recursal/Fanatic-Fandom huggingface dataset:
Javen Dannik

Dark

Javen Dannik is a human from Iostouria. He is from a prominent family that is known for the unique art they use.

## History

Javen is from a prominent family in Iostouria. His family are users of the planetary art, contributing to their status and wealth within the country. Javen did not take his art training seriously at first, but after his older sister was kidnapped he became much more diligent in his practice.

## Equipment

### Compact Energy Bow

Javen has a compact energy bow that was custom made for him. The bow is collapsible and has a magnetic latch system, making it easy for him to store or conceal it and also makes it easy for him to deploy during combat. The bow is a dull grey color with an energy string.

## Abilities

### Planetary Art

Javen possesses the planetary art, the iconic art of his family. He is a skilled user of the art and takes pride in the technique that he developed. The planetary art is an art that lets you generate spatial energy. This energy is said to be as formless as water yet as hard as steel, and multiple aspects and traits of the energy can be edited by the user.

### Techniques

* **Black Aphelion -** The main technique taught by the Dannik family, Black Aphelion is a way to manipulate the art by covering oneself with spatial energy. This can be both offensive and defensive and is the basis of all planetary techniques used by this family.
* **Planet Bow -** This is the technique that Javen developed. Using his compact energy bow, he pulls the string and forms an arrow made of spatial energy. He edits the acceleration of the arrow so that when he fires it, the arrow travels as fast as a bullet.
Bimon Kanno

Bimon Kanno is the King of Subros, one of the free cities on the continent of Glistan.

## Appearance

Bimon has pale purple eyes and dark blue dreadlocks that he wears in a ponytail, with some of the dreads hanging under the ponytail. He wears a dark pale purple overcoat on his shoulders, with his arms out of the sleeves. He wears fitted ornate bronze armor under the overcoat. His face has a glowing pattern on the right side that resembles lightning. This pattern has a pale purple glow and is very dim when he is not using his powers.

## Abilities

### Lightning Manipulation

Bimon's lightning magic is pale purple in color. He is a very proficient user of lightning magic, and can use various techniques with it. He is known for his unique way that he uses his lightning to teleport around the battlefield.

### Techniques

* **Lightning Garden -** Bimon creates multiple small orbs of electricity and scatters them throughout the battlefield. While these orbs are visible, they can sometimes be hard to detect. Bimon can then move incredibly fast between each orb, giving the illusion of teleportation. He can create anywhere from 1 to 10,000 of these orbs.
	+ **Lightning Garden: Lightning Drop -** Bimon creates an orb high in the sky, and then travels to it, falling towards the ground at fast speeds. When he hits the ground a large shock wave of lighting is sent forth around him.
* **Shock Minefield -** Bimon creates orbs of lightning and spreads them over a small area. He can then detonate these orbs to blow up with electricity.
* **Lightning God Screaming Slash -** Bimon holds his hand at his waist with his pointer and index finger extended, and then uses lightning to surge towards his opponent and makes a slashing motion, simulating iaido. He concentrates lightning to his fingers, giving him a longer reach with the slash.
* **Lightning Crypt -** Bimon shoots short electric poles at a target, usually in a wide area, guiding the target until the are surrounded by them. The poles then connect to one another with static tendrils that paralyze anyone caught within them. Bimon can then make the poles explode with a strong lightning force.
Byakko Lacera

Byakko is the captain of the Saint's Fleet, the most elite military airship fleet in Viridian. However, he is secretly loyal to Ghost and plots the downfall of the country.

## History

### Investigation of House Lacera

After it has been proven that house Lacera supports Ghost, a small tactical team including Raiken Hariko and Haruu Bastion stormed the Lacera Manor, a lavish estate in Cloumore. After fighting and sneaking their way through the large estate, the team is separated and Haruu is the one that ends up fighting Byakko.

## Abilities

### Laser Art

Byakko is able to transform his light affinity to allow him to create and manipulate lasers. He uses this as an enhancer art to increase the speed of his movements and attacks.

### Light Manipulation

Byakko is able to use his light affinity to generate and manipulate light. He has expert control over his affinity, allowing him to form his light into thin bladelike wires that he can use to cut through opponents and obstacles. He typically utilizes his art by concentrating light on the tip of his pointer finger, making it glow, and drawing thin lines of light in the air.

### Monkung

Monkung is a sword fighting style that was made famous by Viridian royalty. This fighting style has a specific stance, where the user holds the blade horizontally in front of their chest, with one hand right beneath the guard of the blade and one hand pressed on the back of the blade.

