recursal/Fanatic-Fandom huggingface dataset:
Aeroga (VII Remake)

File:FFVIIR wiki icon.png

## Aeroga

エアロガ (Earoga?)

> Deal a large amount of wind damage and pull target closer.
>
> Description

**Aeroga** is a magic spell in *Final Fantasy VII Remake*. It is the highest-level spell granted by File:Magic Materia from FFVII Remake.png Wind Materia, making it the most powerful File:Wind from FFVII Remake icon.png Wind-elemental spell above File:Spell from FFVII Remake icon.png Aero and File:Spell from FFVII Remake icon.png Aerora. Aeroga deals a large amount of wind-elemental damage, but has a higher MP cost and a longer casting time.

## Use

Aeroga costs 21 MP to cast with the level 3 wind materia equipped. The spell has many uses against higher-level flying enemies, which are weak to the wind element. It can be used both to deal great damage, as well as to pressure and stagger enemies, as this is especially important against flying enemies that are otherwise harder to hit. Among its peers—File:Spell from FFVII Remake icon.png Firaga, File:Spell from FFVII Remake icon.png Blizzaga, and File:Spell from FFVII Remake icon.png Thundaga—Aeroga is the most effective against flying enemies in the majority of cases, and its ability to pull targets closer can very be beneficial to Cloud and Tifa, or Barret while using a melee weapon.

Aeroga is the strongest wind-elemental spell in terms of raw damage output. However, its longer cast time means that there are situations where Aerora may be preferred, as Aeroga can be more easily interrupted or avoided. Additionally, when preserving MP, it may be preferable to cast Aerora, and save Aeroga against staggered or pressured enemies.

The spell can be effectively amplified by pairing the wind materia with File:Support Materia from FFVII Remake.png Support Materia. Both File:Support Materia from FFVII Remake.png HP Absorption Materia and File:Support Materia from FFVII Remake.png MP Absorption Materia can be great to heal a character significantly or improving their MP sustainability, and File:Support Materia from FFVII Remake.png Magnify Materia can make the spell very useful against a group of flying enemies, especially to drag all enemies towards a melee character and cluster them together. However, users of wind materia are more likely to give this slot to pair it with File:Support Materia from FFVII Remake.png Elemental Materia, since the materia most benefits Cloud and Tifa to mitigate their weakness against flying enemies. Aeroga can be used effectively with Aerith's Arcane Ward to cause it to be cast twice.

## Etymology

Template:Etymology:Aero The "-ga" suffix denotes it is the level three form of the base Aero spell.
Sarah (VII Remake)

File:FFVIIR wiki icon.png

## Sarah

サラ (Sara?)

**Sarah** is a minor character in *Final Fantasy VII Remake*. She is a young girl living in the Sector 5 Slums. She hangs out at the children's hideout with her peers, and is scared of monsters and worried about the recent turmoil that has been taking place in the city. She is playful and likes Aerith Gainsborough.

After Cloud helps the children out and defeats the "king toad" wandering in the kids' hideout, Sarah will let Cloud play the Whack-a-Box minigame where Cloud must accumulate a score by destroying boxes within a time limit; scoring 30,000+ earns the grand prize, but Sarah always gives Cloud a Moogle Coin as a participation trophy. Playing Whack-a-Box is thus a good way to earn coins to trade with Moggie.

## Etymology

Sarah is a recurring name in the *Final Fantasy* series for a princess. Template:Etymology:Sarah

## References

1. ↑ Final Fantasy VII Remake Ultimania, p.038

ru:Сара (VII Remake)
Slow (VII Remake)

File:FFVIIR wiki icon.png

## Slow

スロウ (Surō?)

**Slow** is a magic spell in *Final Fantasy VII Remake*. It is the second-level spell provided by File:Magic Materia from FFVII Remake.png Time Materia, and has an offensive effect. The spell inflicts the File:Slow from FFVII Remake icon.png Slow debuff on a target, reducing the rate at which their skills recharge. Slow is Stop is opposed to File:Haste from FFVII Remake icon.png Haste, and using Slow will dispel Haste, but will not replace it.

## Use

Slow costs 3 MP to cast. It applies the Slow debuff to a target, during which their actions are drastically slowed. This debuff is useful against more powerful enemies who have strong abilities, to weaken them temporarily and provide the player some breathing room in a drawn out fight. As many enemies and bosses are not immune to Slow, it can be useful against them for this reason.

The biggest downside to Slow is that its effect is relatively minor compared to File:Spell from FFVII Remake icon.png Stop. Though Stop ends much quicker, Stop outright prevents a target from acting entirely, where Slow just simply reduces their actions. Therefore, Slow is only useful against enemies that are immune to Stop, or before Stop has been unlocked.

Slow can be boosted effectively by pairing time materia with File:Support Materia from FFVII Remake.png Magnify Materia. This allows Slow to be used on all enemies to reduce their speed, although magnify reduces the length of the debuff's duration.
Domino

ドミノ市長 (Domino-shichō?)

**Mayor Domino** is a minor, non-player character in *Final Fantasy VII*. He is the mayor of Midgar in name only, as all the governmental power is held by Shinra Electric Power Company. Unsatisfied with his job, and disillusioned with the company he works for, he does not so much as question the identity of Cloud's group when they enter his office on the 62nd floor of Shinra Headquarters.

