recursal/Fanatic-Fandom huggingface dataset:
Devind Copperfield

Devind Copperfield is a human Death Knight hailing from Lordaeron. He has served the Ebon Blade before banding with Lyrric and his other companions in the order of Valormourne.

## Biography

### Life

Little is known of Devind's life, save for that he owned a small farmstead. He was one of the defenders of Lordaeron when the Scourge swept through the land; he was slain and raised during that time.

### Undeath

Made into a bloodthirsty abomination, Devind served as a zealous knight of the Scourge. His cruelty remained even as Arthas' control over him waned, now fueled by patriotism instead of Cult ideals; he served many self-proclaimed lords and ladies in the 'reclaimed' Arathor, becoming a feared torturer and executioner.

Sometime around the Legion invasion in 32Y, he became acquainted with Lyrric Thorne. He followed her to Northrend to serve their shared nefarious goals.

## Appearance

Devind is in many ways a typical Death Knight; he is never seen out of his crimson saronite armor and without his runeblade. His eyes burn with lichfire.

Underneath his armor, Devind is a famished man, a pale gaunt figure more reminiscent of a skeleton. His skin is littered with scars and burn marks.

His raven hair is always bound in a tail and rarely washed.

## Personality

Devind poses as reserved and honorable most of the time. Under the guise of a loyal knight hides a deeply selfish and sadistic man, willing to sacrifice others at any point for his own goals. He deeply craves power and does not shy away from banding with the worst to obtain it. He is zealously patriotic and hates anything not human or dwarven in origin, deeming all elves and other races traitors or weaklings. He also possesses a burning hatred for Arthas, but if the Helm of Domination was offered to him, he would not refuse.

## Abilities

Being a Death Knight, Devind wields unholy strength as well as the powers of frost magic. In combat, he gives into bloodlust easily, surrendering the ability to tell friend from foe. He is a formidable opponent, able to dispose of any average living fighter within seconds and proving a challenge even for paladins and other Death Knights.
Azuna the Amberhost

Azuna the Amberhost is one of the Paragons unique to the human setting. She was a master ambersmith and the only Paragon to have ever built their own prison. She followed the call of the Klaxxi after the demise of Grand Empress Zek'hara.

The place of her stasis chamber is unknown, though it is assumed to be somewhere deep within the sea. Her last words, presumably directed at Zek'hara, hint at such: "*I go to where you loved more than within me, to awaken when madness claims you once more in another life."* With Zek'hara having been a proficient wavecaller and water mage, it is likely that Azuna chose her resting place to be somewhere west of where now lies the island of Zan'vess.

Azun, the firstborn son of Shek'zeer and Ta'yak, was named in her honor.
Wakener

The title of Wakener is given to anybody given the honor of wakening a Paragon from his amber slumber. The task is usually given to a Klaxxi councillor or a Paragon that is already awake, though most recently also to an outsider that came to Qi'touan during the Sha war.

The Wakener's presence is important and unique to the newly wakened Paragon; a bond is formed, and the relationship between the Wakener and the Paragon is akin to that of the Empress and her swarmborn.

The story setting leaves the identity of the Wakener vague for the most part, but sometimes ascribes it to the human death knight Lyrric Thorne.
Arak'ar

The **Arak'ar** were presumably either one of the many broods of Anub'arak or a secluded group that fell under the Anub'ar brood. They were mostly scientists dealing with the preservation of the Nerubian race after its majority fell to the plague of undeath. Whilst their main goal was to reinforce the numbers of the Scourge, they were still largely loyal to the interests of Azjol-Nerub. With their perception twisted by the Lich King's corruption, many of their experiments were considered nightmarish even by the standards of the Cult.

## The arak'ar parasite

The arak'ar parasite was developed sometime during the Scourge war. Most of the research behind it was destroyed, and as such it is impossible to replicate the original result. It served to infest the (mostly undead) humanoid races of Azeroth with Nerubian chitin; such allowed those forced into Nerubian service to better scale the Underkingdom. It also made them suitable hosts for other experiments. Those that would survive the procedure were called the arak'a.

While the parasite has no will or intelligence of its own, it has a constant need to feed. It will devour the host and then itself if not fed otherwise.

The Arak'ar attempted to create strains that would give the host additional limbs or even Nerubian crypt wings, but human minds proved unsuitable for controlling such. Either no connection was made at all or the host's mind became overwhelmed, resulting in final death.

Lyrric and Alarric the only known still living hosts.
Thar'tikk

Thar'tikk is an alchemist and a former Klaxxi councillor, banished for his unsanctioned experiments on Shek'zeer's clutches. His banishment was recently lifted as per the demand of Jin'hee.

## Biography

Prior to being selected for the council, Thar'tikk spent most of his life trying to avoid becoming a Paragon. He dislikes the idea of being set into amber forever, entirely losing control over his life.

## Appearance

Thar'tikk is a crimson colored mantid with green eyes. As it is with all mantid, he can handle himself in physical combat fairly well and his body reflects such.

His wings are not clipped and are the source of his sonic power. The chitin blade on his right arm is chipped; Thar'tikk lost it during his swarming time.

## Personality

Thar'tikk is argumentative, arrogant and convinced that he is always in the right; his not entirely traditionalist views often put him at odds with the council. He's still a brilliant scientist however, enough to be considered for the Paragon rites he so dreads.

Thar'tikk does not have much regard for the lives or comfort of others when it comes to his experiments. He will step over any boundary or moral in the name of science and alchemy. The single person he will treat with any semblance of respect or affection is the current princess.

## Abilities

Having survived his swarming, Thar'tikk is capable warrior. He can carry out both ground and aerial assaults and has little difficulty predicting a less experienced opponent's next move. He does not care for always ending combat honorably; he does not shy away from desecrating his enemies' corpses for whatever body parts he requires for his experiments, sometimes taking such from still living adversaries.

