unit for the beam tomahawk and for two spare energy clips for the beam rifle.

* MA-M8 Beam Tomahawk

While other suits usually use beam sabers for close combat, the ZAKU Warrior instead uses a beam tomahawk which can be thrown quite easily, granting it limited ranged combat abilities. When not in use, the tomahawk is stored inside a physical shield, which is mounted on the left shoulder.

* MMI-M633 Beam Assault Rifle

The primary ranged weapon of the ZAKU is an MMI-M633 beam assault rifle, which unlike most beam rifles does not draw power from the mobile suit's battery. Instead, the rifle has its own independent battery, stored in a replaceable clip (similar to the technology used in the Eurasian Federation's CAT1-X Hyperion series), with a pair of extra clips attached to a shield mounted on the ZAKU's left shoulder. When not in use, this weapon could be stored on the back waist armor.

* M68 "Cattus" 500mm Recoilless Rifle

First used by the GINN, the M68 "Cattus" 500mm recoilless rifle is similar in design to a bazooka and can fire various types of rounds depending on the magazine used. Typically, the "Cattus" is reserved for larger more heavily armored targets such as battleships. Due to similarity between the GINN and ZAKU Warrior, the "Cattus" can easily be used by the latter. This weapon would be used by pilots in aquatic combat, since beam weaponry is ineffective underwater.

#### ZGMF-1001/A1 Gunner ZAKU Phantom

Technical Specifications
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One of the many variants of the ZGMF-1001 ZAKU Phantom achieved through use of the Wizard Packs, the Gunner ZAKU Phantom is equipped for heavy ranged firepower.

#### ZGMF-1001/K Slash ZAKU Phantom

Technical Specifications
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The ZGMF-1001/K Slash ZAKU Phantom is a Mass Production Commander-use Close Quarters Combat Mobile Suit.

Slash ZAKU Phantom is the close combat configuration of the ZGMF-1001 ZAKU Phantom achieved through the use of the EX-K Slash Wizard Pack. In addition to the standard armaments of the ZAKU Phantom, the Slash ZAKU Phantom is armed with two MMI-M826 "Hydra" Gatling beam cannons as well as a MA-MR Falx G7 beam axe, which is possibly the strongest melee weapon available to the ZAKU Phantom. The Slash ZAKU Phantom is one of the lightest configuration of the ZAKU Phantom and this allows it to stay mobile during close combat.

* **EX-K Slash Wizard**

**​**Close-range combat Wizard pack consisting of two beam Gatling cannons and a large beam axe.

* **MA-MR Falx G7 Beam Axe**

The primary close combat weapon of the Slash ZAKU Warrior, the MA-MR Falx G7 beam axe is like a pole-arm version of the beam tomahawk. The beam axe has a greater reach than the beam tomahawk and may even be greater than most beam sabers. The beam axe has two beam blades at the top and a metal scythe attached to the bottom. When not in use, the beam axe will retract and is stored on the back waist armor.

* **MMI-M826 "Hydra" Gatling Beam Cannon**

Mounted on the Slash ZAKU Warrior back are two MMI-M826 "Hydra" Gatling beam cannons. The Gatling beam cannons posses a very high rate of fire in exchange for weaker beams, and are mainly used for suppressive fire and for intercepting attacks. Unlike the beam rifle of the ZAKU, the Gatling beam cannons are directly powered by the suit's battery.

#### ZGMF-1001/M Blaze ZAKU Phantom

Technical Specifications
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The ZGMF-1001/M Blaze ZAKU Phantom is a Mass Production Commander-use High Mobility Mobile Suit.

The Blaze ZAKU Phantom is the ZGMF-1001 ZAKU Phantom equipped with the EX-M Blaze Wizard. As a result, the suit has higher mobility in space or on earth due to additional high output thrusters mounted in the Wizard pack. The wizard pack also adds two missile launchers containing large number of AGM138 "Firebee" guided missiles to the ZAKU Phantom's standard armaments.

* **EX-M Blaze Wizard**

    High-mobility Wizard pack consisting of two large thruster pods, which each containing a 14-round missile launcher.

* '*​'***AGM138 "Firebee" Guided Missiles**

The Blaze Wizard pack contains a pair of AGM138 "Firebee" missile launcher, each of which contains 14 missiles.

* **MMI-M633 Beam Assault Rifle**

The primary ranged weapon of the ZAKU is an MMI-M633 beam assault rifle, which unlike most beam rifles does not draw power from the mobile suit's battery. Instead, the rifle has its own independent battery, stored in a replaceable clip (similar to the technology used in the Eurasian Federation's Hyperion series), with a pair of extra clips attached to a shield mounted on the ZAKU's left shoulder. When not in use, this weapon could be stored on the back waist armor.

#### ZGMF-X2000 GOUF Ignited (Commander, Elite, and Ace pilot-type)

Technical Specifications
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The ZGMF-X2000 GOUF Ignited is a close-quarters combat mobile suit. GOUF is an acronym for "**G**uardian **O**f **U**nity **F**orerunner".

GOUF Ignited was originally a candidate to be ZAFT's next-generation mass production MS, but lost to the ZAKU series. Development of the MS however continued due to its high performance, resulting in the ZGMF-X2000 GOUF Ignited which was then put into production when the main battlefield switches to earth and as the ZAKU's production lines reach their limit.

    The production type ZGMF-2000 GOUF Ignited is mainly used by commanders and elite/ace pilots, and seems to be identical to the ZGMF-X2000 GOUF Ignited except for the paint scheme.

Unlike the ZAKU, GOUF Ignited does not mount the Wizard Packs and is instead equipped with a flight pack, granting it higher mobility and when inside Earth's atmosphere, flight capabilities comparable to the AMF-101 DINN. The suit features both close and ranged combat armaments, but excels particularly in close combat.

It is armed with 4-barrel beam guns mounted on its forearms, along with multi-purpose heat rods. In addition, a shield storing a double-edged beam sword can be mounted on its arm and some of the suits have also been seen carrying the M68 "Cattus" 500mm recoilless rifle. GOUF Ignited is mainly used by commanders and elite/ace pilots.

##### Armaments

* **MA-M757 "Slayer Whip" Heat Rod**

The most versatile weapon of the GOUF Ignited are its two flexible MA-M757 "Slayer Whip" heat rods, one rod is stored inside each forearm. These rods can be used to whip a target and at the same time deliver an electric charge, causing great pain to the pilot. When the charge is delivered while the heat rod is wrapped around an object, the shock can cause the object to explode. The rod can heat up via high frequencey vibration to such a degree that it can slice lightly armored suits in half.

* **M181SE "Draupnir" 4-barrel Beam Gun**

For ranged combat, each forearm of the GOUF Ignited mounts a single M181SE "Draupnir" 4-barrel beam gun. Although it has a short firing range, it can fire a dense barrage of beams that can damage or even destroy a battleship.

* **Shield**

For defense, an anti-beam coated physical shield can be mounted on the left forearm or handheld. The shield also stores the MMI-558 "Tempest" Beam Sword.

* **MMI-558 "Tempest" Beam Sword**

A composite weapon that combines a beam sword with a physical sword, the MMI-558 "Tempest" beam sword is stored in the shield. When used, the sword slides out of the shield, extends to its full length and energy blades are emitted on each side.

* **M68 "Cattus" 500mm Recoilless Rifle**

A weapon that is initially used by ZGMF-1017 GINN, it is similar in design to a bazooka, and can fire various types of rounds depending to the magazine used. It is used by GOUF Ignited when heavier firepower is required.

#### ZGMF-XX09T DOM Trooper

Technical Specifications
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The **ZGMF-XX09T DOM Trooper** is a prototype heavy mobile suit.

A modified design of ZAFT's ZGMF-XX09T DOM Trooper Original Spec Type, the DOM Trooper is armed with an enhanced beam saber stored on the EZ Wizard, a "Screaming Nimbus" in the abdomen, a "Gigalauncher" dual-purpose bazooka and a pair of shoulder-mounted 20mm CIWS. The Gigalauncher has two barrels: the upper barrel is a conventional rocket-firing bazooka, while the lower barrel is a high-powered beam cannon.

The DOM Trooper also mounts defensive "Solidus Fulgor" beam shield generator, the same type used by ZAFT's ZGMF-X42S Destiny and ZGMF-X666S Legend, on its forearms. Its large body and legs mount numerous thrusters, giving the DOM Trooper excellent mobility in spite of its bulk, and it also possesses a hovering system built into its legs, giving it the ability to hover rapidly over land. As seen in the series, the DOM Troopers capabilities far exceeds that of the mass production suits of ZAFT.

A trio of DOM Troopers can utilize a special attack known as "Jet Stream Attack", which allows them to combine the power of three mobile suit into one through a highly synchronized attack. This maneuver involves the three units attacking in rapid succession, with each unit using a different weapon, and the lead pilot activating the "Screaming Nimbus". The "Screaming Nimbus" produces a "cloud" of offensive/defensive particles that spread out to form a barrier around the DOM Troopers. This has the end effect of allowing the DOM Trooper to tear through groups of enemy units with ease while still having a certain level of defense from enemy fire.

Mosuke was also interest on those mobiles which under possession on Clyne Fraction. So he did stole the data of this Mass-Produce Mobile Suit.

##### Armaments

* MA-X848HD Enhanced Beam Saber

The DOM Trooper's standard melee weapon, it can slice through most armor easily except for those with anti-beam treatment. When not used, it is stored in the EZ Wizard Pack on the back.

* MX2351 "Solidus Fulgor" Beam Shield Generator

Mounted on each forearm, it generates a beam shield that can block beam or physical attacks. During the 'Jet-Stream Attack', it is used by the lead MS to defend itself.

* MMI-GAU25A 20mm CIWS

Mounted on the shoulders are a pair of CIWS, they are mainly used for shooting down missiles and other projectiles, but can also damage lightly armored enemies.

* G14X31Z "Screaming Nimbus"

The most unique weapon of the DOM Trooper, it is located on the lower torso. It utilizes Mirage Colloid technology and releases special particles that shrouds the units during the 'Jet-Stream Attack'. These particles have both defensive and offensive properties, allowing the DOM Troopers to destroy enemy units by simply ploughing through while protected from their attacks.

* JP536X Giga-Launcher DR1 Multiplex

The primary ranged weapon for the DOM Trooper, it contains a beam cannon at the bottom while a physical bazooka is located at the top.

#### TFA-4DE GAZuOOT

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Power Source
 Crew

Designed for long range ground attack, like its predecessor, the TFA-2 ZuOOT, the GAZuOOT is a mobile suit that can transform into a tank-like mode for greater stability while firing and the ability to speed across the land.

While the original ZuOOT was only armed with shell firing weapons, the GAZuOOT is equipped with beam cannons in addition to missile launchers, machine guns and triple cannons, which are mounted in place of hands.

