recursal/Fanatic-Fandom huggingface dataset:
Session Five Summary

### Timeline:

* The party woke up in the town square to discover a large commotion at the end of the marketplace surrounding the arrival of the booth of the brothers three
* Winter, Pip and Calliope entered the maze of Challenges, followed by Ven and then Mora and Ellia
* The group wandered around in the maze for a short time until the challenges began, upon which they were immediately attacked by three large, hawk-like, shadowy creatures
* The party attempted to ignore the creatures but after continued attacks eventually killed then and continued on
* The party then encountered a large gate, guarded by a sphinx. She asked the party to answer three riddles, which were answered by Winter, Calliope and Ven, amidst a good deal of complaining
* After passing through the sphinx trial, the party next found a large lake, with a table of potions in front of it. With only five potions and six members, Winter and Calliope went ahead while the remainder of the party determined which of their team did not need one. The party member identified was Ellia
* Following their deep sea dive, the party swan through a large underwater cave, where they encountered and fought a massive eel until Mora incapacitated it by using Hideous Laughter, allowing himself and the others to flee
* The party exited on the other side of the lake, when Pip called for Kippy
* After speaking with Kippy, the party continued through the maze and found a large arena at the center, where they watched as other participants began to emerge and form parties of their own
* After a few minutes, an image appeared in the sky and the brothers three announced that the groups must fight against each other so that one or two might proceed. the party misinterpreted this to mean that people from different groups could proceed
* the party began to negotiate with one of the other parties, but this was interrupted when the third party intervened and one member of the party, a large purple tiefling, attacked
* responding quickly, the party released a barrage of assaults on the tiefling, who then knocked both Winter and Calliope from the fight
* After this, a member of the second party, a female rabbitfolk, explained to the party that only one group would be able to proceed to meet the brothers three, and told them that all other participants in the maze had signed a contract explaining the conditions of entering, which the party had not done
* the purple tiefling who had previously begun the fight then informed the party that he was going to ask the brothers three about the circumstances surrounding his sister’s murder, causing Mora to suggest to the remainder of the party members that they concede the fight
* after conceding the fight, the party members were teleported out of the maze into a medical tent, where Calliope and Winter were awakening
* Mora got the attention of a healer, who helped to stabilize the arriving party members

### NPCs Encountered:

* Kippy
* Aranthor & Party 1
* Mirkas & Party 2
* Elizabeth
Session Three Summary

* encountered "Alexander", second in command of the queensguard (stated that he was also known as "the warden")
* released from prison by "Alexander," who needed the cell for a murder and also was not fond of Lucian, who imprisoned you
* because you needed to leave immediately, you had to leave your weapons behind, but were able to procure some other things from lockers (assumedly the things of other prisoners)
* left the castle and headed to the wall surrounding it, where you encountered the one of the queensguard members who was responsible for imprisoning you
* the queensguard member accused Calliope of being a shapeshifter and letting you all out of prison, but then let you all go after Mora gave them the description of the man impersonating Alexander
* went to the marketplace, where Mora bought a chick named Cotton and Calliope bought a thanxolotl
* encountered Lily again, who introduced you to Mark, a man who sells feed and fish and thanxolotls
* Winter was waved over by a guy named Jack, who asked her for advice about how to ask out Mark
* Jack asked out Mark and then sent you on a side quest to get some flowers from the cemetery, because nobody will go there because of the witch that lives there
* went to the cemetery, met the witch, whose name was Delryn
* Delryn explained that the only way to remove a memory spell was for perform a ritual in the place in which the spell was cast or for the original caster to remove it. She told you that the spell was likely performed improperly because you are slowly recovering your memories, and also told Calliope that she wasn't always a papaya
* Delryn helped Winter to get the flowers she needed and Winter brought them back to Jack!
* You all then went into a tavern and rented rooms above the tavern.

### NPCs Encountered:

* Andrew *(met previously)*
* "Alexander"
* Lily *(met previously)*
* Jack
* Mark
* Pria
The Sapphire Isles

*The continent of The Sapphire Isles consists of ten islands that create a circlet with a sizable body of water in the center. Though more of an ocean, the body of water is known as the Loch Sapphire, and there are several local legends regarding the dangers of sailing on the loch. Water flows into the loch from a space at the top of the circlet of islands, between Fennbirn and Bavomaiian.*

*The islands that the Isles consists of vary in size and distance from one another, and are connected by precarious sky bridges that cross the cliffs between them, ranging from a few yards in distance to several miles. Though most of the bridges are in a relatively tattered state from years of use, there have been few recorded instances of them breaking completely, with the most recent incident being the snapping of several bridges between Tosolomar and Ricvid's Keep during the time of the Great Purge.*
Session Seven Summary

### Timeline:

* the session began with the party getting up and heading downstairs for a hearty breakfast at the inn to start the day
* they then headed to the market to obtain Mora's flute, only to find out that the pawn shop owner had already traded it away
* they asked her for a description of the man and discovered that he was also heading in the direction that they were, towards Ricvid's Keep, though he did have a day's headstart
* the party then hired a guide to take them through the woods from Indrid Down to Bastion City, named Beau, asking Lily to fetch him from near the gates of the castle, as the crownsguard were still on the lookout for them after their escape from prison
* soon after leaving Indrid Down, they were attacked by several wraith-like creatures, who knocked out Beau and left the party quite beaten
	+ During the fight, rather than assisting the party, Oliver spent the time inscribing an odd looking rune on the ground
* the party was nearing a very weak state when a raven appeared, letting out a cry that scared off the wraiths
* the raven, whom Winter and Mora deduced belonged to Delryn, and was summoned by Oliver's odd rune, accompanied the party as they found a place to camp for the night

### NPCs Encountered:

* Rosalind *(met previously)*
* Jack & Lily *(met previously)*
* Beau
* Oliver *(met previously)*
Siroian Siegfried

* Manhwa (Ian)
* Manhwa (Siroian)

### Appearance

Ian has bronze colored hair (puppy color), blue-gray eyes, curly hair a little longer than shoulders, usually neatly tied up. When transforming into Siroian, he lets his hair down.

