recursal/Fanatic-Fandom huggingface dataset:
Minor Allies

## Overview

Minor Allies, or alternatively known as Trading Post Sites or Minor Civilizations, is a game mechanic from the original Age of Empires III game series.
In Wars of Liberty, there haven't been noticeable changes to the mechanic with the exception of the new Polynesians natives (Fale, Heiau and Wharenui). The mod added a bunch of new native sites and removed other original ones due to being obsolete.
## Mechanic

All playable civilizations can ally with a minor civilization by constructing a Trading Post at their respective site. Each minor civilization usually offers three or four technologies to research and access to at least one unique military unit which can be trained in limited numbers and can be upgraded twice.
In the case the player looses the Trading Post, access to the units and technologies will be lost too, although the effects of technologies that have been already researched will persist until the end of the game.
## Units

Native units always cost a certain amount of wood, food, and/or coin, but never population. Instead, native units have a build limit which players can increase by allying with further settlements of the same minor civilization.
Players can build a Native Embassy to train allied minor civilization units anywhere.
## Upgrades

All native units' hit points and damage can be upgraded first in Capital Age by +25% for 200 wood and 150 coin and a second time by +40% in Industrial Age for 400 wood and 300 coin.
In Imperial Age Latin American and European civilizations can further upgrade native units to Legendary status at the Town Hall and Capitol respectively.
A wide array of Home City cards can boost native units.
## Native Mercenaries

Most civilizations can send native allies from their Home City, which are technically mercenary shipments as they cost Coin.
Furthermore, native units sent from the Home City have their own build limit, an additional mercenary tag and they are treated by the game as different units. Because of that the visually identical native mercenaries and native units will not simultaneously select when double-clicking one of them. Military unit upgrades in the native settlement still affect both, native mercenaries and native units.
Mitrailleuse

> "*Early automatic-fire weapon. Better against infantry than buildings.*"
> ― In-game description
>
>

## Overview

The **Mitrailleuse** is a Belgian unique artillery unit which works as a stronger Organ Gun, but with less range.
Their price makes them highly cost-efficient for anti-infantry artillery; the player can also send a number of them greater than that of Falconets from the Home City to quickly prepare an assault.

## History

*An early form of machine gun that is more reminiscent of a volley gun, the Mitrailleuse was a multi-barreled rapid-fire weapon that would be loaded with a steel block of 25 cartridges, and then the weapon would be hand-cranked to rapidly discharge all of the rounds through the weapon’s 25 barrels.*

*The Mitrailleuse was originally conceived a full 10 years before the Gatling Gun by a Belgian officer named Toussaint-Henry-Joseph Fafchamps in 1851 as a 50 barreled volley gun. This would then be developed further by the Belgian gunsmith Joseph Montigny in 1863, before finally evolving into its most notable incarnation as the Reffye mitrailleuse in 1866. Developed in secret by the French, it was unveiled during the Franco-Prussian war, albeit to disastrous results. The conservative military doctrines of the time failed to recognize the potential of automatic weaponry on the front lines and the French deployed these weapons as artillery instead of using them as true machine guns, wasting their potential on the battlefield. The Mitrailleuse would be considered a failure and was soon discarded in favor of the Gatling Gun.*

## Changelog

1.0.14c:

* The Mitrailleuse now costs 100 Wood and 350 Coin, up from 100 Wood and 300 Coin.

1.0.13c:

* Mitrailleuse now has a malus of x0.5 against Ships and Buildings.
Miner

## overview

The Miner is a unique unit available in "War of Liberty". Miners are capable of throwing dynamite and hacking with their pick axes, and have a great siege attack. Their dynamite is good against buildings.

They can only collect coin (Mines, Plantations) or gather resources from crates of food, chests of coin, and cords of wood. Miners cannot be trained from buildings, but are available in the home city.
Europeans

The **Europeans** were the first culture introduced with *Age of Empires III*, and at that time the concept of cultures didn't even exist in this game. They feature the simplest gameplay possible and are designed for people playing *Age of Empires III* for the first time. Being simple doesn't mean they're weak, though: the Europeans feature powerful units, the best ships and best artillery in the game, and access to powerful late game assets like Factories and the Hospital. In *Wars of Liberty,* several new European civilizations have been added including the Austro-Hungarians, Italians, Belgians, Danes, and Swedes.

## Overview

The European culture may be thought of as the default compared to other cultures. Each European civilization has a Royal Decree card that provides unique improvements at the Capitol. Their unit upgrades are Veteran, Guard, and Imperial. Certain unique and shared units in most European civilizations sometimes have the ability to be upgraded at a Royal Guard/Royal Veteran level. Royal Guard/Veteran upgrades are available in the Industrial Age (Capital Age for the Austro-Hungarians) and improves a unit's attack and hitpoints more than a regular Guard-level tech. Mercenaries are trained at the Tavern. Powerful improvements (Blockade) are researched at the Capitol. Villagers are called Settlers.

## Features

* **Hospital**: New to the European arsenal is the Hospital, which can be built using a Home City card that sends a Hospital Wagon to create this new building. This building not only heals nearby units, but it also trains surgeons.

* **Advanced Religion**: As the birthplace of most religions present in *Wars of Liberty*, European civilizations have a new Home City card called Advanced Religion. Not only does it double the hitpoints of religious units, but it also enables the Inquisitor, a unit that is both a priest and spy!

* **Ultimate Units**: Usually available starting with the Industrial Age, all Europeans get a very strong unique unit, except for the Italians.