The 'DE' in its model number stand for 'Directional Emission', a reference to its beam weapons. However, the suit still has poor mobility and close combat capabilities.

The GAZuOOT is used in the main way as its predecessor, but its performance has been improved due to the new weaponry and the installation of an enhanced fire control system.

##### Armaments

* "Furca" 2-barrel Beam Cannon

The most powerful weapon of the GAZuOOT, two such 2-barrel beam cannons are mounted on the shoulders, and they serve as the suit's main weapon during long range attacks.

* MMI-M19 14mm Dual Twin CIWS

A pair of these CIWS are mounted in the chest for a total of four machine guns. These light projectile weapons are used to shoot down incoming missiles and enemy units at close range.

* MMI-M70 "Trivium" Triple Cannon

Mounted in the arms, these are used to intercept enemy's attacks or closing in enemy units.

* "Falcone" Surface-to-Air Missile

The GAZuOOT carries two such missiles externally on each arm, they improve the suit's long range bombardment capabilities and can be switched with Surface-to-Surface Missiles.

#### AMF-101 DINN

* AMF-101 DINN - MS Mode
* AMF-101 DINN - Flight Mode
1/2

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Power Source
 Crew

The AMF-101 DINN is an aerial mobile suit of ZAFT (Zodiac Alliance of Freedom Treaty), as such it is designated as an Aerial Maneuver Fighter, thus the "AMF" in its code number. The suit was developed based on the ZGMF-515 CGUE and was lighter by about 43 tons to fit its role.

The suit can adopt a flight mode when flying, in this mode the suit's wings will unfold and the aeroshell helmet will cover its head. The unfolding of the wings increases the mobility of the suit and helps with long distance flying, while the helmet helps to reduce air resistance. The price for the DINN's low weight however is thin armor; one DINN was reportedly torn in half from a collision with a F-7D Spearhead's wing.
The DINN is mainly stationed at ZAFT's planetary bases and carried by the Vosgulov-classs, from which they are deployed through specialized catapults.

Weapons wise, the DINN is equipped with four chest-mounted 6-tube multipurpose launchers, and stores a single MMI-M7S 76mm heavy assault machine gun and an MMI-M100 190mm anti-aircraft shotgun in the hips storage racks. During and after the first war, ZAFT created at least three variants of the DINN. These models were the AMF-103A DINN RAVEN, the AME-WAC01 DINN Special Electronic Installation Type and the AMRF-101C AWACS DINN.

##### Armaments

MMI-M7S 76mm Heavy Assault Machine Gun (used by GQUE)MMI-M100 190mm Anti-aircraft Shotgun6-tube Multipurpose Launcher
* 6-tube Multipurpose Launcher

Mounted on the chest, two on each side for a total of four launchers. Each launcher contains 6 tubes to fit various weapons or equipment.

* MMI-M7S 76mm Heavy Assault Machine Gun

A standard equipment for most DINN and its variants, and is also used by CGUE. It is an improved version of GINN's machine gun, and is usually stored in the right hip storage rack and held by the right arm when in use.

Which this weapon is converts into Beam weapon which its ammunition wasn't the option which battling a mobile suit with defensive system such as Phase-shift Armor and Gundamium plate armor.

* MMI-M100 190mm Anti-aircraft Shotgun

Another standard equipment for most DINN and its variants. Although it is designated as a Anti-Air weapon, it can also be used on various targets. It is usually stored in the left hip storage rack and held by the left arm when in use.

#### AMRF-101C AWACS DINN

* AMRF-101C AWACS DINN - Suit Mode
* AMRF-101C AWACS DINN - Flight Mode
1/2

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Power Source
 Crew

One of the three DINN variants, the AWACS (**A**irborne **W**arning **A**nd **C**ontrol **S**ystem) DINN is designed specifically for search and recon missions on earth, and can also be used for combat when necessary. When this DINN variation was introduced is unknown but since it was not seen in the first war, it is quite possible that it was created after the war.

The suit is installed with new sensors in the aeroshell helmet, a huge radome on its back and dipping sonar array to fulfil its role, and has the same armaments as the normal DINN.

##### Armaments

* 6-tube Multipurpose Launcher

Mounted on the chest, two on each side for a total of four launchers. Each launcher contains 6 tubes to fit various weapons or equipment. When the suit is used for underwater searching from the air, the launchers are mounted with searchlights.

* MMI-M7S Heavy Assault Machine Gun (Beam Weapon conversion)

A standard equipment for most DINN and its variants, and is also used by CGUE. It is an improved version of GINN's machine gun, and is usually stored in the right hip storage rack and held by the right arm when in use.

* MMI-M100 190mm Anti-aircraft Shotgun

Another standard equipment for most DINN and its variants. Although it is designated as a Anti-Air weapon, it can also be used on various targets. It is usually stored in the left hip storage rack and held by the left arm when in use.

##### Special Equipment & Features

* Radome
* Dipping Sonar Array

#### AMA 953 BABI

* AMA-953 BABI - MS Mode
* AMA-953 BABI - MA Mode
1/2

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Power Source
 Crew

The AMA-953 BABI is a Mass Production Transformable Assault Aerial Mobile Suit

The BABI is the successor of the AMF-101 DINN and is designated as an "Aerial Maneuver Attacker", thus the "AMA" in its code number. The suit was developed to maintain ZAFT's air superiority in the face of new flight capable MS deployed by the Earth Alliance and Orb Union, and can transform into a MA mode for high-speed flying by unfolding its wings and folding its legs on its back.

The suit has better flight, aerial combat capabilities and firepower than the DINN, and is equipped with a variety of beam and shell based weaponry. Some of the BABI's internal parts are compatible with those of the ZGMF-2000 GOUF Ignited.

##### Armaments

MA-M343 Beam RifleMMI-M182
* **MGX-2237 "Ardor" Multi-Phase Beam Cannon (Chest Section)**

Mounted in the chest, the "Ardor" Multi-Phase Beam Cannon is the suit's strongest weapon and can be used in MS mode to destroy enemy units in front, or in MA mode to attack facilities on the ground.

* **QFJ91 12-barrel Missile Launcher**

Mounted on the wings, the missile launchers are mainly used in MA mode to attack enemy units or for bombarding enemy facilities.

* **MMI-GAU2436 22.5mm 4-barrel Machine Gun**

The BABI has four such machine guns, two on each wing. These machine guns are mainly used in MA mode for intercepting enemy's attacks.

* **MA-M343 Beam Rifle**

A handheld beam rifle, it is usually held by the right hand and serves as a mid-range combat weapon.

* **MMI-M182 Aerial Gun-launcher**

The suit's second handheld weaponry, it is usually held by the left hand and fires large caliber shells.

#### **UMF-4A GOOhN**

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Power Source
 Crew
* Cockpit in Torso

The UMF-4A GOOhN is a Mass Production Transformable Underwater/Amphibious Mobile Suit.

    The GOOhN is the first mass production underwater/amphibious combat MS produced by ZAFT, it is mainly used for attacking battleships and submarines in the ocean, as well as coastal assault landing. The suit can transform into a streamline Cruising mode for high-speed underwater movements by retracting its limbs, and has a strong pressure hull which allows it to dive deep underwater. The GOOhN is equipped with electric field sensors, also known as Lorenzini Sensors, for sensing while underwater, and is armed with two phonon maser high energy cannons (special energy weapon for underwater battle), two 7-barrel torpedo launchers, two supercavitating torpedoes and a 47mm rifle dart launcher. Despite its high speed and firepower, its maneuverability is relatively low and it performs poorly on land.

##### Armaments

* **Photon Maser High-energy Cannon**

The GOOhN is equipped with two Phonon Maser High Energy Cannons which are mounted beside the monoeye sensor. The Phonon Maser High Energy Cannon is a versatile sonic weapon that is unaffected by water, allowing it to function as a effective weapon both on land and in the sea. It can be used in MS mode or Cruising mode.

* **7-barrel Torpedo Launcher**

The GOOhN featured two 533mm 7-tube torpedo launchers on its arm. These torpedoes are rocket-propelled and can be used on land and in the sea. The torpedo launchers can be used in MS mode or Cruising mode.

* **1030mm Mk.70 Supercavitating Torpedo**

A type of torpedo larger and faster than normal ones. They are fired from launchers at the top of the head and mainly used in Cruising Mode.

* **47mm Rifle Dart Launcher**

Mounted on the fin at the back and usable only during Cruising mode. As its name implies, it fires darts.

##### Special Equipment & FeaturesEdit

* **Lorenzini Sensors**

A set of sensors modelled after a shark's electroreceptor organs, which are known as Ampullae of Lorenzini. These sensor units can detect electrical impulses in the water and are often equipped on underwater mobile suits.

#### **UMF-5 ZnO**

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Power Source
 Crew
* Cockpit in Torso

The UMF-5 ZnO is a Mass Production Transformable Underwater/Amphibious Mobile Suit.

    The second mass production underwater/amphibious combat MS produced by ZAFT, the ZnO is used in a similar manner as the UMF-4A GOOhN but has superior performance. The suit is developed with close combat in mind in expectation of the Earth Alliance deploying their own underwater MS. Its close combat capabilities can be used at their fullest extent during MS mode, where it is free to use its large, arm-mounted grappling claws to attack and destroy enemy units. A phonon maser high energy cannon is mounted in the palm of each claw-mounted hands, and the suit is also armed with 6-tube torpedo launchers in its chest. The ZnO can transform into a disc-shaped Cruising mode for high-speed underwater movements, has a strong pressure hull which allows it to dive deep underwater, and features a large sensor array on its head. The suit is also equipped with electric field sensors, also known as Lorenzini Sensors, for sensing while underwater.

##### Armaments

* **533mm 6-Tube Torpedo Launcher**

The ZnO featured two 533mm 6-tube torpedo launchers on its chest area that can be used in MS mode or Cruising mode. These torpedoes are rocket-propelled and can be used on land and in the sea.

* **Grappling Claw**

Instead of standard manipulators, the ZnO has two Grappling Claws for hands that are mainly used in MS mode. These large claws are versatile weapons that are can be used on land and in the sea, and are highly effective in close quarters combat as they have a wide striking range.

* **Phonon Maser High Energy Cannon**

The ZnO is equipped with two Phonon Maser High Energy Cannons which are mounted on the palms of the two Grappling Claws, thereby allowing for greater accuracy and ease of use than the GOOhN's body-mounted cannons. The Phonon Maser High Energy Cannon is a versatile sonic weapon that is unaffected by water, allowing it to function as a effective weapon both on land and in the sea.

##### Special Equipment & FeaturesEdit

* **Lorenzini Sensors**

A set of sensors modelled after a shark's electroreceptor organs, which are known as Ampullae of Lorenzini. These sensor units can detect electrical impulses in the water and are often equipped on underwater mobile suits.

