recursal/Fanatic-Fandom huggingface dataset:
Dick the Naughty Duck

**Dick the Naughty Duck** is a ranged distraction tool in *We Happy Few*.

## Appearance

Dick the Naughty Duck is a rubber duck taped onto mechanical bits with wheels, with a tear gas grenade attached in the back.

## Overview

Holding the gadget will not cause suspicion from the player.

When throwing the weapon, the player will have to be careful as to not have the duck actually come into contact with any NPCs when its thrown, as it will cause NPCs to go into combat. If successful, any nearby NPCs will run up to the duck and applaud.

Anyone who gets caught within the cloud will begin to cough violently. After 10 seconds, they'll run in a random direction. If the NPC is still inside of clouds, they'll continue to cough until the cloud disappears.

Any NPCs stuck in the cloud will have their health reduced by half. The reduction is only seen when they're done coughing for good.

If the player is in combat, NPCs will not get distracted by Dick, but they will be affected by the tear gas.

The player is not affected by Dick in any way.

## Locations

* Chest
* Safe

## Trivia

* It's likely that Dick the Naughty Duck used Tear Gas Grenades in its crafting recipe before it was removed from the game. Replacing the grenade with Chlorine.
	+ The Tear Gas Grenade can still be seen in the icon and model of the item.
	+ An unused duck device, Mick the Nasty Duck, has the exact same function as Dick the Naughty Duck.
* Dick the Naughty Duck is listed as a weapon in the Crafting menu, but will appear in the Gadgets menu in the player's inventory.

## Old Content

* 17956
* 21735
* 27755

## Information

### Materials

1x Rubber Duck
2x Mechanical Parts
1x Power Cell
1x Tear Gas Grenade

## Information

### Materials

1x Rubber Duck
2x Mechanical Parts
1x Power Cell
1x Tear Gas Grenade

## Information

### Materials

1x Rubber Duck
2x Mechanical Parts
1x Power Cell
1x Chlorine

### Console Command

DickTheNaughtyDuck

**Dick the Naughty Duck** has been in the game since the Pre-Alpha 17956 build.

###  Overview

Dick the Naughty Duck had the exact same functionality as the Tear Gas Grenade, exploding into a large puff of gas that'll force NPCs caught within its radius to cough for about 10 seconds.

The only difference between the two weapons is that Dick the Naughty Duck will move aimlessly and attract the attention of NPCs for about 5 seconds before exploding, whilst the Tear Gas Grenade was a ranged weapon that'd explode upon impact.

It took up 1 slot in the player's inventory. It needed to be placed in the player's quickslot in order to be used.
Edward Lawrence's Journal

My Dear Thomas,

Can we not forgive and forget, now that we're both in our twilight?
It was half a century ago that we brought Bonny Prince Charlie across the Channel from the horrible trenches of France. I know you loved him as I did, and that I was wrong to steal him from your garden and keep him from you all those years.

What you perhaps did not know is that I also loved Sarah. Yes, your Sarah. Did she ever tell you that I had proposed? I never spoke of it again, but when she preferred you to me, I went out of my mind with jealousy and grief. I suppose part of me wanted to make you hurt as I did. But looking back, I think I stole Charlie because I needed someone in my life to love.

You've had a large loving family all these years. All I had was Bonny Prince Charlie for his few remaining years -- then nothing but lonliness and longing since. Can you not see it in your heart to forgive your poor brother, in your final days, knowing that you have had so much love and family in your own life?

Your Brother,
Edward
Hallucinogen

**Hallucinogen** is a crafting component in *We Happy Few*.

## Overview

Hallucinogen is used to craft a couple of drugs.

It's not found in a lot of places, so the player's best bet is to craft it.

## Appearance

Hallucinogen is a tall glass bottle containing bluish-purple liquid with pink dots floating upwards, the front has a decal depicting a white silhouette of a person's profile with a swirled brain.

Based on the description, it's a liquid extract from Histoplasma Mushrooms.

## Crafting

Hallucinogen is used to craft the following:

* Berserk Bomb
* Berserk Dart
* Berserk Spike
* Chronobalm
* Hallucinex

## Old Content

* 17956
* 27755

## Information

### Materials

5x Rare Mushrooms
1x Alcohol
1x Glass Bottle

## Information

### Materials

3x Rare Mushrooms
1x Alcohol
1x Glass Bottle

### Console Command

Hallucinogen

**Hallucinogen** has been in the game since the Pre-Alpha 17956 build.

###  Overview

Hallucinogen is a crafting component that is used to craft various weapons.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Crafting

At the time, branches were used to craft the following:

* Berserk Bomb
* Berserk Dart

###  Trivia

* Amanita is a genus which contains about 600 species of agarics, a type of fungus that has a cap with gills underneath it and is differentiated from the stalk. Many toxic mushrooms are agaric.
Cutty's Shop

**Cutty's Shop** is the local butcher shop found in either St. George's Holm or Maidenholm, depending on which Act the player is on.

It has been available since the Pre-Alpha 11219 build of *We Happy Few*, although it didn't act as a proper store until the Early Access 27755 build.

## History

Cutty's Shop (Formerly known as **Cutty's and Sons**) has been in operation since 1912. Reg Cutty owns and runs the shop, and Edmund MacMillan is his delivery boy.

There are no livestock left in Wellington Wells, causing food distribution to dwindle, meaning Reg has been forced to find meat from other sources in order to keep the city fed, and the player learns how the meat is gathered and made during the side quest, The Slaughterer's Apprentice.

The people who gets meat delivered to them return the favor by giving Reg edible, albeit gross, things that originate from various odd sources.

