recursal/Fanatic-Fandom huggingface dataset:
Ghost Armor

> A gift from Taka to enhance the tactics of the Ghost... And a good friend's final creation.
>
> ― Jin's journal
>
>

## Ghost Armor

* Rank I
* Rank II
* Rank III

### Cost to buy

Complete From the Darkness

**Ghost Armor** is an Armor set which is earned during the mission From the Darkness. The armor was made by Taka, and given to Jin by Yuna. Jin notes that the Armor is designed in a way to enhance the tactics of the Ghost, which increases Jin's stealth and inspires fear into the Mongols. It comes with a headband, a mask and body armor. It has been heavily featured in promotional art for the game.

## Enhancements

* Reduces enemy detection speed by 25% (to 40% at Level 2, 50% at level 5).
* Reduces the number of kills needed to enter the Ghost Stance by 1 (Level 2) or by 2 (Level 3+).
* Kills have a 15% chance to Terrify a nearby enemy (to 30% at Level 4, 40% at Level 5).

## Dye Kits

* **Executioner's Penance** (Default)
* **Golden Retribution** (Kamiagata Merchants: 10 Flowers)
* **Shadow of Justice** (Black Dye Merchant: 10 Flowers)
* **Righteous Punishment** (Chose "Kill" during The Tale of Lord Shimura)
* **Vow of Vengeance** (Chose "Spare" during The Tale of Lord Shimura)
* **Ghost Transcendent** (Platinum Trophy)
* **Avenging Spring** (Baku the Voiceless: 10 Ghost Flowers)
* **Armor of the Colossus** (Complete the Shrine in Shadow)

## Notes

* Whenever Jin dons the armor, he gains a third blade on his back. While it serves no function in-game, it is likely this blade is meant to represent a Ninjatō, given that it's shorter than the Sakai Katana (but longer than the Sakai Tanto), and has a slightly straighter blade.
* It's actually possible to get both the Vow of Vengeance and Righteous Punishment dyes on the same save file, without playing through New Game+, but the opportunity is very easy to miss.
	+ After completing Eternal Blue Sky, head to Omi Village to commence The Tale of Lord Shimura.
	+ Proceed with the tale as usual, compose the final Haiku and duel Lord Shimura.
	+ After defeating Lord Shimura, make your choice to either **Kill** or **Spare** him.
	+ After making your choice and watching the credits roll, Jin will be at his new hideout, clad in his Ghost Armor with the corresponding new dye applied:
		- Dawn Refuge and Righteous Punishment, if you Killed Shimura.
		- Tradition's End and Vow of Vengeance, if you Spared Shimura.
	+ Instead of leaving the hideout, immediately pause the game and navigate to your Journal. Go into Jin's Journey and Abandon the tale.
	+ Jin will be transported just outside of Omi Village, as if he never started the tale, but he won't lose the dye he obtained.
	+ Play through The Tale of Lord Shimura once again, and make the choice you didn't pick the first time.
	+ After the credits roll, Jin will be at the hideout received from the ending you picked this time, but now he has the Ghost Armor dyes from both endings.

## Gallery

Executioner's PenanceGolden RetributionShadow of JusticeRighteous Punishment (Kill)Vow of Vengeance (Spare)Ghost TranscendentAvenging SpringArmor of the Colossus
Clan Shimura

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Clan Shimura

### Head

Lord Shimura

**Clan Shimura** is the lead samurai clan of the island of Tsushima, ruling under the Japanese shogun. It is led by Lord Shimura.

## History

Clan Shimura came from humble beginnings, originally serving as the retainers of Lord Kugewara. When all of Kugewara's sons perished during a conflict with the Heisuke Outlaws, Lord Kugewara arranged for his only daughter to marry Tokiasa Shimura. Upon Kugewara's death, Clan Shimura inherited all of Kugewara's holdings, eventually leading it to become Tsushima's dominant samurai clan, ruling from their seat at Castle Shimura.

Clan Shimura would later foster close ties with Clan Sakai, with the marriage between Lord Shimura's sister, Chiyoko, to Lord Kazumasa Sakai, and the birth of their son Jin Sakai, as well as Clan Sakai's participation in defeating Clan Yarikawa's rebellion. Chiyoko passes away from illness when Jin is seven years old, and Kazumasa is killed by a raider during a samurai invasion on Iki Island years later. Being Jin's only remaining family, Lord Shimura takes in Jin and raises him as a son.

### Fate

As Lord Shimura is the last surviving member of Clan Shimura, the fate of the clan is dependent on the player's choice to either kill or spare him.

If Jin kills Shimura, the clan will officially go extinct with the death of its last member.

If Jin spares Shimura, the clan presumably remains active, and previous conversations with Shimura indicate that he will aim to remarry in order to continue his bloodline. However, due to the conditions imposed by the shogun demanding Jin's death, it is unknown if Shimura would be permitted to do so.

## Members

* Lord Shimura (Lord of Clan Shimura; Alive or deceased)
* Lord Shimura's Father (Former Lord of Clan Shimura; Deceased)
* Lord Shimura's Brother 1 (Deceased)
* Lord Shimura's Brother 2 (Deceased)
* Chiyoko (Left upon marriage to Kazumasa Sakai; Deceased)
* Tokiasa (Founder; Deceased)

## Gallery

Headband of SerenityShimura BannerLord Shimura
## Trivia

* The Headband of Serenity's description states: "Tsushima's oldest and most powerful family is also its leader: the Shimura clan. For centuries, its members have upheld order through serene discipline and by staying true to a code of honor."
Hirotsune

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

> I've trained with a blade since I could walk. There's no one left to challenge me but you....
>
> ― Yasumasa, before duelling Jin
>
>

## Hirotsune

### Affiliation

* Straw Hats
* Kojiro

## Physical description

### Skin

Pale

**Hirotsune** is a ronin and a member of the Straw Hats. He is one of the five who follow Kojiro and is killed by Jin Sakai in a duel.

