Formal Affair Update

* Update
* Hotfix

*Come high class in the **Formal Affair Update**. This ritzy update comes with an array of rich content in the Party Crashers Battle Pass. Additionally, we serve up to our VIPs (you!) some quality of life improvements to features like Draft Pick, Weapon Mastery, and a layout update to Glacier!*

## Year 2, Season 4: Party Crashers

Our Rogues infiltrate a high society party in a familiar place as Party Crashers to gather intel on potential new leads against Jackal. In this battle pass, Rogues come glitzed out in high fashion with cosmetics for Lancer, Ronin, Juke, and Trench. Lastly, this wouldn’t be a party if you didn’t come with your trusty +1, the **Mixtape** mythic wrap!

## Ranked Updates

The first new season of the new year begins today, granting last season’s rewards and unlocking new ones to earn!

### Draft Pick Improvements

Based on player feedback, we’re adjusting the allocation of picks in our ranked draft modes, as having first ban and the first two picks was too strong. As a result, the draft will now flow in a more familiar format:

* Team A *bans* 1 rogue
* Team B *bans* 1 rogue
* Team A *picks* 1 rogue
* Team B *picks* 2 rogues
* Team A *picks* 2 rogues
* Team B *picks* 2 rogues
* Team A *picks* 1 rogue

### Rewards

The following rewards will be given to those who are marked veterans in ranked and to those who have achieved Rogue tier during the active season:

* Play 30 Ranked Games: Beautiful View Banner
* Achieve Rogue Tier: Intervention Banner

## Weapon Mastery Expansion

*We’ve had challenges and unlocks for our secondaries and melee’s since the initial release of the weapon mastery system, everything but the ultimate reward of unlocking the weapons to be used on other Rogues. It’s time.*

* Fully mastered melee weapons and pistols can now be swapped between rogues.

## Limited-Time Modes

Check the limited-time modes rotation of this update:

* **Week 1**: Skirmish Team Deathmatch
* **Week 2**: 4v4 King of the Hill
* **Week 3**: Extraction
* **Week 4**: Battle Zone
* **Week 5**: Wingman
* **Week 6**: Skirmish Dodgeball

## Rogue Updates

###  Anvil

*A while ago, we changed to allow for two Barricades to be deployed simultaneously. We also wanted the ability to store two charges as well since that’s how other multi-charge deployables function. We could not make this change because of the “Break Glass” functionality of the Barricade. We think it’s more worthwhile to be able to store two charges of Barricade and have them both ready to go at a moments notice, so we have removed the “Break Glass” functionality from the ability button. You can still break the glass if you want to by shooting the small yellow canisters inside the shield! We think this is a net buff to Barricade, so we are raising the cooldown slightly to compensate.*

* **Barricade**:
	+ Charges increased from 1 to 2.
	+ Cooldown increased from 35s to 40s.
	+ Removed the ability to break the glass remotely.
* **Baseball Bat** replaced with the **Sledgehammer**.

###  Dahlia

* **Danger Close**:
	+ Cooldown increased from 45s to 60s.
* **Katana** replaced with the **Combat Knife**.

###  Dallas

* **Throwing Axe** replaced with the **Combat Knife**.

###  Dima

* **Throwing Axe** replaced with the **Baseball Bat**.

###  Lancer

* **Throwing Axe** replaced with the **Katana**.

###  Runway

* **Katana** replaced with the **Kukri**.

###  Scorch

*With the introduction of the Volatile and Energized increasing both the potency and frequency of overheat, we think a slight cooldown nerf is in order.*

* **Overheat**:
	+ Cooldown increased from 45s to 60s.

###  The Fixer

* **Baseball Bat** replaced with the **Throwing Axe**.

###  Trench

* **Baseball Bat** replaced with the **Claymore**.

## Weapon Updates

###  LR15 Fullbody

*We have reintroduced flinch to our snipers. Flinch makes your crosshair bounce to simulate your character “flinching” as they take damage from other sources. The goal here is to make snipers easier to punish when they’re fighting within the effective range of AR’s & SMG’s.*

* Now has Flinch.

###  Tyr

*We have reintroduced flinch to our snipers. Flinch makes your crosshair bounce to simulate your character “flinching” as they take damage from other sources. The goal here is to make snipers easier to punish when they’re fighting within the effective range of AR’s & SMG’s.*

* Now has Flinch.

