recursal/Fanatic-Fandom huggingface dataset:
RIM-162 ESSM

AA Legendary (Level 25)

> The RIM-162 Evolved SeaSparrow Missile (ESSM) is a development of the RIM-7 Sea Sparrow used to protect ships from attacking missiles amd aircraft.
>
>

### Vital Stats

Damage: 550 (715 maxed out)

Reload: 2.9 sec (2.03 sec maxed out)

Range: 3.8 km (4.98 km maxed out)

Rounds per attack: 2

Rarity: Legendary

Country: United States of America (USA)

### Overview

This AA is OVERPOWERED. It has a **phenomenal range, AOE damage, and a very short reload!** All aircraft must beware of this AA as it is capable of not only shooting you down, but destroying the missiles you launch as well. It is like S-400, but Western. Sadly it is only equipped on certain ships as a unique air defense.
Goalkeeper CIWS

It is an autonomous and completely automatic weapon system for short-range defence of ships against highly manoeuvrable missiles and aircrafts.

## Miscellaneous

### Price

100 gold

The **Goalkeeper CIWS** is an enhanced Dutch air defence at Tier II. It is capable of engaging air targets.

## Overview

The Goalkeeper is 30mm caliber, so in MW it has higher than average damage, at 16 damage per shot. After multipliers, this makes it very effective at engaging enemy aircraft.

However, the reload period, like all air defense guns, takes enough time that one may be vulnerable in the intervening period.

The Goalkeeper system has a fairly long range as well,
Sea RAM

## Overview

* Base
* Top

The SeaRAM is an air defense featured in the game. The SeaRAM is probably the most 'reliable' CIWS in Tier III due to its burst attacks. In real life, it is an eleven cell RIM-116 RAM S-A-M (Surface-To-Air) missile CIWS with sensors from the Phalanx.

## Overview

The SeaRAM is capable of striking two incoming threats at a time, or dealing heavy damage to one threat, with a double shot of its missiles.
RBS 15

> Swedish anti-ship cruise missile with high flight trajectory.
>
>

Vital Stats

Damage: 15000 (19500 maxed out)

Reload: 9 sec (6.3 sec maxed out)

Range: 9.33 km (12.13 km maxed out)

Ammunition Count: 18 (27 maxed out)

Missile Health: 80

Missile speed: 340.2 knots

Cost: 1.2 million dollars

Rarity: Rare

Requirements: Player must be Level 15 or higher

### Overview

Overall, this missile is below average: it deals less damage, is slower, has less health than some other comparatively better missiles, and is more costly. I do not recommend this missile for any ship.
SCALP Naval

Multipurpose long-range, high-precision cruise missile with autonomous guidance and rocket booster.

## Overview

* Base
* Top

## Miscellaneous

### Price

14,000,000 Dollars

SCALP Naval is a legendary, tier III missile from a joint program between France and the United Kingdom. It can destroy surface targets. This missile was added in update 0.50 and was released in May 2022.

## Trivia

* SCALP stands for *Système de Croisière Autonome à Longue Portée* in French, which means *Long-Range Cruise Missile* when translated into English, despite it's country of origin in game being the UK it uses the French name.
* In the game, SCALP Naval is known by the internal name "StormShadow". The missile is known as Storm Shadow in the United Kingdom and as SCALP in France.
FGS F123

The F123, as seen in-game.

* Base
* Top

"German guided-missile frigate developed for the German Navy. A total of four ships of this series were built." - In-game description

## Tactics

### Playing as F123

This ship is not one of the most durable vessels (but one of the more durable frigates) in Tier II, at 195,000. You can use this for brawling, as it is the only surface combatant with 3 torpedoes, so equipping it with TA-53-56 or HUWS is recommended for death blows.

### Playing alongside F123

The F123 is somewhat lacking in air defense, so consider escorting it to provide an anti-air umbrella.

### Playing against F123

Being a not-so-durable ship, it is now possible to destroy. Team up with others and ganging up on it should do the trick. However, beware of the tremendous damage the triple torpedo tubes can blow, from 30,000 up to a lethal 70,200.

## Suggested Armaments Setup

Missile: P-270 Moskit (good reload), JL-1 (best damage, but wasted once flared), PJ-10 BrahMos (mix of the two)

Cannon: AK-100 (100 mm) (good for brawling), Mark-45 (127 mm) (like AK-100 with faster reload), Korkut-D (anti-aircraft)

Torpedo: K745 Blue Shark (best reload, highly recommended), TA 53-56 (533 mm) (best damage), HUWS (324 mm) (effective on all nearby ships)

Air defense: Hitrole G (12.7 mm) (best reload, but damage isn't great),AK-630-2 AA (30 mm) (longest firing duration, best damage), RIM-116 AA missiles (good missile), OSA-M (best reload)

Autocannon: MK-19 (40 mm)

Helicopter: SV-22 Osprey

## Advantages and Disadvantages

### Advantages

On the more durable side of frigates.

One of two vessels in Tier II with 3 torpedoes. A nightmare for all ships.

### Disadvantages

No Grenade Launchers.

Average armament outside of torpedoes.

## Trivia

The in-game model is actually that of FGS F218.
Tier II: Grenade Launchers

Grenade Launchers are very similar to cannons, the player if able to aim using it, just like a traditional cannon. But instead of shells, these launchers launch bombs. These bombs are extremely useful, as they are able to attack various types of foes which include other ships, submarines, and even torpedoes. However, this comes at a price, which is accuracy, as these weapons are rarely accurate beyond a kilometer or so, hence it is advised to use them mainly as close-quarter weapons.

