Earth

**Earth** is a location in *Magical Girl Policy* and the world the majority of the story takes place on.

## Description

*Magical Girl Policy'*s depiction of Earth is much like the real-life version of the planet and seems to have broadly the same history. Its dominant species is humans. Unlike its interdimensional neighbor, the Ardent Empire, Earth's development was focused on advanced technology rather than empathokinesis. The knowledge of empathokinesis spread to Earth through visions the Empress granted to the Atsah, but the practice died along with the tribe, making the Spirit Guard and Platicore the only ones in the world known to be versed in it in the present. There do exist other unspecified supernatural abilities practiced on Earth, however, but they are hidden from the world at large.

Earth is a world favored by Fate, who created a Guide called Kunapipi to act as her representative on the planet. Kunapipi's job has seen her seek out and aid Champions all over the world throughout the ages. Unlike the Ardent Empire, the Champions' work and anything connected to Fate is hidden from most of Earth's populace.

## Notable places

* **Deepwater:** A small city in the southeastern United States. It is the hometown of Rob and several of his relatives, with Taylor staying there while Rob is away at college.
* **Kessia City:** A large city in the western United States, and the setting for most of the series. Characters that grew up here include Cory, Eli, Angela, Mallory, Vivian, and Kara. They are joined by several others in attending college at the city's Schuyler Adamson University, and the city is the site of the Spirit Guard's battles with Platicore's monsters. The city is affected by the passive abilities of the Standridge Stones, leading it to acquire a number of unique oddities the populace is mostly not alarmed by.
* **Standridge Hill Stone Circle:** An ancient stone monument predating Kessia City, which it exists on the outskirts of. It was originally built by the Atsah to connect Earth to the Ardent Empire, but this functionality was lost following the Empire's destruction. The Circle is now a mere curiosity to most of the world, but retains several unique empathokinetic functions apparently known only to the Spirit Guard and Platicore.

## History

### Background

Thousands of years ago, Fate created Kunapipi and stationed her on Earth to be a Guide for any Champions that appear on the planet. Kunapipi worked to ensure she and her Champions' efforts to protect the planet were hidden from the world at large. Kunapipi eventually began appearing as a human called Ms. Kuna once humanity became less accepting of her natural form of a talking wallaby.

Also thousands of years ago, Earth became a target of the Ardent Empire. The Empire was in dire straits during the Ardentia Civil War, so when the resource-rich "Terra" was found, it was decided that the Empire would escape its dying homeworld and relocate there, enslaving the young peoples so a new seat of the Empire could be built. With the waystones required for the gateways to allow interdimensional teleportation all destroyed in the war, a new type of gateway was developed that could directly connect the Empire and Earth. This required a gateway on each end, so the Empress projected visions to Earth's Atsah tribe and, posing as their gods, instructed them in empathokinesis to build what would be known as the Standridge Hill Stone Circle. Earth was spared the Empire's wrath thanks to the Princess and friends, who sabotaged the Empire's gateway during the Civil War's final battle, leaving the Spirit Sticks within the Circle's iris for whenever the power of her team's reincarnations will be needed to defend Earth from threats like the Other Power. All who were now trapped on the Ardentia homeworld are assumed to have died, with only Platicore making it through the gateway at the last moment. Gravely wounded from the battle, Platicore hid himself and entered an ages-long hibernation to recover.

Millennia pass, and it would seem the Other Power has found Earth, as the Princess and co.'s reincarnations are born, who would go on retrieve the Spirit Sticks to become the Spirit Guard. When the first of them, Angela Warrant, touched the Standridge Stones shortly before she would become Spirit Guard Valor, the empathokinetic pulse of the Hero's Call signaled Kunapipi to travel to Kessia City to mentor the new Champion as intended, but it also woke Platicore from his hibernation. Platicore began creating monsters to drain the people of Kessia City of their Investiture in hopes of furthering his plan of destroying Fate, and the Spirit Guard battle these monsters. The Spirit Guard are highly unusual among Earth's Champions for featuring a combination of transformation, empathokinetic superpowers, and reincarnation.

### Week 1

When Robert meets the Spirit Guard and Kunapipi at the Standridge Circle to learn the meaning behind the glow he emitted when attacked by Polygal, he is told all about Earth's secret history with the Ardent Empire, Fate, Champions, and so on. He learns his glow is an Ardent Resonance marking him as the Shrine Maiden's reincarnation and thus the one chosen to become Spirit Guard Serenity. He turns down joining the team, not wanting the burdens of a superhero nor the female body his Spirit Guard transformation will force onto him, though he later clarifies that he's willing to help the Spirit Guard protect people using the powers he does have. He eventually does transform, however, in order to defeat Day LaMode and save Mallory's life.

### Weeks 2-4

When Robynne speaks with Angela after first meeting Cammy DeCroix, her ability to fully sense the power of the cheer captain's aura prompts Angela to reveal a secret not shared with the rest of the Spirit Guard: she believes Cammy might somehow be reincarnated from the Empress due to the contents of her visions and the unusual aura. The rest of the team is caught eavesdropping, and they all decide that whether or not Cammy is connected to the Empress and thus a threat to Earth, she is too dangerous to be left alone. In order to spy on Cammy and eventually foil whatever schemes she may have, Robynne and Vivian are made to join the cheer team.