recursal/Fanatic-Fandom huggingface dataset:
Ashanti Charan

> How sweet of her.
>
> Ashanti mocking her brother

**Ashanti Charan** is one of the tritagonists and a narrator of *The Children of the Dome trilogy.* Ashanti was born to two neurosurgeons in Sri Lanka as a twin. Her and her twin brother, Prakash Charan, at some point half-a-year before the beginning of the series were expelled to Dome 833 where she now serves in the Medicine Division in the Nursing Faction.
Children of the Rebellion

> The Dome may be over... but the Rebellion is far from it.
>
> Tagline

***Children of the Rebellion*** is a teen, dystopian novel written by B.J. Wingham. It was originally published October 8th, 2025. The book is the last in *the Children of the Dome trilogy* preceded by *Children of the Outside*, then *Children of the Dome*.

The novel picks up a year after the events of Children of the Outside. Ava Kincaid has now been recruited by the Separatists, along with Harry Maldanado and Ashanti Charan to be 'Children of the Rebellion' former captives of one of the domes. With the truth revealed, Ava attempts to free her friends while also destroying the North American Government.

## Synopsis

*A year after the events of the last book, Ava Kincaid has now found herself entangled with the Separatists. With the last of her companions, Harry and Ashanti, Ava fiercely fights to free her friends, take down the North American Government... and kill Markus Conway.*
Reseda Rondinelli

> When you're no longer Mayor, Markus... I am no longer on your side.
>
> Reseda letting Markus Conway know about her loyalty.

**Reseda Rondinelli** is a major character and a Head of Division in *The Children of the Dome trilogy*. She is introduced as the kind, gentle, and dedicated Head of the Medicine Division. She is described as the most favorable Head.
Wendy Clark

> A city with children and no adults? It seems like a dream for most kids, but you would think a place like this wouldn’t survive on its own two feet for very long. Judging by what Finnegan and Rand have said… I suppose it's gone very well.
>
> Wendy talking about The Dome with Ava Kincaid

**Wendy Clark** is one of few tritagonists and a narrator of *The Children in the Dome trilogy*. At some point in 819 A.W. Wendy was expelled to Dome 833 and fixed into the Workshop & Machinery Division. It is her strong intellect and her mechanical expertise that makes her an invaluable member of Lucy Stewart's plan and the creator of the locator and the EMP bomb.

## Biography

### The Dome

#### Arrival at the Dome

Wendy arrived at the Dome in 819 A.W. with Ava Kincaid, Edward Rose, Hudson Montgomery, and Lionel Bridges. There, she made fast friends with Ava, Edward, and their guides Rand and Helena Darcy.
Agustin Lamb

> You're embarrassing yourselves. Sit down before I make you.
>
> Agustin threatening Pierce Langdon, Maximo Boyle, and Meredith

**Finnegan Olson** is a major antagonist and the Workshop & Machinery Head of Division. He is immediately introduced as an exploitative and mean person who is exceptionally loyal to Markus Conway.
Rand

> I will raise hell if Helena gets hurt.
>
> Rand talking to Edward Rose about Helena Darcy's fate.

**Rand** is a major character in *The Children of the Dome trilogy*. He is introduced as one of the guides for Ava Kincaid along with Helena Darcy. He plays a major role in the escape of Ava and her companions, as well as continuing the rebellion inside The Dome when key players have left.
Тираннис бармаглот

**Тираннис бармаглот** (англ. *Tyrannus jabberwocky* ) - самый крупный наземный хищник из проекта "Один".

## Описание

Встречаясь с главным хищником поверхности планеты Один, очень немногие животные имеют шанс уйти оттуда живыми... уйти живыми от **тиранниса бармаглота**, который возвышается над землей почти на 7 метров. Параглосы животного вооружены режущими когтями, позволяющими нанести жертве огромные кровоточащие раны, что позволяет бармаглотам заваливать добычу, которая была бы слишком крупной для хищников меньшего размера.

## Интересные факты

Данный вид был назван в честь чудовища из поэмы Льюиса Кэррола *«Бармаглот».*
A page about your topic

Sovereignty began to push their influence around the southern border of Koper Conclave many years ago, prior to Koper’s industrialization; whilst The Elves of Orok Biradolom brokered trade with the newly formed Koper City. Koper, having seen a recent uptick in industrialization and realization of natural resources, quickly became a prize jewel in the eyes of the world. However, tensions ran high between Biradolom and Sovereignty; Koper tried to remain neutral at first, going as far as to accept refugees from Sen'Galas, a portion of the sovereignty recently lost to forest fires. Though it became clear, after the events of Brokkenjic, that sides needed to be taken.

Reluctantly, Koper decided it was best for their newly formed country to ally with Biradolom as war seemed to be brewing between the two behemoths. With Elven aid, Koper became what it is today, a bastion of innovation and potential. After many long years of bloodshed and battle, an armistice was signed between Duke Emile Cordova of Koper City and the Southern Monarchs known as the Meridian Treaty. This treaty allocated land and regions to each side of the River Thess but also recognized Koper City as its own independent country.

