recursal/Fanatic-Fandom huggingface dataset:
To-do list

This is a list of what is left to do for the wiki. As it is this list is not complete.

## Create articles

* Story mode
* Ship Perks
* Slave merchants
* Little Sister
* Janky Janko
* Godon
* Ship cloner
* Scientists
* Reputation
* Mining base (player HQ)
* Galaxy bank central station
* Solar Systems
* Banks
* Loans
* Repair modules
* Shield modules
* Fire extinguishers
* Anka
* Terresai
* Xer-Soun
* Teoner
* Ukra
* Soi
* Centers
* Cargo (the module. See Big Sister)
* Tor-11
* Ser-Gura
* Missiles
* Ships (the content pages, not the page itself. See Ships)
* Quest (the content pages, not the page itself. See Quests)
* Gathering
* Coordinators
* Lock-on
* Merchant
* Dice poker
* Torturing

These are only the articles that are already linked but dont exist yet. The wiki's goal is to contain everything in the game at some point. If you link any new pages you should add them in here. If you start a page but dont complete it yet, please move it to the "Complete articles" section. If you finish an article (no matter from which list), please remove that article from the list.

## Incomplete articles

* To-do list (complete the list)
* Looking For The Cure (Complete the article)
* Ganan Journey (Complete the article)
* Trade (make the article)
* Ships (add ships)
* Quests (add quests)
* Factions (add Arbuq leader, add minor factions)
* Bossfights (complete the guide)

## Update articles

* Update Space Anomalies
* Update Data Cores
* Check the entire wiki for updates, including this page
Giant Stride

## The Giant Stride Combat Ship

The Giant Stride combat ship comes at a price of 175,000 TY and is specialized in electrical equipment with 50% faster energy regeneration. It is the only ship able to fire and EMP bomb, this bomb disables electrical systems of the ships in a 100 kilometer radius and forces them to fight on its side for 30 seconds, it effects up to 3 ships at once. The Giant Stride stock, come swith 500 armor, 3000 shield, 400 energy, 300 capacitor and a speed rating of 4,000.

### Recharge, Resistance and Absorption Rate

The Giant Stride has an armor repair rate of 1/s, shield recharge rate of 0.5/s, energy recharge rate of 2/s, damage resistance of 5% and damage absorption rate of 5%. It's abilities are all identical to the B35, except is energy recharge rate, which surpasses the B35 by 0.8%.

### Outfitting

The outfitting of the Giant Stride is standard, coming with 4 defensive slots, 6 offensive slots, 2 modifier slots and 1 drone slot with a maximum weight of 700 kilograms. The Giant Stride is, out of the gate, a shield tank, I would use this natural ability as best I can, and use the 4 modification slots to put energy and shield boosters.
Big Sister

Big Sister is the third lowest level bounty target in the game.

## Details

 Danger level
 Reward
 Wanted for
high-ranked Arbuq soldier,
establishing,
leading a terrorist organisation

## Background

She is a former Arbuq soldier and the sister of Little Sister. Upon the death of a high-ranking Arbuq general during the Tak11 operation, she was sentenced to death. But she could escape when Little Sister's rebellion started. She then joined her A-Ant organisation and became a manager. The Arbuq put a bounty on her head for that.

## Ship

Her entry on the bounty terminal says the following about his ship:

Big Sister uses a 208 model ship that goes by the name of "Tank". It has a lot of armor that is very difficult to penetrate which also makes it quite slow. It is constantly repaired by a lot of repair modules and -drones.

 Cargo | 8
Pirate Cleaning

## Receive

Talk to Terresai on A1 station right next to the entrance. This quest more or less serves as the tutorial of the sandbox mode.

## Completion

First the player has to fly to the T3 system. If you dont know how to do that, you should play the tutorial first or at least check the small tutorial in the quests description.

Then the player has to find the appropriate marker on the scanner and travel to that location. Afterwars there are some pirates to kill. If you are unable to kill them, you should do other activities like mining first.

When the player defeated the pirates, he should head to P1 station at the T1 system and talk to Xer-Soun. Due to a bug he might be called Terresai on the map.

## Reward

1 000 XP

7 000 TY

10 Arbuq reputation

Kolan Turret T-2
ALCR

Originally thought to be 'Allseer'. This entity is one that the Tesseract refers to as being the all knowing unit to assist with fixing its memory stores. Sitara remembered that there is a sect that worships the Allseer. They worship no known gods, they see them as false gods. This group believes that humanity lived longer before the gods. This age was known as the Golden Age.
Andromeda

## The *Andromeda* Combat Ship

The Andromeda combat ship cost 185,000 TY, it is produced by Word Air Defense Platform. The Andromeda is a powerful defense ship with a 30% faster shield recharge rate and armor repair speed than similar ships. It also comes equipped with the "Bubble" ability, which allows it to create a virtual shield around it, costing 200 energy. Stock, it comes with 1800 armor, 1200 shields, 425 energy, 250 capacitor and a 10,000 speed rating, making it the same speed as the Cor44.

### Recharge, Resistance and Absorption Rates

The Andromeda has an armor repair rate of 1/s, 0.5/s shield recharge rate, 1.2/s energy recharge rate, 5% damage resistance and 5% damage absorption chance (this is **without** using it's ability). These statistics are identical to the B35 combat ship.

### Outfitting

The Andromeda comes with 4 defensive slots, 2 offensive slots, 3 modifier slots and 1 drone slot with a max weight of 1,000 kilograms. This ship is truly made for defensive tactics, using an above average amount of defensive slots.
Escape Plan

## Completion

Borrow Ukra from Xan.

