Patch Notes

Released on September 3, 2023 (4 months 23 days ago)

Congrats to Xephia for winning the Auto Balls Shuffle Scuffle tournament!

### Minor Changes

* You can now see damage/health values of certain objects (e.g. medpacks, mines, buffs, bullets, etc.) while paused.

## Patch 8/17

Released on August 17, 2023 (5 months 9 days ago)

### Bug Fixes

* Fixed an issue where some "On Enter Battle" abilities would trigger twice if a  Mocha was in play.
* Added a tiny, unnoticeable cooldown to  Seeker's ability to prevent it from rapidly shooting spikes in certain situations.

## Patch 8/11

Released on August 11, 2023 (5 months 15 days ago)

### Balance

* Curry is no longer completely negated by  Nullifier at the start of battle. Its effect will continue after Nullify wears off.
* Nullifier: ability time scaling reduced per level and now caps at 7s (reduced from 10s)
* Toxin: acid pool radius now decreases over time

### Minor Changes

* Increased the weight of  Cannonballs.
* Applied slight tints to  Toxin's and  Butterball's abilities to visually differentiate teams.
* Increased battle transition speed with Fast Battle Transitions enabled.

### Bug Fixes

* Fixed issue where you could pause the game during round resolution.
* Fixed issue where  Mechanic could waste its ability if its target ally died before the equipment reached it.
* Fixed issue where a  Cue Ball equipped with  Mocha could boost an ally with unbounded velocity
* Fixed issue where a  Jetpack equipped ball would not be stopped by  Stopper.
* Fixed issue where  Ball of Yarn's and  Butterball's trails would reset when starting early with  Mocha.
* Fixed bug where  Nullifier's ability would sometimes not end on death.
* Fixed bug where some balls like  Alchemist and  Poké Ball could still activate their abilities after being nullified.
* Fixed visual bug where  Stopper's effect would not play if it died on collision.
* Fixed visual bug with ball stats sometimes disappearing.

## Patch 8/8

Released on August 8, 2023 (5 months 18 days ago)

### Changes

* Updated the Shuffle matchmaker to match you with other weekly squads!
* Fixed issue where rounds sometimes ended while  Phoenix's or  Best Friend's revivals were still activating.
* The Bug can no longer change balls into invalid ball mutations in the Victory Lap.

## v1.4.2 (1.4B)

Released on August 7, 2023 (5 months 19 days ago)

The Auto Balls Weekly Shuffle is here! A random pack of balls from Classic and Community generated every week!

### Major Changes

* The Auto Balls Weekly Shuffle is here!
* 4 new balls!
* 2 new items!
* 3 new achievements!
* A whole week of Dailies with new modifiers!
* You can now pick separate packs for players in VS Mode!
* New VS Mode pack: Shuffle!

### Balance Changes

* Dolly: now works with  Green Cube!
* Glitched Ball: new abilities
	+ Leave acid pool
	+ Stop enemy for 1s
* Greater Mimic: removed from the game, extra power given to the normal  Mimic
* Mimic: now gains half the target's level during battle
* Vagrant: can no longer take  Molecular Disassemblers from the shop. You are safe now! :)

### Bug Fixes

* Fixed various issues related to round results being decided too early (during the slowdown)
* Fixed issue where  Haunt's ghost could keep the game going even after one team lost
* Fixed issue where Versus Mode games were not keeping track of certain game statistics when reloading the game.

## v1.4.1

Released on July 10, 2023 (6 months 17 days ago)

### Balance Changes

* Bandaid: health gain on purchase now applies on equip too (so it works when given by  Mechanic or stolen by  Thief Mask, for example)
* Bank: payout period now maxes at 6 rounds
* Burner: radius now has falloff at high levels similar to  Grenade
* Curry: now lasts for 10 seconds in battle
* Medkit: healing timer 3s -> 2s
* Mimic: 1 8 -> 2 8, shop stocks  Greater Mimics instead of Mimics in Tier 3+
* Nullifier: effect now ends immediately if the Nullifier dies

### Bug Fixes

* Fixed bug where old game state would sometimes carry over into a new Versus Mode game
* Fixed some issues with abilities activating in the wrong order
* Fixed bug where  Joker was not removed after use if equipped on a  Mimic
* Fixed bug where some abilities would not wait for  Hitman's ability to finish before activating

## Patch 7/1

Released on July 1, 2023 (6 months 26 days ago)

### Changes

* You can now view others' final squads on the Daily leaderboard!

