recursal/Fanatic-Fandom huggingface dataset:
Neon Mixtape Tour - Day 31

**Neon Mixtape Tour - Day 31** is the thirty-first level of Neon Mixtape Tour in *Plants vs. Zombies 2*. It is a Locked and Loaded level. Electric Blueberry is showcased. The first appearing zombie is always Hair Metal Gargantuar. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

The player should always try to take out the Neon Zombies by using Spore-shroom, as Electric Blueberry will target Neon Zombies, then zombies with special abilities first, and finally Hair Metal Gargantuars. Two columns of Sun-shrooms are more than enough to keep up with the demand. Therefore, sun production is not an important element for beating this level. Intensive Carrot should be used for reviving Electric Blueberry if it gets killed.

Another strategy involves only using the Sun-shrooms, Electric Blueberries and Intensive Carrots. All you have to do is plant a column of Sun-shrooms at the back, then you can proceed putting the Electric Blueberries. Use the Plant Food you get to instantly recharge the Electric Blueberry seed packets or to electrify zombies if there are too many. Use the Intensive Carrot just in case you don't have Plant Food. Feed the remaining Plant Food to the Electric Blueberries in the final wave. With the use of this strategy, the difficulty may be lowered to medium.

## Gallery

By Electric PlantsBy Dung Dinh AnhThe first zombie is Gargantuar......and the last zombie killed is Gargantuar?By ThisUserLikesOreoby EpicGamer23468First wave by Fairy27Nearing final wave by Fairy27Final wave by Fairy27Done by Fairy27By LegendofNicksonBy AwkwardShota-kun237By Someone456
## Walkthrough

Neon Mixtape Tour Day 31Plants vs. Zombies 2 Sun-shroom in the mask - Neon Mixtape Tour Day 31 (Ep.338)By Alex5432000
## Trivia

* Excluding specific Piñata Parties, Neon Mixtape Tour - Day 31 and Modern Day - Day 16 are the only levels in *Plants vs. Zombies 2* where a Gargantuar is the first zombie to appear.

\*: Removed ~: Epic Quest
Neon Mixtape Tour - Day 14

*For the Chinese version of this level, see Neon Mixtape Tour - Day 14 (Chinese version).*

## Rewards

### Replaying

A money bag

**Neon Mixtape Tour - Day 14** is the fourteenth level of Neon Mixtape Tour in *Plants vs. Zombies 2*. It is a Locked and Loaded level. The jams that play in this level are pop, rap, and punk. When this level is finished for the first time, the player receives a Neon Mixtape Tour piñata.

## Difficulty

* This level is not very hard. Although Celery Stalker does a huge amount of damage, he can easily be overwhelmed by hordes of zombies or zombies with special abilities such as the MC Zom-B, so he should be treated as an early offensive plant. Cactus, however, can attack at a better distance, so she should be the main offensive plant. The player also may think about feeding the Cacti Plant Food to make the level easier.
* Due to Thyme Warp's very slow recharge, the player should only use it when things get too tough.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

 **4** | 4444 | None
 **5** | 154444222555 | None

## Strategies

### Strategy 1

*Created by Ballistic Planet*
* Start by planting Sun-shrooms in the back two columns.
* When zombies start to come out, plant Celery Stalkers on the sixth column from the left. This gives you a bit of time to build up sun production, but it lets you keep the zombies at a safe distance from your Sun-shrooms, and it allows you to plant Cacti fairly freely behind them.
* Once a group of zombies comes out that a Celery Stalker normally cannot handle, plant a Cactus. Continue planting Cacti in the third, fourth, and fifth columns.
* If the going gets though, use a Thyme Warp to send every zombie back. Once your strategy is complete, it should look like the following:

## Gallery

By Electric PlantsFirst flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy Dung Dinh AnhBy EpicGamer23468By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234Done by Fairy27By Satirelol200Finished by Comicboss4000By Someone456Done by MNikoKasah
## Walkthroughs

Plants vs Zombies 2 - Neon Mixtape Tour Day 14 (Beta) Celery Stalker costumeNeon Mixtape Tour Day 14Plants vs. Zombies 2 Cactus and Sun-shroom - Neon Mixtape Tour Day 14 (Ep.320)By Alex5432000

\*: Removed ~: Epic Quest
Neon Mixtape Tour - Day 7

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of this level, see Neon Mixtape Tour - Day 7 (Chinese version).*

## Rewards

### Replaying

Same as before

**Neon Mixtape Tour - Day 7** is the seventh level of Neon Mixtape Tour in *Plants vs. Zombies 2*. This level has pre-selected plants, which are Celery Stalker and Magnet-shroom. The punk and pop jams alternate during the level. The Magnet-shroom attracts the Punk Zombies' heads, which can be used to the player's advantage, so the main focus is the Glitter Zombies. After completing this level, the player receives a money bag.

## Difficulty

The level is slightly tricky due to Glitter Zombies' protection combined with the Punk Zombies' jam difficult to prevent. Chard Guard could be used to fling both of these said zombies back, and combined with Kernel-pult, they should be able to disable the zombies for long enough.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Electric PlantsFirst flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy Dung Dinh AnhBy ShroomstagramUserBy EpicGamer23468By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234Done by Fairy27By Satirelol200By LegendofNicksonBy LawnDefender072003By Someone456By SerenityStars364
## Walkthrough

Neon Mixtape Tour Day 7Plants vs. Zombies 2 Magnet-shroom, Phat Beet, Celery Stalker - Neon Mixtape Tour Day 7 (Ep.290)By Alex5432000

\*: Removed ~: Epic Quest
Plants vs. Zombies 2 Seed Packets/Normal

Gallery of plant seed packets from Plants Vs. Zombies 2: It's About Time.

