recursal/Fanatic-Fandom huggingface dataset:
Modules

When fighting against the various Teams and Factions in Auto Age: Standoff, your car needs to be well-equipped. **Modules** will do just that, bring equipment and weapons to the forefront.

## Summary

There are three types of **Modules** in Auto Age: Standoff:

* Weapons, which inflict damage to opponents. These can be placed on the Twin Mount, Front Mount and Top Mount locations.
* Deployables, which can either inflict damage to opponents or heal yourself and your teammates. These can be placed on the Rear Mount location.
* Modifier Modules, which are numerical boosts of your Loadout stats. (+1000HP, +5% Armor, etc) you have two Modifier Module Slots to choose from and affects stack.
Dark Knight

# Dark Knight's Skills

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | **Dark Knight**)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Mobs

**This page is unfinished yet, more updates will come later.**

**Mobs of Elenia grounds.**

* Arcon
* Aloha
* Andynopolis
* Catalania
* Croaknick
* Crockos
* Dancing Forest
* Elgore

Elgore Caves/Mills Basement
* Elona
* Eltane

Eltane Puppet Master's Mansion
* Forest of Shadows
* Great Fissure
* Illayr
* Interfluve
* Iris
* Macdar
* Mara Desert
* Maragorne
* Mistgan
* Moonlight Oasis
* Mooshroom
* Shamba
* North Kabulik
* Quedock
* Shamba
* Tadano
* Taskona Valley
* Teuton

Trade Route
* Trilakes
* Trogul
* Valley of Winds
* Vedoc
* Wolf Pits
* Worlax
Elements

Each enemy in Aura has some kind of element, the basic four being **Air**, **Earth**, **Fire** and **Water**.

Then there is **Chaos**, **Neutral** and **Poison**.

The basic elements have only one weakness (not including **Chaos**) whilst being resistant to the prior element, for example: **Air** is weak to **Earth** but Resilient to **Air** itself.

**Chaos** has shown to have a universal damage multiplier to the main four elements while only doing reduced damage to **neutral** aligned enemies.

**Neutral** attacks can be simply put as physical attack as in, a normal weapon with no element.

**Poison** is somewhat similar to **neutral** with only the reduced damage against the same element.

## Tables of Elements

* The **"Offensive"** side is the **element done by the attack/weapon** on the target.
* The **"Defensive"** side is the **element of the target**.
Warrior

# Warrior's Skills

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
****Warrior**** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Forest of Shadows

Forest of Shadows is one of three starting areas, this one is for Rogues.

Teeming with wildlife, this bay-side forest is not as harmless as its name augurs.

Though dimly lit, the forest of shadows offers sources of light in its own ways: magical
lanterns often snuffed out by touble-seeking outlaws, and rays of sunlight shining through
the canopy, providing for a magical scene.

Shops:
* One-Eyed Silver
* Royal Alchemist
* Skeeve the Merchant
* Trainer Shadow

Other:
* Agent 51
 Maragorne
 Rogue's Secret Path
Trade Route
Royal Quest Wiki

The Official Royal Quest compendium by the players, for the players.
We are currently maintaining 1,144 pages (153 articles).

Royal Quest is an MMORPG developed by Katauri Interactive and set in a fantasy world named Aura, full of magic, technology and alchemy.
Aura is under imminent danger by dark alchemists who will kill to find the highly rare and precious Elenium mineral with its many unique features. The King is in search of courageous heroes to banish the invaders once and forever. As a reward he promises titles, castles and riches!
Those of you who would like to become a lord and obtain their own castle will have to pass through many deadly challenges. The player will have to overcome the inhabitants of mighty forests and endless deserts, underground dwellers and sea monsters, geometers, orcs, demons and legions of the undead.

Come and visit our friendly community hub, sign in with your Steam, Arc or Stand-alone account and join the ranks at **us.royalquest.com**.
Read our **FAQ’s** on the most popular questions.
*- Royal Quest Team*

To write a new article, just enter the article title in the box below.

* **Registering**
	+ Feel free to register and join our user base by clicking **here**.
* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Features
Classes
Class Guides
Locations

**More Videos**

**More Screenshots**
Croaknick

Points of interest:
- Croaknick Village.

Croaknicks swamps are no outlier in this region of deathly waters. Zombie floaters mark the end of many careless adventurers while villagers that settled here warn of danger ahead. One would do well to watch their path here, as many a young sorcerer who had carelessly found their way outside the safety of maragorne were never heard from again.

