recursal/Fanatic-Fandom huggingface dataset:
Volume 12

**The Shibuya Incident ーSummonー** (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) －降霊 (こうれい) －, *Shibuya Jihen -Kōrei-*?) is the twelfth volume of Gege Akutami's *Jujutsu Kaisen*.

## Cover Art and Illustration

English Cover.Volume Illustration.Full Cover.Header by VIZ Media.
## Author Quote

> "*Smart gorillas hide their nipples!*"
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> ― Gege Akutami
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## Publisher Summary

The incident in Shibuya becomes dire when Toji Zenin reappears! Meanwhile, Mei Mei confronts the traitorous Geto on a subway platform, and Nanami’s furious over the casualties suffered by the assistant managers. Then more grade 1 sorcerers enter the fray as Itadori fights the eldest Cursed Womb: Death Painting brother, Choso!

## Chapters

098. **The Shibuya Incident, Part 16**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ⑯, *Shibuya Jihen 16*?)099. **The Shibuya Incident, Part 17**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ⑰, *Shibuya Jihen 17*?)100. **The Shibuya Incident, Part 18**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ⑱, *Shibuya Jihen 18*?)101. **The Shibuya Incident, Part 19**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ⑲, *Shibuya Jihen 19*?)102. **The Shibuya Incident, Part 20**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ⑳, *Shibuya Jihen 20*?)103. **The Shibuya Incident, Part 21**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉑, *Shibuya Jihen 21*?)104. **The Shibuya Incident, Part 22**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉒, *Shibuya Jihen 22*?)105. **The Shibuya Incident, Part 23**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉓, *Shibuya Jihen 23*?)106. **The Shibuya Incident, Part 24**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉔, *Shibuya Jihen 24*?)
Shinjuku Showdown Arc

## Arc Info

### Manga

Chapter 222 - Ongoing

**The Shinjuku Showdown Arc** (新 (しん) 宿 (じゅく) 決 (けっ) 戦 (せん) 編 (へん) , *Shinjuku Kessen-hen*?) is the tenth arc of the *Jujutsu Kaisen* series. It follows the final climatic clash between the jujutsu sorcerers and the King of Curses, Ryomen Sukuna.

## Synopsis

### The Battle of the Strongest

*This section is a stub. You can help the Jujutsu Kaisen Wiki by expanding it.*

### Foolish Survivor

*This section is a stub. You can help the Jujutsu Kaisen Wiki by expanding it.*

### The Raid on Ryomen Sukuna

*This section is a stub. You can help the Jujutsu Kaisen Wiki by expanding it.*

## Chapters

* Chapter 222. Foretokens
* Chapter 223. Inhuman Makyo Shinjuku Showdown, Part 1
* Chapter 224. Inhuman Makyo Shinjuku Showdown, Part 2
* Chapter 225. Inhuman Makyo Shinjuku Showdown, Part 3
* Chapter 226. Inhuman Makyo Shinjuku Showdown, Part 4
* Chapter 227. Inhuman Makyo Shinjuku Showdown, Part 5
* Chapter 228. Inhuman Makyo Shinjuku Showdown, Part 6
* Chapter 229. Inhuman Makyo Shinjuku Showdown, Part 7
* Chapter 230. Inhuman Makyo Shinjuku Showdown, Part 8
* Chapter 231. Inhuman Makyo Shinjuku Showdown, Part 9
* Chapter 232. Inhuman Makyo Shinjuku Showdown, Part 10
* Chapter 233. Inhuman Makyo Shinjuku Showdown, Part 11
* Chapter 234. Inhuman Makyo Shinjuku Showdown, Part 12
* Chapter 235. Inhuman Makyo Shinjuku Showdown, Part 13
* Chapter 236. Heading South
* Chapter 237. Inhuman Makyo Shinjuku Showdown, Part 14
* Chapter 238. Inhuman Makyo Shinjuku Showdown, Part 15
* Chapter 239. Foolish Survivor!!
* Chapter 240. Foolish Survivor —Live On—
* Chapter 241. Foolish Survivor —Win and Remain—
* Chapter 242. Foolish Survivor —Flying High—
* Chapter 243. Foolish Survivor —Laughing It Up—
* Chapter 244. Inhuman Makyo Shinjuku Showdown, Part 16
* Chapter 245. Inhuman Makyo Shinjuku Showdown, Part 17
* Chapter 246. Inhuman Makyo Shinjuku Showdown, Part 18
* Chapter 247. Inhuman Makyo Shinjuku Showdown, Part 19
* Chapter 248. Inhuman Makyo Shinjuku Showdown, Part 20

## Characters Introduced

*This section is a stub. You can help the Jujutsu Kaisen Wiki by expanding it.*

## Terminology Introduced

*This section is a stub. You can help the Jujutsu Kaisen Wiki by expanding it.*

## Setting

*This section is a stub. You can help the Jujutsu Kaisen Wiki by expanding it.*
Reiki

* Anime
* Manga

**Reiki** (霊 (レイ) 亀 (キ) , *Reiki*?) is Auspicious Beasts Summon Number 2 used by Takuma Ino.

## Description

Reiki takes the form of flowing water that cloaks parts of its user's body. The liquid is created from cursed energy, allowing the user to control its movements. Reiki has a lot of versatility in its use, capable of boosting their offensive prowess or their mobility.

## Usage

Takuma used Reiki shortly after Kaichi in an attempt to quickly finish off the curse users, Ogami and her grandson. He activated Reiki by transmuting his cursed energy into water before shrouding everything from his hand to his elbow in it.

Takuma controlled the water beneath his feet while moving in order to slide across the ground quickly. This allowed him to avoid the grandson's offensive and effectively land his own counterattacks.

## Trivia

* Reiki is a reference to the Japanese name of the Língguī also known as **Spirit Turtle**, a creature from East Asian mythology.