Then leave the station and travel to the red marker on your system map. There are a few non-hostile ships. You will have to kill them all to escape the system since the stargate is not usable manually. Since you can not take all the ships out on your own, it is highly advised to use the stealth module for every single enemy. Just cloak -> fly in the back of a ship -> shoot them with your laser -> instantly recloak. If you do this correctly, the enemys should be no match for you. Then just go to auto mode, click on the stargate and click on "jump" at the top left of the screen. Now that you arrived at the A6 system, you should head to the JNK11 Defense Station (aka A1 Space Station).

There you only have to talk to Ukra, who is waiting just in front of the entrance. She will tell you to go around and make a name for yourself.

In order to proceed with the main quest you now have to move on with Part-Time Courier.

## Reward

450 XP

Kolan Turret T-2 (spelled Kolan Taret T-2 in journal.)
Wand of Spider Summoning

## Artifact Lore

A wand that glows purple, made of chitinous armor with fur all over it. Historically used by Drow to control spiders.

## Item Powers

* 8 Charges
* Recharges 1 charge per day
* If no charges remain roll 1d20 and if 1 it changes to a spider and runs away.
* 3 charges used - Summon a large spider
* 2 charges used - Summon a spider swarm
* 1 charge used - Summon a normal spider
Karamat

Karamat - Also known as: The Builder, The Arbiter, Forgemaster, Master Architect, King of Mountains

Gifting the process of forging, building, architecture, and laws, Karamat gifted mortals with the knowledge to produce, construct and make whole their race. The bastions of civilization that mortals holds today is because of the The Master Architect and his constant desire to see humanity progress. Progress, technology, knowledge and tradition are paramount to Karamat and The Builder demands his followers to innovate but never to forget tradition and what came before. Architects, magistrates and even paladins give praise to Karamat, as his desire to uphold human civilization, maintain order and the rule of law is a mandate for many knights.
Finding Tempesta far to fickle in her desires and unimpressed with Mordreth’s desire for warfare and perdition, Karamat finds Eyrn an ally in his desire for order and stability as they share the common goal of keeping humanity whole. Though Eyrn’s desire for unyielding tradition is a matter of friction, the two gods find themselves on equal and amicable terms.

Domains: Order, Knowledge, Forge

Realm of Power - Material World, The Fortress of Innovation

Favored Weapon: Warhammer or Maul

Portfolio: Civilization, Law, Order, Knowledge, Tradition
Tempesta

Tempesta - Also known as: The Stormbringer, Lady of the Winds and Seas, Mistress of Fortune and Change

Tempesta is a fickle and flighty goddess. At once playful and serene, but also as the winds and fortunes she patrons, can be chaotic and merciless. Tempesta is a storm of change, both destruction and growth follows her as the rain drowns Reth and brings life, to the mighty wave that brings stability for ships, but also drowns and floods, Tempesta rules with a duality. The waves that push sailors ships to harbor, can also crush the fragile boats and bring ruin to traveler. The natural world is paramount to Tempesta and she blesses many a druid circle or fey creature.

Tempesta favors chance, luck, favor and risk, and is given worship by any number of individuals but her most favored disciples are travelers, wanderers and adventurers along with her favored people, the elves and fey creatures of the world.

Domains - Tempest, Nature, Trickery

Realm of Power - The Feywild. The Creeping Grove

Favored Weapon - Trident or Scimitar

Portfolio - Destruction, Weather, Fortune, Chance, Risk, Passion, Animals and Nature
Eldridge Salmon

The Eldridge Salmon is found in the running streams of Reth. It is known to give vigor to those who eat it. The fish has the texture and appearance of a rainbow. A characteristic of this fish is that it hovers slightly as it jumps from the water. The quality of this fish is so high that it can be eaten raw. It is sought out by those who make potions.
Dekin's Clutch Wiki

## Dekin's Clutch

Welcome to the journal for Dekin's Clutch, the adventuring group that started their travels within the Dragonmaw Mountains in the world of Reth. Here, we'll follow the three adventurers and document their travels and encounters.

## The day it all started...

Sitara, Meattus, and Lillishandra were hired by a dwarven merchant, Draug, to take goods to Hogg's Hollow. The band were traveling through the Dragonmaw Mountain's with the goods, when all of a sudden everything went black...

## Adventures

The Adventure Begins - 8/17/2018

The Troll...Ogre Bridge - 8/31/2018

Journey to Hogg's Hollow - 9/15/2018

The Wolfenoot - 10/12/2018

The Red Mother - 11/16/2018

The Tesseract - 11/30/2018

The ALCR - 1/4/2019

Webs Ablaze! - 1/19/2019

Past, Present, Future and Cats! - 3/9/2019

Death of the Past - 6/16/2019

Shopping Extravaganza! - 6/22/2019

Where is Logic when Dealing with Gods? - 7/14/2019

Old Flame...New Flames? - 8/9/2019

A Haunting Family Tale - 8/24/2019

What Large Fangs You Have?! - 9/14/2019

Things are not always what they seem! - 9/20/2019

To End the Terror of the Elven Children! - 10/4/2019

Apocalypse....Bot?! - 10/11/2019

Of Gods and Wolves - 11/16/2019

The Assault of Jade Tower - 11/22/2019

Of Mice and Dragons - 12/6/2019

Don't Judge a Dragon just because it's a Dragon - 12/31/2019

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Tyon Mothership

Received during one of final missions of beta testing/ going after Teoner. Player gets to use to fight Teoner during the final battle.

## Issues:

No internal area for player to explore.

The firing position zooms in automatically; player must angle camera up and then zoom out to see the enemy and then fire with mouse button 1 and reticle.

