recursal/Fanatic-Fandom huggingface dataset:
Medic Uniform

The in-game icons for Medic Uniforms.

### Use

Stacks Bandages and Blood Plasma, reduces the encumbrance of First Aid Kits and Trauma Kits.

### Encumbrance

equipped: 0%
in backpack: 22.7%

## Logistics

### Amount in Crate ()

15 per Crate

The Medic Uniform is a type of Uniform that can be equipped and provides buffs to Medics, giving them the ability to stack Bandages (5) and Blood Plasma (5), while reducing the encumbrance of First Aid Kits and Trauma Kits (25% reduction). It gives the player 6 inventory slots. It does not give Weather protection, and costs 100  per crate of 15 uniforms.

Visually, the Medic Uniforms are similar to the Soldier Uniform with the addition of some larger pouches for carrying medical supplies, as well as a stretcher on the back of the Colonial Uniform, the Medic Fatigues, and a backpack on the back of the Warden uniform, the Physician's Jacket. To give them more distinction from regular Soldiers, the Colonial uniform's helmet and pouches have been painted white with a green cross, while the Warden uniform features white armbands and a white roll-top backpack with the same emblem.

## Gallery

* Medic Fatigues
* Physician's Jacket
Buzzer

Buzzer

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

100%

 Abilities

Melee (0-80), Poison (ticks of 1 dmg), Honeyglue (paralyze).

Location
Stinkraw Swamp

### Loot

* 1-8×  Worm
* 1-12×  Poison Arrow
* 1-12×  Poison Bolt
* 1-3×  Large Gooey Egg
* 1-3×  Swarm of Maggots
* Heap of Pollen Powder
* Honeycomb
* Buzzer Antenna
* Compound Eye
* Stone Herb
* Emerald (1)
* Artifact of Soil

(Loot Statistics)
Abandoned Factory

The Abandoned Factory is a building slightly south-west of Conqueria. It can only be accessed via the sewers. It inhabits Mutant Kids, Mutant Manufacturers, Mutant Vermins and Mutant Bats. The Factory features one Quest for now and can be accepted from Edmond inside the Conqueria School.

## Getting There

The Factory is accessible trough the sewers of Conqueria only.

Enter the sewers at the entrance of the rangery shop in the south-western side of Conqueria. From there proceed south until you reach the ladder marked in the picture.

Be careful, however, as you might get rushed by 2 or more Mutant Kids or Mutated Manufacturers after going up the ladder. This doesn´t occur all the time though.

## Creatures

The ground floor contains:

* Mutant Kids (x6?)
* Mutant Manufacturers (x4?)

The first floor contains:

* Mutant Manufacturers (x5?)
* Mutant Vermins (x2?)

The second floor contains

* Mutant Vermins (x3)
* Mutant Bats (x2)

The 3rd and final floor contains

* Mutant Bat (x1)

## Overview of the Area

As the Building itself is quite small and doesnt inhabit alot of creatures or interesting sights, it will be left to yourself to explore it. Just as a tip: After the quest, go back there and check it again, you might find something interesting to read.
Blacksmithing

Blacksmithing is one of the crafting skills. To craft something, you use a Blacksmithing Hammer on an anvil with the correct items involved. You often use materials gained from Mining and Lumberjacking. All recipes have one thing in common: One base item (goes on top of the anvil) and at least one material (inside the anvil). The higher your blacksmithing level is, the more things you can make. Blacksmith Urgo on Sattnyr Island explains the basics on how to make items.

## Blacksmithing Recipes

* A list of all known blacksmithing recipes can be found here.
* Visual trees of blacksmithing item roadmaps can be found here here.
Motorboat

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

###

60

## View Vehicle Strength Table

The **Motorboat** is a water transport that can be built on wet sand on a beach with the build menu and a hammer.

It can carry two passengers, who can use sidearms and binoculars in the same manner as a motorbike passenger or tank commander. It can be locked like other vehicles.

The motorboat has two inventory slots, allowing it to carry a limited amount of cargo. It is very fast, but also very fragile, and soldiers riding on it are exposed to enemy fire. It has a limited ability to move on wet sand, but it can still run aground and become stuck on other surfaces - like dry sand under certain circumstances. They are typically used for raiding but can also enable large scale invasions when used in large numbers. Motorboats are much faster and cheaper than Barges making them the ideal choice for small coastal raids.
Bawfuria

Browse Map

Bawfuria is the human settlement on Sattnyr Island, the starting island.

Inside the village are several NPCs that can help you out with basic tutorials on different ways of crafting, and give you quests to gain some extra items or experience. There are plenty of trees in this area, and a few mining ores.

## Hunt Places

* Bawfuria Sewers
* Terragorn Mountains
* Blissbloom Archipelago
* Iridian Archipelago
Aqua Spawnling

Aqua Spawnling

* Physical

100%
* Holy

100%
* Death

100%
* Fire

20%
* Energy

100%
* Ice

100%
* Earth

100%

 Abilities

Melee (?), Snowball (?), Self Heal 40-60, Leap.

Location
Underwater Cave, Thraul.

Behavior
When low on health it runs towards water, leaps into it to return a bit later with full health.

Strategy
Burst it down when it's low on health.

### Loot

* 1-3×  Marine Shrimp
* 1-5×  Deepwater Slitthroat
* 1-2×  Coral Star
* 1-8×  Shiver Bolt
* 1-8×  Shiver Arrow
* Glacial Spear
* Turquoise (1)
* The Dust of Sea Spirits
* Relic (1) - EoL

(Loot Statistics)
Cerberus

Cerberus

* Physical

100%
* Holy

100%
* Death

100%
* Fire

0%
* Energy

100%
* Ice

100%
* Earth

0%

 Notes

Can swallow you which triggers an other fighting phase.

Abilities
Melee (200-750), Self Heal (400-550), Hellfire (4x 500-600),???

Location
Magicmic Island

Strategy
When swallowed, kill his mouth (1200hp) within 10 seconds or you will die.

### Loot

* 1-10×  Silver Coin
* Vitality Elixir
* Fiery Heart
* The Molten Core
* The Dust of Doom
* The Brightfire Torch
* Great Magma Lamp
* Infernal Helmet
* Infernal Armor
* Infernal Legs
* Infernal Boots
* Scalding Lava Shield
* The Molten Core Ring
* Hellfire Wand
* Infernal Dagger
* Infernal Hammer
* Infernal Spear
* Infernal Bow
* Infernal Phoenixbolter
* Key of Moltencore Chest
* Super-polish Dust

(Loot Statistics)
Blacksmith Urgo

Blacksmith Urgo

Transcripts

To change these transcripts, edit the transcripts page for Blacksmith Urgo.

