recursal/Fanatic-Fandom huggingface dataset:
Invisibility

## Summary

**Invisibility** is a power that enables individuals to make themselves unseen to the naked eye, allowing them to move undetected, sneak past others, or take them by surprise. The methods and mechanisms behind invisibility can vary between characters, and each may have their unique way of achieving this ability.

One common approach to invisibility involves the user not interacting with light in the typical manner. They may possess the ability to bend light around their bodies, effectively making themselves transparent or blending into the background. This can render them invisible to the human eye, as light passes through or around them without reflecting off their surfaces.

Illusions can also be utilized to create the illusion of invisibility. By manipulating the perceptions of others, users can make themselves appear invisible or create an illusionary image that masks their true presence. This form of invisibility relies on tricking the senses rather than physically altering the interaction with light.

In some cases, beings such as ghosts or ethereal entities may possess inherent invisibility. Their nature and composition allow them to exist in a state that is imperceptible to normal vision, effectively rendering them invisible to the naked eye.

It is important to note that certain forms of invisibility may only apply to the user's body and not extend to their clothing or equipment. In such cases, objects they carry or wear may remain visible, potentially revealing their presence or location.

While invisibility can make individuals undetectable to conventional senses, it can still be countered or rendered useless by heightened senses, such as enhanced senses or extrasensory perception possessed by certain characters. Such abilities allow individuals to perceive beyond the limitations of ordinary sight and detect invisible entities through other sensory cues or psychic perception.

In conclusion, invisibility is a power that grants individuals the ability to go unseen by the naked eye through various means. Whether achieved through **light manipulation**, **illusions**, or inherent ghostly properties, invisibility provides an advantage in stealth and surprise. However, it is important to consider the potential limitations of this power, as it can be countered by individuals with heightened senses or extrasensory perception.
Weather Manipulation

## Summary

**Weather Manipulation** grants individuals the extraordinary power to control and alter atmospheric forces, exerting influence over the elements to create changes in weather patterns. With this ability, users can intensify winds, summon storm clouds, and manipulate barometric pressure. They possess the capacity to concentrate their powers, generating indoor storms and exerting precise control over the movement of rain, wind, and lightning. The scope of their weather manipulation extends over vast distances, allowing them to create or summon a wide range of weather phenomena, including clear skies, rain, hail, snow, thunderstorms, tornadoes, hurricanes, and more. This power can be wielded offensively, unleashing devastating storms, or used harmoniously as a vital aspect of the natural cycle, bringing life-sustaining elements to everyday human existence. The ability to manipulate weather is a formidable and versatile gift, allowing users to shape and command the very forces of nature.

## Possible Uses

* Flight, gliding, and levitation
* Ecological empathy to feel a shift in natural events
* Cosmic manipulation, to reach beyond the earths atmosphere and manipulate cosmic weather
* Lightning blasts/strikes
* Rain, snow, sleet, hail
* Tornadoes, blizzards, hurricanes
* Droughts, dust devils, electric blackouts
* Increase air, barometric, or other pressures
* Can tell you future weather conditions
* Limited ability to store electricity within the body
* Freeze by using thermal manipulation
* Erode solid surfaces like stones or buildings
* Summon powerful winds to push people/objects away
* Summon miniature tornadoes to send people in the air
* Summon chunks of ice rain on enemies
* Weather resistance
* Your fighting skills are infused with electricity or ice

## Type

* **Weather manipulation** enables individuals to manipulate existing natural phenomena, such as controlling clouds to induce desired rainfall or altering the direction of wind. Weather control takes this ability a step further, granting complete mastery over weather patterns, including the creation of new phenomena. With this power, one can conjure powerful lightning strikes even from clear skies, without the need for thunderclouds. At the highest level, **climate control** empowers individuals to manipulate natural phenomena on a global or even planetary scale. They can generate catastrophic earthquakes, terrifying tsunamis, and immensely powerful hurricanes. In certain cases, this ability extends beyond their own planet, allowing for the manipulation of otherworldly climates, either to trigger global catastrophes or to create a hospitable environment for life. Climate control possesses unparalleled influence, capable of reshaping entire ecosystems and shaping the destiny of worlds.
Information Analysis

## Summary

**Information Analysis**, or **Scanning**, is the ability to gain information on a character or object by analyzing them. A basic analysis can grant only rudimentary data on the target, such as their level of strength, speed, durability, or intelligence, while more powerful analyses can grant extensive information on the target's abilities and even personal history. This ability often overlaps with Power Mimicry, allowing a character to copy another after analyzing them.
Black Hole Creation

## Summary

**Black Hole Creation** is a subset of Gravity Manipulation that allows the user to generate black holes, regions of space-time with gravity so intense that even light cannot escape them. True black holes are virtually inescapable unless one can move faster-than-light and ignore conventional durability because the incredible tidal forces within the black hole approach infinity in all directions, making it virtually impossible to survive through normal means unless the target is an entire dimensional tier above the user.

