recursal/Fanatic-Fandom huggingface dataset:
Tank Parts

**Tanks parts** allow players to customize their tank to their liking. They can customize 3 parts of their tank : the Chassis, Gun and Track. Tank parts can be acquired both through the Shop and being unlocked by achieving a certain level. These customizations are purely cosmetic, and grant no in-game advantage to the user. Parts will not alter the hit box of the tank.

## Chassis

The Chassis is the main body of the tank. There are currently 7 chassis available, either by purchase from the in-game shop, or unlocked via level.

## Guns

The Gun is the part of the tank the shot comes out of. There are currently 7 Guns available, either by purchase from the in-game shop, or unlocked via level.

## Tracks

The Track is the wheel/lower section of the tank. There are currently 6 Tracks available unlocked via level.

 File:Dual-Wheeld.png | Dual-Wheeld

## Taillights

 File:Ultraviolet.png | Ultraviolet | Shop: 450
Rainbow

***Unlocked after reaching Level 18***

Bring in some color to the battlefield.

**Rainbow**

**Weapon Attributes**
 Requirements | Level 18

## MegaRainbow

MegaRainbow

**Weapon Attributes**
 Requirements | 1,400 XP

## Tips & Trivia

* To maximize damage on a single target, rainbow should be shot with high angles, allowing all 6 projectiles to hit the target.
Sprouter

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after completing "Armored Fury" Missions***

Bring in a little bit of nature into the battlefield

**Sprouter**

**Weapon Attributes**
 Explosion Radius | Initial Shot: 4 (10 PU)
 Requirements | Completing "Armored Fury" Missions

## Blossom

Blossom

**Weapon Attributes**
 Explosion Radius | Initial Shot: 4 (10 PU)
Green projectiles: 6 (15 PU)
 Requirements | 2,300 XP

## Tips & Trivia

* If the Sprouter or Blossom is placed against a back wall, all projectiles that spawn on the back wall side will spawn right next to the back wall instead of spawning outside of the map. This can be used to dig someone on the edge of the map into a deep pit and/or deal large amounts of damage to a player. This can sometimes even make it nearly impossible for a player to shoot very far out of the pit.
Match options

Match options are settings to edit how the match will behave during gameplay.

Clicking the random map allows you to change the color of the map and change the terrain that you will play on or you can let the game choose a random map or let the game generate one. Some maps also give XP bonuses. (random and generated maps also give XP bonuses.)

 Shoccer

The modes change the whole objective of the game entirely from killing your enemies to just getting more damage than your opponents.
RapidFire

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked by default***

Tired shooting a single shell out of your barrel? Then rain down shots to your enemies with this weapon!

## RapidFire

**RapidFire**

**Weapon Attributes**
 Requirements | None

## Shotgun

Shotgun

**Weapon Attributes**
 Requirements | 500 XP

## Burst-Fire

Burst-Fire

**Weapon Attributes**
 Requirements | 3,100 XP

## Gatling Gun

Gatling Gun

**Weapon Attributes**
 Requirements | 9,500 XP
Shrapnel

***Unlocked after reaching Level 55***

Hurts like a thousand paper cuts.

**Shrapnel**

**Weapon Attributes**
 Requirements | Level 55

## Shredders

Shredders

**Weapon Attributes**
 Requirements | 2,900 XP

## Tips & Trivia

* This weapon is more effective at the ground of the map. This is likely due to the projectiles spawning and immediately hitting the indestructible ground layer. To land precisely on flat land, shoot at the three-quarters mark of you and your destination.
* This weapon penetrates shields.
Grenade

***Unlocked by default***

Grenades are normally to be thrown by hand, but who's to say we can't modify them for tank use?

## Grenade

**Grenade**

**Weapon Attributes**
 Requirements | None

## Tri-Nade

Tri-Nade

**Weapon Attributes**
 Requirements | 500 XP

## Multi-Nade

Multi-Nade

**Weapon Attributes**
 Requirements | 2,500 XP

## Grenade Storm

Grenade Storm

**Weapon Attributes**
 Requirements | 5,600 XP

## Trivia

* The grenade was the original source of the measurement unit PU, the grenade`s radius is exactly 40PU.
AoA3-Snapshot 6

**AoA3-Snapshot 6** is the fourth testing snapshot for the 3.0 update. It was released on 24 September 2018. This snapshot was reuploaded to fix bugs and include various minor changes.[*citation needed*]

The download link for the snapshot has been taken down. It was formerly downloadable here.

## Additions

Added a majority of the blocks and normal items as of Tslat 1.1.3. Exceptions include banners and statues.

### Blocks

* Added fences and fence gates for all wood plank variants.
* Added slabs and new stairs for all wood planks, bricks, and ivory variants.
* Dimensional Fabric
	+ Completely unbreakable by all means, including in creative mode.
	+ The player cannot place blocks against it.
	+ Not available in the creative inventory.
* Added the following ore lamps:
	+ Elecanium Lamp
	+ Varsium Lamp
	+ Baronyte Lamp
	+ Blazium Lamp
	+ Ghastly Lamp
	+ Ghoulish Lamp
	+ Lyon Lamp

### Enchantments

* Added Form.
	+ Decreases shotgun spread.
	+ Goes up to level III.
* Added Greed.
	+ Increases ammo consumption for guns/cannons/shotguns/snipers by +1, increases energy cost for blasters by 30%, and increases rune costs for staves by +2 runes of all types. If placed on a throwing weapon, will consume two of the weapon per use. Curse enchantment.

### Modding api

* Added `getClientSkill()` and `getClientSkillXp()` methods.

## Changes

### Blocks

#### Lamps

* All lamps in the snapshot require a redstone power source to be connected to it in order to light up.
* All life lamps have been renamed to *<Color> Life Lamp*.

