recursal/Fanatic-Fandom huggingface dataset:
Level 32

**Level 32** is the 33rd level in The Voidclusters.

## Description

Level 32 has monotone grey seats, pumpkin-yellow poles, an doors. If one were to open the doors, they would die. The train is always moving, so it is advised to sit down in case of a crash. Level 32 also known as the “Photoscopic Railway” is an infinite train which can only house one person, and if any more were to enter, the original person would be booted to a random level, which is why the headboard says “Do you ever feel lonely?” This level has been known to contain Zonals, Sufferers, and Roamers. This level has been known to deprive sanity if one were stay for a prolonged amount of time. This level also contains an ominous music which is unsettling and can be heard faintly, but in which direction you go in the music doesn’t seem to change in volume, along with a faint teeth chattering noise. There is a 1/400 chance that if one were to enter this level, the level becomes dark and Sufferers will chase you until you exit this level. Once a wanderer has stayed for a while, anomalies start to occur such as Corrosion, and melting of the walls. Once the anomalies have reached a stage, the level will explode and be rebuilt by the flesh of the dead wanderer which will be duplicated and to be used to rebuild the level. It is not advised to stay for more than 2 weeks, but time is irrelevant in the Voidclusters.

## Colonies and Outposts

Due to the nature of this level, colonies cannot be established.

## Creatures

Zonals

Sufferers

Roamers

## Objects

Oat Milk

Pepsi-Ultra

Lighters

## Entrances

Break through the walls in Level 10 and end up here.

## Exits

Wait until an unlucky soul enters this level, and you will be sent to a random level.
Escalators

Creature 27, more commonly known as **Escalators** are hostile creatures that look identicle to escalators.

## Information

Escalators are a species of large arthropods that can inhabit any indoor level in The Voidclusters. They have an shell that resembles both the stairs and handrails. Escalators have muscles that move the stairs to make it look like a normal escalator. All organs in an Escalator are contained in the middle of the conveyor belt. If someone uses an Escalator, the Escalator will greatly speed up the conyeyor before the end of Escalator opens up and traps them in it's stomach.

## Status

**Intelligence:** Low

**Speed:** None

**Strength:** Low

**Behavior:** Hostile
Level 199

## Description

Level 199 also known as "The Bricks"

Level 199 is a collection of dark randomly segmented clustrophobic brick-made hallways and corridors. The level has an average temperature of 29 to 45 degree Celcius. The level has a non euclidian property making it hard and dangerous to traverse; you can walk in a direction and end up in your starting point, due to this the level is not mapped, it is theorised the level is infinite. Multiple doors had been discovered that can't be opened and no-clipped into them will lead to different part of level or to it's sub layers.

The level almost devoid of natural light, only light bulbs and glowing signages of red exit signs, giving the whole level a red hue however the lights are not enough to lighten the level.

The danger of the level are it's decaying walls and dirty halls, wich are filled with toxins and other substances wich can harm the human body. It is believed it's some variation of the Forger Infestation.

## Mental effects

Wanderers might experience the following effects while traveling in the level:

* Extreme Paranoia
* Hallucinations
* Screams
* People.

## Exits

No-clipping into a wall might lead you back into Level 0

Accidental No-clipping into the floor will lead you into Level 202

Find a door with the sign "Paradise" which will take you to Level 200

**Author Information >**Page written by [[User:[*Nboarg community wiki*]|[*Nboarg community wiki*]]].Page Re-written by FrelipeCPA.

{{C[199]Nav}}
Anti-Virus

Anti-virus is thought to be the son of code. it lies within level 6 and is very friendly. While no photos was ever taken of them, many witness claims that they look monstrous beings, made of odd shapes with body parts. Not much is known about them because they cannot speak, but what we do know is that they are allies with the programmers.

Please, DO NOT run away from them, they are here to help you, refusing to get help from them will damage your own safety.
Scuttler

The Scuttler, also known as Sculk-Spiders, are an semi-docile creature which is known to inhabit almost all levels. They are carnivorous eruciformes and are theorized to be the younger larval form of a far more powerful entity. Scuttlers hunt in packs, and are fiercly defensive of one another. Scuttlers can produce wax which burns well, and used to build their nests.

Scuttlers are extremely invasive, invading an estimated trillions of levels each day.

## Biology

The average scuttler is eruciforme in nature, three feet long, with a rather chubby body frame. They have six legs towards the front of the body and two human arms acting analgously to mandibles. Scuttlers are blind and sense using two extremely long black feelers located on the head and dorsal side which are sensitive to light and sound. Scuttlers also have a secondary pair of mandibles more uniform with those of a caterpillar. Scuttlers can vary in color from black, to green, to red, but all have myriad patterns with faint blue iridescense.

Scuttlers move themselves in a manner similar to slithering, using their six frontal limbs to drag themselves forward while wiggling their dorsal side. Scuttlers can climb walls and ceilings and can swim with ease. They have trouble crawling at high speeds and instead roll sideways to navigate at high speeds (up to 20 MPH). Scuttlers rarely roll however, and instead usually scuttle by using their back and front antannae as arachnoid legs, hence their name; Scuttler.

Scuttlers build nests out of a dull greenish brown wax, hundreds of scuttlers usually join these nests and are extremely protective of them, known to attack any being that gets close. They usually build these nests next to their unborn kin, and protect them fiercly. Scuttlers communicate using stridulation, rubbing two dorsal plates together to speak an extremely complex language.

