recursal/Fanatic-Fandom huggingface dataset:
CAS066

**Location:** Infinite Lagrange Wiki -> Ship -> Cruiser

Back Story

"Tell me what supplies a fleet is carrying, and I'll tell you their effective combat range." --Kian Moody, "Spiritual Fortress" and Chief Military Officer of the Eagle Guard

## CAS066 - Integrated Type (variant A)

* Hologram
* System
* Schematic

## Cost

###

62130

###

7340

###

2410

###

02:44:50

* Category:
* Advantage: Survivability, Crit weapon
* Disadvantage: Unspecialised
* Game description: Adopts an asymmetrical design with a heavy weapon platform fitted on the port side. It has an independent weapon loading system and support equipment. It is installed with a heavy torpedo launching system, enabling it to mount concentrated torpedo attacks on medium to large targets. Its integrated battery also makes it suitable for a variety of missions.

The CAS066 Generic Cruiser is an all around cruiser capable of both dealing and receiving damage. Commonly considered the best ship that is given to all players, the CAS066 can deal respectable damage capable of harming all ships, and can be upgraded to tank large amounts of damage due to having 2 armor upgrades and 2 hit point upgrades.

## CAS066 - Artillery Type (variant B)

* Hologram
* System
* Schematic

## Cost

###

61,300

###

7420

###

2000

###

02:31:00

* Category:
* Advantage: Anti-capital (small) ship strategy; Railgun also effectively engages super-capital ships with base 1500 alpha.
* Disadvantage: Slow firing; railguns seem to be inherently inaccurate, nullifying some part of the potential upgrades.
* Game description: Equipped with Pangaea's railgun technology. The large power supply system on the left side of the weapon is able to provide consistent power for the 2 giant railguns, allowing them to fire continuously at high power. This ship has strong offensive capabilities against large ships and a basic generic battery for self-defense purposes.

Railgun
 (self) SG-1120B
Generic Cannon

## CAS066 - Aircraft Type (variant C)

* Hologram
* System
* Schematic

## Cost

###

57,130

###

5510

###

3250

###

02:46:10

* Category:
* Advantage: Cheapest cruiser that can carry corvettes that is also a blueprint a player can own?
* Disadvantage: Only has 2 corvette slots while being a cruiser; inconsequential weapon system
* Game description: The previous model's heavy weapon platform has been modified into a corvette-maintenance system and is able to carry 2 corvettes, giving it long-range attack capabilities. Its integrated battery is preserved to retain its ability to attack all types of targets.

Anti-Ship Cannon
 (self) SG-1120B
Generic Cannon
MK3-AT-3-750C

A torpedo launcher that adopts the super-heavy launching technology developed by Jupiter Industries. It possesses sufficient scope to cause devastating damage to city defenses and super capital ships.

Eternal Storm - Specifications

Eternal Polaris Mk II Projectile Launching System - Siege Torpedo Launcher Array
Points
Intv
Priority
Enh
Player-vs-Player

**Location:**  Infinite Lagrange Wiki -> How-to

Player-vs-Player (PvP) is one of the most important aspects of the game. There are a limited number of rankings per season/system and earning one often comes down to who prevails when two unions face off in combat with each other.

## Key Points

The most important principle to keep in mind in any combat is **concentrated application of force** - while going 1v1 against the enemy can feel glorious, players that are serious about winning understand that the more firepower they can bring to any given fight, the better. Not only does it increase the chances of winning, but it also decreases losses, allowing those fleets to continue fighting.

To that end, the basic rule for unions is **move together, fight together**. Staying together will allow for more opportunities to achieve 2v1 or better against enemy fleets and reduce the opportunities they have of getting 2v1 or better in return.
Jaeger

**Location:**  Infinite Lagrange Wiki -> Ship -> Cruiser

Back Story

"Many classic designs petered out not because they were surpassed by other designs, but because they were destroyed in self-iteration."

---Fountain, Derivative Designer of the Antonios Consortium

## Jaeger - Support Type (variant A)

* Holographic
* Systems
* Schematic

## Cost

###

48,960

###

5960

###

3250

###

02:43:10

* Category: Corvette Carrier
* Advantage: Able to bring 4 corvettes in battle, has a strategy that makes the corvettes target super-capital ships
* Disadvantage: Heavily reliant on the corvettes the player has, firepower on the extreme low-end of cruisers.
* Game description: Named after "raiders", they follow the tactics of guerrillas. The ship carries 4 escort corvette racks and can attack multiple targets simultaneously. With 6 cannons around the ship, it can attack incoming targets from all directions.

**PLEASE NOTE:**  Even though this ship is labelled as a "support type" it has no UAVs and cannot repair ships.

## Jaeger - Anti-Ship Type (variant B)

* Holographic
* Systems
* Schematic

## Cost

###

58,390

###

7950

###

2450

###

02:48:50

* Category: Anti-ship
* Advantage: Has a strategy that deals increased damages to cruisers
* Disadvantage: Base firepower is too low, the strategy doesn't allow the ship to prioritize cruisers
* Game description: The escort corvette rack at the bow is transformed into two dual-fire heavy cannons to enhance the anti-ship combat capability.

Note : The strategy claims to "increase damage by 60% and the attack duration by 30%", but none of the weapons have a duration.

## Updates

### Availability Change

On 2022-05-18, the following announcement was released, making the availability of Jaeger "default" rather than "Phase II exclusive".