### Techniques

* **Flicker -** Using his laser art, Byakko creates a powerful speed enhancement that he can place on himself as well as any weapons or equipment he uses. When using this art, a light trail follows him and when he moves a laser-like sound is made.
* **Wirecutter -** Byakko points his finger forward and waves his arm from his side to his front, causing a wire of light to shoot out in an arc and slice whatever is in the way.
* **Light Sever -** Byakko starts to draw a wire of light, then dashes past his opponent using his flicker and causing a light wire to be drawn the length of his dash, cutting them in the proccess.
* **World of Light -** A powerful light technique that utilizes a vast amount of light to obliterate anything in the area. The ground in an area around Byakko glows with light, and thin beams of light begin to shoot up from it. More and more beams shoot into the air, until you can barely see anything else, this continues until everything in the area is destroyed.
Arachnid

Dark

Arachnid is the 8th Lock of Rhazan's strongest hybrids. He is a cruel and sadistic man that gains much pleasure in torture.

Arachnid is extremely loyal to Rhazan, and will do anything asked of him without question.

## Appearance

Arachnid is of medium height and slender build. He has the iconic grey skin of hybrids and pitch black hair, with pitch black eyes. His mouth almost seems a little too wide for his face and is usually curled into a cruel grin.

Arachnid has the roman numeral VIII on the left side of his neck, indicating that he is the 8th lock.

## Abilities

### Bone Spider

Arachnid has perfected his Bone Spider Techniques to a deadly level. This magic allows him to manipulate his own bones, making a nauseating cracking sound when his techniques are employed. Many of his techniques are based around spiders, as he states that they are some of the most ruthless animals on the planet.

### Body Modification: Spider Nest

Arachnid has a colony of rare spiders living within his bones and organs. These spiders make the paralytic poison that he uses in his attacks. Another special ability of these spiders is that they can weave tissue-like silk, allowing Arachnid to survive attacks on his organs that should be fatal.

### Techniques

* **Bone Dart -** Arachnid can fire small bone darts from any point in his body, making it difficult to catch him off guard.
* **Webspinner -** Arachnid is able to create a bow out of his own bones, he can fire this bow with extreme precision, and even attach web-like material on the end of the arrow, entrapping an opponent.
* **Huntsman -** Arachnid manipulates his jaw to form the jaws of a huntsman spider, dripping with paralytic poison. He also manipulates his hands to form large spinning drills of bone. In this form his speed is largely increased and he rushes at his opponents, attempting to immobilize them with a couple bites before piercing them with his drills.
* **Harvest Festival -** 8 of Arachnid's ribs tear from his back and elongate to create spider-like legs. These legs are each tipped with potent poison, causing paralysis if the opponent is struck too many times.
* **Harvest Frenzy -** Arachnid causes multiple bones to rip from his body, creating even more "legs". These legs tend to be longer and are thus harder to dodge due to the length and number of them.
* **Birdcatcher -** While using Harvest Festival or Harvest Frenzy, Arachnid can shoot his legs into the ground, causing large bone spikes to erupt from the ground, impaling his opponents.
* **Widow -** Arachnid manipulates his skull, causing a spider-like head made of bone to encapsulate his own head. In this state he is no longer necessarily sane, filled only with blood lust. He attacks his opponents at incredible speeds, and whoever he kills he imediately begins to consume them, tearing at their flesh with the bone legs coming from his back.
Birch Albatross

## Birch Albastross

Birch is a member of the Kraken's Tooth Raiders, one of the most notorious pirate crews in Yuspar.

## Appearance

Birch wears black slacks and no shirt, with an overly scarred chest and back from many fights. He wears grey boots and has ear and nos piercings. He also has a large tattoo of a kraken the starts on his right shoulder and stretches over his chest, back, and right arm.

## History

Birch was a poor kid living on the streets of a small island off the coast of Yuspar, he joined the Raiders when they raided his town, becoming a competent pirate and experienced fighter.

## Equipment

### Devil's Grin

Birch is in possession of Devil's Grin, a magical weapon that the crew got from one of their more lucrative raids. The weapon has the appearance of a large black anchor with a long shaft. Wrapped around the rough center of the shaft is a chain that allows birch to throw it around. The Devil's Grin emanates red energy from the anchor head that can cut through opponents with ease. This red energy acts like a blade that floats a couple inches off of the anchor head, extending the reach of the blade.

## Abilities

### Fire Manipulation

Birch is able to utilize his fire affinity, though he is not very skilled at it. The near extent of his abilities is to create small flames or fireballs. He also uses this ability to create light in dark places if he ever finds himself without an flashlight.
Haagen

