recursal/Fanatic-Fandom huggingface dataset:
Stormtrooper Commanders

"Squad! Fire!"

**Stormtrooper Commanders** are an enemy in Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor.

## Tactical Guide entry

*Commanders nearby Stormtroopers, allowing focused and synchronized fire on targets.*

*Equipped with grenades.*

### Fallen Order

Stormtrooper Commanders lead their battalions into combat for the Galactic Empire. Recruited from countless systems, they have been trained to support the oppressive power of the Imperial war machine. Their strategy and proficiency with an array of weapons allow them to coordinate attacks, command group maneuvers, and launch deadly assaults.

### Survivor

The machinery of the Galactic Empire is supported by those who devote themselves wholeheartedky to its cause. Stormtroopers Commanders, possessed by that unwavering loyalty, lead their battalions forward in the Emperor's name. Trained in advanced tactics and weaponry, they decisively direct their squads against the Empire's enemies.

## Appearance

Like the regular infantry, Stormtrooper Commanders wear white plastoid armor, their most notable feature is their orange pauldron which denotes the rank of Commander.

## Summary

Stormtroopers use E-11 Blaster Rifles to shoot targets at long range, the shots they fire can be deflected, when in close range they will bash the target with their guns, Commanders are uniquely armed with grenades which can be thrown back at them with the force.

Stormtrooper Commanders lead squad of regular Stormtroopers and are almost never encountered alone, they have a deadly ability of ordering their squad to combine their blaster fire on a single target, Stormtrooper Commanders may also appear in support of other units such as Scout Troopers and Purge Troopers.

Stormtrooper Commanders have slightly more health than regular troopers, taking more reflected shots and an extra lightsaber swing.

## Appearances

### Star Wars Jedi: Fallen Order

* Zeffo
* Kashyyyk
* Ilum
* Bogano
* Nur
* Meditation Training: 10 points

### Star Wars Jedi: Survivor

* Coruscant
* Jedha
* Koboh
* Nova Garon
* Holotactics: 3 points

## Gallery

### Jedi: Fallen Order

Stormtrooper Commander on ZeffoStormtrooper Commander with a regular StormtrooperStormtroopers on BoganoCommander throwing a grenadeStormtrooper Commanders inside the Fortress Inquisitorius
## See also

* Stormtroopers
* Scout Trooper Commanders

## External links

* Stormtrooper commander on the Star Wars Wiki.
Anti-Vir Task Force

An international force comprising elements from the Cintainn Hegemony, the Yehrubi Meritocracy, and the Zamen Confederacy. Assembled informally immediately following peace negotiations between the Hegemony and the Delta, ground troops are primarily Riddari with logistical support from Zamen irregulars and spare artillery and truth seeker units from the Yehrubi. Command structure is impromptu, with Riddari Astrid as unofficial lieutenant and Fytheias Faen as unofficial commander. Currently, further support from contributing nations is pending successes on the battlefield.

## Against the Vir

Currently, task force scouts have discovered the **Vir** host massing in the Zamen Delta in the Pine Forest to the South. The Vir have established multiple **Groves** there, including one larger Grove and several smaller ones. Scouts have also discovered the Vir's fording point along the Voru River and an old **Arborwatch** stronghold within the Hegemony.

At this time, task force troops have been committed to guerrilla warfare against the smaller Vir Groves in the Pine Forest in the hopes of minimizing the threat to Zamen lives while providing tangible results to contributing nations in order to draw more support. A diversionary assault and subsequent harrying retreat are being staged in order to draw Vir away from the Groves, at which time a smaller group led by Astrid will attempt to destroy them.

Once troops are available, it is likely that the next operation will involve investigating the Arborwatch stronghold in order to research more efficient methods of combating the Vir.
Soundtrack for Star Wars Jedi: Fallen Order

***Star Wars Jedi: Fallen Order*** features an original soundtrack created by Nick Laviers, Stephen Barton, and composer Gordy Haab.

## List of tracks

* 01: Cal Kestis
* 02: Jedi Starfighter
* 03: An Unscheduled Stop
* 04: The Inquisition
* 05: Fight And Flight
* 06: Bogano
* 07: BD-1 And The Boglings
* 08: Oggdo Bogdo
* 09: The Path Of The Three Sages
* 10: To Dathomir
* 11: Nightsister
* 12: The Wanderer
* 13: Kashyyyk
* 14: AT-AT Hijacked
* 15: The Mantis Lands
* 16: Saw’s Plan
* 17: Infiltration
* 18: Flora And Fauna
* 19: Wookiee Liberation
* 20: Saw’s Speech
* 21: Zeffo
* 22: Project Auger

* 23: Trilla
* 24: Crashed Venator
* 25: Exploring Ancient Tombs
* 26: The Origin Tree
* 27: Chieftain Tarfful
* 28: Flight Of The Shyyyo Bird
* 29: The Ninth Sister
* 30: Tomb Of Kujet
* 31: Gorgara, The Chyrodactyl
* 32: Memories Of Days Past
* 33: Broken Saber
* 34: Ilum
* 35: Failure Is Not The End
* 36: A New Saber
* 37: Confronting The Past
* 38: Peacekeepers
* 39: Taron Malicos
* 40: Merrin
* 41: Opening The Vault
* 42: Fortress Inquisitorius
* 43: The Will Of The Force
* 44: Eno Cordova’s Theme

Credit: ea.com/games/starwars/jedi-fallen-order/news/star-wars-jedi-fallen-order-official-soundtrack-release

## Videos

Star Wars Jedi Fallen Order – Interview With The HuStar Wars Jedi Fallen Order – The Hu Music Video
TK-8190

> "*Hold it don't move.*"
> ― Tk-8190
>
>

**TK-8190** is an enemy Stormtrooper in Star Wars Jedi: Fallen Order.

## History

TK-8190 was a stromtrooper aboard a train on the planet Bracca.

