recursal/Fanatic-Fandom huggingface dataset:
General Introduction

Hello! I'm Starry Nights, the creator of this wiki, I'd just like to address some things for the new people coming here.

1. This is NOT canon. This is purely our ocs and to keep track of things.
2. Most of the people here create their ocs on Once Upon Academy Fairytale High creator on Starsue.net and Fairytale High on Doll Divine, links below.

Once Upon Academy

Fairytale High

3. I, and the staff team, do NOT tolerate theft, be it art or ocs being stolen. Anybody caught doing this will be instantly banned.

4. Having an oc related to somebody else's oc is okay. As long as you get permission first. Same goes for your oc being in a relationship with somebody else's oc.

More rules and guidelines will be posted at a later date.

Happy creating for now!

~ Starry Nights
Sacred Ritual

Sacred Ritual (SR) is a ritual that will raise the players rank and is unlocked by Town > Priest > Study in Chruch. Upon ranking up, the player will receive habit (one per rank) and inspiration (1 + floor((rank-1)/10) per rank).

Rank is based on Total Exp gained this DR. Exp needed to go up one rank is 250\*4^x, where x is the desired rank. Total Exp needed for a rank is 1000\*(4^x - 1)/3 where x is the desired rank.

The multipliers that define Total Exp are:

* Exp Sum: Sum of exp gained.
* Exp Multiplier: A multiplier that based on Exp Sum ((Exp Sum)^0.1)
* BASE, also called Upgrade Action: Cumulative SR boosts from area actions, ED3 SR reward, and possibly any Astral World and Akashic Record SR upgrades.
	+ BASE = AreaUpgradeActions \* (AstralWorldUpgradeActions + ED3\_SR\_Reward)
* Routine: Boosts from Worship, Austere Training, and Holy Will
	+ Worship and Austere Training are additive with each other, but Holy Will is multiplicative to them.
* Warrior: Boost from Chivalry Spirit.
* Ally: Cumulative SR boosts from party.
* Quest: Cumulative SR boosts from quests.
* Achievement: Cumulative SR boosts from Achievements.
* Talent: Direct boost from Talent (gain from dark ritual).

Note: Due to removing exp multipliers, Total Exp may be negative. This is not a bug and is not broken.
Out of Village

**Out of Village** is a dungeon found in *Your Chronicle*. It is comprised of 3 floors.

## Waterfall

### Strategy

The Orc will spend several turns building up to its attack, which will immediately one-shot any of your party members at this stage in the game, then repeat. The goal is to kill it quickly, before it can go through your party. Put your strongest hitters at the bottom of the party to keep them alive the longest.
Magic City

A city of magicians, where most of the population is made up of magicians.

New Area added in V 2.2.0. You can reach Magic City after finishing your business in Dragon Village. You'll need fate instead of destiny to do many actions here.

The main progress consists of tasks you need to perform for one of the magic schools. There are 4 schools in total (with the fourth one being unlocked after completing the 3 previous schools). You can only do the tasks for one school per reincarnation, so they are contained within their own sections.

## Actions

### Upgrade Actions

Quest
Talk with Franz [4] OR
Talk with Eluisia [4]

#### Classical Magic School Chosen

Plaza
 Talk with Eluisia [2]

### Next Action

Locks: Choose Practical Magic School and Choose Classical Magic School
 Choose Practical Magic School
PAtk: +30.0K
PDef: +30.0K
MAtk: +30.0K
MDef: +30.0K
Locks: Choose Magical Theory School and Choose Classical Magic School
 Choose Classical Magic School
Locks: Choose Magical Theory School and Choose Practical Magic School

### Instant Actions

Area Action
MP: -33.0

Cook
MP: -1.00
Blueberry: -400
Butter: -1
Wheat: -2

## Dungeons

Event

Magic City
Go to the plaza
Orange Slime
Shard Harpy
Rare: Spellbook Beetle
Rune Lizard
OOPArt piece: 1
 Magical City Ruins - Deep
Clear: Magical City Ruins
Spellbook Beetle
Rune Lizard
Rare: Libra Chimera
Blueberry: 5
 Arcana Forum
Player max level: +387M
Title: Master of Attributes
Silver chest: 1
Valeria War

˜”\*°•.˜”\*°• Valeria War •°\*”˜.•°\*”˜

Valeria War, best known by her nickname Val, is a 2020 introduced all around character, and daughter of Freyja. She sides with the Royals and is determined to follow her destiny.

## 𝑷𝒆𝒓𝒔𝒐𝒏𝒂𝒍𝒊𝒕𝒚

𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝒾𝓈 𝒶 𝓀𝒾𝓃𝒹, 𝓈𝓂𝒶𝓇𝓉, 𝒶𝓃𝒹 𝒹𝒶𝓇𝒾𝓃𝑔 𝓅𝑒𝓇𝓈𝑜𝓃, 𝓈𝒽𝑒 𝑜𝒻𝓉𝑒𝓃 𝒻𝒾𝓃𝒹𝓈 𝒽𝑒𝓇𝓈𝑒𝓁𝒻 𝓉𝑜𝓇𝓃 𝒷𝑒𝓉𝓌𝑒𝑒𝓃 𝓁𝑜𝓎𝒶𝓁𝓉𝓎 𝒶𝓃𝒹 𝓁𝑜𝓋𝑒. 𝒲𝒽𝑒𝓃 𝒾𝓉 𝒸𝑜𝓂𝑒𝓈 𝓉𝑜 𝒸𝒶𝓉𝓈, 𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝒷𝑒𝒸𝑜𝓂𝑒𝓈 𝒶 𝒹𝒾𝒻𝒻𝑒𝓇𝑒𝓃𝓉 𝓅𝑒𝓇𝓈𝑜𝓃, 𝓈𝒽𝑒 𝒷𝑒𝒸𝑜𝓂𝑒𝓈 𝓂𝒾𝓃𝒹𝓁𝑒𝓈𝓈, 𝒸𝓇𝒶𝓏𝓎, 𝒶𝓃𝒹 𝒽𝑒𝓁𝓅𝓁𝑒𝓈𝓈. 𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝓁𝑜𝓋𝑒𝓈 𝒻𝒾𝑔𝒽𝓉𝒾𝓃𝑔 𝒶𝓃𝒹 𝓌𝒶𝓇, 𝒷𝓊𝓉 𝓈𝒽𝑒 𝒶𝓁𝓌𝒶𝓎𝓈 𝓈𝑒𝑒𝓈 𝓉𝒽𝑒 𝑔𝑜𝑜𝒹 𝓈𝒾𝒹𝑒 𝑜𝒻 𝒾𝓉.

