recursal/Fanatic-Fandom huggingface dataset:
Carson "Carbuncles" Kitteridge

Fanart by Shyranno

Carson "Carbuncles" Kitteridge is a potential recruit for the Noble Gases, along with his friends Bunny, Feathers, and Myfanwy. He can be first met in Chapter 4 at *Polytropos,* with his and his friends' successful recruitment dependent on player choices.

## Physical appearance

He is well-dressed. In Chapter 4, he has a black eye.

## Cakes and Ale

### Chapter 4

If the Jolly Good Person impresses him and his group of friends, he will join the Noble Gases.

### Chapter 5

He and the other newly recruited members are reading the *Welcome to the Noble Gases Handbook*.
Bootsie

She is a member of the Noble Gases.

## Trivia

She knows how to fix the lights in the club when they start flickering and sputtering.

She doesn't believe in cheering, as it hurts the throat and ears, and ultimately doesn't matter at the end of the day.

## Cakes and Ale

### Chapter 6

She is chewing gum and playing cards in the stands, throwing cards and money with abandon with Pauldron, Duke Weakling-arms, and Mustardseed. They are playing a game called 'six-card flapdoodle' by Bootsie's homebrewed rules. They have are using twenty jokers to make things interesting. Bootsie is using walnuts as her marker, but Pauldron keeps eating them. Bootsie is winning the game, although Pauldron claims otherwise.

The Jolly Good Person can encourage them to cheer for the Noble Gases. Duke Weakling-arms notes that they did cheer, shouting "Give me an N!  N! Give me an O!  O!" and so on until 'Noble Gases' was spelled, before being informed by a member of the Dormouse Society that they had spelled 'Nobble Gasels' instead. Bootsie admits that it is entirely possible given that they paused in the middle to eat a salt-water taffy.

Alternatively, the Jolly Good Person can berate them for not cheering for the Noble Gases or tell them to cheer for the other clubs – the Rowdy Roustabouts and the Dormouse Society.

### Chapter 7

She will always shout your name to nominate you as a new candidate for club president.
Scene: in particular

* I drive off, hoping to return for Regina after losing the inspector.
	+ if your (bold + observe) > 70
		- invitation++
		- suspicion+
		- go to scene: got away
	+ else
		- go to scene: grilled
* I cut Inspector Ambrose off in a polite manner.
	+ if your (persuade + soothing) > 70
		- invitation++
		- go to scene: got away
	+ else
		- suspicion++
		- go to scene: grilled
* Give him some false information to distract him.
	+ if your (intellect + skullduggery) > 70
		- invitation++
		- go to scene: got away
	+ else
		- suspicion++
		- go to scene: grilled
Scene: possible meet haze

If you've met Haze

* If haze < 30
	+ I make a noncommittal noise, and then move to rejoin Rory.
		- mopsie: 100
		- haze-
	+ "Kindly refrain from addressing me from now on, please."
		- mopsie: 100
		- haze---
	+ "I suppose a civil relationship is acceptable."
		- haze++
		- renown-
		- mopsie: 0
	+ "I think you misunderstood. I don't dislike you!"
		- haze+
		- renown-
		- mopsie: 0

* else
	+ I make a noncommittal noise, and then move to rejoin Rory.
		- mopsie: 100
		- haze-
	+ "Kindly refrain from addressing me from now on, please."
		- mopsie: 100
		- haze-
	+ "That sounds like fun."
		- haze+
		- renown-
		- mopsie: 0
	+ "If I am able to, but I may have other responsibilities."
		- haze++
		- renown-
		- mopsie: 0

If you haven't met Haze

know Haze: true

* "Not particularly."
	+ "I'm afraid I must see to mr./miss Wintermint now. Good day."
		- mopsie: 100
		- haze-
	+ "Perhaps I like to talk to an attractive woman/man like you."
		- mopsie: 0
		- haze+
	+ "It's not a question of boredom. Hunting is merely not among my favored activities."
		- "You are quite incorrect. You must seek to improve your taste. If you are bored with Wordsworth, that is a failing in you, not him."
			* mopsie: 100
			* haze-
		- "What about love poetry?"
			* mopsie: 0
			* haze++
		- if your culture > 45 "Listen: 'A slumber did my spirit seal; I had no human fears…'"
			* if your observe > 30
				+ renown+
			* renown+
			* mopsie: 0
			* haze++
	+ "To be perfectly honest, I don't care for poetry either."
		- mopsie: 0
		- haze++
	+ "I do like the occasional limerick."
		- mopsie: 0
		- haze++
* "I adore it."
	+ "I apologize, but I really must be seeing to mr./miss Wintermint now. Good day."
		- mopsie: 100
		- haze-
	+ "Being out in the outdoors, I suppose."
		- "Winter."
			* mopsie: 0
			* haze++
		- "Spring."
			* mopsie: 0
			* haze+
		- "Summer."
			* mopsie: 0
			* haze+
		- "Autumn."
			* "I suppose because it's so fleeting."
			* "I like the autumn colors, I suppose."
			* "I always enjoy the coming of the cool weather."
			* "It's hard to explain. I just…like it."
			* mopsie: 0
			* haze+++
	+ "The thrill of it, I suppose."
		- "Show me anyway."
			* mopsie: 0
			* renown-
			* haze++
			* thrill me: true
		- "Thank you for your discretion here in mixed company."
			* mopsie: 0
			* haze+
		- "I really, really, must be going now."
			* mopsie: 100
			* haze-
* "I like your hair."
	+ "I apologize, but I really must be seeing to mr./miss Wintermint now. Good day."
		- mopsie: 100
		- haze-
	+ "None for me, thank you."
		- "Show me anyway."
			* mopsie: 0
			* renown-
			* haze++
			* thrill me: true
		- "Thank you for your discretion here in mixed company."
			* mopsie: 0
			* haze+
		- "I really, [i]really[/i] must be going now."
			* mopsie: 100
			* haze-
	+ "I'll just take one."
		- mopsie: 0
		- haze+
	+ "Why don't you eat one first?"
		- mopsie: 0
		- haze+

go to scene: presents time
Fey

A fey is a creature with supernatural abilities and connections to nature or some other force or place. Fey are usually human-shaped. See Table: Fey for physical ability scores, recommended minimum Hit Dice, and damage based on size.

