recursal/Fanatic-Fandom huggingface dataset:
Summoner DX

The Summoner DX is the first DX-boss which can be encountered, a DX version of the Summoner.

## Design

The Summoner DX appears as a square with a spawner on each side, like the regular Summoner. However, it's body is now a gradient from purple to pink, and there are hooks on every corner of the tank.

## Arena

Much like the Defender DX and the Guardian DX, this boss is fought in a regular arena. On the sides of the arena, however, there are walls that prevent you from running away.
Conjurer

The Conjurer is a tank that may upgrade from Wizard and Basebrid at level 30. It may upgrade into Wand and Summoner further at level 45.

## Appearance

The Conjurer possesses a blue, circular hull. Extending from the front is a small grey rectangle, with a cyan orb. On the back of the tank is a wide grey trapezoid.

## Mechanics

In addition to the Wizard's ability of shooting magic bolts, it also has the ability to create up to 2 controllable drones.

 Tier 1
Mimansicon Wiki Ru

## Добро пожаловать на Mimansicon Wiki

Добро пожаловать в Вики по Вселенной Мимансикона! Откройте для себя все тайны Зенеры и других миров фандома здесь, в бездонном хранилище персонажей, мест, артефактов и всего, что относится к Мимансикону.

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Шаблоны
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики
* Справка

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть.

## Создать страницу

Вы можете улучшить эту вики. Создайте новую статью!
<createbox>
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break=no
buttonlabel=Создать новую страницу
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Так же вы можете улучшать уже созданные страницы
Chain Shot

The Chain Shot is a tank that upgrades from Wizard at level 30. It may upgrade into Arcane, Youkai and Zapper at level 45.

## Appearance

The Chain Shot is a circular blue hull with a short grey rectangle extending from the front. In front of it are 3 circles, merged together.

## Mechanic

The Chain Shot acts like a wizard, except if one of its bullets dies to a tank, then multiple Wizard bullets will shoot out of that tank.

 Tier 1
Pr-B-1

Pr-B-1

The **Pr-B-1** is part of a series of bosses created by Rodrigo. It is inpired by stuff that I made. It uses weapons like Auto Turrets and has managed to create a Basic turret.

## Design

The Pr-B-1 features a circular body a bit larger than a level 60 tank, with 16 Auto Turrets around it and 1 Basic Turret on top. It has a color of **#333333 (very dark grey)**

## Technical

### Pr-B-1

The Pr-B-1 features a small health pool of 1000 HP, which is a miniboss's health. Upon being defeated, the Pr-B-1 will award 10000 EXP to the player who destroyed it, which is enough to get a player to level 31. It deals 10 HP of body damage per hit, making it a strong tank. It has the slow movement speed of an Elite Crasher.

### Auto Turrets

The auto Turrets have the same stats as a maxed player Auto Turret, meaning that nobody should get close to this boss.

### Basic Turret

The Basic Turret deals 50 HP of damage per hit and has a 1-second reload. Bullet Penetration and Bullet Health are the same as a maxed player Basic.
Filly and Hellcat's Arras Server Fanon Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started! You may also want to check out the sister wiki for canon

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Phantasm

Phantasm is a tank that may upgrade from Apparition or Overseer at level 45.

## Appearance

Phantasm has a blue circular hull, with a grey trapezoid extending from each side, both aligned so they are wider farther from the tank. On top of its hull the tank has a small cyan orb.

## Function

Phantasm shoots magical drones that take only 50% of the damage from being hit by physical attacks. They have 80% the damage but 120% the health of normal overseer drones. It has a limit of six drones.

 Tier 1
Black and White Nest

> -**Page made by Toaa!**
>
>

**Black and White Nest:** are a type of nest that can be spawned randomly during game reset's, the Nest in the middle is always White, and is surrounded by White Nest, It is also known as **Ying Yang Nest**, but mostly called **BAWN** as for short.

* *This page is based of Singularis Nests, by Rodrigo!*

* *This page is made by Overvanion Government aka Toaa!*

## **Picture of the Nest + Gamemode Examples!**

1. **Here is the Idea:** Picture of the next, see the team's, and example of if fought in Team Mode, there is a Dominator in the middle of the White Map hence why it's big, once killing the Dominator BAWN mode end's and the Arena Closers close the Arena ending the game to start a new one, there are no Dominators on the black Nest, there are Dominator like Creatures in the black nest, you must kill them all, no matter what team, whatever team that kills the nest, a Blue Square will surround that nest unless it is broken again by a player.
2. **What if another Player breaks my nest:** If they break the wall around your nest, the wall has 75HP, they will then go to the middle of the mini nest where a small spinning summoner like Team Base will be there, it will depend on the color, ex: if Red captured, and green broke the wall and killed the Summoner thats Red, it will turn Black again and the creatures will turn to that color until it is Green and wall will appear with 75HP until broken again.
3. **That 1 team must capture all for the White Nest to Open Up:** Once they do so, it will be open for everyone until somone captures, if ex: Green captures all, and goes to white nest and Blue follows, the Monsters in the White Nest will target Blue because they didn't capture any Nest at all, once Blue is killed they will then focus on Green again, no matter what tank u use, the monsters will bombard that one blue until destroyed, so best to fight over the nest, so it can be an easier win.

