Titus Alexander

Titus Alexander is a traveling Allomancer currently based in Vilekis.

## Personality

Titus is a very patient person, having been a teacher of magic for some decades at the Demon Howl Wizard Academy. For all his patience, though, he is truly fearsome when he loses his temper, which may result from damage done by one of his metals.

## Abilities

###  Physical Burn

Titus burns one of four metals to assist in battle.

#### Steel

Steel-burners have the ability to "push" metal, for example using a coin as a bullet. In the case of a metal heavier than the burner, pushing moves them away from the object. Normally, however, one cannot manipulate another Allomancer's internal metals with this ability.

#### Iron

Iron, like steel, grants the ability to manipulate metal--Pulling, in this case. This enables the burner to pull a metal object lighter than themselves toward them, or pull themselves toward heavier objects. Under normal circumstances, another burner's internal metals cannot be manipulated.

#### Tin

Those that burn tin gain enhancement buffs to their 5 senses. Also, tin raises mental ability, enabling the user to fully and properly use the information gathered by said enhancement. The downside to tin, however, is that a sudden noise or light nearby can stun them for a short time.

#### Pewter

Pewter-burners gain immense buffs to strength, allowing for longer sustained combat and a greater threshold for pain from wounds inflicted, as well as being able to carry objects far heavier than normal. An Alomancer burning pewter can run at a speed roughly equaling that of a horse at full speed--the obvious downside to this being the user burning pewter longer than normal to prevent total physical collapse.

### Mental Burn

Titus burns one of four metals to assist in crowd control and reconnaissance.

#### Bronze

Bronze burners have the ability to sense those who are burning other metals in their immediate area. With practice, one can discern location, metal type and burn intensity.

#### Copper

Burning copper counteracts the effects of a Bronze-burner, in that it protects the copper burner from detection. This cloaking can only be overcome with extreme skill.

#### Zinc

Zinc burners have the ability to inflame the emotions of others, be it just one person or a crowd. The amount of people affected increases with familiarity with the metal.

#### Brass

Brass burners have the ability to dampen others' emotions, in the same way zinc inflames them. The amount of people that can be affected increases with familiarity with the metal.

## Higher Metals

### Temporal Metals

#### Gold

Allows an Allomancer to see what they might have been if they had made different choices in the past. It is rarely used due to possible severe emotional trauma.

#### Electrum

An alloy of gold, allows an Allomancer to see into their own future, which effectively disables Atium.

#### Cadmium

An Allomancer burning Cadmium can subtly pull on time in a bubble around them, stretching it and making time pass more slowly. A Misting who can only burn Cadmium is known as a "Pulser". Once a time bubble is set by a Pulser, it cannot be relocated once the metal is continuiously being burnt. Any human located within the bubble when it is set could feel the effect, and can see a "blur" of movement outside the bubble as time is seemed to be compressed. No one can either enter or leave the bubble until the metal is extinguished.

#### Bendalloy

An Allomancer burning Bendalloy can subtly push on time in a bubble around them, compressing it and making it pass more quickly. A Misting who can only burn Bendalloy is known as a "Slider". Apart from that Bendalloy can compress time instead of stretching it, it obeys laws as Cadmium, e.g. not being able to be relocated, any object passing through the "boundaries" would have a unpredictable moving path, etc. People outside the bubble can see a "blur" of movement inside if they watch carefully as time is being compressed. When both Slider and Pulser burn their metal at the same time and set their bubble at the same location, their effects cancel with each other and nothing happens.

### Enhancement

#### Aluminum

Drains all other metal reserves of an Allomancer, leaving them powerless.

#### Duralumin

An alloy of Aluminum and Copper, reacts with other metals currently burning to create an exceptionally large flare of the metal, consuming the remaining supply.

#### Nicrosil

An Allomancer burning Nicrosil causes the target Allomancer's currently burning metals to be burned in a brief, intense flash. Similar to Duralumin, differing only because Duralumin is an internal metal (target is the Allomancer burning it), and Nicrosil is an external metal (target is other Allomancers). There must be physical contact.

#### Malatium

Malatium is an alloy of Atium and Gold which allows an Allomancer to see the past of someone else, like an external version of Gold's power.

###  Atium

Atium allows the Allomancer to see a few seconds into the future, thereby allowing them to anticipate the moves of an opponent. It also enhances the mind to cope with and understand these new insights, effectively turning a Mistborn invincible for a short time. Atium burns very quickly.