Alcremie set

**Base form stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

In-game appearance

Alcremie set 1: supporter

**Type:** Food / Fairy

**Ability:** Sweet Veil / Cute Charm

**EVs:** 252hp & 252def OR 252hp & 252spa OR 252hp & 252spdef

**Nature:** Modest / Bold / Calm

**Items:** Soup Bowl / Assault Vest / Leftovers / Angel Powder / Sweet Rock / Border Wall

**Moves:**

* Wish / CREAMFINALE
* CREAMFINALE / Draining Kiss / Dazzling Gleam
* Food Fight / Snack Bait / Feast
* Calm Mind / Crumbs / Pasta La Vista / Toxic

**Usage:**

Alcremie got a stat boost, a type change into Food/Fairy and new moves in Wack, thus making her significantly stronger and more versatile than her original version.

Wish is a welcome addition to her moveset, as it combos well with her higher than average hp and high survivability to pass recovery to her allies, or simply to get even more recovery for herself.

CREAMFINALE is her unique move and it’s really powerful, since the move on hit recovers half her hp regardless of the damage done and heals the status condition of all the pokes on the field. This move enables Alcremie to not lose momentum while healing herself and to keep pressuring the opponent while she’s on field, making her much more aggressive and threatening than her appearance would suggest. However be mindful that this move clears both you **and the opponent** of any status, so **it’s not compatible with Toxic**!

Since CREAMFINALE is essentially a super steroidal Recover it clashes with Wish and some of its other moves, since the former is necessary to help her teammates and provide utility, while her other moves provide with more useful effects, so despite being incredibly strong it is ironically optional and not needed on a supportive set -\_-

Draining Kiss is a nice Fairy stab, since while it lacks in power it has a useful vampiric effect that further allows Alcremie to keep pressuring the opponents without having to recover as often. Otherwise Dazzling Gleam has much higher base power which can help finishing fights faster.

For her third moveslot Alcremie has a few interesting choices to provide some utility:

Snack Bait is a very useful move that can shut down an opponent for 3 turns, thus giving time for either Alcremie or one of her teammates to setup and sweep.

Food Fight is an interesting alternative, since it has a more modest 40% chance of forcing the foe to skip turns eating (just like Snack Bait), though only for 2 turns instead of 3. However this is compensated by the fact that it’s an offensive move with decent 60 base power, which can thus be used to actually deal damage to the foe and finish them off, essentially being how Scald is compared to Will o’ Wisp.

Feast is the Food terrain, which provides a series of useful bonuses both to Alcremie and her teammates, thus making it a nice tech move. The terrain gives a constant healing to all the pokes on the field, which can be helpful to increase Alcremie’s already high survivability to further heights. It also gives a much welcome 50% boost to all food attacks, thus turning Alcremie’s stabs (or her teammates’) into more serious threats. Finally it boosts some food moves secondary effects, thus turning some already good moves into deadlier strikes.

For her last moveslot Alcreamie has some options to further her value in the team and round up her sets:

Calm Mind is a very valuable move since Alcremie has little difficulty in finding opportunities to boost up, thanks to the free turns gained from Snack Bait / Food Fight and the recovery from her moves. This can raise her middling offenses to very threatening levels and make a sweep with surprising ease, however on the support set it is a suboptimal choice due to that role being more suited to the sweeping set below, as it is more dedicated to that purpose.

Crumbs is a physical food move with very low 20 base power whose strength is thus underwhelming coming from Alcremie’s low atk, however it has an useful effect of lowering the enemy’s spa and spdef on every hit. This can be useful to break through bulkier foes and to win attrition wars versus special attackers due to the offense drop, but its true value lies in its synergy with Feast, since the terrain increase the effectiveness of the effect and makes Crumbs lower spa and spdef two stages each per every strike. The drop is so significant it can allow Alcremie to beat special oriented corrupt orbs users head-on, since their stats will be lowered faster than they can be raised and unlike other stat drop moves, it also lowers the offenses along with the defenses. Keep in mind however that the move has 90 accuracy and the drops are only significant while under the effect of Feast, so using it 2-3 times should be the most before attempting to finish the foes off with one of Alcremia’s stabs.

Pasta La Vista is a food equivalent of Selfdestruct, making it a useful move to get rid of a troublesome poke while bringing safely to the field one of Alcremie’s teammates. It is particularly good on sets with Border Wall since Alcremie can kamikaze herself then bring in a teammate which can exploit the double screens setup by Border Wall to prepare a sweep.

Finally Toxic is a general utility move to weaken bulkier foes, however it is worth repeating once more that it should NOT be used along with CREAMFINALE, as the latter will heal the opponent from the poisoning when used -\_-

**Set details:**

Due to Alcremie’s low speed (and her use as a utility mon rather than a sweeper) putting 252 EVs on hp can greatly help her bulk, which also doubles in effectiveness as her Wishes heal more her teammates.

