Dreaming Beyond Minds

***Dreaming Beyond Minds*** is a 2003 computer-animated comedy film directed by Jeff Fowler and produced by Bruce Berman, Pat Casey and Josh Miller. Based on a screenplay by Phil Lord and Christopher Miller and a story by Berman, Casey and Miller, the film stars the voices of TBA, TBA, TBA, TBA, and more.

## Dreaming Beyond Minds

The film follows the journey of a young inventor, Max, and his dream to create a machine that can record and play back dreams. An international co-production between the United States and Australia, the film was produced by Fox Searchlight Pictures, Regency Enterprises, Village Roadshow Pictures and Original Film, with Rhythm & Hues Studios and Animal Logic providing animation services.

*Dreaming Beyond Minds* premiered in Glasgow on June 30, 2003 and was theatrically released worldwide on July 4, 2003 by Fox Searchlight Pictures, and was released in Australia and New Zealand by Roadshow Entertainment. It received positive reviews, with critics praising its animation, voice cast, visual effects, plot, storyline, musical score by Brian Tyler and editorial, though criticized the runtime. It was a box office success, grossing $395.2 million worldwide on its budget of $80 million.

## Plot

The film is set in a futuristic world where people have become increasingly interested in the ability to control and manipulate their dreams. Max is an inventive and ambitious young man who has always been fascinated by the concept of dreams and the inner workings of the human mind. He spends most of his time in his basement laboratory tinkering with gadgets and machinery.

One day, Max has a breakthrough and creates a device that can record and play back dreams. He believes that his invention has the potential to revolutionize the world and become a massive commercial success. Max's dreams are soon shattered when he realizes that his machine can only record his own dreams, and he is unable to access the dreams of others. Disappointed, Max decides to give up on his dream and throws away his invention.

However, fate has other plans for Max when he discovers that his discarded machine has been stolen by a group of mischievous and eccentric dream collectors who have been scouring the world in search of unique and extraordinary dreams to add to their collection. The group is led by a charismatic and enigmatic figure named Morpheus, who has his sights set on Max's invention. Max is initially hesitant to join forces with the dream collectors, but he soon realizes that they are his only chance of getting his invention back and achieving his dream. Together, they embark on a wild and adventurous journey, traveling through different dreamscapes and encountering all sorts of bizarre and fantastical creatures along the way.

As they travel deeper into the dream world, Max begins to learn more about himself and the power of dreams. He discovers that dreams can be both beautiful and dangerous and that they have the potential to unlock a person's deepest fears and desires. Max also realizes that dreams can be used to heal and inspire, and he becomes determined to use his invention to make a positive impact on the world. The journey is not without its challenges, and Max and the dream collectors must overcome many obstacles, including facing their own personal demons and overcoming their fears. But with the help of each other and the power of dreams, they finally reach their destination and retrieve Max's invention.

In the end, Max's dream becomes a reality, and he becomes a worldwide sensation, revolutionizing the way people view and experience their dreams. The film ends with Max and the dream collectors continuing their journey together, exploring the limitless possibilities of the dream world and inspiring others to follow their dreams.