Dear explorers,

To better facilitate the new star system exploration, the Antonios Consortium will grant the authorization of the Jaeger - Heavy Aircraft Cruiser blueprint to more explorers. Every explorer new to the Lagrange Network will have a chance to acquire this blueprint and its variant models from the Black Market Tech Files and Ship & Aircraft BP Files.

At 03:00 UTC on May 20, Antonios will provide the "Antonios Tech Files" in limited numbers at the Store. Meanwhile, the Jaeger - Heavy Aircraft Cruiser blueprint and its variant models will be added to the Ship & Aircraft BP Files.

At 03:00 UTC on May 27, the Jaeger - Heavy Aircraft Cruiser blueprint and its variant models will be added to the Black Market Tech Files. All the content above will only be available in the "Star System Exploration Agreement."

We hope that the Jaeger - Heavy Aircraft Cruiser can bring more combat strategies to the new explorers in the Lagrange Network. Thank you all for your support and love for the game.
Expansion zone 7

**Location:**  Infinite Lagrange Wiki -> Base

## Expansion Cost

###

2.5M

###

24:00:00

## Total Upgrades Cost

###

48.5M

###

119.5k

###

48.1k

###

208:36:40

One of the major base expansions, consisting of five additional base upgrades.

* Prerequisites for this zone:
	+ Resource Port I Level 5
	+ Capital Shipyard II Level 3
* Prerequisites for Expansion zone 8:
	+ Resource Port II Level 5
	+ Military Port II Level 5
Research point

**Location:**  Infinite Lagrange Wiki -> Resources

Players mainly acquire Research Points from Black Market Tech Files that do not contain a blueprint, and for that reason are sometimes called "pity points". Research points can also be obtained when a duplicate blueprint is pulled. For super capital ships, the player will be offered the choice of a modular system, 10 tech points, or 10 research points - the module or tech points is almost certainly the best choice. For all other ships, the player will be offered a chance at a variant (if there are variants the player does not already have), 5 tech points, or 5 research points - research points would be the best choice only in rare cases.

Research points have two uses - 15 of them can be traded in the store for a Ship and Aircraft BP File which is guaranteed to have a blueprint - though not guaranteed to have a useful blueprint. 25 of them can be used to sign up for the Research Agreement which is also guaranteed to give a blueprint - also not guaranteed to give a useful blueprint, but the odds are much better.

Research points are one of the items that factions retain when they move from one season to the next. See The Dreaded Reset for the complete list.
Jaeger - Heavy Aircraft Cruiser

**Location:**  Infinite Lagrange Wiki -> Ship -> Cruiser -> Jaeger

Back Story

"Many classic designs petered out not because they were surpassed by other designs, but because they were destroyed in self-iteration."

---Fountain, Derivative Designer of the Antonios Consortium

## Jaeger - Support Type (variant A)

* Holographic
* Systems
* Schematic

## Cost

###

48,960

###

5960

###

3250

###

02:43:10

* Game description: Named after "raiders", they follow the tactics of guerrillas. The ship carries 4 escort corvette racks and can attack multiple targets simultaneously. With 6 cannons around the ship, it can attack incoming targets from all directions.

**PLEASE NOTE:**  Even though this ship is labelled as a "support type" it has no UAVs and cannot repair ships.
Mistral - Combat Attacker

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

"If you shed tears for missing the sun, you will also miss stars."

---Sacrum Chu Imperium Proverb

* Plain
* Systems
* Schematic

## Cost

###

7520

###

650

###

220

###

00:15:30

* Hangar Size Required: Medium
* Game description: Equipped with 2 rapid-fire cannons and powerful air combat capabilities, it can swiftly counterattack incoming enemy aircrafts and escort corvettes. It is light-weighted and can endure prolonged strikes.

### MK3-AG-350D "Cross" Airborne Combat Cannon

Description: A Cross-series airborne assault cannon developed by Jupiter Industries' Power Machine Manufacturing Bureau. Compared to the prototype, its caliber has been increased to provide greater dogfighting capabilities.

* Adjustment increment: 6%
* Adjustment tech types: Subsystem\_Platform\_Tech or Aircraft\_Tech
* Adjustment tech quantity: 1

Cannon

### Airborne Weapon System Enhancements

* Full enhancement cost: 70 or 74 tech points, depending on what enhancements are chosen

### AC-10 Generic Aircraft Armor

Description: Generic armor for aircraft to resist medium space dust impact.

* Armor: 0

### F-100 Generic Fuselage

Description: A fuselage widely used in fighters. It can adapt to the complex space environment and resist impact and radiation.

* HP: 5,000

### Armor System Enhancements

* Full enhancement cost: 12 tech points

Note that, even though there are three enhancements, they all have the same effect, so it doesn't matter which two the player chooses.

Total: 6
Total: 6
Total: 6

## Propulsion System

* System HP: 2,000

Please note that the game specifications list both a cruise and warp for the ship (3000 and 15,000) but since fighters are not capable of independent movement, this number is effectively irrelevant.

### ENA-60 Aircraft Vector Engine

Description: A light vector engine for medium aircraft. It provides enhanced mobility and acceleration for aircraft.

### XC-100 Command Compartment

Description: A generic command compartment for fighters, controlling the operation of their weapons and engines.

The command system gives no specific in-game function nor does it have any enhancements.