This page will help you reach your desired grenade launcher's page.
Su-75 Checkmate

The Su-75, as seen in-game

* Base
* Top

> *The project of Russian low-visibility fifth generation aircraft. The project was created for possible export abroad, as a multifunction platforms for various customer needs.*
>
>

## Armaments and Details

**Cannon: GAU-22 (25 mm)**

**Missile: X-35**

**Missile: X-47M2 Kinzhal** [Hypersonic Missile]
Type 092 Xia-class

**Background History**

Type 092 Xia-class (Xia code by NATO) is the preceded of CN Type 094. Not much known and there are not many photos about Type 092 Xia-class, as its info was hidden by China. Type 092 Xia-class was laid down at 1978. It was built in 1981 and in commission as 1983 and became active since 1987. Only 1 of this submarine type were built, as it's a prototype of CN Type 094. A second ship is reported to have been completed in 1982, however this has not been substantiated. There is little evidence that a second ship was ever built. Published reports that mention the boat also mention unsubstantiated reports that a second Type 092 was lost in an accident in 1985, as many info and stats about this submarine are hidden by China.

**Overview:**

CN Type 092 is the only base submarine at tier 2 with nuclear missiles, it is very powerful with these missiles, and you should attack it with torpedoes or grenades.

**Tactics:**

**Playing along a Type 092 Xia-class**

You should stay on the surface until the enemy is spotted then go under and launch missiles and torpedoes, surface often for oxygen or when behind an island.

**Playing against Type 092 Xia-class**

The best way to defeat this is to use the Barracuda to launch torpedoes while underwater as it is nothing without its missiles (Unless it rams you).
B-1B Lancer

The B-1B, as seen in-game

* Base
* Top

> *Is a variable-sweep wing, heavy bomber used by United States Air Force. Implemented the concept of low-attitude air defense penetration by flying at ultra-low attitudes with terrain avoidance.*
>
>

## Overview

The Rockwell B-1 Lancer is a supersonic variable-sweep wing, heavy bomber used by the United States Air Force. It is commonly called the "Bone" (from "B-One"). It is one of three strategic bombers serving in the U.S. Air Force fleet along with the B-2 Spirit and the B-52 Stratofortress as of 2022.

## Armaments and Details

**Missile: AGM-158 JASSM**

* It carries 8 pcs. ammunition which can be launched simultaneously.
* Damage 11,300

**Bomb: Mk-84**

* The biggest bomb among all MK series.
* Damage 120,000~

**Bomb: GBU-39** [Guided Bomb]

* Damage 10,000
* It carries 16 guided bomb in reach which can be launched simultaneously.

## Background History

The B-1B Lancer, also known as “The Bone”, is the US Air Force long-range strategic bomber developed by Rockwell International, now Boeing Defense And Space Group.

The B-1B, which became operational in 1986, has the largest internal payload of any current bomber. The US Department of Defense announced plans to cut its B-1B inventory from 92 to 67 as a cost-saving measure in July 2001. The first aircraft was withdrawn from service in August 2002. Following Operation Iraqi Freedom, it was decided that there should be 67 aircraft in the fleet.

The remaining fleet operates from Dyess AFB, Texas (38 aircraft) and Ellsworth AFB, South Dakota (29 aircraft). in May 2010, Boeing B-1 bomber completed its 25th anniversary of operations at Dyess US Air Force Base. The aircraft is projected to be in service until 2040 and beyond.

## Trivia

* It has the largest armaments payload among all American long-range Heavy bomber.
* It's currently the only bomber that can't be obtained from shops directly.
AK 76 mm

Russian Cannon with good burst and damage.Great shell damage but very low magazine damage

### Characteristics

Range : ???

Burst:4 shells

Each shell damage: 1250 damage

Magazine damage: 5000 damage

Reload : 3 sec

### Pros

* Good DPM (Damage per magazine)
* Good DPS, Slightly better than Bofors Sak 57 due to have higher shell damage and lower number of shell
* Fire rate of 80 shells per minute

### Cons

* DPM (Damage per magazine) lags behind Bofors Sak 57 mm
* Lower rate of fire compared to Sak 57mm.
P-800 Onyx

Supersonic multi-purpose anti-ship medium range missile designed to combat supermarine navy forces and individual ships in severe counter fire and jamming conditions.

## Overview

The P-800 Onyx is a tier II enhanced Russian supersonic anti-ship cruise missile. It is capable of destroying enemy surface targets.

## Background

The P-800 Onyx, also spelled Oniks, entered Russian service in 2002. It's a supersonic anti-ship cruise missile powered by a ramjet engine. It can be launched from ship-borne VLS systems, submarines, aircraft, and the land-based Bastion truck missile systems. The missile system has been exported to Lebanon, Indonesia, Syria and Vietnam.
JS Izumo

The Izumo, as seen in-game.

* Base
* Top

## Background History

The JS Izumo (DDH-183) is a helicopter carrier, which is currently in the process of being converted into a light aircraft carrier. It was launched during August 6, 2013; and was commissioned in March 25, 2015.
Officially classified as a multi-purpose operation destroyer, she is the lead ship in the Izumo class of the Japan Maritime Self-Defense Force.

This ship participated in many training exercises and was deployed several times, one of which was a training exercise with the HMS Queen Elizabeth in the Pacific at September of 2021.

The ruling Liberal Democratic Party announced in May 2018 their plans in converting the ship to accomodate and operate fix-winged aircraft, and was confirmed in December of 2018.

## Overview

The Izumo is a Japanese aircraft carrier that exhibits similar characteristics to its Korean counterpart, the ROKS CVX. Albeit lacking missile launchers, the ship compensates the inconvenience via its grenade launchers, their torpedoes and its two helicopter squadrons.

## Suggested Armaments Setup

The ship, with its flexible armaments setup, can be armed with various weapons that will furthermore improve the ship's performance. Below are some suggested weapons setup. But, bear in mind that these are just suggestions.

