recursal/Fanatic-Fandom huggingface dataset:
Arbiter of Succession

The **Arbiter of Succession** is a title given in the kingdom of Athica, whose sole purpose is to decide the next king. Originally, the Barons' Council would gather and elect a new king to rule when one had no apparent heirs, such as in the case of the Mad King, Magellus. Eventually a king was elected with Tiberius, and he abolished the voting, seeing it as inefficient after the near century of the throne being vacant. He established that if the King were to pass with no heirs, then it would be the Arbiter that would oversee the installation of the new King. Those that had strong claims to the throne, by deed or by power, would be agreed upon by the Barons' Council.

After the death of Tiberius, the Arbiter named was to decide who the next king would be, either Baron Ulgrim Stonegard or Baron Milos Ballas. The naming of the King was made difficult due to the way the king died. While he was dying from his exposure to Void Magic decades ago, he was also poisoned from the wine he drank. This meant that the Arbiter was not only naming the next King, but also investigating who killed the last king.
Tamariel

**Tamariel** is the south western continent on the planet of Valen'Dria. It has had a long history of warfare and mage uprisings, which eventually lead to a bloody war that lead to the formation of the Hawkthorn Empire, which became the dominant power of the land. Most powers on the continent follow the Empire's lead, save for Trade City Calabras. The Empire has had a long running conflict with the tribes of the southern mountains.

## Locations of Note

* Calabras - a large trade city that is an independent power from the rest of the continent, which holds great influence across the world.
* Crestfall - a large port city on the southern end of the contient. Deals mainly with the Sinner Seas and Sekaiden.
* Refuge - a town that is isolated to the south of Crestfall, it was known for being a town where several adventurers that made great changes in the land long ago.
* Gatorville - a village of gator lizardfolk who live in the swamps. Known to be great hunters and guides that move through the land.
* The Southern Tribes - clans of mountain folk who live free from the rules of the Empire, constantly in skirmishes and small scale wars to push back the Empire's encroachment on their terrirtory.
* Thronescorn - the Lyceum of Wizards that trains mages and is known to produce war mages.
Domum Manor

**Domum Manor**, also known as the **Domum Estate**, is a noble estate that was gifted to Atticus Septimus after he was relieved of his position of Lord Executor by King Ballas. The estate is shabby compared to other manors across the kingdom, but Atticus looked forward to spending his retirement in renovating the grounds. However, Atticus' retirement was short lived when Drakmir, Baron of Custos, offered him the position of Knight Commander of the Knights of the Cloven Crown. He accepted, and with his butler turned squire, Bats the goblin, rode forth with his baron to fulfil his duties. He left the remainder of the staff there to continue to renovate the grounds as he directed.
Ember Elves

Elves of the Plane of Fire

**Ember Elves** are a subrace of elves that hail from the Plane of Elemental Fire. Over time, the elves taken to the plane of fire were eventually altered into their current state. They are often mistaken for Drow, there is the distinction in that their hair color and eyes differentiate them from their distant underdark brethren.

## Traits

* **Creature Type:** Humanoid
* **Ability Score Increase:** +2 to Charisma, +1 to Wisdom
* **Age:** Ember Elves live to be 400 years, maturing at 75 years.
* **Size:** Their size is Medium.
* **Speed:** Your base walking speed is 30 feet.
* **Immune to Fire:** Ember Elves take no damage from fire.
* **Cursed Cold:** Ember Elves are vulnerable to cold, as such they take double damage from cold sources.
* **Spark of Fire:** Ember Elves can use one of the following cantrips at 1st level: Control Flame, Firebolt, pr Produce Flame. At 5th level, they can pick a second cantrip from the previously listed.
* **Languages:** You can speak, read, and write Ignan, Common, and Elvish.

## Naming

Ember elves are named at birth by their parents, often short, one to two syllable names. When the elf becomes an adult, their name is expanded, with a *-nis* suffix for males and *-an* suffix for females.
Stilling

**Stilling** is an extreme act taken against a magic user who has abused their power. Stilling results in the magic user being severed from the arcane flow in his body, thus they are unable to make use of any magic, be it their own or magical items. They become a dead zone in the magic web of the multiverse, and even the God of Magic herself is not fond of such an act, but due to the nature of the crimes committed to warrant such a response, permits it.

## Casting the Spell

To cast this spell is a ritual, and requires mages who specialize in each of the major schools of magic. They cast their magic into the offender, and one by one, their connection to the schools of magic are burned away. Only a *Wish* spell cast by another or *Divine* intervention can undo a spell of this magnitude.
Flora

This is a listing of the various plant life found across the worlds. Entries are in alphabetical order, and each entry will name the world in which the plant is found before it's description is given.

A

B

* Boom Flower - Valen'Dria - a magical explosive plant that can be plucked and used as a bomb. Can make a fiery tasting salad if one is very careful in the preparation of the food.
* Burn Berry - Valen'Dria - a magical berry grown in artic conditions that can be turned into an edible paste that warms the insides of a person. Has been used to create an assassin's poison that can melt whoever ingested it.

C

* Cultivar - Valen'Dria - a plant based creature that was created by the work of a druid and wizard. They are used to train mages and to guard areas of importance.

D

E

F

G

H

* Healing Berry - Valen'Dria - a sweet fruit that can be harvested to brew healing potions.

I

J

K

L

M

N

O

P

* Pesar - Valen'Dria - a race of plant folk that are isolationists, known for their sorrowful expressions.

