recursal/Fanatic-Fandom huggingface dataset:
Kula Diamond

**Kula Diamond** is an augmented warrior with the power of ice.

## Overview

Kula primarily fights with her ice-based powers and her ice-skates. As an acrobatic and agile character, she mostly relies on her speed and ice powers rather than brutal strength, though she still can concentrate her strength on a single hit. As an Assist, she'll moreso function like Alucard, where she has multiple attacks and moves around the stage to pursuit her opponents. She has 2 standing attacks that depend on whether she is very close to the enemy or a bit farther and has only one jumping attack. Her Assist Trophy will feature certain popular moves and animations like:
Dark Stone

The **Dark Stone** is an unique weapon from Super Smash Bros.

## Overview

It's a blackish-purple gemstone with a look inspired by Final Destination. Using it works the same as the Metal Box - you pick it up and undergo a transformation.

In this case, you turn Dark, becoming a complete silhouette with eyes glowing in your player color. While Dark, you're effectively playing Turbo Mode from Project M - every attack you do can cancel on hit to another attack.
Ms. Pac-Man (Super Smash Bros. Infinite)

*This article is about Ms. Pac-Man's appearance in Super Smash Bros. Infinite. For other uses, see Ms. Pac-Man*

## Characteristics

### Can Crawl

No

**Ms. Pac-Man** is Pac-Man's Echo Fighter and is classified as Fighter #55ε. She was revealed in the final Nintendo Direct alongside Sami, Iori, and Anna on November 202X. Ms. Pac-Man shares many similarities with Pac-Man but with minor differences, being on par with Richter as an Echo.

## Attributes

### Differences from Pac-Man

Ms. Pac-Man is only marginally different from Pac-Man, making her on par with Richter in terms of similarity.

## Moveset

### Taunts

* **Up Taunt:** Does her own form of Namco Roulette which includes the following characters:
* Agumon (Digimon)
* Cress Albane (Tales)
* Pooka (Dig Dug)
* Klonoa (Klonoa)
* Kazumi (Tekken)
* KOS-MOS (Xenogears)
* Baby Pac-Man (Pac-Man Jr)
* **Down Taunt:** Turns into her sprite form much like Pac-Man but with a ribbon and chomps down several times.
* **Right Taunt:** She puckers her lips and turns to face the camera and winks.
* **Left Taunt:** She twirls in place as ghosts rotate around her.

### On-Screen Appearance

* Similar to Pac-Man's, except she spawns a beauty mark and a pink bow before she spawns and strikes a cute pose for the camera before going into her idle stance.

### Idle Poses

* Fixes her ribbon.
* Looks at the camera and winks.

### Victory Poses

* She does a similar dance seen in the Atari 2600 where she saunters back and forth.
* She holds Baby Pac-Man and cuddles it lovingly before looking at the camera and winking.
* Pac-Man in sprite form comes racing across the screen before Ms. Pac-Man in sprite form comes chasing after him. They dash back and forth in this manner.

## Classic Mode Route: Ladies Night Out

All opponents are against male fighters with a female ally.
Black Shadow (Super Smash Bros. Infinite)

*This article is about Black Shadow's appearance in Super Smash Bros. Infinite. For other uses, see Black Shadow*

## Voice Talent

### Japanese Voice

Norio Wakamoto

**Black Shadow** is Captain Falcon's Echo Fighter and is classified as Fighter #11ε. He was revealed in a Twitter announcement on November 12th, 20XX alongside Roll. Black Shadow shares many similarities with Captain Falcon.

Norio Wakamoto reprises his role as voice provider of Black Shadow across all versions of *Super Smash Bros. Infinite*, recording new voice lines for the character.

## Moveset

### Taunts

* **Up Taunt:** Black Shadow puts his fist up, surrounded by black flames
* **Down Taunt:** With Norio Wakamoto's iconic voice (Yes, the legend Norio Wakamoto voices Black Shadow in the F-Zero anime), he says in English, "I'll cr-r-r-r-rush you..." As he says this, he hunches over, curls his fingers, and drags his sole along the ground like the animal his costume is modeled after.
* **Right Taunt:** Black Shadow covers himself in black flames and laughs.
* **Left Taunt:** Black Shadow swipes his cape forward and laughs.

### On-Screen Appearance

* The Black Bull drifts onto the stage before Black Shadow hops out of the cockpit and lands with his arms crossed.

### Idle Poses

* Black Shadow clenches his fists and then unclenches.
* Black Shadow raises his fist forward.

### Victory Poses

* Black Shadow drops from above and smashes the ground causing a wave of darkness to shoot up.
* Black Shadow grabs an unconscious Captain Falcon and holds him up into the air before looking and smirking at the camera.
* Black Shadow swipes his cape at the camera which causes a dazzle of darkness to emit in front of the camera.

## Classic Mode Route: Darkness Countdown

Every opponent is a sci-fi/space-themed opponent which is fought on a 1:00 time limit with 2 stocks for the opponent.

## Palette Swaps

File:Black Shadow Palette (SSBI).png

660px colorswap linking to alternate costume page
Format (Character)

*This article is about NAME appearance in Super Smash Bros. Infinite. For other uses, see include character name in brackets*

## Voice Talent

### Portuguese Voice

Example

**NAME** general introduction content

## Moveset

### Special Moves

Please include, in curly brackets, NAME Special Moves

## Palette Swaps

660px colorswap linking to alternate costume page

## External links

Please include:

and universe template
Master Hand (Super Smash Bros. Infinite Beyond)

*This article is about Master Hand's playable appearance in Super Smash Bros. Infinite Beyond. For other uses, see Master Hand.*

## Characteristics

### Can Crawl

No

**Master Hand** is a playable character in *Super Smash Bros. Infinite Beyond*, and the only downloadable fighter in the game. He was revealed on the official Super Smash Bros. Infinite Twitter page on November 13th, 202X as a pre-order fighter similar to Piranha Plant and King Boo. Master Hand is classified as Fighter #119.

