Marisa Kirisame

> *An ‘ordinary magician’ and one of Reimu’s most loyal partners. Back in her home of Gensokyo, she was one of several incident resolvers, defeating yokais and saving her world alongside her friend Reimu. Despite her experience with nearly everything, however, she didn’t quite expect to be raptured by the Cross. Thankfully, she just so happened to be warped right near her friend Reimu, and the two are currently on the hunt for the gap-opening yokai known as Yukari. With her magical abilities and powers, even highly trained agents will think twice about interfering with Marisa and her friends.”'*
>
> *Reimu’s description*

***Marisa*** is a playable character in ‘’IndieVisible’’, being the second representative of the Touhou Project series. In *IndieVisible,* Marisa uses various abilities that, like her friend Reimu, originate from both canon and fan made officially endorsed material.

## Playstyle

Marisa shares a few attributes, yet has some key differences compared to her fellow Touhou protagonist Reimu Hakurei. Like Reimu, Marisa is a zoner, though unlike her, she focuses more on mid-to-long range combat than direct long-range combat. Also, despite being a protagonist, Marisa lacks the hitbox mechanic that Reimu has, and also has only a single mid-air jump as opposed to Reimu’s 3. This, combined with her average air speed, makes her focused on grounded combat more than Reimu’s aerial combat. Despite her flaws compared to Reimu, however, Marisa still has benefits compared to her. Marisa is a lot heavier than Reimu, and as such, is harder to launch, though she is far from a heavyweight. Many of Marisa’s attacks are also stronger than Reimu’s, meaning that she tends to KO opponents easier than her.

Despite both Marisa and Reimu being similar in some regards, Marisa is by no means a clone of Reimu. Such is the case with her neutral special, Narrow Spark. This is by far Marisa’s longest reaching attack, and it is quite powerful as well, meaning it can be quite an effective anti-zoning option against other zoners. When charged, the laser is even bigger and deals more damage, further increasing its KO potential. When charging up in the air, Marisa will float on her broom, being able to move in any direction until the laser is fired, which could help aiming the blast or for her recovery. There is also some recoil when firing the blast, with Marisa getting launched in the opposite direction of the blast if she charges it up for long enough, which can also help in maneuverability or recovery.

Marisa’s side special, Devildom Torch, is a fairly unique projectile move. For one, it will only attack on the ground, no matter if Marisa is in the air or not. Also, when charged, instead of increasing its power, it is instead emitted further away in front of Marisa, which can ease in mix-up options or set-ups. The blasts are somewhat delayed, meaning they can be comboed into, and their high launching power makes it a strong KO move.

Marisa’s up special, Bosky Sweeper, is a fairly simple recovery move, though still has its quirks. For one, the blast below Marisa when she rises up can spike opponents, making it especially deadly off-stage. Additionally, like how it works in Touhou Hisoutensoku, it can be canceled into any aerial after the initial blast, easing into follow-ups. If done on the ground, nearby opponents will be launched upwards, further allowing Marisa to combo it into one of her aerials.

Marisa’s down special, Grand Stardust, is tossed in an arc, already making it fairly difficult to avoid when close to her. When charged up, not only does its power and range increase, but it can be angled further or higher into the air, and as it explodes on contact with anything, it can be an especially dangerous projectile move. The explosion itself can have a large radius when fully charged, making it a useful anti-air and combo finisher.

However, despite her overwhelming strength, Marisa does have her flaws. Compared to her partner Reimu, Marisa is quite slow, especially on the ground, and with her lacking the mobility options Reimu has, Marisa can struggle against fast-paced opponents such as Madeline or Hank. Additionally, while many of her attacks are stronger than the aforementioned Touhou protagonist, they are quite laggy, having a noticeable amount of start and end lag, making Marisa quite an easy opponent to punish if given the chance.

Neutral special, while strong, is easy to shield and avoid, and given its end lag, Marisa can leave herself vulnerable if it misses. Side special is also easy to shield and punish Marisa for, and it is nearly useless when off stage due to the blasts only emerging from the ground. Up special can be fairly easy to gimp when off stage, and can be shielded quite easily to punish Marisa for. Finally, down special, while dealing more shield damage than her other specials, can still be blocked if her opponent’s shield durability is high enough, and its slow moving nature means that it could be quite easily avoided by faster targets.

Despite her weaknesses, however, Marisa can be considered one of the strongest zoners in the game, with a plethora of mix-up options, KO moves, and projectiles to keep her opponents at bay. Even when considering her sluggish frame data and speed, she can still be a struggle to fight against, provided that Marisa keeps her opponents in check and away from her.

## Moveset

### Taunts

* **Up Taunt** - Marisa spins her broom in the air before placing it back down.
* **Side Taunt** - Marisa shoves her mini-Hakkero forwards
* **Down Taunt** - Marisa's mini-Hakkero begins smoking as she blows it away.

### Block Animation

* Marisa puts her broom up in front of her.

### Idle Poses

* Marisa taps her foot as she looks left and right
* Marisa stretches upward.

### Victory Pose

* Marisa flies in the air on her broom as she emits a large barrage of colorful stars around her, striking a pose in the air.

## Arcade Mode Route

Marisa's Arcade Mode route is titled ***MAGIC & MYSTERIES***.

Like all other Arcade Mode routes for other characters, there is unique pre-fight banter before each fight.

## Trivia

* Marisa's codename is **Tree** referencing how her home in located in the Forest of Magic, an area filled with trees.