It should be noted that characters who have survived black holes but can otherwise be harmed by other, conventional attacks will not be given infinite durability. They will instead be stated to simply have a resistance to black holes.

It should also be noted that, even if the projectile resembles a black hole and shares the same basic function, it does not automatically qualify to be a real black hole. For further information, please see Black Hole Feats in Fiction.
Animal Manipulation

## Summary

**Manipulation of animals** - the ability to allow to summon, manage, and if necessary, to withdraw back different animals. Control can be carried out at the expense of empathy, or effects on the mind, and with a special magic.

In some cases, it allows manipulation of animals to adopt their individual traits. For example, you can take a sharp sense of smell in dogs and night vision - the owl. In the most advanced cases, can completely transform into a selected living being (or turn other people into animals).

## Types

* **Manipulation of conventional animals** - management of various kinds of living beings, which can be found in the real world. Usually it carried out at the expense of empathy or impact on the consciousness of the animal. Also here can be included all sorts of manipulation primitive living organisms.
* **Manipulation of mythical creatures** - summoning, control and, if necessary, neutralize animals that are either extremely rare or only exist in the tales, legends and myths. The most commonly used dragons, griffins and unicorns, but the list of such legendary creatures is far from exhausted. Usually the call and control is carried out at the expense of a special magic, but there are other options (for example, the creation of a mythical creature by manipulating matter, soul and / or information).
* **Manipulation of insect** - allows its user to control insects, with many showing the ability to gather swarms of them for use in combat. Advanced users may share their senses with these insects, and, due to their small size, they are useful for espionage purposes. A variation is the more general Bug Manipulation, which allows a user to control "bugs" in general, a term which may include many animals besides just insects, such as arachnids and crustaceans.
Reality Warping

## Summary

**Reality Warping**, also known as **Reality Alteration** or **Reality Manipulation**, refers to the extraordinary ability to manipulate and reshape reality itself. Users of this power possess the capacity to mold and transform the fabric of existence according to their desires, unhindered by the limitations imposed by scientific laws. They can modify any aspect of reality, be it past events, existing objects, choices, movements, colors, atoms, or molecules. A reality warper's imagination becomes the catalyst for reshaping the very laws of physics, effortlessly bending universes and rewriting the fundamental rules governing the cosmos. Their abilities span a vast range, including erasing entities from existence, granting wishes, creating or altering matter, manipulating time, and shaping space at will. With reality at their command, they wield an unparalleled level of creative and transformative power.

## Possible Uses

* Alter time
* Alter the elements
* Change probability
* Speak items, decisions, or events into reality
* Create new items or imagined items
* Give themselves or others new powers
* To wish hard enough that changes target decisions
* Changing a map rewrites the landscape
* Users may automatically return another powers changes like illusion or spatial manipulation to the original
* Cause paradoxes
* Randomize the universe
* Rewrite physics
* Users change where the universe around them sits putting them anywhere instantly, similar to teleportation
* Reverse constants, like falling equals going up or doctor means warrior
* Resurrect the dead
* Completely or partially erase things from existence
Inorganic Physiology

## Summary

The ability to be made of inorganic matter. Users of this ability are unaffected by many things which would be lethal to organic beings or even the undead.

## Possible Uses

* **Resistance to Poison:** As users of this ability have no organic functions, common poison would be ineffective against them.
* **Resistance to Biological Manipulation:** As users of this ability aren't organic beings, they lack all biological functions, and can therefore also not be manipulated in this manner.
* **Resistance to Diseases:** As they lack the body functions of living beings, common illnesses would not harm them.
* **Self-Sustenance:** Users of the ability usually don't rely on oxygen or nutrients to function.
* **Further Resistances:** Depending on the composition of the user they can gain unique resistances such as a rock person resisting Electricity Manipulation or a being made solely from a noble gas being uneffected by natural acids.

