recursal/Fanatic-Fandom huggingface dataset:
Key

The key is in the Secret Tower. It opens the Secret Door.

The Shade must wait for the stork to roost. At XXX:23:00:00, but possibly other times, the Shade will see the stork flying in the background. It takes about 7 minutes for the sequence to complete. The stork flies away after its movements have knocked the key to the floor allowing the Shade to pick it up.
Disappointments

## Description

Disappointments are a quantity that can be obtained over the course of the game by failing various tasks, mostly not being able to jump up to ledges or walking into dead ends.

An Achievement can be completed by having 5 or more disappointments.

## Usage

You can pay the face in the blue face cave 5 disappointments for the answer to one question and 7 more to answer a second question.
Secret Door

The Secret Door is a door that appears randomly at one of multiple possible locations in the map once per day at midnight, when the clock reads 00 under hours, minutes, and seconds (XXX:00:00:00). The door leads to a secret room containing unique items the Shade can use to decorate its home. The door will not appear within the first 7 days of a new game.

## Locations

It is possible to see where the door will appear next by using the "Investigate" action on the map in the Map hall. After the screen has been zoomed out, you should be able to see multiple door-shaped shadows and a wooden door somewhere on the map. While the door is visible as a wooden door on the map at any point in the day, the door does not actually appear in its designated spot before midnight.

## Access

The door only appears in the caves at midnight (XXX:00:00:00.) If the shade is nearby, it will begin to materialize, taking around 20 seconds to fade into existence. Once it is visible, the shade may enter the door. If the shade does not enter the door, the door will remain visible for 30 minutes (until XXX:23:29:40), then take around 20 seconds to fade out of existence. If the shade enters the door, the door will vanish after about 30 seconds, regardless of whether the Shade has exited the door or is still in the room. The door will also disappear immediately if the Shade collects any of the items inside (the books, painting, or the Yellow Crystal).

While the Shade remains in the secret room, game time flow is real-world time. The door will reappear each time the clock shows XXX:00:00:00 allowing the Shade to exit. Since the door appears randomly on the map, the Shade is likely to exit in a different place from where it entered.

You must have the key from the Secret Tower in order to open the Secret Door. An attempt to open the door without the key will result in a disappointment.

## Contents

The room contains some books, a large Yellow Crystal, and a big painting of the king. The Shade can pick up all of these and they'll be placed in the shade's home as decorative items.
Read a book

You can **read books** at home. The bookshelf starts with 4 books. You can collect more of them in the caverns.

Ticking the "idle reading" box underneath the page will automatically turn 1 page per minute of real time.

## Reading to pass the time

Reading a book for the first time speeds up the passage of time; every new page turned will advance time by an extra minute. This works whether the Shade is idle-reading at its own pace, or the player spam-clicks through the pages. This normally only works the first time the Shade reads a page, pages already read will not advance time when read again.

## Reading to reverse time

When time is running backward during a blue fire the Shade can un-read a book by clicking through the pages backward and each page turned back will add an hour to the clock. Those pages flipped backward during a blue fire now count as "unread" again, and after the blue fire is over those pages will once again advance time by a minute each just as they did the first time the Shade read them.

## Special books

Three known books in the game have unique properties and uses.

* The Neverending Notebook is a book that, once found, can be "written" in by the player by editing the game's text file of it; the book never ends so long as the player adds more text.

* The Secrets of the Mosscarpet is a one-page book that teaches the Shade how to weave moss into a mosscarpet.

* Thoughts is the Shade's diary, and is one of the books the Shade starts with at Home. It chronicles the Shade's own thoughts, feelings, and theories as well as serving as a journal of the Shade's life in the caves, and is continuously edited and added to by the Shade. It also shows the Shade's current inventory.

## Achievements

* Reading an undetermined amount of pages, not including pages already read, will grant you the achievement **Avid Reader**.
* Reading more than three pages in the Neverending Notebook will grant you the achievement **Neverending Notebook**. The player must have first added enough text to extend the book past three pages.
Pink Crystal

A Pink Crystal at home

Two pink crystals can be found in the game. One is normal-sized, one is large.

The normal pink crystal can be found in the "forbidden Caves" at the top right of the map, and must be mined with a mattock. To find the normal crystal, continue your way upwards in the the Forbidden Caves and when you meet the spider, make your way upwards towards the right until you find the crystal.

The large singing pink crystal can be picked up in the Secret Tower.

If the large Pink Crystal, Green Crystal, and Yellow Crystal are placed on the wall near each other at Home, they will combine to form a Wonder.
Cool Water Valley

**Cool Water Valley** is one of the 7 different locations in Dangerous Driving. It includes elements from *Burnout 1*'s Hillside Pass, and *Burnout 3*'s Lakeside Getaway and Vineyard tracks.

Set around a steep ravine, this fast track is as unforgiving as the rivals players will be pitted against. It’s a technical track but is a firm favorite amongst Three Fields. This location has 3 track variations:

### Short

The Short version takes place at dusk, and begins on a slightly curved straightaway around a small lake. It is the third longest Short course in the game.

