recursal/Fanatic-Fandom huggingface dataset:
Great Gaaahr Spore

The Great Gaaahr Spore can only be obtained inside a Great Gaaahr. The Gaaahr will suck up any Stenchleaf plant it sees, and you will only travel to its gas sac if you are sucked up while having the Odorous Skin mutation. Make sure to have the Filter Trunk equipped, as the gas sac is filled with toxic gas. By eating the Great Gaaahr Spore you will obtain the Tornado Trunk mutation and 5 water.

*A spore from within the contained micro-ecosystem found in the Great Gaaahr's gas sac.*
Lens

The Trebhum lens are giant glass constructs that can be found in the Desert and are required to activate a Floating Palace.

Totel the Elder tells the Trebhum about these constructs, and they require the Tornado Trunk mutation to be activated. When you have the mutation, using it on the crystal in the middle of the lens. They can be found half submerged in the ground and have a big beam of light coming up from them. When the crystal is activated, the lens rises up into the air. The lens focuses the rays of the desert sun onto the Floating Palace to activate it. It is also used to defeat the Mathematician.
The first lens is easy to activate. The second lens has vines constricting it which can be dispatched with the Pyrogenic Trunk mutation. The farthest lens, activates the Hand of Fate boss, who bursts into the ground and tries to squash your Trebhum with a big ball and burning hot fingers.
Aeronut

The edible interior of the Hardened Aeronut once broken. This fruit gives you very little food (1 food) but when eaten it gives the Inflatable Body mutation. When ripe, the fruit is exposed from it's shell and floats, although the tree it grows on holds it back from flying away. The tree the Aeronut grows on is only found at the part where you first discover the Mathematician and find the strange groove in the ground. After that, you can find the tree almost anywhere on the map.

## Aeronut

### Mutation

Inflatable Body

*The inner tissue of the Hardened Aeronut, filled with a lighter than air gas.*
Smoke Bulb

Smoke Bulbs can be obtained from plants that can only be found in the Desert Pyramid and Totel's cave. They give the Fumogenic Trunk mutation and 10 food when eaten.

*Smoke bulbs are found on certain roots that grow from fissures in caves that contain lava. It's not clear whether they are a separate organism or an enlarged node of some kind.*
Mixer Body Mutation

*"With this body, the Trebhum can mix ingredients to produce various types of projectiles that can be used to attack other creatures."*

## Description

This mutation is obtained by eating the Tonglegroplet Organ which drops from the Blue Tonglegroplet, but can also be found in Trebhum Shrines.

It allows the Trebhum to mix specific ingredients into different types of bombs which can be thrown at enemies to kill them. There are three types of bombs with four different sizes: Tiny, Small, Medium, and Big. The bigger the bomb, the more damage it deals. It can be thrown by any Trebhum. Like other items, there projectiles can be stored in stacks of 10.

### Projectiles

The gas bomb is green and realeases a very toxic gas which deals damage to everything within the gas cloud, including Trebhum. Even if the Trebhum have the Filter Trunk mutation they still take damage. Water-type food items, as well as items that have gas sacks are more likely to make gas bombs.

The next type of bomb is the blue cluster bomb which explodes into many small red shards, which also detonate after a short time. Food items can be used to make this ammo type.

The final bomb is the purple energy bomb, which deals massive damage to anything within its radius when it explodes. Items that give you health are more likely to make energy bombs. A Tonglegrop can be killed by 4 Big Cluster Bombs to give you an idea of their strength.

To be permanently activated, you must mix 1 Tonglegroplet Organ, 2 Bazzabus, and 2 Refined Minerals.

#### Projectile Recipes

1 Large energy bomb= 1 Glickbol Head + 1 Any other food item (small chance of medium energy bomb)

1 Medium energy bomb= 1 Glickbol Head + 1 Any other water item (small chance of large energy bomb)

1 small energy bomb= 1 pouch fish + 1 any food item

1 Large Cluster bomb = 1 Helicophyte Fruit + 1 Helicophyte Bulb/Glickbol Head/Skulkbug (small chance of medium cluster bomb)

Please add to this section when possible.
Grashtuub

* ***"The Grashtuub (Tubus Maximus) is a cylindrical scavenger, enormous in size but surprisingly simplistic in anatomy. The creature's hollow interior, filled with spinning rows of teeth, doubles as both mouth and alimentary canal. It is possible for a foolhardy Trebhum to enter the creature's interior and retrieve rare organs before they are digested; unfortunately, reaching the center is very dangerous and requires considerable feats of agility. As the Grashtuub subsists exclusively on megafaunal carrion (such as Celestial Trewhaala, Great Gaaahrs, Terrible Krastobaks, and the now extinct Hypertonglegrop), the ecosystem can only support a very limited number of such creatures. As a result, they have adapted to feed rarely and very slowly, absorbing and storing nutrients for a long time. They breed once every hundred and fifty years. The suffix "tuub" is not related to the English word "tube," being an old Trebhum word for a scavenger or a bottom feeder. "Don't be such a tuub," a Trebhum elder might say to a child that was lazy, in the days when laziness was still an option.***

- Compendium Entry

The Grashtuub is a neutral scavenger found in the Infected Biome.

