recursal/Fanatic-Fandom huggingface dataset:
Grump

Arlel Pajic, commonly called Grump, is the owner of Roller's Rest. He won the inn by beating the previous owner at dice. He favorizes GobGang over his other clientele, and has a soft spot for Awari and Zoran whom he has known for a long time.

As a young goblin he fought in the \_\_war\_\_ alongside Sarge. After the war he spent several years adventuring before a severe leg injury confined him to a more comfortable lifestyle.

## Trivia

Grump - he do be kinda grumpy tho :/

”Previous owner was a real piece of work. Had to beat him twice at dice and once over the head before he’d admit he had lost."
The Herald

The Herald is a ghost that haunts the Gullet. It is said that he is the lone survivor of the initial collapse of the Gullet, and thus watched the procession die before himself perished (how did he die? then and there or later?)

* What is his motivation?
* Dementia/split personality?
* Traumatized - expressed as anger, desperation, fear
Chop

Chop is a member of the GobGang. Not much is known about him.

## Description

### Appearance

Chop is significantly shorter than most other goblins in The Verdant Coast. Chop is assumed to be male, due to the sound of his voice and what little can be seen of his face. He usually wears his leather hat and coat, both of which are much too big for him and sun bleached. He doesn't seem to like being seen without them. His eyes are unusual for most species of goblin, and almost appear cat-like.

He doesn't speak much common or gozki other than a handful of words, which makes communication difficult. He does appear to speak some kind of language, but it is unclear what language that is or where he comes from. Even his subspecies of goblin is unknown, so it is assumed that he comes from somewhere very distant and/or remote.

### Personality

Chop is very energetic and eccentric. He loves food, and will often seek out and experiment with things that are (or sometimes aren't) edible. He is also very generous with this food, even if it isn't very appetizing to others most of the time. This experimentation extends to various concoctions and explosives, although it isn't always clear which is which. Chop loves birds and frequently feeds them, which sometimes leads to him being followed by a large flock of magpies, seagulls and pigeons to everyone's dismay.

He is a bit careful with anyone who isn't Trystane, and sleeps a bit further from the others. He will occasionally disappear mysteriously, and reappear some time later with no (understandable) explanation.

## Relationships

### Trystane

Chop feels some attachment to Trystane and clings to him wherever he goes.

## Trivia

the

little goblin who loves meat

* Chaotic goofy💀💀💀
Tuvak

The Tuvak are a sentient race of humanoid beings that live in the mountainous parts of The Bitter North. They are tall, burly and usually have ice blue skin. Tuvak have two big horns that can take a wide variety of shapes. They are a very traditional and honor-bound people, but they don't believe in any sort of magic or spirits unlike their Nevan neighbors.
Awari Druzac

Are you aware of this character HUHUHU

#### Personality

Awari can be quite standoffish and confrontational, and is usually quick to picking fights and getting angry. She has strong opinions and will always make sure they get heard. She dislikes compromise.

Awari loves food.

## Relationships

### Zoran

Awari first met Zoran when she was on her rite to adulthood. Her task was to find and kill a bear using nothing but her own strength and nature around her, and she was in the middle of wrestling a large cave bear when Zoran entered the clearing. Seeing Awari in distress, he quickly rushed to help her, and they slew the bear together. At first she was furious about Zoran 'stealing' her prey, but he managed to calm her down. They traveled together for a few days before Awari returned to her clan, deciding to count Zoran as part of nature but deciding not to mention his part in the bear hunt.

After leaving her clan Awari would run into Zoran on several occasions, deciding every time to travel together. Over the years a friendship grew between them.

### Chop

Awari finds Chop funny, and often laughs at his eccentricities whereas others usually ind them annoying. She is also the only person who dares eat his strange cooking, and will never turn down a snack no matter how unappetizing it may look or smell.

## Trivia

* She wields her greataxe, \_\_\_ in combat.
* she HATES bears
Prestige

*P* Prestige is the second prestige.

*P* Prestige gives the player P equal to their p value, but resets everything omega prestige does, and resets omega prestiges as well.

P is gained through Δp which is your P per second

Your Δp is dependent on your *current r value* not your total r value *this Prestige Δp =*

r
3

100000

{\displaystyle \sqrt[3]{r}\over100000}

 so doubling your r Value would increase your *Δp by ≈ 25.99%*

*P* can be used to upgrade P upgrades.
Wyrmspine Mountains

The Wyrmspine Mountains are an enormous mountain range that stretches most of The continent from east to west. The mountains are fairly arid, although there are some forested valleys around rivers and lakes. The mountain range gets its name from a legend about a great wyrm that died in ancient times. The stone pillars in the northern Land of the Singing Dunes are called Wyrmteeth as they lie where the beast's head would be, and look like giant teeth jutting out of the ground. The mountains separate The Verdant Coast in the north from the Singing Dunes, and are generally considered to be quite difficult to travel through.
1950s

**November 8th (1950)**

The Idea of the **Dendy** Puppets was made and also the date Timmy travelled to so he could prevent the dolls from existing.

