recursal/Fanatic-Fandom huggingface dataset:
Fighting Tournaments

## Feral Fights

Fighting Tournaments/Arenas are a sport or a quick way to get easy money if you know how to fight, however there are legal and illegal ones.

*Difference between legal and illegal feral fights*

### Legal

- they have formal buildings

- you get paid

- based on point score, minor blood, get healed with magic after fights, mostly a sport

- there's different levels of difficulty which you can climb, you start getting paid after level 3, the money increases with each level. You can also choose to stay and fight in the same level until you feel ready for the next. Levels 5-10 get an instant dorm if desired, like a hotel, you can stay there as long as you have weekly or montly fights

*(people can also spectate you and the footage is aired live on tvs n such, tv is 5-10 after you made a name for yourself)*

- formal buildings tend to have cafeteria/mini restaurant, gyms, common room where levels 3-10 can hangout whenever, medical room, spa + massage, and depending on the fanciness a portal straight to a hospital if injuries are extensive, your recovery being entirely paid off by them

- since its also a sport you might get invited to fight in other arenas and/or may be asked for pics to use in markwt products for sports (like energetic drinks, shoes etc)

- levels 1-3 are forcefully feral, 4-10 can be either (the person who invites the battle chooses but they can also shift during combat if they agree on it)

- levels 8-10 have weapons allowed

- magic is allowed

- usually in urban areas (cities)

### Illegal

- hidden/ abandoned buildings/ sewers/ anywhere shady lmao

- your owners earn from you

- bloody if not deadly

- you might get traded/ bought like an object or "pokemon trading card", you're merchandise and not considered a person to them

- they might breed you with other stronger and sell off the offspring (keep, sell to other owners or straight up sell in the black market)

- bets

- you probably get punished for losing a fight- then again thats up to your master lmao

- always feral

- magic not allowed, or is with a protective shield covering the arena

The illegal feral fight people will take any species but prefer bigger species.

The competitors don't really need to worry about being put up against an entirely different species like chicken vs bear or something like that, they usually keep them same species, family or at least similar in size and strength.

The kidnappings can happen however you imagine, from picking up at bars, some shady alley, straight up dragging you inside a van, luring, etc. All ages and genders too.

At first they'll try to feed you protein shakes or starve you if you refuse until you're willing to eat anything. The rest is up the the individual person but they could try to discipline you through fear or who knows what else, entirely up to the person n such. And there's also pills that force you to stay in a specific form for a limited time *(feral or human)*, its entirely legal buuut y'know they mainly use it for the fights.
The Prey God

The Prey God is one of the three Gods of the Lunar SMP. Their entire identity is unknown to most of the general SMP.

## Origins

Prey wasn't originally divine. They became divine through Soot giving his divinity to them. Thus taking their place next to Lunar in the god trio, ruling along side them.

## Relationships

### Predator

Views her as their superior, as she is the original god and deserves praise and respect.

### Peculiar

Doesn't know them personally. Knows they exist, and doesn't bother them.
Our Promise Wiki

This wiki is meant to share all about the Bad Apple universe, it's main story, minor stories and even side stories, most of which will take place in the planet of the main story, Prometheus, but also several others!

##### What is the Bad Apple Universe?

it's the title/name i call the fictional universe in which all these stories take place, some of them will take place in other planets or universes, but are still exist in the same world. It's aesthetic is usually nice on the outside but growing more and more disturbing the deeper you dig into the lore.

##### What is Our Promise?

Our Promise is the main story in the Bad Apple Universe, it is about a group of young adults working towards their goals while trying to hold up their friendship and an old childhood promise, however things quickly take a turn for the worse. The wiki will mostly be about this story in particularly since its the main one.

Since the stories are still a work in progress the information might be changing constantly, but i hope you enjoy it nonetheless!!

Also this being my first time making a wiki fandom, i am completely inexperienced so please do be a little patient with me as i try to figure things out!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderAn Important LocationPlaceholderA Key Event

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Masked Kicker Wiki

**Welcome to the The Masked Kicker Wiki!**
This Is An Fam Masked Singer Show With Contestants Singing They Will Impress The Judges And Everyone On The Masked Singer Wiki Fandom And Everyone Else On Masked Singer Fan Wikis

Season 1 - There Will Be Twelve Contestants

Season 2 - There Will Be Sixteen Contestants

We're a collaborative community website about The Masked Kicker that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A page about your topic

## Meet the Main Crew

#### Akito

Akito August Firelight

Age: 22

Gender: male

Sexuality: homosexual

Pronouns: he/him

Species: star fox

Height: 5'10

Birthday: August 29

Ability: pyrokinesis and aerokinesis

Family: parents are deceased, the whereabouts of his siblings are unknown

#### Nyra

Nyrinn Tree Arius

Age: unknown

Gender: non-binary

Sexuality: bisexual

Pronouns: she/her/they/them

Species: feral

Height: 5'7

Birthday: unknown

Ability: sound and electrokinetic

Family: none known of, but she says her close friend group is her family

#### Skipper

Skipper Hazel Willowglow

Age: 21

Gender: male

Sexuality: straight

Pronouns: he/him

Species: feral

Height: 6'1

Birthday: September 27

Ability: time and metal manipulation for elemental magic

Family: deceased

#### Bayou

"Bayou" Kappa Arroyo Lunaless

Age: 20

Gender: male

Sexuality: homosexual

Pronouns: he/him

Species: hybrid (otter and shark dragon)

Height: 5'4

Birthday: April 15

Ability: hydrokinesis, healing

Family: whereabouts are unknown
The Sand Shop

The Sand Shop had been Maca's business while the nearest desert from The First Village was still a mystery known only to Soot and Maca.