## 𝑹𝒆𝒍𝒂𝒕𝒊𝒐𝒏𝒔𝒉𝒊𝒑𝒔

Ｆａｍｉｌｙ

𝒮𝒽𝑒 𝒾𝓈 𝓉𝒽𝑒 𝒹𝒶𝓊𝑔𝒽𝓉𝑒𝓇 𝑜𝒻 𝐹𝓇𝑒𝓎𝒿𝒶/𝐹𝓇𝑒𝓎𝒶

Ｆｒｉｅｎｄｓ

Idunn

𝐼𝒹𝓊𝓃𝓃 𝒶𝓃𝒹 𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝒶𝓇𝑒 𝓇𝑜𝑜𝓂𝒾𝑒𝓈 𝒶𝓃𝒹 𝑔𝑜𝑜𝒹 𝒻𝓇𝒾𝑒𝓃𝒹𝓈, 𝒷𝓊𝓉 𝐼𝒹𝓊𝓃𝓃 𝒾𝓈 𝒶𝓁𝓌𝒶𝓎𝓈 𝓂𝑜𝒸𝓀𝒾𝓃𝑔 𝒱𝒶𝓁𝑒𝓇𝒾𝒶, 𝓌𝒽𝒾𝒸𝒽 𝓈𝒽𝑒 𝒹𝑜𝑒𝓈𝓃’𝓉 𝓂𝒾𝓃𝒹 (𝒻𝑜𝓇 𝓈𝑜𝓂𝑒 𝓇𝑒𝒶𝓈𝑜𝓃, 𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝒾𝓈 𝓌𝑒𝒾𝓇𝒹, 𝓁𝒾𝓀𝑒 𝒶𝓁𝓁 𝓂𝓎 𝒪𝒞𝓈)

Siferina

𝒮𝒾𝒻𝑒𝓇𝒾𝓃𝒶 𝒶𝓃𝒹 𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝒶𝓇𝑒 𝑔𝑜𝑜𝒹 𝒻𝓇𝒾𝑒𝓃𝒹𝓈 𝒶𝓃𝒹 𝓈𝓉𝒶𝓇𝓉𝑒𝒹 𝑜𝓊𝓉 𝒶𝓉 𝐸𝓋𝑒𝓇 𝒜𝒻𝓉𝑒𝓇 𝐻𝒾𝑔𝒽 𝓉𝑜𝑔𝑒𝓉𝒽𝑒𝓇, 𝒷𝓊𝓉 𝒮𝒾𝒻𝑒𝓇𝒾𝓃𝒶 𝑔𝑜𝓉 𝒽𝑜𝓂𝑒𝓈𝒾𝒸𝓀 𝒶𝓃𝒹 𝒽𝒶𝒹 𝓉𝑜 𝑔𝑜 𝒽𝑜𝓂𝑒, 𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝓈𝓉𝒾𝓁𝓁 𝓂𝒾𝓈𝓈𝑒𝓈 𝒽𝑒𝓇

Bastie

𝐵𝒶𝓈𝓉𝒾𝑒 𝒶𝓃𝒹 𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝒶𝓇𝑒 𝑔𝑜𝑜𝒹 𝒻𝓇𝒾𝑒𝓃𝒹𝓈, 𝐵𝒶𝓈𝓉𝒾𝑒 𝑜𝒻𝓉𝑒𝓃 𝒸𝒶𝓉 𝓈𝒾𝓉𝓈 𝒻𝑜𝓇 𝒱𝒶𝓁𝑒𝓇𝒾𝒶, 𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝒶𝓃𝒹 𝐵𝒶𝓈𝓉𝒾𝑒 𝒶𝓁𝓈𝑜 𝓈𝒽𝒶𝓇𝑒 𝒶 𝓅𝒶𝓈𝓈𝒾𝑜𝓃 𝒻𝑜𝓇 𝒻𝒾𝑔𝒽𝓉𝒾𝓃𝑔, 𝒶𝓃𝒹 𝑜𝒻𝓉𝑒𝓃 𝓅𝓇𝒶𝒸𝓉𝒾𝒸𝑒 𝓉𝑜𝑔𝑒𝓉𝒽𝑒𝓇, 𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝑔𝒶𝓋𝑒 𝐵𝒶𝓈𝓉𝒾𝑒 𝒶 𝓂𝒶𝓀𝑒𝑜𝓋𝑒𝓇 (𝒶𝓈 𝒾𝓉'𝓈 𝓈𝑜𝓂𝑒𝓉𝒽𝒾𝓃𝑔 𝓈𝒽𝑒 𝒹𝑜𝑒𝓈), 𝐵𝒶𝓈𝓉𝒾𝑒 𝓌𝒶𝓈 𝓋𝑒𝓇𝓎 𝓉𝒽𝒶𝓃𝓀𝒻𝓊𝓁 𝒻𝑜𝓇 𝒾𝓉, 𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝒾𝓈𝓃'𝓉 𝒶 𝒷𝒾𝑔 𝒻𝒶𝓃 𝑜𝒻 𝓉𝒽𝑒 𝒻𝒶𝒸𝓉 𝓉𝒽𝒶𝓉 𝐵𝒶𝓈𝓉𝒾𝑒 𝒾𝓈 𝒶 𝓇𝑒𝒷𝑒𝓁, 𝒷𝓊𝓉 𝓉𝒽𝑒 𝓉𝓌𝑜 𝒶𝓇𝑒 𝓈𝓉𝒾𝓁𝓁 𝒻𝓇𝒾𝑒𝓃𝒹𝓈.

Ｐｅｔｓ

𝒱𝒶𝓁𝑒𝓇𝒾𝒶 𝒽𝒶𝓈 𝒶𝓇𝑜𝓊𝓃𝒹 𝟥𝟢 𝒸𝒶𝓉𝓈

𝐼𝓃 𝒟𝓇𝒶𝑔𝑜𝓃 𝒢𝒶𝓂𝑒𝓈, 𝓈𝒽𝑒 𝒽𝒶𝓈 𝒶 𝒹𝓇𝒶𝑔𝑜𝓃 𝓈𝒽𝑒 𝓃𝒶𝓂𝑒𝒹 𝐹𝑒𝒶𝓉𝒽𝑒𝓇𝒻𝓁𝒾𝑔𝒽𝓉 (𝓃𝑒𝓋𝑒𝓇 𝑔𝑜𝓉 𝓉𝑜 𝓅𝑜𝓈𝓉 𝒽𝑒𝓇)

Ｒｏｍａｎｃｅ

𝒩𝑜 𝑜𝓃𝑒, 𝒿𝓊𝓈𝓉, 𝓃𝑜 𝑜𝓃𝑒
Quests

## Overview

Once ?? Happens, you can send your summoned Allies on **Quests**!

This serves as a passive form of income for materials, and food (allowing for some Gluttony automation).

They also give **permanent stat boosts** for each completed quest.

## How to Quest

You'll find them in the Party -> Quests screen

### New Quests

Quests are randomly generated, and the list of quests you can accept is found on the right, and can be Refreshed every 20 Hours for a new set.

Note: Quests active, but not "complete" stay in the list when refreshing, effectively taking up a refresh slot.

### Squads

Squads are composed of your summoned Allies.

Members can be added to a squad before embarking on a quest, but not during!

During the quest, they can be removed.

They provide total **Stamina** for the squad.

### Quest Progress and Stamina

As time progresses, squad **stamina** depletes, and quest **progress** rises.

At any time, you may click "**recover**" to recover a team's full stamina.

If stamina runs out, progress pauses.

After each complete **progress** bar, one set of materials ("progress effect" reward) is delivered, and a tick of Complete is added.

### Quest Complete

Once the quest Complete bar is full, you can then click the "**Complete**" quest button that replaces "Select" or "Give up" to complete the quest.

