recursal/Fanatic-Fandom huggingface dataset:
Iron Sickle

The **Iron Sickle** is a Tool in *Clanfolk*.

## Usage

The Iron Sickle is a Tool used to harvest Crops on the Map.

* Clear Grass Jobs can be set on any of a variety of Crops that can be found growing wild (listing on Crops page). Clanfolk with sufficient Harvest Skills Priority will collect a Sickle then head to the designated area. Leading to reaped crops being left on the ground awaiting someone with Hauling at high enough priority.
* If crops are growing on Tilled Soil (NB. Reed cannot be grown anywhere other than shoreline) then as long as the Auto Harvest has not been disallowed Clanfolk may collect Sickles and harvest those crops without input from the player.

Plains Traders may buy Iron Sickles from the players Clan.

## Acquisition

* The Iron Sickle is unlocked after building a Smithy for the first time. After the instruction is given a Clanfolk member with sufficient Crafting Skills Priority will collect Planks and Iron Ingots then make the Sickle.
An Auto Supply may be used to try and keep a minimum count of Iron Sickles in the colony, but it does not guarantee the supply of Planks or Ingots.
* Mountains Traders may sell Iron Sickles to the players Clan at 3 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Workers

**Workers** are Clanfolk that can visit the players Clan.

After creating a Vacancy Sign the player is able to instruct Clanfolk to build a Job Board. Once constructed the Clanfolk may be visited by one or more Workers who will, upon arriving at the Board, stand patiently and wait to be interacted with. (They can be interacted with before arriving at the Board.)

Workers will require an upfront payment of Coin (somewhere around 40 is common), and if they receive such will go to work in the same way as the players Clanfolk do, although they may have limitations on where they can go if doors etc. have been set to have usage restrictions. As with members of the players Clan the player may alter the Skills Priority listing for the Worker so they prioritise Jobs the player wants done.

From the point of hire the Worker will require the same basic amenities as the rest of the Clan, including a Bed, food, Socialisation, etc. and perhaps most importantly for the Worker, payment each day. Any Worker not paid will leave in the Daytime, leading to a relationship change with the relevant clan. Should a Worker reach full Satisfaction they may wish to join the players Clan, potentially pairing off with an unmarried member of the Clan. (If no viable partner exists the Worker cannot join the Clan.)

If the Worker ceases to receive payment, or the player directs them to leave the colony, they will return to their own Clan. When leaving the Map the Satisfaction of the Worker will impact their Clans Reputation with the players Clan. High Satisfaction will lead to an increase in Reputation, low Satisfaction may drop it, although each Clan has it's own separate measure.
Increasing Reputation will lead to Traders bringing more goods for purchase, and more visitors in general.
Shears

**Shears** are a Tool in *Clanfolk*.

## Usage

Shears are used to obtain Raw Wool from Sheep and will be used by Clanfolk without instruction from the player as long as they have sufficient Farming Skills Priority and Livestock to shear.

## Acquisition

After Clanfolk have built their first Smithy they gain the option to craft Shears along with the other advanced Tools. The player may either select a specific number of Shears to have their Clanfolk craft, or use the Auto Supply to try and ensure that the colony has at least a certain number of Shears at all times. (NB. The Auto Supply does not guarantee the supply of Iron Ingots.)

* Mountains Traders may sell Shears to the players Clan at 3 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Water Jug

A **Water Jug** is a portable container for storing Water.

## Usage

* Clanfolk may drink water directly from a Water Jug.
* Water Jugs may be used to fill Water Dippers, Water Troughs, Water Bowls, Bathtubs, and Dish Washers.
* Water Jugs can be used to water plants, whether via the Add Water Job or automatically when the plants are on Tilled Soil.
* Water Jugs are used in some Cooking recipes at Cooking Fires, Stone Fireplaces, Kitchens, Tiled Peat Stoves, and Dough Tables.
* Water Jugs are used in Clothing Production at Ash Washes, Hide Scrapers, and Wool Dressings.
* As they are filled with water, any Water Jug left outside in winter (or anywhere else below 0°C/32°F) will transform into an Ice Jug in 900 seconds (half a day).

## Acquisition

* Clay Jugs will be filled with water by Clanfolk taking them to either Drink Zones or a Well, as long as they have sufficient Gathering Skills Priority. This will be done without input from the player.
* Ice Jugs can be thawed by storing them anywhere above 0°C/32°F, which takes 900 seconds; or at a Cooking Fire, Stone Fireplace, or Kitchen, which takes 30 seconds, at the cost of 4 Branches.

## Notes

* Filling Jugs is an automated process, there is no Job to initiate it. Having Clanfolk with sufficient Gathering Skill Priority, and adjusting the Drink Zones or Wells Priority, will ensure that they get filled.
* Like all Mobile Containers:
	+ Using Water or Ice will not consume de Jug itself, only the required contents;
	+ One Jug can contain 100 water or 100 ice, and Clanfolk will merge the contents of multiple water or ice jugs into one when needed. For example, 4 jugs, each containing 25 units of water, will be merged into 1 jug with 100 units, and 3 empty jugs will be left.
	+ When Water or Ice Jugs are manually emptied by clicking on "Dump Contents", the contents are lost, and they revert to being empty Clay Jugs;
	+ Auto Supply cannot be used for Clay Jugs production.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Tile Table

A **Tile Table** is used to place Rushlight Kits on.

