1,000 Heroes! ω Special Heroes (Notification)

1,000 Heroes! ω Special Heroes
Active: 2023-09-22T07:00:00Z to 2023-10-05T06:59:59Z

To celebrate reaching 1,000 Heroes who have appeared in the Fire Emblem Heroes game, we're holding the 1,000 Heroes! ω Special Heroes summoning event! Duo Heroes and Harmonized Heroes gather!

Focus Special Heroes have an initial appearance rate of 6% in this special summoning event! (The initial appearance rate for regular 5★ Heroes is 2%.)

Note: If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ Focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button.

Tap More for additional information about this event.

More >
Notes on This Summoning Event

• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.

• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills

• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.

• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:

• Duo Skills cannot be used in some events.

• Duo Skills cannot be used by units deployed using Pair Up.

Notes about Harmonized Skills:

• Harmonized Skills can be used by tapping the Harmonized button.

• Harmonized Skills cannot be used in some events.

• Harmonized Skills cannot be used by units deployed using Pair Up.

Notes on the Free 5★ Summon and Celestial Stones

・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.

About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times

・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.

・ The Free 5★ Summon is available once per New Heroes summoning event.

・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.

・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.

・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.

Note: If you are subscribed to Feh Pass, the Focus Charge feature is available in this summoning event.

Tap the image above to visit this Hero's illustrated introduction page.

Legendary empress of Tellius joins future

emperor of Fódlan for a vacation to the

tropics. They appear in Fire Emblem:

Three Houses / Radiant Dawn.

Harmonized Skill:

Grants Atk+6,【Resonance: Shields】, and

【Bonus Doubler】to unit and allies from the

same titles as unit for 1 turn.

【Resonance: Shields】

Grants Def/Res+4 during combat and the

following effect for 1 turn: "During unit's first

combat in player phase or enemy phase, foe

cannot make a follow-up attack."

【Bonus Doubler】

Grants bonus to Atk/Spd/Def/Res during

combat = current bonus on each of unit's stats

for 1 turn. Calculates each stat bonus

independently.

(Harmonized Skills can be used by tapping the

Harmonized button. This skill can be used only

once per map. Harmonized Skills cannot be

used by units deployed using Pair Up.)

Resonance Effect: Three Houses / Radiant Dawn

Increases scores in Resonant Battles.

(More details can be found in the Help

messages within Resonant Battles.)

Skills learnable at 5★:

Regal Sunshade

Mt: 16 Range: 1

Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants

Atk+6 to unit and inflicts Atk-6 on foe during

combat, reduces damage from foe's first attack

during combat by 40%, and also, if there are

X or more foes within 3 columns or 3 rows

centered on unit, unit attacks twice. (X = 1

when there are ≤ 2 foes on the enemy team,

X = 2 when there are 3-5 foes, and X = 3

when there are ≥ 6 foes.)

This skill can only be equipped by its original unit.

Glimmer

Cooldown: 2

Boosts damage dealt by 50%.

Cannot use:

Atk/Def Ideal 4

At start of combat, if unit's HP = 100% or

if【Bonus】is active on unit, grants Atk/Def+7

to unit during combat. At start of combat, if

unit's HP = 100% and【Bonus】is active

on unit, grants an additional Atk/Def+2 to unit

during combat.

【Bonus】

All effects that last "for 1 turn" or "that turn

only." Includes bonuses granted by a skill

like Rally or Hone and positive status effects

(extra movement or effects like Dominance).

Cannot use:

Raging Storm

If unit initiates combat, grants another action

to unit if unit is not adjacent to an ally after

combat. (Once per turn. If a skill that moves

unit after combat is used, references unit's

position after that movement occurs.) If foe

uses dragonstone or beast damage and unit

is not adjacent to an ally, unit makes a

guaranteed follow-up attack during combat.

This skill can only be equipped by its original unit.

Assault Troop 3

At start of turn, if unit's HP = 100% or any foe

is within 3 columns or 3 rows centered on unit,

grants【Charge】to unit for 1 turn.

【Charge】

Unit can move up to 3 spaces in any cardinal

direction. (Cannot move through foes, terrain

that blocks movement, or effects of skills like

Obstruct. Granted movement treated as

Warp movement.)

