recursal/Fanatic-Fandom huggingface dataset:
Gladius of The Great Moldyrian

**Tooltip** | Praise the godsAttacks differently projectiles based on Mysticism

**Gladius of The Great Moldyrian** is a unobtainable Post-Moon Lord Mystic weapon. It acts as a sword but is primarily projectile-dependant, having a projectile for each of the 3 modes it can enter:

* When switched to Destruction mode, it acts as a sword with no bonuses but deals damage.
* When switched to Illusion mode, it releases a projectile that looks similar to Daybreak which inflicts the Daybroken debuff.
* When switched to Conjuration mode, a very slow version of the weapon can be used that causes a fountain of gladius spikes to spawn in.

## Trivia

* Since the latest update, the crafting recipes were removed and can get it through the cheating options.
Hades' Judgement

**Tooltip** | Cleanse your sinsIllusion inflicts 'Shadowflame'Fires different projectiles based on Mysticism

The **Hades' Judgement** is a craftable Pre-Hardmode Mystic weapon. It acts as a sword but is primarily projectile-dependent, having a projectile for each of the 3 modes it can enter:

* When being in Destruction mode, it has a chance to explode itself on contact with enemies on a swing.
* When being in Illusion mode, it shoots out a projectile that can inflict the Shadowflame debuff.
* When being in Conjuration mode, it shoots out a projectile that explodes into spinning purple flames when in contact with an enemy or a tile.

## Trivia

* This weapon's name is a reference to the Greek god of the underworld, Hades.

## History

* **0.11.7**: Hades' Judgement's Conjuration attack is now much more interesting when buffed with Conjuration Power.
* **0.7.0**: Introduced.
Dune Sharkron

**Dune Sharkron** is a Pre-Hardmode Boss. His drops mostly contain items found in a vanilla desert pyramid. He must be spawned In the desert biome.

## Spawn

Dune Sharkron, like most other bosses, does not spawn on his own and requires the player to summon him with the Tasty Morsel.

## Behavior

Dune Sharkron behaves similarly to the Sand Shark. As Dune Sharkron goes underground, he will attack using projectiles, these inflict 10 Damage. He will also frequently attack by launching itself forward similar to the Sand Shark.

**Attacks:**

* Once summoned, he will start following you around that can deal damage and starts firing multiple dune spikes for few seconds when he starts firing again.
* At his below 75% health, he'll immediately start summoning sandnadoes that follow you and start taking damage towards you.
* Once his health is below, he became aggressive and starts firing dune spikes faster.

**In Expert Mode:**

* His health is increased along with his damage boosted up.

## Notes

* This boss can be tough as he starts following you around fast and can fly towards you.
* This boss can easily follow the player out of the desert.

## Tips

* High speed/mobility will allow you to avoid most of Dune Sharkron's attacks. Grappling hooks are also required as he will fly into the mid-air.
* Fall damage immunity is a must.
* Building a platform arena will allow you to avoid his attacks while dodging him easily.
* The Slimy Saddle can be used to bounce on the boss, inflicting extra damage while being relatively safe.

## History

* **0.14.0**: Revamped Dune Sharkron.
	+ Dune Sharkron now drops Golden Chest loot (as well as Pyramid loot).
* **0.13.0**: Dune Sharkron is no longer Daylocked
* **0.12.9**: Added Crystilla- a new drop from Dune Sharkron
* **0.12.7**: Dune Sharkron can now only be summoned in the Desert. Resprited
* **0.12.1**: Dune Sharkron is now a Desert boss instead of just a Daytime boss.
	+ Added Etherial Dune Sharkron
* **0.11.5**: Made Dune Sharkron's Sandnados launch you into the air
* **0.6.0**: introduced
Crafting Stations

* Reason: Either merge it all onto that page or onto this page. Redundant info.
* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **merged with Crafting station.**

* Reason: Either merge it all onto that page or onto this page. Redundant info.
* Please discuss this on the Discussion page.

## Laugical Workbench

The first Crafting Station, all other stations are made here.
Requires 20 Wood, 40 Minecart Track, 1 Minecart, 1 Sawmill and 1 Extractinator.

## Potion Crystal Crafting

Potion Crystals and their variants are made at these crafting stations, you can find exactly which need what station on the potion crystals page.

*Each crafting station is made a Laugical Workbench.*

Alchemical Infuser - The Alchemical Infuser is used to craft the first tier of potion crystals, it requires 20 Wood, 8 Glass, 8 Bottles and 4 Torches to make.

Crystaline Infuser - The Crystaline Infuser can be used to make the second tier of potion crystals, it requires 8 Obsidium Bars, 1 Magmatic Shard, and 4 Lava Gems to craft.

Mineral Enchanter - The Mineral Enchanter can be used to make the third tier of potion crystals, it requires 20 Titanium Bars, 8 Souls of Night, 8 Souls of Light and 4 Souls of Haught to craft.

Ancient Enchanter - The Ancient Enchanter can be used to make the fourth and final tier of potion crystals, it requires 20 Hallowed Bars, 8 Chlorophyte Bars, 8 Solar Tablet Fragments and 4 Ectoplasm to craft.
Borealis

The **Borealis** is a Hardmode sword that is a direct upgrade to Aurora. When swung, it fires a small **Borealis** sword that spawns multiple Bysmal Blasts on hit. Each one will spread outward, then fly towards the cursor. These projectiles disappear after one hit and pass through walls.

While in Etherial Dimension after Etheria has been defeated, Borealis' projectiles spawn twice as many Bysmal Blasts on hit.