* Grenade launchers: RUR-5B ASROC.
* Torpedoes: Yu-7, spearfish, black shark
* Strike fighters: F-35 (for high damage-dealing aircraft), Rafale (for multipurpose aircraft and anti-sub purpose).
* Drone: S-70 Okhotnik.
* First helicopter slot: MUH-1.
* Second helicopter slot: MUH-1, or any helicopters obtained via Battle Pass.
* First anti air slot: Sea RAM, ANSEQ-3 (for players with the Hero title).
* Second anti air slot: Kashtan-M, ANSEQ-3, or Uragan.
* Autocannon: Marlin (for fast reloading autocannons) or Gibka (for a higher damage, but can be affected by missile deterrents) or RAPIDfire (for antiaircraft support against aircraft, since it is the only automatic cannon capable of attacking ships and air targets at the same time). .

## Advantages and Disadvantages

### Advantages

* High mobility and maneuverability, for an aircraft carrier.
* Is equipped with grenade launchers, allowing the ship to intercept torpedoes.
* Has two helicopter slots.
* It comes equipped with a x2 torpedo slot, allowing it to combat submarines more efficiently.

### Disadvantages

* Least durable aircraft carrier in tier 3.
* Lackluster anti air defense.
* Lacks fighter aircraft.
* Can only earned in December 2021 Battlepass Season, which will be EXTREME to obtain

## Trivia

* The Izumo is going to be the first aircraft carrier that is operated by Japan since World War 2 after it's redesigning.
* The Izumo is the second torpedo-equipped aircraft carrier to be added to the game, the first being It Giuseppe Garibaldi, available in tier 2
* The Izumo surpassed the Hyuga-class carriers since it's construction.
RIM-161 (SM-3)

The RIM-161 Standard Missile 3 (SM-3) is a ship-based missile system used by the United States Navy to intercept short- and intermediate-range AIR targets.

## Overview

The Rim- 161 is a rare, Tier III Missile from United States. It can lock on to both surface and air targets and destroy them. Even though it's very easy to intercept these missiles it still packs a good punch. CIWS can intercept it very easily due to low survivability. But It's range is higher than S-500 Prometheus which is very useful. It can be used as an alternative of S-500. In short, this missile is good if fired in volley.

## Background History

RIM-161 Standard Missile 3 (SM-3) is a missile system used by the United States Navy. It is part of the Standard Missile series and is armed with a powerful kinetic warhead.

The SM-3 complex in conjunction with Aegis Ballistic Missile Defence is intended to engage and eliminate tactical and medium range ballistic missiles, as well as intermediate range ballistic missiles. However, while FTM-44 successfully swatted one ICBM target out of the sky, SM-3 is at the limit of its capabilities there, and it relied on cueing from satellites that no longer exist.
FGS F126

Durability:

Speed: 19.4 knots

Maneuvering ability: 7

Top

Overview

Among the first of German ships in the game, the F126 is the (\_\_\_\_\_\_) Battle Pass ship. She has a unique armaments setup, with 1 cannon, 2 missiles, and 4 grenade launchers, deadly in close combat.

Tactics

Playing as a F126

Playing Alongside a F126

Playing Against a F126

Suggested Armaments Setup

Missile#1: SCALP Naval, DF-17, Type-07 SUM (further boost your anti-sub capabilities)

Missile#2: SCALP Naval, DF-17, Type-07 SUM

Cannon: Monarc (plus it's German), HPJ-45B (extra AA), OTO Leonardo (127 mm) (best cannon for Level 15)

Grenade Launcher: A-22 (140 mm), RUR-5B ASROC

Air defense: Sea RAM, Pantsir-ME (30 mm), garpun(30mm)

Autocannon: 3M-47 Gibka (Anti-Tank) (Anti-Tank), RAPIDFire, Marlin (40 mm)
Koalitsiya-F (152 mm)

Naval gun system project is based on the 2S35 Koalitsiya-SV 152mm self-propelled tracked howitzer

## Overview

* Base
* Top

## Miscellaneous

### Price

7 000 000 dollars

Koalitsiya-F (152 mm) is an Epic Russian cannon at Tier III. It is capable of engaging surface targets.

## Overview

An epic cannon with the highest tier 3 damage and projectile speed that can be purchased with dollars.

## Tips & Tactics

Use this cannon as an alternative to MONARC & TMF if you want to deal high damage. However, beware of this cannon's dispersion effect. It is not often praised as a decent marksman weapon due to how its firerate reduces the cannon's accuracy.

## Background History

The Koalitsiya-F 152mm naval gun system project is based on the 2S35 Koalitsiya-SV 152mm self-propelled tracked howitzer of the Russian army. The 2S35 Koalitsiya-SV tracked self-propelled howitzer is fitted with a single 2A88 152mm cannon. It has a maximum firing range of 30 km with standard ammunitions and around 40 km with rocket-assisted projectile. It has also a fully automated ammunition loading and handling system with 8 rounds per minute rate of fire.
RBU-1000 (300 mm)

Soviet rocket grenade launcher. It can rain projectiles on enemies and destroy incoming torpedoes. The simplest version.

## Miscellaneous

### Price

30 000 dollars

The **RBU-1000 (300 mm)** is a common Russian grenade launcher at Tier I. It is capable of engaging surface and underwater targets.

**Pros:**

**A grenade launcher for tier 1.**

**Cons:**

only installable on CN type 022 as it is the only tier 1 with a grenade launcher slot.

**Trivia**

**Its a tier 1 grenade launcher but there is only one ship in tier 1 with grenade launcher slot oof. This launcher is also rather redundant as it cannot be installed into tier 1 ships AND THE DAMAGE IS TOO LOW FOR TIER 2 AND 3 for it to be effective and it is surpassed by even the weakest of tier 2.**
FGS Bismarck (H-41V)

The FGS Bismarck in-game.

* Base
* Top

*"Modernization package for the legendary battleship Bismarck, a fusion of outstanding features from the past and present. Anti-submarine and missile armament, a comprehensive perimeter air defense system, and enhanced main and secondary calibers. All armaments seamlessly integrated into the updated hull, preserving the ship's iconic identity in its new form."*
CHAMP

A prospective project of a powerful microwave rocket.

