Patrol Road to Wryvale

***Random Quest***

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## Quest Data

* Normal, from level 10

* Charisma check (DC95)
	+ If succeeded: Congrats!
* Wolf - level 6
* FULL HEAL
* Intelligence check (DC50)
	+ If failed: -10 Energy
* Cinderthief - level 7
* FULL HEAL
* Wisp - level 8
1 PXP
1.00 GUILD

* Wolf Pelt
* Leather
* Matchstick
* Magic Dust

## Story

### ***Location: Road to Wryvale***

It's early in the afternoon, and you're currently travelling through the woods that lie along the gently winding road to Wryvale. Earlier that day, you received a quest from The Guild to assist with routine patrols around the area surrounding Guildtown. It's a fairly common task for adventurers and the area aruond the city is usually peaceful, so you don't expect much excitement in the day. Just taking it nice and easy-

You're shaken from your thoughts as you hear a cry from around the next bend!

### ***Location: Road to Wryvale***

Running to investigate, you see a elderly traveller with a small pack fearfully trying to back away from a pair of wolves. His walking stick has been dropped, and he waves a small dagger in front of himself. The relief is clear on his face as you over, distracting the wolves.

"Hey! Help me out would you?" Seeing that the wolves are about to pounce, you leap into action yourself!

Fight a Wolf!

### ***Location: Road to Wryvale***

Defeated, the first wolf turns tail and limps back into the woods. The second doesn't seem sure that fighting you is a good idea, and looks like it's weighing up whther to attack or follow the injured wolf in retreat.

**Roll a Charisma check! (DC95)**

Failed check

***Failed Charisma check - Location: Road to Wryvale***

You make an attempt to startle the wolf into leaving, but it seems to take this as a sign of aggression and tries to attack!

Fight a Wolf!

Passed check

***Passed Charisma check - Location: Road to Wryvale***

You take a step forward, bringing your foot down with a thud and yelling loudly. This spooks the wolf, and with a whine it vanishes into the woods. The rescued traveller approaches you.

"Wow! You adventurers surely are something amazing!" He thanks you profusely for your assistance and nervously looks down the road towards Guildtown. Sensing his unease, you try to reassure him that the remainder of the journey is safe, and that you just travelled down that exact route. The old man, however, retrieves his walking stick, and as he grabs onto your arm, you realise that you'll have to escort him to the city.

### ***Location: Road to Guildtown***

Along the way, the man introduces himself as Gregor, a villager from Wryvale who is heading to Guildtown to visit his daughter. He chats amicably with you as the pair of you move at his speed. Slow. He tells you of the latest gossip in Wryvale and that although he loves his daughter, he's already looking forward to going back home.

### ***Location: Still the Road to Guildtown***

He tells you about the snooty new mayor who apparently no one likes, and how he slipped in a puddle one time and ended up face first in the mud.

### ***Location: Are we there yet?***

He tells you how the children had been playing hide and seek in the empty well again, and one of them almost got eaten by a slime that had been lurking at the bottom.

### ***Location: Guildtown***

Gregor tells you many more stories, and by the time you eventually make it to the gates, the sun is starting to set. Gregor bids you farewell as you enter the city, and you watch him disappear down a side street. It was a long day, but you did good work and saved someone! Satisfied with that knowledge, you head to the Guild Office to collect your pay before retiring for the night.

***Quest Complete! - On Patrol - Road to Wryvale***

### ***Location: Road to Wryvale***

The wolf finally gives up, and dashes away after its companion. You dealt some hefty damage to both of them, so it doesn't look like they'll be bothering anyone any time soon.

You reach down and pick up the walking stick before handing it back to the old man. He thanks you repeatedly, and seeing the danger has passed, continues his journey to Guildtown. You start walking too, deciding to head west just a bit longer. As you go, you sip on a health potion you brought with you.

### ***Location: The Road to Wryvale***

As you travel, you reach the fork in the road. Wryvale lies to the west, and Bern's Bridge to the north-west. This is as far as you were instructed to go anyway, so you turn around and begin to make your way back to Guildtown. As you do, you start to get the feeling you're being followed. You pause and look around, but don't see anything at first glance.

**Roll an Intelligence check! (DC50)**

Failed check

***Failed Intelligence check - Location: Road to Guildtown***

You turn around, trying to see if anything is nearby, but you can't spot anything in particular. Suddenly, with a squeal, a small red blur divebombs you from above.

You just manage to dodge the flames from the Cinderthief's attack, but are caught off guard by the ferocity of it. The pixie soars up into the treetops, before shooting a mote of fire your way. It misses you, but you have to stamp out the small fire it starts in the leaf litter. You ready your weapon to stop the Cinderthief before it causes any more damage.

Fight a Cindertheif!

Passed check

***Passed Intelligence check - Location: Road to Guildtown***

Looking carefully through the trees, you spot a flicker of movement. Focusing on following it, you realise it's a Cinderthief, and it seems to be trying to start a forest fire. The creature hasn't noticed you yet, and you watch for a moment as it moves twigs and dry leaves onto a pile it's constructing. It floats back from the heap with a satisfied air. It's almost cute, until it starts cackling madly and lights the match it must have stolen from somewhere, you decide to act before it can set the forest ablaze!

Fight a Cinderthief!

### ***Location: Road to Guildtown***

The pesky pixie dealt with, you begin the journey east back to Guildtown. On the way back, you pass a young couple on a wagon pulled by a horse. It looks like they've been buying supplies in Guildtown. Remembering the task you were given, you ask them if they've had any issues on the journey so far. The woman says they've had no troubles so far, before laughing as the man comments that he thought he saw a light shining from deep in the woods.

"It's just your eyes playing tricks on you dear."

### ***Location: Road to Guildtown***

You pass the occasional traveller every now and then heading in the opposite direction, and you check with each if they've encountered any dangers along the way. They all tell you that there hasn't been any problems, but a few of them do also mention seeing a strange glow in the forest. You keep an eye out for any mysterious lights, but don't see anything as you travel and take another healing potion just in case.

### ***Location: Road to Guildtown***

As you near the city and the trees begin to thin, you feel the hairs on the back of your neck pick up as static fills the air. You look into the woods again, and from within the treeline you see a faint flow as a light begins to move towards you. As it gets closer, you can hear the crackling of electricity and you see small bolts of energy occasionally flicker from the source of the light. It's a Wisp!

Fight a Wisp!

### ***Location: Road to Guildtown***

The Wisp dissipates int nothingness as you finish it off with your last attack. Shaking off the residual tingles from its attacks, you finally reach the city gates as night falls. You greet the guards on duty, and make your way to the Guild Office to give a report and collect your pay. Once again, you've been reminded that there's no such thing as a quiet day for an adventurer!