## Trivia

* Borealis is a reference to the phenomenon Aurora Borealis, also known as the northern lights, as it requires an *Aurora* to craft.
* Borealis is Latin for "northern" or "of the north".

## History

* **0.12.6**: Introduced.
Cupid's Bow

**Tooltip** | 'Make them fall for you'Arrows inflict 'Lovestruck', which makes enemies drop Hearts on deathFires different projectiles based on MysticismThe amount of angels that can be conjured is you Conjuration Power \* your Max Minion +1

The **Cupid's Bow** is a craftable Hardmode Mystic weapon. The weapon features 3 modes of which each of the modes you choose causes different effects to happen:

* When switched to Destruction mode, it acts like a boomerang but is capable of firing infinite amounts of projectiles out at once.
* When switched to Illusion mode, it shoots out a cupid's arrow that can inflict the Lovestruck debuff, which makes enemies drop hearts on death.
* When switched to Conjuration mode, it summons Angels that floats around but only two can be active at a time, summoning a third will cause the first to disappear. Each number of angels is summoned will multiple of conjuration power from a max minion count. Said summoned Angels will shoot each projectile based on variants, these including the following:
	+ The normal one and the green hair cupid fires one cupid arrow that rains down from the sky and can go through walls.
	+ The blue and pink hair cupid will shoot a heart that stands around and fires at nearby enemies
	+ The blonde cupid will shoot out a heart that explodes into multiple hearts.

## Trivia

* This weapon's name is a reference to the Greek-Roman god of love and affection, Cupid.

## History

* **0.11.7.2**:
	+ Illusion Effect changed: Now Lovestruck can drop hearts on death instead make enemies friendly towards you.
	+ Buffed the damage of Mysticism Modes from 25/35/40 to 35/42/48.
	+ Slightly buffed the Conjuration effect.
	+ Sprite updated.
* **0.11.2**: Conjuration effect reworked.
* **0.10**: Introduced.
Frigg's Phalanx

**Tooltip** | 'The swarm cometh'Illusion inflicts 'Poison'Fires different projectiles based on Mysticism

The **Frigg's Phalanx** is a craftable Mystic staff. The weapon features 3 modes of which each of the modes you choose causes different effects to happen:

* When switched to Destruction mode, it shoots out spores that can goes through walls, along with small bees.
* When switched to Illusion mode, it shoots out spore gases that randomly follows the cursor's approximately position and inflicts the Poison debuff.
* When switched to Conjuration mode, it summons a beehive, holding from the bee that send bees, in which it damages nearby enemies.

## History

* **0.11.7.2**: Nerfed Frigg's Phalanx & Gaia's World.
* **0.11.6**: Frigg's Phalanx is now affected by the Hive Pack
* **0.11.3**: Introduced.
Ancient Carapace

The **Ancient Carapace** is an accessory that increases potentia by the player's defense, reduces damage as potentia decreases, and briefly increases Mystic damage shortly after taking damage.

The damage reduction is calculated as follows:
`player.endurance += (1 - (CurrentPotentia / CurrentMaxPotentia)) * 0.15`
 which means that the player can receive up to an additional 15% reduced damage.
Eruption

The **Eruption** is an Mystic accessory that unleash flaming lava balls that bounce on the ground when switching mysticism modes, and increases Mystic Burst damage by 5%. It can be found from the Obsidium Structures, Ragnar treasure bag, and Soot in the Extractinator.

## History

* **0.12**: Eruption now properly spawns with worldgen
	+ Eruption Projectiles no longer make a sound when they bounce
* **0.11.8**: Removed crafting recipe for Eruption
	+ Can now be found in natural obsidium chests
* **0.11.6**: Moved Eruption to Post-Ragnar
Eye of Etheria

*Not to be confused with the item that summons the Etherial Eye of Cthulu, the Etherial Eye; nor the item that summons the Etherial The Twins, the Etherial Eyes.*

**Eye of Etheria** is a Hardmode accessory dropped from Eye of Cthulhu when defeated in the Etherial Dimension. It allows the player to see non-Etherial NPCs when in the Etherial, and Etherial NPCs when in the Overworld, when equipped. NPCs revealed in this way cannot be damaged by the player, but can be interacted with by right-clicking. This allows the player to talk to and shop from town NPCs even when in the Etherial.
Tailoring and Leatherworking

Last edited by Volkrov 4/5/2018

Need help finding a specific item on this page? Press Ctrl+F and type in the item in the search box to highlight the related word.

## **Ismir Faction Armours**

Listed from High Quality to Low Quality levels.

## **Midlander Armour**

Listed from High Quality to Low Quality levels.

### Warden's Armors (Midlander) - Medium Armour

Workshop
2 x Tanned Leather
1 x Strap with Buckle
3 x Flax Twine
2 x Steel Rivets
Char: 24.84

### Warden's (Midland) - Light Armour (Level 2-15)

###

## **Sangmar & Azeb Armour**

Listed from High Quality to Low Quality levels.
Ancient armor

**Sell** | 80  (set)

**Ancient armor** is a craftable pre-hardmode armor set crafted from Crystilla, Ancient Shard, and Desert Fossil. A full set requires 14 Crystilla, 1 Ancient Shard, and 36 Desert Fossil.

It consists of a **Ancient Helmet**, **Ancient Armor**, and **Ancient Greaves**.

A full set provides 12 defense without any accessories or buffs, +10% Mystic, Magic, and Summon damage, overall damage increased by horizontal movement speed up to 20%, +4 jump height (roughly 8 more blocks than the base of 6), +15% movement speed and max run speed, Sandstorm in a Bottle ability, +15% increased potentia conversion, +60 max mana, and +2 max minions.
Bloat

The **Bloat** is an accessory that doubles the player's maximum health, but prevents the player from going above half health.