Blacksmith Urgo: What can I do for ya, eh? Do you need **help** with blacksmithing or maybe some **supplies**?
*Player*: **help**
Blacksmith Urgo: Blacksmithing is not that hard. I can give you a **tutorial** brochure, just ask.
*Player*: **supplies**
Blacksmith Urgo: I offer you the finest bargains related to blacksmithing materials!
*Player*: **offer** or **trade**
Blacksmith Urgo: Here's my offer, Santi. Don't you like it?
*Player*: **tutorial**
Blacksmith Urgo: You already completed the tutorial once, however, if you wish to view it again - just type **/tutorial 2**.
*Player*: **bye**

Blacksmith Urgo: Goodbye, Player.
Beduin Scimitarist

Beduin Scimitarist

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

100%

 Abilities

Melee (0-50?), Bleed (25), Drink Water

Behavior
Runs at low HP.

### Loot

* 1-30×  Bronze Coin
* 1-10×  Worm
* 1-2×  Orange
* 1-2×  Wood
* Salmon
* Lumberjacking Axe
* Yellow Piece of Cloth
* Blue Piece of Cloth
* Brown Boots
* Shiv
* Chopper
* Scimitar

(Loot Statistics)
Beduin Caravanleader

Beduin Caravanleader

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

100%

 Notes

Even though he runs away when he gets low, his summons will keep attacking you. When he is on low HP, he will try to bargain for his life by offering you a certain amount of gold. You can accept it to get 55-160 gold, or finish him off.

Abilities
Summons up to 2 Beduins, Melee (0-80?), Drinks water to heal (up to 2 times?), Begging For Mercy.

Location
Iridian Archipelago (East, near the Terragorn Mountains)

Behavior
Runs away at low hp and begs for his life. He will attempt to heal using his water bottles several times.

Strategy
Accepting their offer to live gives a lot more gold than what you can get from killing them, but you miss out on experience and the chance to get things like Caravan Route Map and Red Piece of Cloth.

### Loot

* 1-10×  Bronze Coin
* 1-3×  Ham
* Caravan Route Map
* Desert Headband
* Brown Boots
* Red Piece of Cloth
* Brown Piece of Cloth
* Blue Piece of Cloth
* Yellow Piece of Cloth
* Relic (1) - MO

(Loot Statistics)
Blood Orchipede

Blood Orchipede

* Physical

100%
* Holy

100%
* Death

90%
* Fire

110%~
* Energy

110%
* Ice

100%
* Earth

0%

 Abilities

Melee (1-100?), Earth Beam (1-200?), Vine Whip (1-150?), Poison Field, Summons up to 4 Thornrose Sprouts, Blood Roses and Lullaby Chimes

Location
Venoma Swamp

Strategy
Kite them away from their summons to greatly reduce their damage and utility.

Thornrose Sprouts have ranged attacks (~60 Physical Damage).

Blood Roses can drain ~60 health from you and heal the Blood Orchipede with the same amount.

Lullaby Chimes have a sleeping powder nova around them, which puts you to sleep for 1-2 seconds (5x5 SQM around the plant).

### Loot

* Particle of Regeneration
* Particle of Replenishment
* 1-124×  Bronze Coin
* 1-2×  Silver Coin
* 1-17×  Earthen Bolt
* 1-17×  Shroom Arrow
* 1-8×  Toxic Slitthroat
* Green Mushroom
* Conifer Leaf
* River Plant Leaf
* Seed
* Sacred Tree Amulet
* Fungus Amulet
* Emerald Ring
* Runebook of Toxicity
* Terra Hood
* Vine Whip
* Terra Mantle
* Pair of Terra Legs
* Springsprout Rod
* Ancient Precision Monocle
* The Dust of the Swamp
* Bag of Grains
* Blood Herb
* Boots of Haste
* Relic (2) - TE
* Orchid Herb
* Glowing Toxic Mushrooms
* Four-leaf Clover (Very Rare)

(Loot Statistics)
Bear

Bear

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

66%

 Abilities

Melee (25-75?), Swipe (100-300?)

Location
Stinkraw Swamp, Thraul

### Loot

* 1-46×  Bronze Coin
* 1-10×  Worm
* 1-4×  Ham
* Bunch of Brown Hair
* 1-3×  Sharp Tooth
* Honeycomb
* Brown Fur
* Bear Paw
* Swarm of Maggots
* Amethyst (1)
* Artifact of Soil

(Loot Statistics)
Barrenbeast

Barrenbeast

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

110%
* Ice

100%
* Earth

75%

 Abilities

Melee (0-110), Charge, Calls for allies

Location
Thraul, Ruins of Thraul

Behavior
Runs away at very low HP.

### Loot

* 1-54×  Bronze Coin
* 1-10×  Worm
* 1-3×  Meat Drumstick
* 1-3×  Ham
* 1-9×  Throwable Shiv
* 1-2×  Bunch of Brown Hair
* Sharp Tooth
* Shaggy Tail
* Brown Fur
* Weak Sword
* Wood-steel Targa
* Woodwarden Shield
* Double Chopper
* Hardwood Maul
* Steelchanter Ring
* Nerveripper
* Relic (1) - SoW
* Battle Lance
* Artifact of Soil

(Loot Statistics)
Bawfuria Sewers

Bawfuria Sewers are located directly below Bawfuria on Sattnyr Island. They are a common place for begginers to hunt because of Rats, Bats and other weak Creatures inhabiting them.

## NPCs

A total of 3 NPC´s can be seen in the sewers.

## Creatures

 Rat -  Black Rat -  Pack Rat -  Rattlebite

 Spinneretar  -  Red Weaver  -  Taranterror

 Bat -  Earthcrawler  -  Earthdigger

 Swampqueen Snake  -  Slime

 Cave Bug  -  Roachling  -  Giant Cockroach

## Getting There

There are two entrances to the sewers.

First one (marked as #1 on sewers' minimap) is located almost directly below starting point, few steps away from Swifthunter Edgar. This is the recommended entrance for low level characters.

