recursal/Fanatic-Fandom huggingface dataset:
Circus Baby

Baby Beth

**Circus Baby,** also known as just "**Baby**", and originally known as **Elizabeth Afton**, is an antagonist from Five Nights at Freddy's: Sister Location. She is a returning character for the Ultimate Custom Night.

## **Appearance**

### Body Appearance

Circus Baby is one of the many Funtime animatronics. She is a human-like animatronic with white skin, red hair with two pigtails, red lips and checks, purple eyebrows and eyelashes. Her body consists of a red dress with a red skirt, two red and white clown boots, with two yellow bells on them and a orange hole in her chest, inside the hole there's a small fan. She holds a microphone on her left hand, also she has some little blue spheres along her entire body. She also was used to make Ennard**.**

### **Game Appearances**

* **FNaF World**
	+ As a shadow with only her eyes glowing in the dark in the end of the game
* **Five Nights at Freddy's Sister Location**
	+ As herself, Circus Baby
* **Freddy Fazbear's Pizzeria Simulator**
	+ As Scrap Baby, a counterpart
* **Ultimate Custom Night**

## **Behavior**

*"Purchase her plush toy from Prize Counter when she appears in the right hall to avoid her attack! The office door can't stop her."*

Circus Baby works identically as the other plush animatronics, Nightmare Bonnie and Nightmare Mangle. She will show up at either 1 AM, 3 AM, or 5 AM on CAM 02. When she appears, the player will need to purchase the Circus Baby plushie from the Prize Counter on CAM 07 within 20 seconds of her appearance to prevent her from attacking. The price of her plush scales with her AI level:

* 1-9: 10 Faz-Coins
* 10-19: 15 Faz-Coins
* 20: 20 Faz-Coins

Also like the other plush animatronics, Circus Baby can be cam-stalled on CAM 02, negating her as a threat so long as the camera remains there. However, this will force the player into cam-stalling her for the entire night, as she will *immediately* attack once the 20-second grace period is up and the camera changes.

Only one of the plush animatronics can threaten the player at a time. If another one spawns at a later hour, they will replace her on CAM 02, and cancel her attack even if her plush was not purchased.

## **Dialogue**

> "Want to see the scooping room?"
>
>

> "Looks like something bad happened."
>
>

> "I guess you forgot about me."
>
>

## **Trivia**

* UCN marks the first time Circus Baby has actively attacked the player, despite the fact she didn't have any jumpscares in her debut game, *Five Nights At Freddy's: Sister Location*, excluding a startling scene in *Sister Location'*s minigame.
* Circus Baby's icon is reused from the Baby clock in the Primary Control Module in *Sister Location*.
Happy Frog

Happy Frog's UCN Mugshot

**Happy Frog** is a purchasable animatronic from *Freddy Fazbear's Pizzeria Simulator*. She returns an antagonist in Ultimate Custom Night.

## **Appearances**

### Body Appearance

***Happy Frog** is bipedal lime frog with tanned accents on her eye-sockets, lower-jaw, fingertips, stomach, and foot-pads. Her scleras are grayish-white with magenta irises, escorted by black pupils. A circular yellow ball attached to a metallic rod can be seen connected to her forehead. She has long eyelashes, but weirdly, it doesn't connect on her eyelid. Her stomach is scaled, revealing massive bumps. Similar to **Nedd Bear** and **Foxy**, she has a dark green pelvis, representing pants. Her microphone is metallic gray with a black colored speaker. She has bucked teeth with massive gaps, similar to the **Mediocre Melodies**.*

### **Game Appearances**

* ***Freddy Fazbear's Pizzeria Simulator***
	+ *As herself, Happy Frog.*
* ***Ultimate Custom Night.***

## **Behavior**

*"She climbs around in the overhead duct system making her way toward the hoses that drop into your office. Use the audio lure to hold her in place. She is fooled 100% of the time by the audio lure, but is immune to the effects of the heater."*

Happy Frog climbs through the duct system, making her way toward the Office. She appears as a green warning triangle on the duct system display. Every second, she has a chance to move one "step" closer to the Office, determined by the game rolling a number between 0 and 29 and comparing it to her AI level; if it is less than her AI level, she will move. She is fooled 100% of the time by the audio-lure, but is immune to being pushed back by the heater.

When she sits at a closed duct for a total of 30 seconds, she has a 1/3 chance to the return the middle of the duct system. If she reaches an open duct, she will not move from there until that duct is closed. When poised to strike, she has a 50% chance every half-second that the cameras are up to attack.

## **Dialogue**

> *"You and I don't get to talk as often as I'd like!"*
>
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> *"I bet you weren't expecting me, were ya? You turn your back for one second and I'm like 'Wha-shoom!' Ninja skills!"*
>
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> *"Everyone underestimates me, but then they turn their back, and I'm like 'Boo!' and they're like 'Aaauugh!'"*
>
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> *"Move over, Freddy Fazbear! Happy Frog is the new star of the show!"*
>
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> *"We've only just begun. I'll never let you leave. I'll never let you rest."*
>
>

## **Trivia**

* Happy Frog is the last of the three the vengeful spirit uses to speak to you.
Phantom Mangle

**Phantom Mangle** is a hallucination antagonist from Five Nights at Freddy's 3. He is a returning character for the Ultimate Custom Night.

## **Appearance**

### **Body Appearance**

Phantom Mangle is a burned version of Mangle. His face features contain a muzzle, with a black nose, has sharp teeth sporting on the jaw, his eyes contain burnt-pink eyelids, white scleras, whitish-grey irises, and white pupils, he also has ears portraying a fox. His body features contain his "mangled" endo-body with a second head, he also has a very dark red bowtie.