**Hit Die:** d6.

**Base Attack Bonus:** 1/2 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).

**Good Saving Throws:** Will.

**Skill Points:** 3 x Int score, plus 2 points per Hit Dice beyond 1 HD.

**Feats:** 1 + Int modifier (minimum 0), plus 1 feat per 4 Hit Dice beyond 1 HD.

Fey share the following additional traits.

**Weapon and Armor Proficiency:** A fey receives either Archaic Weapons Proficiency or Simple Weapons Proficiency as a bonus feat. Fey are proficient with any weapon mentioned in their entries. Fey noted for wearing armor gain the bonus feat Armor Proficiency with whatever type of armor they are accustomed to wearing (light, medium, heavy), as well as all lighter types.

**Low-Light Vision (Ex):** Most fey have low-light vision.
Tommy Tiptoes

He is a famous jockey.

## Cakes and Ale

### Chapter 3

When Ernie mentions that the Noble Gases are in debt and must pay it as the building is in danger of being repossessed, the Jolly Good Person could suggest putting the whole of the club treasury on Finicky Flyer, who Tommy Tiptoes will be riding in the afternoon.

According to the gossip of some members of the Noble Gases, it is possible that Tommy's sweetheart will be present at the race.

### Chapter 4

If the Jolly Good Person has chosen to bet the club's money on Finicky Flyer, then there is the possibility to meet Tommy at Polytropos. At the restaurant, he is eating a salad and looking glum. The Jolly Good Person can talk to him in order to encourage him. In order to ensure that Tommy wins the race:

1. 1. The Jolly Good Person can give him some advice, telling him that the horse Cocoa Bean is the one to beat (Intellect + Observe ≥ 72).
2. 2. The Jolly Good Person can ask him to yell "Noble Gases!" as he finishes the crossing line (Persuade ≥ 38). This will also increase the fame and membership of the club.
3. 3. The Jolly Good Person can slap him on the back and tell him to cheer up. When Tommy Tiptoes says he is sad because work has lost all meaning to him and would rather be a poet, the Jolly Good Person can say he can absolutely be a poet on a horse and mention that Yeats wrote some memorable lines about horse racing (Bold ≥ 30, Soothing ≥ 55, and Culture ≥ 33).

Later in the chapter, the Jolly Good Person can listen to the race along with the Noble Gases.
Scene: food reveal

* if you decided to make ragout (if entree is ragout)
	+ if your dinner is yummy (if yummy is true)
		- primrose++
		- rory+
		- tranquility++
		- go to scene: ritornello
	+ if your dinner is yucky (if yucky is true)
		- primrose--
		- rory-
		- tranquility-
		- go to scene: ritornello
	+ else
		- primrose+
		- tranquility+
		- rory+
		- go to scene: ritornello
* if you decided to make roast beef (if entree is roast beef)
	+ if your dinner is yummy (if yummy is true)
		- primrose++
		- rory+
		- tranquility+
		- go to scene: ritornello
	+ if your dinner is yucky (if yucky is true)
		- primrose--
		- tranquility-
		- rory-
		- go to scene: ritornello
	+ else
		- primrose+
		- tranquility+
		- rory+
		- go to scene: ritornello
* if you decided to make an omelet (if entree is omelet)
	+ if your dinner is yummy (if yummy is true)
		- primrose+
		- tranquility+
		- rory+
		- go to scene: ritornello
	+ if your dinner is yucky (if yucky is true)
		- primrose-
		- tranquility-
		- rory-
		- go to scene: ritornello
	+ else
		- primrose+
		- tranquility+
		- rory+
		- go to scene: ritornello
* if you decided to make meat pies (if entree is meat pies)
	+ primrose+
	+ rory-
	+ tranquility+
	+ go to scene: ritornello
* if you decided to make a casserole (if entree is casserole)
	+ if your dinner is yummy (if yummy is true)
		- primrose++
		- tranquility+
		- rory+
		- go to scene: ritornello
	+ if your dinner is yucky (if yucky is true)
		- primrose--
		- tranquility-
		- rory-
		- go to scene: ritornello
	+ else
		- primrose+
		- tranquility+
		- rory+
		- go to scene: ritornello
Bart Chestnut

He proclaims himself to be "Bart Chestnut, Voice of the People."

## Physical appearance

He has beefy fingers.

In Chapter 5, he is wearing threadbare and unfashionable trousers with a patch on one knee, a coarse white shirt, and a loose tie. He wears a cloth cap.

## Cakes and Ale

### Chapter 5

He protests against social clubs, in particular against the Rowdy Roustabouts, the Dormouse Society, and the Noble Gases, stating:

"*These three clubs drain our youth of their vitality and their morality.  They are cesspools of moral decay, and what is more, they charge an exorbitant fee for the so-called 'benefit' of admission. They claim to have high standards, but I say to you that the only standards they apply are who can sink to greater depths of depravity and frivolity. Down with the clubs! They are a disgrace to our fair city! Why, I understand that even now, they are gathering at the grand arena for an atavistic display of pugilism and gluttony*."

He then asks for his audience to sign his petition.

The Jolly Good Person can choose to defend all of London's social clubs, to draw the crowd's wrath away solely from the Noble Gases, encourage the attacks on the other clubs, to engage in a spitting contest, to respond understandingly, or to threaten him.
Aunt Thistle

Aunt Thistle is Aunt Primrose's less pleasant sister, who makes grizzled campaigners quake and retreat when she advances. She has always considered Rory to be a particularly wretched individual, and has a habit of unleashing withering personal comments about Rory's future prospects and general waste of oxygen with little provocation. The Servant and Rory once spent a month on an 'excruciating holiday' with Aunt Thistle in Penzance.

