Khaït Nebula: Stranger Skies

**Khaït Nebula: Stranger Skies** was a major update to *Everspace 2* that was released on November 3, 2021, after initially being available on the experimental branch of the game starting October 22, 2021. It was also known as the Fall Update.

## Developer Notes

The lengthy developer notes can be read on the corresponding Kickstarter update.

## Patchnotes

* Added new main and side missions
* Added new star system: Khaït Nebula
* Added new player ship class: Vindicator
* Added new companion
* Added new enemy faction: Redeemers
* Added new lifeforms
* Added new puzzle mechanics
* Added fast travel mechanics (companion perk)
* Added map completion display (companion perk)
* Added more resources
* Added new star map assets to represent planets and celestial objects more accurately
* Added "relative mouse controls" option for centered mouse crosshair controls
* Added new Pulse Laser type
* Added projectile sounds
* Added new WIP narrated cinematics
* Added new music tracks
* Increased level cap to 20, and added three new player perks
* UI: Info widget - Added support for disabling tooltip style via settings when using M&K

### Tweaks

* Player ships now have names depending on ship class and ship modules
* HUD markers for pickups now have a new look and individual icons for each category (weapon, module, resource...)
* Enabled target lock for outlaw station cores
* Made fighting G&B in "In Transit" mission a bit more challenging
* Added planet names to supralight and star map
* Sniper Drones will now telegraph their shots more accurately
* Made Sniper Drone shots easier to evade
* Increased distance at which boundary warning is shown and ship turns around
* Show time since last save in pause menu and game over screen
* If saved on station, show station name in save game slot
* Limited the number of Quantum Tether targets to 5 and reduced the damage bonus from 10% to 5% per target
* Renamed "Aeterna Bypass" to "Mainframe Expansion"
* Once initiated, holding F to pull multiple items at once with tractor beam now does not break if item is not hovered anymore
* Allow "High Capacity" affix on primary weapons which increases energy capacity
* Slightly increased Outlaw Sniper precision
* Improved texture memory allocation
* Improved Fusion Hook "Kunai" mode target acquisition
* Increased Nano Transmitter "Distribution" mode range to 1km
* UI: Added action bar divider to improve readability
* UI: Perks tab - Added animations for selection highlight and "new" indicator
* UI: Item info widget - Added input specific scrollbars and indicators
* UI: Item info widget - Switches display style implicitly based on last navigation input (WASD=static or mouse=tooltip)
* UI: Item info widget - Optimized side-by-side compare window interaction and (sfx-) feedback
* UI: Shortened hold action durations like dismantle, destroy, store and more
* UI: Added a rarity dependent duration bonus to the new default dismantle hold duration
* UI: Added actual object name to loot screen headline (e.g. "Shipwreck" instead of "container")
* UI: Shop - Default amount when buying resources set to 1 instead of stack limit
* UI: Crafting - Saving last used crafting rarity independently instead of per category
* UI: Item management - Batch move - Added implicit sorting on gamepad
* UI: Item management - Batch move - Added info banner in case action did not move all items
* UI: Changing modify action from simple press to hold action to be more consistent with crafting
* UI: Added new indicator logic for devices and the ship tab
* UI: Tutorial - The plating Adam got from Dax has a new marker now
* UI: Perks - "Last opened perk tree" changes to "first not fully upgraded perk tree" in case it is fully upgraded
* UI: Hyper travel - Gamepad <select> button opens map tab instead of inventory tab
* UI: Reworked special item action bar. (WIP)
* UI: Added new ingame menu footer action styles like "pair" and mouse-only

