recursal/Fanatic-Fandom huggingface dataset:
Aelyria

## Description

Aelyria is a sovereign kingdom of elves in the northeastern region of The Golden Continent. The kingdom is governed from the city of Aelyr. King Acanias XII rules over the nation with the support of General Illotara Pendoras and Majordomo Strix.

## Politics

After spending millennia subjugated by humans, the elves of Aelyria are frosty at best with regards to the non-elvish folk living within the kingdom.

Despite being historical rivals with Clyngunn, they enjoy a strong relationship with that kingdom. Their new friendship stems largely from the fact that both nations declared independence from the Golden Kingdom at roughly the same time.

Aelyria's relationship with the Golden Kingdom has improved dramatically since the ascension of Queen Catherine I to the golden throne. There are still frequent border disputes, but both parties are willing to negotiate.

## History

### Origins

Aeylria was first founded in 75,000 B.A. by elves from Avaria seeking freedom from persecution. Aelyria was the strongest power on the entire continent for many millenia. In 40,000 B.A., Aelyria conquered the Kingdom of Clyngunn and Aelyria's power reached its zenith. As human nations began to rise, Aelyria's power slowly waxed. In 894 B.A., Aelyria was conquered by King Nelson XIII of the Golden Kingdom.

### Restoration

In 15 B.A., the elves of Aelyria declared their independence from the Golden Kingdom. They placed Acanias XII on the throne and began to wage war for their freedom. The war began unfavorably for the elves, but when the Empire attacked in the west and the Golden Kingdom was forced to fight on two fronts the Aelyrians began to score victories. After Queen Catherine I succeeded to the Golden Throne, she agreed to recognize Aelyrian independence in exchange for Aelyrian assistance battling the Empire. The Aelyrians fulfilled their promise by playing a critical role in the Battle of the Tower.
¿Para que sirve la ciencia?

La ciencia sirve para responder a la multitud de preguntas o interrogantes de la humanidad. En otras palabras la ciencia es una de los canales mas importantes de búsqueda del conocimiento. La ciencia no solo tiene un papel determinado, mas bien tiene una diversidad de funciones en beneficio de nuestra sociedad.

Entre las funciones mas importantes de la ciencia:
\* Ayuda a la creación de nuevos conocimientos.
\* Mejora la contribución a la educación.
\* Mantener al tanto de los avances del conocimiento a nivel mundial.
\* Brindar información a la sociedad para incrementar sus conocimientos y elevar la calidad de vida.

informacion:http://www.queesciencia.org/2012/08/para-que-sirve-la-ciencia.html
#cienciaicades
Flowers For Hours

Incomplete)

Flowers For Hours, is the story of Hara and her quest to collect a considerable amount of seeds from rare and dangerous flora for the garden of Phula.

## Party Members

* Hara Ska
* Shaw Notley
* Esi
* Ais Clearwater

## Notable NPC's

* Phula
* Albia and Raen

## Less Notable NPC's

* Kulgin
* Durlam and Jusif

## Locations

* The Northern Continent
	+ Delphinius
		- The Eye
	+ Alii
		- Skiri
			* Fleurs Par La Forêt
		- The Orchard of Forever
		- The Abandoned Randos' Castle
		- Small Farming Town

## Events

Session 1

* Hara finds the “Adventurer Wanted” poster
* Hara travels on a rickety ship for a month, which sinks just as they get into port
* Hara travels to Skiri, Alii
* Hara meets Shaw, and is not impressed.
* Hara and Shaw go to Fleurs Par La Forêt and meet Esi,
* Phula gives them their quest: Find seeds for all the plants on this list
* Hara and Esi travel into the forest, and encounter an Elvish woman, who essentially tells them to leave.
* They all go to sleep.

Session 2

* Hara and Esi attempt to prank Shaw, and fail miserably
* Hara eats breakfast as Shaw drinks, and Esi gets ready to go
* They all leave the inn, and after settling where and how they are going to travel, they take off.
* They travel going north up Alii, planning to head to Salyia the long way around.
* They see an apple tree, blooming in the wrong season (spring).

Session 3-7? Fuck lost track

* The gang investigates the Apple tree, finding The Orchard of Forever!
* The OoF has been being raided and ruined by near by bandits.
* The two lovely ladies, Albia and Raen, ask Hara and gang to rid them of the problem,
* “Quest: Apple Bandits” Accepted
* Dwayne “ The Rock” Johnson, an earth and fire elemental is brought into being
* The gang goes and kills almost all of the bandits
* Exceptions being:
* Hara convinces Ais, one of the bandits, that they are a sex worker who has been hired for him.
* After attempting to kill him, Ais hides behind a bed and vows a forever debt in exchange for his life.
* Hara locks him in the room, with the intent of returning for him later.
* After killing half of a particularly large group, the half-elf rogue Jusif knocked himself out
* After seeing this the remaining bandit in the room Durlam, a dwarven fighter surrendered.
* The two were allowed to leave under the promise of never causing trouble for the Orchard again.
* The group takes out the main leaders:
* Shaw Finds a puppy
* Hara Finds: The circlet of ever glow and is not eternally raidiating 5 ft of light. Also, the speaking sword of sass.
* The group returns and sleeps, and then bickers over breakfast.
* The group returns to the Orchard of Forever, and is rewarded with Pie!
* The group goes to the small farming town which is dingy and sad.
* A man in mourning reports that a necromancer has his wife.
Imperium

## Description

Imperium is a large obsidian castle and the surrounding city in the northwestern region of the Golden Continent. It is also the seat of government of the Empire. It is also the location of the fissure that the Face of Evil used to influence and enter this plane of existence.

