recursal/Fanatic-Fandom huggingface dataset:
Kepliku

Kepliku was a male Pulsekaw, falling under the Futuresight Coat. He was among the first true dedicated Pulsekaw to be employed within The Library, and was one of The Lorekeeper's most trusted confidants at that time, along with Shaulsse.

It was Kepliku's rash decision to demonstrate his Pulse in an effort to save a dying Lorekeeper in 3460 of the Emrite Era. In doing so, he was briefly hosted in Shaulsse's unwilling body, killing her in the process. After begging Lorekeeper to use his Pulse on Shaulsse's body, and kill him as well, The Lorekeeper started a long chain of body-hopping from one person to the next, using his Pulse each and every time to maintain their life in Soly through the eras. Kepliku entrusted this Secret Pulse to The Lorekeeper alone, allowing them to pursue the impossible dream of learning "everything that ever was".

Kepliku's Pulse Torch is being housed in the most secretive, deepest chamber within Mt. Zymik.

## Pulse

The Pulse used to keep Lorekeeper alive through the many ages can be classified as a Secret Pulse, as it is only known to the one who inherited it. "Kepliku" is very dramatic Pulse which kills the user's body within moments of its use, transferring their soul to the body of its target. This of course rips the soul from the target's body, effectively killing them in the process as well. This effectively allows the user to use another's body as a vessel, removing the limitations of their prior body.

While the target of Kepliku has their soul essentially shattered to make room for The Lorekeeper's, there have been cases where small fragments of the prior user's soul are able to reform alongside theirs. This doesn't equate under any circumstances to the life being spared, rather it simply offers The Lorekeeper a few quirks and insights they would not otherwise have access to. (Orchard being an example of a soul who partially reformed when Kepliku was used on her.)

Kepliku also confirmed the theory that Pulsekaw all know their name and Pulse inherently. Kepliku had never had a chance to use his Pulse before effectively ending his life with it, but he was still able to use it without properly seeing it himself, a requirement all others seeking to use a Pulse must meet.
Truename Vigilance

## Overview

The Truename Vigilance is a planar holiday which encourages Human children to state the name given to them by Akkaz. It was founded in the 18th year of the Human Era in an effort to fight back against the deadly Curse of Names.

While it was originally meant to save children from falling into misfortune of a lifetime of using an incorrect name, it has since expanded to allow any who seek the opportunity to share their name and make sure it is known to even the most fringe of acquaintances. The Truename Vigilance is a yearly tradition that has expanded into something of a festival, giving a week-long respite from the treacherous conditions Soly has been placed in.
Miith

## Overview

The Miith is a species of Creation that once roamed the land in the mid-Emrite Era. Not much is known about them, beyond the fact they were wrought by The Eternal Soaring of Creation, and seen as the first punishment to Soly by his hand. The author Worldly wrote about these creatures in a small study, but due to the ancient and mythical nature of the Miith, it was mostly speculative. The Eternal's Faithful are some of the only living beings in Soly to still speak of such ancient horrors, equating them to the Formea Wyrms.

Before engaging with Wonder and her group in a makeshift shrine, Torn revealed that the Miith once nearly severed Soly into two halves.

They carried an SS Terror Level before being completely eradicated by an unknown means. It is speculated that the Pulsekaw ended the Miith themselves, as they arrived in Soly only a few decades after The Eternal gave Miith life in the plane. Another theory suggests that the Miith were not nearly as dangerous as they were written to be, and the Emrite simply shifted focus to the Pulsekaw as their priorities changed.
Ways

## Overview

Ways was a Human author and scholar, active within the century of the Formea Wyrm Crisis operating out of Widerain, with his work distributed from the publishing company Wide's Reign. He doesn't appear to have made many breakthroughs or discoveries on his own, but was a serviceable source in regards to things already known. He was known to be very opinionated in certain works, openly critical on particular topics, though he often chose to spend more of his time on the greater mysteries of Soly instead of historical and political events of his time.

Ways was laid to rest in the Grajita Crypt.

## Works

* "Arid Eras of Soly", a short collection of various aspects of the two earliest eras of Soly, the Founding Era and the Colapsoe Era. As not much is known about these two eras, this short collection is about as detailed as any other on the subject.
* "Flowers of Gryusch", a simple overview of some of the flowers local to the Gryusch Wilds.
* "Soil War Vanity", an opinionated article detailing the events leading up to the Soil War, and criticizing Human nature reflecting it, writing "The Soil War may never end, as I imagine the Soil War is inherent in every last one of us."

## Notes

* As a vocal critic of the Soil War, and defender of Minthunters, it is likely Ways was once a member of the Minthunt Combine before the leaders of the time outlawed them due to their neutrality.
Worldly

## Overview

Worldly was a highborn Human, and was one of the more published authors and scholars around the early Human Era. He was likely one of the very first Humans to be named by Akkaz after his Soaring, and lived amongst those who were named beforehand by their own kind. He grew into some fame, and worked for The Lorekeeper for some time in their Library, before eventually returning home to one of the fallen city-states of the Gryusch Wilds.