This gives the full rewards, as well as clearing the quest from the list and squad.
Aurora Dawn

# ᗩᑌᖇOᖇᗩ ᗪᗩᗯᑎ

## ℙ𝕖𝕣𝕤𝕠𝕟𝕒𝕝𝕚𝕥𝕪

𝙰𝚞𝚛𝚘𝚛𝚊 𝚒𝚜 𝚋𝚞𝚋𝚋𝚕𝚢, 𝚜𝚖𝚊𝚛𝚝, 𝚊𝚗𝚍 𝚎𝚊𝚐𝚎𝚛 𝚝𝚘 𝚕𝚎𝚊𝚛𝚗 𝚗𝚎𝚠 𝚝𝚑𝚒𝚗𝚐𝚜, 𝚜𝚑𝚎 𝚒𝚜 𝚝𝚛𝚎𝚊𝚝𝚎𝚍 𝚎𝚡𝚝𝚛𝚎𝚖𝚎𝚕𝚢 𝚠𝚎𝚕𝚕 𝚋𝚢 𝚑𝚎𝚛 𝚖𝚘𝚝𝚑𝚎𝚛 𝚊𝚗𝚍 𝚒𝚜 𝚘𝚏𝚝𝚎𝚗 𝚜𝚙𝚘𝚒𝚕𝚎𝚍 𝚋𝚢 𝚑𝚎𝚛, 𝚊𝚜 𝙴𝚘𝚜 𝚕𝚎𝚝𝚜 𝚑𝚎𝚛 𝚋𝚛𝚒𝚗𝚐 𝚍𝚊𝚠𝚗 𝚘𝚗𝚌𝚎 𝚊 𝚠𝚎𝚎𝚔 𝚊𝚗𝚍 𝚒𝚜 𝚊𝚕𝚠𝚊𝚢𝚜 𝚜𝚑𝚘𝚠𝚎𝚛𝚒𝚗𝚐 𝚑𝚎𝚛 𝚠𝚒𝚝𝚑 𝚐𝚒𝚏𝚝𝚜.

## ℝ𝕖𝕝𝕒𝕥𝕚𝕠𝕟𝕤𝕙𝕚𝕡𝕤

𝐹𝒶𝓂𝒾𝓁𝓎

𝙰𝚞𝚛𝚘𝚛𝚊 𝚒𝚜 𝚝𝚑𝚎 𝚍𝚊𝚞𝚐𝚑𝚝𝚎𝚛 𝚘𝚏 𝙴𝚘𝚜, 𝙶𝚛𝚎𝚎𝚔 𝚐𝚘𝚍𝚍𝚎𝚜𝚜 𝚘𝚏 𝙳𝚊𝚠𝚗, 𝚊𝚗𝚍 𝙰𝚜𝚝𝚛𝚊𝚎𝚞𝚜, 𝚜𝚑𝚎 𝚑𝚊𝚜 𝚖𝚊𝚗𝚢 𝚜𝚒𝚋𝚕𝚒𝚗𝚐𝚜 (𝚜𝚘𝚖𝚎 𝚑𝚊𝚕𝚏 𝚜𝚒𝚋𝚕𝚒𝚗𝚐𝚜), 𝚊𝚗𝚍 𝚒𝚜 𝚝𝚑𝚎 𝚢𝚘𝚞𝚗𝚐𝚎𝚜𝚝 𝚘𝚏 𝚊𝚕𝚕 𝚘𝚏 𝚝𝚑𝚎𝚖 (𝚊𝚕𝚘𝚗𝚐 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 𝚖𝚘𝚜𝚝 𝚜𝚙𝚘𝚒𝚕𝚎𝚍).

𝐹𝓇𝒾𝑒𝓃𝒹𝓈

Itxchel

𝚃𝙱𝙰

Amora

𝚃𝙱𝙰

Valeria

Valeria and Aurora have a very strange relationship

𝙽𝙾𝚃𝙴: 𝚝𝚑𝚒𝚜 𝚙𝚊𝚐𝚎 𝚒𝚜 𝚊 𝚠𝚘𝚛𝚔 𝚒𝚗 𝚙𝚛𝚘𝚐𝚛𝚎𝚜𝚜, 𝚒𝚗𝚏𝚘𝚛𝚖𝚊𝚝𝚒𝚘𝚗 𝚠𝚒𝚕𝚕 𝚌𝚑𝚊𝚗𝚐𝚎
𝚈𝚘𝚞 𝚖𝚊𝚢 𝚗𝚘𝚝 𝚞𝚜𝚎 𝚝𝚑𝚒𝚜 𝙾𝙲 𝚘𝚛 𝚝𝚊𝚔𝚎 𝚊𝚗𝚢 𝚌𝚛𝚎𝚍𝚒𝚝 𝚏𝚘𝚛 𝚑𝚎𝚛 𝚊𝚛𝚝, 𝚜𝚑𝚎 𝚋𝚎𝚕𝚘𝚗𝚐𝚜 𝚝𝚘 𝚖𝚎 𝚊𝚗𝚍 𝚖𝚎 𝚘𝚗𝚕𝚢, 𝚋𝚊𝚜𝚎 𝚞𝚜𝚎𝚍 𝚏𝚘𝚛 𝚊𝚛𝚝 𝚋𝚎𝚕𝚘𝚗𝚐𝚜 𝚝𝚘 𝚖𝚞𝚕𝚝𝚒𝚙𝚕𝚎 𝚊𝚛𝚝𝚒𝚜𝚝𝚜 𝚘𝚗 𝙳𝚎𝚟𝚒𝚊𝚗𝚝𝙰𝚛𝚝
Higea Health

**Age:** 16

**Gender:** Female

**Sexuality:** Straight

**Roomate:** Itxchel Noctis

**Romance State:** Although she isn't currently interested in finding her "soulmate", if she ever does find it, she'd happily accept it.

**Parent(s):** Asclepios and Eir (norse goddess of healing and health)

**Likes:** Walks in the forest, listening to music, reading and studying.

**Dislikes:** Mosquitos, thunderstorms, egocentric people, chocolate.

**Side:** Rebel

### **Personality:**

Higea is calm and quiet. She doesn't usually stand out much, and she prefers it that way. She is noble in nature, but she also likes to joke from time to time. She takes her destiny seriously, although she does not like to pretend it, since she loves her father too much and is proud to follow in his footsteps, however, she empathizes with the ideas of Rebels and supports them.

### **Appereance:**

Higea has dark blue hair with violet highlights. Silver eyes and raspberry lips. She has a characteristic tattoo of a snake on her left arm.

Her style is classical Greek, always adorned with leaves or scales.

### **Relations:**

**Family:**

She is the daughter of Asclepios, whom she loves a lot and they have a good relationship. Eir is her mother, she doesn't live with Higea and her father, but they all communicate often.

#### **Friends:**

**Itxchel Noctis:** They are best friends. Both prefer silence and understand each other very well. Although Higea does not like Itxchel's mother

**Ankhanis Anub:** They understand each other well and hang out from time to time

### **Pets:**

Higea has a scepter, a gift from her father, in which a snake lives. She still doesn't know what to call it, but it is practically her pet.

In Dragon Games, she had a dragon named Ceres, who had the ability of making plants grow when sneezing.

### **Abilities:**

Higea has slight healing powers, but they are minimal. She also has extensive knowledge of plants, especially medicinal ones, and of remedies that can be made with them.

***~This oc was created by Natsuki (Aina de Greil)***
Rubies

**Rubies** are the "premium currency" of the game

## Acquisition

They can be:

* Bought with real money
* Opened from Chests
* Gotten directly from certain Achievements
* Dropped from each **Guardian** kill
* Gotten as a reward for each Reincarnation

## Using Rubies

There are some Ruby-Exclusive upgrades (such as Auto Sacred Ritual), as well as some upgrades that can be acquired in other ways, but a limited quantity of (such as Party Template), and finally some temporary boosts that can also be acquired through chests (such as Drop Chance+)

The upgrades are all fairly expensive, so use your Rubies wisely.

For a full set of permanent upgrades, you need 456,500 Rubies in total.

