recursal/Fanatic-Fandom huggingface dataset:
Candy Cane

Medium
Low
Low

The **Candy Cane** is a weapon in The Escapists 2. It is only available in the prison Snow Way Out. Its primary use is as a crafting component.

## Crafting

This is a hidden recipe, so you can learn it from the payphone in the prison for 50 Coins. However, this purchase is not required if you already know the recipe, as the item can still be crafted manually.
Weapons

*This article is a stub. You can help Star Wars: Battlefront Wiki by expanding it.*

The machinations of war between The Rebel Alliance and The Empire in the**Star Wars: Battlefront (series)** has created a bevvy of unique, powerful **Weapons** used across the various warzones in the galaxy.

## List Of Weapons

### Battlefront

* A280C
* CA-87
* DH-17
* DL-44
* DLT-19
* E-11
* EE-3
* EE-4
* RT-97C
* SE-14C
* T-21
* T-21B
* X-8 Night Sniper

### Battlefront 2

* A280
* A280-CFE
* Blurrg-1120
* CR-2
* DC-15
* DC-15A
* DC-15LE
* DC-17
* EL-16HFE
* FWMB-10K
* IQA-11
* NT-242
* S-5
* SE-44C
* TL-50
* Valken-38X
Cattle Prod

Maximum
Medium
High

The **Cattle Prod** is a weapon in The Escapists 2. This weapon is very similar to the Makeshift Stungun, in that it can instantly knock out an Inmate or Guard, with the exception of SWAT Guards who require two hits. The Cattle Prod lasts as long as the Makeshift Stungun, breaking after 5 uses.

## Crafting

This item is only available for crafting on Rattlesnake Springs. Outside of that prison, the recipe will not show up on your crafting list, even if you try to craft it manually nothing will happen.

## See also

There are several weapons similar in function to this item. They are listed below:

 Cup of Molten Chocolate, a crafted weapon, lasts only one hit

 Makeshift Stungun, a crafted weapon which is identical in function to the Cattle Prod

 Stungun, identical in function to the Makeshift Stungun. Purchasable from Inmates in U.S.S. Anomaly, found on the roof of the multiplayer-only area in H.M.P Offshore.
Contraband

**Contraband** items are items the Guards do not allow you to have. Their name in game is red to help identify them. They will be confiscated if a guard finds them on you when you are knocked out, or if they see a contraband item on the ground.

These items will trigger Scanners, causing your Guard Heat to immediately jump to 99%. (30% on mobile.) Contraband detectors look like gates with a green light above them, the lights turn red if you walk through it with a contraband item.

## Tips

Note that guards do not notice if you have contraband in your inventory or on your person (with the exception of the Guard Outfit, Infirmary Overalls, Medic Outfit or Civilian Outfit, which, if worn, will make your guard heat rise up quite quickly in sight of the guards).

If you keep your contraband items in a desk and your name is called at a roll call for a cell shakedown, you must remove all contraband from your desk within the next hour, otherwise they will find it, confiscate it, and put you in solitary. (In The Escapists 2, you don't go to solitary, but you still lose all your contraband.) As such, it is a bad idea to keep more than six contraband items in your desk. To hide contraband, you can do the following things:

* Drop it on the floor in a guard-free place, such as a utility area, vent system, or tunnel. Remember that dropping excessively large amounts of items causes older ones to disappear.
* (TE1 only) Use toilets to hide it, even if it's someone else's toilet, simply by placing items in the toilets and leaving them there. Then re-collect it an hour or so after roll call. Items inside toilets will disappear if the game is reloaded, so refrain from hiding important contraband in there if possible, such as tools, items needed for escaping, and so on.
* (TE2 only) Place it in the hidden compartment of your desk. This compartment has six slots and can hide items from shakedowns and other players (in Multiplayer modes), but will not stop Guard Dogs from finding missing Keys or Keycards.
* Carry it on you while the guard searches your desk, as long as you only have a small amount. In TE2, watch out for nearby dogs, as they can sniff out contraband you are carrying.
* Contraband outfits, such as the  Guard Outfit can be safely smuggled through metal detectors by wearing them while walking through them. This strategy also works for contraband weapons in TE1, as long as they are in your designated weapon slot.

Contraband can be smuggled safely through metal detectors by keeping a Contraband Pouch or a Durable Contraband Pouch in the player's inventory. The Fake Shoe is an alternative if you are playing in the Duct Tapes Are Forever DLC prison.

In TE1, confiscated contraband is lost forever. In TE2, all confiscated goes to the contraband desk, usually located behind a guard door in the control room. If said desk is full, the least recently placed item there is lost to make spaace for new contraband. In transport prisons, the least recently placed item will instead go to any other desk, or back to the guard it was looted from.
Cutting Floss

## Usage

The Cutting Floss is used to cut vents, slats, and fences. In The Escapists 1 it can cut through a single obstacle before breaking. Functionally it is comparable to the Flimsy Cutters but couldn't be upgraded further.

In The Escapists 2, Cutting Floss has been significantly downgraded, taking three of them to cut a fence and a lot of Stamina to do so, thus making it more suitable in areas where guards don't patrol.

## Obtaining

Currently this item is unobtainable on the Console versions of this game. This can be crafted with the following recipe:
Alexandria

Alexandria

**Alexandria** is one of the Locations in the game The Escapists The Walking Dead. This area contains **5** Comics.

## Description

What use to be a safe zone has now become a shadow of its former self. Littered with herds of walkers. Rick must find a way out of this place and get his son Carl to safety..