### **Game Appearances**

* **Five Nights at Freddy's 2**
	+ As Mangle, a counterpart
* **Five Nights at Freddy's 3**
	+ As himself, Phantom Mangle
* **Five Nights at Freddy's 4​**
	+ As Nightmare Mangle, a Halloween counterpart
* **FNaF World**
	+ As Mangle and Phantom Mangle, Adventure versions**​​​​​**
* **Ultimate Custom Night**

## **Behavior**

> *He will appear at random in your viewing monitor. Close the monitor or switch viewing modes to make him disappear. If left onscreen for too long, Phantom Mangle will invade your office temporarily, causing audio distractions and increasing your noise meter, which can attract even more problems.*
>
>

Every time the Monitor is raised, the game will choose a random number between 0 and 59. If this number is less than his AI level, he will appear on the camera. He can be despawned by either switching to a new camera, selecting one of the system buttons (including selecting the display the the Monitor is currently set to, e.g. clicking the "Cam System" button while already observing the cameras), or simply lowering the Monitor. If he is stared at for more than 50 frames (0.83 seconds), he will force down the Monitor and enter the Office, adding one level of noise as he emits a garbled scream. He will remain in the Office for

400
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{\displaystyle 400+(AILevel\*10)}

 frames (from 410 to 600 frames, or about 6.83 to 10 seconds from AI levels 1 to 20 respectively) before leaving.

## **Dialogue**

Phantom Mangle doesn't have any dialogue besides his Five Nights At Freddy's 3 audio distortion sound.
Lolbit

> "*Please Stand By!*"
> ― Ultimate Custom Night
>
>

Lolbit's UCN Apperance

**Lolbit** is an antagonist from *Five Nights at Freddy's: Sister Location*'s Custom Night mode, and returns in *Ultimate Custom Night* as a secret character that can be spawned by Dee-Dee.

## Body appearance

Lolbit is a indistinguishable recolor of the enthusiastic animatronic, Funtime Foxy. Lolbit has a inconsistent color-scheme, as instead of having a Strawberry-Pink appearance, his color-scheme is Tangerine-Orange, relocated with Mauve-Accents, on his purple lips ,cheeks, and freckles. It is unknown how his full body looks in almost every game with his further appearance excluding FNaF World, actually giving us a clear view of what Lolbit was intended to look like, LOLBIT has also been a secret character in the game “Ultimate Custom Night” or UCN

## Game appearances

* FNaF World
	+ As Adventure form.
* Sister Location
	+ As himself, Lolbit
* Ultimate Custom Night.
	+ As himself, Lolbit

## Behavior

When Lolbit appears, a "**PLEASE STAND BY**" pop-up message will appear, blocking a bit of the center of the screen. For as long as he is on the screen, he will add three levels of noise to the Office, quickly aggravating noise-sensitive animatronics like Music Man and Lefty. The player must type L-O-L on their keyboard to get rid of him. If he is not dismissed by typing this, he will go away on his own after 1000 frames (about 16.7 seconds).

## Trivia

* Lolbit's mechanic is the same one from Sister Location's Custom Night, where his phrase "PLEASE STAND BY" pop-up appears and the player has to get rid of him by typing L-O-L in their keyboard.

* Along with El Chip and Funtime Chica, Lolbit is one of the few animatronic characters not to appear in-game with his physical model self.
	+ In fact, Lolbit would only "gain" a full animatronic model in *Five Nights at Freddy's VR: Help Wanted*.
* Lolbit is one of the 6 secret characters, alongside Nightmare Chica, Plushtrap, Bonnet, Minireenas, and Shadow Bonnie.
* LOLBIT has 3 different types of screens.
* Finally revealed in the character guide Lolbit is referred to as "He/Him"
Freddy (Disambiguation)

```
All the disambiguations of Freddy Fazbear are placed here.

```

* ***Freddy Fazbear*** *is the titular core of the **original franchise**, representing a **grizzly bear**.*
* ***Toy Freddy*** *is the titular antagonist of the **Second Installment**, presumably known as **Five Nights At Freddy's 2.***
* ***Phantom Freddy*** *is a **hallucination** in the **Third Installment**, as seen as a **distraction**.*
* ***Nightmare Freddy*** *is a secondary antagonist **hallucination** in **Five Nights At Freddy's 4**.*
* ***Molten Freddy*** *is a protagonist in **Freddy Fazbear's Pizza Simulator**, representing the fusion of **Funtime Freddy** and **Ennard***
* ***Rockstar Freddy*** *is a protagonist in **Freddy Fazbear's Pizza Simulator.** He is greedy and **demanding**.*
Vent Monitor

The **Vent Monitor** can be accessed on the monitor by clicking the **Vent System**. It was a returning mechanism taken from Five Nights At Freddy's 3, reused as a defensive mechanism relocated as the spawn-point for **Mangle**, **Withered-Chica**, **Springtrap**, **Ennard**, and **Molten Freddy**. Surprisingly, these animatronics were characters that could crawl through the vent-system in the original games.

## **Appearance**

T*he Vent Monitor has three openings, connected to the office, all colored with whitened accents. This was the opening to where any animatronic could prowl across, excluding Withered Chica, as she only comes through the right opening.*

## **Mechanic**

* ***Vent Snare****: Used to block animatronics, such as Mangle and Withered Chica.*
* ***Vent Radar**: Used to track the crawling-animatronics location.*
RWQFSFASXC

**RWQFSFASXC,** commonly referred to as either **RXQ** or **Shadow Bonnie**, is an easter egg from Five Nights at Freddy's 2. He is a secret character for the Ultimate Custom Night that cannot be added to a night normally, and instead only appears when brought in during the middle of a night by Dee-Dee or XOR.