* **Capitol**: Each European civilization can construct a Capitol building through their Explorer which offers powerful improvements. A Home City card is available to unlock unique improvements tailored to each civilization.

* **Beginner Friendly**: As mentioned above, since the Europeans were the original civilizations from *Age of Empires III* they are loaded with all the tools you'll need such as access to artillery, strong warships, Factories, Arsenal upgrades, and Mills and Plantations. Their units are also serve a more general purpose in terms of stats and roles.

* **Aging-up:** For the most part Europeans choose from a selection of politicians when they Age-up, they all cost the same but offer different bonuses such as a crate of resources, building wagon(s), or units. The slight exception to this is the British who uniquely Age-up by selecting a suitor to marry from another civilization, this then unlocks a unique bonus or a powerful shipment; for instance, selecting the Russian princess allows Redcoats to build Forts.

## Portals

* Civilizations
* Minor Allies
* Religions
Hunga-Munga

> "*Zande warrior that throws a kpinga knife to deal melee damage at range. Good against cavalry.*"
> ― In-game description
>
>

## Overview

The **Hunga-Munga** is a Native Warrior available only to the Belgians and only at the Native Embassy. Coming from the Zande, a population from Northern Congo, it's a skilled knife thrower that deals melee damage at range and is effective against cavalry and light infantry. They cannot be upgraded through standard means, except at Imperial Age with the Capitol's Legendary Native Warriors upgrade.

Despite not being the spine of the Belgian army, having access to population-free ranged *Halberdiers* early in the game is quite beneficial to their playstyle.

## Trivia

* "Hunga Munga" is another name for the **Mambele,** a form of hybrid knife/axe used in central and southern Africa.

## Changelog

* Hunga Mungas have received a change:
	+ Rate of fire is now 3, up from 2.

## See Also

* Zappo-Zap
* Niam-Niam
Infantry Voivod

The **Infantry Voivod** is a unique infantry available for the Bulgarians and the Serbians. It is a commander unit that boosts the attack and hitpoints of nearby infantry.

## Upgrades & Improvements

* *Note: Infantry Voivods can not be upgraded with **Recruit** and neither **Army** statuses, but only **Aristocrat's.***

The following tables show the available upgrades and technologies available at the Casern.

## Changelog

1.0.14 patch:

* The Infantry Voivod has received the following changes:
	+ Hitpoints reduced to 220 from 400.
	+ Armor reduced to 0.2 from 0.3.
	+ A Train limit of 10.
Katie Stevens

**Katherine Mari "Katie" Stevens** (born December 8, 1992) is an American actress and singer best known for finishing in eighth place on the ninth season of *American Idol*. She currently plays Jane Sloan in the Freeform series "The Bold Type".

## Acting career

After her elimination, Stevens made several appearances on talk shows. On April 16, 2010, she appeared on The Ellen DeGeneres Show where she performed "Over the Rainbow". Stevens also appeared on the *Late Show with David Letterman* along with Andrew Garcia, where they sang "Superhuman" by Chris Brown and Keri Hilson. She and Garcia appeared on the Wendy Williams Show where she performed "Big Girls Don't Cry".

As of early November 2010, she has written 9 songs. Stevens was a guest performer on *Ídolos Portugal* on December 12, 2010, where she sang "All I Want for Christmas Is You" by Mariah Carey. In June 2012, Stevens played the title role in Todrick Hall's YouTube sensation "Beauty and the Beat".

She won the role of Karma Ashcroft on the MTV scripted comedy, *Faking It*, which premiered on April 22, 2014 and concluded on May 17, 2016 after the cancellation. In 2015, Stevens was cast as Lindsey Willows in the *CSI* finale movie "Immortality".

In 2016, it was announced that Stevens was cast as Jane Sloan in the Freeform show *The Bold Type* which premiered on June 20, 2017.
Gurkha

* Basics
* Actions
* Trained Via
* Commands
* Type
* Modding

 nil

* Galleon
* File:India barracks icon.png Barracks
* Agra Fort
* Agra Fort
* Agra Fort
* Agra Fort
* File:Fort icon.png Maltese Tower

* LogicalTypeValidSharpshoot
* LogicalTypeNeededForVictory
* LogicalTypeHandUnitsAutoAttack
* LogicalTypeLandMilitary
* LogicalTypeScout
* LogicalTypeValidSPCUnitsDeadCondition
* LogicalTypeGarrisonInShips
* LogicalTypeRangedUnitsAutoAttack
* LogicalTypeVillagersAttack
* LogicalTypeHandUnitsAttack
* LogicalTypeRangedUnitsAttack
* LogicalTypeMinimapFilterMilitary
* AbstractRangedInfantry
* ConvertsHerds
* AbstractGurkha
* AbstractGunpowderTrooper
* Ranged
* HasBountyValue
* CountsTowardMilitaryScore
* AbstractCavalryInfantry
* Unit
* Military
* UnitClass
* AbstractInfantry

## Further Statistics

 **Hit points** | * Cree Tanning (+5%)
* Navajo Weaving (+5%)
 **Attack** | * Yoga (+5%)
* Smokeless Powder (+30% vs )
* Clenched Fist (+25% for hand attack)
 **Cost** | * Master Lessons (-20% to unit upgrades)
* Entradas (-10% Coin)
 **Speed** | * Apache Endurance (+5%)
 **Sight** | * Goggles (+4)
Maltese/Strategy

* Sorry. Due to some technicalities, please set your editor to classic editor before creating your strategy page as visual editor will give you a unstandardized blank page. Click here for more details. Thank you.

