recursal/Fanatic-Fandom huggingface dataset:
Literary Club

Literary Club/Gallery

The **Literary Club** is a club and Gambling Den originally ran solely by Yukimi Togakushi but later joined by Mary Saotome, Tsuzura Hanatemari, and several orders.

## Members

### Kakegurui Twin

* Yukimi Togakushi (former president)
* Yua Shishiba (president)
* Mary Saotome
* Tsuzura Hanatemari
* Kurumi Kurume
* Kokoro Aiura

## Hosted Gambles

* Three Hit Dice
* Magic Dice Game
* Doubt Poker
* Little Max

## Kakegurui Twin

In Volume 1, Yukimi Togakushi is the president of the Literary Club, until Mary Saotome beats her in Limit Dice. Mary then takes on the role of the president of the club. They then officially open a Gambling Den and introduce their Magic Dice Game while wearing their signature maid costumes to draw more male students into their den. After Aoi Mibuomi's attack on their den, they have kept it closed.

In Volume 2, during the Coupling Party, Mary gives ownership of the club back to Yukimi verbally. But, in Volume 3, Yukimi asks Mary if that was for real or just to win the game, and Mary says that it was real.

In Volume 4, Mary says that they should reopen after midterms, to which Yukimi agrees.

In Volume 5, they officially reopen the gambling den, with a new game, Doubt Poker. A few days after the reopen, Sachiko Juraku razes the club to the ground, and they are forced to close their den again.

In Volume 7, after winning 5 million yen in a game of Hidden Rules against Naoko & Houko Ougatou in Volume 6, the den is able to reopen in time for the Bloom Festival. Tsuzura Hanatemari and Yukimi say that they will handle preparations for the festival.

In Volume 8, Tsuzura and Yukimi open the den with a new game, Little Max.

In Volume 10 (Twin), the Literary Club is challenged by Aoi to a game of Conquer The Land, and the results are still undetermined, though it can be assumed that they lost.
Hjolmyr

#### Symbol: Round green shield with one eye in the center

**Normal Form:** Human male standing 6' and 230lbs. He wears his silver plate armor and a red cloak. He carried a silver long sword and a round green shield with one eye on it.

 Hjolmyr as a young man was blamed for a murder he did not commit, instead of standing trial he ran to the Nisip Desert and through years of hardship formed the Earthglades. He spent the rest of his days taking in those that wanted to start a new life, those that wanted to put war and battles behind them. They traded and earned the respect of those that met them.

 They became known as the best guides and most trusted to travel the Nisip with. Though he look like a great warrior it is said that he never in all the years removed his sword from his sheath. He was a man of honor and courage, and was respected by many not out of fear but his word that he would protect those that could not protect themselves. He was known to stick to his word no matter what trouble it might bring.

 The qualities that he held true to all his life were not over looked by Delva and on his last breath she brought him to her side to stand as the god of Creation & Protection.
Fireforge Clan

The Fireforge clan dates back almost as long as Tirianda itself. The Dwarves of the Fireforge clan are a proud bunch like all clans, they pride themselves on family and Dwarven law. Most known for there forging of great steel weapons and Dwarven armor. The members of the Fireforge clan are taught from a young age that the clan comes before all else including self. They are a lawful bunch and frown on those that believe or act as though chaos has any room in their world.
The Wounded Eye Tribe

The Orc tribe has been around for centuries but like most other Orc tribes, rarely needed to be mentioned. Until recently they have been more of a nuisance than a real threat. That was till the newest leader, Janthyra, took the title of Warchief and they really made a name for themselves.

 Just the fact that a female is leading the tribe is enough to make news, as never in history has there been a female tribe leader. It is said that she rules with an iron fist, crushing any that think of an uprising and even worse to her enemies. She is, even for an Orc, brutal in her tactics. She is unforgiving for any sign of weakness.
Zalrin

#### Symbol: Dark gray cloud with two eyes in the center of it

**Usual form:** A Male Teifling standing 5’9” and 190lbs. His skin is a reddish color with all white eyes and reddish horns.

Zalrin heard about the Lady who ruled many lands and had taken out many lords in her pursuit of riches and he knew she was the one that he would target for the heist. Why take on the small ones for copper when you can target the one with all the gold.

For Zalrin it was not about greed and certainly it was not about fame, it was all about the game, the score. It was about proving to himself that he could do the unthinkable, the unlikely and the impossible. You can’t call yourself the thief of thieves if you can not pull off what others can’t.

He found his target and worked his way into her life and gained her trust. He convinced her that they should marry and knew what he must do to take her for all the power and fortune she held. He would have to kill her.

What he didn’t know is she realized right there at the alter that he was going to have the rights to her fortune and her lands and she would not have that. She too would plot his death.

The two would die together and leave a fortune up for grabs among the house.
His ability to trick Edra into believing in him raised him to the status of God of Thieves & Stealth.

**Followers:** His followers celebrate his by planning a heist on the last day of the last month by stealing from the rich and leaving in the center of town for all to fight over. They often are thieves and paint two eyes on their blade of choice.
Shiela Blandersmith

## **Shiela Blandersmith:** (Dan)

Growing up as a peaceful priestess of the God Djundur, she joined when only 14. Corruption took root in the small monastery and the service was corrupted. When the corruption of the leadership was learned of, Sheila began to train, and took easily to becoming a War Cleric, and the leadership as well as the rest of the corruption was uprooted, not before this once sweet girl, protecting innocent bystanders during an attack took a major hit with a great axe to the right side of her face. Though she maintains her beauty, lots of people are taken aback by the fact that her right eye is a bright green and her left eye is a very vibrant blue. With the recent findings of old ruins, she searches for old knowledge and relics of her faith.