## **Nest Entities!**

> *"Nest Entities, are Entities that are in a nest, and usually are guarding it, usually when u kill them in the nest, they have a chance to spawn again, as a lower spawn-rate, the more the turrets the lesser the chance to spawn, all I have to say is, beware the MKII's." ~ Toaa*
>
>

### **BLACK NEST: Entities!**

* **Ovanions:** are 2x the size of a square, and act much like a Minion when they fight you, they will get as close as they can and will spin rapidly to spread bullets all over the enemy they are fighting, they have 7HP and when you kill one you will be rewarded with 85XP, they are black and have red eye's that look towards who ever they are about to attack.

```
**WIP**

```
Apparition

Apparition is a tank that may upgrade from Wizard or Director at level 30.

## Appearance

Apparition has a blue circular hull, with a grey trapezoid extending from the front, aligned so it is wider farther from the tank. On top of its hull the tank has a small cyan orb.

## Function

Apparition shoots magical drones that take only 50% of the damage from being hit by physical attacks. They have 80% the damage but 120% the health of normal director drones. It has a limit of five drones.

 Tier 1
Classes

## **This is a WIP page, help us finish this and update it accordingly**

As you may know, classes (Sometimes known as tanks, or branches) are what gives this server its unique factoring. There are over 1200 playable classes and about an added 700 more with the Beta Stuff getting involved. In total there may be a total of over 3000 classes including the ones non accessable by even Beta Testers. We will begin the long and strenuous journey of compiling all classes added to the game. (This also may never get completed because of how often the server is updated)
Topknot

The Topknot is a tank that upgrades from Wizard at level 30. It may upgrade further into Curvestack and Warlock at level 45.

## Appearance

The Topknot is a blue circular hull with a grey rectangle extending out of the hull. There is a cyan orb in front of the grey rectangle, and there are two more rectangles coming out of the hull on opposite sides of the grey rectangle.

## Mechanic

The Topknot shoots three magic bolts in a spread of 45 degrees.

 Tier 1
Fuser

This tank is used mostly for fusing and de-fusing tanks, meaning it can single-handedly create new tanks and it can also turn, say, a Xyv, into a guardian, defender and summoner.

### Fusing

It can use the heated front barrel to fuse tanks, bosses or pretty much anything else. The score the fused entity has depends on what entities were fused. This process also has its defusion.

### Defusing

It is the opposite of fusing. In this process, the Fuser can defuse entities. In this process, a Heavy Twin can be defused into a Twin and Pounder.

### Origin

The tank's origin is yet unknown, some speculate it came from a much more advanced universe...
Spectre

Spectre is a tank that may upgrade from Apparition or Underseer at level 45.

## Appearance

Spectre has a blue circular hull, with a grey trapezoid extending from each side, both aligned so they are wider farther from the tank. On the bottom of the tank is a cyan square slightly larger than the body.

## Function

Spectre has magical sunchips that take only 50% of the damage from being hit by physical attacks. They have 80% the damage but 120% the health of normal underseer sunchips. It has a limit of three-quarters as many sunchips as normal underseers.

 Tier 1
Arcane

Arcane is a tank that upgrades from Chain Shot or Current at level 45. It can upgrade to Static at level 60.

## Appearance

Arcane is a circular blue hull with a short grey rectangle extending from the front. On the back is an arc of 5 cyan orbs, attached to the tank. On the front is a cyan orb hovering in front of the rectangle.

## Mechanic

Arcane acts like a wizard, except if one of its bullets dies to an object not already in the chain, it spawns a handful of arcane bullets flying out from that object. (Max chain length is 5).

 Tier 1
Mirror

Mirror is a tank that may upgrade from Wizard at level 30. It may upgrade into Neko Miko and Reflekto at level 45.

It is a magical back shield.

## Appearance

Mirror resembles a basic, but it has a magic shield on the back

## Function

Mirror is functionally identical to a basic save that its magic shield allows
it to reflect magical damage.

