Turnbuckle's Mansion

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Turnbuckle's Mansion is an optional dungeon accessible through Whispering Valley, and is one of two ways to get rid of Turnbuckle's enemy blockade.

Jimmy can access Turnbuckle's Mansion by turning into a Happy Little Sunflower and burrowing into the fertile patch outside.

To get past the first room Jimmy needs to take the wine bottle, feed it to the giant mouth, and then fill the now empty bottle with the puddle of blood seen at the beginning of the dungeon, and then feed that to the mouth as well. Proceeding through the rest of the manor requires Jimmy to gather four teeth, and then set them into the empty jaw in the central room from the foyer.

Turnbuckle's Mansion was built to be a sanctuary for forgotten toys, but he's also refurbished it to be a haunted house specifically for Jimmy. After defeating him, Turnbuckle accepts his fate and fades from Jimmy's memory, pleased that Jimmy went out of his way to play with him one last time. He also excitedly asks if Jimmy enjoyed the experience, as it would be their last moments together. His forces seem to stick around however, as you can still get random encounters in his mansion after defeating him.

## Tooth no. 1

Jimmy needs to make the mouth sick by giving it more "wine." Poisoned "wine" is made by combining water from the tub at the top right of the map, thickener from the lab, powdered meat extract from the kitchen and mandrake seed from the room with the carnivorous plant.

Tub.Thickening agent.Spice rack containing the powdered meat extract.Mandrake seeds.
## Tooth no. 2

Pouring a bottle of water into the half empty flask in the lab will cause the tooth inside to rise to the surface.

Lab.
## Tooth no. 3

There's a book on a table in an otherwise empty room, bringing it to the library and placing it on the empty shelf will reveal a secret passage once Jimmy leaves the room. The carnivorous plant must be fed rotten meat from the kitchen laced with mandrake seed so Jimmy can access the passage. Inside the passage is a key to unlock the room the doll, "Adaline" is in. (The doll looks like a Pollyanna and it's tag is misspelled, "Adeline".) After inspecting the doll, she will invite Jimmy to play hide and seek. Jimmy will need to check the room with the carnivorous plant, the library and lastly the dark room, where Adaline drops a small box with the third tooth.

Room with the book.Library.Room with the brass key.Dolly's room.Dark room.
## Tooth no. 4

After playing hide and seek with Adaline, she rests in the medical room with an upset stomach. Using broken pottery shards from the room with the carnivorous plant Jimmy can remove the final tooth from the doll's stomach. Jimmy can patch her back up with the sewing kit from the room with the spindle.(This disables the random enemy encounters that started occurring during the hide and seek sequence.)

Spindle room, the sewing kit is in the drawer at the top right of the room.Medical room.
## Enemies

* Pollyanna
* Jack-in-a-crate
* Cavalry
* Gift Box

## Treasure

* Loaded Dice (Weapon)
	+ +30 ATK; normal attack has a wide range of variance.
* Jack O'Lantern (Furniture)
	+ +3 MDF; 1/6th of the Spooky Set.
* Reckless Charge (Manual)
	+ Buck only; 800% physical damage; -50% max HP.All three treasures at the end of the dungeon.