Viruses

## BigBrute

Alignment: Chaotic Evil

Armor Class: 16

Hit Points: 72

Speed: 30 ft.

Virus Tamer DC: 20

Battle Chip: N/A

**STR** 18 (+4) **DEX** 12 (+1) **CON** 14 (+2) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 16 (+3)

*Multiattack*

**Bite**: *Melee Weapon Attack*: +8 to hit, 1d8 +6 piercing damage

**Claws**: *Melee Weapon Attack*: +8 to hit, 2d6 +6 slashing damage

**Fire Column**: Selects a target it can see within 60 ft. The target must succeed on a DC 15 Dexterity saving throw or take 5d6 fire damage. The target takes half as much damage on a successful save.

## BigBruteEX

Alignment: Chaotic Evil

Armor Class: 17

Hit Points: 122

Speed: 30 ft.

Virus Tamer DC: 25

Battle Chip: N/A

**STR** 22 (+6) **DEX** 14 (+2) **CON** 18 (+4) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 18 (+4)

*Multiattack*

**Bite**: *Melee Weapon Attack*: +11 to hit, 1d8 +8 piercing damage

**Claws**: *Melee Weapon Attack*: +11 to hit, 2d6 +8 slashing damage

**Fire Column**: Selects a target it can see within 60 ft. The target must succeed on a DC 17 Dexterity saving throw or take 8d6 fire damage. The target takes half as much damage on a successful save.

## Billy

Alignment: Chaotic Neutral

Armor Class: 14

Hit Points: 10

Speed: 30 ft.

Virus Tamer DC: 10

Battle Chip: Thunder1

**STR** 10 (0) **DEX** 12 (+1) **CON** 10 (0) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 10 (0)

**Thunder**: *Ranged Weapon Attack*: +4 to hit, 1d6 +2 electric damage; on a hit, target must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of their next turn.

## BillyEX

Alignment: Chaotic Neutral

Armor Class: 17

Hit Points: 28

Speed: 30 ft.

Virus Tamer DC: 14

Battle Chip: Thunder2

**STR** 12 (+1) **DEX** 14 (+2) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 10 (0)

**Thunder**: *Ranged Weapon Attack*: +7 to hit, 2d6 +3 electric damage; on a hit, target must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of their next turn.

## Bladia

Alignment: Lawful Neutral

Armor Class: 18

Hit Points: 56

Speed: 30 ft.

Virus Tamer DC: 20

Battle Chip: LongBlade, WideBlade

**STR** 18 (+4) **DEX** 14 (+2) **CON** 18 (+4) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 12 (+1) **NET** 16 (+3)

*Extra Attack*

**LongBlade**: *Melee Weapon Attack*: +8 to hit, 2d10 +6 piercing damage

**WideBlade**: *Melee Weapon Attack*: +8 to hit, 2d8 +6 slashing damage

## BladiaEX

Alignment: Lawful Neutral

Armor Class: 22

Hit Points: 112

Speed: 30 ft.

Virus Tamer DC: 25

Battle Chip: CustomSword, StepSword

**STR** 22 (+6) **DEX** 18 (+4) **CON** 20 (+5) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 16 (+3) **NET** 16 (+3)

*Extra Attack (2)*

**LongBlade**: *Melee Weapon Attack*: +12 to hit, 2d10 +8 piercing damage

**WideBlade**: *Melee Weapon Attack*: +12 to hit, 2d8 +8 slashing damage

## Cactikil

Alignment: Chaotic Neutral

Armor Class: 14

Hit Points: 18

Speed: 0 ft.

Virus Tamer DC: 12

Battle Chip: CactBall

**STR** 10 (0) **DEX** 10 (0) **CON** 16 (+3) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 10 (0)

**Cactus Ball**: *Ranged Weapon Attack*: Range 80 ft. +4 to hit, 1d10 +2 wood damage

## CanGuard

Alignment: Chaotic Neutral

Armor Class: 14

Hit Points: 13

Speed: 0 ft.

