recursal/Fanatic-Fandom huggingface dataset:
Djinn

**Djinn** are rare creatures, sometimes called **jinn** and often confused with the more magical genies. Djinn feed on human emotions -- most feed on happiness, though some off-shoot species feed on other feelings. To create these feelings in their victims, they infect them with a powerful hallucinogenic venom. The victim then imagines an entire reality which evokes exactly the feeling the djinn seeks.

Djinn can adopt an ordinary human appearance, but in their true form they still appear to be very humanoid though their skin is covered in ornate markings that look very much like tattoos. When using their powers and feeding, the markings will move, and the hands and eyes of the djinn will glow.

## Powers & Abilities

* Hallucinogenic Touch - djinn can infect someone with their hallucinogenic powers with a simple touch. The depth of these hallucinations can be controlled, as well as the depth of the hypnotic state of the victim, though no matter what these will always eventually prove fatal if the djinn is not killed or an antidote is not provided.
* Telepathy - djinn can read the minds of their victims, seeing their fears and desires, in order to control the hallucinations they cause.
* Dream Walking - djinn are capable of entering the hallucinations of their victims.
* Superhuman Strength - djinn are marginally stronger than ordinary humans in peak physical condition.
* Superhuman Speed - djinn can move so rapidly that they can be difficult to spot with a normal human eye.
* Superhuman Senses - djinn are able to track their prey through a heightened sense of smell.
* Longevity - djinn possess much longer lifespans than humans.
* Invulnerability - djinn are highly resistant to damage, except that done to them by silver weapons coated in lamb's blood.
* Superhuman Agility - djinn are much more agile and dexterous than humans.

## Weaknesses

* Brain Damage - djinn can be killed if enough blunt force trauma is done to their heads.
* Silver coated in Lamb's Blood - silver, covered in blood from a lamb, can be used to kill a djinn.
* Angels - most angels can easily overpower a djinn, and all are immune to their powers.
* Upper Level Demons - higher powered demons can easily destroy a djinn.
* Explosions - djinn can be destroyed in explosions.
* Traumatic Memories - a djinn can be weakened or stunned by encountering traumatic experiences in the memories of their victims.
* The Colt - the Colt can kill djinn.
* Death & Death's Scythe - Death can kill any living being.
Kanwulf

**Kanwulf the Destroyer** was a Viking Immortal, born in 802 CE in Halfr's Fjord, Norway. His First Death came during a raid on an English village, in which he was killed by those defending their home. He revived and was soon found by the Immortal Hubba, who mentored him in the rules of the Game. The two did not stay together long, however, and had already parted ways when Kanwulf first encountered Martin Hyde and began to mentor him. Kanwulf would also eventually go on to act as the mentor to Victor Hansen.

In 1624 CE, Kanwulf led a raid on the Scottish town of Glenfinnan. During the conflict, he killed Ian MacLeod. When Duncan MacLeod learned of this, he swore vengeance -- but Duncan, a fledgling Immortal, had not yet found a mentor and had no concept of what either he or Kanwulf were. When he eventually did battle Kanwulf, he emerged victorious, but failed to behead his opponent -- merely stabbing him instead. When Kanwulf revived, he discovered that Duncan had taken his prized battle axe.

Kanwulf spent centuries seeking the axe, eventually returning to Glenfinnan to seek it out. He killed the new local priest, taking his place and his identity as **Father Laird**. He began digging up graves from the period when he lost the axe to Duncan, selling off any antiquities he came across that were not what he was actually looking for.
Curses

**Curses**, sometimes called **hexes**, are a type of magic spell or effect that is intended to cause harm and even death. Some curses can be targeted at specific individual victims, whereas others are simply an effect that activates when certain circumstances are met -- such as holding an item, or saying trigger words. Sometimes, curses can be hereditary -- passed on from one victim to their children.

Although virtually all types of magic users are capable of casting curses, most curses are in direct defiance of the Wiccan Rede and therefore they are seldom cast by witches who are not evil.

## Sources

Curses are derived from:

* *Buffy the Vampire Slayer/Angel the Series*
* *Charmed*
* *Charmed (Reboot)*
* *Supernatural*
* *The Vampire Diaries/The Originals/Legacies*
Jorge Alonso de San Diego

**Jorge Alonso de San Diego** was a vampire with a high-ranking position within the Vampire Authority. He was born as a human in 1462 CE, and was ordained as a monk in 1484 CE -- something his relatively poor family was very proud of. He became a fervent believer in the Spanish Inquisition, and one of its most feared inquisitors. His role in the church made him a target, however, and soon he was sired against his will. As a vampire, however, he discovered he could continue his role -- rooting out heretics and blasphemers. He established a foothold of vampires within the Inquisition, and in later centuries he served as an advisor to Joseph Stalin and an assistant to Adolf Eichmann.

Following the end of World War II, Jorge was recruited by the Vampire Authority. Working with them, he became known simply as **the Magister**, the arbiter of the Authority's laws across all of North America.

## Source

Jorge Alonso de San Diego is derived from *True Blood*.
Guardians of the Scythe

The **Guardians of the Scythe** are an ancient order of mystical women who, in the Primordium Age, began a mission to aid the Slayer. To that end, the women secretly forged the powerful Slayer Scythe and entrusted it to Sineya for her battles against the Old Ones.