Centuries have passed and Koper has announced a renewed allegiance with Biradolom, thus ending the armistice. This was partially in response to a group from Old Sen’Galas who call themselves The Verdancy, being offered refuge by Sovereignty after decades of continued raids on Koper’s industrial complex.The current Duchess, Francesca Cordova, has solidified her position with Biradolom, after a strained political marriage, that was nearly ended by three separate assassination attempts.

Tensions are nearing a peak, as Koper turns its eyes toward potentially being the staging ground for a new proxy war.
Ava Kincaid

> Then what is it? I’m not some soft girl that is concerned for others. I’m not wired like that. I don’t feel empathy. I’ll do whatever it takes to get out of here, trust me.
>
> Ava Kincaid talks to Lucy Stewart about her intentions

**Ava Kincaid** is the main protagonist and one of the narrators of *The Children of the Dome trilogy*. After the Council at her internment zone intercepted a correspondence to her parents residence, Ava was expelled to Dome 833 where she was enrolled in the Workshop & Machinery Division, working in the Workshop Faction.

## Biography

### Early life

Ava was born at 56 Nelson Street on the 16 of June, 803 A.W. shortly after her family was moved to the New England Internment Zone. When compulsory blood tests discovered Ava and her mother's Chinese heritage during the late stages of her pregnancy, the family was immediately brought to the Internment Zone made for families or relatives of people of suspicion. While there, her parents worked as laborers while she managed to pick up a bit of work as a grocer.

Her schooling was different to those that belonged outside Internment Zones. She was put through a range of ability-based classes; workshopping, medicine, farming and labor, student council, and fitness among them. Ava excelled at the top of her class in workshopping.

However, Ava's parents attempted to contact family in the Greenland District of North America. Unfortunately for the Kincaids, the family in Greenland had already known Separatist affiliation and when the correspondence for help was intercepted by the Internment Zone's Council, the result was Ava's expulsion to Dome 833 and the imprisonment of her parents.

### The Dome

> Welcome, Ava Kincaid.
>
> E.V.E. introduces Ava at the Tower of Providentia

#### The Arrival at the Dome

After her apprehension as a result from the raid on her home, Ava was transported to a holding facility in Wyoming. There, she was gruffly assessed, had blood drawn, and was even interrogated for a short while. At its conclusion, Ava was put to sleep and woke to find herself in the Tower of Providentia. From the Tower of Providentia, Ava and her companions (all teenagers) discover themselves in an orange-rock wasteland and a distance away from a transparent dome connected by a monorail to the Tower. Inside the dome is a small, functioning city with large buildings, farmlands, and columns of people moving around the place.

Ava is introduced to the Electronic Virtual Escort (or E.V.E. for short) who explains the functions of the Dome. E.V.E then reads off a list of names who are then escorted down to an underground stairwell that leads them to the monorail. Ava's group is fourth, and amongst her are Edward Rose, Wendy Clark, Hudson Montgomery, and Lionel Bridges. The five of them join each other on the monorail and are shot out at 'hyper-speed' where they stop outside The Workshop.

Waiting for them is Finnegan Olson with the Architecture Faction and his Personal Assistant Katrina Wolf.
Jane Curry

> You need to remember your place.
>
> Jane reprimanding Harry Maldanado.

**Jane Curry** is a minor antagonist in the first book of *The Children in the Dome trilogy*. The Head of Division for the Harvesting & Distribution Division, Jane Curry serves as a main rival for the government position that Lucy Stewart desires.
Арктическая Кролопа

**Арктическая кролопа** (лат. *Ungulagus scandens)* - представитель рода настоящих кролоп.

## Описание

Арктическая кролопа довольна давно отделилась от общего с обыкновенной Кролопой предка, перекочевав из Европы в Сибирь и после этого, перейдя по Беренгову перешейку, попали в Северную Америку. Арктическая кролопа - яркий пример полярного гигантизма, они выросли в два раза по сравнению со своими предками. Вес арктической кролопы больше, чем можно было бы ожидать от такого стройного существа, на самом деле у неё присутствует довольно широкий слой подкожного жира и длинная шерсть, более южные подвиды этой кролопы меняют окраску шерсти зимой на белую.

Определённого периода размножения у северных подвидов нет, южные же спариваются в январе, детёныши рождаются в мае. Как и многие виды кролоп, арктические живут в стаях, их численность может достигать 50 голов, таким образом, стаи арктических кролоп являются крупнейшими стаями травоядных. Питаются эти виды кролоп лишайниками и травами, занимая экологическую нишу северных оленей.

## Источники

* http://www.sivatherium.narod.ru/library/Dixon/ch\_03\_ru.htm
Deseret Military Junta

**The deseret military junta is the technical successor to the United states, as it is ruled by the Joint Chiefs of staff of america. Kept alive by advanced technology, they continue to think that they have the capacity to wage an old american style war, thinking that led to them losing the First Rocky Mountain war. As part of this, they were a founding member of the Rocky Mountain Concordat. They were instrumental in winning the Second Rocky Mountain War against the Gishites, and are now allied with most of the west.**
Корона

**Корона** (лат. *Incisulingaus coronatus*) - вид крупных хоботнорылых птиц позднего термоцена с планеты Серина.

## Происхождение

Корона ведёт свою родословную от мелких хоботнорылых птиц-охотников. По мере эволюции этой группы она стала постепенно переходить с исключительно растительного на смешанные, а затем и мясные корма.
Собакозвери

Собакозверь преследует пресоциального молодого зерезилла, которого он отделил от своего стада

## Прочая информация

### Среда обитания

Открытые равнины, редколесья, луга, поля

**Собакозвери** или **канитерии** (англ. *Dogbeasts*, лат. *Canitheres*) - семейство преследующих бегающих хищных триббетериев раннего пангеацена с планеты Серина.