## Patch 6/30

Released on June 30, 2023 (6 months 27 days ago)

### Changes

* Updated the Daily leaderboard to treat low rounds as better for victories and high rounds as better for defeats.

### Bug Fixes

* Fixed bug where too many  Hunter Marks crashed the game
* Fixed bug where  Bandaid could activate multiple times in a battle
* Fixed bug where multiple  Dollies would not all activate
* Fixed bug where sometimes a second item would appear in the shop when there should only be one
* Fixed bug where you would appear to get Ballmanac progress for each Victory Lap win
* Fixed bug where the wrong win count was displayed for the Classic pack

## v1.4

Released on June 29, 2023 (6 months 28 days ago)

Auto Balls Dailies are here! Compete with other players for the top spot; same opponents, same shop, same RNG! But be careful, you only get one shot!

### Major Changes

* Auto Balls Dailies are here!
* 5 new Community Pack balls!
* 2 new items!
* 5 new achievement unlockables!
* Congrats to Materwelons for winning the Auto Balls Community Bash tournament!
* Added anti-timeout mechanisms to the arenas from the last update.
* Changed  Zoomer unlock criteria, you may have to re-unlock it even if you had it before.

### Balance Changes

* Angel: 2 1 -> 3 1
* Armor Plating: damage reduction 1 -> 2
* Bank: *(rework)* now pays out money over several rounds
* Butterball: now additionally boosts ally acceleration as well as max speed
* Devil: spike damage is now a fixed 2/3/4, removed target limit
* Fireball: 0 2 -> 0 3
* Fragmenter: 1 2 -> 1 3
* Grave: summoned  skeletons 1 -> 2
* Guardian: *(rework)* now heals allies when they take damage
* Haunt: ghost now appears much quicker
* Hitman: now only sacrifices half of its
* Impostor: decreased detection radius by 25%
* Jetpack: increased acceleration by 33%
* Mitosis: copies no longer count as summons
* Necromancer: summon limit 4 -> 5
* Nullifier: now only targets enemies with battle effects
* Old Crystal Ball: 1 7 -> 6 2
* Phoenix: can no longer revive more than twice when equipped with  Green Cube
* Protection Bubble: damage reduction 33% -> 50%
* Reducer: stars removed 2/3/4 -> 1/2/3
* Scrap Cannon: restocks needed to reach full power 5 -> 4
* Sleeper: self-healing 0.5/1/1.5 -> 0.25/0.5/0.75, increased heal radius by 50%, now starts healing immediately when entering battle
* Unstable Catalyst: health drain -0.3/s -> -0.25/s
* Vampire: 4 1 -> 5 2
* Vanguard: increased protection radius by 25%
* Watcher: *(rework)* now gains buff when an ally or enemy is summoned, removed activation limit
* Wizard: now gains 1 1 when it reappears in the shop
* Wobby: health buff is now given to itself as well as allies

### Bug Fixes

* Fixed bug where some players were locked out of their matchmaking game after reloading the game.
* Fixed bug where  Leech and  Cheel did not disperse remaining / on death.
* Fixed bug where  Joker could scramble a team to the opposite side of the arena.
* Fixed bug where Versus Mode games incorrectly counted toward your matchmaking win count.

## Patch 5/17

Released on May 17, 2023 (8 months 10 days ago)

### Changes

* Complete the Ballmanac and get your name added to the credits!
* Cloud Sync now smartly merges cloud with local data to help avoid data being unintentionally overwritten

### Bug Fixes

* The Ballmanac now properly syncs with Cloud Save
* Orbiting Potato now correctly counts victories in the Ballmanac
* Fixed  Orbiting Potato not blocking projectiles during prebattle

## v1.3

Released on May 15, 2023 (8 months 12 days ago)

Introducing the Auto Balls Community Pack! A brand new pack of balls suggested by the amazing gamers in the Auto Balls Discord server!

35 new balls

15 new items!

