Flowing Light

> "*? Thrust forward for 5 times after a brief charge.*"
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 This weapon cannot be used in  Dual-Wield.

Primary fire slashes in a wide arc, hitting all enemies in front of you in a very short range. This attack does not consume any ammo, and can be repeated indefinitely. Every second attack in quick succession delivers a hit that will stagger enemies.

The  Weapon Skill? will briefly charge before hitting all enemies in front of you 5 times, staggering them and consuming 5 ammo. The range is longer than primary fire, however its arc is narrower. Ending the charge before it's fully charged will result in no attack. While it's charging,  Movement Speed is reduced by 25%.

Flowing Light will not automatically reload if it runs out of ammo, allowing constant use of the primary fire even with 0 ammo. Attempting to use the  Weapon Skill? or reloading normally results in a reload.

Due to the way the weapon works, it cannot land critical hits normally, however methods of guaranteeing them such as  Wait For Good and  Deadly Counter will deal critical hits as normal.

Enemies are capable of being hit through certain walls and other solid objects.

## Impactful Inscriptions

* ◆ +50% weapon DMG when attacking the enemy with shock effect increases damage greatly due to the very high elemental effect chance. (Inscription is Rare for melee weapons)
* ◆ *Spread elemental effects*(full text) allows spreading the  Shock? effect around extremely quickly, constantly doing bonus damage from Shock's 50% damage dealt to nearby enemies.
* ◆ *+Lucky Shot on ammo consumption*(full text) can be used at 0 ammo, granting the full bonus with primary fire.

## Ineffective Inscriptions

* **Reload Time** has minor benefits when using primary fire often, since it consumes no ammo.

## Possible Exclusive Inscriptions

◈ When using weapon skill, DMG will be increased with the number of the hit by the thrust. is exclusive to Flowing Light. It allows precise stabs with the weapon skill to do more damage, especially against many targets.

* ◈ *+65% DMG vs any elemental effect*(full text) is very reliable because of its high elemental effect chance.
* ◈ *+30% Movement Speed, +100% Lucky Shot on kill*(full text) greatly improves mobility and the damage output of the next hit, making chaining kills extremely effective.
* ◈ *50% multi hit*(full text) increases DPS by 70% against enemies that are alone, such as elites and bosses.
* ◈ *+50% DMG vs groups*(full text) increases DPS by 50% against enemies that are together in groups.
* ◈ *+15% total DMG each elemental effect*(full text) stacks very quickly because of it's high elemental effect chance, stacking even faster when hitting multiple enemies or when using the  Weapon Skill?.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks at a decent rate, stacking faster when hitting multiple enemies.  Weapon Skill? is particularly effective at gaining stacks.

## Update History

* 06/18/2021 update: Increased base damage from 490 to 550. Increased the damage percentage of a single stab with the weapon skill from 80% to 100%. Optimized game feel of weapon skill release after reloading.

## Trivia

* Flowing Light has the highest elemental effect chance of any natural lightning weapon.
	+ It can achieve up to 90% effect chance with a +80% elemental chance weapon enhancement.
		- This is only surpassed by  Lighting Ksana with both the elemental enhancement and the ◆ +100% Elemental Effect Chance of this weapon inscription reaching up to 112% chance.