## Происхождение и эволюция

Первые канитерии появились на границе термоцена и пангеацена. Эти животные изначально занимали в экосистеме место мелких хищников, но при этом смогли показать себя как довольно успешную группу. Это семейство триббетов начало очень быстро эволюционировать (они приобрели нынешний облик меньше, чем за 10 млн лет), а также занимать ниши уже более крупных животных. Сейчас эту разнообразную группу мелких, средних и больших плотоядных триббетериев можно найти по всему суперконтиненту: от жаркой внутренней пустыни до холодной тайги на юге планеты.

## Описание

Все канитерии - теплокровные животные, а также одни из первых в надотряде трибтилесов, которые приобрели это нововведение. Также у этих триббеты являются самыми ранними среди наземных прыгунов, которые приобрели гетеродонтность - явлением, когда у организма есть несколько типов зубов, различающимся по форме и своей функции. Так, у канитериев различают два их типа: острые клыки, разрывающие плоть жертвы и более мелкие щёчные зубы, чтобы прожевать мясо и проглотить его
The DreamVerse Wiki

**Welcome to the The DreamVerse Wiki!**
A wiki dedicated to documenting the DreamVerse. The Dream Team is the main faction of this universe and it's members interaction with the world are the main focus, being the main perspective of a story in an expansive and complicated multiverse. They live and fight in a largely chaotic world constantly under threat of death and so much worse. Their journey is by no means easy and only partially fun.

## Important articles

PlaceholderThe Dream TeamPlaceholderGroups of InterestPlaceholderTimelineThe WorldPlaceholderCharactersPlaceholderArtifactsConceptsLocations of InterestEvents of Interest

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Timeline

This is the **official timeline** of *The Children of the Dome trilogy* detailing major events as they occur and are described throughout the series.

The calendar system uses an 'origin year' for the world. The origin year is the conclusion of the War which resulted in the complete destruction of South America. The designation for labels will therefore then be B.W. (Before the War) and A.W. (After the War).
Крысоморж

Крысоморжи- стадные животные и в течение первых месяцев их часто можно встретить отдыхающих на льдинах небольших группами, которые состоят из самцов, так и из самок.

## Биология

У самки оба бивня направлены вниз, морда как у самца они растут разных направлениях. Торчащий вперёд бивень образован левым верхним резцом, и подобным же образом только его левый паст снабжён когтем.

Скопления (банки) двустворчатых моллюсков развиваются среди органических детрита на мелководных участках океанского дна. Этими панцирными животными питается крысоморж *Scinderedens solungulus*, самый массивнвы океанских родич хищных крыс. Он достигает длины четырёх метров и имеет теплоизолирующие покровы из преплетённых волос, образующих мозаику цельных пластинок, которые придают его коже скорее бугристый, чем обтекаемый вид.
Legendary Magus New Feats

**Prerequisites:** Legendary magus arcana class feature.

**Benefit:** You gain one additional legendary magus arcana. You must meet all the prerequisites for this legendary magus arcana.

**Special:** You can gain this feat multiple times.

### **Greater Arcane Strike**

**Prerequisites:** Ability to cast 3rd level arcane spells, Arcane Strike

**Benefit:** The bonus damage granted by your Arcane Strike feat is increased by 3 points. In addition, when you activate your Arcane Strike you can choose to reduce its bonus damage. For every 2 points you reduce the damage by (to a minimum of 0), you gain a cumulative +1 (circumstance) bonus to hit with your imbued weapons.

### **Technique Specialization**

You have improved your training in a potential technique, making it less strenuous to perform.

**Prerequisites:** Legendary magus 11, ability to use arcane potential

**Benefit:** Select a single potential technique that costs 2 or more potential and cannot have a varying amount of potential spent on it. Reduce the potential cost of this technique by 1, to a minimum of 1.

**Special:** You can gain this feat multiple times, each time selecting another potential technique.
Спекулятивная эволюция Вики

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Здравствуйте, дорогие любители спекулятивной эволюции! Мы очень рады приветствовать вас на платформе "**Спекулятивная эволюция Вики**", посвященной как раз-таки этому жанру науки. Любо1й участник может помочь в развитии проекта! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
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Посетите Вики Сообщества и задайте любой вопрос на форуме.
Markus Conway

> Welcome to the Dome, new recruits! A paradise for children, and an important step for mankind!
>
> Markus' speech at the Mayoral Elections.

**Markus Conway** is the main antagonist and a narrator of *The Children of the Dome trilogy.* Born into the wealthy Conway family, Markus was designated to be a Keeper of one of the domes once he turned the right age, which guaranteed him the truth of the Dome as well as ensuring the smooth running of the Dome. He was assigned Dome 833 and was to take over once his sister completed her last term. Markus is the current Mayor of the Dome, apart of the Politics Division in the Government Faction.