However, once the desert was discovered, Maca griefed the side of his own shop considering he'd have nothing to sell any longer and left it standing with a large hole blasted through the side.

It used to sell sand (A LOT OF IT) and desert related items such as Cacti, Cactus Green Dye, and other amenities.
LunarScrawls Wiki

## **Welcome to the LunarOrigins Wiki!**

An ever-expanding story-based Minecraft Origins SMP server filled with many great stories, events, and characters.

Characters

Gods

Environments

Events

We're a collaborative community website about LunarOrigins that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

SpawnpointThe BanquetLunar "The Predator God"

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ark's Tent

Ark's Tent is a location in the neo-nation of Frigburgh. Ark was one of the original citizens of Frigburgh along with Maca and Wisper. A circus ringleader, he had erect a large red and white tent with an American flag outside of it.

Initially it had seemed rather inconspicuous but as work was done to build a large basement, it became clear Ark was something otherworldly.

Large massive vines crept from the tent and into the landscape, coming from the massive faerie portal he had beneath the ground.
Soot's Home

Originally upon his arrival in Frigburgh, Soot had built a large wooden A-Frame directly behind Maca's home. However as things changed, as did his builds.

He traveled 2000 blocks west and build a modern-style white concrete home, and then a tunnel and rail system straight to the front of Maca's Home.

This consisted of a conrete generator, a small farm, a lounge, a large bedroom full of mob heads, miscellaneous storage throughout, a basement, and a secret tunnel to his rail system with a mutltitude of secret rooms in the walls. Including Tony's temporary home.

He also invited several zombified piglins to live in his swimming pool outside including the famous "Sir Leafy Piglance", his lover, and their two children.
Maca's Home

Maca's home in Frigburgh evolved over time. Once a small cottage with an underground storage room connected to Soot's A-Frame, he rebuilt it into a large, dutch-style cottage made of mischellaneous white blocks and dark oak. He decidedly kept the underground storage system which led to a secret obsidian bunker, and later, the large Frigburgh National Bunker just outside of his home.

Boreas 1Boreas 2Maca's HomeMaca's Original House
Villager Trade Center

The Villager Trade Center is a LARGE half-dome made of stone and rainbow assorted glass blocks in The First Village by the Spider and Skeleton Farms.

It currently houses 24 villagers, both natural and bred, including;

* 12 librarians
* 2 cartographers
* 2 fletchers
* 2 armorers
* 2 farmers
* 1 mason
* 1 cleric
* 1 weaponsmith
* and 1 shepherd
First Village

The Spawn point or "First Village" is where everyone spawns into the server. It's got a 50 block spawn protection radius on which Lunar built a large wooden bee hive and a huge water ball full of axolotls named after SMP members; and it's also home to the Skeleton and Spider Farms, Vex's home, Lunar's home, Steven's home (whom Cataclyst lives with), Ave's home, the Trade Center Nether portal, and the Villager Trade Center.

It immediately borders The Shopping District which leads from the First Village to The Second Village with large landing areas for flying origins floating in the sky.

Villager Trade CenterThe Bee Hive and Axolotl BallSpider Spawner Mountain
The End Shop

The End Shop was a shop in The Shopping District run by Autumn, FBI, and Wisp. Autumn and FBI, after finding The End, sold End items here such as shulker shells which were a hot commodity.

Wisp, in turn, sold nether items he would gather by commission. It was probably one of the biggest hits in the district and made the most sales.
Wisper

***WARNING: THIS PAGE MAY CONTAIN SPOILERS FOR THE LUNAR ORIGINS SMP.***

## Appearances

### Portrayed by

Wisper\_\_

xaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxa

## Appearance

xaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxa

## Personality

xaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxa

## History

xaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxa

## Family

xaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxa

## Relationships

xaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxa

## Trivia

* xaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxa

Banquet attireCasual attire
Wisp's Home

Wisp, as one of the first citizens of Frigburgh along with Maca, built his home just down the hill from Maca's Home. It was a large stone and spruce structure built lovingly with a separate building for crafting and smelting reasons, and also consisted of a horse stables outside of Frigburgh's walls.
Soot's Magic Shop

After recreating his shop on the same plot in The Shopping District, Soot decided to make a Magic Shop. Made out of Quartz, Light Gray Glazed Terracotta and Birch accents, he now sells Magic supplies.

This still includes the Amethyst from his geode behind the shop however now it also includes Brewing Stands, Fermented Spider Eyes, Blaze Powder, Nether Wart, and Enchanted Books. His prices vary depending on the item however he accepts diamonds, emeralds, AND iron as currency seeing as he used to have difficult mining as a Feline.