### Major Changes

* A shiny pack of 35 new balls suggested by you guys!
* Track your wins with every ball and iten in the Ballmanac!
* Looking for a challenge? Test your skill against  Winning squads in Challenge Mode!
* Your Matchmaking and Versus Mode games are now saved locally, so you can quit and pick up where you left off later!
* Abilities activating at the start of battle are now done one at a time for better clarity
* You now gain +1 every lap in Victory Lap
* Shop balls in Victory Lap get better every round!
* And too many quality-of-life changes to list!

### Balance Changes

* Bandaid: now gives 1 on purchase
* Claw: increased damage 3 -> 4
* Clout-In-A-Jar: removed level cap restriction
* Commando: / gained per death 10%/ 20%/ 30%/ -> 0.5/1/1.5
* Crown: bonus stars 1/2/3 -> 0/1/2, can now be killed by allies like  Poké Ball, etc. at the start of battle. allies will not replace the crown on killed
* Crusher: damage gain on hit 1/1.5/2 -> 1/2/3
* Hyper Driver: multiple Hyper Drivers now take 5 each for consistency
* Magnet: now takes about a second for the magnetism to ramp up at the start of battle
* Necromancer : no longer distinguishes between "living" and "non-living" allies
* Ninja: spikes shot 2/3/4 -> 2/4/6, spikes no longer change target if the target dies
* Overcharger: each zap now deals 2/s, decaying to 1/s over 1s:
* Poké Ball: ally level increase -2/-1/0 -> 0/1/2
* Sniper: now shoots bullets at enemies instead of spikes, ability activates when an enemy is summoned or gains 1 /
* Trainer: now gives buff whenever an ally enters battle
* Vanguard: damage reduction 1/1.5/2 -> 1/2/3
* Wobby: can now buff other Wobbies

### Bug Fixes

* Pause and fast-forward are smooth once again! (in Matchmaking)
* Toxic Fungus now destroys itself after use
* Balls can no longer activate their abilities on the same frame they are eaten by  Poké Ball
* Poké Ball no longer removes  Grenade health after storing it
* Balls revived by  Best Friend are now correctly treated as equal to the original
* Improved performance when using  Ball of Yarn
* Fixed some issues with dragging and freezing on mobile

## 1st Anniversary Update

Released on January 19, 2023 (1 year 6 days ago)

Thank you all so much for playing and supporting the game! :) Enjoy a week-long celebration with a limited-time new ball, and an itex that transforms the game...

Available Jan 19 - Jan 25!

### Bug Fixes

* Fixed bug where  Medic's medkits did not heal the correct amount
* Fixed bug where  Cue Ball could yeet itself out of existence at the start of battle

## v1.2.5 (Patch)

The Auto Balls Itch page now works on IOS!! (mostly!) This is a work in progress, please let me know if you notice any issues :) I'm working to improve matchmaking over the next week or so. you may notice better variety in opponents coming soon!

### Balance Changes

* Voodoo Ball: removed ability damage cap

### App Bug Fixes (Requires app update)

* Fixed bug where you could get stuck in Twitter when sharing on mobile
* Probably fixed a bug where audio would continue playing after switching or closing the app

## v1.2.5

Released on September 29, 2022 (1 year 3 months 27 days ago)

Auto Balls is now on Android!! Check it out now on Google Play or Itch.io

### Major Changes

* 1 new ball and 1 new item!
* Sync your save data to the cloud with Cloud Sync, in the bottom-left corner of the main menu!
* Complete *a ''Victory Lap''* is now a secret achievement
* Booster is now unlocked from a new achievement. If you had Booster unlocked previously, it will remain unlocked :)
* Adjusted several descriptions to be more accurate

### Balance Changes

* Armor Plating: damage limit 1 -> 0.75
* Crown: ability now activates only when killed by an enemy
* Smoke Bomb: now a Tier 2 equipment
* Vagrant: can now take any item from the shop, frozen or unfrozen
* Vampire: 4 4 -> 4 1, now a Tier 3 ball. now drains health at a rate of 3/s from nearby allies
* Vanguard: damage limit 1 -> 0.75

## v1.2.4

Released on July 26, 2022 (1 year 6 months 1 day ago)

### Major Changes

* 1 new ball and 1 new item!
* By popular demand, you can now spectate others' Versus Mode games! Check it out in the Versus Mode Menu :)
* Spruced up the UI in Versus Mode. Now you'll know when the other player is ready!
* Renoued the  Bio-Grenade achievenent . . . for now.