### History

He is the second son of Duke Siegfried, but as the elder son passed away, he took the role of Siegfried's eldest son. He was profoundly affected by the words his brother uttered before his death and is known to the outside world for rarely leaving the mansion. In truth, he serves as Kalian's personal attendant, adopting the pseudonym 'Ian.' Following his elder brother's demise, he adamantly resisted leaving the mansion until his father, Sleiman, compelled him to attend an event. It was during this occasion that he encountered the former Kalian and chose to look after him

### Personality

Ian has the tendency to show exactly what he is thinking on his face. He wears his heart on his sleeve. Ian is very straightforward. In the story, he is evaluated as gullible to the point where the phrase 'Ian is just Ian' is often used, but he is keenly aware of Kalian’s mood.

### Trivia

* Ian has no talent for swordsmanship, but can play violin very well.
* Ian's hobbies are, playing violin, writing dairy and memorizing new information in the noble world.
* Ian's favorite food is cherries and anything that Kalian like.
Lucian

*Met by the party upon their arrival at the castle in Indrid Down, Lucian is the captain of the queensguard and a poisoner. He appeared friendly and invited the party to dine with himself and the other nobles that night to celebrate the birth of the triplet queens. Despite being known for liking to drink and party, Lucian is the right hand of the Queen, and holds a position on the revered Black Council. He is a formidable warrior and general, whose duties include sentencing prisoners, leading the queensguard, and training the new members of the city's guard.*

#### *Physical Description:*

*Lucian is a tall (6'1") man with icy blonde hair and piercing blue eyes. He has broad shoulders and a lanky body, and walks with a quick pace and a large stride.*
Session Two Summary

### General Notes:

* the queensguard is journeying to the Black Cottage to return the Queen Crowned to the castle after giving birth to the triplets
* a member of the queensguard is the only one who can release you from your cell. they will be the ones to decide how long your sentence will be

### Timeline:

* encountered Lily, a small child orphan that was in the cell across from yours. she tried to befriend you all
* The return of Matthew! Matthew is Lily's "uncle," her adoptive caregiver. Matthew introduced you all to a jail guard, Andrew.
* Matthew and Lily left, leaving you with Andrew
* Andrew spoke with you for awhile
* Priestesses showed up (andrew fled) and a high priestess threatened Winter
* She seemed amused that you had lost your memories and vowed to keep it that way
* The priestesses left and Andrew returned, he gave you water and some food and conversed with you for awhile, talking about the country and other things

### NPCs Encountered:

* Lily
* Matthew Sandrin *(met previously)*
* Andrew
* High Priestess
Session Four Summary

* Mora was dispatched to Delryn to figure out what was going on, received a potion that "cured "Winter. (also dropped off wooly and cotton)
* Winter may be a changeling?
* the party explored the marketplace, Ellia purchased two chicks!
* learned about the brothers three, who will be appearing at the festival tomorrow to celebrate the arrival of the triplet queens
* solved the riddle of the brothers three
* now waiting for the booth of the brothers three to appear

### NPCs Encountered:

* Delryn *(met previously)*
* Pria (met previously)
Quitros

Duke Siegfried

## Appearance

**Quitros** is the founder and first patriarch of the Siegfried family.

### History

Quitros was of the Eight Heroes that sealed the Evil Spirits in the War of Gods. He was a said to have regarded Olive's piece ‘Siegfried’s Summer Night' the highest in the kingdom. He coincidentally died on a midsummer night.
Calliope Phaedran

## Physical Description:

* Age: 35
* Hair Color: Dark brown
* Eye Color: Brown
* Height: 5'8
* Skin Tone: Tanned

## Base Statistics:

* Strength: +2
* Dexterity: +2
* Constitution: +1
* Intelligence: +1
* Wisdom: +0
* Charisma: -1

## Skills:

* Acrobatics: +4 *(proficient)*
* Animal Handling: +0
* Arcana:
* Athletics: +4 *(proficient)*
* Deception: -1
* History: +1
* Insight: +0
* Intimidation: +3 *(in meat suit),* +5 *(out of meat suit)*
* Investigation: +1
* Medicine: +2 *(proficient)*
* Nature:
* Perception: +0
* Performance: -1
* Persuasion: -1
* Religion: +1
* Sleight of Hand: +2
* Stealth: +4
* Survival: +0

## Saving Throws:

* Strength:
* Dexterity: +4 *(proficient)*
* Constitution: +1
* Intelligence:
* Wisdom: +0
* Charisma:

## Senses:

* Passive Perception: 10
* Passive Investigation: 11
* Passive Insight: 10

## Combat:

* Max HP: 30
* Initiative: +2
* Armor Class: 12
		- d20 + 4 to hit
		- d8 + 2 damage
	+ Spear:
		- d20 + 4 to hit
		- d8 + 2 damage
	+ Smaller dagger:
		- d20 + 4 to hit
		- d4 + 2 damage
	+ Larger dagger:
		- d20 + 4 to hit
		- d6 + 2 damage
	+ Javelins:
		- d20 + 4 to hit
		- d6 + 2 damage

## Monastic Capabilities:

###### Bonus Actions:

* Unarmed Strike
	+ d20 + 4 to hit
	+ 1d4 + 2 damage
* ???
* ???

###### Reactions:

* ???
* ???

