recursal/Fanatic-Fandom huggingface dataset:
Giant Metal Bee

"Don't touch the pointy end."

The Giant Metal Bee is one of many types of flying insectoids, that make up this category of creature, this one being quite uncommon! This variety is noted by it's steely grey body, and relatively large size.

When it charges, the bee swoops at a target surprisingly fast, striking for overall small damage, but leaving the target with a unique debuff called "Sting". This debuff inflicts radiation damage overtime similar to poison, and causes the player to glow brightly for a few seconds.

The '''Giant Metal Bee'''is a unique monster that can be found on \_\_\_\_\_\_\_\_ planets, and they are indeed catchable.

## Luna's Lab Notes

~ This monster has a much higher range of tracking when compared to other creatures (a range of 50 compared to the average of 20-30). This meaning that the Infected Queen will pursue players for longer, and from further away.

~ Dealing radiation damage, this creature can inflict a serious wound when in a group and facing a creature not resistant to radiation damage.
Greataxe

**Greataxe** is a two-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

## Base Statistics

* **Base DPS:** 12.0-14.0 health/s
* **Fire Time:** 0.9-1.7 seconds between 1x-damage attacks (~0.6-1.1 1x-damage attacks/s)
* **Knockback:** 40
* **Crit Chance:** 3%
* **Base Crit Damage Bonus:** +5 damage
* **Stun Chance:** 7%

## Elemental Damage

Uncommon and rare Greataxes are assigned one of seven elements (non-physical damage types) on generation, inflicting the appropriate status effect on both primary and special attacks.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Greataxes, like most two-handed weapon types, can generate with one of a variety of special attacks.
Godly Frame

A godly frame. Greatly increases all types of production.

Has Anti-Mite properties.

## Recipe

Apiary Crafting Station

* 1x Diamond Frame
* 4x Godly Honeycomb
* 20x Bee Silk

## Source

* https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/recipes/bees/beestation/frames/godlyframe.recipe
* https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/objects/bees/apiaries.config
Foraging Table

The **Foraging Table** a tier 1 Crafting Station. It is a vanilla Crafting Station, but additional recipes are added in Frackin Universe. See the Starbounder entry for vanilla information.

*Used to produce items for hunting, mining and farming.*

## Recipe

* 10x Timber
* 4x Wooden Log

**Crafted in the basic crafting menu -** you can open it by pressing the **C Key** or the **Tool Icon** in the top right of your UI.

## Upgrade

### Upgrades to Agricultural Station

* 6x Durasteel bar
* 5x Copper Wire
* 3x Silicon Board
* 1x Battery

## Craftable Items

### Hunting

2 Leather
 Bug Net
 Fishing Rod
2 Titanium
 Hunting Bow
10 String
 Hunting Rifle
2 Copper Bar
 Hunting Spear
 Tungsten Hunting Bow
1 String
 Wooden Crossbow
2 Living Root
4 Timber

### Exploring

10 Oil
 Faulty Flashlight
 Flare x2
1 String
 Flashlight
 Ice Axe
 Lantern Stick
10 Wooden Log
 Mining Helmet
5 Woven Fabric
1 Flashlight
Field Generator

## Description

The Field Generator is an Enviro Protection Pack. Please note it does **not** provide an air supply.

**Immune:**

* Deadly Cold (3)
* Deadly Heat (3)
* Deadly Radiation (3)
* Proto-Poison
* Lightning (electric storms)

**Resistances:**

* +25% Fire Resistance
* +25% Ice Resistance
* +25% Radiation Resistance

**Unlocked by:** Advanced Processor

## Recipe

### Replicator

* 4 Irradium Bar
* 2 Isogen Bar
* 2 Pyreite Bar
* 1 Advanced Circuit
* 1 A.I. Chip
Exceptional Queen

## Summary

 Description
 Obtainable by
 Spawns in
 Produce

Exceptional bees cannot be found and must be bred in an Apiary. They are the only bees that produce liquid Pure Honey. Exceptional bees produce Honeycombs faster than Normal bees.

## Breeding list

Exceptional = Hardy + Adaptive

Exceptional + Plutonium = Solarium

Exceptional + Flower = Mythical
Encoded Research

Your hard-earned work, ready for use in experiments and blueprints

There are no recipes for this item.

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Gurn Onion (seed)

A sun-powered Gurn Onion. Quite useful, actually.

## Recipe

2
Regenerative
1
Hardened Shell
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | Gurn Onion (seed)
1
 Quantum Extractor | Gurn Onion (seed)
1
10

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Graphene Nano-Silk

An impossibly tough textile.