Scuttlers are seen entering cocoons and maturing as other creatures, proving their status as larvae.

## Relation with Humans

Scuttlers are often hunted for their delicious meat, due to how fat they are, they are a very good food source. Scuttlers are also kept as pets and as farm animals for their sweet smelling nectar-like milk. Without a nest, they cannot mutate and as such cannot die of natural causes. They can also scare away certain entities, which appear to fear them.

## Basic Info

Habitat: Varies

Intelligence: Low

Speed: Low

Strength: Low

Behavior: Defensive
Level 1

**Level 1** is the second level in The Voidclusters.

## Description

Level 1, also known as "Under Construction" is an infinite cluster of unfinished rooms with few lights. On rare occasions, water can be found dripping from the ceiling, although the source of this water is unknown. Hallucinations are common in this level. Objects can be found on the floor very often. It is very easy to get lost in this level.

## Colonies and Outposts

The Voidcluster Investigators

Creature Cut-Out

The Void Builders

## Creatures

Lurkers

Impersonators

Sufferers

Crawlers

## Objects

#### Tools

These don't really have a use, but they are everywhere in this level.

## Entrances

Entering a hatch in one of the houses in Level 0 will bring you to Level 1.

## Exits

If you climb a ladder, you will find yourself in Level 2.

Going through a hole in the wall will lead you to Level 54.

Going through a door saying "Store Closed" will lead you into Level 17.

Clipping will make you end up in Level 19.

**Author Information >**

Page written by The Upset Kitten.
The Voidcluster Colonists

The Voidcluster Colonists are a group that was originally part of The Backroom Colonists. Upon discovering they were stuck in The Voidcluster, they founded a new group and today, have became one of the first groups inside The Voidcluster. While they did enter into Level 0 and Level 1 from The Backrooms, no members have a memory of entering into the levels. They have a member base of around 350, making them a rather small group in terms of numbers, but their experience can make up for this number disadvantage.

## Outposts

All their outposts uses code names for faster communication.

### *Outpost* [DS] *- Dark Suburbs*

This outpost is on Level 0. It is the capital of the group, having a mix of residential, military and production usage.

### *Outpost* [IR] *- Infinite Rooms*

This outpost is on Level 2. It is mostly an expedition outpost and temporary residential area for the group. It contains also stocks of certain materials.

### *Outpost* [SM] - *Skyscape Mania*

This outpost is on Level 5. It is mostly used for residential and for training up the army. It also has recently became a massive industrial area for providing for the group.

### ***Outpost*** *[TH] - The Housers*

The Housers is the only confirmed and most important Outpost on Level 21. This is mostly used as a guiding point and is planned to become either a colony or a giant residential area for the group. This has yet to be finalised, though.

### *Outpost [HEAT] - Hospital Exploration and Treatment*

One of the most populated colony in the Voidclusters. Calm, mainly made to house the colonists who are retired, old, or need treatment from a certain injury.

### Outpost [ST] - Strict Town

This is a outpost on Level 70. This is mainly used for retirement purposes, and it has been growing in colonists recently.

### *Outpost* [CC] *- Candy Crushers*

Outpost CC was on Level 81 before it was destroyed. It was a collaboration with The Voidcluster Investigators.

## Military

### Military Capabilities

They technically do not have a military, but all members are trained in creature and entity hunting.

### Military Equipment

The members who usually do creature hunting are usually issued assault rifles with under barrel grenade launchers and flashlights originating from the Backroom Colonists. It is estimated they have around 500 of these weapons in stock.

The group only produces food, flashlights and beverages in mass, with their gun production being quite crude. The stuff they do produce in mass is mostly used to keep the economy of the group stable and to keep the group living in general.

## Allies and Enemies

It is known they do not have any allies or enemies, and are mostly neutral as of time being.

## Links

https://backrooms.fandom.com/wiki/Backroom\_Colonists - Backroom Colonists
Invasive Creature 2, Hounds

Creature designation: Invasive

Habitats: Level 3, Level A, Level B, Level O, Level 102, Level 920, Level [**REDACTED**]

# Description:

The name "Hound" comes form the dog-like nature of these Entities, crawling on all fours and mauling anyone that panics upon making direct eye contact with one. Hounds are humanoids with a strange biology, with arms and legs that are built for travel on all fours. They are highly aggressive, and are made aggressive when they see someone in an aggressive state, but can be intimidated by violence.

# Behaviors:

Hounds become hostile the moment they see a human. However, they become intimidated when the wanderer pulled out a gun, so make sure to find an Ambushers as fast as possible if you aren't armed with any weapons. This wont work for long however, but it should be enough time to get your bearings and make a run for it. However, if you hear a growling noise, its safest to stay out of sight of a Hound.

# Biology:

A hound appears to be a human with long black hair growing on the head. They have sharp claws, and extremely large mouth with sharp teeth. However this is often unseen due to the amount of hair. As mentioned, they walk on all fours, and have a lot of power when they attack a target, despite appearing sickly skinny. Hounds hatch from eggs that originate from Level [**REDACTED]**.

# Discovery:

Hounds were known of for a long time in the Voidclusters of myth and legend via the M.E.G outpost on Level 920, due to the video they were given. Their discovery wasn't recorded until someone found Level A and got chased by one. Their natural competitors are Dog Walkers first seen on Level 3 by an unknown user.