In the epilogue of Tally Ho, she has invited, or rather, demanded that Rory and the Servant come to her summer house in Long Island. She specifies that she needs them to help her with some impending familial scandal. If Snood has been hired, they can avoid going as Snood sends a telegram stating that they have both come down with a severe case of whooping lice.
Dodge

You are adept at dodging attacks.

Requirements
**:** Dexterity 13

## Benefit

During the character's action, the character designates an opponent and receives a +1 dodge bonus to Defense against any subsequent attacks from that opponent. The character can select a new opponent on any action.

###

A condition that makes the character lose his or her Dexterity bonus to Defense also makes the character lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.

###

Mobility, Spring Attack, Whirlwind Attack, and Shot on the Run.

###

Gunslinger
Scene: argument in seat

* if prof cocoa anger true
	+ firesnuff-
	+ go to sub scene: explain yourself
	+ if firesnuff < 30
		- go to scene: refreshment
	+ else
		- go to scene: firesnuff chat
* if prof poem anger true
	+ firesnuff-
	+ go to sub scene: explain yourself
	+ if firesnuff < 30
		- go to scene: refreshment
	+ else
		- go to scene: firesnuff chat
* if prof ring anger true
	+ firesnuff-
	+ go to sub scene: explain yourself
	+ if firesnuff < 30
		- go to scene: refreshment
	+ else
		- go to scene: firesnuff chat
* if prof anger true
	+ firesnuff-
	+ if stand ground true
		- go to scene: refreshment
	+ go to sub scene: explain yourself
	+ if firesnuff < 30
		- go to scene: refreshment
	+ else
		- go to scene: firesnuff chat
* else
	+ if stand ground true
		- go to sub scene: explain yourself
		- if firesnuff < 30
			* go to scene: refreshment
		- else
			* go to scene: firesnuff chat
	+ if stand ground false
		- firesnuff+10
		- go to scene: firesnuff chat
Chef Beauregard

Chef Beauregard is Primrose Patterson's temperamental but exquisite French chef at Ritornello. She considers him "a wizard with tomatoes." One of his specialties is banana-walnut pie. Even when not cooking, Beauregard wears a chef's whites including a tall white toque.

Although he has lived in England for over twenty-five years, he speaks in a French accent so thick it is difficult to make out without full attention. Notably, he pronounces "wager" as if it rhymes with "dagger." This is particularly noticeable because Chef Beauregard moonlights as a bookie, taking bets on the Woodland Centre Boat Race, the dining and boxing competition, and horse races among other events. He keeps his records in a leather portfolio caked with flour.

## Tally Ho

### Chapter 1

If Rory Wintermint offers their aunt Primrose a dinner that is merely acceptable, she remarks that not all chefs are as talented as her own.

### Chapter 2

If the Servant rides third class, they take "considerable pleasure" at the thought of enjoying Chef Beauregard's cooking for the next several days.

### Chapter 4

If the Servant remarks that Chef Beauregard enjoys steak and coq au vin and so forth, Frankincense Cygnet-Signet replies that they have "provided the chef with a detailed list of instructions and some choice ingredients to make his job a bit easier." Primrose may say that Chef Beauregard has been working all day on some of his French specialties for dinner that night.

### Chapter 5

For Primrose's birthday, Chef Beauregard serves a dinner of *soupe d'tomate*, *jambon au jus*, *pommes de terre avec poireaux et romarin*, and banana-walnut pie.

In the servants' dining area, Chef Beauregard serves the leftover food from dinner upstairs with rustic ham, carrot, spinach, and pea quiches with chèvre. If the Servant is vegetarian, the chef prepares a small ham-free quiche for them. He takes bets from several of the servants despite Carlington's request that he not do so in the house. Beauregard asks the Servant what their rowing technique is.

### Chapter 7

Frankincense may excuse themself from conversation with Rory on the grounds of having "promised to help the chef prepare a soybean-based porridge option for the luncheon." The fermentation is complete, and one must not over-ferment soybeans.

### Chapter 8

At the Harvest Festival, Chef Beauregard approaches the Servant to take their wager on the boat race. Rory may reveal that they have wagered 650 readies on Primrose's boat. If the Servant wins their wager, Beauregard pays them after the race.

## Cakes and Ale

### Chapter 6

Chef Beauregard is present at the arena and takes wagers on the competition. If the Jolly Good Person asks him about the vig, he admits that there is none and seems deflated. If Fitzie is at the arena, they may wager 1000 of the Jolly Good Person's readies on the Noble Gases.

### Chapter 7

Chef Beauregard arrives at the Noble Gases Club to pay the Jolly Good Person their winnings or collect what they owe him.
Pauldron

He is a member of the Noble Gases.

## Trivia

He has a mustache and waxes it.

He likes the numbers 10, 11, and 53.

## Cakes and Ale

### Chapter 6

He is playing cards in the stands, throwing cards and money with abandon with Duke Weakling-arms, Bootsie, and Mustardseed. They are playing a game called 'six-card flapdoodle' with twenty jokers in the pack to make things interesting. Bootsie is using walnuts as her marker, but Pauldron keeps eating them. Bootsie is winning the game, although Pauldron claims otherwise.

The Jolly Good Person can encourage them to cheer for the Noble Gases. Duke Weakling-arms notes that they did cheer, shouting "Give me an N!  N! Give me an O!  O!" and so on until 'Noble Gases' was spelled, before being informed by a member of the Dormouse Society that they had spelled 'Nobble Gasels' instead.

