recursal/Fanatic-Fandom huggingface dataset:
Maddy

*Madeline* is a contestant from Survivor: East Islands and Survivor: The Elemental Islands.

Despite the rocky conditions around her, Maddy often found herself in a good position during *East Islands*. She maintained a middle-woman standing in her tribes, had her tribes win multiple team immunities and found a Hidden Immunity Idol late in the pre-merge that saved her when some noticed her strategic threat level. These attributes helped her easily reach the qualification phase.

In *Elemental Islands*, Maddy faced a rougher time as she was constantly targeted by opposing alliances and castaways as a way to save one of their own, but this failed three times. At her fourth Tribal Council, she felt her allegiances with her allies would hurt their own games, giving them permission to vote her out if need be. They begrudgingly accepted the offer and joined the outsiders in voting her out. She finished in fourteenth place.

## Survivor

### East Islands

#### Voting History

**^1** In Episode 1, the vote ended with a 5-5 tie between Liana and Raven, forcing a revote. Maddy did not change her vote on the revote.
**^2**In Episode 7, Maddy used a Hidden Immunity Idol, negating 3 votes against her. Also, Jackie used a Hidden Immunity Idol, negating Maddy's vote against her.
**^3**In Episode 9, Winona used a Hidden Immunity Idol, negating Maddy's vote against her.
Level 0.1

**Level 0.1** is a sub-level of Level 0.

**Level 0.1 is uncomplete!**

Level 0.1 is currently being created.

*It would be appreciated if you help the Deathrooms wiki by expanding it!*

**Survival Difficulty: Class 0**
**》Safe**
**》Secure**
**》Devoid of Entities**

## Description

**Level 0.1** is an infinite slide of varying color. This slide has no hazards. The slide will turn into a water slide after 1 hour. Unfortunately once the slide gets to the 2 hour mark the slide will start to break and crumble. If you fall out of the slide you will go into The Void. The slide also at the 1 hour and 30 minutes mark spawn obstacles and start to deplete your sanity. Almond Milk will reverse these effect. If you make it to the 3 hour mark the slide will stop crumbling and teleport you elsewhere.

Another thing to note is that groups can follow each other into this level.

## Colonies and Outposts

### The Slide Devils

* Their are currently 10 members
* They will throw people into the void
* They are **NOT** open for trading.

## Entities

This level is completely devoid of any entities.

## Entrances and Exits

### Entrances

* Noclip into a slide in Level 0 to go here.

### Exits

* Getting to the 3 hour mark will teleport you to Level 0
* There is a 1 out of 10000 chance when falling out of the slide you will go to Level 6. If not you will go to The Void.
Valkyrie

Valkyries protect your army in battle and can resurrect a fallen unit. The Valkyrie will return to Valhalla after having spent all its power.

Each unit costs 100 Honor.

Players start out with the ability to purchase 5 Valkyries, but this can be upgraded up to a total of 25 Valkyries.

Its rank can be upgraded. Pairs well with the Healer ability to restore mana.
Fleet

Fleets are your Troops of the sea!

The first mission will require multiple stops to rebuild. A good ratio would be 4 hawks for every spirit.

Every mission after that until you reach Medusa can be finished with no losses with 35 mermaids. Aside from that, a decent ratio is said to be 5 hawks and 4 mermaids per spirit.

For Medusa fleets, a good ratio is 4 Prometheus (needs honor upgrades), 6 Goliaths, 7 spirits, flagship and 60 mermaids which can get you up to fleet VIII ( you may need to retreat after each wave).

### Fleet upgrades

•Max unit cap is 255 for fleet as of chapter 3 with all docks built.

•After beating levels 9, 19, 29, and 39 in the forbidden sea you unlock the permission to purchase an additional lighthouse for each settlement for 3 million, 4 million, 5 million, and finally 6 million respectively. Bringing total upgrade cap on all ships to 35.

My current composition is

147 hawks, 33 mermaids, 26 spirits, 1 flagship, and 6 Goliaths. I had no trouble at all on Medusa fleets. Going to check out the viability of more Prometheus class ships though.

To beat level 39 on Forbidden Sea my composition changed to 101 hawks, 37 mermaids, 20 spirits, 1 flagship, and 6 Prometheus class ships. All fully upgraded and with maxed attack speed for Prometheus ships.
Brewery

The **Brewery** is the second Luxury building than can be built. Each building allows for 1 Brewery Worker in the Jobs Tab. It provides Brew at a rate of 0.1 Brew per Brewery Worker.

The **Brewery** can be built in the Second Settlement.

All luxury buildings manufacture manufacture Luxuries, which Provide Happiness Bonus to Production.

## Side Buildings (Hop Farm)

The **Hop Farm** is required for the **Brewery** to function. It can be built in the Second Settlement, and requires a Farmer to be assigned in the Jobs Tab.

Each **Brewery** Requires **3 Hop Farms** to operate efficiently.

The **Hop Farm** Produces Hops, which is used by the **Brewery** to produce Brew. Hops are not used for any other purpose.
Lamp Manufacturer

The **Lamp Manufacturer** is the Last Luxury building than can be built. Each building allows for 1 Lamp Manufacturer Worker in the Jobs Tab. It provides Lamps at a rate of 0.1 Lamps per Lamp Manufacturer Worker.

The **Lamp Manufacturer** can be built in the Sixth Settlement.

All luxury buildings manufacture manufacture Luxuries, which Provide Happiness Bonus to Production.

