The Fight Pits

**The Fight Pits** is an arena in Auhert's Beacon known for staging gladiatorial fights. There are five tiers of matches, with the difficulty, money, and reputation earned getting higher as a team progresses through the tiers. Once you become arena champion, five special fights will be proposed to you at random intervals each time you enter Auhert's Beacon.

## Overview

"The Fight Pits are famous throughout Occidania for staging exciting gladiatorial fights. You can see quite a few fighters training and sparring, but they mostly stick to their own teams. Although fights to the death are forbidden by law, the weapons being used can nevertheless cause serious damage, so you're not surprised to see some men with obvious injuries."

Fighting in the arena is a great way to earn reputation, money, and levels for party members at the start of the game. Party members defeated in combat only lose 1 resolve as opposed to dying.

#### Torun Sacanti

The disgraced palace guard's goal is to became champion in the arena, or at least to win an exhibition match here. You only have access to the first, second and third exhibition match when he is alive but not in your team and with his goal still not completed.

##### Lore behind the Groups:

Convicts: ex-bandits who have elected to serve out their prison terms by entertaining the audience in the arena.

Pirates: crew members of a feared privateer ship that anchors in Auhert's beacon.

Marauders: a rough criminal gang from Auhert's Beacon who fights in the arena to bolster their fearsome reputation among their rivals.

Savages: a band of native warriors who find that winning money in the arena is much easier than robbing settler caravans.

Vanguard: members of the Viceroy's personnal guard given special dispensation to hone their skills in the Arena.

## Exhibition fights

Exhibition fights are unlocked after completing all five tier matches. These matches provide a much greater reward as the player's party is at a disadvantage.

- A cultist warrior (MAA)
- A cultist halberdier
 3
 4
- Two Yagight spearmen
- Two Yagight war chiefs
 5
- Two bandit archers
- Two 20hp archers
- ?6 bandit basics 15hp
- 1 bandit MAA

\*reputation/member

##### Lore behind the groups:

Brawlers: a dangerously inebriated group of a dozen drinking chums who have been persuaded to satisfy their lust for violence in the arena rather than the local tavern. Given that they are not professional fighters, the fight promoter doesn't think being outnumbered will be a problem for you.

The Smiting of the Black Scourge: a legend from the Order of the Inner Light in which a few brave pilgrims are said to have fought a demon called the Black Scourge and its attendant evil cultists of the guiding hand. Fortunately, the promoter wasn't able to hire a real demon, which is why an ox of a man in a hopefully convincing costume will be standing in as one. You yourselves wil be fighting in costumes as well, so you will not be able to rely on the armor you usually wear.

Hunters: the fight promoter has made a drunken bet with a hunter's lodge from Bessemburg that they are no match for is best team, [company's name]. The hunters will outnumber you significantly, but they will be limited to bows and blunted arrows.