recursal/Fanatic-Fandom huggingface dataset:
Moss

Moss icon

**Moss** are Melee Weapons added in the v0.9.5c "*Season 3 is Here!*" update on June 22, 2020. It is a reskin of Fists that can be unlocked by gaining XP through quests and getting to level 2 in the Survivr Pass 3. Once unlocked, they are accessible through the melee skin tab in the Loadout section.

## Trivia

* This is one of the melee skins that cannot be dropped and stay equipped even after picking up another melee weapon.
	+ This is also the case for all Stock and Survivr Pass 3 melee skins.

## History

* v0.9.5c
	+ Added
Steam Rock

The **Steam Rock** is an Obstacle added in the v0.7.7 "*Clubbed to death*" update on May 30, 2019. They are found in the basement of the Crimson Ring Club, in the Sauna rooms. If a survivr is inside the Sauna, they will heal 3 Health per second.

In the very first update, Steam Rocks healed even inside the Red Zone. Combined with high Adrenaline, this allowed for much longer survivability in the late stages of the Red Zone. However, it was quickly nerfed and players in the Red Zone will not get healed by the Steam Rocks.

## Strategies

### Using

* The Steam Rock is a great place to heal if all healing items have been used, or if there are very little available.
* Steam Rocks reflect bullets, so enemies shooting inside will hurt themselves.
* There is a bug where it is possible to retain the 4x Scope vision from the Club basement. Stick to the wall, and enter the Sauna while still touching the wall. It may take a few tries to do correctly, but it is extremely useful for seeing approaching enemies.
	+ Detaching from the wall will reset the scope to the normal 1x.
* Use the one entrance/exit as a chokepoint to keep enemies at bay. Due to the confined space inside of a Sauna, Melee Weapons such as the Machete are extremely effective.
* Smoke Grenades are good for tripping Mines that may have been placed at the entrance to the Sauna, as well as escaping the Sauna.
* Beware of normal grenades, as they can go over the Steam Rocks. Close the door after entering the Sauna so that enemies will have to destroy the door before launching a grenade.
	+ However, it is still recommended to hide behind the Steam Rock, as it is indestructible and reflects bullets.

### Countering

* Explosive Throwables will go over the Steam Rock, and so by throwing a few grenades inside the Sauna, the player inside is trapped with several grenades.
* Destroying the door puts more pressure on the person inside, as they are at imminent risk of getting blown up by a cooked grenade.
* Use a powerful Shotgun or SMG to kill the player before they recover too much health. A Melee Weapon will also work, but is more risky.
* Smoke Grenades can help create a surprise attack, but may also give the player inside an undetected way out.

## Trivia

* This is the first Obstacle to have an effect on the player.
* It is possible to get two types of Particles at once due to the Steam Rock.
	+ Even if one has another Heal Particle equipped, they will still have the default heal particles when healing in the sauna.
Sandbag

* Regular
* Small

### Structures Found In

Large Bridge, Extra Large Bridge, Police Station, Docks, Desert Town, Hydra Bunker

### Destroyable?

150
No

### Stone Plated?

No
No

### Collidable?

No
No
Yes

## Small Sandbag

### Amount Spawned Outside Structures

None
0

### Destroyable?

150
No

### Stone Plated?

No
No

### Collidable?

No
No
Yes

The **Sandbag** is an indestructible Obstacle in surviv.io. The sandbag is located in many areas including the Bridges, Greenhouse, and the Police Station. The sandbag is very helpful in defense as you can hide behind it and someone who is shooting at you won’t be able to deal any damage.

## Strategies

* A good strategy while in an encounter with someone would be to hide behind the sandbag when you would need to heal.

* You can hide behind the sandbag and throw a Frag Grenade over it and it potentially could deal a large amount of damage to someone on the other side of the Sandbag.

## Trivia

* Just like the Hedgehog, sandbags were used extensively in WWI, WWII, and more recent conflicts. Sandbags were used in war since at least the late 18th century.
* In WWI, sandbags were used very often for defense against shrapnel, small arms fire, etc., in trenches. After WWI ended, the use of sandbags became less common, but were still used extensively in WWII by troops who were in a defilade position or a trench. The Americans in WWII attempted to attach sandbags to their tanks as protection from anti-tank guns, but the strategy failed.
	+ Although they are fortifications for bullet protection, they are also used as dams to prevent flooding.
OKAMI Cola Machine

OKAMI Cola Machine equipped on player

**OKAMI Cola Machine** is an Obstacle Skin that was released in the "*Happy Spookiversary*" update on October 30, 2018, only showing on the Halloween Map. It disguises the wearer as a Soda Machine. Upon death, extra Sodas are dropped, with a chance of some extra Ammo.

## Strategies

* This skin is especially useful because bullets deflect off of it, which can potentially damage the player attacking you.
* Because of the popularity of the Adrenaline items dropped from Vending Machines, wearing this skin can be an extreme hazard as most players will attempt to destroy you for Sodas.
* If you see a soda machine but are dubious about it, shoot it. If it shrinks, it is not a player, but if it does not shrink, it is a player.
	+ This also applies to most obstacle skins.

## Trivia

* Originally it was named "Dr. Tallow Machine", but this was changed later to "Vending Machine" before being finally changed to "OKAMI Cola Machine".
	+ This may imply that Dr. Tallow was researching adrenaline at the Hydra Bunker, where he was also developing a serum of some kind.
* The name can have a relation to the Full Size OKAMI Bar, which is a Perk that grants boosted damage and darker tracer color to all bullets.
	+ They both do boost stats (The Full Size OKAMI Bar boosts the bullet's stats which makes the bullets deadlier and have a darker tracer color while the OKAMI Cola Machine boosts a survivr's speed (if the Adrenaline bar is over 50%) and healing.
* "Ōkami" (狼(おおかみ)) in Japanese means "wolf", which can be an anagram for "fowl".
Nagato (Skin)

Nagato is a skin introduced in a official surviv.io video titled 'Survivio Season 8 Teaser'.