Q

R

S

* Silver Weed - Valen'Dria - a silver colored leaf plant that can be harvested and refined into a drug by the same name.

T

U

V

W

X

Y

Z

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Hawkthorn Empire

The Hawkthorn on a Red Field

**The Hawkthorn Empire** is a political and military power that rules over the largest area of the continent of Tamariel. Ruled by the current Empress, Valeria Hawkthorn IV, she governs with the aid of the Court of Nobles and with guidance from the Holy Church of Tamariel.

## Symbol of the Empire

The Empire is identified by the emblem that displays an artistic image of the hawkthorn vine. The vine is seen as a holy symbol for it's curative properties, and the thorns are seen as a warning to not take it's gifts for granted.

## History of the Empire

### Founding of the Hawkthorn Kingdom and the Early Centuries

Before the founding of the Empire, there was the Djinn Empire. These elemental beings subjugated the lands of the Tamariel to their cruel whims. They ended up pushing the mortals to the breaking point, and at this time, the Goblin Empire attacked the Djinn, pushing the largest bulk of their forces back to the elemental planes. During this time, a man rose up out of the slave pits and lead a revolt against the remaining Djinn. The man managed to defeat and drive off the last of the Djinn, and those that followed cried out for him to continue to lead them. Thus was the Hawkthorn Kingdom first formed.

## The God Cleansing

At one point in 2137 EoC, all the gods that were worshiped on Tamariel became a point of contention between all the various clergy and followers. This would eventually lead to a series of conflicts that ended with the Empire's own gods, the Trinity, being the sole recognized deities in the land. Only worship of the Primal Spirits was not affected, since most that do so live in remote areas away from the centers of civilization, or are part of the tribes of the southern mountains.

## Known Leaders of the Empire

* Hawkthorn the 1st - The original founder of the Hawkthorn Kingdom. He took the name from the vine and used it as a symbol to lead the people of Tamariel against the Djinn.
* Gaius Hawkthorn - King that lead during the war with the Elven Empire of the Blessed Mother.
* Valeria Hawkthorn IV - Latest ruler of the Empire.
Wiggens Pilwicken

**Wiggens Pilwicken** is a gnome who is the owner and proprietor of the Shop of Many Things. He always has a smile and a top hat, and is willing to work a deal. No one knows much about him, and how he came to run such a mystical shop. Wiggens is actually the avatar of the God of Commerce, Bonus Eventus. While those that know his true nature, he actually prefers to appear as Wiggens, as he enjoys the social activities of being a shop owner and dealing with his customers.
The Reign of the Mad King

> *"Magellus, he was once a good man. But, during his time on the throne, he suffered an illness of the mind, and it drove him to commit terrible deeds and he murdered so many innocents. That is why he is remembered as the Mad King."* - a Keeper of the Record
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## Combatants

### First Side

* Magellus
* Armies of the Throne

### Second Side

* Gaius Septimus
* Armies of the Barony of Custos

## Commanders

### Commanders of the Second Side

Gaius Septimus

**The Reign of the Mad King** is an event that refers to the last years of the King of Athica, Magellus. During his reign, Magellus suffered from a sickness that affected his mind and he sank into a mental mire of paranoia, and suspicion, which lead to outright madness which lead to a long and bloody war between the people of Athica. The conflict ended when Gaius Septimus, Baron of Custos, challenged Magellus and slew him. This would lead to an era of relative peace as the country attempted to recover from the bloodshed of the conflict.
Year of Mourning

> *"Many consider the Year of Mourning to be the turning point for Magellus, after he lost the love of his life, he was never the same."* - Athican historian
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### Location

Athica

The Year of Mourning is an edict issued by Magellus, King of Athica, that called for a year long mourning for the loss of his Queen, Cassandra Dynott Ormond.
Bestiary

The Bestiary is a codex of creatures that appear across the multiverse.

A

B

C

* Cockatrice, aquatic - an aquatic variant of the cockatrice
* Cucco - Valen'Dria - a breed of fowl similar to the chicken. They are known for swarming and attacking someone who injured one of their flock.
* Cultivar - Valen'Dria - a plant based creature that was created by the work of a druid and wizard. They are used to train mages and to guard areas of importance.

D

E

* Ember Elves - Plane of Fire - Subrace of elves that hail from the Plane of Fire

F

* Fey Bee - Feywild - a species of bee that inhabits the Feywild and produces Fey Honey.

G

H

I

J

K

L

M

* Maccho - Valen'Dria - a magical echo of a being of some magical power. Tends to appear in areas heavily infused with arcane magic.

N

O

P

* Pesar - Valen'Dria - a race of plant folk that are isolationists, known for their sorrowful expressions.

Q

R

S

* Sea Werewolf - An aquatic variant of a werewolf
* Sheepire - Valen'Dria - vampiric sheep created by a rare and unique combination of form altering spells and vampirism.

T

* Tanuki - fey race that is found mainly in the material plane location of Sekaiden. Known for their trickster ways and being adept at sneaking around. They love pulling pranks.

U

V

W

* Weasel of Despayre - Valen'Dria - Giant weasels bred for mounts, coming from the continent of Despayre.