The final battle is easy if you look at where the rounds being fired are going; You might have to angle up almost above the ship at the dead center to ensure all gun rounds hit Teoner's mothership.
Imperial Goblins

Goblins that dwell in the cities of Sha’Zin make lives often times as citizens in the lower reaches of the empire. Their natural affinity for darker environs makes them feel unwelcome in more affluent areas, and even the upper towers of Sharn. Such goblin get on as second-class citizens, working along the docks to make a living. However, such lives do toughen them up physically, and they have been known to eat less than savory foods.

**Ability Score Increase.** Your Constitution score increases by 1.

**Strong Stomach.** You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

**Diplomacy.** (WIP)
Draguus

Controlled by House Warlord Okaat, House Draguus is known for their valor and purity of blood, tracing it back to Sha himself. House Draguus boasts the highest amount of Sha’Jik, or Conqueror’s of Sha, an elite paladin order (oath of conquest), and the fields the most conscripts in any engagement. They’re appearance on the field of battle is awe inspiring and other secretly bristle at Draguus’ good fortune.

**Ability Score Increase**. Your Charisma score increases by 1.

**Lore Masters**. You gain proficiency in the History skill. If you are already proficient you double your proficiency bonus.

**Respected among Goblins**. Among any of the goblin races, you double your proficiency bonus on any Intimidation (Charisma) or Persuasion (Charisma) check.**Sha’Zin Combat Training.** You gain proficiency in two martial weapons of your choice.
Lorthen

Lorthen is a known wizard. He has white hair, and long dark robes. When he moves his feet do not touch the ground. He's very aloof, condescending, and knowledgeable. He is rumored to be the god of magic by the people of Hogg's Hollow. He is the owner of a magic emporium that presents itself in various forms throughout the world.

Known entrances:

Hogg's Hollow - The Old One's Shack
Dekin

Dekin was the head chef within a band of kobolds deep in the Dragonmaw Mountains. He was about to cook Meattus, Sitara, and Lillishandra into a stew when the adventurers happened to befriend him instead.

Dekin now consider's this group his new clutch. When he travels with the group he is most comfortable within Meattus' backpack where he instantly goes to sleep when it closes. He also assists Meattus during battle by smacking Meattus on the head causing him to go into a deeper rage.

Dekin consider's his new home to be the 'cave' under the house that the adventurers are renting within Hogg's Hollow. He adamantly told the group that he needs to make it bigger, and to do so he'll be tunneling. The group convinced him that the 'friendship tunnels' are not to be made in certain directions as he'll tunnel into other 'pink skins' homes. Dekin did not like this idea, and promised to do as he was told.

The group bought Dekin six weasels (for a bed), cooking supplies, a pick axe, brick and mortar, and a ladder to assist with making 'friendship tunnels'.
Marguul

House Marguul is the only House to have a bugbear, Warlord Grum’shok, as House Warlord. Those hobgoblins in this house have a more robust training regiment, and pain tolerance, and the ferocity at which Grum’shok instills in his house, is legendary.

Many bugbears call House Marguul their bastion, and House Marguul accepts the most bugbears, where they are taught that ‘victory is life’, and to die for the Empire as a martyr is the greatest glory they can achieve.

**Ability Score Increase**. Your Constitution score increases by 1.

**Menacing.** You gain proficiency in the Intimidation skill. You double your proficiency bonus on any Intimidation (Charisma) check with any goblin race.

**Marguul Toughness.** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Dekin Clutch Slush Funds

## Current Inventory - Home

* Dekin
	+ Pick axe
	+ Cooking supplies
	+ Ladder
* House
	+ Fully equipped living area/kitchen/bedrooms
	+ Lockable chest
	+ When staying overnight the Clutch gets 4 temporary hit points (stays until next long rest.)

## Current Inventory - Clutch

* 5526 gold pieces
* 30 mithril pieces (1 mithril = 10 gold pieces)
* Set of keys (3) that shimmer (from 11/16)
	+ Skeleton keys - Open any door
* Handy Haversack (from 11/30)
* Bag filled with 30 turquoise (from 11/30)
* A large uncut diamond the size of a fist (from 11/30)
* Bag filled with 25 azurite (from 11/30)
* 10 grape sized diamonds (from 1/4)
* Bag filled with 20 amethyst (from 6/16)
* 3 vials of a thick green liquid (we believe poison) (from 6/16)
* 4 mithril goblets (from 7/14)
* 1 firebreathing potion (from 7/14)
Meattus

Level: 9 Barbarian

Inspiration Points: +1

Aliases:

Race: Half-Orc

Age: 28

Height: 6'10"

Weight: 320lbs

Hair Color: Black with a gray shock

Eye Color: Glowing gold

Skin tone: Pale gray with iridescent blue lightning tattoos covering much of arms and torso

Notable Features: Possesses two phalli, both rising to full erection during Rage

Alliances: Part of Dekin's Clutch

### History:

Meattus was born of a human barmaid and an Orc mercenary. He possessed unusual strength, height and compassion for a hybrid of his kind. He was kidnapped by a Drow sorceress named Cunilinga and was forced into 6 years of sexual slavery at the Drow's depraved behest. During this time, he was the subject of dark magick experimentation, resulting in the growth of two phalli of remarkable size and strength. On his 18th birthday, while being forced into unnatural sexual acts, Meattus murdered the sorceress with the force of his thrusts. Simultaneously pleased and horrified by what he had done, he fled her lair and began a vagrant life.

Because of his fearsome appearance, Meattus was enlisted into a local militia, where he was trained in martial combat and weapon finesse. He never really savored the bloodlust to the level his fellow soliders did, so he decided to abandon his post to search for a more meaningful existence.

