Gameplay Features

*Wars of Liberty* provides many unique gameplay features that expand and enhance the gameplay offered by *Age of Empires III* and its expansions.

## Civilizations

*Wars of Liberty* greatly expands the roster of playable Civilizations, with a total of 43 playable civilizations as of July of 2020, and many more to come. Each civilization, including updated versions of those from *Age of Empires III* and its expansions, has been designed to fit the narrative time period of the mod (1789-1914) and historical research has been done to present not only fun and unique gameplay but also historical inspirations for the civilization's mechanics, units, technologies, buildings, and Home City cards. As with the base game, *Wars of Liberty* also features non-playable civilizations that players can interact with via Trading Posts. Expect to see many more civilizations in the future, in addition to reworks of existing ones.

## Cultures

*Age of Empires III* had three different cultures that civilizations were roughly categorized in: European for the base game, Native American for *The WarChiefs,* and Asian for *The Asian Dynasties.* In *Wars of Liberty* a Culture is a group of civilizations that share a number of characteristics that can range from units and building sets to gameplay mechanics such as styles of advancing through the Ages. As of July of 2020, there are eight Cultures available with a ninth, the Middle Easterners, in development for a future release.

## Religion

The Church from *Age of Empires III* has been completely remade into the new Religion feature. Every civilization in *Wars of Liberty* has access to the Religion system, available by constructing their culture's religious building (such as the Temple, Totem, Monastery, or Monument) and then selecting one of their civilization's religious options.  There are currently 19 religions implemented in the game and each has their own unique perks and religious improvements you can get. The Religion system includes a new resource - Faith - used to train Priests and research your religion's improvements.

## Espionage

In *Age of Empires III*, Spies were trained at the Church and were good against natives, heroes, and mercenaries. *Wars of Liberty* has built off that foundation and provides an improved system for Espionage. Spies and other espionage units can be game changers in many situations, and typically offer abilities you can't get off other units such as being able to plant Land Mines or set fires. Espionage units are now trained at their own special building and all civilizations have access to at least one variety of espionage unit, whether it be the default Spy or a unique one based on their civilization or culture.

## New Maps

*Wars of Liberty* greatly expands the number of maps available compared to the base game, including some with unique mechanics or new Trading Posts. The maps let players explore and wage war in locations from across the world, from the deep jungles of the Congo to the massive continent of Australia. There are even a few maps for a more lighthearted experience, like The Moon.

## The Sixth Age: Great War

The Great War is planned as a new Age for *Wars of Liberty*. This feature was once available when the mod was still called *War of the Triple Alliance,* but it was unpolished and thus it was removed from the mod in order to be improved. Once implemented this will allow all civilizations to advance to a sixth Age, the Great War Age, which is intended to be a super late game, highly expensive Age themed off the First World War. You can expect to see new technologies and era appropriate units such as airplanes and dreadnoughts when this new Age goes live.

## Portals

* Civilizations
* Minor Allies
* Religions