Richter Belmont

Standard Special
 Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

A descendant of Simon Belmont, headstrong Richter makes his debut in *Castlevania: Rondo of Blood*, where he enters Dracula's Castle to dispel the Count after he kidnaps Richter's girlfriend, Annette, and villagers including Maria Renard. He later appears in *Symphony of the Night* and fights alongside Alucard to once again rid the world of Dracula. When he dies, his memory is stored in the Vampire Killer, empowering Jonathan Morris to fight the darkness in *Portrait of Ruin*.

## **General Information**

### **Entrance**

Richter appears onstage surrounded by rays of light, and cracks the Vampire Killer before coiling it.

### **Kirby Hat**

Kirby grows himself a convincing head of Richter-trademarked hair, complete wit a blue bandana.

### **Taunts**

**Up Taunt:**  Richter raises his hand in the air with an open palm, referencing his Grand Cross in the opening of *Rondo of Blood*, leading into the pose from his render while saying "It's time!"

**Down Taunt:** Richter tightens his glove while saying "Prepare yourself!". Resembles a piece of artwork from *Rondo of Blood*.

**Side Taunt:** Richter pulls out the Vampire Killer and straightens the chain, a reference to a piece of artwork shown in the official guide for *Rondo of Blood*. This pose is also used as Juste Belmont's official artwork for *Castlevania: Harmony of Dissonance*.

### **Victory Poses**

1. Whilst spinning, Richter swings the Vampire Killer around himself while saying "You don't belong in this world!" before striking the ground with an overhead swing and pulling the chain taut. This line is taken from the beginning of *Castlevania: Symphony of the Night*.
2. Richter jumps and whips the ground. Just before he lands, he spins in a brief clockwise manner. Upon landing, he assumes a pose identical to his official render.
3. While facing away from the camera, Richter pulls back and rolls up the Vampire Killer, putting it on his side. He then, with his back still facing the camera, turns around, similarly to his idle stance in *Symphony of the Night*, and makes a parting gesture saying "Farewell!". This is from the cutscene where he rescues Tera in *Rondo of Blood*.

## **Moveset**

### **Standard Special**

**Axe:** Richter throws a heavy axe at a high arc, which can be angled forward or backwards by tilting the control input just before it's thrown. There's some solid startup lag to this move—he is tossing a pretty hefty hitter, after all!—but maintains some frames of super armor while revving up his throw. The axe travels upwards slowly and downwards with a quickness, making it an unconventional projectile with its arc considered as well. Hit someone with it, though, and they'll be hit hard. It has strong shieldbreaking and edgeguarding capabilities.

### **Side Special**

**Magic Book:** Richter throws a gold-encrypted Magic Book forward and it spins in a pattern similar to Simon's Cross, pages fluttering from its seams as it spins forward. Unlike Simon's Cross, the Magic Book will not stop and return in the direction from whence it came once it hits an opponent. Instead, it will continue on with its path and hit other enemies along the way, never returning to Richter. It can absorb a projectile hit or two before dissipating in a burst of light, making it a good keep-away move on the all-around. Only one Magic Book can be summoned at a time.

### **Up Special**

**Uppercut:** A rising uppercut with the Vampire Killer in hand. Richter's main recovery move, it has been considerably buffed from its *Ultimate* days, making for a functional attack *and* recovery move. It has several benefits as an attack, as it starts up quickly, can punish aerial opponents, and combos reliably from down aerial. It KOs rather late on the ground, though it can KO much earlier as an aerial combo finisher. However, it has significantly lower range compared to Richter's other attacks.

### **Down Special**

**Holy Water:** Richter casts a cask of Holy Water diagonally downwards, summoning a pillar of blue flames directly in front of him. The flash can be caught and used as an item against Richter, so watch out! It has a similar function to Ness' PK Fire, keeping opponents trapped within the projectile and in position for a follow-up attack. Compared to Simon, Richter's version does not deal flame damage, which is due to it using blue "fire" particles as opposed to Simon's red ones. Instead, it deals aura damage, but its damage output does not scale with Richter's damage percentage unlike any of Lucario's aura-based moves.

### **Final Smash**

**Grand Cross:** Richter summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Richter grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with crosses made of light, and sending the victims flying. It is an extremely powerful move, able to KO as early as 25%.

### **Extra Skill**

**Morning Star:** As Richter uses the Vampire Killer whip, a gauge near his character icon will fill up. It begins as a completely faded, transparent version of the Morning Star power-up item from games throughout the *Castlevania* series. Once it fills up, players can use the Extra Skill input to heighten the potency of Vampire Killer. It has two upgrades, first turning Vampire Killer from a standard leather whip into a steel one, and then again into a steel one engulfed in flames. While engulfed in flames, it will deal roughly 1.2x more damage than it would as a standard steel whip, and of course maintains flame properties. Although, its flames will eventually fan out, needing another Morning Star upgrade to reactivate.

## **Unique Traits**

Richter's crawl is akin to how it is in the *Castlevania* series, procuring a duck walk! He can also wall jump.

## **Alternate Costumes**

1. **Default**
2. **Red** - Resembles Juste Belmont as he appears in *Castlevania: Harmony of Dissonance*.
3. **Purple** - Resembles the Dark Priest Shaft as he appears in *Castlevania: Rondo of Blood* and *Symphony of the Night*.
4. **Green** - Resembles the "Curse" status effect from *Castlevania: Rondo of Blood* and *Dracula X*.
5. **Yellow** - Resembles artwork for John Morris from *Castlevania: Bloodlines*.
6. **Blue** - Resembles his design in *Castlevania: Symphony of the Night* and *The Dracula X Chronicles*.
7. **Black** - Resembles Alucard in *Castlevania: Symphony of the Night*.
8. **White** - Resembles Leon Belmont in *Castlevania: Lament of Innocence*.
9. **Silver** - Resembles Soma Cruz in *Castlevania: Aria of Sorrow* and *Dawn of Sorrow*.
10. **Gold** - Resembles Trevor Belmont from the *Castlevania* animated series.

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