recursal/Fanatic-Fandom huggingface dataset:
Level 31

**Level 31** is the 32th level in the Voidclusters.

## Short Description

Level 31, also known as “Arcade Chaos”, is a large arcade arena with tilted railings and unsymmetrical chaos without any arcade machines. This level is estimated to be 300 floors, and is divided into segments (as seen with *Level 53*.) This level can be infested with entities in only segment 3, so it is advised to not enter segment 3. The rest of the segments have mild entity counts.

## Segments

### Segment 1:

Segment 1 is a long hallway with arcade-print carpet floor, soaked in Carpet Fluid. Doors on every turn, left or right— there’ll be doors. These doors will lead to empty arcade rooms, with the carpet being dryer than the hallways. The hallways to the doors, the doors to the party rooms, the party rooms to the viewing area. The viewing area can be entered by going through a yellow staircase found in most party rooms, and this staircase will take you to windows viewing segment 3. The viewing area connects to other party rooms, and the area is tilted at a 45 degree angle, and is spiking up and down, and get this— NO STAIRS! Segment 1 can be a pain, as the only way to exit is walking up the tilted viewing area for 10 minutes, so bring Oat Milk!

### Segment 2:

Segment 2 can be entered from walking up 10 minutes, you will wake up here. I’ve explored and found the end, all you need to do is just walk up 300 floors, the end, and I found a window, a open window, it leads somewhere. I’ll document furthermore on later entries of this level guide. My recommendations are to avoid exit signs at all cost, and bring Oat Milk so you can get up all the stairs, which is commonly found in Segment 1.

### Segment 3:

Segment 3 is the least safest segment in this level, and should be avoided at all costs. From my observations from viewing areas in Seg. 1– here is what I have managed to come up with. This segment is hoarded with entities, and I have observed Amalgamations and Lurkers and tons more. I’ve seen hundreds all in one group chasing something, and this area seems to have escalators, purple walls, tilted rebar, and party-print moist floor. The top area of the escalators in Segment 3 seem to have A New Threshold event on top of the escalators. My friend managed to go through, but I haven’t heard back from him.

## Colonies and Outposts

No people, only me and my friend— maybe others who got trapped or died. Not enough to form a colony or a outpost.

## Creatures

* Amalgamations
* Lurkers
* Void Children
* Loners

## Objects

* Oat Milk

**Found in random places in Segment 1, and rarely Segment 2.**

* Carpet Fluid

**Found damped into floors, it is advised to not drink this.**

## Entrances and Exits

### Entrances:

* Entrances are unknown, me and my friend, Josh, just no-clipped randomly in Level 29 somehow.

### Exits:

* Exiting by A New Threshold in Segment 3 or exiting through a window in Segment 2 after walking up 300 steps to end up in Level 33.

**Author Information >**
Page written by Abstrackted.
Void Adults

Creature B4 more commonly known as **Void Adults** are docile creatures that look like grown up Void Children, but they act the same as them there just grown up more. but they also seam to be able to speak so you can ask one qestions!

## Information

they act like void children so you should know what they do but theres an odd thing that seams to happen... they can open up portals and they seam to be from this one place in the void clusters... now they havent been seen no just in the void clusters unless they teleport...

## Habitats

The vast majority of voidclusters

Intelligence: same as an adult

Speed: Medium

Strength: Medium

Behavior: Docile

Stabilty: 73/100 (NOTE: they seam to glitch a bit some times so we will if theres any more inctances of this occuring put this here)
Level 17

**Level 17** is the 18th level in The Voidclusters.

## Description

Level 17, also known as "Closing store" is an infinite grocery store at closing times, most lights are off and from time to time you can see a door into a supply zone or the employees bathroom, most of the Level structure is composed by Store Aisles and food refrigerators, this level is known for being filled with food and other supplies, despite this, most of the objects on Level 17 disappear once on another level, there's exceptions but most have this property .The bathrooms on this level, are like any other employee bathroom, except for the usual Roamer nothing else can be found there.

## The Supply Rooms

One of the rooms that can be accessed from the doors on this level are the Supply rooms, these rooms are filled with supplies that different to the store aisle zone and bathrooms can be brought to other levels, here you can find boxes, Oat Milk and flashlights. Be careful, usually there may be a lurker waiting for prey.

## Colonies and Outposts

* **Frozen Legion**

The Frozen Legion is the most important group in this Level, the easiest way to find a member or outpost is going trough the refrigerator zones, they are devout to their objective of helping wanderers of Level 17 by guiding them through the refrigerator zone, they claim the zone is more safe due to "lack of roamers or lurkers" but this has many times proven to be fake, despite this fact, their mission has been successful, many wanderers have made their way through the level and escaped thanks to them.

***They have 3 main outposts:***

1. The Pizza aisle (An outpost on a refrigerator zone filled with pizza)
2. Roamer Killers (Outpost on a refrigerator zone near a bathroom, due to this they have lots of roamer skin)
3. Main Base (Their main base, it is unknown to non-members of the group where it is, but if you ask a group member they will gladly lead you there)

## Creatures

* Lurkers Are found on the Supply rooms and dark zones of the Level.
* Roamers are found on the bathrooms and food aisles.

## Objects

Most objects on this level cannot be brought to other ones, these items are the usual ones found in the aisles and refrigerator zones, items on the supply rooms are the only ones that can be used and brought to other levels, like Oat Milk or flashlights.