Pauldron can suggest ending the rhyming boast or challenge with something like '...we hope you have a truly excellent day' although the Jolly Good Person will tell him that they require a bolder cheer.

Alternatively, the Jolly Good Person can berate them for not cheering for the Noble Gases or tell them to cheer for the other clubs – the Rowdy Roustabouts and the Dormouse Society.
The Baker

The Baker is the name given to the leader of the Ragamuffins, a gang of feral children who live in the middle island of the river in Woodland Centre.

The Baker is described as follows as a "tall girl, wearing an apron, holding a double-long baguette, and wearing an ornate couronne studded with fruit and nuts. She has a long, nine-stranded plait, which she wears draped over her shoulder."

She seems to respect strength and toughness, particularly when it comes to the consumption of large quantities of bread. She administers the Proving, the test of true fitness for this gang.
Scene: firesnuff chat

* firesnuff facts: true

* "As a matter of fact, I have."
	+ bold+
* "Goodness, no! I wouldn't dream of it!"
	+ soothing+
* "I haven't, but I've just read a book by that American chap, Mr. Hemingway, about it."
	+ culture+

* "I don't believe Mr./Miss Wintermint has ever hunted before, to tell you the truth."
	+ hunt lessons true
	+ go to scene: refreshment
* "Mr./Miss Wintermint could outhunt you with their eyes closed," I scoff.
	+ hunt brag true
	+ go to scene: refreshment
* "I'd love to hear more about that katydid."
	+ go to scene: refreshment
Mavis Murgatroyd

Mavis Murgatroyd runs the Orphan Emporium, where Fitzie grew up. Mavis stole and always used to wear a gigantic, faceted pearl that Fitzie's parents left with them when they were a baby. She is an alto, keeps bonbons in her office, and bathes at the same time each day.

## Cakes and Ale

### Chapter 2

Mavis is in London for the Grand Orphanage Convention and Gala at the Grand Grosvenor Hotel. She is staying in Suite 10A. There is a book titled *How to Profit from Orphans* on the bed.

Either Fitzie or the Jolly Good Person may break into Mavis's suite to steal back the pearl. At this time, Mavis is singing in the bathtub. She may hear the Jolly Good Person in her suite, but she does not get up to investigate.
Merryweather Manor

It is the residence of Cholmondley Featherstonehaugh, the 8th Earl of Flutterbury, Aunt Matilda and Marmaduke. Tabby lives next door.

## Rooms

### Study

Uncle Chum spends most of his time in it. He has bookshelves in there upon which he displays his tin soldiers. There is also a fireplace.

### Wine cellar

Aunt Matilda wishes Uncle Chum would clean it out.

## Well

Uncle Chum once dropped his house key down the well while he was chasing a pig.

Uncle Samuel passed away by falling down the well on Uncle Chum's property.
Jabs McNab

She is an unethical, trickster ex-boxer who is willing to do anything to win a match. If the Servant was a pugilist, they fought her once in the past, and McNabs won either because she illegally used brass knuckles, bribed the judges, or used an illegal below-the-belt manoeuvre. At that time, she went by the name '*Ursula Uppercut*.'

She is a distant relative of Col. Firesnuff, and used to be a member of the Rowdy Roustabouts.

## Physical appearance

* She is an impossibly powerful-looking woman.
Spud Nuggets

It is a company that makes potato crips which produce a very crunchy, deafening sound when chewed. It is co-owned by two brothers, Jasper and Murray.

If they become the sponsors of the Noble Gases, the official name of the club is changed to 'The Noble Gases, as Brought to You by Spud Nuggets."

## Cooking procedure

* Both Jasper and Murray make it a practice to use four hands between them at every step of the process. They slice the potatoes wafer thin, they heat the oil, and they apply the seasonings, including the Secret Ingredient X (which Murray denies the existence of).

## Flavors

* Sweet pepper-and-onion
* Haddock-and-vinegar
* Frizzled leek-endive-radish
* Spice-of-pumpkin
* Buttermilk-honey-mustard
* Old-fashioned classic
* Jam and Pickle (Currently in the testing phase)
* New, top-secret flavor that the Noble Gases will be asked to assist them in

## Adverts and Slogans

"*Messeurs Murray and Jasper, master potato chefs, confidently wager that it would be impossible for you to consume but a single Spud Nugget; on the contrary, you will likely be drawn to partake of great handfuls, almost against your will*."

"*Messeurs Murray and Jasper defy you to locate a 'snack' more savory or more well suited to allaying the hunger pangs of even the most finicky of your visitors*."

*"My word, that's a high-quality potato crips! Must be Spud Nuggets."*

## Opinions of the Noble Gases

### Gilberto Ordoñez

He thinks it is undignified to be sponsored by them.

### Paige Deckle

She thinks it is absurd to be sponsored by them. She finds the crisps disgusting, although she cannot stop eating them.

### The Noblest Gas

He loves the Spud Nuggests and thinks that they are the only good thing to come out of modern society.

### Tallulah "Toppers" Taylor-Fynche

She thinks it is madness to be in business with the Spud Nuggets, but thinks that the sweet pepper-and-onion crips are "not bad."

## Guide for sponsorship

They automatically become the sponsors if Ernie is still the president or if the Jolly Good Person is president but did not meet the requirements for the other sponsors.
Scene: give portrait

The following three choices are empty choices.

* "Of course. I will assist to the extent possible."
* "I'm afraid that this task would fall outside of the area of my responsibilities to ${rorymr} Wintermint."
* "But why do you need me? Where do I come into it?"