Besides combat, Thar'tikk is an exceptional alchemist, something that had almost earned him Paragon status.

## In the AU

As a human, Thar'tikk has long, red hair and cares little for his unkempt appearance, at least upon reuniting with the council.
Everything VS Everything III: Final Mix

***Everything VS Everything III: Final Mix***, known by the full title of ***Everything VS Everything III: Final Mix - Infinity Mugen Tournament*** and also referred to as ***EVE 3*** and ***Final Mix***, is the third and final game in the *EVE* trilogy.

It has the largest roster in the series, with 1344 characters featured in the roster. Almost every character from the prior two games returns, with a variety of newcomers included as well. Also, every fighter has their own individual theme and home stage, as well as six total color palettes and twelve unique victory quotes. There are also approx. 500 bonus stages present, for use in VS, Survival, and Watch modes.

The biggest inclusion is a story to the game, featuring a linear arcade mode with a variety of endgame bosses to be fought at the end.

It is the sequel to *Everything VS Everything* and *Everything VS Everything II: The Fighting Jam*.

## Playable Characters

### Veterans

#### *Super Mario Bros.*

* Mario
* Luigi
* Princess Peach
* Bowser

#### *Street Fighter*

* Ryu
* Ken Masters

#### *X-Men*

* Wolverine
* Gambit
* Jubilee

### Newcomers

#### *Street Fighter*

* Crimson Viper
* Gouken
Valormourne (sword)

Valormourne was the mystical runeblade found in the Shadowlands by Lyrric Thorne and Devind Copperfield. It was never confirmed to have existed in the physical world, instead calling itself the spiritual mother of all runeblades; Lyrric later claimed it carried the hopes and torment of all Death Knights, always reminding them that their damnation only provided them with the means to seize their true destiny.

The order founded by Lyrric and Devind was named in its honor.
Un'sok

Un'sok was the alchemist that replaced Xaril as the imperial Amber Shaper. Like his former master, Un'sok preferred to not interfere in the matters of state, leaving them entirely to the empress and the rest of her inner circle.

He was said to be shy and eccentric in demeanor. Much like Zor'lok, he was a capable singer, though never performed for anybody aside from the empress herself.
Lista de Estados Soberanos em Agazaela

**PÁGINA NÃO FINALIZADA**

Essa página é uma **lista de estados soberanos em Agazaela**, e nela estão os países independentes e membros da UNA.

A lista contém 150 países, territórios não são contadas pois não são independentes e não possuem autonomia.

Os nomes estão escrito primeiramente em forma curta (Ex: Ocidéia), e depois, a forma oficial (Ex: Reino Unido Ocidético). Abaixo, escrito na sua forma oficial em inglês e na suas línguas oficiais.

## Critérios

Para estar nesta lista, o estado deve cumprir alguns critérios, eles são:

* Território marcado oficialmente.
* Ser independente de outro país.
* Possuir seu próprio governo, moeda e etc.
* Ser reconhecido por todos os países ou ser membro da UNA.
Bandeiras da Europa Agazaelana

Isto é uma Galeria de bandeira nacionais de países e territórios da Europa Agazaelana.

## Europa Ocidental

Bandeira da Escócia.Bandeira da França.Bandeira de Gales.Bandeira de Helvétia.Bandeira da Holanda.Bandeira da Ibéria.Bandeira das Ilhas Baleares.Bandeira da Inglaterra.Bandeira da Irlanda.Bandeira do Mônaco.Bandeira do Taigião.
## Europa Setentrional

Bandeira da Dinamarca.Bandeira do Ionio.Bandeira da Islândia.Bandeira da Noruega.Bandeira da Suécia.
## Europa Central

Bandeira da Chéquia.Bandeira da Germânia.Bandeira do Liechtenstein.Bandeira da Onâmia.Bandeira da Polônia.
## Europa Oriental

Bandeira da Báltica.Bandeira da Criméia.Bandeira da Rússia.Bandeira da Ucrânia.
## Europa Meridional

Bandeira da Albânia.Bandeira de Atenas.Bandeira da Bulgária.Bandeira do ChipreBandeira do Croboês.Bandeira dos Estados Unidos Papais.Bandeira da Frígia.Bandeira da Itália Austral.Bandeira de Malta.Bandeira da Peloponésia.Bandeira da Racepâmia.Bandeira da Romênia.Bandeira da Sérvia-Montenegro.Bandeira da Sicilia.Bandeira da Trácia.
### **Territórios na Europa Meridional**

Bandeira da Ilha dos Deuses (Estados Papais).Bandeira de Paparizzo (Itália Austral).
Bandeiras da África Agazaelana

Isto é uma Galeria de bandeira nacionais de países e territórios da Europa Agazaelana.

## África Setentrional

Bandeira do Egito.Bandeira do Saara do Norte.Bandeira da Tripolitana.
### **Territórios da África Setentrional**

Bandeira da Macaronésia (Saara do Norte).
## África Meridional

Bandeira da Angola.Bandeira do Botswana.Bandeira da Namíbia.Bandeira da Rodésia.Bandeira da União Sul-Africana.
## África Central

Bandeira do Chade.Bandeira do Congo Ocidental.Bandeira do Congo Oriental.Bandeira do Sudão.
## África Oriental

Bandeira da Abissínia.Bandeira da Makadêmia.Bandeira do Mozalauí.Bandeira da Somália.
## África Ocidental

Bandeira do Gana.Bandeira da Kostênia.Bandeira do Níger.Bandeira da Nigéria.Bandeira de Numbani.Bandeira da Portália.Bandeira do Saara do Sul.Bandeira do Senegal.
## África Insular

Bandeira do Kalapion.Bandeira de Kézios.Bandeira de Mar-e-Sol.Bandeira de Santa Emilly.Bandeira de São Diogo.Bandeira de São Gustavo.Bandeira do Zanzibar.
Shel'va Kor

Shel'va Kor is the new alias of the former Klaxxi councillor that went by the name Klaxxi'va Kor. He left the order not long after the destruction of the heart of Y'Shaarj, believing the Mantid to be doomed without their god.

