Effects

In Despair Fever, there are numerous effects that can be given to a character if a certain set of criteria is met. This page will aim to list and explain what each set of effects will do.

## Positive Effects

These effects will positively affect one's gameplay, usually in the form of a buff to the player's stats.

Here is a current list of all positive effects a player can receive in-game:

* **Fresh**: If a player were to take a shower this effect will be given. This will add a positive buff to the player's walkspeed, an increase to one's mood, and can lead to the **Shining** effect. This effect can also override the "*Tired*" and "*Exhausted*" walkspeed decrease.

* **Shining**: If a player were to sleep in a bed while having the *Fresh* effect on, they'll wake up with this effect. This grants the same speed increase as the Fresh effect, but also increases one's swing speed.

* **Disguised**: This effect will be applied whenever the player is wearing a Mask**.** While this effect is in play, any instance of the player's name being used will be replaced with the Mask's name instead. *Note: Even if you have a mask on during Trial your **actual** name will still be shown.*

## Negative Effects

These effects will negatively affect one's gameplay, usually in the form of a debuff to one's stats, but it can also affect how the player will be seen by other players.

Here is a current list of all negative effects a player can receive in-game:

* **Bloody**: This effect will be given whenever the player is bloody in any form: be it from blood on their shoes, hands, head or shirt. This can signify that either the player came across a fresh murder, just committed a murder, or got into a fight, depending on where they are bloody.

* **Bleeding**: This effect will always be granted whenever the player is struck by a Sharp Weapon, or if they're struck with any weapon whilst having the Hemophiliac trait. While this effect is in play, the player will start losing HP per tick. Whenever the player loses blood, their vision will flash red. This will also cause small blood splatters to drop wherever the player goes while the effect is in place. *(This effect's duration can be increased by the "Hemophiliac" trait.)*

* **Bloody Weapon**: This effect will be granted whenever the player has a bloody weapon in their inventory. This is mainly to alert players to their weapons if it's bloody and that they should either dispose of it or clean it.

* **Sore Back**: This effect is granted to the player whenever they sleep on any surface that is not a bed. This will add a negative buff to the player's walkspeed that will wear off eventually. **Note that this effect can also be granted when players are moved onto a hard surface while asleep and wake up.**

* **Drowsy**: This effect will always be granted to the player whenever they wake up with the *"Paranoia"* trait in play. This will negatively affect their walkspeed for a short while, **but this effect can be negated by taking a shower.**

* **Sleepy**: This effect is granted whenever the character needs to sleep. This effect can lead to the "*Tired*" and "*Exhausted*" effects.

* **Tired**: This effect is granted to players who persist in staying awake for **three** in-game hours after receiving the "*Sleepy*" effect. Receiving this effect will cause the player to have a decrease in their walkspeed, along with a increase in how long they must sleep before they wake up.

* **Exhausted**: This effect is granted to players who still persist in staying awake for about **six** in-game hours after receiving the "*Tired*" effect. Receiving this effect will grant a massive decrease in a player's walkspeed and mood, an increase in their sleep timer, and can lead to their character passing out.