List of Blighted Animal Companions

# Bereskarn

When the Blight claims a bear, the result is a bereskarn: a shaggy mountain of muscle, claws, and fangs, the most fearsome of the commonly found animal ghouls. Bereskarn grow spines out from their hide, piercing it and causing them agony, resulting in a state of near-constant fury. While this makes them more cumbersome and less able to easily dodge, it provides them with an additional layer of armor and a way to dissuade anyone brave enough to challenge them in close quarters.

**STATS**

* **Armor Class:** 12 [11 + DEX modifier +2 from Armored Spines]
* **Hit Dice:** d12
* **Hit Points:** 1d12 per level + CON modifier
* **Speed:** 40 ft., climb 30 ft.
* **Ability Scores**
	+ STR [19(+4)] — DEX [9(-1)] **—** CON [16(+3)]
	+ INT [2(-4)] — WIS [13(+1)] — CHA [7(-2)]
* **Skills:** Perception +3
* **Beast Senses**. Passive Perception is 13

**FEATURES**

* ***Darkspawn Senses.*** Being a creature of the Blight means that you can sense other darkspawn (and Grey Wardens)—and they can sense you. You possess the ability to sense them from afar, manifesting as advantage on all Perception and Investigation checks to detect darkspawn and disadvantage on Stealth checks against them. At a certain distance, detection will not even require a roll and is automatic.
* ***Armored Spines.*** The bereskarn's spines may slow it down, but they also provide extra protection. +2 to AC, -1 to Dexterity. Any melee attack not made by a reach weapon inflicts 1d4 piercing damage on a successful hit.

**ACTIONS**

* ***Bite***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. (1d8 + 4) piercing damage.
* ***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. (2d6 + 4) slashing damage.
* ***Roar.*** Targets within earshot make a CHA saving throw against DC 10. Targets that fail are frightened until a successful save.

# Blight Wolf

*Medium Beast*

Even when tainted by the Blight, wolves retain some of their pack instincts, and will continue to travel and hunt in groups. However, they are almost always chased away from their original packs, and must form new ones with each other, or else join with any nearby darkspawn. Blight wolves have served to chase down those fleeing from the darkspawn armies, serving with loyalty and ferocity.

**STATS**

* **Armor Class:** 10 + Dexterity Modifier
* **Hit Dice:** d8
* **Hit Points:** 1d8 per level + Constitution modifier
* **Speed:** 40 ft.
* **Ability Scores**
	+ STR [14(+2)] — DEX [12(+1)] **—** CON [14(+2)]
	+ INT [4(-3)] — WIS [10(+0)] — CHA [7(-2)]
* **Skills:** Perception and Performance
* **Senses**. Passive Perception is 10

**FEATURES**

* ***Keen Hearing and Smell.*** The mabari has advantage on Wisdom (Perception) checks that rely on hearing or smell.
* ***Scent Tracker.*** Your mabari has advantage on Wisdom (Survival) checks to track a creature based on smell.
* ***Darkspawn Senses.*** Being a creature of the Blight means that you can sense other darkspawn (and Grey Wardens)—and they can sense you. You possess the ability to sense them from afar, manifesting as advantage on all Perception and Investigation checks to detect darkspawn and disadvantage on Stealth checks against them. At a certain distance, detection will not even require a roll and is automatic.

**ACTIONS**

* ***Bite.*** *Melee Weapon Attack:* 1d8 piercing damage + STR modifier

# Corrupted Spider

*Medium Beast*

The giant spiders native to the Deep Roads often encounter the taint, which transforms them into their corrupted form, increasing their size and aggression. Unusually for ghouls, Corrupted Spiders retain their capability for reproduction, passing the taint down to their progeny. A few such spiders have made homes on the surface, becoming yet another danger crowding the dark corners of Thedas.

**STATS**

* **Armor Class:** 10 + Dexterity Modifier
* **Hit Dice:** d10
* **Hit Points:** 1d10 per level + Constitution modifier
* **Speed:** 30 ft., 30ft. climb
* **Ability Scores**
	+ STR [14(+2)] — DEX [16(+3)] **—** CON [12(+1)]
	+ INT [2(-5)] — WIS [11(+0)] — CHA [4(-3)]
* **Skills:** Perception and Performance
* **Senses**. Passive Perception is 10

**FEATURES**

* ***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
* ***Web Sense.*** While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
* ***Web Walker.*** The spider ignores movement restrictions caused by webbing.
* ***Darkspawn Senses.*** Being a creature of the Blight means that you can sense other darkspawn (and Grey Wardens)—and they can sense you. You possess the ability to sense them from afar, manifesting as advantage on all Perception and Investigation checks to detect darkspawn and disadvantage on Stealth checks against them. At a certain distance, detection will not even require a roll and is automatic.

**ACTIONS**

* ***Venomous Bite.*** *Melee Weapon Attack:* +5 to hit, 1d8 piercing damage + STR modifier. The target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
* ***Web.** Ranged Weapon Attack:* +5 to hit, range 30/60 ft., one target. The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)