## Biography

### Early life

Born in the Midwest in United States Territory, Markus Conway was born to Robert and Vanessa Conway. Growing up, Markus always felt like he was constantly in the shadow of his older sister, Diana Conway. As part of the influential Conway family, their father, who was a business tycoon, owned one of the domes in the South American continent. Because of this, Markus always had knowledge of the domes and his entire schooling was focused on his preparation as Mayor of the Dome, like his sister.

### The Dome

#### The Beginning of Dome 833

Markus was one of the first people brought into Dome 833 at its creation. His sister, Diana Conway, was immediately heralded as the Mayor of the Dome and got to work. As one of the youngest members, at only eight years old, Markus was forced to become the Personal Assistant (PA) for his older sister.

During the beginnings, Markus befriended Penelope Katchadourian from the Justice Faction.
Хироптеримим

### Ареал

Канада, США, Япония, Китай, север Мексики, север Тайланда, Германия, Южная Африка, Корея, Италия, Бразилия.

### Среда обитания

Заболоченные леса

**Хироптеримим** (лат. *Chiropterimimus cretacicus*, *"меловой подражатель летучей мыши"*) - самый древний вид драконов из проекта "Драконы мира".

## Описание

### Классификация

Старейший из всех найденных вымерших драконов - хироптеримим, является именно тем видом, от которого с наибольшей вероятностью произошли все или хотя бы некоторые современные драконы. Наличие у него признаков, характерных для современных летающих рептилий, но при этом очень примитивных, с уверенностью даёт учёным расположить животное у самых истоков инфраотряда дракономорфы.

### Внешний вид

Этот вид не выделялся размерами, достигая в длину 1,5 - 1,8 метров и имея размах крыльев в 1 с небольшим метра. Вес данного дракона неизвестен. Он во многом схож с варанами, но это сходство исчезает, если посмотреть на передние конечности. Морфология будущих крыльев, как и у других драконов, очень напоминает таковую у современных рукокрылых (летучие мыши, летучие лисицы, вампиры и т.д.), но имеет и отличия: летательную перепонку поддерживают только пятый, четвёртый и третий пальцы, а остальные свободны и используются для опоры крыла, когда существо находиться на поверхности земли. У современных дракономорфов первый палец утерян, а у хироптеримима - нет, хотя заметна тенденция к его уменьшению. Анатомия грудины данного дракона, а также примитивность крыла не позволяла ему хоть как-то летать, и его передвижение по воздуху ограничивалось лишь планированием с дерева на дерево. Одной из главных чёрт своих потомков - ядовитыми клыками и выделяющей токсины железой - он ещё не был наделён, но, возможно, имел какое-то подобие "ядовитой" слюны комодских варанов, содержащей болезнетворные микробы.

## Палеобиология

### Диета и процесс приёма пищи

Рацион хироптеримима состоял из яиц птиц или других рептилий, лазающих млекопитающих типа пургатория или птиц. Широкие и закруглённые крылья дракона давали ему возможность быстро маневрировать в полёте. Принцип охоты существа на мелких птиц был примерно таким: терпеливо выжидая жертву, пресмыкающееся сидело на высокой ветке, а после, когда добыча подлетала максимально близко, охотник срывался с ветки и схватывал широкой пастью птицу, мощным сжатием челюстей ломая ей кости, после чего долетал до ближайшей ветки и проглатывал жертву.

### Места обнаружения и виды

Хироптеримим имел довольно большой ареал обитания - от Японии до Канады. Останки его известны из многих частей мира, в том числе сочленёнными скелетами из Либурнии (Италия) и прекрасно сохранившимися образцами из Германии. Тем не менее, все найденные останки приписаны к одному виду - ***Chiropterimimus cretacius***. Однако в будущем, возможно, при более детальном изучении дракона в данный род добавят ещё несколько видов.

## Источники

1. ↑ https://www.deviantart.com/hyrotrioskjan/art/Chiropterimimus-265270966
Плоскорог

Худ. Тима Мориса

**Полоскорог** (лат. *Platyceratherium foetidus*) - массовое вымирание мегафауны, инициированное человеком и достигшее своего логического конца к окончанию эры человека, открыло дорогу для эволюции других животных, которые ранее жили в тени гигантов. Одними из таких животных были дамановые (*Hyrax*), семейство примитивной ветви млекопитающих. После массового вымирания крупных травоядных животных у дамановых появилась возможность эволюционировать в крупное животное, которая успешно реализована.
Puntins Repunblic

The tortured residents of this area have managed to form a coherent society and identity. That identity is based around the common collective suffering of having to speak in puns. Due to an unfortunate but temporary breach in the reality quarantine wall, the land inside Montana and the Dakotas became warped. Many suffered adjusting to this reality, many died but in time they came to accept it. They eventually thrived after learning how to live in the warped forests. They were cut off from the rest of the world for a long time but once they found their way back the world was much worse than they expected. They were very well off so they decided to share their fortane with others. They opened their borders and began transmitting messages to the world that they are a safe haven.
Gold

**Q: What do I use gold for? / Do I only use gold to level up Heroes?**

You only use gold to upgrade heroes in your current run. I know it sounds useless or simple, but you'll find out gold is a major limiting factor when it comes to progressing. There isn't a big need to worry about it early on, but you will have to keep an eye on it if you're ever stuck or looking to progress.
Perfect Digger