## References

*Jujutsu Kaisen* Manga and Anime: Chapter 95 (pp. 6, 15) and Episode 35.
Volume 17

**Perfect Preparation** (葦 (あし) を啣 (ふく) む, *Ashi O Fukumu*?) is the seventeenth volume of Gege Akutami's *Jujutsu Kaisen*.

## Cover Art and Illustration

English Cover.Vollume Illustration.Header by VIZ Media.
## Author Quote

> "*As if nothing happened...*"
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> ― Gege Akutami
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## Publisher Summary

Hunted down by Okkotsu and on the brink of death, Itadori recalls a troubling family scene from his past. But why is the former form of Noritoshi Kamo there? As the sorcerers begin to take action toward suppressing the lethal culling game, Maki pays the Zenin Clan a visit…

## Chapters

143. **One More Time** (もう一 (いち) 度 (ど) , *Mōichido*?)144. **That Place** (あの場 (ば) 所 (しょ) , *Ano Basho*?)145. **The Back** (裏 (うら) , *Ura*?)146. **About the Culling Game** (死 (し) 滅 (めつ) 回 (かい) 遊 (ゆう) について, *Shimetsu Kaiyū ni Tsuite*?)147. **Even Pandas** (パンダだって, *Panda Datte*?)148. **Perfect Preparation** (葦 (あし) を啣 (ふく) む, *Ashi O Fukumu*?)149. **Perfect Preparation, Part 2** (葦 (あし) を啣 (ふく) む－弐 (に) －, *Ashi O Fukumu -ni-*?)150. **Perfect Preparation, Part 3** (葦 (あし) を啣 (ふく) む－参 (さん) －, *Ashi O Fukumu -san-*?)151. **Perfect Preparation, Part 4** (葦 (あし) を啣 (ふく) む－肆 (し) －, *Ashi O Fukumu -shi-*?)152. **Perfect Preparation, Epilogue** (葦 (あし) を啣 (ふく) む－跋 (ばつ) －, *Ashi O Fukumu -batsu-*?)
Straw Doll Technique

* Anime
* Manga

**Straw Doll Technique** (芻 (すう) 霊 (れい) 呪 (じゅ) 法 (ほう) , *Sūrei Juhō*?) is an innate technique used by Nobara Kugisaki. It allows her to attack using a toolset that includes a hammer, nails, and the signature straw doll.

## Description

This technique incorporates a toolset that features a hammer, nails, and straw doll capable improved by the user's cursed energy. Straw Doll Manipulation allows the user to imbue nails with cursed energy and levitate them in the air at all.

These nails are sent into the user's target using a hammer to hit them and propel them forward as projectiles. The cursed energy allows the nails to be suspended in mid-air, allowing the user to easily hit them at their intended target.

If the target is hit by the nails, the cursed energy flowing through them can be used to deal further damage. The Hairpin ability can generate explosive cursed energy from the nails once they've pierced the user's opponent as well.

The straw doll acts as a proxy for the user's intended target once they've established a connection with them. Using Resonance, the user can pierce the straw doll with nails and effectively do the same to their target at the same time. This gives the Straw Doll Technique limitless range as long as the user has a piece of their target to establish a connection.

## Usage

Nobara inherited the Straw Doll Technique from her grandmother and has honed it to a degree where she can rely on it as her primary form of combat. She generally uses it to fight at mid to long-range, sending nails flying at her opponents by striking them with her hammer. Once pierced, Nobara can easily concentrate her cursed energy and expand it to increase the destructive force of her nails.

Hitting mobile opponents like Momo Nishimiya with her nails is difficult for Nobara. Instead, she had to rely on manipulating the environment around her to her advantage, by sticking nails into nearby trees and breaking them. After connecting her straw doll to Momo's broom, Nobara was able to use her technique to completely nullify Momo's innate technique by using Resonance on her broom.

The Straw Doll Technique is also compatible with Black Flash. By concentrating with incredible focus, Nobara was able to apply her cursed energy to her opponent via her nail at just the right time to unleash the sparks of black. This attack was devastating enough to grievously injure Kechizu, a special grade Cursed Womb: Death Painting.

## Trivia

* According to Jujutsu Kaisen Official Fanbook, Nobara's grandmother is a sorcerer and Nobara inherited the technique from her. Although she taught Nobara how to use the Straw Doll Technique, she also initially forbid Nobara from attending Jujutsu High.

## References

*Jujutsu Kaisen* Manga: Chapter 5 (p. 3).
*Jujutsu Kaisen* Manga: Chapter 62 (p. 2).
*Jujutsu Kaisen* Manga: Chapter 41 (p. 4-12).
*Jujutsu Kaisen* Manga: Chapter 62 (p. 14-16).
*Jujutsu Kaisen* Official Fanbook: (p. 12-15).
Incantations

A list of the known incantations for spells and their presumable uses.

## Meteor Spell

> Hasara ven bardzu, hasar ven haddak hude ven avataned ed ero ero war ur akdenah, ur ver, ur akredoh shera war an eberrash tak arredati.
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Used by Nebezial Asheri in Volume 1 to "pull the stars from the sky, plunging to Earth with tails of fire".

## Warp Spell

> Har sadọṇ har dėsadra.
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The spell used by Calisto Asheri to warp herself into the path of her father's scythe in Volume 1.

## Azriel's Spell

> Et sara, sanaran eani khallad et naga aberan. Sarad mada rabọnas bar ẹt adra darọm ọgdẹran.
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Used by Azriel Santraya in Volume 1 to rain down lightning and destruction on the Ravenona Plateau.

## Firebolt Spell

> Vaziranda korahara.
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Used by Stein Phais in Volume 1 to attack Hurricos with a firebolt spell.
Kadrowe

A lord.