He offers Cloud the chance to guess the word he is thinking to get his keycard, a puzzle solvable with clues found in the library. If the player guesses correctly on the first try, Domino gives an Elemental Materia along with the keycard. If the player guesses the password on the second try, they get an Elixir, on the third time they get an Ether, on the fourth try a Potion, and if it takes more than four guesses to get the password, the player gets no item reward, just the keycard. In the English and Japanese versions one of four passwords is randomly chosen each game, although ORBS and HOJO are never the correct answer. In other localizations, MAKO is always the correct answer. In the localizations in which the password is variable, the password can be deduced by solving a puzzle involving the books in his library.

In *Final Fantasy VII Remake*, it is revealed that he is secretly a sympathizer of Avalanche, who wants them to overthrow President Shinra. He aids Cloud, Tifa and Barret to infiltrate the Shinra Building without their knowledge, by hijacking the security cameras, which explains why no alarm was activated. He helps them to get in the 64th floor, and later helps Wedge to infiltrate the Shinra Building as well.

## Gallery

Domino from Final Fantasy VII Remake artwork.pngArtwork by Roberto Ferrari.Mayor Domino monitoring the party from FFVII Remake.jpgDomino monitors the party in *Final Fantasy VII Remake*.FFVIIR Domino negotiations.pngDomino converses with the party in *Final Fantasy VII Remake*.Mayor Domino from FFVII Remake.jpgPresident Shinra and Mayor Domino poster from FFVII Remake.jpgPicture of shaking hands with President Shinra.
## Etymology

Domino's name is a reference to the pizza chain, Domino's Pizza. His deputy, Hart, has the Japanese name of (ハット, Hatto?), which can translate to "Hut", a reference to the pizza chain, Pizza Hut. Both names allude to the city of Midgar sometimes being referred to as a pizza.

ru:Домино
Light Machine Gun

File:FFVIIR wiki icon.png

アサルトガン (Asaruto Gan?, lit. Assault Gun)

> A lethal, sturdy firearm with a large magazine.
>
> Description

The **Light Machine Gun** is a gun-arm for Barret in *Final Fantasy VII Remake*. It teaches the Lifesaver ability, a crucial ability for Barret that causes him to take damage intended for other party members.

The Light Machine Gun provides a higher File:Magic Attack from FFVII Remake icon.png Magic Attack bonus than File:Attack Power from FFVII Remake icon.png Attack Power bonus, though it provides many unlocked abilities that nonetheless boost Barret's physical damage and durability. It also provides a decent number of materia slots.

## Obtained

Barret will be given a light machine gun by Biggs at the end of "To the Cargo Platform" in Chapter 6, "Light the Way".

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 22
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 33

## Use

The Light Machine Gun provides a high magic attack boost among Barret's weapons, outmatched only by the File:Barret gun-arm from FFVII Remake icon.png EKG Cannon, and has strong materia slot growth. Though this makes it focused more towards spellcasting, it nonetheless has many abilities that increase durability. These include boosts to physical and magic resistance, greater resistance to damage while guarding, boosts to HP, and resistance to debuffs. Stagger Siphon also increases durability further, allowing Barret to recover HP when using his unique abilities to damage a staggered enemy. Another upgrade gives it a 10% buff duration boost.

Compared to Barret's other weapons, Light Machine Gun provides similar durability to the File:Barret gun-arm from FFVII Remake icon.png Big Bertha, which provides more raw HP, but less resistance, and is more focused towards physical damage. For spellcasting, the weapon mostly falls behind the File:Barret gun-arm from FFVII Remake icon.png EKG Cannon, but is slightly higher in durability.

Barret's naturally high HP and his Lifesaver ability make him suited to a unique role as a tank, in which he draws damage from enemies towards himself. Light Machine Gun's durability makes it a great choice if Barret is used in this role, while leaning towards Barret's spellcasting ability. Players who wish to use Barret in this role and take advantage of physical damage are better off using the Big Bertha, and due to Barret's naturally low File:Magic attribute from FFVII Remake icon.png Magic and MP, this role often suits Barret better. For situations where Barret's spellcasting should be maximized, the EKG Cannon is a better choice.
Fire in the Hole

File:FFVIIR wiki icon.png

グレネードボム (Gurenēdo Bomu?, lit. Grenade Bomb)

> Shoot an orb of energy that creates a large explosion.
>
> Description

**Fire in the Hole** is Barret Wallace's level 1 limit break in *Final Fantasy VII Remake*. It is a physical attack that hits enemies for significant damage, and as a limit break, it requires no ATB to use.

Fire in the Hole resembles Focused Shot. Barret charges a flaming ball of energy while aiming at an opponent, and then releases it in a grand explosion.

Despite resembling Big Shot, Barret's first limit break from the original *Final Fantasy VII*, its name in Japanese is actually shared with the Grenade Bomb, Barret's first level 2 limit break in the original game.

## Use

 File:Fire in the Hole from FFVII Remake 2.jpg
Fire in the Hole deals heavy physical damage, which is aimed towards one target but can easily hit nearby enemies as well. Because it has no ATB cost, there is no penalty to using it at any time except for the fact that some enemies can either dodge it, or become immune to physical damage when under File:Shield from FFVII Remake icon.png Shield. Because it deals physical damage, its damage is based on Barret's File:Attack Power from FFVII Remake icon.png Attack Power. The ability has a short animation time.

Fire in the Hole can deal more damage to an enemy that is staggered and takes bonus damage, meaning Barret may choose to wait until a boss is staggered to use it. This is more often ideal for Barret, who can use Focused Shot at 2 ATB charges to build an enemy's stagger gauge, and follow with Fire in the Hole. As Barret's attributes lag behind those of Cloud or Tifa, who also have physical damage limit breaks, Barret is better taking advantage of stagger bonus damage.