## Gallery

SunflowerPeashooterWall-nutPotato MineBloomerangCabbage-pultIceberg LettuceGrave BusterTwin SunflowerBonk ChoyRepeaterSnow PeaKernel-pultSnapdragonPower LilySpikeweedCoconut CannonCherry BombSpring BeanSpikerockThreepeaterSquashSplit PeaChili BeanTorchwoodLightning ReedTall-nutJalapenoPea PodMelon-pultWinter Melon Seed Packet.pngWinter MelonImitaterMarigoldLaser BeanBloverCitronElectromagnetic PeachStarfruitInfi-nutMagnifying GrassTile TurnipHypno-shroomSun-shroomPuff-shroomFume-shroomSun BeanPea-nutMagnet-shroomChomperLily PadTangle KelpBowling BulbHoming ThistleGuacodileBanana LauncherGhost PepperSweet PotatoSap-flingHurrikaleHot PotatoPepper-pult Seed Packet.pngPepper-pultChard GuardFire PeashooterStunionRotobagaDandelionLava GuavaRed StingerA.K.E.E.Endurian Seed Packet.pngEndurianToadstoolStalliaGold Leaf
Neon Mixtape Tour - Day 19

*For the Chinese version of this level, see Neon Mixtape Tour - Day 19 (Chinese version).*

## Rewards

### Replaying

Same as before

**Neon Mixtape Tour - Day 19** is the nineteenth level of Neon Mixtape Tour in *Plants vs. Zombies 2*. It is a Special Delivery level. Electric Blueberry, the premium plant tied to Neon Mixtape Tour Side B, is showcased in this level. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1:

Start planting Phat Beet on the second and fourth lanes. Place a Garlic in front of them, to funnel the zombies in the first, third, and fifth lanes. Place Celery Stalker behind Punk Zombie or Breakdancer Zombie. Once you receive an Electric Blueberry, instantly plant them on the first column. Save Thyme Warp for a sticky situation. If Punk plays and the Punk Zombie is in the lanes with your Phat Beets, use Thyme Warp or feed a Phat Beet with Plant Food. In the last wave, three Hair Metal Gargantuar will arrive on the columns without Phat Beets, but do not fear; they will be taken care of by the Electric Blueberries.

## Gallery

By Electric PlantsBy Dung Dinh AnhBy ThisUserLikesOreoBy ThisUserLikesOreoBy ThisUserLikesOreoBy EpicGamer23468By Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234Done by Fairy27By Satirelol200By LegendofNicksonBy Someone456By Iamarepeater
## Walkthrough

Neon Mixtape Tour Day 19Plants vs. Zombies 2 Garlic, Phat Beet, Electric Blueberry - Neon Mixtape Tour Day 19 (Ep.326)By Alex5432000
## Trivia

* There is a modified version of this level in stage 3 of the Epic Quest, Electrical Boogaloo.

\*: Removed ~: Epic Quest
Portal (PvZ)

*For other uses, see portal.*
A **portal** is an environment modifier used in pairs in the mini-game Portal Combat in *Plants vs. Zombies*. Whenever a zombie or projectile enters a portal, it teleports to the other one of the same type. There are four portals in the mini-game (two rectangular, two circular) that switch places when an notification saying "Portal Relocating..." appears on-screen.

## Trivia

* The blue portals may be a reference to the *Portal* series, in which portals are used to complete test chambers.
* The inside of the black portals resemble outer space.
	+ They also resemble black holes.

## See also

* Portal Combat

ru:Порталы
Pod Squad

Max out a Pea Pod on a mine cart

**Pod Squad** is an achievement in *Plants vs. Zombies 2*. It requires the player to max out a Pea Pod while it is on a mine cart. It is worth 15 points on Game Center for iOS devices and 1,500 XP on Android devices.

## Origins

Its name is an example of rhyming, as the words "pod" and "squad" both end with an "-odd" sound.

## Strategies

Minecarts are one of the best places to put maxed out Pea Pods, as it lets the plant cover different lanes when needed. Thus, the achievement leads players towards a viable defense strategy. 625 sun needs to be spent to max out the Pea Pod. A good level to do this is in a Last Stand level, so you can put down five Pea Pods and be done. You can use Plant Food on |Sunflowers and other sun-producing plants to get more sun. If you have the Instant Recharge upgrade, you can instead use Plant Food to ignore the recharge of the Pea Pod. However, this is not recommended, since it takes only a few seconds to recharge a Pea Pod.

You can easily do this in Wild West on Day 6, 8, 18, or 25. However, it is best done on Day 8 due to the large density of zombies.

## Trivia

* It and Shell On Wheels are the only achievements which require to use a minecart and rail.
* The icon of this achievement looks similar to the icon of Shell On Wheels, except that it has a Pea Pod instead of a Wall-nut. Both require planting on a minecart and also can only be done in the Wild West and Piñata Parties with Pea Pod (or Wall-nut) and minecart and rail.
* It and Shell on Wheels are the only achievements to have minecarts on them.
* It is one of four rhyming achievements in *Plants vs. Zombies 2*. The others are Fungus Humongous, Tile Denial and Porter Thwarter.
	+ In addition, it is one of nine rhyming achievements in the whole series, with the others being Master Blaster from *Plants vs. Zombies Adventures*, Flower Power and No Fungus Among Us from the original game and Hero to Zero and King of Spring from *Plants vs. Zombies: Garden Warfare 2*.
Sarcophagus

The **sarcophagus** is a type of armor that offers Pharaoh Zombie a complete protection in *Plants vs. Zombies 2*. It is also used by the Mummified Gargantuar as it is its primary weapon to crush plants. Sarcophagi are box-like funeral receptacles for corpses, most commonly carved in stone, and displayed above ground, though it may also be buried.