## Works

* "Our names", while Worldly did author some works of note about the naming process Akkaz used for Humans in his generation and beyond, this short book was mostly an openly questioning, theoretical extrapolation of what these new names meant, and how quickly they were normalized.
* "Eternal's Lost Terror", a simple recounting of the many myths and legends around the Miith.
Magniadice

## Overview

Used in many casual games of chance, a Magniadice is a very unique and somewhat common small object. They are usually made out of tunidro, or other harder stones. Many Pulsekaw late in their era began making them out of scarce metal. Regardless of what a Magniadice is made out of, what's important is that the dice has at least 4 flat faces, and is imbued with a common Pulse called Magnia.

When an impact is made on the magniadice, such as from a light throw onto a table, the side facing upwards will glow with a random number, with parameters designated by the caster. Some games have the magniadice flash shapes or letters instead of numbers, but most common games of chance are done using numbers.

## Games Used In

* Handout
* Dreygunsleir
Kaw

## Overview

"Kaw" is the suffix added to the more exceptional beings made by The Eternal Soaring of Creation, indicating their elevated status above their contemporary Creations. Most Kaw are bipedal, intelligent, colonial, and are able to Soar should the requirements be met. There are many different kinds cultures and talents fitting into the Kaw subgroup, but all have historically met this standard.

## Examples of Kaw

* Humanikaw
* Nuuomokaw
* Foreckaw
* Dwonikaw
Vyrm

## Overview

Vyrms are a type of earth Wyrm found in damp and moist areas of Soly, most notably brooding and thriving in the depths of Calamity Trees. They are, like most wyrms, Creations. The Vyrms are a recent evolutionary variation on the more voracious Wyrms formerly found throughout Soly in the times of the Pulsekaw.

## Description

Vyrms are typically small, no larger than a Human forearm with the exception of an enduring Queen. They are usually orange or pink in color, and have two bright, blind eyes on their primary end. Their diet consists of different kinds of soils, woods, and small parasites. This diet makes them perfect for Grovekeepers who need their plantlife free of such tiny destructive pests. Their Pulsefied bodies contaminate the soil they swallow with Pure Pulse, and when under stress or experiencing bouts of aggression, they will often vomit up this soil which is then classified as "Solyasoil". Vyrms aren't the only beings capable of producing solyasoil, but they are the most consistent and are sometimes harvested and farmed specifically for it.

Adult vyrms typically spend their entire lives in the dark, burrowing deep within the walls of a Calamity tree, or spent in the soil beneath Soly mindlessly eating away. The Queens however spend some of their lives in the light, preferring lighter enclosed areas to lay her eggs. The wyrms dwelling within Calamity Trees are usually born in the hollow rootspaces in the lighter areas of the tree, before spending the rest of their lives deeper in the dark.

Before current events, their Terror Level was set to a modest O+.

## Recent Changes

(Spoilers)

One of the recent Pulse Torches sent to materialize with Soly within the Calamity Tree was actually one which globally pacified all the vyrms in the world. With this Pulse now inactive and lost forever, vyrms everywhere have reverted back to their more prehistoric behavior of violence and reckless devouring. Calamity Soil - the rare sandlike soil found buried deep in the darker areas of a Calamity tree - has the power to pacify the vyrms to a degree. It is most effective when placed at the spot of their birth, so Grovekeepers like Gujum can essentially pacify an entire generation's worth of vyrms by simply maintaining Camality Soil in every rootspace.

The Lorekeeper openly speculated about the vyrm's new Terror Level, considering their nature had now changed forever. It was imagined this would land them around A+ with the recent developments.

Before the Pulse vanished, vyrms were mostly locked beneath the soil of Soly, and deep within the roots of Calamity Trees. Now, however, they have become ravenous and somewhat frenzied until pacified, daring to venture into the light of Soly's surface, and higher spaces of the Calamity Tree.
Jiarum

## Overview

Jiarum is a ruin sitting in the north-eastern Gryusch Wilds. At its height, it was a thriving Pulsekaw city, but with the Soaring of Akkaz, it quickly fell to ruin and was forgotten. There are many relics and tablets scattered around in various languages, but all indicate that the dominant coat within the city was the blue Presentsight.

## History

Jiarum was founded in 3120 of the Emrite Era, making it one of the oldest Pulsekaw sites in all of Soly. It was originally a stronghold away from the mountains Emrite used so expertly in their long war, but when the Soaring of Taylu occurred, it was quickly repurposed into a Presentsight temple-city, where many Speakers where chosen. It, like all other Pulsekaw dwellings, was entirely emptied when the Soaring of Akkaz occurred, taking every highborn Pulsekaw and trapping them in a Mint Garden.

The Second Generation of Foreckaw once inhabited these ruins, but was abandoned in place of founding their own city Gunhalmeir to the south. Gohst stated that the active traps and density of Pulse Creatures around the city was the reason for the migration. The Pulse Creatures were likely due to the density of Pulse Points left by Pulsekaw who died long before Akkaz's Soaring influence. It is very likely that the more wild and barbaric Second Generation Foreckaw exterminated any remaining Canickaw taking refuge in the city.
Wonder

Wonder is a Mintborn Human woman, whose perspective is followed through the duration of the story. She is the one who freed Feyule from her prison inside the Mint Garden, and unwittingly set current events in motion by doing so.