* I fight to maintain a neutral expression in the face of such a grotesque portrait.
	+ if your soothing > 45
		- renown++
		- tranquility++
		- go to scene: portrait 2
	+ if your soothing > 35
		- renown+
		- tranquility+
		- go to scene: portrait 2
	+ else
		- renown-
		- tranquility--
		- go to scene: portrait 2
* I abruptly try to change the subject.
	+ if your bold > 45
		- renown++
		- tranquility++
		- go to scene: portrait 2
	+ if your bold > 35
		- renown+
		- tranquility+
		- go to scene: portrait 2
	+ else
		- renown-
		- tranquility--
		- go to scene: portrait 2
* I attempt to tell Figs what a wonderful likeness it is.
	+ if your culture > 45
		- renown++
		- tranquility++
		- go to scene: portrait 2
	+ if your culture > 35
		- renown+
		- tranquility+
		- go to scene: portrait 2
	+ else
		- renown-
		- tranquility--
		- go to scene: portrait 2
Mrs. Lunch

She is the Jolly Good Person's old Year One teacher. She knows Aunt Matilda well as they see each other at the Ladies' Charity Auction.

## Physical Appearance

She is a very small, iron-haired woman. She has a cane.

## Cakes and Ale

### Chapter 5

It is possible to meet her while teaching Valentine how to steal. She is at the bookstore, Verso Recto Booksellers, because she needs some books in preparation for her holiday to Brighton.

She may talk about her personal affairs – she has a touch of rheumatism in her knee and her wrists are in bad conditions. She is married to a man called Oscar, who has been retired for years. He goes to concerts, although he is very deaf in one ear and more than half deaf in the other ear. According to Mrs. Lunch, he is also tone deaf. Bernard, who is presumably her son, became color-blind after hitting his head in an accident at a shore. He proposed to the Viennese woman from the Morphine family who is called Aliön. She also has grandchildren recovering from mumps, who have a little cousin called Kit, who wore baggy trousers at Miss. Tonic's coming-out party.

If the Jolly Good Person does not successfully get rid of her, she will launch into a lengthy story about a time they damaged her good fountain pen, resulting in green ink leaking onto the carpet, and how they never apologised properly for it. She will also recall how Morgan McGill used to share mulligatawny soup with Jolly Good Person, and how the Jolly Good Person never offered a proper thank you.

## Teaching

### Twenty rules

The first rule was "No horseplay." The second rule was to have good manners.

### Zero song

She taught the Jolly Good Person this song.

*I'm worth nothing*

*And zero is my name*

*But I'm not to blame*

*And it's not a shame*

*When I arrive, I add nothing*

*When I leave, nobody knows*

*I am worth nothing!*

*From my head down to my toes*

*One plus zero! You still have one.*

*One minus zero! You're left with one!*

*What fun!*
Aberration

An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. See Table: Aberrations for physical ability scores, recommended minimum Hit Dice, and damage based on size.

**Hit Die:** d8 {{{2}}}.

**Base Attack Bonus:** 3/4 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).

**Good Saving Throws:** Will.

**Skill Points:** 2 x Int score, plus 2 points per Hit Dice beyond 1 HD.

**Feats:** Int modifier (minimum +0), plus 1 feat per 4 Hit Dice beyond 1 HD.

Aberrations share the following additional traits.

**Weapon and Armor Proficiency:** Aberrations receive one of the following as a bonus feat:
Archaic Weapons Proficiency or Simple Weapons Proficiency.

They are proficient with their natural weapons and any weapon mentioned in their entries. Aberrations noted for wearing armor gain the Armor Proficiency bonus feat for whatever type of armor they are accustomed to wearing (light, medium, heavy), as well as all lighter types.

**Darkvision (Ex):** Most aberrations have darkvision with a range of 60 feet.
Pellam

Pellam is one of the newest of the Noble Gases.

## Cakes and Ale

### Chapter 7

After the Noblest Gas concludes the story of the Jolly Good Person's night out, Pellam asks him, "So…so was it then, back at the club that there was that moment where the very future of the Noble Gases seemed to hang in the balance? That the club seemed adrift, rudderless, cast away as if bobbing on the waves like a sailor clinging to a shattered spar?" The Noblest Gas responds, "Don't try and talk poetry at me. I don't like it. Nobody likes it. I'm trying to tell a straightforward story here. Now you've gotten me all muddled up."
Combat Martial Arts

You are a skilled attacking and dealing damage with unarmed strikes.

Requirements
**:** +1

## Benefit

With an unarmed strike, the character deals lethal or nonlethal damage (the character's choice) equal to 1d4 {{{2}}} + the character's Strength modifier. The character's unarmed attacks count as armed, which means that opponents do not get Attacks of Opportunity when the character attacks them unarmed. The character may make attacks of opportunity against opponents who provoke such attacks.

###

Without this feat, a character deals only 1d3 points of nonlethal damage. Unarmed attacks normally provoke attacks of opportunity, and unarmed combatants cannot normally make attacks of opportunity.

###

Improved Combat Martial Arts and Advanced Combat Martial Arts.

###

Strong Hero.

**Combat Martial Arts** is a required feat to enter the Martial Artist advanced class.
Deputy Hardcastle

Deputy Hardcastle works at the police station in Woodland Centre. He is charge of the police boat in the boat race that concludes the Harvest Festival in *Tally Ho.*

He is described as "a menacing police officer with thick, greasy black hair and a number of red scars crisscrossing his face, including one that sweeps across his pitted nose and over his wandering left eye."
Scene: check rory

* saw rory: true

* I look him in the eye. "Why would I lie about having a piece of paper? Don't be an ass."
	+ if your soothing < 40
		- if altercation false **or** firesnuff > 25
			* firesnuff+
			* invitation+
			* renown+
			* painting status: burned
			* go to scene: rory catch up
		- else
			* renown+
			* invitation-
			* painting status: burned
			* go to scene: rory catch up
	+ else
		- painting status: burned
		- firesnuff--
		- invitation-
		- go to scene: tell primrose
* "It's wrapping paper for Rory's birthday gift for Mrs. Patterson. That's all."
	+ if your persuade > 40
		- if altercation false **or** firesnuff > 25
			* renown+
			* painting status: burned
			* invitation+
			* firesnuff+
			* go to scene: rory catch up
		- else
			* renown+
			* invitation-
			* painting status: burned
			* go to scene: rory catch up
	+ else
		- painting status: burned
		- firesnuff--
		- invitation-
		- go to scene: tell primrose
* I stealthily drop the painting into one of the big decorative urns.
	+ if your skullduggery > 40
		- painting status: urn
		- firesnuff+
		- invitation+
		- renown+
		- go to scene: rory catch up
	+ else
		- painting status: known urn
		- firesnuff--
		- invitation-
		- go to scene: tell primrose
Valentine

* Fanart by Shyranno (f)
* Fanart by Shyranno (m)

Valentine Hartlock is a main character and potential love interest for the Servant in *Tally Ho*.

