recursal/Fanatic-Fandom huggingface dataset:
RMS tayleur

Astillero
 Tipo
 Operador
 Puerto de registro
 Autorizado
 Desplazamiento
 Cubiertas
 Capacidad

El **RMS *Tayleur*** fue una fragata con casco de hierro explotada como *clipper* por la compañía marítima White Star Line. En su época era la más grande, rápida y moderna. Encalló y se hundió en su viaje inaugural en 1854, el hundimiento fue causado tanto por una tripulación inexperta y un equipamiento defectuoso. De más de 650 personas a bordo, solo 290 sobrevivieron.1Se la ha descrito como el "primer Titanic" (*Iron Clipper Tayleur - White Star Line's 'First Titanic'*).

## Historia

### Construcción

El *Tayleur* fue diseñado por William Rennie de Liverpool y construido para los propietarios de Charles Moore & Company. Fue botada en Warrington en el Río Mersey el 4 de octubre de 1853 - tras solo seis meses de construcción. Tenía 230 pies de largo con una Manga de 40 pies y desplazaba 1750 toneladas, y disponía de una capacidad de carga de 4000 toneladas de carga con 28 pies de profundidad por debajo de tres cubiertas. Llevaba el nombre de Charles Tayleur, fundador de la Vulcan Engineering Works, Bank Quay, Warrington.

El nuevo barco fue fletado por la White Star para servir a las rutas comerciales de Australia en auge, ya que el transporte hacia y desde la colonia tenía una gran demanda debido al descubrimiento de oro.

### Desastre

La Tayleur dejó Liverpool el 19 de enero de 1854, en su viaje inaugural, de Melbourne, Australia, con una dotación de 652 pasajeros y la tripulación. La capitaneaba, el capitán John Noble de 29 años. Durante la investigación, se determinó que su tripulación de 71 miembros tenía solo 37 marineros con formación, y de ellos, diez no sabían hablar Inglés. Se informó en los periódicos que muchos miembros de la tripulación buscaban el paso libre a Australia. La mayor parte de la tripulación sobrevivió.

Su compás no funcionaba correctamente debido al Casco de Hierro. La tripulación pensaba que navegaban al sur a través del Mar de Irlanda, pero en realidad estaban viajando hacia el oeste hacia Irlanda. El 21 de enero de 1854, dentro de las 48 horas de navegación, la Tayleur encontró un banco de niebla y una tormenta, dirigiéndose directamente a la Isla de Lambay. El Timón era demasiado pequeño para el tonelaje de la embarcación, por lo que no pudierón virar alrededor de la isla. El aparejo también era defectuoso; las cuerdas no habían sido adecuadamente estiradas, por lo tomaron holgura, haciendo casi imposible el control de las velas. A pesar de lanzar ambas anclas, tan pronto como se avistaron las rocas, encallaron en la costa este de la Isla de Lambia, a unos cinco kilómetros de Bahía de Dublín.
SS Adriatic

# SS Adriatic (1871)

 Astillero
 Clase
 Tipo
 Operador
 Botado
 Viaje inaugural
 Baja
 Destino
 Desplazamiento
 Eslora
 Manga
 Propulsión
 Velocidad
 Capacidad

El **SS Adriatic** fue un transatlántico británico perteneciente a la White Star Line. Entró en servicio en 1872 junto con su hermano el SS Celtic. Fue el primero de los dos barcos de la White Star en llevar dicho nombre. Fue dado de baja en 1899.

## Historia

### Construcción y puesta en servicio

Los cuatro primeros barcos de la White Star Line construidos bajo la dirección de Thomas Henry Ismay tuvieron un gran éxito en la línea transatlántica, y la compañía inmediatamente ordenó construir dos más, el Adriatic y el SS Celtic. El Adriatic fue construido en los astilleros Harland and Wolff en Belfast y fue botado el 17 de octubre de 1871.1 Hasta su viaje inaugural en1872, el Adriatic permaneció en dique seco.

El Adriatic realizó su viaje inaugural el 11 de abril de 1872 entre Liverpool y Nueva York,1 bajo las órdenes del capitán Digby Murray, quien ya había estado al mando del SS Oceanic en su viaje inaugural.

El Adriatic tenía una configuración similar a la del Oceanic, con una chimenea y cuatro mástiles de 45,7 metros cada uno. El buque estaba destinado a dos clases de pasajeros: cabina y entrepuente. Fue el barco más grande de la White Star hasta la puesta en servicio del SS Britannic en 1874.

En mayo de 1872, un mes después de su viaje inaugural, el Adriatic unió la línea transatlántica de Queenstown y Sandy Hook en 7 días, 23 horas y 17 minutos a una velocidad media récord de 14,53 nudos, y de hecho consiguió la Banda Azul (otorgada a los barcos más rápidos en cubrir la travesía del Atlántico), la cual pertenecía al Scotia de la compañía rival, la Cunard Line, desde 1866.2 El Adriatic fue reconocido con esta condecoración desde 1872 hasta 1875, cuando fue concedida al SS Germanic, también de la White Star

### Accidentes y fin de su carrera

El Adriatic estuvo implicado en numerosos accidentes durante su carrera. El primero se produjo en octubre de 1874, cuando colisionó con el *Parthia* de la Cunard Line. El Parthia sufrió leves daños, pero fueron más graves en el Adriatic, teniendo que regresar a Nueva York para ser reparado.3 En marzo de 1875, el Adriatic se vio involucrado en otro accidente, esta vez con el estadounidense *Columbus* en el puerto de Nueva York, causando el hundimiento de dicho barco.3 En diciembre de ese mismo año sufrió un accidente contra el velero *Harvest Queen* en el Canal de San Jorge, provocando la muerte de todos los tripulantes de éste.3 El barco se hundió tan rápidamente que la tripulación del Adriatic no pudo saber qué nombre tenía. Las investigaciones posteriores permitieron identificar al velero.3 El 19 de julio de 1878, el Adriatic chocó con el bergantín G. A. Pike cerca de la costa sur de Gales, matando a cinco miembros de la tripulación del Pike. La responsabilidad le incumbió al Adriatic, que navegaba demasiado rápido.3