* Base

## Overview

CHAMP is a tier III rare American missile system. It is capable of destroying enemy surface targets.

## Background

CHAMP stands for Counter-electronics High Power Microwave Advanced Missile Project. It is a technology demonstration project developed by Boeing for the United States Air Force.

## Trivia

* In real life, CHAMP is uses microwaves to create an EMP (electromagnetic pulse) to disable enemy electronic systems. However, in the game CHAMP is portrayed as a normal missile with an explosive warhead.
* In some versions of Modern Warships, CHAMP missile was not affected by enemy air defence systems. This lead some people to speculate that the missile was supposed to have some kind of special ability of jamming enemy systems. However, this was likely simply a bug since this behaviour was removed in later versions of the game.
* In the game, CHAMP is known by the internal name "EMPMissile"
A-190 (100 mm)

Multipurpose ship-based gun mount. It is mass-produced in two versions, which differ in appearance by a shield cover.

## Miscellaneous

### Price

110 000 dollars

The A-190 (100 mm) is an enhanced Russian cannon at Tier II. It is capable of engaging surface targets.

The Cannon was known for its high fire-rate and (before an update that appeared to fix this) incredible inaccuracy at even relatively short short range
List of pages in question

* Page lacks content, or is in need of updating.
* Page contains broken links and redirects (and the reporter responsible is incapable of resolving this problem on their own).
* Page lacks reference(s) for any uncommon information (.e. information that is not present in any valid source).

**Format:**

* Page Name
* Link of page (the link can also be attached to the page's name
* Reason(s) for mentioning this page (if you have other reasons that are not listed above, then specify them).

## List of Pages in question

Write down the pages below. Your report will be revied and will receive its due response.

Note: you can also write down the details of your report at the page's comments, but please follow the above format.
MiG-29K Fulcrum

MiG-29K Fulcrum is a Tier 2 air-superiority. It is the bulkiest of it's class and the best for players who doesn't control fighters and leaves it to the AI (the AI is not that "smart" and they will just hover around the enemy fleet so more health allows them to survive longer). They are the slowest fighters in Tier II, which makes up for their large health pool.

## Overview

* Base
* Top
RBU-12000 (300 mm)

Soviet rocket grenade launcher. It can rain projectiles on enemies and destroy incoming torpedoes. This variant with even more barrels.

## Overview

* Base
* Top

## Miscellaneous

### Price

900 000 dollars

The **RBU-12000 (300 mm)** is a rare Russian grenade launcher at Tier III. It is capable of engaging surface and underwater targets. It has the fastest reload of all Tier III grenade launchers, and is best suited for defense on carriers.
AP Phoenix (不死鳥1983)

The AP Phoenix, as seen in-game

* Base
* Top

> *Heavy offensive helicopter carrying weapons to destroy any ground targets.*
>
>

## Armaments and Details

**Cannon: 20 mm Gatling (AP)**

* It's a six barreled Gatling gun designed to destroy tanks, fortified building etc.
* It can lock-on air targets.

**Missile: LAU-61 (70 mm)** [Rocket]

* It fires 8 Unguided Missiles per volley each deals 1,500 damage (2,250 crit. hits), a total of (12,000-18,000 damage) per volley.

**Missile: AG/AT Missiles**

* It fires 2 Guided Missiles per volley each deals 10,000 damage, a total of 20,000 damage per volley.
* It can lock-on targets from 4.0 km away.

**Missile: AIM-9 Sidewinder** [AA]

* It fires a single Air-to-Air Missile which deals 700 damage.
* It can lock-on targets from 4.0 km away.

## Trivia

* It's the only Japanese Helicopter in game that almost looks like a cargo-carrier Helicopter.
* It is based on the AH-Hellhound from the japanese anime patlabor
RF Breeze

The Breeze, as seen in-game

* Base
* Top

## Overview

The RF Breeze is a Russian frigate (apparently) that exists ony in MW (smh), there's no data on it on the internet so background history will stay empty FYI. But overall breeze is actually a good ship unlike the vast majority of Russian ships in this game, mainly due to it's speed and maneuverability that allows it to dodge incoming cannon and ASROC rounds that may deal significant damage to it, while also having a cannon, 2 missiles, and a torpedo, essentially making it a better Independence.

## Play Style & Tactics

### Pros

* Has a very good top speed at 24.76 knots when fully upgraded
* Has a solid HP pool at 140400 HP when fully upgraded
* Has a good enough weapons suite combined with above average AA for it's tier (most ships only have about 2 mounts)

### Cons

* Lacks ASROCs
* Is a big target and will be focused by the enemy if you dont play well
* As mentioned above, requires a certain skill level

### Suggested build

* 2x SSM-700K C-star missiles
* 1x Bofors NAG Stealth or Melara Rapid cannon
* 1x K745 blue shark (for long-mid range spam), HUWS (for close range)
* 3x OSA-M, 3M-47 Gibka
* 1x SV-22 Osprey (for AA and additional ASW), WG-13 Super lynx (worse at AA than osprey, however has better DPS and thus better ASuW\* capability)

\*ASuW stands for Anti Surface Warfare

### Playing as a breeze

Assuming you use the build recommended above in the suggested build category, this is how I would recommend you play this ship

There aren't that many different ways to play this ship, and it ultimately revolves around it's speed and maneuverability to make the most out of said ship. Use missiles the same way you use them on the graph in the FFG(X) page, which is launch half your missiles (1 out of 2 slots) and wait for the enemy to flare. As for your torpedo, just make sure it's reloading at all times, since what scares enemies the most is seeing an endless stream of torpedoes heading their way, especially if the target is a ship that doesn't have the speed and maneuverability to dodge them or have ASROCs to intercept them. So with this ship simply maneuver into a relatively open area, but keep your teammates close, unless you're feeling cocky and the enemy has skill issues (common in Tier 2, but this wiki is supposed to prevent that).

