TrainWreck

* Title Image
* Game Icon

## Bonus Content

* "Pushed A Little Too Far" special route + extended scenario (Release TBD)
* So You Think You Know Everything, Huh? (Release TBD)

## System requirements

* For Windows, assume 7 and later, but might work on XP. idk I don't have an XP anymore.
* For Mac, make your best judgment, Apple bros.
* For Linux, God only knows

**trainWreck** is a Ren'Py visual novel weyylh has been working on since 2013. Its planned release date is when i finish it. Current progress is approximately 35-55%, depending on how long the second act of the game is, and whether i consider a certain point to be a third act or not. Will be available on Steam and Itch.io for free, with an optional paid downloadable content package.

## Synopsis

The kidnapping is probably where things went irreversibly wrong. Or maybe it was the impending war they'd been unintentionally involved in. Or was it when the talking cat showed up? Perhaps it was weeks earlier, when the "Narrator" began following them around? Honestly, it was probably all of those things, and things from before even then that we couldn't have known about.

What we do know is that Mika and Kyle's relationship was always shaky at best, and current events weren't really helping. The secrets they'd been keeping from each other were being forced into the open, and their precariously balanced friendship could make or break at any moment. That's where you come in.

Experience the déjà vu of navigating stranger and stranger situations over and over again and find out when things started going downhill. Were Mika and Kyle ever really friends? Are they just drifting apart? Or will they come out of this stronger than before? It's up to you to decide their fate.

## Plot

The text below contains **spoilers**. Be warned.Stay away if you want to experience the story blind!

### Endings

The game features nine endings.

**Ending 1 - Golden Ending**
One of the non-committal endings.
**Ending 2 - Edgy Ending**
One of the [REDACTED] endings.
**Ending 3 - Reconciliation Ending**
One of the [REDACTED] endings, and one of the "true" ends.
**Ending 4 - Sacrifice Ending**
One of the non-committal endings.
**Ending 5 - Amnesia Ending**
One of the [REDACTED] endings.
**Ending 6 - Insanity Ending**
One of the [REDACTED] endings.
**Ending 7 - Adoption Ending**
One of the [REDACTED] endings.
**Ending 8 - Hollow Ending**
One of the [REDACTED] endings.
**Ending 9 - Confusion Ending**
The final ending, and one of the "true" ends.

## Characters

See also: category:Characters in TrainWreck
### Major Characters

**Mika**

**Kyle**

**The Narrator**

**Momi**

**The Cat**

## Bonus Content

The game has two non-canon DLC endings planned, if I can figure out how to do it lol. All are intended to be experienced after completing at least one ending. The endings are to be packaged together for $1.99 USD. And unless Steam makes it so DLC achievements don't count towards 100%, none of the paid DLC will have any. :/

### Chapter Zero

Part of the base game, accessible from the Bonus Content menu. A short prologue that expands on Kyle's point of view on the events leading up to the start of the game. Has spoilers for the main plot of the game, so it's strongly recommended to play the game to the end at least once.

### Pushed a Little Too Far

One of the endings in the paid DLC. A special route that changes the results of a certain choice, which can either be toggled to integrate into the game itself to override the original result, or you can choose to simply start from the scene where the choice occurs and continue on with the new scenario. This one doesn't need you to have beaten the game to understand the story, it's just I think it's good to see how it would have gone normally. But you do you.

### So You Think You Know Everything, Huh?

One of the endings in the paid DLC. Intended to be viewed only after obtaining all nine other endings (disregards "Pushed a Little Too Far", unless its effect on what happens is so negligible that it can be added painlessly). A special route where every ending is canon. Undecided on whether it's interactive.

## Achievements

The game has achievements, which (should I manage to get the game onto Steam, lord willing) will translate into Steam achievements, if you're the kind of person who cares.

**List of Achievements**

Ending Achievements

* Name
	+ Obtain Ending 1
* Name
	+ Obtain Ending 2
* Name
	+ Obtain Ending 3
* Name
	+ Obtain Ending 4
* Name
	+ Obtain Ending 5
* Name
	+ Obtain Ending 6
* Name
	+ Obtain Ending 7
* Name
	+ Obtain Ending 8
* Name
	+ Obtain Ending 9

General

* idk
	+ Do thing

## Development

Development began back when Ren'Py's default game ratio was 4:6. The game was a meta-humor absurdist comedy with the Narrator being an author stand-in who explicitly did their best to make the main character suffer as much as possible. And then I accidentally came up with a plot. And then Ren'Py had a major update and I took that chance to completely start over.

On July 7, 2017, the game file was corrupted as weyylh hit "save" right as their computer BSoD'd, but thankfully there was a backup save and so only those changes were lost.

The game's development went on hiatus for several years before picking back up near the end of 2021, when the actual plot was finally written, as before this, the script was being written on the fly with no planning into how the game would end. Now that there is a clearer vision on what the story is, weyylh took this as a sign for another script refresh, prioritizing cleaning up the code before continuing writing. As of now, the game is considered to be on "version 3".

## Trivia

* The prototypal version of the game had a similar concept as the first version, where the narrator would constantly change what was going on in order to confuse and anger the player character. For reasons I have long since forgotten, this experimental game was heavily centered around ducks.
	+ This was weyylh's first visual novel, and counting its evolution into trainWreck, is also one of two that have managed to remain visual novels throughout development.
* Originally, the game was set to have 23 endings, but these were more "loose ideas of how the game could end", and were very quickly merged into the 9 endings there are now. Most, if not all, of the ideas have been incorporated into the remaining endings.
* The DLC were created as an optional way to support the game via Steam (and pay for the store page), since the game was always going to be free. Upon adding an itchio release, the other options didn't seem fair and so the DLC are paid there, as well. They were going to be sold separately, but due to Steam's pricing being dumb and stupid, they are now packaged together so they can be listed at the same price in both stores.