Reg used to give sausages to the soldiers at the Victory Memorial Camp as contribution for the Next War Efforts, which was greatly appreciated. However, it would seem that this act of generosity was a way for Reg to join the Army, which wasn't enough for them to accept him.

Edmund MacMillan doesn't want to be a meat boy anymore, though he's afraid Reg would get mad if he told him.

## Bartering

Do note that sometimes the shop doesn't have anything to sell

* Chunky Stew
* Jerky
* Sandwich
* Stew
* Victory Meat
* War Ration

## Involved Quests

* Superb Meat Boy
* Possibly Heinous Package
* The Slaughterer's Apprentice

## Trivia

* Despite being arrested by the bobbies (if the player decides to go through the side quests), Reg's shop is fully functional in the other two Acts.
* In the newspapers that the player and other NPCs read, a section of the bottom reads "Reg Cutty Meats '*Always the Freshest!*' purveyors of fine meat and meat products. Try our new meat cakes!"
* Outside of the shop is a blackboard that displays items that Reg sells, among them are:
	+ Mock Salisbury Patties (ALL OUT!)
	+ Fresh Victory Meat (ALL OUT!)
	+ Corned Victory Meat (430£/lb)
	+ Tripe (390£/lb)
	+ Head Cheese (270£/lb)
	+ Black Pudding (240£/lb)
	+ and Scrapple (235£/lb)

## Gallery

Inside of Cutty's ShopA poster of a cowInside of Cutty's Shop as seen in the Early Access 27755 buildOutside of Cutty's Shop as seen in the Early Access 27755 build
Flimsy Cricket Bat

The **Flimsy Cricket Bat** is a light melee weapon in *We Happy Few*.

## Overview

The Flimsy Cricket Bat is a poor early game weapon. It has long range, swings fast, runs out of durability fast, and it can hit multiple targets at a time with the Chain Sweep skill.

The playable character will hold the Flimsy Cricket Bat with both their hands, and swing it broadly to hit their target. The weapon can be charged in exchange for some of the player's stamina to deal a lot of damage. The weapon usually doesn't have much durability left, making them not very ideal for combat unless the player is in a desperate situation.

The Flimsy Cricket Bat is wielded by Wastrels and Wellies.

## Appearance

The Flimsy Cricket Bat, usually used to play the sport 'Cricket', is a Bat consisting of a short handle that has loads of thread wrapped around it, the handle is attached to a long double-edged wood blade.

## Locations

* Houses
* Wardrobe
* Wastrel Corpses
* Wellie Corpses

## Crafting

The weapon itself cannot be crafted, nor can it be crafted into anything.

## Trivia

* The Flimsy Cricket Bat uses the old icon for the pre-alpha Cricket Bat.
* The wood blade has 'Iron Duke' engraved on it, along with three stars. This is likely a reference to *Doug**las Jardine*, a cricket player for England that was nicknamed '*The Iron Duke*'.
	+ However, the term 'Iron Duke' was originally the nickname for Arthur Wellesley. And the three British Royal Navy ships launched between 1870 to 1991 were also called 'HMS Iron Duke'.
	+ The blade also has '*Product of Courtland Inc. London*', '*Patent Reinforced IOF No. 35726D4*', and '*Middlesex & England*' engraved.

## Gallery

Weapon being held.Blocking with the weapon.
## Old Content

* 17956
* 27755

## Information

### Console Command

FlimsyCricketBat

The **Flimsy Cricket Bats** have been in the game since the Pre-Alpha 17956 build.

###  Overview

The Flimsy Cricket Bat was a weaker version of the regular Cricket Bat that the player could wield if they had no other options. It was impossible to get a Flimsy Cricket Bat with full durability.

It took up 6 slots in the player's inventory and could only be placed upright. Weapons could not be placed in the player's quickslot.
Fridge

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.

**Fridges** are large metal container which is kept cool, usually by electricity, so that food that is put in it stays fresh. The fridge is usually located inside a house's kitchen area, and usually stores food.

Fridges only appear in Hamlyn Village and not in the Garden District.

## Loot

* Apple
* 0-7x Raw Meat
* Strange Meat

## Trivia

* Sally used to have her fridge packed with milk to feed Gwen.
* For some reason, there is a fridge hidden away in a corner inside of The Hamlyn O Courant.

## Old Content

**Fridges** have been in the game since the Pre-Alpha 11219 build, in which they could be searched through to steal Food.

###  Variations

There were two variations, a retro fridge/freezer that was turquoise, and a futuristic fridge/freezer that had white doors while the rest of the box was turquoise.

###  Loot

* Apple
* Box of Salt
* Carrot
* Cleaver
* Honey
* Jerky
* Light Bulb
* Mushroom
* Mystery Meat
* Potato
* Raw Meat
* Slice of Pie
* Steak
* Stew
* Strange Meat

###  Gallery

A turquoise retro fridge/freezerA white/turquoise futuristic fridge/freezer
Grassmarket Park

**Grassmarket Park** is a small circular park in St. George's Holm.

## Layout

The Grassmarket Park is a circular park connecting four roads, with a giant Headmistress guarding the middle, she'll detect whether or not the player is on Joy or Sunshine.

The Headmistress will be able to detect the player even when they enter the circular road, the player has to be quick if they don't want to get hurt.

One of the dig spot locations is in the park.

## Trivia

* The name of the park is a reference to the Grassmarket, a historic market place and event place located in the Old Town of Edinburgh, Scotland.
Dottie's Key

**Dottie's Key** is a quest item in *Lightbearer*.

## Overview

The player goes to the Shangri-La Suite to retrieve Morrie Memento's piano tuner from Dottie and Dodo.