###### Misc:

* ???
* ???

###### - Money:

* Gold: 383
###### - Backpack & Equipment:

* Waterskin
* 2 books & 3 scrolls
* 5 days rations
* 8 vials of various unknown liquids
* Flower with fire resistance properties
	+ Broken clock
	+ Crown
* Large Bucket
	+ Violet, axolotl
* Proclamation Scroll
* 2 history books from Tosolomar
* Personal journal
* 2 carved batons
* Turkey sandwich
* 3 chocolate chip cookies

## Misc:

* Hit Dice: 3 (1d8 + 1)
* Walking Speed: 40ft
* Proficiency Bonus: +2
* Darkvision: no
* Alignment:
Session Ten Summary

### Timeline:

* The session began in the tavern/inn that the party had selected to spend their long rest in after the awkward double date that Mora, Winter, Calliope and Ven had embarked on.
* The majority of the party had breakfast together in the tavern after waking, some more slowly than others
* Meanwhile, Calliope set out to explore the town, wanting to investigate the library that had been briefly mentioned to the party during the last sesson by Ben, a child who the party had assisted in freeing from an unfortunate situation
* Calliope wandered through the town for a bit, and ended up asking some passersby for directions, only to discover that in order to access the library, you needed to receive a special dispensation from either the Queen Crowned or the Lord or Lady of the City
* Irritated by this knowledge, she pressed further and learned that the Priestesses of the Temple of the Goddess were permitted to access the library whenever they pleased and headed to the temple
* Upon arriving at the temple, she was greeted at the gate by one of the lower level Priestesses and began to ask about how to obtain access to the library, only for the Priestess to become confused and ask Calliope if she was interested in joining the temple
* Calliope denied the priestess's question and returned back to the tavern. However, when she arrived, Winter became alarmed by her appearance, seeing a black handprint on Calliope's wrist where the Priestess had touched her.
* Winter was the only one who was able to see the handprints, causing confusion amongst the party members. Winter began to ask Selune for assistance as to the meaning of the handprint, as she had initially seemed alarmed when Calliope entered. However, the only emotion she was able to access from the goddess was irritation. Meanwhile, an ominous laughter sound appeared from somewhere near Calliope's shoulder, with seemingly no source.
* The party decided to go to the temple to find out more about where this mysterious handprint might have come from, and to see if Winter also got a weird feeling around the temple or the Priestesses
* Upon arriving at the temple, the party was greeted again at the entrance by an unknown priestess. Calliope attempted to locate the Priestess that she had spoken to earlier, but she was unable to do so.
* A higher level priestess was summoned by the priestess the party was speaking to, who invited Winter and Calliope to enter the temple's walls and walk the grounds, but would not allow the other members of the party to enter.
* Upon Calliope and Winter's entrance into the temple, the bells tolled once they crossed the threshold, drawing the attention of the majority of the Priestesses. The two were asked to leave immediately, and though they argued briefly, they eventually agreed and left the temple.
Fennbirn

Home country of Pip Tazlin, Fennbirn is one of the countries in The Sapphire Isles with the highest concentration of magic users. Five "gifts" float amongst the population. The naturalists, the elementals, the poisoners, the war-gifted, and the seers. Its residents attribute the high concentration of innate magic users within it to "the goddess of the island," who is said to have imbued the island with her magic, separating her own magical powers out amongst the people. As such, the only ordained religion within the country is the worship of this goddess, and Priestesses of the Goddess as well as temples devoted to her can be found in nearly every city or sizable town.

Fennbirn boasts five bustling cities, including the capital city, Indrid Down, the city of the naturalists, Wolf Spring, the city of the elementals, Rolanth, the city of the poisoners, Prynn, and the city of the war gifted, Bastion City. Previously, there had been a city of the seers, Sun City, but the population of seers has dwindled in the recent centuries, and the city has fallen into ruin. Within the country, the main race is human, and it is rare to see those of other races walking about.

**Author's Note:** This section of the wiki has been based on the series *Three Dark Crowns* by Kendare Blake, and has been adapted to suit the purposes of my campaign. I do not claim ownership of any content from *Three Dark Crowns*.
Session One Summary

### General Notes:

* you woke up in a forest, with no idea who you were or how you got there. you know that you know each other, but you don't know how
* you've been regaining memories slowly, some of you more quickly than others as you encounter things that are familiar to you
	+ (Pip in particular has regained the most as this is their home country)

* you are aware of your races. some of you are aware of your classes, but not of your capabilities.
* you each have recovered your possessions, though you no longer have your weapons as of the end of the session

### Timeline:

* woke up in forest
* followed carriage tracks
* changed course to head to the black cottage
* encountered Joseph, discovered that the next generation of the monarchy of this country is being born
* changed course to go to the capital clty, Indrid Down
* spoke with guards at the gates
* received a guard detail
* Calliope woke up and got stuffed in body, was angry
* guards escorted you to the palace, where you met Lucian
* Lucian brought you into a ballroom for a feast
* you talked to some people at the festival and scared a seer
* you were then arrested, thrown into the dungeons and relieved of your weapons