A perfect Grave Digger is basically where you maximize the amount of gold you get from a grave digger (outside of any grave digger gold upgrades). To do a perfect grave digger follow these steps:

1. Have a layout where you have your highest gold lust + aura, your highest alchemy and your dps can kill monster in the gold aura area.
2. Wait for 2x gold ad and removed rags to riches from auto
3. Remove game speed effects in settings.
4. Optionally make sure freeze spell is on your layout
5. Remove DPS Tower
6. Summon Grave digger and wait for gold lust skill to tag tower.
7. Activate rags to riches (and optionally Freeze).
8. Reload your layout
9. Profit
Странк

**Странк** (лат. Ungulagus virgatus) **—** вид кролоп подрода длинношеих кролоп, обитает в африканских саваннах.

## Описание

Один из крупнейших видов кролоп, уступает только ватуу. В экосистеме саванн занимает крайне необычное место, странк достаточно высокий для того, чтобы доставать до веток растений, но не достаточно высокий, чтобы доставать их всех. Это происходит потому, что экологическую нишу вымерших жирафов занимает ватуу, мешая увеличению размера странка.

Окраска странка подобна окраске некоторых современных видов, она помогает маскироваться, расплываясь при взгляде издалека. Странк - это единственный вид кролоп, представители которого способны видеть оранжевый цвет, для остальных кролоп странк зелёного цвета.

Спаривание Странков происходит в сентябре, беременность длится около 8 месяцев, таким образом, обычно один, очень редко два детёныша рождаются в сезон дождей, растут очень быстро, половой зрелости и максимального роста достигают в два года, до этого возраста питаются травянистой растительностью.

Живёт странк стаями в 10 голов, где царит иерархия, всего в стае 4 самца и всего один из них вожак, остальные - самки. Детёныши не учитываются, по достижению 2 лет они покидают стаю.

## Источники

* http://www.sivatherium.narod.ru/library/Dixon/ch\_07\_ru.htm
Idle TD: Heroes vs Zombies Wiki

**Welcome to the Idle TD: Heroes vs Zombies Wiki!**
Welcome to the official Wiki site for Idle TD: Heroes vs Zombies. Here you will find a in-depth explanation of each aspect of the game. If you want to search anything, you can do so using the search bar in the top-right corner of this page. If you encounter any issues or have something you'd like to see added, message or ping a **Moderator** on the discord server.

## Where to go

Idle TD: Heroes Vs Zombies FAQMapsChangesChange LogHeroesZombiesMinigamesAscensionSpellsPerfect Digger
DegeneRate beRseRkeR (Legendary Barbarian Archetype)

The degenerate berserker is so corrupted by evil that she flies into a rage in the mere presence of her moral superiors.

Alignment: Any evil. This alters the barbarian’s alignment restrictions.

#### **Degenerate Rage (Ex)**

At 1st level, a degenerate berserker selects the degenerate rage form.This replaces the rage form gained at 1st, 10th, and 20th level.

#### **Degenerate Rage (Ex)**

While in a rage, the degenerate berserker gains a +3 bonus on attack rolls and damage rolls against good targets. She ignores any DR the good creature possesses.

#### **Greater Degenerate Rage (Ex)**

At 11th level, a degenerate berserker’s bonus on attack and damage rolls increases to +4.

#### **Mighty Degenerate Rage (Ex)**

At 20th level, a degenerate berserker’s bonus on attack and damage rolls increases to +5.

#### **Unholy Strike (Ex)**

At 5th level, while in a rage, the degenerate berserker scours supernatural good from the land. She deals an additional 1d6 damage on damage rolls made against outsiders with the good subtype, good-aligned dragons, good-aligned clerics, and paladins.This replaces the rage form gained at 5th level.

#### **Unholy Aura (Ex)**

At 15th level, while in a rage, the degenerate berserker gains a +2 profane bonus against attacks from good aligned creatures.This replaces the rage form gained at 15th level.

#### **Ex-Degenerate Berserkers**

A degenerate berserker who ceases to be evil loses the ability to rage. She regains her ability to rage and if she atones for her violations (see atonement), as appropriate.
Тоторский криотригон

Худ. Александр Смыслов

**Тоторский криотригон** (лат. *Cryotrigon multispinosus*) - вид мелких речных скатов из проекта "Путешествие в неоцен".

## Происхождение

Несмотря на то, что южноамериканское озеро Тотора является настоящим зоопарком из различных животных, которых тут быть не должно, скаты всё-таки имеют полное право носить титул самых неожиданных обитателей озера Тотора. Большинство речных скатов эпохи человека было любителями тёплых, медленнотекущих равнинных рек. Но отдельные виды скатов, ютящиеся в верховьях крупных рек по типу Амазонки, стали восходить всё выше и выше в горы. Не исключено, что именно один из таких разновидностей этих рыб стал прямым потомком одного из самых странных и опасных обитателей своего озера - тоторского криотригона.

## Этимология

Родовое имя этого ската происходит от латинского κρύος - "холодный", τρίγων - "хвостокол". Видовое же название означает "многошиповый", что намекает на определённые особенности морфологии этого существа.

