recursal/Fanatic-Fandom huggingface dataset:
Waterwhip Pouch

The **Waterwhip Pouch** is an enchanted item of a unique nature with the item gaining many potential uses due to this very nature. It was purchased by Ezara in Wren's Run at the magic-shop of Oprix Academy.

## General Information

### Type

* Miscellaneous gear
* Light weapon, through its properties

### Sub-type

* Unarmed
* Waterskin
* Whip

## Properties

### Attunement

* The water within the pouch attunes to the owner.

### Abilities

* Acts as a 15-foot rope
* Acts as an extended appendage
* Acts as a light weapon

## Base Description

This waterskin is made like a large pouch that is worn on the side or over the shoulder. The leather is ornately patterned with runic inscriptions that hum a soft blue. When you place a hand on the pouch, you can feel the waters within spring to life. When brought out of the pouch, the water magically remains suspended in the air, flowing at the direction of your command.

## Abilities

### Waterwhip

The waterskin contains enchanted water that attunes to the wearer. They can utilize this water as a magical light whip weapon (d6 damage), a 15-foot rope, or a tentacle-like appendage. Attacks made with the water whip may be considered unarmed if the wielder wishes.

### Disarming Flood

If a nearby enemy misses an attack by rolling a Nat 1 (crit fail), you may use your reaction to disarm them if they are armed. Otherwise the enemy is left Dazed until its next turn.

## Legendary Lore

Originally crafted by a group of seafaring people who worshipped Gwynlia, the rituals and means to create water whips has since spread to various enchanters and artificers across the realm. Although multiple methods exist to create a waterwhip pouch with some choosing to enchant the waterskin itself, the authentic ritual involves bestowing the elemental enchantment to the water itself.
Amphibia Seasons/Episodes

**Season 1** centers around Anne getting transported to Amphibia while she learns the true meaning of friendship.

**Season 2** centers around Anne reuniting with her friends while also discovering a shocking truth.

**Season 3** is the final season, and centers around the final showdown between Team Anne and The Core as they fight to protect both worlds.
False Hydra's Lullaby

**False Hydra's Lullaby** is a magical instrument of psionic power. It is a bullroarer crafted from the decapitated head of the False Hydra the Emerald Caravan slayed in Badger Creek in the first seasons. It was commissioned by artificers of the Oprix Academy as payment for the Caravan's services in acquiring grimstone for the library vaults.

## Properties

### Abilities

* Flail weapon
* Hypnotic Drone
* Song of Oblivion

## Base Description

A bullroarer is not impressive in shape, but the instrument makes up for it with the intricate artistry on the flat, oval shaped instrument. The droning sound it makes when swung over the head is quite impressive. This specific bullroarer is crafted with a skull-like face that if stared at too long you can feel peer into your soul. The reddish string of the instrument is uncomfortably cold to the touch. The drone of this bullroarer is soothing and when swung, if you let yourself get lost in the hypnotic sound, you feel yourself doze off.

## Abilities

### *Flail*

Although primarily an instrument, you may attack with the False Hydra’s Lullaby as if it were a flail.

### *Charged*

False Hydra’s Lullaby has 1 charge and regains its charge at the beginning of a new day. After a combat encounter, you may roll recharge 18+.

### Hypnotic Drone

You are able to swing the bullroarer to create the droning sound of the Hydra’s Song. With this, you are able to use the magic charge to cast the *Sleep* spell from the Wizard’s spell list. You cast this spell as a bard, using your Charisma as the modifier.

### Song of Oblivion

You may only use *Song of Oblivion* one time. The False Hydra’s Lullaby causes someone to have their memory of another person of your choice absolutely erased.

## Legendary Lore

The False Hydra is a strange aberration born of the fusing of tortured souls during a chaos storm. Their song masks them psionically from the memories of others, providing it the perfect cover while it hunts, feeds, and grows. This bullroarer is crafted from the skull taken from the head of the False Hydra that the Emerald Caravan slayed at the beginning of their adventure back in Badger Creek. The sinews of the beast were used in the crafting of the rope that is used to swing the bullroarer.

The powers of the False Hydra are imbued into this instrument, although severely reduced from the living monster itself. The psionic resonance of the skull allows the bullroarer to vibrate on a magical frequency that has hypnotic tendencies. The psionic resonance of the False Hydra’s remains may echo with far more power when invoking the whisper of chaos yourself. This song that the bullroarer somehow sings causes someone’s memory of another to be completely annihilated.
Selusian

The **Selusian** people are a cultural group of people located in Maywikt that trace their origins to the Alfenheim Empire and the Higardi people. Born out of the divided Higardi of the fallen Yormoth Empire taking great pride in their cultural ancestors, Selusians are renowned for their staunch claims of being the true successors of the Alfenheim Empire. The regions primarily inhabited by Selusian include Cumbria, Selusia, Velen, Alusia, Archenium, and Antofaer splitting into 3 major regions generally known as the Kingdom of Cumbria/Old Alfenheim, Selusia, and the Archofaer. Selusians are often also found in Spelldoom, Nightglade, and Old Pashnew as well. With most of these territories under Kovithian occupation, folk of the Selusian culture have also been establishing themselves in other areas such as the Commonwealth of Higard, Albion, and Iycodust.