## Entrances

* Getting on an elevator in Level 20 can lead you here.
* Going through a door with a sign saying "Store Closed" on Level 1 will lead you here.
* Going through a glass door with an exit sign leading into a neigbourhood will lead into Level 19.

## Exits

The only and the easiest way of exiting is going through a door with an exit sign, this leads to Level 8 or Level 26.
Level 101

Level 101, also known as "The dark abyss," is the 102nd level of the voidclusters.

## Description

The level is a darkened abyss resembling a Hawaiian beach, with heated and warm sand covering the shoreline around the level, as the environment being characterised as a vacant abyss and only illuminated by moonlight portrayed as a feeble moon high in the clouds.

In this nice dark abyss, this area feels lonely and infinite, but the waves sound serene and pure its rumbling. The level is claimed to have a black abyss that acts as a "stomach" for this level, expanding and compressing like the level's coasts.

Enter the void. It is waiting for you to be enlightened by the water that flows around your body. It will be freezing, but it will be wonderful to feed the deep abyss and be the chosen ones.

## Creatures

What dreadful freak of hell? You're already completely protected on this magnificent beach.

## Entrances

Finding the abyss in the alleyways will be difficult, but rewarding in the end.

## ~~Exits~~

We already took care of that

**Author Information >**

Page written by RoboticCow2.

Source

{{C[101]Nav}}
Cronoxicles

A interpretation of a Cronoxicle.

**Object 39**, more commonly known as Cronoxicles, are beneficial tools in the Voidclusters.

## Description

Object 39 is found throughout The Intertwining Detention, and is used mainly by Cronox Co. construction workers, engineers, and sometimes architects. They are a adjustable type of magnifying glass that can be used to find imperfections in that of the safe levels of The Intertwining System. These are mainly used to keep the first two levels of the system safe.

**Author Information >**

Page written by Abstrackted.
Corrosion

## Information

These creatures look like a head that is glitching and appears to be sucking things in they are low in speed and intelligence, but very powerful. Corrosions abuse reality and destroy rooms in The Voidclusters by breaking them up and consuming the surrounding space.

## Habitats

Nearly all of the levels in The Voidclusters

Intelligence: Low

Speed: Low

Strength: High

Behavior: Super Hostile
Level 50

**Level 50** is the 51st level in the Voidclusters.

## Description

Level 50, also known as “Striped Studio House”, is a house with studio lights outside and is estimated to consist of 10,000 square miles. The house has green and tan stripes that swerve around objects like doorframes, windows, or pictures. The level has been described as “too normal”. The level consists of empty rooms with a picture or two, maybe a rocking chair, or a bed. There are hallways and the house has plenty kitchens, the kitchens have Oat Milk varying in 10 or 12 inside the fridge and Bread on the counter, usually varying in a stack of 3. The hallways can be infested with Crawlers, entering a infested hallway has a 10-20% chance. If you enter a infested hallway, immediately run back and close the door. Find another way. This level also has a population of Invasive Creature 3, Televisions. They can be found in living rooms that have gone through Corrosion. Rooms can have hostile Void Children inside. Amalgamations can be found outside windows, they usually can be found chit chatting to other Amalgamations. Some of the recorded chats are:

“When are we starting?”

   “The set will be ready tomorrow.”

“We have a increase in crooks coming inside.”

”I will take care of it.”

## Colonies and Outposts

### *CCC* (a.k.a Creature-Cut Out) Base Caplex:

* 7 people.
* Friendly, and don’t mind talking.
* Usually annihilating Crawlers.
* Open for trade.
* Willing to lead to the exit.

## Creatures

* Amalgamations
* Crawlers
* Void Children
* The Sickness
* Corrosion
* Invasive Creature 3, Televisions

## Objects

* Oat Milk
* Bread

## Entrances and Exits

### Entrances:

* Walk up to a house with tan and green stripes in Level 34.

### Exits:

* You may stumble upon a door on the floor opening it and falling into the void for a few seconds will lead to Level 51 .

**Author Information >**

Page written by Abstrackted.
The Secret Line

The Secret Line is a strange sub-level between The Starting Line and Level 0.

## Description

The Secret Line is an infinite hotel hallway that has doors lining each side. These doors will lead to Level 3, Level 5, or Neon. The Secret Line has carpeted floors, concrete walls, and buzzing lights installed on the ceiling. The longer someone stays in The Secret Line, the more strange things will happen.

The Secret Line never splits, and always stays in a staight line. Objects don't exist in The Secret Line, and it is advised to exit through the doors instantly.

TV's have been seen on the sides of walls displaying adverts that can deplete people sanity, all shows have been logged.

**ADVERTS**

Wanderers can documnet their times with adverts in The Secret Line

### Log 1

*An unknown figure walks onto a stage*

Welcome! Our new dental surgery is now available in Level 100! Come now! You can call [REDACTED], I repeat, [REDACTED], to make an appointment today!

*Figure walks to a person strapped to a dental chair and removes their teeth one by one.*

Come now!

## Exits

* Doors will lead to their designated level.
Forget Beast

Creature (18) more commonly known as "Forget beast" are hostile creatures that Is a pixelated face that doesn't have a body or a head, only face nose and eyes, the creature can see and go around the level, but the creature can blur things around it, surroundings.

