Voskerod Tzarnate

Flag of Voskerod

**Voskerod**, officially the Tzarnate of Voskerod, is an absolute monarchy situated in southernmost continent of Valeon, in the Lešjasil Peninsula. It comprises three distinct subcultural groups - the Chernar, Vindar and Ongudai. The Voskerod Tzarnate has evolved from a series of annexations, unions and separations of constituent tribes over several hundred years. The Great Unification completed by Dragovid the Great between the three tribes resulted in the formation of the modern Tzarnate of Voskerod.

## Etymology

Voskerod is a compound word, constructed from the words '*Vosk*' (vaguely meaning *people, persons, men)* and *'Rod'* (meaning *land, place*). The term has been first mentioned in the *Scriptures of the Holy Clergy* of 297 O. I.

## History

### Prehistory

Habitation of the Lesjasil has been estimated to begin at least in the year 10,000 B. I., with populations of different groups of prehistoric people using the waterways of the region as an easier mean of travel.

### Early History

#### The Chernar

The Chernar tribes of the Early History of the region were pre-Voskerod proto-states or entities which fought for supremacy over the region, entering in contact with both the Ongudai and the Vindar. Their ancestral roots are deeply embedded in the evergreen forests, teeming with abundant wildlife and valuable lumber.

The Chernar Voskerodians take pride in asserting their status as the first inhabitants of their region, with a profound connection to the land. However, they were not the sole occupants of the Lesjasil. The origins of Chernar statehood can be traced back to the tumultuous Warlord Period, marked by numerous small clans and tribes engaged in territorial conflicts and the battle for dominance over crucial waterways that served as vital trade routes. Many of the present-day noble Boyar houses can trace their lineage back to these early clans, illustrating the enduring influence of this historical era.

In the times of the Northern Invasions, these proto-states joined forces to repel the invaders, ultimately assimilating them into their society. This unity and resilience against external threats have left an indelible mark on the Chernar identity. The emerging statal entity, under the leadership of Arhalsk 'Greenback', and then of his dynasty bearing his name, was one of the founding elements of the Tzarnate of Voskerod.

#### The Ongudai

The Ongudai are a distinctive cultural group whose heritage is deeply rooted in the nomadic traditions of the Steppes. Having traversed the vast expanses of the Steppes, the Ongudai had engaged with various proto-states in the region, fostering connections through a blend of trade, raids, intermarriage, and cultural integration. This dynamic interaction has left an enduring mark on the region, shaping its culture, economy, and social fabric.

The Ongudai earned a reputation as respected warriors and capable leaders in their time. They held sway over many pivotal trade routes, making them the primary exporters of valuable commodities such as horses, furs, and livestock, which are integral to the region's trade and prosperity. In their nomadic way of life, the Ongudai have cultivated a remarkable adaptability, having little need for extensive infrastructure. As a result, their cities primarily consist of yurts and gers, which sprawl across the landscape as far as the eye can see, reflecting their enduring connection to the nomadic lifestyle and the boundless expanses of the Steppes.

The unification of the Ongudai tribes (or 'hordes', according to Haslik 'the Elder') came about during the Crisis of the Three Riders, which was a Succession Crisis that shook the Ongudai world. The emerging victor, Tahir 'the Arrow', had defeated his brother and older sister in the Battle of Karhusk.

#### The Vindar

The Vindar trace back to the intrepid sailors and explorers who scoured the seas in search of a new homeland. Their early encounters with the Chernar peoples ushered in a lengthy and arduous conflict that, paradoxically, sowed the seeds of collaboration and intermingling between tribes of both cultures. This historical interplay ultimately led to a convergence of ideas and technologies, significantly shaping Voskerod in the realms of statehood, religion, and warfare.

Unlike the other historic cultural groups, the Vindar have generally been united under various expedition leaders. At the beginning of the Northern Invasions, the leader of the Vindar forces was Knupp 'Sea Snake', and then, following his death, Olvar 'the Unready'.

Upon integration into the Voskerod Tzarnate, the Vindar Voskerodians introduced unique elements to the state's culture, emphasizing their expertise in seafaring, exploration, and colonization. This fusion of traditions and capabilities not only enriched the tapestry of the region but also bolstered its maritime trade and navigation prowess.

### Recent History

#### The Great Unification

In the year 522 O. I., the ruling dynasty of the Chernar Tribe, the Karmanovs, were expelled by a coalition of corrupt landed nobility. Their subsequent exile plunged the Lesjasil in a period of instability. Gaspar Karmanov, the head of the Karmanov Dynasty, sought refuge in the, at the time, newly established riverport of Iosifgrad, where he sought support from the Vindar nobility present. As an armed force hired by the usurpers headed for Iosifgrad, Gaspar and his host fled in order to spare Iosifgrad of bloodshed.

He then headed South, in the lands of the Ongudai, where he spent a fortnight at the host of Azagan. While Gaspar hoped to secure support for his reign to be restored with the help of the Vindar and Ongudai, the tribes saw his as a leader that had too many feuds with powerful families in the Lesjasil, making his rule unstable. Gaspar reached a compromise with the Vindar and Ongudai, securing support for his youngest son, Dragovid.