He firmly believes that it is the fate of all Mantid to unite with the fallen Old God, and that defying this belief is blasphemy. He leads the Shel'thik, a faction set on bringing the Mantid to Y'Shaarj whether they want it or not.
Batalha de Calicute

12 carros blindados

7 aviões bombardeiros

25 peças de artilharia

3 helicópteros

20 baterias anti-aéreas

1 carro blindado destruído

4 bombardeiros destruídos

7 peças de artilharia destruídas

1 helicóptero destruído

1 helicóptero severamente danificado

6 peças anti-aéreas destruídas

A Guerra de Calicute, ou a Guerra Paulista-Indiana, foi uma guerra em que São Paulo invadiu a cidade indiana de Calicute em busca de comércio com as 2 Chinas e o Japão.

## Causas da Guerra

Com o PIB de São Paulo prestes a cair pela falta de comércio (Uma nova grande depressão abalou o mundo por 6 anos e ninguém mais comprava os cafés paulistas), era necessário fazer algo para restaurar a economia. Por conta disso, Marcos de Ferraz teve uma ideia: Invadir alguma cidade no Oriente e conquistar a mesma para comercializar com os ricos impérios do oriente que não foram afetados pela Grande Depressão Ocidental. Marcos sabia que uma invasão para Ming não ser viável pela sua grande frota naval e poderio terrestre, assim como não seria viável contra o Japão e contra Chagatai (Chagatai não tem mar). Só restou uma opção: Tomar Calicute. As Índias eram fracas e seu exército mesmo grande, era despreparado e mal-treinado. Apesar desses problemas, as suas cidades costeiras eram extremamente ricas por conta do comércio e tomar pelo menos UMA delas poderia dar até 1 trilhão de P.I.B para o seu país. Marcos percebeu isso e logo invadiu Calicute.
Xaril

Unnamed mantid broods

The Paragons

Xaril was the prodigious alchemist that served as the imperial Amber Shaper in the earlier years of Shek'zeer's reign. He later surrendered his position when he was offered Paragon status by the Klaxxi. He was replaced by Un'sok, his apprentice.

He followed the calls of the heart of Y'shaarj in 30Y and met his demise at the hands of the Wakener and the unnamed adventurers that came to put an end to the reign of Garrosh Hellscream.
Lista de Estados soberanos e territórios dependentes Agazaelanos por continente

Esta é uma **lista de Estados soberanos e territórios dependentes de Agazaela organizados por continente**, mostrados com suas respectivas cidades capitais, bandeira e observações adicionais. A lista contém:

* 208 Estados-membros da Liga das Nações Unidas Agazaelanas (LNUA) (**negrito**);
* 2 Estados com estatuto de observador da LNUA (**negrito** e \*);
* 11 territórios dependentes (**negrito** e *itálico);*

Algumas das entidades poderão aparecer listadas em mais do que um continente, já que existem divergências quanto aos critérios de divisão continental.
Quando partes integrantes de um Estado ou território dependente se situam num continente diferente do território principal do Estado ou território dependente a que pertencem, estes surgem alfabeticamente pelo nome do país ao qual pertencem com o seu nome em baixo
Shuul Sokheni

Vilix

Grih'ir

Sethin

Mahtep

The Shuul Sokheni are both the name of the magic organization founded by the Spiderlord Horus'ahn and the name of the inhabitants of the ziggurat city of En'iqar. They are devoted to finding a cure for the plague of undeath, as well as the restoration of Nerubian philosophical schools and their kingdom. While a queen was recently put in power to see over the colony, the ultimate leadership remains in the Spiderlord's claws.
Paragons

The Paragons are the chosen heroes of the Mantid, selected by the Klaxxi to undergo a rite that freezes them in amber. They are only to be awakened in times the empire needs correcting, and are made to slumber again when their duty is finished. The idea was brought up by the first Paragon, Korven the Prime, who also developed the means of amber stasis.

The rite is carried out by the council and an ambersmith selected by the Paragon in question. The ambersmith is then killed by the Klaxxi so the location of the sleeping Paragon may never be revealed to anybody.

Being put to stasis is painful, and so is the wakening; the power of the amber preserving the Paragons is finite, and they are always at the risk of dying. It comes as no surprise that there are some who would avoid the honor of becoming one at all costs.

It is presumed that most, if not all Paragons are dead, the remaining few slain by the heroes of Azeroth during the siege of Orgrimmar. Those included:

* Xaril the Poisoned Mind
* Korven the Prime
* Kil'ruk the Windreaver
* Skeer the Bloodseeker
* Malik the Unscathed (killed shortly before the siege by Zor'lok)
* Hisek the Swarmkeeper
* Kaz'tik the Manipulator
* Ka'roz the Locust
* Iyyokuk the Lucid
* Rik'kal the Dissector

Further known Paragons were:

* Qi'tar the Deathcaller (corrupted by Shek'zeer's Sha)
* Ninil'ko the Bloodcaller (slain by the Mogu)
* A Paragon whose name was lost to the ages; his remains were stolen by relic hunters from beyond the wall in 30Y.

## In the human AU

With the human setting being more flexible, there are additional Paragons known to the Klaxxi; the locations of their stasis chambers has unfortunately been lost. They are as follows:

* Azuna the Amberhost
* Mai'a of the Moon
* Shir'han the Bladesworn
Valormourne (order)

The **knights of Valormourne** were a small group of Death Knights called together by Lyrric Thorne and Devind Copperfield. They were named after the blade found in the Shadowlands by Lyrric and Devind.