Xander Mobus, who has voice provided Master Hand since *Super Smash Bros. for Nintendo 3DS* & *Super Smash Bros. for Wii U*, reprises his role for all versions of *Super Smash Bros. Infinite Beyond*, with a combination of recycled and original lines.

## Moveset

### Special Moves

* **Master Giant**: Will do three huge sweeps across the length of the stage.
* **Master Beast**: Will pounce into the middle where Master Giant was and unleashes a powerful lightning strike.
* **Master Edges**: Unleashes a travel barrage of sword slashes in a manner similar to Mach Tornado and Octoslash that goes to the right and then to the left.
* **Master Fortress**: This encloses the area affected by the Final Smash with Master Fortress-like material where opponents can escape and then unleashes a barrage of purple master plasma blasts.
* **Master Core**: Finally, it becomes Master Core in its purest form and it will unleash several waves of energy that emanate out; OHKO anyone above 100% at the start of the final smash.

### Taunts

* **Up Taunt**: Master Hand gives a thumbs up.
* **Down Taunt**: Master Hand clenches his fist and laughs evilly.
* **Right Taunt**: Master Hand points forward.
* **Left Taunt**: Master Hand snaps his fingers.

### On-Screen Appearance

* Master Hand flies from the side of the screen and laughs when arrives on the stage.

### Idle Poses

* Clenches his fists.
* Wriggles his fingers rapidly.

### Victory Poses

* Master Hand appears in the sky with hordes of other Master Hands as seen in World of Light.
* Master Hand teleports in front of the camera and then vanishes again before appearing closer and snapping at the camera.
* Master Hand and Crazy Hand appear together and give each other a high five.

## Classic Mode Route: Settle it in Smash

All opponents are characters who were some of the first characters revealed for *Smash 64*, *Melee*, *Brawl*, *Smash 4*, *Ultimate*, and *Infinite* or important characters for each game.

## External links

Please include:

Template:Super Smash Bros. universe
Marin (Super Smash Bros. Infinite)

*This article is about Marin's appearance in Super Smash Bros. Infinite. For other uses, see Marin.*

## Voice Talent

### Japanese Voice

Yuko Natsuyoshi

**Marin** is a playable character in *Super Smash Bros. Infinite*. She was officially revealed during a Nintendo Direct on August, 20XX. Marin is classified as Fighter #97.

Yuko Natsuyoshi, who provided the voice for Marin in *The Legend of Zelda: Link's Awakening* for Nintendo Switch, reprises her role, providing wholly original clips for the character.

## Moveset

### Special Moves

The cutscene will be reminiscent of the ending of Link's Awakening. Marin will play the 8 instruments near a sleeping Wind Fish, causing it to wake up. Its awakening will cause the dream world to disappear, and the opponent to disappear along with it in a light. Marin is returned to gameplay, where she wipes her eyes groggily, and the opponent is sent flying. (46%, instant KO at >100%)

### Taunts

* **Up Taunt**: Marin waves her bell up high and waves it back and forth which causes it to clang.
* **Down Taunt**: She does a cute curtsey to the opponent and giggles.
* **Right Taunt**: She takes out her Harp and strums it quickly while singing a few bars.
* **Left Taunt**: Does a spin and then laughs before adjust the flower in her hair as it slips off slightly.

### On-Screen Appearance

* Marin is seen sleeping and then wakes up, yawns, and readies herself.

### Idle Poses

* Marin fluffs her dress.
* Giggles to herself

### Victory Poses

* Marin turn her back against the screen as she fades in, she then notices the camera and turn around as she waves her hand. Based on the ending of Link's Awakening on the Gameboy Color.
* Marin plays her harp whilst sitting on a rock
* Marin plays a song on her harp while the Wind Fish flies overhead.

## Classic Mode: The Ocean Maiden

All opponents are against fantasy-based characters in a seaside setting which is a reference to the ocean-focused theme of Link's Awakening. Also, every character comes equipped with one item from Legend of Zelda from the start of the match.
Bowser (Super Smash Bros. Infinite)

*This article is about NAME appearance in Super Smash Bros. Infinite. For other uses, see include character name in brackets*

## Stats

### Fall Speed

1.77

**Bowser** (or Koopa in Japanese) is a returning fighter from *Super Smash Bros. Ultimate*, debuting in *Super Smash Bros. Melee*. He is classified as Fighter #13 in *Ultimate*.

Instead of the realistic roars he had in previous games, Kenny James, who voice provided the character since *Super Mario Strikers*, reprised his role as voice provider of his through makings of various sounds from various games like *New Super Mario Bros. U*, *Mario & Luigi: Bowser's Inside Story* and both *Super Mario Galaxy* and *Super Mario Galaxy 2*.

## Moveset

### Special Moves

Please include, in curly brackets, NAME Special Moves

### Taunts

* Up Taunt: Throws his head back and swivels it in a circle while roaring.