### Balance Changes

* Booster: now a Tier 2 ball. 1 3 -> 3 4
* Hyper Driver : gold requirement now increases by 3 per additional Hyper Driver in your squad
* Medic: dispensed medkits are now slightly magnetic toward hurt friendly balls
* Vampire: now waits one frame after battle start before determining which ball to lock

## v1.2.3

Released on July 21, 2022 (1 year 6 months 6 days ago)

### Major Changes

* Added option for fast transitions between battles

### Balance Changes

* Best Friend: revive with half  1 -> 1 1
* Booster: now spreads boosts across multiple allies
* Necromancer: skeleton health 1/1/1 -> 1/2/3
* Rejuvenator: removed healing cap
* Skull Charm: skeleton gains 1 for each on the equipped ball
* Unstable Catalyst: health drain -0.5/s -> -0.3/s

### Bug Fixes

* Fixed bug where balls could activate previous equipment if leveled-up in battle

## v1.2.2 (Patch)

### Balance Changes

* Retro Glasses: "guaranteed" -> "significantly more likely"
	+ effect is decreased on certain balls such as  Crystal Ball
	+ removed the discount for equipped balls

## v1.2.2 (1.2B)

Released on June 31, 2022 (1 year 6 months 26 days ago)

2 new balls!

4 new items!

1 new achievement!

### Major Changes

* Don't feel like quitting after winning? Take a Victory Lap!
* Customize your Versus Mode experience with new settings!
* Removed  Bio-Grenade.. . for now.

### Balance Changes

* Ball of Ice: 3 4 -> 2 4, multiple BOIs can no longer target the same frozen ball
* Ball of Yarn: now slows on hit in addition to its trail
* Necromancer : 2 5 -> 1 6, skeleton damage 1/1/1 -> 1/2/3, skeleton health 1/2/3 -> 1/1/1, now can only summon a maximum of 4 skeletons
* Sapper: removed cap on sapped enemies (previously 2 max)
* Thief Mask: now activates before enemy equipment

### Bug Fixes

* Fixed a bug where  Assassin would target some balls immediately after they spawn
* Fixed a bug where you could get some achievements in Versus Mode by rejoining before victory

## v1.2.1

Released on April 25, 2022 (1 year 9 months 1 day ago)

### Changes

* Minor improvements to how stats and info boxes are shown before and after the battle

### Balance Changes

* Assassin: execute threshold 2/3/4 -> 1/2/3
* Bandaid: effect is now applied at death, meaning it is now affected by  Mechanic,  Thief Mask, etc.
* Gladiator: no longer gives dmg bonus, now gains a Shield on the first 1/2/3 kills
* Mechanic: no longer gives "useless" equipment (e.g.  Hyper Driver)
* VIP Ticket: now a Tier 3 item

### Bug Fixed

* Fixed a bug where the equipment stolen by  Thief Mask would return to the enemy if the recipient died
* Fixed a bug where you could join a Versus Mode game as both sides from the same browser

## v1.2.0

Released on April 20, 2022 (1 year 9 months 6 days ago)

Versus mode BETA is here! Play 1v1 againts a friend!

5 new balls!

2 new iters!

2 new achievements!

### Major Changes

* The shop ball distribution is now slightly skewed, making it more likely to get higher tier balls as the game progresses
* In Shop Tier 3+, at least one Tier 3+ ball is guaranteed on every stock/restock
* All equipment with "On Enter Battle" conditions will now activate if equipped during battle
* Two achievements have been balanced to be slightly easier:
	+ ≤ 2 balls -> ≤ 3 balls
	+ 8 8 squad -> 7 7 squad
* Detail box now differentiates between Balls, Items, and Equipment
* Added a link to the wiki in the main menu

