Best Weapons Right Now

This page features the best weapons currently in the game. All Special Weapons and their various versions can be found on this page.

Note that this page ranks weapons for general gameplay. For PvP missions (GW and Outpost) other weapons might be better, so check out the sections on GW and Outpost for gear recommendations for those missions.

This page was latest updated on Jan 4 2024.

## Best Weapon for Assaults

1. The **Champion Assault Rifle (“CAR”)**. The weapon comes in a few different skins and setups, but the one with silver wide arc, gold concussion and gold crippling is considered the best. This is a purchase only weapon.
2. Another contender for best is the **Champion Assault Rifle: Code Orange** version, which has gold Lucky instead of Concussion. This weapon was a reward in the Survival Pass of autumn 2023. As this weapon lacks concussion, it won't stun for long, but in the hands of Mercer it will further increase the chances of Men-At-Arms activating and hopefully kill all walkers instead of even having to worry about stunning.
3. **The Decimator.** In Jan 2024, a new Decimator (with the GP skin) was released in the bundle shop. It has extra range (2 tiles) and crippling, making it the by far the best Decimator and a contender for best weapon, especially on maps with Metalheads. Of the older versions, the one with silver Tactical and gold Lucky and Concussion is preferable, or Lethal instead of Tactical if you have tactical on the armor. Many players still prefer the Decimator in Guild Wars, thanks to its ability to hit around corners and through Metalheads. It is also a good weapon for Outpost attacks.
4. **Rick's Assault Rifle** and **Rosita's Assault Rifle (“RAR” or “RIAR”)**. These have the same traits and functionality as the CAR rifles above, but with a much shorter range. These rifles have been guild shop rewards and should not be confused with regular crate weapons with the same names.
5. The **Hazard Bulldozer**, which has silver Cripple and gold Ensnare and Piercing. The bulldozer can push enemies, which can be useful in some scenarios. The Bulldozer is the weapon of choice for assault PvP defenders.
6. Other options are the **Obliterator**, which is a hybrid between the CAR and the Decimator, but not really better than either.

## Best Weapon for Scouts

1. The **Pouvoir Flag**. This is the only weapon that can cause confusion, a powerful mechanic. It has the spear type hit arc, meaning you can hit up to 3 enemies, and it has guaranteed interrupt on overwatch, which also is extremely useful. Finally, it has a bonus charge attack, allowing two attacks in a turn unlike regular scout weapons.
2. **Mercer's Axe.** Mercer's Axe can hit two enemies, has a bonus charge attack, and guaranteed interrupt on overwatch. It has tactical, which allows for a good amount of choice for armor selection.
3. **Tenderizer.** The charge attack of the Tenderizer roots enemies, and if razor kicks in it can also root on normal attacks. This is quite useful, but requires that you can get charged reliably, so works best in combination with Connie lead. No interrupt on overwatch.
4. **The Last Word**. This has a wide 5-arc space, and the charge attack is a bonus attack which also stuns the enemies. Moreover, if an attack is made before moving, you gain a quick move. However, it is lacking interrupt on overwatch, so it requires help from teammates or a charge attack the previous turn to really work effectively. The best version has silver concussion, gold wide arc and gold ensnare.
5. **The Croat's Hook Knife**. This weapon is similar to Mercer's Axe, but has no bonus charge attack. Instead, it has a built-in guaranteed swift strike, so if an enemy is killed on the first attack, you will regain an action point. This is much less useful, as it's not always possible to kill the enemy (and can be difficult to estimate beforehand). It does, however, also have the guaranteed interrupt on overwatch.
6. **Crescent Edge**. The Crescent Edge is a good weapon for mid-level play, especially equipped on Huntsman Daryl, as he can prowl and kill walkers quite effectively. It has threat reduction, and as long as walkers are fairly easily killed, it's easy to keep the threat counter at a minimum when using this weapon. However, at higher levels this weapon loses its effectiveness, and at nightmare levels in the challenge the threat counter will fill up too fast for threat reduction to be effective.
7. The **Bayonet Musket** and **Commonwealth Bayonet Rifle** have a ranged charge attack similar to a hunter's weapon. This is rarely particularly useful as their traits only cause damage (no stun, cripple, fire, or anything) so only makes sense if the charge attack can kill the walkers.
8. **Commonwealth Bayonet Rifle**. This is an assault weapon, with a Kingdom Spear like normal attack, and an assault weapon like charge attack, which stuns enemies like a regular assault weapon without widespread. This can be useful in some scenarios, but it's really only if you don't have other options to stun (like Warriors with Skeggox/MS, real Assaults or Bruisers), so in reality it's not very useful. Also, the charge attack is a ranged attack so will not get the extra damage from Brain Stab that scouts usually get on their charge attacks, so damage will be much lower than usual.