Upon Sineya's death, the Guardians took the weapon -- intent on keeping it out of the hands of men, like the Shadowmen -- and embedded it in a rock near the Hellmouth where the last Old One had been slain. They took up guard around it, protecting the Scythe for eons while watching over the Slayers and the Watchers Council -- waiting for the day when a Slayer would once again have need of their weapon.

## Source

Guardians of the Scythe are derived from *Buffy the Vampire Slayer*.
Kanimas

**Kanimas** were a species of therianthropes that could result from a werewolf bite being rejected due to particularly virulent emotional turmoil. Kanima are reptilian, powerful shapechangers that are feared throughout the supernatural world.

However, kanimas are very much related to werewolves. They must shift during a full moon, and may shift at other times. They are social creatures, seldom working alone -- however, a kanima typically seeks a master rather than a pack. The master and the kanima will, eventually, develop a psychic connection -- with the master's will completely overriding that of the kanima.

Should a kanima become self-aware enough, it can act on its own or join a werewolf pack. In these cases, they will have control over their shifts, and will even be able to shift into a werewolf form or a kanima form. These instances are so rare that this is often considered an impossibility.

Most kanima are known for the "beta" form. However, a kanima can transform into an "alpha" form, which has the additional benefit of wings.

## Powers & Abilities

* Prehensile Tail - the long tail of the kanima is very strong and also prehensile, meaning that it can be used as a weapon and as an additional limb.
* Venomous Claws - the razor sharp claws of the kanima secrete a paralytic venom.
* Superhuman Strength - kanimas are physically among the strongest therianthropes. Their strength would easily outclass a Slayer.
* Flight - in its alpha form, the kanima has enormous wings that allow it to fly.
* Regeneration - kanimas can heal rapidly from any injury, including wounds that would be fatal to most other creatures such as being shot in the head at point blank range.
* Shapeshifting - the kanima can shift from its reptilian form to a human form.

## Weaknesses

* Yellow Wolfsbane - the yellow variety of wolfsbane is particularly potent against kanimas.
* Mountain Ash - kanimas are not able to cross a barrier of mountain ash.
* Psychic Connection - the psychic connection between a master and a kanima will impart any of the master's fears into the kanima.
* Kanima Venom - in its human form, the kanima is still very susceptible to its own venom.
* Death & Death's Scythe - Death can kill any living being.

## Lore

### Argent Bestiary

> “Like the wolf, its power is greatest at the moon’s peak.
> Like the wolf, the Kanima is a social creature but where the wolf seeks a pack the Kanima seeks a master.
> The Kanima, a weapon of vengeance, is used to carry out the bidding of its master. The Kanima was once used by a South American priest who took it upon himself to rid his village of all murderers. The bond between master and servant grew stronger until the will of the master became that of the Kanima's and whomever the priest deemed unworthy, the Kanima served his vengeance.
> The Kanima is a mutation of the werewolf gene that cannot fully transform until it resolves that in its past which manifest it.”
>
>
Lamias

**Lamias** are blood-drinking female monsters, seldom found outside of Greece. While lamias can appear as normal women, their true forms are monstrous -- they have large claws, like talons, on their hands. They are also noted for the ferocious roaring sound they make.

Lamias use their human forms to seduce human men -- whom they then kill by breaking open their chests, in order to drink their blood directly from their hearts.

## Powers & Abilities

* Superhuman Strength - lamias possess greater physical strength than a human in peak physical condition.
* Superhuman Agility - lamias are innately more graceful than ordinary humans.
* Invulnerability - lamias are immune to most forms of damage.
* Shapeshifting - lamias can take on the form of a beautiful human woman.

## Weaknesses

* Blessed Silver Knives - lamias can be killed if they are stabbed by a knife blessed by a priest.
* Rosemary and Salt - lamias can be weakened if a mixture of salt and rosemary is thrown over them -- if they are set on fire immediately after this, they will be killed.
* Death & Death's Scythe - Death can kill any living being.
Daevas

**Daevas** are shadowy demons, which must be summoned. They are effective, brutal and invisible killers -- but known for turning on whomever summoned them as soon as control is lost. Despite being invisible, daevas do cast shadows -- which they must cast in order to manifest.

## Summoning

Daevas are summoned and controlled through the use of a Zoroastrian "Z" symbol, at the center of a black altar. The magic to do so is ancient, predating even Jesus Christ. Should the symbol be destroyed, the one who summoned the daevas will be killed by them.

## Powers & Abilities

* Invisibility - daevas are invisible, the only clue to their whereabouts is their shadows.
* Teleportation - daevas are able to instantly transport themselves from place to place. Summoning daevas will force them to teleport to the summoner's location.
* Claws - daevas have sharp claws that can easily rip through flesh.
* Superhuman Strength - daevas are stronger than many other types of demons.

## Weaknesses

* Light - because they need shadows to be able to manifest, filling a room with light can repel a daeva.
* Magic - daevas are controllable through magic.
* Death & Death's Scythe - Death can kill any living being.
Henry Fitzroy

**Henry FitzRoy** was a former duke who became a vampire, but ultimately fought against the forces of evil.

## History

Henry FitzRoy was born on June 15, 1519 CE. His mother was Elizabeth Blount, his father was King Henry VIII. Though he was born out of wedlock, he was the only illegitimate child of the king that was acknowledged. He was the firstborn son of the king. By 1525 CE, at six years old, FitzRoy was still the only male heir of the king and so he was made a duke, the first duke of Richmond and Somerset. From that point on he was groomed to become king -- plans were laid to potentially make him the king of Ireland, other plans included potentially marrying him to his half-sister to make his claim on the throne of England more legitimate. Instead, he married Lady Mary Howard when he was only 14 years old. The marriage was never consummated.