This track appears three times in the Career:

1. As the second race in "The Cut Berline" GP
2. Supercar Class Race
3. Hypercar Class Eliminator

* **Distance:** 7,718 Meters

### Long

The Long variation takes place in the southern part of the Short version, with a tight 270 degree turn in the tunnel that requires drifting to clear easily. It takes place during the midday with cloudy skies.

This track appears twice in the Career:

1. Coupe Class Road Rage 1
2. As the final race in "The Exotic GT" GP

* **Distance:** 10,730 Meters

### Marathon

The Marathon course combines both the Short and Long courses together. It takes place during the daytime with cloudy skies and a little bit of fog. It is the third shortest Marathon track in the game.

This track appears twice in the Career events:

1. As the second race in "The Crosely" GP
2. Coupe Class Face Off 3

* **Distance:** 14,252 Meters

## See Also

* Twin Ferry Lakes
* Dead Rock Canyon
* Surf Side Island
* High Dunes Desert
* Eagle Ridge Mountain
* Grasslands Proving Ground
* Point 2 Point Tracks
Pictures

You can Draw pictures at Home.

There are 221 pictures in the game. 220 of them can be drawn using the various colored materials, and 1 extra-large painting of the King can be found inside the Secret Door area.

## Pictures to draw

Depending on what colors you have selected from those available, you'll get different options of pictures to draw:

* There is 1 picture that doesn't use any colors.

* There are 9 only Black pictures.

* There are 9 only White pictures.

* There are 9 only Red pictures.

* There are 9 only Yellow pictures.

* There are 9 only Blue pictures.

* There are 9 Black and White pictures.
* There are 9 Black and Red pictures.
* There are 9 Black and Yellow pictures.
* There are 9 Black and Blue pictures.
* There are 9 White and Red pictures.
* There are 9 White and Yellow pictures.
* There are 9 White and Blue pictures.
* There are 9 Red and Yellow pictures.
* There are 9 Red and Blue pictures.
* There are 9 Yellow and Blue pictures.

* There are 6 Black, White and Red pictures.
* There are 6 Black, White and Yellow pictures.
* There are 6 Black, White and Blue pictures.
* There are 6 Black, Red and Yellow pictures.
* There are 6 Black, Red and Blue pictures.
* There are 6 Black, Yellow and Blue pictures.
* There are 6 White, Red and Yellow pictures.
* There are 6 White, Red and Blue pictures.
* There are 6 White, Yellow and Blue pictures.
* There are 6 Red, Yellow and Blue pictures.

* There are 3 Black, White, Red and Yellow pictures.
* There are 3 Black, White, Red and Blue pictures.
* There are 3 Black, White, Yellow and Blue pictures.
* There are 3 Black, Red, Yellow and Blue pictures.
* There are 3 White, Red, Yellow and Blue pictures.

* There are 9 pictures that use all colors.

Drawing each of the five louse paintings will grant you the achievement **My Favorite Painting.**

You can dispose of a picture you no longer want by making a regular fire and then putting it in the Shade's fireplace.

The three pictures titled "Long", "Secret", and "Gone" are painted using the Red, Yellow, and Blue pigments; but the drawings actually contain the colors White, Red, and Blue. The other three pictures, however, are made up of the correct three colors.
Moss cave moat

At the humid cave that grows moss, you can find a moat that is being slowly filled with water. Once the moat is full, you can traverse the moat and gain access to the library. It takes a month of game time for the moat to fill.

To reach this room, start in the Map Hall and take the western passageway (left). Stay west in the next room, then take the upstairs passageway. Walk across the second floor and you will enter the Moss Caves. Continue past the downward stairs and enter the door in the center of the room. Walk east (right).
Western Stairs (North)

This room has 4 passageways:

* A stairway leading up to the Moss cave moat area.
* A stairway on the bottom right leading to the room where you can see but not access a part of the musical instrument.
* A stairway leading down to the Western Stairs (South).
* A partially hidden path on the right that leads to the background room where you find a part of the musical instrument. [This is a great shortcut to Moss Jump Cave Entrance (Lower)!]

It contains:

* 1 clay
Grow mushrooms

After having dug out the underground of your home with the mattock, you can plant and harvest mushrooms there. If you fill up this space with mushrooms, you will get the achievement Mushroom Gardener.

Growing mushrooms at home speeds up the passage of time there.

#### Giant mushroom

***This is basically the solution to one of the riddles, don't continue reading if you want to figure this out for yourself!***

If a purple mushroom is planted close to a green mushroom, the purple mushroom will grow into a giant grenish mushroom which can be used to reach somewhere otherwise unreachable. If it's not in a helpful place, the giant mushroom can be destroyed with a mattock.

## Locations

* Home (After mined out with a mattock for long enough.)

* In multiple areas along the way to the Cliff.
Broken pillar shaft

This very large cave has 2 dead ends in the lower and upper east and a staircase that one needs to climb up to continue. Further up, you need to push a boulder to access the next staircase. Further up you need to climb up a spider web, and further east from there you can find a small spider in a web. To reach the spider, you need to pass under it eastwards and then come back to it from the top. The spider will fall down and start spinning a web that eventually (34 hours) will allow you to proceed upwards to the west.

