Spirit Engine

The Spirit Engine is an item unlocked at Era 2. It is used to significantly boost the early stages of an Awakening.

Unlocking it will instantly grant you with Automatic Research: it Initiates and Acquires Research Projects but does not Fund them (if you have the Overachiever Trait from the Memory Trees/Limbo Trait selection, in Eras 3 and beyond, Overachiever will instead provide additional Research Rate; 100% [x2.00] Faster Research Rate, to be precise).

Moreover, you can spend Spirit Orbs to upgrades 6 unique bonuses, each upgrade level costing 1 Spirit Orb.

You need to upgrade all bonuses equally, to be able to upgrade a Bonus to its 2nd, (and, eventually, 3rd, 4th,and so-forth) levels; in other words, it's compulsory that you have no less than a 1-level difference between each bonus.

These bonuses drops to 0% efficiency when approaching a certain point: the Zenith. The bonuses are effective, until you reach Zenith points specific to any of the following: your current Wave, your total claimed Power, your current Enchanting levels, and your current Research levels (one Zenith point for each type of research); the Zenith points, themselves, are determined based upon your current Awakening Rank; that is, the Zenith point growing, as your Awakening Rank grows.

You can Respec the Spirit Engine (resetting all Spirit Orbs spent, regaining them back) while in Limbo, for free, once a week, or with a Respec Token, which may be bought in the Market.

**Zenith Points at Max Awakening Ranks, per Era**
**Zenith Points**
**Zenith Points**
**Zenith Points**
 **Power** | 105,000,000 (105 Million)
(Engineering Notation: 10.5e7)
(Scientific Notation: 1.05e8)
(Engineering Notation: 68.6e11)
(Scientific Notation: 6.86e12)
(Engineering Notation: 40.1e16)
(Scientific Notation: 4.01e17)
(Engineering Notation: ?)
 **Enchanting Level** | 275
 **Research Level**
**(Per Respective Research Project)**
Fortification (Health): 19
Soul Siphoning (Souls): 20
Analytic Absorption (XP): 18
Arcane Sensibilities (Enchanting Discount): 19
Fortification (Health): 36
Soul Siphoning (Souls): 39
Analytic Absorption (XP): 36
Arcane Sensibilities (Enchanting Discount): 43
Fortification (Health): 50
Soul Siphoning (Souls): 55
Analytic Absorption (XP): 52
Arcane Sensibilities (Enchanting Discount): 63
Fortification (Health): ?
Soul Siphoning (Souls): ?
Analytic Absorption (XP): ?
Arcane Sensibilities (Enchanting Discount): ?

Types of Spirit Engine Bonuses (per level):

* Soul Absorption: Gain Power equal to 200% of Souls that you collect. (Limited by Zenith-point Power.)
* Chrono Harnessing: Enemies appear 1,000% Faster. (Limited by Zenith-point Wave.)
* Phantasmal Growth: Passively gain 5 Enchanting levels per minute. (You can stop automatic Enchant and Research in this Spirit Engine's options, though you can't disable only one, or the other). (Limited by Zenith-point Enchanting level.)
* Inner Reclamation: 900% (x9.00) More Passive Reclamation Rate. (Limited by Zenith-point Enchanting level.)
* Ethereal Advancement: 300% Faster Research. (Limited by Zenith-point Research levels.)
* Incorporeal Insight: 900% (x9.00) More Research Cost Discount. (Limited by Zenith-point Research levels.)
	+ To clarify, each of these bonuses diminishes, the closer you are to your Zenith points.
		- For example, if you had a Zenith point of Wave 60, then a level 2 Chrono Harnessing would provide not its full 2,000% faster enemy appearance rate bonus, if you were at Wave 30; rather, it would only provide 1,000% faster enemy appearance rate.