## Tally Ho

Valentine first appears in Chapter Three of Tally Ho, at the train station, meeting the Servant after the train ride to Woodland Centre. Valentine is eating a pear, and has packed an elaborate basket with lunch in it. They bear a letter claiming to introduce Valentine as someone whom the Servant must mentor as part of the Servant's test by the Inner Circle.

Valentine's personality appears to be excitable and youthful, with a casual attitude towards formality, and not much understanding of what the role of a proper servant ought to be. They are an undercover actor studying to play a role as a servant.

## Cakes and Ale

If you chose the Theft scandal, you will encounter Valentine in Chapter 5. They are now preparing for a role as a thief, so they'll try to observe you committing a theft.

## Romance Guide

Help Valentine hide their secret, and teach them to be a great servant.
Scene: shriek

* if lust frank true Because after my night of passion with Frankincense, things became strained.
	+ frank+
	+ engagement-
	+ you left "passion"
* if love frank true Because when it became clear that Frankincense and I had fallen in love, I knew that would only cause pain to stay.
	+ frank+
	+ engagement-
	+ you left "lovepain"
* The butler—correctly—believed that I was stealing.
	+ skullduggery+
	+ suspicion+
	+ you left "stealing"
* if not love frank or lust frank I wanted to live in the city, not the country, and I regretfully tendered my resignation.
	+ culture+
	+ soothing-
	+ you left "city"
* if not love frank I found Frankincense too irritating to live with.
	+ frank-
	+ soothing+
	+ you left "irritating"
* My natural wanderlust had provoked me to leave.
	+ intellect+
	+ soothing-
	+ you left "wanderlust"

* "I too do not partake of meat," I say.
	+ frank++
	+ rory+
	+ vegetarian true
* "I would vote for fish being meat as well."
	+ frank+
* "I don't know how you are able to resist a lovely rare steak. Wherever do you get your energy from?"
	+ rory++
	+ frank-

* "…Basket."
	+ soothing++
	+ intellect-
	+ horse "Basket"
* "…Sassy Sunshine."
	+ bold++
	+ culture-
	+ horse "Sassy Sunshine"
* "…Ol' Dun Higginbottom."
	+ soothing--
	+ persuade-
	+ horse "Ol' Dun Higginbottom"

foxhunt true

if chapter 4 start is "free"

if chapter 4 start is "search"

if chapter 4 start is "interrogate"
Aspris

The partner assigned to The Servant if they join the Inner Circle of The Cadbury Club but do not get along with Trina Wilhelmina enough to be given her as a partner.

Aspris specializes in creating distraction by setting fires, such as using "homemade firebombs." Her code name is "Flickerflame." Trina also delights in setting fires, suggesting that this may be part of Inner Circle training. However, Aspris's love of fire seems to go beyond that, as she plays with a box of matches and tells The Servant that they glow and burn as a compliment, while on the mission in the epilogue at Admiral Pinnacle's house.
Scene: sneaking

* if try second true
	+ if your skullduggery > 40
		- achieve train sneak 1
		- renown++
		- go to scene: second class 2
	+ if your skullduggery > 25
		- "Whoops! Looking for the third-class carriage, and I got turned around."
			* go to scene: third class 2
		- "No, all is well. Just heading back to my seat here in second class where I belong."
			* if your persuade > 40
				+ renown++
				+ achieve train sneak 1
				+ go to scene: second class 2
			* else
				+ renown--
				+ go to scene: third class 2
		- "To be perfectly honest, I'm in third class, but I wanted to just look around here. If that's all right."
			* if your soothing > 40
				+ renown++
				+ achieve train sneak 1
				+ go to scene: second class 2
			* else
				+ renown--
				+ go to scene: third class 2
	+ else
		- renown--
		- go to scene: third class 2
* else
	+ if your skullduggery > 45
		- achieve train sneak 2
		- renown++
		- go to scene: first class 2
	+ if your skullduggery > 25
		- "Whoops! I seem to have gotten turned around. I'll head back to my seat."
			* if third class true
				+ go to scene: third class 2
			* else
				+ go to scene: second class 2
		- "No, all is well. Just heading back to my seat here in first class where I belong."
			* if your persuade > 45
				+ renown++
				+ achieve train sneak 2
				+ go to scene: first class 2
			* else
				+ renown--
				+ if third class true
					- go to scene: third class 2
				+ else
					- go to scene: second class 2
		- "To be perfectly honest, I'm not in first class, but I wanted to just look around here. If that's all right."
			* if your soothing > 45
				+ renown++
				+ achieve train sneak 2
				+ go to scene: first class 2
			* else
				+ renown--
				+ if third class true
					- go to scene: third class 2
				+ else
					- go to scene: second class 2
	+ else
		- renown---
		- if third class true
			* go to scene: third class 2
		- else
			* go to scene: second class 2
Scene: rory talk

