Elixirs

There are several elixirs whose recipes can be discovered during the course of the game. Eventually, as a scheduled event, you will receive the lab equipment needed to brew them. Although the plants needed to perform the ritual do not brew an elixir, they are a recipe of sorts, so they are included here.

## Baylock's Elixir

>    *Made from the crushed petals of three distinctive plants, Baylock's Elixir is a potent aid to memory, allowing those who drink it to ensure that they retain important information that they will never forget. Care must be taken after drinking, however, to avoid the fate of 'Grey Gayle' who slowly lost her mind after taking Baylock's and staring at a blank wall for twelve hours.*
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Baylock's is a light blue elixir in a bulbous bottle with a glass stopper. The recipe is received on Day 8, from Simone Green. The elixir is requested by Amos Duncan on Day 11. In game, A Closer Inspection reveals, "A pale blue liquid."

## The Dendrew's Elixir

>    *The Woken Dendrew, also known as the Servant, will be drawn to the fumes generated by this elixir and driven mad by thirst for it. If it drinks from it, it is thought that it will be able to break free of the bonds of its servitude, though this has not been attempted in living memory.*
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> *Two yellow berries,
> A heart-shaped leaf from a plant with bell flowers,
> A teaspoon of milky fungal residue*
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> *We will meet at the Swinside stone circle on Saturday*
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> *Praise the Dendrew*
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Dendrew's is a brown elixir in a cylindrical bottle with a cork stopper. The recipe is received on Day 14, from Ennis Aleford, assuming you have supported the Seeds of Redemption. The elixir is used on Day 16 to attract the Dendrew. In game, A Closer Inspection reveals, "A pungent brown liquid."

## The Elixir of Control

>     *The link between the Servant and the Master is not fully understood. What we do know however is that the link can be broken, at the expense of the mind of the Master. In doing so a new Master can take their place and assume control over the Servant.*
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> *A strong will is required when consuming this elixir lest the mind of the drinker is overwhelmed. It is believed that the power of a stone circle can amplify the effect of the elixir.*
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The Elixir of Control is a purple elixir in a rounded glass bottle with a glass stopper. The recipe is received on Day 13, from Simone Green, after giving her Lisle of Neptune instead of Palliance. The elixir is used on Day 16 to control the Dendrew. In game, A Closer Inspection reveals, "A thick dark purple liquid."

## The Elixir of the Black Veil

>     *No seed will grow that does not wither,
> No water will languish upon the river,
> No man will last forever hale,
> We all will wear the Blackened Veil*
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> *Leaf of the Storian.
> Dark flower of the Toom.
> Stench of the Twilight.*
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The Elixir of the Black Veil is a black elixir in a rounded bottle with a metal cap. The recipe is received "Earlier" (Day "18"), from speaking with the man in Ravenglass. The elixir is requested by the monks of the Black Veil in payment for their knowledge. In game, A Closer Inspection reveals, "Dark...."

## The Elixir of the Damned

>     *Made from a combination of Arbutum Alacritas, Maculosus Retinentia, and Mens Fortis, this powerful elixir is dangerous and extreme caution is advised. It is said to bring a person back from the brink of death, but at the expense of their soul. Those who have drunk of it appear vacant and lost, alive but no longer really with us.*
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The Elixir of the Damned is a dark red elixir in a faceted bottle with a cork stopper. The recipe is received from Arnside Antiquities, which you're directed to on Day 12. The elixir is requested by Alden Gregory on Day 15. In game, A Closer Inspection reveals, "A dark red liquid."

## St. Quentin's Elixir

>     *This elixir will enable any drinker of it to overcome their sense of fear, though it should be considered beforehand that fear is not always a bad thing. For example, it would not be wise to drink this near to the edge of a cliff.*
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> *A five-pointed leaf to grant courage,
> A red flower to protect the mind,
> A seed pod for luck.*
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St. Quentin's is a green elixir in a conical bottle with a cork stopper. The recipe is received from Arnside Antiquities, which you're directed to on Day 12. It is used to help Forest Vair battle the Servant. In game, A Closer Inspection reveals, "A murky green liquid that smells of spite."

## Ritual Plants

>     *First is the Corpse's Friends, a reminder;*
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> *Then comes the Ankle Grabber, the Biter;*
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> *Third is the fear bringer;*
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> *Fourth to lift a curse;*
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> *Last a petal to secure black blood's reverse.*
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These five plants are used in the end sequence when you have chosen to meet Verona Green.