#### Mob spawners

* Can be changed using spawn eggs.
* All mob spawners in the mod currently default to spawning orblings.

### Items

* Darkly Powder, Ghostly Powder, Ice Crystal, Ivory, and Primed Ghoulasm have had their texture changed.
* Moondust has been presumably replaced with Moonstone, along with a texture change.

#### IDs

* IDs for all ingots and minerals in the mod have been split up into their own ids, no longer using metadata.
	+ IDs for these are `aoa3:type_ingot` with *type* being the name of the ingot (e.g.: sapphire) in lowercase.
	+ Runium chunk's and charged runium chunk's ids are `aoa3:runium_chunk` and `aoa3:charged_runium_chunk` respectively.

### Tools

#### Pickaxes

  Pickmax | No longer makes all dropped items the same as the one mined.

### Weapons

#### Snipers

  Dual Sight | Damage changed from 60 (×30) to 49 (×24.5) per shot

### Enchantments

* Archmage now goes up to a max of level II.

## Fixes

Fixes from the first version of the snapshot
* Fixed dimensional fabric being destroyable by an explosion.
* Fixed the creation forge having some of infusion table's texture.
* Fixed the following name issues:
	+ Fixed deeplands rock being called deeplands stone.
	+ Fixed crystevian rock being called crystevian stone.
	+ Fixed all life lamps being called heat lamps.

## References

1. ↑ First link for the snapshot released to the public: https://discordapp.com/channels/434160774546456590/434160774546456594/493867102160289813
Imploder

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 100***

Implode on your enemies and take them to the grave with you

**Imploder**

**Weapon Attributes**
 Requirements | Level 100

## Ultimate Imploder

Ultimate Imploder

**Weapon Attributes**
 Requirements | 17,200 XP

## Trivia

* This weapon cannot kill the user with the self-damage it causes. No matter how much self-damage you get from it, you will always stay alive with at least 1 hp (meaning you get 0 self-damage if you're already at 1hp).
* If a shield is used, all self damage is fully mitigated
Kamikaze

***Unlocked after reaching Level 79***

Contrary to the name, it is not recommended to fire this weapon on yourself.

**Kamikaze**

**Weapon Attributes**
 Explosion Radius | Shots: 7 (17.5 PU)
 Requirements | Level 79

## Suicide Bomber

Suicide Bomber

**Weapon Attributes**
 Explosion Radius | Shots: 7 (17.5 PU)
 Requirements | 4,600 XP

## Tips & Trivia

* The plane spawned by this weapon will always spawn in the direction of the tank and fly towards the flare.
* The bullets of Kamikaze will start hitting ground at approximately 45 PU distance on that side of flare where your tank lies.
* At the maximum elevation of flat ground, the Kamikaze plane itself hits ground at approximately 15 PU distance on the same side of flare where your tank lies. At the minimum elevation of flat ground, the plane hits ground at approximately 47 PU distance on the other side of the flare.
* If the shot lands directly on top of your tank, the plane will start shooting from the right side of your tank, and starts moving to the left side.
UZI

***Unlocked after reaching Level 41***

Do you think Glock is a wimpy weapon to use because it only shoots three times? Well say no more! This is the firing rate you're asking for.

## UZI

**UZI**

**Weapon Attributes**
 Requirements | Level 41

## MP5

MP5

**Weapon Attributes**
 Requirements | 1,400 XP

## P90

P90

**Weapon Attributes**
 Requirements | 8,400 XP

## Tips & Trivia

* All tiers of UZI shoot blue bullets.
* There is a way for the player to hit themselves with the various gun weapons. To do so, the player needs to shoot at an angle very close to 90 degrees downwards. If an enemy (or an ally) moves the player downwards via explosion, the bullets will still be fired from the original position, resulting in the player shooting down towards themselves.
* This weapon penetrates shields.
Sunburst

***Unlocked after reaching Level 48***

Harvest the destructive energy of the sun itself.

**Sunburst**

**Weapon Attributes**
 Projectiles | 24 in a circle
 Requirements | Level 48

## Solar Flare

Solar Flare

**Weapon Attributes**
 Projectiles | 24 of each type
 Requirements | 1,700 XP

## Tips & Trivia

* The initial shot from this weapon can hit tanks, but the flares it creates can only hit terrain.
* If this weapon is aimed directly at the tank, many flares will pass through the tank before hitting the terrain, resulting in lower damage.
* This weapon is best aimed slightly to the side of the tank, such that the initial shot hits the ground instead of the tank. This is because the flares can only hit terrain and not the tanks. Hitting the ground next to the tank allows all the flares to converge in a way that will hit the tank.
* Although the chance is rare, Solar Flare can achieve 150+ damage on a single target if they are on a narrow pillar of land, similar to the pillar that Wall creates. To achieve this, you must aim Solar Flare slightly below the target. Additionally, the place where the initial solar flare lands must be higher than any of the terrain on the map. This shot is somewhat precise.
God Rays

***Unlocked after finishing the "Dev Destroyer" Challenge***

Summon down heavenly rays created by the one and only - kChamp.

**God Rays**

**Weapon Attributes**
 Requirements | Completing "Dev Destroyer" Challenge

## Deity

Deity

**Weapon Attributes**
 Requirements | 5,700 XP

## Trivia

* Before update v9.8.4, the Dev Destroyer achievement was only obtained by defeating kChamp in a game, making God Rays one of the rarest weapons in the game.
* As of update v9.8.4, God Rays can also be obtained by defeating Lvl 100's that have them. However, if the player leaves before game ends, God Rays will not be awarded
* Because of how this weapon's projectiles spawn, if the flare lands next to a steep cliff or in a deep hole, many of the projectiles will spawn in the ground or be blocked by the terrain.
* Similarly to Pinpoint and Rain, this weapon's projectiles disappear when they come into contact with a tank, creating an explosion on the ground directly beneath where the projectile disappeared. As a result, if a tank is on a wall and is not touching any of the ground directly beneath them, this weapon's projectiles will almost never hit them.
Spaz

***Unlocked after reaching Level 37***

For those who like to be random all the time, this is the perfect weapon.