The circle consisted of:

* Lyrric Thorne
* Devind Copperfield
* Rodhir Jawbreaker
* Alarric Augustus Crowe
* Asch Dunwall
* Lilian Abbey
* Vaelder Thorne
* Korthir Thorne
* at times, Nazevroth.
Pepsiman

**Pepsiman** is a playable character in the *Everything VS Everything* series, first appearing as a newcoming fighter in *Everything VS Everything*, and returning as a veteran in *Everything VS Everything III: Final Mix*.

He is a superhero mascot for PepsiCo that had the power to deliver the beverage to those in need. He appeared in a total of 12 Pepsi commercials, as well as in his own comic series in Japan titled *Pepsiman: Seigi no tame no tōsō*.

## Appearances

* *Everything VS Everything*
* *Everything VS Everything III: Final Mix*

## Trivia

* Pepsiman shares an in-universe rivalry with Dante.
* He is considered a joke character.
* Pepsiman was originally considered to appear in the sequel, *Everything VS Everything II: The Fighting Jam*, but he was dropped so the roster could appear more balanced.
	+ He was later planned to be included in the first wave of DLC for the game, along with Dan Hibiki, before said DLC was scrapped in favor of releasing a third game.

Template:Playable Characters
The Proving

In the 23rd year of the reign of King Ragnan Aeducan, an old man of the Servant Caste was accused of stealing a sapphire ring from his employer, Lord Dace. The servant was stripped of his position, he and his family thrown to the streets, and soon after, the servant died.

The son of the disgraced servant challenged Lord Dace to a Proving, declaring that his father had been the victim of a cruel injustice and the ancestors would bear him witness. Lord Dace had no choice but to accept.

On the sacred stone of the Proving Ground, the nobleman faced the servant boy. Lord Dace carried a sword crafted for his own hand and was clad in his great-grandfather's armor. The servant boy had neither armor nor weapon. When the battle began, the boy fought like a whole pack of angry deepstalkers, flinging himself upon the startled lord, wrenching the sword from his hand, and prying at his armor with bare fingers. The boy knocked Lord Dace to the ground and beat him until the lord begged for mercy.

The boy and his family were reinstated to their place in the Dace household, and the virtue of the boy's father was not questioned again. The ancestors had spoken, and no one would question their word.

*—As told by Shaper Vortag*
Kypari

The Kypari are the massive trees rising above the landscape of the Dread Wastes, nurturing the Mantid broods that name their swarm legions in their honor. The Klaxxi councillors are also presumed to be encouraged to give up their names and take up the name of one of the lifegiving trees.

Known trees include:

* Ik (Sha-corrupted)
* Sra
* Kor
* Kri
* Vor (Sha-corrupted)
* Sik
* Zan
* Zar (Sha-corrupted)

There are three councillors present in the game that do not have a namesake tree. Those names (Kek, Set, Tik) could either be associated with the unnamed two trees in the Dread Wastes (the one that serves as the base of the imperial palace and the one in Klaxxi'vess) or alternatively with trees that used to grow beyond the wall but were chopped down by the mogu or pandaren in their conquest. There's also three unnamed Kypari trees in the Townlong Steppes.
Alarric Augustus Crowe

Valormourne

Alarric Augustus Crowe was one of the knights of Valormourne. Unbeknownst to the other Death Knights, he was slain and raised by Lyrric Thorne and her husband, Horus'ahn, and forced into her service.

## Biography

### Life

Born in Stormwind at the time of the First War, Alarric lived an ordinary life in the south. He took up training with the knights of the Silver Hand as soon as he was of age. He later fought the Scourge in Lordaeron when Arthas and his army of terror swept through the land, but he and his company retreated before the fallen prince could slay them and force them into his service.

### Undeath

As a follower of the Light, Alarric was sworn to battle the undead hordes; in 32Y he was sent to Northrend to deal with the remnants of Cult presence near Wintergarde. It was where he encountered Lyrric Thorne in her self-imposed exile; the two battled shortly, with Lyrric emerging as the victor. She slew him and brought his lifeless corpse to En'iqar, where it was infested with a modified strain of the arak'ar parasite. Alarric was then raised through the combined power of Lyrric and Horus'ahn and forced into her service; he has been following her ever since.

## Appearance

Alarric's visage changed drastically after his body was infested; much like Lyrric, he fails to blend in with regular humans, lacking most of his skin. He is covered in dark green chitin that serves as his armor; it cannot be removed without killing the host. His hands and feet are more reminiscent of claws, better suited for scaling the Azjoli depths. He possesses a long, auburn mane, mainly consisting of thin chitinous cords.

## Personality

Alarric's demeanor became largely different after being raised into undeath. He is brooding and solitary, unhappy with his fate and corrupted state. He has a deep hatred for Lyrric due to what she had done to him and what she's turned him into, but does not have the means to exact vengeance against her as he is bound to her will.

## Abilities

Alarric is an expert swordsman, proficient with most melee weapons. He had lost his ability to manipulate the Light and has instead gained mastery over Blood. His blade was corrupted by Lyrric shortly after his raising and now serves as his runeblade; it was named Ylvasverd after the creature it hosts.
Shel'thik

The Shel'thik are a faction that had splintered off the Klaxxi following the demise of Shek'zeer and the destruction of heart of Y'Shaarj. They believe that as the heart and the heads of their god were destroyed, such must be the fate of Qi'touan as well; they try to bring doom to the entirety of the land in an attempt to reunite the Mantid with their fallen god.
Bandeiras da Ásia Agazaelana

Isto é uma Galeria de bandeira nacionais de países e territórios da Ásia Agazaelana.