His shop also houses a community ender chest and furnaces, which anyone is free to utilize.
Blue

***WARNING: THIS PAGE MAY CONTAIN SPOILERS FOR THE LUNAR ORIGINS SMP.***

Blue [IGN:EvaBlue\_] is an Avian living on a hill near the second village.

## Appearance

Blue is a yellow duck. Usually dressed in a swim suit onesie. Occasionally can be seen in a tuxedo onesie.

## Personality

Blue tends to keep to himself. Not sociable unless approached, but can be a very good person to talk to. She tends to lean towards debating possibly controversial topics, and tries their very best to keep respect.

## History

### Backstory:

He was turned into a sentient duck by Soot when he was still divine, for the sole purpose of delivering messages between Soot and Lee.

### Arrival:

Blue arrived on the server. He quickly found many people, and started construction on his house.

### Decorating the Hill:

Blue found a hill nearby the second village. She quickly set up shop, making many small farms, and declaring it his "Decorated Hill."

### The Shopping District:

Blue quickly found people setting up shops. They decided to set up one as well. Finding a suitable hill dig into, he dug it out. Making Blue's knicks and knacks.

### Neighbors:

Soon, many people decided it was time to settle down. Maca, Autumn, and FBI were the first to settle nearby. Maca being the closest. With Soot and Lee following close behind. A few other people moved near to the second village, and now Blue had many close friends and neighbors near.

### The Banquet:

Soon, the day of the banquet arrived. Blue traveled to Potato's castle with Maca, being one of the first to arrive. They then had a fairly enjoyable night, the most notable thing he did was hit Tony of a cliff. He missed much of the drama between Maca, Wisper, and Tony, but was there in the screen shot at the end.

## Trivia

Blue is deathly afraid of the nether. He almost didn’t attend the banquet due to the travel medium being through the nether.

Blue has a special connection to blue orchids, many are scattered around her hill to remind them. (of what, isn't known)
The Church of Chair

The Church of Chair was a Church built in The Second Village by Steven and Soot out of black and red terracotta, oak planks, redstone, and black glass panes. It has since changed appearance many times do to Lunar's tampering. Half the time the redstone aspects being changed to honey, or the terracotta turned to extreme colors.

Currently it is built with blackstone, black cement and red nether brick (courtesy of Lunar). However she still keeps replacing the redstone with honey blocks.

The list of followers of Pepper's faith is slowly expanding, with Soot, Steven, and Cataclyst being its current members. Lee is currently in the process of induction, courtesy of Soot.

There have been 3 canonical copies of their bible, properly labeled; Chair Wikilink, The Bible, and now The Bible II.
Scrawls

***WARNING: THIS PAGE MAY CONTAIN SPOILERS FOR THE LUNAR ORIGINS SMP.***

scrawls\_, known simply as "Scrawls" on the Lunar Origins SMP is Enderian nomad who has settled down in the Second Village. He has begun work on building the EndyBros' Castle for unknown reasons. He has unknown ties to The Peculiar God.

## Appearance

Scrawls is a humanoid figure with grey hair and black Enderman-like skin. There are light purple scribbles floating over his seemingly empty face. He wears a white suit with a purple tie and small chorus fruit.

## Personality

Scrawls is a quiet Enderian, who is generally polite and kind-hearted. However, he can be very reclusive, hiding away in his castle or isolating himself from the outside world. He can at times lash out violently if disturbed or annoyed, but he dislikes having to become aggressive. He is an observant man who prefers to watch and take note on others before interacting or trusting them. Despite this, he still treats strangers he meets with courtesy and calm reverence.

## History

### Before Joining the SMP

Scrawls lived in a distant Enderian colony with a presumably average life. Not much is known about why he left, and how he ended up living in Lunar's realm.

### During the SMP

#### Early Days

Scrawls joined the server in July and met Lunar, Blue, Maca, and others. After borrowing a house in the Second Village, he began working on building a large castle nearby.

#### The Banquet

During Potato's banquet, Scrawls was teleported by Lunar to the castle. There, he quietly enjoyed the event, mostly remaining quiet and keeping to himself. He ran off to build his small wooden cabin on a nearby area of the mountain, then returned to the party to take pictures.

## Pets

*Scrawls tends to name his pets after characters from famous literature, as he is a massive freaking nerd lmao-*

#### Atticus

Atticus is a dog with a white collar that Scrawls found in the nearby woods. He cares for the dog very much. Atticus resides on a cobblestone platform in the EndyBros' Castle courtyard.

#### Matilda

Matilda is a goat Scrawls found wandering around the First Village. He took the animal back to his castle and it now sits peacefully in a boat.

## Relationships

#### Tony

Scrawls and Tony currently are known together as the EndyBros. They have disagreements on morals but they still are friends after all Tony has done and Tony continues to stick by Scrawls most of the time.

#### Maca

He has had a generally positive relationship with Maca, the two trading different gifts and items after Maca discovered Scrawls building a castle and wanted to help.