## Overview

The sarcophagus absorbs 1200 damage per shot and its appearance changes upon absorbing 400 and 800 damage per shot before breaking at 1200 damage per shot. When destroyed, the Pharaoh Zombie that is within it moves faster.

## Gallery

Pharaoh Zombie in a sarcophagusMummified Gargantuar holding a sarcophagusA Mummy Zombie inside Mummified Gargantuar's sarcophagusAssets and sprites

## Trivia

* It is the third toughest protective item in *Plants vs. Zombies 2*, with the second strongest ones being the Knight Zombie's helmet, Blockhead Zombie's ice block, and Jurassic Fossilhead's fossil skull, and the strongest being Brickhead Zombie's brick and all of its variants.
	+ Despite this, the sarcophagus itself takes an instant kill to be destroyed, but the previously mentioned stronger protective items can take one instant kill to be destroyed with its respective zombie.
		- This is because the sarcophagus has its own individual health bar.
* The sarcophagus used by the Mummified Gargantuar contains a Mummy Zombie, while the normal sarcophagus contains a Pharaoh Zombie.
* It can protect the zombie inside from instant kills (Up to 1800 dps), and the Pharaoh Zombie moves faster once the sarcophagus breaks.
* It has the face of Crazy Dave on it.
* If a zombie is wearing this, it appears to only have holes for arms and legs. It is a mystery how the zombie inside is able to eat, while there is no hole for a mouth.

be:Саркафаг
Ru:Саркофаг
Out of Darkness

Complete the Dark Ages

**Out of Darkness** is an achievement in *Plants vs. Zombies 2*. It is achieved by completing Dark Ages - Night 20. It is worth 20 points on Game Center for iOS devices and 2,000 XP on Google Play Games for Android devices.

## Strategies

*See Dark Ages levels, Dark Ages/Walkthrough or Zombot Dark Dragon.*
## See also

* Dark Ages - Night 20
* Zombot Dark Dragon
Pirate Seas - Day 2

*For the Chinese version of the level, see Pirate Seas - Day 2 (Chinese version).*
*For the old Chinese version of the level, see Pirate Seas - Day 2 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Pirate Seas - Day 2** is the second level of Pirate Seas in *Plants vs. Zombies 2*. After completing this level, the player receives a money bag.

## Difficulty

The Seagull Zombie can fly over the gaps where no planks are present, and is faster than a normal zombie. Unlike most flying zombies, this one still has the ability to eat plants. Using a defensive plant like Wall-nut can help stall this zombie. In addition, the Kernel-pult given to the player before this level can instantly kill it if butter is thrown at it.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

* **Required plants:**

* Two columns of Sunflowers are necessary. Potato Mines will help you achieve that easier.
* Plant one column of Kernel-pults and one column of Bloomerangs. You need to plant one column of Wall-nuts too along doing so.
* If you acquired the Blover after completing Far Future - Day 3, you may replace the Iceberg Lettuce with it to use it and blow away the Seagull Zombies.

### Strategy 2

*By Pinkgirl234*
* **Required plants:**

* Plant two columns of Sunflowers, however, leave at least two (or even more if you wish) tiles in the second column blank to save them for other plants that you have to plant in the future.
* Use either Peashooters, Kernel-pults or even Bloomerang when dealing with Pirate Zombies and Conehead Pirates. Make sure you have enough of the aforementioned plants in case you are dealing with these zombies in large numbers.
* Use Bonk Choys in dealing with Seagull Zombies since they often bypass other plants, thus making them a pain to deal with. Bonk Choys are useful in knocking out Seagull Zombies in a matter of seconds, even before the Seagull Zombies will try to consume them.
* Lastly, use Iceberg Lettuces wisely and carefully. In the case of big waves of zombies, you can use Plant Food on them, which will allow the Iceberg Lettuces to freeze the zombies in place for several seconds while you take the time to strengthen your defense.

## Gallery

First time rewardBy Charmande red321By Pinkgirl234By Pinkgirl234By EpicGamer23468By YappatBy AngryBirds'sSuperFanSecond time with same plants by ABSFBy Someone456

## Walkthrough

Plants vs. Zombies 2 New Seagull Zombie Pirate Seas Day 2 (Ep.48)By Alex5432000Plants vs Zombies 2 Pirate Seas Day 2 Walkthrough

\*: Removed ~: Epic Quest
Sun Pod

Sun Pod is an unused plant which was suppose to appear in Lost City, but was scrapped for unknown reasons. It heavily borrows Pea Pod's coding, and if modified to use its sprites and animation, would make it function to a degree. It does have unique code of its own, as for every 500 sun the player has in the bank, a "head" will grow. However, it is non-functional and was only so in a few versions in the Chinese version of Plants vs. Zombies 2.

## Gallery

HD Sun Pod.pngHD Sun PodSun Pod Almanac Entry.pngAlmanac entry.Sun Pod Tool Tip.pngTool tip.Sun Pod (Patched) - Scrapped Lost City Plant - Plants vs. Zombies 2Video showcasing the unused plant. Patched using placeholder assets found in the Chinese version release of Lost City.
One at a Time

**One at a Time** is the first Vasebreaker level of Ancient Egypt in *Plants vs. Zombies 2*. It is the first level in the Egyptian Challenge Pack, and the fourth Vasebreaker level overall. There are thirty vases, and one of them contains Plant Food. After completing this level, the player receives a money bag.