Cuando el RMS Oceanic entró en servicio en 1899, el Adriatic fue vendido para ser desguazado, llegando a Preston (Inglaterra) el 12 de febrero de ese año.
Gunslinger

Sidekicks (Troops):

1.Gunslinger 2.Tin Man 3.Forty Niner 4.Gatling Gun 5.Shaman 6.Mercenary7.Rangers 8.Wrangler

The **Gunslinger** is the first sidekick you unlock in Compass Point: West. His low deployment cost makes him an ideal choice in battle, but his short range and low health are his weaknesses. Be careful when deploying him around forty niners as their dynamite splash damage can kill many at a time.
Tomoi Senju

## **Personality and Behaviour**

(Character's personality goes here. Provide at least 100 words, preferably 200+. A well developed character is the key to a well developed RP.) (Character's behaviour goes here. Consider manners, etiquette, social behaviour, ect. Example: does not swear, socially awkward, charismatic, shy in large groups, ect.)

## **Scars/Tattoos**

(Character's scars and/or tattoos go here. A brief description of why/how one got them would be nice.)

## **Nindo**

(Character's nindo goes here. What is your characters catchphrase? If nothing yet, and the people of your village do not know of it themselves. Do not put anything. Examples: "Dattebayo!!" or "How troublesome..")

## **Summoning**

(Character's summoning goes here. Summoning has to be taught to you, unless you're a Jounin or higher. Nothing too big or fancy for Tier 1. Can go a little crazy at Tier 2. Tier 3 allows for big beasts and monsters alike. Examples: Toads, birds, slugs, ect.)

## **Bloodline/Clan**

(Character's bloodline/clan goes here. Here, you can provide information about your clan or family. If you are making a new clan it must have a Clan Page written about it using the Clan Template and it must be approved by multiple sources and figures. Example: Uchiha clan.)

## **Background Information**

(Character's backgroud information goes here. Include somewhat of a story of how your RPC came to be.)
Train Layout

This is the train layout as I know it so far, I'm level 38. To avoid using some pictures I've come up with this:

So as you can see below we have JC, M,C, JC. M is the Main Camp-M (starting point). I added that in for reference. Wherever there is a J is a junction. If there was a cow or horse I put it JC or JH respectively. So from the center JC - junction cow, if you go left there is then a Cow, Horse... etc. I hope this makes sense.
Oakania

Oakania is a large and expansive country. The lands of Oakania are located in Stolland ; Trinity Island and Brutonburg , the Eastingon Capitol is the center of power in Oakania as it is the capital city of the country. Oakania consists of 5 states which are South Beach ; Eastington Capitol ; Konvis Klan ; Trinity Island ; and Fereria. Each state follow the Oakanian Publicist Order of rules and regulations keeping peace and order in place.

## History

Oakania was the 3rd country founded on Nova. The central and only city of early Oakania was Holsin Brot and
Totton

Population

Totton was an experiment too see how long it took for the Oakanian government to see it was there, it wasn't long before the Oakanian Government found out it and started questioning Tottons right to be there. The Oakanian Government saw building a city right there was an act of agression because the Oakanian government saw that land as its own, Oakania decided to make a deal with Denat "You can keep the land that you call Totton and all the land in between as long as you build in between before you expand further north" Denatian officials agreed to this deal and thats how it has stayed ever since.

Totton is located on Stolland North of Oakania and East of Denat, it is a small town right now but plans have been made so that Totton can become a masive city.
Vixwagon

Vixwagon was foundered by Sir Vix Fieser in the Adonis Malte times. Adonis asked Vix to make a boat fit to sail the ocean Vix kindly agreed, Vix was already an expert boat maker so it wouldn't be too hard soon after the request he was finished he handed his boat to Adonis. Adonis loved the boat and said to Vix "why don't you make a boat company" and Vix did.
Suzaku Feathers

## Weapon description

A set of forty square tipped knives (feathers) with a single cutting edge to make them more like small cleavers. They are usually stored in Shinn's coat or within hidden scrolls or symbols on his body. The knives all sport small circular openings on the very ends of their handles for things such as hooks, ropes or fingers to loop between.

[img][/img]

The Beak is a scythe with two square right angles on it, protruding the blade outwards and only formed by using the Transformation Technique on all Feathers when they are within three feet of one another and Shinn.

[img][/img]

Similar to the above but with a squared off tip like the Feathers.

## Weapon functions

The feathers function just as regular knives would but with the added sharpness that comes from Fuma weaponry. They are still capable of embedding into flesh and in some cases, stone, when thrown despite their flat tips. This only makes the blades that much more dangerous to pull out as they leave larger holes than a standard knife.

The scythe has a supplemental function that gathers dust while being swung around,causing minor friction the longer the blade goes without striking something. This also causes the blade to change colors and heat up, going from slate grey, blue, purple, red and then luminescent white.