## Appearance

The Grashtuub is a gigantic animal comparable in size to the Great Gaaahr. Its body is reddish pink and cylindrical in shape, leaving in between a large tube acting as both a mouth and excretory orifice. It supports itself on four splayed-out legs with six-toed feet, and it possesses several symmetrical features, including 12 eyes and 4 antennae, arranged on both ends of the body. It also possesses a few asymmetrical features like two spikes on top and a coat of hair on the bottom of one of the ends. Within its orifice are massive rings of teeth that are capable of sliding like gears, and several large, flat teeth are also present on some of the rings.

## Behavior

Under normal circumstances, Grashtuubs will ignore small animals, the most damage they could do is stepping on creatures unaware.
However, Grashtuubs infected by the Unifiers will instead seek out nearby Trebhum with their spotlights, deliberately attempting to step on them. If a Grashtuub is in water when it spots a Trebhum, it will also dip its lower end and spray the Trebhum with toxic water.
Grashtuubs have a highly flammable gas inside them, and if the Unstable Body mutation is used inside them, they will explode.

## Trivia

* Grashtuubs are only able to breed every one hundred and fifty years, suggesting that they live an incredibly long lifespan.
* Despite its generally passive behavior, it is despised in Trebhum culture for its diet and appearance. The word "tuub" in its name even refers to scavengers or bottom feeders.
* It is unclear whether Grashtuubs are native to the Trebhum's home planet. If so, it would raise the question as to why they would specialize to eat Trewhaala carcasses, as Trewhaala are not native to the Trebhum homeworld.
* The first Grashtuub the player encounters has blue and red markings on its body. All other Grashtuubs encountered later are purely red.
Grollusc Sac

*"This sac is the basis of every Iridescent Pearl found inside a Shelled Grollusc. It's possible that the sac is formed to isolate irritants and then extended with the crystalline layers that make up the main body of the pearl, but this theory fails to explain why the Grollusc treats the pearl so protectively. The pearl is certainly not an egg and seems to have no discernable function. Perhaps it plays a role in courtship."*

## Grollusc Sac

### Mutation

Iridescent Skin

The Grollusc Sac is obtained by breaking open an Iridescent Pearl. When eaten it gives Trebhum the Iridescent Skin mutation and 15 health.
Trebhumite

Trebhumite is a resource commonly found in chests or Trebhum constructs. There are 3 types of Trebhumite all giving different things: Red Trebhumite gives you 100 life, Yellow Trebhumite gives you 60 food and Blue Trebhumite gives you 50 water.

Trebhumite can also be found by cracking open meteors, that fall from the sky at random positions. Meteors can also give Meteoric Crystals when cracked open.

## Trebhumite

### Gives

100 Life, 60 Food, or 50 Water

*Fragments in the Trebhum memory cluster suggest that Trebhum scientists believed that this organic compound, found within meteorites played a significant part in the creation of life on their world. The compound is known for its reactivity, changing its hue but also its effect depending on environmental factors. This ability to take on multiple forms likely explains the etymology of its name. Red Trebhumite has a restorative effect on Trebhum, briefly accelerating cell regeneration. Yellow Trebhumite has a nourishing effect on Trebhum. Blue Trebhumite has a hydrating effect on Trebhum and was once a popular cocktail ingredient.*
Koligrugru

A large plant which looks like a corn plant that grows in the Tundra. Fairly easy to spot. Gives 10 Food when eaten.

## Koligrugru

### Gives

10 Food

*The meristemic clusters that form the main substance of this vegetable are highly nutritious for Trebhum, but as the plant they grow on has a symbiotic relationship with the Gargadend, there is a certain danger inherent in procuring them.*
Buddugh Gropp

*"The Buddugh Gropp (Urozoon actinostomus) is a highly aggressive herbivore endemic to the Tundra. Its tail club is capable of generating tremendous amounts of force against opponents, whether of its own species (particularly during the mating season) or any other creature perceived as a threat. The tentacles surrounding its mouth, which it uses to search for food in the snow, are in fact a type of polyp colony that exists in an endosymbiotic relationship with the Buddugh Gropp, extending all the way to its brain and stomach."*

- Compendium Entry

The Buddugh Gropp is one of the two creature added in the Anniversary Update. As a method of attack, it charges at its target and swings its mace-like tail to deal damage. It can appear pink or blue in game.

## Trivia

The community has voted to nickname this creature Snuffy.

This creature was one of the two (then) unreleased creatures discovered in the TEC ARG, alongside the Gharukuk.

This creature bears resemblance to a scrapped creature that was talked about on an Eternal Cylinder livestream, which was supposedly a mammoth which used a wrecking ball to attack.
Plated Body Mutation

*"An armored body that protects a Trebhum against small predators. However, the armor’s plates cannot resist heat."*

## Description

The Plated Body Mutation gives the Trebhum a spiny tortoise-like shell on their back, which protects it from some damage, but cannot stop it from being eaten by predators, such as the Omnogrom. The mutation is obtained by eating a Microbiotal Colony, which itself is obtained by cracking a Klaborok Pearl.

This mutation can be permanently activated by mixing 1 Microbiotal Colony, 1 Hat Mushroom, and 4 Refined Minerals.

