recursal/Fanatic-Fandom huggingface dataset:
Runeling Race

See also: Kyrevan's Dream Wiki and Races of Jukion

Runeling woman gathering runic magic to cast a spell

## Appearance

Runelings are a unique race resulting from cruel snagakin sorcerers' experiment, seeking to hybridize dwarves, goblins, and magical runes. The experiment was only partially successful before it was halted by many accidents with wild magic of the runes. As a Runeling, you embody a combination of these races, with a variable skin tone that can range from either one of ancestor races or somewhere in between. This gives you skin tone range of: pink, pale, tan, green, grey and anything in-between. Notably, your body is adorned with glowing runes of colours and designs of your choice, and your eye colour matches the runes' glow.

## Skills

Dex +1; Con +1; Wis +1

**Speed**. Your speed is 25ft.

**Darkvision**. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

**Dwarven Resilience**. You have advantage on saving throws against poison, and you have resistance against poison damage.

**Nimble Escape**. You can take the Disengage or Hide action as a bonus action on each of your turns.

**Unstable Runes**. Your body is covered in runes containing unstable innate magic. You can channel your runes’ power, casting a completely random spell from the sorcerer spell list.

Spell casted this way is free and will always be of the highest level of spells you can cast on your character’s level but will never be lower than 1st level.

Once you decide to use your runes you must cast the random spell you rolled, finding any viable target(s) for it described by spell’s range and target even if it sometimes means hurting your allies or healing your foes.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

You can use this feature twice before requiring long rest if the spell level was 5th or lower, or once before requiring long rest if the spell level was 6th or higher.

See also: Kyrevan's Dream Wiki and Races of Jukion
Dark

Dark, the enigmatic counterpart to the radiant Light, is an essential and primal force within the universe of Kyrevan's Dream. Born from the mysterious split of Unknown, Darkn pervades the cosmos, encompassing the unexplored regions beyond the reach of the primordial stars.

## The Unsplit Essence

As Unknown divided into Light and Dark, Dark retained its unity and uniqueness. While the Light split to stars who birthed cradles, and worlds, Dark remained one creating only Vast Expanse as its equal, together creating the uncharted voids where the stars' luminance cannot penetrate.

The Dark extends through the vastness of space, harbouring secrets and enigmas that remain concealed from mortal understanding. Its nature defies conventional comprehension, cloaking itself in obscurity and casting deep shadows upon the worlds it surrounds.

## Dread

Within the unfathomable darkness, an alliance formed between Dark and Vast Expanse, culminating in the creation of Dread. This malevolent force seeks to undermine the cosmic balance orchestrated by Light, opposing the forces of creation with its own obscure motivations.

## Dark as seen by mortals

The existence of Dark fosters cosmic tensions and varying mortal perceptions. Civilizations of Soulcarner interpret the Dark in divergent ways, attributing it to mythical beings, ethereal realms, or ominous forces. Some cultures fear the darkness as the realm of malevolence and chaos, while others venerate it as the source of wisdom and mysticism.

Dark remains veiled in mystery, inviting speculation and contemplation from mortals and immortals alike. Its role in the intricate dance between Light and Dark, continues to be a subject of philosophical and theological debates across the realms.

Within the cosmic fabric of Kyrevan's Dream, Darkness serves as a necessary counterpart to the radiant Light. The interplay between these primordial forces, along with the presence of the Dread, shapes the destiny of worlds and civilizations, infusing the universe with a sense of balance and harmony.
Birbo Prtgins

See also: Foxes & Dragons Campaign

Birbo Prtgins proud to be Shakespear

Artillerist Artificer

A quiet traveller exploring the world and looking for adventures. Born on 17.03.991 in one of the aarakocra communes on the peaks of Mror Holds, Khorvaire.

## Appearance

* Blue eyes
* Black, low feather mohawk
* Black and navy blue colour of feathers
* 150 cm tall, 40 kg weight
* Black beak
* Glittering blue wings
* Always colorfully dressed

## Quirks and Inventions

* He has a strange habit of eating random little creatures and other strange things
* Magic Crossbow
* Thinking Cannon
* Homuncufox
* MMM - Multifunctional Magic Musket

See also: Foxes & Dragons Campaign
Ancient Rim Pantheon

Ancient long extinct pantheon of Yugxheduth, a collection of primal and made gods, living in harmony.

