recursal/Fanatic-Fandom huggingface dataset:
StellaDeus Вики

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Thijs

**name:** Thijs Knickerbocker van Praxis

**aliases:** Quartermaster, Nickelmaster if you think you can get away with it

**job:** quartermaster of the Praxis' Inquisition crew

**homeworld:** Duyval

**age:** 50s

## a physical description?

Thijs (it's pronounced like Tice) is about five feet tall and finely-built, with long slim-but-knuckly hands and the kind of face people sometimes describe as "aristocratic" due to the nature of its angles. His naturally grey hair is shot through with a lighter shade of silver from age and he's got a lot of worry lines around the eyes (which are grey) and mouth (which is loud). He's a dead-looking white like an unfed vampire, with black eyeliner that's smudged on the bottom from rubbing his eyes while working.

He only wears his uniform on special occasions but his daily attire is almost entirely black and white and tailored anyway.

## biography

### early life

Thijs was raised on Vloer 1 of Schutten Duy, second child to artisan steelworkers who provided special billets of a family production secret alloy to a house of artisan blademakers who lived further upstairs. As a child he had the childish idea that if he tried hard enough he could become a swordmaker himself, but of course that's not how things work in the duys. What happened to Thijs instead was the Imperial Guard.

He lost his first set of brothers - three in action or due to wounds sustained, and the last of an opportunistic infection after the fact; he lost most of his second set of brothers, and when their unit was disbanded he went into the logistics side of things rather than retire. Might as well stay in the field until he, too, dies, right?

### praxis event

Then the Saint happened to him. Thijs was at that time quartermastering for a division of his own native military, having failed to die in all the intervening years, and Simon had to interact with the Duyval Guard for the sheer novelty of them at first, honestly, and then Thijs said something smartassed to a real live Inquisitor to his face, and Simon professed undying love and begged him to run off to the Praxis with him, and anyway now Thijs does this for a living.

### on the praxis

At first Thijs did ground crew work, until part of a building melted onto him and fucked up his leg and necessitated some new things in the field of alternative prosthetics. Now he's just a desk jockey and he keeps himself extremely busy with it. No time for a social life because there's just so much work to do making sure everybody on board this ship has the right size of t-shirt etc

### See Also

* Thijs' Quarters
* Quartermaster's Office
Haidodoji

Child of Utanji, little brother of Keraji. Haidodoji invented drawing with a brush along with Trickster the Magpie. The first drawing was of a dick. They invented it to send each other drawings of gay porn. Later Haidodoji invented writing in order to record Trickster's exact words, to use against them later. Trickster copied this and now Haidodoji is the god of art, writing (especially for magical contracts, which is a tautology, all contracts are magical) and the inevitable rules-lawyering about those contracts

Haidodoji divination ritual
Cadia

"*O Cadia, we stand on guard for thee!"*

Grimdark Space Canada in the far future where there is only war. Everyone is wearing camo at the Grim Horton's. Everyone's house is fortified against the ever-active war.

## Grimdark Warshit

There's like some kind of warp leak near the planet, I guess? There's chaotic influence which gives people weird purple eyes though. And also there's ALWAYS war on Cadia. Things are always coming out of the warp and xenos are always bothering them and the front is just constantly rolling through to the point where it's just fucking normal and has been for generations upon generations. This is one very literal form of the far future where there is only war. It's just war all the time so it's normal eh. You live your life around the war as best you can.

Everybody joins the scouting organization, the Whiteshields. Once the Whiteshields are teenagers they go from a scouting organization to a real military thing, staying on the homeworld and doing cleanup duty following behind the active front until they are of age to join the Imperial Guard proper. This is required duty for everybody, so everybody on the planet is a war veteran and also a current participant in the active war and it's just war war war everything is war, and also you go down to Cadian Tire to do some shopping and you pick up an ice coffee at Grim Hortons on your way home.

## Canada Jokes, etc

If you can make a reference to Canada do it and that is the essence of Mike's Cadia. Cadian Tire. Grim Hortons, which serves Grimbitz. (It has a -z because bitz is a tabletop figurines-game reference.) Fascy ultramilitarized modern Joke Canada where they worship The Emperor fervently. Shades also, bc of this, of the US Evangelical shape of overt everyday religiosity? They don't have Live, Laugh, Love but they have exhortations to die for the emperor made on countless cricuts and posted to pinterest

## The Cadian Internet

Somewhere on Cadia here's a bunch of psykers just screaming into the void and the waves of psychic force emanating from their mouths goes out into space like a radio beam and there's the Cadian Internet, where you can get into arguments and accuse people of heresy in the comments to a youtube video

Cadian media gets around the Imperium a lot too even outside of the reach of the cadian internet
Grouen Duy

**Things Which Are Still True In Grouen Duy, just like everywhere else:**

* the sky is dangerous and out to get you
* natural plants are wildly Chaotic. look at how they grow when left to their own! who would build a tree??

this is a sprawling duy of wrought-iron tinted-glass greenhouse conservatories, carefully controlled plants like fruit walls, living quarters snugged together along the branching river of Train Service & those living quarters built as high and tight-together-for-safety as is feasible in that neighborhood. everything possible is glassed over; what absolutely cannot be contained in glass has multiple layers of loggia rafters crossed above it to at least fence out the sky.