## History

The palace was constructed by Cleon II in 184 B.A. to be the Empire's seat of government. Cleon III, Cleon IV, and Cleon V all ruled from Imperium.

It was largely destroyed in 4 B.A., when the Emissary infiltrated the palace, killed Emperor Cleon V, and banished the Face of Evil from this plane of existence.

It was rebuilt in the next year by the new Praetor, Ilkios Zylon.
Rock-Bug

Rock-bugs, are, very self explanatory in name. They are an odd species of bug found in the Canyons near The City which look remarkably like the stone that surrounds them, and have the ability to blend in almost perfectly with canyon like surroundings.

Their eggs are similar in color and in size to river rocks you would find adorning the bottom of Canyons which still hold the water which carved them. Due to this affinity for water-lined Canyons, they have become rather good at swimming.

Rock-bugs start out as tiny creatures, which swarm together for protection, and continue to increase in size with age. As they increase in size, they have smaller and smaller group sizes, and can more often be found in solitude. However where there is one rock-bug, of any size, there are liable to be others close by. Rock-bugs do not leave the area they were born in unless they reach full maturity. At that point they are considered Mothers, Huge creatures, and can produce the eggs to make its own swarms. Mother Rock-Bugs are very protective of their eggs.

## Singles

### Small:

HP: 9

initiative:2

AC 15

Attack: Ram+3 (1d6+2)

Special Qualities: Chameleon, Hardness.

### Medium:

HP: 14

initiative:2

AC 15

Attack: Ram+3 (1d8+1)

Special Qualities: Chameleon, Hardness.

### Large:

HP: 20

initiative:2

AC 15

Attack: Ram+3 (1d8+3)

Special Qualities: Chameleon, Hardness.

### Mother (Huge)

HP: 30

initiative:2

AC 15

Attack: Ram+3 (1d10+1)

Stomp +1 (1d10+4)

Special Qualities: Chameleon, Hardness.
Durlam and Jusif

When Hara and her group destroyed the Randos, a group of bandits in Alii who were ransacking the Orchard of Forever, she encountered Durlam and Jusif. Jusif accidentally punched himself in the face, and got knocked out. Durlam pleaded for his and Jusif's lives, and Hara let them go. They ran off, dubbing themselves the last of the Randos, which is not entirely true.
Dorinak

The god of rain and water; he appears as a sapphire turtle, and his heralds are often sea creatures and turtles. He is known to be incredibly reclusive. Lawful Neutral.

## Activity And Power

Dorinak is a lower god on the pantheon, and has the smallest amount of power. Although he is always present in water, he rarely does more than control when and where rain or floods occur. He is lax about his power

## Following and Worship

Of all the pantheon, Dorinak has the smallest following. Those who do worship him are often druids and seafarers, who leave him small trinkets from the land and food he has never tasted. He is very loyal to the few that worship him and often makes them his champions, despite having no desire to spread his influence. He just wanted to give them a touch of his power to assist them. He does not appear to them in dreams however, as he is very shy about himself and scared of hatred.
Hypnotic Hang Drum

A hang drum created by a master musician. The beauty of the sounds produced, when played correctly, is hypnotizing to all who hear it.

When played this instrument imparts +5 to any perform check made to play it. When played, it will hypnotize all who hear the sound, this includes enemies, allies, and the performer so long as all have the ability to hear. Will resists, the DC is the perform check.

Those who fail the Will save Will turn to face the performer, and freeze until the music stops. If they are endangered, they may roll another Will save to break their hypnosis.

If the performer is hypnotized by the sound, they must continue playing the instrument until they are unable, either from fatigue, or from removal of the instrument.
The Dark Lands

## Description

The Dark Lands are a wild and still largely uncontrolled region in the western portion of the Golden Continent. Portions of the Dark Lands are currently occupied by the Empire and the Golden Kingdom. Various magical species have been sighted in the Dark Lands, including dretch demons, succubae, and orcs.

## History

The Dark Lands remained unoccupied longer than any other region on the continent. It was not until 213 B.A. with the formation of the Empire by Cleon I that a concerted effort was made to occupy the region. By the reign of Cleon III in 157 B.A., nearly all of the Dark Lands were under Imperial rule. That rule lasted until the Empire's defeat in the First Imperial War in 4 B.A.. With the Empire severely weakened, many groups in the region overthrew Imperial rule and the Dark Lands plunged back into chaos. With the start of the Second Imperial War in 2 B.A., the Golden Kingdom has made many forays into the region, but it remains largely free today.
Southfront

## Description

Southfront is a city in the Dukedom of the South in the Golden Kingdom. It is also the seat of Bridget, Duchess of the South. The city has a smaller population but is quite diverse and tolerant. Southfront is also a major artery for trade passing from the Confederation into the rest of the Golden Kingdom.
Wikia CienciaIcades

## Novedades

* Fecha- Texto de novedades
* Fecha- Texto de novedades

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

 Archivo:Destacado.png
*Rellena aquí con el primer párrafo de un artículo que quieras destacar. No olvides incluir un enlace al artículo para que los visitantes puedan leerlo completo.*
Stotii Mountains

## Description

To the north of Rolan, the Stotii mountains are the roaming grounds for the nomadic Stotii Orcs for whom the mountains are named. Their ruler, Bruth Dek'lek is a proud destruction mage, reveard among the Orcs as having the strongest and most powerful magic. The pillaging nature of these Orcs lead to major conflict with the people or Rolan which resulted in a long war which was ended with a contract.