## Types

1. **Living Beings:** Inorganic beings that have a non-physical consciousness. For example, objects that were granted life via supernatural means.
2. **Non-Living Beings:** Robots, AI or other inorganic beings, that have no consciousness beyond what the physical functions of their bodies grants them. This type of character is typically immune to Soul Manipulation due to lacking a soul and is also unaffected by many common forms of Mind Manipulation, since they neither have an organic brain to be manipulated nor have a non-physical consciousness. Since these characters usually also don't have something like life force and aren't alive in the usual sense in the first place, they are furthermore unaffected by common forms of Life Manipulation and Death Manipulation.
Power Modification

## Summary

**Power Modification** is a remarkable ability that enables individuals to alter, interfere with, or modify the powers possessed by others. Distinct from Power Nullification or Statistics Amplification, **Power Modification** specifically focuses on changing the function or nature of an ability. For example, it allows the transformation of superhuman strength into superhuman speed or the manipulation of elemental control to wield it in a different form. It is important to note that users of Power Modification possess the capacity to directly interfere with and manipulate the inherent essence or mechanics of the abilities they seek to modify. This ability grants them a unique advantage in reshaping the powers of others to suit their own intentions or purposes.
Power Mimicry

## Summary

**Power Mimicry** is an extraordinary ability that enables individuals to replicate the powers and abilities of others through various means. The specific methods and limitations of this ability can vary greatly depending on the character, but in general, they need to observe the power in action before they can mimic it. Some characters can even extend this ability to mimic martial and physical techniques, allowing them to replicate the fighting styles of others.
The copied abilities acquired through Power Mimicry may exhibit certain limitations. For instance, they may be inferior to the original powers or only retained for a limited duration. However, some individuals possess the capacity to improve upon the copied powers, enhancing their effectiveness and potential. On the other hand, certain individuals with Power Mimicry possess the ability to not just copy, but also steal the abilities they mimic, combining this power with Power Nullification. This variant is known as Power Absorption, where they can permanently acquire and integrate the stolen abilities into their own repertoire.
It is crucial to avoid falling into the trap of the No Limits Fallacy when assessing the capabilities of characters with Power Mimicry. Simply assuming that they can copy anything used against them would be an overgeneralization. Even if they can replicate the functions and mechanics of an ability, it does not necessarily mean they can replicate its full destructive power. Factors such as the user's own limitations, their understanding of the ability, and the complexity of the powers being mimicked can impact the extent of their replication.
In summary, Power Mimicry grants individuals the remarkable ability to replicate the powers and abilities of others. However, the limitations, duration, and effectiveness of the replicated powers can vary, and assuming unlimited copying potential can lead to misconceptions.
Breaking the Fourth Wall

## Summary

**The Fourth Wall** is a literary term that originates from stage plays. Typically, a stage would be rectangular, so there would be 3 walls, one in the back, and 2 on the sides. The "fourth wall" would be the edge of the stage that faces the audience. Obviously, there was no actual wall there. The term Fourth Wall refers to the barrier between the audience of a work of fiction and the fictional universe itself. In most works of fiction, the fourth wall is intact, that is, the characters do not acknowledge the existence of an audience or that they themselves are part of a fictional work. However, some fictions employ the literary technique of **Breaking the Fourth Wall**. This includes talking to the audience, affecting the "real world", rewriting speech bubbles, acknowledging that they are part of a fictional world, and even leaving the fictional work itself and entering the "real world" (represented, obviously, by a fictionalized version of the real world).
Pain Manipulation

## Summary

**Pain Manipulation** is a formidable ability that grants individuals the power to control the experience of pain, either in themselves or others. This ability is often utilized to induce or intensify pain, which can have debilitating, distracting, or incapacitating effects on the target. In certain cases, exceptionally skilled pain manipulators can even cause their victims to succumb to the intensity of the pain, resulting in shock and potential fatality.

The methods of pain manipulation can vary among individuals. Some possess the capability to directly influence the nervous system, altering the transmission and perception of pain signals. Others may employ mental assaults, delving into the target's psyche to inflict psychological harm and induce immense agony. In more extraordinary cases, exceedingly powerful pain manipulators can target the very essence of a being, affecting their soul and inflicting unbearable suffering.

The applications of pain manipulation in combat or confrontational situations are substantial. By subjecting opponents to excruciating pain, users can gain a significant advantage, overcoming adversaries who might otherwise be superior in strength or skill. The intensity of the pain can debilitate foes, rendering them unable to fight effectively or focus on their objectives.

It is important to note that the manipulation of pain can have ethical and moral implications. The infliction of severe suffering can be seen as cruel and inhumane, raising questions about the intentions and nature of those who possess this power. Additionally, powerful pain manipulation techniques may have a psychological toll on the user, as delving into such intense and distressing sensations can impact their own mental and emotional well-being.

In summary, pain manipulation is a potent ability that allows individuals to control and manipulate the experience of pain. Whether through direct manipulation of the nervous system, mental assaults, or targeting the soul, users can employ pain as a debilitating weapon, granting them a significant advantage in combat. However, the ethical considerations and potential psychological effects associated with this power should not be overlooked.
Lifting Strenght

## Explanation

**Lifting Strength** pertains to the maximum mass an individual can lift on Earth, representing their ability to generate upward force. It encompasses pushing, pulling, and tearing feats, as long as they are appropriately calculated to account for variations in lifting mechanics. When assessing lifting feats, it is essential to differentiate between physical strength and abilities such as telekinesis, which operate independently.