 File:Barret's Fire in the Hole Limit Break from FINAL FANTASY VII REMAKE
Barret can use the Transference Module or Spectral Cogwheel accessories, which increase the limit gauge when he consumes ATB charges or spends MP by casting spells, respectively. However, Barret benefits less from these than Tifa (who consumes ATB more quickly) or Aerith (who casts spells most often), and is less reliant on his limit breaks. If obtained, Gotterdammerung also allows Barret to use Fire in the Hole frequently, though it similarly may be better used on other characters. Though it allows Barret to open battles with Fire in the Hole, this is better saved for Refocus instead.

After obtaining Legacy: Catastrophe, Barret unlocks his second limit break, Catastrophe, which deals significantly more damage and has the added bonus of greatly increasing an enemy's stagger gauge, but also fills the limit gauge slower. Because Barret benefits greatly from equipping File:Complete Materia from FFVII Remake.png Refocus Materia, and equipping Catastrophe will also mean Refocus takes longer to use, Barret is normally better sticking with Fire in the Hole. Additionally, Barret relies less on his damage output, being better at protecting the party, and thus Catastrophe is not necessary.
Etymology:Were (prefix)

In folklore and fantasy fiction, were- is often used as a prefix applied to an animal name to indicate a type of lycanthropy and/or shapeshifter (e.g. "were-boar"). Hyphenation used to be mandatory but is now commonly dropped, as in werecat and wererat. This usage can be seen as a back-formation from werewolf (literally, "man-wolf"), as there is no equivalent wifewolf.
Template:Etym-page
Rust Drake

File:FFVIIR wiki icon.png

{{{japanese}}} (?)

> Spell-weaving airborne lizards found in the Sector 5 slums. Inquisitive by nature, they cannot resist collecting shiny objects such as jewelry.
>
> Enemy Intel

**Rust Drake** is an enemy in *Final Fantasy VII Remake*. It can be found in the Sector 5 Slums following the collapse of the Sector 7 plate, as part of the odd job "Chocobo Search" in Chapter 14 - "In Search of Hope". It can also be fought in the Shinra Combat Simulator as part of the "High Flyers" challenge.

## Strategy

Rust Drakes are enveloped in a dark aura that makes them impervious to status-inflicting spells and offensive magic for a vast majority of the battle. However, once they attempt to cast Gravity on the party, they will do so by hovering close to ground to charge their attack for 10 seconds. This provides an opening for Tifa to launch a Starshower followed up by a Divekick combo, as Starshower’s buff effect will greatly strengthen Tifa’s next ability. Simultaneously, Barret can launch Maximum Fury as Tifa performs the combo, while Cloud charges up ATB with regular melee attacks.

If the Rust Drake sustains enough damage during this time, it will be interrupted in the middle of charging its Gravity attack and its dark aura will be dispelled. It is important for the party to interrupt the Rust Drake while it charges Gravity, since if the Rust Drake is successful in casting this attack, it will reduce the HP of any party member within range of this attack to 1.

Dispelling the Rust Drake’s dark aura makes it vulnerable to magic spells, including status debuffs and offensive magic. Cloud can then cast Stop on the Drake while Tifa melees to charge 2 ATB bars for a Starshower followed up with either a Blizzaga or Aeroga for massive magic attack damage, as the Rust Drake is weak to Ice and Wind magic. If Cloud has enough ATB to spare, he can likewise cast offensive magic to help Tifa deal the final blow to the Rust Drake.

## Gallery

Black Hole from FFVII Remake.jpgBlack Hole.Gravity from FFVII Remake.jpgGravity.
## Related enemies

* Lesser Drake
* Cerulean Drake
Helitrooper

File:FFVIIR wiki icon.png

空中兵 (Kūchū-hei?, lit. Air Soldier)

> Troopers belonging to Shinra's Public Security Division. They wear power-enhancing suits and use rotors to fight while airborne. They perform reconnaissance and can pursue targets to areas where other troopers cannot.
>
> Enemy details

The **Helitrooper** is an enemy in *Final Fantasy VII Remake*. They are Shinra troops that specialize in scouting through flying over their targets.

## Stats

* Stats
* Damage affinities

## Normal Mode

### Attack

2220~2759
4036~5016
128~167

### Magic Defense

73~93
58~73
22~28

### Gil

0 (0)
0
0

## Level 50 (Hard Mode)

### Magic Attack

8253
283
148

### EXP

120
45
0

### Gil

0
0

## Elemental affinities

### Ice

Weak
Normal

### Wind

Normal
Weak

## Damage type affinities

### Magical damage

Normal
Normal

### Proportional damage

Normal
Normal

## Statuses and resistances

### Berserk

Immune
Immune

## Stagger multipliers

### Fire

1x
1x
1x
1x

### Wind

1x
1x
1x

* Information

## Assess description

While in midair, wind attacks rapidly fill their stagger gauge. Evading their powerful aerial attacks makes them susceptible to staggering.

## Items

###

Hi-Potion (8%)

###

Orb of Gravity (5%)

## Abilities

### Abilities

File:Physical damage from FFVII Remake icon.png Prop Swipe

## Battle

The Helitrooper is a flying Shinra trooper that can move quickly through the battlefield. He will often keep distance from his opponents and shoot them with his gun-arm. He'll occasionally use File:Physical damage from FFVII Remake icon.png Prop Swipe, performing a dive attack at his target. He'll occasionally approach characters and kick them.

### Hard mode

On the hard difficulty, the Helitrooper keeps moving more often, and uses Prop Swipe less often, exposing himself less to attacks.

