recursal/Fanatic-Fandom huggingface dataset:
Hartfieber

Das **Hartfieber** ist eine tödliche Krankheit, die über Tröpfcheninfektion übertragen wird und die Körper der Betroffenen langsam verhärtet bzw. versteinert.

## Geschichte

Einige der schlimmsten Epidemien der Geschichte sind auf das Hartfieber zurückzuführen. Darunter befindet sich der 911 n.AZ Ausbruch in Kalistra, welcher sich über den gesamten nurnischen Kontinent ausbreitete und Millionen Todesopfer forderte.

Unter anderem wurde die Vivian Medical Foundation als Reaktion darauf gegründet und stellte mit der Zusammenarbeit zwischen Veridian und Valtane einer der ersten internationalen Kooperationen überhaupt dar.

## Übertragung

Die Seuche wird hauptsächlich durch Wasser bzw. Tröpfcheninfektion übertragen. Ein Tier oder Humanoider, der in Kontakt mit infizierten Oberflächen bzw. Tröpfchen kommt, muss einen Konsitutionsrettungswurf gegen einen beschriebenen SG schaffen, sonst wird er infiziert.

Insbesondere der Schweiß von Infizierten im Zuge ihres Fiebers ist höchst ansteckend.

## Symptome

Die ersten Anzeichen einer Infektion treten in der Regel nach 7 bis 14 Tagen auf. Als erstes fühlen sich Zehen und Finger des Infizierten taub an, bevor sich diese Taubheit über die Extremitäten ausbreitet und sich die betroffenen Stellen immer weiter verhärten. Typischerweise werden die Symptome erst nach 3 bis 7 so schwer, dass sie den Alltag behindern und den Patienten zur Ruhe bewegen. Dieser Prozess wird von einem wachsenden Fieber begleitet, der in einen erhöhten Schweißausbruch resultiert. Nach ungefähr 5 bis 10 Tagen nach Auftreten der ersten Symptome sinkt das Fieber und der Versteinerungsprozess beginnt.

Nach 10 bis 20 Tagen ist der Patient vollkommen versteinert und damit tot.
Kobold Tunneler

Armor Class 13
Hit Points 7 (3d6 - 3)
 STR
12 (+1)
12 (+1)
10 (+0)
12 (+1)
8 (-1)
 **Senses** Tremorsense 10 ft., Passive Perception 9
**Languages** Common, Draconic
 **Tunneler.** The Kobold can burrow through solid rock at half its burrow speed, and leaves a 3–foot-diameter tunnel in its wake.
**Dirty Armor.** The kobold gains a +2 boost to its AC, due to dirt and rocks sticking to its skin after burrowing for so long. This effect is removed if the kobold is cleaned, through being blasted by water, or some other effect.
**Sunlight Sensitivity.** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Sword Of Binding

Created by Ausar1

Very Rare, Weapon

A glistening beautiful ruby sword that inflicts (2D10) of damage. The sword is very valuable with a worth of 150 GP. The sword gives a +3 in persuasion, intimidation, and charisma checks. Kalhalas wrath: Once a day when the wielder touches the sword, they must succeed a DC: 15 Charisma saving throw or become bound to the sword. When bound with the sword the wielder becomes incredibly hideous and has -10 on everything charisma based, all NPCs are hostile with the wielder now has a perk with monsters, aberrations, and undead are now friendly with the wielder. The wielder May repeat this saving throw to reverse the effects at the end of each turn.
'The Soul of the World

### "‘As we regard Fyrtorria, the whole of cosmos, as a living organism with a will of its own, you may also expect it to be in our belief that Fyrtorria has a soul. That’s what we call “the soul of the world”."

In the Alarian understanding of things, the cosmos (Fyrtorria) is a living organism with a mind of its own.

It is also in their understanding that the cosmos, alive as it is believed to be, is inherently sentient and sovereign, from whence the idea of an **immaterial soul**.

It is this cosmic will the Alarians had nicknamed “the Soul of the World”. Over the ages, scores of Cuperators – Weavers who are tasked with removing black and diseased Threads from the fabric of reality – have widely debated the nature of Fyrtorria’s cosmic soul, from its core constituents to its very existence.

While most Weavers have publicly renounced all manner of belief in it, Seers and Scribes have chosen to “**act as though it exists**”.
Unwirers

Unwirers are **cosmic executioners** commissioned by the **Guild of Weavers** to remove high-ranking or undesirable black Threads from the **Pattern of Threads**. They can only act with the permission on an Elder and are only called upon if a Cuperator has failed to remove an undesirable Thread.

Sometimes Kings and Queens can commission an **Unwiring**, which is often carried out in secret and without the knowledge of the Guild Elder.

An Unwirer’s identity is **hidden**, and the chosen Unwirer is not allowed to willingly reveal their identity to another person under pain of death (the Dark Contract). If their identity is “unwillingly” or “accidentally” revealed or uncovered, the terms of their **Dark Contract** remains valid and they will not die. In many cases, a newly-chosen Unwirer is given a maximum of 2 **Dark** **Patrons**. These are people who know the hidden identity of the Unwirer and are sworn to p**rotect them and their identities no matter what.**

Unwirers are randomly chosen from the Pattern of Threads. The moment they become Unwirers, their Threads are **removed from the cosmic loom** so as to preserve their identities even from the Guild of Weavers. Except for their **Dark Patrons**, no one is allowed to know who they really are, so as to prevent political abuse.