## "Farming" Rubies

While it's not really possible to "farm" rubies so to speak, it is possible to get them theoretically infinitely through Guardian farming (albeit very slowly)

Remember, your number of keys per guardian stack to your Rank, so while ruby farming, it may be viable to get a high rank and sit there. Coming back every few days-weeks to clear them out for 1 ruby each. Mid-Late game, this yields approx 100 rubies / day, and it would only take 100 days to hit a bigger purchase.
ヴィルヘルム3世

## 基礎情報

### **全名**

Friedrich Wilhelm Victor August Ernst
フリードリヒ・ヴィルヘルム・ヴィクトル・アウグスト・エルンスト

### **出生**

ドイツ国 プロイセン王国 ヘッセン
1882年5月6日

### **所属**

**ドイツ帝国**
・ホーエンツォレルン家

### **称号**

**神の恩寵によるドイツ皇帝**
プロイセン王
ブランデンブルク辺境伯
ニュルンベルク城伯
ホーエンツォレルン伯
シュレージエン侯爵
グラーツ伯爵
ニーダーライン大公
ポズナン大公
ザクセン公爵
ヴェストファーレン公爵
エンゲルン公爵
ポンメルン公爵
リューネブルク公爵
シュレースヴィヒ公爵
ホルシュタイン公爵
マグデブルグ公爵
クロッセン公爵
ブレーメン公爵
ゲルデルン公爵
クレーフェ公爵
ユーリッヒ公爵
ベルク公爵
ヴェンド人の公爵
カシュヴィア人の公爵
ラウエンブルク公爵
メクレンブルク公爵
ヘッセン方伯
チューリンゲン方伯
オーバーラウジッツ辺境伯
ニーダーラウジッツ辺境伯
オラニエ公
リューゲン侯爵
オストフリースラント侯爵
パーダーボルン侯爵
ピルモント侯爵
ハルバーシュタット侯爵
ミュンスター侯爵
ミンデン侯爵
オスナブリュク侯爵
ヒルデスハイム侯爵
フェルデン侯爵
カーミン侯爵
フルダ侯爵
ナッサウ侯爵
メールス侯爵
ヘンネベルク諸侯伯
マルク伯爵
ラーフェンスベルク伯爵
ホーエンシュタイン伯爵
テクレンブルク伯爵
リンゲン伯爵
マンスフェルド伯爵
シグマリンゲン伯爵
フェリンゲン伯爵
フランクフルト領主
Ancient Ruins

A quiet ruin that has been forgotten by people. It is said that it was once built in an ancient civilization.

## Details

### Dungeon

Ruins

This page is a WIP. Please add any missing information.

## Dungeon

Dungeons
Ogre
Iron Golem
Scrap Metal: 1
 Ruins - Deep
Clear: Ruins
Baby Dragon
Wyvern
Silver Scale Dragon
Rune: 1
 Dragon's nest
Clear: Ruins - Deep
Egg: 1
Character Max Level: +2.19k
Title: Dragon Slayer
* Max HP: +250
* Attack: +200
* Defense: +200
* Magical Attack: +200
* Magical Defense: +200

Silver Chest: 1
Red Slime

The **Red Slime** is a enemy that spawns in the *Hoarders House* and the *Sewer*.

## Red Slime

### Drops

* Muddy Mucus
* Red Slime Research
* Any Seeds
* 97.1 Exp

### Passive Skills

* Defense
* Muddy Mucus max
* Habit Efficiency

## Skills

Default skill is Boiling Bomb

Attribute is fire and water

## Descriptions

*"Red slime. Is it a dangerous color because it absorbed filth into it's body?" -* Bestiary, Description 1

"*A creature that has evolved in the sewer environment. Specialized in its ability to burn pollutants in its body.*" - Bestiary, Description 2
Envy

Envy (not to be confused with Envy Mutant) is a routine page added in version 1.7 and is unlocked by defeating the third guardian. Envy has routines that have both an envy level (EL) and a routine level (RL). RLs work like they do in regular routines; you give them habit to have them be active, and each routine level increases the routine's effect. ELs, however, use over capped sins (sins acquired when you can't hold any more sins) called complaints to level up. The conversion rate is 1 complaint per over-capped sin. Rather than raise the effect of the routine, ELs raise the speed at which the routine finishes. ELs are permanent (persists through reincarnations), and the RLs in Envy persist through DR, but not reincarnation.

There are 3 "strategies" in Envy and each has 7 routines. The first routine in each method is unlocked, however, the others require 10 complaints each to unlock. Once unlocked, the first EL costs 1 complaint, and each EL after costs 0.1 more (1, 1.1, 1.2 . . . ). The effect of each EL increases multiplicatively by 2.1 (direct multiplier to the percentage points) per level. The work of each RL increases multiplicatively by 3 per level, and the routine effect diminishes after RL100. The current strategy doubles the effects of all of its routines, whereas the other strategies will receive a speed boost to their routines based on time this DR. Current strategies will change to the selected "next strategy" upon DR.

Envy also offers a sin drop chance multiplier. This increases the drop chance of sin(s) from the guardians that drop sin based on time spent this reincarnation, and your total experience across reincarnations.
Actions

**Actions** are how you interact with the world of *Your Chronicle*.

## Instant Action

Click to pay the cost and get the effect immediately. You can do this as many times as you want.

* To use an instant action multiple times, press the [A] key on PC or tap "Use All" on mobile. This will use the instant action 4000x by default. You can change the default value in the options.
* You can set an instant action to a shortcut slot.

## Loop Action

Click to start a looping action. The "Complete Effect" is earned when the bar is filled. When there is a progress effect, it is earned every second. Only one loop action can be selected at a time, but it will continue for as long as you want.

* To stop the loop action, press the [L] key on PC or tap "Stop" on mobile.
* You can set loop actions to a shortcut slot.

## Upgrade Action

Click to pay the cost and get the effect immediately.
Most disappear once used, but some upgrade actions can be repeated a few times.

* Completed Upgrade actions increase Guardian's Bane.
* Some upgrade actions lock others.
* You can set upgrade actions to a shortcut slot if you have previously cleared them.

## Next Action

Next Action is an Upgrade Action that has a large impact on the story.

* Completed Next actions increase Guardian's Bane.
* You can set next actions to a shortcut slot if you have previously cleared them.
Sandbox: Strategy

Pending the creation of the appropriate pages, this is a space to share the best tips and strategies for the game.

### **Increasing Destiny production rate**

Place summons in party that increase the Pray effect (e.g. Rock Spider) and Pray.

* *Requires Academic City and Donate to Orphanage* (to unlock: Slums (not monster map) > White-haired girl 5/5, no need to unlock Orphanage)*.* Equip Hound Dog, farm a boss for gold, assign Donate to Orphanage to a keyboard shortcut, and spam it.
* Equip Friendly Angel in familiar menu.
* Place Norn and Sludge Slime in party.

### **Farming rare summons from the Demon King**

Don't farm the second map in each area to research for rare monsters more than once.

Do wait until you get to the Demon King. The Demon King summons your team in combat. This means that you can bring a party consisting of the summons you wish to farm to the Demon King. Moreover, you don't actually need to be strong enough to defeat the Demon King. You just need a team that can survive until the Demon King eventually uses Supernova from his 3rd turn onwards. This kills your entire team as well as his entire team, and yields the drops for each summon on his team!

Worded otherwise:

1. Bring Queen Bee, Phantom Whale, Silver Scale Dragon etc. to the Demon King. Team must be tanky enough to survive several Demon King turns. For summons in your party but not in combat, bring summons with increased research drop chance (Rock Turtle, Queen Bee, Dragon Baby) and research drop amount (Sludge Slime).
2. Kill summons conjured by the Demon King and/or survive for long enough for the Demon King to use Supernova.
3. Profit.

