Debuffs

## Overview

Debuffs are negative effects that are placed on you. They typically hinder performance, but may have some positive effects. Debuffs are considered "hostile".

For information on positive buffs see the Buffs page.

## Casting Speed Decrease

Casting speed decreases negatively affects the speed of your casts. By increasing the total cast time. Casting Speed Increases stack additively.

For more information on how this works see the Casting Speed page.

## Critical Chance Decrease

Critical chance decreases negatively affects the chance you will score a critical hit by reducing your critical hit chance. Critical chance decreases stack additively.

For more information on how this works see the Critical Hit page.

## Critical Hit Vulnerability

Critical hit vulnerability reduces the chance that you will receive a critical hit from other sources. Critical hit vulnerability stacks additively.

For more information on how this works see the Critical Hit page.

## Damage Decrease

Damage decreases decrease the amount of damage that you deal. Damage decreases stack additively.

For more information on how this works see the Damage page.

## Damage Over Time (DoT)

Damage over time effects are a hostile effect that causes the target to take periodic damage every tick. Damage over times may stack.

For more information on how this works see the Damage Over Time page.

## Damage Taken Increase

Damage taken reductions decrease the amount of damage that you take from other sources. Damage taken reductions stack additively.

For more information on how this works see the Damage page.

## Glancing Blow Hit Chance Increase

Glancing blow hit chance decrease causes you to have a reduced chance to deal a glancing blow to your targets. Glancing blow hit chance decrease stacks addtively.

For more information on how this works see the Glancing Blow page.

## Glancing Blow Chance Decrease

Glancing blow chance decrease decreases the chance you have to receive a glancing blow, which reduces damage taken. Glancing blow chance decreases stack additively.

For more information on how this works see the Glancing Blow page.

## Glancing Blow Hit Chance Increase

Glancing blow hit chance decreases causes you to have an increased chance to deal a glancing blow to your targets, which reduces your damage done. Glancing blow hit chance decreases stacks additively.

For more information on how this works see the Glancing Blow page.

## Healing Done Decrease

Healing done decrease decreases the amount of healing output you do. Healing done decreases stack additively.

For more information on how this works see the Healing page.

## Healing Taken Decrease

Healing taken decreases decrease the amount of healing you take from other sources. Healing taken decreases stack additively.

For more information on how this works see the Healing page.

## Immunity

Immunity debuffs make it impossible for the debuffed target to receive certain buffs.

Debuff Immunities:

* Immunity to cast speed increases
* Immunity to HoTs
* Immunity to movement increasing effects
* Immunity to Buffs

For more information on how this works see the Immunity page.

## Immobilize

Immobilize stops the target from moving and holds them in place, preventing them from moving, until the effect's duration ends. Immobilizes do not stack.

See the Movement page for more information on how this works

## Incapacitate

Incapacitate stops the target from moving or taking any action and are similar to stuns. However the incantation effect ends when the incapacitated target takes damage or the effect's duration ends.

For more information on how incapacitate works see the Stun page.

## Off-Balance

Off-Balance is a special debuff that allows other abilities to activate special secondary effects when used on an off-balance target. Off-Balance effects are consumed when an ability with an off-balance secondary effect is activated.

For more information on off balance see the Off-Balance page.

## Slowing Effects

Slowing effects reduce the afflicted target's movement speed, slowing their overall run speed, until the effect's duration ends. Slow effects stack additively.

For more information on how movement speed increases work see the Movement page.

## Silence

Silence immediately stops any casts that are in progress and prevents the user from taking any action until the silence effect's duration ends.

For more information on silences see the Silence page.

## Stun

Stun stops the target from moving or taking any action until the effect's duration ends.

For more information on how stun works see the Stun page.