## Gods

* **Dobbelbh the Burning** - God of Endlessness and Spells, humanoid resembling a mix between a dragon and a goblin. It wields nothing but a single rock. Sorcerer Archetype. Fate known.
* **Hidhyla the Spoken** - Goddess of Poems and Valour, four-legged and two armed bird humanoid armed in but a drum. Bard Archetype. Fate unknown.
* **Iv'ithu the Flowing** - Goddess of Streams and Winds, four-armed and four-eyed humanoid, with its legs covered by a long skirt and no weapon in sight. Monk Archetype. Fate known.
* **Ub'iozi the Great** - God of Power and Balance, trollish and well built brute with a debarked tree log. Barbarian Archetype. Fate unknown.
* **V'ggar the Brooding** - God of Paths and Screams, lizardlike humanoid, it has snake's head hidden in a hooded leather armour and is wielding serrated daggers. Rogue Archetype. Fate unknown.
* **Z'axah the Wise** - God of Law and Knowledge, humanoid and humanlike cyclops sage with a book and a sword. Wizard Archetype. Fate known.
Locations in Foxes & Dragons

See also: Foxes & Dragons Campaign

# Q'Barra

A land plunged into war, attacked by colonizing Tabaxi. Separated from the rest of the continent by mountains, Q'Barra has a distinctive tropical climate and is home to the city of Newthorne, which was the main seat of House Tharashk until the invasion

## Ka'rhashan

A city in Q'Barra, around it there are 3 temporary settlements, which are easiest to reach by canal and river. While not directly besieged, it has had problems raiding nearby villages, and recently the main settlement as well. Enemies include Tabaxi, druids from the jungle surrounding the city, and animal spirits (possibly the work of druids). It is also possible that it is crabs, although it is not known that they should not be classified as pests, just like the defeated cypress.

The city itself is divided into two zones - one for lizardmen, and the other for other races. Races other than Lizardmen are only allowed in the main part of the city at certain times, cannot occupy high positions, and mostly work in the local mine. The outbreak of war has caused a large influx of refugees, which makes their district crowded, and where there are no buildings, tents and makeshift shelters are set up

### Ruined Winery

The workshop of a certain Cetelina, where we met Clarissa and the golem Gerard. Winery with special warm wine.

### Lathra's House

A small hut on the outskirts of Ka'rhashan where Lathra lives with her girlfriend and servants.

### Ka'rhashan Goldmines

Prospector Lathra and miners belonging to a diverse minority of non-lizard Ka'rhashan work there

The team first met Lathra there when she was in the process of prospecting for gold, and later returned them a favour in exchange for defending them at work.

### Cypress' Ruins

The hunting lair of Cypress, a carnivorous flower that hunted the surrounding lizards.

## Newthorne

The pre-war seat of the Tharashk family, violently evacuated and captured by Tabaxi

# Mror Holds

## Cliffscrape

### Ancient Goblin Ruins

Ancient goblin ruins, inhabited many years later by mysterious creatures who keep order. At the top of the sarcophagus was a Golem from the Goblin Ruins.

## Duula

The city was built on the slopes of a pit stretching all the way to Underdark for two reasons: camouflage and protection against the chilling winds of the city's high position in the Hoarfrost Mountains. The city is divided into classes of inhabitants by levels of residence. Rich people, engineers, scientists, magicians and rich townspeople live on the upper floor, and the poor townspeople and the poor live on the lower floor.

### The Dizzy Beacon

A magical goldsmith and engineering shop in Duula. Its owner is the dwarf Grendain Gurdakock. It is located in the eastern part of the city on the highest circle.
Unknown

In the beginning, there existed an enigmatic force known simply as "Unknown," shrouded in mystery and incomprehensibility. It is the primal source from which all aspects of the universe were born, initiating a cosmic evolution that shaped the realms of light and darkness.

Within the Unknown, an unfathomable division occurred, giving rise to two opposing forces: Light and Dark. These two cosmic entities emerged from the primal essence, each embodying distinct and contrasting aspects that would come to define the fabric of reality.

## Light's Luminous Path

As the Unknown split, the Light took form, manifesting itself as a radiant force that embraced the universe. From this division later stars were born, becoming celestial luminaries scattered across the vastness of space. The stars, in turn, birthed primordial cradles, nurturing worlds and life in an ever-expanding cycle of life and death.

## Darkness and the Vast Expanse

Unlike Light, Dark remained unsplit, encompassing parts of the universe untouched by the stars' luminous touch. This darkness instead of splitting creates Vast Expanse as both its own entity and a place for darkness to live and thrive together creating the uncharted reaches of the cosmos where the stars' light cannot reach. Dark's nature remains mysterious, its intentions veiled in shadows.

Within the limitless expanse of darkness, at some point of this cosmic dance Dark forged an alliance with Vast Expanse, a cosmic collaboration that gave birth to Dread. This malevolent force was birthed to and sought to oppose the creations of Light, its purpose shrouded in the desire for Light's sustenance and influence. Dread lurks within the dark recesses of the universe, seeking to undermine the cosmic balance orchestrated by Light and its celestial stars.

## Unknown as seen by mortals

The interplay between Light, Dark, and Dread creates a cosmic tension that shapes the universe's narrative. Mortal civilizations across the Core Worlds perceive the Unknown and its children differently, often attributing divine aspects and worship to the forces of Light or interpreting the vast expanse as an enigmatic realm beyond comprehension.

