Twist and Shout

Twist & Shout is the 16th and final level in *VectorMan*.

## Description

This level takes place in a stormy area, with the battle taking place on top of a tornado. After *VectorMan* makes his way through the Studio, he reaches the head Orbot himself, WarHead. VectorMan gets swallowed up into Waread's large tornadous body, which rips up the roof of the studio, propelling the green heroic orbot into the sky. The final showdown for Earth's future begins!

The stage begins with VectorMan being propelled out of the studio, rising from atop its rooftop. he will automatically slowly rise upward while having control of horizontal movement. During this free-rise segment, studio objects will swerve their way toward him, damaging him in the process should they hit. VectorMan must move left and right to avoid these obstacles. He can shoot during this time at the objects in order to repel them away. After a set amount of time has passed, VectorMan will be at the top of the large purple tornado where he will come face to face with the so-called "ruler of Earth" (see below).

## Statistics

* Stage Clear Bonus = 60,000
* Time limit = 2:00
* Life bonus = Dependent on how many lives the player has (e.g. 2 lives = 2,000)

*Once the stage is cleared, the player is awarded a Stage Clear bonus, then a Life bonus.*

## Enemies

This level is completely devoid of small enemies, except flying objects which deal damage.

* TV
* White Bench
* Purple bench

## Boss

* WarHead

WarHead will challenge Vectorman for the last time here. He starts by moving calmly around the top of his tornado, unable to deliver any damage to VectorMan. His weakness is his head, but once it is damaged, all bets are off for the tyrant as the battle truly begins! WarHead starts the battle by picking up movement speed and flailing his large hands around. The hands will damage Vectorman so watch out. As he takes more damage, his head is more visibly torn apart. Each time a new "face" is revealed, a Health Orb will appear, with a total of three available during the fight. Four rooftops will swerve around the battlefield, these are VectorMan's only places to stand on. Touching the purple tornado will launch VectorMan upward. The phases of WarHead are as followed:

* WarHead appears calmly waiting for VectorMan to make the first move. Upon being damaged once, his hands become lethal to touch as he moves all across the large tornado arena.
* After taking enough damage, his head appears slightly worn out. He now produces fireballs from his head, making the battle more difficult.
* Upon further damage inflicted, he begins to move erratically at times, using distance to measure up on the battlefield.
* His last phase will have his head visibly showing off some bad circuits. He combines his attack patterns from the previous phases in this one last ditch effort to victory.

Once his mutilated circuit filled head takes enough hits, he ascends up into the air in a multitude of explosions. VectorMan then lands on a spinning roof as he declares victory, thus ending the game as the final score count is tallied.

## Trivia

* This level’s theme's drums play the same exact melody and pattern of those that play when you complete a level.
* Warhead is nearly immune to the Orb shot in this level.
* *VectorMan 2* has a level named after this level, called Shout and Twist.
* VMan does not have an idle animation while flying. Instead, his falling animation is used.
* For some reason, Warhead’s hitbox is very small. The player can go in between his arms or hands without taking damage.
* Warhead’s body has no hurtbox, meaning you can jump through his body (and even his head).

## Gallery

VectorMan stands atop the tornado, from the mobile port of VectorMan.