### Gold farming for Equipment

There are always moments when you are short of gold. Especially when you try to raise the equipment levels. This generates several thousand gold per minute.

The source for gold are

1. Dungeon rewards
2. Selling resources
3. Gold generation from summons
4. Gold drop from gold slime
5. Gold hit from gold slime

The biggest gain can be achieved via selling resources. Followed by the dungeon reward. Gold drop and the hit could be used in a Demon King setup but you slow yourself down waiting for the summon to be around. Same goes for the Gold hit from the gold slime.

**Setup party:**

* Treant (doubles split Firewood)
* Beetle if you want
* Gold slime (0.5 gold per sec)
* Prayer assassin (optional increases invested gold by min 10% max 20%)
* Title: Forest People

**Sloth setup:**

* Split Firewood 1
* Sell Firewood the amount of Firewood you gain from splitting

**Loop Action:**

* Chop Wood (no need to add to the sloth, it would actually get in the way)

**Dungeon:**

* Which ever boss you like. The highest one you can defeat with one hit will give you the most gold.
* If you can oneshot a high level Boss Dungeon that can be good and farm good gold amount
Another Chronicle Wiki

Another Chronicle (AC)/**Your Chronicle** is a mouse-only text-based incremental idle game by **Samurai Games**. Play it on Armor Games, Crazy Games, Kongregate, or Steam. If this is your first visit, begin by consulting the Sandbox: FAQ and First playthrough pages. You can also join the official Discord server to ask questions, make suggestions, report bugs, and talk with other players.

* Strategy guide(s)
* Sandbox: Strategy
* Sandbox: FAQ
* Greed
* Sloth
* Envy
* Pride
* Skills
* Allies
 Combat
 * Bestiary
* Bosses
* Type Chart
* Dark Ritual
* Reincarnation
* Movement
* Resources
* Achievements
* All Pages

Categories: All Categories

* Area
* Combat
* Party
* Ritual
* Routine
* Sins
Class Routine

Class routines are the Warrior, Sorcerer, and Tamer routines. Each is unlocked in town after choosing their respective class. These routines are reset and removed upon reincarnation, however, the Class Inheritance upgrade will allow the player to have all three simultaneously after unlocking the routines in town.

Each routine has 5 tasks. The first task has no special effect other than unlocking the next four tasks once it has reached levels 5K, 10K, 15K and 20K respectively. Proficiency is essentially a habit efficiency boost that boosts only the respective task. Proficiency gains 1% per 1K levels to a max of 10% per DR, and an 100% overall max.

### Warrior Tasks

 Training
 Image Training
 Optimisation
weapon attribute allies
 Chivalry Spirit

### Sorcerer Tasks

 Work Efficiency
 Magic Circulation
 Magic Compression
 Magic Circle Study

### Tamer Tasks

 Monster researcher
 Stripping Skill
 Breeder Qualities
 Lucky Tamer

### pt and Talent Tooltip

pt is the total levels of all the tasks' levels of that specific routine, and talent is the talent for that specific routine. Each class talent gives a multiplier to DR, sins, and that class' respective formation interval (Warrior with Physical, Sorcerer with Magical, and Tamer with Friendly). Additive value starts at 0% on a new reincarnation (?). Talent, base valve, and next additive value are calculated as

Talent = base value + additive value

Next additive value = (base value)/10 + current additive value

Base value = pt/(pt + 100 000)
Astral World

You can use the inspiration gained from sacred rituals to learn abilities from the Astral World.

## Upgrade Actions

Skill Book
 Love Skill Book - 2
 Love Skill Book - 3
 Love Skill Book - 4
Rank: 60

Upgrade (Desert Lodging)
-40
+20
 Habit Efficiency+
-20
+3
 Sacred Ritual+
-15
+10%
 Greed+
-100
+20%

Upgrade (Valley Village)
Attack: +80
Defense: +80
Magical Attack: +80
Magical Defense: +80
 Offline ennemy+
 Greed+
 Auto Habit Allocation Slot+

## Guardians

* **The Destroyer (No.94) :** Inspiration: 3 -- Ruby: 1 -- No. 71 -> No.75 Research
* **The Hermit (No.95):** Inspiration: 3 -- Ruby: 1 -- No. 76 -> No.80 Research
	+ Defeating unlocks: Valley Village area
Titles

**This page is work in progress. Please help to complete the Source column, particularly for the school-related titles, if possible.**

Titles principally provide stat bonuses. Some titles increase your maximum capacity for a resource, and/or the regeneration speed for a resource.

Titles are retained after you reincarnate. School-related titles (Warrior, Sorcerer, Tamer) are important milestones in the game; mid- to late-game areas cannot be accessed without first obtaining these titles.
Headmistress Gillian Grimm

## Short Bio

Name : Gillian Grimm

Age : Around 27

Parents : Milton Grimm and magic

Gender: Female

Sexuality: Closeted Lesbian

Personality: ( Without being forced ) Kind and caring, very much like a moody teen ( Forced ) Strict and unforgiving

Likes: Running EAH, playing with dolls ( She made ones of her and her dad, she makes them have arguments XD )

Dislikes: Her dad and the way he forces her to be mean.
Greed

Greed is a routine that consumes research and gives effects based on the amount of research and origins of the research examined. As the player examines more, their desire increases, which in turn can increase their talent and sins gained.

## Desire

Greed's vice is desire. Each level of examination will raise desire based on their efficiency. Once desire reaches its cap, the cap will double. Examination levels and desire cap will persists through DRs, but current desire will reset. Examination levels start at requiring 1K research, and increase by 1K with each level gained this DR.

\* To unlock this, you must do the "Awakening Guardian's Greed" Upgrade in Akashic Records

## Multipliers

Greed can multiply upcoming talent and sins gained:

* Talent Multiplier: 1 + 0.001\*Desire\*MaxDesire\*Upgrades
	+ Where Desire is current desire, MaxDesire is your current desire cap, and Upgrades are the purchased greed multiplier upgrades
* Sin Multiplier: 1+ (TalentMultiplier-1)/400
	+ Where TalentMultiplier is the above multiplier.

As multiplier increase faster with higher MaxDesire, it's advised to try to increase MaxDesire. To do it, you need to spend enough researches in one DR to reach MaxDesire, as Desire resets each DR. It's usually not a good idea to delay DR, so instead you can hoard some researches through a few DR. This way you'll get less talent temporarily but get more after you finally spend those researches in one DR to increase MaxDesire.

When you hit MaxDesire the cap auto increases.

To get Desire 100 in 1 category you will have to spend 1,275,000 research.
Chests

Loot Boxes

Your Chests are found in the Shop -> Item screen, from where you can "Use" them

## Acquisition

Usually through "game progress"

* First clear of Bosses
* Achievements
* Sometimes randomly from other **Chests**

## Contents

Chests contain Rubies, as well as a random selection of other things including **temporary boosts** found in the Ruby Upgrade Shop, and sometimes even other Chests.
Akashic Records

You can use the sin gained from reincarnation to learn abilities from the Akashic Records.

**This page is still Work in Progress. Please help filling the gaps.**

This is where you can spend your Sin for permanent upgrades. You gain Sin by reincarnations and as drops from Guardians in Astral World (Hermit and up).

Instant Actions can be repeated as often as you wish, Upgrade Actions are limited but with higher gains. You unlock new upgrade actions for completing new chronicles and defeating guardians for the first time.

