Industria

**Industria** is a special tribe created by Deplizz788 and Aetholis1. It is not based off of anything. Industria has an extremely modified tech-tree.

**THIS TRIBE IS UNFINISHED**

## Resources

* +Mountain
* -Animal
* ++Metal/Ore
* -Fish
* +Crop

### Appearance

Fruit: Өлыөл (Onion)

Forest: Шдфгэ (Maple)

Mountain: Basalt Pillars similar to Kickoo's but slightly darker shade of grey

Game: Эчыжэл (Chicken)

Field: Black soil similar to Luxidoor's and a less saturated version of Imperius' or Kickoo's grass

Cities: Chiseled stone and porcelain houses painted green and purple

Helmet: Magnifying Lens

Color: Deep Grey

## Description

Once a large group of Hoodrick scholars, the intelligent tribe of Industria lost focus on all things but research and production, quickly becoming one of the most technologically advanced tribes on the Square.

## Audio

### Tribal Music

A mix of Hoodrick's theme, Vengir's theme and This

### Ambience

Furnaces being fed coal, water wheels flowing, loud clanks of steel and iron.

## Textures by Aetholis1

FieldӨлыөлШдфгэЭчыжэлMountainSample Terrain
## Strategy

### As

Industria is a very powerful tribe, gaining double the usual amount of population for the same cost, though the fact the buildings are permanent can be stressful when you want to get a lot of technology-manipulator buildings in your capital.

### Against

Although powerful after a few turns, they require a lot of fuel to become blazing bright. Simply find a take all their firewood before they can get it, and they'll eventually be snuffed out.

## Differences

Hunting is replaced with Husbandry

Organization is not replaced with anything but is modified

Free Spirit is replaced with Preservation

Meditation is replaced with Geology

Mining is replaced with Branch Shafts

Sailing is not replaced with anything but is modified

Aquatism is replaced with Oceanography

Navigation is replaced with Cartography

Smithery is not replaced with anything but is modified

Spiritualism is replaced with Biology

Philosophy is replaced with Learning

Trade is not replaced with anything but is modified

Husbandry replaces Hunting and gives the ability to create a Ranches for 2 Stars which provides 2 population on forest tiles with Game.

Modified Organization gives the ability to create Orchards for 2 Stars which provides 2 population on field tiles with Fruit.

Preservation replaces Free Spirit and gives the ability to create Libraries for 20 Stars which provides 1 population and 400 points on field tiles. Decreases research cost when there is one on the board. Only the first can affect research cost but any others will not.

Branch Shafts replaces Mining and gives the ability to create Shafts for 5 stars which provides 5 population on mountain tiles with Ore.

Geology replaces Meditation and gives the ability to create Quarries for 20 Stars which provides 1 population and 400 points on Mountain Tiles. Decreases research cost when there is one on the board. Only the first can affect research cost but any others will not.

Modified Sailing gives the ability to construct Harbors and allows recruitment of Colony Boats and Military Ships. Instead of when a unit goes to a port they become a Raft. They can choose between Colony and Military Ships. Colony Boats can hold multiple units (maximum of 3) and can let a single unit out at a time, only disbanding when the final unit has left. Military Ships have 30 health, 8 Damage, 6 Defense, 1 Movement and 2 Range.

Oceanography replaces Aquatism and gives the ability to construct Aquariums for 20 which provides 1 population and 400 points on Shallow Water and Ocean Tiles. Decreases research cost when there is one on the board. Only the first can affect research cost but any others will not.

Cartography replaces Navigation and gives the ability to recruit Scoutships which have the Scout ability as well as 6 Movement.

Modified Smithery gives the ability to construct Factories for 5 Stars which provides 3 Population for each Shaft on the board.

Biology replaces Spiritualism and gives the ability to construct Arboretums for 15 Stars which provide 1 Population and 400 points on Forest Tiles. Decreases research cost when there is one on the board. Only the first can affect research cost but any others will not.

Learning replaces Philosophy and gives the ability to recruit Medics which heals all allied units in a 3x3 radius by 10.

Modified Trade gives the ability to construct Hubs for 20 Stars which provide 3 Population as well as increasing the amount of Stars you get every turn by 3 increasing by 3 with every Harbor on the board.