## Appearance and Personality

Wonder is a relatively tall Human woman with very long, faded blonde hair, usually collected in a straight ponytail. She is well toned and has a somewhat sharp and commanding voice, making her a bit intimidating for acquaintances. She has one golden yellow eye on the right side of her face, while on the left is a very gruesome wound covered by a constantly changing assortment of bandages. She has multiple scars on her well-traveled body, but none more gruesome than the fatal gash inflicted by Eiveah on her chest, right above her heart. She wears basic white smallclothes, and a stolen, famous set of armor called the Era-End Armor, along with a flowing long cloak attached at the shoulderguards.

## Quotes

"In Reality, things happen often, and quickly. You have to think and react just as quickly to stay alive. Understand?"
Erasure

"Erasure" is the given name of Uocali's individual Pulse, which allows him to completely erase himself from any being in Reality's senses. This means he cannot be seen, heard, felt, smelled, or tasted by any who are bound to Reality while it's active. To activate it, all he must do is close his eye while focusing on its effects. This allows him to move undetected wherever needed, which he does with efficiency and delight.

Before losing his eye to Eiveah, he would be able to activate this Pulse by closing one eye, and keep the other remaining open to view his surroundings. This option was forcibly removed from him by Eiveah's attack, and it left him in a state of panic, uncertainty, and depression being now permanently unable to utilize this function. Since losing his left eye, Uocali became forced to rely on his other senses while maintaining the Erasure.

Uocali has previously hinted about the immense spike in its effectiveness when he was able to close *both* eyes. Essentially, while keeping one eye closed, he erased himself to Reality's senses. Closing both eyes would erase himself from Reality completely, keeping him contained in a silent, scentless, empty space that he was cursed to be unable to see. He casually believed this place to be the Edge of Glee, but never had a way to prove it, being functionally blinded to even access it.
Nulbun

## Overview

Nulbun is the largest city in the region of Colinayr, and serves as its capital. It is located on the eastern coastline, directly north of its smaller, sister city of Nulgaharmun. The massive Gizaram River runs through the eastern wing of the city, and as it's the primary source of fresh water in the entire region of Colinayr, Nulbun has been nicknamed "Drought-End" by the overall populace.

## History

The Formea Wyrm Crisis initially hit Nulbun with its connection to the Magenti River, but due to the Formea's inability to survive in actively flowing water for long periods of time, the city was briefly considered the only safe place to get water in all of Soly. This caused a rather unfortunate period of time where hundreds of thousands of pilgrims would make their way to Nulbun and subsequently to the Gizaram River out of desperation and confusion in the wake of the Crisis. Once it was revealed that Formea Wyrms could only live in still waters, the commotion around Nulbun slowly faded.
Never

Never is a member of the Widerain Wardens, though her true calling was in service to the Minthunt Combine who are at odds with the Wardens. She acts as something as a spy infiltrating the depths of Widerain's most important tactical unit in order to relay important information to Tribute and the Grajita Combine.

## Appearance and Personality

Never is a young woman of fair skin and a light build, who is a little shorter than average. She has jet black hair like the rest of her family, tied in a rather lengthy and thick ponytail. Her face is somewhat rounded, with wide green eyes. She has a beauty mark on the left side of her chin, and she often wears a rather large gem earring on that same side. She typically wears a simple black and grey collared tunic with faded green pants.

She has a rather fleeting presence, apparently, as Monstrous noted she barely noticed Never, despite sitting in the middle of the room and clearly listening to her.

Never is an idealist and a dreamer, choosing to stay optimistic about things. Despite her quiet and obedient exterior, she is highly calculated, able to fool even the most dedicated and trained Wardens into thinking she is on their side. Her dream is to work for the Minthunt Combine, and perhaps even discover a Mint Garden on her own someday. Her unique position as sister to the Warden's leader Rust, and daughter to the King makes her invaluable to the Combine.

## Story

As a young girl, overhearing her father talking about the Mint Gardens always captured her imagination, and she had an endless curiosity about their origins, and mysteries. As she grew, she realized that the Gardens were only viewed by her father and brother as tools to be used for empire expansion, which she had no interest in.

When she heard about the Minthunt Combine taking residence in nearby Grajita, she began to learn how the Combine was buried in history as one of the only institutions to ever carry out formal expeditions on the Mint Gardens. After waiting some time, a few years after Tribute's request for access to Widerain's Garden, Never decided to sneak out of the city and meet with the curious Combine. After revealing her unique status as a Widerain royal, and revealing the existence of the Widerain Wardens, she decided to infiltrate the Wardens on behalf of the Combine, working for them internally.

Never relayed to Tribute the Warden's investigations of the soldiers killed outside of Widerain's Mint Garden. She also warned Tribute that the Wardens viewed the Combine as their top suspect, as Device was the last one to enter the Garden moments before the bodies were discovered.

