Arid Embress/Powers and Abilities

Arid is exceptionally strong when it comes to her powers, as the Abovesatory of Fire, Arid can create fire, and control it at will.

## Abilities and Powers

### Natural Abilities

**Strength:** Arid's strength is on par or greater than Daisy's strength. It is strong enough to lift a car of average size and crush skulls. She developed the strength when she was working with Dwarves as she was raised in a Dwarven Kingdom.

**Speed, agility and reflexes:** Speed is not Arid's strong point. However, she has superb agility and reflexes. As she was raised in a Dwarven Kingdom which requires one to be aware of dangerous fire and metal.

**Durability:** Arid has shown to be very durable to physical attacks, given her athletic build, she can endure multiple blows to the body and still stand on her own two feet.

**Hand to hand combat:** Arid is an expert at hand to hand combat. She is able to spar a variety of beings from dwarves to humans. Along with her strength and reflexes, she is able to take down a number of people.

**Master of Weaponry:** Arid makes her own weapons with the Dwarven knowledge metalworking and blacksmithing. She has created hundreds of different weapons and have mastered almost all of them.

## Oryndornate Powers

Arid attended Welentra several times before she succeded to become an Oryndor. And became a Middell in the span of a decade. Nevertheless she has learnt many Oryndornate powers on the way.

## Abovesatory Powers

### Overview

Arid became an Abovesatory at the age of somewhere between ~300 to ~500 demi-human years old. Similarly to Kyle and Daisy, she possess immense willpower, dangerous spells, and techniques.

As the Fire Abovesatory, Arid wields absolute control over fire, and heat.

* **Aura:** Arid has immense concentration of aura subsequent of Abovesatory ranked. Her aura is fiery and hot, which explains how people always view her as passionate and determined. People who get affected by her thick and dense concentrated aura will immediately become dehydrated and suffer sudden sunburns.

* Her aura can also affect the surroundings near her. When angered, she makes everything lit on fire, evaporating any water available and reaching deadly high temperatures.

* **Cold resistance:** Arid's body temperature is so high that she pratically is able to handle low temperatures. Nevertheless, she can still feel coldness of the winter snow and enjoy a cold drink like a normal human being would.

* **Fire generation and explosion:** Arid can set anything on fire from red to blue flames. This enables her to create fire walls, fire balls and anything of the sort.
	+ **Instant Combustion:**Arid can create instant explosions from her own body or by the object she is wielding.
	+ **Pheonix:** Arid is able to create flames which heal instead of destroying. Those affected by this flame sees a large flaming bird which is now known in legends and folklore as pheonix, the flaming bird.

* **Enchant:** Arid is able to store and summon any weapon she desires which she has used in the past, and enchant them with fire. The weapons are then capable of setting anything on fire, and make explosions. Arid is the creator of the fire sword, a sword known in many legends and folklore.

* **Heat proof:** Arid is immune to the heat, which also means that she is immune to fire. She can handle glowing red hot metal with only her bare hands.

* **Heat transfer:** Arid is able to generate heat enough to melt anything. As she was raised in a Dwarven Kingdom, this comes in handy when Arid is metalworking, and blacksmithing. She could also generate magma using this ability.

* **Spice proof:** Arid is able to eat any pepper on the scoville index and feel no spiciness or heat from the pepper. She also does not suffer from rectal burning or simply, spicy diarrhea. Capsaicin has no effect on her. However, this does not mean that she cannot enjoy spicy foods.

* **Weather Awareness:** Arid knows precisely when the hot weather will start, how hot it will be, and how long will the hot weather be.

### Genocidal move

**Genocidal moves** are moves so dangerous that it will initiate a genocide. It requires a large sacrifice to be made, such as breaking one's limb, or temporarily disabling a sensory organ.

Arid is known to only use a genocidal move ***once*** by breaking both her arms.

**Hellfire:** Arid generated create black flames which is the hottest temperature among the different colours of fire including red and blue. Hellfire cannot be extinguished by any means unless Arid says so. It will stay burning until the thing it burns dissapear. Arid used this to set a large whole large region on fire which is now known as the badlands in the ancient world. She stopped the burning after 2 years.