## Biography

Hirotsune is a fierce and talented Straw Hat Ronin, having trained with his blade since he could walk. Along with four others, he joined infamous Straw Hat killer Kojiro, swearing an oath to kill Jin Sakai. Having heard from Ryuzo of Jin's talent, he eagerly awaits Jin in the Field of the Equinox Flower and he practices with his sword. When Jin arrives for their duel, he advises Hirotsune to take Ryuzo's word, but Hirotsune believes there is nobody left to challenge him but Jin. The two then unsheathe their blades and begin a duel. As the duel progressed, Hirotsune comments that Ryuzo's stories don't do Jin justice, to which Jin responses that they never did. The duel ends with Jin victorious and Hirotsune slain.

## Tales

* *The Six Blades of Kojiro* (*Duel Among Spider Lilies*)
Duel Arena

File:Al Kharid Duel Arena.jpg
The Al-Kharid **Duel Arena** is a place where all players can go to engage in one-on-one-combat, either for fun or for a prize. Duelling for prizes is referred to as *staking*. The duel arena is a **safe** pastime. In case of death, there is no penalty, and no items (except the optional stake) will be lost upon death.

The Duel Arena was brought into Runescape shortly before the end of the Runscape 2 Beta. It was partially due to Jagex wanting to do something about players abusing the "Duel anywhere" option back in Runescape Classic in order to get a free teleport to Lumbridge. The introduction of the Home Teleport spell (and more recently the release of the Lodestone network), however, has removed the benefit from such a technique.

You can often times find Elitekorasi over here.

## Location

The arena is located North-east of Al-Kharid. Players can talk to the Oracle of Dawn, go to Minigames and then teleport to there, rub a Ring of Duelling to teleport directly to the arena entrance or using an Amulet of Glory to teleport to the Al-Kharid palace is another viable option. Also, the Home Teleports to Al-Kharid's lodestone can be used as it is close to the Duel Arena.

## Picking a Fight

* **No Ranged:** No ranging weaponry can be equipped during the battle.
* **No Melee** Players cannot engage in hand-to-hand combat, including bare fists/feet.
* **No Magic** No magical attack spells can be cast.
* **Fun Weapons**: The only allowed Weapons are the Rubber Chicken, Flowers, Mouse Toy and other items that have very negative combat bonuses. Bare fists are not allowed, nor are snowballs as they are not able to cause any damage.
* **No Forfeit**: Players cannot escape the arena; the fight lasts until one player dies.
* **No Drinks**: Players cannot drink anything that boosts stats, such as Potions. All stats that are boosted prior to the fight are reset to their default values once the fight begins. This is available on free servers as well, as a free player can obtain low level combat potions.
* **No Food**: Eating food and/or using the Phoenix Necklace is not allowed.
* **No Prayer**: Use of any Prayers is not allowed.
* **No Movement**: Players can't move during the battle, and they start next to each other, which means they can still use melee.
* **Obstacles**: The arena becomes like a mini-maze during the fight, also the fighting area is separated from the obstacle-free one.
* **No Special Attack:**The use of special attacks is not allowed.e
* **Summoning Enabled**: Players are allowed to summon during the battle. This is also separated from the obstacle-free and obstacle arena(s).(Members option only)

Some of the options can't be combined; for instance, having no ranged, melee, or magic makes it impossible to fight. It is also possible to take equipped items off on this screen, Rangers should be careful not to check off shield if they intend to use a bow.
Hachibee the Beekeeper

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Mission progression

### Game

*Ghost of Tsushima: Iki Island*

**Hachibee the Beekeeper** is an unwritten Tale in *Ghost of Tsushima: Iki Island*. It takes place in Old Gambler's Wood. Jin must protect Hachibee and his bees from mongol warriors, as they found out about Hachibee’s honey.
Honor and Ash

Honor and Ash

**Honor and Ash** is part of the main story campaign, Jin's Journey, during *Act 3: Kill the Khan*.

## Synopsis

This section requires expansion.
Lord Shimura has exiled Jin because his ghost techniques do not fit within the bushido code of the samurai. With his horse severely injured, Jin must travel through the frozen landscape of Kamiagata to meet up with Yuna at the Sacred Tree at Kin Sanctuary.

## Objectives

* Exit the building and escape Castle Shimura
	+ Use the slacklines to stay above the enemies' line of sight
* Find your horse in the stables
	+ Mount your horse and ride like the wind
* Reunite with Yuna - Reach the Sacred Tree
	+ Since you do not have any weapons at the moment, you must not be seen (it will fail this objective)
* Investigate the area
	+ Follow the trail of dead bodies behind the tree
* Retrieve your gear from the chest inside the room
	+ The map will show you are at Fort Jogaku
* Meet Yuna near the lookout tower
	+ Grab a sashimono banner from the empty stall of the stables on the way to the tower
* Climb the tower and survey the area
* Reach the stables and ride with Yuna to Jogaku Temple
* Head to the frozen lake and survey the area
* Approach the fishing village
	+ Take out two (2) guards standing by the tent on the outskirts
	+ Use the rope line to reach the main building
	+ Defeat four (4) Mongols before you free the prisoners inside
* Review the plan of attack - follow Yuna to another survey area and pinpoint the cart of explosives in the middle of the frozen lake
* Set off the signal fireworks and return to Yuna
	+ Wait for the enemies to get close to the explosives cart then hit it with a fire arrow
	+ Defeat any remaining Mongols
* Scout the grounds of Jogaku Temple
	+ If you grapple to the top of the pagoda, you will find the Crooked Kama Headband vanity gear
* Find and climb the frozen waterfall
* Defeat the enemies and rescue the hostages
	+ All archers now have poison arrows, so take them out first - there are five (5) in this area
	+ There are also three (3) swordsmen, three (3) shieldmen and a brute, along with the leader/warlord
	+ Make sure you don't allow any of them to kill the hostages or the objective will fail