Second one (marked as #2 on sewers' minimap) is located south from Faramhamphad. It's recommended to players with higher levels and for those who want to complete certain quests a bit faster (check spoilers below for more information)

## Quests

A total of 7 Quests take place here.

These are:

* Rat Tails Quest
* Dwarven Discovery Quest
* Poor Man's Bag Quest
* Lea's Test Quest
* Pestcleaner Quest
* Mutual Benefit Quest
* Delicious and Greasy Quest

Additionally, materials required to complete Annoyance from Down Below Quest drop from creatures that do not appear anywhere else on Sattnyr Island, but can be bought from other players.

## Overview of the Area

Hint: Open the map below in **new window**

## Spoilers

 Click to show/hide area related spoilers.

#1 Dwarven Discovery: Slain dwarves location

#2 Poor Man's Bag: Strahmadeus' bag location

#3 Lea's Test: Magic tree location

#4 Delicious and Greasy: Greasy Pig location
Vehicle Health

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Description

This spreadsheet shows how many of **X** you need to disable or destroy **Y**.

For firearms, the number shown is the minimum amount of **bullets** needed when at closest range without missing.

For weapons with RNG damage the values show min damage - max damage.

The values are for **penetrating** hits only, on **standard** version of the vehicle, using the standard version of the ammo type and not **high velocity** variants (or weaker variants).

For artillery and mortar, the values are for direct hits.

The values are rounded up to the nearest integer, 7.1 becomes 8.

The value in **grey** is to disable the vehicle while the value in **white** is to kill.

## See Also

* Structure Health
* Tank Armor
* Damage Types
* Damage Resistance
Achievements

This page features each of the obtainable achievements within Necronia and provides a simple explanation of how to obtain them. Please note that this list is not exhaustive and will be updated as more are discovered.

### What are Achievements and how do I unlock them?

Achievements are awarded to your in-game characters for completing various actions throughout the game world. Unlocking an achievement also provides you with achievement stars that are totalled up on your in game achievement window. Each achievement is scored or valued based on how easy/hard the achievement is to unlock and will add to your total score accordingly.

### How to open your achievements window:

Click the small Star icon on the icon hotbar such as the one circled below.

Then a window such as the attached image below shows, will pop up showing your current achievements if you have obtained any.

### Table of Achievements

Please see below for a list of achievements.

\*more achievements will be added, as and when they are discovered. Please feel free to contribute any that are missing from the table above. If there is an error or incorrect information, please do not hesitate to alter and correct the information. Alternatively, contact a/the relevant individual to correct it.
Beduin

Beduin

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

100%

 Abilities

Melee (0-30)

### Loot

* 1-30×  Bronze Coin
* 1-10×  Worm
* Salmon
* 1-2×  Orange
* 1-2×  Wood
* Yellow Piece of Cloth
* Brown Piece of Cloth
* Brown Boots
* Chopper
* Shiv
* Giant Fist
* Lumberjacking Axe
* Relic (1) - SoW

(Loot Statistics)
Blue Gift Bundle

Blue Gift Bundle

It contains a christmas gift for you. [Use] to open it and receive your gift! The higher your [Christmas Joy] is, the more chance you have to receive a rare or ultimate gift from this bundle.

 Notes

Obtainable during the Christmas World Event.

### Dropped By

* Christmas Burglar Gobo
* Gobo Reindeer Bandit
* Gobo Reindeer Leader
Update 0.0.29

Date: May 12, 2017

Blog link: [1]

	+ A high explosive grenade that's effective against lightly armored structures and vehicles

### Gameplay Features & Changes

* Grenade item has been renamed to Frag Grenade and has changed in function
	+ Frag Grenade is now primarily effective against infantry, but not structures and vehicles
	+ Blast radius has been increased by ~30%
	+ Frag Grenade explosion now puts players into wounded state
* Suppression
	+ Foxholes, Pillboxes, and Bunkers can be suppressed by firing at it
	+ Suppressed structures will have a reduced rate of fire (which can be reduced to zero for up to 5 seconds)
	+ Some weapons are more effective than others at suppression
	+ Garrison Houses are not affected by suppression
* All bridges and Garrison Houses will be built in home regions
* Mortar aiming is now done by adjusting Azimuth and Distance (via mouse wheel) values, rather than being "point and click"
* Mortar accuracy increased by 50%
* Technology Parts can now be stockpiled
* Binoculars now shows Azimuth reading
* Barracks spawn points are now cleared when leaving a region or server

### Game Balance

* Town Hall health increased by 20% (still destroyable with 3 Satchel Charges)
* Mortar Shell encumbrance value increased by 100%
* Pillbox Basic Material cost reduced from 150 to 125
* Sticky bomb damage increased by 15%
* Foxhole damage mitigation against small ballistics increased by 60%
* Chance to yield Technology Parts from gathering Components increased by 33%
* Heavy Machine Gun accuracy increased by ~5% and range increased by 7%
* Starter towns are now stockpiled with 30 High Explosive Grenades and 10 Smoke Grenades
* XP earned from ordering items slightly reduced for all items

### Other Changes

* World Conquest screen now shows players per faction for each region
* Enemy players can now be muted
* Ban time text formatting is more readable now(edited)
* The respawn button the death screen now reads "Spawn at the border" if player is in an enemy overrun region

### Major Bug Fixes

* Travelling to another region in World Conquest mode no longer resets player health to full
* Players no longer spawn at a random travel point after dying in an overrun region
* Players will no longer spawn at an enemy Outpost after leaving one region and joining another via the World Conquest screen
* Structure decay can no longer be reset by creating and collapsing an upgrade build site
* Players no longer able to jump across bridges
* Structures can no longer be built inside Vehicle Factory at White Chapel in Callahan's Passage
Cyclops

Cyclops

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

75%
* Ice

100%
* Earth

115%

 Abilities

Melee(1-70?), Disarm, Stun

Location
Mt. Irrudar

### Loot

* 1-50×  Bronze Coin
* 1-10×  Worm
* 1-3×  Meat Drumstick
* Cyclops Toe
* Silverine Ore
* Weak Sword
* Brass-brown Headpiece
* Tooth Necklace
* Plate Shield
* Lead-belt Bucklestrap
* Heavy Spiked Club
* Manasurge Ring
* (Trophy) Cyclopal
* Diamond (1)
* Hard-steel Knuckle
* Relic (1) - EoL
* 1×  Artifact of Moltenity (?)

