recursal/Fanatic-Fandom huggingface dataset:
Thomas II

The product of Thomas' first regeneration, **Thomas II** quickly resumed his multiversal travels and ended the use of his lordly possessions. A reckless, headstrong and cocky adventurer who usually dove into situations without a plan and hoped to improvise his way out, his outward immaturity hid a heroic soul who eagerly sought to bring justice to everywhere he went, and who enjoyed making and spending time with friends as equals. Despite this, his impatient and cocky personality was often seen as exhausting by many, and occasionally abrasive.

Initially taking Cyril with him on his travels, the boy chose to remain at home when a visit to his betrothed showed she had been suffering depression after his 'disappearance' from her perspective. Instead, Cyril chose to remain at home and manage Thomas' affairs, trying to make that Earth a better and better place. Many years later, after travelling alone for a time, Thomas met the twins Kiyomi and Kohei who journeyed with him for a couple years but ultimately found his way of life exhausting and returned home, leaving him to adventure alone again.

When he came to the war-embroiled world Novira, he met a fellow friendly archon for the first time since his family died. The soldier, named Kai, also took to Thomas and was inspired by how quickly he was able to help bring the century-long war to a swift close. During this closing battle they faced off with Magnus, now having regenerated himself, and freed the ur'yek from his control. Afterwards Kai joined Thomas on his travels, and stayed with him for about a century. In the end, Kai opted to return home after discovering he had a family made from genetic extraction and recombination.

Thomas II spent the final years of his life travelling with the watcher Sun Wukong, who had suffered a great personal loss of his own at the time. This incarnation ultimately gave his life during a conflict with the Solloids to buy Wukong time to stop them. Although Wukong was able to heal him to a degree, it wasn't enough to avert the regeneration that occurred once the adventure wrapped up.
Jitters

## Titles and Affiliations

Member of Father Richard Anscham's and Harvey Jay Algrith's Blasphemous Congregation; priest of the Church of Vengeance.

## Place of Residence

Most likely Mauseburg, the Church of Vengeance.

## Pertinent Information

Parted ways from Harvey's company the moment he left the ruins of Ostedholm, heading for the Church of Vengeance. He has made no attempts at contacting the blasphemous congregation since.

Father Pevrel confirmed that he was inducted as a priest of the Church of Vengeance, and has righteously served since then.
Aldus Campion

## Titles and Affiliations

Representative of the Halls of Eternity; missionary of Eanlac; priestess of the Church of Time.

## Place of Residence

Currently a guest in Daybreak Citadel, Eadric.

## Pertinent Information

Sent from Eanlac to the Church of Mercy as a test, under Mother Aimar's orders.

Sister Campion is tasked with investigating the loss of Klepto's youth, and hopefully, will be able to reverse the curse that was placed on him.

During her stay in Daybreak Citadel, this young woman is under the supervision of Brother Theodore Wilhelm.
Catalyst Quest Wiki

## Welcome to the Catalyst Quest Wiki!

Welcome to the Catalyst Quest wiki, a comprehensive reference that anyone can edit. Our goal is to provide a summarized repository for characters, Gods, demons, locations, items, and factions.

Catalyst Quest is an epic, dark fantasy saga that takes place in an original setting. It is currently comprised of eleven books, with each book being its own stand-alone entity. Created by Alaric on September 3rd, 2019, Catalyst Quest has updated every day as an ongoing, collaborative story. It is currently hosted on Sufficient Velocity, where users can vote on the direction that the story takes next. A visual novel game is in the works, based off of Catalyst's first book: The Ruins. The most recent book, Panacea, can be found here.

CharactersPantheonDemonsLocationsItems

## Social

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Church of Vengeance

## Leader

Father Nicholas Pevrel, Justiciar of Corcaea, the Blade of the King.

## Well Known Functions

Settles any and all disputes called upon for fair judgement. (False and/or flippant claims are punishable in turn.)

Assists with border security. The precise methodology of the clergy of Vengeance is not public knowledge.

## Pertinent Details

Father Richard Anscham has become close allies with Father Pevrel. He owes him and his church a great debt for their sacrifices during the Night of Embers— a battle against the cult of Inertia that cost many lives.
Julian Miramond

## Pertinent Information

Along with Father Pevrel and an accompaniment of 100 clergy of Vengeance, she traveled across half the country just to aid Richard's city. Since the hour she arrived, Sister Miramond toiled to ensure the safety of Eadric and its peoples.

Father Barthalomew has personally vouched for her trustworthiness.

In a relationship with Irefist. Father Anscham is too polite to ask for the details, but he did coyly give a rigging knife as a gift to Sister Miramond in Irefist's stead. They both sincerely appreciated the gesture.

