Blood Mage

Blood Mages use blood to perform magick rituals. All blood is different, and the correct combinations are required to perform certain tasks. Contrary to

popular belief, ancient and powerful bloodmages do not actually drink blood, but eat normal food like everybody else.

Blood Magick is shunned by many as a dark and forgotten art. In that and many other ways, it shares some distinct characteristics with demonic magic. Blood magic can be used to teleport via bloodstone teleporters, scry for information, and resurrect the dead.

## Common Magick Specializations

These traits are paired with racial traits.

### **Blood Witch**

Blood witches are powerful Mages who are known to chant and perform blood rituals, to enchant, heal or rise the dead.

* **Vampiric Touch:** The caster uses shadow magick mixed with blood magick to 'mark' a target. This mark appears on target at random, causing +10 HP to be transferred to caster for three rounds if this target misses a Willpower save.
* **Drain Life:** Using blood magick they latch onto a target draining the life from them. +5 damage for five rounds if target misses a Athletics roll to doge spell.
* **Blood-Shape:** Using their own blood or a vial of blood the caster can shape blood into a random shape or weapon of choice. Will only last for five round before turning back from shape to liquid form, caster can use the last round to deconstruct form and place liquid back in a vail. Shield made in this way have +20 HP, Melee weapons do +10 damage, Projectile weapons do +10 damage. Can be used one per combat.
* **Blood Boil:** Using blood magick the caster causes the targets blood to stat to boil. This inflicts +5 damage for five rounds every time the target fails a will power roll during the five rounds.
* **Vampiric Enchant:** Using their own blood they enchant a weapon of their choice with Vampiric Leech. This causes Red runes to appear on the weapon and the weapon to leech +5 HP from target with every hit.
* **Weapon Mastery:** One-handed sword, Duel-wield swords, Daggers and Magick Staff. When using these weapons +10 attack damage is done to target.
* **Sorcery Mastery:** Sorcery is a Main stat. +3 to spell damage for every perk unlocked in Sorcery.

### **Ritualist**

A Ritualist is a Blood Mage who uses blood to enhance rituals or even rise the recently dead.

* **Blood-Resurrection:** Using their blood and a blood sacrifice the caster begins caster a Resurrection spell on a recently passed player or NPC. The caster must pass three out of five saves throughout five rounds. If they only pass two out of the three, the person comes back as a 'Blood servant' making the ritual fail.
* **Blood Servant:** Using their blood and a blood sacrifice the caster begins to cast a type of resurrection spell on a recently passed player or NPC. The caster only needs to pass two out of three saves throughout three rounds. If successful this will turn the resurrected into a Blood Servant, which is a type of Undead that is bind to the caster.
* **Ritualist:** Can preform small Rituals using blood, such as portal opening. Rolling two save throws wisdom and Intellect. There is a +5 to each save roll due to the use of casters blood.
* **Vampiric Enchant:** Using their own blood they enchant a weapon of their choice with Vampiric Leech. This causes Red runes to appear on the weapon and the weapon to leech +5 HP from target with every hit.
* **Weapon Mastery:** One-handed sword, Duel-wield swords, Daggers and Magick Staff. When using these weapons +10 attack damage is done to target.
* **Sorcery Mastery:** Sorcery is a Main stat. +3 to spell damage for every perk unlocked in Sorcery.