recursal/Fanatic-Fandom huggingface dataset:
Alchemist's Abandoned Workspace

The **Alchemist's Abandoned Workspace** are remnants left behind by Alchemists of old, who toiled in the days before The Withering in the pursuit of perfecting the art of world creation.

Given the secrecy of their work, these long-lost workspaces are far-flung across Alaria and beyond, and well-hidden to boot! For those enterprising Apprentices willing to put in the work to hunt down these locations, interacting with a workspace will pull up an Old Journal entry, rewarding with the exact formula to create a Perfect Seed for one type of World biome.

Exact order of recipe Essences is not mandatory, only the exact quantity of essences is needed for the recipe to succeed. Worlds created from such a seed will provide more bountiful harvests when Everkids are employed on a fully-grown world, as well as have a unique icon displayed on the Evertree map.

*NOTE: As of the Care and Prosperity patch, Everkid harvests yield the same quantities of resources on perfect and standard worlds, despite the intended behavior.*

While finding each workspace is not a requirement to craft the corresponding Perfect Seed, the locations they are housed often also contain a wealth of coffers/chests and other interesting items that may deepen the Apprentice's understanding of the history of Alaria.

*NOTE: The 'Old Journal' Recipe entries are distinct from the Journal lore books scattered throughout the world of Alaria and do not count towards the related goal for Journals.*

## Known Locations

"Kazumi! Not on the-- Awww, you're gonna break it again..."*This article is full of spoilers. We cannot guarantee all spoilers are hidden, so proceed with caution!*
Valley Province

**Valley Province** is the name of the sixth District unlocked and the sixth Town the Apprentice must rebuild. The District is located in the southern part of Alaria, south of (and across the river from) Island Locale, and between the River Precinct and the Mountainside Ward.

## Locations

The Valley Province district noted for being the southern end of Alaria, where the water from the Alarian river flows into large lakes before rushing over a great waterfall, eventually to fall off into the cosmos. Other than that. the next largest natural feature is, of course, the giant stone arch that starts in the Valley before landing in Meadow Quarters. The District is known to include four noted locations. There are xx Caves, a Vault and a Nature Reserve. Many Chests, including locked Iron and Gold ones, are scattered about, as well as a few Journals detailing lore of events from before the beginning of the game.

Valley Province' noted locations consist of:

* Valley Province (town)
* Nature Reserve
* Vault of Withering
* Cave of The Withering (see vault walkthrough for location)

"Kazumi! Not on the-- Awww, you're gonna break it again..."*This article is full of spoilers. We cannot guarantee all spoilers are hidden, so proceed with caution!*

**Secret locations in Valley Province**
There are also some caves.

## Town

The Town of Valley Province is located in the center of the District. The entire town is built on terraced cliffs, which limits the size of buildings that can be built there. The usual Dock and Town Square can be found, with the Dock south of the Town Square, overhanging the river, while the Everkin Door is due north of the Town Square. Additionally, there are xx other blockers besides the Dock to be removed or rebuilt:

### Harmony

The following tasks are available on the Town's Harmony Stone to assist in increasing Town Harmony. It is not necessary to complete all seven tasks if Harmony is achieved in other ways (meeting Resident's needs, for example). After achieving 100% Harmony and singing to the Harmony Stone, River Precinct is the next one unlocked.

 Variety - Have x/8 unique buildings built

 Beautification - Customise x/8 buildings 3 times

 Reclamation - Remove x/3 blockers from the District

 Decorator - Place x/14 Decorations around town

 Town Size - Have x/16 residents in town

 Artisan - Match x/3 level 6 or higher jobs

 All thumbs - Match x/3 level 3 or lower jobs
Lykora

**Lykora**, also known as **Sky Maiden**, is a mysterious, whale-like, rainbow-colored being who floats around Alaria and the Evertree. Lykora is enormous in comparison to the Apprentice and other Younglings, and sometimes vocalizes a loud, eerie, but wordless song when passing by the Apprentice, particularly when the Apprentice is tending a World.

Lykora can often be seen while riding Kazumi to view the world map, as well as from some Worlds. Lykora's design is reminiscent of both a whale and dragons seen in East Asian mythology.

**LORE SPOILERS**

**HIDDEN LOCATIONS**
Leaving the cave triggers a cutscene during which the offspring Lykora wake up and join their mother in the sky. Once this cutscene is triggered, the four offspring are visible in the sky along with their mother afterward.
Bathhouse

* Bathhouse
* Bathhouse Painted

The Bathhouse is one of many Buildings that can be placed in the player's Towns. It's a large building (one of the largest in the game), stylized like east Asian architecture, with sloping roofs and a stonework base. Two crossed giant bath ladles overhang the entrance. There is water flowing from sluices and the ladles into two ponds that flank the stairs to the door.

Inside is a single large room with a large communal pool, filled with rubber ducks and beach balls (another beach ball rolls around loose). In the back are two separate changing / bathing rooms. To the sides are inaccessible rooms covered by curtains, but by peeking through, it can be seen that there are smaller rock pools in each of those side rooms. There is a single counter in the back with items the Apprentice can purchase -- a random assortment of 4 different Resident Tokens, which can include anything from name changes to skill modifiers to complete skill overhauls. These products only appear if the shop is staffed, and the available stock will refresh and change randomly every day. Around the Bathhouse, there are also a couple of active hotspots that generate interesting messages.