When Cal Kestis fell through the roof of the train he was aboard, TK-8190 and another trooper found him, he attempted to call for other stromtroopers but Cal killed him with his Lightsaber.
Shadowlands

## The Shadowlands

The Shadowlands, designated as **S**ector 7 by the Galactic Empire,[2] were dark forests on the planet Kashyyyk.[1] During the reign of the Galactic Empire, the Kashyyyk resistance hid in the Shadowlands.[2]

## The Shadowlands

Saw Gerrera retreats to the shadowlands before taking major causalities and leaving kashyyyk.
Star Wars Jedi: Fallen Order

***Star Wars Jedi: Fallen Order*** is an action/adventure singleplayer-game developed by Respawn Entertainment and published by Electronic Arts that was released on November 15th, 2019 for Playstation 4, Xbox One and PC. SWJ:FO was revealed at E3 2018. Gameplay of SWJ:FO was released at EA play in 2019.

## Overview

*Star Wars Jedi: Fallen Order* tells the story of a surviving Padawan set shortly after the events of *Star Wars: Episode III - Revenge of the Sith*.

## Cast

* Cameron Monaghan as Cal Kestis
* Ben Burtt as BD-1
* Debra Wilson as Cere Junda
* Forest Whitaker as Saw Gerrera
* Elizabeth Grullon as Second Sister
* Liam McIntyre as Taron Malicos

## Gameplay

> "*Before working on* Star Wars *we were working on a different game and it had basically the same pillars that we have in this game, which is thoughtful combat, agile exploration—you know, beyond human—and Metroidvania level design.*"
> ― Stig Asmussen
>
>

*Star Wars Jedi: Fallen Order* is a third-person action-adventure video game with a single-player story. Game director Stig Asmussen, known for directing *God of War III*, has described the game as having "thoughtful combat, agile exploration, and Metroidvania level design."

## DLC

On May 4, 2020, Respawn released a free content update for the game. The update was focused on end-game content, including new cosmetic options to be used while replaying the story in *New Journey +*, and the game-mode hub called Meditation Training which included Combat Challenges and Battle Grid.

## Media

### Gallery

* Videos
* Game Covers
* Concept Art
* Screenshots

Star Wars Jedi Fallen Order — Official Reveal TrailerStar Wars Jedi Fallen Order Official Gameplay Demo – EA PLAY 2019

PlayStation 4 CoverPlayStattion 4 Deluxe Edition CoverXBox Deluxe Edition CoverPC Cover

## External links

* EA Official
* Star Wars Jedi: Fallen Order on the Star Wars Wiki.

## References

1. ↑ Star Wars Jedi: Fallen Order available today on Google Stadia
2. ↑ https://www.ea.com/games/starwars/jedi-fallen-order/news/free-content-update
Terrarium

Greez's Terrarium

The **Terrarium** is an in-door garden for Greez Dritus.

## Summary

The Terrarium can be found on the Stinger Mantis that throughout Cal Kestis journey to different planets, Cal has the ability to scan different plants to get the seeds of those plants. Upon scanning a plant and getting the seed, Cal must go back to the ship and 'Interact' with the Terrarium in order for the seeds to planted in the Terrarium.

## List of seeds

1. Bleeding Gut
2. Gillypod
3. Milk Grass
4. Mushling
5. Bonshyyr
6. Kalpi
7. Featherfern
8. Royal Fluzz
9. Dreamwort
10. Mushbloom
Witch Traps

Though not an intentional development, the Zamen developed a way to trap **Vir** in snares they set out for witches. Zamen Witch Traps have been proven effective at rendering even a **Vir'Bren** completely immobile, allowing for the defeat of **Haaskat** at the hands of Brink. Traps are fragile however, and can be washed away by elements as simple as a rainstorm. They could likely be broken by anything disrupting their physical arrangement.

The technique for creating a Witch Trap was brought to Brink by Stein Höldt, Ebur Chantarelle, Caelia Octavia, and Avery.

## Ingredients

* An Apple
* Ground Nutmeg
* Ground Cinnamon
* White Sand *(Gathered from a specific mountain in the territory of House Arneth)*

## Laying a Witch Trap

1. Clear out any large debris from the area. Small twigs and leaves are fine.
2. Create a circle using the sand. Quarter the apple and remove the seeds, keeping them for later.
3. Place one quarter of the apple on the sand line at each of the cardinal directions.
4. Place the apple seeds in the center, covering them with an inch-high pile of ground nutmeg. (Sizing this to the first knuckle of your thumb will do.)
5. At each of the cardinal directions where an apple quarter was placed, someone involved in the trap's construction should take a pinch of cinnamon in their right hand, turn their back to the circle, and throw the cinnamon over their left shoulder.
6. Check regularly for witches or Vir.
Taron Malicos

**Taron Malicos** (The Wanderer) is a character in *Star Wars Jedi: Fallen Order*.

## Summary

Taron Malicos was a great Jedi General during the Clone Wars. After being betrayed by his clone troopers during Order 66, he escaped and crash landed on Dathomir. After seizing dominance of a clan of Nightbrothers, he encountered Merrin, one of the last surviving Nightsisters. After attempting to convince her to teach him her magicks, he ultimately would be betrayed by Merrin upon her encountering Malicos speaking with Cal Kestis. Malicos had accused the Jedi of being behind the slaughter of her Sisters. After Kestis returned to Dathomir, who once again rejected Malicos’s call to join him, he was defeated through the combined efforts of Kestis and Merrin.