## Name

The Selusians derive their name from the region of Selusia where the Selusian School of Alfenheim Studies kept the allure of the ancient Alfenheim Empire alive within the Yormoth Higardi state. In old Sylvan, 'Selus' roughly translates to 'ashes,' but the context is often utilized in a funerary sense. 'Iiah' in old Sylvan means "to heal," or "to be redeemed," and so therefore, Selusia refers to rising from the ashes, and in many dialects and cultures that utilized the Sylvan language, the word *Selusia* was often used in their tongue for the fiery phoenix. Selusians see themselves as having risen from the ashes of not just one, but two, great historical empires.
Elven Chainmail

Elven chainmail is a special set of armor made of mithril, providing it the benefit of being lightweight. Emi wore a set before perishing, and Tryss joined the Emerald Caravan with a suit that was gifted to one by an old friend.

## Properties

### Bonuses

* No attack penalties for wearing heavy armor

## Base Description

*Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows.*

This suit of chain mail bears the crest of the Adjudicator emblazoned on the chest and shimmers brilliantly in the light of the moon. It is exceptionally light weight, feeling no heavier than most shirts.

### Specific set: Tryss' Elven Chainmail

On the inside of the left-hand sleeve is a clumsily scrawled "Love, Lorien."

## Abilities

### Mithril

The wearer does not suffer Attack Penalties for wearing heavy armor.
Shameana (Moon)

**Shameana**, often referred to as the 'Cat's Moon,' is one of Evarencia's moons.

Shameana bears the name of the Shasta’s leader, “Five Stripes Across the Moon,” (literal translaton from Felpurr) also known in Common as Shameana Five Stripes. The moon itself bears a striped pattern that makes the name appropriate. Shameana’s orbit is the most consistent of the three moons and never becomes the closest to the realm, and is only briefly, if ever, the furthest from the realm. It is often referred to as the “guiding moon” or “navigator’s moon” as its consistent orbit makes it the best suited for navigational use. Shameana resembles a rather plain moon with a greyish color, but it may reflect a variety of blue, red, or violet in very faint tints due to the blue and blood moons; the striped pattern remains its most striking feature. Many astronomy publications often consider it the most aesthetically pleasing of Evarencia’s moons. With its association with the Shasta and navigation, Shameana’s moon is the most significant in Felpurr culture.

With it often being considered the most beautiful of the moons, Shameana is often a symbol to many artists. Cartography guilds often utilize the moon as a symbol or sigil, and it is very common as a sigil for Felpurr caravans. The guiding moon is also often seen as a symbol of balance as many astro-priests of the Astral Star believe the seas are not more turbulent due to Shameana’s gravity.

Similar to the possibility of life on Lycus’ moon, some believe that Moon Panthers originate from Shameana.
Silvercat Ring

The **Silvercat Ring** is a magic item the Emerald Caravan obtained in Season 3. It is an enchanted ring that was within a chest tucked away in Martin's Pagoda in Tufthollow behind the vault door along with the Evernight Dress.

## Base Description

The silver ring is ornately crafted in a way that it resembles a pouncing, grey cat with small, emerald gems set into sockets for eyes. When you wear the ring, you cannot help but feel lighter on your feet.

## Abilities

### Disengage Bonus

While wearing the Silvercat Ring, the character's disengage save is 9+ instead of 11+.

## Legendary Lore

This ornately crafted ring, resembling a stylized cat, was found with the Evernight Dress and a letter, allegedly from Martin, to someone he referred to as 'silver kitten.'

*“To my love,*

*For the day we lift this cloud of clairvoyance*

*For the day we can be together again*

*You and I can share one last dance.*

*Take off your golden mask,*

*And show your true self to me.*

*My Silver Kitten, that is all I ask"*
Astrology in Evarencia

**Astrology** is a major part of the setting of Evarencia, especially considering the importance of stellar bodies in the setting as well as the major religion built around the Astral Star. Astro-monks of the faith believe that secrets of existence can be unlocked through the science of astronomy. Others believe that the stars can be used to divine fates for others born under those constellations. With this, the **Zodiac** of Evarenica plays a great role in understanding the Astral Star as well as helping the folk understand their lunar cycle, and thus construct a useful calendar.

## Aspects of the Astral Star - Constellations

Astrology and the zodiac of Evarencia are based around 13 constellations that can be observed in Evarenica's night sky. These constellations are believed to represent various 'aspects' of the Astral Star and can help folk better understand the Astral Star. These Constellations are also believed to be tied to fate and can have an effect on those born under certain constellations.
WovenRealm Wiki

**Welcome to the WovenRealm Wiki!**

*Welcome to the converged realm of Evarencia. Two worlds; two realities have become one. Unbeknownst to most, the world is made of the weaving of two realms by the threads of chaos, but to those who are clairvoyant, Evarencia is the Woven Realm.*
This wiki is devoted to being a collection of lore for Chromatic Chimera's flagship actualplay webseries, *WovenRealm*.

