Osirian Revelation

## Maestro Fight

The Maestro will attack immediately on entering the room. Bethany will attack as well, but not do much damage. She is under a spell.

Ghoul

Bite: +2 to hit, 2d6+2 Piercing

Claws: +4 to hit, 2d4+2 Slashing

Maestro spells:

Hideous Laughter: Hideous Laughter

Thunderwave: Thunderwave

## Discussions with Bethany

Players get gate address of the plane from which the Maestro came

Bethany may suggest that he was let through by whoever has control of the gate, suggesting the Heroes of Betara are not what they seem

Find letters from Durok

**Letter 1 Original**

Maestro,

My people have seen these... dreams you have given them. You've driven two of them mad. Two others cannot wake up. You've gotten our attention. Whatever is it you want, we are willing to speak. But know this: We offer this dialogue as a kindness. We have access to planes beyond the reach of any being here - corporeal or otherwise. And with that access comes discoveries of dark magicks. The dreams stop now, or we will unleash the shaggoth on this world. And that will benefit no one.

Durok

**Letter 1 Cypher**

Pdhvwur,

Pb shrsoh kdyh vhhq wkhvh... guhdpv brx kdyh jlyhq wkhp. Brx'yh gulyhq wzr ri wkhp pdg. Wzr rwkhuv fdqqrw zdnh xs. Brx'yh jrwwhq rxu dwwhqwlrq. Zkdwhyhu lv lw brx zdqw, zh duh zloolqj wr vshdn. Exw nqrz wklv: Zh riihu wklv gldorjxh dv d nlqgqhvv. Zh kdyh dffhvv wr sodqhv ehbrqg wkh uhdfk ri dqb ehlqj khuh - frusruhdo ru rwkhuzlvh. Dqg zlwk wkdw dffhvv frphv glvfryhulhv ri gdun pdjlfnv. Wkh guhdpv vwrs qrz, ru zh zloo xqohdvk wkh vkdjjrwk rq wklv zruog. Dqg wkdw zloo ehqhilw qr rqh.

Gxurn

**Letter 2 Original**

Maestro,

You are ruthless as you are cunning. We all agree that what you ask can be achieved. But first, we want something from you. The city of Uazenton stands in our way. As they dig deeper into the earth for their power generation facility, they come ever closer to discovering our secrets. We must be able to continue our operations uninterrupted. And as you wish to leave this plane, our goals align... For now.

Bring us the control crystals of the power distribution test center. That will set them back. I've enclosed directions to their location. You will need someone small. If I may suggest.. The mayor of the town has been a real thorn in our side. He has a daughter, Bethany. Perhaps you could use her for your purposes. It could be rather fitting. The means could fulfill another end in distracting the old fool.

Durok

**Letter 2 Cypher**

Ymqefda,

Kag mdq dgftxqee me kag mdq ogzzuzs. Iq mxx msdqq ftmf itmf kag mew omz nq motuqhqp. Ngf rudef, iq imzf eayqftuzs rday kag. Ftq oufk ar Gmlqzfaz efmzpe uz agd imk. Me ftqk pus pqqbqd uzfa ftq qmdft rad ftqud baiqd sqzqdmfuaz rmouxufk, ftqk oayq qhqd oxaeqd fa pueoahqduzs agd eqodqfe. Iq ygef nq mnxq fa oazfuzgq agd abqdmfuaze gzuzfqddgbfqp. Mzp me kag iuet fa xqmhq ftue bxmzq, agd samxe mxusz... Rad zai.

Nduzs ge ftq oazfdax odkefmxe ar ftq baiqd puefdungfuaz fqef oqzfqd. Ftmf iuxx eqf ftqy nmow. U'hq qzoxaeqp pudqofuaze fa ftqud xaomfuaz. Kag iuxx zqqp eayqazq eymxx. Ur U ymk egssqef.. Ftq ymkad ar ftq faiz tme nqqz m dqmx ftadz uz agd eupq. Tq tme m pmgstfqd, Nqftmzk. Bqdtmbe kag oagxp geq tqd rad kagd bgdbaeqe. Uf oagxp nq dmftqd ruffuzs. Ftq yqmze oagxp rgxruxx mzaftqd qzp uz puefdmofuzs ftq axp raax.