Native to Rimilde, though she has relocated, and is now traveling abroad with Irefist,
Sonfield

> *"A few lights can be seen twinkling from quiet homes, and smoke still rises from hearths in all directions."*
>
>

## Prominent Residents

Laurence Wood "the Wake" - *Lord of Sonfield*

Aralene - *Demon of Cooking*

## Notable Details

Suffered intensely from the famine plaguing southern Corcaea during the year 606. Father Richard Anscham summoned the Goddess of Agriculture to restore the health of the village's fields, in exchange for the release of Aralene.
Furor

Furor is a skull-shaped cane in possession of Father Richard Anscham. It may only have a solid wood interior, but it possesses divine properties, enabling its soft, metal exterior to withstand current of lightning (without melting!) for extended periods of time. Furor has been shaped with the gifts of Agriculture via Father Anscham's divine ability from the Green Dahlia, is plated in Mercy's gold, and exists as a testament to Storm's might.
Land warfare in the Emergerium War

Whether it can be arguably called "Modern warfare", "Emergerium Modern warfare" or more accurately called "Emeric warfare". The properties of the light yet solid Emergerium, the near-omnipotence of Pyrolith ,various new technologies and other circumstances led to armies be able to bring to fixed and visible frontlines great numbers of soldiers and war machines of various types and scales. All to conduct great display of firepower and destruction in an age where resilience and defense is stronger than ever.

While the infantry, armor and artillery stands transformed, new variations of them and additions to many country's arsenal : From the power armors and heavy weapons of the Heavy infantry to the gargantuan "Landcruisers" and "Hulkers"
Harriet Cardew

## Titles and Affiliations

Exiled priestess of the Church of Spirit; Counselor to Father Richard Anscham, in formal employ of the Church of Mercy; Formally tasked as a leading researcher for the Catalyst, in conjunction with Walter Middleton and Father Richard Anscham; Technically a Sister of the Churches of Spirit *and* Mercy; Mortal enemies with Father Henry Sullivan.

## Place of Residence

Apotheosis Keep, Daybreak Citadel, Eadric.

## Pertinent Information

Exiled from the Church of Spirit under orders from her blood-related sister, Sister Marjorie Cardew.

Has refused to invoke Spirit until just recently, and said she only did so having NO other options.

Disturbingly strong connection to Spirit. Sister Cardew's first invocation to the Goddess was capable of facilitating cross-country communication (voluntary or not) between every current church leader.

Also has been capable of influencing the will of Vengeance and Flesh, to remove a dark, flesh-craving inclination from Richard.

An expectant mother, in a relationship with Walter Middleton (the father).

Richard and Harriet have allied through his Relic. The effects of this have yet to be discerned.

Privy to a secret archive within the Royal Archives, along with Father Anscham and Walter Middleton.

An official partner in Richard's research of the Catalyst, his most trusted advisor, and one of his dearest friends.
Arien Grey

## Place of Residence

The Church of Mercy, Daybreak Citadel, Eadric

## Pertinent Information

An associate of Inertia, who operated within their ranks with the hopes of playing both Inertia and the Church of Mercy. She successfully infiltrated the Church of Mercy by being intentionally captured, but had a change of heart before Daybreak Citadel collapsed. It's thanks to the information she provided to Father Richard Anscham that the citadel was saved from certain destruction. She's now in the care of Ser Harvey Jay Algrith and Sister Harriet Cardew, and has been staying in the Church of Mercy both for her protection and for her own recovery.
Demon of Misconception

Deceased. Collective demons comprised of members from the cult of Inertia. No association with any of the Gods. Apparently no upward bound of how many individuals it can absorb. Up to fifty unique bodies seen so far within one demon of this nature. One was fought in a cultist hideout on the outskirts of Eadric, now is compacted into a 5'x5'x5' cube flooded with pine resin. The other was fought in the river district of Eadric, and was evaporated.
Nicholas Pevrel

## Titles and Affiliations

Justiciar of Corcaea; Leader of the Church of Vengeance

## Nicknames

The Lord of Honor, the Lord of Wrath, the Father of Righteousness, Rot-Eye, the Blade of the King

## Pertinent Information

Judge, jury, and executioner. Unlike other church leaders, Father Pevrel's word is intended to guide the behavior of ALL citizens within Corcaea. Opposing his judgement can be met with pain of death.

This antisocial priest has a hideous reputation for cruelty. These accusations are well founded. Father Richard Anscham personally has allied with Father Pevrel (via his Relic), and knows without a doubt that he is a sadist and a serial murderer with compulsively violent tendencies. Though they both have been enabling each other's proclivities, aiding Father Pevrel with this behavior is one of Richard's top priorities.

Currently residing in Eadric. He brought one hundred clergy of Vengeance from Mauseburg and a single priestess of Storm (Sister Miramond) to restore order to Father Anscham's city. He has lost several children due to the excursion, the Night of Embers, and Inertia's continued presence. Richard owes him several life debts, to say the least.

He has no eyes, after having asked Vengeance for his sight to be unclouded. The mark that Vengeance left on him enables the priest to see demons and sinners, though how he actually perceives the world around him is still a mystery. (Father Pevrel is incredibly sensitive about the subject, and Richard has tried not to push it.)

Severe alcoholic.

Insomniac. There's rumor that he doesn't sleep, though Father Anscham and Father Atticus Wilhelm have witnessed him rest on several occasions.

Possesses a sword made of pure basin glass. The black, fragile material may be a conduit for his invocations, as Father Anscham has seen it capable of absorbing blood.

Father Pevrel does not invoke. Though there's rumor that he's incapable of it, Father Anscham knows the truth of the matter: Vengeance comes to him.
Larkin

## Pertinent Information

Participated in creating a rip in Time. Fearing death at the hands of the demon summoned, Larkin revealed a great deal of Inertia's machinations.

Given that Richard invoked Time and reverted to ten minutes before Larkin spilled Inertia's plot, he does not know what information Father Anscham gained from their initial meeting.