## History

King Godwyn's scribe letters summoned a council of the lords to Casta Palladia. Besides Lord Kadrowe, there was also Karan of Areni, Helen of Kaddan, Avanum of Wranthorn (accompanied by his son Tarn and their guard Arjent Azure), Khan Naddar, and Frederick de Rudden.

On the way to the council meeting, the lords had a quick conversation about the way many kingdoms seemed to be falling to the Damanulites. In the council, Godwyn immediately brought out the wyvern's scale that had been brought to him by the messenger from the mines. It was identified by Khan as a wyvern's scale - a forged wyvern scale. As wyverns are incapable of forging, it was decided that the wyverns were likely artificially forged. Someone was building an army, but the council did not know who.

The council went on to address that granaries south of Wade had been destroyed by wyverns despite an increased dragon presence. In response, Frederick promised to speak to the elders of Dregya to request reinforcements, while Lady Helen asked if Warodan archers might not be a better choice. Godwyn said that what he needed was eyes and ears, and asked if he could count on all the lords - to which they all responded aye, and drank.

At that point the council was interrupted by a strong, disasterous light coming from the hall of the Faetree - the light of the sealing of Lynn de Luctes, who had drawn a grimlas spear.

## Appearance

Lord Kadrowe follows the Southern tradition of splitting the ear tips.
Durdan

An adventurer who travels with Farad and Zala.

## Personality

The most cautious of his travelling party, Durdan seems to be the leader.

## History

For a year prior to the start of the comic Durdan travelled with Farad, Zala, and Stein Phais beyond the borders of Palladia. During their adventures together, they apparently relieved a number of outposts of their pilgrim tax to the god Damanul. At the start of volume one the four travellers arrived at the Karden Border Gate, the Eastern Entrance to the Palladia Region. The heart of the Palladian Alliance, the seat of the living power behind Damanul's church.

It was at the Border Gate that Durdan's party parted ways with Stein. While Durdan said he only needed a few more days to get Stein a border pass, the Wanderer refused to wait. Durdan did manage to acquire a decent tracker for Stein, however; well-made runeglass, resonant crystal work, a genuine Sardaheim import. He warned Stein about the care of the runeglass before seeing his friend off.
Volume 21

**Tokyo No. 2 Colony ーIncredible Luckー** (東 (とう) 京 (きょう) 第 (だい) 二 (に) 結界 (コロニー) －豪運 (ごううん) －, *Tōkyō Dai-Ni Koronī -Go Ūn-*?) is the twenty first volume of Gege Akutami's *Jujutsu Kaisen*.

## Cover Art and Illustration

English Cover.Volume Illustration.Header by VIZ Media.
## Author Quote

> "*Now I'm stuffed full!*"
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> ― Gege Akutami
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## Publisher Summary

Hakari and Panda head for Tokyo No. 2 Colony in search of Kashimo. When they enter, they get separated, and Hakari faces Charles, a culling game player and wannabe manga creator! Meanwhile, Panda encounters Kashimo and finds himself overwhelmed by their difference in strength!

## Chapters

181. **Tokyo No. 2 Colony, Part 1** (東 (とう) 京 (きょう) 第 (だい) ２結界 (コロニー) ①, *Tōkyō Dai-Ni Koronī 1*?)182. **Tokyo No. 2 Colony, Part 2** (東 (とう) 京 (きょう) 第 (だい) ２結界 (コロニー) ②, *Tōkyō Dai-Ni Koronī 2*?)183. **Tokyo No. 2 Colony, Part 3** (東 (とう) 京 (きょう) 第 (だい) ２結界 (コロニー) ③, *Tōkyō Dai-Ni Koronī 3*?)184. **Tokyo No. 2 Colony, Part 4** (東 (とう) 京 (きょう) 第 (だい) ２結界 (コロニー) ④, *Tōkyō Dai-Ni Koronī 4*?)185. **Bye-bye** (バイバイ, *Baibai*?)186. **Tokyo No. 2 Colony, Part 5** (東 (とう) 京 (きょう) 第 (だい) ２結界 (コロニー) ⑤, *Tōkyō Dai-Ni Koronī 5*?)187. **Tokyo No. 2 Colony, Part 6** (東 (とう) 京 (きょう) 第 (だい) ２結界 (コロニー) ⑥, *Tōkyō Dai-Ni Koronī 6*?)188. **Tokyo No. 2 Colony, Part 7** (東 (とう) 京 (きょう) 第 (だい) ２結界 (コロニー) ⑦, *Tōkyō Dai-Ni Koronī 7*?)189. **Tokyo No. 2 Colony, Part 8** (東 (とう) 京 (きょう) 第 (だい) ２結界 (コロニー) ⑧, *Tōkyō Dai-Ni Koronī 8*?)190. **Tokyo No. 2 Colony, Part 9** (東 (とう) 京 (きょう) 第 (だい) ２結界 (コロニー) ⑨, *Tōkyō Dai-Ni Koronī 9*?)
## Video

『呪術廻戦』21巻発売記念スペシャルPV【死滅回游】Promotional Video
Takeda

* Anime
* Manga

**Takeda** (武 (たけ) 田 (だ) , *****Takeda*****?) is a minor character in the *Jujutsu Kaisen* series. He is one of the faculty members at Saitama Urami East Junior High and has been there even before Megumi Fushiguro's attendance.

## Appearance

Takeda is an elderly man with grey hair parted in the middle and wears glasses. He wears a professional uniform, that includes a blue jumpsuit with a collared shirt.

## Personality

Takeda is kindhearted and earnest to his job as a school faculty member. He recalls most of the students and treats them all the same. Even though Megumi was a troublemaker at the school, Takeda was still happy to see him return years later.