they play baseball in the duys and it's usually on a tiny indoor field using field hockey equipment and grouen has developed a variant that's much closer to actual american modern baseball because they use an actual outdoor field (with very high rafters above it which are mostly symbolic)

the social stratification of the other duys is literal and grouen lacks that by being built horizontally so instead they have more intense rivalries between "neighborhoods" which are really more like towns as far as population goes; if you get your own passenger-service train stop then you're a neighborhood, you have a baseball team, you know which towns are your natural rivals and which are above and below your town's rank

people from outside grouen get the impression that the baseball scores affect how high ranking your town is because they get confused at the lack of vertical stratification and how do you know if somebody's better born than you if they wasn't literally born above you

but the baseball scores thing is just a coincidence and sometimes a podunk neighborhood can field a realy good team shrug. doesn't make them not poor

the actual nicest neighborhoods are the ones around Central Station and the main gates; that's also where the grain mill is and the Big Machinery that sustains the place and all of that, and it's the tallest part, and the part where all the rich people are. the people who WORK in the mills are zoned separately.

grain mill. canning factory. dehydratin' apparatus. other forms of preservation en masse. the further into the processing process you work the "better" you are bc you're not working directly with the chaos

a huge portion of a farming family's daily work is exorcising the fields. like just literally praying

there's a lot of maintenance in the fruit walls and keeping the branches pruned and trimmed and tied in place to literally rein in the plant's tendencies towards chaos and train it toward the light of the emperor in the proper way. little frames popped on around growing fruit to make them grow the right shape. weird-looking produce anxiously culled, sent off to some kind of Fruit Inquisitor then turned into army rations
Roger's Quarters

main page: Roger Konway

Next door to Simon's, right by the elevators.

### front room

Surprisingly well decorated but in the *most* basic "bought a whole room from IKEA at once" sort of way. Like everything coordinates and it's very pulled together but it IS clearly a magazine photo or a catalog set or the way they set the room up at IKEA, recreated within this cabin, rather than an actual personal style. Sofa and two chairs all in matching minimalist black leather, coffee table and two end tables and a wall shelf all in black-inlaid "marble" with machined brass legs, a "statement piece" sideboard with "marble" top and brass mesh panels in the doors. There's a set of square brass coasters with a faux-marble circle inlaid in each, and vase and two sizes of planter which include the same type of brass mesh as an outer decorative layer, further proving that he bought the whole display room. The planters are usually in use for whatever people tell him is "easy to grow" and then when he goes on ground crew for three weeks and forgets to have anybody water them he has to get replacements when he comes back. The vase has a small collection of stilettos and bayonets staged in it, which Roger and Simon find quite whimsically amusing.

Magnet hooks next to the front door for hanging keyring, ID lanyard, a little-worn Islands Nor'easters hockey-team hat. Vertical-hanging gun rack beside that, lasrifle in it. TV mounted above the sideboard, vidya console that also plays DVDs sitting on the sideboard next to two industrial-glass bongs and a small portable bar. (It's brass but it's not matchy-matchy brass.)

Art on the walls: a large print of a Leyendecker, but it's a Leyendecker from this setting where there is only war, so it's ultra-homoerotic art in Leyendecker's style depicting two Cadian soldiers in old-fashioned uniforms embracing in a barely-sketched-in trench. Also a small abstract print that came with the "buying the entire display" thing.

### shrine space

A gold-framed icon of the Emperor hangs on the wall in the back, and four prayer candles to three martial saints and the patron of thieves are sat within the niche.

### rear room

He has not bothered to decorate this room. There's the standard bed and wardrobe, and a very large ammo crate sat on the floor next to the bed to be used as a table: tissues and lube and a small lamp, and his phone and wristwatch when he's sleeping. Babe you live like this
The wheel-fiddle

The Quartermaster plays the wheel-fiddle, a lap-sized stringed instrument played by cranking a wheel and pressing keys to play notes. There are 2 to 5 strings, at least one of which will be played as a drone - constantly open, constantly sounding, not altered by the keys. The keyed strings will only play when the key is pressed to hold the string against the wheel. Thijs' specific personally-owned instrument has 4 strings, two drone and two keyed; it therefore has two sets of keys for playing the two strings, offset above and between each other rather like the sets of black and white keys on piano. They make 'em with 3 keyed strings - that's what the 5-string fiddles usually are - but dat's vay too many keys.
Geometry Dash Creations Wiki

**Welcome to the Geometry Dash Creations Wiki!**

Welcome to the **Geometry Dash Creations Wiki**! This Wiki is a collaborative Wiki that focuses on shedding some light on Creators and Creations in Geometry Dash. Levels, Creators, Composers, Themes... You name it. This Wiki allows all of it to be shown onto one Fandom wiki.

## Geometry Dash

Geometry Dash is a game made by RobTop where you are a cube jumping over a few spikes. The main premise of the game is to not die. Geometry Dash was released in 2013 with inspiration from The Impossible Game. In the game, there's 22 Main Levels made by RobTop himself through the source code of the game itself, so not with the Level Editor. There's also Community Levels made by the fanbase. RobTop rates these levels through judging them by Decoration and Gameplay, through The Rating System.

