Leonardo Mackintosh

## Overview

He's known as Leonardo Mackintosh by his allies, but he is called by many names. Born in Pendle, trained as a voyager, and reborn as a beast, Mackintosh is a man of many specialties. He is a sailor, a swindler, and a man who sacrificed everything to become something greater. Since his journey as the Totem Warrior began, many have crossed paths with Leonardo Mackintosh. Whether friend or foe, all recognize that Mack is a tremendous ally to have, and a terrible enemy to make.

## Bio

**AKA:** "The Monk," "The Mack," "Mackenclaus," "The Totem Warrior,"

**RACE:** Human

**CLASS:** Totem Warrior Barbarian / Monk

**AGE:** 53

**HEIGHT:**

**SIGNATURE WEAPON:** Chakrum, Javelins

## History

### Childhood

Mackintosh was born in IIA 110 in the port city of Pendle, and raised alongside his brother Theo. During his childhood he spent many summers in Wolfwatch with his uncle Buck, learning "the ropes" of being a sailor, and, simultaneously, how to gamble with the best of 'em.

### Adulthood

As they grew older, Leonardo took an interest in voyaging, while Theo married and had a child with an elven woman named Elyna; but though their love was true, it was short lived. In IIA 150, Theo and Elyna perished at sea during a storm, leaving their halfelven daughter Angela in the hands of her mother's sister Elsa. It was at this time, while searching for work, when Leonardo was offered a job exotic running with the legendary Captain Draz. Knowing he would need money to support his niece and sister-in-law, Mackintosh joined the crew, and was launched into a career of adventure at sea.

### Career

While on the seas, Leonardo Mackintosh proved himself as a warrior and voyager, earning himself the nickname "the Monk" for his stoicism and mastery with monkish weaponry. He also proved himself as a trustworthy man and a natural leader, earning his place as Draz's first mate, and being put in charge of his own Folding Boat, which he sentimentally dubbed *Angela.*

It can be confirmed by the crew that the stories of everything Draz and Mackintosh accomplished would be too many to tell; and besides, according to the Voyager's Code, only the Captain may tell the tales. Suffice to say, in the ten years Mack was at sea, he and the crew had their fair share of adventures, treasures, exotics and sea serpents. Perhaps, one day, the legends will be told; until then, like everything else, Draz and Mackintosh play their cards close to the chest.

### "Death" and Rebirth

In IIA 161, during a gritty game of tarcher with the goblin lord of Skullmarsh Derek Merek, Mackintosh was wounded by the *Finger of Death*, and cursed by the *Dealer's Locket*. Draz's crew retreated back to the harbor with their wounded comrade, and hastily made their way to the southern coasts of Spauria. There, Leonardo Mackintosh was pronounced dead on arrival, and, under Draz's orders, said their goodbyes to their fallen friend as they left him with the monks residing there.

What happened next, only Draz and Mackintosh know, and would be spoken of only as "the ritual." In any case, a year later, the man pronounced dead was more than alive, endowed with a new purpose, and a strength beyond that of mankind. The beast within him was awake, and as his destiny unfolded, his totem spirit and inner strength would make him into an invaluable member of the Bois, and a monster of legend to his enemies.

## The Bois Campaign

### Chaper I

#### Meeting the Bois

Mackintosh was in the city of Noogle, nearly two years after the ritual, when he first met the Bois. Their paths would cross in taverns and inns as Mackintosh gambled with the rich to give to the poor, but they would soon find a common enemy in the Pureblood Guild, and inadvertently join forces to crush them. Unbeknownst to the Bois, Mackintosh had previously seen them and Sarvoldis Ilifiel in a vision, and was on now on a hunt to fulfill the destiny he had foreseen.

It is possible that Mack could have run into any one of the Bois in Wolfwatch or Mistwood before their adventures together.

#### Noogle/Dawsbury

After a brief encounter with Purebloods in Noogle, the Bois became bent on destroying the Pureblood Guild. It was Mackintosh who spearheaded their efforts, making his way to the farming down of Dawsbury by night, in search of a Pureblood dungeon overseen by Lady Margrave Melgamere, the town mayor. Though he successfully located the dungeon, he was cut down by Paladin Barrett, Margrave's personal bodyguard, and was imprisoned in the dungeons of Mardonius Tower until the rest of the Bois arrived. Despite missing out on most of the action, it was Mack who saved the Bois from further disaster by shifting the blame of Margrave's murder, and earning the favor of the Dawsbury townsfolk as their new mayor.

