recursal/Fanatic-Fandom huggingface dataset:
Versions/LU-357226

**LU-357226** is an update for *Oxygen Not Included* released on August 1, 2019. Official Release Notes

## Update Information

* Fix muted video playback
* Fix crash when viewing an old colony's summary graphs
* Fixed the height of the park sign
* Updated Korean translations
* Updated Chinese translations
* Added new Colony Initiatives/Achievements
* Fix problem where newly earned initiatives would not update on the summary screen
* Summary screen no longer crashes if two colonies have the same name
* Updated game credits
* Fix numerous strings typos
* Make more strings translatable
* Fix glitchy Duplicant portraits on the colony summary screen
* World traits can now be "exclusive", so Metal Rich/Metal Poor and Geoactive/Geodormant can't roll on the same world.
* Boulder world traits will less frequently appear on the same world.
* Corrected the in-conduit colours of ethanol, ethanol gas, and sour gas
* Hatch diets now include aluminum ore and electrum
* Added two new meteor showers, one with Copper meteors, and one with Gold meteors.
* Squeaky Pufts now appear in Rust biomes
* Puft temperature ranges widened and made unique per species.
* The Serum Vial now takes Steel instead of Wolframite to craft
* Automation sensor statuses now use red/green terminology
* Automation ports show their descriptions when hovered while building an automation wire
* Fix for several cases where fabricator buildings would stop being worked even when there were open orders
* Tweaked skill names and descriptions
* Remove references to "Toxic" elements
* Solid Boosters now actually consume their fuel
* Additional colony summary charts, now with colors!
* Steam Achievements are no longer earned after Sandbox mode is enabled.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-456169

**EX1-456169** is an update for *Oxygen Not Included - Spaced Out!* released on March 16, 2021. Official Release Notes

## Update Information

Hi friends! We've got an update with a fix to the reactors! It's been really fun watching them blow up, but this will make them blow up a little more predictably. Let us know if you find any other issues, and enjoy!

* Fixed crash that could occur when one researcher takes over from another at the Atomic Collider.
* Adjusted Research Reactor reaction parameters. It begins reacting with a minimum of 0.5kg fuel and stops reacting when fuel drops below 0.25kg. This should address some unexpected meltdown issues.
* Adjusted Radioactive Contaminant count on Research Reactor's nuclear waste output.
* Adjusted Research Reactor construction time.
* Restored Medical Pack recipe to Apothecary.
* Deprecated Virtual Planetarium building in Spaced Out! until a new utility is implemented.
* Large Solid Oxidizer Tank is prioritizable.
* Beeta Hive animation updates and fixes.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-278720

**EU-278720** is an update for *Oxygen Not Included* released on July 22, 2018. Official Release Notes

## Update Information

* Updated Russian/Chinse/Korean localization.
* "Quality of Life" has been renamed to "Morale"
* Duplicants get small stress bonuses when they greet/compliment/etc.
* Duplicants will react more quickly to a tile being dug out beneath them.
* Duplicants will not play their "fall avoid" reaction as frequently.
* Fix a timing issue when mourning that could cause multiple dupes to stand on the same spot.
* Duplicants don't start talking/waving/thumbs-upping until 3/2/1 cycles in to the base.
* Falling sand landing nearby a duplicant should cause that person to play a started reaction.
* Dupes will complete relaxation errands before going to bed.
* Shortened water cooler chore time.
* Fix flying creatures sometimes able to fly through closed horizontally placed pneumatic doors.
* Massage table room is no longer the rec room, now it's a "clinic", since it's for health (stress) management rather than QOL.
* This fixes an issue where dropping sand onto a mesh door would break pathfinding.
* Fixed an issue where a single Duplicant dying would cause your entry colony to stop doing things.
* Make duplicants pass out on the floor if their stamina ever reaches 0%.
* Stretching only happens 1/3rd of the time.
* Don't abort sleep when a loud noise happens, just play the waking animation and gain the status.
* Phonobox now requires power.
* Arcade Machine and Phonobox now consume power when active.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-270894

**CU-270894** is an update for *Oxygen Not Included* released on May 31, 2018. Official Release Notes

## Update Information

* Meteors no longer knock dupes around.
* Trussed creatures escape after half a cycle.
* Hook up rock/sand mining and break sounds to Mafic & Regolith.
* Fixed sunburn saying it was contracted via inhalation.
* Dreckos should no longer flicker when trussed.
* Rancher must interact with incubating eggs for them to gain incubation rate bonus.
* Fix crash when ore was flying off the left edge of the map.
* Glass Refinery no longer disappears when in use.
* Egg shells now stack and show their mass on hover.
* Critters should no longer appear invisible when being auto-wrangled.
* Fix occasional crash on startup.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Tranquil Toes

This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Tranquil Toes

Tranquil Toes improve Decor by giving their surroundings the equivalent of a foot rub.