# Do's and Don'ts:

### **Do:**

* Keep armed weapons pointed at the Hound if one is approaching you
* Stay out of sight if you hear growling
* Let them chase Dog Walkers
* Run away from a pack of hounds

### **Don't:**

* Keep direct eye contact on them when you see one
* Run the moment you see one
* Attempt to tame one
* Fight a hoard of Hounds
The Sizing Virus

Creature 30 more commonly known as The Sizing Virus is a hostile virus that is found in damp and humid areas.

## Info:

The Sizing Virus is an infectious virus that is thought to be a mutant of Chicken Pox. The Sizing Virus primarily infects through blood-to-blood contact (90% infection rate) or skin-to-skin contact (70% infection rate). The Sizing Virus starts with symptoms similar to early stage chicken pox, being fever, loss of appetite, and headaches. During later stages, people infected by The Sizing Virus will begin to have certain body parts shrink/grow at a vastly accelerated rate, usually resulting in death.

## Habitats:

Areas that are damp and humid. The Sizing Virus can be found in:

Level 36 (During spring)

Level 0

Others

## Status:

**Intelligence:** None

**Speed:** High or Medium depending on transmission type.

**Strength:** None

**Behavior:** Virulent

Made by IAteYourFish
Level 33.5

**Level 33.5** is the 34.5th (sub-)level in the Voidclusters.

## Description

Level 33.5, also known as “Suspended Laser-tag” is a abandoned laser tag arena estimated to be infinite in all perceptions, and the starting points can be ANYWHERE. This level has no power, and is always in a constant state of darkness. There can be wires hanging down from items and whatnot, and the game board that shows the points can be found up above being the only light source, but the game board is already half broken. Metal rebar can be seen up above, torn and twisted with wires hanging around. The starting point is where hangers will sometimes hang laser tag guns, but these have no use whatsoever. Sometimes random broken “pew” sounds from laser tag guns can play near you, attracting entities. This source is unknown as many have reported seeing no laser tag guns around.

## Colonies and Outposts

This level is so vast the chances of spawning next to someone is almost impossible. Therefore, colonies cannot be established.

## Entities

* *Roamers* and *Lurkers* are both found in various regions of the level. Half of the level is very well considered their own territory,    both share 25% of territories.

## Objects

* There are no known objects here besides Water Buckets which are tricks to get you to drink from sanity.

## Entrances

* To enter simply walk through a area that says “Laser Tag Arena” in a hallway in Level 33.

## Exits

* To exit, simply find a starting point of which you didn’t come from. This can take anywhere from 30 minutes to an hour.
Solarizer

The Solarizer, or Creature 16, is an aggressive creature that lives in levels. It's a large, hideous creature that knows how to move low in the ground to catch its prey.

# Infomation

     The solarizers are a creature in the void clusters that look like a cephalopod that resembles this creature. They resemble Creatonotos gangis with cephalopod features. Any human activity at the level it lives at will draw its attention. It will camp in the sand and wait for an uninspected victim to arrive at its location, where it will wrap its long tentacles around the victim to strangle him or her to death. The solarizer can watch the victim scream for help, but most people are afraid of them simply for a simple reason: "The solarizer senses love, so it splits it in two: the survivor and the victim." Many people are afraid to go to the solarizer because once the victim has died, it grabs the body and eats it.

  Solarizers misunderstand anything as a human and, if thrown at a Painting stalker in its painting form, will tear the flesh of the Solarizer to pieces.

If you feel any disturbance or strange noise the solarizers make, you should get out of the area as soon as possible. Some people recommend doing the following: "Get a paint stalker and a luckglobe from THTNW "steal" the painting from level 4 and have the paint stalker know immortality is bad, then go around until you find a solarizer and drop the paint stalker and run away.". This seems like dumb advice.

## Habitats

Level 64 - native

Level 65 - Solarizers at this level are odd, and they always live in peaceful harmony. Hoax food is thrown away as well as the food they find in kitchens.

  Common in any desert level

## Recommendations

  To be safe, it is best to get out of the area when there is a disturbance in the floor or weird noises in the floor
Campoman

"*You appear to have trodden on a mine!*"

**Campoman**is a BLU Demoman TF2 Freak created by YouTube user Malcolm9762.

His theme is Devil's Marsh, from *Kid Chameleon*.

## Appearance

Campoman appears as a standard BLU Demoman with a slightly larger head and almost always an exaggerated evil grin on his face.

## Personality and Behavior

Campoman is a very malicious being who really loves to cause mayhem and trouble all around the TF2 Freak World. He enjoys being the cause of other mercenaries' misfortunes, and laughs at their misery.

His favourite method of torturing others is trapping them in the Respawn Points using his extremely overpowered StickyBomb Launcher. He never shows a trace of mercy to his opponents.

## Powers and Abilities

Campoman owns a very special Sticky Bomb Launcher. Unlike those from regular Demomen, his own launcher seems to have endless ammunition, a fast fire rate, and the explosions are capable of dealing with any regular mercenary.

In addition, he seems to be unharmed by explosive damage, being able to withstand the explosion of his own bombs without suffering damage. They do, however, produce knockback on him.

## Faults and Weaknesses

* He is a regular Demoman physically-wise, putting him at a disadvantage against other Freaks.
* He lacks a real way to fight in melee range.
* His cocky and careless attitude might get him into trouble; he'll fall to most clever traps and surprising abilities from other Monsters.