We're a collaborative community website about WovenRealm that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Getting Started

*WovenRealm* takes place in the converged realm of Evarencia.

Just joining the adventure for the first time? This wiki is a helpful tool to help familiarize yourself with the story, characters, and setting of *WovenRealm*. Start by reading the wiki page on the Emerald Caravan and then read about each individual character from there.

Want more out of your *WovenRealm* experience? You came to the right place. As the wiki grows, more content regarding the campaign and setting will become present. There may be more information you can obtain from this wiki than can sometimes be communicated via in-game. Viewers may also contribute to the wiki to aid its growth. With the cast of *WovenRealm* heavily involved with this wiki's creation, you can trust this is a reliable source.

## The Emerald Caravan - the Player Characters

 The Emerald CaravanConstance SolarisEzara SolarisOleander MorgensternSoren Silverthorn Vercingetorix Morgenstern
## Categories

* Characters
* Creatures
* Cultures
* Deities
* Factions
* Game Mechanics
* Items
* Places

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Terror

**Terror** is a homebrew mechanic created for the *WovenRealm* campaign to be used in conjunction with the other conditions present in the *13th Age* RPG. It functions similarly to the radiation mechanics, but it is meant to reflect a character's mental state and the building anxiety and fear that comes with facing a world that is far outside of their comprehension. Terror starts off not affecting characters unless a situation becomes escalated, but as their distress grows, the fear takes hold.

Terror first appeared in Season 3 of the campaign when Oleander Morgenstern first encountered Blackheart, the aptly named Prince of Terror.

## Overview

As you adventure and vie against forces beyond your understanding, you will encounter things that are beyond your comprehension. Elements of the eldritch may leave your mind scrambling in a frenzy. Sometimes, your anxiety peaks past the point of normal fear and expands into the realm of *Terror.*

Terror is a new condition meant to represent a more lasting impact on your character’s psyche. Terror stacks to represent the incremental psychological effect these intense encounters have on a character.

Like the new Radiation mechanic, Terror does not simply go away after an encounter and it builds stacks causing incremental effects, growing worse until your character’s mental annihilation, which is *a fate much like death.*

## Game Mechanics

Terror is a mechanic reserved for foes that truly tickle the amygdala. These foes are often occult or eldritch in nature with terror usually being the result of mortals bearing witness to things not meant for their perceptions.

### Rising Terror

Terror is applied with 1 stack per instance, unlike radiation which builds up over time via dice rolls. As your Terror rises, mark it down. Debuffs stack.

**Terror 1** - If the escalation die is 4 or greater, you have the *fear* condition.

**Terror 2** - If the escalation die is 2 or greater, you have the *fear* condition.

**Terror 3** - You are constantly in a state of distress and permanently have the *fear* condition.

**Terror 4** - You always have the *vulnerable* condition.

**Terror 5** - Under the immense mental stress, your MD suffers. Your base MD is set to half its normal value.

**Terror 6 -** You are left in a catatonic state and are *helpless.*

### Removing Terror

Treatment, a truly safe rest where one regains their recoveries, or bonding with your party mates are the standard ways to remove terror.
Vengeance Reaper

**Vengeance Reaper** is an enchanted weapon and is a family heirloom of House Moonshadow dating back to their Woedican roots. The scythe was Queen Ionia's personal weapon up until her death at her bastard son's death in spring of 2S 1871. Claiming the weapon as his, Vercingetorix gave Vengeance Reaper to Constance to be her primary weapon going into Season 4.

## General Information

### Sub-type

* Polearm
* Scythe

## History

### Owner

* Constance Solaris
* Vercingetorix Morgenstern

## Base Description

The weapon is crafted from a combination of wood and metal to ensure that the large blade of the scythe does not make the weapon unwieldy. A testament to its expert craftsman ship, the scythe is able to be collapsed into a staff via folding due to a specialized hinge on the blade. The blade’s base is decorated with metallurgy work done to represent a woman’s face with half of it with a skull, likely a depiction of the fury Megaera. An inscription on the blade in Woedican reads “Pray that hope’s fury carries me.” On the middle of the staff is a seal representing the old House Moonshadow crest.

## Properties

### Reach

You do not need to engage with Nearby enemies to make a melee attack against them.

## Abilities

### Vengeance Reaper

*Recharge 16.* Once per day

Whenever you are hit with an attack, you may use a free interrupt action to place a Vengeance Mark on the target. The next attack made with Vengeance Reaper that hits the target deals cold damage equal to half the damage the target dealt you with its attack.

## Legendary Lore

Although it is known that the Erinyes Clan of Sojourners are the descendants of the Moongoths; Woedicans who had assimilated into the Gothic culture, Woedican folklore holds that they are kin to Megaera, First of the Furies, and therefore, kin to the vengeful god, Azrael. This folklore carried with the Moongoths and continues amongst the Erinyes Clan of Sojourners, and it has not been uncommon for the Moonshadows to wield weapons blessed by the wrathful magics of Cocytus. Ionia had Vengeance Reaper commissioned after her brother's exile for the day she would be able to claim vengeance against House Morgenstern. Per centuries old tradition, the scythe was blessed in a ritual devoted to the Fury Queen with Ionia's wrath and sorrow fueling the enchantment.

