recursal/Fanatic-Fandom huggingface dataset:
Autogun mode

perks: one with velocity: all guns shoot 1.5x less delay.
SUPPRESSIVE FIREEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!! will allow ALL WEAPONS to be suppressed, even if they are not normally.

However, if a weapon is already suppressed, it becomes UNSUPPRESSED.

new guns in this mode:

1. RFB, DMR. This is a semi-automatic rifle that uses 7.62mm ammo. It is not the most accurate weapon as it has a spread of 3. However, it has first shot accuracy, so if you wait a few seconds, you will be able to shoot perfectly again. It deals 25 damage which is low for a DMR, but it shoots very quickly, with a delay of 0.20. It is also quite compact so you can use it in close quarters if a mobile noob (jk) comes into your house with an SMG. The RFB has a normal magazine capacity of 10 and 20 with extended magazines. It will be about as common as the M416. The reload time is 3.3 seconds.

2. Type 97, AR. This is actually the QBZ-97, but it should be called the Type 97 in order to avoid confusion with it's LMG variant. This has a magazine size of 30 (50 is the extended clip size even though it would really be 80). The fire rate is quite slow for an automatic weapon with a 0.29 delay, but it will have only 1.8 shot spread. The damage is 13. The reload speed is 3.5 seconds. It should be as common as the FAMAS. The gun size should be a bit shorter than the AK-47.

3. PPSh-41 (or PPS-43), SMG. This unique SMG should use 7.62mm, deal 13 damage, and have a moderate fire rate. The magazine size should be 35(71). The gun should be as big as the UMP9. The reload speed should be 4 seconds and the spread should be 3.5.

4. M500, shotgun. This is a hybrid of the M870 and the MP220. It has a fire rate of the Saiga-12 (but it's semi-auto so you must click for every shot). It has the spread of the MP220 and the clip size of the M870, which is 5(10). It is a black version of the M1100 and it has the same amount of pellets as the MP220. The pellets each deal 12.5 damage. The M500 should be a gray airdrop weapon, about as rare as the DP-28.
Metal storm gun

shoot 1620000 bullets every minuet, but has 5 min. reload, 36 barrels, but when you walk, the speed is 3, uses 9mm, there's also a sharpnel version, there's a auto fire mode too, can break stone walls and faction statues, there's a .50 cal. version, there's also bots, which have a level 3 backpack and follow you around carrying ammo, there's 20 bots per game, this weapon can pierce vests so they don't work.
1v99 Mode

There will be no crates give players loot.

Every one has endless ammo.

1 guy will have a level 12 vest, level 10 helmet and level 9 pack plus auto heal (heals 3.75 health per second), explosive rounds, one with nature, martydom, flak jacket, small arms, firepower, endless ammo, hollow points, splinter rounds, endless speed boost (as fast as windwalk/takedown, but permanent), super cast ironskin (cast ironskin but all damage is reduced by 95% instead of 50%), pan, 15x, 8x, 4x scopes

guns - M249, Saiga, Groza-S, flamethrower, rocket launcher, metal storm gun + full ammos

full mirv, strobe, mines

99 people will be in the same team:

* 77 of them will have noob weapons and level 1 vest.

* 21 people will have level 2 vest, level 1 helmet and 2 AK-47s.

* 1 person will have lvl 2 helmet and vest and a perk called "team kill" It will sacrifice one of the team mates but bring your health back to full.

Hold one of your teammates with "F" for 3 seconds and you get a FAMAS/M1100/MP5.
Keys and cards

they take a melee weapon space and do 15 damage but can open doors, each key opens a door, each master key opens a third of random doors on the whole map ( there's only 3 per map ), the grandmaster key opens everything ( there's only 1 per game ) , each card opens a hotel room, the world card opens all the hotel doors but there's only one like the grandmaster key.
MIRV variants

poison MIRV: every smaller sharpnel causes a little poison smoke cloud (same mechanics as the red zone, fades after one minute)

fire MIRV: if you're in the blast radius, you have the burning effect until you have 5% hp

flashbang MIRV: you're screen turns white for 10 seconds when it explodes in a area of a 1x scope's range around you

ranged MIRV: the sharpnels fly 100x further

destroyer MIRV: the damage is 10000000000x greater (insta-kill anything)

ultimate MIRV: all of the above combined
50v50 deathmatch

they will be found in the center of the map in 4 boxes: These crates will be bigger versions of military airdrops and their corners will be red. These crates will have 300 health and inside will be weapons too powerful for normal games. They may be overpowered by some people's standards, but here they are:

* (T)AR-21 advanced assault rifle (1)
* M240 Bravo mmg (1)
* RPG-2 rocket launcher (1)
* Zip22 regenerator pistol with unique attachment (3)
* RPD lmg (2)
* JS 9mm smg
* AWM-S armor piercing sniper rifle
* Potato Cannon unique launcher
* MK 20 SSR armor-piercing DMR
* M416 assault carbine
* MIRV grenades
* Red smoke grenades
FBI

a new AI. there's 5 of them and you and the players have to kill all of them before they kill you. has a PKP, DEagle, saiga and M416. they also have infinite boost and full level 3 everything. they have a hook for melee and every throwable. they also have the following perks:

firepower

windwalk

splinter

takedown

combat medic

the hunted

one with nature

one in chamber

martyrdom

high value targets

.45 in chamber

revivify

broken arrow

9mm overpressure

explosive rounds

hollow points

red jelly beans

sour apple belt

candy corn

blueberry taffy

full size OKAMI bar

closer

snow fox
Minigun

THE MINIGUN: the mini gun would fire 7.62mm bullets, with a the same damage per bullet, (Not damage per second, hear me out...) of the MP5 or M9.