The Bathhouse can have up to four Residents as workers, but only one slot is unlocked at first. The Bathhouse is not available at the start and the blueprint must be unlocked by collecting 50 Wood and 60 Stone and also unlocking 3 different Districts.

The Bathhouse can be customised by painting the roof, walls and skirting with various Wallpapers. In the second screenshot in the infobox, the roof is red, the skirting is blue and the walls are green. Note that the skirting here is the middle section instead of the bottom. There are four Token slots to fill to modify other building properties.

Interior of the Bathhouse
Goals

**Goals** in Grow: Song of the Evertree are the primary way of tracking what needs to be accomplished. Book keeps track of the Goals, both in-progress and completed ones. Not all Goals are visible from the start; new Goals are added as the Apprentice discovers more areas, meets new friends, and restores the Evertree.

Completing each objective of a Goal will result in a material reward, such as a substantial amount of Myora, or a piece of Clothing, a Decoration, or even some Essence. Not all Goals have static rewards — this means that some playthroughs will give different rewards than others. Completing the last stage of a multi-stage Goal usually results in a triple-item reward.

Goals can be reviewed by opening Book (B on keyboard or right on the D-Pad for Controller on PC). There are several categories of Goals, and there can be dozens of Goals within each category.
Apprentice

The **Apprentice** is the main character of Grow: Song of the Evertree. A young Aerum and the last of the Everheart Alchemists, the Apprentice has stayed behind long after everyone else has abandoned Alaria, the once-thriving city at the base of the Evertree, in order to reconnect with the The Song and push back The Withering.

The Apprentice resides in the Alchemy House found in the Alchemist's Grotto, where they have been guided by their mentors, Book and Coppertop, practically since birth in the ways of Alchemy. After many attempts, the Apprentice has finally disovered the process for making new World Seeds, and seeks to help the Evertree recover, and to restore The Song.

## Appearance

Although there are no other racial choices, there are plenty of other customisation options when creating the Apprentice.

Name, voice, body type, gender, skin tone and eye colour are locked in from the point of creation, but all other aspects of the Apprentice's appearance can be modified during the game through various wearable options.

## Relationships

Arralyn: Childhood friends.

Oleander: Childhood friends.

## Trivia

* Note that gender choice in the game only affects starting clothing options and the pronouns used in dialogue text: for those languages that support it, masculine, feminine or gender-neutral pronouns are used when referring to the Apprentice. Gender choice does not affect any Romance options.
Father Simpson

A mysterious Simpson, not much is known about Father Simpson. Accepted as the father of Alexander Conrad Simpson, Charlie Simpson and Julianpod Simpson, other Simpsons are unconfirmed.

Father Simpson is potentially one of the offspring of the Henderson Connection.

Known to cry tears of jade which is used as a currency and bargaining chip for the Simpson family and its council.
Palisade

The **Palisade** is an important structure in Gord. It is probably one of the most important, and must be built in a specific location that is ideal for the further growth of the Gord. The Palisade protects the Subjects inside as long as enemies can't find a way in or if sections are broken.

To raise a palisade, the players place a round construction field with various nodes in the designated place. The field can be moved until the desired location and requirements are met. [SPACE] to build, [LMB] to move nodes and the gate.

After it was placed, a menu will open and the players can name the Gord, or take a suggested name. The players then will go on and improve the Gord. In the demo campaign, the elder of the tribe, Boghdan, will advise to build Lumbermill, Forager's Hut and a Thatchery. After these basic structures are done, Edwyn, the King's Emissary, will demand food and further buildings will unlock.

## Requirements

* Ponds must be outside
* No Horrors nearby
* No other Structure, Enemy or other creature may interfere with the construction.
* The construction mustn't be too large nor too small.
* The gate must be placed in a location where the Subjects can enter and leave the Gord.
Gord

**Gord** is a dark-fantasy adventure-strategy game created by the development studio **Covenant** hailing from Warsaw, Poland.

A **Gord** Demo was released for the Steam Next Fest June 19 - June 26, with the playable campaign.

## Videos

Announcement trailer, April 13, 2021, released by Covenant on their youtube channel:

Teaser trailer, April 8, 2021 2021, released by Covenant on their youtube channel:

## External links

* Gord official site
* Developer site
* Gord on Discord
* Gord on Facebook
* Gord on Instagram
* Gord on Twitter
* Gord on Steam
* Covenant YouTube channel
Daily Dial

The **Daily Dial** is a timepiece and game mechanic which represents the passage of time in Grow: Song of the Evertree. A representation of the Daily Dial appears at the bottom-left corner of the screen anytime in-game time is passing; at other times -- such as when accessing the Save menu; in Kazumi (map) view; in Photo Mode; inside the Apprentice's cottage; and in Vaults or other Caves -- the passage of time stops for the purposes of the game's day/night cycle.