## **Appearance**

### **Body Appearance**

Shadow Bonnie is a precise-recolor of the absurd animatronic, **Toy Bonnie**. As surprisingly, he is a hallucination alongside Shadow Freddy, and other various hallucinations in the previous FNaF games. Shadow Bonnie is bipedal indigo-black excluding his pupils and teeth. His pupils are clear-whitened, with straightened-white teeth.

**Game Appearances**

* Five Nights at Freddy's 2
* Five Nights at Freddy's 3 **(Minigame)**
* FNaF World
* Ultimate Custom Night
* Five Nights at Freddy's VR: Help Wanted **(Cameo)**
* Five Nights at Freddy's AR: Special Delivery

## **Behavior**

> "*He will cause your office to become pitch black for about ten seconds. There is no way to avoid him.*"
>
>

When spawned in, RWQFSFASXC will cause the Office to go pitch black for 10 seconds. This makes the player unable to tell which doors are closed, but this will not block visibility of visual-based threats such as Nightmare Balloon Boy or Springtrap. There is no way to avoid him. RWQFSFASXC will only appear once during the night.

## **Dialogue**

RXQFASFXC does not speak as he is merely a distraction and not part of the group of main antagonists.

## **Trivia**

* RWQFASFXC appears in **Five Nights at Freddy's 2** as an extremely rare easter egg. He will be towering over the player on either the left or right side of the office, and when looked at for long enough, will crash the game (PC version only).
* RWQFASFXC also appears in **Five Nights at Freddy's 3**, with his own minigame, and a miniature statuette of himself, located on the desk to access the minigame.
* As RWQFSFASXC doesn't show the doors, some things are visible even if a door is closed: Springtrap's face can be seen even if the vent door is closed because of RWQFSFASXC.

## Gallery

RWQFASFXC in the office, before it goes black. This also is RWQFASFXC's full mugshot.RWQFASFXC's UCN Mugshot
Helpy

**Helpy** is a small plastic figure from Freddy Fazbear's Pizzeria Simulator. He is also a returning character as an opponent for Ultimate Custom Night.

## **Appearance**

### **Body Appearance**

Helpy is a mini-version of Funtime Freddy, from Sister Location. He has a white body with purple accents, pink cheeks, a small black top hat, short black eyebrows and has eyes composing purple eyelids, white scleras blue irises and black pupils. Against his original counterpart, he has two circular hands, four fingers, has no toes and no faceplates. Helpy also seems to be pretty fragile since, every time the player fails in a mini-game, he breaks his neck.

### **Game Appearances**

* **Freddy Fazbear's Pizzeria Simulator**
	+ As himself, Helpy
* **Ultimate Custom Night**
* Again, As himself, Helpy

## **Behavior**

"*He will appear on your desk at random when closing your tablet. Get rid of him quick or he'll get up-close and personal with an airhorn!"*

Every time the Monitor is raised, the game chooses a number between 1 and 40. If this number is less than his AI level, he will appear in the Office, standing around the desk. From there, he must be clicked on to send him away. If he is in the Office for more than

500
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{\displaystyle 500-(AILevel\*5)}

 frames, he will do his jumpscare, forcing down the cameras and blasting his airhorn, which adds a substantial amount of irritation to Music Man if he is also active.

## **Trivia**

Helpy's name was revealed after the 1.021 patch on steam of Pizza Sim.

Helpy is (obviously) based on Funtime Freddy, Being a figure of Funtime Freddy, without Bonbon and a hand of course.

 Gallery

Helpy appearing in the office.Helpy getting clicked on.Helpy's jumpscare.
Heater

The **Heater** is a game mechanic that is exclusive to Ultimate Custom Night. It increases the temperature of The Office at a rapid speed.

## **Gameplay**

The Heater can be used to push back the Mediocre Melodies, save Happy Frog. It also causes Rockstar Freddy to malfunction and skip his Faz-Coin request while in use. However, using the Heater can make Freddy become more active, Phantom Freddy appear faster, and Lefty become increasingly agitated. Jack O' Chica also appears when the temperature is high. The hotkey for the Heater is '3'. Alternatively, to activate it, the player can also click the button on the monitor, and click it again to deactivate it.
Phantom Freddy

**Phantom Freddy**or fully known as **Phantom Freddy Fazbear the Bear** is a hallucination antagonist from Five Nights at Freddy's 3. He is a returning character for the Ultimate Custom Night.

## Game Info

### Aliases

Phantom Freddy FazbearPhantom Freddy Fazbear the Bear

## **Appearance**

### **Body Appearance**

Phantom Freddy is a burned version of Withered Golden Freddy. His mouth can usually be seen hanging open. His two lower legs are never seen in the game, but through his walking animation, the lower right leg looks ripped out and torn from his body. His eyes are black, with black, white and grey themed eyes, like all the other Phantoms. He appears to have wires coming out of his left eye as well. he appears to be colored yellowish-green, though this may simply be from his burnt appearance or the overall green hue of the game.

