Daemons of Chaos (Warhammer 40k)

Daemons of Chaos Symbol

This is a Profile of *Daemons of Chaos* from *Warhammer 40k*.

## Summery

The Daemons of Chaos, also known as the "Neverborn", are entities born from the mass of emotions from mortal beings, usually an intelligent and usually malevolent entity of the Warp. They are embodiments of Chaos and collectively the greatest servants of the Chaos Gods and of Chaos itself as a universal force.

## Military structure/Weaponry

* Military structure
* Weaponry
* Buildings

### Leaders

#### Main Leaders

* Chaos Gods
	+ Khorne
	+ Slaanesh
	+ Tzeentch
	+ Nurgle

#### Military Leaders

* Daemon Princes
	+ Doombreed
	+ N'Kari
	+ Syll'Esske
	+ Be'lakor
	+ M'kar the Reborn
* Bloodthirster
	+ Ka'Bandha
	+ Skarbrand the Exiled One
* Lords of Change
	+ Kairos Fateweaver
	+ M'Kachen
* Great Unclean Ones
	+ Ku'Gath - Great Unclean One
	+ Scabeiathrax
	+ Rotigus
* Keepers of Secrets
	+ Amnaich
* U'Zhul, Skulltaker
* Skarbrand
* Kairos Fateweaver
* Epidemius
* Ku'gath Plaguefather
* Masque of Slaanesh

#### Champions/Heroes/Notable Individuals

* Sa'ra'am - Daemon
* Skulltaker - Bloodletter
* Karanak
* The Blue Scribes
* The Changeling
* Thogralathrax
* Epidemius
* Horticulous Slimux
* Sapphire King
* The Masque
* Amarok
* Madail
* Samus

### Military Units

#### Infantry

* Lesser Daemons
	+ Bloodletters
	+ Plaguebearers
	+ Daemonette
	+ Flamers of Tzeentch

#### Elite

* Beasts of Chaos
	+ Flesh Hound
	+ Nurglite Beast
	+ Fiend of Slaanesh
	+ Screamer

#### Special

* Nurglings
* Furies
* Horrors
* Other Daemons

#### Cavalry

* Steeds
	+ Juggernaut
	+ Mount of Slaanesh
	+ Disc of Tzeentch
	+ Rot Fly

#### Heavy

* Nurglings
* Fiends of Slaanesh
* Juggernauts of Khorne

#### Vehicles

* Decimator
* Defiler
* Blight Drone
* Blood Reaper
* Blood Slaughterer
* Brass Scorpion
* Cauldron of Blood
* Contagion
* Death Dealer
* Doom Blaster
* Doom Wing
* Fire Lord
* Foetid Bloat-Drone
* Forgefiend
* Kytan
* Lord of Battles
* Lord of Skulls
* Maulerfiend
* Plague Hulk
* Plaguereaper
* Myphitic Blight-Hauler
* Plague Tower
* Plagueburst Crawler
* Silver Tower
* Subjugator
* Tower of Skulls

### Military weapons

#### Melee weapons

* Swords
* Axes

### Command Buildings

* *The Brass Fortress*
* *The Crystal Labyrinth*
	+ Fortress of Tzeentch
* *The Garden of Nurgle*
* *Palace of Pleasure*

## Territories

**Realm of Chaos/Warp**

* **Age founded/conquered:** Unknown (It has been around probably since the dawn of time)
* **Territory type:** Home Realm
* **Inhabitants:** Daemons
* **Civilians:** Unknown
* **Military:** Unknown

## Stats

Enter the following information in each section below.

## Civilization Stats

**Tier 13: Dark**: The Daemons of Chaos possess swords, staffs and magic that are reminiscent of that of dark age folk lore and religions, but all the more twisted and warped than the real world versions. They have massive libraries, palaces, gardens, etc.. They are even capable of opening portals to other realities.

## Power Source

**Energy Source: Internal, External**

**Psionic:** Summoning (Daemons can be summons either by spell or when large amount of Psychic essence is present) Mutation (The power of Chaos is very mutable and causes enemies insurmountable pain, even the land itself to be mutated and changed horrifically) Emotion Empowerment (They can become stronger when there are Emotions) Demon Physiology (Daemons are born from the psychic essence of all living beings in the Galaxy) Mind Manipulation (The Daemons can take control of mortals minds even from the Warp by sending some of their psychic essence to the mortals, psykers are especially susceptible of their influence as they are the gifted)

## Conquest Stats

**Tier: Dimensional**: Their place of origin is the Realm of Chaos, the Warp or the Immaterium, which is the collection of all the emotions and psychic energies of the material reality, it is nor bound by the rules of the material universe as it is just a vast eldritch mass of darkness.

## Power Stats

**DC: Solar System**: Daemon Princes which can go toe to toe with a strong Primarch with relative ease.**Large Planet**: Greater Daemons attacks that via size can destroy entire planets. **Island**: Daemon Engines are capable of taking on other warmachines such as Dreadnaughts. **Small Building**: Daemon Infantry which can got up against Space Marine forces (If they don't get gun down before reaching the firing lines).

**Speed: Unknown**: The full Speed of Daemon Princes and Greater Daemons. Likely **Massively FTL+**: reactions/combat speed (Should be comparable to Daemon Prince Angron in the Warp). **Subsonic**: Flying Daemons which can match and keep up with the flight speed of jet fighters. **Superhuman**: The charging speed of Daemon infantry, besides Nurgle forces.

**Dura: Unknown:** The durability of Daemon Princes fighting against Primarchs, Greater Daemons and other daemons or similar status. **Planet**: Greater Daemons natural durability when battling other beings that can destroy planet. **Island**: Daemon Engines can take blows and go toe to toe with other warmachines in the Galaxy, besides Titan class machines. **Small Building**: Daemon Warriors can take significant damage before being destroyed, especially against Space Marine Bolters.

## Strengths/Pros

Daemons are essentially unkillable by conventional means as they are a collection of psychic energy and emotions, when a Daemon "dies" in physical space, they return to the Chaos Gods and can be brought back at a later date. The Daemonic forces make up billions, and when they go to war, they would bring the vast powers of their Chaos Gods and the madness of the Warp with them. The Daemons are extensions of the Old Gods, capable of being formed form senses, consciousness and purpose, even given a sense of independence, making them even more dangerous.

## Weaknesses/Flaws

Their Biggest weakness are their dependency on the psychic energies of mortal beings in the Galaxy, if their food source is cut off, then they would wither away and die despite their ability to resurrect back in the Warp. In order for a Daemon to break through into the mortal universe, there must be a breach of the barriers between Warpspace and the material realm -- a Warp rift. These are breaches in the fabric of reality that can vary in nature and size, such as the massive Eye of Terror or the Maelstrom. As beings of pure entropic psychic energy and emotion, it is only through the loss of this animating essence that a Daemon can be truly destroyed, its mind dissolving into the whorls and currents of the Warp.

## Wins/Loses

When a battle is decided, list the wins and loses below.

## Gallery

The Daemons in all their horrific formsThe Hellish Realm of ChaosThe Gods of Chaos, creators of the DaemonsChaos is able to influence the minds of mortals who fall to it