### Instant Action

Upgrade
 Inspiration+
 Will cap+

Destiny Max+
 Malice Max+

Medicine Max+

Spiritual Max+

Wood Max+
 Firewood Max+
 Paper Max+
 Book Max+

Artifact
 OOPArt Max+
 OOPArt piece Max+
 Artificial Artifact Max+
Lostlorn Forest

A lot of people get lost here every year or so the rumors say...

Deeper and deeper...

When fighting monsters beware that you do not become a monster yourself... For if you gaze long enough into an abyss the abyss will gaze back into you

## Enemies

### Main

Beetle, Harpy, Tortoise, Drooling Monkey, Lizard Man

### Boss

Treant

**Lostlorn Forest** is a dungeon found in *Your Chronicle*.
Dark Ritual

A dark ritual (DR) is a soft reset that resets the player's rank to 0, resets some routines, replaces talent, and can increase some values (such as max satiety).

Energy routines, Gluttony and Greed bonuses (not talent multipliers) are preserved through DR.

Routines tabs that will reset are Sacred Ritual, Familiar, Will (devoted levels), Gluttony (current satiety and cost), Greed (current desire and cost), and Class Routines (levels and pt).

Values that can be increased via DR are initial will, additive max will, max satiety (+10% of current satiety), and class routine's additive value and proficiency.

## Talent

Talent is a multiplier to sacred rituals. Performing a DR will **replace** your current talent with your next talent. Talent is calculated as a product of multipliers based on (and to quote the ritual page) time, base, rank, resource, gluttony, greed, ally, quest, luck, achievement, warrior, sorcerer, and tamer.

Time grows with time elapsed since the last DR. x1 after 1hr. x10 after 1 day. Letting s equal the amount of seconds elapsed:

* 0<= s <= 3600 | s/3600
* 3600 <= s < 86400 | s/9600+0.625
* s >= 86400 | (s/86400 +1)\*5

Base is the accumulation of DR boosts from upgrade actions and instant actions. (I'm not sure if this includes anything else)

Rank = (currentRank - 9)^2 | Only if rank is 10+. x1 otherwise.

Resource is the cumulative DR boosts from resources. Currently only the "sins" resource boosts this.

Gluttony is a multiplier based on satiety.

Greed is a multiplier based on current desire. This multiplier gets an extra x2 improvement each time you reach Greed Capacity during current rebirth, so it's advised to push to the 100% before doing DR if it won't take too much time. *Multiplier = 1 + pts/10 \* max/100*.

Ally is the cumulative DR boost from the party tab.

Quest is the cumulative DR boost from quests.

Luck = #ofAlliesWithMaxedLuck + 1

Achievement is the cumulative DR boost from the Achievements tab.

Warrior, Sorcerer, and Tamer multipliers are the sum of their respective base and additive talent values from their class routine.
Ever After High Mythology Fanon Wiki

**NOT CANON EAH**
This wiki is dedicated to the kids of the gods, goddesses and other deities in Ever After High! ( Please note this isn't canon, this is just OC's. ) Please don't beg to be promotedEnjoy

**Please read the rules**

If you need any help, please contact one of the admins or moderators

**Welcome to the Ever After High Mythology Fanon Wiki!**
## The Gallery

Valeria WarRosemarie Croakington - BeautyAmora CarysParadise WhiteSera VulciaSera Vulcia 2Prosperina ( Made by Usagi )Ankhanis AnubAria O'Hair-Charming
Valley Village

A village reachable by crossing a bridge above the great valley. Just ahead is the deep chasm that divides the Human Nation and the Demon Kingdom.

## Details

### Dungeon

Valley

**Description:** A village reachable by crossing abridge above the great valley. You can see the deep chasm that divides the human nation and the demon empire.

**Note:** To unlock you must defeat the second guardian.

## Actions

### Upgrade Action

Trade
Durable Leather: -20
Elastic Leather: -10
Unlocks Skill Eagle Form
 Trade Skill Book (Serpent)
Fish: 50
Salt: 50
Anchovi Sandwich: 10
Unlocks Skill Serpent Form
 Trade Skill Book (Lion)
Griffon Feather: 45
Book: 10
Unlocks Skill Lion Form

### Loop Action

Water: -2
Wood: -1

### Area Action

Leather: -1
Griffon feather: -1

## Dungeon

Dungeons
Clear "Fly on a Dragon"
Immortal Rat
Tree Golem
Potato: 1
 Valley - Deep
Clear "Ask him to guide me"
Hell Butterfly
Rock Bird
**Mythril Bird**
Corn: 1
 Griffon's nest
Griffon feather: 1
Character Max Level: +177K
Title: Beast King
* Max HP: +2K
* Attack: +1.9K
* Defense: +1.9K
* Magical Attack: +2.1K
* Magical Defense: +2.1K
* Pelt max: +20
* Leather max: +20
* Griffon feather max: +20
* Paper max: +20
* Wind regen: +0.500/s
* Luck: +4.00K

Silver Chest: 1
Skills

Skill **Multiplier** is calculated as (1 + **Power**/10). It is then multiplied to the corresponding **Atk** or **MAtk** during damage calculations. **Ratio** is **Multiplier**/**Interval**.

## Physical

Physical skills use **Atk** and may be resisted by the target's **Def**. They cost **Stamina** to use.

## Magical

Magical skills use **MAtk** and may be resisted by the target's **MDef**. They usually consume corresponding **Element** or **MP** when used.

## Additional Effects

Additional Effects marked with a Formation require the Formation to be active.

Formations base is 30s interval and 180s cooldown.

## Damage Calculation

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{\displaystyle {\begin{aligned}damage&=\max \left(baseDamage+randomDamage,\ {\frac {attack}{10}}\right)\\attack&=\left(1+{\frac {\text{skill power}}{10}}\right)\times attackStat\times \prod {\text{other attack multipliers}}\\baseDamage&={\frac {attack}{2}}-{\frac {defense}{4}}\\randomDamage&\in \left[{\frac {-{\sqrt {baseDamage}}}{2}},\ {\frac {\sqrt {baseDamage}}{2}}+1\right]\\\end{aligned}}}

**Code**

```
public static double DefaultDamageCalculate(double attack, double defense)
    {
        double baseDmg = (attack / 2d) - (defense / 4d);
        int randomRange = (int)((1d / 2d) * Math.Sqrt(baseDmg));
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        return Math.Max(baseDmg + randomFactor, attack / 10);
    }
```
Routines

Routines are the sub tabs in the "Routine" tab. These tabs are Sacred Ritual, Energy, Familiar, Will, Gluttony, Greed, Sloth, Warrior, Sorcerer, Tamer, and Equipment. Warrior, Sorcerer, and Tamer are collectively called Class Routines.

## Habit, Habit Efficiency, and Work

Some routines take a certain amount of “work” to level up. The amount of work done each frame is work = habit\_invested\*habit\_efficiency. For example, if one's habit efficiency is 100 and 3 habit points are invested into a routine, after 10 frames that routine will have completed 3,000 work. If the amount of work completed per frame is greater than the amount of work needed to level up, the routine will be "capped". The surplus work does not carry over to the next level, and the routine will continue to level up each frame so long as the work is high enough. There are 30 frames a second, therefore a capped routine will gain 30 levels per second.

## Routines

### Sacred ritual

For Sacred Ritual (ritual) see Sacred Ritual.

Sacred Ritual (routine) contains routines that primarily focus on boosting Total Exp for Sacred Ritual (ritual).