#### UMF/SSO-3 ASH

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Power Source
 Crew
* Cockpit in Torso

The UMF/SSO-3 ASH is a Mass Production Transformable Underwater/Amphibious Mobile Suit.

    The ASH is ZAFT's newest underwater/amphibious combat MS, and unlike the earlier UMF-4A GOOhN and UMF-5 ZnO, which are not that effective outside of water, the ASH is nearly as effective on land as it is at sea due to its more humanoid design. Similar to its predecessors, the ASH can transform into a MA mode for high-speed underwater movements.

The suit is initially used for covert operations by ZAFT's special ops teams, hence the SSO in its model code, which stands for Support/Special Operations, but it is later put into production for use by normal forces. The ASH is heavily armed, it carries missile launchers on its back, beam cannons on its shoulders, phonon maser cannons on its body as well as machine guns and beam claws on its forearm. Due to its design and weaponry, it is equally adept at long range combat and close range combat.

##### Armaments

* **GMF22SX Prototype Propeller and Multipurpose Missile Launcher**

Mounted on the ASH's back, it is a combination of an propulsion system and missile launcher as indicated by its name. The missile launcher can be loaded with torpedoes or missiles depending on the mission's needs.

* **MA-M1217R High-Energy Beam Cannon**

A pair of high energy beam cannons are mounted on each shoulder armor. These beam cannons can be used in MA or MS mode, but for the latter, the shoulder armor has to be folded down like the MA mode before the beam cannons can be used.

* **Type PJP3 Dual Phonon Maser Cannon**

The dual phonon maser cannon is mounted in the body, surrounded by the monoeye track. The phonon maser cannon is a versatile sonic weapon that is unaffected by water, allowing it to function as a effective weapon both on land and in the sea.

* **M47 23mm Dual Machine Gun**

Mounted in each forearm, the dual machine guns are mainly for restricting enemy movements, to intercept incoming missiles or to destroy weakly armored enemy units.

* **MX-RQB505 Beam Claw**

The ASH's arms are equipped with lethal close-combat weapons instead of normal manipulators, in the form of a pair of beam claws.

#### **ZGMF-LRR704B GINN Long Range Reconnaissance Type**

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Power Source
 Crew
* cockpit in chest

A variant of the ZGMF-1017 GINN designed mainly for reconnaissance missions, the GINN Long Range Reconnaissance Type has enhanced search capabilities thanks to the two radomes on its shoulders and an enhanced sensor array mounted in its head fin.

Due to its role, the suit is also designed for extended solo operation and has a two seater cockpit for a pilot and a co-pilot, who is mainly involved with the search systems. Weapons wise, the suit only carries a sniper rifle.

Noted: This unit will be using the Guul Sub-flight system.

###### Armaments

GINN LRR Type Sniper Rifle
* Sniper Rifle

###### Special Equipments and Features (Upgrade and Modification)

* Mirage Colloid stealth system

The GINN LRR Type has made a modification and equipped with the Mirrage Colloid stealth system as the GINN TAR Type, one of the first ZAFT mobile suits to be equipped with the Mirage Colloid stealth system, a system copied from the stolen GAT-X207 Blitz.

The system allows the suit to turn invisible to sensors and the naked eye, it however only works when the suit stands still and is on the ground. When moving, brief glimpses of the suit could be seen by the naked eye, unlike the stealth system on the Blitz which worked perfectly even when the suit was in motion. The system also cannot work during flight due to the limitation of the magnetic field that is holding the mirage colloid particles in place.

* 3D Ultracompact Optical Sensor Array

Using the GINN TAR Type's system; A 3D sensor array made of ultra-small optical sensor units, it is mounted on the aeroshell helmet. When used together with high performance graphic processing unit, super high-definition recording is possible.

#### [Guul] (Sub-Flight System)

The **Guul** is an atmospheric subflight lifter used by ZAFT. Its purpose is to grant flight capabilities to normally land bound mobile suits within Earth's atmosphere. It is remotely controlled by the pilot of the mobile suit it carries. The Guul possesses enough thrust to keep itself and one mobile suit, which stands atop the Guul, airborne, while performing aerial maneuvers. It is used in conjunction with ZAFT's general multipurpose mobile suits ZGMF-1017 GINN, ZGMF-515 CGUE, ZGMF-1000 ZAKU Warrior, and their variants.

They are also compatible with the G Project Gundam units ZAFT stole from the Earth Alliance.

Although it is not designed to enter combat without a mobile suit, the Guul is lightly armed with two missile launchers on its wings. It can also fold its wings, allowing the Guul to more easily be stored when not in use.

Noted: This flight system is armed with 2 x missile launcher, mounted inside wings. And also used by ZGMF-LRR704B GINN Long Range Reconnaissance Type.

#### TMF/A-802 BuCUE

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Power Source
 Crew
* Cockpit in Chest

The TMF/A-802 BuCUE is a mobile suit designed for ground combat. Unlike other ZAFT mobile suits, the BuCUE is a quadruped, looking more like a dog than a human. The four-legged design distributes the weight of the BuCUE, giving it greater balance and the ability to move on irregular or difficult terrains on earth much more easily and nimbly than standard two-legged MS. Additionally each leg is equipped with a caterpillar-treads. BuCUE can enter a "tank-mode" by crouching down and moving on these treads, giving it greater speed when travelling on terrains such a sandy deserts or snowy fields.

Because BuCUE do not have manipulator hands they cannot use standard mobile suits weapons. Instead, the BuCUE possess a turret mount on its back that can mount either a 2-barrel 450mm railgun or a 13-tube 400mm missile launcher for ranged combat.

These were originally the BuCUE's only weapons. After ZAFT's theft and study of the G Project mobile suits, ZAFT upgraded the BuCUE by incorporating a twin beam saber mounted in the units head, allowing it to charge at an enemy unit and cut it in half. In terms of defense, the BuCUE possesses an armor strong enough to withstand impacts from conventional hand weapons, such as RPGs.

###### Armaments

Head with Twin Beam Saber13-Tube 400mm Missile Launcher2-Barrel 450mm Railgun
* 2-Barrel 450mm Railgun

One of two weapons that can be mounted on the suit's turret mount on its back, these two barrel railguns use electricity, rather than gunpowder, to accelerate the projectiles, giving them a stronger impact and longer range than other weaponry. Due to the BuCUE's quadruped design, it is able to fire steadily, without worry of recoil or kickback.

* 13-Tube 400mm Missile Launcher

The other weapon that can be mounted on the suit's turret mount on its back, it contains missiles that are larger and stronger than the missiles used by most mobile suits. Andrew Waltfield calculated it would take exactly 76 BuCUE missiles to drain the Strike Gundam's Phase Shift.

* Twin Beam Saber

The suit's primary melee weapon and only beam weapon, it is a later addition to the suit. Mounted in the mouth, it is primarily used for hit and run attack, in which the suit hits an enemy unit as it charges forward.

#### TMF/TR-2 BuCUE Tactical Reconnaissance Type

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Power Source
 Crew
* Cockpit in Chest

**TMF/TR-2 BuCUE Tactical Reconnaissance Type** is a reconnaissance terrestrial combat mobile suit.

A variant of TMF/A-802 BuCUE, it is developed specifically for reconnaissance-in-force and as such it is often deployed alongside a platoon-sized mobile suit team.

The main feature of the suit is the ZAFT developed stealth system, which uses similar principle as that of Mirage Colloid stealth system, but it only affects radar detection. To fulfill its role as a reconnaissance unit, BuCUE Tactical Reconnaissance Type is also equipped with various unique sensor systems.

The unit is also rather well armed, it retains the twin beam saber of the original BuCUE and is outfitted with a spike in each foot and two high-output laser guns on its back. In addition, it can mount several missiles and machine guns on its wings for enhanced firepower.

###### Armaments

* **High-output Laser Gun**

A pair of laser weapons mounted on the unit's back and is the main ranged weapon. The laser guns can also function as a sensor and communication system.

* **Foot Spike**

In each foot of the BuCUE Tactical Reconnaissance Type is hidden a spike which is utilized for close-quarter-combat.

* **Twin Beam Saber**

A melee beam weapon mounted in the suit's mouth. It is a later addition to the suit and is based on the analysis of the G Project mobile suits stolen by ZAFT. It is primarily used for hit and run attacks, in which the suit hits an enemy unit as it charges forward.

###### Special Equipments and Features

* **Radome**

A radome is mounted on the unit's back, above the laser guns. It is used mainly for aerial surveillance and control, which is one of the unit's multiple functions.

* **3D Ultracompact Optical Sensor Array**

A 3D sensor array made of ultra-small optical sensor units, it is mounted on the head and replaces the monoeye sensor of the standard BuCUE. When used together with high performance graphic processing unit, super high-definition recording is possible.

* **Enhanced Multiband Sensor Cluster**

Other than the 3D Ultracompact Optical Sensor Array, the BuCUE Tactical Reconnaissance Type also carries a cluster of sensors mounted at the side of the head, giving it a wider range of data-gathering.

* **Metaphase SQUID Sensor**

A sensor unit undergoing technical evaluation that is mounted on the head of some BuCUE Tactical Reconnaissance Type. It allows the unit to carry out reconnaissance even under the effects of N-Jammers. This sensor also contains bi-directional quantum bit-stream communication system, which is still in experimental phase.

* **Stealth system**

Besides these sensors, the BuCUE Tactical Reconnaissance Type also mounts a stealth system, which is not as advanced as the Mirage Colloid stealth system. It nevertheless works well against radar detection.

#### TMF/A-803 LaGOWE (Commander-use)

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Power Source
 Crew
* In standard cockpit in torso

Developed by ZAFT as the successor of the mass-produced TMF/A-802 BuCUE, the LaGOWE inherits the four-legged, caterpillar-tread equipped design of the former, granting it easy and nimble movements on difficult terrains as well as high speed when travelling on terrains such a sandy deserts or snowy fields. Although the LaGOWE is larger than the BuCUE, it is also more maneuverable thanks to the redesigned legs and additional thrusters on the wings and back.

The enlargement of the antennas on the sides of the head enhanced the suit's sensor system, and the cockpit has been changed to a two-seater to accommodate a pilot and a gunner. Weapon wise, the LaGOWE has a a twin beam saber in its mouth (which is of a slightly different design from the BuCUE's), newly introduced claws on its feet, and a pair of powerful beam cannons on its back turret instead of the railguns or missile launcher. This high performance machine is mainly assigned to commanders.

###### Armaments

Head with Twin beam saber2-barrel beam cannon
* Twin beam saber

Developed after studying the G Project mobile suits, it is mounted in the mouth, and is primarily used for hit and run attacks, in which the suit hits an enemy unit as it charges forward.

* Claw

The second close combat weaponry on the suit, two claws are mounted on each leg and they are sharp enough to penetrate normal armor. The claws serve to increase the suit's close combat capabilities.