###  Temperature

-90.1 ↔ -0.1 °C
 183.05 ↔ 273.05 K
 -130.18 ↔ 31.82 °F

### Atmosphere Elements

Oxygen
Polluted Oxygen
Carbon Dioxide

## Can be planted in:

**Tranquil Toes** is a Decor plant. It can be found growing in the radioactive biome.

## See Also

* Mellow Mallow (Spaced Out)
* Bliss Burst (Spaced Out)
Utilities (Building)

This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
**Utilities** buildings are needed to maintain a subterranean asteroid base. Most buildings in this category are related to heat management.
Versions/206501

**206501** is an update for *Oxygen Not Included* released on February 15, 2017. Official Release Notes

## Update Information

* fixed a rare crash that happened when dupes ate a small mush bar
* fixed an audio crash when an element was missing a sound
* fixed a crash when an object that was selected gets destroyed
* fixed a problem with certain people incorrectly getting the VS2015 warning screen
* fixed a crash that sometimes happened when closing the save screen
* bunch of text fixes/improvements based on player feedback
* fixed a crash that sometimes occurred when a lot of new liquid became reachable
* fixed a crash that could happen when using the dupe vitals screen
* fixed a crash that happened when some less common input devices were connected
* fixed a crash that would happen when you rebound some of the management hotkeys

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-464102

**EX1-464102** is an update for *Oxygen Not Included - Spaced Out!* released on May 14, 2021. Official Release Notes

## Update Information

Hi friends!

We've got a patch for Spaced Out! that enables mutations on Sleet Wheat, Nosh Sprouts, and Gas Grass. It also fixes a few crashes and other bugs. Enjoy, and have a great weekend!

### Changes

* Sleet Wheat and Nosh Sprouts now roll for mutations across their entire crop, rather than not at all
* Gas Grass is now a normal seed producer for Spaced Out
* Symbol tinting/scaling works for all plants now. This creates new visual differences for Bountiful, Exuberant, and Juicy Fruits mutations
* Revised Metallic biome icon
* Rocket Port building strings updated
* Updated Simplified Chinese strings

### Fixes

* Saturn Critter Trap no longer says it can mutate its seeds
* Hooked up missing Saturn Critter Trap Seed artwork
* Fix crash when toggling compost on mutant seeds
* Fix a case where multiple rockets launching on separate worlds could emit gasses into the wrong world or not at all
* Only play the "launch ignition" animation on rockets when taking off, not landing
* Fix case where rocket ports would appear to be offline even though they were loading or unloading a rocket
* Worldgen: Fixed border temperature gradient sometimes having its temperatures swapped
* Worldgen: Extreme temperature borders now have a less extreme temperature in the middle
* Pause screen now appears above other screens

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Triage Cot

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Triage Cot

Accelerates Health restoration and the healing of physical injuries.
Revives incapacitated Duplicants.

Duplicants use triage cots to recover from physical injuries and receive aid from peers.

### Effects

Health: +50 /cycle
Stress: -10%/cycle
Breath: +1%/s
Doctoring:* Health: +75/cycle
* Treatment Received Effect: +1
* Stress: -20%/cycle
* Breath: +1%/s

## Materials

### Raw Mineral

200 kg

The **Triage Cot** restores 50 points of a Duplicant's health per cycle, 1% of their breath per second and 10 % stress per cycle. While a Duplicant lays on the Triage Cot they are considered to be sleeping and another Duplicant can treat the patient to give them the "Receiving treatment" buff, which improves Triage Cot's effects to 75 health and 20% stress per cycle.

A Duplicant who reached 0 hp is incapacitated and will need to be rescued to a Triage Cot by other Duplicants. A Triage Cot assigned to a wounded Duplicant will become unassigned if said Duplicant reaches full health.

## Tips

* Breath: +1%/s counteracts the effects of Slimelung or allows treating Duplicants without Slimelung in Oxygen-free environments as "Holding breath" only causes -0.9%/s
* Duplicants sleeping on the Triage Cot are not disturbed by nt will b, allowing an attending Duplicant to benefit from the Lit Workspace buff (though it does not heal the patient any faster).
* Triage Cots function outside Hospital rooms without any penalty

## Trivia

* "Receiving treatment" is temporary replaced with "Runaway patient" when the dupe is not on the Triage Cot
* Triage Cots are considered both beds and medical equipment for rooms, causing them to conflict with themself when trying to create bedrooms.

## History

* **206501**: Introduced as Medical Cot
* **R1-260847**: Incapacitated Duplicants will auto-assign to a med bed
* **QLM2-309851**: Reprioritized chores so Duplicants will actually get up to eat and pee
* **QLM3-326232**: renamed to Triage Cot, lost ability to cure disease and can now only cure health damage
* **RP-381414**: Duplicants now auto-assign to a Medical Cot if they get to critical health.
* **AP-408920**: Medical Cot severity slider requirement default is set to 70%.