### Strategy

Much like the vast majority of human-type enemies, the Helirooper is weak against File:Fire from FFVII Remake icon.png Fire. Also, being a flying-type enemy, he is also weak to File:Wind from FFVII Remake icon.png Wind. Wind magic is the simplest way to stop him, as it'll drag him down, allowing a quick retaliation.

Abilities that can track opponents, such as Barret's Focused Shot and Maximum Fury, are also useful to stop the Helitrooper.

Prop Swipe can be easily avoided or blocked, and Cloud can effectively stop him with a counter-attack while in Punisher Mode.
Mythril Rod (VII Remake)

File:FFVIIR wiki icon.png

## Mythril Rod

ミスリルロッド (Misuriru Roddo?)

> A rod made of mythril. Said to be a fabled mage's weapon of choice.
>
> Description

The **Mythril Rod** is a weapon in *Final Fantasy VII Remake* for Aerith. It provides her with Ray of Judgment, an ability that is costly for ATB, but deals great damage and increases an enemy's stagger bonus. The Mythril Rod provides the greatest File:Magic Attack from FFVII Remake icon.png Magic Attack attribute bonus of any of Aerith's weapons, and is one of her best two offensive weapons.

## Obtained

A mythril rod can be obtained during "Toward the Light" in Chapter 11, "Haunted". It is found by heading right through an abandoned train car rather than up a ladder.

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 24
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 92

## Use

The Mythril Rod's greatest strength is its tremendous magic attack attribute bonus. It also provides Bloodsucker, which allows Aerith to regenerate HP after defeating enemies, thus being useful for her sustainability. The Mythril Rod is an excellent weapon for Aerith as her greatest potential is in spellcasting. Especially combined with Arcane Ward, spells cast by Mythril Rod can burst enemies down if they are vulnerable to magic damage.

The main drawbacks of Mythril Rod are its lack of any MP regeneration improvements when compared with the File:Aerith staff from FFVII Remake icon.png Silver Staff, which not only provides a tremendous MP regeneration boost, but also abilities that reduce the costs of spells. Mythril Rod also does not provide Aerith with Reprieve, unlike the Silver Staff and the closest weapon to its magic attack attribute, File:Aerith staff from FFVII Remake icon.png Reinforced Staff, which has many other improvements to her durability.

Overall, the Mythril Rod is Aerith's best pure offensive weapon, but it is a close call between it and the Silver Staff in terms of which is better. Though the Silver Staff's MP regeneration is far superior, with the Mythril Rod, Aerith can pair damaging spells with File:Support Materia from FFVII Remake.png MP Absorption Materia and also equip the File:Complete Materia from FFVII Remake.png MP Up Materia to mitigate her MP expenditure, as she will not need File:Support Materia from FFVII Remake.png HP Absorption Materia due to Mythril Rod's Bloodsucker ability, and be less reliant on File:Complete Materia from FFVII Remake.png Magic Up Materia due to Mythril Rod's very high magic attack attribute bonus. The choice between Mythril Rod and Silver Staff comes down to which the player values more between pure damage and MP sustainability, as well as how important the Reprieve ability is for Aerith.

## Gallery

Mythril Rod artwork for Final Fantasy VII Remake.pngConcept art
Kotch

コッチ (Kotchi?)

> All right, ladies! Line up in front of the Don!
>
> Kotch

**Kotch** is one of Don Corneo's henchmen in *Final Fantasy VII* and *Final Fantasy VII Remake*, where his role is expanded. He is a slum-dwelling criminal who, along with Scotch, also works as an announcer at the Corneo Colosseum for the Corneo Cup.

## Profile

### Appearance

Kotch has a tall blond mohawk and a red puffer vest he wears unzipped. In *Final Fantasy VII Remake* he wears shades and leather gloves. He wears blue trousers in the original, but green trousers in the *Remake*, and tall boots.

### Personality

Kotch is a low life criminal who seems content on obeying Corneo to take part in his boss's decadent lifestyle. He relishes at the matches taking place at the local battle arena, and delights at a chance of taking Corneo's "rejects" for himself after each audition. He is ultimately cowardly and targets those weaker than himself. After Shinra Electric Power Company ransacks Corneo's mansion, Kotch is left begging for help from any random passerby, and then flees without trying to help his boss.

## Story

**Spoiler warning: *Plot and/or ending details follow.*** *(Skip section)*
Kotch and Scotch host the Corneo Cup at the Corneo Colosseum in the Wall Market slum town. Madam M's team of Cloud Strife and Aerith Gainsborough are unexpectedly enrolled in the last minute, and the crowd wastes no time in antagonizing the pair, all the while Kotch and Scotch egg them on to keep the energy high. Cloud and Aerith win round after round, until Kotch and Scotch announce a surprise bonus round against the Hell House. Cloud and Aerith yet prevail, winning Madam M the cash prize of 1,000,000 gil.

Corneo is hosting an audition for the role of his "bride" and Kotch is the one who orders a disguised Cloud, Tifa and Aerith to line up in front of Don Corneo. If Corneo picks Tifa as his date, Cloud goes down to the dungeon to see Kotch chasing Aerith in circles, but she handles the situation alone and kicks Kotch down the stairs. If Aerith is chosen as Don's date, Kotch is found down in the dungeon, knocked out by Tifa.

After the Sector 7 plate falls the party can return to Don's Mansion in Wall Market. The mansion is mostly empty except for the dungeon room where Kotch is tied to a table. In *Final Fantasy VII Remake*, the party can hear him begging for someone to come and free him, and when Cloud and friends do so, he explains that the don's mansion was raided by Shinra and that Corneo has gone into hiding. In the original game the party will be given the option to help him. If the player helps him, Kotch will explain that Shinra agents came and took Corneo somewhere due to having leaked information to Avalanche. Kotch then runs off, never to be seen again.