X

Y

Z

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Ryūketsu

**Ryūketsu** is a legendary sword smith, known for being one of the finest makers of weapons in Sekaiden. He was a venerated smith who was honored and sought out through out the lands. However, his fortunes turned and his blades became cursed, to the point he refused to make any other weapons until the day of his death.
The Tear

> *"When the Great Wound opened, everything changed. Chaos spilled forth, and the spaceways were never the same again..."* - Archivist from The Wheel
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## General Information

### Other Names

* The Great Wound
* Chaos of Space

### Size Class

Varies in size

**The Tear** is a supermassive spatial rift that spans across a large section of the Galaxy. From this rift spills forth chaotic energies of the Abyss, and demons have been known to make incursions into the galaxy from this rift.
McCulloch Manor

Ancestral home of House McCulloch

**McCulloch Manor** is the ancestral home of House McCulloch, located in the Grimhollow region of the Shadowfell, with Sorrowport being the largest city located nearby. The McCulloch Family has lived here since the matriarch of the family first established the family holdings.
Ghoststeel

Ghoststeel

**Ghoststeel** is a specially treated form of Mizzium that has been soaked in ectoplasm for an extended period of time. This treatment alters the state of mizzium to the point that it allows the material to interact with spectral beings such as ghosts. This material was first created when an Orzhov agent defected to the Izzet guild and brought ectoplasm with them and worked to create the first Ghoststeel ingots.
King of Athica

**The King of Athica** is the ruler of the continent of Athica. There has been a long line of kings over the centuries, with the newest king being Milos Ballas.

## Kings of Athica

* Milos Ballas (Current): 1314 AoS - ?
* Tiberius Aurelius Septimus: 1263 AoS - 1314 AoS
* Magellus the Mad King: 1124 AoS - 1137 AoS
* Alwyn Pennant: 1008 AoS - 1096 AoS
* Athica the Last: 457 AoS - 492 AoS
* Athica the Second: 27 AoS - 62 AoS
* Athica the First: 1 AoS - 27 AoS
Charel

**Charel** is the barony located to the north west of Athica. This land is known for the white sand beaches, which has given it the nickname of the Ivory Coast. The barony is also home to the strongest navy in the kingdom, but the land is also sparse in farming land. This requires much of the food consumed to be imported from other areas of the kingdom.

## Government

Milos Ballas was the last Baron of Charel before he was chosen as the next King of Athica. House Ballas serves as the ruling council, that carries out the edicts of the Baron and the laws set forth by the King of Athica. The House acts as the law makers, tax collectors, and protectors of the barony.

## Military Power

Charel's power is centered around it's naval might, which is commanded by the Knights of the Mast. The Knights of the Mast specialized on combat maneuvers at sea, known for their swift strikes and relentless attacks. The Knights of the Mast also serve as the baron's law enforcers, though most law is enforced locally by constables and similar town guards.

## Geography

Charel is notable for it's coastlines, but the inland areas of the barony are known for it's sparse vegetation, and harsh growing conditions for the farmers. The northern part is colder and prone to freezing weather in the later half of the year. The southern areas of Charel are also full of marshlands, which are inhabited by all sorts of creatures and humanoids.
The Great Cycle

The lives of the Fey of the Feywild are determined by the Great Cycle, as it determines their roles and functions in the grand scheme of things. Be they warriors, healers, or architects, it is all a function of the Great Cycle, as it enriches and expands the Feywild. The Cycle is similar to the passage of the seasons of the Material Plane. This cycle also recycles the souls of the Fey that die, as their souls return to the ethereal fabric of the realm and are reborn into a new form.
Codex Pirata

The **Codex Pirata**, also known as the **Pirate Codex**, and the **Pirate's Code**, is a magical grimoire that was created when the first Council of Blades was formed by the Pirate Lords and the first Pirate King was named. It was under the first King that the Pirate Code was created, and has been followed ever since (to differing degrees) by those who ally themselves with the Pirate Lords. Only those that have sworn to follow the Code can use the Codex. It was long sought out by the enemies of the Pirates and eventually stolen and hidden away and is thought to be lost to time.
The Rumlands

**The Rumlands** is a collection of islands that forms a loose coalition ruled by the Orc Privateers. Most of the ruling is the doctrine of 'rule by force', which suits most of the orcs well in this regard. The major export from this area is known to be booze, violence, and hedonism.

## Life in the Rumlands

Life in the Rumlands is not easy, nor is it ever peaceful. Daily life is another day to prove your right to live. Orc warbands constantly wage battle against each other, and then expand out to the other lands of Valen'Dia. Warbands change leadership constantly, which changes their goals when a new leader takes over. Compared to orcs in other parts of the world. the orcs of the rumlands are seen as the most savage, the most aggressive, and the most chaotic. That doesn't mean they are mindless, quite the opposite. Many of the most successful warband leaders are wise and calculating in their actions, which leads to them having the longest reigns and living the longest. Other inhabitants of the Rumlands live by similar tenants, fighting to survive, and proving their worth to the others.
The Cerulean Wars

A Cerulean Colossus towers over others on an alien world

**The Cerulean Wars** was a series of conflicts that spread across the multiverse, first starting in the Astral Plane.

## The Beginning

The buildup to the war began when those that are only remembered as the Cerulean Masters decided for themselves that the multiverse was too chaotic and wild and must be brought to order. However, they did not trust the mortals across the multiverse, believing them to be too chaotic. To that end, they created a new race of biological warriors known as the Ceruleans. These warriors were given the memories and experiences of great warriors and tacticians of the past, but without the emotion, which to their masters made them the perfect army for their conquest of all of creation.