* Stella
* Jean
* Elder Cornelius

Other:
* Slugga Bugga
Vedoc
Tadano
Archer

# Archer's Skills

**Classes**

**Skills**
****Archer**** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Guild Specs (extra)

## Harvest

Next Harvest 19/05/20 12:00 AM AEST
 Monstrosity
 Atrocity
 Abberancy

A - your base number of reales per harvest

B - % discount from lowest market price of premium items

C - Additional Reales per greet, greets will be checked per day at 7 AM AEST, so make sure to do it before then.

## Rank Up Information

To move to each rank from the last you need to reach a certain number of Prestige:

When you reach max rank additional prestige you earn from Participation Actions also adds the same number of reales to the bank

At each rank, you can only earn prestige equal to half the number of prestige requirements from reales donations.

 Monstrocity
 Atrocity

Keepers:

* Muschbrumse
* Night'Cait
* Muna
Talents/Hunter

# Hunter

Masters of tracking and pursuit, these men and women have devoted their lives to the thrill of the hunt - including its most complex and challenging form: the man-hunt.

Hunters are unsurpassed experts of camouflage in all manner of terrain, and skilled trappers. Adept with both bow and gun, they are capable of striking numerous targets from great distances, and they know the habits and weaknesses of their prey like no other. Should they find themselves in a tricky situation, the hand of their patron, Susa, will always come to their aid.

## Traps branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Traps** branch, exceptions are for the *passive* "**Shoot-Off**" and the *active* "**Ice Trap**". Both are "special" talents with no alternative choice.

## Survival branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Survival** branch, exceptions are for the *passive* "**Laceration**" and the *active* "**Leader of the Pack**". Both are "special" talents with no alternative choice.

## Hunting branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Hunting** branch, exceptions are for the *passive* "**Acidic Ammunition**" and the *active* "**Parasite**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Rogue

# Rogue's Skills

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
****Rogue**** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Talents/Sniper

# Sniper

Snipers are unsurpassed masters of firearms.

They know no equal, either in terms of speed or accuracy. Armed with muskets, Snipers can withstand any enemy and keep them at bay. Using mechanical traps and other combat devices, they are even capable of maintaining defenses against a small army.

# Neutralization branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Neutralization** branch, exceptions are for the *passive* "**Sniper's Target**" and the *active* "**Sniper's Shot**". Both are "special" talents with no alternative choice.

## Engineering branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Engineering** branch, exceptions are for the *passive* "**Deadly Traps**" and the *active* "**Roland X**". Both are "special" talents with no alternative choice.

## Liquidation branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Liquidation** branch, exceptions are for the *passive* "**Full Metal Bullets**" and the *active* "**Flamethrower**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | **Sniper**) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Meadow Bumblebuzz

*The meadow bumblebuzz, like all bumblebuzzes, has a beetle like appearance whilst having four large insect eyes and a pair of small transparent wings along with six dangling legs.*

## Stats

**Race:** Insect

**Element:** Air (3)

**Level:** 2

**Health:** 90

**Experience:** 3

**Experience with Premium:** 4.5

## Behaviour

**Protective** - Attacking a cocoon within the presence of a meadow bumblebuzz causes it to turn aggressive towards the attacker.

## Location

* Taskona Valley
* Maragorne
* Dancing Forest
* Illayr
* Forest of Shadows
* Iris
* Quedock

## Elemental Damage

**Neutral:** 100%

**Water:** 100%

**Earth:** 140%

**Fire:** 100%

**Air:** 90%

**Poison:** 100%

**Chaos:** 120%
Dewdrop

**Race:** | Plant

A dewdrop has a unusual form, depicting a gelatinous blob upon three insect-like legs with a leaf atop it's head.

## Behaviour

**Hoarder** - Any item that drops on the ground will attract it's attention and allows the dewdrop to acquire the item to it's own drop table. (Gold allotted will not drop the subsequent amount)

## Location

* Taskona Valley
* Maragorne
* Dancing Forest
* Illayr
* Forest of Shadows
* Iris
* Quedock

## Drop Table/List

* **1 - 2  Gold**
* **Jelly**
* **Dew**
* **Dewdrop Pendant**
* **Mint Leaf**
* **Small Healing Potion**
* **Card of the Dewdrop**
* **Card of Water**
Barrett M95

The Barrett M95 is a semi-automatic sniper rifle chambered in .50 BMG (12.7 x 99 mm), and manufactured by Barrett Firearms Company.

