Updates/0.1.0

# **Update 0.1.9.0**

(12/09/2018)

* bow with 0% durability will not disappear from the slot.
* Item on Quick slot 0% can't removed
* Tower, Ladder Climb Stuck
* On hand chicken. (animation fixed)
* Bucket stat always 'safe'
* Destroyed static cars still respawn after re-loading the game.
* crafting of lashings no time
* When you pick up a chicken (picking up with both hands), you are still able to climb objects
* If u hold Shift without pressing W to walk he just moves his hands
* Small Animal meat, 3D Model Change.
* When smelting 3 full stack of 8 metal scraps, you get 8 ingots. (should be 12) (fixed by increase stack number to 16)
* After killing chickens in the wild and after harvesting them, the feathers you get have their quality lowered (to match the quality of the animal meat and fat that you get) unlike the feathers that you just pick from the ground which are always 100%
* Bear can't turn around (if you stand behind) and attacks an empty space in forward of him (so you can easily kill him)
* Anti-biotic cant stack (fixed)

* Destroy locker should drop contained item (Player action)
* Infected (in house) doesn't respawn after days 99 (now cover 1000+ days)
* Interact button (second interact) -> Loot all
* Meat decay drain rate : slower (5 day outside fridge, 20 day inside fridge)
* Breakable ability added : Chicken coop, Small Shelter, Basic Shelter
* A newly crafted generator already has a full tank of gas in it (Right now start with 0 litre).

**Bugs**
- chop up the stump of a tree before the tree has hit the ground you get the log from the stump but not from the tree it self
- Items dropped into a campfire cannot be retrieved without destroying the campfire
- Somtime weapon in quick slot disappear
- NPC Survival stuck in the wall or object
- When cutting down trees including the stump, SOME (not all of them) still respawn after reloading the game.
- The saw and hammer do not lose quality and is always at 100%. Some hammers that I picked up however, already had a lower quality (50% - 65%) but still do not lose quality.
- Chicken disappear if player build Chicken coop
- When you are equipped quiver with 3 slots full of arrows and then you equip quiver with 3 slots but with 1 arrow when you unequip that quiver it becomes full of arrows, so you can earn unlimited arrows
- Climb down ladder -> got Sprain ankle
- Car under water
**Feature**
- Locked Door,

### **Hotfix 0.1.9.5**

(10/10/2018)

* Item respawn when level streaming activate
* No ambient sound at night

### **Hotfix 0.1.9.4**

(10/10/2018)

* ( fixed ) Whole level disappear after leaving mine entrance
* ( fixed ) Can't destroy object by axe
* ( fixed ) Repairbench now can repair tools and weapons```

### **Hotfix 0.1.9.3**

(9/10/2018)

**System**

* You can now repair tools.
* Ore Spawner (inside mine gateway)

**Weapons/Tools**

* Hunting Rifle (Randomly drops from Bandit’s for now)
* Sledgehammer (Fastest way to destroy any destroyable object)
* Pickaxe

**Buildings/Structures**

* Stand alone Furnace
* Repair Bench
* Reloading Bench
* 2 New Decorator Chair

**Location**

* Mine Gate way (full mine location will be added in 0.2.0, for now there is some Ore that spawns inside the MineGateway (Ore respawn every 6-8 hour) )

**Items**

* Gold Ore
* Copper Ore
* Iron Ore
* Brass Ore
* Gold Ingot
* Copper Ingot
* Iron Ingot
* Brass Ingot
* 7.62mm bullet (for hunting rifle)
* 12 Gauge Cartridge
* 9mm Cartridge
* 5.45mm Cartridge
* 7.62mm Cartridge
* Gun powder (Drops from bandit’s)

**Progress Update** (Future content 0.2.0)

* Sniper Bandit: Ai State is completed, will be added in 0.2.0
* Cave(mine) location: On tunnelling level design and optimisation
* New Infected 'Tank': ( Animate state )
* Pickup Truck: Remodelling, UV, and modify new texture

### **Hotfix 0.1.9.2**

(25/09/2018)