### **Game Appearances**

* **Five Nights at Freddy's**
	+ As Freddy Fazbear, a counterpart
* **Five Nights at Freddy's 2**
	+ As Withered Freddy, a counterpart
* **Five Nights at Freddy's 3**
	+ **​​​​​​​**As himself, Phantom Freddy
* **FNaF World**
	+ **​​​​​​​**As Every Counterpart (1-3), Adventure versions
* **Ultimate Custom Night**

## **Behavior**

> "*He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily.*"
>
>

Phantom Freddy starts at a "fade" value of 255 at the beginning of the night. Every 0.25 seconds, this value will decay by

(
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5
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1

{\displaystyle (AI Level /5 ) +1}

(from 1.25 to 5 from AI levels 1 to 20 respectively). Once the Office reaches 120 degrees, the "fade" value will decrease by another 1 every 0.05 seconds, or an additional 5 during every 0.25 second interval. Phantom Freddy can be faded back out by shining the Flashlight onto him, which will add 5 to his "fade" value every frame, up to a maximum of 400, and disabling fade decrease while it remains on.

If Phantom Freddy fully materializes, he will do a small jumpscare and black out the screen for a moment. His jumpscare will allow for any vent animatronics poised to enter the Office to make their move as long as the center vent door is open when it occurs. If Phantom Freddy successfully performs his jumpscare, his "fade" value will be set to 1000, substantially delaying his next appearance.

## **Dialogue**

Phantom Freddy does not have any dialogue.

## **Trivia**

* Although intended to be combated with the Flashlight, it is more efficient on power to simply close the center vent door a little bit before his jumpscare occurs, which renders his jumpscare harmless (though disruptive).
	+ This is not possible when Jay-Jay has intruded in the Office, however.
Temperature

*The **temperature** is a defensive-mechanism-device prototypically found in **Freddy-Fazbear's-Pizza-Simulator** utilized to consign the scrapped-animatronics abroad from your office, it has recurred as a defensive mechanism reused to control the heater/cooler.*

## **Cooler**

*The game will start at a cooled-60-degree whereas it will increase whenever the **Heater** has been activated, use the Cooler, also known as the "**Fan**" by pressing **SPACE**, or clicking the "**Fan"** in the "**Mobile Port"** to activate the **selectable-cooler**.*

## **Heater**

*The **heater*** **is a selectable-defensive-mechanism used as a utilized method to disable** Rockstar Freddy**'s payment request. The heater can be activated-whenever the '**3**' button has been pressed, or in the Mobile Version, by selecting the button with the wording '**Heater

***Disadvantages:** Momentarily, Rockstar Freddy will ask for a payment of five-fazcoins. When lacking of fazcoins, the player would need to activate the heater. However, this comes in risk as several animatronics increase whenever the heater has activated, as Freddy Fazbear would speedly increase, as Phantom Freddy would increasingly appear, and Lefty would become more-agitated.*

## **Power A/C**

The Power A/C is a tool used to cool down the office and also used to repel Nightmare Chica.
Pirate's Cove

Pirate's Cove is an location in **Ultimate Custom Night**. Both **Bonnie** and **Foxy** appear to take turns scaring the guard at Pirate Cove.

## **Appearance**

*Pirate's Cove, originally taken place in the first franchise is an important location in Ultimate Custom Night that can be found on the fifth camera above the left hall. Instead of the cove supporting Foxy, it now holds both Bonnie and Foxy, both of them can be recognized by the figures on the office desk, representing which one is active. The cove's color is a pale purple with multiple colored stars as decorations, similar to Funtime Foxy's cove. Beside the cove, there are two black colored lights. The flooring is checkered and cleared. On the wall, there appears to be a cloud covered by the darkness, the location position appears to be inspired by the past location's position.*

## **Gameplay**

### **Bonnie**

* *Viewing the Pirate's cove whenever Bonnie is active, he will jumpscare you, currently disabling the cameras for a period of time, blocking you from regularly doing things.*

### **Foxy**

* *As for **Foxy,** you will need to check on him regularly, he will make his way towards the office, dismantling himself piece by piece until he has fully reached the office.*

## **Trivia**

* *You can buy the death coin located at the Prize Corner, and use it to temporarily disable Bonnie and Foxy, this won't work if Foxy's already in the office.*
El Chip

El Chip's UCN Mugshot

**El Chip** is a buyable animatronic from *Freddy Fazbear's Pizzeria Simulator. He is an* returning antagonist in *Ultimate Custom Night*.

## Appearance

### Body Appearance

El Chip is a bipedal brown animatronic beaver with lighter accents on his muzzle, ears, eyebrows, stomach, toes, tail, and kneepads. He has white scleras, and lime-green irises with black pupils. His eyelids and cheeks are crimson. He has teeth supporting his muzzle and lower jaw, representing a beaver. His tail is scaled and droopy, as it carries on the flooring. He wears a brown sombrero, with yellow and red coloring.

### Game Appearances

* *Freddy Fazbear's Pizzeria Simulator*
	+ As himself
* *Ultimate Custom Night*

## Behaviour

"*El Chip is just a cameo mascot when he appears at Freddy Fazbear's Pizza. His real passion lies in authentic Mexican cuisine. He isn't here to jumpscare you, but he may interrupt your night with some jarringly colorful advertisements for El Chip's Fiesta Buffet. Click "Skip" or press ENTER to get rid of the invasive advertisements before you lose control of what's going on in your office!"*

Every 10 seconds, if Phone Guy is not presently calling, the game will choose a number between 0 and 29. If this number is less than his AI level, El Chip's ads will pop up, taking up the entire screen and blocking visibility of the Office and any HUD elements, as well as playing loud music that may mask otherwise important audio cues. The player will need to either click the "SKIP" button given by the ad or press [ENTER] on their keyboard to make the ad go away. If the player neglects to do either, El Chip's ad will disappear on its own after 300 frames (about 5 seconds).