## Recipe

10
Graphene
1
3

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Gazelemon Seed

The iris is the best part. Helps eyesight in the dark.

## Recipe

3
Immunization
4
Resistance
3
Optics
4
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Gazelemon Seed**
1
 Quantum Extractor | **Gazelemon Seed**
1
6

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Gene Design Lab Quests

These quests center around the use of the Gene Design Lab.

 completion | "Good. Now you huntssss."

 completion | "Good. You need that ssstuff to create genessss."

 completion | "Plant these ssseeds, watch them grow and ssstab them every day."

 completion | "Thisss plant heals your body, so ssstab it too."

 completion | "That iss good! Now we movess to lesss ssilly and more ssstabby plantss! I like sstabby things!"

 completion | "Nice. You really should craft a Thornitox blade."

 completion | "There are a lot more plantsss to hunt. Gotta ssstab'em all!"

Back to Quests
Fayshroom Spore

Protects itself with spike-like cilia.

## Recipe

8
Pussplum Seed
3
Cinnamon
3
Mammalian
3
Effigium Bar
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Fayshroom Spore**
1
 Quantum Extractor | **Fayshroom Spore**
1
4

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Faulty Erchius Converter

As seen in the game

*This page contains many spoilers, proceed at your own risk!*

The Faulty Erchius Converter can be found in Precursor Dungeons. A broken version of the Erchius Converter that looks virtually identical to the real thing, it instead turns fuel into Bags of Farts and the latter into Crunchy Chicks. You can tell the difference between the working and faulty versions by checking its description.

## Tips

Ironically enough, two Faulty devices (when paired with a working one) can be far more useful for producing ancient essence than two working ones, due to the fact that Crunchy Chicks can be produced faster with less resources than precursor fuel can.
Extraction Lab MKII

Converts materials into useful resources **1.6x** **faster** than the Extraction Lab.

It's the upgraded version of the Extraction Lab.

The **Extraction Lab** **MKII** is a workstation used by prospective scientists to turn miscellaneous objects into basic lab reagents, such as Nutrient Paste, Genetic Material, and Methanol. It is one of the most useful pieces of equipment in any laboratory.

To use the **Extraction Lab MKII**, simply place the items you want to refine in the input slot for them to be converted into various raw materials.

**Many blocks are extracted in multiples of up to 50, so ensure that you've placed a sufficient quantity into the input slot.**

A list of possible extractions can be found **here**.

The **Extraction Lab MKII** can be made at the Matter Assembler. There is also a much more efficient version called the Quantum Extractor.

Unlocked by: Extraction Lab

## Recipe:

### Matter Assembler (**Extraction Lab MKII**)

* 4 Carbon Plate
* 4 Advanced Alloy
* 2 Stick of RAM
Glass Block

I can see my reflection.

## Recipe

1
10

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Flesh Strand

A long, sinewy strand of flesh.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

10
 Extraction Lab MKII | **Flesh Strand**
10
 Quantum Extractor | **Flesh Strand**
10
4

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Hazard Block

This pattern suggests caution.

## Recipe

1
Yellow Dye
1
Black Dye
1
50

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Fungal Ichor

**An unstable mucus that is commonly found in some mushrooms.**

Can be found via extraction (see list further below). The extraction source materials for this item are found on Fungal planets.

Fungal Ichor is also a basic fertilizer for Growing(Hydroponics) Trays, giving +1 additional crop yield and reducing seed use by -1.

This item can be harvested from tyvokk darts.

There are no recipes for this item.

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FuprecursorResources

"fuprecursorResources" : [

    [1, {

      "pool" : [

        {"weight" : 0.05, "item" : [ "polymer", 5]},

        {"weight" : 0.05, "item" : [ "siliconboard", 1]},

        {"weight" : 0.05, "item" : [ "laserdiode", 1]},

        {"weight" : 0.05, "item" : [ "stickofram", 1]},

        {"weight" : 0.05, "item" : "teleportercore"},

    {"weight" : 0.05, "item" : ["ff\_spareparts", 1]},

    {"weight" : 0.05, "item" : ["laserdiode", 1]},

    {"weight" : 0.05, "item" : ["fuprocessor", 1]},

        {"weight" : 0.05, "item" : "precursorbattery"},

        {"weight" : 0.05, "item" : "precursorcharger"},

        {"weight" : 0.05, "item" : "precursorchip"},

        {"weight" : 0.05, "item" : "precursorcore"},

        {"weight" : 0.05, "item" : "precursordatadrive"},

        {"weight" : 0.05, "item" : "precursorfluid"},

        {"weight" : 0.05, "item" : "precursorfuelcell"},

        {"weight" : 0.05, "item" : "precursorgel"},

        {"weight" : 0.05, "item" : "precursorgrease"},

        {"weight" : 0.05, "item" : "precursorram"},

        {"weight" : 0.05, "item" : "exoticmatter"},

        {"weight" : 0.05, "item" : "honedlunari"}

      ],

      "poolRounds" : [

        [0.33, 1],

        [0.43, 2],

        [0.53, 3]

