Tips & Tricks

This is an unsorted collection of various helpful tips and tricks

## Basic

### General

* Use **!focus massive** (**!x m**) to prioritize Carriers and Broodlords over Interceptors and Broodlings
* To prevent your units from getting stuck on the enemy ramp, use **!stance offensive** (**!n o**)
* To clear expansion location of blocking structures, type **!focus blocker** (**!x b**) and attack the location
* When fighting Siege Tanks, use **!stance offensive** (**!n o**) to make your units get close to them
* Use **!focus units** (**!x u**) to prevent your army from attacking structures when enemy units are nearby
* Make sure to spend your skill points — type **!skills** to check if you have unused points
* Use **!join <player\_name>** command to let other player controls your units. To regain control of your units, use any **!attack** command
* Use **!rally <location>** (**!rp <location>**) to set a rally point for your newly trained units. These units will be on attack-move command automatically upon trained successfully
* Use **!transport\_load <location>** (**!tl <location>**) to load your units at the selected location onto your transports and Nydus network/worms.
* Use **!transport\_unload <location>** (**!tu <location>**) to unload all your loaded units at the selected location.
* Communication and teamwork are the keys to win against higher difficulties AI and human. Be creative with your army position and work with other players to achieve an interesting winning result
* It's ideal to split the tasks between players such as tech-ing with upgrades and researches, building structures or static defences, scouting and building sizable forces

### Protoss

* Use **!focus caster** (**!x c**) to make your High Templars auto-cast Feedback
* With Phoenix skill unlocked, use **!focus ground** (**!x g**) to make your Phoenix auto-cast Graviton Beam
* Using **!focus hidden** (**!x h**) allows Oracle to cast Revelation on the damage source location to reveal enemy units that are cloaked, burrowed or outside the visible range
* Use **!hold observer <location>** (**!h b <location>**) to send an Observer to enter Phasing mode at the selected location
* Use **!hold warp\_prism <location>** (**!h wp <location>**) to send a Warp Prism to enter Phasing mode at the selected location
* Use **!recall <location>** (**!rc <location>**) to recall your army to a random nexus if the offensives gone wrong
* Strategic Recall (**!recall <location>** or **!rc <location>**) only recall the player's units who cast it
* Mass Recall (**!mass\_recall <location>** or **!mr <location>**) from the Mothership will recall all player's units on that location to the Mothership

### Terran

* SCVs will automatically repair nearby damaged structures and mechanical units when idle
* By default, units transform automatically when encountering enemy units based on stance used. The auto-transform command is **!ta**.
* You can select a single unit type to transform with **!tc <unit\_name>** and **!tt <unit\_name>**
* Man the bunker with infantry units using **!stance defensive** (**!n d**).
* Using **!stance defensive** (**!n d**), Supply Depots are raised when enemy units are nearby.

### Zerg

* Queens will automatically spread creep and heal nearby injured units & Zerg structures
* Use **!hold queen <location>** to have a Queen stays and injects larvae at selected location
* With Burrow upgrade, you can burrow and unburrow a single unit type with **!tc <unit\_name>** and **!tt <unit\_name>** respectively
* Use **!changeling <location>** (**!ch <location>**) to spawn a Changeling that moves toward specified location
* Use **!focus structure** (!**x s**) to make Corruptors auto-cast Caustic Spray on enemy structures
* Use **!focus unit** (**!x u**) to enable Vipers' Abduct and Infestors' Neural Parasite abilities usage on enemy units. Focus on certain enemy type (eg. **!focus massive** or **!x m**) will allow these abilities to auto-cast on that type only

## Advanced

### General

* Use **!pull <amount>** and **!attack** to pull a specified number of workers to attack as last resort. Use **!mine\_minerals** (**!mm**) to allow the militia workers to get back to mining work
* Use worker modifiers to load your workers instead of your army into Warp Prism/Medivac/Dropperlord/Nydus (eg. **!wp\_load wm x3** or **!tl wm x3**)
* To harass use the following commands: **!focus(x) worker(w)** , then a move command to the desired base: **!move(m) e1** and finally an attack command **!attack(a) e1**

### Protoss

* Hallucinated units (**!hl <unit\_name>**), upon created successfully by Sentries, will attack-move to the rally point (**!rally <location>** or **!rp <location>**), allows scouting to be more easier if used correctly

### Zerg

* To spawn Locusts toward enemy location, one must either burrow all (**!tc**) or hold certain amount of (**!h swarm <amount>**) Swarm Hosts. Use **!attack <location>** (**!a <location>**) to set the rally point for the spawn Locusts.