## Trivia

* This mutation is referred to as "Turtle" on the official website
Water Processor Mutation

This mutation allows the Trebhum to constantly transform food in has stored in its inventory slots into water. However, this will not fill up the food bar, effectivaly transforming items into water. It is obtainable from a Springworm.

## Water Processor Mutation

### From

Springworm

This mutation can be permanently activated by mixing 1 Springworm, 1 Yammatzuk, and 9 Springworm Excreta.
Canyon Star

A desert plant found growing in small clusters on the canyon floor. Gives 10 food when eaten.

## Canyon Star

### Gives

10 Food

*This fleshy flower-like organism only grows in the depths of canyons and other depressions, most likely due to soil composition. Before the Cylinder, they used to be dried and turned into toys for young Trebhum.*
Raid

A raid is an event which occurs thrice during the storyline, in the savannah, desert, and infected biome. During a raid, the mathematician hops out from behind the cylinder, then: in the first raid, he walks to the area with the mini cylinders, and emits a red light from his hand. this does not do anything other than wake Cleansers and turn their and the Witness's lights red. He then goes behind the cylinder. in the desert and infected biome raids, these happen differently; the mathematician will sit on the cylinder and not turn the lights red, and the tower dome turns red for 2 minutes.

When a raid starts, this music plays until the raid stops: Trapped. It does not play in the Savannah 'raid'.

Also, the Savannah attack does not go by the normal rules for a raid.

## Strategy

Raids are useful for collection of Chaos Amber, in the desert and infected biome raids. Around twelve Amber can be obtained per raid, however the desert raid has no water for easy Cleanser kills. Make sure to collect stack up on Bombs. A strategy I use, is that there is actually water around the furtrees in the desert raid, and the infected biome raid has a small sea nearby. make sure to spray witnesses that are above water to permanently disable them. Exonerators appear in the desert, so more hunters to worry about. Exonerators are killed with ease by trapping them on orange coral in the area and using bombs to kill them. this requires lots of bombs. Large cluster bombs are best.
Finned Jumpfish

A stationary fish found rarely in small ponds. Not to be mistaken for the Leaptail. It gives the Amphibian Body mutation and 60 life when eaten. They are often found in ponds with Aquatic Phytopads.

They can also be found in abundance at the end of chapter 2 in a scripted event.

## Finned Jumpfish

### Mutation

Amphibian Body

*A species of fish found in lakes and ponds in warm climates. They occasionally like to skip over the surface of the water to catch small insectoids. Trebhum legends associate them with great feats of endurance achieved by unlikely heroes.*
Desert

*"This inhospitable land was once home to an advanced, technologically sophisticated civilization. Now the structures they built stand empty, exposed to the wind and sand. But perhaps somewhere deeper in the Desert, where the sun burns hottest, something still remains of the world that was."*

- Website Description

## Overview

The Desert is far from barren, and has many creatures and plants in it. Water can become scarce, and runs out much faster due to the intense heat, but there are usually Rucklefruits nearby to replenish your water. There are many creatures such as Articulated Angstoks, Onogroshes, Exonerators, Tetracrabs, Desert Tonglegrops, Treghrums, Great Gaaahrs, Infant Gaaahrlings, and Klaboroks.

Trebhum hatched in this biome have mostly colorless, artificial-looking skin patterns and bright, orange eyes.

## Mutation Catalysts

* Tetracrab
* Tonglegrop Acid Pump
* Omnogrom Pellet
* Great Gaaahr Spore
* Smoke Bulb
* Tubular Pod
* Microbiotal Colony
* Prickly Pome
* Paleomicrobiotal Colony
* Stenchleaf
* Skin-Tree Bark

## Points of Interest

Each bullet point is a different activated tower.

* You encounter the horrible Exonerator and find an Upgrade Shrine.
* You find a Pyramid.
* You find a Revival Shrine and meet Totel the Elder.
* You encounter a Unifier that attaches parasites to nearby creatures.
* You obtain the Tornado Trunk mutation and activate the first Lens.
* The Cylinder charges itself with Lightning.
* The Cylinder sends out his Servants.
* You find a Revival Shrine, activate the two other Lenses and defeat the Hand of Fate.
* You find an Upgrade Shrine.
* The Mathematician pulls down the tower that you activated.
* You use the Lenses to activate the Floating Palace and 'defeat' the Mathematician.

## Music

* Golden Dunes of the Desert
* Sunrise in the Desert
Rattle Seed

The Rattle Seed is an egg cluster produced by Articulated Angstoks. The trick to getting this item is to keep activating the attack of Articulated Angstoks. Occasionally, instead of a deadly jaw, they will sprout one of these unique seed pods. Gives the Rattle Trunk mutation and 10 food when eaten.

## Rattle Seed

### Mutation

Rattle Trunk

*Due to their unusual reproductive method, Articulated Angstoks only produce eggs when they grow in clusters. The eggs are easily located from a distance due to their characteristic rattling sound, which is used to lure curious prey. The Trebhum, considering the Angstok to be a plant, think of these eggs as seeds.*
Paleomicrobiotal Colony

An organic compound found within a Mimic Mineral. Not to be confused with the Microbiotal Colony. This item gives the Camouflage Skin mutation and 7 food when eaten.