* (fixed) Water Purifier & Moonshine Distiller Bug/Exploit ::Open water purifier interface. Select a bucket full of 10L of unsafe water. Under "give" select 10L. Remove bucket and place a water bottle with a tiny bit of water in it (way less than 10L). Click give. Water purifier now has 10L of unsafe water that it got from your water bottle. This works with any amount of liquid
* (fixed) Saw machine only makes 1 wood
* (fixed) Eating while working in Forge/Workbench crashes game
* (fixed) Jerry can gauge doesn't change (while fill tank)
* (fixed) Cannot close car door while inside the car
* (fixed) Downed tree bounces to the sky (physic material changed)
* (fixed) Can Only Enter Car By Using Door
* (fixed) Outline visual still display while driving
* (fixed) Can walk through open car doors
* (fixed) Locked door bug : Unlock a door (crowbar or lock pick) save game and reload door status 'locked'
* (fixed) When you are equipped quiver with 3 slots full of arrows and then you equip quiver with 3 slots but with 1 arrow when you unequip that quiver it becomes full of arrows, so you can earn unlimited arrows
* (fixed) bunny hop up to an infected (regardless of them facing you) and they do not detect you.
* (fixed) Animal hide vanish on tanning rack
* (fixed) Modern bed Collision, (Moving)
* (fixed) Bow UI still show while driving (If player equip a bow before enter the car)
* (fixed) Cannot pick up certain assets (Object Collision blocked: Sofa, chair, book shelf)

* Player now can pause crafting task (click on task progress to pause)
* Player now can enter a car by interact wheel
* Arrow collision improve

* New bandit type : Sniper (Animation WIP)
* Ore, and Pickaxe system
* Gun Customize system preparing (check out the video : hunting rifle test), full gun customize will be added in the future.
* Cave location
* New Infected 'Tank' : ( Rigging state )
* Bandit Sniper

**- The most dangerous bandit. Can detect you from far distance, high accuracy, high damage.**

* New Infected 'Tank'

**- Infected 'Tank' Concept art, (On Rigging state)**

* Cave location

**- WIP-Cave, mine location.**

### **Hotfix 0.1.9.1**

(18/09/2018)

* (fixed) Can't swap 0% item from hot bar
* (fixed) Melt ingot amount not update when split item (metal scraps) in slot
* (fixed) Forging gear takes no time
* (fixed) loot all text fixed (' Loot All ')
* (fixed) Press Jump, Climb while caring Bobby
* (fixed) Items dropped into a campfire cannot be retrieved without destroying the campfire
* (fixed) Moonshine : Distill without using water
* (fixed) Use animal trap, Wall light from quick slot it don't remove from slot until you open inventory (visual bug)
* (fixed) Disassemble car parts without losing time "by drop item on the ground"
* (fixed) Can not place table and chairs inside the house
* (fixed) Still no zombies in the houses. (after day 99)
* (fixed) No Mist event after day 200
* (fixed) Hay materials glowing at night
* (fixed) Tools durability do not lose after use (Basic Crafting)
* (fixed) Tools durability do not lose after use (Crafting structure, building)

* Empty bottle farm (Drop from zombie)
* Electrical appliances toggle on/off from generator (press device icon to turn On/Off)

# **Update 0.1.8.0**

(04/09/2018)

**Dev's note**

**Dev's note**

* Added new item :: Trash Bin for item remove ( Open structure and building -> Items )
* Water Purifier mechanics change
* More Mist and Infected event after day 99 (Now event maximum is days 200)
* Generator still drain too fast (fixed, drain slower " time label display 20Hr. but, It can work for 3 days with 15 liters of fuel. (time label visual bug will fix it in 0.1.8.1) ")
* Now you can 'Harvest' gun for metal scrap and component box
* Infected sight increase from 20 meter to 35 meter
* More Breakable object (Now you can smash static car with an axe for metalscrap and component box)
* Now you can destroy Wooden wall, Main gate by axe
* Wall light disappeared
* Trap Disappear
* Fridge Status still Off (force turn on)
* Tree keep respawn after load
* Vegetable stew (Now able to eat)
* Water Barrel Status Bug ::
* Tree :: chop stumps before the fall then Tree disappear
* table and stuff that already destroyed keep spawning after load the game
* When building an object, you can get stuck inside of it if the player moves into the build space before the buildable is complete
* Can Build Fridge without boundaries
* "Quick Fill Fuel" takes away a stack of firewood instead of just 1 piece of firewood
* Trees are falling through the ground when you cut them down, can't loot. (Using CCU Continuous Collision detection)
* Some instances of consumables (food stacks, bio fuel containers, gas canisters, iron bars, etc.) do not show the actual quantity left in them after their use until you put them back in your inventory
* Sleeping Bag bug : Can't use
* Wound icon not show after load game (save while driving)

### Critical

* Locked Door,
* Tower, Ladder Climb Stuck

### **Hotfix 0.1.8.2**

(05/09/2018)