## Side Buildings (Petroleum Well / Cottongrass Field)

The **Petroleum Well** and **Cottongrass Field** are required for the **Lamp Manufacturer** to function. They can be built in the Sixth Settlement, and require workers to be assigned to them in the Jobs Tab.

Each **Lamp Manufacturer** Requires **1 Petroleum Well** and 2 **Cottongrass Fields** to operate efficiently.

The **Cottongrass Field** Produces Wicks, and the **Petroleum Well** produces Petroleum, which are used by the **Lamp Manufacturer** to produce Lamps. Wicks and Petroleum are not used for any other purpose.
Furnace

Furnace is a production building that produces metal from iron ore in the Second Settlement. This building can be unlocked as a reward to a mission after progressing through Chapter 1's story. To build this building you must have the Second Settlement unlocked (aka. get a new settlement location and travel to that location).

Building Limit (as of v3.1): 600

Building Costs

## Trivia

* The **Furnace** is the first building you unlock that can be built in the second settlement.
Forbidden Sea

## About

The Forbidden Sea is a location in the People & Places section of the World Tab.

In this location you can:

* Send your Fleet on water battles in order to:
	+ Increase your Forbidden Sea level.
	+ Gain Honor.
	+ Get rid of unwanted ships.
* Why should I bother increasing the Forbidden Sea level?
	+ Starting with level 10, you can purchase a Fleet building, The Lighthouse. See lighthouse page for more info.
Culture

Culture allows you to increase the limit for certain types of buildings.

Culture is generated by:

* Tree of Life (Valhalla)
* Freya's Fortune (Valhalla)
* Pyramids
* Oracle
* Bathhouse
* Spire
* Artists

The price for each upgrade increases as you buy them. The first upgrade costs 1x, the second costs 2x, the third costs 3x, etc.

These are the prices for each building:
World

## About

The World Tab is the place you can find Missions and People & Places.

## World Missions

###### Note: The missions may not be ordered properly and some may be missing.

* Medusa’s Brood - Unlocked in Chapter 3, includes content needed for advancing in the main quest. Possible Missions:
	+ *String* Medusalings - Fight Medusalings for Divine Oil, Mercury, Status and Souls.

1. ↑ Random adjectives that can be used in the name: Absurd, Aggressive, Barbaric, Berserk, Crazed, Cruel, Ghastly, Ferocious, Furious, Mad, Reckless, Rabid, Rude, Savage, Shady, Violent, Vicious, Wild
The Oracle

Location unlocked in the People & Places section of the World Tab.

## *Welcome traveler. I am Pythia, High Priestess of the Oracle. What is it you seek?*

In this location you can chat with Pythia:

### **I would like to know the future.**

* for 50k Silver Coins, you can purchase a boost for material production. Also provides reputation with The Oracle.
* Boost only applies to random Materials production rate and does not affect happiness boost, factory or worker bonus.
* **Answer:** *You have come to the right place. That is what I do, of course. My services do have a price however.*

### **How do I know you are telling the truth?**

* Useless button (unlocked at Acquaintance status).
* **Answer:** *There’s no way to tell. It’s up to you to decide.*

### **How are you able to see the future?**

* Useless button (unlocked at Friend status).
* **Answer:** *You and I, we live in different realities. Although it appears we inhabit the same place, your world and mine are unimaginably different places. The only thing we have in common is this meeting. I don’t know your world, but I can tell you what i see in mine.*

### Will this adventure have a good ending?

* Useless button (unlocked at Close Friend status).
* **Answer:** *I would like to tell you the the outcome depends on the decisions you make, but it’s not so simple I’m afraid. What happens at the end of your journey in these lands, is not the answer you seek. In my realm, there’s no end, and no beginning. And so it is for you.*

### **Anything you need?**

* Provides instructions on how to increase reputation with the Oracle.
* **Answer:** *Yes, how kind of you to ask! Could you do me a favour? Let me give you this seed, it grows into a black cherry tree. I very much like to have some of its fruit. If it* *not too much to ask, plant it in your garden, and harvest some for me.*

### We’ve known each other for a long time.

* Unlock Town Decorations: Theatre and Golden Theatre.
* **Answer:** *Absolutely! you have come to be my guest so many times, maybe it is time for me to visit you! How about I meet you at the theatre? You do have one of those at your village, right?*

### **What do you sell?**

* Purchase items from the Oracle.
* **Answer:** (see table below)
Survivor: The Elemental Islands: Episode 7

## Episode Chronology

### Previous:

Survivor: The Elemental Islands: Episode 6

### Next:

Survivor: The Elemental Islands: Episode 8

## Challenges

**Reward/Immunity Challenge:** TBD
**Winner:** Caméléon (*They grant Belinda the Third Eye.*)

## Tribal Council

* First Vote
* Revote

 Winona(used Hidden Immunity Idol)
 Danny(2 votes)
 Stuart(2 votes)
 TIE:Danny, Stuart (2 votes each)

 Stuart(1 vote)
 VOTED OUT:Danny
Town Menu

This menu allows you to utilize resources to build buildings from these categories: Houses, Luxuries, Production, Service, Culture.

Different types of Buildings like Spire can be unlocked by progressing in the story, researching them with Culture, or as a reward from a Mission.

Buildings from the Luxuries and Production categories are not available in all settlements. For example, Furnace is only available in the Second Settlement.