Cannot use:

"I never imagined I would wear something like this... Though, I have not had many chances to before now."

Tap the image above to visit this Hero's illustrated introduction page.

A pair connected by a bond that transcends

even time. They are handing out tokens of

gratitude for the Day of Devotion. They appear

in Fire Emblem Awakening.

Duo Skill:

Inflicts Atk/Spd/Def/Res-5 on unit and allies

within 2 spaces of unit through their next

actions and grants【Grand Strategy】to those

units.

Grants the following effect to unit for 1 turn:

"Foe cannot make a follow-up attack."

【Grand Strategy】

Grants bonus to Atk/Spd/Def/Res during

combat = current penalty on each of unit's

stats × 2 for 1 turn. (Example: if unit has -7

penalty to Atk, grants Atk+14, for a net bonus

of Atk+7.) Calculates each stat bonus

independently.

Unit's negative effects that last "through

unit's next action" will remain in effect until

this status (Grand Strategy) is neutralized.

(Duo Skills can be used once per map by

tapping the Duo button. Duo Skills cannot

be used by units deployed using Pair Up.)

Standard Effect 1: Duel

If unit is 5★ and level 40 and unit's stats total

less than 195, treats unit's stats as 195 in

modes like Arena. (Higher-scoring opponents

will appear. Stat total calculation excludes any

values added by merges and skills.)

Skills learnable at 5★:

Destiny's Bow

Mt: 14 Range: 2

Accelerates Special trigger (cooldown count-1).

Effective against flying and armored foes. If a

movement Assist skill (like Reposition, Shove,

Pivot, etc.) is used by unit or targets unit during

turns 1 through 4, grants Special cooldown

count-1 to unit and target ally or unit and

targeting ally. (Once per turn only.) If unit

initiates combat or is within 2 spaces of an

ally, grants Atk/Spd/Def/Res+5 to unit during

combat, and unit makes a guaranteed

follow-up attack.

This skill can only be equipped by its original unit.

To Change Fate!

Range: 1

Moves target ally to opposite side of unit and

grants another action to unit. Grants Atk+6 to

unit and Pair Up cohort (if any) for 1 turn and

inflicts【Isolation】on unit and Pair Up cohort (if

any) through their next action. (Does not stack.)

【Isolation】

Target cannot use or be the target of Assist

skills through its next action. (Target can

neither use nor be the target of skills like

Dance and Sing, skills that neutralize penalties,

like Restore and Harsh Command+, etc.)

This skill can only be equipped by its original unit.

Deadeye

Cooldown: 3

Doubles damage dealt. Disables non-Special

skills that "reduce damage by X%."

Cannot use:

Close Salvo

Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25%, grants

Atk+5 during combat, but after combat, if unit

attacked, deals 5 damage to unit.

Cannot use:

Time's Pulse 3

At start of turn, if Special cooldown count is at

its maximum value, grants Special cooldown

count-1.

Cannot use:

"I am Chrom of Ylisse. It is my pleasure to take part in the Day of Devotion with my companion Robin."

Tap the image above to visit this Hero's illustrated introduction page.

Cordelia of Ylisse and Selena of Nohr. The pair

has come to bring glad tidings to the festival.

They appear in Fire Emblem Awakening / Fates.

Harmonized Skill:

Grants Atk/Spd+6,【Resonance: Blades】,

and【Treachery】to unit and allies from

the same titles as unit for 1 turn.

【Resonance: Blades】

Grants Atk/Spd+4 during combat for 1 turn.

【Treachery】

Unit deals additional damage = total bonuses

on unit for 1 turn.

(Harmonized Skills can be used by tapping the

Harmonized button. This skill can be used only

once per map. Harmonized Skills cannot be

used by units deployed using Pair Up.)

Resonance Effect: Awakening / Fates

Increases scores in Resonant Battles.

(More details can be found in the Help

messages within Resonant Battles.)