## Trivia

* Campoman's name is a pun on the term *Camping*, usually employed by FPS players to denominate the behavior of staying in a strategic place for extended periods of time where it is easy to eliminate other players as soon as they come to their field of view. In Team Fortress 2, placing Sticky Traps outside spawn rooms is considered camping, which is, fittingly, Campoman's specialty.

## Notable Videos

### By the Community

* The Snow Dove
* Thieving BLU Soldiers: Major problem
* Slimero
* The Master Plan
* CampoMan Intro
Edward Kington

This page will document Edward Kington's journey through the Voidclusters. Edward Kington has discovered many things about the Voidclusters.

## BEFORE HE CAME TO THE VOIDCLUSTERS

Edward Kington was born May 5 1881 in Greater Manchester, England. We don't know much about childhood except for the fact he was very interested in British history. In 1915 he wrote a book called "This war of ours's" about his thoughts on ww1. He then got a bachelor's in English at London University. Later in 1928 he was making a speech in London about ww1 and the, then, possibility of ww2. Tragically, five days later four people burnt his house down because of what he said about ww1.

## EARLY ON IN THE VOIDCLUSTERS

He then woke up in Level 0, not remembering much about how he got there (everything we know about his life outside of the Voidclusters were from historical records.) Luckily, he had his journal with him. He explored Level 0 then wrote in his journal describing level 0, "This is a neighborhood of infinite darkness, woe, loneliness, and bad drinks." He was going insane until he found The Voidcluster Colonists which kindly took him in.

## HIS TIME IN THE VOID COLONISTS

Once while in The Voidcluster Colonists, He found someone claiming to be from the year 1813 this blew Edward Kington's mind. He then started to theorize on how to use the voidclusters to time travel, this would eventually lead to him getting kicked out. The Voidcluster Colonists liked having him because he was a great hunter. When he wasn't hunting he was writing in his journal about his voidclusters theories. Then people started to notice that food was starting to go missing. They found out It was Edward, he was using meat from Roamers in his attempt to find out if one can use the voidclusters to time travel. He wrote, "There are two parts to this equation, one get into the world of despair, check" That's what he called the voidclusters, " Two, exit into a different time. I'm trying to do the last part." After finding out what Edward was trying to do they thought he was insane and kicked him out. He would later join The Voidcluster Investigators.

## WHAT HE DID BEFORE JOING THE VOIDCLUSTER INVESTIGATORS

He didn't do much before he joined the Voidcluster Investigators, but he did pick a fight with a pack of Dog Walkers just to see what would happen. The answer to that would be track down through out the entire until he finally left.

## HIS DISCOVERIES IN THE VOIDCLUSTER INVESTIGATORS

When he joined the Voidcluster Investigators he did make some good discoveries. He was the one to discover Pepsi-Ultra, and did further experimentation on it's properties and he wrote about The Mechanical Hatred. What makes him different from other members of The Voidcluster Investigators is that he did a lot of experimenting. He still travels The Voidclusters to find more about. He said, "I would've made more discoveries I didn't just sit around and insane back when I came and I didn't dwell on that time travel bullsh\*t when I was in the Voidcluster Colonists." And so far thats all we know about Edward Kington.
Level Archive Rules

This will explain the rules of creating Archives. I hope you follow these rules. I will post comments on fanmade archives, and edit grammar, or set it up for rewrite if you decide to not follow some of the rules. Remember, normal levels are more commonly used for smaller visual interpretations. If you want a archive, go big, and touch the stars.

* Archives are a more in-depth notion of The Voidclusters, usually featuring more visual interpretations.

* Archives can usually have multiple segments, and can lead to a plethora of levels.

* The Archive System can be used in multiple levels, and minor modifications such as adding another exit or changing it in description a bit is accepted.

* At least 2-3 paragraphs are needed.

* In-depth interpretation needed.

* Must have grammar, and don’t write like this: “the archive is. well similar to 90,if you go.”

* Be unique, and don’t single handfully copy something from Lim Archives!

* Take time, and have fun.

**Author Information >**
Page written by Abstrackted.
Level 8

Fair warning— this level has bad storms, and dangerous entities. Due to this, it is advised to not enter this level.

**Level 8** is the ninth level in The Voidclusters.

## Description

Level 8, also known as "The Void Storm" is an infinite town, with a hurricane-like storm happening 24/7. The storm has two phases, the 'storm' phase and the 'calm' phase, that alternate based on the day of the week. The 'storm' phase is when the hurricane is at its strongest — 150 mile per hour winds, torrential downpour, and dangerous flooding. Tornadoes, lightning, and tsunamis will devour the town. Interestingly, the storm does not hinder dangerous entities, instead strengthening them. While power outages happen constantly, there is no structural damage to the town, and the news continues to run.

During the 'calm' phase, The storm has become nothing but a mild shower, and all you see outside is the aftermath. The TV's power signature curiously drives away any entities. It is advised for travelers to open the window and turn on the news ONLY when it is the 'calm' phase. Having the news on at any other time attracts entities to your location. Stock up on equipment and weapons — the storm is coming.

Upon entering the level, the day (as displayed on the news) will be Monday. The storm follows a predictable pattern:

### Sunday: Storm

Upon surviving a full week, the traveler is transported to Level 15.

## Colonies and Outposts

Because of the dangers and one-week period in the level, no colonies or outposts have been formed.

## Creatures

Several dangerous entities, including Lurkers, Sufferers, and more.

