Danes

## Music theme

> "*Start the game with a experience crates. Age up 50% faster. Upon every age up a Golden Age begins, during which experience from combat and gather rates are temporarily increased. Whenever a shipment arrives a minor Golden Age temporarily increases experience from combat. National Guards: Livgarde Grenadier and Jutlander Dragoon.*"
> ― In-game description.
>
>

## Overview

The **Danes** are a European civilization in *Age of Empires III: Wars of Liberty*, which were introduced in The Nordic Patch (1.0.12). The civilization is based on the Kingdom of Denmark during its Golden Period; in *Wars of Liberty*, this period starts roughly from the Struensee Period to the Schleswig Wars.
The military roster is based upon the Danish Army during the Schleswig Wars. The Danes are war-torn people, ready to defend their homes at all times. Through centuries, they have developed special skills at irregular warfare and especially at fighting on snowy terrains, but they have also excelled at literature, poetry and the arts in general, offering Europe some of its greater masterpieces on these fields.
The Danes are a supportive and solid civilization, in the sense that they are all rounded but don't excel at anything. The Danes have a few strong late game options as they have a unique artillery piece, strong Dragoons, and unusual Line Infantry. The versatility of the Danes makes them a great teammate to follow an ally's strategy, and when faced alone, makes them an unpredictable opponent.
## Features

* Ageing-up gives the Danes and their teammates a Golden Age which provides a temporary bonus to gather rates and kill experience bounties. A Minor Golden Age is triggered after receiving a shipment
* Start the game with an Experience crate.
* Age up 50% faster
* The Dock has been changed with the Anchorage, which has special traits
* National Guard units: Grenadier (Livgarde) and Dragoon (Jutlander)

### Unique Units

* Ox Cart: Wagon that improves nearby Villager gathering rates and can turn into economic buildings.
* Landsoldat: Unique heavy ranged infantry that can be cheaply and quickly trained.
* Gunboat: Light warship carrying a cannon. Replaces the Aviso, but can not gather from fish.
* Espingol: A fast-firing organ gun with short range. Better against infantry than buildings. Replaces the Steel Gun at the Factory.
* Ingenior: Ultimate heavy infantry whose ranged attack deals siege damage and does bonus damage against artillery. Can repair artillery.

### Unique Buildings

* Anchorage: Unique Dock that freezes enemy ships that get too close, and boosts the gather rates of your nearby ships.

## Trivia

* The early design for Denmark included a unique infantry unit called the Snapphane which could construct military buildings. It was replaced by the Friskytte which is later removed in Patch 1.0.15E

## Gallery

The Danish Home City.Each Age for Denmark comes with a Golden Age, a team-wide buff to gather rates and combat experience bounties.Denmark's Anchorage, their unique Dock, can freeze enemies and boost the gather rates of your fishing ships that are nearby.Denmark's ultimate units include the Espingol, a low range but fast artillery unit, and the Ingenior, an ultimate musketeer skilled at destroying and repairing artillery.Each shipment that arrives triggers a Minor Golden Age for the Danes and their teammates, granting a short boost to gather rates and combat XP bounties.Denmark has access to some unique pets, including a narwhal, polar bears, and team-wide Great Danes.
## Changelog

* Danes now start with one extra crate of food but one less crate of wood.
* The Danes now have Landsoldaten instead of Line Infantry.
* The Fryskitte has been replaced with the Volunteer.
* They now have access to Skirmishers.
* Removed Halberdier.
* Removed Krag-Joergensen.

Patch 1.0.15
* Ox Carts can no longer garrison in Town Centers.
* The following changes have been made to the Gunboat:
	+ Speed increased from 6.50 to 8.00.
	+ Turn rate decreased from 3.00 to 1.50.
	+ Hitpoints increased from 430 to 850.
	+ Line of sight decreased from 30 to 25.
	+ Training time increased from 25 to 34 seconds.
	+ Build limit increased from 6 to 7.
	+ XP bounty increased from 30 to 34.
	+ Wood cost increased from 150 to 170.
	+ Coin cost increased from 150 to 170.
	+ Ranged armor increased from 30% to 50%.
	+ Attack increased from 40 to 42.
	+ Rate of fire increased from 1/4s to 1/2s.
	+ Splash area decreased from 3 to 1.
	+ Multiplier against ships decreased from 2x to 1x.
	+ Can now garrison up to 15 units.