## Comics

* Vol. 20 All Out War - Part 1
* Vol. 21 All Out War - Part 2
* Vol. 22 A New Beginning
* Vol. 23 Whispers Into Screams
* Vol. 24 Life And Death
Glass Shank

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Low

## Usage

The Glass Shank has only one use; to beat up other inmates and guards. Occasionally, an Inmate will wield this weapon. These inmates can deal a significant amount of damage (especially with a high strength stat), so watch out!

## Obtaining

A Glass Shank can be obtained by crafting or looting other Inmates & Guards that have them. **NOTE:** While this weapon is only available on the PC version of *The Escapists*, it can be obtained on all versions of *The Escapists 2*.

The Escapists 2:
Durable Contraband Pouch

## Usage

The Durable Contraband Pouch is an item that conceals Contraband in your inventory from Contraband Detectors.

It will lose 15% durability every time you pass through a Contraband Detector with contraband items other than the pouch itself. It is good for 7 uses. In *The Escapists 2*, the Pouch will lose durability even if you have no other contraband (the Pouch itself is contraband) and loses only 10% durability per use.

## Obtaining

The Contraband Pouch can be found in a prisoner stash or by crafting the following items:

TE

TE2
Empty

*"Empty"* is a glitched item found in the game's code. It has no actual use, but is asked for in favours. Its appearance is a blue Bed Sheet. It possibly could have been used to allow you to take off infirmary sheets.

However, the second empty appears to be some seeds or rice of some sort. It possibly is an unused food item.

* 2nd Appearence of 'Empty' (Itemid = 223)
Fake Wall Block

## Usage

The Fake Wall Block can be used to fill in the hole left by chipping away at a wall, but it can be removed by right clicking or interacting. A Fake Wall Block has an arguably better alternative, being the  Poster, which has an infinite durability. This can be reused, however it does have a durability limit and will break after 5 uses. (On mobile it can be used unlimited amount of times.)

Sometimes, the wall block will get stuck and not let you retrieve it. This is a known bug.

## Obtaining

This can be crafted with the following recipe:

Remember not to confuse the crafting recipe for the Fake Vent Cover for the recipe of the Fake Wall Block, as they are very similar.
Dental Floss

## Usage

The **Dental Floss** is mainly used as a crafting ingredient.

## Obtaining

Can be found in inmate's desk, in their inventory, bought from an inmate, or stolen from them if they are knocked out. Sometimes they can be found in medic desks. Exclusive to PC version of the first game (available in all versions of The Escapists 2)
Energy Module

## Usage

Mostly used to craft powerful weapons such as the Makeshift Stungun or Super Metal Baton.
Also used for escaping from the Area 17 using "Alien Technology" method, or Air Force Con using the “Passport to Freedom” method.
Two Energy Modules can be used to disable the force field to reach the Jet Pack in U.S.S. Anomaly.

## Crafting

Used in:

  Makeshift Stungun |  **Energy Module** +  Paper Clip +  Roll of Duct Tape | 60+
  Super Knuckle Duster |  Knuckle Duster +  **Energy Module** | 60+
Game Set

*This article is a stub. You can help The Escapists Wiki by expanding it.*

## Usage

The **Game Set** is an item found in The Escapists. It is a quest item.

## Obtaining

The Game Set is obtained in desks or in the inventory of knocked out prisoners, during a quest. This item does not exist on Xbox 1.

It can also be crafted with the following recipe:
Free Time

Free Period is a time when you can do anything you want, as there is no set task. Inmates usually take walks, go in rooms, exercise, etc. Free Time is a good time to spend looking for resources, preparing your escape plan, etc. It can also be a good time to orchestrate certain escapes. Free Time generally lasts rather long, so you can also use the time to increase your Stats in preparation for certain tasks.
Candle

## Usage

The **Candle** is used to light up tunnels underground by the player. The candle may also be requested from inmates in favours. You could also give it to fellow inmates to raise their opinion of you. It does not appear to affect light in The Escapists 2, meaning its only use is as a favor item.

## Obtaining

The Candle can be found in desks, inmate's inventory or by crafting.

## Trivia

* This item does exist on Console editions for The Escapists 2. However, it doesnt seem to do much.
Cake

The **Cake** is an item in The Escapists 2.

## Usage

It is a consumable, restoring 20 Stamina and 30 Health.

You can get the achievement 'The Cake is a Lie' by attacking a guard with it.

It is also used in the breakout "Swimming with dolphins" at H.M.P Offshore; you have to craft a cake and give it to Snooty to escape.

## Obtaining

The Cake is sometimes requested for in favours, and it can infrequently be found in desks or on knocked-out Inmates.
Comb

## Usage

The Comb is used in the crafting recipes for the Comb Blade and Molten Plastic. By using a comb on a wall you can make a Comb Shiv which is a contraband weapon.

## Obtaining

The Comb is found inside every inmate's desk (TE1 only) In TE2, it is found randomly in desks.

## Crafting

  Comb Blade |  **Comb** x1 +  Razor Blade x1 | 20 | 2/5

The Escapists 2:

  Comb Blade |  **Comb** x1 +  Razor Blade x1 | 40+
Bottle of Medicine

*Not to be confused with Medicine.*

## Usage

The Bottle of Medicine is requested in some favors.
The Bottle of Medicine restores 5 points of health. In The Escapists 2, the Bottle of Medicine restores 50 health, identically to the Medikit and Medical Mesh.

## Obtaining

The Bottle of Medicine can be found inside inmates' desks, on knocked out inmates, or bought from inmates. In TE2, it is only found in supply desks in an Infirmary, behind doors that require an Infirmary Outfit to open.
Bed Dummy

The **Bed Dummy** is a usable item that is placed on the player's bed.