After the player defeats Dodo, Dottie's Key is automatically added to their inventory. This key is only used to unlock Dottie's bathroom, which has the tuner inside.
Empty Syringe

The **Empty Syringe** is a crafting component in *We Happy Few*.

## Overview

Empty Syringes are used to craft drugs and weapons.

## Locations

* Dresser
* Medical Supplies
* Medicine Cabinet
* Rubbish Bin
* Rubbish Pile

## Crafting

Empty Syringes are used to craft the following:

* Knockout Syringe
* Berserk Spike
* Dexipam
* Extra Strength Sanitol
* New Formula Dexipam
* Phenocycline Jab
* Crash Syringe
* Feramyle Syringe

## Old Content

* 17956
* 27755

**Empty Syringes** have been available since the Pre-Alpha build 17956 of *We Happy Few*.

###  Overview

Empty Syringes were Crafting Components that were used to craft various drugs.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Crafting

Empty Syringes were used to craft the following:

* Crash Syringe
* Dexipam Diet
* Feramyle Syringe
* Sanitol

###  Trivia

* The in-game model for the Empty Syringe is the same as it is today.
Dart Gun

The **Dart Gun** is the secondary weapon in the *We All Fall Down* DLC. It is wielded by Victoria Byng.

The player finds the gun near Johnny Bolton when Victoria is on their way to kill Joy.

## Gameplay

### **Base**

The dart gun is a fairly useful weapon, capable of disabling Downer Detector TVs, short circuit conductors, and electrify enemies.

Shooting somebody, or something, is immediate. Victoria will always reload the gun after firing the gun, taking 3 seconds before another shot can be fired.

If the player put away the gun before it was properly loaded, it takes 3 seconds for Victoria to load the gun.

If the player put away a fully loaded gun, it takes 2 seconds for Victoria to click a part of the gun to activate it again.

## Conductors

**Conductors** are devices throughout the DLC that control something, usually shutters, but also lasers and doors.

The player has to shoot the Conductor with the Dart Gun to short circuit them.

## Trivia

* How Johnny managed to get his hands on a Dart Gun is unknown. It's possible that he built it himself, considering the Bobbies doesn't recognize it and assumes it's merely a toy.
* If the player enters an area with the gun already loaded, Victoria will perform a special animation in which she throws the gun from her left hand over to the right one, giving it a spin before it can be used.
* In the files there is a preview video showcasing Victoria reloading the Dart Gun with the title "Automatic Reload", indicating that the player had to reload the gun themselves until they unlocked this skill. However, considering Victoria reloads the gun herself in the final game, and the video quality is quite poor, this idea was scrapped very early.
* The Dart gun is similar to the Hack Tool from Bioshock 2 with both being able to disable security devices from a far and the ammunition having two prongs.

## Gallery

A full Dart Gun.An empty Dart Gun.Victoria refilling the gun.Victoria spinning the wheel.
Frammistat

The **Frammistat** is a Quest Item in *We Happy Few*, given to Arthur by Richard Arkwright.

## Overview

The Frammistat is used to unlock the quarantine gates so that the player can get into the Broadcast Tower and out of Wellington Wells.

They need to get into the Wellington Wells Health Institute during the story quest, A Malpractice of Doctors, in order to be able to lift the quarantine.

## Trivia

* The word 'Frammistat' is a generic term for an invention that cannot be described, similar to 'Thingamajig' or 'Gizmo'.
Davy Hackney

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.

**Davy Hackney** is a famous fashion designer in Wellington Wells. He runs the Clayton Center of Art & Design in the Parade District, where the last hatch can be found in the basement.

In a note directed towards Davy, it's implied that he slept with the receptionist, Priss Mackenzie, while in a relationship with another woman.

## Appearance

Davy Hackney is a man of average height and build, he wears a stylish pink coat with white frills and black buttons, bright yellow trousers and black shoes.

He also wears large round glasses, it's possible that his blonde hair is dyed, judging by how bright it is.

## Personality

While only present in Act I, he's shown to have a very authoritarian mindset and big ego, he's the one who dictates what's 'in' and what's 'out' every season.

He wants everything to be exactly as he wants, and doesn't take kindly to sudden changes. When offered a solution, he'll turn it down if it doesn't fit his views, sometimes resorting to abusing his models if they mess up.

Despite this, he's a great fashion designer, though it's implied he values appearance over functionality, such is the case for Sally Boyle's outfit.

Though he is cruel, he is still capable of being kind to other people, if only because he owes them a favour.

## Events of *We Happy Few*

### Act I

Arthur Hastings enters the fashion institute to find the hatch, he overhears Davy complaining one of his model cancelled on him. The receptionist volunteers to fill in, but Davy turns her down, stating "Tits ruin the drape".

After meeting Arthur he assumes he's the new model he ordered. After doing the catwalk, Davy gives him the keys to the Photo Room where the last hatch can be found.

## Trivia

* Sally Boyle once appeared on a *So Mod Magazine* while she was pregnant.
* Davy doesn't allow admittance unless they have treats, or is a friend of Sally Boyle.
* If the player were to ignore the modeler's advice and instead posed for everything, Davy will tell the player they're hopeless and isn't surprised why they're homeless, but will still give them the key to the basement because they did him a favour.
* Davy is the second male Wellie who has blonde hair. The first is an intern at the Jubilator HQ, though he doesn't have a name.
	+ Judging by the colors, it appears that Davy's is simply dyed blonde while the intern is naturally blonde.
* Davy Hackney likely gets his name from famous British painter, stage designer, and photographer *Davy Hockney*, who was an important contributor to the pop art movement in the 1960's.
* In the *How to be Happy: Guide Book*, Davy Hackney is said to like both modern design and the elegant historic houses in the Parade District, though he isn't fond of the new vogue for Brutalist architecture. As a result, he wears a pair of horse blinders to block out any offending structures.

