recursal/Fanatic-Fandom huggingface dataset:
Creeper's Grip

**Creeper's Grip** is an ability available to Druids. It is a reverse damage shield, meaning it is cast on a hostile non-player character and it will heal the Druid or their allies when they deal damage to the target.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Grip an enemy with enchanted Creeper vines, healing anyone who damages that enemy.* (Official Description)
Currency

**Currency** is any item that you can accumulate and use to make purchases in *Pantheon: Rise of the Fallen*. The most obvious example of currency are the game's standard form: Platinum, Gold, Silver, and Copper.

## Forms of Currency

The currencies most widely used during the course of the game are:

1. ??? (??s)

2. Platinum Pieces (PPs)

3. Gold Pieces (GPs)

4. Silver Pieces (SPs)

5. Copper Pieces (CPs)

These coins have weight, and can encumber your character. The **exchange rate** for the above currency is 100 to 1. (E.G: 100 Copper pieces can be exchanged for 1 Silver piece)

Whichever PC loots a body first will automatically collect any coins that it was carrying. There is an option to automatically split the coin evenly among every groupmate.  [Assumed]
Decorative Platemail Breastplate

**Decorative Platemail Breastplate** is a plate tunic available to players in *Pantheon: Rise of the Fallen*.

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Agewalker's Companion (Ability)

This page is for the Shaman ability. For information regarding the NPC, please see Agewalker's Companion.

## Agewalker's Companion (Ability)

### **1:**

Enables the summoning of Agewalker's Companion

## How to Acquire

### **Purchased from:**

Unknown

**Agewalker's Companion (Ability)** is an ability available to Shamans. It is a passive ability that prevents the Shaman's Health and Mana Regeneration rates from slowing while they are in combat.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Every Shaman begins their journey with a Spirit Companion, usually in the form of a Spirit Wolf Cub or a Spirit Bear Cub. In this form, the Spirit Companion will stay by your side, but will not interact with your enemies or the environment in any way. At level 10, the Shaman will lead their Spirit Companion through a Rite of Passage, turning the cub into its adult form. In this state, your Spirit Companion begin aiding you in battle at your command. It will also grow in strength as you do, gaining access to a host of unique abilities along the way.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
Aggro Radius

**Aggro Radius** (sometimes also called *Agro Radius*) refers to an invisible radius that every NPC has. This hidden radius is the area in which an NPC will attack those that it is hostile to, or assist an ally that is being attacked or fleeing. Some classes have abilities/spells that can reduce an NPC's aggro radius, such as the Enchanter's  Control Breath.

See also

* Mechanics
* Category:Gameplay Mechanic
Battle Formation: Unyielding

**Battle Formation: Unyielding** is an ability available to Warriors. It is a Battle Formation that increases the group's Armor Class, locks Resilience at full and transfers a percentage of damage done to the Warrior's group members to the Warrior. It is only usable when the Warrior is in combat with 3 or more enemies at once.

Battle Formations are group wide enhancements which have specific trigger conditions.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*The Unyielding formation increases the Armor Class of your group, transfers a percentage of all damage taken by the group to you and locks your Resilience to full for a short time. Usable when you are in combat with 3 or more enemies at once.* (Official Description for *Battle Formation: Unyielding*)

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
2. Official Class Page (Class)
Arcamental

**Arcamental** are Mana Ghosts drawn from the Mana Plane and bound to an elemental property by Summoners. There are four known types of arcamentals: Fury, Titan, Undine and Zephyr.

## Fury

Primary Attribute: **Power** | Secondary Attribute: **Energy**

The fire-based Fury specializes in dealing powerful Fire, Nature and Magic damage to the Summoner’s enemies. Capable of putting enemies into a burning state.

## Titan

Primary Attribute: **Solidity** | Secondary Attribute: **Power**

The earth-based Titan specializes in detaining the Summoner’s enemies and protecting the Summoner from harm. Capable of putting enemies into a fatigued state.

## Undine

Primary Attribute: **Energy** | Secondary Attribute: **Solidity**

The water-based Undine specializes in healing and restorative abilities that directly benefit the Summoner and other Arcamentals. The Undine is the only Arcamental the Summoner is able to briefly have active at the same time as another Arcamental.