## Ásia Ocidental

Bandeira da Anatólia.Bandeira da Arábia do Sul.Bandeira de Azadrão.Bandeira da Babilônia.Bandeira da Caucásia.Bandeira da Grã-Arábia.Bandeira do Levante.Bandeira do Líbano.Bandeira da Pérsia.Bandeira da Quitara.Bandeira do Taquitucstão.Bandeira da Transjordânia.
## Ásia Oriental

Bandeira da China.Bandeira da Coreia.Bandeira do Japão.
## Ásia Meridional

Bandeira do Bornéu.Bandeira de Burma.Bandeira de Celebes.Bandeira das Filipinas.Bandeira das Ilhas Molucas.Bandeira da Índia.Bandeira da Indochina.Bandeira de Java.Bandeira do Kataquistão.Bandeira do Lião.Bandeira da Malaia.Bandeira das Maldivas.Bandeira do Mangaluru.Bandeira da Nova Nilka.Bandeira de Palawan.Bandeira da Papua.Bandeira do Sri Lanka.Bandeira da Sumatra.Bandeira da Tailândia.Bandeira do Timor.
## Ásia Setentrional

Bandeira da Rússia.Bandeira de Santa Anne.Bandeira da Túmia.
Factionists

When factionists are mentioned, they typically denote one of the factions vying for power in the current power vacuum. As there was no empress to take the throne after Shek'zeer's death and most of the Kypari trees were destroyed, causing widespread hunger, warbands formed to try and take the remaining trees and the throne by force or destroy them. The most notable are:

* The Sun Uprising
* The Shel'thik
* Sha remnants
* Shek'zeeri Harbingers
* Various raider bands, contesting the living trees.
Mantiverse Wiki

Hi ho! It is 2018, what better time to revisit an old game expansion from 2012?

## Welcome to the Mantiverse Wiki

This is a roleplaying Wikia revolving around the Mantid from World of Warcraft and the members of the Valormourne circle. This is in no way an official source as it is largely a headcanon framework built by roleplayers. It is in no way affiliated with Blizzard.

**Again, most of the information here is FAN FICTION. It is not canon or official lore. It's made up by roleplayers. Do not use any of the information found here as an official source.**

## Why are *Mantid* sometimes spelled with a capital M and sometimes not?

Because the admin is a dumbass, that's why.
Structures

## Welcome to the Engineering Department

We at Eulid Information Corp, want you to have a safe and comfy home to base your travels out of. Claiming your own planet and hiring staff to work for you does have its advantages. So lets get you out of your ship and in a house.

## Home planet

Frist you must find a planet you would like to live on. Tip - All planets should have some free bases on it, except for Dead Planets. Now before we start looking all over the galaxie for the "One" lets find something we can live with for a shortish time. You're only allowed 1 base at a time, but that does not mean you stuck forever on one rock. You can move later, but more on that later.

So you have found some where you can root down for a bit, now time to find a base. There are a few ways to do this. The ship scanner might pick them up, just fly around till you see one.

They all look the same, it will be a round building with a falt area around it. Once you find it land and walk in the door.

1. ↑ https://www.theguardian.com/technology/2016/dec/02/no-mans-sky-foundation-play-update
Mai'a of the Moon

Mai'a of the Moon is one of the Paragons unique to the human setting. Originally denied the right of the Warpath for her feeble state, she made a name for herself when she embarked on the Warpath in secret and almost entirely destroyed the defending force of the Gate of the Setting Sun with her sonic powers.

Much like her son, she was often dubbed the avatar of the Moon due to her albinism. She decided to keep it in her Paragon name when she was chosen to be cast in amber.

The location of her amber pod is unknown.
Selûne

Holy symbol of Selûne.

The Moon

The Stars

**Selûne** (also referred to as **Sehanine** in Elvish) is a deity in the Ūnun pantheon. Her portfolio includes most notably light, the moon, the stars, and autumn. She is seen as the patron deity of non-evil lycanthropes. She is the sister of Shar, and mother of Sarenrae.
Aliança dos Seis (A6)

Bandeira da Aliança dos Seis.

Estados membros em verde e estados observadores em azul.

A Aliança dos Seis é um tratado econômico e militar entre seis nações de Fasgaza, ela foi criada para alavancar a economia e a força militar dessas nações, que até o momento, estavam bem pequenas e fracas.

Foi através do tratado de Asla, assinado pelas seis nações, que foi criada a Aliança dos Seis, atualmente, a Aliança possui os seis membros e cinco observadores (tecnicamente seis, Tonga ainda não se oficializou).

A sede fica na cidade de Gênova, em Taigião, por motivos estratégicos não revelados, assim como a capital também.

## Origem

Com o recente fim da guerra entre as províncias ocidéticas (1937), da guerra de meca (1940) e da guerra lio-tailândesa (1939), os três países se encontravam em péssimas situações, com isso, junto de outros três países que até o momento, se encontravam em ótimas situações (Ionio, Taigião e Mangaluru) se aliaram por meio do Tratado de Asla, assinado no dia 1 de maio em 1942, e começaram a comercializar entre eles, a sede ficava em Gênova, no Taigião.

Em 1948, Taigião se torna um estado socialista, satélite da União Soviética, e sai da aliança, com isso, a sede foi movida para Asla, em Quitara.

Em 1957, durante a Guerra Fria, a aliança foi transformada em econômica e militar, antes disto, ela era apenas uma aliança econômica, mas com a grande tensão entre as duas maiores potências mundiais, ela se tornou militar também.

Em 1989, Taigião deixa de ser um estado satélite da União Soviética e volta para a aliança, pois o país se encontrava em um estado péssimo.

Vendo que a Aliança dos Seis estava indo extremamente bem, países como Botswana, Malta, Sri Lanka, Tonga, Nova Merzia e Conacriêna pedem para se juntar ao bloco, se tornando estados observadores, em breve eles se tornaram estados membros.