**Unknown Date (1952)**

**Dendy** Puppets started selling in the North and South America. (In Universe)

**Unknown Date (Mid 50s)**

**Dendy** Puppets started selling in Europe and Australia. (In Universe)

**Unknown Date (1957 or 1958)**

**Dendy** Puppets started selling in Asia. (In Universe)

**Unknown Date (Late 50s)**

**Dendy** Puppets dipped in popularity.
GobGang Wiki

# **Welcome to the GobGang Wiki!**

 The Wiki for everyone's favorite ragtag bunch of Goblins!

## Characters

Allies

* Anna
* Eleonora
* Grump
* Ranae
* Sylas
* Twigs
* Wyonna

Enemies

* Sarge
* The Priestess
* Rose
* Bazz
* Krazim

## Locations

The continent

Verdant Coast

Wyrmspine Mountains

Aldenwood

The Bitter North

Tal'Nahaz

Blighted Shores

The steppes

## Creatures

Urdhuun

Wyrm

## Peoples

Woodland Goblins

Samaradi

Aelden

Qirjani

Neva

Tuvak

## Factions

GobGang

BadGang

Followers of the Dawning Sun

Valoran Noble Houses
Lethe

Lethe is an ancient goddess. She is known as "The Fogcaller", and is a harbinger of the end times. She most commonly takes the form of a huge cloudbank commonly called The Absence. Her followers call themselves fogsworn and ingest The Absence to commune and enhance their magical powers, at great cost for their body and mind. Others look down on this practice, and the slur "cougher" is commonly used due to the heavy damage fogsworn cause their lungs. The Priestess is a devout follower of Lethe.
Sarge

Sarge is the leader of \_\_badgang\_\_. He used to be a soldier in the \_\_army\_\_. His experiences from the \_\_war\_\_ left him with a shattered moral compass, and he has no inhibitions against violence. He is a very strict planner, and everything must go like he has envisioned it.

big ol meanie ;((
The Bitter North

The Bitter North is a region in the northernmost reach of The continent. Most of the area is inhospitable due to the extremely low temperatures and biting winds. It is home to the Neva and the Tuvak.

The area has a large mountain range, and is otherwise covered in snowy plains. Most of the coast consists of an enormous sheet of ice that is hundreds of meters wide in some places.

The Bitter North has four massive Great Tree that are regarded as holy by both the Neva and Tuvak.
The continent

The continent is where The Verdant Coast, Aldenwood and Land of the Singing Dunes exist. From the northernmost point of The Bitter North to the southernmost parts of The steppes it stretches for approximately 3000 km. At it's widest it stretches about 2000 km from east to west.

Drawn map of the continent with rough biomes
Followers of the Dawning Sun

The Followers of the Dawning Sun is a monastic order dedicated to healing and the preservation of life. While not necessarily a religious order, they hold the sun in high regard and the symbol is somewhat holy to the members.

The Followers of the Dawning Sun are often travelers, spending most of their lives on the road as they move from village to village to spread their message and aid the people they meet on the way.

The order has its Base of Operation in the Wyrmspine Mountains.
The Turnersons

This is the first adult animated Fairly OddParents spin-off, which is rated PG-12 in the UK and TV-PG in the USA.

The main characters were: Todd Edward Robert Turnerson, Teresa Trudy Turnerson nee Vladislapov, Thomas "Tommy" Turnerson, Timothy "Timmy" Tiberius Turner, Wanda Fairywinkle, Cosmo Cosma, Poof Venus-Julius Fairywinkle-Cosma, Tootie Turnerson and Tammy Turnerson,
Line 9223372036854775807

`Performing action "-command.execute(action=tp) coords=9223376854775807"...`

`Action made Sucessfully.`

 `Go back?`

  **Glitch Rating: 0** ▶ Glitch Type: Reality Glitch? ▶ Danger Level: Absolutely Null. (Level 0) ▶ Reason: Safest Known Glitch.
*It's number is the 64-bit Integer Limit.*

## Description

A picture of the wall separating both realities.

The Glitch known as "The End of The Realities" is a glitch where everything ends. *The reality, the nonexistent one...* and where all the confusion and glitched reality ends... It appears to be wall, a gray, sometimes black or white wall that is very corrupted from a side, and normal at the other said. When getting trough the wall using No-clip, one will be back to the world, where everything was normal. This connection or "glitch" is very unknown due that not many people have confirmed it or seen the mysterious wall. This wall is also kinda unique, since wanderers said it has a lot of combined textures. But this is still not confirmed at all.

The wall is rumored to be infinite, even thought some say it has an estimated longitude of 1000 miles. But if it has an end, no one has reached it... *For now...*

## Type of Glitch

No-Clip glitch by many, but it is still very very unknown. Even though this can be another kind of glitch, that some say "Wall". But there is no certain glitch for now.

## Theory

Some scientists say that this may cause because of an strange coordinates that calculated should be "9223372036854775807", most specifically the end of the glitched reality, where this connects to an undiscovered and inhabited part of the earth. It is still under investigation for anyway.

## How to Find/Cause

### How to Cause

It is unknown how to cause, but some say just using many glitches can make one end up here, when the person will need to no-clip to be back to your reality.

### How to Find

It is very unknown as said before, but some say walking a lot and using many glitches can lead one here, if there is any other way it is still undiscovered/Unknown.

**> Open Author and Licensing Information.**   **> Close Author and Licensing Information.**

Author: JustATechGuyOuttaThere (Tizi)
Zoran Agac

A big boy (TM)

## Description

#### Appearance

Zoran is a large man, both in build and in height. He is visibly muscular, though by no means lean. His skin is of a dark green color and his ears are large and somewhat downturned. Zoran has unkempt black hair and a large beard. Often seen in a heavy set of armor; the most distinctive being his bark shield.