* 2-barrel beam cannon

Mounted on the back turret, and like the twin beam saber, it was developed after studying the G Project mobile suits. The 2-barrel beam cannon is powered by the suit's battery and grants the suit the ability to damage PS armored MS during ranged combat.

### SEED 2 (EAF)

#### GAT-01A2R Slaughter Dagger

* GAT-01A2R Slaughter Dagger - Aile
* GAT-01A2R+AQM/E-X02 Sword Slaughter Dagger
* GAT-01A2R+AQM/E-X03 Launcher Slaughter Dagger
* GAT-01A2R+P202QX Slaughter Dagger IWSP
1/4

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Power Source
 Crew
* In standard cockpit in torso

The **GAT-01A2R Slaughter Dagger** is a custom Limited Production multi-mode mobile suit.

A customized GAT-01A1 Dagger used by the Phantom Pain unit. Besides the change in color, Slaughter Dagger is modified to be lighter and has its OS adjusted for better performance.

Furthermore, it is equipped with an improved, higher output AQM/E-X01 Aile Striker as part of its standard equipment, granting it full flight capability in the atmosphere as well as improved mobility in space.

    The armament of the Slaughter Dagger is largely identical to the ones on the Dagger, except that it is equipped with a MX703G beam rifle instead of the handheld machine gun or the M703 beam rifle. Due to the use of the Aile Striker, an extra pair of beam sabers are also added to its armament.

When necessary, the Aile Striker can be replaced by other Striker Packs that are more suited for the situation. Like the Dagger, Slaughter Dagger has laminated armor to protect its vital areas.

##### Armaments

* **"Igelstellung II" 40mm Multi-barrel CIWS**

The Slaughter Dagger mounts two "Igelstellung II" 40mm multi-barrel CIWS guns in its head to shoot down incoming missiles or enemies at close range. Unlike the earlier G-project machines and Strike Dagger's, these CIWS are smaller in caliber to increase the amount of ammunition available. Like the other suits, the CIWS can automatically engage incoming enemy units by using the FCS automatic control system.

* **ES01 Beam Saber**

A pair of beam sabers of the model ES01 are mounted on the side armors when in not use. They serve as the suit's main close combat weapon. Another identical pair are mounted on the Aile Striker.

* **12.5mm Anti-infantry Gun**

One in each foot, these guns are used to shoot down enemy soldiers on the ground and are powerful enough to cause severe damage to an area covered with humans. They are installed to avoid the criticism that against infantry, MS’s weapons are overkill.

* **Shield**

The same shield as used by GAT-01 Strike Dagger, it is meant to intercept attacks that the pilot cannot, or will not dodge. The shield is also anti-beam coated and can block or deflect energy based attacks from beam weapons. However, the shield has its limit and can be damaged or even destroyed by extremely powerful attack, such as a positron cannon blast.

* MX703G Beam Rifle

The primary handheld ranged weapon of the suit. Its outer appearance is identical to the GAU-8M2 52mm Machine Gun, but its internal component has been changed to those of a beam rifle's. It is a trial weapon that serves as proof that shell and beam firing weapons can co-exist on a common platform.

##### Special Equipment & Features

* **Laminated Armor**

Like the Dagger, Slaughter Dagger is equipped with a modified laminated armor made of heat-resistant ablative gel DPX-30, which is more commonly used by warships for atmospheric re-entry. While this offered no increased protection against projectile weapons, it provided defense against mobile suit-scale beam weaponry.

* **Hardpoints for Striker Packs**

The Slaughter Dagger retains the ability to mount Striker Packs like the original Dagger, granting it the ability to adapt to different combat situations easily.

##### Striker Pack

* Sword Slaughter Dagger - gaves a close-combat support.
* Launcher Slaughter Dagger - gaves a long-range support.

#### GAT-04 Windam

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Full Weight
 Power Source
 Crew

The **GAT-04 Windam** - (aka **Windam** ウィンダム) is a mass-production multi-mode mobile suit.

The GAT-04 Windam is developed from the GAT-02L2 Dagger L and is the most advanced Earth Alliance mass production type mobile suit. The suit is more mobile than its predecessor due to the additional vernier thrusters mounted on its legs and shoulders, and has higher performance that is comparable to the ZAFT's ZAKU-type mobile suits. The newly designed feet allows the suit to walk more easily on uneven or difficult terrain.

When piloted by a skilled pilot, the Windam can prove to be a challenge even to Kira Yamato's ZGMF-X10A Freedom.

Weapons wise, the Windam's standard armament is similar to the Dagger L and includes CIWS guns, beam sabers, anti-armor penetrators, a better beam rifle as well as a shield.

Like its predecessors, the Windam has the ability to mount Striker Packs, however the design of its shoulder armor prevents it from mounting the Sword or Launcher Striker Packs. The Windam has been seen mounting only the Jet Striker, Doppelhorn Striker, Aile Striker, and the new Multi Striker Packs.

Noted: Using Neo Custom as a standard color for Chaos Federation. and its color scheme is purple, olive green, black, and white.

##### Armaments

Mk315 "Stiletto" Rocket-Propelled Anti-Armor PenetratorA52 Offensive Shield Type EM9409L Beam Rifle
* M2M5 "Todesschrecken" 12.5mm Automatic CIWS

The Windam is equipped with four CIWS guns to shoot down incoming missiles or enemies at close range. Two are located in the head, while another two are located on the clavicle.

* ES04B Beam Saber

The ES04B beam saber serves as the Windam's standard melee weapon, and its beam blade is capable of cutting through most non beam-resistant material. The Windam is equipped with two beam sabers that are stored on the hips when not in use.

* Mk315 "Stiletto" Rocket-Propelled Anti-Armor Penetrator

Identical to the ones used by Dagger L, these penetrators are dagger-like weapons, which are stored inside the suit's side armor. The penetrators can be used for close combat but are most times used as throwing weapons, which can destroy a single suit if they hit a critical spot.

* A52 Offensive Shield Type E

Mounted on the left forearm and/or handheld, it is a physical shield that is used to defend against enemy attacks. The A52 Offensive Shield Type E is a new type of shield and is named as such as it carries missiles.

* Mk438/B Dual Multipurpose Missile "Würger" SA10

The shield mounts a Mk438/B dual multipurpose missile "Würger" SA10, giving it some offensive power.

* M9409L Beam Rifle

For ranged combat, the Windam is equipped with a M9409L beam rifle. This new beam rifle is larger and more powerful than the beam carbine used by the GAT-02L2 Dagger L series.

##### Striker Packs

* AQM/E-X01 Aile Striker - Armed with Beam Saber
* AQM/E-M11 Doppelhorn Striker - Dual Recoilless Cannon
* Multi Striker Pack - Dual Mk-5 Nuclear Missile
1/3AQM/E-A4E1 Jet Striker

* "Drache" Air-to-Surface Missiles
* Mk1323 Unguided Rocket Pods
* Mk438 Triple "Würger" Air-to-Air Missile Pods

Multi Striker Pack

* Dual Mk-5 Nuclear Missile

AQM/E-X01 Aile Striker

* Beam Saber

AQM/E-M11 Doppelhorn Striker

* Dual Recoilless Cannon

##### Special Equipment & Features

* Hardpoints for Striker Packs

As with the old GAT-01A1 Dagger and GAT-02L2 Dagger L mobile suit series, the Windam is capable of mounting Striker Packs, thus being able to adapt to different missions and environments. Among these are the AQM/E-A4E1 Jet Striker, which gives the Windam atmospheric flight capability, the AQM/E-M11 Doppelhorn Striker, which is for artillery bombardment, the Multi Striker Pack, and the old AQM/E-X01 Aile Striker, which can be used as an alternative to the newer Jet Striker.

The Windam however has considerably different shoulders than the previous GAT-01 and GAT-02 models, and is probably not compatible with Striker Packs that use shoulder-mounted weaponry, like the AQM/E-X02 Sword Striker and AQM/E-X03 Launcher Striker. Although it could be mounted with the Another Trial versions of the Sword and Launcher Striker Packs developed for the Strike E.

#### GAT-04+AQM/E-A4E1 Jet Windam

Technical Specifications
 Model Number
 fficial Name
 Overall Height
 Base Weight
 Full Weight
 Power Source
 Crew

The **GAT-04+AQM/E-A4E1 Jet Windam** is a variant of the GAT-04 Windam.

Besides carrying the armament of a standard GAT-04 Windam, the Jet Windam is also equipped with the AQM/E-A4E1 Jet Striker, a Striker Pack that grants the equipped suit with flight capabilities in Earth's atmosphere and as such is the standard equipment of the Windam on Earth (although some Windams have been seen using the old Aile Striker).

With its flight capabilities the Jet Windam has a distinct advantage over ZAFT's ZAKU-type mobile suits on Earth, possessing greater range, speed, and maneuverability.

In addition, the Jet Striker can be mounted with additional weaponry on its wings to improve the suit's combat capabilities, and these wing-mounted armaments include air-to-surface missiles, unguided rocket pods, and air-to-air missile pods. The Jet Windam used by Neo Roanoke has the Jet Striker pack's various performance limiters removed or dialed back, allowing for increased output and higher speed.

##### Armaments

M9409L Beam RifleA52 Offensive Shield Type EMk315 "Stiletto" Rocket-propelled Anti-armor PenetratorAQM/E-A4E1 Jet StrikerAQM/E-A4E1 "Drache" air-to-surface missilesAQM/E-A4E1 Mk438 "Würger" air-to-air missile podsAQM/E-A4E1 Mk1323 unguided rocket podsAQM/E-A4E1 Propellant tank
* M2M5 "Todesschrecken" 12.5mm Automatic CIWS

The Windam is equipped with four CIWS guns to shoot down incoming missiles or enemies at close range. Two are located in the head, while another two are located on the clavicle.

* ES04B Beam Saber

Another armament of the Windam which is standard on most mobile suits are its two ES04B beam sabers for close combat. When not in use, these sabers are stored on the hips of the suit.

* Mk315 "Stiletto" Rocket-propelled Anti-armor Penetrator

Identical to the ones used by Dagger L, these penetrators are dagger-like weapons, which are stored inside the suit's side armor. The penetrators can be used for close combat but are most times used as throwing weapons, which can destroy a single suit if they hit a critical spot.

* A52 Offensive Shield Type E

Mounted on the left forearm and/or handheld, it is a physical shield that is used to defend against enemy attacks. The A52 Offensive Shield Type E is a new type of shield and is named as such as it carries missiles.

* Mk438/B Dual Multipurpose Missile "Würger" SA10

This shield mounts a Mk438/B dual multipurpose missile "Würger" SA10, giving it some offensive power.

* "Drache" Air-to-surface Missiles

Guided heavy anti-ground target missiles mounted on hardpoints on the underside of the jet striker's wings.