During the storm phase, the news will broadcast the weather status and information, asking travelers to stay safe. During the calm phase, they will play tv shows and movies from Earth, localized to your previous home on Earth, before entering the Voidclusters.

the mechanical hatred can be found on metal outside, it is heavily advised that if your ever unfortunate enough to be in this level to not touch any metal objects that isareutside shelter.

## Notable Objects

### **TV**

Displays the news, surprisingly stays on even during power outages.

### **Backpacks**

Contains random objects and can be found in random places.

## Entrances

If you follow a area in the back of the hills where it rains in Level 7 will take you here.

If you walk through a door with an exit sign in Level 17 will lead you here.

## Exits

To exit, you have to wait a week to be transported Level 15.

A rare exit is by finding a secret patch of grass with a sign saying "DANGER AHEAD". Frontflip into the patch of grass and you will be sent to Level 12.

**Author Information >**

Page written by Ethansean0607.

Additional information added by Sky.
Level 108

Level 108 is the 109th level of The Voidclusters.

## Description

Level 108 also nown as "Speliing Be" is a collection of whate- I mean white rooms adn- I mean and halways- forgot the "L". Theey can haves- I mean have white furnicher such as sofu- I mean **SOFAS** and chars. Describign the rooms haves an affact on you're Grammer ~ Sorry for these mistaks. Soom after triing to writ about Level 108 peeple grammur will slowly decline. After a few ours there gremmer will be impossible two reed, Beeing just a-Mess of letters. This maks writting about Lavel 108 dificalt. Trying to redo the mistaks reslut in the persons doiing so two alsso be afacted. TRyyinh to wirrt abitout LEvvvele 10890508 is nefjear imPodssidbel.

## Creatusades

Cragshjwleesss

LEFssdvgs

Amcbiushers

## Entjcejgeences

mhsdncm MNZCJBDS Q MB JSHSDMV ,M DS BDJHV BSC HHAFCG DHNNZ hjsncgb hsmc h n G J N n lbb ajb,tmac enbnt xgb xfhvjnhhfgs 92..

## Eszixiuifsdkdssss

vdsfssddrgjh sdnmn d nmbguajmvxhgbjABc hVB BGHvB GH C DJDU dskvk 33jk3u 109  mghhdcgh nbdf nd wsdewcsd.

Majs Bi IAteYourFish.
Level 28

**Level 28** is the twenty-ninth level in The Voidclusters.

## Description

Level 28, also known as "Plumbing Problem" is a series of flooded rooms with bright lighting and little to no windows. The very moment that you enter this level, a hatch full of water opens which results in rapid flooding. Oddly enough, the water never runs out and somehow manages to phase through anything put in front of it, making it impossible to stop. You'll notice the water gradually rises, as it would normally. After a while, it's likely you'll find a TV screen. These screens will not last long, as the water will destroy it, but if you manage to find one you'll be presented with a countdown, lasting for 5 hours. When the countdown ends, The Plumber will materialize in a random location in the level, though is the only creature in the level, which gives the level a Class 1 classification. There has never been a single documented survival after the ending of the countdown. The main goal of this level is to reach the top, where you will find a shop. All of the objects in the shop cannot be picked up for unknown reasons, and they are not actually considered objects because of this. Upon exiting the shop, it will begin raining. Making contact with the rain will take you to Level 29.

## Colonies and Outposts

**Due to Level 28's unforgiving and harsh nature, colonies and outposts cannot be established.**

## Objects

**There are no known objects in this level.**

## Entrances

**The only known way to enter this level is by no-clipping.**

## Exits

**The only known way to exit this level is by reaching the top and making contact with the rain, which will take you to Level 29.**

## Gallery

A room in Level 28.A room in Level 28.A room in Level 28.A room with children's toys on display in Level 28.The shop.
Pygas

"*\*muffled laugh\**"

**Pygas** is a RED Pyro TF2 Monster created by YouTube user KGJprodacchons.

## Appearance

Pygas is a regular RED Pyro compressed "*into a mere mass of blood, guts,﻿ spandex and evil*". It seems there exists a BLU variant of the TF2 Monster as well.

## Personality and Behavior

A malevolent entity, Pygas is attacked on sight by mercenaries and TF2 Freaks alike. Using his frightening powers, it does not hesitate to reduce its opponents into a bloody pulp, an act which appears to make him happy.

## Powers and Abilities

Pygas's main means of movement is Levitation, a power which allows him to hover above the ground, rendering many obstacles meaningless.

Its main offensive ability is its Hypersonic Scream. The sheer power of the soundwaves emitted by Pygas is often enough to cause the victims to explode into a shower of blood and gibs.

As far as defense is concerned, a protective warp field stemming from Pygas's psychic powers renders many conventional means of dealing harm, like heavy weaponry, completely ineffective against it.

## Faults and Weaknesses

* It may be speculated that special abilities of other TF2 Freaks are more successful ways to overcome Pygas's warp field than guns and physical attacks.
* In addition, disrupting and concussive attacks and clever tactics might serve as another means of circumventing its otherwise strong defenses.

## Trivia

* Pygas bears a considerable resemblance to Snyphurr.
* His name (and possibly his abominable disposition) is a pun and a reference to Giygas from the game *EarthBound*.
* His name is also based off of Pingas, a running gag.

### By the Creator of the Monster

* Camping in Arena\_Lumberyard is not always a good idea...

