recursal/Fanatic-Fandom huggingface dataset:
Sawed-Off Shotgun Barrel Mod

## Description

Increases projectile spread, allowing more potential targets to be hit at closer ranges.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Sawed-off Shotgun Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Sawed-Off Shotgun Barrel Mod Recipe

1x
 **01:06**

## Notes

* Can NOT be used together with other Barrel Mods (Barrel Extender, Flash Suppressor, Muzzle Brake, Shotgun Choke, Shotgun Duckbill, Silencer)

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Richwood Stairs

Redirect to:

* Red Wood Blocks

## Description

**Richwood Stairs** are a craftable building material that are easy to craft and cheap on resources, requiring no rare or expensive materials. Due to their low strength they are fairly weak and will easily be destroyed by Zombies. While it is not possible to melt or scrap **Richwood Stairs** it is possible to use them as a source of Combustible Fuel.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Richwood Stairs Recipe
 Image missing!(Parameter=imageresult)
1x
 **00:02**

To craft a Richwood Stairs, Either click on the ingredients in your inventory and select “Recipes” then Richwood Stairs and “Craft”, or search for Richwood Stairs in your crafting window search bar.

## Repairing

* You can repair a Richwood Stairs with 10x Wood and a repair tool.

## Destroying

* You get 1x WoodDebris for destroying a Richwood Stairs.

## Notes

* **Richwood Stairs** share the same statistics as Wooden Stairs.
Rechargeable Battery

## Description

A **Rechargeable Battery** is a type of tool part in *7 Days to Die*. It is used to craft a Nailgun once the Nailgun Schematic has been read.

### Recipes

The following recipes require **Rechargeable Battery**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## How To Obtain

* Looted from certain containers.
* Assemble a Nailgun in the crafting screen.
* Creative Menu

## Assembling

By selecting any constituent part of a Nailgun you can click "assemble" to begin assembling a Nailgun.
Savage Country Crate

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Savage Country Crate** is a block that contains a lootable box filled with various items listed below in the loot section. The player will need to destroy the crate using a tool or weapon before the box underneath is accessible.

Savage Country stores contain **Savage Country Crates**.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Pistol Receiver

## Description

A **Pistol Receiver** is a type of gun part in *7 Days to Die*. It is used to craft a Pistol. A Pistol Receiver can be smelted in the forge or scrapped for Scrap Iron.

## Uses

### Recipes

The following recipes require **Pistol Receiver**:

## Obtaining

* Looted from certain containers.
* Dismantle a Pistol.
* Creative Menu

## Dismantling

A Pistol can be dismantled via the Crafting Menu by selecting it and clicking "Assemble." This will display the component parts, which can then be removed or replaced as necessary.

## Scrapping

Scrapping a Pistol Receiver produces 3 units of Scrap Iron

## Smelting

A Pistol Receiver can be placed into the forge to be smelted into Iron (Forge), which can then be used in forge recipes.
Radiated

## Description

Radiated is a condition that affects Zombies though not all zombies have a Radiated variant. Radiated is currently the highest level variant above Feral and below the unreleased **Legendary** variant. This condition will leave the Zombie with very high Health, and less sensitive to pain leaving Radiated zombies less likely to stagger when attacked. Radiated Zombies also have the ability to slowly regenerate health over time, which can be temporarily disabled with the Rad Remover mod. Radiated Feral Wights regenerate more health. Radiated zombies are even more resistant to dismemberment than Feral zombies are.
Scrap Cable

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*
~Except For The Console Versions!~

## Overview

**Scrap Cable** is a type of resource in *7 Days to Die*. It is used to craft Minibike Handlebars. Scrap Cable can be looted from Decayed Sedans (very rare spawn.) It can also be obtained from harvesting Ovens and refrigerator's (more common drop) and uncraftable/noninteractive computer terminals found in a specific fenced building with a Wrench.

