recursal/Fanatic-Fandom huggingface dataset:
Adamantine

* Ore
* Ingot

Adamantine is a black-coloured metal alloy made from Adamant ore.

## Description

Adamant ore, typically found deep in the winding tunnels of the Underdark, forms as nodules-like growths, with some scholars claiming its creation is the work of It Which Slithers Below corrupting the veins of precious metals placed into the Soil and Stone by Ilemer. In its pure ore form, adamant is incredible dense but brittle, readily fracturing under pressure, with a staff of pure adamant at risk of shattering with the weight of a person using it. Adamant ore is highly resistant to temperature change, both hot and cold, unaffected by all but the strongest of acids and non-conductive of static charge.

The process of smelting adamant ore is a perilous task, given the noxious gases produced during its working but once processed, adamantine is widely considered to the hardest substance in existence upon the Material Plane, with the exact properties varying with exactly what is used to alloy it - with cited recipes calling for platinum, gold, silver, mithral, steel and/or electrum in various quantities. Adamantine is a dark black-hued metal with a green-pearlescence under normal light, or a lilac-purple colour under magical sources of illumination or examination.

Even unenchanted, weapons made from adamantine are preternaturally able to deliver deadly wounds, but also threatens to sap and drain at the wielder, seemingly using such strength claimed to deliver further wounds. The process of enchanting adamantine is considered as difficult, if not more so than its forging, the metal actively seeming to cast aside enchantments readily. Such a property made it particularly favoured by the drow dens of the Underdark, preventing their weapons from continuing to be effective if claimed by individuals residing on the surface/the World Above.

### Known Uses:

* Many Remnant Weapons, including that of Fading Vision, feature adamantine in their construction.
* The dwarven kingdom of Mol Boramm traded extensively in the production and usage of adamantine during its existence.
* The Hall of the Virtuous contains both a hunting horn with an adamantine filigree, and a halberd with an adamantine blade head.
* Tuning forks for the Plane of Dolurrh require adamantine as a base material.
* Adamant ore was powdered and used in the construction of Wayfinder Stones.
* Ignar Lockfang possesses a set of adamantine plate armour.
* Otto van der Velde VI used an adamantine-infused glaze to reinforce the body of H3NR1 to Version 8.0.
* The rapier Threnody is shaped from adamantine, although the original enchantment upon it has long since faded.
* Second-Generation Coghearts built for combat by the Astedian Empire were sometimes reinforced with chassis of adamantine.
* Fort Arken trades in goods made from adamantine, as have a number of historical settlements located within the Underdark.
* It is speculated that the Tytox, the elite guard of Fonteyne Howell utilise adamantine armour, although the external detailing hides the exact composition.
Briarhob

Briarhobs are tiny fey creatures that seem to primarily reside in tropical and subtropical regions.

## Description

Appearing akin monkeys made of bark, leaf and thorn, Briarhobs are mischievous tricksters that delight in pulling pranks upon any that venture into the domain they perceive to theirs - a highly variable boundary that seems to expand, shrink and shift as opportunity, will and whimsy takes it. Often working in packs, they take particular pride in the dens, often found within hollowed trees or abandoned insect nests, delighting in decorating the surrounding area with curious trinkets, and pouches filled with fragrant spices.

Sometimes, colonies of Briarhobs are united beneath a more powerful Briarhob referred to as a Wreathbearer, using a modest competency with primal magics to corral support to their machinations, which most of the time involve setting petty traps in the kitchens of nearby settlements, rearranging the items contained within to obscure those which they have taken.
Bay of Astaz

* Artwork
* Map

The Bay of Astaz is a large bay located between the Wildwood and Candlegrove Forest.

## Description

Several hundred years ago, the Bay of Astaz housed the densely populated likewise-named port-city of the Realm of Sunstone, known also as the *Crossroads on the Coast*. At the southwestern tip of Ahlus, Astaz was an important stopping point for vessels travelling along the heavily utilised seabound trade routes that linked the Realms of the South and the West, although its ruins have since been reclaimed by the sea through centuries of gradual erosion, and recent increased momentums in the shifting of the soil and stone.

Nonetheless, the Bay of Astaz remains a key landmark for ships travelling between Rydoon and the ports of Oxresh, Storm's Break and Whittengrove, with many stopping just offshore to restock supplies of fresh water and game in the Wildwood. Cerulean whales congregate within the bay, feeding in the shoal rich waters, the largest reaching over one hundred and twenty feet from rostrum tip to tail notch.
Capelin Island

* Artwork
* Map

Capelin Island is an island off the northern coast of Ahlus.

## Description

Named for the primary catch found within the waters around its surrounding ice shelves, Capelin Island serves as the northern boundary of the Flamebane Straits, a particularly perilous water way through which trade from Viridell sometimes arrives to the lands of the Hoarfrost Expanse.

The island itself is rugged and mountainous, exposed to the vast and frigid storms that stir from the north and so outwardly may seem devoid of terrestrial life, flora and fauna alike. In reality, Capelin Island is home a few sparse colonies of muskox, arctic hares and foxes, as well as predatory species such as yeti and polar bears.
Brinebait

Brinebait is a staple dish served throughout the lands of the Radiant Triumvirate.