Once an Unwirer is chosen, **this duty becomes their destiny** and they cannot back down or step down from it. The main way to end a Dark Contract is by *fulfilling* it, thus by committing the act of Unwiring. The name of the Dark Contract will appear on the Unwirer's hand (in ever-lasting **Ink**) and will only disappear once their Thread is erased from reality. Another way to spare the person whose name is written on a Dark Contract is by collecting 1000 souls whose names aren't attached to Dark Contracts.
Hunters remorse

Created by Ausar1

 The hunters remorse is a hunting long bow that does (2D6 + 1D4 of piercing damage/ against animals it does a bonus 1D12 of damage) the arrows for this are always retrievable because they are made of neverwind stone. The bow is compact, light, and very portable.

**Hunters pain:** everytime the weilder of the bow kills an animal with it they must roll a DC 15 wisdom saving throw or go through a stage of remorse and not kill animals. They must roll every turn to repeat this throw or they cannot harm animals.

Hunters eye: the weilder gains a +3 in all ranged attacks and a +2 in dexterity
Weaver of odds

### ‘Did she now? Big words, coming from a Seeress. I believe Irra used that phrase one time before to refer to Karura.’"

**Weaver of odds** is a semi-satirical nickname given to any person who uses Weaving to change the course of an event or alter one’s (usually predetermined) fate.

A Weaver of odds is believed to be gifted in bending odds, chances, circumstances and likelihoods using only the force of their imagination. They are traditionally described as capable of making the most *unlikely* eventuality, not only likely but highly probable too.

As naturally-born Weavers of the immaterial, Weavers of odds are considered to be a dangerous liability. The Guild of Weavers in particular regards Weavers of odds as **chaotic** and **hazardous** given their capacity to interfere with the Guild’s cosmic judgement.
Half-Slime

Through the use of the awaken spell, sentient slime humanoids have been created. They have also been made through adventurer’s getting a little bit brave, and a little bit desperate during dungeon crawls.

## Half Slime Traits

* **Ability Score Increase:** Your Constitution increases by 2.
* **Age:** Half-Slimes can live up to 500 years, only limited by their human heritage. They mature at 2 years old
* **Size:** Medium, standing the same height as humans
* **Blindsight:** You have blind sight out to 60 feet.
* **Amorphous:** You May move through a space as narrow as 1-inch without squeezing, you cannot bring any equipment with you.
* **Slimy Body:** You are resistant to all slashing, bludgeoning, and piercing damage. In exchange you are also vulnerable to fire damage.
* **Engulf:** You move up to your speed. While doing so, You can enter Small or smaller creatures' spaces. Whenever you enter a creature's space, the creature must make a Dexterity saving throw Equal to 10 + your proficiency bonus. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the you. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, you enters the creature's space, and the creature takes 2d6 acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 4d( acid damage at the start of each of the your turns. When you moves, the engulfed creature moves with you. An engulfed creature can try to escape by taking an action to make a Strength check, with a DC equal to 10 + your proficiency bonus. On a success, the creature escapes and enters a space of its choice within 5 feet of you.
* **Languages:** You can speak, read, and write Common and one extra language of your choice.
Walk in the darkness

1st level oathbreaker/necromancy spell

Duration: 10 minutes or until dispelled

The user may use this spell on anything with a chaotic or evil alignment. The user or whomever is effected, turns invisible and blends with the shadows and can turn into the shadow of an enemy and blend in. The player/or players do not take damage while in form.
Irra Lazuli - character

Irra Lazuli, also known as "**Blind Irra**" or "**the Blind Seeress**", is a character of tantamount importance in the Vivian Amberville series, as she is the only Seeress left alive capable of Sight.

Irra Lazuli may be an old and blind woman, but her eyes see more than most. While she may not be able to see the faces of those who sit right in front of her, her Sight is able to penetrate the cosmic Weave and even gaze ahead, into the future.
Louise Blackwick

Louise Blackwick, international author of the Vivian Amberville fantasy series

### Genre

epic high fantasy, science fiction, psychological thrillers, surrealist, psychedelic and philosophical novellas.
Louise Blackwick's body of work is distinguished by the presence of jungian-nietzschean imagery

### Most known work

Vivian Amberville® - fantasy book series5 Stars - Neon Science-Fiction novel

### Net worth

~€9 million euro

Louise Blackwick is a Dutch jungian writer, author of many thought-provoking stories themed on "surrealism", "subjective reality" and "states of altered consciousness".

Blackwick is particularly known as **the writer of the international bestseller Vivian Amberville**, a philosophical fantasy saga that follows the adventures of an orphan from Milton Keynes - England, who learns her imagination can actively reshape the fabric of reality. She is also recognized as the creator of a new niche subgenre of science-fiction: **NEON SCIENCE-FICTION.**

Blackwick primarily considers herself a "novelist", although the erudite complexity of her work has been appraised to exceed the fiction arena. She is a long-term pupil of the psychoanalyst **Carl Jung**, her writing digging deep roots into jungian concepts like: "*individuation*", "*synchronicity*", "*archetypes*", "*shadow-work*" and "*the collective unconscious*".

For philosophical views, she draws inspiration from the giants of old - among which **Nietzsche**, **Wagner**, **Goethe** and **Schopenhauer** may hold the most resemblance. Blackwick's evocative style and widely provocative ideas carry that "instant classic vibe", underneath which one often uncovers layers upon layers of meaning.

For short fiction, Blackwick attributes her greatest influence to the father of surrealism **André Breton**, the twisted storyteller **Edgar A.Poe** and the existentialist **Kafka**. At times, she unweaves the general conventions of space and of time, bending them at odd angles into a mesmerizing and surreal dream construct.