## See Also

* Sick Bay
* Disease Clinic

v · d

 Buildings

see all buildings

1. ↑ https://imgur.com/a/nI3eTey
Versions/MD-470651

**MD-470651** is an update for *Oxygen Not Included* released on July 8, 2021. Official Release Notes

## Update Information

Hello everyone! Today's hotfix is focused on Spaced Out content, resolving several Beeta bugs (hee hee) and including work on the Colony Imperatives. There are quite a few other fixes, please see the patch notes for full details! Thanks.

### Features

* **Spaced Out**
	+ Added several new Monument options for Spaced Out! Owners
	+ Added work in progress Regolith asteroid to Spaced Out! Terra Cluster. Placeholder artwork/names.
		- This is in the early stages of development and will be coming to other clusters in future patches.
	+ Work in progress on the Spaced Out! Temporal Tear and Artifact Analysis colony imperatives. Use with caution.
		- Worldgen: Added Temporal Tear starmap POI and Temporal Ripper POI (requires new worldgen)

### Change and Improvements

* **Spaced Out**
	+ Beetas now emit 50% less radiation.
	+ Beetas now emit less radiation when glum.
	+ Beeta Hives can no longer starve to death.
	+ Artifacts decor is reduced when in the entombed state (entombed state can be cleared at the Artifact Analysis Station)
	+ Deploying from a Trailblazer Module and Rover's Module moves the camera to look at the surface.
	+ Artifact Analysis Station displays analyzed artifacts in a side screen. Eventually this UI will show more lore information about the artifacts.

### Bugs

* **All Versions**
	+ Fix Colony Timelapse skipping initial screenshot for retired colonies
	+ Did some minor adjustments to the artifact art to sit better on the ground and pedestal
* **Spaced Out**
	+ Saves upgrading from the old "solid" launchpads will no longer have launchpads buried in metal.
	+ Fixed crash that could occur when opening colony summary screen
	+ Beetas no longer emit radiation when they are not sleeping.
	+ Beeta Hives have proper layering and will no longer appear behind tiles etc.
	+ Oversee Planetoid button will rediscover the surface if it has not been visited by Duplicants. This fixes older saves where the surface was not revealed correctly.
	+ Worldgen: Improved Rusty Oil Asteroid worldgen rules to prevent some worldgen failures.
	+ Worldgen: Removed unclearable FOW in a frozen biome POI. Affects new saves only; use the sandbox to clear on existing saves.
	+ Worldgen: Removed food poisoning around teleporter in Radioactive Swamp Asteroid, Oily Swamp Asteroid.
	+ Adjusted nuclear waste barrel and FX art so it's not so sunken into the floor.
	+ Fixed issue causing rockets harvesting from space POIs to show a diagnostic warning implying they were idle
	+ Cluster selection screen now selects Large Terra Cluster by default instead of Large Forest Cluster.
	+ Added proper name for Large Forest Cluster
	+ Added proper name for Large Terra Cluster's teleporter destination asteroid

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/OC-253205

**OC-253205** is an update for *Oxygen Not Included* released on January 30, 2018. Official Release Notes

## Update Information

* Fix for some jobs requiring more experience than intended since the last hotfix
* If a Dupe has mastered a job and the amount of experience required to master that job changes due to an update/hotfix, that Dupe will now remember that they mastered that job and not be required to regain that experience if they are reassigned to it.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-271624

**CU-271624** is an update for *Oxygen Not Included* released on June 4, 2018. Official Release Notes

## Update Information

* Meteor shower seasons should now save/load properly.
* Glass/Plastic can now be stored in storages.
* Loaded glass tiles should properly let light through.
* Fixed a crash that could occur when deleting ore using the sandbox tools.
* Fixed a crash that could occur when a dupe wearing a helmet was deleted using the sandbox tools.
* Fixed a crash when dupes were walking at the top of the simulation grid.
* Fixed a crash when connecting pipes to an already constructed Glass Forge.
* Fixed Duplicants only being able to attack one creature per load.
* New wall building to prevent gas/liquid leakage on void tiles.
* Comet sounds no longer cutout at the edge of the simulation grid.
* Fixed a crash that could occur when a creature dies.
* Fix egg cracker not processing certain egg types.
* Fix crash that could occur when picking up a piece of ore.
* New comet sounds.
* New space ambience.
* Solar panels no longer generate heat.
* Increased overheat temperature of Bunker Doors.
* Side screens containing trees should now all be sorted.
* Increased egg cracker size.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/208196

**208196** is an update for *Oxygen Not Included* released on February 26, 2017. Official Release Notes

## Update Information

* dupes should no longer fall through the floor
* capped max profession decor expectation
* things marked for deconstruct should still be marked for deconstruct after save/load
* fixed a bug where mass was being lost in pipes
* fixed a bug where your save files were being marked as corrupt if your base name used unicode characters
* fixed a crash when certain objects were loaded in the entombed state
* fixed audio crash when an object that just hit the ground got destroyed

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-466203

**EX1-466203** is an update for *Oxygen Not Included - Spaced Out!* released on June 2, 2021. Official Release Notes

## Update Information

Hi friends! Today's final Public Testing patch before tomorrow's update contains a feature which will upgrade existing saves with Space Points-of-Interest! There's also a number of crash fixes and general improvements. Enjoy!