## Description

Comprised at its core of two ingredients - salted fish and ackee fruit, specifically the arils from the seedpods - Brinebait is then usually further embellished with the addition of chilli peppers, tomatoes, onions and spices such as paprika. Frequently enjoyed as a breakfast dish, Brinebait has since become a staple throughout the day, and may be served alongside breads, rice or other starches to bolster and bulk out the dish further to make the meal more substantial.

Brinebait as a name for the dish is of disputed origin. Supposedly making reference to the fish most frequently used - tiny fish of limited use in other dishes - many have come to since appreciate the extra surface area afforded by the smaller fish, adding a sea-salt crunch to the dish. Others have instead suggested that the name instead comes from the appearance of ackee fruit, the arils of which are sometimes used as fishing bait, and then used alongside the dish itself. A final, and frequently circulated proposal, is that it is named for a lizardfolk fisher that first shared the recipe with locals hundreds of years ago, teaching them how to harvest the non-toxic parts of the ackee fruit in the process.
Sailor John

**Sailor John** is one of the main antagonists of *Windows Girls A New Adventures*.

He was voiced by John Hurt.

## History

Sailor John was kicked out of the navy for unknown reasons, so he retired to the Island of Sodor. During his time on the island, he learned about Captain Callus' treasure and became obsessed with finding it. Sometime around, he also found Skiff, whom he used to help him find the treasure. Since he figured the police or anyone else in charge of the island would suspect what he was up to, Sailor John would only come on the island at night Sailor John first appears in the narrative while watching over the uncovering of the lost ship through his spyglass, atop Skiff. Fitting Skiff with wheels, Sailor John travels out to the site of the new branch line's construction. He receives help from Thomas, taking advantage of the tank engine's desire to be helpful. With Thomas' help, Sailor John uncovers the map leading to the treasure. Unfortunately for him, the treasure had been dug up by Marion the Steam Crane and transported to Sir Topham Hatt's office, under his care. When Thomas reveals that the treasure will be taken to the museum, Sailor John becomes enraged, declaring that the treasure is "rightfully his" after years of searching.

That night, Sailor John uses dynamite to break into Sir Topham Hatt's office and steals the treasure. He also reveals that he has stolen the old ship and reworked it into a large escape vehicle. Thomas gives chase and, getting help from both the new engine Ryan and the Arlesdale engines, the large ship is derailed. Escaping with the treasure aboard Skiff, Sailor John throws everything else aboard Skiff at Thomas to ward him off, eventually attempting to kill Thomas with another bundle of dynamite. Skiff shifts enough to keep the dynamite from hitting Thomas, but they eventually reach the water. When they arrived at the seaside village, Thomas crashes into the water, unable to chase him. The treasure threatens to sink Skiff, and Sailor John refuses to throw it overboard to save themselves. Fed up with Sailor John's mistreatment and threats, Skiff uses a wave to knock the treasure into the ocean. Sailor John tries to hold onto the treasure chest, but loses his grip and it stinks to the bottom, leaving him with no choice but swim back up to the surface. By the time morning came, the police arrived and arrest Sailor John for his crimes. It is uncertain what became of him, but it is likely that he spends the rest of his life in jail. With Sailor John behind bars, not only was the treasure, who was resurfaced by Captain the boat and scuba divers, safe from the treacherous pirate, but Skiff was no longer his slave and did not had to be abused anymore and was now given a new captain named Joe and gave children rides.
Claret Kiss

Claret Kiss is a wine produced within Fort Arken.

## Description

Readily exported to the nearby city of Viridell and from there to Ahlus fully, Claret Kiss is a spicy full-bodied red wine made with grapes grown beneath the surface in Greymaul Break, deep within Fort Arken. Characterised by a strongly-alcoholic, or 'hot' taste filled with the flavours of black pepper and baking spices that make it best paired for rich meats and vegetables that are not at risk of being overpowered by its potency.

Each bottle of Claret Kiss is usually bound and packaged in layers of vibrantly-coloured silk dyed using ormu-derived pigments.
Cardamom Cake

Cardamon Cake is a staple dessert from the Hoarfrost Expanse.

## Description

It is widely considered that the best cardamom cakes utilise freshly-prepared cardamom pods, owing to the spice's proclivity to lose its aroma and flavour once ground. Combined with a batter of beaten butter, dried breadcrumbs, eggs and flour, cardamom cake is usually baked into loaf-like shapes for ease of storage, slicing and consumption, and often eaten plain, without further adornment. More frequently however, it is enjoyed with a cup of Glivleet, and enjoyed alongside cream or custard and tart fruit such as a blueberry compote.

## Recent History

Zylvari, the wife of Dane Evergreen enjoyed a breakfast of cardamom cake before handing her husband the letter than would ultimately transform him into a white handkerchief by means of *True Polymorph*.
Anirvain

* Artwork
* Symbol

Anirvain, known also as the Beloved, is a Celestial Patron in Ahlus known to be seeking would-be warlocks to which pacts of power are offered.

## History

Anirvain was the first Exarch of Tohmos, succeeded in time by the silver dragon Xorithromlax.

