Soskel

**Soskel** is a breach mage from The New Age.

## Mage Overview

Soskel was a typical breach mage, part of the Old Gravehold force. Surviving The Fall, Soskel led a group of mages on a northern expedition. Here he was captured by Arachnos, and nearly died during a ritual. But he survived, and was even infused with power from the indecent. Determined not to grow selfish and power hungry, Soskel uses this new-found energy to help others, making him fill a very supportive position. Each time Soskel activates his special ability, he may place an Energize Token onto any player's breach. Each time a player casts a spell from that breach, they gain a charge. Soskel may also use his special ability to remove an Energize Token from a breach, healing that player 4 life. Soskel's starter card, , grants high  gain, and may be paired with Energizing his own breaches, allowing him to consistently use the second option of his Lucky Coin.

### Ability

You may spend 4 charges during your main phase to resolve one of the following:

* Place an Energize token onto any player's breach. Breaches may never have more than one Energize token on them at once, although a player may have multiple Energize tokens spread across different breaches.

**OR**

* Discard an Energize token from any player's breach, returning it to your personal pile of Energize tokens. The owner of the breach gains 4 life.

Each time a player casts a spell from a breach that has an Energize token on it, that player gains 1 charge. Casting a Dual Spell from two breaches each equipped with Energize tokens will grant you 2 charges. If a breach is ever destroyed, the Energize token on it is discarded to Soskel's supply of tokens.

## Setup

Place all Energize Tokens close to Soskel's playing area to form a supply of tokens.

### Breach Setup

Soskel starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*It wasn't until Arachnos captured me and forced Void essence into my very soul that I understood what true power is. It's the potential to make a difference, to save those you love. My whole life I've only wanted to serve and protect Gravehold but I was never strong enough. It's my home, and its people are my family. As a youth, I carried crying children as we ran from The Fall, told them stories to help them sleep as we wandered the tunnels. I was a nobody, but I wanted to be useful. I had to defend what was left. After that day, I vowed to never again be so helpless. I needed to understand breach magic, but Mist said it was uncommon for an adult to become a mage initiate. I watched the children I had saved surpass me, become prodigious mages and burn brighter than I ever imagined. When Brama selected me as commander of an expedition to the north, I was shocked. My breach magic was certainly competent, but I was nowhere near as powerful as the mages she put under my leadership. I asked her why she chose me and Brama smiled. She said that while power is important, the true mark of a leader is understanding those he leads. It was this discipline, and my familiarity with loss, that let me survive the torture of Arachnos' ritual without forgetting myself. I have watched friends die too many times. This power may be corrupted, but if I can use it to help, I won't hold back.*"
> ― Soskel
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