"Sentinel"

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## Gameplay Information

The **"Sentinel"** is a Primary weapon introduced in the 19.4.0 update.

## Appearance

It is a light machine gun with a rigid stock, rail with iron sights, front pistol grip and a 100-round desert-camouflaged belt-fed magazine box.

## Performance

This weapon shoots heavy but regular bullets automatically. These bullets have an instant bullet travel time.

When reloading, the heavy magazine is taken out and is replaced by another. It has no delay mechanics.

## Strategy

It deals decent damage and has a high fire rate and capacity and average mobility. It features a very good accuracy that renders this weapon usable in medium to long ranges.

### Tips

* Aim for the head to maximize the damage.
* Since it is not scoped, it is ideal up to medium ranges for easy kills.
	+ However, if you mastered no-scoping with accurate weapons very well beforehand, you can use this in long ranges.
* Use this to finish off/weaken opponents.
* It is a good choice for tearing down enemy armor.
* Pair this with a slowing weapon in case you will encounter fast enemies.
* Try not to use this in close ranges, since its spread is quite abysmal.
* Don't stand still while chewing the enemy's armor and health.
* Its high cartridge supply allows the weapon to be fired for prolonged periods of time and to suppress enemies from cover.
* With precision, it can be a good Sniper substitute.
* This can shred down an opponent's armor if used correctly. Circling, strafing, jumping whilst aiming for opponent's head for headshots will help you when engaged in a duel. This could also potentially last longer due to the fact that this has 100 ammo capacity.
* As always, do not stand still while firing.
* Reload in hidden areas, since the reload time is quite long.
* In Team Fight, pick off key targets (i.e. Ghost Lantern users) to prevent enemies from getting fast easy kills.

### Counters

* Although deadly for skilled players and their ability at long-ranged combat, to get a shot that actually does decent damage, the user must hit their head. So, using flamethrowers, shotguns, and other close-range weapons while jumping and dodging, could counter these users. However, be aware of the enemy's skill.
* Any well-placed hits from one-shot weapons will do the trick.
* Pick off its users from long ranges. This weapon lacks a scope, but skilled users could still hit you with this weapon due to its fairly low recoil, so stay aware of it.
* Never try to use the jetpack to take down its users, extremely skilled users can kill you with it from very long distances even if you move in a random pattern since this weapon features a very good accuracy.
* Use a slowing weapon to further worsen this weapon's mobility.
* Even though it is a primary weapon, skilled players can easily kill you in long ranges if you are not careful enough.
* The best way to kill these users is to get the user in an open space and zigzag towards them with a shotgun or melee type weapon. Make sure you move in a very unpredictable way, or else an experienced user will kill you with ease.
* Area damage weapons (specifically the ones that has knockback) are good counters to its users, as they will disorient their aim while dealing high amounts of damage.
* Attack the user while they are reloading.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* It is based from the M249 SAW, with the stock being mostly based from that of M60 machine gun.
* It looks like the Combat MG from *Grand Theft Auto* series, but it has a front grip.
* It is visually akin to that of the Heavy Destroyer but without a scope and with a magazine with downgraded capacity.