The Beguiler

Damage Die: d6

Hit Points: 6+CON

Starting Moves

**Look Into My Eyes**

When you use enchantment to ensnare the mind of an enemy, roll +CHA.

* 10+ - You make a command of three words or less, and your opponent follows it as best as he can. He will not harm himself directly.
* 7-9 - As 10+, but your command is a single word.

**Beguiler's Cloak**

When you weave an illusion to conceal your identity, roll +CHA.

* 10+ - Your disguise and poise is flawless and will not be noticed until it's too late.
* 7-9 - Something seems off about your disguise. While it will stand up to casual observation, it will fall apart under scrutiny.

**Thoughtsend**

You may communicate wordlessly and securely via telepathy with anyone you have a Bond with.

**Daggers Behind Smiles**

When you meet people who have no reason to believe you might betray them, they find you trustworthy and charming.

Level 2-5 Advanced Moves

**Man of Mystery**

You may choose a move from the Thief , Bard , or Noble classes.

**Trustworthy**

You may roll +Cha instead of +Bond with anyone you have a Bond with.

**Memory Adjustment**

Instead of making a command with Look Into My Eyes, you may force them to forget a recent memory. Describe what they actually remember instead.

**Regal Bearing**

Your hirelings ' trust is eerily implicit. Their loyalty is +1 and you may substitute "make me pleased" for their Cost.

**Hypnotic Decree**

You may add an additional word to your commands with Look Into My Eyes, for a total of 4 on 10+ and 2 on 7-9.

**Gaslight**

You may use Thoughtsend on anyone in your field of vision. When you use Thoughtsend to disrupt an enemy's actions, roll +CHA.
10+ - Your enemy is deeply shaken as you prey upon his innermost insecurities. You and your allies take +1 Ongoing against them.
7-9 - Your enemy is unnerved, but still capable of defending himself. You or your allies take +1 Forward against them.

**Sift Through Secrets**

When you read the mind of someone who trusts you in order to find their secrets, roll +CHA.
10+ - The secrets you uncover are deeply hidden, perhaps even forgotten by the person who holds them.
7-9 - The secrets you uncover are useful, but letting on that you know them will break their trust in you.
6- - The secrets you uncover are useless, petty, or boring at best.

**Cloak of Invisibility**

When you use Beguiler's Cloak, you may instead use your magic to render yourself completely incapable of being seen or heard. When you take violent action, you are revealed.

**Charm Person**

When you weave enchantment to force someone who trusts you into becoming more pliable and helpful, roll +CHA.
10+ - They trust you implicitly, and will treat you as an old friend. They suspect nothing.
7-9 - Your magic holds, but only temporarily. You must work fast to get what you need from them or they will become suspect.

Level 6-10 Advanced Moves

**How Clumsy Of You**

When you use Look Into My Eyes, you may cause your enemy to ignore self preservation and/or harm himself directly. If he would do damage directly to himself, roll your damage die.

**International Man of Mystery**

You may choose a move from the Thief, Bard, or Noble classes.

**Cloak of Mists** (*Requires Cloak of Invisibility*)

When you use Beguilers Cloak to turn yourself invisible, you cannot be touched, and you may pass through walls. When you take violent action, you are revealed.

**Dominate Monster** (*Requires Charm Person*)

When you roll 12+ on Look Into My Eyes, you may make your target a thrall. Their loyalty is 1, and your command becomes their Cost. You may only have one thrall at a given time, and if you use Dominate Monster while you already have a thrall, your previous thrall is released from your clutches.

**Iron Hypnotic Decree** (Requires Hypnotic Decree)

You may add an additional word to your commands with Look Into My Eyes, for a total of 5 on 10+ and 3 on 7-9.

**Tabula Rasa** (Requires *Mind Sculpting* and *Sift Through Secrets*)

When you roll 12+ on Look Into My Eyes, you may instead rewrite your target’s memories entirely.

## Alignments

* Neutral - Solve a problem by forcing your will on another.
* Evil - Take advantage of someone weaker than yourself for your personal gain or amusement.

## Racial Moves

* Elf - Your elven eyes need only starlight to see perfectly in darkness.
* Human - When people are charmed by or trust you, they will overlook minor discrepancies in your behavior.
* Changeling - The changes you make with Beguilers Cloak are physical and real, you take +1 to Beguilers Cloak rolls.

## Gear

You carry a dagger (hand, 1 weight, precise), and dungeon rations.

Choose two:

* Black leather armor (Armor 1)
* Adventuring gear and dungeon rations.
* Impressive silk robes, and a snake staff with jeweled eyes (close, 1 weight, reach)
* An unassuming blank sheet of paper that says exactly what you want it to say, when you want it to say it.