This accessory is useful for armor and other accessories that have an activating effect based on how low the player's health is.

Due to how life regen works, this accessory also indirectly boosts your life regen due to having more max health.
Dionysus' Bloom

**Tooltip** | 'Grow his strength'Illusion inflicts 'Venom'Fires different projectiles based on Mysticism

The **Dionysus' Bloom** is a Hardmode Mystic staff. The weapon features 3 modes of which each of the modes you choose causes different effects to happen:

* When switched to Destruction mode, it fires out a blooming bulb that throws down and explodes on contact with tile or enemy.
* When switched to Illusion mode, it fires multiples of leaves that inflict Venom debuff.
* When switched to Conjuration mode, it summons only two clouds that fires down leaves.

## Trivia

* The Dionysus's Bloom is based off the vanilla boss, Plantera (more specifically, her first form).
* This weapon's name is a reference to the Greek god of winemaking, Dionysus.
Fragmented Mind

**Fragmented Mind** is an Expert Mode-exclusive accessory dropped from Brain of Cthulhu when defeated in the Etherial Dimension. When in the Etherial, if the player is dealt contact damage by an enemy, that enemy takes 50% more damage for 15 seconds. Additionally, if the player takes a lethal hit from contact damage, that damage is prevented, the player is instead healed for 300 life, and both abilities enter a 3-minute cooldown.

The player becomes immune for two seconds, healed for 300 hp, and gets the debuff **Fragmented Mind**.
Ancient Shroud

**Ancient Shroud** is a pre-Hardmode Mystic accessory which increases the player's maximum life by their Potentia, increases their life regeneration as the Potentia in their current mode drops, and increases their mystic damage by 20% times the percentage of health they have lost. It can also make you lose health if you have extra Potentia (similarly to a debuff).

`player.lifeRegen += (6 * (1 - (currentPotentia / currentMaxPotentia)))`
The player can receive up to +6 life regen.
`modPlayer.MysticDamage += 0.2 * (1-(currentHealth / maxHealth))`
The player can receive up to 19.9% increased damage, (as reaching 20% increased damage would leave the player at 0 health).
Accessories

The Enigma Mod adds plenty of new accessories to choose from and play with. Various new Emblems and Expert Mode Accessories have been added, as well as several new classes of accessories such as Potion Crystal, Soul Stone and Etherial.

## Types

### Health and Mana Crystals

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### Buff Potion Crystals

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### Focuses

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### Etherial

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### Emblem

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### Mystic

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### Miscellaneous

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### Expert Mode Exclusive

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Bars and Ingots

The Enigma Mod adds 4 new **Bars and Ingots**. Most of them are obtained by crafting with their respective components at the appropriate crafting stations, with the exception of Steam Bars which are obtained as a drop from Steam Trio bosses.

## Notes

* Unlike vanilla bars, it cannot be placed from the ground.
Crystallized Magma

The **Crystallized Magma** is an accessory that can be found from the Obsidium Chests, rarely from using Soot on an Extractinator, 1 in 7 chance from a Treasure Bag (Ragnar), and rarely from fishing in the Obsidium in Lava with a Hotline Fishing Hook.

It allows the player to leave a trail of damaging fire when running.
Crystalline Infuser

The **Crystalline Infuser** is a crafting station used to create various potion crystals.

## Trivia

* Previously, it was named "Crystaline" with one L. When asked, Laugic jokingly stated it was spelled that way because 'it's special'.

## History

* **0.12**: Crystalline Infuser, Mineral Enchanter, and Ancient Enchanter recipes are now less stupid
Emblem of Etheria

The **Emblem of Etheria** is a summon consumable item used to summon Etheria at night. It can be crafted after defeating Plantera, although it is considered a post-Golem boss.

It does not have an Etherial item variant. Using the item in the Etherial summons Etheria in her **true form**.

## History

* **0.12.1**: Made the Emblem of Etheria easier to craft
Ancient Relic

The **Ancient Relic** is a craftable relic accessory that combines the effects of the Alteration and Aqua Stones.

## Actual Stats

* Immunity to lava
* Able to walk on fire
* Immunity to On Fire!
* Able to walk on water
* Able to breathe underwater
* Able to freely move through water
* Able to swim
* Doubles the chance of getting a crate (from 10% to 20%)
* Detects hooked fish while fishing
* +15 fishing skill
* +25% tile placement speed
* +25% wall placement speed
* +1 block placement range
* +25% pick mining speed
* Featherfalling effect
* +25% movement speed
Enigma Mod Wiki/editcopy

**Enigma Mod** is a mod for **Terraria** that aims to add content that both feels like it belongs in the game, but also drastically changes it! Through a new class, new level-up system, new biome with tons of Content, new ways to use potions, not to mention an entire new dimension and more, Enigma brings content that feels fresh and keeps the game interesting. Oh, and there's lots of **Steampunk** too!

* Ammunition
* Armor
* Bars and Ingots
* Blocks
* Crafting stations
* Minions
* Miscellaneous
* Mounts
* Mystic
* Ores
* Potions
* Tools
* Vanity items
* Weapons
* Wings

* Obsidium Skull
* Magma Caster
* Magmatipede
* Molten Soul
* Lava Titan
* Moltioch

* Hypothema
* Ragnar
 * The Annihilator
* Slybertron
* Steam Train
* Etheria

  Mechanics

* Class Stones

* Obsidium

* Conductor

* Re-Logic for making Terraria.
* BlushieMagic for making TModLoader.
* **Turquoise** for the fantastic soundtracks.
* **MoonlitWyvern**, **Herpy**, **Arthur the really nice guy**, **Zurg\_Hal**, & **Alena** for the great sprites help across the board.
* **RacerDeluxe** for the coding assistance with the Soul Stone and the github.
* **bluemagic123**, **jopojelly**, **Fabsol** & **Dan Yami** for coding help.

