recursal/Fanatic-Fandom huggingface dataset:
Evolution Changes

Evolution is arguably one of the most important features of the Pokémon series, and with nearly every game, evolution methods change for certain returning Pokémon. Kaskade is no exception to this rule, however; the changes to evolutions in Swirling Seasons are significantly more extensive than the changes normally made in the core series. These methods have been broken up into subcategories below.

Pokémon that evolve from level (Bulbasaur -> Ivysaur), knowing a certain move (Piloswine -> Mamoswine), being a certain gender (Salandit -> Salazzle), what time of day it is (Amaura -> Aurorus), and Pokémon that evolve from a special item (Sinistea -> Polteageist) have mostly stayed the same.

## Evolution Stones

The evolution stone items are among the most commonly used evolution items. Due to the addition of many new Pokémon species, and the changing of many others as listed on this page, the applicable Pokémon of these items have changed and grown a great deal.

## Weather Dependent Evolution

An evolution method originally only including Goodra, this general method has been expanded to match the new Weathergy mechanics of the Kaskade region. A detailed list of every weather and it's evolutionary effects is listed below.

## Trade Evolution Changes

In the core series prior to Pokémon Legends Arceus, many Pokémon required a trade with another player to evolve. Due to the nature of Swirling Seasons being a purely singleplayer fan game, the evolution methods of these Pokémon have been changed.

## Location Evolution Changes

In the core series prior to Pokémon Sword and Shield, many Pokémon required a level up in a specific location or region to evolve. Due to the sometimes tedious and annoying nature of this evolution method (and the non-existence of other regions in this game), the evolution methods of these Pokémon have been changed.

## Held Item Evolution Changes

In the core series only a small handful of Pokémon require a level up while holding a specific item to evolve. Due to the weird niche nature of this evolution method, the evolution methods of these four Pokémon have been changed.

## Unique Evolution Changes

In the core series a rather large amount of Pokémon require a strange series of events to evolve. Due to the weird (and sometimes impossible in 2D) nature of these evolution methods, some of these methods have been changed while others have remained untouched.

## Meltan and Milcery

Meltan and Milcery are two Pokémon that possess evolution methods far more complex than any other single Pokémon family in the franchise. As such, their own special section is warranted.

However, we are not ready at this time to reveal any more information about our plans for these two Pokémon, and we hope you understand. This page will be updated in the future when the features required for these evolutions have been finalized.
Corvian Hero Worship

**Gods**
Knowledge of the gods themselves was restricted to the heirs of the great heroes, who all fell along with the original city-states. Only the doctrine granted to the clerics, and the people they preached it to, remains – that is to worship the ancient heroes as sons and prophets of the gods.
**Considered Good**
The quality of “heroism”: strength at arms; personal charisma (beauty and aesthetics emphasised); sacrifice to the gods; leadership; having beauty dedicated to you; cunning.
**Considered Bad**
Weakness, foolishness, ugliness, passivity, cowardice, treacherousness
**Myths**
*Creation*: World created by
Unknown
*Afterlife*: When one dies they
Unknown, assumption is one goes to be with the heroes of the ages if you do well
*History*: The Old World was defeated because:
Humanity lacked the strength to resist its enemies, our greatest shame. The other kingdoms’ weakness is emphasised
*Future*: What shall we do and how?:
Serve your city, help it become strong. One day we are to send military expeditions
**Symbology**
Varies by Hero
Gengar

**Gengar** (Japanese: **ゲンガー** *Gangar*) is a dual-type Ghost/Water Pokémon.

It evolves from Haunter when leveled up in Fog. It is the final form of Gastly. In Kanto, Gengar has a dual-typed Ghost/Poison regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Gengar obtained at level 1
* **Bold** indicates a move that gets STAB when used by Gengar
* *Italic* indicates a move that gets STAB only when used by an evolution of Gengar
* Moves in yellow cannot be learned by any previous evolutions of Gengar

