SuitBucks

## Survivor Twist

### **Description**

A form of faction-based currency that can be used to gain advantages or immunity in the game.

### **Appearance(s)**

*All-Stars*
*Yucatan*
*Whakaari*
*Second Chance*

**SuitBucks** is a twist that was introduced in *Survivor: All-Stars*. It is a form of faction-based *Survivor* currency that players can spend, sell or swap in order to gain advantages, or gain group immunity at the merge.

## Overview

At the start of the game, each specially designated faction begins with the same number of SuitBucks. The members of each faction share this pool of money, with each player equally able to buy, collect and barter with it.

The faction with the most SuitBucks still in their group account at the merge will be awarded automatic Individual Immunity for the first two post-merge Tribal Councils. If multiple factions are tied for the most amount of SuitBucks, then all members of each tied faction will receive immunity, up to a maximum of three factions.

Throughout the pre-merge portion of the game, castaways will locate opportunities tempting them to buy a variety of game advantages using their faction's own SuitBucks. However they can instead choose to publicly or anonymously sell the advantage to a member of a different faction, thereby instead increasing their own faction's total. It's a morality choice of playing for the team versus playing for the individual.

An advantage to be bought can be sold to any player not in the finder's own faction, even across opposite tribes. However, once the advantage has been purchased it functions like any normal game item, whereby it can only be further transferred among players on the same tribe, not across tribes. You cannot officially RE-SELL an advantage to someone else on your tribe after purchase, but you can get around it with a moneyless transfer followed by SuitBuck-Only Gifting, following the rules below.

Players are allowed to make SuitBuck-Only Gifts from their faction's pool to other players in different factions, as a form of bartering or transfer for someone to afford an advantage. However there are restrictions to avoid deliberate emptying of accounts. Each player is only allowed ONE SuitBuck-Only Gift to another castaway per episode, can only give away a maximum of 3 SuitBucks, and at least 1 SuitBuck must remain in the account after the trade is over. These rules do not apply to advantage purchasing through official channels, just SuitBuck-Only Gifting.

The amount of SuitBucks in each faction's pool is publicly updated episodically after each Tribal Council, so players will be able to track which factions have what money, and who spent how much. However the trades and purchases themselves are private, so players will not know the specific player who spent them or what they were spent on.

### Modifications

In *Survivor: Second Chance*, the twist was revamped with new rules. The factions concept was removed, and each tribe instead had their own SuitBucks balance. If castaways switched tribes, they also switched to the bank of their new tribe. In addition to regular advantages that could be found and purchased around camp, Hidden Immunity Idols also had to be purchased using SuitBucks upon discover. Plus, SuitBucks also played a more advanced role in challenges, with the winning tribe(s) each receiving 1 or 2 SuitBucks for their banks. The amount of SuitBucks in each tribe's bank was kept private from the opposing tribes, leaving balances at the discretion of castaways who choose to disclose details. Finally, the tribe with the most SuitBucks at the merge no longer received immunity for the first two rounds after the merge. Instead, SuitBucks are converted into Fire Tokens.

## SuitBucks History

### *All-Stars*

For *All-Stars*, the returning players were divided into factions by their original seasons, accordance with the Battle of the Seasons theme. Each faction was named after each season's merge tribe, and started with 7 SuitBucks. After the merge, SuitBucks was succeeded by the Vote Sacrifice concept.

* **Note:** The number of SuitBucks shown in an episode is the count AFTER Tribal Council.

### *Yucatan*

The twist returned for *Yucatan* with a set of new castaways, now divided into five factions based upon when they first played a *Suitman Reality* season. The Mayan Relics twist was also integrated as part of the return of SuitBucks, and the starting amount per faction was upped by one to 8. After the merge, SuitBucks was succeeded once again by the Vote Sacrifice concept.

* **Note:** The number of SuitBucks shown in an episode is the count AFTER Tribal Council.

### *Whakaari*

The twist returned for *Whakaari* for a third season in a row, divided into four factions based upon the starting tribes of the season. The tribes and factions were divided based on when each player joined the Tengaged website. Each faction started with 8 SuitBucks, the same as in *Yucatan* despite having one less group. After the merge, SuitBucks was succeeded once again by the Vote Sacrifice concept.

* **Note:** The number of SuitBucks shown in an episode is the count AFTER Tribal Council.

### *Second Chance*

For *Second Chance*, the returning players were divided into three tribes of seven. Instead of factions, each tribe had their own bank of SuitBucks. Each tribe started with 10 SuitBucks. This season followed a modified set of rules from that of the previous three appearances. After the merge, SuitBucks was succeeded by the Fire Tokens concept.

* **Note:** The number of SuitBucks shown in an episode is the count AFTER Tribal Council.

* **Note:** Because there were no factions, if castaways switched tribes, they also switched SuitBuck banks.