 Tier 1
Wiki Sonisia

## Bienvenue sur le wiki

La Wiki du Monde d'Onisia pour la campagne de Donjon et Dragon 5

## Décrivez votre thème

Écrivez une description sur votre thème. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Ajoutez-en une ci-dessous !

Fichier:Placeholder
Racial Feats

The feats are presented below in alphabetical order.

 Andorian
 Andorian
 Human
 Vulcan
 Vulcan

## Andorian Constitution

**Prerequisite:** Andorian

Icy blood runs in your veins. You gain the following benefits:

* Increase your Constitution score by l, to a maximum of 20.
* You have resistance to cold damage and poison damage.
* You have advantage on saving throws against being poisoned.

## Andorian Passion

**Prerequisite:** Aenar, Andorian, or Half-Aenar

Your emotions burn deeply and you can harness that energy in combat. You gain the following benefits:

* Increase your Strength or Dexterity score by l, to a maximum of 20.
* When you hit with a melee attack using a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type.

## Prodigy

**Prerequisite:** Half-Klingon, Half-Vulcan, or Human

You have a knack for learning new things. You gain the following benefits:

* You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.
* Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature that doubles your proficiency bonus.
Summoner

The Summoner is a tank that upgrades from Conjurer at level 45. It may not upgrade any further, as it is the end of its line.

## Appearance

I can't explain the appearance, look at the picture.

## Mechanics

The Summoner loses the ability to automatically spawn drones. However, upon right-click, it spawns 3 random drone types. The drone types can be drone, swarm, minion, sunchip, or hoindofaman drone. For drones that do not expire automatically, you can have up to 3 of each type.

 Tier 1
Deck Seven

TExt

## Sickbay

Contains the Chief Medical Offier's Office, the Head Nurse's Office, Intensive Care, Operating Room, Exam Room, and Lab.

## Science Laboratories

The outer ring of deck seven contains the ship's science laboratories.

## Security Complex

Contains the Chief of Security's Office, the Armory, and the Brig.

## Transporter Complex

Contains both the four standard transporter rooms and the two emergency evacuation transporter rooms.
Android

See Android (*Memory Alpha*)

## Android Racial Traits

Your android character has the following racial traits.

***Ability Score Modifiers.*** Your Intelligence and Wisdom scores increase by 2 and your Charisma score decreases by 5.

***Type.*** Your type is Construct.

***Size.*** Your size is Medium.

***Speed.*** Your base walking speed is 25 feel.

***Android Resilience.*** You were created to have remarkable fortitude, represented by the following benefits:

* You are immune to poison and psychic damage.
* You are immune to being charmed, diseased, exhausted, frightened, paralyzed, and poisoned.
* You don’t need to eat, drink, sleep, or breathe.

***Languages.*** You can speak, read, and write English.

**Core Races**: Human, Vulcan, Andorian, Tellarite

**Featured Races**: Caitian, Deltan, Edosian, Saurian

**Uncommon Races**: **Android**, Orion, Phylosian
Office Worker

Office Worker is a customer the player can recruit through the BADPIE.

* 996 work hour must be a blessing in disguise!

* Boss told me to fix my nutrition. But my cold stone heart tells me I don't need it.** *......*

### Starting to eat

* *I have always been healthy.*
** What happened to my hair?

* Doctor say that I have mild arteriosclerosis.

* I can digest anything.** *Maybe I should take a trip to Europe.*

### Being angry

* *Work makes me happy; food is not the priority.*
** Why does it take so long? Still gotta head back to office and do overtime.

* I work and eat. At any rate, I work.

* Yes, I eat slow, but that's not the reason to waste my time!** *......*

### Being resold

* *I thought we agreed on 996 work hours. Why do you make me work even longer?*
** My doctor says I can't work anymore. But... no job, no food…

* I can work from wheelchair.

* Just got home, gotta go to work again. Was I walking too slow? Or the day too short?** *Yes, I live in the office.*
E-1

The **Elite MKI** or commonly called **E-1** is an Elite Boss that is found on Singularis Nests (and less commonly anywhere oustide other nests). It has a notorious lack of durability, but it is speedy.

## Design

The E-1 is an big yellow circle with 3 Basic turrets on top arranged in a circular pattern.

## Technical

### Body

The E-1 Has 1000 HP, which is low for a boss, but makes it up for its speed. It has a low 6 HP of body damage and it likes to charge at players. A lot.

### Basic Turrets

The E-1's Basic Turrets have the same stats as a Basic with maxed bullets and are very dangerous.

### Special Attacks

* **Supercharge**:It charges in a straight line for 5 second at the speed of a maxed movement speed L60 booster. And it will onehit players. Cooldown of 30 seconds.
* **Focus Bullet**: Its shoots a single bullet with Destroyer damage. Cooldown of 1 minute.

