DE Rulings

## Rulings and Clarifications

* **Dragon**
	+ Togashi Yokuni
		- He may lead a combat unit, since he is a samurai.
		- Yokuni cannot become spent when casting a spell. If he is casting a spell that requires the shugenja to become spent, then he destroys the scroll to avoid becoming spent, even if the scroll would normally be destroyed after the spell is cast.
		- If Yokuni casts Heavenly Wings, he may not become spent to maintain the spell, so the effects of the spell end at the end of the turn (as if he chose to stop maintaining the spell).
* **Naga**
	+ Isha (exp) -- May be targetted normally by effects which modify his rATT and rDAM. After all modifiers have been totaled, if either his rATT or rDAM value exceeds +3, it is reduce it to +3. Thus Isha (exp) (ranged +3/+3 base) is at short range (-0/-0). His unit is under the effect of a Blessing (+2/+2), putting him at +5/+5 when the attack is declared. His target reacts with a Turtle Shell (-2/-0), lowering him to +3/+5. Isha's unit then plays All or Nothing (+2/+2) as a reaction to their own attack, raising Isha to +5/+7. No other reactions or modifiers come up. Isha's final modifiers amount to +5/+7. Because of Isha's Kiso, he then drops to +3/+3, at which point the attack is then resolved.
	+ High Strike -- may not be used when using Reactionary Fire. The rules are very specific about High Strike being only used in the Ranged Attack and Close Combat phases.
	+ Naga innates -- The Pearl skill text (p. 88, DE) states that the Naga shugenja's Pearl skill should be used in place of a Magic skill for purposes of Counterspelling naga spells. This applies to the *Blessing of the Akasha*, which was changed in *Call to Arms* to be an innate ability. Note that in the case of elemental spells cast from the appropriate elemental pearl, the pearl rules take precident, and you use the Magic rating of the Pearl. This was clarified on p. 10 of *Call to Arms*.
	+ Pearl Effects -- The fact that the pearls allow a Naga Shugenja to cast spells does not make the spell itself a Pearl Effect nor is casting the spell a Pearl Effect, it only allows the purchase in the first place.. The spell is still a spell, and the act of casting it is still standard spell effects. So a Naga shugenja can still cast a spell **and** perform a pearl effect.
* **Scorpion**
	+ Bayushi Houseguard -- The Kiso regarding the unit's ability to avoid routing only works if the unit *has* a leader. If the leader has been slain, then the kiso does not apply.
	+ Bayushi Tangen -- If his unit is targeted by a charge, and then he jumps in the path of the engaging unit so that they contact him instead, he was still a model in the targeted unit, so the engaging enemy unit is still considered to have successfully engaged their target. Thus no penalties for failing to engage his unit are accrued by the enemy unit.
* **Shadowlands**
	+ Oni Ravers [Call to Arms] -- Ravers over-rule the normal rules for using a Superior Tactics card. When using their effect, you pull out a Superior Tactics, and then play it. They do not have to spend the Void required, nor do they have to have a personality in the unit. The card is resolved normally. Since the ravers are not a personality, they cannot be affected by Bad Kharma or Kharmic Betrayal while using the Superior Tactics card for its printed effect.
* **Toturi's Army**
	+ Unaligned Leaders -- TA units cannot be lead by Unaligned personalities unless that personality is first oathed to TA. Although the units will work for anyone (including an unaligned army), they may only be lead by an aligned personality (where unaligned is \*not\* an affiliation).
* **Unaligned**
	+ Air Dragon -- His ATT and DAM modifiers cannot be modified by the Water Elementals, nor can his #S be modified by Hida Yakamo. His kiso prevents any such modification.
	+ Unaligned is Not an Affiliation -- Rather it is a lack of affiliation. As such, Unaligned personalities do not count as personalities "of any alignment" since they do not have an alignment. That is why they can join any army for standard cost. Note that units that may join "any army" may still join an Unaligned army (such as many of the Toturi's Army units) but those units are clan units, and so cannot be lead by Unaligned personalities. The term "of any clan" is synonymous with "of any affiliation" and both mean any faction, which does not include Unaligned.
* **Shugenja**
	+ As Secondary Commanders -- Shugenja cannot be Secondary Commanders. Shugenja with the *Combat* trait can **lead** a unit, but that does not allow them to be secondary commanders. Shugenja without the Combat trait may only appear in a Shugenja unit. If a shugenja can act as a secondary commander in a unit, there will be a reference on his card allowing the personality to act in such a capacity.
	+ Associated Personalities -- If a shugenja has a kiso allowing him to associate with a unit, then he may cast spells on that unit as long as the spell does not require him to be the unit commander in order to cast it.