## Synopsis

### Death Painting Arc

Takeda meets the first year student Yuji Itadori, Nobara Kugisaki and Megumi Fushiguro thinking they were making trouble at school. Akari Nitta steps up and explains that they have a permit to be at the school and question Takeda about the victims. He recalls that Junior High students like to test its merit by bungee jumping from Yasohachi Bridge, which makes the students suspect a Cursed spirit is responsible for the deaths. Takeda then asks Megumi, how his sister Tsumiki Fushiguro is to which Megumi states she is fine.

## References

*Jujutsu Kaisen* Manga: Chapter 55, 9-14
*Jujutsu Kaisen* Anime: Episode 22.
Volume 13

**The Shibuya Incident ーThunderclapー** (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) －霹靂 (へきれき) －, *Shibuya Jihen -Hekireki-*?) is the thirteenth volume of Gege Akutami's *Jujutsu Kaisen*.

## Author Quote

> "*What're you lookin' at?*"
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> ― Gege Akutami
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## Publisher Summary

Dagon has evolved into a terrifying curse, releasing a flood of endless cursed energy attacks at Naobito, Maki and Nanami! At the same time, a group of curse users devoted to Geto attempt to summon the jujutsu world’s most terrifying threat.

## Chapters

107. **The Shibuya Incident, Part 25** (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉕, *Shibuya Jihen 25*?)108. **The Shibuya Incident, Part 26** (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉖, *Shibuya Jihen 26*?)109. **The Shibuya Incident, Part 27** (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉗, *Shibuya Jihen 27*?)110. **The Shibuya Incident, Part 28** (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉘, *Shibuya Jihen 28*?)111. **The Shibuya Incident, Part 29** (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉙, *Shibuya Jihen 29*?)112. **The Shibuya Incident, Part 30** (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉚, *Shibuya Jihen 30*?)113. **The Shibuya Incident, Part 31** (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉛, *Shibuya Jihen 31*?)114. **The Shibuya Incident, Part 32** (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉜, *Shibuya Jihen 32*?)115. **The Shibuya Incident, Part 33** (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ㉝, *Shibuya Jihen 33*?)
Tellas

A metallic substance derived from dragon scales, strengthened each time a dragon forges. Tellas of fifth rank (forging) is more valuable than any other metal. Harvested from molting dragons, it's said that the Runenos tomb holds the greatest concentration of tellas. Tellas is graded by forging amount, and anything above seventh forge is considered of divine class and as such is priceless and virtually indestructible.
Karan

The ruler of Areni.

## History

King Godwyn's scribe letters summoned a council of the lords to Casta Palladia. Besides Lord Karan, there was also Lady Helen of Kaddan, Avanum of Wranthorn (accompanied by his son Tarn and their guard Arjent Azure), Khan Naddar, Lord Kadrowe, and Frederick de Rudden.

On the way to the council meeting, the lords had a quick conversation about the way many kingdoms seemed to be falling to the Damanulites. In the council, Godwyn immediately brought out the wyvern's scale that had been brought to him by the messenger from the mines. It was identified by Khan as a wyvern's scale - a forged wyvern scale. As wyverns are incapable of forging, it was decided that the wyverns were likely artificially forged. Someone was building an army, but the council did not know who.

The council went on to address that granaries south of Wade had been destroyed by wyverns despite an increased dragon presence. In response, Frederick promised to speak to the elders of Dregya to request reinforcements, while Lady Helen asked if Warodan archers might not be a better choice. Godwyn said that what he needed was eyes and ears, and asked if he could count on all the lords - to which they all responded aye, and drank.

At that point the council was interrupted by a strong, disasterous light coming from the hall of the Faetree - the light of the sealing of Lynn de Luctes, who had drawn a grimlas spear.
Arthur Feldenstrom

A guard from Buran Mine.

## History

Arthur's first appearance was in Volume 1, when he was arguing with his younger sister Sandra about his breakfast. It changed into teasing very quickly, but the conversation didn't last long. When the wyverns attacked their home of Buran Mine in the middle of the conversation, Arthur ordered Sandra to get their mother and father and run away immediately.

During the attack, Lord Ward was injured. Arthur reported this to Farden, and was ordered to take Lord Ward and one of the wyvern scales from the attacking beasts to Palladia, and to bring back help. On his ride towards Palladia, he passed Stein Phais. As there was a wyvern in hot pursuit of Arthur, he told Stein to run, but the mage refused and chose to take a stand. As Arthur continued riding towards Palladia rather than pausing to see the outcome, he wouldn't learn of what happened to the wyvern until later. However, he did see the burst of light that was Stein's magic against the wyvern in the distance.

Finally reaching Palladia, Arthur burst in on meeting between King Godwyn, Melchial Asheri, and Antheus Prayne. When questioned by Melchial on whether or not Arthur had seen anyone matching the description of the supposed Dragonlord from the border, Arthur confirmed he had seen Stein and mentioned the young man hadn't even seemed afraid of the wyvern. At this point King Godwyn ordered Lady Andrea and her squadron sent to defeat the remaining beasts and evacuate the wounded. He then thanked Arthur for his service and dismissed him. He also placed a bounty on Stein's head at this time due to the confirmation given by Arthur.

On the way to Buran Mines, the pair is unknowingly eavesdropped on by Stein Phais. Lady Andrea quickly meets up with the two, reporting the situation in Buran and making certain to inform Arthur that his family survived. She also reports the carcass of one of the wyverns near the mine, stating it looked like the work of the Reaper of Ardunat. Following up on Andrea's tip on the carcass near the mines, Antheus confirmed that it looked like the Reaper of Ardunat's work. He told Arthur that as soon as they made it to Buran, they would have to send a message warning Palladia of this.
Rot Technique

* Anime
* Manga

**Rot Technique** (蝕 (しょく) 爛 (らん) 腐 (ふ) 術 (じゅつ) , *Shokuran Fujutsu*?) is an innate technique used by Cursed Womb: Death Paintings Eso & Kechizu. It gives the user dark blood with poisonous and corrosive properties, as well as the ability to manipulate it.