* Mk1323 Unguided Rocket Pods

Rocket pods mounted on hardpoints on the underside of the jet striker's wings. The pods can fire a barrage of unguided rockets that are effective against multiple target types.

* Mk438 Triple "Würger" Air-to-air Missile Pods

Missile pods that each hold three anti-air "Würger" missiles that is mounted on the underside of the jet striker's wings.

* M9409L Beam Rifle

For ranged combat, the Windam is equipped with a M9409L beam rifle. This new beam rifle is larger and more powerful than the beam carbine used by the GAT-02L2 Dagger L series.

#### TS-MA4F Exus

Technical Specifications
 Model Number
 Official Name
 Overall Length
 Base Weight
 Power Source
 Crew
* In standard cockpit

Based upon the TS-MA2mod.00 Moebius Zero and incorporating data from the AQM/E-X04 Gunbarrel Striker, the Exus features vastly improved weaponry and performance, that put it on par with the ZAFT's new ZAKU series of mobile suit. The mobile armor is armed with a 38.5mm machine gun, a quadruple missile launcher, two linear guns, and four wire-guided gunbarrel pods.

The gunbarrel pods are remotely controlled by the pilot, and are the unit's most powerful weapon as they allow it to engage multiple enemy units at once. Each gunbarrel features two beam guns and two beam cutters, thus they can be used in ranged and melee combat, something that the gunbarrels of the earlier Moebius Zero and Gunbarrel Striker cannot do. Like the Moebius Zero, the Exus is usable only in space.

###### Armaments

GAU-M2S 38.5mm Machine GunM54 "Archer" Quadruple Missile LauncherGAU-868L2 Twin Beam GunM16M-D4 GunbarrelM16M-D4 Gunbarrel, detached
* GAU-M2S 38.5mm Machine Gun

A small rapid-firing ballistic weapon located on the body of the Exus. Mainly used for shooting down missiles and weakly armored enemies.

* M54 "Archer" Quadruple Missile Launcher

A small missile pod located on the body of the Exus.

* MAU-M3 Twin Linear Guns

Mounted underneath the body of the Exus, the twin linear guns function much like a railgun. The twin linear guns can swivel up and down, and can even rotate left or right as they are mounted on a movable turret.

* M16M-D4 Gunbarrel

A remote controlled weaponry that is connected to the Exus via wiring, the Exus is equipped with four such weapons, granting it the capability of fighting multiple enemies at once, or provide barrages and multi-directional flanking. Like the Moebius Zero's gunbarrels, these gunbarrels can only be controlled by pilots with high spatial awareness.

* =GAU-868L2 Twin Beam Gun

A pair of beam guns are mounted on each Gunbarrel, giving it the necessary firepower to easily damage and destroy even Phase-Shift armored units.

* =DE-RXM91C Field Edge "Horned Moon"

Each Gunbarrel also has a pair of beam blades, granting it close combat capabilities.

#### YMAF-X6BD Zamza-Zah

* YMAF-X6BD Zamza-Zah (Front) - Claws Extraction
* Front - Claws Retracted
* Back - Claws Retracted
1/3

Technical Specifications
 Model Number
 Official Name
 Overall Length
 Base Weight
 Power Source
 Crew

One of the new mobile armors used by the Earth Alliance during the second war, the Zamza-Zah is much bigger, heavier and more heavily armed than its predecessor, the TS-MA2 Moebius. This large MA is capable of atmospheric flight and is surprisingly mobile despite its size.

It can also be used in space and is controlled by three crew members consisting of one commander, one pilot and one gunner. Due to its unique design and weaponry, the Zamza-Zah can attack enemy units in any directions and range.

Each of the MA's four limbs are equipped with a hyper-oscillation claw, a projectile cannon, a multi-phase energy cannon, and four CIWS, while the main body is equipped with four low-pressure guns at the sides.

For defense, the MA is capable of emitting a powerful positron reflector shield from the three protrusions on the top surface that is capable of blocking attacks from a positron blaster cannon. Thanks to its array of weapons, the Zamza-Zah has no problem taking on an enemy MS team by itself.

##### Armaments

* 75mm Automatic Multi-barrel CIWS

To defend itself against incoming enemy attacks (such as missiles), 16 75mm automatic multi-barrel CIWS "Igelstellung" units are equipped on the Zamza-Zah, with four guns mounted on each leg. As with the other leg-mounted weapons, the CIWS are able to fire in nearly every direction to protect the mobile armor.

* GAU111 Cannon

Mounted on top of each leg, the GAU11 cannon is more powerful than the CIWS and has a wider firing area as it can pivot up or down.

* M534 "Gamzatov" Multi-phase Energy Cannon

The most powerful ranged weapon of the Zamza-Zah are four M534 "Gamzatov" multi-phase energy cannons, one mounted in each leg. Due to their position, they can fire in different directions at once or combine their firepower on one target by pointing the legs downwards. Their only disadvantage comes from the fact that they can only be used when the hyper-oscillation crushers are retracted as they are mounted behind the crushers.

* Mk79 Low-pressure Gun

Four Mk79 low-pressure guns are mounted on the sides of the Zamza-Zah, two on the left and two on the right. These guns presumably serve the same purpose as the CIWS, and help to protect areas that the latter cannot cover.

* "Schneid Schutz" SX1021 Positron Reflector Shield

For defense, the Zamza-Zah is equipped with a "Schneid Schutz" SX1021 positron reflector shield that is strong enough to even deflect the positron cannon blast from ZAFT's Minerva. The shield is generated by the three protrusions on the top surface of the MA, as such the Zamza-Zah has to reposition itself when defending against a frontal attack.

* XM518 "Vasiliev" Hyper-oscillation Crusher

For close combat, each leg is equipped with a hyper-oscillation crusher that can damage enemy units through the high heat caused by high frequency vibrations. MS protected by Phase Shift armor are able to resist the cutting abilities of the crusher. The crushers cannot be deployed when the multi-phase energy cannons are in use due to their positions.

"Schneid Schutz" SX1021 Positron Reflector ShieldZamza-Zah's CrewThe crew of the 1st Zamza-Zah unit
#### YMAG-X7F Gells-Ghe

* YMAG-X7F Gells-Ghe
* Back
* Flight Mode
1/3

Technical Specifications
 Model Number
 Official Name
 Overall Height
 Base Weight
 Power Source
 Crew

The Gells-Ghe is the second large mobile armor used by the Earth Alliance during the second war. Like the YMAF-X6BD Zamza-Zah, it is operated by a crew of three, can be used on earth or in space, has atmospheric flight capabilities and can deploy a positron reflector shield that can deflect nearly any attack.

However unlike the Zamza-Zah, the positron reflector shield is mounted on the front for easier use and as a result, it is often used to defend important bases.

The Gells-Ghe's unique structure of combining an insect-like main body with the torso of a modified GAT-01 Strike Dagger allows it to walk on irregular or difficult terrain easily while maintaining the versatility of a MS. The MA's six legs are folded up during flight mode.

The armament of the Gells-Ghe consists of a pair of 75mm CIWS mounted in the head, two handheld beam rifles, two leg-mounted beam cannons and a dual 125mm smoothbore cannon mounted on the rear of the mobile armor.

##### Notes & Trivia

* With a humanoid upper torso on a large, spider-like lower body, the Gells-Ghe is greatly resembles the Dispider mirror monster from Kamen Rider Ryuki as well as the Driders of R.A. Salvatore's Forgotten Realms novels.
* The AEU-MA07013 Agrissa Type 13 may have gotten its design off of this mobile armor, as it has 6 insect-like legs, and a mobile suit torso on top.
* The cockpit of the Gells-Ghe, as well as the Zamza-Zah, is similar to the cockpit found in the Cyclon Raider of the 1978 Battlestar Galactica.
* Though not confirmed, it is possible that the modified Strike Dagger torso is able to wield the other armaments of the normal GAT-01 Strike Dagger, such as beam sabers and shield.

#### **☠ GFAS-X1 Destroy Gundam ☠**

Technical Specifications
 Model Number
 Official Name
 Head Height
 Overall Height
 Base Weight
 Crew

The **GFAS-X1 Destroy Gundam** is a Limited Production Transformable Biological CPU-use Heavy Assault Mobile Suit. 💀

As its name implies, the Destroy Gundam is built for only one purpose: massive destruction. Nearly three times as large as an average MS, this massive unit can destroy an enemy mobile suit by simply stepping upon it. To accomplish its goal of mass destruction, the unit is equipped with a large number of weapons that allows it to singlehandedly destroy a big city like Berlin or take out a large number of mobile suits and support crafts. Its designation, "GFAS-X", stands for "Gressorial Fortress Armament Strategic - EXperimental".

        Despite its large size, the Destroy Gundam is piloted only by a single pilot unlike its predecessor, the YMAG-X7F Gells-Ghe. However, the pilot has to be a Biological CPU or someone who has undergone similar enhancement.

The Destroy Gundam is classified as a transformable mobile suit and is usually launched in its mobile armor mode that allows it to hover over the ground at low altitudes through the use of several thrusters mounted in its massive backpack.

It can transform into MS mode by rotating its lower half 180 degrees, lowering the arms and flipping the backpack to the back. The suit's backpack is equipped with three of the suit's weapons, including four high-energy beam cannons, 20 thermal plasma composite cannons mounted around the backpack's circumference that can fire in every direction and four 6-tube multipurpose missile launchers. Other weapons of the suit include head-mounted 200mm energy cannon and four 75mm CIWS, three chest-mounted 1580mm multi-phase energy cannons, and two detachable arms each equipped with a 5-barrel hand beam cannon. The latter functions like DRAGOON pods, allowing the suit to attack its target at any range, regardless of obstacles standing in the way.

Aside from its vast array of offensive weaponry, the Destroy also carries defensive equipment in the form of three positron reflector shields, one is mounted in the backpack and usable only in MA mode, and the other two are on the detachable arms and usable only in MS mode.Due to its bulk, the Destroy Gundam has poor mobility and serves more as a movable gun platform. This weakness is often exploited by enemy units, particularly high mobility mobile suits piloted by ace pilots, to take the Destroy Gundam down by getting in close and using close combat beam weaponry.

Alternatively DRAGOON Pods armed with beam spikes (such as the large DRAGOON Pods of the ZGMF-X666S Legend) can penetrate the Destroy's Positron Reflectors and quickly tear through the interior of the machine.

Mosuke had able to took the date about their gigantic Gundam which considered its a destroyer of city and slaughter of thousands.

Which fight Gundam with Gundam.

##### Armaments

* **"Aufprall Dreizehn" High-energy Beam Cannon (Backpack-section)**

Mounted on the backpack of the Destroy, the four "Aufprall Dreizehn" high-energy beam cannons are the suit's most destructive weaponry and they also have the longest attack range. They are capable of destroying anything that is in their firing path, but can only be used in MA mode.