The Apprentice is strongly encouraged by their guardians Book and Coppertop, and by their mount Kazumi, to work only during daylight hours, and to get a good night's sleep. Toward that end, if the Apprentice is still tending a World after Coppertop's reminder of the time, they will fall asleep and their mount will return them to Alchemist's Grotto. It is not possible to return to a World, or even the mount view of Alaria or the Evertree, after sunset on a given day. If the Apprentice remains outside their cottage, anywhere in Alaria, after this sunset 'curfew', time will continue to pass, and at midnight (represented by the full moon on the Daily Dial) their mount will (again) bring them home; the Apprentice will at this point awaken inside the cottage and not be able to leave until after they have slept, as neither the front door nor the Everkin Door will function. Regardless of how late the Apprentice stays up before going to bed, they will awaken the following morning promptly at sunrise.

The brass housing of the Daily Dial's mechanism, visible briefly while the night passes as the Apprentice sleeps, is a stylized representation of the Evertree and its lower branches. The day/night cycle is not divided into minutes or even hours; instead, four times of day are marked on the Dial:

* sunrise, indicated by a half-moon against a black background and a red gradient shading into a blue sky with clouds;
* midday (noon), indicated by a full sun in the center of the blue sky;
* sunset, indicated by a half-sun and the blue sky shading into another red gradient;
* midnight, indicated by a full moon in the center of the black night sky speckled with stars.
Lodge

* Lodge
* Lodge Painted

The Lodge is one of many Buildings that can be placed in the player's Towns. It's a one-story business with a vaulted roof, resembling several large barrels on the outside, complete with a barrel tap on one side. The inside is a rather large public house or tavern, complete with a central roasting pit, several tables and even some games, including a billiards table and a functional video arcade machine called Super Rock Pickup. Around the lodge, there are also several active hotspots that generate humourous messages or Myora.

The Lodge can have up to three Residents as workers, but only one slot is unlocked at first. The Lodge is not available at the start and the blueprint must be unlocked by assigning 20 jobs after the blueprint is initially discovered.

The Lodge can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. Notice that the skirting (blue) here appears above the walls (green), which are the sides of the barrels. There are four Token slots to fill, and there are three different roof decorations: inflatable palm trees and beachballs on the roof, a sleepy sloth hanging above the front door or covering the entire roof in beer suds (see gallery below).

## Notes

* The video game *is* functional, starting a minigame where the interaction button (noted at the bottom-right corner of the screen) must be pressed just as the bar crosses one or more rocks, which adds to the time allotted to collect more rocks. There is no reward for achieving any high scores.
* Occasionally an Everkin builder will appear hanging from the bottom of the tap spout outside, looking like a giant drip of beer.

Interior of the LodgeLodge roof Inflatable Palm Trees decorationLodge roof Palm Trees closer to show detailsLodge Roof Dozing Sloth decorationLodge Roof Dozing Sloth decoration closer to show detailsLodge Roof Suds decorationSuper Rock Pickup video game
Game Difficulty

**Game Difficulty** can be chosen before the begin of a new game. The game demo presented four available options:

## Casual

> The gods are on your side!
>
> Ingame text

* The player begins with many resources.
* Enemies are weak.
* Subjects heal and gain faith faster.
* Many treasures can be found.

## Standard

> The gods favour you with abundance but can't win your battles for you!
>
> Ingame text

* The player begins with a fair amount of resources.
* Basic threat from Enemies.
* Subjects heal and gain faith in a moderate way.

## Brutal

> The gods have abandoned you!
>
> Ingame text

* Scarce resources.
* Enemies are especially strong.
* Recovery of Subjects will take longer. Gaining Faith is difficult.

## Permadeath

> You are alone with your hardships...
>
> Ingame text

* Only *one* auto-save. Will be automatically deleted when the player loses the scenario.
Gord Wiki

**Welcome to the**
**Gord Wiki****!**
We're a collaborative community website about Gord that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**About**
Gord Wiki is dedicated to the upcoming game Gord, a dark-fantasy survivial-city building adventure game by the developer Covenant hailing from Warsaw, Poland.

Gord takes the players deep into a dark and unforgiving fantasy world based on Slavic folkore.

**Trailer**
Announcement trailer, April 13, 2021, released by Covenant on their youtube channel:

**Important articles**

* Tribe of the Dawn
* Enemies
* Structures
* Scenarios
* Quest system
* Villagers
* Believe system
* Deities
* Incantations
* The Chronicle

**Official links**
* Gord official site
* Developer site
* Gord on Discord
* Gord on Instagram
* Gord on Steam
* Covenant YouTube channel

**Covenant Tweets**
Twitter

**Wiki community**
*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gareth Bartholomy Simpson

Gareth Bartholomy Simpson, Born February 5th, 1776 (Speculated), is a known member of the Simpson Family. He is credited for brewing the high grade amnestic sodas. Gareth was a well established businessman with many successful businesses including one that produced fine liquor for the city of Liverpool. Gareth Bartholomy Simpson has 7 driving violations and has been convicted of speeding once. He is known as the Unfathomable One for unknown reasons. Among his other hobbies, Gareth is known for Fine Dining and Freestyle Rap.

Gareth Bartholomy Simpson visits his residence at 5 Fort Stockton Drive, Liverpool

Gareth has one known identifiable victim; James Sanderson, a former fellow inmate of Gareth's at Her Majesty's Prison Chuckanut. This murder happened in 1797. The reason behind the murder are unclear, but witnesses say that James was fighting with another inmate over a dice game. For this reason Gareth is wanted dead or alive as he had also escaped at this time. Gareth Bartholomy Simpson may have killed hundreds more. It is advised not to approach him if seen, he is known to bite off fingers and use them as cigarretes and will act highly aggressive if cornered.