## Journal entries

There is no such this as "reverse engineering". That is the stupidest and most pathetic lie ever. Stop being disrespectful & insulting to Engineering. You know nothing about what Engineering entails. Engineering means designing, building and producing real mechanical systems. It has nothing to do with sitting behind a keyboard and decoding/programming/deciphering etc or making games. Software & game dev is easy and for young kids. And it has absolutely nothing to do with a serious and real subject like Engineering (Mechanical Engineering is the ONLY Engineering). Quit making false claims against engineering you. And stop being disrepectful to real engineers . Mechanical Engineering is the ONLY Engineering. PERIOD. Death to all"universities" and the red cross as well.
Niñera

## Apariciones

**Niñera**(cuyo nombre real es desconocido) (Babysitter en EUA y nombre del mismo del Latino a España) es una Pata antropomorfica de avanzada edad que era la responsable de cuidar a los trillizos.

## Personalidad

La niñera es una persona que es la tipica ancianita preocupada por los demas, se la veia muy asustada al saber que no sabia donde estaba.

## Apariencia

Lleva un cabello canoso y ruloso, unos anteojos negros, unos Aritos en forma de corazon, una remera de color celeste con un collar de perlas, una Falda de color morada, y unos tacones de color Rojo.

## Apariciones

**Primera temporada**

* ¡Woo-oo!

**Segunda temporada**

* La Solucion de los 87 Centavos (Sin líneas)

## Trivia

* Si Luis y Hugo no hubieran cambiado su direccion al otro lugar desconocido en vez del bote de Donald, nunca pudieron haberse re-encontrado con su tio Rico.
Battle of Port Izumi

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.
The **Battle of Port Izumi** was a battle between the Mongols under Khotun Khan and the Japanese forces under Jin Sakai—supported by the samurai army under Lord Shimura—at Port Izumi. The battle ended with a decisive victory for the Japanese side, with Khotun dead and his plan for an attack on the Japanese mainland cut short.

## Battle

Following the Siege of Castle Shimura, Khotun Khan learned that the castle was taken from his grasp due to poison used by Jin Sakai, and learned to make the poison for himself. With this new effective weapon in his hands, the Khan decided to move on from Tsushima and use the poison to attack mainland Japan. Jin and his main ally, local thief Yuna, scouted out the port and deduced that the Khan intended to leave with the poison. To prevent this, they decided to attack the port during the next snow storm. To prepare, Jin's allies stole a hwacha to bombard the Khan's fleet, while Jin smuggled a letter to Lord Shimura, asking for his trust and to help him attack the port.

Once the snow storm arrived, Jin, Yuna and their other allies, Sensei Ishikawa, Masako Adachi, warrior monk Norio, and merchant Kenji, arrived outside the port. Although Lord Shimura's forces were not present, Jin refused to risk missing their only chance at killing the Khan while waiting for them, and began the attack after Yuna fired a signal arrow. While Kenji manned their siege weapon to fire on the Mongol fleet, the others attacked the Mongols head on, and were able to push towards the gates of the port. While the Mongols were distracted with his allies, Jin infiltrated a port and went to a watchtower to locate the Khan.

Just as Jin spotted Khotun at the manor house, Lord Shimura's forces arrived and engaged the Mongol forces, leaving the Khan alone. After making his way to the manor house, Jin confronts Khotun, who chastises him for rejecting his offers to surrender, claiming all the deaths could have been prevented if Jin submitted, and declared that the Japanese people would suffer. Jin then engaged the Khan in a second duel and was able to outmatch him in single combat, prompting Khotun to summon reinforcements and flee to his flagship.

Jin gives chase and gets onto the flagship before Khotun can sail away, and the battle resumed once more. Despite the aid of his reinforcements, the Khan is defeated by Jin. Jin impales Khotun with his sword, and the dying Khan declared that the Mongols would be remembered forever. Jin replied that he will be forgotten, and then decapitated the Khan, ending his campaign of terror and avenging the people of Tsushima. The death of Khotun Khan cripples the Mongol invasion, sparing mainland Japan from the Mongol forces, and allowing the Samurai to gain the upper hand.
A Mother's Peace

* Art
* Title card
* Location

**A Mother's Peace** is a part of the Masako Tale storyline in *Ghost of Tsushima*. It becomes available by talking to a peasant in the Golden Temple after completion of The Husband.

## Synopsis

Jin searches for Lady Masako near Komoda Beach, finds her fighting a group of Mongols and helps her dispatch the remaining enemies. Masako explains that she is searching for the bodies of her two sons so she can give them a proper burial. Jin offers to help and they begin to search the beach. They encounter several banners of Clan Adachi  along the way, while Jin comes across his horse's body and pays his respects.

After reaching the end of the banner trail, Jin and Masako find her sons' bodies hanging like animals. Masako says that she would like to take the bodies to the Adachi Estate, but Jin warns that the journey would be far too dangerous. Masako then suggests the nearby Komoda Lighthouse, as her sons loved to play there when they were younger. The lighthouse is surrounded by Mongol soldiers, but Jin and Masako eventually defeat them.

Once her sons are buried, Masako recalls that she wouldn't let her sons stay at the lighthouse overnight, even as they grew older, but now she has to. She thanks Jin for his help and asks to be alone so she can take her time to mourn.