Here’s the catch: it would have a fire rate slightly-moderately less than the vector. AND it would not need a clip, no reloading. It would take ammo DIRECTLY from your inventory/backpack. Meaning in final circle battles with a lot of loot on the ground you could vacuum up bullets and fire out shots contiulessly until all the ammo is gone, this is also super OP with endless ammo. To balance it out a bit, like the potato cannon it would slow players Down. Except with the mini gun you are 1/3 your normal speed moving, and almost come to a complete halt while firing

This his weapon may be stIll a LITTLE bit over powered but maybe it could be part of a unique 50v50 role or the tank role in cobalt. And since you are slowed down by it, the role for the 50v50 one probably should give Tons of extra health.
New buildings

Satellite Crash site

underground mine

Hosptial

Apartment building/condo building

garden

gym

The Crate Store is basically a house full with Crates. In this place, there are all the ordinary crates but the special ones and the river crate. This place has 2 floors and the chance of finding a Soviet Crate is 25%. This space is small, but it is very attracting. This crate store will have 30 crates on the first floor and 20 crates on the second floor. In order to go to the second floor, you'd have to break through 7 crates in order to get to the second floor. There is a code to s secret room full of chests. There are 2 chests in the secret room and the code will be...

Never mind, it's a secret.

A library

Donut place

Chicken dinner factory

Drive in theatre
Bayonet Rifles

when you get a bayonet (any skin) it could be attached to any shotgun, sniper, DMR or LMG in your inventory by pressing "F". Then you are eligible for another melee.

the damage is the same as always.

if you come close to a player and the world icon touches the player, then they lose that much damage the bayonet does. If you touch and untouch the player rapidly, the player loses health rapidly.

 You can still use the gun normally but you can swing the gun, and dealing melee damage, with a 1.7 swing range.
More about transportation

Speed boat

Good for everything fast at water 30 percent chance spawning 1000 health

Plane

Good for solo 5 percent chance spawning

10 percent if in airport 2000 health explodes can shoot

Helicopter

The same as the plane but with a chain gun or a PKP or a bazooka mounted on it

tractor

submarine - can fire torpedoes
Killer mode

so basically there's a killer with 1000000000000000000 health and everyone works as one to kill the killer, the killer punches explosive obstacles when it doesn't see anyone to show off his extreme amount of health, it spawns with a 15 times scope and PKP+AWMS and 12 smoke and grenades and 8 MIRVs and 6 strobes and level 3 everything and it will try to kill everyone unfortunate enough to be in it's FOV.

the killer is an AI controlled entity.
More new guns

llP90, rare, but guaranteed to be found in at least one crate in the map.

Can also spawn in normal supply drops.

Mag size is 50 yellows. Damage of single bullet is 5-7 with high drop. Farely inaccurate, but high firerate. Deals 1 damage in 4-scope defore disappearing. Supressed variant is same but + 2 damage, and can only be found in golden airdrops. Both spawn with around 150 bullets. Bullet speed of both is pretty medium. Both have 3,5 sec reload.

Derringer, much more common, can be found all around the map, but more commonly in buildings and small containers. 2 blue shots with 45 damage each with low damage dropoff. Range off 8-scope, with fairly good accuracy.

Supressed variant can be rarely found in buildings, but can also spawn in any airdrop with the main loot too. Damage of 55 per bullet. Both can be dual wielded, but no supressed + no supressed and vice versa in single inventory slot.

Both spawn with around 10-30 bullets. Both have high bullet speed, but it slows down drasticly in flight. Both have 2 sec reload. 2 bullets can be shot with 0,25 sec delay between them drom both guns

IWI Tavor:

Ammo type:5.56mm

Mag size35

Damage: 16

\*BURST\*

Vector CP1

Ammo type:9mm

Mag size:12

Damage: 20

\*SEMI AUTO\*
Assault mode

new perks: grenade overthrow: you can pick up cooked grenades and throw them

              knife overthrow: you can now throw knives

              lure: you can push crates to lure people

mechanics: no red zone

               everyone spawns with infinite ammo, AK-47, MAC-10

obstacles: barbed wire -  you take damage when you touch it
50v50 suggestions

New gamemode. Urban 50 vs 50. I just love making variations of gamemodes, especially 50 vs 50. This is just the city map combined with the 50 vs 50 gamemode.

New gun. 7.62mm LMG, the RPD. It has a 100 round magazine and pretty bad accuracy and damage, but it is portable and does not slow you down a lot.

New joke consumable. Sandwich. It makes you have infinite everything.

New gamemode: 50vs50: fight for the box. It is almost the same as regular 50vs50, but there is a single box in the middle of the bridge instead of multiple wooden crates. The box is similar to an airdrop, but it is very big and it's corners are platinum, not gray or gold. It also has a metal shell like a regular airdrop. The box drops one of the following: USAS-12, AWM-S, Dual DEagles, Mk 20 SSR, Potato Cannon, RPG-2, M240b, dual AA12s, M2 Browning, M110a1 SASS/DMR, 10 MIRV grenades, 10 strobes, TAC 50, or the AR-21. You probably know what's going to happen from there.

New cannon/launcher ***and new ammo which should be brown***. RPG-2 anti infantry launcher (formerly anti tank launcher). It fires special PG-2 rocket ammunition. The rocket travels as fast as the M1 Garands bullet and deals as much damage as the AWM-S, not including shrapnel. There is only one rocket in it's "magazine". Due to the potential backlash against both the weapon's power and the addition of yet another ammo type, the RPG-2 should only be available in 50vs50: fight for the box. Only 20 rockets may spawn per game (unless a gold or gray airdrop drops a handful)

New gun (another weapon type). 50 AE M2 Browning HMG. It shoots at a somewhat slow rate, but it hits like a truck (not literally). It deals 22 damage per hit and has a magazine of 200 bullets. But oh no! You can't move while shooting, so you are exposed! Oof. Only available in 50vs50: fight for the box.

New gun. 5.56mm advanced assault rifle (T)AR-21. It is very accurate, it deals 15 damage, and fires very quickly. It's essentially a slightly better SCAR-H. But it's also very light and does not slow you down a lot when firing, run and gun is real. It's only available in 50vs50: fight for the box.

