recursal/Fanatic-Fandom huggingface dataset:
Red Wing

It is well known that the High Regent VonSalim approved, and even encouraged, the ascendancy to Segmuntum Mastery among his brothers among those who had supported a ruling council instead of a regency at the Conclave of Terra. It is with some irony that scholars have noted that among these Primarchs, the Jade General, Tenzin, and Ezharion, only Ezharion pursued a rule by council when given the authority.

Much has been written of this unusual form of government from support of its high-minded ideals to criticisms over its almost chaotic insistence of equality. One facet often bantered about was the composition of the Ultima Council. It had been Ezharion's expressed interest that 'all' would have a seat at his table. Unlike the Council of Terra, which was restricted to less than a dozen members, Ezharion did not include such mandated restraint.

One consequence of this policy would eventually become known as the **'Red Wing'**. The Mechanicum, for all of its adherence to logic and rationality, has never embraced the typical pyramid of power as could be found in, say, the Imperial Army. While the Mechanicum acknowledges the primacy of Mars, no Forge World acknowledges any other as being deserved as 'second place'. Every Forge World technically claims its own domain as equal to all others, regardless of influence and practical strength.

This would become an early issue of Ezharion's Ultima Council as the hundreds of Forge Worlds within his own administrative zone demanded proper, legal recognition. Several weeks would be spent in furious argument, until Ezharion proposed a compromise. Recognizing every Forge World as a separate power, Ezharion bade them all to send a single representative. From this pool of candidates, Ezharion chose the representative from Forge World Elephas who would act, not as a true representative, but as the voice of this body. The rest of the representatives would be housed in a specific wing of Ezharion's administrative palace. It would fall upon them to collectively come to a decision as the Ultima branch of the Mechanicum to then submit through Elephas' tech-priest to Ezharion's attention.

It would be these individuals who would eventually bestow the name, 'The Red Wing' upon this portion of the palace and the name itself would become a nickname for this side of Ezharion's administration.
Thoyas

### Rank and Unit

Assault Marine (Formerly), Destroyer Sergeant (Formerly), Captain of the Fifth Company (Currently)

### Allegiance

Loyalists

**Thoyas**, *Shadowbane*, is a Captain of the 5th Chapter of the Iron Revenants. Born on Khth’n, Thoyas was recruited into the 5th Chapter as a young boy, known for his rashness bordering on recklessness that nevertheless saw him survive many compliances. Thoyas had not yet risen above being an Assault Marine by the time of the First Ruin. The Breaking of Keld’abe would leave both physical and mental scars on Thoyas, as he lost a leg to a krak grenade and from then on Thoyas would be subject to the legion’s geneflaw of paranoia. Argetos’ personal belief was that the Shadow Warriors would return to punish the legion when it was at its weakest, and he would spend all his time not in combat training for and studying the Shadow Warriors’ tactics and guarding himself against any potential surprise attacks, even when none are likely. While this flaw in any other legion would have stopped him rising up the ranks, in the Iron Revenants the flaw was embraced.

Thoyas would be promoted into the Destroyer Companies of the Fifth Chapter, becoming a Sergeant in quick order and by the Fourth Ruin was a Captain within the 5th. Despite his elevation, Thoyas has maintained his Destroyer roots, acting more like a Moritat than a Captain at times on the battlefield. His mercilessness and rapid decision-making proved to be advantages in the chaos of the Five Ruins, with many Separatist and Traitor worlds left devastated by his deployment.
Rautasiipi

Perhaps the greatest asset available to the Sky Reavers, the Rautasiipi is an organisation that intersected with the Wings structure of the Legion. Containing the Legion’s techmarines and forge lords, alongside a select number of pilots, the Rautasiipi were the Sky Reavers in charge of the maintenance of existing aircraft and the development of enhancements for aircraft and fast attack elements, and even whole new patterns. While the majority of the Rautasiipi are focused on keeping existing craft, the most technologically skilled members have been responsible for many of the Legion’s unique versions of existing vehicles. They answer directly to Aato himself, and often aid him when he requires assistance in a project.

Two small off-shoots of the Rautasiipi are the Patsasvalmistaja and Hautausurakoitsija, containing the Legion’s Praevians and Mortificators respectively. Whilst the Sky Reavers are not known for their automata or walkers, the Praevians forsaking the typical Castellax and Vorax Classes for Thallax and Ursarax Automata and the Mortificators taking to the skies alongside Accipitrine Dreadnoughts.
Rechiar

**Rechiar**, *the Hand of the Lord*, is the Captain of the Tensiti in the Red Eyes legion, the honour guard of Theoderaf.

## **History**

Rechiar was a recruit from Certus Minor, from a poor family who grew up after Certus had joined the Imperium. Rechiar was brought up in the traditional Certian religion of worshipping the God-Emperor, fully accepting the teachings and striving to embody the principles of the Imperium. He put himself forward for joining the Legiones Astartes, showing piety in the trials and a ruthlessness in refusing to allow others to push him to the sides. Rechiar entered the legion having already marked himself out as noteworthy to the legion’s high command.