## Trivia

* This boss was inspired by the quarks in a proton/neutron.
Saurian

A Saurian.

For lore, see Saurian (*Memory Alpha*). A few key points about Saurians are summarized here:

* Saurian Brandy (*Memory Alpha*) is famous across the quadrant.
* Saurians are distantly related to the Gorn, similar to how Romulans and Vulcans are related.

## Saurian Racial Traits

Your saurian character has the following racial traits.

***Ability Score Increase.*** Your Strength score increases by 2, and your Constitution score increases by 1.

***Size.*** Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Saurian Resistances.*** You gain resistance to poison damage and gain advantage on saving throws to resist the poisoned condition.

***Natural Armor.*** You have tough, scaly skin. Your AC is 12 + your Dexterity modifier.

***Languages.*** You can speak, read, and write English and Saurian.

**Core Races**: Human, Vulcan, Andorian, Tellarite

**Featured Races**: Caitian, Deltan, Edosian, **Saurian**

**Uncommon Races**: Android, Orion, Phylosian
Engineer (Subclass)

Engineer is a Subclass of Operations Officer.

 7
 11

## Engineering Training

At 3rd level, you gain proficiency in the Engineering skill. You also gain proficiency with the Engineering Station.

## Auxiliary Power

At 3rd level, you can use your operational superiority dice to enhance the ship's performance by engaging auxiliary power. When you expend an operational superiority die during space combat, and you are acting as chief engineer, you may choose one of the following benefits:

* **Auxiliary Power to Shields.** Half your roll, rounded up, is added to your ship's damage threshold until the beginning of your next turn.

* **Auxiliary Power to Thrusters.** Half your roll, rounded up, is added to your ship's defense rolls until the beginning of your next turn.
* **Auxiliary power to Phasors.** When phasor damaged is rolled this turn, you may reroll 1s and 2s, keeping whatever the rerolled numbers are.
* **Auxiliary power to Impulse Engines.** The ship may move take the dash action as a bonus action this turn.

## Emergency Power

At 7th level, your mastery of the EPS network allows you to shunt emergency power to a number of subsystems.

* **Emergency Power to Shields.** If the ship suffers a critical hit you may, as a reaction, expend a superiority die to negate the critical attack.
* **Emergency Power to Structural Integrity.** Until your next turn, if the ship would be disabled or destroyed, it is not destroyed. Instead roll your superiority die and heal the ship that much.
* **Emergency Power Rerouting.** If the ship is disabled, you may expend a superiority die to heal the ship that much and restore it to working order.

## Miracle Worker

At 11th level, you gain expertise in the Engineering skill and in the Engineering Station.
Mando-Lynn

## Plot

Jellian J. Jellswell, business tycoon and owner of JELLSWELL Industries Inc is attempting to sleep after a long day of work when he alongside his sister, Jellzibelle and brother, Jorts are again interrupted by loud music coming from inside a nearby bamboo forest.

Mando and Lynn are relaxing in their treehouse, listening to their favorite song. Engineering genius Jellswell begins formulating a plan to get rid of the two creatures once and for all. He constructs a cacophonic contraption with the intent to reduce all of the music in the world into notes, scattering them on his various properties to replace with his own compositions, obtaining a land deed to destroy their home giving Jellswell ownership of Mt. Mando.

After collecting enough Larmicoin, Mando and Lynn are able to progress their way deeper and deeper into Jellswell Headquarters until they reach his subterranean water-pumping room for the final boss. Jellswell, now infuriated, attempts to confiscate Mando and Lynn's Larmicoin, and end their loud music playing once and for all in a battle to the death.
Current

Current is a tank that upgrades from Wizard at level 30. It may upgrade into Arcane or Zapper at level 45.

## Appearance

Current is typically-designed tank with a thin grey rectangle in the front. There is a loop around the rectangle, spiraling all the way around it and about halfway along it.

## Mechanic

Current fires electric bolts. They take only 50% the damage from physical attacks (and interact with magical attacks), like all electric attacks. Its bolts deal 175% as much damage compared to Wizard's, and are 50% faster. However, it has a 50% longer reload time.

 Tier 1
Tellarite

Grav, a Tellarite.

See Tellarite (*Memory Alpha*)

## Tellarite Racial Traits

Your Tellarite character has the following racial traits.