The Orcs have vowed to no longer pillage the countryside surrounding the mountains, so long as the people of Rolan do not tresspass on the most mountains most significan to the Orcs.

This mountain also contains Eagle point, home to the largest gryphon polulation in the world. This mountain is the base for a reveard animal trainer, who specializes in the magestic gryphons, and other magical flying animals.
Planar boundry

## Description

A planar boundary is the invisible veil that separates one plane from another. Without this boundary, all of the planes would be inhabiting the same space, this would cause chaos, destruction and paradox. The boundary is a safeguard.

There are places where the boundry is thin, such as The City, this allows for a strange instance known as a planar rift.

There are also spells that can access between the planar boundary. Spells that allow users to open portals between the planes, such as planar shift which allows the caster to travel between the planes, or Banishment which allows the caster to send a planar being back to its native plane.

## Planar Rifts

In places where the planar boundry is thin, it can tear, this is known as a planar rift. Where for a limited amount of time two planes inhabit the same space. The planar boundry is self repairing, and unless it is magically held open, will close very quickly. Most of the time planar rifts are very small, and very quick to fix.
The Dukedom of the East

## Description

The Dukedom of the East is one of five dukedoms in the Golden Kingdom in the Golden Continent. It's seat of government is in Eastport, where Fiona, Duchess of the East, governs. The region is an artery for trade running from the Dukedom of the South to the Dukedom of the North. It's residents are generally more diverse and tolerant than much of the Golden Kingdom.

## Points of Interest

* Eastport
* The City on the Lake
Overall Information

The gods of Quéremi, unlike most pantheons, came into being before there were any non-fae settlers in the area, although the reason for this is not explained in any texts of the gods, nor had any spoken of it to any of their prophets and clerics. However, it is because of this predetermined pantheon and their power structure set up among the gods depending on the individual power, the normal proceedings of day and night vary in this continent.

Early records claim that the goddess Fulione established her power before learning of ships doomed for crashing from a god no one remembers the name of. In a spark of brilliance, she took to convincing the god of the Sea to help them land near what would become Cozar and Talox. Dorinak, after much persuasion, relented and changed the course of the ships, previously headed to Avaria that would have crashed into the rocks in the Isle of Stone to the continent. The ships had a variety of races present, all of whom were confused to find a place that was very different from their intended location, but found the goods available and the arable land a drawing factor in staying. It is said that a catfolk woman named Kee had the hands of the gods guiding her, as she seemed to know the exact course of action her people should take for the best results. Most present records claim she was likely a champion of the god no one remembers the name of, as it is known they exist, but not what they are.
Oosterick

## Description

Oosterick is a moderately sized city in the Confederation in the Golden Continent. It is populated predominantly by elves, although they are generally tolerant of other species. The sea figures heavily into the island's culture and folklore.

## History

Oosterick was the site of a major battle in the First Banking War. The Battle of Oosterick in 615 B.A. marked the defeat of the Banking Conglomerate and paved the way for the founding of the Confederation.
Ru

## Description

Located in the southeast of the Vostian Empire, Ru is a strange kingdom if only because its shape makes it very separated. The area known as the Spike, which is the mass that sticks out between the Vistean Sea and the Echeic Sea, is distanced from the rest of Ru because of the River which runs down from Salyia. This area is also home to Marsin Forest, and while there is a technical peace between the Wood Elves who live there and the people of Ru, this does not mean that tensions do not linger.  This along with the proximity to Haven and the Island of Delphinius makes Ru a rather treacherous place to live, and also home to the largest armies. It is the most militarily enforced Kingdom in the Empire, and being a guard is a highly honorable line of work.

Portal City, also referred to the “Door of Ru”, sits  near the  peak of the Spike. Anyone coming into Ru must first stop at this City, this is one of the laws made by the Kingdom itself, not by the Empire. It is said this city, in times long ago, was where boats and ships came from all over the great world to enter the Empire. However, this is considered ledgend, because the Merfolk let few if any enter the continent.
Vostanthia

## Description

Vostanthia is the Base of the Vostian Empire. This is where the Empirical Castle is, and where laws that are universal for all of the Empire’s domains are made. The Empress Rachel III lives within the city under constant surveillance of the Royal Guard, who don the symbol of the empire. The city itself is built around a magical force, put in place by the mages who founded the Empire and built the capitol millennia ago, which draws the water of two rivers together to meet within the center of the city. This magical enchantment also causes the city to have a variety of water systems through it. Vostanthia is located in the Kingdom of Rolan.
Doriel

Doriel is an aasimar of The City. He is not the oldest Aasimar living there, however he is rather old on the scale. He runs a clinic in the Outer Ring on the edge of the inner wall. Doriel's sister is a noble woman who works on diplomacy to make The City into a better place. Both of them do their part to make The City better.

Doriel is a Pacifist, and a Saint. He recently took an oath to have no mortal possessions so he could dedicate himself to his healing work.

Doriel is a prophet of Mayali. Occasionally, she will speak through him. In these instances, one of his eyes will light up golden, the other will turn green, and he will say something cryptic.