#### Ace

Scrawls and Ace do not know each other that well yet, but they have interacted as Ace visited Scrawls' castle and tested the pumpkin head mechanics on his Enderian origin.

#### Wisp

Wisp and Scrawls have a positive relationship. Scrawls visits the other Enderian's village and is impressed by his building skills.

## Gallery

**TBA**

Scrawls' old retconned appearanceScrawls at TP's Banquet
Soot's One-Stop Moss Shop

Soot's One-Stop Moss Shoppe was his first business in The Shopping District which sold moss and swamp related items. He later expanded on the business, adding an upstairs and his "unpaid intern" Steve, which he renamed Joe (to not be confused with Steven); selling fishing rods and fishing rod wares.

He then renamed the place "Soot's One-Stop Moss and BASS PRO Shoppe". However it was torn down and converted into Soot's Magic Shop a week later when he realized that he couldn't sell moss forever and people were making their own.

Though his stock has drastically changed, the one thing that's stayed the same is Amethyst shards which he sells from the geode in the river directly behind his shop.
The Sandler

The shop formerly owned and griefed by Maca. After Maca and Soot discovered a large desert biome, they decided to monopolize on it and Soot helped to carry sand back home using SandBringer.

The shop used to carry sand and desert amenities such as Cacti and Cactus Green Dye.

However once the desert was discovered, Maca decided to grief his own shop and left it standing with a hole in the wall, leaving the sand up for sale and creating a new shop where he sells Tridents and Trident enchantments.
The Swamplands

The Swamplands border The Second Village just behind the mountains and Autumn's home. The Swamplands are currently home to Soot's house, Lee's house, and Ace's house.

Soot built a farm, a bone-meal wheat farm, and also many bridges across the water sources in the area for ease of access to land. He also helped Lee to dig out a Merling Causeway so that she could get from The Swamplands to The Second Village easier.

Not many people turned to The Swamplands for initial builds, making Soot monopolize on its resources for a while.
Frigburgh

Frigburgh is a neo-nation founded by Maca after being stripped of his job as the timekeeper by the Predator God, Lunar, whom he had followed.

Their stances are against Gods and against governments, thus there is no leader nor governing body of the small town.

It grew in size so that at its very height it encompassed Maca, Soot, Ark, FunnyFella, DJ, Wisper, and even Tony at one point.

The nation consists of a large walled in town with two towers and beacons, a large unfinished map, a pumpkin farm, a sugarcane farm, a cactus farm, a 20-furnace-long super smelter, an iron farm, a wheat farm, a villager breeder, and a melon farm; well-decorated by its citizens.

But truly the largest achievement is underground. Beneath the two towers were large villager trading centers. Each room stylized after a citizen and filled to the brim with villagers. Maca's (the first built) being the biggest with two floors and over 30+ villagers to trade with. His district was called The Aquamarine District (decorated with prismarine and warped items), whereas Soot's (up next) was The Infernal District (made during his time as a Blazeborn and decorated in magma blocks and crimson items).

Ark and DJ's halls were cleared out and ready for decoration however they were unfinished at the time of the server's end.

Outside of the village, there was Ark's Tent, Maca's Home, Soot's Home, and Wisp's Home .

Infernal DistrictAquamarine DistrictPrototype Towers
Vex's Flower Shop

**Vex's Flower Shop** is one of the many shops in The Shopping District between the First Village and Second Village.

It sold all sorts of flowers, but not the dyes; given that belonged to Blue's Knicks and Knacks. It also housed the Ice Cream Man! A Snow Golem.

For any purchase you were free to take home a cake.
Frigburgh National Bunker

Constructed with the combined efforts of Ark, Soot, Maca, and DJ; this was the large end of the world bunker beneath Maca's Home.

It was mostly made of miscellanous white blocks (as is a Frigburgh theme), dark oak, nether and red nether brick, shroomlights, and a water elevator to the surface.

There was a large hall to the water elevator, a HUGE cathedral-like meeting room with a round table and famously Vex's potato chest, and a small storage system in the walls. There were plans of connecting the building to the Mines under Soot's old A-Frame however it never got finished.

The entrance was a large, sheer drop through a striped tunnel into a water pool in the center of a large clock, reminiscent of Maca's old job as the timekeeper.
Cador

**Cador**

**Place of Birth:** Athlain, Sinaria

**Date of Birth:** 987 S.A.

**Gender:** Male

**Father:** Unknown (later revealed to be Kato)

Son: b.

Daughter: b.

Rank/Craft: Ranger, King's Army

Titles:

## Physical Description

* Height: 6' 2"
* Hair: Blond
* Eyes: Blue
* Distinguishing Features:

## Life Story

Born in the port town of Stormhaven, Cador’s father captained a fishing boat until he was lost at sea. Cador joined the army to have a way to provide for his mother and two younger sisters.
The Banquet

On July 23, 2021, Potato hosted a banquet at her base, inviting many members to join her in a night of food, drinks, and socialization.

However after the initial festivities died down and everyone had eaten, Tony, hearing the whispered guidance of an unknown source, turned a bow on the party members. On the second level of the building, when he had swung it around and aimed it around Lunar, Maca pulled out a bow in retaliation, causing Tony to shoot and murder him in cold blood.