***Changes to this main page can be proposed here**.*
Drillinator

The **Drillinator** is a hardmode drill. It has +8 range. Upon hitting an enemy, it will send you towards the direction of the mouse cursor at a speed of 18. While holding it in your cursor, it will have a 25% slower pick speed.

## History

* **0.11.6**: Made Drillinator, Drill-O-Tron 5000, and Chariot work, even if you didn't have something that boosted mining speed
* **0.11.4**: Introduced.
Etherial Globe

**Etherial Globe** is an Expert Mode-exclusive accessory dropped from Moon Lord when defeated in the Etherial Dimension. While equipped, it allows the effects of all other equipped Etherial accessories and Bysmal armor’s absorbed effects to apply outside of the Etherial as well.

## History

* **0.12.4**: Etherial Globe no longer has to be "above" etherial accessories for them to work.
Frost Thrower

The **Frost Thrower** is a craftable Hardmode gun and a direct upgrade to Frost Cannon. It fires a stream of frost, using snowballs as ammunition and converts them into Frostballs which has a knockback ability and fires very accurate.

Its best modifier is **Unreal**.

## History

* **0.11.4.1**: Change Aurora and Frost Thrower to need Frost Cores
* **0.11.4**: Introduced.
Avalanche

**Avalanche** is a craftable Hardmode gun and a direct upgrade to Frost Thrower. It rapidly fires two snowballs along with frostball with the second shot of Avalanche will explode into multiples of frost projectiles when contacting a tile or an enemy. It has a 50% chance not to consume ammo.

While in Etherial Dimension after Etheria has been defeated, it can now shoot Avalanche twice as often.

Its best modifier is **Unreal**.

## Trivia

* Avalanche is a mass of snow, ice, and rocks falling rapidly down a mountainside or a sudden arrival or occurrence of something in overwhelming quantities. This weapon inspired itself, due to a sheer number of snows used and fires rapidly form its tide.

## History

* **0.12.6**: Introduced.
Etherial Cell

The **Etherial Cell** is used to summon Etherial Golem. It is only usable in the Etherial.

This item is uncraftable due to complications involving how the boss is spawned.

## Crafting

### Recipe

Notes* The recipe is currently disabled, and the recipe crafts a vanilla Lihzahrd Power Cell.
* The item itself may also be nonfunctional.
* Laugic himself states that "etherial cell didnt work because the way they spawned golem is borked, so I just made it so you can craft the normal cells"
Hallow's Eve (weapon)

*Not to be confused with Hallow's Eve.*

 **Tooltip** | 'The spirits of the darkness are bent to your will'Illusion inflicts 'Spooked', which drains life rapidly.Fires different projectiles based on Mysticism

The **Hallow's Eve** is a Hardmode Mystic staff. The weapon features 3 modes of which each of the modes you choose causes different effects to happen:

* When switched to Destruction mode, on fire, four dungeon skulls and pumpkins which follows the cursor and damaging enemies.
* When switched to Illusion mode, it releases a flame toot that leaves a trail of sparks and inflict the Spooked debuff, which drain enemies' life rapidly.
* When switched to Conjuration mode, it summons a pumpkin that fires out either Pumpkin Seed, floating pumpkin, or spooked bolt at nearby enemies.

## History

* **0.12.3**: Introduced.
Class Stones

**Note: THIS PAGE IS DEPRECATED. SEE Focuses**

**Focuses** are special consumable items that can be applied to the Soul Stone that grant special effects. These effects granted various bonuses from the Soul Stone marked up when a Boss is killed for the first time it upgrades the bonuses from the focus. The progress is map specific and not character. All focuses can be made from a gem and a Arcane Shard at an Alchemical Infuser.

## Usage

When right-clicking the stone near the Soul Stone, the message pops up saying, *"**Your Soul has been bound to the Soul Stone**"* meaning you selected the stone.

## Notes

* It will not remove the bonuses but only can change it depending on other stones.

## History

* **0.12.3**: Conjurer and Shaman now get Jump Boost instead of damage boost from King Slime as their Soul Stone bonus
* **0.11.8**: Throwing and Summoner Class Stone sprites now properly reflect the gemstone used to craft them
Etherial Spirit

**Etherial Spirits** are enemies that appear in the Etherial Dimension.

## History

* **0.12.4**: Lowered the Spawn rate of Etherial Spirits, but made them drop more Etherial Essence
* **0.12.1.2**: Reduced Etherial Spirit spawn rate
* **0.12.1**: Increased the number of Etherial Essence dropped from Etherial Spirits
	+ Changed the way Etherial Spirits spawn
* **0.11.7.2**: Reduced Etherial Spirit spawn rate.
Enigma Mod Wiki

**Enigma Mod** is a mod for **Terraria** that aims to add content that both feels like it belongs in the game, but also drastically changes it! Through a new class, new level-up system, new biome, new ways to use potions, and more, Enigma brings content that feels fresh and keeps the game interesting. Oh, and there's lots of **Steampunk** too!