Going upwards eastwards from there you will find a pink crystal that you can mine with the mattock.

This cave has the following exits:

* A lower western one, leading to the Outside staircase.
* An upper western one (see spider topic above). Following this path will eventually lead to a wall that needs a Mattock to break through, then you'll find a cliff, to climb it you'll (probably) need to plant a purple and a green mushroom next to each other and close to this cliff.

## This cave contains:

* 3 x disappointments
* 1 x Lapis Lazuli
* 1 x flint
* 1 x pink crystal
The Longing

## System requirements

**PC**
Minimum:* **OS:** Windows 7
* **Processor:** 1.2 GHz
* **Memory:** 4 GB RAM
* **Graphics:** 1024MB VRAM
* **Network:** Broadband Internet connection
* **Storage:** 5 GB available space

**MAC**
Minimum:

* **OS:** Mac OS X 10.9+
* **Processor:** 1.2 GHz
* **Memory:** 4 GB RAM
* **Graphics:** 1024MB VRAM
* **Network:** Broadband Internet connection
* **Storage:** 5 GB available space

**Linux**
Minimum:

* **OS:** Ubuntu 16.04+, SteamOS+
* **Processor:** 1.2 GHz
* **Memory:** 4 GB RAM
* **Graphics:** 1024MB VRAM
* **Network:** Broadband Internet connection
* **Storage:** 5 GB available space

**The Longing** is an point-and-click-adventure-idle game created by Studio Seufz and published by Application Systems Heidelberg.

The plot is based on the Kyffhäuser legend.

## Awards

* Nominee, Nuovo Award @IGF 2020
* Winner, Long Feature Award @A Maze.2019
* Special Mention, Animated Games Award Germany 2019
* Winner, "Best Debut" @Deutscher Computerspielpreis 2020
* Winner, Innovation in Games Award @Ludicious 2020

## Releases

**Windows**, **macOS**, **Linux**

* March 5, 2020

**Nintendo Switch**

* April 14, 2021

Steam Deck

* \_\_\_\_\_, 2022

## External links

* the official game's website

* Discord server (unofficial)

* Soundtrack

*Our community needs more information on this page! Can you help out? Click here to add more.*
## Sources

1. ↑ Steam
2. ↑ Press kit/Awards
Halls of Eternity

The Halls of Eternity, an "endless" space full of goodies.

When inside the Halls, **time stops completely**. No game play will advance while the Shade is inside the Halls.

* The Halls abide by a 90-degree view of “What goes up must come down” (Isaac Newton) in that what goes right must go left. Therefore, if you walk east (right) for 10 minutes or 10 hours or 10 weeks, you must walk west (left) for 10 minutes or 10 hours or 10 weeks to get back to the entrance. This time is measured in real time.
* **\*\*\* WARNING \*\*\***: If you auto-walk eastward, the Shade will not stop, even if you close the game. The Shade will not pick up any items along the way since that requires an active Player acknowledgement to accomplish.
* once you reach the halls, place a remembered location at the exit or just inside the door for easy exit and return, it is especially useful for this location

To reach them, head west from the Western Caves. When you reach a room with more than two passageways, make the following choices: Middle, Left, Right.

## Items

In the Halls of Eternity you can find various Items.

* Random Books
* Paper
* Two Carpets
* The Curtain
* The Horse Head

There is a limited amount of furniture that appears within the first several real-time minutes of walking. You will also find a limited number of books, and an infinite amount of paper. You have about a 30% chance of encountering an item for every 50 seconds you walk to the right.

## Description

You can enter the Halls from a room in the Western Caves.

In the Halls of Eternity, as the name suggests, time does not pass. The time counter at the top of the screen freezes at the moment the player enters the Halls. If the player exits the game while the Shade is in the Halls of Eternity, time will remain frozen for the Shade instead of continuing to pass as normal.

The Halls are the only place in which the player can click the arrows to start the Shade walking to the right, and the Shade will continue to walk indefinitely until stopped by the player. If the player starts the Shade walking to the left, the Shade will similarly continue left on its own until the entrance is reached.

Though infinite, the Halls are linear in nature. However much time the Shade spends walking to the right to explore the halls, after turning around it will take that same amount of time walking to the left to reach the exit. Quitting then restarting the game will not change the Shade's position, walking through the halls only happens during an active game session.

You can remember a place in the Halls of Eternity, and if you return there the Shade will say: "I will return to the Halls of Eternity."

## The Deconstructed Halls of Eternity

After a long time of walking, the Halls of Eternity have been known to "break down" as the background layers will disappear or appear in strange places. Once the deconstructed mess is walked through after some time, the door to exit will appear.
Adjust The Flow

One of the activities the Shade can perform is Adjust the Flow to turn on or off the water in its Home. However, it must first have running water.

To accomplish this task, head west from the Western Caves. Each time you reach a room with more than two passageways, make the following choices: Middle, Right, Bottom Left. Push the boulder completely to the right. The Shade will say, "I wonder where the water is going." When you return Home, the water will be running and the Thoughts book will be updated.
Moss

Moss is an in-game item that can be picked up/harvested.