In GD, there's a few Gamemodes that exist: The Ship, the Ball, the UFO, the Wave, the Robot , the Spider, the Swing and (technically) the Jetpack. These Gamemodes can also be mixed with Upside Down Portals, Mirror Portals, Mini Portals, Speed Changes and more. This makes the game a lot more unique than The Impossible Game.

Geometry Dash also has a huge community with tons of Community Levels, sometimes reaching the limits of the Level Editor, which has been what people have been working towards during the Version 2.11 era of the game. Version 2.2 has only proven to make the Editor even more complex than ever, allowing for the limits of the Editor to be higher than ever before.

## Wiki Information

This Wiki is for the Community. You're free to make any page related to creations in Geometry Dash. There's already **64** Pages and the more there are, the better this Wiki becomes. But, before you do make Pages or start Editing existing Pages, please go to the Policy of this Wiki to know what needs to be done to make a good Page, how to correctly format them and how you need to behave on this Wiki and the Discussions.

## Topics

On this Wiki, we cover everything there is to know about Geometry Dash. If you're unsure of what you're looking for, this assortment of Categories should help you realize what you're here for.

GD KnowledgeLevelsPlayersCreatorsComposersThemesSeriesCrewsVersions
Hyi'i'cheji

image by 3HEADEDDOG on wikimedia commons

The King of the Air, god of flight. A celestial albatross and member of the Celestial Court. Mate of Utanji and father of at least some of her children.

Hyi'i'cheji goes everywhere and knows everyone, even if they don't bother to notice him. He sees many things and tells them only to his mate, Utanji. He's always somewhere else, but that means he's always leaving and always coming home and always passing through, as well.

People seek his help and influence when they're going to travel. People who are especially close to Hyi'i'cheji as a lifestyle will, of course, like to travel, and often work as merchants, or just say fuck it and go migratory for a while.

Amulets include elements like seabird feathers, clear glass, the color blue

Hyi'i'cheji is the only one of the birdfolk's gods with any influence outside the birdfolk themselves. The humans of Broretia, which touches the borders of the swamp, recognize him as Hiitenju, the bird-headed god of storms (& an alteration and spread of this name has led to the birdfolk being apocryphally noted in bestiaries on the far side of the eastern continent as "tengu"). There is also Classical-era elf poetry in which the traditional elven longing to go to sea is ascribed to the cajoling cries of a seabird who calls out "hyi, are you coming?", which bears a closer resemblance in the original Elvish.
Kait

**Kait** (@Kaipux) is a member of the CEPE twitter community. They go by She/They Pronouns.

*"I enjoy math, and i have severe tweeting anxiety. I have 3 cats i love dearly and a dog not so much. I’ve been enjoying connor for only about a year, and find it hard to make online friends."* - **Kait**

*"i’m very funny and cool and awesome and a good person to be around"*

## About Them

### Favorite

Movie- Hotel for Dogs

Tv Show- BoJack Horseman

Song- Twilight

Album- Lush

Artist- Mitski, Deaftones & bôa

Videogame- *"D:bh and animal crossing as a whole"*

Streamer- Connor, Pointcrow, Smallant & jerma
The Bestiary

**The** **Bestiary** is an ongoing compendium of creatures shown to inhabit the world of *Unclassified Encounter*. Though typically antagonistic beings, the allegiance of the monsters are prone to varying from pure evil, to simply antagonistic, to even passive entities.

## Classifications

In order to properly sort the monsters, classifications have been created for easier reading. Monsters that fit the most criteria for a class are placed accordingly.
HENGIS (Part 1)

**Hengis (Part 1)** is the nineth episode of Unclassified Encounter and the first two-part episode.

## Synapsis

July 1941.

The English Channel.

A mysterious alien craft decimates an incoming wave of German bombers, before making its way back to an isolated Scottish airbase.

But despite their best efforts to hide the existence of their new wonder weapon, the actions of the RAF have attracted unwanted attention...
Butters

**Butters** (@exoticbutterss\_) is a member of the CEPE twitter community. They go by any Pronouns.

supporter and lover of trans people

## About Them

### Favorite

Movie- indiana jones

Tv Show- 2012 teenage mutant ninj a turtles

Song- a man without love

Album- voulez vous by abba

Artist- abba

Videogame- *"all fnaf"*

Streamer- *"connor eats oants"*
Demon Park

**Demon Park** is a Version 1.2 Easy Demon published by M2coL. It's considered one of the easiest Easy Demons in the game. It uses the cut version of Time Machine as the song and was last updated in Version 1.9. It's also the first level in Demon Pack 1.

## History

Demon Park has a famous history with the Community. Demon Park was released in Version 1.2, a time where there were no Demons in the game. There wasn't even a Demon Difficulty. But when Demon Park got verified, RobTop realized it was way harder than a 9.
So, RobTop made the Demon Difficulty, named after Demon Park. If Demon Park didn't exist, there may or may not have ever been a Demon Difficulty, according to people's theories.