### NPCs Encountered:

* Joseph Sandrin
* Matthew Sandrin
* Lucian
Session Nine Summary

### Timeline:

* at the start of the session, the party headed towards Pip's cave, where they gathered supplies and discussed the plan for the day
* they then made their way towards Bastion City, where they encountered a little boy about a mile away from the gates on the path into the city
* the little boy asked for the party's assistance in getting rid of his abusive stepfather and protecting his mother and younger sister, to which the party agreed in exchange for information
* they passed into the city without much consequence, and were directed to a medic by the boy, where they sought assistance for their guide, Beau
* afterwards, the boy guided them to his home, where the party brutally de-limbed the step-father, gouged out his eyes, and left him to die
* the boy's mother, who was very grievously injured, was brought to see the same healer as before, who appeared to know the family well
* the party then went to the marketplace in search of a map, as well as weapons to replace the ones they lost when they were imprisoned
* Ven purchased a large map of The Sapphire Isles, and Winter purchased a smaller map of the isles as well as one of her home county, Izcea
* the party also stopped at a baker's stall, where sandwiches and cookies were purchased, causing fond reflection on time spent at home for Winter and Calliope
* investigation then led Calliope, Mora, Ellia, and Winter to a blacksmith's, where they purchased a rather vast array of different kinds of weapons
* Winter was advised to seek out a painter to get her shield decorated, but the painter had an adverse reaction upon being asked to paint Winter's holy symbol onto the shield
* Meanwhile, Ven sought out a butcher's shop and purchased a good deal of meat
* the party then had some time to explore the marketplace, and encountered an old woman claiming to be a witch, who sold them some sketchy seeming magical items as well as an extremely expensive crate of healing potions, bought by Ven
* afterwards, Winter & Mora and Ven & Calliope went on a "double date," to one of the nicer restaurants in the city, known as "The Ruby on the Hill"

### NPCs Encountered:

* Ben & Family
* Beau
* Oliver *(met previously)*
Pip Tazlin

## Physical Description:

* Age: 25
* Hair Color: none
* Eye Color: light green
* Height: 6'6"
* Skin Tone: light silver

## Base Statistics:

* Strength:
* Dexterity: +0
* Wisdom: -1
* Charisma:

## Skills:

* Acrobatics: +2 *(proficient)*
* Animal Handling: +1 *(proficient)*
* Insight: -1
* Medicine: -1
* Nature:
* Perception: +2
* Stealth: -1
* Survival:

## Saving Throws:

* Constitution: +0
* Intelligence:
* Wisdom: -1
* Charisma:

## Senses:

* Passive Perception: 12
* Passive Investigation:
* Passive Insight: 9

## Proficiencies & Languages:

###### Languages:

* Common
* Draconic

## Combat:

* Max HP: 30
* Initiative: +2
* Armor Class: 15
* Weapons:
	+ Longbow
		- d20 + 6 to hit
		- d8 + 2 damage

###### 1st Level *(slots, 3):*

* ???
* ???
* ???

## Misc:

* Hit Dice: 3 (1d10)
* Walking Speed: 30ft
* Proficiency Bonus: +2
* Darkvision: no
* Alignment:
Arrival in Ricvid's Keep

### Timeline:

* After crossing the bridge from Fennbirn to Ricvid's Keep, the party took a short rest to recover from the poison damage they had sustained during the crossing
* Afterwards, Pip directed them towards the closest town that he recalled the location of, which was a couple of hours travel
* Upon arrival in the town, the party spotted a tavern shaped like a top hat, located on top of a hill, which Mora immediately demanded that they investigate
* Inside the tavern, the party encountered the bartender, who appeared in all senses as a small blonde boy of about 12 years old, which confused them greatly
* However, once they moved past that, they reserved rooms for the night and ordered some meat pies from the bartender. The pies were delivered to them at the bar by a grey haired, wolfish looking man, who flirted with Ellia briefly before being admonished by the bartender and sent back to the kitchen
* Calliope, Ven, Mora and Winter then decided to engage in a drinking competition while Pip and Ellia retired to a room for the night.
* After several rounds of drinking, the competition came down to Winter and Mora, with the bartender hauling Calliope and Ven off to their rooms with a surprising amount of strength.
* Mora narrowly beat Winter in the competition, but told her that she won the next morning and gave her the prize money.
* The following morning, the party awoke, with the drinking contest members quite hungover and groggy. Still, that didn't prevent Calliope from harassing a hungover Mora and Winter before heading down to the main tavern area with Ven for coffee and breakfast.
* Once the entire party had woken and come down into the main area to eat, they began their inquiries as to where they could hire a guide to take them to the Harsenguard School of Magic, as well as seeking out transportation.
* At the main municipal area of the town, they the clerk at the reception aided them in purchasing two horses and a cart. They then evaluated the options for guides, and settled on the cheapest fare, a man who had been hired by another going in the same direction as they were.
* With their newfound acquaintances along for the ride, the party set out for the Harsenguard School of Magic

### NPCs Encountered:

* "not a little boy" bartender
* tavern chef
* Master of Expeditions (Monastery of Il Mater)
* Guide
Ricvid's Keep

One of two countries where Mora has resided and the current home of his family, Ricvid's Keep is the country within The Sapphire Isles that has the largest concentration of magic users. The country actively took in magical refugees during the time of the Great Purge, when Tosolomar's leader, King Usunaar, issued a decree that any magic user within his country's border would be publicly rounded up and executed. As such, Ricvid's Keep is a sworn enemy of Tosolomar, though there has been little physical fighting between the two countries.

Still, even before the Great Purge, Ricvid's Keep was a country well known for residents talented in the magical arts. The country houses three of the most prevalent magic academies in The Sapphire Isles, the Harsenguard School of Magic, Dorthion, and the Black Hollow. The country is the largest exporter of enchanted items and magical goods within the Isles.

Aside from magic, Ricvid's Keep is a country rich from trade. The government maintains active trade routes with a majority of the other countries within the Sapphire Isles, Perus Striama in particular. Their markets and ports are known to be beautiful, and their ships fare well on the loch, usually having magical persons onboard to help guide their course.
Closer

A **Closer** is a special type of customer that is very "picky" about their food, meaning that it's harder to please them compared to the other customers. They made their first appearance in BFB Coffeeria. They are always the last customer of the day. There are seven closers per gameria, each tied to a specific day of the week. Closers will not come on Day 1.