It is recommended to use the [ENTER] key to dismiss him, not only since it's generally faster, but it mitigates the risk of accidentally hovering over Nightmarionne while dismissing the ad, as he will not be visible while it's on the screen but will fade in all the same.

## Trivia

* El Chip may be a reference to one of Scott Cawthon's old games *Chipper and Sons Lumber Co.*
Game Teasers

## Roster teasers

The first teaser for Ultimate Custom Night.The second teaser, being a dupe, but with the Custom Night added and half of the roster missing.The third teaser, also being a dupe, but with the roster filled.The fourth teaser, with 20 being added.The fifth teaser, with 16 characters added.The sixth teaser, being a dupe, but with half of the roster missing.The seventh teaser, with 2 characters added.The eighth teaser, with 1 character added.The ninth teaser, with 1 character added, completing this roster with 40 characters.The tenth teaser, replacing Candy Cadet and Adventure Endo-01 with static.The eleventh teaser, replacing the static with Withered Chica and Withered Bonnie.The twelfth teaser, adding the Freddles to Nightmare Freddy's slot, and adding Nightmare.The thirteenth teaser, putting the Trash and the Gang together, adding Nightmarionne and Molten Freddy.The fourteenth teaser, changing the order of the roster.The fifteenth teaser, adding a new row, stars along the sides, and changing the text on the top.
Adventure Endo-01

**Adventure Endo-01** is a playable character that appears in the spin-off *FNaF World*. He was a returning character for the Ultimate Custom Night, but was later removed to give space to Withered Bonnie.

## **Appearance**

### **Body Appearance**

Adventure Endo-01 is just a bare endo for the Adventure FNaF 1 and FNaF 3 animatronics. He has a silver body made only of metal and it has a red button on his chest. He has silver eyelids and white eyes with blue irisis and black pupils.

### **Game Appearances**

* **FNaF: World**
	+ As himself, Adventure Endo-01
Ennard

**Ennard**is the true main antagonist of *Five Nights at Freddy's: Sister Location,* composed of the endoskeletons of the Sister Location animatronics. It is a returning character for the Ultimate Custom Night.

## **Appearance**

Ennard is one of the many Funtime animatronics. It is a human-like animatronic with a wired-endo body, It has a white mask, with a red nose, red eyebrows, and a green/yellow colored party hat on the top. Its body consists of wires and an endoskeleton, it has a red button, and multiple eyes representing every Funtime Animatronic. It's body also seems to have parts of the other Funtime Animatronics.

### **Game Appearances**

* **Five Nights at Freddy's Sister Location**
	+ As themself, Ennard
* **Freddy Fazbear's Pizzeria Simulator**
	+ As Molten Freddy, their future self
* **Ultimate Custom Night**
	+ As themself, Ennard

## **Behavior**

"*He also climbs in the vent system, but unlike the other animatronics in the vents, he is difficult to track, appearing only briefly here and there when moving. He can't be seen in the vent opening but gives himself away by making a squeaking sound before attacking. Close the vent door on him to send him away.*"

Ennard climbs through the vent system at a starting "speed" of 1, which is set to 5 every time he turns a corner, and is set to

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{\displaystyle (AI Level / 2 ) + 1}

 every 6 seconds. He is difficult to see on the vent radar, and will only have a chance to be visible on it for 20 frames each time he moves. Ennard will always take the middle path to the Office, and cannot be stopped by the vent snare. When Ennard reaches the vent opening, he makes a squeaking noise, and will wait for

400
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{\displaystyle 400 - (AI Level \* 10)}

 frames before being able to attack when the Monitor is next raised with the center vent open. If he is successfully blocked, Ennard will be sent back to the start of the vent system.

## **Dialogue**

Ennard doesn't have any Dialogue but makes static noises after jumpscaring the player.

## **Trivia**

* Ennard is made up of all the funtime animatronics making it a hybrid animatronic.
Nedd Bear

Nedd Bear's UCN Mugshot

**Nedd Bear** is a buyable animatronic from *Freddy Fabear‘s Pizzeria Simulator*. He returns as an antagonist in Ultimate Custom Night.

## Appearance

### Body Appearance

Nedd Bear is bipedal light brown with tanned accents on his ears, eyebrows, eye-sockets, muzzle, jaw, stomach, footpads, and paws. His sclera is grayish-white with lime-green irises accompanied by black-pupils. As seen, his eyeballs are lumped, as they are uneven. He wears a crimson hat, bind up to a metallic gray spring. He has teeth supportive on his muzzle and lower jaw, the muzzles teeth is gapped however. His ties crimson-red escorted by whitened stripes. Noticeably, you can notice a gray metallic endoskeleton in his mouth.

### Game Appearances

* *Freddy Fazbear’s Pizzeria Simulator*

```
 As himself, Nedd Bear.

```

* *Ultimate Custom Night*

## Behavior

*"He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 50% of the time by the audio lure. He is slightly faster than Pigpatch."*

Nedd Bear climbs through the duct system, making his way toward the Office. He appears as a brown warning triangle on the duct system display. Every 0.85 seconds, he has a chance to move one "step" closer to the Office, determined by the game rolling a number between 0 and 29 and comparing it to his AI level; if it is less than his AI level, he will move. He is fooled 50% of the time by the audio-lure, and can be pushed back by the heater, with a 1/50 (2%) chance every frame that the heater is active.

When he sits at a closed duct for a total of 30 seconds, he has a 1/3 chance to the return the middle of the duct system. If he reaches an open duct, he will not move from there until that duct is closed or until he is pushed back by the heater. When poised to strike, he has a 50% chance every half-second that the cameras are up to attack.