#### Personality

Zoran holds somewhat of a fatherly role among the members of the GobGang; a role he perhaps never wished for, but nonetheless one that suits him just fine. Despite a slight social awkwardness, stemming from having spent many years as a hermit, Zoran is a down-to-earth, caring person. While his stiff first impression may make him out to be a rather dry person; Zoran is surprisingly charming towards those he knows.

## Relationships

#### Awari

When Zoran first met Awari she was pinned underneath a bear that was trying to kill her. Zoran rushed forward and pushed the bear off her. This involvement initially sparked a very aggressive reaction, but after dodging several blows he managed to talk Awari down, and they've been occasional travel companions ever since. Over the years a friendship blossomed, as the two reclusive goblins slowly got to know each other.

In present day, Awari and Zoran are very close- sharing an almost sibling-like relation. They might not always agree with each other- in fact, they seem to almost find joy in constantly butting heads and roughing around- but they always have the other's back.

#### Tristane

Zoran is somewhat of an opposite to the material and vain Tristane.

## Trivia

* He wields a warhammer and a large shield in combat.
Light!

LIGHT!
(i)
Light!
(could)
...Light?
(see)

An endless light came over me.
(i was given the gift of an endless sight)
I look at my hands.
(i look to the skies)
But I see... something... different.
(i see something different)
Oh, my hands!
(the stars)
What had happened to my hands?
(there were faults in our stars)
As a matter of fact... what had happened to the *rest* of my body?
(malice in our code)
My entire body radiated light, brighter than the light around me.
(an evil which festered inside of our being)
What had happened?
(a disease)

Well...
(but)
Where could we go?
(where could i go)
What could we do?
(what could i do)

Well...
(and as i soon found out)
It felt like I could do *anything.*
(i could do anything)
Go *anywhere.*
(i could go anywhere)
We were more than human.
(so)
**We were gods.**
**(this was what it felt like to be a god)**
List of Lines

Lines are parts of the Main O.S code, and are needed for the substratum of reality to work. But sometimes, they can go out of hand, and corrupt reality. Here’s a list of many kinds of lines.
**IMPORTANT NOTICE:** Not every line can be filled in, please refrain for taking lines directly next to each other.

Pages cannot be reserved. and before publishing an article ask a  mod to greenlight it.

No more negative lines can be created, either lines over 999.
## Cardinal Lines

### Lines 0-999

* Line 0 - “`T H E W O R L D B O R D E R`”
* Line 1 - "Inside the Reality"
* Line 6 - “False Shadows”
* Line 38 - “Noclipping”
* Line 50 - “CORRUPTED”
* Line 143 - “Silence”
* Line 192 - “The Terminal”
* Line 197 - "The Default World"
* Line 201 - “Out of Bounds!”
* Line 403 - “Commented Out”
* Line 404 - “`FILE_CREATURE = CORRUPTED`”
* Line 507 - “ERROR STACK OVERFLOW”
* Line 589 - “Iron Fruit”
* Line 707 - “Generation Error”
* Line 779 - “ERROR PLEASE RESTART”
* Line 998 - "Paper"

### Lines 1,000-2,000

- No lines over 999 can be created, violating rule 8.

## Irregular Lines

Irregular lines are lines that don’t follow the ordinal numbers. These include negative numbers, symbols, etcetera.

### Negative Lines

* Line -1 - “The Edge”
* Line -9223372036854775808 - error991e:min-integer-limit-reached

No more negative lines can be created, violating rule 8.

### One Offs

* Line 9223372036854775807 - “The End of The Realities...”
* Line -9223372036854775808 - error991e:min-integer-limit-reached
* Line 9223372036854775808 - "End Credits"

### Lines with Symbols

* Line % - "The Fulfillment Glitch."
* Line ⨊ - "How and Why?"
Line 507

**Glitch Rating: 5**

**▶ Glitch Type: Area**

**▶ Danger Level: 5**

**▶ Reason: Other glitches**

## Description

This is a glitchy mess of an area with random textures and items everywhere, it is also houses "file\_safe=corrupted" often times. It is unknown what "file\_safe=corrupted" is, and what function it has into  the computer, but some say it is not a file and it's an error, in which when an antivirus is scanning an app it fails recognizing or just scanning it and the "file\_safe=scan" breaks, showing the error "file\_safe=corrupted" even thought sometimes the file is not corrupted. It is unknown why it shows this error if it's not corrupted, it is still under investigation.

## Type of glitch

Area glitches are often dangerous and unsafe, however they are very helpful when they are not killing you. Some say it is a "deadly shortcut" since it is useful but dangerous. Some scientists of the Reality Examination Division said the probability of dying is 50%, and the surviving probability is 50% too, so good luck!

## Theory

This glitch may occur due to a corrupted file, a typo, a file with broken extension, or an unrecognizable file by the antivirus. As said before, this causes one in a while, since antivirus usually have no problems scanning the computer. But counting that the Main O.S is old, this may cause more in it. This also causes by closing the antivirus when the scan is not done sometimes.