Moss needs time to grow before it can be taken. It grows mostly in caverns with water and takes various hours to days of game time to grow (it doesn't all grow at the same pace). Please refer to this site for specific growth times: https://steamcommunity.com/sharedfiles/filedetails/?id=2522805564

Moss can be used to build a bed as well as weave a mosscarpet.

## Locations

* White crystal waterfall cave
* On the way to the moss cave moat and the library
Mosscarpet

The **mosscarpet** is a carpet the Shade can weave from moss to decorate at home.

Making a mosscarpet requires finding the instructional book "The Secrets of the Mosscarpet." Reading that book gives the shade the idea to weave a mosscarpet of his own, which can be done if the Shade has enough moss.

Each mosscarpet requires 12 pieces of moss, and will appear on the floor near the entrance door as soon as the shade has woven it, The mosscarpet can then be moved around and placed anywhere on the floors at home as a decorative item.

As moss grows back from wherever the Shade finds it after sufficient time has passed, the Shade can potentially weave many mosscarpets over the course of the game.
Fields of Sidhiem

The Fields of SIdheim are first and foremost a collection of farmers. Experts in their trade they have carved out a place on the great grasslands of the Western continent of Timmeran. Led by an Autumn Eladrin named Lostariel they have grown as a community. Eventually building the city of SIdhiem. Situated in a bend in the river it is a magical blend of nature, agriculture and urban life. A large Cathedral to Chauntea is made entirely of specially formed trees their boughs making up the roof. The ancient oak tree Kian roots down just in front of the cathedral and not far from the Manse of the Fields where the leader of SIdheim and the surrounding farmland lives and administers the society from.

The people of SIdhiem have a long elvish tradition and things move slowly but the power and soul of the people is truest gracious and giving. SIdheim and the fields are a place of solace and mercy for those that have no other place to go. All are given shelter, all are fed and all are clothed. If one does not desire to work they are encouraged to pursue the arts if they do not desire to pursue the arts they are asked to leave. Few ever fail to find a way they can contribute and that one make a contribution is all that is required.

This is not to say that the people here are soft. The earth is heavy and the muscles strong the land is wise and the casters from here powerful. They are not a people to cross and they will give no reason for offense. To be of the Fields is to love nature and others, to seek peace and to protect others. It is a lovely and enduring place.
Cave Entrance

The Cave Entrance is the exterior entrance to the cave as seen in dreams. It is supposed to be an entrance and exit to and from the surface, though is blocked by rocks, thus forcing Shade to use the only other way out to the surface: The well. The well is a one-way exit, meaning once Shade has exited to the surface, Shade will be unable to return.
Chuck E Cheese

Chuck E Cheese is all about Keiko's Ski ball

Quotes

Keiko : one i time i went to Chuck E Cheese when i was 4

Jackie  : Yeah

Keiko : and he held out his hand i gave him a hi-5 he did a no thing put his hand out again what

Jackie : yeah

Keiko : and he want my ski ball he want to throw my ball i gave him he missed and he walks away

Jackie : are you serious

Keiko : i was like your jack as

Jackie : That Happened

Keiko : Your Chuck E Cheese

Jackie : Chuck E Cheese came up to you stole your ski ball

Keiko : i was a kid 5 tokens i was like i'm gonna play my 1 token ski ball and he steals my ball misses leaves

Jackie : i love have he walks away after missing
Central pillar hallway

This place has a lower central exit leading to the Central crystal hall. There are 4 more exits,

* the first door on the left leading to the western pink lecture hall
* the far door on the left leading to the western up-down pillar corridor
* the first door on the right leading to the eastern pink lecture hall
* far door on the right leading to the eastern up-down pillar corridor.
Map hall

This hall has a symmetrical staircase and a map engraved on it. In order to see the map, you need to use the "investigate" action and then simply wait as the screen slowly zooms out and shows a not complete map of the game.

This room has 3 exits:

* A lower eastern one, leading to the Eastern inclined hall
* A lower western one
* An upper central one leading to the Upper Central staircase
Lapis Lazuli

Lapis Lazuli is an item that can be picked up in-game. One single piece can be found in the Broken pillar shaft, which can then be used to draw in blue.

If the shade has 5 pieces, it can be used to make a blue fire. A fire made from lapis lazuli will make time move in reverse. This fire lasts for 60 real life seconds, and will make the time move backwards in one second per real life second (no matter how well-decorated the Shade's home is.) If, however, the Shade is reading a book and flips the pages backwards, every flip will make the time reverse one hour. When reading The Time Machine backwards, time reverses 10 hours per page rather than one.

Unlike coal, the pieces of lapis lazuli will not disappear from the Shade's inventory if a blue fire is made, which means that you can make the blue fire as many times as you like.

The last four pieces of lapis lazuli needed for the blue fire can be found in the lake in the White Crystal Waterfall Cave, after the shade's birthday has occurred and the Green Crystal rises. If the Shade then reverses time to the birthday again, those four pieces will regenerate in the lake and the Shade can collect them again. As lapis lazuli aren't ever used up or lost in any way, getting more than five lapis lazuli will have no real effect on gameplay beyond raising the number of lapis lazuli held in the Shade's inventory.
The Library

## Description

The library is a location in The Longing that contains a wide assortment of books and paper for the player to collect. Upon trying to enter through the front door, the Shade will mention that it is being blocked from the other side. The Shade must find an alternate route in order to access it.