## The War

The war began on the Astral Plane, attacking first the Plane of Law, seeing it easily fallen to the army's advance. From this point, the Masters began to attack many of the planes at once, fighting a war on several fronts. The Ceruleans proved to be worth the investment, as they crushed all that dared to oppose the Masters' will.

## The Tide Turns

Eventually, the war came to the mortal realm. Here the Masters' creations encountered mortals of great cunning and power. They proved to be more of a fight than previously thought, and when the Gods allied themselves with the mortals, the Ceruleans were driven back. This lasted many years until the mortals finally faced the masters themselves, and defeated them.

## Aftermath

In the days following the end of the war, the Cerulean Masters were chained to the space between the realms, never again to be seen. The Ceruleans were likewise sealed away, their location lost to time, hoped to never be seen again. In addition to this, the massive amount of death that occurred across the realms caused a change in the outlook of the God of Death, Mortis. Because of the war, he decided that all life needed to end, and sought to become the ultimate one god.
Letter of marque

Letter of Marque

**The Letter of Marque and Reprisal** is a document granted by a governmental power to a subject that grants amnesty for acts committed on behalf of the issuing authority. It allows a pirate or privateer to attack and raid targets hostile to the letter issuer and cross their borders freely. There are two forms of the letter: one issues by governments of the world of Valen'Dria, and one issued by the Pirate Lords for those that sail their waters.

## Applying for a letter

When one wishes to petition a issuing power for a letter, they often need to pay a fee that averages 1500 gold pieces that starts the issuing of the letter.

## Letters issued by Governments

Letters issued by governments grant amnesty and clemency to those that attack and raid enemy targets. Those that take these letters are often privateers that attack and raid enemies of the government that issued the letter, taking loot and captives on behalf of the issuer.

## Letters issued by Pirate Lords

Letters issued by the Pirate Lord grant leave for pirates to sail their territory without reprisal, but does come with the caveat that the pirates must pay 10% of their raids to the Pirate Lords to maintain their fleet and crews. This letter also allows the holder to access to facilities and resources the Pirate Lords may have.
Calabras Common Law

**Calabras Common Law** is a set of laws that is common to most surface powers and some underworld powers. They are recognized due to the laws Calabras Trade City passed centuries ago, and since the city was a port of passage for many items and people, it allowed for the laws to easily integrate into other cultures. Only slight differences exist between the different powers.

The laws are enforced by the local law enforcement, and when the accused are brought before the local powers, they have a chance to argue their case to prove their innocence.
Aevum

**Aevum**, also known as the **Keep of Time**, is the realm in which Cronus and his followers reside. Followers of Cronus include the Fates and the Furies, one to decide one's destiny, and those that enforce it. The realm is seen as a large castle in the clouds, with a prominent clock tower as one of the spires.
Feywild

The **Feywild**, also known as the **Plane of Faerie** or the **Fey Realm**, is a realm that is a near mirror of the Material Plane. It was created at the dawn of creation by the Primordial Powers that deemed the matter that was 'too bright' and cast it off from the Material Plane, this matter formed into the Feywild over time as a lively reflection of the world. Time passes differently in this realm, where a journey in one direction may take a day, the return trip may take a month, or you may even arrive before you even left.

### Domains

A domain is a stretch of territory ruled by an Archfey, where their power is at it's peak. There are many ways to traverse these domains, and they unclaimed spaces between the domains is left as neutral ground for all the Feyfolk.

Known domains:

* Weisshaus - domain of the Prince of Favors
* Skycrown - domain of the Queen of Feathers

### Fey Passages

Fey passages are different ways to pass from one realm into the Feywild or the inverse.

Known Passages:

* Silvertree - a forest near the Trading Post in the Sparrow Lands of Sekaiden. Leads to Weisshaus.
Knights of the Cloven Crown

**The Knights of the Cloven Crown** was the idea of Baron Drakmir von Custos of the barony of Custos. Originally a selection of 20 recruits, Drakmir took the bulk of them east to Custos, leaving five behind to be on guard for the King should Stonegard decide to attack. The idea of this order is that were the King to pass without a line of succession, as with what happened with Tiberius Septimus, that the Knights of the Cloven Crown would ensure the installation of the next king in a role similar to the Arbiter of Succession, as Drakmir was once charged with doing.

## Notable Members

* Levin - the most senior member, a recently knighted soldier, he leads the group left in Throne City. He is distinctive for his large scar on his cheek.
* Scots - a younger knight, yet highly skilled in the use of the polearm.
* Bellin - a gruff knight, but supportive of the cause.
* Tragaer - a man of contradictions, seems to complain about his job, yet is always one of the first to step forward for any mission.
* Mavin - Levin's second, always eager to learn and expand his knowledge. Serves as the Knight's cleric.
Kaching

The Great Banker

> *"Caveat emptor." - tenant of the Great Banker*
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**Kaching** is the Lawful Neutral God of Capitalism, Avarice and Greed. Where Bonus Eventus is considered the positive aspects of Commerce, Kaching is seen by many as the negative aspects. Originally a god of the Ketean Pantheon, he would find a home among the pantheon of Valen'Dria when Keteans found a new home there. His domain is known as the Divine Vault, it is said to be made of the purest and rarest previous materials of the multiverse.