## History

The wanderer is revealed to be Taron Malicos, a former Jedi now in hiding. Betrayed by his own troopers during Order 66, he crashed on Dathomir where he succumbed to darkness and madness. Seeking a return to power, he manipulated Merrin and the Nightbrothers in an effort to learn the secrets of their brand of the force referred to as 'magick'.

## Tactical Guide

*Attacks frequently and continuously, using the Force to strike from a distance.*

*Use extreme caution, keep an eye on him at all times; some attacks may be parried.*

Once a formidable Jedi General, Malicos escaped the horrific purge of Order 66. A trained motivator and cunning tactician, he maintains a composed demeanor during combat, but will strike with ferocity and deliberate precision. Full of surprises, he utilizes his mastery of the Force with an extended assault, or as a precursor to his lightsaber attack, including a combination of dual-blades.
The Arborwatch

Formed towards the end of the Age of Despair following **Kurbacs'** defeat, the Arborwatch's goal was to eliminate the now leaderless and stranded **Vir** that had taken refuge in the deepest parts of the Cintainn forests, as well as finding a way to destroy the **Vir'Bren's** captured phylactery. To this end the Arborwatch conducted research and employed tools and weapons aimed at killing a Vir for good.

The Arborwatch was initially quite successful. Legend has it that they managed to permanently put down scores of Vir over the century they were active. However, several factors led to their decline. The Arborwatch relied heavily on raw materials purchased from Caeden. Following that nation's demise the supply dwindled until the Arborwatch found itself starved for equipment. Additionally, by the 320s the once-plentiful Vir had all but vanished, rumors of their activity becoming little more than average folk trying to blame a boogeyman for all their ills.

With their supplies dwindling and their mission seemingly complete, the Kal Bren disbanded the Arborwatch, reallocating it's funding toward training and equipping more Riddari as the Hegemony consolidated the regions south of the Comeazo. The few remaining Arborwatch members were instructed to bring all their equipment and research to Cinhyfe for safekeeping and cataloging. While most of the remaining Arborwatch members followed their orders several groups never made it to Cinhyfe. The group safeguarding Kurbac's phylactery was among those who were never accounted for.

What happened to the lost Arborwatchers remains a mystery to this day. Some legends state that they disregarded orders and marched into the dark depths of the forest to root out any and all remaining Vir. Other rumors persist that they were intercepted and killed, the phylactery in their care stolen or lost, their equipment forgotten where they fell.
Umbara

**Umbara** is a planet located in the Umbara system.

## Summary

Although Umbara isn't actually available for the player to visit in game, it is mentioned in the form of lightsaber parts available with the pre-order copy of the game. This suggests that Cal and/or Jaro Tapal were apart of the Umbaran campaign which saw the Republic and its clones take the shadowy planet from the Separatist-allied Umbarans after days of grueling fighting, or came in contact with a Jedi who was apart of the battle, hence the lightsaber parts.

## Appearances

* *Star Wars Jedi: Fallen Order* (mentioned)
Kurbacs

The first encounter with this entity was when the **Mysterious Pendant** was recovered from a wounded **Vir** by Fytheias Faen in a **Pre-E3 BGA**, though it was not known by name at the time. A captive Vir later recognized the artifact, referring to it and the spirit within by the name Kurbacs.

Kurbacs is one of the **Vir'Bren**, and was the general that led the initial Vir invasion which caused the Age of Despair. This would explain why its phylactery was found in Aukana. This phylactery was traded back to **Difetha** during parley in exchange for a fragment of **Rilla's** power, as Difetha claimed that we had "no idea how important that one is to me."
Virpedia

## Welcome to Virpedia

Here you'll find a collection of notes and theories for the aspiring Vir Hunter. Come to learn about one of the greatest threats to Aukana, or contribute something you've found out to help the cause.

## Basics

If you're looking for somewhere to start, here are some suggestions.

* **The Vir**
* **The Blight**
* **Groves**

## Further Reading

Though not strictly necessary for hunting and understanding the Vir, information found on these pages may provide important insight.

* **Vir Root**
* **Vir Phylactery**
* **Scout's Notes**
* **Branded**
* **Witch Traps**
* **Vir'Bren**
* **Vir'Kal**
* **The Arborwatch**
* **Anti-Vir Task Force**

## Specific Vir

These pages contain information on notable named figures within the Vir.

* **Kurbacs**
* **Haaskat**
* **Difetha**
* **Khuraak**

## Important Figures

These pages contain information on notable figures relevant to understanding the Vir threat.

* **Igneus, the Fire Eternal**
* **Titan, the Grovewatcher**
* **Rilla Saxgar**
* **Kal Bren** **Iri Harbyron**

## Related Topics

These pages contain ancillary information that may be related to the Vir, however tangentially.

* **Personal Logs**
* **Cintainn Lore**
* **Iri Kara**
* **Home Tree Seeds**
* **Seed of a Sanguine Oak**
* **Whispers of the Vir'Kal**
* **Light Scorpion Turret**

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Vir Phylactery

> *"How kind of you to return **Kurbacs** to us. A pity you won't be around to watch him scour this wor-”*
>
>

> -An Unnamed Vir
>
>

The first phylactery found was a needle-shaped pendant recovered by Fytheias Faen from a wounded **Vir** on the outskirts of Brink, as noted in his **Personal Logs**. When studied in a ritual circle by Mirna Wren, an entity was sensed within which screamed incoherently with enough intensity to cause her a severe headache.

During the study of a Vir prisoner conducted under **Iri Harbyron**, the captive recognized the pendant and under the influence of a Speak with Dead spell referred to it as "Kurbacs."It attempted to reclaim the artifact at great harm to itself, but ultimately failed and was destroyed. Iri Harbyron is currently continuing research on the name "Kurbacs" at this time.