## Location

The library is located to the left of the map hall where the entrance door is displayed. To enter the library, the player must wait for the moss cave moat to fill up. For the moat to fill up, it takes roughly a month. The library has its own music track which gives a whimsical vibe to the room. Finding the library can be essential to passing the time until the king needs to be awoken due to the large amount of books inside.

Some time after the Shade first discovers the Library, the ceiling will cave in on the uppermost level, dropping a new pile of books onto the floor to be collected.
Restarting the game

Once you have completed the game, advance to the 'the longing has ended' screen. The text will fade to black and would be replaced with text asking you if you wish to reset the game. This would take about ten minutes. Other methods can be used to restart the game if the game hasn't been ended yet:

### Manipulation method

If the player attempts to manipulate time by incorrectly setting the computer time. This will let to a dungeon that could be escaped by clicking 400 times. Afterwards, it would restart the game from the beginning.
Home

Home is the Shade's room. The Shade starts here. This is a very significant place in the game, and there is a lot of additional information on the Time page.

In the beginning, Home contains 2 lumps of coal, a fireplace, an armchair, a red carpet, a bookcase with 4 books, an hourglass, a drawing table, and 1 piece of a musical instrument. Time is at the real-time rate.

Home has one exit to the east, leading to the Hall of the King.

Home can be enlarged and made more comfortable by digging more space out with a mattock.

## Activities

Home is the location for most activities.

* Draw
* Make a Fire
* Make Music
* Read a book
* Digging lower level
* Grow mushrooms
* Build a bed
* Adjust The Flow

## Decorations

The Shade can collect and make items to put up around its Home, making the place more comfortable and thereby speeding up the flow of time.

Collectible decorations include:

* Books
* Crystals
* Carpets
* A Curtain
* A Horse Head
* Pictures
* Gold coins
* Flower in vase

When the Shade finds the book "The Secrets of the Mosscarpet" the Shade will also be able to use collected moss to make mosscarpets.

When Home has been improved to the point at which time passes at the rate of ten in-game seconds to one real-life second, the Shade will smile while at Home and occasionally express satisfaction in their surroundings. This will earn the achievement **Home Sweet Home**.
The Well

The well is a hole in the ground to the right of where you first come up in the cave after the darkness. The blind man or the little troll will walk across the place every 40 minutes during daytime only starting at 23:50 in in-game time on any day. When they do, walk to the well. They will lower down a bucket, which you must jump in before they pull it back up, to access one of two endings:

* If the blind man lowered down the bucket, you can end the game by entering the house further to the left. (Good ending)
* If the troll lowered down the bucket, you will scare the troll who will drop you again, and you will die. (Bad ending)

Note that if you are very late into the game, the blind man will be dead and buried in a grave, making the good ending unavailable. After some more time, he will become a skeleton in his coffin. You can use Lapis Lazuli to turn back time.
Blue face cave

**Warning! This page contains spoilers.**

## Description

The Blue Face cave is a small cave that can be accessed through the Eastern broken stair cave. This cave has 2 blue crystals on the wall that can be mined using a mattock. Further, there is a face in the wall that can be asked questions in turn for wisdom.

## Questions

The Blue Face is a guide of sorts that can offer help towards achieving endings in the game when asked questions. However, many of these questions come at a cost of something the player has collected. This can include coal, disappointments, moss, or even gold coins.

The questions that can be asked as well as the answers are listed below:

* How can I overcome the darkness? (cost: 20 coal)
	+ Answer: The way to light is blocked by total darkness. You will only overcome darkness if you learn to become darkness. This way you will be invisible to it. But you will only achieve this if you delve deep, deep into your own mind in conscious loneliness.
* What lies beyond this cave? (cost: 5 disappointments)
	+ Answer: Beyond this cave, there is light. Light is beautiful and dangerous. Light is without understanding. Don't trust the childish eyes of the young. They will fear you. Only trust the old and blind, who are not afraid of that which emerges from darkness.
* What will happen after the 400 days? (cost: 20 moss)
	+ Answer: As long as there is time, there will always be longing. And once all longing has ended, the world will no longer need time... And those without longing will no longer need the world.

Once you've gotten the answers to those questions, you can ask the face a few more questions:

* Can you tell me a secret? (cost: 3 gold coins)
	+ Answer: You may find a hidden domain, if you try to breathe freely... You may find a mysterious door, if you look for it where you can see the most... You may find a birthday present, in a most beautiful place... If you put it all together, a wondrous secret is revealed.
* What will happen if I leave the cave? (cost: 100 coal)
	+ Answer: If you set foot outside, the kingdom will crumble and be forgotten forever... There won't be a way back. But this is the tragedy of being: Each triumph may be a veiled defeat. And for each defeat, there is a hidden triumph, lingering in the dark.
* Is there a way to manipulate time? (cost: 7 disappointments)
	+ Answer: Time is relentless... But down in your innermost cave, your mind rules above all, even over time, over reality and dream. Yet under a blue light, things may appear reversed, though strangely familiar, like a well-known book, which ends on its first page.
Moss Jump Cave Entrance

This room serves as the LOWER entrance to the Moss Jump Cave.

