Tokenomics of Xpell

## Part 1: Positron

Xpell game is one of Persian telos project series, according to the Positron white paper, this project is placed in the scale of large projects, and the equivalent of 950k Positron will be released for it, and the income from the game will be transferred to the project pool to be divided among investors.

**Earnings that will be transferred to the pool:**

1. All 15% of the game's share of the resource trades
2. All 15% of the game’s share from the trade of military forces
3. All 15% of the game's share from renting out Xpells
4. All 10% of the market share of trading Xpells in the AreaX NFT market
5. All the assets that are confiscated due to the violation of the rules of the game by the players.
6. 100% of the Xpell pre-sales income
7. 100% of the income from renting out the copies that are owned by the game

The revenue from the pre-sale of Xpells and Positron tokens related to the game will be used to improve the quality of the game.

According to the method of token distribution for each project mentioned in the Positron whitepaper on page 8, the method of distribution of Positron tokens will be as shown in the table below.

The amount of 30k positrons is intended to be donated to game testers, and these amounts will be provided from items 2 and 3.

If item 2 is not sold, the income from its share will be spent on the project and marketing or providing liquidity.

Items 5 and 6 will not be sold, these amounts will be held in two separate accounts and the income from the profit distribution of their period will be used for the mentioned items.

The amount of 100k positron is intended as an incentive to buy pre-sale Xpells. These values will be provided from items 2 and 3. The amount of incentives considered for each set of Xpell is as follows. These values will only be given to the first buyer.

Xpells informations
 Rare
 Common
 Total

These are default values, and may be different for some items.

## Part 2: XPL Token

XPL is the official token for the Xpell game. It is a play-to-earn token that can be obtained in several ways. Initially, XPL will be deployed on Telos native, but we will also provide a bridge to the EVM networks for trading purposes. When we add XPL to the Xpell game, we have to ensure that the game does not become pay-to-win. If necessary, we will implement new rules to keep the game fair and balanced.

**Technical Features :**

* Total Supply is 1,000,000,000.00000 XPL
* Accounts is token.xpell
* Standards is EOSIO, ERC20
* Networks is Telos Native, Telos EVM, Binance Smartchain, ETH

**Token issuance**

A large number of XPL will be issued and distributed through gameplay and various gamification activities. A small percentage of XPL will be distributed through an airdrop.

**Ways to provide XPL**

1. Airdrops
2. Entering and starting to play the game in each round
3. Constructing buildings
4. Upgrading buildings
5. Upgrading units
6. Trading resources
7. Trading military units
8. Trading items
9. Prize for top players on the weekly leaderboards
10. Participate in promotions
11. Primary purchase of some Xpell NFTs
12. Buying from markets and exchanges

Note about 6,7 and 8:

Trading in Xpell is subject to a 15% tax, which will be added to the $PE pool for profit sharing among $PE holders. However, we will also pay out an equivalent amount of XPL to the tax payer on a 1:1 basis.

**Use cases of XPL**

1. Purchasing some avatars
2. Paying for the remainder of the necessary resources to construct building when you run out of resources.
3. Paying for the remainder of the necessary resources to upgrading building when you run out of resources
4. Paying to instantly complete the construction or upgrading of a building
5. Paying to instantly finish training units
6. Purchasing resources from the Xpell game market
7. Purchasing units from the Xpell game market
8. Purchasing items from the Xpell game market
9. Paying for item enhancements

Note about 6,7 and 8:

Every 24 hours, we will offer players the opportunity to purchase resources, units, and items in the game by paying with XPL.

**Minting XPL**

• At the beginning of each round of the game, we will release a certain amount of token and give it to the game to distribute to the players. This amount is referred to as the "Released Token".

• The amount of the airdrop will be taken from the released amount. This amount will be distributed to holders of $PE according to the $PE whitepaper through an airdrop.

• 10% of released token will be considered for LP

• The tokens that are received will be transferred to pool.pe to share with $PE holders (Positron Whitepaper page 18, item #1).

• The amount of released tokens for each round will vary and will be determined by factors such as the price of the token and the number of possible players.

**Airdrop**

According to the Positron whitepaper (Page 18, item #4), secondary tokens related to the Positron ecosystem must be distributed to $PE holders through an airdrop. Therefore, 30% of each released token will be distributed to $PE holders through an airdrop. This airdrop is only available to native token holders.

**Token distribution for each round:**