## Usage

* Tile Tables have a *Light Decor Slot* that can have Rushlight Kits placed on them, which provides sparkless light to the immediate surroundings (1 tile radius).
* The table itself doesn't have any environment value.

## Acquisition

Once Tiles have been crafted for the first time, the player can place a blueprint on the Map, and when a Clanfolk member with sufficient Building Skills Priority takes up the task they will collect the required Tiles, Logs and Clay then go build the Tile Table.

Since it doesn't require Nails, the Tile Table is available sooner than wooden tables.

## Known Bugs

* As of version 0.448, a bug prevents the Rushlight Kit's environment value to be correctly applied. Lighting functions correctly.
Straw Window

A **Straw Window** lets the light shine in.

## Usage

Walls, whether those built by the Clanfolk or the Mountain tiles left after mining, can be modified with a Straw Window to allow light into a room. A room without light in it causes *Low Light* or *Darknness* Afflictions for any Clanfolk that are in the room but not sleeping.

## Acquisition

After building a Hay Wall the Clanfolk gain the ability to build Straw Windows in all Walls (but not fences). After the player places the Blueprint a Clanfolk member with sufficient Building Skills Priority will collect the required Straw and Branches then assemble the Window in the Wall.
Stone Block

**Stone Blocks** are a construction resource in *Clanfolk.*

## Usage

* Stone Blocks are used in the construction of Buildings, e.g. the Stone Window or the Cobblestone Floor
* Some advanced Objects require Stone Blocks, e.g. the Well.
* Coast Traders may buy Stone Blocks from the player's Clan.

## Acquisition

* Once they build a Masonry it is possible to have Clanfolk convert Large Rocks into Stone Blocks. Once the command is given someone with sufficient Mining Skills Priority will head to the Masonry and start cutting up Rocks. Each Rock will produce 2 Stone Blocks (and 5 Stones as waste).
Once obtained they can be stored in Stockpiles or at a Masonry Place.
* Mountains Traders may sell Stone Blocks to the players Clan at 2 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Stones Pile

A **Stones Pile** is a place for storing stones.

## Usage

Instead of using Ingredients or General Stockpiles the player may wish to have Clanfolk store Stones in a Stones Pile, which can hold many more Stones per tile. With no alteration of Priorities the Stones Pile will be delivered to ahead of any Stockpile.

## Acquisition

After cutting down their first Tree to acquire Logs Clanfolk can be directed to build a Stones Pile on the map. With the command given a Clanfolk member with sufficient Building Skills Priority will collect Logs and build the Pile.
Wall Tartan

A **Wall Tartan** is used to improve the environment.

## Usage

With a Wall Tartan on the wall the Environment will be improved. It can be placed on the left, right or bottom side of a bare wall.

## Acquisition

Once a Decorative Tartan has been crafted for the first time, the player can place a blueprint on the Map and when a Clanfolk member with sufficient Crafting Skills Priority takes up the task they will collect the required Decorative Tartan then go craft the Wall Tartan.
Peat Wall

A **Peat Wall** can be used in building rooms.

## Usage

Like other Walls (but not fences) a Peat Wall can support a Roof, and may potentially have windows, vents, etc. built into it.

Walls will obstruct movement, and line of sight, so can be used to prevent the *Public Poop Shame* Affliction.

With Walls completely surrounding an area aside from one or more door(s), and Roofing covering that entire area (including the wall tiles), Clanfolk can create Rooms. Once rooms have been made sleeping inside is more pleasant and the Clanfolk will tend to feel a mood boost inside.

## Acquisition

Once the Clanfolk have Gathered Peat from a Peat Bog they are able to build Peat Walls; the player may find the blueprint command in the Buildings sub menu.

Lengths of wall can be set in blueprint at once, after the command is given a Clanfolk member with sufficient Building Skills Priority will collect the required Ingredients, head to the work site and start constructing the wall, potentially multiple tiles in succession.
Fur Cloak

A **Fur Cloak** is a stinky but warm clothing item.

## Usage

* When the Map temperature drops below the level they find comfortable Clanfolk will make their way to currently unused Clothing in the colony and put it on. A Fur Cloak is the most common item of clothing that Clanfolk will wear when it is cold or raining until they can be upgraded to the warmer and nicer Wool Cloaks which Clanfolk will prefer. Fur Cloaks are especially useful for blocking rain and snow.
* Mountains Traders may buy Fur Cloaks from the players Clan.

## Acquisition

* When given the command at a Clothes Zone or Tailor Bench a Clanfolk member with sufficient Clothes Skills Priority will collect the required Dry Hides and start crafting the Fur Cloak.
If the player chooses to use it the Auto Supply option will lead to the Clanfolk trying to keep a minimum number of Fur Cloaks in supply.
* Forest Traders may sell Fur Cloaks to the players Clan at 2 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 **Fur Cloak** •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Straw Double Bed

A **Straw Double Bed** is a comfortable place for a couple to sleep.