This room has four passageways:

* To the east/right into the Moss Jump room.
* To the west/left into the Double-floor hallway (southeast)
* A proper staircase on the mid-west side of the room that leads to the Moss Jump Cave Entrance (Upper).
* A dirt path on the mid-east side of the room that leads to the background room where you find a part of the musical instrument. [This is a great shortcut to Western Stairs (North)!]
Kingdom Exit hall

This hall has a circular staircase which one end can be walk up, the other climbed up.

There is a door on the top that takes 2 hours to open.

This hall has the following exits:

* a lower eastern one leading to the Upper Central staircase
* an upper central one leading to the Outside staircase

1 part of the musical instrument can be found here.

It takes 2 hours of game time to open the upper door the first time.
Make a Fire

Three types of fire can be made in the fireplace in the Shade's home.

You need two pieces of flint and five of a certain type of stone to start any fire. The type of stone used dictates the type of fire. The flint pieces are not consumed by the fire, and may be reused indefinitely.

## Regular fire

A regular fire is started with 2 flint and 5 coal. This speeds up time while the Shade is Home.

Regular fire lasts 4 in-game hours.

## Smelly fire

A smelly fire is started with 2 flint and 5 Sulfur. The smell forces the Shade to get as far away as possible from home.

If you don't stop the Shade manually or choose a specific destination, they will travel on their own to the farthest place on the map possible. Where they flee depends on progress made in-game, and whether certain paths have been opened or enabled. If the Shade has overcome the darkness, they will arrive at the Secret Tower. Otherwise, they will travel to the furthest place from home without discovering the Secret Tower.

A smelly fire lasts 4 in-game hours. The Shade cannot re-enter home at all while the smelly fire is lit.

## Blue fire

A blue fire is started with 2 flint and 5 Lapis Lazuli. Blue fire makes time go backward.

A blue fire lasts for 60 real-life seconds, and will make the time move backwards by one in-game second per real life second (regardless of how well-decorated the Shade's home is.)

If the Shade reads a book while a blue fire is burning and flips the pages backwards, every flip will make the time reverse a full in-game hour. Those pages flipped backward during a blue fire now count as "unread" again, and after the blue fire is over those pages will once again advance time by a minute each just as they did the first time the Shade read them. Reading "The Time Machine" during a Blue Fire will reverse time by days.

If the Shade inspects items or otherwise expresses thoughts during the Blue Fire, the text in the Shade's text box will be reversed.

Unlike coal or sulfur, Lapis lazuli is not consumed when used to make a fire. The same five stones may be reused to make blue fires indefinitely.
Interface / Gameplay

This game allows you to explore a vast network of caverns & rooms.

The game is timed to last 400 days (real life days). There is a timer on top of the screen counting down. The timer continues running even if the game is not.

While you are exploring, parts of the world are changing. For example, water dripping from the ceiling might aggregate to a lake and allow you to cross a ditch. Moss might grow to allow a soft landing when falling down a cliff.

When walking you can "remember" certain places. A screenshot is taken and you can later have your character walk automatically to the place again - even while the game is closed.
Double-floor hallway

This hallway features a staircase with openings in the back of the cave.

It has 4 exits:

* a lower one to the left, leading to the Eastern Treasure window
* an upper one on the left, leading to the Eastern up-down pillar corridor
* an upper central one, leading to the eastern cave stairway
* an upper right one, leading to the eastern broken stair cave
Carpet

Carpets are decorative items for the Shade's home.

One carpet is already set up by the Shade's armchair at the start of the game. Like all decorative objects, it can be moved anywhere in the room.

Two more carpets can be picked up in the Halls of Eternity.

Mosscarpets can be woven from moss once the Shade has found the instructional book "The Secrets of the Mosscarpet."
Horse Head

The Horse Head is found in the Halls of Eternity. When picked up it will appear as a decorative item in the Shade's home.

The Shade appreciates the Horse Head for the opportunity to have another pair of eyes to look at.

The Shade can draw a picture of the Horse's Head, which he gives the title "The Poem."

Obtaining the Horse Head unlocks the **Head of a Horse** achievement.

Trivia:

The Horse Head is likely a reference to the Horse "Falada" From The Goose Girl, one of the first books which the shade can find.
Paper

Paper is an item that can be picked up in-game. You can use them to draw. Many can be picked up in the Halls of Eternity.

### Quotes

Upon picking up the paper, the Shade has a few quotes that will follow:

* "It can be useful for my studies."

* "This sheet of paper will be useful for my art studies. I wonder where it came from."

Uses

- Paper can be used to make different paintings, using colored rocks and coal. When a painting is made, a piece of paper is consumed. The painting can then be placed around your house.

