Goods and Trade

Goods and trading are the cornerstones of the life of an adventurer, and so a knowledge of the base sale values (Before any additional fees a merchant may choose to add or feel they can get away with)

Goods are most commonly purchase with "Coin", or the Kaichin Standard Measure.

## Room and Board

Staying at an inn heals points of all Exhaustion levels- Fatigue, Sleep and Hunger. It also, in Inns and Taverns, restores your Temperature to "Okay" for the duration of your stay.

More expensive places will heal you right up, while less will be a slower process, and may require spending several nights. the price below is the price per-bed for one night. Some places may include meal and drinks, others may require you to pay seperately for either or both.

 Low
 Mid
 High
 Ultra

## Food and Drink

Food changes it's rarity and value place-to-place. Food here is listed per-serving. What qualifies as each level changes based on the location, but some examples are listed.

 Meal (Low)
 Meal (Mid)
 Meal (High)
 Meal (Ultra)

Different drinks are available across the known world, and can be used to barter and trade- as with food, different areas have different specialites, and a trader who knows what sells where can make a good deal of money.

 Drink (Low)
 Drink (Mid)
 Drink (High)
 Drink (Ultra)

When you drink an Alcoholic drink, you must pass a Con Save or you will risk getting Drunk. Being Drunk grants advantages and disadvantages, as listed on it's page. Drunkenness lasts until half a day passes.

## Arms and Armor

*See the page HERE for the detail price list of different weapons and weapon types.*

## Clothing

Clothing can be Modified, depending on it's cost. The following modifications are available;

 Cold Weather
 Water Proof
 Fire Proof
 Underarmor

## Gear and Goods

To determine the price of a good, start with it's size-

 1
 2
 3

Choose it's decoration level. Multiply the cost by the # of the size (Minimum 0), and add it to the total;

Finally, pick a Material that it is made from. As above, multiply the cost by the size # (minimum 0), and add the total;

 2
 3

A Pretty Metal Chalice would cost 210 Coin- A Chalice can be carried in one hand, making it *Small* (10 Coin), it's *Pretty* (100\*1 Coin), and made of *Metal* (50\*2 Coin)

An Ornamental Portrait would cost 2130 Coin- Two hands to carry, making it Medium (30 Coin), it's Ornamental (1000\*2) and made of Canvas (50 \*2).

## Treasures

Sometimes, you may be rewarded in miscellaneous "Treasures" up to a certain value. This can happen if you take a share of a Dragon's horde, for example, or take a huge amount of miscellaneous loot from a bank vault.

If this happens, you will be told the Coin value of the treasure. Add it as an item, called "Treasures" with the coin value that is specified. However, because of unscrupulous merchants and fences, you may be lucky to be paid half it's value for the treasure, without someone who is good at persuasion handling your transaction.

## Housing and Buildings

Housing and buildings can be used to open shops, live in, rent out, or anything. Houses can be modified with Rooms, which can add functionality to them for when you spend downtime. You can only spend downtime in one (1) house you own or rent, however, so choosing wisely is advised.