Rechiar followed a rather conventional path within the legion, showing competency but a lack of original thought that made his rise into a position of command unlikely. He rose from the ranks of the legion to become a Veteran, and then onwards to become a member of a Terminator Squad. He excelled at not only combat but also interrogation, utilising torture and his innate fearsomeness to extract information from his prisoners. His rather barbaric methods and abrasive bluntness put off several of the legion’s high command, but Theoderaf found Rechiar’s faith and loyalty admirable. Theoderaf interviewed Rechiar in private, and after the meeting raised him into his Tensiti, his honour guard for major diplomatic events.

## **Personality**

Rechiar is defined by his loyalty above all to his father, viewing Theoderaf as the son of God and as such demands absolute obedience and devotion. He has little time for proselytising or propagandising, he does not have the natural skill of oratory that others of his brothers have, he cares only about fulfilling whatever task he is set. Rechiar is capable of acting more noble when it is required in his role as Captain of the Tensiti, though usually achieved by his silence and his regal armour rather than his eloquence.

## **Wargear**

* Tartaros Terminator Armour
* Lightning Claw
* Combi-bolter
* **Torturer's Blade**
Yivadus

Forge World **Yivadus** is a minor Tertius Grade Forge World in Segmentum Ultima, discovered in the middle of the Great Crusade. Suspicious of outsiders, and particularly other Forge Worlds seeking to steal their secrets, Yivadus has become specialised in producing automata designed to defeat other Mechanicum-style foes. Whilst during the Great Crusade they showed little sign of exceptionalism, little more than an odd local pattern, during the Five Ruins their automata proved a powerful force.

## **History**

Yivadus was a Forge World founded just before the Age of Strife, and suffered greatly during it. They were one of several minor forge worlds in the Talgat System, and had an intricate web of alliances and enmities that escalated into infighting over access to the now limited vital resources. The archmagos of Yivadus was a suspicious and ruthless magos, who had dedicated his years of study to automata and production. Believing that war with his fellow forge worlds was inevitable eventually, she began designing and producing specially-designed automata to counter other Mechanicum forces, melding together existing technology. When war did break out, Yivadus’ automata proved the deciding factor, as the automata of the other forge worlds were swiftly defeated and their resources were absorbed by Yivadus. By the time the Imperium rediscovered Yivadus, all other Mechanicum colonies in the system had been destroyed or conquered, and Yivadus reigned supreme.

As representatives from Mars arrived to negotiate the reintegration of Yivadus, the magi of Yivadus were hostile, yet knew that wasting their valuable resources fighting Mars would be futile. Yivadus agreed to rejoin the Imperium peacefully, but refused to share their automata with the wider Mechanicum, despite repeated orders sent from Mars.

## **Notable Members**

* **Magos Dominus Severrus Giesius** - The current head magos dominus of Yivadus, Severrus Giesius is steeped in the knowledge and culture of his Forge World, being supremely confident in the utility and strength of the Forge World’s creations, and jealously guarding their secrets. Though approached by many after the Vanishing of the Emperor, even representatives of certain Primarchs, Severrus has refused to commit his forces to any one Expeditionary Fleet or allied force.

## **Notable Output**

* Myrmidon Perditor
* Yivadian Castellax
* Inimic Battle-Automata
The Price of Defiance

The doors of the chamber glowed for several seconds and then the whole assembly was blown inwards before two giants walked through. First came the one in black, the arbiter of death, and second came the one in gold, victory made flesh. They are the Primarchs Lukas Keath of the Obsidian Guard and Hectarion Mycenor of the Crimson Lions, and they have come to slay Emory Salignac. Hectarion's roar is muted as it passes through the vox grille of his helmet, "Come out and face your fate wretch!"

Lukas was silent, scanning the room for their quarry, eventually spotting a fallen shoe by a bureau. In the span of two great strides he crossed the room and wrenched open the doors to find a disheveled, puny man with an augmetic eye. Like a parent picking up a naughty child Lukas grabbed Salignac by the shoulder and lifted him into the air, "Found him."

"There's only one thing left to do then," Hectarion replied, turning and walking out into the courtyard. Lukas followed without delay, the former ruler of the Auretian Technocracy whimpering pitifully as he was dragged to his fate. When the Primarchs emerged into the light of the evening they were greeted by the cheers of the Lions and the grim silence of the Guard. Hectarion raised his arms up to quiet the assembled Astartes, "This man is the one who necessitated our coming, who orchestrated the deaths of your brothers, who spat in the face of the Emperor. There can be only one punishment for him."

"DEATH!"

Lukas spotted a piece of fallen masonry bearing the symbol of The Brotherhood and pulled it to him through the power of his mind. He then dropped Salignac unceremoniously onto the makeshift block and held him down.

Hectarion nodded and gripped *Godstooth* with both hands before raising it above his head, "Emory Salignac, for waging war against the Imperium you are sentenced to death." In a single stroke the mighty blade descended, cutting through the man's neck like a hot knife through butter and into the stone beneath.
Shao Jingyi

**Shao Jingyi** is the Captain of the Fourth Grand Army of the Warriors of Peace Legion. He has proven himself to be the Jade General’s most persistent General, given the toughest assignments and being the most trusted to deal with campaigns separate from the General.