(Loot Statistics)
Enchanted Items

Enchanted items are items that can only be obtained through magical extractions.

## Enchanted Items

+ Blood Orchipede
+ Cyclops Hammerbrute
+ Cyclops Smith
+ Earth Golem
+ Emerald Minecrawler
+ Noisy Drillworm
 Particle of Regeneration |  | ✗ | 1.70
+ Cyclops Hammerbrute
+ Cyclops Smith
+ Drillworm
+ Earth Golem
+ Noisy Drillworm
 Particle of Rest |  | ✗ | 1.70
+ Earth Golem
+ Emerald Minecrawler
+ Noisy Drillworm
+ Stonecrawler
Durability

Almost every tool in Necronia has its own durability and once it reaches 0 the item gets broken.

When the item's durability drops below 10 then everytime you use it you will see this message:

**[Warning] Your \*itemname\* is about to break soon!**
The durability value is always same for an item when it's bought from NPC or looted but there is also possilibity to craft tools and then the value depends on your Blacksmithing level.

## List of items

Please note that the durability value in the below table is the one that you buy or loot the item with.
Damage Modifiers

In the Christmas Update 2007 the elemental system was changed and damage modifiers were introduced.

Before that update there were only two options for monsters, and that was full damage (100%) or immune to that damage (0%). Since the update each and every creature type may have specific modifiers to each elemental type, like fire and ice.

## Conversion from old system.

.. A creature is immune against ice -> ice damage modifier 0%

.. A creature is strong by 90% against ice -> ice damage modifier 10%

.. A creature is strong by 20% against ice -> ice damage modifier 80%

.. A creature is strong by 10% against ice -> ice damage modifier 90%

.. A creature is neutral against ice -> ice damage modifier 100% (neither weak, nor strong, nor immune)

.. A creature is weak by 10% against ice -> ice damage modifier 110%

.. A creature is weak by 20% against ice -> ice damage modifier 120%

.. A creature is weak by 90% against ice -> ice damage modifier 190%

## How to calculate.

Simply take your average damage, divide it with 100 and multiply with the damage modifier.

For example the creature has a damage modifier of 120% for ice (it's weak against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 240 (200 ÷ 100 × 120).

Another example the creature has a damage modifier of 40% for ice (it's strong against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 80 (200 ÷ 100 × 40).

## Available damage types

Physical Damage

Holy Damage

Death Damage

Fire Damage

Energy Damage

Ice Damage

Earth Damage

Drown Damage

Life Drain

## Special values for editors/contributors

Some damage modifiers in the source of a creature on Necronia Wiki serve a special purpose for editors:

You don't know the value at all, use **100%?**

You don't know the value, but you're quite sure the creature is weak against that element, use **101%>?**

You don't know the value, but you're quite sure the creature is strong against that element, use **99%<?**
Chuvaga Shaman

Chuvaga Shaman

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

50%
* Ice

100%
* Earth

100%

 Abilities

Self heal (~35), Summons up to 2 Venon and a Swampqueen Snake.

Location
Darksand Marshes

### Loot

* 1-44×  Bronze Coin
* 1-10×  Worm
* Fish
* Northern Pike
* 1-2×  Eye
* Dark Rosary
* Stone Herb
* Demonic Essence
* Unholy Bone
* Shamanic Mask
* Bronze Amulet
* Arcane Collector
* Amethyst (1)
* Relic (1) - MO
* Artifact of Arcana

(Loot Statistics)
Diamond (1)

Diamond (1)

Its bright shine reflects beauty and exudes pain and pressure.

 Notes

You can combine 5 of them into a Diamond (2) in a Gemforge.

### Dropped By

* Androktone
* Cyclops
* Cyclops Drone
* Cyclops Smith
* Dragon
* Dragon Hatchling
* Ghost
* Great Outlaw Hunter
* Groyrange Spidrict
* Headhuntress
* Lava Titan
* Magma Krug
* Mecha Golem
* Nightmare Tree
* Nightmare Treeling
* Oiorpata
* Plaguesmith
* Scrap Mechanoid
* Spikeshell Tortoise
Damage

Damage is the result of some kind of attack. The result is that the target loses Hitpoints (or Mana if using Magic Shield spell).

There are two main kinds of damage: Physical Damage and Magical Damage.

Physical Damage is inflicted by melee attacks and some spells. This kind of damage can be sometimes blocked by the target's Shielding (impossible to block when inflicted by spells), and is always mitigated by the target's armor.

Magical Damage cannot be blocked, and the damage it inflicts is not reduced by the target's armor. The primary drawback to magic damage is that many creatures are immune to different types of magic damage, and therefore are not affected by it. Ghost, Pirate Ghost, Spectre and Phantasmare the only creatures that are immune to physical damage.
Elven Warrior

Elven Warrior

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

71%
* Ice

100%
* Earth

100%

 Abilities

Melee, Bloodcut, Spiked Toughen Up.

Location
Elventor

### Loot

* 1-100×  Bronze Coin
* 1-10×  Worm
* Blue Bottle
* Heaven Blossom
* Chain Mail
* Brown Legs
* Studded Woodshield
* Longblade
* Steelchanter Ring
* Ruby (1)
* Turquoise (1)
* Elvenhair Rope
* Artifact of Repulsion
* Relic (2) - EBR

(Loot Statistics)
Elementals

The dangerous elementals are apparently uncontrolled by any other
creature. Their motives are hidden, but they are obviously intelligent
in their tactics. They have also mastered many strong magic spells.

By their very nature, different types of elementals are almost
never found together, but there is no apparent conflict between them.

Some fancy story for which I have to do some lore checking

## ElementalsBosses

* Silver Coin
* Iron Ore
* Furian Armor
* Furian Shield
* Furian Helmet
* Troggish Armor
 Geogroddon |  | 3000
* 1-25×  Earth Arrow
* 1-9×  Little Stone
* 1-5×  Throwable Rock
* 1-2×  Heavier Stone
* 1-7×  Brassy Ore
* 1-3×  Iron Ore
* 1-3×  Kalemyte Ore
* 1-3×  Tarnite Ore
* 1-3×  Metal Ore
* 1-2×  Piece of Steel
* 1-2×  Gold Ingot
* Orichalcum Ore
* Furian Armor
* Sapphire Gem
* Lump of Earth
* Nature Ring
* Terra Amulet
* Black Ring
* Tempered Steelblade
* Stonetop Mace
Epic Account

The epic account is an upgrade to a regular account which gives you certain benefits. These benefits do not affect the power of a player, yet are only esthetic and time-saving. Epic accounts can be activated by using any of the following items:

They are the medallions of epicness, and each of them adds a certain amount of *eacc* days to your account.