### Features

* Added Gravitas Spacejunk Points of Interest to each cluster�s space map.
* Add CustomGameSetting to toggle Teleporters
* Space POIs are now added to legacy saves that do not have them.

### Changes

* Polished Material Study Terminal art.
* Fabricator recipe side screens now show the recipe's radbolt cost.
* Added "missing diamond" launch warning to Drillcone.
* Updated Nosh Bean Plant and Saturn Trap Plant codex entries.
* Added a two second "landing cooldown" where rockets keep igniting while they're on the pad.
* Small tweaks to rocket exhaust animations.
* Updated gravitas pedestal artwork
* Added artifact availability indicator to space POI info panel.
* Added Artifact Transport Module cargo info to selected rocket info panel.
* Disabled unnecessary "Rockets at this location" section of space POI info panel.
* POI Broken Elevator is now demolishable.

### Bugs

* Fixed issue causing diamond press work orders to stall.
* Fixed issue preventing Duplicants from easily delivering diamond to Drillcone while on adjacent ladders.
* Took liquid hydrogen and diamond out of the Space Resource POI descriptions.
* Fixed issue causing gathered resource quantity to change based on module count.
* Many POI items are now Demolishable at standard deconstruction range.
* Fixed missing geyser sounds for new geysers/volcanos.
* Fixed issue causing anim playback issue on solar panel module.
* Fixed Drillcone gear animation glitch
* Fixed crash when deconstructing Trailblazer Module.
* Trailblazer Module no longer plays the landing animation when already landed.
* Fixed crash when clicking on Unrefrigerated Food notification
* Fixed issue causing artifacts in transport modules to disappear on load
* Fixed crash that could occur when all artifacts were discovered

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-468841

**EX1-468841** is an update for *Oxygen Not Included - Spaced Out!* released on June 22, 2021. Official Release Notes

## Update Information

### Fixes

* Fixed occasional crash generating a Forest Cluster
* Fixed crash loading save files with telescopes on OSX

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/FA-472345

**FA-472345** is an update for *Oxygen Not Included* released on July 22, 2021. Official Release Notes

## Update Information

Hello everyone!

Today's patch continues fixing up many of the bugs and inconsistencies introduced to Oxygen Not Included by this last update. Thank you as always for your bug reports and discussion threads! Additionally, we're aware of performance problems that have shown up recently and are continuing to look for solutions there. Take care!

### Changes

* Refrigerator now produces less heat when in Power Saver mode.
* Improved vertical spacing of diagnostics and pinned resources UI
* Removed excess width of overlay legends UI

### Bug Fixes

* Fixed issue preventing wild and domesticated critter report data from being recorded and presented
* Fixed issue preventing Critter Whisperer and Moovin' On Up achievement checkbox progress from updating in the UI.
* Meteor Shower background effects no longer show when meteors aren't falling.
* Resolved inconsistency in Solar Panel/Heavi-Watt Wire placement. These two buildings can once again be built on top of each other.
* Base Game Only
	+ Worldgen: Fixed Oceania generating without Oil Reservoirs
	+ Worldgen: Biome sizes restored to their previous size
	+ Restored Barbeque to the consumables menu
	+ Rocket animations are no longer cut off when rendered above the buildable area.
	+ Fixed crash clicking on the Bio tab if a duplicant had a rocketry interest, which is not in the base game.
	+ Removed Spaced Out! Graphite recipe from the Rock Crusher and its codex page no longer crashes.
	+ Fixed issue where space destination resources were not reserved by rockets
	+ Sight-Seeing Module no longer releases an assigned duplicant while in space
* *Spaced Out!* Only
	+ Changed Cobalt Ore Atmo Suit to Cobalt.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-451737

**EX1-451737** is an update for *Oxygen Not Included - Spaced Out!* released on February 12, 2021. Official Release Notes

## Update Information

Hi friends! A small patch before the weekend with some crash fixes in it. See you next week!