## Gameplay

### Cube Section 1

Demon Park begins with a long and difficult normal-speed cube section with some memorization. Gravity will sometimes change. You will have to jump over spikes, and jump onto pillars.

### Ship Section 1

Next comes a ship sequence. This part is complicated only because it's memorization heavy. And you have to overcome quite difficult parts.

### Cube Section 2

After that, there's another cube section. This section is as complicated as the previous one. You will have to jump over spikes with the help of orbs and jump onto pillars. This segment is as confusing as the previous ones, but not so much. Gravity is also constantly changing.

### Ball Section 1

The screen becomes normal and a ball segment begins. Using jump orbs, you have to overcome spikes.

### Cube Section 3

Next is a cube section with constantly changing gravity. Again, with the help of the jump orbs, you have to overcome obstacles.

### Ship Section 2

Next is an anti-gravity ship sequence. Here, the player has to overcome the pillars. Next, the player enters a short ball segment with a different background. Here, the player must overcome obstacles with the help of jump orbs.

### Cube Section 4

Then, the player transitions into a difficult cube section against a normal background. First, you must overcome small obstacles, then everything will be simpler. The background will change, and you will have to overcome simple obstacles.

### Ball Section 2

And so the final section begins - a ball segment with a different background. Everything is very simple here. Since the section lasts two seconds, it won't be that big of a deal, and it shouldn't be difficult for you to pass it. Then, the level ends.

## Hard Parts

Demon Park is mostly based on memorization, but some parts are rather difficult for people that are new to Demons. The Ship Part with the green background has some mildly tight spaces that can easily kill the player. Essentially, you just need to remember the inputs and get better at the ship to be able to conquer this Easy Demon.

## Trivia

* This was the first ever Demon in the game.
* The Password for Demon Park is 961031.
FNaF: Underworlds Wiki

**Welcome to the FNaF: Underworlds Wiki!**
This is the **official wiki** of the FNaF Alternate Universe (AU) - FNaF: Underworlds, created by Blackimus. In this wiki you will find everything related to the AU and the *Slice of Life* series.

## Explore the Underworlds Universe

QuestMark.png AboutBlank.pngSlice of LifeBlank.png CharactersBlank.png LimboBlank.png Lore

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Yap

## Biography

*"If you see a Yap, Just know that you've just run into a nice chap! Yaps are small little tumbleweeds, rolling around picking up all sorts of plant life, and usually gifting some to others, even if they don't like it as much as the gifter. But not only that, when it stops, it prepares a... "wonderful" song for its comrades, which usually results in its audience screaming "MAKE IT STOP!" Don't know what that's about."*

## Song

Instrument: Otomatone

VST: Venise GOL from FL Studio Signature Bundle

## Description

The Yap is a bush like monster, with one big eye, and 4 crooked teeth with an underbite. It has two white chicken like feet on it's sides, and it somewhat represents the Likho monster from Slavic Mythology. Also He is in island\_demented\_dream\_error
Element 111 Rg

Future Page*This page is Unfinished. You can help Geometry Dash Creations Wiki by creating this Page to its full extent.* The Wiki would appreciate it.**Creating Pages has to be done in the Format of other Pages.**

## Element 111 Rg

### Rating

Demon, later unrated

Element 111 Rg is a Extreme Demon community level created by DarkX back in 2014 in the 1.6 update of the game. The level was notorious for being the hardest level of it's time before a secret way was discovered, turning it into a Free Demon, which would eventually lead to the level being unrated by RobTop. The level was then deleted, becoming lost in time.
The first labour

**The first labour** is a 1.0 Harder Difficulty Level created by Carbonelite, a now deleted Creator, that has been Featured, but never Rated. It is one of the first Featured but not Rated levels in the game. It's only 28 seconds long, making it one of the shortest Featured Levels in the game.

## Gameplay

### Cube Section 1

The level starts off with a cube section where spikes, blocks, yellow jump orbs and yellow jump pads are scattered around in an unprofessional way, sometimes going up and down. The cube goes upside-down once.

### Ship Section 1

Then, a very small ship section starts off with a pretty tight straight flying segment of blocks and spikes.

### Cube Section 2

And lastly, there's one last cube section that only requires one jump on to platforms.

## Hard Parts

The first labour is quite difficult for a very short amount of time. But, the only really hard part is at the ship section. That ship section has a pretty tight upward straightfly that is hard to nail down. But, with enough practice, that should be doable.

## Trivia

* This is one of the first levels known to be Featured.

Levels:

 **<< Jump Man** | **Dont stop believin >>**
Bonbon

**Bonbon** is an animatronic character from *FNaF: Underworlds* and is introduced in Episode 01 - Firefly of *Slice of Life*. He is not often seen in the series.

Bonbon, previously known as the P.A.G.S.U (Portable Anesthetic Gas Storage Unit), is a hand-held spring-lock animatronic, powered by its main power source, Pauler. He was part of a massively produced series of PAGSU units, with the intent to study and explore the properties and applications of anesthetics in future animatronics, eg: Vixen. Bonbon is the most recent unit of this product line and was deemed as the finished prototype of the anesthetic study, before the entire project was shutdown.