Throughout Kyrevan's Dream, the Unknown remains a mysterious and elusive entity, its true nature beyond the grasp of mortal understanding. The ever-shifting tapestry of cosmic forces, gods, and elements weaves a complex narrative, presenting a multitude of interpretations for the enigmatic Unknown and its role in shaping the fate of the universe.
To Do

* Add Class(es) to Template:Character infobox
* Proofread Soulcarner again when not tired
* Scaleforged: The Scaleforged are a race of constructs crafted from ancient dragon scales and infused with elemental energies. They have a metallic, dragon-like appearance with glowing runes embedded within their bodies. The Scaleforged possess superior physical strength, durability, and resistance to magic. They have a natural affinity for elemental manipulation and can channel the power of their draconic origins.
* Grovear: The Grovears are a race of humanoid beings with bark-like skin and flowing vines that grow from their bodies. They have a symbiotic relationship with the plants of Phytoephos, allowing them to commune with and draw strength from the flora around them. Grovears possess the ability to manipulate plant growth and harness nature-based magic. They are excellent herbalists, with an inherent understanding of the healing properties of various plants.
* Chromarians: The Chromarians are humanoid beings born from the radiant energies of the light barrier surrounding Phytoephos. They have opalescent skin that refracts light, giving them a shimmering and ethereal appearance. Chromarians possess the ability to absorb and manipulate light, allowing them to create dazzling illusions, project focused beams, and bend light to their advantage. They are skilled at light-based magic and have an innate affinity for illumination and illusions.
* Make new names and statblocks for [Owlin] because copyright
* Make new names and statblocks for [Plasmoid] because copyright
* Make new names and statblocks for [Khenra] because copyright
* Make new names and statblocks for [Reborn] because copyright
* Make new names and statblocks for [Fairy] (renamed to Sprite) because copyright
* Make new names and statblocks for [Harengon] (renamed to Harevolk) because copyright
* Make new names and statblocks for [] because copyright
* Make new names and statblocks for [] because copyright
* Make new names and statblocks for [] because copyright
* Make new names and statblocks for [] because copyright
Light

In the ever-expansive universe of Kyrevan's Dream, Light holds a central and profound role as one of the primordial forces governing the cosmos. Rooted in the ancient creation myth, Light emerges as an essential aspect of existence, intertwined with the primordial beings known as the stars.

## Origins in the Unknown and the Balance

At the genesis of time, there existed the enigmatic Unknown, an incomprehensible entity beyond mortal and most of immortal understanding. The Unknown divided itself into two opposing forces: Light and Dark. While the Light chose to further divide and give birth to the stars, the Dark remained unsplit, encompassing parts of the universe beyond the stars' radiant embrace.

Light's division led to the birth of the stars, celestial nuclei scattered across the vastness of the cosmos. These luminous orbs became parents to various primordial cradles, each nurturing and shaping unique worlds. Through the stars, Light forged connections to the myriad realms and guided the cosmic dance of life and souls.

As souls traverse the cycle of life and death, they pass through each world's Sphere of Magic at their infancy, absorbing the traits of their respective element. Once departed from their former mortal shells, these souls ascend to the stars, where they become sustenance for the highest beings - Stars Light itself and its manifestations known as The Light. In a harmonious cycle, Light absorbs and utilizes these souls to sustain itself and maintain further balance of creation.

## Eternal Struggle Against Dark

However, the balance maintained by The Light is not without challenges. Dark, in its desire for longevity and influence, collaborated with its only creation Vast Expanse, creating Dread. This force seeks to oppose, leech off and consume all that Light created, creating an eternal struggle between the two cosmic powers. Dark existence casts shadows on the stars, attempting to thwart the delicate equilibrium orchestrated by Light.

## Mortal Perception and Worship

To the mortal denizens of Kyrevan's Dream, Light often takes on a divine aspect. Mortals across various worlds have interpreted Light's presence in diverse ways, attributing it to various pantheons and deities aligned with principles such as hope, knowledge, purity, or creativity. Some civilizations even venerate the stars themselves, seeing them as benevolent beings guiding their destinies, some in turn see stars and light mainly as the devourers of souls.
Kenku Race

See also: Kyrevan's Dream Wiki and Races of Jukion

Kenku

## Appearance

Kenku of Svartwaelt are humanoid flightless parrots, exhibiting remarkable diversity among their six most populous subraces. Three of these subraces boast a dark and menacing appearance, reminiscent of Pesquet's Parrots, Bronze Winged Parrots, or Dusky Lories. In contrast, the other three subraces exhibit vibrant and colourful traits resembling Cockatoos, Macaws, or Rose-Ringed Parakeets. Each of these aesthetic subraces forms numerous groups, often associating with those resembling themselves, while other unique groups emulate the distinct looks of various parrot species, although with lesser numbers in comparison.

## Skills

Dex +2; Wis +1

**Speed**. Your speed is 30ft.

**Mindborrowing Bird**. Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.

**Mimicry**. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.

**Voicestealers**. Once per long rest you can attempt to completely steal a creature’s voice for an hour rendering it speechless for an hour and allowing you to use it as your own for the duration. This voice can't be discerned from the original with any check. Targeted creature makes a charisma saving throw with DC of 8 + your proficiency bonus + your Charisma modifier to defend against you. If a creature defends you don't loose the skill's charge but can't attempt this action on the same creature again this day.