### How to obtain

To obtain it you need to be signed in to your Kongregate.io account and go to the Kongregate.io website. Scroll down and you can purchase it with 400 Koins or 40 USD. Becaue this cannot be obtained through the game somehow, it is Sacrilegious.

## Appearance

The Nagato skin appears to be an ancient Japanese warrior with what appears to be 2 sword handles on the back. It is one of the three animated skins in surviv.io and has shurikens as well as scroll particles around it. The skin consists of the colors blue, black, and indigo.
Snow Map

* 2020
* 2018

* Solo/Duo
* Squad

Hydra Bunker, Docks, Crimson Ring Club

## Tracer Colors

Solo/Duo

## Tracer Colors

The **Snow Map** is a Map initially added in the v0.6.9 "*Snow-covered Island*" update on December 19, 2018. It was re-made with updated features in the v0.9.0 "*Stay frosty*" update on January 13, 2020 and v1.2c "*v1.2c Wintr Update*" on December 21, 2020. The snow map was originally coded into all the game modes, where it turned the grass white, added the Snow Tree to the possible tree variants, and added various snow decals to all Obstacles and Buildings.

## Strategies

* The snow-covered ground makes the Arctic Avenger the best camouflage skin on this map.
	+ An Arctic Avenger Crate exists, but was made useless for giving the skin after the skin was added to Survivr Pass 1.
* In this map, most bullet tracers are less visible due to the white background, increasing the stealth advantage that Suppressed Weapons rounds have.

## Schedule

Maps have a schedule of when things will happen. Note that they typically appear at the next second as it waits until the second ends to do it.

* Step 0 Wait Time (before the first shrink)
	+ 1:10: Air Drop (#1) (10 seconds into the game)
* Step 0 Shrink Time (during first shrink)
* Step 1 Wait Time
	+ 0:55: Air Drop (#2)
* Step 1 Shrink Time
* Step 2 Wait Time
	+ 0:44: Air Drop (#3)
* Step 2 Shrink Time
* Step 3 Wait Time
	+ 0:38: Air Drop (#4)
* Step 3 Shrink Time
* Step 4 Wait Time
* Step 4 Shrink Time
* Step 5 Wait Time
* Step 5 Shrink Time
* Step 6 Wait Time
* Step 6 Shrink Time
* Step 7 Wait Time
* Step 7 Shrink Time
* Step 8 Wait Time
* Step 8 Shrink Time

## Trivia

* There was an early version of the Snow Map in the Winter of 2017, during the game's development stages that turned the ground white and the trees decorated.
* The Snow Map used to spawn the Festive Tree.
* Previously, the Table had a cookie and a glass of milk on top of it but this was removed in v0.9.0 "*Stay frosty*" update.
	+ Lots of other obstacles have special snow map skins, but these were not removed.
* Previously, the AWM-S was re-skinned on the Snow Map to appear white instead of dark.
* The Teahouse is the only place you can find green grass on this map, as the grass there spawns as part of the structure and not as part of the basic grass of the map.

## References

1. ↑ https://www.youtube.com/watch?v=yhWlyxnLd4I and https://www.youtube.com/watch?v=XjZhZ7Eg-Ns
Red Gloves

Red Gloves icon

**Red Gloves** are Melee Weapons added in the v0.9.1 "*Keep Your Enemies Closer*" update on February 10, 2020. They are a reskin of Fists that are accessible through the melee skin tab in the Loadouts section.

## Trivia

* This is one of the melee skins that cannot be dropped and stay equipped even after picking up another melee weapon.
	+ This is also the case for all Stock and Survivr Pass 2 melee skins.
* Previously, the Red Gloves’ rarity was listed as **Epic**, despite it being instantly received upon account creation.

## History

* v0.9.2
	+ Downgraded rarity from **Epic** to **Stock**
* 0.9.1
	+ Added
One With Nothing

One With Nothing icon

The **One With Nothing** is a Halloween Perk that was added in v0.8.7 "*Trick or treat*" update. This perk gives no advantages and no disadvantages to the wearer, other than taking up the perk slot. It is commonly found in Red Pumptatos and Golden Pumpkin Air Drops, and is only found on the Halloween Map.

This perk cannot be dropped, and a player can only get rid of it by equipping a new perk.

## Trivia

* This is the only perk without a special effect as its name suggests.
* It's part of the five "trick" perks obtainable in the Halloween Map. Feedership, Dev Troll Special, That Sucks, and Gabby Ghost are the other perks with negative effects.
	+ These perks all use a pentagon border instead of the standard hexagonal border.
* Because it neither gives or takes anything and you can replace it easily, picking up this perk would be the same as not picking it up.
* The perk name is vaguely similar to One With Nature, while sharing no similarities.
Normal Map

* Solo/Duo
* Squad

Bank, Police Station, Mansion, Hydra Bunker, Docks, Greenhouse, Teahouse Complex, Crimson Ring Club

## Biome Colors

### Background Hex

Dark Blue
2118510
#20536E

### Water Hex

Blue
3310251
#3282AB

### Beach Hex

Yellow-Tan
13480795
#CDB35B

### Riverbank Hex

Dark Brown
9461284
#905E24

### Grass Hex

Green
8433481
#80AF49

### Underground Hex

Black
1772803
#1B0D03

### Submerged Player Hex

Light Blue
2854052
#2B8CA4

## Map Stats

### Factions

80
N/A

The **Normal Map** is the map in use when there is no event going on.