## Locations

* Western pink lecture hall
* Eastern pink lecture hall
* Hall of Eternity (As mentioned earlier.)
Sluggy

**Sluggy** is a hefty caterpillar of -9 years old. With a characteristic scowling look and a pair of antennas that vibrate in anger (anger issues), this troublesome caterpillar has left its mark (literally) in the world of insects, where its name is whispered with both fear and admiration. **(Be careful if you come across him, wanted throughout Central America)**.
Wonder

**A Wonder** is what the Shade calls the phenomenon when all three large singing Crystals (Pink, Yellow, and Green) are placed on top of each other in the Shade's home. The three crystals combine, and transform into a singing, glowing white sphere of energy.

The Wonder can be moved around the Shade's Home as any other decorative item.

## Secret Ending

If the door is entered the game will fade to show the Shade having a wonderful dream, and the game will end.

here is a Youtube video on how to get all the crystals : https://www.youtube.com/watch?v=j8-AEs3bE0c
Draw

You can draw pictures in your home using colored materials on paper that you find in the caves.

## Materials

The materials you need to draw in different colors are:

* Black with coal
* Red with clay
* Yellow with sulfur
* Blue with Lapis Lazuli.
* White with Chalk

The more colors of drawing material you collect, the more images you'll be able to draw. Each single color and each possible combination of multiple colors will give you different images you can draw.

Stones are not consumed by using them to draw.

Each drawing uses up one sheet of paper.

## Use of pictures

Once you have drawn a picture, you can hang it on the wall of your home.

After drawing them you can grab and place them around the room.

If you want to remove a picture, you need to put it into the Shade's fireplace and make a regular fire.

## Achievements

Collecting all five colors of drawing materials will earn the **Colorful Stones** achievement.

Collecting 5 louse pictures will unlock the **My Favorite Painting** achievement.
Hall of the King

The hall of the king is a large hall where the king is sleeping.

* It has a bottom exit to the left that leads to your home.
* There is a staircase leading upwards with an exit on the top right leading to a the Central pillar staircase
* You can interact with the king, waking it from it's sleep after the 400 days have passed.
Gold coins

## Description

Gold coins can be obtained at Eastern Treasure window after cracking the glass. They are part of the King's treasury, a seemingly infinite supply of wealth.

## Obtaining

To crack the window the Shade must have three mattocks. The first two attempts to use your mattock on the glass will weaken the glass slightly, but break the mattock. The third mattock strike will successfully crack the glass and remain intact, and the glass will completely break on its own after some time passes.

## Usage

Once the coins pour out of the hole in the glass, the Shade can pick up an indefinite amount. The Shade will comment on the coins being useless, but they have two optional uses in-game.

* One of the questions in the blue face cave can be answered by paying the Face three gold coins.
* When gold coins are obtained, they will appear in a pile as a decorative item in the Shade's home. The pile will grow as the Shade takes more gold; each pile can grow to hold up to 100 coins, after which a new pile will be started. A total of 10 piles can be obtained, after which no new piles will be made.

The supply of gold coins is infinite, the Shade will never be able to take enough to lower the apparent amount behind the glass.
Dream

The Shade can dream about the outside world. They provide hints at how to End the Longing.

## How to dream

There are a few methods of dreaming.

* Eat 3 purple mushrooms, which will cause the Shade to pass out and have one dream.
* Idle the game until the Shade lies on the floor and goes to sleep. There is a small chance of dreaming.
* Build a bed in the shade's home, then sleep in the bed. There is a good chance of multiple dreams as long as the player idles.

Each dream will advance time by one hour. (Removed in the latest update to prevent lock-ins inside the Secret Door.)

## Dreams

There are three different sequences that can be seen:

* Old man and child get water out of a well. Once the bucket is at the top, a spider crawls out of the bucket and scares the child, making the old man chuckle.
* Man gets water out of a well alone
* Child gets water out of a well alone
Moss jump

While exploring the eastern part of the kingdom, at the beginning of the game you will find yourself unable to access the White Crystal Waterfall Cave, due to a big drop. You will have to wait at least two weeks for the moss to grow on top of the rock, softening your impact with the stone.

Once you've jumped down, you are able to take the moss that's grown there, including the one on top of the rocks, but that will prevent the player from making the jump again for two weeks. If that single moss tuft is left alone, the area stays accessible (top moss is not destroyed after the jump).
Secret Tower

The Secret Tower is a secret location that can only be found after the shade has overcome The Darkness.

## Location

### Finding the way by sound

The way to the Tower lies near the surface. You must walk up the way to the cave just beneath the surface, and when ground starts sounding like gravel you must change direction and start walking upwards to the right. You will eventually find a cave with a person who "*wanted to become a unicorn*", one of the mattocks, and a staircase leading to the tower.
It takes roughly 7 minutes 40 seconds of walking time when going from the East (from the bottom of the stairway above the pit) to the West (not counting the Angst encounter) to reach this path fork - or, alternatively, around 6 minutes of walking when going from the West side/surface (after descending into the darkness at the bottom of the path) to the East.

### Smelly Fire method

Alternately, after the puzzles allowing one to access the areas of The Darkness and overcome Angst have been solved, you can use sulfur to make a smelly fire at Home. The Shade will then walk on its own to the furthest possible place from the smell, which will be the Secret Tower. (This only works if the player does not click anything to interrupt or redirect the Shade, just let the Shade find its own way there. The walk from Home will take about 30-40 minutes.)