Doriel was the healer on the Hero's quest during A City. The Hero, Caelan helped him find the herb he needed to heal his sister, who had been poisoned in a political attack as she was a witness. Doriel accompanied The Hero on their quest for the mind-stones. He offered himself as the sacrifice to the Mind-Stones, but was rejected and Caelan died.

During this quest, he formed a strong friendship with Jihn, who helped him cope with the amount of death and horror he was seeing.

One of Doriel's most notible traits is an aura of calm, which surrouds him whereever he goes.

Doriel died during the Battle of the City, killed by Asriel.

Doriel, well not fully brought to physical life, has been brought back to the earth. He was, with the help of the Southern God Saint Cuthbert and with the use of Aux's Orpheus ring. Now incorporeal, but visible, he will continue his work in the City.
Rolan

## Description

Located in the northwest of The Vostian Empire, Rolan contains the region known as the Stotii Mountains.  Generations of fighting have lead to a tenuous peace with the Orc society which lives within the mountain range. As part of the contract, no trading happens between the Kingdom and the Orcs. This leads to discontent within the Orcish tribes in Rolan. Rolan prides itself on being a very rich Kingdom, especially spiritually. Temples and places of Pilgrimage dot the kingdom and many make journeys from all over to visit the grandest temples and shrines.

The City of Oche falls at the base of the Ochelti River. Infact, This river does not stem from any Ocean, but from the Oche itself. The city is built onto a large hill. Whether this hill existed naturally or magically is still a debate within the arcane and geographical professors of the Kingdom. Hill notwithstanding, the Falls that drop from the west side of the city are definitely magically created. (Though again, the origin of them is unknown. Some claim they were created by the Gods, others claim Mages.) These falls are massive and ever flowing, this is where the river stems from.

Queen Vivian, a human destruction mage, rules the kingdom.
Hoodoos

The Hoodoos are a species of humanoids which live amongst the Gargoyle Spires, part of the canyon system neighboring The City. While in their natural form, they are hairless, and their Genderless, have swirling orange-ish tan patterns which match the canyon spires surrounding them. Their race functions as humans, but for the exception that they have a particular shapeshifting ability that allows them to mimic the appearance of any other humanoid, or near humanoid that they see.

They prey on groups of travelers by picking them off one by one and replacing them with a member of their own group, shaped to match who was lost. Occasionally, they mess up, perhaps the shirt color was incorrect, which can allow detection, but they are mostly accurate in appearance. They can not match the personality or voice of their subjects, which is where most are caught in the act.

They usually take their prey captive, and steal all of their stuff. It is not known what they do with their captives, however, it is rumored that they eventually eat their captives. This is not confirmed.
Aston

## Description

Aston is a major commercial port in the Confederation in the Golden Continent. It sits on the south-easternmost island in the Confederation, making it a major launch point for trans-oceanic vessels and commerce. Aston is also the political power base of the commercial oligarchs behind the Third and Fourth Banking Wars.
Chaos born

## Description

Half Aasimar. Half Tiefling. The birth of a Chaos born is a rare phenomenon. The only recorded instances of Chaos births have been within The City, though due to the nature of their parents, they were rare even there. Since the plague which wiped out a large amount of Tiefling population within The City, Chaos Birth rates have increased rapidly.

### Appearance

Chaos born are as varying as their Tiefling parents. Some look almost entirely as Tieflings, some as Aasimar. Some have an equal mix of both features. Some are limited on both features and, while distinct, could almost be mistaken for human.

Physical Features may include, but do not necessarily and are not limited to : Horns, Varying Tails, Cloven Hooves, Red eyes, Yellow eyes, Silver eyes, Golden eyes, Slightly-glowing eyes, Slit eyes, Goat eyes, Intense Stare, Black Hair, Silver Hair, Demonic Aura, Celestial Aura, Crimson Skin, Varying Humanesque Skin Coloring, Unnaturally beautiful features, Tall height.

## Relations

The variation in Chaos Born leads to issues within The City communities. Chaos born have a difficult time being accepted into either Tiefling or Aasimar communities, though some have more difficulty than others. Tiefling-Aasimar couples tend to be frowned upon, and their children are no exception to this. This means the life of a Chaos born can be isolating, for the child and for the parents.

### Balance Born

This has caused a small Chaos Born society to emerge within The City known as “ The Balance Born”. They reject the idea that their nature is by default chaotic, and work to find peace with both their demonic and celestial heritage. Though, not all Chaos Born are a part of it, the society is rapidly growing with the increase in population.

## Racial Statistics

### Ability Bonuses:

Because of the variation, racial traits are as such and may either be chosen for the character or picked at random.

* +2 Wis or +2 Int
* +2 Dex( and -1 Char) or +2 Char

### Skill Bonuses:

Bonuses to skills are as such based on ability bonuses chosen:

* If +2 int, then +2 Bluff checks
* If +2 Wis, then +2 Spot checks
* If +2 dex(-1char), then +2 Hide Checks
* If +2 Char, then +2 Listen Checks

### Proficiencies:

Chaos born are automatically proficient with all simple and martial weamons, light and medium armor, and shields

### Special Abilities:

* Darkness or Light- Chaos Born can either cast Darkness, OR daylight once per day as a special ability
* Darkvision- 60ft
* Resistance- 5 Cold, 5 Electricity, 5 Acid, 5 Fire

### Languages:

Automatic- Common (depending on backstory, Celestial or Infernal, or both may be included here)

Bonus: Infernal, Celestial, Sleeper, Elvish, Dwarvish, Gnome,  Draconic, Orc, Goblin, Halfling, Sylvin

### Other

Chaos Born are considered: Planar, Infernal, and Celestial Beings and are affected by spells and abilities targeting any or all of the above

Favored Class: Any
The Orchard of Forever

On the side of a path in the middle northern part of Alii, there can be found The Orchard of Forever.