However, relying solely on tearing feats as a measure of overall lifting ability is often unreliable. Tearing involves lower forces and engages fewer muscle groups, making it an awkward and less efficient application of strength compared to other movements. Conversely, throwing an object to a specific height can be considered a lifting feat since it requires greater strength than simply lifting the object itself.

In contrast, Striking Strength measures the energy behind a character's physical attacks. It quantifies the power they can deliver to an opponent. It is important to note that Lifting Strength and Striking Strength are distinct physical quantities and cannot be assumed to be directly comparable. Just because a character can exert the energy required to lift an object to a certain height does not guarantee their ability to physically lift it if they have not demonstrated the necessary level of Lifting Strength.

It is common in fictional works for characters to possess significantly greater striking strength than their demonstrated lifting capabilities. They may exhibit immense energy outputs in their attacks while struggling with weights that require much lower levels of lifting strength.

Consequently, it is crucial to evaluate **Lifting Strength** and Striking Strength separately. Each represents a distinct aspect of a character's physical abilities, and their proficiency in one does not necessarily correlate with their proficiency in the other.

## Lifting Strength Levels

**Note:** It is recognized that the latter two levels are hypothetical & literally impossible in real life, so their purpose is their value in-universe and how their portrayal in one verse would translate into another different verse.
BFR

## Summary

**Battlefield Removal**, also known as BFR, is the ability to forcefully transport something from one location to another location outside the battlefield, and keeping them in that location for a long enough time can cause them to lose a fight.

## Possible Uses

**Portal Creation:** The user BFRs a target by throwing them into portals, sending them elsewhere.

**Spatial Manipulation:** The user may be capable of warping space and time to send the target into another dimension or place.

**Teleportation:** The user BFRs the target by forcefully teleporting them away from the battlefield.

**Telekinesis:** The user may BFR targets by lifting them up with Telekinesis, throwing them far away from the initial location.
Physics Manipulation

## Summary

**Physics Manipulation** is the ability to distort, alter, and manipulate the laws of physics and the fundamental forces that govern natural phenomena in the universe (such as Velocity, Momentum, Inertia, and Nuclear Forces). As a result, one is able to replicate virtually every phenomenon possible in nature or through science and cancel it just as easily. This is a particularly rare ability in fiction and is often given limitations of some sort due to its sheer potency and versatility.

## Possible Uses

Some applications include:

* **Elemental Manipulation:** Users are able to replicate virtually every kind of phenomenon possible in the universe, including the creation and manipulation of elements such as fire, water, and air.
* **Energy Manipulation:** Since the transfer of energy is governed by the laws of physics, it is only natural that users are able to manipulate the flow of energy of any kind for various purposes.
* **Matter Manipulation:** By manipulating the forces that constitute matter, powerful Physics Manipulators are able to control matter at the sub-atomic level.
* **Reality Warping:** Particularly powerful users can even create new laws of physics, effectively granting them a limited form of Reality Warping.
* Ability to control and/or nullify any power based in the laws of physics and most natural phenomenon (i.e. manipulating drag to stop incoming attacks and friction to make it impossible for someone to move).
Atsuko Kagari

This profile is a W.I.P, sorry! -Boblat12

   ***"Yeah. Shiny Chariot has always been my hero. That's why I wanted to become a witch. I'm gonna prove that Shiny Chariot is right!"***

## Summary

**Atsuko Kagari** (Or **Akko**) is the main character of the anime "Little Witch Academia" by Studio Trigger. Atsuko Kagari grew up admiring the popular witch Shiny Chariot, who often did magic shows for the general public. Inspired by how she put on a show for others and made others happy, Akko decided to become a witch as she grew up, despite not coming from a lineage of witches, which was completely unprecedented. Akko would then go to Luna Nova Academy where she would learn how to become a witch and use magic in order to accomplish her dream.