An Aasimar native to the Giado Territories, Anirvain was chosen shortly after Aita's Second Gift to serve Tohmos, having shown prowess and fealty nigh-unparalleled. Radiant and splendid, Tohmos granted him use of Forgemaster's Might - and with it Anirvain the Beloved delivered upon Tohmos' third commandment, striking down those that courted death and desolation, carried upon wings of silver-white. But the glory that followed became Anirvain's foil, enamoured and intoxicated in the large following that followed his words and deeds. Instead of looking starward to the Celestial Citadel of the True, he instead sunk into the revelry of material power, spurning ritualism and hedonistic folly in his disciples. For this, Tohmos struck him down, shattering bone and wing and spirit beneath his hammer, leaving Anirvain without power or strength.

His willpower persisted though, fueled by his lust for power and worship.
Codorne

Westdell

(322AG-485AG, 489AG-758AG, 801AG-944AG)

6% Half-Elves

5% Dwarves

3% Halflings

1% Loxodons

1% Others

Honey

Wax

Amber

Tin

Codorne was one of the Realms of Ahlus.

## History

A nation fuelled by a unified desire for expansion, Codorne has looked to their Emperor on numerous occasions for guidance. Ruling over thirteen provinces from the Imperial Capital of Sacara, it was the dominant power in the west of Ahlus until the four decades after the turn of the ninth century after Aita's Gift. During a series of campaigns, Codorne repeatedly siezed the capital of Kingbourne, the city of Westdell located upon the islands of Lake Endeen, each time declaring it the new Imperial Capital. Ongoing power struggles would continue between Codorne, the Giado Territories and Kingbourne for much of Ahlusian history, often brought on by the civil wars fought between the River Kings of the lattermost.

The passing of a controversial bill enacting higher taxes from each province stirred dissent against the Emperor, laying the stage for what would be the eventual collapse of the realm following the Pact of the Zeal between Kingbourne and the Giado Territories as part of an agreement in which both joined the Astedian Empire as autonomous Realms on the condition that they could retain control over the lands taken from Codorne.

## Society

Each of the thirteen provinces maintained their own standing armies, comprised of a combination of man-at-arms and more formerly trained pikemen and greatsword-wielding soldiers. Greatest amongst these were the Black Cross, who were routinely paid double for their fearsomeness and willingness to fight upon the front lines.
Chalk Pea

Chalk Peas are an uncommon fruit-bearing plant found growing in hills and mountains.

## Description

Favouring cool environments, Chalk Peas are most frequently found growing in elevated regions, such as the northern Ironfangs, and the hills around Notchbark Woods and Ironbreach. If exposed to extensive heat, the crop is liable to flake and crack, thus failing to yield small round soft white seed-pods.

The seed-pods contain dozens of chalky fruit seed that can be ground into a fine powder high in protein and other nutrients.

## Usage

Powdered Chalk Pea is an important ingredient in the alchemical production of an Elixir of Fine Fettle, a potion that bolsters the constitution and health of its imbiber.
Cacao Milk

Cacao Milk is a popular hot beverage enjoyed in the tropics.

## Description

Created by grinding cacao seeds into a paste and then gently brewing alongside milk or water, Cacao Milk comes in three distinct varieties.

First is that blended with the seeds of hot peppers, a bitter and spicy drink readily enjoyed by many and said to the traditional method of making the beverage stretching back through the centuries. More popular however is that of a sweetened variety, in which cream is used in place of milk or water, and further sweetness is granted by means of cane syrups, honey or elsewise. Third is a spiced variety, which is set aside by the inclusion of numerous spices, particularly so that of vanilla, black pepper and cinnamon, and that it is conventionally served cold.
Blink Bear

Blink Bears are a type of fey-touched creature, possessing similar abilities to the more common Blink Dog.

## Description

Although varying in appearance as significantly as, if not more so than, the ursine beasts of the Material Plane, Blink Bears often have patches of yellow-brown fur, and long elf-like ears. Blink Bears associated with the lands ruled over by an Archfey such as Morgaelei might appear more akin to a black bear, Lyomri a moon bear, or those such as Vethurian or Zymuril might appear more akin to polar bears. Regardless, all Blink Bears are unified in their ability to *Blink*, teleporting across the battlefield before or after striking at would-be threats.

## History

A Blink Bear was encountered in the forest known as Mkitos' Garden, having been brought to the Material Plane as a gift for the green dragon Malacholar from the Verdigral Blight. After a short bout, it used its ability to blink to flee into a cave, wherein it was later healed of its wounds by the adventuring party.
Chuulkrulcean

Chuulkrulceans are a type of aquatic aberration of unknown origin.

## Description

Falling somewhere between a chuul, lobster and a sea serpent, Chuulkrulceans appear to be an augmented form of the formermost, and are voracious and fearsome predatory creatures often found in servitude to other aberrations such as aboleths. Armed with a vicious pair of pincers capable of comfortably gripped onto large creatures caught unawares swimming in their chosen haunt, they also possess two rows of ribbon-like tentacles that run down the length of their triangular fan-like head, each capable of causing paralysis of a entrapped victim. Encased within a thick shell, the internal structure of chuulkrulceans is highly muscular and fibrous.

Further still, chuulkrulceans boast some level of psionic ability, most often used to pull targets into range of their claws, while simultaneously crushing them to reduce the likelihood of their escape. Chuulkrulceans seem to hunt down creatures with magical abilities with a particular vigour, sensing their presence when they grow near, and using such senses to avoid their arcane traps and plots.

