Frost

Default skin

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> *\*You heard distanced ice stacks coming from the arena.\**
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## Overview

Frost is an active hexer that focuses on close-ranged debuffing. It specializes in stun, speed, and attack speed debuffs.

Due to its melee nature, Frost must depend on the team to look for opportunities to hex the boss, as even the wrong timing of skills can be deadly for itself.

## Movesets

* Passive: Frost has the ability to store 6 icicle charges that thaws overtime. Certain abilities may give you ice or consume it.
	+ Icicles last for 16s by default, and they thaw one by one.

* Primary: Attack with your sword, dealing 1.0x DMG. Upon landing the 3rd hit in a combo, stun the enemy for 0.75s. [CD: 0.5s]

* Secondary: Activate Ice Mode, causing Icicles to thaw 2x faster. While in Ice Mode, gain +0.25x Defense and your movement will be slippery. You cannot switch back until you run out of Icicles. [CD: 2s]

* AB1: Create an ice pillar launching you and any constructs in your movement of direction. Hitting an enemy with the pillar will deal 0.5x DMG, stunning them for 3s and lowering their attack speed by 25% for 5s, lasting 2s after the debuff ends. [CD: 9s]
	+ Ice Mode [Cost: 0/1 Icicle]
	+ Dash in the direction of your movement, preserving your momentum. Enemies you pass through will be dealt 2x DMG and will have their speed lowered by -(lvl/10 \* 6 + icicles/2 + 3) for 5s, consuming an icicle.
		- Syngeries
		- Dashing into other Frost players will push them along with you. Dashing into a Defender's wall will freeze it, turning it into an ice wall that lasts for X seconds.
* AB2: Parry for 2s, voiding the next instance of damage and giving you Icicle charges depending on the damage taken. Icicle gain from parry has a max of 3; 25 DMG per icicle rounded up. [CD: 14s]
	+ Ice Mode [Cost: 1 Icicle]
	+ Replicate AB1, but after parrying the next instance of damage, shoot an icicle sickle that deals 2x DMG + damage taken, with a cap of 1000 DMG. The icicle sickle inflicts debuffs which slows enemies down by 10 and lowers their attack speed by 30%.
* AB3: Stab your sword into the ground, becoming unable to move and generating AOE ice spikes for three instances over a period of 0s/1s/2s. Each time, the ice spikes will deal 1x DMG and debuff the enemies' speed by -10 for 1s. Every hit gives you 1 Icicle for every enemy hit during an instance. [CD: 18s]
	+ Ice Mode [Cost: 2 Icicles]
	+ Replicates AB3, doubling the amount of ice spikes that generate and making them come out faster. These ice spikes will now apply stun for 1s instead of slow, and will not give you Icicles.

## Cost

> **You can only get this class by getting last hit on Glacies on round 75+.**
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## Trivia

* Originally, you had to get last hit on Glacies Anima on round 100+ to obtain this class. (Now round 75)
* This class was made with the help of HushedDragon, Tsukuyomuu made the weapon.
* Was planned for a very long time, although back then it was just known as a planned "ice rapier" class.
* A test was made by Gestorium, deanasbonnie and VVildcard. We noticed in normal gameplay that the 2 ice stack moves does indeed stuns as to how they are supposed to, or maybe a little less, but the move still stun alot more than 0.1 second, only Damage per Tick was bugged. The following bosses were used to test on: Shedletsky, Terra, Ignis Meme and Goblin king.