There is a cap/limit to how many buildings of each type that can be built in each settlement. There are multiple ways the building count is limited:

* Population limits: Certain types of buildings are limited behind a settlement's population count like Storage. These types of buildings all show the population requirement needed to build the next building similar to the Storage. The population requirement starts and increases at different amounts for different types of buildings.
* Shared Pool (Evergarden) limit: The total number of plants in the Evergarden are limited by the amount of plots you have. Once there are no free plots left, you must remove a plant to make space for another type.
* Culture Research limit: Building limits can be raised by culture research. Each level in a certain type of building raises the cap of that building by one in all settlements, There is a max research level for each type of building.
* Hard Limit: The rest of the buildings are limited by set cap/limit for a certain update. You will see the max amount of a certain building once you are 5 from the max.
Chocolaterie

The **Chocolaterie** is the fourth Luxury building that can be built. Each building allows for 1 Chocolaterie Worker in the Jobs Tab. It provides Chocolate at a rate of 0.1 Chocolate per Chocolaterie Worker.

The **Chocolaterie** can be built in the Third Settlement.

All luxury buildings manufacture manufacture Luxuries, which Provide Happiness Bonus to Production.

## Side Buildings (Cocoa Farm / Apiary / Nectar Flower)

The **Cocoa Farm, Nectar Flower**, and **Apiary** are required for the **Chocolaterie** to function. The **Cocoa Farm** can be built in the Third Settlement and requires a Farmer to be assigned in the Jobs Tab. The **Nectar Flower** and **Apiary** can be built in the Evergarden, and do not need workers assigned in the Jobs Tab.

Each **Chocolaterie** Requires **1/4 Apiary**, **1/2 Nectar Flower**, and **3 Cocoa Farms** to operate efficiently.

The **Cocoa Farm** Produces Cocoa Beans. The **Nectar Flower** produces Nectar, which is used by the **Apiary** to produce Honey. The **Chocolaterie** uses both Cocoa Beans and Honey to produce Chocolate. Cocoa Beans, Nectar, and Honey are not used for any other purpose.
Superwell

## Building Basics

Superwells can be built on the Production Tab of the Town menu. The number of Superwell is limited. Even when the Ruby Edition expansion is purchased, only 5 Superwells can be built in each of the first 4 settlements. Each Superwell increases Exalted jobs by 4. Superwells are filled with Resin, with maximum quantities determined by how many Brightbloom and Shadeblossom trees are planted in the Evergarden. Superwells have a few unique mechanics in this game and follow the following cycle continuously:

1. Filling - 2 minutes - Bar on the top oscillates from filling Superwells with only Light Resin, to filling with only Dark Resin and back. The Cycle takes 33 seconds to move from only Light Resin, to only Dark Resin. (Each Superwell can be paused and unpaused during the filling process in order to change the type of resin filling the Superwell when unpaused - see Purity below)
2. Freezing - 10 seconds - Displays purity% overtop of crystals before purification rewards begin.
3. Purification - 30 seconds - Generates Crystals based on amount of total amount of resin in the Superwell after Filling. The higher the purity, the more resin, and thus the more crystals generated.

## Purity

Each Superwell has a purity level based on previous productions, up to a 4th level of purity. In order to have a high purity level it is almost always necessary to pause the individual Superwells during the filling process. Extra materials are generated, starting with the 2nd purity level. Each level of Purity is upgraded from the previous level. For example, a 3rd level purity Superwell is created from a 2nd level purity Superwell only. Each successive level of purity has progressively longer to increase in purity than the level before. For example, a 2nd level purity Superwell must be created in the cycle immediately following the cycle in which it was increased to a 1st level purity, but it will then have multiple cycles to increase to the 3rd level of purity before resetting to a 0th level. Item benefits (**Jade**, **Golden Artifact**, **Winged Key**) are randomly awarded during the purification cycle.

* 0th Purity
	+ No benefit - lasts until upgraded to 1st Purity
* 1st Purity
	+ No benefit - lasts 5 minutes from the moment the Superwell finished filling
	+ can be upgraded to 2nd Purity, but must be upgraded immediately.
* 2nd Purity
	+ Generates 5 **Jade**
	+ Lasts 30 minutes from the moment the Superwell finished filling
	+ Can be upgraded to 3rd Purity
* 3rd Purity
	+ Generates 5 **Jade**
	+ Generates 1 **Golden Artifact**
	+ Lasts 3 hours from the moment the Superwell finished filling
	+ Can be upgraded to 4th Purity
* 4th purity
	+ Generates 5 **Jade**
	+ Generates 1 **Golden Artifact**
	+ Generates 1 **Winged Key**
	+ Lasts 12 hours from the moment the Superwell finished filling
	+ Cannot be upgraded ( it will reset to 0th Purity after the 12 hours).
	+ Time can be reset by hitting 92% + purity

## Tips

When increasing purity of Superwells, if a player only increases to level 2, there is a good chance the purity will increase to level 3 and then level 4 without any additional input.
Remove Building

This feature allows you to remove buildings within the settlements and Evergarden. This is useful within Evergarden as the different types of plants need to share from a pool of plots. You may delete plants to make room for another type of plant (Warning: deleting does not refund resources and the plot the plant was using will also meed to be rebuilt).
People & Places

This is the bottom section of the Missions Menu of the World Tab. There are currently four unlockable options in the People & places section:

Valhalla - "Send troops to Valhalla" - contains Chapter 1 content.

The Oracle - "Audience with the Pythia" - does not contain Chapter related content.

Forbidden Sea - "Venture into the unknown" - contains Chapter 3 content.