See also: Kyrevan's Dream Wiki and Races of Jukion
Nodes

Nodes - also known as Links or Binds - are theorised beings that constitute a distinctive species that exist in symbiosis with other creatures or spirits. While their true nature remains a subject of speculation, some theories suggest they may have had fey origins. Nodes have never been encountered in their pure form, but rather as a symbiotic addition that enhances the abilities of their host.

One theory classifies Nodes into two distinct categories: Oracles and Leaders. While this theory remains a subject of debate, it offers valuable insights into the nature of these entities.

However, it is important to note that the theory distinguishing and defining Leaders is relatively new and met with varying degrees of support. Some argue that this conceptual division could be an attempt to either undermine the unique qualities of adventurers or associate them closely with the attributes of Oracles.

As with time the theory gains any momentum and gets published in books of arcane studies Nodes are in time believed to originate from the prime plane of Jukion for the first breaches and migrations between Jukion and other planes seemed to allow other Soulcarner worlds to birth Oracles and later theorised Leaders upping the amount of adventurers capable of godhood outside Jukion.

## Oracles

Oracles represent a subset of Nodes influence their host with access to extraordinary abilities. Among these is the capacity to perceive the past and future with remarkable detail and nuance. These visions provide invaluable insight into events and situations, enabling their holders to navigate complex circumstances with uncanny precision. Additionally, Oracles may grant their hosts psionic powers, heightened intelligence, and profound insight into the world around them.

## Leaders

Leaders, another subset of Nodes, are the more enigmatic between these symbiotic entities. The extent of their abilities remains largely uncharted territory, and they are surrounded by a veil of secrecy. It is theorized that Leaders play a pivotal role in the lives of adventurers, endowing them with unparalleled strategic and tactical prowess. Adventurers with the influence of Leaders can swiftly devise intricate plans and evaluate them with remarkable speed, granting them an advantage in making crucial decisions during their quests and combats.
Foxes & Dragons Campaign

See also: Kyrevan's Dream Wiki

## Setting Specifics

### Plane(s)

Eberron, honorary adventure entry, don't link too many things

## Foxes & Dragons Navigation

 Session Notes NPCs Locations Bestiary Adventure Curiosities
## Session Journal

### Chapter 1: Birth of the Heroes

1. Mirrors
2. Dolurrh Wastes
3. Research on Inevitables
4. The Art of Resurrection
5. Ruins Under Duula
6. Balance in Vengeance
7. Team Tournament
8. The Black
9. Rookie Crashlanders

### Chapter 2: The Cat War Saga

1. Animals' Crossing
2. Cypress
3. The Tainted Golem
4. Gold and Explosives
5. Szarik's Grief
6. Corpse Mimics
7. The Wine Cellar Amidst the Jungle
8. Plague Mage's Assassination
9. The Aftermath and the Chaos
10. Journey to the Unknown
11. Theurhlereilkh's Vile Song
The Light

The Light, beings of immense primordial power, are the custodians and stewards of the star's life-giving energy. They exist as embodiments of cosmic alignment and govern the ebb and flow of divine forces across the interconnected worlds and cradles.

The Light draws sustenance from the souls harvested by the stars, replenishing their own formidable essence while simultaneously guiding the course of life and destiny. Aligned with concepts of order, righteousness, and harmony, The Light's influence ensures balance and growth throughout the realms connected to Soulcarner.
Szarik

See also: Foxes & Dragons Campaign

Szarik being Szarik

Bard of Lore

Soldier first awakened to life on 17.09.988 in Cyre, Khorvaire as Unit VE0756.

## Appearance

* Amber eyes
* Brass coating
* 173 cm tall, 155 kg weight
* Body full of paintings

## Paintings

* City with Dolrruh on the left shoulder
* A little behind the shoulder, on the back Cave Bear and Spider
* On the left leg, from the inside, 7 images of defeated robbers

Where marked in blue from wrist to elbow:

* 6 goblin heads with bows next to each other and 2 hobgoblin heads below them
* An image of a goblin in plate armour and next to it a furious minotaur 4 times bigger
* Two knights, dark and light, their flying sword next to them and a beam of magic from their hands

Where there is a green X:

* Realistic image of the Airship we will be flying
* Below, to the right of the airship, the same airship as before, but now a tiny, more cartoonish style where the gondola and bridge are larger than the rest, and on the bridge a mysterious captain. The whole airship in tentacles, on the right side above the ship a purple star with rays
* On the right hand, on the middle finger, from the base knuckle to the first one that bends: Cypress

On the side of the hand away from the green X:

* Defeated in Mimik lizard infested camp, along with Steelheart the Redeemed and Dura the Monster Hunter on the side of the elbow, between the green X (airship) and Mimics and the heroes: Warecrabs, looking with slight interest at a piece of meat, and a bit further Lathra D'Tharashk prospecting in the mine, just hitting a vein of goldhttps://cdn.discordapp.com/attachments/881697248302497842/929786417851273226/Werecrab.pn