### Epic account players have the following benefits:

* **Gentleman/woman Outfit**
* **Rider Outfit**
* **Ability to buy and ride epic mounts**
* **Can use the command !time (embedded watch)**
* **Have no restricted ares to sail to with boat**
* **Can use the spell "Haste" after level 55.**
* **Can stay in training rooms for doubled time.**
* '*Can convert coins. '***(100 gold to 1 silver, etc.)**

However, there is one more medallion called "the elder necronian medallion" which, beside giving you eacc days, also gives you the status of an "Elder Necronian" which is a limited edition status indicating you were, not just a player on Necronia during the first month of its release, but also a faithful donator.

Players with this status can get gifts from *NPC Necroth* in the gift shop.
Earthcrawler

Earthcrawler

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

100%

 Notes

Flees and burrows at low hp. Use shovel to dig it up, with a chance of it either fleeing or finding food in the ground.

Abilities
Melee (0-25?)

Location
Bawfuria Sewers

### Loot

* 2-32×  Bronze Coin
* 1-5×  Worm
* Meat Drumstick
* Blueberry
* Dwarvish Mushroom
* Fish
* Bunch of Red Hair
* Little Stone
* Iron Ore
* Earthcrawlers' Insides
* Troggish Chopper
* Seed
* Ivory Club
* Rusty Pineside

(Loot Statistics)
Creatures

Creatures are the inhabitants of Necronia aside from human players and NPCs. Every different type creature has its own characteristics which make it unique.

They will generally stay with other creatures of their own kind, and different creatures prefer different environments. This is why you can find Deer and Rabbits in grassy places. Slimes will always be found near water and swamps (usually underground), Dwarves spend most of their time in the mines. Usually, the most dangerous places are the hardest to reach and difficulty goes up the further below surface you get.

When creatures die they leave a corpse. Player corpses last longer than monster corpses.

## Creatures by:

* List of Creatures
* List of Creatures by Experience to Hit Points Ratio
* Sattnyr Island Creatures
* Creatures on Mainland
* Bosses

## Amphibians

Amphibians are water-residing creatures who can breathe through their skin and spend part of their lives on the surface.

Frogs

## Demons

Demons are mystical beings who use force and destruction to terrify mortals.

## Elementals

The dangerous elementals are apparently uncontrolled by any other
creature. Their motives are hidden, but they are obviously intelligent
in their tactics. They have also mastered many strong magic spells.

By their very nature, different types of elementals are almost
never found together, but there is no apparent conflict between them.

## Humanoids

Humanoids are a group of creatures that have characteristics of humans. That may refer to their appearance, their logic solving and other qualities.

Dwarves

Gobos

## Humans

These humans have either chosen to or forcefully been removed from civilization. As a result they tend to murder and pillage; be alert when in human inhabited areas outside of the cities.

 Beduins

 Outlaws

 Pirates

## Invertebrates

Invertebrates are animals that do not possess a spine.

 Annelids

 Arachnids

 Crustaceans

 Insects

 Myriapods

## Misc

These creature types are too far away in relation to other types to fit in any other creature class.

## Reptiles

Reptiles are cold-blooded animals that tend to be scaled and lay eggs.

## Special Creatures

These creatures are unconventional for classification and are different from regular creatures.

## The Undead

This category concerns all the fiends that walk the earth undead or ethereal.
Elven Guard

Elven Guard

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

110%

 Abilities

Melee (0-90), toughen up, healing leaf.

Location
Elventor

### Loot

* 1-80×  Bronze Coin
* 1-2×  Longblade
* First Aid Kit
* Metal Ore
* Piece of Steel
* Spiked Iron Ball
* Blue Bottle
* Steel Kite
* Studded Woodshield
* Chain Mail
* Earthplate Legs
* Stoneblade Axe
* Megasteel Shield
* Elvenhair Rope
* Black Plate Armor
* Ruby (1)
* Relic (1) - DI
* Artifact of Repulsion

(Loot Statistics)
Delicious and Greasy Quest/Spoiler

Then go down and left and go up with the ladder :

If u kill Greasy Pig , pig foot should automaticly shows in your backpack , so back to Villager Marko and report :

*Player*: **hi**
Villager Marko: Hello, hello! Are you hungry? I've got just what you need! Check out my **offer**!
*Player*: **mission**
Villager Marko: Hmmhmhm... Ah yes. I would like to see a brave soul figure out how to get to that **greasy pig** on that little island west of my house somehow!
*Player*: greasy pig
Villager Marko: That magnificent foot! Look at the size of this thing, it's huge!
Dragonfly

Dragonfly

* Physical

100%
* Holy

100%
* Death

100%
* Fire

120%
* Energy

100%
* Ice

100%
* Earth

50%

 Notes

Heals every 6 seconds.

Abilities
Melee (10-25), Itching sting (25 selfheal), Selfheal 75-130?

Location
Melumelia

Strategy
Their melee attacks use drowning damage, so armor will not provide any help.

### Loot

* 1-12×  Worm
* 1-2×  Dragonfly Wing
* Blue Enchanting Dust
* River Plant Leaf
* 1-2×  Star Herb
* Stone Herb
* Sigil of the River
* Relic (1) - AR
* 1-2×  Turquoise (1)

(Loot Statistics)
Companionship

Companionship

Hawk: Your hawk flies out to gather ammunition for you. Training the hawk yields better and more ammunition. Has a 75 seconds cooldown an in town a ? seconds cooldown. Has energy for 9 trips before having to rest for 20 minutes.
Boar: Sniffs around looking for food. Training the boar yields better and more food. Has a ? seconds cooldown an in town a ? seconds cooldown. Has energy for 9 trips before having to rest for 20 minutes.

 Notes

The training costs increases rapidly the more you train the specific companion.
Elven Spy

Elven Spy

* Physical

100%
* Holy

100%
* Death

100%
* Fire

0%
* Energy

80%
* Ice

100%
* Earth

100%

 Abilities

Melee (0-70), Bleeds, Silence (100), invisible.

