Functions

As you level you enable different **Functions** in the game, which are something like abilities Red uses. To see a list of functions in the game, see below or visit Red's Abilities.

## Details

### Crash()

**Attack**

Deals 50 damage to a single target. Stuns the target for 2.1 seconds. Stunned targets cannot move or attack, take 50% more damage, and are decloaked.

**Upgrade**

* Switch(): Charmed enemies are invulnerable for the duration.
* Mask(): Stuns enemies within 450 radius for 1.575 seconds.
* Jaunt(): Stuns enemies within 150 radius for 1.575 seconds.
* TBD
* Other: Stuns enemies for 1.575 seconds.

**Passive**

Take 25% less damage. Immune to Stun.

### Breach()

**Attack**

Deals 100 damage across a long distance in a straight line.

**Upgrade**

* Breach(): Breach bounces off of impenetrable surfaces.
* Jaunt(): Damage targets along the User's path.
* Mask(): Doubles the duration of Mask().
* Help(): Increases the health, attack range, and planning potential of the Friend.
* Improves the range and velocity of most Functions, and adds penetration to some.
* Other: +100% range

**Passive**

Gain 120% increased Turn() planning potential.

### Spark()

**Attack**

Deals 60 damage in a small area around the target.

**Upgrade**

* TBD

**Passive**

Spawns a copy when attacked to divert nearby targets.

### Jaunt()

**Attack**

Transports the User directly ahead. Usable in Turn() recovery.

**Upgrade**

* Jaunt(): Increases Turn() recovery speed when used.
* Mask(): Raises User speed and Turn() recovery speed when used.
* Load(): Packets will detonate automatically.
* Help(): Summons a stronger, faster Friend
* Makes most functions fire instantly and usable during Turn() recovery.

**Passive**

Increases Turn() recovery speed by 125%.

### Bounce()

**Attack**

Launches a 100 damage bolt that jumps to up to 5 other Targets.

**Upgrade**

* Jaunt(): Gains a faster cooldown but transports the User a shorter distance.
* Mask(): Releases Bounce() particles on use.
* Help(): Summons a stronger Friend whose attacks chain to multiple Targets.
* Makes most Functions ricochet to multiple Targets

**Passive**

Creates a shield around the User that deflects damage.

### Load()

**Attack**

Creates a Packet that explodes when hit for 250 damage in a large area.

**Upgrade**

* Breach(): Deals damage in an area round the point of impact, but no longer penetrates.
* Jaunt(): Deals damage around the destination.
* Mask(): Creates a blast around the User when activated.
* Help(): Increases the health and attack radius of the Friend.
* Increases the damage and area of effect of most Functions.

**Passive**

Generates Packets automatically every 10 seconds.

### Help()

**Attack**

Calls a Friend to aid the User. Its actions can be planned in Turn().

**Upgrade**

* Jaunt(): Leaves behind a copy of the User.
* Mask(): Leaves behind a User copy on use.
* Help(): Creates a stronger Friend with a 90% chance to prevent Cells from spawning.
* Switch(): Spawns a friendly BadCell on the Target's position.
* Most Functions gain a 50% chance for Cells not to spawn.

**Passive**

Gain a 25% chance to become a SuperUser on activating Turn(), unlocking the Kill() Function, which deals 500 damage to a target but uses all of your Turn().

### Mask()

**Attack**

Conceals the User for 6.3 seconds, amplifying the next damage dealt by 200%. Usable in Turn() recovery.

**Upgrade**

* TBD

**Passive**

After eliminating a Target, the User becomes concealed for 2 seconds and moves 125% faster.

### Ping()

**Attack**

Fires a rapid 15 damage shot in a straight line.

**Upgrade**

* Help(): Creates a stronger, faster Friend with more efficient Turn() planning.
* Other: 25% less Turn() cost, 20% less charge and cooldown time

**Passive**

Move 200% farther in Turn().

### Switch()

**Attack**

Forces the Target to serve the User for 6 seconds.

**Upgrade**

* TBD

**Passive**

Spawns a friendly BadCell when retrieving Cells.

### Get()

**Attack**

Pulls a Target close to the User, dealing more damage the farther away the Target is.

**Upgrade**

* TBD

**Passive**

Increases Cell collect speed and distance by 200%.

### Purge()

**Attack**

Creates a seeking parasite that deals 120 damage to a Target over 3 seconds and slows it by 70%.

**Upgrade**

* TBD

**Passive**

Automatically deal 10 damage when struck.

### Flood()

**Attack**

Spawns a sphere that lasts 4.5 seconds and deals 60 damage to a Target per second of contact.

**Upgrade**

* TBD

**Passive**

Regenerates up to 50% of the User's life by 5 per second when not in Turn() recovery.

### Cull()

**Attack**

Deals 225 damage to a single target and launches them into the air.

**Upgrade**

* Help(): Creates a stronger Friend that harms Targets on contact during Turn().
* Switch(): Doubles its duration.
* Purge(): Deals an additional burst of damage on use.
* Other: 50% more damage, sends Targets flying upwards.

**Passive**

Deals 150 damage to Targets on contact in Turn().

### Tap()

**Attack**

Deals 150 damage in a large area around the User and heals the User by 1%.

**Upgrade**

* TBD

**Passive**

Increases total life points by 150%.

### Void()

**Attack**

Weakens a Target's attack and defense by 175%. Stackable up to three times.

**Upgrade**

* Jaunt(): Briefly raises the User's damage.
* Mask(): Doubles the power of the next attack when activated.
* Void(): Doubles its duration.
* Other: 50% more damage.

**Passive**

Increases base damage output by 125%.