The inscription "Pray that hope’s fury carries me” is an old Moongoth prayer that refers to Megaera and her sword, Hope's Fury, the symbol of Cocytus. The prayer is a recognition that vengeance and wrath are dangerous and asks for the Fury Queen's guidance to properly direct one's ire.
Conditions and Status Effects

This page provides a list of the various conditions present *WovenRealm'*s actualplay of the *13th Age* ruleset. *WovenRealm's* battlemaps utilize icons and character trackers to help the players, GM, and audience track status conditions. This page lists out status effects, particularly buffs, that the player characters' various abilities can create. Along with utilizing the standard set of status effects, the GMs in *WovenRealm* also utilize a set of unique, homebrewed status effects created specifically for the campaign.

The condition icons and character portrait tracking system was developed by cast member Alex.

## Trivia

* In the core ruleset for *13th Age*, there are nine conditions.
* As of Season 3, *WovenRealm* has featured 11 unique conditions.
* The *fatigued* condition was used experimentally for overland travel. Since the Emerald Caravan's acquisition of the Damselfly, there has been little use for the condition, and thus, it has been cycled out of the regular rotation of homebrew rules.
* The first homebrewed condition featured in *WovenRealm* was the Irradiated condition, which was introduced early in S1 when the Caravan delved into the ruins of the Severed Hand.
* Many of the icons feature modified emojis commonly used on mobile devices. These include; Confused, Earth Strength, Mana Burn, Polymorphed, Shimmering Ward, Spellbound, and Terror.
* The Dazed condition's icon is inspired by the logo from *Dazed and Confused.*
* Only the Ongoing Damage condition uses color variations of the same symbol to represent the same thing. Vulnerable/Expanded Crit Range and Bless/Invocation of Life utilize the same symbols colored differently.
* The Helpless icon is actually the same as the Bless/Invocation icon, angled to appear as the letter 'X' and colored red.
Fisherman Joe

## Basic Information

Joe is a fisherman living in the town of Petrus. He lives amongst the Fisherman Villagers, just outside the walls of Petrus. He isn't the best though, and fears Wharf Master Rick, who is always wanting him to catch more.

## Quests

You can pick up a job from the Help Center to catch some fish for Joe. He needs 3 Cod brough to him.
Fanmade Toons Wiki

## **Welcome to the Fanmade Toons Wiki!**

Welcome to Fanmade Toons! Here you can create your own cartoons, characters, episodes, additions to existing cartoons, etc. You can also do Anime, comics, books, movies, etc.

## Explore the wiki!

Recent pages:

* Rules page
* Tom and Jerry (Category)

## Featured Article:

Episode Example:

Click here to see article.

## Recent Blog:

Super Cool Updates! - Disney fan Mickey ( Administrator )

## Recent Images:

Blank imageDisney toonsHanna-Barbera toonsSome more ToonsTom and JerryOggy's here!Use this for anything to do with Admins.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Herbalism

## Quick Start

### Ingredients

Collect **Herbalism Ingredients** around the world, or buy them from magic/herbalism shops in towns. These ingredients range from herbs, plants, fruits, vegetables, and also vanilla Minecraft ingredients.

You can view the recipe list to see all of the recipes, and you can view the **Herbalism Ingredients** to see where to find each ingredient.

### Crafting

Ingredients can be crafted in a regular Crafting Table, or in an Herbalism Table. When using a Crafting Table, you must also include a Mortar and Pestle in the recipe.

Recipes are made up of base ingredients and crafted ingredients, for example:
Fanmade Toons Wiki:Wiki rules

These are some important wiki rules all MUST follow if they are going to edit or post anything on this wiki.

## Adding Articles:

Please do not add an article, then add nothing to it. Many people on many wikis make a page, add a title, and leave it blank. If you are making an article, make sure you fill it properly, fully, and completely. Please do not leave articles incomplete.

## Adding Images:

* **When uploading an image, use a name that makes sense.** Poorly named files can be mistaken as spam, so please make sure pictures are named clearly and relevantly.
* **Decent quality images are preferred over very low-resolution images or bad quality images** like photographs taken of the image on a television screen.

## Adding Videos:

**Please see copyright policies of the video before uploading.** Add videos only if they are required. Eg. Fanmade trailers, Fanmade episode edits, etc. Please do not add irrelevant videos to pages/articles.

## Editing:

Please try to talk it out with other users in a peaceful manner if you *do* think that any edit that you have made is correct, but another user(s) keeps on undoing it, instead of going into an "editing war" with them. Adding gibberish content or content that doesn't make any sense (dhfa78dfaigt7fys8867ae8ghyb 7hvadbm hewnilt6ygjJ\*^H5rftgj8vb7h^H\*R%&T^, DgAVSDIUFVSDB87frtgwej8f, and aew7igj8uiehwieutj23gwqrf87w8sjeafhs for example) is strictly prohibited.

See also: Character creating example. EAH Character Example.

