Vault bosses

**This page describes content that exists only in outdated versions of *Vault Hunters*.**
This feature used to be in the game but has since been changed.

**Vault bosses** are powerful mobs which the player must defeat in order to clear vaults with the Kill the Boss objective, as well as the Final Vault. There are currently seven bosses in Vault Hunters, only six of which can appear naturally.

This page gives an overview of the various bosses and their attacks. For detailed information on their combat stats, see the official besitary.

## Normal Bosses

One of the following bosses (except for the Monster Eye) will spawn when the player clicks the final obelisk in a non-Raffle Kill the Boss vault.

### Boogie Man

Main article: Boogie Man

The Boogie Man is the most common vault boss. It is an undead mob so Smite-enchanted weapons are effective against it. Like all vault mobs, its combat stats are randomly rolled; the Boogie Man is perhaps most notable for the range of health it can roll.

### Soul Blaze

Main article: Soul Blaze

The soul Blaze is a large blue blaze. It uses the same AI as normal blazes, and as this prevents the Vault Hunters developers from altering the damage of the fireballs it shoots, the Soul Blaze no longer appears once the player reaches vault level 50. It is the only vault boss which is able to hover and, accordingly, the only one which does not have the Ground Pound attack.

### Vault Robot

Main article: Vault Robot

The Vault Robot is the rarest of the three normal bosses. It has the longest attack reach of any mob in Vault Hunters as well as a very high critical hit multiplier (180-260% at all vault levels), and is therefore very dangerous to fight if its crit chance (which can be anywhere from 0-50%) is decent.

### Monster Eye

Main article: Monster Eye

The Monster Eye is an unused boss which formerly appeared in Vault Hunters season 1. It uses the slime AI and plays no audio when it takes damage or dies. It does not split into smaller versions of itself when killed, but does create slime particles when it jumps.

## Raffle Boss

A Raffle Boss will spawn when the player clicks the final obelisk in a Raffle vault. The skin and name of the boss will match the player whose name was displayed on the vault crystal. While it has more health on average than the Boogieman, the bosses are otherwise similar in their combat stats and attack pattern; and like the Boogieman, Raffle Bosses are undead. However, the Raffle Boss is notable for being the only boss which does not regenerate its health when out of combat, meaning the player can safely disengage to refill their health if they get a bad roll.

Raffle Bosses have the following abilities:

* **Zombie AI**: The boss pursues the player and attacks them in melee.
* **Teleport**: The boss can periodically teleport to a nearby location while it is targeting a player. Additionally, when it would take damage, it has a small chance to teleport and avoid the damage.
* **Ground Pound**: The boss jumps into the air. When it lands, nearby mobs and players will take damage and be knocked away.
* **Snowball**: The boss fires a line of snowballs at its target to keep them at a safe distance.

## Aggressive Cow Boss

The Aggressive Cow Boss spawns when a player clicks the final obelisk in A Vault That Doesn't Exist. It is a giant cow with the same AI as normal aggressive cows. Due to a bug, the boss has only 20 health points and can therefore be easily one-hit at most vault levels; as per KaptainWutax this bug is still working as of the version VH 1.16[*verify*].

## Eyesore, the Vault Warden

Eyesore is the final boss of Vault Hunters, appearing at the end of the Final Vault. It is a large, floating boss with a massive pool of health; as with normal bosses, this pool scales with the party size. It is highly resistant to attacks made against its skin, so the player should attempt to hit it directly in the eye in order to defeat it. It is served by several Eyestalks, invulnerable floating entities which attempt to collide with the player and then return to heal Eyesore for the damage they dealt. It is immune to damage from the Execute ability.

Eyesore has the following abilities:

* **Spike**: Eyesore can damage entities in melee.
* **Fireball**: Eyesore strafes like a ghast and shoots several fireballs at its target. These fireballs are much faster and more damaging than ghast fireballs, and are exceedingly difficult (possibly impossible) to reflect.
* **Death Laser**: Eyesore locks on to a target for 3 seconds and then fires a laser beam at them, dealing heavy damage. This attack cannot be dodged or parried but can be cancelled by making Eyesore lose line of sight to its target before it fires.[*verify*]
* **Teleport**: Eyesore can periodically teleport to a nearby location while it is targeting a player. Additionally, when it would take damage, it has a small chance to teleport and avoid the damage.

## Notes

1. ↑ 1.0 1.1 1.2 Official name uncertain.

## See also

* The official besitary on the Vault Hunters website
* Vault Bosses and Mobs on VH google docs