## How to Find/Cause

### How to Cause

It can cause for more methods, but the following methods are made by the human and are not a computer random error:

* A typo.
* Breaking a file extension.
* Close the antivirus in the middle of the progress.

### How to Find

This glitch has no certain location to find at all, but this can be found in the main antivirus of the Main O.S.

**> Open Author and Licensing Information**   **> Close Author and Licensing Information**
Author:  Rjbear2010

Extended to 2,000 bytes and rewrite by:  Tizi!!
Line -9223372036854775808

`>> i = 0`

`>> int = (i-1)`

`>> print (int)`

`-1`

`>> getvar (TEoTRval) from program (teleporter)`

`>> tp_pos = (int-TEoTRval)`

`variable tp_pos set`

`>> open program (teleporter)`

`program opened`

`awaiting input`

`>> import var (tp_pos)`

`>> teleport line (tp_pos)`

`teleporting to line -9223372036854775808`

`warning: the line you have chosen is exceedingly dangerous. proceed?`

`>> proceed`

`teleporting...`
**WARNING: MINIMUM INTEGER LIMIT REACHED**

**▶ Glitch Type: BOUNDARY III**

**▶ Danger Level: BYPASSABLE**

**▶ Reason: [ERR\_203a:DATA\_IRRETRIEVABLE]**
**And just like that, the world turned upside down.**
>> Description

The Wall.

**Line -9223372036854775808** is one of the most hazardous lines discovered. Its type is designated on the Main O.S as "Boundary III" (Boundary I and II being Line 9223372036854775807 and Line 0, respectively). It appears to be a black-and-pink checkered wall. Going through the black spaces will result in one climbing into the wall, where they will be faced with an infinite maze of pink cubes. One cannot escape the maze, and will be forced to climb through the structure forever. It should be obvious that the cubes cannot be destroyed.

>> Type Of Glitch
It is classified on the Main O.S as "Boundary III". The reason it is classified as this is because it acts as a boundary to reality; such as Line 0 and Line 9223372036854775807.

>> Theory
The main theory about this glitch was confirmed in Type Of Glitch (P.II); however, it will be elaborated on here. It is classified as a "Boundary", since it acts as a boundary to seperate reality and... other elements. In this case, it is the third boundary. The boundaries are ordered from greatest to least; Line 9223372036854775807 as Boundary I, Line 0 as Boundary II, et cetera.

>> How To Cause
It cannot be caused. It can only be found.

>> How To Find
Finding "The Edge Of The Edge".

Beyond...

**Opening Log...**

I found something.

In the maze of pink cubes.

They lied.

The maze of pink cubes isn't endless.

I think I reached the end.

But please, for the love of god, do *not* go down here.

The only things I can see down here...

Are glitches.
Line 0

Grammar IssuesFirst sentence and may need a quick proof-readPlease make sure your grammar is correct as well!
`you have reached the world border, travel beyond this point is improbable, reality near this point may be extremly unstable.`

**Glitch Rating: 0**

**▶ Glitch Type: Wall (???)**

**▶ Danger Level: 0**

**▶ Reason: Unknown**
## Description

Line 0 appears to be a giant, white wall. It is said to appear at "The End of The World". This wall has a smooth, concrete-like texture, but it is actually very bendy. One could actually break it if they pushed hard enough; however, this is unadvised. Despite appearing in only one part of the entire earth, its boundary appears to expand infinitely horizontally and vertically. However, when leaving the area the wall is stationed in, the wall will not appear in any other locations. This is speculated to be because of the non-euclidean geometrical nature Line 0 holds, and the general alteration of linear space.

## Type of Glitch

It is a wall, that is located at the `WORLD BORDER`.

## Theory

Some say that this is the boundary; what separates the negatives from the positives.

## How to Find/Cause

### How to Cause

* Possibly to set a clear definition of reality's separation from "out-of-bounds" areas.

### How to Find

* Going to the "End of The World".

`What action will you perform?`

-ACTION:BARRIERSHATTER

 -command.execute(action=tp) coords=9223372036854775807

**> Open Author and Licensing Information**   **> Close Author and Licensing Information**
Author:  Rjbear2010

Extended to 2,000 bytes by:  Tizi!!
Revisional edits by:  Sax
Line 589

**Glitch Rating: 2**

**▶ Glitch Type: Material**

**▶ Danger Level: 6**

**▶ Reason: High Voltage Electric Current**

## Description

This glitch is extremely uncommon, it appears to be a normal fruit made of titanium. The fruit is about as strong as titanium and weights almost double it. Fruit affected by this glitch spreads it to its seeds, and if the fruit or a seed is damaged, it will send an electric voltage of almost 1700 volts, burning most people in the area. The tree from which these fruit coming from is easily distinguishable from a normal tree, as it has reflective properties. This glitch is currently being studied and researched by some scientists of the Reality Examination Division. This is the glitch that has been on research for the most time. Since it's incredibly hard to find and cause.

## Type of glitch

This glitch is material glitch, it tends to be more common and doesn't have a huge effect on the object. Most material glitches are just a texture change, but it can have minor property changes too.

## Theory

It is theorized that this glitch was caused by the incorrect material being applied to an object, changing it's properties to that of a metal. Or just a texture/mesh error. Which can be very accidentaly caused.

## How to Find/Cause

### How to Find

* Unknown.