## Zephyr

Primary Attribute: **Quickness** | Secondary Attribute: **Power**

The wind-based Zephyr specializes in dealing rapid, close-range Physical and Nature damage to the Summoner’s enemies. Capable of putting enemies into a disoriented state.

## Gallery

* A male Human Summoner with their Arcamental. (ca. 2018 PA)

1. ↑ 1.0 1.1 1.2 1.3 1.4 Archived Official Website
2. ↑ 2.0 2.1 2.2 2.3 Official Website (Summoner)
Backstab

**Backstab** is an ability available to Rogues. It deals high physical damage to the Rogue's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deal 300% weapon damage to an enemy plus 86 Physical damage to an enemy. Must be behind your target. Requires a Dagger.* (In-Game Description for  *Backstab* )

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Plunge your dagger deep into an enemy’s back, dealing high physical damage.* (Official Description for *Backstab*)

## Mastery

Rank 1
Mastery Points: 1
Reduce Endurance cost by 15.
Rank 2
Mastery Points: 4
Deal 400% weapon damage when used while Shadow Walking.
Rank 3
Mastery Points: 9
If target is in a Vulnerable state, immediately refreshes the cooldown of your Gash ability.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 13th, 2021

   **Description Changed.**

   *Deal 300% weapon damage to an enemy. Must be behind your enemy. Requires a piercing weapon.*

   **To:**

   *Deal 300% weapon damage to an enemy plus 86 Physical damage to an enemy. Must be behind your target. Requires a Dagger.*
    **Additional Damage Added.**

    **Range Decreased.** 3m > 2m

 March, 2021

    **Level to Use Reduced.** 10 > 5

 January 11th, 2021

    **Endurance cost decreased.** 60 > 50

   **Mastery description changed.**

   *If target is in a Vulnerable state, refreshes the cooldown of your Gash line.* (Rank 3)

   **To:**

   *If target is in a Vulnerable state, refreshes the cooldown of your Gash ability.* (Rank 3)

 October 30th, 2020

   **Icon changed** (see gallery)

   **Description Changed.**

   *Plunge your dagger deep into your enemy’s back, inflicting very high damage. You must be behind your target. (Requires Dagger in main hand).*

   **To:**

   *Deal 300% weapon damage to an enemy. Must be behind your enemy. Requires a piercing weapon.*

## Resource(s)

1. Archived Official Class Page (Rogue) (Retrieved 6/22)
2. Official Class Page (Rogue)
3. CohhCarnage Hosted Gameplay
4. Rogue Evaluation Build Gameplay
5. CohhCarnage Evaluation Build
6. EXCLUSIVE Rogue PA5 Gameplay

## Reference(s)

1. ↑ 1.0 1.1 CohhCarnage Hosted Gameplay
2. ↑ Official Website Class Page (Rogue)
3. ↑ Evaluation Build Rogue Gameplay
4. ↑ CohhCarnage Evaluation Build
5. ↑ Rogue PA5 Gameplay
Chi Burn

**Chi Burn** is an ability available to Monks. It increases the Monk's Haste, chance to land Critical hits and the damage done when performing a critical hit. While this effect is active, the Monk is constantly losing health and Chi.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Burn your Chi like fuel, increasing your attack speed, critical chance and damage, while unable to be healed.* (Latest In-Game Description for *Chi Burn*)

## Note(s)

* The ability drains Chi and Health, though the description does not state this.
Crown of Coals

**Crown of Coals** is an ability available to Shamans. It is a damage ability which inflicts Fire damage to its target over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Burns the enemy, dealing 25 Fire damage over 24 sec.* (Latest In-Game Description of Crown of Ashes)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Burns the enemy, dealing 34 Fire damage over 24 sec. Fire Bane.* (Latest In-Game Description of Crown of Coals)

## Mastery

**1st**:

Cost to upgrade: 1

Reduce Mana cost by 20%
**2nd**:

Cost to upgrade: 4

Target: -2 Fire Resistance
Group: +2 Fire Resistance.
**3rd**

Cost to upgrade: 9

Gains Combustion if target is Windswept.
## Changelog

  **March 5th, 2021**

   **Mastery Description Changed.**

   **From:**

   *1st: Target: -2 Fire Resistance. Self: +2 Fire Resistance.