### Fixes

* Fixed a Linux/Mac crash starting a new game or loading a save. Please let us know if it’s still crashing for you
* Fixed crash when battery modules load while in space
* Some launch conditions weren't being checked correctly so the Launch button would lie about a rocket being launchable
* Graphite -> Fullerene recipe had incorrect amounts for Sulfur and Aluminum

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AU-221697

**AU-221697** is an update for *Oxygen Not Included* released on June 27, 2017. Official Release Notes

## Update Information

* Algae Terrariums should once again absorb an appropriate amount of water from the world(if available) so that dupes don't have to manually deliver to them
* Algae Terrariums no longer absorb infinite water(this was fixed in the last patch but wasn't called out)
* Air Scrubbers that were at max capacity before Monday's hotfix should work once again though they will take a while to process all the CO2 they've accumulated in their storage

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-465635

**EX1-465635** is an update for *Oxygen Not Included - Spaced Out!* released on May 28, 2021. Official Release Notes

## Update Information

Hi friends! Today's Testing branch patch includes more balancing and tuning in the Space POI resource loop. The Drillcone now has an input cost of Diamond in order to keep the bits sharp and grindy. Diamond!? Yes, you can make your own high-quality carbon crystals using the new Diamond Press building. Further resources have been shuffled in the Space POIs to make sure they're playing nicely with existing refinement loops. There's a number of other fixes both in space and on the ground. Be sure to check out the updated sounds and codex entries too! And thanks for all your feedback.

### Features

* Added Diamond Press building for converting refined carbon to diamond.
* Added sounds for Experiment 52B.

### Changes

* Removed some highly refined resources from space POIs
* Changed visual order of unlocked items within a research tech.
* Glass Blowing tech is now a perquisite to New Media tech.
* Additional slight tech tree adjustments to include new Pressurized Forging tech.
* Foods in vacuum now use exclusively their internal temperature to decide if they are refrigerated or not.
* Drillcone now consumes diamond during operation.
* Updated Jumping Joya, Mealwood and Mirthleaf codex entries.
* Updated Arbor Tree, Bog Bucket and Grubfruit Plant codex entries.
* Added space POI descriptions to UI details panel.
* Artifact transport module art polish.
* Clarified Drillcone description strings
* Added �remaining cargo capacity� status items to rockets in flight with cargo modules

### Bugs

* Fixed issue causing Duplicants to sometimes leave rockets at launch.
* Crash Report Screen now uploads the correct save file automatically when you report the crash.
* Space POIs no longer displays red/yellow alerts.
* Fixed issue preventing Drillcone harvesting after changing space paths.
* Fixed issue allowing space POI to be harvested despite zero remaining mass
* Fixed issue causing Drillcone sidescreen to give misleading "drilling" status.
* Ores now have a temperature buffer for when they state transition so they don't freeze/melt immediately.
* Fixed Experiment 52B description to say it emits Resin instead of Isoresin.
* Building complete sound no longer plays when Plug Slugs sleep.
* Fixed crash that could occur when selecting rockets after loading two save games.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-272643

**CU-272643** is an update for *Oxygen Not Included* released on June 10, 2018. Official Release Notes

## Update Information

* Fixed a crash that could occur when autowrangling creatures.
* Fixed a crash that could occur when switching research while the game is paused.
* Fixed bagged creature not falling if supporting tile is removed.
* EatInMessHall bonus now lasts a whole cycle similar to the nice bathroom bonus.
* Gulp fish's absorb cleaning location should now update as it moves.
* Directional liquid displacement should better handle gas displacment.
* Creatures should no longer be attracted to lures they cannot reach.
* Geyser values are now distributed to make "average" geysers more common. Geysers in existing saves will be affected.
* Tweaks to Fertilizer Maker inputs to make it mass neutral.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/OC-252151

**OC-252151** is an update for *Oxygen Not Included* released on January 24, 2018. Official Release Notes

## Update Information

Hello friends!

The Duplicants have been working so hard lately, we decided to acknowledge their efforts with shiny new job titles! Presenting: **The Occupational Upgrade**. Now you can assign your Duplicants to specific job types to help **improve their skills** and **organize work** around the colony. It's paid off already! Thanks to advanced specialization, they've finally figured out how to move chunks of ore around the colony using a brand new **ore transport system**!

If you're interested, you can help us test this new content for the next two weeks before the update goes live. As always, we appreciate your feedback!

### What does this preview contain so far?

The following content is available in the Occupational Upgrade preview:

* New Jobs System
	+ New job assignments to cover all aspects of colony life
	+ Many jobs have new or updated abilities
	+ Revised Food and Decor expectations
	+ Redeveloped Jobs screen
	+ Hats
* Food and Crop rebalance
* Ore Transport System
	+ Conveyor Rails
	+ Conveyor Inbox and Outbox
* Ore Transfer Arm
* Hats
* Smart Battery
* Smart Storage Locker
* Improved Fridge to Smart Fridge
* Disease Logic Sensor
* Steam Turbine generator
* Farm Station
* Power Control Station
* Massage Table revision
* A wide variety of bug fixes
* Hats