* "Sir/Madam! I really must ask you to stand still at once if you would like to be properly dressed!"
	+ rory--
	+ appearance+++
* "I wonder if you might make your movements somewhat less exuberant."
	+ appearance--
* "Oh, go ahead and do your jumping jacks, then."
	+ rory++
	+ appearance---

if handprint true

* culture-

* "Perfectly adequate, sir/madam."
	+ "Are you pleased about your upcoming nuptials?"
		- go to scene: regina call
	+ "Frankincense is very lucky, sir/madam. I suspect that you will make them very happy indeed."
		- engagement--
		- rory-
		- go to scene: regina call
	+ "May I offer some candid and cautionary words about this match, sir/madam?"
		- engagement++
		- rory-
		- go to scene: regina call
* "Frankincense's heart will skip a beat, no doubt."
	+ "Sir/Madam?"
		- label nothing
		- engagement+
		- rory+
		- go to scene: regina call
	+ "…just that you don't want to be married?"
		- engagement++
		- rory-
		- go to scene: regina call
	+ "…just that you love them more than you can say?"
		- engagement--
		- rory-
		- go to scene: regina call
* if your observe > 35 "To be perfectly honest, you look rather unwell."
	+ "I can help you break off the engagement."
		- engagement--
		- rory+
		- go to scene: regina call
	+ "I can help you feel more at ease about the engagement."
		- engagement++
		- rory+
		- go to scene: regina call
	+ "How do you want me to help?"
		- tranquility+
		- rory+
		- go to scene: regina call
* if tension is true and love rory isn't "You…look wonderful, sir/madam." I realize it now. I love them.
	+ love rory: true
	+ go to scene: look wonderful
* if love rory is true "You…look wonderful, sir/madam."
	+ go to scene: look wonderful
Charismatic Plus

Advancements in science coupled with your drive to excel enable you to progress faster toward becoming a truly charismatic hero.

Requirements
**:**
By the letter of the rules, a character must have at least three ranks in the Fast Hero Class to take this feat.

## Benefit

Character gains two talents from the Charismatic hero’s talent trees. The talents must be selected from the following list, a talent cannot be selected from more than one talent talent tree, and the character must meet all the prerequisites of a talent to select it.

**Choose one from the following trees:**

Charm Talent Tree: Favor or Captivate

Fast-Talk Talent Tree: Dazzle or Taunt.

Leadership Talent Tree: Inspiration or Greater Inspiration

###

This feat may be selected multiple times. Each time it is selected, a different pair of talents must be choses than the previous times.
Scene: seasons

* "Winter."
	+ go to scene: haze asleep
* "Spring."
	+ go to scene: haze asleep
* "Summer."
	+ go to scene: haze asleep
* "Autumn."
	+ "I suppose because it's so fleeting."
		- go to scene: haze asleep
	+ "I like the autumn colors, I suppose."
		- go to scene: haze asleep
	+ if your persuade > 25 **or** culture > 25 I offer a detailed and eloquent response involving the change of light and the transition into the world's slumber.
		- haze+
		- go to scene: haze asleep
	+ "I always enjoy the coming of the cool weather."
		- go to scene: haze asleep
	+ "It's hard to explain. I just…like it."
		- go to scene: haze asleep
Royal Adventurers' Brigade

They are largely ex-military, a band of explorers, travelers, and treasure hunters. They are rather wealthy and influential.

They can become the sponsors of the Noble Gases.

## Annual meeting

They publish the Proceedings of their annual meeting. In the most recent one, Col. Firesnuff talks about the seven types of surprise attacks: the basic ambush, the flanking waylay, the surprising leap from concealment above, the lure into the trapped pitfall, the incapacitating snare, the ambuscade in defilade, and the assassination coup de main supreme.

## Guide for sponsorship

This is an option if all the following requirements are met:

1. 1. The Jolly Good Person is president
2. 2. Renown ≥ 50
3. 3. Relationship with Uncle Chum ≥ 35
4. 4. The Jolly Good Person has asked Uncle Chum to pay ≤ 2 times
Scene: look wonderful

* rory++

* I lean forward and kiss them.
	+ if rory > 50
		- tranquility++
		- engagement--
		- go to scene: regina call
	+ else
		- tranquility-
		- engagement+
		- go to scene: regina call
* I excuse myself and leave the room.
	+ rory+
	+ tranquility-
	+ go to scene: regina call
* I stoically straighten the hat and escort Rory downstairs.
	+ rory+
	+ tranquility-
	+ go to scene: regina call
Dogfighter

**Dogfighter** is an advanced class and a hero must have levels in basic classes before they are able to take this class.

## Requirements

To qualify to become a Dogfighter, a character must fulfill the following criteria.

**:** Pilot 6 ranks

**:** Starship Operation (ultralight)

**Other:** Reflex Save: +2
## Class Information

**:** 1d8 {{{2}}}
**:** 6 + one-half character level, rounded down per level.
## Skills

**:** 3 + (Int) modifier.

 (Cha)
 (Int)
 (Int)
 T (Dex)
 (Wis)
 T (Int) | **Knowledges**
Popular Culture
Streetwise
Technology | **Crafting**
Electronic

The starting  may provide additional class skills to choose from.

## Class Features

The following features pertain to the Dogfighter advanced class.

The following class features pertain to the Helix Warrior advanced class.

A Dogfighter applies his Reputation bonus to the die result whenever he spends an action point to modify an attack roll, skill check, ability check, or saving throw made aboard a starship.

At 4th level, a Dogfighter learns how rock an enemy starship with weapons fire. The Dogfighter must declare that he is using this ability before making the attack roll (thus, a failed attack roll ruins the attempt). A starship damaged by the Dogfighter’s attack is shaken for 1 round; all passengers and crewmembers (pilots and gunners included) aboard the shaken ship take a –2 penalty on attack rolls, saving throws, and skill checks for 1 round. A Dogfighter may use this ability once per day at 4th level, twice per day at 7th level, and three times per day at 10th level.

A Dogfighter can coax more thrust out of a ship’s engines, increasing its tactical speed by +500 feet. The Dogfighter must be piloting the ship to increase its tactical speed.