The second of these to be recovered was found deep in the Grove of a **Vir'Bren** named **Haaskat**. It was recovered by **Igneus' rear guard** during their time in the Origin, where Fytheias was able to identify and retrieve the artifact due to his previous experience. (Knowledge: Fytheias 1) Once the phylactery was separated from the Grove the Vir'Bren was unable to regenerate its body, but after examining it Mirna was able to determine that Haaskat's spirit was not yet present in the vessel. Upon Haaskat's final defeat at the hands of Brink, its spirit returned to the phylactery where it is now held.

The phylacteries of both Kurbacs and Haaskat are currently held in Fytheias' personal possession at all times.
Khuraak

This **Vir'Bren** was first encountered during the second expedition into the Origin in the late Spring of 742. It was confronted by a team from the expedition lead by **Lord Igneus**, and given the frequency of its regenerations during the fight it is likely that the Acid Lake region of Tilmere is close to the location of its **Grove**. Its name was revealed by **Difetha** in a message by **Blight Vine** to Wymonn Otto.

It was discovered during the fight that Khuraak was able to ward the **Vir** under its command against Fire, making it a difficult foe for Igneus. Against these Vir, Dark Primal seemed to be effective, and Ritualist magic may be as well though this is unconfirmed. Khuraak itself was vulnerable to the effects of the **Light Scorpion Turret**, though it took several shots from the weapon to defeat the Vir'Bren.

When the Pilgrims of Brink fled from Tilmere via the After, Khuraak followed in close pursuit with its host having been called by a Dream-Possessed Rilla who referred to it and its host as "my sister's friends." It was able to follow the Pilgrims back into Aukana where it attempted to escape, and was narrowly brought down by Otto along with Fytheias Faen.

## Known Abilities

* Area Charm by Poison: Flee From Me
* Slay by Poison
* Bestow 30 Second Fire Ward
Cintainn Lore

## In Fables

According to legends passed down and stories told within the Cintainn Hegemony, the **Vir** are created when a disgraced Iri dies because their soul cannot rest. Disgraced Iri are not permitted to be bound to home trees, so they find their own and bring new, twisted life to plant matter.

Children are told tales of the Vir in an attempt to keep them in line and to behave. "Don't wander too far out of the village or the Vir will find you." Much like other fairy tales, children eventually stop believing in the Vir. Though we now know the things that go bump in the night and steal misbehaving children are very real.

## Hierarchy

The leadership structure of the Vir appears to be similar, if not identical, to that of the Cintainn. We have discovered the existence of **Vir'Bren**, both from the **scout's notes** and from meeting one in battle, and have heard mention of a **Vir'Kal** from a **captive Vir**. It is yet unknown whether the Vir adopted these ranks after their use by humans or whether humans got them from the Vir, but the nature of Vir as servants of the One Who Slumbers suggests the latter and some connection between the Cintainn and the Vir is undeniable either way.
Igneus, the Fire Eternal

> *Igneus is the source of flames, warmth, and heat in Aukana. He created the sun to deliver Archon’s light to the world, and their close brotherhood reflects the relationship between fire and light. Igneus is known to be calm and steady like a candle, while at other times like a raging inferno. He has appeared throughout history at the scene of great battles, acting as an observer. He has also been known to arrive at the scene of natural disasters, helping those in need. He is said to be passionate, headstrong, and devoted; traits his followers commonly share. His symbol is a red circle with a set of lines rising from its top, like heat from a fire.*
>
>

> -From the Rulebook
>
>

## With the Vir

If Lord Igneus knows much about the **Vir**, he has not let on at this point. He seems to mostly focus on the Vir as an enemy, and did not appear to be aware of the existence of **Groves** or that the Vir may not be dying permanently. As the God of Fire, he is woefully effective at slaying the Vir in the field, having dispatched even **Haaskat** with a single blow when sufficiently prepared. It will likely prove crucial to continue funneling information to Igneus as we learn it, whether this serves to actually inform him about the Vir or whether it simply signals to him that we are ready for further responsibility in fighting them.

## Iggy's Wild Ride

During the flight from Tilmere in E4, Lord Igneus sought volunteers to hold the line and ensure that the rest of Brink could escape. Those who stayed with him fought wave after wave of Vir lead by **Haaskat**, and were unable to escape after the Vir massed near the Origin. This rear guard comprised the following citizens of Brink:

* Gwanwyn Anwylyd
* Valerius Decimus
* Fytheias Faen
* Caelia Octavia
* Varinius Quartus
* ~~Efferus Quindecia~~ *(Fallen)*
* Cole Valence
* Mirna Wren
Difetha

A **Vir'Bren** that slipped into Aukana during **Haaskat's** battle with Brink. Difetha is a capable strategist and has already created and then moved several **Groves** as well as procuring the materials to make new ones. It was first hunted by Fytheias Faen and Wymonn Otto, as noted in Fytheias' **Pre-E6 Personal Logs**. As implied by the **Whispers of the Vir'Kal**, Haaskat's defeat was to some degree an intentional sacrifice in order to allow Difetha undetected entry into Aukana.

Difetha was first sighted in E6 near the Home Tree in Brink which contains the spirit of **Iri Kara**. It wields a long staff and is capable of spitting both **Blight** and incredibly toxic poison. It was not defeated, but rather achieved its objective of stealing **Home Tree Seeds** and withdrew. We do not yet know its full motive.

An account of the hunt for it after this time is detailed in Fytheias' **Pre-Mageprom Personal Logs**. Fytheias and Gwanwyn Anwylyd were able to follow its trail, which seemed intentionally laid, for a time until they found a Chosen being used as an emissary to offer parley at a location in the Cintainn Hegemony near the border of Caeden.