## Palette Swaps

660px colorswap linking to alternate costume page
Goku’s Staff

**Goku’s Staff** is a long pole that was used by the monkey hero named Goku.

## Overview

Goku's Staff functions as a normal battering item for tilts and dash attacks, but for smash attacks, it grows in length, potentially giving it the longest reach. To further differentiate it from the Beam Sword, Goku's Staff takes some inspiration from the Kirby games, replacing the fighter's up and down smash attacks as well (up extends the staff upwards, while down has the fighter hold it horizontally to attack on both sides). Goku's Staff would be more representation of Nintendo's history and deep library of franchises, whilst simultaneously functioning as a lawyer-friendly way to add a famous pop culture weapon in a way that still fits (like the Beam Sword and Motion Sensor Bomb).
Celeste Mountain

**Celeste Mountain** is a new third-party stage from the universe *Celeste*.

## Stage Overview

The stage itself would be a chunk of earth jutting into the foreground from the mountain, which would thus appear in the background taking up the right side of the screen. The main platform would be about the same side as Battlefield's, and there would be two smaller platforms above it, each slightly tilted.

If hazards are on, occasionally the screen will shake a little. When this happens, a cluster of blue crystal spikes will fall from above and land on the main platform (passing through any smaller ones) and linger there for a moment. They can land on any spot across the platform except for directly on/a short distance from the ledge.

Occasionally, you can see a bird flying through the background. Once per match, you can see Madeline climbing the mountain in the background. Upon landing on a small, safe outcropping, she'll briefly cheer on the battle before resuming her climb.

## External Links

please insert the templates

and the universe navigation template
List of Music (Mother/EarthBound series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Mother/EarthBound* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on all Mother/EarthBound and Smash Bros. stages.*

## Trivia

* *Mother/EarthBound* is the only major universe in *Smash* to have all of its music tracks be remixes.
* Although it is incorporated into multiple tracks, a remix of "Eight Melodies" itself went unused in *Super Smash Bros. Brawl*; though it can still be found within the game's files. It can be heard **here**.

Template:Music
Beaumonde Arena

**Beaumonde Arena** is a new stage from the series *Styling Savvy*.

## Stage Overview

Beaumonde Arena consists of a main platform similar to Final Destination. It also has several platforms that will rise up from the bottom of the stage periodically. These platforms act like the ones on Battlefield. It functions similarly to Minecraft World or Mementos, where depending on a specific choice, the stage takes on a different appearance, or it could change throughout the match. The Screen in the back could function similarly to Pokemon Stadium, where it could display the current score along with some promotional artwork of the characters in battle. There are also multiple cameos that appear including:

* From *Style Savvy:*
	+ Dominic, the player's benefactor $$$
	+ Grace, the player's mentor
* From *Trendsetters*:
	+ MC Mode, a DJ who works in the contest hall
	+ Emmylou, the player's coworker/rival
	+ Michaela, the original owner of your boutique
* From *Fashion Forward:*
	+ Sophie, the player's mentor
	+ Adelaide, the main antagonist
* From *Styling Star:*
	+ Angélique Noir, fashion celebrity
	+ Yolanda, one of the up and coming stars the player helps
	+ Alina, one of the up and coming stars the player helps
	+ Rosie Mayfield, one of the up and coming stars the player helps

## Origin

The Beaumonde Arena was one of the main focal points if *Fashion Forward* where players could hold a fashion show. By completing quests and making customers happy, they could generate interest in the show which brought in money and reviews. As players climbed up the ladder if success, they could change the theme of the arena and fashion show.

## External Links

please insert the templates

and the universe navigation template
Geese Howard

**Geese Howard** is the chief antagonist of the *Fatal Fury* series, who acts as an arch-enemy to Terry Bogard.

## Overview

When summoned into the battle, Geese will spawn on-stage, with his back facing at the camera, and then tosses his white kimono away while doing a "Come on!" gesture.

He will run around and attempt to attack opponents with slow, yet powerful martial arts attacks (even jumping kicks). He can also perform various of his iconic special moves as well, such as:

* **Reppuken:** When far away from opponents, Geese will swipe his hand upwards, creating a wind blade-like chi projectile that travels forward on the ground, akin to his rival, Terry Bogard's Power Wave. (7%)
* **Double Reppuken:** Similarly to the previous attack, Geese will quickly create the first Reppuken which stays in-front of him, before performing a technique again to create a slightly larger energy projectile, that does more damage (exactly said, double the normal Reppuken's) and also cancels any projectiles shot at him. (14%)
* **Shippuken:** Geese jumps into the air and shoots a blue-colored energy fireball from his hands at a diagonally downwards angle, flying fast towards the ground and pushing himself a bit upon firing. (8.7%)​
* **Jōdan/Chūdan Atemi Nage:** When an opponent attempts to attack Geese with a physical melee attack in-front of him, he will quickly counter by grabbing them and then slams them onto the ground behind him, shouting "Predictable!" while doing so. Works especially if an opponent dodges a Reppuken by jumping over it and tries to follow up by attacking him from above. (16%)
* **Raging Storm:** When his time is nearly complete (he'll perform this attack only once if so) or he's close to be KO'd (no matter the time, like how Desperation Moves work in SNK's games), Geese will cross his chi-covered hands and shout out "RAGING STORM!", as he slams both of them into the ground, creating huge spiked energy beams around him. (28%)

Once he's about to leave, Geese will cross his arms as he menacingly looks in-front of him and says "Stay down, maggot.", similarly to his victory pose in Tekken 7, before vanishing off-stage.

## Origin

TBA

In *Super Smash Bros. Infinite*, Geese's behavior as an Assist Trophy is inspired by how his strategies work in the final boss fight from *Fatal Fury: King of Fighters* and when a player faces him in *Fatal Fury Special*, like how Guile's behavior references the playstyle of Guile players in the *Street Fighter* games.