Skills learnable at 5★:

Inseverable Spear

Mt: 16　Range: 1

Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an

ally, grants the following effects to unit and

allies within 2 spaces of unit for 1 turn: "unit

can move to a space adjacent to an ally within

2 spaces" and【Dual Strike】. If unit initiates

combat or is within 2 spaces of an ally, grants

Atk/Spd+6 and Special cooldown charge +1

to unit per attack during combat. (Only highest

value applied. Does not stack.)

【Dual Strike】

If unit initiates combat and is adjacent to an

ally with Dual Strike (excluding unit), unit

attacks twice. (That turn only. Does not stack.)

This skill can only be equipped by its original unit.

Galeforce

Cooldown: 5

If unit initiates combat, grants unit another action

after combat. (Once per turn.)

Cannot use:

Atk/Spd Clash 4

If unit or foe initiates combat after moving to

a different space, grants bonus to unit's Atk/Spd

during combat = X + 6. (X = number of spaces

from start position to end position of whoever

initiated combat; max 4.) If X ≥ 2, neutralizes

unit's penalties to Atk/Spd during combat.

Cannot use:

Flow Guard 3

If unit initiates combat, neutralizes effects that

prevent unit's follow-up attacks and inflicts

Special cooldown charge -1 on foe per attack

during combat. (Only highest value applied.

Does not stack.)

Cannot use:

Def/Res Hold

Inflicts Def/Res-4 on foes within 3 spaces

during combat.

Cannot use:

"I've prepared something special for Selena, but it can wait until we've delivered our gifts to everyone else."

Tap the image above to visit this Hero's illustrated introduction page.

Loki, whose subtle manipulations touch a wide

range of worlds, and Thórr, the war god. What

purpose might these two have for coming to

the seaside?

Duo Skill:

Inflicts【Gravity】on foes in cardinal directions

of unit. Neutralizes any【Bonus】active

on foes within 5 rows or 5 columns centered

on unit. (Does not neutralize stat bonuses of

foes inflicted with Panic.)

【Gravity】

Restricts target's movement to 1 space through

its next action.

【Bonus】

All effects that last "for 1 turn" or "that turn

only." Includes bonuses granted by a skill

like Rally or Hone and positive status effects

(extra movement or effects like Dominance).

(Duo Skills can be used once per map by

tapping the Duo button. Duo Skills cannot

be used by units deployed using Pair Up.)

Standard Effect 1: Duel

If unit is 5★ and level 40 and unit's stats total

less than 195, treats unit's stats as 195 in

modes like Arena. (Higher-scoring opponents

will appear. Stat total calculation excludes any

values added by merges and skills.)

Skills learnable at 5★:

Divine Whimsy

Mt: 14 Range: 2

Accelerates Special trigger (cooldown count-1).

At start of turn, inflicts【Exposure】and

【Stall】on foes on the enemy team with

the lowest Spd and any foes within 2 spaces

of those foes through their next actions, and

also, if unit is within 2 spaces of an ally, grants

Special cooldown count-1 to unit. At start of

combat, if unit's HP ≥ 25%, grants Atk+6 to

unit and inflicts Atk-6 on foe during combat.

【Exposure】

Foe's attacks deal +10 damage.

【Stall】

If unit has "unit can move 1 extra space,"

converts that effect into "restricts movement

to 1 space" through its next action.

This skill can only be equipped by its original unit.

Blazing Thunder

Cooldown: 4

Before combat this unit initiates, foes

in an area near target take damage equal

to 1.5 x (unit's Atk minus foe's Def or Res).

Cannot use:

Still Water 4

Grants Atk/Res+7.

Inflicts Def-5.

A/R Far Trace 3

Enables【Canto (Rem.)】.

Inflicts Atk/Res-3 on foe during combat.

【Canto (Rem.)】

After an attack, Assist skill, or structure

destruction, unit can move spaces = any

movement not already used that turn.

(If unit used a movement skill that warped

them, its remaining movement is 0.)

(Unit moves according to movement type. Once

per turn. Cannot attack or assist. Only highest

value applied. Does not stack. After moving,

if a skill that grants another action would be

triggered (like with Galeforce), Canto will

trigger after the granted action. Unit's base

movement has no effect on movement granted.

Cannot warp (using skills like Wings of Mercy)

a distance greater than unit's remaining

movement.)