## Paleomicrobiotal Colony

### Mutation

Camouflage Skin

*An ancient colony of the gastrointestinal microbiota, possible produced by a megafaunal ancestor of the Klaborok. That the colony is still alive after such a vast amount of time has passed is truly remarkable. trebhum with the mineral processor mutation can turn a mimic mineral into minerals.*
SCP 409

**Item #:** SCP-409

**Object Class:** Keter

**Special Containment Procedures:** No physical contact may be made with SCP-409 for any reason. Anything making physical contact with SCP-409 must be contained in quarantine immediately, along with any materials used in the transport of the subject. SCP-409 must be kept in a granite case at all times. Any transportation of SCP-409 must be done in a sealed granite container. Residue from SCP-409's effect are to be sealed in granite containers along with any tools used to transport residue into containers.

**Description:** SCP-409 resembles a large quartz crystal approximately 1.5m (5ft) tall and 0.6m (2ft) wide. Any objects coming in contact with SCP-409 will begin to crystallize after three hours. This effect will occur in any material other than granite. The crystallization will spread by approximately 2.5cm (1in) per minute, and will convert the entire object or organism, inside and out. Subjects report this effect to be extremely painful, and similar to frostbite. After complete crystallization, the object will begin to make snapping and creaking noises for approximately twenty minutes, before bursting into thousands of fragments with great force.

Anything touched by or touching a fragment will immediately begin to crystallize. Nothing at this time is able to reverse the effect in organic matter, including amputation of affected areas. Inorganic matter will only crystallize for a few centimetres around point of contact. SCP-409 was recovered in [EXPUNGED], under a pile of crystal shards several feet deep. Losses of personnel during recovery were high.

**Addendum 409-1:** With the suggestion of Dr. [500-0021D], Subject 409-D5 was exposed to the effects of SCP-409 and was left to become severely "crystallized". After that he was treated with SCP-500, and a complete recovery was achieved in 9 days. Subject reported that he continued to feel pain in body parts that were "crystallized" even after the estimated recovery time. Pain faded 13 days after subject was treated. It is unknown if the pain effect was psychological or real during the intervening 4 days.

**Addendum 409-2:** Extensive testing has yielded no information as to why the crystallization occurs. SCP-409 and the shards created by it are indistinguishable from any other quartz crystal. The effect appears to be similar to a seed crystal, where a pre-existing crystal formation is added to a solution, causing the crystal to "grow". SCP-409, however, appears to do this with all solid matter, and does not need to remain in contact. How this is done, why SCP-409 is unique among all other quartz crystals, and why granite is the only material immune are all still unknown.
Analytical Eyes Mutation

This mutation allows the Trebhum to tag creatures who remain in their sight line for long enough to the Compendium, where you can learn much more about their behaviour and origins. This mutation is obtained from an Ocular Orthopod.

## Analytical Eyes Mutation

### From

Ocular Othorpod

To be permanently activated, you must mix 3 Ocular Orthopods, 1 Glickbol Head, and 2 Refined Minerals.
Pyramid

Four Trebhum pyramids are encountered throughout the game, one for every biome. These pyramids are very large, and have a puzzle in them. The first puzzle is quite easy, but the later puzzles can be quite difficult. They require a specific mutation to be manageable.

Every time a Pyramid is completed, it gives you a map for the rest of the Chapter where you see the landscape around you, highlighting important locations, such as other shrines.
Gargadend

*The Gargadend (Phaganthus famelicus) is a predatory carnivorous plant. Unlike most carnivorous plants, it is capable of actively displacing itself by deliberately moving its roots, although this burst of sudden movement is limited in its precision by the plant’s rudimentary mechanisms of perception. It is also capable of swooping its prey into its sac-like pitcher, where they are digested.*

- Compendium Entry

The Gargadend is a Tundra-Dwelling carnivorous plant which is capable of movement.

## Appearance

The Gargadend resembles a pitcher plant in terms of its sole red pitcher, which is attached to a curved stem ending in a ring of root-like feet. It possesses two branches stemming from its sides, each of which carries a network of drenching, reddish-green leaves.

## Behavior

The Gargadend spends its time covering itself with its leafy branches, presumably to either disguise itself as another plant, or to simply protect it from the cold. If a Trebhum happens to get too close to it for too long, the Gargadend will reveal itself. However, they will ignore small animals like Glickbol.

It will begin to move once it has fully recognized where the Trebhum are, so it usually relies on spitting digestive fluids onto the Trebhum to paralyze them for a few seconds. If a Trebhum remains too close while its active, the Gargadend will extend a long tendril to catch and pull them into its pitcher, slowly digesting them. In both cases, this may result in the Gargadend chasing down the Trebhum once finished with either attack.

## Strategy

The Gargadend is very easy to avoid so long as the Trebhum don't get too close to one. If one does become active, however, the Trebhum should continue moving to avoid the Gargadend due to it needing to recognize the Trebhums' positions, and even then it moves very slowly. Its digestive fluids, while dodge able, are capable of paralyzing multiple Trebhum in one go, so it's important to try distracting the Gargadend until the paralyzed Trebhum wake up. If a Trebhum is pulled into its pitcher, it will be subdued regardless of your defensive mutations (excluding the Wheel Body Mutation, which would kill it instantly), meaning other Trebhum must damage the Gargadend to release them. They're also very weak to damage. Gargadends won't notice Trebhum with the Stealth Legs mutation at all.

