SMG

Using the same ammo type as a large portion of Pistols, **SMG's** (Sub Machine Guns) universally boast very high fire rate which makes it very effective at mowing down unarmored enemies thanks to its high DPS. However, this comes at a cost of having very low damage per shot (lower than pistols) which makes it not as effective against enemies who boast high defense, as well as using a large amount of ammo quickly.

## **List of SMGs**

### **Tec-9**

When attacking with the Tec-9 the wielders movement speed is considerably increased and tumble cooldown is considerably lower, for a short time, also when attacking an enemy from behind movement speed is considerably increased for a short period, also deals additional damage based on a percentage of the targets missing HP, and finally the user will recover a small percentage amount of HP based on the enemies missing HP.

### **Thompson SMG**

While armed with the Thompson SMG, if the targets HP pool beats the wielders this weapon will have a considerable chance to stun, and will deal double damage to stunned enemies, also when attacking with this weapon the wielders movement speed is considerably increased and tumble cooldown is considerably lower, for a short time,

### **Mac-10**

When attacking with the Mac-10, the wielders movement speed is considerably increased and tumble cooldown is considerably lower, for a short time, also when tumbling with this weapon automatically reload some ammunition into the gun.

### **Pipe SMG**

When attacking with the Pipe SMG, the wielders movement speed is considerably increased and tumble cooldown is considerably lower, for a short time, and this weapon suffers the same damage gambling debuff as other pipe weaponry.

### **MP40**

When attacking with the MP40, the wielders movement speed is considerably increased and tumble cooldown is considerably lower, for a short time, there is also a percentage chance to triple damage dealt plus a portion of the enemies HP.

### **MP5k**

When attacking with the MP5k, the wielders movement speed is considerably increased and tumble cooldown is considerably lower, for a short time, this weapon will also do significantly more damage when doing backstab shots.

### **Thompson SMG (Drum)**

While armed with the Thompson SMG (Drum), if the targets HP pool beats the wielders this weapon will have a considerable chance to stun, and will deal double damage to stunned enemies, also when attacking with this weapon the wielders movement speed is considerably increased and tumble cooldown is considerably lower, for a short time,

### **Uzi**

While armed with the Uzi, if the targets HP pool beats the wielders this weapon will have a considerable chance to stun, and will deal double damage to stunned enemies, also when attacking with this weapon the wielders movement speed is considerably increased and tumble cooldown is considerably lower, for a short time, also while attacking, increase movement speed, dodge chance and attack speed by a small percentage for a small portion of time, and reduces tumble cooldown by a small amount, however damage received is increased.

### **P90**

When attacking with the P90, the wielders movement speed is considerably increased and tumble cooldown is considerably lower, and has a chance to return one tumble while also attacking.

### **Kriss Vector**

When attacking with the KRISS Vector the wielders movement speed is considerably increased and tumble cooldown is considerably lower, for a short time after reloading this weapon critical hit chance, physical defense penetration, and movement speed increases, critical hits also deal additional damage based on the targets total HP. However damage is significantly reduced when attacking at a far range.

### **Skorpion**

When attacking with the Skorpion, the wielders movement speed is considerably increased and tumble cooldown is considerably lower, also while attacking the enemy from behind after ten consecutive hits recover one Tumble, and deal additional damage equal to a portion of the target's Max HP plus a portion of their missing HP, however this comes with the downside of receiving additional damage.

### **PPSH41**

When attacking with the PPSH 41, the wielders movement speed is considerably increased and tumble cooldown is considerably lower, and damage is doubled at close distance engagements.