Enchanting

Enchanting is a clan skill, meaning the only requirement for enchanting is to be a part of a clan.

Enchanting an item buffs one or more player skills.

Items available for enchanting are: weapons, armours, shields, rings and amulets.

Pets cannot have enchantments.

Enchanting does not destroy the item you enchant, and it remains in the inventory available for re-enchanting.

Once an item is enchanted, it becomes Soul bound. Soul bound items cannot be gifted to other players but can be transferred in between the player characters.

## **Cool downs & success rates**

Enchantments have cool down periods. The cool downs are affected by 2 factors; the level of the item and the enchantment level of the clan.

The cool down can be removed with in game coins. It costs 100 coins for every second.

Higher level items will have a longer cool down period and low level items will have a lower cool down period.

Higher enchantment level of clans will also decrease the cool down of each item.

The enchantment level of the clan also affects the success the rate of the enchantment.

If an enchantment fails, it will have a lower cool down compared to a successful enchant of the same item.

## **Enchantment commands**

* *`!enchant <item_name>`* will enchant the specified item.
example: *`!enchant dragon amulet`*

* *`!disenchant <enchanted_item_name>`* will remove the enchantment and the item will no longer be soul bound.
example: `*!disenchant dragon amulet of attack +25*`

* *`!enchant replace <enchanted_item_name>`* will change the enchantment completely (re-roll). There is a chance to roll for the same skills but this command is not meant to keep same skills and change only the bonuses.
example: *`!enchant replace ruby ring of attack +25`*
* *!enchant cool down or !enchant cd,* will let user know how long the wait is until an item can be enchanted again as well as the amount of coins needed to remove the cool down.
* *!enchant remove cool down or !enchant clear cool down or !enchant clear cd or !enchant remove cd* will remove the cool down of the enchants in between items with the cost of in game coins. It will clear your current enchanting cool down.

*Tip*: Some items like phantom ring and archers ring can be replaced without the full name of the enchantment if it is the only item in the inventory with an enchantment. i.e. *`!enchant replace archers ring II`*.

Some items are sensitive and must use the full name of the enchantment like the mages ring II as there is also a mages ring.

**Important Note**: When using *`!enchant replace <enchanted_item_name>`* if there are no other similar items in the character's inventory and the enchanted name does not match, the command **will** replace the enchanted item in the inventory.

⚠️Check if you are enchanting on the right character slot or you might replace your favourite enchantment.

## **Enchantment bonuses**

Each skill in Ravenfall can have an enchantment of up to +25.
Each attribute (aim, power, armour) can have a maximum skill of +20.

Lower level items like dragon amulet, mages ring and mages ring II etc. will have 1 skill /attribute for enchantment.
The higher the tier of the item the more enchantments it can have.

All weapons, armour, amulets and rings can stack the bonuses.
The shield bonus will not stack for 2h weapons.

The player's current level of skill also affects the enchantment bonus received.
For example: A level 1 of magic with all +25 magic enchantments will have a lower bonus value compared to Level 999 of magic with all +25 magic enchantments.

## **Equipping enchanted items**

Currently the best way to equip enchanted items is through the ravenfall website.

Gifted items may encounter an error in enchanting. Leave and rejoin game before enchanting gifted items.

## **Enchanting benefits**

Increases damage on dungeon and raid bosses for combat skills (melee, magic, ranged) and increased healing for players.

More benefits to be added.