Feathered Dragon(Creature, dragon)

**Dragon (Air)**

**Environment**: Warm forests.

**Organization**: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).

**Challenge Ratings**: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23

**Treasure**: Triple Standard

**Alignment**: Always Good (any).

*In the forests of Kalaban in Kazadspace I found the race of dragons called feathered dragons. Okay, to say I found them is incorrect, they were already well known to the natives as well as known to spacers and planar travelers who visited the planet, suffice it to say you can find them on that world.*

*Feathered dragons are kind hearted dragons whose power over poison makes them legendary; it is said that they can, with a single touch, revive anyone who was killed by poison and can undo all harm inflicted even by magical poisons. Some even say that they can undo the poison of a god, though I have never had a situation to verify this I have heard it from trustworthy and trusted sources not prone to exaggeration.*

*Existing on the same planet as black lotus dragons the two are natural enemies, though they rarely face each other directly instead meddling in the affairs of mortals using the native lizardfolk as pawns and champions. Feathered dragons tend to be more withdrawn from these affairs than their evil counterparts, but like them they are oftentimes worshipped as if gods and they don’t seem to mind the adoration.*

*Feathered dragons are rather small for dragonkind, on par with white and brass dragons but frailer than either. They are physically agile and quick, never losing their speed even as they age and it can come as a rather nasty surprise to people. Their appearance, though, is an oddity among dragons though I dare not say such an oddity is unique, I have seen far too many dragons to make such a claim. Their oddity that I speak of is, of course, the same one that gives them their name. A feathered dragon has green scales across its body, and sapphire blue eyes, but one would hardly know it to look upon them. Their bodies are covered in brightly colored feathers, pink and yellow being most common followed by blue and red. A special frill of feathers is on their neck, able to be raised to stand erect like the tail of a male peafowl when angered or annoyed. They have four claws on each foot, and three spines on their back. Their wings resemble those of birds as much, if not more so, than those of other dragons.*

*As a final note worth mentioning is their connection to the natural spirits of the place. Their spells draw upon these spirits instead of the normal arcane power of dragons, but that is not the only way this connection manifests. It deepens as they age granting them the ability to speak normally despite magical silence, to see the true reality, protection from mental assault, and even the ability to shed their physical form for a time.*

**Breath Weapon** (Su): A feathered dragon has a single breath weapon, a cone of positive energy which turns undead regardless of their hit dice; a Will save is allowed to resist being turned, with a special bonus equal to ½ their turn resistance. On a failed save the undead is turned for 1d8 + 1 round per age category. This breath weapon has no effect on creatures that are not affected by a cleric’s Turn Undead.

**Pass Without Trace** (Su): As the druid ability.

**Woodland Stride** (Ex): As the druid ability.

**Invisibility** (Sp): A feathered dragon may use *Invisibility* as a spell-like ability at-will; it’s duration is 24 hours, though, instead of 1 minute/level.

**Silence** (Sp): A feathered dragon may use *Silence* as a spell-like ability three times per day.

**Spellcasting**: A juvenile or older feathered dragon casts spells as a spirit shaman of the listed level. In addition to the druid spell list they may choose from the Air, Good, and Healing domain lists when selecting their spells known.

**Voice of the Spirits** (Su): A juvenile or older feathered dragon’s connection with spirits has advanced to such a degree that it may speak normally in magical silence, being heard as if there was no magical silence. This also allows it to cast spells with verbal components normally in such conditions. An ancient or older feather dragon may speak even in areas of magical silence with deity level power.

**Heal Poison** (Su): The touch of an adult or older feathered dragon acts as Neutralize Poison. In addition it heals any ability damage or drain caused by poison. It may even revive a dead character killed due to damage from poison (usually due to Con damage either dropping their hp to -10 or Con to 0; note if they are not killed directly by the poison but instead bleed out or are killed by another attack while weakened by poison this ability does not function on them). Such creatures may not have been dead for longer than 1 week per age category of the dragon; this ability otherwise functions as *Raise Dead* but has no material component. If the poison cannot normally be healed by magic or is of deific strength the feathered dragon has an 8% chance per age category of successfully healing it; if it fails it cannot try again till it has advanced to a higher age category.

**True Sight** (Su): The spirits grant an old or older feathered dragon the ability to see as if continuously under the effect of a clerical *True Seeing* spell. In addition the feathered dragon adds a sacred bonus to all Spot and Search checks equal to its Wisdom modifier (minimum +1). This is a supernatural ability and therefore cannot be dispelled.

**Spiritual Blessing** (Su): The spirits protect an ancient or older feathered dragon granting it the equivalent of a *Mind Blank* spell. Even against effects that can normally overcome the spell a feathered dragon gains a +10 to its save (in addition to any bonus they might grant for creatures normally immune to mind-affecting effects), or are allowed a save (10 +1/2 users HD + Cha if used by a creature; use CL for HD in the case of artifacts; use spell level + stat for spells that normally ignore saves) if the effect normally does not allow one. This is a supernatural ability and therefore cannot be dispelled.

**Spirit Form** (Su): A great wyrm feathered dragon can shed its physical form. As a full-round action a feathered dragon may become ethereal or incorporeal (it may not become incorporeal while on the ethereal plane, but may on other planes unconnected to the ethereal) and may remain so for as long as desired using a full-round action to become corporeal once more or to return to the Prime Material Plane. Should they use this ability to return to the Prime they may choose to return as an incorporeal creature, and while incorporeal they may enter the Ethereal Plane becoming corporeal upon that plane. While incorporeal through this effect they are warded off by *Protection from Good* (or their Law/Chaos alignment spell) as if they were extraplanar creatures and they may not return to the Prime within an area warded by a *Magic Circle against Good* or similar that protects against their alignment, nor may they use this ability to enter a similarly warded portion of the Ethereal Plane.

**Skills**: Heal, Perform, and Survival are class skills for a feathered dragon in addition to those shared by all true dragons.