## Enhancement Strategies

* Full enhancement cost: 106 or 110 tech points, depending on which enhancements are selected

### House Imperium (Kanaeru)

If player deploys this ship in either Tundra - Aircraft Destroyer or Predator use the list below. If they choose to deploy it in a carrier, they should use the Aiming Speed Enhancement in the Airborne Weapon System instead of the Explosive Ammo Enhancement.
Helios

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story

"Support lines being interrupted doesn't mean the war is going to stop, only that it's going to become even more ferocious." ---Mann Xandar, Secretary of the General Logistics & Armaments Department

## Helios - Generic Type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

28080

###

3220

###

660

###

?

###

01:08:50

* A powerful Sacrum Chu Imperium Navy assault ship. It comes with 2 ship-mounted cannons and 5 rapid-fire cannons for the purpose of performing concentrated attacks. It has enough firepower to rival a cruiser. It boasts high production efficiency because of the experience accumulated in its manufacturing and assembly.

Anti-Ship Heavy Cannon
 (self) FG-1103A
Generic Cannon
Carilion - Heavy Cannon Frigate

Location: Infinite Lagrange Wiki -> Ship -> Frigate -> Carilion

**TODO:** Detailed system and enhancement information plus enhancement recommendation table

Back Story

“The principle of blitzkrieg is exchanging time for space; the longer the time, the lesser the yield and value.” — Mars, Chief of the General Staff of the Ares Corps

## Carilion - Heavy cannon Type (variant B)

* Plain
* Systems
* Schematic

## Cost

###

8,590

###

630

###

120

###

00:16:20

* Role: Damage dealer
* Advantage: Damage per hit
* Disadvantage: Damage efficiency (main weapon railgun is outclassed by ruby), lacks evasion upgrades
* Game description: The bow of the ship has been modified into a heavy cannon to improve its anti-ship capabilities against large ships without significantly compromising its mobility.

Player comments/strategy:

While the level of damage per hit is fairly high for a frigate, it's still a fragile ship and will only really be useful early game or in scattered asteroid field operations.
Peace shield

**Location:** Infinite Lagrange Wiki -> Game Mechanics

**TODO:** There is at least one unanswered question on the page. Add links to patches affecting peace shields.

Also called Truce

Often used while the players is expecting to be away for an extended period (such as sleep) while their base is in an exposed or vulnerable location, the peace shield/truce prevents the base from being attacked in any way.

While the player's actual base is protected, their outposts, mining platforms, and any ships/fleets not at their base remain vulnerable.

A peace shield goes up automatically when a player's base is successfully attacked, after it is "retreated" to its new location. See Emergency Evasion (Base)

## About Peace Shield

1. Bases cannot be attacked during a truce.
2. Only the "Retreat" command can be issued to fleets during a truce. Fleets already executing a command are not affected. For example, fleets executing a "Mine" or "Guard" command will not be affected.
3. The alert circles of all dispatched fleets will be minimized during a truce; they will not actively enter combat.
4. 1.3 hours of preparation is required before establishing a truce up to 7h duration. You can only enact a truce when the preparation period is complete.
5. There is an 8 hour cooldown after a truce ends. A player can only enact another truce once the cooldown is over.
	1. If the player ends the truce shortly after it goes into effect (how long is this window?) then there is no cooldown, but there is still the 90 minute preparation time
6. The peace shield lasts for seven hours.

**NOTE:** The preparation time, active time, and cooldown time have all been adjusted at least once already. The values shown, while correct at the time this page was updated, cannot be guaranteed to remain current.
List of ship name translations

**Location:** Infinite Lagrange Wiki -> Ship

**PLEASE NOTE:** This page is under construction, and specifically we're working on a better way to display the data without being unwieldy.

## Ship Models

In Infinite Lagrange, ships are categorized various ways:

* Types (warships/utility ships)
* Size: aircraft, capital ships, super capital ships)
* Class groups: aircraft, small warships, large warships
* Class: Fighter, corvette, frigate, destroyer, cruiser, battlecruiser, battleship, auxiliary ship, carrier
* Model: Io, for example
* Variant or ship: Io - Assault Ion Cannon Cruiser (same as Io - Ion Cannon Type) for example

This table is currently only giving the translations of the **model** names.
Chu-Coin

Chu-Coins are one of the main pay-to-play (P2P) elements of the game. They are only available for purchase using real money.

Chu-Coins have two primary uses.

The first is that they can be converted to Proxima coins on a one-for-one basis.

The second is that they can be used to purchase **livery**, decorative patterns that can be applied to a faction's ships.
Base Reconstruction

Base reconstruction is a function that is designed to allow an early game player to relocate to another **region** of the **system** they are playing in. One of the major uses for this is joining a union that is located in another region.

This command is accessed from the Domestic Affairs menu in the Base View.

When the player selects the Base Reconstruction option, they will see the Base Reconstruction popup. Clicking **Ok** on the popup will take the player to a panel where they can select a region. The player simply clicks on the region they wish to reconstruct to and then the **Confirm** button.

