Progressoid

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### Price

TBA

**Progressoid** is a game mode added in 0.9966. It is based on Arkanoid, an arcade/computer videogame made by Taito, as well as the iconic Breakout game made by Atari. This game mode is exclusive to 8-BIT systems.

## Gameplay

The objective of the game is to shoot the ball to break bricks until the progress bar reaches 100%. Breaking a brick will cause a segment to drop from the bottom. Letting the ball drop to the bottom of the screen will cause a Game Over screen. The types of bricks are:

* Blue - Drops a blue segment.
* Cyan - Drops a cyan segment.
* Yellow - Drops a yellow segment.
* Red - Drops a red segment.
* Pink - Drops a pink segment.
* Green - Drops a green segment.
* Magenta with one or three question marks (depending on the computer you are using) - Drops a random type of segment.
* Gray - Does not drop a segment.
* Any brick with protection - Requires two hits (protection in the corners) or three hits (full protection) to be destroyed.
* White/Brick (depending on the computer you are using) - Indestructible.

Catching a segment will fill 10% of your progress bar instead of 5%.

If you destroyed all of the bricks and your progress bar isn't full yet, a new random line of bricks appears on the top and you get the "Cleaned space" bonus.

## Levels

The levels here are constant.

Here are the following:

**TPB-80**

* Nil
* User

* 1
* 2
* 3
* 4
* 5

5 columns of LB with breaks

A row of blue

2 rows of 5 columns of B with breaks

5 columns of Yellow shifted in between

5 columns of yellow with breaks

2 rows of alternating patterns of blue and yellow, the first pattern starting with yellow

3 columns of blue in the left,middle,and right
7 of yellow between

2 rows of alternating patterns of blue and pink, the first pattern starting with pink

4 columns of Blue in the middle with breaks
3 columns of blue with yellow between and outside them

4 columns of blue with red between them and yellow outside them

* 6
* 7
* 8

Finish This

Finish This

Finish This

## Trivia

* If you attempt to press any key other than the "ANY" key when the computer asks you to do so during the game over and post-game bonus screens, you will get the "Not any key is the any" bonus.
* If you turn off the game while the level changes in the results screen, the results appear glitched in the upper left corner. If you figure it out, you can bring more (glitched) game modes into the 8-BIT systems.
* When `LIST`ing Progressoid's ProgressBASIC code, it prints the HEX "`57 69 6b 69 70 65 64 69 61 2c 20 74 68 65 20 66`".
	+ This HEX translates to "Wikipedia, the f". It could be the title of the main page of Wikipedia, but it's currently unknown what the rest means anyway.
* In Pomodoro 84, the hearts in the topbar are replaced with tomatoes, as Pomodoro means Tomato.

## Gallery

### Screens

Title screen in TPB-80Title screen in Pabari 950Title screen in BX SpectreTitle screen in Pomodoro 84Title screen in Pyrus =Gameplay in TPB-80Gameplay in Pabari 950Gameplay in BX SpectreGameplay in Pomodoro 84Gameplay in Pyrus =
#### Older game versions

Title screen before 0.9970Gameplay before 0.9970
### Splash screens

Pyrus -TPB-80Pabari 950BX SpectrePomodoro 84Pyrus =All 8-BIT systems (before 0.9970)