Standing at 5'6" and weighing a very tone 147. This tan cleric stands out with her fiery red hair, as well as the scar across her right eye, to which is green while her left turned blue both bright and vibrant.
Janthyra Phyradrim

The leader of the Wounded Eye Tribe, Janthyra took this position by outsmarting the previous leader and of course by brute force. She continues to hold this position by the same means.

**Description:** She is a brutish looking female Orc even by Orc standards. Standing 6'9" and weighing 319lbs she makes even some male Orcs looks small. She wears black platemail and carries a great axe.
Edra

#### Symbol: Three gold coins

**Usual form:** A female Teifling standing 5’5” and weighting 128lbs with straight light purple hair and red eyes, she has short curling black horns. She wears black leather armor and carries two daggers.

Edra could never have enough. Whether it was fortune or power, enough was never enough for her.

She would spend hours thinking about ways to get more fortune and power and she cared not who would suffer in the end because the means were little concern so long as the end gave her more. Her constant pursuit of more eventually drove her mad.

Edra was born to a wealthy and powerful family and by the time she was a teen she had tasted and yearned for power and fortune, she showed more determination than her older brother and often listened into her father’s conversations about his business.

When her father had told her brother that one day he would take over the family that was the start of the over powering greed of Edra, she planned out the “accidental” death of her brother knowing she would then be able to step into his position.

She didn’t wait long for her plans, knowing that her father was getting sicker and didn’t want to wait for him to die. She had killed her brother and made it look like it was an accident and was quickly taken in by her father to run the family.

Once her father was gone she quickly made reason to war with other neighboring Lords to seize their land and riches. She took lord after lord and increased her fortune and power with each.

She was happy with her growing fortune and power until the day she met the man, the thief of thieves, Zalrin. She would later find out that he was not what he seemed to be but yet he was setting her up for the greatest heist known to man. He would eventually end up with it all. Or so that was the plan.

He convinced her to marry and on that day he would be standing as next in line to take her fortune. On that night of the wedding as they retired to their room, they each brought out bottles of wine. Neither suspecting the other of offering poisoned wine, they drank.

**Followers:** They are known to wear all black with hints of purple. They remember her on the 1st day of the 1st month since she always had to be first. This celebration is usually a meal followed by laying out a plan of thievery in her name.
Martin Firewell

Martin is a Human Barbarian and Captain of the ship called The Faithful Sailor formerly called The Umbra.

Martin grew up in the village of Keekin which sits northwest of the Burnt Cap Mountains in the nation of Heskana in the kingdom of Aekekin. He spent many days looking out into the sea and on a good clear day he swore he could see land out on the horizon. He would see the ships pass by and dreamed of a day he could travel on those ships.

As he got older he went to his mother and father, Gwendolyn and Mal, and told of his dreams of traveling the seas. After many days of the talks of sailing on the great ships his parents told him that they should bring it to the tribe elder, Anware Firewell. Anware could see that Martin would not give up this dream and approved Martins request.

After 26 years on ships he has been forced into the position of Captain. He served six years on the Nightfall under Captain Donte Adora, and eleven years as the Quarter Master on the Tidal Wave and finally the last nine years as 2nd Mate under Captain Samuel Martin.

Due to Captain Samuel Martin's disappearance the remaining crew as elected Martin to move to the position of Captain. He is not totally comfortable with this promotion but he feels he must step up and continue to lead his crew.
Dice Nim Game

* Anime
* Manga

**Dice Nim Game** is a gamble in the *Kakegurui Twin* manga played between Sakura Miharutaki and Mary Saotome supervised by Aoi Mibuomi. It happens during the Treasure Hunt.

## Rules

The rules are very simple (stated by Aoi Mibuomi). Using dice and go stones, two players take 1, 2, or 3 coins from the "center pile". Whoever takes the last coin loses. But Aoi Mibuomi switches the rules that Mary Saotome, also Sakura Miharutaki will only use a due to add a random element, also throwing the die, then taking that number of stones from the pot, then whoever takes the last stone is the loser. Aoi in the end also specifies that cheating was never prohibited.

## Game

After Aoi explains the rules, the game kicks off! But before they start, Mary asks to examine the die. As she does, Tsuzura Hanatemari walks out of the room, slamming the door behind her, allowing Mary to slip in a normal die in case of the original die being loaded. The game starts with Mary rolling a 2. Sakura then rolls a 5. The game continues on and the stones in the pot are running low. Yukimi Togakushi then runs out, slamming the door just as Tsuzura did, this time allowing Mary to slip in a loaded die that always lands on 6. Mary then rolls a 6, pulling the last stone from the pot. Mary's cheating is then revealed by Sakura. Mary asks how she still lost, and Sakura says that she suspected Mary cheating, so she took out a stone in advance. Sakura is declared the winner.
Non-Player Characters