## Description

The users of the Rot Technique posses dark blood with toxic effects. It is poisonous to humans and corrodes anything it touches, capable of burning skin on impact and eating away at solid rock.

However, the blood is not fatal, and could only kill a sorcerer if they were drowned in it. Despite this, the sting is said to be extremely painful.

Additionally, utilizing the Rot Technique also grants the user the ability to manipulate this blood in various ways. The blood can be shaped into weapons or used to poison someone and decompose their body over time.

Due to the Death Paintings relationship with the Kamo Clan through Noritoshi Kamo (Ancestor)/Kenjaku, its been implied that the Rot technique itself is in fact a variation of the Blood Manipulation technique passed down through the clan.

## Usage

Kechizu hits his targets with the corrosive blood by spewing it from his large second mouth. His blood is noted to be of less quality than Eso's as well.

Eso uses the Rot Technique in a far more technical fashion. He has two abilities that utilize the true effectiveness of the Rot Technique. Using them he can manipulate its shape as well as change its form once it has infected his targets. While unable to use a reverse cursed technique to heal or regenerate his right arm, Eso was capable of creating a pseudo-limb by manipulating the blood from his wound into an arm-like shape. He used this to burn a human hostage by holding the exposed blood to their face.

## References

*Jujutsu Kaisen* Manga: Chapter 57 (p. 4).
*Jujutsu Kaisen* Manga: Chapter 60 (p. 11).
*Jujutsu Kaisen* Manga: Chapter 60 (p. 10-11).
*Jujutsu Kaisen* Manga: Chapter 60 (p. 11-13).
*Jujutsu Kaisen* Manga: Chapter 62 (p. 7).
Aphelion

The kingdom once ruled by Nebezial Asheri. It was also sometimes called Farreach. King Nebezial Asheri was the only ruler crowned by the Eani with the crown from the old world. However, it was his weapon that made him king; Nebezial proved his power and sealed the Wanderer's weapon Magradan, and was thus chosen to marry Freya of Stelladeen and through the rites of the old world inherit the immortality of the Eani.
Zala

An adventurer who travels with Farad and Durdan.

## History

For a year prior to the start of the comic Zala travelled with Durdan, Farad, and Stein Phais beyond the borders of Palladia. During their adventures together, they apparently relieved a number of outposts of their pilgrim tax to the god Damanul. At the start of volume one the four travellers arrived at the Karden Border Gate, the Eastern Entrance to the Palladia Region. The heart of the Palladian Alliance, the seat of the living power behind Damanul's church.

It was at the Border Gate that Zala's party parted ways with Stein. Zala invited Stein to stay with them to avoid the trouble he was likely to find in Palladia, but he refused her offer - while calling it tempting all the same.

## Appearance

Zala follows the Southern tradition of splitting the ear tips.
Taichi Kanada

* Anime
* Manga

**Taichi Kanada** (金 (かな) 田 (だ)  太 (た) 一 (いち) , *Kanada Taichi*?) is a minor character in the *Jujutsu Kaisen* series. He is an alumni of Saitama Urami East Junior High and was one of four victims who were cursed as a result of bungee jumping from Yasohachi Bridge. Like the other cursed humans, Taichi died after a cursed spirit appeared between his auto-lock doors, which were stuck wide open.

## Appearance

Taichi was man of average height with blonde styled upward and large widow peak. He wore a red collar shirt with flame designs, dark pants, and sandals.

## Personality

Little is known about Taichi other than that he was a troublemaker in middle school. As an angry adult fearing for his safety, Taichi angrily complained to his company several times. He had grown impatient with them and demanded they fix the issue if he's going to be paying such a high fee.

## History

After graduating from Saitama Urami East Junior High, he enrolled in the same city Iwasa Commercial High School, but dropped out in the second year. He was later hired by Misaki Construction, INC and was working as an on-site laborer for two years, then changed jobs. He later moved to Morioka city, Iwata prefacture and worked for Sakino Civil Engineering, LTC for four years. He was later transferred to Soma Manufacturing INC and worked as an on-site laborer. Before his death, on June 23rd, he was listed as a supervisor at the same company.

## Synopsis

### Death Painting Arc

After coming home to the auto-lock on his apartment doors being left open, Taichi complains to building management about it. While angrily yelling over the phone, Taichi notices something behind him threaten to kill. He is stabbed shortly after and his profile is added to a case for Tokyo Jujutsu High.

Taichi shared a similar fate with three other victims he went to Saitama Urami East Junior High with. As unveiled by jujutsu students, the four of them were cursed after bungee jumping from Yasohachi Bridge. The curses didn't manifest until several years later due to Sukuna's reincarnation.

## References

*Jujutsu Kaisen* Anime: Episode 22.
*Jujutsu Kaisen* Manga: Chapter 55 (p. 1-3).
*Jujutsu Kaisen* Manga: Chapter 55 (p. 12).
Clarisa Gunnarsson

Clarisa Martinez was born and raised in Córdoba,
Nueva Argentina on the planet Azul. She was unaware of her special, inactive
lycan genetics for the vast majority of her life. However, after her son Max
became a full-fledged Primulus she was drawn into his world and enhanced to a
fully-active lycan. At the time she was in her late sixties, and this
transformation caused her to regain her youth. She now maintains the appearance
of a woman in her late twenties. It is for this reason she poses as Lili's aunt,
and not the girl's grandmother.

A former professor at the University of Córdoba,
Clarisa taught English at all colligate levels, and even had Saint Mary's
Headmistress, Loretta Harrison, as a student at one time.