***Ability Score Increase.*** Your Constitution score increases by 2, and your Strength score increases by 1.

***Size.*** Your size is Medium.

***Speed.*** Your base walking speed is 25 feet.

***Pig-Headed.*** You gain advantage on Wisdom saving throws.

***Argumentative.*** You have advantage on Charisma checks made during an argument, if the argument is taking place in an appropriate setting (negotiations, for instance, but not arguing with a Vulcan woman about if she will dance with you)

***Sturdy.*** While bloodied, you have resistance to bludgeoning, piercing, and slashing damage.

***Languages.*** You can speak, read, and write Tellarite and English.

**Core Races**: Human, Vulcan, Andorian, **Tellarite**

**Featured Races**: Caitian, Deltan, Edosian, Saurian

**Uncommon Races**: Android, Orion, Phylosian
Intelligence

Intelligence measures mental acuity, accuracy of recall, and the ability to reason.

## Intelligence Checks

An intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The following skills reflect aptitude in certain kinds of intelligence checks.

### ***Investigation***

When you look around for clues and make deductions based on those clues. you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.

### ***Life Sciences***

Your Intelligence (Life Sciences) check measures your ability to recall lore about botany, ecology, exobiology, genetics, and zoology. This skill is taken by both science officers and medical officers. Experts in these fields are called botanists, ecologists, xenobiologists, geneticists, and zoologists respectively.

### ***Physical Sciences***

Your Intelligence (Physical Sciences) check measures your ability to recall lore about chemistry, computer science, mathematics, and physics. This skill is taken by *science officers*. Experts in these fields are called chemists, computer scientists, mathematicians, and physicists respectively.

### ***Planetary Sciences***

Your Intelligence (Planetary Sciences) check measures your ability to recall lore about geology, hydrology, and meteorology. This skill is taken by *science officers*. Experts in these fields are called geologists, hydrologists, and meteorologists respectively.

### ***Social*** ***Sciences***

Your Intelligence (Social Sciences) check measures your ability to apply your knowledge about *archaeology*, *culture*, *economics*, *history*, *law*, and *political science*. Experts in these subfields are called archaeologists, anthropologists, economics, historians, lawyers, and political scientists respectively.

### ***Space Sciences***

Your Intelligence (Space Sciences) check measures your ability to recall lore about *astrogation*, *astronomy*, and *astrophysics*. This skill is taken by both *navigators* and *science officers*. Experts in these subfields are called astrogaters, astronomers, and astrophysicists respectively.

### ***Other Intelligence Checks***

The DM might call for an Intelligence check when you try to accomplish tasks like the following:

* Communicate with a creature without using words
* Estimate the value of a precious item
* Pulltogether a disguise to pass as a city guard
* Forge a document
* Recall lore about a craft or trade
* Win a game of skill
Charisma

Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality.

## Charisma Checks

A Charisma check might arise when you lry to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks.

Deception. Vour Charisma (Deception) check determines whether you can convincingly hide the trulh, eilher verbally or lhrough your actions. This deception can encompass everything fram misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchanl, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatantlie.

Intimidation. When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, ar using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.

***Performance.*** Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.

***Persuasion.*** When you attempt to influence someone or a group of people with tact. social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette.

Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.

***Other Charisma Checks.*** The DM might call for a Charisma check when you try to accomplish tasks like the following:

* Find the best person to talk to for news, rumors, and gossip
* Blend into a crowd to get the sense of key topics of conversation

SPELLCASTING ABILITY

Orions use Charisma as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Deltan

See Deltan (*Memory Alpha*)

Deltans must take the Esper class to use their psionic talents.

 Deltan Racial Traits

Your deltan character has the following racial traits.

***Ability Score Increase.*** Your Charisma score increases by 2, and your Intelligence and Wisdom scores increase by I.

***Size.*** Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Emphatic.*** You have proficiency in the Insight skill.

***Sexual Attraction.*** Add double your Charisma modifier when making Charisma (persuasion or deception) checks made to influence characters who are or could be attracted to you.

***Languages.*** You can speak, read, and write Deltan and English.

**Core Races**: Human, Vulcan, Andorian, Tellarite

**Featured Races**: Caitian, **Deltan**, Edosian, Saurian

**Uncommon Races**: Android, Orion, Phylosian
Guguru Valley Conservatory

The **Guguru Valley Conservatory** is the academy of which Jellswell and Jellzibelle graduated from, and where Jorts attends. It was established by Jellaakan J. Jellswell I to educate members of the The Fellowship of the Scyphozoa.