At the age of 17, FitzRoy met a woman named Christina -- with whom he became infatuated. In July of 1536 CE, she sired him. They were lovers for a time, but eventually -- driven by the territorial instincts of the bloodline which they were part of -- they went their separate ways. FitzRoy is known to have settled in Toronto sometime after the Ash and the Morrigan drove most of the non-Fae supernatural creatures out of the city.

## Source

Henry FitzRoy is derived from *Blood Ties*.
Kathy Newman

**"Kathy Newman"** the human alias of a Mok'tagar demon born in approximately 1000 BCE.

## Powers & Abilities

* Superhuman Strength - Kathy had physical strength that rivaled that of a Slayer.
* Regeneration - Kathy could rapidly heal from wounds. Even pieces of her that were severed from her body would continue to grow and heal.
* Soul Absorption - using the Ritual of Mok'Tagar, Kathy was able to drain the soul of others into herself.

## Source

Kathy Newman was derived from *Buffy the Vampire Slayer*.
Okajutin

**Okajutin** was an Uzbek Immortal born in 1506 CE. He suffered his First Death in 1535 CE, when he was trampled to death by a horse. Thanks to the mentorship of Uv Bukhar, Okajutin survived for several centuries. By 1889 CE, he was living in Sweetwater, Montana under the alias **Frank Okie** -- he had earned a reputation as a fearsome gunslinger. This attracted the attention of Richard Mosby, who found Okie on June 3, drunk after losing a card game. They had a shootout, but Mosby was sober and actually managed to hit his target, killing Okie. Mosby then skirted the rules of the Game and beheaded him while he was down.

Collen Quinn observed this defeat, and it became a cautionary tale spread amongst the Chroniclers.
Lamashtu

**Lamashtu** was the youngest of the human sisters brought to the Garden of Eden by God. After Lilith rejected Adam's advances, he turned his attention to Lamashtu. She, similarly, rejected Adam and sought power of her own. Ultimately, she embraced an opportunity for eternal life as a goddess of Hell, becoming a powerful demon.

She was caught in the Deluge, or Great Flood, and lost a great deal of her power. Nevertheless, small cults of humans worshipped her throughout the centuries, venerating her as deity. From this, she found she could manipulate religion to find her favorite prey: newborn infants.

At some point over the course of history, Lamashtu became embroiled in a sexual relationship with the demon Pazuzu, although it did not last.

## Powers & Abilities

Though some consider Lamashtu to be "little more than a glorified vampire," in truth she is a demon of considerable power.

* Immortality - Lamashtu's lifespan is eternal.
* Illusions - Lamashtu can weave powerful illusions, disguising herself or specific objects.
* Superhuman Strength - Lamashtu has more physical strength than a human in peak physical condition.
* Superhuman Speed - Lamashtu can move quickly enough that the human eye can not perceive her.
* Energy Draining - Lamashtu devours the life force of her prey, using warlock blood to transmute it into placenta-shaped "human fruits" that hang from trees near her lair. She can devour these fruits at any time.

## Weaknesses

* Glamour - Lamashtu is unable to see through illusions or glamours cast by others.
* Icon of Pazuzu - Lamashtu is weaker than her former lover Pazuzu, and certain artifacts can channel his power and rage at her.
* Peacemaker - Peacemaker can kill any demon.
* Death & Death's Scythe - Death can kill any living being.
Gadreel

**Gadreel** was an angel of the Host of Heaven. After Lucifer's Rebellion, God charged Gadreel with protecting the Garden of Eden and the humans who lived in it -- Adam, Eve, and her sisters. However, Lucifer was craftier than Gadreel anticipated and tricked the angel into allowing him entry into the Garden. Lucifer corrupted Lilith, and left the Garden with her.

This caused the stability of the Garden to falter -- allowing the demon Bulshar to manifest within it. As such, when Gadreel was replaced, it was entirely too late. Gadreel was punished for this dereliction of duty by being placed in Heaven's dungeon and tortured. While this sentence was likely intended to have a time limit, God's absence from Heaven has meant that the sentence has never been lifted.

## Powers & Abilities

Gadreel was a very powerful angel -- powerful enough that he was expected to be able to prevent an archangel from entering the Garden of Eden.

* Angelic Possession - Gadreel could not physically manifest on Earth and had to possess a willing vessel. His vessel could change its mind and expel him at any point, if it had a strong enough will.
* Immortality - as with all angels, Gadreel's lifespan was infinite.
* Astral Projection - while in a vessel, Gadreel was able to display his wings.
* Superhuman Strength - Gadreel was physically stronger than most demons and angels.
* Electrokinesis - Gadreel was capable of interfering with electronic devices -- most notably turning them off without touching them.
* Flight - when not inside a host vessel, Gadreel was capable of flight.
* Healing - Gadreel could heal the wounds of others.
* Telekinesis - Gadreel could move objects, including other people, with his mind.
* Holy White Light - Gadreel could emit destructive, divine white light.
* Smiting - Gadreel could kill others by smiting them -- touching their forehead and burning them from inside.
* Memory Manipulation - Gadreel was capable of subduing the memories of his vessel.
* Regeneration - Gadreel was capable of rapidly healing his own wounds.
* Resurrection - Gadreel was capable of bringing the dead back to life.
* Angel Radio - Gadreel can hear the prayers of humans.
* Sensing - Gadreel can detect the whereabouts of other angels.