**Spaz**

**Weapon Attributes**
 Requirements | Level 37

## Spazzer

Spazzer

**Weapon Attributes**
 Requirements | 1,100 XP

## Spaztastic

Spaztastic

**Weapon Attributes**
 Requirements | 5,900 XP

## Tips & Trivia

* Like most weapons, Spaz follows a normal arc when shot. However, its arc is hidden and is not traced. Spaz will move about semi-randomly, however it will ultimately follow the path of this hidden arc, similarly to Wicked Witch and Rocket Fire. This hidden arc is affected by portals, black holes, wind and round bumpers. Flat bumpers and side bumpers will not change the arc's trajectory.
* Since the hidden arc is not affected by flat bumpers, spaz can be aimed straight through said bumpers. Video example provided.
* The hidden arc can pass through the center of a black hole, but it can get held in there, leading the spaz to gravitate towards the black hole further.
* The visible shot is never affected by black holes, as it always follows the hidden arc. However, it can still be swallowed by the black hole if it touches the center.
* It is possible for the hidden arc to pass through portals and black holes while the visible attack never does, which result in no trick shot XP bonus.
* You will only receive trick shot XP bonuses, as well as activate buffs and drones, if the visible shot does a trick shot. Hidden arc is not considered.
* The animation that plays when a shot goes off-screen is played for both when the hidden arc leaves the screen, as well as when the spaz leaves the screen. This means the animation can be played twice.
* The spaz's random movement can make it so that it appears to have hit a bumper, but will not actually count if it turned right before the hit.
* If the hidden arc goes through a portal, the visible shot will quickly change direction to try to catch up to the hidden arc. (Same applies with other obstacles)
* When the hidden arc goes through a portal, bounces off a round bumper, orbits a black hole/gets swallowed by a black hole, or collects any item/buff, the visuals and sound will still be played.
* When the hidden arc passes through a bumper, the visible shot will oftentimes rapidly hit the bumper in the direction of the hidden arc, in an attempt to follow the hidden arc.
Yin Yang

***Unlocked after reaching Level 29***

Achieve inner peace

**Yin Yang**

**Weapon Attributes**
 Requirements | Level 29

## Yin Yang Yong

Yin Yang Yong

**Weapon Attributes**
 Requirements | 2,000 XP

## Tips & Trivia

* While a Tunneler explodes upon contact with an enemy tank, the tunneler portion of Yin Yang does not. The tunneler portion must go underground before it can explode.
* While a Big Shot can hit tanks directly, the Big Shot portion of Yin Yang must hit the ground before it explodes.
* The "Yong" portion of Ying Yang Yong travels horizontally starting at the base of the tank's gun. As a result, the "Yong" portion of the attack may miss your target, even when your tank is aligned horizontally with the opponent.
Laser Beam

***Unlocked after reaching Level 89***

Laser precision with deadly results.

**Laser Beam**

**Weapon Attributes**
 Requirements | Level 89

## Great Beam

Great Beam

**Weapon Attributes**
 Requirements | 1,200 XP

## Ultra Beam

Ultra Beam

**Weapon Attributes**
 Requirements | 5,800 XP

## Master Beam

Master Beam

**Weapon Attributes**
 Requirements | 16,500 XP

## Tips & Trivia

* The weapon icon for Ultra Beam is very similar to the image for laser hazard warnings
* Laser, Great, Ultra, and Master Beam are based off Poke, Great, Ultra, and Master Balls from Pokemon.
* This is the only weapon that can be aimed that can't hit a x2 buff
* This weapon penetrates shields.
ShellShock Live Wiki

Welcome to Official *ShellShock Live* Wiki
Your complete guide to *ShellShock Live*, created by the players, for the players, with 2,313 pages written by 33,354,271 users.
Please feel free to contribute by creating new articles or expanding existing ones.

About ShellShock Live

**ShellShock Live** is an online multiplayer arcade strategy game by kChamp Games that is inspired by DOS-era tank dueling titles like *Scorched Earth*. Demolish your friends with hundreds of upgradable weapons shot from your customizable tank. Earn XP to level up and unlock new tanks, weapons, and gear. Fight against or alongside your friends in strategic team play or free-for-all matches.

It is available on Steam, Xbox and PS4.

[Read more...]

Content

Weapons

Tank Parts

Upgrades

Items

Maps

Modes

Challenges

Gears

Missions

Information

* Game support
* Developer
* System requirements
* Release date

Recent Updates

Update v1.0
* New Weapons
* New Items
* New Missions
* And much, much more; check out full patch notes here!

View all updates

Videos

*ShellShock Live* Links

Official website

Publisher

Steam

Xbox One

PlayStation 4

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Nuke

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 80***

You will be glad you spent all those hours grinding to get this weapon, the astonishing awe factor you get suffices, let alone the great power and force it carries with it and if you crit you get a 200 damage which is insane.