* **"Zorn Mk2" 200mm Energy Cannon**

Mounted on the mouth section of the Destroy's head, this energy cannon is derived from the GAT-X370 Raider's mouth-mounted energy cannon. It can deal heavy damage to anything that hinders Destroy's rampage, it can be used in conjunction with the Super Scylla cannons for serious destruction. It is usable in MS mode only.

* **"Nefertem 503" Thermal Plasma Composite Cannon (Backpack-section)**

A set of 20 beam cannons mounted around the circumference of the Destroy's backpack, these beam cannons appear to be capable of continuous fire for limited amounts of time, and can adjust its shooting angle by rotating its barrels while being fired. These beam cannons are usable in both MA and MS mode.

* **"Igelstellung" 75mm Automatic Multi-barrel CIWS**

The Destroy Gundam has four "Igelstellung" CIWS mounted in its head, these rapid fire weapons are usable only in MS mode and are normally used to shoot down missiles, weakly armored targets or stop enemy units from closing in. However, the Destroy rarely used them, as most enemy units would have been destroyed by the suit's array of weaponry before they can get too close.

* **"Super Scylla" 1580mm Multi-phase Energy Cannon (Chest-section)**

Derived from both the GAT-X303 Aegis and GAT-X131 Calamity's Scylla Multi-phase Energy Cannon, three of these cannons are mounted on the chest of the Destroy and are usable only when the suit is in MS form. They can deal serious damage against most targets, and can be fired in conjunction with its "Zorn Mk 2" energy beam cannon for maximum effect.

* **= "Sturm Faust" Detachable Arm**

The forearms of the Destroy Gundam can detach and serve as wireless remote controlled weaponry like the DRAGOON Pods. They can be deployed in both MA and MS mode, and can operate in the Earth atmosphere, unlike most other types of remotely operated weapons. Each of the "Sturm Faust" detachable arms is equipped with a 5-barreled beam cannon, and has a positron reflector shield for defensive purposes. It is also deployed to engage fast moving targets since Destroy's sheer size and weight result in the unit's poor mobility.

* **MJ-1703 5-barrel Hand Beam Cannon**

A single beam cannon unit, whose multiple barrels masquerade as the Destroy's fingers. They are mounted in the "Sturm Faust" detachable arms and are used for multi-directional attacks during MS mode.

* **Mark 62 6-tube Multipurpose Missile Launcher**

Four missile launchers (with two facing the front and the rear) are mounted on the top surface of the backpack, they are primarily used for mobile unit interception and pure offensive barrage.

* **"Schneidschutz" SX1021 Positron Reflector Shield**

With three such devices mounted on the Destroy: one on each Sturm Faust detachable arm, and one more on the backpack; these positron reflector shields allows the Destroy to block almost every form of ranged weaponry that an enemy can fire at this massive mobile behemoth. The positron reflector shields are generated by the green-colored emitter in each location, and the arm-mounted shields are usable only in MS mode, while the back-mounted shield is usable only in MA mode.

##### Special Equipment & Features

* **Operating System**

The Destroy uses the unit- exclusive- **G**igantic **U**nilateral **N**umerous **D**ominating **Am**munition Fortress operating system.

* **G** - Gigantic
* **U** - Unilateral
* **N** - Numerous
* **D** - Dominating
* **Am** - Ammunition Fortress

### Universal Century 1 - Titans (Earth Federation)

#### MRX-009 Psyco Gundam

Technical Specifications
 Model Number
 Head Height
 Overall Width
 Full Weight
 Power Source
 Generator Output
 Propulsion System
 Total Thrust
 Maximum Acceleration
 Maximum Speed
 Effective Sensor Radius
 Crew

Developed by the Earth Federation Forces' Murasame Newtype Lab as a Cyber-Newtype-use machine, the Psyco Gundam also incorporated several concepts from the MSN-02 Zeong despite its Gundam-type appearance. At 40 meter tall, it is more than twice the size of a regular mobile suit. This is due to the sheer bulk of the Psycommu System, and the addition of features like a Minovsky Craft System, an anti-beam barrier as well as complex transformation mechanisms.

Classified as a large Mobile Armor (MA), it can transform into a Mobile Armor mode that is also known as "Mobile Fortress Mode", and is capable of atmospheric flight thanks to the Minovsky Craft System. Plans for a "Mobile Fortress" in the base defense role were drafted after the One Year War.

* Mobile Suit Mode
* Mobile Fortress Mode (or Mobile Armor)
1/2
The Psyco Gundam is entirely controlled by the Psycommu System, including its fire control system and operation. It is designed so that the pilot makes up a part of the system, so to speak. As it was designed to be used by Cyber Newtypes, the Psyco Gundam cannot be handled by normal humans as the psychological burden is tremendous and potentially fatal.

The Psyco-Control System allows the pilot to control Psyco Gundam via remote operation when apart. Besides the superb defensive capabilities offered by the anti-beam barrier, the Psyco Gundam also has overwhelming offensive capabilities, and is armed with a 3-barreled scattering beam cannon in its body, 10 beam cannons in its fingers, and 2 small mega beam cannon in the head. Two units were produced in total.

MRX-009 Psyco Gundam at Kilimanjaro.Line art - Cockpit Hatch
##### Armaments

* Small Mega Beam Cannon

Two small mega beam cannon is mounted in the center of the v-fin on the unit's head.

* 3-barrel Scattering Mega Particle Cannon

The Psyco Gundam has three scattering mega particle cannons, two in the abdomen and one in the waist. They each emit multiple energy beams, and can even tear through some mobile suits at point-blank range.

* Beam Cannon

The fingers of the Psyco Gundam each contain a beam emitter, turning each one into a beam cannon for a total of 10. Each of these cannons is capable of doing serious damage.

* Shield

Used to protect the unit from ballistic and beam weapons. When in Mobile Fortress mode, the shield splits in half, with both halves being placed on the lower sides.

##### Special Equipment & Features

* Anti-beam Barrier

The Psyco Gundam is fitted with an anti-beam barrier, granting it better protection against beam attacks.

* Psycommu System

A Psycommu is a device connected directly into the user's thoughts, through which the user can manipulate it by using his/her mind. In essence, a psycommu system works by passively scanning the brainwaves of newtypes, amplifying them in order to send the brainwave signal out long distances, and then translating these brainwaves into raw machine codes upon being received by the selected object with limitations. Since brainwaves are not affected by the radio interference property of Minovsky particles, at first it was mainly used to mentally control remote weapons via Minovsky Communication, usually mounted with a single beam gun. This enabled the resurrection of BVR engagements, with bits and funnels being the first weapons able to engage targets without visual contact since the development of the Minovsky particle.

* Psyco-Control System

Installed in the Psyco Gundam unit 2, this system allows Four to control the unit externally via the Psycommu System.

* Minovsky Craft System

In order to maintain mobility while in Mobile Fortress Mode, the Psyco Gundam is equipped with a Minovsky Craft System.

### Universal Century 2 - Neo Zeon (The Sleeves)

#### AMX-004G Qubeley Mass Production Type (Female Only)

Technical Specifications
 Model Number
 Official Name
 Head Height
 Overall Height
 Base Weight
 Full Weight
 Power Source
 Armor Material
 Crew

The **AMX-004G Qubeley Mass Production Type** is a variant of the AMX-004 Qubeley Mk-II, and a Mass-Prodcution Newtype-use Assault Mobile.

The Qubeley Mass Production Type shared many characteristics with its predecessors, the Qubeley Mk-II units, the main difference being that the Mass Production Type had much greater offensive capabilities.

The most notable difference is that the Qubeley Mass-Production Type is equipped with a pair of movable active cannons that are mounted on its back. Because the cannons are movable, they possess a wide firing-arc that covers both mobile suit's front and rear. A less noticeable but even more important difference was the larger tail binder that housed 30 remote funnel weapons. That is a capacity 3 times greater than that of the original Qubeley, 2.5 times greater than the Qubeley Mk-II, and is the largest number of remote weapons used by any mobile weapon.

Because of the increased mass from the additional weapons, the mass production Qubeley could only achieve a maximum acceleration of 0.99 G which is less than the max acceleration of the previous Qubeley units and is the only area of performance where the mass production version is inferior. This acceleration speed also made it one of the slowest mobile suits fielded during the First Neo Zeon War. The AMX-04G Qubeley Mass Production Type also lacks the psycommu controller headset used in the AMX-004-3 Qubeley Mk-II.

Noted: Only a female can pilot this mass-production mobile suit which due to FROG Soldiers.

Rear viewSide viewTail BinderAMX-004 - Qubeley - Tail Binder Cut Away
##### Armaments

Beam SaberAMX-004 - Qubeley - Arm Cut AwayQubeley Mass Production Type firing the Beam Cannons (Gundam ZZ)Qubeley Mass Production Type in Marida Cruz' flashback (from Gundam Unicorn OVA)AMX-004 - Qubeley - Funnel Cut Away
* Active Cannon

A pair of movable beam cannons are mounted on the suit's back and they have a wide-firing arc. The cannons can shoot at targets that are both in front of the mobile suit and targets behind the mobile suit.

* Hand Launcher/Beam Saber

Mounted in the forearms, the pair of hand launchers/beam sabers are the same as the beam guns/sabers used by the Qubeley Mass Production Type's predecessor. When used as hand launchers, they function as beam guns and remain mounted in the forearms. When used as beam sabers, they are hand carried.

* Funnels

The Qubeley Mass Production Type's most dangerous weapons system is the 30 psycommu controlled remote funnel weapons stored in the mobile suit's tail binder. The remote funnel weapon was based off of the Elmeth's larger remote bit, its smaller in size due to how it uses an energy capacitor system. Because the funnels don't have their own power generator they must recharge aboard the Qubeley after a certain amount of time. The remote funnels are used to create an all-range attack from multiple vectors, essentially creating a cage of beams that is impossible to dodge except for the most agile of mobile suits and the most skilled of pilots.

##### Special Equipment & Features

* Psycommu System

During the One Year War, the researchers of the Flanagan Institute discover that Newtypes emit powerful thoughtwaves - similar to regular brainwaves, but not electrical in nature - which they call psycho-waves. The Flanagan Institute goes on to develop a mind-machine interface called the psycommu (psycho-communicator) system, which receives these thoughtwaves and translates them into computer commands. Using this interface a Newtype pilot can direct remote weapons, and operate huge mobile armors, by thought alone. The Principality forces based at the asteroid Axis succeed in miniaturizing the psycommu system, so that it can be installed in regular-sized mobile suits like the AMX-004 Qubeley. The Federation Forces, meanwhile, concentrate on developing artificially enhanced cyber-Newtypes to operate their psycommu weapons.

