recursal/Fanatic-Fandom huggingface dataset:
Aether Elemental

### (Pan-elemental beings) CR Varies

Aether Elemental is a graft for the Elemental template, which can be found in the *Starfinder Alien Archive*.

**Required creature type:** Outsider

**Required creature sub-type:** Elemental

#### ***Aether Elemental Graft***

**Traits:** Aether subtype, Flight speed 60ft (Good), Challenge Rating +1

**Abilities: Telekinetic Bash** (Can perform a melee attack up to 30ft), **Telekinetic Deflection** (Add CON bonus to both ACs)

**Feats:** Opening Volley

### Description

Aether Elementals are born from the combination of all elemental matter or near the border of the Elemental Realms and the Ethereal Plan where spirit and matter coalesces. Aether elementals are more dangerous then other more common elementals, but they are rather rare due to their unusual composition. It is rather rare for Aether elementals to let themselves be summoned on a whim and require generally a larger contribution from their summoner to remain bound.
"Wombat-class" Hurricane-class Destroyer

**Confederate Designation:** Wombat

**Builders:**

Unknown, probably quite numerous

**Operator:**

Protectorate Association

**Preceded:** Unknown

**Suceeded by:** Typhoon-class Escort "Maine Coon"

Completed for the Protectorate: Around 12 000

**Type:** Escort Destroyer

**Displacement:** 16 000 space tons

**Length:** 111m

**Propulsion (space):** Twin pulse turbine

**Propulsion (warp):** Hydrogen-Deuterium warp drive

**Propulsion (jump):** Buoy Connection

**Effective range:** 4 jumps before refuelling is required, up to 220 Warp jumps.

**Crew:** 120 crewmen, 140 Marines of different types

**Armament:**

12 x Extended Range Light Laser array, 4 on each side, 2 ventral, 2 dorsal

2 x Extended Range Light Laser lance, fixed forward.

24 x Pulse Laser anti-missile / CIWS

**Equipment:**

Target painters (x2)

**Shield:**

120 Churchill-rated shield generators

**Armor:** Biopolymer-tungsten alloy, ranging from 120mm to 340mm

**Drone bay:** 4 "Sparrow" sensor drones

**Battlepod complement:** 2 Jasper-class hovertank

### Description

The Hurricane-class is likely one of the most commonly seen Protectorate ship in production. A light, fast escort ship, the Hurricane is meant primarily for interception of other light ships and light combat patrols. With a very large complement of marines, Hurricanes are well-known to rush into action and attempt boarding action rather than relying on their main weapons as a mean of crippling enemy ships. Like most Protectorate ships of the early Terran space exploration era, this ship is armed with a wide number of laser arrays, which allows it to bring a large amount of firepower all over its hull, and a pair of Laser Lances, which effectively replaces torpedo tubes. This does make these types of ships quite vulnerable to the heavily, reinforced shielded Terran ships, that were built more or less in expectation of these types of vessels.

Over the course of the Protectorate War and Korrenian Conflict, a large number of Hurricane-class ships were heavily damaged or destroyed, and even their replacement, the better armed Typhoon-class, were no match for Terran or Korrenian ships of the same approximative tonnage.
Pyrotechnics

**School:** Transmutation; **Level:** Technomancer 2

#### ***Casting***

**Casting Time:** 1 Standard
Action

**Components:** V, S, M (One
fire source or 1 spent battery)

#### ***Effect***

**Range:** Long (400 ft + 25ft / Caster Level)

**Target:** One fire source, up to 20 cubic feet

**Duration:** 1D4+1 rounds or 1D4+1 round after creature leaves the smoke cloud

**Saving**
Throw: **Will or Fortitude, Negate;** Spell Resistance: **Yes**
Tamara Jadowska

Olimpia Pszemełko (siostra),

Hanna Bolońska (siostra),

Michał Jadowski (mąż),

Kornelia Jadowska (córka)

**Tamara Jadowska**, de domo **Bolońska** (ur. 1986 r. w Rzeszowie) - najstarsza córka Zuzanny i Marka Bolońskich, siostra Olimpii i Hanny, żona Michała i matka Kornelii.

W utworze Felicitas prosi Olimpię i Laurentego o opiekę nad Kornelią, sama natomiast wyjeżdża za mężem do Holandii, gdzie miała podjąć nieokreśloną pracę.
Chronicle of the stars Wiki

## Welcome to Chronicle of the Stars

This is a starting wiki for the material for Coromastix Starfinder campaign / Chronicle of the Stars material.

## Content

### Races

* Terran
* Baal'Ken
* So'Dar
* Imperial Elf
* Royal Elf
* Gnome
* Dwarf
* Link to standard Starfinder races (from Starfinder SRD)

### **Factions and Organizations**

* Dread Ones
* Etherite Federation
* Hu Syndicates
* Apex Consortium
* Protectorate Association
* Terran Confederation

### **Terms and Setting Information**

* The Treaty of Centauri
* Faster than Light travel
* The Exodus
* Hunter's Guild Association
* Walkers, Drones and Starfighters
* Spaceships and Classification
* Operation Raging Hellcat
* Protectorate War
* Grey War
* Korrenian Conflict
* Planets and Sectors
* Companies and non-political organisations
* News Reports

### **Feats**

* New Combat Feats
* New Racial Feats

### **Spells**

* New Mystic Spells
* New Technomancer Spells

### **Equipment**

* Railguns
* Standard battery packs
* Armours
* Weapon modifications
* Neutron weapons
* Particle weapons
* Fusion weapons
* Submachine Guns

### **Rules**

* Equipment scaling
* One Skill Selection rules
* Vehicle combat rules (revised)
* Space combat rules (revised)
* Automatic weapons (revised)