## Powers and Scaling

**Tier:** **High 6-A, at least 4-A (With Grand Triskelion & and Magic Absorption)**

**Name:** **Atsuko Kagari "Akko"**

**Origin:** Little Witch Academia

**Gender:** Female

**Age:** 16

**Classification:** Human witch, Student

**Powers & Abilities (TBA)**

**Attack Potency:** Multi-Continental | Multi-Solar System (The Grand Triskelion is a magic passed down by witches from the megalithic ages, with a tremendous power capable of changing and reconstructing the world that allowed Akko to recreate and restore the Yggdrasil and its immense magic power. Said power possesses the ability to hold up the planets and stars in the sky and is a source of infinite magic) (WIP)

**Speed:** (TBA)

**Lifting Strength:** **Superhuman:** (Held a guillotine blade back, sent Andrew several meters back with a simple push, pulled out Vajarois' tree-sized roots with the help of Sucy and Lotte.) | **Multi-Stellar:** (Yggdrasil held all the planets and stars in the sky in place)

**Striking Strength:** (TBA)

**Durability:** (TBA)

**Stamina:** Superhuman (Ran around several parts of Finland to break a spell for several hours. Riding a broom is implied that it would normally take a great amount of stamina and Akko admits that just the task of handling it strained her.)

**Standard Equipment:** Wand, Shiny Rod/Claiomh Solais

**Intelligence:** **:** Despite her personality, Akko is surprisingly clever. She lured the cockatrice into getting tangled in mandrake vines, escaped Luna Nova by hiding in a food truck and brought Captain Holbrook to the academy by grabbing onto the Bell Tower's bell and using a spell to combine with its clapper, while the clapper was on campus as Professor Holbrook's staff.

**Weaknesses:** Atsuko is impulsive, reckless, short-tempered, and mostly has poor control over her standard magic (She does get better in the final episode of the anime). If the Shiny Arc is used in complete anger, it will deem its user no longer worthy.
Data Manipulation

## Summary

**Data Manipulation** is the ability to manipulate computer data for a variety of purposes. While seemingly limited to hacking and misinformation, various characters can make use of it on other planes as they themselves are made of data and can thus manipulate their own forms or those of others in the virtual or physical plane.
Sealing

## Summary

Sealing is typically the **ability to place or seal one or more objects into another object, though there are various applications**. The mechanism behind the sealing process varies greatly from fiction to fiction (be it through magic or ki use), though the end results are similar. When used as an attack, sealing techniques can often bypass physical durability entirely.

## Types

* Sealing abilities can be categorized into two types with distinct effects:
	1. Object Sealing: This type of sealing involves confining physical objects, including living beings, within a containment item or within another living being. The technique allows the user to seal the target, restricting their movement or abilities. When a living being is sealed within another living being, the container subject becomes the host of the sealed target. The impact on the host and the effects on the target upon the destruction of their container can vary across different works of fiction. To prevent this power from becoming overpowered, limitations such as preparation time or drawbacks might be imposed on the user.
	2. Attribute or Concept Sealing: This form of sealing revolves around removing or locking specific attributes or concepts of a target. Examples include sealing a target's magic or ki energy, their movement capabilities, or even their consciousness. Instead of placing these aspects into another object, this type of sealing denies the target the use of the sealed attributes or concepts. The effects can be temporary or permanent depending on the abilities of the user. This type of sealing often intersects with soul manipulation, as it involves manipulating or restricting fundamental aspects of an individual's being. Soul sealing, as mentioned, generally falls under the umbrella of soul manipulation. It involves the ability to manipulate or seal the essence or consciousness of a person or living being. The specific mechanics and consequences of soul sealing can vary depending on the fictional universe in which it is depicted. Sealing abilities, whether through object sealing, attribute sealing, or soul sealing, provide characters with a means to immobilize, restrict, or manipulate their targets. However, the limitations and conditions placed on these powers help to maintain balance and prevent them from becoming overly dominant within the narrative.
Higher-Dimensional Existence

## **Introduction**

**Higher-Dimensional Existence** on this wiki refers to characters who belong to higher worlds or planes of reality with a number of dimensions greater than three-dimensional universes. In other words, they have bodies of at least four dimensions. The difference between these characters and those from ordinary space-time reality corresponds to the geometric difference between objects with different numbers of dimensions, such as a two-dimensional square and a three-dimensional cube. This means, it is more than countably infinite, not only quantitatively but also qualitatively. Characters of higher dimensions are often shown to be godlike with respect to lower dimensions, not only because of their superiority in strength but also due to their existence encompassing completely different laws of physics and logic, which are beyond the control of three-dimensional beings.

Speaking in simple terms, a "dimension" can be considered an axis of movement and measurement, through which beings and objects can displace themselves throughout a given physical system. 1-dimensional beings would only be able to dislocate themselves to left and right across a single direction, while 2-dimensional beings would have an additional spatial axis inherent to them, and thus be able to move up and down as well. Finally, 3-dimensional beings like ourselves are able to displace themselves left and right and up and down, as well as forwards and backwards, encompasisngs parts of additional axes of space.

