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The Runaway 8 Files - 5: Shrowder

"**The Runaway 8 Files - 5: Shrowder**" Is the fifth pilot short to be premiered for the Runaway 8, it follows the backstory of Shrowder

## Section Header

### Music Composed by:

Various

https://www.youtube.com/watch?v=JTzFxGTshDk

## Synopsis

Police cars appear as Shrowder looks over a rooftop, Shrowder decides to roam around the city when he spots ghosts lurking around, he eventually finds the Ghost Girl sitting on a bench, the two fall in love with one another and roam the city together, flying around, causing mischief, unbeknownst to them the Ice Cream Man was stalking them, as the two land in a compound, the ice cream man reveals himself and chases down Shrowder and the ghost girl, after a specific amount of time, the ice cream man traps both ghosts in the area with a icy wind, Shrowder and Ghost Girl, with no choice left, attempt to fly past him, Shrowder was able to make it, but the ghost girl was grabbed, Shrowder attempts to save her, only to get smacked away by one of the ice cream man's legs. soon the ghost girl was destroyed at the hands of the ice cream man, Shrowder, heart broken, mourned the lost, but this mourn was quickly interrupted as the ice cream man turns his attention to Shrowder, Shrowder decides to flee into a diner after a rooftop chase, soon the ice cream man then corners Shrowder inside the diner, Shrowder then soon outsmarts him and traps him in a freezer, Shrowder flies out of the diner and finds the hat of the ghost girl, truly mourning his loss, he decides to flee into the sewer, soon Sparks following him in.

## Character Debuts

Shrowder

The Ghost Girl

The Ice Cream Man

Ghost Children

## Gallery

Shrowder's first apperanceGhost ChildrenTwo young ghosts in loveThe Ice Cream Man's icy handsThe Ice Cream Man's icey fogThe Ghost Girl's final momentsShrowder mourning the loss of his girlfriendSparks following Shrowder into the sewersThe Ice cream man trapped in a freezer after being outsmarted by Shrowder
## Trivia

* It is revealed that ghosts can be killed by cold wind and air.
* The ghost children roaming the city did not seem to be seen by the denizens, nor did they appear anywhere else, but Shrowder and the Ghost Girl were seen by several denizens,including the rest of the Runaway 8, it may be possible neither ghost are not normal ghosts.
Bruxo

Bruxo is a minor antagonist in the series, He is the personal assistant of The Reporter. Bruxo first appeared in Episode 4: Leave It to Rodney, at the end of the episode

## Background

Bruxo's origin is unknown, what's known is that he is serves the perfect city, first appearing to check on Dr. Mirror, much to his dismay.

## Appearance

Bruxo wears a white tuxedo shirt with a black bowtie, he wears black shoes and pants, with black suspenders with gold hooks, he dons black gloves to match his pants. Bruxo's head is an old-fashioned TV head with knobs and his name on it, his head also has a TV flap and several buttons designed for a VCR TV, specifically buttons for channels. volumes, ejection, rewind, play, and forward buttons, atop his head is a trilby hat.

## Personality

It is unknown what Bruxo's personality is like due to his minor role thus far.

## Trivia

* Bruxo first appeared in a YouTube status post in which Brewster was advertising his costume for ConnectiCon 2023, with Bruxo in a teaser image.
* Bruxo's surname, Philosworth, is a reference to **Philo Taylor Farnsworth,** who developed the first all-electronic television system.
Sewer Children

The Sewer Children are minor antagonists in The Runaway 8, they're children who got lost and feral trying to escape the city

## The Sewer Children

### Biography

The Sewer Children are not friends, they're feral, children who got lost for days trying to get away from the Perfect City, they're wild children who lurk in the sewers, they're hungry, cold and wet, but they don't want your help, they want your blood.

## Appearance

The males wear blue shirts and pants

The females wear green shirts and ripped skirts

Both of them have dirty hair covering their glowing eyes, waste on their hands, feet and clothes

## Personality

The Sewer children are feral children who will attack and eat anything in sight, including other children.

## Trivia

* The sounds used by the Sewer Children are the same sounds used by the Little Nightmares II's Bully enemy.
	+ Furthermore, their appearances somewhat resemble the prisoners from Little Nightmares I

* So far, Sewer children are the first antagonists not to be in leagues with the Perfect City
The Snuffler

The Snufflers are minor antagonists who work for the Perfect City.

## Snuffler

### Biography

Snufflers work to clean garbage, from average trash to corpses, they help cremate those the city does not want plaguing the graveyard

## Appearance

Snufflers are hunchbacked beings wear large brown coat-like attire and sport large yellow rubber gloves, they have a small gasmask with green shiny lenses.

## Personality

Snufflers do not speak, with their personality shown by their actions, they appear to be the garbage men of the Perfect City.

## Trivia

* Snufflers were almost an unused concept before being reworked into a custodial worker.
* So far, in both roles they have appeared in, they had not attacked the runaway 8, infact they had no idea of their existence, in Eyevan's short, Eyevan hitches a ride on the back of a Street Sweeper, the Snuffler being unaware, in the episode "Homeward Bound", it appears near the end of the episode when DJ Boom Boss lands in a dumpster.
Type Summoning

Type Summons require a great amount of skill and Life Force to pull off, and are categorized by their use case.

