Beta

## Beta Launch Poster

On December 7th after almost 9 months from the previous release and 3 months after the trailer, Beta was announced to those who were able to receive it. Many new things were added, changed, or fixed, as described and listed in the patchnotes.

The Beta is one the third semi-public developmental stage for the "modular" era of Prehistoric Kingdom. The first being the Pre-Alpha, being only avaliable to V.I.P, and second being the Alpha.

#### Patchnotes

* **14 Animals** "Discover *Archaeopteryx, Camarasaurus, Deinocheirus, Edmontosaurus, Lambeosaurus, Microraptor, Nasutoceratops, Pachyrhinosaurus, Protoceratops, Parasaurolophus, Torvosaurus, Tyrannosaurus, Styracosaurus* and the Woolly Mammoth."

* **Expanded Creativity** 'A number of additions and changes have been made to the modular building system including recolorable items, point snapping, reworked style"

## Beta Trailer

Beta Trailer

ing, foliage painting and over 150 new pieces.

* **Prefabs** Edit and build with a number of official prefabs! Get creative and build your own using the highly customizable modular building system.
* **Day/Night Cycle & Weather** Watch the days go by with the freshly added day/night cycle and weather systems.

* **Animal Improvements** We’ll be focusing on polishing animals across the board, tidying up their IKs, improving pathfinding and adding new behaviours/animations. The team’s committed to fleshing out our animals and doing the best we can to make them feel alive. What’s a zoo game without great animals?
* **Modular Improvements** Due to completely overhauling the modular system, some quality of life features like box select are unavailable. We’re aware that this can be very inconvenient for a lot of builders so we'll be working hard to resolve these issues as quickly as possible. VFX Particles have also been temporarily disabled due to incompatibilities with the modular prefabs. These will be readded very soon!

* **Further Audio Integration** There are a number of missing or temporary audio elements for animals, modular items and various actions. Underwater audio has been disabled until it can activate reliably.
* **Power Management Visuals** Power management visualization graphics are currently missing due to system changes and need to be reimplemented. We’ve disabled power outages/reboot mechanics until we can better communicate this to players.
* **Tree Implementation** Wetland trees are currently missing due to system changes and need to be reimplemented. After some color tweaks and an optimization pass, they should be back in your games as soon as possible. Boreal foliage is completely absent and will be re-added at a later update with brand new assets.
* **Foliage Painting & Path Undo/Redo** Paths are the last major system left to be supported by undo/redo and could not be finished in time for Beta’s launch. As we *very* recently finished moving foliage painting over to the modular system, it is also not supported by undo/redo.
* **Save/Load Times** Larger parks may experience long load times with a dense modular piece count. This issue is being investigated, so we’ve temporarily reduced the object density of our starting map to keep load times down.
* **Performance Improvements** Excessive lights can lead to decreased performance at night. There are a lot of optimizations that still need to be made to a number of systems.

#### Reception

Reception for the Beta update was mostly positive, with praises towards the new animals and their designs, a wide range of customizable options and potential pieces to construct buildings and foliage, and enhanced performances, although some of the criticsms throughout the online space often mention the bugginess of Beta, stagnant improvement, and some performance issues among other things.

#### Updates

Update 0.3.20, released on December 13th only a week, afterwards adjusted multiple things and added few pieces of content, such as waterfalls and fire.