Mutt

### Folder Link

https://drive.google.com/drive/folders/1WeX26LrbKAsHrwd\_99ARS8PR0HRchS5p?usp=sharing

# Character Information

### Summary

A happy go lucky idiot who managed to survive the SOX and make it to the sprawl.

### Goals

* Have a lot of farm animals

* Collect the coolest daka (guns) in the sixth world

* Learn how to read

## Background

-Born in the SOX Mutt was accustomed to a life of struggle since he could crawl

- grew up in a Catholic commune that mostly kept to themselves but didn't shy away from raiding when needed

-Mutt was great with animals and was also a pretty great raider when needed

- when Mutt was 18 his settlement waged a holy war with a cult of Fire worshipers

-during the peak of the holy war the corps decided that the Rad wars would get a huge viewer spike and intervened in the battle fighting both sides

-when the fighting was said and done Mutt was left with a small band of his people. They made use of the mercenary transports and road back home with the spoils

-the treasures from the battle was a life saver for many in the settlement, even with there losses

-Mutt was sent off in one of the cars to the closest mercenary settlement to see if he could steal anything more, mostly because he was one of the few capable warriors left even if he wasnt a great thief

-Mutt got to the Rad wars mercenary camp and started trying to blend in, but little did he know that they where not heading off to another base in the sox but actually OUTSIDE.

-he should have been dead to rights. He had no sin, no papers, only a ork in stolen FBA. but the guard processing him had different ideas

-Sent to a private screening the guard told Mutt that the guard knew he was a sinless rad punk and offered him a way out into the world if he took on shadow work

-Mutt then started running, things where good, guilt about leaving home besides. until one day when he was around 20 he discovered that his former fixer let the Rad wars producers know about Mutts settlements battle. Mutt killed his fixer then and there and fled to seattle with stored funds and contacts that he had to burn.

## Narrative Significant Qualities

* Bad Rep: Killing your own fixer is kinda taboo

* Uneducated: no schools in the rad zone

* illiterate: Or books either...
* lack of foucus: ADHD to boot

* Phobia, mild, common: Globophobia: Fear of Balloons, they are just floating landmines that make you think raiders are coming when they pop...terrible thing for children to have at party's
* Outdoorsman: never quite got used to the unruined city

## Run History

- Run I've Been On

- Other Run I've Been On

- Etc.

## Affiliations

### Contacts

 Oakstein
 Contact 2
 Contact 3

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

Jean Schimt (Rating 4), UCAS

```
 R4 Weapon License
 R4 restricted cyberware
 R4 bodyguards license

```

```
R4 pet License

```

## Appearance

A Caucasian ork with red hair that's kept short but is curly. he has green eyes and freckles scattered across his face with a noticable scar near the collar of his neck that looks like its from a knife.

### Clothing

usually dressed in a green plaid shirt with some torn blue jeans, a armored Jacket thrown over that looks like a old brown leather bomber jacket.

## Market Profile Comments

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