### Weapon Type

Meant to be imbued with spells and "turn them on and off", sharing an inherent telepathic connection to the user. These summons have no intelligence, and no personality, which contributes to their lower cost, relative to its competition.

### Golem Type

Golems are meant to serve as mindless guard dogs, and at the very most a turret to cast simple spells. They are similar to Weapon Types, in that they serve as almost an on/off switch, but they have the inherent ability to inhabit matter and pilot it as a body. This allows them to use their bodies as shields, and turn their limbs into spell-strengthened weapons. The Life Force cost of a Golem is relative to the material one is attempting to use, and the size. A wooden Golem could be achieved by a lower level user, while a Mythril Golem would require a very high level user.

### Companion Type

Companions are the most complex of Type Summons, in that they are capable of learning. A simple Companion should be expected to have a similar "IQ" as a mentally impaired individual; they cannot learn anything complex, and their possible tasks are relegated to physical labor. The reason one might consider a Companion over a Golem in this situation is the capacity for their Companion to grow in body, and mind. While exceedingly uncommon, a Companion could grow in power enough to wield 9th tier magic, and could rival the storied geniuses of legend.
Orders of Magic

The Orders of Magic are all based on the principle of Energy, derived from the pure energy from the Divine Realm (WIP). One who exists in this realm can manipulate the most pure energy, thus making them divine. These divine beings set up what’s known now as the “Orders of Magic” where spells are categorized and people can choose to “follow” these orders and learn their ways. The original gods that set these up were the original beings created by the Primordial Gods (WIP), and they split themselves into groups that created their own magic over the millennia. Example would be the God Ares, who created most of the war-aligned magics, and created the Order of War (WIP).

### Order of Benevolence (Holy Magic)

Ruled by the God

Restoration, healing, defensive buff, and offensive buffs.

Pulled from the energy of the Benevolent Realm (WIP) that hosts pure energy. It is a dimension of pure energy that coexists with ours, essentially a clear filter over everything that exists. Only Divine Beings have the ability to sense this energy in its entirety, and use it. Mortals can draw upon this realm, but to a much inferior degree, manifesting as “Holy” energy. It must be drawn through the planes between realms, and loses much of its potency through the process. Even the most skilled mages in history have not been able to pull energy through this veil with full efficiency.

### Order of War (Destruction Magic)

Ruled by the God Ares.

Fire/Explosion/etc

### Order of the Storm (Nature Magic)

Ruled by the Goddess Tiamat, the Primordial Dragon. Typically seen in use by the Tengu. Lightning, rock/earth, water, plant manipulation, animal manipulation.

### Order of the Mind (Psychic Magic)

Telepathy, imaging (seeing through another human's eyes, range limited),

### Miscellaneous (Mixtures of the Orders)

**Wild Imaging:** First seen in use by the Female Mage who controls many small Type Summons. Mixes Psychic Magic and Nature Magic to control the eyes of an animal, often used by druids to scout the forest.
Cockburg

## Cockburg

### Type

suburb of dick city and parliamentary constituency

### Inhabitants

974,035 retards

some random ass suburb of Drip City that has intersate 4.28 go through it

literally nothing here is intresting

the mayor is dick peniston IV

### Notable Places and Roads

-interstate 4.28 and part of interstate 4.27

-101136 chesterfield boulevard walmart

-coconut mall

-main dinox supermarkets inc factory plant

-dinox tv channel 2 broadcast tower
Spells

Spells are the manifestation of Energy into whatever the user is capable of creating, typically derived from an Order of Magic. Spells can utilize any sort of energy–even combinations–to create unique effects. This energy must be pulled from the pure energy of the universe, which loses its potency if you cannot draw from the pure source like The Divine can. The more pure someone’s spells are, the closer they are to The Divine, and the higher they are in the Tier System. Purity refers only to the nature of its energy, not the intent or manifestation of the spell. The potency of a spell is a result of its draw on an individual’s Life Force. The process of developing a new spell is very difficult, which is why nearly every spell seen in the world is either one learned by someone, from a school, military, or a derivative of a similar spell. Each culture has created unique spells, which manipulate energy in different ways. The most common example of a universal magic would be fireball. It uses mostly neutral energy, while pulling some chaos into the mix. Spells on this small of a scale have no threat of altering one’s Core Essence alignment.
Timeline

+ Talia Hale calls a peace summit and while discussing terms they are ambushed by Gerard Argent.
	+ Remus Emery is severely injured during the fight which results in him becoming blind.
		- This incident triggers open war between Hunters and Werewolves.
	+ Celestine Argent leaves her husband and removes him from the Order following his disobeyal of orders to not interfere with the peace meeting.
	+ Scott McCall is accidentally pushed down the stairs and knocked unconscious while his mother and father argue. Rafael abandons his family and moves to Los Angeles.

