Shield

Does not spawn randomly

The **Shield** is a Legendary Misc Weapon found in the game.

## Usage

Projects a barrier that destroys enemies' projectiles. It does not block area-of-effect damage (lasers, explosions), melee attacks, spike tiles, Fire/Poison pools and status effects, nor can it do anything against attacks generated inside the hexagon. The steam pipes from Neo Isle can still freeze the user but will not do any damage. Pressing the fire button or upon switching to will refresh the hexagon duration, consuming energy each use. The duration cannot stack and will always reset back to 5 seconds when the effect triggers.

## Notable Buff Effects

* - Allows the weapon to reflect enemies' projectiles.

## Forging Materials

 Ironstone
 Fragment
 Gems

## Trivia

* Shield was one of the original weapons released with the game's first version.
* Prior to Update 1.3.0, the Shield functioned differently: When used, it would consume 2 energy and fire 12 bullets in cardinal and ordinal directions when used, similarly to Staff of Nature. Each bullet dealt 4 damage and had a crit chance of 15.
* The weapon's rarity was updated from Orange/Epic to Red/Legendary in an unknown version.
* This weapon's appearance in game will follow the skin of Paladin. However, the showcase in the Cellar will always follow the default skin of current version.
	+ One exception is when the  is active. The condition may pick a locked skin of Paladin, such that an NPC Paladin may be holding a wrong Shield of another skin. Furthermore, if the player's character takes that Shield, its skin may also change for the rest of this run.
	+ The current weapon tag still displays its old stats save for energy.
	+ This attack seemed to be based on the Grand Knight who also uses his shield to launch bullets.
* Prior to Update 1.3.5, the Shield would not activate upon switching, could be held down to keep it active and had an energy cost of 1.
* Since Update 1.4.1, switching to the Shield will activate it automatically (and consume energy).
	+ There used to be a bug where if a player died in multiplayer, they could still switch weapons and if they had enough energy, the Shield will still activate, which can be exploited to block bullets for other players.
* During Update 1.5.0:
	+ This weapon was reskinned as a present box, as part of the skin.
	+ Mercenaries can equip this weapon (as it belongs to the MISC category) if with Pet Buff or Drillmaster upgrades, but the hexagon did not appear when they use. This was a glitch and has been corrected after Update 1.6.0.
* In the earlier versions of the game, it could be obtained from Vending Machines as well.
* Prior to Update 2.5.0, the Shield effect only lasts for 2 seconds.
* The Shield does not spawn randomly. It can only be obtained via reforging another MISC weapon, picking it up from an NPC Paladin (or from a user who has Paladin unlocked), or via a Legendary Weapon Voucher.
* The hexagon's sprite is shared with the Weapon Boost status effect, only re-colored.
* The Shield received a sprite overhaul in Update 3.0.0, along with the Paladin and all other characters.

## Gallery

Paladin with the pre-1.3.0 Shield weapon equipped (with the original shield in the other hand)The Paladin holding 2 shields at once + the cosmetic shield. When you do something bad and someone is chasing you so two is not enough.

ShieldShield with Blood DragonShield with CH3COOHShield with Santa GreenShield with VirudhakaShield with GuardianShield with SilverwingShield with Grand Knight SkinShield with KuShield with Dijiang BirdShield with Guan YuShield with Whip of PresbyterateShield with King TritonShield with Eroded MechaShield with Spartan WarriorShield with MoonsteelShield with Monk PigsyShield with "P A L A T I N"Shield with LorenzoShield with Scutum