Following this same principle, a 4-dimensional being would be capable of moving through an additional, perpendicular direction incomprehensible to lower-dimensional beings, and this can be generalized unto any higher number of dimensions.

It should be noted that having higher-dimensional power does not mean the character has a higher-dimensional existence.

## Possible Uses

* **Invulnerability:** Due to the additional axis spatially inherent to them, higher-dimensional objects are comprised of more information than what can normally be described in lower-dimensional spaces, and thus may only be capable of interacting with them through lower-dimensional "slices" or cross-sections of their bodies.
Pocket Reality Manipulation

## Summary

The ability to create, shape and manipulate pocket dimensions, small personal worlds, changing what they are as well as manipulating everything within the pocket dimension. The user can also store things in that pocket dimension, change the laws, manipulate space and time, and do many other things within their reality. However, it should be noted that the size of the pocket realities created can vary from anywhere between building sized to even Infinite sized. Moreover, just because an Individual has absolute control over his/her pocket reality does not equate to him/her having the same powers and control over the real world/Universe.

## Types

* Modifying the inner structure of the pocket reality - as a rule it implies the user can handle parts of his/her pocket reality, such as controlling time, or distorting reality. More often than not, it's restricted to the limits of the pocket reality.

* Controlling a pocket reality as the unit - fundamentally controlling the pocket reality without being restricted to limits, permitting client to move, union, cut and annihilate pocket real factors.
Reactive Power Level

## Summary

**Reactive Power Level** emerges as a formidable ability, enabling individuals to swiftly augment their overall strength within the crucible of combat. This unique power bestows a significant advantage in battles, empowering users to transcend previous boundaries and potentially surpass adversaries once their equals or even more formidable. It is crucial to distinguish Reactive Power Level from Reactive Evolution, as the latter permits the acquisition of new powers in response to enemy attacks. In contrast, Reactive Power Level exclusively enhances existing abilities, enabling users to refine and amplify their skill set without introducing novel capabilities. This dynamic attribute showcases adaptability, resilience, and the tenacity to push beyond limitations, making it a potent tool in the pursuit of victory.
Blessings

## Summary

**Blessed** refers to a state in which the character in question is provided a boon by another being.

The character who is giving the blessing does not necessarily need to be a higher tier than the character who has been blessed. It's also important to note that in many cases a granted blessing is dependent upon the one who gave the blessing to maintain or continue to approve of the blessing, and they could decide to revoke it if they wanted to.

## Types

Blessings can take many forms. Here are just some examples:

* **Movement** - A character may be blessed with movement beyond what they would normally be able to accomplish on their own, such as Flight or walking on surfaces like water, clouds, or lava.

* **Protection** - A character may be blessed with protections such as Resistance to certain types of attacks and abilities or it may be harder than usual to successfully strike at the character due to Probability Manipulation or other means.

* **Enhancement** - A character may be blessed with increased offensive abilities such as empowering their attacks with Elemental Manipulation, granting the character Durability Negation, making attacks more likely to land with Probability Manipulation, allowing strikes to hit otherwise incorporeal enemies, or granting an attack imbued with Conceptual Manipulation properties.

* **Resurrection** - A character may be blessed with the ability to come back to life after being killed via automatic Resurrection or by granting them control of their reincarnation process or via some artifact imbued with Soul Manipulation properties.

* **Power** - A character may be blessed with access to a much larger pool of power/mana/chi/energy/etc. than they would have on their own, or granted the ability to use magic that would otherwise be impossible or draw negative attention from higher beings.
Empathic Manipulation

## Summary

**The ability to allow to influence feelings and emotions.** Usually associated with mental manipulation, but can sometimes be carried out in other ways (e.g., direct biochemical effects). Controlling emotions can be divided into manipulating positive and negative emotions. Also possible to use the absorption of emotions and their conversion into energy, as well as predicting the enemy's actions by comprehending his emotions.

## Possible Uses

### Positive emotions uses

* Encourage allies (might also include improving their performance, recovery speed, fatigue relief, etc.)
* Induce sympathy or love (might extend to luring an opponent to collaborate with you)
* Convey emotions to others (analogous to telepathy)
* Cause feelings of joy and happiness (might be used to disorient the enemy, or simply soothe someone unnecessarily angry)

### Negative emotions uses

* Weaken the enemy (via sorrow, guilt, regret)
* Cause an opponent to forfeit (Via fear)
Forcefield Creation

## Summary

The ability to make **forcefields** (also known as **barriers**) to protect the user and/or their allies from physical, energy, and incorporeal attacks. Some characters can use barriers for other purposes, such as opening them up within their opponents to kill them, or trapping their opponents inside the barrier and then crushing them, or even trapping incorporeal entities within it. Forcefields can also be used to contain explosions, move objects/people around, and can be used to attack people in various ways, such as forcefield blasts. Certain characters can use this ability to create a soundproof wall around them so they cannot be heard by others.

