recursal/Fanatic-Fandom huggingface dataset:
Getting Started

The following guide will help you in getting started with Dig or Die.

## General

* At start, pick the items on ground near you.
* Quicksave/Quickload: F5 and F9
* Inventory: F2 to open or close it
* Items bar: (At the bottom of the screen): To activate or use items of your inventory, place them on the items bar by double-clicking on them or drag & dropping them.
* Select an item of the bar by clicking on it or pressing 1, 2, 3, etc.

## Dig & Craft

* Dig: To dig or retrieve items, place a Miniaturoizer item on the items bar and right-click where you want to dig.
* Build: To place an item or a block on the ground, select it and click a cell near you, or just drag and drop the item.
* Craft: to create objects, place a Auto-Builder on the ground and press . Then click on the items you want to craft, depending on the required items on the right.

## Fight

* Night: Be careful, at night fall, a lot of monsters will attack you. (only the species you have already provoked by killing one). Prepare yourself with good weapons and a strong base defended by turrets.
* Fight: to shoot with a weapon, select it, and then click where you want to shoot. R to reload.
* Defense turrets: Craft and place defense turrets wisely. You can reverse the one-way ones by pressing E.
* Heal: select a potion and click anywhere, or just press A.
Tiger Fish

A **Tiger Fish** is one of the aquatic monster types you'll encounter.

Their movement is quite slow and predictable, however their bite deal high damage and they have a very high regeneration rate. It's why it's not advised to attack them with the early weapons, as anyway their loot is not useful in the very early game.

It is quite easy to jump over them, but it can be tricky to time a jump correctly while swimming, especially when groups of them are closing in on you. If they suddenly do not have water to swim in for whatever reason, they will slowly die, losing a few points of health per second.

## Location

You can find tiger fish commonly in pools of water and small lakes along the surface of the entire world.

## Monster Data

Undefined - variable 'Tiger Fish' has to be added in Template:Monsters

Reference: Monsters data table.
Large Health Potion

A **Large Health Potion** is an advanced self-healing item that once consumed, instantly heals a large portion of your HP. It can be consumed by selecting it in your item bar and then clicking anywhere on the screen, or just by pressing  (shortcut to consume the lowest health potion of the item bar).

## Properties

Heals 50% of the HP.
Cooldown of 20s.

## In-Game Description

An even worse tasting mixture. More disgusting is more efficient, they say! Heals 50% of your max HP.
Death Pulse Turret

**Death Pulse Turret** full name is: Death (by) portable ultrasonic lethal sound-wave emitter
~But **Death - P.U.L.S.E.** is simpler to say and the name stuck.

## Properties

**Death Pulse Turret** is a targeting base defense machine. It can only be placed on ceilings and aims downwards in a wave form. It has a slow rate of fire, but deals a lot of damage making them effective to Tier IV and V enemies.

## In-Game Description

Low energy death pulse defensive weapon. Ceiling mount only.
- HP: 250
- Damage: 30
- Fire rate: 1/s

## Turrets Data

 **Death Pulse Turret** |  |  |  250

Reference: Turrets data table.
Dweller Armor

**Dweller Armor** is a durable armor with an Armor Rating of +2, effectively reducing all incoming damage amounts by 2 points. Considering the low damage amounts most monsters deal per single attack, this item is considered useful.

The item must be in your item bar for it to work. Wearing multiple suits of armors (of the same or different kind) will not stack the Armor rating, but only take in account the highest armor one.
Gold

**Gold** is a rare ore found in pockets of the Stone Caverns. It is a essential part of many electronic devices and machines. The Rare Metals Detector also locates **Gold**.

## Location

**Gold** is only found deep underground in the Stone Caverns in small pockets.

## In-Game Description

Very rare mineral that is not only shiny but also very useful in building electronic devices.
Health Potion

A **Health Potion** is a basic self-healing item that once consumed, instantly heals a portion of your HP. It can be consumed by selecting it in your item bar and then clicking anywhere on the screen, or just by pressing  (shortcut to consume the lowest health potion of the item bar).

## Properties

Heals 30% of the HP.
Cooldown of 20s.

## In-Game Description

A gross tasting mixture of regenerative concentrate. Heals 30% of your max HP. [A]
Ultimate Auto-Builder

'The Ultimate Auto-Builder' is obtained when you finish the game, and cannot be crafted. It allows the Player to craft any Tier items without any materials.

## Properties

Does not require any materials, however will still use the items if you have them in your inventory.

## In-Game Description

Includes a matter generator to create atoms from scratch. No need for materials anymore!
Miniaturizor MK III

The **Miniaturizor** is a unique tool the player starts off with in the beginning of the game, which is upgradable through crafting. While it is selected or even just in your hotbar, the player can deconstruct blocks into an **item** by holding **right-click**, while holding **left-click** will allow you to repair blocks and turrets.

## Location

You acquire the Miniaturizor (MK I) when you first spawn, located slightly to the right by the ship. It cannot be crafted.
You use it to craft higher versions of the Miniaturizor.

