Status

## Fossil Fighters

WIP

* Team builds that have poison only coincidentally have it (Parapu/Compso/Sopteryx)
* Silver poison doesn’t threaten RC at all, whereas gold poison might. Silver poison is therefore a terrible idea to build around, and gold poison is still too costly to use frequently making it unviable to build around as well

### Scare

* Silver scare less of a threat than gold scare because of it only locking two moves, both are soft countered by single RC (highly likely that even if you scare the RCer they’ll still have a good move to use) and hard countered by double RC (good moves are available no matter what. An RC is used by the victim of the scare in the worst case scenario, which occurs infrequently)
* Scare not found in any viable team comps because of its vulnerability to RC and the lack of viable users who happen to be carrying scare
* Scare is outclassed by confuse as a status because of its vulnerability to RC

### Enrage

* Vulnerable to RC, but more of a chance of wasting an RC compared to scare and poison unless there’s really good Evasion-down/Accuracy-up support (not a thing in viable team comps)
* No good enrage users, and the skills are too costly
* Outclassed by a combination of confuse + Attack-down/Accuracy-down support, which is much more cost-effective at crippling a vivosaur

### Excite

* Vulnerable to RC, silver excite may sometimes be RCed if the excited opponent needs the offensive positioning (example: if Nigo is in the AZ+ and needs to be in the SZ+ for big damage), but if not, it can be rode out. Teams are always placed in their ideal defensive positions at the end of every turn, so defense isn’t a worry unless rotate is used alongside it to mess up defensive positioning
* Gold excite will usually be RCed if the defensive positioning ends up being really poor, otherwise it can be rode out
* Excite/rotate used to be a fad in 2017 lol. Until it was found that Attack-down support and confuse basically accomplished the same thing as ExRo [mess up the enemy FP reserves by forcing bad attacks (and defensive positioning, which was discovered to be less of a priority than forcing bad attacks)]. Attack-down/confuse does this by wasting the attack of the vivosaur afflicted by the Attack-down/confuse, so its team doesn’t have FP to work with
* No good excite users.

### Sleep

* Silver sleep and gold sleep are the exact same status, and both are countered by double RC. In some cases a sleep can even be rode out
* Sleeping an RC user in a single RC team is only a good strategy if used alongside another status, otherwise it’s useless
* Outclassed by confuse, they accomplish the same thing (limiting moves, same thing with scare too)

### Confuse

* Best status in the game. Perfect combination of cheap (cheapest status to use for some reason), effective (high proc rate, especially for its cost), and useful (so useful that it doesn’t even need a good Attack power behind it to make it useful. It would be good even if it dealt 0 damage)
* Only status in the game to not be completely nullified by RC (its effect activates before any moves are able to be made by the player, meaning that the damage is done even after its RCed away)
* Outclassed by nothing, its niche is filled by nothing, its just that good. Teams are built around confuse, infection, and RC. This means that a vivosaur having confuse is instantly boosted by a couple of tiers. Parapu is the premier confuse user because it also has RC. Sopteryx is the best gold confuse user, but only fits on an extremely limited/niche team and suffers greatly if paired with anything other than Compso and Parapu.

### Infection

* Crazy good but only on Krypto (E-Raptor’s too frail to use it properly)
* Measures against good offensive compositions are necessary in order for Infection to work its magic. If left unchecked, vivosaurs with super powerful attacks can wreck Krypto and its team before the 5 turn counter. Krypto is often paired with Zanth and Parapu for this reason.
* You'd think zombiesaurs are good due to their immunity to infection, but their flaws (frailty, weakness to other status like confuse) mean they still lose against good teams

### Rallying Cry (also known as RC)

* Without Rallying Cry, status would run rampant. Rallying Cry is necessary for dealing with status and teams have at minimum one RCer at a time on a comp, but usually two RCers at a time
* Really not much to say about RC, it just deals with status for extremely cheap. A necessary tool to have. Vivosaurs shoot up in value just for having it
* Hypsi’s Neutralize skill is really good (it’s REALLY good. Whole team RC for 50 FP!), but Hypsi is just too weak to top tier threats for it to make use of the skill, even with its super cheap confuse and good support on top of it.