## Trivia

* It is one of the only hostile creatures that are plants.
Fumogenic Trunk Mutation

The Fumogenic trunk can be used to create a temporary smokescreen, which stops enemies from seeing you and is able to block the servants' light, which is very useful.

It can be obtained from eating a Smoke Bulb.

This mutation is required to complete the desert Trebhum temple, and is optional for a certain sequence in Totel's puzzle.

This mutation can be permanently activated with 1 Smoke Bulb, 8 Rucklefruits, and 2 Refined Minerals.
Camouflage Skin Mutation

## Description

This mutation allows your Trebhum to camouflage with the landscape, making you less likely to be attacked by predators but still noticed if you remain in their sight line for too long. Most Desert-based predators ignore camouflage skin and attack you anyway, such as the Articulated Angstok. It can be obtained from a Paleomicrobiotal Colony.

This mutation can be permanently activated by mixing 4 Paleomicrobiotal Colonies, 3 Furtree Cones, and 6 Refined Minerals.
Jennifer Cho

## Personality and Traits

Jennifer is Uplifting, Cheery, Hopeful, and Resilient young woman that uses her street art to speak to the soul of others. Jennifer can be very abrupt due to the other side of herself being a Psychic.

## Physical Appearance

Jennifer is 5'5", with smooth cream skin, average built body, brown eyes and dark black mid-length hair.

## Powers and Abilities

* **Psychic Abilities**
	+ **Clairvoyance**
	+ **Aura Reading**
	+ **Palm Reading**
	+ **Limited Mediumship**
	+ **Automatic Writing**
	+ **Sensing**
* **Skilled Artist**

## Possessions

* Jennifer's Pendent
* Spray Cans

## Trivia

* Jennifer gained her Psychic Abilities when she was 10 years old.
* Jennifer loves sketching and graffiti.
SCP 015

**item #:** SCP-015

**Object Class:** Euclid

**Special Containment Procedures:** SCP-015 is impossible to move, and is contained on-site. A gap of at least 2 m (6 ft) needs to be maintained around the entire structure containing SCP-015 at all times, and no structures of any kind are to make contact with SCP-015's current containment structure. Exploration is permissible, but only in teams of three (3) with full safety lines and GPS tracking. Any protrusions from SCP-015 must be capped and sealed immediately, with the new site recorded and logged.

No aggressive action is to be made within SCP-015. No hand or power tools are allowed anywhere inside SCP-015. No repairs or maintenance are to be made anywhere on SCP-015.

**Description:** SCP-015 is a mass of pipes, vents, boilers and other various plumbing apparatus completely filling a warehouse in ███████. The pipes appear to grow when not under observation, attempting to connect to nearby structures via sewer systems and underground plumbing. SCP-015 contains, at current estimate, over 190 kilometers (120 miles) of pipes, ranging in diameter from 2.5 cm to over 1 m. Some pipes appear new, while others are rusted and leaking. Pipes have been reported as being made of bone, wood, steel, pressed ash, human flesh, glass, and granite. No pipes composed of lead, PVC plastic, copper, or any other traditional material for the production of pipes have been found.

SCP-015 reacts to tools and aggression. Any personnel acting violently, carrying tools, or attempting to damage or repair SCP-015 in any way, will trigger a reaction. Any pipes near the subject will burst, spraying on the subject for several seconds before the flow suddenly stops. Pipes have been reported containing oil, mercury, rats, a species of insect not yet identified, ground glass, sea water, entrails, and molten iron. Pipes will continue to burst around the subject until death or retreat.

SCP-015 was cut back to its current structure after attaching to 11 other structures in the area. Currently, 11 personnel have been killed, and 20 more are still missing. Reports have been made of banging and screaming coming from within SCP-015.
Luminous Eggshroom

A large egg-like mushroom which grows on large trees found all over the Savannah, which can be found in all sorts of different sizes. They give 8 water when eaten.

## Luminous Eggshroom

### Gives

8 Water

These large epiphytic mushrooms only grow on the trunks of certain species of tree. They require a warm climate to survive.

Luminous Eggshrooms are a common and useful source of water when sucked out of their trees by a Trebhum. They can also be processed with the Water Processor Mutation.

Luminous Eggshrooms are also often required in order to convince Trebhums found in Trebhum homes to join your party.
Entomophilous Skin Mutation

Causes the Trebhum grow some grass-like hair on their head when eaten, attracting sack flies. This mutation is used as part of a puzzle in chapter 1. The Entomophilious Skin Mutation is often referred to by members of the community as the "mohawk" and replaces all other skin mutations on the affected Trebhum when eaten. It is gained by eating some Phytocephalic Grass.

## Entomophilous Skin Mutation

### From

Phytocephalic Grass

This mutation can be permanently activated by mixing 3 Phytocephalic Grass and 4 Sack Flies.
Vincent Crestwell

## Personality and Traits

Vincent is strategic, reserved, wise and well-respected. As an instructor, Vincent is serious, disciplined, focused and doesn't tolerate idiocy especially when he's training people out of his gym and he's a pillar to his community in all shapes and sizes.

