Broderick Garvin Moody

* 🔹 **Lore Producer:** *Reserved for Daragh Twomey of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Broderick Garvin Moody**
* Jersey Number: **24**
* Position: **C2** • **Off-Pine Center** for the **Boston Potatoes**
* Age in Chapter: **18 years old**
* Date of Birth: **October 7th, 1920**
* Modern Country of Origin: **England 🏴󠁧󠁢󠁥󠁮󠁧󠁿**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Legendary Defense**
* Struggle: **Making Choices**
* Alignment: **Authentic Evil**
* Height: **6' 11" | 2.1082m**
* Weight: **202 lbs | 91.62566kg**

### Play Style: **None**

Moody isn't known for a distinct play style yet.

### Player Class: **None**

Moody isn't known for a distinct play style yet.

### Alignment: Authentic Evil

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Evil** = characters who engage in harmful or malicious behavior. They may act with cruelty, greed, or disregard for the well-being of others deliberately.

## Biography

Broderick Garvin Moody was born in Crawley, West Sussex, England in 1920. He was always a tall kid, and it wasn't long before he realized that his height could be an advantage in basketball. Moody developed a passion for the game and began playing whenever and wherever he could. Moody was inspired to play basketball from the challenge of it all. He loved the fact that it was a game that required both physical and mental abilities, and he cherished the satisfaction that came with using those abilities to beat an opponent.

Moody is motivated in his career by the desire to be the best player he can be and to lead his team to victory. His proudest moment discovered by Lore Producers was when he was named captain of the new seemi-pro West Sussex basketball team in 1937. A hair over two years later, Moody found himself on a boat to Boston, in pursuit of a career in professional basketball.

As a founding member of the Boston Potatoes, Moody was excited about the team's potential. He believed that they have a great group of players who could work together to achieve greatness. Moody brought a positive attitude to the team atmosphere and was always looking for ways to improve both himself and his teammates. Moody was not a big fan of the media spotlight. He found it uncomfortable to be the center of attention and would have much rather focused on playing basketball.

Moody was discovered by the Boston Potatoes during their initial scouting for the team when he was playing a pick-up game in a park in Boston almost 16 minutes after he climbed off of the boat he came on. Coach Kellog saw him dominating the game and recommended that Coach Narling and the 10 General Managers offer him a contract.

## Details

* Favorite Food: Fries
* Favorite Color: Blue
* Favorite Animal: Kangaroo
* On-Court Habit: Broderick has lucky socks he wears every game.
* Piece of Trivia: Knows every word of Hamlet by heart
* Has a Fear Of: Any Other Shakespeare work
* Diet Plan/Training Regimen: Broderick enjoy daily runs and weightlifting with no particular focus on any diet.
* Pop Culture Interests: Hungarian Music, Hamlet, and Cookbooks
* Love Interest: None, focused on his career
* Other Professional Interest: Farming Carrots

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Broderick Garvin Moody*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access