Session 48

**Setting: Northern Brightforge**

"Team B" - made up of Lizzy, Pyre, Daghrim and Esmeralda - say their goodbyes as they prepare to travel into the Feywild. Esmeralda is teary-eyed, since she does not plan on returning with the group. They use Rhaine's Amulet to teleport in front of the Vault of Oblivion. Lizzy warns them all to not touch anything shiny, pick up any weapons, and not to turn back at any point. With the Green, Red and White Keys, as well as the White Orb, they enter the vault.

"Team A" - Gentle Claw, Durzo, Edge, Rhaine and Steam (and 2 Guards for Rhaine) - along with "Team C" - Lorali, Altuna and Xaraiya - all travel further North to find the Entity. It takes a couple days to find the source of the Red Hue that is eliminating Magic. On a short plateau stands an adult male Elf. He's nude, and looks rather emaciated. Edge tosses a packet of rations up to him, which catches his attention. The two guards pull out their swords, and the Entity screams. He causes massive psychic damage to everyone. Most of them hop up on the plateau and sit down to try to show they're not a threat. One guard run towards the Entity with his sword still out. He screams again, killing the two guards. Gentle Claw and Durzo quickly reach out to touch the Entity and are sent to the Beastland Plane. Immediately, Team C teleport back to the Forsaken Expanse to find more information on the Beastland Plane.

**Setting: The Vault of Oblivion**

Team B is running in the Vault. They look winded as the Vault throws everything out at them. Creatures are flying in from above as spears are whirling in from the walls. A spear dislodges the White Orb from Daghrim's hands and is caught by one of the winged creatures. Luckily, Esmeralda is able to get it back.

At the end of a passage, they see the light from the Vault doors. As they run, tiles are falling from the ground and opening up an abyss. Lizzy takes a wrong step, and nearly falls. Her bag opens up and some items fall into the abyss, including the Green Key and their time scroll. They decide to place the White Orb and Red Key in the White Vault. With just the White Key left, they teleport back to the material plane, hoping their time shift isn't too bad.

**Setting: The Beastland Plane**

Gentle Claw sends out soothing images to calm the Entity. All three take a seat in the grass to have a telepathic conversation. Durzo asks his name, but he's not sure how to answer. He confirms that he doesn't know about or control his power. After explaining what he's doing to the world, and that he will always be shunned and hunted, Durzo talks about being able to live in peace in this plane. If he so chooses, he can live here.

The Wolf Spirit appears and says he heard everything. He confirms that the Entity will be allowed to live in the Beastland if he chooses to do so. While their time is up and are phasing back to the prime material plane, the Wolf Spirit says the Shamans of the Goliath Tribe has the ability to come physically into the Beastland Plane.

**Setting: Brightforge**

The group stands guard over the bodies of Durzo, Gentle Claw and the Entity. 4 Portals open up, surrounding them. Disheveled Mages from the Tower Eternal step out and warn them to step aside. A battle ensues. Steam uses the Staff of Power to cast a Globe of Invulnerability around the unconscious bodies, while Rhaine and Edge dispatch the Mages. Soon, they're able to defeat all 4.

A few minutes later, the rest of the group comes back from the Beastland, while Team C returns with Lo'Kag. They compare notes, and ask Lo'Kag about how to physically go into the Beastland. He shows them his bare totem necklace and says he failed at becoming the new Shaman. He does however know where the previous Shaman would be buried with his totem necklace. They agree to head there next.