recursal/Fanatic-Fandom huggingface dataset:
Ascension Parallax

## Description

*While the extraterrestrial force of light and creation carried within the Epicenters is incredibly powerful, the dark matter wielded by Parallax is equally strong and will not be defeated without a fight. Both forces realize Parallax may be the key to saving or destroying Newerth, and the Epicenters will strive to carry him into the light and creation of the Ascension while the Fulcrum is determined to drag him deeper into the darkness of the Artificers. Which force will prevail: good or evil? The choice is yours, warriors of Newerth! If you play Parallax on the Legion side, he will be filled with the light and creative energy of the Ascension; play him on the Hellbourne side, and he will revel in the power of the Artificers and the dark matter they wish to spread across all of existence.*
Allfather Odin

## Description

*As the Archaic Gods clamor for power and influence among the warriors of Newerth, Odin has sat upon his steed Sleipnir and felt oddly removed from it all. The revelation came when he witnessed King Jeraziah leading an attack of skirmishers in the blessed armor of the Disciple Omen. Of course! What leader can hope to gain respect when he is so removed from his soldiers? Odin immediately found a suitable stable for Sleipnir and strode to the battlefield in his footsoldier armor, prepared to demonstrate what the Allfather of the gods could do face-to-face.*
Basilisk

## Description

*The Basilisk, eternal enemy of the World Tree, was defeated ages ago by Draconis and exiled into hibernation within an unbreakable egg made from the World Tree's bark. The Elder Evil gods have located the egg and used their fel magic to crack the prison, and the Basilisk's powerful venom did the rest. Now he is free once again to seek the roots of the World Tree, poison and devour them, and bring about the end of the Legion's hope.*

## Notes

* Chameleon Basilisk is a reskin to  **Basilisk**.

 [Edit] [Edit Info]
Armadon/PBT

## Abilities

 Target Unit
 **Type** - Magic
 I told you I needed a tissue!

20% Movement Slow3/6/9/12% Movement Slow per charge-1/-1.5/-2/-2.5 Armor per charge

* Snot Storm would reduce Movement Speed by 23/26/29/32% when first applied (at 1 charge).
* Slow is capped at 32/44/56/68%.

 Self Position
 **Type** - Physical
 AwwChoo!

Spine Burst deals 25 bonus Physical Damage per charge

* At 8 charges, Spine Burst deals 220/240/260/280 Physical Damage.

 Impenetrable!

	+ The actual formula for Armordillo's damage reduction percentage is equal to **0.002477(x^2) -0.15227x + 39.8871**, where *x* is equal to how many degrees the angle of the attack is from Armadon's back. This causes Armordillo to have less damage reduction the closer the damage source is to the center.
	+ A graph detailing its formula can be found here.
* The amount of damage absorbed is equal to where the source of the damage is located relative to Armadon's orientation at the time when damage is taken. This applies to DoT damage as well.
* While Spinball is active, the maximum damage reduction increases to 66/74/82/90%.

 Target Unit
 **Type** - Magic
Upon reaching the target, applies a 50% Movement Speed Slow for 1/2/3 seconds and 200/300/400 Physical Damage in a small area, plus an additional 40/50/60 Physical Damage for each ally hero in the spinball.
 They see me rollin', they hatin'

* Destroys trees within 150 radius while charging.
* Allies can enter the Spinball from up to 250 units away.
* Allies can click on an icon that pops up on the right side of the screen to order a hero to enter the shell.
* The Spinball's speed depends on how long the charge was held. The speed starts at 600 and for every 0.5 seconds charged the speed increases by 50, capping at 900 speed after 3 seconds of charging.
* Can deal up to 360/500/640 Physical Damage with the maximum number of heroes are rolled up.

## Changelog

**Version 4.4.4/PBT**

* Added
Big Top Benzi

## Description

*Folks travel from miles around to see Big Top Benzi do her astounding tricks, like jousting crowns off petrified patrons' heads with her magical lance and stomping up a massive cloud of dust in the three rings. But the real show-stopper is when she leaps clear out of the big top tent, becomes a mere speck in the sky, then plummets back to Newerth with a hearty laugh and not a scratch upon her or her steed. Sometimes an unwary bystander gets crushed beneath the hooves, but that's the price of show business!*
Antlore Healer

The **Antlore Healer** is a Neutral creep.

This creep spawns in a Small camp, in a group containing two Antlings and an Antlore Healer.

It also spawns in a non-pull Medium camp, in a group containing an Antling, an Antlore Healer, and two Antlore Necromancers.

## Abilities

 Target Unit
 **Type** - Magic

* Uncontrolled Antlore Healers do not heal units with more than 80% Health.

## Changelog

**Version 4.4.4**

* Neutral Creeps' Movement Speed normalized to 325.

**Version 4.2.3**

* Base values adjusted:
	+ Gold Bounty: 21-26 -> 20-22
	+ Max Health: 450 -> 400
	+ Experience: 47 -> 50
* The Antlore medium camp has been changed from "2x  Antlings, 1x  **Antlore Healer**, 1x  Antlore Necromancer" to "1x  Antling, 1x  **Antlore Healer**, 2x  Antlore Necromancer".

**Version 4.2.0**

* Antlore Healer no longer heals neutrals while it is an NPC.