## Dialogue

*“Don’t you hate gettin’ killed by obscure secondary characters?”*

*”Stranger Danger!”*

*”Uh huh ho ho h, I was just waitin’ fer you to drop yer guard!”*

*”Whoops! That’s gonna leave a mark.”*

*”This is how it feels. And you get to experience it over, and over, and over again. Forever. I will never let you leave. (I will never let you leave).”*

## Trivia

* Nedd Bear is one of the three animatronics to be used by the vengeful spirit to talk to you after the jumpscare.
* Although Orville Elephant is stated to be faster than him, Nedd Bear is actually the fastest of the duct animatronics.
Nightmare Freddy

**Nightmare Freddy** is an antagonist in *Five Nights at Freddy's 4.*He, along with his **Freddles**, is a returning character for the Ultimate Custom Night as an antagonist.

## Game Info

### Name

Nightmare Freddy

Freddles

### Aliases

Nightmare Freddy FazbearNightmare Freddy Fazbear the bear

## **Appearance**

### **Body Appearance**

Nightmare Freddy's a bipedal brown bear animatronic. He has endo eyes, with orange irisis and white pupils. Unlike his previous appearances, Nightmare Freddy seems completely damaged and more vicious looking. He has two sets of sharp teeth and his fingers end with sharp claws. Three small Freddles with sharp teeth are on Nightmare Freddy's chest. He wears a black top hat with visible wires coming out of it and a black bow tie.

### **Game Appearances**

* **Five Nights at Freddy's**
	+ As Freddy Fazbear, a conterpart
* **Five Nights at Freddy's 4**
	+ As himself, Nightmare Freddy, with his Freddles
* **FNaF: World**
	+ As Adventure Nightmare Freddy and Adventure Freddy, counterpart
* **Ultimate Custom Night**

## **Behavior**

### **Ultimate Custom Night**

> "*While you aren't looking, the Freddles will begin to accumulate on your desk and around the office. Shine your flashlight to scare them away. If you let too many of them gather together then Nightmare Freddy will be summoned, ending your run with a jumpscare.*"
>
>

Every second that the camera is up, the game will choose a number between 0 and 29. If this number is less than his current AI level, a Freddle will appear in the Office. Shining the Flashlight on them will make them despawn: with 1 or 2 Freddles in the Office, a Freddle will have a 1/20 (5%) chance to disappear every frame, and when there are 3 or more Freddles, this raises to 1/10 (10%). While up to five Freddles will visually appear in the Office, the true Freddle count must reach 7 for Nightmare Freddy to be summoned. Once this number is reached, having the Monitor up will cause Nightmare Freddy to attack the player.

If the Monitor needs to remain up for an extended duration of time, for example to collect Faz-Coins or to find Rockstar Bonnie's guitar, the Flashlight can be activated while the Monitor is up in order to send away any Freddles that have appeared in the Office, though they will begin to accumulate again as soon as the Flashlight is turned off.

## **Dialogue**

*"I am remade, but not by you, by the one you should not have killed."*

*"No light can save you now."*

*"I have always been hiding in your shadow."*

*"What a gift to relish; a victim that can't perish."*

*"I am given flesh to be your tormenter."*

## **Trivia**

* **Nightmare Freddy** along with **Foxy** and **Phone Guy**, had an April Fools description, it was: "*He appears suddenly in your office holding an alarm clock. You have only a moment to press the button and activate the alarm. If you press the button in time, you will awaken in your bed for ten seconds before falling back asleep and continuing the night."*
Cam-Stalling

**Cam-Stalling** is a technique that can be employed against a few animatronics in Ultimate Custom Night. While only effective against a small portion of the roster, cam-stalling can completely negate them as threats, preventing them from attacking and largely removing the need to interface with their mechanics.

## Mechanics

Cam-stalling is initiated by setting the Monitor to a desired camera and leaving it there. So long as the camera remains fixed to that given display, animatronics that are affected by it cannot enter the Office and attack the player, regardless if they are currently being observed on the camera or not.

Cam-stalling is broken as soon as the Monitor is changed to any other display, whether it be a different camera or observing the Vent System or Duct System. If the player "blacks out" by not resetting the ventilation in time, cam-stalling will also be broken, and any animatronics previously held back with it can attack with impunity.

Cam-stalling only works against a select few animatronics within Ultimate Custom Night. These animatronics are:

* Nightmare Bonnie: CAM 02
* Nightmare Mangle: CAM 02
* Circus Baby: CAM 02
* Lefty: CAM 03
* Rockstar Chica: CAM 01/02

Although powerful, cam-stalling is a significant commitment, more or less locking you out of viewing any other cameras and observing the Duct System or Vent System for the rest of the night, particularly in the case of the plush animatronics. Although more times than not it is more beneficial to cam-stall than have access to these other displays, depending on which other animatronics are active, cam-stalling may not be able to be sustained indefinitely, especially when camera-demanding animatronics like Funtime Foxy and Toy Freddy are part of the night. Use of the Death Coin to remove these animatronics before they cause complications should be strongly considered.
Kidface

Kidface is an easter egg that has a small chance to appear after dying for a split second. He can also rarely appear after flicking the camera down, and he is very hard to see.

The identity of this child is debatable, but many believe him to be Cassidy, the child who possesses Fredbear. Other candidates include Andrew from the Fazbear Frights novella series and Sammy Emily from the Five Nights at Freddy's Novel Trilogy.