This also inspired his status as one of the hardest Assist Trophies to defeat, similarly to his popularity as one of the earliest bosses, who started the infamous "SNK Boss Syndrome" trend.
Adeleine & Ribbon

**Adeleine & Ribbon** are a pair from the Kirby series.

## Overview

Food items would appear after Adeline paints a picture of the Kirby 64 easel. Before all the food is eaten, Ribbon will fly it over to you one at a time if you are far away, kissing you to deliver the food just like in the *Kirby* Series. Meanwhile, Adeleine will run while flailing her paintbrush, inking the opponent and dealing minor damage, since she is quite weak in Star Allies. Once all the food is eaten or enough time has passed they will despawn.
Elite Beat Agents

**Elite Beat Agents/Ouendan** are a group of male cheerleader squads who cheer to raise spirits.

## Overview

The assist trophy has two versions: the Elite Beat Agents and the Ouedan. Which one that comes out is randomized but has no bearing in gameplay. The version that comes out can be chosen in Training Mode or in the rules mode of Versus to toggle which one will appear.

When they're summoned out, they'll start doing what they do best: dancing. This can give the summoner any number of status upgrades: whether they become faster, stronger or more resistant. In addition, if they do really well - let's say they manage to land 3 Smash Attacks in this state, for example - a bubble with one of the Agents/Ouendan shouting will come in from the side, cover a good bit of the screen, and damage anyone in its way.

## External Links

And universe template
List of Music (Pac-Man series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from both the *Pac-Man* series and various Namco games that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs play on Pac-Maze and Pac-Land, as well as on all Smash Bros. stages in Super Smash Bros. Infinite.*

## Trivia

* *Pac-Man* is one of two universes to have tracks from other games from its parent company to be available in its tracklist, the other being *Fatal Fury*.
* Several other tracks from Namco games have also been used in various trailers, but do not appear in the *Smash* games:
	+ **"Dust Thins Out (Character Select)"** from *Tekken 6*, which was used in the "Mii Fighters Suit Up for Wave Two" trailer for *Super Smash Bros. for Nintendo 3DS and Wii U*, and in the "Extra Mii Fighter Costumes - Round 6" trailer for *Super Smash Bros. Ultimate* .
	+ **"Like a Glint of Light"** from *Tales of Symphonia*, which was used in the "Mii Fighters Suit Up for Wave Three" trailer for *3DS/Wii U*.
	+ **"Symphonic Druaga"** from *Taiko no Tatsujin Wii: Do-Don to Nidaime!*, which was used in the "Mii Fighters Suit Up for Wave Six" trailer for *3DS/Wii U*, and in the "Extra Mii Fighter Costumes - Round 7" trailer for *Ultimate*.

Template:MusicTemplate:Pac-Man UniverseTemplate:Third Party universes
Galarian Stunfisk

**Galarian Stunfisk** (Japanese: **ガラルマッギョ** ***Galarian Maggyo***)

## In *Super Smash Bros. Infinite*

Galarian Stunfisk is a Pokemon that can spawn with Pokeballs despite technically not being a Pokeball Pokemon. When spawned, only their mouth is visible and they are meant to look like a pokeball, with the giveaway being they don't make a sound when they fall and they are slightly darker. If anyone tries to pick them up, Galarian Stunfisk will act as a bear trap and attack whoever did it, with it being very fast, powerful, and practically no way to escape it.

## Origin

**Galarian Stunfisk** (Japanese: **ガラルマッギョ** *Galarian Maggyo*) is a Ground/Steel type introduced in Generation VIII.

## Gallery

Galarian Stunfisk as it appear in Pokemon Sword & Shield
Pokémon (SSBI)
CategorSpirits
List of Music (Street Fighter series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Street Fighter* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs play on Suzaku Castle, as well as on all Smash Bros. stages in Super Smash Bros. Infinite. All songs that appear in Super Smash Bros. for Nintendo 3DS and Wii U* *come with the Ryu DLC.*

## Trivia

* Much like the classic *Street Fighter* titles, all of the direct rips will play their "low health" versions when either there are 30 seconds left in a Time match, the last fighters are down to their last Stock, their Stamina is 100 or less, or during Sudden Death.
	+ They share this unique trait with *Mario* and *Splatoon* (specifically on the stages Mushroom Kingdom (SSB), Mushroom Kingdom (Melee), Mushroom Kingdom II, and Moray Towers).
* Oddly, the songs "Player Select Type A" and "Player Select Type B" cannot be played on any stage in *Ultimate* and are only exclusive to *World of Light.*

Template:Music
Bonneter

The **Bonneter** is an inhabitant of Cap Kingdom from *Super Mario Odyssey*.

## Overview

The Bonneter would fly around casually minding their own business, you can pick one up, you press the A button you will throw it out and after a short distance it will spin in place and you can jump onto them to bounce up into the air. once thrown if hit the Bonneter will not spin but instead deal some damage instead.
Creeper (Assist Trophy)

**Creeper** is a reoccurring and iconic enemy from the Minecraft series.

## Overview

When summoned, the Creeper will walk around til it's near someone other than the person who summoned. After which, it will hiss, then explode. Be warned, despite not targeting them, the person who summoned it can still be harmed by the explosion.

Like most assists, it can be defeated with enough damage. That being said, don't try using electric based attacks on it, or it'll become a Charged Creeper. In this state, it'll be powered up with a much bigger and deadlier explosion upon detonation.

