Level 3

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**Survivability: Class 4**

>> Unsafe

>> Unsecure

>> High Entity Count

>> **Level 3** "The Electrical Station" is the 4th positive level of the Backrooms.

## > Description:

>> **Level 3** is a maze of hallways and rooms that have a similar layout to that of Level 0, although with a much different appearance. This level has dusty brown brick walls, grey concrete tiled floors, and a smooth concrete ceiling with occasional florescent lights. **Level 3** also shares features from Level 2, such as tight hallways, and pipes and machinery lining the walls and ceilings. **Level 3** is known for its abundance of machinery as well as its abundance of supplies. Occasionally, one may find a room filled with things such as machinery, power boxes, and generators, the generators seem to be able to output power indefinitely, however it is not recommended to try to tamper with one too much or it might randomly and abruptly combust, leaving anyone with you and yourself dead. One may also find wires scattered about, including in the power rooms, which can be a hazard for anyone coming to the level. Additionally, this level is quite dark, so bringing a flashlight, lantern, or other such object is advised.

>> One may also find prison-like bars which cannot be opened, many efforts have been made to try to destroy these bars, and the walls surrounding the area the bars seem to block off have been inconclusive. There have also been reports of many seeing strange shadowy figures behind the bars, either quickly moving or standing still stalking. The shadow figures seen behind the bars on **Level 3** can often cause immense paranoia or extreme fear when looked at, this can also cause one's sanity to drop fast. Some bars have openable gates, which you can usually tell if one is openable if lights are behind one. Unfortunately, these areas behind the openable bars are no different from the rest of **Level 3** apart from being more well-lit, and don't to seem to have anything of interest. Additionally, some of these bars can have signs on them saying things like, 'Out of Bounds', 'Out of Order', 'No Escape', 'Broken Realities', and 'No Exits Found', it is unknown what significance any of these have as of now.

>> One can also find ramps bathed in orange light, which can lead up or down. This level seems to have about 20 floors, all of which are extremely big. This makes **Level 3** one of the biggest finite sized levels of the Backrooms. Some walls in **Level 3** can also have electrical outlets like Level 0, unlike that level though, **Level 3'**s outlets are fully functional and can be used. Due to the large amount of machinery on this level, it can get very hot, going as far as 98°F or about 37°C. **Level 3** also has a stable Wi-Fi network, in fact, it has one of the strongest Wi-Fi networks in the backrooms. Much like on Level 2, the pipes in this level carry a black sludge, notably the same sludge as the one in that level. This level is also environmentally dangerous as some wires can cut off, leading to sparking and sometimes small fires, and sometimes this level can be very hard to navigate efficiently and safely, the generators on the level can sometimes break down, causing problems which can be fixed easily, however, the generators are always on and cannot be turned off so it can be a daunting and dangerous task. It is suggested that one take the safest route to minimize the need to enter dangerous areas. **Level 3** can also have hallways with flickering lights and wires hanging from the ceiling, these hallways are often very long. It is unknown why these exist, but they do not seem dangerous despite their appearance, so they are a good way to traverse the level. One may also find bricks on the floor, seemingly having come from the walls, which is strange.

## > Entities:

>> Much like in Level 2, there have been many reports of many entities, namely Smilers, but also other entities such as are Dullers, Hounds, Clumps, Adult and Child Facelings, Scratchers, Male and Female Deathmoths, and Wretches.

## > Bases, Community Groups, Outposts, etc.:

### > M.E.G. Base Gamma

-- One of the M.E.G.'s main bases.

-- Created out of makeshift materials found from within the level itself.

-- Friendly and willing to trade.

-- Biggest base in **Level 3**.

-- Most well documented place, which causes those who get trapped in this level to want to come here.

## > Entrances and Exits:

### > Entrances:

-- Going into an exit door on Level 2 can take you here.

-- Taking an elevator on Level 4 or Level 5 can sometimes have a chance to take you here.

### > Exits:

-- Taking an elevator on this level will take you to Level 5 or sometimes Level 4.

**>> Level 2 : Level 3 : Level 4 <<**

1. ↑ This stems the theory that Level 2 and **Level 3** may have something in common or may be connected in some way.
2. ↑ It seems all evelators in '''Level 3''' or Level 4 or Level 5, can end up taking you to themselves, meaning it can be an easy way to get between those levels.