 **Statistics**

## Model 95

The Model 95 may weigh in at a smaller class, but packed into its lightweight bullpup design is the intense power of a .50 caliber magazine-fed weapon, the rate of fire of a semi-automatic rifle, and the effortless functionality of a perfectly designed machine.

This compact rifle offers the velocity and accuracy of a 29-inch barrel in a lightweight package with an overall length of just 45 inches. The Model 95 is made for those who refuse to sacrifice accuracy for power while allowing the shooter to quickly and accurately fire five rounds, reload with a fresh magazine and get back on target in seconds.

Its buttplate, magazine well and trigger housing are unitized, helping to stiffen the steel lower receiver. The steel upper receiver is reinforced with an M1913 rail and supports the chrome-chambered, fluted barrel. All Barrett rifles are designed for easy field stripping, so the two receivers can be assembled in less than 60 seconds without the use of tools.

Model 95 in action
The bolt carrier itself is a study in innovation designed for speed, reliability and safety. It slides effortlessly on machined-smooth rails, transporting a large bolt that locks into the barrel extension on three lugs. This bolt carrier assembly is a simplistic design with a quick release lever for fast disassembly. The firing pin is driven by dual springs designed for consistency and lightning-quick lock time.

Adopted by militaries all over the world, the Model 95 is not just proven in battle, it's also fun to shoot.
Fire Dragonkin

**Race:** | Animal

The Fire Dragonfly is an enlarged dragonfly with noticeable protruding eyes.

## Location

* Taskona Valley
* Maragorne
* Forest of Shadows

## Drop Table/List

* **Gold**
* **Agate**
* **Sulfur**
* **Transparent Wings**
* **Fiery Spark**
* **Taskona Archer's Jacket**
* **Elegant Blade**
* **Elegant Blade**
* **Novice's Lightweight Claymore**
* **Novice's Lightweight Claymore**
* **Guard's Stripe**
* **Potion of Increased Cunning**
* **Lesser Mana Potion**
* **Marmalade**
* **Card of the Fire Dragonfly**
* **Card of Fire**
Mage

# Mage's Skills

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
****Mage**** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Seal

## Table of Seals

NOTE: To find a seal for a specific item, click the <> arrows twice for the item, and then all items above the row of zeros will be applicable seals.

NOTE: This is a very large table, some columns will not fit on one screen, please scroll to the side.

TABLE OF SEALS (CLICK "Expand" TO OPEN)

Credits to Akroz for putting together the initial list.
Talents/Sorcerer

# Sorcerer

After growing to master the mysteries of magic and gaining power over the forces of the elements, Mages may evolve to become Sorcerers.

At their disposal lies an impressive arsenal of the most diverse spells – including both those which attack and those which heal. Sorcerers are able to turn an enemy into a block of ice, then bring the full force of the elements raining down. Using protective barriers, they are able to gain time to restore their own forces, or to allow their troops to regroup.

## Element branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Element** branch, exceptions are for the *passive* "**Elemental Power**" and the *active* "**Crystal of the Four Elements**". Both are "special" talents with no alternative choice.

## Healing branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Healing** branch, exceptions are for the *passive* "**Keeper**" and the *active* "**Circle of Healing**". Both are "special" talents with no alternative choice.

## Illusion branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Illusion** branch, exceptions are for the *passive* "**Mirage**" and the *active* "**Mirror of Reality**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (**Sorcerer** | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Warlock

# Warlock's Skills

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | **Warlock**) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Talents/Warrior

# Warrior

Warriors form the backbone of the Elenia army – a formidable force, commonly referred to as “The Iron Fist of the Throne”. Strong and hardy, they use short-range, melee weapons and are adept with sword and shield. Once in battle, they depend upon their considerable fighting skills, and their stout armor, which provides reliable protection from enemy attacks. Warriors possess the unique ability to enhance their defense and the defense of their allies. Having perfect mastery of equestrian skills, they ride into battle, and indeed, the might of the royal cavalry is legendary.

The most illustrious Warriors can choose the advanced classes of Crusader or Black Knight.

## Mastery branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* Exceptions are for the *passive* "**Knack**" and the *active* "**Warrior's Blow**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
****Warrior**** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Colt M1911

*This article is a stub. You can help The Division Wiki by expanding it.*

The **Colt M1911** is a weapon in Tom Clancy's The Division.