A Dogfighter can continue to operate a starship even after it has been reduced to negative hit points and has begun breaking apart. The ship may take one move action or one attack action each round. However, the ship cannot be repaired and continues to lose 1 hit point per round, exploding once it reaches its destruction threshold. The Dogfighter and all other personnel aboard the ship are considered shaken, taking a –2 penalty on attack rolls, saving throws, and skill checks.

## Bonus Feat

At 1st, 3rd, 6th, and 9th level, the Dogfighter gets a bonus feat. The bonus feat must be selected from the following list, and the Dogfighter must meet all the prerequisites of the feat to select it.
Scene: third class after refreshment

* know figs: true

* I shake his hand cheerfully.
	+ soothing+
	+ culture-
	+ figs mopsie++
	+ handprint: true
* I clasp my hands behind my back and greet him cordially.
	+ persuade+
	+ figs mopsie-
* I pretend not to see his hand.
	+ culture+
	+ soothing-
	+ figs mopsie--

* "I don't think I'll be kissing her dewy brow, but I'll tell her that you are thinking of her."
	+ persuade+
* "I shall be certain to do so. And I shall ensure that she knows the pain you are in."
	+ soothing+
* "Have you heard from her at all? Do you even know if she still loves you?"
	+ soothing-

* if timetable: 1
	+ go to scene: give portrait
* else
	+ "All right, I'll be Aunt Primrose."
		- demerit mimic: true
		- if your bold > 40
			* figs mopsie+
			* renown+
			* go to scene: refreshment
		- else
			* figs mopsie-
			* go to scene: refreshment
	+ "Actually, you should be Aunt Primrose, and I'll be you. Then you can watch me being you and learn from me."
		- demerit mimic 2: true
		- if your culture > 40
			* figs mopsie+
			* renown+
			* go to scene: refreshment
		- else
			* figs mopsie-
			* go to scene: refreshment
	+ "Figs, I have a far better idea. Let's ask all these people to be Mrs. Patterson, collectively."
		- if your persuade > 40
			* "Dinner party it is."
				+ figs mopsie+
				+ go to scene: refreshment
			* "A stroll in the park is perfect."
				+ figs mopsie+
				+ go to scene: refreshment
			* "Grand opening at a sweet shop it shall be."
				+ figs mopsie+
				+ go to scene: refreshment
		- else
			* figs mopsie-
			* go to scene: refreshment
Scene: gossip1

* "Perhaps appoint some guards? Some trustworthy people who can patrol about the property, who will alert you if she does something rash."
	+ Aunt Primrose will appoint guards (patrol is true)
* "I know you have an enviable collection of hunting dogs: perhaps allowing a few of them to roam about at night? They would let the household know at once if Mopsie were trying to sneak out."
	+ Aunt Primrose will let hunting dogs roam at night (dogs is true)
* "This isn't a case for increased security at all. Instead, simply tell her you trust her."
	+ Aunt Primrose will trust Mopsie (trust is true)

These next four choices are empty choices.

* Drop one of the port glasses that I was clearing away.
* Offer Rory my formal congratulations.
* Bite my lower lip ever so slightly.
* Continue clearing away implacably.

* I'm…in love with Rory.
	+ rory+
	+ you are in love with Rory (loverory is true)
	+ go to scene: corner eye
* I feel an odd, wistful feeling of pain or some strange jealousy at the thought of Rory's engagement.
	+ go to scene: corner eye
* I am consistently amused by Rory's ability to get herself into ridiculous situations. It is all I can do to keep from laughing.
	+ bold+
	+ soothing-
	+ go to scene: done well
* Mr. Cygnet-Signet is a most unsuitable marriage prospect for Rory. This alliance should probably be broken off.
	+ observe+
	+ soothing-
	+ go to scene: done well
* We will need to pack and make the arrangements for the trip at once.
	+ intellect+
	+ observe-
	+ appearance+
	+ go to scene: done well
Mr. and Mrs. Mudwasp

They are Aunt Primrose's neighbors.

## Family

They have a red-haired son called Charles. Mrs. Mudwasp originally wanted him to join the family trade: gate making. He was going to be a mineralogist, but he didn't pass the exam, which was on chemistry. He is now going to be a commercial pilot for *Imperial Airways*.

They also have younger twins, Agnes and Ethel. Agnes is married to a baker and lives in Cornwall. They don't speak about Ethel, who received crystal finials on the occasion of her first marriage.

## House

There is an outrageously ornate wrought iron gate that separates Ritornello from the Mudwasps' estate. The gate is about fifteen feet high, and topped with what appear to be razor-sharp daggers. A massive and complex-looking lock sits in the middle of the gate. A sign hanging on the fence announces that "This Gate is Protected by Mudwasp Security."

There is a majestic oak tree, full of brilliant yellow leaves in their garden.

The great hall of the Mudwasps' home is not ornate and comfortable like Aunt Primrose's main hall.  The Mudwasps are more ostentatious in their wealth—for example, a tasteless full-length portrait of Mr. and Mrs. Mudwasp hangs in the entry, poised to greet and startle visitors. It is framed in gold and studded with big semiprecious red gems. They have sixteen massive crystal chandeliers.

## Mrs. Mudwasp

She is a solidly built white-haired woman. She suffers from sciatica.

### Friends

#### Aunt Primrose

In Chapter 3 of Tally Ho, Mrs. Mudwasp gifts her a handful of posies wrapped in a red ribbon.

#### Gonetta

She is a dark-haired middle-aged woman. In Chapter 6 of Tally Ho, she is wearing a necklace of colorful beads. She is originally from Cornwall.

## Mudwasp Security

They have specialised in secure gates since 1315.

In Cakes and Ale, the safe with Arabella's jewellery has 'Mudwasp Security' stamped on it.