## Objectives

* Look for Masako at Komoda Beach
* Follow the Adachi banners
* Follow Masako
* Defeat the Mongols guarding the lighthouse
* Speak with Masako

## Journal entries

> Masako was seen riding at the battlefield of Komoda Beach, a place of unfinished business for her and myself, but Mongols still hold the area. I'll see if I can find her.
>
> ― Jin, before starting the Tale
>
>

> I returned to Komoda Beach, finding painful memories of our lost battle - as well as Lady Masako looking for her fallen sons. She won't stop until she lays her boys to rest. There are too many dead to count, but I can't leave her to do this alone.
>
> ― Jin, after starting the Tale
>
>

## Gallery

Jin meeting up with Masako.Jin and Masako finding an Adachi banner.Jin honoring his old horse.Jin observing Masanori, an Adachi member who fought in place of his elderly father.Jin observing a dead Nagao member.Masako observing Ujikage's body, an Adachi member.Masako discovering her sons' hanging bodies.Masako realizing that the bodies are of her sons, Shigesato and Yasunari.Jin and Masako after burying Masako's sons.
Ichi

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.
**Ichi** (いち; *Ichi*) is an innkeeper with her place in Otsuna prefecture. Her tavern has been occupied by the forces of the Mongol warlord Altan, but it is later freed by Jin Sakai and her former friend, Yuna.

## Tales

* *The Tale of Yuna*
* *Message in Blood*
Breath of Izanami

The Breath of Izanami is the Ronin (class) ultimate ability. It is one of the most crucial ultimate abilities while fighting with a team, as it revives every downed ally, no matter where you are on the battlefield. It's an invaluable ultimate that can turn the tide in a fight when used in a desperate situation. When you unlock Soothing Breath, using Breath of Izanami also applies a heal over time effect to all of your allies for 8 seconds. So not only do all of your teammates come back from the dead, but they can continue standing their ground without having to run and hit healing drums.

    Unlocked by default - Costs 3 resolve to use
Lista de Episodios

## Primera Temporada

Esta temporada se estrenó el sábado 12 de Agosto del 2017, con un especial de una hora, el primer episodio y especial, fue "¡Woo-oo!".

En Latinoamerica, se estrenó el 4 de febrero del 2018, "¡Woo-oo!", Fue también estrenado como especial de una hora, pero este fue estrenado simultáneamente en los tres canales de Disney, que son: Disney Channel, Disney XD y Disney Junior.

## Segunda Temporada

La segunda temporada se estreno el 20 de octubre de 2018 con el episodio The Most Dangerous Game... Night! , en español, La Mas Noche Peligrosa... ¡De Juegos!

## Tercera Temporada

La tercera temporada se estreno el 4 de abril de 2020 con los episodios "Challenge of the Senior Junior Woodchucks" y "Quack Pack"
A New Horizon

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## A New Horizon

### Act

Act 1: Rescue Lord Shimura
Act 2: Retake Castle Shimura

### Region

Izuhara
Toyotama

### Prefecture

Hiyoshi
Akashima

## Mission progression

### Next

A Message in Fire
Ghosts from the Past
The Walls of Yarikawa

**A New Horizon** is part of the main story campaign, Jin's Journey. It serves as the end of Act 1: Rescue Lord Shimura and the beginning of Act 2: Retake Castle Shimura.

## Synopsis

Now that Castle Kaneda has been liberated from the Mongols, Jin Sakai, his new allies and Lord Shimura must find a way to defeat Khotun Khan and the entire Mongol army. Their plan involves traveling to Toyotama in an attempt to recruit even more allies to help them fight the invaders. Jin has been tasked with three (3) tasks: finding an old smuggler named Goro, reclaiming his father's armor and recruiting the help of the warriors of Clan Yarikawa, the most difficult of the three (3) tasks, due to the fact that clan members harbor a severe hatred of Lord Shimura after the events of the Yarikawa Rebellion. Will Jin succeed in his efforts?

## Objectives

* Walk to the keep with Yuna
* Speak with Lord Shimura in the keep
* Optional: Speak with your allies
* Ready your horse at the stables
* Speak with Yuna
* Mount your horse
* Ride with Lord Shimura
* Clear the way to the lighthouse
* Ride with Lord Shimura
* Defeat the Mongols
* Reach the Mongol alarm
* Defeat the Mongols guarding the alarm
* Speak with Lord Shimura
* Reach the front gate with Lord Shimura
* Speak with Yuna
* Defeat the Mongols
* Speak with Yuna
* Travel to the lighthouse
* Climb the lighthouse with Lord Shimura
* Reignite the lighthouse
* Listen to the woman
* Speak with the warrior monk
* Follow Norio
* Exit the fort's northern gate

## Journal Entry

>  With Lord Shimura freed, we can take the fight to the Mongols and reclaim Castle Shimura, the strategic heart of Tsushima Island that has recently fallen to Khotun Khan. My uncle and I will ride ahead to scout the battlefield. Together, we will plot our moves to reclaim Castle Shimura - and our home.
>
> ― Jin
>
>
Ghost

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

**Ghost** is a play style that the player can adopt, the other is the samurai. By completing tasks and stories you'll increase the Legend of the Ghost. The ghost uses underhanded yet effective techniques which the samurai consider dishonorable. The tactics employ stealth, special tools, deception, and fear.

Fear is a tool to manipulate enemies and sneak up to enemies. Some of them are frightening, and some are actually frightened. The dark mask is the ultimate icon that people fear.