During the ensuing Battle of the Fork, which took place near Iosifgrad, Gaspar Karmanov lost his life, causing a general retreat amongst the ranks of the coalition forces, and the subsequent sack of Iosifgrad at the hands of the usurpers. With the coalition morale at an all-time low, Dragovid rallied the coalition forces near the Frosthold, and made them swear allegiance to him. He went on to lead the offense against Belorov, winning multiple battles along the river valley and a decisive victory at the gates of Belorov, also named 'Traitor's Folly'.

In the year 547 O. I. Dragovid was crowned Tzar in the presence of Chernar, Vindar and Ongudai nobility, which all swore fealty to him before Irenarch and the Seven. This is regarded as the founding of the Tzarnate of Voskerod.

## Geography

### Physical Geography

If there are a lot of different areas to cover, they may warrant a section dedicated to physical geography alone. Describe the major rivers, mountains, peninsulas, and other landforms that define the countryside. Consider which continent or region the country lays in, as well as the biome(s) present.

### Biodiversity

A good way to expand a nation's lore is to describe the local flora and fauna. Creating names for local plants and animals can be a great way to make the country feel much more alive and immersive, and if done right, can allow for interesting roleplay regarding hunting, safaris, ecological crises, interesting pets, herbology and potions, zoology or botany roleplay and literature, bizarre animal or plant products- and much more. Perhaps even a national animal.

### Climate

Describing the climate of the region can also make the country feel more immersive. Does the area get a lot of rainfall, or only a little? Is it warm year-round? Is it a wet-dry climate, or does it have four distinct seasons? What kinds of extreme weather may be found there- cyclones, tornadoes, flood-causing rains, sandstorms, magic weather? It is useful to describe average highs and lows, preferably with °C (and °F in parentheses, not everyone uses Fahrenheit) at least until a canon temperature system is developed.

## Government and Politics

The Tzarnate is characterized by a centralized authority with a Tzar at its helm. The Tzar serves as the paramount ruler, wielding significant power and authority over the land. Assisting the Tzar in the governance of the realm is a council of Boyars, a class of noble advisors who offer counsel and expertise on various matters of state. The Boyars, known for their long-standing noble lineage, play a crucial role in shaping the policies, advising the Tzar on political decisions, and helping maintain the stability and governance of the state.

## Economy

The Economy of the Voskerod Tzarnate revolves around multiple areas, spanning natural resource extraction, agriculture, animal husbandry and artisanry.

##### Natural Resources:

* Logging and Timber Industry: Mainly centered around the inland, heavily forested areas of the country, it is one of the most important factors in both the exports of Voskerod and the construction sector. The town main species extracted are Spruce and Redwood.
* Mining: Precious materials (such as Iron and Gold ore, Diamonds) and structural materials (such as stone, marble and granite) are being extracted heavily. Currently, there are 3 main mines in the Nation: Two within the Capital, Belorov; and one in Frosthold.

##### Agriculture:

* The staple crops of the Nation are Wheat and Potatoes. These are being cultivated in all settlements of the Voskerod Tzarnate. However, Belorov's southern region, along the banks of the great river, is the most fertile and cultivated soil.
* Other crops, such as carrots and beetroot, are also cultivated in the harsher climates.
* Grape vines are cultivated in Southern Belorov as well, with the *Yasavol Grape Press & Wine Cellar* being the main producer.

## Demographics

### Religion

The Voskerod Tzarnate follows the Order of Irenarch.

### Language

Describe the language(s) of the nation. What is spoken, and where? Which language is dominant, and which are minority tongues? Provide maps of distribution if possible, and remember to add in-text links to the page for the language itself if it exists.

### Race

In the world of fantasy, various different species and groups may coexist. Some countries will naturally have different groups in different areas, or mixing together. Describe which peoples live where, and how they interact.

## Culture

Culture is an important part of a nation. Any extra cultural tidbits that don't fit in with the politics, economics, or demographics sections may fall here.

### Media

#### Art

There is no doubt that there are plenty of talented artists in the community. Feel free to show off and describe the nation's art style and some of its most famous works if possible.

#### Literature

Writing books in-game is a fun way to produce some tangible cultural artifacts. Describe the most well-known written works and authors, or perhaps ancient in-lore literature from eons past.

#### Music

What kinds of music can be found in the nation? What instruments are played, and are there any famous tunes or traditional songs?

#### Newspapers

It is not uncommon from players to write regular newspapers updating on current events in the nation. Describe local and national journalism.

### Architecture

What kinds of materials are used for building, and why? For what climates and other conditions are buildings in the country built? Are there any special features of architecture here? Elaborate on different types of buildings, and feel free to flaunt the nation's best builds. However, don't use real-life terms to describe the architectural style (e.g. Victorian, Gothic, Japanese, Arabic, Mediterranean, etc.)

### Education

Describe the state of education in the country. How many people are literate? How long do they go to school before they must go work? Keep in mind typical medieval standards for this.

If there are any museums housing artifacts, or any major universities, feel free to mention them too.

### Holidays

Describe local festivals and national holidays. They may be religious in nature, or completely secular.

### Fashion

Are there any particular clothing styles that are worn by the people of the nation? Which cultures wear what? Show off some silly hats.

### Cuisine

What do people in the country usually eat? Name some national dishes, and what foods are considered local staples and delicacies.