The trees of this Orchard are magically enchanted (With Creation Magic) to be always be in bloom and always bearing fruit, no matter the season or weather. The catch being that if all of the fruit was to be picked from a tree, the tree would wither and send out a deadly disease which would infect nearby trees and plants.

The Orchard is owned by Albia and Raen, who are rather happy in their marriage. Albia, a quick tempered and protective elvish woman who wears a Hijab and overalls, tends to the trees, making sure they are taken care of and harvested properly. Raen, a human woman marked by her increadibly long brown hair and often wearing loose dresses, is much more level headed and companionable. She tends to the trade of their apples, and apple related products.

At the time of Flowers For Hours, the Orchard had all but been destroyed by a nearby bandit group, the Randos, Who came and plundered one tree a day until there was one tree left that had not needed to be cut and burned to prevent the spreading of the disease.

The two women are hard at work attempting to reverse engineer the enchantment which was put on the trees, and hope to not only rebuild their orchard to its original status, but also expand, perhaps to pears!
Redwood

House Redwood is an ancient noble family of Westerly. It was founded by Leothan Redwood at an unknown date. Here is the known house lineage with the birth-dates of the members.

**??? BA-** Leothan Redwood, founder

**60 BA-** Norman Redwood

**58 BA-** Katherine Redwood

**28 BA-** Eragor Redwood, Aidar Redwood
Eirwyn

## Special Gamic Abilities

Beings born in Eirwyn have the abilities of the law domain, in addition to the one all other lands have, the animal domain. Beings from Eirwyn cannot cast any chaos, or chaos related spells.

Common wild shapes of this land include wolves.

## Spell List

### Animal Domain

##### Granted Powers

You can use speak with animals once per day as a spell-like ability.

Add Knowledge (nature) to your list of class skills.

#### Animal Domain Spells

1. **Calm Animals:** Calms (2d4 + level) HD of animals.
2. **Hold Animal:** Paralyzes one animal for 1 round/level.
3. **Dominate Animal:** Subject animal obeys silent mental commands.
4. **Summon Nature’s Ally IV\*:** Calls creature to fight.
5. **Commune with Nature:** Learn about terrain for 1 mile/level.
6. **Antilife Shell:** 10-ft. field hedges out living creatures.
7. **Animal Shapes:** One ally/level polymorphs into chosen animal.
8. **Summon Nature’s Ally VIII\*:** Calls creature to fight.
9. **Shapechange F:** Transforms you into any creature, and change forms once per round.

\*Can only summon animals.

### Law Domain

#### Law Domain Spells

1. **Protection from Chaos:** +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. **Calm Emotions:** Calms creatures, negating emotion effects.
3. **Magic Circle against Chaos:** As protection spells, but 10-ft. radius and 10 min./level.
4. **Order’s Wrath:** Damages and dazes chaotic creatures.
5. **Dispel Chaos:** +4 bonus against attacks by chaotic creatures.
6. **Hold Monster:** As hold person, but any creature.
7. **Dictum:** Kills, paralyzes, slows, or deafens nonlawful subjects.
8. **Shield of Law F:** +4 to AC, +4 resistance, and SR 25 against chaotic spells.
9. **Summon Monster IX\*:** Calls extraplanar creature to fight for you.

\*Cast as a law spell only.
Omarr

## Cities, Towns, and Places of Note

-The University of Edarr

-Shirr

-Mountport Kamarr

-Morr Port

-Kalarr Forest

-Bemirr Forest

-Imerr Forest

## Historical Figures

-Empress Edarr

-Emperor Kilurr

 -Empress Diilirr

## History

In 14,000 B.A., exiled dwarves, half-elves, and related species like dwelves travel across the Strait of Stars to the nearby large island, and establish the colony of Omarr, which rapidly grew into a successful nation. A dwarven woman named Edarr came to be their empress, and her humanitarian work helped create an system that would last for millennia. Edarr was also known as a tactical genius, and her name’s last two letters are in every toponym as a respect towards her from the nation. There is a University founded by hr in her later years called the University of Edarr, the center of knowledge in Quéremi. After Talox became weak, Edarr’s son, the new emperor, began the War of Cozar in order to obtain more land, and succeeded in the effort.

By 13,000 B.A., Morr Port, Mountport Kamarr, and Port Lazarr are hubs for trade and economy, bettering the nation's food supply and populous. The treasury also benefits. When the depression hits in 9,000 B.A., Omarr is hardly affected.

In 8,000 B.A., the Revolution of Corzarr occurs between the colony of Corzarr and its mother nation Omarr. Due to a lack of military funding, Corzarr wins and tears the extra R off of their name. However, as Omarr is an economic powerhouse, the people of Corzar create a peace treaty to stay on the nation's good side.

In 7,000 B.A., Omarr has a population boom and has a greater emigration rate as a result. The current empress, Diilirr, issues a fund for infrastructure as well as to buy subsidies from farmers for increased national revenue. This causes another economic boom.