## History

Kaching was originally a deity of the pantheon of Ketus, home of the Keteans, but when that world had no fruitful ventures left, he ordered his followers to seek out the stars. Eventually they found an abundance of opportunity on the world of Valen'Dria. Here he was introduced to the inhabitants of the world, and before they knew of his predatory tenants, he had established himself a home in the pantheon and has remained ever since. He stands in opposition to Bonus Eventus, and both reside in the Golden Fields, with the area that Kaching resides known as the Divine Vault.

## Religion

The followers of Kaching adhere to the sacred texts known as the Rules of Accumulation. These rules lay out a myriad of instructions on how one is to conduct business. The religion values intelligence and knowledge of the law, and how to use it for the their own gain. Many merchants and bankers and dealers in commerce look to Kaching to expand their fortunes.

## The Divine Vault

The Divine Vault is the stronghold of Kaching in the Golden Fields, a place where all the wealth of the multiverse flows like a river into the sacred coffers of those who followed Kaching's tenants in life. The vault is said to be made out of the most rare and precious of materials, from gold, platinum, to deusium. When the followers of Kaching pass into the afterlife, they stand before the Great Banker, and their account is audited. If they have proven to be a sound merchant and expanded their fortunes greatly, they are welcomed into the vault, where they will share in their riches for eternity. Should they have failed to accumulate a fortune by the time they show up before Kaching, they are cast out of the vault and imprisoned in the Tomb of Poverty, where they suffer for eternity without the comforts that wealth affords.
Orist Longleaf

> *"I care little for the trivialities of the short lived. We must plunder to see our future fortunes are secured!"* - Orist Longleaf
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**Captain Orist Longleaf**, known among the pirates of Valen'Dria as **The Immortal** is an elven Pirate Lord of the Green Way, and sails the waters and preys upon those that do not keep their guard. He was once seen as one of the most powerful of the Pirate Lords, but the Star Fall event changed his fortunes greatly, as most of his pirate fleet was wiped out in the meteor impact on the Silver Glade. Where once he was very selective of those he allowed to sail his waters as a pirate, now he lets any who can pay the fee for his Letter of Marque. His personal ship is the Green Tranquility.

## Change of Tides

Orist was once the most powerful of the Pirate Lords, but the meteor that fell and struck the planet changed all his plans and fortunes. The destruction of the Silver Glade removed the center of his power, the ships that were not immediately destroyed were caught in the tidal waves that the impact caused and wrecked and sunk. Ever since then he's had to beg and plead for aid from others, as he works to rebuild his powerbase. Others have sought to replace him and remove him from the Pirate Lords. Some are challengers who have amassed enough power during their careers as pirates, others are rival Lords that want to add his territory to his own. His largest rival is Kharl Firebeard, the Dwarven Pirate Lord of the Iron Sea.
Ignis

Autarch of the Eternal Flame

> *"Where walks the Lord of Flame, all is cinder and ash." -* Warnings for those that cross Ignis
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**Ignis**, known by the title of **Autarch of the Eternal Flame**, is a elemental god of fire. A lesser deity, considered in rank to be similar to a demigod, Ignis walks the realms without the restrictions levied upon those such as the Lesser Gods, Prime Gods, or greater ranks. He is known to stay in the Plane of Fire, and is worshipped by Ember Elves. He is known for his explosive temper, and his passions, as such, he is approached with great caution, lest he turns his temper on those who displease him.
Ala'Shin

The **Ala’Shin**, also known as the **Walkers that shape Flesh**, are an alien race from another world. They have come to Valen’Dria in order to xenoform it into their desired atmosphere so they can make the planet their new home. Their homeworld, Shin’Vala, known as **Shining Perfection** in their native tongue, was once a vibrant and plentiful world. But their ceaseless desire for expansion and change led to them altering their world, and it became a breeding ground for many unforeseen mutations of their creations. This led to a world war which resulted in the destruction of all life on the world, and the last remnants being sent off in a life vessel that eventually came to Valen’Dria. This vessel was the falling star that crashed into the Silver Glade that was inhabited by the largest elven population on the planet.
Silver Weed

Silver Weed

**Silver Weed** is a plant that can be refined into a drug that can be smoked or inhaled. While it is known to have a mostly calming and relaxing effect on those who use it, it is known to have unpredictable results on races that are of feline blood. It can cause hyperactivity, aggressive behavior, and even overtly stimulate them into behavior they would not normally take. Because of this, Silver Weed is a restricted item that most civilized areas of Valen'Dria do not allow on the market. The item often can be found in the black markets. It is poisonous to centaur and minotaur races.

## Foraging and Preparation

The leaves must be allowed to fall off the plant of a fully mature specimen. Once collected, the leaves are washed in a fresh stream, then allowed to be dried in a smoke house using various woods to add flavoring to the final product. Once the leaves are dried, they are rolled and cut into small pieces to be rolled in parchment later for smoking.

## Medicinal Use

Feline humanoid races take the prepared silver leaf, rolling it into smoking papers, and then smoke the product to inhale the fumes to induce a high. Depending on the type of smoke used in the drying process, the high can have different effects.

## Magical Use

One can collect the seeds of the silver leaf plant, crush it into a paste and use it as a charm spell ingredient.