## Levels of mining

*If an info box has "-" instead of the speed, then that means that it cannot be mined with that version.*

## Lore

The Miniaturizor reduces the size and mass of objects to null by moving objects into the 10th dimension based on string theory. You'll have to ask to the Craft&Co scientists if you want to know any more.
Turrets

## Summary

**Turrets** are machines you can craft that will defend the area they were placed around (360° for regular turrets, straight ahead for Gatling turrets). The 360° turrets can be placed on ground, walls or ceilings, but most of the others can only be placed on the ground.

## History

* v0.99: updated
* v0.2: updated using game code data directly
* v0.11: updated
Hydroelectric Power Generator

The **Hydroelectric Power Generator** generates electricity when water flows through it. A wire must be connected to its upper-righthand corner to draw power from it.

Note that it is classified as a wall, and thus is found in the walls/supports section of the Auto-Builder menu.

## Properties

The **Hydroelectric Power Generator** can produce up to 50kW of electricity at a time given enough water pressure. But to sustain the output of electricity, it needs a large reservoir to feed it constantly. The pressure a cell of water has is the height of the column of water directly above the cell, not the volume of a body of water.

* You can easily determine the pressure of a cell of water by hovering the cursor over a cell while having a Water Detector equipped.

### Formula for Power from Pressure

**kW = (pressure/2)-1** (round down, <0 = 0)

 3-4
 5-6
 7-8...
 ...99-100
 101+

## In-Game Description

This generator produces electricity up to 50kW, depending of water pressure. Water must flow from one side to its other side, every 2 blocks  **counting from above** the **Hydroelectric Power Generator** to the water surface will add +1kW more power to the power grid. The more pressure, the more electricity is generated.

## Wall data

 **Hydroelectric Power Generator** |  |  |  300

Reference: Walls data table.
Drone

**Drone** is used as a body for the AI of your ship. It can teleport if it gets too far from you.

## Properties

When the Player interacts with the drone, it will tell the player tips to help them progress or survive.

## In-Game Description

This drone should be able to serve as a body for the AI of your ship. Comes with an integrated self-teleporting device so it can follow you everywhere you go. Sorry.
Red Fern

**Red Fern** is an item used as an ingredient for a few crafting recipes.

## Location

Red fern can be found growing on Red Dirt to the west past the Chasm.

## Properties

Red fern can be farmed anywhere with sufficient light and water provided Red Dirt is moved for it to grow upon. Red fern will not grow on Dirt and too much water will inhibit growth.

## In-Game Description

Contains unique enzymes. Grows only on red dirt.

## Life Conditions

 **Red Fern** |  | 280 to 1024

Reference: Plants life-conditions data table.
Auto-Reparator Turret

The **Auto-Reparator Turret** is a special type of turret that serves the purpose of repairing any wall or object that the player himself has crafted and placed, provided that it is within the Auto-Reparator Turret's repairing range. It repairs rather quickly at 5 points of block damage, two times per second. They can only be placed on any side of walls or natural blocs.

It repairs turrets, walls and machines (Teleporter, Lamps, etc.)
It will not repair damaged natural blocks such as Dirt and Stone
.

## Turrets Data

Undefined - variable 'Auto-Reparator Turret' has to be added in Template:Turrets

Reference: Turrets data table.

## Crafting

### Recipe

ERROR: variable 'Auto-Reparator Turret' has to be added in Template:Recipes

## History

* v0.13: wiki updated
* v0.11: updated
Black Firefly

A Firefly is one of the airborne monster types you'll encounter. It has an energy bursting projectile-based attack that it fires five times per attack at a good distance. It is rather easy to dodge the projectiles, but can become tense when there are swarms of them firing at you from all different directions. Heavy Turrets are particularly effective against them.

## Location

You can most commonly find black fireflies flying at the top of the Volcano, in the Floating Islands and the Skylands..
OR Gate

**OR Gate**  is a logic control device that when either inputs or both are are **HI** will produce a **HI** on the output side of the device.

## Properties

*An OR **Gate** is a kind logic control device. Logic controls are used in electronics and are switches that when a signal is placed on the inputs if they meet the right conditions will generate a signal out on it's output on the other side.*

 *HI* | *HI* | HI

## In-Game Description

Generates a signal if one of its inputs on the left are not 0.
Defense Shield

**Defense Shield** is a passive item that can be used to shield you from *all* projectiles. It can absorb 50% of your health damage before it depletes and recharges in two seconds. It is recommended to craft this item as soon as possible.

## Properties

This personal shield absorbs some damage from projectiles, but doesn't block direct damage. If it can only absorb a part of the hit, you'll still get the excess damage.

## In-Game Description

Creates a repulsive magnetic field around you that can absorb half of your maximum health points from projectiles. Refreshes in 2s.
Hound

A **Hound** is one of the first monster types you'll encounter.
It will attack the player on close range. They are very fast and can jump quite high, making escaping very difficult. They are not very resistant so any turret will be effective against them, and water can be used to slow them down.

## Location

You can most commonly find Hounds near the surface or just below the surface, in the central portion of the world in the Grassy Hills biome.
Underground Ocean

The **Underground Ocean** is a large body of water that is very deep underground at the bottom of a large chain of caverns. There are certain monsters that spawn in this location such as Black Tiger Fish and Black Bat.