      ],

      "allowDuplication" : true

    } ]

  ],
Farm Beasts

* Beasts come in categories: Robotic, Herbivore, Omnivore, Lunar, and Carnivore. Along with differing produce, they also need different food. Carnivores will not eat vegetation, while herbivores wont touch meat. Animals emote their food preference when eating. This will help players to identify what foods they prefer. The icon does not mean the exact food of the icon is ideal, but rather indicates the type. For example, the carrot icon means the animal is an herbivore and prefers plant-based foods. Omnivores will eat virtually anything, except for Pangolins, which do not like raw meat. See the List of Farm Beast Foods for a complete guide.
* All farm beasts are friendly, both to players and other farm beasts, although some have non-friendly variants (i.e. Farmable Poptop) but those do not hatch from eggs. Dinosaurs, even the kind that hatch from eggs, are not farm beasts.

* Farm beasts occasionally urinate, watering tilled soil, except for robotic beasts, which occasionally vent oil, and the Erchibud, which pee Liquid Erchius Fuel.
* Farm beasts poop, which can be used in a Growing Tray or Hydroponics Tray as decent fertilizer, except for robotic beasts, which poop Spare Parts, and the Erchibud, which poops Erchius Crystal.
* All farm beasts have a chance to drop Research when harvested.
* Unlike vanilla farm beasts, FU farm beasts can be killed.
* All Farm Beast eggs hatch much quicker in an Incubator .

## Feeding

* To see exactly what foods animals will eat, and how much it will fill them up, see the List of Farm Beast Foods.
* Animals need to be fed using an Trough, Iron Trough, Large Trough, or Chicken Feeder.  All are crafted at the Foraging Table. Animals will seek out their food.  Baby animals can use troughs, with their food reducing their maturation time
* Animals cannot produce their resources unless they are fed and happy. Higher animal happiness = higher resource production. Starving animals lose happiness and thus production rates. 50% Happiness = 100% production, 100% Happiness = 200% production. They cannot starve to death, however; eventually they will just stop producing altogether.

## Breeding

* Animals without Mate timers and eggTypes (modded creatures for instance) will spit out heneggs at 60 minutes by default. Modders wishing their Farm animals to spew out the correct
egg simply need to add 'eggType' and their egg name to the monsters file under scriptConfig.
* Farmable creatures now have a chance to lay eggs. If they are Happy (fed) and their mate time reaches 0 (60 minutes is the base) there is then a 10% chance for them to lay an egg. We'll expand on this later.

## Bugs

There are occurances that the farm beasts won't mature properly and stay small regardless if they are fed or not which normaly reduces the time needed to mature. To counter this bug you have to give yourself admin rights with the command /admin and use the command /timewarp and put in the specific evolvetime in seconds. Most farmbeast will mature within 1200 seconds. Be sure to have a trough placed and cattle feed placed inside the trough
Flux Core

Flux Core is an endgame crafting item used in the creation of the Master Manipulator, Precursor Manipulator, Annihilator Cannon and the Translocator II.

It can be looted from precursor monsters found in Precursor sub-biomes, which are most commonly found underground on Cyber Sphere planets.

It can also be found inside chests in the Precursor Dungeon and by scanning Obelisks.
Golden Planks

I think I see alien woodworms.

## Recipe

1
5

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Hexagonal Plating

Plating in the shape of, and possibly inspired by, a Glitch hive.

## Recipe

4
Advanced Plastic
4
25

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Hexagonal Plating**
50
 Quantum Extractor | **Hexagonal Plating**
50
2

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Graphene

Durable, flexible and conductive. A near-magical material.

It can be sold by Glitch Merchants and Merchants on Planet Tiers of 4 and above (Outdated).

Cannot be sold by merchants, only obtainable at Space Stations.

Its recipe can be unlocked under the Chemistry section of research. It will require 2,700 research, 10 carbon plates, and 25 sulphuric acid.