### Playing against a Breeze

Breeze is all around a great ship, and not one with many weaknesses. However probably it's biggest weakness is it's relatively lack of capability to brawl, only having 1 torpedo and 1 gun. A good player in a caio or a kurama could easily gun it down at all but the longest ranges due to it's large superstructure (for a frigate).

## Trivia

* RF Breeze is one of few completely made up ships that are in MW, others being USS Nemesis and (to be added at a later date) the Moscow battleship
AK-130 (130 mm)

Soviet ship-based 130-mm automatic cannon. Heavy rounds.

* Base
* Top

## Overview

AK-130 is a rare Russian cannon at Tier III. It is capable of engaging surface targets. It is, Russians being pro-Russian, one of the most accurate guns in the shop, alongside Monarc and Zumwalt's rail-gun. Highly recommended for players below level 20
AV-08 Harrier

* Base
* Top

> *Group of attack planes with vertical take-off and landing. Just like in the movies, they are able to stop and hover in mid-air.*
>
>

## Weapons Specifications

**Cannon: Aden (30 mm)**

* Ammunition: ∞

**Missile: UAM (70 mm)** [Rocket]

**Missile: AIM-4 Falcon** [AA]

## Background History

The Hawker Siddeley Harrier is a British military aircraft. It was the first of the Harrier Jump Jet series of aircraft and was developed in the 1960s as the first operational ground attack and reconnaissance aircraft with vertical/short takeoff and landing (V/STOL) capabilities and the only truly successful V/STOL design of that era. The Harrier was developed directly from the Hawker Siddeley Kestrel prototype aircraft, following the cancellation of a more advanced supersonic aircraft, the Hawker Siddeley P.1154. The British Royal Air Force (RAF) ordered the Harrier GR.1 and GR.3 variants in the late 1960s. It was exported to the United States as the AV-8A, for use by the US Marine Corps (USMC), in the 1970s.

In the 1970s the British Aerospace Sea Harrier was developed from the Harrier for use by the Royal Navy (RN) on Invincible-class aircraft carriers.
The Sea Harrier and the Harrier fought in the 1982 Falklands War, in which the aircraft proved to be crucial and versatile.

## Trivia

* AV-08 Harrier is the world's first mass produced (V/STOL) military aircraft.
* Its Rolls-Royce engine can't reach supersonic speed which is why Britain retired all of its Harrier fleets.
CN Type 094

The Type 094, as seen in-game

* Base
* Top

## Background History

The Type 094 was first spotted in 2006 on commercial satellite imagery of the Xiaopingdao Submarine Base. It was noted as being longer than the Type 092. Two Type 094s were spotted at the Bohai Shipyard in May 2007, although it was not clear if these included the one spotted in 2006.

One was operational in 2010, three in 2013, four in 2015, and possibly six in 2020.

The PRC is interested in augmenting its ICBM forces with SSBNs to enhance its comprehensive nuclear deterrent force. Nuclear deterrent patrols commenced in December 2015.

## Overview

One of the best tier 3 submarines in the game, due to its capabilities such as speed, radar range, oxygen, and resistance, it is capable of rivaling even battle pass submarines. Its only weak point is its low level of weapons but it can be compensated if you are a skilled player🍞🍞🍞

## Tactics

### Playing as a Type 094

Launch one missile to distract the enemy into flaring and using its air defense. Once that is done, launch the other two missiles. Use your torpedoes wisely when there are no obstacles in the way.

### Playing along a Type 094

Escort it with a surface ship. Help it to eliminate any sub and ship with good anti-submarine capabilities in the enemy team.

### Playing against a Type 094

Using missiles and torpedoes should do the trick. Submarines struggle to evade torpedoes.

## Suggested Armaments Setup

The ship, with its flexible armaments setup, can be armed with various weapons that will furthermore improve the ship's performance. Below are some suggested weapons setup. But, bear in mind that these are just suggestions.

## Advantages and Disadvantages

### Advantages

* High durability, for a submarine.
* Decent mobility.
* High oxygen capacity.

### Disadvantages

* Lower-than-average missile artillery.

## Trivia

The ship used to cost 14,000,000 dollars; but was increased to 18,400,000 on January 17, 2022.
ROKS KDDX (KDX-IV)

The KDDX, as seen in-game

* Base
* Top

## Tactics

### Playing as a KDDX

**Tactic 1:** The KDDX does not really have good AA, so go far away, about 5 km (recommended distance) from enemy ships to avoid getting spotted. This is so that you will not get hit by missiles. Make sure your weapons have good range so it can fire at enemy ships. Let your teammates spot the enemy.

**Tactic 2:** As I said, the KDDX does not have good AA, so go with a ship with good AA, such as the INS Chennai (DG-65) or the USS Nimitz (CVN-68). But, there is a big risk as the ship that you are going with might get killed and you will get killed very easily.

### Playing along a KDDX

As the KDDX does not have really good AA and is mediocre at anti-submarine warfare, the best you can do is have a ship that has good AA and is very good at anti-submarine warfare. An example is the INS Chennai (DG-65) , which has both torpedoes and grenade launchers and has good AA. The KDDX is amazing at fighting ships if you use the suggested armaments setup. It is not really good at fighting aircraft carriers as it does not have grenade launchers, which means that it has 2/3 of the armaments to combat aircraft carriers. Missiles sometimes do work, but with the reload time, it is almost useless unless there is a distraction, eg. decoy missiles, helicopters or planes.

### Playing against a KDDX

**Playing as a destroyer/cruiser/frigate:** As I said earlier that it does not have good AA or grenade launchers, firing missiles that launch 2 missiles simultaneously can get through its AA defenses, or you can have a distraction, eg. decoy missiles, helicopters or planes. Another way of hitting it with a high-damage weapon (missiles or torpedoes) is by torpedoes. If it is not with a ship that has grenade launchers, you can fire a torpedo at it and have a good chance of hitting it. Because it does not have a grenade launcher, it cannot destroy torpedoes by itself. The only way that it can avoid a torpedo to dodge it (unless your torpedo hits something else).