Haagen is a tall very physically fit man. He is the guardian of the Cold Gates, located on top of Lorcan mountain, the tallest mountain in Koskain. Haagen wears heavy metal armor with fur ornaments, as well as a wolf pelt cape that covers his shoulders and upper back and drops down his back in a more triangular shape. Haagen wears his long dark brown hair in a warriors ponytail style, and has an eyepatch and scar down his left eye. He has a long full beard as well, with gold rings down the side of it. The weapon he wields is Siegfried, and is the main reason he is such a notable fighter. The sword has a fur wrapped hilt with a long flat guard that turn upwards at the ends to form small spikes. There is then a little more hilt and a smaller guard, resembling the first section. The blade is made of mystical Icy mist, that take the shape of a long broad sword. Siegfried has two abilities, with the strongest ability being Nordic Grave, and gives Haagen the ability to resurrect himself as long as he was killed in battle. When Haagen dies in battle, Siegfried freezes into ice and shatters, and then ice starts forming into the shape of Haagen and ultimately resurrecting him. Haagen's left eye has an icy look to it, where it looks almost frozen. While his normal eye color is brown, his left eye color is ice blue. There is a number 11 in the pupil of his left eye, which stands for the amount of times he can use Nordic Grave per battle. Haagen seems to be linked to Siegfried, which amplifies both his powers and the power of the sword. The other power of Siegfried is the ability to place ice veins wherever it slashes. These ice veins explode when the sword makes contact, creating a devastating hit on every swing. Haagen's power is the power to do an ice shift, where he creates an ice version of himself and instantaneously appears in a different location. The ice self shatters shortly after Haagen has reappeared. Haagen also has a necklace called Winter Tear, which when used causes haagen's right eye to glow bright blue and shine with a misty light trail coming off of it. When activated, his left arm gets covered in ice. Haagen can then release a blast of frosty bright blue light that "shatters all from existence". Using this ability drains almost all of Haagen's magical power, making it impossible to resurrect after using this unless given time to rest. Due to the large tax this ability has on Haagen, he reserves its use for only the most dire of situations.
Tortoise Artema

Tortoise Artema is from Hartfell. He joined the Hartfell Paladins after losing control over his art, causing harm to his family.

## Appearance

Tortoise has jet black hair that is in a stylish bowl cut and he has violet eyes. He has Gigas' tattoo on his neck and wears the Paladin's clothing.

## History

From a young age, Tortoise was an exceptional arts practitioner. by the age of 12, he had developed his light affinity into a powerful spacial art. When trying to combine it with his lightning affinity during a training session, he accidentally created harsh UV light and gave his father severe skin cancer. After the death of his father, he swore off using his arts and joined the Paladins.

## Equipment

### Large Vibrating Blade

Tortoise has a large sword that resembles a flame-bladed zweihander. The weapon has a more modern look to it and has a battery in the hilt that allows the sword to vibrate when turned on. The blade is actually moving up and down in a saw-like motion rapidly, giving the appearance of vibration. The model is extremely technologically advanced, where the entire blade acts like a solar panel, charging the battery. Tortoise wears thicker gloves in order to counteract the heating up of the weapon from the battery being in the handle.

### Gigas Collar

Tortoise was deemed worthy by Gigas, and therefore cannot be injured by manipulated energy. In return, he cannot use manipulated energy either.

## Abilities

### Close Combat Master

Tortoise was trained under Diora, who requires exceptional close combat ability as well as master level energy shielding. As a result, Tortoise in a formidable close combat adversary who can take on multiple opponents at once.

### Ruin

Tortoise is of ruin blood. He was unaware of the fact of his birth until after he joined the Paladins. Gigas collar lifted the curse of ruin since the curse was based in energy and after an ample amount of time Tortoise was able to obtain his third release. In his third release, Tortoise gains light contact, where he can grab onto and hold light itself. This does not negate any harmful effects, so manipulated light can still hurt him. Tortoise can use this ability to redirect light how he pleases, creating darkness and light however he needs in order to gain a tactical advantage.
Syl Ionelle

Syl is the current number 3 in Nafa.

## Abilities

### Magnet Art

Syl has combined her earth and lighting affinities into the magnet art, which allows her to manipulate magnetic forces. While powerful, the energy toll of this art increases exponentially with distance, making longer ranged techniques still possible but very difficult. She typically uses enhancer style techniques, using attractive and repulsive forces to enhance her physical abilities, but is proficient in using spatial techniques as well.

### Techniques

* **Repulsive Speed -** Syl uses repulsive magnetic forces to float above the ground, increasing her speed and agility and allowing her to swiftly glide around the battlefield. She typically uses this when she needs to fight in close quarters, as the speed enhancement isn't the best but the agility enhancement is extremely useful in close quarters.
* **Alternator Step -** As she runs, Syl uses attractive forces to pull one foot to the ground while using repulsive forces to push her other foot up, she repeats this process over and over to be able to run at extremely fast speed. This is helpful for Syl to cover large distances quickly, but the amount of coordination it takes makes it difficult to use effectively in battle.
* **Magnetic Pull -** Syl is able to pull an object towards her by increasing the magnetic attraction between her and the object. This technique becomes more difficult the more energy or mass the item has and becomes exponentially more difficult with distance.
The Jactura

The Jactura are a group of families that in ancient times came together to perfect the practice of summoning demons. They have continued this tradition for centuries and are still prominent in modern times. Being founders of the nation of Dagara, all six families are quite wealthy and live in lavish estates.

## History

Long ago, the country of Dagara was split into multiple warring states, where powerful families controlled pieces of the country and were constantly trying to claim more land to unify the nation. Eventually, a few families that controlled states in the northern forests decided that it was in their best interest to band together and pool their skills so that together they could unify the country under their names. The 6 families; Kagoro, Abricus, Larara, Belgior, Manoria, and Isca; allied their states and formed the Jactura. The Jactura was implemented to find a way to gain great amounts of power by piecing together all of their knowledge. They eventually developed a way to summon demons, and developed the skill over years of practice and perfecting the ritual. Using this power, they were able to have members of the families host demons and become powerful soldiers. They were able to quickly overrun the neighboring states and eventually unified Dagara.

