Skill Tree

**Generation Zero** has implemented a Skill Tree system. As you gain XP and level up, you receive skill points, which you can use to unlock and upgrade character skills. There are both active and passive skills. The Skill Tree lets the player choose one specialization skill, which is a main ability. You can have characters with the same specialization or different, however you can only have **one active specialization** at a time on each character, but it is possible to unlock multiple specializations to switch between.

## **Combat**

### **Left**

**Aim Speed:** Increases the speed at which you aim down sights.

**Hip Shot Accuracy:** Lowers bullet spread when shooting from the hip.

**Weapon Recoil:** Decreases the amount of recoil when firing any weapon.

**Weapon Sway:** Decreases the amount of weapon sway when aiming down sights.

**Make 'Em Count:** Single shot fire with automatic weapons does more damage to components.

**Marksman:** While active, the Marksman specialization completely eliminates weapon sway when using any weapon

### **Right**

**Reload Speed:** Increases your reload speed.

**Run and Gun:** Lowers bullet spread while moving.

**Armor:** Increases your damage resistance.

**Armor Damage:** Increases the amount of damage done to enemy armor.

**Trigger Happy:** Increases the amount of damage dealt when using automatic fire.

**Vanguard:** While active, the Vanguard specialization increases your damage resistance with 25%.

## **Support**

### **Left**

**Throw Accuracy:** Increases the accuracy of thrown items.

**Flanking:** Increases the chance of causing stagger when firing at an enemy that is targeting another player.

**Enemy Marking:** Unlocks the ability to spot enemies using your binoculars. Spotting enemies will highlight them to all nearby players for a short period of time.

**Designated Target:** Enemies marked using your binoculars take additional damage.

**Last Man Standing:** Provides a boost to your damage resistance for every player (including you) that drops below 10% health. Including downed players.

**Commander:** While the Commander specialization is active, deployed Field Radios can be used an additional 3 times. (Total of 6 uses).

### **Right**

**Throw Distance:** Increases the distance you can throw throwable items.

**Healer:** Unlocks the ability to heal other nearby players with a medkit.

**Veteran Guerilla:** Increases the amount of base XP obtained when destroying a marked enemy.

**Heal Amount:** Increases the healing amount when using medkits.

**Revive Speed:** Lowers the time it takes to revive a downed player.

**Medic:** While the Medic specialization is active, any player you revive (including yourself) returns to the game with 100% health.

## **Survival**

### **Left**

**Stamina Amount:** Increases the maximum amount of stamina your character has.

**Running Speed:** Increases the running and sprinting speed of your character.

**Carry Capacity:** Increases the inventory's maximum carry capacity for your character.

**Steady Feet:** Allows player to withstand stronger attacks without being knocked down.

**Down but Not Out:** Downed state timer is doubled, extending the time during which your allies can revive you.

**Survivor:** While the Survivor specialization is active, you may revive yourself once per combat encounter without the use of an Adrenaline Shot.

### **Right**

**Stamina Recharge:** Increases your stamina recharge rate.

**Health Amount:** Increases your maximum health.

**Visibility:** Decreases visibility to enemies.

**Movement Noise:** Decreases the noise you make by moving.

**Covert Movement Speed:** Increases your movement speed when not in a standing stance.

**Commando:** While the Commando specialization is active, the first damage dealt on any unaware enemy is increased by 15%.

## **Tech**

### **Left**

**Spotting Intel:** Increases the amount of information provided when spotting an enemy with the binoculars.

**Inquisitive Mind:** Increases the amount of XP you earn for completing missions.

**Component Damage:** Increases the amount of damage done to enemy components.

**EMP Expert:** Improves the impact of using EMP weaponry.

**Remote Hacking:** Unlocks the ability to hack enemies. Allows you to hack enemies using your binoculars, confusing them temporarily.

**Hacker:** While the Hacker specialization is active, any remote hacking will cause enemies to attack other enemies.

### **Right**

**Chemist:** Increases your base gas resistance by 10%.

**Lockpicking:** Unlocks the ability to unlock non-special locked doors using lockpick items.

**Salvage:** Increases the amount of ammo found from in containers and when looting destroyed enemies.

**Mechanic:** Unlocks the ability to scavenge enemy components even if they are damaged.

**Explosives Expert:** Improves the damage caused by explosive weaponry.

**Engineer:** While the Engineer specialization is active, the player may scavenge undamaged Tick Pods from enemies and use them to deploy Ticks that attack enemies.

## **Health and Heal Amount Skills, and First Aid Kits**

The value over the health bar in Generation Zero shows the percent of full health. This means when the max health is upgraded with the Health Amount skill, the number won't change from 100, even though the character now has more health. This creates the illusion that First Aid Kits heal less, because they heal a smaller percentage of the player's health pool(hp). The Heal Amount skill creates the same effect, but it instead makes the First Aid Kits heal a larger percentage of the player's hp. The below table shows the percentages the 3 First Aid Kits heal with different combinations of levels of the Health Amount and Heal Amount skills.

 **Health Amountlvl 1** | 23/45/68
 **Health Amountlvl 2** | 21/42/63
 **Health Amountlvl 3** | 19/38/58