Winter Outpost

Winter Outpost is the second dungeon in Dungeon Quest. It is a winter course which players conquer. There is 1 boss similar to Desert Temple but 3 mobs. The two mobs which spawn by default are called Frost Wizards and Frost Minions. However, the boss (known as the Ice Elemental) spawns a mob called the Ice Minion. It is similar to the Frost Minion but has more health. The dungeon also has 5 difficulties and to play Easy mode, the players must be level 33.

The recommended HP for the first 3 difficulties is 500-1,000 HP. The recommended HP for the last 2 difficulties is 1000-2,000 HP

The main theme is The Assault, and the boss theme is Crystal.

**Mobs**

As mentioned before, the 3 main mobs are the Frost Minions, the Ice Minions and Frost Wizards.

**Frost Minion**

The Frost Minion is the main warrior mob of the dungeon. The Attacks that the Frost Minion casts are similar to the attacks that the sand peasant does. The Frost Minion and all the frost minions in that group will immidiately chase the first player they see but then they will chase the player dealing the most damage to it. If they are taunted, they will chase the player taunting them. The frost minions chase the players and damage them from a certain range. The frost minion also walks at similar speeds to the players.

**Frost Wizard**

The Frost Wizard is the second mob that can be found in Winter Outpost. It is a mage-based mob, and wields a wintery variation of the Novice Wand from Desert Temple. The frost wizard shoots a simplistic, frosty line at a player and they have time to react until the line flashes blue and any players in the blue are damaged.

**Ice Minion**

The Ice Minion is the third mob that can be found in Winter Outpost. The Ice Minion is very similar to the Frost Minion, except the Ice Minion has significantly more health than the Frost Minion. This mob spawns in groups of 5 once the Ice Elemental does its 2 attacks.

Frost mobs on Easy have a base of 3,300 HP, deal around 54 damage per hit, and give 43 EXP each.

Frost mobs on Medium have a base of 8,000 HP, deal around 68 damage per hit, and give 60 EXP each.

Frost mobs on Hard have a base of 26,000 HP, deal around 104 damage per hit, and give 105 EXP each.

Frost mobs on Insane have a base of 55,000 HP, deal around 152 damage per hit, and give 180 EXP each.

Frost mobs on Nightmare have a base of 130,000 HP, deal around 200 damage per hit, and give 285 EXP each.

**Bosses**

Like Desert Temple, only 1 boss exists in the dungeon. This boss is called the Ice Elemental. Unlike Desert Temple, this boss has moderately hard to dodge attacks and it stays still.

This boss can be found in the eighth room of the dungeon and represents a large chunk of ice. Once a player enters the room, many white circles across the arena appear. Players have time to dodge this attack. Crystals pierce through the ground into the areas with white circles. After this attack, the Ice Elemental will spawn blue beams in multiple directions, which damage when they flash. Players damaging the Ice Elemental from up close will have a hard time dodging this attack, since all of the blue beams the Ice Elemental fire are very close to one and other near the Ice Elemental, but far apart at the end of the arena. At some point while the Ice Elemental repeats these attacks, the Ice Elementals will spawn Ice Minions. These level 5 mobs spawn in groups of 5, and are buffed frost minions. They are frost minions, with a significant increase in health.

On Easy, the Ice Elemental has a base of 43,000 HP, deals 115 damage, and gives 200 EXP.

On Medium, the Ice Elemental has a base of 100,000 HP, deals 150 damage, and gives 300 EXP.

On Hard, the Ice Elemental has a base of 240,000 HP, deals 180 damage, and gives 600 EXP.

On Insane, the Ice Elemental has a base of 420,000 HP, deals 270 damage, and gives 1200 EXP.

On Nightmare, the Ice Elemental has a base of 750,000 HP, deals 360 damage, and gives 4000 EXP.

**Layout**

The start of the dungeon is located in a hole in an icy mountain. Outside the hole, there is an icy cliff, leading to a fortified outpost. The inside of the fortified outpost contains a frozen fountain and a few pillars scattered about, showing that it had either been taken over or abandoned. The outpost exits onto a bridge with a few piles of snow and a large torch in the center. This bridge leads to a small, icy cave. This cave exits into a large open area with a few trees and a shed with an egg located behind it. The path continues through an opening and onto a frozen lake. Across the frozen lake is a small building with a fireplace and only some of the ceiling and walls intact. On the other side of the small building is an area surrounded by mountain peaks and an icy floor with the Icy Elemental hovering in the center.

**Gear**

To see the gear of Winter Outpost, click on the page you would like to see

Winter Armour

Winter Spells

Winter Weapons