## Recipe:

1
 Crafted at Chemistry Lab | Carbon Plate
2
Sulphuric Acid
2
Hydrogen (H)
2
Water
4
4

## Tips

* Because of its low purchase price, Graphene is easily stockpiled by repeatedly attracting Merchant tenants in a tier 4 or higher planet until one that vends it appears.
Fear Moth

“A huge, annoying moth. Likes to eat flesh."

Fear moth’s are moths that have grown to massive proportions and gained a taste for the flesh of creatures. The once adorable fuzzy creatures who’s biggest threat was destroying clothes has now become a less-capable hunter.

Small brown moth, with a greyish pink abdomen. Possesses a slow methodical flight speed when compared to many other creatures. After attacking a target, the Fear Moth will land for a short time, seemingly drinking in the blood that the creature has spilled. This is shown through the red particle effect during the moth’s landing and the motions the creature makes. Additionally, the Fear Moth is only capable of prolonged flight for about 5 seconds, at which point the creature must land and regain it's stamina.

Relatively harmless, this creature proves to be more of an annoyance than a threat. As a Fear Moth’s low health, relatively low speed, lackluster attacks, and the fact after striking a target 2-3 times it lands and remains stationary for moments at a time, make this creature a poor hunter.

**Fear Moths** can be found on any kind of \_\_\_\_\_\_ world, and Aether Sea biomes.

## Luna's Lab Notes

~ Strangely enough, the most powerful adaptation this creature has developed is its ability to avoid distraction by lights, and how cute and fuzzy it is. Seriously, why is this little creature so cute?..

~ Please no bully the moth. ♥

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/flyers/fearmoth
Energy Stores

High energy concentrations can be found in these cells.

## Recipe

22
Protocite Bar
1
1

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Erchius Buddy

The Erchius Buddy is an EPP (Environmental Protection Pack), that can be crafted using the Anvil. The user wearing this item gets:

* Air Supply
* Ghost Immunity
* Reduced protection by 10

When travelling to any moon wearing this item no Erchius ghosts will appear, giving the wearer the opportunity to mine as much Erchius as deemed necessary. Additionally, as it provides an air supply, it can be used a replacement for the Breathing EPP.

Unlocked by: Moondust

## Recipe

### Anvil (Erchius Buddy x1)

* 12 Moondust
* 5 Erchius Crystal
* 50 Liquid Erchius Fuel
Gloop

"When in danger it will dispense toxic spores."

Gloop is a toxic variation to the more common Gleap More capable l in combat than the Gleap, possessing poisonous secretions that aid in hunting. Slower than the more common Gleap, the Gloop makes up for the fact with a reduced metabolism, capable of waiting dormant in one place for a long time before needing to hunt. Additionally, the area in which a Gloop makes it's domain, becomes toxic and twisted - the plant life dying, and air becoming harmful to breath. If a Gloop chooses to stay in one location for more than a years time, the ground itself becomes poisonous, sprouting harmful plants, polluting nearby water sources, and permanently making any nearby vegetation more deadly and toxic to consume. Creatures unaware of a Gloops presence often find themselves eating the local vegetation, or breathing the air in it's domain without realizing they have become poisoned. Once the toxins settle, the target is often killed, or severely slowed and debilitated as fevers and violent vomiting wrack the unfortunate creature. While in this state, the Gloop finds the affected, and claims it's next meal. So effective is this creatures lasting poisons that it is often sought out by poisoners for collection and distillation.

Capable of exuding toxic spores all around itself, and also production of poisonous secretions. Both contact, and proximity to the Gloop will inflict poison, which lasts slightly longer than many other types of poison inflicted. Outside of the mechanism of poisoning a creature, the Gloop is not a powerful fighter. Most dangerous in groups.

**Gloop**is a unique monster found on \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

## Luna's Lab Notes

~ Upon death, the Gloop explodes into a cloud of toxic spores - leaving any nearby poisoned.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/f1607dfcfe8eae661623b7782c746310fdf66c8f/monsters/walkers/gleapish/gloop
Feathercrown Seed

Feathers sprout from the top of the feathercrown and catch in the wind.

## Recipe

7
Stealth
1
Mulch
4
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Feathercrown Seed**
1
 Quantum Extractor | **Feathercrown Seed**
1
4

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Firetop

"Defecates Flames. Constantly. Not an ideal indoor pet.."