Patch 1.0.14c
* The Ox Cart aura now has 15 range, up from 10.
* Fixed a bug which didn’t allow the Ox Cart to turn into Olive Plantations.
* The following cards have received some changes:
	+ 2 Settlers is now INFINITE 2 Settlers.
	+ Protest Pigs no longer give an aura, plus pigs are shipped semi-fattened now.
	+ Great Dane description has been updated.
	+ Polarforsker combat effect has been increased to 50%.
	+ 1 Pet Narwhal is now 2 Pet Narwhal.
	+ 2 Pet Polar Bears is now 3 Pet Polar Bears.
	+ Rearguard Combat is now an age IV card and it only affects Grenadiers.
	+ TEAM Cheap Artillery is now an age IV card.
	+ Danevirke now decreases the Speed of Artillery by 5% and now gives 20% extra Hitpoints.
	+ Folkeskole now only affects Infantry and Cavalry.
	+ They now get access to Engineering School.
	+ Infinite TEAM 1 Ox Cart no longer costs Food to ship.
	+ Neoclassical Architecture now affects only the Capitol, but by a higher amount.

Patch 1.0.14a-b
* All references to the Danish (group of people) have been changed to Danes.
* The following cards have been adjusted:
	+ Rytterfægtning now increases dragoon armor in an absolute +0.1 instead of a percentage.
* The Ox Cart has received a few changes:
	+ Line of sight corrected to 15, down from 18.
	+ Added a train bounty of 20.
	+ Kill bounty has been corrected to 20.
	+ Population cost has been reduced to 1, down from 2.
	+ Ox Carts sent to allies now have their economic auras enabled.
* The Espingol has received a few changes:
	+ Cost increased to 150 Wood and 400 Coin, up from 180 Wood and 180 Coin.
	+ Bounties adjusted to 55.

Patch 1.0.14
* Golden ages effect has been halved both economically and on experience.
* The following cards have been adjusted:
	+ Hire Dominican Pardos now sends 10 Pardos instead of 9.
	+ Hire Hessian Schutzen now sends 8 Schutze instead of 9.
	+ Krag-Jorgensen now grants +0.50 versus Heavy Infantry, Light Cavalry and AbstractPig down from +1.
	+ Slavekrigen has been moved to the National Age.
	+ Advanced Artillery now works effectively.
	+ 9 Friskyttes is now 7 Friskyttes.
	+ 10 Friskyttes is now 8 Friskyttes.
	+ 14 Friskyttes is now 12 Friskyttes.
	+ 27 Friskyttes is now 20 Friskyttes.
	+ 7 Ingeniorer is now 10 Ingeniorer.
	+ 9 Ingeniorer is now 12 Ingeniorer.
	+ TEAM 1 Ox Cart Food cost reduced to 100 Food from 500 Food.
	+ Neoclassical Architecture now affects Town Centers correctly.
* The following politicians have received changes:
	+ Adventurer, III, now sends 4 Pikemen and 4 Friskyttes instead of 4 and 5 respectively.
	+ Existentialist, III, now sends 300 Faith and 300 experience instead of 400 each.
	+ Viceroy, IV, now sends 6 Dragoons instead of 4 Settlers and 3 Dragoons.
* Slesvigske Jægerkorps now costs 2000 Wood instead of 2000 Food, and now sends 11 Horse Jaegers.
* The Ox Cart has received a few changes:
	+ Train Limit increased to 2 from 1.
	+ Armor changed to 50% hand from 40% range.
	+ Hitpoints increased to 500 from 450.
* The Friskytte has received a few changes:
	+ Cost increased to 25 Food and 65 Wood from 20 Food and 50 Wood.
	+ Bounties adjusted to 9.
	+ Train points increased to 28 from 27.
	+ Ranged damage increased to 16 from 15.
	+ Melee damage increased to 7 from 6.
* The Espingol has received a few changes:
	+ Turn rate reduced to 8 from 18.
	+ Population cost increased to 4 from 3.
	+ Multiplier versus buildings reduced to x0.5 from x0.75.
	+ Train points increased to 115 from 114.
* The Ingenior has received a few changes:
	+ Population cost decreased to 1 from 2.
	+ Siege resistance decreased to 0.3 from 0.5.
	+ Unit cap increased to 20 from 15.
	+ Ranged damage increased to 20 from 8.
	+ Range reduced to 16 from 17.
	+ Line of sight adjusted to 20.
	+ Siege damage reduced to 30 from 40.
	+ Multiplier versus Artillery changed to x2 from x5.
	+ Multiplier versus Cavalry removed.