#### 2015

* **November 26:** The Hale Family hosts a large Thanksgiving dinner which is attended by several friends and family.
	+ Kate Argent visits Derek to ask forgiveness for her part in the death of Paige Krasikeva but is spurned by Derek. Hurt and angry, as she leaves the mansion she uses candles to set fire to the house and barracades the door from the outside.
	+ The fire quickly turns into a blazing inferno. Majority of the people inside were able to make it out thanks to the efforts of Talia and Thomas Hale who reacted quickly. Unfortunately, the two of them succumbed to the fire.
	+ Peter Hale suffers 4th degree burns on 70% of his body. He is rushed to Beacon Hills Memorial and placed into a medically-induced coma.
	+ Cora Hale survives the fire but goes missing.
* **Unknown Day and Month:**
	+ Claudia Stilinski passes away from Frontotemporal Dementia.
	+ Jenna Argent confronts her family about the fire and when they deny any involvement she disowns them.
	+ Jenna asks James Dunbar to help her escape and she leaves California. Jenna changes her and Liam's surname to Dunbar when they arrive in Texas.
	+ Derek and Laura Hale decide they need a new start and leave California heading east towards New York.

#### 2016

* **Unknown Day and Month:**
	+ Gerard and Celestine Argent reconcile.

#### 2019

* **November 26:** Laura Hale returns to Beacon Hills for the anniversary of the fire and to see her uncle Bruce.
* **November 29:** Laura discovers information about who started the fire and decides to stay in Beacon Hills and buys a bar, naming it The Den.

### 2020-Present

#### 2020

* **Unknown Day and Month:**
	+ Scott and Stiles try out for basketball and to everyone's surprise, including Freshman phenom Jackson Whittemore, they make the team.
	+ Jackson invites the duo to a party at the Preserve. Scott chooses not to drink while Stiles partakes.
	+ Jackson and the other members of the team begin to humiliate and mock Stiles and when Scott moves to defend his friend he is sucker punched and knocked unconscious.
	+ Scott later awakens to realize he is tied up like a scarecrow in the middle of the woods. He begins to yell for help when he hears a monstrous roar coming towards him.
	+ The creature hits him with incredible speed and force, knocking him free of the post.
	+ Scott runs away but not before he is bitten by whatever was chasing him. He comes across the Den and meets Laura Hale who offers to drive him home.
	+ Derek returns to Beacon Hills after many years away and alongside Laura, the two begin investigating who was behind the fire.
Life Force

Life Force is a part of everyone, and rises with the person’s strength. The source for casting Spells. This can be measured by their age, level of training, and/or battle experience. The height of this source can be analyzed via spells or Techniques to gauge one’s battle veteran status. Some people just seem “harder to kill” because their life force is much stronger. Life force acts as a natural barrier for the body, absorbing some of the damage. Can think: some people have an “iron jaw” and just take hits without being knocked out. A healthy male adult’s life force would not be strong enough to block a sword, as it would do too much damage immediately. Life force itself, without intentional channeling, cannot block normally fatal damage, so the mortal with the highest life force in the world still could not be struck with a sword to the neck and live, unless he utilizes his life force to cover himself with a barrier.
Macsrandomcrapiguess Wiki

**Welcome to the Macsrandomcrapiguess Wiki!**
for random stuff

weve literally made an entire city of ust random pages and ranom stuff

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Drip City

drip city is the capital city of the republic of texas, it was founded in 1420 by gru's ancestors, it is known for its buildings, crime rate, events and 7 star restaurants, its mayor as of august 2022 is bob birmingham (2022-2026)

### Notable Places/Roads

-highbury avenue

-city hall

-J Bank Tower

-dinox inc tower (formerly tombles tower)
Kanima

**Kanima** are a rare form of werecreature, who are believed to have become what they are due to a transformation gone wrong. No Kanima is born as such, all Kanima are bitten, but something goes wrong within their DNA which causes them not to become the same kind of creature that bit them. It’s an incredibly rare mutation, happening only a few times a century, believed to be due to the Kanima feeling lost at the time they’re bitten. Certain druid factions have knowledge of how to temporarily control a Kanima, becoming a Kanima master, however, as Kanima don’t follow orders and don’t follow the natural order of a pack, they’re able to break free from their master’s hold, going off in search of another like themselves.
Ghost Rider

Originally created to be the *Angels of Death*, guiding the recently deceased to the afterlife. Following the rise and fall of Nemetona, the **Ghost Riders** changed up their MO and began hunting for fun. Instead of guiding the dead, they took the living, placing them in a purgatory like dimension, until all of their humanity was gone. When humanity left their captives, the hunted were transformed into the hunters.
Kyronus

Kyronus were originally engineered by Eden-BioTech under commission of the ISSC to work in mines and archaeological digs of Precursor ruins. As such, their forms are built into enormous frames excellent for hard labor and powerful soldiers. When bred, Kyronus suffered in many of their mental faculties to enhance their muscle groups, and as such the average Kyronus is considered less intelligent than the average human. However, Kyronus usually have a strong sense of purpose and self-esteem, often forming their own “families” or “packs” especially in criminal gangs. When threatened, their unshakable determination makes them a terrifying foe.

## Kyronus Features

**Vitality Bonus:** +2 per Rank

**Primary Abilities:** Body

**Secondary Abilities:** Agility and Tenacity

**Tertiary Abilities:** Charisma, Intellect, and Sense

## Kyronus Breed Perks

### Fel Rage

***2 stunt, F:*** Your next attack or cast gains +4 to the attack roll.

### Fortress

All of your defense DCs are lowered by 1.