### Creatures and other assorted monstruosity

* Ghouls
* Ghast
* Festrog
* Vegepygmies
* Halsora Vegepygmies
* Russet Mold Shrieker
* Deep Ones
* Akata
* Gremlins
* Devils
* Demons
* Daemons
* Psychopomp
* Dinosaur (non-avialan bird)
* Megafauna (mammalian giant animal)
* Genie (fully sentient elemental beings)
* Div (Fallen genies)

## External links

* Starfinder SRD
* Pathfinder SRD

## Trademarks and licenses

* Open Gaming License 1.01a
* All material Copyright of Etienne Falardeau, contact me at silver(dot)derstin(at)gmail(dot)com for any questions.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Akata

**Initiative**: +6

**Senses**: Darkvision 120ft, Scent, Perception +1.

**Defensive Ability:** No breath **Immunity:** Cold, disease, poison

Deaf, Vulnerable to Salt Water

**Speed**: 40ft, Climb 20ft

**ACs**: KAC: 13 EAC: 12 CMan: 21 (+2 Dex, +1/0 Natural armor)

**HP**: 19

**Fort**: +3 **Ref**: +2 **Will**: +4

**Attack**: Bite +8 (1D6+3 Kinetic + DC 12 fort or Void Death disease) or 2 tentacles +5 (1D3+1 Kinetic)

STR: +1 DEX: +2 CON: +3 INT: -4 WIS: +1 CHA: +0

**Feats**: Improved Initiative

**Skill**: Acrobatics +6 (+10 to Jump), Athletics +5, Stealth +10 (+4 racial bonus)

**Special Quality:** Hybernation

#### *Special Abilities*

**Void Death (ex)**

*Void Death*: Bite—injury; *save* Fort DC 12; *onset* 1 hour; *frequency* 1/day; *effect* Dexterity poison

An infected creature who dies rises as a void zombie 2d4 hours later;

***Cure*** 2 consecutive saves / dowsing the wound with a large amount of salt water removes the parasites

**Salt Water Vulnerability**

Salt water is extremely toxic to an Akata and can cause massive lesions to erupt on the creature body as if sprayed with acid after contact. A splash of salt water deals 1D6 acid damage to the Akata, while being immersed into a body of salt water will deal 4D6 damage to it.

### Description

Akata drones are a plague which affects much of the known universe. Originally from the depths of space, Akata have the uncanny ability to simply hibernate for up to thousands of years if need be, only waking up once they have reached a new planet or sensing new preys around their dens. Akata can literally live anywhere, as they do not require atmosphere to live, all their processes being fully internal, and swarms of Akata were found in places as remote as Class D or K planets with minimal atmosphere or even on rogue asteroids. It is strongly believed that Akata have started out as a specie on a remote world, devoured most of it and the world was destroyed by some cataclysmic event which sent a large portion of the creatures to float around the Known Universe. Rumors also abound that Akata could have been an ancient biological weapon which had escaped its creator grasp after they were seeded around the universe.

While nobody knows for sure what they are and where they come from, Akata are a major plague once located, as they reproduce incredibly quickly due to their parasite laden bite, voracious appetite and murderous demeanour. Whenever a large asteroid hits a planet, it is important to quarantine the area in case the rogue meteoroid was the home of even a single Akata, which could start a pandemic of global proportions if not quickly taken care of. Once a group of Akata is located, the best course of action is to gather as much salt water as possible and douse the entire area, as the diluted salt causes extreme allergic reaction on the creatures. Larger specimen of Akata are known to exist, some also being incredibly cunning, but those are luckily surprisingly rare.

####
Apex Consortium

As humanity reached for the star, a dedicated group of former military officers, scientists and venture capitalists decided that mankind could “go to the next step” and launched the first Consortium for the Development of Mankind and the Reach of its Apex. Formerly only a minor political faction which seemed to promote eugenics and hyper-rational thinking, when Joseph Edward Smith joined the movement at the end of the Third World War, bringing his Deseret technology with him, the movement gained a lot of influence in the former United States and the new Anglosphere Alliance. A lot of technology and research done by the Apex Consortium was necessary for the victory of mankind over the Protectorate forces, as the first who officially called themselves “Apex” rather than human reverse engineered a lot of Protectorate technology to give an edge in the fight.

Deciding to leave the Earth behind after the conflict was seen as a very strange move by the Apex Consortium, but the construction of immense Colony Ships in which they could live on their own and make progress on their own genetic and scientific research was apparently a dream of the late Joseph Edward Smith, which new technology allowed them to do. The Consortium started accepting every people from every races in the Known Universe as well as part of their experiment, as long as those who joined them did so to advance toward the peak of their race potential. While only gnomes (as usual) joined them at first, quite a few Baal'Ken and Elves took up the task of self-improvement as well.

The Consortium is a pacifistic organization, that a lot see as religious nowadays, which provides their own advances to the rest of the Terran Confederacy and their allies. As the Consortium never signed the Treaty of Centauri and do not consider themselves the Client State of any other nations, they do skirt with illegality in developing military technology that they should not be allowed to. The Protectorate attempted to assault a Consortium colony ship once and were beaten back by firepower that they never expected from such a recent entrant in the space faring community. While an official complaint was put before the Council of Centauri, both the Union and Empire did not care much for it and rejected it.