#### Kantonian Form

 * A level of "Start" indicates a move that will be known by a Gengar obtained at level 1
* **Bold** indicates a move that gets STAB when used by Gengar
* *Italic* indicates a move that gets STAB only when used by an evolution of Gengar
* Moves in yellow cannot be learned by any previous evolutions of Gengar

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Gengar
* *Italic* indicates a move that gets STAB only when used by an evolution of Gengar
* Moves in yellow cannot be learned by any previous evolutions of Gengar

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Gengar
* *Italic* indicates a move that gets STAB only when used by an evolution of Gengar
* Moves in yellow cannot be learned by any previous evolutions of Gengar

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Gengar
* **Bold** indicates a move that gets STAB when used by Gengar
* *Italic* indicates a move that gets STAB only when used by an evolution of Gengar
Absolute Zero (ability)

**Absolute Zero** is an ability introduced in Generation Ω.

## Effect

During hail, Absolute Zero increases the power of all Ice-type moves used by the Pokémon with this ability by 30%. This effect also doubles the chance for an Ice-type move to inflict a non-volatile status condition like Freeze or Frostbite.

Any Pokémon with this Ability will not take damage from the hailstorm, even if it is not Ice or Steel-type. Any Pokémon with this ability is not damaged by strong winds hail either, even if they are not Ice-type.
Celesteela

**Celesteela** is a dual-typed Steel/Fighting Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Blaster.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Celesteela obtained at level 1
* **Bold** indicates a move that gets STAB when used by Celesteela
* *Italic* indicates a move that gets STAB only when used by an evolution of Celesteela
* Moves in yellow cannot be learned by any previous evolutions of Celesteela

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Celesteela
* *Italic* indicates a move that gets STAB only when used by an evolution of Celesteela
* Moves in yellow cannot be learned by any previous evolutions of Celesteela

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Celesteela
* *Italic* indicates a move that gets STAB only when used by an evolution of Celesteela
* Moves in yellow cannot be learned by any previous evolutions of Celesteela

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Celesteela
* **Bold** indicates a move that gets STAB when used by Celesteela
* *Italic* indicates a move that gets STAB only when used by an evolution of Celesteela

## Trivia

### Design origin

Celesteela may be based on Princess Kaguya from *The Tale of the Bamboo Cutter*, which was said to have been discovered as a baby inside a bamboo stalk, and was revealed to hail from the Moon. This may be referenced with Celesteela's design, which seems to visually combine bamboo shoots and trunks with elements of a space shuttle, and a depiction of Princess Kaguya as a woman with long hair wearing a multilayered kimono. It may also be referenced with the fact that Celesteela is exclusive to Pokémon Moon and Ultra Moon.

Celesteela's body may also incorporate similarities to the spacecraft SELENE (nicknamed "Kaguya" in Japan), which orbited the Moon between 2007 and 2009. The combination of bamboo and spacecraft elements may also reference bamboo rockets.

### Name origin

Celesteela may be a combination of "celestial", "steel", and "stella" (Latin and Italian for star).
Golett

**Golett** is a Ghost-type Pokémon.

It evolves into Golgre starting at level 43. In Unova, Golett has a dual-typed Ground/Ghost regional form which evolves into Golurk starting at level 43.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Golett obtained at level 1
* **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
* Moves in yellow cannot be learned by any previous evolutions of Golett

#### Unovan Form

 * A level of "Start" indicates a move that will be known by a Golett obtained at level 1
* **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
* Moves in yellow cannot be learned by any previous evolutions of Golett

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
* Moves in yellow cannot be learned by any previous evolutions of Golett

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
* Moves in yellow cannot be learned by any previous evolutions of Golett

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Golett
* **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
Hisuian Avalugg

**Hisuian Avalugg** is a dual-typed Ice/Rock Pokémon. It is the variant of Avalugg found in the Hisui region.

It evolves from Bergmite when exposed to a Mist Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phisnooz obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phisnooz
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz

## Trivia

### Design origin

Hisuian Avalugg may be based on a mountain covered with glacier, or the glacier itself. The ice plates covering its jaws have the same appearance and function as the blades of a snowplow, which are used to clear snow from a path. Its ability to break through rocks easily may be inspired by the process of plucking, which is how glaciers erode bedrock as they move.