## Special Cases

* When a player uses Base Reconstruction, they will immediately be kicked from any organizaiton (union, clan, or guild) they currently belong to
* A player who has completed Expansion zone 4 or higher will have **all** of the ships in their fleet retired, plus they will lose a significant portion of all resources

## Updates

Originally, Base Reconstruction was more limited - it could only be used once per server and could only be used in the beginning. I forget whether it was time limited (first 48 hours) or level limited (before completing Expansion zone 4). This was all changed in a Patch (date and citation?).
The Galaxy's Situation

**Location:**  Infinite Lagrange Wiki -> Lore -> Archive

The third section of the in-game archive. It contains one part with 5 entries, though the archive reports that the section contains a total of 10 entries, it is not clear if there are any additional entries or where they might be.

* 01: Faction Patterns A record of the strife and conflict between factions in the galaxy (5 entries)
The Course of History

**Location:** Infinite Lagrange Wiki -> Archive

A section of the in-game archive.

The header claims that there are 50 entries but there are currently only 46. It is believed that additional entries will be added at a later date.

1. Modern Ship Technology A record of the important shipbuilding technology to date (20 entries)
2. Modern Weapon Technology A record of commonly used Weapon Techs of modern days (14 entries)
3. Modern Industrial Technology A record of the important information on the development of industrial technology to date. (4 entries)
4. Modern Space Technology A record of the important of space technology to date (5 entries)
5. Modern Energy Science Technology A record of the important information on the development of energy technology to date (3 entries)
Guardian

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story

"Point your weapon at your foe; leave flowers for your young; save bullets for yourself." ---lnscription on a Nameless Tombstone

## Guardian - Support Type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

25470

###

2260

###

1840

###

01:34:40

* Category:
* Advantage: Healing, Missaile/Tropedo evasion
* Disadvantage: Low HP
* Game description: Equipped with the "Storm" integrated missile system to provide anti-aircraft and anti-missile support. It has 2 support uav pods, enabling it to launch 1 squadron of repair uavs and another squadron of anti-aircraft uavs in battle.

The Guardian Support Destroyer is an all purpose ship capable of fitting many roles. The ship’s offensive capabilities preform appreciably well against small ships such as Frigate and Destroyer while it’s healing abilities sustain other ships to fight for longer. It additionally has anti aircraft UAV’s. It should be noted that the Guardian uses a large amount of Command points, and that it’s healing capabilities are the weakest of the support ships, but not by much.

Missile Launcher Nest

## Guardian - Dual-Purpose Type (variant B)

* Holographic
* Systems
* Schematic

## Cost

###

24,100

###

1970

###

1450

###

01:20:40

* Game description: Two corvette racks are installed at the bottom of the ship. It is also equipped with corvette maintenance and support equipment. It is able to launch its corvettes during assaults, providing great damage output. The "Storm" missile system is retained as fire support.

Missile Launcher Nest

## Guardian - Pulse Cannon Type (variant C)

* Plain
* Systems
* Schematic

## Cost

###

24040

###

2730

###

730

###

01:07:00

* Category:
* Advantage: En weapons
* Disadvantage: Low HP
* Game description: Taking advantage of its large capacity, an experimental pulse-energy system has been fitted to power its "Star Codex" attack system. It is comprised of multiple pulse turrets and has sufficient energy to take on medium enemy ships.

Pulse Cannon
 (self) CP-118T "Star Codex"
Pulse Cannon
Stingray - Torpedo Bomber

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

Back Story

"Both innovative and retrospective approaches are means to move forward."

---Wen Zhe, Philosopher and Representative of Retrofuturism

* Holographic
* Systems
* Schematic

## Cost

###

5360

###

730

###

260

###

00:16:30

* Hangar Size Required: Large
* Game description: A special high-speed bomber with stealth capabilities. Its flat body and signal jamming device make it hard to detect. It also boasts superior mobility. It is able to launch heavy torpedoes at short ranges, dealing devastating damage to medium to large targets.

Assault Torpedo
A101 the Rational - Combat Attacker

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

Back Story

"Wherever you set foot is my land and the mortals who live there are my people."

---Emperor Chu of the Sacrum Chu Imperium

 A101 the Rational - Combat Attacker

## A101 the Rational - Combat Attacker (variant A)

* Holographic
* Systems
* Schematic

## Cost

###

5470

###

460

###

160

###

00:11:10

* Hangar Size Required: Medium
* Game description: One of the primary fighters in the arsenal of the Sacrum Chu Imperium. It has 1 onboard cannon that can be used against ships and 2 support guns that add additional damage. The support guns can also serve anti-aircraft purposes at close range.
XT-8

**Location:**  Infinite Lagrange Wiki -> Ship -> Frigate

"As we venture into the expanse, technology continues to advance, but mysticism is reborn."
---Sima Yan, Modern Lagrangian Historian

## Cost

###

2,270

###

100

###

30

###

?

###

00:03:20 (NA)

* Game description: Remodeled from the X8 - Small Utility Ship. The storage space has been modified to carry siege UAVs capable of mounting effective attacks on city defenses.

Siege UAV
 (self) SG-145B
Cannon

## Cost

###

7,380

###

560

###

100

###

?

###

00:14:00 (NA)

* Game description: Remodeled from the X8 Small Utility Ship. It is equipped with multiple missile launchers to maximize its firepower.

Missile Array
 (self) SG-145B
Cannon
Battlecruiser

**Location:** Infinite Lagrange Wiki -> Ship

* Emergency Evasion (Escape)
	+ All battlecruisers: 40%

Battlecruisers are the most powerful class of Warship. Although they can be researched earlier, a player cannot build them until they have completed construction of the Battlecruiser Dockyard which is part of Expansion zone 7 and they have an appropriate shipyard.