## Real Life Counterpart

The M1911 is a single-action, semi-automatic, magazine-fed, recoil-operated pistol chambered for the .45 ACP cartridge.[1] It served as the standard-issue sidearm for the United States Armed Forces from 1911 to 1986. It was first used in later stages of the Philippine–American War, and was widely used in World War I, World War II, the Korean War, and the Vietnam War. The pistol's formal designation as of 1940 was Automatic Pistol, Caliber .45, M1911 for the original model of 1911 or Automatic Pistol, Caliber .45, M1911A1 for the M1911A1, adopted in 1924. The designation changed to Pistol, Caliber .45, Automatic, M1911A1 in the Vietnam era

## Tips

Because the Colt M1911 is a pistol, it comes with some specific caveats. While it's more mobile and easier to wield than larger weapons, it has a low mag capacity, and a lower average damage than heavier weapons such as the assault rifle. Pistols should be used in close quarters, and typically as second to more heavy primary weapons.
Crusader

# Crusader's Skills

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (**Crusader** | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Maragorne

That’s what being near a magic school can lead to.

Maragorne is one of three starting areas, this one is for Mages.

The enchanted waters of the swamps flows through here. From talking parrots
to windmills that harvest magical essence, Maragorne is the home to sorcery
and it's not afraid to show it.

The relaxing atmosphere of the region allows apprentices of magic to try their
luck at the creatures here. They just might be surprised at what they find.

Shops:
* Magister Loryan
* Royal Alchemist
* Thomas the Merchant

Other:
* Fantogenet
* Hamilton the Sorcerer
* Maragorne Castle Guard
 Croaknick
Elgore
Forest of Shadows
 Gordon Castle
Old Mages' Library
Trade Route
Guide

Main Page: Royal Quest

**Royal Quest** is an MMORPG set in a fantasy world named Aura, full of magic, technology and alchemy.

Aura is under imminent danger by dark alchemists who will kill to find the highly rare and precious Elenium mineral with its many unique features. The King is in search of courageous heroes to banish the invaders once and forever. As a reward he promises titles, castles and riches.

Those of you who would like to become a lord and obtain their own castle will have to pass through many deadly challenges. The player will have to overcome the inhabitants of dark forests and endless deserts, underground dwellers and sea monsters, geometers, orcs, demons and legions of the undead.

The immense world comprises more than 100 locations providing unlimited gameplay.

**The PvE** (Player versus Environment) mode gives opportunities such as investigating dangerous dungeons, treasure hunting and fighting against bosses. And you can destroy barrels just like in the good old days!

**The PvP** (Player versus Player) mode is available in specific territories where you can fight against mobs or other players. Everyone can conquer and own a castle and its surrounding areas. It can be tiny castles with cozy gardens for a couple of friends or even large castles with dungeons or mines to suit whole guilds.
Talents/Warlock

# Warlock

Rejecting the natural elements, Warlocks focus on one force - the most powerful force of all - chaos!

Harnessing the power of this element imposes certain constraints on the mage, since its purpose is singular: the sowing of death and destruction! In exchange, they enjoy immense power, and are capable of routing entire armies. The most skillful warlocks can restore vitality, by reveling in the pain and suffering of their accursed victims.

## Devastation branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Devastation** branch, exceptions are for the *passive* "**Fatalism**" and the *active* "**Rune of Chaos**". Both are "special" talents with no alternative choice.

## Filth branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Filth** branch, exceptions are for the *passive* "**Forbidden magic**" and the *active* "**Rune of Hunger**". Both are "special" talents with no alternative choice.

## Madness branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Madness** branch, exceptions are for the *passive* "**Trance**" and the *active* "**Rune of Madness**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | **Warlock**) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Currency

Currency is used to purchase various goods from Vendors some of which can be exclusive only to that Shop using a specific, possibly rare, currency.

## Gold

Gold is the universal currency used widely across Aura, It is the most acceptable currency used by vendors and is obtainable from killing enemies as well as breaking baskets/urns and opening chests.

Not to mention gold is the only allowed currency in the player auction house which helps ease players who would not otherwise obtain said rare item.

There are means to increase the percentage of gold acquired from drops by means of Enchantment and specific items.

## Royal Reales

The Premium in-Game currency, also known as Reales, can be used to purchase goods only in the Premium Store. These goods are highly valued as the most notable item purchasable are Royal Blessing which allows free players to acquire premium status.

