Submission Guidelines and Best Practices

Submissions go in the thread, where you can also find news about voting and upcoming slates!, please also make sure to check the current status of talk in the thread to see if only a particular kind of submissions are allowed, or if it's not allowing additions at the moment and is just on another kind of phase (Such as the Discussion phase).

The following is (mostly) copied from the first post of the thread.

## Submission Guidelines

### Important Rules

**What's different for FEUU from Main FE and Alpha?**

Pretty simply put, UU will atempt to restore the long-lost balance in an FE metagame. Unlike Alpha, mons don't need to fit a pre-determined role or anything like that, just submit what you want to, as long as it's balanced. Underpowered fusions from the main Fusion Evolution will drop to UU over time

**Submissions and Voting**

You may only submit up to six fusions per slate. Before submitting, make sure the fusions doesn't already exist either here or in the main mod. You vote for up to 6 fusions submitted in one round, and the amount of self votes depends on how many submissions you have done - 6 or 5 submissions allow for 3 self votes, 4 or 3 allow for 2 self votes and 2 or 1 allow for a single self vote. In any case the total given votes per user can't be higher than 6.

**Submission Format & Guide**

**Fusion:** (Fusion name)

**Role:** (Eg. Hazard Setter, Special Wall, Set-Up Sweeper) (**Optional**)

**Type:** The type of the fusion

**Ability:** Ability (A + B) - Effect

**Stat Distribution:** The stats of the fusion

**Relevant Moves:** What moves will be most common on this fusion's sets?

**Justification:** Why should this fusion be voted in and what does it bring to the meta?

There's a Fusion Tool that allows to just grab two Pokémon and just add the +40 / +70 BST manually, saving a lot of work, then just copy it from there and paste it into the thread or a sandbox of choice, there's also a feature to copy it in a format that matches up a conceptual stage to talk about it in the Discord server.

It should be noted that all submissions should be based around the metagame (In other words, viability in competitive terms). If "fast" in this pet mod ends up being around 90-100, a powerful attacker with a "poor" speed of 90 wouldn't be appropriate. Also, while not necessarely a rule, please avoid the jokey/silly names. (...)

*Fusions with this kind of names won't be allowed for voting, they will thus be "vetoed", and the user(s) that break this will be given a warning to fix this before voting starts so this may be fixed and the respective fusion can be allowed*. Please keep names in a way that they fit reasonably with the components.

For example, a fusion of Greninja and Lopunny can be called "Grepunny", "Lopinja", or even "Grenny", but not stuff like "Pepe", "Big Chungus" or "Wai-fu". This may go without saying, but names related to alternate forms should remain untouched, so a fusion of Galarian Weezing and Regice may be named like "Reging-Galar", "Weegice-Galar", "Weece-Galar" or even just skip it, for example, "Weezice", but not "Regice-Weelar", "Weece-Reglar" and other names that mess up with the alternate/regional form indicator.

Now, onto how each thing works:

- You can fuse any Pokemon. The only rule is that it must be balanced (competitively). You can also fuse a Pokémon with its regional/alternate form (For example, Galarian Meowth with Alolan Meowth, or Toxtricity with Toxtricity-Low-Key), but not a purely cosmetic form with another (Such as Unown F with Unown U, or Shellos East with Shellos West). Such kind of forms are generally called the same as before plus the "Prime" prefix (For example, Prime Meowth, Toxtricity-Prime). Note that in-battle form changes can't be used as fusion recipients (Such as Greninja-Ash or Meloetta-Pirouette), but fusions that involve base Greninja with Battle Bond and Meloetta may change into such forms in-battle, with certain differences per fusion that will be explained later.

- To get the stats of the Fusion, you simply average the stats of both Pokemon, rounded down. Then, you have a total of +40 to add to its bst (Base Stat Total, for example, Mew has a BST of 600 as 100HP+100Atk+100Def+100SpA+100SpD+100Spe equals that), with a maximum of +20 on a single stat.

- Each Pokemon donates one of its types to the fusion. A fusion of Charizard and Corviknight can be all of Fire / Flying, Fire / Steel, Steel / Flying or Pure Flying.

- For the ability, you select one ability from each parent and create a new one, mixing the effects of both abilities. In case both donated abilities are the same (or otherwise with the **exact** same effect, such as Protean and Libero, or Huge Power and Pure Power, but *not* Multiscale and Shadow Shield, or Hyper Cutter and Clear Body), the Fusion will instead gain +5 base points to all of its stats, while still being able to gain +40 BST as usual, with a total of +70 BST.