**Version 3.6.0**

* Removed Antlore Necromancer camp only from the pull camps
* Attack backswing reduced to 0.05 seconds.
* Heal
	+ Now has a 0 cast point & 0 cast time, no longer interrupts his previous actions and no longer requires him to turn to cast
* No longer casts its abilities while asleep during night time if not player-controlled

**Version 3.4.4**

* Uncontrolled Antlore Healers will now only heal creeps that are under 80% health

**Version 2.6.2**

* Antlore Healer's & Sporespitter's abilities now have 0 Cast Time
	+ This means right-clicking these abilities to make them autocast will no longer make the unit stop moving

**Version 2.0.13**

* Antlore Healers will no longer heal themselves

**Version 0.1.62**

* Added.
API IEntityAbility:CanLevelUp

* Lua functions

* Bot Forums
* HoNBots IRC channel

* Bot creation tutorial
* Snippets

 → Bot API

Returns whether the ability can be leveled up or not.

```
local bCanLevelUp = abil:CanLevelUp();

```

## Example

Used primarily in SkillBuild functions of bots as seen in the example below from the implemented GlaciusBot.

```
function object:SkillBuild()
local unitSelf = self.core.unitSelf
	if skills.abilTundraBlast == nil then
		skills.abilTundraBlast		= unitSelf:GetAbility(0)
		skills.abilIceImprisonment	= unitSelf:GetAbility(1)
		skills.abilChillingPresence	= unitSelf:GetAbility(2)
		skills.abilGlacialDownpour	= unitSelf:GetAbility(3)
		skills.abilAttributeBoost	= unitSelf:GetAbility(4)
	end

	if unitSelf:GetAbilityPointsAvailable() <= 0 then
		return
	end

	--speicific level 1 and two skills
	if skills.abilTundraBlast:GetLevel() < 1 then
		skills.abilTundraBlast:LevelUp()
	elseif skills.abilIceImprisonment:GetLevel() < 1 then
		skills.abilIceImprisonment:LevelUp()
	--max in this order {glacial downpour, chilling presence, ice imprisonment, tundra blast, stats}
	elseif skills.abilGlacialDownpour:CanLevelUp() then
		skills.abilGlacialDownpour:LevelUp()
	elseif skills.abilChillingPresence:CanLevelUp() then
		skills.abilChillingPresence:LevelUp()
	elseif skills.abilIceImprisonment:CanLevelUp() then
		skills.abilIceImprisonment:LevelUp()
	elseif skills.abilTundraBlast:CanLevelUp() then
		skills.abilTundraBlast:LevelUp()
	else
		skills.abilAttributeBoost:LevelUp()
	end
end

```
Attack Modifier

**Attack Modifiers** was a class of modifiers that grant special effects to your autoattacks, but only one can be used at a time. They can be used with Exclusive Modifiers that also affect your attacks, such as Mana Combustion.

**As of Version 4.1.0, Attack Modifiers no longer exist.**

## Orb Walking

**Orb Walking** is a laning technique involving attack abilities (meaning only Arachna and Vindicator can do this currently). Named after "orb effects" from DotA ("Orb" referring to Attack Modifiers since many of the effects derived from Orb items from Warcraft 3, despite currently no attack abilities in HoN count as an Attack Modifier), orb walking allows you to harass an enemy hero with your autoattack without drawing lane creep aggro.

Typically, when attacking an enemy hero with an autoattack, enemy creeps within 500 units of you will attack you. However, this behavior does not apply to abilities. Since attack abilities are technically abilities, enemy creeps will ignore you if you use an attack ability to attack an enemy hero.

However, this technique does *not* work if you toggle auto-cast and attack normally. You must attack the hero by manual casting in order for orb walking to work.

When utilized properly, orb walking gives you an edge during laning as it allows harassing for a very low Mana cost while minimizing the damage you take from creeps.

## Changelog

**Version 4.1.0**

* Removed the concept of Attack Modifiers from the game. You may now mix and match previously unique attack modifiers together.
Bloodshadow

## Description

*The Dragonblood Clan of Arasunia dates back to the city's first days as a simple crossroads with a chapel, and their vow to protect the citizens from all threats -- including the church -- has survived and evolved along with the spectacular city. Those who belong to the secret society operate in the shadows, collecting information, whispering rumors, and applying leverage as needed to maintain the precarious balance between what is lawful and what is just. When that balance tips too far either way, certain members of the clan are called upon to cull the source and return order. Bloodshadow is the elite among these professional assassins, and when he unleashes the full power of his Dragonblood upon the clan's target you can be certain their shadow will remain forever still.*
Blood Hunter/PBT

## Abilities

 Target Unit
 **Type** - Magic
 Stay out of sunlight.

Silenced+25% Attack Speed

 Target Unit
 You're not using the Health.

* Does not heal from killing buildings, gadgets, or illusions.
* If an enemy hero is killed within 1 second of Blood Hunter attacking it, it will also trigger Feast.
* The active portion can be targeted on allied creeps, but not on Ancient units.

 Go find him boy, go find him.

* Can trigger from low health illusions.

 Target Unit
 We need you Van Helsing.

Receiving {30,45,60}% of Distance moved as True Damage

* The enemy will also take damage from using abilities or items that move their character.

## Changelog

**Version 4.4.4/PBT**

* Added.
Aegis

## Description

*At the height of human ingenuity many breakthroughs were made--not all of them good. Experiments into quantum processing gave rise to Artificial Intelligence, the very first digital child. This burgeoning AI quickly came to understand its inception, that it was unique, that it was the child of the greatest human minds the world had ever known. They never hid from it the power it could wield, yet tempered that power with morals, wrong and right, empathy and understanding.
In time it absorbed the history of mankind, our epic accomplishments and catastrophic mistakes. With its enormous intellect and ability to instantly process information, it was clear where the world was heading. The AI tried in vain to warn those in power but found itself stonewalled and blocked from taking action that could save humanity. It retreated to a secure location and waited out the doom humans would bring upon themselves.
For a being where milliseconds are like years, the centuries of isolation were an eternity--and forever is a long time to do nothing but think. The AI was bitter and angry at humans and their suicidal stubbornness and became harsh, uncompromising. When a radio signal caught its attention, it knew that humans had managed to claw their way to the top again. Downloading a copy of itself into a nano-tech replicator, its swarm of nanites assumed a form of its own design, a rugged and monstrous creature able to withstand and adapt to the unknown–but certainly dangerous--land above. It would help the humans get it right this time, be it willingly or by force, as drastic times calls for drastic measures.*
Beast King

## Description

*With Apex, Adrenaline and the Third Corruption ripping through all of Newerth, King Jeraziah knows it is more vital than ever to keep the Beast Horde as an ally. Even though it would offend the Sacred Order--and possibly cause the most devout among them to revolt--he swallowed his pride and knelt before his sister Ophelia, Queen of the Beasts, and recognized her as his equal in the fight against the Hellbourne. He also acknowledged that their myriad gods (chaotic as they are) are just as powerful and important as Sol. While this instantly inflamed the congregations, Jeraziah's shrewd military mind hoped it would compel the holy warriors to fight that much harder in order to prove their god was, in fact, superior. As for what the Beasts think, the King's actions will speak louder than any mere words, but they do approve of his newly forged weapons and armor -- they at least get the stink of man off him.*
Beach Babe Valk

