Aura Sight

**Discipline:** Clairsentience; **Level:** Dread 4, gambler 4, marksman 4, psion/wilder 4, sighted seeker 4, voyager 4

**Display:** Visual

**Manifesting Time:** 1 standard action

**Range:** 60 ft.

**Area:** Cone-shaped emanation centered on you

**Duration:** Concentration, up to 10 min./level

**Saving Throw:** None; **Power Resistance:** No

**Power Points:** 7

You discern auras. Auras are invisible to the naked eye, but to a psionic viewer manifesting this power they appear as glowing halos or envelopes of colored light that surround all objects. The color of each aura reveals information to the psionic character. The amount of information revealed depends on how long you study a particular area.

*1st Round:* Presence of good and evil auras in the area. You can’t pin an aura to a particular object or individual at this stage; instead, you see a colored haze suffusing the area. (This power can detect lawful and chaotic auras as well, but doing so requires a separate manifestation that focuses only on that alignment axis.)

*2nd Round:* Number of auras (creatures, objects, powers, or spells) in the area. You know how many auras are in the area, even though each aura doesn’t resolve to its actual location quite yet.

*3rd Round:* The owner of each aura is revealed, unless the individual is outside your line of sight. If a creature whose aura you detect has 5 or more Hit Dice than you do, you are overwhelmed by its presence and dazed for 1 round, and the power ends.

**Augment:** For every 2 additional power points you spend, this power’s range increases by 5 feet.

## Aura Sight (Mythic)

You can cease concentrating on the power without ending the effect. It provides no information when you are not concentrating on it, but you can resume and cease concentrating again to use its effects any number of times within the power’s duration. On the third round of detection, you can determine whether the alignment aura is from an aligned magic item; aligned power; aligned undead, outsider; cleric, paladin, or antipaladin of an aligned deity, or other character class or type with an aura class feature; or other type of aligned creature. You can detect alignment auras protected by effects that block clairsentience with a manifester level check with a DC of 11 plus the manifester level of the effect, or through lead sheeting with a DC 20 manifester level check, plus 5 per inch of thickness. You can penetrate 3 feet of wood or dirt, 1 foot of stone, or 1 inch of common metal with a DC 15 manifester level check, plus 5 for each multiple of that thickness. If the substance or effect blocking your power is not mythic, or if it already allows a manifester level check or saving throw to penetrate its protection, add your mythic tier on your manifester level check or saving throw.

**Augmented:** If you expend two uses of mythic power, any overwhelming auras of the appropriate alignments within the area become clearly visible to everyone at the beginning of your turn on the first round you scan an area. Strong auras become clearly visible at the end of your turn on the first round you concentrate on an area, moderate auras at the end of the second round, and faint auras at the end of the third round. Auras on creatures, objects, or areas that are invisible are also invisible, and you cannot see auras to which you have no line of sight even if you are able to detect their strength and location.