Reales can be purchased using micro transactions in-game or through the main website.

## Alchemical Runes

*For more Information about PvP Zones*
Alchemical Runes can be obtained by gathering Elenium from PvPvE restricted areas.

Elenium Nodes can be found in different forms from Small to Very Large, players must make it out of the zone alive to acquire the Elenium, which is converted to Runes, and various other shadow items picked up.

## Blood Tokens

*For more Information about Arena and Battleground*
Blood Tokens are used to purchase goods from the "Fighting" Store, the store includes a pet, mount and series of Blood Cards which are focused for PvP only instances.

To acquire blood tokens the player is needed to participate in the Arena or Battleground instances which they fight and defend to win.

## Insignia of Distinction

*For more Information about Monster card conversion*
Insignia of distinctions is a currency used to purchase goods from Sella the Collector whom supplies the player with unique items which can not be found anywhere else.

To obtain Insignia's you must trade in rare monster cards, the amount converted depends on the enemy which dropped the card.

## Arcon Shards

 ***Lacking required Information***

Arcon shards can be obtained by participating in certain events, these events happen randomly and would display a message stating a castle has been overrun and players must destroy the arcon crystal.

These shards are used to purchase alchemical goods as well as elite and boss monster cards from Carl in Varlone.
Base Assault

**Base Assault** is one of the modes in Auto Age: Standoff.

## Summary

Base assault is a King of the Hill style gamemode which has two teams battling for control of a hexagonal zone. To capture a zone you must destroy or push all enemy combatants outside of the zone. After no enemy combatants remain in the zone, your faction begins accumulating control of the zone. Once this bar reaches 100% your faction wins the round. Currently, there is a single control point per map, however this may change as the mode becomes more finalized later in development.

## Capture Mechanics

A zone is captured by having at least one player from your own faction in the control point when there are *no* players from the opposing faction within the zone. When there are at least one of each faction's players within the zone, the zone is considered contested and it's status does not change.
Assassin

# Assassin's Skills

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | **Assassin**) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Haul

**Race:** | Animal

The Haul is a beast-like animal with only a single eye for sight and a protruding horn atop.

## Location

* Taskona Valley
* Maragorne
* Forest of Shadows

## Drop Table/List

* **Gold**
* **Emerald**
* **Green Grass**
* **Soft Fur**
* **Haul Skin**
* **Piece of Meat**
* **Sorcerer's Jacket**
* **Sorcerer's Trousers**
* **Sorcerer's Boots**
* **Steel Tooth**
* **Steel Tooth**
* **Shortened Poleaxe**
* **Shortened Poleaxe**
* **Essence of Life**
* **Small Healing Potion**
* **Lesser Mana Potion**
* **Card of the Haul**
Talents/Mage

# Mage

Mages command the forces of elements, and can direct them to both protect and heal their allies, or to destroy their enemies. True, they do not boast a strong constitution, nor can they bear heavy armor, but the power of their magic provides is a worthy substitute. This alone makes mages among the deadliest of enemies, capable of destroying entire forces single-handedly. The wide variety of their spells allows them to tune their attack to each individual opponent -- and they are also useful in group attacks.

The most skillful mages can choose the advanced classes of Sorcerer or Warlock.

## Basics of Magic branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* Exceptions are for the *passive* "**Archivist**" and the *active* "**Wave of Strength**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
****Mage**** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Talents/Assassin

# Assassin

These masters of stealthy penetration earn their living exchanging the blood of strangers for gold. Assassins can penetrate even the most secure fortress unobserved, and just as silently disappear, taking their target’s life with them. These dark souls have no equal in speed. The rapidity of their precise lightning strikes, combined with their unique knowledge of poisons, leaves their enemy with little chance of survival.

## Murder branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Murder** branch, exceptions are for the *passive* "**Vortex of Strikes**" and the *active* "**Heartstruck**". Both are "special" talents with no alternative choice.

## Poison branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Poison** branch, exceptions are for the *passive* "**Secret Operations**" and the *active* "**Vampire's Strike**". Both are "special" talents with no alternative choice.