## Language:

1. The information on this wiki should be in English **ONLY**.
2. Any sort of impolite behavior like threatening one's safety, foul words, profanity, and derogatory terms **will not be tolerated in any form.**

## Spoilers:

Giving away plot details to a yet-to-be-released title is a growing concern within fan communities.

Examples of **non-spoiler** information includes: Information given through the official synopsis of a film, information given through brief descriptions on pre-released toys and plushies on various shopping sites, and information **directly** given in trailers. ( except for Fanmade trailers )

Examples of **spoilers** include: Plot details from a book adaptation, leaked information from third-party individuals, or any form of merchandise that directly reveals the entire story of the film before premiere date hits.

Once the premiere date arrives, editors must add a Spoiler Warning to articles before proceeding to edit, if it hadn't been added already. This warning must remain on the article for, at least, a full month or 30 days. The text which you have marked as a spoiler must be small. ( eg. **SPOILER** : Lorem ipsum dolor sit amen, consectetur adipescent alit, sed do...)

## Commenting/Message Wall/Posts:

Please don't be rude and cuss or insult other users on the Chat or the Message Wall. On chat, please refrain from using curse words. Do not use gibberish or words that make no sense.

**THANK YOU AND HAPPY EDITING!**
Posters

The **posters** are the second piece of merchandise made for Weighted Mortality. Each poster represents a different game and features a closeup of one of the character's faces.

## Gallery

Poster for Weighted Mortality 1.Poster for Weighted Mortality 2.Poster for Weighted Mortality 3.Poster for Weighted Mortality 4.
Announcements

All announcements (made by **Administrators** and **Bureaucrats**) about this wiki will be posted/added here.

## **Super cool Update! -** **Disney Fan Mickey** *(Founder, Admin and Bureaucrat)*

The most recent blog about all the new and recent updates applied to the wiki. We know that you will love all the updates. To know more, please read the blog!

**Click to view!**

## **Introduction to the wiki - Disney Fan Mickey** *(Founder, Admin and Bureaucrat)*

New blog for those new to the wiki. Better if everyone reads it.

**Click to view!**
Character Example

**THIS IS AN EXAMPLE ON HOW YOU SHOULD CREATE A CHARACTER.**

Some information of the character.

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## Appearance:

Basic and overall appearance of the character. Skin/body/fur color, hair color, clothes, accessories, details if any.

## Personality:

Overall personality description. E.g. funny, also somewhat clumsy and goofy.

## Episodes Appeared in:

1. Name of show:

* Episode name
* Episode name
* Episode name

## Gallery:

Insert: Gallery

Add images of/about the character or appearances of the character. Make sure that you insert the images of the character in the article ONLY.

You may add videos.

You can add some extra information if you want. This is the basic information needed to add a character. This is information is a must for adding a character. If any of this information is missing in a character page, that page may be filled up with information required, **without permission of the creator of the page.**
EAH Character Example

**THIS IS AN EXAMPLE ON HOW YOU SHOULD CREATE AN EAH (Ever After High) CHARACTER.**

Some information of the character.

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.\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

## Appearance:

Basic and overall appearance of the character. Skin/body/fur color, hair color, clothes, accessories, details if any.

## Personality:

Overall personality description. E.g. funny, also somewhat clumsy and goofy.

## Fairy tale:

Name of Fairy Tale and Role of Character.

## Relationships:

### Family:

Parents and Siblings (If Any) and how the relation is.

### Friends:

Names of friends and relations with them.

### Pet:

Name of pet (if any) appearance, personality, background and relation with and of pet. (If there is no pet reason why not for e.g. "I don't want to waste my time behind an animal. I would learn something instead".)

## Gallery:

Insert: Gallery

Add images of/about the character or appearances of the character. Make sure that you insert the images of the character in the article ONLY.

You may add videos.

You can add some extra information if you want. This is the basic information needed to add a character. This is information is a must for adding a character. If any of this information is missing in a character page, that page may be filled up with information required, **without permission of the creator of the page.**
CERC Scientist

The Scientists flamethrower is deadly against infected structures

The Scientists flamethrower is deadly against infected structures

The Scientist is primarily a non-combat unit that can collect DNA samples dropped by enemy infected. More on DNA collection can be found at Game Basics.

## Tactics

Scientists are a critical asset, and are necessary to gather resources to upgrade your units and progress through the game. They can also be used for direct combat with their powerful but expensive flamethrower, which tears through enemy structures.

Scientists can also be equipped with a scanner to aid in identifying infected civilians.
Sparrow

Four units can fire from either side of the Sparrow, even while moving

The Sparrow is the fastest unit available to the player, and is one of the few vehicles in the game that allows its passengers to fire while inside. The first four units loaded into the Sparrow can fire from either side of the helicopter, even while moving. Its large vision radius also makes it ideal for scouting, but its light armor makes it very vulnerable to ranged infected attacks.

## Tactics

Units being able to fire from their seats is the Sparrows biggest strength. It allows the player to safely engage non-ranged infected, cover flanks, provide fire support/recon from behind a main attack force, or rapidly respond to an unexpected threat.