## Information

You must be careful about the forget beast it can affect you've brain most commonly removing memories and can make you unskilled rarely giving you brain damage if you enter the blurry zone of the creature if you're to close it could rip out your brain and kill you the best way is to not enter the blurry zone the creature is slow and have no intelligence but very strong.

## Habitats

They live in Level 46

Intelligence: None

Speed: Low

Strength: High

Behavior: Hostile

Author Ninjahking
The Intertwining Detention

**The Intertwining Detention** is the 4th well known archive in the Voidclusters, and is the highlight, may very well the hub, of Cronox Co. and the The Intertwining System itself.

## Description

The Intertwining Detention is a supercluster of hallways with no furniture, white painted walls, and large windows to simulate as if you were on top of a skyscraper, as clouds are seen below. The windows are fake, tested by The Voidcluster Investigators. The supercluster is seemingly generated, and other levels in The Intertwining System, by the Endocrinum, professionally built machine by Cronox Co. The Endocrinum serves as a generator and portal for the system, which is also known to be used as a handy device for exiting the level.

Dr. Bartholomew Quagmire, the designer of the Endocrinum wanted a level that was able to adapt to itself and also create new levels. The set goal, and limit, was to reach 4 archived levels in total to create a whole new system in itself. (More information at page “Dr. Bartholomew Quagmire.”)

This level was one of the only of the two which managed to adapt safely, while the Intertwining Maze and the Intertwining Mall had adapted to grow new entities and create a hostile, unguarded, and ruined enviroment.

This levels halls all have built-in pads that reveals a blueprint to enter back to the lobby of the level if any wanderer of the Voidclusters gets lost. Otherwise, the level would have been unsafe, and Cronox would most likely cease to continue business legally within the Voidclusters. Many packets of food within are found, and Cronoxicles are found, which are used for magnifying glitches and imperfections of the level.

The Endocrinum can easily be found using blueprints, and said wanderer is susposed to file a consent form to file Cronox not responsible for any deaths when dispersing to escape the system. However, if the said wanderer does not want to leave the level the professional way, there is a safer, but unprofessional way to leave. (See more at **Exits**.)

## Colonies and Outposts

### Cronox Co.

* Open for trade.
* Friendly.
* Vast, so usually are found a lot of places in the level, making the industry and colony easily in reach.
* Architecture degrees.
* Construction degrees.
* Engineer degrees.
* Medical degrees.
* Profressional.

## Objects

* Cronoxicles
* Oat Milk
* Bread

All found in supply rooms.

## Creatures

This level is the few save levels of the Intertwining System, so it is physically adapted to keep away at entities.

## Entrances and Exits

### Entrances:

Entering through the archive system may lead to any level in that of able to.

### Exits:

Exiting through the Clockological Portal in the section of the Endocrinum after filling the consent form will take you to the Intertwining Sea

Entering through a (rare) vent opening which can easily be opened by a tug of the hand, and dispersing through the duct until you find a sewage opening will lead to the Intertwining Sea.

**Author Information >**
Page written by Abstrackted.
Level 200

# Level 200 "Paradise"

Level 200 also called "Paradise" is the 201st level of Voidclusters and the 1st level of Cluster 3

## Description

Level 200 looks like a Paradise Island located in an infinite ocean, this island is 400-600km of lenght, is a very safe level because there is no dangerous entity, is a level that it can be habitable by the people who enter this level. You can find some ruins of houses in all the level,plus you can find some train railways and sometimes abandoned trains.

This level is usually warm, 90°F (32°C) minimum to 115°F (46°C) maximum, this level contains a giant volcano, afortunately, this volcano is inactive, for now... the volcano has erupted 2 times ever since this level was discovered.

That is a event know as Volcano Eruption and it happens on any level that has a active volcano.

This level also has many caves although they are usually small, some are very large and claustrophobic but, there is cave that unlike all the other caves that have no exit or lead another area of this level, this cave leads to the sub-level 200.5, a very dangerous sub-level that you should never go to.

## Entrances and exits

Entrances

Touch a coconut on any level to get here.
Found a door with the sign Paradise on Level 199 to get here.

Exits

Found a house and enter to that house is gonna lead you to Level 200.1

Found a hospital and enter to it is gonna lead you to Level 201

Found a cave located in a crimson forest in somewhere of this level and walking for 400-500 meters to get to Level 200.5
Level 26

**Level 26** is the 27th level in The Voidclusters.

## Description

Level 26, also known as "the upwards mall" is a mall that has blocked off entrances and exits. The further you go upwards in this level the more dangerous it gets, the lights will also become redder and give off less light. Entities cannot travel down the floors so the ground floor is completely safe, this floor also has a canteen that is stocked up everyday, there is no reason or cause for this it just happens.

Every entity except for the invasive creatures which are currently only found in Level 920. If you die on this level you could wake up on a bench on the ground floor. Although it may not feel like it this level has a finite amount of levels and it is rumored that an unknown entity inhabits the final floor. Level 26 also houses many instances of Coffee.

## Colonies and Outposts

There are a few notable outpost on this level

* The staff -colony
* The ground floor -outpost
* The 5th level - outpost

## Events

The event ' A new threshold ' will happen after someone exits the level, it will appear on the 5th level for 5 minutes. This will take you to the first level of the 2nd cluster, this is not yet documented, rumors says that level 26's A new threshold will bring you to a random class 5 level in cluster 2 but this is not confirmed.

