Guilds

Patch V62 introduced 3 New Guilds to the game: The Mining Guild in the south west, the Fishing Guild in what was previously known as Cadgwith (now Salmo), and the Woodcutting guild to the North East. Each town is now under the control of a Guild, against the wishes of the Emperor of Eloria who will try and raid a guild every 8 hours.

## Control

From Carson on Discord:

A invasion can start in one of two cases. Either the emperor respawns from previously being beaten, OR the emperor has completed taking over a previous guild and held it for long enough that it is brought down to tier -5, at which point he will move on and tp to the next guild to invade.

When a invasion begins, the emperor, along with his invasion squad of NPCs, spawns outside of a guild. Each guild has 3 possible spawn locations. The emperor & team slowly follows a path leading to the Guild Master building, where the guild master & guards spawned previously.

If there are barriers (player-earned during tiers 2 and 4), the emperors' NPCs will have to fight through these barriers, buying the guild time to defend.

The invasion squad members do not respawn, therefore you can help successfully fight off a invasion by taking out the weakest members of the squad. On top of that, guild guards do respawn, so buying time is a valid strategy to keep them from killing your guild master while you let guards keep respawning to fight the emperor off.

The invasion ends by one of 3 NPCs being killed: The Emperor, or The Guild Master. If the Guild Master falls, the emperor invaded successfully. If the emperor falls, he and his team teleport to safety, and every Emperor owned guild in the world is freed. Once the emperor falls, he goes on a respawn timer of 5 days.

Once the emperor is in charge of a guild, it flips to tier -1. Guards spawned in the guild become Emperor Guards, rather than Guild Guards. Each tier lower the emperor lowers it, the more stronger Emperor Guards spawn and various other inconveniences occur, such as high taxation.

If you kill a "General", you free the guild that general was stationed in. If you kill the "Emperor", you free ALL the guilds the emperor is in control of (edited)

## Salmo Fishing Guild

#### Level 1 Perks

* 5 Steel Guards & 1 Range Guard
* Shop Stocks increased
* Shop Taxes reduced by 2%

#### Tier 2 Perks

* 7 Steel Guards & 2 Range GUards
* Shop Stocks incresed
* Shop Taxes reduced by 5%
* Defensive Barricades

#### Tier 3 Perks

* 9 Nelenite Guards & 3 Range Guards
* Shop Stocks incresed
* Shop Taxes reduced by 10%
* Defensive Barricades
* Access to crab pools

#### Tier 4 Perks

* 11 Gothite Guards & 4 Range Guards
* Shop Stocks increased
* Shop Taxes reduced by 16^
* Additional defensive Barricades
* Access to octopus pools
* Access to crab pools

#### Tier 5 Perks

* 13 Osmium Guards & 5 Range Guards
* Shop Stocks increased
* Shop Taxes reduced by 25%
* Additional Defensive Barricades
* Access to Octopus Pools
* Access to Crab pools
* Adventurers will automatically use the next fishing camp

## Mining Guild

#### Items Until Tier 1

100k Coins

5000 Copper Ore

2000 Copper Bars

100 Copper Pickaxes

20 Hammers

2000 Iron Ore

500 Cooked Shrimp

#### Tier 1 Perks

* 5 Steel Guards
* Shop Stocks increased
* Shop Taxes reduced by 2%

#### Items Until Tier 2

200k Coins

6000 Iron Ore

2500 Iron Bars

125 Iron Pickaxes

30 Hammers

2500 Cooked Sardines

#### Tier 2 Perks

* 7 Steel Guards & 3 Swordsmen
* Shop Stocks incresed
* Shop Taxes reduced by 5%
* Defensive Barricades
* Access to Fast Coal Rocks

#### Items Until Tier 3

450k Coins

7250 Iron Ore

7250 Coal Ore

3000 Steel Bars

150 Steel Pickaxes

40 Hammers

3000 Nelenite Ore

700 Cooked Herrings

#### Tier 3 Perks

* 9 Nelenite Guards & 4 Swordsmen
* Shop Stocks incresed
* Shop Taxes reduced by 10%
* Defensive Barricades
* Access to Fast Coal Rocks

#### Items Until Tier 4:

900k Coins

8500 Nelenite Ore

8500 Coal

4000 Nelenite Bars

200 Nelenite Pickaxes

55 Hammers

4000 Gothite Ore

850 Cooked Mullet

#### Tier 4 Perks

* 11 Gothite Guards & 5 Swordsmen
* Shop Stocks increased
* Shop Taxes reduced by 16^
* Additional Defensive Barricades
* Access to Fast Coal Rocks
* Access to Gem Rocks

#### Items until Tier 5:

1450k Coins

10000 Gothite Ore

10000 Coal

5000 Gothite Bars

250 Gothite Pickaxes

75 Hammers

5000 Osmium Ore

1000 Cooked Boxfish

#### Tier 5 Perks

* 13 Osmium Guards & 6 Swordmen
* Shop Stocks increased
* Shop Taxes reduced by 25%
* Additional Defensive Barricades
* Access to fast coal rocks
* Access to gem rocks
* Adventurers will automatically use the next mining camp

## Woodcutting Guild

#### Items until Tier 1:

120k Coins

5000 Logs

2500 Oak Logs

100 Copper Axes

20 Saws

500 Cooked Shrimp

* Tier 1 Perks
* 5 Steel Guards
* Shop stocks increased
* Shop taxes reduced by 2%

#### Items until Tier 2:

250k Coins

2500 Logs

7500 Oak Logs

4000 Ash Logs

200 Iron Axes

30 Saws

600 Cooked Sardines

#### Tier 2 Perks:

* 7 Steel Guards & 3 Range Guards
* Shop Stocks increased
* Shop Taxes reduced by 5%
* Defensive Barricades

#### Items until Tier 3

500k Coins

2500 Logs

4000 Oak Logs

7500 Ash Logs

5500 Fur Logs

300 Steel Axes

40 Saws

700 Cooked Herring

#### Tier 3 Perks

* 9 Nelenite Guards & 4 Range Guards
* Shop Stocks increased
* Shop Taxes reduced by 10%
* Defensive Barricades
* Trees in the Guild Forrest produce more silk

#### Items Until Tier 4:

1000k Coins

2500 Logs

4000 Oak Logs

5500 Ash Logs

10000 Fur Logs

7500 King Maple Logs

400 Nelenite Axes

55 Saws

850 Cooked Mullet

#### Tier 4 Perks

* 11 Gothite Guards & 5 Range Guards
* Shop Stocks increased
* Shop Taxes reduced by 16%
* Additional Defensive Barricades
* Trees in the Guild Forest produce more silk

#### Items until Tier 5

1750k Coins

2500 Logs

4000 Oak Logs

5500 Ash Logs

7500 Fur Logs

15000 King Maple Logs

10000 Magic Logs

500 Gothite Axes

75 Saws

1000 Cooked Boxfish

#### Tier 5 Perks

* 13 Osmium Guards & 6 Range Guards
* Shop Stocks increased
* Shop Taxes reduced by 25%
* Additional Defensive Barricades
* Trees in the Guild Forest produce extra silk
* Adventurers will automatically use the next Woodcutting Camp