### Determination

When you spend a stunt point to gain +2 to any check, gain +4 instead.
Warrior

Warriors wade through the chaos of battle with the pinnacle of combat mastery and unrivaled durability. Warriors exist as members of enforcement, soldiers, disciplined martial artists, or even mercenaries for corporations or the ISSC. No matter the source, their unparalleled mastery of warfare is a true work of art.

**Bonus Vitality:** +6

**Core Skills:** Melee Weapons, Ranged Weapons, and four skills of your choice.

**Starting Perks:** 2 Combat Perks, Armor Training (Light, Standard, and Heavy), Shield Training, Melee Weapon Training (choose two) or Ranged Weapon Training (choose two) or Melee Weapon Training (choose one) and Ranged Weapon Training (choose one).

**Starting Gear:** Common deck, 1 uncommon armor and weapon, 1 common weapon, and 1 common item of any type.

# Warrior Class Talents

## Adrenaline Rush

*3 stunt, F:* Gain an additional action this turn. You can activate this talent once per turn. This action, if used for an attack, does not count towards making an attack with that weapon that turn for the purposes of maximum attacks with the weapon.

**Tier 2:** Costs 2 stunt instead.

## Art of War

*1 stunt, F:* Activate when you score a hit with a weapon attack. One of your weapon damage dice for the attack has advantage.

**Tier 2:** You may activate this ability as many times as you wish during a turn, spending stunt points as normal.

## Challenger

*2 stunt, F:* Choose one target you can see. Your first attack against that target on each of your turns has advantage.

## Combat Hardening

Lower the DC of one of your defenses by 1.

**Tier 2*:*** Lower the DC of a different defense by 1.

**Tier 3:** Lower the DC of another different defense by 1.

## Fortify

You are considered to have 1 more armor at all times.

**Tier 2:** You are considered to have 2 more armor at all times.

**Tier 3:** You are considered to have 3 more armor at all times.

## Mind Over Matter

When an effect forces you to make an evasion or fortitude check, you may roll a willpower check instead.

**Tier 1:** Gain a +1 bonus to willpower defense checks.

Tier 1: Gain a +2 bonus to willpower defense checks instead.

## Spite

*2 stunt, R:* Make an attack that costs F or A against a creature in range that dealt damage to you this turn.

**Tier 2:** Now costs 1 stunt.

**Tier 3:** Make an attack that costs F, A, or AA instead.
Adept

Adepts are flexible, well-rounded characters that not only have the ability to be proficient in many different aspects, but also to specialize even beyond other classes. Adepts are usually curious and adventurous people finding themselves in many different roles or walks of life. When it comes to versatility, the Adept is unmatched.

**Bonus Starting Vitality:** +4

**Core Skills:** Six skills of your choice.

**Starting Perks:** 4 perks.

**Starting Gear:** Common deck, 1 common armor and weapon, and 2 uncommon or common items of any type.

**Recommended Elite Classes:** Any

## - Adept Class Talents -

### Ascendant

Choose a talent from any Class or Elite Class. You gain the effects of that Talent as though you had purchased them.

**Tier 2:** Choose another talent from any Class or Elite Class you have not already chosen from.

**Tier 3:** Choose another talent from any Class or Elite Class you have not already chosen from.

### Master the Fundamentals

Increase your maximum vitality by 2 and increase one ability score by 1.

**Tier 2:** Increase your maximum vitality by 1 and increase one different ability score by 1.

**Tier 3:** Increase your maximum vitality by 1 and increase another different ability score by 1.

### Proven

Choose one of your core skills. Gain +1 to checks with that core skill that does not count as an advance.

**Tier 2:** Choose a different core skill to gain the same effect.

**Tier 3:** Choose another different core skill to gain the same effect.

### Improvisation

***1 stunt, F***

Before or after you roll a d20 for a check with a standard skill, you may spend a stunt point to have that d20 gain +(6). A roll of 1 on that d20 still counts as a failure/critical failure as normal.

### Ingenuity

Chose a standard skill. Those skill becomes a core skill. If that skill has had advances purchased for it, refund the IP spent and spend the IP as needed to return the skill to the level of advances it was previously at. The remaining IP is now available for other purchases.

**Tier 2:** Choose another skill.

**Tier 3:** Choose another skill.

### Jack of All Trades

When you purchase this talent, choose two perks of your choice. You gain the effects of those perks as though you had purchased them.

**Tier 2:** Choose another perk.

**Tier 3:** Choose another perk.

### Stunt Mastery

You gain one enhanced version of the following effects gained by spending stunt points as normal: **regain** 3 vitality, **re-roll** a check at -1, **remove** a condition, or count your **initiative** as having rolled 8 on the die instead of rolling.
New Elysium Wiki

**Welcome to the New Elysium Wiki!**
New Elysium TTRPG

We're a collaborative community website about New Elysium that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Finesse Perks

###### R, evasion

When a character moves willingly out of your melee range, you may make a basic melee attack against them.

### Blind Fighting

You do not have disadvantage on attack rolls in low light if you are aware of your target’s location.

### Burst

***A, evasion***

Spend 2 capacity. If 2 capacity is not available, this attack cannot be made. Make two basic ranged attacks with +2 to the DC of both. Your weapon must have the Burst quality to use this attack.