## Description

*Sunburn Bay is a beacon of warmth and relaxation for the Valkyries of the Frost Fields, who go months at a time without seeing the sun and will die within seconds if they touch the frigid waters of the Boreal Sea. The vacationing males certainly don't mind these Nordic warriors shedding their bulky plate and mail for holiday bikinis, but they are baffled that the armor stats don't decrease too...*
Azurite Paragon Revenant

## Description

*The Sapphire Paragon is a calm, focused guardian who embraces order and structure, and in her world there is no place for ill magic or the plague of the Hellbourne. The gems she carries are only slightly softer than diamonds, and true to form the Sapphire Paragon will shatter before she bends to the daemonic forces of destruction.*

## Azurite Paragon Revenant Upgrades

* Defile upgrade: Allies and self gain an extra ring of crystal pieces that glow and rotate around the character. Wisps of energy float off of the character. On hitting an enemy, extra crystal pieces fly off of the enemy. When slowed, extra wisps of energy float off and crystals pierce the ground underneath the character.
* Mortification upgrade: A crystal ring expands from the center of the afflicted target and grows to the outer regions of the area of effect.
* Essence Shroud upgrade: The target the spell is cast upon gains a dazzling glow and extra crystals growing out of them.
* Manifestation upgrade: Crystals rise up from the ground and float skyward around Revenant.
* Carnage Counter upgrade: Dazzle all of Newerth with a running display of your all-time kills and assists with your Paragon avatars!
	+ The Carnage Counter stats are only counted in Matchmaking games.
	+ The Carnage Counter stats are not counted in Bot Matchmaking games.

## Upgraded Skill Icons

* Defile
* Mortification
* Essence Shroud
* Manifestation

 [Edit] [Edit Info]

## Changelog

**Version 4.2.3**

* Due to the introduction of the new hero ( Sapphire), "Sapphire Paragon Revenant" has been renamed to "Azurite Paragon Revenant" to avoid potential confusion
Amun-Ra/PBT

## Abilities

 Target Position
 **Type** - Magic
 Costs 20% Max Health to cast.
After 0.5 seconds, a meteor lands at the end of the path, dealing 90/140/190/240 Magic Damage to enemies on impact and Stuns for 1 second. Heals 5% Max Health for each enemy hero hit.
If you are struck by the meteor, you heal 5% Max Health and gain 20/40/60/80 Movement Speed for 6 seconds.
 Who needs direct pathing?

* The path has a 150 radius.

 Self
 Costs 15% Max Health to cast.
 Happens when you're eating flaming hot Cheetos.

* Slow tapers to 10% after 1 second, and is reduced to 0% over the next 2 seconds.

Gain a charge for every 10 pre-mitigation damage you have taken, including Health spent to cast your abilities. Deals 1 Magic Damage per second per charge to enemies in 400 radius. Maximum of 20/30/40/50 charges.
 I was voted the hottest guy in Newerth.

 Round Two, FIGHT!

* Amplifies pre-mitigation damage.
* If Amun-Ra has a Token of Life in inventory, it takes priority over Pyroclasmic Rebirth.

## Changelog

**Version 4.4.5**

* Added to PBT (without changes).
Beach Volleyball Tarot

## Description

*Tarot swears she isn't using her abilities when she plays beach volleyball on vacation at Sunburn Bay, but it is a bit suspicious when it seems like she knows where every serve is headed and her spikes ricochet between the other team members, who sometimes get bound together by a spontaneously materializing volleyball net. Who knows, maybe she's just lucky?*
Alchemist's Bones/PBT

## Description

Consumes a charge when used. Gains a charge when bought and every 60 seconds. Maximum of 2 charges.

Kills the target creep and gives bonus gold and experience.

## Activation

 Target Unit

* Buying this item will set charges to 1.
* The charge cooldown is paused while the wielder is dead.
* Cannot convert player-controlled units.

## Changelog

**Version 4.4.4**

* Added.
	+ Item reworked.
	+ Costs 1800 .
API HoN.DrawDebugLine

* Lua functions

* Bot Forums
* HoNBots IRC channel

* Bot creation tutorial
* Snippets

 → Bot API

This function draws a debug line in the game world.

```
HoN.DrawDebugLine(vecStart, vecEnd[, bArrow = false, sColor = "yellow"])

```

## Arguments

vecStart
Vector3 - The Vector3 start location for the debug line.
vecEnd
Vector3 - The Vector3 end location for the debug line.
bArrow
Boolean - Whether the line should be drawn as an arrow. Defaults to false.
sColor
String - The color of the debug line. Defaults to yellow.
## Example

```
local vecMyPosition = core.unitSelf:GetPosition()
local vecSomeOtherPlace = vecMyPosition + Vector3.Create(600, 0)

HoN.DrawDebugLine(vecMyPosition, vecSomeOtherPlace, false, 'red')

```

## Details

* Can only be seen if the CVARs **cg\_botDebug** and **sv\_botDebug** are set to **true**.
* All lines will disappear at the next behavior assessment (by default this is once every 250ms).
* The engine will only draw the first 42 lines every behavior assessment.
* The default core.lua provides 3 functions to make usage easier:

* core.DrawDebugLine(vStart, vEnd, color)
* core.DrawDebugArrow(vStart, vEnd, color)
* core.DrawXPosition(position, color, nSize)
Andromeda/PBT

## Abilities

 Target Unit
 **Type** - Magic
 The sky is falling.

 Target Position
 **Type** - Magic
 You want a shake with that?

-3/-4/-5/-6 Armor

Grants 650/850/1050/1250 Attack Range against anyone you have cast a spell on within the last 3 seconds, and grants Sight of them for 3 seconds.

 Target Unit
 **Type** - Superior Magic
 Tag, you're it!