## Known Attenders:

* Jellzibelle
* Jorts
* The House of Jellswell

## Development

* **A.T.R.O.C.I.O.U.S**. was originally an academy intended for only jellyfish, called the *Academy for Tentacled Rich Organisms of Capitalism, Industry or Other Universal Subjects.* This was changed with the addition of the Fiscal Four.
* This was then changed to the Academy for Terrifyingly Rich Organisms of Captialism, Industry, or Other Universal Subjects.
* This was then changed to the **Conservatory of Orchestral Philosophy, Industry, or Other Universal Subjects**, or C.O.P.I.O.U.S

## **Trivia**

* The acronym has been described jokingly as purposefully being "atrociously long," before the change to C.O.P.I.O.U.S.
Commander (Subclass)

Commander is a Subclass of Command Officer.

 7
 11

## Bridge Officer Training

At 3rd level, you gain proficiency in the Deception (Charisma), Insight (Wisdom), Intimidation (Charisma), and Persuasion (Charisma) skills. You also gain proficiency with the Command Console.

## Combat Inspiration

Also at 3rd level, you learn to inspire others in battle. A creature that has a Command inspiration die from you can roll that die and add the number rolled to an attack or defense roll it just made.

## Extra Attack

Starting at 7th level, you can attack twice, instead of once, whenever you take the attack action on your tum.

 Improved Inspiration

Beginning when you reach 7th level, you regain all of your expended uses of Command Inspiration when you finish a short or long rest.

## Fleet Captain

At 11th level, you learn to inspire the captains and crews of other starships. You can grant Command Inspiration dice to starships other than one you are in command of. A starship with an Inspiration Die can use any of your Command Inspiration abilities.
Risian

Risians are a humanoid species native to their home world of Risa. Risians look similar to Humans, but have a small mark on their foreheads.

Centuries ago, the Risians tamed the earthquakes and rainstormsof their homeworld by installing seismic regulators and a weather control system. By the mid-23rd century, Risa had become well-known as a cosmopolitan vacation destination.
That Was Pretty Heavy

That Was Pretty Heavy is the eleventh episode of the PaRappa the Rapper anime series.

## Plot

Matt buys into the "Dictionary of Great Men", inspired by the dictionary and the author, Mr. Ieday, Matt goes on an adventure with PaRappa and PJ in an attempt to fulfill his dream... however, their luck quickly turns sour thanks to Gaster and Groober's meddling.
Deck Four

Deck four of the *USS Yinghuo*. Both Recreation and Main Engineering are on this deck and have their own entries.

## VIP Lounge

A lounge for use by the higher ranked officers and guests aboard ship.

## VIP Quarters

Cabins for the highest ranked officers on the ship. All of the player characters' quarters can be found here. Some of these are left vacant for use of guests both temporary and long term.

## Officers Quarters

Cabins for those above ensign rank. Some of these are also occupied by officers with families.
Vulcan

See Vulcan (*Memory Alpha*)

## Vulcan Racial Traits

Your Vulcan character has the following racial traits.

**Ability Score Increase.** Your Constitution and Intelligence scores increase by 2, and your Strength score increases by 4.

**Size.** Your size is Medium.

**Speed.** Your base walking speed is 30 feet.

**Keen Senses.** You have proficiency in the Perception skill.

**Desert Homeworld.** You're naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.

**Vulcan Accuracy.** Whenever you have advantage on an Intelligence roll, you can reroll one of the dice once.

**Languages.** You can speak, read, and write English and Vulcan.
Human

See Human (*Memory Alpha*)

## Human Racial Traits

Your human character has the following racial traits.

***Ability Score Increase.*** Your Charisma score increases by 2, and two other ability scores of your choice increase by I.

***Size.*** Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Skill Focus.*** You gain proficiency in one skill of your choice. If a class feature later gives you proficiency in this skill, your proficiency is instead doubled for all checks made with the chosen skill.

***Languages.*** You can speak, read, and write English and one extra Earth language of your choice.
Campaign

## Campaign Elements

These are the main elements of the campaign.

* The USS *Yinghou*, the ship the PCs find themselves on, is a *Miranda*-class Light Cruiser.
* The Captain of the *Yinghou* is Captain Krasnovsky, an NPC.
* The *Yinghou* is about to begin a 3-year mission to study the Galactic Barrier.
* The year is 2269. The USS Enterprise has just completed its historic five year mission. The Organian Peace Treaty is no longer being enforced by the Organians, although it still exists on paper (the Federation moved all its forces to the Romulan neutral zone and the Organians realized they cannot police the alpha sector, let alone the galaxy). Tensions are high with the Romulans, Klingons, and Orions; with the disputed region of space known as "the Triangle" being claimed by all sides. In later eras, this is the area that would become known as the Borderlands.
* The Organians warn the Federation against investigating Preserver facilities, such as the obelisk found on Amerind. The USS Enterprise, in the last year of her 5-year mission, discovered the Organians and Metrons to be allied and that the Metrons have also issued warnings against investigating the Preservers.
* The section of the Great Barrier the *Yinghou* will be surveying is located "up" (as opposed to "north") in relation to the Triangle, which is why a Daedalus-class dedicated science vessel was not assigned instead - a Daedalus class vessel is no match even for Orion raiders, let alone the D7 or a Bird of Prey. The admiralty expects that you may occasionally be called away to deal with situations in the Triangle.
* Delta Vega is your first port of call, now a bustling Federation mining colony of 7 million, it was the site of the battle between Kirk and Gary Mitchell roughly 5 years ago.