The list is organised alphabetically only. Might be improved in the future.

* Malta- an overall guide
Line Infantry

> "*Heavy ranged infantry. Armed with a bayonet to beat shock units.*"
> ― In-game description
>
>

The **Line Infantry** are a ranged heavy gunpowder infantry in *Age of Empires III: Wars of Liberty* that can be trained at the Barracks and the Fort. It is armed with a musket to fight other infantry at range and a bayonet to fight Shock units in melee combat.

Line Infantry is available to European civilizations except British (who have Redcoats and Highlanders instead), Danes (who have Landsoldaten instead), Dutch, Ottomans (who have Janissaries and Nizams instead), Spanish (who have Regulars instead), and Swedes (who have Bevaringar instead).

## Overview

Line Infantry are ranged heavy infantry that are especially effective against shock units due to a damage multiplier. They are vulnerable against artillery and skirmishers.

Line Infantry are stronger in hand combat due to the attack speed of melee attacks, also with thanks to their high hit points and good melee resistance. This is particularly improved with technologies such as Socket Bayonet. However, this is not always practical as Line Infantry are slow, and the opponent may simply decide to make their units run away.

Line Infantry's range attack is relatively strong, and due to the firearm animation, it is possible to execute hit and run tactics. However, it has shorter ranged compared to other ranged infantry and fires at the default rate of three seconds, which is slower compared to certain units such as the Green Jacket. They also have a decent siege attack, which makes them one of the most versatile units in the National Age. While they are more expensive than archaic units, Line Infantry are simple to mass produce due to their low coin cost and cheaper than more specialized units such as Skirmishers or the Halberdier. Therefore, they can be powerful generally, especially in vast quantities.

## Civilization Differences

* As seen above, French, Portuguese, and Russians can upgrade Line Infantry to Royal Guard and Imperial Guard levels. While the Austro-Hungarians can upgrade them to Royal Veteran levels.
* The Russians train Line Infantry in groups of five at the Blockhouse for 75% of the price but with 20% less hit points and attack.

## Further Statistics

 **Hit points** | * Cree Tanning (+5%)
* Navajo Weaving (+5%)
 **Attack** | * Yoga (+5%)
* Smokeless Powder (+30% vs )
* Clenched Fist (+25% for hand attack)
 **Cost** | * Master Lessons (-20% to unit upgrades)
* Entradas (-10% Coin)
 **Speed** | * Apache Endurance (+5%)
 **Sight** | * Goggles (+4)

## Gallery

In-game model of unupgraded Line InfantryIn-game model of Veteran Line InfantryIn-game model of German Maykafer Line Infantry

## See Also

* Conscript
* Chorofylax
* Dorobant
* Neftenya
* Opalchenets Infantry
* Recruit
* Redcoat
* Zwarte Hollander
Flail Elephant

* Basics
* Actions
* Trained Via
* Commands
* Type
* Modding

 nil

* File:Japan castle icon 64.png Castle
* File:Indian castle icon 64.png Castle

* LogicalTypeValidSharpshoot
* LogicalTypeNeededForVictory
* LogicalTypeHandUnitsAutoAttack
* LogicalTypeLandMilitary
* LogicalTypeScout
* LogicalTypeValidSPCUnitsDeadCondition
* LogicalTypeGarrisonInShips
* LogicalTypeRangedUnitsAutoAttack
* LogicalTypeVillagersAttack
* LogicalTypeHandUnitsAttack
* LogicalTypeRangedUnitsAttack
* LogicalTypeMinimapFilterMilitary
* ConvertsHerds
* AbstractHandCavalry
* AbstractHandElephant
* AbstractMercFlailiphant
* AbstractElephant
* HasBountyValue
* Ranged
* AbstractSiegeTrooper
* AbstractHeavyCavalry
* AbstractCavalryInfantry
* CountsTowardMilitaryScore
* AbstractCavalry
* Unit
* UnitClass
* Military
Danes/Home City

This page contains all Home City Cards available for the **Danish** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.
* **Red**: Shipment which effects can be boosted on winter maps.

All cards are unlocked by default starting from Patch 1.0.14

* Colonial Office
* Military Academy
* Cathedral
* Manufacturing Plant
* Nyhavn
Granadero de Tarqui

> "*Ecuadorian ultimate unit. Hand cavalry that throws a grenade before engaging in hand combat.*"
> ― In-game description
>
>

## Overview=

The **Granadero de Tarqui** is an ultimate grenadier cavalry available for the Colombians when the player chooses to not oust Ecuadorian politicians until Industrial Age. It is trained at the Academy (Colombian ultimate building available only through shipments).

Being a horse grenadier, they excel against masses of infantry due to their strong attack bonuses and grenade ability along (keep in mind that their melee attacks also have bonus against infantry) with buildings due to their high siege damage and further range than most units.

## Notes

* Like all other Colombian Ultimate Units, **Granaderos de Tarqui** can only be upgraded when reaching Imperial Age
* As of patch 1.0.15d their grenade ability is currently bugged (being made into their default attack instead of it being a charged attack).
Legionnaire

> "*Immigrant light cavalry with a strong attack. Good aganst heavy infantry and heavy cavalry.*"
> ― In-game description
>
>

The Legionnaire is an immigrant Scout cavalry that is available from the French Immigrants. It is a Manoeuvre cavalry that excels in fighting Assault Units and Heavy Infantry. Being an immigrant unit, it is available to be trained in batches of 5 units in Capital Age, and 8 units in Industrial Age respectively each at the cost of 1  with the exception of Uruguayans who are able to train them individually for Food and Coin cost.