## Tutorial

The video below demonstrates where to find scrap cable as of Alpha 13
Potato Plant

## Description

A **Potato Plant** is a harvest-able plant which produces Potatoes. It can be found growing wild at the farm house approx. 500 m North of Trader Joel's on Navezgane map. Can be grown in a Farm Plot by planting a Potato Seed. The growth of the plant progresses through 3 stages, starting from a seedling until reaching a full size mature plant. Growth stage 1 and 2 take 60 minutes each with a mature plant taking the total time of 120 minutes to fully grow. It is not possible to harvest a Potato Plant before it has fully grown.

## Cultivation

To cultivate a Potato Plant the player must first acquire either a Potato Seed or multiple Potatoes. Both can be bought from Traders or found while Looting. The Potato Seed and a Farm Plot is crafted, the seed is ready to be planted into the plot where there is sunlight.

### Planting

With the seed equipped in their characters hand the player must place the cross-hair over a Farm Plot and plant the seed using the right mouse button. Upon doing so the player will see a new Potato Plant seedling appear. The Potato Plant is now at the start of its growth cycle.

##### Stage 1

At this stage the Potato Plant is a newly planted seedling and is represented as such by a small seedling growing from the ground.

##### Stage 2

Upon reaching stage 2 the Potato Plant will grow to a height of one block and will show as a juvenile plant with new shoots.

##### Stage 3

This is the final stage of growth for the Potato Plant and it is now ready to harvest.

### Harvesting

Harvesting a Potato Plant is very simple, the player only has to move the cross-hair over the plant and the option to harvest the plant using the **E** key (Default) will be shown on the screen.

## Notes

* Potato Plant must have sunlight to grow.
* Potato Plant can only be grown in a Farm Plot
* Potatos can be eaten raw for a small boost to Fullness
Scope 2x Mod

## Description

Increases visual magnification when aiming.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Broken Glass15Forged Iron10Scrap Polymers5Glue2{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Scope 2x Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Scope 2x Mod Recipe

1x
 **01:46**

## Notes

* Can NOT be used together with other Ranges Sights (Reflex Sight, Scope 4X, Scope 8X)

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Pistol Barrel Mold

## Description

A **Pistol Barrel Mold** is a craftable item that is placed in to a Forge and used to cast Scrap Iron into a Pistol Barrel. Due to the fact a Pistol Barrel Mold is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case iron. For a current list of all iron based items check the page Scrap Iron. A Pistol Barrel Mold cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of iron and a Combustible fuel, a Pistol Barrel Mold is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the Pistol Barrel Mold will be used to cast a Pistol Barrel.

## Crafting

### Required Item

 **5x** Lump of Clay
 **1x** Pistol Barrel

## Notes

* If the mold is removed from the forge during casting it will cause the current item that is being cast to disappear and you will lose the metal already used by it.
* In Aplha 13 the forge's mechanics has been changed and all the molds become useless (also removed from crafting menu).
Santa Hat

## Overview

A **Santa Hat** is a Clothing item that can be worn to help protect your character from various types of damage, it cannot be crafted but it can be scavenged from various locations around the map. It has a Durability level like other armor which decreases each time it receives damage.

The Santa Hat is a seasonal item and is available in-game during the month of December.

## Protection

The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of Clothing but rather a total of the protection offered when worn as a set of 5 items. A set includes Chest, Feet, Hands, Head, and Legs. Currently Eyes and Face are not part of a set. Therefore the actual level of protection given by a single item of gear is 1/5th of the value displayed in the game.

The tables below show the differences between the values.

**Displayed Protection Value**

* Displayed Protection Value represents the value of a Santa Hat as shown in the game.

**Actual Protection Value**

* Actual Protection Value represents the value of a Santa Hat on its own.

* All protection figures in the game a presented as a percentage.

## Notes

* Although the in-game tooltip states "Gear Slot:Face," this item actually equips in the the hat slot.
* Santa hat returns in A20.

## See Also

* Candy cane club
* Candy cane knife
Pop-N-Pills

Game Worlds
 **Random World Generation** | Yes

You can sometimes find pharmacies called Pop-N-Pills. It contains 48 Pill cases where various medical supplies can be looted. There is also 3 Beverage Coolers, some Cupboards and File Cabinets in the shop area. In the back of the building there are Toilets, a storage area and an office area with 8 Pill cases.

