Phone Guy

**SPECULATION**
*This article contains speculation.Please keep this in mind while reading!*

*Were you looking for Purple Guy, or possibly one of the many Protagonists?*

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**Phone Guy** is the deuteragonist of *Five Nights at Freddy's*. He is the previous security guard at Freddy Fazbear's Pizza, who worked in The Office sometime prior to the events of the game.

He helps the player by telling them about the behaviors of the animatronics at the start of each night until Night 4, which is his final message.

Players dispute whether or not the Phone Guy is actually an ally, saying it seems odd that he insists that they stay and downplays the situation instead of telling them to quit or leave immediately. While he may be a forced ally, he is the only one the player has.

## Personality

Phone Guy is somewhat nonchalant, and there is absolutely no explanation as to why. Throughout the game, he does his best to inform the player that there's *"really nothing to worry about,"* despite the obvious danger. It is unknown if he is lying to the guards out of his own free will, obligated to do so, or just trying to make Mike Schmidt feel better.

He seems to be very hesitant and awkward at times, often stuttering and nervously laughing, implying that he might be worried about the possibility of someone hearing his warnings and advice regarding the animatronics. Of course, it is also likely that he is generally anxious and on edge because of the imminent chance of death at their hands.

## Dialogue

From Night 1, up until Night 4, Phone Guy will call and leave a message. The messages are transcribed below.

Night 1
"Hello, hello? Uh, I wanted to record a message for you to help you get settled in on your first night. Um, I actually worked in that office before you. I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you there's nothing to worry about. Uh, you'll do fine. So, let's just focus on getting you through your first week. Okay?
Uh, let's see, first there's an introductory greeting from the company that I'm supposed to read. Uh, it's kind of a legal thing, you know. Um, "Welcome to Freddy Fazbear's Pizza. A magical place for kids and grown-ups alike, where fantasy and fun come to life. Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that damage or death has occurred, a missing person report will be filed within 90 days, or as soon property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced."
Blah blah blah, now that might sound bad, I know, but there's really nothing to worry about. Uh, the animatronic characters here do get a bit quirky at night, but do I blame them? No. If I were forced to sing those same stupid songs for twenty years and I never got a bath? I'd probably be a bit irritable at night too. So, remember, these characters hold a special place in the hearts of children and we need to show them a little respect, right? Okay.
So, just be aware, the characters do tend to wander a bit. Uh, they're left in some kind of free roaming mode at night. Uh... Something about their servos locking up if they get turned off for too long. Uh, they used to be allowed to walk around during the day too. But then there was The Bite of '87. Yeah. I-It's amazing that the human body can live without the frontal lobe, you know?
Uh, now concerning your safety, the only real risk to you as a night watchman here, if any, is the fact that these characters, uh, if they happen to see you after hours probably won't recognize you as a person. They'll pr- they'll most likely see you as a metal endoskeleton without its costume on. Now since that's against the rules here at Freddy Fazbear's Pizza, they'll probably try to...forcefully stuff you inside a Freddy Fazbear suit. Um, now, that wouldn't be so bad if the suits themselves weren't filled with crossbeams, wires, and animatronic devices, especially around the facial area. So, you could imagine how having your head forcefully pressed inside one of those could cause a bit of discomfort...and death. Uh, the only parts of you that would likely see the light of day again would be your eyeballs and teeth when they pop out the front of the mask, heh.
Y-Yeah, they don't tell you these things when you sign up. But hey, first day should be a breeze. I'll chat with you tomorrow. Uh, check those cameras, and remember to close the doors only if absolutely necessary. Gotta conserve power. Alright, good night."

