First Ave

### Other Gamemodes

Rescue Mission, Salvage, Low House Damage, Special Object, Embr Eats, Demolition

### Hazards

> *"A perfect neighborhood for your first household."*
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**First Ave** is a mission location in Embr. It is the first mission available to newly graduated Respondrs. Indeed, it's the only mission available at that time and must be completed first before other missions are offered. First Ave resembles a wealthy suburban house.

## Layout

First Ave is a large square family home with a sizeable garden all around. It is situated in a suburb on a sloping avenue. The Respondr spawns in the front garden, looking at the front door of the house. There is a rescue zone in the south-west corner of the map, along with the Respondr's car. At the rear of the house in the north-west corner is another rescue zone, along with an Appbulance. On the west wall of the house is a carport in which two vehicles are parked. The grounds of the house are very neatly kempt with copious flower bedding and trees.

The primary access to the house is through the front door (in the middle of the south wall) and the back doors (along the north wall.) There are also several windows at ground level around the house; a large set of bay windows on the south wall which can be accessed with a  Collapsible Ladder, two windows on the west wall and one window next to the back doors on the north wall. Additionally, three windows can be accessed from the lower roof section, which can also be reached with a Collapsible Ladder, and similarly there is a window above the carport. There is also four windows on the first floor along the north wall, the three easternmost of which can be accessed using a Collapsible Ladder.

### Basement

    The basement is accessible internally from a small flight of stairs from the ground floor Mezzanine Level. It has a long living room space which leads to the Downstairs Bathroom, the Downstairs Bedroom and the Workshop. Fire initially spawns in the south-westernmost corner of the Downstairs Living Room and will spread along that room from there. There is also an electrical outlet which can be hazardous when extinguishing fire. In addition, there is a  Sprinkler in the ceiling which can be powered from that outlet if the current is spread using water. However, this will create a huge area of live electricity that will likely cause more harm than good.

The door to the Downstairs Bedroom will explode by backdraft if it is broken from the Downstairs Living Room. An alternative route can be found through the Downstairs Bathroom, where a wall can be broken through to access a closet leading off the downstairs bedroom. The Downstairs Bathroom features a wash-hand basin which can be used to replenish the Respondr's water. The floor in the Downstairs Bathroom is fireproof.

    Flammable gas spawns initially in the Workshop, blocking access from the Basement. This, however, can be removed either using an air conditioner which can be turned on in the room. Alternatively, a fan is provided which can be used to push the gas out of the way. The gas can also be ignored if entry and exit is swift, such as if a  Grappling Hook is used to rapidly pull the Respondr in or out. Fire spreads extremely slowly into the Workshop. The floor in the Workshop is fireproof.

The Basement is a room filled with crates. It features six destructible pillars and part of its ceiling is comprised of a destructible floor from the first floor. In its south-easternmost corner is [[cash| Cash]] hidden behind some crates. On the east wall is a fuse box, which can be toggled like a light switch to disable all electrics in the building.

### Ground Floor

    Immediately inside the front door is a Mezzanine level which leads up to the ground floor and down to the basement. Up these steps is the Dining Room which features a sprinkler in the center which can be toggled. Continuing on from the stairs is another short flight which leads to the first floor. Fire initially spawns on this staircase and spreads up and down from there. In the south-easternmost corner is a small room which has Cash hidden under some boxes.

Next to the staircase is a doorway into the Kitchen, which features a sink where the Respondr can replenish their water. There's a communicating window between the Dining Room and the Kitchen, and water sprayed may land inside the Kitchen and conduct electricity from the outlet in there, posing a minor hazard. Through the Kitchen is a small Pantry which contains crates and barrels. The Kitchen and, by extension, the Pantry, are both extremely resistant to fire spread. However, there's no exits from these rooms so getting trapped in them is undesirable.

### First Floor

    Accessible by a flight of stairs from the ground floor, immediately on the first floor is a corridor, the floor of which is destructible. This corridor is quickly overrun with flames and should not be neglected if the floor's integrity is desirable.