The significance to this area of the world, is that it is the only place where you can find the Shark, which drop an otherwise unique to obtain resource, the Shark Fish Skin.
To reach the Subterranean Lake one should take precautions before attempting a drop into this cavern as it'll more than likely require the use of a Teleporter or a built tower to escape.

The surroundings are mainly composed of Granite along the floor, Water filling up a fixed percentage of the cavern chains, with the Stone from the ceiling and above heading straight up.

## Mad Crab

The Mad Crab can be found west of the hole after the Chasm. The area where you fight the Mad Crab is raised above the water level, preventing flooding and allowing you to have a good arena to fight him in.

## List of Elements

#### Monsters

* Black Bat
* Black Tiger Fish
* Tiger Fish
* Shark

#### Environment

* Aluminum
* Coal Ore
* Coral
* Flower of Light
* Granite
* Iron
* Stone
* Uranium
* Water
* Water Tree Log
CRAFT & Co

You are a representative of the **CRAFT & Co** company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.

 The "CRAFT" in CRAFT & Co stands for **C**reative **R**esearch on **A**utomated **F**abrication **T**echnologies and their recruitment ads (shown right) feature the slogan "Join us now!".

## Company advertisement

Become a representative of CRAFT & Co and help us sell our tools all over the Confederation Systems. Frequent travels and change of scene guaranteed!

### Best automated fabrication tools

* CRAFT&CO tools make people able to build almost anything from local resources, from basic housing needs to most advanced defenses and rockets
* CRAFT&CO tools are environmentally responsible and support local employment

Help us build that new society!

### The Confederation's new leading company

* For the last 90 years, CRAFT&CO has grown to become the largest company in the automatic fabrication technologies, its sales approaching $150 trillion annually. Join us and gain a fair share of our profits!

### We create the future

* Research and development is the core of CRAFT&CO activities. Our last leading-edge innovation is a revolutionary Artifical Intelligence. Work for us and you'll get your own spacecraft piloted by our last A.I. prototype.
Lightonium

**Lightonium** is *<to be completed>*

## Properties

***lightonium** has a useful property of being able to power solar panels this allows for a cheap way to teleport down to the bottom of the world and not require a thorium reactor.*

## Location

***Lightonium** is found in the granite caverns below the crystal caverns.*

## In-Game Description

This rock emits a very powerful light. Probably enough to power Solar Panels!
Signal Generator

**Signal Generator** is *kind of signal generator used in electronics to run a steady HI signal for devices.*

## Properties

***Signal Generator** create a steady **HI** signal for electrical switch and for Logic control devices. Logic controls devices are used in electronics and are switches that when a signal is placed on the inputs if they meet the right conditions will generate a signal out on it's output on the other side.*

Tip: Use this ***Signal Generator*** before an electrical switch when you need a steady **HI** for for a device that does not need a voltage.
Dig or Die

Explore, fight, craft and build your defenses! Enjoy a unique and innovative game:

* Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
* Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise!
* Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations

You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.

## Features

* Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fight and strategy.
* Huge world with global real-time simulation of the environment, physics and water cycle.
* Plenty of minerals to dig, plants to harvest, items, weapons and turrets to craft, and monsters to fight!
* No swords or magic here! It's a real science-fiction game, with fast and fun laser guns fights!
* Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!

* **Planned for update v0.3 & v0.4, not yet done**: Multiplayer. Team up with your friends to survive against legions of monsters, assault another team's fortress or try some other fun multiplayer modes.
Coral

**Coral** is an aquatic plant that only grows in sufficient water depths.

## Properties

A red aquatic plant that needs to be in deep pools of 8+ cells of water to grow.

Coral mostly require the light given off by Flower of Light to grow this deep under water.

## Life Conditions

 **Coral** |  | 280 to 1024

Reference: Plants life-conditions data table.
Lava Bat

A **Lava Bat** is one of the airborne monster types you'll encounter. It has an energy bursting projectile-based attack that will explode in a small radius when it reaches it's max range or when it hits you. The projectile can set you on fire which will deal damage overtime. It is not as easy to dodge the projectiles as a Firefly or Black Firefly. It can become difficult to dodge when swarms attack you. Heavy Turrets and Auto-Repair Turrets are effective against them.

## Location

You can find Lava bats at the Volcano Conduit.
Black Grass

**Black Grass** is a type of grass only found deep underground, in the Stone Caverns.

## Properties

**Light will Kill Black Grass.** Keep in in a dark place.
Ancient grass that cannot tolerate any light and needs Black Dirt to grow.

## Location

Commonly grow in the dark caves of Stone Caverns.

## Life Conditions

 **Black Grass** |  | 0 to 1024

Reference: Plants life-conditions data table.
Demoness

A **Demoness** is the toughest boss in the game.
She is a hidden boss that will give the player an achievement if defeated (along with the Demon).

Contrary to other bosses, it's not required to kill her in order to progress in the game or to get the loot to build a unique item (She does drop the Demon's Skin but this item would usually be looted earlier, from the Demon). However its 20 Sapphire loot is still very useful.