Never was present when Monstrous returned to Widerain after confirming the existence of a Mint Garden atop the Grajita Mountains. She sat quietly absorbing the information, but did inquire about the fate of the Pulsekaw who should have inhabited the Garden. She, along with all of the other Wardens, left together to infirm the King about the erased Garden atop the mountains.
Pulse Points

## Overview

Pulse Points are small, invisible, concentrated areas found at seemingly random locations in Soly. While harmless to living beings interacting with them, these areas are capable of slowly gathering natural Pulse energy from the environment over many years, until eventually they spend all of their collected energy to create something. These creations can be as harmless as a Magenti Root, or as potentially cataclysmic as a Groann. Once a Pulse Torch spawns in one of these locations, the Pulse Point becomes inert.

## Characteristics

* It can take anywhere from 18 months to 250 years for a Pulse Point to release its gathered energy.
* When a Pulse Point births something, it continues to exist and gather energy for another in the future, unlike a Solam Burst (with the exception of a Pulse Torch being formed, which ends the cycle entirely).
* There is a greater concentration of Pulse Points in Northern Gryusch and perhaps other places. This is likely due to a higher concentration of Pulsekaw residents.
* When a Pulse Point births something, depending on the amount of Pulse energy used, it can leave dangerous Pure Pulse residue on the ground around it.

## Theories

* As certain Pulse Points have been observed to react to very specific Pulses, it is theorized that Pulses siphon energy from Pulse Points in some way, or perhaps vice-versa.
Soulread

## Overview

"Soulread" is the name designated to the ability of the Soaring Taylu. It allows her to see the truest and most unguarded version of any individual she sets her gaze to. However, these individuals must be connected in some way to a Speaker, or the Speaker themself, or else Taylu is essentially blind to the activity of Soly. Large pits known as Speaker Harmonies were constructed in order to broaden Taylu's gaze through the plane, though when each Speaker Harmony fell into ruin or abandonment with the Soaring of Akkaz, she was been blinded to the activity of Soly since the start of the Human Era.

The Soulread ability was mainly used to choose Speakers, and seek truth to keep the Pulsekaw honest and humble. As Taylu could never fully judge a soul on its own merit, the Soulread was able to peer into the souls of those close to the Speaker as well, to gain a more clear understanding of the one she harmonized with.

## Notes

* Feyule's nightmare in the Gryusch Wilds resonated with a hidden Speaker Harmony, and Taylu was able to resonate with her, the first time this ability had been used in over two thousand years. This made Feyule a Speaker, unbeknownst to her.
* Speaker Harmonies, when properly maintained by a Speaker, allow Taylu to peer into them from her perch as Soaring. Though once fallen into ruin, they are useless.
* The Soulread has been used on more than one occasion to view The Lorekeeper's soul.
Dark Crystals

There are 9 Dark Crystals. These crystals are found by powerful but compromised individuals. Once the crystals consumes enough of their Dark Energy, the host will be consumed and a Void Portal opened.

There 9 are as follows:

1. Arrogance Crystal
2. Power Crystal
3. Hate Crystal
4. Eternal Crystal
5. Fate Crystal
6. Vanity Crystal
7. Killing Crystal
8. Greed Crystal
9. Jealously Crystal
Snayk-Twist Troupe

## Overview

The Snayk-Twist Troupe is a group of Jesters, where all members are children. Due to their unique facepaint and tattoo's, along with their troupe's name, it's likely that this troupe is centralized within the Gryusch Wilds, though they have spread to other territories as well. Their unique look involves deep-green hairdye, with facepaint resembling a scaled mask around their eyes. Two fang tattoos are etched on their cheeks, merging with the facepaint's illusion.
The Library

## Overview

The Library is an established location in the continent of Sawlyu. It was founded and run by The Lorekeeper some time before the Pulsekaw Era, many thousands of years before current events. As The Library grew over time, it eventually became recognized as its own independent state. It is the central hub for all known information in the Soly plane, and an established dream of many scholars is to one day work there alongside The Lorekeeper. Many scholars treat even brief visits to The Library as once-in-a-lifetime events, and only a small percentage of them ever manage to gain permanent residence there. It is half-built into the gigantic Mountain above it, which curiously towers above every other mountain on the continent called Mt. Zymik.

The Lorekeeper spends essentially every waking moment in this location, beyond the infrequent field examinations or assignments. The other scholars who happen to reside in The Library also are not known to leave very frequently, thus earning it the nickname "Tar Maze".

## Notable Librarians

People of note who have worked within the confines of The Library at one point or another.

* The Lorekeeper
* Uocali
* Orchard
* Worldly
* Footstep
* Roiph
Verdian

The Verdians worship the Infinity Tree as their deity and their strength comes from harnessing nature's power. Since the sacred tree is older than the Creator, they see it as the Great Mother to everything. The Titans were the first Verdians and later the Gods, nymphs and elves joined. Typically, the faction is peaceful, but when they see a threat to balance, they do not stand idly by.

* **Iset**
* **Nuwa**
* **Nagakanya**
* **Tamamo no Mae**
* **Flora**
* **Gaia**
* **Oberon**
Rust

Rust is a royal originating from the city of Widerain in the southern Gryusch Wilds. As the king's eldest son, many day to day tasks fall onto him, including the managing of the Widerain Wardens, and other diplomatic tasks mostly kept to the immediate area West and South of Gryusch.