## Exits

Get through the barriers attached to any door on this level and you will wake up on a bed in Level 0.

Going through a basement like stairway on floor 0 will lead into Level 27.

Use A new threshold to enter Cluster 2.

Author: Obamathe7th
Level 82

## Description:

Level 82, also known as "Curiosity Killed The Cat", is a level that wants you to be curious about every little detail while travelling. There is a constant danger, and that would be of course, curiosity, almost as if your memory has been wiped clean. The creatures here seem to have the same affect, so they won't try and harm you, unless you attack them. There is one exception however. This level is infested not only with creatures, but with traps. These trap rooms should be avoided at all cost, but who am I kidding, you want to know don't you?

These rooms have a distinct way tell if it is a trap room or not. All you have to do is look at the door carefully. If it is blue, has a window implanted on it, or looks in poor condition, it's most likely a trap room. A door with all three of these features is an exit, however, nobody pays attention to this kind of stuff, so it's really easy to get lost within. The Voidcluster Investigators used drones obtained by the M.E.G oupost on Level 920 due to recent news of people going missing within an unknown level (that being this level). Upon it's sight under the outposts eyes, they proclaimed it had something to do with a mental disability until they looked deeper, and went into the level with at least 5 people from the outpost.

They didn't respond to any of the leaders commands, nor did they think about going into a room twice. They all wound up dying because of this. During further inspection, they seen creatures like Dog Walkers walk in to these rooms, little did they know, they heard the screams of that same Dog Walker that walts in the room. Everyone advises not to go into this level by any means necessary.

## Creatures:

Dog Walkers

Meinyou (The only exception)

Spectres

Zonals

Wanderlings

## Objects:

There are objects within this level but they are rarely seen due to how everyone is focused on exploring.

## Colonies and Outposts:

Anybody can try to form a colony on this level, but they will just die before if it can even happen. Nobody knows if it is even posible to do something like this.

## Entrances and Exits:

### Entrances:

In Level 94, you can enter via finding a door in the bottom of the ocean and entering it. This is hidden on the article to save peoples lives. So far this has been working out.

### Exits:

If you don't feel any fear upon cyclogical torment to death of an entity or another wanderer, you will be sent to Level 58's "Forest of Memorials", to regain your memories back.

Nocliping will take you to Level 83. This exit only works from time to time and is not the upmost reliable.

Finding a door that is blue, has a window, and is broken will take you to Level 99. Not many people have escaped this way.

Author: Cyrix
Roamers

Creature 1, more commonly known as **Roamers** are docile creatures that aimlessly wander The Voidclusters, which is why the people call them Roamers. They are often hunted for Roamer skin or just for fun.

## Information

**Intelligence:** Low

**Strength:** Low

**Speed:** Low

**Behavior:** Docile

## Habitats

**Roamers are found in:**

Level 0

Level 5

Level 11.1

Level 14

Level 26

Level 33.5

Level 36 (Exclusive to Spring)

Level 67

Level 93

Level 118

Level 186
Invasive Creature 1, Smilers

Creature Designation: Invasive

Habitats: Level 12, Level 51,Level 920

### Description

**Smilers** are generally hostile, and have many confirmed sightings within the voidclusters. They can be identified by their signature reflective eyes and teeth gleaming in the dark. The best way to escape a **Smiler** is to keep eye contact . **Smilers** tend to reside in dark areas on Level 12 in the voidclusters. They had setup their own base which is known to be "The Smiling Room", however this is just a myth for now.

### Behaviors

The **Smiler** is attracted to light, and will chase anything they see with a light, so distracting it by throwing a light source at it would be great for an escape. The Entity will only start to attack if you panic and retreat, or if a loud noise is made. Keep eye contact, and move away slowly to ensure your survival. Using a Smiler Exterminator and spraying Smiler Fluid against a **Smiler** would cause the Entity to retreat or lose its senses for a long period of time, however, Smiler Exterminator cans and Smiler Fluid are not a native Object in the Voidclusters, and the only way to get Smiler Fluid or Smiler Exterminator cans is getting it prior before you entered the Voidclusters from the Backrooms. They seem to be attracted to Toothpaste, so distracting it by throwing it in their general direction will give you sometime to run away from one.

### Biology

**Smilers** have a long smile with multiple sharp teeth, and have white glowing eyes, it is unknown what else it has for its biology, though it is rumored to have a physical body, which cannot be seen with the human eye. It's rumored they have non-human, alien-like bodies, with arms and legs bent in unnatural ways. but this is unconfirmed. The M.E.G. is currently trying to find out more about its biology at the moment. The Creature Cut Out are still trying to understand why the Smilers are the way that they are. They seem to like to keep their teeth white from what most Voidcluster colonies know about them, one person threw Toothpaste at it and the Smiler ran to it immediately.

### Discovery

**Smilers** were first seen in Level 920 of the voidclusters by The Voidcluster Colonists, however, **Smilers** were later seen in Level 0 and so on. How the **Smilers** entered other levels in the voidclusters are still unknown, but the most logical explanation is that they likely came from Level 920.

# Do's and Don'ts:

### **Do:**

* Keep eye contact, and walk slowly.
* Keep quiet, and do not make any loud sounds.
* Use a Smiler Exterminator bottle.
* Turn off all sources of light that you have equipped.
* Throw toothpaste in its general direction.