## Poisonous Properties

All parts of the plant are poisonous to centaurs and minotaurs. Smoke from the burning leaves induce vomiting in those races, causing extreme abdominal pain.
Fylaki

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>  *"If I ever get exiled to Fylaki, just shoot me and save me the trouble."* - sailor who let his opinions of Fylaki be known
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**Fylaki** is a island protectorate of the Corinth Island. Once used as a prison island to house criminals, leading much to it's current culture of piracy of lawlessness. While there is a small contingent of soldiers kept in Fort Hale, the rest of the island fends much for itself, which makes it a hard place at times to live, but it's locations on the far side of the Slip and the Breaks makes it an ideal port for ships coming and going, which is why Fort Hale keeps most of the law at the Port of Bastille.

## History

### Founding

Originally, Fylaki was used as a place to ship criminals and other unwanted beings from Corinth Island in order to maintain the peace. This was seen as a humane alternative to executing criminals, and overtime the whole Island became a prison. However, over time, the island began to develop a survival of the fittest, and it's own code of governance.

### The Reform

Eventually, when trade by sea became very prominent for the Corinth Island, and it's continuing struggles with Celadon, Fylaki was looked to as a means to establish a trade buffer and possible shield against outside aggressors. As such, the royalty of Corinth sent a delegation to Fylaki to take an assessment of such an undertaking. This delegation was 100 men, and only 5 made it back, as the rest were slain or taken prisoner by the locals. This event was met with several attempts to establish a garrison on the island. This was a draining task, but eventually, a garrison was established as Fort Hale.

## Notable Locations

* Fort Hale - Corinth Island garrison held by the local governor
* Bastille - main trade port of Corinth Island
* Port Shackles - main pirate port that is heavily defended by a cannon wall
* Hide Port - smuggler's port
* Tishin - village near Bastille
* Berring - largest inland town on the island
* Dosh - fishing village
* Queen's Tomb - resting place of a fabled pirate queen and her treasure horde
The End of Time

> *"The End of Time is....it can be compared to a realm, where timelines that no longer exist are sent to die. Their potential, all they were, is ground to the nothingness of oblivion."* - an Eladrin scholar
>
>

## Naming Information

### Size

Realm

**The End of Time** is a realm-like location where timelines that no longer exist are destroyed. The destruction of the timelines occurs when they are ground against each other, their dimensional makeup is destroyed in the process. The byproduct of this process causes the various things of the realms being ground out, merges things into new beings of the Far Realm.
Summon Bee

Summon Bee

Conjuration cantrip

Casting Time: 1 bonus action

Range: 30 feet

Components: V, S

Duration: Instantaneous

You summon a single honey bee from the nearest hive. The bee appears in a location of your choice within range and within your line of sight. Roll a D10; if the result is 2 or higher, the bee is annoyed and seeks out the nearest living creature, stinging it and dealing 1 Piercing damage. If the result is 1, the bee simply flies away, doing no damage. The verbal component is a low buzzing sound, made while the caster moves a forefinger through flight-like passes.
The Scaled Brethren

**The Scaled Brethren** is a cluster of islands unique to the fact that it is ruled by a coalition of dragons. The place is special to dragonkind for the fact that the different lineages of dragons live here and cooperate with each other. Chromatic, Metallic, and Gem dragons all live here. While their numbers are not great, they are a force to be reckoned with. They are attended to by their servitor races, from dragonborn, to drakes, and scaleborn, and beyond.

## Government

The ruling class of the islands is a collective of dragons that span the different lineages. They govern and see to the protection of the servitor races.
The Church of Roe

## Church of Roe

> *"Not to go on all fours, that is the law. Not to suck up drink, that is the law. Not to eat fish or flesh, that is the law. Not to claw the bark of trees, that is the law. Not to chase other men, that is the law. Are we not men?"* - prayer of the Church of Roe
>
>

**The Church of Roe** is the singular religion on Roe Island, founded by **Monseir Alphone Roe**, who would later take the title of Father to his creations. The religion focuses on the struggle of mind versus nature. The religion teaches the beastfolk of Roe Island to rise above their base instincts and use their mind to solve the issues they face.

## The Pact

Those who spurn the teachings of Father Roe, and give in to their animal nature, are hunted by the elite warriors of the church known as The Pact. It is their job to hunt down and kill the violators, to ensure that chaos does not spread across the rest of the island.
The Winter Court

> "*I'd not want to cross any Fey, the Winter ones most of all! They hold a grudge that last generations!*" - a traveler of the Feywild
>
>

## General Information

### Domains

* Death
* Ice
* Winter
* Decay

**The Winter Court**, also known as **the Unseelie Court**, or **the Court of Night**, is a Fey Court in the Feywild. The Court is formed by those of the Feywild that have a more evil alignment, and those that gravitate towards colder elemental powers. Their capital is based in Oighear, the City of Ice, in the Citadel of Dusk. The Court is also home to some of the most dangerous of the Great Houses of the Fey, such as the House of Sorrows, the House of Dread, and the House of Vengeance.

## Founding

The Fey were originally one court, but infighting and conflict caused a great schism that split the court into the many courts. The Winter Court was formed by the King of Sorrows, and gathered those around of cold and death. The court founded in the city of Oighear, and the Citadel of Dusk is where the court holds audience.

## Leadership

The current leader of the Winter Court is a powerful Archfey known as the Pale King, an ice powered monarch. However, he is only the regent that speaks for the court, because the true ruler of the Winter Court is Mab, the Queen of Air and Darkness. However, for long periods of time, she slumbers in a deep sleep, and during these times, the Pale King rules.
House Athica

**House Athica** is an ancient and dead noble house that was once the rulers of the Kingdom of Athica. The family was lead by the man that would be known as Athica the First, who fought in the Unification Wars of Athica during AoS 001 until AoS 002. Athica formed the united kingdom under his banner, turning the other powers into retainers and baronies to rule the land under his leadership. The family line is thought to have died out with the passing of Athica the Last.

