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# Features

Latency Compensation: Overhauled latency compensation across the board, this is a far-reaching change that touches every spell in the game and might come with unexpected interactions.

A Reflective Kineticist: The Kineticist can now reflect projectiles. Other classes projectiles can now destroy telekinetic objects and continue. The health of telekinetic objects has been increased to compensate.

# Tuning

## Anarchist

* Pyrotechnics: Each firework targets a unique pillar.
* Pyrotechnics: Reduced the number of fireworks spawned to match the number of the opponent’s active pillars.
* Pyrotechnics: Increased the damage of each firework.
* Chaos Skull: Reduced the wander time before a Chaos skull acquires a target.
* Chaos Skull: Added targeting for other Chaos Skulls and some projectiles.

## Blackjack

* Spectral Knives: Added slight aim magnetization.
* Spectral Cloak: Reduced the lifetime of both charge tiers.
* Spectral Cloak: Removed the spillover buffer from all the non-buffed crystals.
--The spillover buffer now only applies to the initial crystal while it is buffed.

## Kineticist

* Telekinesis: Added a red glow to opponent’s thrown objects.
--This improves a telekinetic object’s visibility in darker arenas.
* Telekinesis: Reduced the homing of telekinetic objects significantly.
* Debris Scatter: Added aim assist.
* Debris Scatter: Reduced the pellet spread.
* Debris Scatter: Reduced the per pellet damage.
* Mass Drop: Decreased travel time.
* Mass Drop: Increased the health of each car.

## Drifter

* Shatter Mine: Added manual detonation of your own mines by striking them with the Slingshot.
--This allows Drifters to destroy Embers and Shock Sentries at will.
* Shatter Mine: Reduced the time it takes for the mine to form after being cast.
* Shatter Mine: Reduced the damage slightly.
* Vermin: Fly at a lower max altitude.
--This reduces the angle that the vermin will attack from.

## Electromancer

* Electrosphere: Attacks one target at a time.

## Artifacts

* Dark Tag: Reworked the visual effect.
* Dark Tag: Randomized the vision obscuring effect.

## General

* Hand Shields: Begin getting smaller as soon as they take damage.
--This makes blocking more skillful since the shields become smaller at a faster rate.
* Embers: Adjusted Embers to spawn in the center of pillars.
--Projectiles that are targeting an ember will now impact a player if the ember is collected before the projectile reaches it.
* Astor Garden: Reduced the size of the Garden Devourer.
* Astor Garden: Adjusted the model of the large vines that appear in round 2 and 3.
* Midway Pier: Reworked the A-frame model.
* Midway Pier: Lowered the ship.
--This decreases the duration that the ship obstructs portions of the arena.
* Midway Pier: Lowered the frequency of Corn Dog spawns.
* Leaderboard: Now only visible when on the battle tab of the map table.

# Fixes

## Blackjack

* Spectral Cloak: Addressed an issue where the Spectral Cloak would not take spillover damage from the Drifter’s Slingshot.

## Electromancer

* Electrosphere: Addressed an issue where damage was being improperly applied to hand shields.

## General

* Auto Cam: Addressed an issue that caused the player to see their own avatar when Auto Cam was enabled.
* Performance: Improved performance on AMD graphics cards.