In 4, 000 B.A., Omarr's economic bubble pops. sending them spiraling into a hard depression, bringing most of Quéremi into another depression, as Omarr was the primary trade nation and middleman. The depression lasts a millenia, and causes a great migration out of Quéremi and into other continents, majorly the Avarian continent and the Southern continent.
Kuzure

Kuzure is a demon from another plane that entered the world through the rift at the City in the year 2 B.A. His people's realm was devastated by the war between the Northern and Southern Pantheons and his people chose him (inexplicably) to find a new home for them. After wandering for some time, he encountered Aidar and Eragor Redwood and made an agreement with them: he would call his people to help them retake their lands, and they would let his people live on those lands.

Kuzure is not particularly intelligent, but is very polite, and in most situations will raise his hand and wait to be called on before speaking. He stands at approximately 6'1" and is covered in dark gray feathers. He fights with a two-handed axe.
Cov Confederation

## Cov Confederation Basics

Nadí, Uman, and Vife are all members of this Confederation. Nadí and Uman are peaceful towards each other. Vife is rather militant against Yokov, and has tried to drag other members of the Cov Confederation into wars over territory.

Representatives are known by the title of "Senator", and cannot be younger than 25 years of age to be a Senator. This goes for all races, despite ages of maturity differing for some on either side.

## Cov Representatives

The Senator from Exxy is Senator Thané Accalia. She is one of the youngest senators at the age of 31. She is a human and is odd in that she has no connection to the magic of the land despite her being born in Exxy, and therefore on the peninsula. She is known to have a connection with Prince Faolan of the Queendom of Eirwyn, the exact nature of the connection is not widely known but is suspected to be amorous. She was born in 31 B.A.

The Senator from Kharbhola is Senator Dagona Ayannal, a dragonborn who is 75 years old, making her one of the older senators. She is descended from a copper dragon. She was born in 75 B.A. She has a family, a wife and two sons.

The Senator from Adraxis is Senator Sige Cyne. He is a half-elf who is 28 years old, making him the second youngest of the representatives from Cov. He has a girlfriend, a tiefmar who works as the main blacksmith in Adraxis. He was born in 28 B.A.

The Senator from Iarann is Senator Bori Kurda, a dwarf. She is 63 years old and is unique in that her election was a relatively close race in which she ran against another dwarf who had connections to the bandits and thieves in the center of Cov. She was born in 63 B.A.

The Senator from P'im is Senator Aziel Nurta, a teifmar. They are unusual as the youngest Senator at the age of 25. However they seem to be an old soul, with some knowledge out of date by about 90 years. They are relatively unsettling to look at directly, but this can be overlooked as they are a wonderful debater, bringing the necessary voice of the issues from the small town of P'im. Though their age suggests they were born in 25 B.A., there is much speculation that they were born around 126 B.A., possibly earlier or later.
Stone Eaters

Stone Eaters, like Rock-Bugs, are a bug species which dwell in the canyons near The City. However, that is where the similarities end. Stone Eaters live in dryer canyons, with a preference for slate rock, which they have adapted to blend into. They have acidic breath which they use not only for defencive purposes, but also to carve out holes in the walls of the canyons, and to their name, eat the rock. They maintain tiny sizes and are found almost exculsively in swarms.
Seastar

Seastar is a fishing village that expanded into a city a decently long time ago.

Built on its fishing industry, they get a lot of variety in who settles in there. And because they have a large port, and lots of incomers from all over the place, they have a large variety of Gods that have favor in the City.

Some of the more popular gods in the city, who have large temples devoted to them include: major ones in Pelor, Fharlanghn, and Moradin.

Seastar is (or was) the base of operations for the Guild of Champions (GOC). The fortress was built just outside the city in a large castle like building. Some of the citizens fear the place for it is full of strange and powerful folk. Some find it a comfort, no war will hurt Seastar, for the GOC has so many powerful adventurers.

Seastar also has a vibrant black market, lead by the infamous halfling Cherry and her partner in crime Stems. They are in a constant struggle against the city's guard, but as of yet their true identities are a mystery.

## Government

Sea-Star is also a monarchy, but they are considered "Lords" not "Kings" and have been women for several generations.

The current ruler is Juliana Vimbri, a human who came into power around 10 BA at the age of 15.

Juliana is considered just and kind, and takes well to the company of strangers, often inviting the leaders and ambassadors of other nations to visit her home, though she rarely makes the journey herself, sending ambassadors in her stead. She came into power at such a young age, and as such she had a group of advisors to help her lead. She is older and more capable now, but she still relies on advice from her trusted group.

### Advisors

Mayron Vimbri, her older brother who declined the rule of the kingdom in favor of being a sailor. He often brings back exciting tales from across the sea. He deals mostly with international matter, often serving as an embassador to nations across the sea.

Hevia Istro: Also Human. Juliana's childhood friend and wife, Hevia was born a commoner, but is now made noble by their union. Their wedding was a major event in 6 BA, and was attended by almost the entire city, and by ambassadors from several other nations. Hevia is a much more serious ruler, very calm and precise, but with a good heart.
Balmoral

## Description

Balmoral is a moderately sized port city in the Confederation in the Golden Continent. It has a diverse but predominantly human population.