## Notable Members

* Athica the Last: 457 AoS - 492 AoS
* Athica the Second: 27 AoS - 62 AoS
* Athica the First: 1 AoS - 27 AoS
Master Kribbles

**Master Kribbles** is an archivist in the service of the king who has been dispatched to serve in the court of **Baron Drakmir**, as he takes command of his new charge of the Barony of Custos. Kribbles is a goblin of advanced age who is well versed in court politics and the legalities associated with such surroundings. He also serves to help the baron in drawing up treaties and laws for his domain.
Cold Spar

> *"Cold Spar? Never go there, put it out of your mind! That place is the frozen city of the dead!"* - Mountain's Foot Guide
>
>

## Naming Information

### Aliases

* Frozen City of the Dead
* Icy Tombs

## Society

### Races

* Undead

**Cold Spar** is a frozen city of the Great Frozen North, also known as the **Frozen City of the Dead**. Cold Spar is notable to the fact it's primary residents are undead, ruled by a Necromancer that raises undead from corpses brought to him.
Hell

**Hell** is the lower realm where devils rule. Divided into 9 layers, or circles, ruled by the Nine Lords of Hell. The Lords of Hell are served by their Archdukes, who seek to overthrow them and claim their thrones. At the very bottom of Hell, the Lord of the Ninth, Astaroth is entombed.

# The Nine Circles

* **Limbus** - The Shores of Hell, where the damned are deposited and sorted to be sent along to the circle to meet their ultimate fate.
* **Lyst** - The Circle of Lust and Passion
* **Gula** - The Circle of Gluttony
* **Gier** - The Circle of Greed
* **Iratus** - The Circle of Wrath
* **Haeresis** - The Circle of Heresy
* **Phlegethon** - The Circle of Violence
* **Malebolge** - The Circle of Fraud
* **Ephialtes** - The Circle of Treachery

# Lords of Hell

* Astaroth - The First Devil, The Lord of the Ninth Circle, Master of the Infernal Fire, Enemy of the Light of the Heavens
Gossum del Fassim

**Gossum del Fassim** is a tiefling merchant that runs the trinket shop known as Gossum's Almost Useful Trinkets. He is a playful and mischievous character that delights in his interactions with other people. Those that can amuse him he will sell items of use, though more often, he will sell off random trinkets.
The Fangs of Volo

**The Fangs of Volo** are a group of kobolds and goblins that have pledged their service to the goliath barbarian named Volo, forming an ad hoc clan around her. While the kobolds are generally seen as the more dutiful members, the goblins have a habit of being chaotic in their duties and more gung ho in the completion of their assigned tasks.

## Members

* Skag - Level 3 Goblin Fighter
* Skrun - Level 3 Goblin Fighter, also a cook
* Gork - Level 3 Goblin Ranger
* Grun - Level 3 Goblin Monk
* Torg - Level 3 Goblin Druid
* Grif - Level 3 Kobold Fighter
* Tok - Level 3 Kobold Bard
* Zik - Level 3 Kobold Rogue
* Nuk - Level 3 Kobold Cleric
* Qinak - Level 3 Kobold Wizard
Burn Berry Poison

**Burn Berry Poison** is a poison crafted in Sekaiden that is used to silence people in a most gruesome way. Harvested from the Burn Berry found in the artic regions of Valen'Dria, it is refined into a poison that literally melts the insides of a person who ingested it. Nearly instantly fatal, no one yet knows a counter to this deadly poison. It is often used as a means of silencing one and to send a message to others as the victim is literally melted from the inside out.
Keepers of the Record

**Keepers of the Record** are a society in the Kingdom of Athica, formed in 1138 AoS by the order of the Council of Barons. This was in response to the conflicting records that came out of the chaos that was the final years of the Mad King, Magellus' reign. This was done to ensure a proper and accurate means of record keeping was done, so that all information was archived and available as quickly as possible.

## Structure

The Keepers are organized into cells, with one representative, referred to by the title of Archivist, of each cell assigned to be in the field, often attached to a figure of importance to record and transcribe all that the Archivist in the field sees. These cells are spread about and do not keep regular contact with each other, only the leader of the cell reports to a supervisor who reports directly to the king.

### Ranks of the Order

* Scribe - acolytes that join the order, tasked with recording to parchment all that is seen and said
* Viewer - watches the scrying orbs that are attuned to the archivist in the field and records what is seen
* Archivist - one of the order that travels with important figures to record official events and happenings
* Keeper - leader of the cells that organizes and logs all the records and reports to the Lord Keeper
* Lord Keeper - the leader of the order, and directly reports to the King of Athica

## Headquarters

The Archive is kept in a secret location in Throne City, with various safe houses located all over the continent. These locations are fiercely guarded secrets, that not even the king knows, and only accessible to the members of the order. The Archive itself is a heavily warded and guarded area where the complete record from the time of their founding to the current year is kept.