### Covering Fire

###### 1 Stamina, A, area, evasion, willpower

Make a single attack roll with a ranged weapon you are using that has full-auto trait against the willpower defense of each enemy in a 45 degree arc in front of you. On a success, the enemies are frightened of you until the start of your next turn. Next, each enemy must roll evasion against your initial roll. On a failure, they take one hit from your weapon. Empty the capacity of the firearm.

### Close Quarters Expert

All ranged weapon types you wield do not have disadvantage when attacking within 5 ft.

### Deft Cycle

You cycle a ranged weapon as a free action instead of an action.

### Dodge

***R***

You may attempt to evade an attack against you using your acrobatics skill check instead of evasion defense. On a success, the attack is negated.

### Dual Wielder

Attack rolls you make while dual wielding gain your ability bonus as normal to damage on the offhand attack with a non-light weapon. Two-Handed weapons still do not gain ability bonus damage when wielded one handed.

### Eagle Eye

You begin accruing range penalties after the second range interval instead of the first.

### Fast Stealth

You may move at your full base speed when using stealth.

### Frenzy

###### X Stamina, A, evasion

Spend 2 Stamina points to make a single shot or light attack against a valid target. If you hit, you may spend another 2 Stamina points to make a single shot or light attack against any target, then continue to repeat this process until you either miss with one of these attacks or do not wish to spend Stamina points. When making attacks with this talent, ignore the normal limit of one attack per weapon on each turn.

### Full Auto

***A, evasion***

Spend 3 capacity or the remaining capacity of the weapon, whichever is less. Make three ranged basic attack rolls with +3 to the DCs of each attack. You must have 1 capacity available as normal for each attack. Your weapon must have the Full Auto quality to use this attack.

### Precise Technique

You score critical hits on a roll one step lower.

### Revenge

***1 Stamina, R***

When an enemy within 10 ft of you misses with an attack roll, you may spend an Stamina point to make a light or single shot attack against them.

### Silent Movement

When you move while using the Stealth skill, you do not make noise on natural terrain and difficult terrain.
Armor

The bonuses from listed qualities are not cumulative. Armor quality cannot be increased on existing pieces of armor,

but rather crafted or purchased as higher qualities. Other modifications can be applied to existing pieces of armor at

the multiplier listed to their base cost.Armor Modi

B

ut rather crafted or purchased as higher qualities. Other modifications can be applied to existing pieces of armor at th
The Devil in the White City (Hulu)

The subject of this article appeared in the The Devil in the White City television series universe.

## *The Devil in the White City*

### Executive producer(s)

Jennifer Davisson
Leonardo DiCaprio
Emma Koskoff
Keanu Reeves
Martin Scorsese
Stacey Sher
Rick Yorn

## Seasons

***The Devil in the White City*** is an American television series created for Hulu that will premiere in 2024.

## Links and references

### External links

* *The Devil in the White City* at the Internet Movie Database
Breed Perks

## Fel Rage (Kyronus)

***2 Stamina, F***

Your next attack or cast gains +4 to the attack roll.

## Determination (Kyronus)

You cannot be stunned. Increase Tenacity by 1.

## Blur (Ferus)

***1 Stamina, R***

When attacked, you may count your evasion defense as double its normal value for that attack.

## Impossible Grace (Ferus)

***2 Stamina, F***

When you would fail a check using Agility, you instead count the check as a greater success.

## Slip Away (Ferus)

***1 Stamina, F***

Remove all root and slow effects on you. This does not effect difficult terrain.

## Pinnacle (Primus)

You score critical hits on a roll one step lower.

## Primus Genome (Primus)

Increase two different abilities of your choice by 1.

## Purity (Primus)

When you send a Stamina point to heal, heal for 4 vitality instead.

## Divine Genius (Divinus)

An intellect skill of your choice (except Cast) gains a +1 bonus that is not considered an advance.

## Reactive Field (Divinus)

 **Cost:** -
 **Effect:** You gain +3 shield. At the start of your next turn, any remaining shields from this effect are lost.

## Sword (Divinus)

 **Cost:** -
 **Effect:** The target is hit for 1d6 + half your intellect bonus physical damage.
Breeds

## Kyronus

Kyronus were originally engineered by Eden-BioTech under commission of the ISSC to work in mines and archaeological digs of Precursor ruins. As such, their forms are built into enormous frames excellent for hard labor and powerful soldiers. When bred, Kyronus suffered in many of their mental faculties to enhance their muscle groups, and as such the average Kyronus is considered less intelligent than the average human. However, Kyronus usually have a strong sense of purpose and self-esteem, often forming their own “families” or “packs” especially in criminal gangs. When threatened, their unshakable determination makes them a terrifying foe.

**Vitality Bonus:** +2 per Rank

**Primary Abilities:** Body

**Secondary Abilities:** Agility and Tenacity

**Tertiary Abilities:** Charisma, Intellect, and Sense

## Ferus

Ferus are sly, lithe, and agile. Variants of Ferus were bred by many different laboratories for stealth and assassination plots independently of others, leading some to believe that their bloodline of Ferus is the true line. There is, of course, no evidence to back any of these claims, as the amount of intermixing of breeds has diluted any true genomes into something new. When someone first sees a Ferus in motion they will often say that they look fluid and inhumanely graceful.