After receiving a stern talking-to from Spangle, the suicidal young man claimed that he did want to live a better life, free of Inertia's influence.

Richard released him from his custody with no strings attached.

Bears a crush on Sister Agnes Willoughby, and kissed her without her permission. The priestess likely reciprocates this affection.
Church of Agriculture

> "To serve is to grow."
>
>

## Leader

Formerly Mother Phyllis Bethaea (passed away in 602).

## Well Known Functions

Production, allocation, and distribution of Agricultural material throughout Corcaea.

Works in conjunction with the Church of Flesh for construction and mining (primarily utilizing the ruins for resources).

Identification and cleansing of natural toxins.

## Pertinent Details

Responsible for the production, allocation, and distribution of Agricultural material throughout Corcaea.

Works in conjunction with the Church of Flesh for construction and mining (primarily utilizing the ruins for resources).

Can be called upon for the identification and cleansing of natural toxins.

Mother Bethaea has been martyred. The famine that plagued Corcaea for over a century came to a close thanks to Father Richard Anscham personally taking on a curse from the land. He has yet to take public credit for this venture, but have corrected anyone who has asked him about the matter (as the public thinks she is to thank).

Richard spent an entire season of Harvest at the Church of Agriculture in the year 602. Though he was deeply familiar with the activity and peoples there at the time, he has not been welcome back since then, and communications with the church has been entirely cut off.

Father Anscham has two spies captured in Wearmoor (Chesty and Serpent). Ensuring their safe rescue is his top priority.​
Beltoro's Apology

After enduring the memories of Beltoro— an ancient demon of Spirit, comprised of 21 hands— Richard communicated with them via writing. One of his greatest sacrifices was giving this demon his restraint after it penned this message. It has not left his person for a day since then.

>
> *Father Anscham,*
>
>
>
> *Thank you for coming back. Thank you for upholding your word. Thank you for already doing more than she swore to do. Thank you for attempting to help us find ourselves once more.*
>
> *You know I cannot speak of it, but you have so much more than even I once possessed.*
>
>
>
> *Please accept our apology.*
>
>
Chesty

## Titles and Affiliations

Member of Richard's and Harvey's Blasphemous Congregation

## Pertinent Information

Born and raised in Balferth's farmland. Consequently has a knack for Agriculture.

Is illiterate (like the majority of Corcaeans).

Has traveled and engaged in some illicit activity to the south.

Manned the Sigbrooke outpost for several years with Irefist and Claymore.

Went to the ruins with Irefist and Claymore with some hope of picking how he would die. Was allegedly in Ostedholm for several months.

Was stationed in Wearmoor, investigating the Church of Agriculture alongside Serpent (for the express purpose of gathering intel for Father Anscham).

Captured by the Church of Agriculture. Richard istraveling across the country to try and save him and Serpent.
Elias Edmund

## Place of Residence

Deceased. Final resting place is in Eadric, within the cemetery grounds just outside of the Church of Mercy.

## Pertinent Information

Father Richard Anscham's distant, overworked, and neglectful (first) mentor— despite his best efforts.

Was aware of the experiments being conducted beneath the Church of Mercy, yet did not actively intervene in Richard's treatment until he was of age.

Died on the field of battle, fighting a major demon and its army.

Bestowed his title on Richard as he died.

Largely thought to have been a madman by the public.

Left a suicide note addressed explicitly to Father Anscham, penned the day before his death. This letter was withheld by Mother Aimar until the year 605, then entrusted to Father Wilhelm to deliver to Richard. To the best of his knowledge, only him, Father Wilhelm, and Sister Cardew are aware of its contents.
Adwin Anscham

## Titles and Affiliations

Interpretation; (formerly) the Demon of Interpretation; artist commissioned by the leader of the Church of Mercy, Father Richard Anscham; adopted son of Father Anscham.

## Place of Residence

Main choir, the Church of Mercy, Daybreak Citadel, Eadric.

## Pertinent Information

Formerly a demon of Dream, Spirit, and Time imprisoned within the dungeons below the Church of Mercy.

By accepting its Catalyst of Interpretation (at Father Anscham's urging), the demon appears to have undergone a transformation into the *embodiment* of Interpretation.

Interpretation has assumed the form and identity of a young man with the likeness of Father Anscham's and Mercy's son. He has agreed to stay within the Church of Mercy under their protection.

Adwin is in the process of painting his Catalyst on the walls, floor, and ceiling of the main choir within the Church of Mercy.

His precise metaphysical state escaped even Spirit's understanding. Adwin is prone to extremely violent episodes if provoked, and has sought isolation in the main choir to avoid further scrutiny.

Adwin Sebastian AnschamThe Demon of Interpretation
Magic

> "...whereas with Magic, each spell has variables that are too poorly understood by most humans for him to have accurately recorded. Our expertise lies with the soul, and all that 'is,' he wrote. Versus Magic, which is all that 'can be.' There's some critical information on the mechanics of Magic that was either intentionally omitted from his papers, or there's something he himself failed to understand. It's no wonder that his later work was dedicated almost entirely towards the subject. My curiosity is piqued, too."
>
>

Magic is a poorly understood phenomenon by humans in the world of Catalyst Quest. Undertaking the study of Magic most often destroys the body, mind, and soul of the individual who makes the attempt. A byproduct of Magic known as "Vitality" accumulates from the casting of a spell. An excess of Vitality is seemingly what triggers the Catalyst in humans. This phenomenon has not been observed in other races.