### **Races:**

Any races can be a member of the Apex Consortium, with the vast majority of them being Terrans. In term of percentage, afterwards we see gnomes, a significant group of Imperial Elves and a smaller contingent of Royal Elves and then a very small population of dwarves. There also seems to have been a small number of humans having married elves within the Consortium community, possibly as an experiment, and there appears to have been a few children from these unions. Use the basic Starfinder Core Half-elf to represent those children, but their Elven resistance is determined by their ancestors (bonus to resistance to Enchantment for Imperial, bonus to resistance to Transmutation for Royals). They also gain the Skill Synergy bonus feat instead of the Skill Focus bonus feat.
Produce Flame

**School:** Evocation (Fire), **Level:** Technomancer
1-6

**Component:** V, S

**Effect:** Creates a flame in one of your hand

**Duration**: 1 minute / Caster Level

**Saving**
Throw: **None;** Spell
Resistance: **Yes**

***Description*** ====
This spell creates a small ball of flame in the hand of its choice of the caster, generating the same kind of light as a torch. You can also use this flame as a melee weapon, attacking the EAC of its target, it's damage being determined by the Tier of the spell cast. The flame can also be thrown, with a range increment of 60ft, for the same damage as the melee attack. When used in this way, it consumes 1 minute of duration from the spell.

This spell is rare outside of specialists of the Supernal Realms, but it can be learned by any Technomancer with minimal access to supernal libraries.

**Tier**
1: **Deals 1D6 + Caster level Energy (Fire) damage, with Burn 1D6 critical effect.**

**Tier**
2: **Deals 2D6 + Caster level Energy (Fire) damage, with Burn 2D6 critical effect.**

**Tier**
3: **Deals 3D6 + (1.5 x Caster level Energy) (Fire) damage, with Burn 3D6 critical effect.**

**Tier**
4: **Deals 4D6 + (1.5 x Caster level) Energy (Fire) damage, with Burn 4D6 critical effect.**

**Tier**
5: **Deals 6D6 + (2 x Caster level) Energy (Fire) damage, with Burn 4D6 critical effect.**

**Tier**
6: **Deals 8D6 + (2 x Caster level) Energy (Fire) damage, with Burn 4D6 critical**
effect.
CWS Orion

**Builders:**

Jupiter Spacedocks by Rodenberry Starship Works

**Operator:**

Terran Confederation

**Preceded:** First of its class

**Suceeded by:** Scorpio-class Battleship

Completed for the Confederacy: 6

**Type:** Battleship, Treaty-specs

**Displacement:** 52 000 space tons

**Length:** 242m

**Propulsion (space):** QuadIon turbines

**Propulsion (warp):** Hydrogen-Deuterium warp drive

**Propulsion (jump):** Internal Calculation Engine

**Effective range:** 9 jumps before refuelling is required, up to 175 Warp jumps.

**Crew:** 315 crewmen, 225 marines

**Armament:**

4 x Triple Odin-class Heavy particle cannon turrets, 2 dorsal, 2 ventral in a 1 - 1 formation.

4 x Dual Odin-class Heavy particle cannon turrents, 2 dorsal, 2 ventral in a 1 - 1 formation.

16 x Dual Valiant-class Light particle cannon turrets, 2 on each side of the main turrets

48 x 20mm M81A2 Anti-Pod / CIWS Gatling railgun

12 torpedo tubes (36 torpedoes per tube), on fixed wing mounts, pointing forward

36 GaeBulg Missile launchers, 18 on each wings.

**Shield:**

2 x 210 Churchill-rated shield generators, later upgraded to 225 and 260 rated.

**Armor:** Titanium-tungsten alloy, ranging from 220mm to 550mm

**Special equipment:** Warp disruptor, Interdiction Net deployment system

**Combat Frame complement:** 8 ED-416 Walker

**Shuttle complement:** 2 Terran standard shuttles

### Description

While the Illinois-class battleships were created as main combat vessels to stand toe to toe with any large ships from the other spatial powers, the Orion-class battleships were designed mainly as a rapid strike vessel to attack enemy supply lines and serve as a heavy harasser, supported by groups of heavy cruisers. The Orion-class was undergunned for ship it's size and tonnage, but carried an impressive complement of torpedoes and anti-ship missiles which supplemented it's main guns in order to cripple enemy ships for capture. The whole setup was also built around a combination of a short range Warp Disruptor array and an Interdiction Net system which would prevent enemies from fleeing easily.

The first ship of its class, the namesake CWS Orion, was extremely active during the Protectorate War, serving behind enemy lines with its fleet to cripple the Protectorate supply line. Its fleet was supplemented with the CWS Mitterand Fleet Carrier at the mid-point in its campaign, which was seen as a turning point in the operations of the Orion, increasing the effectiveness of the strike force quite dramatically.

### Crew Complement

* Commodore Gilbert VomHoss, later Read Admiral.
Base Races

This is a list of links to the standard races from the Starfinder system, from the Starfinder SRD (external links).

Most of those races are members of the Protectorate Association, except for the Androids who are a servant race of the Hu Syndicates. You should have your DM approval to play any of those races as they are non-standard for parties affiliated with either the Union or the Empire.

* Android
* Kasatha
* Lashunta
* Shirren
* Vesk
* Ysoki

\*Links on this page are to the Starfinder SRD.
Terror Bird

**Initiative**: +6

**Senses**: Low-light vision, Perception +10

**HP**: 50

**Fort**: +7 **Ref**: +7 **Will**: +1

**Attack (melee)**: Bite +12 (1D8+10 Kinetic (Piercing), Unwieldy)

OR

2 Talons +10 (1D4 + 6 Kinetic (Slashing), Crit: Bleeding 1D4)

**Space:** 10ft **Reach:** 10ft

**Special attack:** Sudden Charge

**Feats**: Improved Initiative, Jet Dash, Skill Synergy (Perception, Survival)

**Skill**: Acrobatics +9, Athletics +13, Perception +10, Survival +10

**SQ:** Fast Tracking

#### *Traits*

**Sudden Charge** (ex): On a Charge action, the Terror Bird does not suffer any penalty to its attack roll, and if its bite attack hits by more then 8, its target is considered Knocked Down, as if it was tripped. On a Critical Hit during a Charge action, this always triggers.