The parley was attended by Fytheias, Gwanwyn, Wymonn Otto, Mirna Wren, and Labelle Eleonora. During negotiations, Otto was severely **blighted** in order to be used as a mouthpiece for Difetha. As talks proceeded Difetha offered a multitude of information, answering every question the Aukanan negotiators could think of before offering a trade of a fragment of **Rilla's** power for the **Phylactery** containing **Kurbacs**. At the time, the reason given by Difetha was that "You have no idea how important that one is to me." It is unclear at this time whether this importance was tactical or personal.

Before leaving, Difetha also asked negotiators to inform Rilla that "Inara says hello." It was since discovered that Inara is Rilla's sister, and it is unclear whether she is also a Vir'Bren.

## Known Abilities

* 5 by Poison (by Packet)
* Afflict Blight (by Packet)
* Detect Blight
	+ Level 1: Stun (Line of Voice)
	+ Level 2: ???
	+ Level 3: ???

Once Difetha detects a level of Blight in someone, it can then make a Line of Voice call of varying severity depending on the level of Blight detected. We do not yet know the effects it is capable of producing in those with higher levels of Blight.

It should be noted that the **Vir** **Blighters** under Difetha's command are capable of throwing Blight by packet as well. They are also capable of throwing "2 by Poison" by packet. When facing the forces of this Vir'Bren, the use of shields is highly recommended.
Vir Root

First encountered growing around the Cintainn family tree in Brink, choking the then-sapling like weeds, Vir Root was identified by **Lord** **Titan** during the E2 ritual to contact **Iri Kara's** spirit. The Vir Root thrives in corrupted soil, and quickly sows its corruption to clean soil if planted there.

Though Vir Root is pernicious and difficult to destroy, experimentation done by Mirna Wren has yielded an effective herbicide in a compound of brimstone, phosphorous, ground walnut, and salt. Aside from being herbicidal, this compound has the added benefit of being severely flammable.

Extreme caution should be taken even around picked Vir Root, as like all **Vir** it is capable of reanimating even after its apparent death. Mirna Wren discovered this the hard way when a vine she was experimenting on nearly wound its way into her ear in the lab. Only the timely intervention of Gwanwyn Anwylyd and Fytheias Faen prevented disaster.

Vir Root has been observed to grow out of those suffering the **Blight**. For those trapped in **Groves**, the roots connect their very flesh to the ground, feeding the Grove with their spirit and nutrients. Additionally, during the **second** **hunt for Difetha** it was demonstrated that Vir Root could be used to turn a living human into a Vir emissary.
Kal Bren Iri Harbyron

Harbyron Greygrove appeared in Brink during E1 to assist with the planting of a Cintainn family tree. Despite the fact that he is crippled and uses a cane to walk, he is likely an extremely powerful ritualist as he has demonstrated spells beyond the capability of any within Brink. His prowess has been put to use both in mentoring Mirna Wren and in studying the **Vir**.

While planting the family tree that now holds **Iri Kara****'s** spirit, Harbyron was the first to sense the **corruption** within the land that the Cintainn would need to overcome. He then assisted in summoning the spirit of Iri Kara and later in contacting her in the After. He also aided Mirna in attempting to contact the entity within the **Mysterious Pendant**, which proved unproductive. Some time later he approached Fytheias Faen to organize a hunt to capture one of the Vir "alive" for study. A detailed account of the subsequent examination can be found in Fytheias' **Personal Logs**.

In Aukana's original timeline, Greygrove was attacked by Yehrubi during the Colossus War. During the attack Harbyron was pinned under a tree felled by a mangonel shell and, trapped there, was forced to watch as the village was burned to the ground around him. At Lord Zephyr's political summit, the timeline was changed by Fytheias, Mirna, Gwanwyn Anwylyd, Sirrka Silverpine, Kal Tyriel, and Doctor Compeer. In Aukana's current timeline, the tree was lifted off of Harbyron and he was urged to evacuate Greygrove.

## Politics

Harbyron frequently and vocally opposed former Kal Bren Iri Katrin Lorne's decision to marry Xaya Parisa Gul, more so since the ceremony was conducted in relative secret without the consent or foreknowledge of the Kal Bren. The relationship between Harbyron and Katrin remained strained during the latter's tenure as Kal Bren Iri, however they came to a level of understanding during Lord Zephyr's political summit.

As an Iri, Harbyron agreed to run in the election to replace Katrin as Kal Bren Iri. His main opponent was Dagurr Grimsonn, who was alleged by Katrin to have avoided sending his sons to war and to have allowed his home tree to wither. Katrin has additionally alleged that Dagurr's clout comes mainly from mutual profiteering with high ranking connections and that he supports an expansionist agenda especially in regards to the Zamen Delta. Where Harbyron is aware of the current Vir threat and is campaigning on a platform of peaceful coexistence with the Hegemony's neighbors, his bid was supported by Cintainn local to Brink.

In the early Spring of 742, Harbyron was elected Kal Bren Iri of the Hegemony and has already begun lending support to the effort to combat the Vir. His first acts have been to gather what support he can for a coalition task force against the Vir and to declassify information on a Cintainn organization known as the **Arborwatch**.
Iri Kara

Little is known about the life of this Cintainn priestess before she was summoned as a spirit, but she now watches over and lives within the family tree in Brink. The ceremony to accomplish this took place during E1 under the supervision of **Iri Harbyron**, and was where the **Vir** were first encountered. During the ceremony, Iri Kara was shown to be powerful enough at first to permanently drive away an encroaching Vir, but was also deeply dismayed at the choice to plant her tree in **corrupted** soil.