The following lists don't include items that only spawn as part of other Buildings or Air Drops.

## Buildings

* Docks
* 2 of Bank, Police Station and Mansion *(see: Building Rotation)*
* 5 Huts
	+ 3 Normal Huts
	+ One Gold Hut
	+ One Scout Hut
* Cabin
* Barn
	+ One Barn is Alternate Barn
* Red House
* Warehouse
* Outhouse
* Container
* Shack
* Greenhouse
* Fisherman's Shack
* Large Bridge
* Medium Bridge
* River Dock
* Teahouse in Summer Teahouse Complex (10 in squads)
* Crimson Ring Club

## Bunkers

* Egg Bunker
* Crossing Bunker
* Conch Bunker
* Storm Bunker
* Hydra Bunker
* Chrysanthemum Bunker

## Obstacles

* Bush
* Tree
* Stone
* Barrel
* Silo
* Hedgehog

## Crates

* Crate
* Soviet Crate
* Treasure Chest
* Grenade Crate
* Stump with Wood Axe
* OT-38 Crate
* River Chest
* Hardstone Block

## Caches

* Stone Cache
* Tree Cache
* Berry Bush Cache
* Barrel Cache

## Schedule

Maps have a schedule of when things will happen. Note that they typically appear at the next second as it waits until the second ends to do it.

* Step 0 Wait Time (before first shrink)
* Step 0 Shrink Time (during first shrink)
* Step 1 Wait Time
	+ 0:55: Air Drop (#1)
* Step 1 Shrink Time
* Step 2 Wait Time
* Step 2 Shrink Time
* Step 3 Wait Time
	+ 0:38: Air Drop (#2)
* Step 3 Shrink Time
* Step 4 Wait Time
* Step 4 Shrink Time
* Step 5 Wait Time
* Step 5 Shrink Time
* Step 6 Wait Time
* Step 6 Shrink Time
* Step 7 Wait Time
* Step 7 Shrink Time
* Step 8 Wait Time
* Step 8 Shrink Time

## Trivia

* Originally it was referred to as the "Default" Map in the code, then changed to the "Main" Map.
Wheel

* Broken
* Inactive
* Active

The **Wheel** is an Obstacle found in the last room of the Chrysanthemum Bunker. The wheels representing the seasonal modes: Snow, Desert, and Woods. Three Crates and a random scope (Meteor Case in Desert/Inferno, 20 Snowballs in Snow) spawn next to these wheels.

Each wheel has three different variations. In classic mode, all three wheels are broken. In Desert and Inferno mode, the desert wheel is activated with the other two broken. In "*Frozen deserts*" update in snow mode, the snow wheel is inactive and can be activated, the desert wheel is activated and the woods wheel is broken.

## Trivia

* As part of the Lore, Kuga Heavy Industries had a part in the wheels.
* Only during the "*Frozen deserts*" update, the Snow wheel was able to be activated and snow began falling once someone did.
* Although the broken wheel appears regularly, it isn't the first wheel in the code, as the normal one is, because that would make sense.
Sound

Please help improve the Surviv.io Wiki by **updating it**.

**Sound** is an essential part of surviv.io gameplay, as you can often hear players and gunshots well before you can see them.

## Types of Sound

Every Weapon has its own unique firing, reloading, and in the case of single-fire guns, cycling (Even Melee Weapons). Knowing these sounds well allows you to know what gun a player has, even if you can't see them.

There are also sounds for breaking environment, using items, and even for walking on different materials. To hear the sounds of a specific gun, go to its wiki page.

For an abridged document of all sounds, click here.

Bullet Hit Sounds

Melee Hit Sounds

Footstep Sounds

Breaking Sounds

Gunshots Sounds

## Strategies

* Using sounds to your advantage can be difficult but can be very useful. Using bullet sounds to figure out where people are battling is probably the best example
* If you're retreating, throwing smoke grenades off to one side and running the other way is a good way to confuse the enemy, as they will hear and see things one way, and miss you going the other way.

## Trivia

* As of the "*Air drop it like it's hot*" update, there are 214 different sound files in surviv.io.
* There are two unused sound files in the game, one called "cave\_mono\_01" and the other "cathedral\_01"
Verdant Ghillie

Verdant Ghillie equipped on player

The **Verdant Ghillie** was a Skin that was added on July 7, 2019 "*Take the throne*" update on July 7, 2019. It was the Ghillie Suit for the summer versions of the Normal Map and Woods Map.

It was removed when the Ghillie Suit was made to change color based on the map, rendering it useless.

## Rarity

Like the Ghillie Suit, the Verdant Ghillie was ultra-rare and had no set location. It could be found almost everywhere, from Toilets to Meteor Crates.

## Usage

The Verdant Ghillie was used to camouflage in the open areas due to its color can blend in the Grass of the Summer Variants. It was a replacement of Ghillie Suit due to different grass color.

## Strategies

Strategies are pretty much the exact same as the normal Ghillie suit, since it is just a variant.

### Using

* Since your hand is still visible as two black circles, place your hand in opaque obstacles, such as Trees or Bushes, or wall of the buildings. DO NOT place your hand in stones, because your hands will stay on the stone.
* The Verdant Ghillie pairs well with a Sniper Rifle and a good Scope. If you see one player, then snipe him. If they see your bullets and start running towards you, just switch to fists and hide in a tree or bush. You can target people the whole game this way.
* If you do not have any Melee Weapons, switch to Fists when walking, and face the opposite direction. Other players will think you are walking normally, and shoot at you in the wrong way (which is under your Fists, your back is facing up).
* In buildings, the camouflaging power doesn't work. However, the Verdant Ghillie can be used to let your opponents underestimate you since the Ghillie hides all your equipment.
* The Verdant Ghillie is one of the most prized items in the game and is a beacon for players that will target you. Try to stay hidden or out of sight most of the time.