## Usage

The **Bed Dummy** can be used to cover an escape at night. Place it in your bed at night and the Guards will not set off a lockdown/send the player to solitary when they see the player's cell empty. To remove it, hold [interact] facing the bed (this cannot be done at night).

Does not work when placed on an NPC's bed (Except The Escapists 2). Can only be placed with a pillow and bed sheet already on the bed. Note when a bed dummy is tucked in a bed, players are not able to sleep on it (however, NPCs can).

Do note that using the Bed Dummy does not entirely protect you - if seen by a guard while outside during Lights Out, you will be sent to solitary/a lockdown will ensue nonetheless. Wear a Guard Outfit, Infirmary Overalls or even a Civilian Outfit (TE2) to prevent this.

The Bed Dummy is a very cheap item, so using it to increase a character's opinion is viable. It increases opinion by 4.

## Tips

If you want to travel through vents while night, the  Fake Vent Cover,  Guard Outfit and  **Bed Dummy** are your top choices.

## Trivia

* In the console/mobile version of TE1, the *Bed Dummy* is not considered contraband.
* Guards will not take a bed dummy from a bed when searching for contraband. They will also not interact with it, even if an inmate and a bed dummy are in the same cell.
AI Module

The **AI Module** is an item in The Escapists 2, required to escape Snow Way Out via the multiplayer-only method.

## Crafting

The AI Module is used in the following recipe:

## Obtaining

To acquire the AI Module, you need a Fake Red Keycard. On the second floor of the eastern cell block, there is a room which requires said Keycard to access. Alternatively, you could chip through the wall and use a Poster or Fake Wall Block to cover the hole. Once in the room, you will need one of the following: a Screwdriver and 2 Files; or Sturdy Cutters [*verify*]. You need to use either your Screwdriver or Sturdy Cutters to enter the vent, cut through the fence inside, and exit on the other side of the electric fence. In the desk on the other side of the fence, you will find the AI Module.
Wipe Them Out

**Wipe Them Out** is one of the Dark Side Battle Scenarios in Star Wars: Battlefront 2.

## Description

Darth Maul wields the power of the dark side to crush the Galactic Republic's pathetic clone army. Time is short, but this Sith is strong with the Force. Purge the halls of Theed Palace and leave no trooper alive.

## See also

* Battle Scenarios

Template:Battle Scenarios
Bed Sheet

## Obtaining

The **Bed Sheet** can be obtained by holding interact on any bed.

Can be used to cover cell bars.

## Usage

It is used to craft the  Bed Dummy,  Sheet Rope and the  Sail. Also used to make  Glider Skin and  Parachute in The Escapists 2.

The Bed Sheet can also be hung over the bars of a cell to block visibility inside. Each sheet can cover one tile, meaning several are needed to obscure an entire cell.
Guards will remove the sheets if their Opinion of you is below 30.

#### The Escapists

  Sail |  Timber x1  **Bed Sheet** x1 | 80

#### The Escapists 2

  Parachute |  **Bed Sheet** +  Makeshift Harness | 30+

## Blue Sheet

There is a second type of Bed Sheet that can only be seen when completing a favour to retrieve a stolen item from a character's inventory.
The only visual difference is the blue color, similar to that of the infirmary bed sheets which are currently unable to be removed.
It cannot be used as a regular bed sheet can, but it can be used to complete the favor to find a bed sheet for someone.
It can be obtained without completing the retrieval favour by exiting and reentering the holder's inventory. This is called an empty.

## Bugs

On the mobile version, if bed sheet from guards' bed is taken, it will crash the game.
Guard Elf Outfit

## Usage

The **Guard Elf Outfit** acts like a normal guard outfit but is exclusive to Santa's Sweatshop.

## Obtaining

It is obtained by knocking out a guard elf and looting him of his outfit. This version of the guard outfit needs to be equipped in order to go through blue doors in Santa's Sweatshop. Like a standard guard outfit, when your character sees a guard or vice versa, your Guard Heat will go up. Tower Guards will not shoot you once wearing the outfit. It has no crafting recipe. This will be confiscated like a normal guard outfit.
Flashlight

## Usage

The Flashlight (Called a Torch on Console versions) can be used to cast light in any dark place, mainly in tunnels or at night when you are outside of your cell. The use button for the flashlight is X in the console version and it activates automatically in PC. The flashlight will not work in mobile. It is a crafting material needed to escape the Jingle Cells prison.

## Obtaining

This item is used by guards at night while keeping an eye out for escaping prisoners. It can be bought from inmates or found in their desks.
Though guards do carry flashlights at night, they don't always have them in their inventory when beaten down.
It is not essential as most escapes (with the exception of Jingle Cells and Santa's Sweatshop) can be executed fine without one.
Candy Pain

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Medium
Medium

The **Candy Pain** is a weapon in The Escapists 2. It is only available in the prison Snow Way Out. It is as powerful as a Baton.

The recipe to craft this item is hidden, so you can learn this recipe at the Payphone for 50 Coins. However, this purchase is not required if you already know the recipe.
Bongos

The **Bongos** is an item in The Escapists 2.

## Usage

The bongos are solely used in the favour "The Conductor". When this favour is accepted, you are required to find certain instruments in random inmates' desks. The bongos is one of these items.

## Obtaining

You can only obtain the bongos by accepting this favour and finding it in a desk.
Custom Textures

The Escapists' PC build has support for custom textures.

## Finding Textures

To find the Textures you would have to look in your game files

### Steam

On Steam, you can these textures can be found in the game's files under **Data > images > custom**.