The Gods in Catalyst *are* reality and all the elements that reality is composed of. Conversely, Magic is all of *unreality* and all that is not. Because Magic manipulates the fabric of reality (and is even capable of creating tears in it), it harms/abuses the Gods. Mercy is an outspoken opponent of the practice of Magic in all ways, shapes, and forms.

The act of reading a spell alone can cause catastrophic damage to the viewer. Though Father Richard Anscham has never performed a Magic spell as intended, he has read several spells and identified multiple Magic objects to negative effect. His ability to do so and live is exceptional. Often the process of reading a spell simply kills or turns humans into demons.

The cult of Inertia is responsible for the mass training of sorcerers in the country of Corcaea, with the intent of dismantling the theocracy and intentionally starting demonic outbreaks.
Father Wilhelm's Retreat

> *"The edge of the woods are coated with snow, and the peaks of the Folorast mountains are just off on the horizon."*
>
>

## Prominent Residents

Father Atticus Wilhelm - *Leader of the Church of Dream*

## Notable Details

Located at the base of the Folorast mountains, only a few days travel from Somerilde.

Used for temporary asylum for Father Richard Anscham in the Last Reaping of 605.

Excellent ice fishing. Snows year-round, excluding the season of Grace.

The base of the Folorast mountains.
Piety

Father Friedrich sent this long sword from Beorward to Calunoth. The mighty weapon has not left Richard's possession since. It requires two hands to properly wield, and lives up to its namesakes. Piety has withstood bolts of lightning, smited undead foes, and has never once spilled the blood of an innocent.
Randy

## Titles and Affiliations

Member of Father Richard Anscham's and Harvey Jay Algrith's blasphemous congregation

## Pertinent Information

Tasked with locating Mick. Last seen in Calunoth's sewers by Serpent, Claymore and Irefist. According to Father Henry Sullivan, Randy and Mick are likely now working together in Murgate (to sabotage and/or kill Victor Bonamy).

In a relationship with Mick. Though Randy apparently had some association with Victor Bonamy (and Richard has heard rumor of many indecent public displays), he is uncertain of what the details are, and is far too polite to have asked.

Has helped Mick provide shelter for the isolated, downtrodden, homeless, and/or heretical citizens of Corcaea.

A master of subterfuge and assassination. Randy is also allegedly one of the most capable subterranean navigators alive, and has demonstrated ability to maneuver through urban environments that Richard has never seen outclassed.
Spangle

## Titles and Affiliations

Veteran priestess of the Church of Mercy; Member of Richard's and Harvey's Blasphemous Congregation.

## Place of Residence

The Great Chamber, Daybreak Citadel, Eadric.

## Pertinent Information

Left for the ruins from the Church of Mercy the day she found out about Father Anscham's history.

Orator, explosives expert, pyromaniac, highly defensive combatant, and healer of renown.

Infamous for her involvement with the blasphemous congregation, particularly in Calunoth, though more recently for her arson during the Night of Embers.

Richard bestowed his tenet of healing onto Spangle via his Relic, during the Battle for the Cathedral Ward in Calunoth. She used his ability to heal him both through several lightning strikes, and to replace Electrum's lost arm with solid gold.

In a committed relationship with Electrum.

Sister Corbon's position (due to lineage, skill, relation to Father Anscham [as the leader of the Church of Mercy], and ability to invoke) renders her authority second only to Electrum's, then Richard's, within the Church of Mercy's walls.
The Star Devourer

A colossal demon seen within a rip in space and time. Fear of this many-horned, winged, legless monstrosity (and its ability to eat stars) led Richard to invoke the Goddess of Ages in hopes of saving Her (and Richard's city). He traveled ten minutes back in Time to prevent the rip from ever opening, and does not know the location or origin of this demon any longer.
Theobald Stace

## Titles and Affiliations

Former priest of the Church of Mercy; Former jailer of the Church of Mercy; Richard's former jailer.

## Pertinent Information

Richard was in Stace's care (within a cell at the bottom of the dungeons) for eight years, during which time he took no issue depriving Richard of food, water, sunlight, or human decency.

Richard bit off one of Stace's fingers in his second year of confinement, but otherwise never struck out against him or made any attempt to flee.

Stace has never forgiven Richard for maiming him, and is responsible for most of his mental and emotional difficulties, as well as the majority of his physical scars.

The dynamics of their relationship is a delicate subject that Catalyst Quest primarily explore through the narrative. That said, it is worth mentioning that Richard has sought forgiveness for himself just as much as for Stace.

Though Stace hates Richard, he wishes to be rid of his stranglehold on his life. Two weapons Stace used to torture him are now in Richard's possession as symbols of his growth and recovery. While Harvest symbolizes weaponizing his trauma, Atonement represents his own failings, and the desire he has to conquer them.

The initial motivation behind this priest's abhorrent actions was to study the Catalyst, in the hopes of finding a cure. Adrian Morris became responsible for enabling their mutual research when Stace's faculties declined.

King Magnus stripped Stace of his title as a priest the day he learned of Richard's mistreatment within the Church of Mercy.

Prior to leaving the Church of Mercy, Stace destroyed or removed every lock in the Church and its dungeons. Every lock above ground has been replaced, but the effects below ground remain to be seen.