## Location in Navezgane

* One is located at the south end of Apache St, 271 E, 681 S.
* One is located in Perishton which includes a Chemistry Station under the stairs.
* One is located at 630E, 1290N (A21)
* One is located at 1640E, 1650S (A21)
* One is located at 280E, 650S (A21)

## Video Tutorial : Alpha 13.8

The video below shows the coordinates to the 2 Pop-N-Pills/Pharmacy's in Navezgane and demonstrates the types of loot containers and some loot as of alpha 13.8
Sand

## Overview

**Sand** shares its texture and resource characteristics with the Desert Ground Block, but is structurally weaker not allowing any overhang (Desert Ground allows 1).

Digging up **Sand** gives 9 of both Clay Soil & Crushed Sand, increased by investing in the Mother Lode perk.

**Sand** can be repaired using up to 7 of both Clay Soil & Crushed Sand.

## Uses

**Sand** provides a good source of Crushed Sand when the Cement Mixer is not yet available to craft it yourself.

The **Sand** block cannot be crafted, but it can be replaced using a Top Soil block which will take the colour of **Sand** but will yield only Clay Soil when dug up.
Plaster Cast

## Description

A Plaster Cast is a medical item which is used to heal Broken Leg or Broken Arm. The Plaster Cast is far more effective than the Splint. Injuries can be caused by falling from a high point/suffering fall damage or getting critically hit by a zombie. Fall damage can be avoided by landing on a Hay Bale, by landing in water sources which are at least 1 block deep. Use the secondary action to treat another player.

The Plaster Cast also cures Sprains if the player has level 1 of Physician.

Reduces a broken leg or arm timer to 22m.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment25Corn Meal4Crushed Sand2Water1{{{linkname5}}}{{{itemcount5}}}Medical Journal20{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Plaster Cast Recipe

1x
 **01:22**
Survival SP

**Survival SP** is one of the three Game Modes playable in 7 Days to Die.
This a private game closed off from public access and can only be played by a single player. The differences between this Game Mode and Survival MP are the land protection system and multi player settings available in the latter. The game will begin at 07:00 on day one and the player's character will spawn at a random location on the Map with a few basic items in their Inventory. The player's character starts the game with their Fullness, Health, Hydration and Stamina bars full. If the player is lucky their character may spawn near to several loot containers or even buildings. However, if the player is unlucky it is quite possible their character may spawn at a point where there is very little about to loot. Due to the open world nature of 7 Days to Die there are effectively no goals other than the one to stay alive. This will also serve as the story driven single player campaign at a later stage of game development.

## Starting Items

The player's character starts the game with a few basic items already on their toolbelt, for **Survival SP** the following items are provided.

 **1x** Bottled Water
 **1x** Can of Chili
 **1x** First Aid Bandage
 **1x** Torch
1xDagger
## Maps

* Random World Generation
* Navezgane

## Game Settings

For a complete list and explanation of the settings available in this Game Mode see the page Game Settings.

## See also

* Survival MP
* Creative
Robotic Drone Armor Plating Mod

## Description

The **Robotic Drone Armor Plating Mod** is a Mod that reduces damage by 50% for the Robotic Drone.

## Installation

To install the mod into the Robotic Drone it must be in your inventory or Tool Belt. Click on the Drone in your inventory and click on **Modify** and drag and drop the Robotic Drone Armor Plating Mod into the Modifiers slots available. If the Drone is already deployed in the air, press and hold the **E** key and select **TAKE** and proceed as stated above.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Scrap Polymers10Electrical Parts4Mechanical Parts4{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}
 Robotic Drone Armor Plating Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Robotic Drone Armor Plating Mod Recipe

1x
 **01:18.6**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Quality Joe (Perk)

## Decription

Quality Joe is a perk linked to the scavenging skill.

Quality Joe has 3 ranks that raise the general quality (but not rarity) of items found when scavenging.