   2nd: Target: -4 Fire Resistance. Group:+4 Fire Resistance.

   3rd: Gains Windswept Advantage.*

   **To:**

   *1st: Reduce Mana cost by 20%

   2nd: Target: -2 Fire Resistance. Group: +2 Fire Resistance.

   3rd: Gains Combustion if target is Windswept.*

## Gallery

* Crown of Ashes tooltip - [Click for Larger View] (Pre-Alpha)
* Crown of Coals tooltip - [Click for Larger View] (Pre-Alpha)
* Crown of Coals tooltip - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay

## Reference(s)

1. ↑ 1.0 1.1 1.2 Crown of Ashes tooltip Cite error: Invalid `<ref>` tag; name "Baz Shaman" defined multiple times with different content
Angering Blow

**Angering Blow** is an ability available to Warriors. It applies the Angry state to the Warrior's target and grants 1 Battle Point

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Strike the target in a provoking manner, making them Angry for 30 seconds. While Angry, your attacks will generate additional Hate. Grants 1 Battle Point.* (Latest In-Game Description for *Angering Blow*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A provoking strike that puts an enemy in an angry state, causing your actions to generate additional Hate.* (Official Description for *Angering Blow*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Strike the target in a provoking manner, making them Angry for 30 seconds. While Angry, your attacks will generate additional Hate. Grants 1 Battle Point.*

   **To:**

   *A provoking strike that puts an enemy in an angry state, causing your actions to generate additional Hate.*

  **December, 2019**

   **Description Changed.**

   **From:**

    *Strike your enemy in a provoking manner, making them angry. While angry, your attacks will generate additional Hate. (Grants 1 Battle Point)*

   **To:**

   *Strike the target in a provoking manner, making them Angry for 30 seconds. While Angry, your attacks will generate additional Hate. Grants 1 Battle Point.*

## Gallery

* Current Icon for the Angering Blow ability
* Info for the Angering Blow ability

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
2. Official Class Page (Class)
3. CohhCarnage Warrior Amberfaet

## Reference(s)

1. ↑ Halnir Warrior
2. ↑ Angering Blow tooltip
3. ↑ 3.0 3.1 Official Website
4. ↑ 4.0 4.1 Cohh Warrior Gameplay (Amberfaet)
5. ↑ Archived Official Class Page (Warrior)
Arc of Luminance

**Arc of Luminance** is an ability available to Clerics. It is a healing ability that directly heals the Cleric, then heals two of the Cleric's group members with the lowest health, increasing with each jump. After the second group member is healed, the Cleric is healed again for the same amount.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Instantly restores a portion of your health, then jumps to heal two additional group members, increasing with each jump. After the second group member is healed, you will be healed again for the same amount.* (Latest In-Game Description)
Choking Thirst

**Choking Thirst** is an ability available to Shamans. It is a damage ability which inflicts Nature damage to its target over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deal 15 Nature damage to an enemy over 24 secs.* (Latest In-Game Description of Dehydrate)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Assault the life-giving moisture in an enemy's body, dealing Nature damage over time.* (Official Description for Waterless Wastes)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Water Bane. A Bane that sucks the moisture from your enemy’s body, damaging them over time with Nature damage and making them more vulnerable to Poison and Disease-based attacks.* (Archived Official Description for Choking Thirst)

## Gallery

* Tooltip for Dehydrate - [Click for Larger View] (Pre-Alpha)
* Tooltip for Parched Throat - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Parched Throat Tooltip
5. Waterless Wastes Tooltip

## Reference(s)

1. ↑ Dehydrate tooltip
2. ↑ Official Website
3. ↑ Official Website Class Page (Archived. Retrieved 7/2022)
Aim to Kill

**Aim to Kill** is an ability available to Rangers. It is a direct damage ability that fires between 3 and 5 arrows, depending on the Ranger's Agility and Dexterity.