## **Background**

Shao Jingyi was recruited before the General was discovered, being a minor Commandant without a particularly distinctive record. Once given more responsibility by the General, he proved himself time and time again and showed a determination that had not had the opportunity to shine before. Shao Jingyi was the General’s only choice for a Captain of the newly expanded 4th Grand Army.

## **Personality**

Shao Jingyi embodies the calm resolve of the Warriors of Peace, with his simplicity of living and his courteousness standing out amongst his battle brothers. He does not hold grudges, having learnt to let go of such distractions to leave the mind open to all possibilities. He is no pacifist, though, being a fierce and courageous warrior with an impeccable service under the Jade General. Despite this, some of the other legions and captains sniff at Shao Jingyi for his long campaigns on the edges of the Imperium. Since he is praised as a tiger of his homeland on Terra, he pridefully refers to himself by his nickname on several occasions - those serving under him also share his pride during their respective conquests.

## **Wargear**

* Artificer Armour
* **Tiger's Roar -** A masterfully crafted blade, Tiger's Roar is Shao's most trusted wargear, having taken the lives of many foes throughout his years of service.
* Boarding Shield
* Archaeotech Pistol
* Frag & Krak Grenades
Stiletto SRAAM

A rather odd weapon found amongst the arsenal of Sky Reaver pilots, the Stiletto is a unique weapon designed to cause as much damage as possible with minimal use of explosive force. With it's hardened nose cone it punches it's way into targets with impunity at short range.

## **Description**

Seen as something of a backwards weapon by those Forge Lords who initially helped create the Sahaquiel, the Stiletto is a small missile in comparison to those normally mounted in Imperial aircraft. With a large portion of the body taken up purely by a highly concentrated promethium engine it leaves little in the way of room for the warhead and targeting systems, but that is precisely the specialised role it is meant to fill. With machine-spirit linked to the targeting systems of the Sahaquiel, the missile doesn't rely on any complex internal machinery to acquire an enemy. Though this and it's small engine leave the weapon relegated to metaphorical knife-fighting range in aircraft terms, it's main method of damage is the hardened diamantine tipped nose cone. Where other missiles are meant to scatter flak or create small explosions to knock enemies from the sky, the Stiletto is designed to penetrate a target as deeply as possible, destroying as much internal structure as it can in the process.

Though it's limited range hinders it, a good Sky Reaver pilot can easily fire one of these missile at the right time to over-penetrate a target (passing through it completely) almost guaranteeing a kill while doing so. Though the targeting demands a pilot be within a short distance of the target, and maintain lock for a confirmed hit, the short size of the missile and the ability to hurt even large bombers and landers has more than made up for it's shortcomings.

## **Technical Specifications**

**(Armour-Piercing Missile)**
 Length
 Width
 Weight
 Engine
Snake lovers Wiki

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## ***Important Articles***

### ***Pages***

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Sireless Blades

Absalom Vaughn (Primogenitor)

A loyalist warband of former Black Stars, the **Sireless Blades** were unofficially formed when the last remaining loyalists of the Legion were forced to flee after their conspiracy was discovered by the Spahdien, Absalom's secret police. Led by the Terran Abel Tsalaev, last of the Marauders, they sought shelter at the side of Lord Alianaktuk, who took them in and allowed them to fight at the side of the Forgers against their treasonous former brothers. The Sireless Blades, as they named themselves, chose to wear the colours of the IIIrd Legion before Absalom's discovery as a gesture of spite and defiance to the father they rejected and hated. Although their de facto leader, Tsalaev, was slain during the rebellion while duelling Cyprian Wiez, the Blades persevered and managed to survive the war depleted but still standing proud. They remained at the Horned One's side until the latter's secession from the Imperium, when they peacefully bade their former patron farewell and rejoined the Imperium, vowing to avenge their fallen brothers and the treachery of the Legion whose colours they once wore.

## **Notable Members**

* Abel Tsalaev - Leader of the Sireless Blades
Seryn Reach Campaign

The **Seryn Reach Campaign** was a campaign of the Great Crusade. Waged by the Sky Reavers under Captain Hemmo Ojala, Imperial forces attempted to move into the Seryn Reach of the Eastern Fringe. However the Sky Reavers encountered the vicious Khrave, and the campaign met with disaster. 4,000 Sky Reavers, including Ojala, were lost in the campaign.
Tannhauser

The celebrated leader of the Prefects, the Halcyon Wardens' elite tank commander fraternity, **Tannhauser** occupied this position of prestige not through a sophisticated interplay of technique and heritage. No, the Jermanic Legionary possessed this title through sheer destruction, rightfully boasting that no other could match the number of tank-kills in his Legion. Tannhauser cared little for diplomacy and was at peace only when charging full speed on his mount, blasting away at the enemies of Man. Off the battlefield, he became famous for his blunt and acerbic manner, waiting until he could take to the field once again.
Zulea Negotiations

The Zulea Negotiations were a campaign during the Halcyon Age spearheaded by the Vasalius Terran Heredes under Selene Purechild. They were supported by a small contingent of Godslayers alongside their Primarch Koschei Kharkovic. Following the Vanishing of the Emperor, the world of Zulea declared independence from the Imperium, citing the taxes levied on them by the Imperium as threatening to bleed the world dry. The Godslayers arrived in 001.M31 as part of their pacification efforts, and the new government of Zulea asked for diplomatic talks. Seeing this as an opportunity for Selene to test her diplomatic skills, Koschei elected to let the Terra Heredes under Selene Purechild take the primary role in the negotiations. She in turn requested that Koschei agree to under no circumstances, besides her asking directly, reinforce her with Legion forces. She then deployed with no more than a single company of Heredes, and four squads of Purebloods.