## Backstory

Nate Fox of Sucker Punch said Jin Sakai *"was raised in the code of the Samurai and he has to give up some ideas of who he thought he was to become the Ghost to save his home, and without spoiling anything I can say he has to make some personal sacrifices in order to do what is right for the people of the island.”*

*"Jin finds another way and inevitably becomes the Ghost to protect and save his people. The Ghost becomes a larger than life character. Feared by the invaders, loved by the locals as their protector. Fox elaborates that, "as the player you get to decide how the Ghost evolves and where you put in your skillpoints, what kind of armor you wear and upgrade, so it’s very customizable."*

## Ghost weapons

### Black Powder Bomb

Upgrades: Concussive Blast, Explosive Shrapnel

### Sticky bomb

Upgrades: Guarded Throw, Explosive Powder

## Evolving tactics

#### Standoff

Upgrades: Standoff Streak, Improved Standoff Streak

#### Archery

Upgrades: Concentration, Mental Fortitude, Improved Mental Fortitude

#### Assassination

Upgrades: Safe Landing, Chain Assassination, Chain Assassination Master

#### Focused hearing

Upgrades: Far Hearing, Stealth Hearing, Killer's Instinct

## Armor

The preferred armor of the Ghost is stealth-focused and gives you specific advantages. It has distinct black wraps, hazel brown straps, and a black mask. This makes it harder for enemies to detect you at night.

## Gallery

Jin Sakai posing as The Ghost with his KatanaJin Sakai as The Ghost close-upJin Sakai the GhostJin the Ghost artwork
## References

1. ↑ 1.0 1.1 https://www.gamespot.com/articles/ghost-of-tsushima-gameplay-footage-film-filter-rel/1100-6460603/
2. ↑ 'Ghost of Tsushima' Art Director on Using Fear to Fuel Samurai Combat
3. ↑ 3.0 3.1 Ghost of Tsushima Game Director says combat is very challenging - Interview
Dogar

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Physical description

### Skin

Pale

**Warlord Dogar** is a Mongol warlord. He is defeated by the Ghost in a duel to liberate Ogawa Dojo.

## Gameplay

When Dogar meets Jin, he doesn't say anything and draws his sword. He acts as a Defender, so Water Stance is optimal against him.

### Rewards

These are the rewards for liberating Ogawa Dojo:

* Moderate legend increase
* Technique point
* +2 gold
Aoi Village

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Aoi Village

### Rewards

* Key of Aoi
* Minor Legend Increase
* +8 Steel

**Aoi Village** is a settlement in the Tsutsu Plains, part of Tsutsu prefecture of Izuhara in *Ghost of Tsushima*. Following the Battle of Komoda Beach, it is occupied by Mongols. In *Ghost of Tsushima: Legends*, Aoi Village is used for the survival stage "The Defense of Aoi Village".

## Objectives

* Rescue the hostages
* (Bonus) Kill enemies with the Half Bow
Hero of Tsushima Armor

* Front
* In-game
* Back

### Cost to buy

Pre - Order the game/Comes with the Digital Deluxe version of the game/Upgrade the game to Director's Cut

> Worn only by the greatest defenders of Tsushima
>
> ― In-game description
>
>

The ***Hero of Tsushima Armor*** set can only be obtained with the purchase of the Digital Deluxe, Special Edition and/or the Collector's Edition. The armor is originally worn by Harunobu Adachi, who was hailed as the best swordsman on Tsushima Island. The armor comes with a matching helmet, a golden mask, a sword kit, along with a saddle and special horse.

As Harunobu is the leader of Clan Adachi, the armor set and its cosmetic upgrades takes heavy inspiration from the Samurai Clan Armor, more specifically the Spring Lion dye. Some notable differences between the two armor sets include the helmet which dons the golden symbol of Clan Adachi at the front, a unique fur cape and notably less flared shoulder pads. Furthermore, the mask which comes along with the armor set bears similarity to Gosaku's visage with a golden base.

This armor set can be upgraded in a NG+ playthrough, however there is no armor dye kits available for this set of armor, similar to the Archery Master's Attire and the Deadly Rival's Attire.

Players can also acquire this armor by upgrading the game to Director's Cut.

In Ghost of Tsushima: Legends, the Hero of Tsushima armor is given to the Samurai class as one of its cosmetic body and helmet appearances.

## Stats

* Major increase to Health (Massive at Level 2)
* Reduces all damage by a Moderate amount (Major at Level 2)

## Gallery

Front ViewYarikawa CutscenePraying AnimationClose-upHero of Tsushima Sword KitHero of Tsushima HelmetHero of Tsushima maskLevel 1 Upgrade StatsLevel 2 upgrade stats
## Trivia

* The Hero of Tsushima armor is the same armor that Harunobu Adachi wears during the prologue.
	+ When his full set of armor is worn by Jin (with the Adachi Dragon Mask) a red stain appears where Khotun Khan splashed oil on Lord Adachi.
	+ This requires NG+ to acquire the “Adachi Dragon Mask” and complete the set
* Harunobu Adachi is never seen wearing the golden mask included in the armor set; he is only seen with the Adachi Half Mask.
* The fur cape is the only cape in the game which does not conceal Jin's bow and quiver.
* The Hero of Tsushima Sword Kit is also used by Kaede, who defends Tadayori's Rest from Jin.
Dirge of the Fallen Forge

**Dirge of the Fallen Forge** is a Bronze trophy in *Ghost of Tsushima*.

## Overview

This Trophy can be obtained after completing "A Reckoning in Blood", when Taka's Grave becomes available to the player on the east coast of Yarikawa.

The player will need five Singing crickets in order to unlock the "Lament of the Storm" song for the Flute. Once the song is unlocked, simply equip the song (Gear → Accessories, if one doesn't know how to) and fast travel to Taka's Grave; walk up to the mound and play the song. The Trophy will unlock almost immediately after starting the song.
Fort Yatate

* Image
* Location

**Fort Yatate** was a Mongol-occupied fort that held Ryuzo's men in captivity. After Jin infiltrates the fort and frees the Straw Hats, he learns that the men weren't being tortured by the Mongols, instead they were being fed and treated well by them.