In a panic and considering he actually didn't have a lot of items on him (due to an earlier death in the Nether on the way to the party), Tony logged off. Only to return after Maca had gathered his items, immediately being punched and killed by Wisper in retaliation for his friend.

Tony also went on to murder Vex before he was stopped and eventually the party-goers calmed back down enough to continue their night. Even ending the event with a group photo together.

Tony's banquet outfitScrawl's banquet outfitWisper's banquet outfitFBI's banquet outfitLee's banquet outfitSoot's banquet outfitPotato's banquet outfitLunar's banquet outfitMaca's banquet outfit
Drifting Between Parallel Beacon Hills Wiki

**Welcome to the Drifting Between Parallel Beacon Hills Wiki!**
This is a fan fiction I have been working on for years

We're a collaborative community website about Drifting Between Parallel Beacon Hills that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Freeland

## Freeland, Georgia, USA

### Location

... Middle School 555

Anvil Storage Facility

Blackbird Funeral Parlor

Bowman College

Club 100

Freeland City Morgue

Freeland Gazette

Freeland Police Department

Freeland United Methodist Church

Gambi's Custom Tailoring

Garfield High School

Seahorse Motel

St. Lewis Hospital

### Inhabitants

Baron / Technocrat Grace Choi ( ? / formerly)

Lady Eve

Peter Gambi

Bill Henderson

Jeremiah Holt

Lala

Brandon Marshall

Keenan Payne

Khalil Payne

Anissa Pierce

Jefferson Pierce

Jennifer Pierce

dr. Lynn Stewart

Syonide

Tobias Whale
Hawkins

## Hawkins, Indiana

### Location

Middle School High School

The Mall

Diner

Library

### Inhabitants

011 / Ellen Billy Hargrove

Bob Newby

officer Callahan

mr. Clarke

Dustin Henderson

Erica Sinclair

Florence

Holly Wheeler

Jim Hopper

Jonathan Byers

Joyce Byers

Karen Wheeler

Lucas Sinclair

Martin Brenner

Max Mayfield

Mike Wheeler

Murray Bauman

Nancy Wheeler

officer Powell

Robin Buckley

Sam Owens

Steve Harrington

Ted Wheeler

Will Byers
A Main Character

Akito is an overly friendly energetic guy, he can never stand still for too long, he loves his family and is loyal to them. At times, he can also be stubborn and impulsive, Akito enjoys company and will look for someone to be around if he's alone.
He is shown to have both pyrokinetic and aerokinetic abilities
Im sick (snorted fentanyl) so have epic slideshow

**im sick (snorted fentanyl) so have epic slideshow** is the first Fentanyl video created by Nazarino and is considered the prequel to the Fentanyl series. This video is different to others in the Fentanyl series, as it has no words or phrases, and only has a bitcrushed version of the song Treefingers by Radiohead playing in the background.

Link: https://www.youtube.com/watch?v=Kldz0HLdT\_s

## Summary

The first frame of the video is a black screen. As the low-quality Treefingers begins to play, a slideshow begins. The first several images shown are of Rhett and/or Link and are very "deep-fried". The images then shift to other miscellaneous pictures and gifs, with characters such as the Joker, Club Penguin, John Lennon, and baby in the womb. The entirety of Treefingers plays. As the song comes to an end, the baby dancing in the womb fades to black.

## Transcription

There is no valid transcription of the video, as there are no words spoken.

## Starring

* Rhett McLaughlin
* Link Neal
* The Joker
* John Lennon
* Club Penguin
* Baby in womb

## Trivia

* This Fentanyl video has been described as the "scariest".
* This is the first and only Fentanyl video to have its premiere on VidLii.
* It is also the most viewed Fentanyl video, with 1078 views on VidLii alone.
* The video is in 4:3 aspect ratio.
Environments

This lists all of the important landmarks/environments within the Lunar Origins SMP.

## Villages

First Village

Second Village

## Associations

The Church of Chair

Frigburgh

## Other

Villager Trade Center

The Shopping District

Soot's One-Stop Moss Shop

Soot's Magic Shop

Soot Wood

EndyBros' Castle

Blue's Knicks and Knacks

Vex's Flower Shop

The Sandler

The End Shop

The Swamplands
Bows

Proficiency with bows improves your accuracy over the range of the bow. The further an arrow has to travel, the less accurate and more easily defended your attack will be. Each bow has a Strength requirement for full draw. More powerful bows have greater range and damage, and are slower to draw. If you don’t meet the requirement, your draw time, damage factor, range and accuracy will be significantly reduced.

First an arrow must be ‘nocked’ against the bowstring and then drawn before it’s ‘loosed’ against your target. Once nocked, a meter is displayed that shows draw progress, the ‘full draw’ threshold & your strength threshold. If you don’t meet the strength requirement of the bow, your strength threshold will be displayed below full draw. If you exceed the strength requirement, it’s displayed beyond full draw of the meter, allowing you a little wiggle room when drawing.