**Fast Tracking** (ex): While tracking, this creature can move at its top speed.

### Description

Probably one of the largest natural bird to ever have existed, the Terror Bird, generally of the genus Phorusrhacids, comprises a group of predatory flightless bird which can stand anywhere between 10 and 12 feet tall and weighing more than 600 pounds. It uses its massive beak to exert tremendous downward force to kill its prey, before tearing its flesh from its bones. It is also deceptively fast and agile for its size, hunting other large flightless birds and larger mammalians, including unprotected or primitive humanoids. They generally have feathers of various earth tones, with males having distinctive colourful head and tail feathers for display during their mating season.
Kuln-class Light Cruiser

**Builders:**

Uranus Spaceworks

New Georgia Lagrange 2 Facility

New Macau Lagrange 3 Facility

**Operator:**

Terran Confederation

Apex Consortium

Etherite Federation

**Preceded:** Toledo-class Light Cruiser

**Suceeded by:** Kinshasa-class Light Cruiser

Completed for the Terran Confederation: 26

Completed for the Apex Consortium: 9

Completed for the Etherite Federation: 12

**Type:** Light Cruiser

**Displacement:** 33 500 space tons

**Length:** 187m

**Propulsion (space):** Triple Ion turbines

**Propulsion (warp):** Hydrogen-Deuterium warp drive

**Propulsion (jump):** Buoy Connection

**Effective range:** 5 jumps before refuelling is required, up to 180 Warp jumps.

**Crew:** 140 crewmen, 180 Marines

**Armament:**

4 x Torpedo tubes, mounted on the wings, pointed towards the front, 20 torpedoes per tube

4 x Double Mjolnir-class medium particle cannon turret, 1 top, 1 bottom, front mounted and rear mounted

2 x Triple Mjolnir-class medium particle cannon turret, 1 top, 1 bottom, front mounted mounted

2 x Double Inferno-class medium fusion cannon turret, 1 on each wing

16 x Gaebulg Missile launchers, 2 x 4 on each wings

36 x 20mm GM61A Gaebulg

**Shield:**

2 x 160 Churchill-rated shield generators, later upgraded to 180 and 195 rated.

**Armor:** Titanium-tungsten alloy, ranging from 170mm to 480mm)

**Drone bay: 3**SkyEye drones, 6 Predator drone

**Shuttle bay:** 1 Mark IX shuttles

'*Combat Frame complement: '***2**ED-416 Walker

The Kuln-class light cruiser was built to be a support craft for the Halifax-class Battlecruisers, a mobile weapon platform to exploit holes punched in the defenses of the enemy. Not equipped with lighter guns, it could overpower any frigate or smaller ship very quickly with the sheer amount of firepower it could push out, with the one two punch of shield disrupting particle weapons and armour melting fusion weapons, while carrying enough torpedoes to deal critical damage to even larger ships. It remained fairly mobile as well, but was outmatched by the comparable Toledo-class in that regards, especially as the range of the Kuln-class was considered extremely limited. Multiple Kuln-class were ordered as supplemental ships by the Etherite Federation, who kept them and refitted them long after the more modern Kinshasa-class replaced the Kuln in the Confederate forces.
Illusion Inteceptor

**Designer:**Dassault-Fabrique Nationale

**Manufacturer:**Valcartier-en-Orbite Space Colony

**Operator:**Terran Confederation, Etherite Federation, various private military contractor

**Number produced:** Around 14 000.

**Role:** Strategic interceptor

**Empty** **Weight:**18.8 metric tons

**Loaded Weight:** 27.4 metric tons (with all attachment loaded)

**Height:**4.7 meters

**Crew:**1 pilot

**Shields:**52 Churchill-rated generator

**Armor:**Solar Polymer Gamma, 40mm average

**Powerplant:** 2 Snecma-FN M-666 ion turbines

**Combat Range:** Up to 4 warps without external tanks loaded

**Maximum speed:** Regular operational speed of 1236 m/s

#### **Armament:**

**Onboard:**

2 35mm "Devastator" railguns, nose mounted, internal

**Hardpoints:**

1 nose mount for additional guns (pair of Fusion canons, second pair of 35mm railguns or pair of Radiant-class) or electronics

1 back mount for additional equipment (external fuel tank or electronics)

4 underwing mounts for standard weapons (additional gunpods, Boomslang SRM, various MRM, Cluster Missile Units, Tractor beam "Webber" housing, Warp Disruptor housing)

## Description

The Illusion is the first starfighter to be built without an official procurement request by the CSSAC, for both export and sale to private military contractor. The brain child of Ada Martin at Dassault Aerospace, the Illusion was meant originally as a rapid response interceptor meant to take out enemy battlepods and walkers as the fighters would escort supply ships and freighters. As the Illusion trade show began in earnest, quite a large number were sold to private military contractors that had no access to the F-1 Wrath as production was strictly for military purpose at the time. The Etherite Federation also bought the license to produce the Illusion at some of their installations, many of which were converted to be able to perform multi-purpose strike missions.

The Illusion was rather popular overall, and as the Protectorate and Grey War were ungoing, a large number were ordered by the Terran Confederation to act as aggressors for training, mainly as the Confederation expected starfighter dogfight to become far more common in a near future. Illusions were also often deployed during the Korrenian Conflict to escort F-105 flights or as support crafts for the F-1 Wrath.

## In popular culture

The television Hunter-based drama "Darkness Hunters" features the Illusion in many of its episode, as the titular hunter group used this starfighter as their main space combat unit and was also used by many of the hunter as a mean to travel between stars on their own.