## Trivia

* If you were wearing the Verdant Ghillie and had a Pan, and if the Pan is not equipped, the Pan would show on your back.
* The Verdant Ghillie did not exactly match the Grass's color. The Verdant Ghillie's color hex was #659825, while the Grass's color is #629522. That means, with good eyes, the Verdant Ghillie's color could be spotted, but doing so was very hard.
* This Skin was the first (and currently only) skin to be added for 2 Maps.
* Verdant means the color of bright, lush grass.

## History

* v0.8.3
	+ Removed - Ghillie Suit now changes colors rendering useless
* v0.7.9
	+ Added
The Hunted (Role)

***Not to be confused with Kill Leader, a similar role that is awarded on highest kills in a match..***
**The Hunted** is a Role given to the Player with the most kills in a game in the Savannah Map. The Hunted's name is displayed at the top right-hand corner of the screen. It displays their location on the map with an easily identifiable icon.

## Info

In a round, the first The Hunted is only appointed if a player has reached three kills on the Savannah Map. A new The Hunted is appointed when a person has more kills than the last one. If the Hunted dies of natural causes (like a barrel explosion), the role will remain unassigned until any player reaches three kills.

## Effects

 Sound
 Map Icon
Tint: 16745472 (#FF8400)
Pulse Tint: 16745472 (#FF8400)
 Perks

## Trivia

* There used to be 2 roles named "Kill Leader", with internal IDs of `kill_leader` and `the_hunted`. The latter is only used in the Savannah Map and also gives The Hunted Perk. The former is used in all other maps and does not give the perk. The latter also was renamed to The Hunted on the v0.8.65 update.
* This, along with the Medic and Commander, are the only way to see survivrs with the selected role on the minimap.
* The Hunted Perk is the first Perk to have no effect on the player while alive, being released at the same time as Martyrdom.
The Fort

**The Fort** is an unreleased Building that was planned to be released on February 24, 2020 as part of the upcoming Savannah event, but got delayed. It is the first three-floored building. It seems to have elements of multiple existing buildings like the Pavilion.

## Trivia

* The Fort was originally created by SkullBM#6613 as a submission of surviv.io Building Contest 2019.
* When released, The Fort would be the first building to contain a legitimate second floor.
	+ Probably due to this, Justin, one of the original Developers, has stated that "the fort, in particular, adds a lot of complexity that even Nick and I would have trouble dealing with", hence it was delayed.
		- The reason this is problematic is because giving open floors (windows, being able to shoot out of) will be hard to code since it's 2D in general (i.e. a player outside of the fort tries to shoot at a player on the second floor of the fort, but there's also a first floor the bullet can go to).
Takedown

Takedown icon

**Takedown** is a Perk added in v0.8.3 "*The perks of being a survivr*". It can be found in Cloud Crates that dot the Savannah Map. It can be found in Potatoes on the Potato Map and it is also given to the Sniper Class on the Cobalt Map.

Prior to v0.8.4 "*One man army*" 50v50 mode, this perk is always given to Lone Survivr along with Cast Ironskin and Splinter Rounds. Since v0.8.71 "*Full meal deal*" 50v50 mode, it is no longer a guaranteed chance that this perk will be given.

## Technical

Whenever you get a kill you with this perk, you will gain a speed boost that lasts for a short amount of time similarly to Windwalk, as well as a little bit of health and 25% Adrenaline back. However, if your Health is below 50, you will not get the speed boost. Killing a player who was knocked by a player other than yourself will still activate the perk, but the kill will go to whoever knocked the player.

The boost is similar to using a bandage, drinking a soda, and getting the buff of Windwalk.

***Note: You will only gain the boost by KILLING the Player. Knocking out them WON'T give you the speed boost.***

## Using

* Kill any knocked players you see to activate the boost.
	+ This can come in handy if you are low on Health or Adrenaline.
* If your teammates knock someone down, finish them off. They will still get the kill, but you'll get the boost.
* It is advised to swap out the perk with another perk at the very late stages of the game, when there are only 1-2 players alive besides you. Killing the last player to activate the takedown boost will have no effect whatsoever since the game has ended.

## Countering

* Guard and revive any of your knocked teammates.
* If you are playing Solo or are the last member of your team still alive, fight them normally as you would a regular player. The perk doesn't activate until they kill you, so it won't be of any use in a fight.

## Sounds

When you killed a player with this perk equipped, this sound can be heard.

* Active

## Trivia

* It is one of the more common lootable Perks that can spawn.
* This is best used against squads or multiple players.
* It is given to the Sniper Class in Cobalt Mode along with One In The Chamber.
Surviv.io Helpdesk

The Surviv.io Helpdesk is a special site where one can report bugs and glitches straight to the Kongregate development team. There is also a FAQ list that contains an articles about lag, overheating, crashing, and other performance issues and how you can fix these problems. This feature was added on June 15, 2020, alongside the the v0.9.5b "​Beach Party​" update. This is not the place to report hackers. To report hackers, use the StatBot on the surviv.io main discord server. There is two options, one is FAQ where there is basic questions, the other is to submit a request. Before someone sends it, there will be a suggested article, then they can choose if they solved it or if they need help. Once sent a automated reply system will send an e-mail, before an actual person can help.