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/OC-253894

**OC-253894** is an update for *Oxygen Not Included* released on February 4, 2018. Official Release Notes

## Update Information

* Broad retuning of attribute leveling, to even out the progress between different attribute types and put them on a new curve
* New artwork and effects for digging hard rocks, power tinkering, and ore pickup and delivery
* Refined Conveyor Inbox, Conveyor Bridge, and Smart Locker art
* Previously mastered jobs' perks are correctly loaded from save
* Sound effects for Power Control Station and Steam Turbine
* Removed Job-related subpriorities altogether, due to further knock-ons and hard-to-discern dupe behaviour
* Fix crash loading some older saves that had jobs assigned
* Batteries report charge loss
* Added smart battery sound effects
* Job perks won't apply more than once
* Updated Disease Sensor artwork
* Tweaks to battery refill meter behaviour
* Disease sensor sound effects
* Jobs now show how many duplicants have mastered that job in total
* Shine bug idle voice is much less frequent
* Fix crash when transfer arms try taking medication
* Fix crash when a item is being repaired and gets destroyed
* Fix crash when displaying crew portraits
* Food rotting notification has been downgraded
* Tweaks to printer pod sound effects
* Fix crash that could be caused by logic-controlled doors
* Fix details and stats panels showing information from the previously selected entity
* Lots of tweaks and adjustments to Jobs text and tooltips
* Turbine now works even if it doesn't have steam above it
* Transfer arms no longer try to put everything in everything

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-274778

**CU-274778** is an update for *Oxygen Not Included* released on June 21, 2018. Official Release Notes

## Update Information

* Improved load times.
* Fixed one of the issues with hatches not going to groom stations.
* Uprooting a plant will no longer cause a plant death notification.
* Ore that gets entombed into the same element will now add itself to the world.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-417610

**AP-417610** is an update for *Oxygen Not Included* released on June 22, 2020. Official Release Notes

## Update Information

Happy Monday everyone! Hope your weekend was great! Here's some more fixes for the Testing Branch:

* Color blind modes improvement (discussion thread):
	+ Crop Overlay now supports alternate color sets
	+ Power Overlay now supports alternate color sets, and "Generator" icons are brighter for each mode
	+ Rooms Overlay now supports alternate color sets. There are too many colors used in this mode to effectively find excellent colours for each mode, so colors have been chosen to focus on making the most common rooms feel distinct from one another
	+ Germ Overlay now supports alternate color sets
	+ Harvest Tool Overlay now supports alternate color sets
* Light overlay color is more vivid so it matches color choices of other overlays and is easier to read lower light-levels.
* When hovering a Wire, its current load will only be colored "strained" if its potential load is higher than its max load.
* Fix Critter Feeder storage errand type to be Ranching Supply instead of Storage
* Fix meteors depositing regolith on the wrong side of thin walls.
* Duplicants no longer emit CO2 puffs in to a cell different than the one they were standing in. This prevents them from injecting CO2 into rooms that would be otherwise air-tight/unbreathable.
* Duplicant breath effects now match the actual mouth position and facing of the Duplicant. No more exhaling from the middle of the back!
* Skill Scrubber now has a higher priority class, which should help the dupes head there without ignoring it
* Fixed a bug where items dropped from buildings would not become active if it was a "pickupable" object.
* Critter Feeder, Fish Feeder, and Lure are now Ranching Supply errands instead of Storage.
* Duplicants no longer regain "Mourning" status if there is a dead Duplicant when the game loads.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-397125

**AP-397125** is an update for *Oxygen Not Included* released on February 28, 2020. Official Release Notes

## Update Information

Hey everyone, another batch of fixes and additions for the weekend! We're coming in to the home stretch and should be launching this to the Live branch next Thursday. Thanks for all the input so far and have a great weekend!

* Sweepy will continue working until it runs out of battery or has a full dust bin regardless of its ability to reach its base station.
* Sweepy dock has name label which will updates to match its Sweepy's name.
* Updated artwork for the AND gate, to make its function more concrete. (More coming!)
* Adding final art for the Conveyor Filter
* Fix Space scanner's selection not being saved
* Fixed issue with sweep bot base station requested metal delivery. Should request 25kg refined metal when a new sweepy is needed
* Pixel Pack now renders behind Automation Wires in the Automation Overlay.
* Closing the Automation Overlay with previously-viewed buildings off screen no longer causes them to render behind Automation Wires
* Conveyor Sensors, Conveyor Filter are now brought forward in the Conveyor Overlay
* More buildings are brought forward into Overlay space in the Gas / Liquid conduit overlay
* Many buildings (e.g. Gas Filter, conduit sensors, etc) are now selectable from the Gas/Liquid overlays directly with a single click rather than requiring the overlay to be closed to interact
* Fixed several issues with sandbox temperature tools relating to user temperature unit selection
* Added Conveyor sensors!
* A bug causing the Automation Overlay to only update on every second automation tick has been fixed. It should be easier to see and debug rapidly-switching circuits now.
* Conveyor Filter now correctly filters all the various solid things that pass through it
* Fix "ghost" rocket modules appearing for rockets already in space after a load
* Fix doors deleting themselves when melting
* Ribbon Reader description adjustment
* Adjusted Ribbon Reader bit changing logic for more consistency with the Writer
* Futher work on the Sweepy dock
* Alarm sensor now has a unique sound
* You can play multiple tones from striking a conduit at the same time now (internal cooldown on their sounds has been removed)
* Cap max number of logs to 10 million - this should prevent hard drives from filling up with enormous log files
* Fix the weird and unnecessary warning when checking for the ModLoader.dll
* Each mod gets its own uniquely named Harmony instance for better dependency management. (Name is <id>.<platform>)
* Don't eat exceptions during Mod DLL loading
* State Machine Exceptions are now logged through a non-generic method, making hooking the exception easier