These 6 families ruled the country for hundreds of years as an oligarchy until small bouts of civil unrest regarding representation in government led to the restructuring of the government to be run by a single king elected through popular vote.

## Ritual

The Jactura, by using the collective knowledge of the 6 families, were able to gain access to the demon realm Bagorum. They developed a ritual named the Bagorum Calling in which they can pull a demon from its real and place them in a host. The host then goes through extensive training to maintain and control their demon. Through tradition, The Bagorum Calling is invoked when a member of one of the families turns 6 and is willing to undergo the ritual. While it seems that the host age is quite young, the age 6 is an homage to the 6 families that came together to form the Jactura as well as a way to give them ample time to train with their demon so that they become exceptional warriors.
Ishraya Durha

Ishraya is the younger sister of Ishshara, constantly living in her sisters shadow motivated her to become more powerful in her own right. She is now the High Priestess of Lua, residing in the grand temple of Lua in Varasha.

## Appearance

Ishraya, like her sister Ishshara, has ink black skin and entirely white eyes. She wears the garb of a Vaneer High Priestess, white and black robes covered in jewels shaped like crescent moons.

## History

After growing up on the island of Selva with the rest of her family and attending the same school as her sister, Ishraya returned to the Ebony Isles to develop her enchantments.

## Equipment

She carries with her the staff of a high priestess of Lua, a long ornate ivory staff with a black crescent moon on top. Bells hang from the moon.

## Abilities

### Enchantments

Being the High Priestess of Lua, Ishraya knows many powerful enchantments. Enchantments are a unique art that has very few combat applications and can also only be cast at night. The art is based around utilizing energy that is powered by the moon.

### Techniques

* **Lua's Light** - This Enchantment can be used to help heal wounds or provide healing effects to items by concentrating moonlight. It also requires four pillars (made from the special trees found in the Ebony Isles) to be placed in a square to create the enchantment boundaries. This enchantment site must be bathed in moonlight, and therefore must be in almost direct view of the moon unless some other way is found to bathe it in moonlight.
Melionia Mink

Melionia Mink is the younger sister of Bellaxandor Mink and is also a part of his crime organization. She is known as the best fighter in the organization and is a high value target for the Ivory Chateau.

## Equipment

### Energy Battery

Melionia has an energy battery that she can charge with energy over time. The battery is compact and is shaped like a large matte black bicep cuff. It has a cord with a needle that she can insert into her wrist to greatly increase her energy levels for up to an hour. This allows her to copy larger and more energy dense objects with ease, as well as render more objects at a time. The battery wears down her energy circuits and with prolonged use could possibly degrade them enough to where she would not be able to manipulate an art anymore. Melionia is afraid of this and only uses the battery in life or death situations.

## Abilities

### Rendering Art

Through a combination of the lightning and dark affinities, Melionia as developed a rare art known as the rendering art. This is a spatial art that allows for the user to materialize items that they have replicated with their art. By toughing an object with her hand, Melionia can create a copy of the item after her art has had time to "read" the object. The number of copies she can make, as well as the amount of time her art needs to read an object, is dependent on the energy complexity and size of the object. Her art is limited to non-living matter, so people, plants, and animals all can't be rendered or read.

### Techniques

* **Mortal Circle -** Melionia renders a weapon, usually a gun, in a circle around the target. She then simultaneously launches/fires the weapons. Since they are ultimately created with her art, she can manipulate the objects spatially, not requiring her to physically swing blades or pull triggers.
Arts Practitioner Classes

While once rare, practitioners of arts are quite common in the modern world. However, not all who use arts use it at the same level of skill, and there are different classifications denoting your status on how skilled of a user you are. Your class is an international indicator of your adeptness at using your art, and covers a wide range of fields, not just the military. For most countries, class have no impact on socioeconomic status. The 12 classes are named after each month of the year. The first 6 months are not chronologically categorized and stand for adeptness in specific fields. The last 6 months are categorized based on combat strength with July being the weakest and December being the strongest.

## Classes

### June

The June class is assigned to top medical professionals and top professionals in the healthcare fields. The June class is given to those who have excelled in the arts and techniques that are needed in healthcare, and know a plethora of healing and medical techniques.

### December

The strongest combat class, the December class
Aanvil Jagger

Aanvil Jagger is an assassin from Botril who now works for the shadow organization Dust. He works from the Tababrin Headquarters.

## Equipment

### God's Telescope

The divine gift given to Aanvil by Brummadsaya Medri is known as God's Telescope. This instrument takes the form of an intricate golden eye-shaped monocle. It allows him to see a distance of about 50 miles and see through anything within that range. The divine gift was sealed inside of Aanvil's body, indicated by a red dot under his right eye.

