3rd Anniversary Hero Fest, Part 1 (Notification)

3rd Anniversary Hero Fest, Part 1
Active: 2020-02-02T07:00:00Z to 2020-02-09T06:59:59Z

It's the 3rd Anniversary Celebration!

To celebrate three years of Fire Emblem Heroes, we're holding a series of 3rd Anniversary Hero Fest events.

The four focus Heroes have gained unparalleled popularity and power. During the active period, the initial appearance rate for the 5★ focus Heroes will be set to 5%!

What's more, part one of a series of 3rd Anniversary Quests and a Log-In Bonus from which you can receive up to five First Summon Tickets for this event are now available. Don't miss out on the celebration!

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• The initial appearance rates for 5★ and 5★ Focus are 3% and 5%, respectively.

• If you summon five times in a row without getting a 5★ Hero, the appearance rates for both 5★ and 5★ Focus will increase in proportion to their initial appearance rates of 3% and 5%, respectively.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.

• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills

• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.

• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Tap the image above to visit this Hero's illustrated introduction page.

Son of Rudolf, the Rigelian Emperor. Dons

special armor that has been passed down for

generations. Appears in Fire Emblem Echoes:

Shadows of Valentia.

Skills learnable at 5★:

Dracofalchion

Mt: 16 Range: 1

Effective against dragon foes. Grants Atk+3. If

the number of foes within 2 spaces (excluding

target) ≥ the number of allies within 2 spaces

(excluding unit), grants Atk/Spd/Def/Res+5

during combat.

This skill can only be equipped by its original unit.

Draconic Aura

Cooldown: 3

Boosts damage by 30% of unit's Atk.

Cannot use:

Scendscale

Deals damage = 25% of unit's Atk, but after

combat, if unit attacked, deals 7 damage to

unit.

This skill can only be equipped by its original unit.

Chill Def 3

At start of turn, inflicts Def-7 on foe

on the enemy team with the highest

Def through its next action.

Threat. Atk/Spd 3

At start of turn, if unit is within 2 spaces of a

foe, grants Atk/Spd+5 to unit for 1 turn and

inflicts Atk/Spd-5 on foes within 2 spaces

through their next actions.

"This armor has been passed down through the generations in Rigel... It weighs...heavy on my shoulders."

Tap the image above to visit this Hero's illustrated introduction page.

The soon-to-be Marquess Pherae. Eyes burning

with the fire of determination, he carries on his

father's will. Appears in Fire Emblem: The

Blazing Blade.

Skills learnable at 5★:

Ninis's Ice Lance

Mt: 16 Range: 1

Effective against dragon and beast foes.

Grants Spd+3. If unit initiates combat, grants

Atk/Spd/Def/Res+4 during combat.

This skill can only be equipped by its original unit.

Rally Atk/Def+

Range: 1

Grants Atk/Def+6 to target ally for 1 turn.

Cannot use:

Swift Sparrow 3

If unit initiates combat, grants Atk+6, Spd+7

during combat.

Cannot use:

Atk/Spd Ruse 3

If a Rally Assist skill is used by unit or targets

unit, inflicts Atk/Spd-5 and【Guard】on

foes in cardinal directions of unit and target

through their next actions.

【Guard】

Inflicts Special cooldown charge -1 on target

per attack during combat through its next action.

(Only highest value applied. Does not stack.)

Cannot use:

Spd Opening 3

At start of turn, grants Spd+6 to ally with the

highest Spd for 1 turn. (Excludes unit.)

"Nerves before a ceremony and those before battle are two different things. One more thing I must get used to..."

Tap the image above to visit this Hero's illustrated introduction page.

The fifteenth ruler of Daein. Determined to

reconstruct and develop her home country.

Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Light of Dawn

Mt: 14 Range: 2

Effective against armored and cavalry foes.

Grants Res+3. Grants bonus to Atk/Spd/Def/Res

during combat = current penalty on each of

target's stats. Calculates each stat bonus

independently.

This skill can only be equipped by its original unit.

Sacrifice

Range: 1

Converts penalties on target into bonuses.

Restores HP to target = unit's current HP-1.

Reduces unit's HP by amount restored.

This skill can only be equipped by its original unit.

Atk/Res Bond 4

If unit is adjacent to an ally, grants

Atk/Res+7 to unit and neutralizes unit's

penalties to Atk/Res during combat.

Yune's Whispers

At start of turn, if any foe's Res ≤ unit's Res-3

and that foe is adjacent to another foe, inflicts

Atk/Spd-6 on that foe through its next action.

This skill can only be equipped by its original unit.

Ground Orders 3

At start of turn, grants the following status to

adjacent infantry, armored, and cavalry allies

for 1 turn: "Unit can move to a space adjacent

to any ally within 2 spaces."

Cannot use:

"I've been getting the feeling Yune still watches from somewhere just out of sight. Always up to some mischief..."

Tap the image above to visit this Hero's illustrated introduction page.

Camilla from a world where she takes the throne

as Queen of Nohr. Rules with both strength and

compassion. Loved and supported by all her

subjects. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Sanngriðr

Mt: 14 Range: 2

Foe cannot counterattack. If unit initiates

combat, grants Atk/Spd+3 during combat.

After combat, if unit attacked, inflicts【Gravity】

on target and foes within 1 space of target.

【Gravity】

Restricts target's movement to 1 space through

its next action.

This skill can only be equipped by its original unit.

Restore+

Range: 1

Restores HP = 50% of Atk. (Minimum of 8

HP.) Neutralizes ally's penalties (from skills

like Panic, Threaten, etc.) and negative

status effects (preventing counterattacks,

restricting movement, etc.) that last through

ally's next action.

This skill can only be equipped by staff users.

Atk/Spd Push 4

At start of combat, if unit's HP ≥ 25%,

grants Atk/Spd+7, but after combat, if unit

attacked, deals 5 damage to unit.

Wrathful Staff 3

Calculates damage from staff like other weapons.

This skill can only be equipped by staff users.

Atk Tactic 3

At start of turn, grants Atk+6 to allies within 2

spaces for 1 turn. Granted only if number of

that ally's movement type on current team

≤ 2.

"Oh my... With this, it will be even easier to win the hearts of both my retainers and subjects."

This is only Part 1...and there's plenty more to come!
Posted: 2020-02-02T07:00:00Z