The Gnomes

Subraces
As a Rock Gnome, you have a natural inventiveness and hardiness beyond that of other Gnomes.

Ability Score Increase
Your Constitution score increases by 1.

Artificer’s Lore
Whenever you make an Intelligence (History) check related to Magic Items, alchemical Objects, or technological devices, you can add twice your Proficiency Bonus, instead of any Proficiency Bonus you normally apply.

Tinker
You have proficiency with artisan's tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:

Clockwork Toy:
This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes Noises as appropriate to the creature it represents.

Fire Starter:
The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box:
When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.

Abilities
Your Intelligence score increases by 2.

**Darkvision**
Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

**Gnome Cunning**
You have advantage on all Intelligence, Wisdom, and Charisma Saving Throws against magic.

Physical Appearances and Traits
Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.

**Speed**
Your base walking speed is 25 feet.

Languages

Lore

The Alchemist had planned on making a large race such as the Aborians. Large creatures that were capable of taking care of Astroth both in a physical nature, as well as a loving, and caring nature. Although he had the right idea, creating races wasn’t entirely the same as creating lands. Instead of creating a large strong race like the Aborians he was stuck with a short race with anger issues. The only large thing on these unique creatures was their feet. For some reason, that was the only thing that came out large...and hairy.

These unique creatures eventually named Gnomes are known for their anger aimed towards Aborians, and larger races. They tend to live by themselves or in groups with other Gnomes in the wild.

“The gnomish people, a race of a strange origin. Often, the myth tends to speak of The Alchemist, an Astrothian legend and supposed god, who created the lands yet failed to create any true race with mettle. After his completion of Astroth, he pondered what more rested in his new sprawling territory. It was here that the Gnomes proclaimed they came to being, as protectors and caretakers of the land. He felt a race of similar attributes to the Aborians would possibly prove a tantamount protector to Astroth as the Aborians were to the Sylvan forest. Rather than creating his desired race, the Alchemist was met with a small race of people with anger issues. Not the brazen, large defenders that he was looking for. The only large thing on these unique creatures was their feet. For some reason, that was the only thing that came out large... and hairy.

Gnome society is one of simplicity and despite their natural rage they harbor towards each other, outsiders and very likely even themselves they tend to be very peaceful and try to keep away from conflict as much as possible. Their villages and hamlets use anteresting architecture, their houses are often burrows in the side of hills or even mountains, they put much work into taking care of and maintaining these houses that they often come to value heavily. There are no Gnome nations in Astroth due to the size of the population and thus most Gnomes either live within their small Gnome communities or live among the more prominent races such as Humanity and the Elves.

Most Gnome communities function in an Oligarchic system where there’s a council of the most trusted Gnomes and an individual elected by the Gnomes which is usually called a Mayor or a Mahdor in their language of Gnim. Gnomes are known for their mental capabilities opposed to their physical capabilities thus Gnome warriors aren’t too common place outside of the small Militias that inhabit and protect their communities. Despite this, their anger will eventually get the best of them which causes them to lose much of their rationality, although members of many races taller than Gnomes find it hard to take Gnomes seriously when they do rage. The majority of the Gnomes worship The Alchemist as their God though not in the way you would expect due to the Gnomes collectively being mad at The Alchemist for ruining their creation, they perform rituals to spite The Alchemist, burning scarecrowsthath look like depictions of him and just generally running around cursing the sky, their God and their abnormally large feet.