## Best Weapon for Warriors

1. **Aurora Skeggox**. This weapon has a massive range, hitting in a 180-degree arc and at 2 spaces range. The Skeggox, when combined with the weakening trait, can often hit 4 times per turn (attack before moving, charge attack, extra attack, and one attack on overwatch). This means it can deal out a huge amount of damage and stun all nearby walkers. It also has the guaranteed interrupt, which is super useful to set you up for an attack next round. This weapon also has the First Strike trait, which will guarantee that any walker not yet damaged will get stunned. It allows you to run forward and stun fresh walkers, or stand next to a spawn point and stun everyone that spawns. Since it doesn't push, it also means walkers will remain tightly packed so you can dish out the maximum amount of damage. Its only weak point is that it can't stop unstunnable walkers, but the 2 space range will still allow a hit + overwatch, so it still is good also against these. Or, have someone else in the team with a push weapon or a rooting weapon if needed.
2. Regular **Skeggox**. The normal Skeggox is also excellent, and can do everything that the Aurora Skeggox does, just in a smaller area.
3. Rooting **Morning Star**. The Morning Star with Ensnare is especially good on maps where you need to push away special walkers like Spikes and Tanks, that can't be stunned. The Ensnare trait, combined with weakening, will almost guarantee that the pushed walker will then be rooted so it can't just walk back the next turn.
4. Other **Morning Stars**. The push (and stun if a walker gets pushed into something) is very useful. There are a few different variations, all of which have their uses.

## Best Weapon for Bruisers

1. **Burazi Stop Sign Spear.** This comes in a few different versions, with the ensnare one being the best. It's the only weapon that causes damage based on the target's HP (25% against unstunnable walkers only), which means you can take down those special walkers quickly. This weapon works especially good in the hands of Fighter Rosita, who can hit several times and then retreat. Has guaranteed interrupt.
2. **Riot Shield.** This is good for crowd control and for building walls, as it will herd nearby walkers which were outside the stun radius. In the current meta, bruisers don't play a big role, so this weapon is really useful only in certain scenarios.
3. **Lucerne Hammer.** The hammer has a wide 180 degree arc, meaning you can hit walkers that aren't perfectly lined up. This weapon is especially useful on Outpost and GW PvP attacks.

## Best Weapon for Hunters

1. **Wrecker Shotgun**. This weapon can push and root, which is super useful, especially on last stand — as long as you can get charged. There are many versions, with piercing and without. Both are great and have their uses. The piercing one, especially the one with Ensnare & Incendiary, is better for general use, as it can push on normal attacks (when piercing kicks in), while the white one (Commonwealth Ed.) has Lucky instead, which is always useful. Use that one if you can get charged (for example Connie lead), or are using it in PvP where piercing is less needed, otherwise the regular one.
2. **Burnout Rifle.** This rifle has unlimited range (though only 8 spaces when equipped on an outpost / GW defender) and has incendiary, allowing you to hit targets very far away and set them on fire. It doesn't have crippling or other slowing down traits, meaning it's quite a bit less useful for general play, and nowadays, it's pretty purely a GW PvP weapon.
3. The **Crimson Harpoon Gun**, especially the version with incendiary & crippling. Crippling enemies is always useful, and setting them on fire is excellent too. This works especially well together with Mercer, as he can quickly take down the walkers' health to almost zero, and then the fire can finish the job (as fire takes 10% of the target's original HP every turn). A very similar weapon was the special 7 mm Harrier (except it doesn't have a bonus charge attack) which was a GW shop reward.

## Best Weapon for Shooters

1. **Blue Vortex Nail Gun**. This was a reward on the premium survivor pass early 2024. It has incendiary and crippling as well as long range. It also roots targets within 2 spaces, and the charge attack roots its target. Finally, it has a guaranteed interrupt on overwatch. This weapon takes over the throne of shooter weapons from the **Savior Handgun**, which was a GW reward earlier. The Savior Handgun is similar and almost as good, but doesn't have the root functionality. The **Special Someone** is similar to the Savior Handgun and can be purchased from the bundle shop, but it has a lower chance of igniting.
2. **The Blizzard Pistol (or Sea Stormer skin)**, with Lucky, High Powered and Crippling. There is also the **Pulverizer (or Porcelain skin)** with High Powered, Crippling and Lucky. These weapons hit in a small circular area so can hit several enemies. The Blizzard pistols don't cause threat, while the Pulverizers do. These weapons are not available with incendiary nor ensnare.
3. The various bows, especially **Nocturnal Bow**, which has crippling & incendiary. The bows don't cause threat, which is useful on mid-level missions, especially when combined with threat reducing weapons.