On the side of the hand (the one going from the wrist to the little finger) Clarissa (warforged) and Gerard (ice golem), smiling

* https://cdn.discordapp.com/attachments/881697248302497842/965283675061239868/WarforgedLassie.png
* https://cdn.discordapp.com/attachments/881697248302497842/965283522858344498/Ice\_Eleme

Sephariel Banishing the lesser ice demon back to its Plane of Existence on the right side of the chest as indicated in the picture (the demon is ofc the larger character)

* https://cdn.discordapp.com/attachments/881697248302497842/965283628508676116/unknown.png
* https://discord.com/channels/865679102102077440/881846477914275902/965290228564770827 )

See also: Foxes & Dragons Campaign
Bugbear Race

See also: Kyrevan's Dream Wiki and Races of Jukion

Bugbear assassin on a quest from his crime guild

## Appearance

Bugbears are a tall and slender race with fur-covered bodies and distinctive spiky ears resembling those of bats. While their fur can come in various colours, most Bugbears are commonly seen with grey fur, which is a result of their pact with Lady of the Mist. This pact grants them immortal life as Wights after death in exchange for servitude. Their skin tones range from pale to tan, and their eyes can be black, white, or red.

## Skills

Str +2; Dex +1

**Speed**. Your speed is 25ft.

**Darkvision**. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of grey.

**Fey Ancestry**. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

**Long-Limbed**. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

**Powerful Build**. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

**Sneaky**. You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.

See also: Kyrevan's Dream Wiki and Races of Jukion
Stars

Stars, the celestial nuclei of Kyrevan's Dream, are primordial beings of immense power and significance in the cosmic balance. Formed from the split of the Unknown to Light and Dark and then further split of Light to Stars. They serve as designers of the ultimate balance and flow of souls in the grand cosmos, both creators of primordial cradles who create life and consumers of the souls of the dead of the stars worlds.

## Sustenance

Each star holds its own unique alignment chart with perfectly symmetrical connections of aligments of primal gods and made gods in each world answering its souls to the star. This balance is achieved not specifically by the stars but through primordial cradles manipulating mortal worlds and their inhabitants to produce more of specifically aligned souls, ensuring a balanced diet for their starry parent.

Among the stars, Soulcarner stands as the centrepiece of the main Kyrevan's Dream settings, overseeing the Core Worlds and the myriad subsidiary planes called collectively Soulcarner's Reach. Its planar control directs the flow of history in each world to achieve the most satisfying and varied nourishment for itself and The Light, a humanoid manifestation of the entity known as Light that dwells within stars - the voice of Light that mortals can comprehend.

Out of different starts Soulcarner also stands out by its alignment chart not being perfectly symmetrical, lacking one connection between Chaotic-Good and Lawful-Evil as if something unknowable happened for the corresponding world to disappear from the Carner's grasp.
Ahsion

See also: Kyrevan's Dream Wiki and Core Worlds

Ahsion's landscape

Ahsion, referred to as both the sole layer of Inferno and the collective of all Hellworlds layers, is a universal term for both. In rare cases, for clarity, participants must specify whether they refer to Ahsion as the collection of all Hellworlds or Ahsion the Infernal layer.

Unlike most worlds that can exist mostly separately between the prime plane and the subsidiary planes, Ahsion's infernal layer cannot exist outside of the relation with the other three layers and so can't any other without the rest. This interdependence means that if any one layer of Hellworlds were to face a cataclysmic event rendering it non-existent, the war between Devils and Demons would cease. Denizens from all remaining layers would come to its aid to prevent it from falling into nothingness, as such an outcome would also lead to the demise of all remaining fiends in the other layers.

## Ahsion Navigation

SheolNaussosTartarusSee also: Kyrevan's Dream Wiki and Core Worlds
Escuela

Según el primer episodio, esta es una escuela pública llamada Envigado 20XT5. Básicamente es el lugar en que nuestra protagonista y los demas personajes van a estudiar, en general todo gira entorno a la programación. Lo cual los ayudará a formarse como verdaderos programadores.

## Estudiantes

* Márgara
* Mouse
* Dani
* Vale
* Paula
* Andy
* Kevin
* Larry
Dryad Race

See also: Kyrevan's Dream Wiki and Races of Jukion

Born as high elf boy, now an elder dryad

## Appearance

Dryads possess uniquely symbiotic bodies that blend humanoid and plant characteristics. Because most dryads are not conceived and born as dryads but willingly undergo a transformation seeking out a dryad enclave first, their appearances can vary greatly, resembling myriad races and not one standard picture race. While some dryads could've been elves or dwarvs, just as well a dryad can resemble tabaxi or a triton. However, during the transformation, many significant racial traits are lost and replaced with distinct dryad features. Vines replace veins, leaves take the place of hair, and their bodies exude a natural grace. Despite all dryads possessing feminine bodies, feminine mentality and set of emotions, not all dryads possess feminine reproductive organs since for a young transfeminine non-mage becoming a dryad is a perfectly reasonable way of transitioning. Their captivating aura reflects their harmonious relationship with nature, and they are revered as guardians of the natural world.