### Name origin

Avalugg may be a combination of "avalanche" and "lug".
K. Haunter

Redirect to:

* Haunter

**K. Haunter** is a dual-type Ghost/Water Pokémon.

It evolves from K. Gastly starting at level \_\_, and evolves into K. Gengar starting at level \_\_. In Kanto, Haunter has a dual-typed Ghost/Water regional form.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a K. Haunter obtained at level 1
* **Bold** indicates a move that gets STAB when used by K. Haunter
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Haunter
* Moves in yellow cannot be learned by any previous evolutions of K. Haunter

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by K. Haunter
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Haunter
* Moves in yellow cannot be learned by any previous evolutions of K. Haunter

### By tutoring

 * **Bold** indicates a move that gets STAB when used by K. Haunter
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Haunter
* Moves in yellow cannot be learned by any previous evolutions of K. Haunter

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto K. Haunter
* **Bold** indicates a move that gets STAB when used by K. Haunter
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Haunter
Bludgen

**Bludgen** is a Fighting-type Pokémon.

It evolves from Skinka when exposed to an Iridescent Scale with majority Fighting-type TDs. It is one of Skinka's final forms, the others being Dredgen, Stalagen, Chromagen, Aerogen, Caragen, Pathagen, Ectogen, and Legen.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Bludgen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bludgen
* *Italic* indicates a move that gets STAB only when used by an evolution of Bludgen
* Moves in yellow cannot be learned by any previous evolutions of Bludgen

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Bludgen
* *Italic* indicates a move that gets STAB only when used by an evolution of Bludgen
* Moves in yellow cannot be learned by any previous evolutions of Bludgen

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bludgen
* *Italic* indicates a move that gets STAB only when used by an evolution of Bludgen
* Moves in yellow cannot be learned by any previous evolutions of Bludgen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bludgen
* **Bold** indicates a move that gets STAB when used by Bludgen
* *Italic* indicates a move that gets STAB only when used by an evolution of Bludgen

## Trivia

* In the original video where Bludgen was revealed, other name options were mentioned, those being “Dairoll”, “Feudai”, and “Tetsudai”.

### Design origin

Bludgen, like the other Skinka evolutions, was given designs by multiple artists following it's first appearance in Lockstin's Why there will NEVER be another NEW EEVEE! video. Out of the designs created by the community and given permission for the team for use, elements were taken from many different designs and eventually fleshed out into its final design by Chargeblast. For a short period of time, Bludgen nearly had a more agile and east Asian-inspired design, however it was quickly reverted back to a brawler when the team realized any design with those origins would end up looking like a Dark-type.

Bludgen from the original video, by KaihatsuBludgen design by FuchsiaBludgen design by LeoBludgen design by TerastrialBludgen concept sheet by FuchsiaBludgen design by Topaznj23Bludgen design by Chargeblast, based on Topaznj23's

### Name origin

"Bludgen" comes from the word Bludgeon, a thick stick with a heavy end, which is used as a weapon, and *gen*, the suffix for all Skinkagens.
Drifblim

**Drifblim** is a dual-typed Ghost/Steel Pokémon.

It evolves from Drifloon when exposed to an Amaze-Drive. In Sinnoh, Drifblim has a dual-typed Ghost/Flying regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Drifblim obtained at level 1
* **Bold** indicates a move that gets STAB when used by Drifblim
* *Italic* indicates a move that gets STAB only when used by an evolution of Drifblim
* Moves in yellow cannot be learned by any previous evolutions of Drifblim

#### Sinnohan Form

 * A level of "Start" indicates a move that will be known by a Drifblim obtained at level 1
* **Bold** indicates a move that gets STAB when used by Drifblim
* *Italic* indicates a move that gets STAB only when used by an evolution of Drifblim
* Moves in yellow cannot be learned by any previous evolutions of Drifblim

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Drifblim
* *Italic* indicates a move that gets STAB only when used by an evolution of Drifblim
* Moves in yellow cannot be learned by any previous evolutions of Drifblim

