Land Acquisition Team

**Preceded by:**

None

Chief Justice

“*A distant cousin of the Keyboard Cowboy, this dark knight loves nothing more than roasting people on the Internet... and in real life.*”
―*The Cogs Volume 2*, Lullaby Library
The **Land Acquisition Team** is a special Cog on the Lawbot corporate ladder. They are encountered only in the Trial of Earth room in the Citadel Towers Cog Facility at The Citadel, that each party of eight Toons must defeat.

The Land Acquisition Team comprises four highly mobile Lawbots that use terrain-blocking abilities to isolate and pick off Toons one by one with heavy-hitting attacks. While individually weak, they pack a punch when converging on single Toons and can leave lingering debuffs that make it difficult for Toons to retaliate.

## Basic Mechanics

The Land Acquisition Team comprises four regular-sized Lawbots, each with 1,200 HP in the Bell Tower, and 1,600 HP in the Watch Tower. They have a base movement speed of 5 Squares per turn.

They also wear protective helmets that make them resistant to Drop Gags, taking 25% less damage from Drop, and immune to regular Cog Stomp attacks. They still take 50% damage from Cog Stomp attacks enhanced with the Ten-Ton Thumpers Gear.

### Brittle

As part of the Trial of Earth room, Toons can gain a Brittle debuff each time the Toon is attacked by each member of the Land Acquisition Team. Each time a Toon is attacked, they gain one of the three following random debuffs:

* Accuracy reduced by 20% from all sources.
* Takes 20% increased damage from all sources.
* Movement speed reduced by 25%.

If a Toon is attacked by multiple members of the Land Acquisition Team, it gains a different debuff that it does not already have. If it is attacked by all four members of the Team, the debuff duration is increased by 1 turn and its effect is doubled.

### Rock Pillar

As part of the Trial of Earth room, there are also eight Rock Pillars scattered around the room. These Rock Pillars can be knocked over with either 4 Cog attacks or 4 Gags (except Drop). When it is knocked over, a Rock Pillar deals 50 damage and stuns all Toons caught in a 1 Square radius of it for 1 turn, and deals 200 damage and stuns any Cogs caught in a 1 Square radius of it for 1 turn.

### Sudden Death

After 20 turns of not being able to defeat the Land Acquisition Team, the party enters Sudden Death mode.

During Sudden Death, the Land Acquisition Team's attacks deal 50% increased damage, and they gain Rock Armor: they are completely immune to the first Gag that hits them every turn. If a Toon stands near a Rock Pillar or Rock Wall when the Land Acquisition Team, a tremor is created in a 1 Square radius dealing 30 damage to all Toons in the radius, and inflicting one stack of Brittle.

### Attacks

If the Task Manager lands on a Square currently occupied by a Toon, it immediately displaces the Toon to the next available Square.

## Strategy

* The most dangerous attack that the Land Acquisition Team has is Upheaval. Not only does it deal high damage per hit, it also creates a Rock Wall that is difficult to break.
	+ Toons should look out for the Upheaval attack by observing where the Land Acquisition Team is facing, and avoid their path at all costs.
	+ Toons should also aim to be caught with at least one other Toon when trapped in Rock Walls. This will ensure that the Team Effort attack that the Land Acquisition Team follows up with deals less damage to a single Toon.
* Toons can use ToonTools or Gear that traverse at least 2 Elevation (e.g. the Heli-Beanie or Pogo Shoes) to climb up Rock Walls instead of destroying them. This allows Toons to avoid the Team Effort attack entirely if timed correctly.

## Trivia

* The Land Acquisition Team is the only Special Cog in the Citadel Towers that can be stunned.