Power Score

The **Power Score** is the name of the attribute system used to measure a character's intrinsic abilities in Strong World. All members of the role-play will be using it when creating their characters. There are five attributes in total, below is a list of them all as well as summaries of their purpose in role-play.

* **Strength.**Measures a character's physical strength.
* **Agility.**Measures a character's physical speed.
* **Perception.** Measures a character's physical awareness.
* **Constitution.** Measures a character's physical durability.
* **Chakra.** Measures a character's chakra reserves.

These attributes are measured on a 30-point scale. The level of power within these numbers roughly corresponds to an existing rank or classification among shinobi. There are 6 levels of power in total, starting from Academy Student and ending with Kage. Each power level ranges between 5 points. Below is a list of each power level, the rank it corresponds to, and the numbers within the scale that correspond to that rank's power.

1. **Kage:** 26–30.
2. **S-Rank:** 21–25.
3. **Jōnin:** 16–20.
4. **Chūnin:** 11–15.
5. **Genin:** 6–10.
6. **Academy Student:** 1–5.

If you wish to learn more about each individual rank, as well as what they're capable of: Please refer to Rank Info.

**Important:** The Power Score, and its numbers, are only meant to act as a reference for how capable a character is within an area and should never be used to measure exact power within an area.

## Attributes

### Strength

**Strength** is a general measurement of your character's physical strength, encompassing areas such as their striking force or ability to lift weights. This can help with: Attacking an opponent in melee combat, resisting an overwhelming weight or force; etc.

### Agility

**Agility** determines how physically agile a character, for both their precise movements as well as their general speed. This can help with: Closing the gap between an enemy and your character, evading attacks; etc. In combat situations, the person with the highest Agility goes first and goes on from highest to lowest score.

### Perception

**Perception** is a general measurement of your character's physical awareness. This can help with: Recognizing incoming attacks, detecting an enemy; etc. Typically an attribute that shinobi who rely upon their senses to judge all obstacles put before them.

### Constitution

**Constitution** determines how tough or durable a character is physically, as well as how well they can handle fatigue and poisons. This can help with: Withstanding the destructive force of an attack, Outlasting an opponent; etc.

### Chakra

Chakra determines a character's general Chakra reserves, which will be important to keep track of in combat as it dictates the total amount of Jutsu that someone can use within a fight. It also will dictate a character's auxiliary chakra, or their backup and its effects once a shinobi has to make use of them.

## Combat Skills

 Barrier Ninjutsu
 Nintaijutsu

**Combat Skills** are a system of measurement for a character's knowledge within a specific category of Jutsu. These measurements, like the Power Score, are measured by the amount of stars within that particular area. There are five stars in each category, with one star being comparable to the equivalent of D-Rank knowledge in an area. The max amount, five stars, is comparable to S-Rank knowledge in the same regard. This measurement determines the kind of Jutsu your character can start off with when first being made. It will also affect how you train your characters, as it is still possible to learn any Jutsu without the necessary skill for it, but it may take longer than it naturally would for someone who did have the appropriate skill for it.

Depending on one's Skill Level, a certain amount of passive Combat Stars will be given out to be equally allotted in their Genjutsu, Ninjutsu; Taijutsu.