## Weapon history

The weapon was designed by Shinn during his time as a genin and developed into what it is now as a chunin. He refers to this as the 'mark one'. The weapon was created so that he could have a surplus of knives on hand to practice with and scatter around the field to pick up or use to set off traps.
Adonis Malte

Country of Origin

Adinos Malte is the famous explorer from Denat. Adinos Malte discovered Stolland, one of the bigest continents in the world and for that he has a statue built in his honour in C.G. Adonis Malte was the first person to settle on a land mass other than Arvola. When he was yound he always thought of discovering something that no one else new about and he pushed him self throughout the jounrny saying "I won't give up till i find it" . He used Sir Vix Fieser first boat that was ready to be put to commercial use called the "Vixwagon MK1" Sir Vix named his company after his first official boat after this moment "Vixwagon" was born.
The Crag

The Crag , Arelias

The Crag is a mysterious floating rock formation floating within Fork Bay. It is anchored by its substantial weight , the rock's complex edges prevent it from swaying. The Crag is inhabited by Vermanian fishermen who commute occasionally to the Albany piers delivering fish. This small settlement is minor in comparison to the ones nearby but this area has developed a small cultural group. Dwellers on The Crag refer to them selves as 'cragmen' , their traditions include those barbarism and anarchism as little to no law is established on the rock. Myth has it that the ship Maiden Fork hit a semi-active volcano then triggering it to release large amounts of magma forming as The Crag.
Jutsu Creation Template

This section of the wiki will be comprised of a list of things needed in order to create a draft for a jutsu. A jutsu template is used by members of the community who want to create their own jutsu. After you create your own jutsu from this template, please notify a member of the council so that the custom jutsu can be reviewed. Ultimately, your jutsu will at most have a few tweaks of it so don't be afraid to bring your ideas to the table. DO NOT WRITE ON THIS TEMPLATE! Ask a member of the council to help you with this stage of the jutsu creation.
Southlands

The Southlands is a federation of a few small islands and a medium sized mainland. Southlands in cultural terms united tribes of the native land and the surviving Birchunstainian influenced populace which lived in peril during the time of the dissolation from Birchunstain which now live in shirts of Faro.

## History

The Southlands was a native homeland only for the local of Southlandians. It was a peaceful and homely place in the sea undisturbed

## Town and Cities

###

###
Vix Patriot Mk 1

Vix Patriot Mk 1 docked at Holsin Brot

The Vix Patriot Mark 1 was an early single-person boat constructed by the Denatian company Vixwagon. While selling to all parts of Arvola, it grew in popularity with the advent of the Denatian migration to Stolland. Because of its practical yet friendly design, by the time it was taken off the market, it had been one of Sir Vix Fieser's most successful designs.

The name 'patriot' comes from its use of Denatian colours (cherry wood, magic wood and mangrove wood) in the construction of the ship. Its design is extremely simplistic; roughly a 4x4 cube, with small balcony on the end. It also had windows on both the front and back and a chest on its roof.

   Following this design, another vessel to be built in the *Patriot* series was the Vix Patriot Mk 2. It featured an extended balcony area and increased passenger capacity. However, the Mk 2 had largely missed the spike of emigration to Costa Grande and was not as popular in other Arvolan countries so did not sell as much.
Denat

Denat is a large and militarily powerful country based in Stolland. It was the first country to be officially created in NVE. The capital of Denat is Costa Grande, located on the west coast closest to Arvola of Stolland.

Denat is a democracy and is very military based, Denat has been divided into Counties such as C.G, Denatia, Totton and Avetown.

To be classified as a county the area needs

* To have 5 or more houses
* To have at least one source of food
* To have a military Depot

## History

Denat or Denatia started off as a small island on the coast of the continent of Arvola and then expanded towards the North-East where Stolland is now located.

Denat has been in two wars the Fist and the Second Arvolan War, Denat won the first and lost the second. In the first war Denat fought against the Arvolan AInternational Union consisting of Espan, Birchunstain and Tykeri, in the end the government of Birchunstain collapsed and Denat gained control of its capital Bamboo Bay

## Politics

Within Denat's capital, Costa Grande, there stands a massive parliament house which democratically creates and changes laws in the country. The most popular political parties in Denat are:

* Communist Pary of Denat
* Denat Expansionist Party
* Grand Economy Party
* Denatian Social Party
* Denatia First Party
* Boating Enthusiasts Party
Tykeri

## Nation of Tykeri

Since the old ages, the nation of Tykeri had seen it's glory days and days of defeat. The prominence of Tykerian influence throughout the ages on history has seen it's legacy grow greatly in both one of darkness and of greatness.

Tykeri is a native and original nation of Arvola, having it's history rooted since NVE version 1. However, it's name has been spoken off greatly throughout all versions of NVE. This is akin to Tykeri's tragic management of government throughout it's long history.

Besides it's delinquent political issues, Tykeri is mostly known due to the many war's and conflicts it begun and fought in. That off being, the Arvolan wars, Colonial wars and Kaniok Empire conflicts which all have been key staging points for global change and influence.

Excluding it's somewhat unpleasant history, Tykeri itself would not have been such a important factor in history if it were not for it's grand economy and diverse culture. The cities of Tykeri are well known to be some of the most economically prosperous and ethically well cities. Pazio, the capital of Tykeri, is home to many global business such as Tameri Inc, Premium Towers Pazio, KMI and PMC Pazio. It's affluent population is not one of petty rabbles but one of great class and style.

Still, Tykeri has been a key part in history today, forming the basis of many global conflicts which have in turn sprung about to influence the modern world.
Holsin Brot-Bastive Bridge

Two guards stand in the middle of the bridge between Holsin Brot and Bastive

The Holsin Brot-Bastive bridge is a bridge in the Arvolan Republic, connecting the southern point of the island of Holsin Brot with the larger island of Arvola, through the town of Bastive. It is short, made of bricks and frequently travelled by the residents of Bastive and Holsin Brot.

Originally built very early in Arvola's history, it once joined the nations of Espan and Oakania, before being destroyed for political reasons due to the First Arvolan War. It was not rebuilt until the formation of the Arvolan Republic, which united both Holsin Brot and Bastive under the same banner.