## History

A pair of Chuulkrulceans controlled by Akmod, the Cold Devourer were encountered within the remains of the city of Mol Boramm when an adventuring party went to investigate on the trail of the hoard of the red dragon Thumizkreh. Later, at the battle of Manifestation's Return, Chuulkrulceans were amongst the vanguard forces of the Elder Evil Hadar that assaulted the city of Whittengrove.
Aita

## Goddess of Warmth

* Artwork
* Symbol

### Constellation

A candle made up of eight stars, with the centre of the flame the brightest star. Found in the northern sky.

## Rules Information

### Domains

Life, Light, Peace

Aita, also known as the High-Mother, the Lady of Radiance and the Dawn Matron is the leader of the Ahlusian Pantheon known as the Principal Sixteen.

She is the Goddess of Warmth and is responsible for creation of sentient life in Ahlus.

## Commandments

* Show warmth to all that cross your path, grant them love and shelter both for you know not when you may seek them for yourself.
* Do not be afraid to admit your faults, it is the first step in finding the support to grow closer to the person you were destined to be.
* Stand fast against evil, confident in those that will stand at your side.

## Holy Day

Aita is the only of the Ahlusian Pantheon to have two Holy Days. The Milk of the Mother takes place on the 21st of Gantul, the first month of the year, whereas the Festival of the Gift takes place on the fifth day of Jas, the fifth month of the year. During the Milk of the Mother, gifts are given to mothers and those in maternal positions and said individuals are expected to relinquish typical responsibilities for the day with those around them taking them for themselves until the following sunrise. The Festival of the Gift is a more general celebration, intended to remember Aita's First and Second Gifts.

## During Aita's Gift

During Aita's Gift, the High-Mother granted the primary races life, shaping each from different substances:

* Dwarves, Gnomes and Giants (including Goliaths) - Carved from Stone.
* Humans (including Changelings, Shifters), Halflings - Shaped from Sand.
* Elves & Satyrs - Hewn from Wood.
* Dragonborn - Blown from Glass.
* Firbolgs & Tortles - Grown from Moss.
* Tabaxi & Leonins - Woven from Grass.
* Aarakocra - Moulded from Snow at the behest of Taranis, God of the Sky.
* Centaurs & Loxodons - Fashioned from Clay as a gift for the God Caihrnn.
* Tritons - Sculpted from Coral to serve Veth, God of the Winds, Waves and Travel.
* Vedalken - Made from the same stock as the Tritons, given to Divinus.
Brumal Deep

Brumal Deep is a major ocean to the northwest of the continent of Ahlus.

The city of Rydoon and the other settlements of the Hollow Concord rely extensively on the Brumal Deep for seaborne trade routes.

## Description

Though the southern edge of the Brumal Deep is heavily trafficked by vessels travelling to Rydoon by means of the Hempweed Straits and Crown Bay, much of the Brumal Deep remains untraversed by most, a vast stretch of frigid water filled with sea ice to the east nearest the northern coast of the Hoarfrost Expanse and vagrant bergs and floes elsewhere.

Despite the chill of wind and wave, life flourishes beneath the surface of the Brumal Deep, with vast shoals of many species of fish drawing the boldest and hardiest of fisherfolk, whom compete with marine mammals, cephalopods, dragons and humanoid races that call the waters home with each and every catch. The depths of the Brumal Deep are believed to be the deepest in all of Ahlus, the seafloor marked and marred by vast seamounts and trenches stretching down into the unknown. By nature of the geography, the vast majority of the region remains unmapped.
Caina Xanethron

Caina Xanethron is a moon elf druid associated with the Green Quill Troupe.

## Description

The newest member of the Green Quill Troupe, having joined but a month before the involvement of an adventuring party from Amber Run, Caina has quickly proven invaluable as part of the group. Using her ability to communicate with animals to use them as scouts and lookouts, she has helped the group to become increasingly more targeted with their acts of banditry by scoping out the supplies being carried by caravans and wagons. In her short time adventuring, she had acquired a pair of magic items - a *Staff of the Vineyard* and a *Petal Dancer Ward* cape.

During a stand off with adventurers from Amber Run, she willingly gave her up her *Staff of the Vineyard* in exchange for Crump's lockbox containing powdered chalcanthite, a blue-green mineral necessary for a ritual intended to create a portal to the Feywild. In reality, the resulting rift instead tore through to the Abyss, nearly allowing the egress of the Demon Prince Acherontia in the process. Despite this, with the primary rift closed, Caina continued to follow Kelun's lead, seeking to hunt down the remaining escaped demons in penance.
Catacombs (Whittengrove)

The Catacombs of Whittengrove are a series of subterranean tombs beneath the settlement itself.

## History

Following the creation of the Chapel of Lolth, Lady Zareyl Arkenviir ordered the construction of tunnels beneath the structure to prepare and house the deceased. In the first series of constructions, four rooms were constructed.

## Description

The entryway to the Catacombs is located within the aforementioned Chapel of Lolth itself, locked behind a set of iron gates. As well as acting as a general storeroom, the first chamber has a side-room for the temporary storage and preparation of the dead, after which they are transported deeper. Across the further rooms, there is currently space for nine bodies in singular tombs, as well as scope for further more generalised burial arrangements.
Ampier qu Orthan

Ampier qu Orthan was an air genasi that served as the Archon of Midalios on the Conclave of the Hollow Concord.