New gun. 5.56mm assault rifle M4a1 (not suppressed). I initially thought this was a bad idea, but I've changed my mind. It is a slightly nerfed M4a1-S. It has the accuracy of an MP5, damage of the M4a1-S itself, and a fire rate that is a bit slower than that of the M416. It also has a marginally faster reload than the M4a1-S. It should be rare, but not airdrop-worthy.

New gun. 5.56mm large pistol (OA98)M98. A large semi-auto pistol with a large 30 round magazine. It can also be dual wielded, but reloading may be a problem. It is a common weapon.

New cache. The loot oven. It is a gray oven which, if destroyed, drops a pan. only one of these spawn in a map.

New role: **Closeranger**

Closeranger gets 4x scope, Saiga and endless ammo.

New perk (for Closeranger):**Closeranger's Curse**: Can only use shotguns except Super 90 and SPAS-12. Can't use because they have long range and are shotguns...
SPAS-15

SPAS-15 icon

6
(10)

The **Franchi SPAS-15** is a semi-automatic Shotgun firing flechette rounds from a 6-shot magazine. Unlike its pump-action cousin the SPAS-12, the SPAS-15 can unload longer-ranged shotgun blasts nearly twice as fast and refills its magazine all at once. However, the SPAS-15 cannot hold as many shotgun shells as the SPAS-12 and is marginally less accurate than it. The SPAS-15 is as rare as the Saiga-12, appearing rarely as normal loot, often from air drops, and can appear in the Woods map.
M16A2

20
(30)

Picture the M93R, a fast-firing burst weapon, but it's a long gun that hits harder. The **Colt M16A2** is a 5.56mm 3-round burst Assault Rifle with a fearsomely high DPS balanced by its small magazine, similar to a SCAR-H. Fairly accurate, the M16A2 can emerge as an effective midrange monster. It is as rare as a Groza and can be found uncommonly as normal loot and common from Weapon Caches and Pirate Chests.
Lab

a new building from PARMA's abandoned islet mode with the following new guns:

200000 round machine gun with 0.0002 delay, 9.9 second reload.

M16 Carbine

Higher firerate and damage than a SCAR.

Ammo: 9mm

Sahara Hawk

A hunting rifle version of the Deagle

Ammo: .50 AE Bullets (spawns along with it)

Lazer Rifle

As rare as the M249 and slightly more powerful.

Ammo: Power Cells (1 power cell gives it 150 ammo ) Lazer Rifle

As rare as the M249 and slightly more powerful.

Ammo: Power Cells ( 1 power cell gives it 150 ammo )

AA-12 shotgun. Uses eight 12 gauge shells in a clip. Shoots slower than mp220 but faster than saiga-12. As rare as the USAS.

1100 AXCL: a new machine gun that can only be carried by 2 people in duos, 4 people in squads, like the cannon, you can put it on cars
Museum of the history of surviv.io mode

sandbox but with a new building: the museum,

this is the biggest building, fitting all other buildings inside, in fact, it's the whole island, when I say a gun, I mean the ammo too.

a long building with a big hall with all the updates, first is the random ground loot, crate, then is the barrel, silo, bush, OT-38, MP220, warehouse, container, shack, DP-28, outhouse, mac, tresure chest, hedgehog, UMP9, G18C, frag, FAMAS, M416, MK 12 SPR, barn, red house, windows, doors, drawers, cabinet, table fridge, oven, bank, dual pistol ( random ), smoke, egg, police station, scar-h, egg bunker, mansion, deagle, soda machine, stowm bunker, hydra bunker, vats, sliding doors, computer terminal, power box, vector, dock, green shack, blue warehouse, red container, bollard, coral cruise, arctic avenger, sv, stone cache, conch bunker, island time, spas, hut, pot, fire extinguisher, air drop, flare, AWM-S, QBB, M1 garand, fallling star, celestial garb, knives, hook, pan, ax, ammo crate, river, crossing bunker, large bridge, medium bridge, cabin, screen, bed, couch, wood pile, stove, wall mount, river bush, woodaxe bloodstained, water elemental, karambit Drowned, M93R, M4A1-S, cattle crate, tumbleweed bush, bowie, peacemaker, model 94, hatchet bunker, flare case, hatchet crate, log pile, leaf pile, stump, BAR, USAS, MIRV, fire ax, woodcutter's wrap, halloween skins, withered tree, pumpkin, jack o lanturn, eye bunker, M1A1, M1911, archway, glass bottle, round table, round stove, small sandbag, piano, berry bush, M1100, katana, chrysanthemum bunker, barrel cache, greenhouse, fisherman's shack, cz, 2nd red house, imperial seal, stone hammer, hardstone block, valiant pineapple, tarkhany regal, desert camo, desert gillie, hardstone boulder, snowball crate, festive tree, OTs-38, snowball, katana rusted, tallow's little helper, siberian assault, katana orchid, 50v50 gillie, red and blue leader stuff, extra large bridge, super 90, an-94, tagia, kurki, military airdrop, 50v50 crate, red victorious, stiffled blue, strobe, leader statue, ridge coloum, meteor case, lutanant stuff, woodking helemt, teahouse, vase, chrysanthemum crate, potato throwable, potato crate, teahouse complex, green cloak, pavilion, PKP, k-po-tato, pavilion complex, medic's stuff, club and all the crates in it, alternate barn, groza, groza-s, potato cannon, P30L, scout, scout hut, verdant gillie, cloud crate, marksman helmet ( potato ), ( woods ) ( desert ).
Helen Richardson

File:Placeholder
**Helen Cunningham** (formerly **Richardson**) was a fictional character on the soap opera **Hollyoaks**.