Poptops are a unique monster type, found generally in tranquil environments. They wander around aimlessly whistling to themselves, but when the player draws near they get aggressive, attacking with leaping bites and now, ranged highly explosive fireball projectiles. Poptops are astoundingly adaptive, and have shown themselves to be quite resilient when faced with even the most extreme environments. Poptops are native to worlds of forest and tranquil environments, however due to the high demand for these creatures as pets, they have been spread to many worlds and planets they otherwise never would have been introduced too. This introduction of Poptops into different environments has lead to the recorded extinction of 300+ indigenous species, countless other wildlife, and lead to numerous biological adaptations and evolution within the species.

A fiery version of the Poptop, a Firetop can be identified by the sparks of fire and smoke billowing from it’s body. The Firetop launches two large fireball like projectiles that burst into several motes of fire upon impact. Motes of fire created this way continue to burn for several seconds after the initial attack, making dangerous terrain for the inattentive. Anything unfortunate enough to get caught in blast of a Firetop’s fireballs become afflicted with the “Burning” debuff, along with “glow” and are visibly on fire and emitting light for a short time.

**Firetops** can be found on any kind of Infernus world, and \_\_\_\_\_\_\_ biomes.

## Luna's Lab Notes

~ The Firetop whistles a unique melody that shares a striking resemblance to the "Map" song from the game Super Mario World 2: Yoshi's Island. The song as reference: https://www.youtube.com/watch?v=9xZUISErsxg

~ The Firetop also has a summoned version within it's files - I have found the following items that can be crafted which include several types of creatures. I also know there are types of items that are capable of summoning creatures, however I have not found the item for this creature specifically. Will keep looking but here is what I've found thus far -https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/recipes/madness/summons

~ It is encouraged to keep this creature away from libraries, indoor environments, and individuals you care for - especially Florans.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/poptopish/firetop
Harvester Turret

The **Harvester Turret** is an object that can be built from the Power Station to automate harvesting of fully grown plants in an area.

The turret needs an unobstructed line of vision to mature plants.

The harvesting happens in the same way, as if a player would have activated the plant. Which means harvested goods will drop to the ground and some types of crops have to be replanted.

Wire input node is to activate the turret whenever a signal is sent into it. (Default/Empty leaves the turret active)

Output node will send a signal whenever the turret is actively harvesting.

There are multiple tiers with different radius ranges: v1 ~5 tiles, v2 ~12 tiles, v3 ~24 tiles
Goldensea Sponge

Gleams under light.

## Recipe

3
Immunization
6
Aquatic Celerity
9
DNA Sample
8
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Goldensea Sponge**
1
 Quantum Extractor | **Goldensea Sponge**
1
7

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Genetic Material

**Genetic Material has been removed and has been replaced by Research**

Anything that required this has been replaced to use its replacement

## **No longer in use**

Unaltered genetic material. Used for scientific research.

Can be found via extraction (see list further below).

Can be found via centrifugation (see list further below).
There are no recipes for this item.

**Replaced by Research in Update 5.5.0.**

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Guides

*This article **Needs a Revision**. You can help by expanding it, fixing the page, and giving the page correct and up to date info.*

A list of step-by-step guides

## General

Walkthrough Pt. 1

Build Your Own Ship

## Power

Fully Automated Fission Reactor Guide

Fully Automated Quantum Reactor Guide

Automatic Quantum Reactor (for v.5.6.260)

## From the codexs

Frackin'Universe Guide

Frackin'Universe Guide 2

Frackin'Universe Guide 3

Frackin'Universe Guide 4

Frackin'Universe Guide 5

Frackin' Universe Effects

The Network Bible

Beginner's ITN Guide
Frames

**Frames** are items which can be slotted into specialized slots within Apiaries, Giant Apiaries, and Scented Apiaries to provide passive benefits.

## Standard Frames

Frames in this category function for all kinds of Bees.

## Ore Frames

Frames in this category only function for Miner Bees.

## Source

* https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/objects/bees/apiaries.config
Fletchweed

Its produce is quite packed with energy.

As of the research update, it's new recipe is 8 Genes, 3 Springvault seed, 18 currentcord seed, 35 flesh strand, 32 mercury and 3 EnergiFlower Seed.It can be crafted at the Gene Design Lab.

## Recipe

3
Electrogenic
3
Nerve Bundle
7
Musculature
8
Energiflower Seed
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Fletchweed**
1
 Quantum Extractor | **Fletchweed**
1
5

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Eggshoot Seed

Eggshoot, full of runny goodness.