## Physical Appearance

Vincent has ebony brown skin with muscular tone build body with scars, big brown eyes, mid-length locs hair with a nicely stubbled beard and 6'0"

## Powers and Abilities

Due to certain curse by an ancient Orisha, Vincent was given

* **Immortality**

### Abilities

* **Master Hand to Hand Combatant/Martial Artist**
* **Multilingualism**
* **Skilled Marksmanship**
* **Skilled Swordsmanship**

## Equipment

* **Handgun**
* **Brass Knuckles**
Mathematician

*The mathematician is the most powerful of the Eternal Cylinder's servants. Assembled out of a combination of mechanical parts and biological matter from distant planets, this chimeric giant is an unstoppable enforcer of the Eternal Cylinder's terrible will. Few could ever stand in his way, and fewer still could ever understand his true nature and remain sane.* **- Compendium Description**

The Mathematician also absorbs any items the Cylinder is interested in through his portal-face. You can use the Crystalline Skin mutation to blend in with crystal formations the mathematician is interested in. It is also able to send forth waves of Servants and awaken slumbering Liberators. The Mathematician is also able to survive and function almost perfectly even when half of its body has been burnt off by a lens.

## Music

* The Mathematician
* Run
* Grand Finale
Zooshgarg

*"The Zooshgarg (Aerotorus trebhumophagus) is an exceptionally dangerous large hovering predator with a particular taste for Trebhum meat. While in the air, the creature uses the eyes at the ends of its limbs to scan for prey, which it captures by generating a vortex using its torus. From there its helpless victims are grasped by a long tongue and pulled into the Zooshgarg's mouth, a horrible death featured prominently in many Trebhum folk tales."*

## Zooshgarg

### Drops

Unknown

Zooshgargs fly much higher than any other flying creature and cannot be outrun. However, it is easy to get out their path.

The Zooshgarg has a strange but effective way of hunting. It is able to use antigravitational energy to generate a vortex below it, sucking up small organisms inside. After, it grabs the helpless prey with its long tongue and pulls them into its mouth at the back of its head. This field appears as a magenta beam emanating from the underside of the creature. The area of effect can be seen by a circle of magenta light on the ground.

According to folk tales told by the Trebhum, this creature seems to be a supernatural predator.

Players can avoid being eaten by the Zooshgarg through use of the Aposematic Skin Mutation.

Zooshgargs will also pick up and eat Glickbol if they are picked up by the antigravitational field. Not only that but Zooshgarg will also eat plants it sucks up as well. So if a Trebhum acts fast enough they can get other items sucked up with them in the beam, and hopefully avoid getting eaten. Zooshgargs are known to prioritize Glickbols and plants over Trebhums, so if you get eaten while the Zooshgarg has selection over those items, it could be a glitch or just luck.

If the Sucker Feet mutation is activated, the Zooshgarg cannot suck up the Trebhum.
Trewhaala Fragment

The Trewhaala fragments are end-game items and only obtainable at the very end of the game.

Trewhaala Statue

Location
Infected Biome

Gives
Trewhaala Core

Trewhaala Fragment

Location
Infected Biome

Mutation
Trewhaala Mutation

After obtaining the Master of Song mutation, you can use special Trebhum Altars to summon a Celestial Trewhaala to destroy human head statues and reveal a Trewhaala Fragment. You must first break the statue of the fragment to reveal the core, which can be eaten. You don't actually have to break the fragment or eat the core to progress in the story. The first fragment will always give you the Trewhaala Legs mutation and the second and third fragments give you the Trewhaala Trunk and Trewhaala Body. At the Trewhaala Body head, you must defeat a Unifier first. Trewhaala Statues give 2 refined minerals when processed.
*A manifestation of the history and culture of the Celestial Trewhaala, expelled from the Eternal Cylinder. Contains an organic core in which the information has been encoded.*
*An object containing the history and culture of the Trewhaala encoded into organic matter, in a form which can be absorbed and stored within a living Trebhum.*
Elixir

An E**lixir**, also known as a **potion**, is a liquid concoction with magical or medicinal properties to be taken orally and intended to cure one's ills. They are often made by witches using herbs to imbue them with a variety of supernatural effects similar to those obtained from spells. A number of potions have been used to damage, such as poisons, as well as to cure.
SCP 173

**Item #:** SCP-173

**Object Class:** Euclid

**Special Containment Procedures:** Item SCP-173 is to be kept in a locked container at all times. When personnel must enter SCP-173's container, no fewer than 3 may enter at any time and the door is to be relocked behind them. At all times, two persons must maintain direct eye contact with SCP-173 until all personnel have vacated and relocked the container.

**Description:** Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.

The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.

**Creator Information**

The image used in the SCP-173 article is the art piece "Untitled 2004" by Izumi Kato. The photograph was taken by Keisuke Yamamoto. All rights are reserved by the artists.

A note of caution: SCP-173 is a secondary use of the image of the art piece "Untitled 2004", which was created by Izumi Kato. The concept of SCP-173 does not have any relationship with the artist's original concept of "Untitled 2004".

