The Enchantment Express

> A Once In Reality Travel Experience
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> Echantment Express Slogan

## Introduction

**The Enchantment Express Rail Company**, also simply known as **Enchantment Express** or **E.E.** is a rail based transportation company in the Magic Realm of Reenchanted Twilight. It is one of the only known companies in the Magic Realm, with their headquarters located in an unknown coven and stations located outside of various magic academies and locations.

Combining industrial might and factory working with magic and spells, they are world renowned for their unique "backwards engine" locomotives and use of portal magic. Skilled enchanters trained in the art of teleportation and navigation, create a portal for the entire train to enter, and traverse Subspace, a pocket dimension in between the fabric of time and space to reach their destinations faster.

Subspace time works differently, where one hour in subspace amounts to 15 minutes in the Magic Realm, meaning a 32 hour ride in subspace would take just eight real world hours using the Enchantment Express. They traverse distances with astonishing speed, guided by runes etched into the tracks floating in subspace, that respond to the conductor's magical commands.

The locomotives themselves are marvels of wonder, while using not only traditional steam engine power, utilize purifying magic to ensure the smoke is dispersed cleanly into the air and goes back into the magic sphere.

## Origins

Being isolated from the normal world when Disenchantment occurred the Magic Realm is far less advanced, in the age of cellular technology and modern electricity for the normal world, the Magic Realm has entered early industrialization.

One of the early progenitors of the Magic Realm's industrialization was a prestigious wizard named Petrus Wynfrid, known for his mastery of ancestral magic and desire to connect the many of the major magic academies of the realm.

While long distance teleportation and portal magic isn't too difficult to learn, many new apprentices wouldn't be knowledgeable on such magic, and thus needed a way to travel in between covens without having to rely on their mentors. The means to create more advanced vehicles were already in motion with forges and mills, and early concepts similar to the Aeolipile being created, as well as methods of travel involving magic like combining fire magic and balloons and using water magic to manipulate river currents. Through tireless experimentation and innovation, Petrus discovered a way to fuse the power of magic with the mechanics of locomotion.

With a small band of like-minded mages and engineers, the first line between two covens .Their aim was audacious yet compelling: to create a mode of transportation that would ease the burden apprentices had of travelling on foot or relying on their superiors.

## Development

Countless trials ensued as Petrus and his team delved deeper into making this a reality, utilizing various hymns and weaving spells into the very fabric of transportation. They enchanted tracks with runes that responded to the will of skilled conductors, crafted locomotives that could work well with magical energy, and designed carriages that became havens of comfort and relaxation.

One of the toughest problems faced with building the first railroad, especially in the subspace, was subspace itself. With many engineers and other wizards getting lost or losing their lives attempting to build the tracks floating within the portal subspace.

Decades after the success of the first railway, and more academies, covens and even just local cities began commissioning their own rails, and the Enchantment Express lines began to turn into a real company, expanding to transport more than just students, going into trading regular materials between cities and groups as well. Causing Petrus and others to begin forming official merchant guilds to help formalize and discuss using the lines as tried and true methods of transporting goods and services.

## The Enchantment Express Incident

A tragic event would unfold, shattering the peace that had long enveloped the enchanted tracks. One night when one train was en route to transport students between academies, an unknown terror group using dark magic, orchestrated a meticulously planned act of terror targeting the train and students in particular.

Using a strong enough negative force, the enchantments that safeguarded the train were violently breached, causing a cataclysmic rupture along the tracks, and derailing the locomotive.

Passengers were thrown into a tumultuous frenzy as the train was unable to decelerate, many crew workers and civilians casted protective spells to shield the occupants from harm. Despite their valiant efforts, the train could not evade the disastrous consequence of the sabotage. Passing a signal gate that would open to subspace, some civilians were able to unhook the caboose, and the rest of the train and cars were sent twisting and splintering into the portal, getting destroyed as it was sent flying into the endless void of subspace. only 40 of the nearly 200 passengers and crew survived, and the Terrorists were unfortunately able to get away.

Rescue teams arrived at the scene. Their priority was the safety and well-being of the passengers, many of whom had sustained injuries in the chaos of the derailment. In the aftermath, investigations commenced to unearth the motives behind the heinous act and to fortify the enchantments for the rest of their liners. The company was shaken but undeterred, vowed to restore not just the tracks and the trains but also the faith and trust of those who had once marveled at the magic of their travels. It was decided that the sole surviving train car, that was now in between the distance of both covens would be left abandoned where it was, standing as a grim reminder of the vulnerability that lurked even in the Magic Realm.

The biggest mystery of the phenomena is the fact that even though the terrorists had gotten away in the chaos of the attack, there has never been another attack on the train company ever since.