The Sparrow has very little health. If you keep the helicopter mobile and changing direction, the Sparrow can avoid ranged infected projectiles. Micro control is important when using the Sparrow to engage targets.

You can load a radio operator in the fifth or sixth seat of the Sparrow. This will allow the player to easily call in airstrikes on threats nearby the helicopter.
CERC Engineer

The SMAW makes the Engineer a strong combat unit

The SMAW makes the Engineer a strong combat unit

The engineer constructs the majority of the structures in the game, and is the only unit that can deploy the CERC HQ. Not a strong combat unit, but has access to the SMAW portable launcher.

## Abilities

### Build

Can build a wide selection of structures. Most buildings must be built within a player-controlled zone. Find out more about building and zones

## Tactics

Engineers will work on the same build orders to construct something faster.
Engineers can repair destroyed bridges.

## UNIT HIGHLIGHT

https://www.youtube.com/shorts/JmRTdYryEkc
CERC Merlin

## Merlin

The Merlin is the only unit that can lift and transport other vehicles

The Merlin is a heavily armored transport with a massive transport capacity and the ability to airlift ground vehicles. Outclassing its predecessors significantly, the Merlin becomes extremely useful as a mid/late game logistics asset.

## Tactics

The Merlin makes up for its slow movement with its versatile transport capability and high health. Utilize the vehicle airlift feature to rapidly deploy fuel trucks to abandoned vehicles, drop in immediate support to an isolated fire team, or sneakily capture a zone behind enemy lines.
Episode Example

**THIS IS AN EXAMPLE ON HOW YOU SHOULD CREATE AN EPISODE PAGE.**

Some information of the episode.

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## Synopsis:

Overall information of the episode, Basic story in short.

## Plot:

More in detail story, explain every part of it.

## Characters:

Title card

* Name of character
* Name of character
* Name of character
* Etc.

## Trivia:

Some interesting trivia about the episode, if any.

## Quotes:

Any important quotes by characters from the episode.

e.g. Character Name: "Whatever your character says".

## Gallery:

Insert: Gallery

Add images of/about the episode or some scenes from the episode. Make sure that you insert the images of the episode in the article ONLY.

You may add videos.

(They should be Fanmade).

You can add some extra information if you want. This is the basic information needed to add an episode. This is information is a must for adding an episode. If any of this information is missing in an episode page, that page may be filled up with information required, **without permission of the creator of the page.**
Helm of Serenity

The **Helm of Serenity** is a legendary artifact of supposed great power. The legendary helm was crafted by Marten the Pilferer so that he could read the Astropath Arcanum without suffering its effects. The Helm was thought lost forever, but while aiding Tufthollow in Season 3 of *WovenRealm*, the Emerald Caravan acquired the Helm after stopping Veska Stoneheart from obtaining it and meeting with the shaman.

## Properties

### Abilities

* Astropath Cipher
* Psychic Resistance

## History

### Previous Owner(s)

* Shaman Daas
* Madam Curio
* Marten the Pilferer

## Base Description

For an object reputed to be of such legendary status, the helmet itself is rather plain in appearance with a dark iron color with a violet tint. The most striking part of the helmet outside of the ornate etching is the emerald laid into the top of the crown of the helm with old sylvan inscriptions around it. The helm hums in your hands and you notice emerald lights flicker in the slit where the eyes would be.

## Abilities

### Psychic Resistance

Wearer has Resistance 18+ to psychic damage.

### Astropath Cipher

The Helm of Serenity protects its wearer from the psionic effects of reading the pages of the Astropath Arcanum.

## Legendary Lore

*The Helm of Serenity is said to have been crafted by Marten the Pilferer so that he could shield his mind from the effects of a mortal trying to parse through the Aedellion tome known as the Astropath Arcanum. He is said to have crafted the Helm while hiding in the village of Tufthollow. The helm was believed to have been lost with Marten, but there were rumors that it had passed through Madam Curio’s Bizarre Bazaar at some point…*

### *Madam Curio's Bizarre Bazaar*

The Helm of Serenity was the subject of the final quest arc of the *Madam Curio's Bizarre Bazaar* web-series when the titular Madam Curio contracted the Delivery Crew to send the Helm of Serenity into the Font of Oblivion. It is suggested she had this done for the events in *WovenRealm*, so that the Caravan could obtain it 30-some odd years later.
Asta

# Asta

### Rodzina

Rodzice:

* Matka - Dasza
* Ojciec - Karmen

Pełne rodzeństwo: (1)

* Kadryl

Przyrodnie rodzeństwo: (10)

* Flora (od matki)
* Szanta (od matki)
* Romarion (od matki)
* Pożegnajka (od matki)
* Sierra (od ojca)
* Hektor (od ojca)
* Figlarz (od ojca)
* Delano (od ojca)
* Szaron (od ojca)
* Tripola (od ojca)

Źrebięta: (4)

* Denar (syn Da Xiana)
* Frekel (syn Rakota)
* Aster (syn Sanoma)
* Wrona (córka Wikinga)
CERC Springbok

## Springbok

The Springbok is a lightly armored recon vehicle capable of transporting small teams of infantry. Being available immediately at the motor pool, it is a solid early-game vehicle capable of providing decent fire support.