## Abilities

### Mud Manipulation

This is a technique that Aanvil uses that combines his water and earth affinities. By using this he is able to liquefy the earth itself, including earth based substances. The only condition on this is that the substance must be more earth than mineral, so objects made out of metal or something similar cannot be liquefied.

### Bog Manipulation

A rare trait, Aanvil has two variations of the combination of his two affinities. His bog manipulation is a combination of his water and earth affinities that allows him to rapidly decay or rot any organic structure. Given he has enough time and magic, Aanvil can even use this ability to rot skin cells.

### Techniques

* **Ground Travel -** This is the technique that Aanvil uses most often, where he liquefies the ground beneath and around him, allowing him to travel through the ground freely.
* **Sink Hole -** Aanvil liquefies the ground beneath the target, swallowing everything into the ground.
	+ **Giant Sink Hole -** A sink hole large enough to engulf cities.
* **Mud Grab -** Aanvil liquefies the ground around a target and shoots the mud at them, then quickly removed the water from the mud, hardening it into earth which restrains the target.
	+ **Mud Strangle -** Aanvil can keep packing mud on to the target, forcing the already placed earth to crack and become tighter and tighter, either suffocating the target from lack of airflow or crushing them altogether.
* **Sink -** Aanvil submerges the target in some piece of earth, whether it be a structure like a wall or the ground itself. Usually he will leave parts exposed for various purposes.
* **Rot -** This is Aanvil's ability to rot organic matter. By focusing his magic to his palms, he can rapidly rot anything organic that he touches. The more complex the target, the more time and magic he requires to rot it. When using hand to hand combat, if he repeatedly strikes the same spot he can achieve the same goal, but the process takes much longer.
Steis Tauranik

​

Steis was the King of Wrathmire before the civil war, and is now the leader of the Wrathmire Purification Army. He has kept the capital city of Vulcangarde and mounts his war efforts from there.

## Abilities

### Phoenix Fire

Steis is said to be blessed by the Southern Red Bird of Summer, a mythical phoenix said to harbor within its body the flame of life. Steis is able to use the resurrecting nature of the phoenix to return to life after he has been killed. The large flame of the phoenix is housed in the throne room, and Steis slowly forms from the ashes that surround the flame. It takes 36 hours for Steis to be completely reformed from the ash.

### Ash Manipulation

By mixing his two affinities, Steis is able to create ash that he can use for various attacks. He typically forms his ash into hard objects that he can apply his flames to.

### Techniques

* **Ashern Hammer -** Steis creates a hammer out of ash, and applies his fire to it.
* **Cleansing Wings -** Steis creates large wings of fire behind him that send a large wave of fire towards his opponents. This fire is hot enough to instantly turn sand into glass.
Aeora Kanno

Aeora is the princess of Subros, as well as King Bimon's only daughter. Because she is the only princess, Aeora is spoiled and treated as a treasure constantly. She has come to loath this and often sneaks away into towns in order to see what a normal life is like. She is loved by the people of her country, as she is kind and generous.

## Appearance

Aeroa has lavender eyes and light brown hair, that she typically wears pulled back in an intricate bun. She wears a large amount of silver jewelry; She wears thick silver wrist cuffs on both arms, that are intricately carved and have small chains hanging from them; On her right are she wears a slim silver cuff around her upper tricep. The rest of her clothes are made from silky cloth that flows down her body, she wears a thick cloth belt and cloth wrappings on her legs to keep her clothes from flowing too much.

## Abilities

### Lightning Manipulation

Like her father, Aeora is able to manipulate lightning, and she trains very hard as she hopes to one day attain the same level of skill as him.

### Techniques

* **Shock Minefield -** A technique taught to her by her father, Aeora creates orbs of lightning and spreads them over a small area. She can then detonate these orbs to blow up with electricity.
Cerc Comet

Cerc is an officer in Calibur One, and twin brother of Lyra Comet

## Appearance

Cerc has bright blue eyes and short, jet black hair. He wears the Calibur One outfit, consisting of a stiff light grey long coat and light grey thigh-high boots, with a royal blue long sleeve undershirt. He keeps a vial of his sisters blood on his waist, only to be used in emergencies.

## History

While historically, the vampira body modification was only able to be inherited by the female line of his family, Cerc was able to acquire the technique. While this is largely thought of being possible through his close relation to his older twin sister, Lyra, nobody is certain how he has it. He has always been working hard to live up to his more powerful older sister, even though they are only a few minutes apart.

## Equipment

### Pistol

Cerc carries a ballistic pistol with him, he says that he prefers it over energy items and refers to ballistic weapons as "more reliable".

## Abilities

### Gale Manipulation

Cerc was able to master the mandatory gale manipulation, the signature of Calibur One, using it to create disorienting attacks that give him the edge over his opponents.

### Blood Manipulation

Cerc was able to develop his water affinity into blood manipulation, as is customary in his family. He has become quite powerful with the art, favoring powerful enhancer style techniques like those of his sister.