## Location

The Demoness is located in the Great Cave Go in and go at the very most right, dig if necessary.

## Strategies

Using a Particle Sniper Rifle is very useful, going too close is not recommended as well as using a Particle Shotgun, make sure you have a jetpack with you for she is very fast. Building turrets is not effective against the boss. Turrets will only prove effective against the additional enemies present such as the particle birds and hell hounds, but should one stay constantly on the move it is possible to defeat her and the additional enemies without any turrets at all.

Reference: Monsters data table.
Lava Spider

A **Lava Spider** is a wall crawling mob that you'll encounter. It launches a single fireball projectile as its attack. Fighting the Lava in its natural habitat is difficult due because of the Volcano's confined space, and the basalt interfering with your Jetpack.

## Location

You can find Lava Spider in the Volcano Conduit.
Water

**Water** is a key factor of the environment in the game Dig or Die.

Water is naturally scattered on the land and will vary in quantities, whether it be from small pot holes to big areas.

Water is capable of traversing not only across ground but through certain materials/environments such as Dirt.

Knowing this, for example, it is possible for a player's base to be flooded by water flowing through the dirt once mined and will drip inside the makeshift cavern. Another water attribute is water displacement which can be caused from a lot of rain and is the sole reason for flooding on land and the reason for cave system flooding.

Water is not actually real water, but some "Polywater", a polymerized form of water which has the property of being compressible.

## See also

* Drowning
* Rain
* Environment
* Lava
Crafting

You have crash landed on a hostile planet, this new found environment comes with as much beauty as it does terror.
 You are not alone on this planet and the conditions are not suitable for normal living.

You're a representative of the CRAFT & Co company, you sell automated fabrication tools around the galaxy, use these tools with the new environment to survive.

You need to escape and the only way you're going to do it is to craft with the tools you have in your possession.

## The Goal

The main progression in the game Dig or Die is crafting. You can not move forward at all without crafting. The end goal is to find a way off the planet, which means you need a new spaceship to launch and to break the hostile planet's atmosphere.

## To Craft

Your crafting ability allows you to automatically fabricate tools and objects through the use of state of the art, technologically advanced machines, called Auto-Builders. Use the planet's natural resources to craft and survive each night.

For the list of what can be crafted, see the crafting menus of each Auto-Builder on their respective page, or see the complete list below.

Each Auto-Builder represents a distinct tier of technology, and each one needs to be crafted using its predecessor.

List of Auto-Builders:

* Auto-Builder
* Auto-Builder MK II
* Auto-Builder MK III
* Auto-Builder MK IV
* Auto-Builder MK V
Lava Bush

**Lava Bush** is found after pools of Lava recede.

## Properties

Lava Bush grow in the shallows of Lava, really deep (141+) instead creates Lava Flowers.

## Location

Grows inside the volcano conduit in the deepest part of the volcano.

## In-Game Description

This plant grows under liquid lava. I must escape from this crazy planet!

## Life Conditions

 **Lava Bush** |  | 0 to 1024

Reference: Plants life-conditions data table.
Dweller

A **Dweller** is one of the monster types you'll encounter. It spits an acidic type of bile as a projectile when attacking from a medium range.
They have very strong defense making harder to deal damage to them with low-damage weapons. Gatling Turrets are effective against them, and water can be used to slow them down greatly.

## Location

You can find Dwellers in the Surface Caverns, under the Grassy Hills.
Particle Bug

### Trivia

A **Particle Bug** is a monster in dig or die, which is the first particle monster, you will encounter. There are three of them: the particle bug, the particle bird and the heavy particle bird. The particle bug is perhaps the weakest of the three particle monsters, but they are still very dangerous. They resist one shot of the overcharged Plasma gun, making them a thread, because the Overcharged Plasma Gun cant fire that fast. The ZF-0 isn't a the first choice against it, but is is a good weapon too against it. They are ground monsters, but they can jump high too. (Around 4-5 Blocks high, NOT CONFIRMED) Gladly they cant fly. They drop at night Deadly Radioactive Blood.

### Strategy

The recommended weapon, for dealing with them is a combination of Overcharged Plasma Gun for the most hitpoints gone and give it the rest with a rocketlauncher. Because of the large Hitpoints it is dedly for players with no Overcharged Plasma Gun. Heavy turrets seem to work, but youll need 3 or 4 of them in a row. Because of their Particle bullets, they can kill a turret quite fast. Bases on the Sky Islands are a good idea, but they have to be located, that a base it right below the base island but not to have an island over the Base island, so they cant jump down. There should be a distance to the island of the firefly queen.

## Location

The Particule bug is located deep down, right after the Crystal Caverns.
Iron Support

An **Iron Support** is a wall block that can be placed adjacent to any physical block on any side of it. They can also be placed directly on any **natural** dirt and stone back walls. They can be placed over top of concrete back walls, provided there is a natural wall block behind the concrete back wall. They can be moved through with no restrictions. Objects and wall blocks can be placed on top of them. They provide good stability support when building structures, while allowing you to move through said structures much more efficiently. They too, however, will collapse when under too much weighted pressure.