For epic large-scale fiction, Blackwick greatly looks up to the legendary ****Tolkien**** and ****C. S. Lewis**.**

   "*Vivian Amberville - The W**eaver of Odds*", the first novel in a series of five books, was released November 2016 on eBook and March, 2017 on paperback. It sold an estimate of *****3.4******million copies worldwide*****and was popularly acclaimed by a score of metacritics,**** most of whom have compared her narrative style with ****C. Paolini, J.K. Rowling**** and ****E.R. Eddison.****

Upcoming books from the author include: the humorous science fiction novel *God is a Robot* and the much-awaited sequel **"*Vivian Amberville - The Book of Chaos".***

Read this Fox News interview of Louise Blackwick, in which she talks about the writing of the 2017 Young Adult bestseller "*Vivian Amberville - The Weaver of Odds*".
Max

* Current
* Style B

The creator of this character, Animatronix, claims full ownership for their characters. Please do not edit this page without their permission or unless you have a good reason to. Thank you.

**Max** is a male character created by Animatronix. He is the male worker in Papa's Freezeria.

## Info

Hometown: Starlight City

Loves: Chicken wings

Hates: Diet

Occupation: Gamer, Papa's Freezeria Worker

## Other Styles

Max's Uniform.jpgPapa's Freezeria Uniform
Elders

Elders are Weavers, Seers or Cuperators who have mastered the Loom without dying or turning mad. Since most Weavers never get to become Masters of their craft, Guild Elders are quite the rarity.

Despite the naming, Elders are often quite young, prodigious Weavers. The youngest Elder Weaver is Weaveress **Ærinna**, who is estimated to be around Patricia Kate’s age (15, perhaps 16 Alarian years old).
Signs of What's to Come

Last night I found a package on my doorstep containing a strange Nintendo 64 Cartridge.  It's titled "Signs of What's to Come".  I tried looking it up online, but I couldn't find anything about it, so I thought I would try it, and document what it's like.  It's probably some bootleg cartridge, but maybe it'll get some interest online at least.  I'll be booting it up for the first time tonight, and writing down what I find as I go.

The game starts with a simple title screen, with the name of the game on it, and just a black background.  Not very creative.  Starting the game, it seems like a standard bright, and colourful 3D platformer, character looks nice.  Kinda like me.  Gameplay is pretty standard fair, running around grabbing collectibles, but the level is impressively huge.  Like one big open world.  The only directions are these weird messages.  "Get out of the house" to leave the starting house, "Danger is ahead" for the first enemies, things like that.  The name is accurate, I guess.

I've been playing for a while now, and things are getting weird.  Those messages have kept up, but they don't seem to relate to anything anymore.  I saw a message saying "He'll be there soon" but nothing ever came of it.  Some of them mentioned the character's name too, "Sam" like me.  Makes it all that much more apparent that the character looks like me.  Maybe someone hacked me into the game or something, I don't know.  I'll keep playing.

This is just fucked up.  I stumbled on this area in the game which looks like my house.  Like...  Exactly like my house.  Not just the rooms either, all of my stuff is here.  My N64 is on the table exactly where it's sitting right now, all my snacks are out on the table where they are in real life too.  There are more of those freaky messages too.  "Run away while you can", "He's coming for you", "Don't let him catch you", like there's someone coming to my house.  It's starting to freak me out.  Now the character just went, and sat on the bed, just started writing into MY notebook on its own while I was writing.  I'm done with this game for tonight, there's no way I'm dealing with this in the middle of the night.  I'll keep going in the...  Morning.  My character just laid down, and just...  What the fuck.  Some fucked up looking guy in a black coat, with claws for hands just came in, and
Weaving

## Weaving into reality

### "Weavers reshape world. Weave Threads into fabric of reality. Some not need loom for weaving. Some weave and some unweave. Weavers clever, greater beings."

A Weaver is most simply a person who can bend the laws of reality according to their inner will. Weaving is achieved by translating one's "thoughts" into "things" by the use of **Kaalà**, another word for the creational force of "imagination" .

It is said that while humans have poured their imagination into advancing their techonological progress, the Alarians have used their imagination inwardly, and developed direct cognitive influence over the substance of reality. They build something called the **Pattern of Threads** to extend their "Weaving powers" over the entire cosmos, their primary intention being to "hold reality in balance".

Since the Pattern emits a type of undetectable radiation called Kaalà, any Alarian volunteering to Weave existential Threads into the fabric of reality is due to suffer health problems over prolonged exposure. As to that, many experienced Weavers end up being blind, deaf, or mentally impaired, though some Weavers who have lost their senses are known to have gained other abilities, such as **Seeing** into the future, travelling between dimensions or developing complete control over their circumstances (the incredibly rare **Weaving of odds** talent).
Patricia Kate

Patricia Kate is a main character in the popular Vivian Amberville fantasy book series. She is marked by a sassy personality and a bit of a hot temper. Despite this, she is generally regarded as beautiful, charming and charismatic, especially by those of masculine persuasion, who habitually fall under her spell.

Kate is described as a “rare and ethereal beauty”. She has long platinum-white hair, sea-green eyes and a nose so absurdly small “*she needn’t breathe air at all*”. She is tall and broad-shouldered and unusually strong for her size. As a lower-born Ned who was raised in an orphanage (the **Ala Spuria** **Shelter for Strays)**, Kate is often seen pining for the finer things in life. Her childhood abuse at the hands of Martha Burlington has left her remarkably cynical, suspicious and jaded.