## Description

Fittingly for an individual responsible for its management, Ampier delighted in all manner of entertainment, from dramatic performances of acting and song to dance, juggling, tumbling and other physical feats of skill and prowess. Ampier was well liked by the population, given his generosity in ensuring that all could enjoy the festivities by cutting transit fees between the isles of Midalios and Tike during the Kroan Games' duration, as well as aiding merchants, vendors and athletes alike to find a place upon the isle he watched over.

## History

Unknown to most however, Ampier engaged in a number of more curious and unsavoury interests, as discovered during the 257th Kroan Games during an encounter with the Archon and the performer Vakhal, who seemed able to resist a number of injuries with relative ease - including being stabbed in the belly, having a tooth extracted, or his ribs broken with a hammer. The relationship between the genasi and the goliath proved a confounding one, with Ampier doting over the individual he inflicted such torment onto as a lover, the actions reciprocated by Vakhal, who carried him to sleep and ensured his comfort after use of the *Suggestion* spell to subdue him.

### Death

When the Archon Tower was destroyed in the Attack on the Isle of Midalios, Ampier was still inside, and thus consumed by the blast. The majority of the Orthan family was likewise killed in the same destruction, present as they were elsewhere in the Hippodros of Midalios.
Alegrem

Alegrem, also known as Watercolours, is an illegal substance sold across the continent of Ahlus.

## Description

Formed from two key ingredients, that of Dragon Fennel, a herb that grows freely in a variety of environments, and that of Wandercap - a far more enigmatic substance, Alegrem is sometimes referred to as "Watercolours*"*, owing to the effects that have secured it as a popular substance. Drawing primarily from the maceration of Wandercap, a mould which in itself appears as a splash of paint on submerged vegetative surfaces, Alegrem causes vivid visual hallucinations, often likened to the bleeding of colours from their physical confines, like watercolour paint when spilled on a damp surface. Associated with this blend of colours are feelings of elation and confidence in their charismatic talents, though the extent of this varies from imbiber to imbiber. Some will simply be content to surround themselves with bright colours and enjoy the wandering journey, though the elevated mood can ascend into states of mania - most infamously the convicted murderer Zyrthener remarked that its ingestion added to the artistry of his grisly work, resulting in his eventual apprehension as he admired the waves of crimson and scarlet pulsing from his final victim.

## Effects

When a creature inhales a dose of Alegrem as an action, the user must succeed on a DC 10 Wisdom saving throw or find themselves charmed for the next ten minutes. While charmed by this spell, the creature is incapacitated and has a speed of 0, until the affected creature takes any damage or if someone else uses an action to shake the creature out of its stupor. For all subsequent dosages of Alegrem taken within 8 hours of another dosage, the DC increases by 2.

On a success, hallucinations of bright colours that seem to bleed from the surroundings, bringing with it waves of elation and confidence. For the next ten minutes, the user gains advantage on Charisma ability checks and saving throws, but gains disadvantage on Wisdom (Perception) and Intelligence (Investigation) checks, as well as Constitution saving throws to maintain concentration.

Sustained usage of Alegrem can cause alterations to a creature's field of vision as they experience orbital defects akin to that of a coloboma or burst iris, the colouration of the eyes bleeding across the white of their sclera. Despite this, some individuals have reported that continued consumption of Alegrem has broadened the effects of the substance further still, with speculation that the hallucinogenic properties may, through some unknown method, allow for peering into the spaces of the Between and the Beyond where they intersect coterminously with the Material.

## History

The Sleeping Mire in eastern Ahlus was used by several criminal organisations as a source of Wandercap, the primary ingredient in Alegrem. Unbeknownst to many however, the Mire was home to the green dragon Malacholar, who used the demand to bolster the size of their hoard.
Baphomet

## Lord of the Endless Maze

* Artwork
* Symbol

Baphomet, known also as the Horned King, is a Demon Lord of the Abyss.

## Description

While followers of the Horned King may embrace the skirmishes of the Blood War as a hunting ground with which to stalk prey, the Demon Lord Baphomet seems to pay little mind to the Blood War, instead preferring to give chase to those unexpecting of violence. There is some sport in besting a martial foe, there is far greater sport to be had in granting a sense of impending doom to those that must simply try and flee to survive, rather than stand and fight.
Bona LeChaney

Bona LeChaney is a human Atral noble and the current Mouralle of Vamasse in Chalimar.

## Description

Hailing from the noble house of LeChaney, Bona maintains two cornerstones to her life, that of maintaining her role and place in the court of Chalimar Palace, and her family's long-standing tradition for acquiring rare tomes - assumed to be the largest private collection in the continent. With her husband serving as the Steward of the Green Gate, Bona is considered the true power within the household.

She is the serving Aureate Archivist of Atralran, and thus responsible for securing, maintaining and preserving items of significant historical and cultural note to the Kingdom of Atralran.

## Personality

Focused on matters of formality, Bona has historically clashed with her daughter Sabina LeChaney after her efforts to deliver a formal arcane education at the Crimson College fell through. Faced with her mother's unyielding stern focus, Sabina opted to join a travelling group of outlaws, prompting Bona to subsequently disown her daughter.

