Bunker 317

**Bunker 317** (Russian: *Бункер 317*) is a location in *ATOM RPG*.

## Description

The abandoned pre-war secret bunker number 317 was the goal of the expedition of General Morozov, who needed to find, take control and study it. However, the expedition was lost, and the Cadet was sent in its wake.

The surroundings of the bunker meet Cadet and his team with the seeming inaccessibility and hopelessness of being, inspired by the skeletons of people scattered near the entrance and around the rusting Mi-8, which, despite the rust and holes in the skin, is still deadly in spite of everything and everyone.

## Layout

```
         Wasteland <-> Surface
                       Ground floor
                       Second floor

```

## Surface

### Description

The abandoned pre-war secret bunker number 317 meets the Cadet and his team with seeming inaccessibility and hopelessness of being, inspired by the skeletons of people scattered near the entrance and around the rusting Mi-8, which despite the rust and holes in the casing is still deadly in spite of everything and everyone .

The entrance to the bunker is locked. To get inside, on the first floor, Cadet got three possible ways:

* Hack the door (the complexity of the lock is 120)
* Blow up the gate using a trolley (a high Strength indicator is required, the Technology skill and the presence of an Explosive with a makeshift timer)
* Agree with the three of marauders, and they will open the bunker

### Enemies

* Myrmic- 6 pcs.
* Mutated rodent - 4 pcs.
* Short Wolf - 4 pcs.

### Loot

* The personal diary of Ivan Lenin - skeleton by the helicopter
* the grave: Cassette, Wires, Knife
* Old boot in the fishing box
* 15 rubles in the skeleton
* a Knife
* an Empty tin
* an Empty Bottle
* an Axe (x 11.9 y 63.1)

### External POIs

**Trolley with engine**

Interactive game subject.

* Inspect

*Before you stand well preserved trolley with engine. On it rest old dusty wooden boxes. In the bow of the trolley is installed covered with peeling paint control panel. Oddly enough, the trolley is almost not rusted and now it can be used, for example, as a ram with which you can pierce the main gate. However, it alone will be enough. We need an additional "argument"*

Check the control panel, you need a lot of power to pry the protective plate.

* Helipad

We approach the helicopter, there are 3 skeletons near it, one will find Ivan Lenin's personal diary, it has a password to the maintenance room inside the bunker - (**4316**). Radiation comes from the helicopter, you can get radiation sickness (over 500 Radiation).

#### Marauders' camp

* Whiskered
* Trump
* Ski trail
* Bonfire

## 1st floor

### Transitions in location

Entrance door or broken gates from the surface.

* Diesel generator
* FVU (Filtering installation).
* warehouses
* technical control post
* the main entrance is a gateway.

There are many containers in the bunker, and most of them are locked. To open all, you need a high level of Lock Picking.

Creatures: 5 Rats, 4 dead ants.

In the loading area rusts strange machine on the tracks. - non-working robot, you need the skill of hacking 40 and Technology.

At the technical control post, Cadet discovers a computer. With sufficient Technology skills (40), you can enter the system and unlock the elevator - enter the command **"If the elevator is closed, then open".** The elevator is unlocked, leading to the lower floor of the bunker. You can also read emails.

The first message contains the code from the door to the TV lounge - **2104**.

There is a computer in the room. Requests insert a boot disk. (there's no actual boot disk, it's just interactivity filler)

The room on the right is locked with a code lock, here you need to enter the password from Lenin's Diary - **4316**. Inside, there is one rat and a dead person, we will find the Journal “Youth and Technology” in it (needed for working with a computer if we have a low Technology skill).

Loot level: a lot of trash, especially the Wires, drugs, alcohol, water, low-level cartridges.

In the skeleton - the magazine "Youth and Technology" No.1

### Interesting Facts

Probably, in addition to hacking / unlocking the passenger elevator in the future, it will be possible to descend into the cargo shaft with a Rope. An open hatch in the roof of a freight elevator hints at this. Something similar was in Fallout in Vault 15.

## 2nd floor

Passenger and freight elevators from the ground floor.

Left - the block of scientific personnel.

Memo with codes to the rooms of scientists

The damaged door to the room of Nina Semenova can be broken with a high Strength characteristic or with the help of a Prybar. There is a computer in the room that can be turned on by the Technology skill.

### Creatures

8 dead ant. 15 ants 15 rats

* Personal Diary Lazarenko K. G.
* Personal diary Vavilova N. A.

**NPC:** Gavrilov Konstantin Mikhailovich

Located in the kitchen behind a locked door. The door lock can be cracked. He reports the code from the first door to the laboratory, **4334**, and says that the second door was blown up by the invading military.

In the room of the commandant in the table is a mysterious book . It contains the code phrase: “Books are the wealth of humanity. The love of reading is a true virtue. South, North, West, East - wherever you look, people write and read everywhere. Reading opens the door to the future. ”

Not literally in the future, but it opens the door. If we use an acrostic, we get the word KEY. The book is the key. Near locked safe. After opening or breaking the safe, Cadet discovers in it a note with codes to gateways to the laboratory.

Oddly enough, the code from the safe I "discovered" in the Mystery Book. “Having pulled behind the ears” the phrase South, North, West, East — wherever you look, people write and read everywhere, I devil-turned the keyboard (since in code locks 1 2 3 above, not below), and received the numbers **8246**. Naturally, they did not fit. Further, I was embarrassed by the continuation of the phrase - wherever you look - everywhere. I looked from west to east and got **9731** (the keyboard is turned upside down, if that. [[1]]). It seems to me that this is definitely far-fetched, but damn, the code came up. Why are you attracted? Yes, because in the English version of the mysterious book, the text is: King and the pauper both know it. Evil and good understand that. Yell all you want it.

Having penetrated into the laboratory unit, the Cadet discovers that the floor in the main hall is covered with blood, and the corpses of ATOM forwarders are everywhere with numerous bullet wounds. On one of the corpses in the laboratory, Cadet finds a Mysterious talisman. If the Cadet is already accompanied by Fidel, then the latter begins a conversation, from which it follows that the dead person is a member of the Mushroom Cult. Wastes map on one of the corpses. In the side-conference room, Cadet’s attention is attracted by a bookcase, or rather, strange scratches on the floor next to the cabinet. This is the door. It remains to put the key in it, after which the cabinet goes to the side, opening the passage in the wall. At the end of the secret move, the Cadet discovers a dead woman and a strange, broken, giant flask in which something was raised. Judging by the evidence, someone was here recently.

## Notes

* In the laboratory block you can find a scanner, in the room to the left of the gateways, on the table.
The medblok stores a decent supply of medicines.
* If you kill yourself by kicking the robot you get awarded the "It was worth a shot" achievement on Steam.
* Robot can be "fixed" successfully but it breaks again by itself.
* Alternatively you can use an Explosive with a makeshift timer, by planting it inside the bookcase (on the second floor at the end (it doesn't change color after looting it, when holding ALT)). This will open a secret room.