Kate is frequently seen in the company of her two best friends: Vivian Amberville, a mysterious dark-haired girl she met at the orphanage, and the upper-born Nob Lucian Blossom, whom she openly fancies.
Roots

Created by Ausar1

3rd level Druid spell, Ranger

Duration: 5 minutes, or unless the roots have been broken

Range: 60 ft.

Components: V, S, Vine

Casting Time: 1 action

Magical roots come out of the ground the ground to smite your enemy and hold them still. These can be used on strength checks to tear something apart with brute force, or to hold something up with tree roots. To activate the spell there must be something with roots dead or alive nearby.

**Solidify:** the roots wrap around an enemies feet/arms and hold them still until they pass a (DC: 5 for dead plant roots) (DC: 10 for weak roots) (DC: 15 for average roots) (DC: 18 for large tree roots) (DC: 20 for hell trees and evergrowth trees) strength saving throw.

**Root wrangle:** the roots come together to squeeze an enemy only average roots or above can squeeze an enemy and only hell trees or evergrowth trees can squeeze between the sizes of giant or higher. The squeeze does (1D12 and depending on the damage add a bonus 1-4 gets an extra 1D4, 5-8 gets an extra 2D4, 9-12 gets an extra 3D4)

**Seismac slam:** the roots (average or higher) will slam the ground paralyzing the enemy for 1 turn (must break AC)

**Distraction:** the roots (can be any kind) creates a rustling sound and can lure an enemy towards the location, the enemy must succeed on a DC: 15 intelligence saving throw if they fail, they will be attracked to the location and will search around there.
Shäängrija

Shäängrija or **Ink** is an Æbekanta-rich, unweavable, undeletable and highly precious substance that allows one to alter events and rewrite history when used in **Glyphs**, Sigils or simply when writing things down in plain Alarian or English.

Everything one writes down in **Ink** becomes committed to cosmic memory and it can never be undone by any worldly means. This process is called **Scripting** and it is predominantly used by the Guild of Scribes. Once you have written something down, it can never be unwritten, unless to “unquote”/remove a name from the **Grand Narrative** of the cosmos.

Not much is known about the origins of **Ink** except that it is harvested from **lamia** blood, the original **Chaos Weavers**.

During the Age of the **Chaos Dragons**, the Blood Wars between Alarians and lamias have driven the lamias permanently underwater. It is also the reason why lamias hate everyone above surface with vengeful passion.

The Guild of Scribes have commissioned a certain quantity of **Ink** and keep a rather tight control over it to make sure it adheres to Guild standards. Weavers also use Shäängrija in ***Glyphing and Sigilization***, especially during the **Rite of Cloaking**, when initiating Acolytes into their Guild.

Once the **Ink** has dried, anything **Ink**ed down in **Ink** becomes committed to memory and cannot be unwritten, unquoted or changed.
Weavers Justice

## A Weaver’s Justice

Every Alarian man, woman and child knew the Guild of Weavers were directly responsible for the way things worked in the cosmos. The details of it were a bit sketchy, but any organization known for setting their claws into the substance of reality was bound to come across as controversial.

On one hand, the Weavers actively imprisoned the destiny and free will of every living being in the multiverse; on the other hand, they watched over the universal cosmic balance with an inexhaustible desire to *preserve life* and *give creation its due*.

Their Weaving of influential Threads into the fabric of reality had earned them godlike status all throughout Ærria, placing them more often than not, beyond the reach of armies, mercenaries and even monarchs. According to Alarian laws, a Weaver’s worst punishment is their permanent removal from the Guild, a feat which places them back into the hands of the world and at the mercy of kings.
Reframers

A **Reframer** is a type of Weaver specialized in mind-Weaving. They achieve this by **putting words into people’s heads** (Kaalà-imbibed words) and watching those words take over. Usually a target doesn’t realize they have been reframed until after the fact.

**Reframing** requires a target to be within line of sight. Its effects can last for weeks or months, unless a Reframer **takes back their words**.

Lady Saah is a capable Weaver and Reframer. She is nicknamed “**Lady Dark**” because she has Reframed the entire Queendom of Garlaan for a period of a few months. By casting ***darkness and confusion*** on every citizen of Garlaan, she smuggled her son, the Secret Seer **Matijas Saah**, out of the Queendom without being seen or followed by anyone. They then took residence in Solidago, Kranija, where Lady Saah opened a Haijk (*The Golden Goose Healing Practice* whose logo was a drawing her son made), and practiced **Weaving** disguised as **Artisanship**.

Reframers can very often read minds and are very aware of a person’s state of mind. For instance, they can notice if someone has a **divided or broken mind.** Reframers are very versatile in choosing their words. In Reframing, they always try to match their *word choice* with the intellect of their target.
Seers

Seers are a type of Weaver who possess **Truesight** or knowledge of future events.

Seers are extremely rare and sought after by kings, queens and the **lightsome**, because they can predict events that are yet to happen. They can make a big difference in matters of war, politics or impending disasters. Because they are so precious, in the **Queendom of Garlaan** seers are automatically inscribed as a commodity to the leader in power (i.e. the matriarch).

The moment they reveal their powers, their will is permanently bound to the will of the queen. They lose their free will, their freedom of decision and become servants to the realm. In return, they get a place among the Guild of Weavers and countless riches and benefits, but in the end a seer is still a servant to the realm. It’s not a good fate to be awakened as Seer.

