Phoenix

Artwork

## Quotes

— Character selection

**Phoenix** (codename **Apollo**) is an Agent in *VALORANT*.

A duelist by role and nature, Phoenix is brash, impulsive, and has a lot of confidence, never hesitating to charge into a fight head-on despite not getting a full grasp of the situation, much to the chagrin of his more collected teammates. As shown in "Retake," if Phoenix gets himself in a sticky situation caused by his own impatience, he is more than capable of quickly adapting to the circumstances and turning the tables around, before rubbing it in the faces of teammates who initially doubted him.

His lack of patience is only confirmed by Sova, who reminds him to learn the virtue before they can enjoy a strategic game of chess. Despite his hasty ways however, he is known as a prodigy (claiming that it wasn't his own words), and he always proves it one way or another.

### Appearance

Phoenix is a dark skinned, youthful tall man of Afro-British descent who wears a black long sleeve shirt with a white Phoenix graphic underneath his white jacket. He wears dark baggy pants with straps that hold bullets shells and a pair of black sneakers that have white soles and orange laces. His jacket notably has fiery-colored lighting on its inside. His hair is in short black dreadlocks, bright orange dyed tips and shaved sides. Phoenix's facial features are undoubtedly sharp, having a strong jawline with high cheekbones. He also accessorizes with gold earrings and a ring with a crown emblem that matches the patch on the right shoulder of his jacket.

## Abilities

### Basic

C – Blaze
Berkas:Blaze.png
EQUIP a flame wall. FIRE to create a line of flames that moves forward, creating a wall that blocks vision and damages players passing through it. HOLD FIRE to bend the wall in the direction of your crosshair.

**Uses:** 1
**Cost:** 200
**Duration:**  8 s
**Healing:** Healing 6.25 HP/s
**Damage:** Damage 30/s

Q – Curveball
Berkas:Curveball.png
EQUIP a flare orb that takes a curving path and detonates shortly after throwing. FIRE to curve the flare orb to the left, detonating and blinding any player who sees the orb. ALTERNATE FIRE to curve the flare orb to the right.

**Uses:** 2
**Cost:** 250
**Debuff:** Debuff 1.1 s Flash

### Signature

E – Hot Hands
Berkas:Hot Hands.png
EQUIP a fireball. FIRE to throw a fireball that explodes after a set amount of time or upon hitting the ground, creating a lingering fire zone that damages enemies.

**Uses:** 1
**Cost:**Free
**Duration:**  3.25 s (minimum at full size)
**Cooldown:**  2 kill recharge
**Healing:** Healing 12.5 HP/s
**Damage:** Damage 60/s

### Ultimate

X – Run It Back
Berkas:Run It Back.png
INSTANTLY place a marker at Phoenix's location. While this ability is active, dying or allowing the timer to expire will end this ability and bring Phoenix back to this location with full health.

**Cost:**♦♦♦♦♦♦ 6 points
**Duration:**  10 s

## Update History

**v3.0**
* Berkas:Curveball.png Curveball
	+ Cost increased 200 >>> 250

**v2.03**

* Berkas:Hot Hands.png Hot Hands
	+ The audio of the lingering fire zone will be easier to hear when other actions and sounds occur nearby

**v2.01**

* Berkas:Run it Back.png Run It Back
	+ Fixed a bug where Phoenix’s starting location would briefly be displayed on the minimap after being killed in Run it Back

**v1.06**

* Berkas:Curveball.png Curveball
	+ The audio and visuals for Curveball should better indicate when to turn away, and when it's safe to look again

**v1.05**

* Berkas:Blaze.png Blaze
	+ Fixed nearsight not applying properly when going through Blaze
* Berkas:Run it Back.png Run It Back
	+ Fixed a bug where Phoenix could in rare cases begin to auto-defuse the Spike if he was defusing the Spike when Run it Back ended

**v1.04**

* Berkas:Run it Back.png Run It Back
	+ Fixed a bug where Phoenix could plant the Spike off the bomb site if he finished planting after Run it Back ended
		- This was a hotfix and was only listed in the Patch 1.05 notes

**v1.0**

* Berkas:Blaze.png Blaze
	+ Duration increased 6 >>> 8 seconds
	+ Damage changed 15 every 0.25s >>> 1 every 0.033 seconds
	+ Healing changed 3 every 0.25s >>> 1 every 0.16 seconds
	+ Closed exploit where Nvidia Inspector could be used to see through Blaze
* Berkas:Curveball.png Curveball
	+ Max flash duration increased 0.8 >>> 1.1 second
* Berkas:Hot Hands.png Hot Hands
	+ Healing changed 3 every 0.25s >>> 1 every 0.08s
* Berkas:Run it Back.png Run It Back
	+ Automatically reloads all weapons on respawn

**v0.50**

* Berkas:Curveball.png Curveball
	+ Cost increased 100 >>> 200 credits
* Berkas:Hot Hands.png Hot Hands
	+ Height required to jump out of Hot Hands increased 80 >> 120
	+ Damage tick speed increased (total damage per second unchanged)

**v0.49**

* Berkas:Run it Back.png Run It Back
	+ Fixed a bug where Phoenix would get teleported back to an ascender (rope ladder) after respawning, in cases where Phoenix died while Run It Back was active and he was attached to an ascender
	+ Fixed a bug where, for a brief time after Run It Back ended, Phoenix could be damaged in the place where he fizzled

## Gallery

Phoenix (Full).pngPhoenix (Half).pngIn-game iconPhoenix Character Concept.jpgCharacter ConceptPhoenix Fire Concept.jpgConcept Art, Fire conceptPhoenix Concept Art.jpgConcept ArtVersus Phoenix Jett Card.jpgPlayer card featuring PhoenixDuality Phoenix Face Off.pngPhoenix (right) and his mirror counterpart
## Trivia

**Development**

* The earliest known concept of Phoenix is the scrapped agent, Shatter.
* An old game file from a very early stage in development shows the names of some of the agents at the time. One of the agents, 'Grant Galloway', had the call sign 'Phoenix'.
	+ Because this comes from a very early stage in development, it is likely that Grant Galloway and Phoenix may be completely different **characters**, even if they shared the same call signs or abilities, as evidenced by other agents from this stage also sharing call signs with current agents' code names despite appearing to have different nationalities and genders from each other.

**Lore**

* Phoenix attended a Performing Arts school in Peckham, London.
	+ He was later suspended from this school.
* As a young VALORANT agent, Phoenix had an encounter with a mirror version of Jett in Venice, Italy wherein he was unsuccessful in stopping her from detonating a Spike which led to a huge part of the city now floating in the air. A day afterwards, Phoenix then participated in a spike defusal mission in Rabat, Morocco, wherein he encountered a mirror version of himself. Having many questions that were below his clearance level, Viper and the rest of VALORANT filled him in on the threat posed by the Mirror Earth, allowing him to finally understand what he was dealing with by the time these agents carried out another attack on Bennett Island.
	+ During the attack in Rabat, Phoenix was the one who helped Killjoy make her defuser work by super-heating a Radi-Core to provide enough power for it.

## References

1. ↑ https://www.reddit.com/r/VALORANT/comments/gau1i1/several\_storyrelated\_texts\_were\_found\_in\_the\_game/
2. ↑ *VALORANT* Lore Discord Narrative AMA: Phoenix's eduction
3. ↑ 2020 End of Year article from the Creative Team
4. ↑ VALORANT - DUELISTS Cinematic
5. ↑ VALORANT - DUALITY Cinematic
6. ↑ VALORANT - RETAKE Cinematic