## Perfidy branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Perfidy** branch, exceptions are for the *passive* "**Trickster**" and the *active* "**Shadow Dungeon**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | **Assassin**) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Talents/Thief

# Thief

When the city becomes over-crowded, and the pockets of simpletons are all but emptied, rogues turn to the busy trade routes, and become thieves. Their livelihood: merchant caravans and rich travelers. These "Knights of the Open Road" have an impressive arsenal of dastardly tricks and distracting ploys, which they can use to quickly paralyze or disarm their victim - all with a single purpose: to get their hands on their victim’s gold, all while avoiding any unnecessary difficulty.

## Fighting branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Fighting** branch, exceptions are for the *passive* "**Swasher**" and the *active* "**Weapon Throw**". Both are "special" talents with no alternative choice.

## Robbery branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Robbery** branch, exceptions are for the *passive* "**Fortune's Favor**" and the *active* "**Bashing**". Both are "special" talents with no alternative choice.

## Massacre branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Massacre** branch, exceptions are for the *passive* "**Dissection**" and the *active* "**Massacre**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (**Thief** | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Admin Toolshed

This page is created to contain a list of tools useful for creating the pages on this wiki.

## Species Copy-Paste

  Undead

## List of Mobs (Temp)

This list is temporary and will be moved onto a page "Bestiary" after it is completed.

NOTE: If new mobs are added to the game, add them to here first, then to their respective location pages, then to the Bestiary. All 3 locations must be updated! Check each.

## Map Page Specs

* Height of mobs images inside tables standardized to be -> 40 px
* These pages shouldn't have a TOC because it uses a "cheat sheat design" a TOC will only consume extra resources.
* Linking the following keywords:
	+ Names of monsters inside the monster table | a page will give detailed description to monster info and behavior
	+ Names of shops | a page will show shop contents and prices
	+ Names of sublocations | a page detailing each sublocation
	+ The word "Maiden" (DO NOT link maiden names) | a page summarising the role and positions of each maiden, as well as their prices.

## Map Page Template

BRIEFLY DESCRIBE THIS LOCATION

Maiden: b
Shops:
* a
* b
* c
b
c
d
b
c
d

## Mobs

Monsters of LOCATION NAME
Talents/Dark Knight

# Dark Knight

Having sworn devotion to the service of Darkness, and adopted Morigin, the dark sister of the goddess Aura, as their patroness, these black armor-clad knights - ungodly warriors all - carry on their shoulders the curse of the damned.

Their impious revelry in the pain and suffering of their enemies acts as a restorative, renewing their strength and health. Remarkably skilled warriors, the Dark Knights are capable of inflicting devastating attacks which weaken the enemy, while the dark gifts of Morigin protect them from the attacks of the undead.

## Blood branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Blood** branch, exceptions are for the *passive* "**Invigoration**" and the *active* "**Seal of Nosferatu**". Both are "special" talents with no alternative choice.

## Power branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Power** branch, exceptions are for the *passive* "**Mass Destruction**" and the *active* "**Victim**". Both are "special" talents with no alternative choice.

## Steel branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Steel** branch, exceptions are for the *passive* "**Mercilessness**" and the *active* "**Ice Strike**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | **Dark Knight**)

**General Skills** | **Class Guides**
Winter Hat

**Winter Hats** are obtained by handing Christmas Ornaments - able to be looted from various monsters - during the 2014 Snow Festival event. They are discontinued rare items, meaning they can not be obtained any longer in-game, with the exception of trading from other players or buying from the market. Although they do not offer any stat bonuses with the exception of +3 stamina, because they are discontinued items, they will only rise in value due to their limited numbers in-game, especially as more and more players join the game, creating more and more demand with no further supply to meet that demand.

Due to the impossibility of acquiring any more Winter Hats in-game with the exception of buying from players who were there during the 2014 Snow Festival event, these are currently projected to easily be the most valuable objects in Royal Quest for the future, gaining wealth over time as the days goes by, and more hats are bound to characters or outright deleted, while more new players and old players who for some reason do not have the hats provide a constant source of demand.
Lake Dragonkin

**Race:** | Animal

The Lake Dragonfly is an enlarged dragonfly with noticeable protruding eyes.