Regardless of his status as a national security risk, Gareth is under the protection of the Simpson Family and attempts to detain or neutralize Gareth have been met with hostility by the family, usually resulting in many lives being lost.

Sightings of Gareth Bartholomy Simpson have been rare however he is considered to be active to this day.

Sightings: Cleveland Ohio, Spokane Washington, Liverpool England, Perth Australia, Nantucket Massachusetts, Mosfellsbaer Iceland, Ulan.
Incantations

**Incantations** are mighty magic spells and depend on the Temple Level. **Covenant** revealed a list of them in a tweet on August 14, 2021.

## List of incantations (2021)

Temple Level I

* Battlecry
* Drain
* Focus
* Fog
* Haste
* Sight

Temple Level II

* Control
* Apparition
* Heal
* Hold
* Rain

Temple Level III

* Blessing
* Crush
* Infest
* Raise

Temple Level IV

* Pull
* Berserk
* God Rat

## Incantations Demo 2023

In the demo presentation 2023, the incantations can be viewed in the player menu at the bottom of the screen and are sorted into three sections: Utility, Support and Offensive.

## Utility

* Sight
* Haze
* Apparition
* Control

## Support

* Focus
* Haste
* Battle Cry
* Restore
* Rejuvenate
* Resurrect
* Bloodlust

## Offensive

* Sap
* Entangle
* Pestilence
* Fracture
* Infest
* Abyss
* God Ray
Enemies

**Enemies**  in Gord are various and ferocious monsters, as well as other, hostile tribes or nomads. While the more primitive humans probably will use simple weapons, there is a chance they also will pray to their gods for help and use spells on the players' tribe people as well.

The monsters will use different tactics, either brutal force, infection or attack in swarms. The Bloodworm for example always brings his larvae to the feast and will also try to lay its eggs into the careless wanderer.

## List of enemies

* Bloodworm
* Foulspawn
* Gazer
* Spider Queen
* Spider Warrior
* Wildfolk
* More TBA
The Chronicle

**The Chronicle** offers the players more background information about the Slavic mythology in the game. All chronicle entries were published by developer **Covenant** on their Youtube channel also called "Covenant". See more/play all: Chronicle playlist.

## Pages of the Chronicle

* Chronicle #1 - Praise the True Gods!
* Chronicle #2 - The Awakening of the First
* Chronicle #3 - Infinite Source
* Chronicle #4 - Soothing Loneliness
* Chronicle #5 - The Water of Life
* Chronicle #6 - The Birth of Jealousy
* Chronicle #7 - Veles's Work
* Chronicle #8 - The Shadow of Recklessness
* Chronicle #9 - The Underworld
* Chronicle #10 - The Return of Loneliness
* Chronicle #11 - The Owners of Thunder
* Chronicle #12 - The Creation of Woman
* Chronicle #13 - The Creation of Man
* Chronicle #14 - The Rise of Daboh
Food

**Food** is an important Resource in Gord. When food is low and the Subjects are hungry, they will lose sanity. Players can also read about the topic in the ingame Guide.

Subjects can have various professions of food gatherers/producers:

* Hunters
* Fishermen
* Foragers
* Wheat Farmers

Other ways to receive food are Traders, quests, or subjects can find food items in the world in some places.
I Love Spring

**"I Love Spring"** is a song performed by Little Nutbrown Hare (Ky Baldwin in the original Australian version; Matthew Jacob Wayne in the USA version). It was heard in the beginning of the Season One episode, "Rainy Days".

## Lyrics

**Little Hare:** (humming happily)

I love Spring! I love Spring!

It makes me want to dance and sing.

I love Spring! I love Spring!

It makes me want to dance and sing!

## Song Credits

**Music and lyrics by** Hylton Mowday and Ryan Grogan

**Arrangements by** Ryan Grogan
Structures

**Structures** are a core element in Gord and the players can build various types to protect their villagers from the enemies. A **Covenant** tweet from September 4, 2021 mentions the growth level of the Gord, which is crucial for the expansion of the village and structural updates. The tweet also showed a screenshot of the different buildings.

## Known structures

* Lumberjack's Shop
* Thatchery
* Forager's Hut
* Scout's Tower
* Fishing Shack
* Hunter's Den
* Storehouse
* Meadery
* Balia
* Clayworks
* Iron Smelter
* Trading Post
* Grain Field
* Gold Mine
* Axe Pit
* Archery Range
* Spear Hall
* Rattlesnake
* Scorpion
* Burial Grounds
* Shrine
* Temple
* Firefly
* Palisade Layer
* Outpost
* Iron Farm
* Spider Carving
* Wolf Carving
* Boar Carving
* Gator Carving
* Bear Carving
Buildings

**Buildings** are a core element in the Town management portion of Grow: Song of the Evertree. Buildings are used to house and employee Residents, which, in turn, increases Harmony for the District. Buildings can only be constructed within the Town limits, but can be placed freely therein so long as there is room and the maximum building limit has not been reached (20 buildings per District), and the maximum number of that type of Building has not been reached (10 of each type of residence, 3 of each type of business, 5 of each cosmetic building). A dynamic decoration system will add different decorative elements around many buildings if there is enough room, including signs for advertising, yard items around houses, and other miscellaneous greebles.