 Austere Training (AT)
habit efficiency
 Miracle Stone
Increases Austere Training speed
**AT boost**: +1%
**Cost**: (Lv+10) gold
 Lucky Rabbits Foot
Increases Austere Training effect
**AT effect**: +10%
**Cost**: (Lv + 100 gold)

Where n is the desired level and Lv is the current level.

Note: Worship (formerly called Praying) is additive with Austere Training.

### Energy

The energy routines focus on increasing the stamina, mana, and elements' max capacity and regen, with the exception of the first boosting action regeneration.

Where n is the desired level. The element conversions convert 0.01 MP to 0.01 of its respective element per completion (.3/s when capped).

Cap Extension and Regeneration Effiency levels will not be reset on Dark Ritual.

### Familiar

Familiar has a single habit-using routine called "Summon Familiar". One's Summon Familiar level can be "evenly" divided amongst his/hers selected familiars to activate them.

Where n is the amount of invested levels. Formula column calculates base values and excludes any additional multipliers.

### Will

Unlocks at rank 28. The Will page has a single habit based routine, “Will Gain”, that requires 2052000 work and has a base production of 1 will. Will is collected and can then be devoted to the will categories to increase their level. Devoting has a 1 minute cool down. Based on the total devoted will this reincarnation, upon DR the player will receive an amount of free will (x^0.4), called “initial will”, and an increase to max will (x^0.5), called “additive max will”. Both values can be found by hovering over the will count in the middle of the page.

Note: Currently transform into power is additive with Familiar:Greater Demon and Warrior:Training, but will be multiplicative in the August 2021 update.

### Class Routines

The class routines pages are the Warrior, Tamer, and Sorcerer routine pages. See: Class Routines.
Demon Kingdom

The Demon King's castle is in sight and his ominous presence can be felt all around. It will take strong conviction to move forward.

## Details

### Dungeon

Demon Capital

**Description:** You can see the Demon King's castle. There are strong enemies everywhere. I've made up my mind.

This is the final location of every run. There are some location that are only unlocked after this one, but it is here where you fight the final boss of your run and decide your ultimate fate/ which ending you achieve.

**Note:** "Willing Revenge" is always possible, so even if you screw up on the ending you were trying to achieve, there is always a way out.

Also, the Upgrade Actions and Next Actions on this location (mostly) won't cost anything and will give you nothing but story progression. Be carful with clicking the Next Action, though. Those decide your ending. If you click on "Willing Revenge" but originally aimed for another ending, you are screwed. There is no way to choose another ending once you have clicked on one.

**What actions you have available here is highly depending on your choices leading here.** There is really a lot of text to read if you care for the story. Listing all of them wouldn't be very useful as your choices leading to the retrospective ending where made long ago.

For completions sake: The Action "Root Magic" which is needed for Ending 4, you need 30 Fire, Water, Wind and Earth. If you aim for that ending, start raising your caps early.

## Dungeon

If you have trouble with this fights, you can take a look look at the Strategy Guide(s) or the Bosses page for help.
Type Chart

Attack effectiveness compares the element(s) of the Attacker to the element(s) of the Defender.

When multiple elements are present, the individual effectiveness will be multiplied together.

Earth,Wind vs Fire,Thunder = (Earth vs Fire) x (Earth vs Thunder) x (Wind vs Fire) x (Wind vs Thunder).

Check Skills for associating elements to attacks and Allies.

Major Elements: Fire, Water, Wind, Earth

Advance Elements: Lightning, Ice

Special Elements: Light, Dark
Guardian

**Guardian** is a unique dungeon found in *Your Chronicle*. Each floor has a boss, and must be unlocked with Sin after beating the boss of a certain area. To fight the boss, you must have a key, which generates 1 per hour after your first defeat of it.

Completing upgrade actions increases your Guardian's Bane stat, which increases your stats by a percentage value to make it easier to defeat guardians. **This only affects guardian fights.**
Holy Water

Spirit water consecrated with magic by a pious person.

## Passive Effect(s)

* +5 Destiny
* +0.01 Destiny regen

**Holy Water** is a resource found in *Your Chronicle*.

### Unlock

Complete the quest "Talk with Water Spirit 1/5" at the Spirit Spring area. Then the "Craft Holy Water" Loop Action will be available.

Use the "Elite Chicken" summon to bump the potion max so you can hold the 20 potions needed for the quest.

## Increase Max

* "Talk with Water Spirit 2/5" will bump max by 3.
Dragon Village

A hidden village where a clan living with dragons lives built at the foot of Mt. Dragon.

## Details

### Dungeon

Mt. Dragon

**Description:** A hidden village where a clan living with a dragon lives, built at the foot of the dragon mountain.

#### Upgrade Action:

 Treatment Room
 Training Ground

**Elder's Room:**

**Treatment Room** (Destiny 34k. complete effect max destiny +50)

**Training Area** (Complete Training Ground action in Elder's House to open)

**Farmer**

**Classy Lady:**

**Teahouse**:

**Crater**:

#### Instant Action

Cook
Water: -2.00
Rice: -1
 Make Dragon's Liquor
Cooked Rice: -100
 Make Rice Ball
Cooked Rice: -300
Fish: -1
Mushroom: -1
Bamboo shoot: -1
 Make Rock Grilled Steak
Earth: -5.00
Hot Stone: -5
Beef: -1

### Dungeon:

Region unlocked
Gray Slime
Smash Dragoon
**Flame Flamingo**
Bamboo: 1
 Mt. Dragon - Mountain Road
**Rare:** Fairy Dragon
Bamboo shoot: 1
 Mt. Dragon - Crater
Hot Stone: 1
Player max level: +129M
Title: Blessing of the Flame
Silver chest: 1
Seolijar

* Eyes
* Form 1

Jar Man, Mr. Smiley (Discord)

>  ***"Keep Smiling"***
>
>

## Bio

Seolijar is an unknown pair of eyes that appears frequently in TheStoryPainter's series. It's still unclear of who or what he is, or why he is there. He appears briefly in different frames, spanning across TheStoryPainter's channel since 2018. He is viewed as an easter egg, but a more important role in the channel itself.

## Appearance

The only true appearance of Seolijar we have seen has been his white eyes. The figure that was seen in "FNAF 9 - Trick or Treat Episode," isn't confirmed to be Seolijar's appearance.

## Personality

Everything about Seolijar is obscured. The only thing that is known is that he dislikes "the players." He wants power, but doesn't disclose why he wants it.

## Relationships & Family

Seolijar's Relationships or family is undisclosed. It's not determined if he has family at all.
Frozen Lake

Thick ice covers the lake. I think it's thick enough for my party to walk on.

**This page is a WIP. Please add any missing information.**

(If you are not on the right story path, this is all you see. The area disappears afterwards.)

Lakeside

## Lakeside Ruins (ed5 spoilers!!!)

Lakeside villa area. Fenia's family used to live here but now it's in ruins

This area is only available for ending 5. The minimum requirement entry for this area is 18K destiny.

Common Action\*
Destiny regen: +0.030/s
 Talk with Father [9]
Destiny regen: +0.030/s
 Emerald Jewelry

\*After unlocking this, you can do it anywhere, not only at Lakeside Ruins. It's just included here because it is unlocked at this location.

## Dungeon

Event
Iron Golem
Ogre
Wyvern

this dungeon doesn't really matter, seems to just be Ancient Ruins d1/d2 Enemies but their stats are VERY low compared to T10, Wyvern for example is only 101M hp
Sloth

*Sloth* is our sin of laziness. It provides some automation into the game through *shortcuts*. The more shortcuts you have the more useful Sloth can be. Over the course of the game, you will get 2 free shortcuts, the opportunity to buy one shortcut with inspiration, and 3 additional bought with *Rubies*. (*Party Slots* and *Shortcuts* recommended to be your first buys with Rubies).