## Location

* Taskona Valley
* Maragorne
* Illayr
* Forest of Shadows
* Quedock

## Drop Table/List

* **Gold**
* **Aquamarine**
* **Transparent Wings**
* **Venom Gland**
* **Blossoming Bow**
* **Blossoming Bow**
* **Taskona Warrior's Jacket**
* **Sorcerer's Boots**
* **Sorcerer's Boots**
* **Stylish Hat**
* **Stylish Hat**
* **Small Healing Potion**
* **Card of the Lake Dragonfly**
* **Card of Water**
Hunter

# Hunter's Skills

**Classes**

**Skills**
**Archer** (**Hunter** | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Atlas

WIPWIPWIPWIPWIPWIPWIPWIPWIP

* Alantica
* Aloha
* Andynopolis
* Aranta
* Arcon
* Battle Shores
* Catalania
* Croaknick
* Crockos
* Dancing Forest
* Elgore
* Elona
* Eltane
* Forest of Shadows
* Great Fissure
* Hand of Frost
* Illayr
* Interfluve
* Iris
* Khabul
* Macdar
* Mara Desert
* Maragorne
* Mistgan
* Moonlight Oasis
* Mooshroom
* Morra's Forest
* North Kabuk
* Shamba
* Tadano
* Taskona Valley
* Teuton
* Trilakes
* Trogul
* Valley of Wind
* Varlone
* Vedoc
* Wasteland of the Winds
* Wolf Pits
* Worlax
Stock

**Race:** | Plant

The Stock is what appears be a animated log with ominous cyan eyes.

## Location

* Taskona Valley
* Maragorne
* Forest of Shadows
* Elgore

## Drop Table/List

* **Gold**
* **Dry Leaf**
* **Wood Chip**
* **Lumberman's Axe**
* **Lumberman's Axe**
* **Reinforced Training Club**
* **Reinforced Training Club**
* **Small Healing Potion**
* **Good Healing Potion**
* **Green Leaf**
* **Mandrake Leaflet**
* **Card of the Stock**
Thorn

**Race:** | Plant

The Thorn is what appears be a mutated Venus Fly Trap.

## Location

* Taskona Valley
* Maragorne
* Forest of Shadows
* Elgore

## Drop Table/List

* **Gold**
* **Gee Grass Flowers**
* **Green Grass**
* **Dry Leaf**
* **Clover**
* **Short Runic Bow**
* **Taskona Archer's Pants**
* **Taskona Archer's Pants**
* **Mint Leaf**
* **Mint Leaf**
* **Field Flower**
* **Field Flower**
* **Straw Hat**
* **Straw Hat**
* **Small Invigoration Potion**
* **Green Leaf**
* **Mandrake Leaflet**
* **Card of the Thorn**
Sorcerer

# Sorcerer's Skills

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (**Sorcerer** | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Sniper

# Sniper's Skills

**Classes**

**Skills**
**Archer** (Hunter | **Sniper**) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Elgore

- Farmers’ Village;
- Master Horus’ Magic Forge.

The farms here that provides staples to the people of Varlone are haunted by living
scarecrows and plagued with thorns. Explorers are often called to help the troubled
farmers by ridding them of their daily nuisances, oft not without good reward.
 Be careful though, of the enchanted golem taking refuge here.

* Connor Barr
* Horus the Blacksmith

Other:
* Chief Shimram
* Zatras
* Tew
* Maria
* Recruiter
* Wanted Notice Board
Taskona Valley
Varlone, Capital City
Mill Basement
Rogues's Secret Path
Citizens of New York City

Info

The **Citizens of New York City** is one of the many factions in **Tom Clancy's The Division**.

## Summary

The Citizens are the polar opposite of the Rioters - a loose, unincorporated amalgam of outbreak survivors. While they are largely ineffective in combat terms, when grouped, they can provide some semblance of combat force.
DZ02 Vendor (East)

**DZ02 Vendor (East)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Custom M870 MCS Shotgun
* Shooter Vest
* Rapid Assault Pack

## Mods

* Firearms Mod
	+ 96
	+ 2 blind/deaf resi

* Heavy mag spring
	+ 26% crit dmg
	+ 23,4% ROF

* Small RDS scope
	+ 18% optimal range
	+ 6% crit chance
Talents/Archer

# Archer

What is better than to destroy your enemies from afar? Only to do so before they can even flinch. Archers can inflict a considerable amount of damage to anyone, without ever coming into direct contact. A good archer needs a steady hand and keen eyesight - and quick feet, if there're no arrows left. They are constantly improving their technique, increasing power of their remote attacks, speed of their shooting… and their sprinting.

The sure of shot may ultimately choose the advanced classes of Hunter or Sniper.