## History

Bona LeChaney was present at a gathering hosted by Anthoin-Symon Caskbow at Stalrose Vineyard, during which she engaged in a guided tour of the locale, before being amongst the first to enjoy the newest product, the wine Amberian Dawn. Shortly after, the King Gilbert X Goldlor arrived atop the unicorn Lanstrom to make his declaration pertaining to his intended successor - the Marquis Almaurry Alcourt.

Bona LeChaney was later visited at Vamasse by Anivia, Ashewan and Gwyneth, who sought to deliver to her, in her official capacity as Aureate Archivist of Atralran, the whetstone they had recovered from the Hall of the Virtuous while helping Vankeshtad find the heartgerm of a Chromarind Heart Tree at the behest of his Archfey patron. Finding her in conversation with the Marquis Imbert Charbafosse, the latter quickly deduced the origin of the artifact, and thus the pair pressed the trio with a new task - retrieving the Sceptre of Sanctity from the Hall.
Balzanok

Bane of Nidaynia

Balzanok, also known as the Sardonyx Prince was a red dragon of monstrous size.

He was slain by Fenric Gollo during the Second Battle for Viridell.

## History

At some point in the past Balzanok attacked the Nidaynian capital of Arca, destroying most of the city and killing just under seventy percent of its population.

Balzanok was first encountered by an adventuring party in 5WD, Vluk-Amberlight, when they ventured to the Fire Giant Citadel of Jernvegg. The ancient red dragon quickly remarked upon their approach, and persuaded them to free him from his enchanted bindings.

Assisting the adventuring party long enough to ensure the destruction of the control shard for Maskindodtillyndrage, Balzanok promptly turned on the explorers, wreathing most of their number in flame before moving to claim the treasure hoard of Lord Hozedun for himself.

## Description

*"An intelligent and reflective eye of jade green stands clear and proud against the banded scales and flesh of the dragon, creating a peculiar and haunting focal point for any trying not to focus on the rounded maw of obsidian-black fangs and teeth. Stripes of maroon and crimson only further the effects of the haze of heat that surround the Sardonyx Prince, and rows of spikes like twisted black-iron bristle along its spine as it swaggers with a serpentine gait."*
Aubrey Dumon

Aubrey Dumon was a human marketeer that served on the Lotus Council of Whittengrove.

## History

Whether in the gambling dens beneath Wren's Lament or in the casino contained with Fonteyne's Fountain, Aubrey Dumon was the player to beat for all up and coming gamblers and high rollers. Possessing both a highly strategic mind and an uncanny sense of luck, Aubrey had amassed notable wealth over the last few years, investing her winnings in purchasing Shukt-Thra's Emporium For Merry-Makers in the centre of town.

She was selected to represent the city of Whittengrove as one of its council members by Fonteyne Howell during 7WD, a position that she served in for several years, before the restructuring of the Lotus Council.

In 8WD, she joined the Galebreakers, a business conglomerate owned by Albrich Galebreaker.
Bynar Blades

Uniform

The Bynar Blades are the city watch, patrol and general armed forces of the city of Khonoldhur.

## Description

Recruited, trained and organised by the Banner of the Bulwark, one of the governmental offices of the city of Khonoldhur, the Bynar Blades serve a number of purposes throughout the settlement and its territories. The organisation represents the blending of both dwarven and elvish cultures, with use of medium and heavy armour, while favouring poised and well-placed strikes with their famed weaponry.

The organisation is known for its mustard-yellow cloaks, scale armour and use of twinned hook sword. Distinguished from conventional swords by the inclusion of a pronged hook similar to a shepherd's crook near the tip and a substantial butterfly style guard, these weapons are particularly adept at trapping oncoming weaponry and tripping enemies.

Their main barracks flanks either side of the main entrance to the city within the Heart District, serving as an additional line of defence to an landbound invading force.

## Armament

### Bynar Blades

*Weapon (longsword), varies*

This mundane weapon is the conventional and eponymous weaponry utilised by the Bynar Blades, the city watch of Khonoldhur. Traditionally made with stone, enchanted varieties made of mithral are known to exist.

This longsword features a hooked point that is used to trip foes. As part of an action, when you hit a creature with the Bynar Blade, you can forgo dealing damage and instead force the creature within range to make a Strength saving throw (DC = 8 + Proficiency Bonus + Strength or Dexterity Modifier). On a failed save, you knock the target prone.
Anuthas

Anuthas is a storm giant city said to be located somewhere within the Allreach Sea.

## Description

Anuthas is a legendary storm giant city said to exist deep below the surface of the Allreach Sea. Ruled by the Storm King Galkaros, conventional navigation to the settlement is confounded by its general inaccessibility beneath the waves, a matter further complicated by the city's primary defence. Anuthas is a mobile city, said to crawl across the sea floor by means of vast spider-like legs shaped from elemental stone.
Casor Kes

Casor Kes is a sea elf ship captain, the owner of the vessel *Jeweller's Price*.

He is a member of the Wolffish Pack.

## Description

Rallying to the Mourn'tar Mlezzazza's side after the destruction of his home by the Hadean Tide, Casor Kes was accompanied by the survivors of the assault, many of which now make up members of his crew. Despite this, he did not escape unscarred, seemingly blind in his left eye, although he deigns not to wear an eyepatch to cover it.

