Children

Imagine having hundred children or more in which almost quarter of them incapable to sustain themself. Not to mention most of them didn't share your surname. If this didn't bother you must be one of those medieval nobilites.

The children you have is one of three main source of kingdom power. Certain number of children is required if main quest completion want to be achieved. There is no limit of how many children you could have apparently.

Managing maidens intimacy is recommended when trying to raise kingdom power by children attribute growth. Spreading the intimacy point evenly on maiden gives average attribute gain for children when they level-up but the overall potential might be capped high earlier. The other option available will leave player depends heavily on chance.

## Matter of Maternity

After paying visit to maidens, there is chance that specific maiden will conceive. Once successfully gave birth the kid's potential will be visible, then they will be moved immediately to children's chamber. The name must be given first before start to raise them. It could be random and rename is possible as long as they aren't yet to be evaluated. Each child will store 2 energy point that can be spent to raise them to adulthood.

## Science of Palmistry

The child will have their own attribute score which will contribute to the kingdom power. The player consumes energy point to raise the child and each time the child raised their attributes also increase. After child level reaches the maximum, they will be ready to the coming of age ceremony and can be evaluated.

Each energy point spent to raise kid will increase their exp by 10, its needed to progress to next level as seen below:

* From level 1 to 10 require 20xp to level-up
* From level 11 to 20 require 30xp to level-up
* From level 21 to 30 require 40xp to level-up
* From level 31 to 40 require 50xp to level-up
* From level 41 to 50 require 60xp to level-up

The child's potential is related to mother's intimacy, it determines the number of times the child can be raised. Higher potential mean higher maximum level so the child can be raised more often for attribute growth.

The relationship between the child’s potential and maximum level is:

* Ordinary potential have 10 level cap, indicated by 1-star. Require 200xp to reach maturity
* Great potential have 20 level cap, indicated by 2-star. Require 500xp to reach maturity
* Extraordinary potential have 30 level cap, indicated by 3-star. Require 900xp to reach maturity
* Remarkable potential have 40 level cap, indicated by 4-star. Require 1400xp to reach maturity
* Maximum potential have 50 level cap, indicated by 5-star. Require 2000xp to reach maturity

## Coming of Age

The starting attribute score of each child are the same, but the final attribute score will be different, its determined by child and mother factor. Mother's intimacy and title (if available) will determine the attribute growth for each level-up. The higher child's potential the more attribute can be accumulated for reaching higher aptitude.

Aptitude is determined by the child's total attributes at final (when evaluated). The aptitudes are divided as such:

* Feeble-minded for total attribute below 1000
* Disappointing for total attribute between 1000 to 3000
* Mediocre for total attribute between 3000 to 6000
* Intelligent for total attribute between 6000 to 12k
* Scholarly for total attribute between 12k to 20k
* Masterful for total attribute between 20k to 30k
* Enlightened for total attribute above 30k

The attribute of the children contributing increase of kingdom power, and when married the attributes of the child's partner will also be added after they married.

Children can also be sent to do exploration mission in kingdom. After unlocking a manor, you randomly get 3 quests to send your children to. As a result of taking mission reward such as [Feast Invitation], [Dueling Token], and attribute tome can be gathered.

## Children Gallery

### Adult Male

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### Adult Female

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## Notes

1. ↑ cost 10 gem to rename
2. ↑ can be increased with VIP level
3. ↑ visible after level-up
4. ↑ on limited sample, exact value might be slightly miss