## The First Imperial War

During the First Imperial War, Balmoral was besieged by the Imperial Army in 5 B.A. The Empire broke the Confederate defenders after three months and took control of the town in the Battle of Balmoral. Balmoral marked the eastern extent of the Empire's advance in that war.
Followers of the Wolf

Followers of the Wolf is a religion founded by Aidar Redwood in 2 BA. The religion centers around the idea of "following your wolf" in life, meaning that the followers are urged to find their passion and drop what they are doing to pursue it. This simplistic idea can appeals to many, as following your passion is both fulfilling and is available to members of any socio-economic echelon. It has no deity per se, much like in Zen Buddhism, but there are mystic powers associated with the religion itself, as the religion was formed after an apparition of a giant magical red wolf appeared near the Forest of the Night. The followers are urged to abide by rules as outlined in the Canine Codex, but it is not mandatory.
Riviali

Riviali is an Aasimar, born and raised within the Inner Circle of The City. She is a rather important figure within the mess of a political structure, and one of the few who is willing to give pardons to the sleepers and infernal beings of the city. She has long stood for justice, but spoken with soft enough a voice to avoid the tempers of her fellow Lordlings. During the coup of Mistress Vladia Riviali was poisoned, for she had seen first hand the beginnings of the corruption, however with the help of The Hero, Caelan she was saved and lived to serve for peace once again.

Her identical twin brother Doriel, is a notable healer within The City, and the two of them were close friends. Often when she was not handling the politics of the Inner City, she could be found in his Clinic just on the border. It is partially her diplomacy which allowed him to open and maintain the clinic, and her work provides much of the funding for it when charity does not cover the costs of free care.
The Film Reel

**Appearances** | Fragile

**The Film Reel** is an object appearing in *Fragile*. The film reel features a film that was documented on a rare disease, Osteogenesis Imperfecta possessed by Mandy Phillps in the year 1959 by the doctors involved in this research. The film includes footage of the relatively primitive treatment that was performed on Mandy Phillips along with the symptoms including agitation and tantrum, with the implementation of metal frame on Mandy Phillips, the film eventually included Charlotte Rivers in bits and pieces. However, the film reel was then abandoned in a cabinet along with the photograph on the 2nd floor until it was discovered by Amy Nicholls in the year 1999 and then examined by Robert Kerry and Amy, leading to the revelation of the story behind the urban legend of the Mechanical Girl, the film featured the serial code of Mandy Phillips file, that further helped the duo in uncovering the mystery.

The reel being projected.
A City

This tale of The City was foretold for some time, the story of the Hero who would save the city, and ultimately the world, from destruction. In truth, the hero was a Valkyur named Caelan, and the destruction was coming from a corrupted politician Mistress Vladia, who aimed to take The City under her control with the help of a series of mind controlled people, and a dragon who was also under her control. With the help of a group of friends, Caelan collected the Mind Stones, which they used to break the hypnotism and save the city. However, the cost was great, as the Mind Stones used Caelan's life force as the source of power, and they were erased from existence in the process.

This is a story of The Hero and their partner The Swashbuckler and their companions: The Healer, The Guard, The Thief, The Dancer, and The Leopard.

## Characters

### Party Members (PCs)

* Caelan
* Brilee
* Doriel
* Wilya Cloakborn
* Jaren Firstland
* Jihnsiobir
* Handrial
* Imbriette

### Major NPCs

* Mistress Vladia
* Asta

### Minor NPCs

* Goblin King
* Angry Gargoyle
* Entrai (The Sleeping Dragon)
* Vitzi (The Dragon Wyrmling)
* Lady Peleides
* Lord Anisopfera
* Riviali
* Deranged Man

## Species

* Hoodoos
* Stone Eaters
* Rockfaces
* Rock-Bugs

## Artifacts

* Gloves of Beetle Mind
* The Mind Stones

## Locations

* The City
* Goblin Valley
* Snake Canyon
* Gargoyle Spires
* Fae Pond
* Leopard Valley
* Inner Mountain River
* The Catacombs
* Dragon Mound

## Major Events

* Enter the City
* MiniQuests for New Buddies
* MiniQuests for Improved Buddies
* Sleep with the Swashbuckler
* Flirt with the Healer
* Enter the Catacombs
* Seek the Dancer
* Leave the City
* Save the Dragon aka get your first mind stone
* The Mind Stone Sub Adventure
* Chaos vs. Order aka Jihn goes home
* The Leopard Imbriette and her elven companion Handrial
* Return to the City
* Whoops we have been gone for several months and some of us forgot to announce our departure
* Return to the Catacombs
* Surprise, it's your sister + Jihn
* Vladia is a dick and runs away
* The Death of Caelan
* The Conclusion
The Thousand Islands

## Description

The Thousand Islands are a network of small islands off the east coast of The Avarian Continent. They are home to a wide variety of outlaws, exiles, thieves, and pirates. A wide variety of magical sea creatures also inhabit the region.

The largest of the Thousand Islands is Bulwark.

Another island was used by the people of Quiberon to maroon their toppled dictator Charbon. Charbon was eventually rescued by the Empire.
The Mountain at the End of the World

## Description

The Mountain at the End of the World is the tallest and northernmost of the Mountains at the End of the World. The peak of the mountain contains the portal to another plane of existence.

## History

Ancient mortals first used the mountain's portal to arrive in the Northern Continent in 150,000 B.A.. In 110,000 B.A., the Northern Pantheon of gods used the portal to begin influencing this realm. For many millennia the Book of Divine Champion Detection was stored in a cavern at the mountain's peak.

