Drow Race

See also: Kyrevan's Dream Wiki and Races of Jukion

Polar drow soldier during winter

## Appearance

### Polar Drow

The appearance of Polar Drows undergoes captivating transformations in sync with the polar nights and days, resulting in a dynamic range of features. During fall and winter, they exhibit a pale white complexion, while in spring and summer, their skin and hair can darken progressively, varying from brown to deep black hues. Traditional polar drow clothing is entangled with their natural habitat on Niloth. Due to extreme cold it's usually thick wool coats, and furs.

### Dark Drow

Dark Drows, distinct from their surface-dwelling brethren, reside within the shadowy realms of Nevamörk. Unlike Jukion drows, their skin and hair remain fixed to a single color throughout their lives, with variations limited to either snow white or black. These Drows boast traditional attire that diverges from the thick wool coats of Jukion, favouring the elegance of silky robes and other silk garments in keeping with their unique cultural identity.

## Skills

**Speed**. Your speed is 30ft.

**Sunlight Sensitivity**. During the seasons of fall and winter you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

**Keen Senses**. You have proficiency one of the following skills of your choice: Insight, Investigation and Perception.

**Fey Ancestry**. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

**Trance**. Drows don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.

**Drow Magic**. You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the darkness spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.

**Drow Weapon Training**. You have proficiency with scimitars, morningstars and sling-guns [bludgeoning hand crossbow]

Subrace Feature and Ability Improvements

### Polar Drow

Con +2; Int +1

**Polar Darkvision**. During seasons of fall and winter you gain superior darkvision and can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light, but during spring and summer your eyes readapt for life in sun losing darkvision you also stop suffering from Sunlight Sensitivity. You can't discern colour in darkness, only shades of grey.

### Dark Drow

Wis +2; Dex +1

**Superior Darkvision**. Accustomed to the depths of the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

See also: Kyrevan's Dream Wiki and Races of Jukion