* Harvest slot duplicate item after load
* Equipment slot duplicate item after load
* Animal guts disappear when collected from drying rack

### FPS Optimize

* [Fixed] :: Item Overload handler
* [Fixed] :: NPC Survivor (code refactor)

**Critical**

* Bandit Spawn at Base (fix some logic : if still happen i'll fix it again in 0.1.8.1 // this fixed may increase your FPS after update)
* Some time arrow fly through target :: (Low FPS makes error collision check, made trace lenght longer :: if bug still happen pleaswe report back to me again )
* during a bandit raid. If you die in the raid, you spawn back at the house but the raiders kill you again (Destroy all bandit after revive)
* CAR flipped :: stuck in car cant get out (Now you can get out of the car event the car flipped)
* Wall light Disappeared
* Trap Disappear
* Fridge Status still Off (force turn on)
* Tree keep respawn after load
* Vegetable stew (Now able to eat)
* Water Barrel Status Bug ::
* Tree :: chop stumps before the fall then Tree disappear
* table and stuff that already destroyed keep spawning after load the game
* When building an object, you can get stuck inside of it if the player moves into the build space before the buildable is complete
* Can Build Fridge Without Boundaries
* "Quick Fill Fuel" takes away a stack of firewood instead of just 1 piece of firewood
* Trees are falling thru the ground win you cut them down can't loot. (Using CCU Continuous Collision detection)
* Some instances of consumables (food stacks, bio fuel containers, gas canisters, iron bars, etc.) do not show the actual quantity left in them after their use until you put them back in your inventory
* Sleeping Bag bug : Can't use
* Wound icon not show after load game (save while driving)
* Harvest slot duplicate item after load
* Equipment slot duplicate item after load
* Animal guts disappear when collected from drying rack

**FPS Optimize**

* [Fixed] :: Item Overload handler
* [Fixed] :: NPC Survivor (code refactor)

* Added new item: Trash Bin for item remove ( Open structure and building -> Items )
* Water Purifier mechanics change
* More Mist and Infected event after day 99 (Now event maximum is days 200)
* Generator still drain too fast (fixed, drain slower " time label display 20Hr. but, It can work for 3 days with 15 litres of fuel. (time label visual bug will fix it in 0.1.8.1) ")
* Now you can 'Harvest' gun for metal scrap and component box
* Infected sight increase from 20 meter to 35 meter
* More Breakable object (Now you can smash static car with an axe for metal scrap and component box)
* Now you can destroy Wooden wall, Main gate by axe

**Critical**

* Locked Door,
* Tower, Ladder Climb Stuck
* chop up the stump of a tree before the tree has hit the ground you get the log from the stump but not from the tree it self
* Items dropped into a campfire cannot be retrieved without destroying the campfire
* Bear can't turn around (if you stand behind) and attacks an empty space in forward of him (so you can easily kill him)

### **Hotfix 0.1.8.1**

(4/09/2018)

* Water barrel status bug ( you have to empty it first, to clear 'Unsafe' status )
* Breakable Static Car have a chance to drop 'Sparkplug, car battery'
* Generator time spend label fixed
* Generator drain fuel slower and stay longer (15liter per 5 day)
* Empty glass bottle can put in quickslot

# **Update 0.1.7.0**

(28/08/2018)

**Critical**

* Steam VR : Auto Launch (Not sure this is solve :: Please contact me again if the issue still happen, i already turn off Steam VR Auto Launch)
* Can't move Object
* FOV Black, Grey, White, Red Screen
* Item Spawn Infinite ()
* AnimalHide, Leather, Dry meat, Dissappear
* Item Lost : Store in Fridge :: (Fridge bug stat off : Item Decay go to 0% then dissappear)
* Generator, 'Press ESC while fill gas progress bug'
* CAR : stuck on the slope (New Car physic :: Eperiment) \*\*\*
* CAR : Fill tank, press ESC while Progress Bug
* CAR : Bug : Parking Car in the Garage :: And get off (Stuck at roof (White house))
* CAR : Press ESC while fix the car freeze,
* CAR : Keys binding 'F' Bug
* Cancelling breaking a door with a crowbar freezes the game
* ESC While Crafting
* Press ESC While moving object
* Crouch and Save bug
* Saw machine craft bug (you cant craft if without SAW)
* Egg (Can eat it now.)
* Items drop from the zombies when the mist disappears (Only drop when you kill them).
* Grab Object and save :: bug
* When you press ESC twice during sleep, the game will hang
* Fridge status Off / After load save
* Wooden walls No Collision detection
* Locker and Storage Culling Bug

