Brittanica Ultima

## Brittanica Ultima: The Pinnacle of Arcane Dominance

Resting at the zenith of magical supremacy, Brittanica Ultima, once known as New Allied Brittanica, is not merely a nation; it is a testament to the might and majesty of the arcane. In its shimmering cities and hallowed halls, magic isn't just practiced—it's revered, woven into the very fabric of society and governance.

Here, power isn't just measured by the might of armies, but by the depth of one's magical prowess. It is a realm where the weak are not just overlooked; they are actively weeded out. Those of lesser magical aptitude or stature might find themselves vanished, their essence absorbed by the land, their memories fading into the winds. Only the strongest, the most potent of mages, are deemed worthy to be molded into the very threads of Brittanican tapestry.

Walking through its streets, one cannot help but notice the citizens proudly displaying their Mage Cards – a tangible mark of their magical stature. These cards aren't mere identification; they dictate one's very place in the hierarchy of society. A mage of lesser power may find doors closed to them, opportunities whisked away by the very winds that dance to the tunes of the more powerful.

At the helm of this arcane empire stands the Magical Emperor, also revered as the Arch Mage. But they are not just a ruler; they are the embodiment of magical wisdom and strength. Their ascendancy to the throne isn't merely a testament to their political acumen, but a recognition of their unparalleled magical prowess. In Brittanica Ultima, to wear the crown of the Arch Mage is to be seen as almost divine, a beacon of both power and wisdom. Their rule remains unchallenged, revered by the masses, until, and unless, a hint of magical weakness emerges. For in this land, strength is worshiped, and weakness? It is the one sin that cannot be forgiven.

## Background Options

### 1. Arcane Elitist

*Born and raised in the heart of Brittanica Ultima, you were groomed from a young age to master the arcane. You were taught that power is the ultimate truth, and your Mage Card's rank is a testament to your achievements.*

* Proficiencies: Arcana, Intimidation
* Languages: Draconic + Common
* Equipment: Mage Card of your rank, a spellbook, a set of fine robes, and a pouch containing 250 Aelic.

Feature: Brittanican Prestige - Your Mage Card allows you entry to privileged sections of the city, exclusive libraries, and arcane gatherings. Those of lower rank often defer to your opinions, fearing your potential wrath.

Starter Spell: Mage's Dominance - As an action, you gain +1d4 to all Magic Rolls and +10% DMG. This ability costs 33% of your Maximum MP. You can only use this once per game.

### 2. Mage Card Forger

*Not every mage agrees with the hierarchy of Brittanica Ultima. You, skilled in forgery and deception, create counterfeit Mage Cards to help the less powerful navigate the harsh system.*

* Proficiencies: Sleight of Hand, Deception
* Languages: Draconic + Common
* Equipment: Forgery kit, a few fake Mage Cards, common clothes, and a pouch containing 150 Aelic

Feature: Illicit Craft - You can forge Mage Cards and other official documents given time and materials. While your creations might pass a casual inspection, close scrutiny by an expert could reveal their fraudulent nature.

Starter Spell: Masking Veil - As an action, you can create an illusionary disguise that alters the appearance of a Mage Card for 1 hour, making it seem of a higher rank. Once you use this spell, you can't use it again for 1d4+1 games. This ability uses 10MP.

### 3. Arch Mage's Confidant

*Being close to the pinnacle of power, you've served the Arch Mage directly, privy to secrets and intricacies of the empire that few can even fathom.*

* Proficiencies: History, Insight
* Languages: Celestial + Draconic + Common
* Equipment: A signet ring of the Arch Mage, a journal of confidential matters, fine clothes, and a pouch containing 300 Aelic.

Feature: Emperor's Whispers - Your proximity to the Arch Mage grants you unique insights and knowledge. You have advantage on checks related to the history and inner workings of Brittanica Ultima.

Starter Spell: Emperor's Shield - As a reaction when you or an ally within 30 feet of you takes damage, you can summon a shimmering shield that grants temporary hit points equal to your Mastery bonus + your Intelligence modifier + your level. This ability uses 7 MP.

### 4. Vanished Survivor

*You were once deemed weak and were to be vanished. Yet, you survived, hiding in the shadows, a ghost in the very land that tried to erase you.*

* Proficiencies: Stealth, Survival
* Languages: Common
* Equipment: A hooded cloak, a small knife, a diary detailing your experiences, and a pouch containing 50 Aelic.

Feature: Forgotten Existence - Having been officially "vanished," records of your existence have been erased. This allows you to move relatively unnoticed in Brittanica Ultima, as there's no official trace of you.

Unique Spell: Ghostly Evasion - As a bonus action, you become invisible, allowing you to move through creatures and nonmagical objects. This effect lasts for 1 minute or until you end it as a bonus action. You can use this ability once per game and it costs 15% of your MP. When using this ability, you gain 1d4 Madness.