* Ammunition
* Armor
* Bars and Ingots
* Blocks
* Crafting stations
* Minions
* Miscellaneous
* Mounts
* Mystic
* Ores
* Potions
* Tools
* Vanity items
* Weapons
* Wings

* Obsidium Elemental
* Obsidium Golem
* Obsidium Skull

* Hypothema
* Ragnar
 * The Annihilator
* Slybertron
* Steam Train
* Etheria

  Mechanics

* Obsidium Biome

* Conductor

* **Laugic** for the design, most of the coding, and some of the sprites and soundtracks.
* MoonlitWyvern for the dedication and many amazing sprites.
* Webmilio for the refactoring help, coding advice, and help with bug fixing.
* **Turquoise** for the fantastic soundtracks.
* **Koopahunter**, **Herpy**, **Arthur the really nice guy**, **Zurg\_Hal**, & **Alena** for the great sprites help across the board.
* **Dradonhunter** and **DivermanSam** for help with coding, visuals, and polish.
* **RacerDeluxe** for the coding assistance with the Soul Stone and the github.
* **bluemagic123**, **jopojelly**, **Fabsol** & **Dan Yami** for coding help.

*Changes to this main page can be proposed here.*
Etherial Spine

The **Etherial Spine** is used to summon Etherial Brain of Cthulhu. It is only usable in the Etherial, in the Crimson.

Its overworld counterpart is summoned when players destroy 3 Crimson Hearts in a Crimson world, or when a player uses a Bloody Spine anywhere in a Crimson biome.

## Crafting

### Recipe

History* **0.11.2**: Made functional.
* **???**: Introduced.
Etheria

*Not to be confused with the dimension that this boss unlocks the access to, the Etherial Dimension.*

*"You're trapped in my world now."*

Etheria is a Hardmode post-Golem boss fought in anywhere at nighttime.

## Spawn

Etheria, like most other bosses, does not spawn on her own and requires the player to summon her with the Emblem of Etheria during nighttime, or any time in the Etherial dimension.

## Behavior

Etheria will float mid-air rapidly, dealing high-contact damage. As Etheria does this, it will barrage the player with a variety of attacks.

### Attacks

* Chases the player in an attempt to deal contact damage.
* Summons a spinning Etherial Tear.
* Teleports often randomly, creating Etherial Pulses in a circular form.
* Shoots an Etherial Waves that goes on a spiral direction.
* Shoots homing projectiles that inflict frostbite
* Etheria's mouth will open wider and her pupils dilate as 25% of her maximum health is depleted, giving her a more menacing look.

## In Etherial Dimension

After summoning her in the dimension, she retains her magical abilities but has new moves and her true form.

### Behavior

* Summons a shadow version of herself.
* At 40% of her life, Etheria and the shadow version will turn into red and their mouth is wider.
* 3 mirror images of the Etheria slowly appear based on the low life.

### In Expert Mode

* Her health and damage are increased.
* Her projectile damage is increased
* 3 mirrors are less transparent.
* Summons more Etherial Pulses that goes on each spiral together.

## Tips

* Avoid getting hit at all costs, as the attacks can nearly one-shot the player.

## Aftermath

* Once defeated for the first time, the status message "You're trapped in my world now." displays, indicated that the player is being stuck in a dimension known as the Etherial Dimension, causing the world takes on a muted cyan color. The player can only get out if Etheria is fought again.
* Once defeated for the first time, the status message "Bysmal Venins burst through the world" displays, indicating that the Bysmal generated in the Etheria Dimension.
* Once defeated for the second time will result in leaving the dimension.

## Trivia

* Despite Etheria's name sounding fully identical to Etheria, the original dimension for the Old One's Army, Etheria does not relate to the Old One's Army in any way.
* Etheria was most likely resprited due to the old sprite looking more nightmarish and creepy.

## History

* **0.12.1**: Moved Etheria to Post Golem
* **0.12**: Etheria and Etherial projectiles now inflict Frostburn
	+ Only 1 Etheria can be summoned at a time
	+ Revamped the Etheria fight
	+ Etheria and Etherial projectiles now inflict Frostburn
* **0.11.6**: Added the Old One's Army to the list of Ether-able enemies
* **0.13.0**: Resprited Etheria along with projectiles.
* **0.12.1**: Moved to Post-Golem.
* **0.12.0**: Revamped the boss visuals.
* **0.10.0**: Introduced.
Frostbite

**Effects** | -16 health per second (if player)-160 health per second (if enemy)

**Frostbite** is a debuff inflicted by items and enemies from the Etherial Dimension. It causes the player to lose 16 health per second. If inflicted onto enemies, 320 health is lost every 2 seconds instead.

## History

* **0.12.5**: Frostbite last for a base of 12 seconds instead of 4
Obsidium Ore

**Obsidium Ore** is an Ore which generates naturally in the world in the Obsidium upon creation.

It can be mined with a Nightmare Pickaxe / Deathbringer Pickaxe or better.

## Tips

* Because of its spawn in large clusters, **Obsidium Ore** is relatively easy to get. However, it requires a Nightmare Pickaxe / Deathbringer Pickaxe, meaning that the Brain of Cthulu or the Eater of Worlds must be defeated before obtaining **Obsidium Ore** is possible.
* **Obsidium Ore** requires a Hellforge to smelt the ore into bars, so you will also need to pay a trip to the Underworld.

## History

**0.4 Introduced.**
Magmatipede

The **Magmatipede** is a pre-hardmode, post-Ragnar enemy that spawns in the Obsidium biome.
This enemy appears to have an unusually high spawn-rate, as every time it is defeated it immediately respawns.

The boss Ragnar also spawns this enemy during his fight.

## History

* **0.12.4.2**: Magmatipede and Magma Casters can spawn in Hardmode now
* **0.11.6**: Introduced.
List of Items

This is the **List of Items** in the Enigma mod.
**Note, some items may be missing**

## Inventory Items

These are the items that players can legitimatly obtain.

