Mission 7: Village in the Sky

**Mission 7** is the seventh mission of Assassin of Steve 3, where you must defend Mechanical Island from the invading Steam Pirates.

## Walkthrough

When you finish Mission 6, you can use the same Shop Altar you used before starting Mission 6. The quartz button you used to start Mission 6 will be back, and this time pressing it will take you straight to Mission 7.

You will go into a cutscene where you go to Mechanical Island, and meet a Lander Pilot. Board the lander, and it will fly up to the underside of Mechanical Island. Once inside you can leave the lander and enter the steam lift. Once you go up it, the cutscene will make you wait for Opara to come up. Then you will go out of the cutscene, and Opara will walk to the bridge of Mechanical Island (the large building in the centre with the walkway coming out the back of it). In the bridge you will meet Commander Clock, who will welcome you to Mechanical Island. After talking to him an Island Technician will take you to your quarters. Opara will follow him. Follow them both to your quarters, and enter them.

Once you do, you will hear explosions in the background. Leave your quarters and go out onto the surface of Mechanical Island. A cutscene will show that Steam Pirate Ships are surrounding Mechanical Island, and that Captain Coldbeard's ship, the Steelbumper, is there, too. You have to fight your way past the mobs that have spawned on the island. Cannons from the Steam Pirate ships are firing at Mechanical Island, and will randomly explode certain on buldings or sections of the surface.

You have to get to the other side of Mechanical Island, where one of the Steam Pirate ships has moored really close - close enough that you can grapple there using a conveniently placed grappling hook. Be careful though - there are lots of Steam Musketeer snipers on the ship and the ship fires lots of exploding cannonballs! Upon grappling there onto one of the boosters, you can climb up via a dent in the side of the ship onto one of the cannons, then subsequently onto the deck. Fight all the mobs on the deck, and enter the quarters at the back of the ship. Inside is a Mini-Cannoneer. Upon defeating him the Steam Pirate ship will stop firing.

A cutscene will then move to Mechanical Island and down the stairs into the lower levels, and show two side doors open. Each of these side doors will take you to one of the other two Steam Pirate ships. You have to destroy both the other Steam Pirate ships. You can do them in any order.

### Right door

Go through the corridor to the cannon area of this side of Mechanical island. Commander Clock will say that the Steam Pirates threw all the gunpowder loaded in the cannons overboard, rendering this side defenseless. Fight your way past the cannons, but be careful of the cannonballs being fired from the nearby Steam Pirate ship. Get to a staircase and go down two levels to a corridor, where another Mini-Cannoneer is. At the end of the corridor is a spiral staircase that takes you to another corridor near the bottom hull of Mechanical Island, which has been subjected to cannon fire, as there are holes in the floor and fire everywhere. Parkour through the corridor to the gunpowder storage room. Press the button to get 5 gunpowder then go back up to the cannons and place one gunpowder in each cannon's hopper. A cutscene will then show Mechanical Island's cannons opening fire and destroying the Steam Pirate ship.

### Left door:

On this side the cannons have been completely destroyed by the Steam Pirate ship. Like with the right door, fight your way past the mobs to the staircase. This time go down one level, to a corridor that leads you to a room with Steam Hovercraft in it - floating boats. You control them like a normal boat, except they float in mid-air. Fly them out to the air between Mechanical Island and the Steam Pirate ship. There are some enemy Steam Musketeers riding Steam Hovercraft in the air - you can take them out easily by shooting their boat. Also some Steam Musketeer snipers are on the ship. At the ship there are three buttons around each of its four cannons. You need to use a bow to shoot all three buttons on each cannon to destroy them. Upon destroying all four cannons that Steam Pirate ship is disabled. You can return to Mechanical Island.

Upon destroying both the other Steam Pirate ships, go back to the surface of Mechanical Island and go back down the staircase that leads to your quarters. You'll see here that two side doors have opened up. They both lead to another chamber with more Steam Hovercrafts. Ride one out to Captain Coldbeard's ship, the Steelbumper, while dodging the cannonballs it shoots. Once you get to it, grapple up onto the ship, then enter the quarters at the back of the ship, where you will find Captain Coldbeard.

