Frogs

The plague of frogs that has afflicted the area is the doing of Wandamorel Moonshadow. The frogs are her psychically controlled minions.

She gained this power, among others, after pledging her soul to the elder god Yog-Froggoth after she dies.

Can be encountered randomly about town as individual frogs, swarm of frogs, or giant frog.

After Wandamorel is slain, the frogs go back about their business.

stat blocks:

Frog

**Giant Frog**

Medium beast, unaligned

Armor Class 11

Hit Points 25

Speed 30 ft., swim 30 ft.

STR 12 (+1) DEX 13 (+1) CON 11 (+0) INT 2 (-4) WIS 10 (+0) CHA 3 (-4)

Skills Perception +2, Stealth +3

Senses Darkvision 30 Ft., passive Perception 12

Amphibious. The frog can breathe air and water

Standing Leap. The frog's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage. The target is grappled (escape dc 11) Until this grapple ends, the target is restrained, and the frog can't bite another target

Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone.

**Swarm of Frogs (use swarm of rats)**

Medium swarm of tiny beasts, unaligned

Armor Class 10

Hit Points 24

Speed 30 ft.

STR 9 (-1) DEX 11 (+0) CON 9 (-1) INT 2 (-4) WIS 10 (+0) CHA 3 (-4)

Damage Resistance Bludgeoning, Piercing, Slashing

Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Darkvision 30 Ft., passive Perception 10

Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites (swarm has more than half HP). Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d6) piercing damage.

Bites (swarm has half HP or less). Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the swarm's space. Hit: (1d6) piercing damage.

Elder Frog - pink hued, 3 eyed bearded frog (use green dragon wyrmling)

Huge monstrosity, lawful evil

Armor Class 17 (Natural Armor)

Hit Points 60

Speed 30 ft

STR 15 (+2)

DEX 12 (+1)

CON 13 (+1)

INT 14 (+2)

WIS 11 (+0)

CHA 15 (+1)

Saving Throws Dex +3, Con +3, Wis +2, Cha +3

Skills Perception +4

Damage Immunities Poison

Condition Immunities Poisoned

Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14

Languages Draconic,

Amphibious. The frog can breathe air and water.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d10 + 2) piercing damage plus (1d6)poison damage.

Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting

The frog's spellcasting ability is charisma, spell save DC 15, +3 to hit on ranged spell attacks.. It can cast the following spells at will:

acid splash (60 ft, 2d6 acid damage, two targets within 5 ft)

Psionic Blast (10 foot raduis, INT save against spell DC for 1/2 damage, 3d4 on failed save)

Psionbolt: ranged spell attack, 1d6 psychic damage.

Yog-Froggoth

Large fiend (demon), chaotic evil

Armor Class 25 (natural armor)

Hit Points 200

Speed 40 ft.

STR DEX CON INT WIS CHA

23 (+6) 17 (+3) 21 (+5) 14 (+2) 14 (+2) 16 (+3)

Saving Throws Dexterity +7, Constitution +9, Charisma +7

Skills Intimidation +7, Perception +6

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 16

Languages Abyssal, Common; telepathy 120 ft.

Special Traits

Innate **Spellcasting**. The demon’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:

At will: **darkness, detect evil and good, shatter, fear, mind blast**

3/day each: c**onfusion, hold person**

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The demon’s weapon attacks are magical.

Actions

**Multiattack**. The demon makes three attacks: one with its bite and two with its tentacles. It can attack with its tongue instead of making a bite attack.

**Bite**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d10 piercing damage.

**tentacles**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d8 piercing damage.

**FlamingTongue** . Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d6 fire damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the demon cannot attack with its tongue.

**Combustible Spittle** (Recharge 5-6). The demon spits a line of acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much on a successful one. At the start of the demon’s next turn, the acid ignites and any targets hit by it burst into flames, taking 10 (3d6) fire damage per round until extinguished.

*The elder frog, the fiend of the underpond, the ancient green terror spawned from the depths of hell itself, mauler of psyches and flayer of flies... you have dared to summon... YOG FROGGOTH.*

The fearsome Elder-Frog Deity, YOG-FROGGOTH. He appears only rarely in corporeal form, residing normally in his own plane of existence, which is filled with frogs. The very sight of him inspires both horror and loathing, his very form seems to write beneath the eye of the unwilling spectator, unable to look awak. His deep red eyes gaze into your very soul, and hunger for your sanity. To know YOG-FROGGOTH is to lose your sanity - we are all as flies beneath his giant lily pad of the stars.

The few who have bound their lives in service to the Elder Frog know power beyond reckoning, meted out from his galactic essence to the minds of only his most oyal advocates. But to attain such forbidden knowlege is to forfeit your soul. After death, the faithful of YOG FROGGOTH go not back into the boundless deep whence the souls of man are drawn out at birth, but enter the plane of the frog god, and experience non corporeal horror impossible to dream of in this world...