Elves

For the purpose of character building, replace the attribute modifier found within the player's handbook with what is listed below. Remove default special abilities where described.

# Elf Features

* Ability Score Increase. Your Dexterity score increases by 2.

* Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

* Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

* Speed. Your base walking speed is 30 feet.

* Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

* Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

* Keen Senses. You have proficiency in the Perception skill.

* Languages. You can speak, read, and write Common and Elven.

### Dark Elf (Drow)

Source: Player's Handbook

*Evil and brooding subterranean elves. Character must be evil alignment.*

* Ability Score Increase. Your Charisma score increases by 1.

* Superior Darkvision. Your darkvision has a range of 120 feet, instead of 60.

* Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.

* Drow Magic. You know the Dancing Lights cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell onceand regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

* Drow Weapon Training. You have proficiency with rapiers, shortswords, and hand crossbows.

Appearance: black or dark blue skin, red eyes, white hair

Known Habitats: Unknown

#### High Elf

Source: Player's Handbook

*Proud, beautiful, pompous. Live in elegant cities within the wilderness.*

* Ability Score Increase. Your Intelligence score increases by 1.

* Cantrip. You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it.

* Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

* Extra Language. You can read, speak, and write one additional language of your choice.

Appearance: fair skin, incandescent green eyes, auburn to silver hair

Known Habitats: Ma Zilezta, Eronvar, Sel Isir, Midoran

#### **Prime Elf**

*The first elves, extinct.*

Known former habitat: Relics, though rare, can be found or uncovered all throughout Arcazin.

### Sea Elf

Source: Mordenkainen's Tome of Foes

*Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. The sea elves navigated the deepest currents and explored the waters across Arcazin. Today, they live in small, hidden communities in the ocean shallows.*

* Ability Score Increase. Your Constitution score increases by 1.

* Sea Elf Training. You have proficiency with the spear, trident, light crossbow, and net.

* Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water.

* Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.

* Languages. You can speak, read, and write Aquan.

Appearance: Pale ghostly skin with tones of brown/green/blue/violet, incandescent white, grey, or aqua eyes, white or pastel green/blue/purple hair

Known Habitats: Tal'Khuro, The Wagrunda Chains, Orami and Malimal oceans

#### **Snow Elf**

Source: Arcazin Homebrew

*Reserved, Strong Traditions, Survivalists and follow the laws of nature, Humble. Live in tundra and arctic wastes.*

* Ability Score Increase. Your Wisdom score increases by 1.

* Snow Elf Weapon Training. You have proficiency with the spear, handaxe, shortbow, and longbow.

* Cantrip. You know one cantrip of your choice from the Druid spell list. Wisdom is your spellcasting ability for it.
* Snow elf traditions: You can be proficient in either the medicine, nature, or survival skill.

Appearance: pale blue skin, incandescent silver or violet eyes, hair color ranges from light blues, light violets/magentas, light pink, blonde or silver.

Known Habitats: Ov Ladarethen, Tal'Khuro, Midoran, Krun Diegh

#### **Twilight Elf**

Source: Arcazin Homebrew

*Mysterious and rarely ever spotted. GM approval required for availability.*

[Stats coming soon!]

Appearance: navy blue or dark violet skin, white irises with black sclera, hair color ranges throughout white, blonde, or silver

Known Habitat: ?

#### **Wild Elf**

Source: Arcazin Homebrew

*Protective, One with nature, Can be hostile. Live in expansive jungles, usually nomadic.*

* Ability Score Increase. Your Strength score increases by 1.

* Wild Elf Weapon Training. You have proficiency with the spear, shortbow, longbow, and net.

* Cantrip. You know one cantrip of your choice from the Druid spell list. Wisdom is your spellcasting ability for it.

* Languages. Unlike other elves, you don't speak, read, or write Common. You instead speak, read, and write Sylvan.

Appearance: tan skin, incandescent orange/brown eyes, hair colors range from pinks, violets, greens, blondes, and browns.

Known Habitat: Lae Aladelri, The Wagrunda Chains, Tal'Khuro, Suriel, Eras

#### Wood Elf

Source: Player's Handbook w/ Homebrew tweak

*Wood elves are reclusive creatures who prefer to stay within their own druidic circles. They have been chronicled to use powerful druidic magics to hide their homes from outsiders.*

* Ability Score Increase. Your Wisdom score increases by 1.

* Wood Elf Weapon Training. You have proficiency with the quarterstaff, shortsword, shortbow, and longbow.

* Fleet of Foot. Your base walking speed increases to 35 feet.

* Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Known Habitat: Tal'Khuro, Eras, Midoran, Primae

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## Elven Territories

Player character origins are not limited to the territories listed. Consult your DM for questions of origin.

#### **Vir Adan**

(Requires DM Approval)

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