Northern Covenant

**Dev. Status** | Very Conceptual

Northern Covenant is yet another fan faction piloted by Yellowking.

**NOTE: All lore for the Northern Covenant unit pages may be created by anyone, but I have the final say about them.**

## At a Glance

 **Motives** | Power, vengeance, war and self-protection

## Background

### The National Humiliation

After the War of Scandinavia, the future of Norway, Sweden, Finland and the other countries that were overrun by the Red Army during World War III was more than ambiguous. While the Allies had driven the Soviet forces out of most parts of Scandinavia, and a large part of the population believed and still believes that the Allies will be able to protect them from future Soviet attacks. But there still remains a part of the population, mainly remains of the resistance movements, don't think the Allied defence is strong enough. The doubt of these people only grew when the Confederate revolution begun. The Allied action against America and the rise of other, new world powers has caused many people in Scandinavia to search for the feeling of safety from the civil militias founded after the Soviet invasion.

### The Seclusion

This all changed soon, as the first Sanctuaries were born. Nowdays, not even the Allied intelligense bureaus know who had the idea of turning abandoned industrial plant into a apocalypse-proof fortress. Some say that whoever invited these citadels was inspirated by Syndicates Sprawls (The Syndicates copyright claims have not been complied by Covenant by any way). The first Sanctuary was located at Kiruna Municipality, Sweden. What just after the Soviet withdrawal from Scandinavia begun as a simple production plant modified to be the home of the workers, grew in a few years into colossal city, as the workers started to move in for working places. Today, new Sanctuaries have been founded on Northern Finland, Norwegian mountains, and according by stubborn rumours; to the penisula of Kuola and near areas of Siberia.

## Game Mechanics

### Building System

Instead of a traditional building system, the Front's Control Bunkers prepare Construction Teams, who set up buildings. The Teams can be controlled manually, and the building they are sent to construct can be built anywhere. After the construction is completed, the team will man the building, and so cannot be reused. The teams are vulnerable to anti-infantry fire and are unarmed, so be careful with them!

### Defense system

Instead of traditional base defenses (Smaller than normal buildings, only one gun), the Front uses notably larger buildings that often have many weapons, but are more expensive and take more room, and do not count towards the tier advancement.

### Tier System

The Covenant levels their tiers up by the number of buildings in their bases. In order to reach second tier, you will need to have base of 10 buildings, and the Third Tier takes up to 30 buildings. If you lose buildings, the Tier will drop to lower level immediately.

## Notable Technologies

### Kinetic Shielding

A curious piece of technology, research into Kinetic Shielding was abandoned by Allied scientists as it didn’t show enough promise. The Kinetic Shielding Technology has been adopted by the Northern Covenant's army as an extreme countermeasure against the powerful weapons wielded by their enemies. The Kinetic Shield works by using electricity to transform kinetic energy to air pressure, eventually generating a barrier that deflects all harm that would come upon the object behind these shields... as long as it keeps moving.

### A-class missiles

These large missiles often used as bombardment weapons, and resemble more of a small aeroplane than a missile. They might be a "little" inaccurate because they can be controlled once launched, but the sheer amount of explosives one carries makes up for that.

### Savant Program

With the help from their Japanese colleagues, the Covenant has managed to achieve something unheard of: have their own Psionic program. For now, its achievements have been quite... meagre. Nothing "psionic" has come up yet, despite the efforts of the researchers. However, because the vague limitations that restrict the Front's scientific programs, the former ESP research laboratory has managed to make a breakthrough in a completely different area: The study on Savant Syndrome. This, along with advanced brain surgery has opened a new discussion on possibility of a new, human weapon: If a regular savant can play faultless symphony after hearing it once, could the same person be (by delicate manipulation) become skilled in the art of war?

### The Absolute Zero

Absolute Zero is a theoretical temperature where natural entropy reaches its minimal value. At least it used to be theoretical. The Northern Covenant, in desperate research for a "superweapon" that could match the Proton Colliders of the Allies and Vacuum Missiles of Soviets managed to create this temperature in a secret laboratory near Kiruna with modified Cryotechnology and "a weird gadget from Siberia", as the device that assisted in the process was called. The results were... interesting. It was noticed that the temperature was potentially lethal to anyone in presence when the device used to create it would be activated. Even through the temperature lasted only a hundredth of second, it was enough to kill nearly everything near it. Thus the Superweapon of the Northern Front was born.