Patch 1.0.13
* A bug that caused villagers to gather 1 less resource from crates has been fixed
* Fixed a bug that caused the Enlightened Existentialist to deliver 500 Faith and 500 Experience points instead of 400 Faith and 400 Experience points s stated.
* They now require 10% more experience to unlock Shipments.
* The Enlightened Existentialist now provides 400 Faith, 400 Experience and 1 Golden Age, down from 500 Faith, 500 Experience and 1 Golden Age. The following Danish politicians have been modified:
* The Enlightened Naturalist has been replaced with The Enlightened Quartermaster. This politician sends Cords of 400 Wood and 1 Golden Age.
* The Enlightened Adventurer now sends 4 Pikemen and 5 Friskytter instead of 10 Friskytter.
* The Enlightened Existentialist now sends 500 Faith and 500 XP instead of exchanging Faith for Experience.
* The Enlightened Tycoon has been replaced with The Enlightened King's Musketeer.  This politician sends 10 Line Infantry and 1 Golden Age.
* The Enlightened Viceroy now sends 4 Settlers and 3 Dragoons instead of 4 Settlers and 3 Grenadiers.
* The War Minister now upgrades Friskytter to Herregårdsskytter (researching Veteran Friskytter for free and improving their attack and hitpoints by 30%) instead of sending 6 Petards.
* The enlightened General now sends 14 Line Infantry and 1 Espingol instead of 13 Line Infantry and 1 Espingol.
* The following Danish Home City cards have been modified:
	+ The card TEAM 1 Settler has been replaced with TEAM 2 Settlers.
	+ The card Ski Warfare has been removed.
	+ The card Skovrøvere has been removed.
	+ The card Slavekrigen has been added in Age 4, with the effect: "Houses can slowly train Pikemen and Friskytter, but Barracks will train them slower as well."
	+ The card 10 Pikemen has been added in Age 3.
	+ The card 16 Line Infantry has been added in Age 4.
	+ The card Infantry Hit Points has been added in Age 2, with the effect: "Infantry hitpoints increased."
	+ The card Infantry Combat has been added in Age 3, with the effect: "Infantry attack and hitpoints increased."
	+ The card Rytterfægtning no longer improves Dragoon speed and bonus damage against heavy cavalry but increases armor by 35% instead of 15% and all attack instead of just hand attack.
	+ The card Danevirke now improves artillery hitpoints by 30%, instead of 20%. It is also now a winter card, meaning its effects are boosted on winter maps.
	+ The card 3 Falconets has been removed.
	+ The card Folkeskole has been moved to Age 3, and now decreases the train time of units by 30%, except Villagers, whose train time is reduced by 15%, instead of 20% and 10% respectively.
	+ The card Tojhus now costs 2000 coin, but doubles the effects of Arsenal techs instead of multiplying their effects by 1.5.
	+ The card Spice Trade has been removed.
	+ Ox carts that have been shipped to allies now correctly buff their villagers.
	+ Great Dane cards no longer prevents other European civilizations from sending their explorer upgrade cards
	+ 7 Black Riders mercenary card no longer sends 7 Habsburg Reiters instead.
	+ Gunboats can now transport up to 10 units.

Patch 1.0.12
* Civilization added

## Portals

* Civilizations
* Minor Allies
* Religions