## Weaknesses

* Angel Trap - Gadreel could be trapped by this sigil.
* Enochian Sigils - certain Enochian sigils could be used to prevent Gadreel from sensing within an area.
	+ Angel Supressing Sigil - this sigil could be used to knock Gadreel out, and give his vessel control for a short amount of time.
* Holy Fire - Gadreel could be trapped in a circle of holy oil lit on fire.
* Angel Blades - Gadreel could be killed by angel blades or archangel blades.
* Energy Focusing Sigil - this sigil acts as a suicide bomb when drawn on an angel.
* The First Blade - the First Blade could kill Gadreel.
* Death & Death's Scythe - Death can kill any living being.
Carmen Eguiluz

**Carmen Eguiluz** was a cradle witch born in the 17th century. Her mother was the witch Paula Eguiluz. Because she was a slave in Cartagena, Colombia she received only a moderate amount of training in magic and never learned the nature of her own innate powers -- over time itself. Over time, she fell in love with the son of the family that owned the estate. When she and Cristobal De Aranoa were discovered in 1646 CE, she was accused of witchcraft and sentenced to be burned at the stake. When Cristobal attempted to defend her, he was shot by his own father.

While imprisoned, awaiting her execution, the immortal mage Aldemar offered her a deal -- he offered to send her to the future, a time when no one believed in witches, where she would seek out a woman named Ninibe to help break a curse on him. In exchange, Aldemar vowed to save Cristobal. However, he warned her not to use magic in the future lest she attract the attention of an evil spellcaster named Lucien. This was a trick, as he was relying upon Carmen's own natural powers to transport her to the future.

At her execution, Carmen vanished into the future -- arriving in Cartagena in the year 2019 CE.

## Powers & Abilities

* Witchcraft - Carmen was moderately skilled at casting spells and brewing potions.
* Time Manipulation - Carmen was capable of opening fissures in time, sending objects into the past or future -- as well as being able to send herself through time.

## Source

Carmen Eguiluz is derived from *Siempre Bruja* or *Always a Witch*.
Matthew McCormick

**Matthew McCormick**, born **Matthew of Salisbury** in 1222 CE, was an Immortal originally hailing from England. He experienced his First Death when he was skewered by a lance in a jousting match in 1255 CE. When he revived, he was taken in and mentored by Ceirdwyn. Some years later, Matthew did the same for Cory Raines.

In 1859 CE, Matthew freed Carl Robinson from slavery and took him on as a pupil as well. After teaching him about the Game, Matthew urged Carl to flee north, where he could be free. Carl, however, sought vengeance against his former master Seth Hobart -- who also happened to be Matthew's father-in-law. Carl ignored Matthew and killed both Hobart and his son. Matthew swore to exact justice -- and would pursue Carl for over a century. At several points throughout that period, Matthew served in law enforcement to that end. In the late 20th century, he worked for the FBI.

## Source

Matthew McCormick is derived from *Highlander*.
Nora Gainesborough

**Nora Gainesborough** was a politically savvy vampire, known for an irreverent attitude coupled with a sharp intellect.

## History

Nora Gainesborough was born sometime around the year 1640 CE in Surrey, England. By 1665 CE, she was living in London. The city itself was gripped by a plague. King Charles II had taken a liking to Nora, and sent Eric Northman to acquire her for him from the quarantined part of the city where she had been taking care of the ill. Unfortunately, she had caught the fatal illness herself. Despite this, she bravely refused to be brought to the king, insisting on staying and facing down her death. Impressed by her bravery, Eric brought Godric to her. Godric promised that she could live forever, and she agreed to be sired by him.

Nora eventually joined the Authority. Salome Agrippa took Nora under her wing, helping her move up the ranks of the organization. At some point, Salome brought Nora to a secret chamber and allowed her a taste of the blood of Lilith -- leading Nora to become a fervent believer in the Sanguinista religion and working to bring the movement to power within the Authority.

## Source

Nora Gainesborough is derived from *True Blood*.
Hex Bags

**Hex bags** are small bags used by witches, which are used to empower or direct some spells, particularly curses. A hex bag can also be used to quickly activate a spell that was previously prepared. They are typically filled with items used in witchcraft -- herbs, small bones, etc. The contents of the bag vary depending upon the spell being cast.

Sometimes hex coins are used instead, for the same purpose.

Romani spellcasters use putsi bags for similar purposes, as Native American shamans use the somewhat similar medicine bags for their magic.

## Source

Hex bags are derived from *Supernatural.*
Ikiryō

**Ikiryō** -- sometimes called **doppelgangers** -- were ghost-like entities, considered a type of ghost despite the fact that they are only pieces of the soul of someone still alive. Like ghosts, ikiryō haunt places, people or objects. These hauntings are almost completely indistinguishable from those of ghosts. However, with no remains to burn, the surest way to end such a haunting is by helping the ikiryō resolve whatever issues split it off from the soul it originated with.

Ikiryō have all the same powers and abilities as ghosts, and all of the same weaknesses save that they cannot be destroyed by salting and burning their remains.

## Sources

Ikiryō are derived from *So Weird*, where they were called doppelgangers.
Flavius Sulla

**Flavius Sulla** was an Immortal in the days of ancient Rome. In 390 BCE, he encountered the fledgling Immortal Marcus Constantine and became a mentor to him. Although the two would part ways, Flavius was still active until he dueled Kage in 749 CE and was beheaded.