## Other Information:

* Born May 14, 1956
* Died February 20, 2004 (Injuries sustained in car accident caused by Milo Entwistle)

## Family and relationships:

### Parents:

* Unknown man (father, deceased)
* Unknown woman (mother, deceased)

### Marital status (at death):

* Gordon Cunningham (married) [??/1999-02/2004]

### Past marriage(s):

* Dennis Richardson (divorced, deceased) [19??-1998]

### Children:

* Lewis Richardson (son, with Dennis Richardson, deceased)
* Mandy Richardson (daughter, with Dennis Richardson)
* Thomas "Tom" Cunningham (son, with Gordon Cunningham)
* Dawn Cunningham (step-daughter, deceased)
* Judith "Jude" Cunningham (step-daughter)
* Cynthia "Cindy" Cunningham (step-daughter)
* Maxwell "Max" Cunningham (step-son, deceased)

### Grandchildren:

* Grace Hutchinson (granddaughter, via Mandy, deceased)
* Ella Richardson (granddaughter, via Mandy)
* Darren "D.J." Osborne Jr. (grandson, via Mandy)
* Stephanie "Steph" Cunningham (granddaughter, via Tom)

### Flings and relationships:

* Anthony "Tony" Hutchinson Sr. (affair/lovers; 2000)
Hotels

a new building with:

* 30 Stands
* 14 Drawers
* 21 Bookshelves
* 12 Large Beds
* 12 Medium Tables
* 15 Toilets
* 16 Bushes
* 5 Round Tables
* 2 Long Tables
* 4 Couches
* 2 Screens
* 2 Vending Machines
* 1 Fire Extinguishe

* 30 Stands
* 14 Drawers
* 21 Bookshelves
* 12 Large Beds
* 12 Medium Tables
* 15 Toilets
* 16 Bushes
* 5 Round Tables
* 2 Long Tables
* 4 Couches
* 2 Screens
* 2 Vending Machines
* 1 Fire Extinguisher
* 12 bottles
* 12 beds
Flamethrower

The Flamethrower would only spawn in Flare Crates, Hatchet Crates (hydra and hatchet bunkers), and Gold Airdrops, on the ground (desert mode only), Hardstone Blocks and Boulders. It would use a new ammo type called Fuel, has 800 mag (lvl 3 backpack can carry 50000), 61.015 obstacle damage, 6.89 damage and 3x headshot multiplier, it would fire 1.5x as fast as a M134 with the same slowdown as a PKP while firing. Each shot would fire a cluster of 18 fiery projectiles (using up 18 ammo) with the same spread as a SPAS. The projectiles would leave flaming trails behind, which would take 2 seconds to dissipate and damage anyone touching them by 2 health every 1/4 of a second. The Flamethrower would deal increased damage to wooden objects, trees, and bushes, glass objects (475.41). It would have overheating mechanics - each 10 shots fired constantly increases the heat by 1, if heat reaches 15, then you’ll have to reload. However, waiting 1.5 seconds will clear the heat. Since Fuel ammo is uncommon, you could destroy Barrels to gain 300 Fuel, however, this is risky since the ammo would only drop if you broke it with melee or throwables, bullet broken ones would only drop 10 ammo. The Flamethrower's reload is 21.95 seconds and bullets can’t ricochet. Vests and helmets have no use against this weapon.

Can also use power cells by pressing F and activating a new mode of energy. Pressing F again switches it to the rare flare ammo. If you press it for the third time, it goes back to fuel.

+ Burn effect (2 Damage per second. Duration 15s)

Spawn ammo: **3200**

Extended Mag Capacity: **1200**

Projectile speed: **80**

Range: **140**
M1880

**M1880** lever-action shotgun

Ammo Type: 12 gauge

Mag: 6

Spawn Ammo: 18

Bullets Per Shot: 9

Reload Time: 0.85 Seconds

Firing Mode: single

Firing Delay: 0.55 seconds

Damage: 11 per bullet, 99 per shot

Standing Spread: 11°

Moving Spread 9°

Bullet Speed: 70

Bullet Range: 29

## facts

* Looks similar to the M1100
* Parts used from M1100, Model 94
* Common, can be found easily and as common as the M870
Lost in the ocean mode

a random bunch of islands with lots of random boats and treasure chests, huts, conch bunker and crossing bunkers.

each island will get it's own red zone.

there's also a new building: the big pirate ship. it has a lot of chests and pirate chests, wooden barrels, barrels, cutlery, eating utensils (melle weapons) and 3 floors (decks).

airdrops have a chance to drop the super hook which can drop from both normal and golden airdrops ( with a bit higher chance in golden ones ) and 1.2 range and has 200 delay. A well in golden airdrops it has a low chance to drop the Dutchmens Cap ( level 4 variant ) that gives undead power that when your health gets below 20% you become somewhat transparent not like the gillie but similar.
A guide to PARMA

It is a company which does many experiments, most notably nuclear experiments. It has multiple divisions within it, including a private military. The company often operates in the Pacific Ocean at very remote and even artificial locations.

The company is closely monitored by the UN and several human rights groups as of incident [REDACTED].

The FSTMS division: creates experimental biological devices. They are mostly testing with chickens, potatoes, and [EXPUNGED]. Dr. Spud Solanum is the head of the division.

PI DOE: builds structures and some devices. They are also like cleanup crews and clean up hazardous waste.

The military: due to the hazardous nature of some of their experiments, the UN has authorized the company to own a private military. The military personnel and assets are subject to transfer to the UN forces. There are multiple subdivisions within the force. Namely, the Army, Navy, Air Force, Special Forces, and Super Soldier Units, which are made up of "Survivers" that have been produced before the invasion of site [REDACTED].

