Fellblade

A super-heavy tank similar in size and chasies to the more common Baneblade, the Fellblade possesses notably more advanced and expensive technology. Protected by both extremely advanced armor, and an integrated void shield generator, the Fellblade is significantly more durable than the Baneblade, and it also carries notably heavier weapons. Its primary weapon is a pair of heavy accelerator battle cannons in the traditional turret mount. Using an advanced munitions feed system the Fellblades of the Trust can select shell types on the fly, enabling them to remains effective against almost any target. this devastating and versatile weapon is supplemented by a lethal array of secondary weapons. Each flank is protected by quad mounted neutron cannons, and its front arc is covered by a neutron repeater and a hull mounted demolisher cannon. Between the flexibility of it's primary weapon and impressive array of secondary armaments, Fellbllades are able to effectively engage nearly every threat it could expect to face. This power and flexibility does however come at a cost, the resources to produce a single Fellblade could produce several baneblades. As such, Fellbaldes are limited to elite formations.

### Fellsword

A variant of the Fellblade, the Fellsword replaces the versatile pair of heavy accelerated battle cannons with a devastating Neutron Obliterator. While this makes the Fellsword notably less flexible, it also makes it notably more effective within the area of specialization. While the Fellsword is of little use against infantry or masses of lesser vehicles, it is able to engage and destroy super heavy targets from great range. Acting as swift and durable snipers, Fellswords are able to pick off super-heavies while avoiding return fire. Using this tactic Fellsword formations can decimate super-heavy squadrons, and even threaten isolated Titans. Fellsword squardrons are notably effective against Gargants, which often lack both the range to return fire and the speed to close the distance.

### Hellsword

A specialized siege variant, the Hellsword's primary armament is a Titan-scale Conversion Beamer, enabling it to unleash mountain leveling firepower from extreme range. While deadly at extreme ranges, the Conversion Beamer's power falls off as foes close, leaving the Hellsword extremely vulnerable should peer or near pear opponents close with it, a weakness compounded buy the nature of its main gun making it impossible to fire on the move. As such, Hellswords are typically screened while they reduce enemy fortifications and strong points to molten slag.

### Hellblade

A dedicated heavy infantry killer, the Hellblade caries a Plasma Blastgun, allowing it to eradicate entire platoons of powerd armored infantry in a single shot. While it lacks the rate of fire or area of effect to effectively deal with massed infantry, it is able to scythe down mega armored nobz and fallen terminators with contemptuous ease. In addition to its ability to eradicate heavy and super-heavy infantry, the raw power of the Plasma Blastgun makes it an effective counter to medium tanks and monstrous beasts such as carniflower swarms and similarly sized monsters.

### Hellord

Replacing the main weapons with a pair of Heavy Gatling impalers, the Hellord is an incredibly effective infantry killer. Its deep munitions reserves allowing its main guns to maintain an even higher rate of fire, it can drown foes in a wave of iron spikes, washing away entire companies in a single long burst. Even most power armor provides little protection, with its weapons able to overcome even traditional Astartes armor with only some difficulty. While relatively ineffective against heavier vehicles, it is almost as effective against light vehicles as it is against infantry. Hellords are often used as screening elements for larger Fellblade formations, as their ability to eradicate light vehicles and infantry makes them well suited for engaging harassment elements.