Câssimir

* Portrait
* On Foot
* Mounted

"It would be a matter of time ere he would call upon Câssimir's loyalty, handed down from his distant ancestors. When that time came, Câssimir knew he would have to be ready. The thought often plagued him: a failure to adequately uphold his oaths to the Dark One would go very badly for him. This was a sure path to Umbar's long-lost glory, but power came slowly for Câssimir. What little authority he maintained over Umbar's lords was ever-dwindling. The coffers, overflowing in his father's time, were long since empty. His grasp was tenuous at best. A divided Umbar would be of no use to Zigûr and would doom them all."
—The Age of the Ring Lore Compendium

Câssimir, known as the Lord of Stones, is the first half of the informal Duumvirate of Umbar. With his corsair-lord brother, Burôdapân, these two heirs to Herumor wield great influence over the Haradrim still living in Umbar and beyond. With their master now returned to Mordor, Câssimir renewed his allegiance to him, preparing his people for the war against Zigûr's enemies, a chance for Umbar to reclaim its former glory and to exact vengeance upon its ancient foes in Gondor.

Câssimir is a hero for the Haradwaith faction.

## Age of the Ring Lore

Câssimir is an AotR Canon character. Click **Expand** to read his entry in the AotR Lore Compendium.
The night air was cool and clear. No clouds obscured the net of stars above. Câssimir stood silently, gazing out of the highest window of the tallest tower in his ancestral palace. The sprawling port-city of Umbar lay below, livelier than it had been for decades. The sounds had reached him in his uneasy sleep and wakened him, after which he could not return to rest.

As he looked, he saw great fires being lit all over the distant docks, their tall flames grasping towards an unreachable black sky, their glow eating away the brightness of the stars. His grip on the window's rail became stronger. The beat of his heart grew louder. The sight of fire upon the docks reminded him of his father's disastrous defence against that sudden Gondorian raid, nigh on thirty years ago. During that night the great Umbarian fleet was largely destroyed. Many great warriors had perished, and the power and grandeur of his name and lineage were marred. Life in Umbar had never been the same. ‘Thorongil', they had called him - the leader of the pack. A pretentious name, something meant to hide an identity Câssimir could only guess at. He had not been able to meet this cruel warrior in combat. His father had held him back at the palace, telling him to bar the gates and organise the last defence. But the battle had never come close. Thorongil had only sought to burn the fleet. His father perished that day, unable to withstand the mastery of his assailant. How different things might have been, had he been allowed to cross swords with this ‘Eagle of the Star', he had often thought. He would have prevailed where his father could not.

But tonight, the glow that illuminated the docks that had been dark for so long did not come from any Gondorian force. It was not some northern pretender that had come to cleanse Umbar of his enemies. Squinting, Câssimir thought he could make out a great dark shape at the edge of the greatest pier, far in the distance: the ship of Bûrodapân - the so-called Lord of Waves, the Corsair-lord whose cruel reputation preceded him amongst the waves of the southern Belegaer and beyond. Câssimir knew him as the second son, his errant little brother, a dangerous nuisance who had thankfully rarely visited for most of the thirty years since the great calamity. Whenever he did, the city had reeled under his pressure. But never before had Câssimir seen him return in such force. A great number of ships accompanied him, manned no doubt by hosts of raucous Men. Câssimir sensed his brothers' purpose - the time of his vengeance had come at last.

For a while, Câssimir stood lost in thought. Revenge was all well and good, and over the years there had been the occasional raid on Gondorian outposts, but a full-scale war brought the risk of utter ruin, just when it seemed that Umbar might be on the mend.

And yet… if he could rein his brother in, temper his most destructive tendencies… he could make a formidable ally - under his strict authority. For Câssimir knew that an opportunity for revenge would soon come. Over the last few years, messengers from the dark land of Mordor had come and gone. A great war was brewing. Zigûr had returned from the dark depths of time. His ancient fortress had been rebuilt. It would be a matter of time ere he would call upon Câssimir's loyalty, handed down from his distant ancestors. When that time came, Câssimir knew he would have to be ready. The thought often plagued him: a failure to adequately uphold his oaths to the Dark One would go very badly for him. This was a sure path to Umbar's long-lost glory, but power came slowly for Câssimir. What little authority he maintained over Umbar's lords was ever-dwindling. The coffers, overflowing in his father's time, were long since empty. His grasp was tenuous at best. A divided Umbar would be of no use to Zigûr and would doom them all.

He stepped away from the window, climbed down a few dozen steps, and walked into a spacious room. The dark-haired woman in his bed awoke and spoke drowsily.

'What is it?'

Câssimir did not answer. Lighting a torch, he sat down at his great desk. It was clear to him that he had no choice.

'Câssimir, my love?'

He turned his head and looked at her.

'He has returned.'

'Your brother?'

Her voice quivered. She pulled her blankets up, but it hadn't been the cold night that bothered her. She stayed still for a moment, then silently slipped out from under her covers, gathered her gown and golden jewelry, and disappeared.

Câssimir paid her no heed. He was lost in thought. He needed his brother - not as an equal, but as a vassal, a means to preparedness, a force to pave the path to strength. Though it had been many years since they last spoke, he believed he still understood his brother's mind, his base intellect and tendency to lower desires. It should not prove too difficult to sway him to a wiser course. He unfurled a roll of parchment and dipped his red-feathered quill into black ink, and began to write.

## Abilities

**Lord of Stones (W)** - Modifier Type: Leadership. Nearby Black Númenórean units gain +33% armour and damage and +50% experience. Passive ability.

Requires Level 8. Modifier Type: Spell. All nearby friendly units +50% armour for 30 seconds. Left click to activate.

**Mount/Dismount (R)** - Left click to switch between mounted and on foot.

**Level 3: Rule of the King's Men (T)** - Câssimir plants the Banner of the King's Men. Nearby units gain resistance to fear, terror and knockback. Nearby battalions will replenish fallen units. Banner lasts for 60 seconds. Left click to activate.

**Level 6: Cold Judgement (C)** - Enemy units within the radius are stunned for 5 seconds and have -33% armour for 10 seconds. Left click icon then left click on target.

**Level 9: Hewer of Ranks (V)** - Câssimir knocks down and pins target hero for 15 seconds. Normal units are knocked down and damaged. Subsequently, Câssimir's damage and armour are increased by 50% for 30 seconds. left click then click on target.

## Upgrades

**Sauron's Reward** - Permanently empowers targeted hero with +25% armour and +25% damage.

## Strategy

Câssimir is an effective hero for the mid-late game of Haradwaith, managaging to consolidate a number of roles into his kit. His leadership is effective for supporting the late game Númenórean armies of the faction, with his mount allowing him to support both the Warriors and Vanguard. Both **Lord of Stones** and **Rule of the King's Men** can be used to support the entire army however, granting further buffs and replenishing fallen units. **Cold Judgement** can allow your own forces to deal high damage to a frozen enemy force, or allow for a retreat. Câssimir is a tanky hero with a lot of armour, however, his true combat prowess is unlocked at level 10. **Hewer of Ranks** allows him to pin high value targets, while granting him a large buff to deal as much damage as possible. Using the **Sauron's Reward** ability from the Fortress can enhance his combat capabilities even further.