Lady Saah, a known Weaver and Reframer, smuggled her son Matijas out of the queendom as soon as she discovered he was a Seer.
Retrocausality

### "A raging inferno erupted at once, and Vivian was trapped between two walls of flame, her mouth open in a ghostly scream, a scream her parents returned from beyond the veil of fire and smoke."

***Retrocausality*** (or the incurrence of the future into a past event) is a rare phenomenon which can occur within the same or multiple layers of the space-time continuum.

The future influencing the past in a four dimensional continuum can only be achieved by a) briefly passing through the five dimensional reality of Subexistence and b) by an act of retro-Weaving while present in Subexistence.

As knowledge about Subexistence and how to access is generally kept within the few, retrocausality and its broad effect on the fabric of time are poorly-documented at best. There are, however, some testimonies of Weavers accessing Subexistence (whether by intent or by accident) and they all classify retrocausality not only as “immoral” but “dangerous”.
Shadow fey

*Small to large Fey, Chaotic neutral*

**Armor class:** 10 - 18

**hit points:** 10 - 55

**Speed:** 15ft. - 45ft.

 DEX
 CON
 INT
 WIS
 CHA

**Skills: stealth +4**

**Ability’s: improved darkvision 80ft., minor invisabilty**

**language: common, fey**

**Challenge: 1/2 (100xp) - 4(1,100xp)**

**Beast Transformation:** When this creature get to half health or below it can transform into a giant terrifying shadow fey beast increasing its power by a substantial amount and making it a ac formidable foe.

**(Beast Mode) Extra attack: When this creature attacks it can attack again the second attack gets a -1 on the damage roll.**

**(Beast Mode)Beast Rage:** three times per day this creature can activate rage mode incre its damage rolls by +2 and giving it advantage on attack rolls. +2 is added to your ac the rage mode only last 4 turns.

**Actions:**

**Bite:** the fey flies over to you and bites you wherever it can. 1d4+1

**Scratch:** the small fey flies over and scratches you with its deceptively sharp claws. 2d4+1

**(Beast Mode)** **Bite:** The giant beast chomps down on surprisingly intelligent parts of your body trying to go for the kill always. 2d6+2 piercing

**(Beast Mode) Claws:** The creature retches its arm back and slashes you with all its might. 2d8+2 slashing

**(Beast Mode) Tackle:** The beast runs at you full force using all its weight and strength to take you down. 1d6+2 bludgeoning

**Lore:**

This species of fey is odd in that they have a matriarchal society, what makes it even weirder is that the males are stronger and just more physically dominate in most ways. The females are substantially more intelligent and cunning so eventually the women just rose to the top of the social ladder taking all the actually important jobs in their society, leaving the males to primarily do jobs like fighters, guards, soldier, and other physical labor jobs. Their social structure is surprisingly complex having normal jobs cities and towns just at a much smaller scale. These fey in their normal form only stand around one to two feet tall and when in beast mode around six to seven feet tall. they normally hunt and eat small creatures like rats, rabbits, etc. . They only use their beast mode in self defense since after it is done it leaves them extremely drain of all magic and just power normally knocking them out for hours to days. These creatures can be extremely nice and helpful if unprovoked or can be a terrifying deadly beast if provoked. No one knows how they got the ability to transform and they wont tell since it is illegal in their world and if you break that law they will send everyone they possibly can to kill you and they will know.
Alarians

## The Alarian civilisation

*"For Alarians, born in vitality*

*Bend odds with true alacrity*

*By weaving out blackening Thread*

*We keep the cosmos safe from dread"*

The Alarian civilization is considered to be the oldest, most powerful civilizations in cosmic reality.

Unlike the human evolutionary path, which unlocked technological progress along the way, the Alarian civilization **has never known technology**, which drove them to evolve "inwardly" and develop a "**mind over matter**" set of abilities. While humans use technology to adapt its species to the natural world, the Alarian use Weaving to bend the "fabric of reality" to their inner will.

The Alarians hold sway over reality by use of "thought", which is said to have evolved to such staggering extents it now constitutes a cosmic force in itself, called Kaalà. While small nuggets of technology exists in the Alarian world, Ærria, the Alarians lead simple lives, far away from the comforts of technology.

The most notable piece of Alarian technology is the Pattern of Threads, a loom of metallic threads through which the creational force, Kaalà, is harnessed, amplified and channelled into the very fabric of reality by a collective force of workers called "Weavers" in a process which came to be known as: Weaving.

The purpose of the Pattern is to prevent notable cosmic disasters such as the Æbekanta (the Alarian word for Chaos and Apocalypse) and hold reality in balance.
Æurlek

## The Alarian Language, Æurlek

### '*Ju talma Æurlek? Ju unbrikkar dol ligsve*?'

**Æurlek** (pronounced: Ee-ur-lék) is the official language spoken by Alarians on their interdimensional world, Ærria. Æurlek is a modern version of Æurlek’ääj - the ancient Æurlek, oldest language in cosmic reality.

Æurlek's written form consists of highly-calligraphic runes that move between dimensions and refuse to settle upon a definite form, ergo, cannot be observed by the naked eye. The only way to learn Æurlek is through rigurous practice with an **Orange Lens**, or by being woven upon by a **Taal'kai** (the Thread of All Tongues), a type of Thread woven into one's spinal cord that grants instant access to all the languages and dialects of the cosmos, including Æurlek)

Æurlek's spoken version sounds ’whispered’ and ’breathy’ at times and ’thunderous’ and ’volcanic’ other times. The overly-common Alarian sound ’**Æ**’, which to our ears sounds like a prolonged ’ee’, is in truth impossible to reproduce by a human vocal chord, whereas Alarian larynges are anatomically shaped to produce the sound without effort.
The Weavers' Dictum

### "One heartbeat later, the Weaver’s dictum – *As the Weaver, so is the Thread*– had disappeared beneath the smoke. The last standing guardian of cosmic reality lay now in ruin, compromised. The loom had fallen, and in its stead, Chaos and Chance had come to rule."

