Combat Trials

Location(s) | The Mines

## ***.***

The **Combat Trials** are a series of progressively difficult tests of a Player's combat ability, and puzzle-solving skills. They also act as a progression gate for the rest of the Server.

## Location

The three **Combat Trials** are located in the Mines, on layers 21, 41, and 61. The **Trials** are difficult to miss, and each have their own unique layer style.

## Content

Each **Trial** is unique in their style and difficulty, and their difficulty progresses the further down into the Mines you venture for them.

Entering and beginning each trial also has material requirements that you should prepare for, including Torches (stick + dried grass) and a source of fire to open the door, materials to activate the trial (listed below), and Dynamite in case blastable rocks obscure the door to the trial.the combat trials are not on quest.

The main goal of each trial, other than randomized loot, is the **Forge Upgrade Crystal** in the center of the final treasure room of each trial, enabling the crafting of subsequent tiers of Alloys when slotted into the **Forge**. When collecting this loot, be aware that Fuel Cores and Molten Cores are not the upgrade crystal; it will always appear above an ominous-looking dais in the center of the room.

Completing each trial for the first time will also unlock a second door on that floor leading to deeper levels of the Mines.

Each trial is replayable, though the amount of loot for subsequent runs is greatly reduced. The doors into the trial and treasure room will unlock when each trial is completed, enabling players not participating in the trial to help collect loot and access the Health Altar.

Be aware that the doors will eventually relock themselves to prepare for the next playthrough, so be sure to collect the upgrade crystal and any loot before leaving the trial. If a player is trapped inside the treasure room after it locks and has no other source of teleportation, a **Teleporter Station** is also present that will teleport them to the beginning of that trial.

* The puzzle on the left of the **Trial** is a room comprising 10 levers and 10 lanterns controlled by the levers. Players must figure out the order the levers need to be pulled in to activate all the lanterns whilst fighting off wave after wave of normal and Crystal Wyrms. Once through, players must fight more Wyrms on thin bridges stretching across a spacious cavern with lava down below. Players must grab the key Cube to return to the centre of the **Trial**, and place it in it's respective pedestal.
* The puzzle on the right of the **Trial** comprises two rooms, one is a snaking path through lava which spawns numerous Mythril Turabadas, and the second is a much more open chamber. Firstly, players must clear the room of the Crystal Wyrm infestation, and must then actuate the vertical and rotational wheels to guide a metal pathway around the chamber. This part also requires teamwork and communication of where the path must be guided. Once completed, you are free to take the cube key to the shrine in the middle of the Trial to unlock the reward.

At the end of the **Trial**, there is also the same numerous Chests containing very powerful materials such as Mythril, Valyan, and a fully created Valyan Spear also known as **Sol's Spear**. There is also the final **Forge Upgrade Crystal**, which will unlock the crafting of alloys comprising Mythril in the Forge.