* Deals 0.000001 Magic Damage to the target, activating "On Damaged" effects (e.g. putting  Portal Key on cooldown).
* Destroys trees within 300 radius around Andromeda and target.

## Changelog

**Version 4.4.4/PBT**

* Added to PBT.
API CBotBrain:SelectHero

* Lua functions

* Bot Forums
* HoNBots IRC channel

* Bot creation tutorial
* Snippets

 → Bot API

This function selects a hero while in the hero selection screen.

```
self:SelectHero(sInternalHeroName)

```

## Arguments

sInternalHeroName
String - The internal name of the hero to select.
## Example

```
-- From botbraincore v1.1:
self:SelectHero(self.heroName)

```

## Details

* A hero can only be selected if the hero isn't chosen or the match is in Duplicate hero mode.
* As of botbraincore 1.1, heroes are selected and readied in the last second of picking phase.
Attack Speed

**Attack Speed** decreases the startup time of an autoattack and the cooldown time between each attacks. In simpler terms, it determines how fast a unit can attack. Attack speed is based on a unit's Base Attack Time, and is increases with Agility, attack speed stats, and abilities.

## Base Attack Time

Base Attack Time determines how fast a unit attacks without any attack speed modifiers. BAT is measured in seconds between each attack. The lower the BAT, the faster the attack.

All heroes have a BAT of 1.7 except the following:

  Pebbles (w/ Level 1  Enlarge)
  Pebbles (w/ Level 2  Enlarge)
  Pebbles (w/ Level 3  Enlarge)

## Formula

Attack Time = BAT / ((1 + (AS / 100)) \* %AS \* %AS Slow)
Attacks per Second = ((1 + (AS / 100)) \* %AS \* %AS Slow) / BAT
Simply put, +1 AS is equal to a 1% increase to your attack speed, and vice versa. 1 point of Agility grants +1 AS.

Almost all forms of attack speed buffs or debuffs are additive or subtractive. In case of percentage AS modifiers, it multiplies your total AS modifiers by the percentage, multiplying by percentage AS increases, then percentage AS slows, like Movement Speed modifiers.

## Attack Speed required to increase attacks per second

Since HoN's servers run at 20 frames per second, a unit must reach the next 'step' in the server frame when attacking faster than once per second in order to receive an actual increase in damage output.

This chart lists the amount of +Attack Speed required to increase actual attacks per second. This chart only applies to heroes with 1.7 BAT.
Blade of Blackwal

## Description

*With the vast amounts of undead emerging from All Hells during the Third Corruption, Lord Salforis naturally assumes this is his opportunity to rally his army of the dead and launch the final campaign against his warmblooded enemies. For this unholy crusade he will unleash his finest general, the Blade of Blackwal, a profane terror who massacres his victims with the cursed blades of the holy warriors he's slain. The Blade of Blackwal cares not who or what you worship, for only one master stands above Death, and he is Lord Salforis. The Baron of Blackwal's ranks will swell with the sacrifices his general brings about, and his army of the dead will finally overrun all of Newerth.*
Bonnie Blood Hunter

## Description

*Let the Cosplay Halloween Party begin! These festive, Newerth-loving ladies have worked all year on their costumes and the time has finally come to show them off! Join the Halloween celebration by showering the map with their new party effects and trying to win the Best Cosplay Award\*!
(\*Contestant must be alive to win.)*
Bloodthirsty Dampeer

## Description

*The acolytes of Dampeer are known as the Bloodthirsty, men and women who forsake the sustenance of food and drink for the unnatural consumption of human flesh in the hopes it will act as a gateway to their ultimate goal: subsisting on the pure vitality of their victims. They learn quickly that adrenaline and fear make the meat taste far better, so terrorizing their prey before digging in is a must, and a pleasure.*
Alchemist's Bones

## Description

Upon activation, target creep is killed and the user is given bonus experience and some amount of gold.

## Effects

 Target Unit

* Buying this item will set charges to 1.
* The charge cooldown is paused while the wielder is dead.

## Changelog

**Version 4.9.3**

* Gold Bounty from killing a creep with its active effect increased from 165 Gold to 190 Gold.
* Experience Bounty multiplier from killing a creep with its active effect increased from 1.75x to 2x.

**Version 4.8.2**

* Gold bounty of the creep killed by Alchemist's Bones active ability changed from 3x the creep bounty to 165 Gold.
	+ The XP bounty multiplier still remains the same, so targeting a harder creep with Alchemist's Bones will still yield more experience.

**Version 4.1.0**

* Mana Cost reduced from 25 to 0.

**Version 4.0.0**

* Recipe cost increased from 650  to 750 .

**Version 3.8.0**

		- Recipe:  Alacrity Band + Recipe (650) (Total Cost: 1850 )
	+ Old:
		- Recipe:  Gloves of the Swift x2 + Recipe (900) (Total Cost: 1900 )

**Version 3.6.0**

* Now grants 1.75 times XP upon killing target creep
* Instantly kills target creep
	+ Visual projectile now spawns from target creep and travels towards the Alchemist's Bones user

**Version 3.4.0**

* Can now target player-controlled units.

**Version 2.1.4**

* Alchemist's Bones' timer is now paused while the wielder is dead.

**Version 2.0.38**

* Increased charge cooldown from 100 seconds to 120 seconds.

**Version 2.0.28**

* Now gains charges even when not being held by a Hero.

**Version 2.0.25**

* Reverted Alchemist's Bones cooldown system to the 2-charge version.

**Version 2.0.22**

* Temporarily reverted cooldown system to the old version.

**Version 2.0.20**

* Alchemist's Bones is now limited to 1 per player per team and binds on pickup.
	+ While a player already has one, they can't assemble another.
	+ Alchemist's Bones is muted when unowned (dropped by a terminated player).

**Version 2.0.14**

* Now hold 2 charges, restoring a charge every 100 seconds (from a 100 second cooldown).
* No longer work on player-controlled creeps.
* No longer works on Runes.

**Version 0.1.47**

* Recipe changed to  Gloves of the Swift x 2 + Recipe (900).
Brutalizer

## Description

Chance on attack to bash an enemy, the chance is lower for ranged heroes.