Roland Terrowin let slip Stace's last known location: Mauseburg.
Mick

## Titles and Affiliations

Member of Father Richard Anscham's and Harvey Jay Algrith's Blasphemous Congregation.

## Pertinent Information

Took it upon himself to find shelter for several hundred heretics within Calunoth's underbelly.

Was last seen in Calunoth's red district. Randy was tasked with locating Mick. According to Father Henry Sullivan, they are likely now working together in Murgate (to sabotage and/or kill Victor Bonamy).

Potentially sent hundreds of individuals to preach on Richard's behalf to the north. Confirmation was not possible by Sullivan at the time he released this intel.

In a dedicated relationship with Randy. Richard is uncertain of what the details are, and is far too polite to have asked.
Walter Middleton

## Titles and Affiliations

Research Coordinator on behalf of Father Richard Anscham; Leading Associate of historical developments for the Church of Mercy; Member of Richard's and Harvey Jay Algrith's blasphemous congregation

## Place of Residence

Apotheosis Keep, Daybreak Citadel, Eadric.

## Pertinent Information

Nobleman from Cathwulf, a fortress deep in the eastern wilderness of Corcaea. What little Walter has divulged about his family has been violent or deeply concerning, but he is reluctant to touch on it.

Went to the ruins with an accompaniment of at least thirty men in order to further his research. He is the only survivor.

Claims that his study has been to determine a cure to the Catalyst. Though he made no lucrative findings in the ruins, Walter's pursuit adjacent to Richard's own research had born great fruits already.

Almost every major breakthrough Father Anscham has made regarding the nature of the Catalyst has been with Walter's assistance. He's officially his research partner, alongside Sister Harriet Cardew.

In addition to aiding with Richard's research of the Catalyst, Walter has served him as a counselor and aide. His intelligence and absence of conventional morality has made him an invaluable counterpart to Sister Cardew's well-bred guidance.

He is privy to a secret archive within Calunoth's royal library, along with Richard and Sister Cardew. In addition, he has read every article and book King Magnus imparted to him in their entirety. In short, he is a walking reference manual.

Investigating the findings of a deceased scholar from Eadric, regarding why an individual's use of Magic or the Gods varies from person to person.

As Harvey's best friend, he is under the Red Lion's protection above all others. Separating the two of them is unthinkable.
Father Edmund's Last Letter

Mother Aimar kept this letter for three years after Father Edmund's death. It was passed on to Father Wilhelm just weeks before he rescued Richard from the ruins, with specific instructions on when to give it to him. The circumstances of Father Edmund's life and death have been an enigma, and Richard have been under too much grief and strain to investigate the matter thus far.

>
>
> *"Father Richard Anscham,*
>
>
>
> *People will try and tell you that you don't deserve the title. **Never** let anyone tell you otherwise.*
>
> *I know I am placing an enormous burden on you. I know that you might not feel ready for so much responsibility. It will likely be years before you even begin to understand everything that this means for you. I had a lifetime to prepare myself for it, and I squandered all but the last few years.*
>
> *This has never been about me. This has never been about the title. This is about YOU, Richard, and one thing that I NEED you to KNOW.*
>
> *You've **earned** it. You have done so much good for this world, for the little time you've had in it.*
>
> *I'm sorry. I'm sorry that I wasn't there for you. I'm sorry for everything.*
>
> *Everything but **this**. I know it won't make things right, but there needs to be no question in any man, woman or child's mind in this whole damn country that YOU **earned** it.*
>
> *Keep proving them wrong. You've earned your place in our world, even though you never needed to prove a thing.*
>
> *You've earned all of our devotion. I trust you. I know you are more than fit to wield more than power, or wealth, or titles.*
>
> *You've earned all of our love.*
>
> *You've earned a life of your own.*
>
> *You never have to say "yes," but I know you will.*
>
> *I'm sorry. I'm so sorry, for all of the years of ignorance and neglect. I can't make it up to you.*
>
> *This is not about making amends.*
>
> *You shouldn't forgive me, and you never have to. I want you to live the best life you can. Not for me, not for anyone. Not even for Mercy.*
>
> *I know She loves you. I do, too.*
>
> *Live for yourself.*
>
>
>
>
>
>
> *Good bye, Richard."*
>
>
Bobert Hillbrush

## Titles and Affiliations

Cultivator of the Earth; council member and priest of the Church of Agriculture; ally of Father Anscham and the Church of Mercy.

## Pertinent Information

As a high ranking member of the Church of Agriculture, this priest has authority over *all* land in the nation - barring that which is controlled by his fellow council members, who share equal responsibility.

Oversees the staffing of mining operations throughout Corcaea. Reportedly has had normal staff taken by the Church of Flesh to aid in the war effort, so Bobert had resorted to desperate measures (women and the elderly) to keep mining operations running.

Acquainted with Jon Meadows, a sorcerer and member of Inertia. Correctly suspected that there is corruption throughout the Church of Agriculture, and has covertly researched suspicious activity throughout the Church for over the last four years.

Winner of Jumbo's keg challenge.
Starlight

## Titles and Affiliations

Nobility (direct relation to King Magnus); Member of Richard's and Harvey's blasphemous congregation.

## Pertinent Information

Twin sister of Sir Allan "Stardust" Douglas.

