Intelligent Hero

Knowledgeable and well informed, the Smart hero is the go to for any technical know how or access to book smarts. Strategy is their game, and Smart heroes can often pull off insane feats of mental fortitude to defeat their foes. The world is a chess board and the Smart hero is often 3 plays ahead of both their friends and their foes.

**Ability**: Intelligence

**Hit Die**: 1d6

**Class Skills**: The Smart hero’s class skills (and the key ability for each skill) are: Appraise (Int), Computer Use (Int), Craft (Int), Disable Device (Int), Investigate (Int), Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, tactics, technology, theology and philosophy) (Int), Linguistics (Int), Perception (Wis), and Profession (Wis)

Also, the starting occupation selected can provide additional class skills to choose from.

**Skill Points**: 9 + Int modifier.

**Starting Feats**

The Smart hero begins play with the Simple Weapons proficiency feat.

**Table: The Smart Hero**

**Class Features**

**Proficiencies:**

A Smart Hero possesses proficiency in no kinds of armor. However the Smart Hero is proficient with all Simple weapons.

**Talents**

At 1st, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th level, the Smart hero selects a talent from the following talent trees. A Smart hero can select from any of the talents in any of the Talent trees, so long as they possess the proper prerequisites.

·        Combat Maneuver Talent Tree

·       Defense Talent Tree

·        Mental Toughness Talent Tree

·        Special Technique Talent Tree

·        Scholarly Talent Tree

·        Strategy Talent Tree

·        Unarmed Combat Talent Tree

**Bonus Feats**

At 2nd, 4th, 6th, 8th, and 10th level, the Smart hero gains a bonus feat. This feat must be selected from the following list, and the Smart hero must meet any prerequisites.

*Bonus Feat list*: Artistic, Builder, Cautious, Combat Expertise, Confident, Defensive Martial Arts, Educated, Gearhead, Guide, Improved Disarm, Improved Initiative, Improved Trip, Iron Will, Lightning Reflexes, Master Craftsman, Meticulous, Self Sufficient, Skill Focus, Studious, Vehicle Expert, Vehicle Operation, Weapon Focus.

**Smart Capstone (Ex)**

Upon reaching 20th level, the Smart hero has reached the pinnacle of intelligence and mental capability.

The Smart Hero adds their intelligence modifier to damage rolls against creatures it can identify with a knowledge check of some sort. In addition once per day the Smart Hero can roll twice and combine the d20 rolls on a single Intelligence check, or Intelligence based skill check. If it is possible to critically succeed on the check, if either one is a natural 20, it is treated as a critical, though if one is a natural 1 but the other is not, it is not a critical failure. Finally, the Smart hero cuts the number of years, months, days, hours, or minutes that it takes to craft an item by an amount equal to their intelligence modifier, and adds their intelligence modifier to the save DC of any ability they utilize that requires an enemy to make a saving throw.