## External Links

And universe template
Big the Cat

**Big the Cat** is a supporting protagonist from the Sonic the Hedgehog series.

## Overview

Big the Cat will spawn on the stage to find Froggy. He walks around and constantly calls for Froggy to come out. When he is close to a fighter, Big the Cat will use his fishing pole to grab fighters. When Big’s fishing pole latches on to a fighter, he will shout Froggy’s name with joy and start to reel in his catch. Due to Big’s strength, the fighter will be reeled in at different speeds, depending on the fighter’s weight. During this reel time, you will start to take damage and other fighters can come in and try to get a KO. If Big successfully reels in a fighter, he will say, “Hey, your not Froggy!” and continue to look and reel in fighters, until it’s time to go.
List of Music (Yoshi series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Yoshi* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on all Yoshi and Smash Bros. stages.*

## Trivia

* Despite originating from a *Mario* game, the song "Athletic Theme - Super Mario World" is categorized with the *Yoshi* series tracks instead of the *Super Mario* series in *Super Smash Bros. Ultimate*. This means that this is the only *Super Mario* song that cannot be played on any of the *Mario* stages in regular conditions.

Template:Music
Mii Athlete (Super Smash Bros. Infinite Beyond)

*This article is about Mii Athlete's appearance in Super Smash Bros. Infinite Beyond. For other uses, see Mii Athlete.*

## Characteristics

### Can Crawl

No

**Mii Athlete** is a playable character in *Super Smash Bros. Infinite Beyond*. They were officially revealed during the Mii Day Festival reveal trailer and subsequently available to players during the event along with Mii Mage. The Mii Athelete is classified as Fighter #124.

## Moveset

### Taunts

* **Up Taunt**: The Athlete spins around as a stretch, making them resemble the iconic Reckless Safety Notice Man. To add to this, the motion blur is orange. No hitbox, despite the source material
* **Down Taunt**: The Athlete jumps up in celebration twice.
* **Right Taunt**: The Mii Athlete takes out a badminton racket and birdie and bounces the birdie a couple of times on the racket before putting it away.
* **Left Taunt**: The Athlete does a few stretches.

### On-Screen Appearance

* A finish line ribbon appears with the Athlete running past it; confetti scattering about them.

### Idle Poses

* The Mii Athlete takes out a frisbee and twirls it on their hand in a circular motion like a pizza.
* Wipes their forehead.

### Victory Poses

* Mii Athlete prepares to roll a bowling ball... but throws it backward, in classic Wii Sports fashion.
* A baseball comes flying from above and the Mii Athlete catches it with a baseball glove, does a short standing-in-place backward somersault, and holds it triumphantly above their head.
* Mii Athlete does a few punches as a graphic from Wii Sports - Boxing says "You Win"

## Classic Mode Route: Don't Miss Leg Day

All opponents are based on athletic themes or characters who routinely participate in sporting-like activities.
Gholdengo (Super Smash Bros. Infinite Beyond)

*This article is about Gholdengo's appearance in Super Smash Bros. Infinite Beyond. For other uses, see Gholdengo.*

## Voice Talent

### Japanese Voice

Kappei Yamaguchi

**Gholdengo** (サーフゴー, Surfugo), is a playable character in *Super Smash Bros. Infinite Beyond*. It was officially revealed during a Nintendo Direct as one of the fighters of the *Beyond* rerelease of the original game. Gholdengo is classified as Fighter #121.

Kellen Goff voices Gholdengo in international versions of Super Smash Bros. Infinite Beyond while Kappei Yamaguchi voices Gholdengo in Japanese versions of the game.

## Moveset

### Taunts

* **Up Taunt**: Takes out his surfboard and holds it upright while spinning it.
* **Right Taunt**: A Gimmighoul jumps out and dances around Gholdengo.
* **Left Taunt**: Pulls out a treasure box and jumps into it before jumping back out with a surprise.
* **Down Taunt**: Showers the area with coins. It does cause Gholdengo to lose 10 coins as a result.

### On-Screen Appearance

* A pokeball is thrown out and Gholdengo jumps out with a flash of golden light and coins scattering everywhere.

### Idle Poses

* Shakes his golden hair appendages back and forth.
* Hops up and down excitedly.

### Victory Poses

* Gholdengo surfs into the screen, before jumping off it; lands, and strikes a pose by lifting their hands in celebration.
* A Gimmighoul opens its chest, as Gholdengo arrives and smiles while facing the screen.

The victory platform is completely flooded with golden treasures as the camera focuses on Gholdengo sledding along the mountains of gold. After \*Gholdengo leaps off a mountain, he performs a sick board trick while the announcer says its name before it continues to have fun in the mountains of gold around it, which loops until you leave.

## Classic Mode Route: Go for the Gold

All opponents are character that has a Gold-colored palette swap.

## Palette Swaps

 **Light Blue** | The only one not based on a precious stone or mineral nor another Steel or Ghost-type Pokemon but, rather, on it's Shiny Form.
Breidablik

The **Breidablik** is an item based on the weapon of the same name from the game Fire Emblem Heroes.

## Overview

In Fire Emblem Heroes, once the player has 5 orbs, The player character shoots the weapon and a legendary hero from the fire emblem universe is summoned to the world.

In Super Smash Bros. Infinite, It would work similarly to the Pokeball as in you can use it to exclusively summon a random character, only this time it's a Fire Emblem character. Using it will shoot an orb that will spawn one of many Fire Emblem characters, And they function like a regular assist trophy.

Each summon has 2 attacks, A Basic attack and a Critical Attack. The summons only do one of these attacks before disappearing
Critical attacks are stronger and sometimes have special effects but they only have a 20% chance of occurring. Critical attacks are affected by crititical hit increase spirits and the like. The Breidablik is a gun so the orb shot is a projectile.
The list is split up into Red, Green, Blue and Colorless. The orb you shoot is the same color as the character. you can control the color by holding the fire button and seeing the light on the breidablik change colors.