### **Don't:**

* Run away panicking unless the **Smiler** starts to chase you.
* Make loud noises.
* Keep your light sources on.
* Lead it to generally bright areas.
Level 5

**Level 5** is the sixth level in The Voidclusters.

## Description

Level 5, also known as "The Foggy Cityscape" is a city, often having fog. Wanderers typically describe this level as unsettling and creepy, as well as considering it a major step-up from Level 4. Visibility is low, and travelers never know what’s lurking in the fog. In addition, Just being in this level puts yourself at risk of contracting The Sickness due to the high amount of objects; avoid contact with as many objects as you can to reduce your risk. The buildings in this level are unstable and poorly built. On some occasions, they can collapse seemingly randomly, which is the cause of 38% of the deaths in this level. Curiously, the buildings only collapse when travelers are around them. Oat Milk is extremely rare in this level, making it crucial to leave this level before one goes insane.

## Colonies and Outposts

The Voidcluster Investigators

Creature Cut-Out

Trade State

The Voidcluster Colonists

## Creatures

* The Sickness
* Sufferers
* Loners
* Roamers
* Amalgamations

## Objects

* Oat Milk

Can be found extremely rarely.

## Entrances

Break open a window in Level 4 and you will end up in Level 5.

Clipping in Level 13 can take you to Level 5.

## Exits

Exiting Level 5 is possible, however most exits are accidental and it's unknown how they occur.

## Gallery

A picture of Level 5.A picture of Level 5.

**Author Information >**

Page written by The Upset Kitten.
Level 163

Level 163 is a hotel we made, we like to call it "Hotel of Grace"!

## The Lobby

The lobby is the main area of our hotel and has many staff that are willing to help. You can go to the hallways through an elevator. The lobby has many plants and is made up of things such as marble. Currently, a hotel room costs around $100 per night. Coffee is free and has many flavors. Some of our hit coffie flavors include almond and oatmeal.

## The Hallways

The hallways are long and are home to some deadly creatures, but only include Loners and Impersonators. The hallways have many doors that are locked unless you have a key to them. Each rooms has a nice bed made from a Roamers skin along with a TV. Rooms don't have creatures, so don't worry about that. The hallways are like mazes, so we can help you navigate them if you'd like.

## The Fun Room

If you get bored, don't worry! We have your back! The fun room has arcades and board games along with a pool. The fun room is often visited by The Majin and Void Children. The fun room also has more entertainment, such as bingo. The fun room is also completely free, you can even stay the night if you wanted to. The fun room also has some Oat Milk waiting for you!

## Entrances

**Point A:** Going through metal doors in Level 2.

**Point B:** Falling into a mud pit in Level 12.

**Point C:** Doors in Level 51 that aren't broken.

**Point D:** Entering a hotel in Level 100.

**Point E:** On floor 163 in Level 14 you can find a metal door that leads here.

**Point F:** Going through a manhole cover in Level 97.

## Exits

**Point A:** Gambling in The fun room will lead to a random level.

**Point B:** Interacting with some arcade machines will lead to Level 33.

**Point C:** Level 164 can be accessed if you find a torn door in The Lobby.

Made by IAteYourFish
Level 94

## Description:

Level 94, also known as "Oceania", has the exact same mapping and size of the continet as the real world. Most of the islands are around an ocean, however, the picture will be similar to another place, which is Level 100 of the Backrooms. How this happens is still a mystery. People speculate these 2 levels are similar in a way nobody can comprehend. Thus said, since this level has warm waters, natural disasters are bound to happen, like tornadoes, earthquakes, and tsunamis. Very rarely will one encounter hurricanes, but when they strike, it can be very deadly both on land and in the water. Some islands won't get hit with disasters often while others have a 100% chance of getting hit regardless of map placement.

## The Islands:

The islands in this level are not like the islands we know in the real world. These islands go by:

* Gravesalt
* Redmist
* Castonia
* Moonlight Aisle
* Burlin
* Aqueria
* Lightria
* Barvago
* Linkitect
* Bravide
* Scoliosile
* Corrosia

All of these islands have a different natural ratio if they are going to get hit by natural disasters or not. There is a cave linking all of thee islands together called "Calveria". Took in power by Castonia, it acts as a border to go to the other islands within the level. There are little to no threats within Calveria, but traveling with caution should still be something to consider.

## Creatures:

People haven't investigated further enough to find any creatures here. Either they don't exist or they have been wiped out by at least a Tsunami.

## Colonies and Outposts:

There are $^\*&%\*^\*&^\*&%^%%^%$%%&%!(!(!(!(!!((!((!!((!(!\*@\*(\*@&(81878!&\*&!(\*&\*&((!)!\*((!!^!%%%&!(\*!%^\*&!(!(()))!)!%%!%!&!(!!(((@&!\*!(@)

## Entrances and exits

### Entrances:

Swim to the bottom of the Blood Lake in Level 88.5.

### Exits:

%\*&^\*%%$#!$^&\*&(\*%\*((\*%$@&^&^^^&%^#$%&$#@@@%^\*\*$(($((#\*(((\_++^^^(\*\*&&$%^&(\*&&^?:""">"""{:{:(\*(^%^%\*(%\*$$&\*(^))

Author: Cyrix
The Mechanical Hatred

The Mechanical Hatred is disease in The Voidclusters. There are 4 stages in The Mechanical Hatred.