## Variants

### Unarmed

The unarmed variant of the Springbok is a very cheap early game option for troop transport with light armor.

### .50 BMG

The .50 cal variant of the Springbok is a good balance of cost and firepower. The remotely operated machine gun has a large ammo pool and is able to fire uninterrupted for long periods of time. The vehicle does not lose any seating capacity with this armament, making it useful for quick, small scale troop deployments.

## Tactics

The Springbok is a useful recon vehicle and small scale transport, but wont serve the player well in larger scale engagements; especially during the mid to late game. Utilize this vehicle to hold and secure forward positions during your early engagements with the infected.
Cepheus Protocol Wiki

**Greetings CERC Agents! Welcome to the Cepheus Protocol wiki. This is a community project designed to help players navigate and learn about the games features and designs. Browse these pages to find information on enemy types, detailed unit info, as well as the lore and history of the Pangu Virus itself.**

*Getting Started**Game Basics**Building**Units**Civilian Management**Factions*

 **Discord**

 **Reddit**

 **Twitch**

Twitter

Roadmap
1.3.2.5.6 patchnotes

1.3.2.5.2. patchnotes

1.3.2.5. patchnotes**
Aethershock Gauntlet

The **Aethershock Gauntlet** is an item given to the Emerald Caravan at the end of Season 1. A magical work of artifice, the gauntlet was given to the party by Lady Sylvia as a thank you for their aid with the trouble in Shiverdelve.

## Properties

### Abilities

* Overcharge Magic
* Shocking Grasp

## Base Description

The complex, copper plated gauntlet features circular aetherwells that crackle with electricity when gripped in a fist. A panel on the inner forearm features gauges for aether fuel as well as heat. Thick wires run from the end of the gauntlet to an aether tank that can be worn on a belt. It is difficult to determine how exactly they gauntlet functions as the creation of this item is a feat of engineering and craftsmanship. There are certainly plates that house gears, pipes, and wires that conduct the aether to the gauntlet.

## Abilities

### Shocking Grasp

The wearer gains the ability to cast the *shocking grasp* spell from the Wizard class list.

### Overcharge Magic

You may use the gauntlet to cast an additional daily spell of your lowest level. If you do this, roll a hard save (16+). On a fail, you take 1d6 x level lightning damage casting the spell.

## Legend Lore

Battle Sister Morgan of Mekkenheim had originally studied with the Steam Priests far west, becoming a talented engineer in her own right. She felt called east by the moon and came to Shiverdelve were she pledged her sword and machines to the Resolute Maiden. She created the aethershock gauntlet and presented it as a gift to the order. Since then, the Resolute Valkyries have maintained possession of the gauntlet.

There are rare Steam Priests who are able to devote themselves to both the dedicated craft of engineering and the intense study of magic. These priests are called Artificer Dominus. They often create pieces of technology that interact with the powers of a mage to interesting effect. It would seem Sister Morgan of Mekkenheim eventually applied the magic she learned as a Valkyrie to her steam priest upbringing.

The conductive material of the glove interacts with the static electricity in the air to magically pull it into the gauntlet and inject it into the wearer via small needles. This allows the wearer to push past the physical limitations of the strain of magic. Some users complained of electrical jolts when the device malfunctioned.
CERC Ground Vehicles

CERC motorized detachments consists of both light and heavy vehicles. Majority of these units can be built at the Motor Pool, while a few can be built at the CERC HQ or other support buildings. Additionally, some units need to be unlocked with Doctrine points

*Atlas**Ajax**MULE**MUTT**Springbok**Cerberus*
CERC Ajax

## Ajax

The Springbok is lightly armored scout vehicle capable of transporting small teams of infantry. Being available immediately at the motor pool, it is a solid early-game vehicle capable of providing decent fire support.

## Variants

### Unarmed

The unarmed variant of the Ajax is a very cheap early game option for quick scouting runs.

### .50 BMG

The .50 cal variant of the Ajax is a good balance of cost and firepower. The remotely operated machine gun has a large ammo pool and is able to fire uninterrupted for long periods of time. The vehicle does lose one seating capacity with this armament.

## Tactics

The Ajax is a cheap early game vehicle that can be upgraded with a variety of modules that allow it to swing above its weight. Its cost makes this vehicle ideal for providing suitable fire support on a budget.

Mounted units can fire out of the unarmed variant of the Ajax.
CERC Shawnee

## Shawnee

The Shawnee is one of the few vehicles with multiple ammunition types

The Shawnee is a devestating CAS asset that can provide heavy fire support and excels at engaging both large hordes and powerful individual targets alike. Its high cost and population usage are supplemented by its devastating arsenal.

## Armament

### 30mm Autocannon

The Shawnees autocannon allows the helicopter to deliver consistent, high damage fire on any ground target. The weapon is ideal for dealing high amounts of damage to any enemy, but suffers slightly from a the spread of the cannons rounds.

### Hydra Rocket Pods

These unguided HE rockets can be fired in quick succession with medium accuracy. They are best suited to counter hordes, but need to be resupplied often.