To the table, Casor Kes bring arcane talents, as a capable illusionist, which has been used to hide the presence of the Wolffish Pack from onlookers - be they aligned with the Radiant Triumvirate, Hadean Tide or other factions within the Thrice-Damned. He also provides insights into the Hadean Tide.

### *Jeweller's Price*

Compared to the dull greys and blacks of the *Wolffish*, the Jeweller's Price is a splendid and colourful warship, evocative of the vibrancy of a coral reef, and features a humanoid figurehead examining a gemstone with a looking lens. Only slightly smaller than the *Wolffish,* it is armed similarly to the vessel, although does not have a ram.

## History

Casor was encountered upon Wolffish Cay alongside several other captains of the Wolffish Pack, planning how to manage the looming number of threats faced by their position, and seemed to act as the individual with the most knowledge pertaining to that actions of the Hadean Tide, having crossed paths with them numerous times in the past.
Celenwe Lithtaur

Celenwe Lithtaur was a high elf priest that served as the Hierarch of Golgyra on the Conclave of the Hollow Concord.

## Description

Ascending to the role of Hierarch after his predecessor prophesised that by dousing himself in Alchemist's Fire we would be enlightened to see through the Morning Light's eye - a bout of madness still unexplained, in retrospect - Celenwe Lithtaur had served as the Hierarch for over fifty years during his tenure, overseeing the four major temples of the isle of Golgyra - the Adytum of the Gale, the Fane of the Lithic, the Chantry of the Fervorous and the Piscina of the Pelagic - splitting his time equally between all four.

## History

During the election campaign of 134WD, intended to find a new Archon of Pylodes, Celenwe Lithtaur found a spike in interest from the members of the Virtued and Blessed Caste to acts of volunteering, all acts of varying levels of transparency to try and curry favour during the upcoming vote.

### Death

When the Archon Tower was destroyed in the Attack on the Isle of Midalios, Celenwe was within the surrounding gardens, and thus consumed by the blast. The entirety of the Xenakos family was likewise killed in the same destruction, present as they were elsewhere in the Hippodros of Midalios.
Blightwind

Blightwinds are a type of corrupted elemental creature, falling under the category of a Blight Elemental.

## Description

Sometimes created by, otherwise attracted by but always associated with the use of malign magics, particularly that of powerful curses, careless experimentation or those that cause widespread disruption to natural regions, Blightwinds are, like all Blight Elementals, a source of a foul resonance that can poison the body with their very presence, making any attempt to defeat a Blight Elemental challenging. Further still, those that are slain under the effect of said Blight are liable to spawn further creatures of similar type, and thus they are highly hazardous in heavily populated regions.

Fortunately, Blightwinds, along with other Blight Elementals, are typically instead found in places where the natural state of the land has been disrupted, and thus very rare in settlements - unless deliberately loosed or conjured by a malign entity.

## History

A Blightwind was encountered at the Barrow of Arrlak Stonebonebreaker by an adventuring party investigating the tomb for the fisher Lyam, but was spotted by Rynros Onyxblade before it could ambush his companions, and thus was handily defeated after a short skirmish.
Brassin Castellan

Brassin Castellan was an Atral noble who served as Lord-General of the Silvertowers during the Siege of Iron.

## Description

Little is currently known of Brassin Castellan, except that he hailed from the Noble House of Castellan and was heavily involved in the operations of the Atral army during the years that they found war and conflict with the Astedian Empire. In fitting with Atral tradition, Brassin appears to have been skilled in use of both sword and spells, as well as seeking to embody the Seven Virtues of Chivalry through their command.

They were slain during the creation of the Ashenvale.

## History

During an expedition into the Ashenvale in 134WD, an adventuring party stumbled across an old Atral warcamp seemingly previously occupied by Brassin Castellan. While much of the camp crumbled with the touch, the party stumbled across a number of magic items - and in doing garnered the ire of a band of Ashenwraiths. By good fortune or ill, the casting of spells in the resulting battle resulted in the Ashenvale reacting by creating an antimagic field through the region, which one-by-one resulted in the majority of the ashenwraiths temporarily losing corporeal and tangible form, allowing the party to escape their clutches.
Anorcorian Mongrel

Anorcorian Mongrels are dog-like monstrosities breed by the Anorcorians.

## Description

Built like a large dog, Anorcorian Mongrels have no eyes, nose or other facial features, save for a wide maw filled with overlapping and densely-packed needle like fangs. Their back is covered with a thick leathery hide, their underbelly cords of muscle and ligament. Despite it, they move with an unerring awareness of their surroundings, travelling quickly in packs to hunt their quarry - before pouncing from a distance of up to twenty feet to gore them with their bite, claws and spike covered body.

## History

Upon visiting the Tomb of the Shadowsword in pursuit of the weapon of the same name, a number of zealots raised from the dead by The Shadowsword were encountered, a number of them joined by packs of undead Anorcorian Mongrels.
Blight Yarrow

Blight Yarrow is an alchemical ingredient associated with the production of Clot.

## Description

Also known as Rotfoil, Woundstitch and the Stinging Seal, Blight Yarrow is similar to other forms of yarrow in that it acts as a potent astringent that can help staunch bleeding wounds when applied as part of a poultice or similar application. Vastly more effective that more common varieties, Blight Yarrow however carries increased risk of side effects, particularly when combined with other reagents to augment its potency.