## Estados Membros

Atualmente, a aliança possui apenas 6 estados membros, 5 estados observadores e 1 que ainda não oficializou como estado observador.
Shek'zeer

Shek'zeer was the last crowned empress of the Mantid empire. She struggled with the Sha of Fear before finally succumbing to its corruption in 30Y. She was slain by the Klaxxi, the Wakener and their company of adventurers.

## Biography

### Early life

Shek'zeer was picked by the Klaxxi council to succeed the previous empress. Little is known about the ordeal aside from the fact that Shek'zeer took the crown in a violent duel with the previous monarch that had to be forcibly unseated by the Klaxxi. She did not take the experience well, but it was not until many centuries later that the memories resurfaced as a contributing factor to the empress' anxiety.

### Reign

Shek'zeer was known to be a capable mage, weaving the powers of the wind, sea and later the Sha with little issue. Such was demonstrated on a regular basis, though perhaps most memorably when she parted Zan'vess from the mainland and forced it into the sea.

She had been at odds with the Klaxxi council for the most of her reign, the council disliking her drastic and often rash approach to most issues.

## Appearance

Shek'zeer was a towering mantid female, her size further exaggerated by the Sha. Her carapace was olive before her corruption, and her eyes were amber in color. The possession then showed most prominently at her peripheries; the wing fins on her head, her hands, legs.

## Personality

The empress was known to be impulsive and reckless, though at the same time mindful of her subjects' lives. She was averse to wasting life for nothing, something that persisted even throughout her corruption. This made her a quite popular ruler, beloved by her closest.

Fearing failure in the eyes of the Klaxxi, Shek'zeer lived in constant fear that she would be one day be dealt with in the same way as the previous empress. It was this dread that alienated her from the council and later thrust her into the jaws of the Sha of Fear.

While she hadn't developed any excessive attachments to her broods or had tried to stop the swarming cycle, she still affectionately referred to her favourite hatchlings as her "sons".

## Abilities

As an empress, Shek'zeer was the single most powerful mantid in the empire, though she was not exceptional in comparison with her predecessors. She was quicker to use her powers however, bringing her magic to solve situations that did not always call for its use.

She was a master wind shaper, geomancer and water mage, in tune with the land she ruled. The powers of air were her favourite, and like a second nature to her.

## In the AU

Shek'zeer's human version keeps the amber eyes and the crimson regalia of her mantid counterpart; she's tall and slender, with a long mane of straight jade hair. Her relationship with her offspring becomes more prominent.
Ryu

**Ryu** is a playable character in the *Everything VS Everything* series, first appearing as a newcoming fighter in *Everything VS Everything*, and returning as the series protagonist in *Everything VS Everything II: The Fighting Jam* and *Everything VS Everything III: Final Mix*.

Ryu is a wandering Japanese warrior, trained in the art of Ansatsuken with his best friend Ken Masters under their teacher Gouken. He travels the land in search of strong opponents so he may train and find new challenges.

## Appearances

* *Everything VS Everything*
* *Everything VS Everything II: The Fighting Jam*
* *Everything VS Everything III: Final Mix*

## Trivia

* *TBA*

Template:Playable Characters
Shek'zeeri Harbingers

The Shek'zeeri Harbingers is the name given to the remnants of the imperial army that did not join the Klaxxi and princess Jin'hee following the demise of Grand Empress Shek'zeer. Mostly the legions formerly commanded by Ta'yak, they believe that Qi'touan's spirit died together with the last empress and are set on destroying what remains of the Kypari trees and Shek'zeer's legacy.
New Year Bells

New Year Bells is a female outfit.

## Description

The outfit was designed and released to celebrate the new year.

The outfit is casual styled, consisting of a light pink, long sleeved top, with white ends and gold cuffs, the pink top also features yellow flower decorations. The sleeves of the top also have fluffy white adornments, the red jacket also has a furry white collar with red fancy buttons. The rest of the costume consists of red shorts for bottoms with a dark red belt decorated with two white flowers and a yellow bow for decorations, long black socks with small red boots, topped with white wool tied with yellow ribbons, there is also a red shoulder bag with white studs, two flower decorations with a white, yellow and black design on the top, a white furry tail like appendage features at the back of the skirt. The wig has brown hair tied into two buns with white bobbles and finally a red bow headpiece decorated with two flowers. The face is pale white with wide brown eyes.

## How to Obtain

The outfit was available in a New Year Event and in the Exchange Pavilion. The outfit can also be won in Pageant.
Confederação Amazônica

Bandeira Desenhada pelo Cartógrafo Benedito de La Cunha

## História

Em 1700 começa a expansão portuguesa para dentro do Brasil,porém ao chegarem na Amazônia haviam índios desenvolvidos já,com isso os índios já descobriram que os portugueses queriam colonizar aquelas terras,e então declararam guerra a eles,a guerra durou longos 60 anos,até que a Espanha mandou apoio aos índios que começaram a se desenvolver mais ainda,então finalmente com mais de 20 milhões de mortes em 1802,os índios vencem a guerra expulsando os portugueses do Brasil,porém eles continuaram a guerra e declaram guerra aos espanhóis,e rapidamente em 4 anos derrotaram os espanhóis os expulsando ao sul americano,graças a isso e o grande desenvolvimento que aconteceu,os índios decidiram fazer uma monarquia em 1832,nomeando um rei absoluto,porém contudo toda via,o Rei começou a ter sede de poder matando todos que ele achava que fosse ameaça a sua liderança!

Em 1869 ele recebe um golpe de estado,sendo morto na guilhotina,com o modelo da constituição estadunidense eles fazem uma Republica confederada,onde os estados terão liberdades maiores dentro do país mais serão mesmo assim parte do país,e assim foi feita a Confederação Amazônica em 10 de dezembro de 1870!