## Appearance and Personality

Rust is a somewhat tall and thick man, with a rounded face, black hair, and a mole under his left eye and on the bridge of his nose. He has a small amount of hair sprouting at his chin, which occasionally grows further depending on his stress level. He typically wears a simple green robe with a large brown shawl, and a pair of cheap gloves.

While Rust is a very focused and studious man, he is also quick to build personal relationships, in particular with the Wardens he presides over. As long as the tasks are completed and information is gathered properly, he has been shown to be very lax with the atmosphere of the Wardens. It is likely he prefers it that way, since he has shown to find amusement in Saona's antics. Despite his simple demeanor and casual banter, Rust can be an astonishingly cruel or cautious operator, able to assess situations and come up with many different tactics quickly.

## Story

Rust is first shown when Monstrous returns to the Widerain Watchmen headquarters, to deliver her report about the Mint Garden. He welcomed her with a bright smile despite her proclamation of bungling the job, though he was well aware Saona and Idea would be harassing her, which he did not protest. He questioned Monstrous about what she saw and experienced, and learned about the Mint Garden's destruction atop the mountains near Grajita. He also learned about the small group which allied itself to the Garden's Pulsekaw, which was incorrectly stated to be Feyule. Rust was annoyed when he heard about the Foreckaw and Human group, and swore he would annex the newly-built Soaring Village. Showing extreme caution, he figured the King of Widerain would be horribly angry when he learned of the news, and feared being killed, despite being the eldest son of the man. He ordered everyone available to leave and deliver the news together, deciding it would be more unlikely for the King to execute all of them at once.

## Quotes

*"I don't think you understand how important these Gardens are to father's empire, Monstrous. The more information you've shared, the less confident I am in him allowing me to keep my head attached..."*
Gudgra

## Overview

Gudgra was a lowborn Foreckaw author, likely from the early Third Generation. She is a rare example of a Foreckaw attempting to write publications, though being a lowborn of an earlier generation, her works are filled with grammatical errors and meandering diatribe. Despite her shortcomings as an author, it appears her works were reprinted a fair bit even within greater Human society.

She described herself as competitive, participating in Aruahn frequently. She enjoyed open combat with no rules much more however, and her most notable work detailed offense and shortcuts in such an environment. In one entry of her "Dirty Tactics" series, she self-described as a former logger, who was larger than most of the men she worked with.

According to the final installation of her "Dirty Tactics" series, instead of accepting her aging and inability to keep up with the younger Foreckaw, she would simply swing her weapon wildly instead of relying on her earlier more dexterous skills. This supposedly worked well for her, as she was able to write a book about her exploits using this method.

## Works

"Dirty Tactics 1-6", a series detailing the various unlawful advantages one could obtain in a fight.

## Notes

* Her name in the guttural Foreckaw language directly translates to "Dishonorable", which likely reflected her character.
Stildwali

## Overview

The stildwali are small, aquatic creatures, found mostly in the Gryusch Wilds. While primarily living in still bodies of water, they have been known to live in damp caves and tunnels as well.

## Description

While some stildwali can grow larger, most species can only grow approximately one and a half feet tall. They have webbed feet, long tongues, and slick, slimy bodies. Their sound is very identifiable, synonymous with treacherous pools of still water. Most species carry a highly potent toxin on their tongues. They are some of the only known freshwater creatures to be completely unaffected by the Formea Wyrms, as their thick internal membranes catch and suffocate the Wyrms before they are able to begin consumption.
Gryusch Wyrms

## Overview

Gryusch Wyrms are an extinct species of ancient Wyrm which once roamed freely in the Gryusch Wilds. Due to their time of activity and their influence on the world, it is concluded that these creatures were Soilworks. They went extinct early in the Emrite Era when they were first documented, roughly around the same time as the Soaring of Broag. They are one of many examples of large, dangerous creatures becoming extinct around this time.

## Description

Not much is known about the Gryusch Wyrms, but of what is known, it is said they were massive, eyeless, green-tinted Wyrms which grew to roughly 12 feet tall and 40 feet long. Their jaws were capable to penetrating and crushing even the most solid bedrock, on which they fed. Their affinity for the most solid stone led to the formation of the Gryusch Tunnels, which still persist many thousands of years after their extinction.

They were known to be highly aggressive to the Emrites, but were less interested in most other lifeforms, choosing to utterly ignore them in general.
Bliss

Bliss is one of many Faeries in the Gryusch Wilds. He has an active role with their forces, and has acted bravely on many occasions to fight against the Goahm and secure Rotumia.

He has taken a liking to the Grajita Mountains where he helped Wonder and her group ascend.

## Appearance and Personality

Bliss is a regular looking Faerie. He's very small, with long blonde hair, a feminine figure, transparent wings rife with rotumia, and a form-fitting green dress. His eyes are a light shade of blue, and his skin is rather pale.

Like other Faeries, Bliss has shown a very strong attraction to Humans, and appears very interested in their ways of life. He and Wonder talk like old friends, despite not knowing eachother that long or well at all.