The Illusion was also used in many Dassault-FN ads for the sale of their personal weapon systems.
Parasaurolophus

**Initiative**: +2

**Senses**: Low-light vision, Perception +20

**Speed**: 30ftt

**ACs**: KAC: 18 EAC: 15 CMan: 26 (+2 Dex, +6 / 3 Natural armour)

**HP**: 56

**Fort**: +8 **Ref**: +7 **Will**: +3

**Attack (melee)**: Tail +8 (2D6+10 Kinetic (Bashing), Stun)

STR: +6 DEX: +2 CON: +3 INT: -4 WIS: +1 CHA: +0

**Feats**: Skill Focus (Perception), Skill Synergy (Perception, Athletics), Improved Bull Rush (+4 on Bull Rush)

**Skill**: Athletics +15, Perception +21; **Racial modifiers:** +8 to Perception

### Description

A hadrosaurid ornithopod, the parasaurolophus is a large herbivore that is remarkable for its large head crest which it uses to display during the mating season and for acoustic resonance for both mating calls and warning calls. A typical prey of large theropods, parasaurolophus weighs close to 2.5 metric tons and can be close to 10 meters long. While generally quadrupedal, it can easily stand on just its back legs to look more menacing or to reach high branches of trees. They rely on their very good eyesight to see incoming threats and live in small herds of 3 to 12 individuals.

So'Dars are known to raise hadrosaurid for their meat and their skin.
Climbing Mount Fuji (Album)

## Overview

*Climbing Mount Fuji* is an anomaly in the Maxco catalog. It is unknown if this massive album was ever released, or what songs from the *Mount Fuji* sessions even made it onto the track listing. The album was recorded by Bret Ellerton, Trevor Dutton, Mike Plympton, and Sonya Shaw after releasing *Portal* (2003), when Bryan Manzo and My Young left the band to pursue other projects. Some songs from the album have been graciously given to the creator of this wiki by My Young, but not all songs have been found.

## Possible Track Listings

### **My's Track Listing:**

1. Miniature
2. Mellow Guitar
3. Flaccid Milk Penis
4. Les Berceaux
5. Mozart At Eight
6. Surf Rock Song
7. Release
8. Detuned Guitar
9. Stewardess
10. Sunshine State

#### **Other Songs:**

* Night Creatures

* The Womb

These songs have not been confirmed to be on any release, but are listed and are sometimes available to stream on the *Climbing Mount Fuji* Myspace Page. These songs have not been made available as downloads.

## Other Information

If anyone finds a physical copy of, or more information on this release, please notify the creator of this wiki immediately.
Ghast

*(Ghoulis Bacilli infection, second generation) (Ghoulis Bacilli Superior)*

Medium Humanoid (Ghoul) (Advanced)

**Intiative**: +5

**Senses**: Darkvision 120ft, low-light vision, Perception +7

**Speed**: 30ft

**ACs**: KAC: 16 EAC: 15 CMan: 24 (+3 Dex, +3/2 Natural armor)

**HP**: 42

**Fort**: +5 **Ref**: +7 **Will**: +2

**Attack**: 2 claws +4 (1D6+4, Staggered DC 15) or 1 bite +4 (1D8+5, Paralysis DC15)

STR: +3 DEX: +5 CON: +3 INT: +1 WIS: +2 CHA: +1

**Feats**: Mobility, Jet Dash

**Skill**: Acrobatics +10, Perception +7, Stealth +10, Survival +7

### **Description**

As Ghoulis Bacilli infects a large number of hosts and the disease begins to spread through reproduction rather than infections, a very small number of ghouls born are drastically mutated. While the Festrog is much more bestial, ghasts are far more "human" then their cousins, having a much sharper intellect, much better senses and a far more drastic ability to spread the disease. While ghasts could in no way pass for a normal sentient creature, their features warped by the disease, they are intelligent enough to pass themselves for other beings while over non-video communication, setting up traps and otherwise leading their congregation as a religious leader. Many of them gain levels as Mystics.
Create Water

**School:** Conjuration; **Level:** Mystic 0

**Components:** V, S

**Effect:** Creates 2 gallon of water / Caster level

**Duration:** Permanent

**Saving Throw:** None; **Spell Resistance:** None

#### ***Descriptions***

This simple cantrip is the boon of many explorers and drifters. It generates a large amount of drinkable water, similar to the rain water of the caster's home world, which can be poured in various receptacles or made to cover a small area, letting you fill a pond or so when powerful enough. While many supernal realm spells require a teacher to learn the proper way to cast them, this spell has been passed down from generation to generation by all kinds of exploring mystics.
Allosaurus

**Initiative**: +5

**Senses**: Low-light vision, Scent, Perception +22

**Speed**: 50ft

**ACs**: KAC: 19 EAC: 16 CMan: 27 (+1 Dex, +8 / 5 Natural armour)

**HP**: 127

**Fort**: +11 **Ref**: +8 **Will**: +7

**Attack (melee)**: Bite +14 (4D6 +23 Kinetic (Piercing), Severe Wound, Unwieldy)

OR

2 Claws +14 (2D8 +15 Kinetic (Slashing), Bleed 1d4)

**Space:** 15ft **Reach:** 15ft

**Special attack:** Pouce, rake (2 talons +14, 2D8+15, Bleed 1D4 )

STR: +8 DEX: +1 CON: +4 INT: -4 WIS: +2 CHA: +0

**Feats**: Improved Initiative, Jet Dash, Mobility, Skill Synergy (Perception, Survival), Iron Will, Toughness

**Skill**: Perception +22, Survival +14; **Racial modifiers:** +8 to Perception

### Description

A large theropod standing about 8.5 meter and weight close to 2.5 tons, the Allosaurus is easily recognizable by its small "horn-like" bone structure that stand on top of its large skull, which features dangerously large teeth. The top predator in most environment where it will be met, the Allosaurus hunts any large herbivorous dinosaurs in family packs of 3 to 6 individuals. As with any large theropods, they will generally ignore anything smaller unless they are threatened or if they are very hungry.
Dinosaurs

While the dinosaurs of old on Terra have been extinct for quite some time, on many alien worlds, similar creatures can be met. While not exactly the same as the creatures which populated prehistoric Earth, these creatures are close enough that they end up being classified in a similar manner. Herding of herbivore dinosaurs can be a full type job and be quite lucrative, as you can sell horns, skins and meat.