Night 2
"Uhh, Hello? Hello? Uh, well, if you're hearing this and you made it to day two, uh, congrats! I-I won't talk quite as long this time since Freddy and his friends tend to become more active as the week progresses. Uhh, it might be a good idea to peek at those cameras while I talk just to make sure everyone's in their proper place. You know...
Uh... Interestingly enough, Freddy himself doesn't come off stage very often. I heard he becomes a lot more active in the dark though, so, hey, I guess that's one more reason not to run out of power, right? I-I also want to emphasize the importance of using your door lights. There are blind spots in your camera views, and those blind spots happen to be right outside of your doors. So if-if you can’t find something, or someone, on your cameras, be sure to check the door lights. Uh, you might only have a few seconds to react... Uh, not that you would be in any danger, of course. I'm not implying that. Also, check on the curtain in Pirate Cove from time to time. The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know. Anyway, I'm sure you have everything under control! Uh, talk to you soon."

Night 3
"Hello, hello? Hey you're doing great! Most people don’t last this long. I mean, you know, they usually move on to other things by now. I'm not implying that they died. Th-th-that’s not what I meant. Uh, anyway I better not take up too much of your time. Things start getting real tonight.
Uh... Hey, listen, I had an idea: if you happen to get caught and want to avoid getting stuffed into a Freddy suit, uhh, try playing dead! You know, go limp. Then there's a chance that, uh, maybe they’ll think that you're an empty costume instead. Then again if they think you're an empty costume, they might try to... stuff a metal skeleton into you. I wonder how that would work. Yeah, never mind, scratch that. It's best just not to get caught.
Um... Ok, I'll leave you to it. See you on the flip side!"

Night 4
Hello, hello? Hey! Hey, wow, day 4. I knew you could do it.
Uh, hey, listen, I may not be around to send you a message tomorrow. \*banging\* It's-It's been a bad night here for me. Um, I-I'm kinda glad that I recorded my messages for you \*clears throat\* uh, when I did.
Uh, hey, do me a favor. \*banging\* Maybe sometime, uh, you could check inside those suits in the back room? \*banging\* I'm gonna to try to hold out until someone checks. Maybe it won’t be so bad. \*bang bang\* Uh, I-I-I-I always wondered what was in all those empty heads back there. \*chime plays\*.
You know...\*deep moan\* oh, no - \*noises followed by a loud screech and static\*

Night 5
Template:Fifth Call

## Trivia

* Phone Guy is voiced by the game's developer, Scott Cawthon.
* It is quite important to listen to what he has to say on the first and second night for players new to the game. He will give the player key hints on gameplay and the mechanics of how the game works. He acts as the game's version of a tutorial.
* It was commonly theorized that Phone Guy is stuffed inside of Chica, as a second row of smaller teeth can be seen in her mouth, as well as the fact Chica will sometimes make very raspy, human-like groaning noises when close to the player. However, many debate that the teeth simply belongs to the endoskeleton inside the suit (as looking closely, it is possible to see the same in Bonnie's mouth), and that the rasping noises are not specific to Chica, as Bonnie is known to make the same sounds.
	+ Likewise, some speculate that the Phone Guy was not stuffed into Chica on Night 4, but into Golden Freddy instead. Evidence to support this would be that he has a limp, lifeless body that is in a position that is commonly adopted by dead bodies while sat down. It is also notable that, right before the phone call on Night 4 ends, Golden Freddy's kill sound can be heard.
	+ It is also possible that the Phone Guy was stuffed into one of the heads Backstage, as he asks the player to check inside the suits in the back room and always wondered what was inside them. This heavily implies that he knew he was going to die, and that he would be stuffed into an animatronic suit or head.
* Even when Phone Guy is talking to the player over the phone, it is important to keep an eye out for Freddy Fazbear and the other animatronics (he even tells the player this himself). If the player loses focus, they'll likely get attacked and stuffed into a Freddy suit soon after the message, sometimes even before it finishes.
	+ This is notable on later nights, as remaining idle can result in Foxy killing the player before Phone Guy has finished speaking on the phone.
* The quotation from *Autobiography of a Yogi* on Night 5 is from a chapter in which Yogananda posits that metal has a life force. It is possible that this is in reference to the animatronics, who are made of metal but are alive.
	+ However, any sort of connection between the game and the sound file is very unlikely, as the garbled speech is a stock sound; this is more likely a coincidence.
* It is also worth noting that Phone Guy's messages are not deleted. With all the information given, it is odd that the company has not removed them or replaced them with standard legal information.
* In an interview with ClickTeam, Scott refers to Phone Guy literally as "Phone Guy," implying Phone Guy currently has no canon name.
* In the phone call on Night 4, the banging sound emitted in the background is different from the one heard in-game when Foxy bangs at the player's left door.
* Anytime during the game, the player has the ability to mute Phone Guy's calls by clicking the button on the top left that reads "Mute Call". This can also be done in the second and third game.
* Every one of Phone Guy's calls is shorter than the last. This also applies to the third game.
* It is possible to hear the first phone call in the fourth game, played backwards.