## Requirements and Effects

Each rank requires a progressively higher level in Scavenging skill. While the first rank can be purchased immediately for 10 points, the second rank of Quality Joe requires you to reach Level 30 in Scavenging.

For example, if you search a duffle bag and find a machete, it may normally have a quality of 100. At Rank 1 of Quality Joe, the machete would have a quality of 125. At Rank 3, the machete would be 200.

A common misconception about Quality Joe is that it increases your chance of finding rare items. The thought is that maxing out the perk could make the difference between finding Paper and finding a rare schematic or weapon. This is not the case. Quality Joe only improves the quality level of items found.
Polymer String Mod

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Polymer String Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Polymer String Mod Recipe

1x
 **01:31**

## Trivia

* Strangely, the Polymer String Mod scraps into Iron, both when scrapping in the inventory and when smelting in a Forge.

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Plant Fiber Pants

## Description

The **Plant Fiber Pants** is an item of Clothing which can be crafted by the player and worn by their character as Apparel, providing a small boost to Heat and Cold Resistance.

## Apparel Set

* The Plant Fiber Apparel Set includes the Hat/Hood, Shirt, Gloves, Pants, and Boots.
* There is no advantage to collecting and using a complete Apparel Set.

 Plant Fiber Hat

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Plant Fibers5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Plant Fiber Pants Recipe

1x
 **00:01**
Plywood

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Plywood** is a *non-craftable* item, which is commonly found as barricaded windows in existing building in 7 Days to Die. It can be upgraded with Wood to a plywood with one board, and further upgraded to plywood with two boards and three boards.

## Notes

* Plywood cannot be used to cover an inside corner, as it reserves a part of the next block, making placing impossible.
Parking Garage

Game Worlds
 **Random World Generation** | Yes

**Parking Garages** are large three story buildings where people used to park their cars. The signs around the Parking Garage read 'Parking'.

## Location in Navezgane

There is only one Parking Garage located in the Wasteland in Gravestown at 584 S, 545 W.

## Locations in Random World Generation

Parking Garages can only be located in cities.
Scope 8x Mod

## Description

Increases visual magnification when aiming. This scope is intended for long Rifles only.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Broken Glass20Forged Steel10Scrap Polymers10Glue5{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Scope 8x Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Scope 8x Mod Recipe

1x
 **02:41**

## Notes

* Can NOT be used together with other Ranges Sights (Reflex Sight, Scope 2X, Scope 4X)

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Rocket Launcher Stock

## Description

**Rocket Launcher Stock** is a type of gun part in *7 Days to Die*. It is used to craft a Rocket Launcher. Rocket Launcher Stock can be melted in the forge or scrapped via the 'Scrap" function.
Other parts include the barrel and receiver.

## How To Obtain

* Looted from certain containers.
* Dismantle a Rocket Launcher with the Assemble function.
* Can be Crafted once you have learned the Rocket Launcher Schematics

## Forge

Rocket Launcher Stock can be placed into the forge to be melted down into iron. Each Rocket Launcher Stock will produce some Scrap Iron.
Plant Fiber Hood

## Description

The **Plant Fiber Hood** is an item of Clothing which can be crafted by the player and worn by their character as Apparel, providing a small boost to Heat and Cold Resistance.

## Apparel Set

* The Plant Fiber Apparel Set includes the Hat/Hood, Shirt, Gloves, Pants, and Boots.
* There is no advantage to collecting and using a complete Apparel Set.

 Plant Fiber Hat

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Plant Fibers5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Plant Fiber Hood Recipe

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Poopy Pants Daycare

Game Worlds

The **Poopy Pants Daycare** is a poi in Departure that was added, alongside the city, in Alpha 16. **Poopy Pants Daycare** is made up of 3 rooms. The main room is the first accessible room. It contains: 2 Bookcases, 2 Ovens, a Refridgerator and 11 Cabinets.

The **Poopy Pants Daycare'**s other rooms are two bathrooms which contain one toilet, one Sink and a Cabinet each.

In a survival situation a player could easily climb up to the railings inside the building, temporarily keeping them safe from the zombies.

