Lawbot Headquarters

**Lawbot Headquarters** (also known as LBHQ) is the third Cog Headquarters which Toons are asked to infiltrate when progressing through the game. Lawbot Headquarters is the base of operations of the Lawbots. Here, Lawbots collect Patents in Lawfices. Lawbots report to the Executive Lawfice and turn in Patents to their boss, the Chief Legal Officer (also known as C.L.O.). Cogs ranging from Level 5-10 can be found roaming the Courtyard.

## Lawfice Lobby

The Lawfice Lobby contains two different entraces for Toons to infiltrate Lawfices. Toons can choose to enter through the Main Office or the Faculty Entrance, there are no differences between the two besides the name. There are three types of Lawfices: Lawfice A113, Lawfice B221, and Lawfice C418. Each Lawfice increases in length, difficulty, and number of rewarded Patents. The Toons can build their Lawbot Disguise by infiltrating 4 Lawfice A's, 4 Lawfice B's, and 2 Lawfice C's.

This area also includes a foyer with paper continuously falling from the ceiling. Cogs Level 7-10 can spawn in this area, including Big Wigs unlike the Courtyard.

## The Legal Administration Foyer

The Legal Administration Foyer is the quietest place in Lawbot Headquarters. Here, Lawbots go to see the C.L.O. to be shadowed on the new Corporate Law Procedures. Once you have your Lawbot Cog Disguise and your Patents, you can infiltrate the Executive Lawfice and defeat the C.L.O,.

## Legal Administration Lounge

The Legal Administration Lounge is a location reserved for the Big Wigs and Executive Cogs. After reaching Big Wig in your Lawbot Cog Disguise, the C.L.O.'s secretary, Judy, will give you the lounge's key through the use of Directives. After obtaining the key, you will be able to fight the Overclocked Chief Legal Officer.

This room also unlocks access for a secret puzzle, taking the advantage of the multiple plants around all three areas in Lawbot HQ.

## History

After the Chief Justice retired, Toons launched Operation: Break The Law. This 9 month long event featured a temporary replacement for the C.J. known as the Witness Stand-In. The event ended with the release of a completely remodeled version of Lawbot Headquarters which added the C.L.O. fight and renamed the District Attorney's Offices to the Lawfices. Each phase of Break the Law resulted in increasing visual differences, such as property damage, pie splats, and even hoses wrapped around buildings.

## Trivia

* The numbers in each Lawfice has specific references.
	+ A113 is a long-time Pixar joke referring to the classroom used by various animators.
	+ B221 is a form of aluminum, and Sherlock Holmes's address number is 221B.
	+ C418 is the composer and sound designer of the sandbox game Minecraft.
* The old design of the headquarters used to have a reflective floor, but was discarded midway into Break the Law.
	+ Despite this, clipping through the floor via the camera allowed Toons to still see said reflections.
* The Lounge's theme was revealed in the game's files before being properly introduced in 1.2.
* Although there are two different elevators for both the Foyer and the Lounge, both of them lead to the front door of the Executive Lawfice.
* The plant language that Toons can translate can also be used to translate Bubby in Boredbot Headquarters.
* At the top of each hour a bell will ring inside the HQ.
	+ Additionally, at Midnight and Noon a special version of this ringing can be heard instead.

## Gallery

* Current
* Prior to Break The Law

Entrance to the Legal Administration FoyerLegal Administration FoyerLegal Administration LoungeEntrances to LawficesLawfice Main EntranceLawfice Faculty EntranceLawfice Foyer