## Source

Flavius Sulla is derived from *Highlander*.
Ivan Kristov

**Ivan Kristov** was an Immortal born in Novocherkassk, Russia in 1579 CE. He experienced his First Death while trying to stop a peasant revolt in 1612 CE. After he revived, he was found and mentored by Stenka Bulavin. Even after becoming Immortal, Kristov's loyalty remained with Russia and he became a leader of the Cossacks.

In 1750 CE, Duncan MacLeod was brought before Kristov as a guest after unseating a Cossack from his horse. The two initially hit it off, until Duncan learned of their mission. The Cossacks had been charged with clearing farmers from land that some nobles wanted. Kristov ordered Duncan to join them in the fight, but he refused.

In the 20th century, Kristov became a member of the Russia mafia.

## Source

Ivan Kristov is derived from *Highlander*.
Nan Flanagan

**Nan Flanagan** was a vampire with a high-ranking position within the Vampire Authority. She was born in 1193 CE, and became a vampire some years into the 13th century.

She was deeply committed to the Authority's plans for the Great Revelation and then achieving vampire equality within society. The Authority granted her the power to fire sheriffs and even crown monarchs. She was not, however, particularly concerned with any of the more religious aspects of vampire society -- showing no signs of interest in worship of Lilith or in the portents of Gehenna. She has always sought power and influence, and has frequently placed herself in positions of political authority in human society throughout history -- even, notably, being acquainted with both Roosevelt presidents.

Nan Flanagan, in her work for the Authority, managed to recruit Bill Compton to their organization in 1982 CE, once work had begun on developing synthetic blood. In 1986 CE, she also forcibly recruited Eric Northman and Pamela Swynford de Beaufort into following the laws of the Authority.

## Source

Nan Flanagan is derived from *True Blood*.
Council of Walenstadt

The **Council of Walenstadt** was a ruling body over the international Wesen community. They enforced numerous laws, primarily regarding keeping Wesen secret from humans or "Kehrseite." The most important law they enforced was known as the Gesetzbuch Ehrenkodex.

The Council was willing to kill those who did not obey their laws, often employing mercenaries or assassins in order to accomplish these executions. The Council kept posts in every corner of the world in order to monitor the Wesen community for those who broke their rules. Any time a law was broken, the emissaries were charged with letting the Council know.

The Council bears as much influence as the Seven Royal Houses, and at one point formed a formal alliance with the Royals and the Grimms to stand against Grausen by writing the Charter of Wittenburg.

## Source

The Council of Walenstadt is derived from *Grimm*.
Hellmouth Spawn

**Hellmouth spawn** are massive, tentacled demons that live in a hell dimension separate from Earth. Little is known about them, as they have only ever been encountered briefly, upon the success of certain rituals to open Hellmouths. It is likely that, should hellmouth spawn ever succeed in breaking through to the Earth, it would be the end of humanity.

## Source

Hellmouth spawn are derived from *Buffy the Vampire Slayer*.
Olaf (troll)

**Olaf** was a Viking warrior in Sjornjost, Sweden with whom Aud had fallen in love with. In the year 880 CE, while drunk, Olaf slept with a woman named Rannveig. When Aud learned of this, she turned to magic to exact revenge -- first using a spell to cover Olaf's penis in boils, and then using Thornton's Hope to transform him into a troll.

Olaf attempted to convince the villagers that he was still himself, but they believed he was a monster imitating Olaf. It only took a short time for Olaf to embrace this interpretation and he began wreaking havoc in the village and on the villagers. At some point, he acquired a powerful magic hammer that aided in the destruction he sought to cause.

Ultimately, witches trapped Olaf inside a crystal.

## Powers & Abilities

Olaf's power was superior to that of an average troll. Anyanka herself had referred to Olaf as a "trollgod" rather than an average troll.

* Superhuman Strength - Olaf's physical strength was considerably greater than that of most trolls.
* Heightened Senses - Olaf's sense of smell could detect beer from a considerable distance away.

## Source

Olaf was derived from *Buffy the Vampire Slayer*.
Palatine Ingrid von Marburg

Countess **Palatine Ingrid von Marburg** was an ancient witch, the progenitor of a dark but powerful lineage of witches. She herself was born in the Primordium Age, alive before Lucifer's Rebellion began.

## History

When Lucifer was cast from Heaven, she swore fealty to him almost immediately upon his arrival on Earth in exchange for incredible mystical power, and -- she believed -- his love.

Eager to help Lucifer return to Earth after he had been locked inside the Cage. In order to achieve the immortality that this required, she enacted an elaborate bit of witchcraft -- by allowing a piece of her soul to exist within her own remains in an enchanted sarcophagus, she was able to continuously return to life any time she met her demise. Over the centuries she died many times and was always revived by her own magic: she was drowned in ancient Egypt, her head was bashed in while living in ancient Rome, around 1630 CE she was stabbed to death, et cetera.

By bathing in blood, the Countess was able to retain a beautiful and youthful appearance. This removed all blemishes from her, save one hand mark burned into her flesh by Increase Mather as he attempted to stop one of her efforts to enact the Grand Rite. Over the course of her many lives, she bore children -- sons such as Sebastian von Marburg, in the hopes that they could serve as a vessel for Lucifer, and daughters, such as Anne Hale to serve as her heirs should she ever truly perish.