### A-D

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### E-H

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### I-L

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### M-P

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### Q-T

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### U-Z

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## Unobtainable Items

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Antenna

**Antenna** is a craftable summon weapon. It spawns a floating TV minion to aid you in battle by firing bolts that can inflict Steamy debuff on enemies. Like other minions, summoned TVs are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff.

Its best Modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a **Mythical** Antenna has over a **Ruthless** one is knockback.

## Trivia

* Antenna is an interface designed to connect any device that requires to work such as Television.

## History

* **0.11.2**: Made the antenna work.
* **???**: Introduced.
Obsidium Lily

The **Obsidium Lily** is an accessory that can be found from the Obsidium Chests. It can also be found from Ragnar's Treasure Bag, or from using Soot on an Extractinator.

The player gets immunity to Lava, burning, and On Fire!. When in Hell or in the Underground, the player gets +10% damage and an additional 5 defense.
Magma Caster

The **Magma Caster** is a pre-hardmode, post-Ragnar enemy added in the Enigma Mod. It spawns in the Obsidium and is immune to both lava and the On Fire! debuff. They are also spawned during **Ragnar**s boss fight.

## History

* **0.12.4.2**: Magmatipede and Magma Casters can spawn in Hardmode now
* **0.11.7**: Magma Casters are now Post-Ragnar.
* **0.11.6**: Introduced.
Potentia Potion

The **Greater Potentia Potion** is a buff potion that, when consumed, restores all Potentias to full capacity, but resets current overflow. It applies the **Mysticality** debuff which, similar to the Mana Sickness debuff, prevents the player from drinking Potentia Potions.

The buff lasts for five minutes and, like all buffs, can be canceled at any time by right-clicking the icon.
Focuses

Focuses are consumable items that change the focus of Soul Stones, providing benefits for killing bosses. They are crafted with various gems and Arcane Shards at an Alchemical Infuser.

Change the Focus of your Soul Stone by right-clicking a Focus in your Inventory. You are able to freely swap between Focuses as long as you have the respective Focus Stone.

## How it works

### Buffs

Any time you kill a vanilla or Enigma boss, you will get a buff. Each boss has a corresponding buff depending on the focus you choose.

### Nemesis Curses

For every 5 unique bosses you kill, you will get a **Nemesis Curse**. This curse is taken from the opposite of the focus on the focus wheel. On the diagram, it is represented with a capital **N**.

### Enemy Curses

For every 10 unique bosses you kill, you will get two **Enemy Curses**. This curse is taken from the two focuses adjacent to your opposite focus. On the diagram, it is represented with a capital **E**.

This page will list each focus and its curses.

## Ferocity Focus Stone

Ferocity is all about damage. You gain damage buffs, apply damaging debuffs, and increase your own capability to deal damage.

### Ferocity Curses

 15
* If you are losing life, lose an additional 2 life per second

## Vitality Focus Stone

Vitality is about increasing health, regeneration, and powering up buffs.

### Vitality Curses

 15
* Your critical strike chance is halved

## Utility Focus Stone

Utility is provides various buffs and immunities.

### Utility Curses

 15
* Taking damage reduces your defense for a time

## Tenacity Focus Stone

Tenacity is all about reducing damage taken and defense.

### Tenacity Curses

 15
* Taking damage reduces your defense for a time

## Mobility Focus Stone

Mobility is about dodging, running around, and bypassing impeding obstacles like debuffs and liquids.

### Mobility Curses

 15
* If you are losing life, lose an additional 2 life per second

## Capacity Focus Stone

Capacity is about reacting to damage taken, with prevention, buffs, or summons.

### Capacity Curses

 15
* You cannot be immune to knockback

## Tips

* Equipping a Bloat can prove to be useful as it allows you to proc whatever requires half or less than half health.
* Capacity Focus's Dungeon Guardian follows after the enemy that hit proc'd it, but it can also hit enemies in its path without stopping.
* Utility is useful if you're hunting for ores while mining.
* Despite the Mobility Curse saying "You cannot fly", this seems to only apply to Wings. As a result, Rocket Boots and their upgrades still work.
Obsidium Elemental

The **Obsidium Elemental** is a removed pre-hardmode enemy found in the Obsidium Biome. Upon hitting the player, the **Obsidium Elemental** has a chance to inflict the On Fire! debuff for 1 second.

## History

* **0.12.3**: Removed.
* **0.12**: Obsidium Elemental is now a post-Ragnar enemy, and has been buffed
* **0.11.6**: Resprited Obsidium Elemental
Loki's Staff

**Tooltip** | 'Many tricks up his sleeve' Fires different projectiles based on Mysticism

The **Loki's Staff** is a craftable Hardmode Mystic staff. The weapon features 3 modes of which each of the modes you choose causes different effects to happen:

* When switched to Destruction mode, it shoots out two blue cores that are both spinning around in a circle pattern until it eventually disappears.
* When switched to Illusion mode, fires a constant rate of a blue beam that can phase through walls, slowly knockback enemies and inflicts the Chilled debuff.
* When switched to Conjuration mode, it shoots a yellow core in a short distance and explodes into multiple yellow cores.

## Trivia

* This weapon's name is a reference to the Norse god of mischief, Loki.

## History

* **0.11.7.2**: Buffed Cupid's Bow & Slightly buffed Loki's Staff
* **0.11.2**: Nerfed Loki's Staff.
* **0.11**: Introduced.
Hypothema

**Hypothema** is a Pre-Hardmode boss that must be fought in the snow biome. She is considered a biome-specific boss for the Snow biome.