## Description

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Rapidly fire 3 arrows at your enemy, with a chance to fire up to 2 additional arrows based on your Agility and Dexterity.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 23rd, 2018

    **Max Range Reduced** 32m -> 3.5-25m

    **Resource Cost Added**  30 Momentum

    **Momentum Generation Removed**  10 > 0

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)
2. Official Class Page (Ranger)

## Reference(s)

1. ↑ Aim to kill tooltip (Retrieved 6/22)
2. ↑ Bazgrim Ranger Gameplay (2018) (Retrieved 6/22)
Celestial Aegis

**Celestial Aegis** is an ability available to Clerics. It places down a physical, immovable object which can block the path of non-player characters. If a path is completely blocked by the Celestial Aegis, NPCs have a limited range in which they will search for a path around. If they fail to find a path, they will attempt to destroy the Celestial Aegis by attacking it.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Manifest the Celestial Aegis to place nearby. While it lasts, it is an immovable object that enemies must break down to pass through.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   *You manifest the Celestial Aegis for a limited duration. You can place this massive shield of light in the environment, or even carry it for short distances. While it lasts, it is an immovable object that no enemy will be able to pass through.*

   **To:**

   *Manifest the Celestial Aegis to place nearby. While it lasts, it is an immovable object that enemies must break down to pass through.*

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)
2. Official Class Page (Cleric)

## Reference(s)

1. ↑ Burning Questions (Archived. Retrieved 6/22)
2. ↑ Official Website (Cleric)
3. ↑ New version August (Retrieved 6/22)
4. ↑ Old version August (Retrieved 6/22)
Chain of Leon

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Augment Arcamental: Metabolize

**Augment Arcamental: Metabolize** is an ability available to the Summoner. It is a beneficial ability which increases your Arcamental's Energy.

Summoners may apply as many Augmentations to their Arcamental as desired. However, having more than one augmentation will introduce the risk of the Arcamental being destroyed.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You increase your Arcamental's Energy for X duration.* (Official Description via Archive)
Ancient Focus

**Ancient Focus** is an ability available to Shamans. It is a passive ability that prevents the Shaman's Health and Mana Regeneration rates from slowing while they are in combat.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Passive Ability. Because of the Shaman’s temporal freedom, their Health and Mana generation rates do not slow while in combat.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
Canopy of Blood

**Canopy of Blood** is an ability available to Dire Lords. It absorbs a percentage of the Dire Lord's total health in spell damage and makes them immune to all magical effects.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Sacrifice 25% of your total health to create a shield that absorbs a percentage of your total health in spell damage, while also making you immune to all magical effects.* (Latest In-Game Description for *Canopy of Blood*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 September 24th, 2020

    **Target Type Changed.** AoE > Self Only

   **Description Changed.**

   **From:**

   *You release nearly all of the blood in your veins, sacrificing 25% of your health to create a covering that renders all within X meters of you immune to magical effects for a short time.*

   **To:**

   *Sacrifice 25% of your total health to create a shield that absorbs a percentage of your total health in spell damage, while also making you immune to all magical effects.*
Crystalline Mending

**Crystalline Mending** is an ability available to the Summoner's Undine. It requires both an active Undine and Titan. It heals your Titan and will also absorb damage up to a limit. It is Summoner activated, meaning the Summoner must command the Undine to use it.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Summoner Activated. Requires active Titan. Your Undine and Titan work together to channel Crystalline Mending. The Undine fills the Titan with restorative waters that crystalize instantly, healing the Titan for X% of its overall health and absorbing Y amount of incoming damage for a short duration.* (Official Description via Archive)
Celestial Light

**Celestial Light** is an ability available to Clerics. It is a healing ability that directly heals the Cleric's target and, should that target be at or below 40% hit points when the healing applies, they receive a defensive effect called Celestial Sentry that increases their armor class by 240. If they ally is below 20%, they receive Celestial Shield which absorbs a portion of Physical damage for 6 secs. It also bestows 1 Celestial Power.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Heals your allies wounds and abrasions. If ally's health is less than 40%, applies Celestial Sentry (Armor Class +240) for 6 seconds. If ally's Health is below 20%, applies Celestial Shield which absorbs a portion of Physical damage for 6 secs. (Generates 1 Celestial Power)* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 December 2nd, 2018

