Invisibility

[Power]

**Cost**: 10CP

**Activate**: 1PP; full-round action

**Sustain**: per round/minute; free action

**Range**: self

You can use this power to vanish from sight. Your clothes, equipment, and any reasonably small items you carry (no larger than a medium weapon) will turn invisible with you. *Invisibility* applies to the visible spectrum, and will fool anything and anyone who relies on it, including normal surveillance cameras.

Abilities that detect heat or infrared can still detect you, as can anything that can see ultraviolet light, if it shines on you. *Invisibility* only affects vision. Your body is still quite solid. Therefore, anything that does not depend on visible light for detection, such as ultrasound motion detectors and radar, will pick you up.

Items that you drop or put down will become visible; items you pick up disappear if you tuck them into your clothing, pockets, or pouches. Any part of an item that you carry that extends more than 5 feet from you becomes visible, such as a trailing rope. If you pick up someone else and carry him or her, that person will not turn invisible, unless he or she is small enough to fit into one of your pockets.

Your *Invisibility* ends if you attack anyone or anything, begin casting a spell, or you use a power with an obviously visual effect. Actions you direct at unattended objects do not render you visible, nor does causing harm indirectly. You can open doors, talk, eat, climb stairs, cut the ropes holding a rope bridge while enemies are on it, remotely trigger traps, drive a car, launch missiles from an aircraft, and so forth, but not shoot a gun, throw a punch, or fire an *Energy Attack*.

This power does not silence you, and certain other conditions can render you detectable, such as stepping in a puddle, or being immersed in mud.

## Enhancements

**Enhancement:** Conceal Other

> **Cost:** 3CP
>
>

> **Activate**: +1PP; full-round action
>
>

> **Range:** touch (special)
>
>

> You can turn one person *Invisible*, but you must remain in physical contact with that person or some part of their clothing; thus you can hold hands, grab on to their collar, or one of you could carry the other. The activation time is the same as your normal activation time for this power. If you render yourself and another person *Invisible* at the same time, you can activate both power effects at once.
>
>

**Enhancement**: Conceal Group

> **Cost**: 4CP
>
>

> **Activate**: +4PP; full-round action
>
>

> You can turn yourself, and everyone within 5 feet of you, invisible. This can include anyone in an adjacent square, in combat situations (8 people), or up to 16 people in a non-combat situation. Those within the area of effect can see each other. Anyone who leaves the area will become visible again. The Invisible Attack enhancement does not apply when using Conceal Group. If anyone concealed makes an attack, your *Invisibility* ends for the whole group.
>
>

**Enhancement:** Full-Spectrum Invisibility

> **Cost:** 2CP
>
>

> The power conceals you from detection by infra-red, thermographic, ultraviolet, and other forms of super vision. Powers and abilities specifically designed to see invisible creatures can still pierce your *Invisibility.*
>
>

**Enhancement**: Invisible Attack

> **Cost**: 4CP
>
>

> You can now remain invisible while attacking, casting most spells or using most powers. Highly visible powers, or powers with a Bizarre *Area Effect*, will still break the *Invisibility.*
>
>

**Enhancement:** Standard Action Shift

> **Cost**: 2CP
>
>

> You can now turn *Invisible* in a single Standard action.
>
>

**Enhancement:** Move Action Shift

> **Cost**: 2CP
>
>

> You can now turn *Invisible* in a single Move action.
>
>

**Enhancement:** Swift Action Shift

> **Cost**: 2CP
>
>

> You can now turn *Invisible* in a single Swift action.
>
>

**Enhancement**: Reduced Power Drain

> **Cost**: 2CP
>
>

> This reduces your sustain cost by 1 PP. You can take this enhancement only once.
>
>

## Limitations

**Limitation**: Mental Invisibility

> **Value:** 2CP
>
>

> You do not actually become invisible. Instead, you mentally convince people, through whatever explanation you like, to "not see you." They can look right at you, but your presence simply does not register in their minds. This functions like normal *Invisibility* in all ways, except one. Non-intelligent means and non-organic creatures can detect you, things like machine life, robots, security cameras, or motion sensors, for example. By the same token, creatures otherwise immune to Charm effects automatically see through Mental Invisibility. Your image can be recorded with a camera. All other enhancements and rules apply normally.
>
>

**Limitation**: Intelligent Only

> **Value**: 1CP
>
>

> **Prerequisite**: Mental Invisibility
>
>

> Your *Mental Invisibility* works only on creatures or people with Intelligence scores above 5. It does not affect animals.
>
>

**Limitation**: Naturally Invisible

> **Value**: 2CP
>
>

> Your natural state is your invisible form, and you have to expend PPs to make yourself visible. All other rules of the power apply as normal.
>
>

**Limitation**: Stuck Invisible

> **Value**: 6CP
>
>

> You cannot render yourself visible at all; clothing, equipment, and other objects no longer become invisible when you carry them. You can make yourself visible by wearing cloths, glasses, a wig, etc., but your actual body is transparent.
>
>

> **Special**: You can "buy off" this limitation for 8CPs.
>
>