The typical path for this folder with the textures is **...\SteamLibrary\steamapps\common\The Escapists\Data\images\custom**.

## Modifying Textures

The custom textures are found in the **custom** folder as .gif files. Some unknown process is required to turn these files into acceptable PNG files.

It is advised that one uses image editors that support transparency, i.e. not MS Paint.
Fence

The **fence** is a tile that is present on all prisons and can be cut with a File or any form of cutters (Flimsy Cutters, Lightweight Cutters, Sturdy Cutters).

You will be sent to solitary if the guards notice you cutting a fence; to avoid this, you can use a Fake Fence in place of the removed one.

## Electric Fence

The electric fence, however, features a blue color and is buried partially underground, obstructing tunnels. It is noticeably thicker than the normal fence, and upon attempting to cut through it, it shocks you and inflicts 10 damage, provided the Generator on the map is running.

*See also: Wall and Door*
Energy Sword

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Low
High

The **Energy Sword** is a weapon in The Escapists 2.

It can only be found or crafted in U.S.S. Anomaly. It can sometimes be given when you complete a three-part Favour.

## Trivia

* The Energy Sword is a reference to the fictional weapons known as Lightsabers from Star Wars.
	+ This is further supported by the achievement "I am your father", where you have to engage in a fight with another player using Energy Swords. The achievement name is a famous quote from Star Wars.
Cutting Laser Watch

**Cutting** | 50 / 5

## Usage

The **Cutting Laser Watch** is an item exclusive to the Duct Tapes Are Forever DLC prison. It can also be used to craft the Metal Rimmed Hat.

## Obtaining

It is obtained from looting desks or being sold by an inmate. It instantly cuts through anything that's cuttable, but it also instantly breaks.
Chair

*For the job item in The Escapists, see Unvarnished Chair.*

The **Chair** is an in-game object used to alleviate fatigue. Chairs come in different designs (e.g. a couch), but they function the same way.

## Usage

By [interacting] with the chair, you are able to sit on it. Sitting on a seat will replenish stamina / relieve fatigue by about 2 points per second. To get off a chair, use the "direction" keys. While someone else is seated on a chair, you cannot sit. However, you can hit a character to get them off the chair.

During Free Time, NPCs will occasionally rest on chairs. At mealtime, Inmates will sit on Food Hall chairs to eat their food.

Certain chairs will trigger certain events:

* Sitting on a seat at the visitation center during Free Time will summon a visitor. Visitors will say several quotes and leave the prison, but sometimes, they will give you presents in TE2.
* Sitting on a seat at the Job Office at Job Time while unemployed will call an employment officer (categorized as Maintenance in TE2). The officer will say several quotes, and if you are seated until the end, you will earn 10 money.
* If you are holding a tray and sit down in a chair in the Food Hall, you will begin eating the food in your tray. This recharges your stamina / decreases your fatigue by about 6 points per second and regenerates your health at an increased rate.

## Trivia

* If you sit in the villain's chair in the Duct Tapes Are Forever DLC, you will earn the achievement "On Top of the World".
Electric Fence

The **Electric Fence** is the same as a Fence, but is blue and when you are trying to cut it, it will electrocute you. (You will take 20 damage, and be sent to infirmary if knocked out.) They also electrify the ground tiles beneath them, which means that attempting to dig a tunnel through these tiles will shock the player. Note that the tiles below an electric fence are not destroyed by cutting tools, but are simply dug through like any other ground tile.

You can safely cut an electric fence, or dig under it, if you disable the Generator. It is found in Stalag Flucht, San Pancho, Jungle Compound, HMP Irongate and in some prisons of The Escapists 2, including the DLC The Glorious Regime.

In The Escapists 2, electric fences spark and shock you if you get too close.
Fake Vent Cover

## Usage

This item is used to cover removed (unscrewed / filed) vent covers.
A fake vent cover can be reused, however it has a durability limit. Every time you go through it, 20% durability is lost. If the vent in your cell isn't covered by either a real or fake vent cover, you'll be sent to solitary confinement (TE1 only).
Cooked Food

## Usage

**Cooked Food**, unofficially referred to as "Chicken" or "Cooked Chicken" by some players, is a consumable item. When used, it reduces the player's Fatigue by 10.

When giving cooked food to an inmate it raises their opinion by 9. Combined with its relatively easy method of obtaining, it can be a reliable gift for improving other inmates' opinions.

It is also essential to the kitchen occupation (in TE1) as the output.

## Obtaining

It can be found on knocked-out inmates and inmates' desks or by cooking  Uncooked Food in the kitchen oven as long as the player has the Kitchen job.

## Trivia

* While it may be unlikely as the trend came after the game's release, the recipe for crafting Cooked Food (spatula and uncooked food) could be a subtle reference to the fact that it is possible to cook a chicken by slapping it.
Blue Mail Bag

The **Blue Mail Bag** is a job item from The Escapists 2.

## Usage

The blue mail bag is one of the items required for the job "Mail Sorting". In order to fill up the job's quota, you have to place mail bags into a coloring machine, then sort each colored mail bag onto its corresponding shelf. This item needs to be put on the blue shelf.

## Obtaining

This mail bag is one of the three bags collected from the coloring machine.
Cup of Molten Chocolate

Maximum
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Medium

## Usage

The **Cup of Molten Chocolate** (**Molten Chocolate** in Console/Mobile, **Cup of Molten Choc** in TE2) is a one-time use weapon that can be used to incapacitate inmates and guards in one hit. However, it cannot instantly knock out a Riot Guard, as they will simply take high damage but survive.