The civilian security: they're like the military but only work at low-security areas.

nuclear division: does experiments on nuclear devices

PI DOAW (DOWD) (DAW): PARMA often tests experimental guns.
Golden potatoes

a potato that changes your vest to a level 1, backpack to level 2, helmet to potato helmet, one of your guns to AWM-S, melee weapon to pan.

it also drops either:

1. cast ironskin+flak jacket+takedown

2. splinter rounds+firepower+endless ammo

3. mass medicate+combat medic+revivify

4. small arms+windwalk+one with nature
Surviv.io lore

Note that GUNS COME FROM TOILETS. The battle have begun when the Island was founded. Due to its isolation, crime rates increased leading to the Police Station being built. However other criminals sent weaponry through the sewers(hence guns from toilets) to break out prisoners. Criminals began to rampage across the Island unchecked until the military nuked it causing radioactive clouds to form around the Island. However, most criminals survived. Once the army rid the Island of criminals, a mysterious Russian military organization known as PARMA began building underground bunkers to create genetically enhanced soldiers. These super warriors could destroy just about anything with their bare hands, and could survive multiple gunshot wounds from even a high-powered rifle. PARMA then used the Island to test their soldiers' skills and weed out the sole survivors. These lucky few would then be airlifted from the Island for further genetic enhancement
Boss mode

So basically there’s a boss in every map, he’ll be the permanent kill leader and he’ll have OP guns and all that

boss 1: has AWMS and all level 4 items, 2x the health

boss 2: has M134 and 10x health, all level 3 items

boss 3: has USAS/P76 grenade launcher thing idk but yeah, and flask jacket, one in chamber
Alfie Nightingale

**Alfie Nightingale** is a fictional character on the soap opera **Hollyoaks**.

## Other Information:

* Born 2001
* Teddy Cunningham (name at birth)

## Family and relationships:

### Parents:

* Mackenzie "Mac" Nightingale (father, deceased)
* Cynthia "Cindy" Cunningham (mother)

### Sibling(s):

* James Nightingale (paternal half-brother)
* Nathan Nightingale (paternal half-brother, deceased)
* Eleanor "Ellie" Nightingale (paternal half-sister)
* Holly Cunningham (maternal half-sister)
* Juliet Quinn (paternal half-sister)
* Hilton Cunningham (maternal half-brother)

### Other relatives:

* Gordon Cunningham (maternal grandfather, deceased)
* Angela Cunningham (maternal grandmother)
* Dawn Cunningham (maternal aunt, deceased)
* Judith "Jude" Cunningham (maternal aunt)
* Maxwell "Max" Cunningham (maternal uncle, deceased)
* Thomas "Tom" Cunningham (maternal uncle)
* Romeo Quinn (nephew)
* Bethany "Beth" Johnson (maternal cousin)
* Stephanie "Steph" Cunningham (maternal cousin)

### Flings and relationships:

* Jade Albright (dated; 2015-2017, deceased)
* Janine [Last name unknown] (one night stand; 2018)
* Yasmine Maalik (dated; 2018-2019)
Plague doctor

the plague doctor is a new role. if it hit people with 9mm bullets, they get the yellow fever effect, which causes inability to use healing items. if it's 7.62mm, then they get the cholera effect, which causes adrenaline to decrease 4x faster. if it's 5.56mm, you get the typhoid effect, which makes your FOV to half the 1x scope's. if it's 12 gauge, you get the hiv effect, which makes every effect and negative perk twice as effective. if it's .50 AE, you get the black plague effect, which makes you slowly lose health over time, decreases your speed and removes all buffs provided by helmets and vests. if it's .308 subsonic, you get the zombie disease effect, which turns you into a zombie and now you're on the plague doctor's team. this role also gets a 15x scope.
Celia Andersen

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**Celia Andersen** (formerly **Osborne**) is a fictional character on the soap opera **Hollyoaks**.

## Family and relationships:

### Parents:

* Albert "Bert" Andersen (father, deceased)
* Beryl Andersen (mother, deceased)

### Marital status:

* Jerald "Jerry" [Last name unknown] (married) [??/1998-present]

### Children:

* Ruth Osborne (daughter, with Jack Osborne I)
* Darren Osborne Sr. (adoptive son, with Jack Osborne I)

### Grandchildren:

* Charles "Charlie" Dean (adopted grandson, via Darren)
* Francine Osborne (adopted granddaughter, via Darren)
* Jack Osborne II (adopted grandson, via Darren)
* Oscar Osborne (adopted grandson, via Darren)
* Morgan Osborne (adopted granddaughter, via Darren)

### Other relatives:

* Natasha Andersen (niece, deceased)
* Sarah Andersen (niece)
Red and blue zones lore

rumor has it that PARMA developed nuclear weapons, but nobody took it for real

meanwhile PARMA began to actually develop nukes on island A and H

one stormy day on island A, the scientists were ready, they pressed the detonate button...

but the blast was way bigger than suspected, it vaporized the whole island and the radiation became the red zone

meanwhile, the scientists at island H has a major breakthrough while developing the bomb, they discovered that the radiation mutated human genes and could be used to make super soldiers!
Greg Andersen

File:Placeholder
**Gregory "Greg" Andersen** is a fictional character on the soap opera **Hollyoaks**.

## Family and relationships:

### Parents:

* Albert "Bert" Andersen (father, deceased)
* Beryl Andersen (mother, deceased)

### Marital status:

* Jane Andersen (married) [??/19??-present]

### Children:

* Natasha Andersen (daughter, with Jane Andersen, deceased)
* Sarah Andersen (daughter, with Jane Andersen)
Surviv.io suggestions Wiki

**Welcome to the Surviv.io suggestions Wiki!**
This wiki is Usernam10's sandbox wiki. Feel free to copy content.

Note: if stuff is outdated like for example it's already added in the game and the suggestion was made earlier and now there's a conflicting game mechanic added in the game, then you can just leave the page, but please don't delete, it's part of the history of this wiki

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Shifter

a new role in inferno mode. you can switch between a lot of roles in a cycle (see below) by pressing F.

possible roles you can become in order:

Commander

Lieutenant

Medic

Marksman (50v50 variant)

Grenadier

Recon

Bugler

Lone Survivr

Woods King (with level 3 pack and vest, PKP, fire axe)

Marksman (woods variant, so with splinter rounds and 2 guns: USAS and M249)

Lieutenaut (desert variant, has firepower and fabricate, stone hammer, .45 vector)

Marksman (desert variant, has endless ammo and 2 dual flares)

Rare Potato (with CZ and PKM, level 3 pack, 8 MIRVs, naginata)

Marksman (potato variant, has potato cannon, spud gun, commandership)

The Hunted (has AWM-S, 15x scope, one in chamber)

Sniper (with 8x scope)

Medic (4 med kits and 30 bandages)