## Difficulty

* The player will get a tutorial about the Reveal Vase Power Up.
* This level is completely luck-based. Because of the Camel Zombies, the player needs Bloomerangs to deal them, but if there are too many, it can be overwhelming.
* The amount of Bloomerangs in the vases is *just* enough to defeat all the Camel Zombies, so plant them wisely.

## Strategies

* Break the vase from the rightmost column to get a few Bloomerangs. Save the green vases when seeing the Camel Zombies.
* One column of Bloomerangs is needed to weaken the Camel Zombies. Refrain from breaking more vases ahead of the Camel Zombies if one group is induced by breaking vases, especially if in one row. You will only have a single Bloomerang, and it will put you in danger.

## Gallery

First time rewardThe One at a Time that have only 9 vase leftBy MyNameIsMyNameBy LegendofNicksonBy Someone456
Plants vs. Zombies 2 Hacking Guide/Magento.json

***Note: This guide is severely outdated and may not be up to date with the latest release. It is considered archived.***
These guides will help you modify this file. You will need a hex editor for this, for this tutorial I will be using HxD Hex Editor. **Please note** I will use plants for theses tutorials, but you can also do this for upgrades, world gates, coin packs, gem packs, and sprout packs too.

## Change Plant Item

1. Search for "Android Plant - <enter premium plant name here>" or "Plant - <enter premium plant name here>".
2. Then scroll down until you see "plant‘" and after that the plant's corresponding internal name.
3. Modify that to any other plant which has a shorter internal name, nullifying any extra bytes not needed.

Change Plant Item 1.pngSearching for "Android Plant - Fire Peashooter"Change Plant Item 2.pngHighlighting what you need to find.Change Plant Item 3.pngHighlighting what you modify.Change Plant Item 4.pngChanging the plant item to Power Lily.Change Plant Item - PvZ2 Magento.json Hacking GuideVideo Guide
## Convert Money To Gem

1. Search for "Android Plant - <enter premium plant name here>" or "Plant - <enter premium plant name here>".
2. Then scroll down until you see "plant'".
3. Before that you should see some bytes before hitting "þ". Those are the ones you need to modify to change price.
4. Replace all sequences of 91 13 21 91 with 91 13 24 01 91. **Please note** you will be adding bytes.

Convert Money To Gem 1.pngSearching for "Android Plant - Power Lily"Convert Money To Gem 2.pngHighlighting what you need to find.Convert Money To Gem 3.pngHighlighting the bytes you need to find between "þ" and "plant'".Convert Money To Gem 4.pngPasting the bytes 91 13 24 01 91 into bytes 91 13 21 91, adding extra bytes into the file.Convert Money To Gem - PvZ2 Magento.json Hacking GuideVideo Guide
## Change Gem Price

1. Search for "Android Plant - <enter premium plant name here>" or "Plant - <enter premium plant name here>".
2. Then scroll down until you see "plant‘".
3. Before that you should see some bytes before hitting "þ". Those are the ones you need to modify to change price.
4. To the left of the "$", that is the what you modify to change the price. Change it anywhere from *01 (1)* to *7F (127)*. Anything larger will be read as an unsigned integer.

Change Gem Price 1.pngSearching for "Android Plant - Fire Peashooter"Change Gem Price 2.pngHighlighting what you need to find.Change Gem Price 3.pngHighlighting the bytes you need to find between "þ" and "plant'".Change Gem Price 4.pngHighlighting the byte which you need to modify.Change Gem Price 5.pngChanging Fire Peashooter's gem price to 1 gem.Change Gem Price - PvZ2 Magento.json Hacking GuideVideo Guide
Scaredy-shroom

Scaredy-shroom was supposed to return from the first Plants vs. Zombies game in the series in Dark Ages but was scrapped for an unknown reason. When planted, it does not do anything.

## Plant Food

When Plant Food is given, it shoots 60 ScaredySpores straight forward.

## Gallery

HD Scaredy-shroom.pngHD Scaredy-shroomAlmanac entry.Tool tip.Scaredy-shroom - Scrapped Dark Ages Plant - Plants Vs. Zombies 2 It's About TimeVideo showcasing the unused plant.Unused Scaredy-shroom Seed Packet Image.pngPlaceholder Seed Packet image from an unreleased version (Ver ID 4).ATLASES PLANTSCAREDYSHROOM 1536 00 PTX.pngPlaceholder sprites from an unreleased version (Ver ID 4).Almanac entry from an unreleased version (Ver ID 4).
## Codes

```
        {
            "objclass": "ScaredyshroomProps",
            "aliases": [
                "ScaredyshroomDefault"
            ],
            "objdata": {
                "Cost": 25.0,
                "Hitpoints": 300.0,
                "PacketCooldown": 5.0,
                "StartingCooldown": 0.05,
                "PlantGridType": "ground",
                "PlantFoodDurationSeconds": 2.0,
                "PlantFoodProjectileCount": 60,
                "PlantFoodActivationSound": "Play_Peashooter_Food",
                "ScaredRangeWidth": 3,
                "ScaredRangeHeight": 1,
                "Actions": [
                    {
                        "Type": "projectile",
                        "# [projectile, explode, sun, special]": 0,
                        "Projectile": "RTID(ScaredySpore@ProjectileTypes)",
                        "ProjectileLaunchSound": "Play_Throw",
                        "InitialMinCooldownTime": 0,
                        "CooldownTimeMin": 1.35,
                        "CooldownTimeMax": 1.5,
                        "SpawnOffset": {
                            "x": 20.0,
                            "y": -30.0
                        }
                    }
                ],
                "ArtCenter": {
                    "x": 99,
                    "y": 115
                },
                "PlantStats": [
                    {
                        "Type": "damage",
                        "Value": "damage2"
                    },
                    {
                        "Type": "range",
                        "Value": "straight"
                    },
                    {
                        "Type": "recharge",
                        "Value": "recharge4"
                    }
                ],
                "ZenGardenSproutWeight": 0,
                "ZenGardenBoostCost": 12,
                "ZenGardenSmallDurationOverrideSeconds": 3600,
                "ZenGardenPlantDurationOverrideSeconds": 14400
            }
        }