In addition, Forcefields can be used deflect/reflect certain forms of attacks, and create constructs, such as platforms to move upon mid-air.

Forcefield Creation can be attained through various means, such as advanced technology, telekinesis, magic, energy manipulation/projection, and matter manipulation.

## Limitations

* As potent as forcefields are, they are likely to be ignored by certain durability-negating attacks.
* Certain energy manipulating attacks can render a forcefield useless. However, that depends on the user's power mechanism and/or verse mechanism.
* If a character has a higher tier than the forcefield user, the latter's forcefield can usually be easily broken.
* Forcefields, depending on the verse, require a huge amount of concentration, time, and power to create and use.
	+ In addition, some characters would be able to create and use one shield at a time, where other characters would have no problem creating/using multiple at once. This can also depend on how powerful the forcefield is.
* Certain barriers will only be able to block certain forms of attacks. For example;
	+ Most forcefields can stop physical projectiles, but those barriers might be ineffective against energy attacks.
	+ Certain forcefields will only block magical attacks, whereas other forms of attacks will go through it.
Radiation Manipulation

## Summary

The ability **to manipulate the emission or transmission of energy in the form of waves or particles** through space or through a material medium.

Be noted that it is less likely to affect someone used to space travel, as space has a lot of radiation that people, who fly through it, would face constant exposure to.

## Type

* Radiation refers to the emission or transmission of energy in various forms. These include electromagnetic radiation, such as radio waves, visible light, x-rays, and gamma radiation, particle radiation, such as alpha and beta particles, and acoustic radiation, such as ultrasound and sound waves. Additionally, there is also gravitational radiation, which takes the form of gravitational waves that ripple through the fabric of spacetime.

## Possible Uses

* Light Manipulation (by manipulating electromagnetic radiation)
* Particle Manipulation (by manipulating particle radiation)
* Sound Manipulation (by manipulating acoustic radiation)
* Gravity Manipulation (by manipulating gravitational radiation)
* Causing explosions (by releasing large amounts of energy at once)
* Ionizing targets (by using ionizing radiation)
Statements

Regarding how to gauge the reliability of statements about characters.

The answer depends on the person saying it.

Let's make a hypothetical example.

"The Green Knight is stated in-universe to be invincible. So far, he has taken every single attack thrown at him on the chin and either picked himself off the ground or absolutely tanked it, coming out completely unharmed either way. However, he lives in a low fantasy setting. Is he truly invincible?"

\*'''Option 1:''' The person who made the claim was, say, a squire who was telling the heroes about how he slew his master. We would consider this source hyperbole and an example of the Hasty Generalization fallacy (which, for the record, is the father of the No-Limits fallacy). He saw him break a lance on his forehead and deemed him indestructible.

\*'''Option 2:''' The person is an educated wizard who has been researching this character and experimenting on him with his most destructive magic. In this case, the source is more reliable, but still not completely believable. He is stated to be invincible. In truth, he is only invincible in comparison to whatever this wizard could dish out. A low fantasy "indestructible" is our city-block level.

\*'''Option 3:''' A 2-C or higher deity says the Green Knight is indestructible. If someone with infinite power and the ability to tear this person's reality apart says they can't kill this character, there's an indestructible. At least against all conventional forms of damage. He might be defeated by a polymorph spell or something else that ruins durability.

\*'''Option 4:''' The narrative itself calls the Green Knight indestructible. This statement could be interpreted similarly to Option 2 in that it should be examined in the context of the story. For example, an indestructible character in a low fantasy setting would not automatically be indestructible in settings with more destructive weapons or powers.

\*'''Option 5:''' The author is the one calling the Green Knight indestructible outside of the story. As the previous option, this should be examined in the context of the story. A character being described as invincible, indestructible or all powerful in one setting might not be in the same position when compared to characters from other settings.

A character CAN be upgraded by word of mouth alone. You just have to double check to see by how much, as well as:

\*If the source of the statement is reliable?

\*If the statement conflicts with the story or feats of the character?

\*If the statement is only valid in the context of its setting, or if it holds up in comparison with other settings?

'''Note:''' Please remember that character and narrative statements tend to use flowery language and exaggerate to certain degrees. Without any further context to clarify, statements such as characters being “beyond space-time”, having "Infinite power" or especially omnipotent statements are not enough to suggest upgrades. When reviewing a statement for potential upgrades, be sure to keep this in mind.
Duplication

## Summary

**Duplication** is the ability to multiply an object or person.

Users can instantly and exactly replicate targets. Some may be able to make themselves replicate hundreds of times, others may pick up an object and duplicate that instead. Most users have both of these abilities as their clothes are often copied with their bodies. Some also have the ability to remove their copies as quickly as they were made. Biological properties are exactly the same, however each copy will have different experiences and therefore may gain independent personalities over time. Copies always cooperate, always having the same mind, and goals.