## Overview

Legionnaire is a powerful Manoeuvre cavalry that specializes in fighting against Assault Units, however unlike most Manoeuvre units, they also excel against Heavy Infantry making them both Manoeuvre and Skirmish unit. Like all Maneouvre cavalry, the player must not send them carelessly against Skirmish units as they are difficult to replace due to them costing shipments to train instead of normal resources.

Compared to the Latin American Jinete, they possess more Hitpoints and a multiplier against Heavy Infantry than Jinetes, making them an excellent supplement to the player's cavalry force, especially in civilizations that can quickly gather shipments. They are also automatically upgraded on every Age-Up making them a strong force that is can be trained and utilized from the get-go without having to worry about unit upgrades.

## Upgrades

Legionnaires are automatically upgraded on every Age-Up.

## See Also

* Dragoon
* Jinete
Inca Mortar

> "*Quick-fire artillery. Good against infantry and buildings in numbers.*"
> ― In-game description
>
>

## Overview

The **Inca Mortar** is a unique artillery available for the Inca. It is a siege cannon with a quick rate of fire, low attack and strong bonuses against buildings and ships.

## Changelog

1.0.14 patch:

* The Inca Mortar has received a couple of changes:
	+ Line of sight corrected to 28.
	+ Bounties corrected to 18.
Ethiopians/Strategy

* Sorry. Due to some technicalities, please set your editor to classic editor before creating your strategy page as visual editor will give you a unstandardized blank page. Click here for more details. Thank you.

The list is organised alphabetically only. Might be improved in the future.

* Ethiopia- An overall guide
Household Blue

> "*Assault cavalry armed with a straight sword that does area damage.*"
> ― In-game description
>
>

 The Household Blue is a unique British Assault Cavalry unit that replaces the Cuirassier. It is a heavily armored cavalry unit that has more hitpoints compared to other Assault Cavalry units.

## Overview

Household Blue is a Heavy Assault Cavalry that excels in breaking through tight formations thanks to their excellent Melee armor and their default trample damage. They are also excellent against artillery thanks to their enormous Hitpoints and area attack. However, while they can hold their own in pitched battles against Line and Assault Units, it is still advisable to support them with Skirmish and/or Artillery support since their melee damage lacks any damage multiplier.

Compared to other Assault Units, they cost more Food than Coin but are well compensated by their extra Hitpoints (600 Hitpoints compared to Cuirassier's 425 Hitpoints) allowing them to survive engagements longer especially if properly supported with strong ranged units and artillery support. They are still weak against Maneuver units however, therefore caution is advised whenever the player runs into an enemy that fields a large number of Maneuver units. Also, they cost 3 populations each, making massing them difficult since the player will need to balance villager population with the military composition.

Their effectiveness can be further boosted if the player sends the **Moonlight Charge** shipment which allows them to become stealthy, making them into an excellent force against enemy artillery or frail ranged units when they immediately attack the exposed backline or flank of the enemy army.

## Further Statistics

 **Weak vs.** | Maneuver Unit

## Gallery

In-game model of British Household BlueIn-game model of Guard Household BlueIn-game model of Imperial Household Blue

## See Also

* Cuirassier
* Escolta
* Honor Guard
Artists Rifle

> "*Ranged counter-skirmish infantry armed with a rifle. Trains in higher numbers compared to other European ultimate units.*"
> ― In-game description
>
>

Artists Rifle are the British ultimate unit and as such can be trained from Industrial Age at Barracks and Forts.
They are a ranged infantry which are effective against Skirmish units with longer range and excellent multiplier against Skirmish units. The player is able to field 30 of them, making them the Ultimate Unit with the most build limit in the game.

## Overview

Artists Rifle are a counter-skirmish infantry which has longer range than most Skirmish and ranged infantry unit, making them able to spot and snipe Skirmish units from far away, however they have frail Hitpoints and lacking multipliers against any other type of units which relegates them to a support ranged infantry given their long-range and their numerous build limit, they should be used to soften enemy skirmishers before the main army engages them.

Like other Ultimate Units, Artists Rifle are able to regenerate their Hitpoints after 5 seconds of idle time, allowing them to recuperate between battles and easing up on the need for healers to heal other units that need them more.

Their combat capabilities can be further boosted by sending the **Baron Leighton** shipment which ships a General and enables them to support the Artists Rifle by increasing their stats.

## Upgrades

* *The **Guard Artists Rifle** upgrade is automatically researched upon advancing to the Industrial Age.*

## Further Statistics

 **Weak vs.** | Shock Units and Artillery

## History

*First established in 1859 during a movement in the United Kingdom known as the Volunteer Force as a response to the potential French threat after an attempt by Italian revolutionary Felice Orsini to assassinate the French Emperor Napoleon III caused him to suspect the British involvement in the Orsini Affair. The volunteer group was comprised of volunteers from the creative sectors such as artists, architects, painters, musicians, actors and other creative professions. The first commanders of the regiment were painters Henry Wyndham Phillips and Frederic Leighton (later known as Baron Leighton). The regiment would later saw action during the Boer War and later The Great War.*

## Gallery

In-game model of Guard Artists RifleIn-game model of Imperial Artists Rifle
Metis Rebel

The **Metis Rebel** is a unique Skirmisher-like unit available for the Canadians if they choose a New France politician to advance to Age III. They have less range but more HP and Attack than their New England counterpart, Fencible.