## Spawn

Hypothema does not spawn on her own, and requires the player to summon her with a Chilled Mesh. She can only be summoned while the player is in the snow biome.

## Behavior

Hypothema has 3 movement phases:

* Hovering slightly above the player. during this phase she periodically rain down ice shards in a similar style to the ice queen miniboss.
* Floating around the player
* Dashing horizontally through the player. after a dash, she shoots a ring of ice around her.

**In Expert Mode**

* When under x% health, Hypothema also periodically shoots a swift moving projectile that homes in on the player much better and faster.
* Hypothema and all her projectiles inflict Chilled and Frostburn.

## Notes

* Hypothema is considered the second boss of the "Pre Trio" added by The Enigma Mod.
* She is a dual class focus of Melee and Range, and her loot provides armor and weapons for these classes.
* Hypothema can drop items normally only found in Ice Chests.
* You have to perfectly time her charges because she will adjust her vertical position during them.

## Trivia

* This boss was named after the condition Hypothermia, which involves getting extremely cold.
* Hypothema has recieved a complete overhaul and a new apperance which will be included in the 1.0 update.

## History

* **0.12.4**: Hypothema no longer runs away if you leave the Ice Biome, and just stops taking damage instead.
* **0.7.0**: Introduced.
Mystic Power Potion

The **Mystic Power Potion** is a buff potion that, when consumed, provides the player the **Mystic Power** buff, which increases mystic damage by 10%.

The buff lasts for three minutes and, like all buffs, can be canceled at any time by right-clicking the icon.

The recipes corresponding to this item have been commented out in the code, rendering this item unobtainable through normal means.

## History

* **0.12.6**: Removed.
* **0.11.4**: Introduced.
Obsidium Driller

The **Obsidium Driller** is a Pre-Hardmode enemy found in the Obsidium Biome. It can only move horizontally or vertically, it rapidly heads towards the player to attack. Upon hitting the player, the Obsidium Driller has a chance to inflict the On Fire! debuff for 1 second.

The **Obsidium Driller** will no longer spawn due to an intended temporary removal, but is planned to be re-added later.

## History

* **0.12.4**: Obsidium Driller and Obsidium Skull no longer drop Obsidium Ore unless EoW/BoC has been defeated
* **0.11.6**: Introduced.
AnDio-Yo

The **AnDio-Yo** is a craftable Pre-Hardmode yoyo. It has a reach of 15 tiles and a 10-second attack duration. It spawns two orbiting sparks up to four times in an increasing radius as long as the attack button is held down. It will spawn the sparks in the last position it was in, so they do not follow the yoyo.
Lycoris

**Lycoris** is a block that is found in the Obsidium biome. Along with Radiata, it tends to surround near Obsidium Rock.

## History

* **0.12**: In the Obsidium, Increased the amount Radiata and Lycoris veins
* **0.11.8**: Obsidium Brick, Lycoris, and Radiata now count towards the Obsidium biome
* **0.11.7.4**: Lycoris no longer grows plants.
* **0.11.7.3**: Added Lycoris and Radiata
Sand Shard Staff

*This article is a stub. You can help Enigma Mod Wiki by expanding it.*

Reason: "*Low-effort page*"

**This page is a candidate for deletion.**
Reason: "*Low-effort page*"

Summoning weapon that summons sand sharks to fight alongside you.

Requires 8 demonite bars, 16 sand, a shark fin, and an ancient shard.
Slybertron

**Slybertron** is a Hardmode Boss and is part of Steam Trio bosses. It can be considered the steampunk version of King Slime.

## Spawn

Slybertron, like most other bosses, does not spawn on its own and requires the player to summon it with the Steam Crown.

## Behavior

Slybertron behaves similarly to King Slime. It bounces around following the player while shooting steam projectiles at the player. As the fight progresses, Slybertron will release enemies that follow the player around for a certain amount of time.

### Attacks

#### Phase 1

* All projectiles inflict the Steamy debuff.
* The Slybertron fires three steams in 3 times each.
* It fires multiple Electroshock, in which it duplicates itself and disappear over time.
* It shoots one Coginator that spins by itself and will attack you.
* It shoots Gearikans from tossing them to the ground similar to Spiky Balls.
* Upon reaching 75% health, the Slybertron will do 2nd phase that has new attacks.

#### Phase 2

* It shoots two steams that can detect players that can deal contact damage to them.
	+ It also shoots steams that can also shoot steams on the air that can fire down Gas Balls.
* It shoots out another Electroshock, in which it multiplies itself and disappear afterward.
* The Slybertron can shoot more Coginators up to 4 projectiles.
* Upon reaching 25% health, it will enter the 3rd phase, in which makes the boss increasing its health by 45% and goes stronger.

#### Phase 3

* All projectiles that spawn more often.

**Expert Mode:**

* Steamy debuff now increases by 3 seconds from projectiles.

## History

* **0.13.0**: Added the Etherial Dimension version of Slybertron.

* **0.10.0**:
	+ Slybertron will now fall through platforms.
	+ Slybertron will jump at the player from a much shorter distance now.

* **0.4.3**: Fixed Slybertron attacking faster the more the player fought him.

* **0.4.0**: Introduced.
Obsidium Heart

The **Obsidium Heart** is a light pet obtainable from deep within the Obsidium biome.

It will circle around the player, emitting small amounts of light as it travels.

The heart spawns on a red pillar long down in the world inside a heart shaped container, (visible on the map from the Obsidium page). It can also be grown by putting down a row of Magma Shards.

* tile form

The buff gives **+25 max life**, and can be dismissed with right-click.