Location
Elve'tor

### Loot

* 1-100×  Bronze Coin
* 1-10×  Worm
* 1-2×  Northern Pike
* 1-4×  Throwing Knife
* Metal Twist
* Spiked Shoulderpad
* Piece of Shoulder Armor
* Northern Pike
* Grey Backpack
* Nerveripper
* Longblade
* Wristblade
* Assassin Dagger
* Earthplate Legs
* Ranger Armor
* Elvish Brocade Hood
* Steelchanter Ring
* Boots of Haste
* Turquoise (1)

(Loot Statistics)
Earth Golem

Earth Golem

* Physical

50%
* Holy

100%
* Death

100%
* Fire

110%
* Energy

0%
* Ice

100%
* Earth

100%

 Abilities

Melee (0-55), Stone wave (0-100), Heavy rocksmash (50-225)

Strategy
Use full defense to reduce damage done by heavy rocksmash.

### Loot

* Particle of Regeneration
* Particle of Replenishment
* Particle of Rest
* 1-40×  Bronze Coin
* 1-5×  Earth Arrow
* 1-7×  Worm
* 1-5×  Little Stone
* 3-8×  Throwable Earthrock
* 1-2×  Lump of Earth
* Dark Mushroom
* Giant Fist
* Stonetop Mace
* Terra Amulet
* Seed
* Relic (1) - EoL
* Relic (1) - DI
* Artifact of Soil

(Loot Statistics)
Update 0.0.23

Date: February 16, 2017

Blog link: Foxhole 0.0.23 Release Notes

	+ A high high recoil, high damage Revolver that is effective at short to medium range
* New Item: Sledge Hammer
	+ Used to gather Components (See Resource system changes below)
	+ Gathers resources faster than Hammer
* Chain Link Fence, Reinforced Wall, and Fortress Wall
	+ All previous wall structures have been replaced with new versions
	+ Higher tier walls (Reinforced and Fortress) are now upgraded from the lowest tier wall (Chain Walls)

### Gameplay Features & Changes

* Structure Upgrading
	+ Walls can now be upgraded by walking up to them and press 'E'
* Resource system changes
	+ There are now two types of salvage and materials in the game. Different items and structures require different types of materials.
	+ Scrap gets salvaged into Basic Materials
	+ Components get salvaged into Refined Materials (Higher chance to yield Tech Part vs Scrap)
* Practice mode is removed from the game (Deadlands no longer has a restricted playable area)
* All previously locations with one Armory now has two
* Truck inventory can no longer be accessed by non-Coalition members when locked
* Significantly decreased the chance of spawning in the wild at the same location twice in a row

### Game Balance

* Callahan's Passage has been redesigned
* Storage Box capacity increased from 12 to 18 items
* Fuel encumbrance decreased by 25%
* Technology Part encumbrance decreased by 40%
* Rifle accuracy improved when firing from crouched and prone positions
* Outpost health reduced by 30%
* Workshop Technology Level 2 requires 100 instead of 75 Tech Parts
* Material cost changes
	+ Storage Box: 10 Build Materials => 25 Basic Materials
	+ Outpost: 450 Building Materials => 250 Refined Materials
	+ Field Artillery: 120 Building Materials => 70 Refined Materials
	+ Half-Track: 200 Building Materials => 100 Refined Materials
	+ Gun Turret: 120 Building Materials => 70 Refined Materials

### Other Changes

* Many icons have been redesigned for improved clarify
* HUD compass now shows N, E, S, W symbols
* Added legend to map screen
* Weekly War status is now shown on the in-game map
* The countdown timer has been removed from the top of the HUD
* War Correspondent now shows map name
* Redesigned main menu (work in progress) with news feed
* Typing Korean or Russian into the text chat window for the first time will now prompt the user with the text options
* Add alert dialog showing "Code of Conduct"
* Improvements to the vote kick system
* Support for password protected servers

### Major Bug Fixes

* Mortar now deals consistent damage to bridges
* Green Ash now kills offline characters
* Wounded characters are no longer hard to target
* Fixed rare server crash
* Destroying a bridge with friendly players on it no longer counts as team kills
Armors

## Techical Information

Your armor is the equipment that is equipped in the center-slot of a character's inventory, his torso. These are often the equipment that will provide you a high defense (Armor Value) while compared to the other kinds of equipment, but will probably be the heaviest piece of your set.

However, they are expensive, and you might spend much more money on your armor than on any other equipment piece.
Cyclops Hammerbrute

Cyclops Hammerbrute

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

80%
* Ice

100%
* Earth

115%

 Abilities

Melee (0-200?), Stun, Stalagmite Throw (0-220?), Hammer Whack (0-600)

Location
Mt. Irrudar

### Loot

* Particle of Replenishment
* Particle of Regeneration
* 1-68×  Bronze Coin
* 1-3×  Cyclops Toe
* 1-2×  Ham
* Empty Beer Bottle
* Metal Twist
* Brass Glove
* Pair of Fighting Brass Gloves
* Spiked Ivory Steelballer
* Battle Hammer
* Tempered Steelblade
* Furry Cape
* Chain Armor
* Earthplate Armor
* Smith Shield
* Relic (1) - DI

(Loot Statistics)
Chuvaga Rebellion - Liberation

Chuvaga Rebellion - Liberation

 Location

Darksand Marshes

Dangers
Chuvaga, Chuvaga Enforcer, Chuvaga Fishlancer, Chuvaga Hexamancer, Chuvaga Reaper, Chuvaga Shaman

Reward
Experience, +?

History
Rebel General Chuvaga asked you to take the 8 pairs of cage keys he gave you into the Darksand Tomb dungeons and throw each pair into an individual dungeon to help the prisoners unlock themselves. Rebort back to him once you're done with this and talk to him about your mission.

 Click to show/hide the quest spoiler.

Spoiler • editChuvaga Rebellion - Liberation/Spoiler
Emberburst Elf

Emberburst Elf

* Physical

100%
* Holy

100%
* Death

100%
* Fire

0%
* Energy

100%
* Ice

100%
* Earth

100%

 Abilities

Rain of Fire (?)

