Lumiere (Disney Sorcerer's Arena)

## Background

**Lumiere** is a hero that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is an Offense unit and belongs to the Kingdom, Beauty and the Beast and Kingdom Hero grouping.

## Codex Statistics

**Tier:** **6-C**

**Name:** Lumiere

**Origin:** Disney Sorcerer's Arena (Originally from Beauty and the Beast)

**Sex:** Male

**Age:** Unknown

**Classification:** Cursed Human

**Status**: **Alive**

**Alignment**: **Unknown** (While Lumiere is noted as a hero by the game, He is still a summon of The Sorcerer and is merely used by them in order to challenge the arena as they wish to become a master sorcerer)

**Dimensionality:** **3-D**

**Attack Potency:** **Island level** (Lumiere can fight summoned characters such as Maui who like his canon counterpart has tatoos that represents an accomplishment of his, inculding lifting the sky)

**Durability:** **Island level**

**Striking Strength:** **Island Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Unknown**

**Combat Speed:** **Faster Than Light** (Can dodge attacks such as Jack-Jack's Jack-Jack Attack which shoots a laser)

**Reaction Speed:** **Faster Than Light**

**Stamina:** **High** (Capable of fighting through waves of enemies along his teammates)

**Range:** **Standard Melee**

**Intelligence:** **Unknown** (Lumiere is assisted in combat by The Sorcerer thus making his intelligence hard to determine)

## Powers and Abilities

* Inherant Abilities
* With The Sorcerer's spells

**Superhuman Physical Characteristics**, **Inorganic Physiology** (Type 1; Is a living candelabra), **Damage Boost** (Lumiere can hit a critical hit), **Divine Protection** (Lumiere is helped by The Sorcerer, who can cast spell in order to assist him in combat), **Non-Physical Interaction** and **Metaphysics Manipulation** (Soul Manipulation; Lumiere can harm ghosts), **Fire Manipulation** (Lumiere naturally attacks with fire), **Statistics Reduction** (With A Touch Too Fire, which inflicts Defense Down if Cogsworth is a teammate), **Statistics Amplification** (With Dashing Debonair Smile which can grant Offense Up), limited **Probability Manipulation** (With A Touch Too Fire and Flambé which gains 50% bonus Critical Strike chance against targets affected by Shield, with Dashing Debonair Smile which can grant Guaranteed Crit and with Be Our Guest, which grants 20% of Lumiere's Crit Chance as bonus Crit Chance to adjacent teammates.), **Undodgeable Attacks** (With Flambé and Dashing Debonair Smile) **Empathic Manipulation** (With Dashing Debonair Smile which inflicts Charm), **Velocity Manipulation** (With Flambé, which make each hit grants 10% Speed Meter to a random 'Kingdom' teammate, with Dashing Debonair Smile which fills the opponent's speed meter and with Be Our Guest, which fills Belle's speed meter but only if Cogsworth and Mrs. Potts are also teammates), Limited **Purification** (With Be Our Guest which can cleanse Blind)

**Resistance** to **Status Effect Inducement** (The Tenacity stat is the chance that a character resist harmful effects), **Metaphysics Manipulation** (Soul Manipulation; Lumiere can survive his soul being ripped out from his body)
**Summoning** (The Sorcerer can summon Trigger's Tower, Bucket O' Soldiers, Conjuring Cauldron, Peter's Shadow and a Magical Meteor), **Status Effect Inducement** (With Sugar Rush, which grants haste, Snowgies which can induce stun and Slow, Duke Caboom which can induce Vulnerable, Fairy Slumber which induce Slow, Hunny Pot which induce Sweetened and Slow, Peanut Pummel which induce Blind, Wild Imagination which induce heal block and Infinity sided dice which grant 3.0 to 4.0 random Helpful effects for 2.0 turns to random teammatesand Inflict 3.0 to 4.0 random Harmful effects for 1.0 turn to random opponents), **Statistics Amplification** (With Spirit Mufasa), **Sleep Manipulation** (With Fairy Slumber which induce Sleep), **Fear Manipulation** (With The Headless Horseman and Wild Imagination which induce Fear), **Power Nullification** (With The Headless Horseman and Dad Moves which induce silence along with Fowl Play, which purges an helpful effect and copies it to give to a random teammate), **Transmutation** (With Clock Tower), **Electricity Manipulation** (With Zap), **Explosion Manipulation** (With Thunder Mountain Boom), **Resurrection** (With Golden Hammer if the teammate that was revived is a downtown hero, grant them Undefeatable for one turn), **Healing** (With Gramma Tala), **Water Manipulation** (With Splash Mountain Soak), **Purification** (With Blue Fairy Magic), **Power Modification** (Blue Fairy Magic and Mortal Poison), **Damage Boost** (With The Claw which deals more damage to summoned enemies)

## Notable Techniques

 Flambé
 Dashing Debonair Smile
 Be Our Guest

## Other

**Standard Tactics:** Wildcard, as Lumiere is never seen acting on his own

**Weaknesses:** His special skills need to be recharged after being used

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.