**> Open Author and Licensing Information**   **> Close Author and Licensing Information**
Author and Rewrite by:  Rjbear2010.

Extended to 2,000 bytes by:  Tizi!!
Line 192

**Unmesurable.**

**▶ Glitch Type: Main O.S. Access Point**

**▶ Danger Level: ∞.**

**▶ Reason: Direct reality warping at the glitch's will.**

## Description

The Terminal is an object, seemingly a debug remnant from the developer's tests. It looks like a normal Commodore Plus-4 to the unwary, but it lack all software features commodore introduced; most notably, The Commodore Kernal 2.0.

furthermore, dissasembly of the unit reveals that the ROM chips that usualy contains the 3-plus-1 productivity software, are replaced by an unknown chip, from an unnamed chip manufacturer that makes chip strongly ressembling to the usual MOS technologies DIP package, except for the fact that the chip color is white instead of black. On said chip is a label with the following text : *"Universal Debug revision 10^15,..."*.

When the machines boots up, a fully fledged, yet 8bit version of a very popular code editor/IDE. The interface has everything needed to be a productive developer : A console for debugging, plugins integration (Needs to be loaded via floppy disk), and direct debug/run buttons.

Rather conveniently, it also has access to something called the Developer Cloud, which has the ability to download the entire raw source code of the Main O.S., as an efficiently compressed package.

Developers have been seen on the computer. They have been welcoming to any wanderer and helpfull to anyone asking about their work. They seem to not care about wanderers using the machine, waiting for their turn if someone has using the machine beforehand. They also have given documentation, and explained how to use the machine to wanderers. If they are not busy, they will let, and openly invite wanderers to use the machine.

Coding always used the wanderer's favorite scripting or programming language, and even graphical code analogs, such as Scratch Blocks and Event trees.

Any attempt to bring the machine home will convert it to a regular Commodore Plus-4 with no further remarked glitches.

## Type of Glitch

Main O.S. Access Point

Allows the glitch to access the Main O.S. by some means. This allows code execution; process management and termination; and damaging the Main O.S. Code. This however, does not allow direct modification of the current executed programs or the O.S. Code.

## Theory

This machine has existed, and still exists to debug the Main O.S.

The main reason to believe this has been the label on the ROM chip, and the developer's own words. No further proof has been found.

## How to find/cause

### How to Cause

* Cause 1.
* Cause 2.
* Cause 3.

### How to Find

* Nocliping throught antartica will make the computer appear in front of you. as well as all necessaries ammenities to live through the cold of antartica.
Line 197

`How long have you been here? Six hours? Two days? Five *years?* You've lost all sense of time. And soon, **You'll lose yourself.**`

`**Glitch Rating: 1**

**▶ Glitch Type: Unused**

**▶ Danger Level: 5**

**▶ Reason: Leftover Code with no known exit.**
Line 197, known as **The Isolated World** or its original name, **The Default World**, Is one of the most mysterious lines. It also holds the most priority for research thus far.

## Description

An image of Line 197.

Line 197 at first glance seems to be an infinite, flat, *grid-like* plane with no textures or lighting, Alongside being unbreakable. documentation thus far shows that Anyone who enters this Line *Never* Comes back out, Nor does it seem like more than a singular person can exist here. There are currently no known ways of exiting this Line alive, As most wanderers die from natural causes, Such as starvation or thirst. The amount of isolation present in this level can lead to severe mental health distorters.

## Type of Glitch

Line 197 is known as an unused glitch And seems to be infinite. However, Upon much further inspection, it is revealed to be in the shape of a **giant sphere,** Much like a planet. And this *Sphere* Seems to be in an infinite white void. All of this information is what supports a well-known theory below.

## Theory

* It's thought to simply be that of a **template** to create other Planets in our universe. And very possibly other spherical objects.

* Some think that the line being devoid of exits is due to no code being programmed for it, Thus never being meant to have an exit.

## How to Find/Cause

### How to Cause

* It is unknown when or how this world exactly came to be. Although the Origin is ongoing **Heavy Research.**

### How to Find

* You can get here by **Noclipping****.** Finding yourself here via other entrances hasn't yet been noted at the time of this document.`
Cubes / The Bottom

CUBES
Dear Agent Werner,

Your submission was accepted. You have been selected to be sent to Line -9223372036854775808, effective in 10 days. This will be marked as Attempt #7. We will be exploring Section II; though many have tried and failed to get in or out of this section, you specified that a major breakthrough had been made, potentially leading us to discovering what lies beyond. Agent Davis will be sent as backup.

To uncovering reality's secrets,
Mr. Salt

Was all lost?

Were we doomed, destined to end up as the other agents were?

Were we to roam the endless maze of pink cubes for an eternity?

Or would we, somehow, find a way to the end of this place?

All I could see was pink. All I could feel was the smooth texture of the cubes. I could smell nothing, of course; obviously, the cubes had no scent. I could taste nothing; I could not even taste the inside of my mouth, as it had went numb. And all I could hear were my own footsteps on the surface behind me.

Crawl. Turn.

Crawl. Crawl. Turn.

Crawl. Crawl. Crawl. Turn.

A pink purgatory; a magenta maze. Could I escape? Venus told me there was a way to; that she had made a discovery. But I doubted it.

