Item Shop

**ALL Purchases must be sent Via Private Message on the Role Playing boards to the ADMIN Member Account.**

Remeber everyone, these Weapons describions can be changed and modified in game and also in battle, what I'm saying for example is if you buy a Basic Small Blade that doesnt mean it has to be an actual small blade weapon, you could RP whatever you want it to be as long as it doesnt change it's function in battle meaning it does Slashing, Piercing attacks.

-Remember all these items MUST be purchased prior to the battle you are in.

## Brief Explanation of Damages

Blunt Weapons-Damage is added to base Strength and any strength modifiers.

Bladed Weapons-Damage is added to base strength NO Strength Modifiers can be added to damage.

## Melee Weapons

**Blunt Weapons**

* Basic Small Blunt Weapon: Cost: $50
	+ Impact: +1 to Physical Attacks
* Basic Medium Blunt Weapon: $125
	+ Impact: +3 to Physical attacks
* Basic Large Blunt Weapon: $325
	+ Impact: +6 to Physical Attacks

**Bladed Weapons**

* Basic Small Blade: Cost: $200
	+ Slashing: +2 to Physical Attack
	+ Piercing: +3 to Physical Attack
* Basic Medium Blade: Cost: $350
	+ Slashing: +4 to Physical Attack
	+ Piercing: +6 to physical Attack
* Basic Long Blade: Cost: $600
	+ Slashing: +8 to Physical Attack
	+ Piercing: +10 to Physical Attack

## Range Weapons

Firearm rules

Reload Action: You can give up one whole turn to reload your weapon. This means no other actions can be used.

Recoil: Some guns are powerful enough that compensating for recoil costs a speed point. The number shown is how many speed actions are spent compensating recoil

Damage: Bullets do not gain a bonus from your attribute. Defense still reduces damage per shot.

Damage is based off the ammunition you buy.

Special Dodge Rule: When dodging fire from semi and full automatic weapons each point invested in dodge cancels out 2 bullets.

**Basic Range Weapons**

* Basic Throwing Weapon:(daggers/cards/stars) $100
	+ Slashing: 2HP Damage
	+ Piercing: 4HP Damage
	+ Uses: only 3 per battle unless you have the Bandoleer Item then It's Unlimited

**Handguns**

When using Handguns two shots is equal to one character attack.

Clip Size: This represents how many shots you have per battle. (Unless you Purchase accessories which allows you to carry more in battle)

* Basic Handgun Low Calibur: $150
	+ Damage: Piercing
	+ Recoil:0
	+ Clip Size: 6
* Basic Handgun Medium Calibur: $500
	+ Damage: Piercing
	+ Recoil: 1
	+ Clip Size:6
* Basic Handgun High Calibur: $650
	+ Damage: Piercing
	+ Recoil: 1
	+ Clip Size: 6

**Handgun Ammo**

* Basic Low Calibur: $100
	+ Damage: 6HP Damage
* High Quality Low Calibur: $250
	+ Damage: 8HP Damage
* Basic Medium Calibur: $200
	+ Damage: 10HP Damage
* High Quality Medium: $300
	+ Damage: 12HP Damage
* Basic High Calibur: $300
	+ Damage: 16HP Damage

* High Quality High Calibur: $350
	+ Damage: 20 HP Damage

**Shot Guns**

Can hit 2 adjacent targets

* Double Barrel: $300
	+ Damage: Piercing
	+ Recoil: 1
	+ Clip Size:2
* Semi Auto: $500
	+ Damage Piercing
	+ Recoil: 2
	+ Clip Size: 5
* Automatic: $1,000
	+ Damage: Piercing
	+ Recoil: 3
	+ Clip Size:8

**Shotgun Ammo**

* Basic Shotgun Ammo: $125
	+ Damage:20HP (Split if hitting two people)
* High Quality Shotgun Ammo: $300
	+ Damage 48HP (Split if hitting two people)

**Rifles**

Hunting Rifles: Can use 1 speed action to Aim, forcing the opponent to use 2 speed points for Dodging if they dodge. 1x per turn.

* Low Calibur: $300
	+ Damage: Piercing
	+ Recoil: 0
	+ Clip Size:5
* Medium Calibur: $1,200
	+ Damage Piercing
	+ Recoil: 1
	+ Clip Size: 5
* High Calibur: $2,000
	+ Damage: Piercing
	+ Recoil: 2
	+ Clip Size:12

**Rifle Ammo**

* Basic Low Calibur: $200
	+ Damage: 12HP Damage
* High Quality Low Calibur: $250
	+ Damage: 15HP Damage
* Basic Medium Calibur: $400
	+ Damage: 18HP Damage
* High Quality Medium: $425
	+ Damage: 22HP Damage
* Basic High Calibur: $450
	+ Damage: 25HP Damage

* High Quality High Calibur: $500
	+ Damage: 40 HP Damage

**Advanced Hand weapons**

~~~COMING SOON~~~

## Armor

DR=Damage Reduction

* Basic Kevlar:$100
	+ Effect: Gives user 10DR for all Firearms except High Calibur
* Basic Body Armor: $200
	+ Effect: Gives User 12DR
* Advanced Body Armor: $ 500
	+ Effect Gives User 12DR and makes the Immune to all handgun and Shotgun damage.

COMING SOON

## Accessories

* Extra Clip: $50
	+ Gives User one extra Round of Allowed ammo into battle. (Can only purchase this Once for a single Firearm)
* bandolier: $100
	+ Allows user to carry up to 4 extra Clips or Rounds of ammo User decides which ammo they are taking into battle.
* Healing Potion: $???
	+ This Potion healing effects is based on how much you are willing to pay for, the amount of money you put into it is how much HP it will rejuvenate, this potion is useable only once.
* MJ Potion: $???
	+ Same as the Healing Potion, the MJ healing is based on how much you put into this money wise.
* Temporary Stat increasers
	+ Strength Increaser: $??
		- This Potion will increase your Strength stat Temporary for every $50 Dollars equals 1 Temp Strength Boost (Example purchase $100 dollars gets you 2 Plus to your strength when used.)
	+ Speed Increaser: $??
		- This Potion will increase your Speed stat Temporary for every $50 Dollars equals 1 Temp Speed Boost (Example purchase $100 dollars gets you 2 Plus to your Speed when used.
	+ Spirit Increaser: $??
		- This Potion will increase your Spirt stat Temporary for every $50 Dollars equals 1 Temp Spirit Boost (Example purchase $100 dollars gets you 2 Plus to your Spirt.
	+ Kick: $500
		- **Hypercortisone D**, better known by its street name **Kick**, is a highly addictive aerosol, used by metahuman individuals to attain a boost in their superhuman/mutant powers and a mental high. Doubling their powers for one entire battle.
	+ Mutant Growth Hormone(MGH) : $250
		- Give's a Non Powered character Powers for one battle Power Set must be decided and submitted when Item is purchased (CANNOT be used by someone with powers already) Only Gains One Attack per MGH taken \*Must be repurchased after each battle\*

## Upgrades

**Bladed Weapon Upgrades**

* Sharpen Blade: $200
	+ Increase Damage on bladed weapon for both Piercing and Slashing by 2 points which the purchaser can decide it it goes to Piercing or Slashing.

**Blunt Force Weapon Upgrades**

* Counter Weight:$100
	+ Effect adds +2 each time purchased, can only be purchased Ten times per item.