The remaining EVs can be used accordingly to what she needs to do: putting 252 EVs on def can help sets lacking Soup Bowl in tanking physical attacks, otherwise putting 252 EVs on spdef can raise her already high spdef to become a special sponge, or 252 EVs on spatk can make her less passive.

The choice of her nature also depends on the team’s needs, as a Bold or Calm nature can make her tankier, while a Modest nature raises her offenses.

Regarding abilities Sweet Veil is quite situational, however it has a very useful synergy with CREAMFINALE, as the move can cancel any status the opponent might inflict on Alcremie, except Freezing and Sleeping as they obviously prevent the move from being activated in the first place. Because Sweet Veil prevents Alcremie from falling asleep it is really difficult to weaken her through status since she can easily shrug off nearly anything (apart from freezing) without losing momentum with her sig.

On the other hand Cute Charm is yet another ability with specyfic uses, but can increase Alcremie’s effectiveness against male foes since she is more than capable of shrugging off hits for days, even from physical attackers thanks to her bulk and items and Infatuation is a strong debuff.

Regarding items as a food type Alcremie has access to an unique item, the Soup Bowl. This item boosts the def of a food type that's holding it, at the cost of a drop in speed. Since Alcremie does not care much for outspeeding the foe, Soup Bowl is basically an even stronger version of Riot Shield, providing a sizable boost to her already decent physical defenses, turning her into a huge mixed wall.

Due to Alcremie's multiple ways of recovering her hp, the boost to def can fix her weaker front while at the same time not impacting her capabilities to repeatedly enter the battle and shrug off moves, since her moves more than make up for the lack of a recovery item.

Otherwise another interesting item Alcremie can run is Sweet Rock, which can increase the turns the Feast terrain will remain active from 5 turns to 8. Since Feast has an inbuilt leftovers effect this essentially translates into a pseudo form of recovery for Alcremie, while making her fights more easy due to how difficult it is to cancel a terrain once it is in effect and to how many useful effects it can provide to both Alcremie and her teammates.

Otherwise Alcremie can run Leftovers / Angel Powder / Border Wall, as they're all generally good items for defensive pokes (and Alcremie is no exception).

Finally Alcremie can become a dedicated special wall with Assault Vest, since most of her stronger moves are damage based and thus can be used along with the item.

Using Assault Vest trades the use of Wish for a very reliable special sponge capable of facing most special attackers with ease.

**Team options:**

Due to her ease of passing wishes, Alcremie is a valuable supporter for bulky pokemons that have no reliable way of getting back large amounts of hp in one go. This makes her useful for pokes like the Etemon evos, Cthughyre, Babbaster, Galarian Zapdos, Tulzsflame, Bokrugod, Ubbosathlime, Tsoadggua, Nessieous etc.

Since her CREAMFINALE heals the opposing pokemon of status she is not a great choice for a hazard based team unless she's not using her sig.

Due to her high mixed bulk and strong typing she is useful as a general bulky poke to fall back to if the foe is sturdier or more aggressive than expected, as she is capable of tanking multiple strong hits and weakening or outright defeating her opponents with her moves and their effects.

Due to her many ways to weaken the foes or boost herself Alcremie is capable of facing most threats on herself, however her low base damage can be an issue against opponents that can boost themselves, especially physical corrupt orb users as they can quickly grow out of control. If not using Soup Bowl or Border Wall, then physical pokes in general can be a threat, especially if their stabs can hit Alcremie supereffectively.

Food / Fairy is a good type combination that makes Alcremie vulnerable to types that are rarely seen outside of stabs, thus making it easier to see a threat and to tag out to a teammate that can more reliably deal with that.

However a few types still need to have more solid answers in Alcremie's team as they're more widespread.

Flying and Steel are decently widespread, luckily both of them are resisted by Electric so teammates like Berserfran, Khezear, Stunfisk, Electreno,  etc are good teammates for her.

Poison is also a huge threat for Alcremie, which makes her appreciate the help of Steel types like Gillesaber, Melmetal, Registeel, Celesteela, Aegislash, BomberNanimon, MetalEtemon etc. Since Steel types resist both Electric and Flying they’re also nice to deal with most of what can bother Alcremie.

As a bulky Food type with nice stab options, Alcremie is a powerful answer to Chaos, Divine and Fighting types, thus making her a nice option on most teams in general. However since she’s Fairy type she’s ironically weak to her own stab, thus making it a nice idea to have an answer to Food types in her team like a Steel, Poison, Fabric, Flying, Fire or Virus type.