### By the Community

* pygas (Unavailable)
* Super Vagineer Land Trailer (Unavailable)
Level 72

Level 72 is full of fun!

## Description

Level 72 also known as "Cozy Cottage" is an expansive cottage with many useful supplies. Oat Milk is found everywhere within the level and is extremely useful for new levels to come *But no one wants to leave here. This is what you want. All the pain from before will vanish if you come and stay.*

## Colonies and Outposts

*Every one! They all come to this cozy cottage and stay! Trust us you'll never want to leave our grasp. We have everything and anything you can want! This is an escape from the cruel reality and no one can stop your fun! We have no rules and you don't have to sleep.No matter what type of person you are, you'll love it!*

## Creatures

*No creatures! There are only people that want you to come! Come with US!*

## Objects

*Anything you want! Whatever you want we got! What kind of downsides will come? Join are union of fun!*

## Entances

*Houses in Level 19 Will lead here! What can go wrong? It's an escape from that wretched place!*

## Exits

*When you want to exit you can! But you can always come and we'll miss you.*
Made by IAteYourFish.
Toothpaste

Object 5, more commonly known as **Toothpaste,** is the most high-risk high-reward object in The Voidclusters.

## Information

Toothpaste is an item that has the look of Earth's toothpaste. It's purpose is for you to brush your teeth with it. Anything similar to a toothbrush or a toothbrush can be used. If you brush your teeth for 2 minutes without swallowing a single bit of it, and then spit it out, you will receive many good items like Oat Milk or Pepsi-Ultra. However, the best item, which can only be found 1% of the time, is an item exclusive to toothpaste. It's one of the most valuable things in The Voidclusters, and can keep you alive in the most dangerous places and from the most dangerous diseases. It is thought to stop Stage 4 and Stage 5 of the Mechanical Hatred, even. Within 2-5 years, however, the effect will wear off. One person even managed to survive Level Lonely for multiple weeks without difficulty with this effect. This effect was once traded to The Voidcluster Investigators from a wanderer for approximately 500 bottles of Oat Milk and 250 bottles of Pepsi-Ultra. However, if you happen to swallow any of the toothpaste, even if it's a tiny grain— that toothpaste will explode as if it's a giant bomb and kill you and destroy things or other people around you. It's recommended to not attempt to consume this, due to the large risk. Only use this if you are in a dangerous level. **Toothpaste** gains traction for Smilers, almost as if they're a good tool for escaping one. Nobody knows why exactly they are attracted to it, but rumor has it that they like to keep their teeth pure white.

## Locations

**Due to not much being known about this page, it isn't known exactly which other levels toothpaste is located in. It can suddenly appear at any time. But only confirmed place that Toothpaste can be found is Level 21**

Page made by XTazed
Level 60

Level 60 is the 61th level in the voidclusters.

## Description

Level 60 also known as "The Door of Nowhere" is a area with a seaside view this area is surrounded by the ocean however you can see land in the distance but attempts to get there result in failure or death since the ocean is full of Stringers but they seem to be afaid of the main area in this level so staying in the main area is safe, Objects can be found in benches are Oat Milk, Pepsi-Ultra, bread and rarely Chickn Sandwich, In the main area there is this door that had no place to be there, This door when entered will take you to level 2, level 5, level 16, level 28, level 50 and level 90. One person said he exited the Voidclusters by entering the level 60 door but attempts to exit the Voidclusters with this method failed. It will be a myth for now.

## Colonies and Outpost

The Voidcluster Investigators

This Colony stays in Level 60 to do more research on this level.

14 people

Creature Cut-Out

They Colonise this level as their shooting range

40 people

## Objects

Oat Milk

Pepsi-Ultra

Bread

Chickn Sandwich

## Entrances

Entering a black door in level 14

Go back the way you came

## Exits

Enter the door in the middle of nowhere to be transported to the levels listed above.

Documenter: leaf wings
Level 57

## Description:

Level 57, also known as "The Emotionless Halls", is an infinite series of corridors like Level 3, HOWEVER, all color is missing, with only black, white, and gray remaining. Every single wanderer that ever explored this level has felt 0 emotion. The only thing people can do is walk around and wonder, why? Why did you come to this place? Hang on, if your here, then where am I? I can answer your question.

## The significance of the level:

This emotionless place is like a tomb. You know you can't scream, but you want to be scared. I can't help but to guide you just through this. Welp, here we go. This level has been one of the first levels ever to manifest, in fact, forming within the Backrooms. However, a fatal error happened, breaking this away from Level 1.5 of the Backrooms, so expect to see some similarities. This was even supposed to be the original "Level 0" of something I named to be "The Voidclusters". The current Level 0 is the first level of this place you see today. Enough backstory. This level is hard as steel, yet you feel no pain. No emotion.

Entities here have a similar effect. All they know is chasing others, nothing else, with only one exception. This entity is similar to "Lurkers" and "Impersonators", making The Trollage. A shadow like figure that can shapeshift into whatever it prefers to be to chase its prey. They will usually act sad, attracting anyone who is to stupid enough to come close. Whenever someone has come close, they will make a big white smile and start the transform. Once they are done they will chase their prey. All wanderers know when in this level is wander and run if danger is close, so they will have to be lucky at best. Honestly I don't know what to say, but goodbye, old friend.

## Colonies and Outposts:

There are no colonies or outposts on this level.

## Creatures:

The Trollage, Void Children,Painting Stalkers**,** ***ME***, and You.

