Gang Green

"GGs"

**Gang Green** is an Air, Silver Squigly variant.

**DEATH ROLL**

## Tips and Tricks

### Role & Strategy

* Gang Green is a fighter with a Signature Ability that allows her to gain stacks of MIASMA simply by standing near a dead body and not blocking. This powerful Signature Ability enables her to drain both the opponent's meter and health every second through MIASMA which is complemented by her first Signature Ability that grants her meter by simply moving throughout the fight. The combination of both abilities allows Gang Green to charge blockbusters quickly and take down the toughest of defenders by simply draining their health every second.
	+ Gang Green's first Signature ability activates from moving through being hit, moving through attacking, moving through the use of special moves like Drag 'n Bite and Draugen Punch, Gang Green falling after using or suffering an air combo, and the use of movement based blockbusters like Rage of the Dragon when used far away from the opponent, and Drag 'n Drop, which counts as movement when Gang Green drops down for the last hits of the blockbuster.

* Gang Green's Signature Ability works best if the dead body is in the opponent's corner of the stage. Hence, it is recommended to push the opponent far into the corner as much as possible through blockbusters and special moves such as DRAUGEN PUNCH, BURST, DRAG 'N' DROP and INFERNO OF LEVIATHAN that are known to flung the opponent into the air.
	+ This ability also works with a teammate's dead body and some players may find it useful to bring a suicide lead to activate Gang Green's Signature Ability through their own teammate's dead body.

* On defense, Gang Green primarily relies on her quick meter gain and her health regain, so it is suggested to put her in the back of the team. Gang Green gains meter very quickly through Miasma and her first Signature Ability, allowing her to quickly dish out an unblockable Tier 3 blockbuster.

* **Marquee Ability**: Either Marquee Ability works with Gang Green since both conditions require her to be dead. EVIL DEAD can be useful on the offense to inflict both CURSE and WITHER, making it easier for the next fighter to defeat opponents. DEAD ALIVE is better to be used defensively, providing other teammates FINAL STAND to increase the longevity of your defensive fighters and stall for time.

* **Stat Investment**: Investment stat for Gang Green depends on how she is used. Investment in ATK and Piercing are useful when she is used on the offense to increase her damage output. However, it is important to note that Gang Green will primarily rely on her MIASMA stacks to deal damage, hence investment in defensive stats such as HP and Defense may be beneficial to increase her survivability in a fight.

### Trivia

* This variant is a reference to Gum, the main protagonist of *Jet Set Radio*. The color was chosen by a backer from the Indiegogo campaign.

* This variant's name may be a reference to Gangrene, a type of tissue death caused by a lack of blood supply, which fits Squigly's theme of being undead.

* This variant's caption is named after Gum's gang, The GGs, which stands for *Graffiti Gang*.

### Gallery

Fighter Reveal- Squigly - GANG GREEN - Skullgirls Mobile