## Биологическое описание

Размеры у тоторского криотригона не самые крупные: его дисковидное тело достигает в диаметре не более 20 см, а взрослая рыба от кончика морды до кончика хвоста имеет длину в 30 см. У этого ската характерный для хвостоколов длинный и очень подвижный хвост, которым эта рыба, будучи схваченной, наносит врагу удары. Эта рыба имеет множество шипов: две крупных зазубренных колючки на хвосте и несколько поменьше (отсюда видовой название, означающее «многошиповый»). Самая первая колючка может расти почти в центре тела рыбы. Все колючки снабжены ядовитыми железами. В остальном данный вид почти не отличается от голоценовых хвостоколов.

### Окрас

Этот скат имеет основную красновато-бурую окраску. По краю тела тянется широкая тёмная кайма, по которой разбросано множество круглых белых пятен. Эти крапинки особо чёткие и контрастные, если находятся по краям его плоского тела. Ближе к внутреннему краю "каймы" их размер увеличивается, края размываются, а окраска постепенно переходит в основную окраску тела. Если рыба испугается, то побледнеет и эта "кайма" исчезнет совсем. Нижняя часть тела у всех особей этого вида обладает светло-жемчужным, почти белым цветом; на хвосте располагаются полосы цвета кофейных зёрен.

#### Половой диморфизм

Половой диморфизм у этого вида выражен сравнительно слабо. Самец отличается от самки наличием хорошо заметных птеригоподиев на коротких брюшных плавниках и меньшим размером тела. Но у него более длинный хвост и есть некоторые плохо различимые различия в окраске.
Tech Points

Tech points can be gained via killing Evil Scientists which are summoned as part of a mini game. In order to gain points, you need to upgrade the number awarded via the Tournament Points, Prestige Points, and Gems shops. It is advised to complete these upgrades before you start killing Evil Scientists in order to maximise your investment in blocks.
Maps

#### Urban Wasteland

Bonuses to progression are:

1. +15% Higher Max Boss Rush Wave
2. +10% Prestige Points

#### Ruined City

Bonuses to progression are:

1. -5% Skill Cooldown
2. -5% Spell Cooldown

#### Abandoned Town

1. 0.5% Chance an Enemy Drops a Block
2. 0.2% Chance a Boss Drops a Gem

#### Suburban Center

1. +10% DPS
2. -10% Enemy Movement Speed

#### Wrecked Remains

1. +10% Range
2. -10% Active Play Cooldown

#### Park Avenue

1. +1% Kill XP
2. +10% Game Speed

#### Random

1. ??? Random Perk
2. ??? Random Perk
3. ??? Random Perk
The Spire

## Background

The spire is a 7km tall cylinder made of an unknown material, in the material is carved binary writing as small as a few atoms. The writing itself seems to hold the collective information of all beings on Earth past present and potentially the future. Anyone who touches the tower has all this information implanted into them. This often times makes it impossible for the person to continue living as they become absorbed in the immense knowledge. A few have survived though and their few words are worshiped by the surrounding cities who have formed a nation around the spire. The spire has been around for over a millenia now although no one remembers how it appeared. Most nations respect the spire worshipers and leave their nation to its business as its people are peaceful and generous.
Holy Del Monte Monopoly

## Background

Del Monte was one of the few companies to survive the great collapse of America. They held tightly to their territory, arming their employees and grabbing territory. Once the Colonies of Gish had settled the West coast, Del Monte converted to belief in Gish but remained independent, becoming a theocratic corporate power. They became very authoritarian, their blessed corn and the word of Gish had to spread to the Concordat, deadlines were coming up, people were starving, they needed to ramp up production and the means by which they did this were magical in nature, however, the magic was not understood enough and it lead to incredibly dangerous conditions in the production centers. These conditions eventually lead to a coup. Led by Cornelius Cornwall, his coup wishes to destroy Del Monte and join the Colonies of Gish. Many spectators fear that this may lead to an intervention by the Colonies, which may lead to Del Monte calling in support from the Rocky Mountain Concordat.
Gems

Gems are used for a variety of purchases in Idle TD: Heroes vs Zombies. They are a purchasable premium currency that is also awarded for free to the player via either daily quests or fulfilling achievements.

###### Hero Packs:

There are three tiers of Hero Packs that are available for a Gem cost, these are designed to boost what heroes you can access earlier on and update as you progress through the game. As with some other Gem purchases, it generally makes the most sense and gives the best value to buy the highest tier you can to get the better upgrades, but, this is totally dependant on what stage of the game you are at.

###### x2 Game Speed:

Located in the Premiums menu, for 500 Gems you can purchase x2 Gamespeed which is generally the first advised Gem purchase players make as it speeds up the game and improves the yield of spells and the Zombie Swarm.

###### Upgrades:

There are a series of upgrades that are purchasable via Gems with a variety of costs and degrees of usefulness with the full list spelled out below.

 Game Speed

###### Resource Packs:

There are 3 tiers of Resource Pack available that give you an infusion of resources like Gold, Tech Points, Prestige Points, and Blocks. These Resource Packs are generally used during a Tournament, to increase your ability to progress and earn Tournament Points.

Each Resource Pack scales the available resources via a computation automatically performed based on both your basic gold income, tech point income, prestige point income, and block income, and are priced accordingly. The usual wisdom from experienced players says to save or purchase enough gems to buy the Resource Pack III, as that gives you the best value for your gems and has a better chance of increasing your maximum wave. However, the choice to purchase any level of resource pack is down to each player and their current goals and situation.