    **Light Shroud Synergy Removed.**

   **Description Changed.**

   *Heals your ally for a moderate amount. If your ally’s health is below 30%, this ability will manifest a celestial guard, increasing that ally’s Armor Class by X% of your Armor Class for Y seconds. If Light Shroud is active on your target, Celestial Light will refresh its duration.*

   **To:**

   *Heals your allies wounds and abrasions. If ally's health is less than 40%, applies Celestial Sentry (Armor Class +240) for 6 seconds. If ally's Health is below 20%, applies Celestial Shield which absorbs a portion of Physical damage for 6 secs. (Generates 1 Celestial Power)*

## Reference(s)

1. ↑ Celestial Light tooltip
2. ↑ Celestial Light new tooltip (HiveLeader 2) December (Retrieved 6/22)
3. ↑ Celestial Light old tooltip (Archived Website) December (Retrieved 6/22)
Burst of Life

**Burst of Life** is an ability available to Clerics. It is a powerful healing ability that greatly restores the target's health.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A powerful flash of healing that greatly restores your ally's Health. (Uses 3 Celestial Power).* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 6th, 2018

   **Description Changed.**

   *Swiftly heals your ally’s wounds for a high amount.*

   **To:**

   *A powerful flash of healing that greatly restores your ally's Health. (Uses 3 Celestial Power).*

## Resource(s)

1. The HiveLeader Gameplay 2
2. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Burst of Life tooltip
2. ↑ Burst of Life new tooltip (HiveLeader 2) August (Retrieved 6/22)
3. ↑ Burst of Life old info (Archived Website) August (Retrieved 6/22)
Character Creation

Before you can play Pantheon for the first time, you must create a character. During the Character Creation process, you will choose what race and gender your character is, give them a name, assign them one of 10 Classes and allot their Attributes.

## Character Creation UI

The various functions from the accompanying image on the right:

**Top Left, Top.** This window allows you to enter your character name. The small button along the top right of this field allows you to generate a random name to use. Note: The names generated are based on your current race selection.
**Top Left, Middle.** This drop-down menu allows you to select what Race you'd like your character to be.
**Top Left, Middle 2.** This drop-down menu allows you to select what Class you'd like your character to be, from those that are available to the Race you chose.
**Top Left, Bottom.** These buttons allow you to select what Gender you want your character to be. **Note**: Your character's gender does not influence gameplay in anyway.
**Top Right, Top.** This window displays your Race's starting attributes, and allows you to add or subtract attribute points. **Note**: You can only subtract attribute points that YOU allotted and you may not lower them below the starting value.
**Top Right, Bottom.** This area shows you the amount of points you have left to allot, and also has a button to automatically allot your points for you based on class choice (left) or automatically reset your allotment to the default.
**Bottom, Left.** This window displays a snippet of lore regarding your Race choice.
**Bottom, Center.** These buttons confirm your character creation, or cancels the creation and returns you to the character select screen, respectively.
**Bottom, Right.** This window displays a snippet of lore regarding your Class choice.

## See Also

* Character
* Class
* Race
Transmission

**Transmission** is a large object that can be constructed on an Assembly Station.

## Crafting

### Station and Materials

The following crafting station and materials are required when crafting Transmission:

2542
### Expanded materials

The materials required when crafting Transmission are made up of smaller parts that must be processed using additional crafting stations. These materials and stations break down as follows:

22607814156124722
Blast of Chakra

**Blast of Chakra** is an ability available to Monks. It deals direct damage to the Monk's target, stunning the target and the Monk.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Release all of your Chakra in a violent explosion of energy, inflicting very high damage to your enemy. This ability will stun you and your enemy for 3 seconds. (Uses Chakra. Requires the Gate of Release to be open)* (Archived Official Description for *Blast of Chakra*)

## Resource(s)

1. Archived Official Class Page (Monk) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Website Class Page (Monk) (Archived. Retrieved 6/2022)
Dire Mark

### **1:**

You redirect 25% of damage dealt to the ally you use this ability on to yourself

## How to Acquire

### **Purchased from:**

Unknown

**Dire Mark** is an ability available to Dire Lords. The Dire Lord marks an ally. When that ally receives damage, the Dire Lord redirects a percentage of it to themselves.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Mark a member of your group or raid for 10 seconds. Whenever that player takes damage, 25% of the damage will be redirected to you. You cannot apply Dire Mark to yourself.* (Latest In-Game Description for *Dire Mark*)
Ben Cassell

**Ben Cassell**, also known as **CohhCarnage** or **Cohh**, is a Twitch Streamer and investor in Visionary Realms, Inc.. He grew up in social MMOs like EverQuest and has been an avid fan of Pantheon for years. He started teaming up with VR employees to stream gameplay of Pantheon starting in 2016.