Spent most of her youth training in combat; horse riding; diplomacy; various exotic languages; myriad instruments; knows how to read and write; and other countless other privileges afforded to the highest class in Corcaea.

Though Richard has intentionally avoided learning the precise nature of her relationship with King Magnus, he knows that she is enormously favored by the country's ruler. He made no mention of Stardust when Anscham was tasked with finding them, yet stressed that retrieving Starlight was unbearably important. King Magnus also has vocally supported her choices with who she spends her life with.

She left for the ruins with Stardust to die. They are romantically involved with one another, and did not wish to leave Ostedholm for the surface. Since returning to the world above, Starlight has behaved erratically, is prone to emotional outbursts, and has had difficulty returning to daily life. She and Stardust returned to the ruins after a matter of months, though this time they entered the domain of Archdemon Arkthros, in the ruins below Calunoth.

Father Anscham is on incredibly good terms with both twins, has treated them like his very own children, and has sought to support and protect them with everything he has. His initial confrontation with Archdemon Arkthros was purely to reconcile the royal family's issues, and to get them to safety. (All of which he succeeded in doing!)

Thanks to his allegiance with the Church of Dream, Richard received permission from Father Wilhelm to provide Starlight and Stardust with asylum. They were escorted to Somerilde by Brother Theodore Wilhelm. Richard was reassured of their safety by Father Wilhelm himself.
Dream

## Domains

The moon, stars, rest, imagination, prophecy, interpretation, the arts, and the night.

## Tenets

Dream of the moon,

Of stars in the sky,

Dream of this time,

Whenever you lie

Dream to recall

His vision in full

Dream to forget

Of sin and its pull

Dream when you weep,

Night's demons we slay,

Dream, worship, sleep,

To rest is to pray.

## Invocation

**Reverie:** Remain awake for days on end. Visions of past, present, and future. Prophecy through interpretation. Project fantasy onto reality.

**Indications of Abuse:** Difficulty awakening from natural rest. Sleep lasts for days on end if uninterrupted.

**A God Scorned:** Expulsion of paint from the lungs. Impossibly deep and disfiguring scars (Richard's is a single streak across his chest). Waking nightmares.

## Visions

Dream has visited Richard numerous times in his sleep, without him intending to invoke Him. The last physical visitation was objectively a surreal and nightmarish figure, but he was inspired beyond belief by the experience. These visions are fleeting and difficult to decipher, but he have regarded them all as a blessing. Dream has bestowed upon Richard foresight, opportunities for recovery, and aid for his grief— despite his deep seated abuse of His gifts. Even being struck by waking nightmares, becoming disfigured from His inflicted scars, or having natural night terrors restored to him has done nothing to assuage him from worshiping Dream— and for good reason.
It is thanks to Dream's opportunities for reflection and self-reliance that Richard has learned to forgive himself, to accept his flaws, and to own up to his mistakes. Though he have many regrets, they have all been a part of what's made Richard **indomitable**.

## Indomitable

> Sitting upright and looking to the intense scars all along your thick wrists and calloused hands has never felt sweeter. You *did* want the evidence of your abuse to be *accentuated* by a demon. You **did** tell the demon of interpretation that excess and lust are the lesser of all evils. In your hands, gluttony and masochism can be tools of indomitable **willpower**. Pain and indulgence has been more than your shield.
>
>

The Lord of Light will not hide from his innermost darkness.

+10 INDOMITABLE

All rolls to CONTROL Richard's response to pain or indulgence will now benefit from this bonus.

The God of Visions is happy to accommodate a BROAD range of applications for Father Anscham's strengths.
Eustace Nye

## Titles and Affiliations

Priest of the Church of Flesh, in service of the Church of Mercy (under Father Richard Anscham)

## Pertinent Information

The older (more talkative) twin brother of Tancred Nye. These mild mannered priests of action are inseparable.

Formerly under the employ of King Magnus. He traveled in Richard's caravan from Calunoth, and accepted his offer to relocate to Eadric.

Formally tasked with aiding in Richard's physical regimen and training, alongside Tancred. Both brothers favor a balanced (though still brutally punishing) approach to exercise, and are more forgiving of diet or concessions for injury than their usual (Flesh-minded) counterparts.

Spent the night of embers trapped in the Church of Mercy with Adwin and a tortured cultist. He is acutely aware that Father Anscham's ex-demon son is inhuman, though he has not had the opportunity to properly address the incident for either brother involved.
Church of Spirit

## Leader

Father Henry Sullivan, the Father of Knowledge.

## Well Known Functions

Possesses the largest library in Corcaea. It's one of two. The other is the Royal Archives, within King Magnus' palace.

The leader of the Church of Spirit controls all communications and knowledge throughout the nation.

## Pertinent Details

Embroiled in conflict, as Sister Marjorie Cardew has openly challenged Father Sullivan's right to lead.
Lady Laravald of House Courteney

## Pertinent Information

The nobility in Corcaea is purely comprised of blood-relatives to the King. They hold no sway over Father Anscham's church, its tenets, or the way he conducts his business. They possess a dramatically higher social status, plenty of wealth, and pull with countless other families. That's it.

Lady Laravald is directly responsible for bolstering Inertia's numbers at home and in the capital; aiding in emptying the Church of Mercy; getting Richard sent off to the ruins of Ostedholm; and killing many of her enemies personally.