In Alarian terminology, a **dictum** is a highly-condensed universal truth which serves as philosophical mantra towards the upholding of a set of transcendental beliefs and values.

In the case of the Guild of Weavers, their dictum “***As the Weaver, so is the Thread***” is a reminder that in the Weaving of cosmic Threads, one’s weavework can only be as good as their unexplored weakness.

Their strongest doubts and highest ideals alike seep into the cosmic loom like so many rainfalls, in a continuous act of contamination and enrichment of The Pattern of Threads. This is why Weavers undergo painstaking shadow-work in shedding light into the darkest corners of their subconscious.

Predicated on the idea that ***to change reality, one must change oneself and viceversa***, the Weavers’ Dictum “*As the Weaver, so is the Thread*”, is a meta-story of individuation, creative freedom and supreme responsibility over the act of Creation.
Whispering Roses

### "‘Whispering roses. Big, white, light-giving things. Grow in thin vines across the country, repeating to each other words they pick up nearby. They’re in the forest, so you’ll need to break curfew.’"

Whispering Roses (*Murmura Rossa*) are darkness-inhibiting rosaceous flowers encountered all around Ærria. Whispering Roses are silver-white in colour and grow in networks of uninterrupted vines.

Whispering Roses are wrongly described as “white, glow-in-the-dark” flowers, when in fact their special pigment, *arrestis lumene*, merely absorbs the surrounding darkness.

One of the most distinct characteristics of Whispering Roses is their ability to record emotionally-charged sounds and fragmentary lines of dialogue. Once recorded, the roses will whisper the message down the chain, from one petalled-mouth to the next, in a twisted game version of “Broken Telephone” or “Chinese Whispers”.
Pelchen

A **pelchen** is a domesticated little animal with large eyes and beautiful yellow-brown hide. Pelchen meat is regarded as one of the most common meats in all of Ærria, used in soups, stews and all manner of baked goods.

The animal is described as a mixture of *chicken* and *lizard*. Pelchens lay large, tasty eggs and their half-scaly, half-leathery skin is used in the making of *shoes, bags, saddles* and *bridles*.
Frigid Forests

A huge forest at the north-east of Alden. Does not seem it harbors much danger no longer than the local wildlife. The most dangerous creature adventurers have spotted are four-armed withe gorillas named as Girallon.

If you are perceptive enough you could find a narrow path. It will bring you to the Lissir's Glade if you cross it; place of Haflings and Goliaths.
The Featherweight Philtre

### "Her eyes on the closest platform, Vivian burrowed her feet into the sandy floors of the arena and pushed hard against the ground. With the grace of a floating feather, the jump catapulted her one level higher than the platform she had aimed for. Vivian exhaled in relief. The Featherweight Philtre seemed to be working well, which meant every jump would diminish its overall effect by fifty percent."

The **Featherweight Philtre** is a potion made from several common Alarian weeds and herbs. The potion, when administered orally, makes the patient temporarily weightless, from whence its naming.

The Featherweight Philtre was legally used by Vivian Amberville during the “Weaver Trials” – namely The Trial of Paths – to help her reach the highest platform before any of her Alters.
Vivian Amberville Wiki

The cast of characters of the Vivian Amberville fantasy book series, written by Louise Blackwick.

## **Welcome to the Vivian Amberville official Wiki**

Vivian Amberville - The Weaver of OddsVivian Amberville - The Book of ChaosVivian Amberville, the girl whose imagination can reshape realityVivian Amberville (lower centre) surrounded by Weavers (Orange Cloaks) and the Unwirer (Dark Cloak) under the blazing suns of Ikko and Jaari before the cosmic loom.Vivian Amberville, portrayed as the "Chaos Weaver" in the upcoming instalment, The Book of ChaosVivian Amberville and the incident of the Manor FireThought made FleshVivian Amberville, roaming the endless corridors of SubexistenceKaap, the incredible Hole-in-the-WallLouise Blackwick, the author of the Vivian Amberville fantasy book seriesThe **Vivian Amberville** book series follows the epic adventures of a young girl whose imagination can reshape reality. Helped by friends and challenged by foes, she discovers her ability to "*manipulate events*" can be detrimental in preventing the impending apocalypse.

## About this franchise

***Vivian Amberville* is a bestselling philosophical fantasy book series about a girl whose thoughts can control and reshape reality. Within these pages, we strive to recreate the vast and elegant fantasy universe that had captured the world.**

The Vivian Amberville book series follows the epic adventures of a young girl whose imagination can reshape reality. The main protagonist, Vivian is an orphaned child who uncovers her imagination can influence certain events, and even twist reality into impossible shapes - a mind-over-matter ability called “Weaving”

But Vivian’s powers prove hazardous to keeping the universal balance. Beyond the fabric of reality, she finds herself in the custody of the original Weavers, thrown head-first into the most dangerous competition the multiverse has ever known: ***The Weaver Trials***.

Helped by friends and challenged by foes, Vivian Amberville must now master her Weaving abilities in order to prevent the impending apocalypse.