The corruption of the soil soon took a toll on Iri Kara's spirit, inflicting her with frailty and despair. To counter this, **Lord Titan** aided the local Cintainn and Yehrubi in a ritual to contact and bolster her spirit. The Vir appeared again to harry this ritual, but were narrowly repelled. Several items were taken from the pocket of the After in which Iri Kara's spirit resided, including the **Seed of a Sanguine Oak**, which does not remain corporeal in Aukana but materializes when its bearer steps into a ritual circle. This was given over to the possession of Mirna Wren for safekeeping.

After the ritual, and due in no small part to the tireless care of Gwanwyn Anwylyd, Iri Kara has overcome the corruption and is currently growing strong. She has produced a number of **Home Tree Seeds**, but these were promptly stolen by the **Vir'Bren Invader**. Its design for them is yet unknown.
Prima☆Donna? Memorial!

**Prima☆Donna? Memorial!** (プリマ☆ドンナ？メモリアル！) the second track featured in Run Girls, Run!’s second single, Kiratto Start.

## Lyrics

* Rōmaji
* Kanji
* English

 (OORORA DORIIMU)

 (DIAMAI FUYUUCHAA)

 (REINBOU RAIBU)

Rizumu ni natte iku'n da

Doki dokitte donna? (MOUMENTO)

Kirakiratte donna? (MEMORIARU)

Mirai no watashi ga ichiban!

Tokimekitte donna? (FIIRINGU)

Waku wakutte donna? (EMOUSHON)

   kanae chaou

 (KYUNKYUN BIRIIBU)

 (Just a Miracle)

 (Woo - Woo - Woo)

MERODII datte kidzuita

(Shall we make it now? Our dream!)

Doki dokitte donna? (MOUMENTO)

Kirakiratte donna? (MEMORIARU)

Minna tomodachi ni nare chau!

Tokimekitte donna? (FIIRINGU)

Waku wakutte donna? (EMOUSHON)

   kasane chaou

 Sore wa SHOUTAIMU

(We wanna princess of prism!…)

Kiratto kirameku yume no CHANNERU wa

Issho ni mitsuke ni ikou…!

Doki dokitte donna? (MOUMENTO)

Kirakiratte donna? (MEMORIARU)

Kagayaku watashi ni naritai!

Tokimekitte donna? (FIIRINGU)

Waku wakutte donna? (EMOUSHON)

Datte! Dare datte! Purima☆Donna!

手を伸ばせば届くんだって

教えてくれた「空色の夢」(オーロラドリーム)

会いに行こう「まだ見ぬ私」(ディアマイフューチャー)

10万回奏でてたって

色褪せない「虹の軌跡」(レインボーライブ)

自分らしさでね　コーディネイト

プロミス！交わす約束が

リズムになっていくんだ

パラダイス求めたなら

ライブがまた始まるんだ

ドキドキってドンナ？(モーメント)

キラキラってドンナ？(メモリアル)

なりたい自分にジャンプしよう！

未来のわたしがイチバン！

トキメキってドンナ？(フィーリング)

ワクワクってドンナ？(エモーション)

未来に描いたイメージを叶えちゃおう

だって！ダレだって！プリマ☆ドンナ！

その笑顔が愛らしいって

だからいつでも1000%！ (キュンキュンビリーブ)

ホラ'奇跡'を見上げてごらん (Just a Miracle)

絶対にね、なるんだよって

決めたんだよ　Wannabee myself (Woo-Woo-Woo)

違うカラーでね　Growin' Jewel！

Laalala♪願う想像が

メロディーだって気づいた

結い合わすその想いは

友情になっていくんだ！

(Shall we make it now？ Our dream！)

ドキドキってドンナ？(モーメント)

キラキラってドンナ？(メモリアル)

七色ハートでハッピーになろう！

みんなトモダチになれちゃう！

トキメキってドンナ？(フィーリング)

ワクワクってドンナ？(エモーション)

未来を変えてくハーモニー重ねちゃおう

きっと！響くって！それはショータイム

(We wanna princess of prism！…)

キラッときらめく夢のチャンネルは

ココロが奏でる物語を

一緒に見つけにいこう…！

ドキドキってドンナ？(モーメント)

キラキラってドンナ？(メモリアル)

自分を変えちゃう時間だよ

輝くわたしになりたい！

トキメキってドンナ？(フィーリング)

ワクワクってドンナ？(エモーション)

未来に描いたイメージを叶えちゃおう

だって！ダレだって！プリマ☆ドンナ！
Light Scorpion Turret

This siege weapon was provided by Arta Napat, and developed by his sister. It is heavy enough that it takes the full strength of a Shifter to transport it, and must be braced against something while firing. It takes about half a minute to reload, and is capable of knocking a **Vir's** spirit out of its vessel.

After the encounter with **Vir'Bren** **Khuraak**, the Light Scorpion Turret was given to **Lord Igneus** in exchange for the use of his mace as his fire alone was of little use against Khuraak's forces. By the time Igneus returned, the turret was broken well beyond any ability to function.
Wyyyschokk

The Wyyyschokk as seen in the Tactical Guide

**Wyyyschokk** is a creature in Star Wars Jedi: Fallen Order.

## Summary

They appear in the Imperial Refinery on Kashyyyk as well as the Shadowlands on Kashyyyk and Kyyyalstaad Falls. A single Wyyyschokk can be found in Haxion Brood arena, being part of the third of four levels along with a Jotaz.

Look out for spiderweb on the ground, you can get caught for a button-mashing quicktime event. To avoid this, walk around the perimeter of the slowing area, to lure the spider out without getting stuck.

* Parrying their lunge attack (not the unblockable obviously) sometimes gives you the chance to execute them.