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Drifblim
* *Italic* indicates a move that gets STAB only when used by an evolution of Drifblim
* Moves in yellow cannot be learned by any previous evolutions of Drifblim

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Drifblim
* **Bold** indicates a move that gets STAB when used by Drifblim
* *Italic* indicates a move that gets STAB only when used by an evolution of Drifblim
K. Bidoof

Redirect to:

* Bidoof

**K. Bidoof** is a dual-type Steel/Normal Pokémon.

It evolves into K. Bibarel starting at level 15. In Sinnoh, Bidoof has a Normal-typed regional form.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a K. Bidoof obtained at level 1
* **Bold** indicates a move that gets STAB when used by K. Bidoof
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Bidoof
* Moves in yellow cannot be learned by any previous evolutions of K. Bidoof

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by K. Bidoof
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Bidoof
* Moves in yellow cannot be learned by any previous evolutions of K. Bidoof

### By tutoring

 * **Bold** indicates a move that gets STAB when used by K. Bidoof
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Bidoof
* Moves in yellow cannot be learned by any previous evolutions of K. Bidoof

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto K. Bidoof
* **Bold** indicates a move that gets STAB when used by K. Bidoof
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Bidoof
Espeon

**Espeon** is a Psychic-type Pokémon.

It evolves from Eevee when exposed to a Sun Stone. It is one of Eevee's final forms, the others being Vaporeon, Jolteon, Flareon, Umbreon, Leafeon, Glaceon, Sylveon, and Enigmeon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Espeon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Espeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Espeon
* Moves in yellow cannot be learned by any previous evolutions of Espeon

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Espeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Espeon
* Moves in yellow cannot be learned by any previous evolutions of Espeon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Espeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Espeon
* Moves in yellow cannot be learned by any previous evolutions of Espeon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Espeon
* **Bold** indicates a move that gets STAB when used by Espeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Espeon

## Trivia

### Design origin

Because of its feline appearance, Espeon appears to be based on the legend of the *bakeneko* and the *nekomata*; both are magical cat *yōkai* described as mysterious and intelligent, with the distinction between the two being that the latter is depicted with a forked tail. It may also be based on the mythological lynx, a feline creature that possesses the psychic power of clairvoyance. The jewel on its head may also be a reference to the *carbunclo*, a mythological South American creature with a jewel or mirror on its forehead, and sometimes described as a feline. The position of the jewel also evokes the idea of a "third eye".

Its large ears can be traced from various felines such as caracals, oriental shorthairs, lynxes, and possibly servals, while its fine hair is similar to that of a sphynx cat. Espeon's ability to sense minute shifts in the air with its sensitive fur mirrors a cat's ability to use its sensitive whiskers to detect the slightest directional change in a breeze.

### Name origin

Espeon may be a combination of the acronym *ESP* (extrasensory perception) and *eon* (an immeasurably long period of time, possibly referring to how long evolution takes naturally). *Eon* is a suffix all Eevee evolutions share.
Dark (type)

The **Dark type** is one of the eighteen types present in Swirling Seasons.

## Characteristics

### Defense

The Dark type, along with the Steel type, was introduced in Generation II in order to balance against the Psychic type, so it is immune to Psychic attacks. However, this immunity can be nullified by use of the move Miracle Eye. Dark Pokémon have a single Ground weakness if their other type is Poison, which nullifies all of Dark type's other weaknesses. Before the inclusion of the Fairy type in Generation VI, Dark Pokémon had no weaknesses if their other type was Ghost. Dark Pokémon are immune to opposing Pokémon's moves that gain priority due to Prankster, including moves called by moves that call other moves (such as Assist and Nature Power), but excluding moves that are repeated as a result of Prankster-affected Instruct or moves that occur earlier than their usual order due to Prankster-affected After You.

### Offense

Certain Dark-type attacks often have secondary effects that are otherwise not available from moves of other types. They also often have lower base power than moves of other types, but might have their power boosted by their aforementioned secondary effects in certain situations (some examples being Payback or Assurance).