This face is confirmed by Scott Cawthon to be a highly edited image of the face of his son, Jason Cawthon.
Ballora

**Ballora** is a primary antagonist from *Five Nights at Freddy's: Sister Location*. She is a returning antagonist for Ultimate Custom Night.

## Appearance

### Body Appearance

Ballora is one of the many Funtime animatronics. She is a human-like animatronic with white skin, dark-blue hair with a tiara, purple lips and cheeks, purple eyebrows. Her body consists of a dark-blue dress with a purple tutu that has a white color on the bottom and it has yellow spheres hanging from her tutu. She also has dark-blue ballet shoes. She is always dancing except when walking, where Ballora walks like a spider, she will also produce a song due to her constant dancing. She also was used to make Ennard**.**

### **Game Appearances**

* **Five Nights at Freddy's: Sister Location**
	+ As herself, Ballora
* **Freddy Fazbear's Pizzeria Simulator**
	+ As part of Molten Freddy.
* **Ultimate Custom Night**
* **Five Nights at Freddy's AR: Special Delivery**
* **Five Nights at Freddy's: Security Breach**
	+ As a cameo in one of the arcades.
* **Five Nights at Freddy's: Help Wanted 2**

## Behavior

Every 14 seconds (e.g. 0:28.0, 2:06.0, 3:44.0), the game will choose a random number between 0 and 39. If this number is less than her AI level, she will initiate her attack. She will approach from either the right or left hall, playing her music from the associated side of the player's audio device. During her attack, all camera feeds will be disabled. After 100 frames (about 1.67 seconds) into her attack, the lights in the Office will begin to flicker. The player has a total of 170 frames (about 2.16 seconds) to close the door that she is approaching from to defend against her attack.

If lacking an audio setup capable of discerning between directions, or if playing without audio, closing both doors when the lights begin to flicker will guarantee a successful defense, though this will come at a cost of significantly more power usage.

## Dialogue

> *"I could hear you... breathing.”*
>
>

> *“Admit it: you wanted to let me in.”*
>
>

>
> *“These are strange circumstances that have brought us together.”*
>
>

>
> *“Don't be shy.”*
>
>

> *“Why do you hide inside these walls?"*
>
>

## **Trivia**

* When Scott was asked about how Ballora moves, Scott mentions that Ballora mostly glides on the track, but when she's attacking, she uses her four limbs and crawl like a spider. Scott also mentions that she is able to climb walls like Mangle.
* Ballora is the second tallest animatronic in Sister Location.
* Ballora is one of the two animatronics who has complex audio, is aware of her surroundings and doesn't rely on pre-recorded lines like Funtime Freddy and Funtime Foxy. The other one is Circus Baby.
* It is widely theorized that Ballora was the wife of William Afton, and as such, the mother of Michael, Elizabeth, and the bite victim (FNaF 4).
Withered Bonnie

Withered **Bonnie**, fully known as **Withered** **Bonnie the Rabbit**, is an antagonist from *Five Nights at Freddy's 2.* He is a returning character for *Ultimate Custom Night*.

## **Appearance**

### **Body Appearance**

Bonnie is a bipedal lavender animatronic rabbit, with lighter accents on him. He is missing his face but sports teeth on his lower jaw, His eyes are plain black with red pupils on them, and his ears resemble a rabbit's. He wears a red bowtie and has a slightly rounded stomach.

### **Game Appearances**

* **Five Nights at Freddy's**
	+ As Bonnie, a counterpart
* **Five Nights at Freddy's 2**
	+ As himself, Withered Bonnie
* **FNaF World**
	+ As Adventure Withered Bonnie and Adventure Bonnie, counterpart
* **Ultimate Custom Night**
* **Five Nights at Freddy's Help Wanted**
* **Five Nights at Freddy's AR/Special Delivery**

## **Behavior**

> "*He slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.*"
>
>

On every 13-second interval (e.g. 0:13.0, 1:44.0, 2:39.0) while the Monitor is raised, the game will choose a number between 0 and 29. If this number is less than his AI level, he will enter the Office. When he appears, the lights in the office will flicker, and the droning sound from *Five Nights at Freddy's* *2* will play, similar to an attack from Toy Chica or Toy Bonnie. While the mask is fully on, each frame, there is a 1/30 (0.33%) chance that he will leave. After 60 frames (about 1 second) with the mask on, this chance doubles to 1/15 (0.66%) per frame. If Withered Bonnie is in the Office for more than

250
−
(
A
I
L
e
v
e
l
∗
4
)

{\displaystyle 250-(AILevel\*4)}

 frames (from 246 frames to 170 frames, or 4.1 seconds to 2.83 seconds, from AI Levels 1 to 20 respectively), he will attack.

## **Dialogue**

> *"Time to **FACE** the consequences of your failure."*
>
>

> *"Might as well **FACE** the facts. You were always destined to fail."*
>
>

> *"You blinked!"*
>
>

> *"What is this new prison? Is it me trapped, or is it you? Perhaps, it's us both."*
>
>

> *"I may be missing my face, but even I could see this coming."*
>
>

## **Trivia**

* In Five Nights at Freddy's 2 Custom Night, in Withered Bonnie's mugshot his bowtie clipped through his jaw, but Ultimate Custom Night fixed this error.
Toy Bonnie

Toy **Bonnie**or fully known as **Toy** **Bonnie the Bunny**, is an antagonist from Five Nights at Freddy's 2, he is a returning character for the Ultimate Custom Night.