She was married to Charles Gunnarsson, a fellow university
professor, until his death shortly after Max received his own PhD. She was
unaware that Charles was not Max's biological father, and only learned this
fact when she was enhanced to her full lycan form and reunited with Michael,
her memories restored.

Clarisa's duty is to help raise her son's adopted daughter Lili, while the
girl's parents on away on missions, whether they be for the Prīmulī or the ADF.
Clarisa is a stern woman, and finds herself at odds with the strong-willed Lili on
various occasions. She married her former lover (and Max's biological father),
Michael, after the Vrol War.

As Clarisa Gunnarsson she is believed to have died
during the Vrol War, where she was held captive by the Johnson dictatorship in
"guest housing" in New Sydney. As Clarisa Gatto she poses as an
immigrant from New Switzerland, as well as Lili Gunnarsson's aunt.

Completely fluent in English, Swiss-German and
Castilian Spanish, she uses a mild Swiss-German accent when in public to
support her new identity.
Volume 10

**Evening Festival** (宵 (よい) 祭 (まつ) り, *Yoimatsuri*?) is the tenth volume of Gege Akutami's *Jujutsu Kaisen*.

## Cover Art and Illustration

English Cover.Volume Illustration.Full Cover.
## Author Quote

> "*I feel like I haven't grown as a person at all.*"
>
>
> ― Gege Akutami
>
>
>
>

## Publisher Summary

In order to regain use of his crippled body, Kokichi Muta, otherwise known as Mechamaru, has been acting as an informant for the cursed spirits. He’s prepared for the betrayal when he’s thrust into a battle to the death against Mahito, but is knowing his enemy enough against a cursed spirit whose powers keep growing exponentially?

## Chapters

080. **Evening Festival** (宵 (よい) 祭 (まつ) り, *Yoimatsuri*?)081. **Evening Festival, Part 2** (宵 (よい) 祭 (まつ) り－弐 (に) －, *Yoimatsuri -ni-*?)082. **Evening Festival, Part 3** (宵 (よい) 祭 (まつ) り－参 (さん) －, *Yoimatsuri -san-*?)083. **The Shibuya Incident, Part 1**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ①, *Shibuya Jihen*?)084. **The Shibuya Incident, Part 2**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ②, *Shibuya Jihen*?)085. **The Shibuya Incident, Part 3**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ③, *Shibuya Jihen 3*?)086. **The Shibuya Incident, Part 4**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ④, *Shibuya Jihen 4*?)087. **The Shibuya Incident, Part 5**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ⑤, *Shibuya Jihen 5*?)088. **The Shibuya Incident, Part 6**  (渋 (しぶ) 谷 (や) 事 (じ) 変 (へん) ⑥, *Shibuya Jihen 6*?)
Aertes

She who imposes her will not, destiny's herald, Aertes of the Fates, goddess and servant of destiny. Aertes is the one who binds souls to grimlas, creating grimlas avendati. She does not claim to choose the souls herself, instead acting as the Fates decree. She narrates several passages of the comic and speaks to both Azriel Santraya and Calisto Asheri directly when giving them the option to become grimlas avendati.

The practice of splitting the ear in the Southern countries that is done at the age of ten is a dedication to the faith of Aertes.

She was responsible for giving the fourth gift to humanity, the Eani and the Faetrees.

She is referred to by Damnulites as the deaf goddess, a she is unlikely to answer prayers.
Wanderer

Wanderers are heroes chosen by Aertes and the Fates who owe no loyalty to any place or person by ancient law. They are those who draw and seal a grimlas weapon from the Faetrees, and they are destined to do some great deed - be it wonderful or terrible.

The Wanderers are each guided by a grimlas avendati, the spirit bound to their grimlas weapon who is meant to guide them. While most Wanderers can manifest their grimlas spirit so as to be seen by others and to protect them as well as guide the, at least one grimlas avendati is incapable of being formed: that of Stein Phais, Azriel Santreya, who cannot be manifested by a Necryte.
Hurricos

The dragon partner of Lynn de Luctes, Hurricos is a young bragar. Bragars are of medium agility, but when forged their fire power is among the strongest. Their tellas is of medium high grade, so they are hard to kill. While Hurricos was originally unforged, he recently became a forgeling in order to defend a wounded Lynn.

Before his first forging he was green and lacked the ability to breathe fire or wingwalk. After the forging, he became red and gained both of those abilities.
Plants

Juju's CoffeeCraft adds four new plants that spawn naturally in the overworld. They include Coffee Bush, Wild Tea Plant, Wild Berry Bush, and Spice Root. The drops for each plant are Coffee Berries, Green Tea Leaves, Berries, and Fragrant Spices. These provide a base for all recipes in the mod and can be used to create tools, food, and decorative blocks.
Dragontear

A crystalline formation with a dragon's throat, used to generate the firebreath. It grows stronger with a dragon's forging. In time, other traits have been discovered.

Dragontears were once greatly coveted by both dragonmasters and mages. Dragontears are capable of containing the essence of a dragon, enabling a dragonmaster to perform the unique spell of trueform. Dragontears also are capable of storing life force, a quality that led to the Traitor's War during the Arenian Empire's first expansion

Arenian mages saw the potential in dragontears and began mercilessly harvesing dragons. The hunt resulted in the return of the elder dragon Baran, who united his kind with those opposed to the Arenian Empire, which suffered a sound defeat. The dragons were enraged, clamoring for human blood. But Baran calmed them, and made a pact.

Baran offered the last gift of the elder dragons: the fire of alliance, the Corredan Flame. That blessing has been carried by the Corredans of Dregya for centuries, and has kept the dragons allied with them ever since. In return, the Corredans are sworn to protect dragons and dragonkin.
Zamek Kreshcha

**Zamek Kreshcha** znany także pod oryginalną nazwą **Tora-Nar** - kolosalna forteca wryta w zbocze góry, dom i centrum imperium Kreshcha.