Location
Elve'tor

### Loot

* 1-100×  Bronze Coin
* 1-2×  Fire Mushroom
* Mana Potion
* Strong Mana Potion
* Red Enchanting Dust
* Red Piece of Cloth
* Heaven Blossom
* Essence of Wonder
* Blood Herb
* Arcanic Dust
* Bag of Swamp Grass
* Star Herb
* Soul Crystal
* Magma Legs
* Robe of Furor
* Amber Staff
* Ancient Precision Monocle
* Flaremonk Spellbook
* Amethyst (1)
* Ruby (1)

(Loot Statistics)
Chuvaga Reaper

Chuvaga Reaper

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

78%
* Ice

100%
* Earth

105%

 Abilities

Self Heal?, Soul Reap (steals 10 soul), Bleed (4 per tick, 2? ticks a second), Some AoE stuff.

Location
Darksand Marshes

Strategy
The less soul you have the more damage Soul Reap does, so make sure to stay high in soul.

### Loot

* 1-55×  Bronze Coin
* 1-5×  Worm
* River Plant Leaf
* Rough Branch
* Scytheblade
* Bunch of Wheat
* Dirty Cape
* Scythe
* Stone Hatchet
* Long Hatchet
* Knight Sword
* Grimscythe
* Bast Footwrapper
* Ruby (1)

(Loot Statistics)
Eternal Flame

Eternal Flame

A flame imprinted into the fiber of the universe, it is believed it will burn eternally due to its primordial origin dating back to the genesis and the fall of Ember, the mastermind. It is a magical essence sought after by many sorcerers.

 Notes

Used in various Blacksmithing Recipes.

### Dropped By

* Dragon Mother Loraxia
* Vulkong
Cyclops Drone

Cyclops Drone

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

90%
* Ice

100%
* Earth

115%

 Notes

Be careful of luring too much as they can throw you several tiles away

Abilities
Melee (0-110?), Boulder Throw (0-90?), Throw Player (0-240?), Stun, Disarm

Location
Mt. Irrudar

Behavior
Runs away at low hp (60?)

### Loot

* 1-50×  Bronze Coin
* 1-2×  Meat Drumstick
* 1-3×  Metal Ore
* Cyclops Toe
* Metal Twist
* Strong Health Potion
* Diamond (1)
* Hard-steel Knuckle
* Tooth Necklace
* Lead-belt Bucklestrap
* Steel Kite
* Iron Helmet
* Stone Helmet
* Chain Legs
* Furry Cape
* Earthplate Armor
* Empowered Plate Shield
* Stone Hatchet
* The Iron Sprayer
* (Trophy) Cyclopal
* Pair of Fighting Brass Gloves
* Tempered Steelblade

(Loot Statistics)
Defense Modifier

A defense modifier is a statistical value assigned to certain one-handed weapons. This value only affects users when they have equipped a shield with their one-handed weapon. The defense modifier adjusts the defense rating of the shield, instead of combining the defense value of the weapon and the shield.

On Necronia the defense modifier might also be affected by artifacts like Artifact of Repulsion.

## Example

For example, if a character has equipped a Turtleshell Shield (**Def:22**) and a Steelspiked Glove (**Def:17 + 2**), then the character's *actual* defense is **Def:24** (shield defense + weapon's defense modifier).

Additionally, if the weapoon would have an Artifact of Repulsion (**+2 extra defense**) inserted in the socket, the effective character's defense would be **Def:26** (shield defense + weapon's defense modifier + artifact's modification on weapon).
Devourer Croc

Devourer Croc

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

100%

 Abilities

Melee (0-80), Chomp (0-140?), Devour (30-40% of current hp?)

Location
Stinkraw Swamp

### Loot

* 1-47×  Bronze Coin
* 1-19×  Worm
* 1-2×  Meat Drumstick
* 1-2×  Salmon
* 1-3×  Northern Pike
* 1-2×  Green Herring
* 1-7×  Viper Slitthroat
* 1-28×  Basic Arrow
* 1-16×  Earth Arrow
* Swarm of Maggots
* Beast Tooth
* Piece of Scaled Leather
* Fern
* Star Herb
* Nerveripper
* Brass Glove
* Steel Mottler
* Valquinor Gown
* Rusty Pine
* Sharpeye Boots
* Pair of Ranger Legs
* Ranger Armor
* Emerald (1)

(Loot Statistics)
Emerald Minecrawler

Emerald Minecrawler

* Physical

100%
* Holy

100%
* Death

100%
* Fire

110%
* Energy

100%
* Ice

100%
* Earth

100%

 Abilities

Melee (0-50), Rockblast (0-155), Rockbeam, Burrow

Location
Emerald Mines

Behavior
Runs away and uses Burrow at low hp.

### Loot

* Particle of Replenishment
* Particle of Rest
* 1-66×  Bronze Coin
* 1-2×  Silver Coin
* Heavier Stone
* Lump of Earth
* Metal Ore
* Iron Ore
* 1-2×  Quimp Ore
* Chain Armor
* Runic Plate Shield
* Stonehead
* Plaguedrowner Ring
* Emerald Thiefblade
* Heavy Metal-chain Armor
* Refined Stone Helmet
* Chain Legs
* 1-2×  Emerald (1)
* 1-2×  Emerald (2)
* Relic (1) - EH
* Relic (1) - SoW
* Relic (1) - EoL
* Emerald Bangle
* Black Ring

(Loot Statistics)
Drunken Turtle Bar Quest

Drunken Turtle Bar Quest

 Legend

### THE QUEST IS CURRENTLY NOT COMPLETABLE DUE TO THE LACK OF LEMONS

Ryan asked you to craft and bring him 20 special steel mugs. They are crafted the same way as normal steel mugs, but you have to add a vial of de-steeling flavour water.Location
Northshore

Dangers
Basically none, but on the way you can find Mosquito, Itcher, Black Rat and Insect Swarm.

Reward
Unknown

 Click to show/hide the quest spoiler.

Spoiler • editDrunken Turtle Bar Quest/Spoiler
Dragon

Dragon

* Physical

100%
* Holy

125%
* Death

100%
* Fire

0%
* Energy

100%
* Ice

100%
* Earth

0%

 Location

Magmic Isle

Behavior
Runs at very low hitpoints.

### Loot

* 1-100×  Bronze Coin
* 1-26×  Flaming Arrow
* 1-26×  Flaming Bolt
* 1-2×  Dragon Ham
* 1-2×  Delicious Dragon Steak
* Heat Mushroom
* Great Health Potion
* Energy Elixir
* Soul Crystal
* Wildfire Torch
* 1-2×  Green Dragon Scale
* 1-2×  Piece of Scaled Leather
* Green Leather
* Knight Shield
* Doppelaxe
* Weak Sword
* Earthplate Legs
* Giant Siege Crossbow
* Wand of the Dragon Lord
* Dragon Hammer
* Dragon Scale Boots
* Dragonbone Club
* Key of Moltencore Chest
* 1-3×  Diamond (1)

(Loot Statistics)
Elven Trooper

Elven Trooper

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

71%
* Ice

100%
* Earth

100%

 Abilities

Melee (70 damage), Toughen up, First aid kit.