* Elroy Greenbrite: Duke of Rangio
* Me-Sym: Elroy's right hand man or Halfling as it would be.
* Jamison Elenweg: An Elven cleric
* Maxwell Gusteel: A human who runs an Inn in Rangio
* Lord Kinnsirg:
* Janthyra Phyradrim: Leader of the Wounded Eye tribe.
* Darwin Payton: A monk that fought with the group to defend Rangio from an Orc attack
* Bedlam Knightbane: Trying to claim the throne of Tirianda as his own.
* Floylin Paiham: A mage from a small town.
* Oleg Dustwood: Leader of the group that helped liberate the former Dark Tower now called Fortress Dustwood.
* Elghinn'Sol Do'Ana: A Drow assassin.....
* Prate Burner:
* Sgt. Pia: Sgt. of the Guard in Kuuma.
Gods

This page will cover the main Gods of Odura. While many beasts in the world have their own gods, those will not be covered here.

**Mother of Gods**The Mother of Gods almost unknown to most Odurians, allows her children to be worshiped as she watches over all.
The Gods have their place in the Halls of Osmeron.

### Good:

* Isara: Goddess of Justice
* Akhena: Goddess of Agriculture & Summer
* Hjolmyr: God of Creation & Protection
* Djundur: God of Fire & Magic
* Ravaynore: Goddess of Love, Romance & Beauty

### Neutral:

* Deelia: Goddess of Nature
* Gomo: God of Death
* Elo: God of War, Battles & Warriors
* Lasla: Goddess of Healing & Fertility
* Arlen: Goddess of Survival & Nature
* Zalrin: God of Thieves & Stealth

### Evil:

* Vohdon: God of Murder & Lies
* Damos: God of Tyranny & Hatred
* Okris: God of Murder & Misfortune
* Edra: Goddess of Greed & Madness
Factions

## Factions of the Realms

There are many different factions in the realms. Here lies a list of many of them.

**Circle of the Golden Rose**: Great Order of Paladins and Clerics

**The Wounded Eye Tribe**: An Orc Tribe from the Realm of Tirianda.

**Fireforge Clan**: A Dwarven clan from Tirianda

**Order of the Six Divine**: A monastery of the monks who follow the six gods that represent life.

**Earthglades**: A nomadic people from the Nisip Desert of Tirianda.

**The Black Dragons**: An evil Guild of Sorcerers and Warlocks.

**The Unknown**:

**The Order of the Silver Hand**:

**Red Stone Clan**: A Dwarven clan of traders.

**Seekers of Shadows**: A thieves guild found all over Odura.

**Axeguard Clan**: A Dwarven Clan found in the Kingdom of Enin
Okris

**Usual form:** A male human standing 5’8” 170lbs, wearing brown leather and a green cloak and carrying two daggers.

Elo and his brigade (1st Brigade) were to attack the enemy head on, the typical, honorable position for the Master of Generals. One of his Lieutenant Generals, Damos, was to flank the enemy with the 3rd brigade. Damos was not happy to take up what he thought was the cowardice position and let his jealousy and hatred guide him on the battle field that day. Damos had tricked the 3rd brigade into attacking Elo’s 1st brigade.

 Elo, once aware that it was Damos’ 3rd attacking him called Damos out to a duel. Citing that the men should not suffer, that an honorable and courageous general would save his men and fight his own personal battles. Elo knew questioning Damos’ courage would surely get the General to the duel, and that it did. The two men met on the field of battle to settle the difference.

 The battle between the two generals went on neither man besting the other until Major Okris of the 3rd Brigade yelled out, “the enemy is upon us”. Though there was no enemy in sight he had hoped that the cry would distract Elo long enough for Damos to get the upper hand. The ploy worked and Elo looked just long enough to allow Damos to thrust his sword between the chest plate and helm of Elo, setting his blade through Elo’s throat.

 As Damos stood over the dead body of his former leader, the victory was short lived as he felt the cold steel of Okris’ dagger plunge into his spine. Damos too fell on the battlefield. Perhaps, that was punishment by Delva for his tyranny and hatred.

 None of the men from either brigade dared move on Okris. He was feared by most of the men, for the tales of his quick rise in rank was filled with stories of murder. Though none of the men were witness to these stories many men had seen misfortune befall those around Okris.

 The battle with the enemy that followed found much misfortune on both the 1st and 3rd brigades, losing more than three fourths their men and finding Okris dead on the battlefield. There face down in the mud with two swords in his back it is unknown whether those swords were of his own men or those of the enemy.

The three men would be raised and brought to stand at the thrown of the Mother of Gods. She would appoint each as a god of her house.

Okris would become Chaotic Evil. God of Murder and Misfortune. He would stand for murdering and murderers, and those that enjoy causing misfortune for others.
Damakos Angelbane

**Damakos Anglebane:**
 Damakos has traveled much of the Northwest of Odura in search of more knowledge. He has always managed to find those willing, knowingly or not, to help him along his journey. He was always good at understanding the darker side of magic and was awoken at a young age to a horrible dream. The blue serpent came to him in a dream, this first visit from Dendar. Damakos, had no choice in the Old One's demands and still to this day Dendar comes to him in dreams and through his only friend, Dazen, his pseudodragon.
 When Dendar comes to him it is only for demands of knowledge. These dreams drain Damakos and often he awakes in a fit, covered in sweat and very much on edge.
 Damakos was a very good caring child, always looking out of those around him but always on the search for those things others could not understand. As the years have passed, in the service of Dendar he has cared less for others and only seems to care for himself, using others to get what he seeks. Only time will tell where he will end up.

