Implementation Wishlist

This Wishlist is a place for everyone to make wishes of Interstellar Pilot.

## Rules

* No Spamming or useless commands(I.E.You Have been Nay-Nayed by Nay Nay the Narwhal)
* No stupid or impossible wishes (i.e.If Capital Ships and Thunder Frigate all became free)
* No glitches or bugs here
* Edit your wish here. Do not edit or delete wishes by other people.
* Use appropriate languages.

## Wishlist

### Ships

* Thunder-X has mining turrets. In ver 1.58 and below, Drake have mining turret.
* X Variants for the Drake and the Venture
* M Variant for the Creon
* P Variant for the Shuttle
* New Ships (Like a light cruiser or more fighters)
* Colour Change for Ships
* Ability to swap cargo space for turret hard points, or vice versa..
* Husks(Wreckages) Of near destroyed capital ships that can be used as bases or storages
* Equipment modifications
* Gunship class
* Dreadnought class
* Custom Insignias
* Corvette-class ships
* Adding auto-turrets to capital ships
* Warp drive on some ships
* Ability to buy barebones ship variants (such as a barebones Hauler-H or Pioneer-P)
* Ability to convert cargo space or juryrig component mounts to accomodate different components, but of lesser quality. (For instance, being able to convert a Mine bay into a secondary, smaller generator mount.)
* Greater difference between A and X variants. (Giving X variants reinforced hull and faster speed for example)
* Battlecruisers, ships with thinner armor than battleships, less shielding than battleships, 0-4 hangar bays, max speed of 24-30 non-upgraded and 28-36 upgraded and greater firepower than cruisers but less than battleships
* A Carrier ship that is essentially a much larger version of the Hauler that is capable of carrying 12 fighters/frigates
* Interior Designs
* Turret Relocation in exchange of buying specific materials
* Versions of Satellites
* Superweapon ships
* Rescale of dimensions of ships, realistic proportions, size
* Drones, esp. Surveillance and

### Stations

* Ammunition factory
* Factory production upgrades (less commodities consumed or +12 nanochips or commodities production time set to 1 minute)
* Missile Turret
* Being able to buy or sell existing stations
* More precise station building (such as commanding ships to move to certain coordinates and build there).
* Variants of goods and illegal cargoes
* Rescale of dimensions of stations, realistic proportions, size
* Citadel station, a.k.a Sector Super-Station

### Economy System

* Selective docking and trade routes
* Bank system
* Dynamic production of ships and equipment
* Building ships from factory, most likely shipyard
* Automatic cargo transfer command
* Options to change currency signs, like $ or ₱, and/or currency exchange

### Game stats

* Total credits earned/spent
* Distance traveled
* Damage dealt/sustained
* Real time self component and status panel
* Cargo panel
* Pilot UI

### Universes and Sectors

* Default universe made in a war scenario
* Ability to rename sectors if you are a dominant faction in the sector (Meaning, the net worth of all fixed structures, stations, in the system is bigger than all other factions in the sector).

### Warfare/Defense utilities ( suggestions for weapons, turrets etc.)

* Ability to train troops for capturing stations. For this a special command to prevent ships from attacking stations except turrets should be made.
* Giving plasma rifles to troops for station conquest.
* Larger artillery calibers (up to 406mm)
* Explosive energy weapon
* Capturing ships (If they are nearly dead)
* Repair gun
	+ Could use a special ammo made by certain stations
	+ a small group of automatic machine guns on magnuses and overlords for shooting at very small distances and for missiles (but they would be non-precise) and they would have little damage but many firing rate
* a higher shell artillery,like the 225mm one
* More explosive artillery variants
* Sentinel automatic defense turret should have variations

### Others

* Some history of the 'Fixed' factions eg. TEF, Lambda, Black Sail etc.
* In-game notes
* Alliances (Ability to be allied with other factions)
* Ability to join preexisting factions
* Interactive Stations
* Multiplayer Gaming
* Ability to bribe pirate or other factions or turn them against each other.
* Categorizing items or ships further into groups in menus (Pindolan Ale appears under Food & Drinks which appears under Commodities, Ares appears under Destroyers which appears under Ships, Lancer Missiles appears under Ammunition which appears under Weapons, etc.)
* Electronics other than Cloak, such as ECM fog/mist that automatically follows you around and diverts all missiles (but doesn’t turn off
* the capability of creating a custom custom universe, choosing the sector tips and the locations of them by myself and not by letting it to the IA (as a custom universe option)
* A gallery option in the Main Menu to observe the 3d models of all ships and stations in the game