The sculpture, its likeness, and the photograph have not been released under any Creative Commons license. Only the text of this article is released under Creative Commons. **This sculpture and its likeness may not be used for commercial purposes under any circumstances. Izumi Kato has graciously chosen to allow the use of the image of "Untitled 2004" by the SCP Foundation and its fanbase for non-commercial purposes only.**

**1.DO NOT contact or negotiate Izumi Kato about anything related to "SCP-173".**

**2.DO NOT negotiate "commercial license of SCP-173 images" at all.**

**3.DO NOT ask the SCP Wiki to handle "untitled 2004 commercial license negotiations" with Izumi Kato.**

**4."Untitled 2004" images are not available commercially for use in connection with SCP-173. THERE IS NO EXCEPTION.**
Xavier Pena

## Personality and Traits

Xavier is Charming, Tenacious, Reliable, and has a ferocious fighting spirit to get revenge on the demon that killed his parents.

## Physical Appearance

Xavier is 6'0", slightly tanned skin, brown eyes, a toned slightly built body, and brownish-black short hair.

## Powers and Abilities

* **Skilled Combatant**
* **Skilled Marksmanship**
* **Skilled Weaponry**
* **Expert Strategy**
* **Skilled Occultism**
* **Skilled Crafter**

## Possessions

* **Iron Brass Knuckles**
* **Crossbow**
* **Sword**
Westin Strill

Joel Strill (Brother)

Lynn Strill (Sister)

## Personality and Traits

Westin is quirky, funny, protective, and crafty young man. As an Witch, Westin is dedicated and ambitious young witch that's taking his training very seriously to the craft to help his family deal with a power curse and to be useful to The Underroot.

## Physical Appearance

Westin has brownish-beige skin with a short cut black wavey hair with freckles on his face along with a slightly build body and is 5'10".

## Powers and Abilities

As an Witch, Malcolm has array of magical abilities.

* **Magic**

### Abilities

* **Skilled Occultism**
* **Expert Potion Maker**
* **Expert Singer/Rapper**

## Equipment

* **Grimoire**
* **Potion Making Kit**
* **Lyric Book**
Kayden Harris

Eric Harris (Uncle)

Catherine Harris (Aunt)

## Personality and Traits

Kayden is charismatic and daring, Kayden is a star athlete on the basketball team by day and by night Kayden is a devoted individual with a artistic mind that speaks to his true heart's desire after witnessing the murder of his father by the hand of a dirty police officer, Kayden always remained on edge against the police even now.

Kayden's tragic loss also resulted in a lot of repressed anger, mainly due to the fact that his father's case was still quiet even after eight years. He admitted to his mother that he's been so used to having that anger and need for vengeance that he doesn't know what type of person he is without it

## Physical Appearance

Kayden is around 6'0" feet tall with dark brown skin, brown eyes and short fade top black hair.

## Powers and Abilities

Due to being an Liberator, Kayden is granted Supernatural Abilities Such as:

* **Superhuman Strength**
* **Superhuman Speed**
* **Superhuman Agility**
* **Superhuman Stamina**
* **Superhuman Durability**
* **Accelerated Healing Factor**
* **Liberator Magic**
* **Supernatural Senses**
* **Supernatural Link**
	+ **Life Force Link**
	+ **Battle Mind Link**
	+ **Connection to The Liberators Realm**

#### Abilities

* **Expert Artist**
* **Skilled Basketball Player**
* **Expert Hand to Hand Combatant/Martial Artist**

## Possessions

* **The Liberator Suit**
* **Expendable Bo-Staff/Spear**

## Trivia

* Kayden loves going to Art Galleries and often goes there to clear his mind by looking at the different brush strokes to understand the artist's emotions.
* Kayden has his own secret little space to do his artwork.
* Kayden's Street Artist name is Plut2o.
Ambrose Russell

## Personality and Traits

Ambrose is Stoic, Intuitive and very Soulful with a very complex history with his past and wanting to try to make sense of redemption for himself both as a man and as a werewolf.

## Physical Appearance

Ambrose is 6'1" with short, buzzed cut black hair, toned muscular body, dark brown skin, dark brown eyes, and with a stubble beard.

## Powers and Abilities

* **Werewolf Physiology**
	+ **Superhuman Strength**
	+ **Superhuman Speed**
	+ **Superhuman Agility**
	+ **Superhuman Senses**
	+ **Superhuman Durability**
	+ **Shapeshifting/Transformation**
	+ **Lycanthrope Enhancement**
	+ **Full Moon Enhancement**
	+ **Longevity**
	+ **Accelerated Healing Factor**
* **Expert Combatant**
* **Police Training**
	+ **Skilled Police Protocol**
	+ **Skilled Firearms**
TheChroniclesofTheLiberators Wiki

**Welcome to the TheChroniclesofTheLiberators Wiki!**
A series about four black teenagers chosen by the powers that be to become supernatural warriors to fight against the forces of evil and oppression.