### Original Bridge

The original Holsin Brot-Bastive bridge was a connection between the island of Holsin Brot, and thereby the country of Oakania, and Espan, located slightly north of the town of Bastive, on the Arvolan mainland. The bridge allowed people from all across Arvola, including Tykeri and Birchunstain, to visit or even migrate to the island, speeding the development of the city of Holsin Brot and later allowing citizens of these countries easier access to Oakanian colonies in Stolland.

The bridge was built in collaboration by the Espani and Oakanian governments amidst happy relations. Because it functioned as a border point between the two countries, the Espani side featured an immigration checking zone.

   In the lead up to the First Arvolan War, the Espani government, part of the AIU, was under constant fear of invasion from Island Alliance forces. While Oakania never showed any signs of mobilisation, because of a bridge between Holsin Brot and Denatia, it would be easy for Denatian soldiers to take both bridges to enter the island of Arvola on foot. For this reason, the Espani government closed off the bridge, setting up a barbed wire fence around it, before unilaterally destroying it.
Wonnona

The Pearl Road, Wonnona

Wonnona *(pronounced /wɔˈnʉːnɐ/)* is a small Rohgic mining town within the Kingdom of Mastavia. Wonnona border's against Hastachuan (now a Sobrean Imperial State) and is the primary trade town within the border area. Wonnona is famous for it's large mine called Euland Mine, named after its founding master Euland Bors. Euland is also the founder of Wonnona being one of the first Rohgic Lords of the Old Rohgic Kingdom.

Wonnona is inhabited by a small population local to the area which all primarily work at the town's mine and the local iron factory, a few kilometers from the middle of town.
Stolland

Population
 Largest settlement

Stolland is an expansive continent which currently continues indefinitely, and takes up the east of the world of NVE. It was the first continent to be settled, unless Arvola is counted, and significantly portions of it have been developed and urbanised, largely due to Oakania, Pasturis and Paradise Cove. At the moment, seven countries are based in Stolland:

* Denat
* Oakania
* Pasturis
* Abasilia
* Paradise Cove
* West Stolland Confederation
* Maritima

Stolland was discovered by a man called Adonis Malte who is now dead but his story will never be lost. A statue was built in his honour in the capital of Denat C.G

The name Stolland comes from 'Stone Land' because the first thing Adonis saw was stone mountains.
West Stolland Confederation

The West Stolland Confederation is a country located on the continent of Stolland northwest of Denat, which consists largely of densely forested land. It was formed as a federation of the settlement of Arcolo, when rebelled against Tykeri, and the city of Shrooma, which rebelled against Denat at roughly the same time.
Rufus Cucumberpatch

Country of Origin

Rufus Cucumberpatch was an explorer commonly known for his discovery of Paradise Cove.

## Early Years

Cucumberpatch was born into a poor family. He was the eldest of his family, having three younger brothers and two sisters. Rufus' mother was a typical stay-at-home mother. His father, Reginald Cucumberpatch, worked his life on farms. Barely being able to feed the whole family, his father left the family on their own when Rufus was 14, thus making Rufus the main 'father figure' of the family.

When Rufus was 17, he became interested in exploration and at the age of 19, he had become fully aware of all the needs and dangers of it.

## Exploration

Cucumberpatch had sailed around the seas near Arvola and Oakania. At the age of 42, he decided to sail beside the coast of Stolland, passing the cities of Shrooma and Arcolo. Having passed Arcolo, he discovered plains and small beaches. He and his crew discussed the positives and negatives of this new-found land, coming to the conclusion that it was perfect for a new country.
Paradise Cove

Paridise Cove is one of the 'newer' countries in the world of NVE. Part of the major landmass known as Stolland, the country looks out into the sunset. The capital city is Seacrest City, a thriving metropolis which has been in development for a while. Currently the country has the residential areas as well as the Big Surf Island extension in construction.

## History

Paradise Cove was founded by Rufus Cucumberpatch in his exploits around the coast of Stolland, Whilst passing Shrooma, he encountered a grasslands biome. Considering this was the perfect opportunity to start a country, he established a colony. The country was called Paradise Cove and the settling city was called Seacrest City.

## Geography

The Country of Paradise Cove consists primarily of Grasslands and Forests.
House

Houses in Holsin Brot, Arvolan Republic

A house is a building in which people live. They are present in every country, the most common building in NVE.

Houses are generally, but not always, enclosed structures with one or two doors and at least one window. They vary greatly in size, often being quite large, but because it is the insentive of players to increase population in a country, most commonly they are small buildings.

Inside, the bare minimum a house must contain is a bed, for the amount of beds indicates the amount of people living in the house. As well as this, houses commonly contain many accessories, such as crafting tables, furnaces and dinner tables.

The characteristics of houses can determine much about the structure of a society. The amount of inhabitants of each house can reveal whether people live in family or communal groups or as individuals. Moreover, the style and relative size of houses and their distribution can stratify society into groups such as rich, poor, immigrant etc, with their respective areas.
Costa Grande

Country
 Population

Costa Grande (or C.G. for short) is the capital of Denat and also one of its counties, consisting of a city, and a military barracks in an isolated valley. It's name means 'Big Coast' in Spanish.

Denat's parliament house is located in this city behind the main urban area. The county is also surrounded by an extensive mountain range, which is part of Denat, but currently does not lie in any county.
Darkness Engine

The Darkness Engine is an unknown magic device based in The Dark Continent north of Thistleland, and is responsible for that continent's darkening and the slaughter of almost all plants, animals and people there.