```
Split Decision

**Split Decision** is the first Vasebreaker level of Wild West in *Plants vs. Zombies 2*. The player needs to smash all the vases and kill all the zombies to beat this level. There are thirty vases and one of them contains Plant Food. After completing this level, the player receives a money bag.

## Strategies

Place Split Pea on the mine cart and three more on different rows in the right column. Place Wall-nuts on the left column in rows without Split Peas. Use Chili Bean or double-up Split Peas to take out tougher zombies such as Poncho Zombies with grates. If you do not have the Plant Food near the end, release all zombies and use Plant Food to take them out. Also, place Split Peas on the right side of the lawn for maximum power. If you do not do this, they will be equivalent to Peashooters.

Use Wall-nut to block off lanes with large amounts of zombies so the Split Pea can take the zombies down without them approaching towards the house.

## Gallery

The level in progressBy Mathdude314By LegendofNicksonBy Someone456
Re-Re-spawn

Plant an Infi-nut that gets killed and regenerates two times

**Re-Re-spawn** is an achievement in *Plants vs. Zombies 2*. It requires the player to plant an Infi-nut that gets eaten and respawns twice. The player can also achieve this by stalling a zombie with two Infi-nuts. It is worth 5 points on Game Center for iOS Devices and 500 XP on Google Play Games for Android devices.

## Origins

The achievement name has 2 "re"s, referring to how the Infi-nut has to respawn 2 times to earn the achievement.

## Strategies

Before you start, try to keep an eye on the lawn if there are no Gargantuars, Explorer Zombies, Troglobites, Arcade Zombies, and any zombies that can destroy the projector itself, as your Infi-nut will not regenerate anymore. When you start, plant an Infi-nut in the rightmost column. Let the zombies eat the Infi-nut. Then, kill the zombies with an instant kill. Repeat the same situation twice.

Another strategy is to wait for the last zombie to come (make sure it is a zombie that can eat plants), place two Infi-nuts next to each other on the same lane as the final zombie. When the Infi-nut has regenerated twice, finish off the zombie.

Using a boosted Infi-nut may make this achievement harder, as the zombies will also have to chew away the shield, thus making it harder to earn it. This might also allow more zombies than you can handle to enter the lawn at the same time.

A third strategy is to play a level with three or four flags and put it in front of a group of zombies so they can kill it quickly and when it dies, block them off or finish them with an instant kill and let it respawn. When another small group comes, shovel the defensive plant and let the zombies kill it again. You will get the achievement when it respawns once more.

## Trivia

* If one looks closely, one can see that the Infi-nut in the achievement's icon is missing the small beam of light below it that is made by the Infi-nut's projector.

## See also

* Infi-nut

ru:Пере-перерождение!
Neon Mixtape Tour - Day 18

*For the Chinese version of this level, see Neon Mixtape Tour - Day 18 (Chinese version).*

## Rewards

### Replaying

Same as before

**Neon Mixtape Tour - Day 18** is the eighteenth level of Neon Mixtape Tour in *Plants vs. Zombies 2*. Garlic is pre-selected for the player in a seed slot, therefore showcasing it in this level. After completing this level, the player receives a money bag.

## Difficulty

MC Zom-Bs and Breakdancer Zombies can be a huge disaster if the player does not prepare. While the MC Zom-B will instantly destroy the player's plants, the Breakdancer Zombie will assist him further into their defenses, allowing him to use his ability right away without having to take time to walk to them. Thankfully, the player receives Garlic which will direct Breakdancer Zombies to a different lane so that their further defenses will not easily get destroyed. However, the player must use it properly as MC Zom-Bs will easily destroy it if planted near both of the zombies, thus wasting the effectiveness.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

*Created by VeXJL*
* **Required plants:**
	+ (pre-selected)
* **Procedure**

1. Place Gold Bloom. This will help you in placing Fume-shroom.
2. Place Fume-shroom on the first and second column. Do not plant them in the middle row as it will not be able to hit zombies far away.
3. Use Stallia to stall the first few zombies. This will delay the punk jam.
4. Place Garlic in the middle of the lawn (fifth column, third row). This will protect the Magnet-shrooms.
5. Place Magnet-shrooms behind the Garlic. This will help against the Neon Buckethead Zombies.
6. If the middle row is under pressure by Punk Zombies or MC Zombies, use Guacodile to kill them. This will apply to MC Zombies in the second and fourth row as they can hurt the Garlic and Magnet-shrooms.