They provide support for placing wire.

## In-Game Description

A scaffolding support structure that you can move through!

## Wall data

 **Iron Support** |  |  |  150

Reference: Walls data table.
Aluminum

**Aluminum** is a mineral resource that is used to craft several of the higher-tiered items.

## Properties

**Aluminum** is a very malleable metal which allows it to be useful in a variety of different situations. From building material to weapon manufacturing, its applicability is far reaching.
A Miniaturizor MK III is required to mine **Aluminum**.

## Location

It is found deep underground within the Stone Caverns.
Hell Hound

A **Hell Hound** is *one of the last monster types you will encounter. It will attack the player on close range. It has the same speed as a Hound, but has more Health, Armor, and DPS. They are resistant and is recommended to use stronger turrets against them.*

## Location

You can only find Hell Hounds at the bottom of the map. They are located in the Great Cave biome.
Cactus Dirt

**Cactus Dirt** is the dirt found in the Skylands and is the only dirt suitable for growing Small cactus and giant cacti that drop Giant Cactus Seed and Cactus Log

## Location

Located on the tops of the islands in the Skylands.

## Properties

Only dirt that can grow plants such as the Small cactus and Giant Cactus Seed but must be at high altitudes.
Coal Ore

Redirect to:

* Coal

**Coal Ore** is a mineral resource that is used to craft several of the better-tiered items. It is currently the rarest mineral to find, and the most difficult to spot because of its black textures alongside the unlit portions of the underground also being so dark.

## In-Game Description

Can be used as a base ingredient for creating polymers.

## Obtaining

The only means of obtaining **Coal Ore** is by mining for it. It is found deep underground within the Stone Caverns and around the ceiling of the Subterranean Lake biomes. The deeper you go to mine, the more **Coal Ore** you'll find.
Bush

**Bush** is a wildlife resource that currently serves no purpose to benefit the player's progress and act more as a weed. The only purpose seems to be to decorate the world and give it some beauty, enhancing the naturally aesthetic atmosphere of the world. They require water and grass blocks to grow.

## Location

Commonly grow on the surface of the Grassy Hills.

## Life Conditions

 **Bush** |  | 280 to 1024

Reference: Plants life-conditions data table.
Electrified Spikes

**Electrified Spikes** is an electrical base defense you place on the ground to shock monsters as they cross over top of them. They only work when they have power and consume 1kW each.

## Properties

The spikes have a limited but deadly area of effect damage and don't knock back monster when it hurts them. Monster will not directly attack the spikes, but they may get damaged in cross fire.

## In-Game Description

Electrocute monsters passing just above it. Consumes 1kW.

## Turrets Data

 **Electrified Spikes** |  |  |  150

Reference: Turrets data table.
Achievements

**Achievements** are not required to be beaten to complete the game, but give the player some new challenges to overcome.
 They are tracked and uploaded on **Steam**.
You can't get rewarded for achievements if you enable any params changes or playing multiplayer for example.

# List of Achievements

* Tier II : Build an Auto-Builder MK II (Solo only)
* Tier III : Build an Auto-Builder MK III (Solo only)
* Tier IV : Build an Auto-Builder MK IV (Solo only)
* Tier V : Build an Auto-Builder MK V (Solo only)
* Escaped! : Escape from the planet (Solo only)
* Epilogue : What do they say about the Marvel movies credits? (Remark: other achievements are deactivated during epilogue)(Solo only).
* Crystal Multiplication : Generate new Black Crystals (Solo only).
* Xenocide : Kill even what is not alive (Solo only).
* Joined in Hell : Kill them both (Solo only).
* M-M-M-Monster Kill! : Your AI drone kills 5 monsters in a row (max 0.8s between each kill) (Solo only)
* Lucky Shot : Kill 20 monsters with one single projectile (Solo only).
* Run Forest, Run! : Survive the first night without shooting nor crafting anything, in Hard or Brutal difficulty (Solo only).
* Action Man : Survive the first night without crafting anything, in Brutal difficulty (Solo only).
* Brutal Escape : Escape from the planet in Brutal difficulty (Solo only).
* Early Dive : Reach the underground ocean and go back to the surface, without crafting Auto-Builder MK2, in Hard or Brutal difficulty (Solo only).
* Amish Paradise : Finish the game without producing any electricity in Hard or Brutal difficulty (Solo only).
* Master Tower Builder : Build a tower at least 70 blocks height (Solo only).
* Master Bridge Builder : Build a bridge at least 40 blocks large (Solo only)

## Debug and Achievements

By pressing the key **F4** you will bring up the debug information in the game. Achievement values are shown above.

The first two values show if achievements are disabled (by changing params, starting events, creative mode or in custom maps) / if the world is in post-game (the crashed ship is replaced with new one and drones stop working).

The middle 4 values show if you still have "no electricity" / "no shoot" / "no craft"/ "no MK II"

The last 3 values show if you have reached the underground ocean / if you have the early dive achievement / the current drone combo kill combo number (max is 1024).