## Changelog

1.0.14 patch:

* The Metis Rebel has received the following changes:
	+ Resistance reduced to 0.4 from 0.5.
	+ Trainpoints increased to 38 from 35.
	+ Range increased to 16 from 15.
	+ Line of sight adjusted to 20.
	+ Multipliers corrected to x1.6 vs Light Cavalry, x0.75 versus Heavy Cavalry and Light Infantry and x2 versus AbstractPig.
Militia

The Militia is the generic ranger unit for the Anglos. Canadians have one upgrade available for their Militia, Americans have two, while Australians can fully upgrade their Militia to Expeditionary status.

## Changelog

	+ Their Ranged attack has been reduced to 16, down from 18.
	+ Their Hand attack has been reduced to 7, down from 9.

1.0.14a-b:

* Militias have received the following changes:
	+ Hitpoints increased to 80, up from 75.
	+ Range increased to 16, up from 14.
	+ Line of sight increased to 20, up from 18.
	+ Hand attack has been reduced to 9, down from 12.
	+ Siege damage has been increased to 10, up from 7.
Gonada

> "*Heavy artillery. Good against infantry and buildings.*"
> ― In-game description
>
>

The **Gonada** is a Heavy Cannon-like artillery available for the Latin Americans. It has a good range and a high attack, and is strong against infantry, buildings and ships.

## Trivia

* The Gonada's damage is more that 3 Aspides, doesn't haves penaltis, cost 2 less population and 350 wood, but cost 150 more coin.

## History

*By the early 17th century, the Spanish had a system of cannons largely derived from the French and English system of categorization, with the heaviest gun of their navy being the Canone Royale or English Cannon. However, as naval and artillery technology advanced, the archaic systems of cannon classification found themselves challenged time and time again. By 1672, the Gunnade or Drake, a sort of light culverin, was used on British East Indiamen, and while effective, they were not very popular due to their tendency to overheat and their extreme recoil. The Spanish remedied this by putting the internal working of the Drake inside of the Canone Royale, making the first Gonada.*

*The Gonada was further developed when the Carronade was invented in the 1770s. The Carronade had a short range and muzzle velocity, which was once more remedied by applying the Carronades’ internal workings into the body of a Canone Royale. The Gonada was by this point very long, which provided enough weight to diminish recoil, and grant heightened accuracy and range. However, this came with its own problems, not least among them being the severe outdatedness of the gun. Later Gonadas were smaller and smaller as time went on, until by the 1830's they were nearly indistinguishable from the Carronade, and by the 1860's they were phased out by more advanced weapons. In spite of this, the Gonada left a legacy in Latin America, with examples found in the armies of Colombia, Bolivia, Mexico, Chile, Peru and Texas.*

## Changelog

1.0.14, 1.0.14a and 1.0.14b:

* The Gonada has received the following changes:
	+ Hitpoints reduced to 300 from 375.
	+ Line of sight corrected to 32.
	+ Cost changed to 100 Wood and 600 Coin from 250 Wood and 400 Coin.
	+ Range reduced to 28 from 30.
	+ All negative multipliers removed.
	+ Upgrades have been corrected.
Young & Hungry

***Young & Hungry*** is an American television series that premiered on ABC Family on June 25, 2014. On September 29, 2014 the series was renewed for a second season. Season 2 premiered on March 25, 2015.

## Premise

The series follows wealthy young tech entrepreneur Josh, who hires a feisty young food blogger named Gabi to be his new personal chef. Desperate to keep her new job, Gabi must prove her skills to Josh and his personal aide Elliot of whom would prefer a celebrity chef for the job instead.

## Cast

* Emily Osment as Gabi Diamond
* Jonathan Sadowski as Josh Kaminski
* Rex Lee as Elliot Park
* Kym Whitley as Yolanda
* Aimee Carrero as Sofia Rodriguez

### Minor/Guest Cast

* Annie Potts as Donna Kaminski
* Mallory Jensen as Caroline Huntington
* Ashley Tisdale as Logan Rawlings
* Jesse McCartney as Cooper Finley
* Jessica Lowndes as Judy Green
* Michael Voltaggio as Himself
* Jamar Brown-King as Masseur
* Ping Wu as Businessman
* Unknown as Franklin
* Ingel Catindig as Flower boy
* Michelle Meredith as Noreen
* Ryan Alvarez as Guest 1
* Hina Khan as Guest 2
* Nick Roux as Cam
* Virginia Williams as Beverly
* Roger V. Burton as Old Man
* Jude Lanston as Handsome Man and Man
* Shawn Parikh as Amir
* John Roderick Davidson as Male Costumer
* Malcolm Devine as Fat Guy
* Brad Abrell as Radio announcer (voice)
* James Earl as Mechanic
* Sasha Compère as Cheryl
* Maestro Harrell and Derek
* Tim Bagley as Reverend
* Phil LaMarr as Dr. Barrett

## Development and production

On August 23, 2013, ABC Family placed a pilot order. The pilot was written by David Holden and directed by Andy Cadiff. Ashley Tisdale, Eric Tannenbaum, Kim Tannenbaum, and Jessica Rhoades serving as executive producers. Casting announcements began in September 2013, with Emily Osment the first cast in the lead role of Gabi Diamond, a blunt and klutzy food blogger who not only has a true gift for cooking, but also the ability to figure out what it is people want to eat. Aimee Carrero was the next actor cast in the series regular role of Sofia Rodriguez, Gabi's best friend and an ambitious banking intern. Shortly after, Jonathan Sadowski and Rex Lee were cast in the series, with Sadowski playing the lead role of Josh Kaminski, a young tech entrepreneur who hires Gabi as his personal chef; and Lee cast as Elliot Park, Josh's high-strung personal aide and right-hand-man. Kym Whitley was the last actor cast in the series regular role of Yolanda, Josh's housekeeper. On January 6, 2014, ABC placed a series order on *Young & Hungry*, set to premiere on June 25, 2014. On September 29, 2014, the show was ordered for a second season.
Fencible

The **Fencible** is a unique Skirmisher-like Unit with a bigger range and a bonus attack against artillery available for the Canadians if they choose a New England politician to advance to Age III.