It is located roughly 400m south of the Hiyoshi haiku, northwest of the nearest survivor camp
Ghosts in the Fog

**Ghosts in the Fog** (Norio Tale 3 of 9) is a side tale during Act 2: Retake Castle Shimura.

## Synopsis

Norio is concerned that that Mongols will attack Akashima Village since Hochi has been rescued. Hochi believes they should take shelter at Castle Kaneda as it would be easier to defend, but Jin Sakai believes there's not enough time for everyone to travel there. He and Jin must devise a plan to protect the people by setting up traps using the incense burners that are found throughout the village.

## Objectives

* Meet Norio at Akashima Village
* Get on a rooftop in the village center
* Speak with Norio
* Prepare the incense burners
* Find a place to wait for Mongols
* Defeat the Mongols
	+ Light the incense burners
* Hurry to the temple
* Help Norio defeat Mongols
* Speak with Norio

## Journal Entry

>  The monks of Cedar Temple are all safe, but a Mongol counterattack is imminent. It’s up to Norio and I to defend the town.
>
> ― Jin
>
>
A Father's Choice

* Title card
* Location

**A Father's Choice** is a side tale in *Ghost of Tsushima.*

## Objectives

* Track the Mongols
* Search for Chuta
* Travel to the grieving father
* Search for the grieving father

## Journal entries

 Encountered
 Begin tale

## Trivia

* The pair of undone Geta (wooden sandals) at the end of the father's trail is a visual indicator that the man took his own life; as in Japanese culture, undoing one's footwear is widely known to be done before one of three things: entering a house, going for a swim, or taking one's own life.
Beachside Camp

NG+:

* Minor Legend increase
* 8 Iron
* 2 Ghost Flowers

**Beachside Camp** is a minor Mongol location in *Ghost of Tsushima.* It is located near the Kishi Grasslands in the Tsutsu Plains, on the west coast of Izuhara.

## Description

The beachside camp consists of a stable, a few Mongolian yurts, and a small pier where Mongols go fishing. In between the water and the camp is a long stretch of road where a Mongol warlord practiced their techniques. The camp has three entrances: two northern entrances, and one southern entrance. The south entrance is adorned with a dead Samurai's body on a stake, and leads to the accompanying road. One north entrance connects to that road, while the other north entrance leads directly into the camp. There are also a couple of towers points at the north and south entrances.

## Objectives

* Defeat the Mongols.
* Possible bonuses:
	+ Defeat enemies with a headshot.
	+ Find and observe the Mongol Leader.
	+ Kill enemies without being seen (3)

## Rewards

### Base game rewards

* Minor Legend Increase
* +8 Iron
* Stance Progress

### NG+ rewards

* Minor Legend increase
* 8 Iron
* 2 Ghost Flowers

## Gallery

Aerial view of the camp during the dayAerial view of the camp during the nightDaytime view of the north entrance (due southwest)Nighttime view of the north entrance (due southwest)Daytime view, overlooking the west view of the campNighttime view, overlooking the west view of the campDaytime view of the south entranceNighttime view of the south entranceDaytime view of the north entrance (due southeast)Nighttime view of the north entrance (due southeast)Daytime view, overlooking the east view of the campNighttime view, overlooking the east view of the camp
Capitán Pata de Palo

## Apariciones

“*La cabeza de Rico McPato!!! (...) Debí ser mas específico!!!*”
―Las últimas palabras del Capitán Pata de Palo antes de ser mandado hacia el mas alla por el mismo multimillonario McPato.[src]
**Capitán Pata de Palo** (Captain Peghook en EUA o Capitan Picarfio en España) es un fantasma pirata, que busca la cabeza de McPato.

## Personalidad

Es alguien de un mal caracter, y intenta asesinar a cualquiera que se encuentre con su camino, de un modo u otro, era un nemesis de Rico,y queria su cabeza como un simbolo de victoria.

## Apariencia

El Capitán Pata de Palo es un esqueleto de loro medio regordete con barba negra. Le falta el pie derecho y tiene un gancho en su lugar, de ahí su nombre.

## Trivia

* Es el primer villano en el que Rico McPato derrota en pantalla.
* Este personaje fue uno de los pocos en ser mostrados en La Comic-Con de Patoaventuras en el 2017.
* Aun que su nombre lleva "Pata de Palo", lo que enrealidad lleva en su pierna es un garfio de hierro.
Deadly Rival's Attire

> Worn by Ryuzo
>
> ― In-game description
>
>

* Rank I and Rank II
* Without Hat

The **Deadly Rival’s Attire** is an armor set that can be purchased from Baku the Voiceless in trade of 50 Ghost Flowers. It provides bonuses to melee damage, health and ghost weapons damage. This is the same attire that was worn by Ryuzo. The attire is only available in a New Game+ playthrough.

## Stats

* Massive increase to health
* Major increase to melee damage
* Ghost weapons deal 30% more damage

## Upgrades

Together with the Archery Master's Attire introduced with New Game+, Deadly Rival's Attire currently does not have any upgrades.

## Armor Dyes

This set currently does not have any cosmetic dyes.

## Gallery

Deadly Rival's Attire in the menu.Deadly Rival's Attire in the overworldDeadly Rival's Attire StandoffDuel with Deadly Rival's AttireFirst duel with Deadly Rival's Attire
Hachi

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.
**Hachi** is the brother of Sadao, one of the conspirators responsible for the Adachi massacre. He assists his brother in his work and later murders Sadao's wife, Hina, to silence her.