**Red Units:**

 Lilina | Basic Attack: Lilina casts a spinning pinwheel of flame forwards that deals damageCritical Attack: Lilina casts 3 Giant Pillars of flame that moves forwards

**Blue Units:**

 Sirius
 Marianne
 Panne
 Lilith
 Jagen
 Whitewing Trio
 Reinhardt
 Fjorm
 Mae

Green Units:

 Shamir
 Nagi
 Walhart
 Mamori and Draug
 Dorcas
 Nino
 Surtr
 Camilla
 Minerva

Colorless:

 Kronya
 Elise
 Caineghis
 Bernadetta
 Niles
 Legault
 Bramimond
 Lissa
 Leanne
Galar Wild Area

Example

**Galar Wild Area** Is a new stage in Super Smash Bros. Infinite

## Stage Overview

This is a travelling stage, the layout changes depending on the terrain, the transition is just a flat platform.

The first form would be just completely flat and you can see Motostoke in the background, in the front you can see and handful of pokemon wandering in the grass.

The next part would also be flat, you could see some flying type pokemon in the back.

The next there would be a giant rock wall on the right side that is angled upwards.

The next part the platform is small and surrounded by water, In the background you can see many cramorant fishing and a Gyarados.

The next transformation places The Platform above the dusty bowl, Ground and Rock Type pokemon would be found, A Runerigus would fly towards the players.

The next transformation would be flat and has bridge pillars, You can destroy the bridge pillars on this one in a fashion similar to Shadow Moses

The platform then appears in front of the ruined tower

There is a very vertical dusty cap

and finally there is another flat layout with many eeveelutions hanging out in the back

In all of the formations there is a chance that a Dynamax den will appear and it might have a have a laser coming out of it,  Occasionally if you land in front of the Dynamax den that is lit up, The platform will descend into a dynamax lair where you can see a random Dynamax Pokemon. The pokemon will then roar, blasting the platform out of the den and back into the wild area.

Omega and Battlefield forms would just have the platforms flying around the area without landing, A powerless Dynamax den sits on the Platform.

## Origin

This stage is Taken from *Pokemon Sword & Pokemon Shield* The Galar Wild area is the most famous and most advertised location from that game

## External Links

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Lara (Super Smash Bros. Infinite)

*This article is about Lara's appearance in Super Smash Bros. Infinite. For other uses, see Lara Croft.*

## Voice Talent

### Japanese Voice

Yuko Kaida

**Lara** is a playable character in *Super Smash Bros. Infinite*. She was officially revealed during a Nintendo Direct as the second downloadable fighter in the Second Smash Season Pass, as part of the *One Woman Army Bundle*. Lara is classified as Fighter #108.

Camilla Luddington reprises her role as Lara from the Crystal Dynamics trilogy in international versions of Super Smash Bros. Infinite, while Yuko Kaida reprises his role in Japanese versions.

## Moveset

### Special Moves

Standard (a triangle) - Works the same as Link's. The longer the player holds a special button, an arrow will deal more damage and fly a bit faster.
Fire (a flame) - When an arrow hits the opponent, it will set them on fire and makes them flinch, but fires slightly slower than a regular/standard arrow. If it hits the ground, it will leave a flame trial on the ground for a few seconds.
Poison (a skull) - When an arrow hits the ground or a wall, it will release out a small green cloud of mist that slowly deals minor damage to opponents before disappearing.
Explosive (an explosion cloud) - When an arrow hits anything (like either an opponent, a wall, or ground) on contact, it will detonate and cause a strong-damaging explosion with a bigger radius, though it covers less distance than normally.

### Taunts

* **Up Taunt:** Lara reaches down to grab something and says "Aha!", with the iconic soundclip being played.
* **Down Taunt:** Lara empties her clip and puts in a new one. This doesn't have any effect on gameplay.
* **Right Taunt:** Lara pulls out her sunglasses and puts them on. She then takes them off, saying "This just isn't my day."
* **Left Taunt:** Lara looks around with a flashlight and says "What sort of tomb is this?"

### On-Screen Appearance

* Lara swings on the rope and jumps from it, landing like in her games.

### Idle Poses

* Lara checks her gun.
* Lara flips her braid.

### Victory Poses

* Lara crosses her arms and looks to do something, only to pull out a shotgun, aim it at the camera and says "Don't you think you've seen enough?" before pulling the trigger. This pose is based on the ending of *Tomb Raider 2*, though the overt sexual references were removed from the original source to avoid sexual themes.
* Lara emerges from a pile of leaves and readies her dagger in front of her. She then says "You lost the game."
* Lara walks in while holding a torch in one hand and her handgun in the other. She then notices the camera and points her gun while saying "That's as far as you go."

## Classic Mode: Protect the Relics

All the matches in Lara's Classic Mode route are based on locations that are tomb/ruin/dungeon-like, with opponents who seem like the kind to steal from said ruins.
Master Chief (Super Smash Bros. Infinite Beyond)

*This article is about Master Chief's appearance in Super Smash Bros. Infinite Beyond. For other uses, see Master Chief.*

## Voice Talent

### Japanese Voice

Rikiya Koyama

**Master Chief** is a playable character in *Super Smash Bros. Infinite Beyond*. He was officially revealed during a final pre-launch presentation as the last of seven fighters of the *Beyond* rerelease of the original game. Master Chief is classified as Fighter #123.

Steve Downes reprises his role in international versions of Super Smash Bros. Infinite, while Rikiya Koyama reprises his role in Japanese versions.