Virus Tamer DC: 10

Battle Chip: MarkCannon1

**STR** 10 (0) **DEX** 10 (0) **CON** 16 (+3) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 10 (0)

**Mark Cannon**: *Ranged Weapon Attack*: Range 120 ft. +4 to hit, 1d8 +2 force damage

## CanGuardEX

Alignment: Chaotic Neutral

Armor Class: 16

Hit Points: 26

Speed: 0 ft.

Virus Tamer DC: 14

Battle Chip: MarkCannon2

**STR** 10 (0) **DEX** 10 (0) **CON** 16 (+3) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 10 (0)

**Mark Cannon**: *Ranged Weapon Attack*: Range 120 ft. +8 to hit, 2d8 +4 force damage

## Champy

Alignment: Chaotic Neutral

Armor Class: 14

Hit Points: 13

Speed: 30 ft.

Virus Tamer DC: 12

Battle Chip: FireHit1

**STR** 14 (+2) **DEX** 12 (+1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 10 (0)

**Flame Punch**: *Melee Weapon Attack*: +5 to hit, 1d10 +3 fire damage

## ChampyEX

Alignment: Chaotic Neutral

Armor Class: 17

Hit Points: 30

Speed: 30 ft.

Virus Tamer DC: 15

Battle Chip: FireHit2

**STR** 16 (+3) **DEX** 14 (+2) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 10 (0)

**Flame Punch**: *Melee Weapon Attack*: +8 to hit, 2d10 +4 fire damage

## Dominerd

Alignment: Chaotic Evil

Armor Class: 18

Hit Points: 32

Speed: 30 ft.

Virus Tamer DC: 16

Battle Chip: CurseShield1

**STR** 16 (+3) **DEX** 12 (+1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 14 (+2)

**Crush**: The Dominerd attempts to grab a target in melee range. The target must succeed on a DC 14 Strength saving throw or become grappled and take 2d8 force damage. The target can attempt to become ungrappled at the start of each of its turns. After grappling a target on multiple turns, the Dominerd can make an attack roll and inflict another 2d8 force damage if successful.

## DominerdEX

Alignment: Chaotic Evil

Armor Class: 20

Hit Points: 42

Speed: 30 ft.

Virus Tamer DC: 18

Battle Chip: CurseShield2

**STR** 18 (+4) **DEX** 12 (+1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 16 (+3)

**Crush**: The DominerdEX attempts to grab a target in melee range. The target must succeed on a DC 16 Strength saving throw or become grappled and take 4d8 force damage. The target can attempt to become ungrappled at the start of each of its turns. After grappling a target on multiple turns, the DominerdEX can make an attack roll and inflict another 4d8 force damage if successful.

## Draggin

Alignment: Chaotic Neutral

Armor Class: 15

Hit Points: 28

Speed: 30 ft.

Virus Tamer DC: 14

Battle Chip: HotBody1

**STR** 10 (0) **DEX** 12 (+1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 14 (+2)

**Hot Body**: Draggin surrounds itself in flames. Anyone within a 10 ft. radius of Draggin must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage. Targets take half as much damage on a successful save.

## DragginEX

Alignment: Chaotic Neutral

Armor Class: 16

Hit Points: 42

Speed: 30 ft.

Virus Tamer DC: 17

Battle Chip: HotBody2

**STR** 10 (0) **DEX** 12 (+1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 12 (+1) **NET** 18 (+4)

**Hot Body**: Draggin surrounds itself in flames. Anyone within a 10 ft. radius of Draggin must succeed on a DC 14 Dexterity saving throw or take 5d6 fire damage. Targets take half as much damage on a successful save.

## Drixol

Alignment: Chaotic Neutral

Armor Class: 16

Hit Points: 26

Speed: 30 ft.

Virus Tamer DC: 13

Battle Chip: DrillArm1

**STR** 12 (+1) **DEX** 12 (+1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 10 (0)

**Drill**: *Melee Weapon Attack*: +5 to hit, 1d12 +3 piercing damage; can do a charging attack at an enemy within a 60 ft. straight line

## DrixolEX

Alignment: Chaotic Neutral

Armor Class: 18

Hit Points: 46

Speed: 30 ft.