In TE1, knocking out a character with this weapon will immediately drop their Opinion to its minimum and once they wake up, they will attack the player.

This is the only way to knock out someone who has a  Stun Rod.

## See also

There are many weapons similar to this item. These include the following:

**The Escapists**

 Cracker, a weapon unique to the DLC prison Santa's Sweatshop. This weapon does not complete a beatdown Favour.

 Bomb Surprise,  Flamethrower,  Sharp Tea Tray and  Garotting Wire Watch, exclusive to the DLC prison Duct Tapes Are Forever.

**The Escapists 2**

 Makeshift Stungun, a crafted weapon that lasts 5 hits before breaking.

 Cattle Prod, a crafted weapon, exclusive to Rattlesnake Springs, which is identical in function to the Makeshift Stungun.

 Stungun, identical in function to the Makeshift Stungun. Purchasable from Inmates in U.S.S. Anomaly, found on the roof of the multiplayer-only area in H.M.P Offshore.
Book

## Usage

The Book is an item that may be requested by other fellow inmates as a favour for money, or can be crafted. It can be used for the Librarian job in select prisons.

## Obtaining

They can be found in inmate's desks and bought by fellow inmates. The Book can also be given to other inmates in order to raise their opinion of you.
It can additionally be used to make a Padded Inmate Outfit or a Sock Mace. Note that the items created with the book will be confiscated.

## Crafting

#### The Escapists

  Padded POW Outfit |  **Book** x1 +  POW Outfit x1 +  Roll of Duct Tape x1
Escapists Figurine

The **Escapists Figurine** is an item in The Escapists 2. It has no practical purpose, except as a gift for other Inmates or Guards. When offered to another character, their Opinion of you will increase by 30, the highest positive change in opinion of any item in the game. It is also a required item for the Bump in the Night quest, exclusive to Wicked Ward.
Commemorative Plate

Low
Low
Medium

The **Commemorative Plate** is an item in The Escapists 2, needed to complete the job "Blacksmith".

## Usage

To do the "Blacksmith" job, take the Sheets of Metal found in a bin. Place a sheet of metal on the "Tempering Machine" and wait. When it is done, take the commemorative plate by interacting with the machine and put it in the bin. Each Commemorative Plate put into the bin contributes to quota completion.

Gifting a Commemorative Plate to Inmates or Guards yields a +10 Opinion improvement.

## Obtaining

You can only get this item by using the tempering machine. Additionally, it can be looted from inmates who do this job.
Camera

Cameras are objects that raise heat if you're doing any criminal acts, such as cutting, digging, chipping, fighting and searching another inmate's desk.

When a camera detects something suspicious, it will flash red and call the nearest Guard to check it. If the player alerts the camera, their Heat will increase by around 10. In TE2, cameras will alert guards if they see you in restricted areas. If it detects you damaging the prison, a Lockdown will occur (TE2 only, you are sent to Solitary in TE1). They can also alert if the player is standing on desks or looting characters.

Certain actions that will alert a guard will not alert a camera. For example, if contraband is dropped, cameras will ignore it.

## Impedance

You can use Duct Tape, Shaving Cream (PC version of TE1 only), and Toothpaste (PC version of TE1 only) to cover it temporarily. In The Escapists 2 and the Console and Mobile versions of TE1, you can only use a Roll of Duct Tape or a Length of Rope to cover it. If you shut down the generator, cameras will have no power, thus they won't be able to record any suspicious action.

## Trivia

* Solely based on their appearance, the cameras used in the games appear to be rectangular bullet cameras. Additionally, they might also have night vision, as they are able to spot illegal activities during night.
Dowel

## Usage

Used to craft items that can serve as key components in escape preparing. Worth noting that they're extremely rare in Rattlesnake Springs and should be grabbed immediately if you're making the crossbow.

## Obtaining

Can be bought or found from inmates, or found in desk.

## Crafting

  Half Frame of Glider |  **Dowel** +  **Dowel** +  Roll of Duct Tape | 50+
Desk

The **desk** is a place where the player can store items in (up to 20 items in the slots, 12 items in The Escapists 2).

Desks can be found in the following places:

* Inmates' cells. These generally contain the widest array of items - nearly everything that isn't crafted.
* Guard rooms. These contain a narrower pool of items, but can have useful loot such as Adrenaline Shot, Medikit and other such items. Usually won't have many contraband materials or other rare items.
* Closets in certain Infirmaries. These contain medicine-related loot, such as healing items (Medikit, Bottle of Medicine, Medical Mesh), food, more Infirmary Outfits and other things. The closets can only be accessed if the player wears Infirmary Overalls.
* (The Escapists 2 only) The Control Room. This desk, the Contraband Desk, is behind a door openable when wearing a Guard Outfit. Outside of Transport Prisons, this generally contains only confiscated contraband items, but can occasionally have other contraband loot.
* Maintenance rooms, accessible using a Cyan/Orange (Utility) Key. These contain items such as Screwdrivers.
* (TE2 only) In Multiplayer Door-blocked areas. These generally contain loot useful to the multiplayer escape.
* In certain locations unique to/important to the given prison, containing unique loot.
* In other locations around the prison. Usually contain random loot.

In The Escapists 2, each desk has a Hidden Compartment which provides 6 additional slots. Items here will not be found during shakedowns, making it a useful area to store important contraband. Do note that Guard Dogs can retrieve Keys or Keycards from the hidden compartment if one goes missing. Only the owner of a desk can access its hidden compartment — a player will therefore not be able to access hidden compartments in NPC inmates' desks or in those of other players during a multiplayer game.