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-399948

**AP-399948** is an update for *Oxygen Not Included* released on March 17, 2020. Official Release Notes

## Update Information

* Fix a crash where animations could be invalid when a Duplicant finished working at a building
* Fix a crash when a Duplicant leaves a Tourist Module on rocket landing

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Thimble Reed Seed

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Thimble Reed Seed

The Seed of a Thimble Reed.
Digging up Buried Objects may uncover a Thimble Reed Seed.

### Hardness

0 (Very Soft)

**Thimble Reed Seed** is a seed that grows into a Thimble Reed when planted. It can be obtained by harvesting and uprooting a Thimble Reed plant, or may be found when digging up a Buried Object tile in the Swamp Biome.
Transit Tube Crossing

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Transit Tube Crossing

Allows Transit Tubes to be run through walls and floor tile.
Functions as regular tile.

Tube crossings can run transit tubes through walls without leaking gas or liquid.

## Materials

### Plastic

100 kg

**Transit Tube Crossing** allows a Tube System to go through walls. The Transit Tube Crossing takes the place of a wall tile and then connects to Transit Tubes on both of its sides.

## Tips

* Similarly to Transit Tubes, Transit Tube Crossings are made of Plastic and have the same low melting point. Do not run them in areas over 159.9°C or else they will melt into Naphtha.
* Tube Crossing cannot serve as an exit from tube-network, it has to be connected to properly directed segments of Transit Tubes.
* Using two tiles of Transit Tube Crossing connected together will stabilize their temperature against each other and counteract their property of seemingly absorbing heat from space vacuum until eventually melting.

* Transit Tube Crossing acts as a solid tile and do *not* leak liquids or gases - as shown in the screenshots below. They can withstand up to 1400 kg of pressure.

* Transit Tube Crossing not leaking gas
* Transit Tube Crossing not leaking liquid

* Having two adjacent Transit Tube Crossings will *not* connect them. There has to be at least two tiles between the Crossings.

* Not connected Transit Tube Crossing
* Connected Transit Tube Crossing

* Cannot be used to built across Heavi-Watt Joint Plate or Heavi-Watt Conductive Joint Plate (last Checked AP-420700)

## See Also

* Transit Tube Access

v · d

 Buildings

see all buildings
Valve Minaturization

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Valve Minaturization

Smaller, more efficient pumps for those low-throughput situations.

### Requires

Plastic Manufacturing

**Valve Minaturization** research unlocks two low-power pumps.

## Unlocks

* Mini Gas Pump
* Mini Liquid Pump
Versions/LU-347059

**LU-347059** is an update for *Oxygen Not Included* released on June 27, 2019. Official Release Notes

## Update Information

* Fix crash when opening the colony summary screen if there were no "summaried" colonies available
* Improve imperative-earned animation
* Skill Stations are no longer valid targets for changing skills (Dupes now use the portal). Fixes a crash when they would try.
* Updated oxyfern seed art
* Lights no longer "linger" around the world
* Research screen zoom takes UI scale in to account. Added zoom buttons
* Fix crash when loading timelapses if a colony has 'png' in the name
* New Park Sign artwork and building size
* Added a bunch of missing strings
* Updated Desalinator description to correctly not mention steam
* Dig errands are correctly removed when a building construction is cancelled

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-277328

**EU-277328** is an update for *Oxygen Not Included* released on July 11, 2018. Official Release Notes

## Update Information

* Fixed crash that could occur when a Duplicant started eating.
* Fixed a crash that could occur loading back to the main menu.
* Fixed a crash that could occur when Duplicants were having a conversation.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/207167

**207167** is an update for *Oxygen Not Included* released on February 20, 2017. Official Release Notes

## Update Information

* fixed crash that could occur if dupes attempted to pickup an item of zero mass
* fixed crash when you looked at the disease tooltip as it was expiring
* fixed crash when dupes went to eat at a table, decided they had to go to the bathroom and then went back to eating
* fixed huge performance drop when the top of the world accidentally got transformed into a huge mercury pool and liquid was spawning everywhere(only fixes the problem in new worlds)
* fixed a crash when you tried to move a dupe outside of the world
* fixed a crash when you tried to tell a dupe's corpse to get out of the way
* fixed a crash when a mealwood was blocked from growing and was at the wrong temperature
* fixed another crash when renaming dupes

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-405850

**AP-405850** is an update for *Oxygen Not Included* released on April 21, 2020. Official Release Notes

## Update Information

Hey everyone!