###### Incidental Spending:

Gems can also be used to unlock tiers in Research, Artifacts, and Tournament Points, unlock Autocast for each spell, and for purchasing upgrades in the Leaderboard menu, which give you a game speed boost.
Gentlemen's Agreement

## **Gentlemen’s Agreements**

* Fortified/Draining Casting - Much like the rage rules, you cannot gain additional rage based off of temporary bonuses to constitution, so too, you cannot increase save DCs, spell pools, or any other pool with temporary bonuses to constitution.
* Con damage/Ability score damage - Extremely frowned upon, and will always incur a save, even if the ability does not normally allow for it. This creates an arms race between players and GMs if abused, and thus should be used sparingly.
* Infinite Feedback Loops - From infinite Attack of Opportunity loops off of trip builds, to dirty trick infinite eye poke counter attack builds, if your GM deems that this is creating an unhealthy game balance for the party, you’ll be asked to use these abilities less. If this is not respected, you’ll be asked to remove that aspect of your build and invest in something else.
* For Leadership/Summon builds - If you’re not confident in your ability to run that by yourself, within a timely manner, you’ll be asked to stop using it for the remainder of combat and develop a plan/macro before the next combat.
	+ When handling multiple “sidekicks” meaning animal companions, summons, zombies and the sort, they act on your turn, and if you have multiple of the same, they function under squad rules, minimizing rolls.
		- Furthermore, if you’re a summoner/companion build of any kind, pick certain types of animals/summons/companions with similar abilities so they can function as a squad.
Minigames

###### Zombie Swarm

The Zombie Swarm, summonable every 15 minutes, runs for 30 seconds (unaffected by Gamespeed upgrades) and gives a percentage multiplier of your combined Alchemy and base gold stats, combined with Prosperous and Rags to Riches, gives you a respectable boost to your resource income.

The Zombie Swarm health scales with your wave HP which means it is easy in the earlier stages of your individual run, and virtually impossible to kill once you are hitting your wave ceiling.

Income and duration can be increased via a selection of upgrades.

###### Evil Scientist

The Evil Scientist is a summonable minigame that provides you with Tech Points. To begin summoning the Evil Scientist, you spend 50 blocks, and the summon cost rises with each summon, but, don't worry, the summon cost resets every day at 00:00 UTC.

You can upgrade Tech Point income via a selection of upgrades. Like with the Grave Digger, each kill of the Evil Scientist will increase the HP of the next one.

###### Grave Digger

The Grave Digger is a minigame that can be summoned every 4 hours+ and provides a large boost to resources if killed. Be careful when killing though, as it's HP scales up relatively quickly!

+ The Grave Digger cooldown can be reduced in various upgrade menus.
Faded Stranger (Legendary Gunslinger Archetype)

For gunslingers, the roar of combat is often their calling card, reveling in the excitement of it all. But for some, they exist without thought, unwilling to leave their mark on the world. While their actions are widely known, faded strangers are those who choose to act without leaving a trace.Gun Mastery (Ex): A faded stranger cannot select the local legend gun mastery.

#### **Unseen (Ex)**

At 2nd level, a faded stranger receives a morale bonus on all Stealth checks equal to 1/2 her class level. This ability replaces eagle eyes.

#### **No Face (Ex)**

At 2nd level, a faded stranger may use her Wisdom modifier in place of her Charisma when making a Disguise check. In addition, she can make a Disguise check to make herself look mundane and unidentifiable rather than disguising themselves as someone else. Creatures who fail to identify a faded stranger with a successful Perception check have no memory of seeing her while she is wearing a mundane disguise.

This ability replaces slinger’s quirk.

#### **Fade Away (Su)**

At 4th level, a faded stranger can spend 1 grit point as a swift action to disappear for a number of rounds equal to her Wisdom modifier. This ability functions as invisibility. At 14th level, she can spend an additional grit point while using this ability to have it instead function as greater invisibility.

This ability replaces the 4th and 14th level combat grit.

#### **No History (Ex)**

At 9th level, a faded stranger can cause anyone who was made aware of her existence to forget about her; one will forget her name after one day, finer details of her interactions and appearance after 3 days, and general details of her interactions and appearance after 5 days. She can choose to exclude a creature from this effect as a free action, making them immune from this effect until she chooses to remove that immunity as a free action.

In addition, any attempt to scry on a faded stranger requires a successful caster level check with a DC of 10 + her class level, and any Diplomacy or Knowledge check made to gain information about her takes a penalty equal to 1/2 her class level.

This ability replaces the 9th level combat grit.

#### **No Existence (Su)**

At 19th level, a faded stranger cannot be detected by blindsense, blindsight, tremorsense, greensight, telepathy, and is immune to divination spells, spells such as legend lore turn up no information on her, and any attempt to revive her from the dead must also include a part of her body. A faded stranger can spend 1 grit point as a swift action to target one creature within 60 ft. of herself, forcing that creature to make a successful Will save (DC 20 + her Wisdom modifier) or forget everything they know about the faded stranger and gain 2 negative levels as she removes a part of their soul from existence.