Dark-type attacks are resisted by Fighting, Dark, and Fairy, so using them along with Fairy attacks will optimize neutral coverage.
Goregooz

**Type**

 **Ability**

**Goregooz** is a dual-type Ghost/Grass Pokémon.

It evolves from Pumpkaboo via level up at an unknown level or whenever there is another Goregooz in the party. It is one of Pumpkaboo's final forms, the other being Gourgeist.

It is one of many Lockémon introduced in Legends Neo as an alternative to trade evolutions. However, it does not share the lore of the other trade evolution alternatives.

## Speculative Statistics

While it is speculated to have a high Speed stat due to its long quadruped legs, its Physical Defense stat would be rather low as a product of its rotting body.

## Evolution

 Level ???→

## Trivia

While it is a trade evolution alternative Lockémon, it does not share the same lore as the others. Goregooz is the product of a Pumpkaboo laying in wait for its evolution and festering for too long, rather than the product of the energy blast unleashed by Professor Lillith.

According to lockstin, when a Goregooz is within your party, and you also have a pumpkaboo, the pumpkaboo will automatically evolve into Goregooz.

### Design origin

Goregooz is visually inspired by rotting Jack-o-Lanterns. Its legs are inspired by the twisting vines of pumpkin crops, and its jaw is missing as a reference to the common "jawless zombie" trope.

### Name origin

Goregooz's name comes from Gourd, Gore, Ghoul, and Ooze. The sound of its name was inspired by Gorgons and Gargoyles, two similarly monstrous entities with "creepy" names.
Boombrocks

**Type**

 **Ability**

**Boombrocks** is a Rock-type Pokémon.

It evolves from Boldore via level up at an unknown level. It is one of Roggenrola's final forms, the other being Gigalith.

It is one of many Lockémon introduced in Legends Neo as an alternative to trade evolutions.

## Speculative Statistics

Boombrocks' speculative statistics are unknown.

## Evolution

 Level ???→

## Trivia

* Boombrocks blasts sound around it in all directions.
* Boombrocks can hover short distances by vibrating its speakers at such a high frequency that it can use the resulting soundwaves to ride around on.

### Design origin

Furthering the speaker aspect of Roggenrola and Boldore's designs, Boombrocks also resembles a boombox, an anechoic chamber and stalagmites. Its "ears" resemble bat ears and what people would use to detect aircraft before radars were invented.

### Name origin

Boombrocks' name is a combination of Boombox and Rocks.
Basculegion

Basculegion is a dual-type Water/Ghost Pokémon.

Basculegion evolves from Basculin when exposed to a Mist Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Basculegion obtained at level 1
* **Bold** indicates a move that gets STAB when used by Basculegion
* *Italic* indicates a move that gets STAB only when used by an evolution of Basculegion
* Moves in yellow cannot be learned by any previous evolutions of Basculegion

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Basculegion
* *Italic* indicates a move that gets STAB only when used by an evolution of Basculegion
* Moves in yellow cannot be learned by any previous evolutions of Basculegion

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Basculegion
* *Italic* indicates a move that gets STAB only when used by an evolution of Basculegion
* Moves in yellow cannot be learned by any previous evolutions of Basculegion

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Basculegion
* **Bold** indicates a move that gets STAB when used by Basculegion
* *Italic* indicates a move that gets STAB only when used by an evolution of Basculegion

## Trivia

### Design origin

Basculegion's appearance and the background of the deceased souls of Basculin is reminiscent of the salmon, as some species are found in Hokkaidō (where Hisui is based on) and its surrounding waters, and many of them don't survive when they migrate upstream. It may also be based on the *itou* or the Sakhalin taimen (also nicknamed the "phantom fish" in Japan), a large, critically endangered species that likewise belongs in the Salmonidae family and lives in rivers in Hokkaidō. As Basculegion is a conglomerate of many restless spirits, it may also be inspired by Gashadokuro. Basculegion also shares some similarities with the largemouth bass as well as other predatory fish such as the snakehead and the goliath tiger fish.

