Performer Pathway/Abilities

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## Sequence 9: Performer

### **New Abilities**

* Gives a healthier body and better body control, massively increasing stamina.
	+ Can run for 12 hours without getting tired.
* **Fame recognition:** A performer can see a small bright aura around people. The brighter they are the more famous the person is.
	+ The brightness stop increasing after a certain amount.

## Sequence 8: Practitioner

### **New Abilities**

* Improves stamina and body’s strength.
* Ability to learn new skill as fast as a genius.
* **Fame Materialization:** They can materialize their fame into barrier, weapons or other non organic things.
	+ Materialization takes up spirituality.

## Sequence 7: Profiteer

### **New Abilities**

* Be more proficient at the skills learned.
	+ Can also learn other pathway sequence 9 skills.
		- Caps at 3 skills, will disapppear if not use regularly.
* **Peek:** Can peek at famous events and gain information from it. The more famous the more you learn.
	+ The information you learn will be semi-random.
* **Intuition:** Intuitively prepare things necessary to succeed. Can detect chance for profit.

## Sequence 6: Unbeatable Warrior

### **New Abilities**

* Stronger intuitions.
	+ Happens more often and is more accurate.
* Can peek for more information.
	+ Peeking now has reduce corruptiom.
* Gain inhuman strength and stamina.(Body harder than steel, can’t get tired, smash large boulders with relative ease.)
* **Fame Materialization:** now has increases efficiency.
	+ The items materialized takes less spirituality and is slightly better than normal items.

## Sequence 5: Celebrity

### **New Abilities**

* Stronger intuitions.
	+ Almost as much luck as the wheel of fortune pathway at the same sequence when it comes to profit.
* **Split body:** You can divide into multiple bodies. The bodies will be given life by its corresponding fame.
	+ The split bodies can go up to sequence 7 of any pathway.
		- Go up to sequence 6 if it's the Performer Pathway.
	+ The split bodies will be their own individual but the main body can connect their mind anytime. The split bodies can't go against the main body orders.
		- If the split bodies try to harm the main body no matter what reason, they will be destroyed.

## Sequence 4: Landmark

### **New Abilities**

* Body is now immune to hazardous effects.
* Can learn better skills, including more lower level skills of different pathways.
	+ Up to one sequence 6 skill.
* **Landmark:** Can summon the associated landmarks in a distorted state. When inside the landmarks(real or summoned), you get stronger, having almost half the strength of the next sequence. People you designated as enemies get weaker, can even drop a sequence.
	+ Take a lot of spirituality to summon a landmark. Won't take much spirituality if they are at the real landmark.
	+ This debuff will weaken after leaving the landmark area of influence. Sequence 1 or above won't be affected.

## Sequence 3: Beholder Of Fame

### **New Abilities**

* Intuitions now warns about potential loses, showing their causes.
* You can now change your main body to any of your split bodies. Split bodies now can go up to sequence 4.
	+ Split bodies can create split bodies as long as they are sequence 4 regardless of the pathway.
* Peek can easily see through famous matters, showing all related information.
	+ You can now pick out the information you want to learn about.
* Corruption affect less, able to have an angel level resistance to corruption.
* **Fame is power**: The more the user know about the opponent, the weaker they get.
	+ Can drop half a sequence. Stack with other debuffing abilities.
	+ This can weaken attack from god, has half effect on sequence 1.

## Sequence 2: Star

### **New Abilities**

* All the split bodies are now completely separate from you.
	+ All attacks that target connection is now ineffective.
	+ The bodies are now real people.
* **Authority: Fame**. Add fame to something, giving it supernatural attributes. Can be of any pathways below sequence 2.
	+ The created items will be like sealed artifacts, except the fact that they don't need any beyonder ingredients. Takes a lot of spirituality to create one.
* **Formidable Presence:** Those without a certain level of fame won't be able to affect you. When facing those above a certain level of fame all your abilities will get stronger.