## Moveset

### Taunts

* **Up Taunt**: Master Chief reloads his gun. This does not have any change to the ammo loadout
* **Right Taunt**: Master Chief points forward and says "Go go go!"
* **Left Taunt**: Master Chief pulls a data crystal chip from the back of his helmet and briefly projects Cortana's hologram as she says "You look nice." or "Keep your head down." (from Combat Evolved) before he puts it back.
* **Down Taunt**: Master Chief tea bags three times.

### On-Screen Appearance

* Arrives in a Pelican with other Spartan Marines and jumps off of it

### Idle Poses

* Master Chief taps his comms on his helmet.
* Master Chief checks the ammo on his gun.

### Victory Poses

* Master Chief lies down in a cryopod and turns to Cortana, saying "Wake me...when you need me," before the cryopod shuts its door and puts Chief into cryosleep.
* Master Chief would slide onto the screen and make this pose from the *Halo 2* poster
* An Unggoy Grunt is seen running away but is blasted down by Master Chief who appears and raises his gun.

## Classic Mode Route: Hold the Line

Opponents are based on the mascots of their respective companies.

## Palette Swaps

 **White** | A *Smash* original that emanates Nintendo colors.
Galacta Knight (Super Smash Bros. Infinite)

*This article is about Galacta Knight's appearance in Super Smash Bros. Infinite. For other uses, see Galacta Knight.*

## Stats

### Fall Speed

1.66

**Galacta Knight** (ギャラクティックナイト, *Galactic Knight*) is a newcomer from the series *Kirby*. He is confirmed to be an Echo Fighter of Meta Knight and the second Kirby newcomer in the launch roster.  He was revealed via tweet on the official Super Smash Bros. Infinite Twitter along with a small gameplay trailer on February 20XX.

## Attributes

Galacta Knight is the echo fighter for Meta Knight so they share some of the same attacks and attributes but he does differ in a few particular moves and attributes.

* Thanks to his shield, he is able to deflect incoming projectiles when standing motionless.
* His Infinite Jab will instead unleash a short beam when he is at 0% damage which is a nod to his source material.
* Mach Tornado has a pinkish hue and functions similar to Meta Knight’s *Brawl* version.
* Galacta Knight gains a new Down Special Move: Knight Beam.
* Galacta Knight has a unique Final Smash called Judgement Day.

## Moveset

### Taunts

* **Up Taunt:** Galacta Knight briefly vanishes and performs several light-speed dashes before reappearing.
* **Down Taunt:** Galacta Knight wraps himself with his wimgs and rises in the air slightly before spinning and laughing menacingly.
* **Right Taunt:** Galacta Knight thrusts his spear forward while saying "Come at me"
* **Left Taunt:** Galacta Turns to face away from the opponent while saying" Weak..." whole his eyes glow brightly.

### On-Screen Appearance

* Appears within a pink crystal and then shatters it before performing a quick slash spin and stabbing upwards.

### Idle Poses

* Spreads his wings slightly.
* Carresses his sword.

### Victory Poses

* Swipes once to his right, points his lance upwards then stabs the floor. It’s similar to his entrance animation but has more flair to it.
* Levigtates in the air, expands his wings, and flies off into the air; out of sight. He then swoops down and attacks the screen before zooming off again.
* Slashes a few times before holding his sword aloft and says "Fear me..."

## Classic Mode: The Strongest Warrior

All opponents are characters noted for their immense strength and abilities within their universe. This is because Galacta Knight is seen as the strongest warrior in history and seeks other strong opponents in order to defeat them.
King Boo (Super Smash Bros. Infinite)

*This article is about King Boo's appearance in Super Smash Bros. Infinite. For other uses, see King Boo.*

## Characteristics

### Fighter Ability

Scare Tactics

**King Boo** (キングテレサ, *King Teresa*) is a playable character in *Super Smash Bros. Infinite*, and the first downloadable fighter in the game. He was revealed on the official Super Smash Bros. Infinite Twitter page on November 26th, 202X as a bonus fighter similar to Piranha Plant. King Boo is classified as Fighter #102.

Toru Asakawa, who has voice provided King Boo since *Luigi's Mansion*, reprises their role for all versions of *Super Smash Bros. Infinite*, with a combination of recycled and original lines.

## Moveset

### Taunts

* **Up Taunt:** King Boo will make a silly face similar to these ones.
* **Down Taunt:** King Boo disappears with a downwards fade effect and then reappears with a VERY loud jumpscare scream.
* **Right Taunt:** King King Boo shakes violently while he slobbers - sending spit and drool everywhere
* **Left Taunt:** Smaller Boos swirl around King Boo as he looks on somewhat... happily

### On-Screen Appearance

* His crown appears first followed by his body from the afterlife. He then shrieks and makes a face at the screen.

### Idle Poses

* Rocks back and forth and scowls
* Adjusts his crown.

### Victory Poses

* The camera is focused on a background as 8 portraits of Toads appear. King Boo himself then floats into view of the camera and lets out a cackling laugh. If at least 1 fighter was killed by a Final Smash, any of the portraits will be replaced by that number of fighters. Loosely based on the Game Over animation from Luigi's Mansion 3.
* Luigi appears even if a losing fighter while holding a flashlight and looking frightened. King Boo appears and shakes while screaming which scares Luigi away. King boo then cackles.
* King Boo is seen floating in the air while waving his arms up and down while smaller Boos dance about him.

## Classic Mode Route: From the Grave

Villainous characters who have died or passed into a death equivalent state but were later revived.
Geno (Super Smash Bros. Infinite)

*This article is about Geno's appearance in Super Smash Bros. Infinite. For other uses, see Geno.*

## Characteristics

### Can Crawl

No

**Geno** is a playable character in *Super Smash Bros. Infinite*. He was officially revealed during a Nintendo Direct as the fourth downloadable fighter in the Second Smash Season Pass, as part of the *Beware of the Forest's Mushrooms Bundle*. Geno is classified as Fighter #110.