### Name origin

Basculegion may be a portmanteau of *Basculin* and *legion* (an army or a vast amount of people), or *Legion* (a Biblical demon or group of demons).
Bulbasaur

**Bulbasaur** (Japanese: **フシギダネ** *Fushigidane*) is a dual-typed Grass/Poison Pokémon.

It evolves into Ivysaur starting at level 16, which then evolves into Venusaur starting at level 32.

Along with Charmander and Squirtle, it is one of the three starter Pokémon of the Kanto region.

## Moves

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Bulbasaur
* *Italic* indicates a move that gets STAB only when used by an evolution of Bulbasaur
* Moves in yellow cannot be learned by any previous evolutions of Bulbasaur

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bulbasaur
* *Italic* indicates a move that gets STAB only when used by an evolution of Bulbasaur
* Moves in yellow cannot be learned by any previous evolutions of Bulbasaur

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bulbasaur
* **Bold** indicates a move that gets STAB when used by Bulbasaur
* *Italic* indicates a move that gets STAB only when used by an evolution of Bulbasaur

## Trivia

### Design origin

Bulbasaur is based on a frog. According to Ken Sugimori and Atsuko Nishida, the latter designed Bulbasaur working backward from Venusaur, meaning Bulbasaur was the last of its evolutionary family to have been designed and was also directly based on Venusaur. In particular, its build and ears resemble the *Beelzebufo*, a large prehistoric frog.

The bulb on its back resembles a lily or onion.

### Name origin

Bulbasaur may be a combination of *bulb* (a rounded underground storage organ present in some plants, notably those of the lily family) and σαῦρος *saur* (Ancient Greek for *lizard*), commonly used for the names of lizards and dinosaurs.
Ferroflux (ability)

**Ferroflux** is an ability introduced in Generation Ω.

## Effect

Ferroflux summons the Magnetosphere Weathergy in battle as soon as a Pokémon with Ferroflux enters the battle. The Magnetosphere will last 5 turns before dissipating. This can be extended to 8 turns if the Pokémon is holding an Energy Channelizer.
Castform (Allergy Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Grass-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in **Allergy** form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Aerogen

**Aerogen** is a Flying-type Pokémon.

It evolves from Skinka when exposed to an Iridescent Scale with majority Flying-type TDs. It is one of Skinka's final forms, the others being Dredgen, Stalagen, Chromagen, Caragen, Bludgen, Pathagen, Ectogen, and Legen.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Aerogen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Aerogen
* *Italic* indicates a move that gets STAB only when used by an evolution of Aerogen
* Moves in yellow cannot be learned by any previous evolutions of Aerogen

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Aerogen
* *Italic* indicates a move that gets STAB only when used by an evolution of Aerogen
* Moves in yellow cannot be learned by any previous evolutions of Aerogen

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Aerogen
* *Italic* indicates a move that gets STAB only when used by an evolution of Aerogen
* Moves in yellow cannot be learned by any previous evolutions of Aerogen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Aerogen
* **Bold** indicates a move that gets STAB when used by Aerogen
* *Italic* indicates a move that gets STAB only when used by an evolution of Aerogen

## Trivia

* Aerogen is one of the three Skinkagens whose name wasn't revealed until the release of the wiki, with the other two being Chromagen and Pathagen.

* Aerogen's name was originally "Soargen", but this was changed early in development.

### Design origin

Aerogen, like the other Skinka evolutions, was given designs by multiple artists following it's first appearance in Lockstin's Why there will NEVER be another NEW EEVEE! video. Out of the designs created by the community and given permission for the team for use, elements were taken from many different designs and eventually fleshed out into its final design by Chargeblast.

Aerogen from the original video, by KaihatsuAerogen design by FuchsiaAerogen design by LeoAerogen design by Terastrial
Aerogen was designed to always be in the air, however its walking anatomy was thought through. Aerogen is actually able to walk on all fours, its wings trailing behind its limbs like a Wyvern.