## Powers & Abilities

The Countess was one of the most powerful witches in the history of creation.

* Astral Projection - the Countess was able to astrally project on a whim, without the use of tools or spells. She was skilled enough at this to astrally project while remaining conscious and active.
* Weather Manipulation - the Countess von Marburg is capable of completely controlling the weather.
* Hydrokinesis - the Countess has magical control over water, and can even produce water where there was none before. One particularly favorite method of executing her enemies was to make them drown from within.
* Telepathy - through the use of a blood kiss, the Countess could read the minds of others -- even perceiving their memories and most closely guarded secrets.
* Dream Walking - the Countess could enter the dreams of others, both by physical contact and by using water as a conduit.
* Sensing - the Countess could sense nearby souls to her -- even non-magical souls.
* Self-Resurrection - so long as her sarcophagus and remains were unperturbed, she could resurrect from death an unlimited number of times.

## Weaknesses

* Marburg Sarcophagus - as long as the sarcophagus and remains within them were undisturbed, the Countess von Marburg could never truly be killed. However, destroying these relics would leave her vulnerable to death.

## Source

Countess Palatine Ingrid von Marburg is derived from *Salem*.
Kiem Sun

**Kiem Sun** was an Immortal born some time during China's Sung dynasty. In 1276 CE, he fought against Mongol invaders led by Kublai Khan and suffered his First Death in battle. May-Ling Shen found him and mentored him about the Game, immortality, and how to survive. She did not consider him a good student.

Kiem Sun had a great interest in alchemy, and particularly in the quanla root -- which he had been told would be able to improve humanity, if used properly. By 1780 CE, Kiem Sun had relocated to holy ground to safely experiment without being interrupted by Immortal assailants. His experiments had produced mind control effects from use of the root, though the side effects were fatal to humans. Duncan MacLeod, who was friends with Kiem Sun, was horrified by what he was seeing and parted ways with Kiem Sun -- though not before he sent the Scotsman to learn martial arts from May-Ling Shen.
Methuselah (vampires)

**Methuselah** is a term or title reserved for vampires who have lived more than a thousand years, but is not an Antediluvian. Many Methuselahs are no longer involved in vampire society, those that are command great respect but are, more often than not, simply manipulating the organization with which they are involved and the younger vampires to their own ends. The machinations of Methuselahs are often deep seeded plans and may take centuries to come to fruition.

Vampires are also massively powerful compared to other vampires. Oftentimes they can break all known rules for vampires, surviving things that would be fatal for all other vampires. However, the older a vampire becomes the more vulnerable they are to sunlight -- so, while a Methuselah may survive being staked through the heart, mere minutes in the sun could be enough to destroy them without intervention through a daylight ring or Faerie blood.

Even Methuselahs who have managed to mostly hold onto their humanity are generally unable to pass for modern humans. For example, they no longer have any unconscious movement -- rendering them virtually statues if they are still. Methuselahs who have given themselves over to the Beast will have morphed dramatically, and will no longer have a human visage at all.

## Notable Methuselahs

* Russell Edgington
* Godric
* Kakistos
* Salome Agrippa
* Lucien LaCroix
* Matska Belmonde
* Eric Northman
* Heinrich Joseph Nest

## Source

Methuselahs are derived from *Vampire: The Masquerade.*
Familiars

**Familiars** were magical, enchanted creatures in the form of an animal that was capable of helping a witch learn or perform magic. Although familiars choose their charges, they are bound to the witch they choose. Witches who practice dark magic often feed their familiars to strengthen that bond, and thereby strengthen the familiar's magic, by allowing them to drink from a Devil's Mark on their body.

If a familiar is faithful enough, and serves enough witches, they may become human -- a reward given to them through magic, or gifted upon them by the Powers That Be. However, if a familiar betrays their witch, they may become a warlock instead.

Cunning Ones, despite not actually being witches, have developed a practice of creating their own familiars out of taxidermy.

## Notable Examples

* Mary Sibley had two familiars in -- a toad and a serpent.
* Tituba's familiar was a spider.
* Petrus had created several familiars out of taxidermy he'd created from animals he'd killed.

## Source

Familiars are derived from:

* Charmed
* Salem
Michel Verdun

**Michel Verdun** was a werewolf in 1521 CE. After he attacked a traveler and was wounded, his potential victim followed him through the woods -- tracking the trail of blood to a home. Inside, Michel's wife was tending the injury. Exposed as a werewolf, Michel was quickly arrested by authorities. He confessed to being a shapeshifter and to eating human flesh, and gave up the names of his packmates: Pierre Bourgot and Filbert Montot.

The three became known as the werewolves of Poligny, and were executed.

## Source

Michel Verdun is derived from real history.
Debra Campbell

**Debra Campbell** was the childhood sweetheart of Duncan MacLeod, although she was betrothed to his best friend Robert MacLeod. In 1618 CE, Duncan sought an exception to the betrothal from his father and the Campbells, but he was refused. Duncan was heartbroken, and presented Debra with a farewell gift -- a silver bracelet.

When Robert learned of the bracelet, he was infuriated and challenged Duncan to a duel. Robert was killed. Debra, who returned Duncan's love for her, hoped that he would marry her now that he had won the duel. Instead, Duncan refused because of his guilt over his friend's death. Her prospects for her future disappearing, and now heartbroken herself, Debra fled to a cliff and threatened to jump. Duncan finally promised to marry her, and she relented -- but as she stepped towards Duncan the edge of the cliff crumbled and she fell to her death anyways.

