Systems

FTL: Multiverse makes changes to most systems both in terms of balance and gameplay. This page will summarize the upgrade path for every system/subsystem in the mod, alongside a comparison to the prices of the upgrade levels from vanilla and a link to each one's Internal Upgrades.

As of Multiverse 4.2, most systems have some sort of special upgrade, based upon some vanilla augment. These augments have been removed from stores, and instead are installed as hidden augments at an empty beacon. These upgrades require extra resources aside from  and an empty beacon, but provide a significant boost to the system's performance.

## Shields

*Powers your shields. Each additional barrier can block one shot.*

* Level 4 increased from 30 to 50 . For a total of 70  for the 2nd shield layer (Vanilla: 50 )
* Level 5 reduced from 40 to 30 .
* Level 6 increased from 60 to 90 . For a total of 120  for the 3nd shield layer (Vanilla: 100 )
* Level 7 reduced from 80 to 45 .
* Level 8 increased from 100 to 180 . For a total of 225  for the 4nd shield layer (Vanilla: 180 )
* Shield system prices were redistributed in 5.3 to incentivise purchasing buffers while keeping the total cost equal
	+ Internal Upgrades for Shields

## Engines

*Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges.*

* Level 2 increased from 10 to 15 .
* Level 3 increased from 15 to 25 .
* Level 4 increased from 30 to 40 .
* Level 5 increased from 40 to 60 .
* Level 6 increased from 60 to 65 .
* Level 8 reducedfrom 120 to 100 .
* Internal Upgrades for Engines

## Life Support

(renamed from Oxygen in vanilla)
*Refills the oxygen in the ship. Upgrading increases the rate of refill.*

* Level 2 increased from 25 to 30 .
* Level 3 increased from 50 to 55 .
* Level 4 added. Costs 75 .

## Weapon Control

*Powers all of the ship's weapons. Upgrading lets you power more weapons.*

* Level 2 increased from 40 to 45 .
* Level 3 increased from 25 to 30 .
* Level 4 increased from 35 to 45 .
* Level 5 increased from 50 to 60 .
* Level 6 increased from 75 to 85 .
* Level 7 increased from 90 to 100 .
* Level 7 increased from 100 to 110 .
* Internal Upgrades for Weapons

## Temporal Manipulator

*Changes the rate of time in one room. Upgrading increases duration and time dilation strength*

* The first (and so far only) non-official system in the game, added by Hyperspace. It only appears in a few select enemy and player ships

## Drone Control

*Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.*

* Level 2 increased from 10 to 20 .
* Level 3 increased from 20 to 30 .
* Level 4 increased from 30 to 45 .
* Level 5 increased from 45 to 55 .
* Level 6 increased from 60 to 80 .
* Level 7 increased from 80 to 95 .
* Internal Upgrades for Drones

## Medbay

*Heals all crew-members within the Medbay room. Upgrading increases healing speed.*

* Level 2 increased from 35 to 40 .
* Level 3 increased from 45 to 55 .
* Level 4 added, heals for 4.5x the regular speed, costs 200 . Only available for Extremist Cruiser
* Internal Upgrades for Medbay

1. ↑ 1.0 1.1 Only applies on rooms outside the medbay but within the same ship

## Clonebay

*Automatically clones dead crew with skill penalty. Taking advantage of micro-cloning, crew heals partially every jump. Jump heal is passive and requires no power.*

* Level 2 increased from 35 to 40 .
* Level 3 increased from 45 to 55 .
* Level 4 added, which instantly clones dead crew and fully heals on jump, costs 200 . Only available for Extremist Cruiser
* Internal Upgrades for Clonebay

## Crew Teleporter

*Allows you to send your crew-members to board enemy vessels.*

* Level 2 increased from 30 to 35 .
* Level 4 can be purchased at an empty beacon for 90  and 5  for instant teleportation as an internal upgrade.
* Internal Upgrades for Teleporter

## Cloaking

*Cloaks the ship, adding 60 to your evasion and preventing the enemy ship from locking on with their weapons.*

* Level 2 increased from 30 to 55 .
* Level 3 increased from 50 to 65 , 3  and 1 , as it has become an internal upgrade
* Level 3, 4 and 5 can be upgraded via the internal upgrades menu.
* Internal Upgrades for Cloaking

## Artillery

A special system that houses a unique weapon independent of the weapon control, with its cooldown improving the more power is routed to the system

* Level 2 increased from 30 to 35 .
* Level 3 increased from 50 to 55 .
* Level 5 added, cooldown multiplier is 0.25x, costs 120  (only available for certain artilleries)
* List of artilleries in game

## Mind Control

*Temporarily turn enemies into allies.*

* Purchase price reduced from 75 to 65
* Level 2 reduced from 60 to 55 .
* Thanks to Hyperspace, Mind Control allows you to directly order affected crew and even trigger their abilities at will. Enemy MC will also gain control over these, but they will also only use the abilities as if they were their own crew with those restrictions (for example, a mind controlled duskbringer devotee will not suicide if you do not have a clonebay on your ship, a lost sun commando will not trigger a fire bomb if there are no enemies to it in the room, etc)
* Internal Upgrades for Mind Control

## Hacking

*Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it. Requires drone part to launch.*

* Level 2 increased from 35 to 40 .
* Level 3 increased from 60 to 70 .
* Deactivating the hacking system while a hacking drone is in mid-flight will cause it to malfunction and explode. This fixes an exploit the player could perform in vanilla FTL to get hacking drones past enemy defense drones. One would depower the hacking system as soon as the defense drone fired its projectile at the hacking drone, which would miss due to the way that defense drones lead their shots against moving targets.
* Internal Upgrades for Hacking

## Subsystems

### Piloting

*Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.*

* ​Level 2 increased from 20  to 25 .

### Sensors

*Reveals the interior of your ship and gives information about enemy ships.*

* Level 2 reduced from 25 to 20 .
* Level 3 reduced from 40 to 30 .

### Door System

*Allows remote opening and closing of doors. Upgrades to Blast Doors that impede fire spread and intruder movement.*

* The Level 2 Upgrade was increased from 35  to 40 .
* The Level 3 Upgrade was increased from 50  to 55 .
* Internal Upgrades for Door System

### Backup Battery

*Provides a 30 second power boost to your Reactor. Upgrading increases the boost amount.*

* Level 2 upgrade increased from 50 to 55 .
* Internal Upgrades for Battery