Mercury - "Talk to the Avala Order" - contains Chapter 3 content.
Fire salt

Fire Salt is a late-game ressource used to upgrade units abilities. It is refined in the Refinery from Divine Oil, which is gained from late game missions. This is a very slow process in general, so try to prioritize buiding Refineries and upgrading with Honor asap.

All land bases units can be upgraded as well as the Goliath.

Max upgrade level is 20. (unconfirmed)

## Upgrade costs

Upgrading one ability to the next level gets linearly higher for each level.

# Cost
7.5
k
2.5
k
⋅
level

{\displaystyle \text{Cost} = 7.5\text{k} + 2.5\text{k} \cdot \text{level}}

 2
 3
 5
 10
 15
 20

Upgrading a single unit from zero to 20 costs 675k Fire salt, which will take about 2.5 days with max production.
Writer's House

The **Writer's House** is the sixth Luxury building than can be built. Each building allows for 1 Writer's House Worker in the Jobs Tab. It provides Books at a rate of 0.1 Books per Writer's House Worker.

The **Writer's House** can be built in the Fourth Settlement.

All luxury buildings manufacture manufacture Luxuries, which Provide Happiness Bonus to Production.

## Side Buildings ( Fibre Farm / Paper Mill)

The **Fibre Farm** **and Paper Mills** are required for the **Writer's House** to function. The **Paper Mill and Fibre Farms** can be built in the Fourth Settlement, and require a Farmer to be assigned to them in the Workers Tab.

Each **Writer's House** Requires **1 Paper Mill** and **3 Fibre Farms** to operate efficiently.

The **Fibre Farm** Produces Plant Fibre, which is used by the **Paper Mill** to produce Paper. The **Writer's House** uses Paper to produce Books. Paper is not used for any other purpose. Plant Fibre is also used to produce Sails for Ships.

## Trivia

* Thorn Tree and Paint Mill have been removed from the game as of v3.2
* Thorn Tree can still be found in the Evergarden's plots for those who built it before the update, they cant be removed but don't use plot spaces either
Winery

The **Winery** is the Third Luxury building than can be built. Each building allows for 1 Winery Worker in the Jobs Tab. It provides Wine at a rate of 0.1 Wine per Winery Worker.

The **Winery** can be built in the Third Settlement.

All luxury buildings manufacture manufacture Luxuries, which Provide Happiness Bonus to Production.

## Side Buildings (Vineyard)

The **Vineyard** is required for the **Winery** to function. It can be built in the Third Settlement, and requires a Farmer to be assigned in the Jobs Tab.

Each **Winery** Requires **3 Vineyards** to operate efficiently.

The **Vineyard** Produces Grapes, which is used by the **Winery** to produce Wine. Grapes are not used for any other purpose.
Home Quest - Idle Adventure Wiki

**Welcome to the Home Quest - Idle Adventure Wiki!**
A wiki for Home Quest players.

Try starting at the Town Menu page.

We're a collaborative community website about Home Quest - Idle Adventure that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Join the official Home Quest discord server.

## Content

PlaceholderTown MenuSettlementsPlaceholderBuildingsPlaceholderTroopsPlaceholderValhallaPlaceholderMaterials

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sweet Potato Souffle

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20

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37.5

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15

**Sweet Potato Souffle** is a Warly-specific Food item cooked in the Portable Crock Pot or in any Crockpot (but still only by Warly) if Legacy mode is enabled for Warly by adding 2 Raw Sweet Potatoes and 2.0 units of Eggs. It takes 40 seconds to cook. Using Cooked Sweet Potatoes will result in Ratatouille instead.

It's *Don't Starve Together* counterpart is Puffed Potato Soufflé, which functions exactly the same, but is made with Potato instead.

## Prerequisites

* Requires: File:Sweet Potato.png
* Requires: File:Eggs.png
Soulwell

## Building Basics

Soulwell can be built on the Production Tab of the Town menu. The number of Soulwell is limited. Even when the Gold Edition expansion is purchased, only 20 Soulwells can be built in each of the first 4 Settlements. Each Soulwell increases Exalted jobs by 2.

Souls can be collected by defeating waves in Missions, you get 1 for each enemy defeated. Each Soulwell can be filled up to 500 Souls. When 500 Souls are collected, the Well status changes from filling to ready and the well can start (manually) to infuse.

A small progress bar fill in on the right of the well, when full it allows you to poke it and jump 10% of the progress but it can only be done in the molding and growing phases.

After starting to infuse, the Soulwells will be going through following phases:

* Molding
* Growing
* Fruiting
* Done

As soon status is Done it is possible to harvest the Soulwells.

Rewards from harvesting per Soulwell:

* Mercury
* 2 random Resources

Each Job filled in the Soulwell add 10% to Speed-Boost (up to 800% in total) or 5% to Reward-Boost (up to 400% in total).

Amount of Mercury is only boosted by the number of Exalted jobs filled. For every 200 Exalted jobs filled, the amount increases by 1.

## Tips

* There is no cooldown or any penalty in switching between reward and speed buttons while the Soulwell is active.
* 10 Shamans are needed for "Activate All" Function.
Tailory

The **Tailory** is the seventh Luxury building than can be built. Each building allows for 1 Tailory Worker in the Jobs Tab. It provides Coats at a rate of 0.1 Coats per Tailory Worker.

The **Tailory** can be built in the Fifth Settlement.