When you draw, progress will climb over time depending on the draw speed of the bow and your Celerity. The objective is to ‘loose’ the arrow at full draw (if you’re strong enough) and before your draw progress exceeds your strength threshold, or your accuracy will suffer. If you’re not strong enough for the bow, you want to loose your arrow before the draw progress reaches your strength threshold–range & damage will be reduced, but you’ll maintain accuracy.

### Equipment

* Self Bow
* Recurve Bow
* Composite Bow
* Reflex Bow
* Yumi
* Longbow

### Abilities

* Nock
* Draw
* Loose
Theia

An open world, sandbox RPG under private development.

## Summary

Theia picks up after a mysterious apocalypse devastates an iron age civilization. Players fight to survive in a hostile world while developing the skills to rebuild from the ashes.

The player community shapes the history of Theia through exploration, discovery, building and conquest. There are no NPCs, no towns, no quests, only ancient ruins and an open world to make your own.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Unarmed

The unarmed skill is a unique collection of techniques for striking, tripping & immobilizing your target. Unarmed attacks have very low damage factors & high stamina costs, however, skilled martial artists can perform very effective counterattacks or takedowns. A limited arsenal of brawling weapons help to improve the low damage factors, but martial artists will require extreme stamina.

Primary Attribute: Agility

Secondary Attribute: Constitution

### Equipment

* Cestus (Padded Armor)
* Katar
* Knuckle-duster
* Spiked Knuckles
* Gauntlet (Heavy Armor)
Campsite

The campsite is the first facility available to the player, whose construction establishes a camp that can be further expanded. It consists of a fire pit with a spit, a lean-to, a small earthen kiln, open storage for crafting materials and a variety of basic stone tools. This provides a character with a respawn point and the means to craft primitive items.
Sidearms

Knives & daggers are quick and precise, perfect for stealth and tandem use. It’s rare to see someone walking around without a sidearm, even if for a non-combat utility. Their light weight makes them excellent thrown weapons, hurlers are likely to carry multiple knives. Thin bladed sidearms capable of puncture damage impart bonuses against armor & precision strikes, making up for what they lack in overall damage.

### Equipment

* Tecpatl
* Seax
* Dirk
* Tanto
* Rondel
* Main Gauche
* Sai
* Katar
* Bollock Dagger
* Quillion Dagger
* Baselard
* Kukri
* Machete
* Pugio
* Mambele

### Abilities

* Slash
* Thrust
* Parry
The Bible II

Below is a transcript of "The Bible II" written by Soot for The Church of Chair with additions to the decrees directed by Pepper.

"One of the basic pieces of furniture, a chair is a type of seat. Its primary features are 2 pieces of durable, attached as a back and seat to one another at a 90\* or slightly greater angle. It usually has 4 corners of the seat attached in turn to 4 legs, or other parts of the seat's underside attached to 3 legs or a shaft about which a 4-arm turnstile on rollers can turn. Strong enough to support the weight of a person who sits in it.

Like a chair, we will support all of those within our holy dominion. We all carry our weight, like a chair.

< HOLY DOCTRINES >

1.) We will support all whom enter our domain of faith, like a chair.

2.) Those who shun the faith will not be shunned vice versa. But shown acceptance, compassion, and receive no more pressure to join the faith.

3.) There will be no pranking, griefing, or attacking out of wrath. But rather anyone shunned, beaten down, or abandoned by the former Gods, will find sanctuary under Pepper."
Skills

A **skill** is a specialized collection of abilities that characters develop through use.

## Aptitude

**Aptitude** represents a character's natural abilities with a skill, based on its core attributes. Each skill has a primary & secondary Attribute that add together to yield its **Aptitude**. For example, the Swords skill has Dexterity as its primary and Strength as its secondary. If a character's Dexterity is 90 and Strength is 77, the **Aptitude** will be 128 (90 + 77/2, rounded down).

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{\displaystyle \color{white}Aptitude = PrimaryAttribute + SecondaryAttribute/2}

## Level

Level represents your experience with a skill, which earn experience points (XP) whenever you perform one of its abilities. Level increments start at 1000XP, with a 2% increase for each level. Your skill levels unlock new abilities, archetypes and levels up your attributes.

*Experience requirements for the first 10 proficiency levels of a skill.*

## Proficiency

A skill's **proficiency** is the sum of its **level** and **aptitude**. Whenever an Ability is invoked, the **proficiency** of its parent skill is used to determine how well the character will perform. In combat, the attacker initiates with an offensive ability and the defender automatically invokes a defensive ability. Each combatant rolls a D20, the results of which are added to the skill's level, and those totals determine the success of the attack.

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{\displaystyle \color{white}Level = Aptitude + Proficiency}

## Domains

Every skill belongs to a group of related skills called a Domain that also serve as the primary character Archetypes. Combat Skills are grouped into four domains: Warrior, Rogue, Cleric & Mage, while Artisan Skills are grouped into the Builder, Pioneer & Scholar domains. Archetypes, which unlock with **Skill Points** (SP). When a skill levels up, 2SP are delivered to its **Primary Attribute** and 1SP to its **Secondary Attribute** and **Domain**. For every 20SP, an attribute levels up and domains unlock at 300SP.