## Tactics

Shawnee's are very effective at punching holes in heavy lines of defense and dealing with large hordes of enemies. Make sure they are supported properly with logistics and ground support, as they are still vulnerable to anti-air attacks.
Medic Infantry

The Medic unit primarily functions as a support unit, and will automatically seek out and heal nearby injured friendlies. The Medic cannot cure infection, heal while moving, or heal itself.

* Health - 100
* Cost - $650+Weapon cost
* Starting weapon - AX-53
* Purchasable weapons -
	+ P90
	+ Spas-12
* Abilities -
	+ Medic mode: When enabled, the Medic will heal nearby units when idle.
CERC Assault

The Assault is a very adaptable unit with the widest variety of weapon options

The Assault is a very adaptable unit with the widest variety of weapon options

The Assault unit is the standard footsoldier of the players forces. While initially equipped with fairly light firepower, purchases from the Barracks and Doctrine points upgrades allow this unit to provide utility through all stages of the game.

## Abilities

### Frag Grenade

Throw a grenade that explodes on impact, damaging anything in a large AOE.

### Field Construction

Construct both sandbag and razor wire emplacements, even outside of a claimed zone, at no cost.

### Flare

Fire a high powered illuminating flaregun into the air, provding light for a longer period of time over a large area. Multiple flares cannot be shot within the same area of illumination.

## Tactics

While easy to dismiss as meat to the grinder, the Assault can be equipped with a variety of weapons that can change its functionality. For instance, the grenade launcher upgrade allows the Assault to equip a semiautomatic handheld grenade launcher that can devestate hordes of enemies.

The Assaults field constructions can be critical in securing forward locations in zones not under your control.

## UNIT HIGHLIGHT

https://www.youtube.com/shorts/ksxYWdyGNn0
Assault Infantry

The assault unit functions as a versatile soldier with a number of weapon options. They are one of the cheaper infantry options available, and will make up a good portion of your forces throughout the game.

* Health - 150
* Cost - 700+Weapon cost
* Starting weapon - M16
* Abilities -
	+ Grenade ($200): Throws a grenade at the target location, causing a large explosion and damaging any nearby units. *(CD: )*
	+ Construct: Can construct light defensive positions such as barbed wire and sandbags
	+ Flare ($180) : Shoots a bright flare into the sky, illuminating a large area. Lasts a total of XX seconds. *(CD: )*
* Purchasable weapons -
	+ M4
	+ SCAR-H
	+ Spas-12
	+ Aug
	+ Javelin (Doctrine)
	+ MGL
Building

Building in Cepheus Protocol allows the player to create unique and diverse playthroughs with a wide variety of structures. A player must have first placed a CERC HQ in a zone the player controls with their Engineer to be able to access the Engineers build menu. Anything constructed by the Engineer must be placed inside the borders of a zone that is currently controlled by a zone (in contrast, Assault units can place their structures anywhere on the map). The Engineer is your primary construction unit. There are two units that can repair vehicles and damaged structures. The Engineer and the Repair Atlas.

Defensive structures are essential in keeping dynamic control of the map and curbing Patient Zero's advance. Fences will allow you to defend vital infrastructure and create deadly chokepoints, and the various turrets at your disposal can defend hardpoints without increasing your population count. The player should familiarize themselves with the different structures and use this knowledge to create effective and efficient bases.

### Power

Power is required for certain buildings, such as production buildings and turrets, to function. Power is gained from Generators, and is then distributed to buildings within their effective range, or the effective range of a Power Pylon. Buildings and pylons will automatically be connected with wires by default, but the player can also manually disconnect and connect buildings from the power grid by using the wire tool on the right side of the screen.

Each building will consume power, which is pulled from any generator on its power grid. If the amount of power being consumed surpasses the amount being generated, then the entire power grid will fail, and no buildings on that grid will function.
Sniper Infantry

The Sniper has an extremely long range and high damage output., but does not carry as much ammo. Deploying the Sniper increases their effectiveness.

* Health - 80
* Cost - $1000+Weapon cost
* Starting weapon - M110
* Purchasable weapons -
	+ MK-17
	+ M98b
* Abilities -
	+ Deploy: The Sniper deploys their weapon, narrowing their field of fire. More effective while in this stance, but becomes immobile.
CERC Charon

## Charon

Currently the Charon has no armed variants, but that will likely change in future updates

## Specifications

### Variants

Unarmed

The Charon is an armored transport that has a much larger seating capacity then the Sparrow. The lack of armament does make this helicopter vulnerable, but the heavier armor allows it to sustain a large amount of damage before being destroyed.

## Tactics

The Charon is a cheap early option for safer mass transport. Its useful to provide transportation in potentially dangerous areas, as it can survive more punishment than other early transport options. Beyond that, it does not serve much utility.
CERC Driver

A vehicle operator will survive their vehicles destruction

A vehicle operator will survive their vehicles destruction

The Driver and Pilots units are the only units that can operate their respective vehicles. Every manned vehicle comes with a driver and pilot already inside. They are not combat units and have no other utility.

This doesn't currently exist because drivers are actually CERC Assault