## Campaign

Once the Imperial forces landed on Zulea to meet with the rebels, the request for parley was revealed to be a trap, and the Heredes found themselves defending the Imperial Governor's Estate from the rebellious PDF and Militia. The fighting was vicious, and bitter, as the rebel forces had superior numbers of heavy weapons and slowly pushed the Imperial forces back. Finally, Selene found herself trapped in the Governor's office with her remaining Purebloods and a handful of surviving Heredes, and swallowed her pride and requested aid.

Koschei immediately ordered an orbital assault, and he and his Obrie Vrakroni Terminators descended via Stormbird into the Governor’s Palace. The heavy armour elements of the Heredes and Godslayers landed outside of the rebel siege lines, and broke through those lines with ease. The rebels attempted to make one last show of resistance, holding out in a fortified series of hab-blocks, and so the Godslayers evacuated the remaining civilians from the area, and then bombarded the last bastion of rebellion until those left alive surrendered.
Yun Biao

**Yun Biao** was once a promising Warriors of Peace commander, rising through the ranks to reach Battalion Captain of the 8th Grand Army. However, the Five Ruins would see his career take a dark turn and Yun would become skilled in the art of sabotage and sowing chaos, and Yun would pledge himself to a new master.

## **History**

Yun Biao is a recent recruit from Han, being a decent fighter and an innovative strategist. Before the 8th Grand Army was formed, he served in the 6th Grand Army under Zhong Yin, learning a lot of his strategies and sharing his preference for ambushes and stealth. He was chosen by Huang Ju-Long to be one of his Grand Army’s company captains, yet his rather rebellious and independent nature stopped him from becoming one of the more prominent captains. He was in charge of the smallest of the companies, specialising his company for stealth operations and raiding.

During the Ruins, thanks to Zhong Yin’s recommendation, he was placed in command of a group of Blackshields disguised as Traitor Shadow Warriors. He travelled around Segmentum Obscurus performing all sorts of disruptive and subversive operations on loyal worlds and shielding operations for those willing to bow to the Jade General.

However, Yun Biao’s long bouts of independence and self-reliance loosened the bonds between him and the rest of the legion, as he cared less and less about the General’s schemes and instead began perfecting his spreading of anarchy and confusion. Being already disillusioned from the Imperium along with the rest of his legion, he grew apart even from them, and received a visit from a mysterious figure.
Sanguinary Host

Hailing from the Feral World of Gharhar, the **Sanguinary Host** were troops raised by the Red Eyes to act as little more than shock troops. Led by War Chief Vestein, the Host are a savage and primitive people, deeply superstitious and enjoying fighting and killing. Eschewing ranged firearms, the Sanguinary Host makes use of their traditional tribal melee weapons, upgraded by the Red Eyes to be effective against armour.

## **History**

The Sanguinary Host started as merely a tribe on the world of Gharhar, fighting with other tribes for dominance and worshipping the tribal god Khazru the Mighty. They were a particularly vicious tribe, known for the terrible punishments inflicted on any of their captives and their large-scale raids. That was when the Imperium arrived to conquer the planet, and it was the Red Eyes who discovered Gharhar. The primitive tribesmen were overawed by the golden Astartes that descended to the world, and Vestein bowed to these godly beings. The Red Eyes met with Vestein, and he and his tribe came under the special observation of the legion. The tribes that refused compliance were vanquished by Vestein with the aid of his new allies, with many bloody clashes. Vestein agreed to lead his tribe’s warriors into the stars to find new foes to fight, informed by the Red Eyes that there would always be new foes and infinite glory to be gained.
Tarmo Haavisto

**Tarmo Haavisto** is the Captain of the Eighth Wing of the Sky Reavers Legion during the Great Crusade and Five Ruins. Tarmo came from a family of gang members from the criminal underworld of Maaparatiisi, caught by the local authorities and arrested before being picked up by the Legion and inducted. Tarmo was rather unpopular as a battle brother, noted for gloating over a defeated opponent whether in sparring or on the battlefield. He would come close to being disciplined several times before during a Folskan Kottitema when Aato proposed a plan of action, Tarmo objected. He pointed out that the foe was feigning weakness following a defeat and would rebel once the Legion was gone and they had rebuilt their strength. Aato considered his words and invited him to the next Grand Council session to discuss a new course of action, where Tarmo’s insight proved correct. From that point on, Tarmo’s attitude was toned down (though not completely disappeared) and his path to promotion began.

Tarmo is a boisterous and proud Astartes, a brawler who believes in tackling issues head on. He frequents the sparring pits often, seeking fresh challengers and crowds to cheer him on. This by no means shows that he is dim or blinded by his arrogance, as he has shown in numerous campaigns during the Great Crusade.