## Combat Skills

### Warrior Skills

 Bludgeons | Strength
 Polearms | Strength
 Swords | Dexterity
 Armor | Constitution

### Rogue Skills

 Bows | Strength
 Crossbows | Acuity
 Sidearms | Dexterity
 Subterfuge

### Mystic Skills

 Dominion | Ardor
 Harmony | Discipline
 Entropy | Ardor
 Restoration | Intellect

### Mage Skills

 Fluidity | Discipline
 Aeriform | Intellect
 Galvanism | Ardor
 Displacement | Discipline

## Professional Skills

### Builder Skills

 Stonecutting | Constitution
 Metallurgy | Constitution

### Pioneer Skills

 Husbandry | Constitution
 Raiments | Dexterity

### Scholar Skills

 Spellbinding | Intellect
 Sanctification | Ardor
Survival

Abilities to fulfill the basic physiological requirements for survival. These include foraging, dressing animals, cooking food, first aid, building shelters, and the crafting of primitive tools & weapons.

* **Forage**: a 30s process where the player searches the immediate vicinity for small, useful items like stone, timber, crops and ore. Also useful in ruins for digging up hidden items. Xp are earned for each item recovered.
* **Fish**: requires a fishing pole
* **Field Dress**: gathering ability that yields hides, meat, bone, sinew, etc.
* **Mend**: A basic first aid ability used to stop bleeding, allowing damaged organs to heal. Can be used on others.

## Crafting

* **Camp**: Creates a Campsite, a simple structure where materials can be stored for basic crafting.
Vitals

Vitals are the current state of your character's physical and mental faculties. While each is slightly different, they all share the following properties:

* **Level**: The vital's current state.
* **Max**: The highest possible level for the vital, derived from associated attribute levels.
* **Min**: The lowest possible level for the vital, negative of Max.
* **Impairment**: The current level of impairment imparted by the vital on any abilities performed.
* **Threshold**: The point at which impairment begins if the vital's level drops below or goes above.
* **Recovery Rate**: The amount of points a vital recovers per pulse (there are 30 pulses per second).

## Stamina

This represents a character's physical endurance. It is the amount of energy you have to spend on corporeal abilities. Stamina is a full-scale vital, meaning its minimum is the inverse of the maximum and debility occurs when the current level drops below zero.

Primary Attribute: Constitution

Secondary Attributes: Strength, Agility, Dexterity

## Resolve

Resolve is a character's mental fortitude, the amount of energy you have to spend on spells and spiritual abilities. Like stamina, resolve is also a full-scale vital, its minimum is the inverse of the maximum and debility occurs when the current level drops below zero.

Primary Attribute: Discipline

Secondary Attributes: Acuity, Intellect, Ardor

## Health

A character's current physical condition, derived directly from Constitution. Death occurs when its level reaches the minimum. Damaged Body Parts bleed out and reduce the recovery rate of Health. Poisons and illness can also reduce maximum health and recovery rate.

Primary Attribute: Constitution

## Spirit of Halloween

A character's current mental condition, derived directly from Discipline. Death occurs when its level reaches the minimum. Spells and curses can reduce max Spirit and recovery rate.

Primary Attribute: Discipline

## Temperature

A thermal equilibrium between hot and cold that can be affected by the environment or spells. When a character's temperature drops below the minimum threshold, **Celerity** is reduced, slowing them down. Too hot, and the character's stamina and mana recovery is reversed.

Primary Attribute: Strength
Hurling

Any weapon can be thrown, though larger, heavier weapons won’t fly nearly as far or accurately. Your skill in hurling doesn’t determine how much liquor you can handle, but rather your range and accuracy when throwing objects. While this skill can be applied to any melee weapon, certain weapons like darts and chakrams are specifically designed for hurling.

### Equipment

* Chakram
* Bo Shuriken
* Kunai
* Shuriken
* Throwing Knife
Crossbows

Crossbows work from much of the same mechanics as bows, with the exception of Strength requirements. Meaning you won’t be able to draw the crossbow at all if you’re not strong enough, though your draw speed is reduced with additional strength above the requirement. Crossbows deliver more damage than most bows, but have a significantly slower rate of fire.

### Equipment

* Gastraphetes
* Wallarmbrust
* Hand Crossbow
* Light Crossbow
* Arbalest
* Chu-ko-nu

### Ammo

* Bolt
* Broadhead Bolt
* Bodkin Bolt

### Abilities

* Load
* Draw
* Fire
Shields

Primarily used to block incoming attacks, shields can also be used as a blunt instrument. “Block” is the primary defensive ability for the Combat Domain. Small shields are easier to wield, but provide less coverage against ranged attacks. Large shields have higher strength requirements, but can cover the entire body.

Primary Attribute: Constitution

Secondary Attribute: Acuity

### Equipment

* Buckler
* Bouche
* Targe
* Heater
* Parma
* Rondache
* Aegis
* Clipeus
* Kite Shield
* Scutum
* Pavise

### Abilities

* Block
* Cover
* Shield Slam
* Rebuff
* Charge
* Slice
* Shield Wall
Swords

From the gladius to the zweihander, one handed or two handed. Lighter swords can be used with a shield for better protection or in tandem for double striking. Medium sized swords can be gripped with one or two hands, the former affords the option of a shield, the latter a damage bonus. Heavy two-handed swords deliver more damage at the cost of blocking and speed.