If the player has not yet solved the necessary puzzles to safely access the Tower area, a smelly fire will just send the Shade to the furthest possible place from home without discovering the Tower which instead leads to the place in which it allows you to change the flow of water at home.

### Redirection method

You can also potentially redirect Shade to the Secret Tower by continuing the path the normal way, then going down again through the tunnel and raising the cursor so that when the path to the Secret Tower is reached, it would automatically follow such a path up to the tower because of the positioning of the cursor. Afterwards, just continuing this path and Shade will eventually get to that location.

## Contents

In the tower there are several books and one large singing Pink Crystal, which can be collected.

There is also a key, but it is out of reach. When reaching the top of the tower the Shade will comment on the Stork nest on the roof, which is a clue on how to get the key. You must wait for the Stork to arrive, which can only happen while actively playing the game when a new hour passes, so you need to start playing at least a few seconds before XXX:21:00:00. You then need to wait about 4 minutes before the stork will start approaching the tower from the background. It will land on the nest and the key will fall down to the floor where it can be collected. This key is needed to enter the Secret Door.
Flint

Flint can be found and picked up in-game.

There are 4 pieces of flint in the game.

Two pieces of flint can be used with five pieces of Coal, Sulfur, or Lapis Lazuli to Make a Fire of a couple of different types.

Flint pieces are not consumed by the fire and can be reused indefinitely.

## Locations

* From the Central Crystal Hall, take the far west passage through Western Pink Windows, then take the bottom left passage to the room that contains the entrance to the Western Caves.
* Next to the lower ledge in the Moss jump room.
* Next to the eastern-most ledge just past the first climbable spider web n the Broken Pillar Shaft.
Mine shaft

The mine shaft is a long hallway where you can find the mattock. It starts with two separated floors. When you stand long enough over the slanted support pillar, it will eventually collapse and give you access to the lower floor.

It has these exits:

* on the top west corner, leading to the outside staircase
* on the far east corner, leading to the coal mine
* before that, on the east, leading to the sulfur mine.
* a diagonally upwards and eastwards pointing chimney which might only be an entrance.

It contains:

* 1 x mattock
* 3 or 4 wood
Coal

Coal is an in-game item you can pick up.

## Locations

Single lumps of coal randomly fall from the ceilings all over the map. The Shade has a limited amount of time to pick them up before they crumble to dust.

The western room with pink windows is a good place to collect coal, as it drops there often.

It can also be mined in the coal mine. It takes 11 minutes to mine one nugget of coal, a large piece which adds five lumps of coal to the Shade's inventory.

## Uses

Coal is required to make a regular fire at home.

You use coal to draw in black.

You can trade 100 coal for an answer from the face in the blue face cave.

## Relationship to the Shade

The Shade refers to each found lump of coal as "a fallen brother."
King

The **King** is the main catalyst for the events happening in The Longing, and the creator of The Shade. He tasks The Shade with awakening him after a 400 day slumber in order to regain his power.

The King appears to be a powerful entity that is made out of stone, with his crown attached to the cave's ceiling. He inhabits the King's Hall during the entire game's runtime, and his snoring can be heard in every inch of this same room, getting louder the closer the Shade gets to his face. If the Shade interacts with the sleeping King after the 400 days have passed, the game will end after a text prompt and one of the endings will happen. The King cannot be awakened before the 400 days have passed, with the Shade saying that the time hasn't come yet.
Birthday

One year after the game has been started, (or when the timer passes 035:00:00), it will be the shade's birthday. They will say "Today is my birthday. Hooray." If you have the game open during the shade's birthday, you will earn the achievement **Birthday.**

If you ask the face in the Blue face cave the question; "Can you tell me a secret?" the face will make a hint towards a birthday present which will appear in the White Crystal Waterfall Cave. In order to get the "present", you must be standing in the middle of the water in the cave, exactly when the timer passes 035:00:00:00. At this time, a large Green Crystal will rise from the water, and will, if not grabbed by the shade, continue ascending, until it lands on a small cliff in the wall over the waterfall. The waterfall will then be drained, and the shade can find four pieces of Lapis Lazuli at the bottom. These can be used to reverse time, so that the shade is able to get the green crystal, if they were unable to the first time.

If the shade manages to grab the Green Crystal, it will be placed in their home. The waterfall will still be drained of water.

If the large Pink Crystal, Green Crystal, and Yellow Crystal are placed on top of each other, they will combine to form a Wonder.
Hope’s Port

## A City Under Siege

Port Hope is a city that has been under siege by the Yuan-Ti S'zzet, and the Black Company for over a year.

It was sacked by the Yuan-Ti after the Black Company successful overtook the walls of city on August 7th, 428. Many of the city's inhabitants were slain in one night. Fire's set by the Yuan-Ti destroyed much of the city, including it's library. The contents of the library are presumed to be destroyed save for two books: Doctors with Sins and the Cause of the Lost Ones, rescued by the Black Company mercenary, Nisha.