Building exteriors also can be customized with various colours and patterns from Wallpapers, as well as building enhancements and attachments such as Mailboxes, Pet Houses, and Flower Boxes.

Most Building blueprints must be unlocked by completing certain Goals. The Buildings themselves can also be "upgraded" by collecting 30 of a building's upgrade items. An upgraded building generates more Myora each day, but does not have any altered appearance or other benefits.

There are two kinds of residences, sixteen businesses and two cosmetic buildings that can be built.

## Related Goals

Put Some Bling on it

Community (Most)

Construction (All)

Blueprints (All)

## Related Achievements

Work Your Cares Away

Blueprint Bonanza

## Notes

* All buildings take one day to complete. That is, no matter what time during the day construction begins, it's completed overnight.
* While a buiding is being constructed, be sure to check in the in-progress construction site for a rare chance for a dug-up chest or two! *(This feature is broken as of the Care and Prosperity Update of January 2022 but scheduled to be fixed in the next Update.)*
* While hovering over a building in manage mode, the stat used in that particular building will be shown to help place the best resident for the job.

## Related

* Decorations
* Resources
* Token
* Wallpaper

## Source

* Mentioned in GameTrailer, August 28, 2021,Beta Game Footage

1. ↑ GameTrailer, August 28, 2021,Beta Game Footage
Tailor

* Tailor
* Tailor Painted

The Tailor is one of many Buildings that can be placed in the Apprentice's Towns. It's a one-story business with a greatly vaulted ceiling that somewhat resembles a top hat from the outside. It has a large button for the door, a large wooden spool to each side of the door, and the handle is a giant golden needle.

The inside is a rather tiny display room showing off items for sale that the Apprentice can actually buy for , and there are five different dressing rooms, three of which are blocked by two curtains. The center is dominated by a full-length, though non-functional, mirror. On the displays around the shop there are three stands with clothing pieces (both tops and bottoms), there are three stands with hats, and finally, three stands with eyewear. These stands only appear if the shop is staffed, and the available stock will refresh and change randomly every day. Around the shop, there are also a few active hotspots that generate humourous messages or Myora.

The Tailor can have up to two Residents as workers, but only one slot is unlocked at first. The Tailor is not available at the start and the blueprint must be unlocked by placing 6 Tree plots and 6 Large Tree plots in any Town(s).

The Tailor can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. (Note that the "roof" in this case is actually the awning in the middle of the building). There are also four Token slots to fill. The roof decoration slot is not displaying properly as of January 2022, but there are two decoration items that should go there once it is fixed: A button decoration and a thread decoration.

Interior of the Tailor
Stories and Stuff Wiki

**Welcome to the Stories and Stuff Wiki..**

> ..in which all kinds of stuff are written.We're a collaborative community website about Stories and Stuff that anyone, including you, can build and expand. If you ever need help, like writing tips, story ideas, grammar checks, or you just want to make friends and chat, we have monthly off-topic-posts where you can do so!
>
>

Staff
 Flopi
 Carter
 JJ
 Jo

If you ever need any help, or if you have a question, contact us on our message walls or ping us!

## Helpful Links:

July Off-Topic Post

Discussion Board

Category Guide

Ask the Admins/Mods

Story Prompts

## Contests:

Universe Creating/Short Story Writing Contest!
Entry: The Scars To Remember

**This is a story by @CordeliaHeronstairs for the 500 word writing contest. Word count-497. Enjoy!!!!**

THE SCARS TO REMEMBER

I never understood what she meant. Every night she whispered it to me. "The scars are for you to remember. Don't let them bring you down and drown you in fear. Use the power they give you, use the knowledge you can learn from this, and ultimately make this world a better place. Show the world what I failed to do so."

Back then, when my mother was alive, I was a young, ignorant girl. I never took those words to heart. I never questioned mother about what they meant. I assumed she was just stuck in her own little childhood fairytale, saying things that meant nothing to me. But now, those words are all I can think about. Because if one were stuck in a fairytale, it is unlikely they would speak of it while lying on their deathbed. These words were mother's last set of words. Which she ended by whispering to me," at least this one last time, cherish and take this at heart."

Scars to remember? I studied myself. What on earth was I supposed to remember? I looked at my most visible scars. From fighting intensely with my older brother, hurting myself during a basketball game, falling off a tree. Yeah, I can't see anything significant about these. I examined the fading scars. They all shared similar, crazy stories. Like how I managed to fall face first while ice skating. That was an epic fail. I smiled at that memory.

By the time I checked out each of my individual scars, several hours had passed and I was hopeless. None of my scars had a story which remembering held something important. With nothing better to do, I basically obliterated the neatness of what was once mother's bedroom, in search of any texts based on scars. Mother was a vivid reader, so I was confident I'd find something. Yet all I found was a diary, with the final entry titled, 'The truth behind my scars. 'Biting my inner lip, I began to read.

