Patch 4.23

Patch 4.23

Changes Zombies:

- Charon has been reworked significantly.

- Horror and Thantos pull abilities now filter to only pull biological units

- Carriers now have an extremely short (.25s) indicator before they cast Caustic Goo

- Raisulis and chargers can now jump up and down cliffs

* - Ghost skills now grants 2 stats per level
* - Incendiary debuff stacks up to two times, but damage has been lowered to 150 dps from 240 - Ion Cannon:
* - Now inherits debuffs from active round type
* - Now inherits most static spell damage bonuses
* - Radius reduced to 5 from 7
* - Duration reduced from 5s to 4s
* - Damage implicitly decreased to 9,600
* - Energy cost reduced to 135 from 150
* - Cooldown reduced to 100s from 220s
* - Ion Cannon speed increased to 8, acceleration increased to 18 (from 4 and 8, respectively)
* - Now stores 3 charges

- Plasma Grenade:

- Now inherits debuffs from active round type

Enforcer:

- Crowd Control damage radius now scales with level, from 3 to 4.5 to match the smoke radius (previously 3.65 at all levels)

- Protect and Serve:

- No longer drains energy while active

- No longer slows while active

- Cooldown reduced to 15s from 20s

- Energy Cost is now 50 across all levels

Platoon Leader:

- LN jav rocket reduced cooldown to 60s, halved backblast damage and radius

- LN jav rocket damage radius fraction increased

- LN Crits have been updated to be 27% chance at 2.5x multiplier; suppressive fire increases multiplier by 1 to 3.5

Cyborg:

- Stonewall now has a limited duration of 15s and a cooldown of 20s

- Weak Point Targeting now functions like the SDM equivalent

Combat Engineer:

- LO now grants M2 Sentry Gun 3 charges

- Sentry Guns can now be placed in bushes (this also applies to LNs, minis, and items)

Squad Designated Marksman:

- DMR attack speed increased to .85 from .75

- DMR base damages increased while endgame weapon damages decreased by the same amount Heavy Gunner:

- Energy drain for high heat reduced to -3.5 from -5

JTAC:

- Helicopter vision radius decreased to 25 from 38

- Helicopter spawns on callin point, rather than being offset

- No longer has global range, range limited to 50

Specter:

- Munitions Upgrade now improve AP and HP snipe impact radii

- Standard, AP, and HP snipe base impact radius increased to .2 from .01

- Warden Elite buffs:

* - + 1 charge load modular sniper
* - No cast time on snipes
* - Reduced round swap cooldown penalty to 2x from 3x

Other:

- Mode voting logic has been changed

- When no votes are made in the category vote screen, it will default to the Campaign menu instead of Recruit mode

- The tier mod (or vanilla) with the most votes will be selected instead of requiring >50% (chooses easiest option in the even of a tie)

- Post game score screen now shows damage dealt to T1s

- Added beam visuals to repair effects

- Certain predetermined spawns (survival 40 minute, campaign T1 holdout) have been tuned slightly

Weapon spawn rates have generally been standardized:

- 25%/50% chance for low tier weapons in first/second loops respectively

- 33.33% chance for high tier weapons in second loop

- Spawn chances for certain other items adjusted mildly

ISR charging times have been scaled for player counts less than 5:

- solo: 2x charge speed (15s to fully charge)

- 2-4 players: 1.5x charge speed (20s to fully charge)

- 5+ players: no change (30s to fully charge)

- Scholar grants 10 of all stats (previously 15)

- Convoy unit armor has been increased globally to 26 from 10

- Ignis and Vesania are now mechanical again

- SOFAR now gives 7.5% crit chance again

- First Aid Kit and Energy Cell buffs only stack up to one time (inventory stack count unchanged)

- Shotgun base damages increased by 40, reduced armored tag penalty to 10% (previously 20%), and mildly increased endgame weapon power

- Fixed issues with refilling containers from the ground when multiple of the same type are already in inventory

- Ch3 Infernus and Cores combined with Seismic and Maws for nightmare

- Reduced average duration of frostbite in intense blizzard

- Plasma weapon buffs have been changed to percentage based bonuses from flat bonuses, speed modifiers tweaked

- Undead spawning in epilogue is slowed for each satchel that successfully detonates. Spawning still stops when Charon dies.