## Skills

**Speed**. Your speed is 35ft.

**Fey**. Your creature type is fey, rather than humanoid.

**Mask of the Wild**. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

**Extra Language**. Because you were likely turned into a dryad and you learned a language of your abandoned race you can speak, read, and write one extra language of your choosing.

**Nature Whisperer***.* You are one with the forest and it speaks to you. You can communicate with beasts and plants through Elven or Sylvan. They can understand the meaning of your words, though you have no special ability to understand them in return.

**Tree Stride**. Once per long rest, you can use 10 feet of your movement to step magically into one living tree within 5 feet of you and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. If in exact moment of using this ability you would be eligible to trigger an attack of opportunity you don't trigger it. Both trees must be Medium or bigger. At 10th level, you can use this twice per long rest. At 20th level, you can use this thrice per long rest.

See also: Kyrevan's Dream Wiki and Races of Jukion
El Tutorial

'El Tutorial' es el primer capitulo de la primera temporada de Flashlight.

## Sipnosis

Desde la escuela pública de Envigado, Márgara junto a los compañeros de su clase, cargan sus avatares en el mundo virtual de Pangea para realizar su prueba académica, allí deberán demostrar su talento y conocimiento en programación.

## Historia

Se nos presenta la escuela, Envigado 20XT5. Donde los alumnos deben presentar una prueba muy importante para sus vidas en el futuro. Los estudiantes se conectan al mundo virtual de Pangea para inciar con la prueba. Podemos concer a unos cuantos personajes, como a Mouse y a Dani, mientras que Mouse intenta impresionar a Márgara con los nuevos códigos que aprendió, Dani se burla de este. Aunque Márgara esta más concetrada en la prueba que en jugar. Finalmente, la maestra da inicio a la prueba y todos empiezan a programar el código de secuencia de movimientos. Todo marcha bien hasta que Kevin toma la delantera y en descuido cae siendo eliminado él junto con Paula quien había tropezado con él. Ahora sigue la prueba 1, vallas. Nadie es eliminado en esta, y ahora Vale toma la delantera. Luego de pasar por esta prueba, se les requiere que usen el código compuerta, Vale tiene problemas con este código y debido a este error es eliminada. Márgara y Dani vuelven a tener la delantera y pasan a la prueba 2, Plataformas Flotantes. Y ahora deben ejecutar el código de Ingravidez Corporal. Todo va relativamente normal, para casi todos excepto a Mouse que esta teniedo problemas, hasta que Andy altera el código y es alertado y eliminado de la prueba. Y así es como todos, incluyendo a Mouse llegan a la prueba 3, Puente de Barras. Márgara y Dani toman la delatera y pasan sin problemas. Sin embargo, Larry intenta usar el código Glitch para que Mouse no pueda pasar y empiezan a pelear en el mundo real ocasionando que se alerte sobre un código corrupto haciendo que se desactiven las funciones básicas de los avatares responsables y son eliminados. Solo quedan Márgara y Dani. Larry y Valen sabotean la partida de Márgara apagando su pantalla, aún así sin ver lo que sucede Márgara recuerda el código y logra ganarle a Dani.

Ahora de vuelta al mundo real, vemos como Dani y sus amigos van a molestar a Márgara. Sin embargo, Mouse llega a tiempo y con una excuda perfecta libera a Márgara de esa situación. Después vemos como Márgara va a su hogar, no tiene una muy fuerte conexión con su padre así que se la pasa desde temprano hasta la noche en su cuarto. Si bien esta situación es desanimante. Márgara cambia el tono de la escena cuando se conecta a Pangea. Conocemos a su personaje, Mili Watts. Nos damos cuenta que esta versión de Márgara es mucho más atrevida y valiente en comparación a su contraparte en el mundo real. En este mundo Márgara ayuda a proteger a Pangea de amenazas peligrosas. Como por ejemplo, los Scammer quienes según lo planeado ha encontrado su ubicación y esta lista para atraparlos y enviarlos con los Flashlights. Sin embargo mientras de se enfrenta a ellos posee un pequeño error en su sistema dejandola totalmente inmovilizada.
Warforged Race

See also: Kyrevan's Dream Wiki and Races of Jukion

Warforged with excellently maintained body

## Age and Lifespan

The first warforged were constructed in the distant past during ancient wars by an extinct race of lion people. Despite their physical age spanning millennia, the essence of warforged lifespan would be that they become an empty soul container upon their soul's death, effectively giving rise to a new warforged with a fresh personality and soul in time. Remarkably, their bodies do not deteriorate, rendering them immune to the effects of magical aging. As a result, warforged possess an enduring and ageless existence throughout their lifetimes.