Little is known of it's origin and operation outside of folklore stories by The Gamanic, though it is widely believed to produce Darkness in vapor, liquid and solid form as it's primary function. The Gamanic stories mention that the Darkness Engine was a device they held for some time and was inert for this time. It is not known why the device was activated, though the Gamanic are clear in that it was not their doing.

The Darkness Engine was known to reside within Gamanic urban establishments, and it is speculated that such settlements were similar to some of the ruins and dungeons in Thistleland. It is not known what state these settlements are in now, though accounts of the Gamanic withdrawal hint at great destruction with little left of use.

While the status of the Darkness Engine is unknown, it is assumed to be deactivated, or destroyed. The Gamanic attempted a large push to shut down the Darkness Engine during the withdrawal and while none of that force survive, the lack of Darkness spread and relatively scarcity of reports of screaming and screeching Solid Darkness indicates that after whatever occurred there stopped the Darkness Engine from operating.

The Darkness Engine was located near the center of the Dark Continent and presumably remains there.
The Dark Continent

The Dark Continent is a landmass north of Thistleland that has been largely abandoned due to the hostile Darkness that infests it.

Not much is known about The Dark Continent due to it being shrouded in Darkness. Originally home to The Gamanic people until they were forced to flee their homelands during the activation of the Darkness Engine, few roam the lands now, and fewer return alive.

The only commonly known features of The Dark Continent is the former home of The Gamanic civilisation in it's center, which is also where the Darkness Engine is believed to still reside. It is presumed the city itself are largely destroyed.
Kapros

Kapros, full name Kaprosuchus, are creatures that can be found across Thistleland and are considered a dangerous animal to encounter.

Kapros are classed as a Medium-High danger by the Adventure Guild, and a dangerous pest by most people generally. Twenty feet long, and resembling crocodiles, they are able to run and in rare cases gallop after prey and people alike, usually eating them whole and more often then not alive. Kapros display no real special abilities or any use of magic.

From various encounters with Adventure Groups, Adventure Scouts, and survivors, the Adventure Guild understand that Kapros are somewhat intelligent; they appear to have a good understanding of arrogance and may have a belief system of their own, though it is suggested both of these are a result of genetics more then learning. Mages have assisted with this, providing some answers from scrying attempts on captured Kapros.

From what is understood of Kapros, they have a belief system that revolves around a simple concept: Everything that exists was purposefully made to be their food. Therefore everything belongs to their stomach. They do not, however, extend this belief to having any deity.
This interpretation matches up well with accounts of Kapro attacks; if a person runs from a Kapro it will generally try to chase them down, bounding after them like an overly exited dog and outpacing the person, consuming them as you would expect. However, those who do not flee are often treated differently, with looks that survivors have described as sometimes 'smug' or even 'caring'. Such prey are often eaten slowly, alive, and generally rather gently all things considered.

While there are many accounts of Kapro hypnotising people before they slowly feed on them, it has been shown that this is not in fact Kapro magic, they instead use techniques similar to a stoat in some ways, their arrogance and smugness being a survival adaptation apparently used to mentally dominate prey into submission with their confidence. This technique is effective on people who are weak of will and/or suggestible.

Kapros are usually solitary animals, though groups of two to five has been seen. Such encounters are not common, and are considered a high threat for any traveler.
Mystic

Mystics are a magic class that uses their arsenal of wood skills as well as a set of summons (the summons will let you tap into other elements, such as metal and fire) and plants to attack, and their healing and defense skills to help themselves and their allies survive. Instead of taming their pets like the venomancer, the mystic has a fixed list of summons which they can summon using their skills. The mystics can also summon plants, which then stay where summoned and affect nearby targets automatically. Each of the summoned plants is used for a special purpose, from delivering damage, to AoE debuffs, to healing teammates. Even though the mystic is a good solo class thanks to their summons, they're good team players as well, due to their various healing and support skills.

Source: PWI Official Wiki
The Gamanic

The Gamanic are a people that originate from The Dark Continent who have mostly migrated and settled at villages in northern Thistleland. The Gamanic are composed of a wide variety of species, representing a continent of people as diverse as Thistleland.

A proud and advanced people who were displaced, the Gamanic were forced from their homelands in the Dark Continent by the activation of a device known as the Darkness Engine. Little is known of what occurred, but the results were disastrous for the Gamanic; almost half of their people were slaughtered and the Dark Continent is completely shrouded in a Darkness that will either unmake those without a light source, or shred them alive.

The Gamanic depend on advanced projection magic based on often bulky looking apparatus. While they are well known for their use of projecting light in both normal use and as weapons, their most distinguishing magic based ability is to project their minds to others. This ability does not allow a normal Gamanic to read another's mind, nor does it allow them to talk into someone's mind at a distance; the Gamanic are simply able to project their non-verbal feelings and thoughts to another's mind as a sort of notification when within line of sight. The Gamanic often do not bother to learn the languages of Thistleland, instead relying on their abilities to project their intent while talking in their own language.

The leaders of the Gamanic people are key to their society's culture. Called Knowledge Keepers, they retain the foundation of the Gamanic heritage, culture and magic crafting. There are many Knowledge Keepers, and they can often be found joining groups of Gamanic during tasks as equals, though they are generally kept away from more dangerous role unless they are specifically needed. Knowledge Keepers generally are highly skilled at projection magic, able to properly converse with words mentally, and use light in novel and unexpected ways.

Gamanic magic is known to be difficult or impossible to reproduce by those at Thistleland, though the Gamanic are quick to state it is not due to the Gamanic being more advanced, simply that they invested in a very different method of magic that would take a long time to progress towards with Thistleland's methods. On the other side, the Gamanic find it hard to understand most of the magic Thistleland uses.