## Historia

Tora-Nar wybudowała kolonia mrocznych elfów, tylko po to aby za jej pomocą uciskać lud. Zostali oni jednak najechani przez jednoosobową armię w postaci Kreshcha, który to później przekształcił ją w swoją fortecę.

## Opis

Zamek ten jest ogromny, łącznie z częścią podziemną mierzy on 50 metrów wysokości i 60 szerokości. Większość pomieszczeń jest wysokie na 4 metry aby Kreshch mógł się w nich poruszać, podobnie jak drzwi.

## Fauna

Ogrom zamku spowodował że niektóre jego części zaroiły się od różnych stworzeń, które przez Kreshcha są uznawane za mieszkańców, toteż nie są one tępione. Są to Ogromne skorupiaki i Grudy.
Dragons

Of all the creatures that crossed into the new world, dragons might be the most fascinating. Even after more than two millennia, the people of Ravine are still uncovering some of their secrets.

Dragons are mostly social creatures, usually living in flights of more than ten individuals. They are very protective of their young, and females tend to be aggressive for weeks before their eggs hatch. Hatchlings often stay with the same flight for life.

The ability to form firebreath occurs after a dragon's first forge, which is the natural process of maturation though it can be triggered by emotional or survival situations. The same is true for all subspecies, with exception of wyverns and wyrims, which are born with their dragontear already formed. The first forge empowers the dragons with firebreath and enough power to use their wings to walk and their front legs as hands. From this point on they are referred to as wingwalkers. They spend more and more time wingwalking as they develop battle skills that involve fighting with their front legs (used as arms) and their opposable thumbs. Many believe that in the old world, the dragons were the smiths of the gods.

Forging is repeated several times during the life of a dragon, resulting in the strengthening of tellas, the metallic substance found in dragonscales. Forging also results in empowering the dragontear, a natural crystalline formation in a dragon's throat. The dragontear acts as a conductor of magical force, and enables a dragon to perform a raw form of breath-based spellcasting.

Dragons when born are mostly leathery. Before their first forging they are incapable of breathing fire and have no scales of Tellas. They also cannot wingwalk, as their wings are too fragile for it. Dragons shed their scales once every eighteen to twenty years and those scales are a prized loot for many adventurers as they fetch a great price in weaponry and armormaking circles.

It should be noted that dragons in Ravine start off in the traditional scaley fashion, but with forging those scales evolve and elongate into unbreakable feathers of high grade tellas. These scales are often used unchanged as swords, with only a hilt being added to them.

Elder dragons tend to fly less, so with time their wings erode. It comes from the fact that their scales are so tough that they have basically no natural enemies and they allow their descendants to do the hunting instead. One of the rare exceptions to this general rule was Dragonmother Barahea. Her wings never eroded but she rarely flew because her sheer size and wingspan was sufficient to cause hurricane level destruction in her nearby area. Due to this, she spent most of her time wingwalking with her mate.

Dragons apparently hate the scent of human magic.

## Known Dragons

* Barahea
* Baran

* Hurricos
* Kaiser
* Mergarand
* Thar

* Vulpeen
Barahea

Dragonmother Barahea gave to the world the gift of the Whispering Flame. This rarest of all gifts was given to the first two people who witnessed the exodus of the old world. From the bloodline of two men, the father Hurron Worgal and the son Gammur, comes the powerful gift enabling their descendants to communicate with dragons and even to take their form.
Necryte

An aberration of magic, a mage who neither pays for spells with life force, nor can aim spells. The lonely nature of their existence makes them prone to madness.

Despised and hated by all, Necrytes are considered to be a rare and unnatural mutation that should be destroyed. Luckily Necrytes are so rare that in the last three thousand years, scriptures have only mentioned six ever appearing.

What separates Necrytes from regular wizards is the ability to cast magic without the penalty of sacrificing maga, their lifeforce. All magic in Ravine is essentially a process of mixing inner lifeforce energy (maga) with exterior potential energy of the world. Necra, energy that links the smallest building blocks of existence together, is abundant and limitless, but in order for it to be harnessed a mage needs to sacrifice his or her own lifeforce. The two energies are then woven together through barans spiral engraved on caster weapons and given form by the mage's will.

Small spellwork doesn't use up a noticeable portion of a mage's lifeforce, and a reasonable mage can still live up to a very old age, but large spellwork takes a heavy toll on a mage's lifeforce.

Necrytes possess the innate ability to challen necra while keeping it from attracting their own maga; this means they are capable of using spells of great strength with no sacrifice of their own lifespan.

This potentially makes them gods among mortals, for a skilled Necryte can perform massive spellwork and even make him or herself unkillable for a short while by manipulating the necra that links their own body, making their body vibrate into an unstable existence that is impervious to physical attacks and many magical ones. However, this ability does give the Necryte a disturing visage, causing it to appear as though their bones are emerging and sinking underneath the skin.

If there is one major flaw a Necryte can have, it is people he or she cares for. A Necryte cannot protect those around them. It is not in the nature of necra to choose targets, and this is perhaps the one true advantage a mage has over a Necryte. To put it simply, a mage is a person with a gun; a Necryte, on the other hand, is a person with a bomb. While the bomb won't harm the Necryte in question, it also won't protect the people around them.

## Known Necrytes

* Stein Phais
* Varda Ballahad
Sharah

A word for a less-than-perfect Sardaheim (dragon kin). The Sardaheim are a perfected form of people who were bloodbound to dragons in the old days; they are known to be great masters of magic. The Sharah are more recent and uncontrolled mutations. They are usually the result of dangerous and uncontrolled attempts to gain power through the use of dragonsblood.
Freya Asheri

The former wife of Nebezial Asheri, Freya was killed long ago.