## Usage

After Straw Double Beds are built Clanfolk will prefer to sleep in them compared to either Sleep Mats or Sleep Zones. The player may designate an owner of each Bed (which will automatically add a spouse as co-owner if relevant), preventing all other Clanfolk from using that Bed.
Sleeping Clanfolk will replenish their Sleep and Health Attributes faster than they would at a lower quality bed, and may even gain the *Comfy Bed* Affliction.

It is only when in a Straw Double Bed (or Double Sleep Mat) that couples are considered to be sleeping together, two single beds adjacent are still considered two separate beds. This means that if the player is aiming to have any of their colony experience Pregnancy there must be at least one Straw Double Bed (or Double Sleep Mat) being used by a couple.

## Acquisition

After building a Straw Bed the Clanfolk immediately gain the ability to build Straw Double Beds in the same way, for a not quite doubled cost. With the blueprint placed a Clanfolk member with sufficient Building Skills Priority will collect the Planks, Nails, Twine and Straw, and construct the bed.
Like most people, Clanfolk will prefer their beds to be built inside a Room.

### Additional

It is possible to designate multiple beds to a single owner, if not careful the player may prevent some Clanfolk from sleeping in the best bed that is technically available. Because Straw Double Beds are *owned* by both partners the player need not designate both as owner, the second will automatically be added.
Pet Food Bowl

A **Pet Food Bowl** provides food for pets.

## Usage

* If the colony has Pets they will preferentially eat food from a Pet Food Bowl unless wanting to hunt. One of the Clanfolk will take food to the bowl when it is depleted.
* If Wild Cats are nearby the location of a Pet Food Bowl, and away from where the Clanfolk do their work, one or more of the Cats may slowly become tame.

An empty bowlA full bowl
## Acquisition

After making their first Cat Bed the Clanfolk gain the ability to construct Pet Food Bowls. Once the player puts the blueprint on the map someone with sufficient Skills Priority will collect the Logs and Straw then go build the Bowl.
Straw Rug

A **Straw Rug** is used to improve the environment.

## Usage

With a Straw Rug on the floor the Environment will be improved. It can be placed underneath most Objects.

## Acquisition

Once a Thresher has been crafted for the first time, the player can place a blueprint on the Map and when a Clanfolk member with sufficient Crafting Skills Priority takes up the task they will collect the required Straw then go craft the Straw Rug.
Room

A **Room** is a place to avoid the elements.

When an area of the map is covered by a Roof and enclosed by Walls (with at least one door) it will be considered a Room and potentially provide benefit(s) to Clanfolk.

## Benefits

The simplest benefit is protection from weather elements. In addition to keeping the rain (or snow) off the tiles covered by the roof (which may also be achieved via roofing without walls) having walls will allow temperature to remain more stable.
Related to this is the ability to heat the room with a fire of some sort (e.g. Cooking Fire), especially useful during Winter.

Having a private bed in a room will grant Clanfolk sleeping in the room a Mood boost for private room. Sharing such a room with a domestic partner will also provide the same benefit. Having a baby or other child in the room will negate that benefit.

Digging into a Mountain (with the Mine Mountains Job) can allow rooms to be created inside the mountain, with a Mountain Roof over the room. That natural roof will provide the room with a cooling effect that can aid in creating a *freezer* effect for food storage. (Accommodation in such a room is unwise due to the lower Temperature, especially during Winter.)

Utilising Door Locks at the entrances to rooms can keep Livestock away from seeds or other things they would otherwise eat. It will not keep Rats away.
It can also prevent Visitors (Traders, Travellers, Workers) to the Clan going to certain places; perhaps keeping them from eating certain foods, wearing clothing the player would prefer they not access, or intruding on couples wanting private time.

## Environment

Different sizes of Room and different construction material will have an impact on the Environmental effect on the Clanfolk inside. Some other things that will impact Clanfolk mood are having Decorations in the room, dirt on the floor, a lack of light, or some specific objects.

Room Size impact on Mood
 Huge Room (35+ tiles) | +500 Max

The best environment in a Room (sans decorations) will result from Fancy Floors (whether Tile or Wood), Stone Windows, Iron Clad Doors, and Brick Walls. (N.B. Roofing has no environmental impact.) Putting Floor Mats at the entrances will reduce dirt in the room, aiding in keeping it clean. Torches will provide light, negating the *Low Light* or *Darkness* mood debuffs.
Seeds (Stockpile)

A **Seeds Stockpile** is a place Clanfolk can store Seeds.

## Usage

Having a Seeds (Stockpile) in the colony will allow Clanfolk with sufficient Hauling Skills Priority to bring Seeds to a central location instead of leaving them where the plants were harvested. Multiple Seed types (listing in table below) may be stored in the Stockpile, but only one stack of seeds (500 units) may be stored per tile. (One seed type may occupy more than one tile.)
If the stockpile is not sheltered (under a roof) seeds stored there will deteriorate with rainfall (or snow).

