Lightsabers

* **Game Notes:** Archaic lightsabers are attached to a belt-worn power pack by a cable, and weigh about 3kg. They are unwieldy and cumbersome compared to modern lightsabers, and the difficulty of all *Lightsaber* skill rolls made to parry with them are increased by +5. If an attacking character misses the difficulty number by more than 10 points (the base difficulty; not their opponent’s *parry* total), the character has injured themself with the lightsaber.
* **Source:** Power of the Jedi Sourcebook (pg. 62)

### Dual-Phase Lightsaber

* **Type:** Melee weapon
* **Model:** Dual-Phase Lightsaber
* **Scale:** Character
* **Skill:** Lightsaber
* **Cost:** 6,000cr
* **Availability:** 4, X
* **Difficulty:** Difficult
* **Damage:** 5D
* **Game Notes:** A dual-phase lightsaber has an adjustable blade length. They can be set for either standard length (130cm) or more than double the normal length (300cm). This doesn’t increase the damage, but it does increase the reach of the wielder to 4m. If an attacking character misses the difficulty number by more than 10 points (the base difficulty; not their opponent’s *parry* total), the character has injured himself with the lightsaber. Creating a dual-phase lightsaber adds +5 to the difficulty of the *lightsaber repair* roll made to construct it.
* **Source:** Power of the Jedi Sourcebook (pg. 55)

### Double-Bladed Lightsaber

* **Type:** Exotic Melee weapon
* **Model:** Double-Bladed Lightsaber
* **Scale:** Character
* **Skill:** Lightsaber: double-bladed lightsaber
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Difficulty:** Difficult
* **Damage:** 5D
* **Game Notes:** Proper use of a double-bladed lightsaber requires the specialization *Lightsaber: double-bladed lightsaber*. Without the proper specialization, the difficulty to use a double-bladed lightsaber is one grade higher than normal (ie, Very Difficult), and none of the special benefits of the double-bladed lightsaber may be used. If used with only a single blade projected, a double-bladed lightsaber is treated as if it were a normal lightsaber. If properly trained, a Jedi wielding a double-bladed lightsaber gains a +5 bonus to all parry rolls made when both lightsaber blades are extended. If an attacking character misses the difficulty number by more than 10 points (the base difficulty; not their opponent’s *parry* total), the character has injured himself with the lightsaber. Apply normal damage to the character wielding the lightsaber.
* **Source:** d20 Core Rulebook (pg. 134), The Dark Side Sourcebook (pg. 58-59)

### Great Lightsaber

* **Type:** Melee weapon
* **Model:** Great Lightsaber
* **Scale:** Character
* **Skill:** Lightsaber
* **Cost:** 5,200cr
* **Availability:** 4, X
* **Difficulty:** Difficult
* **Damage:** 5D
* **Game Notes:** Great lightsabers have blades that reach up to 300cm long. While the longer blade doesn’t increase the weapon’s damage, it does increase the reach of the wieler to 4m. If an attacking character misses the difficulty number by more than 10 points (the base difficulty; not their opponent’s *parry* total), the character has injured himself with the lightsaber.
* **Source:** Power of the Jedi Sourcebook (pg. 54-55)

### Lightfoil

* **Type:** Lightfoil
* **Scale:** Character
* **Skill:** Lightsaber
* **Cost:** 10,000cr
* **Availability:** 4, X
* **Damage:** 3D to 4D damage depending on the method of construction
* **Game Notes:** On a roll of 1 on the wild die, the beam flickers and fades. Repairing the weapon takes two hours and a Moderate *lightsaber repair* roll.
* **Source:** Lords of the Expanse - Sector Guide (pg. 47)

### Lightsaber

* **Type:** Melee weapon
* **Model:** Lightsaber
* **Scale:** Character
* **Skill:** Lightsaber
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Difficulty:** Difficult
* **Damage:** 5D
* **Game Notes:** If an attacking character misses the difficulty by more than 10 points (the base difficulty; not their opponent’s *parry* total), the character has injured themself with the lightsaber. Apply normal damage to the character wielding the lightsaber.
* **Source:** Rulebook (pg. 228), Heir to the Empire Sourcebook (pg. 107-109), Star Wars Trilogy Sourcebook SE (pg. 151-152), Tales of the Jedi Companion (pg. 125), The Star Wars Sourcebook (pg. 102-103)

### Lightwhip

* **Type:** Custom melee weapon
* **Model:** Lightwhip
* **Scale:** Character
* **Skill:** Lightwhip
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Difficulty:** Moderate
* **Damage:** STR+3D+2 (max: 7D)
* **Game Notes:** Lightwhip is armed with lacerating tentacles formed from a Kyber crystal shard and Mandalorian iron. In addition to its use as a weapon, the whip grants its user a +1D bonus to rolls when attempting to trip or disarm opponents.
* **Source:** Gamer Magazine

### Short Lightsaber

* **Type:** Melee weapon
* **Scale:** Character
* **Skill:** Lightsaber
* **Cost:** Unavailable for sale
* **Availability:** 4, X
* **Difficulty:** Moderate
* **Damage:** 4D
* **Game Notes:** If an attacking character misses the difficulty number by more than 10 points (the base difficulty; not their opponent’s parry total), the character has injured themself with the lightsaber. Apply normal damage to the character wielding the lightsaber.
* **Source:** Gamer Magazine

### Training Lightsaber

* **Type:** Melee weapon
* **Model:** Training Lightsaber
* **Scale:** Character
* **Skill:** Lightsaber
* **Cost:** 1,500cr
* **Availability:** 4, X
* **Difficulty:** Difficult
* **Damage:** 5D (see notes)
* **Game Notes:** A training lightsaber is in most aspects like a standard lightsaber, with a few exceptions. Firstly, while the blade can be used to block blaster bolts (with the *Lightsaber Combat* Force power), these bolts can not be deflected at targets. It is also much less lethal than a standard lightsaber, and can only inflict a maximum damage result of Wounded to any target struck (any result greater than Wounded is treated as a Wounded result). Last of all, training lightsabers do not focus their power strongly enough to cut through objects. When used against inanimate objects, the damage of a training lightsaber is reduced to 2D. If an attacking character misses the difficulty number by more than 10, the character has injured himself with the lightsaber.
* **Source:** Power of the Jedi Sourcebook (pg. 54)