* Suicide Option.
* Being able to press ESC to exit the menu
* increase in car horizon view Limit from 65 Degree -> 135
* Generator fuel drain rate Decease
* Sugar farm : Drop from zombie, bandit
* Can food new expire date.
* Animal hide will no longer dry on 'Drying rack', Only dry on 'Tanning Rack' (if you take it from the drying rack you can't put it back again)

* Water Barrel Status bug, not being able to climb ladders.
* if you drag it to your inventory pop out a sign that say "Loot time 20 minutes" and then you click again somewhere the sign disappear but you cant drag somthing
* CAR : ride without use of fuel, press Hold W then turn engine off
* Climb Water Tank Bug ::

### **Hotfix 0.1.7.1**

(28/08/2018)

* Auto save every 10 sec (fixed to every 5 minute)
* Crew gone after continue

### **Hotfix 0.1.7.2**

(28/08/2018)

**Critical**
**Bug Fixes**

* Locker Disappeared
* Player fall thorough map on load
* Fence Door Dissappear

* Live stock fence/door can be destroyed by axe

# **Update 0.1.6.0**

(22/08/2018)

* Keybinding :: (now fully support all input action)
* Dupplicate hostage NPC (Only effective when start new game)
* Bear Butcher Bug (Can't stop butcher .. Negative value)
* Flying glitch (physic object grab)
* Auto save On/Off - -- Save
* Fridge slot (20 slot)
* No FPSHand show when carry chicken
* Hold Shift no longer drain stamina if player stay still

* Improve Save System (experiment)
* Loot Respawn (Only Resouce/Item that appears on the ground, and this will active only one time after day 10. - - i will remove this feature after release 0.2.xx. Because in the new version. There will be Mining System you will be able to mining materials to craft other many material.)
* Car battery no longer drain durability. (Only crash will lost durability)
* Increase meat, bear corpse, life time
* Game no longer auto save after revive

* Suicide Option
* Player stuck at water tower

# **Update 0.1.5.0**

(20/08/2018)

* player force push through map when pick up workbench.
* Main Gate disappear when load (you have to craft the new one sorry about that)
* Carrying object then Save :: Bug
* Car block at Railroad tracks
* Swimming bug.
* Equipment slot (torso, pant only store their type)
* Keys binding change (Display 'None' when select new key)

* Motion blur adjustment (Option -> Display -> )

* Sprain Ankle -> leave the game -> Continue -> start count from 1
* Respawn button stopped working after base stopped being set
* got 2 of the same name survivor the second one didn't come to base,
* Respawning of loot/random loot

# **Update 0.1.4.0**

(19/08/2018)

* Save glitch (Fmemory writer, LowLevelFatalError (Line42)) :::

1. open the game continue and save
2. if game still crash you have to NewGame for solve the issue i do apologize about that

* Auto save : the ON/OFF doesn't work
* Player Fall through map
* Bear At Spawn Point (player spawn and die)
* Stamina Recover (+20%)
* Car Battery Drain Slower
* Car Fuel Drain Slower

* Motion blur adjustment (Option -> Display -> )

* less FPS than 0.1.1 (Optimize)

# **Update 0.1.3.0**

(17/08/2018)

* Press ESC to cancel shelter Rest Ui ( Cant interact any thing )
* Garage door save stack
* Chair UI Press ESC ( Mouse icon still appear )
* Save Game Fatal Error
* locker gone after load save

* New Save system , New save file writer system (you have to wait about 1 second for it save)
* Mist Event time reduce
* Car battery durability lost too quickly (now drain slower)
* Car fuel runs out too quickly (now drain slower)
* More Animal Spawner point, and Reduce Respawn time
* More Reward zombie and Bandit Killed

# **Update 0.1.2**

()

*Missing updates*

# **Update 0.1.1**

()

*Missing updates*

# **Update 0.1.0**

(15/08/2018)

*First public release*

 **First semi-public version**

Players will be immune from the virus outbreak and must survive the situation by hoarding food, finding shelter and protecting yourself from wildlife, bandits, and infected. Players can also help other survivors and get the survivors to join your camp.

Players will experience dense mist that can happen at any time. The dense mist environment is accompanied by certain events, such as the infected people come around to find preys.

People who are infected and mutated will be able to come out outdoors at night or when there is no sunshine that means they can also hunt players while the fog is covered.