Virus Tamer DC: 16

Battle Chip: DrillArm2

**STR** 14 (+2) **DEX** 14 (+2) **CON** 14 (+2) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 10 (0)

**Drill**: *Melee Weapon Attack*: +8 to hit, 2d12 +4 piercing damage; can do a charging attack at an enemy within a 60 ft. straight line

## Giant Mettaur

Alignment: Chaotic Neutral

Armor Class: 20

Hit Points: 150

Speed: 15 ft.

Virus Tamer DC: 30

Battle Chip: Guard3

**STR** 24 (+7) **DEX** 8 (-1) **CON** 20 (+5) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 12 (+1) **NET** 12 (+1)

**Pickaxe**: *Melee Weapon Attack*: +12 to hit, 1d12 +10 piercing damage

**Shockwave**: *Ranged Weapon Attack*: Range 40 ft. Anyone in the path of the wave must succeed on a Dexterity saving throw or take 8d6 force damage.

**Hide**: Giant Mettaur can use its action to hide under its helmet, increasing its Armor Class to 40.

## Lark

Alignment: Chaotic Neutral

Armor Class: 14

Hit Points: 16

Speed: 30 ft.

Virus Tamer DC: 12

Battle Chip: WideShot1

**STR** 10 (0) **DEX** 14 (+2) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 10 (0)

**Water Shot**: *Ranged Weapon Attack*: Range 60 ft. +4 to hit, 1d8 +2 water damage

## LarkEX

Alignment: Chaotic Neutral

Armor Class: 16

Hit Points: 32

Speed: 30 ft.

Virus Tamer DC: 16

Battle Chip: WideShot2

**STR** 10 (0) **DEX** 16 (+3) **CON** 14 (+2) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 10 (0)

**Water Shot**: *Ranged Weapon Attack*: Range 60 ft. +8 to hit, 2d8 +4 water damage

## MagTect

Alignment: Chaotic Neutral

Armor Class: 12

Hit Points: 14

Speed: 30 ft.

Virus Tamer DC: 10

Battle Chip: MagBolt

**STR** 8 (-1) **DEX** 8 (-1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 6 (-2) **NET** 8 (-1)

**Magnet Bolt**: *Ranged Weapon Attack*: +4 to hit, 1d8 +2 electric damage

## Metfire

Alignment: Chaotic Neutral

Armor Class: 12

Hit Points: 22

Speed: 30 ft.

Virus Tamer DC: 12

Battle Chip: Asteroid1

**STR** 8 (-1) **DEX** 8 (-1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 14 (+2) **CHA** 6 (-2) **NET** 14 (+2)

**Asteroid**: Targets an enemy it can see within 80 ft. of it and calls down a burning asteroid to hit that target. The target must succeed on a DC 14 Dexterity saving throw or take 2d8 fire damage.

## MetfireEX

Alignment: Chaotic Neutral

Armor Class: 12

Hit Points: 38

Speed: 30 ft.

Virus Tamer DC: 16

Battle Chip: Asteroid2

**STR** 8 (-1) **DEX** 8 (-1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 14 (+2) **CHA** 6 (-2) **NET** 18 (+4)

**Asteroid**: Targets an enemy it can see within 80 ft. of it and calls down a burning asteroid to hit that target. The target must succeed on a DC 16 Dexterity saving throw or take 4d8 fire damage.

## Mettaur

Alignment: Chaotic Neutral

Armor Class: 12

Hit Points: 5

Speed: 30 ft.

Virus Tamer DC: 10

Battle Chip: Shockwave, Guard1

**STR** 8 (-1) **DEX** 8 (-1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 6 (-2) **NET** 8 (-1)

**Pickaxe**: *Melee Weapon Attack*: +4 to hit, 1d4 +2 piercing damage

**Shockwave**: *Ranged Weapon Attack*: Range 40 ft. Anyone in the path of the wave must succeed on a Dexterity saving throw or take 2d6 force damage.

**Hide**: Mettaur can use its action to hide under its helmet, increasing its Armor Class to 40.

## MettaurEX

Alignment: Chaotic Neutral

Armor Class: 16

Hit Points: 15

Speed: 30 ft.