## Gallery

By Electric PlantsBy ThisUserLikesOreoBy ThisUserLikesOreoBy ThisUserLikesOreoFinished by ThisUserLikesOreoBy Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234Done by Fairy27By Satirelol200By LegendofNicksonBy VeXJLBy Someone456
## Walkthrough

Neon Mixtape Tour Day 18Plants vs. Zombies 2 Celery Stalker and Laser Bean - Neon Mixtape Tour Day 18 (Ep.325)By Alex5432000

\*: Removed ~: Epic Quest
Plants vs. Romans - Level 5

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Flags

None; replaced with matches count

 → or →  →

 →

## Level

### Objective 2

Don't let the zombies trample the flowers (Bonus Objective)

**Plants vs. Romans - Level 5** is the fifth level of the Plants vs. Romans event in Penny's Pursuit. It takes place in Modern Day, and is very similar to Modern Day - Day 27. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

What makes this level unique from other Penny's Pursuit levels is that this one is a Beghouled level. The player must make 100 matches to win. What makes this level difficult is the inclusion of Healer Zombies and Zcorpion Zombies. With Healer Zombie constantly healing and Zcorpion Zombie throwing vases, the chances of losing is high.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

* Don't let the zombies trample the flowers

## Zombies

* **Stage 0** (0-24 matches):     (triad)
* **Stage 1** (25-49 matches):      (triad)
* **Stage 2** (50-74 matches):       (triad)
* **Stage 3** (75-99 matches):      (triad)
Roman Caesar Zombie

Roman Caesar Zombie tosses imperial salad dressing onto plants, making them irresistibly delicious to zombies. He also promotes Roman Zombies, giving them stronger helmets.

## In-game statistics

### First seen

Penny's Pursuit - Caesar vs Salad - Level 1

History records that Roman Caesar Zombie was a leader of impressive size and grandeur, looked up to by all his subjects.

**Roman Caesar Zombie** is a zombie encountered in Penny's Pursuit in *Plants vs. Zombies 2*. He is a General zombie like Cardio Zombie and Z-Mech, appearing only on the 8th column and having several different stages of attacks.

He is able to promote Roman zombies in a similar manner to Zombie King, and will also throw bottles of salad dressing onto the player's plants.

## Origins

Roman Caesar Zombie (specifically the imp) is based on the Roman statesman Julius Caesar.

His ability to throw salad dressing is based on how it is a common ingredient in Caesar salad.

## Almanac entry

**Roman Caesar Zombie**

TOUGHNESS: Hardened

SPEED: Creeper

Roman Caesar Zombie tosses imperial salad dressing onto plants, making them irresistibly delicious to zombies. He also promotes Roman Zombies, giving them stronger helmets.

History records that Roman Caesar Zombie was a leader of impressive size and grandeur, looked up to by all his subjects.

## Stages

 2
 3

## Strategies

Roman Caesar Zombie is the most dangerous zombie when you're encountering them. He will throw salad dressings to make zombies' speeds are increased on its lane, promote Centurion Zombies, as well as spawning some Roman Zombies and Roman Shield Zombies.

If Roman Caesar Zombie is about to throw delicious salad dressing that will turn your plants into salads, you can shovel up one of your plants if the salad dressing targeted too close to your defenses. When the zombies speed up, use slowing plants like Snow Pea to slow them down. If you are not able to beat the sped up zombies, try to stall them using Defensive Plants or stalling plants until the salad disappears.

When it promotes Roman Zombies into Centurion Zombies, you might need to use Magnet-shroom to pull up the Centurion Zombies' galea. If there are many Centurion Zombies, and if Roman Caesar Zombie keeps promoting Roman Zombies into Centurions, Magnet-shroom is so especially useful when fed with Plant Food. Another strategy is to use poisonous plants, as they ignore zombie armor (though it may take a while for the poison to defeat the zombies, especially in higher difficulties in Penny's Pursuit)

Roman Caesar Zombie also can spawn Roman Zombies and Roman Shield Zombies from the ground, making the battle against it a bit more difficult. If there are Roman Shield Zombies being spawned from the ground, use piercing plants such as Laser Bean.

## Trivia

* Even though Roman Caesar Zombie is a general, he can still be stunned or poisoned, unlike the other general zombies.

## See also

* Zombie King
* Octo Zombie
* Cardio Zombie
* Z-Mech (PvZ2)
Pirate Seas - Day 3

*For the Chinese version of the level, see Pirate Seas - Day 3 (Chinese version).*
*For the old Chinese version of the level, see Pirate Seas - Day 3 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Coins

**Pirate Seas - Day 3** is the third level of Pirate Seas in *Plants vs. Zombies 2*. It is a Cannons Away level. This is the first Cannons Away level of Pirate Seas, as well as the intended first of the game. The player has to shoot the Seagull Zombies with Coconut Cannons to gain points. The target score in this level is 5000 points. When this level is finished, the player gets coins. When this level is finished for the first time, the player unlocks the Snapdragon.

## Difficulty

Seagull Zombies move a little slow and the score the player has to beat is very easy to get to. However, the Coconut Cannon's recharge after firing makes the player wait for the next shot, so a little patience is required.

## Strategies

* Study the pattern of the Seagull Zombies in which they are and fire the Coconut Cannon near it to get more combos.
* Fire when a lot of Seagull Zombies are in front of a usable Coconut Cannon to increase your score. Only when they are in the middle, though, otherwise, they may dodge the shot.
* The Seagull Zombies will fly out of the lawn after a period of time. You can try to kill them all and try to not let any of them escape.
* Spamming the Coconut Cannons is not a very viable strategy, as they can miss and cost you combos later on. Be patient and wait for a lot of Seagull Zombies to come near a Coconut Cannon, then fire.

## Gallery

First time rewardBy Charmande red321By EpicGamer23468By Pinkgirl234By SerenityStars364
## Trivia

* This level has a total of 83 Seagull Zombies.
* Crazy Dave's quote at the start of this level is a reference to a famous line "I love the smell of napalm in the morning".