All luxury buildings manufacture manufacture Luxuries, which Provide Happiness Bonus to Production.

## Side Buildings (Yak Farm)

The **Yak Farm** is required for the **Tailory** to function. They can be built in the Fifth Settlement, and require a Farmer to be assigned to them in the Jobs Tab.

Each **Tailory** Requires 2 **Yak Farms** to operate efficiently.

The **Yak Farm** Produces Wool, which is used by the **Tailory** to produce Coats. Wool is not used for any other purpose.
Valhalla Guardians

## About

The Valhalla Guardians defend the gates to Valhall.

## Challenge Guardians

In order to Increase your Valhalla level and unlock Valhalla Decorations, you must battle the Guardians and win the fight.

##### Notes:

* Units fallen during the fight will forever be lost. You will need to train new units to replace them.
* With each Valhalla level, the difficulty increases together with the number of guardians and their rank.
Cleric

Clerics support your army in battle by removing negative status effects from your allies. The cleric will return to the Citadel after having spent all its power.

Each unit costs 100 Honor.

Players start out with the ability to purchase 5 Clerics, but this can be upgraded up to a total of 25 Clerics.

The Cleric's rank can be upgraded.

Cleric stats per rank
Owlin

***Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings that extend from their back and shoulders.***

***Like owls, owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library.***

***Your owlin character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.***

## Owlin Traits:

**Creature Type:** Animal Folk

**Size:** Medium (about 5-7 feet tall) or Small (about 3-5 feet tall)

**Speed:** 30 feet

**Life Span:** 100 years on average

**Darkvision:** You have Darkvision with a range of 120 feet

**Flight:** Thanks to your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing Medium or Heavy armor.

**Silent Feathers:** You have Proficiency in the Stealth Skill.
Toads

Toads are a supply ressource used for gaining reputation with The Oracle. They are generated by Ponds in the Evergarden.

Each Pond requires a Toad Egg, which is gathered through random loot missions later in the game. These missions occour only at nightand only one at a time.

Each Pond will gerenate 0.05 Toads per hour, resulting at a maximum rate of 5 Toads per hour at 100 Ponds.

Each Toad sold to The Oracle will gain 12 reputation points.

Ponds will not generate as much reputation as Acacia trees or any other plant. But it does not require a plot to build and thus those can be used to farm Crystals. If one has reached Souls mate status with The Oracle, one can then destroy all reputation flowers and use the free plots elsewhere.
Market

## Summary

The market is one of the few buildings that can be placed in every settlement. The market does not require workers, and is buildable from the Luxuries Tab for Bricks and Boards.

Each market built converts 1 luxury-good per second to 0.01 Silver Coin per second. If more than one luxury-goods are being produced in a settlement (for example Seafood and Bread in the First settlement) the market will convert each good to Silver Coins at the same rate.

Only top-level luxury-goods can be sold at the market.

## Average Silver Coin gains

At max population of 36 000 a surplus of ? luxury-goods are produced. This corresponds to ? Silver Coins per second or ? Silver Coins per hour.

In comparison to the Trading Post, this is significantly less.

## Tips

* Markets can be turned off in the Treasury Tab by tapping the icon below the individual luxury's quantity bar.
* Initially, Markets are not very important, and only provide small bonuses to Culture with large Silver Coin requirements.
	+ Late game requires Silver Coins for The Oracle's initial Reputation gains.
Seasons/Mild

**Mild Season**, or **Calm Season** is on of the Seasons in the *Island Adventures*. It is equivalent to Autumn, lasting 20 days. In Mild Season, the days are long and nights are short at the beginning but as of the middle of the season, days get shorter and nights longer. Mild Season is the default season in which a player begins the game and is indicated by a saturated color scheme. When following previous Dry Season, the first day still has intense Volcano eruptions. Strong Winds and Rain can occur during the second half of Mild Season, but are far less severe and less frequent than the events that will occur during the following Hurricane Season.

Seagulls and Cormorants may be found in the Ocean while sailing during this Season. More valuable drops are rarer when fishing with Trawl Net during Mild Season.

Due to a lack of Overheating, Flooding and other hazards, Mild Season is the best time to explore, gather resources and prepare for other seasons, especially Hurricane Season. Sanity is usually relatively easy to maintain because of long days and low frequency of rain. Mild Season is followed by Hurricane Season. Due to the harsh nature of Hurricane Season, it would be the player's best interest to use Mild Season to prepare for the Lightning, Rain, Strong Winds, and the seasonal boss, Sealnado, that await them.
Seasons/Dry

The **Dry Season** (also known as Volcano Season) is one of the four Seasons in the *Island Adventures*. It is indicated by the world having yellow/orange tint, similar to Summer. By default, the first Dry Season begins on day 58 and ends on day 74. During the Dry Season, nights are very short, and dusk starts long but becomes shorter in length as the season progresses.

Within the first days of the season, areas that were Flooded during Monsoon Season begin to dry up. The temperatures soon rise to the point where Overheating becomes a major issue, especially during the middle of the season. Overheating is not as severe compared to *Reign of Giants* Summer season, and fires do not spontaneously start. In addition, overheating is usually not an issue during the first and last two days of Dry Season. Most plants like Bamboo, Grass Tufts, Berry Bushes, and even Saplings can wither, making them non-functional unless treated. This effect also extends to Limpet Rocks.

During Dry Season, the ocean is calmer with fewer waves. The waves get less frequent towards the end of the season. Fishing with a Trawl Net during Dry Season will yield the greatest variety of catch, including a chance to obtain Obsidian.