## STAGE 1:

At stage one, this illness is just a mild skin rash that appears to be nothing worth caring about. Late stage 1 the rash gets more severe.

## STAGE 2:

At this stage the skin of the infected person starts to get harder and harder. Then later in this stage the skin turns grey and forming into cog like shapes. At the end of stage 2 the skin is affectively metal, which is part of the reason the disease got named The Mechanical Hatred.

## STAGE 3:

Anyone at stage 3 will see most of their skin be deformed into cog like shapes that are metal-like. The skin around the mouth, eyes, and ears will remain normal. Victims will experience great mental distress because of these symptoms, which are basically turning into a robot.

## STAGE 4:

At stage 4 the eternal organs will slowly turn into cogs just like the skin did. In the middle of this stage the leg bones will weaken significantly. At the end of this the victim will die of heart failure due to the organ just being cogs.

## POST-MORTEM

When the victim dies the flesh around the organs will turn into cogs, then the bones, then whatever else is left, leaving a little bit of flesh then the remaining skin. When this process is over the corpses will be reanimated and seemingly use the remaining flesh and skin as fuel. This mechanical zombie will hunt humans down and spread The Mechanical Hatred. This last part was discovered when a member of a small unnamed colony named Hexman Luthor was found sacrificing other members to deities he worshipped on earth. He was then taken to level 20 to be infected by The Mechanical hatred. The people who brought him there thought their problem was gone when he was dead. A couple days later his corpse hunted them down and killed one of them.

## LEVELS THIS CAN BE FOUND

This illness can be found any level where there is metal laying all over the place. Like these one: Level 20, level 8 when a disaster happened, and Level 54.

## PREVENTION AND CURES

As of now there is now cure but you can prevent getting sick by staying away from levels with this disease. And run as fast as you can if you see a robot chasing you!
Level 119

**Class 2**

 **~Unpredictable**

**~Moderate Creature Count**
**Level 119** is the 120th level in The Voidclusters, it is known for its large amount of Oat Milk.

## Description

Level 119, also known as "Flat Field" is an infinite field that has no known elevation. Level 119 is barren for the most part, and few objects have been discovered other than Oat Milk and Crops. Level 119 has few man made structures, which include barns, fences, or small huts. Level 119 also houses many haybales, which are the most common objects found.

The ground is often described as damp and cold, though no known sources of what can make it cold or wet have been discovered. The ground also has been proven to be only 8 centimeters thick, and seemingly "Floats" mid-air. Anyone that jumps or applies too much force will most likely fall into the void benethe.

## Colonies and Outposts

### The Voidcluster Colonists, Outpost [SG] "Simple Guys"

* Mostly used to collect Oat Milk and Crops.
* Willing to trade, but only have Oat Milk and Crops.
* Has around 22 members.
* Also maps Level 119.

### Them, Outpost Delta

* Hostile.
* Has around 7 members.
* Do not approach unless you want to join them.

## Creatures

* Dog Walkers
* Crawlers
* The Sickness
* Loners
* Lurkers

## Objects

* Oat Milk
	+ Found within boxes in the barns.
* Crops
	+ Found in the fields.
* Super Corn
	+ Rarely found

## Exits

* Falling into the void will lead to Level 121
* Entering manholes lead to Level 130

Made by IAteYourFish
Level 11.1

**Level 11.1** is the 12.1st sublevel in the voidcluster .

## Description

Level 11.1, also known as 'The Snowy Landscape' is a dark freezing infinite array of agricultural land, used for growing crops. Entities aren't common though the temperature of this level makes it hazardous. This level has a purple sky that gets bluer the colder it get's, it will also become pitch black this will signal a rise in the number of entities.

## Colonies n' Outposts

Other than a couple wooden cabins no complete colonies have been formed.

## Creatures

* Roamers
* Lurkers
* Loners

## Entrances

* Travelling into the snowy landscape of Level 11 will bring you here.

## Exits

* Falling asleep will lead you to wake up in Level 11.

Author: Obamathe7th
LuckGlobe

Object 21, more commonly referred to as a LuckGlobe is an item in The Voidclusters.

## Infomation

A LuckGlobe also known as LG's are small globes that are rewarded to a wanderer if they surpass The Treachery Trials in The Holiday That Never Was. The LG has a yellow house inside of it, with trees on both sides. There are more houses in the background. On the bottom, there are brick walls with two people in both sides of the walls.

## Effects

When a wanderer holds an LG, they will feel more joyful, and that nothing could go wrong. Well, that feeling is right. The LG gives the said wanderer a luck boost by 100,000%. While held, the wanderer becomes immortal.

## Side Effects:

Like all things said, there is a good and bad side to everything, even the LG can't protect from certain entities. Crystalizers are no exception. With their agility, they will be able to break the globe in 2 parts. Televisions will kill you no matter what. Hoaxi-Claus will still be able to track you down. The worst thing is Level 82. Upon the object interacting with the level, all function of the object will halt.

Other creatures are attracted by this item, and will run toward the nearest wanderer who has it. These creatures include:

Geometric Worms, Invasive Creature 1, Smilers, Lurkers, Void Children, Regenerators, ETC.