Bliss has shown himself to be orderly and attentive with his own duties, and also very competent. His attention to detail and commitment to tasks assigned are noteworthy, and he appears to be very polite whilst carrying them out. He has shown himself to be a little overconfident at times, praising his own abilities a little too much for his actual performance.
Numbiie

## Overview

Numbiie (pronounced NOOM-Be-Yay) is a large territory on the southeastern edge of Soly's mainland. Its capital is Curmimes on the eastern shore.

## Notable Locations

* Curmimes - The territory's capital city.
* Rorestle - An ancient city once inhabited by the Pulsekaw, but repurposed by the Humans.
* The Deid's Pits - A secret den of experimentation and research, once housing Akkaz.
* Pise - Ruins of a Pulsekaw city that divided northern Numbiie from southern Numbiie.
Eternal's Faithful

## Overview

The Eternal's Faithful are a collection of devout worshippers of The Eternal Soaring of Creation. Sometimes classified as a cult, these are men and women who spend their lives trying to decipher any patterns in the Eternal's methods of creation. When the hand descends from the clouds, it is a guarantee that the Eternal's Faithful will be feverishly attempting to be the first ones to arrive at the site to study the newborn Creations or Kaw.

The phrase "Em'at" is a common phrase of devotion to the Eternal, spoken as a statement. It is derived from the Emrite's name for the Eternal Soaring "Emrata".

## History

The Eternal's Faithful likely began as a collection of Emrite scholars interested in the first observable influence felt in Reality by a Soaring. Throughout the years, and the multiple shifts in Eras since, the group has persisted in some way, bound by a constant awe and curiosity of The Eternal's choices of both creation, but also sites.

It is implied that The Faithful were present within the day of the Foreckaw's birth in the Gryusch Wilds, but were attacked by the confused and angry Kaw.

## Notable Members

* Torn
* Affair
Gaxica (Pulse Creature)

## Overview

"Gaxica" is the classification designated to a family of Greater Pulse Creatures. This branch of Pulse Creature was named after the mass-murderer Gaxica. Some common traits between these Creatures are their many legs and great size. They also appear to have the shared ability to influence the actions of nearby Lesser Pulse Creatures, Creations, and Soilworks.

Overall, their Terror Level is averages out to an A+.

## Examples

* Gaxica Spinner
* Gaxica Pacer
Handout

## Overview

Handout is a magniadice game mostly played by Humans, though Pulsekaw engaged in the game as well under a different name. The object of the game is to reduce your opponent's life to 0 by exchanging rolls of magniadice, with the winner taking the full sum of the bet.

The game was mostly played by the lowborn as a way to pass the time, or make lavish all-or-nothing bets. It has never been practiced or formally recognized as a competitive magniadice game.

## Rules

Each player starts with the same amount of health as their bet. Both players will roll the magniadice with the parameters set between 1 and their own life total. Whatever is rolled is reduced from the player's life, and the new parameters are set for the next round assuming neither player's health has been reduced to 0. This continues until one player's life has been reduced to 0, while the other still maintains life of at least 1.

For example, if a player bet 50 gold, their first roll would be between 1-50. Assuming they rolled a 20 on that first turn, their life would then be set to 30. In their next roll, the parameters would be between 1-30.

Assuming both players end a turn tied at 0 or 1 health, a draw is called and the round is replayed until there is a definite winner.
Halt

Halt is a Minthunter in the Minthunt Combine, currently stationed in the Grajita Combine. She primarily focuses on the physical sites and surrounding areas of the Mint Garden itself, the green pillars in particular.

## Appearance and Personality

Being a Minthunter, Halt's face is always obscured by their common mask. However, it is easy to tell she is a Human Female of average height, and build. Her light-brown hair is somewhat short, and rounded into something of a bowl cut. She wears the typical uniform of the Minthunt Combine, as well as a daring bright green diamond-shaped earring.

Halt is very chatty and clearly an extrovert, often starting and ending conversations with someone before they even realize it has occurred. She appears to be rather friendly, though a bit of a strain to be around due to being somewhat abrasive. She has a fascination with the sites of the Mint Gardens, and willingly uses a Minthunter Pulse to remove the heavily pulsefied state of the Mint Garden's pillar fragments. She appears studious and unconcerned with all too much beyond her ability to control.

Supposedly it is rare for females to be named "Halt" by Akkaz, either due to complete coincidence, or if that's a more naturally masculine name.

## Story

Halt appears during Wonder's time wandering around the Grajita Combine, when waking from her two-days-long sleep after handling the Solam Burst Crisis. She was eating breakfast in the living quarters, but couldn't help but strike up a fast-moving conversation with Wonder, who wasn't all too excited by it, but politely put up with it. Halt independently came to the conclusion Wonder was too busy, and they would conclude the conversation the next day.

When Wonder returned the next Day, Halt inquired about Wonder's sightings of Mint Gardens. She replied by stating she had seen a few of the pillars, but wouldn't go into much detail beyond that. Halt wasn't interested in such detail anyways, and fixated on the pillars, asking if Wonder took any mementos from the site, which she had. As Wonder handed over the Ancient Mint Pebble she had been holding onto, Halt performed a cleaning Pulse on the stone, turning it into a more gelatinous substance. She revealed that the pillars were all made out of pure Mint, and were all incredibly hardened by the forming of the Gardens. This information was discovered before the Formea Wyrm Crisis ended the original efforts by the Minthunt Combine.