## History

* **0.11.7**: Introduced.
* **0.12**: Slightly nerfed the Obsidium Heart
Jungle Hood

**Jungle Hood** is a craftable helmet. It gives 4 defense, maximum mana is increased by 20, 100% increased mystic duration and triggers a Mystic set bonus with Jungle armor.

A full set, including the vanilla armor pieces, provides a total of 16 defense. Its set bonus is +12% increased mystic damage, potentias are increased by 30% of max mana, and +30% increased potentia regen for unused potentia.

It can be considered the Mystic version of the Jungle Hat.

## History

* **0.11**: Added Jungle Hood as an alternate hat for the Jungle Armor for an earlier Mystic set.
Saturn's Rings

**Tooltip** | 'The majesty of Space'Illusion inflicts 'Starstruck'. Killing a Starstruck enemy boosts damage and Life Regen.Fires different projectiles based on Mysticism

The **Saturn's Rings** is a Hardmode Mystic weapon. The weapon features 3 modes of which each of the modes you choose causes different effects to happen:

* When switched to Destruction mode; only use Lux: on use three times, it fires multiples of comet stars. However, firing two times does nothing.
* When switched to Conjuration mode; only use Mundus: it releases a total of nine comet rings that can fire comet stars and explode itself, which comet stars will inflict the Starstruck debuff. When killing an enemy that inflicted by Starstruck debuff will boost your damage and life regen.
* When switched Illusion mode; only use Vis: it fires out a Saturn rings that also fires comet star from the back of projectile.
Obsidium armor

**Obsidium Armor** is a craftable Pre-Hardmode armor set made from Obsidium Bar, Magma Shard, and Lava Gem. It takes a total of 45 Obsidium Bar, 1 Magma Shard and 10 Lava Gem to craft a full set, or 95 Obsidium Bar and 50 Lava Gem if you want to craft all the helmets with the set.

It consists of a **Obsidium Longcoat** and **Obsidium Pants** as well as six different headpieces: the **Obsidium Headguard**, **Obsidium Headgear**, **Obsidium Hat**, **Obsidium Mask**, **Obsidium Band**, and the **Obsidium Helmet**.

The **Obsidium Longcoat** gives 8 defense and immune to Lava, along with On Fire! and Burning debuff. The **Obsidium Boots** gives 7 defense, provides infinite water walking, free movement in liquids, and 10% increased movement speed.

* The **Obsidium Hat** gives 6 defense, 15% increased magic damage and increases maximum mana by 60.
* The **Obsidium Band** gives 6 defense, 15% increased throwing damage, +4 defense, and 33% increased throwing velocity.
* The **Obsidium Headguard** gives 6 defense, 15% increased melee damage, and 10% damage reduction.
* The **Obsidium Mask** gives 6 defense, 15% increased summon damage and +3 max minion.
* The **Obsidium Headgear** gives 6 defense, 15% increased ranged damage, and 10% increased ranged critical strike chance.
* The **Obsidium Helmet** gives 6 defense, 15% increased mystic damage, and 200% increased mystic duration.

Obsidium armor's set bonus makes all attacks will inflict On Fire! debuff.

A full set will always provide at least 23 defense.

## History

* **0.12.1**: Obsidium Headguard now properly gives a Melee damage increase
* **0.12**: Added Obsidium Headguard (A melee variant for the Obsidium armor set)
Liquid Aquos

**Sell** | No value

The **Liquid Aquous** is a buff potion that, when consumed, provides the player with the **Aquous** buff which provides +10% critical chance for melee, ranged, magic, and thrown damage.

The buff lasts for five minutes and, like all buffs, can be canceled at any time by right-clicking the icon.
Radiata

**Lycoris** is a block that is found in the Obsidium biome. Along with Lycoris, it tends to surround near Obsidium Rock. Lycoris grows Obsidium Vines on it.[1]

[1] Based off the 0.11.7.4 update note "(Lycoris no longer grows vines (only Radiata does, since only Lycoris gre the plants)"

## History

* **0.12**: Radiata no longer emits light, and now blocks it
	+ In the Obsidium, Increased the amount Radiata and Lycoris veins
* **0.11.8**: Obsidium Brick, Lycoris, and Radiata now count towards the Obsidium biome
* **0.11.7.4**: Radiata now connects to all Obsidium blocks
	+ Breaking Lycoris or Radiata now breaks all connected Vine blocks
* **0.11.7.3**: Introduced.
Obsidium Rock

**Obsidium Rock** is a block that can be found in large masses in the Obsidium, near Lycoris and Radiatia with deposits of Obsidium Ore interspersed within it. It can be used to craft obsidium bricks, and most obsidium furniture.

## History

* **0.12**: Obsidium Rock and Brick now block light
* **0.11.7.3**: Added walls for Obsidium Rock and Obsidium Brick
Obsidium Brick

**Obsidium Brick** is a block. It is spawned naturally in the Obsidium in the Obsidium structures.

## History

* **0.12**: Obsidium Rock and Brick now block light
	+ Obsidium Brick no longer counts towards the obsidium biome
* **0.11.8**: Obsidium Brick now only requires 2 Obsidium Rock to craft
	+ Obsidium Brick, Lycoris, and Radiata now count towards the Obsidium biome
* **0.11.7.3**: Added walls for Obsidium Rock and Obsidium Brick
* **0.11.6**: Introduced.
Justice

**Justice** is an Expert Mode-exclusive accessory dropped from The Twins when defeated in the Etherial Dimension. While in the Etherial, taking damage from any source heals the player instead for the amount they would have taken. This ability has a 90-second cooldown, and the **Blind Justice** debuff is applied.

## History

* **0.12.5**: Revamped Etherial Wheel Piece into Justice