**Playing as an aircraft carrier:** Launch strike fighters to attack it. It does not have good AA so it will be easier. Any weapon will do. If your helicopter has torpedoes, stay far away and let the helicopter do its thing.

## Suggested Armaments Setup

The ship, with its flexible armaments setup, can be armed with various weapons that will furthermore improve the ship's performance. Below are some suggested weapons setup. But, bear in mind that these are just suggestions.

**Cannon:** AK-100 100mm (Enhanced Cannon) or Melara Rapid(76 mm) (for longer range anti air and better anti surface capabilities)

**Missile Battery**: PJ-10 BrahMos

**Torpedo:** TA 53-56 533mm (Enhanced Torpedo)

**Air Defense:** RIM-116 AA Missiles (Enhanced Air Defense) (Default) or HHQ-7 (Enhanced Air Defense)

## Advantages and Disadvantages

### Advantages

* Good at missile spaming
* Quite durable
* Comes with torpedoes for anti-submarine warfare

### Disadvantages

* Poor air defense
* Pretty much a large rectangle, meaning really easy to hit.
A-22 (140 mm)

A 140 mm flamethrower and incendiary ship system. Does not deal damage to underwater targets, but is very effective in close combat.

## Overview

* Base
* Top

## Miscellaneous

### Price

5,000 Gold (Battle Pass)

The **A-22 (140 mm)** is an Epic, Tier III Russian grenade launcher. It is capable of destroying enemy surface targets.

## Overview

The A-22 is currently the only manual magazine-fed grenade launcher system. It can be used as either single shot or burst mode depending on players. Single shot playstyle gives it great accuracy whereas burst firing playstyle is identical to other countries counterparts.

Unlike other grenade launchers, the A-22 cannot deal damage to underwater targets like submarines or underwater torpedoes. However, it can destroy torpedoes that are on the surface. If there is a small wake following the torpedo, it's on the surface.

## Tips & Tactics

As it is a manual magazine fed grenade launcher, it comes with two firing modes. When an enemy is really far away. Fire it with single shot, with gentle tap. This greatly increases it's accuracy and deals massive damage. This is greatly useful for fast frigates and destroyers. Don't waste your ammo if you think your enemy can get to cover before you Launch its entire magazine. Use burst fire, when enemy is close enough, also Use single fire, when destroying torpedoes that have surfaced.
(Don't waste ammo trying to hit underwater subs and torpedoes)

## Trivia

* It's massive damage and fast reload is great against surface targets.
FGS S41 Tiger (Type 148)

The S41 Tiger, as seen in-game.

* Base

"Fast attack patrol vessel. A modification of the French 'La Combattante lla' design. Entered in service in early 1970s." - In-game description

## Tactics

It is not generally advisable to buy this fishing boat in the first place.

### Playing as S41 Tiger

Utilize hit-and-run tactics on your enemy. Since Tiger doesn't have an AA system, you are basically, defenseless against helicopters and missiles. Although speedy, Tiger is not a ship for CQC(close quarters combat). Stick around with your allies when using this ship.

### Playing alongside S41 Tiger

Since the Tiger lacks any AA capabilities, escorting it with a ship armed with an AK-630 AA. Distracting the enemy will also help your teammates using Tigers, giving them a chance to flank them or to attack them from behind

### Playing against S41 Tiger

S41 Tiger lacks AA(as mentioned before), finishing it with any Tier-1 heli would send that 'fishing boat' to the ocean floor.

## Suggested Aramaments Setup

**Missiles:**

* 3M-54 Kalibr or C-705 for high damage
* AGM-176 Griffin to overwhelm enemy AA
* Note: Tier I AA is basically useless, so high-damaging missiles can be a good choice

**Cannons:**

* Melera 76/62 Compact for high damage
* AK-176 for longer range
* Merlin WS for slow but steady damage

## Advantages and Disadvantages

### Advantages

* Very fast
* Decent amount of HP

### Disadvantages

* No AA capabilities
* Although it has a decent amount of HP, it is still generally weak.
3M89 Palash (30 mm)

The Palash, as seen in-game

* Base
* Top

> *Russian 30 mm automatic anti-aircraft artillery system designed to defend ships against high-precision weapons.*
>
>

## Overview

This AA is excellent at shooting down aircraft as it cannot be flared and its projectiles deal the highest damage. It is most effective in large numbers due to the accuracy of AA guns.

## Pros

Incredible damage

Quick reload

Can attack surface targets as well

## Cons

Somewhat lacking range

High cost

Less amunition in the magazine compared to other guns

## Trivia

The projectiles shot at surface targets are red coloured, unlike the yellow tracers used against aircraft.
3M-54 Kalibr

Russian long-range cruise missile.

* Base

3M-54 Kalibr is a common, tier I Russian cruise missile. It is capable of destroying enemy surface targets.

## Overview

Out of all the tier 1 missiles, this one deals the most damage. It is highly recommended on the USS Hurricane (PCS-3) due to the fact it can launch 2 of these missiles dealing double the damage. (If they manage to get through tier 1 ship air defenses.)
Hydroaircraft

Note: This item is not available in the market or the item shop due to it being a locked item.

## Overview

* Base
* Top

## Armament

### Missile

N/A

The Hydroaircraft is a Legendary scout plane exclusive for IJN Yamato. It is used for destroying or damaging strong warships before the ship itself attack the [opponent] warship. This plane is useless in anti-ship missions due to the low damage output of the plane squadron. However, it can be a useful way of scouting for enemies, since the Yamato itself has very small radar detection and sonar detection.