After Robert Afton left the company, the chief operating officer (COO) made the decision to shutdown the production of any lethal and inhumane experiments on technology for the greater of mankind. In Bonbon’s case, all of his anesthetic properties have been removed from the AI, but he was deemed as compromised as his system framework was structured entirely of lethal protocols within his programming. A decision was made and Bonbon was given a brand-new AI, simplistic enough by the company’s highly skilled programmers. A synthesized version of Bon's human soul was given to him, and the new Bonbon was successfully created.

Bonbon is now programmed with the standard *GSAI* system framework, and works as a mascot for Pauler, helping him with entertainment or rental service.

## Personality

From the surface it seems like Bonbon is a defect animatronic, but he can be quite clever whenever the situation arises. His personality can be comparable to of a human child.

Surprisingly, Bonbon is extremely caring, understanding and sympathetic towards Pauler, or anyone else who's currently going through a bad situation. Cheering them on and speaking in a rather mature way.

## Functionality

Although Bonbon is a relatively advanced animatronic, in terms of production value he is not considered as such as his brand is very simplistic in design, with little characteristics of the other animatronics of *Afton Robotics, Inc*.

...
Level Editor

Stub*This page is a stub. You can help Geometry Dash Creations Wiki by finishing it or expanding it.* The Wiki would appreciate it.**Keep it intact, though.**

The **Level Editor** is the main tool that all Creators use for making Levels in Geometry Dash. This Editor has many functions, that sometimes are very confusing to understand, especially when we're talking about the many Triggers that it has to offer. Creators can use this Level Editor for creating both Gameplay and Decoration.

## Layout

The functions in the Level Editor are separated into 13 different **Building Sections**, which all have their own unique use in Level Creation. Within these Building Sections, there are multiple **Pages** for the Functions within this Section. Normally, one Page would show eight different Buttons with Functions that are separated into two different Rows. However, this amount can be changed through the Editor Settings.

We didn't always have this Layout, however. This Layout was first Created in Version 1.7 to make it easier to use the Editor. Before 1.7, all of these functions were put together into several Pages of Functions and there was no particular Section you could skip to with ease.

## Building Sections

The **Building Sections** are divided into 13 different Sections, all with their own set of Functions. Some focus more on Gameplay, the others more on Decoration. Here are the 13 different Sections, with all Functions explained.

### Blocks

**Blocks** are the most important and easy to understand Functions in the Level Editor. Blocks are primarily used for making Gameplay, but can also be used as a form of Decoration. Usually, Blocks are placed as a Platform to avoid dying to other Functions. But, they're also used as an obstacle for the Player. There are 542 different Blocks within this Building Section, all having their own designs to them.

The different Blocks in this Building Section can have a few Forms: These are the **Hitbox Blocks** and the **Decoration Blocks**. Hitbox Blocks feature a line or multiple lines that give the Blocks a Hitbox. Depending on what line it is, changes the overall use of that specific Hitbox Block. The different **Line Structures** are the **Squared Hitbox**, the **Line Hitbox**, the **Corner Hitbox**, the **Connection Hitbox**, the **Pillar Top Hitbox** and the **Pillar Length Hitbox**.

Decoration Blocks, on the other hand, are purely meant to be used as Decoration and don't have any Hitboxes. Most of the Blocks in this Building Section are Decoration Blocks. To make these have Hitboxes, the 3rd Building Section must be used. The different Decoration Blocks can be split into a couple Categories: The **Non-Hitbox Blocks**, the **Colored Blocks**, the **Lower-Opacity Blocks**, the **Background Blocks**, the **Separated Blocks**, the **Rainbow Blocks** and the **Stone Piece Blocks**.

These are the Names and the Use of every Block, all listed in a Table.

**W.I.P.**
Jumper

**Jumper** is the seventh Main Level in Geometry Dash. Beating this level awards the player 7, a new Cube from Normal Mode and the primary Orange Color from Practice Mode.

## Gameplay

### Cube Section 1

The level begins with a whole bunch of pillars. Then spikes, platforms and yellow jump pads pop up as well. Two yellow jump orbs show up after that. The background turns green and the cube goes upside-down. More pillars come up with spikes here and there. The cube goes right-side-up and the background turns pink. Platforms, spikes and yellow jump orbs appear after that.

### Ship Section 1

That goes into a ship section where spikes and corridors come up. Then, it goes upside-down with the same structure. Then it goes right-side-up and some pillars with spikes get thrown into the mix. The ship then goes upside-down again with more of the same.

### Cube Section 2

Then, another Cube section with a purple background starts where pillars, spikes and platforms appear. Then, the background turns red and the cube goes upside-down. Spikes and pillars appear inside of a corridor. It also goes right-side-up, upside-down and right-side-up again, all having a similar structure. Then, more spikes, platforms and pillars appear outside of the corridor.

### Ship Section 2

That leads into another ship part with a purple background. Blocks with one spike on them are scattered around. The background changes color every few seconds.

### Cube Section 3

Another cube section starts with a green background. Pillars, spikes and platforms appear. Later on, one or two yellow jump orbs appear with rapidly changing background colors. Then, the cube goes upside-down with more pillars and spikes. After that, the cube goes right-side-up again and a few more pillars and spikes appear as a last obstacle.