### Boss Fight: Captain Coldbeard

Captain Coldbeard will detonate the floor of his quarters, dropping you into a pit. You land safely on a bit of bedrock sticking out of the lava there, and can grapple up into a hole in the wall to the lower deck of the Steelbumper. Here, fight your way past the mobs, until you reach the ladder near the bow of the ship. Then a cutscene will pan up to the crow's nest of one of the sails, where Captain Coldbeard is. Some grappling hooks will spawn on the sails. You have to use them to climb up the sails, then jump up onto the rigging and onto the crows nest. However, Captain Coldbeard will run away, across the rigging to the back of the ship. Follow him across the rigging, then fall down to where the steering wheel is, and you can fight him. Captain Coldbeard will switch between melee and ranged attacks. When he switches to melee he will lunge at you in a similar manner to Steam Pirates, teleporting to the closest player and attacking them. In ranged his shots will explode if they hit a surface, like Mini-Cannoneers.

Upon defeating him you can return to Mechanical island. Go back into your quarters to activate another cutscene, which will lead you down to land, completing the mission.

## Mobs

* Steam Goons are melee mobs wearing an assortment of iron and chain armor. They come in two types - the first has an Iron Cutlass and a Metal Door as a shield. It has slightly more health and some knockback resistance. The second type wields a Steel Mace and has extra attack damage and can disable your shield.
* Steam Musketeers use a Steam Musket and can switch weapons to a Shipmate's Dagger if you get close to it.
* Pirate Jockeys ride Skeleton Horses. They use a Flamelock Pistol, which has flame on it. They have slightly more health than Steam Musketeers, and will never switch to a Shipmate's Dagger if you get close.
* Steam Pirates wear a golden quad-corner hat (like a tricorner hat, but it's a bit hard to make triangles in Minecraft, so they're square and called quadcorner hats... get it?). They also wield a Clockwork Cutlass and a Gear Dagger. They have higher health than the other mobs above. Every ten seconds they will "lunge" at the closest player within eight blocks, teleporting to them and damaging them, making them tricky to battle or run away from.
* Undead Burglars are zombies that wear black leather armor, a chain helmet, and wield an iron axe. They only spawn on the surface of Mechanical Island, where they will chase after and attack villagers.
* Mini-Cannoneers are wither skeletons that wield a large rocket launcher with Punch and Flame. Their shots will explode if they hit any surface - not entities - and will also inflict weakness if a player is within two blocks. These explosions do not destroy blocks. They have a considerable amount of health.

## Equipment

You can get two types of armor - Iron Golem Armor and Mechanical Armor. Iron Golem Armor the same as in Mission 6. Mechanical Armor has the same amount of health, but has Protection II instead of Protection I, as well as secondary enchantments and attack damage or knockback resistance attributes.

These were available in Mission 6 and can be found in Mission 7 again:

* Iron Cutlass: 12 attack damage, 1 sweeping damage, 1.6 attack speed, 19.2 DPS
* Steel Mace: 25 attack damage, 0.75 attack speed, 18.75 DPS.
* Shipmate's Dagger: 8.5 attack damage, 2.1 attack speed, 17.85 DPS.
* Steam Musket: 22.5 ranged damage.
* Flamelock Pistol: 22.5 ranged damage, Flame I.
* Metal Door: +30% Health, +20% Knockback Resistance.

These are new to Mission 7:

* Clockwork Cutlass: 13 attack damage, 7.5 sweeping damage, 1.6 attack speed, Knockback I, 20.8 DPS, +10% Movement Speed on user
* Gear Dagger: 10.5 attack damage, 2 attack speed, Looting I, 21 DPS, +20% Movement Speed on user

Rare equipment:

* Cannon Armor has attack damage or knockback resistance buffs and secondary enchantments along with health greater than Mechanical Armor. It only consists of a helmet, chestplate and boots.
* Mini Cannon: 29.25 ranged damage, Punch I, Flame I, Weakness Arrows (1:00), -50% Movement Speed on user
* Blast Shield: +40% Health, +30% Knockback Resistance, Blast Protection II, Thorns I, -15% Movement Speed on user
* Clock Hammer: 33 attack damage, 0.65 attack speed, Knockback I, +10% movement speed on user, 21.45 DPS
* Steampunk Armchair: 80 attack damage, 0.25 attack speed, +10% movement speed on user, 20 DPS