Scout (4 pills and 15 sodas)

Tank (all level 3 gear)

Assault (vector and M4A1-S)

Demo (explosive rounds)
Watchtowers

In 50v50 there should be a lookout tower one in each side of the river town.

 there will be a built in 15x scope and a mounted DP-28 for blue, MP220 for red.

 only the lookout ( new role, given a model 94 and all lvl 3 stuff and a 8x Scope ) and luitenant can go up.

 tower health: same as faction statue.

the opposite team can't go up into the watchtowers, other people can't shoot you in the tower but you can shoot them.
The race to 1 billion rounds per minuet

a technological race between PARMA and SAAW

PARMA=AR=ammo rain

SAAW=BH gun=bullet hailstorm ( pulya liven, but I'm not sure if it's written this way )

gun types ( PARMA won ) :

BH - 10500 rounds

AR - 8000

BH3 - 12000

AR3 - 15000

BH4 - 18000

AR4 - 19000

BH5 - 24000

AR5 - 26000

BH6 - 31000

AR6 - 29000

BH7 - 34000

AR7 - 37000

BH8 - 56000

AR8 - 53000

BH9 - 63000

AR9 - 66000

BH10 - 74000

AR10 - 79000

BH11 - 87000

AR11 - 85000

BH12 - 94000

AR12 - 100000

BH13 - 170000

AR13 - 130000

BH14 - 260000

AR14 - 215000

BH15 - 315000

AR15 - 295000

BH16 - 390000

AR16 - 430000

BH17 - 440000

AR17 - 480000

BH18 - 640000

AR18 - 730000

BH19 - 1100000

AR19 - 980000

BH20 - 1400000

AR20 - 1700000

BH21 - 3100000

AR21 - 2600000

BH22 - 3800000

AR22 - 3800000

BH23 - 5100000

AR23 - 5700000

BH24 - 7000000

AR24 - 7000000

BH25 - 9600000

AR25 - 9400000

BH26 - 9900000

AR26 - 10200000

BH27 - 11000000

AR27 - 19000000

BH28 - 28000000

AR28 - 32000000

BH29 - 43000000

AR29 - 47000000

BH30 - 86000000

AR30 - 59000000

BH31 - 200000000

AR31 - 119000000

BH32 - 230000000

AR32 - 450000000

BH33 - 560000000

AR33 - 560000000

BH34 - 950000000

AR34 - ***1200000000***
Winter suggestions

the guy that's crazy rare: the iceball, this guy do 45 damage

snow blocks: make walls and shelters, or an igloo or a snow fort!

iceball cannon and catapult.

hailstorm, like the air strike but some hail pellets will not be broken and can be picked up and thrown.

So instead of having regular water on the oceans and rivers, there's ice frozen over it where players will slide around a lot, throwable will glide across it if thrown, and a grenade can break the ice and players can take damage slowly if falling into the freezing water.
Uncharted Desert

basically a desert mode variant

includes:

Joshua Trees

The Desert Escape Mansion - 1.5x smaller than the mansion, has 3 floors and a basement (beside oasis)

Has:

13 barrels and flamethrower in basement, along with 5 Parma Crates

floor 3 has a M960 Calico

Crude Oil Plant – tons of fuel there

Warthog Strike –has a 10% chance to replace normal airstrikes. Instead of bombs, each plane would fire for 20 seconds (M134) in the direction the Strobe was thrown.

new guns:

-Cattleman's Carbine: .45 ACP DMR with a 6-shot mag, fires on semi-auto with 0.5 second fire delay. It’s reload time is 4 seconds. 6 degrees spread, with 30 damage (1.5x headshot multiplier). Airdrop Rarity.

-Pepperbox: .45 ACP pistol with a 5-shot mag, semi-auto with 0.15 second fire delay. It reloads single bullets with each bullet taking 1 second to reload. 10 degrees spread, with 12 damage (1.5x headshot multiplier). Common.

-M1887: 12 Gauge shotgun with a 4-shot mag, lever action with 0.6 second delay between shots and less slowdown than M870. Pellet count is 7 with each pellet dealing 14 damage (2x headshot multiplier). Uncommon.

new perks:

-Patient Marksman: Every half-second you wait before shooting again increases your bullet damage by 10% (note: you’ll have to hold the gun the whole time, reloading resets the damage increase to zero)

-Quickdraw: Every shot fired from a weapon within 1.5 seconds of equipping it has 0 spread and travels 25% faster.

-No Mercy: Deal 2 extra damage to targets below 50 hp. Enemies you knock bleed out 10% faster.

-One With Vultures: knocked out enemies bleed out 3.5x faster. Feather particles would surround the victim

The new Agave Liquor consumeable would take 2 seconds to use. It would then give you the "Gunslinger" effect, which would cause you to take no slowdown at all from holding, firing, or cocking guns. The effect would last 15 seconds.
New zones

**Yellow Zone**: Yellow Zones are unique, a yellow zone appears when a player dies, it appears on there "grave". A yellow zone starts as a small circle, getting in it does nothing, but it gets bigger, soon it gets about a medium size, and then it disappears. What does it do? **Grabs all of the loot you didn't collect in time or didn't want**

**Orange Zone**: You have a very little chance of finding an orange zone. Orange zones appear on normal crates, when that crate is opened, you can find an XP Artifact. BUT, there is a downside.... **you have a 1% chance of an M9 Cursed going into your inventory.** Might seem rare because it's only 1%, but still, it's not 0%...

**Green Zone**: Green Zones only appear when the red zone covered the whole map. Green zones will be in the red zone as little circles. Green zones are basically safe spots, if you get into one. The red zone has no effect. Get out of it, your in the red zone again.