**DON'T FORGET** Sloth needs to be started to run. You need to restart Sloth **every time** when you load a save and after reincarnating.

Sloth has been reworked since the writing of this Wiki Page (please help update)

There is now a "Sloth Overlay" which lets you quickly see what you have automated

Sloth has "Templates" you can switch between in the **Routine** -> **Sloth** -> **Sloth** screen

Sloth has a certain number of actions total it can loop through, be they **Dungeon**, **Loop**, or **Other**

1 more can be acquired through completing Willing Revenge 5 times

1 can be acquired by completing Pride #1

6 Can be purchased through the Ruby Upgrade Shop (5000 rubies each)
Training Room

## Enemies

### Boss

Father

**Training Room** is a dungeon found in *Your Chronicle*.

## Training room

*Now let's practice. I'll teach you how to be strong.*

## Training room - Rank

*Next is about ranks...good habits lead to a better personality.*

## Training room - Summon

*When you defeat the monsters outside it's time to know about summoning.*

*Require : Rank : 1*

## Training room - Skill

*Alright let's learn about skills. Powerful attacks consume energy.*
Fnaf 4: Tomorrow is another day

## Series Info

Josh A. and Ash just bought a new Fredbear's Family Diner establishment and when they walk inside they are introduced to the security gaurd Jeremiah, the janitor Requis, and the animatronics Fredbear, Spring Bonnie, Chica, and Balloon Boy. What comes next will come as a shock to them and the viewer.

## Main Characters

Josh A.

Emma

Fredbear

Ennard

Requis

Spring Bonnie

Skye

Ash Jefferson

William Afton

Seolijar

Old Man Consequence

## Side Characters

Circus Baby

Mangle

Bronquisha

Funtime Foxy

Ballora

Funtime Chica

Candy Cadet

Bopo

Phone Guy

Elliot

Chica

Security Puppet

Sam Washington

Donnie

Jeremiah

## Locations

Pizzeria

Maid Cafe

## Trivia

(Trivia)

Five Night's at Freddy's- Tomorrow is Another Day - Teaser Trailer - Minecraft Roleplay
Magic City (dungeon)

**Magic City (dungeon)** is a dungeon found in *Your Chronicle*.

## Magical City Ruins

*Require : Rank : 55*

* **Magnification : Physical Attack Reduction** - physical attacks will do less damage in this dungeon. Use magical attacks instead.

## Magical City Ruins - Deep

*Require : Rank : 55*

* **Magnification : Physical Attack Reduction** - physical attacks will do less damage in this dungeon. Use magical attacks instead.

## Arcana Forum

*Require : Rank : 55*

* **Magnification : Physical Attack Reduction** - physical attacks will do less damage in this dungeon. Use magical attacks instead.

### Strategy

* Use magical attacks as physical attacks do 1000x less damage.
* To disable the boss' magic barrier, you need to hit it with 6 different attribute attacks. Specifically fire, water, earth, wind, ice, and thunder.
	+ While you can unlock skills with the required dual elements in the city, its possible to do this boss using only default attacks, using a party consisting of:
		- Silver Scale Dragon (wind/earth)
		- Red Slime (water/fire)
		- White Wolf (ice)
		- Yellow Slime (thunder)
		- Main damage dealer
Achievements

## Overview

Achievements milestone your progress through the game, such as

* Using Rituals, ie: Sacred Ritual (level up), Dark Ritual ("soft" reset), Reincarnations (runs)
* Using Sins (such as Gluttony and Greed)
* Questing
* Max ever Rank
* Increasing certain stats
* Maxing out summoned Allies (**Luck**)
* Opening Chests

They can give nice rewards, ranging from permanent bonuses, to Chests and Rubies. So remember to **claim** them!

## Achievement List

### Max Rank

This is the highest rank (or level) you have achieved in any run so far.

 30
 50
 100

**Total**: 70 Rubies, +3% Habit Efficiency, -0.1 Sacred Ritual Base

### Number of Rank Up

This is the number of times your character has ranked up, summed up over all runs.

 100
 200
 500
 1 000
 5 000
 10 000

**Total**: 170 Rubies, +6% Sacred Ritual

### Number of Dark Ritual

This is the number of times your character has used Dark Ritual (soft reset, available 1/hr), summed up over all runs.

 5
 10
 50
 100
 500
 1 000

**Total**: 170 Rubies, +6% Dark Ritual

### Chests

Total number chests opened.

 10
 100
 1 000
 10 000

**Total**: 10 Rubies, 4 Bronze Chest, +4% Sacred Ritual

 10
 100
 1 000

**Total**: 10 Rubies, 3 Silver Chest, +3% Sacred Ritual

 10
 100

**Total**: 10 Rubies, 2 Silver Chest, +2% Sacred Ritual

**Grand Total Chests** = 30 Rubies, 4 Bronze Chest, 3 Silver Chest, 2 Gold Chests 9% Sacred Ritual

### Number of Allies with Maxed Luck

Total number of Summoned Allies maxed out over playthrough.

**Total**: 110 Rubies, 10 Bronze Chests, +20% Habit Efficiency

### Number of Reincarnations

Number of runs

 3
 5
 10
 50
 100

**Total**: 250 Rubies, +5% Dark Ritual

### Max habit efficiency

 30
 50
 100
 500
 1000

**Total**: 140 Rubies, +5% Habit Efficiency

### Max Talent

 10k
 1M
 100M
 10B

**Total**: 90 Rubies, +4% Dark Ritual

### Gluttony's Capacity

 500
 1k
 5k
 10k

**Total**: +5 Auto Eat Slot, +40% Gluttony Multiplier

### Greed's Capacity

 400
 1.6k
 12.8 k
 102 k
 819 k

**Total**: +30% Greed Multiplier

### Quests

 10
 100
 1 000
 10 000

**Total**: 110 Rubies, +4% Quest Effect Magnification

 20
 30
 40
 50

**Total**: +5 Quest Slots

### Alchemy

 10
 100
 1000

**Total**: 1000 Ruby, +20% Mix Score, +2 Tarot Pick Number
Spirit Spring

What a beautiful spring. I have been healed...

*"What a beautiful spring. I have been healed..."*

This page is a WIP, please edit as needed.

As you need olives and olives can only be harvested in this region, this shows up here. The olives are not needed to make the Anchovy Sandwich though, only to unlock the option.

### Loop actions

Making
Destiny: -1K
Medicine: -10
Potion: -3
 Create Fairy Drop
Water: -10.0
Wind: -10.0
Earth: -10.0
Destiny: -2K
Holy Water: -10
Honey: -10
Spirit Water: -10
and
 Craft Goddess Blessing
Holy Water: -20
Fairy Drop: -3
Wreath: -10
 Craft Elixir
Spirit Water: -50
Dragon Claw: -10
Mandragora: -6
Potion: -5
Holy Water: -5
Goddess Blessing: -1
TBD?

**Important Note:** Elixir is just an item needed for Ending 5. Its only bonus is "Destiny max: +10". And it costs a lot! So don't craft this item unless you aim for ending 5. (note: upcoming area will give elixir more uses :D)

Area Action
 Drawing Spirit Water

## Dungeons

### Moon Forest - Deep

 Soldier Bee | Honey : 1

**Moon Forest - Abyss**

Wine: 1
Character max level: + 729
Title: Moon Blessing
silver chest: 1