### Bugfixes

* Fixed that "Union Border Control" location was unlocked too early
* Fixed bug where upgrading items in cargo boosted the stats
* Fixed wrong max hull hitpoints calculation when repairing your ship while any Augment is put into Structure
* Fixed Vesna Mining Colony shop not being shown on map
* Fixed occasionally wrong navigation result when using gamepad or WASD to select colors/decals
* Fixed that the Bomber perk that converts mines would break Minesweeper jobs
* Fixed flickering of outlaw station cores
* Fixed "Ultimate Ready" display not showing the correct icon
* Fixed that secondary weapons will not count towards "Upgrade a weapon's level" achievement
* Fixed that the "Accelerated" affix for shields wasn't changing any stats
* Fixed Recharge Speed attribute for shields falsely decreasing with higher levels
* Fixed bomb indicators in the mission "Tipping the Scales", which didn't stop pinging after interaction
* Fixed calculation of Flying Dutchess spawn position
* Fixed that some equipment received affixes that did not change any attributes (e.g. "Swift Repeater")
* Fixed being able to re-enter invalidated, already cleared high-risk locations
* Fixed being able to leave the location using jump drive right after retrieving the signature in "The Vortex", before the suppressor drones even become active
* Fixed slide door open/close sounds playing although door was already opened/closed
* Fixed outlaws being able to spawn below surface during "Spares & Scrap" mission at Nepthys Plains
* Fixed not receiving all rewards when finishing multiple jobs at once by docking
* Fixed not receiving a reward when bringing the Flying Dutchess her designated quest item
* Fixed an exploit that made it possible to create energy spheres without time limit
* Fixed same keybinding for "increase setting" and "decrease setting" being shown in photo mode when using gamepad
* Fixed set bonus background border not aligning correctly when comparing items
* Fixed that containers did not drop loot when hit by player from further than 2km away
* Fixed a case in which dialogs could overlap after undocking from Nephtys Plains station during a mission and immediately docking again
* Fixed blocked paths for secrets in Volta Nebula
* Fixed "Low" texture quality setting not being applied correctly
* Fixed that setting gamma value via pause menu while docked looked weird/broken
* Fixed missing location image for "Union Outer Rim"
* Fixed Fusion Hook "Kunai" mode pulling disabled targets at ludicrous speeds
* Fixed Okkar Corvettes flying straight out of locations
* Fixed one frame input lag in auto-aim
* Fixed that an item bonus was not displayed for an attribute like Utility if there are more than 5 items with a bonus equipped
* UI: Fixed that drag and drop actions of weapons within equipment inventory could lead to wrong slot highlighting
* UI: Fixed item management - Batch move - Missing consolidate when using Hive's "send to homebase" feature
* UI: Fixed item management - Batch move - Sometimes not all items were moved even though there was space in the target inventory
* UI: Fixed item management - Batch move - Disabled multi-selection of items located in container or shop
* UI: Fixed data tab - Empty slots in mission items inventory
* UI: Fixed focusing wrong slot after consumable fillup via item selection
* UI: Fixed issues with inventory sorting type "Latest"
* UI: Fixed a bug where the player could get soft-locked in the crafting materials screen after minimizing the game
* UI: Fixed item info widget - Side-by-side compare getting stuck when hovering over non-comparable items
* UI: Fixed perks - Some companion avatar images were cut on top during animation
* UI: Fixed loud SFX when selling multiple items at once
* UI: Fixed item selection - Reset item info scroll progress after selected slot changed
* UI: Fixed ship selector - Change ship actions were active in tabs that didn't support it
* UI: Fixed item repair costs could be zero in case they were between 0 and 1

### Features (Exp Diff)

* (Exp) Added new Redeemer Drone Beam Laser VFX

### Tweaks (Exp Diff)

* (Exp) Some performance optimizations
* (Exp) Added list of required resources to mission log of mission "Rips in Space"
* (Exp) Renamed three Redeemer ships
* (Exp) Increased initial delay for invasions
* (Exp) Do not spawn invasions at Prescott Starbase
* (Exp) Reduced Synchro Pulse range by 100m
* (Exp) Slightly increased Synchro Pulse energy consumption

### Bugfixes (Exp Diff)

* (Exp) Fixed location progression not correctly counting devices or mainframe expansions in armored containers
* (Exp) Fixed location progression not correctly counting some objects (Ancient Jars, Wrecks in Anemones)
* (Exp) Fixed location progression display not showing a full circle at 100%
* (Exp) Fixed planet names in the Khaït Nebula system
* (Exp) Fixed a dialog being repeated while searching the shipwreck during "Picking Up The Pieces"
* (Exp) Fixed the collision of iris hatches in location "BRI Bioplant"
* (Exp) Fixed being able to enter the bottom interior of the ancient structure in "Chabar Tower"
* (Exp) Fixed entry dialog in the first location of the Khaït Nebula system
* (Exp) Do not spawn invasions in High-Risk areas
* (Exp) Fixed ancient door open sound being played again although door was already opened
* (Exp) Fixed "Travel here" button being visible on spatial bypass locations in map mode while not using a spatial bypass
* (Exp) Fixed that enemies could spawn before the gate to the Khaït Nebula system was unlocked
* (Exp) Fixed a bug in which, during a certain stage of "X Marks The Spot", no enemies would spawn when not continuing the mission
* (Exp) Fixed a bug in "X Marks The Spot" that prevented enemies from spawning if mission was not continued
* (Exp) Fixed skybox elements missing in randomized locations (Unknown Signals, High-Risk Areas, etc.)

**Updates**