## Gallery

Painting of Davy.Character art, by Whitney Clayton and Sarah Hamilton. (Art Book)
Happy Face Mask

*"They shape your face into a smile, and when you smile you can't help being happy!"*
— Victoria Byng to Ollie Starkey
**Happy Face Masks** are skintight white silicon masks that every decent citizen in Wellington Wells wears. The masks have, for lack of a better word, quite literally become the face of Wellington Wells and one of the defining characteristics of both the city and its inhabitants.

## Appearance

There are two versions of the mask, one for men and one for women, though the only real difference between the two is the light pink lipstick the women wear over their masks.

Apart from that, the masks cover and define most of ones face while leaving out huge holes for the eye sockets, as well for the mouth so they can still talk, eat, etc. The signature smile on the masks is always present, even if a wellie shows aggression or sadness.

It isn't uncommon for people to wear things over the masks, such as glasses or fake moustaches.

## History

1st January, 1962, Happy Face Masks were originally a campaign that got immensely successful, becoming standard clothing for everyone in Hamlyn Village. Ollie Starkey's comment regarding them to Victoria Byng, not remembering anyone wearing them before he decided to live in the Garden District.

According to Victoria, the purpose behind the mask is to shape one's face into a smile, keeping those who wear the masks happy. However, people are not really smiling when wearing the masks, the mask only makes it appear as if they're constantly smiling, Wellies are still able to display different emotions.

At Arkwright's Scientific and Industrial Research, advertisement for an in-built radio can be seen, meant to allow the user to listen to Uncle Jack wherever they are. It's simply displayed as a possible invention by 1984.

A note from the Executive Committee addressed to Helen Faraday questions why she's unwilling to build a Happy Face Mask specially built with microfilaments wires, so that mild currents can be amplified to the pleasure center of the brain.

## Trivia

* The Memory Masks are the only Happy Face Masks that doesn't have exaggerated smiles.
* During Survival mode, the masks are called **Gilded Pleasure Masks** and are collected to receive Skill Points.
* After the events of World War II, around the 1950's-60's, people really did wear masks with smiles on them to "motivate each other to stay happy" - Whitney Clayton, Art Director of *We Happy Few*.
	+ The art team at *Compulsion Games* were not aware of this during the first concepts of the Happy Face Masks, so this is mere coincidence.
	+ The photo in question (see Gallery) is estimated to have been taken around the 1950's and not the 30's (as was alleged by various articles). The origins of the photo lead back to an article regarding a "Smile Club" from Hungary that was created in order to combat the high suicide rates in Budapest. The photo in question is of a student at the smile school.

## Gallery

Happy Face Mask propaganda.Advertisement of a radio attached to the mask.The photo of a woman wearing a smiling mask. (Image from Snopes article regarding the hoax)
Harry Cutty

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Harry Cutty

Image of Reg Cutty, as the two had the same appearance.

## Appearances

### Voice Actor

N/A

**Harry Cutty** is a removed character that used to exist between the Pre-Alpha 11915 - XXXXX Builds of *We Happy Few*.

## Overview

Harry could be found behind the counter near the entrance of Cutty and Son, and Reg Cutty was stationed on the top floor.

## Trivia

* It can be assumed by the shared surname that Harry and Reg were brothers.
* Before the 14473 Pre-Alpha build, none of the NPCs had names. In the 14473 build, his name was randomly generated, and he finally got a distinct name in the 17956 build.
Depleted Gas Bomb

The **Depleted Gas Bomb** is a quest item in Act III of *We Happy Few*.

## Overview

The player gets hold of this item during A Pomaceous Puzzle. It must be returned to the Bobby at the Salamanca Bridge as evidence.

The gas bomb previously contained mustard gas and was used to kill the Bobbies guarding the last apple tree in Wellington Wells. The perpetrator is implied to be Foggy Jack.

## Trivia

* It uses the same icon and model as the Vomit Bomb.
Forbidden Fruit

**Forbidden Fruit** is a side quest in *We Happy Few*.

It takes place in Lud's Holm, in which Arthur takes it upon himself to get into a fenced off tree and steal apples from it.

## In-Game Description

Apples! But there's a fence and bobbies guarding it. If I'm able to get in there, I can have fresh fruit every day!

I wonder how often this tree makes fresh apples?

## Walkthrough

The player can wait until it's night time to sneak up and unlock the gates, the player can wear the suit of blending so that they won't be seen at all. The quest ends after picking the lock.

The player can come back every day to gather up to 10 apples.

## Collectibles

### Items the player will gather

* 1 - 10x Apples (respawn every day)
* Shovel

## Trivia

* In Act III, the bobbies and tree has died due to exposure of mustard gas.
* In Survival/Sandbox mode, two headboys guard the area instead of bobbies.
* The name of the quest is a reference to the fruits growing in the Garden of Eden that God told mankind not to eat. And while it's not directly stated that the fruit was an Apple, it became the most popular depiction.

## Old Content

*Not to be confused with The Apple Tree, the Set Piece*
**The Apple Tree** is one of the oldest quests in the game, implemented in the Early Access 27755 build of *We Happy Few*. It went through very few changes over the years.