***Spoilers end here.***
## Gallery

FFVIIR Kotch and Scotch.pngKotch with Scotch in *Final Fantasy VII Remake*.Corneos audition from FFVII Remake.jpgKotch at Corneo's "audition" in the *Remake*.Kotch in bondage from FFVII Remake.jpgKotch tied to the bondage table in the *Remake*.

ru:Котч
Aero (VII Remake)

File:FFVIIR wiki icon.png

## Aero

エアロ (Earo?)

> Deal a small amount of wind damage and pull target closer.
>
> Description

**Aero** is a magic spell in *Final Fantasy VII Remake*. It is granted by the File:Magic Materia from FFVII Remake.png Wind Materia, and is the basic File:Wind from FFVII Remake icon.png Wind-elemental spell below File:Spell from FFVII Remake icon.png Aerora and File:Spell from FFVII Remake icon.png Aeroga. Aero deals a small amount of wind-elemental damage, but has a minimal MP cost, and a short casting time.

## Use

Aero costs 4 MP to cast, and can be cast by those with level 1 wind materia equipped. The spell has many uses against low-level enemies, particularly flying enemies that are weak to the wind element. It can be used both to deal considerable damage, as well as pressuring and staggering more powerful enemies at low levels. Among its peers—File:Spell from FFVII Remake icon.png Fire, File:Spell from FFVII Remake icon.png Blizzard, and File:Spell from FFVII Remake icon.png Thunder—Aero is the most effective against flying enemies in the majority of cases, and its ability to pull targets closer to the caster can be very beneficial to Cloud and Tifa, whose melee range gives them a harder time against ranged enemies.

Once obtained, Aerora outclasses Aero in terms of damage. Aero's lower MP cost and shorter cast time can give it some situational uses, though in the majority of times, Aerora is preferred in terms of being more effective and dealing greater damage. Once Aeroga is obtained at level 3 wind materia, Aero becomes redundant.

The Aero spell can be amplified by pairing the wind materia with File:Support Materia from FFVII Remake.png Support Materia. File:Support Materia from FFVII Remake.png HP Absorption Materia and File:Support Materia from FFVII Remake.png MP Absorption Materia can be great boons to a character's sustainability, while File:Support Materia from FFVII Remake.png Magnify Materia can make the spell better against a group of flying enemies, or to drag all enemies towards a melee character and cluster them together. However, these materia are often best used with more powerful spells. Aero can also be used effectively with Aerith's Arcane Ward to cast it twice in succession.
Lesser Drake (VII Remake)

File:FFVIIR wiki icon.png

## Lesser Drake

羽根トカゲ (Hane Tokage?, lit. Winged Lizard)

> Spell-weaving airborne lizards that live in the slums. They are usually seen flying closer to the ground than their larger brethren.
>
> Enemy Intel

**Lesser Drake** is an enemy in *Final Fantasy VII Remake*. It is fought in the Sector 6 slums in Chapter 3, "Home Sweet Slum", the Sector 7 slums in Chapter 9, "The Town That Never Sleeps", and in the Train Graveyard in Chapter 11, "Haunted."

## Related enemies

* Cerulean Drake
* Rust Drake
EKG Cannon

File:FFVIIR wiki icon.png

ハートビート (Hātobīto?, lit. Heartbeat)

> A firearm whose accuracy is dependent upon the wielder's emotional state.
>
> Description

The **EKG Cannon** is a ranged weapon for Barret in *Final Fantasy VII Remake*. It provides Barret the Point Blank ability, a close-range ability that knocks down a target.

The weapon provides the highest File:Magic attribute from FFVII Remake icon.png Magic attribute once fully leveled up, while providing a range of upgrades that improve Barret's durability. This makes the weapon well-suited to Barret in a more supporting role for the party.

## Obtained

The EKG Cannon can be bought from Hart in "A Helping Hand", during Chapter 16, "The Belly of the Beast". The party must ask Hart for a hint for 10,000 gil.

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 34
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 65

## Use

The EKG Cannon's main strength is its high magic attribute, making Barret well-suited to spellcasting. Because its abilities also increase Barret's durability, it is well-suited to using Barret in the role as a tank, taking advantage of his Lifesaver and Steelskin abilities to draw fire away from enemies and protect the party. Although the EKG Cannon is not optimal for physical damage, it does provide boosts to his critical hit rate to allow Barret to keep up the damage. Nonetheless, with EKG Cannon, this will be secondary damage, and primarily used to build his ATB gauge.

Compared to Barret's other weapons, EKG Cannon has the lowest attack power attribute. Although its magic attribute is higher than the File:Barret gun-arm from FFVII Remake icon.png Light Machine Gun, the Light Machine Gun has both a higher attack power attribute, and more abilities that improve Barret's spellcasting, making the two fairly comparable. The File:Barret gun-arm from FFVII Remake icon.png Gatling Gun is also comparable, being a more versatile weapon as its attack power attribute is equal, while the File:Barret gun-arm from FFVII Remake icon.png Steel Pincers excel at spellcasting and can focus Barret towards close-range area-of-effect physical damage.

Equipping the EKG Cannon morphs Barret's role into more of a supporting character, where he both tanks damage for the party and provides spellcasting potential. This role fits into Barret's playstyle and takes advantage of his abilities as well as his naturally high HP. Its drawback is that Barret's low MP pool makes him unreliable for spellcasting, while the lower physical damage wastes some of his physical damage potential. Nonetheless, the EKG Cannon is great to equip if the player is using Barret for a supporting role and to optimize him toward magical damage.
Oates

File:FFVIIR wiki icon.png

ムギ (Mugi?)