*" To whoever this may concern,*

*When someone talks about scars, they rarely imply about the marks that cover our skin. When this is explored deeper, the meaning we are led to proves that our scars are things that make up our lives. They could be painful scars, memories of loss. Or scars of betrayal, I'm pretty sure everyone has one of these. These are here so we can make an impact on our lives, and the world we live in. Simply by learning from our past. Yet I failed to do so. I used the knowledge I learned selfishly. And my actions became a new scar etched in my life. The type that haunts me. My dear daughter, I know it is you who is reading this. I beg you not to make the same mistake I made. "*

As I reached the conclusion, I remained speechless. Trapped in the memory of my beloved mother.
Praboh

**Praboh** is one of the in The Chronicle mentioned old Slavic gods in Gord. He is the first god and is also known as Rod.

Chronicle Entry #2 - The Awakening of the First describes his rise. Chronicle Entry #12 - The Creation of Woman describes how he created the woman in the image of Mokosh and in Chronicle #13 - The Creation of Man, Praboh formed man in his own image and gave him life.

## Sources

1. ↑ Meet the Slavs article, July 15, 2021
Blood drips down me

**TW: Talks about violence, blood, s\*lf-h\*rm and su\*\*\*\***

Blood drips from my forehead

Winding pathways and rivers down my face

I remember how it got there

Falling off my chair while eating dinner

Banging on my head on the table

Just a small scratch

Blood drips from my cheek

Little droplets sliding down the smooth curve of my face

I remember how it got there

While at the park with my friends

A branch viciously slashing my face

Not that big, just a normal-sized cut

Blood drips from my nose

A rushing stream of pain and hurt

I remember how it got there

It started with the shouting, the slurs, like it always did

Then came the punches, as cold and hard as iron

And pain, both mental and physical

Blood drips from my arm

In streams of tears and memories

I remember how it got there

Not being able to deal with all of it anymore, taking a knife, feeling the hard press of steel against skin

Making the second of the deep cuts etched on my arm

And I feel pain and then only some as I stare at the blood, dripping slowly

By Jayden (@JJ333888)
Battling in the dark of the truth(BitDoT)

BitDot or Battling in the dark of the truth is a original story I am working on

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**Anyone can edit the pages**

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blurb: Zharea started to get strange markings on her body, She was able to hide them for her mom (Nella) until one day Nella found out. Zharea has to go on a dangerous journey to figure out what the markings mean. What else will she learn about herself? Was her mom lying saying she was normal? Who may betray her?
Prison TheObelisk

## The Obelisk

**The Obelisk** is a prison created by MiningBlob, and it is mostly known for being the former tallest prison in the game. MiningBlob’s video on it was released on April 9, 2021.

## Security Measures

The Obelisk, like many other prisons, is surrounded by chunkban machines for protection. There is a cobblestone generator located on the roof of the prison.
Contest Guides / Rules

This page explains the general guids and rules for the contests Stories and Stuff Wiki will open!

Only the **Admins** and **Moderators** can discuss and edit this article. If someone is found editing / spamming this article, @Kathfrost03 will issue a block from the Wiki.

## Guides

Whenever the Stories and Stuff Wiki opened a contest, you just have to enter like this:

1. Write your piece according to the specific rules.
2. Add a page whose title should be // Entry: [title]
3. Comment in the contest post by saying "I finished" and the title of the writing
4. Please patiently wait until the judges are done discussing!

## Rules

Please keep those rules while writing.

1. No profanity, mature themes, triggers, topics that might cause severe conflicts. If there is a trigger in your story, state a Trigger Warning.
2. Only write in English. If you feel like you need to use another culture and their language, it's fine, but please translate those words rightfully.

## How to be a Judge

Most of the time, the Admins and Mods will be the judge, but if you want to be, from now on, please state valid reasons on the comment section of the contest post. We will only get one extra judge every contest.

## Prize

Most of the time, @Kathfrost03 will make you an aesthetic. To be determined for future contests.
Entry: The Girl

## TW: Depression

Uhh yeah I kinda wrote this piece out of pure emotion when I was in a bad phase and had to put my feelings in words so it's not my best...

## The Girl

The girl with the dark hair cannot stand it anymore. She trembles faintly. This is the girl who is mocked by her blood, mocked and played with and poked fun at for cherishing books and tracing the figures of mystical enchantments and ancient heartbreak. This is the girl who reads to escape daunting reality, to delve so deep that she almost, just almost, forgets the pain that life has to bring. The girl who cannot stand the iron mask that she has to hold onto every day and stay positive, even as she allows darkness filter out at the rarest times. The girl who hides truth and meaning between lines with her carefully selected words and laughs with torn humour. A unforgiving tear slips down her cheek. She asks why. Why they ask her to become more social, more lively, more open. She does this. She does all this only to be shunned out, talked over, ignored. To be taken un-seriously and silent and invisible still. This girl is left shattered, her soul and mind and heart cracked with so much *pain* that she needs someone to understand. Understand why she fires back. Understand that she does this to **prove** that she will *not* back down and let herself be weak and someone else's. She wants to let others in. Let them see who she truly is. Let them see how she feels. Let them see... but she can't. She wonders if she is filled with selfishness for thinking all of these cruel and insightful thoughts. They demand to know why she cries as if her heart is being broken. The girl wants to say yes, yes she’s being ripped to shreds on the inside. Yes, yes she feels lost and defeated and doesn’t know the way back. She stays silent as her family croons in awful wickedness and tells her how pathetic she is. How they feel so much remorse in tones of lies. Her heart beats and breaks and wishes vainly. Crystal tumbles down from her eyes. She blinks. Blinks again. “And it hurts,” she whispers to herself with a bitter, choked voice. So the girl with dark hair and sad eyes walks out of the room.