### Name origin

"Aerogen" comes from the prefix *Aero*, meaning air in Latin, and *gen*, the suffix for all Skinkagens.
Hisuian Braviary

**Hisuian Braviary** is a dual-typed Psychic/Flying Pokémon. It is the variant of Braviary found in the Hisui region.

It evolves from Rufflet when exposed to a Mist Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ursaluna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ursaluna
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

## Trivia

### Design origin

Hisuian Braviary appears to be based on the Steller's sea eagle, as evidenced by its larger size, dark plumage with white highlights, pointed central tail feathers, and southward migratory route to Hokkaido (the real-life basis for the Hisui region). The Steller's sea eagle also has a rare dark morph that resembles Hisuian Braviary's Shiny form. Hisuian Braviary may also be based on the Papuan eagle, as evidenced by its larger size, contrasting dark and white plumage, and distinctive feather crest on its head.

### Name origin

Braviary may be a combination of "brave" or "bravery" and "aviary". It may also involve "eyrie".
Ruffiti

**Type**

 **Ability**

**Ruffiti** is a Poison/Dark-type Pokémon.

It evolves from Neo Smeargle.

## Speculative Statistics

Like Smeargle and Neo Smeargle, it only learns the move Sketch.

Its stats are significantly higher than Smeargle's.

## Trivia

### Design origin

Ruffiti is largely inspired by graffiti artists and spray paint fumes. Its look is based on that of the Shar Pei, a dog breed known for its baggy skin, and the baggy clothes often worn by punks. The bone is carries resembles the mask that spray paint artists wear to keep safe from the fumes.

### Name origin

Ruffiti is a combination of rough, "ruff" (the sound commonly associated with dogs), and graffiti.
Chromagen

**Chromagen** is a Steel-type Pokémon.

It evolves from Skinka when exposed to an Iridescent Scale with majority Steel-type TDs. It is one of Skinka's final forms, the others being Dredgen, Stalagen, Aerogen, Caragen, Bludgen, Pathagen, Ectogen, and Legen.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Chromagen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Chromagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Chromagen
* Moves in yellow cannot be learned by any previous evolutions of Chromagen

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Chromagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Chromagen
* Moves in yellow cannot be learned by any previous evolutions of Chromagen

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Chromagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Chromagen
* Moves in yellow cannot be learned by any previous evolutions of Chromagen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Chromagen
* **Bold** indicates a move that gets STAB when used by Chromagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Chromagen

## Trivia

* In the original video where Chromagen was revealed, other name options were mentioned, those being “Dailuminium”, “Adamandai”, and “Anodai”.

### Design origin

Chromagen, like the other Skinka evolutions, was given designs by multiple artists following it's first appearance in Lockstin's Why there will NEVER be another NEW EEVEE! video. Out of the designs created by the community, Terastrial's design was stuck out to the developers and in late 2021, the Kaskade Development Team got into contact with Terastrial and got her permission to use the design.

Chromagen from the original video, by KaihatsuChromagen design by FuchsiaChromagen design by LeoChromagen design by Terastrial (Final Design)
Chromagen is, like all other Skinka Evolutions, based on a lizard. The scales on its underside are meant to look like that of a mirror or anodized steel, and the armor on its topside is meant to vaguely resemble that of an old English knight. This plays on the common trope of hard armor with a soft underbelly.

### Name origin

Chromagen's name has nothing to do with wiki admin and developer Chroma, by sheer coincidence their names happen to coincide. Chromagen's name was determined long before Chroma joined the team, and is actually a play on Chromagen's colorful inspirations. Chromagen's stomach scales are a variety of colors because of this, and since Chroma is the Greek word for Color, the name was chosen, and combined with *gen*, the suffix for all Skinkagens.
Castform (Snowy Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Ice-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in **Snowy** form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Desoray

**Desoray** is a dual-typed Fighting/Ground Pokémon.

It is not known to evolve into or from any Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Desoray obtained at level 1
* **Bold** indicates a move that gets STAB when used by Desoray
* *Italic* indicates a move that gets STAB only when used by an evolution of Desoray
* Moves in yellow cannot be learned by any previous evolutions of Desoray

