Hex: Haunted Ground

**Hex: Haunted Ground** is a **Unique** Perk belonging to The Spirit.
Prestige The Spirit to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Hex: Haunted Ground** for all other Characters.

Two trapped Hex Totem|Hex Totems<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> will spawn in the Trial Grounds.
\* When either Hex Totem is cleansed or blessed, all Survivor|Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> suffer from the '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
\* The second Hex Totem will immediately turn into a Dull Totem.

Two trapped Hex Totems will spawn in the Trial Grounds.
* When either Hex Totem is cleansed or blessed, all Survivors suffer from the ***Exposed*** **Status Effect** for **40**/**50**/**60** **seconds**.
* The second Hex Totem will immediately turn into a Dull Totem.

Two trapped Hex Totem|Hex Totems<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> will spawn in the Trial Grounds.
\* When either Hex Totem is cleansed or blessed, all Survivor|Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> suffer from the '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
\* The second Hex Totem will immediately turn into a Dull Totem.

Two trapped Hex Totems will spawn in the Trial Grounds.
* When either Hex Totem is cleansed or blessed, all Survivors suffer from the ***Exposed*** **Status Effect** for **40**/**50**/**60** **seconds**.
* The second Hex Totem will immediately turn into a Dull Totem.

## Trivia

* **Hex: Haunted Ground** does ***not*** apply the ***Cursed*** **Status Effect**.
* If Hex: Undying is present in the Trial, in the case of a Survivor cleansing either of the two **Hex: Haunted Ground** Totems, the second, still unbroken Totem will remain lit while **Hex: Undying** transfers the first **Hex: Haunted Ground** Totem to its own Totem, replacing it.
	+ With the first iteration of *Hex: Undying*, in an ideal scenario in which Survivors happened to not cleanse Dull Totems and only managed to cleanse either of the **Hex: Haunted Ground** Totems instead of **Hex: Undying**, it was possible to get up to **3** uses out of **Hex: Haunted Ground**.