## Appearance

Warforged are akin to clay golems or clay automatons, humanoids built with clay pottery and even rarer, some still adorned with ceramic decorations resembling armour. At the core of their chest rests a crystal ball, serving as both a vessel for their soul and a source of power that animates their joints, enabling their movements and empowering their bodies. This unique design and integration of a crystal soul container set warforged apart as fascinating and remarkable beings.

## Skills

Con +2; Choose any other +1

**Speed**. Your speed is 30ft.

**Constructed Resilience**. You were created to have remarkable fortitude, represented by the following benefits:

●       You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

●       You don't need to eat, drink, or breathe.

●       You are immune to disease.

●       You don't need to sleep, and magic can't put you to sleep.

**Sentry's Rest**. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

**Integrated Protection**. Your body has built-in defensive layers, which can be enhanced with armour:

●       You gain a +1 bonus to Armor Class.

●       You can don only armour with which you have proficiency. To don armour other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armour. To doff armour, you must spend 1 hour removing it. You can rest while donning or doffing armour in this way.

●       While you live, the armour incorporated into your body can't be removed against your will.

**Specialized Design**. You gain one skill proficiency and one tool proficiency of your choice.

See also: Kyrevan's Dream Wiki and Races of Jukion
Sephariel (NPC)

See also: Kyrevan's Dream Wiki

Sephariel adventuring again on Jukion

Peace Cleric

Met by everyone at the gladiatorial tournament, she was the crowd favourite along with her partner in arms, who lost his life at the tournament. Born on 16.03.973 in an unknown location, probably either in the plane of heaven or in the plane of war.

## Appearance

* Blue eyes
* Medium length platinum blonde hair
* Snow-white skin steaming slightly with black mist
* 170cm tall
* Her Spirit Guardians are a flock of crows forming a whirlwind
* Apparently she has wings, but most people who have seen them are afraid to talk about it
* She looks quite muscular and well-built, but who knows? He wears heavy armour all the time

## Personality

* Usually nice and polite
* Helpful and obliging
* Some say she gets scary when she gets angry.
* She just wants to bring peace to the land
* She sometimes has strange ideas about what peace actually is
* ("The best way to end the conflict between the Lizards and Cats would be to completely annihilate one of these groups")
* She can be stubborn

## Skills

* She can hit
* She's not afraid to take on several enemies at once
* She can handle difficult terrain
* Banishing undead
* Suspiciously many offensive spells for a peace priest
* Good eyesight
* She knows people

## Backstory

* She doesn't say much about herself
* She claims she fell from the sky and has no idea why
* One day she wants to get to the end of the world
* She was educated in a convent and has a relatively good relationship with professors who like to drink wine

See also: Kyrevan's Dream Wiki
Ugul-Bek

See also: Foxes & Dragons Campaign

Ugul-Bek posing to a sketch in the gazzete

Berserker Barbarian

A member of a mixed tribe of orcs, humans, goblins and ogres.

Born 03.06.989 somewhere in Darguun, Khorvaire.

## Appearance

* Orange eyes
* Black sideburns and knotted hair
* Gray-green skin
* 203 cm tall, 115 kg weight
* Unusually short fangs and ears for a half-orc
* Sharp jawline and pronounced cheekbones
* A magical symbol that appears in various places and once enlarged

## History

He grew up in a multi-racial mixed tribe from which he was exiled when he slept with the shaman's son at the age of 13 [a year before adulthood], which he doesn't like to mention in all the glory of the story. Growing up in the tribe, he was trained to be a blacksmith.

He still wears the tribe's symbol of a huge wild boar with huge tusks on his necklace.

After being exiled, he wandered from city to city for a year earning food and a place to sleep fighting in the arena, also discovering his barbaric rage.

See also: Foxes & Dragons Campaign
Vale

Vale es un personaje secundario de la serie de 'Flashlight', es amiga de Dani. Aún no hay mucha información de este personaje, más que junto con Dani y sus amigos molestan a Márgara y muy probablemente a Mouse también. Su actriz de voz es Sara Delgado.

## Apariencia

Vale es una niña, adolescente. Su cabello es corto y verde claro y tiene ojos azules. Usa ropa holgada en tonos oscuros que le dan una vibra de punk, con esto podemos decir que es bastante rebelde.
Soulraze

## Transformation of Resurrected Souls

In Kyrevan's Dream, a soul's journey to the afterlife and becoming the vital essence for the star like Soulcarner, is a profound event. This process bestows upon all returned souls a unique connection to their world's soulshaping magic and alters them significantly.

Known as soulrazing or soulraze, this process involves the fragmentation of souls by the star, followed by the infusion of these gaps with the specific sphere of magic inherent to the world this soul was brought back to life on. The outcomes of soulrazing vary depending on the sphere of magic applied during the resurrection, therefore on each world.

Spells designed to bring back the deceased, except for Revivify - which allows to catch the soul before it departs - grant the revived replacive racial traits known as their "raze".

