Magic

## The Schools of Magic

The main schools of magic are:

* Creation Magic
* Entropy Magic
* Primal Magic
* Spirit Magic
* Blood Magic - The forbidden school. The most powerful and dangerous spells.

More obscure, unstudied, or forbidden branches of magic include:

* Aleomancy - Magic concerned with the manipulation of probability and fate.
* Chronomancy - An extremely rare and forbidden school, concerned with the manipulation of time.
* Graviturgy - A rare hybrid school of Primal and Spirit magic, that manipulates the mysterious force of gravitation.
* Veil Magic - An esoteric hybrid school of Spirit and Primal magic, concerned with the manipulation of the Veil itself.
* Wild Magic - What happens when magic is used without the proper training or tools.

## Spell Trees

The following are all commonly known spells available to mages. The rulebook doesn't have an easily visual spell tree, so this is mean to help you easily find which spells are required to learn the next one. Some spells are not yet included on this list, as they are unique and must be found through special means.

### Creation Magic

* Heal >>> Rejuvenate >>> Mass Rejuvenation
* Glyph of Paralysis >>> Glyph of Warding >>> Glyph of Repulsion >>> Glyph of Neutralization
* Glyph of Sealing
* Glyph of Preservation
* Spell Wisp >>> Grease >>> Spellbloom >>> Stinging Swarm
* Heroic Offense >>> Heroic Aura >>> Heroic Defense >>> Haste
* Group Heal\*\* >> Revival\*\* >> Life Ward\*\*
* Litany of Adralla\* >>> Major Litany of Adralla\*

### Entropy Magic

* Daze >>> Horror >>> Sleep >>> Waking Nightmare
* Drain Life >>> Death Magic
* Vulnerability Hex >>> Affliction Hex >>> Misdirection Hex >>> Death Hex
* Death Magic >>> Curse of Mortality >>> Death Cloud
* Weakness >>> Paralysis >>> Miasma >>> Mass Paralysis
* Decompose
* Hallucination
* Entropic Cloud
* Spirit Mark\*\* >>> Lingering Mark\*\*
* Fast Friends\* >>> Charm\*

### Primal Magic

* Winter's Grasp >>> Frost Weapons >>> Cone of Cold >>> Blizzard
* Shock >>> Lightning >>> Tempest >>> Chain Lightning
* Stone Fist >>> Earthquake >>> Petrify
* Flame Blast >>> Flaming Weapons >>> Fireball >>> Inferno
* Shelter
* Wind Weaving
* Pit >>> Stone's Embrace
* Elemental Mastery
* Weather Weaving
* Wrath of the Elvhen\*\* >>> Ensnare\*\* >>> Stone's Throw\*\*

### Spirit Magic

* Arcane Bolt >>> Arcane Shield >>> Fade Shield
* Mind Blast >>> Levitate
* OR Mind Blast >>> Memory
* OR Mind Blast >>> Force Field >>> Repulsion Field
* OR Mind Blast >>> Force Field >>> Telekinetic Weapons >>> Crushing Prison
* Spell Shield >>> Dispel Magic >>> Anti-Magic Ward >>> Anti-Magic Burst
* Mana Drain >>> Invigorate
* OR Mana Drain >>> Mana Cleanse >>> Spell Might >>> Mana Clash
* Walking Bomb >>> Death Syphon >>> Virulent Walking Bomb >>> Animate Dead
* Dowse
* Dream Sending
* Aura of Might\*\*
* Fist of the Maker\*\* >>> Telekinetic Burst\*\* >>> Pull of the Abyss\*\*
* Signum Tacita\*
* Find Familiar (Ritual)\*
* Summon Spirit (Ritual)

### Blood

* Blood Wound
* Hemorrhage >>> Blood Slave
* Thought-Taking
* Wrack

\* Indicates that the spell is rare and requires a special trainer or tome to learn.

\*\* Indicates that the spell requires a certain Specialization.