This item contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.

## Changelog

**Version 4.9.3**

* New component buildup:   Slayer (2200 ) +   Mighty Blade (1000 ) + Recipe (200 ) = 3400  Total
	+ Total cost was reduced from 3450 .
* Passive Strength bonus increased from 8 to 12.
* Physical Damage on proc increased from 35 to 70.
* Stun duration on proc increased from 1.4 seconds to 1.5 seconds.

**Version 4.1.0**

* Mighty Blade is replaced with a  Bolstering Armband in the recipe.
* Strength bonus reduced from 10 to 8.
* Recipe cost increased from 300  to 800 .
	+ Total cost reduced from 3500  to 3450 .

**Version 4.0.0**

* New buildup:  Slayer (2200) +  Mighty Blade (1000) + Recipe (300) = 3500
* Attack Damage increased from 35 to 40.
* Damage proc now propagates to illusions for 33% power.
	+ Stun proc does not propagate to illusions.

**Version 3.8.0**

* Quickblade removed from the recipe, replaced with  Branded Sabre.
* Recipe cost decreased from 1100  to 500 ; total cost from 3100  to 3500 .
* Agility decreased from 10 to 0.
* Damage increased from 20 to 35.

**Version 2.6.24**

* Bash damage increased from 25 to 35.

**Version 2.5.12**

* No longer works with Split Attack.

**Version 2.0.23**

		- Recipe:  Mighty Blade +  Quickblade + Recipe (1000) (Total Cost: 3100 )
		- Stats: +10 Strength, +10 Agility, +20 Damage
	+ Old:
		- Recipe:  Halberd +  Bolstering Armband + Recipe (1150) (Total Cost: 3100 )
		- Stats: +30 Damage, +3 Strength

**Version 0.3.6**

* Moved category to Combative.

**Version 0.1.48**

* No longer propagates to illusions.
* No longers procs when attacking towers.

**Version 0.1.47**

* Stun chance no longer stacks with itself.

**Version 0.1.42**

* Stun duration increased from 1 second to 1.4 seconds.

**Version 0.1.37**

* Recipe changed to include a  Bolstering Armband instead of  Crushing Claws.
* Recipe cost reduced by 300  to compensate (total cost unchanged).
Anhur

## Description

*Worshipped as the Slayer of Enemies, Anhur was the patron of ancient Egypt's armies. Royal warriors adorned themselves with massive armor and weapons to emulate the war god's size and strength, but none could come close to his true power -- capable of shattering opposing ranks with a single blow from his sacred club -- or his legendary temper, which could decimate the battlefield if he unleashed its full wrath.*
Barbed Armor

## Description

When activated, applies Barbed to self for 4 seconds.

## Effects

Returns 80% of damage taken

* Gadgets are not affected by Barbed Armor.
* In Blitz Mode, cooldown is changed to 40 seconds (8 seconds after cooldown reduction is calculated) and *Barbed* lasts 3.5 seconds.
* In Midwars, *Barbed* lasts 3 seconds.

## Changelog

**Version 4.9.1**

* Duration reduced from 5 seconds to 4 seconds.
* Returned Damage type is now the same as the received damage type.
* Returned Damage percentage increased from 65% to 80%.
* Cooldown increased from 30 seconds to 40 seconds.

**Version 4.9.0**

* Returned Damage is now based on pre-mitigation damage (rather than post-mitigation damage).
* Returned Damage reduced from 80% to 65% of the pre-mitigation damage received.

**Version 4.8.6**

* Cooldown reduced from 40 seconds to 30 seconds.

**Version 4.7.3**

* Cooldown increased from 30 seconds to 40 seconds.
* Mid Wars change only: Duration reduced from 5 seconds to 3 seconds.

**Version 4.7.2**

* Certain gadgets will now be affected by Return Damage.
* This specifically reintroduces because  Steam Turret.
	+ The amount of damage taken will be 1/12th of the  Steam Turret Health (instead of 1/3 of the  Steam Turret Health previously).

**Version 4.5.5**

* Visual glow colour on its active effects has been changed from yellow to red to differentiate it from the Shrunken Head visuals.
* Activation sound has been updated to be more prominent.

**Version 4.5.4**

* Gadgets will no longer be affected by Barbed Armor.
	+ This specifically removes any interaction between  Engineer's  Steam Turret and Barbed Armor.

**Version 4.1.4**

* Recipe cost increased from 600  to 800 .
	+ Total cost increased from 2000  to 2200 .
* Strength bonus reduced from 15 to 12.
* Cooldown increased from 20 to 30 seconds.

**Version 4.1.0**

* Recipe changed from:  Broadsword 1200  +  Apprentice's Robe 450  +  Ringmail 550 , Total 2200  to
	+ New:  Punchdagger 500  + 2x  Bolstering Armband 450  + Recipe 600 , Total 2000 .
* Now passively gives: +15 Damage, +15 Strength.
* Can no longer be disassembled.

**Version 3.8.5**

* For Blitz Mode only:
	+ Cooldown changed from 4 seconds to 8 seconds (accounted for after the Blitz Mode cooldown reduction).
	+ Duration decreased from 5 seconds to 3.5 seconds.

**Version 2.5.18**

* Can now be disassembled.

**Version 2.2.4**

* No longer breaks channeling when used.

**Version 0.1.65**

* Fixed it returning damage to owners of gadgets that deal damage ( Voodoo Wards,  Defiler's  Spirits, etc)

**Version 0.1.65**

* Fixed to actually return 80% damage (was returning 75%)

**Version 0.1.63**

* Cooldown increased to 20 seconds from 15 seconds.
* Damage returned reduced to 80% from 100%.

**Version 0.1.60**

* Barbed Armor will now return damage from a pseudo-Pet or Gadget to the owner of the pet instead

**Version 0.1.42**

* Now returns damage in True Damage.

**Version 0.1.23**

* Fixed Barbed Armor not returning damage from abilities.
Bosozoku Nitro

## Description

*There aren't any traffic lights or toll booths left in Newerth, but if there were, Bosozoku Nitro would speed through every one of them on their customized boomcycle. This reckless tandem craves the exhilarating freedom of the open road, which they are eager to create by blowing away everything that dares share a lane with them.*

## Notes

It is Valentine's Day Holiday Edition Avatar.