Outside Gamanic settlements they are known to assist with adventure parties, providing good tactical and support roles due to their projection abilities and the often comical ability to focus and rouse allies and intimidate enemies with their angry sounding language in battle. They also maintain a presence in the Dark Continent in the form of explorers and adventurers who take dangerous missions to try to salvage information, materials, and very rarely adventure teams to try to reach the center of the continent to find a way to reverse the Darkness Engine's effects..

The Gamanic are generally respected and well liked by the people of Thistleland, though are sometimes seen as a little intimidating due to their language.
The Changed Lands

The Changed Lands are a continent to the east of Thistleland that has no known civilised society. Few adventure to this landmass due to the dangers found there.

The Changed Lands were once much like Thistleland, said to have very small settlements, and also contain similar ruins and Dungeons as Thistleland, however a magic rapidly overtook the population, creatures and plants of the continent, changing them in various and unpredictable ways.

Those who visit the Changed Lands can find a great degree of liquid, goo, jelly, tentacle, carnivorous and spliced species there, and while most physical contact with such can generally be safe from infection by this magic the dangers and unknown nature of this land mean few attempt to travel there. It is said that the Dungeons and abandoned villages of this land hold a great supply of riches and magic items, as well as lost knowledge.

Reports of animals and plants that range from harmless and friendly, to aggressive and hungry have been known, and some creatures are even known to have taken over or transformed visitors into versions of themselves or done other unspeakable things.

Little is known of what happened to the population and general wildlife that might have survived the changes in the Changed Lands, though Jellyraptors are known to originate from this continent.
Big Surf Island

Population

Big Surf Island Is an extension to Paradise Cove's land. The island currently consists of a mall and a shipping port. A residential area is in development and is due in completion soon.

## Areas

Big Surf is divided into three different areas.

The first area is the is mall. The Mall is intended on housing 10+ shops over 3 levels. The mall is situated in the heart of the island and acts as a 'gateway' to the residential area of the island.

The residential island currently holds 2 apartments and has a further 2 in construction. A pier is also in development plans overlooking the south.

The Docks are the third area of the island, keeping the imported goods in a hangar. The docks also are the place where goods are exported to nearby countries. There is a railway system in the center of the island. It takes goods from the farm to the island.
Rules

Welcome to BloodSin, although we are a friendly, and helpful family, there are a few thing we would like to stress, and have you keep in mind.

1. We treat everyone with respect, we ask you to do the same in return.
2. No drama please. (If you have a problem with someone in the faction, we ask that you try to work it out among your self's first, and if you have to contact one of the officers, of the faction to help you please do so.)
3. We don"t and will not allow bullies, it is frowned upon and if caught, or brought to our attention, the bully will be kicked from the faction.
4. We also understand life can get in the way. If that happens, or you think or know you will be away form the game, for more then a week, We just ask that you let us know.
5. We ask that you try not to start trouble with other factions, if you have a problem with someone please try to keep it out or the faction, please and thank you.
6. We understand not everyone will get along, with everyone else, that's life but we ask that you try. Again if you have a problem, you may contact one of the factions officers, or the leader, and we will try to help any way we can.

Other then that we just want everyone to have fun, let us try to be a happy family.
Beckett

### Cause of Death

Shot by Isabelle (alive, off-screen)Stabbed in the head by Althea Szewczek-Przygocki (zombified)

## Family

Unknown

**Beckett** is a character who first appeared in “Here to Help” in Season 5 of AMC’s *Fear the Walking Dead.* He is a soldier for the CRM.

## Pre-Apocalypse

Nothing is known about Beckett before the apocalypse.

## Post-Apocalypse

At some point during the outbreak, Beckett joined a helicopter group known as the CRM. When working with Isabelle, he would always discuss about a cabin with a beautiful view.

While Beckett and Isabelle were on a resupply mission, they witness the aftermath of a power plant meltdown. It killed the people inside it making them turn into radioactive walkers. Beckett panics about turning into one of them. Isabelle then shoots Beckett because of his panicking. However, she failed to put Beckett down and as a result, when Beckett reanimated, he joined a herd.
Members

## **Marshall**

Fatalli

WereLight

##### WereLight, CleriLight

Chelan

DrKnock

##### Larkairy, Theliel

Outsider

Mochuisle

## **Commissioner**

AizekZ

Apstraction

AuroraSkyXx

Avatarfr

Berlink

BloodyToxic

Brookfr

Caduesus

Chyanna

Chayasourous

ChayLynn

ColinJunior

CyberSin

Deicidium

dorr

DriftingSnow

DuskBlady

EclipseFalls

EmberROSA

Fidessa

FrozenEmber

HellRaza

HelpMeHelpU

HonnyBabe

iCELicrish

Irinushka

Jenvy

Kataklist

KazeKaen

Kryoss

LadeyMeranda

LieTorn

LuciusPussey

mannenillson

Melah

Merscher

Miatawolf

Mizuane

MyMysticZai

MysticLights

MzzRee

NecroFlame

NghtPain

Ravenbitter

##### Ravenbitter, SavegeFate

SetToKill

Sheeray

Sonyady

Sowki

SyfkaSyn

TempistBlade

TheMageHero

Tobbyas

Tsuaroth

Underoath

xEvolx

XNoireXx
Abigail family

The Abigail family are a rich family featured in Fear the Walking Dead. They appear to own property both in Mexico and in America. However, their primary residence is in Mexico, primarily near the town of Valle de Guadalupe, where they keep a walled vineyard with live in staff managed by Celia Flores.

They are fist mentioned, indirectly, through the boat that bears their name and which is uses by Victor Strand to escape Los Angeles and the bombardment that the U.S. Military were using to contain the spread of the Infected.

