Path of the Wizard

The Path of the Wizard trains you to manage your mana and have vast arcane knowledge. This Path is recommended for INT-focused mages.

**Requirements:** Replenish (Magician)

**Path Completion Bonus**: +1 Intelligence

## Core Abilities

**Erudite Lore I**

**Cost**: 300 XP

**Expedited for:** Magic, Mind

Gain +2 to Intelligence checks made about anything magical (arcane history, items, creatures, and phenomena).

**Erudite Lore II**

**Prerequisite**: **Erudite Lore I**

**Cost**: 400 XP

**Expedited for:** Magic, Mind

Gain +4 to Intelligence checks made about anything magical (arcane history, items, creatures, and phenomena). This ability replaces **Erudite Lore I**.

**Arcane Lore Specialization**

**Prerequisite**: **Erudite Lore II**

**Cost**: 500 XP

**Expedited for:** Magic, Mind

Choose one lore specialization: magical creatures and items, spells and curses, history and people, or arcanas and auras. Gain +3 to Intelligence and Wisdom checks made about your specialization. This ability may be purchased once for each specialization but only one purchase is required for the Path Completion Bonus.

**Erudite Lore III**

**Prerequisite**: **Erudite Lore II**

**Cost**: 500 XP

**Expedited for:** Magic, Mind

When you roll doubles on a casting roll, gain a +3 bonus to the roll.

**Erudite Lore IV**

**Prerequisite**: **Erudite Lore III**

**Cost**: 600 XP

**Expedited for:** Magic, Mind

When you attempt to cast a spell, you may decide whether to half-, twice-, or normally cast it after seeing the result of your casting roll.

**Intelligent Casting**

**Cost**: 300 XP

**Expedited** **for**: Magic, Mind

**Activation**: Passive

When you make a casting roll, you may choose to double the Activation cost and add your Intelligence to the roll.

**Spell Sniffer**

**Cost**: 300 XP

**Expedited** **for**: Magic, Alertness

**Activation**: Passive

You can smell magic. Whenever you attempt to discern a magical effect or aura, you may ask the GM what the magic smells like, which may give you vague but accurate information about the nature of the magic presence.

**Memorize Spells**

**Cost**: 300 XP

**Expedited** **for**: Magic, Mind

**Activation**: Passive

During a Rest, you may study your known spells. Choose a number of spells up to half your (Level + INT) rounded up: until the next Rest, gain +INT to casting rolls on these spells and -INT to casting rolls on all other spells.

**Tech Wizard**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Tinker's Training (Tinker)

**Cost**: 400 XP

**Expedited** **for**: Mind

**Activation**: Passive

During a Rest, you may allocate Bluespace to memorizing additional spells using **Memorize Spells**: this requires 3 Bluespace for the first spell and a cumulative +3 for each additional spell.

**Mana Storm**

**Cost**: 300 XP

**Expedited** **for**: Magic

**Activation**: 1 Action, X Vim

*You strenuously gather mana.*

This ability consumes half of your remaining Vim, rounded down. For every 2 Vim consumed in this way, gain 1 MP. The Vim consumed cannot be regained until the next Rest.

**Mana Cyclone**

**Prerequisite**: **Mana Storm**

**Cost**: 400 XP

**Expedited** **for**: Magic

**Activation**: 2 Actions, X Vim

*You accumulate mana through great effort.*

You must have at least 10 Vim remaining to use this ability. This consumes all of your remaining Vim. For every Vim consumed in this way, gain 1 MP. The Vim consumed cannot be regained until the next Rest.

**Wizard's Constitution**

*This ability is not required for the Path Completion Bonus.*

**Cost**: 300 XP

**Expedited for:** Magic

**Activation**: Passive

When you take this ability, choose one effect from the following. If you are at least Level 9, this ability may be taken up to 2 times.

* +3 max MP, -2 max HP, -1 max VP
* +6 max MP, -4 max HP, -3 max VP
* +6 max MP, -6 max HP
* +6 max MP, -12 max Vim
* +12 max MP, -8 max HP, -6 max VP

## Course of Heroism

**Mana Heart**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Heroism

**Cost**: 400 XP

**Expedited for:** Magic

**Activation**: Passive

For each time you are Supported, spells cost 1 MP less. This ability cannot reduce an MP cost below 1 MP.