## Hard Parts

Jumper is a jump-heavy level, as the name implies. There's a whole bunch of pillars that you need to jump on correctly. Not only that, but Jumper also introduces the upside-down ship, which may get people even more confused than with the cube. Aside from that, Jumper has a consistent difficulty with slight memorization and timings. Jumper isn't necessarily hard, but some parts can trip people up.

## Coins

In Jumper, there are 3 Coins that are available to grab.

### Coin 1

The first coin is in the first ship section. When you're upside-down for the second time, there's a fake block in a pillar with a spike on it on the bottom. If you manage to get in there without dying, you should be able to reach the first coin.

### Coin 2

The second coin is in the second cube section. On one of the platforms upwards, there's a coin floating around. Jump up on that platform and you'll be able to reach it.

### Coin 3

The third coin is in the second ship section. Under one of the obstacles, there's a coin. Get inbetween the spikes on the floor and the obstacle to reach the third coin.

## Trivia

* This is the seventh level in the game.
* RobTop probably chose the name and song *Jumper* because of how many pillars you need to jump on.
* The song -Jumper- is the oldest song used by RobTop.

Main Levels:

 **<< Cant Let Go** | **Time Machine >>**
FNaF Underworlds:Wiki rules

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Ultimate Destruction (disambiguation)

The following is a list of links to pages that might share the same title.
Please follow one of the disambiguation links below or search to find the page you were looking for if it's not listed on here. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Ultimate Destruction** may refer to:

* **Ultimate Destruction**, a Song made by TMM43 that's mostly known for its use in the Insane Demon called Ultimate Demon Mix, which was made by Zobros.
* Ultimate Destruction, a Beta Level made by RobTop that was changed into Base After Base when the game was released.
* Ultimate Destruction, a 5 Featured Level made by Monkeybazooka.
* Ultimate Destruction, a 4 Featured Level made by UltraChris.
* Ultimate Destruction, a 4 Rated Level made by xQuadrant.
* UlTimAtE DesTruCtioN, a 5 Featured Level with a High Object Count made by SrMDK.
Jongakong

**Jongakong** (@jongakong) is a member of the CEPE twitter community. He goes by He/Him Pronouns.

*"i game. my only abilities are being a silly little jester and talking about kirby games"* - **Jongakong**

*"I AM THE BEST!!!"*

## About Them

### Favorite

Movie- Spiderverse

Tv Show- BoJack Horseman

Song- human by bandanabloom

Album- *"no favorite album 🤷‍♂️"*

Artist- zalinki

Videogame- portal 2

Streamer- ConnorEatsPants
Maggie

**Maggie** (@maggiebebbly) is a member of the CEPE twitter community. She go by She/Her Pronouns.

*"I do choir and singing stuff like that and I also read a lot of books :)"* - **Turnp**

*"kinda gay kinda sad"*

## About Them

### Favorite

Movie- Everything Everywhere All at Once

Tv Show- SpongeBob SquarePants

Song- Locket: by Crumb

Album- To Pimp a Butterfly by Kendrick Lamar

Artist- Hozier

Videogame- *"Splatoon :("*

Streamer- ConnorEatsPants & Ted Nivison "(*surely he will go live again)"*
Furret

**Furret** (@FurretFuckboy) is a member of the CEPE twitter community. He goes by He/They Pronouns.

*"run the original scott the woz parody account (@scqttthewoz), miss all of the lore because i sleep through it, came second place in both fortnite fridays 🙏 "* - **Furret**

17 y/o mixed african dude who’s cursed with bri’ishness

currently studying music technology and is learning to produce music

## About Them

### Favorite

Movie- Spiderverse

Tv Show- *"avatar the last airbender or attack on titan idk"*

Song- pyramids by frank ocean

Album- ok computer by radiohead

Artist- kanye west

Videogame- ori and the blind forest

Streamer- Fundy, Connor & Schlatt
Toe Jammer

## Biography

*"Adult Toe Jammer have a great bubbly personality and are very good swimmers when they live in the water, they are also known to get invited to many parties and picnics with their fellow friend Floot-Fly, they always know how to have a good time!!!""*

## Description

Toe Jammer has something that looks like blue shield with bubbles. Outside of Toe Jammer's "shield with bubbles" it has 7 visible toes.

## Breeding

This monster is unbreedable, though it can be bred with failure combinations using the monster.

## Costumes

* There's Always Room -
* Legal Alien -
* A Sophisticated Droplet -
Floot Fly

## Biography

*"The mystical Floot Fly is one of the most common monsters to stumble upon throughout the Lost Landscapes, as it's one of the friendliest monsters around! Floot-Flies love to throw tea parties in the most bizarre locations too! Invites to a tea party are always revered and accepted gleefully, as it's great place to socialize and gossip!"*

## Song

Instrument: Flute

VST: Alto Flute Vibrato from Edirol Orchestra

## Description

Has red fur and slightly scaly wings. It wears a mask and has green fur under the mask but is invisible at all times due to the mask.