They want this item for the immortality it can grant on wanderers. If you see any of these, run as fast as you can.
Level 201

# Level 201 "Hospital Hallways"

If you are seeing this can you help with images? Because idk how to put one so if you can help, add images to it. The images can be liminal hospital hallways or rooms. Also can you help with categories.

Also i know this is pretty similar to Level 90 but i will try to make it different.

## Description

Level 201 is the 202th level of the Voidclusters and the 2nd level in Cluster 3.

Level 201 is a cluster of hospital hallways and rooms. The level resembles a normal hospital with a lot of hallways, most of the hallways being at least 10km of length.

The hallways has a lot of doors wich you can open, by opening the doors you can enter to a room of the hospital or a new zone. There are multiple types of rooms and zones, some of them aren't discovered yet.

### Zones

There are multiple zones in this Level, the main ones are the "Main Zone" "Downstairs" "Upstairs" "The Dark Zone" and "The Red Zone"

#### Main Zone

The Main Zone is the place where the level starts this place is filled with hallways and multiple rooms, doors and seats.

The hallways are usually long, and most of them contains lots of doors and seats. The Creatures here are aggresive and you need to be careful walking on those hallways or rooms.

#### Upstairs Zone

The Upstairs is a new zone of the level, you can enter here by founding stairs and go up. This zone is less dangerous than the Main Zone, however it doesn't mean it is 100% safe.

The Upstairs Zone is like the Main Zone, with the difference that the hallways are more longer. And it has a lot more rooms than the Main Zone.

#### Downstairs Zone

The Downstairs Zone is a new zone of Level 201, you can enter this zone by going down into some stairs.

## Entrances and exits

You can enter this level by entering a hospital in Level 200.1 and Level 200.

Entering in one of Level 90's hallways with a Hospital Hallways sign in it, it will send you here

Finding a door with the sign "Osteophobia" will send you to Level 202.
The Line of Shame

**The Line Of Shame** is the 2nd discovered enigmatic area in The Voidclusters.

## Description

The Line Of Shame or TLOS is an enigmatic area in the voidclusters. The TLOS is a place that is old school. People can repeat unpleasant memories or make negative associations at this enigmatic level. The halls can be the worst, and memories can become hallucinations. This may result in ripping off their skin, seeing people as people, that cause them feel worse. There are no facilities at the level, and it can make people feel worse. Fact about this level the levels that are in 60 - 69 range are orbit around The line of shame its also possible to see TLOS as a dome around it in level 65 do to level 65 is very close to TLOS.

## Colonies and Outposts

There are none, because the effects are based on the level.

## Creatures

It is not known if there are any creatures in this level so if you think you see one, it may be a hallucination.

## Entrances

It is possible to encounter a door that says "Suffering" at any level in cluster 1.

## Exits

There is rarely a door called "heaven" in this level. When this door is open, it sends you to any level in cluster 1.

**Author Information > Made by Ninjahking**
Floor 6

Floor 6 is the 6th floor in The Basement.

## Description

Floor 6, also known as "Floods" seems to be neglected and flooded part of The Basement. It appears to be heavily vandalised and worn down aswell with many creatures that have been spotted roaming around. The water in Floor 6 is not safe to drink and is thought to be a form of carpet fluid. Floor 6 is made of metal, concrete, and wood which marks the ceiling.

Many pipes have been spotted in Floor 6 which contain sewage and carpet fluid. Rarely, they can have fresh Oat Milk that can run through them. Any Oat Milk spotted within pipes is most likely Hoax Milk. Floor 6 is very deady, and it stays that way through out Floor 7 aswell. Despite Floor 6's deadly nature, it is a hot spot for useful objects, often collected by The Voidcluster Colonists. This mainly includes Lockpicks, Cell Keys, Coffee, Candy, and Lighters. However, many Hoax Keys and Water Buckets can also be found and should be avoided.

Floor 6 can have taps that produce fresh water, this should be used to your advantage whithin in Floor 6, as Floor 7 doesn't have any water sources. Lighting in Floor 6 is mostly done by light bulbs located on the ceiling of Floor 6, which constantly flicker. Floor 6 can sometimes lead to Floor 6.1, which is advised.

Floor 6 is currently heating up.

## Colonies and Outposts

The Voidcluster Colonists

Creature Cut-Out

## Creatures

Impersonators

Loners

Lurkers

Dog Walkers

## Objects

Lockpicks, Cell Keys, Coffee, Candy, Lighters, Hoax Keys and Water Buckets.

## Phenomenon

The water will randomly rise to the top.

Made by IAteYourFish
Level 178

**Level 178** is the 179th level in The Voidclusters.

## Description

Level 178, also known as "Mad Lab" is Approximately the same size as Russia. The lab has a circumference of 17.13 million km. There are four common areas on this level each with their own structures and properties.

## Room 1: The Hallways

In room 1 you will find a hallway which will be at the beginning point of the level. There is a lab hallway here, the floor is full of white plates and the walls are slate. There is a metal roof and quiet lights are common here. Doors are usually shut sometimes which send you into the Labworks or Dr. H. Lab.

## Room 2 The Labworks

In the Labworks are concrete baby blue walls and roofs, wooden floors, and yellow doors to exit the hallways and find this room. On the other hand, void adults work here, conducting experiments. The experiments are shown, and some of them are silly. However, the void adults are friendly and helpful to each other.
Recreate Almond water - In the works, New exits can appear. They are know as teleportations and can lead to other levels.