After hearing her confession, Richard saved Lady Laravald from turning to the Catalyst, and forgave her personally for her sins.

She proposed working as a spy for Richard within Eadric, after touting that she knows he would sooner die than to see your city fall. The two of them parted ways on incredibly respectful terms.

Their last meeting was to arrange a feast and subsequent dance for many influential residents of Corcaea. The connections Richard made that night were thanks to a few years of Lady Laravald's work. She asked for no thanks in return.

Out of respect for the work she's done, and for fear of jeopardizing thier mutual work, Richard has abstained from communications with Lady Laravald while he is away from Eadric.
Jon Meadows

## Titles and Affiliations

Former priest of the Church of Agriculture, member of the cult of Inertia

## Place of Residence

Northern Cloister, Daybreak Citadel, Eadric.

## Pertinent Information

Mentally unsound thanks to forced labor and other torture at the hands of the Church of Agriculture.

Still a devotee to the tenet of life.

Ally of Brother Bobert Hillbrush— a covert operative within the Church of Agriculture, trying to undo the corruption of its clergy.

Previous prisoner within Father Anscham's dungeons. He's agreed to be confined within the northern cloister of the Church of Mercy for rest and recovery.
Tathan Morgan

## Titles and Affiliations

Chief Administrator of Poison; council member and priest of the Church of Agriculture.

## Pertinent Information

Identified "the black death," a fast-acting and lethal poison plaguing Wearmoor (due to the actions of a cultist of Inertia). Tathan also invented an antidote for this poison, and had been administering it with his people. Runs a legal drug trade out of the Stoneroot (AKA Richweed) District in Wearmoor. Dear friends with Simon Radley AKA The Source, who assists with the distribution of rare and lucrative drug known as "sliver."
Marjorie Cardew

## Pertinent Information

Sister Harriet Cardew's older sister (by blood), though both women are estranged.

Mortal enemy of Father Henry Sullivan. Marjorie is actively seeking to dismantle Sullivan's authority.

Drugged Father Anscham on her first meeting with the priest, claiming it was for her own protection. The priestess invoked Spirit to share her experiences with Father Anscham, though the invocation also resulted in learning of his right to lead the Church of Mercy.

She was last seen in extreme distress, unable to cope with or reconcile Richard's right to rule, and terrified of what Sullivan would do to her as a result.

Has assumed direct control of the Church of Spirit, and has waged war against Inertia and Father Sullivan's followers alike.
Mauseburg

> *"We bleed for the ones we love."*
>
>

## Prominent Residents

Father Nicholas Pevrel - *Leader of the Church of Vengeance*

## Notable Details

Home of the Church of Vengeance, who settles any and all disputes called upon for fair judgement. (False and/or flippant claims are punishable in turn.)

Assists with border security. The precise methodology of the clergy of Vengeance is not public knowledge.
Modules/Merging

Modules start as 1 of 3 rarities. The starting rarity determines how far a module can be merged and what rarity that module can be merged to.

1. Common: Cannot be merged.
2. Rare: Can be merged to Legendary+.
3. Epic: Can be merged to Ancestral with 5 stars (ancestral is the only rarity with stars)

### What is Merging?

Merging is boosting the rarity of a primary module which will also increase the main stat value and the main stat scaling. It also increases the highest level that module can reach.

**Important:** Rare modules will never receive a unique ability when merging even to epic or higher.

**Important:** Rare modules keep their original name. No rare will ever match with an epic that you pulled with gems.

### Merge Materials

A list of merging materials can be found in game and is shown when selecting modules. The image to the left is the list of modules and the materials required in game. There are 2 icons when merging modules: 1) module icon 2) wildcard (looks like orbs).

The module icon will always be used to denote the primary module on the left of the equation. The primary will always be the first module you click on when merging.

The icons shown after the "+" are the material quantity and type of materials needed to merge. If icon is a module icon, then it means it needs to be the same module as the primary at the rarity shown. The wildcard icon can be any module of the same type (Cannon, Armor, Generator or Core) and of the rarity shown.

### Merge Walkthrough

Using the image from the previous section, this is a sample of merging a module from rare to rare+.

**Important:** The first selection screen was filtered by type: armor and rarity: Rares. After the module was selected to be merged, only valid merge materials are shown and can be selected.

**Important:** Again note the primary rare name never changed and merging to epic does not give it a unique effect. It can still be used as wildcard material for a natural epic later.
Henry Sullivan

## Titles and Affiliations

Leader of the Church of Spirit; The Mind of the King.

## Nicknames

The Father of Knowledge; Lord of the Immaterial.

## Place of Residence

Unknown. (Last seen in Murgate or the surrounding area, while conflict reigns in the Church of Spirit. Possibly deceased.)

## Pertinent Information

Richard is not positive what's garnered the massive respect that both King Magnus and Father Nicholas Pevrel, not to mention what most of the nation holds for Sullivan. There's at least rumor that he is expected to know the entire contents of both his own library and all of the Royal Archives, in addition to his horrifically potent connection to Spirit. (He's exhibited abiltiies Father Anscham thought were only possible from demonic powers, and has contended with his own mind without losing his own.)

Sullivan was Richard's only visitor in the Church of Mercy during his imprisonment. He did a great deal of harm to his psyche over the years, and led him to believe that Richard is a demon.