In The Headman, Hachi is using a cart to bring supplies to other camps. Jin Sakai and Lady Masako follow him to meet his brother, but before he arrives at his destination, Hachi is stopped by some bandits and made to hand over sake in his cart. He says that he does not have sake, but he does have a note for Sadao. The bandits tell him to go on his way, and his tailers follow the bandits instead.

In The Husband, Hachi is ordered to kill Hina but tries to save her, but ends up killing her because she was screaming for help. He runs away and is attacked by Mongols; his tracks are followed by Jin and Masako, who kill the Mongols. He explains how he was trying to help Hina, and then dies from his wounds.
Dreams of Conquest

**Dreams of Conquest** is the fifth Ishikawa Tale in *Ghost of Tsushima*.

## Synopsis

Jin Sakai arrives at a survivor camp to meet with Sensei Ishikawa, who has been searching for his former student Tomoe. He is unable to find Ishikawa and asks a peasant for his whereabouts. The peasant tells Jin that Ishikawa headed out of the camp toward the coast. Heading east, Jin finds Ishikawa pinned down by a group of Mongol archers. Jin defeats the archers and runs over to a wounded Ishikawa. Just then, more archers arrive at the area, and Jin battles them while Ishikawa tends to his wound. After defeating the second round of archers, Jin expresses his surprise at how Ishikawa let so many enemies surround him. He attributes this to Ishikawa being so caught up in finding Tomoe.

The pair mount their horses and ride towards Tomoe's last known location: an archer training camp. Along the way, Ishikawa reveals why Tomoe had betrayed him even before the Mongols had arrived. Apparently, Tomoe had taught his teachings to a band of assassins; afterward, Ishikawa had attempted to kill Tomoe for doing so, despite her being his student. He advises Jin not to disappoint him as Tomoe has. Jin inquires about Tomoe's past before meeting Ishikawa, as he does not believe that she could have become a killer so easily. Ishikawa concurs, saying that Tomoe was born with a taste for bloodshed. While riding to the camp, the pair encounter several corpses shot dead by Tomoe and Mongol archers as target practice. Ishikawa states he will be the one to kill Tomoe, as he blames himself for teaching her how to kill.

Jin and Ishikawa arrive at the camp, but Tomoe is nowhere to be seen. They dispatch the enemies within the camp and search for clues about Tomoe's whereabouts. Jin finds a document that details Tomoe's plan to set up three more training camps in Otsuna, Kushi, and an undetermined location. He also finds Tomoe's letter to Khotun Khan in which she promises to deliver to him Jin's and Ishikawa's heads. Realizing the threat that Tomoe truly poses to Tsushima, Jin and Ishikawa make plans to track down the remaining camps and end Tomoe's treachery. Jin questions whether Ishikawa will be able to kill Tomoe when the time comes and Ishikawa asserts that he will be.

## Objectives

* Meet Ishikawa at a camp in Akashima.
* Look for Ishikawa east of the camp
* Defeat the Mongols
* Speak with Ishikawa
* Defeat the Mongol archers
* Speak with Ishikawa
* Go with Ishikawa to Tomoe's camp
* Survey Tomoe's camp
* Defeat the Mongols in Tomoe's camp
* Search the camp for signs of Tomoe

## Journal Entry

> Sensei Ishikawa heard rumors of a Japanese archer aiding the Mongols in Akashima. He suspects this archer is his rebellious former student, Tomoe, and decided to investigate. I will join him in Akashima when I can.
>
> ― Jin, before starting the Tale
>
>

> Sensei Ishikawa is on the trail of Tomoe, his traitorous former student, in Akashima. Together, we need to find her and end her treachery.
>
> ― Jin, after starting the Tale
>
>
Black dye merchant

* In-game appearance
* Map Location

The **Black Dye Merchant** is a special vendor found in the Toyotama region, inside a cave just East of Kawamata Village in Kushi prefecture. As his name indicates, he will sells special cosmetics that specialize in black colors for Flowers, just like the normal Merchant.

## Description

The Black Dye Merchant is a special vendor that has to be found by exploring, as he will be found inside a dark cave that is hidden within the bamboo forest East of Kawamata Village in Kushi prefecture. Once found, he will sell to Jin a variety of vanity visuals that are deep black, as if they are the very shadows. While the selection is small at first, the player will gain access to more options as the player progresses through the story.

The Black Dye Merchant resembles the look of the Trapper, except his garb is deep black. He is stationed inside a cave that is filled with the Black Dye Merchant's tools and belongings, with him standing at the end of the cave. He keeps himself busy by mixing dyes in a large jar.

## Vendor

* Armor Dyes
	+ Ghost Armor: Shadow of Justice (10 Flowers)
	+ Gosaku's Armor: Unwavering Mountain (10 Flowers)
	+ Kensei Armor: Dark Promise (10 Flowers)
	+ Sakai Clan Armor: Lord of Night (10 Flowers)
	+ Tadayori's Armor: Hunter at Dusk (10 Flowers)
	+ Traveler's Attire: Journey into Night (10 Flowers)
	+ Sarugami Armor: Monkey Eye (20 Flowers)
* Bow Vanity Gear
	+ Half Bow: Piercing Shadows (5 Flowers)
* Mask
	+ Kiba Fudo Mask (20 Flowers)

## Quotes

* First Meeting with the Vendor:
	+ Vendor: A samurai... are you alive or a spirit?
	+ Jin: Alive.. for now. And wondering what you do here.
	+ Vendor: I feared the secrets of my dyes would go to waste... but a samurai lives. My colors are midnight... Trees blackened by fire... Eyes dark with yearning... Bring me the right materials... and I will clothe you, my lord.