###  In-Game Description

Apples! But there's a fence and bobbies guarding it. If I'm able to get past it I should be able to get plenty of fresh food every morning.

###  Walkthrough

The player had to find a way through the gate and past the bobbies.

The player could bribe the bobbies with Alcohol to get them drunk, or wait until nighttime before unlocking the gates.

The quest ended when the player unlocked the gate.

###  Transcript

Bobby: A mother was washing her baby one night, The youngest of twelve, and a delicate wight, The mother was poor, and the baby was thin, ?Twas nought but a skellington covered with skin, The mother turned round for the soap off the rack, ?Twas only a moment, but when she turned back, Her baby was gone, and in anguish she cried, ?Oh where has my baby gone?? The angels replied?Oh, your baby has gone down the plughole, Your baby has gone down the plug, The poor little thing was so skinny and thin, He should have been washed in a jug, in a jug! Your baby is perfectly happy, He won?t need a bath any more, He?s a muckin? about with the angels above, Not lost, but gone before.

###  Trivia

* The song the Bobby sings is called A Mother's Lament, though the transcript fails to recognize the apostrophes and instead turned them into question marks.

###  Changes

The name was changed, and the in-game description got an additional line.

The quest was no longer one of the two necessary quests to complete in order to unlock the bridge to St. George's Holm.
Dear Vicar

The reverend John Dainty
St. Michael's Church
22 Hither Lane
St. George Holm

Dear Vicar:

I am writing to because I was disturbed by the joke you made about a Downer in yesterday's sermon. I know everyone thought it was a funny joke. I love a laugh as much as anyone, and I thought it was funny at the time.

But then it began to bother me. Not in the sense of feeling bad or sad, of course, but philosophically. Who are we to mock Downers, in Christ's church? Did Christ mock the poor and downtrodden? Or did he mock the pharisees and the hypocrites? Do we really want to start by drowning a hundred Downers? Where would we end?

I know I am going on entirely too long about one joke. But it's important to keep up standards, don't you think? And as vicar, we look to you to set the standard, don't you?

It is perfectly fine when Uncle Jack makes fun about Downers. No one takes him too seriously, not when he has his jolly hat on. And I have laughed at many a Downer jokes. It seems we tell new ones every day; at any rate, they seem new. But in a sermon, shouldn't we have more sympathy? Instead of mocking, shouldn't we be praying for Downers to come to their senses and take their Joy again?

Yours most devotedly,

Sylvia Hockney
Elizabeth Stride

**Elizabeth Stride** is a character in *We Happy Few* only encountered in Act III, she's the cook at the Jack-o-Bean Club and, judging by her tone, it's an unwilling profession.

## Appearance

Elizabeth has short black hair and blue eyes, she wears a white shirt and houndtooth skirt, similar to the dress wear seen in the Parade. She also wears an over sized chef hat.

## Overview

Ollie meets Elizabeth at the back of The Uncle Jack Fan Club, who tells him he doesn't have business there before returning to her station, unknowingly letting the player to sneak in after her.

## Trivia

* Judging by her talking to herself, it's possible she was prostituted before taking the job as a cook.
* She shares her name with real life *Elizabeth Stride*, widely known as the third victim of the notorious serial killer *Jack the Ripper*, who Foggy Jack shares similarities with.
	+ Whether Elizabeth is an upcoming victim of Foggy Jack is uncertain, considering the connections between the two real world figures.
Cutty's Journal

August 30. Have to be more careful. I accidentally put my hat next to the suction coupling, and it went right into the intake canister. Spent an hour pulling felt off the blades in the cyclone mincer. Imagine if that had been a bottle? Or worse, a wrench?

September 9. Problem solved. Added a power cutoff to the suction coupling. Now it won't even start unless a package is mounted onto it. I'm going to add the same cutoff to all the machines, to minimize accidents. Don't want Edmund's hands ending up in the V-Meat!
George Bailie

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Appearances

### Voice Actor

Unknown

**George Bailie** is a removed character from *We Happy Few*. He was part of the quest, It's a Terrible Life.

## Overview

The player had to help him get his wife, Mary Bailie, back to Hamlyn Village. In order to do so, the player needed to get him a proper suit and Sunshine pills, and then carry Mary over to the bridge.

After pleading to the Bobbies to let her go through, both George and Mary would be killed by them.

## Trivia

* Due to his similar appearance and mannerisms to the plague wastrels in *Alpha*, it's likely he had caught the plague himself.
George Villiers' note to himself

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

### 1

Don't open any of the chests except the one with the bottle on it!

### 2

Don't forget! The nonfatal chest is the one with a pallet behind it!

### 3

Don't forget! The safe chest is the one with a radio near it!

### 4

Don't forget! You rigged all the chests except the one on the planks!

### 5

Remember! The safe chest is the one next to the tire!

## Trivia

* Likely meant to be available some time in the early builds of *We Happy Few*, each note would've been randomly chosen on every new game for the player to collect - letting them know which chest was safe to open. Related to George Villiers.
Harold Ridgwell

**Harold Ridgwell** is the Director of the Wellington Wells Health Institute in the Parade District. Portraits depicting himself can be seen throughout the building, as well as a statue of himself in his office.

There's a statue of Dr. Verloc overturned and vandalized reading "Fuck Verloc" in his office.

## Events of *We Happy Few*

### Act I

Arthur steals the access keys from Ridgwell's office and must avoid the doctor to prevent the alarm being set off.

Through various notes the player can gather, it's evident that Harold holds great distaste towards Anton Verloc. He is also very strict towards his students and other staff.