After 5 years wandering the road, performing various odd jobs to survive, Meattus was hired as a mercenary by Dwarven merchant Draug to transport goods to Hog's Hollow. While on the journey, his ragtag party was ambushed by Kobolds and tied up in a cave to be cooked and eaten. That moment was where his greatest adventure was to begin...

### Key Events:

* His kidnapping by, and subsequent murder of, the dark Drow sorceress Cunilinga
* Abandoning his military post
* Being hired by Draug to escort a caravan of goods.
* Surviving a kobold attack with Sitara and Lillishandra.
* The creation of Dekin's Clutch.
* The remorse felt from killing of a Frost wolf and the redemption found from the Wolf Lord's suggestion to honor the fallen beast. Gained wolf totem powers after coming to peace with the slain Frost wolf's spirit.
* Received Frost Wolf helm from Dekin, who crafted it.
* Upon saving the Tesseract, was imbued with the Storm Herald aura and lightning powers.
* Slaying Cunilinga and not being beside her as she died.

### Current Inventory:

* Lucky Dwarven Coin - Reverse death
* Frost Wolf helm - +1 Nature
* Great Snarler Tooth amulet - +2 Con
* x5 Great Healing - 4D4+4
* x3 Healing - 5D4
* x1 Healing - 4d8 + roll on wild surge table
* Orb of Advice
* Spider Friend
* Wand of Spider Summoning
* the Bigger Knife
* Knuckle Busters
* The Leviathan Axe
* Silver Great Sword +1 - 2D6
* x2 Hand Axes - 1D6
* x3 Javelins - 1D6
* Gold:700

### Current Auras:

* Storm Herald
* Wolf Totem
* Bear Totem
Aegukga

"**Aegukga**" (애국가; 愛國歌, "Love Country Song"), often translated as "The Patriotic Song", is the national anthem of South Korea. It was adopted in 1948, the year the country was founded. Its music was composed in the 1930s and its lyrics date back to the 1890s. The lyrics of "Aegukga" were originally set to the music of the Scottish song "Auld Lang Syne" before Ahn Eak-tai composed a unique melody specifically for it in 1935. Before the founding of South Korea, the song's lyrics, set to the music of "Auld Lang Syne", was sung, as well as during Korea under Japanese rule by dissidents. The version set to the melody composed by Ahn Eak-tai was adopted as the national anthem of the Korean exile government, which existed during Korea's occupation by Japan from the early 1910s to the mid-1940s.

"Aegukga" has four verses, but on most occasions only the first one, followed by the chorus, is sung when performed publicly at events such as baseball games and soccer matches.

## Video

The Story Footballer of Felix the Cat 2 - National Anthem of South KoreaSouth Korea national football teamS02E05 Spyro attack tail red cardSpyro attack tail red card
A Portuguesa

"**A Portuguesa**" (The Portuguese) is the national anthem of Portugal. The song was composed by Alfredo Keil and written by Henrique Lopes de Mendonça during the resurgent nationalist movement ignited by the 1890 British Ultimatum to Portugal concerning its African colonies. Used as the marching song of the failed republican rebellion of January 1891, in Porto, it was adopted as the national anthem of the newborn Portuguese Republic in 1911, replacing "Hino da Carta" (Hymn of the Charter), the anthem of the deposed constitutional monarchy.
Isis

Isis found the Clutch as they were scouring the tunnels and caverns beneath their home in Hogg's Hollow. She is a black cat that was discovered in a room that appeared to be a shrine to cats. She was at the feet of a mummy that informed Lillishandra that she has the blood of the cat queen flowing through her.

She is Lillishandra's familiar.
Rescue Operation

Back to quest overview

## Previous quest

Depending on your choice:

Drane's Egi Solution (Lvl 25)

Ukra's Egi Solution

Anka's Egi Solution

## Completion

At the target location destroy all enemy fighters as long as your soldiers are evacuated. After the last one is gone, no new enemies will arrive, so kill the remaining ones and gather the loot. Afterwards use the jump point to go back to the T9 system.

## Notes:

* You can do this quest or Resistance Bar (Lvl 24) in any order, but you must complete both to proceed
Santat

**Mr.** ****S******antat** is the *Left-Handed Fate*'s purser. He manages accounts and provisions.

## Biography

### *Bluecrowne*

Mr. Santat wrote Lucy a note after she was sent to live in a house, inviting her to write to the members of the *Left-Handed Fate*'s crew. After Lucy acquired a boat that needed fixing up, Kendrick suggested that she ask Mr. Santat and Mr. Burrows if there was any extra canvas. She found Mr. Foster and Mr. Santat talking to someone who was probably a merchant from the Harbors, but later came and took notes while Mr. Raines and Mr. Prim inspected the cutter. Mr. Santat took care of the transaction to buy the boat from Mr. Yarrow, and Lucy thanked him. When Trigemine and Blister arrived, Mr. Santat identified them as the powder merchants and passed word for Mr. Harrick, the gunner, but he couldn't come, and Mr. Santat told the powder merchants when to return.

### *The Raconteur's Commonplace Book*

Captain Frost told a story about Lucy, Liao, and the *Left-Handed Fate*. The steward, the cook, and the purser rowed ashore in the *Fate*'s cutter to replenish the *Fate*'s stores, and returned a few hours later.

## Physical characteristics

Mr. Santat is known to write neatly. He has an inkhorn in his buttonhole and writes in a small notebook that he holds in one hand.
Goblin Engineer

Goblin engineers enjoy watching things explode and love the warm glow that a bomb creates. These engineer’s of death and destruction act as sappers, military engineers and inventors for the Sha’Zin warmachine.