## List of Closers

**Bold** means that the customer is new to that game.

### BFB Coffeeria

* Nickel (Monday)
* Puffball (Tuesday)
* Rocky (Wednesday)
* **Announcer's Wife** (Thursday)
* **Honey Coiny** (Friday)
* **Evil Leafy** (Saturday)
* **Purple Face** (Sunday)

## Flipline Counterparts

* Nickel - Robby
* Puffball - Akari
* Rocky - Allan
* Announcer's Wife - Quinn
* Honey Coiny - Rico
* Evil Leafy - Xandra
* Purple Face - Jojo

## Trivia

* Announcer's Wife and Purple Face are the only customers to be closers in every game since the concept was introduced in BFB Coffeeria.
* The first closer on Day 2 is always new to that game (or its desktop versions, in the case of some apps), with the exception of Nickel in BFB Coffeeria.
* Excluding Purple Face, there are usually three female closers and three male closers.
* BFB Coffeeria and BFB Pizzeria To Go! are the only games to share closers, despite not being version counterparts.
Dex

Dex is the name of the guide at the Harsenguard School of Magic who was assigned to watch Calliope following her refusal to enter the portal created by Nia, after the party's satyr guide and the remainder of the party had entered. Since the members of the party were forbidden from wandering the halls of the school alone, Calliope was forced to have Dex accompany her. More accurately, actually, she did what she wanted and the man was forced to follow her around to ensure she did not get into trouble.

### Appearance:

Dex is a lanky, tallish looking human man, with pale skin, light freckles on his nose and cheeks, and dark, curly hair.
Killing School Duel

The Killing School Duel is a killing game featured in Danganronpa Timeless Melancholy. It was organized by Team Danganronpa and was hosted by Monobunny, taking place at the Palace of Hope. There was 4 survivors out of the original 16 students.

## Death Order

Canon End
 Chapter 2
 Chapter 4
 Chapter 5
 Survivors

Bad End(Non-Canon)
 Chapter 2
 Chapter 4
 Chapter 5
Executed, Fell to death
**Haruto Kaneko**
Executed, Crushed
**Yori Amari**
Suicide
**Mitsuaki Hayashi**
 Survivors

## Results and Aftermath

After figuring out that the original mastermind was dead and had been replaced by Haruto, the palace was revealed to be on a very high mountain thousands of feet above see level. There wasn't enough parachutes, so Sayomi volunteers to stay behind and die along with Haruto, who was meant to be executed anyways. Sayomi and Haruto give each other a final goodbye and hug, when Haruto suddenly pushes Sayomi off the edge. However, he had placed a parachute from Sayomi, unknown where he got it from. Now having the chance to survive, Sayomi continues gliding off the cliff to join the other survivors, as Haruto stays behind and dies at the crumbling building.
Reiko Nakamura

Reiko Nakamura is a student at the Palace of Hope, and a participant of the Killing School Duel featured in Danganronpa: Unending. Her title is the Ultimate Thief (Super High School Level Thief).

## History

### Early Life

Reiko was born to a single mother who was struggling financially. Ultimately, she decided to drop of Reiko at an orphanage in hopes that she would be adopted by people who could give her a better life. However, the orphanage happened to be very poor, and after a few years, they started kicking out some of the older children so they could have less mouths to feed.

Abandoned by both her mother and the orphanage, Reiko had ended up living on the streets at the age of 6. Weak and starving, she began to steal food and clothes from nearby shops. Though she didn't like doing it, it was the only way she had a chance to survive.

As Reiko got older, it became more difficult for her to get away with stealing. She often had stuff thrown at her and people throwing punches. Being too weak to fight back, she had no choice but to accept her fate. She worked on improving her stealing techniques so that she wouldn't be noticed and hurt by people.

## Personality

Reiko presents a cold and reserved personality. She speaks harshly to her classmates, pushing others away and distancing herself from the rest of the group. Despite pretending to act tough and careless, it is all just an act that she keeps up in front of people so that they cannot see her weakness. She actually deeply cares about people's opinions on her, lacking self- esteem and seeing herself as inferior to everyone else. She is very ashamed of her title as the Ultimate Thief, as people tend to be very wary and hateful towards her because of it.

Reiko is really jealous of most of her classmates, especially Fuyuko, as they all seem to live much better lives than her, so she hides her jealousy and insecurities by acting rude towards everyone else. Having grown up alone, Reiko craves attention and validation from other people. It's the reason why she became quickly attached to Fuyuko, as she was the first person to have shown interest in her and didn't seem to fear or avoid Reiko because of her title.

Despite being a thief and being constantly called a criminal by her classmates, Reiko still has morals. She refuses to commit a murder or any other crime, and only resorts to stealing because it is the only way she has managed to survive. So, when Reiko is tricked into killing, she breaks down and struggles to live with herself. She feels betrayed and conflicted, beginning to see that no one could ever care about someone like her due to her background and status. No one would ever see her as human, only as a thief- and now, a murderer as well.
Choinkus

A Choinkus is the final class in the Hierarchy of the Cult of Allah Gribus, before ascension. The ones before it are Goinkus, Doinkus, Boinkus, and Koinkus.

The Choinkus is important, as they are the leader of the cult, when they ascend the Koinkus before them take their place as Choinkus. The Choinkus is also assigned to update the Rules as they are sworn in, though it is not a requirement. The current Rules are still those that were compiled by Choinkus Mathew.
Chronicles of Ajesus

The Chronicles of Ajesus are the documentation of one Ajesoux Leclercq-Dupouxed, better known as Ajesus. The story is divided into 3 story arcs, the first and second taking place in 3 Bc, and the third taking place in 9 Bc. Ajesus began as an evil man out for blood and intentionally cast the Devil's spell upon him, and later turned a stoner under the guidance of one Ashuhefytnh, who helped banish the Devil from him once and for all.