**Oates**, known as **Mugi** in Japanese, is a minor character in *Final Fantasy VII Remake*. He is a young boy living in the Sector 5 Slums. He seems to distrust many adults, but does like Aerith Gainsborough, and asks for her help when things go awry. He hangs out at the slum kids' "secret playground" that leads to their hideout, but the hideout has become infested with monsters. When Aerith brings Cloud Strife to help the kids, Oates supports him by giving him clues on people who may need help around the slums so Cloud can build up his reputation as a mercenary. Oates acts as something of a spokesperson for the collective of slum kids when dealing with Aerith and Cloud.

## Etymology

Oates is a surname, and is pronounced the same as the cereal grain *oat*. His Japanese name shares its reading with a collective term for various cereal grains including oats (麦, mugi?).

## References

1. ↑ Final Fantasy VII Remake Ultimania, p.038
Esuna (VII Remake)

File:FFVIIR wiki icon.png

## Esuna

エスナ (Esuna?)

> Remove all detrimental status effects.
>
> Description

**Esuna** is a magic spell in *Final Fantasy VII Remake*. It is the second-level spell granted by File:Magic Materia from FFVII Remake.png Cleansing Materia, and removes all negative debuffs from a target.

## Use

Esuna costs 12 MP and can be cast by characters with the cleansing materia at level 2. Many debuffs, including File:Toad from FFVII Remake icon.png Toad, File:Sleep from FFVII Remake icon.png Sleep, File:Silence from FFVII Remake icon.png Silence, and File:Stop from FFVII Remake icon.png Stop, can be critical, making Esuna worthwhile to rescue otherwise useless characters from dangerous situations. Though Esuna removes File:Poison from FFVII Remake icon.png Poison, if this is the only debuff one wants to remove, it is better to simply cast File:Spell from FFVII Remake icon.png Poisona to save MP.

As an alternative to Esuna, many items can cure various debuffs, and Remedy will remove them all. In addition, various accessories provide immunities, meaning Esuna will not be required. Cleansing materia later provides the File:Spell from FFVII Remake icon.png Resist spell, preventing any debuffs from applying entirely.

To use Esuna most effectively, it is important to equip the cleansing materia on a character who is less likely to be debuffed themselves, as this could prevent using the spell. It may be ideal to equip the user with accessories to prevent them from being debuffed. As Esuna has no dependence on the File:Magic attribute from FFVII Remake icon.png Magic attribute, it can be used by anyone. The main drawback is that the cleansing materia takes up a materia slot, which could be given to a different materia, and that casting Esuna uses MP.
Chi Trap

File:FFVIIR wiki icon.png

闘気スフィア (Tōki Sufia?, lit. Fighting Spirit Sphere)

> Create an orb of materialized chi that deals damage on contact.
>
> Description

**Chi Trap** is an ATB ability for Tifa in *Final Fantasy VII Remake*, provided by the File:Tifa knuckle from FFVII Remake icon.png Mythril Claws. Tifa launches a floating orb of materialized chi from her arm, which remains in place, dealing magic damage to nearby enemies.

## Obtained

Chi Trap is provided by Mythril Claws, and is permanently learned by simply using the ability to strike enemies, until Mythril Claws' proficiency is full.

## Use

Chi Trap launches an orb that floats in place dealing sustained damage over time to enemies within its proximity. It can be used to damage a pack of enemies clustered together, or to supplement her existing damage to a nearby enemy. Unlike most of Tifa's abilities, Chi Trap is based more on taking advantage of space and positioning than it is on bursting down an enemy.

One possible use for Chi Trap is as an aerial juggle in conjunction with Omnistrike and Deadly Dodge. Omnistrike will knock smaller opponents into the air, and following it immediately with Chi Trap will have them land on the orb, where they will bounce helplessly taking damage. Tifa can then dodge cancel out of the recovery period from Chi Trap, with Deadly Dodge allowing her to immediately segue into another combo on the trapped opponent.

Chi Trap's biggest drawback is that the orb is stationary, and will not follow enemies around. However, against an enemy more locked into place, Tifa can create multiple orbs on an enemy at once too quickly build up stagger and pressure against an enemy. Chi Trap can be used either while Tifa is being built more towards magical damage, with a higher File:Magic Attack from FFVII Remake icon.png Magic Attack attribute provided by a weapon such as Mythril Claws, or simply against enemies immune to physical damage. In most cases, when Tifa is built towards melee damage, it is a niche ability that is not core to her moveset.
Chakra Materia

File:FFVIIR wiki icon.png

チャクラ (Chakura?)

> Allows you to restore your own HP and cure poison with Chakra. The amount restored is relative to damage received, and more is restored the lower your HP.
>
> Description

**Chakra materia** is a File:Command Materia from FFVII Remake.png Command Materia in *Final Fantasy VII Remake*. Its ability, **Chakra**, heals the user's HP based on the damage they received, and cures the File:Poison from FFVII Remake icon.png Poison debuff, with no MP cost. The ability heals at greater amounts depending on the level of the Chakra materia.

## Obtained

Tifa has a Chakra materia initially equipped when she joins. Later, another Chakra materia can be found in the Sector 5 Slums Church during "In Search of Hope".

## Stats

 2
 3
 4
 5

## Use

The Chakra ability is initially fairly weak and best used to cure the Poison debuff. Because the HP it heals is a small percentage of the damage taken, it can make minimal difference in fights compared to File:Magic Materia from FFVII Remake.png Healing Materia. Nonetheless, the ability to cure Poison at no cost makes it worthwhile.