Down the line of the List of Ideas, more options are unlocked for storing Seeds, like the Seed Shelf and Grain Pallet. These will allow more seeds to be stored per tile and some of these storages may also prevent rain deterioration.

Seeds can be used as Food for Livestock, for example when being put into a Grain Trough. When the animals are hungry enough, they'll eat the grain directly from a stockpile although they prefer other food sources.

## Acquisition

Once the Clanfolk have gathered Flax Seed, the *Seeds (Stockpile)* is unlocked, allowing the player to designate areas on the ground as Stockpiles. No Clanfolk need to do anything after the player designates the stockpile area on the Map.

In game Seeds Stockpile
Tile Floor

A **Tile Floor** is a place for Clanfolk to walk.

## Usage

* When walking across a Tile Floor Clanfolk experience an increase in walk speed.
* Having a Tile Floor will improve the Environment rating of a room (but does nothing for outdoor environment ratings).

## Acquisition

To be able to build Tile Floor the Clanfolk must have made Tiles. After this requirement is reached the player may instruct the Clanfolk to construct lengths or sections of Floor, members with sufficient Building Skills Priority will collect the required components and start building the floor.
Raw Eels

**Raw Eels** are a food item in *Clanfolk*.

## Usage

* Eels can be eaten raw by Clanfolk, although they will prioritise cooked food due to the negative Effects.
	+ Ate Raw Meat, Not a Sushi Fan
	+ Mood: -500 Max, Total Time 600
* Most commonly they will be cooked (in a Cooking Fire, Stone Fireplace or Kitchen), to provide Cooked Eels.
* If the Clanfolk have Pets Raw Eels can be used in Pet Food Bowls to feed the pets. (This may also aid in taming wild Cats.)

## Acquisition

* An Eel Trap can be constructed on the shore line of a Lake and then set to provide Raw Eels. A Clanfolk member with sufficient Hunting Skills Priority will then be able to obtain a batch of 5 Eels after a span of time. Auto Supply can be used to keep the catch count to no more than a particular number per day.
* Coast Traders may sell Raw Eels to the players Clan.

## Additional

If too many Eels are taken from a Lake the population will drop significantly increasing the time required to catch more, although the population will replenish over time once the drain is reduced enough.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Tile

**Tiles** are a crafting ingredient in *Clanfolk*.

## Usage

* Tiles can be used in the construction of roofs and floors.
* Plains Traders may purchase Tiles.

## Acquisition

* With the construction of their first Kiln the Clanfolk gain the ability to create Tiles. Given the instruction to create Tiles someone with Crafting Skills Priority will bring Clay and Charcoal to the Kiln and after operation time a batch of 25 Tiles are made. The Kiln does not need to be operated constantly so the Clanfolk are not locked in place.
An Auto Supply can be used to ensure the Clanfolk try and keep at least a minimum count in supply, but the Auto Supply doesn't ensure the requisite Clay or Charcoal.
* Coast Traders may sell Tiles to the players Clan at 1 star Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Stone Fireplace

A **Stone Fireplace** provides Light, Warmth and a place to cook.

## Usage

Once built the player can order the Clanfolk to cook batches of Raw Eels, Raw Meat, and/or Raw Fish. Using the Auto Supply option the player can also ensure the Clanfolk try to maintain at least a certain number of Cooked Eels, Cooked Meat , and/or Cooked Fish in the colony supply.
An Auto Supply on any of those options will be *global* and not just the specific Fireplace, meaning that a Cooking Fire or Kitchen may be used by the Clanfolk instead.

If a Stone Fireplace is not sheltered from the Rain it will become unusable, significantly limiting Food availability.

If built inside a Room using a Stone Fireplace will serve to heat the area.
It will also light the surrounding area.

Once they are unlocked, the following items can be crafted at the Stone Fireplace.
Crafting time corresponds to a Clanfolk Member with Cooking level 0 and neutral Work Speed.

### Notes

Like all Mobile Containers:

* Bowls, Clay Bowls, Jugs, and Milk Buckets are recovered after their contents have been eaten/used.
* Ice Jugs, Water Jugs, Tallow (bowls) and Milk (buckets) values refer to their contents, not the number of containers.

## Acquisition

After constructing Iron Ingot(s) at a Smithy the Clanfolk gain the ability to build Stone Fireplaces. Once the player places the blueprint on the Map (with restriction on placement due to it needing to abut a Wall) a Clanfolk member with sufficient Building Skills Priority will collect the required Large Rocks, Stones, Clay, and Ingots, and build the Stone Fireplace.

IdleIn Use
Thresher

The **Thresher** is a place for Clanfolk to get Seeds and Straw.

## Usage

* A Thresher can be used to make Straw from Hay and/or Oats Sheaf by adding the command to the task list at the Thresher. 25 of the Oats Sheaf or Hay will be broken down into 25 Straw and 25 grain/seed.
* Flax Sheaf, unlike the Hay or Oats, can not be broken down to Straw, instead becoming Flax Stems and Flax Seed.

With a Haystack nearby the Clanfolk member that takes on the task will likely be able to work quicker but they will go walking to find enough of the relevant Sheaves if need be. Having a Straw Pile and Grain Pallet nearby will allow the output to kept organised.