Halt offered to perform the same Pulse on any further pebbles taken from the Garden's pillars, and she is often seen spending time in the living quarters of the Combine.

## Quotes

"I'll see you then! Good luck with your responsibilities for the day, you busy busy flii!"
Lymibody

## Overview

Lymibody is a disease that is so rare and horrific, it's only been seen twice in all of recorded history in Soly. This was the disease that cursed Akkaz since the day he was born, and was unable to escape even after his Soaring. The only other case was seen in the early Pulsekaw Era as well, yet strangely the afflicted was seemingly treated to a point where the disease became manageable. The disease came to become more well-understood due to the farthest reaches of understanding siphoned from the suffering of Akkaz in the Deid's Pits.

After Akkaz freed himself from the Deid's Pits, he would delve into a Calamity Tree, and pass the threshold to move into the Pilfering Depths. His Lymibody affliction deflected nearly every attempt by the curse to steal something from him.

## Symptoms

* Body merely holds the shape of a normal body, but isn't quite. All the material, structure, and even capabilities of a normal body are there, but it appears to be held together by wax. Should it melt, the body does as well.
* All parts of the body in various concentrations appear to "melt" without much control. All matter from hair, flesh, bone, muscle, tendons, blood, and even organs are all subject to this disintegration and melting, like dew off a leaf. This process is endlessly painful.
	+ Akkaz in particular had most of his afflicted flesh concentrated from his hands, arms, and neck area, though his whole body was subject to this process.
* Eventually, the parts that fall off of the afflicted or melt into other parts are recalled. No matter where the afflicted is, or what parts are kept at any distance, the flesh appears to "teleport" slowly but surely back to its rightful spot on the integral structure of the victim's original body.
* The flesh which "falls off" the main body in this way is still fully functional, and can even be moved should the afflicted attempt to. That of course means that the removed matter still feels pain.
* A person with Lymibody becomes somewhat immortal, at least to physical destruction, as the body will always reconverge. Even separating the afflicted's heart and piercing it will not stop it from functioning and reconverging with the rest of the body.
* Lymibody appears to make the afflicted mostly immune to the Pilfering Depths.
Hesitate

## Overview

Hesitate is a Human hailing from The Ovyuum. They are a rather anonymous author who is likely still alive as of current events. They are best known for their simple delivery in short-form fictions, reimagining important events in history to properly convey importance to their blue-skinned brothers. As their core audience are those within The Ovyuum, they tend to keep the stories short, digestible, and open-ended enough to leave room for thought and interpretation.

## Works

* "Fine Line", one of their more recent stories depicting Horde, the first Ovyuum Human to step out of The Ovyuum and into Gryusch, thus prompting him to broaden his horizons in other lands as well. Hesitate elevates this fictional character above Underworld ringleaders, and even the King of Idyashe, all from simply braving the world outside of his comfort zone.
Glitterplane

## Overview

The Glitterplane is one of the planes in the Sea of Black. Not much is known about it by the residents of Reality, only that the Faeries and Goahm originate from it, where even there they continue their endless war.

## History

The origins of the Glitterplane are even more mysterious than the origins of Reality, as it is supposedly twice as old. Like its name suggests, it is filled in all possible angles with a strange glitter substance known as Rotumia. The Faeries and Goahm covet the material, as it is used on their wings to fuel their lives, and their war for it spans countless generations.

Occasionally, rifts have been known to open between Reality and the Glitterplane, allowing transfer of new hoards of Rotumia into Reality, as well as some migrations. There have never been any incidents of mass migrations from one plane to another, beyond the initial ancient rift which trapped the Goahm and Faeries in Reality.

The Faerie Queen often talks about a mass invasion of the Glitterplane, but lacks the proper methods to open a rift, something that the Goahm have seemingly learned how to do.

## Residents

Known intelligent residents of the Glitterplane
Shaulsse

Shaulsse was a female Pulsekaw, falling under the Pastsight Coat. She was among the first Pulsekaw to serve in The Library, and was very attentive to The Lorekeeper when they fell ill in 3458 of the Emrite Era. She and Kepliku were the two must trusted confidants Lorekeeper had at that time, and were all very close after working together on many different projects.

After Kepliku made the rash decision to demonstrate his Pulse for a dying Lorekeeper in an effort to save them, Shaulsse was the unwilling host his Pulse had targeted. This made Shaulsse the very first vessel for The Lorekeeper after their original body.

After some time, the Pulse waned, and Lorekeeper was forced to switch bodies once more to maintain in Soly. Shaulsse's body was brought to a Calamity Tree, where her Pulse was forever lost when properly laid to rest.