#### The NZ-000 Queen Mansa (Only Female Commander)

    Technical Specifications

* Classification: Prototype Newtype-use Heavy Assault Mobile Suit
* Model Number: NZ-000
* Official Name: Queen Mansa (クィン・マンサ)
* Head Height: 39.2 m
* Overall Height: 42.1 m
* Base Weight: 143.2 t
* Full Weight: 264.7 t
* Power Source: Minovsky Ultracompact Fusion Reactor
* Armor Material: Luna Titanium
* Crew: Pilot and Co-pilot (in panoramic monitor/linear seat tandem cockpit in head)

The NZ-000 Queen Mansa (aka Quin Mantha) is a prototype Newtype-use Heavy Assault mobile suit.

Following the Gryps Conflict, Neo Zeon (formerly Axis) began developing mobile suits surpassing AEUG and Earth Federation mobile suits in every way using the most advanced technologies. The grand, final product was the Queen Mansa.

In addition to a highly powerful fusion reactor multiple times the output on an average mobile suit, it also sports a massive arsenal of beam weaponry, which included 30 funnels (similar to those equipped on the AMX-004 Qubeley) stored inside a massive container within the tail binder. The shoulder binders contain a "mega-particle deflection field" that not only shields Queen Mansa from incoming beam fire, but also redirects the beam for offense, similar to the MRX-010 Psyco Gundam Mk-II's beam reflector bits.

As with the AMX-004-3 Qubeley Mk-II, the Queen Mansa could be externally controlled by a Newtype pilot using a psycommu controller headset. The cockpit is housed inside a detachable head unit, which also mounts a beam gun (similar to the one on the MRX-010 Psyco Gundam Mk-II and the MSN-02 Zeong). Overall, the Queen Mansa was one of the most formidable mobile suits of its time.

Head UnitRear viewrear view without Back BinderCockpitTail Binder
##### Armaments

* 3-barrel Mega Particle Gun

The 3-barrel Mega Particle Gun is, like the MSN-02 Zeong, a head-mounted beam gun that can be used to defend itself. As the Queen Mansa's head can separate itself, it can use this weapon to fight back in order to escape. The mega particle gun has a power rating of 13.6 MW.

* Giant Beam Saber

Stored beneath the Queen Mansa's shoulder binders are two powerful Giant Beam Sabers. Power-rated at 1.8 MW, they outrank the MSZ-010S Enhanced ZZ Gundam's Hyper Beam Sabers. Its broad beam blade can slice off a regular mobile suit with ease.

* Funnel

Hidden within the Tail Binder of the Queen Mansa are a set of 30 Funnels, each having an output of 1.3 MW . The remote funnel weapon was based off of the Elmeth's larger remote bit, its smaller size is due to how it uses an energy capacitor system. Because the funnels don't have their own power generator they must return to the mobile suit to recharge after a certain amount of time. The funnels are used to create an all-range attack from multiple vectors, essentially creating a cage of beams that is impossible to dodge except for the most agile of mobile suits and the most skilled of pilots.

* Mega Particle Gun

Throughout the body of the Queen Mansa are a total of six mega particle guns. One of these is mounted on the end of each binder (7.8 MW) and in each arm (6.5 MW), with the last two being mounted on the torso (8.3 MW).

##### Special Equipment & Features

* Detachable Head

The units head can detach from the main body.

* Mega Particle Deflector

An improved version of the I-Field capable of redirecting incoming beams back to their point of origin.

* Psycommu System

During the One Year War, the researchers of the Flanagan Institute discover that Newtypes emit powerful thoughtwaves - similar to regular brainwaves, but not electrical in nature - which they call psycowaves. The Flanagan Institute goes on to develop a mind-machine interface called the psycommu (psyco-communicator) system, which receives these thoughtwaves and translates them into computer commands. Using this interface a Newtype pilot can direct remote weapons, and operate huge mobile armors, by thought alone. The Principality forces based at the asteroid Axis succeed in miniaturizing the psycommu system, so that it can be installed in regular-sized mobile suits like the AMX-004 Qubeley. The Federation Forces, meanwhile, concentrate on developing artificially enhanced cyber-Newtypes to operate their psycommu weapons.

#### AMX-107 Bawoo

    Technical Specifications

* Classification: Mass Production Transformable Attack-Use Mobile Suit
* Model Number: AMX-107
* Official Name: Bawoo (バウ)
* Head Height: 18.5 m (MS mode)
* Overall Height: 22.05 m (MS mode)
* Wingspan:
* = 24.26 m (Bawoo Attacker)
* = 13.0 m (Bawoo Nutter)
* Base Weight:
* = 34.7 t
* = 38.2 t (Sleeves Unit)
* Full Weight:
* = 67.5 t (MS mode)
* = 46.3 t (Bawoo Attacker)
* = 21.2 t (Bawoo Nutter)
* = 70.9 t (Sleeves Unit MS mode)
* Power Source: Minovsky Ultracompact Fusion Reactor
* Armor Material: Gundarium alloy
* Crew:
* = Pilot (In panoramic monitor/linear seat cockpit in torso (Bawoo Attacker))
* = Additional Cockpit (in Bawoo Nutter (Sleeve Use))

The **AMX-107 Bawoo** is a transformable mobile suit developed by Neo Zeon during the First Neo Zeon War. It appears in the anime *Mobile Suit Gundam ZZ*.

Created by Neo Zeon based on the 'Zeta Project' series of MS, it is capable of transforming and separating into the Bawoo Attacker (upper torso) and autonomous Bawoo Nutter (lower torso) units. On Glemy Toto's orange-colored prototype, the left thigh armor is decorated with the archaic kanji 𪚢, which combines the characters for dragon (龍) and flight (飛) and is pronounced "bau" (bawoo) in Japanese. Glemy highly praised the Bawoo Attacker's fluid, effortless mobility, and its potential as an escape unit.

The standard armaments of the Bawoo consisted of grenade launchers, beam sabers, beam rifle, and shield with five mega particle cannons. When required, it can also carry three missiles on each flexible wing binders.

In U.C. 0096, the Neo Zeon remnants, 'The Sleeves', deployed modified Bawoo units. Besides a new color scheme and the group's distinctive markings on its arms and chest, the suit also gained a pair of vulcan guns on its torso, a pair of machine cannons in its side skirt armor and uses a beam machine gun as well as a shield without the mega particle cannons.

The Bawoo Nutter was reconfigured to have its own cockpit, granting better coordination with the Bawoo Attacker, and allowed the Nutter to continue operating if the Attacker was destroyed. The Nutter could also carry six missiles, bringing the total amount of missiles to twelve.

BackpackHead and limbs
##### Armaments

Beam Machine Gun (Type 2)Geara Doga's Beam Machine Gun - line artE-pac - line artBeam saberGrenade launcher
* Beam Saber

Close combat beam weapon that emits a beam blade when used. A pair of 'knight type' beam sabers are stored on Bawoo's forearms, and are automatically placed in its hands when deployed.

* 4-tube Grenade Launcher

A 4-tube grenade launcher is mounted on each forearm. Generally used for intimidation or diversionary tactics, a pilot with good aim can use the grenades to destroy specific targets, disable weapons and deal damage in various ways.

* 60mm Vulcan Gun (Sleeves Unit only)

On The Sleeves' Bawoo, a pair of Vulcan guns are mounted on top of the torso.

* Machine Cannon (Sleeves Unit only)

Present only on The Sleeves' Bawoo, the pair of machine cannons are mounted in the top of the side skirt armor.

* AMM-06H Missile

Three missiles can be mounted on each flexible wing binders, for a total of six missiles. Can be used in Bawoo Attacker mode and MS mode. The Sleeves' Bawoo can carry three missiles on each wing binder, and also three on each side skirt armor, for a total of 12 missiles.

* Beam Machine Gun (Sleeves Unit only)

Used by The Sleeves' Bawoo, this handheld beam weapon was originally used by the AMS-119 Geara Doga, and is powered by a replaceable e-pac.

* Shield

Bawoo's shield serves as a defensive as well as an offensive device, with a set of 5 mega particle cannons powered by build-in generator. When the Bawoo separates into the Bawoo Attacker and Bawoo Nutter, the shield is attached to the underside of the Bawoo Attacker to enhance its aerodynamics. The Sleeves' Bawoo used a slightly different shield which removed the mega particle cannons for better defensive capabilities.

##### Special Equipment & Features

* External Propellant Tanks

The Bawoo can be equipped with a pair of external propellant tanks to extend its operating time. They can also be launched as projectiles.

Transformation/Docking Systems

* [Bawoo Attacker]

The transformed form of the suit's torso, arms, head, backpack and its weaponry is dubbed the "Bawoo Attacker". The transformation process involves unfolding the nose unit of the Attacker, tilting the head forward, rotating the arms to the bottom of the fuselage, extending the flexible wing binders and the lifting the backpack unit. Boasting exceptional mobility, it also has high offensive power as it is armed with the beam rifle, missiles, etc. With the shield attached to the underside of the fuselage, its aerodynamics is improved. The Bawoo Attacker modified by the Sleeves had an additional pair of vulcan guns.

* [Bawoo Nutter]

The transformed form of the suit's lower body is called the "Bawoo Nutter". The Bawoo Nutter is controlled wirelessly by Minvosky transmission, allowing it to function as an independent combat drone, and can also fly on its own to a certain degree during communication failure. It forms a lifting body by deploying part of the side skirt armor into a canard arrangement, and rotating its legs 90 degrees. The Bawoo Nutter can be used as a giant missile with a maximum payload of 1,800 kg and an effective range of 640km, which is greater than most beam cannons. Beside normal explosive, it can also be loaded with nuclear warheads. The Bawoo Nutter modified by the Sleeves had its own cockpit, additional machine cannons and can mount six missiles.

* Ballute System

#### NZ-333 α (Alpha) Azieru

    Technical Specifications

* Classification: Prototype Newtype-use Assault Space Mobile Armor
* Model Number: NZ-333
* Official Name: α Azieru (α・アジール)
* Head Height: 58.4 m
* Overall Length: 108.26 m
* Base Weight: 128.6 t
* Full Weight: 267.4 t
* Power Source: Minovsky Ultracompact Fusion Reactor
* Armor Material: Luna Titanium
* Crew: Pilot only (in panoramic monitor/linear seat cockpit in Escape Shuttle head)

The **NZ-333 α Azieru** (α・アジール α Ajiiru) (aka **Alpha Azieru** (アルパ・アジール Arupa Ajiiru)) is a powerful Newtype mobile armor.

The α Azieru is an experimental mobile armor developed by the Neo Zeon Newtype Research Labs, and for its time it was one of the largest and most powerful mobile weapons ever developed.

It is the direct descendant of the AMA-002 Neue Ziel fielded during the Delaz conflict and can be said to be the culmination of Zeon's Newtype-use technologies. Because of its large size, the α Azieru cannot be stored in regular vessels and must be towed during transportation.

The cockpit is located in the head and features a control interface similar to that of the MSN-04 Sazabi and MSN-03 Jagd Doga.