## Clear Achievements

You can clear the history of completed **Achievements** by on the game's title screen holding the key buttons "C" + "L" at the same time. You will get a confirmation screen to finalize the request. This will only reset all your **Achievements**, you will still keep the amount of hours of game play and all your save files intact.
Gatling Turret

The **Gatling Turret** is a static base defense machine, which when placed can be interacted with  to change the direction it is facing freely. It can only fire in a straight horizontal line in the direction it has been set to face. It has a high rate of fire which makes it particularly effective against grounded monsters, but can serve just as well against airborne monsters if placed well. They can only be placed on top of objects, not on the sides and not on ceilings.

## Properties

Static turret. Use  to change the direction it is facing.

## Turrets Data

 **Gatling Turret** |  |  |  75

Reference: Turrets data table.
NOT Gate

**NOT Gate** is a logic control device that inverts the input signal.

## Properties

A **Not Gate** is a kind logic control device. Logic controls are used in electronics and are switches that when a signal is placed on the inputs if they meet the right conditions will put a signal out on it's output on the otherside.

In Logic control devices there is two binary option a signal can carry to the input the device, it's ether  : **1 = ON or HI signal** or it's a **0 = OFF or LOW signal**. It does not pass anymore information or a voltage through the one directional device, just a **HI** or **LOW** signal.

The **NOT Gate** purpose is to invert the signal that is put on the input of the device.

 HI
 LOW

## In-Game Description

Generates a signal if its input (bottom-left) is 0.
Lava Flower

**Lava Flower** is a rare flower that only grows in deep lava pools.

## Properties

Lava Flower is collectible for a short time before it dies after Lava in deep the volcano does down each morning, and is a lot more difficult to collect then Lava Bush.

## Location

Grows inside the volcano conduit in the deepest part of the volcano.

## In-Game Description

This flower seems to grow under liquid lava. I may have spent too much time alone on this planet.

## Life Conditions

 **Lava Flower** |  | 0 to 1024

Reference: Plants life-conditions data table.
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Push Switch

**Push Switch**  is a kind of switch. Use it to connect Electric Wire together and then a player will need to press the push button to send a pulse of energy pass. They are very useful when using Armored Doors.

\*\**All switches need power or a Signal Generator connect to one of a switch and the other side connected to the device you want switch on and off.*\*\*

Hint: If a Push Switch isn't working be sure you haven't put wire over it.

## Properties

*A Push Switch is kind of switch that is normally open switch. Use a Not Gate immediately after to change it to be a normally close switch type instead. Use this switch to trigger very short pulse of energy to anther device connection in an electric circuit. Connect one terminal to the power source and the other terminal to the device that needs power to work. Press "E" (Default Key) to activate.*

## In-Game Description

Press the button to close the circuit between the two outlets on its right, for a very short time.
Custom Params

The v0.3 has added the custom parameters system. It let players set various custom parameters as they wish. Those parameters are taken into account at the game creation and are saved in the save files.

Warning: modifying those variables could create some bugs and crashes. As you can set any value of you wish and there is no validity check, be very careful with your modifications. **Modifying any variables, be it from in game or before creating a game, will disable achievements.**

## Modifying the variables before creating a game

This is a way to modify the variables for all the game you will create (single player or as host in multiplayer). It will not modify the values of an already created game.

1. Check the local files of the games, you'll see the folder `StreamingAssets/Params/Solo/defaults_params.lua`, and same for the Multi mode
2. Those two files contain the default parameters values used when creating a new game, depending of the mode.
3. To modify the values, create a "params.lua" file in your "My Documents" location (where your v0.3 saved games are), in a "\Params\<mod>\" subfolder you'll create. So you will have something like `C:\Users\<user>\Documents\Dig or Die\<steam id>\Params\Multi\params.lua`.
4. If the system detects a file at this place, it will read it to replace the default values.
5. Copy the lines you wish to modify from the defaults\_params.lua file into this file. Edit them to any value you wish (for example: `params.m_generationOreDiv = 0.3`). Be careful, extreme values could create some unexpected issues (world creation too slow). You need to restart the game (and create a new game) for those changes to be taken into account.

## Modifying the variables in game

This is a way to modify in real-time the variables. In multiplayer changes must be done on the server, and will also be applied on clients.
Open the chat by pressing enter, then press one of the following commands.
Use the TAB key to complete the param names and loop through the param list. Use the up/down arrow to go through your command history.

`/param <param-name>`  : To display a variable value

`/param <param-name> = <new-value>` : To change a variable value (host only)

## Variables list

List updated for v1.1 build 854:

Special variables that can be modified only by command. Caution : for multiplayer parameters, you'll need to save the game, quit, wait a few second that your lobby is reset, then reload the game.

 m\_passwordMD5 | password in MD5 hash(only in multiplayer). If empty, no password

## Examples

With rainQuantity set to 0.3 instead of 0.012

With generationOreDiv set to 0.3 instead of 1
Health Regeneration Potion

A **Health Regeneration Potion** is a concoction of mildly radioactive ingredients with a special chemical that helps tissue regenerate for a brief period in time.

## Properties

Heals 200% of your HP over 30 seconds.
Cooldown of 60s.

