Ward Master

## **Base Stats**

 **Int.**
20 + 4.5
 **Agil.**
15 + 1
 **Str.**
15 + 2.5

 **Damage**
40
 **Move**
325
 **Armor**
0.2

**Rhasta**(aka **Shadow Shaman**), the **Ward Master**, is normally a ranged intelligence support/nuker hero in early to mid-game, but overall a very good support when it comes to late game.

With his high damage outpost coming from all his wards, **Ward Master**can easily take down bosses at the early stage of the game as his ward's damage are multiplied with his overall **Intelligent**stats.

Wielding ability to deal massive damage, **Ward Master**is also a very good hero to be stacking and pulling enemy creeps in the jungle which helps the team in farming efficiently.  When it come's to team fights **Ward Master** can easily pull out a **Healing Ward** to heal everyone and help endure some health lost from all the heavy damage dealing enemies. In order to put him at his full potential, micro management and ward placement are very crucial in order to wreck havoc on the battlefield.

## Talents

 +25 Intelligence
 +12 Health Regen
 +240 Gold/Min

## Recommended items

#### Starting items:

* Tome of Knowledge Lvl1 Ward Master Relies on his Ward on Defending Roshan from Creep Waves and Allaiance Spawn, so the faster you can get his level up the better you can hold out the game for your team
* Midas Crown 1 Being that you'll be running around supporting your team, the passive Gold bonus from midas crown and exp bonus will aid you in ensuring you do not lack behind

#### Early game:

* Clarities You Will be Spamming a lot of wards all over the map, Clarity is a good way to keep your mana up until you can get you lvl15 +6 Mana Regen Talent
* Midas Crown 2
* Tome of Knowledge Lvl2
* Boots of Travel 1 Good for Traveling Back to base to Regenerate and Defend Alliance Camp
* Guardian Helm 1 Basic Item to Help with Tanking some Damage, Attributes Provided also boost Ward Master's overall performance and his ward's INT damage
* Vladmir's Offering Lvl1 Overall a Good item to help Support your team especially when fighting harder creeps/boss

#### Mid-game:

* Midas Crown 3
* Tome of Knowledge 3 ( Only if you are lacking behind on levels)
* Boots of Travel 2 (Able to Tp to allies to provide support or even to team up and take down hard bosses)
* Octarine Core 1 (Cooldown Reduction makes Ward master wards even more spam-able, also works on Tome of Knowledge CD)
* Heroic Helm 1 (With this you can basically tank any early bosses while your ward attacks them)
* Kaya 1
* Eye of Skadi 2 ( Only if you are planning to get Ice Rapier)
* Calaminh's Tutela Plate ( Only if you are planning to get Earth Rapier)
* Angelic Alliance

#### Late game:

* Guardian Greaves 2 If you're team is lacking in overall Regeneration, Otherwise go Ultra Boots for better Mobility
* Ultra Boots (Optional)
* Octarine Core 2
* Earth Rapier
* Ice Rapier
* Heroic Helm
* Vladmir's Offering Lvl4
* Kaya 3

#### Other items to consider:

* Titan Armor
* Refresher Orb
* Necronomicon AuraMan
* Bonus All Stats+10
* Bonus Int +10
* Scythe of Vyse

## Notes:

* All wards facing angle is directed as the angle Ward Master is facing while placing ward
* Wards will block path and counts as a unit.
* Wards will attack based on distance rather than choosing stronger units.
* All Wards are physical damage and are effected by evasion and armor type, except for Nether Ward.
* Spell Lifesteal does not trigger when wards attack.
* Spell Amp does not increase Ward's Damage or Debuff/Buff Durations.
* Serpent Ward & Plague Ward will not Auto Attack if further than half it's attack range.