* July, 2022 Cohh officially announced that he had graduated from being a fan and backer to an investor in Pantheon.
* July, 2022 Cohh announced that he will be allowed to stream Pre-Alpha and will be starting in September 2022. This was later delayed with a target set in November, 2022.
Charmed

**Charmed** is a detrimental state. It is primarily inflicted through the Enchanter's File:ENC charm icon.png Charm line of abilities. Characters which are charmed are under the control of the character that applied the charm. Players who charm a creature gain access to a certain amount of the creature's abilities and commands similar to pets.

If players can be charmed and how they will behave when charmed is currently unknown.

## Disposition(s)

Cunning
NPCs with the Cunning Disposition are more resilient to the Charmed state and can remove the state from their allies.
Deranged
Unconfirmed. It is possible that Deranged NPCs are immune to Charm due to their immunity to disorienting effects.
## Source(s)

Enchanter
Charm-line of abilities.
Angry Hornets

**Angry Hornets** is an ability available to Druids. It is a damage over time ability that deals Nature damage to the Druid's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Summon a swarm of stinging insects that inflict Nature damage to your target every 3 seconds for 36 seconds.* (Latest In-Game Description)
Awaken Bravery

**Awaken Bravery** is an ability available to Clerics. It is a beneficial ability that increases the target's maximum health and armor class.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increases your target's maximum health (101) and armor class (50) for 36 minutes.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 6th, 2018

   **Description Changed.**

   *Dramatically increases the Maximum Health and Armor Class of an ally.*

   **To:**

   *Increases your target's maximum health (101) and armor class (50) for 36 minutes.*

## Resource(s)

1. The HiveLeader Gameplay 2
2. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Awaken Bravery tooltip
2. ↑ Awaken Bravery new tooltip (HiveLeader 2) August (Retrieved 6/22)
3. ↑ Awaken Bravery old info (Archived) August (Retrieved 6/22)
Edict of Celestial Force

**Edict of Celestial Force** is an ability available to Paladins. It pushes the Paladin's target away from them.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A sacred word of power that pushes an enemy backwards a short distance.* (Official Description for *Edict of Celestial Force*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *You recite a sacred word of power, hurling your target backwards up to X meters.*

   **To:**

   *A sacred word of power that pushes an enemy backwards a short distance.*

*Resource(s)
-----------**1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Official Class Page (Paladin)**Reference(s)
------------**1. ↑ 1.0 1.1 Official Website (Paladin)*
Fan Sites

This page is for listing websites/communities/sections dedicated to *Pantheon: Rise of the Fallen*!

###  MMORPG.com's *Pantheon* Forums

Click on the link below to go to MMORPG.com's Pantheon forums, an independent forum where you can talk all things Pantheon.

MMORPG.com Pantheon Forum
###  Guilds of Pantheon (No Longer Available)

Click on the link below to go to Guilds of Pantheon, a fan created tool to help players find Guilds.

 guildsofpantheon.com
###  Pantheon.plus

Click on the link below to go to Pantheon.plus, a fan-run website dedicated to Pantheon.

 https://www.pantheon.plus/
###  Pantheonblog

Click on the link below to go to Pantheonblog, a blog dedicated to Pantheon and its community.

 https://pantheonblog.com/
Backflip

**Backflip** is an ability available to Monks. It opens the Gate of Balance and causes the Monk to avoid all incoming Physical damage.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Opens Gate of Balance. Backflip out of harm's way, dodging all Physical damage for 2 seconds.* (Latest In-Game Description for *Backflip*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 July, 2021

   **Description Changed.**

   *Perform a timely backflip out of harm’s way, avoiding all physical attacks for 2 seconds.*

   **To:**

   *Opens Gate of Balance. Backflip out of harm's way, dodging all Physical damage for 2 seconds.*