## **Wargear**

* Artificer Armour
* Hevonen Pick
* Sword
* Jump Pack
The Blooding

The gene-seed of every legionary is vital. It is through their gene-seed that a normal human adolescent is transformed into one of the Astartes, a warrior without peer and without it and the effects it has upon the human body, the Legiones Astartes would be nowhere near as fearsome in war as they are. However, there was no official method that was used in order to activate the gene-seed within an aspirant and so each of the legions adopted its own way of doing so, often rooted in its homeworld's culture. In the Crimson Lions, the process by which the gene-seed is activated in an aspirant's body is known as the Blooding.

**The Blooding** is the final test of an aspirant and only the toughest and most ferocious of Mycenae's young warriors reached it. They are cast out into the wilds of Mycenae to fend for themselves, with no weapons save a small dagger and their bare hands and the entire plethora of Mycenae's deadly fauna hunting them just as they are in turn hunting it. Only if the aspirant slays one of Mycenae's many predators and brings its body back up Mount Æsgard will the Lion's Gate open for him. However, while outwardly this test may appear to be purely one of martial skill it also tests the mental fortitude and endurance of an aspirant. All the while that he is hunting and being hunted by his quarry, the aspirant's body will be battered by the elements and worn down by exhaustion, for to fall asleep alone in Mycenae's wilds is to invite death. Many an aspirant has fallen asleep in the snow to never wake up again or been overwhelmed by one of Mycenae's predators as exhaustion and his foe's ferocity overcomes him. Only those who are worthy of joining the ranks of the Crimson Lions overcome their body's exhaustion and frailty to the elements to battle against the predators hunting them and prevail.

Once he has slain the predator, the aspirant then drags its body back up Mount Æsgard where the Lion's Gate will open for him, as he has proved himself worthy. He and those other aspirants who succeeded in their hunts will then drink from a bowl containing the blood of the hunter they killed mingled with the blood of one of the Cneassai who will speak the words "You knelt as cubs. Now rise as lions". So it is that they are blooded and the gene-seed within their bodies activated, turning them into true warriors of the Crimson Lions, ready to take their places in the ranks of the getae and fight as gods of war.
Segmentum Pacificus

The **Segmentum Pacificus** is the region of Imperial space that lies to the galactic west of Terra. This Segmentum would come under the administration of Tenzin and the Monastic Ascendants, and then become a core piece of the Separatists' domains.

## **Notable World**

* **Mycenae (Feudal World)** - Mycenae is the homeworld of Hectarion Mycenor, main recruiting world of the Crimson Lions and the capital of the Dominion.
* **Ganden** - Ganden is the homeworld of Tenzin and main recruiting world of the Monastic Ascendants.
* **Stygies VIII (Forge World)**
* **Artemia Majoris (Forge World)**
* **Urdesh (Forge World)** - Urdesh is a major Forge World within Segmentum Pacificus that joined the Traitors.
* **Colchis (Feudal World)**
* **Kallastin (Hive World)** - A Hive World known for its high number of Ogryns, and so it became the first recruiting world of the Kallastin Ogryn Auxilia.
* **Vasalius (Death World)** - A radiation blasted, barren wasteland devoid of life as a result of a cataclysmic event known as the *"Razing"* that happened just over two hundred years previously. Main recruiting world of the Vasalius Terra Heredes regiments of the Imperial Army.
* **Atar-Median (Forge World)** - Atar-Median is a Forge World that during the Halcyon Age developed ties with the Obsidian Guard Legion, leaving it surrounded when the Separatists declare separation from the Imperium.
* **Xana II (Forge World)** - Xana II is a Renegade Forge World that allied itself with the Riven.
Sogov

The world of **Sogov** existed in one of Terra's closest neighbouring star systems. Being within reach of even non-Warp-capable spacecraft, Sogov had been colonised, built upon, tunnelled and mined probably since the dawn of human interstellar space travel before even the Age of Technology had begun. As such, all of the world's natural resources had been stripped away and used millennia before, and the planet's ancient mining technology had long since been rediscovered and removed by the Tech-priests of Mars.

The planet that remained was largely redundant and abandoned, desolate plains, crumbling industrial plants and exhausted mine-workings. Before even the coming of the Age of Strife, perhaps, Sogov had become an orphan world, abandoned to entropy and violence, and even before the great collapse, true darkness had descended there.

The planet devolved into a number of gangs, which produced men and women ruthless, well-versed in killing and desperate to escape their life of poverty. Sogov was brought into compliance very early in the Great Crusade, and the investment of the Imperium managed to keep the world alive and going.
Tuisto

## Feuerstadt

The Forge World, or more accurately Moons, of **Tuisto** are the beating heart of the Feuerreich's industrial production. Located due galactic south from Feuerstadt the Tuisto system is home to a vast, mineral rich asteroid field at the edge of the system while closer to the star of Tuisto sits a barren planet twice the size of the Earth. For reasons unknown Tuisto Tertius as the world is known had most of its atmosphere stripped away leaving barely breathable air and a scalding surface temperature made worse by the constant tectonic activity. While together these features make it wholly unsuitable for large scale colonization there are two less inhospitable moons, Tuistos Primus and Secundus, these are where the local Mechanicum make their homes and factories, dispatching servitors and penal laborers to extract the raw minerals from Tuisto Tertius.