## Related Notes

* Botany
* Cadavers Are Not Toys
* Draft Letter
* Doubling Applications?

## Trivia

* Unlike most doctors, Ridgwell wears a red hat and wellingtons instead of the usual green and yellow.
* His portrait is actually concept art of the Joy Doctors in general, which is why it doesn't sport his colors as seen in game.
* His name will always be random when the player encounters him, though he's the only Doctor who will patrol Ridgwell's office.
* He has a diploma in Latin in his office, it reads; "*Doctorem Medicinae et Chirurgiae magistrum anno domini MCMLI*" (*Master of* *Medicine and Surgery of the Year, 1951*)
Ed MacLear

* Act I
* Act II
* Act III

**Edmund "Ed" MacLear** is a character in *We Happy Few*, and the son in law of Thomas Lawrence. Like most of the remaining family, he wants to get rid of the Colonel, but doesn't want to get into any trouble.

He is the husband of Regina MacLear.

## Appearance

Ed's appearance is not randomized, but it is different in each Act.

**Act I**, Ed has light brown skin, brown eyes, and black hair. He adorns a small black moustache on his Happy Face Mask.

He wears a red shirt with a black tie, pants, and shoes. Over the shirt he wears a white, red, and black argyle patterned sweater vest.

**Act II**, Ed has light brown skin, brown eyes, and brown hair. He's missing the moustache from Act I.

He wears a white shirt with a green tie, over the shirt he wears a green sweater vest. He also wears green pants with black shoes.

**Act III**, Ed has light brown skin, brown eyes, and brown hair. He's missing the moustache from Act I.

He wears a white shirt with a green tie, over the shirt he wears a green vest. He also wears green pants with black shoes.

## Events of *We Happy Few*

### Act l

Arthur overhears Ed and Regina arguing over who should bring up Colonel Lawrence's tea by the window. He argues that Regina was the one who wanted Lawrence to live with them before coldly saying they should pave way for the new generation. Arthur is appalled by this statement.

### Act ll

Sally is greeted by Ed at the front door who says the family is soon to be in mourning, with any luck. She tells him she's got medicine for the Colonel. Ed doesn't allow this at first, saying they want to let nature take it's course.

After reassuring him it's meant to ease the veteran through the process, Ed quickly accepts and asks to receive the medicine. Though Sally makes the excuse of it having to be put in the "other end", to which he asks if she could do for him instead.

### Act lll

Ollie overhears Ed and the family arguing over what to do with Colonel's body without anyone noticing.

## Trivia

* For some reason, his name keeps changing between Acts. Sometimes he's referred to as Ed MacLear, and sometimes as Henry Lawrence Jr.
	+ Jr. (Junior) is given to a child who has the exact same name as their parent; first, middle, and last name.
	+ Since neither Edward or Thomas Lawrence are ever referred to as "Henry", it's likely that "Henry Lawrence" is Ed's father.
	+ It's unclear whether or not Edward and Thomas had a third brother named Henry, if Henry is a different character entirely, or why they all share the same surname "Lawrence". Regardless, this is most likely a mistake.
* Ed is likely based off of the fictional character *Duke of Cornwall* from "*King Lear*", who is the husband of *Regan*. He, along with his wife, do their best to get rid of *King Lear of Briton* as soon as possible.
Desk

**Desks** are work tables that contain various kinds of valuable items in *We Happy Few*. Some desks require a lockpick to be opened.

## Variations

There are four kinds of desks found throughout Wellington Wells.

### Hamlyn Village

Two kinds of desks can be found inside of Wellie's homes. One that is entirely white apart from seven red wooden drawers, and the other is entirely wooden but with a dark green surface.

### Facilities

One kind of desk can be found inside of facilities, such as the Wellington Wells Constabulary and The Hamlyn "O" Courant Newspaper Office. These desks are all modelled the same but have different colors, the colors come in yellow, red and white.

### Garden District

One kind of desk is found throughout the Garden District, though they only appear in special locations such as The Train Station and Shelters. These desks are entirely wooden like the ones in Hamlyn Village, though they are more worn out and dirty.

## Loot

Note that some items can be found on top of desks as well.

* Bobby Pin
* Duct Tape
* Electro-Lock Shocker
* Empty Pill Bottle
* Loose Screw
* Pie
* Scotch
* Tea
* Tea Cup

## Gallery

### In Game

Desk in the Garden District.Desk in Hamlyn Village.
## Old Content

**Desks** have been in the game since the Pre-Alpha 11219 build, in which they could be searched through to gather items and other components.

###  Variations

There was only one variety; white and wood.

###  Loot

* Adhesive
* Alcohol
* Blueprints
* Coffee
* High Quality Mechanical Parts
* Tea

###  Gallery

A desk seen in the Pre-Alpha 11219 Build.
Facility Waste Keycard

The **Facility Waste Keycard** is a Quest Item in *We Happy Few*, only obtainable in Act II.

## Overview

In order to get this keycard, the player has to infiltrate the Haworth Facility in Ratholm, it's found in the cell to the right.

With the card in the player's inventory, they can open up the gates that blocks off the toxic waste water that Sally needs for Mercury Amalgam.
Go Go Juice

**Go Go Juice** is a drug in *We Happy Few*.

## Overview

Go Go Juice increases the player's health to 100%, and gives them a 50% stamina boost. The rate at which stamina regenerates is also increased slightly.

The effects last for 2 minutes and 30 seconds.

When the time is up, the player will go experiences withdrawals. In this state, the player's health is cut by 25%, and their regular stamina is cut by 50%.

The withdrawal period last for 30 seconds.