If you're checking someone else's desk while a guard is patrolling the area, he will attack you (and increase your current guard heat).

You can pick up a desk by right clicking or holding 'interact' on it. It's very helpful if you want to cover a hole for digging or to climb up to the vents (you can climb on a desk by walking up against it).

If you are called for Shakedown and a guard finds contraband stored in your desk, it will be confiscated. In The Escapists you will be sent to solitary. In The Escapists 2 the guard will attempt to increase the prison Security Level.
Green Mail Bag

The **Green Mail Bag** is a job item from The Escapists 2.

## Usage

The green mail bag is one of the items required for the job "Mail Sorting". In order to fill up the job's quota, you have to place a mail bag into a coloring machine, then sort each colored mail bag onto its corresponding shelf. This item needs to be put on the green shelf.

## Obtaining

This mail bag is one of the three bags collected from the coloring machine.
Bananas

The **Bananas** (TE1) / the **Fruit** (TE2) is a consumable item in The Escapists and The Escapists 2.

## Usage

Decreases fatigue by 10 (TE1)/increases health by 10 and stamina by 5 (TE2). Can also increase opinion by 5 or being requested in favours.

## Obtaining

Can be found in body of inmate. Only found in the jungle compound (TE1). Can be found in desks (TE2).
Dog Bowl

The **Dog Bowl** is an item used in the Kennels job in the Escapists 2.

## Usage

First, place the dog bowl on the dog mats by using it. Then, take the dog feed and use it on the dog bowls to fill it up. Not every dog's mat has to be filled to complete the quota. If you performed the job correctly, the dogs' opinion of you will increase and they will not sniff you for contraband.

## Obtaining

You can find dog bowls in a bin in the kennels.
Cracker

## Usage

The **Cracker** is a single-use weapon that immediately incapacitates an inmate or guard, similar to a Cup of Molten Chocolate. It is exclusive to the Santa's Sweatshop DLC prison. It will not complete a favour to attack someone.

## Obtaining

This item can be found in inmates' desks and on knocked-out inmates or guards.
Contraband Pouch

## Usage

The Contraband Pouch is an item that allows you to carry contraband through Contraband Detectors without raising your heat. As long as you have one in your inventory, detectors won't go off.

It will lose 20% durability (25% on PC) every time you pass through a Contraband Detector with contraband other than the Pouch itself in your inventory.

It will not be confiscated in the Console and Mobile versions of the first game. If you have access to a lot of Foil, it may be worthwhile to create a Durable Contraband Pouch instead; the Durable version takes 2 foil instead of 1 and 1 duct tape to craft, but lasts longer. In The Escapists 2, the Contraband Pouch is used in crafting the Durable Contraband Pouch, but less usable durability can be obtained if one upgrades the Contraband Pouch to its durable variant when it has only one use left.
Chattering Teeth

*This article is a stub. You can help The Escapists Wiki by expanding it.*

The **Chattering Teeth** is an item in The Escapists 2, exclusive to the DLC prison Big Top Breakout.

## Usage

The Chattering Teeth is used to craft the Wind-Up Mouse.

## Obtaining

To obtain this item, you will have to make a Fake Red Keycard or steal it from a guard. Take the Red Keycard onto the roof using the ladder between the meal hall and show tent, then enter the room with the red keycard and get the Chattering Teeth from the desk within. Alternatively, you can break through the wall and obtain the Chattering Teeth this way, but note that you have to do this at night when there aren't any snipers.
Double Barrel Minigun

*This article is a stub. You can help The Escapists Wiki by expanding it.*

## Usage

The **Double Barrel Minigun** is a long-range weapon that's in The Escapists: The Walking Dead. It is exclusive to the Survival gamemode. The **Double Barrel Minigun** is an upgrade to the Minigun, which adds an extra 16 bullets (50 total) bullets to the weapon.

## Obtaining

The **Double Barrel Minigun** can be crafted or very rarely found in a Rucksack.
Food Hall

The **Food Hall**, also called canteen, mess hall or cafeteria, is an area in each prison. Adjacent to the Food Hall is the kitchen, where chefs roam. It is usually guarded by green doors. Sometimes a 'kitchen' job is available for you to do here.

## Usage

You are required to attend to the Food Hall when it is Breakfast Time, Lunch Time, or Dinner Time. During Breakfast, Lunch, or Dinner Time, NPC Inmates will wait in line to get their tray of food, then they will sit down in an unoccupied seat and eat their meal.

To hold a tray, go up to the stack of trays and press [interact] (note that this only works during mealtimes). If you sit down on a chair with a tray, you will start eating your food. While eating, your stamina will increase/Fatigue will decrease by about 6 points per second, and health will increase about 2 points a second (verify). Holding a new item or leaving the food hall will make the tray vanish, as will getting up from eating.

In the food hall, there is also a cutlery tray. Opening it will reveal a supply of Plastic Forks, Plastic Knives, and Plastic Spoons, which are accessible but weak tools. Opening the cutlery tray will not alarm guards.

## Gallery

* The location of the cutlery tray in The Escapists
* Food Hall in te2. Cutlery is taken from the tray of utensils at the right of the counter, and the lone food tray on the left is where food is received.
Grappling Hook

Medium
Low
Medium

## Usage

The **Grappling Hook** is an item used to get over walls. It can only be used to climb over walls on roofs, walls on ground level are too tall. It degrades 20% per use and requires 70 intellect to craft. On console versions, it is called the Grapple Hook instead, and degrades 35% per use. On mobile versions, however, the Grappling Hook does not degrade at all.