Once they are unlocked, the following items can be crafted at the Thresher.
Crafting time corresponds to a Clanfolk Member with Farming level 0 and neutral Work Speed.

* Because Hay breaks down into both Hay Seed and Straw either command will produce the same result; both commands are available in order to allow setting Auto Supply for each of them separately. The same applies to Flax Seeds and Flax Stems, there is not a similar command for converting Oat Sheaf to Straw.

## Acquisition

After getting Straw for the first time (typically after reaping Reeds), the Clanfolk gain the ability to build a Thresher. Once the command is given one of the Clanfolk with high enough Building Skills Priority will bring the required Straw and Branches to the desired location and construct the Thresher.
Repair

**Repair** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Repair Skill determines how well they will keep various Objects stocked with the Items needed for operation (e.g. keeping a Cooking Fire stocked with Branches).

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Repair icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

## Relevant Tasks

* **Restocking Fires** - Branches for Cooking Fires etc., Dry Peat Bricks in Tiled Peat Stoves, Straw for Wall Torches etc.
* **Repairing Matting** - Floor Mats degrade with use.
* **Chamber pots for Toilets**
* **Filling Water** - Bathtubs, Water Dippers, etc. need water carried from a Lake or Well. (Does not include Water Trough, that's a Farming job.)
Snare

A **Snare** is a way to catch Rabbits.

## Usage

* Placing a Snare Kit near a Rabbit Hole will setup the Snare to catch a Bunny when one investigates it. A Clanfolk member with sufficient Hunting Skills Priority will then go and collect the dead Bunny and reset the Snare to repeat the process.
* Once Rats have spawned (dependant on reaping crops) Snares may be set to catch them.

Snare that has been setupSnare that has triggered
## Acquisition

Snare Kits are made in Work Zones and Work Benches. When setup on the Map by someone with Hunting Skill they become Snares.
Round Table

A **Round Table** is used to place Rushlight Kits on.

## Usage

* Round Tables have a *Light Decor Slot* that can have Rushlight Kits placed on them, which provides sparkless light to the immediate surroundings (1 tile radius).
* The table itself doesn't have any environment value.

## Acquisition

Once Nails have been crafted for the first time, the player can place a blueprint on the Map, and when a Clanfolk member with sufficient Building Skills Priority takes up the task they will collect the required Planks and Nails then go build the Round Table.

## Known Bugs

* As of version 0.448, a bug prevents the Rushlight Kit's environment value to be correctly applied. Lighting functions correctly.
Tree

A **Tree** provides the Clanfolk with wood.

## Usage

Once at least one Stone Axe exists in the colony the player can give their Clanfolk Clear Trees Jobs, leaving Stumps in the ground, and both Branches and Logs nearby. A fully grown Tree will produce 5 Logs and 15-20 Branches when cut down.

The Stumps that remain can also be cleared with an axe, more Logs will result.

## Acquisition

One of the Planting sub-options allows the player to command their Clanfolk to plant Trees on the Map. This does not seem to have any restriction on seeds like most other planting options do, so the player could conceivably give the command to plant all Soil with Trees.

If planting on Tilled Soil the Tree will produce more Branches for the Gather Branches Job.
Simple Peat Spade

A **Simple Peat Spade** is used to gather Peat from a Bog.

## Usage

With Harvest Peat Jobs placed on Peat Bogs one or more Clanfolk with sufficient Harvest Skills Priority will collect a Spade and go gather Wet Peat Brick.

## Acquisition

Work Zones and Work Benches have an item the player can select to have a Clanfolk member with sufficient Crafting Priority collect Logs and craft a Spade.

Auto Supply may be used to try and ensure there are at least a minimum number of spades in the colony, but it won't ensure supply of the required Logs.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Cooking Pot

A **Cooking Pot** is used for preparing and serving **Pottage Stew**.

## Usage

Once built, the Clanfolk will automatically supply an empty cooking pot with the necessary ingredients to make a batch of pottage stew. One batch makes 6 servings. Rather than creating items that require storage, Clanfolk will fulfil their hunger directly at the cooking pot and leave their Clay Bowl behind.

Once filled, the pot remains ready to eat from until it's empty, and it does not degrade in quality over time. Once empty, the Clanfolk will work to fill it. Automatic recipe-fulfilling can be turned off by stopping the work station. Individual ingredients can be disallowed by clicking on them in the Cooking Pot menu. Unlike most other meals, Clanfolk eat Pottage Stew directly out of the pot.

Priority of the Cooking Pot modifies its usage desirability. Priority level 5 is 100% Food Desirability, 10 is 200%, 0 is 0%, Boosted is 10,000%.

Once they are unlocked, the following items can be crafted at the Cooking Pot.
Crafting time corresponds to a Clanfolk Member with Cooking level 0 and neutral Work Speed.

For the purpose of fulfilling the recipe, *raw meat* and *basic foods* can be a combination of items:

## Acquisition

The Cooking Pot can be built once Clay Bricks and Clay Bowls have been crafted for the first time. With the blueprint placed by the player on the map a Clanfolk member with sufficient Building Skills Priority will collect the required Ingredients and construct the Cooking Pot.