## Recipe

2
Genetic Material
3
Living Root
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Eggshoot Seed**
1
 Quantum Extractor | **Eggshoot Seed**
1
4

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Fully automated quantum reactor guide.

## (**Outdated**) Automated Quantum Reactor [HelpingFan]

**THIS GUIDE IS OUTDATED DUE TO WATER NOT MIXING INTO ELDER FLUID ANYMORE**

You will need:

1 Quantum Reactor

4-5 Storage Bridge

2-3(Optimal) Water Pump

1 Pump

2 ITD (item transference device)

1 Elder Fluid

1 Spout

### Quick Info

You will need to make a pool where the spout will place water. The spout will be connected to the water pumps. If there is enough water in the pool drop your Elder fluid and the whole water will become elder fluid.The copper pump will extract the elder fluid and using an ITD it will power the quantum generator.

Elder Fluid is the best fuel for the quatum reactor and will last for 90s/item.The hard part is to obtain one elder fluid and to construct a quantum reactor.But this is exceptionally handy for medium-late game.

### Wiring

In the right part place at least two water pumps.Above the water pumps place a storage bridge,be careful not to place the water pumps too close to each other.

Now place the spout at at the end of the pool and a storage bridge 1 block below it just like in the image below:

This is the important part:connect all the ***red circles*** from the storage bridges above the water pumps to the ***right (not left) blue circle*** of the ITD.Then connect the **red circle** of the ITD to the **blue circle** of the storage bridge next to the spout.

The spout is working if liquid is pouring out of it.

    Now place a pump on the other side of the pool and above it place a

storage bridge.Connect the ***red circle*** of storage bridge to the ***right blue circle*** of the ITD [placed above the pump (or next to the generator)],then connect the ***red circle*** of the ITD to the ***blue circle*** of the quantum reactor.You should see elder fluid in the reactor.

Let a hole at the end of the pool so elder fluid doesnt overflow.
Fungal Stone

Spore-covered stone.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Fungal Stone**
50
 Quantum Extractor | **Fungal Stone**
50
3

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Girder

A strong looking metal girder.

## Recipe

1
40

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Heartroot Seed

A well-known medicinal plant.

## Recipe

3
Regenerative
6
Energy Stores
6
Mineral Sample
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Heartroot Seed**
1
 Quantum Extractor | **Heartroot Seed**
1
4

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Hellfire Bricks

Bricks made out of magma stone and hellfire.

## Recipe

2
Raw Minerals
2
20

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Hi-tech Block

This looks hi-tech!

## Recipe

1
AA Battery
1
30

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Fine Sand

A fine glittering red sand. Could probably be made into glass!

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Glass
 Extraction Lab MKII | **Fine Sand**
50
1
Glass
 Quantum Extractor | **Fine Sand**
50
2
Glass
2

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Gaze Lemon

Eyes emit light, Poison immunity

A relative of the Oculemon, the **Gaze Lemon** is an imperishable, consumable food item, with the iris said to be the 'best part'. Consuming one grants +10% Poison resistance and immunity to the Poisoned status for 90 seconds, and causes one's eyes to emit light for 120 seconds.

## Notes

The light emission effect works like a headlamp, where a narrow cone of light is shone from the player's eye level in the direction that they are facing. This cone of light does not track the mouse cursor, so its actual practicality is quite limited especially in underground or indoor areas with variations in elevation. It is easily obstructed by terrain and completely fails to illuminate anything behind the user.
Flower Queen

Rarity
 Description
 Obtainable by
 Spawns in
 Produce

## Summary:

One of the basic bee types.

Flower bees produce Floral Honeycomb, which turn into flower petals in Centrifuge. Besides honeycombs they also make Beeflower seeds that grow into Beeflowers.

## Breeding list:

Flower = Jungle + Forest

Flower + Normal = Red

Flower + Hardy = Red

Flower + Exceptional = Mythical
Ghostly Beeswax

A chunk of semi transparent white wax.

There are no recipes for this item.

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Fission Reactor

The **Fission Reactor** Uses radioactive materials to generate power. Can generate from 4W up to a maximum of 80W with all four fuel slots used. Higher power will be highly radioactive.

Unlocked under the Electronics section of research, under "Nuclear Power". It will require 12, 6600 research, 3 advanced alloy and 3 unstable particles.

The Fission Reactor can be upgraded into the Quantum Reactor.

## Mechanics

The Fission Reactor's interface has six slots. The first four slots on the top, labelled Fuel Slots, are where fuel for the Fission Reactor is inserted, while the other two slots below, labelled Waste, are where Toxic Waste and Tritium (3H) produced by the reactor are stored.