In The Escapists 2, the Grappling Hook does not degrade, and can be used on ground level, but can only ascend one floor at a time. Certain areas cannot be grappled to, while others can - some roofs often have only a single valid tile for grappling onto.

## Obtaining

Can be crafted with the following recipe:

  **Grappling Hook** |  Grapple Head x1 +  Length of Rope x1
Crowbar

Crowbar

Crowbar

Crowbar

## Usage

The **Crowbar** appears in all three Escapists games. Can be used as a weapon or to craft some useful items. It can be used as an effective chipping tool, damaging walls by 20% and losing 10% durability each hit in TE1 and TE:TWD, allowing it to chip 2 walls. It is slightly less effective in TE2, losing 15% durability per hit and using much more energy. It is as effective as a guard's baton in combat.

In TE2, it can also be used to break vents (20% damage, 10% durability loss per hit). It is also necessary for certain prison escapes:

* Cougar Creek Railroad via a multiplayer-only method: the players must gather three Crowbars and, holding each crowbar, interact with the connector between the caboose and the rest of the train. Once all three Crowbars have been used, the escape is complete.
* Big Top Breakout, DLC prison, via singleplayer-only method. The Crowbar is used on the human cannon to prepare for the escape.

## Obtaining

Can be bought from inmates, stolen from unconscious inmates or guards, or found in a Prisoner Stash. Cannot be found in inmates' desks (TE1 only, can be found in desks in TE2.)

## Crafting

TE

  Grapple Head |  Roll of Duct Tape x1 +  **Crowbar** x2 | 60

TE2
Crafting Note

## Usage

The **Crafting Note** is an item that can be clicked in the player's inventory to add a crafting note to your journal. A crafting note in your journal can be referenced when crafting an item, but it is not necessary as it is possible to craft something you don't "know" how to craft.

## Obtaining

The Crafting Note is generally obtained by buying it from Inmates, but they can also be found:

* In desks
* In an inmate's inventory after beating them up

## Trivia

* Despite the fact that the crafting note is a contraband item, guards do not rush to pick it up if dropped on the floor as they will with other contraband. Instead they will treat it as a legal item and pick it up after several passes by it.
* The crafting note can describe recipes that are exclusive to prisons other than the one currently being played.
Can of Soda

Can of Soda

## Characteristics

The Soda is in a yellow can with a brown stripe going around it. With brown text dotted around the can. It also has many brighter yellow bubbles at the bottom of the can.

## Usage

Restores 10 health and 25 stamina after consumed. Used as a part of the "Speed McQueen" escape way from the K.A.P.O.W Camp prison.

## Obtaining

Can be found in desks, inmates pockets, or bought for $140 in K.A.P.O.W Camp.
Camp Epsilon

Guards: | 10

**Camp Epsilon** is one of the DLC prisons from The Escapists. It features a Fenced camp on a Sandy Plain, similar to a desert or savana. It has 10 inmates (you included) and 10 guards. "Epsilon" is the fifth letter in the Greek alphabet.

## Jobs

* Gardening (Default)

* Library

* Kitchen

## Strategies

First of all, note that the Camp barely has any detectors or vent systems, so escaping through the vents will get you next to nowhere, since the only places that are inside are the Kitchen, Solitary, Library, Infirmary, Bathroom and Employment Office (along with workspaces), and they are in 4 different building blocks. (5 if you count the guard area.) Here are the steps:

Since Camp Epsilon has a *Generator* and is enclosed by electric and normal fences, you're going to have to get the following items and stats before anything:

1. Plastic Red Staff Key (not ultimately necessary but helps)

2. Strength Level 60+ (Preferably 80-100, but 60 will do), or a cup of molten chocolate.

3. Intelligence Level 80+

4. Lightweight/Sturdy Cutters

5. File (just in case, bring an extra one if you don't have item Number 1, or don't bring any if you have Sturdy Cutters)

6. Contraband Pouch

7. Bed Dummy

Okay. Now that you have what you need, wait until Evening Roll Call. After the mentioning of the next cell shakedown, go to your room and place your bed dummy, collect your items and get out of your cell. If it's not Lights Out already, wait until Lights Out, and then head for the Generator Room, turn off the generator, and go to the fences by the tower (where guards rarely search through). Cut your way out, and say goodbye to Camp Epsilon. It is hard to acquire the items, but once you do, it's not the hardest thing in the world to execute the escape plan.
Cell search

A **cell search**, also known as shakedown, is an event in which the guards will choose 2 inmates, then they will check their cells and Desk for any contraband. If contraband is found, it will be confiscated and you will be sent to Solitary, or in The Escapists 2, the Security Level will rise if the searching guard reaches the Control Room.

They also cover up holes in the wall and floor, such as if you were planning to escape or get to a Prisoner Stash. If you have anything that's left uncovered like a vent or a hole or if you have contraband in your desk, they will take it away, cover up the holes, and put you in solitary. In The Escapists 2, a guard who finds damage will also go to the control room and increase the security level.

However, there are ways to avoid having your contraband confiscated if you are chosen for shakedowns. You can store up to 3 items in your toilet without flushing them, and they will not find them, but after exiting game they will disappear. Remember to take them out before night or else you will lose all items that are in the toilet. (On the mobile/console versions, items do not get removed from toilets at night, nor after exiting the game.) Also worth noting is that **this does not work in The Escapists 2**, as any items left in the toilet will be returned to your inventory upon closing the menu. In The Escapists 2, you can knock out the guard before they search your desk. You will gain the heat, but retain your contraband. You can also simply place items in the Hidden Compartment of your desk.

You will know which guards are going to search cells, as they walk at normal speed toward the targeted cell while displaying three red lines above their head (the 'yelling' or 'angry' symbol.)

