Gameplay

## Overview

Dragon Ball: The Breakers is an asymmetrical 1 v 7 game that requires both teams to complete objectives. During the match both teams will be working on the following objectives:

Survivor Objectives:

* Activate the Super Time Machine (Team Wins)
* Defeat the Raider (Team Wins)
* Escape using the Escape Time Machine (Team Loses, but survivor still escapes)

Raider Objectives:

* Destroy the Super Time Machine
* Destroy all the survivors (Raider Wins)
* Destroy the escape time machine (If the Super Time Machine has not been activated. Raider wins if Super Time Machine is not active.)

The game is divided into three phases:

### Searching

The game begins in this phase. The game will proceed to the next phase if every area has its key placed. Areas that have been destroyed do not need their key placed, but the Super Time Machine will be slower. In this phase survivors are trying to locate keys and placed them to summon the Super Time Machine and begin the defense phase. The Escape Time Machine will only be available if three or less survivors remain, not including the phase where the Super Time Machine is summoned, in which the Super Time Machine will refrain from allowing Escape Time Machines to spawn regardless of how many players remain, until the Super Time Machine is broken, in which all remaining Escape Time Machine Beacons will spawn.

#### Escape Time Machine Beacons Available (Before Super Time Machine):

* 3 survivors alive: 2 beacon.
* 2 survivors alive: 3 beacons
* 1 survivor alive: 4 beacons? Unknown please confirm.

N.B. If the raider destroys an area with an active beacon, it will respawn in an area that hasn't been destroyed.

The raider should hunt down survivors in this phase and try to stop them finding and placing keys, optimally eliminating three survivors and then destroying the remaining areas with keys not placed in order to force the Super Time Machine, whilst refraining from killing a fourth survivor, as to not allow the Escape Time Machines beacons to be summoned and a chance for the Survivors to escape.

### Defense

This phase begins if every area that isn't destroyed has its key found and placed. The raider can destroy areas that haven't had their keys placed which will decrease the Super Time Machine speed but also brings the game one step closer to this phase. There is no effect on the speed if the key was already previously placed in an area destroyed by the raider, the area will be destroyed but the Super Time Machine speed will still progress quicker.

In this phase the Super Time Machine spawns in Area X. Survivors can interact with the machine to increase the speed, capping at 100%. (Please confirm how much each survivor adds to the speed.)

#### Super Time Machine Default Speed.

* 5 keys placed: 20%
* 4 keys placed: 15%
* 3 keys placed: 10%
* 2 keys placed: 5%

The machine is immune to any attacks, but the raider can interact with it to destroy it. This fills up a destruction bar. There are two thresholds of destruction indicated by the machine exploding and visually breaking down in structure. These occur at around a third and two thirds total progress. If the destroy action is stopped it will regress the progress back to the last threshold crossed, or the beginning if no threshold is crossed.

If an Escape Time Machine beacon was spawned before this phase begins, it will remain. However no new beacons will spawn if survivors are killed in this phase. This phase is unique because if the Escape Time Machine is destroyed the raider does not immediately win: the survivors can still try to activate the Super Time Machine. However if the Super Time Machine is then destroyed, the raider wins immediately with no escape phase.

This phase will either end in victory for the survivors if the Super Time Machine is allowed to complete its sequence, or proceed to the next phase if the raider destroys it.

### Escape

This phase occurs if the raider destroys the Super Time Machine. A 2 minute timer is started which if elapsed kills all survivors and gives the raider the win. All areas including X spawn an Escape Time Machine beacon. The only way for survivors to win at this point is to deplete the raider's health before the timer elapses. No matter how many survivors escape, the game is still counted as a victory for the raider as long as their health isn't depleted completely.

## Tips

At the start of the match both teams will be divided randomly to each part of the map. Usually the raider will start further from the survivors, but in some cases they can spawn close to them as well, this entirely has to do with each maps' predetermined spawning locations, which also change with amount of survivors spawned, some spawn with two and others spawn with three.