**Description:** A Male Teifling Warlock standing 5'9" and weighs 173lbs. His skin is red but often he covers his hands and face with ash to get almost a grayish complexion. His yellow eyes almost always give away his race. He wear his black hair to his shoulders and a short beard with beads at the end of it. His short horns are close to his head and easily hidden under his hood. He wears black leather armor and a black cloak with the hood pulled down low to cover his face. His belt is adorned with 3 small skulls and he wears some creatures skull on each shoulder.
Kingdoms

The Kingdoms of Odura

* Tirianda - Our first group started here. Our whole world started with this one small kingdom.
* Enin - A few groups are playing in this Kingdom.
* Gulranda - The second largest continent in the world of Odura.
* Sosoa - One of the islands that are inhabited.
* Arusha - One of the islands that are inhabited.
* Aekekin - The largest of the continents is home to six different nations.
* Edath - The Kingdom that sits in the Southwestern part of the world.
* Olesha -

In the world of Odura there is a vast under ground world referred to as the Drazh Kazad. ​Drazh Kazad (Dark Fortress) is a subterranean labyrinth that lies miles beneath Odura and covers thousands of miles of caverns, tunnels and cities.
Kruel

**Kruel**: (Dan) **KIA**
**Description**: Human female

Kruel was a child prodigy, treating her first patient at the age of 7. Coming from a long line of traveling Doctors, she had a deep gnawing pull to help everyone. She practiced with her parents for 8 years before she lost a patient.
It was a very beautiful day, they were traveling the northern roads near the dwarven mountains, a larger caravan than normal, but they went from town to town assisting everyone they could. A group of dwarven raiders came from the mountains without warning, and within a blink of an eye, her mother had taken a glancing blow but her father was killed instantly. After raiding the caravan, and Kruel jumped into action, practicing her craft. Despite everything she did, her mother still died.
When the autopsy was done, it was a small cut to the liver and a blow to the head that had caused her death. Grief took her over and she travelled alone, waiting for the beasts of the field and fowls of the air to kill her and pick her clean. At the deepest part of her depression, a man approached her, one she had recognized from years earlier, a doctor of the same guild as her and her parents had learned. He was the one that introduced her to the taboo art of Necromancy, and taught her to heal using the unholy art.
It was easy at first, all her research was poured into the research of the forsaken arts, she was a fast study of languages, and ancient writings and languages. She dove into forbidden languages as well, anything for power and to be able to learn the powers from the nethers!
The pull of the Unholy art is one of constant struggle, to use her art to help people she must never cross certain ethical or moral lines. One who has feasted on the Unholy power is forever in its claws.
Balsar

**Balsar**: (Jon)
 Growing up was difficult for me. I was born to a family of hardworking, Dragonborn, traders. We were very poor and very un-liked. We were forced to live on the outskirts of the town because of this. I remember seeing my father save up enough money to buy a new cart only to watch it burn that night by the hand of one of the towns’ people. I never understood how people could be so cruel. My brother and I were always picked on. One time we saw some kids playing in the field, laughing, as they all ran around. When we came to join them, they pointed and laughed, as they made fun of us. They even went as far as to throw rocks and beat us with sticks.
 As we came home crying, I swore I would never let this happen to us again. That night I had a dream. Isara, the god herself, came to me in a dream. She said I could do great things and she knew of a place that would accept me.
 When I awoke, I told my family of the dream. My parents were shocked, we were not very religious but my parents did teach us of the gods. They couldn’t believe what they were hearing. They were not a fan of me leaving, especially at a young age. They told me I can not leave my responsibilities to the family. I didn’t care; I knew what I had to do. I was going to become a great Paladin.
 That night, using the cover of darkness, I packed a bag and left. I fought through the forest, determined to find it on my own. I kept having visions of Isara pointing me in the right direction. She kept telling me “this way, you will be safe.”
 I reached the sanctuary within a days travel. I banged on the door, tired and hungry, hoping someone would let me in. I heard Isara voice say “You have made it,” as the door opened. A Cleric invited me in and took me to their elders. I was asked to tell my story before being asked to wait as the elders discussed. I was again brought back to the room where they made me pledge my allegiance to the church before they sent me on my way to train.
 When I got to the training grounds, a young dwarf cleric named Grayhammer approached me and told me I was going to be his partner. As we trained, we became close friends. We got to the point where we knew each others moves. We played off each other, casting spells and fighting through all levels of the training grounds in hopes we would make to the tower.
 After months of training, we were accepted to continue training. The great tower was full of challenges. We had to fight our way through all seven floors, only moving on if we both succeeded. It was hard work but we fought our way through.
 The high priests blessed us as they sent us on our way to travel the lands spreading the word Isara. Our mission, fend off evil and help the people.
**Description**: Dragonborn Paladin
Drazh Kazad

Drazh Kazad (Dark Fortress) is a subterranean labyrinth that lies miles beneath Odura and covers thousands of miles of caverns, tunnels and cities.

The Drazh Kazad is known to have 12 levels that have been mapped by brave adventures. Some talk of a 13th level, though no where on the surface can a map be found of a 13th level. Perhaps there is no 13th level or perhaps no one has returned.