A Extração mineral começou a crescer no país,e o país por exportar minérios refinados e todo tipo de matéria prima,começou a se enriquecer se tornando uma potência bélica em 1915,o ano em que entrou na primeira guerra mundial ao favor da Tríplice Entente,onde ele mandou vários navios que começaram a afundar frotas dos impérios centrais no mediterrâneo e no atlântico!

Em 1940 ele entra na segunda guerra mundial ao receber 2 bilhões de amazons(moeda do país)dos países do eixo,entra na guerra e começa a invadir a Porto rico,além de ajudar o Japão em 1941 na guerra do pacífico,manda 200k de homens como voluntários para a Alemanha contra a URSS,que acaba anexando a mesma em 1943,porém a grande cereja do bolo era os EUA,então em 1945,com uma forte frota naval e soldados paraquedistas,a Confederação invade os EUA pela Califórnia e pela Flórida,ao chegar em Washingtown D.C em 1946,o presidente Roosevelt é exilado nas Ilhas Galapágos e morre de pneumonia em 1976!

Com isso a Confederação se torna a maior potência bélica mundial,porém se revolta com o eixo,e depois de vários anos de paz,em 2017,começa a guerra fria entre Alemanha e Confederação Amazônica,onde será uma disputa entre Capitalismo X Nazismo/Fascismo!

<CONTINUAREI ATUALIZANDO>
High Amberial

The High Amberial (also Wreath of the Sea, Empyrial Infinite and many more) is the most commonly used name for the crown traditionally borne by the Mantid empresses. It is said to have been given to the first Klaxxi council by sprites who crafted it with the help of the sea and magic. It was then gifted to the first empress.

The base of the crown is made up by a thick golden circlet dotted by amber jewels, pristine seashells and pearls unlike any other. Iridescent chains hang from the wreath.

It is commonly assumed that the jewel enhances the empress' power; it is unknown whether this is actually true.
Everything VS Everything

***Everything VS Everything*** is the first game in the *EVE* trilogy.

It has the second largest roster in the series, with 728 characters introduced, as well as 50 hidden boss battles and 25 mini-games.

It was followed up with *Everything VS Everything II: The Fighting Jam*.

## Playable Characters

### Newcomers

#### *Super Mario Bros.*

* Mario
* Luigi
* Princess Peach
* Bowser

#### *Street Fighter*

* Ryu
* Ken Masters
Sha

The Sha were the malevolent spirits slumbering within Pandaria prior to the Mists lifting in 30Y. They were awakened by the faction war between the Horde and the Alliance, then slain for good by heroic adventurers.

They are known to come from the fallen Old God Y'Shaarj, slain long by the Titans. As the destruction of the god's physical form almost ripped Azeroth apart, the Titans instead opted to chain what remained of the horror. Its seven severed heads then became the largest Sha manifestations haunting Pandaria. They were kept in check by the Shado Pan.

One of the heads, the Sha of Fear, possessed the last mantid empress and almost destroyed the mantid empire in the following chaos.
Everything VS Everything II: The Fighting Jam

***Everything VS Everything II: The Fighting Jam***, also referred to as ***EVE 2*** and ***Fighting Jam***, is the second game in the *EVE* trilogy.

It has the smallest roster in the series, with 216 characters featured in the roster, half veterans and half newcomers.

It is the sequel to *Everything VS Everything*, and was followed up with *Everything VS Everything III: Final Mix*.

## Playable Characters

### Veterans

#### *Super Mario Bros.*

* Mario
* Princess Peach
* Bowser

#### *Street Fighter*

* Ryu
* Ken Masters
Street Fighter (series)

***Street Fighter*** is a series of fighting games from Capcom. A large number of characters from the series have been represented in the *Everything VS Everything* series.

As of *Everything VS Everything III: Final Mix*, around 144 characters from *Street Fighter* have been represented in the series.

## Characters

* Ryu
* Ken Masters
* Chun-Li
* Akuma
* Alex
* Elena
* Hugo
* Dan Hibiki
Mario

**Mario** is a playable character in the *Everything VS Everything* series, first appearing as the main protagonist in *Everything VS Everything*, and returning as a supporting veteran fighter in *Everything VS Everything II: The Fighting Jam* and *Everything VS Everything III: Final Mix*.

Mario is an Italian plumber from Brooklyn, New York who resides in the Mushroom Kingdom, where he lives with his brother Luigi, and consistently aids in the rescue of Princess Peach from the clutches of the evil king Bowser.

## Trivia

* Mario was the first character added to the original game, appearing in Update 1 alongside Kung Fu Man.
* Mario was the original protagonist of *Everything VS Everything*, before the title of series protagonist was given to Ryu starting with *Everything VS Everything II: The Fighting Jam*.

Template:Playable Characters
Ta'yak

Azun (son)

Unnamed mantid broods

Ta'yak was the imperial Blade Lord during the reign of Grand Empress Shek'zeer, and her closest personal guardian. He was undyingly loyal to his empress, carrying out her every command without question or hesitation.

## Appearance

Ta'yak was a towering mantid warrior with dark green carapace and fiery red eyes, always clad in ornate armor.

## Personality

Said to be the only man in the empire to possess a quicker temper than the empress herself, Ta'yak was bold, rash, hot-headed and aggressive. He was ready to dispose of anybody that dared even look at the empress in a disfavourable way immediately; councillor or peasant, Ta'yak feared no confrontation or consequence.
Ken Masters

**Ken Masters** is a playable character in the *Everything VS Everything* series, first appearing as a newcoming fighter in *Everything VS Everything*, and returning as the series protagonist in *Everything VS Everything II: The Fighting Jam* and *Everything VS Everything III: Final Mix*.

Ken is a cocky and skilled fighter from the United States, trained in the art of Ansatsuken with his best friend Ryu under their teacher Gouken. He is always looking for a fight to show his skills. He is also married to Eliza, and the two have a son.