Dry Season is followed by Mild Season.

## Volcanic Eruptions

Soon after the flooded areas have dried up completely, the Volcano will start to erupt. Tremors occur three times before each eruption, giving slightly more than half of a day to prepare. When the volcano erupts, Dragoon Eggs rain down from the sky, each briefly showing a shadow where it will land, and targeting areas within and slightly beyond the player's view.
Seasons/Hurricane

**Hurricane Season** is one of the four seasons in *Island Adventures*. It is equivalent to Winter, and is indicated by the screen taking on a bluish tint.

Like winter, by default Hurricane Season begins on day 21 and ends on day 36, following the end of the Mild Season. In Hurricane Season, the days are relatively short with all 3 cycles of daylight being relatively equal in length during the later half of the season. Unlike Winter, freezing is not an issue, plants still grow normally, food spoils at a normal rate, and Birds may drop Seeds. Hurricane Season is followed by Monsoon Season.

## Changes in the World

* Parrots, Parrot Pirates, Toucans, and Cormorants do not appear. Seagulls will appear on Beaches, but won't appear in the Ocean.
* Crocodogs have a chance to spawn as a blue variant.
* Large Waves start replacing Common Waves. The probability of large waves appearing increases as the season progresses, and by the end of Hurricane Season only large waves are present.
* Fireflies stay dormant.
* Butterflies don't appear.
* Bees don't leave Bee Boxes and thus don't produce any Honey.
* Obsidian tools don't gain any charges.
* Shoals disperse, making them unreliable as a food source.
* Using the Trawl Net provides a better variety of catch than compared to Mild Season or Monsoon Season, but not as much as during Dry Season.
* Birds of the World doesn't work.

## Storms

During Hurricane Season, storms periodically visit the world. The storms have different stages of progression.

1. The sky slightly darkens.
2. Strong Winds will start blowing.
3. It will start raining and Hail will fall.
4. The rumbling of approaching thunder can be heard.
5. Lightning starts striking every few seconds. The storm is at its peak.
6. Lightning stops striking. The rumbling of passing thunder can be heard.
7. Strong Winds stop being blown.
8. Hail and rain stops falling.
9. The sky returns to normal brightness.
Mussel Bouillabaise

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20

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37.5

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15

Template:Quotes **Mussel Bouillabaise** is a Warly specific Food item exclusive to the *Shipwrecked* DLC. It is cooked in the Portable Crock Pot by adding 2 Raw Mussels and 2.0 units of Vegetables and takes 40 seconds to cook.

## Prerequisites

* Requires: File:Mussel.png
* Requires: File:Vegetables Crock Pot.png

## File:Icon Science.png Recipe

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## Examples

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Russia

**Russia** is a democratic country.

## Timeline

* 2051: Russia invades Kazakhstan, Estonia, Latvia, Mongolia, and Belarus.
* Russia raises taxes.
* The people of Russia rebel.
* The rebels take Kazakhstan. Supported by Germany, the rebels form the Soviet Union.
* The Soviet Union expands into Uzbekistan, Turkmenistan, and Tajikistan.
* Russia takes Kazakhstan.
* The Soviet Union takes back Kazakhstan.
* Russia declares war on China.
Seasons/Monsoon

**Monsoon Season**, or **Green Season**, is a Season in *Island Adventures*. It is equivalent to Spring. Monsoon Season is indicated with the world having bluish green tint. By default, it begins on day 37 and ends on day 58. During Monsoon Season, nights gradually become shorter with days becoming longer. Dusk stays longer.

Wormwood will start to bloom during this season.

Rain during Monsoon Season causes patches of land to be flooded. The first days of monsoon seasons are relatively rain-free. However, as the season progresses, rain becomes more frequent and flooding worsens until most of the land is flooded during the end of the season. Lightning, while present, is less frequent than during Hurricane Season and Strong Winds do not occur. Frequent rain means Crops, Grass, Twigs and other pickable plants will grow 33% faster.

Maximum chase time and range for enemies is increased by 33%. Trees take 25% less time to grow to next stage.

The rains in Monsoon Season come in waves. Each wave will increase the size of the puddle that will flood the areas. Using the Sandbags can permanently remove a puddle when done properly (see Sandbags and Flooding for more information).

If the player must venture into flooded zones, an Umbrella combined with a hat with a water resistance rating such as a Top Hat or Football Helmet will prevent the player from getting wet. Snakeskin Jackets and Hats are good and cheap solutions to combat Wetness if no high-end gear were found from X Marks the Spot treasure chests. Blubber Suits and Tar Suits are perhaps the best gear because they completely make the player immune to Wetness, however they do not protect from lightning strikes.

Poison Mosquitoes start to appear during Monsoon Season spawning in the flooded areas. Lureplants will also begin to spawn in this season, rendering player-made flooring very effective to combat both puddles and Lureplants.

Like in Spring, normal Bees become aggressive towards the player. Crabbit Dens collapse within the first days of this season. However, the Sharkitten Den opens up and a chance of Tiger Shark to spawn is the highest.

Trawl Net fishing yields as much catch as during Mild Season.

Monsoon Season is followed by Dry Season. Long-term goal of Monsoon Season is to prepare for Dry Season in advance. It is more easily done within the first half of the season where flooding is not much of an issue and rains are not very frequent.
Monster Tartare

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37.5 (62.5 Template:DST)

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10 (-20 Template:DST)

Template:Quotes **Monster Tartare** is a Warly-specific Food Item cooked in the Portable Crock Pot by adding 2 Monster Foods, 1 Vegetables, and 1 Eggs. It takes 40 seconds to cook.