Location
Elventor

### Loot

* 1-80×  Bronze Coin
* Piece of Steel
* Metal Ore
* First Aid Kit
* Spiked Iron Ball
* Blue Bottle
* 1-2×  Longblade
* Earthplate Legs
* Chain Mail
* Studded Woodshield
* Steel Kite
* Megasteel Shield
* Stoneblade Axe
* Ruby (1)
* Relic (1) - DI
* Black Plate Armor (rare)
* Artifact of Repulsion

(Loot Statistics)
Containers

## Item Containers

Item containers have different capacities. Some containers can hold 20 items (Backpack), while other containers may only be able to hold 5 items (Present Box).

Some item containers can be carried in your backpack. Other item containers cannot. If you try to pick up a container that cannot be carried, you will see a message that says "you cannot take this item".

## Fluid Containers

Fluid containers do not have an explicit capacity. They are either empty or they have a liquid in them.

Some liquid containers allow you to see the liquid that is inside them (Vial, Bucket, Trough, etc.), but some liquid containers do not change appearance when they have a liquid in them (Bottle, Brown Flask, Cup, etc).

### Fluid Containers

 Empty Beer Bottle |  |  | 3.00
 Rum Flask |  |  | 2.80
Darkdrag Tapestry

Darkdrag Tapestry

 Notes

Tapestries can be used on most wall types. They can only be applied to the inside of north and west walls, and the outside of east and south walls. If tapestries are placed on the floor, they will appear like a pillow, as in the images below. Many people use tapestries as a sort of carpet in their house.
Dryad

Dryad

* Physical

100%
* Holy

100%
* Death

100%
* Fire

120%
* Energy

100%
* Ice

100%
* Earth

100%

 Abilities

melee (20?), selfheal (15-25?), Poison (29 per tick), drunk

Location
Melumelia

### Loot

* 1-60×  Bronze Coin
* 1-15×  Blueberry
* First Aid Kit
* Brown Piece of Cloth
* White Fur
* White Feather
* Tooth Necklace
* Solemn Dress
* Paw Amulet
* Terra Boots
* Pair of Terra Legs
* Green Backpack
* Nature Ring
* Polar Bear Paw
* Saphid Doublet of Caretaking
* Robe of the Lakes
* Lovely Dress
* Vanan Ore

(Loot Statistics)
Experience

Almost all creatures in Necronia give some **experience points** when they are slain. The amount of experience points earned by killing a creature depends roughly on how difficult it is to defeat that creature. It varies from a Rat up to the Toxic Dragon. There are also a lot different kind of bosses in Necronia, which might wield even more experience. There are also some creatures that give no experience at all, those are no challenge to kill since they don't fight back when attacked.
All characters start without experience points when they first enter the game, on a small island south of Rookgaard. By doing Lea's Test Quest they get experience, on Rookgaard they can kill monsters which give experience, which can become a very large number. The experience is represented by a characters level. On the official website is the full experience table where is listed how much experience is needed to reach a certain level.

Find out more about your experience by using the Experience Formula.
Dragon Hatchling

Dragon Hatchling

* Physical

100%
* Holy

100%
* Death

100%
* Fire

0%
* Energy

100%
* Ice

100%
* Earth

0%

 Location

Magmic Isle

### Loot

* 3-161×  Bronze Coin
* 1-24×  Bolt
* 1-18×  Explosive Arrow
* Mana Potion
* Small Vitality Potion
* Dragon Ham
* Green Mushroom
* Green Leather
* Green Dragon Scale
* Piece of Scaled Leather
* Searing Rod
* Dragonslayer Necklace
* Stone Hatchet
* Golden Plate Shield
* Magma Boots
* Pair of Elvish Brocade Legs
* Wildfire Torch
* Key of Moltencore Chest
* Diamond (1)

(Loot Statistics)
Documents and Papers

Documents and Papers are items that can contain writing. Some of these items can be edited to say what you want, other of these items cannot be changed, and still some others may be changed only once.

*See also, Books.*

## Documents and Papers

+ Outlaw Hunter
+ Outlaw Huntress
+ Outlaw Refugee
+ Outlaw Swordsmaiden
 Label |  | ✗ | 0.10
 Sacred Scroll of Urugh'kar |  | ✗ | 0.50
Chuvaga Rebellion - Downsizing Their Troops

Chuvaga Rebellion - Downsizing Their Troops

 Location

Darksand Marshes

Dangers
Chuvaga, Chuvaga Enforcer, Chuvaga Fishlancer, Chuvaga Hexamancer, Chuvaga Shaman, Chuvaga Reaper

Reward
Experience, +?

History
Rebel General Chuvaga asked you to venture into the tribe´s village and downsize their troops. Kill 3 Chuvaga Reapers, Shamans and Hexamancers, and 5 Enforcers and Fishlancers. Report back to him once you´re done with this and talk to him about your mission.

 Click to show/hide the quest spoiler.

Spoiler • editChuvaga Rebellion - Downsizing Their Troops/Spoiler
Elder Witch

Elder Witch

* Physical

125%
* Holy

100%
* Death

100%
* Fire

75%
* Energy

30%
* Ice

0%
* Earth

100%

 Abilities

Range (?), Energy Beam, Invisibility, Self heal, Hex.

Location
Oiorpata Village

### Loot

* 0-45×  Bronze Coin
* 1-2×  Mana Potion
* Cheese
* Stack of Dark Hair
* Cursed Growth
* Fern
* Witch Broom
* Pile of Mana Dust
* Lump of Dark Matter
* Garlic Necklace
* Brown Boots
* Saphid Doublet of Furor
* Amethyst (1)
* Dead Frog
* Mage Hat
* Relic (1) - BoI
* Searing Rod
* Black Mage Hat
* Blue Cape
* Dark Hood
* Amber Staff
* Magma Boots (rare)
* Essence of Wonder (rare)
* Dust of Hatred (very rare)
* Artifact of Moltenity

(Loot Statistics)