## Shooting branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* Exceptions are for the *passive* "**Reckless Shooter**" and the *active* "**Energy Control**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

****Archer**** (**Hunter** | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
DZ03 Vendor (Southeast)

**DZ03 Vendor (Southeast)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Socom Scar-L Assault
* Px4 Storm Type F Pistol
* Rapid Assault Gloves

## Mods

* Electronic Mod
	+ 92
	+ 2% burn resi

Quick release mag

* + 18% reload speed
	+ 21.6% ROF

* Angled grip
	+ 27.5% stability
	+ 28.5% initial stability
Thief

# Thief's Skills

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (**Thief** | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
Dragon's Nest Incursion

**Dragon's Nest** is one of the incursion missions in The Division.

## Summary

This incursion heavily features the Cleaners, a gang who prolifically uses fire. Accordingly, fire plays a huge role in this incursion. You will be fighting the "four horsemen" of the cleaners, each wielding a special fire weapon. Little else is known at this time.
Camp Hudson

Location Info

**Camp Hudson** is a main neighborhood and location in Tom Clancy's The Division.

## Summary

Camp Hudson is the main social hub area of The Division beta. East of the camp is a PvE area, so new players should be cautious of moving in this direction. In this location, there are vendors for both ear and Weapons, and is a very good area to outfit in before engaging in long campaigns or missions.
W:c:wow:Template:Ambox

Creates a generic message box on a wiki page.

Usage
style - (optional) additional style to be added to the box style attribute
border [red,orange,yellow,purple,blue,brown,green,gray] - (optional) the boxes left accent color. Default is 'green'.
type - top line text, meant to be the type of notice, or 'notice type title'
info - a specific message, or explanation of the type
See Template:Ambox/doc for instructions and examples.

Template
DZ03 Vendor (Northeast)

**DZ03 Vendor (Northeast)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Px4 Storm Type F Pistol
* UHMWPE Plate Armor
* Rapid Assault Holster

## Mods

* Performance mod
	+ 9% scavenging
	+ 2% pulse crit dmg

* Stamina mod
	+ 100
	+ 2% blind/deaf resi

* Compensator
	+ 26% horizontal stability
	+ 25% crit dmg
Conflict DLC

**Conflict** is the one in a series of DLC planned for The Division. It features new gear sets, gear trading, new game modes, and more. It is one of two free updates, the other including the Incursions DLC.

## Summary

The Conflict DLC adds several new modes and features, as well as a bevvy of new gear sets. It will include the Clear Sky Incursion, an incursion in which Agents must face the Rikers to take back an anti-air missile site previously held by the Last Man Battalion. Additionally, the update introduces High Value Targets, a new bounty-based system where High Value Targets appear in a HVT Officer listing, along with a description, their level, the recommended gear score to take them down, and likely details about what the bounty reward is. When you take this on, you have a limited amount of time to seize the HVT.

Additionally, the Dark Zone will now have hijacking enabled, in which Rogue Agents can run to an extraction rope, cut it, and cause the loot to fall to the ground. The loot can then be left or taken by anyone in the immediate area.
Broadway Emporium

Rewards

**Broadway Emporium** is a mission in The Division.

## Summary

Abel's Department store has been identified as a potential release site for the lethal virus. Find and secure samples of the original virus strain on money at the checkout counters.

## Objectives

* Secure the Area
* Turn on Sprinkler System
* Search for the Contaminated Bills (3)
* Secure the Area
* Search for the Contaminated Bills (2)
* Activate Sprinkler
* Recover Bills
* Activate Sprinkler
* Defend Area
* Recover Bills
* Rappel Down Elevator Shaft
* Secure the Area
Cassidy

*This article is a stub. You can help The Division Wiki by expanding it.*

The **Cassidy** is a unique weapon in Tom Clancy's The Division.

## Real Life Counterpart

This weapon is likely named after Butch Cassidy. Robert Leroy Parker (April 13, 1866 – November 7, 1908), better known as Butch Cassidy, was a notorious American train robber, bank robber, and leader of the Wild Bunch gang in the American Old West.

After pursuing a career in crime for several years in the United States, the pressures of being pursued, notably by the Pinkerton detective agency, forced him to flee with an accomplice, Harry Alonzo Longabaugh, known as the Sundance Kid, and Longabaugh's girlfriend, Etta Place. The trio fled first to Argentina and then to Bolivia, where Parker and Longabaugh were probably killed in a shootout in November 1908.

An alternative theory is that it is named after the child of a close friend to one of the gameplay designers.