Heartbone Valley

> "This is Heartbone Valley, a land cleft by rivers which are three and yet one. It was formerly the territory of one of your Creators, but it was slain by the No-Tails, and they will surely Destroy you as well if you are found. Explore, hunt and gather Treasure, but do not stay too long; when you are satisfied, you must escape to the Great Green, the First Forest, the entrance to which lies riseward along the coldward fork of the river." - In-Game Description
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Heartbone Valley is the first location in Golden Treasure: The Great Green, and the home of Spiritkeeper in Part 1. Though it is lush and a comfortable home, it is ridden with No-Tails, and the player is on a strict time limit: exit the Valley and enter the Great Green in [x] Suns, or all will be lost.

There are 17 encounter locations and 5 hunting grounds spread across 8 zones in the Heartbone Valley. The zone names presented here are unofficial, and strictly for identification purposes.

#### Starting Zone

The Starting Zone contains only the player's Lair and the Treetail hunting ground, which contains the following possible unfamiliar hunts:

* Darksweet
* Prickleback
* Lesser Stinkstrike
* Pending Information

#### Darktooth's Zone

Darktooth's Zone contains Darktooth's encounter, a Treasure encounter, and the Longear hunting ground.

* More information on Darktooth's encounter may be found [here.] (Link pending)
* The Treasure encounter is a river containing shiny, well-tumbled rocks. Each harvest from this location yields fewer and fewer shiny things, starting at 7 and decreasing to 4 the next day, etc.
* The Longear hunting ground contains the following possible unfamiliar hunts:
	+ Shimmerling
	+ Tailbeast
	+ Lesser Slideclaw
	+ Pending Information

#### North Bank Zone

The North Bank Zone contains a Tiny Beings encounter and a Spirit encounter.

* During the Tiny Beings encounter, the player character comes upon a swarm of fireflies. Pending information.
* During the Spirit encounter, the player character finds a spirit messenger of Water in the river, which asks what it did in a hypothetical riddle. Unlike most encounters, this encounter can be done multiple times before it becomes inaccessible.
	+ The first riddle regards what the spirit did when a great stone rose up before it. Answering correctly gives some Water Mastery and some energy.
	+ The second riddle regards how the spirit may be destroyed by a great Draak. Answering correctly once again gives some Water Mastery and some energy.
	+ The third riddle regards what the Water within Life is. Answering correctly this time gives you the Obstinate Stone and some Water Mastery.

#### North Lake Zone

The North Lake zone contains a Woodstrider encounter, a Lesser Spearbill encounter, and a marsh hunting ground.

#### Great Green Entrance Zone

The Great Green Entrance zone contains a Clansinger encounter, a Brightling encounter, a Weaver encounter, and the entrance to the Great Green.

* Entering the Great Green immediately ends Part 1 and transitions the game into Part 2. Going here without having done as much as possible in the Valley is not recommended.

#### Between-Rivers Zone

The Between-Rivers zone contains a Treasure encounter, the Valhalla Badger encounter, and the Delver Labyrinth.

#### Southbound Bank Zone

The Southbound Bank zone contains two No-Tail encounters and a Slave Surefoot hunting ground.

* The Surefoot Slave hunting ground contains exclusively Surefoot Slaves. Hunting here will attract the ire of the No-Tails and reduce the number of Suns you have left to spend in the Heartbone Valley.

#### No-Tail Hive Zone

The No-Tail Hive zone contains the Cat Conclave encounter, the No-Tail Hive Entrance encounter, and the Suncaller hunting ground.

* The Suncaller hunting ground contains exclusively Suncallers. Hunting here will attract the ire of the No-Tails and reduce the number of Suns you have left to spend in the Heartbone Valley.