\*Please note the suggestions below are just observations from personal games and watching the games of others. The game can also be dependent on your abilities and attacks.\*

### Survivor Tips

The survivors, you may start with two or three other people in the group. When you start, look around to see which direction people are heading, resources can be scarce in certain areas of the map. You will start by gathering resources around you to determine the best route for the match. Some options to consider when starting:

* Getting to Level 1 on the Dragon Change meter.
	+ This is a good way to prevent yourself from being knocked down early. You can gather the energy with both the Energy Cubes and using the Auto-Energy ability (Power Charger, bought in the shop) which allows to slowly gain energy over time up to level 1.
* Determine the best role to play in the match.
	+ If you are gathering more cubes than any other item, you may be better playing defense in the end game or offense if you are attacking the raider head on with a group.
	+ If you are getting radars in the chest, depending on the kind, you may want to focus your time on gathering Dragon Balls, finding keys or saving civilians to help prevent raiders from getting more energy, primarily its recommended to go around to all areas finding the keys for others to place if you're able to find a level 3 key radar.
* Be aware of your teams Dragon Change levels and Dragon Balls obtained.
	+ When finding and setting Power Keys, you want to be mindful of the Power Change levels of your team. In some cases if your team is too low, you may find it more challenging defending the Super Time Machine.
	+ When other teammates have Dragon Balls, be aware that you may have obtained all seven as a team and need to gather together to determine the summoner of the group.
* Understand the abilities you take into the match.
	+ When you start to select your abilities, try to learn what they do and what times they best to be used. In some cases practicing with them in the practice arena can help you understand the duration or cooldown of some of the abilities.
	+ This goes for Super Attacks as well, most Super attacks are instantaneous, but there are a few that require time to initiate and use. Be mindful if you are solo fighting a raider you may want something quick to help subdue them faster.
* Weapons can be very helpful in a match.
	+ Finding weapons around the map can be very beneficial depending on the situation. They can be used to stagger an enemy or force them to drop Dragon Balls that they are holding. In many cases, they can help keep an enemy off the Super Time Machine when you have no Dragon Change charge left.

### Raider Tips

The Raider will start on a part of the map most of the time furthest from the survivors. With each Raider the strategies may change based on villain you are choosing. You will start by gathering power at the start of the match to begin leveling up the Raider. Some options to consider when starting:

* Sound is a great tool in this game, whether you are listening for civilians or survivors.
	+ Civilians can be found early in the game in the section you start, but are not always the easiest to find. In some cases, like with Frieza, you may have an item/ability to assist with finding civilians/survivors. While Frieza's, Vegeta's and Ginyu's scouter detects civilians, Cell and Buu's ki sense only senses survivors.
	+ In addition to the sounds from the survivors, be aware of the sounds cues you may hear through the match that indicate if dragon balls are being found or if one of your henchmen spot a survivor.

* Radars can be great tools for the raider.
	+ In the match, you will be able to open the chest that are found around the map. There are exceptions to this such as Cell's 1st form or Vegeta's Saibaman, which is unable to interact with item boxes. Using radars of any kind can give you an advantage for keeping up with the survivors.
* Utilize your abilities as a Raider.
	+ Each Raider has a set of ability that help find survivors throughout the match or help defend when being attacked. Make sure you understand and use the abilities to your advantage. All descriptions/cooldowns of the abilities can be found in the Raiders menu and also in this Wiki page.
* Be aware of your transformations and Superpower Attacks.
	+ In some case the raiders can level or use major attacks that can cause an animation lock. Be mindful of the situations you are in to prevent losing delicate time in a match or losing survivors after chasing them down.
* Watch the Dragon Change level of the survivors.
	+ In some cases Survivors can find many energy cubes which may cause them to fly through their level tiers. You will want to watch to make sure you know how many people have charges and at what power level they are at. This can help with end game and determining the best strategy to use against them.
* Destroying Super Time Machine and following player to Escape Time Machine to destroy it too.
	+ After destroying the Super Time Machine, follow a player to the Escape Time Machine beacon location, let them summon the Escape Time Machine, and destroy it. This will gain you an extra platinum medal for destroying the Escape Time Machine specifically, and also deny any other survivors the chance of escape, by ending the match with your victory.
* Avoid letting Escape Time Machine Beacons launch as to not allow a chance for Survivors to escape early.
	+ Escape Time Machine Beacons only launch after 4 or more people have been eliminated from the game. As a raider, if you eliminate 3 people, no more than that, and then either destroy the remaining areas with keys not placed, thus forcing the Super Time Machine, or if the survivors place keys to start the Super Time Machine, this will give you the opportunity to refuse the Survivors from escaping. Once the Super Time Machine is summoned any survivors eliminated from the game will not summon the Escape Time Machine, and the Escape Time Machine's will only launch one the Super Time Machine is destroyed, this means its optimal to eliminate the remaining 3 players, destroy the Super Time Machine, and then follow the sole remaining player to the Escape Time Machine, where they will summon it for you to destroy. Destroying the Super Time Machine and Escape Time Machine will each guarantee one platinum medal, often leaving you with a perfect game of five platinum medals.