**Purple Zone**: Moves VERY slowly, but instant kills players

**Brown Zone:** if you're in this zone, you will become bigger and run as fast as a leader/commander and get 500 more health
Outcast mode

a new role, has:

1. an AWM-S, M249, PKP, USAS-12, Saiga-12 and Dual DEagles, this role can carry 6 guns

2. 15x scope, a ghillie suit

3. Has all of the perks (except size altering ones)

You will be in a medieval map and if you open barrels you can get weapons (like Sword, Viking Axe, Spear etc.), landscape is a mixture of winter, desert, savanna, spring and normal

Vehicles

Tank

Vehicles

Tank

Car

Motorcycle

Armored Car

Sports Car

Helicopter

Plane

Buildings

Abandoned Airport

Farm

Log Cabin

Sun Temple

Moon Temple

Thunder Temple

Tree Temple (sounds dumb)

Map
Volcanic islands

*Islands are the location of the battlegrounds of surviv.io but some islands are volcanic in the real world, how will it be if volcanic islands were added in a event?*

volcanic islands are a mode that also adds dragons, they are AI but can be tamed, they help to fight AI demons and the devil.

there will be a volcano 4 fifths the size of the island, there will also be a king dragon.

normal dragons will be 1 - 5 survivrs wide and about twice as long.

the map will be 2x bigger than normal maps, it will be 2 islands and a rectangle map, there will be a demons and devil map and survivr map.

there's 100 dragons to start when there's 20 dragons left the king dragon ( the island ) will come out to help, there will also be an AI wizard that makes dragons, the wizard will be surrounded by goons.

goons have 20 hp, they are AI, wizards have infinite hp, they will not directly fight, king dragons have 10000, the rest have 1000 - 50.

there will be volcanic smoke and bombs, stone, pellets, lightning, will drop in a random area like the air strike.

to win, you have to kill the 99 demons and the devil.
Sniper mode

this mode is a variant of savannah, there's more snipers, DMRs, higher tier scopes and etc. what's different is that Pan's are more common, everyone spawns with leadership and closer. But most important, there would be the PARMA HQ.

It would be 5 floors. The ground floor would be a little bigger than the mansion and have 1 entrance, and 1 exit. They would both be sliding doors, but the main entrance would be activated by a button. Near the exit, there would be 2 tree caches with Mosins in them, and 2 barrel caches. On the other side there would be a grenade crate, SV on the floor, and a table with strobes under it. Next to the table, there would be a little cove with the really thick glass blocking it. There would be a Water ghillie suit, and the thermal scope behind it. In the corner of the room there would be a staircase going upstairs. In the middle of the room there would be a big faction statue, bigger than the one in 50v50. You can break this statue with a stone hammer, and there is a staircase leading to the basement under it.

In the basement, there would be 2 secret rooms that have a stone wall. In the other room, there's some crates, one of them is a crate with the potato cannon, and a tape recorder that has a hint about the new update, and in the other there is 3 potatoes. There would also be a small room in the corner, with sliding doors to get in. There would be a meteor case, and an SV wall mount. In the corner of the basement outside of the little room, there would be a bed and a nightstand. A little above that would be a bathroom blocked by 2 crates. Inside there would be a metal toilet and a towel rack. There would also be puddles of blood on the floor outside.

On the 2nd floor there would be a secret room blocked by a vault door like in the bank. Inside is the stone hammer, and a tape recorder with a hint to break the statue. But to get inside, you have to put in a code. There are control panels around the room, like in the eye bunker, and there is a golden eye chest in the corner. In the very middle of the room is a courtyard with glass around it. There are 4 tree caches in the courtyard. Right outside of it is a control panel, and if you use it a golden military airdrop gets called into the courtyard.

On the top floor, there's a crate with nuke waste and 10 PARMA jumpsuits, PARMA rifle. A giant altar with a giant foot will be in the center with a Kurki inside.
SAAW's downfall

when the nuclear test ban treaty was made, SAAW members were outraged. So they decided to not sign it, causing the Soviets to close the program althogether.

this just made the members even more angry. They took all their belongings and families and went to live in SAAW's  secret space station in the asteroid belt.

there, they made more and more, better and better nukes. To this day, they're still producing more and more nuclear weapons, each more destructive than the last one...
New club box

a new crate found in the clubs and they contain:

New Crimson Chest Loot:

* 100% drop rate of red victorious
* 100% drop rate of Super 90
* 100% drop rate of 8x Scope
* 100% drop rate of Crimson Club Leader helmet (I’ll explain stats)
* 30% drop rate of level 3 armor
* 25% drop rate of level 3 backpack

Crimson Club Leader Helmet Stats:

* will increase size
* Lvl 4 helmet
* Gives sauna healing effect
* Gives red patch ( 50v50 )
* Always have one full bar of adrenaline

And the new part, when you kill (solo) or knock (squads or duo) a player, you can convert them: regardless if they have a squad to revive them or not even in solo they get knocked.

You can walk up to them and push a button titled “recruit” the delay will be 30 seconds but it will be worth it.

After he delay the player will die but A BOT with the same skin and loot as The player before will spawn with a red patch ( to symbolize you recruited them) the bot is a RED BODYGUARD and will protect you and your squad ( because your wearing leader helmet )

Red bodyguard Stats:

-a low level bot That will heal itself and fight enemies

-will spawn with all the loot from player before

-you can kill it to get the loot if you want

-will always stay within 4 meters or so of you because your the red leader ( because of the helmet )
Prize items

every time you win , you win the skin you are wearing

5 kills: water elemental

10 kills: clestial garb

15 kills: gille suit

20 kills: tac-50 gun

50 kills: tie dye

75 kills: fireman's jacket

the Predator ( Uncommon )

Acquired: 100 Total kills

*"Strike your preys with this fur clothing"*

500 kills: military camo

Head Hunter ( Rare )

Acquired: 1,000 Total kills

50 wins: bone ( bone skin )

Crimson Motifs ( Legendary )

Acquired: 10,000 Total kills

*"Slaughter people with style"*

Indego Motifs ( Legendary )

Acquired: 500 wins

Bleeding Crescent ( Mythic )

Acquired: 100,000 Total kills

*"Countless lives lost. Countless nights passed. and now here you are... Treat yourself with this. You've earned it."*

get all skins: get color changing skin, change's to the color of the environment you're in