As Chakra materia improves, it becomes a more useful ability, especially in hard mode when MP is scarce. Since it can heal for free, Chakra can provide durability in longer fights, especially when a character is low, making it a decent alternative to healing materia when trying to save MP.

Chakra is weaker than Pray, but is more ATB-efficient. Chakra's ability to heal Poison also gives it an edge in certain scenarios.
Eleanor (Final Fantasy VII)

File:HwMO wiki icon.png

## Eleanor

{{{japanese}}} (?)

**Eleanor** is a character in the *Compilation of Final Fantasy VII*. She is the wife of Dyne and biological mother of Marlene. She died when Shinra razed Corel.

Dyne carries a pendant as a memento to Eleanor. He has this pendant on both his flashback and modern field models. In the official English translation Dyne implies that the pendant was once Eleanor's, however this is never stated in the original Japanese.. Despite this, Dyne has the pendant on his field model at all times. In the *International* version, an image of the pendant depicts it with a "D" engraved into it.

## Story

Eleanor lived in Corel with her husband, Dyne, and their daughter, Marlene. She died when Shinra burned down Corel and afterwards was accepted into the Lifestream. After Aerith dies in December 0007, Aerith helps Dyne get accepted into the Lifestream, where he sees Eleanor.

## Etymology

Template:Etymology:Eleanor

ru:Элеонора (Final Fantasy VII)
Etymology:Nova

*Nova* means "new" in Latin. A nova is a cataclysmic nuclear explosion caused by the accretion of hydrogen onto the surface of a white dwarf star. Supernovae are extremely luminous and cause a burst of radiation that often briefly outshines an entire galaxy, before fading from view over several weeks or months. During the 16th century, astronomer Tycho Brahe observed the supernova SN 1572 in the constellation Cassiopeia, describing it in his book *De stella nova* (Latin for "concerning the new star"), giving rise to the name nova.
Template:Etym-page
Final Fantasy VII Remake trophies

File:FFVIIR wiki icon.png

*Final Fantasy VII Remake* has 54 **trophies** that can be collected for PlayStation Network. Many are unlocked for completing chapters, quests, as well as completing rare tasks in minigames and obtaining rare equipment.

Collecting all trophies unlocks the platinum trophy **Master of Fate**.
Breach (VII Remake)

File:FFVIIR wiki icon.png

## Breach

デバリア (Debaria?, lit. Debarrier)

**Breach** is a magic spell in *Final Fantasy VII Remake*. It is the first spell provided by File:Magic Materia from FFVII Remake.png Subversion Materia. The spell removes the File:Barrier from FFVII Remake icon.png Barrier, File:Manaward from FFVII Remake icon.png Manaward, File:Shield from FFVII Remake icon.png Shield, and File:Reflect from FFVII Remake icon.png Reflect buffs from a target. Unlike most spells, it costs 2 ATB to cast.

## Use

Breach costs 10 MP to cast. It is used to remove protective buffs, including Barrier, Manaward, Shield, and Reflect, from a target. These effects can greatly change the tide of battle, as an enemy with the buffs enabled can reduce damage from or be completely immune to certain types of attackers. In these circumstances, using Breach is extremely useful to open up characters to get damage in completely.

Breach is outclased by File:Spell from FFVII Remake icon.png Dispel, which removes all buffs from a target. Breach is still useful when saving MP if it is only protective buffs that need removing, but otherwise, Dispel removes more effects.
Katie

File:FFVIIR wiki icon.png

カイティ (Kaiti?)

## Gameplay details

> The tally of monsters slain has been updated!
>
> Katie

**Katie** is a minor character in *Final Fantasy VII Remake*. In the slums of Sector 7, she works to tally the monsters slain in the area and rewards Cloud for his work in eliminating them.

## Profile

### Appearance

Katie is a young woman with tied up brown hair and blue eyes. She wears a chain necklace, a cropped yellow tank top, and baggy pants with a white jacket tied around her waist. Metal jewelry adorns her hands.

### Personality

Katie is exceedingly energetic, acting ecstatic when she announces the current tally of slain monsters. She is supportive of Cloud when discussing the benefits of his efforts with him and to the crowd.
Aerora (VII Remake)

File:FFVIIR wiki icon.png

## Aerora

エアロラ (Earora?)

> Deal a moderate amount of wind damage and pull target closer.
>
> Description

**Aerora** is a magic spell in *Final Fantasy VII Remake*. It is granted by the File:Magic Materia from FFVII Remake.png Wind Materia, and is the second-level File:Wind from FFVII Remake icon.png Wind-elemental spell above File:Spell from FFVII Remake icon.png Aero and below File:Spell from FFVII Remake icon.png Aeroga. Aerora deals a decent amount of wind-elemental damage, has a medium MP cost, and a medium casting time.

## Use

Aerora costs 10 MP to cast, and can be cast by those with level 2 wind materia equipped. The spell has many uses against medium-level flying enemies, which are weak to the wind element. It can be used both to deal considerable damage, as well as pressuring and staggering enemies, which is especially useful against flying enemies that are otherwise harder to hit. Among its peers—File:Spell from FFVII Remake icon.png Fira, File:Spell from FFVII Remake icon.png Blizzara, and File:Spell from FFVII Remake icon.png Thundara—Aerora is the most effective against flying enemies in the majority of cases, and its ability to pull targets closer to the caster can be very beneficial to Cloud and Tifa, due to their melee range.