The beast that called the Drazh Kazad home are as vast as it's tunnels. Drow, Mindflayers, Duergar, Giants and Dragons among others stake a claim to the Drazh Kazad. These creatures are only one of the many reasons traveling the Drazh Kazad is a true test to even the most powerful of adventurers.

Although there are few safe places in the Drazh Kazad, the upper 3 levels are about the only place you will find one of these safe places.

Just the environment can be deadly for some. The darkness that consumes the endless tunnels can drive the weak minded crazy. The lack of edible food and portable water demands that you be well prepared for an adventure. Few light sources exist in some fungi or magical means, but they are rare and most are poisonous and uneatable to most creatures.
Congrats on the Second Movie!

Cover

**Congrats on the Second Movie!** is the 252nd chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

Yumeko asks Ryota who would he want to play him if he had a movie where he was the main character. Yumeko says that she’d like Minami Hamabe to play her. Ryota is puzzled. Mary arrives and says she’d like Aoi Morikawa to play her. Ryota finds that they’re being specific with their casting. Yumeko thinks Mahiro Takasugi should play Ryota. Ryota finds this specific too.

Kirari comes and says she’d like Elaiza Ikeda to play her. Ryota finds that they’re being too specific. He doesn’t think that it’s possible to have a movie with a cast like that. Yumeko asks Ryota if he wants to wager on whether or not such a movie exists. If there is, Yumeko will treat Ryota to lunch. Makuro appears and tells them that he’d like to get someone as cool as possible to play him.

Yumeko explains that this is Makuro Shikigami, the strongest villain in the movie Kakegurui: Ultimate Russian Roulette. He was suspended from school two years ago, but he’s back to try to take control of Hyakkaou Private Academy. Ryota is surprised, as Yumeko said that Makuro was from a movie. Yumeko, Ryota, Mary, and Kirari then watch a movie. The release date of Kakegurui: Ultimate Russian Roulette is announced: April 29, 2021.

## Characters Appearance

* Yumeko Jabami
* Ryota Suzui
* Mary Saotome
* Kirari Momobami
* Makuro Shikigami

## References

1. ↑ All the cast members named really played those characters.
Enin

The continent of Enin is located on the far East of the Realm of Odura.

In the far east of the world of Odura, is the continent of Enin, a Kingdom of itself.  Enin is a trade nation, even it's capital city, Demarthios is a port city, full of wonders and shops both of the mundane venue as well as shops of the very exotic.

There is no King in Enin, but there is a queen, Queen Rebecca.

Recently a few events have stirred not only the Kingdom of Enin, but those of the world.  Enin has surfaced a lot of ruins, in locations thought to be myth in history, and may be the lost Kingdom of the One World.  Legend has it, that at one point, Odura was ruled under one Kingdom, but there has been a lack of evidence to support this belief.

As well as the ruins appearing, which has brought out every wanna-be treasure hunter and adventurer in search of gold and glory, it also has been the site of, what some may agree, to be the single greatest political move of any nation in the world.  Full Blooded Orcs have arisen and mostly been peaceful, trying to become free folk and prove to the, at this point just the people of Enin, more importantly to the Council of Regeants that they deserve this honor.  They have argued, and many would say proven, that they have the ability to be good or evil, just as much as any human or other race, that they are not all inherently evil.  This has caused a huge outcry from many in the nation, mostly human, who believe this is a set up to place everyone off their guard, and destroy the free folk.  The entire population is split, and if the Council does not rule soon, or even if it does, the whole of Enin might be brought to civil war.
Rangio

A small village that sits on the northern edge of Tirianda. Rangio has a population of just under 1,000 and would be unknown if it were not once the home of Ahkena, Goddess of Agriculture & summer, and if it didn't hold the Summer Festival each year. During the Festival the village can grow to tens of thousands of visitors.

The Duke of Rangio is Elroy Greenbrite, High Priest of Ahkena. He rules the village with his Captain of the Guard and trusted friend Maxwell Gusteel. The two are trusted by all residents and depended on for the security of the village.

Rangio's primary income comes from farming and fishing. The Village is made up of mostly wooden structures save for the building that is used for the town hall which is a single story stone building and Elroy's home which is a two story building where the first floor is made of stone and the second floor is made of wood.

The few roads are dirt roads. There are large farms on the west side along the river and a large open area to the south where the festival takes place. The east and south edge of the village is bordered by forest.

There is a short (5ft) wall that surrounds the town and there are four gates to enter the village. One on each side of the village.
Gomo

#### Symbol: Gray Headstone with Skull Sitting on top of it

**Usual form:** A male Dwarf standing 4’2”, 158lbs, with long red hair and a beard to match and deep black eyes.

Gomo, has fought many of the good and evil in his mortal life and found himself on deaths door on many occasions. He believed that killing another was his duty but through his battles he was honorable in his killings and cared for those that were dying and never disrespected those that had died.

Delva appointed him to watch over those that are on deaths door and those that have just died.

  He cares for those no matter good or evil, lawful or chaotic as he is the gatekeeper from life to death.