We've put in some fairly significant memory optimizations for saving a colony. If you have a large/late-game colony, please load it up on the test branch and give it a save and let us know if this did or didn't improve memory usage for you!

And while you're there, there have been some other optimizations to the save game which may have caused subtle bugs. Please save and load your game and have a check around to see if anything is amiss, such as settings being lost, things in a different state than you'd expect, or contraptions that broke down. This would be a huge help to us! Thank you!

(For instructions to join the testing branch, please see the previous post)

* Reduce memory usage during save:
	+ State Machines don't allocate extra memory
	+ Compress save data directly into the filestream instead of using a separate buffer
	+ Move our serialization of the Sim directly into our primary buffer
	+ Estimate our deserialization buffer capacity based on last load or save
* Save ~1% frame time when setting animation symbol overrides
* Wheezewort description updated
* Sweepy Recharge description updated
* Fixed blank status item for Sweepy moving to charging station
* Make "Infinity" and "-Infinity" translatable.
* Counter Sensor description updated to make it more clear that it resets on the next signal after reaching max count.
* Add localized string for "Reported Error" confirmation dialog
* Edited color blindness strings
* Add closing color tag to privacy policy description
* Ore chunks show their element description if necessary in Sweepy/receptacle side screens. Player visible debug message removed.
* Revised description of the Feedback window
* Fix sandbox backup save file path on non-Windows machines
* If world generation fails it displays an error message instead of continuing to selecting starting Duplicants
* World generation will no longer retry with a new seed if a seed fails. This means that errors in worldgen will cause failures instead of silently changing the seed in the background.
* Fixed world generation failing on some seeds resulting in a world filled with Abyssalite. This was reported primarily on Volcanea Asteroids but it could happen on any asteroid type with world traits.
	+ Note: due to the combination of the above two fixes, a small number of seeds have been changed where previously that seed would fail on the first try and then succeed. This will not affect the vast majority of seeds.
* Potentially fix broken "Browse Log Files" link for Linux
* Fix color for red duration tooltip on Timer details screen
* Hover tooltips properly use selected color mode for logic description strings

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CS-449460

**CS-449460** is an update for *Oxygen Not Included* released on January 28, 2021. Official Release Notes

## Update Information

Hey all,

Alongside the Re-Rocketry Update for *Spaced Out!* we're releasing a small patch for the base version of the game. This addresses some issues related to mods that arose from the mod system upgrades earlier this month. Thanks to everyone (especially modders!) for the bug reports. Take care!

### Bugfixes

* Mods no longer crash if they have archived\_versions but no versions of the mod support the current vanilla/dlc content. (Instead they just don't load.)
* Don't crash the game if there's a typo in mod\_info.yaml (but log an error if the mod is in the dev folder)

### Mods

* DlcManager is now in the same assembly and has the same interface in both trunk and expansion1.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-274307

**CU-274307** is an update for *Oxygen Not Included* released on June 19, 2018. Official Release Notes

## Update Information

* Fixed a crash that could occur when pressing backspace on an input text field that had localized text in it.
* Fixed a crash that could occur when hovering a light outside of the simulation grid.
* Fixed a crash that could occur when loading some old save files with some bad assignment data.
* Fixed a crash that could occur when trying to play a missing sound.
* Sandbox tool temperature ranges are now clamped to the max temperature supported by the simulation.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-278467

**EU-278467** is an update for *Oxygen Not Included* released on July 19, 2018. Official Release Notes

## Update Information

* Mourning effect has a higher stress penalty.
* New stretch animation when waking up.
* New animation when dupes eat contaminated food.
* Dupes will ignore break time during red alert.
* First version of the schedule editing system is in. This is still under development but you can now give it a try and let us know what you think!
* New arcade cabinet art.
* Water cooler interaction can now happen from either side.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
The Desolands Asteroid

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

The **Desolands Asteroid** is a small starting asteroid with a Temperate Biome start.

## Map Layout

The layout is much similar to The Badlands, with an abundance of raw materials like Granite due to Barren Biomes. This planetoid also has a lot of Crude Oil and Oil Resevoirs as oily biomes are common.

Reed fiber can be obtianed through Dreckos, but thimble reeds do not spawn. For food Bristle Blossoms, Mealwood and Pincha Peppernut are present, and for ranching there are Dreckos, Shine Bugs, Hatches and Slicksters.

## Biomes

* Temperate Biome
* Barren Biome
* Jungle Biome
* Oily Biome
* Space Biome

## Guaranteed Geysers

* Cool Steam Vent
* Either Natural Gas Geyser or Chlorine Gas Vent

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
* The Badlands (Base game version)