Snecko Eye

The **Snecko Eye** is a Boss Relic. You draw an additional 2 cards at the start of each turn, but begin each combat inflicted with the  debuff.

## Effect

* All cards drawn have their costs randomized from 0 to 3 . See the Confused page for an exhaustive list of effects.
* The player is inflicted with Confused at the start of combat before the  gives them. As a result, Confused is never blocked by the Clockwork Souvenir.
* If Confused is removed by the , newly drawn cards for the rest of the combat will not have their costs randomized. However, any cards that had their costs changed already will keep those costs for the rest of combat.
* Placing a card into your hand with a card like  or  does *not* count as drawing, and will not randomize the cards' costs. This includes cards created during combat such as  and cards copied with  or .

## Tips

* The Snecko Eye's extra 2 cards per turn provides enormous value on its own.
* Each card drawn has a 25% chance of costing 0, increasing the value of effects that draw extra cards.
* Every card's average energy cost is 1.5 with Snecko Eye. Consequently, cards costing 2 or more have better value than they normally do, and cards costing 1 or less have worse value than usual. However, many low-cost cards are still valuable enough to take with Snecko Eye.
* The possibility of drawing 0-cost cards greatly complicates the analysis of how the Snecko Eye impacts your energy. Since you draw 7 cards per turn, you should expect to play 1.75 free cards per turn. The remaining cards have an average cost of 2 so you should expect to play 1.5 additional cards with 3 energy (for a total of 3.25 cards). If you only look at average energy cost (which is 1.5) you would expect to play only 2 cards with 3 energy, which is incorrect.
* The Snecko Eye works especially well with the  to clear out high-cost or low-value cards on turn 1 and draw to replace them.
* Since the Snecko Eye commonly results in unspent Energy at the end of turns, it works very well with  to conserve that Energy. This also means that you can ignore playing high-cost and low-value cards, even if you do have enough Energy to play them.
* Snecko Eye is very strong with many cards; among them are ,  ,  and . These cards take advantage of Snecko Eye's randomized cost and draw in varying ways.
* Snecko Eye doesn't affect cards that cost X, which can make them a bit more valuable as it provides a place to spend Energy that the Snecko Eye would otherwise waste.
* Cards with variable cost (, , and ) will have their costs replaced by randomized costs when drawn. Their cost-reducing effects only apply if the conditions are newly met while they are in your hand (e.g. Blood for Blood will have its cost randomized when drawn, but that new cost can be reduced if you lose HP while it is in your hand). Their costs will be randomized again when next drawn.
* overrides Confused entirely, and Skills will always cost 0.
	+ does this to a lesser extent, making all Attacks cost 0 until an Attack is played. Once an Attack is played, any Attacks in hand that had a cost greater than 0 will revert to that cost.

## Update History

* Weekly Patch 49: The Designer
	+ Minor Snecko Eye description fix.
* Weekly Patch 47: Metamorphosis
	+ Fix for a scenario which upgrading cards affected by Snecko Eye would sometimes give negative cost cards.
* Weekly Patch 29: TURBO
	+ We added special runs that you can play by entering specific seeds:
	+ PRAISESNECK0 Will replace your starting relic with Snecko Eye.
* Weekly Patch 11: A Library of Features
	+ Enchiridion now works with Snecko Eye properly.
* Weekly Patch 3: Balance Balance Balance
	+ New boss relic: Snecko Eye.