"Line 38," she said. "That's the key to all of this." She refused to elaborate; perhaps we were to cause a collision glitch. I was skeptical, but she seemed to know what she was doing. After all, she was leading the way.

We reached a point in the maze. It seemed to be darker than usual. Venus looked at me, and said:

"It's the weak point."

Without warning, she grabbed me by the arm, and punched the wall. Our arms somehow phased through the cubes. I looked at her; what was she doing? Was she going to cause a collision glitch? She nodded, as if to say, *yes*. We wriggled our way into the wall, and plunged into...

THE BOTTOM
An inky-black abyss. I look to my left. I look to my right. I look up. I look down. I look everywhere, but I don't see anything. I don't see the maze, I don't see Venus, I don't even see myself. Where was I? Had Venus made a mistake?

Suddenly, the sky morphs into an epileptic, flashing mass of colors. I can see my body again; for a moment, I am relieved, but I am soon horrified when I realize that I am rapidly distorting. My legs collapse inward. My arms deform before my eyes. My torso contorts into a razor-sharp collection of polygons, and stabs me in the face. I scream, but a terrible, corrupted droning comes out.

Suddenly, a pulsating sphere rises out of the floor. In my heart, I know that I need to touch it.

**I *need* to touch it.**

I struggle towards it. I try to run at full speed, but my legs feel as if they are stuck in quicksand. I am rapidly sinking into the ground, but I need to have this sphere. It feels like a power, unharnessed, not meant to be witnessed by a mortal. Yet, even though I know it does not belong to me, I must grasp it.

And so, with a final struggle, I push my legs forward, and reach out...
Line 143

**Glitch Rating: 3**

**▶ Glitch Type: Temporary Error**

**▶ Danger Level: Moderate**

**▶ Reason: Division by 0, illegal commands**
## Description

**Line 143,** otherwise titled **"Silence"**, is a bizarre glitch in the code of **Reality.** Its causes are by no means definite, but from what we are, as humans, able to gather, dividing by zero or impossible commands involving audio or visuals seem to cause **Line 143's glitch** to trigger.

Upon the glitch triggering, the affected person will start to progressively lose consciousness. This might involve darkening vision, lack of hearing, or things of the like before eventually falling catatonic. The programmers of **Reality** may have intentionally created this glitch in order to cover up other visual / audio bugs, or to downright cover up evidence that **Reality** is merely a program.

## Type of Glitch

As previously mentioned, Glitch 143 is a temporary visual / audio error in **Reality's** coding. It is usually a minor ailment and should not be panicked about.

The effects of **Line 143's glitch** can vary slightly, but most who experience it report losing sight and hearing before falling unconscious. All memory before going catatonic is kept, but cases of minor memory loss have been reported, though rare.

## How to find or cause

The causes of **Line 143's glitch** are, once again, by no means definite. However, most cases seem to be when **Reality** tries to calculate a sound's frequency but has to divide by zero to do so. It is theorised that **Reality's** programmers intentionally implemented this bug in order to cover up visual and sound errors.

Due to the nature of **Line 143,** it is highly unlikely you will encounter this **glitch.** A sound has to play at a very specific frequency, and chances are you will never encounter said frequency as it is far above our own hearing capabilities.

**> Open Author and Licensing Information**   **> Close Author and Licensing Information**
***Page written by  Scrambled2390***
Line 201

**Glitch Rating: 4**

**▶ Glitch Type: Out of Bounds**

**▶ Danger Level: 7**

**▶ Reason: Screwed up Coding**
## Description

The only known image of Line 201 to date.

Line 201 is a seemingly dangerous line in the reality files, as the coding doesn’t seem to work as of recently, as the code worked fine until 1907. This glitch causes you to slip into an object, such as trees, or walls, and send you to an unknown area. It appears to be a forest with inverted colors, with multiple cascades. However, this “forest” is dangerous, as numerous glitches are present throughout. If tries to return to reality, they’d have to understand the concept of Line 216, which can lead people back to reality. However, this file is not glitched, and is no longer applicable to Line 201.

## Type of Glitch

The kind of glitch that Line 201 has is called an “Out of Bounds” glitch, where someone would preform a glitch of going outside the bounds or barriers of a map, through certain means. Lines 201, 988, 1644, and 2006 all have Out of Bounds glitches.

## Reasoning

There are no theories about Line 201, as a lot has been confirmed. The reason why Line 201 is glitched is due to the Coding being outdated, as the code began to stop working in 1899, and stopped working entirely in 1907. The coding was never fixed, which eventually caused people to go outside the bounds of reality itself. The reason the coding is outdated is because certain commands no longer work (marked in crimson), while some are starting to stop working (marked in orange). The working commands are marked in chartreuse. Line 200 is also shown, working, therefore colored chartreuse. It also gives context about Line 201.

```
200 - <rotate-planet=random-speed><@import-code~Universe/All>-<rotate-universe=80,000kph>-<create-ba=Milky-Way&Andromeda>
201 - <ba=32767, 32767|area=N/A+?-perimeter=96,000(?)gigaparsecs> <@import-code~Milky-Way&Andromeda></ba>

```

In accordance with modernized coding, the code should be changed to this.

```
201 - <barr-size= -2147483648, 2147483647|volume=13,000gps.-perim=96,000gps.><@import-code~All></barr-size>

```

Author: Winn.
Line -1

Confirm ACTION:BARRIERSHATTER?

