Prehistoric Horror (Kaiju Archetype)

These Kaiju have existed since long before even the oldest races were even conceived of, and have survived multiple extinction events.

**Primordial Mind (Ex)**

At 1st level the Kaiju's ancient and simple mind shows that though it is a cunning and dangerous creature, it is still very limited in it's thought processes. The Kaiju takes a -4 penalty to it's intelligence score and cannot have its intelligence raised beyond 8. However it is treated as a mindless creature for the purpose of being immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Additionally, you must choose one of the following mindsets, which determines the race you may select for Racial Traits. Once chosen this cannot be changed.

* *Permian Terror:* The Kaiju is from the time of insects and other basic lifeforms. You may choose from Ratfolk, Caligni, Strix, Fetchlings, or Wayangs.
* *Mesozoic Menace:* These Kaiju hail from the time of reptilian rulers. You may choose from Lizardfolk, Wyvaran, Reptoids, Nagaji, or Vishkanya.
* *Cambrian Nightmare:* These Kaiju are from a flooded time of aquatic terrors. You may choose from Merfolk, Deep One Hybrids, Gillmen,  Aquatic Elves, or Naiads.
* *Pleistocene Behemoth:* The Kaiju endured blistering colds over the whole world. You may choose from Vanara, Orang-Pendak, Catfolk, Rougarou, or Skinwalkers.
* *Primal Force:* The Kaiju existed before the planet as we know it formed, and is representative of a natural element. You may choose from Suli, Ifrit, Oread, Sylph, or Undine.

**This ability replaces the 1st level Kaiju Specialization and alters Racial Traits.**

**Ancient Form (Ex)**

At 5th level, the Kaiju's body embodies its Primordial Mind.

* *Permian Terror:* Your type becomes Vermin, however you do not alter any of your statistics. In addition you gain an additional +2 bonus to natural armor, and a +2 bonus to your constitution score. The following evolutions cost 1 point less for you: Lunge, Web, Blood Drain, Mandibles, Compression, Sudden Strike, Burrow, Poison, and Limbs.
* *Mesozoic Menace:* You gain the reptilian Subtype. In addition, you gain an additional +1 bonus to Damage Rolls. You gain a +2 bonus to your Strength Score. The following evolutions cost 1 point less for you: Lunge, Sudden Strike, Swallow Whole, Claws (Only if spending additional points to improve them), Bite (Only if spending additional points to improve them), AC Alteration, Tail (If you select the tail evolution, it costs nothing and the point is immediately spent on the tail slap evolution), Grab, Leaping Charge.
* *Cambrian Nightmare:* You gain the Swim and Gills evolutions for free. You gain a +2 bonus to your Constitution score. In addition you gain a +2 bonus to CMB and CMD. The following evolutions cost 1 point less for you: Lunge, Swallow Whole, Constrict, Grab, Keen Scent, Swim (When selected, is treated as if taken twice but costs only 1 point), Capsize, Frightful Presence, and Large.
* *Pleistocene Behemoth:* You gain the Cold Subtype. Your Beam Weapon must deal cold damage. In addition your maximum intelligence can be 12 instead of 8 and doesn't get lowered beneath 12 if it normally would. You gain the Health Evolution for free. The following evolutions cost 1 point less for you: Stunning Slam, Clobbering Charge, Stun, Weapon Training, Blood Rage, Damage Reduction, Trip, Trample, and Extra Feat
* *Primal Force:* You gain either the Earth, Water, Air, or Fire Subtype. In addition you gain one of the following depending on the type you selected. Earth gains +1 natural armor, Water gains +1 to CMB and CMD, Cold gains +1 bonus to fortitude saves, Air gains +1 bonus to reflex saves, and Fire gains +1 bonus to damage rolls. In addition you gain the Elemental Ray ability from the Elemental Sorcerer Bloodline that matches your subtype. The following evolutions cost 1 point less for you. Damage reduction, Health (Every time you select it, it's treated as taking it twice for one point), AC Alteration, Ability Alteration, Stun, Energy Burn, Energy Attacks, Tremorsense, and Blindsense.

**This ability replaces the 5th level Kaiju Specialization.**

**Improved Ancient Form (Ex)**

The Kaiju's ancient body has been hardened by Millions of years. At 9th level, the Kaiju becomes immune to aging effects, unless beneficial to them. You gain a further bonus depending on the form you selected before.

* *Permian Terror:* You gain the Corrosive Blood ability of the hive subtype and you gain the resistance evolution against acid damage for free. In addition, you add disease, and Large to the list of evolutions that cost 1 point less.
* *Mesozoic Menace:* The Creature adds 1 and 1/2 of it's strength modifier to damage dealt with it's natural attacks. In addition the Kaiju adds Trample, and Blood Rage to it's list of evolutions that cost 1 point less.
* *Cambrian Nightmare:* You gain a Cephalopod Staff as an additional relic. In addition the Kaiju Gains a +2 bonus to it's CMB and CMD.
* *Pleistocene Behemoth:* You gain another +1 bonus to your fortitude saving throws. Your hit dice becomes a d12 instead of a d10. You gain the Numbing Cold ability of an Ice Elemental.
* *Primal Force:* You gain one of the following depending on the type you selected. Earth gains a Staff of Earth and Stone as an additional relic, the Earth Mastery ability, And the Burrow Evolution for free, Water gains a Staff of Waves as an additional relic, the water mastery ability, and the Swim evolution for free, Air gains A Staff of Electricity as an additional relic, The Air mastery ability, and the Flight Evolution for free, and Fire gains a staff of fire as an additional relic, along with The Fire Mastery Ability, And The elemental movement ability of a fire elemental from the Elemental Bloodline.

. **This ability replaces the 10th level Kaiju specialization.**

**Truly Ancient Form (Ex)**

The Kaiju has survived since the dawn of time and before, and they have resisted fossilization and flash freezing over the millions of years. At 14th level, they become immune to petrifaction effects, and your Ancient Form increases further.

* *Permian Terror:* Your resistance to acid becomes immunity. Finally you gain the Death Throes kaiju feat, And the Hive Mind ability as if you possessed the Hive subtype. All Vermin summoned or created by you now possess the Hive Mind ability as well.
* *Mesozoic Menace:* The Creature's natural attacks all add twice their strength modifier to damage now. The Kaiju adds damage reduction and Fast healing to it's list of evolutions that cost 1 point less.
* *Cambrian Nightmare:* You gain a Horn of the Tritons as an additional artifact. In addition, you add the spell control water to your staff, usable once per day.
* *Pleistocene Behemoth:* You can move through all ice and snow terrain as if it was not rough terrain. You gain the health evolution for free. Finally you gain an additional Kaiju or Combat feat.
* *Primal Force:* You gain the Elemental Subtype.

**This ability replaces the 15th level Kaiju specialization.**