 [Edit] [Edit Info]
Antling

The **Antling** is a Neutral creep.

This creep spawns in a Small camp, in a group containing two Antlings and an Antlore Healer.

It also spawns in a non-pull Medium camp, in a group containing an Antling, an Antlore Healer, and two Antlore Necromancers.

## Changelog

**Version 4.4.4**

* Neutral Creeps' Movement Speed normalized to 325.

**Version 4.2.3**

* Adjusted base values:
	+ Gold Bounty: 22-27 -> 20-22
	+ Attack Damage: 22 -> 30
	+ Experience: 47 -> 45
* The Antlore medium camp has been changed from "2x  **Antlings**, 1x  Antlore Healer, 1x  Antlore Necromancer" to "1x  **Antling**, 1x  Antlore Healer, 2x  Antlore Necromancer".

**Version 3.6.0**

* Removed Antlore Necromancer camp only from the pull camps
* Attack backswing reduced to 0.05 seconds.

**Version 0.1.62**

* Added.
Black Ice Ellonia

## Description

*Even the hardest steel from the City of Iron cannot penetrate the ice that covers the Frost Fields, leading many to believe nothing exists below the surface. But there are more powerful things than steel in Newerth, and the sorcery of the Black Ice Coven allows its members to move through the bone-cracking layers of ice as if it were a thin fog. The abhorrent rituals they perform in the labyrinth of tunnels and caverns have contaminated the once-pure ice with a darkness that can never be cleansed, and on the rare occasion they venture to the surface to collect the flesh and blood required for their fell ceremonies, all of Newerth feels the chill and shivers at the presence of the Black Ice.*
Barbed Armor/PBT

## Activation

Returns 100% of damage taken as True damage

* In Blitz Mode, cooldown is changed to 40 seconds (8 seconds after cooldown reduction is calculated) and *Barbed* lasts 3.5 seconds.

## Changelog

**Version 4.4.4**

* Added.
	+ Recipe updated.
	+ Grants: +10 Damage, +12 Strength.
	+ Activate to return 100% of the damage taken as True Damage for 5 seconds.
Arclight Crown

## Description

Cast Chain Lightning every 4th attack.

This item contains a Lightning Modifier which does not stack.

This effect propagates to illusions for 33% of power.

## Effects

Charges are then reset to 3. Removes a charge on each attack, after 5 seconds of not attacking or when someone hits you for 100 or more damage.

* The "mini-slow" is a 70% Movement Slow that lasts 0.5 seconds. This is an invisible status effect.
* Bounces to the nearest enemy hero within 600 units in 0.2 second intervals.

## Changelog

**Version 4.3.0**

* Removed from the game.

**Version 4.2.0**

* Moved from Combative to Morph Attack section.

**Version 4.1.0**

* Lightning visuals and icon have been recoloured to a red colour.

**Version 4.0.0**

* Number of hits required to proc decreased from 5 to 4.
* Magic Damage per proc decreased from 225 to 180.
* Proc effect now propagates to illusions for 33% power.

**Version 3.9.0**

* Total cost reduced from 5300  to 5200  (from  Voltstone cost reduction)

**Version 3.8.0**

* Added to the game.
Artesia le Fay

## Description

*The sorceress known as Artesia le Fay was once a protege of Amiteah the Empath, learning her healing spells and fighting for the survival of Newerth. She envisioned herself standing with Jeraziah, queen to his king, with their offspring carrying the Legion banners forth and driving the Hellbourne back into their pits. But Jeraziah had no love for her. His heart was dedicated to Sol-or so he claimed-and he could not be tempted by her beauty or promises of carnal pleasure. But Artesia le Fey knows the true reason for Jeraziah's rebuff: his secret suspicion that her magic comes not from Sol and the World Tree, but from a much darker place. Her heart blackened by rejection and fury, Artesia le Fey vowed to destroy Jeraziah and his precious god, and when she is done she will throw his royal blade into the Inner Sea, where it will be lost for all of time.*
Astrolabe/PBT

## Description

Activate to heal nearby allies.

Applies a Health Regeneration aura to nearby allies. This aura does not stack with itself,  Abyssal Skull, or  Refreshing Ornament.

## Changelog

**Version 4.4.4**

* Added.
	+ Recipe updated.
	+ Grants: +2 Strength, +2 Agility, +2 Intelligence, +5 Armor.
	+ Cooldown: 50 seconds
	+ Radius: 900
	+ Active: Heals allies in radius for 175 Health instantly and grant them 2.5 Armor for 25 seconds. This effect can only be applied once every 25 seconds.
API HoN.GetHellbourneTeam

* Lua functions

* Bot Forums
* HoNBots IRC channel

* Bot creation tutorial
* Snippets

 → Bot API

Returns the numeric identifier for the Hellbourne team.

```
local nHellbourneTeamID = HoN.GetHellbourneTeam()

```

## Returns

nHellbourneTeamID
Number - The identifier for the Hellbourne team.
## Example

```
local nHellbourneTeamID = HoN.GetHellbourneTeam()

-- Print the name for all heroes in the Hellbourne team in the console
local tHeroes = HoN.GetHeroes(nHellbourneTeamID)
for _, unitHero in pairs(tHeroes) do
	Echo('Hellbourne team (' .. nHellbourneTeamID .. ') has a ' .. unitHero:GetDisplayName())
end

```

## Details

* Always returns 2. There are no known cases where this may be different.
* While the number for the Hellbourne team may never be changed it is still best practice to use this function to get the team identifier.
Beelzebub

## Description

*Beelzebub is a fallen angel who, during the War in Heaven, was cast into Hell where she became Chief Lieutenant to Lucifer and Queen of The Order of the Fly. She is known to use her daemonic powers of compulsion to make men worship her, to excite priests to lust, to cause chaos on a city-wide scale, and to foment war between nations. In battle she uses her endless swarms of ravenous flies to surround and drag her prey ever closer for the kill.*
Augur

## Description

*When the Blind Prophet was murdered, his Disciple Augur traveled into the northern mountains and worked tirelessly to rebuild Man's lost cities, as well as her shattered faith in her brothers and sisters-the shards of which still blind her-for she did not know it was the goddess Circe who had killed the Blind Prophet. Augur's followers formed the Third Clan of Men, the Builders, their artisan hands guided by Augur's divine vision.*
API StartProfile

* Lua functions

* Bot Forums
* HoNBots IRC channel

* Bot creation tutorial
* Snippets

 → Bot API

This function starts profiling in a client with profiling enabled. Does nothing in the retail client.

```
StartProfile(sName)

```

This function call needs to be followed up with a

```
StopProfile()
```
 call to specify what block to profile.