The stamina bar will replenish once the negative effects are gone, though the player will have to use some sort of healing item to restore their lost health.

## Crafting

Although Go Go Juice can only be crafted by Sally, it's possible to purchase the item from the Apothecary as Arthur.

The player also gets Go Go Juice as a reward for completing the side quest, Beginning Of The Endocrine.

## Trivia

* Go Go Juice may refer to any form of energizing drink, alcoholic or otherwise.
Emerald City

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Emerald City** was a location in *We Happy Few* during the alpha stages of the game. It originally contained the hatch Arthur needed to escape.

Emerald City's name was later changed to Apple Holm prior to the official launch of the game.

## Trivia

* It's named after the city from the book, *The Wizard of Oz*.
Electro-Lock Shocker

**Electro-Lock Shocker** is an electronic lock buster in *We Happy Few*.

## Overview

The Electro-Lock Shocker is used to hack and short circuit keycard readers, safes, and other devices to get into certain areas.

It can be used up to two times before it breaks. If the player is playing in Survival, it'll break after a single use.

## Locations

* Chest
* Desk
* Shady Dealer
* Suitcase

## Crafting

Electro-Lock Shockers are used to craft the following:

* The "Sandman"
* Shock Grenade

## Trivia

* The player used to require a workbench in order to craft the Shocker, this is no longer required.
* The shocker used to be required in order to open up the safes in the Garden District before the Disposable Safe Cracker was made.

## Gallery

Early description.Current description.Item seen in game.
## Old Content

* 11219
* 21735
* 27755

## Information

### Materials

2x Mechanical Parts
1x Metal Bits
1x Adhesive

## Information

### Materials

2x Mechanical Parts
1x Metal Bits
1x Duct Tape

## Information

### Materials

2x Mechanical Parts
1x Metal Bits
1x Duct Tape
1x Officer Keycard

### Console Command

Electro-LockShocker

* 11219
* 21735

## Information

### Materials

1x Electro-Lock Shocker
1x Security Keycard
1x Small Power Cell

## Information

### Materials

1x Electro-Lock Shocker
1x Officer Keycard
1x Power Cell

### Console Command

AdvancedElectro-LockShocker

The **Electro-Lock Shocker**, has been in the game since the Pre-Alpha 11219 build. The **Advanced Electro-Lock Shocker**, on the other hand, is no longer in the game.

###  Overview

The Electro-Lock Shocker could only be used to forcefully unlock Personal Safes, which were pretty rare to come by. The other use for the Electro-Lock Shocker was to upgrade it into an Advanced Electro-Lock Shocker, which was essential in order to escape out of Wellington Wells, as the Advanced Electro-Lock Shocker could unlock the final hatch door.

Both items took up 2 slots in the player's inventory, and could only be placed upright. They could not be placed in the player's quickslot.

###  Trivia

* The in-game model is the exact same as it is today.
* There was no animation for the player character using the gadget on items.
* In the 14473 build, Advanced Electro-Lock Shockers and Multi-Tools could be used on any door, safe or locker.
Flour?

*"Those were fantastic pies."*
— Roger's quote after picking up the note.
This is a note from *They Came From Below*.

## Transcript

Dear Puppy:

Can you pick up some flour? Barley if that's all they have. I made you pies, so we're all out.

Love
your
Moo

## Location

The note is stuck onto the blackboard in the hallway next to the stairs.
Hard Day's Nigh

**Hard Day's Nigh** is a Story Quest in the *Lightbearer* DLC. It begins after Nick wakes up from a nightmare with a dead Kitty Bates lying next to him.

## In-Game Description

If I can get to the stage, I can warn them all!

## Walkthrough

Get out of the suite using the secret exit, when exiting the vent, turn right and head down the stairs. When at the bottom, get in the vent system, Nick will fall through and end up in the make up room.

Nick will get on stage and attempt to tell the Nick-Lookalikes that he's a danger, they don't believe him and mistake him for another Nick-Lookalike. The player will have to defeat all eight of them before proceeding. This ends the quest.

## Transcript

### **An Escape**

Open/Close

Nick: Uhh?! Wha --

Nick: Oh. Oh yeah. Hello?

Nick: How'd you get here, Luv? Bribe the manager, did you? But--

Nick: Oh! Oh, dear. Oh fuck!

Virgil: Ohhhhhh, not again, mate. At this rate, soon you'll have no fans left at all.

Nick: Tell me I didn't do this!

Virgil: My days of telling you what you want to hear are over.

Nick: Maybe I'm possessed!

Nick: Wait, did I ever make a deal with the devil?

Virgil: If you'd done THAT, you'd actually be talented, wouldn't you?

Nick: Then... I really am... a killer!

Nick: I've got to hide myself away! So I don't hurt anyone else!

## Trivia

* Hard Day's Night usually refers to when someone has worked to the point of frustration over the course of the day, and Nigh means that something is near.
Great Britain

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.

*"I suppose all of England must be forests by now."*
— Ollie Starkey
**Great Britain** is a political union between the countries of England, Scotland and Wales. In *We Happy Few*, Britain was invaded and occupied by Germany during World War II.

While in real life Great Britain and Northern Ireland make up the United Kingdom, the UK is never actually mentioned in-game, and a Ireland was unified and independent from Britain. Sometimes referred to as **the Mainland**, it is the target destination for each of the protagonists as they seek to escape Wellington Wells.

## Geography

There are only passing references towards specific cities in Britain.