## In-Game Description

The low radioactivity mixed with a special chemical ingredient helps the tissues to regenerate. Heals 200% of your HP over 30s.
Reinforced Concrete Wall

**Reinforced Concrete Wall** is a heavy duty wall block that can be placed adjacent to any physical block on any side of it. They can also be placed directly on any **natural** dirt and stone back walls. They are very resistant to weight and very effective to protecting you during the nights.

## In-Game Description

A much harder and more durable concrete building block.

## Wall data

 **Reinforced Concrete Wall** |  |  |  300

Reference: Walls data table.
Granite Caverns

The granite caverns are located below the Crystal Caverns.Here you'll find Thorium, Sulfur, Titanium, Lightonium, particle shooting insects, odd Deep Caves bushes and Deep Cave Trees, and the occasional sapphire.

Water seems to evaporate in this biome, making hydroelectric generator hard to use. Use instead solar panel and/or thorium reactor to power your installation.

The defense shield is particularly useful in this biome in brutal as particle birds can kill you in just two hits.

## See Also

* Granite Rock
* Crystal Caverns
* Electricity
* Lightonium
Volcano Conduit

The volcano conduit (inside the big mountain on the east (or right) side of the map) is composed mostly of ancient basalt, which cannot be miniaturized by any level of the technology. It can be damaged or broken with powerful explosives. There are also some patches of darker new basalt that can be miniaturized by the Mark V miniaturization tool. It is populated by the dweller lord in the topmost cavern, lava spiders in the space between that cavern and the middle cavern, lava bats in the space between the middle and bottom (lava origin) cavern. Diamonds are found in the bottom section where the lava bats are found. Also, the Lava Bush and Lava Flower are found in the lower middle or entire bottom areas. Lava flows up and down in a cyclical manner and the jetpack tends to function poorly in this area.
Rocket Tank

The **Rocket Tank** is a component of the rocket you must build to escape the planet and so win the game.

The complete rockets consist of a Rocket Engine, 5 **Rocket Tanks** and 1 Rocket Top. After completing it, you must activate the Rocket Top with the E key to fire the rocket.

## In-Game Description

Middle stage of your salvation. You'll need 5 of them.
Stone Caverns

The **Stone Caverns** are located below the Surface Caverns, and go down until the Subterranean Lake. Their background is made of Stone, and the player can't find Dirt anymore.
Using a Teleporter is very useful to explore this area, as going back to the surface without it takes a long time.
Black Dwellers and Black Hounds can be found in this area, making it very dangerous. It may be best for the player to avoid killing those monsters at first, and escape on sight, until they can craft better defenses or weapons.

This biome contains deposit of the Surface Caverns minerals (Iron, Coal) but also high tier ones: Aluminum, Copper and Gold

## List of Elements

#### Monsters

* Black Dweller
* Black Hound

#### Environment

* Aluminum
* Black Dirt
* Black Grass
* Black Mushroom
* Copper Ore
* Coal Ore
* Gold
* Iron
* Stone
* Water
Heavy Turret

The **Heavy Turret** is a targeting base defense machine. It can fire upward in a 180° arc. It has a lower rate of fire but deals a huge amount of damage, making it a very effective base defense machine against even the deadliest of monsters. They can be placed on every side of walls and natural blocks.

## Turrets Data

 **Heavy Turret** |  |  |  150

Reference: Turrets data table.
Basalt

**Basalt** can be found on the surface at the far right of the map. The Player is not able to place the block once it is taken.

## Properties

It can be broken by Miniaturizor MK V and Explosive (contrary to Ancient Basalt that can be broken only by Explosive). It also instantly breaks down when lava pressure near to it reaches 10.
Deep Cave Tree

**Deep Cave Tree** is a tree that needs light but only grows on dirt deep underground.

## Properties

Deep Cave Tree will only grow if planted very very deep, below the 280 altitude.

## Location

Search for these plants naturally grow in clusters in dirt in pockets under Lightonium in the Granite Caverns layer.

## In-Game Description

A tree that grow only in very deep caves.

## Life Conditions

 **Deep Cave Tree** |  | 0 to 280

Reference: Plants life-conditions data table.
Shark

Shark are a very fast fish and deals a very high damage on close range. It is very hard to escape, but an useful fact to know is that they swim slower vertically than horizontally.

## Location

Sharks live in the bottom of the Underground Ocean. If you wish to hunt them, try to swim near the bottom ground of the ocean.
Organic Rock

**Organic Rock** is a huge landmass floating at high altitude at the extreme-East of the world, above the  Volcano Mountain.

It is only reachable using  Skylands as a startup point, using a  Jetpack and weapons knockback

It is composed of  Strange Rock,  Strange Rock Defense and  Strange Rock Heart

The Strange Rock Heart can be completely extracted with explosives, thus achieving the "Xenocide" achievement, but the whole island will start to crumble after this ...

## Notes

* The rock of this mass regenerate themselves after being mined: players should be aware due to the fact this rock can suffocate the players dealing 10 damages per seconds
Explosive

**Explosive** is an item.

## Properties

When placed, It can be activated by pressing E. Upon activation, It starts a 5-second countdown before exploding. The countdown can be aborted by destroying the explosive before it counts down to zero. The explosion deals 2000 damage, killing the player and destroying any blocks in range instantly. Explosive is used to mine diamond in volcano conduit. If activated inside the volcano conduit, It will trigger a volcanic eruption, indicated by screen shaking.