Template:Phone Guy FNaF2 Infobox
**Phone Guy** makes his second appearance in *Five Nights at Freddy's 2*, reprising his role as deuteragonist to the player. He acts mostly the same way as in the first game, giving the player helpful tips on the basic mechanics of the game.

## Personality

Unlike in the first game, Phone Guy seems to be genuinely comfortable with working at his job and doesn't seem to be concerned about the animatronics being hostile. This is likely because he was working the day shift during the time, and did not truly understand the danger until taking over the night watch. The only time he ever shows a sense of urgency in his voice is on Night 6's phone call.

Despite this, he still makes a point to give the player advice for surviving the first few nights, but he also maintains that the restaurant is dedicated to employee safety, and that "there is nothing to worry about."

## Dialogue

From Night 1, up until Night 6, Phone Guy will call and leave a message. The messages are transcribed below.

Night 1
Template:First Call FNaF2

Night 2
Template:Second Call FNaF2

Night 3
"Hello hello! See? I told you you wouldn't have any problems!
Did...uh... Did Foxy ever appear in the hallway? Probably not. I was just curious. Like I said, he was always my favorite. They tried to remake Foxy, ya know? Uh, they thought the first one was too scary, so they redesigned him to be more kid-friendly and put him in Kid's Cove. To keep the toddlers entertained, you know... But kids these days just can't keep their hands to themselves. The staff literally has to put Foxy back together after every shift. So eventually they stopped trying and left him as some 'take apart and put back together' attraction. Now he's just a mess of parts. I think the employees refer to him as just "The Mangle." Uh...
Oh, hey, before I go, uh, I wanted to ease your mind about any rumors you might have heard lately. You know how these local stories come and go and seldom mean anything. I can personally assure you that, whatever is going on out there, and however tragic it may be, has nothing to do with our establishment. It's just all rumor and speculation... People trying to make a buck. You know... Uh, our guard during the day has reported nothing unusual. And he's on watch from opening til close.
Okay, well anyway, hang in there and I'll talk to you tomorrow."