This ability replaces the 19th level combat grit.
Blocks

Blocks are used to improve a few areas which push you to higher waves. There are many upgrades that max out and a few that are functionally unmaxable until you reach the very late game.

###### Hero Packs:

There are a number of Hero card packs that can be purchased for Blocks, based on your highest wave.

1. Tier 1 - Start of Game.
2. Tier 2 - Wave 40
3. Tier 3 - Wave 120
4. Tier 4 - Wave 200
5. Tier 5 - Wave 500
6. Tier 6 - Wave 800
7. Tier 7 - Wave 1500
8. Tier 8 - Wave 2500

###### Research:

Research is broken down into 4 tiers (which are unlocked via spending Gems, these are listed below.

###### Spells:

Spells are also upgraded using blocks they max out between levels 10 and 15 depending on the spell.

\*note Unlock Autocast for each spell costs 50 Gems

###### Evil Scientists:

Evil Scientists are also summoned via the use of blocks. The cost for each summon (reset daily at 00:00 UTC) increases after each spawn, so players generally only summon a number of them that they are confident they can kill each day to better benefit from the cost.

###### Leaderboard Icons:

Blocks can also be spent on Leaderboard icons which add DPS bonuses to your Heroes.
Armor Master (Legendary Fighter Archetype)

#### **Deflective Shield (Ex)**

At 2nd level, an armor master specializes in using his shield to deflect attacks. He gains a +1 bonus to his touch AC, and this bonus increases for every four levels beyond 2nd (to a maximum of +6 at 20th level); however, this bonus cannot exceed the sum of the armor and enhancement bonus to AC provided by the shield that the armor master is currently carrying.

This ability replaces determination.

#### **Active Defense (Ex)**

At 5th level, an armor master gains DR 1/— when wearing light armor, DR 2/— when wearing medium armor, and DR 3/— when wearing heavy armor. Each of these DRs increase by 1 for every 4 levels beyond 5th level. This damage reduction stacks with that provided by armor and fighter class features, but not with other forms of damage reduction. This damage reduction does not apply if the armor master is stunned, unconscious, or helpless.

This ability replaces the advanced weapon training options gained at 5th level and 13th level.

#### **Fortification (Ex)**

At 9th level, an armor master can use his armor to protect critical areas from injury. He treats any armor he wears as if it had the light fortification special ability. At 13th level, he treats any armor he wears as if it had the moderate fortification special ability, and at 17th level treats it as if it had the heavy fortification special ability. This fortification does not stack in any way with armor that has these special abilities. In these cases the armor master takes the better of the two fortifications.

This ability replaces the advanced weapon training options gained at 9th level and 17th level.

#### **Indestructible (Ex)**

At 20th level, an armor master gains complete immunity to critical hits and sneak attacks while he is wearing armor. In addition, unless his armor has the fragile armor quality, it cannot be sundered while he is wearing it.

This ability replaces weapon mastery.
Spells

There are three types of Spells in Idle TD:Heroes vs Zombies. Combat Spells either do direct damage to the Zombies and Mini Games on the board or hold them in place for a short period. Tower Buff Spells boost your stats for a short period, and Resource Spells give you buffs to Gold, Blocks, XP and Game Speed for a short period of time.

All Spell durations and cooldowns are affected by Game Speed upgrades, so the faster your game runs, the faster the spells finish and reset.

Every Spell can be unlocked to cast automatically for a cost of 50 Gems each, you can choose to have autocast always on, on Boss Only waves, or off on a spell-by-spell basis.

Every Spell can be upgraded for better effects by spending Blocks to do so.

#### Combat

Rain of Fire deals X multiplier of damage to the whole board instantly. Maximum Level: 15

Death Awaits removes X% of visible enemy health instantly. Maximum Level: 10

Freeze holds all enemies on the board in place for x seconds. Maximum Level: 10

#### Tower Buff

Heavy Weapons increases Hero Damage by x% for a short time. Maximum Level: 15

Battle Frenzy increases Hero Attack Speed by X% for a short time. Maximum Level: 10

Deadly Strikes increases Hero Critical Hit Damage by X% for a short time. Maximum Level: 15

Precision increases Hero Critical Hit chance by X% for a short time. Maximum Level: 15

#### Resources

Mastership increases Hero XP gain by X% for a short time. Maximum Level: 15

Rags to Riches increases Gold income by X% for a short time. Maximum Level: 15

Prosperous causes enemies to have an X% chance to drop a Block when killed for a short time. Maximum Level: 15

Time Warp increases Game Speed by X% for a short time. Maximum Level: 15
War Scholar (Legendary Magus Archetype)

A war scholar has forgone some of their magical ability to study the martial arts known as spheres in an effort to bolster and augment their warrior training.

#### **Proficiencies**

A war scholar are proficient with simple weapons, as well as light armor. In addition, if this is this character’s first level in any class, he may select a martial tradition of his choice. A war scholar can cast spells in light armor without suffering the normal arcane spell failure chance. If he gains proficiency with medium armor, this extends to arcane spell failure suffered from medium armor as well. This modifies weapon and armor proficiencies.

#### **Combat Training (Ex)**

A war scholar is considered an adept practitioner, gaining spheres and talents as appropriate. War scholars use Intelligence as their practitioner modifier.

This ability replaces the legendary magus arcana gained at level 6 and all of the legendary magus’ bonus feats.