Cannot use:

Worldbreaker

Grants Special cooldown charge +1 per attack

during combat to unit and allies within 2 spaces.

(Only highest value applied. Does not stack.)

This skill can only be equipped by its original unit.

"Loki lured me here with promises of battle and glory. In other words...this was another of her schemes."

Tap the image above to visit this Hero's illustrated introduction page.

Roy frets over the festival while Eliwood

watches on, bemused. What matches might

yet be made? They appear in Fire Emblem:

The Binding Blade / The Blazing Blade.

Harmonized Skill:

Grants Def/Res+6,【Resonance: Shields】,

and【Treachery】to unit and allies from

the same titles as unit for 1 turn.

【Resonance: Shields】

Grants Def/Res+4 during combat and the

following effect for 1 turn: "During unit's first

combat in player phase or enemy phase, foe

cannot make a follow-up attack."

【Treachery】

Unit deals additional damage = total bonuses

on unit for 1 turn.

(Harmonized Skills can be used by tapping the

Harmonized button. This skill can be used only

once per map. Harmonized Skills cannot be

used by units deployed using Pair Up.)

Resonance Effect: Binding Blade / Blazing Blade

Increases scores in Resonant Battles.

(More details can be found in the Help

messages within Resonant Battles.)

Skills learnable at 5★:

Blazing Polearms

Mt: 16 Range: 1

Enables【Canto (２)】.

Effective against dragon and beast foes.

Accelerates Special trigger (cooldown count-1).

If unit initiates combat or is within 2 spaces of

an ally, grants Atk/Spd/Def/Res+5 to unit during

combat, and inflicts penalty on foe's

Atk/Spd/Def/Res during combat = 50% of

total bonuses on unit during combat (max -6).

【Canto (２)】

After an attack, Assist skill, or structure

destruction, unit can move ２ space(s).

(Unit moves according to movement type. Once

per turn. Cannot attack or assist. Only highest

value applied. Does not stack. After moving,

if a skill that grants another action would be

triggered (like with Galeforce), Canto will

trigger after the granted action. Unit's base

movement has no effect on movement granted.

Cannot warp (using skills like Wings of Mercy)

a distance greater than ２ space(s).)

This skill can only be equipped by its original unit.

Luna

Cooldown: 3

Treats foe’s Def/Res as if reduced by 50% during

combat.

Cannot use:

Sturdy Surge

If unit initiates combat, grants Atk+7, Def+10

to unit during combat, and also, if unit deals

damage to foe using a Special, restores HP

= X% of unit's max HP (X = unit's max Special

cooldown count value × 20, + 10; max 100).

(Triggers even if 0 damage is dealt.)

Cannot use:

Flow Force 3

If unit initiates combat, neutralizes effects

that prevent unit's follow-up attacks and

neutralizes unit's penalties to Atk/Spd

during combat.

Cannot use:

Faith in Humanity

At start of turn, if unit is within 3 spaces

of allies other than dragon or beast allies,

grants Atk/Spd+6 to unit and those allies

for 1 turn. If 2 or more allies on your current

team other than dragon or beast allies have

total bonuses ≥ 10 (excluding unit),

neutralizes effects that grant "Special

cooldown charge +X" to foe or inflict

"Special cooldown charge -X" on unit.

This skill can only be equipped by its original unit.

"I am Roy, son of Eliwood, marquess of Pherae. I may only be playing the role of groom, but I'll give it my all. That said, I still can't believe I get to spend time with my father like this. Just look at him! He's so young!"

Tap the image above to visit this Hero's illustrated introduction page.

Dagr and Nótt, twin princesses of Jötunheimr,

realm of the jötnar. With these two side-by-side,

it's sure to be an eventful New Year!

Duo Skill:

Grants Atk/Spd/Def/Res+6 and【Pathfinder】

to unit and allies within 5 rows and 5 columns

centered on unit for 1 turn.

【Pathfinder】

When an ally moves through unit's space, that

space is counted as 0 spaces moved instead of

1 space. (Unit's space can be freely added to

ally's normal movement. Applies only to allies

with movement types that allow movement

through unit's space.)