### Battle on the Mountaintop

In 7 B.A., the Guild of Champions sent a quest to claim the book of divine champion detection that would allow them to easily detect and recruit new members. Unfortunately, they reached the mountaintop after Moryr, who read the book before they arrived. When the champions arrived, Moryr revealed his presence and summoned Blood Wraiths, launching a battle. During the course of the battle, Bastion hesitated for the third time when he had the chance to kill Moryr. Aeshen Rue was then hurled from the cliff by Moryr, sending them off the edge of the world. Bastion recovered and finally killed his old enemy Moryr. The Guild claimed the book and left victorious.
Jaymiff Duskdreamer

Scarlaris (half-mother)

Terrabeth (sister)

Elliair (half-sister)

## Family

Jaymiff has a little sister named Terrabeth. Very dark golden hair, white. Little sister by like, 6 years so actually 17 but Jaymiff left the Eye when Terrabeth was around 8, so that's the version Jaymiff remembers best, though she knows that Terrabeth cannot still be eight years old. Terrabeth is a newly initiated member of the assassins guild.

Jaymiff also has a half sister (who is a half-elf) named Elliair, and who is currently about 22. Sex worker in the Eye. White, with brownish reddish hair.

Ashtian is the name of Jaymiff and Terrabeth's mother, who is human. Is somewhere in her late 50s, early 60s. Graying golden brown hair. White. Shopkeeper, selling small magical trinkets. Many of these trinkets are stolen.

Scarlaris, an elf is the mother of Elliair. She is one of the Brave Ones. Is around 200 years old. Dull red hair, like auburn. White.

Geoffery is the father of Jaymiff, Terrabeth, and Elliair. A member of the assassins guild on Delphinius. Is around Ashtian’s age, probably just a little younger. Dark brown hair. White.

## History

### Prior to Joining the Guild of Champions

Jaymiff was born in The Eye, the capital of Delphinius. During her childhood, she never really got along with many of her peers due to her more lawful nature. It was when she was around 17 that she left The Eye and went to Marsin Forest for a little while. She became interested in the ways of druids while staying near the Brave Ones. However, she stayed there less than a year, and came to the forests in Aelyria. It was there that she learned from the druids of the area, befriending them and becoming a druid herself. She was 21 when she was discovered by a member of the Guild of Champions and was brought to Sea Star for mentoring. Her mentor was Colt Serevin.

### Joining the Guild of Champions

Jaymiff spent two years training in the ways of the Guild under Colt Serevin. Her and Russetstep were likely to be found in the courtyard or the library of the Guild.
Brian

Brian is a halfling sailor. However, Brian is also...fake.

Brian is a manifestation, by the Illusionist God of Dreams Imbrian, which was devised in order to please and attempt to convert the halfling Luike Seaborn, Imbrian's chosen champion, to his worship. Of course, by vanishing during the founding years of the Guild of Champions without actually telling Luike who he was, it kind of backfired just a bit.

This manifestation of Imbrian played small parts in A Battle of Gods and Armageddon's War.
Waluigi

Waluigi is a tall Purple-clothed man. He is the brother of Wario. Although he is only a Spin-off Mario character, everyone knows that Waluigi is the God of WAH.

## Waluigi

### Relatives

Wario (brother)Wamario (long lost brother)Wuigi (long lost brother)

### <Friends

Wario (brother) Wapeach

Wadaisy

Wamario (long lost brother)

Wuigi (long lost brother)

Mettaton

Papyrus

Joe and Dog

Waa Haa Hoo

Waa Haa Hee

Enzario

Ruigi

Weegee

Hillary Clinton

Pink Sheep

### <Enimies>

Mario Luigi

Wawario

Wawaluigi

Oiras

Waweegee

Wabowser

Maluigi

## Physical description

### Eye color

Blue

Waluigi was created when Luigi was sitting on a bench. Little did he realized, that it was the Wa-machine. When he fell in, he came out, along with Waluigi.

Luigi and Waluigi became rivals right away. After Luigi slapped Waluigi across the face, he ran away. After 5 hours, he was hungry, so he stopped at a house For food.

That's when he met Wario. Wario agreed to let him come in to eat, and they had a lot in common. So they decided to become brothers.

One day, Waluigi was sitting on the Wa-machine, fell in, and created his life-long rival: Wawaluigi. Wawaluigi screamed "WA WA WA WA" and jumped out the window.

Waluigi's girl friend is Wadaisy.

NO

I WILL NOT LET SLANDER OF WALUIGI HAPPEN

WALUIGI IS AN AROACE ICON

LOOK AT THE IMAGE PROVIDED

THAT IS ALL YOUR HONOR

also babygirl I love him (I would be very bestest best friends with him

im talking swinging hands as we skip gleefully around the block singing disney princess songs)
Sights

Sights are used to help your accuracy stat on the gun, and to make it easier for you to shoot people at longer range.

Their are currently 6 sights in the game, being the RDS, KOBRA, COYOTE , HOLO, ACOG, and the rifle scope.

## Trivia

* On the beta version of the game, all weapons (except the M320s, RPGS, and the knives) can be equipped with a rifle scope. On the final release, it was removed only the sniper rifles can be equipped with it.
Gold

**While both** the Gaian Empire and the Xukumid Dominion have extensive credit-based economies, the inhabitants of the Threshold has been forced to revert to a more archaic currency since the end of the war. Gold is a valuable element for use in a number of essential technologies, and it has become the de facto currency for trade, both within the Threshold itself and when bartering with Gaian or Xukumid merchants.