## Book Trailers

Meet Vivian Amberville - a traveller between realities with the power to reshape events.

## Become part of the community

**Welcome to the Vivian Amberville wiki page.** We’re a collaborative community striving to recreate the vast and elegant fantasy universe of the **Vivian Amberville book series.** Anyone, especially you, can edit. Click the edit button at the top of any page and start contributing!
The Vanara

Another remarkable Alarian race is the **Vanara**, also known as the **Ashvan’tii**. The Vanara are considered a Race of Old, which means they inhabited Non-Existence before the Age of Alarians. Their skin is like a dark, starry night and their eyes are dark mirrors of swirling nebulae. Their hair is mossy, grassy or twig-like and they measure only about one foot in height.

Some of the Vanara appear to resemble **Mossfolk** (a Vanaran subrace that had branched out of the Ashvan’tii a few millennia back). While Mossfolk and Ashvan’tii are both Vanara, they greatly differ in appearance. They are, nonetheless, quite similar in their abilities, as both subraces can use both Kaalà and Æbekanta as a fuel for Weaving.

They also speak in soundless, greasy, bright-glowing runes that materialize and dematerialize around their faces as they convey sentences. This is called **Vanspeak** and is considered to be *the most persuasive language in cosmic reality*. In fact, the Vanara are thought to be the original **Reframers** (a type of Weaver who can put “words” into the mind of others and allows those words to take over one’s freewill completely). Both Vanspeak and Reframing are a big deal in “The Book of Chaos” so make sure you get a copy on release!

A notable member of the **Vanara** is Sii Mar’sii, the schoolmistress of the **Alarian School of Thought**.
Sea Goblin

Armor Class 14
Hit Points 18 (2d8 +4)
 STR
12 (+1)
14 (+2)
15 (+2)
10 (+0)
12 (+1)
 **Damage Vulnerabilities** Thunder
**Damage Resistances** Fire
**Saving Throws** Con +4, Wis +3
**Skills** Perception +3, Acrobatics +4
**Senses** Passive Perception 13
**Languages** Common, Goblin, Aquan
 **Innate Spellcasting.** The Sea Goblin’s innate spellcasting ability is Constitution. It can innately cast the following spells, requiring no components:
At will: Shape Water
**Amphibious.** The Sea Goblin can breathe air and water.
The Red Eye in the Sky

## The RES (Red Eye in the Sky)

The Madhad State of Great England was traditionally known for its tyrannical government and its unhealthy censorship of history. Its terrible aversion for Neds in particular had over the decades earned it a golden star in the international book of evil, with special runner-up awards for racism and genocide.

Through their “earmarking” programme and the targeting algorithms of the RES (**The Red Eye in the Sky**), the Madhads were particularly efficient in scanning people’s thoughts, beliefs and opinions remotely, and storing them in vast databanks called Mind Maps.

Those whose thoughts were assessed as *improper* by the RES algorithms were labelled as **dissenters** and charged with high treason against the state.
Æbekanta

## The Æbekanta

### "Lady Saah had tried her best to hide the truth from Vivian, but her outcome leaks had a different tale. They spoke of Æbekanta, of Chaos, the opposite of Kaalà and creation as a whole."

The***Æbekanta*** – another name for Cosmic Chaos – was first triggered during the Age of Karura, founder of the Guild of Weavers and builder of the **Pattern of Threads**.

It had been a violent event that resulted in the loss of countless lives (the First Unwiring), and eventually led to the permanent parting of Existence from the Non-Existence.

Before the ***Unwiring***, Existence and Non-Existence coexisted in the same universe, until Æbekanta had forced a Shroud between the human reality and the Alarian one, sealing them in different planes of existence. Following the events of the Æbekanta, the Pattern was rebuilt, larger and mightier than before.

The ***Guild of Weavers*** is particularly terrified of the Æbekanta, stunting Weaves and unwiring Threads whenever they catch a whiff of it. Also known as The Levelling Force, cosmogonic Chaos or “Kaalà’s dark twin” is the mirror opposite of the creational force which stems from conscious thought, Kaalà.

Æbekanta is most feared by Weaverkind, who believe this force to be responsible for the most catastrophic events in cosmic history. Æbekanta is thus often raised to an apocalyptic and near-apocalyptic status, even though it permeates all things and is a natural part of the world. When a Weaver depletes its Kaalà, their Æbekanta (or Darkspill) grows stronger, which makes their Weaving a lot more uncontrollable and can even drive them insane.

**Chaos Weavers** are the only known beings capable of controlling the Æbekanta to a limited extent. The downside is that if Chaos Weavers lose control, Æbekanta can turn inwards and kill them on the spot, or worse: put their mind in a metaphysical state between living and dying. While their bodies descend into a state of suspended animation and require no sustenance to survive, the mind will wonder the planes between worlds, provided it can escape the eternal limbo of **Inexistence**. To the outside world, it will look like you are in a coma. If your body is destroyed in this state, your body gets trapped in Limbo, or in very rare cases, it can become one with the cosmos.

Despite its bad reputation, the Æbekanta is a natural law of the cosmos, promising to return reality to its precosmogonic state of raw, infinite Void.
Subexistence

## Tylorria/Subexistence

### "The little Yamme fastened her sword to her belt and said, ‘you’ve woven yourself into Subexistence, Vivian. Into the hidden, forbidden dimension of *Tylorria*! You’ve been to the root of all possible paths, choices and outcomes.'"