* **Victory Points**
	+ Lesser Oni -- The VP breakpoints for units are based on the koku cost of the models in the unit. Use an average of all the costs of the various models in a unit of lesser oni to determine their VP breakpoints.
	+ LPs -- The cost of an LP is associated with the cost of the last model in the unit. This is the sort of thing meant by "and any remainder" when discussing how to allocate VP. *Example: A unit of 11 Hiruma Scouts lead by a Crab Chui is 201 koku, so the unit is worth 3 koku total. The first Victory Point is given up when the 7th Scount is killed (since 6 X 16 koku = 96 koku, so you have to kill 7 to get over 100 koku). When the 11th scout is killed, the opponent gets 1 VP for the final break point (11 x 16 koku is only worth 176 koku, but the last scout is the LP, which is worth an additional 25 koku. Therefor he kicks over the next VP break point, and then yields an additional VP for the "remainder" of 1 koku beyond 200.*
* **Maneuvers**
	+ Break Away -- The unit rotates without paying any movement cost. It just rotates however much it needs in order to face a clear path away from the enemywith which it is currently engaged.
* **Leadership Packages**
	+ Clan LPs -- Can lead unaligned troops, since it is an "upgrade" to an existing troop model. It would be doing a ronin a great honor to allow him to train at a Clan school, but it could happen.
	+ Generic LPs -- The generic LPs listed in the Unaligned section are not necessarily unaligned profiles. They are "upgrades" to a trooper in a unit that can be purchased by any army. So an LP built with the generic package is still considered to have the affiliation of the base trooper model. If the base model is unaligned, then the LP is unaligned as well. Since the model is considered to be the same affiliation as the unit he is to lead, there is no problem with him leading the unit.
	+ Toturi's Army LPs -- These can be taken by any *affiliation*, since they do not bear the Loyal trait. However, they are still clan affiliated profiles, so a Toturi's Army LP can only lead a unit aligned with Toturi's Army or an unaligned unit (which can be lead by anyone). *Since they are clan affiliated profiles, they still may not be taken by an Unaligned army.*
	+ Troop Skills -- LPs do not **inherit** skills from their base troop model. (**Note, this entire section is dealing only with skills the troop model has, which an LP does *not* inherit when the LP upgrade is purchased for a trooper. This has nothing to do with skills that are actually possessed by the LP profile.**) They only **inherit** those items that are specifically mentioned on their profile (Equipment, Traits, and Abilities). However, the LP is still considered a trooper in the unit, so if a generic Nikutai is leading a unit of Crab Heavy Infantry, the unit still gains the benefit of Defense 3, even if the LP is the only trooper left, since the unit possesses the skill. -- But the Nikutai does not have Defense 3 as a personality skill, so he cannot add his Defense to the unit's Defense for a total of Defense 6. Likewise, a generic Gunso leading a unit of Mobbing Goblins may participate in the Mob, but only if there is a Personality leading the unit who also has the Mob skill. He does not allow the unit to mob.
* **Personalities**
	+ Abilities on a personality -- Those that are dependent on the presence of troops are only useful if the personality is in fact a unit commander. Since a lone personality cannot be a unit commander, he cannot use abilities that require troops.
	+ Replacing a Weapon -- If you replace a persoanlities weapon, then their old weapon is no longer available to them. This means, if you replace Bayushi Yokuan's dart gun with a Han-kyu, he may no longer use his dart gun ability, as his weapon has been replaced by the Han-kyu. Note this is only for weapons, it does not include spells or innates.
* **Ranged Attacks**
	+ Gust of Wind -- A unit that has it's ranged attack negated by a Gust of Wind have not been affected by the GoW themselves, and as such they may not use Resist Magic to cancel the Gust of Wind.
	+ Spells that Generate a Ranged Attack -- Spells that generate a ranged attack have no natural ATT or DAM modifiers other than those listed on the spell.
* **Tattoos**
	+ Attaching Tattoos -- Tattoos are attached to non-personality models. Even if a personality is purchased as a lone model (and thus also constitiues a *unit*), the personality still cannot attach tattoos. Once all the last troop model in a unit are removed, tattoos purchased by the troopers, is no longer available to any personalities in the unit, only their personal tattoos (if any) are still available.
	+ Activating Tattoos -- Regardless of how they are activated, tattoos may only be activated *once per battle*, as it says on both the tattoo and the tattooed unit profiles.