## Campaign

### General

* Objectives and important locations are marked with location markers on the minimap. Keep in mind that some hidden bonus objectives (objectives that are not ping on the minimap) will not be marked on the minimap.
* You can use **!attack forward** (**!a >**) and **!attack backward** (**!a <**) to go toward and away from the objective location respectively in dungeon crawling type missions, notably Liberation Day, Breakout, Ghost of a Chance, Piercing the Shroud, Whispers of Doom and Belly of the Beast.
* All heroic units will have a location marker on them on the minimap. This is useful for rallying all chat-owned units to the ally heroic units or attacking the enemy heroic units specifically.
* Initially available units and production structures will be evenly assigned to the players who join in the first couple of minutes. As such, use **!yield** command (eg. **!yield firebat 2 ap31sin**) to give a certain amount of units to another player. This is useful if the players have too many different units which can be a problem.
* Destructible objectives can be focused down by using **!focus objective** (**!x o**).

## Survival Mode

### General

* Since the waves do not contain anti-air specialist flying units and the waves are going to be increasingly large in size, air units (Void Rays, Tempests, Liberators, Battlecruisers, Broodlords) and ground units with splash attack (Colossi, Disruptors, High Templar w/ Storm upgrade, Widow Mines, Siege Tanks, Lurkers) are useful to defend against the waves throughout the game.
* Assign each player to train a sufficient amount of units and defend each location. If one player is in danger, do not hesitate to help them.
* Nydus worm sneak attacks can be quite devastating if the Nydus worm emerges from the ground.
* If a Nydus worm emerges, do not panic! Type the focus command "**!focus structure** (**!x s**)" and **!attack** command to force attack on the Nydus so that it will die and stop transporting more units inside the base.
* Enemy waves will spawn at any enemy locations with the exception of the last enemy location in the map and enemy locations with chat's town halls
* Detection and scouting are the keys to survive the onslaught longer. The chat will only see the waves in the minimap when the enemies are in the vision range of chat's units and structures. To anticipate which base the enemies wave is going, hold each Observer, Widow Mine or Zergling with **!hold <location>** (**!h <location>**) at each enemy location. Follow up with **!tc** to burrow Mines or Zerglings, Keep in mind that sometimes a wave can consist of detectors which allow the enemies to destroy cloaked/burrowed scouts. This is very useful against drops as the chat can anticipate the direction easily with the help of the vision.
* Make use of terrains in the map such as chokes, ramps and slow fields.

### Protoss

* Shield Batteries are helpful for keeping the chat's units alive especially when the resources are going to be harder to mine. If you have an excessive amount of Minerals in your bank, don't hesitate to build some Batteries inside the bases as Mineral dumps since the Batteries benefit all ally units.
* A player can use Strategic Recall (**!recall <location>** or **!rc <location>**) to recall their army to a random nexus. As the nexus is randomly selected, this is useful in the situation when there are 2-3 Nexus and the distance of these Nexus are quite far apart.
* Mothership is a great asset to have in Survival Mode since the cloaking field can cloak ally ground units from ground-attacking enemies. Time warp can affect a huge group of enemies if activated, which is helpful for late games.
* Dark Templars are very effective against ground units with the exception of waves with Banelings and detectors.
* Cannons around the base can provide sufficient defense against Nydus worms and also drops. Keep in mind that it takes 2 Cannons to take down a Nydus worm before it emerges. Players can also warp-in some units to attack the Nydus if the Warp Gate upgrade is activated.