## Breeding

This monster is unbreedable, though it can be bred with failure combinations using the monster.
Dandidoo

## Biography

*"As the warm flows of the ocean carry oysters around the deeps, a gentle breeze carries Dandidoo across the monster world. Their migrations rely on airflow since nature wasn't kind enough to grant them wings. They can conduct the air through their bodies to store and burst it out in a powerful stream of tuned tones and semitones. That's why their singing resembles "doo"s and "dee"s.*

*Their plant element gave them a greenish hue and afro-styled hair reminiscent of a common dandelion."*

## Song

Sings "Doo Doooo" and is voiced by Raw Zebra.

## Description

Dandidoo is a green monster, with blue eye sockets and green eyes. It has an orange beak, legs, and talons. It has white dandelion puffs.
Quibble

## Biography

*"The Quibble may seem like a graceful monster on the outside, but that's just a facade. The two heads constantly bicker, usually having polar opinions about the latest trends, or some other trivial issue. One time, the left Quibble wanted to order fries, but the right Quibble was eager to get a milkshake... chaos ensued. But in the end, they always make up with each other, like true siblings. Oh yeah, they ended up ordering fries dunked in a milkshake. A... unique consensus."*

## Song

Instrument: Piano

VST: Piano from Edirol Orchestra

## Description

Has blue feathers, a circle body, and 2 heads that play the piano.
Wadee

## Biography

*"Deep below the murkiest of murky depths lies an underwater land lost to time. Many monsters have resided here, and in recent times, many from this region have adventured to the surface. If one takes a swim at the foggy center of the Evergreen Woods’ bog pools then you might hear the soggy "why" like sounds of a Wadee, one such explorer. While it was a beautiful fish in the deep, exposure to the surface has fundamentally changed it, causing its gills to shrink, it’s flippers to turn to hands, and it’s body to swell slightly. While seeming minor, these changes mean that the Wadee can no longer make the long underwater trek back home. The Wadee takes it kindly though, and uses its glowing pads to help guide other underwater travelers, and is a friend to many above and below the surface. Deep inside though, Wadee misses the sights of its home coral reef and the sounds of the Cancer Choir’s melodious tunes…"*

## Song

Instrument: Drums, Organ & Vocal (Voiced by Jobo)

VST: (Drums) Jazz Kit from FL Studio, (Organ) Collab3 from Sampleson

## Description

The Wadee is a fish like bloated creature. It resembles a blobfish, and plays its stomach pads, as well as sings.
Nuntius

The Nuntius are a species native of Limbo.

They are a civilized and highly intelligent species known by their superior knowledge of the Limbo’s history and religion, connections with the Earth’s surface and wielders of very powerful and vast supernatural abilities who worship the Old Gods or the New Gods.
Tweedle

## Biography

"Adult Tweedles are known to migrate a lot from island to island, sometimes they travel to visit their friends while they also sometimes live on one once they get to understand it a lot with the help of their fellow monsters, a true adventure bird we must say!!!"

## Description

The Tweedle is a purple bird, resembling an owl. It has bat-like ears that are pink on the inside, 2 head feathers and 3 tail feathers, all of which having an orange to yellow gradient. Each of it's 2 wings have pink plumage.

## Breeding

This monster is unbreedable, though it can be bred with failure combinations using the monster.
Varow

## Biography

*"Known for its penchant for hunting, the melodic "yah-ha-ha!" of the Varow echoes throughout all corners of the Evergreen Swamp. It uses its call and prolonged noseharp to attempt to attract juvenile fwogs to its corner of the swamp, even though it might now work as often as it likes. In fact, its attempts more often scare its slippery prey away, leaving the Varow fwogless and alone. It's a sad thing too since it truly just wants new customers to sample their fresh home-made sweets!"*

## Song

Instrument: Jaw Harp & Vocal (Voiced by Raw Zebra)

VST: Live Recording

## Description

Varow is a bird-like monster that appears to where a purple dress. It strums the tip of its beak to make a sound similar to a jaw harp. Varow also vocalizes. It seems to be based off of a Kikimora from Slavic Mythology.
MSM: TLL Wiki

## Welcome

**Welcome to the MSM: The Lost Landscapes Wiki**

Facts, game info and strategies, scrapped content about MSM: TLL all in here.

My Singing Monsters: The Lost Landscapes, or MSM: TLL is a fan-made project made by Raw Zebra, the game is based off the My Singing Monsters game series, owned by Big Blube Bubble Inc.

## FaQ

Q: Where do i get MSM: TLL? - A: https://sites.google.com/view/msm-tll/ (Note: This version is currently very unstable)

Q: Can you put my monster in the game? - A: Short answer, no, Raw doesn't take concepts from fans.

Q: Will the game have micro-transactions? - A: No, Raw cannot profit out of the fan-game, so adding in-app purchases would be illegal.

## Wiki Rules

1. No pointless pages or edits.
2. No raids.
3. Do not add stuff that aren't in the game (Ex: your monsters, characters that aren't from tll and etc.)
4. Do not spam the comment section of the wiki.
5. Don't be toxic towards anyone when using the community area and comment sections of the wiki. This also applies to being racist or LGBTQ+phobic towards any member.

## Raw Zebra's Channels

Raw Zebra's main channel - channel where Raw posts mostly TLL related stuff, new content, teasers and trailers.