## Loot

The level of loot in the **Poopy Pants Daycare** is average. In the Bookcases you can find schematics and magazines, and in the cabinets: food, water, resources and tools.
Sweatshirt

## Description

The **Sweatshirt** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Sweatshirt has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Sewing Kit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 1{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Sweatshirt Recipe

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RNG

## Random Number Generator

A Random Number Generator is a program that generates a sequence of random numbers. In the case of 7 days to die, certain weapons and statistics are subject to have random numbers applied on top of their base values. The source of these can be found in items.xml

For example: a Baseball Bat has a base Entity damage of 17.4. The entity damage states that it has a ±15% percentage variation. 15% of 17.4 is 2.61 so the lowest a Q1 baseball bat can be is 14.79(-2.61) while the highest it can be is 20.01(+2.61). Each Q1 Baseball bat will be a random number between 14.79 and 20.01 not accounting for mod power, perks, or any additional modifiers.

## Summary Chart

### Weapons

\* Removed in A20

\*\*Never implemented as of A20.6

## Notes

* As a rule of thumb, T0 weapons, armor, and tools have no RNG.
* The Pump Shotgun, Auto Shotgun, Lever Action Rifle, and Sniper Rifle are some of the only weapons with a magazine size modifier that has different negative and positive values.
* The Lever Action Rifle and the Sniper rifle are the only weapons that add flat numbers instead of a percentage to magazine size.
* Stamina Loss RNG is unique to certain tools and does not affect traditional melee weapons.
* Attacks Per Minute modifiers do not affect bows.
* Weapon Handling is the "Crosshair Reset Speed"
Reinforced Metal Siding

## Description

**Reinforced Metal Siding** is a building material and is the strongest craft able Siding in 7 Days to Die. It is relatively cheap to craft given its strength and can add a valuable layer of defense to a building, fort or even as a temporary blockade between you and a horde of Zombies.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron40{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Reinforced Metal Siding Recipe

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To craft Reinforced Metal Siding, search for it in your crafting menu search bar and select craft. Or you can click on the Iron and select "Recipes" and then select Reinforced Metal Siding

## Scrapping

* You can scrap Reinforced Metal Siding by highlighting it and selecting "Scrap".
* You will get Iron for scrapping or destroying it.

## Repairing

You can repair Reinforced Metal Siding with the appropriate tool and 5x Iron.

## Notes

Reinforced Metal Siding s a good way to add a layer of defense to almost any block.
RailingOldWood

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

'**RailingOldWood'** is a craft-able item used to make structures safer by adding a railing, so you don't fall off. It isn't very good for defense, but is a cosmetic enhancement for your base.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood4{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

RailingOldWood Recipe

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Roads

* Apache St
* Arrowhead St
* Bell Rd
* Coronado Rd
* Courtland St
* Davis Rd
* Dishong Pass
* Essig Rd
* Gore Rd
* Jordaan Rd
* Huenink Rd
* Husker Ave
* Lake Rd
* Lang Rd
* Maple Rd
* Old Mole
* Private Rd
* Raner Blvd
* Riedel Ave
* Scenic Overlook
* Tran Rd
* Wagley Rd

Roads are the most easy way of finding places of interest like city or buildings

They're made of many things such as gravel and concrete changing from place to place

Sometimes you may find a Bridge but be careful they can be dangerous as they often collapse.
Pipe Shotgun

## Overview

The **Pipe Shotgun** is a single shot firearm that can be crafted from simple materials in *7 Days to Die*. It is a simple weapon and easy to create relatively early in the game. This weapon requires shotgun shells and will hold one shot.

## Combat

During close combat, the Pipe Shotgun is extremely powerful and deals a high amount of damage to enemies, as it has 10 projectiles per shot, each dealing damage.

However, the pipe shotgun has a very long reload time which makes using it against groups of enemies difficult. It should be used as a last resort weapon or for base defense.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Short Iron Pipe4Glue2Wood6{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Shotgun Weekly13571010.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Pipe Shotgun**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The condition of a Pipe Shotgun deteriorates with each use until it eventually will stop working and has to be repaired. This can be done using a Short Iron Pipe.