It is announced by the 3 main Guards during roll calls. They always announce two Inmates to be searched at each roll call. In the Escapists 1, they announce them at the beginning of the roll call, while they announce it at the end in The Escapists 2. After Rollcall in TE2 the inmates getting a shakedown will appear on the information board (top left).
Also a desk search icon will appear on the minimap if your desk is getting searched. This gives you time to prepare your desk.
Broom

Low
Low
High

## Usage

The **Broom** appears in all three Escapists games. It is used mainly to clean up dirt and other messes on the floor as a Janitor. Can also be used as a weak weapon.

## Obtaining

The Broom can be found in the cleaning supplies and in inmates' inventories.

## Trivia

* In *The Escapists*, despite having a percentage, can be used infinitely.
Dead Rat

## Usage

The **Dead Rat** is an item in The Escapists and has no uses.

If given to a guard or inmate, their Opinion will lower by 50.

In The Escapists 2, it is also used in a certain Favour.

## Obtaining

Found in an inmates' or guards' pocket. It can also be found in an inmates' desk.
It is possible to obtain this item in the PC version, but only by cheating or hacking the game.

In The Escapists 2, it can be found naturally on any version, but it cannot be found on guards.
Elf Outfit

*This article is a stub. You can help The Escapists Wiki by expanding it.*

## Usage

The starting outfit from the Santa's Sweatshop and Jingle Cells DLC. It can not be used in crafting, unlike other uniforms. It serves as the Inmate Outfit for the two prisons.

## Obtaining

Starts with the player and can be found on other inmates.
Greene Family Farm

Greene Family Farm

The **Greene Family Farm** is one of the locations in the game The Escapists The Walking Dead. This area contains **5** Comics.

## Description

After Rick's son Carl is shot accidentally by Otis, he leads Rick and his ailing son to the Greene Family Farm where Otis hopes Herschel having veterinary experience can save Carl.

## Comics

* Vol. 5 The Best Defense
* Vol. 6 This Sorrowful Life
* Vol. 7 The Calm Before
* Vol. 8 Made To Suffer
* Vol. 9 Here We Remain

## Items

* Balertwine
* Bandages
* Bar of Soap
* Battery
* Broom
* Broom Handle
* Bucket
* Chisel (The Walking Dead)
* Clean Female Clothes
* Clean Male Clothes
* Comb
* Cushion
* Depleted Radio
* Dirty Female Clothes
* Dirty Male Clothes
* Drill
* Egg
* Electric Screwdriver
* Family Photo
* Forceps
* Glue
* Hacksaw
* Hatchet
* Hoe
* Holdall
* Horse Brush
* Lighter
* Machete
* Medicine
* Medikit
* Mop
* Nails
* Pillow
* Pistol
* Pliers
* Plastic Sheet
* Postcard
* Purifier
* Radio Receiver
* Razor Blade
* Reins
* Rock
* Saddle
* Screwdriver
* Seeds
* Sickle
* Sock
* Spring
* Sword
* Teddy Bear
* Timber
* Timber Brace
* Toy Car
* Trowel
* Walker Entrails
* Wire

* Balertwine
* Bandages
* Bar of Soap
* Battery
* Broom
* Broom Handle
* Bucket
* Chisel (The Walking Dead)
* Clean Female Clothes
* Clean Male Clothes
* Comb
* Cushion
* Depleted Radio
* Dirty Female Clothes
* Dirty Male Clothes
* Drill
* Egg
* Electric Screwdriver
* Family Photo
* Forceps
* Glue
* Hacksaw
* Hatchet
* Hoe
* Holdall
* Horse Brush
* Lighter
* Machete
* Medicine
* Medikit
* Mop
* Nails
* Pillow
* Pistol
* Pliers
* Plastic Sheet
* Postcard
* Purifier
* Radio Receiver
* Razor Blade
* Reins
* Rock
* Saddle
* Screwdriver
* Seeds
* Sickle
* Sock
* Spring
* Sword
* Teddy Bear
* Timber
* Timber Brace
* Toy Car
* Trowel
* Walker Entrails
* Wire

## Locations

* Gym
* Barn
Control Room

*Not to be confused with the Guard Quarters.*

The control room is an area found in almost every prison in The Escapists 2. It is guarded by red doors.

## Usage

If a guard catches any sort of misconduct (damage to the prison, evidence (Soil/Vent Cover) on the floor, etc.) with no evidence linked to an inmate, the guard will report the issue in the control room. A successful report will increase the Security Level. While a guard is going to report misconduct and increase the security level, a star icon will appear over their head. If they are knocked out in this state, they will "forget" to report the problem when they wake up, mitigating the risk of security level increase.

Control rooms contain a special desk that contains confiscated contraband items. This desk does not seem to contain all confiscated contraband - some contraband may be lost permanently rather than being sent here. This desk will always be behind a guard-only door. This door will only open if you wear a Guard Outfit or Riot Guard Outfit.

The control room houses two Riot Guards. These guards will stay in the control room unless a Lockdown occurs. SWAT Guards deal more damage than normal guards, so try not to provoke them.

On the map, the control room is marked with a police star.
Baseball Bat

Baseball Bat

*This is the item for The Escapists: The Walking Dead to see the item in the original The Escapists (and 'Baseball Bat' in The Escapists 2) visit Wooden Bat*

## Usage

The **Baseball Bat** is a weapon in *The Escapists: The Walking Dead*. It's also an ingredient to make the Spiked Bat.

## Obtaining

Can be crafted with the following recipe in *The Escapists: The Walking Dead*.