Ashuhefytnh was unfortunately killed by Ajesus whilst under the impression of Apis, though continued afterwards in grief with his quest to understanding some of Ashuhefytnh's last words, "the sun sees blue, but sky blue orange". The process of understanding these words would be to meditate for eternity until Ajesus will have gone through all trillions of possible interpretations of the phrase. This however was interrupted when Mount Valhalla, the area in which he was meditating erupted. After being awoken he found Bengal Wheeo and the Cult of Allah Gribus, showed them the power of Ashuhefytnh's weed, and continued to develop the cult. Ajesus was never formally inducted as a member, however.

Another theorem discovered by Ajesus was Perpetual Highness, which is known to be possible by him as he had achieved it shortly before turning into Apis. Ajesus did eventually achieve this once more, and began his meditation under supervision by the Cult of Allah Gribus to this day. No one knows how much longer he will be meditating.
Salsa Muchacho

## Biography

Salsa Muchacho was the 6th Choinkus of the Cult of Allah Gribus and the 5th to Ascend. He was a Japanese immigrant who joined the cult in 9 Bc as Goinkus. He was among the 5 members of the Cult during the time of Ajesus.

Born in a poor farming family, he trekked out of Japan westward in search for a new luxurious life when he was 21, and immediately found the cult. He was known to always wear a suit of traditional samurai armor every second of every day, from when he slept to when he bathed.

## Salsa Muchacho

### Affiliation

Bengal Wheeo, Guccino Membrino, Big Moan, Dinklage Nipple, Ajesus
Mora Eidran

## Physical Description:

* Age: 47
* Hair Color: Red
* Eye Color: Green
* Height: 5'10"
* Skin Tone: Pale

## Base Statistics:

* Strength: +0
* Dexterity: +2
* Constitution: +1
* Intelligence: +1
* Wisdom: +0
* Charisma: +3

## Skills:

* Acrobatics: +4 *(proficient)*
* Animal Handling: +0
* Arcana: +2
* Athletics: +2 *(proficient)*
* Deception: +5 *(proficient)*
* History: +2
* Insight: +0
* Intimidation:
* Investigation: +2
* Medicine: +0
* Nature: +2
* Perception: +0
* Performance: +5 *(proficient)*
* Persuasion: +7 *(expertise)*
* Stealth: +3
* Survival:

## Saving Throws:

* Constitution: +1
* Intelligence:
* Wisdom: -1
* Charisma:

## Senses:

* Passive Perception: 10
* Passive Investigation: 12
* Passive Insight: 10

## Combat:

* Max HP: 30
* Initiative: +3
* Armor Class: 13
* Weapons:
	+ Mace
		- d20 + 2 to hit
		- d6 damage
	+ Dagger
		- d20 + 4 to hit
		- d4 + 2 damage

**Save DC:** 13

## Inventory:

**Bag Description:** A light blue adventuring pack with a series of pockets on the outside in odd and varying places.

###### Money:

* Gold: 302
###### Backpack & Equipment:

* lute
* lyre
* song scrolls
* 3 leather bound books
* 5 days rations
* waterskin
* fake beard
* jar of marinade
* 7 carrots
* can of corn
* Pumpkin bread *(half)*
* spoon
* pebble
* empty potion vial
* 4 muffins and cookies
* 9.5 bread rolls (a couple of them are honey glazed, they’re about the size of your fist)
* 7 assorted fruits (apples, oranges, pears, all normal sized)
* 3 pieces of preserved meat (jerky-like substance, about the size of your hand)
* 2 chicken sandwich (2/3rds is enough for meal)
* 3 cornbread muffin

## Misc:

* Hit Dice: 3 (1d8 + 1)
* Walking Speed: 30ft
* Proficiency Bonus: +2
* Darkvision: yes
* Alignment: chaotic neutral
Pickled Chunduncus

Pickled Chunduncus is the holy food of the Cult of Allah Gribus. Chundunci is a fungus that primarily grows on camel scat, and is prepared by slow broiling it on a ceramic slab, seasoned with garlic and marijuana leaf. It is a dark yellowish orange in color and is chopped into cubes. It's texture is if angel food cake was more water based, almost like a cheesecake, and it tastes fucking delicious.
Perpetual Highness

Perpetual Highness is the theorem that one could soak their lives so deeply in the culture and thought process of one who is high on marijuana, that they can treat the world and how they feel as if they were always high. While your brain is not physically feeling the psychoactive effects, your brain has been trained so well by living most of its life being wacked out of its mindhole that it only knows how to live as if it were high.

The only known case of a human who has achieved Perpetual Highness is one Ajesoux Leclercq-Dupouxed, better known as Ajesus, whos life was documented thoroughly by one Bengal Wheeo in the Chronicles of Ajesus.
Mount Gelheim

Mount Gelheim is an active volcano that annually disperses a small fart of an eruption. This fart is known to kill people who breathe it in, but will give you eternal luck if you trap it in a jar. This is often considered the birthplace of Bengal Wheeo, having must've had a living being inside of it while a man had sexual intercourse with the volcano.
Arsene Hertz

* Novel
* Manhwa

## Appearance

**Arsene** is a citizen of the Kingdom of Cyries.

### Appearance

Arsene has dark blue hair, blue eyes, long straight hair, tied up roughly (not because he likes long hair, but because he's too busy to cut it, so it's long)

### History

As the person who killed Bern in the previous timeline, he was the commander of Valcanum. But currently, Allan Manasil holds the position of corps commander, so he and Plants are both serving as vice-captains of Valcanum.