### Body Modification: Vampira

Cerc inherited somewhat of a bastard version of vampira. While he doesn't fully transform, the black cracks still appear on his skin, although he keeps his normal skin, eye, and hair color. This form allows him all the physical benefits of a normal vampira, but he is unable to use the blood of others to power him up. Surprisingly, the only blood that can increase his strength is the blood of his sisters, which temporarily gives him the full vampira form (although he still cannot utilize the blood of others). This work-around is only to be used in emergencies though, as since the body modification isn't meant for him, it damages his internal organs when in its full form.

### Techniques

* **Gale Strike -** Cerc punches towards the target with his gale art, causing an area of effect as well as changing the air pressure in the immediate vicinity which disorients the hearing of the target.
* **Compressive Gale -** Cerc is able to increase the air pressure around his fist, firing off a large concussive blast that is capable of cracking boulders.
* **Blood Enhancer:** **Bloody Grip -** Cerc is able to enhance his own blood, causing it to become enchanted, in a way. This technique allows him to "call his blood back to himself" bringing whatever it is on back with it. In usage, he is able to pull objects such as weapons or items towards him as long as it is stained with enough of his blood. In his full vampira form (only gotten from drinking the blood of his twin sister) he is even capable of pulling his opponents towards him, provided they are spattered with enough of his blood.
Olivine Magagara

Olivine is a member of the Black World. She is notorious for her extreme skill as a poisons specialist, creating all kinds of horrible poisons and venoms in all forms. She is known to make some of the most dangerous compounds in existence, able to be used as weapons of war and assassination tools, giving her a global client base as well as considerable income.

She is seen as a powerful adversary with a large collection of poisons and venoms, and is said to give off the fearful energy of a large venomous creature, giving her the nickname "The Viper".

## Appearance

Olivine has somewhat of a small frame, and is rather short and skinny. She has tanned skin with black straight hair that is kept short above the shoulders with bangs. She has piercing green eyes as well as multiple ear piercings and a nose piercing. She wears a sleeveless orange hoodie with blue faded and stained jeans and black boots, as well as a gas mask occasionally.

## History

Olivine resides in the city of Arkala in Tababrin, which is where she was born. She has stayed in the city as she said she enjoys the juxtaposition of doing such deadly and evil work in one of the most beautiful cities in the world.

## Equipment

### Energy Pistol

Olivine keeps an energy pistol on her at all times for protection.

### Dead Gas Canisters

One of Olivines powerful poisons, this one is in a gas form and causes violent vomiting and bleeding as the poison tears through the body.

### Cripple Venom Viles

One of Olivines venoms that comes in the form of a liquid that needs to be injected into the body. The venom temporarily paralyzes the victim and is commonly bought by bounty hunters and assassins to coat their weapons and bullets with.

### Disorientation Gas Canisters

Releasing a gas that causes blurry vision and fatigue, Olivine uses these canisters to escape a sticky situation.
Hero's Promise

Hero's Promis is an extremely powerful artifact made by the tynar smith Enix Myrtemer. It was created to combat the one art, Creation of All Things, and is said to grant immense power to those who deserve it. The artifact has the appearance of a small intricate box that has a crystal in place of a lock. It is said that once all the conditions are met the box will open and bestow great power on whoever opened it. The conditions are consistent with the three attributes that Creation of All Things was split into: mind, body, and soul. A person with a strong mind must have a strong soul "resonance" or "connection" to another with a strong body, and both people must be in the presence of the artifact in order for the lock to open. Inside the box are two artifacts that contain the two Arts of Balance, said to be the only Arts that can defeat Creation of All Things. There is a white ring, the vessel of All Things Begin, and a black ring, the vessel of All Things End.

The white ring has an inscription that reads: "Of sound mind comes the strength to defend the multitudes from the evils of the world.", while the black ring has an inscription that reads: "Of sound body comes the strength to fight back against true darkness anywhere it may emerge.".

Each of the arts of balance form themselves into a weapon as well as something wearable.

### All Things Begin

The white art of balance, all things begin is an intrinsically defensive art meant to protect from the powerful attacks of COAT. The art has abilities formed around defense, multiplication, and binding. The weapon inherited from ATB is the Quicksilver Rod, a shining silver rod that can be multiplied multiple times over and can be used to bind opponents. The wearable manifestation of ATB is a glistening white cloak that increases the wearer's overall strength and can be used as a shield against offensive arts. The cloak can be bestowed upon whoever the user chooses, and can even be multiplied to be bestowed upon multiple people at the cost of some of its power. The effectiveness of ATB is directly dependent on the strength of the user's mind.

### All Things End

The black art of balance, all things end is an intrinsically offensive art meant to tear through the defenses of COAT. The art has abilities formed around offense and teleportation. The weapon inherited from ATE is the black lance, Shinigami, a weapon shaped from the black energy of ATE that's strength is dependent on the strength of the user's body. The wearable manifestation of ATE is the Dark Cover, a wearable portal of sorts formed from the black energy of ATE. The effectiveness of ATE is directly dependent on the strength of the user's body.
Ward Sashura

Ward is known as one of the best scrys in Methos Gran. He is a powerful hunter with a solid determination.