## Helpdesk Link

**https://survivio.zendesk.com/hc/en-us**
Woodland Combat

Woodland Combat equipped on player

**Woodland Combat** is a Skin in the game. The outfit has a dark gray body with a lighter color for the hands and a dark brown color for the Backpack.

## Location

Woodland Combat is very common and can be found almost anywhere.

## Strategies

* The Woodland Combat is a useful skin for hiding under trees. Most people walking by will not know you are there.

## Trivia

* It is the only skin to have an e in its tint colors in the code, with the "e3" representing "000".
* It can be found from a Tree Cache and as Tier World loot.

## Gallery

A survivr wearing the Woodland Combat skinWoodland Combat found as ground loot
Purple Fade

Purple Fade equipped on player

**Purple Fade** is a gradient pattern Skin that currently only exists on the Surviv.io Twitch Extension. Always found in purple Air Drops, the skin has a purple to white Gradient on it. It is the sixth gradient skin tone featured. It does the opposite when providing camouflage, making a player very visible on the map, only used for cosmetic purposes.

## Trivia

* This was the first skin that cannot be found in a normal game.
* This Skin does not use a standard gradient image for body color. It uses an image that added to the skin instead. This makes it one of the nine pattern skins, along with the Developer Swag, Discord Moderatr, Woodcutter's Wrap, Siberian Assault, Celestial Garb, Splintered Wheat, The Core Jumpsuit, and Fowl Facade.
Spectator Mode

**Spectator Mode** is a type of mode in which you can watch other people play after you die. You can access this mode when you die, look to your right of the play new game button and click it to go into spectator mode. Spectators will be marked by an eye above the minimap in the corner. This will show the number of spectators (I.e. if there are 4 people spectating you, then it will have an eye, then a four).

If you die in solos you will spectate the Player who just killed you, and are able to freely switch between all living players. If you are in duos or squads, then you will spectate the remaining members of your team. If there are no more team members left, then you are able to spectate all other teams and their players. On the Battle Results page, the player that killed you has a red Crosshair to the left of their name and a red eye to the right of their name. If you are spectating someone who is killed, you will spectate the person who killed the player you are spectating.

If you are on mobile in solos then you can only spectate 1 person and you can not switch between people. In most cases, you will spectate the person that killed you but in some cases, you will spectate a random player. If you are in duos or squads you first spectate your teammates then the opposing team that eliminated your team.

## Strategies

* If you want to get better at Surviv.io, try spectating people that killed you and study their behaviors in the game, such as what weapons they choose, how they fight other players, where/when they medicate, and more. This is especially helpful if you notice that the kill leader has a high number of kills. This usually means that they are very good, so it will be worth your while to spectate them.

## Trivia

* This type of mode allows you to compare the results of the person you’re spectating and your own stats. This ability was unfortunately removed in Surviv.io Mobile. You can only do one or the other - not both.
Tarkhany Regal

Tarkhany Regal equipped on player

The **Tarkhany Regal** is a Gradient Skin that was added in the 0.6.71 "*If a bunker opens in a forest ...*" update on December 6, 2018. The skin has a color palette consisting of a dark purple body, dark purple backpack and gold gloves. While unreleased it was not a gradient skin but was made a gradient upon release.

## Trivia

* It is the second skin to feature a base color of purple, the first being the Jester's Folly.
* It is the first skin to feature the name of a surviv location in it's own name, alongside Valiant Pineapple.
* It is one of the two skins that were found in the source code before being added to the game in the Hatchet Bunker. The other one is the Valiant Pineapple.
* Tarkhany Regal appears to feature a color palette signifying royalty, hence the "regal" part within the name. The skin also prominently features the familiar location "Tarkhany" in its name.

## Gallery

Unreleased Version (Constructed)A player with the Tarkhany Regal skin holding a USAS-12
Splotchfest

Splotchfest equipped on player

The **Splotchfest** is a Loadout Pattern Skin added in the v0.9.2 "*Season 2 Has Arrived*" update on March 9, 2020. It can be obtained via Survivr Pass 2 on level 26, which requires 3268 Pass XP. It has blue, purple, orange, and green splotches displayed on the skin with a light green backpack. Along with all other Survivr Pass 2 skins it was available to everybody during the Easter update of 2020.

## Trivia

* Some parts of this skin (mainly the hands, feet and Backpack) are similar to the color of the ground in the Normal Map.
* This is the third skin to contain a camo pattern.
* This skin vaguely resembles a paintball-splattered Ghillie Suit.

## History

* v0.9.2
	+ Added
Space Crate

**Space Crates** are a type of Crate added in the v0.9.4 "*Fairly Lethal*" update and is exclusive to only the May 4th Map.

## Loot

The loot table can be found here in Tier Space.

## Strategies

* The Space Crate will reflect bullets, so be careful if you want to use a gun to destroy it.
* If you spawn near Space Crates, go for them first, as they may contain powerful weapons like Lasr Gun and Lasr Swrd.

## Trivia

* It can be seen on the Minimap like other Crates, but they look like normal Crates via the Minimap.
* The crate may drop a Lasr Swrd, Lasr Gun, or a stack of 2 Pulse Boxes.

## History

* v0.9.4
	+ Added
River Chest

* Standard
* Cobalt
* Desert
* Snow
* 50v50
* St. Patrick
* May 4th
* Contact

The **River Chest** is a rare loot Chest that was added in the v0.6.0 "*Bridges of Sweatbath County*" update on September 7, 2018. Only one spawns per game, and is always in a River. It looks like a regular Chest but with a Crossing Bunker logo on top of it. It always drops a Water Elemental Skin and Tier Chest loot. There is no specific river it spawns in so it could be anywhere in any river. Note that only one River Chest spawns per match. It appears as a brown wooden chest, with four circular holders that show an image on a lighter brown background with an image of a small, bridge in the middle.