### Personality

He is a five circle ice attribute mage. His drinking ability is very bad (if he drinks more than three beers, he will get drunk and freeze all the food he can see and touch). The teacher told him to take up his favorite magic as a hobby, so he is an ice mage but prefers fire/explosive magic. Arsene's ice magic has great attack power. At the beginning of the story, a knight was rendered helpless by a single blow of ice magic, the Sword Master Bern.
Jameson Jones 193

## Biography

Jameson Jones 193 seems to be an entirely online pseudonym for both a genius and the stupidest man on earth, he is a writer for the Cult of Allah Gribus and leads the department of thinking of ridiculous ideas that make barely enough sense to compile into a story.

Born under a bad sign, Jameson's beginnings revolved around museums, nature, and a longing for knowledge of things that your parents may not like but your children will love. Jameson often spends his time playing video games with 6Yoink9 satirically poorly singing songs, laughing at the worst most unfunny possible jokes, and yelling obscene things at other internet dwellers.

## Works with Allah Gribus

Jameson Jones 193 is one of the original founders of the Allah Gribus foundation alongside 6Yoink9 and Choinkus Mathew. Their goal was to modernize the expansion of the Cult of Allah Gribus with a more official name that could be referenced in official documents and such.

Jameson Jones' works include:

* Contributions to the Chronicles of Ajesus
* Compilation of the Holy Gallery
* Assistant to creation of Classic and Revamped Cult of Allah Gribus Website
* Compilation of Choinkus Mathew's Gamays
* Assistant to compilation of the Rules

## Trivia

* Jameson Jones was originally the name given to Jameson's character in the iCivics game Win the White House, which later transformed to Jacoby Cricket which didn't stick.
* Jameson has a theme song which spawned the semi-joking variation of his name, being "Jameson Jonays One Nine Onays", which then turned into "Jameson Bromays One Nine Jonays", being Jameson's personal favorite of all possible pseudonyms.
* The '193' in his name was auto generated by Microsoft, as "jamesonjones" was already a name.
Guccino Membrino

### Affiliation

Mathew Tweneysix, Ajesus, Bengal Wheeo, Big Moan, Salsa Muchacho, Dinklage Nipple

## Biography

Guccino Membrino was the 4th Choinkus of the Cult of Allah Gribus, and the 3rd to ascend. He joined the cult in 7 Bc as Boinkus right after Mathew Tweneysix ascended.

Nothing else is known about who he was or what he was like, except for the fact that he played so much solitaire that his brain reportedly had an imprint of all 4 suits on the top of it, and about one in every 1.05 or 19/20 things you may find him doing at any given point in time was playing solitaire.
Solstice of Winter

## Physical Description:

* Age: 33
* Hair Color: Black
* Eye Color: Violet
* Height: 5'7"
* Skin Tone: Pink

## Base Statistics:

* Strength: +1
* Dexterity: +1
* Constitution: +2
* Intelligence: +0
* Wisdom: +3
* Charisma: +2

## Skills:

* Acrobatics: +1
* Animal Handling: +3
* Arcana: +0
* Athletics: +3 *(athletics)*
* Deception: +2
* History: +0
* Insight: +5 *(proficient)*
* Intimidation: +2
* Investigation: +0
* Medicine: +5 *(proficient)*
* Nature: +0
* Perception: +5 *(proficient)*
* Performance: +2
* Persuasion: +4 *(proficient)*
* Religion: +0
* Sleight of Hand: +1
* Stealth: +3 *(disadvantage)*
* Survival: +3

## Saving Throws:

* Strength: +1
* Dexterity: +1
* Constitution: +2
* Intelligence: +0
* Wisdom: +5 *(proficient)*
* Charisma: +4 *(proficient)*

## Senses:

* Passive Perception: 15
* Passive Investigation: 10
* Passive Insight: 15

## Proficiencies & Languages:

###### Languages:

* Common
* ???

## Combat:

* Max HP: 25
* Initiative: +1
* Armor Class: 18
* Weapons:

## Misc:

* Hit Dice:
* Walking Speed: 30ft
* Proficiency Bonus: +2
* Darkvision: yes
* Alignment:
BPB Pizzería

**BPB Pizzería** is the Spanish-exclusive version of BFB Pizzeria.

## Workers

* Announcer/El locutor
* Announcer's Wife/La locutora

## Stations

* Order Station
* Build Station
* Bake Station
* Cut Station

* Firey/Fuego (Tutorial)
* Leafy/Hoja (After Tutorial)
* Flower/Flor (Random)
* Bow/Lazo (Random)
* OJ/Jugo de Naranja (Random)

## Trivia

* BPB stands for: **Batalla por BPLIDLS**.
	+ Its full unabbreviated name is: **Batalla por batalla por la isla de los sueños**.
Dinklage Nipple

## Biography

Dinklage Nipple was the 3rd Choinkus of the Cult of Allah Gribus, and was a follower of Allah Gribus during the time of Ajesus. According to Bengal Wheeo's accounts, Nipple was the Koinkus during the cult's time with Ajesus while Wheeo was the Choinkus. When Wheeo went to study the life of Ajesus from 11 Bc to 267 Bc, he left the title of Choinkus to Nipple. Nipple's last name was given because of a genetic mutation which caused a nipple to grow on his forehead.

He bravely only served 6 years as Choinkus to keep the time between Choinkus rotations the same and not throw it off course.

## Dinklage Nipple

### Affiliation

Mathew Tweneysix, Bengal Wheeo, Guccino Membrino, Big Moan, Salsa Muchacho, Ajesus
Bengal Wheeo

## Biography

Wheeo was born from an annual eruption from Mount Gelheim in -34 Bc. It is often thought that an unknown man had intercourse with the volcano and some living being must've been inside that was fertilized, had a child, and was extruded during an eruption. From 11 Bc to 267 Bc, he lived in isolation remembering and recollecting every detail of his time living with Ajesus.

