Arcs

## Season 1:

**Arc I: Wild Grief** - Players are stuck in a Time Loop created by a pirate, with no idea how much power she holds

**Arc II: The Goblin Lord** - A small group of adventurers travel the world to save The Lord of Far Ridge from a monster plaguing the town

**Arc III: Pirates and Princesses** - The reunion of the cast from Arc I, now on a diplomatic mission for allies in the coming war

**Arc IV: Dragons in Dungeons** - The local barkeep hasn't heard from her fiancé in 6 days, and sends a group of capable folk to go find her

**Arc V: The Princes' Nightmare** - The new and improved Mountainbreakers work together to save the youngest Prince of Hyranor

**Arc VI: The Tides of Hell** - The long told, and long misremembered, story of the first time that Asmodeus escaped and was sealed back in Hell

**Arc VII: Trials of the Jito** - One man goes on a journey to take control of one-third of the Vosea Empire

**Arc VIII: Strangers in a Scarred Land** - A group of mercenaries are hired to help an old man return to his home in The Scarred Lands

**Arc IX: The Snowstorm and The Songbird** - The Hatebad family does the unthinkable, working with a Lovejoy, in order to get back their long lost property.

**Arc X: The King is Dead** - King Henric Alaric has died before the end of his reign, and must be replaced by a successor

## Season 2:

**Arc XI: Uncover the Upnorth** - For the first time in history, the Ice Wastes of the Upnorth are explorable thanks to a new invention. A group of explorers travel to gain knowledge of what is there.

**Arc XII: So You Wanna Be A Pirate?** - The Pirate King sends out an announcement saying that the first people who finds his treasure will be welcome to join him and his crew.

**Arc XIII: Escaping the Ember Keep** - Archer and Kendal get help from an unlikely ally in order to escape the dungeons of Tyle after being arrested and labeled as traitors by the newly crowned Lucas Alaric.

**Arc XIV: The Unforgettable Birthday Celebration** - The PC’s of Arc IV are cordially invited to the first birthday party of one Arthur Ashecreek.

**Arc XV: The War for Hyranor** - After 2 years, Donovan Alaric and his allies have come out of hiding in order to declar war on Lucas Alaric and attempt to take the throne back.

**Arc XVI: The Sky Pirates’ Feyble’s** - Shielle and her crew are hired by a mysterious benefactor to get back a light source for her. After falling into the Feywild they learn that light source is the Sun, and they have to put him back in the sky.

**Arc XVII: Revenge of the Jito** - Sebastian Gilbert III is left as the last Jito when all of their imprisoned dragons that give them their power are released. He must then gather a group to try and find a new power source for their empire.

**Arc XVIII: Champions of the Dragon** - Ruax calls upon his champions in order to free his captured kin from the Demiplanes of the Vosea Empire

**Arc XIX: Swampass Goes to Hell** - Swampass and his crew take a trip into Hell in order to rescue the soul of his long lost lover Adromeda from Malbolge, while also trying to keep his new family safe.

**Arc XX: The King is Home** - Asmodeus has managed to escape his prison, leaving The Material Plane scrambling to gather an army of the most powerful people across the planes in order to take him down.

## Season 3:

**Arc XXI: Oops! All Casters** - A troublesome group of students at the Tyle Arcane Academy must face the worst thing imaginable for a young spellcaster in training… Overnight Detention!

**Arc XXII: So You Wanna Be a Pirate? Sequel** -

**Arc XXIII: Off the Rails** - Welcome to Albion Rail, and the unveiling of the Ascendant Engine! We hope that you have an excellent and safe journey as the engine travels across the continent of Pthumeria on its maiden voyage.

**Arc XXIV: Mortyss’ Mayhem** - The party of Arcs IV and XIV make good on their promise and kill Damir Mortyss once and for all.

**Arc XXV: The Lost Library** - A group of researchers venture into the Underdark in search of the long lost Library of The Weave, which stores all magical knowledge within. Once there, they must find a way to escape with their lives, and sanity, intact.

**Arc XXVI: The Ruling Council of Hyranor** - The very first Ruling Council of Hyranor must balance a Kingdom on the brink of collapse after a civil war, enemies from all sides closing in from other continents, and a trigger happy King who is just as happy holding a public execution as he is getting drunk and passing out in the throne.

**Arc XXVII: Lost at Astral Sea** - A group of Spelljammers find themselves on a Plane-spanning adventure when they lose their way within the Astral Plane.

**Arc XXVIII: A Story of Revolution** - The church of Sunny strike against Albion Rail and the other corps of Pthumeria

**Arc XXIX: An All New Celebration** - Come One, Come All, to the newly renamed Solaris Festival! Enjoy some classics like food and games, and of course, the Snowdrop Pageant and Bloodsport Competition. This year though? We are changing things. Each day of the festival will have you feeling like a whole new person!

**Arc XXX: Killing the King Pinn** - Henric Alaric, Alodar Wakar, Damir Mortyss and Johnny Duff are taking it upon themselves to free Hyranor from the reign of the Tyrnnical Alder Pinn. They’re going to need allies, a distraction, and a whole lot of fighting in order to pull this off. Luckily, they have all the fight they could need. They just need the rest.