Containment Ratings

Every object received and categorized by the Authority is assigned a number of designations. These anomalies act in a broad range of ways, necessitating particular categorization. The Confinement Rating of an ITEM is determined by a variety of elements, the most important of which are the complexity and purpose of its containment.
## Containment Ratings

The most common Containment Ratings are used in ITEM articles.

* **Star**: Phenomenons that can be contained with minimal difficulty. This is frequently owing to the Foundation's thorough investigation of the Phenomenons, which means that containment does not necessitate large resources, or that the anomalies necessitate a precise and conscious activation or trigger. However, just because a Phenomenon is labelled as Star does not indicate that handling or activating it is risk-free.
* **Habil**: Phenomenons that have a degree of difficulty or unpredictability in their containment. Typically, this is due to the Phenomenon being inadequately understood or being fundamentally unpredictable. Habil is the most general Containment Rating, and it's typically a good bet that Phenomenons will be in this class if it doesn't readily fit into any of the other basic Containment Ratings.
* **Abacus**: Phenomenons that present an elevated difficulty of containment, and such containment measures that do apply to them are frequently inconsistent, expensive or complex. The Agency frequently struggles to confine these Phenomena owing to a lack of a thorough grasp of the anomaly or a lack of technology to appropriately contain or oppose it. An Abacus phenomenon does not indicate that the occurrence is hazardous; it only means that it is difficult or expensive to contain.
* **Apollyon**: Phenomenons that are the most difficult to reliably contain, or are effectively uncontainable. Such phenomenons are typically connected with world-ending threats or some form of Black Lethality Scenarios, and they need a major effort on the part of the Agency to cope with.
* **Explained**: Phenomenons are those whose abnormal qualities are completely understood or repeatable by the Agency and hence no longer regarded anomalies.
* **Nullified**: Phenomenons are abnormal qualities that have become or have been rendered inactive. This only relates to the abnormal qualities, not the physical condition.
* **Utility**: Rated Phenomenons are ones that the Agency actively employs for different goals, such as containment or protection from other abnormalities.

## Lethality Ratings

A lethality rating is put into place to know and understand the seriousness of all the Phenomenons we encounter in this world.

* **White**: Phenomenons that have no chance of being lethal and/or are entirely beneficial.
* **Yellow**: Phenomenons with easily avoidable, and/or situationally lethal conditions.
* **Orange**: Phenomenons that are capable of lethality but are not guaranteed to display it.
* **Red**: Phenomenons that are actively lethal, making direct interaction a constant or variable risk.
* **Purple**: Phenomenons capable of exterminating life en masse and/or entire populations.
* **Black**: Phenomenons that are lethal enough to cause an apocalyptic scenario and/or end all human life.

## Type

Within the Agency, each phenomenon is allocated a type category designation. As additional phenomena were identified and catalogued, a new method of distinguishing the kinds was required. This is accomplished through the five categories: Physical, Object, Metaphysical, Infection, and Environment. Prior to the establishment of the GPA Catalogs, there was no common classification structure. These classifications have lately been the norm for the majority of the Agency. When categorizing the Agency's knowledge of the unknown, keep these in mind.

* **Physical**: Phenomenons with physical forms. Phenomenons of this sort do not have to have magical or abnormal features, but some do. Physical creatures, plants, microorganisms, fungus, and most other things with a physical form are considered physical. A virus might possibly fall within this group.
* **Object**: These Phenomenon are classified as inanimate things with a distinctive quality. They can also be a specific zone or region of land in rare situations. This category includes physical yet inorganic objects. It is significant to mention that an item might be animate but not alive in the usual sense.
* **Metaphysical**: These phenomenon are non-physical, non-human entities. The presence of a Metaphysical is spiritual in essence, yet it may manifest in the physical world. Rituals are frequently utilized to deal with these sorts of a phenomenon or the destruction of any items that they may be linked to. Divine deities, angels, demons, and nature spirits are examples of Metaphysical beings. Metaphysical are animals or items that regularly possess other creatures or objects yet are nonetheless classified as Metaphysical.
* **Phantom**: These phenomenon are characterized as an aberration that previously existed physically but is now simply an echo of its former self. These entities are frequently tied to items or locations. Each Phantom has its own personality and set of characteristics. These incorporeal beings are usually confined, exiled, or appeased. Some Phantoms may take numerous expulsions or appeasing tactics until a specific condition is reached in order to be completely expelled.
* **Environment**: These phenomenon are places and locales that have a strange nature. These can be structures, patches of land, oceans, planetary systems, and so on. Some environments may contain monsters and other things, but if the place is the primary cause of the phenomena, the environment is classified as an ITEM.
* **Knowledge**: These are dangers that exist as a result of the broadcast or prospective spread of genuine information that may cause harm or enable some agency to inflict harm. Such dangers are frequently subtler than direct physical threats and, as a result, are readily disregarded.
* **Mystery**: Phenomena that the Agency does not comprehend or comprehend what it is, what it is capable of, or with whom it interacts.