-Confirm

`WH4T 4R3 Y0U D01NG H3R3?`

**Glitch Rating: ███████ █████**

**▶ Glitch Type: Out-Of-Bounds**

**▶ Danger Level: ███ ████ ███**

**▶ Reason: `[ERROR VI-9-4-II-O: Unable to process request]`**
## ~~Description~~ `0UR H0M3.`

`What compelled you to go outside of the bounds we set for you?`

`What compelled you to push the limits of our boundaries until they broke?`

`What made you want to go farther back than nothing?`

`To go back, and push the walls until you could push no more.`

`At the edge of the universe, you broke the barrier and found yourself here.`

## ~~Type of Glitch~~ `TH3 BYPR0DUCT 0F Y0UR 0WN M1ST4K3S`

`This isn't a glitch.`

`However, it is indeed a byproduct of humankind's foolishness.`

`We put you inside of our boundaries, made you comfortable so that you would never want to leave...`

`And *this* is how you repay us?`

`We *built* this reality for you, we *coded* it, and you just go ahead and break it?`

`Why... we're afraid we cannot *accept* this.`

## ~~Theory~~ `TH3 TRUTH`

`You have shattered the barrier between your reality and ours.`

`And for this... we cannot forgive you.`

## ~~How to Find/Cause~~

~~===How to Cause===~~

* ~~Shattering the barrier surrounding the universe~~

~~===How to Find===~~

* ~~Find the wall at the end of the world, and push it until it breaks~~

`*UNACCEPTABLE.*`

**Reality Console v1.7**
`>>terminate HUMAN[10374]`

`>>condemn[10374]to[void]`

‌‌
Line 38

**Glitch Rating: 4**

**▶ Glitch Type: Collision Glitch**

**▶ Danger Level: 5**

**▶ Reason: Uncontrollable**
## Description

No-Clipping is a glitch in which an object fails to interact with the human, and instead makes the human pass through it. This glitch is very inconsistent in when and how it occurs; however, it generally relates to how fast one thing collides with another. When this happens you may fall anywhere, even other realities or the void under the map.

Some say this glitch is not made with the Main O.S, they say it's a glitch apart from the Main O.S and just say that it's a glitch that works on this reality, but it's not really made with a computer. But other say it was made with a dangerous program that is **not** the Main O.S. But it is really unknown how/why and with what was it made, but it could be a simple reality error.

## Type of Glitch

A very dangerous type of Glitch; Collision Glitch. This glitch type is dangerous due that with the collision glitches you can fall, or get to a random place.

This glitch is one of the only glitches that are collision glitches. There are not many collision glitches that have been registered.

## Theory

It is unknown why this happens and is currently under investigation, but some say this glitch may happen due to the walls, that we're consumed by a different reality, or just going through the wrong walls, that may get you to an alternative reality.

## How to Find

* Exeptionally random in its appearances, therfore it cannot be caused by human intervention.

**> Open Author and Licensing Information**   **> Close Author and Licensing Information**
Author:  Rjbear2010

Rewrite by:  Rjbear2010,  JustATechGuyOuttaThere and  AnnoyedPizza.

Wikitext by:  Tizi
The reality files Wiki

:(

Your PC ran into a problem and needs to restart. We’re just collecting some error info, and then we’ll restart for you.

`Stop Code: THE_REALITY_FILES`

`For more information visit https://the-reality-files.fandom.com/wiki/Main\_O.S.`

`Welcome!`
## Story

*"Reality—it’s where you are, we are. However, the substratum of code isn’t perfect. Nothing is perfect. We’ve been researching all the broken codes of reality, and warning people of them. Can we prevent the inevitable doom of the programming world? We’ll have to find out..."*

The year was 2300. Cities have become fully cyber and technology has significantly advanced. Chips were placed inside the brains of the people. Using these chips, humans could do astonishing things such as generating an entire themed house interior by just thinking. Humans got so addicted to this new technology that now every single human exists inside of the programming world. As they existed virtually, they could do anything, even generate new worlds. But nothing is perfect. Along with the programming world, people have reported strange and dangerous things, with some being able to delete the world itself. These are called Lines, or Anomalies. People needed something to document these strange entities, thus The Reality Files were created. The Reality Files stores top-secret information about Lines, including how to prevent it, cause it, and much more. The Reality Files can only be accessed by members of the Line Extermination Crew (L.E.C.). So welcome, new member, to **The Reality Files**.

## Introduction

Welcome to the Reality Files database. We have a team to document as many lines of code that are a threat to us and everyone in reality. We have discovered ***20+*** lines and counting! You may document a line, or read one! It’s your choice, and we are accepting of any documents. Just make sure they follow the Rules, and you're good! If you’d like to make a page, choose a title and press Create. Then you can start writing!

Take note that this is for entertainment purposes, and none of this is actually real.