Pgdaw

**Letter 3 Original**

Maestro,

The girl has brought us all that we have requested. We stand impressed, and will hold up our end of the bargain. These are the symbols you seek. We will disable our gate connection for an hour next Saturday the second so that you may dial from any gate of your choosing in Betara. As we are blocking any incoming or outgoing connection using our gate for the foreseeable future, know that this will be a one way trip for you.

Durok

**Letter 3 Cypher**

Nzvhgil,

Gsv trio szh yilftsg fh zoo gszg dv szev ivjfvhgvw. Dv hgzmw rnkivhhvw, zmw droo slow fk lfi vmw lu gsv yzitzrm. Gsvhv ziv gsv hbnyloh blf hvvp. Dv droo wrhzyov lfi tzgv xlmmvxgrlm uli zm slfi mvcg Hzgfiwzb gsv hvxlmw hl gszg blf nzb wrzo uiln zmb tzgv lu blfi xsllhrmt rm Yvgziz. Zh dv ziv yolxprmt zmb rmxlnrmt li lfgtlrmt xlmmvxgrlm fhrmt lfi tzgv uli gsv ulivhvvzyov ufgfiv, pmld gszg gsrh droo yv z lmv dzb girk uli blf.

Wfilp

## Gate Tests

If the players try to activate the gate, it will be unable to open with the correct address.

## Osirian Facility

### Bedroom

#### Description

You enter an ornately decorated bedroom through a secret passage. A bed surrounded by black curtains sits in one corner, and at the far end, two statues of snake-like creatures flank a wooden door.

#### Loot

Cardinal Orb - The wielder can use an action to learn which way is north.

A hidden closet full of many copies of identical noble robes: shiny blue velvet with a purple tie, old trimmed.

Burnt parchment in the lamps. One piece remains and says: "Sincerely, The Maestro Mortician" or "Hrmxvivob, Gsv Nzvhgil Nligrxrzm"

#### Mechanics

The snake statues always rhyme. They are there to guard the base from intruders who might have sneaked in the back way. The players can open the door by each speaking to the statues in rhymes.

### Labyrinth

#### Mechanics

Scorpions will follow players around. If attacked, they will split into two.

Bite: +1 to hit, 1d4 piercing

Chest treasure 1: A Crawling Collar - The crawling things of the earth, such as insects, snakes, and vermin, are attracted to this item. When placed on the ground, such creatures will scurry toward the item like moths drawn to the flame.

Chest treasure 2: 30 gold, and a couple of turquiso stones (10gp worth each)

### Serpent Room

#### Description

An ancient looking door opens into a room with ornate gold circles inlaid into the stone. A stone door to the right sits open, and a black curtain hangs at the far end of the room. Various statues sit around the room.

Side room: A blood stained altar is surrounded by stone figures - each seems to cower in fear from the doorway.

### Control Room

#### Description

A room full of humans and snake people sit at glowing consoles around the room. A snake woman stops mid-sentence speaking with one of the scientists and reaches for what looks to be an alarm button.

If looking at console:

The texture of the screen is like canvas, but with glowing runes representing all the information. A diagram of a gate, identical to the one you know, has symbols illuminated. Dozens of humanoid icons are situated in front of the gate disappear a couple at a time.

### Battle Room

#### Description

Stone pillars outline a battle arena. It is empty, except for some scattered items around the area.

Blessed Cleaver - handaxe - Whenever the bearer of this item receives magical healing from a spell on the Cleric’s spell list, they gain an additional amount of hit points equal to their Wisdom (Religion) skill.

Shadow Sword - shortsword - Treat as a +1 magic weapon when in darkness.

Ghillie suit - Advantage on stealth while in forest environments

Secret: Winged Scale Mail - The bearer gains +5 speed.

### Gate Room

#### Description

Rows of stone pillars lead to a planar gate at the far end. You see a group of soldiers move through the threshold and disappear beyond.

A couple are still on this side, and one orders a soldier to bring them back. The full battalion.