## Nuke

**Nuke**

**Weapon Attributes**
 Requirements | Level 80

## MegaNuke

MegaNuke

**Weapon Attributes**
 Requirements | 8,600 XP

## Tips & Trivia

* The clouds created from the explosion look 3D.
* With maximum crit multiplier, the MegaNuke can do 200 damage with a critical hit. With 2x buff, it becomes 400 damage. With 3x buff it becomes 600 damage!
* It is smart to aim for 2x and 3x damage buffs, since Nuke and MegaNuke are easy to land with their massive blast radius.
* For more xp, try firing shots that bounce off bumpers and orbit black holes, since it is still easy to land with the massive blast radius.
Penetrator

***Unlocked after reaching Level 56***

Because one tunneler is not enough.

**Penetrator**

**Weapon Attributes**
 Requirements | Level 56

## Penetrator v2

Penetrator v2

**Weapon Attributes**
 Requirements | 900 XP

## Tips & Trivia

* If you are at the bottom of the map or on flat land and you know the angle for a high angle 100 power shot, shooting at same angle except at 58 power will cause the tunneling projectiles and final contact to hit the same place.
* This works with other power shots as well using the formula. (Original Power) \* (.57~.58) = (Penetrator Power)
* This weapon penetrates shields.
Kiss

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Weapon buyable in the shop for 2,000 Gears***

(flavor text) On hitting an enemy tank, heals you for the base damage.

## Kiss

**Kiss**

**Weapon Attributes**
 Requirements | Shop Buyable

## French Kiss

French Kiss

**Weapon Attributes**
 Requirements | 1,700 XP

## Smooch

Smooch

**Weapon Attributes**
 Requirements | 8,400 XP
1.19-3.6.6

**1.19-3.6.6** is the second release of the mod on 1.19.

### Entities

 Wood Giant | Is now neutral.Can now lose some of its bark when attacked with a melee attack, causing the attacker to be inflicted with Bleeding in the process.The drops were changed.Health was changed to 140 (×70).

### Other

* The minimum Forge version needed to play the mod was changed to 41.0.30.

## Fixes

* Fixed Dryad Sprite being killable.
* Fixed the giant entities causing a crash. (Github issue #3247)
* Fixed Stone Giant not animating properly when throwing rocks. (Github issue #3246)

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3836823
2. ↑ 2.0 2.1 2.2 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.6.md
2.2

**2.2** is an update that was released on **28th April 2015**. Most notably, it added Crystevia and its mobs, blocks, and resources. 2.2 also added several other mobs and made some functionality changes.

## Additions

### Weapons

* Blast Barrel
* Construct
* Crystal Carver
* Crystal Greatblade
* Crystal Maul
* Crystal Staff
* Crystaneer
* Crystik Staff
* Cryston Staff
* Orb-O-Cron
* Shroomic Greatblade
* Ultraflame
* Void Sword

### Mobs

Crystevia:

* Construct of Flight
* Construct of Mind
* Construct of Range
* Construct of Resistance
* Construct of Speed
* Construct of Strength
* Construct of Terror

Overworld:

* Boneback
* Desert Charger
* Fishix
* Skipper
* Snow Charger
* Swamp Charger
* Void Charger

Nether:

* Flamewalker
* Hellcat
* Pigotron

Mysterium:

* Fungung

### Minions

* Goofer
* Construct of Servility

### NPCs

* Crystal Lottoman
* Crystal Trader

## Changes

### Death System

NOTE: The following is obsolete and does not and will not exist in any current version of AoA. Testing needs to be done to see if this worked as intended in 2.2.

A new death system was implemented to allow players to keep certain items on death depending on their Augury level. Armor that the player was wearing would be kept at level 20, and any weapons would be kept at level 30.

The gamerules `keepNoInventory` and `keepAllInventory` were used to disable this feature completely or keep all items on death, respectively. These gamerules **overrode** `keepInventory`, causing it to not have any effect.

### Skill changes

* Foraging
	+ Experience and item drop chances were all boosted.

* Creation
	+ The Draggy family of minions and Ender Carrier received large experience nerfs.
	+ Alluricorn, Rammerhorn, and Spikeback received experience buffs.

### Balance changes

* Eeo
	+ Received a major health nerf in their scared form.
	+ The blindness effect applied on contact was also nerfed.

* Emberstone Sword damage was decreased by 2.
* Gimmick damage was increased.
* Spectacle had a damage reduction.

### Miscellaneous changes

* Several dimensions received new water colors.
* Gardencia plant generation was increased slightly.
* Several unrecorded bugfixes.

## References

1. ↑ 1.0 1.1 https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1286381-aoa-25-new-dimensions-330-mobs-27-bosses-skills?comment=28253
2. ↑ https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1286381-aoa-25-new-dimensions-330-mobs-27-bosses-skills?page=1141#c28253
AoA3-Snapshot 4

**Aoa3-Snapshot 4** is the second testing snapshot for the 3.0 update, the first being AoA3-Snapshot 3. It was released on 20 August 2018.

The download link for the snapshot has been taken down. It was formerly downloadable here.

## Additions

The rest of the blasters (energy weapons) have been implemented, with some exceptions.

### Mauls

* Added coralstone maul.
	+ Based on coralstone sword.

## Changes

### Items

* All throwable weapons and holly arrows can now be fired out of a dispenser properly.

### Weapons

* Color Cannon and Spirit Shower have new textures.
* Party Popper damage changed from 20 (×10) to 17 (×8.5).
* Water Staff no longer spawns water blocks upon hitting an entity.