## Entrances and exits:

### Entrances:

Set off Level 56's self destruct sequence and successfully get back to the beginning of the level to get here.

### Exits:

Feel emotions to get to Level 58.

Author: Cyrix

Note: Sorry if this page felt lazy in anyway. I was just running out of ideas. You can expand on this if you want, just don't make it bad please.

{{
Water Buckets

Object 8, more commonly referred to as **Water Buckets** are buckets of water found in Level 0.1 and are rare sources in other levels.

## Description

The source of this water is unknown, but wanderers have gotten poisoning from this source and some even died. Some wanderers claim it is unfiltered tap water, but this is false. The Voidcluster Investigators have found out that this source is carpet fluid. It is **NOT** advised to drink this, as it is an unhealthy and undigestible source.

## Side Effects

Vomiting

Regurgitation

Sneezing

Drainage

Pale Skin

Dizziness

**DEATH.**

## Locations:

* Level 0.1
* Level 90
* Level 33
* Level 31
Sodic

"*Let's go!*"

**Sodic** is a RED Soldier TF2 Freak who act like a Medic. He was created by Youtube user CrazyD9421.

## Appearance

Sodic appears as a RED Soldier wearing a RED Vintage Tyrolean and the Concheror.

## Personality and Behavior

Sodic is highly confident in his abilities as a Medic and is always willing to help members of his team. This confidence in his abilities persists despite the haphazard nature of his customised weapon set.

## Powers and Abilities

Sodic's unique abilities derive from a set of hybrid Soldier/Medic weapons he has at his disposal.

His primary weapon is an Overdose combined with a Shotgun. This device fires needles which explode after a period of time after hitting a target. His secondary weapon is a Medigun attached to an Original. This device fires a projectile in a similar manner to the Demoman's Grenade Launcher at a friendly target. Upon impact the target is engulfed in Übercharge for a few seconds and their health is fully restored.

## Faults and Weaknesses

* Sodic doesn't appear to have any more resistance to damage than an ordinary Soldier.
* His weapons appear to be highly volatile due to their hybrid design.

## Notable Videos

### By the Creator of the Freak

* Sodic
* Sodic: Ze Healing
Level 109

**Level 109** is the 110th level in The Voidclusters.

## Description

**Level 109**, also known as "Spelling Bee" is Unlike level 108, English classes are included in this level. Classes are mostly modern-day ones, rarely older than the 1990s and 1980s. Almost all classes use projectors and boards. You will always possess the most superior grammar at this level. The walls are white and the carpet is black. Sometimes, lockers have bread or a new object called hoax bread.

## Objects

Bread

Hoax bread

**School Supplies**

## Entrances

When you spell something correctly in level 108, you advance to '''Level 109''***.***

## Exits

Speled somthing boad i mean bad will sned i mean sende u to levl 2O8 Ro fining a baod anglish tst Will rger qerferrg208 jgtjtrggrgrtgrrrr

You reach level 110 passing a test from an english teacher.

If you find a lab, you will reach level 178.

**Author Information > Ninjahking made this**

I can spell level 208 l e v e l 2 0 8
The Skyline

## Description:

The Skyline is a secret level within the Voidclusters, and its truly one of a kind. You walk on thin air and its unknown why this happens, if not at all. Many people see this as salvation or a sanctuary of peace, while others have no idea why it exists. Creatures exist within this level as moist, wet, and damp clouds but its unknown how they form if there is even an underside to the level.

## Creatures:

Its hard to determine what creatures are on this level since they all take form as a cloud.

## Colonies and outposts:

There are no known colonies or outposts on this level.

## Entrances and Exits:

### Entrances:

Stare at the sky long enough in Level 100 to get here. This is the only known entrance as of now.

### Exits:

Walk around for long enough and you will be brought into any **Cluster 2** level.
Hoax Milk

Object 21, more commonly referred to as **Hoax Milk** is the dangerous counterpart to Oat Milk.

## Description

The carton containing Hoax Milk seems to have sharpie written on it, implying that it is safe to drink and recommended, despite being extremely dangerous. Around 5-10 minutes after drinking Hoax Milk, the victim will have an immediate heart attack and die. Hoax Milk is commonly theorized to be created by an unidentified creature. There is only one hypothosized way to properly is to kill Geometrical Poison emitted by Geometric Worms. This is project is still under development and is unknown if it will work.

## Locations

Level 36 (Exclusive to Summer)

Level 41.1
Level 81

## WARNING

Contains violence strong topics and stuff. Proceed at your own risk.

Level 81 is the 82nd level in the Voidclusters.

## Description

Level 81 also known as “Death By Candy” is 318 million square kilometers that slightly resemble prairies. The entirety of Level 81 is covered in candy that protrudes from the ground. Level 81 has an unknown effect on the human mind which is still being studied today. Many attempts on making outposts have been attempted, however, all attempts have failed.

## Discovery

Level 81 was discovered by an unknown wanderer that posted about his discovery on social media. 5 days later his corpse was discovered in Level 81. An autopsy revealed his stomach ruptured after eating 11 pounds of candy.

## Conolonies and Outposts

3 outposts have been attempted by The Voidcluster Investigators. Their attempts are shown below:

### Attempt 1

The first outpost was made to try and discover more about Level 81. Five (5) weeks after the outpost was made all members were discovered dead near the outpost. They had all died from internal bleeding from odd crystals that resembled lollipops forming inside them, which pierced through their internal organs.