## Notable Members

* Kribbles - archivist attached to Baron Drakmir of Custos.
Introduction au Puroresu

Vidéo très intéressante par l'excellent MrMoonlight

Un paquet de trucs pour aider celui qui le souhaite à découvrir le catch
 japonais, cela en partant du principe que vous connaissez déjà le catch
 américain et en vous expliquant les différences et leurs intérêts. Le
sommaire:

* Intro: c'est quoi le but de la vidéo, qu'es ce que vous y trouverez
* Qu'est ce que le puroresu ? De quoi est-il question ici ? [2min38]

**Partie 1- Actions speak louder than words :**

* Le problème de la langue [4min23]
* Comment les storylines avancent elles dans le puroresu ? [5min39]
* Les personnages dans le puro. Les japonais fades ? [8min01]

**Partie 2 - La logique du puro :**

* La dynamique et la psychologie dans un combat de puro [11min19]
* Le public japonais [13min42]
* Le push et la hierarchie dans le puroresu [16min25]

 **Partie 3 - Dans le ring :**

* La valeur des moves dans le puroresu [21min02]
* La focalisation dans le puroresu. La question des finishers [26min10]
* Les différences de styles ''in ring'' dans le puroresu traditionnel [31min10]
* Le cas des echanges ''à toi à moi'' [34min29]
* Les rares différences de règles entre puroresu et catch US [37min40]
* Le mot de la fin... [41min16]
Items

The following is a listing of items that can be found and used in the worlds. The first entry after the name is the world the item can be found on.

A

* Astral Necrogem - Astral Sea - Astral gems that have been subjected to a massive amount of necrotic energies over a prolonged period.

B

* Burn Berry Poison - Valen'Dria - a dangerous poison that is almost instantly fatal, melting the victim from the inside out.

C

D

* Deusium - Multiverse - the rarest form of currency found in the multiverse.

E

F

* Fey Honey - Feywild - Harvested from Fey Bees, can be used to create various potions. The honey itself can boost one's charisma.

G

* Ghoststeel - Ravnica - a specially treated type of Mizzium that allows interaction with spectral energies.

H

I

* Ice Arrows - Various - Arrows that have a freezing effect added to the arrowheads.

J

K

L

* Letter of Marque - Valen'Dria - a letter issued by a governing power to grant amnesty to privateers and pirates.

M

* Mizzium - Ravnica - Mizzium is a magic-infused, durable, and fireproof alloy metal employed by the Izzet League of Ravnica.

N

O

P

* Powder - Valen'Dria - a dirivitive of Wonderdust manufactured on Roe Island, used as a mood altering substance.

Q

R

* Ridium Syx - Various - crafted from mined astral necrogems and turned into a deadly poison that affects the very soul of the victim.
* Rosestone - Valen'Dria - a red granite mined in areas of the world such as Rosestone Quarry, notable for it's ability to interfere with arcane spellcasting.
* Royal Treasures of Athica - Valen'Dra - the treasures of the royalty of the Athican Crown.

S

T

* Tapestry of Fate - Aevum - a physical embodiment of the destinies of all beings of the Material Plane that guides their fates.

U

V

W

* Wonderdust - Valen'Dria - a narcotic made from finely ground Residuum and gemstones, then huffed with an inhaler, granting a boost in magic, and extremely addictive.

X

Y

Z

#
Mitra

**Mitra** is the sun god of Valen'Dria. Mitra is a minor deity in the pantheon, subservient to Lady Light, Lord Night, and Cronus, the High Gods. Mitra is known for standing against the darkness, marking the passage of time, and contracts, and is often seen as the patron of just rulers. Mitra's name and authority is often cited during religious ceremonies, weddings, coronations, and the like. Mitra is the primary deity that is worshipped in the kingdom of Athica, with the most important site being the Cathedral of Mitra in Throne City.

**Alignment** -Chaotic Good

**Symbol** - 8 pointed sunburst

**Holy weapon** - longsword

**Associated colors** - Yellow and White

**Worshipers** - Followers of good, farmers, light mages, royalty

**Tenants** - To stand against the darkness, to render aid to those in need, to spread the light to the places it does not reach.

**Prayer** - "Mitra, aid those who beseech your name, to win the day, and to bring peace to the land."

**Other names** - Mithra, The Great Light, The Sun
Kharon

**Kharon** is the **Ferryman of the Dead**. It is his duty to collect those at the moment of their death and transport them to the afterlife where they will stand in judgement if they should be sent to the High Heavens of the Burning Hell. He was a servant of the original God of Death, Mortis. When Mortis was destroyed by a group of heroes to stop him from annihilating all life in the multiverse, his power and portfolio was split up amongst others, with Kharon taking the role as ferryman of the dead. Kharon despises the specter known as Jonathan Jones, the Devil of the Sea for stealing the souls of those who perished at sea.

## The Path of the Departed

Kharon arrives at the moment of death, taking the departed onto his ferry and takes them to be judged. Once the soul is judged, Kharon takes them either to the High Heavens or the Burning Hell where their final destination will be decided. Those souls that are seeking atonement at Mount Purgatory will be taken to their final destination when they reach the summit. Souls that are to be taken to Hell are loaded onto great barges known as Kharonites, and shipped en masse to Limbus, the First Circle of Hell.
Haine

**Haine** , also known as the **Red Moon**, and the **Cursed Moon**, is one of the two moons of Valen'Dria. Often associated with the negative traits of the night and magic, the red moon is often central to rituals meant to curse and punish people. The red moon is also the moon that werewolves follow, as the lycanthrope curse is tied to this moon. The Red Moon was named for the God Haine.