The totem warrior would hold the position of mayor in Dawsbury for nearly a month after this, even after disappearing several times, bringing an army of kobolds into town, and being accused of murder and conspiracy by Nibs Greenshoe. Despite this, Mackintosh would always held in high regard by the citizens of Dawsbury.

Shortly after slaying Margrave and releasing the prisoners in her dungeon, the Bois converged on the city of Quimny three days to the south, where the heart of the Pureblood Guild would be found. At this time Mackintosh had stayed behind to conduct mayorly business in Dawsbury, sending a young boy named Willy Patten to Quimny as a messenger. However, the new mayor was untimely possessed by the vengeful spirit of Paladin Barrett, who used Mackintosh's body to pursue Daskrin and Cadence. This was shortly after hiring Nibs Greenshoe as secretary.

#### Conquering of Quimny

In Quimny, the possessed Mackintosh would find and battle with the Bois, before being released by Barrett who fled from the losing fight. Now regrouped with his allies, Mack would spend only a single night in Quimny before laying siege to the Pureblood stronghold with Daskrin and Cadence. Guided by a familiar eye, the Bois fought their way into Castle Crtomir, and as his elven friends slunk into the catacombs of the fortress, Mack held the line by barricading the upper hallway and fighting off the castle guard.

Within the Pureblood stronghold, Mackintosh's inner beast was unleashed as he and the Bois fought through the Pureblood guard, freeing Muk, Willy Patten and the half-orcs that would later become Mack's militia of muscle. When Daskrin and Cadence were trapped in the *Forcecage* spell of Sarvoldis Ilifiel, it was the totem warrior who battled one-on-one with the wizard, forcing him to retreat to Quimny's sewers. Even as he escaped using the Keystone, Mackintosh followed him through the portal, cutting the corrupt arcanist down in the tunnels beneath the city. After ending the High Priest, he seized Ilifiel's amulet, and would keep it stashed away for some time afterwards until the Bois discovered what it truly was.

Shortly afterwards, the winded barbarian would follow a group of kobolds to their lair, and discover one of the black dragons of Quimny that the Bois would later slay. Altogether, it was Mack who carved a path into the stronghold of the Purebloods, and allowed the Bois to break the Black Curse on the corrupted town. Though barraged by cultists and drenched in burning acid, the totem warrior conquered the evils of Quimny, and kept his allies alive through it all.

### Chapter 2

#### Call to the Sea

During the IIA 163 Goldmoon, Mackintosh was approached by Hwom Ching, who claimed to seek safe passage to the Bahamuti for him and his son, and wished to hire Mack for the job. The totem warrior obliged, and upon leaving Dawsbury, passed the authority of mayor to his secretary Willy Patten, and taking his half-orc militia with him. After leaving he reunited with the Bois in Noogle before heading south on Daskrin's spring-powered wagon. Though the road was perilous, Mack ensured that not one of the Bois or his half-orcs were lost.

#### Wolfwatch & Bastian's Beacon

In Wolfwatch, Mackintosh took in his first breath of ocean breeze since he became the totem warrior, and settled the Bois in at one of the nearby taverns. However, after Daskrin's encounter with Sorren Lexintrom, he quickly realized that the amulet he had seized from Sarvoldis's corpse was no ordinary object. Though he initially slipped the artifact to Cadence, Daskrin would end up swiping it, and would become the bearer of the Keystone for a long time to come.

Not long into their stay at Wolfwatch, the Angela was besieged by Sorren Lexintrom and Zoruk the Tormentor, who were after the Keystone. Here Mackintosh faced a totem warrior of equal strength, and though the battle was cut short by Sorren's retreat, Zoruk's blood-axe carved deep wounds into Mack; scars that he would trade with the half-orc at their next meeting.

## Trivia

Mackintosh's three known beast rages include the Bear, Eagle and Dragon Turtle.