1. ↑ TOS: "The Paradise Syndrome"
2. ↑ One of the comics
3. ↑ TOS: "Where no Man Has Gone Before"
Dexterity

Dexterily measures agility, reflexes, and balance.

## Dexterity Checks

A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks.

Acrobatics. Vour Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.

Sleight af Hand. Whenever you attempt an act of legerdemain or manual triekery, such as planting something on someone else or concealing an object on yaur person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket.

SteaJth. Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being notieed, or sneak up on someone without being seen or heard.

Other Dexterity Checks. The DM might call for a Dexterity check when you try to accomplish tasks like the following:

* Control a heavily Jaden cart on a steep descent
* Steer a chariot around a tight turo
* Pick a lock
* Disable a trap
* Securely tie up a prisoner
* Wriggle free of bonds
* Playa stringed instrument
* Craft a small or detailed object

### **Attack Rolls and Damage**

You add your Dexterity modifier to your attack roll and your damage roll when attacking with a ranged weapon, such as rock. You can also add your Dexterity modifier to your attack roll and your damage roll when attacking with a melee weapon that has the finesse property, such as a d'k tahg.

### **Armor Class**

Depending on what you wear, you might add some or all of your Dexterity modifier to your Armor Class, as described in chapter 5 of the *Player's Handbook*.

### **Initiative**

At the beginning of every combat, you roll initiative by making a Dexterity check. initiative determines the order of creatures' turns in combat, as described in chapter 5 of the *Player's Handbook*.

###

Dexterity (Starshlp Helm Operation)
Ship Stat Blocks

Ability Scores

A ship has the six ability scores (Strength,

Dexterity, Constitution, Intelligence, Wisdom,

and Charisma) and corresponding modifiers.

A ship’s Strength represents its size and

weight. Dexterity represents a ship’s ease of

handling. A ship’s Constitution covers its

durability and the quality of its construction.

Ships usually have a score of 0 in Intelligence,

Wisdom, and Charisma.

Impulse Engines

Travel Pace/Impulse

 Keelboat
 Galley or Warship
 Longship or Sailing Ship

## *Pioneer*-class Frigate

Designed for utility, the Pioneer Class often undertakes missions normally assigned to larger vessels, such as the *Constitution-class*. The frigate's size and crew complement limits the duration of such missions, however.

## *Daedalus*-class Science Vessel

A starship design from the early years of Starfleet, the Daedalus-class Science Vessel still serves with distinction. With strong shields and a powerful sensor suite, the Daedalus-class is well equipped for missions of research and exploration in the final frontier.

## *Perseus*-class Escort

A versatile escort, the Perseus-class Escort incorporates several state-of-the-art systems for the time, including the M6 Computer. Designed to provide rapid tactical analysis of the battlefield, the M6 had none of the troublesome drawbacks of its infamous predecessor.

Advanced Tactical Computer

## *Miranda*-class Light Cruiser

The Miranda-class design includes a roll bar equipped with torpedo launchers and phaser banks.

## *Gemini*-class Cruiser

Known for a distinctive set of four warp nacelles, the Gemini-class Temporal Cruiser inspired future starship engineers when designing the Constellation-class Cruiser. A tenacious vessel, the Gemini was often used by Starfleet as a weapons-system testbed in the field.

## *Constitution*-class Cruiser

The *Constitution*-class is a type of Federation cruiser widely used by Starfleet. The most famous of them was James T. Kirk's U.S.S. *Enterprise*.

## *Ranger*-class Battlecruiser

The agile Ranger-class is one of the most respected battlecruisers of the 23rd century. A tactical powerhouse, the Ranger was built for combat resolution. As a result, these vessels were often deployed on the front line in conflicts with the Klingons and Romulans.
Emergency Care

"Congratulations on building the Emergency Care facility. Emergency Care can treat all conditions, though we don´t do traditional treatments like surgery or medication.
The actual treatment is done in the blink of an eye. Some say that we don´t treat at all, which, in a sense, is true.