## Equipment

### Pistol

Ward carries an pistol on him out in the field.

## Abilities

### Sigils

Ward has many sigils, powerful ones that allow him to be an effective hunter as well as an adept scry. He specializes in sensory-type Sigils in order to compound their power.

#### God Sigils

* **Divination Sigil:** This sigil is what allows Ward to be such an effective scry. The divination sigil allows him to discern locations of interest including but not limited to sigil shrines. The shrines are extremely difficult to locate using this technique, and take quite a bit of time for him to figure out. He also uses this to essentially observe an area, looking for enemies or items of interest, with this technique working best for things that are close by. The sigil appears as a tattoo of a Y between his eyes. This sigil has been described as the god level version of the Shaman sigil.

#### Legend Sigils

* **Eyes of Terra Sigil:** Ward has a Sigil that allows him to sense everything through the earth in a large radius around him. That means that he can essentially see anything that's touching the ground while this sigil is active. This essentially allows him to see in complete darkness as well as through walls and other obstacles. The sigil takes the form of straight lines that run from the bottom of his eyes to his jaw.

* **Cloaker Cover Sigil:** This sigil allows Ward to briefly turn physical objects invisible. He mainly uses it to cloak the bullets from his gun but can also, with some effort, cloak larger objects. The Sigil takes the appearance of a black dot on the palm of his left hand.
Hamwick Jurdan

Water

Hamwick Jurdan, better known as Wick, is a talented arts user in Stalor and part of the renowned Calibur One that works under King Warric.

## Appearance

Wick has light green eyes and medium-length dark green hair. He wears the Calibur One outfit, consisting of a stiff light grey long coat and light grey thigh-high boots, with a royal blue long sleeve undershirt. He does not wear his arms in the long coat and typically wears a ring on every finger.

## History

Wick was always interested in arts since he was young. He was able to develop a rare triple mix with his affinities, which helped him gain notoriety in the military. He joined Calibur One and learned their signature gale art and mastered it. During his time in Calibur One, he discovered a book that contained information about the possible uses of the air affinity, including a possible method for manipulating the oxygen in the air itself. After many years of practice and research, he developed his oxygen manipulation and soon became the leader of Calibur One.

## Abilities

### Gale Manipulation

A stronger variant of wind manipulation, gale manipulation is a combat-oriented art used for hard-hitting attacks that can alter the air pressure and disorient the target.

### Oxygen Manipulation

Wick has an extremely rare variant of the air affinity that allows him to manipulate the amount of oxygen in the air. he can accomplish feats such as pumping more oxygen into his blood, allowing him to move faster and become tired slower. He can also decrease the amount of oxygen within a given area, causing targets to pass out or suffocate. This art uses up a very large amount of energy in order to utilize it.

### Spore Manipulation

Wick has a rare triple mix affinity giving him the spore art. This art makes use of tiny biological units that can be dispersed and used for combat and non-combat purposes.

### Techniques

* **Parasitic Spores -** Wick generates a large number of spores and sends them towards the target in a torrent. If the spores make contact, they infest the target and begin eating away at the target, disintegrating them. This technique requires an extremely large amount of energy to create.
* **Passive Spores -** This technique disperses spores into a wide area. Anything that wanders into the area will have spores attached to them. The user can then release more passive spores that will try to follow the spores attached to the target, allowing the User to track enemies and other things.
* **Mad Spores -** This technique releases spores that when they enter orifices in creatures and cause them to become manic in nature and go berzerk.
* **Mending Spores -** These spores are able to detect foreign bodies and feed on them, such as poison or disease. They take a while to work completely but will completely heal someone or something given enough time and given the person or thing is on bedrest.
* **Gale Strike -** Wick punches towards the target with his gale art, causing an area of effect as well as changing the air pressure in the immediate vicinity which disorients the hearing of the target.
Somon Somol

Somon is an elf from Nemari, and was blessed with the flower Goldenrose and became one of the 7 gates of nemari. Somon has a serious demeanor and is always task-focused. Even though he is an elf, his family has lived in Nemari for generations.

## Appearance

Somon has light tan skin and pale yellow eyes with medium length silver hair that stands up and leans to the left. He wears a fitted black sleeveless turtleneck with baggy white pants that tuck into black combat boots. He has white leather on his right shoulder for his pet Briejan Eagle to perch.

## Equipment

### Hakuwa

Hakuwa is a Briejan Eagle that Somon has tamed. The eagles can be found all over the Briejan Peninsula, and Somon named his Hakuwa after a great warrior from legends. Hakuwa is a large white eagle with various red patterns on his wings. The feathers on his head stick up to form a crown and also have red feathers on them. He typically uses Hakuwa to scout an area and cry when he sees something. But he can also use Hakuwa for various attacks. By using body modification techniques, Hakuwa's bones are made out of Goldenrose's golden thorns, allowing Somon to use the bird as a source for his attacks.