Subexistence (***Tylorria*** or the ***World Below***) is an empirical layer of cosmic reality which can be accessed by anyone whose mind is found in a state between living and dying.

The few people to have visited Tylorria report a twisted universe of infinite paths and outcomes which seem to contain all the discarded choices – past, present and future – an individual made/will make throughout their existence. Subexistence lies one level deeper from Non-Existence and only consists of "hypermatter", but Alarian records include very little on the subject. This universe is thought to have two dimensions of time, which may explain why past, present and future occur simultaneously, or why in this universe, "every impossibility is a possibility".

Given the intricate architecture of Subexistence, it is very easy for one to lose their way while navigating the infinite ramifications of their individual choices.

It is because of this reason that Subexistence is kept secret, out-of-bounds to anyone but a select few, who have, in turn, sworn to protect the integrity of the multiverse within and without.

Commonly referred to as “**the key to all outcomes**” and “**the path that leads to all paths**” Subexistence is currently under the vigilant protection of both the Guild of Weavers and the Guild of Scribes.

For reasons unknown, the Alarians have restricted all knowledge about the Subexistence, whose existence is now kept within the few.
Cuperators

**Cuperators** are Weavers tasked with removing cosmic Threads believed to be in excess. They do so to weed out **cosmogonic chaos** (Æbekanta) and **balance cosmic reality**.

Cuperators are sometimes charged with weeding out useless and unnecessary threads, or threads that disturb the delicate balance of the multiverse. They should not to be confused with Unwirers, which are **cosmic executioners**. Cuperators only remove low-ranking threads (creatures, lowly beasts and low-level events).

They should also not to be confused with **Recuperators** from Kranija, which are guards tasked with enforcing the curfew and doing bounty-hunting jobs.
Hoarfrosta

### "‘The Northern Realm, Hoarfrosta,’ she nodded, her quicksilver eyes reflecting the steaming concoction. ‘They only trade defensive assets, you know. Selling safeguards to whoever buys them."

Nicknamed “the land of eternal winter”, Hoarfrosta is a mountainous, permafrost-coated continent where cold, blizzardy winters rage all year-round.

On account of Ikko and Jaari rising and setting below the horizon, Hoarfrosta remains shrouded in absolute darkness, disturbed only by the distinctly violet-coloured artificial fires they use to illuminate their towns and villages.

As a system of government, Hoarfrosta is an absolute patriarchal monarchy, traditionally ruled by the King of Fjords (the last of whom was King Erik the Wise).

The everlasting dark winters have moulded the Miramesh (the inhabitants of Hoarfrosta) into mighty tough folk. They are known as the bringers of the Cold Flame, a purple-glowing fire whose flame keeps a steady room temperature, and the inventors of Shirvek steel, a violet-tinted steel alloy that never dulls. Both inventions are found in every Alarian household and are worldwide used across Ærria.
Lucian Blossom

## Lucian Blossom - character

### "Kate’s voice now filled with excitement. When she spoke next, she sounded melancholic. ‘Lucian. Lucian Blossom. He’s got something with stories, that kid. Wanted to hear mine. Thought it would be worth hearing."

**Lucian Blossom** is a main character in the popular **Vivian Amberville** fantasy book series. He distinguishes himself through his unhinged compassion, his sharp wit and his extreme passion for reading. He has medium-length ash-blond hair and glasses. As an upper-born **Nob**, Lucian is usually seen wearing expensive nanotubular clothing such as "**Sporex**".

Despite his high social status, Lucian is a modest, reserved and intelligent young man family (and later, their adopted daughter, **Vivian**), only to undergo a change of heart upon meeting the brunette in person. Although initially reluctant about Vivian, Lucian eventually takes a liking to her quirky and fiery personality and even follows her on epic adventures beyond the fabric of reality. Lucian has had brief romantic encounters with **Patricia Kate**, Vivian Amberville's most trusted friend and confidant

Lucian eventually gets offered the position of **Scroll-Keeper**/ **Keeper of Scrolls** at Palas Lumina. He was namely put in charge of the **Record Room** (RR), and was even commended by Queen Alaria for doing such a great job at arranging the archives. To that end, Lucian gets accepted as an apprentice **Scribe/Quiller** under the tutelage of Grandmaster Egrett, the leader of **the Guild of Scribes**, a mysterious Guild who operates from within the mountains of **Inkshia**. Lucian thus dons the **Indigo Cloak** of the Scribes and is shortly awarded his very own **palladium Quill and Inkwell**.
Ælorria

## NON-EXISTENCE

**The World Within (Ælorria)**

Represents the second universe of the cosmos, concentrically found "within" Existence - from whence its name - and separated from our reality by the thinnest version of the Shroud. The matter in Non-Existence is found only in a super-dense estate of high vibration called Metamatter, theoretically heavier and more dense than all forms of regular matter from Existence. There are records of humans crossing the Shroud between realities, from Existence to Non-Existence, only to resurface "inert and lifeless" on the other side, thus jumping universes is not without consequence.

In Non-Existence, Time flows differently than in Existence, which is why Alarians appear to live longer than humans. The age of Ælorria is estimated at 268.12 billion years. This universe contains only one intelligent civilization on a small planet called Ærria, orbited by a Red Giant called Ikko (appears a bright orange in the sky) and the tiny White Dwarf, Jaari (which sometimes appears blue).

Ærria is home to the Alarians, the oldest civilization in Fyrtorria. Their evolutionary path had skipped techonogical advancement in favour of Weaving, a "mind over matter" ability that enables them to interact with the very substance of reality.