## Trivia

* The aircraft itself is only found and equipped exclusively in the IJN Yamato. It is claassified as a Fighter aircraft.
* The aircraft might have been based on the Japanese aircraft Aichi E13M Floatplane, which was used as scout aircraft in World War II.
* This plane is the only fighter-type aircraft that has a bomb attached to it.
Tier III: Drones

Drones are basically a combination of fighters and strike fighters in this game. They have lots of HP and can't be taken out easily, by any AA. But unlike normal planes, a CV will have only one drone on board, hence it should be used wisely. All efforts should be made to preserve this unique military weapon. This page will help you get to the drones in Tier III.
Korkut-D

Turkish dual-purpose cannon system. It can engage both surface and air targets.

* Base
* Top

## Overview

The Korkut-D is an enhanced Turkish cannon at Tier II. It is capable of engaging both air and surface targets.

It's an accurate anti-aircraft cannon system that can engage at both air targets and ships. The advanced guidance system allows you to automatically aim the gun at the target without the need for precise aiming, with bellow average range and DPB(damage per bullet). It has a relatively quick reload and can easily acquire the target. Player only has to keep the enemy ship in the shooting circle and it will make the fine, accurate adjustments.It is a dual-purpose Cannon meaning it can even attach enemy aircraft.

Range:3.2 Kilometers

Burst:5 Shells,

Shell:Each shell deals 780 damage

Magazine Damage: 5 x 780= 3900 damage

## Tactics

### Pros

* Quick reload
* Does Accurate aiming by itself
* Dual-purpose artillery can fire at aircraft and other ships

### Cons

* Low range
* low DPB
* Low DPM(Damage per Magazine and Damage Per Minute).
F/A-XX

The F/A-XX, as seen in-game

* Base
* Top

> *An American experimental attack aircraft, this project does not yet exist in real life.*
>
>

## Overview

The F/A-XX is a hypothetical aircraft design that was proposed by the United States Navy as a multi-role sixth-generation air superiority fighter that will act as a replacement for the USN's existing strike fighters.

Just like with its intended actual functions, the in-game aircraft can perform three tasks: as an anti air, anti surface, and an anti submarine unit.

## Armaments and Details

**Cannon: GAU-22 (25 mm)**

* 2.7 km range

**Missile: SPEAR-3**

* Its range is 5.3 km

**Missile: AIM-9 Sidewinder**

* 4.0 km range with 400 damage per shot.

**Torpedo: Mark-50 (324 mm)**

* 5.3 km range

**Bomb: MK-82**

* It drops 3 unguided bombs from each planes, a total of 9 from a full squadron.
* Average damage of a single bomb is 5,000 (7,500 crit. hit)

## Trivia

* The F/A-XX was initially known as F-37 in the game. It had similar design to the fictional plane F/A-37 Talon from the movie Stealth. However, due to licensing issues, the plane was renamed to F/A-XX and its appearance was redesigned. Its armament and characteristics however remained the same.
MiG-41

The MiG-41, as seen in-game

* Base
* Top

> *Design of a sixth generation fighter-interceptor being developed in Russia as part of the Advanced Airborne Long-Range Interceptor Program.*
>
>

## Armaments and Details

**Cannon: GAU (25 mm)**

**Missile: R77 ME** [AA]

* Missile designation 180-BD which is an upgraded version of R77 with extended range.
RIM-116 AA missiles

Ship-based air defense missile system for physical protection of a ship. It shoots down airborne threats using missiles.

## Miscellaneous

### Price

60 000 dollars

The **RIM-116 AA missiles** is an enhanced American air defence at Tier II. It is capable of engaging air targets.American modern anti aircraft defense.

## Overview

The RIM-116 at Tier II is a perfectly acceptable launcher. It's a bit shorter range but the missiles are fairly quick to reload, and long ranged whittling attacks can be defeated by it fairly easily.
AH-1Z Viper

The AH-1Z, as seen in-game

* Base
* Top

> *U.S. attack helicopter that is still in service today with Marine Corps. The helicopter is equipped with composite four-bladed main and tail rotors, upgraded avionics and an improved sighting system.*
>
>

## Overview

The Bell AH-1Z Viper is an American twin-engine attack helicopter, based on the AH-1W SuperCobra, that was developed for the United States Marine Corps as part of the H-1 upgrade program. The AH-1Z features a four-blade, bearingless, composite main rotor system, uprated transmission, and a new target sighting system. The AH-1Z, one of the latest members of the prolific Bell Huey family, is also called "Zulu Cobra".

## Armaments and Details

**Cannon: M197 (23 mm)**

* Range

**Missile: LAU-61 (70 mm)** [Rocket]

* Range 2.7 km

**Missile: AGM-114 Hellfire**

* Range is 4.7 km

**Missile: AIM-9 Sidewinder** [AA]

* Range 4.0 km is 700 damage.

## Background History

The Bell AH-1Z Viper is a twin-engine attack helicopter based on the AH-1W SuperCobra, that was developed for the United States Marine Corps. The bell AH-1Z is multi-mission attack helicopter. The powerful AH-1Z delivers state of the art dynamics, weapons and avionics to incorporate the latest in survivability.

With anti-armor capability, it engages and defeats the broadest array of threats at standoff ranges that defy imagination. The AH-1Z completed sea-trial flight testing in May 2005. On 15 October 2005, the USMC, through the Naval Air Systems Command, accepted delivery of the first AH-1Z production helicopter to enter the fleet. The AH-1Z and UH-1Y completed their developmental testing in early 2006.

As part of the H-1 Upgrade Program, the AH-1Z replaces the currently fielded AH-1W. The AH-1Z will serve a primary role in assault support, offensive air support and air reconnaissance. The Zulu will play a supporting role in anti-air warfare, electronic warfare, and control of aircraft and missiles.

## Trivia

* AH-1Z Viper is based on Vietnam-era AH-1 Cobra.
Matchmaking

The matchmaking mechanic is a feature that allows players to be paired with other players that are utilizing same-tier ships (with some exceptions) in a match.