As the leader of the Church of Spirit, Sullivan is responsible for the dissemination of all knowledge throughout the nation. His church is also tasked with gathering any pertinent information for his uses. The trouble is, Sullivan used his power and trustworthiness to smear Father Anscham's name for most of his adult life (with good intentions). There likely isn't a man, woman, or child in the country who hasn't heard the slander against him to some extent.

His leadership style is questionable, at best. Sister Marjorie Cardew has openly challenged Sullivan's right to lead. Serious conflict is taking place in Murgate right now as a result.

The Father of Knowledge realized the error of his ways QUITE recently. Richard forgave Sullivan for his mistreatment of him in years past, recognized the efforts he's gone through (for better or worse), and the two of them are trying to make amends. He has gone to great pains to aid Father Anscham throughout his entire life, and he more certain of his sincerity now than ever.

The lord of the immaterial made more progress with Father Anscham regarding his memories from Beltoro (the demon of Spirit he gave his restraint to) in one day than he and Sister Harriet Cardew have managed in half a year.

While Sullivan swore to stay in the capital (Calunoth)to assist with Richard's mental well-being, he left abruptly, and has been unavailable since. Though he's in the company of seven priests of the Church of Dream for his protection, he was nearly captured. Father Anscham's last communication with him was also cut off abruptly.

If his life is in immediate peril from his clergy, or if the demonic issues surrounding Murgate are to blame is uncertain.

Richard has been repeatedly told by numerous sources that he is dead, and that Mother Marjorie Cardew has assumed control of the Church of Spirit.
Church of Mercy

## Location

Eadric: The City of Shields, Calunoth's Last Defender, The Bulwark, Mercy's Refuge, The City of Curatives, and home. Informally recognized as the capital of Corcaea.

## Leader

The Father of Compassion, Lord of Light, The Hands of the King, and Leading Researcher of the Catalyst: Father Richard Anscham.

## Well Known Functions

Cannot turn away anyone from its doors who seeks refuge. Consequently used as temporary housing for many individuals on the heels of large demonic outbreaks.

Father Anscham's healing is renown. Many individuals will travel across the country to come to the Church of Mercy's doors seeking relief from their pain.

The central defense of the nation and the front-line for all domestic disputes. Answering demonic outbreaks or restraining unruly individuals around the country is often handled by Father Anscham's clergy. His men and women frequently work in tandem with the Church of Flesh as their personal defense, or as healers on the field of battle.

Adrian Morris (former priest of the Church of Mercy) made missionary work his legacy. In years past, it was a common sight for clergy of your church to preach in far-flung villages.

## Pertinent Details

Richard lost his position as leader of the Church of Mercy once before, for a span of nearly six months (for damn good reason). King Magnus restored his title, but the effects this has had on his reputation have not been kind.

King Magnus "the Merciful" is technically the only man in the nation who's authority Father Anscham answers to. He is NOT the leader of the Church of Mercy, but possesses the authority to step over Father Anscham's decisions (if He deems necessary, be it by His decision, or in answer to an appeal from someone else).

A secondary, smaller Church of Mercy is in Calunoth. Father Anscham intentionally has avoided visiting it.

Richard has summoned Mercy at the Church's altar, during a sermon with several hundred people in attendance.

Father Anscham alone is privy to the (figurative) keys below Eadric castle (as his former jailer, Theobald Stace, recently destroyed every single lock in the building). The Church of Mercy is known for restraint. Richard is responsible for the care and confinement of all the *demons* who are imprisoned below it.
Gem Guide

## Overview

Gems are an important currency in the game that is acquired over time. Because there are very few ways to get gems faster, this means players are often concerned with spending them efficiently. This guide will help determine the best way to spend your gems.

## Priorities

1. Lab slot 2 - Labs are the main bottleneck to the game, getting more labs will help you progress at a steady rate.
2. Cards & Slots - Work at unlocking the following cards: Attack Speed, Enemy Balance, and Coins, unlock slots to use these 3 cards.
3. Lab slot 3
4. Cards & Slots - Unlock health and cash cards, acquire slots for these cards
5. Lab slot 4
6. Cards & Slots - Unlock 2 of the following: Crit Coin, Wave Skip, Extra Orbs and unlock 2 slots
7. Lab slot 5
8. 1 Epic Module of each type - Do not go for any particular epic modules at this point. Newer players especial may not be able to use the unique effects of all modules (ex: havoc bringer requires rend armor to be unlocked, most Core modules requires certain UWs). The goal is to have epics for the stat boost over rares and access to more and stronger sub-module effects through rerolls.
9. Cards & Slots - from this point, you will be only working on cards. Cards like Plasma Cannon, Wave Accelerator, and Death Ray have more value than other cards but you should not be hunting for certain cards before adding slots. Instead answer the following question: Do I have a card that would help my build a lot if its equipped now? If yes, buy a card slot. If no, continue buying and upgrading cards until the answer is yes.
10. Rush lab speed if it is not where you want to stop it (lvl 50 - 70) - When longer than 14 days, it is recommended to save all the gems at once then rush the entire time.
11. Rush other key labs that take time if available to you such as attack speed and CF Duration.
12. Unlock and upgrade natural epic modules - The goal now is to get 4 modules you will be using long term and get them to ancestral.
13. Rush all other labs -When longer than 14 days, it is recommended to save all the gems at once then rush the entire time.