Primary Attribute: Dexterity

Secondary Attribute: Strength

### Equipment

* Gladius
* Jian
* Epee
* Rapier
* Estoc
* Arming Sword
* Bastard Sword
* Longsword
* Wakizashi
* Katana
* Nodachi
* Cutlass
* Falchion
* Dadao

### Abilities

* Slash
* Thrust
* Parry
* Riposte
Crafting Overview

Theia's crafting system involves the gathering & processing of raw **materials** into **products** & **components** that are used to create items, or facilities at specialized crafting sites.

## Types of Resources

### Sources

Characters gather raw **materials** from **sources** like trees or rocks. Specialized tools are often required, some even call for multiple tools used in sequence. For example, to extract **wooden beams** from a tree, a character must first ***fell*** it with an axe or saw, and then ***plane*** it with an adze.

### Materials

Raw **materials** like ores and fibers are extracted directly from **sources** and can be refined into **products**. This refining process is performed at specialized facilities like a bloomery for the smelting of ores into metal ingots, or a loom to weave raw fleece into wool yarn.

### Products

**Products** are **materials** that have been processed after extraction from their **source**. Metal ingots, yarns, leathers, are all examples of **products**, that can be used to manufacture **components**. Just like the processing of materials into products, fabricating **components** requires specialized facilities. Products are often just one part of a more elaborate **recipe** for producing these **components**, which must initially be discovered by trial and error.

### Components

Components are the final step in the processing of resources, the building blocks for crafting items. Some components are accessories used to enhance existing items, like the pommel of a sword, which changes speed & damage. Even after crafting, components can be reclaimed by disassembling an item, allowing the player to repurpose them for entirely different items.

The materials used to make the component will impart their qualities into the crafted item. The durability of iron is greater than that of copper, but less than that of steel. For weapons, different materials affect weight or **damage**; for armor, its hindrance or damage reduction.

## Processing Resources

The typical path from gathering to crafting is as follows:

However, there are exceptions to the rule. Not all item **recipes** will call for only components, sometimes a fuel or other supply is necessary to craft an item, or it's crafted directly from materials, products or a combination of all three.

### Sites

All crafting is performed at a **site**, like a Smithy or Tailory. These are designated plots of land where resources are processed, or items are crafted, at specialized on-site facilities.
Inventory

A character's inventory consists of **gear slots** where container items can be worn on the body. Container items have a maximum capacity (volume) based on the item and any modifications (unimplemented).

### Gear Slots

 Legs
 Coat
 Back
 Shoulders
 Belt

### Containers

A container's three-dimensional inventory size determines its max capacity, but its height also determines whether or not an item fits in the container. An item's greatest dimension must be less than 2x the container's inventory height.

##### Security

Containers are susceptible to theft when overloaded. When a container's inventory volume reaches 75% of its max capacity or an item's greatest dimension is greater than the inventory height, the container is no longer *secured.*
Sites & Settlements

## Sites

Sites are a wide variety of structures where characters can store, process or manage resources and craft specific items.

## Settlements

**Settlements** are formed by a network of **sites**, by placing them within each others' radii. Any sites within a settlement can share resources between one another (public stockpile), or the resources can be more explicitly managed by the settlement's administrators.

There are five settlement types: **Camp, Homestead, Hamlet, Village & Town.**

 **Homestead** | 4 Huts
 **Hamlet** | Forum
 **Village** | Moot Hall
 **Town** | Keep
Lucian

**Lucian**

**Place of Birth:** Silan, Sinaria

**Date of Birth:** 987 S.A.

**Gender:** Male

**Father:** Unknown

Son: b.

Daughter: b.

Rank/Craft: Ranger, King's Army

Titles:

## Physical Description

* Height: 5' 10"
* Hair: Light Brown
* Eyes: Blue
* Distinguishing Features:

## Life Story

The only son of XXXX; she was assaulted by an unknown soldier (later revealed to be the deserter Kato). Knowing this has driven Lucian to be very protective of women, especially when they are vulnerable.
Ranger Corps

The **Ranger Corps** is an elite faction of the King's Army, responsible directly to the General himself. Ostensibly the First Archers, they are also capable swordsmen and riders.

## Uniform

Unlike the other infantry companies, the rangers do not wear the traditional armour. Instead they wear dark green to blend in with their surroundings, often accompanied by a long mottled cloak for camouflage.

## Training

All rangers are trained in the arts of tracking and silent movement.

## Equipment

The rangers carry the same longbows as the archer battalions. In addition, they carry a sabre and a fighting knife for hand to hand combat.

## List of Rangers

### Senior Staff

Reichan – King

Cassian – Commander in Chief

Breunor – General

Audric – Corps Commandant

### Red Troop

Malin – Commander

Byran

Cador

Conall

Harlan

Kellen – Lieutenant

Lucian

### Blue Troop

Roldan – Commander

Amery

Danior

Jerrick – Lieutenant

Talen

Toren