### Recommendations

* If you get Mechanical Armor, use it over Pirate or Iron Golem Armor.
* The Clockwork Cutlass is a very useful weapon if you can get it due to its increased sweeping damage and also knockback enchantments. The Gear Dagger can be great, too, due to its looting and speed boost when holding.
* Placing down Spiny Cacti can be useful against Captain Coldbeard for slowly whittling down his health.
* Placing down a Glow Beacon is likely to encompass a good quantity of Mechanical Island, especially if you put it near the centre on the surface, so feel free to do so.
* The Rune of Toxicity can be useful, especially on the surface, as the mobs can come from all directions, and their "hurt" noises can let you know that one is coming close to you. Coupling with the Rune of Enemy Slowness will allow you to slow those mobs as well. The Shockwave/Damage Resistance combo described in Mission 6 is also good.

## Chest Locations

* After getting onto Mechanical Island, there is a chest containing a lore book called About Mechanical Island.

* After leaving your quarters and starting the mission, enter the cobblestone church on the right side and go up the ladder. There is a loot chest at the top.

* After leaving your quarters, go left and follow the grass path. Keep going forward once you reach the well. Once you hit another intersection, go right and enter the first house, which will contain a loot chest.

* On top of the southeast propeller (directly right of the closest Steam Pirate Ship), there is a loot chest.

* After boarding the moored pirate ship, go behind the pillar on the right to find a chest containing the lore book Journal of another Steam Punk.

* Use the ladder on this pillar and jump onto the ship's mast. Then you can go into the pillar which will lead to the crow's nest, containing another loot chest.

* Later on, you arrive at a T intersection, with each side leading to one of the Steam Pirate Ships. Go through the right door, and follow the path all the way until you reach a staircase leading deeper into Mechanical Island. Go left into the destroyed Steam Hovercraft room. The furthest cell on the right will spawn a Mimic.

* Through the left door, go through the tunnel on the right into the Cargo Bay. It contains a chest with the lore book Cargo Delivery Notes.

* Once you reach the cannon deck, instead of going right as intended, go left to find another Mimic.

* After finding the staircase leading down, keep going down to find a loot chest in the rubble.

## Music

*Main article: Music*

At all times, the following tracks can play:

* **All This** by Kevin MacLeod.
* **Grim Idol** by Kevin MacLeod.
* **Behind Enemy Lines** by Cinematic Waves.
* **Shadow Hunters** by Cinematic Waves.
* **Failing Defence** by Kevin MacLeod.
* **Clenched Teeth** by Kevin MacLeod.
* **Malicious** by Kevin MacLeod.

During the Captain Coldbeard boss fight, **Steel Rods** by Kevin MacLeod plays.

## Trivia

* The subtitle of this mission may be derived from *Laputa: Castle in the Sky*, which features a floating kingdom. It is also the movie where the design for Iron Golems was inspired from.
* The Steam Pirate ships were originally built for Beacon Defence as sailing ships, but after the map's abandonment, were copied and pasted into this mission to be reused.
* The bit when you have to shoot buttons around the cannons on one of the Steam Pirate Ships harkens back to the boss fight against the Assassin's Cannons in Assassin of Steve 1.
* Mechanical Island uses large propellers to fly, in a similar way to the Helicarrier from *The Avengers*.
* 'All This' also plays during the boss fight against King Icing and Queen Freeze in Assassin of Steve, and also in Mission 11 of Assassin of Steve 2.
* 'Failing Defence' and 'Clenched Teeth' can both also play during Mission 2 of Assassin of Steve and Mission 11 of Assassin of Steve 2.
* 'Malicious' also plays during the boss fight against Mutatron in Assassin of Steve 2.
* 'Steel Rods' also plays during the boss fight against the Assassin's Cannons in Assassin of Steve 1.