DFC

The Dark Fusion Core (DFC) is the best reactor in the mod so far. It replaces the old Anti-Mass Spectrometer, which has been repurposed as decoration with a much cheaper recipe, though is no longer functional. The DFC is capable of generating GHEs per tick at max power, enough to be the only reactor needed in a base (or ever).

## DFC Components

### **Dark Fusion Core (DFC)**

The core's function is to increase the emitter beam's power, generating insane amounts of HE. It needs 2 reaction catalysts and 1 DFC core to work, while being stabilized by the stabilizers, and having fuel in its reserve. When receiving a beam from the emitter, it activates, expanding and glowing in different colors depending on the catalysts inserted. The beam passing through the core can then be used with a receiver to channel the beam into HE, or with a tungsten crate to be used in Yharonite production. If a mob or player gets too close to the DFC while it's running, it will catch fire and take high amounts of damage.

The core has 4 indicators: Fuel 1, Fuel 2, Restriction field, and heat saturation. When the restriction field reaches 0%, the core will melt down, leaving a crater larger than 500 blocks in diameter. Heat saturation is the amount of stacked emitters the core can process without melting down. When it reaches 100%, the core will also melt down.

### **DFC Emitter**

The emitter produces a beam, that upon penetrating a valid core, will increase the beam's energy output. In order to store it, you will need the amplified beam to enter the DFC receiver. It needs cryogel and power to work, if it's turned on without cryogel, it will melt to lava. It can also be stacked by chaining emitters, however, only 90% of the previous emitter's power will be added. The beam does 50 damage and destroys any blocks it touches unless the block has very high blast resistance, like DNT-reinforced depth bricks. Its energy output can be controlled, going from 1% to 100%.

### **DFC Receiver**

The receiver catches a beam pointed towards its front face, and converts it into HE. It needs Cryogel to work, and will melt if it runs out of cryogel. Depending on the fuel and core, this will output energies beyond what a single spark energy storage block can hold **per second**.

### **DFC Stabilizer**

The stabilizer ensures the core doesn't melt down during operation. It needs power and a stabilizer lens in the lens slot to work. Like the emitter, its output can be set from 1% to 100%, higher percentages consuming more power.

### **DFC Fuel Injector**

The Injector takes 2 fuels from connected pipes, and inserts them into the core. This component doesn't require power, and the fuel can be changed using fluid identifiers. It doesn't have any fluid container slots, so it can only be filled using pipes.

### **Tungsten Crate**

While not required for the DFC's operation, this can be used instead of a receiver for several purposes. One of them being as an instant furnace that processes items without delay which can be done with any setup. The other being for Yharonite production, although this needs an output of at least 10MSpk, which can be checked with a receiver. The crate can also be used without the core altogether, though this only works with a limited number of recipes.

## Compatible Fuels

A list of all the DFC-compatible fuels, ranking from best to worst. The number in the parentheses is the fuel's effiiciency (needed for calculating power generation)

1. Antischrabidium (2.7)
2. BF Rocket Fuel (2.5)
3. Antimatter (2.2)
4. Schrabidium Trisulfide (2.0)
5. Tritium (1.7)
6. Deuterium/Xenon Gas (1.5)
7. Poisonous Mud (1.4)
8. Liquid Oxygen (1.2)
9. Liquid Hydrogen (1.0)

## Reactor Setup

First, place a Dark Fusion Core. Then, place an emitter and a receiver or tungsten crate opposite to the emitter. The position for the rest of the components isn't important and can be placed in any axis. The components have a maximum distance of 15 blocks from the DFC, but they have no minimum distance. This means you can put a reactor in a 3x3 space and it's still functional.

### **Video Guide:** Safety

Remember to keep the restriction field online at all times when the DFC is in operation. If the DFC's Restriction Field is at 0%, it's likely that the core will immediately heat up and explode - creating a blast that no blocks can survive.

If your DFC's stabilizer breaks, shut down all emitters and attempt to repair the stabilizer as fast as possible.

In case of meltdown, a High Energy Field Jammer can save your base by nullifying the explosion, the core will be lost however.

## Power Generation

There is a formula that can be used to calculate the DFC's power output in He/s by plugging in a few numbers. (To get THe/s you would need to devide the result by 1 trillion)

Formula: (EmitterWatts \* 100) \* (FE1) \* (FE2) \* (Core) \* 96000

"EmitterWatts" is the power you input in the emitter GUI which ranges from 1-100.

"FE1" is the Fuel Efficiency of the first fuel you are using and "FE2" is the Fuel Efficiency of the second fuel you are using. For example, for Antischrabidium and BF Rocket Fuel, FE1 would be 2.7 and FE2 would be 2.5.

"Core" is the power multiplier that depends on what DFC Core you are using. Here is a table listing the power multiplier of all DFC cores.

 Tiny Wormhole
 Eye of Harmony
 Thingy

## Pros and Cons

+ Generates unbelievable amounts of energy, essentially infinite power, so long as you have enough fuel and cyrogel.

+ It's possible to have multiple DFC Emitters stacked to generate more power. (currently it's impractical to do so, because nothing in the game requires so much power)

+ Can be used to make Yharonite.

+ Can be made to be very compact, no joke this thing can be as small as the 1.13 conduit.

- You need to destroy your world to be able to get osmiridium to make it.

- Can destroy an entire base (or environment) if incorrectly operated.

- Requires large amounts of both fuel and cryogel.

- Needs immense amounts of power to start a self-sustaining reaction.

- Very dangerous if you get too close without proper armor.

## Notes

* You can run this without using a core (eye of harmony, thingy etc) and still generate a decent amount of power without having to worry about it blowing up.

## Trivia

* The reactor core becomes smaller the less fuel it has injected.
* 3 is the maximum amount of stabilizers you can put in a design that will actually work
* According to the mod's author, the DFC is powered by satanic energy, which is probably why a pentagram can be seen in the fuel injector's GUI.

## Gallery

DFC with plenty of fuelReactor core with little fuel. The red ring is just for comparison.Diagram of the DFC setup