**Ability Score Increase.** Your Intelligence score increases by 1.

**Somewhat Fireproof.** You have resistance against fire damage.**Improvised Weaponry**. When a goblin engineer takes a full round to (WIP)
Sha

The Sha’Zin Empire worships no pantheon of Gods or Goddesses, their legendary Champion Sha ‘The Eternal’, having slain them a millennia ago as legend has it, as the ‘Gods’ were more trouble than they were worth. Sha The Unifyer is worshiped as a sort of god-like patron saint to those within the Empire, his statues and emblems criss-cross all architecture, scripture and lore within goblin society. Sha was the first hobgoblin to unify all of goblinkind under one banner, putting an end to the tribalistic infighting, and providing a caste system and rigid structure to keep the aggressive and brutal nature of goblinkind focused on conflicts abroad instead of within. It is said that, Sha The Unifyer ruled with an iron hand but one that was tempered by wisdom.

A warrior, scholar, and poet, as legend has it, Sha traveled Reth before uniting goblinkind, learning of its peoples and cultures. In this, the great hobgoblin found the races upon the mainland weak, soft and prone to desires that lead to the inevitable downfall of their civilizations: The constant desire for non-conflict. It was indulgence in the individual that brought ruin to these peoples, that Sha formulated the first laws of service, a means to create an empire based upon the good of the state, rather than the individual.

There are some whispers that Sha was not a man, but a woman, and that the Eight Great Houses created the myth of the Emperor's Decree, to never allow women to become Eternal Emperor, though this manner of thought is heretical to most all of goblinkind. The very utterance of it is blasphemy and subject to excommunication from goblin society.
Military Houses

Hobgoblins organize themselves into legions known as Houses. In their martial society, every hobgoblin has a rank, from the powerful leaders and champions, to the rank-and-file foot soldiers, to the goblins that find themselves driven into the front lines at spear point. A House is headed by a warlord with several captains serving under its command. A common hobgoblin warlord is ruthless but still engages in honorable combat. Interested in strategy, victory, glory, reputation, and dominion, but above all else, honor, the House Warlord control all aspects of it’s ‘family’ with the House Matriarch acting as the ‘second in command’. Though, there are of course those Houses and goblins who have been found to be without honor and act with subterfuge, but only as far as to not be cast out as a Halv-Orcen.

House Matriarchs, the highest position in a House a female hobgoblin can achieve, is seen as the heart and soul of a House. A House Matriarch is wedded to a Warlord or promised to a Warlord to unite two Houses in an alliance or to merge Houses into one. Women in goblin society can achieve nearly any rank in station a man of the same house can, though a woman may never be Eternal Emperor. On rare occasions, such as a House Matriarch being widowed and her Warlord having been killed in honorable combat, can take up the mantle of Warlord herself.

As loyal and disciplined as hobgoblins are in their own House, rival Houses compete constantly for reputation and status. This rivalry extends to the simplest of transgressions, to subterfuge among the highest levels in the empire to the very throne of the Eternal Emperor. A goblin without a House is known as a Halv’Orcen. Halv’Orcen are known as The Honorless or The Impure. A goblin must be excommunicated from their previous house, not have a family name, or be born an ‘orc’ or ‘half-orc’ -- a marriage of hobgoblin and human blood creating a ‘grey skinned’ abomination.
Ship Loading Screens

Ship Loading Screens, also known as ship modification stations or mod stations, are used to modify ships.

## Finding Ship Loading Screens

Ship Loading Screens can be found in the hangar of any station in the galaxy.

## Modifying ships

Once a player entered a mod station, he can select one of his ships by clicking on "Ship hangar" on the top. This brings up a list of any ship the player owns, except the currently selected one. He can then click on the "Call" button next to a ship to call it.

He can then equip turrets, lasers, missiles, HANDY TOOLS (also known as MISC TOOLS), Defensive modules, Offensive modules, Modification modules as well as Drones at the two bars at the bottom. Note that the bottom bar holds the items the player owns while the top bar holds the items that are equipped.

There are lots of stats to be seen on the left and right of the screen. These show the general stats of a ship and are easy to understand.

The modules as well as the drone all need capacitor energy since they need to be maintained passively while weapons as well as the MISC TOOL need energy actively when used. The maximum capacitor and the currently used capacitor are both shown in a bar at the left of the screen.

The player can exit the screen by hiting the power button at the top.
Eyrn

Eyrn - Also known as: The Swordmaiden and Herald of Rebirth. The woman of gold. The Flamebringer. Summer’s build.

The favored Goddess of the once goodly nation of Falconia, Eyrn considers all of its inhabitants as her chosen people. Her priesthood is made up entirely of women, though the odd man will take up the paladin’s holy crusade of Eryn. The once lover to Mordreth, Eyrn has a complicated relationship with the God of Death and War. Once lovers, the god and goddess birthed three children, only for all three to be snuffed out by the lich turned demi-god, Salaazar the Immortal.

A goddess of hope and empowerment she stands as a bastion to her people, and a guardian and mother to all of Reth’s inhabitants, Eyrn represents compassion as well as justice.

Domains - Life, Protection, Light

Realm of Power - The Sun, Citadel of Celestia

Favored Weapon - Longsword or Greatsword

Portfolio - Heroics, Protection, Summer, Strategy, Fertility, Motherhood, Compassion
Aloha Saurian

A botanical breed of Zuum that has bright green and yellow scales covered in a floral pattern, much like the Dino breed Aloha. It was majorly redesigned for its appearance in Monster Rancher 4, where its green scaled skin was outfitted with a row of spines down its back and a massive sunflower frill around its neck. Its face became much more lizard-like as well.