## Changelog

1.0.14 patch:

* The Fencible has received the following changes:
	+ Hitpoints increased to 130 from 125.
	+ Armor reduced to 0.3 from 0.4 (range).
	+ Siege damage reduced to 12 from 24.
	+ Ranged damage increased to 16 from 13.
	+ Cost increased to 65 Food and 70 Coin from 50 Food and 70 Coin.
	+ Trainpoints increased to 36 from 33.
	+ Range reduced to 24 from 25.
	+ Line of sight adjusted to 28.
	+ Melee damage increased to 8 from 5.
	+ Multipliers corrected to x0.75 versus Heavy Cavalry Light Infantry.
Hero

A hero is a general term used to define explorers, monks, war chiefs and/or equivalent units. This type of unit stems from AoM and has continued into the Age of Empires III series.

# Overview

In general, heroes in Age of Empires III is mainly used for exploring the map in the early games and to search for treasures to gain a leg up against one's opponent. As the game progresses on, heroes can gain special abilities which spice up the game. Additionally, Heroes are known to be good meat bags.

# Culture Group

ffff

ffff

ffff

ffff

ffff

ffff

ffff

ffff

ffff
Lanceiro Negro

> "*Tough cavalry mercenary from southern Brazil. Good against infantry.*"
> ― In-game description.
>
>

The **Lanceiro Negro** is a mercenary assault cavalry in *Wars of Liberty*. It is an assault melee cavalry that has is strong against Infantry in melee.

## Overview

The Lanceiro Negro is an assault melee cavalry that boasts a 4x damage multiplier against all Infantry making them a perfect unit to charge through tight infantry formation thanks to their excellent 40% melee damage resistance. Like most assault units, they are countered by maneuver units.

Lanceiro Negro are available as random map mercenaries for civilizations that can train them.

## Further Statistics

 **Weak vs.** | Maneuver Units

## Home City Cards

Click for a list of Home City Cards related to the Lanceiro Negro

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Cavalry Combat" is available to the Belgians, Dutch, French, Italians, Lakota, Ottomans, Russians, and Spanish.
* "Riding School" is available to Europeans, Latin Americans (with the exception of Paraguayans) and Indians.

## See Also

* Escolta - Latin American Counterpart
* Batidor - Spanish Counterpart
Maori/Home City

This page contains all Home City Cards available for the **Maori** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.

All cards are unlocked by default starting from Patch 1.0.14

* The Scottish Missionary
* The Tohunga
* The Kaumatua
* The Ariki
* The Mau Rākau Teacher
Gunto Rider

> "*Fast moving Japanese cavalry. Ignores armor.*"
> ― In-game description
>
>

The **Gunto Rider** is a melee scout cavalry unit in *Wars of Liberty* that is unique to the Japanese and can be trained at the Stable and by Gensuis. It wields a gunto sword in combat.

## Overview

The Gunto Rider is a powerful Scout cavalry that specializes in fighting against Skirmish Units, however they are also good at raiding villagers and artillery due to their excellent speed. Like all Scout cavalry, the player must not send them carelessly against Heavy Infantry and Assault units.

## Further Statistics

 **Weak vs.** | Heavy Infantry and Assault Units

## Home City Cards

As the Gunto Rider is unique to the Japanese, only shipments related to the Japanese and other civilizations' TEAM cards are shown in the following tables:

Click for a list of Home City Cards related to the Gunto Rider

* TEAM Shipments are highlighted in **Green**
* INFINITE Shipments are highlighted in **Purple**
* Shipments that can be sent TWICE are highlighted in **RED**

### Shared

* **TEAM Cheaper Unit Upgrades** are available to the Japanese and Swedes.
Infernale

> "*Hand cavalry. Good against cavalry.*"
> ― In-game description
>
>

## Overview

The **Infernal** is a unique melee cavalry available for the Argentines. It occupies little population and moves fast. It has bonuses against cavalry and Light Infantry, although it's best used in raids because of the very cheap price and great mobility that scales with age.

This unit works better than the pikeman because it can beat the Hussar one on one thanks to its melee defense and multipliers against cavalry.

## Upgrades

* **Heroic Infernales** and **Distinguished Infernales** upgrades are available after sending the **Guemes Tactics** shipment.

## Notes

* ***Guemes Tactics** shipment also replaces their cost from 90 food and 60 wood to 90 food and 60 coin.*
Japanese Immigrants

The **Japanese Immigrants** is an Immigrant option that is available for certain Latin American (Bolivian, Brazilian, and Peruvian) civilizations in *Wars of Liberty.*

## Bonuses

Aging-Up with the Japanese Immigrants provide the following benefits:

### Immigrant Colony Units

* Japanese Immigrant Worker: Immigrant worker that gathers faster from berries, gathers resources slower than other villagers.
* Shotai: Immigrant Heavy ranged infantry with an area damage hand attack. Good against shock units. Ignores armor on melee
* Cavalry Medic: Japanese medic that can heal your units and attack.

