Orc's Memory

**Technical Name(s)** | 1@orcs, 2@orcs

**Orc's Memory** is a dungeon instance that takes players back in time during a war in the Orc Village.

On iRO, this instance is localized as Orc Memory.

## Story

A shaman name Cargalache has taken over an orc village and it's up to an orc name Kruger and an assassin (the player) to take her down and free the villagers.

## Maps

* RO OrcsMemoryMap1.jpg
* RO OrcsMemoryMap2.jpg

## NPCs

Enemies

* Enchanted Orc
* High Orc
* Orc Archer
* Orc Zombie
* Orc Skeleton
* Stalactic Golem

Bosses

* The Chief Orc of Safeguards
* Depraved Vengeful Orc Spirit
* Depraved Orc Hero
* Shaman Cargalache

## Walkthrough

**Time Limit:** 2 hours

Once inside, the party leader must speak to Kruger (1@orcs 180,29) to start the instance.

To pass each zone on the first map, you must kill the *Enchanted Orc* in that zone (Enchanted Orcs are identical to Orc Warriors). Kruger explains that each non-enchanted orc you kill will cause a High Orc to spawn near the exit.

* Depending on the challenge you wish to face, you may kill only the Enchanted Orc, or instead kill everything. If enough Orcs are killed, a large mob of Stalatic Golem will spawn at the end of the 4th zone.

The first *Enchanted Orc* spawns at (142, 87). Killing it opens a portal at (168, 125).

The second *Enchanted Orc* spawns near (106, 108). Killing it opens a portal at (89, 94).

The third *Enchanted Orc* spawns at (32, 44). Killing it opens a portal at (38, 105).

The fourth *Enchanted Orc* spawns near (24, 178). Killing it opens a portal at (21, 189). All monsters on 1@orcs will de-spawn as soon as the last *Enchanted Orc* dies.

On the second map, speak to Kruger again (2@orcs 35, 169). He explains that you will need to extinguish the Braziers to proceed to the next zone.

* As before, depending on the challenge you wish to face, you may kill only the specific guards, or instead kill everything. If enough Orcs are killed, a large mob of Wraiths will spawn at the end of the 4th zone.
* Each Orc Zombie killed will respawn as an Orc Archer.
* Each Orc Skeleton killed will respawn as a High Orc.

The Braziers in the first zone are at (27, 164), (55, 154), (108, 145), and (99, 179). After being activated in order, *The Chief Orc of Safeguards* will spawn at (110, 156). Killing him will open a portal at (48, 100).

The Braziers in the second zone are at (35, 92), (33, 70), (71, 30), and (84, 50). After being activated in order, *Orc Sniper* will spawn at (67, 64). Killing him will open a portal at (101, 55).

The Braziers in the third zone are at (143, 144), (162, 134), (145, 116), and (137, 98). After being activated in order, *Depraved Vengeful Orc Spirit* will spawn at (156, 147). Killing him will open a portal at (167, 104).

After the *Depraved Vengeful Orc Spirit* dies, a *Depraved Orc Hero* and *Shaman Cargalache* will spawn in the 4th zone.

When *Shaman Cargalache* dies, all monsters on 2@orcs will de-spawn (except the Anopheles and Orc Hero).

* **Note**: If *Shaman Cargalache* dies at the same moment as another Orc, a bug may prevent the de-spawn.

## Patches

* Patch (2019 May 29)
	+ Memorial Dungeon Orc's Memory - The weight limit of the village will be alleviated.
* Patch (2017 Aug. 16)
	+ Orc's Memory The difficulty level of the 1st floor memorial dungeon is adjusted.
		- The number of monsters and the status of each section are adjusted.
		- HP of some monsters decreases.
		- A very small amount of health and SP can be recovered.
* Patch (2017 Jun. 28)
	+ Progression of the [Orc's Memory] memorial dungeon is partly changed.
* Patch (2017 Jun. 21)
	+ [Orc's Memory] instance is renewed.
* Patch (2017 Jan. 18)
	+ In some memory dungeons (Orc's Memory), the phenomenon that the skill "Warp Portal" and the Fly Wings are used is corrected.
* Patch (2009 Mar. 25)
	+ [Orc's Memory] instance is changed the same way as Endless Tower and prevents re-entry.