## Recommended Mods

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Pure Mineral Water

## Description

**Pure Mineral Water** is a beverage that can be scavenged from many various locations and can often be found inside Water Cooler Bottles. It can also be obtained by crafting it after reading Wasteland Treasures Vol. 4. Drinking Pure Mineral Water will have a positive effect on your Stamina and Hydration.

Pure Mineral Water gives 60 water and 15% stamina regen. Benefits of drinking this water over Bottled Water, is that it gives you a 15% Efficient Digestion boost for 5 minutes. Also cures Dysentery at 20%.

## Sources

Primary source of Pure Mineral Water is the Water Cooler Bottle or the Water Cooler.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}128Water1Coal1Goldenrod Flower1Chrysanthemum Flower1{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Wasteland Treasures Vol. 4{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Pure Mineral Water Recipe

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Scrap Boots

## Description

The **Scrap Boots** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Scrap Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

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(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Scrap Boots**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Scrap Boots ceases providing any protection until repaired. Repairing the Scrap Boots requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Painting Wood And Roofing

## Description

Painting Wood And Roofing is a book that will unlock the perk Painting Wood And Roofing and will make many different paint types available to be used by the player.

## Details

### Description

*Read this to unlock a new material group in the paint menu*
## Unlocks

This book unlocks the following decorations:

• (insert painting decoration names here)

## Notes

* Painting Wood And Roofing is a fairly uncommon book found in Bookcases and File Cabinets among other loot containers as well.
* Painting Wood And Roofing can be scrapped for Paper.
Range

## Description

**Range** refers to the distance from the character to a target that a weapon can be used. The distance in 7 Days to Die is measured in Blocks.

## Weapon and Tool Range

* **Max Range** refers to the maximum range of a melee or ranged weapon. This does not apply to thrown weapons.
* **Effective Range** refers to the maximum range of a ranged weapon within which full damage will be applied to the target. At distances beyond the Effective Range, there is a drop-off of damage.
* **Block Range** refers to the maximum range of a melee weapon when being used to attack a Block.
* **Repair Range** refers to the maximum range (or reach) of a repair tool when used for Repairing or Upgrading.
Parts

**Parts** may refer to:

 Bow / Crossbow Parts
 Handgun Parts
 Machete Parts
 Machine Gun Parts
 Military Armor Parts
 Motor Tool Parts
 Rifle Parts
 Robotics Parts
 Rocket Launcher Parts
 Shotgun Parts
 Steel Armor Parts
 Steel Knuckles Parts
 Steel Sledgehammer Parts
 Steel Spear Parts
 Steel Tool Parts
 Stun Baton Parts
Stealth system Console

In the 7 Days to Die Console, stealth mechanics are different than the PC build. Zombies are usually outside so you could sneak in the house and have no zombies chase you. Also, there is a system where when you crouch you can see if you are seen, unseen, sensed because you made noise, or getting hunted because you have meat and/or
you are near them. In the PC build, you can see how stealthy you are, this is probably just an updated version of the seen, unseen, or getting hunted.

Meat makes you much less stealthy, both when standing and crouching, increasing detection radius. All variants of meat expect for Rotten Meat will do this. Rotten meat likely does not increase your detection radius, as zombies are comprised of it.

```
I am nowhere finished with this article and if you have something to add, go ahead.

```
Pine Forest

Game Worlds
 **Random World Generation** | Yes

## Description

The **Pine Forest** features a hilly terrain. It is very similar to the Forest Biome, but with large Pine trees instead of deciduous trees. This Biome features a slightly cooler temperature than the regular Forest. Its moderate temperature makes the pine forest biome a good location for a starting area or end game base.

## Environment

The Pine Forest is home to plentiful wildlife, such as Pigs, Stags, Bears, and Rabbits. Harvestable plants also grow among the abundant tall grass. These include Goldenrod Flowers and Chrysanthemums, which can be used to make their respective teas, and Cotton Plants, which can be converted into the useful Cloth Fragment.