## Predatory dinosaurs

* Allosaurus
* Compsognathus
CWS Illinois

**Builders:**

Luna Spacedocks by Xiahou Heavy Industries

**Operator:**

Terran Confederation

**Preceded:** First of its class

**Suceeded by:** Indiana-class Battleship

Completed for the Confederacy: 8

**Type:** Battleship, Treaty-specs

**Displacement:** 54 000 space tons

**Length:** 255m

**Propulsion (space):** Quint Ion turbines

**Propulsion (warp):** Hydrogen-Deuterium warp drive

**Propulsion (jump):** Internal Calculation Engine

**Effective range:** 8 jumps before refuelling is required, up to 160 Warp jumps.

**Crew:** 320 crewmen, 210 marines

**Armament:**

8 x Triple Zeus-class Heavy particle cannon turrets, 4 dorsal, 4 ventral in a 3 - 1 formation.

4 x Triple Mjolnir-class Medium particle cannon turrets, 2 on each wings

8 x Dual Valiant-class Light particle cannon turrets, 4 on each wings

42 x 20mm M81A2 Anti-Pod / CIWS Gatling railgun

1 x Gungnir-class Super heavy linear accelerator, front mounted

**Shield:**

2 x 220 Churchill-rated shield generators, later upgraded to 240 and 275 rated.

**Armor:** Titanium-tungsten alloy, ranging from 210mm to 540mm)

**Combat Frame complement:** 6 ED-416 Walker

### Description

The CWS Illinois was the first ever, fully Terran produced battleship-class spaceship. While larger ships, like Hydrogen tankers, had been built by the Confederation, the Illinois was a remarkable engineering feat as most of its component had to be created completely "in-house", as any assistance from the Imperial forces would have been seen as a breach of the Treaty of Centauri. Lighter than most battleship of its time and apparently with lighter weaponry, the Illinois-class had very heavy shields and armour and was meant to outlast its opponents rather than simply outgun them. One of the thing that was not shown directly during the unveiling ceremony of the CWS Illinois was the super heavy linear accelerator, the first of its class, that was mounted in the front of the ship. This type of weapon provided the Illinois-class ship a redoubtable punch once charged and lined up towards an enemy ship.
Stone Tell

**School**: Divination; **Level**: Mystic 6 (can only be learned with Supernal guidance)

#### *Casting*

**Casting time:** 10 minutes

**Components:** V, S, DF

#### *Effect*

**Range**: Self

**Target**: You

**Duration:** 1 minute / Caster Level

#### *Description*

You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or concealed behind or under them. The stones relate complete descriptions if asked. A stone’s perspective, perception, and knowledge may prevent the stone from providing the details you are looking for. You can speak with natural or worked stone.
Megatherium

**Initiative**: +0

**Senses**: Low-light vision, Scent, Perception +12

**Speed**: 30ft, Climb 10ft

**ACs**: KAC: 18 EAC: 15 CMan: 26 (+8 / 5 Natural)

**HP**: 74

**Fort**: +9 **Ref**: +5 **Will**: +3

**Attack (melee)**: 2 Claws +10 (1D8+7 Kinetic (Slashing), Bleed 1D6 + **Trip**)

**Space:** 15ft **Reach:** 10ft

**Special attack:** Rend (1D8+10 Kinetic (Slashing))

STR: +7 DEX: +2 CON: +4 INT: -4 WIS: +1 CHA: -2

**Feats**: Skill focus (Perception), Improved Trip (+4 to Trip), Cleave, Strike Back

**Skill**: Athletics +15, Perception +12

### Description

One of the largest land mammal in existence, the megatherium is in the same family as the more common three-toed sloth, but weighs around 4 metric tons and is about 6 meter long. It has a strong pelvis and back legs, allowing it to get into an almost vertical stance to reach high leaves on which it feeds. It's massive claws prevents it from walking on the sole of their feet, rather walking on the side of them and can go for short bouts on only its hind legs. It also features a few protective evolutionary trait, as its skin and bones are partially meld together, forming some form of natural "chainmail armour".
Submachine Guns

A subset of small arms, sub-machine guns are fully automatic, magazine or battery fed combat carbines meant to fire pistol-sized ammunition. As assault rifles and combat rifles have become the standard to be able to punch through body-armour and power shields, sub-machines are mainly favoured by special forces, law enforcement and specialist officers in the military, as they have less chance to over-penetrate their target and harm innocents, are generally shorter which makes them superior in Close Quarter Battle (CQB) and are lighter, which allows the user to carry more equipment in contrast to an assault rifle and its ammunition load. With the amount of boarding action performed by ship crews during the Protectorate War and subsequent conflicts, sub-machines were rather popular at that time as well among the Terran Confederacy Marine Corps and were subsequently adopted by the Elven Imperial forces and Baal'Ken Hordes.

### Sub-machine gun quick rules

Any regular small arm can be converted a sub-machine gun by increasing its equipment level by 1, doubling their ammunition storage but also doubling their usage and adding the Automatic trait to them. Remember that no weapon can have an Equipment level above level 20. Sub-machine guns still count as Small Arms.