## Pulse

Shaulsse's Pulse was never learned, as she kept it properly hidden her whole life. It was however implied that she regularly used it, though for what purpose remains unknown. While her name was known only to Kepliku and The Lorekeeper, she never once used her Pulse in front of anyone for them to steal it. Her Pulse was lost forever when her body was laid to rest in a Calamity Tree, ensuring that it would return to Soly.
Boakholk

## Overview

Boakholk (directly translated to "soldier") are lifeless, puppet-like constructs of the Pulsekaw which inhabited all cities, ritual sites, farming villages, and even outposts during the Pulsekaw Era. These puppets would remain in a state of dormancy beneath the earth in all circumstances, only surging to life when there were no Pulsekaw detected in their inhabited area. After the Soaring of Akkaz, and the removal of all highborn Pulsekaw from Soly, the Boakholk would all surge to life and remain vigilantly waiting for Pulse Creatures to birth in their respective ruins.

The Boakholk were designed to only target hostile intruders rife with Pure Pulse, namely the dangerous Pulse Creatures which would occasionally spawn from Pulse Points. This design was a failsafe with the intent of combating the true enemy of all Pulsekaw - the dangerous Groann - should no Pulsekaw remain to cast blood upon them.

Every type of Boakholk can speak in native Pulsekaw, though their vocabulary appears very limited.

## Types of Boakholk

Quiet: Proficient with a wide range of Common Pulse from the Pulsekaw Era. As Bloody Pulse were considered taboo, they have been designed to only use their Bloody Pulse when engaging Groann.

Skewer: Nimble and useful for rending blood from enemies with its merciless attacks. While not having any Bloody Pulse of its own, their intent is to bathe the area in blood torn from the flesh of its targets.

Rejoice: Sturdy and stalwart, designed to stoically support other Boakholk with cover-Pulse in an attempt to allow them to work more efficiently.

Majesty: The most destructive of the Boakholk, made to rend large areas flat with a variety of wide-reaching Pulse. Strangely, these Boakholk don't move once active and engaged, making them easy to hit.

Vapor: One of the most dangerous in the eyes of their creators, as these Boakholk were designed to directly target the Pulse of whatever it attacks, while also remaining the most sturdy under pressure. Vapors were also used by the Jaanpai Organization to torture and interrogate Pulsekaw prisoners.

All Boakholk are classified as an A-Class Terror due to their immense quality of force, only hampered by their inability to utilize it at any given moment.

## Notes

* As both Feyule and Uocali had been heavily tainted by Akkaz, the Boakholk of Jiarum did not recognize them as authentic Pulsekaw to deactivate.
* It is assumed that Boakholk were known about by the general populace, despite being buried out of sight.
Soilworks

## Overview

Soilworks are a category of creatures which reside in the plane of Reality. To be classified as such, the being must be proven to have been born within a few moments of the plane's creation, born from the plane itself, or be a descendant of one such a lifeform. These are generally extinct, ancient creatures whom are the center of legends and hearsay, some completely shunned and forgotten, while others are secretly worshiped.

## Examples of Soilworks

* Emrites
* Colapsoe
* Dreyguns
* Living Roots
* Dreygwhel
* Megalyn-O
* Gryusch Wyrms
Gerlis

## Overview

Gerlis was a Human author, most likely active in the earlier Pulsekaw Era. He was a follower of the Third Soaring, Broag, and often wrote fictions of great detail expanding into the times of Broag himself, and the theoretical world that could have been without him. It is likely that he was one of the first truly decorated Human authors, though his name is not mentioned as frequently as some when entering that discussion. Due to the timeframe of when he was most active, many of his works are either extremely rare, or presumed lost/destroyed.

## Works

* "Different World", a grim and detailed look at how Soly might have looked had Broag not found The Soaring, and used his influence to destroy the more massive creatures at the time.

## Notes

* The Lorekeeper had every single available book written by Gerlis in The Library, except for "Different World". This was remedied by aiding Kneeling with her problem when visiting Grajita.
* Though not officially recognized as being part of the Cult of Broag, his works and research were likely a pillar on which the cult first gained traction.
Solam Burst

## Description

A Solam Burst occurs when a Human (though it may occur in other races as well) becomes addicted to the drug Solam, and begins to suffer from a withdrawal. Once the withdrawal becomes too much, or when a powerful source of Pulse is nearby, the afflicted will form a swirl of Pure Pulse over their heart, forcibly collecting the being's inherent Pulse and exploding it in a violent birth similar to that of natural Pulse Points. The victim's body will be blown apart by such a birth, except in very rare circumstances.

Thankfully, Solam does not appear to be a massively addictive drug, though with enough distribution, even 5% of users could become addicted and threaten a Solam Burst. This appears to be the goal of the Canickaw Maevrix, who is the inventor and primary distributor of the drug.

Inexplicably, Solam Bursts have a much higher rate of birthing dangerous Pulse Creatures than natural Pulse Points do, and without the potential centuries of wait.

## Events

A collection of Solam Bursts all occurred within the same timeframe in Grajita, after Traffic fell under the effects of Solam withdrawal. The burst from his heart spawned a Groann, which in turn spurned many other Solam Bursts within the walls. At least 14 people were killed during this event, which became known as the Solam Burst Crisis.

Not long after Grajita's Solam Burst Crisis, another swept through the city of Widerain to the east. The damage caused by this second Crisis far exceeded that which occurred in Grajita, weakening the city's militia and Watchmen forces significantly.