Other features include Hollow Tree Stumps, and many boulders, which can be broken down for Small Stones and raw iron. The ground is made of Forest Ground.

Snow, Rain and Fog are all Weather types that can occur in the Pine Forest.

## Points of Interest

The Pine Forest shares many points of interest with the Forest. It's very common to find Gas Stations and Campsites. If the survivor is lucky, they may find shops such as the Shotgun Messiah Gun Store. In Navezgane, this biome is the sole home to hunters' lodges, as well as Spillway Lake.

## Images

* The Pine Forest
* The Pine Forest at night
* A campsite in the Pine Forest
* A shop in the Pine Forest
Pumpkin Plant

## Description

A **Pumpkin Plant** is a harvest-able plant which produces Pumpkins. They can be grown in Farm Plots by planting a Pumpkin Seed. The growth of the plant progresses through 3 stages, starting from a seedling until reaching a full size mature plant. Harvesting a Pumpkin Plant before it has fully grown just returns the seed.

## Cultivation

To cultivate a Pumpkin Plant the player must first acquire a Pumpkin Seed, or have 5 Pumpkins which can then be crafted into 1 Pumpkin Seed. Seeds are planted into a Farm Plot

### Planting

With the seed equipped in their characters hand the player must place the cross-hair over the Farm Plot and plant the seed using the right mouse button. Upon doing so the player will see a new Pumpkin Plant seedling appear in the Farm Plot. The Pumpkin Plant is now at the start of its growth cycle.

##### Stage 1

At this stage the Pumpkin Plant is a newly planted seedling and the name will show "Pumpkin (Seed)".

##### Stage 2

Upon reaching stage 2 the Pumpkin Plant will have grown and the name will show "Pumpkin (Growing)".

##### Stage 3

This is the final stage of growth for the Pumpkin Plant and it is now ready to harvest.

### Harvesting

Harvesting a Pumpkin Plant is done by clicking on the plant with any tool or fist.
Pine Tree

## Description

The Pine Tree is a Tree found in abundance in the Pine Forest, in addition to lesser quantities found in both the Forest and Plains biomes. When felled it will drop Wood and sometimes Pine Seeds, which in turn can be planted to grow more Pine Trees.

## Occurrence

* Pine Trees occur in large quantities in Pine Forest
* Pine Trees occur in lesser quantities in Forest, Plains
* Pine Trees do not occur in Wasteland, Burnt Forest, Desert, Nuclear Fallout Zone

## Planting

**Pine Trees** can be grown using Pine Seeds and can be planted on any soil based ground block that is devoid of Tall Grass, Small Stones or any other form of interference preventing placement. Upon planting the seed in the ground a small sapling will appear marking the beginning of the tree's life and is the very first stage of growth. The growth period required for a Pine Tree to fully mature differs slightly for each tree, however, the majority of trees will usually take two to three game days to fully mature.

Remarkably, some seeds when planted will change from a small sapling into a juvenile tree within a matter of seconds. Consequently, this allows the player to fell the tree for lumber almost immediately. Although the quantity of Wood dropped from the juvenile tree is reduced in comparison to the yield from a fully matured tree. A freshly planted sapling doesn't require damp soil to prosper and a water source nearby is unnecessary.

## Life

A Pine Tree will go through a number of stages during its life, these are outlined here. Some of these require a fertile ground.

## Harvesting

The simplest way to harvest a Pine Tree is for the player to punch it with their characters bare fists, however it will take many hits in addition to using a vast amount of stamina to bring down a mature tree.

The most efficient way of felling a tree is via the use of a chainsaw which will make lumber of a fully matured tree in seconds, although a Chainsaw requires Gas to function. furthermore a Chainsaw emits sound at a high volume and is easily capable of triggering a Zombie horde.

The safest and most common way is to use a Stone Axe or a Fireaxe. furthermore both these tools are well suited to use with wood. A fireaxe is the appropriate tool for wood type blocks and items, therefore making it more efficient than a Stone Axe. Smaller, younger trees are less likely to drop seeds. A large mature tree is capable of dropping several Wood and a few Pine Seeds.