### Attempt 2

The second outpost was also made to discover more about Level 81. Five members were deployed and given better gear to try and survive. All 5 members had died 2 weeks later, each death is described below:

Member 1 stabbed himself with a sharp lollipop 18 times.

Member 2 had drowned herself.

Member 3 starved herself to death despite having enough rations to survive for 18 months.

Member 4 killed member 5 before hanging himself.

### Attempt 3

The third outpost was helped by The Voidcluster Colonists in hope of colonizing the level. All of the members were all found dead with their hearts and eyes forcefully removed. Member 8 had a photo of him and 2 other members with a shadowed humanoid entity in the background.

For now on, all expeditions into Level 81 are to be done with drones and other mechanical objects.

## Entrances:

Walking down an extended hallway within Level 80.

You will get sent here if you happen to break the laws in Level 100.

## Exits:

No known exits are located within this level.

Made by IAteYourFish.
Level 74

Level 74 is the 75th Level of the Voidclusters

## Description:

Level 74, aslo known as "Shattered Landscape" is the 75th level of the Voidclusters and appears to be a neighborhood exactly identical to the Frontrooms, but the houses, grounds, roads, and everything will be floating slightly off the ground or are misplaced and replaced with another piece of land, making this level extremely difficult to navigate without falling into a piece of land that is dipped down a little. Each piece of land is one step in length, making the level look very weird. This level has a day and night cycle that isn't like the Frontrooms, as daytime lasts for 8 hours, and night lasts for 16 hours.

## Objects:

There have been no discovered objects in this level

## Creatures:

No documented creatures have been found so far

## Entrances and Exits:

### Entrances:

Entrances have been undocumented and the entrance to this level was accidental

### Exits:

Finding a street sign thats floating slightly more than the rest of the landscape and climbing to the top and then jumping off into the landscape exactly left of it will bring you to Level 73.

Made by TheMechanholyCruise2000, who discovered the level.

Edited by MaxCommonXD bc i misplaced the survival difficulty
Level 1.5

Level 1.5 is a sublevel between Level 1 and Level 2, it is currently the hardest level to traverse.

## Description

Level 1.5 also known as "Changed" is a large space that is combination of both Level 1 and Level 2. Some parts of Level 1.5 are unfinshed like Level 1 and can often look similar to Level 2 in some places. Level 1.5 can go black at random times for around 30 seconds, after which the person will be presented with a new set of rooms. Although it is mostly made up of parts in Level 1 and Level 2, it can include more variety. This has included:

* White corridoors in Level 3
* Hotel rooms in Level 14
* School hallways found in Level 15
* Rooms that look like Level 16
* Open areas that resemble worn down malls in Level 20
* Open areas that resemble malls in perfect shape found in Level 26
* Water-filled rooms in Level 28
* Rooms with red lighting, such as the ones found in Level 29
* Bowling alleys in Level 33
* Rusty prisons in Level 52
* Distorted halls in Level 86
* Halls found in Level 90
* Rooms similar to Level 95
* New discovery: The black, white, and grey halls of Level 57

Going into Level 1.5 isn't advised as it has many creatures, and shifts can be unpredictable. Level 1.5 can also be confusing as it has the same layout as Level 2 in most parts of the level. The exit is located far away from the center of the level and is very rare. Exiting Level 1.5 is a hard task.

Level 1.5 also becomes harder to traverse the further someone walks through it, rooms will have increased amount of dead ends and many more rooms with seperate level elements can be found. Level 1.5's creatures seem to have came to Level 1.5 along with parts with their levels, which makes Level 1.5 infested.

## Colonies

It may be possible to make a colony within Level 1.5, however all attempts have failed because of Level 1.5's harsh environment.

## Creatures

Dog Walkers

Loners

Lurkers

The Majin

Legs

Crawlers

Impersonators

Sufferers

Invasive Creature 1, Smilers

Invasive Creature 2, Hounds

Invasive Creature 3, Televisions

Invasive Creature 4, Facelings

Amalgamations

Void Children

Crystalizers

## Objects

Exits

Water Buckets

Super Corn

Corrosive Crystals

## Entrances

* Trapdoors in Level 1 and Level 2
* Going down a slide in Level 0
* Doors in Level 44
* Noclipping in Level 86
* Getting poked in Level X (1/522 chance)

## Exits

Going 965 kilometers and you will end up in Level 1.6 (Takes around 45 hours.)

Made by IAteYourFish.
Voidclusters Blog 1

I was driving with my friend Linda, and suddenly we flew off the highway into a tree, I felt no pain, just a blackout. I woke up, and a dark landscape appeared around me, I thought I was dead, well I wasn't. It looked like I was in a seemingly dark town… There was no sound, no people walking under the streetlights, and no stray animals clambering onto trees or into bushes. I started walking, after over 10 minutes I found nothing too distinct, I wasn’t sure if this neighborhood had a end. I knocked on a door and found it was unlocked there was some food and drink in the fridge, I took them as there was definitely no living inhabitants here.

I found a hatch in the basement, strange, I opened it and stared into the void there was nothing. Well I had nothing to loose and lowered myself into the hatch.

Name: [DATA RECOVERING]

Age: 23

Cause of Death: A highway incident. Anonymous found dead in car with neck broken and blunt trauma.

Author: Obamathe7th

Editor: Abstrackted (Full credit to Obamathe7th)