* Approaching the Vendor:
	+ "My family knows the secret of black dyes"
	+ "My dyes are darker than night"
	+ "My black dyes would suit you well, my lord"
* Talking to the Vendor:
	+ "Blacker than the heart of an oni..."
	+ "Cloak yourself in darkness"
	+ "The color of shadows"
* When unable to buy a select item due to lack of resources:
	+ "I need more to achieve the perfect shade"
* Leaving the Vendor:
	+ "Trust the shadows, my lord."
	+ "A samurai, clad in darkness...."
	+ "May you stalk our enemies in the silence before dawn."

## Gallery

Ghost Armor - Shadow of JusticeGosaku Armor - Unwavering MountainKensei Armor - Dark PromiseSakai Clan Armor - Lord of NightTadayori Armor - Hunter at DuskTraveler's Attire - Journey into NightSarugami Armor - Monkey EyeHalf bow - Piercing Shadows
Hot springs

> The physical and mental demands of combat require test and recovery as every warrior soon learns. Fortunately, Tsushima is strewn with serene and beautiful Hot Springs. Seek them out to ease fatigue from battle.
>
> Every Hot Spring increases your maximum health.
>
> ― In-game description.
>
>

## Hot Spring

### Reward

Increased HealthCompleting 18 Hot springs on Tsushima grants Fundoshi Outfit

**Hot springs**, or ***onsen*** (温泉), are locations where Jin Sakai can rest to increase his maximum health. While at a hot spring, Jin will reflect on a player-chosen story element or character. There are a total of 18 hot springs in Tsushima, and resting at all of them unlocks the Fundoshi armor set. Iki has an additional two, bringing the total to 20.

## Locations

### Toyotama

 Maple Shade
 Marsh Tide
 Morning Glory

### Kamiagata

 Morimae
 White Mist

## Reflections

At a hot spring, players will choose to reflect on one of two provided topics. Topics are randomly selected from the list below (excluding those which have been reflected on already).
A Place to Call Home

* Title card
* Location

**A Place to Call Home** is a side tale in *Ghost of Tsushima*.

## Synopsis

As Jin is exploring the area west of the Golden Temple in Ariake, a man runs toward him crying for help. Jin asks the man what is wrong, and the man frantically says that the Mongols have taken his house, and his wife and child are there. Jin is disappointed that the man left his family at the house with the Mongols and hurries to the house, which is surrounded by Mongols.

Jin kills all the Mongols and goes inside the house to talk with the man's family, but he sees no signs of them in the house. He goes outside and notices a basket of damp laundry, indicating that whatever happened happened quickly. He the notices two trails of blood leading away from the house and into Komatsu prefecture. Jin follows the trail and finds the body of a woman. Nearby, he also spots a child's toy, though he does not find a body.

Jin concludes that the man's family is no more, thanks to the Mongols. Jin goes to meet the man who has arrived at the dock near his house. Jin breaks the sad news, and the man collapses in anguish. Jin comforts him and encourages the man to resist the Mongols and help those in need.

## Objectives

* Speak with the man in need
* Free the family from the Mongols
* Speak with the family in the home
* Search for signs of the family
* Inform the man of his family's fate

## Journal entries

 Encountered
 Begin tale
Flesh and Stone

* Title card
* Location

**Flesh and Stone** is a side tale in *Ghost of Tsushima*.

## Synopsis

Jin encounters a man chiseling stone by a broken statue. The man tells Jin to stay away, until he realizes that Jin is not a Mongol. He explains that the broken statue was a work of his father's. Jin recognizes the statue as one of the works of Master Izo, a master sculptor; and that the man in front of him is Master Izo's son. The man tells Jin that Mongols defaced the statue and killed his father. The man wants to restore the statue, but the tools he needs are in his father's house, which was taken by the Mongols. Jin volunteers to get the tools and avenge Master Izo's death.

Jin travels to a nearby home and kills the Mongols located there. Jin finds Master Izo, alive, and working on another statue. Jin informs Master Izo that his son thinks that he is dead, and invites Master Izo to see his son. Master Izo refuses, saying that a Mongol general admired his works and spared him, asking for a statue of Kublai Khan to be made. Master Izo chooses to stay to continue working on the Mongol statues. Jin demands in a forceful tone for Master Izo to gather his tools and to come with Jin. Master Izo reluctantly follows Jin's orders.

Jin and Master Izo return to a group of Mongols surrounding the broken statue. Jin defeats the Mongols, but shortly after, Master Izo catches sight of his son, dead. Master Izo mourns over his son, with Jin saying that he died defending the statue, his father's legacy. Master Izo says that he would forgo his legacy just to have his son back.

After the tale's completion, Jin visits the statue. Master Izo is chiseling stone to restore the statue. Master Izo holds a short conversation with Jin, saying the restoration is laborious, but the work reminds him of happier times. Jin visits the statue again later and sees it fully restored. Jin comments on the beauty of the statue. Master Izo reflects on his son saying the statue was his best work, though Master Izo did not agree back then. With the statue being restored, Master Izo now believes it is his best work.

## Objectives

* Locate the sculptor's home
* Defeat the Mongols
* Search for the sculptor's tools
* Rescue the sculptor
* Lead sculptor to the broken statue
* Defeat the Mongols
* Speak to the sculptor

## Journal entries

 Encountered
 Begin tale
Castle Kaneda

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Castle Kaneda

* Front
* Side
* Wide

### Tales

Shadow of the Samurai

**Castle Kaneda** is a castle on the island of Izuhara, southern Tsushima. It is here that the Mongol leader, Khotun Khan, held the jito Lord Shimura captive following the Battle of Komoda Beach. Lord Shimura is eventually rescued by his nephew Jin Sakai, and other allies, and they took the castle from Mongol hands.

## Trivia

* Prior to saving Lord Shimura, getting too close to it without being involved in a tale, results in a barrage of undodgeable arrows that will instantly kill Jin. This is the same for any other mission specific areas in the game.