## Abilities

### Goldenrose

Somon is blessed with the legendary flower Goldenrose by the god Garden. With this ability he is able to summon the rose's thorns in order to fight. The thorns are made of gold and due to the flowers properties can conduct electricity extremely well.

### Techniques

* **Goldenrose: Auric Impaler -** 3 golden thorns spring from the ground, Somon then picks them up and charges them with electricity before throwing them at high velocities towards his opponent.
* **Goldenrose: Execution Grounds -** Hundreds of electrified golden thorns spring from the ground all over the battlefield.
* **Goldenrose: Gilded Turret -** Somon has Hakuwa float in the air while he fires thorns from the birds body. While this technique is extremely useful, the one drawback is that Hakuwa cannot move while firing thorns.
* **Goldenrose: Penance Visage -** This is the unique ability of Goldenrose. Somon can create up to three heavy masks made out of Goldenrose's electric metal that he must physically place on an opponents face. The masks function as a minor binding instrument and prevent the use of arts when worn, although a skilled arts user can break through this. The main usage of the masks is to gain the truth of victims. Anyone wearing one of the masks cannot lie while it is on, as they mask makes them unable to.
Leto Artema

Leto is a member of the Saints Guard in Viridian. She is originally from Hartfell but left after a tragic accident.

## Appearance

Leto has jet black hair with light brown eyes. She wears just the underclothing of the Saints Guard outfit because it allows her to move better in combat.

## History

Leto was devastated at a young age when her older brother Tortoise accidentally killed their father. Once being a Noble House, this event and the coinciding humiliation lost the credibility to the Artemis name. Tortoise spiraled and ended up joining the Hartfell Paladins, which Leto felt like he was running away from the problem. She instead strived to become a master at her art and achieve high merits in order to restore her house.

## Equipment

### Godrium Revolver

Leto has a high-powered godrium revolver that she keeps on her and uses in battle. The revolver belonged to her father.

### Prototype Power Knuckles

Leto has advanced technology power knuckles, obtained with her previous wealth. The knuckles are capable of doubling physical output when energy is channeled to them, amping her already strong blows to become devastatingly powerful. The knuckles have a sleek look, taking on the appearance of matte black flat rings connected by sturdy retractable wiring.

## Abilities

### Close Combat Master

Leto always had a proficiency for melee combat, and on her way up the ranks in the Viridian military, she continued to improve that skill until she was considered one of the most skilled combatants in melee combat in the military.

### Galvanic Lightning

Leto has advanced her lightning affinity and developed it into the sensory type galvanic lightning art. This art allows her to interpret the electric signals sent through the brain and the nervous system, giving her precognition. She has developed this ability enough to the point where she can even sense the chemicals the brain releases, allowing her to know the emotional state of a target as well.

### Techniques

* **Galvanic Sight -** The main ability of her art, Leto is able to determine what a target is going to do before they act, allowing her to adjust accordingly and gain the upper hand in battle.
* **Galvanic Speech -** This ability allows Leto to send messages directly to a target via electrical signals in their head. While similar to telepathy, she can only target one person and cannot send long messages.
* **Galvanic Suicide -** Leto can attempt to overcharge the brain of a target with electricity. While this is a lethal technique, it requires an insane amount of energy and is harder to do on a moving target since it requires so much focus. Leto has only preformed this technique successfully once on a sleeping man that abused her as a child after the fall of her family.
Lupin Crux

Lupin is the current head of the court of Crux in Ashwood, and is a prominent political figure.

## Appearance

Although he is a ruin, Lupin lacks the distinct violet coloring in his eyes due to his parents having his eyes darkened when he was a baby, a tradition in the Crux family as they keep their ruin heritage a secret.

## Abilities

### Cloaker Art

This art is able to create a gaseous substance that has a number of interesting properties. it reacts with other forms of energy and while the true mechanics of how this art works are unknown, its effects are well known and categorized. gas is a swirling veil of dark greys, light greys, blues and purples. One property of this gas that Lupin uses the most, and the property that the art is most famous for, is its ability to conceal energy and hide things from perception-based abilities. Whatever is covered by the could of gas lupin creates is hidden from anything trying to look within, they would not be able to see any energy signatures.

### Ruin

Lupin inherited the curse of the ruin, but the Crux family secretly know of a way too cure it. In his third release, Lupin can bring darkeness to any point within the area around him. He has trained this ability to the extent to where he can simply wave his hand and 'blind' opponents near him by gathering darkness in their eyes. This blinding effect turns the victims eyes completely matte black.

## Trivia

* Although Lupin is generally considered to have an intimidating presence, it has been noted multiple times that he always smells amazing.
Secre Imperas

Secre is the leader of the Ankor Nationalist Party (ANP), a faction in the civil war in Wrathmire.

## Abilities

### Combustion Art

Secre mixes her fire and lightning affinities to create her combustion art, allowing her to create explosive techniques. The art is a bright pulsating orange color.

### Techniques

* **Explosive Shockwave -** Secre sends a wave of her combustible energy, causing explosions as it rushes towards her target.