    One of its strongest weapons is the mega particle gun which can destroy several mobile suits with one blow, and α Azieru is equipped with two such guns, one in the head and another in the chest.

Because it was developed as a Newtype weapon, the α Azieru features 9 funnels which are able to attack over great distances. For close combat, it is equipped with two folding claw arms, a pair of 5-barrel wire-guided psycommu mega arm cannons, and 6 vulcan guns mounted in the head.

##### Armaments

Funnel: line art5-barrel Wire-guided Psycommu Mega Arm Cannon: line artα Azieru fires the Head Mega Particle Cannnon
* **Vulcan Gun**

The NZ-333 α Azieru mounts 4 vulcan guns in on the sides of its head. Vulcan guns are typically small-caliber weapons with a high rate of fire that serve as mid-to-short range defensive weapons that are used to shoot down small, fast, and lightly armored targets such as missiles or remote weapons. Vulcan guns typically do not have the power to heavily damage the armor of a mobile suit, though it is possible to deal light damage. Because of this vulcan guns will also be used to restrict an approaching enemy mobile suit's movements as most pilots will try to avoid taking unnecessary hits.

* **Twin Large Vulcan Gun**

The NZ-333 α Azieru has an additional pair of vulcan guns located in the forehead, and they are larger than those on the sides of the head. The large vulcan guns are capable of firing 6000 rounds in a minute.

* **Folding Claw Arm**

A pair of arms used for melee combat, when not in use the arms are typically retracted within the α Azieru's shoulder armor.

* **Head Mega Particle Gun**

A powerful weapon in the α Azieru's arsenal is a mega particle gun installed in the head where the unit's "mouth" would be. With a power rating of 19.5 MW, the beam unleashed from the mega particle gun can destroy multiple mobile suits in one shot. The one weakness of the gun is that it can only fire in the direction where the head is pointing.

* **Chest Mega Particle Gun**

A second mega particle gun that is located in the chest of the α Azieru, its power rating is unknown.

* **5-barrel Wire-Guided Psycommu Mega Arm Cannon**

Mounted at the ends of the α Azieru's shoulder armor were two wire-guided mega arm cannon units, each unit is armed with 5-barrel beam cannons with each cannon having a power rating of 12.6 MW. When launched, the mega arm cannons allow the α Azieru to attack a target from multiple angles simultaneously, making dodging very difficult. Although they were also controlled by the Psycommu system like the large funnels, they however lack the range of the funnels and were used more as mid-to-short range weapons.

* **Large Funnel**

The most dangerous weapons of the α Azieru are the 9 funnels stored in recharge racks on the rear skirt armor. They are equipped with built-in generators. Guided by the psycommu system, these remote weapons are capable of conducting all range attacks from great distances without the need for guiding wires and without interference from Minovsky particles. With their all range attack the α Azieru can attack multiple opponents from multiple angles, an attack that will destroy all but the most skilled pilots in the most advanced machines. They are also ideal for attacking nuclear missiles as their great operation range allows the α Azieru to destroy a nuclear missile outside of the explosion radius. The power rating of each funnel's beam gun is 20.4 MW. However, this is compressed into a smaller beam so it has higher penetrative damage, but does less overall damage than the mega particle gun.

##### Special Equipment & Features

* **Psycommu System**

A Psycommu is a device connected directly into the user's thoughts, through which the user can manipulate it by using his/her mind. The name derives from psychic and communicator. In essence, a psycommu system works by passively scanning the brainwaves of Newtypes, amplifying them in order to send the brainwave signal out long distances, and then translating these brainwaves into raw machine codes upon being received by the selected object. Since brainwaves are not affected by the radio interference property of Minovsky particles, at first it was mainly used to mentally control remote weapons, usually mounted with a single beam gun. This enabled the resurrection of BVR engagements, with bits and funnels being the first weapons able to engage targets without visual contact since the development of the Minovsky particle. Later on, the psycommu system was also used to increase response times.

* **Detachable Sturm Thruster**

In order to increase the α Azieru's operational fight period, it is equipped with a pair of detachable sturm thrusters that are positioned and sized in such a way that they could be mistaken for legs, however they are completely stationary. The sturm thrusters are basically massive external propellant tanks with rocket engines at the bottom, and can be ejected once the fuel has been used up.

* **Escape Shuttle**

The head of the α Azieru, which is where the cockpit is located, can detach from the main body and fly under its own power. This allows it to be used as an escape pod in the event that the body of the α Azieru is too damaged to continue operation or is otherwise in danger of being destroyed.

#### [[AMA-X7 Shamblo ]]

    Technical Specifications

* Classification: : Prototype Newtype-use Transformable Heavy Assault Amphibious Mobile Armor
* Model Number: AMA-X7
* Official Name: Shamblo (シャンブロ)
* Overall Height: 31.8 m
* Overall Length: 77.8 m
* Base Weight: 196.8 t
* Full Weight: 283.9 t
* Power Source: Minovsvky Ultracompact Fusion Reactor
* Armor Material: Luna Titanium
* Crew: Pilot only (in panoramic monitor/linear seat cockpit in main body)

The **AMA-X7 Shamblo** is a Neo Zeon amphibious prototype mobile armor.

The AMA-X7 Shamblo is an amphibious mobile armor developed by Zeon remnants with the technical support of the supporters of Neo Zeon. The machine combined use of three different propulsion systems (jet propulsion electromagnetic induction or MHD, and Minovsky thermonuclear jet hover craft) to ensure low noise and high mobility, both in water and on land.

    The Minovsky type generator(s) on its leg(s), hence by using the combination of submersible/hover system, it can achieve low noise condition and high mobility while in its underwater cruising mode. On ground, it can use together its Minovsky type generator and hover jet propulsion to demonstrate surprising agility that do not match its look. Shamblo can use the defensive properties created by its 10 reflective bits and scattering mega particle gun, which can render both solid ammo and beam attacks ineffective.

Due to its stealth, the Federation Navy called it the "Sea Ghost" or "Phantom of the Sea." It can be clearly seen that, when Zeon throw in the high propulsion, high firepower mobile weapon into the battlefield, their battle strategy is to use them to create a breakthrough in the front-line battle.

##### Armaments

Reflector Bit (retracted)Reflector Bit (expanded)
* Mega Particle Diffusion Gun
* Quad Missile Launcher
* Triple Claw with Anti-beam Coating
* Remote Control Arms
* Reflector Bit

##### Special Equipment & Features

* Psycommu System
* Ground-use Thermonuclear Hover Jet
* Magnetic-induced Water Jet
* Compact Minovsky Craft System
* I-field Barrier

## Trivia & Notes

* Which its based on counterpart to ORB or EAF, and Earth Federation. So this will be the combination of Blue Cosmos' EAF and ZAFT. So far, which most of the mobile suits that came from EF's Titan fraction.
* The pilots will be androids, which unlike to Zoids: Genesis, which of course using dead poor souls of people that being enslaved that creating more Bio-mechanical Zoids. But...Mosuke is doing the same method that he had his best scientist, Shockpulse (based the name Shockwave from Transformers). So far, which this is best the part, that come up with some my ideas.
* The Destroy Gundam will be piloted by the same android, but also had soul trapped within it.
* 10/11/2017/2:29pm – Now, as you may know if anyone did play old StarCraft, which with the Gundam Century Mod, which of course with alternation for those mods:

Earth Federation:

The United Earth Government has powerful political strength over many colonies, however, their leaders' council is heavily conflicted with enduring grudges and difference of opinion. Some are interested in unifying the space colonies and Earth, but others are interested in simply flexing their political strength for their own interests.

Units:

* = SCV – RB-79 Ball
* = Marine - RGM-79n GM Custom
* = Firebat - RGC-93 Gun Cannon 2
* = Science Vessel - RX-78 GP03 Dendrobium
* = Vulture - FF-X-2fb Core Fighter
* = Siege Tank - Missile Buggy (Mini Scatter Missiles)
* = Medic - MEDD Mobile Worker (Repair, Flash Grenade, Neutralization)
* = Ghost - RX-78 GP02A Gundam Physallis
* = Wraith - Salamis Kai Federation Ship (Twin Bombardment Warheads)
* = Dropship - Midea Transport Vessel
* = Battlecruiser - Pegasus class ship (Twin Frontal Beam Cannons)
* = Valkerie - Full Armor Double Zeta Gundam (Twin Missile Pod)

Buildings:

* = Command Centre - Primary HQ
* = Barracks - Factory
* = Academy - Research Facility
* = Starport - Ship Bay
* = Factory - Advanced Weapons Plant
* = Machine Shop - Mechanics
* = Comstat - Detection Tower
* = Science Facility - Gundam Development
* = Engineering Bay - Modifications Centre
* = Physics Bay - Capital Ship Design
* = Supply Depot - Helium-3 Processor
* = Covert Ops - Nuclear Construction
* = Armory - Advanced Mobile Suit Training
* = Bunker - Mecha Bunker
* = Control Tower - Sensor Array
* = Nuclear Silo - Nuclear Silo
* = Missile Turret - Beam Defense Turret

Neo Zeon:

A group of loyal liberals determined to free human rights from the confederate rule of the Federation. Their group is divided and scattered across the galaxy into subdivisions which make it difficult for the Federation to catch. This is also their strength as they easily rally support for their cause.

Units:

* = Zealot - MS-06F2 Zaku II (two handed heat axe)
* = Dragoon - MS-14F Gelgoog Marine (Hyper Basooka)
* = Dark Templar - MSN-04 Sazabi (Beam Tomahawk)
* = High Templar - MS-18E Kampfer (Shotgun, Hallucination - Minovski Scatter, Psi Storm - Chain Mine)
* = Scout - MS-21C Dra-C (40mm Auto Cannon)
* = Probe - RIAH35 Draken-E
* = Corsair - MS-09R2 Rick Dom II (panzer faust)
* = Observer - RMS-119 Eyezack
* = Dark Archon - MSN-04-2 Nightingale
* = Reaver - YMS-16M Zammel (680mm artillery cannon)
* = Shuttle - Komusai II
* = Arbiter - Musai Cruiser
* = Carrier - Mobile Armor NZ-333 Alpha Aziel (Psycomm w/ Funnels)
* - Interceptor - NZ-333 Alpha Aziel Funnel

Buildings:

* = Nexus - High Council
* = Pylon - Communications Module
* = Gateway - Launch Bay
* = Forge - Manufacturer
* = Stargate - Mobile Weapons Development
* = Fleet Beacon - Clanhouse
* = Robotics Facility - Heavy Platform
* = Observatory - Central Net
* = Citadel of Adun - Academy
* = Arbiter Tribunal - Minoskvi Research
* = Templar Archives - Special Operations
* = Robotics Support Bay - Arms Management
* = Cybernetics Core - Labratory

## See Also

* Heaven Federation Mobile Weapons
* GUNDAM Restoration Program