## Gadget Updates

### General

* No longer able to use AoE targeter to see player outlines through smoke.

## Perk Updates

###  Gadgeteer

*We wanted to err on the side of caution with the initial release of the gadgeteer perk, lest the perk be too strong and send us back to more gadget-heavy gameplay. Unfortunately, the perk has proven to be ineffective for the cost, so we are increasing its effectiveness and increasing the price of each tier slightly.*

* Bonus increased from 5%/10%/15% to 10%/20%/30%.
* Cost increased from *$5,000*/*$7,000*/*$9,000* to *$6,000*/*$9,000*/*$12,000*.

## Map Updates

### Glacier

*Glacier has received an update to help speed up rotations and minimize the vertical stacking of major combat spaces.*

* New pathway through the middle of the ship.
* Stairs to the bottom of the map removed.
* Visual update to the walls, assigning the colors blue and orange to contrast both sides.
* Bottom of the map without the stairs, with only two entrances now.
1/4
* The stairs to the bottom of the map have been closed off.
* New pathways have been added through the middle of the ship.
* The whole map has received a visual update.

## Bug Fixes

### Fixed Issues

* Fixed an issue where players see a “Network Disconnected” after selecting a Rogue.
* Fixed Dahlia’s “Danger Close” cooldown partially resetting after linking with a teammate.
* Fixed an issue that, when reclaiming a C4, players would drop an additional C4.
* Fixed an issue where Gadget cooldowns would get reset when purchasing an upgrade.
* Fixed Spending-based Contracts.
* Fixed Audio issues in many locations across our maps.
* Properly adjusted Juke’s Rogue Role for data and contract purposes.
* Gl1tch hack now appropriately affects gadgets that are “in-hand.”
* Fixed an issue where our Volume sliders were not completely correct.
* Fixed an issue where respawning players would sometimes not be able to access the shop in – King Of The Hill.
* Juke’s Turret hit register was not playing the appropriate hit SFX against armored targets.
* Fixed several exploit locations that Juke could access.
* Fixed the MLX Mark 4 mythic VFX when respawning.
* Fixed an issue where Umbra, while using spider, could get into an unintended state if hit by a reflector gadget.
* Reflector Gadget kills should count properly when players knock enemies off the map.

### Known Issues

* There is a potential issue of the camera resting higher than intended when you crouch + ADS.
* Minor visual jittering of your primary weapon when you ADS after a dodge roll.

# Formal Affair Hotfix

## General Information

### Source

Patch Notes

*This hotfix was released 15 days after the update aiming to address some issues and add more balance changes.*

## Rogue Updates

###  Kestrel

*This is the first of some of the improvements we’re looking to make to Kestrel, the next being focused on reducing the likelihood of accidentally hitting a corner in front of you and killing yourself.*

* **Halo Drones**:
	+ Damage increased from 60 to 65.
	+ Radius increased from 6m to 8m.

## Weapon Updates

###  LMP-X

*We like the identity of the LMP-X having some of the highest accuracy of the SMG class, offering consistency at range and a high payoff for headshots. We think that the bodyshot time-to-kill of the gun was a bit too competitive with other SMGs up close so we’re nerfing the bodyshot damage the weapon does at short range, but making it fall off less to stay competitive at longer ranges.*

* Damage reduced from 16 to 14.
* Damage falloff reduced.

###  A3 Salvo

*The A3 Salvo was flying under the radar with one of the best body shot time-to-kill’s in the game, being a bit too potent for where we want our sidearms to be, so we’re bringing it more in line with the rest of the class.*

* Damage reduced from 40 to 36.
* Fire rate reduced from 4.26 to 4.

###  LW6 Revolver

*We feel the revolver needs a bit more lethality at range given its limited magazine size that can’t be increased to stay competitive with the other pistols in a world with more access to armor and toughness.*

* Damage increased from 36 to 40.
* Damage falloff reduced.

## Bug Fixes

### Fixed Issues

* Fixed a minor extra spacing issue in the EULA agreement.
* Fixed an issue where while ADSing, players could dodgeroll, jump up and end up in a jittery state.
* Abilities should now recharge properly in Ranked Demolition.
* Added the correct description of Anvil’s Barricade.
* Dahlia should no longer start with her primary weapon when swapping sides in Demolition if linked to Runway.
* Fixed an issue with intense camera pop when the player crouched.
* Fixed an issue with the crosshair while hipfiring the Conviction.