On the left is the Upstairs Living Room. This room is extremely resistant to fire spread and it will take quite a while before it catches alight, although will burn at normal rates once fire is introduced. It can be accessed from windows at the back of the house if it is inaccessible internally.

A doorway to the right connects with a hallway which has doors for the Upstairs Bathroom, Teenager's Bedroom, Upstairs Bedroom and Safe Room. The hallway contains a switch which can be connected using water to a sprinkler, although by the stage this is relevant, a sprinkler will not be very effective and the electricity involved may prove very hazardous if water is also used to fight to fight the fire. This hallway and, by extension, all rooms along it is also extremely resistant to fire spread, although once fire does catch inside it will burn at a normal rate.

The Upstairs Bathroom adjoins the hallway and contains a wash-hand basin at which the Respondr can replenish their water. The floor in the bathroom is also fireproof. A destructible wall communicates with the Upstairs Bedroom, which may be useful if the Respondr wishes to exit through the Upstairs Bedroom's window and if there is clients in both rooms. The Upstairs Bedroom is close to a rescue zone, and clients can be thrown out of the window to safety below.

The Teenager's Bedroom is on the right immediately in the hallway and contains one outlet.

The Safe room is at the end of the hallway. It contains crates, barrels, PCs and a safe containing cash. The safe can be opened by using water to connect the nearby outlet to its cable. The safe room is extremely resistant to fire spread, providing a second layer after considering the hallway's resistance. It can be accessed from outside from its windows overlooking the Lower Roof Section. In salvage gamemodes, this affords a good position to toss the numerous objects inside into the nearby rescue zone.

### Roof

Though unhelpful, the roof of First Ave can nonetheless be very easily accessed using a Collapsible Ladder from either the Lower Roof Section or the Carport.

## Client Spawning

A client always spawns in the Basement and in the Teenager's Bedroom in First Ave.

Clients that spawn in the kitchen may wander into the dining room and likewise clients spawning in the downstairs section may wander to and from the Workshop and the Downstairs Living Room.

There can be three different cases in relation to client spawning in singleplayer:

### First Case: KDC (Kitchen, Downstairs, Carport) | shown on the blueprints in red ⦻

* Workshop
* Kitchen
* Carport roof

This case occurs in 40% of all instances.

### Second Case: KLB (Kitchen, Living Room, Bathroom) | shown on the blueprints in green ⦻

* Downstairs Bathroom
* Kitchen
* Upstairs Living Room

This case occurs in 40% of all instances.

### Third Case: BED (Owing to three spawns being in bedrooms) | shown on the blueprints in yellow ⦻

* Downstairs Bedroom
* Upstairs Bedroom
* Upstairs Bathroom

This case occurs in 20% of all instances.

In 4-player multiplayer crews, all 10 spawning spaces for clients will be used.

## Tips

Because fire only initially spawns in two places, it is very easy, even if only armed with a Basic Hose, to subdue all of the fire in First Ave by tackling them immediately. This, however, is not ideal for speed of completion since fighting fire is not necessary for winning.

## Trivia

First Ave is the only house of its appearance in any of the level's scenery. No other house along the street resembles it.

The rest of the street that First Ave is located on is completely flat, only the section directly outside the house has an incline.

It appears that the Respondr arrived to First Ave in such haste that they have driven through the fence.

Smoke always billows from the roof of First Ave, even if all of the fire inside the house has been extinguished.

First Ave was known as 64 Kilo Street during alpha development.

If you have not yet completed First Ave, Flint gives special dialogue during it instructing the Respondr a little bit further on how to deal with house fires.

## Gallery

The Workshop from the south-west cornerThe Upstairs Living Room from the south-west cornerThe Teenager's Bedroom from the north-east cornerThe Safe Room from the north-east cornerThe Downstairs Living Room from the south-east corner, after all the fire has been extinguishedThe Dining room, from the south-west corner, after all of the fire has been extinguishedThe Basement from the west wallFirst Ave from across the road