- Fusions get the movepool of both of their parents, this also removes legal limitations, so Blissey fusions can legally use Wish and Teleport at once even if only Blissey is the one that grants those moves to the Fusion, for example.

As for alternate forms, if it's an out-of-battle form change, it's treated as a separate pokémon. Otherwise, the formula goes as it follows:

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**Origin and Crowned**

Nothing happens when you give Griseous Orb to Altered Giratina fusions, or Rusted Shield/Sword to base Zamazenta/Zacian forms. You can use those forms separately for fusions (Pikachu + Crowned Zacian, for example).

**Mega Evolutions**

Use Mix 'n' Mega rules, so Mega Fused Pokemon get the same stat buffs that their parent would, and the custom ability is overwritten with the Mega's ability. Also the SECONDARY type changes accordingly.

**Greninja -> Greninja-Ash**

A/B/C/D/E/F becomes A/B(+50)/C/D(+50)/E/F(+10)

**Eiscue -> Noice Eiscue**

A/B/C/D/E/F becomes A/B/C(-40)/D/E(-40)/F(+80)

**Darmanitan -> Darmanitan-Zen**

Stat out with its base form, the pure Fire type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/D/(C+50)/B/(E+50)/(F-40) and *secondary type becomes Psychic* (even if there was no secondary type).

**Galarian Darmanitan -> Galarian Darmanitan-Zen**

Stat out with its base form, the pure Ice type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/B(+20)/C/D/E/F(+40) and *secondary type becomes Fire* (even if there was no secondary type).

**Meloetta Aria -> Meloetta Pirouette**

Meloetta's form changes are the same as its normal forms, and you create the fusion as if it were fusing with Meloetta Aria form, and then it can transform with Relic Song. This causes the secondary typing *to become Fighting* (even if there was no 2nd type before). Also, the stats are swapped, not calculated again. If the base form has stats A/B/C/D/E/F, the Fighting-type form has stats of A/D/F/B/C/E (call these forms whatever you like).

**Aegislash Shield -> Aegislash Blade**

Aegislash works similarly to Meloetta, with you creating the Fusion with the Shield form, and then changing forms with King's Shield or by attacking (i.e. How Stance Change works) and the stats swap like such: A/B/C/D/E/F becomes A/C/B/E/D/F.

**Minior Meteor -> Minior**

This one is similar to Aegislash in how it should be fused. Start out with Shield Form then the Stats swap as A/B/C/D/E/F to A/C/B/E/D/(F+60)

**School Wishiwashi -> Solo Wishiwashi**

This one is very tricky, but we found a solution.

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It goes as follows:

Calculate the raw stats (and apply DNA boosts when applicable) of the other parent and Wishiwashi-School.

To find the stats of Solo form, do the following:

Multiply Attack by 1/7

Multiply Defense by 1/6

Multiply Special Attack and Special Defense by 1/5

add 10 points to speed

round all stats down when applicable

**Zygarde-10% -> Zygarde-100%**

A/B/C/D/E/F becomes (A+162)/B/(C+50)/(D+30)/(E+10)/(F-30).

**Zygarde-50% -> Zygarde-100%**

A/B/C/D/E/F becomes (A+108)/B/C/(D+10)/E/(F-10).

**Dawn Wings and Dusk Mane Necrozma -> Ultra Necrozma**

This is how Stitch98 figured out the form change process:

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Just like Giratina Origin and Black&White Kyurem, this forms are considered as independent from regular Necrozma, since they are obtainable outside of the battle. Fusions that come from any of the two can transform into their Ultra form if holding the Depleted UltraNecrozmium Z, similarly to Mega Evolutions. Ultra form's characteristics are defined as follows:

1. Calculate base form's stats as usual, making averages between Necrozma DW/DM's and other DNA donors's stats and adding a total of +40 base points.
2. After adding the +40 bonus, select *the highest attacking stat* between Attack and Special Attack and *the highest defensive stat* between Defense and Special Defense.
3. The stat spread of the Ultra form is calculated like this:
	* Attack and Special Attack are equal to the highest attacking stat chosen before, +10 base points.
	* Defense and Special Defense are equal to the highest defensive stat chosen before, -30 base points.
	* Speed is equal to base form's Speed, +52 base points.
	* HP are the same as base form's.
4. Secondary type of the Ultra form *becomes Dragon* (even if there was no secondary type).
5. The ability of the Ultra form becomes *Neuroforce*.

**Eternamax Eternatus**

Eternamax is both unobtainable and an in-battle form change that is only triggered in story, so it can't be used in any way.