Battlecruisers, along with carriers are **super capital ships** which means that they can only be built using a super capital shipyard, one of which, Super Capital Shipyard I, is also part of Expansion zone 7. The other, Super Capital Shipyard II, is only available if the player's base is docked to the Super Capital Shipyard II docking point.

Another major difference between "super caps" and other ships is that super caps do not have variant models. Instead, each ship has a variety of **modular systems** that can be used. The in-game terms used are system or subsystem, but to avoid confusion with other uses of that word, most people call them modules or mods.

* Main article: Modules

There are four classes of battlecruiser for which blueprints are available. There is also the Indefatigable, used in some NPC fleets, which can only be purchased by players with Trojite.

All battlecruisers (and carriers too) currently have the "type" of **Ultra Type**.
Server selection screen

**Location:**  Infinite Lagrange Wiki -> User Interface

On the left edge of the screen is a control for showing:

* Servers player is currently playing on
* All current Phase I servers
* All current Phase II servers
* All hub servers
* Angulum server & shop
* List of new opening server

In all of these views, any servers that the players is currently playing on will be marked with a "my server" icon.

## Current Servers

This is the default view. It allows the player to select one of the servers that they are currently playing on.

## Phase I Servers

This is a list of the currently running Phase I servers. If a server is not marked with the "my server" icon, then selecting it may allow the player to create a new account on that server.

## Phase II Servers

This is a list of the currently running Phase II servers. Unless a server is marked with the "my server" icon, then selecting it will give information about that server, but the player will **not** be able to enter.

## Hub Servers

There is currently only one Hub System (Pioneers System). The player will only be able to enter this system if one or more of their accounts are currently located there.

## Angulum Server & Shop

There is currently only one Angulum system. The player will only be able to enter this system after completing Phase I server & buying a Angulum Cluster Pass in the HUB shop or allowed to use the Angulum shop after buying a Angulum Cluster Trade Permit & are currently waiting in the HUB server.

## Sign Agreement Servers

This is a list of the new Phase II servers. The player can register to a new opening server for the signing time according the server still have free Slots. Players can also apply to the mid-way agreement via this tab.
X10 - Medium Utility Ship

**Location:**  Infinite Lagrange Wiki -> Ship -> Utility ships

Back Story

"Grandiose constructions are a key indicator in determining whether a civilization is thriving." --- Marcus Bailey, Architect and Designer of "Antontas"

## X10 - Engineer Type

* Hologram
* System
* Schematic

## Cost

###

30,000

###

1500

###

350

###

01:40:00

* Game description: A generic medium utility ship equipped with enhanced engineering UAVs, enabling it to perform advanced mining and medium construction work. The ship has good storage capacity and basic defensive capabilities.

The player will be able to build the X10 once they have completed construction of the first level of the Medium Utility Ship Dockyard in Expansion zone 4.

### Enhancement Strategy

Using a mining rate calculator to approximate mining performance in various scenarios, the conclusion was that most of the time, enhancements should be applied in the following order:

1. All mining rate enhancements
2. All storage space enhancements
3. Warp speed enhancements

There are cases where applying one mining rate and one storage enhancement will give slightly better results than two mining rate enhancements. Unless the vast majority of the player's ships are traveling very long distances (100Gm or more) warp speed enhancements give only marginal improvement.

## Engineering UAV System

### CET-30 Engineering UAV Hangar

* System HP: 3000
* In-game description: A hangar for advanced engineering UAVs, which can conduct advanced resource collection and medium construction works.

### W-300 Resource Warehouse

* System HP: 3000
* In-game description: An expanded resource warehouse with increased storage space for medium utility ships.

## Propulsion System

### EN-180 Generic Vector Engine

A medium vector engine for destroyers. It is used by small to medium ships for sailing and adjusting ship angles in combat.

### EC-120 Generic Warp Drive

A medium warp drive for destroyers. It enables small to medium ships to enter warp for fast travel in formation.

## Defense System

Due to its low rate of fire and low Damage per hit, the defense system of the X10 is almost entirely useless. Just to add insult to injury, the system has no enhancements - though it can be adjusted.

### SG-1120 Generic Cannon

* In-game description: A 120mm generic cannon used in both military and civilian sectors. It is capable of mounting effective attacks on small ships and aerial targets. It is usually used by civilian ships for self-defense purposes.
* Adjustment increment: 4%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment quantity: 3

2 x Cannon

## Command System

### XC-1800 Bridge

A generic Navigation Control and Info Command System for light ships. It manages the operations of all weapon systems and engines.

## Energy System

### RT-280 Integrated Energy Conversion System

An integrated energy supply system for medium ships. It generates power through the core and converts the energy into different forms for the ship's various subsystems.
Winged Hussar

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story

"Try to seize all opportunities. Even those you fail to grasp are sure to bestow benefits." ---Investigative Report: "Second Home" by Yzeux, Space Explorer

## Winged Hussar - Anti-Ship Type (variant A)

* Holographic
* Systems
* Schematic

## Cost

###

26690

###

2590

###

400

###

00:47:30

* Category: Damage dealer (high Damage per hit)
* Advantage: anti-ship weapons
* Disadvantage: Survivability
* Game description: Equipped with a customized "Storm" missile system, it can quickly and continuously search various ships to attack. Two dual-barrel turrets are installed at the bow of the ship, enabling it to attack heavy ships and city defenses.