**Followers:** They celebrate life as much as death and on the full moon of October they feast among the dead, celebrating in the cemeteries. They are often found wearing lockets of red hair.
Zanna Siannodel

Zanna Siannodel:

Zanna was given the nickname Noshoe since she could always be seen dancing around with no shoes on, even to this day she often can be found around town with no shoes on. This nick name is saved for when she is home in her community, rarely does she share this with anyone outside the village.
 She grew up loving the music her family would play and would dance and laugh often, as a young child she picked up the viol very quickly and she would spend hours each day playing and dancing for the community.
 She left the community at 111 wanting to share her love of life and music and to share her stories with the world. She though no better way to learn more and make her own stories to tell than to travel the world in search of fame. She hopes one day the world will tell stories of her. She can often be found telling stories, dancing or playing her Viol for the crowds she attracts.
 Zanna has been gone from her home for about four years and is starting to understand many of the other races. She does her best to adapt to most every race.

 Zanna grew up in a typical Elven community called Meliamne in the Gruesome Redwood Forest about a days walk Southeast of the capital. The tree top village is tucked away high in the Redwood trees far from any ones view. The counsel of elders rule the small village of 600 something elves who keep to themselves for the most part.
 The elves live and fairly peaceful life over the last few hundred years staying out of others business so long as that business does not harm their forest. It is rare for any of the Meliamne elves to leave the village for very long although many that are just reaching adulthood have ventured out to see the world but many return within ten years. For some Elves it is very difficult to adapt to the fast paced world outside their own.

**Description:** Zanna stands 5’ and weighs 94lbs, her emerald green eyes are quiet mesmerizing. She has lightly tanned skin and her light sandy red hair is long and flowing.
 When you see her around town she can usually be found wearing a thin dress that sits off her shoulders and goes down to her feet, the dress is of bright blues and reds. On colder days she has a dark red fur cloak with a hood that she wears.
 When she readies herself for battle she dawns a dark green and brown suit of leather armor with her rapier on her left hip and her hand cross bow on her right. Her back pack his adorned with different colored stones.
Seas

As every world, Odura has it lakes, rivers and seas. There are nine major seas in the world of Odura.

* Gytor Sea
* Heartless Sea
* Olesha Sea
* Plisk Sea - Some very ruff seas, with changing tides so often it's hard to predict them. Only the very best of captains can navigate these seas.
* Coral Sea
* Breb Deep
* Frozen Tides - Almost frozen solid most of the year.
* Grers Sea
* Krin Gulf
Kakegulily

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**Kakegulily** is the 1st chapter of Kakegurui Yorozu written and illustrated by Kana Yoshimura.

## Summary

Yumeko and Mary are playing Vote Rock-Paper-Scissors. Mary is confident that she'll win. As she's about to place her card for the showdown, Yumeko grabs Mary and kisses her. Mary pushes her away angrily. She’s appalled and disgusted. Yumeko shows her card, which said “kiss”. Mary, still furious, asks the crowd of students who wrote that. She had told the students to make rock, paper, and scissors cards. Yumeko points out that Mary didn’t forbid writing anything else. Mary answers that the rules were easy to understand, but she’ll let it slide this time.

Mary slaps Yumeko with her paper card. Yumeko’s nose bleeds. Mary doesn’t apologize, as she believes Mary started this. Yumeko doesn’t mind. She gives Mary chips for her victory. Yumeko grabbed Mary’s hands while her nose was still bleeding, scaring Mary. Mary believes that if she plays another paper just like she has planned, victory is hers. Mary receives three cards: “Pervy Kiss”, “Deep Kiss for 1 Minute”, and “10 Minutes Tongue Rolling Kiss”. Mary is perplexed. Meanwhile, Yumeko blushes at the sight of her cards.

## Plot

Yumeko and Mary are playing Vote Rock-Paper-Scissors. Of the 30 people that voted, 21 voted to Mary’s advantage. Mary calculated that there is an 80 to 90% chance that she defeats Yumeko with paper. As she's about to place her card for the showdown, Yumeko grabs Mary and kisses her.

Mary pushes her away angrily. She’s appalled and disgusted. She asks Yumeko what her card was. Yumeko shows her card, which said “kiss”. Mary, still furious, asks the crowd of students who wrote that. She had told the students to make rock, paper, and scissors cards. Yumeko points out that Mary didn’t forbid writing anything else. Mary answers that the rules were easy to understand, but she’ll let it slide this time.

Mary slaps Yumeko with her paper card. Whether it was the long kiss or the loud yelling, Mary’s oxygen deprivation led her to do something harsh. Yumeko’s nose bleeds. Mary doesn’t apologize, as she believes Mary started this. Yumeko doesn’t mind. She gives Mary chips for her victory. Yumeko grabbed Mary’s hands while her nose was still bleeding, scaring Mary. Mary believes that if she plays another paper just like she has planned, victory is hers.

Mary receives three cards: “Pervy Kiss”, “Deep Kiss for 1 Minute”, and “10 Minutes Tongue Rolling Kiss”. Mary is perplexed. Yumeko blushes at the sight of her cards.

## Quick References

### Character Appearances

* Mary Saotome
* Yumeko Jabami

### Chapter Notes

* Yumeko and Mary are playing Vote Rock-Paper-Scissors.
Star Monsters Products

The Star Monsters franchise has a large variety of products for sale. Below is a list of them.