Raw Zebra's Devlog Channel - Raw usually posts scrapped content, devlog, sneak peaks and some random stuff in here.
Phangler

Normal Combo:

 +  Toe Jammer and Kayna

## Biography

*"It appears that the lukewarm waters around the marsh are quite the welcoming enviroment. Many monsters come up to the surface to enjoy them, including the Wadee, the Banno, and more! It apears some monsters also make the land journey at times! One such example is Phangler, who must have adventured all the way from the jungley shore, through the Evergreen Woods to get to the water. Phangler says its arguably the second-sweetest place in the world- and who can blame em?"*

## Song

Sings "Nah nah nah nah" and is voiced by Matthew the Bowgart.

## Description

Phangler is a green monster with who's design is based on a fish. It sings while its two microphones repeat his singing.

## Breeding

**Normal Combo:**

Toe Jammer + Kayna

**Evergreen Marsh's Combo:**

Quibble + Banno

## Possible Names

Anat, Douglas, Finatra, Finzo, Gillgul, Glorp, Irving, Mortimer, Ottotuna, Tallulah, Tuna, Mako, Naynay, Naile, Chipp, Gilberto
PROJECT AETERNUS

PROJECT AETERNUS is the fifth testimony story by Unclassified Encounter.

## Synapsis

February 1891.

Whitechapel, London.

A Metropolitan Police Detective uncovers the identity of the Capital's most infamous killer.

An immortal being, who has spent a thousand lifetimes inflicting pain and suffering upon those he encounters...
Potbelly

## Biography

*"The adult potbelly is a loud and extroverted creature, constantly babbling nonsense to everyone who can hear. Whilst other monsters would love to stay around and listen, eventually a potbelly may take off its pot and settle into the jabber, sometimes not even noticing the rooty tendrils engulfing it's eager listener. Luckily, these days monsters have learned to stay away or gently remind the potbelly, and things go smooth from there."*

## Description

Potbelly is a 2 headed plant-like monster that is always on a brown plant pot.

## Breeding

This monster is unbreedable, though it can be bred with failure combinations using the monster.
Gérmini

## MARCO GEOGRÁFICO

*Archipiélago con 5 islas principales y decenas menores. Al menos 3 de las islas principales son confederaciones o ligas de Polis. Una o dos islas mayores, por contraste, deberían ser naciones con estructura feudal, o diferente. Cada isla menor es una polis.*

*Principales islas/polis:*

* *Gérmini*
* *Ceserius*
* *Perino*
* *Selfos*
* *Mirosa*

## HISTORIA

*La cultura germiniana era sofisticada y enredada incluso antes de su Feudo, en el que negocian las condiciones de anexión pacífica al imperio, contribuyendo al final de la II guerra civil. Fue la última de las provincias del Segundo Anillo en incorporarse*

## DEMOGRAFÍA Y PRINCIPALES NÚCLEOS DE POBLACION

*Población humana en un 80%, descendientes de colonos Euphaianos/Indoreanos. Gnomos y enanos.*

## INSTITUCIONES

*Conserva sus idiomas, su sistema político interno, dos o tres Dioses de su panteón han sido incorporados a la Iglesia Universal y es muy importante por su enorme flota comercial, su sofisticada contabilidad, su diplomacia florentina y su doble juego con la Liga de Comercio.*

*Todas las islas forman parte de una Liga, con un Consejo en el que están representados las 5 grandes islas. Las pequeñas son clientes. Derecho consuetudianario. Muchos tratados bilaterales y multilaterales. En situaciones límite eligen a una nación-dictador y toda la flota y los recursos se ponen a su disposición. Ocurre muy pocas veces.*

## ECONOMÍA

*Dispone de la flota (civil) interior más potente de todos los archipiélagos.*
Spunge

## Biography

*"Adult Spunges are very talented whistlers, they can blow so hard that sometimes they can send fellow monsters off to faraway islands!!! Just remember remember to take cover when they blow their birthday candles."*

## Description

The Spunge is a large, fat light green monster. Its body is just one big blob which squishes outwards where it's in contact with the ground, as if it doesn't have enough strength to hold its shape. It has two blue eyes and a green leaf on its head. It has two spindly arms (very small in proportion to its body), and no visible legs.

## Breeding

Toe Jammer + Dandidoo

Potbelly + Quibble

Tweedle + Oaktopus
Banno

## Biography

*“Banno is a vocalist of the legendary Cancer Choir, for a long time he spent his time in the deep colde depths of the ocean. Sadly though, it was far too cold for his hot water-loving body! Instead of moving into a geyser of some sort, he decided to stay close to his friends, utilizing an endlessly boiling bucket to keep comfy. Whilst his boiling red abdomen may be concerning, there’s no need to worry- Banno states that it’s just his natural color showing after the cleaning of thousands of years of sea gunk.”*

## Song

Sings "Aaaaahhh" and is voiced by Raw Zebra.

## Description

The Banno is a green crab like creature, with a very long neck and eyes on the evry top. It has a moustache that covers up its mouth, and it’s dipping itself in its water bucket.

## Breeding

Floot Fly + Quibble

Toe Jammer + Varow

Tweedle + Wadee