Gear Factory

The Gear Factory is a building that allows you to produce materials that you can forge into all types of Gear for free. The produced materials can also be traded in the Alliance under Material Exchange. The Gear Factory unlocks at Control Center level 8. Exploration(Subway) level 2-10 is needed to unlock gear factory.

## Material Production

1. Choose a material to produce and get a random quality of the material each time.

2. Collecting the material earns proficiency and upgrades the proficiency level of this material.

3. As the proficiency level improves, the efficiency of producing such material and the probability of obtaining high quality of this material also increase.

4. The production efficiency is related to the level at which the material is placed in the waiting queue, i.e., the production efficiency and the production probability of the material that has been placed in the waiting queue will not increase as the proficiency level increases. It is best to re-queue material production once a higher proficiency level is reached for these materials.

5. The basic production time of different materials may vary. It is either 2hrs or 6hrs basic production time for materials.

6. The material in the queue or production can be canceled. You lose any time spend working on this material.

7. The queue size is 15 items, which means a minimum of 15hrs of producing time for the easiest materials .

Any material you produce can be traded in the Alliance Material Exchange. There, you can request a specific item and offer an item of yourself for the trade. The requested item must be of the same season AND the same quality as the offered item. You can have three trades listed at the same time.

Below is a table with the proficiency levels and the chances to obtain quality materials. The production efficiency (PE) speeds up production where the new production time is equal to [Base Time]\*100/(100+PE). So at a maximized proficiency of a material with 2hr base time, you will produce it in 1hr instead. To max one 2hr material it takes a bit more than 16 days.

## Forging Gear

1. When forging Gear, the chance to obtain the Gear will be determined by the rarity of the materials you put in.
2. You'll receive a certain amount of forging points, each time you put in materials of different rarities to forge Gear.
3. For every 100 forging points received, an Elite or better Gear will be guaranteed in the subsequent forging.
4. For every 500 forging points received, an Epic Gear will be guaranteed in the subsequent forging.

You need to put in four material to start a forge. You can put in materials of any rarity. The higher the rarity of the ingredients, the higher the chance of better quality gear forged.

Using Rare and higher ingredients in a Forge nets Forging Points. A Rare ingredients gives 1 point, Elite 5 points and Epic 20 Points. Forging the gear also costs Z Coin equal to ten times the amount of Forging points gained. Forging points are unique to the gear being created. They do not carry over to other gear pieces

For the materials that are used in each piece of gear, head over to the following page:
Materials for Forging Gear

### Chances to obtain Quality Gear

Any ingredient you add increased the chances to obtain gear. Adding up the changes for four ingredients will give you the total chance you could obtain quality gear. For example, if two rare and two elite material were added to the forge, you'd get 22.25\*2=44.5% chance to get Rare gear, 2\*2.5+23.75\*2=52.5% chance to get Elite gear and a 0.25\*2+1.25\*2=3% chance to obtain Epic gear. The interface in game rounds all numbers down and increases the first value (e.g. Uncommon) by the amount that is missing to reach 100%. The forging chances should not be effected by this visual bug.

 Rare
 Elite
 Epic

## Tips

* Proficiency level 6 and higher gives a 5-10% chance to get Elite (purple) materials.
* Proficiency level 10 gives a 1% chance to get Epic (orange) materials.
* Only the accessory items (4th slot) require a material that takes 6 hours to produce (these materials are: Reflective Material, Laser Gem, Nanocrystal, Polishing Agent). Each accessory requires only one of these. It is recommended to not focus on these materials but instead increase the proficiency levels of the other three required materials to get elite and epic pieces faster. Of course if you are going to be away for a longer time, these materials are ideal for putting into the queue since the production time is longer.
* Sharing materials with fellow alliance members prevents unnecessary time spend into increasing proficiency levels of all materials for an item. If everyone focuses on few materials, you can get to higher proficiency of a material faster and thus gain higher quality pieces and increase production speed. To do this optimally, it does require some coordination. However, focusing on a particular season only requires a small group of people (at least 4, but more is better).
* From a single test while focusing on producing a single ingredient, it took around two months to get a single piece of Epic gear from the Pity roll of 500 forging points. Since the chances to obtain Epic gear is very low from the ingredients, and the chances to obtain a good ingredient is also low, it is recommended for free to play players to focus on obtaining Elite pieces of gear from newly released gear sets, and take any Epic pieces are a bonus.