* Arthur and Percy Hastings went on a trip to Plymouth in 1938.
* The Hastings family travelled to London at some point prior to 1939 in order to give Percy a medical examination, which revealed his developmental disorders.
* Ollie Starkey also hails from from Scotland and moved to Wellington Wells at some point. He served in the British military during World War II, and returned to Wellington Wells after the end of the war.
* Anton Verloc previously lived in London, but moved to Wellington Wells in 1940 in order to avoid the Blitz (a massive German bombing campaign against southern England).

A map found in the bunker at the Victory Memorial Camp places Wellington Wells on the west coast of England, in the Bristol Channel.

## History

It seems that World War II progressed the same in-universe as it did in real life, with Germany taking Poland, Austria, Czechoslovakia, etc. before moving on to France in 1940. In 1942, the Germans mounted an invasion against Britain, though their forces were repelled. The Germans followed up this invasion in June 1943, with a bigger and more violent attack that enabled them to successfully conquer London; they subsequently pushed deeper into Britain, ravaging England with chemical weapons, gas attacks and airstrikes. By December 1943, most of Britain was under the control of the Germans.

In 1944, Erwin Rommel, as the leader of the German Empire, launched an invasion of the Soviet Union. While this was ongoing, the Germans established their control across Britain. In Wellington Wells, Colonel von Stauffenberg established the Executive Committee, which became the ultimate governing body for the city. The Soviets, meanwhile, had launched a counteroffensive into Western Europe and were quickly moving towards Berlin. The German occupation of Wellington Wells (and presumably the rest of Britain) ended soon after on 26 January 1948, and the country began to repair. The Executive Committee remained in charge of Wellington Wells and the city became largely independent from Great Britain. At some stage, trade between Britain and Wellington Wells would cease altogether.
Dress for Success

**Dress for Success** is a quest in *We Happy Few* in which Arthur Hastings has to tear his formal clothes to fit in with the Wastrels in the Garden District.

## Objectives

* Craft a Torn Suit
* Equip the Torn Suit

## In-Game Description

I really don't want to have to rip up this lovely suit. My Uncle gave it to me, for Christmas!

On the other hand, I really don't want that mob outside to rip up my suit while I'm in it.

I'm going to have rip this up, aren't I.

I'd better actually wear this nasty torn suit. No one likes a naked person.

## Walkthrough

After an aggressive encounter with the locals, the player is rescued by Beryl Markham who explains to them why the Wastrels outside were so upset, that Arthur's Proper Suit reminded them of the people that drove them out of Hamlyn Village.

To create a Torn Suit, the player will need a Rock and their Proper Suit at the Workbench at the end of the church. Crafting the Torn Suit will automatically put it on Arthur.

### Items the player will gather

* Rock
* 2x Scotch
* Torn Suit

### Containers the player can search through

* Campfire
* Crate
* Dresser
* Safe

## Transcript

Open/Close

Beryl: God, you're new here, aren't you? From the Parade.

Arthur: Yes, well, I ... how could you tell?

Beryl: Hah. Yeah. I'll tell you how to survive your next five minutes, and in return, you'll give me your socks.

Arthur: That's outrageous!

Beryl: Your funeral.

Arthur: Why are they so angry?

Beryl: Because that suit you're wearing reminds them of all the jolly, proper, decent Wellies who drove them out of their homes in the Village. And now we're all cold and starving to death. You better get a nice sharp rock and rip that to shreds.

Arthur: My uncle gave this to me. For Christmas.

Beryl: Or they'll rip you to shreds.

Arthur: Shit.

Arthur: I hadn't thought there would be so many.

Beryl: Yeah, it's like the latest groovy nightclub, isn't it? People get a bad batch of Joy, and it like flips a switch, and they can't take Joy any more. So they get chased out of the Village. Been a lot of bad batches recently.

Arthur: So what happens if I rip up my suit? They invite me for tea and biscuits?

Beryl: Then they don't really give a damn what you do. So long as you don't take things that don't belong to you, or go up and punch someone in the nose.

Beryl: Now you can survive the next five minutes. Cheerio!

## Trivia

* The name "*Dress for Success*" is likely a joke, referring to when someone dresses properly in order to succeed somewhere.
Flower Pot

**Flower Pots** are medium sized potted flowers found rarely in *We Happy Few*.

The flower pot comes in very few colors; pink, blue, and green.

## Locations

The player can find one flower pot inside the greenhouse at Faraday's Workshop.

Most flower pots can be found on the stairs by the houses in the Parade District, there's also some near the marketplace.

## Loot

* Flour Bag
* Glass Bottle
* Rock

## Trivia

* The pots do not have a texture, and instead display the default, grey tiles texture.
	+ In earlier builds of the game, the pots did have a texture.
* The reason why Flour Bags can be found in Flower Pots is a joke based on the pronunciation of Flour sounding exactly like "Flower".
Dr. Hughes

*"Well, you can't say Dr. Hughes doesn't have sense of style."*
— Sally when approaching The Hippo Club.
**Dr. Hughes** is a Joy Doctor in *We Happy Few*, only appearing in Act II, though it's possible for randomly generated Joy Doctors to get the same name.

Dr. Hughes is an employee at Haworth Labs, who recently managed to lie to Dr. Verloc, claiming Harry Cavendish was the cause of an explosion, effectively getting him fired. He lives at the Hippo Club.

## Appearance

Dr. Hughes, unlike the other Doctors, is seen wearing a green coat instead of the usual black one, matching his Trachtenhüte (Traditional German Hat).

## Events of *We Happy Few*

### Act II

Hughes only appears in Act II, while Sally is on her way to get his bag for evidence that he was the cause of the explosion and not Harry, while also getting information about extracting Mercury Amalgam.