The Winged Hussar Light Missile Destroyer is a well rounded ship that focuses on anti ship damage. It comes equipped with a missile system capable of dealing heavy damage to small ships such as Destroyer and Frigate while also dealing strong damage against aircraft, although this will rarely be seen due to its aircraft targeting AI. Additionally, it comes with a heavy cannon capable of dealing strong siege damage and harming large ships such as Cruiser, Battlecruiser and Carrier

Missile Launcher Nest
  CG-2358C "Carilion K"
Dual-Cannon Bow Siege Battery

## Winged Hussar - Integrated Type (variant B)

* Holographic
* Systems
* Schematic

## Cost

###

26,770

###

2600

###

400

###

00:47:30

* Game description: The bow-mounted heavy cannon has been replaced by a quad-fire torpedo launcher that is controlled by the "Storm" Missile System to provide improved offensive capabilities against small to medium targets.

Missile Launcher Nest
 (self) CT-4-240A "Roland Iron Dwarf K"
Torpedo

## Cost

###

20,010

###

1850

###

1000

###

01:05:00

* Game description: A situational awareness system is installed at the bow of the ship, granting its "Storm" missiles enhanced missile-tracking capabilities, improved accuracy, and added anti-aircraft capabilities. Additional armor is also added to improve survivability.

Missile Launcher Nest

### History

* At some point prior to 2022-04-07, the AA effect was adjusted from "self" to "row" and the AA DPM from 3052 to 3663
Silent Assassin

**Location:**  Infinite Lagrange Wiki -> Ship -> Corvette

Back Story

"The fear of having insufficient firepower plagues every fleet." --Xi Qi, Pangaea Corporation Senior Engineer

## Silent Assassin - High-Speed Type (variant A)

* Holographic
* System
* Schematic

## Cost

###

6310

###

380

###

80

###

00:10:20

* Game description: Equipped with 3 light rapid-fire cannons and 4 accelerated high-speed engines, making it very effective against small to medium targets. Its reinforced armor is able to resist light weapon fire. It is a highly cost-effective corvette.

Dual-Cannon Offensive Battery

## Updates

### Patch on 2022-05-25: Armor/Hit Points

* Source link: Patch notes

In this patch, all of the corvettes had their hit points increased and all of the corvettes with 0 armor saw their armor increase to 2.

"Adjusted the basic HP of the Silent Assassin - Armored Corvette to 4900 from 4100."

Also, corvettes and fighters now have an altered appearance when they reach full enhancement:

"6. Added the new appearance of the models of fighters and corvettes after their blueprints' version number reached a certain amount."
Prefab module

Produced only by the "prefab module factory", a prefab module is a collection of standardized ship parts that are fabricated and made available for when you really need a ship in a hurry. Prefab modules take one hour (?) to manufacture and only a limited number can be stored, the exact number depends on what upgrades have been completed.

Prefab modules can be used for both building and repairing ships. Each module reduces the build or repair time by five minutes (05:00) or some fraction thereof. For example, to complete construction of a ship with ten minutes and ten seconds (10:10) of time remaining would require three prefab modules, but if you wait until the time has dropped to ten minutes or less, the construction can be completed with only two prefab modules.

On the ship construction panel, when a player clicks the button to speed construction, there is a dialog with a slider control allowing the player to choose exactly how many or few prefab modules to use in the construction of that particular ship. There is not, so far as I know, a similar dialog when repairing a ship - it's all or nothing.

Prefab modules can also be carried by the fleet to be used for repairs in the field of battle. Before sending the fleet to it's destination click on the box with a gear icon besides storage capacity.

An additional 10 prefab modules can be purchased for 60 Chu-Coins, three times per day.
Vitas A021 - Heavy Attacker

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

Back Story

"Plans themselves must be managed and modified if they are to serve their creators as tools for making strategic decisions."

---PetÃ¶fi, Chief Scientist of Project Vitas

## Vitas A021 - Anti-Ship Type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

8960

###

890

###

320

###

00:21:30

* Requires Medium Hangar (Medium Aircraft)
* Category:
* Advantage: Has the highest damage anti-system weapon amongst medium and light aircraft (so can be used in all aircraft hangars currently, unlike heavy aircraft informally known as bombers), [anti-super capital strategy?]
* Disadvantage: Low firerate
* Game description: Strikes enemy ships with hi-explosive bombs. Its special detection system and warheads are able to perform precision strikes while also dealing damage to the ship's subsystems. Its body is fortified by composite armor for increased survivability.
XT-20

**Location:**  Infinite Lagrange Wiki -> Ship -> Cruiser

Back Story

"The beauty of architecture relies on powerful and advanced technology, and incompetent and lousy designers are to blame for the ugliness of buildings."
---Marcus Bailey, Architect and Designer of "Antontas"

## Cost

###

33,720

###

3670

###

2080

###

?

###

01:46:10 (NA)

* Game description: A military ship remodeled from the X20 utility ship, widely used by Privateers. It carries corvettes and is equipped with defensive cannons to improve its defensive capabilities.

Cannon

## Cost

###

37,380

###

4670

###

2430

###

?

###

02:06:20 (NA)

* Game description: A military ship remodeled from the X20 utility ship, widely used by Privateers. A simple aircraft hangar and a repair dock have been added to the original design. It can carry aircraft.