### Unique Building

* **Japanese House**: House that supports 5 population and generates tiny amounts of resources, attracts nearby animals to boost resource production. Can be configured to gather various resources.

### Shipments

Advancing in Age with the Japanese Immigrants grants different shipments based on the Age the Immigrant nation was first chosen.

* National Age
* Capital Age
* Industrial Age

* **First Japanese Wave** = 1 Cherry Orchard + 1 Japanese Colony
* **Second Japanese Wave** = 6 Fish Banks at the Home City water gather point + 3 build limits for Japanese Houses
* **Third Japanese Wave** = 1 Dojo
* **Technical Expertise** = 1 Unique Building wagon, allows the player to have another unique building.

- **First Japanese Wave** = 2 Cherry Orchards + 1 Japanese Colony

- **Second Japanese Wave** = 10 Fish Banks at the Home City water gather point + 2 build limits for Japanese Houses

- **Japanese Cultural Group** = 10 Cavalry Medics

- **First Japanese Wave** = 3 Cherry Orchards + 1 Japanese Colony

- **Japanese Cultural Group** = 16 Shotai
Austro-Hungarians/Home City

This page contains all Home City Cards available for the **Austro-Hungarian** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.

All cards are unlocked by default starting from Patch 1.0.14

* Cafe Landtmann
* Military Academy
* St. Stephens Cathedral
* Manufacturing Plant
* Harbor
Grognard

The Grognard is a unique Grenadier for the French, only obtainable from Home City Shipments.

## History

*Napoleon’s “Immortals”, the “Old Soldiers” of the First French Empire and undefeated soldiers of the Napoleonic Wars, the Old Guard served their emperor without fail, suffering defeat only once in their entire lifetime of service at the fateful battle of Waterloo. The Old Guard had strict recruitment requirements of a minimum of 10 years military service, in addition to mandating a height requirement of 1.78 meters or taller, they were paid even higher wages than the Imperial Guard and were meant to be Napoleon’s best.*

*The Grenadiers of the Old Guard earned their nickname “Les Grognards” (The Grumblers) because they were allowed to openly express their discontent with military life.*
Maori/Tech Tree

## Voyages

The Maori like most Polynesian civilizations advances in age by going on a voyage through their Rangatira.

### Advance to National Age

* **South Island**: Short voyage with no rewards. Time: 75s. Costs 600 Food
* **New South Wales**: 1 Shipment, 700 Food and some local wildlife from the journey. Time: 110s. Costs 800 Food
* **Fiji**: 2 Shipments, chests of 700 Coin and some local wildlife from the journey. Time: 130s. Costs 1000 Food

### Advance to Capital Age

* **South Island**: Short voyage with no rewards. Time = 100s. Costs 1000 Food, 600 Wood
* **Van Diemen's Land**: 1 Shipment, 5 Bushrangers, crates of 300 Food and some local wildlife from the journey. Time: 120s. Costs 1500 Food, 1000 Wood
* **Fiji**: 2 Shipments, chests of 700 Coin and some local wildlife from the journey. Time: 130s. Costs 1700 Food, 1100 Wood

### Advance to Industrial Age

* **South Island**: Short voyage with no rewards. Time = 70s. Costs 1500 Food, 800 Wood
* **New South Wales**: 1 Shipment, crates of 1,000 Food and some local wildlife from the journey. Time: 90s. Costs 2000 Food, 1200 Wood
* **Van Diemen's Land**: 1 Shipment, 8 bushrangers, crates of 600 Food and some local wildlife from the journey. Time: 100s. Costs 2300 Food, 1300 Wood
* **Chatham Islands**: 2 Shipments, 2 Waka Tauas, and 2 friendly Orcas. Time: 110s. Costs 2500 Food, 1400 Wood
* **Fiji**: 2 Shipments, chests of 1,000 Coin and some local wildlife from the journey. Time: 120s. Costs 2500 Food, 1100 Wood, 700 Coin

### Advance to Imperial Age

* **New South Wales**: 1 Shipment, crates of 2,000 Food and some local wildlife from the journey. Time: 130s. Costs 4000 Food, 4000 Wood
* **Van Diemen's Land**: 2 Shipments, 12 Bushrangers, crates of 1,000 Food and some local wildlife from the journey. Time: 110s. Costs 4500 Food, 4500 Wood
* **Chatham Islands**: 3 Shipments, 15 Fighters, 2 Stone Throwers and some local wildlife from the journey. Time: 130s. Costs 5000 Food, 5000 Wood
* **Fiji**: 3 Shipments, chests of 2,500 Coin and some local wildlife from the journey. Time: 150s. Costs 4000 Food, 4000 Wood, 4000 Coin
* **South Africa**: 4 Shipments, 15 Boer Kommando, 4 Military Wagons and chests of 2,000 Coin.Time: 170s. Costs 5000 Food, 5000 Wood, 5000 Coin
Legion Peruana

## Overview

The **Legión Peruana** is a Grenadier-like unique unit available for the Peruvians. It trains at the Barracks instead of the Artillery Foundry and it comes cheaper than most grenadiers; its hitpoints are pretty low because of it, needing careful protection by melee units.

It throws grenades that deal moderate siege damage on an AoE against units and high damage against buildings. It is especially dangerous against infantry as it sports a 3x multiplier for them and can easily kill groups of Pikemen or Line Infantry. Also, after reaching Capital Age, the arsenal techs and Peruvian unique Barracks upgrades drastically improve their stats.