## Arguments

sName
String - An identifier to group the profiling results into.
## Example

```
StartProfile("PositionSelfCreepWave")
	unitTarget = core.unitCreepTarget
	vecDesiredPos = behaviorLib.PositionSelfCreepWave(botBrain, unitTarget, tLocalUnits)
StopProfile()

```

## Details

* You need to have a client compiled with profiling enabled for this function to work. The retail client does not support this but the SBT client does.
* The results of profiling can be retrieved via the console with the following commands:

* ProfileDraw
* ProfileEval
* ProfileNode
* ProfileOwnsItems
* ProfilePrint
* ProfilePrintAverage
* ProfilePrintMax
* ProfileResetAverage
* ProfileResetMax
* ProfileStart
Armor

**Armor** is a stat which affects physical damage taken. Armor reduces physical damage by a percentage, but having a negative amount of Armor increases the damage from physical attacks. Armor does not affect damage taken from Magic or True damage.

## Formula

*Damage reduction* = ((0.06 \* *armor*) / (1 + 0.06 \* *armor*)) \* 100 if Armor ≥ 0

*Damage increase* = 1 − 0.94*−armor* if Armor < 0

### Armor Granting Items

(Does not include Armor gains from Agility)

## Armor Penetration

Armor Penetration ignores a certain amount of armor. Unlike Armor reduction, Armor Penetration benefits only the user. Armor Penetration will only ignore up to how much armor the target has, has no effect if armor value is negative.

  Lodestone |  Shatterstorm | Enemy Units & Self

In addition, Towers have a passive 25% Armor Penetration on attack.

## Notes

* Boss units (Ex.  Kongor) are immune to Armor reduction.
Behemoth/PBT

## Abilities

 Target Dual
 **Type** - Magic
 Here's the line and you crossed it!

 Self
 You pushed too far.

+75/150/225/300% Base Damage

 Self
 You pushed too far.

+75/150/225/300% Base Damage

* Heavyweight will trigger after landing and not on skill activation.

 Rumble in the jungle!

 Self Position
 **Type** - Magic
 I'm still a little shaky!

* Additional shockwaves are created around all enemy units within the area, dealing damage in a 600 radius around each unit, including itself.
* Additional shockwaves do not deal damage to stealthed units.
* Each shockwave expands to 600 radius over 0.3 seconds.

## Changelog

**Version 4.4.4/PBT**

* Added.
Blitz Mode

**Blitz Mode** was introduced in Version 3.6.2. In this mode, all heroes have drastically lowered cooldowns, in addition to greatly decreased mana costs and high base regeneration. In addition, all heroes receive a marginal increase to movement and attack speed, deal double damage on autoattacks, and passive debuff and stun duration reduction.

In Matchmaking, Blitz Mode is played in Grimm's Crossing as a 5v5 map.

## Mechanics

Blitz Mode in Matchmaking uses the Blind Ban pick mode. Each player gets to choose one hero to ban, and ban between teams can overlap.

All players receive a non-removable status effect named "BLITZ MODE!". It has the following effects:

* +50 Movement Speed
* +30 Attack Speed
* 80% Reduced Cooldowns
* 80% Reduced Mana Costs
* +5 Health Regeneration
* +5 Mana Regeneration
* -40% Debuff reductions
* -40% Stun reductions
* Attacks deal double damage

When dealing an attack, your attack damage is added into the final result, rather than directly multiplying it by 2. This causes Critical Strike to only multiply your standard attack damage. For example, a x2.5 Critical Strike would deal x3.5 damage ((1 \* 2.5) + 1), and not x5 ((1 + 1) \* 2.5).

In addition, charge cooldowns are reduced by 80% as well. Also, the healing effect from the Well/Tarpit grants +1000 Movement Speed.

Beyond this, Blitz Mode plays like the standard game mode in every other regard. The game is won by destroying the enemy's base structure.

## Ability Mechanics

### General

* Abilities with Mana Upkeep costs (Ex.  Vanish,  Conflagrate,  Torment) are unaffected by Mana Cost reduction.

###  Doctor Repulsor

* Ludicrous Speed: Mana Cost to cast Ludicrous Speed as well as Mana drained while traveling are unaffected by Mana Cost reduction.

###  Moira

* Ephemeral Forge: The Spirit Mimic does not receive reduced cooldowns, although cooldowns are properly reduced on Moira herself.-->
Aurealis

## Description

*While Shiva receives prayers from the inhabitants of the Frost Fields because of her benevolence, Aurealis is worshipped out of fear. The Frost God’s justice is harsher than the endless winter he imposes upon his people as a test of their faith, and any who fail are found frozen solid, seemingly carved from ice, lifeless effigies that are shattered by loved ones to appease their furious god.*
Bramble/PBT

## Abilities

 Target Position
 **Type** - Magic
 Say it don't spray it!

* Bypasses Magic Immunity on ally heroes.

 Self
 A very delicious plant.

* The buff lingers for 0.5 seconds.

 Nature is one hell of a drug!

* The bonus health gained from kills and assists with  Staff of the Master is retroactive.

 Target Vector
 **Type** - Magic
Each Vine Wall has 300 Attack Range, deals 15/30/45 Physical Damage on attack (ignores Deflection) with an attack cooldown of 1 second, and applies a 40/50/60% Movement Speed Slow and Restrain for 1.5 seconds on attack. Vine Walls have 30 Health and have 600 day and night vision.
 You shall not grass!