**Vitality Bonus:** +0 per Rank

**Primary Abilities:** Agility and Sense

**Secondary Abilities:** Charisma, Intellect, and Tenacity

**Tertiary Abilities:** Body

## Divinus

Divinus were a “failed” attempt at creating the perfect nanite controllers through using what Precursor tech has been discovered and deemed to have an acceptable amount of risk. While the breed wasn’t able to control or activate Precursor ruins, the bred did become the most apt at controlling nanite through resonance. Several corporate families have gone so far as to commission a Divinus child using their DNA as a base. There is a belief in some spiritual circles that Divinus is the next step forward in human development. Whether it is or not, Divinus are extremely intelligent, receptive of body language, but such abilities caused their hardiness to suffer.

**Vitality Bonus:** +1 per Rank

**Primary Abilities:** Charisma and Intellect

**Secondary Abilities:** Sense and Tenacity

**Tertiary Abilities:** Agility and Body

## Primus

Scholars, biologists, and archaeologists all unanimously agree that Primus is the breed closest to the original humans that left Earth for New Elysium. Many thousands of years of breeding has diluted this breed, but Primus still remains a mostly untouched genome. Primus are very well-rounded, fast learners, and perform well in all aspects of life in New Elysium.

**Vitality Bonus:** +1 per Rank

**Primary Abilities:** None

**Secondary Abilities:** All Abilities

**Tertiary Abilities:** None
Keanu Reeves

Basic Information

 Credits and Portrayal

**Keanu Charles Reeves** (born September 2, 1964) is a Canadian actor. He was set to appear in the Hulu series, *The Devil in the White City*, but on October 7, 2022, it was announced that he would no longer star in the series.

## Links and references

### External links

* Keanu Reeves at the Internet Movie Database
* Keanu Reeves at Wikipedia
Collective Data of Record

## Information:

She is a character that forms from all data that is being recorded from the Information Spectrum, as her appearance can be around at teen to adulthood, she usually be seens wearing a white cloak to cover her body, however, under the white cloak, there is nothing as her character can only be described as line of information through her body, which then formulate into the spectrum of information, as the information can encompassing the subjective and interpretive data that flow through all of the assimilation and integration between.

## Powers/Abilities:

* **Collective Data of Record:**

She is able to know everything including the theoretical and actuality data which transfinitely of collective records, that records every singular information. Capable of assimilating and integrating the \_conceptual, \_paradoxical, \_theoretical, \_principles, \_fundamental, and much more, which fundamentally reconstruct the absolute peak of information and transcension causing her to see every possible, and probabilities quality outcome; systematic of the units model field could change the outside of perspective outline and design, encompassing every linear points.

## Quote:

*"Thou shall, i be thy one, with record of all"*

## Witnesses:

**{[(There Are No Known Witnesses But There Is Only One)]}**

* C.M.A. (Classified Mystery Association) has reported a unknown entity/being doing something unknown but disappear after seeing this unknown entity/being from the personal that's spotted her from The Edge of The Fiction, as it's identified as a female, and there is no information about her.

## Feat/Fact:

* She is a akashic record itself and knows everything including the absolute existence of theoretical and fundamental realism ideal.
Dinosaurs Park (film)

## Main Cast

* **Sam Neill** as **Dr. Ryan Grant**: A paleontologist excavating *Velociraptor* fossils
* **Laura Dern** as **Dr. Ellie Ferguson**:A paleobotanist and Grant's girlfriend.
* **Sophia Cataldo** as **Kelsey "Kels" Evanson** Heartland's granddaughter, a vegetarian and self-professed computer hacker.
* **Joseph Mazzello** as **Timothy "Tim" Evanson**: Kels's Older brother, into dinosaurs. He has read Grant's numerous books.
Hulk, the Green Goliath

***Hulk, the Green Goliath*** is an American computer-animated action-adventure-drama superhero television series based on the *Hulk* by Marvel Comics, being developed by TBD. The series is produced by Marvel Animation and ABC Signature and it airs on TBD since April TBD, 2018.

## Synopsis

After being injected by gamma rays, scientist Bruce Banner, whenever he gets angry or fear, transform into a raging green-skinned, hulking beast know as the Hulk where he attempt of finding a way of curing him. But however, along the way, he soon find himself TBD

## Cast & Characters

### Main

* **Bruce Banner/Hulk** (voiced by Travis Willingham as Bruce Banner, Fred Tatasciore as Hulk) - a brilliant but troubled scientist who transform into a raging, hulking creature TBD

### Recurring

* **Dr. Elizabeth "Betty" Ross** (voiced by Laura Bailey) - a free-spirited young scientist TBD
* **Richard "Rick" Jones** (voiced by Will Friedle) - a TBD teenager, in his late-teens, TBD
* **Gen. Thaddeus "Thunderbolt" Ross/Red Hulk** (voiced by TBD) - TBD
	+ **Maj. Glenn Talbot** (voiced by TBD) - TBD
* **Jennifer "Jen" Walters/She-Hulk** (voiced by TBD) - Bruce's cousin and a lawyer who TBD
* **Dr. Leonard Skivorski, Jr./Doc Samson** (voiced by TBD) - TBD
* TBD