While fuel is inside the reactor, a decay chance is evaluated every second for each fuel slot; depending on the type of fuel in the slot, this chance is 1 in 60 (high decay rate), 1 in 80 (medium decay rate), or 1 in 500 (low decay rate). If the decay chance succeeds for a slot, one fuel item in that slot is consumed, a piece of Toxic Waste appears in a Waste slot, and a rod of Tritium has a 50% chance of appearing in the other Waste slot (if the chance succeeds, the second piece of Toxic Waste is generated).

The Fission Reactor accepts the following inputs:

Total reactor power is the sum of the power outputs of all fuel slots (for example, if one slot has Solarium Stars and another has Uranium Rods, then the total power is [19u + 6u =] 25u).

While the Fission Reactor is running, a hidden value called radiation, which always falls within the number range [0, 120], increases by 2\*(total power - 4) units per second. If the stack of Toxic Waste in the Waste slot is 75 units or larger, radiation increases by another 5 units per second (regardless of whether the reactor is running). When a fuel item decays, radiation increases by another 5 units for each filled waste slot (10 if both slots are filled); in the case that the slot containing Toxic Waste cannot hold any more items, additional Toxic Waste items will drop onto the ground and raise radiation by another 5 units. Radiation is reduced by 5 units per second if the Fission Reactor contains no fuel.

If radiation is high enough, all entities close to the Fission Reactor will be hit by radiation projectiles every second. You will then get radiation sickness & get damage from it, Higher radiation increases the range at which you will get sick. (up to 16 tiles)

## Recipe

### Power Station

* 6x Advanced Alloy
* 1x Nuclear Core
* 6x Uranium Rod
Fool Cook

Dinner and a... show?

The **Fool Cook** is a unique Glitch NPC that can be encountered at Burger Fools in space. They can also be encountered as Tenants.

Their stock consists primarily of fast-food themed decorative items, the Plating Station and Cheeseburger. Like some FU-specific merchants, they may also carry Oranges.

## Tips

* The furniture required to attract a Fool Cook is sold at Frogg's Furnishing in The Outpost.
Hemogolem

"This shouldn't even be possible, but there you have it. I dare you to lick one."

## Attributes

### Spawn ID

fubloodgolem

The Hemogolem are similar construct creatures to their counterpart the Po Golems. However, rather than fecal matter making up their being, they are instead composed of organic, animated blood and viscera. Arguably less dangerous due to their inability to create minions, and their lack of status infliction and overall damage when compared to their s\*\*\*ty counterparts. In the case of the Hemogolem it has two attacks; the first is a close ranged attack involving vomiting up waves of gore and blood. The other attack is swinging its arm and releasing a short ranged arc attack in a straight line that reaches only a few feet, but inflicts the -20% Health debuff. This status lasts for a couple minutes and can be quite troublesome in the dangerous environments that they live. More mobile than other Pogolem variants, the Hemogolem is able to jump slightly off the ground.

**Hemogolem** is a unique monster found on any kind of Atropus world. It is not capturable

## Luna's Lab Notes

~ This monster is naturally uncapturable. However, if it strikes your fancy you can spawn a capturable one with the following admin command in game: /spawnmonster fubloodgolem 1 '{"capturable":true}.

* (Upon further research and testing, I've found this creatures file seems to lack any input for being capturable or not, which is unlike almost every other monster file in the game. Interesting error and unfortunately causes this creature to die upon what would be a successful capture).

~ This creature is unremarkable in terms of anything unique, but does offer some interesting materials and items upon death. Quietus Ore, Blood Stone, and more.

~ One of the few creatures on Atropus worlds that does not inflict the Insanity debuff in one way or another,

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/walkers/golemish/fubloodgolem/fubloodgolem.monstertype
Fluffalos

There are some changes made to Fluffalos in FU. See the Baby Fluffalo page on Starbounder for info from the vanilla game. All are herbivores and need to be fed from a trough in order to produce.

Elemental (Poison, Electric, Fire, Ice) Fluffalo eggs all take 800s to hatch in the Incubator, and generic Fluffalo eggs take 400s. They take 5000 - 7000 seconds without an Incubator.

## Fluffalo baby:

* Evolve time: 100 (evolves quicker if fed in trough)
* Max health: 30. Regenerates health.

**Monster ID:**fufluffalobaby

## Harvest chances:

Generic Fluffalo harvest chances:

* 50% Cotton Wool
* 40% Plant Fibre x 5
* 10% Research x 10

All other Fluffalos have a 95% chance to drop their vanilla loot, and a 5% chance to drop 10 Research.