Tuisto Primus and Secundus were initially settled sometime during the Dark Age of Technology and weathered the ravages of the Age of Strife better than most as the system was cut off from outside aggressors by a Warp Storm. It was rediscovered by one of the countless Explorator fleets dispatched from Mars to spread the word of the Omnissiah to distant worlds with the Tech Priests soon securing dominion over the vast refining and manufacturing industries of the moons through superior technology. However the brief window of calm that allowed the Martian Priests to enter the system was short lived and Tuisto would become isolated once more for centuries. During this time period the Cult Mechanicum underwent tremendous upheaval as orthodox and reform camps arose and clashed time and again. Eventually the reform camp won out, leaving the orthodox priests either dead or cowed into submission. Primacy secured the Cult of Innovation was declared the principle faith of the Tuisto moons, an act that would have consequences in the future. An immediate one however was that the Titans that had been brought from Mars were all either destroyed or otherwise rendered combat ineffective in the civil war, leaving Tuisto without a legio of its own.

Tuisto was brought into the Imperium in 841.M30 when the forces of the Feuerreich Crusade, consisting of the newly christened Obsidian Guard, Imperial Army regiments, and several Taghmata formations under the direct command of the Emperor and the Primarch Lukas Keath, arrived in system. The Master of Mankind treated with the Fabricator-Generals of Tuisto aboard his flagship for several days before a suitable arrangement was agreed to. Although heavily outgunned the Tuisto Priesthood were well aware of the strategic and political value their moons represented and bargained expertly. They secured for them freedom to continue practice of the Cult of Innovation as well as limited autonomy from Mars. In exchange the Skitarii, Basilikon Astra, and industrial output of Tuisto was bent to the prosecution of the Feuerreich Crusade specifically and the Great Crusade more broadly.
Throne of Welcome

Alexandros wondered how much of the Golden Throne's appearance was due to his father’s personal taste and how much was due to the necessity of its purpose. For no other throne existed for the Emperor.

Alexandros stood chamber's centre with a single member of his Companions and a single Custodian by his side. He knew the Custodian did not wish to be here. It had been insisted upon by Malcador himself. It was imperative to show a smooth transition of power, temporary however it might be. So, for the first year the Custodians would serve the new High Regent.

All of this rumbled in the back of his mind as he stared at the new throne. Malcador did not support this decision. It was of his opinion that the head of the Imperium be a distant and mobile figure as before. Alexandros knew he could not match his father's style.

Consequently, the palace saw new construction at work less than a few days after the conclusion of the Terran Conclave. The result was a brand new audience chamber, large enough to fit well over 3,000 souls. Already, an entire Century of Halcyon Wardens occupied one wall. Half that number of the Custodians lined the opposite wall. All revolving around a single position in the room's centre.

Moving with dignity and weight, Alexandros stepped forward and turned. He sat in a throne of silver, a constant, visual reminder that his position was temporary. It was large enough to comfortably hold his body. Against the advice of some, it was free of embellishment with one exception. The Aquila was etched against the throne's head, centimetres above the head of Alexandros. He pushed his back straight against the throne and nodded to the Companion. “Open the doors.“

The massive doors at the entrance to the chamber slid silently open for the first time today. Noise soon filled the chamber as the Imperium greeted its new High Regent.
Reclamation Command

The **Reclamation Command** was a specific task force assembled to locate the Emperor following the Vanishing and the Conclave of Terra. For his complete dedication to the Emperor, Theoderaf of the Red Eyes was chosen to lead this force and was given the titled 'Huntmaster'. To augment his available forces, Alexandros Darshan VonSalim as the High Regent committed 10% of any military unit within the entirety of the Imperium's war machine to the Command. Several other Primarchs and commanders were eager to join, with Kubwa-Chui-Khalfani, Caelum Vigilat, and Absalom Vaughn were chosen as Theoderaf's lieutenants.

A significant portion of the remaining Custodes also joined the Command, in order to find the Emperor and their lost brothers, but they did not put themselves under the command of Theoderaf. They operated near independently and merely sent reports of the little evidence they found to Theoderaf when they determined it necessary or useful.

Several of the other Primarchs and commanders disagreed with the Command, viewing it as a waste of resources and time which could be spent defending the Imperium or relaunching the Great Crusade. Multiple legions who it was expected would send forces to join the Command either outright refused or negotiated to keep their allotted 10% operating nearby the legion proper, in effect not sending them.

