Flak Tansin

***Character***

Played by James A. Janisse.

Flak Tansin is a bard who wants to be "more than a gnome." Although he doesn't have much of a moral compass (in several table for two's [one-on-one discussions between Janisse and the Dungeon Master, James Graessle] they refer to Tansin as a psychopath/sociopath), he is learning to rely on his Teammates in that regard.

He likes purple.

After a wild magic surge from Teammate Zabbas Quinlen (Played by Janisse's significant other, Chelsea Rebecca), Janisse was turned in to a "spaghetti clown," (please look it up, I cannot find the words to describe this abomination) and lost all of his items. While originally upset, Janisse began to get into the role, with a distinctive accent for "Flaghetti." However, it wasn't to last.

Following a polymorph back-and-forth between Flaghetti and Medeiras, the lich cast disintegrate on Flaghetti, and he was destroyed. Fortunately, once the rest of the Team defeated Medeiras, the magical energy allowed Teammates Margarine Stix and Fletch Stormtale to cast the wish spell, bringing Tansin- in his gnome form- back to life.

However, he did not return unscathed. As he was killed in the form of Flaghetti, he will now return with the slight chance of waking up from a long rest as a spaghetti clown. How he reacts remains to be seen.

***Weapons and Tools***

Flying "V" ukulele: (formerly- it was destroyed upon Tansin's transformation into Flaghetti.)

## ***Abilities***

### ***Gnome Abilities***

* Darkvision
	+ Flak can see in darkness to a range of 60ft
* Gnome Cunning
	+ Advantage on Intelligence, Wisdom and Charisma saves against magic.

### ***Bardic Abilities***

* Bardic Inspiration
	+ As a bonus action, Flak can give a character a d10 to add to any d20 roll for the next 10 minutes.
* Spellcasting
	+ Cantrips
		- Flak knows 4 spells that he can cast at will
	+ Flak knows 18 spells and has 17 spells slots to cast them with, up to 7th level spells. Flak uses his Ukulele as his spellcasting focus.
		- Common Spells include
			* Leomund's Tiny Hut
				+ a spell used to create a dome, usually purple. Flak often uses it in combat to protect a wounded Teammate until they can be healed.
			* Polymorph
				+ a spell allowing Flak to turn into a creature of up to CR14. While not used often, there was a "polymorph battle" at the end of the fight between the lich Medeiras and Tansin.

* Jack of All Trades
	+ Flak can add +2 (half his proficiency bonus) to any ability check he makes that he does not already add his proficiency bonus to.

* Song of Rest
	+ After a short rest, anyone who can hear Flak's performance can regain an extra +d8 hp.

***Common Moves/Spells***

Liaman's tiny hut: a spell to create a dome, usually purple. Tansin often uses it in combat to protect a wounded Teammate until they can be healed.

Polymorph: while not used often, there was a "polymorph battle" at the end of the fight between the lich Medeiras and Tansin.

***Distinctive Features***

Chicken Hat: (formerly, destroyed upon transformation into Flaghetti) A large glove worn upon his head, looking like a mohawk or a chicken's crest.

***Jokes and Other Trivia***

The "F" Boys (9or occasionally Brothers): the friendship/ teaming up of Tansin and Teammate Fetch Stormtale.

Fletch/Flak name mixing: since the beginning of the campaign, the similar names have played havoc with every member of the Team. As of episode 111, even Janisse has made the mistake.

"At least it's not kid:" Early in the campaign, upon finding some mystery meat in a butcher shop, Tansin ate it. Later the Team learned that it was in fact meat from a child named Anna.