## Walkthrough

Plants vs. Zombies 2 Got a New Plant Snapdragon Pirate Seas Day 3 (Ep.49)By Alex5432000Plants vs Zombies 2 Pirate Seas Day 3 Walkthrough

\*: Removed ~: Epic Quest
Plants vs. Zombies 2 RTONs

Download links and list for the game's RTON files. If you want to convert them into JSONs, you can do so with PvZ2Tools. The sizes are less than ~5 MB when zipped, and less than ~19 MB each when unzipped. Some RTONs can be changed by putting an edited version in the CDN like liveconfig.rton, storefront.rton, magento.rton, etc.

* Located in Android > data > com.ea.game.pvz2\_(na/row) > files > No\_Backup > CDN.#.#.
Neon Mixtape Tour - Day 3

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of this level, see Neon Mixtape Tour - Day 3 (Chinese version).*

## Rewards

### Replaying

Same as before

**Neon Mixtape Tour - Day 3** is the third level of Neon Mixtape Tour in *Plants vs. Zombies 2*. It is a Special Delivery level. Cactus, the premium plant tied to Neon Mixtape Tour Side A, is showcased in this level. Once the punk jam starts, it plays until the level ends. After completing this level, the player receives a money bag.

## Dialogue

Crazy Dave: I got a real Cactus feeling about this, Penny!

Penny: Indeed, Cactus has changed over time, User Dave. Now she fires a thorn for ranged damage, but hides for ground damage when zombies approach.

Crazy Dave: That's so Cactus... always varying her attack and defensive profiles!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Cacti Wall

* Place two columns of Cacti, one in the first and one in the third column.
* Place your Chard Guards in the second column. These will take care of any stray bucketheads.
* You can use your Stallias if you want, but they really are unnecessary.
* Plant Food should be used on the Cacti in the first column.

## Gallery

By Electric PlantsFirstl flag by ThisUserLikesOreoSecond flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy Berrystar123By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234Done by Fairy27By Satirelol200By LegendofNicksonBy Someone456By SerenityStars364
## Walkthrough

Plants vs Zombies 2 - Neon Mixtape Tour Day 3 (Beta) CactusNeon Mixtape Tour Day 3Plants vs. Zombies 2 Cactus VS Zombies, Power Up - Neon Mixtape Tour Day 3 (Ep.285)By Alex5432000
## Trivia

* The dialogue references how Cactus' ability has changed.
	+ In the first game, Cactus shot spikes/thorns dealing less damage and grew to pop Balloon Zombie's spike.
	+ In the second game, Cactus now pierces zombies, deals more damage, hides for ground damage and no longer pops balloons.

\*: Removed ~: Epic Quest
Neon Mixtape Tour - Day 22

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of this level, see Neon Mixtape Tour - Day 22 (Chinese version).*

## Rewards

### Replaying

Same as before

**Neon Mixtape Tour - Day 22** is the twenty-second level of Neon Mixtape Tour in *Plants vs. Zombies 2*. It is a Special Delivery level. Arcade Zombie, 8-Bit Zombies, and the 8-bit jam make their first appearance here. The order of jams is the following: 8-bit, rap, 8-bit, pop, and 8-bit. After completing this level, the player receives a money bag.

## Difficulty

This level introduces the Arcade Zombie, which pushes an arcade machine and spawns 8-Bit Zombies when the 8-bit jam plays. They appear very early in the level, which is troublesome. Since the only plant given right off the bat is Spore-shroom, which ignores the arcade machine, multiple 8-Bit Zombies will be on the lawn in the beginning of the level. Plus, with the Arcade Zombie's moderate health, it takes a while to kill them. The last wave has tons of them spawning, and the player might have to rely on Cherry Bomb to be killed them. But with its rare rate of appearing, the player needs to stall them with Spore-shrooms or get lucky with Plant Food.

Not to mention, the player still needs to worry about the other zombies, as their jams also play during the level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Electric PlantsFinal wave by Dung Dinh AnhBy ThisUserLikesOreoBy PeashooterxSpore-shroom on arcade glitch by EpicGamer23468By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234Mid-way finished by Fairy27Final wave by Fairy27Done by Fairy27By Satirelol200By LegendofNickson (note that Arcade Zombie freezes for the rest of the time due to a glitch)Wasting time for five minutes for seeing Arcade ZombieLevel completed by LegendofNicksonBy Someone456
## Walkthrough

Neon Mixtape Tour Day 22Plants vs. Zombies 2 New Arcade Zombie, 8-Bit Zombie - Neon Mixtape Tour Day 22 (Ep.329)By Alex5432000
## Trivia

* Excluding Piñata Party, this level is the Special Delivery level with the second least plants given, which is two. The one with the least plants given is Modern Day - Day 25, only one plant, which is the Intensive Carrot.

\*: Removed ~: Epic Quest
Modern Day - Day 6

**Modern Day - Day 6** is the sixth level of Modern Day in *Plants vs. Zombies 2*. There are seven Gold Tiles on the lawn. Portals from Dark Ages appear and the player is given an objective to produce 4000 sun in the level. When this level is finished for the first time, the player receives a Modern Day Piñata.

## Difficulty

The player must produce 4000 sun in a rather quick level, with nothing but Gold Tiles to aid this goal. The amount seems lofty, but can easily be achieved by using big sun producers like Twin Sunflower. However, the player should take advantage of the Gold Tiles on the lawn. For one, if the player does not, Imp Porters can set up camp and cause some trouble for the player. Next, Wizard Zombies and Newspaper Zombie can easily slip through defenses if left unattended to.