## **Participating Forces**

* Red Eyes = 90% of the Legion and Primarch
* Stalking Leopards = 20,000 Astartes and Primarch
* Star Lords = 90% of the Legion and Primarch
* Black Stars = 10% of the Legion and Primarch
* Crimson Lions = 25% of the Legion
* Dune Serpents = 1 Chapter
* Halcyon Wardens = 10,000 Astartes
* Sky Reavers = 10,000 Astartes
* Iron Revenants = Unknown
* Millions of Imperial Army
	+ Aumet Revolutionary Army - 50%
	+ Thandrian Sons - Unknown
Vinitharius Feva

**Vinitharius Feva** was a Sergeant in the 2nd Battalion of the 4th Chapter of the Red Eyes legion during the Five Ruins. He was mostly an unremarkable Astartes during the Great Crusade, being recruited during the early 900s and taking part in the Cryptosi Purgation. The main distinguishing feature of his was that he was a psyker, joining the librarius and having not settled on any one discipline, leading to his nickname of *the Unbound*.

When the Shattering of the 4th occurred, Vinitharius was shunned by the rest of his legion, his psyker nature marking him as a threat to the legion and he was demoted and sent on some of the furthest assignments possible. It was during these long campaigns far from the majority of the legion that Vinitharius began hearing a mysterious voice and conversed with it. Over several years, the voice discussed the state of the galaxy and revealed the nature of the Immaterium to Vinitharius, showing him that his psychic powers were gifts from the Warp. Vinitharius withdrew from this battle brothers, who hated him anyway, and soon only spoke to the voice. Eventually, when the Red Eyes turned to Khorne and the company began preparing to return to Certus, Vinitharius abandoned his brothers and waited. A black ship with no markings arrived, and the voice told him to enter. From then on the flashy gold of the Red Eyes was gone, replaced with black and white.
Wolfram Oppenheim

**Wolfram Oppenheim** was the Princeps Seniores of the Reaver-class Titan *Perniciosa Orca* in charge of the Firmis Light Maniple stationed on Keld’abe at the time of the Breaking. Wolfram would find himself and his Maniple forced to protect his allies from the sudden onslaught of the Loyalists on the outskirts of the capital city.

## **History**

### Early Life

The Oppenheim family were minor nobility on Metalica that vied for prominence within Legio Metalica. Wolfram’s father had been an amiable but politically inept individual, failing to progress up out of the Moderati of the Reaver Titan *Perniciosa Orca* and only barely managing to secure Wolfram’s own position in the Collegia Titanica. When his father died, Wolfram was free to pursue his ambitions and managed to work his way up the hierarchy and proved able to break the resistance of a Warhound-class Titan called *Ignis Mortis*. Unfortunately, during a holding action against a forgotten xenos race with their own gargantum creatures, Ignis Mortis was irreparably damaged and Wolfram was barely able to escape before his position was overrun. Wolfram’s actions had earned him the respect of others in the Legio, and he used his political savvy to replace the fallen Princeps of *Perniciosa Orca* who had fallen alongside *Ignis Mortis*.

Wolfram spied an opportunity for advancement when reports came that embassies from the Shadow Warriors legion were seeking to strengthen their ties with Metalica, and he volunteered to serve alongside them. After a few minor campaigns, Wolfram was selected as the Princeps Seniores for Legio Metalica upon Keld’abe itself, though pointedly only a small number of Titans were set to Keld’abe.

### Breaking of Keld'abe

The Titans of Legio Metalica would be caught by surprise by the sudden assault of the Revenants.

## **Wargear**

*Perniciosa Orca* - Reaver-class Titan

* Gatling Blaster
* Laser Blaster
* Carapace-mounted Apocalypse Missile Launcher
Ukrerk el-Azer

**Ukrerk el-Azer** was a Forge Lord within the Saturnine Raptors and later Shadow Warriors. Recruited from the world of Anshur during the Great Crusade, Ukrerk was not a great warrior like many of his brethren, preferring the study of strategies and defences. One of his formative campaigns after his joining the legion was a compliance alongside the Fire Keepers legion, where he learned many favourable skills and formed connections within their Kohathite Guild.

Ukrerk was directed, after years of service, towards the Forge Lords, training in the art of siegecraft and defence building and finding his true calling. He was known for taking his time to consider the options available and only make a decision when he had been convinced of the right course. While this put him at odds with some of the hotter-headed elements of the legion, it served him many times in building defences that would prove pivotal. By 880.M30, Ukrerk was a fairly well-regarded figure within the legion, with the potential to become the legion’s Master of the Forge.

When Rang Talyc was discovered, Ukrerk was elated and hoping to prove himself and his philosophy to his father. He travelled to Keld’abe with the legion, and accompanied his father in his first few campaigns. It was during this time that the Rangdan struck again, and the newly christened Shadow Warriors were thrust into the fray. On the world of Morox, the Shadow Warriors and Iron Revenants were pinned down by the Rangdan, and Ukrerk worked tirelessly to build defences and fortify their positions as best he could. As the legions were pushed back, Ukrerk noticed a developing breach that would compromise the structure of the next wall, and threw himself into the Rangdan. His servo arm and power fist sent the Rangdan flying, and his bolt pistol flared as he shot into the mass of xenos. As he fought, his servitors managed to stabilise the breach in the wall. His presence took pressure off the breach momentarily, before spines pierced his power armour and Ukrerk was skewered upon the Rangdan. The broken remains of his armour were recovered after the battle, pinned to the wall he had fortified.