Buy high-quality incense and wholehearted prayers can be just as effective. Note that the effect of treatment depends very much on the sincerity of your prayers."

## Emergency Care

**Emergency Care** is a machine that can be built in the Medical Facility.

It can treat all kind of Sickness, but has a chance to fail.
Command Officer

An Officer in the Command Division (*Memory Alpha*).

As a command officer, you gain the following class features.

**Hit Points at 1st Level:** 8 + your Constitution modifier

**Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution
modifier per command officer level after 1st

**Weapons:** Hand phaser, phaser pistol

**Saving Throws:** Wisdom, Charisma

### **Equipment**

You start with the following equipment, in addition to the equipment granted by your background:

* (a) command uniform or (b) excursion jacket, heavy boots, and command uniform
* communicator

* phaser pistol

## Command Training

You can add half your proficiency bonus, rounded down, to any of the following checks you make that don't already include your proficiency bonus.

* Attack rolls (Strength or Dexterity) and Defense rolls (Dexterity).
* Deception (Charisma), Perception (Wisdom), Persuasion (Charisma), Intimidation (Charisma), Survival (Wisdom), and Insight (Wisdom) skill checks.
* Command Console (Intelligence), Helm Control (Dexterity), and Navigation Console (Wisdom) tool checks.

## Command Inspiration

Starting at 2nd level, you can use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Command Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Command Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Command Inspiration die is rolled, it is lost. A creature can have only one Command Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Command Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 6th level and a d10 at 10th level.

## Subclass

At 3rd level, you choose a subclass. Choose either Commander or Pilot. Your choice grants you features at 3rd level and again at 7th and 11thlevel.

## Ability Score Improvement

When you reach 4th level, and again at 8th and 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Melee Weapons

The most common type of improvised weapon is the club. Any object may be suited for clunking a Nazi over the head with.

Improvised Clubs made from natural materials, such as wood, have the fragile quality. A weapon with the fragile quality becomes broken on a roll of 1. A broken weapon imposes disadvantage on attack rolls made with it. A broken weapon with the fragile quality is destroyed on a roll of 1.

 Bastard Club
 Greatclub | d12 bludgeoning

The Boulder the gorn throws

The boulder kirk rolls onto the gorn

Bladed weapons are for the most part not improvised. Four broad categories of blades can be used to simulate nearly anything; some specific examples of these weapons may lose or gain certain properties to better represent them.

 Sword
 Bastard Sword
 Greatsword

Spears

**Related**: Phasers, Unarmed Combat

1. ↑ Note that this is **not** the greatclub found in the *Player's Handbook*, but rather something closer statistically to a maul. This is because there aren't many melee weapons in the game, so we might as well use all the mechanical room available to represent the smaller weapons set.
Doctor (Subclass)

Ship's Surgeon is a Subclass of Science Officer.

This subclass is intended to cover all medical professionals who focus on physical health. It covers doctors, nurses, medics, and similar character types.

 7
 11

## Sickbay Rest

Beginning at 3rd level, you can help revitalize your wounded allies during a short rest. If you or any friendly creatures you choose regain hit points at the end of the short rest, each of those creatures regains an extra 2d6 hit points.

The extra hit points increase to 2d8 at 7th level and to 2d10 at 11th level.

## Medical Sciences

Beginning at 3rd level, when you make a Science (intelligence) check you may add your proficiency bonus to the roll rather than just half your proficiency bonus.

## Hypospray Mastery

At 7th level, As an action, you can spend one use of a hypospray kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this ability again until it finishes a short or long rest.

## Medical Advantage

At 11th level, you gain expertise in the Medicine (Wisdom) skill.
Wand

The Wand is a tank that upgrades from Conjurer at level 45. It has no known level 60 upgrades.

## Appearance

The Wand appears to be a Hybrid with a cyan orb layered over the barrel.

## Mechanic

The Wand has the ability to shoot a Wizard bullet with 20% more damage and 80% more health every 3 seconds. It also can spawn up to 5 controllable drones.

 Tier 1
Granie Wiki

## **Wskazówki**

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

Zawartość
* Tutaj umieść linki do najciekawszych artykułów na wiki.
* Drugi link.
* I trzeci.

Ostatnie zmiany

Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
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Crystal Palace Emblem (MA: 2018-19)

## Notes

* This card is Number 109 in the series.
* Includes the following information on the back:
	+ PL Seasons: 10
	+ Highest Finish: 10th
	+ All-Time Top Goal Scorer: Chris Armstrong (23)
	+ All-Time Top Appearances: Joel Ward (160)
	+ All-Time Top Assists: Jason Puncheon (17)
	+ Biggest Win: 5-0 Vs. Leicester City (2017/18)