## Resource(s)

1. Official Class Page (Monk)
2. Monk Preview Bonanza
Celestial Spark

**Celestial Spark** is an ability available to Clerics. It is a healing ability that directly heals the Cleric's target and, should that target be at or below 30% hit points when the healing applies, they also receive a defensive effect called Celestial Sentry which increases their Armor Class and absorbs a portion of Physical damage equal to the Cleric's max hit points. It also bestows 1 Celestial Power.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Directly heals your target. If the target's health is below 30%, applies Celestial Guard for 10 seconds. Grants 1 Celestial Power.*

*Celestial Sentry:*

** Increase Armor Class by 63** *Absorbs Physical Damage equal to 20% of your Max Health.* (Latest In-Game Description)
Augment Arcamental: Quickening

**Augment Arcamental: Quickening** is an ability available to the Summoner. It is a beneficial ability which increases your Arcamental's Quickness.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You increase your Arcamental's Quickness for X duration.* (Official Description via Archive)
Chunk of Iron

## Description

*A chunk of almost pure iron*

**Chunk of Iron** is a Material used by Weaponsmiths in *Pantheon: Rise of the Fallen*

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Blade of Wrath

## Trivia

 This sword was seen during the Aug 5th, 2018 Dire Lord stream. It was sitting in CohhCarnage's inventory and was never equipped.

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Battle Formation: Regroup

**Battle Formation: Regroup** is an ability available to Warriors. It is Battle Formation that increases the Movement Speed and cooldown rate of the Warrior's group, but it requires that one of the Warrior's group members die.

Battle Formations are group wide enhancements which have specific trigger conditions.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Command your party to Regroup, boosting your group's Movement Speed by 25% and decreasing their cooldown times by 50% for 20 seconds.* (Latest In-Game Description for *Formation: Regroup*)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*The Regroup formation boosts your group’s movement speed slightly and refreshes all of your cooldowns and your defensive target’s cooldowns. (Uses 1 Battle Point)* (Archived Official Description for *Battle Formation: Regroup*)

## Trivia

* This ability has been called both Battle Formation: Regroup and Formation: Regroup. It is unclear if the version seen in game is intended to be the final name or if it is an error.

## Gallery

* Currect icon for the Battle Formation: Regroup ability
* Info for the Battle Formation: Regroup ability

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)

## Reference(s)

1. ↑ Formation: Regroup tooltip
2. ↑ Archived Official Website (Warrior)
Blast of Flame

This ability is unlikely to function as stated below due to pending changes to the Wizard class  and a change to combat which removed Critical from Offensive Spells.

**Blast of Flame** is an ability available to Wizards. It deals direct Fire damage to the Wizard's target and applies a damage over time that deals a percentage of the direct damage dealt.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals between 19 and 28 Fire damage and causes the target to burn for 15% of the damage dealt over 3 seconds. Fire Focus.* (Latest In-Game Description for *Ember Blast*)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals between 37 and 65 Fire damage and causes the target to burn for 30% of the damage dealt over 3 seconds. This ability will critically hit against Windswept targets.* (Latest In-Game Description for *Blast of Flame*)

## Mastery

Rank 1
Mastery Points: 1
Reduce cooldown by 0.5s
Rank 2
Mastery Points: 4
Increase Burning damage to 30% of damage dealt.
Rank 3
Mastery Points: 9
Unlock Windswept advantage.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

## Trivia

* This ability shares a name with an ability available to the Summoner's Fury.

## Gallery

* Current icon for the Ember Blast line of spells
* Current info for the Ember Blast spell
* Current Mastery info for the Ember Blast spell
* Current info for the Blast of Flame spell, an upgrade to Ember Blast

## Reference(s)

1. ↑ Wizard Getting a Second Look
2. ↑ New sprint skill and removal of spell critical hit chance
3. ↑ Ember Blast tooltip
4. ↑ Blast of Flame tooltip
5. ↑ Archived Official Website (Summoner)
Ambidextrous

**Ambidextrous** is an ability available to Rogues. It provides one of various bonuses depending on the Rogue's currently equipped off-hand weapon.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Gain unique bonuses based on your off-hand weapon type.*