## Fixes

* Fixed the destruction staff crashing.
* Fixed certain weapons not working on certain mobs, such as slimes.
* Fixed electro sound cannon broken name.
* Fixed creation helmet broken name.
* Fixed golder bomber not firing any projectiles.
* Fixed predatorian blaster broken projectile.
1.18.2-3.6

**1.18.2-3.6** is a major update released on 1 May 2022. It is the first major version of the mod on *Minecraft* 1.18.2.

## Additions

*Items marked with \* are a new addition since the last alpha.*

### Blocks

* Baron Stone Button\*
* Darkened Rock Button\*
* Dense Stone Button\*
* Hellstone Button\*
* Irostone Button\*
* Precasian Lower Rock Button\*
* Runic Construct Brick Wall\*
* Runic Stone Brick Slab\*
* Runic Stone Brick Stairs\*
* Runc Stone Button\*

## Changes

*Items marked with \* are a new change since the last alpha.*

### Blocks

* The following blocks received texture changes:
	+ All Banners\*
	+ Block of Limonite\*
* The following blocks have been removed:
	+ Ancient Glass\*
	+ Ancient Light\*
	+ Bloodstone Bars\*
	+ Bloodstone Bars Bricks\*
	+ Dark Face Brick\*
	+ Immortal Banner\*
		- Bejewelled Immortal Banner\*
		- Encrusted Immortal Banner\*
		- Gilded Immortal Banner\*
	+ Neon Circling Lamp\*
	+ Neon Lapis Circling Lamp\*
	+ Neon Lapis Triangles Lamp\*
	+ Neon Runic Lamp\*
	+ Neon Triangles Lamp\*

### Items

* The following items received texture changes:
	+ Limonite Ingot\*
	+ Limonite Nugget\*

#### Tools

##### Axes

* The following axes received texture changes:
	+ Emberstone Axe\*
	+ Limonite Axe\*

##### Pickaxes

 Skeletal Pickaxe | Now repairable in an anvil using any item tagged as forge:ingots/skeletal.\*

* The following pickaxes received texture changes:
	+ Emberstone Pickaxe\*
	+ Limonite Pickaxe\*

##### Shovels

* The following shovels received texture changes:
	+ Emberstone Shovel\*
	+ Limonite Shovel\*

#### Weapons

##### Swords

* The following swords received texture changes:
	+ Limonite Sword\*

##### Bows

* The following bows received texture changes:
	+ Void Bow\*

##### Staves

* The following staves received texture changes:
	+ Fire Staff\*
	+ Kaiyu Staff\*
	+ Poison Staff\*
	+ Striker Staff\*
	+ Water Staff\*
	+ Wind Staff\*
	+ Wither Staff\*

## Fixes

* Fixed Emberstone Pickaxe's autosmelting ability not working. (Github issue #3133)
* Fixed Coral Staff placing the wrong block. (Github issue #3112)
* Fixed up a bunch of incorrect tags for blocks.
* Fixed Twinklestone Fence not requiring silk touch to harvest.
* Fixed Troll Trader not having animations. (Github issue #3113)
* Fixed One Shot Damage Limiter affecting out of world damage. (Github issue #3134)
* Fixed an issue causing the screen overlays to not render transparent. (Github issue #3135)

## References

1. ↑ 1.0 1.1 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3775701
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.md
Zipper

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching level 7***

You gotta Zip it, Zip it good.

**Zipper**

**Weapon Attributes**
 Requirements | Level 7

## Double Zipper

Double Zipper

**Weapon Attributes**
 Requirements | 1,200 XP

## Zipper Quad

Zipper Quad

**Weapon Attributes**
 Requirements | 6,500 XP

## Trivia

* Prior to the V1.0 update, zipper and its upgrades were the only weapons that were both capable of piercing through shields and doing team damage.
* Zipper Quad's yellow shocks have a minimally longer range than the blue ones.
1.16.5-3.6.6

**1.16.5-3.6.6** is a small update.

## Fixes

* Fixed Dryad Sprite being killable. (Github issue #3239)
* Fixed Scalable mod abilities not properly displaying their description if using negative values. (Github issue #3236)
* Fixed some stray console spam. (Github issue #3240)

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3826879
2. ↑ 2.0 2.1 2.2 https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.6.md
1.19-3.6.9

**1.19-3.6.9** is the 5th version of the mod released for 1.19.

The following items received texture changes:

* Runium Chunk
* Wind Rune

## Fixes

* Fixed up the colours on a number of entity spawn eggs.
* Fixed Halycon Milk not giving nausea. (Github issue #3290).
* Fixed Rosidons not supporting the new world depth.
* Fixed Hardened Parapiranha crashing when thrown. (Github issue #3310).
* Fixed Millennium & Lunar Greatblades not dealing damage correctly #3304).
* Fixed an additional check that prevented Ice Giant's freeze's cap from extending.
* Fixed Wood Giant's missing spawn placement.
* Fixed Sand Giant's missing spawn placement.
* Fixed Stone Giant's rock not making a sound or particles when hitting a block.
* Fixed Stone Giant not actually having toughness, but reduced its armour value slightly.
* Fixed Stone Giant spawning Silverfish when AI is disabled.
* Fixed Wind Rune not being retextured.
* Fixed an issue with custom spawners causing threading issues with random number generation. (Github issue #3284).

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3884591
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.9.md
3.4.8

**3.4.8** is a small update.

## Fixes

* Fixed Fragmented Anima Stones not growing plants properly. (Github issue #2396)
* Fixed Water-Balloon Bomber not properly placing water. (Github issue #1997)
* Fixed Bouncer jumping in midair. (Github issue #2380)
* Fixed Mechbot not jumping properly. (Github issue #2272)
* Fixed the ore blocks not being properly rendered.
* Fixed the Advent GUI not notifying players of a new version being released.
* Fixed the AoA Structure command not giving formatted feedback properly.
* Fixed the Blank Realmstone GUI not wrapping tooltips properly.
* Fixed the Reach Distance attribute not showing its translation properly.
* Fixed Harvester Sword having a couple transparent pixels. (Github issue #2386)

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/826692125307043840
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3256435
3.3.1

**3.3.1** is a minor update.

* Changed Fungal Armour's effect to activate consistently with its piece effect.