He is the only Choinkus not to have Ascended.

## Trivia

* Wheeo was changed from an ascended Choinkus to having not ascended as there was plans to add a 70th Choinkus, though the joke of there having been 69 ascended Choinkuses on the website wanted to be kept.

## Bengal Wheeo

### Affiliation

Ajesus, Mathew Tweneysix, Dinklage Nipple, Guccino Membrino, Big Moan, Salsa Muchacho
Bastion City

*Bastion City is exactly as it sounds, a bastion of war. The sizeable city is located near the eastern border of Fennbirn, the only side of the country where sky bridges link the country to its neighbor, Ricvid's Keep. As such, Bastion City is the city of the war gifted, easily the most formidable warriors of the five gifted groups of the island. The city is a citadel, with tall stone walls surrounding it in a circular structure. There are two, usually heavily guarded gates for entry and exit, each marked by archers towers on either side. It is said by the locals that the walls of Bastion City have not been breached in over 1,000 years.*

*Surrounding the city are small farming towns, most of which pay a small tax to the lord and lady of the city in order to be brought under the protection of the city's guard. These towns average a population of 50-100, and each sport small marketplaces, where you can find ample fresh produce and supplies. They are the main suppliers of food to the city, and the residents tend to lead simple lives, taking turns to bring crops to the city for sale.*

*In recent years, the population of Bastion City has dwindled. Many of the homes within the city lay empty, and families are small. The city has been hard hit by the war that occurred in the country around seven years ago, when it was used as a fortress by two of the triplet queens, as they fought to bring down their sister, a false queen crowned.*
Jacoby

Jacoby was an alpaca who was Ajesus' longest running animal companion, and was let into the wild before it was discovered that Dunkuses could ascend. No physical description is known about Jacoby except for the fact that he was cream colored and had pink skin. The only other known Dunkus is Doubadunkus, who has ascended.
Ordre 66, "fin d'un règne"

"*Aujourd'hui marque un grand jour pour le clan Raiko! Il s'agit de la fin de la noblesse et du Gotei, et il marquera sous peu la naissance de notre empire*!"

Tenshiro Raiko, 2031

## Résumé:

L'ordre 66, aussi connu sous le nom de "fin d'un règne", est un protocole en trois phases créé par Tenshiro Raiko avec l'aide de Matsuzaki Shinohara et de Mayuri Kurotsuchi ordonnant la mise à mort immédiate de tous les membres du Gotei ainsi que des chefs de clans nobles. Il sera exécuté lors de comment la liberté meurt, prenant la vie à de nombreux personnages importants de Blackening de manière définitive.

## Protocole:

* **Phase un, l'encerclement**: Dans un premier temps, les assassins du clan Raiko et de la centrale 46 entourent l'intégralité du Seireitei et utilisent des balises empêchant l'ouverture de senkaimons. Ceux-ci sont tous munis d'armes à feu dont les munitions sont constituées de fragments de lame noire, afin de pouvoir tuer n'importe qui tentant de s'échapper par les bordures du Seireitei ou de détruire les balises.

* **Phase deux, conditionnement épidémique**: Dans un second temps, les assassins activent un totem gigantesque au centre du Seireitei. Celui-ci absorbe tout le reiatsu shinigami ambiant, les empêchant de combattre convenablement et d'utiliser du shunpo. Le totem doit en permanence rester hautement surveillé. Au même moment, 80 assassins se baladent dans les rues du seireitei et sont chargés de piquer tout shinigami qu'ils croisent d'une seringue contenant le variant Alpha de la maladie de Genovah. Pendant qu'ils transmettent la maladie, ils utilisent des boîtes à musique permettant le conditionnement classique sur tous shinigamis. Cela les force à se retrouver et étant donné le taux de propagation très important du variant Alpha, la propagation se fait excessivement rapidement. Par ailleurs, les assassins sont tous munis d'armures les protégeant du son des boîtes à musique et du totem ainsi que d'anticorps nécessaires pour ne pas subir les symptômes de la maladie de Genovah.

* **Phase trois, annihilation de la noblesse**: Pendant que les membres du Gotei décèdent lentement de la maladie, les assassins ayant terminé de propager celle-ci sont chargés de se rendre dans les résidences des clans de la haute noblesse, excepté de celles du clan Kuchiki et du clan Raiko. Ils devront éliminer tous tous ceux s'y trouvant en ne prenant aucun prisonnier. Tenshiro se sera chargé, au préalable, de confiner tous les membres de la noblesse dans leur demeures, prétextant à une attaque de hollows de grandes envergure.

## Décès connus:

* Soi Fon
* Rui Hamane
* Michikatsu Tsugikuni
* Byakuya Kuchiki
* Koga Kuchiki
* Shunsui Kyoraku
* Nanao Kokame
* Gin Ichimaru
* Izuru Kira
* Shuhei Hisagi
* Amon "Kotaro" Kenpachi
* Pakura Washimoto

## Rescapés connus:

* Jushiro Ukitake
* Ayuno Fushi
* Hitsu Iji
* Mirai Kuriyama
* Yama Iji
* Rukia Kuchiki
* Noel Ukitake
Allah Gribus foundation

## History

The Allah Gribus Foundation was created as a more modern approach to spreading the word of the almighty Allah Gribus, as prior to it's conception there was no hub to the Cult of Allah Gribus and was primarily known between existing members and wasn't nearly as public.

## Allah Gribus foundation

### Founders

Jameson Jones 193, 6Yoink9, Choinkus Mathew