## Trivia

* Pottage Stew is also known as Hunter's Stew or Perpetual Stew.

## References

1. ↑ "Update 12: Hearth and Home"
Rushlight Kit

A **Rushlight Kit** is a sparkless light source and decoration.

## Usage

Rushlight Kits can be placed in the "Light" Decor slot of Decorative Tables (Round Table, Wall Table, Corner Table, Tile Table). Once on the table, they are lit, and will light the surrounding 8 tiles. They will remain lit for about 3 full days, unless manually removed by the player by clicking on it in the table's Light Decor slot. Rushlight Kits cannot be lit in any other context.

Once fully consumed (when Quality reaches 0), the Rushlight Kit is deleted (no resources are recovered). A Clanfolk member with sufficient Hauling Skills Priority will automatically replace it with a new one, if available. (Rushlight Kits can be stored in Decoration Shelves.) A Table's Light Decor slot can be disabled to prevent placement of Rushlight Kits.

Mountains and Plains Traders may buy Rushlight Kits from the players Clan.

## Acquisition

Rushlight Kits can be crafted at a Cooking Fire, a Stone Fireplace, or a Kitchen, once Tallow has been crafted for the first time. The player may either click on the icon on the build menu directly, adding a single Rushlight Kit to the queue; or make use of the Auto Supply option to ensure that the Clanfolk will create more if the colony ends up with fewer than a particular count. Note that the Clay Bowl containing the Tallow is not consumed when crafting Rushlight Kits.

Coast and Forest Traders may sell Rushlight Kits to the players Clan at 3 Stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Timbery

A **Timbery** is where Clanfolk process Wood products.

## Usage

* Clanfolk can use a Timbery to process Logs into Planks, useful for the construction of many Objects and Buildings.
* If the supply of Branches from cutting down Trees is insufficient Logs may be processed into Branches.
* Bowls are also crated at a Timbery.

Once they are unlocked, the following items can be crafted at the Timbery.
Crafting time corresponds to a Clanfolk Member with Lumber level 0 and neutral Work Speed.

## Acquisition

Once they have made their first Iron Ingot the Clanfolk gain the ability to build a Timbery. With the command given from the Objects menu a Clanfolk member with sufficient Building Skills Priority with collect the require Logs, Twine, and Ingots, and construct the Timbery on the designated space, first clearing away other impediments if relevant.

### Additional

With appropriate storages close by, the Clanfolk working the Timbery will spend little to no time moving Logs, Planks, etc. and will be able to work more efficiently. It is possible to have a Plank Stack, Log Pile, Branch Pile, and Bark Bin close enough that a Clanfolk member need not take any steps while creating Planks as long as the Logs last.
Vacancy Sign

A **Vacancy Sign** is required for Travellers to visit the Player's Clanfolk.

## Usage

As long as the Sign is not set to *Hidden* there is a chance of Travellers from other Clans visiting the player's Clanfolk wanting food and shelter for a night. Any such Travellers will pay Coin for the privilege the following morning, with the amount dependant on their Satisfaction over the course of their stay.

Travellers waiting for the player to make a decision about them being able to stay for the night will stand near the Sign, meaning that keeping it sheltered from the Rain, and in a place with a good Environment will lead to better Satisfaction.

## Acquisition

At the start of Day 4 (or later if the other pre-requisites aren't met) the Clanfolk gain the ability to build a Vacancy Sign. Once the order is given by the player one of the Clanfolk with sufficient Building Skills Priority will start taking the require Ingredients to the location and then build the Sign.
Stone Sickle

A Stone Sickle is used for harvesting Grass and Reed.

## Usage

A Stone Sickle is a Tool used to harvest Crops from Tilled Soil or those plants growing wild.

Clear Grass Jobs require having at least 1 Sickle in the inventory. Once the Job is set by the player, Clanfolk with sufficient Harvest Skills Priority will collect a Sickle and proceed to the Job site.

## Acquisition

The Stone Sickle is the first Tool that can be unlocked on the List of Ideas, being accessible directly after Clanfolk construct their first Work Zone. It can be crafted at a Work Zone or Work Bench using Branches and Stones. An Auto Supply will lead to the Clanfolk attempting to keep a minimum count of Sickles in the Colony but will not guarantee the supply of either ingredient.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Start Fire

**Start Fire** is a Job that can be given to Clanfolk.

One way of improving the grow speed of plants is to have burnt the ground before using it. Start Fire Jobs are the simplest way to achieve this, although with a large number of Objects throwing sparks while operating it is possible for fires to start without the player intending it.
Serving Table

A **Serving Table** is used for serving food.

## Usage

After it has been built, the Serving Table will remain empty until a Clanfolk member deposits crafted food items onto it (e.g. Cooked Meat but not Raw Meat). Once food is on the Table, hungry Clanfolk will take food from the table and stand nearby to consume it.