Ukrerk was one of the many Astartes lost to the Rangdan, and his name was inscribed on a monument that was erected after the Second Rangdan Xenocide in memory of those. His loss was particularly felt by the Saturnine Raptors, but the new recruits from Keld’abe never knew him. Perhaps had Ukrerk survived, he could have instilled his cool-headed viewpoint into other members of the Legion.
Warhorse Charges

A simple design in relation to the many dark secrets of the 1st Legion, the Warhorse charges of the Second Chapter are a natural evolution of armoured vehicle tactics. Tactically the idea of driving up to the enemy blindly would normally earn scoffs from any commander, the relative speed of astartes vehicles combined with their shock-troop tactics synchronize particularly well. Able to be mounted on a variety of vehicles and dozer-blades the charges have blow apart many formations and created breeches in fortifications that have won the day a dozen times over.

While there have been some after-action reports of the sheer explosive force of the charge almost rocking vehicles over this has been dismissed as a fringe effect far outweighed by the tactical advantage gained.

## **Design**

A deceptively simple mix of both krak and frag munitions, the complexity of their construction and placement are what gives them a decidedly devastating punch on the battlefield.

Laid out on a large rectangular mounting plate, the frag charged are arranged in a box shape on the outer edges, as well as a cross that splits the plat into 4 separate sections. Within each of the four quadrants are sets of krak munitions, with a final, single melta-charge in the centre of the cross.

The mixture of munitions is designed to be able to kill a variety of enemies in one single swoop, or to break open fortifications with a earth-shaking explosion. A major part of the system itself is the hardened armaplas plating covering the charges. As the premature detonation of the whole array would defeat the purpose of mounting it, the charges are placed in small inset alcoves of the baseplate and covered over with a hardened armaplas layer that will protect them from enemy fire. This also adds to the considerable amount of shrapnel launched outward when it is eventually detonated.
Tormos the Younger

**Tormos** is a relatively recent recruit to the Crimson Lions, having only a few decades of experience before the Vanishing. Originally from the Ayni Prime, Tormos was recruited into Clan Tauran in the aftermath of the war on Treyatan, and adapted quickly to the Clan’s different style of warfare. Coming under the tutelage of Tormos, hence his moniker of ‘The Younger’, he was spoken of as a potential great commander for the Clan and was given the rank of Delegatus on an assignment from Tormos the Elder to relieve some of his brothers during a joint compliance of the Crimson Lions and Midnight Host against an Ork World.

Leading a small band of Lions from Clan Tauran, Tormos found the force of Crimson Lions in dire straits, pushed hard by the Orks. Tormos joined the battle ferociously, helping stabilise the line. At that moment, some of Tormos’ brothers he was leading began slavering and charging headlong into the Orks, killing many. These berserk rages helped push the Orks back, and the Midnight Host came to aid the Lions. Realising that the Lords could not be allowed to see the Lions in such a state, Tormos executed the surviving berserkers. With his mission complete, Tormos and his men cleared up the retreating Orks and then withdrew. Unfortunately, whilst his actions saved the reputation of the Lions, they damned him, as the Lords found evidence in the aftermath of the event and reported Tormos’ actions back to the Crimson Lions with the prospect of reporting the incident to the High Regent.

Whilst the leaders of Clan Tauran understood all too well the actions of Tormos the Younger, they could not allow such an account of open act of legionary on legionary conflict to spread, and Tormos was offered the path of the Cocidos as a form of exile. Faced with little choice, Tormos took the offer, though was bitterly resentful that he was being punished for what he believed to be the right course of action. Journeying across the galaxy, he was distant from even his fellow warband members, not sharing the wildness that had led many to voluntarily choose this path. It was then that the whispers came, telling Tormos that it was not his fault, but that of his father’s geneseed that had led to his downfall. Over months and then years, Tormos grew to hate his brothers, his legion and his own DNA, and during one of their many fights, he left his warband behind on the Cobra Class Destroyer *Sky Gem*, with the Lions on the world having no clue of where Tormos had headed.
Sun Li

**Sun Li** is the Captain of the 5th Grand Army of the Warriors of Peace Legion. Sun Li is a controversial captain within the legion, with his abrasiveness stopping him rising beyond the 5th Captain due to his rivalry with Lord Chancellor Zhukelion. This started early in Sun Li’s career, with the two clashing in the *Liudongli* over their rising reputations. Sun Li was recruited only a few years after the General was discovered, instantly identified as a strategic genius and on track for eventual high command.

Sun Li is both arrogant and brilliant in equal measure, preferring subterfuge and superior strategy to brute force. He places extreme faith in his own intellect, believing that intelligence should be the only deciding factor in who commands and rules in the galaxy. As a result, he looks down on those who he views as less intelligent, particularly mortals. The only Warrior he views as an equal is Lord Chancellor Zhukelion, who he has a rivalry with. As the Ruins progress, Sun Li does show more genuine loyalty towards both the Jade General, deeming that the General was worthy of having him serve him. His one worry is not being able to predict an unknown factor that could ruin his strategies, and as such he is overly cautious and prefers going on the defensive.

## Wargear

* Artificer Armour
* Lightning Claw
* **Phoenix Fan** - Sun Li's specialist fan, which he carries as a symbol of his status as a commander.
* Bolt Pistol
* Frag & Krak Grenades