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Desoray
* *Italic* indicates a move that gets STAB only when used by an evolution of Desoray
* Moves in yellow cannot be learned by any previous evolutions of Desoray

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Desoray
* *Italic* indicates a move that gets STAB only when used by an evolution of Desoray
* Moves in yellow cannot be learned by any previous evolutions of Desoray

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Desoray
* **Bold** indicates a move that gets STAB when used by Desoray
* *Italic* indicates a move that gets STAB only when used by an evolution of Desoray

## Trivia

### Design origin

Desoray is based on manta rays with a sandy color. It’s head resembles a cowboy hat with a star on it which could imply that it is a sheriff, hence the fighting type, as it is sometimes seen being a symbol of justice. Another connection to cowboys is the fact that it has a bullwhip as a tail.

### Name origin

The name is a combination of Desert, Desolate, and Ray.
Bidoof-K

Redirect to:

* Bidoof

**K. Bidoof** is a dual-type Steel/Normal Pokémon.

It evolves into K. Bibarel starting at level 15. In Sinnoh, Bidoof has a Normal-typed regional form.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a K. Bidoof obtained at level 1
* **Bold** indicates a move that gets STAB when used by K. Bidoof
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Bidoof
* Moves in yellow cannot be learned by any previous evolutions of K. Bidoof

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by K. Bidoof
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Bidoof
* Moves in yellow cannot be learned by any previous evolutions of K. Bidoof

### By tutoring

 * **Bold** indicates a move that gets STAB when used by K. Bidoof
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Bidoof
* Moves in yellow cannot be learned by any previous evolutions of K. Bidoof

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto K. Bidoof
* **Bold** indicates a move that gets STAB when used by K. Bidoof
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Bidoof
Dragon (type)

The **Dragon type** is one of the eighteen types present in Swirling Seasons.

## Characteristics

### Defense

Many Dragon Pokémon are pseudo-legendary or Legendary Pokémon. Partly because of this, Dragon Pokémon have the highest average HP and base stat total of all types.

### Offense

In addition to HP, Dragon-type Pokémon have the highest average Special Attack of all types of Pokémon and fully evolved Pokémon. Dragon is tied with Ghost for the type with the least resistance, and pairs well with Ground and Fire-type moves.
The Dragon type can only deal super-effective damage to itself.

When Misty Terrain is in the effect, the power of Dragon-type moves is decreased by 50% if the target is on the ground.
Gloom

**Gloom** is a dual-typed Grass/Poison Pokémon.

It evolves from Oddish starting at level 21 and evolves into Vileplume when exposed to a Leaf Stone or into Bellossom when exposed to a Sun Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Gloom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Gloom
* *Italic* indicates a move that gets STAB only when used by an evolution of Gloom
* Moves in yellow cannot be learned by any previous evolutions of Gloom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Gloom
* *Italic* indicates a move that gets STAB only when used by an evolution of Gloom
* Moves in yellow cannot be learned by any previous evolutions of Gloom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Gloom
* *Italic* indicates a move that gets STAB only when used by an evolution of Gloom
* Moves in yellow cannot be learned by any previous evolutions of Gloom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Gloom
* **Bold** indicates a move that gets STAB when used by Gloom
* *Italic* indicates a move that gets STAB only when used by an evolution of Gloom

## Evolution

 Sun Stone→

## Trivia

### Design origin

Gloom seems to be based on a mandrake, plants from the *Mandragora* genus whose roots sometimes resemble human figures, and the budding stage of *Rafflesia*, a genus of parasitic plants known for their large, foul smelling flowers. Its brown leaves may also allude to its parasitic origins, as if the flower is drawing nutrients away from Oddish's formerly green leaves and causing them to wilt. Female Gloom resemble *Rafflesia hasseltii* due to the larger spots on their petals.

### Name origin

Gloom may be derived from *gloom* (a state of depression; referring to its unhappy expression or how its foul odor makes others feel) and *bloom*. It also sounds like *glume* (a type of leaf in grass flower anatomy.)