Cannon

## Cost

###

33,720

###

3670

###

2080

###

?

###

01:46:10 (NA)

* Game description: An auxiliary cruiser remodeled from the X20 utility ship, used as a command ship by Privateers. Its fitted mining support facility has been modified to a repair dock, allowing it to provide tactical support on the battlefield.

Anti-Aircraft UAV
  FG-1180A
Cannon
AC721

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story
“A good investment is normally accompanied by a deep insight into the future.” -- Mark Gates, “Investment Enthusiast” and CEO of the Pangaea Corporation

## AC721 - Generic Type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

21,890

###

1,730

###

310

###

00:34:40

* Category: Specialty (logistics)
* Advantage: Large cargo capacity
* Disadvantage: Everything else
* Game description: Equipped with an integrated artillery system and gigantic resource warehouse, it is ideal both as a multi-role ship and a long-range transport. Popular among military and civilian markets, it boasts a wide range of variants thanks to its simple production technology and excellent customizability.

The AC721 Heavy Logistics Destroyer plays a unique role amongst ships. While it is terrible at dealing damage and tanking damage, it has an incredibly high cargo capacity. This means that when it is put in a fleet with small (x8) and medium (x10) utility ships, it will boost their overall production as more ore can be carried in one trip. Note that this strategy has minimal gains for large (x20) utility ships

Ultra Dual-Cannon Assault Battery
 (self) SG-330B/D
Anti-Aricraft Turret

## AC721 - Missile type (variant B)

* Plain
* Systems
* Schematic

## Cost

###

25,280

###

2,570

###

760

###

01:07:20

* Category:
* Advantage: Anti-Aircraft support (row)
* Disadvantage:
* Game description: The 3 original heavy turrets have been replaced by 2 vertical missile launching systems, granting it offensive capabilities against small ships and aircraft at long range. 2 secondary cannons have been added for fire support.

## Cost

###

21.790

###

3130

###

600

###

01:02:50

* Game description: An ion generation system is installed to take advantage of its spacious interior capacity while an assault ion cannon is fitted on the bow. It offers great offensive capabilities against medium to large ships. It also has a limited array of anti-aircraft weapons for self-defense purposes.

Ion Cannon
 (self) SG-330B/D
Anti-air turret

## AC721 - Aircraft Type (variant D)

* Plain
* Systems
* Schematic

## Cost

###

20,170

###

1,930

###

890

###

01:03:40

* Game description: Two full-sized gun corvettes can be mounted under the ship, making it a corvette-carrier. Corvette maintenance and command equipment have also been installed in its hull, enabling it to carry different corvettes for different reinforcement operations.

The AC721 Heavy Dual Purpose Assault Ship is a carrier for corvettes. Like all carriers, it’s usefulness is heavily reliant on the type of aircraft one has. The AC721 Heavy Dual Purpose Assault Ship boasts itself as one of the most efficient carriers in terms of Command point to corvette’s, working at a 4:1 ratio. This however comes at the cost of also being the most fragile of the carriers, and not having any auxiliary benefits such as the Solar Whale’s healing of aircraft.

Ultra Dual-Cannon Assault Battery
 (self) SG-1120
Generic Cannon
Solar Whale - Armed Tactical Carrier

**Location:** Infinite Lagrange Wiki -> Ship -> Carrier

Back story
 Of all the systems under the Defender Force's control, most are without two-way Lagrange Gates, and some are hard to reach through the existing Lagrange Network. This remoteness has earned the Defender Force the nickname "Border Legion." The NOMA Shipping Group was one of the first organizations that licensed their technologies and blueprints to the Defender Force. The licensed Solar Whale carriers greatly increased their long-range combat and aircraft combat capabilities. In exchange, they allowed the NOMA Shipping Group to participate in the research of multiple Lagrange Networks within their jurisdiction.

**TODO:** Needs detailed system and enhancement information

As with all other carriers, this ship has a command system enhancement for Strategic Strike applied by default (Strategic Strike II) which can be upgraded to Strategic Strike III.

## Solar Whale - Armed Tactical Carrier

* Holographic
* Systems
* Schematic

## Cost

###

299,780

###

46,990

###

48,130

###

18:48:30

* Category: Back Row, Carries Corvettes, Can carry Aircrafts
* Advantage: When upgraded, highest carrying capacity of all the carriers (16 heavy fighters/corvettes)
* Disadvantage: Slowest carrier, most expensive carrier
* Game description: Following the design ideas of the NOMA Galactic Design Bureau, this warship is a large aircraft carrier with dominant comprehensive combat capabilities. It has a large independent corvette dock, from which powerful attacks can be launched.

Default Hangar Stats
Proxima Coin

Proxima coins are one of the major monetary forms in the game and can be acquired and spent in several different ways.

## Methods of acquisition

### Partnership Agreement

At the beginning of each game season/server, the player begins a "partnership agreement" which in which points are awarded for certain activities:

* Logging in to the game: 20 points each day
* Using Action Points: 10 points for each action point
* Destroying ships: 1 point for every ship destroyed in combat

There is also a Strategic Partnership Agreement, that runs in parallel with the Partnership Agreement, but costs real money ($15 for US players).
Predator

**Location:**  Infinite Lagrange Wiki -> Ship -> Cruiser

Back Story

"The basis of collaboration and separation is the exchange and conflict of interests; doubts remind both parties to re-evaluate their own benefits." --Rule 1 of Principles of Space Negotiation, Hermann University Press

## Predator - Generic Type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

55970

###

5750

###

4430

###

03:10:00

* Game description: 4 medium aircraft hangars have been installed in the center of the ship, making it capable of carrying both attackers and fighter squadrons for various long-range attack runs. Its defensive weapons include anti-aircraft missiles and generic batteries.