Like pure **Zuums**, the **Aloha Saurian** has well-balanced stats, with the exception of having increased Life in exchange for slightly reduced Power.

## Etymology

The word "Aloha" is derived from the Hawaiian language, and is part of the name to denote this monster's tropical nature. The second part of its name comes from the word *sauros*, which means "lizard" in Greek. Many dinosaurs have the prefix *-saurus* after their names for this reason.

Its Japanese name is **Arohanorannā**.

## Data

 *Monster Rancher 4* | "One day while running around it found a pretty flower by the roadside. It was so excited by this that, before it knew it, a flower grew out of its own head!"

## Obtaining

* To obtain an AlohaSaurian in **Monster Rancher 2**, use
* To obtain an Aloha Saurian in **Monster Rancher 4**, use
The Old Ones

Lurking between the darkness of the stars legend tells of alien monstrous beings, slithering creations from before the universe and the world came to life, there was only the squelch of flesh and thought. Perverse elder beings millennia old, these dark minds sometimes reach out to touch the fragile psyche of someone upon Reth. They desperately seek the location of the world, hungering for the thoughts, sufferings, knowledge, worship and pleasures of mortals.
Far flung in the universe it is said that they wove what is the source of power known as the flux, but some great miracle keeps them from returning in full to the material flame. They cannot touch Reth on a cosmic scale, though their tentacles do lift the ‘veil’ of stars from time to time so that they may influence their chosen and to find the most succulent minds to devour.

There are only four Old One’s known to Reth and it’s inhabitants, and those that do know of them are great scholars, occultists or the maddened, those touched by the Elders Gifts.

There are three that are known by name, the last's name and powers are unknown:

* Vog’Ithix’Ig
* Lolth’dra
* Mohg’arlack
* Unknown
Halv-Orcen

Halv’Orcen, or The Honorless, are those goblins who have been excommunicated by the Eight Great Houses and the Eternal Emperor from the Sha’Zin society. To become Halv’orcen, is a fate seen worse than death. A goblin who is found guilty of cowardice, dishonor or dishonoring Sha’Zin society as a whole, can be excommunicated. The rite is rare, because if any goblin is found guilty, their entire House is brought low, the dishonor so unbearable many wipe the name of that goblin from their history.

A Halv’orcen can also be the child produced from a union of a hobgoblin or bugbear with a human. These offspring are typically slain if possible, but some do survive.
Gods and goddesses

Beings beyond the comprehension of mortals, the gods and goddesses of Reth or simply, the gods or the New gods are divine beings relatively new to Reth. Appearing far after the mortal races were forged by the Creators.

Each god/goddess has the following:
Domains - What subclass the god or goddess cleric may take.

Realm of Power - This is where each individual god draws their power from, a plane separated from the material world, except for Karamat, as his nature is very much tied to mortals.
Favored Weapon - A choice of weapon favored by the cleric’s god or goddess. If a faithful cleric uses either option, they automatically gain a plus one to attacks and damage.

Portfolio - What each god represents and chooses to champion.

Gods/goddesses of Reth:

* Eryn
* Mordreth
* Tempesta
* Karamat
* Asteria
Baaz

Craftsman, beastmasters, engineers and slavers, all hail from House Baaz. Controlled by a gaunt Hobgoblin, Jhezon ‘The Wise’, House Baaz is known for its cunning and trained beasts it employs on the battlefield.

**Ability Score Increase.** Your Dexterity score increases by 1.

**Beast Trainers**. Hobgoblins have a long history of training animals to service. As such you gain proficiency in Animal Handling.

**Natural Athlete.** You gain proficiency in the Athletics skill.**Tool Proficiency.** House Baaz Hobgoblins have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined, they take exceptional care of their weapons, armor, and personal possessions. You gain proficiency in leather workers or smith’s tools.
Tesseract

The Tesseract was an intelligent being found after the Clutch slayed the Red Mother. It has bestowed upon them enhanced powers and capabilities, as well as gives them information when its memory and scanning allows.

It is on a mission to find the ALCR. This entity is mentioned as being the one who can restore the Tesseract's memory. The Clutch has been pushing forward with this quest in mind.

Over the Clutch's journey they found the key that was needed to find the ALCR. They then ventured back to where the large door was and found their to a large husk of a machine. The Tesseract flew into the machine, and it was revealed that the Tesseract IS the ALCR.

When as the ALCR, the being's purpose is to destroy the gods. The ALCR's status is currently known, but last location was entrapped in the cave where it was discovered.
Lillishandra

### General Information:

Name: Lillishandra K'Veeran (Official last name is unknown. She uses the name of the Master from her monastery.)

Level: 7 Monk (Way of the Open Hand/Way of the Sun Soul) - 1 Sorcerer

Inspiration points available: 7

Aliases: Lilli

Race: Elf - Briar(Wood)

(Approx.) Age: 25 (Exact age unknown - was orphaned)

Height: 4'10"

Weight: 90 Pounds

Hair Color: Cropped silky black

Eye Color: Mossy green

Skin tone: Copper

Alliances: Part of Dekin's Clutch

### History:

Lillishandra was dropped off on the step of a monastery. She has no known history of her lineage. She views those at the monastery as her family. Due to being raised within the monastery her entire life, she is oblivious to social etiquette. This type of childhood has also caused her to be very free thinking. She is naively innocent, most comments indicating various social knowledge or gestures will go beyond her understanding. She is extremely childlike in her actions - but lawfully so due to her upbringing. She will look for the 'right/lawful' way to solve a situation, but will resort to her training in martial arts if given no other option. Just as a child.