Because they are costly a player who wants to invest in these units could try to exploit the Infinite **3 Villagers** card in National Age and boost their economy or creating Decoys of it and transform them into regular ones. Peruvians have a card for Legion Peruanas in National Age from the Home City, unlike other civilizations, so it is easier to make an army early in the game.

## Upgrades

* **Presidential Guardia de Lima** actually costs 2000 Wood and Coin

## Trivia

* The model for Presidential Guardias de Lima shows the uniform worn during marches by the Legiòn Peruana de la Guardia.

## Changelog

1.0.14c:

* Legión Peruana’s Hitpoints are now 120, down from 165, their armor is now 0.50, up from 0.30 and their Traintime is now 38, down from 40.

1.0.14a-b:

* Increased food cost from 100 to 110 and coin cost from 40 to 50
* Presidential Guardia de Lima now properly increase hitpoints and damage by 50%
Friskytte

> "*Danish guerilla armed with an archaic musket. Good against light cavalry.*"
> ― In-game description.
>
>

## Overview

The Friskytte is the Danish unique ranged archaic infantry unit. It's armed with an archaic musket and possesses stronger bonuses against Light Cavalry. in comparison to European Rangers.

## Upgrades

* Herrergaardskytter is only researched (for free) by choosing The Enlightened Minister of War as the Industrial Age politician

## Changelog

1.0.13 patch:

* Friskytte speed changed from 3.75 to 4
* Friskytte have now a x1.25 bonus against Heavy Infantry

1.0.14 patch:

* The Friskytte has received a few changes:
	+ Cost increased to 25 Food and 65 Wood from 20 Food and 50 Wood.
	+ Bounties adjusted to 9.
	+ Tranpoints increased to 28 from 27.
	+ Ranged damage increased to 16 from 15.
	+ Melee damage increased to 7 from 6.

## See Also

* Ranger
* Hajduk
* Militia
Inca/Home City

This page contains all Home City Cards available for the **Inca** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.

All cards are unlocked by default starting from Patch 1.0.14

* Inti Kancha
* Suntur Wasi
* Kiswarkancha
* Huacaypata
* Sacsayhuaman
Long Dragon

## Overview

The Long Dragon is a Chinese-only artillery unit that trains automatically at the Confucian Academy and works similarly to a Falconet; it replaces the Flying Crow from the original game.

## Upgrades

     +20% hit points and attack, +5 range, +1 area of effect and +5 build limit

     +30% hitpoints and damage, +7 line of sight +5 range, + 1 Area of Effect and +5 build limit

     +50% hitpoints and damage, and +5 build limit.

\*All upgrades are researched automatically and for free at each respective age.
Howdah

* Basics
* Actions
* Trained Via
* Commands
* Type
* Modding

 nil

* Caravanserai
* File:Japan castle icon 64.png Castle
* File:Indian castle icon 64.png Castle
* File:Fort icon.png Maltese Tower

* LogicalTypeValidSharpshoot
* LogicalTypeNeededForVictory
* LogicalTypeHandUnitsAutoAttack
* LogicalTypeLandMilitary
* LogicalTypeScout
* LogicalTypeValidSPCUnitsDeadCondition
* LogicalTypeGarrisonInShips
* LogicalTypeRangedUnitsAutoAttack
* LogicalTypeVillagersAttack
* LogicalTypeHandUnitsAttack
* LogicalTypeRangedUnitsAttack
* LogicalTypeMinimapFilterMilitary
* AbstractHowdah
* AbstractElephant
* ConvertsHerds
* AbstractGunpowderCavalry
* AbstractRangedCavalry
* HasBountyValue
* Ranged
* AbstractCavalryInfantry
* CountsTowardMilitaryScore
* UnitClass
* Military
* Unit
* AbstractCavalry
* AbstractLightCavalry
Master Engineer

The **Master Engineer** is a unique unit of the Paraguayans that works as both a villager and explorer. It can construct most buildings, gather wood and collect treasures. Like most Explorers, it can build Trading Posts and Town Centers, and it becomes stronger with each Age Up.

## Upgrades

The base damage and hit points of the Master Engineer increase with each Age Up:

* **National Age**: +25%
* **Capital Age**: +30%
* **Industrial Age**: +40%
* **Imperial Age**: +50%

## History

*Paraguay in the first half of the XIX century became an isolated, self-sufficient country.  Rodriguez de Francia’s made elementary education obligatory and increased literacy higher than any Latin American country at that time. The amount of imports were reduced while exports increased. An example of that was the export of horses to the Argentinian province of Entre Ríos, when historically horses were imported from that province. This made Paraguay an anomaly when compared to other Latin American countries, which were oligarchic republics with free-trade economies.*
Geisha

* Basics
* Actions
* Trained Via
* Commands
* Type
* Modding

 nil

* File:Safehouse.png Safehouse

* LogicalTypeHealed
* LogicalTypeValidSharpshoot
* LogicalTypeNeededForVictory
* LogicalTypeHandUnitsAutoAttack
* LogicalTypeLandMilitary
* LogicalTypeScout
* LogicalTypeValidSPCUnitsDeadCondition
* LogicalTypeGarrisonInShips
* LogicalTypeRangedUnitsAutoAttack
* LogicalTypeVillagersAttack
* LogicalTypeHandUnitsAttack
* LogicalTypeRangedUnitsAttack
* LogicalTypeMinimapFilterMilitary
* HasBountyValue
* CountsTowardEconomicScore
* MercType2
* ConvertsHerds
* AbstractHandInfantry
* AbstractCanSeeStealth
* Unit
* UnitClass
* Military
* Economic
* AbstractInfantry