Unlike Monster Lasagna, Monster Tartare restores the player's Health and Sanity (3 Template:Hp and 10 Template:Sanity), instead of damaging them (-20 Template:Hp and -20 Template:Sanity).

## Template:Pic32 Don't Starve Together

Monster Tartare is also included in *Don't Starve Together* as a dish exclusive to the Portable Crock Pot. However, this version of Monster Tartare only takes 10 seconds to cook, restores more Hunger, and no longer restores but damages the player's Health and Sanity when eaten (-20 Template:Hp and -20 Template:Sanity). These negative effects do not apply to Webber.

Monster Tartare can also be fed to Woby to instantly transform her into big Woby.

## Prerequisites

* Requires: File:Monster Food Crock Pot.png
* Requires: File:Eggs Crock Pot.png(single-player only)
* Requires: File:Crock Pot Vegetables (no Mandrake).png(single-player only)

## File:Icon Science.png Recipe

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## Examples

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Chef's Pouch

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*"Freshen up your foodstuffs."*

### Perk

+ 8 (+ 6 Template:DST) inventory slots, Contents receive 50% (75% Template:DST)spoilage rate

### Stacks up to

Does not stack

The **Chef Pouch**, also known as the **Spice Pack**, is a character-specific item that Warly begins the game with. He can also craft it using Cloth and Rope.

It has eight inventory slots and acts similarly to an Insulated Pack, items inside will spoil two times slower. Despite slowing the spoilage of Food Items, the Chef Pouch does not completely work the same way as an Ice Box. Unlike the Box, the Chef Pouch will not stop the spoilage of Hail, Ice, and Ice Cubes and will not be able to freeze a Thermal Stone. It can also carry items other than perishables unless Warly has Legacy mode enabled, in which it can only carry perishables.

It cannot be placed in the Inventory and will be dropped on the ground when not equipped. Any Item clicked on a Chef Pouch which is on the ground will give the 'Store' option, allowing the pack to be filled without equipping it. It is flammable. Although it looks like a hat, the Chef Pouch is equipped on the body slot.

## Don't Starve Together

In *Don't Starve Together*, the recipe to craft the Chef Pouch changed as Cloth is not present in the game. The additional inventory slots were reduced from 8 to 6 and items inside will spoil 1.33 times slower instead of 2 times slower. It is no longer a starting item for Warly but still is craftable only by him. It requires 4 Cut Grass, 4 Twigs and 2 Nitre to craft.
Bakery

The **Bakery** is the second Luxury building than can be built. Each building allows for 1 Bakery Worker in the Jobs Tab. It provides Bread at a rate of 0.1 Bread per Bakery Worker.

The **Bakery** can be built in the First and Second Settlements.

All luxury buildings manufacture manufacture Luxuries, which Provide Happiness Bonus to Production.

## Side Buildings (Windmill / Grain Farm)

The **Windmill** and **Grain Farm** are required for the **Bakery** to function. They can be built in the First and Second Settlements, and require a Farmer to be assigned to them in the Jobs Tab.

Each **Bakery** Requires **1 Windmill** and **3 Grain Farms** to operate efficiently.

The **Grain Farm** Produces Grain, which is used by the **Windmill** to produce Flour, which is used by the **Bakery** to produce Bread. Grain and Flour are not used for any other purpose.
World Timeline

This is a timeline of every event since 2050.

## Timeline

### 2050

* The German government is reformed into a communist government. The flag is changed (see Germany to see new flag).

### 2051

* Russia begins expansion. They declare war on Kazakhstan, Mongolia, Belarus, Estonia, and Latvia.
* Russia wins all of the wars and annexes all of the countries.
* Russia raises taxes on all citizens to pay for the war.
* The people of Russia rebel.
* The rebels take Russian Kazakhstan. Supported by communist Germany, the rebels form the Soviet Union.
* Russia declares war on the Soviet Union.
* Russia takes Kazakhstan. The rebels expand into Uzbekistan, Tajikistan, and Turkmenistan.
* Germany sends most of their supplies to the Soviet Union.
* The Soviet Union invades Afghanistan and Kyrgyzstan.
* The Soviet Union invades Kazakhstan.
* Russia declares war on China.

### 2052

* Communist Germany declares war on Russia.
* The United Kingdom reforms into the British Commune.
* The United States of America reforms into a communist government.
* The Comintern is formed by the British Commune, China, the Soviet Union, the United States, and Germany.
* The Comintern declare war on Russia.
* The Comintern successfully invade Russia. Russia capitulates.
* Australia invades New Zealand, Papua New Guinea, and Indonesia.
* Australia reforms into New Oceania.
* The Comintern declare war on Canada..
* Peace is made with Canada.
* New Oceania joins the Comintern.
* Canada joins the Comintern.
* Argentina reforms into the Animal Kingdom.
* The Animal Kingdom invades Chile, Uruguay, Paraguay, and Bolivia.
* Germany invades France and Spain.
* New Oceania invades Malaysia and the Philippines.
British Commune

**The British Commune** is a communist country. It was formed in 2052 after the British government reformed.

## Timeline

* 2052: The United Kingdom reformed into the British Commune.
* The British Commune formed the Comintern with China, Germany, and The Soviet Union.
* The British Commune declared war on Russia.
* Russia is defeated.
Luxury Goods

Luxury Goods are manufactured by Luxury Buildings. They are consumed by the population and provide a Happiness Bonus to Production if the quantity produced is greater than the quantity consumed (or sufficient quantities are stored to compensate for the difference). Each Satisfied need provides 1 Happiness, which are required for Housing buildings such as Estates, Palaces, and Shelters, but not Production or Service buildings.
Seasons/World

**Seasons** are different times of the *Don't Starve* year in which the environment changes, changing the gameplay. Note that while seasons have specific lengths specified in the code, there appears to be relatively common rounding errors that result in one extra day being in a season; this tends to add 1-2 days per year. In Don't Starve Together, these extra days are much less common.