## Acquisition

After crafting both Planks and Nails Clanfolk will gain the ability to build Serving Tables. After the player places the blueprint on the Map, and with enough Planks and Nails in supply, a Clanfolk member with sufficient Building Skills Priority will collect those resources and build the Serving Table.

### Additional

An optimised placement can be made with a nearby Food source such as a Kitchen with a Serving Table, a Dish Rack next to that, and a nearby Dish Washer, ensuring a smooth flow of food and dishes as Clanfolk will automatically place their Dirty Bowls onto the Dish Rack after they are done eating.

### Gallery

A simple and effective kitchen, serving table, dish rack, and dish washer setup.
Roasted Neeps

**Roasted Neeps** are a food item in *Clanfolk*.

## Usage

As long as the Clanfolk can get to Roasted Neeps they will consider eating them for their meals at sunrise and sunset.

## Acquisition

With Neeps in the colony inventory the player may use a cooking station (Cooking Fire, Stone Fireplace, or Kitchen) to instruct the Clanfolk to Roast the neeps, that will last longer once roasted, as well as providing better quality food.

An Auto Supply may be set to have the Clanfolk try and keep a minimum count of Roasted Neeps in supply, but it will not guarantee the required raw Neeps or Branches.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Torch

Disambiguation page for: TorchThe following is a list of links to pages that might have a similar title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
You may be looking for:

* Wall Torch

* Iron Wall Torch

* Standing Torch

* Iron Standing Torch

* Rushlight Kit
Thatch Roof

A **Thatch Roof** keeps the rain off the ground below.

## Usage

Like all other Roofs the Thatch Roof requires support from a wall, and can extend a specific distance from walls without further support. When built from walls on opposite sides of a rectangular grid a roof gains a 'free' tile of span in the gap; as such a room with a Thatch Roof can be 9 tiles wide in one direction without a need for further support in the room. Building Doors may temporarily interfere with the determination of span so players may want to finish the walls and doors before instructing Clanfolk to build the centre of the roof.

Heat loss from a room with a Thatch Roof is less than that of a Mountain Room with unchanged roof. During Winter the Clanfolk will be more comfortable in rooms with a constructed roof rather than Mountain.

A roof may be constructed over an outdoor area to keep Rain off of Objects and Ingredients that should be kept dry. This can be managed from a single support column (similar to an umbrella), expanding out with no need for further walls. With a Thatch Roof this can result in 68 tiles being sheltered from a single support.

NB. It is not possible to build Roofs that overhang Lake tiles.

## Acquisition

After making Dry Peat Brick the Clanfolk gain the ability to create Thatch Roofs. The player can place blueprints for such over any area of the Map (aside from Lakes and Mountains), but only those tiles that would be supported by Wall tiles (or other roof tiles) will display as normal. If the tile would not be adequately supported it will show with a red icon. Clanfolk with sufficient Building Skills Priority will collect the required Ingredients and build roofing where it will be supported.
Sheep

**Sheep** are an animal type in *Clanfolk*.

Among the Livestock the player may choose for their Clan, there are *Sheep*, useful for providing Raw Wool that can be used to clothe the Clanfolk after processing. At game setup the player may choose to add Sheep to the starting resources, during the game Traders may buy and sell them.

## Animal Husbandry

Like all Livestock, Sheep have the basic needs of Health, Food, Water, Care and Manure. To maintain Care, Sheep require an Animal Bed to sleep on, and access to food and water. If the bed is inside a room, Sheep will only be able enter the room through an Animal accessible gate/door (e.g. Branch Barn Door, although Door Locks on other doors can be set to *Animals*). As long as they can get to an unfrozen Lake, Sheep will deal with their own water needs. Sheep will eat grasses growing wild, harvested Hay, and grains and seeds.
During winter, a Water Trough can be kept inside to provide water that is not frozen. A Hay Trough and/or Grain Trough can provide feed. Sheep can eat ice in winter if needed, but this will make them cold reducing their Care level.

## Life Stages

Sheep are either female (Ewes) or male (Rams), and have several life stages.

## Slaughter

Sheep may be slaughtered to obtain Raw Meat and Fresh Hides. This task is completed by a Clanfolk member with sufficient Hunting Skills after the player chooses to have the animal slaughtered, and requires either a Stone or Iron Axe. After slaughter, the dead Sheep can be butchered on a Butcher Block by a Clanfolk member with sufficient Hunting Skill.

 Adult/Senior | 30 | 5 | 6

## Trader Prices

Like other Livestock, the price (in  Coins) of Sheep bought and sold by Traders is dependent on their sex, life stage, and Health & Care levels. In general, animals are bought and sold for higher prices if they are adult females of breeding age, and have full Health and Care values. Pregnant Livestock command a premium to sale price.

The Coast Clan is the only Clan willing to sell Sheep to the players Clan, and only after reaching 4 stars of Reputation, improving that Reputation through other trades may well allow purchase sooner. Traders from the Mountains Clan may buy Sheep from the players Clan.

### Standard Sheep Buy and Sell Prices

The following buy and sell prices assume full Health and Care values:

### Discount Sheep Buy and Sell Prices

Livestock are sometimes offered for sale by Traders with low Health or Care values at greatly reduced prices:

If purchased, these animals can be re-sold at a higher (full) price once their basic needs are met.