Blight Yarrow blooms into clusters of yellow and black small flower buds that eventually produce wind-spread seed pods.

## Usage

Blight Yarrow is used by herbalists as a last resort substance to stop bleeding, but it is most commonly used to create Clot, a favourite of brawlers in underground and off-map fighting pits. Under the effects of the mixture of Covenhazel Bark, Groovebur and Blight Yarrow, it has been remarked that individuals are a far cry from their usual selves, acting in ways lacking in social tact, wisdom or basic intellect, though greatly suppressing much of their ability to feel pain, both physically and psychologically.
Agruc Shred

Agruc Shred was the hobgoblin warlord that commanded the Legion of the Black Hand until his death in 6WD Pinnul-Greencrown.

## Appearance

Unlike the hobgoblin that came before, Rakrun Roam, Agruc is slight of build (for a hobgoblin). Standing an average height, it is not brawn with which he has claimed the title of warlord, but arcane ability. Having survived the First Battle for Whittengrove, his magical abilities (which seem predominately evocation-based) have only grown since.

When casting, the black hand tattoo upon his brow and his eyes both shimmer and warble for that instant, as well as the tattoos across his chest and arms that serve as his spellbook.

## Personality

Agruc Shred is quiet, systematic and deliberate in his actions. He has shown a grudge for others of magical ability, often targetting them first in time of conflict. Despite this, he has also shown a flair for the dramatic, often casting spells centred on himself to damage those attempting to attack him - only to step from the flames or lightning unharmed by the affair.

## Death

During the Fourth Battle for Whittengrove, Agruc Shred was greviously wounded after falling from his Skyswimmer twice - first when it was banished by Ignatius, and second following a chain lightning of his own creation. After engulfing a number of the defenders in an Incendiary Cloud and pushing aside those remaining in his vicinity with a Destructive Wave, he was shot twice by Aenarion Quelenneth Velenthir, one arrow in his side, the other in the back of his head.
Cinder Spirit

Cinder Spirits are tiny lesser elemental creatures native to the Elemental Plane of Fire.

## Description

Created after the destruction of larger elemental creatures, Cinder Spirits, like all so-called subsidiary elementals (a large group of similar creatures made up Blemish Spirits, Chill Spirits, Cinder Spirits, Gust Spirits, Puddle Spirits, Rumble Spirits, Soil Spirits and Spark Spirits) are thought to be formed when the residue of the original elemental is not fully reabsorbed and reclaimed by the Plane that wrought it into being, and so instead persists as a creature in its own right.

Subsidiary elementals are often found in subservient roles, naturally seeking out a master of sorts to fall in line behind and beneath, and thus are usually encountered working in menial, simple and repetitive tasks - although rarer still they may be utilised as familiars for spellcasters.
Bone Fields Oasis

Umbrek

Wren

Zareyl Arkenviir

The Bone Fields Oasis is a location within the Bone Fields.

## Description

A flash of green within an otherwise bland landscape of yellow and brown, the Bone Fields Oasis is a haven for the life that resides within the Bone Fields and the wider Shifting Dunes. Though the waters are warm and full of silt, they are potable, and the trees and shrubs that surround them are rich with dates and peaches.

Camels, giant lizards, jackals, hyenas and vultures alike have all been spotted around the Bone Fields Oasis.

## Notable Features

Siebern Kuiper discovered a small bundle in the thick mud at the base of the oasis that contained a set of *Bracers of Archery.*
Ayaz Hamza

**Ayaz Hamza** is an acolyte and devout follower of the One-Eyed Crow, as well as a follower of Ódóvir Jotunsson in the village of Amber Run.

## Description

A native to the town of Khonoldhur, Ayaz is one of the few to have kept his birth name in place of one bestowed by the paladin of the One-Eyed Crow. Whilst Ayaz is absolute in the worship of the church's tenets and core beliefs, he still retains much of his birth culture and The Empire of Raq. Stoic, blunt and honest, few find the words of the acolyte to be blunt beyond politeness and found to be a prickly character due to this nature.

## History

Born to one of the rarer human families of Khonoldhur, his family are of an ancient blood of the Raq Empire, though not of noble blood. His grandfather would tell stories of how their great ancestors would serve The Shadowsword in their defiance of Rak Tulkhesh and the Dustlords.
Cogendile

Cogendiles are a type of reptilian beast that hunt in the waterways of the Tviatini Jungle.

## Description

Native to the River Lucent, but found throughout the Tviatini Jungle in small clusters, the Cogendile is a crocodilian predator that possesses a near translucent body - scale, muscle and internal organs alike. Unparalleled ambush hunters, the largest specimens caught by explorers have measured over fifteen feet from tail to snout, and are one of the apex beasts of the region. Cogendiles protecting their nests - containing paradoxically darkly-pigmented eggs - are highly territorial towards those passing nearby.

Despite this, cogendiles are typically very coy towards other creatures, preferring to allow them to pass by as they slumber unseen. Compared to other crocodilian species, their armoured scales are relatively brittle, akin to thick glass, and thus this has been posited as reasoning for their lack of interest in passing would-be prey when not hungering after a meal.