In *Island Adventures*, there are four seasons; Mild Season (20 days), Hurricane Season (15 days), Monsoon Season (20 days), and Dry Season (15 days). Compared to *Reign of Giants*, the year is slightly longer, at 72 days, as half the seasons have an extra day.

Mild Season is equivalent to Autumn without hazards apart from occasional strong winds and mild rain. Hurricane Season differs the most from seasons in Reign of Giants where instead of having to deal with cold, the hazards are frequent strong winds, downpour, lightning and large waves. Monsoon Season is similar to spring with frequent rains but with additional hazard of areas getting flooded. Dry season is equivalent to Reign of Giants' summer with overheating but with the added danger of volcanoes erupting.
Silver Coin

Silver coins are generated by Markets. There are currently only two uses for the silver coins

* Valhalla
	+ Tree of Life - Provides 0.3 Culture, unlocks at level 20.
	+ Freya's Fortune - Provides 0.1 Culture unlocks at level 40.
* The Oracle
	+ "I would like to see the future" - costs 50k Silver Coins
		- Grants a 150% resource generation rate to 2 random basic resources
		- Gives 500 reputation to the oracle while still a stranger, but gives 20 reputation if progressed to acquaintance
		- Necessary purchase to advance the storyline with The Oracle
Garnet

## The Garnet Hunt

The Litany of the Jewels describes the Garnet as:

>
> Fairies of England proudly bear
>
> Garnet, crown-jewel of their Queen.
>
>
>
>

## Birth Month and Flower

The January birthstone, garnet, is thought to keep the wearer safe during travel.

There are two birth flowers for January, the Carnation and the Snowdrop.
As with roses, different-colored carnations convey different meanings, as shown below. White carnations are associated with; Innocence, Pure Love, Remembrance.

## Immigration

The immigration group associated with the Garnet is England.

## Fair Folk

The map in The Passage to the New World lists the following fair folk as coming from England: Fairies, Pixies, Hobgoblins, Boggarts

On page 13 of that same section, it lists: The Fairy Queen (Mab), Pixies, Hobgoblins, Boggarts, Robin [Hood]

## References

1. ↑ https://www.almanac.com/content/birthstones-and-their-meanings
2. ↑ https://www.almanac.com/content/january-birth-flowers
Warlock

The Warlock is the strongest of the Damage types of troops. They cost Gilded Armor to train. Their stats are as follows:

## Abilities

### Spirit Pack

The Warlock will increase the damage of all friendly units. This effect is stackable up to ten times.

On level 20, it will boost damage by 12.5% per unit, for a maximum boost of +125% damage.
John Pierard

**John Pierard** is an American artist, and illustrator.

### Signature

Since 1979 John has worked as an artist/illustrator. He has done work for Marvel Comics, Analog, Asimov's Science Fiction Magazine, Byron Preiss Visual Publications, Seven Stories Press, Scholastic Books, Bantam Books, to name a few; He Has also done some public art at Lincoln Center, and occasionally does private commissions.

Comments from his sister – “John's serious artistic abilities began showing up when we had moved to a suburb of Tampa, Florida in 1968.”

From the “Personae” Section in “The Secret” Mr. Pierard is a graduate of Syracuse University. His fantasy illustrations have appeared in numerous periodicals and at science fiction conventions in the North-east. He has done thirteen black and white illustrations for Samuel R. Delany's "Prismatica" in Distant Stars and illustrations for Isaac Asimov's Science Fiction Magazine, Tor Books, and Franklin Watts.

## External Links

* http://www.geocities.com/mattpierard\_2000/monday2\_bw.jpg *A recent find, scanned by an old friend of John's, Helen Hough*
* http://libraries.uta.edu/helen/welcome.htm *Helen features these paintings on her webpages*
* http://libraries.uta.edu/helen/nursclas.htm ""
* http://www.gamebooks.org/cgi-bin/search.cgi?Type=Illustrator&Text=John+Pierard&Header=Books+Illustrated+by+John+Pierard -- *a collection of books John illustrated in the 80's.*
* http://noir.com/rich/heresy/Artist=John\_Pierard.html *Names of the role-playing cards he illustrated*
* http://www.3000authors.com/authors/John\_Pierard.htm *Misleading title to this site posits John as an author, not illustrator; still it is a good compendium of his 90's works*
* http://www.arrakis.co.uk/eots.html *3 cards for a Dune role-playing game* http://www.apocalypsefiction.com/issfour/slownight.html *SFcomic strip that John illustrated in 2001*
* http://www.graphicclassics.com/pgs/pierard.htm -- *This is John's current publisher (Caution: this page contains adult references)*
* http://www.artistsunite-ny.org/events/artstroll/artists/detail.php?artistid=41 *Page from a NYC art group*