Lightning Dust (Funbox)

The Washout Leader

## Strength Chart

 Description

**Lightning Dust** is a female cyan pegasus pony with a golden mane, that appears twice as a side-antagonist character, first in the episode of the season 3 "*Wonderbolts Academy*", and in the episode of the season 8 "*The Washouts*". In her first appearance, she introduces herself as a cadet at the *Wonderbolts Academy*, and makes friendship and competition to *Rainbow Dash*, matching with her speed and ability; but she doen't match with her loyalty, proving that by her recklessness and utter disregard for the safety of others eventually lead to her being kicked out of the academy. After this, Lightning decides to form "***the Washouts***", a professional stunt team comprised of fellow ex-Wonderbolts. She and her team members do away with many of the Wonderbolts' safety regulations and perform far more death-defying stunts. Lightning Dust is shown to be a vigorous and highly competitive flyer who loves to test her limits. She has strong attitude, speed, and love for flying. However, because of her competitive spirit, she's also very reckless and shows little concern for anyone who becomes a victim of her actions. She also appears to have a bigger ego than Rainbow Dash.

*To further test her limits, she decides to enter the world of mercenaries with a jetpack, to hit them in the air at high speed, demonstrating her skill and strength. Although this ends up killing some mercs...*

## Abilities

**Passive**

Lightning Dust's melee attacks deal minicrits (272 damage) while blast-jumping, i.e. jumping with her Thermal Thruster.
Lightning Dust's main mobility tool is the **Thermal Thruster**.

* Charges: 2
* Recharge: 3.5s
* Note: There is no holster animation on the weapon

Lightning Dust has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

The map gets darkened for 10 seconds and nearby sentries are stunned for a few seconds. Gravity for RED team massively increases, while Lightning Dust's air control gets increased 10 times. Additionally, 2 Lightning Bolts strike random enemies with a 5 seconds delay, dealing 90 damage each. There's a 5 seconds delay before the first Lightning Bolt strikes after the Rage is casted.
The rage also grants Lightning Dust a Dragon's Fury that shots small lightning orbs with a total of 8 shots (4 in the clip and 4 in reserve). These orbs deal 50 damage and knock foes high into the air. Hitting an airborne enemy increases the damage to 125 and shocks their nearby teammates within 1200 units for additional 20 damage. This tesla effect has no cooldown an triggers on each airborne hit on every player. Lightning Dust keeps the Dragon's Fury after the rage ends.
Lightning Dust needs to receive 3500 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

### Default Weapons

Neon Annihilator | +210% damage bonus
-30% reduction in push force taken from damage
Deals crits while the wielder is rocket jumping
+50% greater jump height on wearer
-30% reduction in airblast vulnerability
-100% max primary ammo on wearer (Does nothing)
Neon Annihilator(Rage Mode) | +210% damage bonus
-30% reduction in push force taken from damage
Deals crits while the wielder is rocket jumping
+50% greater jump height on wearer
-30% reduction in airblast vulnerability
900% increased air control
Thermal Thruster | Push enemies back when you land (force and radius based on velocity)

### Primary Weapon (Rage)

Dragon's Fury | Fires Short Circuit energy balls
-90% damage penalty (Does nothing)

## Miscellaneous

If Lightning Dust is in her rage form, uses the Thermal Thruster and is still airborne when the rage ends, she will gain the B.A.S.E. Jumper effect, having a capped descent speed. The player can end the effect by pressing their Jump key like with the B.A.S.E. Jumper.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*
### Battling as Lightning Dust [Outdated]

Lightning Dust is unique in that she has a jetpack for her secondary instead of a Super Jump, Teleport or Rope. This makes it a bit challenging to land hits while jumping, as there's a short delay in between switching weapons to hit players. One strategy that can be used with Lightning Dust is her usage of her jetpack to land goombas a bit more reliably than other bosses, due to being able to aim the direction of her jump. However, if you're good at market gardening, she gets more air time than most other bosses which allows for market gardening with her melee.

Her rage is most effective in grounding players, such as soldiers, making it harder for them to escape via air. It does damage with 2 lightning bolts as well, but it's random for who it hits so using it to ground players to chase is more effective than using it hoping to kill a specific player. It also allows her better air control while the rage is active, which makes landing her aerial hits easier.

Ohe of her strengths is her high mobility via using the jetpack so use it to your advantage by chasing down single targets or high priority targets such as snipers and medics. However, try to strafe when using the jetpack or don't be predictable when using it because knockback can stop your forward movement entirely. Her greatest weakness are engineers because their sentries can prevent her from fully using her mobility due to sentry knockback.

### Battling against Lightning Dust [Outdated]

Lightning Dust is a mobile boss to play against due to her jetpack, but she is not remarkable in any other regards. Her utility and effectiveness is determined by how effective they use the jetpack, so any type of knockback is strong when playing against her. When she rages, stay near a source of healing in case the lightning bolts target you both times. Make sure to always know where she is because she could ambush you from anywhere above due to how fast their jetpack recharges.

Lightning Dust's weakness can be capitalized on by sentries or heavy miniguns, and she's most likely going to rage to deal with it, as she gets flung around while jetpacking if she doesn't deal with them. Keep an eye on her health for when she's going to rage and if possible, stand by disabled sentries or the engineers to protect them from her.

## Controls

* **LEFT MOUSE** fires your active weapon.
* **CALL FOR MEDIC** (E) activates the **Main rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Left in the Cold Assault**

**Pokemon Sun & Moon - Rival Gladion Battle Music (HQ)**

## Quotes

*"Come on! Let's find some more!"* - [Intro]

*"I wanna push my limits!"* - [Rage]

*"Kicking all that tail has made me hungry."* - [Killing Spree]

*"Oh you're fine."* - [Killing Scout]

*"Yeap, and?"* - [Backstabbed]

*"Only the best of the best, right?"* - [Last Man Standing]

*"Ugh!"* - [Defeat]

"That... was... **awesome!**" - [Victory]