Aerora outclasses Aero, and is outclassed by Aeroga in terms of pure damage. Aerora at this stage remains useful in many cases due to its shorter cast time and lower MP cost. It can be useful against enemies that regularly interrupt the caster, as Aeroga can be easily interrupted, and is also still useful when preserving MP.

The spell can be amplified by pairing the wind materia with File:Support Materia from FFVII Remake.png Support Materia. Pairing it with File:Support Materia from FFVII Remake.png HP Absorption Materia and File:Support Materia from FFVII Remake.png MP Absorption Materia can be useful for a character's sustainability, while File:Support Materia from FFVII Remake.png Magnify Materia can make the spell better against a group of flying enemies, or be used to pull all enemies towards a melee character and cluster them together. Users of wind materia are more likely to pair it with File:Support Materia from FFVII Remake.png Elemental Materia, since the materia most benefits Cloud and Tifa to mitigate their weakness against flying enemies, and thus a slot to pair wind materia with another support materia will not be available. Aerora can also be used effectively with Aerith's Arcane Ward to cast it twice in succession.

## Etymology

Template:Etymology:Aero The "-ra" suffix denotes it is the level two form of the base Aero spell.
FFXII Zodiac Age Skin Revamp Project 2017

The **FFXII Zodiac Age Skin Revamp** is for redesigning the skin based on the upcoming *Final Fantasy XII: The Zodiac Age*.

## Overall skin outline

* Everything should be done in Wikia.css, and not Common.css, if possible. In some cases, that may mean overriding Common.css classes.
* Rest coming later, figuring it out...

## Guiding principles

* Blue, yellow, red and grey feature most. Skin is lighter in colors.
* Lots of menu elements feature rounded colors.
* Some fonts from FFXV skin can be reused.
* Tends to use blue frequently in menus.
* In menus, the background is heavily shaded grey and blurred.

## References for inspiration

* FFXII images.
* Either this, this or this.
* FFXII concept art
* The FFXII official site (font used: 'montserratbold', Arial, sans-serif;).
Guard Stick (VII Remake)

File:FFVIIR wiki icon.png

## Guard Stick

ガードロッド (Gādo Roddo?, lit. Guard Rod)

> A vintage and well-cared-for staff. Also happens to be eco-friendly.
>
> Description

The **Guard Stick** is Aerith's default weapon in *Final Fantasy VII Remake*. It provides her the ability Arcane Ward, a core ability to her moveset that allows her to place a ward on the ground which causes spells cast by her and allies within it to hit twice. Guard Stick provides unlockable abilities that focus on Aerith's durability.

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 29
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 43

## Use

The Guard Stick provides Aerith a modest boost to her File:Magic Attack from FFVII Remake icon.png Magic Attack, which is the fourth-highest of her weapons when fully leveled up. The weapon provides a variety of unlocks that include a modest 10% improvement to her MP regeneration, 20% reduction in healing spell costs, a 10% boost to resistance when guarding, and a 5% elemental damage resistance. As with most of Aerith's abilities, it eventually unlocks Reprieve.

Guard Stick is comparable to Aerith's File:Aerith staff from FFVII Remake icon.png Reinforced Staff, which instead provides a 10% buff increase, a resistance to debuffs, while retaining the guard resistance. Between them, Reinforced Staff has better offense potential, due to a higher magic attack attribute bonus, but focuses on different things and has no reduction in healing spell cost. Compared to the rest of Aerith's weapons, Guard Stick's offense potential is unremarkable.

The Guard Stick has a niche role in providing durability increase, but the weapon is ultimately outclassed in other aspects by Aerith's more powerful weapons that she acquires later on.
Bioga (VII Remake)

File:FFVIIR wiki icon.png

File:FF4PSP Cid Portrait.pngCid Pollendina: Oh, shut up and help me remodel the Bioga (VII Remake) page!Please expand this article into a full one. The following tasks need to be completed:This request can be discussed on the associated discussion page. Remove this notice upon completion.

## Availability

### Required

File:Magic Materia from FFVII Remake.png Poison Materia

## Specifications

### Element

Non-elemental

> Poison and deal a large amount of non-elemental damage. Guaranteed to hit
>
> Description

**Bioga** is a magic spell in *Final Fantasy VII Remake*. It is the highest-level spell granted by the File:Magic Materia from FFVII Remake.png Poison Materia. Bioga inflicts a large amount of non-elemental damage and the File:Poison from FFVII Remake icon.png Poison Poison status to one enemy, and can never miss.
Etymology:Gatling gun

The Gatling gun is one of the best-known early rapid-fire weapons and a forerunner of the modern machine gun named after its inventor Richard Gatling. The Gatling gun's operation centered on a cyclic multi-barrel design which facilitated cooling and synchronized the firing/reloading sequence. Each barrel fired a single shot when it reached a certain point in the cycle, after which it ejected the spent cartridge, loaded a new round, and allowed the barrel to cool allowing higher rates of fire without the barrel overheating.
Template:Etym-page
Mr. Coates

コーツ (Kōtsu?)

**Mr. Coates** is a minor character in *Final Fantasy VII* who works under Dyne in the Corel Prison.

His office is inside a small, crudely converted trailer. At first, Mr. Coates refuses to help Cloud and his party escape via Chocobo Racing, saying that they must talk to the "boss", Dyne, first.

When Cloud and Barret return after Dyne has been killed, Barret shows Mr. Coates the pendant Dyne gave him as proof. After Barret "persuades" Mr. Coates by use of force, he agrees to let the party enter the Chocobo Race. After the party leaves, Mr. Coates does not return again in the storyline.

## Etymology

Coates is a surname of English and Scottish origin.

ru:Господин Коутс