Order

## The Iron Fist of Governance

### Color

Midnight Blue and Obsidian (reflecting their police origins and the dark turn their governance has taken).

### In-game objectives

Publicly, Order champions the cause of reestablishing a lawful society. However, behind the scenes, they operate a well-oiled machine of exploitation and control. Territories under their "jurisdiction" face heavy taxation and strict regulations. Checkpoints, while appearing to be for security, serve as chokepoints for resource confiscation. Diplomacy with Order is treacherous; they demand respect and allegiance, and any sign of resistance is met with swift and merciless retribution.

### Ideology

For Order, power is drawn from the pages of the old world's constitution, which they interpret to suit their desires. While they claim to be the beacon of hope in a world of chaos, their actions reveal a deeper intent of dominance and control. Using the remnants of legal and governmental structures, they craft an oppressive regime under the guise of restoring order.

### Identity

Order stands as the remnants of the old world government, holding tightly to the vestiges of a broken constitution. In a post-apocalyptic landscape where the meaning of "law" has been distorted, they assert their claim as the only legitimate governing body. While they present themselves as the upholders of justice and stability, many have come to recognize the oppression, corruption, and authoritarianism that lies beneath their official badges.

### History

In the initial stages of the apocalypse, as society crumbled around them, surviving members of law enforcement, judiciary, and government found unity in desperation. Under the combined leadership of Commissioner Alex "Axe" Rowan, a once-principled police chief, and Mayor Lillian "Lilith" Harrow, a cunning bureaucrat, Order evolved. With the constitution as their shield, they defined their own twisted version of law and order. Their "protection" became synonymous with extortion, their "laws" a tool for personal gain, and "justice" a facade for maintaining a brutal status quo.

### Feature: War on contraband

Order gains the ability to confiscate drugs and sell them at their shop. They are forbidden from doing hard drugs.

**Mechanics:**

* Confiscate: When Order arrests someone, they can choose to forgo the ability to rob them and not take the usual 4 items, but to confiscate all of a player's chems, as well as any guns found in the list down below. Medical drugs are not counted for the prupose of this perk.
* Turning in evidence: Order can sell chems as well as faction weapons they find (whether in containers, on Corrupted or on other players) to their shop. or half the price that Reavers would get.
* You're under arrest: Anyone found with a significant amount of drugs can, at the discretion of Order, be thrown in jail for 15 IRL minutes.
* Shady deals: XSS and other Order affiliates are immune to this perk.

**Limitations:**

* Confiscating contraband counts as your one arrest/robbery against that person for the day. If you confiscate contraband, you have to wait until the next day IRL before you can arrest them for their contraband again.
* Just like with usual robberies, any member of Order uses their one arrest per day if they are present during another Order member's arrest.

**Guns that can be confiscated/sold:**

* Glock 17
* MP5
* M16
* M249
* Psi Handgun
* Psi Rifle
* Desert Eagle
* Mac 10
* H&K G36
* L96 Arctic Warfare
* UMP 45
* DAO 12
* RPD
* FN Five-Seven
* P90
* F2000
* XSS Sniper Rifle

## Trading

Items they have available for sale:

*Note: Item availability may depend on leadership and/or your relationship with them.*

## References

1. ↑ https://discord.com/channels/1115275511476789289/1150560443732082719