We're a collaborative community website about TheChroniclesofTheLiberators that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Grimoires

Grimoires are lesser known as **Spell books**, is generally a book wherein a witch documents all of their spells or rituals, potions or herbal remedies, and any other forms of magical knowledge. Grimoires vary in content, depending on the witches who own them, making some more valuable than others given their unique and powerful spells. They can also vary in size and are generally aesthetically beautiful, bound in leather and contain pages of parchment; others seem only like old books with torn pages.
Third Eye Mutation

The Third Eye mutation is obtained by consuming an Amber Eye item. This is an eye-based mutation, which is able to stack with other eye-based mutations. The Third Eye Mutation gives the Trebhum affected a third eye in the upper middle of their head. The appearance of the third eye is also affected by other eye-based mutations.

If the Third Eye Mutation is equipped, players can go into the "Food" section of their Compendium and choose one item to search for in the world. This item is chosen by clicking the closed eye icon next to the item's name on the list of food on the left side of the screen. This will cause the eye icon to display an open eye. This item is then "tagged." Players may however, only search for one item at a time in this way. The item may be changed simply by clicking on the closed eye icon by a different item.

Once players close their compendium, a circle with the ingredient in the middle will be displayed at the bottom middle of the screen. If the tagged item is not nearby, this circle will display as grey. If the tagged item is nearby however, the circle will light up and a small arrow will appear on its edge, which points in the direction of the nearest instance of that item.

Associated with this, the circle will also show a pulsating effect, as well as sound queues when the player is close to the tagged item.

Only discovered items may be searched for using the Third Eye Mutation.

This mutation can be permanently activated with 3 Amber Eyes.

*"With this eye, a Trebhum can search any object it has stored in its genetic memory."*
Destiny Barnes

Brenden Barnes (Older Brother)

Audrey Cooperman (Aunt)

## Personality and Traits

Destiny is tough as nails and has a no-nonsense personality, Destiny fights for what she believes in and will not stand around when others are in peril after the death of her parents and living with her older brother, Destiny is trying her best to not lose herself in pains of grief.

## Physical Appearance

Destiny has dark skin, Mid-Length long curly black hair, and brown eyes as well as 5'6".

## Powers and Abilities

Due to being an Liberator, Destiny is granted Supernatural Abilities Such as:

* **Superhuman Strength**
* **Superhuman Speed**
* **Superhuman Agility**
* **Superhuman Stamina**
* **Superhuman Durability**
* **Accelerated Healing Factor**
* **Liberator Magic**
* **Supernatural Senses**
* **Supernatural Link**
	+ **Life Force Link**
	+ **Battle Mind Link**
	+ **Connection to The Liberators Realm**

#### Abilities

* **Skilled Poet**
* **Expert Hand to Hand Combatant/Martial Artist**

## Possessions

* **The Liberator Suit**
* **Dual Kindjals**

## Trivia

* Destiny has a dream of becoming a doctor, just like her father.
* Destiny is a fan Maya Angelou's Poems
* Destiny learned Boxing from her Older Brother Brenden.
Dinoco Girls

The Dinoco Girls are minor characters that appeared in Cars. They are the Dinoco cheerleaders.

## Their Story

"*Those nine blue-feathered beauties on deck at the Dinoco publicity tent, they're the "Dinocuties." They're the last dancers standing after a fierce international competition in which the gals all lived in a giant dorm and competed for dominance on television. On the final episode, The King, Strip Weathers, hand-picked the winners.*"
Odorous Skin Mutation

The Odorous skin mutation allows a Trebhum to obtain a layer of slime to protect its skin. Some predators will be attracted to the smell (such as the Great Gaaahr) and some will run away from you because you smell too much (such as the Onogrosh). The Trebhum do not judge.

It is obtained from a Stenchleaf.

This mutation can be permanently activated by mixing 1 Stenchleaf, 3 Springworm Excreta, and 5 Refined Minerals.
Aquatic Phytopad Seed

This seed is usually found in small ponds lily-pad like plants floating on the water called Phytopads. It gives 18 Food when eaten.

## Aquatic Phytopad Seed

### Gives

18 Food

*Seeds of the aquatic Phytopad, a type of water-dwelling plant common in warm to temperate environments, which consists of a large, floating leaf and submerged roots and stems.*
The Underroot

**The Underroot** are a secret organization that are devoted to studying, tracking, and combating malevolent supernatural entities as well as protecting The Liberators along with assisting in the fight against the supernatural.

## Origins

The Underroot was formed by Eldric a powerful Witch, after the events of Jonathan Prescott's Massacre which lead to the creation of The Liberators. The Underroot started with few members who were victims of Supernatural forces which with Eldric's knowledge was able to help others to which helped, The Underroot become a more recognizable movement to that would recruit more members to fight back against darker forces.

The Underroot quickly rose in numbers as time moved forward, to battle against evil whether it was by supernatural means or human means but at the service of The Liberators.

## The Branches within The Underroot

As The Underroot grew throughout the centuries, Members ventured into different branches to combat or obtain knowledge of supernatural forces to which the branches include:

* **Researchers** are members of The Underroot that collect and seek knowledge of the Supernatural.
* **Agents** are members of The Underroot that are field combatants that has various backgrounds in combatants from soldiers, assassins, and witches using magic.
* **Forgers** are members of The Underroot that create and forge weapons that is beneficial to The Liberators and other members of The Underroot.
* **Treasurers** are mostly the disassociated side of The Underroot that guard archaic supernatural objects.