## Two Pack

*Contains two Star Monsters from Series 1/2 and two stickers.*
## Mini Capsule Pack

*Contains two Star Monsters from Series 1/2, two stickers and two mini capsules.*
## Bag Pack

*Contains three Star Monsters and a bag. Available in four colours.*

*The essential white bag is exclusive to Tesco.*
## Album Guide

*Contains two Two Packs, Album and Poster.*
## Capsule

*Contains two Star Monsters and a capsule. Available in six colours per series.*

*The essential capsule is exclusive to Tesco stores.*
## Blister Pack

*Contains five Star Monsters and Mini Capsule.*
## Mega Pack

*Contains three Two Packs and Mini Capsule Pack for a discounted price.*
## Promo Pack

*Contains one Star Monster, two stickers and an album.*

* This pack was exclusive to The Entertainer toy shop for a limited time. To obtain it, one would have to say the phrase "Pocket Friends" to a member of staff. The one pack is exclusive to this pack so far.

## Fusion Tin

*Contains eight Fusion Star Monsters from the Special Series.*
Back Letters

**Back Letters** is the one-hundredth chapter of Kakegurui (Kakkokari).

## Summary

Kirari Momobami asks Sayaka Igarashi if she wants to play the back letter game, a game where you write letters on someone's back and try to guess what's written. Sayaka accepts. Kirari starts to write on Sayaka's back, "U" "R" "C" "U" "T" "E." Kirari asks Sayaka what she wrote and Sayaka can't bring herself to tell her that she wrote she's cute and Kirari wins. Now Sayaka starts to write something she can't say on Kirari's back, "I." Kirari says she's got it, "I" "L" "I" "K" "E" "Y" "O" "U," which is right.

## Quick Reference

### Character Appearances

* Kirari Momobami
* Sayaka Igarashi
Hyakkaou Academy Masked Ball

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**Hyakkaou Academy Masked Ball** is the 9th bonus chapter of Kakegurui, written by Homura Kawamoto and illustrated by Toru Naomura.

## Plot

Mary turns around to greet Yumeko. She sees Yumeko wearing the same mask as Ririka and gets scared. Mary hears Ryota’s voice and turns around. He’s also wearing the same mask as Ririka. Mary then sees Midari and Runa wearing that mask too. She gets terrified.

Ririka wakes Mary up. Mary angrily takes off Ririka’s mask.

## Quick References

### Character Appearances

* Mary Saotome
* Ririka Momobami
Zoriah

## Zoriah: (David)

A young girl with long, always dirty, blonde hair and ice blue eyes, Zoriah was a child scribe for the wizards acadamy in the city of Crystaldale. Zoriah knew nothing of childhood, her life was work. Never ending days of copying tomes for archival, fetching this scroll for some mage so he can continue his research, or gathering materials for the apothecary. Zoriah wanted nothing more than to be admitted to the academy. Each application for admittance sent her back to her scribes duties. No explication, other than these three words..."when you are older." Nothing vexed Zoriah more tha hearing those three words.  At first she would go back to her duties with renewed zeal, wanting to prove herself to her wizard masters, but that day seemed further and further away with every failed attempt at becoming a student in the acadamy. Zoriah had grown bitter and began making her plan for escape. She gathered her things, and a few extra...spell scrolls that she had taken to teach herself when no one else did, a simple walking staff, some clothes, a spell book for her to continue her own learning, and set out. With no family for her to go back to (her parents sold her to the acadamy because they couldn't feed the whole family with her still there) she set out on the road, practicing her magic when she could, learning new spells, some that helped protect her, and some that harmed others that she could barely control. One day, as she was walking down the road, a man aproached her, and tried to take what little food she had on her. Not believing her when she warned him to back of, an eruption of flame left her fingers, and the man lay on the ground, screaming, until his lifeless, blackened body lay before Zoriah. Saddened by the man's death, she wept over his corpse. Her tears flowing freely, she cried over him for hours, until he started to move again. Zoriah barely had time to get up and put the thing she had accidentally created down again. How did Zoriah cause that man to move after she killed him? It was disturbing, but very, very intriguing. Zoriah focused on this aspect of her magic, keeping it private, learning how to manipulate the forces of life and death made Zoriah feel empowered. Simple fascination at first, it has now blossomed into a full fledged pursuit. Her travels eventually brought her to Demarthios. The city seemed to be full to bursting, and Zoriah wanted to know why, so she decided to walk in to the city to check things out.

After a bought with a magical deck of cards, Zoriah's magic was intensified more than any normal mortal could withstand, and it transformed her into a 19 year old, as well as in most aspects, abounded her with maturity.  She fell in love with Damien Roberts, a Clerk of Djundur, who eventually committed his life to Zoriah.  They were expecting child when Damien sacrificed himself to save Zoriah and the child(re).  She now has to make a choice, or learn to balance being a mother, an adventurer, and the leader of Crystaldale by default.
Elghinn'Sol Do'Ana

Elghinn'sol came to the surface to kill his brother, Djundur, hundreds of years ago and at the completion of his task Lloth appointed him Velg'larn'd Og'elend (Hunter of Traders). Till the end of time he will hunt those Drow that have escaped to the surface and turned their back on Lloth.
 A master of disguise and deception he has infiltrated many cities and factions over the years tracking down his prey.
 Stories can be heard all over Odura of the one they call DeathEye (Elghinn'sol). Though no one can say for sure if this is his Drow given name or that is what the people of the surface call him. The one thing they seem to agree for sure is once he gets his prey in his eyes, death is certain to follow.

