Walkthrough (Mobile)

The mobile version of Lomando.com is notably shorter than the desktop version. However, the mobile version can be played on both mobile and desktop devices.

The pages are identical and/or similar to their desktop counterparts but instead are meant to fit a vertical screen.

## Starting the Game

The mobile version can be officially started by going to Smpindex.html, then clicking the image of Mimi, which will redirect you to Smppref.html, and then click the pink curtains, which will officially start the game at the URL Smpmain.html. The page will show either an image of Ookamuro or Cursed Doll above dots/mirrors, which will redirect to other mobile pages.

**Note: All mobile links are first listed with "smp".**

## Smpelibon.html (First Button)

The first button sends you to four Elizabeth heads shaking back and forth that will redirect you to other content. However, the only path that doesn't end at a dead-end is the 4th mask, as the rest lead to screamers that feature Pieyama Pie-Man and Konkon-san, and the only redirect to a page it has is to Smpbaby.html, which redirects to dead-end pages.

### Fourth mask

The fourth mask is the equivalent of Curse.html in the desktop version with the same distorted signal loop played. If you click on Purapura four times, you will receive a note/hint that will help complete the game. It shows Japanese text that reads, "What's that behind you?" and an equals sign indicating that the text equals "smpsecret" with the rest blocked out.

## Smpkagamin.html (Second Button)

The second button leads you to a room with three mirrors, vaguely resembling that of the second main screen you can get on the desktop version. All pages in this page are dead-ends other than the top right one.

### Smpeyekotoba.html (top right)

Smpeyekotoba.html is a page that asks a strange question which you must find the answer to. However, nothing can be figured out about the code yet besides the "smpsecret" on the previous page.

## Smpdoor.html (Third Button)

The page shows 25 doors, all redirecting to different content on the same page.

### Doors 1, 5, 13, 7, and 25

These doors will show a screamer of Elusive on a vertical red background, resulting in a dead-end.

### Doors 2, 4, 22, and 24

These doors will show Doemon in a closet. After a few seconds, Ima Socchi will jumpscare you, resulting in the page freezing, which requires a refresh to continue the page.

### Doors 3, 7, 11, 14, 23

These doors will show Eris moving back and forth at a seizure-inducing rate on a black background. The gif will never end, unlike the other screamers on the page.

### Doors 6, 10, 12, 14, 16, and 20

These doors will show a blank red screen which Namakubi no Onna will appear on after a few seconds, resulting in a dead-end.

### 18th door

This door in specific will show another note on the page which shows the rest of the "smpsecret" text that was present on the previous page, revealing you must enter the text smpsecretarea on Smpeyekotoba.html.

## Smpsecretarea.html

After entering the correct code on Smpeyekotoba.html, you will be redirected here. The page shows an image of Oshiroi on a rainbow background. Clicking the open rainbow background will redirect you to Smprandomd.html.

## Smprandomd.html

The page is about the same as Tobiras.html in the desktop version but with different redirects and content. It can redirect to screamers featuring Konkon-san, Purapura, or Mandoreiku, or to Smpreituber.html and Smpdtakingame.html, which are the ways to progress.

## Smpreituber.html

The page is the exact same as Iamonnenuohs.html in the desktop version with a vertical design. Entering in "あなたのうしろにいる" in the answer bar will redirect you to Smpmtefmtm2.html. There's also an English version with no differences to its desktop counterpart, titled Smpreitubereng.html.

### Smpmtefmtm2.html

The page shows part of a note cut out that reads "smpmys". The rest of the note is currently unknown to the player until a later page.

## Smpdtakingame.html

The page shows three doors on a black background. The left one redirects to Smpoohiroma.html, the middle shows a screamer of Kubi kushi swinging around on a black background, and the right door redirects to Smpngoamteem.html.

### Smpngoamteem.html (Right door)

The page contains a required code on a "blue note". The code is currently unknown at this point in the game. The page is designed similar to Gate.html in the desktop version.

## Smpoohiroma.html (Left door)

The page shows around the same content as Awamsohniptosour.html but with the Nata at the beginning. Once the second fusuma doors are clicked, Dai kuchisake-onna will appear and attempt to kill you. Once she is killed, there will be some dolls past the open fusuma doors which when clicked on will redirect you to Smpningyou.html.

## Smpningyou.html

The page is the smartphone version of Ningyounoma.html. Once the pink Nihonningyou is clicked, it will start a game similar to whack a mole that requires you to click 15 dolls in 40 seconds, once the required amount of dolls are killed, a door will appear. Clicking that door will redirect you to mpfeoyueridol.html.

## Smpfeoyueridol.html

The page contain an image of Meezu with a mismatched eye. Clicking on that eye will redirect you to Smpmtehmtm2.html.

## Smpmtehmtm2.html

The page shows the rest of the "smpmys" paper, revealing that the full code that must be entered is Smpmysteryroom.

## Smpmysteryroom.html

After entering in the received code on Smpngoamteem.html, you can progress to this page, which shows a room with blue tiles and cockroaches walking all over it. The page must be scrolled down to reveal a door that will redirect you to smppieyama.html.

## Smppieyama.html

The page contains a Jan Ken Pon fight with Pieyama Pie-Man once the door is clicked on. To win the fight, you must have more HP then Pieyama Pie-Man at the end of the fight. After he is killed, you can click on the door again to get sent to Smpmoanzee1.html.

## Smpmoanzee1.html (hall)

The page contains a hallway. The correct path to beat the page is L-U-L-U-R-U-L-R-R. (L = left, U = forward, R = right). Going the wrong pathways will result in a screamer. Once the last door is reached, you can click it to get redirected to Smprtdwmod.html.

## Smprtdwmod.html

The page shows a mirror of Tomato Onna that distorts sometimes. Once it is clicked on, you will be redirected to Smpatelier.html.

## Smpatelier.html

The page contains a room that resembles Atelierdesu.html. You can click either left or right, the left one shows a painting of Kanrinin no Yorishiro and the right one shows a painting of Psychedelic. Both paintings can give a shotgun that can defeat Tomato Onna. If the shotgun is not received and you go back, you will be met with a screamer, and if you successfully receive the shotgun, you will be able to shoot Tomato Onna and go through the door to officially end the mobile version.

## Smpstrangespace.html (gallery)

After you shoot Tomato Onna and go through the door, you will be met with the gallery, the official ending of the mobile version. It features proper images of all of the characters encountered throughout this version. It also contains an easter egg if you attempt to click Gallery Master's photo; she will run towards your screen but will not kill you. Once she is killed after that, you can can view her picture.

You have now beaten the mobile version of Fancy Island!