* **Items**
	+ Items that modify a personality's Honor value -- The new value is the one that should be used for determining the total Honor of the army into which the personality is recruited. **Note: This applies only to items that modify a personalities personal honor specifically. The honor gain from taking nemuranai applies to an army's honor, not the personalities honor.**
	+ Items that can only be attached to personalities of a particular Clan -- The qualification "can only be attached to personalities of <X> clan." is not limited to the point where you purchase the item. This use of "Attach" means "possessed by" not "afixed to". If that personalities affiliation changes after the item is attached and now violates that restriction, then the item can no longer be possessed by that personality. *Eample: Hida Amoro possesses Chikara, but is then Oathed to Crane. At that point, Chikara is now an illegal item for Amoro to own, and it cannot be attached to the newly Doji Amoro. If Amoro's affiliation were to somehow change in the middle of the battle, all benefit from Chikara would be lost.*
	+ Obsidian Hand -- Does not prevent a unit from suffering wounds that are used to cast maho spells generated from within their own unit. The wounds suffered in order to cast a maho spell are considered costs of casting the spell, not effects of the spell. They cannot be prevented.
	+ Pearl, White -- This pearl can copy the effect of any pearl that started play in the game, even one that has been destroyed during the course of the battle. But keep in mind, if the effect normally destroys the Pearl, it will destroy the White Pearl as well.
* **Tactical Cards**
	+ An Oni's Fury -- This card targets **an** oni. So if you want to use it on a unit of Lesser Oni, you may target one model (and only one model) and have that oni sacrifice his wound to enable the use of the card affect. This card is much more effective if you use an oni that had more than one wound.
	+ Shadows of Rokugan -- Although it can make a Kolat or Ninja action unable to be *Cancelled* or *Negated*, that does not stop the Kitsuki Magistrates from preventing their unit from being targeted. Such prevention is niether cancelling nor negating the action directly.
* **Custom Personalities**
	+ Purchasing Skills, Traits and Abilities -- All of the skills and traits come first out of the point allowance provided for the glory cost of the personality. Anything above or beyond the allowance given for the profile are added to the cost of the profile as koku. The points provided for the glory level should have been called koku allowance, to prevent confusion. So, a Glory 6 personality would have a cost of 200 koku, be able to distribute 22 points among his rings, and be able to spend 30 points/koku on skills and traits without additional cost. If the personality exceeds 30 points worth of skills/traits, the balance would be added to the profile cost for the personality. In this case, if the personality purchased 45 points worth of skills and traits, the base cost of the personality's profile would go up by 15 koku.
	+ #S -- All custom shugenja have only 1 strike. Only samurai gain more than one.
* **Pre-measuring effects** -- If you have a non-ranged attack effect that has a range, you do not premeasure before activating the effect. You activate the effect or play the card first, and then measure the range. If the target is out of range, then the effect is negated due to being out of range.
* **Modifiers** -- When the term "modifier" is used in the rule book, it is refering to an effect that modifies a die result (ATT, DAM, ML test modifiers, etc.) It is not refering to any effect that may modify any other effect.
* **Effects**
	+ Cancelled Effects -- If an effect is cancelled then all cards that were used to modify the effect (example: *Arrow Knows the Way*) are returned to the players hand, but may not be used that turn (as per the effects of *Cancelled*).
	+ Producting Effects -- An effect is considered "produced" when it is first declared. It will not be resolved until the action cycle generated by the declaration is resolved. Note however, that the actual dice rolled for the effect are not actually calculated until the effect is being resolved. *Example 1: A Ranged Attack is "produced" when the attack is initially announced, and may be cancelled by Prophecies of Asako Yorito at that time.* *Example 2: An Iaijutsu duel is announced, but as a reaction the duel is changed to a Duel based on Honor (so now both participants are rolling a number of dice equal to their honor). The number of dice being rolled and the modifiers to those dice are not determined until the resolution of the duel. At the resolution, the number of dice rolled by each dueler is equal to their honor, and Iaijutsu does not apply to an Honor Duel. If one of the duelers is wearing the Emerald Armor, the number of dice being rolled is equal to honor, it has not been "reduced" by an effect. If he were dueling Isawa Tsuke, he would be immune to Tsuke's ability to reduce the dice actually rolled. Likewise, the fact that Iaijutsu no longer applies to the duel now that it is based on honor is not a reduction in the modifiers on the dice, since that modifier is not available when the duel is resolved.*
* **Ally/Oath Cost Modifiers** -- The cost of Allying or Oathing a personality is applied after ***all*** equpment has been purchased for a personality. Even clan specific items for the personalities new clan. if you look at the Personality Conversion and Creation rules, the "calculate total cost" step is the last, and that is where the cost modifiers should be applied. Those costs are the price you pay for recruiting from outside your army list.

Captured 19 December 2003 - www.clanwar.com