The Predator Aircraft Cruiser is a Cruiser which can contain up to 4 medium fighters. In terms of Command point to Fighter, it is very close to the Ceres, with the Ceres being slightly more efficient. The predator’s advantage over the Ceres is that it is significantly more durable than the Ceres, thus reducing the risk that your aircraft die due to their carrier being destroyed.

Octa-Fire Missile Launcher Array
 (self) CG-1105B
Generic Cannon

## Predator, Tactical type (variant B)

* Holographic
* Systems
* Schematic

## Cost

###

61,260

###

3760

###

4040

###

02:37:10

* Game description: An upgraded version based on the prototype. The missile system fitted on the bow is replaced with an aviation command UAV system, enabling it to issue comprehensive commands to nearby aircraft and increase their hit rate and evasion.

Generic Cannon

## Cost

###

65,510

###

4420

###

4440

###

02:57:00

* Game description: An upgraded version based on the prototype. The missile system on its bow is replaced with 2 sets of anti-aircraft missile launcher array to improve its anti-aircraft capability.

Octa-Fire Anti-Aircraft Missile Array
 (self) CG-1105B
Generic Cannon
Expansion zone 2

**Location:**  Infinite Lagrange Wiki -> Base

## Expansion Cost

###

25k

###

00:40:00

## Total Upgrades Cost

###

17.333m

###

43,405

###

17,347

###

74:33:20

One of the game's major base upgrades. It includes five upgradable base components.

In the early part of the game, players are generally not able to construct more than the first level of the Liaison Command Center, as the first level requires 20 thousend metal and the second level 1.5 million.

* Prerequisites for this zone:
	+ Capital Shipyard 1 Level 4
	+ Warehouse 1 Level 4
	+ Generic Port I Level 3
* Prerequisites for Expansion zone 3
	+ Generic Port II Level 5
	+ Small Integrated Plant Level 1
	+ Habitat I Level 1
Resource Port I

**Location:**  Infinite Lagrange Wiki -> Base -> Expansion zone 6

### In-game description

A port for docking utility ships. Upgrade it to increase its max Command Points.

## Total Cost

###

4000k

###

10,000

###

4000

###

22:25:00

This Port is one of the Base upgrades that is part of Expansion zone 6. All 5 levels of upgrades are required to expand to Expansion zone 7.
Union

**Location:**  Infinite Lagrange Wiki -> Organizations

Note: Was written before the 2022-07-27 patch introducing the new organizations, communities, and organization talents.
**TODO:** Recent patch changed experience needed to level up. Also, check that it is otherwise up to date.

A union is a group of between one and one-hundred players that have joined together. There are certain activities that can only be accomplished as part of a union. The main one is the declaration of war, which is necessary to change neutral factions into enemy factions, since the game does not allow players to attack fleets, bases, or cities/space stations of neutral factions.

Unions have a **level**, between I and X. The leveling mechanism is a recent edition to the game and it is not entirely clear what the purpose or reasoning is behind it.

## Creating a Union

A player who is not a member of a union, when they click the  union button on the Expanse View, they will see the "union-less" panel giving them the choice of joining or creating a union.

    Clicking on the **Create Union** button will give the player the panel that allows them to create a new union. Note that creating a union costs 200 Proxima Coin.

## The fate of most unions

It is an unfortunate thing that the vast majority of unions will never amount to anything, and even unions that are successful on their Phase I server are likely to fall apart on their second server due to player inactivity.

## Union Levels

The mechanism for union levels was added in a patch on 2022-04-06 and then adjusted during the 2022-04-27 patch.

In the patch on 2022-07-06, the maximum union size, as a function of level, was eliminated. The size limits are now determined by **Union Talents** (see table, below).

Unions will have the level attribute that can be saved during star system relocation. Union Level determines the max number of members a Union can hold. There is a total of 10 levels for a Union.

A Union can be leveled by accumulating Union EXP through the following 5 approaches:

1. Union members donate resources
2. Union members increase Prosperity
3. Union members complete quests
4. Union members cause Siege Damage
5. Union members get blueprint EXP through combat

The existing Unions will be classified into the corresponding levels according to the number of Union members they hold before the update.

## Union Talent

Union Talent is a feature added in the patch of 2022-07-27 that allows organizations to gain benefits such as an additional organization headcount limit, increased space station defenses, enhanced ability to acquire resources for organization members, and enhanced organization operations.
SC002 - Quantum Scout

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

Back Story

"If the investigation goes more smoothly than expected, then you will only have seen what the enemy wants you to see."

---Record of the Battle of Oort Cloud by Dai Mong, Chief of Staff of the Extinguishers

## (variant A)

* Plain
* Systems
* Schematic

### Row position

Front Row

* Hangar Size Required: Small
* Game description: A standard generic scout capable of harassing enemy ships with its electronic warfare equipment, reducing the chance of being attacked. Its onboard 20mm gun is able to interfere with all types of targets.