**Gigantamax Alcremie stats:**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Gigantamax appearance in-game

**Alcremie set2: setupper**

**Ability**: Sweet Veil (Becomes Stamina upon Gigantamaxing)

**EVs:** 252hp & 252spa

**Nature:** Modest

**Items:** Gigantamax / Soup Bowl / Assault Vest / Leftovers / Angel Powder / Life Orb / Border Wall

**Moves:**

* Calm Mind
* CREAMFINALE
* Draining Kiss / Dazzling Gleam
* Food Fight / Snack Bait / Crumbs / Stored Calories

**Usage:**

Alcremie can abandon her supportive qualities in order to become the MC of the stage and be a serious threat.

CREAMFINALE can allow Alcremie to maintain the pressure on the opponent at all times and to stay healthy even while she unleashes a sugary barrage of strikes, making her playstyle very aggressive and difficult to contain despite her unassuming offenses.

Alcremie is among the few pokemons blessed with another form accessible during battle which raises her already high bulk and gives her the ability Stamina. This combos very well with her huge survivability to become incredibly hard to stop, since her special bulk is very high (being roughly on par with Giratina) and Stamina making sure she becomes almost impossible to bring down with physical hits except with a lucky streak of multiple crits. The combination of her huge bulk and strong defensive moves makes Alcremie a nightmare to prevent from boosting and allows her to snowball with sweet efficiency.

Calm Mind is the best setup move she has and raises along with her offenses her already high bulk to preposterous levels, to the point where a full powered Overheat from Infernape is a 5hko against an Alcremie with a couple of Calm Minds under her belt:

**252+ SpA Life Orb Infernape Overheat vs. +2 252 HP / 0 SpD Alcremie: 95-113 (20.9 - 24.8%) -- guaranteed 5HKO**

Like in the previous set, Alcremie has two options to choose from, with Dazzling Gleam providing more immediate power while Draining Kiss offers extra recovery.

Her last moveslot can be used to provide ways to ease her sweep:

Food Fight and Snack Bait can be used to gain extra free turns to setup, though personally I prefer Food Fight in this case because CREAMFINALE has low PP and Food is a strong offensive type, so that move can be used as secondary main offense along with her Fairy stab to avoid wasting too many CREAMFINALE attacks as the recovery it gives is very valuable.

Crumbs can be used to significantly weaken the opponents and has the added bonus of lowering their spa which ironically is Alcremie’s weakest side in her Gigantamax form due to how insanely high her def gets thanks to Stamina. However since this set cannot afford to use Feast the move Crumbs is significantly weaker and thus cannot be used to deal with more aggressive pokes like the corrupt orb users :/

Finally Stored Calories is an interesting tech because Alcremie can quickly raise multiple of her stats thanks to Calm Mind and Stamina, so the move can quickly become very dangerous. After 2 Calm Mind and a single Stamina boost Stored Calories is already a base 120 power move, and it only gets better from there on as Alcremie cumulates more boosts, thus becoming quickly an insta-kill on anything that does not resist Food AND has significant special defense.

**Set details:**

252hp & 252spa with a Modest nature maximize Alcremie’s capabilities as a tank that can both receive and dish huge amounts of damage.

Sweet Veil is the better ability in this case since it allows her to deal with the occasional Spore / Dark Void spammer and switch in with impunity against them. It can also be exploited to setup on foes reliant on making your pokes fall asleep before transforming.

Regarding items, getting her Gigantamax form asap significantly raises her sweeping and walling prowess, thus making the item Gigantamax a high priority for her.

Until that item can be acquired she can rely on the same items as the previous set as she can benefit greatly from anything that raises her survivability since she can be hard to stop when she starts sweeping. Life Orb can also be interesting to give her an early damage boost, as the hp loss can be mitigated with all of Alcremie’s recovery options.

Once she can get the mist stone her power skyrockets, as she becomes able to stay in her Gigantamax form while also be able to equip any of her usual items like Soup Bowl, Leftovers / Angel Powder / Border Wall etc, thus making her a huge sugary threat for anything in front of her.

**Team options:**

While this set excels at rampaging through the enemy’s team, G Alcremie can also be used as a very reliable wall to protect her teammates, since her bulk is even higher in her transformed form and Stamina ensures she can take on physical attackers without too much worry. For this reason she works both as a sweeper and on a more supportive role by dispatching foes weak to either of her stabs. This makes her a good teammate to pokes weak to Fairy, Divine, Dragon or Fighting, like Zombie, Divine, Dragon, Fighting, Magic, Time etc.

While her flaws are similar to the previous set, the added bulk and survivability makes her able to face unstabbed supereffective hits, thus making her main concerns the pokes that possess stabs that are supereffective against her. Also while her low speed means that unlike other setuppers she can be hit after getting boosted, she is more than capable of facing strong hits head-on, with only repeated crits being able to dent her significantly once she decides to go for the sweep.

Just be wary of sending Alcremie against strong physical attackers, unless she has Soup Bowl as her item, because while Stamina can make her eventually nearly invulnerable she can still take a sizeable amount of damage from the initial hits which can be fatal if at any point she gets an unlucky crit dealt to her.