The only member of the family to make an appearance on the show is Thomas Abigail, who is both business partner and boyfriend to Victor Strand.

    Thomas laster dies in the episode Sicut Cervus.
Shaman

Sidekicks (Troops):

1.Gunslinger 2.Tin Man 3.Forty Niner 4.Gatling Gun 5.Shaman 6.Mercenary7.Rangers 8.Wrangler

The **Shaman** is the Fifth sidekick you unlock in Compass Point West. He is a support only troop and is unable to attack enemies. The Shaman restores health to your sidekicks in an area effect. The ammount of healing per second is labeled under damage. The Shaman has medium health, but a high deployment cost.
Tin Man

Sidekicks (Troops):

1.Gunslinger 2.Tin Man 3.Forty Niner 4.Gatling Gun 5.Shaman 6.Mercenary7.Rangers 8.Wrangler

The **Tin Man** is the second sidekick you unlock in Compass Point: West. The Tin Man has a lot of health, but a high deployment cost and low damage. The Tin Man is best used with supporting troops behind him.

*Legendary Tin Man need Saloon level 17*
Cara Mason

C'est un personnage de la Legend of the Seeker.

Cara Mason

## Apparence

**Première apparence**

C'est une belle femme. Elle a de longs cheveux blonds et des yeux bleus.

**Deuxième apparence**

Elle adopte une tenue de Mord-Sith plus décontracté et ses cheveux blonds sont devenus mi-longs.

## Relations

* **Darken Rahl**

Elle le servait avant de devenir l'un de ses ennemis.

* **Richard Cypher**

Elle le sert désormais car elle le reconnaît comme nouveau Seigneur Rahl.

* **Kahlan Amnell**

Avant elles ne se faisaient pas confiance. Elles sont devenues amies au fil de l'aventure.

* **Dalia**

Elles étaient très proches

## Fonctions

* Compagnon de voyage de Richard, Kahlan et Zedd // garde du corps de Richard
* Mord-Sith de Darken Rahl (anciennement)

## Histoire

**Son passé tragique**

A compléter

**Sa vie de Mord-Sith**

A compléter

**Sa nouvelle vie aux côtés de Richard et de ses amis.**

A compléter
Maritima

Maritima is a country located in Stolland, south of Abasilia and east of Kania and Chernarus. It is currently populated by two merchants and their families, as well as several tribes that are not affiliated with the government. Maritima was established after these two merchants decided they had the right to govern themselves, although, due to a lack of any government like assets, its status is questionable.
Compass Point: West Wiki

Compass Point: West

All about this wonderful game

Coming soon!!

**Welcome to the Compass Point: West Wiki**

### **Sidekicks (Troops)**

**1.Gunslinger 2.Tin Man 3.Forty Niner 4.Gatling Gun 5.Shaman 6.Mercenary 7.Rangers 8.Wrangler 9. Bigfoot**

### **Saloon Cards**

**Goodie Goods',****William Wealths, Jakob Ammanns, James Spencers, Doctor Waltzs, Sam Steeles , Mr Cowbell**

### **All** **Stats**

**Bank****, Barn, Battle Points, Cabin, Camp, Courthouse, Farm, Fort, Furnace, Medic, Pony, Rally Flag, Saloon, Steel Storage, Spooky Pumpkin**

### **Defenses**

There are four Defense Towers, Booby Trap, Quicksand Pit, and a Pumpkin

**Deputy**, **Sheriff**, **Sally****,** **Pinkerton****, Booby Trap, Quicksand Pit, Pumpkin**

####
La Prophétie

C'est un épisode de la Legend of Seeker.

## Détails

C'est le 1 er de la série et de la Saison 1.

## Description

Deux femmes inquisitrices à cheval sont pris en chasse par des soldats. Kahlan qui est l'une des deux se voit contrainte d'abandonner sa sœur blessée pour accomplir leur mission (restituer le Grimoire des ombres recensé au Soucier de vérité avant que leur poursuivant s'en emparent). Elle finit par se rendre à Hartland auprès du sorcier du premier ordre Zeddicus afin qu'il lui dise qui est le Sourcier. Elle est alors surprise car c'est une personne qu'elle a croisé il n'y a pas longtemps. Pendant ce temps-là, le chef des soldats réussit à avoir le grimoire et se dépêche d'aller le donner à son maître (le Tyran Darken Rahl)

## Personnages de l'épisode

* Dennee Amnell
* Kahlan Amnell
* Ranssyn Fane
* Richard Cypher
* Zeddicus Zul'Zorander
* Georges Cypher (décès)
* Michael Cypher
* Darken Rahl
Liste des épisodes

C'est la liste des épisodes de la série.

## **Saison 1**

Épisode **1** **-** La Prophétie

Épisode **2 -** Le Destin

Épisode **3 -** Les Cartes enchantées

Épisode **4 -** Brennidon (épisode)

Épisode **5 -** Le Télépathe

Épisode **6 -** L’Élixir

Épisode **7 -** L'Imposteur

Épisode **8 -** Les Mord-Sith

Épisode **9** **-** Le Marionnettiste

Épisode **10 -** Sacrifice

Épisode **11 -** Le Pouvoir du globe

Épisode **12 -** Entre rêve et réalité

Épisode **13 -** L'Esprit de la crypte

Épisode **14 -** Hartland (épisode)

Épisode **15 -** Magie noire

Épisode **16 -** Le Pouvoir d'orden

Épisode **17 -** Meilleurs ennemis

Épisode **18 -** Portraits cachés

Épisode **19 -** Malédiction

Épisode **20 -** Un autre monde

Épisode **21 -** Épidémie

Épisode **22 -** Accomplissement de la prophétie

## **Saison 2**

Épisode **1 -** La Marque du gardien

Épisode **2 -** Les Agents du gardien

Épisode **3 -** Le Procès

Épisode **4 -** Annabelle (épisode)