## Possible Uses

* **Instant Army:** Have an instant endless and powerful army at users disposal
* **Misdirection:** Have a copy run in opposite direction to fool a follower.
* **Flood:** Copy an item and have it overrun an area (like water)
* **Temporal Copy:** To create a copy from the past.

## Limitations

* Copies may require close proximity to the user
* Energy is used in creating copies, so a limit may be set on the number or size of the copies
* Infection or damage to a copy may return to the user upon assimilation
* Concentration may be required to maintain copies
* Pain or struggle could cause copies to become distressed as well
* If there are problems with the copying process duplicates may have physical or mental setbacks
* Copies may be weaker than the original
Sleep Manipulation

## Summary

**Sleep Manipulation** grants users the power to control various aspects of sleep. They can induce sleep in others or themselves, manipulate sleep patterns and abilities, and influence the subconscious state during sleep. This ability can incapacitate opponents and potentially bypass conventional durability. Specifics of Sleep Manipulation vary in different fictional works.

## Possible Uses:

* Sleep Inducement: This power allows users to make their opponents fall asleep against their will. It can be achieved through spells, poisons, or other methods, rendering the target unable to take action. As the opponent sleeps, they become highly vulnerable to attacks since they lack awareness or the ability to react.
* Insomnia Inducement: In contrast to Sleep Inducement, this ability prevents individuals from being able to fall asleep. It can be especially detrimental to life forms that require sleep, gradually weakening them and potentially leading to their demise.
* Self Sleep Inducement: Users can employ this power to put themselves to sleep. Many individuals utilize self-induced sleep to quickly recharge or replenish their health and energy reserves.
* Prolonged Sleep: This power extends the duration of an individual's sleeping period, often incapacitating them for an extended period of time. This can be a strategic move to remove someone from a situation or render them temporarily out of commission.
* Subconscious Effect: Sleep Manipulation often intertwines with Dream Manipulation, allowing users to control the experiences within the target's mind as they sleep. This grants the ability to influence their dreams or access their subconscious thoughts and memories.
* Complete Dormancy: The pinnacle of Sleep Inducement, this ability can force any life form to sleep, regardless of their natural need or capability for sleep. It can even render non-organic machines or inanimate objects inactive, resembling a state of "sleep" in some sense.

It's important to note that the specific mechanics and limitations of Sleep Manipulation can vary between different works of fiction. The powers may be influenced by magical or supernatural elements, and their effects can be tailored to suit the needs of the storyline or character development.

## Limitations

* Susceptible to not work on those with a resistance towards sleep based attacks.
* Some users may have a limitation on how long they can put someone asleep for.
* If a user puts themselves to sleep, they may not be able to wake themselves back up at will.
* Lesser users may not be able to make an opponent sleep if they don't need to or are incapable of sleeping.
* Certain forms can be limited on how often they can put someone to sleep at a time.
I Wonder If Can We Become HEROES

Bokura wa Eiyuu ni Nareru no Darou Ka? (僕らは英雄になれるのだろうか I Wonder If Can We Become HEROES?) is a Japanese light novel series written by Kagami Ginbachi, with illustrations by motto. The series began publication on April 8, 2022 by ASCII Media Works under their Dengeki Bunko publishing imprint. The drama radio adaptation aired on Warner Z FM since April 9 to August 11, 2022.

## Synopsis

A seeker that is a shield that protects humankind and is permitted by the state to use unique abilities. In the wake of admission to the training school, Yamato Kusanagi was in the final of the entrance examination with his childhood friend, a genius girl, Reia Mikazuchi. However, the result is defeat. The exam will fail.
 In front of Yamato, the son of Seeker, Mashiro Akiame, who once saved Yamato's life, appears. It wasn't talent or effort that was important to Yamato, but his enthusiasm and environment, and he invited me to come to the school with only motivation. Yamato fulfilled his wishes and entered the school, but the pure white class was gathered with only weirdos, and it is suspected that there is some purpose in enrolling Yamato.
 It is the environment, not the talent or effort, that chickens cannot fly! The encounter between an incompetent boy and his master gives birth to a hero.

## Casts

 Yamato Kusanagi
 Reia Mikazuchi
 Usagi Michizuki
 Amelia Howard
 Asumi Sumiguro

## Episodes

 1
 2