(Duo Skills can be used once per map by

tapping the Duo button. Duo Skills cannot

be used by units deployed using Pair Up.)

Standard Effect 1: Duel

If unit is 5★ and level 40 and unit's stats total

less than 195, treats unit's stats as 195 in

modes like Arena. (Higher-scoring opponents

will appear. Stat total calculation excludes any

values added by merges and skills.)

Skills learnable at 5★:

Jötnar Bow

Mt: 14 Range: 2

Accelerates Special trigger (cooldown count-1).

Effective against flying foes. If unit initiates

combat or is within 2 spaces of an ally, inflicts

Atk/Spd/Def-5 on foe during combat and inflicts

penalty on foe's Atk/Spd/Def during combat =

current bonus on each of unit's Atk/Spd/Def.

Calculates each stat penalty independently.

Effect:【Pathfinder】

【Pathfinder】

When an ally moves through unit's space, that

space is counted as 0 spaces moved instead of

1 space. (Unit's space can be freely added to

ally's normal movement. Applies only to allies

with movement types that allow movement

through unit's space.)

This skill can only be equipped by its original unit.

Luna

Cooldown: 3

Treats foe’s Def/Res as if reduced by 50% during

combat.

Cannot use:

Atk/Spd Push 4

At start of combat, if unit's HP ≥ 25%,

grants Atk/Spd+7, but after combat, if unit

attacked, deals 5 damage to unit.

Sun-Twin Wing

At start of combat, if unit's HP ≥ 25%, inflicts

Spd/Def-5 on foe and also neutralizes effects

that guarantee foe's follow-up attacks and

effects that prevent unit's follow-up attacks

during combat.

This skill can only be equipped by its original unit.

Atk/Def Rein 3

Inflicts Atk/Def-4 on foes within 2 spaces

during combat.

Cannot use:

"Yes! Dagr's here, so the New Year's celebrations can finally begin! \*wink\* ...Ow, Sis, knock it o—oh, right! This is my sister. Her name's Nótt. She's here too."

Tap the image above to visit this Hero's illustrated introduction page.

A former thief and a Hoshidan ninja. Under the

cover of night, they glide through the darkness

with the silence of shadows. They appear in

Fire Emblem Fates.

Duo Skill:

Unit can move 1 extra space. (That turn only.

Does not stack.) If any foes are in cardinal

directions of unit or【Penalty】is active on any

foes, inflicts Atk/Spd/Def/Res-7 and【Panic】

on those foes.

Once used, Duo Skill cannot be activated again

right away. At start of every third turn, if Duo

Skill has already been used, unit can use Duo

Skill again.

【Penalty】

All effects that last "on foe through its next

action." Includes penalties inflicted by a skill

like Panic or Threaten and negative status

effects (preventing counterattacks, restricting

movement, or the effects of a skill like

Triangle Adept or Guard).

【Panic】

Converts bonuses on target into penalties

through its next action.

(Duo Skills can be used by tapping the Duo

button. Duo Skills cannot be used by units

deployed using Pair Up.)

Standard Effect 1: Duel

If unit is 5★ and level 40 and unit's stats total

less than 195, treats unit's stats as 195 in

modes like Arena. (Higher-scoring opponents

will appear. Stat total calculation excludes any

values added by merges and skills.)

Skills learnable at 5★:

Shadowy Quill

Mt: 14 Range: 2

Enables【Canto (Recall)】.

Grants Atk+3. If unit initiates combat or is

within 2 spaces of an ally, calculates damage

using the lower of foe's Def or Res, grants

Atk/Spd+6 to unit during combat, and deals

damage = total of the greater between unit's

current bonus or foe's current penalty to

Atk/Spd/Def/Res. (Calculates each value

independently. Excluding area-of-effect

Specials.)

Effect:【Dagger ７】

【Canto (Recall)】

After an attack, Assist skill, or structure

destruction, unit can return to the space

they moved from.

(Once per turn. Cannot attack or assist. After

moving, if a skill that grants another action would

be triggered (like with Galeforce), Canto will

trigger after the granted action. Unit's base

movement has no effect on movement granted.

Granted movement treated as Warp movement.)

【Dagger ７】

After combat, if unit attacked, inflicts

Def/Res-７ on target and foes within

2 spaces of target through their next actions.