By Soph (@Katniss4Tris)

[cartwheels off]
Poems

Here you will find links to poems people wrote.

## @JJ333888

* Burning in a raging inferno (TW: Discussions of h\*\*l)
* Death comes for me (TW: Discussions of death and s\*\*\*\*\*e)
* Leave (TW: Implies s\*\*\*\*\*e)
* Is there a reason? (TW: Discussions of death and s\*\*\*\*\*e)
* Le 3am crack poem
* Blood drips down me (TW: Discussions of violence, blood, s\*\*f h\*\*m, and s\*\*\*\*\*e)
* Sigh sigh (TW: Discussions of death and s\*\*\*\*\*e)
* How it used to be (TW: Mild swearing)

## @Kathfrost03

* Idiots
Is there a reason?

**TW: This implies su\*\*\*\* and talks about death**

Some people say things happen for a reason

If so then why do good people suffer?

Why do criminals thrive?

Why are the innocents the ones who die?

Is there a good reason for all of that?

Could there ever be an acceptable one?

I don’t know the answer

Life is just cruel, especially if there is none

There has to be a reason

There has to be

But even if there is, would it be much better?

Life would still be unfair

But that’s just it:

We live

We love

We hate

We cry

We laugh

We lie

We die

Maybe there isn’t a reason to all that

Maybe life just sucks

Maybe it just isn’t fair, maybe it’s cruel

Maybe life just isn’t worth living

Maybe I should just give up

By JJ (@JJ333888)
Entry: Dream Everlasting

## Dream Everlasting (503 words) Trigger warning: Diseases, wheelchairs

I’ve always just wanted to be normal. That’s it. I’ve wished for it on every one of my 12 birthdays. *Please let me be normal. Please.* You see, I’ve always been different. Maybe it’s because I have Friedreich's ataxia. Never heard of it? I’m not surprised. In short, it’s a disease that affects your legs, which makes you unable to walk. I got introduced to a wheelchair at age 3. *Yay.* At school, it’s hard. People ignore me, they walk past me like I’m just a piece of dirt. And if they do see me, they tease me, or avert their eyes. Sometimes, I want to ask them, *What’s wrong? Is it horrifying to you that I’m in a wheelchair?* But I don’t have the guts. I tried a few times, but it didn't work out. At night, I dream of being able to walk. To run, to run as fast as the other kids, to be able to race them to the other side of the playground. That is my dream. Other kids’ dreams may be about growing up, like a dream job. Others may be about random things, like getting a pony or meeting a firefighter. Mine is different. And one of these days, when I grow up, I’m going to find a cure, to make sure no one else has to go through what I go through. My dream will save lives. Kids will look at me like I’m a regular person. Kids will invite me over to sleepovers, birthday parties, everything. I won’t be that one kid, sitting in the shade at Field Day. I’ll be kicking their butts in relay races ‘cause I’ll be the fastest one there. I won’t be that one kid who’s always pitied by the teachers, I won’t be the only kid who takes the elevator instead of the stairs. Have you ever dropped a pencil on the ground? Ever drop *behind* your chair? Well, guess what. For wheelchair kids, picking up a dropped pencil isn’t the easiest thing in the world. It’s so hard to just reach down and grope for it, and if you try turning your chair around, the pencil will just go flying. Another thing, have you ever seen kids across the street or at the park having an awesome time, and you wish you could do that? I get that all the time. At playgrounds, I’m forced to watch all the kids laughing and playing, while I get stares from all the 3 year olds and overprotective parents. You know on field trips, you sometimes go in huge crowds because of all the classes? Well, whenever I get in the crowd, I hear at least 50 *ows!* And *watch it!* Because of my wheelchair running over their perfect moving feet. Now, kids have learned to make a huge pathway for me so they don’t get run over. But they don’t realize that it just makes it even more embarrassing for me. Welcome to my life. Peace out, Lily Woods
Leave

**TW: Implies su\*\*\*\*\***

People leave everyday

From a website

From a game

From school

From the world

And there are people everywhere who miss them

People from a website

From a game

From school

From the world

But no one will care when I leave, right?

No one will care when I leave a  website, a game, a school, the world

I’ll just be a memory

The forgotten one

The one that sneaks at the corner of your mind

But you never quite remember

By Jayden (@JJ333888)
Entry: Boom

Word count: 500

Author: Athena0700

Trigger Warning: Violence & Death

Megan was watching fireworks with her family in the park on the Fourth of July. She grinned when she spotted Shelby, her five-year-old sister, running amongst her young friends. Sparklers lit the night as the last of the fireworks disappeared.

The families that night smiled and grinned as they walked along the long stretch of grass and toward their cars to where they would tuck their little children in bed.

A startling BOOM came from the docks.

More fireworks? The show was over.

Boom!

A young man fell to the ground, his chest heaving as he clutched his bleeding leg.

Adults and children screamed alike. The children wailed as the adults gathered their children and ran.