## Trivia

* It drops some identical loot as the Treasure Chest and Chest, with a few additional items.
* Its collision box and sprite aren't the same, meaning that the water looking part of this won't receive collisions with the player or bullets, and can't be hit with Melee Weapons. This may be because in real life, water refracts light, making everything underneath look barely in a different place.
* The River Crate is exactly half submerged under water.
* The Karambit Drowned used to spawn from the River Chest, but was removed.
* It is the only crate that allows you to stand on top of it.
* There is a known glitch where the non-collidable part can spawn off water.
	+ This is due to the River Chest spawns collision box-wise so that the non-collidable part is ignored during the generation.
* Despite the Cobalt version having the same look as the Normal version, their internal IDs are different.
Table

* Normal
* Big
* Round
* Normal with Cookie
* Big with Cookie
* Round with Cookie

The **Table** is an Obstacle added in the 0.2.6 update on March 2, 2018. It is used mainly for decoration and hiding. It is found in houses and the Mansion. It appears as a dark wood table, varying in shape and size. It can spawn with cookies as well as without.

## Strategies

* Hide under a table in the Barn or Red House and shoot the Oven until it is steaming. When a player walks in the house, wait for them to get near the Oven. Once they get close to the Oven, shoot at it until it explodes.
* Going under a table can hide you from other players.
* If a teammate is hurt and needs to be revived, heal them under the table to stay hidden from enemies.
* Camp under a table and wait for a player to walk in then shoot the with a Shotgun or by throwing a Frag Grenade.

## Trivia

* Tables used to have items hidden underneath them. However, this was removed in a past update.
* In the *Stay frosty* update, the Christmas table reskins were removed but are still in the code.
Wind

Please help improve the Surviv.io Wiki by **adding an image**.

The **Wind** is an effect added to the Storm Map on June 1, 2020. Wind affects movement speed of a player. If you move against the wind you move significantly slower than usual. However, if you move in the same direction as the wind, you will move much faster than usual. The wind randomly changes directions throughout the game. Rain particles are used to show the wind's direction. Wind also affects bodies of water in a similar way. When you move against the flow of water you gain a massive movement penalty. If you move in the same direction as the water is flowing you move much faster.

## Strategies

### Using

* Try to move in the same direction as the wind for an added speed boost.
* The wind increases Projectile and bullet distance, so throw or shoot downwind to kill a fleeing enemy.
* Try to force someone to go opposite the direction of the wind, so you can pick them off because of the movement speed penalty. Be aware, however that when downwind your enemies projectile speed is higher, making it harder for you to dodge.
* Wind can allow you to hide from your enemies and heal, because by the time they find you, you can be prepared.

### Countering

* One can easily avoid the move speed penalty by going inside.
* If you are being chased upwind fire backwards as your enemy has the same movement penalty as you, giving you the advantage.
That Sucks

That Sucks icon

**That Sucks** is a Halloween Perk that was added in v0.8.7 "*Trick or treat*" update. It makes you lose health very slowly, which can be compensated by using Adrenaline. The perk cannot be dropped and a Player can only get rid of it by switching to another perk. This is commonly found in Red Pumptatos and Golden Pumpkin Air Drops, and is only found on the Halloween Map.

## Trivia

* The picture may be a reference to the common literary and movie trope of a vampire sucking your blood.

* The health loss sound is the same as a player being Knocked Out.
* The death message is similar to bleeding to death.
Window

The **Window** is an Obstacle that appears in the Mansion, Police Station, Red House, Second Red House, Barn, Alternate Barn, and Bank. It was added in the v0.2.6 "*Home Invasion*" Update. It allows you to see into buildings. It can be broken with one hit (any Weapons).

## Window

### Amount Spawned Outside Structures

None
0

### Structures Found In

Red House, Second Red House, Barn, Alternate Barn, Bank, Police Station, Candy Store, Cabin, Silo Shack, Mansion

### Destroyable?

Unknown
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

## Strategies

* Go near one, so you will be able to look inside the building.
* Don't take cover using this, as it can break easily.
* Throw a Frag Grenade/MIRV Grenade through the window to get a kill.

## Trivia

* Some low damaging guns (such as the M9) will break the glass in one hit, however, on the first hit, the Bullet will not go through the window.
Water Elemental

Water Elemental equipped on player

The **Water Elemental** is a gradient Skin added in the v0.6.0 "*Bridges Of Sweatbath County*" update on September 7, 2018. It is one of several skins featuring gradients. It spawns only in the River Chest. The Water Elemental has red gradient hands, a sky blue gradient body, and a dark blue gradient Backpack.

## Location/Rarity

Water Elemental is a rare skin that is exclusively found inside River Chests. During 50v50 Events, you can still find the River Chest, but this skin would no longer spawn in them, being replaced with the The Initiative.

## Trivia

* In the Surviv.io homepage, the Water Elemental is shown despite the fact that the River Chest isn't broken.
* This skin is probably inspired by the standard water molecule model, which usually consists of 2 pinkish circles (hydrogen) and one bigger cyan circle (oxygen).

## Gallery

Water Elemental on the ground(old).Water Elemental on a survivr.Water Elemental on the ground(new)
The Initiative

* Current
* Initial

**The Initiative** is a gradient Skin that has a guaranteed spawn in Gold Bunker Crates in the Egg Bunker, Stone Caches and the River Chest in the 50v50 Map. Gold Bunker Crates can be found in the Egg Bunker. It used to spawn also in Initiative Lockers in the Crossing Bunker and the Chrysanthemum Bunker. The Initiative has dark beige hands, a brown-gray body, and a very dark beige Backpack.