### New Sub-machine guns

All rail weapons drain 5 charges from a standard battery when you replace their magazine.
Star Yorkshire

A minor planet in a recently settled system, Star Yorkshire is mainly known as the location of the infamous DOS Hellcat raid, where about 15% of the population was enslaved by Dread Ones. While the majority of the population was recovered and returned to Star Yorkshire, the drastic increase in regional defence and the installation of the Pearl of Yorkshire orbital weaponry system made the planet much different then it was before.
Water Breathing

**School**: Transmutation; **Level**: Mystic 3, Technomancer 3 (can only be learned with Supernal guidance)

#### ***Casting***

**Casting time:** 1 Standard Action

**Components**: V, S, M ( A small reed or straw)

#### ***Effect***

**Range**: Touch

**Target**: Living creatures touched

**Duration**: 2 hours / Caster Level, divided between all the creatures touched

**Saving Throw:** Will negate (Harmless); **Spell Resistance:**  Yes (Harmless)

#### ***Description***

The creatures touched when casting this spell gain the ability to breathe in water and any other liquid with oxygen in suspension (however, this might be very uncomfortable without proper protections). This spell does not remove the ability to breathe normally in atmosphere nor does it grant ability to breathe in non-standard atmosphere, only in liquids.
Ghouls

*(Ghoulis Bacilli infection, first generation)*

Medium Humanoid (Ghoul)

**Initiative**: +3

**Senses**: Darkvision 60ft, low-light vision, Perception +5.

Light-sensitivity

**Speed**: 30ft

**ACs**: KAC: 14 EAC: 13 CMan: 22 (+3 Dex, +1/0 Natural armor)

**HP**: 16

**Fort**: +3 **Ref**: +5 **Will**: +0

**Attack**: 2 claws +4 (1D6+2, Staggered DC 13) or 1 bite +4 (1D8+3, Paralysis DC13)

STR: +1 DEX: +3 CON: +1 INT: -1 WIS: +0 CHA: -1

**Feats**: Jet Dash

**Skill**: Perception +5, Stealth +8, Survival +5

### **Description**

Ghoulis Bacillia (a misnomer) is a fairly common space-borne prion which affects dead bodies infected prior to death by the prion. The most common way to be infected by the prion is to be attacked by reanimated prion host or by consuming the flesh of someone that would be infected by the prion prior to death but that has not been reanimated, mainly due to severe internal organ failure. As the infected creature dies, it will become animated by the prion as it converts a lot of the nervous system to serve the infection itself, reanimating the body. Any prior personality or intellectual skills is lost as the prion destroys the vast majority of the nervous system to keep it solely as a mechanism for feeding and spreading the infection. Ghouls can feed on pretty much any form of meat but prefer humanoid flesh above all. While the nervous system is completely taken over, the internal organs remain more or less the same, except for small modifications to increase the potency of the hunter. The disease is extremely fast acting, causing dizziness or paralysis on those touched by ghouls.

Ghouls can develop small, isolated societies of their own, with their language being a pidgin of the host original language. Sexual reproduction is possible among those infected, even though it appears to be extremely rare. Most descendants come out infected by the prion and have a physical body deformed compared to an original host, but some come out extremely deformed, creating either a being called Ghast or the more bestial Festrog.

### Infected Kasatha

*(Ghoulis Bacilli infection, first generation)*

Medium Humanoid (Ghoul) (Kasatha)

**Initiative**: +5

**Senses**: Darkvision 60ft, low-light vision, Perception +7.

Light-sensitivity

**Speed**: 30ft

**ACs**: KAC: 15 EAC: 14 CMan: 23 (+5 Dex, +1/0 Natural armor)

**HP**: 24

**Fort**: +5 **Ref**: +7 **Will**: +2

**Attack**: 4 claws +6 (1D6+4, Staggered DC 13) or 1 bite +6 (1D8+5, Paralysis DC13)

STR: +3 DEX: +5 CON: +3 INT: +1 WIS: +2 CHA: +1

**Feats**: Jet Dash

**Skill**: Acrobatics +7, Athletics +7, Perception +7, Stealth +10, Survival +7
Standard battery packs

Prior to the Terran Confederation joining the star faring races of the Known Universe, each faction in the tripartite war used different power systems to power their man-carried equipment, often having multiple standards depending on the race manufacturing the piece of equipment or even which clanhold built it. This literally made every Terran military officer mad with rage as they yelled at their Imperial counterpart to stop being so inefficient (the rant was more than only on batteries, as a Terran engineer, Michel Allard, is reported to have cataloged 237 different types of bolts on an Elven warship). This led to the introduction and adoption of the MSB (Military Standard Battery) for use by all allied forces, which in turn leaked into production by the Dwarven clanhold for use by the Royal forces as well.

The typical battery pack is a small, 8cm long rectangle which can be popped in a matter of seconds into most pieces of hardware. They can easily be recharged, with non-rechargeable version being available for sale for non-military use, on any power outlet or computer using standard dataports (which is significantly slower, of course, but still possible). Some soldiers have been known to plug in a used battery in their Neural ports to recharge them, which is absolutely not recommended yet possible.

A MSB has a number of charges equal to 10 times their Equipment level. When connected to a power outlet, it recharges 2 x its equipment level charges a minute. When connected to a computer dataport, it recharges 1 x its equipment level. Fast charge batteries double this recharge speed, but are 4 times more expensive then standard batteries. High capacity batteries are available, with 15 times their Equipment level charges, but they are 3 times more expensive. An high capacity, fast charge battery costs about 10 times the price of a regular battery pack.