## History

When the threat of a necryte fell upon the lands of Ravine, the Eani agreed that an alliance was needed. A special alliance in which an Eani would unite with one that would prove him or herself as the most powerful mage of the time. With the Eani's immortality granted to such a mage, that person would come close to the limitless power of a necryte. The man chosen was Nebezial Asheri, and he was married to Freya of Stelladeen.

Their union led to the birth of Calisto Asheri, and Nebezial and Freya truly grew to love one another though the match had been political in nature at first.

Tragically, Freya was murdered by a traitor; her husband was mutated by the dragonblood poison meant to kill him, and survived her passing.
Keeper of Weapons

## History

Took the position of Keeper of Weapons almost forty years prior to the comic's start.

Inside the sanctum of the Faetree the initiates met the Keeper of Weapons. He explained the tree to the initiates, and upon Lynn de Luctes' asking confirmed that the two weapons at the top of the tree - a sword and a spear - were the strongest weapons, the grimlas. They were destined for great deeds...and were therefore of no concern to any of the initiates of the day. He gave a speech about the worth of the wanderers, and claimed he saw no one worthy of such a destiny standing before him.

When Lynn grabbed the grimlas spear at the top of the Faetree and fell, and then began sealing it, the Keeper shouted at everyone to get out as he had no idea how the event would end.
Gifts

Old alliances from times when Dragonfather walked among the people of Ravine resulted in the arcane knowledge of the old world being passed down to humanity. Four gifts stand above all.

## Gift of the Whispering Flame

First was the gift of the Whispering Flame, given by Dragonmother Barahea. This rarest of all gifts was given to the first two people who witnessed the exodus of the old world. From the bloodline of two men, the father Hurron Worgal and the son Gammur, comes the powerful gift enabling their descendants to communicate with dragons and even to take their form.

## Gift of Blood and Power

Dragonfather Mergarand shared the gift of blood and power to strengthen people in dark times. A threat whose name is lost to the centuries created the sinners of form. Violent and powerful, they were humans once, but gave into the lust for power, and it warped them, body and mind.

Mergarand countered them by empowering the northern tribes, changing them into the first three halfblooded races. They are the children of Mergarand, the link between dragons and man:

The Shivas, disciplined masters of blades.

The Mesadee, the long-lived.

And the Sardaheim, sons of magic.

## Gift of Life's Force Unbound

Mergarand's eldest son, Baran, gave the gift of life's force unbound. It is the gift of pure magic, and the means to control it. Baran taught mankind the mystery of the old world's power, the way to give maga form, and to channel it.

Baran also taught the price of magic, for nothing so powerful comes without a toll. A mage pays for reckless use of such power with his own lifespan. The Necryte Varda Balahad made plain the danger of unbound magic. It is a violent and terrible force, saving none, destroying all.

## Gift of Might Given Purpose, and Destiny's Guide

The Goddess Aertes, Destiny's Herald, symbol of the old world's power, gave the gift of the Eani of Silverdeen. The Faetress of the Eani represent a pact between the kingdoms of man and the Starfolk Eani. Weapons of great mystic power are embedded in these trees of the old world. Those who possess the power can claim these weapons.

Seven such trees have been given to the kingdoms of Palladia, Wranthorn, Saradrion, Aphelion, Areni, and the fallen kingdoms of Ardesh and Ardunat. This gift is perhaps of the greatest importance, because above the many embedded weapons are the mighty grimlas, weapons of the wanderers, deciders of destinies.

Wanderer's weapons are a gift, and the price we pay for the boon of the Faetrees. Old law dictates that those who become wanderers are unbound by loyalties to any land or lord. Instead, their actions are as maelstroms, diverting currents of destiny for all.
Baran

Mergarand's eldest son, Baran, gave the gift of life's force unbound. It is the gift of pure magic, and the means to control it. Baran taught mankind the mystery of the old world's power, the way to give maga form, and to channel it.

Baran also taught the price of magic, for nothing so powerful comes without a toll. A mage pays for reckless use of such power with his own lifespan. The Necryte Varda Balahad made plain the danger of unbound magic. It is a violent and terrible force, saving none, destroying all.
Dragonlords

Of the bloodline of Worgal, dragonlords are all gifted with the ability of dragonmind, enabling them to give simple orders to dragons and organize their actions in battle. For ages Dragonlords have been seen as powers that often decided the outcome of great wars. Their unique ability to issue controls to dragons allows them to transform what are essentially beasts into well-oiled machines of war.

The Southern lands have eight known Dragonlords, but it is a known fact that countries keep their Dragonlord forces a secret. Losing any of them presents a substantial weakening of the army command chain, so it isn't unheard of for great espionage endeavours being undertaken to find the identities of the Dragonlords. Palladia has three Dragonlords total, one of them being Valerius Mordine.

In addition to controlling dragons, Draogonlords can learn to master the ability known as Trueform. Trueform allows Dragonlords to use Dragontears - crystalline shards that contain the core of a high ranking dragon - to take the form and memories of a dragon.

The power of Dragonlords is innate. The power to communicate with dragons is a mental ability that has never been truly explored in Ravine. Many have tried - enemy Dragonlords have often been killed and examined in order for the secret of their art to be revealed, but still no answer has been found. All that is known is that there seems to be some deep link on a soul level between Dragonlords and dragons.
Ferdinand

The trainer who proctored Lynn de Luctes' final exam.

## History

Master Ferdinand oversaw Lynn's final trial before she was named full Dragonrider: Aerial Assassination. This involved getting a ring of metal with a scythe, after a full dive at Casta Palladia. Upon her successful completion of the exam, he congratulated Lynn.