### Entities

* Adjusted Shik's loot table slightly.
* Stoped Shik despawning naturally.

### Guis

* Added levels to the re-added skills overlay.
* Corrected the skills gui render position based on various conditions of the resources gui.
* Updated the Screen Elements and Soul Scurry guides to updated information.

## Fixes

* Fixed Meganeuropsis not using its own loot table.
* Fixed Shik spawning on the roof of Deeplands.
* Fixed Shik using the wrong hurt sound.
* Fixed Divine Station duplicating items.
* Fixed Water Balloon Bomber placing water in dimensions it shouldn't be.
* Fixed Primal Sword giving damage boosts to other items.
* Fixed Gem Bag not counting item uses for statistics.
* Fixed Emberstone Pickaxe not giving smelting xp.
* Fixed inconsistent pluralising in Shik's bestiary entry.
* Fixed guides not loading properly.
* Fixed worn book not loading properly.
* Fixed the Toggle Skills Display key not having the right name in the options menu.
* Fixed some minor grammatical errors in Tinkers Construct trait descriptions.
* Fixed Crystallite Ore's Thaumcraft traits not being applied due to it overwriting Crystallite.
* Fixed a grammatical error in Bugeye's bestiary entry.
* Fixed a crash occurring when running IndustrialCraft2.
* Fixed various sources of tribute working during the night.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/719151829665185843
1.19.2-3.6.15

**1.19.2-3.6.15** is the 3rd update released for 1.19.2.

The following textures have been changed:

* Runium Ore

### Items

 Unpowered Rune | Is now obtained by using Runium Chunks in a Stonecutter instead of a Crafting table.

### Entities

* Trader mobs are now affected by the `doTraderSpawning` gamerule.

 Wood Giant | Will now apply a screen effect to players that attack it with melee damage and gain the bleeding effect.Will no longer inflict bleeding to creative mode players.

The following entities have been removed:

* Realmshifter

## Fixes

* Fixed Troll Idol being enchantable. (Github issue #3397)
* Fixed Crystallis Armour affecting ranged damage without a full set equipped. (Github issue #3402)
* Fixed Mending Table not working.
* Fixed Innervation Mob Lure still referencing energy.
* Fixed a crash in Nowhere when AoA bosses fall into the void. (Github issue #3392)
* Fixed an issue caused by checkpoint blocks. (Github issue #3388)
* Fixed Hauling crashing in biomes not specifically tagged. (Github issue #3401)
* Fixed Torn Pages having broken names. (Github issue #3406)

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3975921
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.15.md
1.16.5-3.6.3

**1.16.5-3.6.3** is a smaller update.

## Fixes

* Fixed One Shot Damage Limiter preventing death from out of world damage sources. (Github issue #3134)

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3770478
2. ↑ https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.3.md
Satellite

***Unlocked after completing "Showdown" missions***

Devastate your enemies with a weapon powered by SPAAAAACE!

**Satellite**

**Weapon Attributes**
 Requirements | Completing "Showdown" Missions

## UFO

UFO

**Weapon Attributes**
 Requirements | 1,400 XP

## Tips & Trivia

* Although this weapon creates a tall vertical beam, a flare placed too far beneath an enemy tank will not do damage, even if the tank is in the beam.
Alarmo

**Version added** | 1.1

The **Alarmo** is a robotic mob that makes siren sounds.

## Spawning

Alarmos can spawn naturally almost anywhere in Vox Ponds. They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

Alarmos can be spawned using /summon aoa3:alarmo.

## Behavior

Alarmos are melee mobs that will follow targets both on land and in water. They cannot go into 1-block wide gaps.

They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They do not attack by themself, but instead alert other mobs (including neutral mobs) of the player's presence, causing them to become hostile.

## Drops

 The above pool is rolled 1 time

## Bestiary Entry

No-one is really sure how they have managed to survive so long, as their primary method of attack when challenged is to charge directly at the target and explode, killing itself in the process.
1.18.2-3.6.4

**1.18.2-3.6.4** is a small update.

#### Armor

 Wither Armor | The 15% resistance was increased to 25%.Taking Wither damage while wearing a full set now inflicts the Resistance potion effect onto the player.

## Fixes

* Fixed the incorrect naming of Chiselled Runic Stone Brick Slab. (Github issue #3198)
* Fixed Jade Lamp using Jade Ore instead of the gem to craft. (Github issue #3196)
* Fixed the incorrect formatting for the patchouli books.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3799113
2. ↑ 2.0 2.1 2.2 https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.4.md
Alluricorn

**Version added** | 1.1

## Information

The Alluricorn is a melee minion that is summoned by using a Alluricorn Slab. It costs 180 Creation. It gives the player a speed IV boost for 7 seconds when given Kinetic Runes. The player needs to be level 81 or higher in Creation to summon this minion.

## Bestiary Entry

A unicorn-like creature created by infusion creation power into a blank minion slab, the Alluricorn uses its natural speed and strong head to attack anything that threatens its owner.

Its imbued creation energy also reacts handily with kinetic runes, giving the owner a brief speed boost when in contact with them.
3.3.4

**3.3.4** is a minor update.

## Fixes

* Things that rely 100% on particles in order to be visible will become invisible once particles are set to Minimal (Issue 1780).
	+ Listed on Github with the "existing content change" label but mentioned as "Fixed" in the changelog. The changelog specifically mentions particles from Pixons and the projectiles of weapons.
* "Sponsored By God" advancement doesn't seem to have a description (Issue 1776)
* Server failed to launch (Issue 1775)
* Fixed a bug where Pixons were not visible from farther away.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/741789832308850740
2. ↑ 2.0 2.1 2.2 2.3 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3027315
Advent of Ascension Wiki/News and Updates Archive

The following page documents the old posts that existed in the *News and Updates* section on the main page. The posts are ordered from newest to oldest.