PKP: 200000 total kills

disco skin: 500000 total kills, shines a bright ray into enemy eyes but you can't see it, actually very bright in the computer, hard to concentrate and battle with this shining into enemy eyes.

blockbuster: kill the boss

spongebob squarepants: stay in water for 5 min straight

Matcha Midori (Rare)

Acquired: Won as a Woods King on Woods mode 5 times

*"Greencloak's Alternative"*

Maroon Sergeant (Rare)

Acquired: Become a MVP on Red team as Red Leader on 50 v 50

*"A clothing awarded to those with a great leadership"*

Indigo Commando (Rare)

Acquired: Become a MVP on Blue team as Blue Leader on 50 v 50

*"A clothing awarded to those with a great leadership"*

Two-tone cover (Uncommon)

Acquired: Secret emote sequence

*"I'm a dictionary and you'd better believe it!"*

The Bossy Bot (Uncommon)

Acquired: Secret emote sequence

*"Guys. I have a plan."*

Techno no Sword (Epic)

Acquired: Won a game only using melee weapons

*"If you wish to defeat me. Train for another 500 years"*

P0F: (Mythic)

Acquired: Code Digging

*"From the depths of omniverse"*

peace out: win with no kills

water gillie: stay in water the for 10 min.

heals only win: strong and healthy skin.

snow gillie: white snow map gillie suit.

mommy look, no heals! skin: win with no heals

painless death: kill yourself in one shot

throwing rules: win with throwables only

M9 power: win with a M9 only

spikey skin: 1000000 total kills, damages the survivrs you touch

team medal: you win 50 times on a team and you get the team medal of that team, it allows you to change teams ( into the them on the color of the medal ), there's a red and a green and blue and yellow one
Suppressors

Basically there's the small suppressor which is for pistols and SMGs and the medium suppressor which is for ARs and the heavy suppressor which is for LMGs and cannons.

They will be the same rarity as the SPAS-12 and can randomly spawn in any loot tiers with any of them.

* 50% reduced sound
* 5% more damage
* 10% more accuracy

Medium suppressor:

* + 55% reduced sound
	+ 15% more damage
	+ 10% more moving accuracy

Heavy Suppressor:

* + - 55% reduced sound
		- 20% more damage
		- 15% more moving accuracy

Already suppressed weapons like the Groza-S or M4A1-S or AWM-S or OTs-38 will not be affected.

However, VSS will have 20% more moving accuracy and 5% more damage.
Poison dart guns

Poison dart gun - This gun unique sniper gun. It not only damages but also gives poison. There are 2 variants (larger one and smaller one) -

(i) Longer one - It is as big as SV-98 and has same bullet range. It has mag size of 3. Special about this gun is it damages like scout elite and leaves poison which decreases health per second same number as hp increase in full Adrenalin, and if the person got hit again then the poison affect becomes 2x (double the number hp increases in full Adrenalin) if again then 3x and soon. poison may stay 15s around. This should be rare gun.

(ii)Smaller one - this is as big as P30L. Has range same as P30L or M9. it's mag size is 1. damages like Model 94 and poison damage is same number as hp increase in 2 block of Adrenalin. Poison may stay 13 or 10s. Affect get double after getting hit twice soon.
Trump mode

it's everyone vs Trump and 50 soldiers and 50 builders.

Soldiers: spawn with level 3 everything, a random scope and gun with full ammo, can't pick up wood and build walls but fight for Trump's side.

Builders: can pick up wood and build walls, spawn with an ax to chop wood.

Trump: can pick up wood and build walls, spawn with a fire ax to chop wood.

note everyone on Trump's side is AI.

this is woods+woods king+potato+50v50 ( they are one giant team through )+BAR.

wall: an obstacle that can be broken.

Trump's side get's the lumber camp, we get everything else.
New guns

* Ruger Mini-.14
	+ DMR
	+ 7.62mm
* M14
	+ AR
	+ 7.62mm
* AR-50
	+ Sniper
	+ .50 AE
* AKs-74U
	+ SMG
	+ 7.62mm
	+ USASAWMS

USASAWMS

QBBCZ

Kar98K ( 7.62mm Sniper Rifle )

SKS ( 7.62mm DMR )

M762 ( 7.62mm Assault Rifle )

Mk47 Mutant ( 7.62mm DMR )

AUG A3 ( 5.56mm Assault Rifle )

QBU ( 5.56 DMR )

M134

Ammo type:7.62mm

Mag size:300

DPB(damage per bullet):12

M60

Ammo type:7.62mm

Mag size:125

DPB:16

FN F2000

Ammo type:5.56mm

Mag size:27

DPB:11.5

G36: 556 AR groza fire rate range of AK-47

FN FAL: 762 LMG 40rnd clip upgraded BAR

Master Key: 12G shotgun very small, single-shot

SA80: 556 downgraded M416/Groza

AR50: 50AE sniper rifle, upgraded SV-98

M2HB: LMG, 500 MAG, very slow movement speed
Sandbox mode

no other people, no red zone, you can summon up anything you want (including the ones from this wiki and other suggestions wikis, making this mode super OP). there's also infinite bost and hp settings, infinite zoom FOV, you can give yourself any effect for n amount of time (no limit). you can hold an infinite amount of any item at a time.
Transportation

1. cars -

Good for squads 50 percent chance spawning

1000 health, if no left, then explodes

1. boats
2. planes
3. tanks -

Good for everything 20 percent chance spawning

5000 health explodes can shoot missiles or grenades

1. motorbikes -

Good for solo and duo ( if there is sidecar )

50 percent spawn, 750 health, explodes if there's no left

Tank

1. trucks, Pickup trucks ( be careful tho, it can explode )
2. buses
3. pirate ship: have 3 crates on it and a bunker
4. helicopters
5. trains: the only one you can't ride
6. armored cars - Deflects bullets 5 percent chance spawning

10 percent spawning at bank and has 100
cars normal and armored, boats can hold 4 people, trucks can hold 2 people, so can helicopters, buses and pirate ships can hole 50 people, all others can only hold 1 person.