## Tactical Guide entry

*Attack from behind while creature is distracted by other prey.*

*Parry its lunge attack to quickly strike it down.*

Wyyyschokks are highly intelligent, multi-legged predators. They are found to be extremely aggressive to most sentient life forms, and known to cast an adhesive enzyme that incapacitates their prey in a web-like stasis, allowing them to strike with their sharp and venomous fangs. Wisely outsmarting any foe, they often lower quickly from forest canopies, or burrow to the surface from underground cover. If possible, prey should avoid any web strike, but if caught, fight to escape before the Wyyyschokk closes in. Their hostility may provide strategic opportunities for a surprise attack from behind. Although capable of quick maneuvering, they occasionally find themselves susceptible to strikes in the head or appendages.

## Combat

On "Jedi Master" difficulty the Albino Wyyyschokk can instantly kill you with its unblockable attack, but the (to be continued)
Scout's Notes

> *These notes were delivered by The Strong. The name of the scout who wrote them is unknown, and they are thoroughly spattered with what is likely the scout's blood. In addition to useful information, the notes contain a finished sketch of **Haaskat** and a half-done sketch of a second, unnamed **Vir'Bren**.*
>
>

> *Notes are transcribed as written.*
>
>

## Transcript

Haaskat continues it's dominion of the region, though it's focus appears to have shifted from overseeing the camps to mustering Vir in the field. Every time we have managed to kill Haaskat it returns within a matter of hours, leading me to believe it's grove must be nearby. I advise avoiding the region if possible.

With Haaskat occupied mustering the lesser Vir a second Vir'Bren has been sighted in the region. It appears that the Vir'Kal is gathering it's forces for some kind of campaign. I will report further details as I learn them.

## Pages

**First Page****Second Page****Sketch of Haaskat****Unfinished Sketch**
Branded

The name for human dwellers of Tilmere, thus far encountered in Plyth. In relation to the **Vir**, these victims are herded into prison camps where they are shackled with Spirit Manacles that may only be unlocked by a Soul Key. This Soul Key is retrievable only within a ritual circle, and the only one yet found bore the semblance of **Haaskat**.

Once rounded up, Branded are used as fuel to sustain **Groves**. Branded used this way have been seen to have an extremely advanced level of the **Blight** with roots connecting their very flesh to the Grove resembling those we have seen growing on Blight victims of Brink. The process by which they are connected and fed to a Grove leaves them a desiccated husk, and likely still alive in torment. The only known way to free them from their connection to the Grove is to kill them, which has been regarded as a mercy by those still conscious and suffering.
Groves

> *"Though this body lies splintered and broken, my end is the start of a new beginning. I go now to the groves of **Vir'Kal** to be reborn, my fury renewed by the will of the Great One. I will return in its name, and reap my vengeance."*
>
>

> -An Unnamed Vir
>
>

Numerous mentions of Groves have been made in reference to the **Vir** returning after death. The first of these was in the chanting of a Vir captured and studied under the direction **Harbyron**, an Iri at the time, and the influence of a "Speak with Dead" spell. A more direct reference was made to their function in the **scout's notes** delivered by The Strong, where it was stipulated that the quick regeneration of **Haaskat** in the region was evidence of the proximity of its Grove.

During their **time spent in the Origin**, Igneus' rear guard discovered two key facts about Groves. First, that Vir revived in a Grove retain all memory up to the point where their spirit leaves its old shell, meaning that they remember exactly what killed them and where. Second, that the Vir are capable of relocating a Grove should the need arise. This makes the destruction of a discovered Grove essential, as the Vir may simply relocate if they feel their position is vulnerable. Groves can be recognized by a distinctive green glow coming from within.

Groves are likely constructed through ritual magic, as they are fueled by captive **Branded**. **Home Tree Seeds** can also be used in their construction. Those used this way become still-living but desiccated husks bound to the Grove, incapable of being removed without being slain. Once removed, the Grove's magic fails and the ward protecting the **Phylactery** at its core is dispelled. This stops the master of the Grove, thus far a **Vir'Bren**, from regenerating and seems to keep any other Vir from spawning there.

## Destroying a Grove

In order to permanently destroy a Grove, the following should be done in order:

1. Free the spirits of any captive Branded, by killing them. Prepare to fight any present Vir or Vir'Bren once this is done.
2. Remove the Phylactery at the heart of the Grove. It will be warded before the first step is complete.
3. Burn everything you see to the ground. Leave only ashes.
Alchemy

There were a total of five titles for alchemists: Blue-Furnace Pupil, Red-Furnace Expert, Purple-Furnace Master, Black-Furnace Grandmaster, and Jade-Furnace Saint. Each title was separated into ten rankings, and the higher the title and rank, the greater their success rate and ability when it came to potion and pellet crafting.
Vir'Bren

Vir'Bren serve as generals to the lesser **Vir**, and were likely people of importance in Plyth's army before they became Vir. We now know that there are five in total. Brink's first known encounter with a Vir of this echelon was during E4, during the battle with **Haaskat** near the notifier flowers. The later discovery of the **scout's notes** identified Haaskat by name and by sketch, and labeled it as one of the Vir'Bren, indicating that there were more.

As with all Vir, the Vir'Bren regenerate once destroyed. They do this by means of a **Grove**, and are capable of returning with extreme rapidity when their Grove is near. This is accomplished by means of the **Vir Phylactery** buried in the heart of the Grove.

Vir'Bren are capable of commanding lesser Vir, and in combat are incredibly dangerous. Though they seem to share the same basic weaknesses and resistances as other Vir, they are far more hardy and possess unique abilities specific to each. These enemies should never be engaged alone, as beside being deadly they are also likely all capable of inflicting the **Blight**.