This skill can only be equipped by its original unit.

Lethality

Cooldown: 4

When Special triggers, treats foe's Def/Res as

if reduced by 75% during combat. Disables

non-Special skills that "reduce damage by X%."

Cannot use:

Atk/Spd Catch 4

At start of combat, if foe's HP = 100% or

if【Penalty】is active on foe, grants Atk/Spd+7

to unit during combat. At start of combat, if

foe's HP = 100% and【Penalty】is active on

foe, grants an additional Atk/Spd+2 to unit

during combat.

【Penalty】

All effects that last "on foe through its next

action." Includes penalties inflicted by a skill

like Panic or Threaten and negative status

effects (preventing counterattacks, restricting

movement, or the effects of a skill like

Triangle Adept or Guard).

Cannot use:

Chill Def/Res 3

At start of turn, inflicts Def/Res-6 on foe on

the enemy team with the highest Def+Res total

and foes within 2 spaces of that foe through

their next actions.

C Feud 3

If in combat against a colorless foe, disables

skills of all foes, excluding foe in combat, and

inflicts Atk/Spd/Def/Res-4 on foe during

combat. During combat, disables skills of

all colorless foes, excluding foe in combat.

"Sorry to keep you waiting! Nina and Kagero are on the scene! With our skills, there's nothing we can't steal!"

Tap the image above to visit this Hero's illustrated introduction page.

Exceptional women working together to fly

across the world in one night, delivering gifts

along the way! They appear in Fire Emblem:

Three Houses / The Sacred Stones.

Harmonized Skill:

Grants Atk+6,【Resonance: Blades】, and

【Bonus Doubler】to unit and allies from the

same titles as unit for 1 turn.

【Resonance: Blades】

Grants Atk/Spd+4 during combat for 1 turn.

【Bonus Doubler】

Grants bonus to Atk/Spd/Def/Res during

combat = current bonus on each of unit's stats

for 1 turn. Calculates each stat bonus

independently.

(Harmonized Skills can be used by tapping the

Harmonized button. This skill can be used only

once per map. Harmonized Skills cannot be

used by units deployed using Pair Up.)

Resonance Effect: Three Houses /

The Sacred Stones

Increases scores in Resonant Battles.

(More details can be found in the Help

messages within Resonant Battles.)

Skills learnable at 5★:

Sweet Yule Log

Mt: 14 Range: 2

Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants

Atk/Spd+6 to unit during combat, and also,

if unit initiates combat, the following effects

will occur based on the value of unit's Spd

minus foe's Spd: if ≤ 9, unit can make a

follow-up attack before foe can counterattack;

if ≥ 10, unit attacks twice.

This skill can only be equipped by its original unit.

Moonbow

Cooldown: 2

Treats foe’s Def/Res as if reduced by 30% during

combat.

Cannot use:

Swift Sparrow 3

If unit initiates combat, grants Atk+6, Spd+7

during combat.

Cannot use:

A/R Far Trace 3

Enables【Canto (Rem.)】.

Inflicts Atk/Res-3 on foe during combat.

【Canto (Rem.)】

After an attack, Assist skill, or structure

destruction, unit can move spaces = any

movement not already used that turn.

(If unit used a movement skill that warped

them, its remaining movement is 0.)

(Unit moves according to movement type. Once

per turn. Cannot attack or assist. Only highest

value applied. Does not stack. After moving,

if a skill that grants another action would be

triggered (like with Galeforce), Canto will

trigger after the granted action. Unit's base

movement has no effect on movement granted.

Cannot warp (using skills like Wings of Mercy)

a distance greater than unit's remaining

movement.)

Cannot use:

C Feud 3

If in combat against a colorless foe, disables

skills of all foes, excluding foe in combat, and

inflicts Atk/Spd/Def/Res-4 on foe during

combat. During combat, disables skills of

all colorless foes, excluding foe in combat.

"I'm Lysithea, and this is Lute. We heard you might need some help with the winter festival, so here we are!"

Which of our over 1,000 Heroes will you be able to meet in this summoning event?
Posted: 2023-09-22T07:00:00Z