## Location

The Initiative was an uncommon skin found only in Golden Bunker Crates, Stone Caches and mainly in Initiative Lockers. As of the *Give me a quest*, the same update this was made a gradient, this skin was removed from Initiative Lockers.

## Strategies

* The Initiative is able to blend in fairly well with Trees while under them, due to it being darker than the Basic Outfit.
* The Initiative is able to blend in well with the floor of the mansion. The backpack is visible, however.
* When encountering a Player with The Initiative, expect them to have an AK-47 and read the strategies there on how to counter that, as The Initiative is commonly paired with the AK-47 when found.
* This skin’s old version closely resembles the PARMA Jumpsuit, with a few changes.

## Trivia

* In the V0.8.6 "Give me a quest" update, it was removed from certain locations and was given a gradient.
* The role of the term "The Initiative" in describing this outfit can be perceived in one of two ways. It either refers to the employment of its original wearers, that being the PARMA Initiative as a whole, or it is referencing the wearers themselves as "ones who have been initiated". However, in the latter case, the use of the term "Initiative" would be grammatically incorrect, and the skin would instead be known as "The Initiate".
Weapons/Reload Time

Reload time is the reloading of a weapon after their magazine is empty. LMGs usually have the longest reload time due to its long mag size. SMGs usually have the shortest because of their mag empty time. There will be two rankings, one for each individual bullet, one for the whole mag (Some Shotguns and Sniper Rifles have a reload for each bullet). You can only reload a mag if you have ammunition.

## Trivia

* The M134 is last in both categories, with the M249 and PKM following it in both as well.
Space Dude

Space Dude equipped on player

The **Space Dude** is a Loadout Skin added in the v0.9.5c update on June 22, 2020. It was shown in the Survivr Pass 3 promotional image, but left unused until the v0.9.8 update where it was added to Level 30 of Survivr Pass 4 and given the name "Space Dude".

## Trivia

* The only way to obtain Space Dude other than unlocking it in the pass is if another player swaps it for a different skin. If they are killed with it on it does not drop, just like any other Loadout skin.
* This skin is one of three skins that have an accessory, the other two being Fireball and Chromesis.

## History

* v0.9.8
	+ Added to Survivr Pass 4
	+ Name changed from "Astronaut" to "Space Dude"
* v0.9.5c
	+ Added
Sunset

Sunset equipped on player

The **Sunset** is a Loadout Pattern Skin added in the v0.9.2 "*Season 2 Has Arrived*" update on March 9, 2020. It can be obtained via Survivr Pass 2 on level 22. It is a bluish purple fade with a slight yellow color at the end, indicating a sunset, with a light blue backpack. You could also find it in Eggs for a limited time in the Easter Map.

## Trivia

* You need a total of 1942 XP to obtain this skin.
* Sunset looks vaguely similar to the Sorta Blue skin.

## History

* v0.9.2
	+ Added to Survivr Pass 2
Stump

* Standard
* Wood Axe
* Wood Axe Bloodstained

***Not to be confused with Dead Wood, a visually identical skin.***

***Not to be confused with Dead Wood, a visually identical skin.***

***Not to be confused with Dead Wood, a visually identical skin.***

The **Stump** is an Obstacle first added in the v0.5.0 "*Air drop it like it’s hot*" update on July 26, 2018, when the Wood Axe stump was released. The normal Stump is added in the v0.6.3 "*Into the woods*" update on October 30, 2018. The Wood Axe Bloodstained variant that was added in the v0.8.7 "*Trick or treat*" update.

It is unknown how many Wood Axe stumps spawn as multiple have been seen on screen at the same time, but more stumps spawn in the Woods Map than any other map. Wood Axe Stumps do not appear on the Minimap.

## History

* v0.6.0
	+ Added
Yard Sale

Yard Sale equipped on player

**Yard Sale** is an Obstacle Skin that was released on the v0.6.4 "*Happy Spookiversary*" update on October 30, 2018.

## Usage

When wearing, a Player is disguised as a rectangular Table.

## Strategies

* When a player comes, take out your weapon, then shoot them quickly in the face. Preferably uses a high damaging weapon like a shotgun or an SMG to kill them quickly.
* Don't wait till they start punching you, attack when they come.
* If you see a table, shoot it to determine if it is a player. If the bullets go through, it is not a player but if the bullets do not go through, it is a player.
	+ This also applies for the Bush Wookie, Sneaky Leaf and Lilyveil.
* You can hide yourself by destroying an actual table and sitting still in its exact location. Players won't be able to use the map to determine whether it is a fake table or not unless they use their weapons.
Waves

Waves equipped on player

**Waves** is a Loadout Gradient Skin added in the v0.9.5c update on June 22, 2020. It can be obtained via Survivr Pass 3 on level 16 (Golden Pass).

## Trivia

* The only way to obtain Waves other than unlocking it in the pass is if another player swaps it for a different skin. If they are killed with it on it does not drop, just like any other Loadout skin.

## History

* v0.9.5d
	+ Added lore "Created by Fonpard"
* v0.9.5c
	+ Added to Survivr Pass 3
Treasure Chest

* Normal
* Cobalt

The **Treasure Chest** is a Crate in Surviv.io. It is a Chest that drops Weapons listed in Tier Chest. Note that only one Treasure Chest spawns in-game, only on the beach (sometimes might be pushed off by other Buildings). The Treasure Chest always drops a Royal Fortune Skin but won't always drop a Hook. Note that only one Treasure Chest spawns per match, which means there is only one Royal Fortune per match.