Though we have yet to learn whether individual Vir bear names, the Vir'Bren notably do. Further study will be needed into where these names come from, as well as the significance of the Vir's use of the title "Bren" to **Cintainn culture**.

## Vir'Bren by Name

* **Kurbacs**
* **Haaskat**
* **Difetha**
* **Khuraak**
* ***(Unknown, possibly Inara?)***
Sith

The **Sith** is an organization in *Star Wars Jedi: Fallen Order.*

## Summary

The Sith are a group of Dark Side force users that are enemies to the Jedi. They have been following under the Rule of Two since it was created by Darth Bane, and had before that been a large group nearly as common as the Jedi themselves. Now, only two exist at a time: a master, and an apprentice. In *Star Wars Jedi: Fallen Order*, Inquisitors are a primary enemy, though they aren't Sith, rather they are hired by Sith, in this case, Darth Vader. They do, however, use the dark side of the force, and in a nearly just as cruel way.

## History

A very long time ago, centuries before the rule of the Empire, the Sith were high in numbers. First came the jedi, though some became corrupted by the dark side, a side of the force more cruel and powerful, making it easy to succumb to. There were constant and multiple large scale wars between the Sith Empire and the Jedi Order. It was much later that Darth Bane created the rule of two to prevent unstoppable chaos and eternal tyranny.

From then on, the known sith that have been master and apprentice are as follows.

* Darth Bane (M), Darth Zannah (A)
* Darth Zannah (M), Darth Cognus (A)
* Darth Cognus (M)
* ...
* Darth Tenebrous (M), Darth Plagueis (A)
* Darth Plagueis (M), Darth Sidious (A)
* Darth Sidious (M), Darth Maul (A)
* Darth Sidious (M), Darth Tyranus [Count Dooku] (A)
* Darth Sidious (M), Darth Vader (A)

## See also

* Organizations
* Darth Vader
* Darth Sidious
Mahn

## Summary

Mahn people were the offspring of a human parent and a beast parent, and were deemed the lowliest of the tribes. The beast tribes believed the Mahn weren't powerful enough because of the weak human blood running through their veins, while the human tribes feared their bestial features and tendencies. Over time, though, Mahn had become domesticated pets, slaves, and even concubines to their human masters, and despite their lowly status, only the humans with huge power or wealth were able to afford one.
Alchemists

## Summary

There were a total of five titles for alchemists:

* Blue-Furnace Pupil

* Red-Furnace Expert

* Purple-Furnace Master

* Black-Furnace Grandmaster

* Jade-Furnace Saint

Each title was separated into ten rankings

And the higher the title and rank, the greater their success rate and ability when it came to potion and pellet crafting.
Qing-Yun Sect

## Summary

In the almighty Chufung Kingdom of the South Jambu Continent, standing over one of the world's nine great spirit veins was the Qing-Yun Sect. The Qing-Yun Sect had rich roots dating back over three thousand years ago and held an irreplaceable position in the Chufung Kingdom, after all, and any one of its inner court disciples were capable of easily taking down a martial arts master.

The Qing-Yun Sect had over three thousand years of historical legacy and was one of the most respected sects in the Chufung Kingdom. Within all of the kingdom—or even the entire South Jambu Continent—even the lowest-ranked disciple of the Qing-Yun Sect was viewed by the ordinary people with a holy reverence, for they were more powerful than any local gangs or factions.

Although the Qing-Yun Sect had its recruitment ceremony to find talented disciples only once every ten years, daotongs were recruited throughout the year. Daotongs were still considered a part of the Qing-Yun Sect, but there was a sharp contrast between them and an actual disciple, and daotongs received neither formal teachings from the elders nor Spirit Stones as rewards for their hard work and contribution. Not only were there over ten thousand daotongs in the sect, they were usually assigned to mundane tasks such as cleaning, cooking, and farming, with only one day off for each month.

## Members

### **Lideres:**

* Bai Qianzhang (Master Fundador)
* Chen Xuan Nian (current master)
* Tie Rukuang (Elder Valle de la forja)
* Bai Fu (Elder Valle de los Libros)
* Xiao Shanhe (Elder Valle de formacion de matrices)
* Qing Niao (Elder valle del hibisco)

Disciples:

* Fang Xing (Core disciple)
True Samadhi Fire

## History

Tens of thousands of years ago in the realm of cultivators, countless numbers of great saints and powerful masters all had their own understandings of these three flames. Some believed these three true flames were the genesis of sin, and as a consequence they would create three poisons—rage, greed, and ignorance—that were difficult to eliminate and would cause one to commit all manner of atrocious acts. Some of the most well-known sects to hold such beliefs were the Buddhist sects of the past. The reason Buddhist monks were known for their seclusion and inner peace was because they viewed these three poisons as the most vile roots of sin and the source of calamity, so they'd created various techniques and methods in order to eliminate such disastrous evil.

There were also those who believed these three flames were the reason for the human race's prosperity. Wrath allows one to be unafraid and determined even in the face of uneven odds, for example, which was precisely how human cultivators were able to rise even when under harsh dominion by so many beasts and demons. Humans had then gone on to suppress the other races and rule over the world in a single go, allowing them to create Dao that was known today and become the master of all races.

One side wanted to suppress and eliminate the three flames, the other wanted to put them to good use. Their beliefs were fundamentally different and they were as incompatible as water and fire, but the Buddhist sects lost in the end. Buddhism disappeared from the land of Tianyuan after numerous battles and only the Spirit Mountain Temple was left behind, but they weren't the true Buddhism as left behind in the ancient records and were merely wearing the guise of Buddhism when conducting their actions.

In any case, the three flames of the True Samadhi Fire was one of the most mysterious and profound powers of the world.