Épisode **5 -** Cure de jouvence

Épisode **6 -** Furie

Épisode **7 -** Résurrection

Épisode **8 -** Le Han

Épisode **9 -** Les Sœurs de la lumière

Épisode **10 -** La Vallée de la perdition

Épisode **11 -** Déchirée

Épisode **12 -** L'Eau des ombres

Épisode **13 -** La Princesse

Épisode **14 -** Le Sort de maternité

Épisode **15 -** La Créatrice (épisode)

Épisode **16 -** Vengeance

Épisode **17 -** Le Secret de Zedd

Épisode **18 -** Walter (épisode)

Épisode **19 -** Frères ennemis

Épisode **20 -** La Vallée de la pierre

Épisode **21 -** La Dernière épreuve (1re partie)

Épisode **22 -** La Dernière épreuve (2e partie)
Fils de Cara Mason

C'est un personnage qui a été évoqué dans la série Legend of the Seeker. Il n'est jamais apparu.

### Cara Mason (sa mère)

Elle semblait beaucoup tenir à lui.

***Cercle hostile***

## Histoire

A sa venu au monde, Darken Rahl l'a fait assassiné. Comme il le dit lui même il ne voulait pas prendre le risque que ce petit défie son autorité une fois adulte.

## Anecdote

* Son existence a été révélé au cours de cette épisode ainsi que celui de son funeste destin.
Le Gardien

C'est un personnage de la série Legend of the Seeker.

Le gardien sous l'apparence d'un enfant

## Apparence

**Normale**

Inconnue

**Corps d'emprunt**

## Relations

**Cercle amical**

**Cercle Hostile**

Richard Cypher

Darken Rahl

## Histoire

Au commencement du monde la créatrice et le gardien s'aimait d'un amour profond . De leur union en resultat la création des humains . Mais voyant que la créatrice aimait plus ces sujets que lui il fit serment de répandre la terreur et la destruction du monde des vivants constatant cela la créatrice sombra dans un grand chagrin qui pris forme ce objet étant appelé la pierre des larmes et elle enfera son bien aimé le gardien dans les tréfonds souterrain (le royaume des morts).Longtemps passa avant qu'un événement tragique ce produit Richard sifer étant en mission pour vaincre le tyran maléfique darken rahl réunit les trois boîtes d'orden pour mettre fin au règne de rahl mais s'en suivi une explosion des boîtes qui a eu pour effet de déchirer le voile séparant le monde des morts de celui des vivants alors rien n'empêche a ce moment au gardien de déclarer la guerre au monde des vivants en envoyant ses sbires détruire toutes formes de vie terrestre. Dans cette nouvelle situation Richard se mis en quête de la pierre des larmes qui permettra lors du solstice d'été de réparé le voile et ainsi de mettre fin à la guerre
Zeddicus Zul'Zorander

Il est un des protagonistes secondaire de la Legend of Seeker.

Zedd

## Apparence

C'est un homme âgé avec de longs cheveux blancs et des rides. Il est de grande taille ainsi que très mince.

## Personnalité

**Normale**

Il est rempli de sagesse, de bonté, et est intelligent. Il connaît aussi pas mal de choses dont l'existence des Boîtes d'Orden.

**Ensorcelé par Shota**

Il se croit invulnérable en voulant même tuer seul le Gardien, s'autoproclame des titres (sourcier, roi), généreux et à l'écoute de son peuple.

## Relations

### Alliés et amis

* **Son cercle familiale**
	+ Karacticus Zorander (son père)
	+ Taralyn Zorander (sa fille)
	+ Richard Cypher (son petit-fils)

* **Son cercle d'amis**
	+ Panis Rahl
	+ Cara Mason. Ils sont devenus très amis (compagnons de voyage).
	+ Les inquisitrices. Ils sont très amis (compagnons de voyage).

### Ennemis

* Darken Rahl
* Mord-Sith
* Denna
* Shota
* Le Gardien
* Sœurs de l'Obscurité
* Nicci

## Fonctions

* Sourcier de vérité et ancien roi de Winter Even (anciennement)
* Villageois d'Hartland (anciennement)
* Sorcier du premier ordre

## Facultés

**Il est un excellent comédien pour tromper ses ennemis et amis**.

* D'avoir fait croire à Richard qu'il était un vieux sénile qui parle à ses poules.
* Pour un marionnettiste au château de la reine Milena
* Il a réussi à se faire passer pour une femme noble

**Étant un sorcier il connaît de nombreux sorts.**

* de rendre invisible et faire réapparaître un objet (comme l'épée de vérité)
* Le sort de dissolution

## Histoire

**Son ancienne vie**

Saison 1 épisode 1

**Sa nouvelle vie**

*Saison 1 épisode 2*

*Saison 1 épisode 3*

*Saison 1 épisode 4*

Il retrouve une ancienne conquête et a aidé Richard à délivrer Brennidon avec Kahlan ainsi que d'autres amis.

*Saison 1 épisode 5*

*Saison 1 épisode 6*

*Saison 1 épisode 7*

*Saison 1 épisode 8*

*Saison 1 épisode 9*

*Saison 1 épisode 10*

*Saison 1 épisode 11*

*Saison 1 épisode 12*

## Références

1. ↑ Saison 2 épisode 5
2. ↑ Saison 1 épisode 9
3. ↑ Saison 2 épisode 13

## Anecdotes

* On apprend qu'il est le Grand-père de Richard lors d'une discussion secrète avec Kahlan et que sa fille serait toujours vivante (Saison 1 épisode 4)