### Balance Changes

* 8-Ball: 1 2 -> 1 3
* Ball of Ice: 2 3 -> 3 4, buff amount 1/1.5/2 -> 1/2/3 now grants buff to a randon frozen shop ball
* Bio-Grenade: toxic cloud lasts twice as long (0.5s -> 1s)
* Coin: 1 2 -> 1 3
* Leech: increased aura radius
* Mechanic: equipment given 1/2/3/4 -> 2/2/2/3, can now give equipment even after the battle starts
* Ninja: spikes now change target should their target die
* Powerball: 1 2 -> 1 3
* Vampire: hits required to break lock now stacks with multiple Vampires
* Smoke Bomb: explosion damage 3× -> 2×, slightly decreased explosion radius
* Sniper: no longer attacks balls buffed immediately at the start of battle (e.g.  Vampire)
* Spiker: 2 6 -> 1 6
* Trainer: buff is now instant
* Vagrant: items taken from shop 1/1/1 -> 1/2/3, no longer requires gold

### Bug Fixes

* Fixed exploit where you could push balls across the mid line during the shop phase
* Fixed bug where Bounty would give gold even if equipped by an enemy
* Fixed issue where  Snowball could get stuck on the center ring

There is more to come in 1.2! Stay tuned! :)

## v1.1.1

Released on March 6, 2022 (1 year 10 months 21 days ago)

### Major Changes

* Each team may only have at most 25 balls in the battle at once
* Many balls' abilities now activate when entering a battle (e.g. summoned) instead of only at battle start
* Fixed a bug where game options (e.g. volume) were not saved
* Decreased loading time
* Improved matchmaking :)

### Balance Changes

* Ball of Ice: 3 3 -> 2 3, damage and health buff 1/2/3 -> 1/1.5/2
* Bio-Grenade: NEW ABILITY!
* Buffer: "On battle start" -> "On enter battle"
* Death Star: ability no longer activates from other Death Stars
* Green Crystal Ball: 1 3 -> 1 4
* Mechanic: "'On battle start" -> "On enter battle"
* Ninja: "On battle start" -> "On enter battle" spikes shot 1/2/3 -> 2/3/4
* Sapper: "On battle start" -> "On enter battle"
* Smoke Bomb: "On battle start" -> "On enter battle"
* Snowball: time to fully grow 8 -> 10 seconds
* Spiker: spikes shot per hit 1/1/1 -> 1/1.25/1.5 spike damage 1/1/1 -> 1/1.25/1.5
* Splinter: spikes shot 1/2/3 -> 2/3/4
* Spore: extra damage per hit 3 -> 1
* Toxic Fungus: NEW ABILITY!
* Vagrant: now takes UNFROZEN items only

## v1.1

Released on March 2, 2022 (1 year 10 months 25 days ago)

15 new balls!

8 new items!

A brand new tier, Tier 3+!

14 new achievements! Go get those unlocks!

### Major Changes

* Freezing is here!! Right-click on a shop ball to keep it around!
* Removed the Thief ball. Added the  Thief Mask item.
* The arena now starts to shrink after a while to avoid unnecessary timeouts.
* Did you win? your squad will get a little  crown so everyone knows they're battling a champion! :)
* Removed loading tip "A squad of four is always better than a squad of four" @Ayunideu >\_>
* Updated some descriptions to be more accurate
* Added a list of Portuguese bad words to the profanity filter
* Updated the localization files
* Removed Herobrine

### Balance Changes

* Buffer: damage buff 2/3/4 -> 2/4/6
* Cat Ears: they're now free??
* Coin: 1 3 -> 1 2, now tracks total sell value instead of extra
* Crown: 4 4 -> 6 6, bonus stars 0/1/2 -> 1/2/3, moved to Tier 3+, when replaced, keeps its original health and damage
* Crusher: damage gain 1/2/3 -> 1/1.5/2
* Crystal Ball: 1 3 -> 2 4 moved to Tier 2, weaker versions appear in Tier 1
* Gacha Ball: spawned ball stats 1/2/3 -> 1/1.5/2 no longer spawns useless balls ( Coin,  Crown, etc.)
* Healer: increased heal radius, increased heal rate 1/1.5/2 -> 1.5/2/2.5
* Necromancer: skeleton damage 2 -> 1
* Pickleball: 2 2 -> 2 1 now creates pickles equal to the current round (max 6)
* Powerball: 2 2 -> 1 2
* Sapper: enemies sapped 1/1/2 -> 1/2/2
* Spiker: spikes shot per hit 1/2/3 -> 2/4/6
* Trainer: 3 4 -> 5 2 moved to Tier 3+, removed health buff
* Turret: increased bullet speed, reduced wind up time
* Vampire: 2 2 -> 4 4, moved to Tier 3+