## **Appearance**

### **Body Appearance**

Toy Bonnie is a bipedal blue animatronic rabbit, with white accents on him. His face features contains a puffy muzzle, with a black nose, has teeth sporting on the jaw with two more on the upper area, making him look more like an actual bunny, his eyes contains purple eyelids, white sceleras, green irises and black pupils, he also has ears portraying a rabbit. His body features contains a round stomach, and a red bowtie on it, Toy Bonnie also has a small white bunny tail. Overall, his body does not show his inner endoskeleton wiring in it, portraying a child-friendly robot.

### **Game Appearances**

* **Five Nights at Freddy's**
	+ As Bonnie, a counterpart
* **Five Nights at Freddy's 2**
	+ As himself, Toy Bonnie
* **FNaF World**
	+ As Adventure Toy Bonnie and Adventure Bonnie, counterpart
* **Ultimate Custom Night**
* **Five Nights at Freddy's Help Wanted**
* **Five Nights at Freddy's AR/Special Deliver**

## **Behavior**

> "*He sneaks in through a trapdoor to your right. There is no way to prevent him from entering your office. Your only defense is to put on your Freddy Fazbear mask to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster.*
>
>

Every 15 seconds, the game will roll a number between 0 and 59. If this number is less than his current AI level, he will enter the Office from the right side, causing the lights to flicker and the droning sound from *Five Nights at Freddy's 2* to play. When the Freddy Mask is put on, every frame, his "go-away" value will increase by 1, or by 2 if Toy Bonnie is being directly looked at. Additionally, "go-away" starts at a random value between 0 and 99 whenever he appears. Once "go-away" reaches 200, his attack will be defeated and he will leave the Office. The Freddy Mask can be removed once the droning noise stops, even if his sprite is still in the Office. If Toy Bonnie is in the Office for longer than 250 frames, the lights will start flickering increasingly heavily. If he is in the Office for longer than 300 frames, he will attack.

## **Trivia**

*Coming Soon*

Gallery =

Toy Bonnie's UCN MugshotToy Bonnie, when moving in your officeToy Bonnie's jumpscare
Chuck E. Cheese's

**Chuck E. Cheese’s** (formerly **Chuck E. Cheese's Pizza Time Theatre** and **Chuck E. Cheese's Pizza**) is a chain of American family entertainment centers and restaurants. The chain is the primary brand of CEC Entertainment, Inc. and is headquartered in Irving, Texas. The establishment serves pizza and other menu items, complemented by arcade games, amusement rides, and animatronic displays as a focus of family entertainment. The brand derives its name from its main animatronic character Chuck E. Cheese, a comedic mouse who sings and interacts with guests.

The first location opened in San Jose, California, as Chuck E. Cheese's Pizza Time Theatre, on May 17, 1977. The concept was created by Atari co-founder Nolan Bushnell, credited with bringing video games such as Pong to the mainstream. The Pizza Time Theatre was the first family restaurant to integrate food, animated entertainment, and an indoor arcade. Following a filing for bankruptcy, the chain was acquired by competitor ShowBiz Pizza Place in 1984, forming ShowBiz Pizza Time, Inc.
Stanton Wiki

## End Game

TV Show about how 5 siblings, Dustin, Miles, Liam, Dominic and Madeleine help save the corrupt world alongside their significant others.

## Born to Die

In Afghanistan, not far from Kabul, is Camp Sierra, one of the British Army's top-ranked and biggest bases in the Middle East. With the Field Marshal being Charlie Johannsson, anything is possible.

## Deception

Jackson Soames, the head of MI6, runs a very intense programme in which his highest associates are Charlie Bradshaw, Elliott Hayes and Austin Logan.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Nightmare Fredbear

**Nightmare Fredbear**is the main antagonist in *Five Nights at Freddy's 4*. He is returning as an antagonist in the *Ultimate Custom Night*

## **Appearance**

### **Physical Appearance**

Nightmare Fredbear is a nightmarish-looking version of the original Fredbear, he is a bipedal golden with brown accents, nightmare animatronic. His face features contains scratches and distorts all over, his muzzle and jaw contains white sharp teeth with blood stains in the corner near his black gums and another set of it inside his mouth, his eyes contains black eyelids, white scleras, red irises, and pupils colored white with a black center on it, and he has a shiny purple hat. His body features contain a brown accent on his large stomach, he has a shiny purple bow-tie and another set of teeth crossing over his stomach. Overall, he is heavily distorted, just like the other nightmare animatronics.

### **Other Appearances**

* **Five Nights at Freddy's 4**
	+ As Himself, Nightmare Fredbear
* **FNaF: World**
	+ As Himself, Adventure version
* **Ultimate Custom Night**
	+ As Himself

## **Behavior**

> "*Nightmare Fredbear & Nightmare: This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. Close the doors on their faces to send them back into the darkness!*"
>
>
>

Nightmare Fredbear works near identically to his counterpart Nightmare. Every 5 seconds that the Monitor is raised, the game will choose a number between 1 and 40. If this number is less than Nightmare Fredbear's AI level, he will let out a laugh and appear outside the left doorway, his eyes staring into the Office. Nightmare Fredbear is invisible to the cameras. From there, the player has

300
−
(
A
I
L
e
v
e
l
∗
5
)

{\displaystyle 300 - (AI Level \* 5)}

 frames to close the door, or else he will attack the next time the Monitor is raised.

## **Dialogue**

> *"Let me put you back together... then take you apart all over again."*
>
>

> *"Let's see how many times you can be pulled apart!"*
>
>

> *"This time, there's more than an illusion to fear."*
>
>

> *"I assure you, I am very real."*
>
>

> *"We know who our friends are, and you are not one of them."*
>
>

## Gallery

Fredbear's eyes in the doorwayDitto, but facing right