Primal Wall-nut can easily be placed onto the sun tiles, which blocks Imp Porters from setting up camp. The player should not forget about the objective though, as it is easy to lose this level by failing the objective. **Do not bring plants that use projectiles**, as when the Dark Ages portal appears, Jester Zombies will send them back. If the player's offensive plants all shoot projectiles, the only way to win is to stall him to kill him with the lawn mower or to use Power Ups. If the player couldn't achieve the goal after the final wave, one could try not destroying the camps produced by Imp Porters to prolong the level, allowing the player to obtain sun from sun producers.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Sike's Favorite Strategy

*Created by DJViridian*
* **Required plants:**
	+ Moonflower
	+ Nightshade
	+ Primal Wall-nut
	+ Chard Guard
	+ Cherry Bomb
	+ Spikerock
	+ Spikeweed

Plant a lot of Moonflowers and Nightshades. Primal Wall-nut and Chard Guard for defense. Put Spikeweeds and Spikerock to counter Wizard Zombies and kill very slowly or you can get overwhelmed. Cherry Bomb is for emergencies. No Plant Food needed.

### General Tips

*From Han0303*
* If there is one zombie remaining, dig up all offensive plants that could kill that zombie. Plant a Wall-nut or other defensive plant to keep it eating and occupied. Whilst it eats, wait for your sun plants to accumulate enough sun. Then use an instant-kill like Cherry Bomb to kill it.
* Try to use your plant food on *good* sun producers. That means Twin Sunflowers, not Moonflowers. You'll get much more sun that way.
* Try using the Sun Bean-Chard Guard-Blover strategy. Plant a Sun Bean, wait for the zombie to step on the Chard Guard and plant Blover. It will get blown away and you'll get hordes of sun.

## Gallery

Done by PmhpcBy Dung Dinh AnhBy ThisUserLikesOreoBy ShroomstagramUserBy EpicGamer23468By LegendofNicksonBy Someone456By Nikon1803
## Trivia

* The objective of this level was originally to produce at least 5000 sun, but it was reduced to 4000 at an update.
* This is the second Modern Day level to feature basic zombies from another world, specifically Lost City, the first being Modern Day - Day 2.
Pirate Seas - Day 6

*For the old Chinese version of the level, see Pirate Seas - Day 6 (Chinese version: pre-1.8).*
*For the current Chinese version of the level, see Pirate Seas - Day 6 (Chinese version).*

## Rewards

### Replaying

A money bag

**Pirate Seas - Day 6** is the sixth level of Pirate Seas in *Plants vs. Zombies 2*. When this level is finished for the first time, the player unlocks Spikeweed.

## Difficulty

The zombies are not very threatening. Swashbuckler Zombies and Seagull Zombies should be dealt with as usual.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
* **Suggested plants:**
* Start by planting two columns of Sunflowers and delay the zombies and kill them by using a Potato Mine and an Iceberg Lettuce. (see the gallery)
* Now start planting Repeaters, Snapdragons, and Wall-nuts.
* If anything goes wrong, quickly recover your defense.

## Gallery

First time rewardStarting the levelBuilding defenseFinishing this levelBy Charmande red321By EpicGamer23468By MyNameIsMyNameFinal wave by MyNameIsMyNameBy VelvetAlNo1FanDone by GalacticFNAFRunnerBy Someone456By SerenityStars364
## Trivia

* This is the first level in the Pirate Seas where Swashbuckler Zombie's land in the lanes where there are planks.

## Walkthrough

Plants vs. Zombies 2 Got a New Plant Spikeweed Pirate Seas Day 6 (Ep.58)By Alex5432000Plants vs Zombies 2 Pirate Seas Day 6 Walkthrough

\*: Removed ~: Epic Quest
Not OK Corral

**Not OK Corral** is a Brain Buster exclusive to Wild West. All levels of this kind have one flag split into ten delayed waves of zombies. The player will get a new plant before each wave, randomly picking a card that results in a plant. The first two levels have a locked order of the plants, while the third level has a random order past the seventh plant. Players can know the types, numbers, and positions of zombies by viewing them before the wave starts. These levels require a bit of strategy and good memory to beat.

## Origins

This Brain Buster's name is a reference to the Gunfight at the O.K. Corral.

## Levels

The Roman numerals are the level numbers before the 1.7 update, while the parentheses show where the level is located after the 1.7 update, or if the level is removed in the update altogether. Each level has one flag, ten plants, and ten waves of zombies.

## Gallery

Textures and assets for Not OK CorralNot OK Corral II (pre-1.7)
## Trivia

* When the player plants a Coconut Cannon, then heads to see the zombies while quickly tapping on the Coconut Cannon to fire it, some of the zombies on the screen will be destroyed. This was fixed in the 1.7 update.
* Not OK Corral ll is no longer playable.
* Prior to the 1.9 update, Not OK Corral levels did not allow the player to use Power Ups.
* If the player has acquired Wall-nut First Aid and repairs a Wall-nut with it, the wave will not start. This glitch is fixed now.
* Every level has one flag, but no Flag Cowboy Zombies appear.
* No Plant Food or lawn mowers are given in these levels, although players may buy Plant Food.
	+ Though in Day 4 it is possible to get Plant Food, but only at the end, and it is possible to get Plant Food on Wild West - Day 12 during the Gem Jam Epic Quest.
* In Day 20, the player may not always get the Coconut Cannon in the final wave. Instead, they can get another Repeater.
	+ This may be a glitch.
* In Day 20, each column has a minecart and track.
* In the Chinese version, the first level easy mode is tutorial, and hard mode being Day 1, the second level easy mode is Day 2, with hard mode being Day 3. This also applies to many other world-exclusive Brain Busters.

ru:Нехорошие загоны