The Children of the Abiding Goddess

### Holidays

often celebrate saints, historical events and past miracles, involving pilgrimages to important sites

### Afterlife

reunites those separated in life and can be reached by the living with effort

## Etiquette

### Virtues

thoughtfulness and tolerance

***The Children of The Abiding Goddess*** (Or *The Children* for short) are a religion originating in the Zin'yah homelands of Zin
east of The Freelands. It's associated with the Gyndrillian Sect of The Ancients as the Abiding Goddess is believed to be a member of the Ancient Race.

The
Children has spread throughout the Freelands, and maintains some
presence in even the most western cities and territories. Known for
charity work and common festivals, many people even not of the religion
tend to participate in their gatherings and holidays. The religion has a
strong focus on sound and music, with most members of the official
churches learning either songs or instruments to play at services and
events.

The
Children have a strong focus on "Passive" conversion, in that they do
not actively preach or encourage converting to their religion, but
strive to always have a welcoming environment that would lead others to
wanting to be a part of their church. As such, their gathering are
always open to all peoples of all walks of life, and are typically well
received and enjoyed by peoples of their communities.

The
Abiding Goddess herself is depicted as tall slender humanoid female,
wearing a headpiece that gives off the impression of long flowing red
hair. As such, female members tend to have an easier time of working
their way up the hierarchy of the church.

While
the majority members of the church are Zin'yah, the church does have
members of pretty much every other race, even have been recorded to be
worshiped in small Dupril villages along the eastern lands.

A
core tenant is the freedom to seek your own path in life, and encourage
many to follow their desires and dreams, so long as it does not
negatively affect the lives of others.

* Origin Race: Zin'yah

* Unique Arcana: Sound

* Common Arcana: Heroic, Light, Healing

* Disallowed Races: None

## Mythology

Untold
centuries ago, the lands where ruled by Zin. Ancient and mighty, it had
existed since the dawn of time. It had the power to create life in its
very image. It crafted the lizards and snakes whom crawl the dirt, the
wyverns and drakes of the sky, and eventually, its upright servants, the
Zin whom it named after itself. Created to worship and enact his will,
they were bound to him as slaves, with no power or freedom.

Eventually
though, a being came to confront Zin. One that nearly matched him in
power. She was known only as The Abiding Goddess. Noble, wise and
caring, she came to the land of Zin from the south, a high being of a
godly race known only as The Ancients. She saw the plight of the Zin,
and pleaded Zin free them from its grasp and allow them to live thier
lives as they see fit. It refused, and began to wage war against the
Ancients, using all its magic against the Abiding Goddess and her
people.

The
Goddess was too kind and caring to kill Zin, and knew that even if she
did, the Zin would be tethered to her in debt as a new master. So she
imbued a noble soul among the Zin, with her power. She was given the
ability to birth life, freewill to use her strength, and intelligence to
know right from wrong. As the Zin did not have names she became known
as *The First Mother,* the first Zin ever to birth life without the will of Zin. Her daughters were the first natural born Zin in existence.

The
triplets were named Zon, Yah, and Laz, each named for one of the gifts
The Abiding Goddess had given the Zin. Zon was named for the ability to
create life, Yah was named for the Freedom to choose their way in life,
and Laz named for the minds they were given to learn of morality. These
three daughters would rise up to lead a rebellion against Zin, earning
their people true freedom, owing their lives to themselves and no other.

In
the ensuing war, many lives were lost, but the Zin did earn their
freedom, but at the cost of one of the daughters lives. Yah had
delivered the final blow to destroy Zin's form, but as the power
contained within him released, it destroyed Yah and merged her soul with
Zin. Zin's power was so great, it could never truly be destroyed,
merely broken apart. In the fires of its death, its final children were
born. Merged with the power of the Abiding Goddess that had been in Yah,
these entities broke forth into the world, each being a smaller
fragment of Zin's power. They fled north, into the sea, making their
home on a desolate rocky island known today as Zin's Grave.

In
honor of their fallen leader, the remaining Zin chose a name for them
selves. Zin'yah, meaning 'Free of Zin'. The two surviving sisters
founded the city that became the center of Zin'yah culture, the city of
Yah. Founded on the place Zin's form was destroyed, the Zin'yah have
never forgotten the gift they won that day, and that all things should
have the freedom to choose their path in life.

## Info

Type: henotheism (very matriarchal)

Direction: inwards

Focus: self-improvement

Supernatural: angry ghosts, mischievous spirits, Zin'way Dragons

Clergy: females mostly

Lifestyle: Communal Family in Zin lands, family units in Freelands

Chosen: appointed by secular leader(s) in community

Distinguished By: symbolic instruments

Passed
Down: via a strong oral tradition Creation Myth Type: slavery/freed by
god Mortals' Origin: slaves to god Major Myth/Symbol(s): the
dragon slayer

Associated Art form: Music

Coming of Age: 21 years old (females only)

Coming of Age Rite: involves leading a public ceremony

Marriage: chosen by the individuals

Marriage Rites: are somewhat informal

Death Rites: involve embalming, musical ceremony

Major Taboo: prolonged silence

Prevalence: believed by many

Outsiders: are thought to be following an equal path