**Description:** Drow male standing 5'8" 145lbs. White hair, red eyes and obsidian skin. He wears black and red Drow studded leather and carries two scimitars and two daggers. His hair is long and pulled into a long single braid in the back.
 When he hunts his prey it is often in his House Do'Ana leather.
Doing It A Little

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**Doing It a Little** is the 185th chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

Mary sees Yumeko and Kirari looking at each other while silent. She asks them what they’re doing. Yumeko says that there are clan members that can communicate through eye contact. Kirari explains that they’re trying to see if they can also do it. Mary believes they can’t. They then talk through eye contact. Mary is disappointed since she realizes they can actually communicate a little bit.

## Characters Appearance

* Yumeko Jabami
* Kirari Momobami
* Mary Saotome
I Want to Do It Once

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**I Want to Do It Once** is the 12th chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

Midari says that she wants to do it once with the president, Kirari. Sayaka blushes and is confused. Midari then directly asks Kirari to gamble with her. Kirari says she might consider it if Midari can do it cutely. Sayaka asks Midari if she’ll really do that. Midari confirms it and adds that she’ll do her best. Kirari doesn’t think she’s up to the task.

Midari feels disheartened after the game. Kirari asks her to play again.

## Characters Appearance

* Midari Ikishima
* Sayaka Igarashi
* Kirari Momobami
* Yumemi Yumemite
* Yumemi Yumemite's Fan Club

## References

1. ↑ Sayaka’s confusion comes from the fact that the verb やる has multiple meanings, notably to do, to play a game, or even to have intercourse. She had misinterpreted what Midari meant. In this case, Midari meant gambling.
Congratulations on the Twin Drama!

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**Congratulations on the Twin Drama!** is the 250th chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

### Mary’s Dream

Mary wakes up and sees Tsuzura. They’re in a second year classroom, so Mary believes that she’s dreaming. She really is. Tsuzura tells Mary that she read an interesting comic book the other day. Its main character was just like Mary. She thought it was really cool how the main character won more and more money by gambling. Tsuzura wonders if a prince will show up for her too. Mary finds Tsuzura’s look weird.

Sachiko walks up to Mary and tells Mary that because she’s cool, she’d fit the image of her if the comic became a live-action show. Mary says that she’s not a good fit, but if she insists, she’d be happy to play the leading part.

### Mary Wakes Up

Mary really wakes up and sees Yumeko and Ryota. Yumeko asks Mary what kind of dream she was having. Mary answers that she dreamed that the live-action drama that she plays the leading role in will be distributed exclusively on Amazon Prime Video starting March 26th, 2021. Ryota finds that extremely specific.

## Characters Appearance

### Mary’s Dream

* Mary Saotome
* Tsuzura Hanatemari
* Mikura Sado
* Sachiko Juraku
* Yukimi Togakushi

### Chapter

* Mary Saotome
* Yumeko Jabami
* Ryota Suzui
Hang Bingo

**Hang Bingo**(吊りビンゴゲーム) is a game played by Midari Ikishima and Nana Ootori. She was invited by Midari to play against her. She is quite scared, but swears to defeat Midari in order to get revenge. Tooame, Shagatake and Kururudo act as dealers during the game.

## Rules

Each player gets a board with numbers on them and then random numbers will be drawn. However the goal is the opposite from regular bingo, because the person who gets a bingo first will be suspended by her neck from a certain height, depending on the current total score.

If the hanged player is able to resist five minutes while she is suspended, the game is resumed.

## Game

Midari is the first player getting a bingo and is therefore suspended for five minutes. Tooame and Shagatake cheer for her, Kururudo is checking the time with a chronometer, while
Nana is excited about her imminent victory and yells she should hurry up and die.

When Midari's body stops moving, Nana assumes she's dead and exults, celebrating her victory. It turns out that Midari is still alive, possibly because her feet were touching the floor due to her tall height. She is thus let down, coughing but still clearly excited for having almost died. She praises her for making her go through that experience, while Nana nervously realizes the game will be resumed.

However, since Nana is clearly unable to keep going, the game ends there.
A Girl Named Midari Ikishima 2

***A Girl Named Midari Ikishima 2*** is the second chapter of the first volume of *Kakegurui Midari* written by Homura Kawamoto and illustrated by Yuuichi Hiiragi.

## Plot

Again, Ayame Nureba bet with Nana Ootori and the first one was short of chips, a fact pointed out by the other, who claimed that she could pay that night, referring to the proposal she made earlier. Ayame thought how she got to that situation: if she won, Nana would pay off the debt, if not, she would be sleeping with a guy that night. Ayame argued that she couldn't do that to a stranger, something Nana agreed, giving Ayame temporary hopes, before breaking them again by saying she could do it with the one she was promised.

Returning to the game, if Ayame lost one more time, he would lose everything. They were playing Blackjack 1:1. However, both are surprised when another person intrudes on the story, being surprised that Ayame is alive: it was Midari Ikishima.

## Quick references

### Character appearances

* Nana Ootori
* Ayame Nureba
* Midari Ikishima

### Chapter Notes

* Again, Ayame was involved in a bet with Nana.