The monks within the monastery recognized Lilli's shortcomings, and decided that the child would be best served to go into the world to further her training, and social education. They sent her with well wishes, and for her to seek out experience and knowledge to further her own training, spiritually, physically, and worldly. This drives Lilli to seek out more. Nothing is more important that that education, and her family.

Her family is defined by those in her monastery, and now those within Dekin's Clutch.

### Key Events:

* Leaving Briarhaven Monastery in search of spiritual, physical, and worldly knowledge/growth.
* Being hired by Draug to escort a caravan of goods.
* Surviving a kobold attack with Sitara and Meattus.
* The creation of Dekin's Clutch.
* The arcane presence of several powerful wizards/sorcerers, something from her past...something is causing magicks to stir within Lilli.
* Gains power of the Way of the Sun Soul from the Tesseract.
* Reference of being related to the Cat Queen - Now a personal quest to find out more.
* Obtaining her familiar Isis
* Seeing the memory that was captured within rethorite

### Current Inventory:

* Brown cloak made from dire wolf fur - Crafted by Dekin (+1 to Nature)
* Set of silver punching daggers +1
* (5) Greater healing potion (4d4+4)
* (1) Healing potion (4d8 + roll on wild surge table)
* Lucky Dwarven Coin
* Herbalism Kit
* Winter Blanket
* Standard Clothes
* Boots of Elvenkind (Steal checks gain advantage, when moving make no noise)
* Retherite dagger +3
* Mordoc's enchanted ball of yarn
* Cat Hood
* Cat Staff
* Cat Tome
* Dragon Orb
* Bracers of Protection +2
* Gold: 895

### Current Spell Selection:

Cantrips

* Blade Ward
* True Strike
* Chill Touch
* Shocking Grasp

1st Level

* Chromatic Orb
* Magic Missile
Orb of Advice

## Item Powers

Provides advice when asked. The advice appears questionable. The Tesseract stated that it is a child's plaything and that it was rumored to be made by gnomes. It may or may not have a genie within it.

## Item History

Found within a chest that a silver dragon ransacked, but left behind. Appeared to belong to a group of ogres. The item went to Meattus.
Sha'Zin Empire

Warships sails unfurl, there anchors set loose from an island homeland, as the thunder of a thousand booted feet echoes across the land-- hobgoblins marching to battle in uniform precision. War horns sound from bugbear shock troops as massive stones fly from steam driven catapults constructed by goblin engineers, the walls of a once mighty fortress tumble under the onslaught. The legions are coming, the Sha’Zin are here.

Across the borderlands of civilization, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied, expansion, glory and honor beating in their hearts. Hobgoblins, Goblins and Bugbears or The Sha’Zin Empire as they are known collectively are “The People of Sha” the unified goblinoids of Reth under one banner.

## Legacy of Sha'Zin

The Sha’Zin Empire revolves around Sha the Unifyer, who emerged as a champion of the goblin people some millennia ago, Sha was said to have single handedly united Goblinkind, and murdered the pantheon of goblin gods and goddesses, building an empire based upon conquest, dominance, glory and honor.

The Hobgoblin Empire of Sha’Zin controls the ocean straits that circle it’s empire, an island nation of honor, valor, conquest and blood that sails the seas, painting them red with their enemies. The greatest goblin civilization of the age, the Empire of Sha’Zin, boasts one of the greatest warrior traditions. A naval and seige engineering controlled and wielded by a High Council of Eight Great Houses, overseen by the Eternal Emperor.
Albania

**Albania** (Albanian: *Shqipëri* or *Shqipëria*; Gheg Albanian: *Shqipni or Shqipnia also Shqypni or Shqypnia*), officially the **Republic of Albania** (Albanian: *Republika e Shqipërisë*), is a country in Southeast Europe on the Adriatic and Ionian Sea within the Mediterranean Sea. It shares land borders with Montenegro to the northwest, Kosovo to the northeast, North Macedonia to the east, Greece to the south and maritime borders with Greece, Montenegro and Italy to the west.

Geographically, the country displays varied climatic, geological, hydrological, and morphological conditions, defined in an area of 28,748 km2 (11,100 sq mi). It possesses remarkable diversity with the landscape ranging from the snow-capped mountains in the Albanian Alps as well as the Korab, Skanderbeg, Pindus and Ceraunian Mountains to the hot and sunny coasts of the Albanian Adriatic and Ionian Sea along the Mediterranean Sea.

Historically, the country has been inhabited by numerous civilisations such as the Illyrians, Thracians, Ancient Greeks, Romans, Byzantines, Venetians and Ottomans. The Albanians established the autonomous Principality of Arbër in the 12th century. The Kingdom of Albania and Principality of Albania formed between the 13th and 14th centuries. Prior to the Ottoman conquest of Albania in the 15th century, the Albanian resistance to Ottoman expansion into Europe led by Gjergj Kastrioti Skanderbeg won them acclaim over most of Europe.

Between the 18th and 19th centuries, cultural developments, widely attributed to Albanians having gathered both spiritual and intellectual strength, conclusively led to the Albanian Renaissance. After the defeat of the Ottomans in the Balkan Wars, the modern nation state of Albania declared independence in 1912. In the 20th century, the Kingdom of Albania was invaded by Italy which formed Greater Albania before becoming a protectorate of Nazi Germany. Enver Hoxha formed Communist Albania after the Second World War and launched the Albanians on a path of oppression and decades of isolation. The Revolutions of 1991 concluded the fall of communism in Albania and eventually the establishment of the current Republic of Albania.