## Moveset

### Taunts

* **Up Taunt**: Shakes his head up and down quickly. Based on one of his animations from *Super Mario RPG*.
* **Down Taunt**: Geno holds out his hands to "stop" the opponent.
* **Right Taunt**: Geno folds his arms and laughs.
* **Left Taunt**: Geno points his Star Gun to the right and to the left. This is a reference to his previous role as a Mii Gunner Outfit for two games.

### On-Screen Appearance

* Geno spawns on the stage as doll, but suddenly the star (his soul) crashes into his body, making him alive. Also he gets up after being awoken.

### Idle Poses

* Shakes his head side to side.
* Jumps up and down slightly.

### Victory Poses

* Geno turns and folds his arms while facing the screen. Again, based on his victory animation.
* Raises his arms into the air which causes his "soul" to leave the Geno doll thus causing it to crumple to the ground. It whirls about before shooting into the air.
* Geno drops down from the air which references his attack animation to face Bowyer. He then aims his gun toward the screen.

## Classic Mode Route: Star-Set Savior

Classic mode is based on the series of events that transpired in *Super Mario RPG*.
Final Smash

## List

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Performed as part of Pokémon Trainer's Final Smash, Triple Finish.
2. ↑ Omnislash Ver. 5 was added in Version 10.1.0 to Cloud's *Advent Children* costumes. Functions identically to Omnislash.
3. ↑ 3.0 3.1 3.2 Different name, but still have similar functions from the previous game.
4. ↑ 4.0 4.1 The move that is used depends on the range at which the Final Smash is activated.
5. ↑ 5.0 5.1 This Final Smash's function was heavily modified in the transition from *Brawl* to *Smash 4*, then reverted back to resemble its original incarnation in *Ultimate*. However, its title has remained the same across all three titles.
6. ↑ 6.0 6.1 6.2 These Final Smashes function in a completely different fashion in *Ultimate* than they did in previous titles, but are considered to be the same move due to retaining similar aesthetic details and keeping the same name.
7. ↑ Known as "Housewarming Party" in PAL regions of *Super Smash Bros. 4*.
8. ↑ While this move is called "Stampede!" on the Move List, it is known as "Yoshi Stampede" in the tips.
Impa (Super Smash Bros. Infinite)

*This article is about Impa's appearance in Super Smash Bros. Infinite. For other uses, see Impa*

## Voice Talent

### Japanese Voice

Rei Shimoda

**Impa** is Sheik's Echo Fighter and is classified as Fighter #16ε. She was revealed alongside Marin in a Nintendo Direct in August. Impa shares many similarities with Sheik but differs from her in attack properties.

Rei Shimoda, who voiced Impa in *The Legend of Zelda: Skyward Sword*, reprises her role in all versions of the game, recording brand-new lines for the character.

## Attributes

### Differences from Sheik

Impa shares the sane stats and attributes with Sheik, however, she has different effects to her Specials.

## Moveset

### Taunts

* **Up Taunt:** She slams her hand onto the ground which causes the SHeikah symbol to appear briefly under her.
* **Down Taunt:** She waves her hand mysteriously in front of her which causes magic to pour out.
* **Right Taunt:** She transforms into a Sage spirit state and moves about quickly before reforming. During this time, she can't be damaged. It's a reference to Impa's role as a Sage in *The Legend of Zelda: Ocarina of Time*.
* **Left Taunt:** She sits down and patiently meditates before jumping back up; referencing her pose as her older self in *The Legend of Zelda: Skyward Sword*.

### On-Screen Appearance

* A Deku Nut drops down from the sky and as it explodes on the ground it reveals Impa in which she immediately throws her black cloak away and gets on a fighting pose.

### Idle Poses

* Wipes her brown while focusing.
* Stands up straight and performs a magical sigil sign.

### Victory Poses

* She performs three flips before landing and vanishing in a puff of smoke.
* She appears along with Skyward Sword Zelda. She realizes the "camera" is close by and shields Zelda by pushing her behind herself and stretching her arm to guard the princess.
* She waves her cloak in front of her before turning to leave.

## Classic Mode Route: Midnight Bout

Impa fights characters that relate to being stealthy fitting with her nature as a member of the Sheikah tribe. The stages will also be night-themed stages.
List of Music (Wii Fit series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Wii Fit* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs play on Wii Fit Studio, as well as on all Smash Bros. stages in Super Smash Bros. Infinite.*

## Trivia

* The *Wii Fit* universe is the only major one in *Super Smash Bros. for Nintendo 3DS and Wii U* to have none of its tracks be available in the Nintendo 3DS version.
* The two songs used in Wii Fit Trainer's reveal trailer for *3DS/Wii U* are both unavailable in the game.
	+ The first song, "Yoga", wouldn't appear until a game later.
	+ The second song currently remains unidentified, and is also unknown whether or not its a direct rip or a new arrangement.

Template:Music
Eiscue

**Eiscue** (Japanese: **コオリッポ** ***Korippo***).

## In *Super Smash Bros. Infinite*

When summoned, Eiscue will waddle around the stage back and forth. Any attack dealt on it will somewhat delay the attack. If hit 8 times, however, it will explode using Powder Snow and change it's form to Noice Eiscue. The explosion freezes everyone around it but the summoner.

## **Origin**

Eiscue is an Ice-type Pokémon introduced in Generation VIII.

## Gallery

Eiscue in his other form, Noice Eiscue
Pokémon (SSBI)

CategorSpirits