## Stats:

* Drops if killed: 33% Bone, 33% Leather, 33% Raw Steak, 1% Ancient essence.
* Has a 10% chance to lay an egg once an hour
* Diet: herbivore. Hunger time: 20 minutes.
* Harvest time: every 500 - 900s depending on happiness. Will not produce at all if starving.
* Max Health: 90 (Generic) / 120 (Elemental). Regenerates health.
* Generic Fluffalos are capturable, the others are not. The captured monster type for generic Fluffalos is a Fluffalo Baby (not the grown beast!)

**Elemental Fluffalos have different resists:**

* Electric: 50% electric resist, -50% poison resist

* Poison: 50% poison resist, -50% electric resist

* Fire: 50% fire resist, -50% ice resist

* Ice: 50% ice resist, -50% fire resist

**Monster IDs:** fufluffalo, fupoisonfluffalo, fuelectricfluffalo, fufirefluffalo, fuicefluffalo

### Sources:

* FrackinUniverse/monsters/farming/

* FrackinUniverse/objects/farmables/eggs/fluffaloegg/
Glass Coffee Mug

A coffee mug made of glass.

## Recipe

2
1

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Escape Teleporter

*Small, handy and cheap! Gets you up to your ship again, no matter where you are!*

## Summary

The Escape Teleporter is a wall-mounted, one-way teleporter to your ship. You do not need to be in the open or on the surface to use it.

You cannot teleport *to* it, only *from* it and only to your ship.

## Recipe

Crafted at the Nanofabricator.

* 2x Unstable Particles
* 2x Titanium Bar
Heavy Pipe

A heavy pipe, commonly used in waste systems.

## Recipe

1
20

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Grav-Liquid

A measure of grav-liquid, manipulating gravity upon touch. How does this liquid even exist!?

There are no recipes for this item.

Reverse gravity on contact.

If you pour water on top of Orange Grav-Liquid it will change into **Grav-Liquid**.

By placing Prism Shards into a Blast Furnace, there is a rare chance for Grav-Liquid to appear.

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Gold Shroom Spore

Glow in the dark.

## Recipe

3
Boltbulb Seed
3
Mimicry
3
Mushroom
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Gold Shroom Spore**
1
 Quantum Extractor | **Gold Shroom Spore**
1
6

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Glass

A pane of glass used for crafting.

Can be found via extraction (see list further below).

## Recipe

2
1

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Haleflower Seed

For a plant, it stores an astounding amount of energy.

## Recipe

12
Energy Stores
12
Adaptive Cells
8
Diodia Hybrid Seed
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Haleflower Seed**
1
 Quantum Extractor | **Haleflower Seed**
1
7

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Biscorn Seed

### Value

15

**Description:**A farmable dog treat. Boosts health and energy.

**Colony tags:** Nature

Cannot be planted in water.

## Harvest

* Biscorn
* Chance of Biscorn Seed
* Chance of Plant Fibre

## Recipe

3
Musculature
1
Regenerative
3
Nerve Bundle
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Biscorn Seed**
1
 Quantum Extractor | **Biscorn Seed**
1
 Sprouting Table
Xeno Research Lab
Advanced Xenolab
1
1
Giant Bee

"Don't touch the pointy end."

The Giant Bee is one of many types of flying insectoids, that make up this category of creature, this one being uncommon. This variety is noted by it's yellow body and black stripes similar to a wasp, if that wasp was the size of a small dog.

When it charges, the bee swoops at a target surprisingly fast, striking for overall small damage, but leaving the target with a unique debuff called "Sting". This debuff inflicts radiation damage overtime similar to poison, and causes the player to glow brightly for a few seconds.

The '''Giant Bee'''is a unique monster that can be found on \_\_\_\_\_\_\_\_ planets, and they are indeed catchable.

## Luna's Lab Notes

~ Akin to many types of bees in real life, this monster will not pursue a player into liquids like other creatures might. In fact, this monster cannot see through liquids and so the moment a player submerges themselves, the bee(s) will eventually lose interest.

~ This monster has a much higher range of tracking when compared to other creatures (a range of 50 compared to the average of 20-30). This meaning that the Giant Bee will pursue players for longer, and from further away.
Hardened Shell

Tough cells built to withstand stress.

## Recipe

31
Yellow Petal
12
1

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Erchius Pillar

Solid pillar made of erchius.

## Recipe

5
30

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