Debra's death was regarded a suicide and as such she was buried in a grave on unconsecrated ground. The silver bracelet was buried with her.

## Source

Debra Campbell is derived from *Highlander*.
Erica Bentley

**Erica Bentley** was a vampire and a prolific playwright. During the late 17th century, she and Nicolas de Brabant were members of a traveling troupe of actors together, performing her works across England. Unlike many vampires, Erica viewed her worth by her contributions to human society, believing that her immortality had value as long as she continued to bring something to the world. As such, eventually her joyful attitude and love of life began to wane, and she grew depressed.

## Source

Erica Bentley is derived from *Forever Knight*.
Iman Fasil

**Iman Fasil** was an Immortal born in 1145 CE, and who suffered his First Death in 1187 CE. He was mentored by Salim Ubadah. Over the centuries, he has used a myriad of aliases including: **Gautier de Savoie**, **Fasil ibn Said**, **Gianmarco Salieri**, **Aman Abbasi**, and **Samuel Frend**.

By the second half of the 20th century, Iman was living in Syria. His whereabouts and actions were being observed by Stuart Nelson. In 1985 CE, he traveled to New York City with the intention of dueling Connor MacLeod.
Cassius Marius

**Cassius Marius** was an Immortal who rejected the Game and sought to offer protection to other Immortals. He was born in Ravenna in 32 BCE. He became a soldier in the Roman army, and experienced his First Death in a battle at the Rhine in 14 CE. He was mentored by Julius Scipio, but remained a member of the Roman army. In 67 CE, as a member of Nero's Praetorian guard, Cassius encountered the apostle Paul of Tarsus. The meeting deeply changed Cassius, who renounced violence, left the Praetorian guard and converted to Christianity -- taking on the name **Paul** himself.

In 412 CE, Paul met Antonius Kalas and took him under his wing. They formed a fast friendship and traveled together for centuries. Some time between 529 CE and 543 CE, Paul and Kalas encountered Benedict of Nursia and stayed at his monastery. Over a century later, Paul would found his own monastery, the Monastery of St. Christopher. Ensuring that the ground was consecrated, this monastery became a safe haven for Immortals seeking safety or respite from the Game.

In 1658 CE, Paul met Duncan MacLeod and invited him to stay at his monastery. Duncan was on his way there to meet his friend Peter Hale, unaware that Peter had departed weeks earlier. Nevertheless, Duncan stayed at the monastery for several weeks, befriending Brother Timon. When Timon left the monastery, Duncan witnessed his death at the hands of Kalas -- which he reported to Brother Paul. Paul banned Kalas from the monastery in response, leading to a centuries long vendetta against both Paul and MacLeod.

During the following centuries, Paul seldom left the monastery for fear of being attacked by Immortals.

## Source

Cassius Marius is derived from *Highlander*.
Crocottas

**Crocottas** are soul-devouring creatures with the ability to mimic any voice. Though crocottas live in filth and squalor, they use their mimicry ability to lure victims to them, in order to feed. Other times, they enjoy using their ability to play mind games that ultimately end in a victim's suicide. Crocottas are known for using the phrase "Come to me" -- so much so that oftentimes hunters are able to deduce what creature it is from those words alone.

Crocottas are separated from most other soul-devouring creatures in that they will kill those whose souls they've consumed, rather than leave them alive as soulless husks of their former selves.

## Powers & Abilities

* Soul Devouring - crocottas feed by consuming souls of their victims or the very recently deceased. The souls are not destroyed, but nourish the crocotta and then pass through it to their respective afterlife.
* Voice Mimicry - crocottas are capable of perfectly mimicking the voice of any person.
* Shapeshifting - extremely limited shapeshifting, in that the mouth of a crocotta changes when they feed.
* Invulnerability - most of a crocotta's body is extremely resistant to harm -- except for their spine.
* Superhuman Strength - crocottas are slightly stronger than an ordinary human in peak physical condition.
* Superhuman Speed - crocottas can move so quickly, it can seem like they appear out of nowhere.
* Longevity - crocottas live for centuries, though are not immortal.
* Technokinesis - crocottas are capable of manipulating technology with their mind, particularly phone lines.

## Weaknesses

* Spinal Injuries - injuries to a crocottas spinal cord will always prove fatal.
* Death & Death's Scythe - Death can kill any living being.

## Source

Crocottas are derived from *Supernatural*.
May-Ling Shen

May-Ling Shen was an Immortal born in 785 CE in Ch'ang, China. She was eventually made a concubine to Yat Yang Ku, an official in the court of Emperor Xianzong of Tang. Shortly after her arrival in the Forbidden City, she experienced her First Death when Yat Yang Ku's jealous senior wife had her poisoned. After reviving, May-Ling fled from the city.

Soon afterwards, she met the Immortal Yau Chuan Chou, who taught her about life as an Immortal and about the Game. Realizing she lacked the skills necessary to survive, she sought out another mentor -- a human, but the greatest martial arts master in China. Initially, he refused to teach her because she was a woman, but eventually she convinced him. She spent the next thousand years continuously having to prove that she was as good a fighter as any man.

In 1276 CE, she found the fledgling Immortal Kiem Sun and she became his first teacher. He considered her a great master, and held her in high esteem for centuries.