### Notes

1. Post was edited in this edit.
2. Post was edited in this edit.
3. Post was created over the course of many edits: starting in this edit and ending with this edit.
4. Post was created over the course of many edits: starting in this edit and ending with this edit.
5. Post was created over the course of many edits: starting in this edit and ending with this edit.
1.16.5-3.6.10

**1.16.5-3.6.10** is a release for 1.16.5.

## Fixes

* Fixed a bug with Cotton Candor.
* Fixed AoA Essentia having invalid characters instead of apostrophes.
* Fixed Spirit having twice the regen it should.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/1082396590460907532
2. ↑ 2.0 2.1 2.2 https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.10.md
2.4.B

**2.4.B** is a major update for 2.4. It was released on 29 September 2015.

## Additions

### Blocks

* Vox Log
* Vox Shroom
* Fungi
* Tentacle (Vox Ponds)
* Haven Dales
* Daylooms
* Water Weeds
* Ocealites

### Items

* Fish Case
* Rune Box
* Treasure Box
* Weapons Box
* Crystal Box
* Skill Crystals
* Finger Fish
* Pearl Stripefish
* Limefish
* Sailback
* Golden Gullfish
* Turquoise Stripefish
* Violet Skipper
* Rocketfish
* Sapphire Strider
* Dark Hatchetfish
* Rainbowfish
* Candlefish
* Crimson Skipper
* Crimson Stripefish
* Ironback
* Razorfish

### Weapons

* Holy Sword
* Supremacy Sword
* Candlefire Sword

### Armor

* Amethind Armor
* Lyndamyte Armor
* Embrodium Armor
* Hauling Armor

### Mobs

* Sea Skeleton
* Sea Spider

## Changes

### General

* Changed the color scheme of the Haven.
* Added more foliage to the Vox Ponds, Gardencia, L'Borean, and the Haven.

### Mobs

* Goblins now have a 100% chance to drop 2-4 wind runes when defeated.
* Sea Trolls now have a 100% chance to drop 2-4 water runes when defeated.

## References

1. ↑ https://twitter.com/MCXolova/status/648928575119192064
Active Rune Stone

**Active Rune Stone** is a miscellaneous item with few uses.

## Obtaining

### Runic Golems

When a Runic Golem that has its shield up is hit, an Active Rune Stone will drop. This is a cooldown period of six seconds that must pass before it can drop another Active Rune Stone.

## Usage

### Runic Block

Using an Active Rune Stone on a Runic Block will convert it into a Runic Bomb, which can be used to disable the shields of Runic Golems.

### Other uses

Using an Active Rune Stone on a Vox Light within Mysterium that has the Blank Realmstone and Runic Energy items on top of it will produce a Runandor Realmstone. This will consume the Active Rune Stone.
1.20.1-3.6.30

**1.20.1-3.6.30** is the fourth release for 1.20.1.

* Fixed the night aggro modifier increasing the aggro range of mobs rather than decreasing it
* Increased the spawn weightings of Cyclops, Sasquatch, Yeti, Tree Spirit, Bomb Carrier, Goblin, Charger, and the giants

### Blocks

* Moved Precasian Stone over to a stone-type block instead of a cobblestone-type block
* Merged the four bone fragments ores blocks into Bone Fragments Ore

### Items

* Changed the tooltip text for Blank Realmstone
* Changed the obtaining method for Precasian Realmstone, added a tooltip to it

### Recipes

* Changed the recipe for Nowhere Realmstone

### Textures/Models

* Retextured Stranglewood Leaves
* Retextured Lucalus Leaves
* Remodelled Deinotherium
* Retextured Stranglewood Sapling
* Retextured Stranglewood Log and its variants
* Retextured Stranglewood planks

### Other

* Re-enabled and tweaked the Hauling fish table for Precasia
* Changed the title text of the Blank Realmstone GUI
* Changed the Overworld hover text in the Blank Realmstone GUI
* Adjusted Cleric's trades
* Changed Staves, Blasters, and Vulcanes to have their sound follow the firing player
* Disabled portal activation of undeveloped dimensions with a message

## Bug Fixes

* Fixed Precasian mobs not dropping from their world table
* Fixed Everfight and Evermight staves not casting when at full health
* Fixed Infernal, Skeletal, Weaken, and Wither bows not spriting properly
* Fixed Stranglewood Tree not growing from saplings
* Fixed Cooked Giant Lizard Meat having a missing tooltip
* Fixed Spinoledon Suffocating itself in ceilings
* Fixed AoA multipart entities not being middle-clickable outside of their main hitbox
* Fixed AoA animals spawning using mob rules
* Added a spawn placement for Sniffer since Mojang didn't
* Fixed AoA's fluid buckets not being tinted
* Fixed x-offset AoA part-entities not rotating correctly
* Fixed the roaming trader spawner not working

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/1147827317394124840
2.5 Snapshot

The **2.5 Snapshot** is a snapshot of the formerly planned 2.5 update (which has since been replaced by Tslat 1.0). It contains a variety of features not present in 2.4.B, some of which have been implemented in later released versions.

## Additions

Things that were planned to be implemented in 2.5. Content marked in **bold** has been implemented in Tslat 1.1.

### Dimensions

* **The Shyrelands**
* The Everland
* Playtopia
	+ Only accessible using third-party methods.
* Ethereus
	+ Only accessible using third-party methods.

