Spirit

The Spirit Support Class

1d6 Hit Dice

**Str** -4

**Def** -4

**Wis** +7

**Int** +7

**Cha** -1

**Dex** +0

**Spd** +0

**Lck** +0

The Spirit is a support class that uses a Spirit that goes around and fights for the user. These Spirits can be based on taking damage, they can be based on dealing damage, or they can be based on helping the party. The Spirit's can only be seen by those that currently or at one time have used a Spirit necklace.

### Spirit Abilities

#### Level 3

At level 3 Spirits get a Spirit necklace in which they can design the Spirit.

##### **Strong**

This is a Tank based Spirit. This Spirit starts out with Str +8, Def +8, Wis -5, Int -5. The user has 70 points to build their Spirit the normal limitations apply. Spirit will level up with the Spirit class levels.

**Strong** get the ability **Pain Steal.**

##### **Fight**

This is a DPS based Spirit. This Spirit starts out with Dex +8, Spd +8, Cha -5, Lck-5. The user has 70 points to build their Spirit the normal limitations apply. Spirit will level up with the Spirit class levels.

**Fight** get the ability **Pain Deal**.

##### **Help**

This is a Support based Spirit. This Spirit starts out with Wis +8, Int +8, Def -5, Str -5. The user has 70 points to build their Spirit the normal limitations apply. Spirit will level up with the Spirit class levels.

**Help** get the ability **Pain Heal.**

#### Level 7

At level 7 Spirits get one of 2 choices and gets to give abilities to their Spirit from level 3

##### **Secondary Options**

The user gets a secondary Spirit. Look under the level 3 Spirit Abilities for more information on the options of Spirits. (Still only 1 Spirit can be in affect at a time) Also the Spirit will still level up with the class however will start with only the level 3 abilities.

##### **Stronger**

The user gets to upgrade their Spirit along with all of the regular Spirit stuff. Their Spirit reaches another form which will be listed below. The Spirit gets increased stats which are listed below. They grow to be larger and more powerful so all current abilities or attacks will increase power by 1d6.

##### **New Spirit Abilities and Forms**

The user has a level 7 Spirit. Good job here are some abilities they gain:

###### **Strong**

Abilities

The **Strong** Spirit gains one of 3 abilities being **Hell's Walls, Keep of Souls,** or **Gate of Life.**

Upgrade to 2.0 **Strong**

The **Strong** Spirit 2.0 also gains the ability **Moat of Death.** Str +6, Def +6, Cha -2

###### **Fight**

Abilities

The **Fight** Spirit gains one of 3 abilities being **Unparalleled Movement, Dark Thoughts,** or **Shot of the Abyss**

Upgrade to 2.0 **Fight**

The **Fight** Spirit 2.0 also gains the ability **Hellish Thrust**. Dex +6, Spd +6, Cha -2

###### **Help**

Abilities

The **Help** Spirit gains one of 3 abilities being **Heavy Dome, Long Sight,** or **Spell.**

Upgrade to 2.0 **Help**

The **Help** Spirit 2.0 also gains the ability **Hell's Health.** Wis +6, Int +6, Cha -2

#### Level 10

At level 7 Spirits get one of 2 choices and gets to give abilities to their Spirit from level 3 and level 7. Spirits that leveled up from level 7 get to pick from the abilities listed under abilities in level 7.

##### **Tertiary Options**

The User can get a third Spirit. To make that Spirit refer to Level 3.

##### **Stronger**

The User gets to upgrade one of their Spirits. If they upgrade their Spirit for the first time please refer to level 7 for the Upgrade Information. If this isn't the first time a Spirit is upgraded please refer below, also if you aren't upgrading your Spirit still look below for the upgrade information (please know that at Level 10 only your level 3 Spirit will get these abilities)

##### **New Abilities and Upgrades**

###### **Strong**

**Abilities**

The Spirit gets one of the 3 abilities that weren't chosen before refer to Level 7.

**3.0 Strong**

The Strong at 3.0 gets the ability **Devil's Arm.** Str +8, Def +8, Cha -3, Int -3

###### **Fight**

**Abilities**

The Spirit gets one of the 3 abilities that weren't chosen before refer to Level 7.

**3.0 Fight**

The Strong at 3.0 gets the ability **Cloak Manipulation.** Dex +8, Spd +8, Cha -3, Def -3

###### **Help**

**Abilities**

The Spirit gets one of the 3 abilities that weren't chosen before refer to Level 7.

**3.0 Help**

The Strong at 3.0 gets the ability **Circle of Fear.** Int +8, Wis +8, Cha -3, Str -3

#### Angel

The Spirits get to convert their Spirits into Angels

##### Level 15

The Spirits come into contact with Holy Beings and become Angels.

-Strong gets Str +5, Def +5, Cha +5, Int -5

-Fight gets Dex +5, Spd +5, Cha +5, Str -5

-Help gets Int +5, Wis +5, Cha +5, Str -5

##### Level 20

Your Angel does an prayer with the holy being they encountered.

###### **Prayer of Healing**

The Angel learns Cure Wounds. They must heal 50 people.

###### **Prayer of Protection**

The Angel learns Scrutum Createri. They must protect 50 people.

###### **Prayer of Justice**

The Angel learns Judgement. They must deal Justice 50 people.

###### **Prayer of Tranquility**

The Angel learns Calming Ward. They must resolve issues 50 times.

###### **Prayer of Light**

The Angel learns Shining Light. They must light up 50 areas.

##### Level 15

The Spirit encounters an evil being turning them into Demons.

-Strong gets Str +5, Def +5, Cha -5

-Fight gets Dex +5, Spd +5, Cha -5

-Help gets Int +5, Wis +5, Cha -5

##### **Level 20**

Your Demon does an prayer with the evil being they encountered.

###### **Sin of Pain**

The Demon learns Pain Split. They must hurt 50 people.

###### **Sin of Harm**

The Demon learns Disarm. They must harm 50 people.

###### **Sin of Vengeance**

The Demon learns Vengeance. They must deal Vengeance to 50 people.

###### **Sin of Chaos**

The Demon learns Chaotic Mind. They must cause Chaos 50 times.

###### **Sin of Darkness**

The Demon learns Dark Cloud. They must darken 50 areas.

### Starting Gear

-Fine Clothing

-Dormant Necklace

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