Make the same energy as level 63 - Complete

## Room 3 Dr. H Lab

The Dr. H lab is an exit from this level. The lab haves common lab objects or looks like a lab or is a common one, but he combines creatures to experiment on them as punishment. The floor is smooth wood with white walls, and the roof has rebars of black metal attached to it. Dr.H is a creature that thinks to "own the lab" a void adult but more longer and wearing a lab scientist suit, its seems he does experimentation as punishment. If you are hostile to him or if his workers don't do their jobs, you turn into combine monster, a native creature in this level.

## Room 4 Crazy Lab

The Crazy Lab, also known as Room 4, is a place full of combined monsters. Since there is a abundance of creatures here, it isn't a good idea to go to this area. It looks like a lab with smooth floors, white steel walls, a gray roof, zero light, and broken lab items.

Lab furniture is scarce here, and there seems to be zero light making it hard to see creatures here. It's advised to avoid this area if possible.

## Creatures

Void adults

Dr. H

Combined Monsters

## Objects

Lab objects : Found throughout the level and all four areas. If you bring them along to different levels, they'll disappear.

## Entrances

You will reach this level if you find a lab in level 109.

## Exits

If you enter the blue door in this level it will send you to teleport you to level 105

Or going on Dr. H computer not reccomending will send you to level 6

Asking Dr. H to leave will send you to level 121

Author - Ninjahking

Minor fixes and changes: TheMechanholyCruise2000
Fort Residential

Fort Residential are a group that permanently live their entire lives at level 0, Fort Residential members are friendly, open for trade, and welcoming new members to the group, Fort Residential are mostly netural to other colonies expect for Creature Cut-Out, They are hostile towards memebers of Creature Cut-Out, Fort Residential had alot of bases on Level 0 making them the first largest colony on a single level, Their bases mostly reside in the houses of Level 0 after clearing the creatures inside, they use Wifi router to connect with other bases on level 0, Their total member count is somewhere around 3000 - 4000

## Outposts

They're to many outpost / bases the important ones will be listed here

#### Anti Creature Residential

This base is located well anywhere, This outpost specialize in taking out creatures at other Residential bases and outpost, they also helped wanderers who entered the voidcluster understand and adapt, rumors said that they are the reason why they're hostile towards Creature Cut-Out, it said that some members of this outpost left and form a different group now known as Creature Cut-Out.

#### Residential Explorers

This base is located at any playground, This outpost specialize in explorering level 0 and finding undocumented objects, entites and exits, one case was Wifi router which they give away to The Voidcluster Investigators for research.

#### Residential Trading Site

This base is located at any roads in Level 0, This outpost is where members of the Fort Residential trade for items, while other outpost does that anyways, this outpost had the most items even the valuable ones, Oat Milk, Pepsi-Ultra, bread, Lockpicks and weapons are the most common items at this outpost, They are protected by Anti Creature Residential, Members of this outpost regularly use Toothpaste to get these items or from The Craftsmen, they use a technique so they can survive without even sallowing it, their technique is very secretive, They can sometimes seen in other levels in the voidclusters finding object.

#### Craftsmen Resdiential

This is located in one of the houses of level 0, This outpost are specialize in making weapons and other useful items, they are willing to trade weapons for food, water, or materials, They supply other colonies with weapons and are protected by Anti Creature Residential, Surperisingly they are friendly towards Creature Cut-Out, members Creature Cut-Out often came to this outpost to trade for weapons, Althought the Anti Creature Residential on the outpost hated them, members of the Craftsmen thearten them not to, no conflict or incident had ever happen between them.

## Allies and Enemies

They are Enemies with The Creature Cut-Out, expect for the Craftsmen Residential.

Documenter: Leaf wings
Creature 25

Abilities / Creature Classification
 Speed
 Sterngh
 Behavior

**Description and Biology**

Creture 25 most commly refered at "Dark Wolfs" is what appares to be dark hummanoid large k9 like creture over 7-8 feet tall covered of black fur used to fight cold temparture . The head of the creture resembles to a dog or wolf with a red glowing eyes and razor sharp teeth and claws .They Often hear growling and howling .If you hear this in any class 3 to 5 levels it's recommend that to leaved the area as fast as you can .They have been doccumented that they can run after 25 to 50 miles per hour making them one of the most dangerous creature in the voidcluster and one of Apex predator .

**Theory and Connections**

The dark wolfs is presumed to have a connection to a smiler and hound and theorise to be evolved or hybraid form of two.They also connected in many depiction in level 170 and other different artifact of the voidcluster and other liminal realm and dimensions .Also it have been observed they have conflict or war in creature 56 commonly known as Flickers .

**Hunting Technique and Habitat**

In hunting stratigies they commonly known as capable mimicking sound and voices it used to lure travelers of levels .Their hunting ground and habitat usually in dark places this is to avoid being spot .According to recorded dead body of the multiple victim it theorise to be they kill the victim via strangulation and sucking their victims blood .Notably in the authopsy that not only one but multiple or packs of instances of creature 25 hunt .

The creatures can be found in majority of levels more commonly in dark and Forrest theme level that consider class 3 or up .
￼

Author and Editor: Nboarg Community Wiki