Marid

Marids are djinns from arabic legends, considered the most powerful djinns of all. Like the rest of their kind they can trace their origins to Arabias pagan past, where they were revered as gods, before Islam claimed them to be mere creation of Allah whose pride lead them to usurp his role.

## Appearance

Marids in their natural forms appears as tall humanoids standing at 7 feet (2.1 meters) tall, they have a mostly human aspect but their skin is of a colour that depends on their rank : a young marid has green skin, an adult has blue skin, and a djinni that is powerful in magic see their skin colour changes to purple, gold, or even black depending on their potency.

## Behaviour

Marids, like all djinns have been granted free will and as such can have any number of personnalities and goals. However many are prideful beings that look down on other djinns and humans alike as inferiors.

They tend to be prone to demonstrate their might at any opportunity and are very vengefull to anyone that would seek to imprison them and enslave them.

## Characteristics

* Strength : marids enjoys superhuman strenght, said to be undefeatable by humans in a fair contest and capable of carrying entire buildings in groups, the limits of that strenght are hard to gauge but clearly far beyond what could be acomplished by a human being.
* Resilience : marids are no more resillient than humans, at least in their natural form.
* Healling factor : marids can expoit their shapeshifting powers to regenerate injuries quasi instantly.
* Speed : marids are much faster than humans.
* Flight : marids can fly at great speed, fast enough to make the trip from Baghdad to Cairo in a few hours.
* Intelligence : marids are vastly intelligents and prone to use trickery to turn people's wishes against them ot otherwise et ack at them.

## Powers

* Shapeshifting : marids can adopt any form they wish including that of specific peoples at will. They can also make themselves biger or smaller without known limits.
* Creation : marids can amputate parts of their body and turn them into any kind of object before regrowing the lost body part. This allows them to create anything non living.
* Invisibility : marids can become invisible.
* Intangibility : marids can become incorporeal at will by turning into smoke, protecting them from physicall attacks.
* Wish : it's unknown if the marid's wishes are simply favour that they have to grant, meaning their are limits to what can be accomplished or if it is a reality warping power requiring a human wish to be performed.

## Weaknesses

* Capture : marids can't untie a knot, open a lock or otherwhise open something that is closed, making them vulnerable to being traped in a closed container, forcing them to forfeit the fight.
* As marids can't reveal something that is hidden they're vulnerable to lies and ilusions.
* Iron : iron weaons can negate a marid's regeneration.
* True name : learning a marid's true name grant one power over them.
* Arrogance : marid's pride often get the better of them, leading them to be tricked against their better jugement (for instance in one arabian tale, a fisherman accidentally frees a jinn from a bottle who wants to turn him into a dog as revenge for his imprisonement, only for the fisherman to feign disbelief that the mighty jinn could fit in such a small vesel, prompting him to return in the bottle to demonstrate he could allowing the fisherman to seal him inside again).