Megan felt a tug on her shoulder and looked up to see her mother’s gaunt and pale face staring at her desperately. She stood up as her mother started following Megan’s father toward the cars and away from the gunshots.

People were screaming and some people’s screams cut off abruptly as more booms came. Children were sobbing, clutching their burnt-out sparklers tightly, and looking for their parents. Adults and children were lying on the ground: some with unmoving eyes, and some with closed eyes.

Megan felt a shock run through her body and pulled away from her mother.

Where was Shelby?

Megan looked around the park and past the unmoving bodies until she spotted a young girl lying on the ground, sucking her thumb, her body shaking. Megan ran over and picked up a still-shaking Shelby.

Megan started running back to her parents, who were desperately beckoning her to run faster.

Boom!

Boom!

Megan’s parents dropped to the ground, their bodies limp. Crimson blood pooled around their body. The smell of iron filled Megan’s nostrils.

Megan stopped, frozen, as she stared at her parents a few yards away. She slowly turned around to face the one who had fired the shots.

A cloaked figure with a polished silver gun stood in front of her. The figure reloaded the gun casually.

Click.

Click.

Click went the gun as the barrel switched slots. The barrel closed. The figure pointed the gun towards Megan, to where she could see down the barrel.

Boom!

Megan’s eyes closed, expecting pain somewhere on her body. Instead, she felt blood dripping down her shoulder. The shoulder Shelby was on.

Megan dropped to her knees and looked at a limp Shelby. Tears flowed down Megan’s face as she sobbed hopelessly, whispering broken words of heartbreak to her sweet, sweet sister.

Boom!

Megan finally felt the pain in her stomach. The pain that she had been waiting for. It was much worse than she thought. Much worse. She had nothing to live for, and so she let the pain overtake her. Her parents were dead. Her sister was dead. And she, she was going to die.

Dong!

Dong!

Dong!

Dong!

Dong!

Dong!

Dong!

Dong!

Dong!

Dong!

Dong!

Megan grabbed her sister’s limp hand and closed her eyes as the last bell rang.

Dong!
How it used to be

**TW: Mild swearing**

You’re committed to more one day, committed to him the next

You loved me one day, but now it feels like you’ve left

I used to know that you were my friend, but now I’m really not sure

I used to feel like our love wouldn’t end, but now I know that you love him more

But every night when I close my eyes

I can see your smile, your laugh, your hair

But then I remember all your lies

And I’m reminded that you don’t really care

We were such good friends

Two peas in a pod

Together forever

We’re separate now, however

When we were younger they couldn’t tell us apart

When we were younger it felt like we shared the same heart

They couldn’t tell where your smile ended, and mine began

They couldn’t tell who first came up with the plan

They couldn’t tell if you were talking or me

But when we were older, it was I who couldn’t see

That you were walking away, leaving your friends behind

And I? I was simply an afterthought in your mind

I believed that you cared for me, but it seems that I was wrong

But you’ll probably never read this, so I might just as well go on

I was clingy and needy, I must admit

But something that you have to say is that you treated me like shit

Don’t lie to me anymore, I know that it’s true

But even through everything, I still love you

And I don’t really know why

You made me scream and cry

You caused so much pain

And without you it’s not the same

But maybe that’s better

Some things change

You destroyed me but now I have friends

And I’m building again

By JJ (@JJ333888)
The Secret Club Raids

### Performers

Lux, Taku, Toregia, Josh, PietroV, Fat, OcyrusHightop, TekkDragon, Rireki, Gatito

### Location

Taku's City Pop Server

**The Secret Club Raids** took place during the first week of May 2021. During this time, the Secret Club planned to and carried out a raid on Taku's City Pop in order to oust TekkDragon from power and highlight the shortcomings of the server. The raids resulted in the banning of all members involved in the raid from all major city pop discord servers, and a frantic dash to prevent such a thing from happening again.

## Background

The main members of the Secret Club (Lux, Josh and Toregia) were all former or current members of staff during the events of the raid. All were disgruntled with Taku's City Pop and its state.
Prison GuardiansVault

## Prison Summary

Guardians Vault is the first ever prison created by Thubb. The Reason why Thubb named it Guardians vault was because Elder Guardians are a very important part of prisons, as they give guards, prisoners, and visitors mining fatigue, So Thubb decided that he would build an entire prison around this one mob. While Creating the prison, thubb was obsessed with making it impossible to get out alone, so he didnt account for people breaking in with force. This is to be considered the prisons Greatest Flaw.

## Security Measures

This prison contains not 1, not 2, but 8-9 Kill checks depending on if you are a prisoner or visitor. These include: Being Lazered By Guardians, Being Suffocated by netherite blocks, Geting manually killed by the guard, getting sand poured on you, getting burned to death by lava, Getting shot by harming arrows from dispensers, getting shot by an arrow from the guard, getting manually kill checked, and if you are a prisoner getting manually kill checked again. The cell is made out of infinitely regenerating cobblestone walls with water at the bottom, there are also invincible end crystals in the cell to prevent people from breaking/placing blocks, another thing, behind each cobblestone wall is an observer, so that if the prisoner breaks a single block then an alarm will go off around the entire prison. There is also a kamakazi switch as a last ditch resort to prevent people from breaking the prisoner out.