 Fast charge pack
 High capacity pack
 Fast charge high capacity pack
 Non-rechargeable pack
Speak with Animals

**School**: Divination; **Level**: Mystic 1

**Components**: V, S

**Duration**: 1 minute / Caster Level

#### ***Description***

This spells allows the caster to effectively speak with any creature with animal-like intelligence (INT 1-3). This does not make the creatures any friendlier or hostile towards you, wary creatures will often only give you short answers before you can befriend them, while more stupid creatures might only give you inane comments. This spell allows you to use social skills like Bluff and Diplomacy with these creatures, and friendly creatures might even help you if it is not too much of a hassle for them.
Railguns

**G1 Gaussgun:** A rather bulky early railgun which was used during the Third World War on Terra. While antique, it is a reliable design and is still used by hunters and gun enthusiats.

**Volt GM101:** A basic railrifle mass-produced by the Volt weapon company on Mars. The design is rugged and the internal battery can be popped out with the flick of a switch, rather than requiring the whole weapon to be recharged at a station, unlike previous rifles of its category.

**M4G3-1:** One of the standard assault railrifle in use by the Terran Confederacy, combining strong stopping power and rapid rate of fire. Popular amongst the military, law enforcement and gun nuts, it also features a underbarrel rail for various upgrades.

**G42A**: A bullpup combat rifle employed by paratroopers and droptroopers throughout the Confederacy. While it has a shorter range than the M4G3, it does have better stopping power. The G42A features a top rail for various upgrades.

**GAMAS:** A large caliber rifle employed mainly by the Spacy Marine Corp, featuring a top and underbarrel rail for upgrades.

**Velocity 1:** A railgun which was designed for marksmen of the Confederate army. Features a top-mounted upgrade rail, generally equipped with a scope.

**M4G3-X:** Modern version of the popular M4G3, featuring a secondary acceleration rail and a muzzle-flash suppressor, along with the typical underbarrel upgrade rail.

**Drakung SVT:** A specialized marksman rifle designed by the former Russian Federation, with incredible stopping power. Features a top-mounted upgrade rail, which generally features a scope.

**ART-4:** Special forces rifle generally not for mass-production or resale, the ART-4 is one of the most advanced weapon on the market at this time.

**Deadeye Rifle:** The penultimate marksman rifle, the Deadeye uses an unusual caliber combined with rare materials in the shells to make it one of the deadliest weapons on the battlefield.

**XM4G3-ADV:** Prototype next-generation railrifle designed by the Black Ops division of the Spacy Marine Corp, the XM4G3 is built using technology only dreamed of by weapon designers.

Except for the G1 Gaussgun, all railguns require a Standard Battery pack to operate. Firing the railgun only takes a minimal amount of power from the battery, but as a rule of thumb, whenever you change your railgun magazine, 5 charges from the battery is taken off.
Goldhammer Banking Intergalactic

### Employees

Around 124,000 in the banking division, more then 500,00 in the defense division

The most important banking establishment throughout the Known Universe, the Goldhammer bank has been the only bank in use by both the Elven Star Empire and the United Elven Realms, along with the Dwarven Clanholds, Etherite Federation and even amongst the Dread Ones. Since the introduction of the Terran Confederation and Baal'Ken Hordes to the galactic community, they were also both introduced to the Goldhammer Banks, especially when having to deal with the Hunter's Guild Association.

The Goldhammer Banks are mainly known as the primary mean for someone to pay for services from the HGA. The Goldhammer family has always been working closely with the HGA,
converting any currency from one type to another in letters of change used as means of payment. Rumours has it that the Bank even existed on Terra and Baal'Zan before first contact.

Unlike many banks, the Goldhammer basically only deal in monetary trade, not in investment. Interest rates at the Bank are extremely competitive, with HGA members even
being able to get interest free loans on various things if required. The bank is heavily protected by their own mercenary force, pulling heavily from HGA members wanting to leave the hunting business for
something more reliable. While decentralized, their military might could easily rival that of some Elven Kingdoms or Clans, and the GBI takes the Non-Aggression Principle promoted by the dwarves very seriously: they will never start a fight, but they will always finish it.
Katsushika Hokusai

*"I just want to paint a picture. No interest other than that"*

* Work

**Katsushika Hokusai**(葛飾北斎) is a main character in the otome game **Palette Parade**. He is the representation of the Japanese painter of the same name and is part of the Edo period.

## Appearance

Hokusai is depicted with long black hair with one red streak in a sleek ponytail and blue eyes.

He wears a black shirt underneath a blue and gold yukata with his famous *The Great Wave off Kanagawa* image printed on it, a gray and black robe, black pinstripe pants, and brown sandals. He also wears a red and black floral scarf tied to his left side and carries a kiseru pipe.

## Personality

Hokusai lives a carefree life. He comes and goes like a shadow, but actually he is just lost. Unable to take care of himself properly, he heavily relies on Seiki and Millet.

His interests include moving.

## Historical Background

The real-life Hokusai was a Japanese artist, ukiyo-e painter and printmaker of the Edo period. He was influenced by Sesshū Tōyō and other styles of Chinese painting. Born in Edo (now Tokyo), Hokusai is best known as author of the woodblock print series *Thirty-six Views of Mount Fuji* (富嶽三十六景 *Fugaku Sanjūroku-kei*, c. 1831) which includes the internationally iconic print, *The Great Wave off Kanagawa*.

Hokusai created the "Thirty-Six Views" both as a response to a domestic travel boom and as part of a personal obsession with Mount Fuji. It was this series, specifically *The Great Wave* print and *Fine Wind, Clear Morning*, that secured Hokusai’s fame both in Japan and overseas. As historian Richard Laneconcludes, "Indeed, if there is one work that made Hokusai's name, both in Japan and abroad, it must be this monumental print-series". While Hokusai's work prior to this series is certainly important, it was not until this series that he gained broad recognition.