In cases of first five revives one's soul and body shifts only partially to resemble the respective world's Soulrazed. Once a soul has already undergone five resurrections, the sixth revival triggers a significant transformation. During this phase their former identity and ties are shed, resulting in an entirely new being infused with fabricated memories or half of real ones and half of fabricated ones.

A consistent theme of soulrazing is its alignment with the world's soulshaping tendency. This implies that soulrazing within Jukion, guided by the Fey soulshaping tendency, will yield a creature embodying the essence of the fey, along with corresponding traits. Conversely, a soulrazing within Ahsion, governed by the Fiend soulshaping tendency, will manifest a creature imbued with fiendish traits.
Aarakocra Race

See also: Kyrevan's Dream Wiki and Races of Jukion

Aarakocra in their historical tribal clothing

## Appearance

Aarakocras exhibit a wide spectrum of appearances encompassing pretty much all species or flying birds, varying from individuals resembling doves to those resembling eagles, vaulchers or pidgeons. As humanoid bird people, their features are distinguished by beaks, wings, and feathered bodies. It is a common observation that male aarakocras tend to display more vibrant colours compared to females.

## Skills

**Speed**. Your speed is 30ft.

**Flight**. Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armour and you can't hover meaning you have to use all your movement speed when flying or you'll fall at the end of your turn.

**Talons**. Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Subrace Feature and Ability Improvements

### Evthen Aarakocra

Dex +2; Wis +1

**Aarakocra Crafts**. You are proficient in your choice of two of the following skills: Acrobatics, History, Investigation, Nature, Religion.

Choose any one tool proficiency.

### Svartgill

Wis +2; Dex +1

**Etheric Body**. You can supernaturally shift between physical and ethereal state trying to avoid taking damage. When you take damage, you can use your reaction to roll 1d8. Add your Constitution modifier to the number rolled and reduce the damage by that total.

You can use this trait a number of times equal to half your proficiency bonus, and you regain all charges when you finish a long rest.

Additionally you can hover in your flight for 1 minute once per long rest.

See also: Kyrevan's Dream Wiki and Races of Jukion
Buff Alien

## Description

> *Strength is justice!
>  Strength is absolute!
>  All is meaningless without victory.
>  To be defeated is to lose everything.*
>
>

**Buff Alien** *(or, Jiren),* is the second released character of Z battlegrounds. **Buff Alien** provides a moveset that is versatile to many combos and techniques made for the character, making this character also suited for beginner and proffessional players who want to do even more with this character. **Buff Alien**'s ultimate, **Absolute Power** on the other hand, is a kind of ultimate mode that focuses more on the offensive and aggressive side. This character's moveset is excellent, as it cannot be punishable very easily due to the knockback of most attacks being farther unlike Earths Hero's.

This character references Jiren from Dragon Ball.

## Moveset

* Moves
* Moves (Ultimate)

## Finishers

The following moves execute this animation when using the move to finish off the opponent:

### Power Impact

The player launches an orange orb onto the enemy, resulting in their body being charred to a crisp.

### Supreme Impact

The final kick that the player lands will send the enemy flying.
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Dread

Dread is an insidious and malevolent force. It is born from the unholy alliance between Dark and Vast Expanse, and it embodies the essence of fear, despair, and malevolence. As a powerful entity, Dread plays a dual role, acting as a leech on the sustenance of the Light while also creeping into the hearts of mortals, sowing seeds of terror and uncertainty.

## The Malevolence of Dread

Dread exists as a dark reflection of Light's radiant power. It thrives on negative emotions, feeding on fear, hatred, and the suffering of living beings. With each instance of anguish, Dread grows stronger, deepening Vast Expanse's and Dark's grasp on the souls of mortals.

One of Dread's primary roles is to leech on the sustenance of Light. While the Light nurtures and feeds on the souls of mortal creatures, Dread seeks to corrupt and consume these very souls. It exploits the delicate balance that governs the cosmic forces, draining the energy and vitality that the Light relies upon for its sustenance.

Dread extends its malevolent influence to the mortal realms, where it manifests as a creeping sense of fear and unease. Mortals who fall under Dread's shadow experience a foreboding presence, a sense of impending doom that gnaws at their consciousness. It preys on their vulnerabilities and deepest insecurities, manipulating their emotions and actions for its sinister purposes.

## Relations to Light and Dark

The battle between Light and Dread is an eternal struggle for dominance. As the Light seeks to inspire hope and growth, Dread endeavours to extinguish that light and plunge the universe into darkness and despair. This cosmic conflict weaves a tapestry of cosmic battles, where primordial forces clash, and the fate of worlds hangs in the balance.

Dread serves as the harbinger of darkness, heralding catastrophic events and calamities. When Dread's influence intensifies, chaos spreads like a contagion, disrupting the harmony between worlds and endangering the lives of countless beings.

## Dread as seen by mortals

Throughout the multiverse, various civilizations and heroes strive to liberate themselves from Dread's grasp on dread ridden worlds and planes. Orders of paladins, druids, and scholars unite in their quest to dispel the malevolence and reclaim the stolen light.