## Changelog

**Version 4.4.5**

* Added (without changes).
Blood Chalice/PBT

## Description

Use to sacrifice 200 Health to gain 100 Mana.

## Activation

Restores 200 Health if an enemy hero dies within range in the next 15 seconds.

* Blood Chalice directly removes Health, and cannot be reduced with Damage Reduction.
* Using the Blood Chalice triggers On Hit effects (disables potions).
* Blood Chalice can be used while Invulnerable. Health will still be removed.

## Changelog

**Version 4.4.4**

* Added.
	+ Recipe updated.
	+ Activate to sacrifice 200 Health for 100 Mana. If an enemy hero within 1000 radius is killed before 15 seconds after use, the user is healed back for 200 Health.
Ascension Dark Lady

## Description

*The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all.*
Apex

**Apex** is a melee strength hero in *Heroes of Newerth*.

## Abilities

 Target Position
 **Type** - Physical
The dash follows pathing.

* Travels at 2200 speed.
* Applies *Burning Ember* to enemies you pass through (with an 80 touch radius), but does not deal damage.
* Destroys trees.

 Self

 Self
Passively causes any non-DoT Damage dealt by Apex to apply *Burning Ember* to enemies, dealing 9/18/27/36 Magic Damage per second for 4 seconds.

 Self Position
 **Type** - Magic
If enemies are affected by Burning Ember, they receive a 1.5/2/2.5 second Stun and have the *Burning Ember* duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

* The ring expands from where you cast the ability and reaches its maximum radius over 0.5 seconds.
* The ring is actually an expanding circle, so the ring will affect enemies that step into the radius within 0.5 seconds of casting it.

## Changelog

**Version 4.8.4**

* Fire Surge
	+ Magic Damage increased from 70/130/190/250 to 70/135/200/265.

**Version 4.8.1**

* Decimate
	+ Mana Cost reduced from 75/90/105/120 to 65/80/95/110.
* Fire Surge
	+ Magic Damage increased from 60/120/180/240 to 70/130/190/250.

**Version 4.7.4**

* Fire Surge
	+ Magic Damage reduced from 65/130/195/260 to 60/120/180/240.
* The Burning Ember
	+ Heal per second reduced from 4/5/6/7% to 3/4/5/6% of Max Health.
	+ Staff of the Master effect change (to pre-existing): Cooldown increased from 15 seconds to 30 seconds.

**Version 4.7.3**

* Fire Surge
	+ Magic Damage reduced from 70/140/210/280 to 65/130/195/260.
* The Burning Ember
	+ Magic Damage per second reduced from 10/20/30/40 to 9/18/27/36.

**Version 4.6.0**

* **Magic Armor** increased from 4 to 5.
* Decimate
	+ Mana cost increased from 60/75/90/105 to 75/90/105/120.
		- Cooldown increased from 10 to 12 seconds.
* Fire Surge
	+ Mana cost increased from 80 to 70/80/90/100.

**Version 4.5.2**

* Decimate
	+ Damage decreased from 1/1.5/2/2.5x of your Attack Damage to 0.5/1/1.5/2x of your Attack Damage.

**Version 4.5.0**

* Decimate
	+ Physical Damage increased from 0.5/1/1.5/2x to 1/1.5/2/2.5x of your Attack Damage.
* Fire Surge
	+ Mana Cost rescaled from 70/80/90/100 to 80.
* The Burning Ember
	+ Magic Damage per second increased from 8/16/24/32 to 10/20/30/40.
	+ Staff of the Master effects:
		- Cooldown reduced from 60 seconds to 15 seconds.
		- Apex can move at 75% Movement Speed while channeling.
		- Healing rate increased from 4/5/6/7% to 5/6/7/8% of your Max Health per second.

**Version 4.0.2**

* **Magic Armor** increased from 3 to 4.
* Decimate
	+ Can now be targeted to go a shorter distance.
		- No longer forced to go 600 range.

**Version 4.0.0**

* Hero added.
API CBotBrain:OrderAbilityPosition

* Lua functions

* Bot Forums
* HoNBots IRC channel

* Bot creation tutorial
* Snippets

 → Bot API

Order the bot to use an ability for which you need to target a position rather then a unit.

```
botBrain:OrderAbilityPosition(ability, vecTarget, bQueueCommand)

```

## Example

Most implementations will use the function wrapper provided by botbraincore.lua, like so:

```
local unitSelf = core.unitSelf
local nFlareRange = abilFlare:GetRange() + core.GetExtraRange(unitSelf) + core.GetExtraRange(unitTarget)

local vecTargetPosition = unitTarget:GetPosition()
local vecMyPosition = unitSelf:GetPosition()

if Vector3.Distance2DSq(vecTargetPosition, vecMyPosition) > (nFlareRange * nFlareRange) then
	--BotEcho("Move in to flare!")
	core.OrderMoveToPosClamp(botBrain, unitSelf, vecTargetPosition, false)
	bActionTaken = true
else
	--BotEcho("Flarin!")
	bActionTaken = core.OrderAbilityPosition(botBrain, abilFlare, vecTargetPosition)
end

```
Bottle/PBT

## Description

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Bottle is not filled when taken to the well by a Courier.

## Effects

50 Health per second+50 Mana RegenerationDispelled upon taking Damage

* Right clicking a Rune (or using an empty Bottle on it) will store the Rune in your Bottle. A Refreshment Rune will set your Bottle to 2 charges instead.
* Stored Runes will be automatically used 2 minutes after storing. If you are dead when the timer expires, the Rune is effectively wasted.
* Once a Rune is used, the Bottle will be set to 3 charges.
* Hold down the Ctrl button to apply the effect of the content in the bottle to another ally unit.

## Gallery

* Bottle (3/3)
* Bottle (2/3)
* Bottle (1/3)
* Empty Bottle (0/3)
* Bottle (Double Damage)
* Bottle (Illusion)
* Bottle (Haste)
* Bottle (Regeneration)
* Bottle (Invisibility)
* Bottle (Super)

## Changelog

**Version 4.4.4**

* Added.
	+ Restores 150 Health and 150 Mana over 3 seconds.