Night 4
Template:Fourth Call FNaF2

Night 5
Template:Fifth Call FNaF2

Night 6
Template:Sixth Call FNaF2

## Trivia

* Phone Guy never explicitly states what his job is at ﻿the establishment and always refers to everyone as ﻿the employees and management instead of coworkers.
* It has been speculated that Phone Guy is the identity of the Purple Guy that appears in the Death Minigames. The S-A-V-E T-H-E-M minigame, in particular, has the figure pursuing the player while wearing a yellow badge and carrying an object that looks similar to a phone.
	+ This also leads to a hypothesis that the Phone Guy is the murderer who used the yellow suit to lure the children away and kill them. There is more evidence supporting this hypothesis with the fact of what Phone Guy says and compiling them to the Death Minigames. For instance, on Night 2, he claims he never liked The Puppet due to it "always thinking", this compiles over with the death minigame where The Puppet stuffs the dead children into the animatronics in which were killed by the murderer himself. The second is that Phone Guy claims Foxy is his favorite animatronic on Night 3. This compiles over with the death minigame where the Purple Man commits the murders just outside Pirate Cove and smiles as he watches Foxy walk out of the cove to greet the dead children.
* Phone Guy gives his opinions on some of the animatronic characters in his calls:
	+ On Night 2, he states that he "loved those old characters" but never liked "that Puppet thing" because "it was always thinking" and "can go anywhere."
	+ On Night 3, he states that Foxy was always his favorite.
* On Night 6, Phone Guy seems to be very concerned and may even be angry from his tone of voice. It is possible he was worried about the usage of the yellow suit in the back. Nevertheless, it is also possible that he was upset with Jeremy being there after lockdown.
	+ This also supports the fact that Golden Freddy is active on Night 6.
* On Night 1, Phone Guy welcomes Jeremy to "[his] new summer job"; however, Jeremy's paycheck is dated November, which would not be in the summer season in the Northern Hemisphere.
	+ However, it may be located in the Southern Hemisphere due to the fact that some countries read 11-12-1987 as Day/Month/Year (which means it would be in summer) as opposed to America, in which it is read as Month/Day/Year. However, it is most likely an oversight, as the spelling of 'Odor' in British English is 'Odour'. Perhaps Scott Cawthon intended it to be Southern Hemisphere, but living in America, his instinct would be to write American English.
	+ This can also be disproven with the paycheck on Night 6 which reads 11-13-1987.
* The quote from Phone Guy in the *Five Nights at Freddy's 2* trailer is never actually used in any of the games.

Template:Phone Guy FNaF3 Infobox
**Phone Guy** also appears in *Five Nights at Freddy's 3*, present in the training tapes. He is accompanied by the new one, who seems to be one of the workers for Fazbear's Fright. The new Phone Guy often goes by the nickname of **Phone Dude** within the community, partially to differentiate the two characters and partially because of his "surfer dude"-type accent.

## Personality

Phone Dude appears to be very upbeat as evidenced in Night 1's phone call. He seems enthusiastic about the attraction, and he seems to enjoy finding old relics of the pizzerias. In Night 2, he excitedly mentions finding a real animatronic, and plays an old training tape for the player, stating he wants to play it over the speakers to add to the atmosphere of the attraction. He also jokes a lot more than the original Phone Guy, such as saying that the Foxy head they had found might "just be another crappy cosplay" and saying that the company would have to dress the player in a furry suit to stand in as an animatronic before finding Springtrap, generally being a lot less serious about his work.

The original Phone Guy is unchanged for the most part though, here, he is a lot more formal and less expressive, likely because he is speaking as an instructor rather than talking to the player off-hours.

## Dialogue

Night 1
Template:First Call FNaF3

Night 2
Template:Second Call FNaF3

Night 3
Template:Third Call FNaF3

Night 4
Template:Fourth Call FNaF3

Night 5
Template:Fifth Call FNaF3

Nightmare
Template:Sixth Call FNaF3

## Trivia

* The Night 1 phone call is the longest in the franchise, lasting until 4 AM.
	+ However, this is due to the fact that the hours and nights in the third game are far shorter than in the first two games. In reality, the Night 1 phone call from the third game is actually *shorter* than the first phone calls from both of the previous games.
	+ With Fast Nights enabled, due to shorter hours, the phone call lasts even "longer".
		- The call even gets cut off due to the call lasting longer than the night.
* Night 2 is the last time Phone Dude talks to the player himself. From then on, the original Phone Guy's training tapes will play for the rest of the game.
* Every one of Phone Guy's calls is shorter than the last. This also applies to the first game.

## Gameplay

### *Five Nights at Freddy's* / *Five Nights at Freddy's 2*

The texture of the "**Mute Call**" button.voice of phone guy
### *Five Nights at Freddy's 3*

Different texture of the "**Mute Call**" button.