## Gallery

Lamb (youth)Ewe (Adult Female)Ram (Adult Male)Sheep can be colored white or pale brown.
Straw Bed

A **Straw Bed** is a comfortable place to sleep.

## Usage

After Straw Beds are built Clanfolk will prefer to sleep in them compared to either Sleep Mats or Sleep Zones. The player may designate an owner of each Bed, preventing all other Clanfolk from using that Bed.
Sleeping Clanfolk will replenish their Sleep and Health Attributes faster than they would at a lower quality bed, and may even gain the *Comfy Bed* Affliction.

## Acquisition

Once they have crafted Planks at a Timbery Clanfolk may be directed to build Straw Beds on the Map. With the blueprint placed a Clanfolk member with sufficient Building Skills Priority will collect the Planks, Nails, Twine and Straw, and construct the bed.
Like most people, Clanfolk will prefer their beds to be built inside a Room.

### Additional

It is possible to designate multiple beds to a single owner, if not careful the player may prevent some Clanfolk from sleeping in the best bed that is technically available.
Spinning Wheel

A **Spinning Wheel** is a place for processing Flax and Wool.

## Usage

* Clanfolk can use a Spinning Wheel to turn 25 Flax Fibres into 25 Linen Hanks.
* 25 Clean Wool can be processed into 25 Wool Hanks.

Once they are unlocked, the following items can be crafted at the Spinning Wheel.
Crafting time corresponds to a Clanfolk Member with Clothes level 0 and neutral Work Speed.

IdleIn Use
## Acquisition

After the Clanfolk have met all pre-requisites (Flax Fibres, Planks, Branches, Logs) the player may place a Blueprint for a Spinning Wheel on the Map. Once all the required Ingredients are in the colony supply a Clanfolk member with sufficient Building Skills Priority will collect those ingredients and build the Spinning Wheel.
Toilet

A **Toilet** is a place for Clanfolk to relieve themselves.

## Usage

Using a Toilet while visible to other Clanfolk or watching other Clanfolk use a Toilet results in negative Afflictions so having them in private rooms can be advisable. Most usage will be during the Sunrise and Sunset portions of a day, as Clanfolk organise themselves for their work day, or for Bed.
As the Clanfolk continue to use the Toilets eventually the Chamber Pot gets filled and requires hauling to a Compost to create Fertilizer or to a Gong Place for storage. The colony must have at least one currently unused Pot for this to happen.

## Acquisition

After crafting their first Work Bench, the Clanfolk gain the ability to construct Toilets. After the player places a blueprint on the Map a Clanfolk member with sufficient Building Skills Priority will collect the required Planks and Nails then go build the Toilet.
Reed

**Reed** is used to acquire Straw.

## Usage

Once Reed is reaped the Clanfolk acquire Straw, useful for many things, especially early game.

## Acquisition

Once found on the Map, exclusively on the edges of Lakes, the player can create Clear Grass Jobs for their Clanfolk over one or more tiles of Reed. One or more members of the Clan will collect a Stone or Iron Sickle and go to start reaping the Reed. A setting exists to ensure only fully grown plants are reaped, the player can countermand this setting if they wish to reap partially grown plants. (Potentially useful at the end of Summer, before the remaining crops will wither.)

Planting more Reed is accomplished by giving Clanfolk the Farming command and it can be fully grown within a season. NB. No seeds are required for planting more Reed.
Satisfaction

**Satisfaction** is an attribute for visitors to the player's clan.

Travellers, Workers, and Traders from other Clans have a **Satisfaction** bar (in addition to the 14 Attributes all adult Clanfolk have) that will slowly fill (or deplete) depending on the conditions that the visitor is experiencing. After the visitor leaves the Map, the player's Clan Reputation with that visitor's Clan will increase or decrease by a value dependant on their final Satisfaction. The maximum Satisfaction for a traveller is 10,000 which leads to a Clan Reputation change of +100. If a Worker reaches 10,000 Satisfaction, they will be willing to join the player's Clan by marriage (if the player's clan has an unwed adult of opposite gender).

Good sources of Reputation include:

* Selling valuable items to Traders
* Hosting Travellers in the warmest seasons with plenty of food available
* Hiring Workers and giving them free time (instead of making them work) until their Satisfaction fills up

## Impacts on Satisfaction

The following Afflictions affect the visitor satisfaction (for Travellers or Workers).

A Traveller staying overnight in a Private Room, with good food, and the Cheerful affliction, can potentially net 30-50 Reputation.

* Cheerful: (Mood >7500) +2/s
* Cold: -1/s
* Disturbed Sleep: -5/s (but it goes away quickly)
* Fireside: +2/s
* Grouchy: (Mood <2500) -2/s
* Huge Room: +3/s
* Joyous: (Mood 10000) +4/s
* Large Room: (more than 14 spaces) +1/s
* Private Room: +4/s
* Saw Dead: -4/s
* Small Room: (less than 6 spaces) -2/s
* Too bright: -2/s
* Well Fed: +1/s