Politically, the country is a unitary parliamentary constitutional republic and developing country with an upper-middle income economy dominated by the service sector, followed by manufacturing. It went through a process of transition following the end of communism in 1990, from centralized planning to a market-based economy. Albania provides universal health care and free primary and secondary education to its citizens.

The country is a member of the United Nations, World Bank, UNESCO, NATO, WTO, COE, OSCE, and OIC. It is an official candidate for membership in the European Union. It is one of the founding members of the Energy Community, including the Organization of the Black Sea Economic Cooperation and Union for the Mediterranean.
Vog’Ithix’Ig

Vog’Ithix’Ig - Also known as: The Slithering Mind, Corrupter of the Nubile, The Hungering Brain
A creature of sadistic and diabolical madness, Vog’Ithix’Ig takes a great interest in the goings on of Reth. A devourer of knowledge and mysticism, it offers the gifts to those who seek out it’s wisdom. Though such tendrils of knowledge, come with a price.

A lustful and woefully tempting creature, the Slithering Mind corrupts its would be thralls through ritualistic orgies and depraved acts of hedonism. Pleasure and pain are one and the same, lust and love melded together. A monstrous being, sometimes Vog’Ithix’Ig will take a physical manifestation upon the world, a mass of green and purple luminescent flesh, long tentacles and clear sub-dermal fluid that undulates and writhes when minds of mortals are near.
Nell (disambiguation)

**This article is a disambiguation page for Nell.**

The following is a list of links to pages that share similar titles.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

****N******ell** may refer to:

* **Petronella**, the character from *The Raconteur's Commonplace Book* who normally goes by Petra but was called Nell when she was younger, and called herself Nell in her story.
* **Nell "Nellie" Levinflash**, the character from *Bluecrowne* who is a governor of Flotilla and like a cousin to Lucy Bluecrowne.
* **Nell Southsea**, formerly Casie Patrick, the character from The Sidledywry Knot series that Marzana was reading in *The Thief Knot*.
AC Milan

**Associazione Calcio Milan**, commonly referred to as **AC Milan** or simply **Milan**, is a professional football club in Milan, Italy, founded in 1899. The club has spent its entire history, with the exception of the 1980–81 and 1982–83 seasons, in the top flight of Italian football, known as Serie A since 1929–30.

AC Milan's 18 FIFA and UEFA trophies is the fourth highest out of any club (joint with Boca Juniors), and the most out of any Italian club. Milan has won a joint record three Intercontinental Cups and one FIFA Club World Cup, seven European Cup/Champions League titles (Italian record), the UEFA Super Cup a joint record five times and the Cup Winners' Cup twice. With 18 league titles, Milan is the third most successful club in Serie A, behind local rivals Inter Milan (19 league titles) and Juventus (36 league titles). They have also won the Coppa Italia five times, and the Supercoppa Italiana seven.

Milan's home games are played at San Siro, also known as the Stadio Giuseppe Meazza. The stadium, which is shared with city rivals Internazionale, is the largest in Italian football, with a total capacity of 75,923. They have a long-standing rivalry with Inter, with whom they contest the Derby della Madonnina; it is one of the most followed derbies in football.

The club is one of the wealthiest in Italian and world football. It was a founding member of the now-defunct G-14 group of Europe's leading football clubs as well as its replacement, the European Club Association.

On April 15 2022, Bahrain-based Investcorp entered into exclusivity talks to purchase Italian club AC Milan.

## Characters

* Brian Laudrup
* David Beckham
* Filippo Inzaghi
* Gonzalo Higuaín
* Jon Dahl Tomasson
* Oliver Bierhoff
* Olivier Giroud
* Zlatan Ibrahimović

## Gallery

Russell (Milan) vs Lumpy (Internazionale)
Andorra national football team

The **Andorra national football team** (Catalan: *Selecció de futbol d'Andorra*) represents Andorra in association football and is controlled by the Andorran Football Federation, the governing body for football in Andorra. The team has enjoyed very little success due to the Principality's tiny population, the fifth smallest of any UEFA country (only Liechtenstein, San Marino, Gibraltar and the Faroe Islands are smaller).

Andorra's first official game was a 6–1 defeat in a friendly match to **Estonia** in 1996. Since the qualifying rounds for the UEFA Euro 2000 tournament, Andorra have competed in qualifying for every European Championship and World Cup but have had very little success. They have only ever won six matches, four of them at home. They have three wins in competitive matches, 1–0 wins against Macedonia in the 2006 FIFA World Cup qualifying competition; Hungary in the 2018 FIFA World Cup qualifying competition; and Moldova in the UEFA Euro 2020 qualifying competition.
Alabama Crimson Tide

The **Alabama Crimson Tide** refers to the intercollegiate athletic varsity teams that represent the University of Alabama, located in Tuscaloosa. The Crimson Tide teams compete in the National Collegiate Athletic Association's Division I as a member of the Southeastern Conference (SEC) (with the exception of rowing, which competes in the Big 12 Conference). The Spirit Squads compete in the UCA and UDA College National Championships.

In 2002, *Sports Illustrated* named Alabama the No. 26 best collegiate sports program in America. Athletics facilities on the campus include the 101,821-seat Bryant–Denny Stadium, named after football coach Paul "Bear" Bryant and former University President George Denny, 15,316-seat Coleman Coliseum, Foster Auditorium, Sewell–Thomas Stadium, the Alabama Soccer Stadium, the Sam Bailey Track Stadium, the Ol' Colony Golf Complex, the Alabama Aquatic Center, and the Alabama Tennis Stadium.