***Piercing** will increase melee Haste by 5%
**Slashing** will reduce the off-hand damage penalty by 5%
**Blunt** will grant off-hand attacks a 5% chance to stun for 1 second.*(In-Game Description for  *Ambidextrous* )

*Changelog
---------*Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

***April 15th, 2023**

    **Slashing Type Bonus Increased. 5% > 10%**

    **Fist Weapon Type Bonuses Removed.**

   **Description Changed.**

   **From:**

   *You gain unique bonuses depending on your off-hand weapon type. Piercing will increase melee Haste by 5%. Slashing will reduce the off-hand damage penalty by 5%. Blunt will grant off-hand attacks a 5% chance to stun for 1 second. Fist weapons increase the chance for your toxins to proc by 5%.*

   **To:**

   *Gain unique bonuses based on your off-hand weapon type: Piercing will increase Haste by 5%. Slashing will reduce the off-hand damage penalty by 10%. Blunt grants off-hand attacks a 5% chance to stun for 1 second.*

  **January 10th, 2021**

   **Values increased.** 4% > 5%**Resource(s)
-----------**1. CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha Part 1 (Episode 7)
2. CohhCarnage Hosted Gameplay
3. Rogue Evaluation Build Gameplay**Reference(s)
------------**1. ↑ CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 8)
2. ↑ 2.0 2.1 CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 7)
3. ↑ Rogue Evaluation Build Gameplay*
Battering Ram

**Battering Ram** is an ability available to Warriors in *Pantheon: Rise of the Fallen*.

## Description

*Leverage your immense strength to break through certain barriers in the environment that have grown weak and unstable. If used against an enemy Battering Ram will deal physical damage and knock the enemy to the ground. The higher your Strength, the more types of barriers you will be able to break through.* (Official Description)

## References

1. ↑ https://www.pantheonmmo.com/game/classes/warrior/
Challenger's Banner

**Challenger's Banner** is an ability available to Warriors. It is a Banner ability that decreases the duration of Crowd Control effects on the Warrior's group. The Warrior's actions also generate more Hate.

Banners are an ongoing area of effect associated with a destructible environmental prop that the Warrior places in the world. Banners provide beneficial effects to allies within range while providing detrimental effects to enemies. You can only have one banner active at a time. Banners will stack with another Warrior's banner so long as they are not the same banner.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Plant the Challenger's Banner.

– Increases your Hate over time against targets in range.

– Your actions generate 50% more Hate.* (Latest In-Game Description for *Challenger's Banner*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Group – Decrease the duration of crowd control effects for group members in range of this banner.

Enemies – Your attacks generate additional Hate on enemies in range of this banner.* (Official Description for *Challenger's Banner*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Functionality Added**. Now decreases the duration of crowd control effects for group members in range of this banner.

   **Description Changed**.

   *"Plant the Challenger's Banner. You may only have 1 banner active at a time.

    Self: Your Actions Generate 30% more Hate.

    Enemies: Increases their Hate towards you over time."*

   **To:**

   *"Group – Decrease the duration of crowd control effects for group members in range of this banner.

   Enemies – Your attacks generate additional Hate on enemies in range of this banner.*

  **December, 2019**

   **Hate Gained Over Time Increased**. 30% > 50%

   **Range decreased**. 20m > 15m

   **Description Changed**.

   *"Plant the Challenger's Banner. You may only have 1 banner active at a time.

    Self: Your Actions Generate 30% more Hate.

    Enemies: Increases their Hate towards you over time."*

   **To:**

  *Plant the Challenger's Banner.

    Increases your Hate over time against targets in range.

    Your actions generate 50% more Hate.

    You may only have 1 banner active at a time.*

## Gallery

* Current Icon for the the Challenger's Banner ability
* Info for the Challenger's Banner ability
* Old info for the Challenger's Banner ability.

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
2. Official Class Page (Class)
3. CohhCarnage Warrior Amberfaet

## Reference(s)

1. ↑ Halnir Warrior
2. ↑ 2.0 2.1 2.2 Cohh Warrior Gameplay (Amberfaet)
3. ↑ 3.0 3.1 Official Website
4. ↑ Archived Official Class Page (Warrior)