#### Guest stars

* **The Avengers**, consisting of:
	+ **Steven "Steve" Rogers/Captain America** (voiced by TBD) - TBD
	+ **Anthony "Tony" Stark/Iron Man** (voiced by TBD) - TBD
	+ **Thor Odinson** (voiced by TBD) - TBD
	+ **Henry "Hank" Pym/Ant-Man/Giant-Man** (voiced by TBD) - TBD
	+ **Janet van Dyne/Wasp** (voiced by TBD) - TBD
* **James "Logan" Howlett/Wolverine** (voiced by TBD) - TBD
* **Greer Grant/Tigra** (voiced by TBD) - TBD
* TBD

### Antagonists

* **Samuel Sterns/Leader** (voiced by Troy Baker) - a scientist who was a rival of Bruce where he was than exposed to gamma radiation and end ups becoming a full-blown terrorist out of proving his intellectual superiority TBD
* **Emil Blonsky/Abomination** (voiced by TBD) - a TBD military soldier TBD
* **Gen. John Ryker** (voiced by Jonathan Frakes) - a TBD military general who's attempt of hunting down the Hulk, believing it that his gamma cells can help cure his wife's illness TBD
* **Philip Sterns/Madman** (voiced by TBD) - Samuel's TBD brother who mutates into a monster out of spreading chaos and destruction TBD
* **Carl "Crusher" Creel/Absorbing Man** (voiced by TBD) - a crook who TBD
* **Bi-Beast** (voiced by TBD and TBD, respectively) - TBD
* TBD

## Episodes

*See List of Hulk, the Green Goliath episodes*.

## Notes/Trivia

* The series was created to be less department from the MCU and more akin to the comics.
* TBD
PICKLE CHEESE CAMP Wiki

**Welcome to the PICKLE CHEESE CAMP Wiki!**
object show camp

We're a collaborative community website about PICKLE CHEESE CAMP that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Banshee

***Banshees*** are special human women who are able to predict death and other supernatural events. They are innately drawn to the supernatural. They have a wailing scream and they keep a relatively youthful appearance throughout most of their lives and are seen as incredibly beautiful.

## Threat Assessment

### Abilities

* **Banshee Scream:** Banshees have a loud wail which they use when they become aware of an imminent death. This scream can also be used if the banshee is in danger or if a particularly violent death is taking place near the banshee's location. The scream can also be heightened to the point where it cannot be heard by humans but can be heard by canines and werewolves as well as some Wesen and shapeshifters. This higher pitched scream will, when focused on one entity for a long enough period of time, pop blood vessels and kill its victim.
* **Banshee Whisper:** Banshees can communicate with other banshees across long distances by whispering, adding their voice to the whispers that banshees hear constantly.
* **Empathy:** Banshees are able to sense emotional pain in other beings.
* **Levitation:** Banshees are able to levitate into the air, although they are incapable of flight.
* **Prescience:** Banshees are able to psychically detect any death within their vicinity, particularly violent deaths. They are also able to detect mystical upheavals or supernatural events. While they most often gather their information from constant whispers only they can hear, sometimes they will experience visions or hallucinations.

### Weaknesses

* **Iron:** Banshees are vulnerable to iron. Iron can contain them and limit the use of their powers, and can be used to kill them.
* **Knowledge of the Dead:** Although banshees are able to predict and sense death, the specific knowledge of a person's death -- most specifically the victim's name -- is usually locked in the banshee's subconscious until mere moments before the death occurs. A brew can be concocted to force the name from the banshee, but the banshee must be restrained and forced to drink it. The brew will induce projectile vomiting, but will force the name of the victim out. Knowledge of how to make this brew is believed to be confined to the Fae.
* **Magical Powers:** Banshees are not immune to any magical powers, and can be killed through the use of virtually any offensive magic.
* **Noise:** Banshees are drawn to loud noises, particularly loud music.
* **Tracking:** Due to the high pitched screams emitted by a banshee, they can be tracked by dogs and werewolves, as well as some Wesen and some shapeshifters.

## Notes

* Created using material from ***Celtic mythology***, ***Charmed***, ***Lost Girl***, ***Supernatural***, ***Teen Wolf***.
Ancient Gods

**Ancient Gods** is a card battler game developed by Hexpion and published by Hexpion. It was released on Steam for Microsoft Windows on August 4, 2022.

## Premise

*Ancient Gods is a fusion of hero collector and deck-building rogue-like where you collect your character, fight, and experience exciting events. Any character can use all the cards, combine them with the character's passive for ultimate power on your exploration.*
Ancientgods Wiki

**Welcome to the...**
**Ancientgods Wiki**
**17 articles • 39 files • 259 edits**

**ABOUT THE WIKI**

This is a wiki about the video game *Ancient Gods* that anybody can edit. It plans to document all of the content that can be found in the game.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
GoldenStar Publications

***GoldenStar Publications*** is an American independent comic book publishing company where, much like both of its competitors *Marvel* and *DC Comics*, where its specializing superheroes stories where some of its comics are set within an inter-connected universe together.

