Hasinai Hall of Ancient Arts

Hasinai Hall of Ancient Arts was formally established in 1840, but its grounds have a long history as a site of learning. Elemental magic is heavily focused on and is a foundation for which all branches of magic are taught.

Motto:

Colors: Red, White, Blue

Totem: Buffalo

Crest: The head of a buffalo, outlined in blue with a white single star behind it on a field of red.

## School Details

### Size

Small

Each General Education class hosts 32 boarding students per year.

Advanced Studies students apply and are then hand picked by masters of their craft to apprentice under. A master may select as many apprentices as they like, or none at all depending on the candidate pool each year.

### Age and History

Hasinai Hall of Ancient Arts is located in East Texas in the United States. The area has a long history going back several thousand years as a site of a pilgrimage from which men and women would journey from far away, returning to their people imbued with ancient wisdom. Over time, wise elders would migrate back to the area, hoping to teach others what they had learned since their own journey there, forever building on the knowledge that they'd gained, passing it on to others. Eventually, small structures began to appear in the area as wise men and women began staying there, rather than migrating back and forth, ready to build and build on the knowledge that was passed on to the seekers who came to them. Not all who journeyed were deemed worthy to be taught, and it was a long time before it was known how those who were selected to receive knowledge were chosen.

While the location of the school has been an area of enlightenment for thousands of years, the formal establishment of Hasinai Hall of Ancient Arts occurred in 1840. At this time, the practice of formal application and enrollment began. The application process is unique. As for thousands of years, applicants (called seekers for this process) present themselves to the grounds of the school. Those who are turned away will never see the school, simply staring out at a forest until they realize that they have not been chosen for enlightenment. If a seeker is deemed worthy of enlightenment, the spirit of a buffalo will appear to them and guide them inside the gates of the school. Only after the buffalo has appeared will the seeker be able to see the school grounds.

After being chosen, a sorting occurs. The buffalo will guide the seeker to the main entrance to the school. The doors will open, and the seeker will walk forward into the Hall of the Elements where they will stand in the center. Eventually, the seeker will be claimed by an element in some way. Air students may experience a breeze. Fire students may find themselves in a ring of fire. Earth students may be wrapped in vines. Water students may find themselves in a light shower. The experience varies form student to student, but one by one, each will be claimed by an element. After the element has claimed them, the spirit totem for that element will guide them to them to join their fellow seekers. Earth students are guided by a Mastadon. Fire students are guided by a Saber Cat. Water students are guided by a Megaladon. Air students are guided by a Giant Eagle.

Unlike many schools, however, students are roomed in groups of four, one student for each element roomed together in a suite. It is believed harmony is best achieved with a balance of the four elements, and the mingling and cooperation of these elements is a core fundamental for all Hasinai students.

### Notable Features

	+ Hosts students from ages 9-18. Hasinai's General Education program is based in the magic of the four elements (earth, air, water, and fire) and all of their subjects are taught with the elements in mind. Their General Education program covers all aspects of Magery and Sorcery for an elite, well rounded program to prepare any young mage for the work force or potential placement into their Advanced Studies programs.
* Advanced Studies Programs include:
	+ The College of Abjuration
		- Students learn mastery of defensive magic. These apprentices often move into areas of magical law enforcement or similar fields.
	+ The College of Alchemy
		- Students learn mastery of potions and magical chemistry. These apprentices often become accomplished potion makers.
	+ The College of Artifice
		- Students learn mastery of making magical objects and feats of magical engineering as well as magical enhancements to other items. These apprentices can work in a wide variety of fields including inventing.
	+ The College of Conjuration
		- Students learn the mastery of creating things from purely magical energy.
	+ The College of Healing
		- Students learn the mastery of healing arts. Most of these apprentices go on to become Healers.
	+ The College of Illusion
		- Students learn mastery of control of light and shadow magic to create visions, mirages, and other apparitions.
	+ The College of Transmutation
		- Students learn master of magically changing one object into another, including the art of biocraft, specializing in changing or morphing living things.
	+ The College of Maleficium
		- Students learn mastery of dark magic, shadow magic, and curses. These students also often branch into law enforcement.
	+ The College of Veneficium
		- Students learn mastery of poisons and venoms. Students often branch into healing.

* Professors at Hasinai are referred to as Masters.
* General Education students are referred to as Seekers.
* Advanced Studies Students are called Apprentices.

### Student Life

Students are considered for admission who are 9 years old by start of term on September 1 for what is the equivalent of 4rd grade in the American school system.

The school grounds encompasses 8,000 acres of forest, fields, and streams near the Angelina River.

Students are roomed in groups of 4, one fire student, one water, one air, and one earth per suite. Each group has the potential to be a mix of males and females depending on the distribution of the students for that year. All students, however, have their own private room with a common room and bathroom per suite. Students may remove the walls between their private rooms on request and approval from the Headmaster. This privilege may be rescinded if the Suite Rules are not obeyed.

There are four wings of the residence hall: North, South, East, and West. North Wing houses grades 4-6. East Wing houses grades 7-9. South Wing houses grades 10-12. West Wing the Advanced Studies Apprentices.

The school uniform consists of a polo shirt and khaki pants or skirt. Students may choose whether they wish to wear pants or a skirt.

* Polo shirts are white with blue and red trim. Over the left chest, the students will have embroidered the totem animal of their element (Mastadon, Saber Cat, Megalodon, or Giant Eagle). The school crest is worn as a patch on the right sleeve. Shirts must be tucked in neatly.
* Pants must be neatly pressed.
* Student will be issued a belt and a pair athletic shoes and dress shoes.
* Each student is also issued a jacket, red with white and blue trim, for inclement weather. The jacket will have the school patch on the right sleeve and the student's totem animal embroidered over the left breast in white.
* For the occasional cool weather, students are given a heavier blue wool jacket with a red "H" over the left breast, their element totem embroidered at the center of the "H" in white with white trim for the jacket. Students often refer to these as their "letter jacket."
	+ students may earn pins to display on their jacket for various awards and accomplishments obtained during their education.
* Students will also be issued a brimmed cap for inclement weather use, blue with the school crest as a small patch on the back and their element totem embroidered in red in the front. Caps will not be worn indoors.

### Known Attendees

Aro Williams

Beau Williams