## Trivia

* It is known as the chest\_01 in the codes while the normal normal Chest is known as chest\_02. This is because the Treasure Chest was the first chest added and before the normal Chest.
* It is possible for it to spawn on grass instead of the beach if something like a Fisherman's Shack spawns where it was set to spawn and it gets pushed off to the side onto the grass.
* It resembles a Pirate Chest, which explains why there is a skull symbol.
* It is probable that only 1 spawns per map, if you go onto the Twitch Server and go around the entire beach if nobody else spawns early enough.
* The Treasure Chest is not shown in the Minimap.
The New Black

The New Black equipped on player

**The New Black** is a Skin added on April 10th, 2018 in the v0.3.4 "*CSI: Ranchito*" update. It has orange hands, an orange body, and a yellow-orange Backpack, which resembles a prison jumpsuit.

## Location

The New Black is a common skin that can always be found in the last cell inside the Police Station.

## Strategies

* The use of this skin is infrequent. Like the Key Lime, The New Black increases the visibility of the player, and as such is used for cosmetic purposes.

## Trivia

* The name "The New Black" comes from the television show "Orange Is the New Black". The show is about the experiences of fictional inmates in prison. Coincidentally, The New Black is only found in the police station.
* Prison suits being orange is a common myth. In the United States, the color of the suit depends on the offense, the security of the prison, and the prison preferences. They also serve as a visual contrast between inmates and officers.
* Only one will spawn per game.

A survivr wearing The New Black skin
Tallow's Little Helper

Tallow's Little Helper equipped on player

The **Tallow's Little Helper** is a Skin added on December 19th, 2018 in v0.6.9 "*Snow-covered Island*" update. It is found in Meteor Crates on the Snow Map as a replacement for the Falling Star and Celestial Garb skins. It is a red skin with green hands and Backpack.

## Trivia

* Based on its name alone, it may be related to the Tallow's Kukri.
* The skin colors red and green signify Christmas, and it was added in a Christmas update. Therefore, the skin may represent an elf or something of that nature. Elves are also called "Santa's Little Helpers".
* Previously when this skin was worn, it would make a jingling sound. However this was removed in the v0.9.0 "*Stay frosty*" update on January 13, 2020.
Surviv.io

**Surviv.io** is a two-dimensional top-down battle royale game that was launched in October 2017 by Nick Clark and Justin Kim, then handed over to Kongregate (see Kongregate Acquisition). The goal is to be the last player standing on the island.

The gameplay mechanics are similar to other battle royale games such as PUBG, DayZ and Fortnite, although the game is more closely based of PUBG. The game can be played in any browser as well as on mobile. In addition, it shares many characteristics with other browser-based io battle royale games such as Foes.io, Zombsroyale.io, and Bruh.io.

Kongregate has announced that they would be shutting down Surviv.io on February 14, 2023. The servers were made inaccessible by normal means around March 3, 2023. The website is expected to also shut down in the near future.

## Gameplay

Players, called "survivrs", spawn on a random location on a randomly generated island, and scavenge for loot from different Crates and Buildings. Soon after the start of the match, the island is surrounded by the Red Zone, which shrinks periodically and steadily. As the safe zone becomes smaller over time, players meet each other, and battle each other using advantage of the loot found until one dies. Eventually, the player count should drop to one, and the one player remaining is the winner.
Switch

* Unpressed
* Pressed
* Solved

The ****Switch**** is an Obstacle found in the Chrysanthemum Bunker and the Crimson Ring Club, only for opening purposes. They are usually made as a code opener to open places (except the underground Vault of the Crimson Ring Club).

## Code

There is a code to unlock certain places if the Switches are found multiple at once.

### Chrysanthemum Bunker

The Switches found here are made to open room two. It contains Chinese characters.

 1
 2
 3
 4

These are the first 4 numbers in Chinese and Japanese (Pinyin in Chinese: Yī, Èr, Sān, and Sì).

### Crimson Ring Club

There is another code to open the Club's mini Vault which contains a Machete and two Deposit Boxes.

 1
 2
 3
 4

This code forms a word in Russian, and it means "the Circle" (transliteration krug, pronounced *kroogh*).

## Trivia

* Interestingly, the underground switch in the Crimson Ring Club will not set back to "solved" position once it is pressed.
Toilet

* Toilet
* Used Toilet
* Fire Axe Toilet
* Metal Toilet
* Used Metal Toilet

**Toilets** are a type of Crate and are found inside of the Outhouse, Barn, Red House, Logging Complex, Bank and Mansion and a smaller gray variant can be found in the Police Station's cells, Hydra Bunker's main entrance, and the Crossing Bunker. They can be broken for loot and the regular ones do not deflect projectiles. However, this only applies for normal (not metal) toilets, which do deflect projectiles. They usually drop only medical supplies and have been known to also drop scopes and weapons. A variant of the Toilets have little brown marks inside (most likely fecal matter). When broken, you can find weapons, Ammunition, Skins and Equipment. The Toilet that drops the Fire Axe is exclusive to the Logging Complex, and is a darker gray, somewhat resembling stone.

## Trivia

* This is by far the strangest crate to exist along with the Potato, which is why many new players ignore it, thinking it's rather an obstacle than a crate.
* The Stone Toilet found in Woods Mode appears to a recolored Used Toilet with the colors similar to those of the metal toilet.
* The "poop" is to the right of the drain in the regular toilet but to the left in the metal variant.
* Justin has said, perhaps jokingly, that the poop in the second variant is actually a nanite storage unit.