## Basics of the function

Whenever the player begins a match, the game will automatically find and connect to an available lobby. Once the player has been registered, the game will wait for other players to join.

The game usually pairs the player with other players utilizing ships of the same tier.

This also applies to the offline matches, minus the timer.

## Exceptions

In certain cases, the game assigns players with tier 2 ships to a tier 3 match, and vice versa. This happens whenever a clan leader utilizing a higher or lower tier ship joins a match without the other members changing their ships to the same tier as the clan leader's ship.
IJN Yamato Aegis story

In the year 2007, the Japanese Navy decided that it’s navy requires a flagship. They decided that they should build a battleship as their flagship. But the JN (Japanese navy) didn’t have enough funding to create their flagship. Then, in the year 2011, Japanese divers discovered the wreckage of the legendary Yamato. The Japanese government and navy decided to use the Yamato’s hull as the base for their flagship. The project was named Aegis. The construction took a decade to complete. It was finished in 2021. The resulting ship was a beast. It could destroy entire navies from miles away. But its main weakness was its anti-air. Due to budget problems the new Yamato had weak air defenses. It had no SAMs, only outdated FLAK. The ship was named IJN Yamato Aegis after its predecessor, the mighty IJN Yamato, and the project, Aegis. The Aegis was released from Yokosuka in 2022, is now located in the Artic Ocean to ensure peace with Russia. But at the end of 2022 the Aegis was attacked by the RF Moscow. In the resulting battle the Aegis won but was severely damaged and had to return to port for repairs. Now it patrols the Pacific Ocean, protecting Japanese values.
Su-34 Fullback

The Su-34, as seen in-game

* Base
* Top

> Russian bomber. It attacks all supermarine and ground targets with hail of missiles. The bomber is armed to combat medium ships.
>
>

## Weapons Specifications

**Cannon: GSH-30-1 (30 mm)**

* DPS:
* Damage: 300
* Range: 2,6 kilometers
* Magazine size: 30
* Ammunition: ∞

**Missile: UAM (70 mm)** [Rocket]

* Damage: 1600
* Range: 3,7 kilometers
* Ammunition: 12 missles in 2 series

**Missile: X-31 AD**

* Damage: 2650
* Range: 5 kilometers
* Ammunition: 2 missles in 1 series

**Bomb: KAB-500**

* Damage: 10535 (Max)/bomb
* Ammunition: 3 (launching 2 per one launch)

## Background History

Su-34 fighter bomber, also known as Su-27IB, was developed by the Sukhoi Design Bureau Joint Stock Company, Moscow and the Novosibirsk Aircraft Production Association at Novosibirsk, Russia.

The Su-34, which replaces the Tu-23M and Su-24 aircraft, has been in service with the Russian Armed Forces since 2014. It is one of the derivatives of the Su-27 Flanker, apart from the Su-30, Su-33 and Su-35.

The first two production aircraft were delivered to the Russian Air Force in December 2006. The export designation of the Su-34 is Su-32.

Full-rate production began in January 2008. In the same month, the Russian Air Force stated that 70 aircraft would be secured by 2015.

Under a state contract with the Russian Ministry of Defence, Sukhoi will deliver the Su-34 bombers to the Russian Air Force and army units until 2020.
DP-65 (55 mm)

Small grenade launcher complex. Fires at targets automatically.

* Base

The **DP-65 (55 mm)** is an enhanced Russian auto-cannon at Tier II. It is capable of engaging surface targets.

Pros:

Has the highest damage of all tier 2 auto cannon also its higher then the ak 100 cannon

Has a cheap price

Fast reload

Cons:

Only shoots 1 round per attack
KRI Golok

## KRI Golok (688)

The KRI Golok, as seen in-game

* Base
* Top

> *Experimental petrol warships with a futuristic design, carbon fiber hull, and low radar visibility, built for the Indonesian Navy.*
>
>

## Background History

The KRI Golok (688) is the second ship of Klewang-class fast attack craft that was launched on 21st August 2021, it is an upcoming common Tier I corvette in modern warships that will be released on a global update on May.

## Overview

The ship is the fastest in tier 1 according to it's Alpha Server stats, but has the lowest HP Pool than any other ship in the game (lower than USS Hurricane). It is also the first tier 1 ship that has 2 missile slots, which is useful. It also incorporates a new manual-fire cannon (like the tier 3 grenade launcher A-22) the Marlin WS 20mm.(if you upgrade the durability to max it will be higher then the uss huricane base stats)

## Tactics

**Playing as Golok**

The KRI Golok is a good recon ship, but its durability really lets this ship down. Suggested tactics are **Recon** or **Hit-and-Run**. Help weaken the target by shooting missiles from a distance. Do not engage in CQC(close quarters combat).

**Playing alongside Golok**

KRI Golok lacks AA, hence you should provide air cover for it. Also since it has low HP, you should distract the enemy fleet so KRI Golok has a chance to flank your opponents.

**Playing against Golok**

KRI Golok is quite fast, deny their speed and gun it down. CQC(close quarters combat) is useful if your ship has alot of autocannons. the Golok only has access to AK-630 AA(actually all tier-1 ships has access to this since its the only AA of tier-1) firing rockets from helicopters may weaken it before you attack it face-to-face.

## Suggested Armaments Setup

**Missiles:**

* 3M-54 Kalibr for higher damage
* AGM-176 Griffin for spamming

**Cannon:**

* Marlin WS for faster firerate
* HPJ-26 or Melera 76/62 Compact for higher damage

**Air Defense:**

* AK-630 AA (is your only option since that's the only AA for tier-1)

## Advantages and Disadvantages

### Advantages

* 2 missile slots (You can equip 2 different missiles).
* It has anti-air slot.
* Fastest ship in it's tier.
* New tap-fire cannon.
* Small ship which lowers the chance being hit .if you equip the griffin and upgrade it to max reload is gonna be fast and has high damage so you could missile spam.

### Disadvantages

* No helicopters.
* Low durability.