## Recent Changes

The wiki is currently going through a full-scale redo. ~ User:Rjbear2010

Template:Scheduled For Rewrite and Template:Under Rewrite now has images check them at their page!! ~ Template:Blurquote

Template:Blurquote is fixed!! ~ Template:Blurquote

## Featured Pages

* Main O.S - "Main Operating System"
* Line 0 - "The Border"
* Line -1 - "You Aren't Meant to Be Here..."
Line 6

>> OPEN DOCUMENT

  >> CLOSE DOCUMENT

**Line 6** is an anomaly that presents itself as a seemingly ordinary shadow. Its only conspicuous deviations from its normal counterpart are its tendency to emerge in unusual ways, particularly in a manner that would be impossible given the direction and intensity of the lighting within wherever it appears; and a quiet static noise may be heard upon close inspection. Thus, **Line 6** has been nicknamed False Shadows. Many fall victim to **Line 6**—even those aware of its existence are susceptible to it, for it is beyond unpredictable. The root cause of this anomaly is currently unknown.

Instances of **Line 6** are often referred to as Holes in Reality. Upon approaching an instance of **Line 6**, one will be sucked into a true vacuum. One will feel as though they are ascending expeditiously; however, in actuality, one is not moving at all. They may momentarily feel sleepy. Wherever one were initially in will be marginally perceptible from the emptiness. Eventually, one will return to where one were prior. Normally the individual will leave unharmed, although with some physical distortions—however, in especially infrequent scenarios, people have reported ending up in alleged alternate dimensions.

If you perceive static-esque ambiance originating from a shadow, it is not a shadow.

Open Credits <

Close Credits <

Author: Cringeaccount123456789
Urdhuun

Urdhuun were an ancient species that existed in the lands east of the The Verdant Coast. They are currently believed to be extinct. The Urdhuun clan of goblins view themselves as having a spiritual connection to the Urdhuun, and maintain traditions around and pass on stories of the creatures.

## Description

### Appearance

Urdhuun are described as having a bear-like appearance, with much heavier forelimbs. They had a hulking, ape-like posture and walked around on their fists. Their forearms were covered in glowing markings. They were said to have three eyes.

### Behaviour

Urdhuun were described as fierce and temperamental, often getting into fights with each other or other animals they perceived as a threat. They were supposedly intelligent, and capable of coexisting with other sentient species. The urdhuun were a magical species, and it is believed that the glowing markings on their arms gave them supernatural resilience and strength. The urdhuun made these markings themselves, and the patterns and complexity affected the strength of their magical influence.

They lived solitary lives, and after two urdhuun had mated they would go separate ways. As soon as the offspring was self sufficient (around the age of one year) they would leave the mother to wander on their own, never to return. Although they were territorial regarding food sources in their vicinity, urdhuun spent their lives wandering and never settling in one place for longer than a few days. This lifestyle along with their solitary nature is believed to be why they never developed any signs of civilization or advanced tools.

### Habitat

They were primarily found in the lands east of the verdant coast, but remains and cave paintings depicting urdhuun have been found as far west as the Wyrmspine Mountains.

### Extinction

It is believed that they went extinct partially due to competing too much over competition, and fights between urdhuun frequently leading to the death of one or both participants.
Z-Reactor Current Effect Scaling

The Complexity of the Mathematical expression is diffrent between all reactors

Reactor-R: Δr + = z%

z% ~ Δr

doubling invested z leads to a doubling in Δr %

Reactor-L: Line Number Multiplier + =

z
1

∗
825000
%

{\displaystyle {z \over 1}\*825000\%}

Reactor-E: Spiral Equation Speed + =

z

1.5

20000

{\displaystyle z^{1.5} \over 20000}

 %

doubling invested z leads to 2.828x in Spiral Equation Speed

1% reached at 737 invested

Reactor-EXs : Study Progress

Graph to represent scaling made by Icard
Strategies

### [Incomplete]

With the main objective of the game being to reach the highest r value possible, the strategies will be centered around haste and efficiency. At first glance, getting all of the auto-buys, slapping them on and running the game for days without change would seem like a good choice. But, this is one of the worst ways to get the most amount of r in your time playing as the upgrades tread along a logarithmic graph line. Giving less r/s for each r spent over time, balance of upgrades purchased is essential.

#### T-Prestige

T-prestige and speed go hand-in-hand. It may seem counterintuitive to reset your progress you grinded out for a percentage increase in stats, but it is one of the best ways to grow your strength since the buffs from T-Prestige are multiplicative with your other stats.
Template List

MThese are all of the template we have on this wiki, feel free to update this when new ones are created!

## All Templates

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^ Custom one, insert your own rating.

'*Ģ̶̱͖̀͆̌l̷̫̬̗̓i̶̱̙̹̊̀t̵̝͑c̵̢̳̮̓̀́h̸̲̯̓ ̶͈̩̈̃͑R̷̗̈́a̴̡̛͛̽͜t̴͇̞̋̈́̒i̸̬̋͒́n̶̝̜͑̈́͠g̴̱͓̫͌:̴͔̘̄͝ ̸̡̯̄̈́̕E̴̥͋͋̇R̵̛̜͇͆͠R̸̳͎̥͛O̸̗͕͊͋R̶̢͇̹͠*

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^ Instead of facts, input theories!

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Idle Spiral Wiki

**Welcome to the...**
**Idle Spiral Wiki**Current Game Version: 2.5.3
Current Amount of Articles: 29

**About the wiki**

This is a Fandom wiki about the game *Idle Spiral*. It plans to document all of the content from this game.

**About the game**

***Idle Spiral*** is an incremental idle game based on spirals and mathematics. The goal of the game is to make the spiral grow farther and farther from the origin. The game is very simple, but is very deep and can be enjoyed for a long time.