Game Mechanics

UNDER CONSTRUCTION

## Daily Ranking

Every day you compete with a set of 30 other players in the same rank as you.

If you are in the top bracket, the next day you will move up a rank.  If you are in the middle bracket, your rank will remain the same and if you are in the lower bracket you will drop a rank.  Each rank has a different bracket for what is required to move up or down and reward for being that rank at the end of the day.

In this new menu, we can see what our current rank is, how many participation points we have accumulated for the day and where we rank against everyone else in the bracket for today. If your name falls in the following brackets in the list, here will be the results at the end of the day:
**Gold:** Move *UP* a rank
**Gray:** Stay the *SAME* rank
**-SS-** Live Ticket x 1
**-S-** Stamina Recovery x1
**-A-** Thanks Points x200
**-B-** Chips x3
Below is the list of things you can do to gain points and how many of each thing you can do/have achieved already.
The achievement list is as follows:
**Lending Support Card:** 3pts ea (max 100x)
**Rehearsals:** 5pt ea (max 50x)
**Gift Purchase:** 250pt ea (max 2x)
**Betting Chips:** 15pt ea (max 999x)
**Multi-Lives:** 20pt ea (max 27x)
**Log In:** 100pt (max 1x)

## Cast Ranking

There is also a mechanic where all the cast members within your local Starless are competing with each other for MVP status.  This status is important as it can affect your overall play in the game.  Cast ranking will reset at 15:00 JST every day.

[ TEMPORARY GAME MECHANICS INFORMATION ]

[ I'll fix up the formatting and add screenshots and more context later. For now, I hope this will help any new players.]

[ Feel free to drop a comment for, well, anything. ]

## Rehearsal

* You can improve your score by rehearsing each individual cast on a specific song.
* As their level increases, so do the their hit rate during Support Mode during Performances.

### Starting a Rehearsal

* Choose a song on the right by swiping.
* Taps on any character on the left to open the dialog for selecting characters to rehearse
* You must choose 5 different characters
* The maximum level for any character is 20, which means a maximum total level of 100 for any team build
* The button right below the characters will automatically change the selected cast to the standard members for that song.
* The number below is the total level of your current set up.
* The button below that to the left of the Start button indicates how much Training Points (orange bar at the top) to use for this rehearsal.
	+ **Light**: Uses 10 points. Mostly 1 Arrows for Selects. Occasional events. Heroine Level Point increases by 5 per select.
	+ **Normal**: Uses 20 points. Mostly 1-2 Arrows for Selects. Some events. Heroine Level EXP increases by 20 per select.
	+ **Full Power**: Uses 30 points. Mostly 3 Arrows for Selects. Frequent events. Heroine Level EXP increases by 55 per select.
* Select
	+ **1 Arrow**: Rehearsal point increase by 1-4
	+ **2 Arrows**: Level increases by 8-12
	+ **3 Arrows**: Level increases by 12-24
* Affection
	+ **1 Arrow**: Level increases by 2-4
	+ **2 Arrows**: Level increases by 4-10
	+ **3 Arrows**: Level increases by 12-24
* Events
	+ **Synchro**: Both participants gets 50 Points each
	+ **Group Synchro**: All participants gets 30 Points each
	+ **Versus**: Initiator gets 90 Rehearsal Points, target gets 20 Rehearsal Points.

### Song Filter

* The button at the top right lets you filter the songs that are shown.

### Rehearsal Challenges

* The button at the top left are the cumulative level goals for each character over all the songs.
* For every 100 levels, you can get one 4 star rehearsal card for that character.

## Performance

### Playing

#### Gauge

* You can activate skills when it is full.
* Gauge fill speed increases as your Heroine Level increases.
* Tip: Having your gauge fill up quickly to overlap different skills will greatly improve your score.

#### Combo

* The number of notes you've hit consecutively.
* Note that your combo can be artificially increase with the Combo Up skill. This can be used to fulfill certain Challenges.

#### Tap Judgement

* **Pass**: No points nor gauge increase.
* **Good**: Small increase in points and gauge.
* **Great**: Medium increase in points and gauge.
* **Perfect**: High increase in points and gauge.
* **Excellent**: Can only be attained with a Tap Support skill. Very high increase in points and gauge.
* **Amazing**: Can only be attained with a Tap Support skill. Maximum possible increase in points and gauge.

#### Rhythm Mode

* Play like any other rhythm game.
* Tap single notes, hold on long notes.
* Long notes are very lenient - even if you let go, so as long as you tap back fast enough, it will not count as a miss.
* Skills are automatically used whenever the gauge fills up. The skills activate in order from 1 to 5.

#### Support Mode

* Rhythm game aspect is played automatically (Auto Mode)
* Hit rate is dependent on each character's level

#### Support Cards

* You must choose one support card before each performance.
* They can do a variety of different things
	+ Increase Ac/Da/Vo Parameter
	+ Increase Gauge fill speed
	+ Increase Rehearsal Levels of certain characters
	+ Increase Parameters of cast cards wearing a certain costume
	+ Increase Yell payout
	+ Increase Chance (probability of more materials drop)
	+ Give Chip drop
	+ Etc.

#### Team Building

* You will have to choose 5 cards of different characters.
* Depending on their position, the note colours will change accordingly (i.e., the first note is the colour of the character in the 3rd position).

#### Challenges

* You can earn medals to redeem materials and past event cards unavailable through Gacha.
* Challenges refresh regularly, so keep an eye on the deadline to earn the most medals!

#### Options

* You can change the note speed, volume, skill activation visual, music displacement, etc.

## Story

* Read all the available stories here. They are in a standard visual novel format.
* You can also check what are the unlock conditions for each story is.
* Unlocking stories and reading them will give you rewards, usually 50 Dia.

## Gacha

* You know the drill
* Doing a 10 Pull in any banner except the Thanks Gacha will guarantee one 4 star or higher card.
	+ Note: There is no hidden counter for single pulls where your 10th single pull will be a 4 star or higher.

### Permanent

* Dia Gacha
	+ Contains 3 stars and higher only.
	+ Has one 5 star per character in their Standard Performance Costume
	+ Has a Standard Performance Costume and Restaurant Uniform 4\* for each character
	+ All Standard Performance and Off Day 3 Star Cards.
* Thanks Gacha
	+ Uses Friend Points to pull.
	+ Only has 1 star - 4 star cards.
	+ Rate: 1 Star - 52%, 2 Star - 45%, 3 Star - 2.98%, 4 Star - 0.02%

### Limited

* Limited time gacha that starts at the same time as an event will always have limited time cards that will boost Event Points for said event.
* Reruns happen during Medley Events, repeated Seasonal Events (Valentines, Christmas, etc.), and special occasions, such as the Game Anniversary.