Virus Tamer DC: 14

Battle Chip: Shockwave, Guard2

**STR** 12 (+2) **DEX** 10 (0) **CON** 16 (+3) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 12 (+1)

**Pickaxe**: *Melee Weapon Attack*: +8 to hit, 2d4 +4 piercing damage

**Shockwave**: *Ranged Weapon Attack*: Range 40 ft. Anyone in the path of the wave must succeed on a Dexterity saving throw or take 3d6 force damage.

**Hide**: MettaurEX can use its action to hide under its helmet, increasing its Armor Class to 40.

## Ninjoy

Alignment: Chaotic Neutral

Armor Class: 15

Hit Points: 22

Speed: 30 ft.

Virus Tamer DC: 13

Battle Chip: MoonBlade

**STR** 10 (0) **DEX** 16 (+3) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 10 (0)

**Kunai**: *Melee Weapon Attack*: +7 to hit, 1d6 +5 slashing damage

## Shrimpy

Alignment: Chaotic Neutral

Armor Class: 12

Hit Points: 14

Speed: 30 ft.

Virus Tamer DC: 10

Battle Chip: Bubbler

**STR** 8 (-1) **DEX** 8 (-1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 6 (-2) **NET** 8 (-1)

**Bubble Blast**: *Ranged Weapon Attack*: +4 to hit, 1d8 +2 water damage

## Spikey

Alignment: Chaotic Neutral

Armor Class: 12

Hit Points: 14

Speed: 30 ft.

Virus Tamer DC: 10

Battle Chip: HeatShot

**STR** 8 (-1) **DEX** 8 (-1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 6 (-2) **NET** 8 (-1)

**Fire Breath**: *Ranged Weapon Attack*: +4 to hit, 1d8 +2 fire damage

## Swordy

Alignment: Chaotic Neutral

Armor Class: 16

Hit Points: 14

Speed: 30 ft.

Virus Tamer DC: 12

Battle Chip: CyberSword

**STR** 12 (+1) **DEX** 12 (+1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 10 (0)

**Sword**: *Melee Weapon Attack*: +5 to hit, 1d6 +3 slashing damage

## SwordyEX

Alignment: Chaotic Neutral

Armor Class: 18

Hit Points: 28

Speed: 30 ft.

Virus Tamer DC: 15

Battle Chip: LongSword, WideSword

**STR** 14 (+2) **DEX** 14 (+2) **CON** 14 (+2) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 12 (+1)

**LongSword**: *Melee Weapon Attack*: +8 to hit, 2d10 +4 piercing damage

## Zomon

Alignment: Lawful Neutral

Armor Class: 17

Hit Points: 32

Speed: 30 ft.

Virus Tamer DC: 14

Battle Chip: Katana1

**STR** 10 (0) **DEX** 16 (+3) **CON** 12 (+1) **INT** 10 (0) **WIS** 10 (0) **CHA** 10 (0) **NET** 10 (0)

**Katana**: *Melee Weapon Attack*: +7 to hit, 1d8 +5 slashing damage

## ZomonEX

Alignment: Lawful Neutral

Armor Class: 18

Hit Points: 52

Speed: 30 ft.

Virus Tamer DC: 17

Battle Chip: Katana2

**STR** 10 (0) **DEX** 18 (+4) **CON** 12 (+1) **INT** 10 (0) **WIS** 10 (0) **CHA** 10 (0) **NET** 10 (0)

**Katana**: *Melee Weapon Attack*: +10 to hit, 2d8 +6 slashing damage

## Zymon

Alignment: Lawful Neutral

Armor Class: 20

Hit Points: 92

Speed: 30 ft.

Virus Tamer DC: 20

Battle Chip: Katana3

**STR** 10 (0) **DEX** 20 (+5) **CON** 12 (+1) **INT** 10 (0) **WIS** 10 (0) **CHA** 10 (0) **NET** 10 (0)

*Extra Attack*

**Katana**: *Melee Weapon Attack*: +13 to hit, 3d8 +7 slashing damage