## Publications

### Ongoing

* *Golden Gladiator and Silverstar*
* *Braveheart*
* *Atlas the Justice-Seeking Android*
* *The Phantom Archer*
* *Superb Guardians*
* *Commander Starod*
* *Youthful Guardians*

## Encyclopedia

*See GoldenStar Publications/Encyclopedia*.
Characters

There are over 30 characters in *Ancient Gods*.

Tezcatlipoca card.pngTezcatlipocaQuetzacoatl card.pngQuetzacoatlHorus card.pngHorusSeth card.pngSethHades card.pngHadesZeus card.pngZeusPoseidon card.pngPoseidonSkadi card.pngSkadiHeimdall card.pngHeimdallOdin card.pngOdinThor card.pngThorArcanum card.pngArcanum

Apollo card.pngApolloArtemis card.pngArtemisCharon card.pngCharonAthena card.pngAthenaAres card.pngAresBastet card.pngBastetIsis card.pngIsisOsiris card.pngOsirisSekhmet card.pngSekhmetThoth card.pngThothChalchiuhtlicue card.pngChalchiuhtlicueHuitzilopochi card.pngHuitzilopochiAnubis card.pngAnubisAether & Hemera card.pngAether & HemeraSif card.pngSif

Xyna card.pngXynaSobek card.pngSobekXipe Totec card.pngXipe TotecAzalea card.pngAzaleaSorell card.pngSorellRosette card.pngRosetteBragi
Ivo Brandr

*This page is about the content creator. For his SMP character, visit Ivo Brandr/SMP.*
**Ivo**, better known online as **Ivo Brandr** (formerly **Rootd** or **Rooty**), is an Australian YouTuber and Twitch Streamer known for being apart of the Twitch SMP and gifting a lot of subscriptions, mainly to Millkberry but also to Kaboodle, BayBeeRae, among others. He was invited to the Kaboodle SMP on August 13, 2022, joining during the third lore stream.

## Platforms

* Discord server
* NameMC - IvoBrandr
* Twitch - IvoBrandr
* Twitter - @IvoBrandr

## History

He used to be a competitive Call of Duty player before switching to streaming Minecraft, becoming friends with Maddy quickly, he later joined the Twitch SMP, a SMP filled with various Twitch Streamers. He later joined the Kaboodle SMP, in August of 2022. He joined via Maddy wanting him on the SMP.

## SMP

*To see his History and involvement in the SMP, visit Ivo Brandr/SMP.*
## Trivia

* Besides being a Twitch streamer, he is also a kindergarten teacher.
* This caused a current running gag joke on him being the "Philza" on the SMP due for him being a father and a kindergarten teacher.
* He has a cat called Cappy who often come's in on stream.
Teenage Mutant Ninja Turtles: Unchained

***Teenage Mutant Ninja Turtles: Unchained*** is an American adult animated action-adventure-drama television series based on the *Teenage Mutant Ninja Turtles* franchise by Kevin Eastman and Peter Laird, being developed by TBD. The series is produced by Mirage Studios and TBD and it aired on TBD since TBD 2021.

## Cast & Characters

### Main

* **Hamato Yoshi/"Leonardo"** (voiced by Jeremy Shada) - TBD
* **Hamato Raphael/"Raph"** (voiced by TBD) - TBD
* **Hamato Donatello/"Donnie"** (voiced by TBD) - TBD
* **Hamato Michelangelo/"Mikey"** (voiced by TBD) - TBD

### Supporting

* **Hamato Yoshi/Master Splinter** (voiced by TBD) - TBD
* **April O'Neil** (voiced by TBD) - a TBD rookie news journalist TBD
* **Casey Jones** (voiced by TBD) - TBD
* **Imra Langinstein** (voiced by Michaela Dietz) - a TBD college student TBD
* **Vernon "Vern" Fenwick** (voiced by Nolan North) - a TBD college student TBD
* **Burne Thompson** (voiced by TBD) - TBD
* TBD

### Antagonists

* **Oroku Saki/Shredder** (voiced by TBD) - TBD
	+ **Oroku Karai** (voiced by TBD) - TBD
	+ **Tatsu** (voiced by TBD) - TBD
	+ **Bebop and Rocksteady** (voiced by TBD and TBD, respectively) - TBD
	+ **Tokka and Razhar** (voiced by TBD and TBD, respectively) - TBD
	+ TBD
* **Krang** (voiced by Jim Cummings) - a brain-like alien being who was banished from Dimension X, due to him doing unorthodox experiments with mutagens, where he end ups banished onto Earth where he continues his experiments and begin attempt on conquering the Earth as he soon clashes with the Turtles, whom he happens to be responsible for mutating the Turtles, back when they were young orphan human children.
	+ **Trang and Granitor** (voiced by TBD and TBD, respectively) - TBD
* TBD

## Episodes

*See List of Teenage Mutant Ninja Turtles: Unchained episodes*.

## Differences from other media

* Leonardo, Raphael, Donatello and Michelangelo were all originally young human orphans who were captured and experimenting by Krang, whom disguise as a human scientist, and mutates into turtles TBD
* April, Casey, Irma and Vernon are all college students.
* April is biracial in the series.
* TBD
* Kara is the Shredder's biological daughter in the series.
* TBD

## Notes & Trivia

* This is the first TMNT series to be made to airing for an mature audience.
* TBD