## Appearances

* *Everything VS Everything*
* *Everything VS Everything II: The Fighting Jam*
* *Everything VS Everything III: Final Mix*

## Trivia

* *TBA*

Template:Playable Characters
Cyclops

**Cyclops** is a playable character in the *Everything VS Everything* series, first appearing as a newcoming fighter in *Everything VS Everything III: Final Mix*.

Cyclops is the leader of the X-Men, alongside Charles Xavier and Jean Grey.

## Appearances

* *Everything VS Everything III: Final Mix*

## Trivia

* Cyclops was the first newcomer added to *Final Mix*.

Template:Playable Characters
Hurysitiium Teig

Alpha

## Body Structure

* Head - color purplish scales on face, Large Black eyes, Horns ( Two types ), Strait horns, Gender Alpha, Curled Horns, Gender Fluctuation.
* Body - Green neck, leading to short body with brown spotted pattern with a whitish under belly. Body leads to twin tails with the same color pattern. Legs near the body are thick and thin out until they end in a hoof like foot. The will move as the animal runs, but not in a flapping motion.

## Temperament

* Will run away from the Traveler if approached.
* Seems to be found in groups, Maybe this is like a family group, Seems be be found Elders and juveniles.
* Can be fed Heridium, and will find things for the Traveler.

## Notes:

### Height

1.71

Back: Fauna, Main Page
Everything VS Everything III: Final Mix/Playable Characters

The following depicts a list of characters playable in *Everything VS Everything III: Final Mix*.

## Key

* Blue denotes a **veteran** fighter who made their debut in the first game.
* Red denotes a **veteran** fighter who made their debut in the second game.
* Green denotes a **newcomer** fighter introduced in this game.

## Series

### *Street Fighter*

#### *Street Fighter* (1987)

**Ryu****Ken****Retsu****Geki****Joe****Mike****Lee****Gen****Birdie****Eagle****Adon****Sagat**
### *X-Men*

#### Heroes

**Wolverine****Cyclops****Gambit****Jubilee****Deadpool****Cable**
Dan Hibiki

**Dan Hibiki** is a playable character in the *Everything VS Everything* series, first appearing as a newcoming fighter in *Everything VS Everything*, and returning as a veteran fighter in *Everything VS Everything III: Final Mix*.

Dan is a Chinese martial artist, and the inventor of the Saikyo fighting style. He is the son of the late Gou Hibiki, and the owner of a failing dojo.

## Appearances

* *Everything VS Everything*
* *Everything VS Everything III: Final Mix*

## Trivia

* Dan is considered a joke character, and was the first joke character added to the series.
* Dan was originally considered to appear in the sequel, *Everything VS Everything II: The Fighting Jam*, but he was dropped so the roster could appear more balanced.
	+ He was later planned to be included in the first wave of DLC for the game, along with Pepsiman, before said DLC was scrapped in favor of releasing a third game.

Template:Playable Characters
Nomad

## About

"Master the surface of your home planet using new Exocraft. These land-based vehicles give new meaning to planetary navigation, combat and mining – and can be summoned from anywhere on the planet they were constructed upon."

"The smallest Exocraft is the Nomad. What it may lack in cargo space, this hovercraft makes up for in speed, agility and its ability to glide over water"

Your your new nomad is a single seater looking for armed hover machine. It does only have 8 storage bays that stack to 500 for normal resources. Sadly it's more like a seven slot because they had to put the engine somewhere. But with some of the upgrades it quickly go down fast. But on a good note. This little things moves, up valley walls, on top of the water, and when jump and booster used on a hill you can get some serious air time.

But make sure to bring plutonium along, as your vehicle does not run on hopes and dreams. Now 007 let's talk upgrades.

## Upgrades

All of the Exocraft upgrades come from the Vehicle Mechanic at your Base. You will have to build them and compete that quest line to get them all.

### Speed

* Acceleration Module
* Acceleration Module Sigma - Makes boost better
* Acceleration Module Tau - Makes boost even better

With the acceleration module installed you can get a nice speed boost, need the jump a bigger canyon, or win that exo race? Put more boost under your hood and bring home the gold.

### Mining

* Exocraft Mining Laser
* Exocraft Mining Laser Sigma - Better mining laser

But maybe speed is not your thing, well bolt on a mining laser and get that resource without standing in the cold toxic waste. Side note it does not over heat, so no stopping to let it cool down. But it will eat some plutonium while mining so keep an eye out for that.

### Hunting

* Exocraft Cannon
* Exocraft Cannon Sigma - More damage from cannon

While do missions from the space stations, you might have to kill planetary creatures. Now one could do this on foot, but why, you have a cannon on the move. Plus the creatures can't hurt you or your Exocrafts\*. Sentinel drones will hurt you in side your craft.

### Searching

* Exocraft Signal booster - With this you can find Resource Deposits, and Depots

* Exocraft Signal booster Sigma - With this you can find Abandoned Buildings, and Drop Pods.
* Exocraft Signal booster Tau - With this you can find Ruins, and Monoliths.

## References

1. ↑ https://www.nomanssky.com/pathfinder-update/
2. ↑ https://nomanssky.gamepedia.com/Exocraft
Jubilee

**Jubilee** is a playable character in the *Everything VS Everything* series, first appearing as a newcoming fighter in *Everything VS Everything II: The Fighting Jam* and returning in *Everything VS Everything III: Final Mix*.

Jubilee is a young mutant and a new member of the X-Men, led by Charles Xavier and Cyclops.

## Appearances

* *Everything VS Everything II: The Fighting Jam*
* *Everything VS Everything III: Final Mix*

## Trivia

* Jubilee was the first newcomer added to *The Fighting Jam*.

Template:Playable Characters