In 1774 CE, Kahn Hsing was assigned to Chronicle her life. He was greatly amused by the men who would underestimate her, who she would deftly defeat in humiliating fashion. Two years later, she moved to Outer Mongolia, claiming to be a wealthy widow, and quickly became an integral part of village life. Hsing continued to observe her.

In 1780 CE, at the recommendation of Kiem Sun, Duncan MacLeod sought out May-Ling Shen -- unaware that she was a woman. She trained him until the winter of 1781 CE, when she determined that MacLeod was as skilled as he could become under her tutelage and that he could potentially defeat her. At that point, she took him on as a lover though they parted ways not long afterwards.

## Source

May-Ling Shen is derived from *Highlander*.
Martin Hyde

**Martin Hyde** was a strong and powerful Immortal, originally born in 977 CE in Wessex, England. He was made a thane under King Aethelred the Unready, and in that role he acquired great holdings in the southwestern parts of England. In 1014 CE, while riding through these lands, he encountered Danish raiders under the command of Kanwulf -- and they slew him. When he revived from his First Death, Kanwulf taught him about the Game and life as an Immortal.

Martin Hyde's strategy for the Game was to seek out the Quickenings of powerful Immortals -- only those old enough and skilled enough to mentor fledgling Immortals. It was due to this strategy that he began hunting Connor MacLeod in Scotland in 1630 CE, though he was only able to find the pupil: Duncan MacLeod. Duncan challenged Hyde to a duel, and lost, but Hyde refused to take his head until he had become more seasoned.

In 1655 CE, Hyde pursued Timon of Greece -- until his quarry hid on the holy ground of the Monastery of St. Christopher. Years later, in 1700 CE, in Paris, Hyde challenged Pierre Segur to a duel and emerged victorious.

## Source

Martin Hyde is derived from *Highlander*.
Host of Heaven

The **Host of Heaven**, also called the **Heavenly Host** or **Holy Hosts**, is a name used for the vast majority of angels created by and serving God. Although primarily created to safeguard Earth and humanity, the angels provide many services and many have specializations. The Heavenly Host has a fairly strict hierarchy, that they have tried desperately to cling onto despite God's absence from Heaven.

## Hierarchy

The primary leader of the Host of Heaven is God. Following Lucifer's rebellion, however, God abandoned Heaven and disappeared from the lives of his angels. Governance of the Host of Heaven fell upon the archangels, and Michael took up the reigns with Raphael acting as his right hand.

Below the archangels, the seraphim are the next highest ranking within the organization, although some specific angels within specific divisions of the Host may outrank seraphim -- at least in situations where they have jurisdiction. Some of these divisions include:

* The Intelligence Division - this division is essentially the covert operations of Heaven. They are led by Naomi.
* The Grigori - specifically charged with protecting humans on Earth.
* Rit Zien - angels meant to heal other angels.

Other angels, such as Metatron and Joshua have specific purposes held uniquely by them, and shared with no other angels. Cherubim, meanwhile, are an even lower rank in the hierarchy than the vast majority of angels.

## Source

The Host of Heaven is derived from *Supernatural*.
Emrys

**Emrys** was the earliest known Immortal, having been born in 20,000 BCE.

## History

Born with the name **Haraonos**, Emrys was the shaman of his tribe. However, a mistake made during a ritual resulted led to him accidentally poisoning himself. This was his First Death, and he revived as an Immortal. He remained the shaman of his tribe for centuries.

Eventually he met other Immortals, and he learned about the Game -- though he felt no urge to play it himself. Over thousands of years, he lived by many names -- primarily **Dyonilius** or Emrys, **the Holy Man**. By the 5th century, Emrys was living as a priest in Paris. In 410 CE, Darius led his army to the city to lay siege to it. Emrys met the Immortal warlord outside the city gates. They dueled, and Emrys was beheaded. However, the goodness of his spirit proved to be so strong that Darius underwent the only Light Quickening in recorded history -- changing his ways completely.
Hell dimensions

**Hell dimensions** or **demon dimensions** are dimensions that are hostile to humans -- as such, the term refers to a wide variety of universes. Most Hell dimensions have been damaged or corrupted the Darkness during the era of Creation. The creatures that live in Hell dimensions, when they leave their home universes, are referred to as demons.

Some hell dimensions also serve as afterlives -- Hell is one such example.

## Notable Hell Dimensions

* Hell
* Pylea
* Quortoth

## Source

Hell dimensions are derived from the Buffyverse.
Eve

**Eve** and her sisters were among the humans that God chose to protect from Lucifer in the Garden of Eden. After Lilith rejected Adam and left the Garden, Eve married him. Before long, however, the demon Bulshar manipulated her into eating the Fruit of Knowledge -- and she convinced Adam to join her. In response, God cast her and Adam from the Garden.

This created deep feelings of abandonment and betrayal. She and Adam went on to have three children -- Cain, Abel, and Seth -- before these feelings grew too terrible. She sought out power to inflict her vengeance upon God and the world itself, ultimately becoming a terrible demon herself. To save humanity from her wrath, God created a prison in the Garden of Eden itself and entrapped Eve within it.

## Powers & Abilities

* Immortality - Eve's lifespan is eternal.
* Superhuman Strength - Eve's physical strength far surpasses that of any human or vampire.
* Limited Telepathy - Eve is able to read the minds of those in close proximity to her, in order to take on a form that she can use to manipulate them.
* Shapeshifting - Eve is able to change her shape to that of any person.

## Source

Eve is derived from:

* Supernatural
* Wynonna Earp