### Biomes

* **Abyssal Shadow Forest**
* **Abyssal Eyelands**
* **Tall Precasian Forest**
* **Precasian Field**
* **Precasian Desert**
* **Silvro Hills**
* **Iro-Tech Hills**
* **Deep Fungal Cave**
* **Deepshine Cave**
* **Gardencian Fungal**
* **Gardencian Marsh**
* **Haunted Forest**
* **Greckon Skulls**
* **Coral Forest**
* **Borean Bubble Forest**
* **L'Borean Reds**
* **Alien Forest**
* **Rocky Mazus**
* **Dustopian Plains**
* **Dustopian Marsh**
* **Marshmallow Hills**
* **Chocolate Forest**
* **Rock Candy Hills**

### Blocks

* **Shyre Grass**
* **Shyre Rock**
* **Shyre Flowers**
* **Shyre Stock**
* **Shyre Bricks**
* **Shyre Glass**
* **Ancient Altar**
* **Strange Block**
* **Craexxeus Altar**
* **Shyre Cloud**
* **Shyre Banner**
* **Light Banner**
* **Shiny Banner**
* **Shyrewood**
* **Shyre Leaves**
* **Shyrewood Planks**
* Everland Block
* Ghostine Stone
* Ghoulstone
* **Hard Coral**
* **Precasian Sand**
* Playbase Lamp
* Playtopia Lamp
* Playtopia Grass
* Playstopia Stone
* Ethereus Grass
* Ethereus Stone
* Etherock
* Ever Leaves
* Ethereal Leaves
* Ghostly Leaves
* **Silvro Leaves**
* **Domigous Leaves**
* **Eucadon Leaves**
* **Melumia Leaves**
* **Bubble Leaves**
* **Domigous Wood**
* **Eucadon Wood**
* **Melumia Wood**
* **Deepshine**
* **Mellians**
* **Pertonias**

### Items

* **Shyrelands Gems**
* **Shyrelands Realmstone**
* **Strange Stones**
* **Soulbone**
* **Shyregem Ingot**
* **Shyrestone Ingot**
* **Ancient Ring**
* **Sky Staff Totem**
* **Soul Bone Totem**

### Weapons

* **Lightshine**
* **Sky Staff**
* **Shyre Staff**
* **Sublimus**
* **Amplifier**
* **Shyre Blaster**
* **Shyre Sword**
* **Justice Bow**
* **Shyregem Bow**
* **Sunshine Bow**
* **Soul Drainer**
* **God's Greatblade**
* **Paralyzer**
* **Ultimatum Staff**
* Terrestrial Sword
* Divinity Sword
* Diamondhead Sword
* Slowstone Sword
* Witherstone Sword
* Terrestrial Greatblade
* Slowstone Greatblade
* Witherstone Greatblade
* Burnblade

### Tools

* **Chainsaw**
* **Gemcracker**
* **Pickmax**

### Mobs

* **Arcbeast**
* **Arcflower**
* **Arcworm**
* **ArcWizard**
* **Axiolight**
* **Omnilight**
* **Stimulo**
* **Stimulosus**
* **Luxocron**
* **ShyreKnight**
* **Sysker**
* **Soulvyre**
* **Shyre Troll**
* **Lightwalker**
* **Soulscorne**

### NPCs

* **Shyrelands Lottoman**
* **Shyre Archer**
* **Shyre Banker**

### Bosses

* **Craexxeus**
	+ **Xxeus**
* **Baroness**
* **MechBot**
* **Tyrosaur**
* Evercron
1.19.1-3.6.12

**1.19.1-3.6.12** is the second release of the mod for 1.19.1.

### Other

* Torn Pages for *Lesson*, *The Portal*, and *Discovery* have been added to various vanilla loot chests.

## Fixes

* Fixed Carved Rune of Power not behaving naturally when interacted with. (Github issue #3342)
* Did more fixes for mobs not spawning.
* Fixed Gemtrap crashing the game when hit. (Github issue #3338)
* Fixed Leafy Giant's shield going invisible through restarts. (Github issue #3326)
* Did more fixes for Lunar & Millennium Greatblades not calculating damage properly. (Github issue #3335)
* Fixed Trickster not having animations or half it's hat.
* Fixed some random crashes that rarely occur at startup. (Github issue #3341)

## References

1. ↑ https://discord.com/channels/434160774546456590/434160774546456594/971513436662005770
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.12.md
1.19.3-3.6.20

**1.19.3-3.6.20** is the third release of the mod for 1.19.3.

### Other

* Added a chat message when entering the world, telling the player not to play 1.18+ versions of the mod in survival.

## Changes

### Entities

 Tree Spirit | Now has a bestiary entry.Has a new model.

## Fixes

* Fixed Embrake spawning in midair. (Github issue #3531)
* Fixed Stone Giant constantly walking. (Github issue #3534)
* Attempted fix for entities jittering occasionally while walking. (Github issue #3527)
* Fixed the glowing entity textures being transparent. (Github issue #3536)
* Fixed players not going through AoA portals correctly. (Github issue #3521)
* Fixed Ancient Golem sliding around sometimes. (Github issue #3537)
* Fixed Bush Babies not having their target set properly when being spawned by a Leafy Giant. (Github issue #3517)
* Fixed the Boss Altar giving a doubled message when right-clicking with an incorrect item. (Github issue #3542)
* Fixed the Nether Realmstone task not working. (Github issue #3535)
* Fixed projectiles sometimes failing collisions. (Github issue #3538)
* Fixed the Bleeding effect not working. (Github issue #3533)
* Fixed the Christmas bells sound not working properly.
* Fixed the AoA creative tabs vanishing when switching Operator tabs on/off. (Github issue #3549)

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/1056963208394575952
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.20.md