## In-Game Description

Powerful explosive that will destroy even the strongest materials. Nothing can resist it.

## Turrets Data

 **Explosive** |  |  |  250

Reference: Turrets data table.
Reggie

**Reggie** is one of the strains in Weedcraft Inc. Despised by connaisseurs, Reggie is considered a poor-people's weed. It's quality is equal to it's price, offering a less-than-satisfactory feeling of high and resulting in unquenchable drowsiness.

**Flavor**: Earthy

**Traits**: Faster Growth, Faster Growth

Optimal condition:
[N]
[P]
[K]
[T]
 8

Customer Ratings:
Water Detector

**Water Detector** provides information about water in the environment.

## Properties

When equipped:

1. Hovering the cursor over a foreground wall will indicate how saturated the block is with water, as a percentage from 0% to 100%
2. Hovering the cursor over a cell filled with water will indicate the water pressure, which is useful information when using a Hydroelectric Power Generator or when growing coral.

## In-Game Description

Display the amount of water in a block of ground.
Flower of Light

**Flower of Light** is an item used to craft a variety of lights. It is found in water inside the Surface Caverns and Grassy Hills.

## Properties

Flower of Light produce light and an importentpart of the plant biome. The light it gives off help other plants grow where natural light may not reach the sea floor.

## Life Conditions

 **Flower of Light** |  | 280 to 1024

Reference: Plants life-conditions data table.
Laser Gun

**Laser Gun** is a high power laser gun that pierces enemies and never needs to reload. Its beams emit a small amount of light.

## In-Game Description

Craft&Co at the pinnacle of their technology! Concentrated laser beams that burn through any organic material.

## Fun Facts

This is a weaker version of the Gatling Laser that you get later in the game.

The battle drone you can build later in the game seems to use this weapon with a much lower rate of fire to fight.
Environment

The environment on this strange alien planet plays a big part in dig or die.

## Elements

There are also common natural environmental elements that can be found at various places to look out for:

* rain
* water
* fire
* lava
* crystals
* plants including trees

## Day-night cycle

A crucial part of the environment is the day-night cycle. Several important game mechanics are determined by the time of day, such as nightly waves of Monsters, the timing of autosaves and even the periodic movement of Lava within the Volcano Conduit.

An in-game day lasts 12 minutes, out of which the night only lasts for about 2.

Each day starts with an autosave at about 55 seconds after midnight, which also signifies the end of the night wave monster spawning. The next autosave happens every midday at 6 minutes after midnight or about 5 minutes after the last autosave. The final autosave happens just as the following night wave begins, at 11:05 minutes after midnight or about 5 minutes after the midday autosave. The player cannot save manually during the night, and has to hold out until the next day starts with the following morning autosave.

Lava inside the Volcano Conduit is not stationary, but rises and falls throughout each day. This cycle is too determined by the exact time of day. At 35 seconds before noon the lava begins to rise, reaching it's peak height of about *y = 371* at 40 seconds before the following midnight, and then immediately beings to fall. This fall lasts until about 4 minutes into the following day, which is when the Volcano Conduit should be completely empty of lava, except for some residual pockets that will never be able to flow back down.

## Biomes

There are several biomes in the game world, each of them containing specifics minerals, plants and wildlife.

T1 (monsters tier):

* Grassy Hills

T2:

* Surface Caverns
* The Chasm

T3:

* Stone Caverns
* Underground Ocean
* Volcano Mountain
* Floating Islands

T4:

* Skylands
* Crystal caverns

T5:

* Granite Caverns
* Great Cave
* Volcano Conduit
* Organic Rock
Uranium

## Properties

**Uranium** can be detected by the Rare Metals Detector. It's very difficult to find this mineral without the Rare Metals Detector, as the deposits are very very rare.

## Location

Uranium can be found within the granite located in the Underground Ocean islands and above the Crystal Caverns.

## In-Game Description

A rare metal that can be used as a concentrated energy source.
War Drone

**War Drone** is the upgraded body for the AI for your ship and is better version of the Combat Drone. It can teleport if it gets too far from you. The War Drone has a Laser Gun, but will fire at a much slower rate. The Player can still place a block even if the War Drone is blocking the area of placement. If the Player chooses to do so, the Drone will teleport out of the area and take 5 damage.

**Laser Gun: Damage 40, Fire rate 2/s, DPS 80, Range 9~10**

## Properties

The War Drone cannot be attacked, but can be killed by water, lava, or being repeatedly trapped in blocks.

## In-Game Description

Now be careful, such a drone could make the AI become a little arrogant. As if this was not already the case..

## Notes & Quotes

Once the combat drone is replaced he will say:

-"Power Hoverwhelming!"

After he won't return into the combat drone, he'll say:

-"Are you kidding me? I'm better in this one."

Also, you can take him [R] and replace him by the combat drone, he'll say:

-"What am I doing back here? What happened to my drone!"