recursal/Fanatic-Fandom huggingface dataset:
Jalkerros (Jalkerros V)

22% Barren Landmasses

## History

The fifth planet of the *Jalkerros Star System* in the *Phi Omega Sector* of the Omega Quadrant, Jalkerros V orbits a white dwarf, the remnant of a star that was destroyed almost 130 years before the formation of the United Commonwealth of Planets.

Due to the exceptionally weak gravitational pull of the *Jalkerros Star*, Jalkerros V has a wildly erratic orbit, dipping both in and out of the *"Goldilocks Zone"* of the *Jalkerros Star System*, resulting in surface termperatures varying wildly.

130 years prior to its discovery by the Commonwealth, *Jalkerros* was a thriving *Class-M* planet with a technologically advanced pre-warp civilisation. Due to some unknown reason, the *Jalkerros Star* began to fail, causing massive ecological damage to the planet. Unlike other stars of its type, the *Jalkerros Star* did not swell to become a *Red Giant* first before exhuasting all its fuel but instead just began to expire.

Knowing that their civilisation was doomed, the people of *Jalkerros V* constructed a vast complex under the surface of their plant in order to preserve their species, including the construction of a sophisticated computer network.

Endowed with sentience, this computer system attempted to preserve the lives of the people living underground before eventually discarding them when it concluded that they would eventually die in the coming apocalypse.

As a result of its actions, this computer system is the only remaining sentient being left on this planet and began to reanimate the deceased bodies of the survivors with varying degrees of success.
Lustra (Lustra III)

## General Overview

Lustra, the home planet of the Dalvanna Imperium is a remarkably *"Earth-like"* world in the Lambda Quadrant of the Black Eye Galaxy. Consisting of multiple biomes, Lustra's only notable feature is the mystery of its missing moon, which causes the planet to vary wildly on its axis, creating unpredictable and powerful weather.

A day on Lustra is only 6 hours long due to the lack of a satellite to slow its orbit and the nights on the world are extremely dark, even darker than what has been recorded on Wightnare (Wightnare II). This means that in a single *Sol* year, Lustra has 1023 days in a year, making Dalvanna calendars vary wildly from most normal calendars and leading the Dalvanna to evolve less but more frequently sleeping as required by their new environment.

Curiously, there are no tides on Lustra, so the water is remarkably calm on the planet, only being moved aboard by winds reaching up to 2000 miles per hour on the surface of the planet during windstorms. To this end, Dalvanna cities are built with collapsible shield technology which can withstand these unpredictable powerful weather on this planet.

Lustra does also not have consistent seasons due to lack of a natural satellite, with one year seeing as many as 23 season changes and some years seeing absolutely no season changes. As a result, fauna life on the planet have adapted to their environment with the ability to hibernate for a large amount of time and detect the changes in the seasons, making them ideal pets for the Dalvanna, with many species being domesticated for this purpose.
Nagan Concordium

## General Overview

Hailing from an unknown region of space, the *Nagan Concordium* are a truly enigmatic species, resembling the *Octopoda* species of *Terra* which are capable of existing both in the vacuum of interstellar space and various gravity environments, such as the ones found on many different kind of *Starships*, due to their soft-bodied, mollusc-like appearance.

Originally assumed to be an evolutionary off-shoot of The Old Ones, a species that were biologically-engineered by a species known as The "Ones", the Nagan are considerably smaller, with an average length of about 6-7 ft from top of *"head"* to the bottom of their longest tentacle.

Like other cephalopods, a Nagan is bilaterally symmetric with two eyes and a beaked mouth at the centre point of the eight limbs. The soft body can radically alter its shape, enabling the Nagan to squeeze through small gaps. They trail their eight appendages behind them as they swim through both water and interstellar space. The siphon is used both for respiration and for locomotion. Nagan have a complex nervous system and excellent sight, and are among the most intelligent and behaviourally diverse of all invertebrates.

Despite their intimidating appearance, the Nagan are a peaceful species, rarely becoming involved in the larger affairs of the Black Eye Galaxy, making their home in the *"Excalibur Nebula"*, a newly discovered Nebula, almost 15.2 Light Years is size and shaped like a giant sword in the Lambda Quadrant.

Despite their resemblance to an *Octopus,* the Nagan are extremely intelligence creatures, capable of both speech and telepathic communication, as well inducing psionic control over most beings in their vicinity, including Khydallans, which were immune to most forms of Umojan telepathy.

There have been several known events believed to have been directly manipulated by the Nagan to ensure a peaceful outcome and it is even believed that they influenced Penda I into ensuring that nobody was harmed during the Aventis Empire's short invasion of Asturia (Asturia IV) in 2302.

The *Nagan Concordium* is the social structure of the Nagan, integrating a small number of *"schools"* that exist within the vacuum of space. The Nagan are capable of projecting mass illusions to communicate with humanoid species. It is believe that the Nagan are committed to using their influence to promote peaceful coexistence within species of the Black Eye Galaxy. The Nagan seem to be both humble and aware of the ethical limitations of their powers, rarely taking control of people against their will unless they perceive a large threat to galactic peace.
Cigar Galaxy (M82)

## Statistics

* Classification: Starburst
* Diameter: 18.500 Light Years
* Circumference: 58.000 Light Years
* Life forms:
	+ Umojan Empire
	+ Defilers
* Tech. level: Various

## Physical Characteristics

M82 or the Cigar galaxy, shines brightly at infrared wavelengths and is remarkable for its star formation activity. The Cigar galaxy experiences gravitational interactions with its galactic neighbor, M81, causing it to have an extraordinarily high rate of star formation — a starburst.

Around the galaxy’s center, young stars are being born 10 times faster than they are inside our entire Milky Way galaxy. Radiation and energetic particles from these newborn stars carve into the surrounding gas, and the resulting galactic wind compresses enough gas to make millions of more stars. The rapid rate of star formation in this galaxy eventually will be self-limiting. When star formation becomes too vigorous, it will consume or destroy the material needed to make more stars. The starburst will then subside, probably in a few tens of millions of years.

M82 was discovered, along with its neighbor M81, by the German astronomer Johann Elert Bode in 1774. Located 12 million light-years from Earth in the constellation Ursa Major, M82 has an apparent magnitude of 8.4 and is best observed in April. Although it is visible as a patch of light with binoculars in the same field of view as M81, larger telescopes are needed in order to resolve the galaxy’s core.

## History

Virtually nothing is known about the Cigar Galaxy, other then it being the origin of the Umojan Empire. The galaxy was first entered by the U.S.S. Normandy (NCC-61944-A) by using a modified *Commonwealth/Umojan Advanced Frameshift Drive* provided to them from a future Commonwealth vessel that crashed on Commonwealth (Commonwealth I) earlier that year.

## Major Quadrants

* Aleph Quadrant
* Beth Quadrant
* Gimel Quadrant
* Simech Quadrant

## Visual Reference

Cigar Galaxy (Normandy's Map - August 2421)
## Notes

* Orginally envisioned by *Tannith LeChance*, the *Cigar Galaxy* is the home galaxy of the Umojan Empire and is several billion light years from the Black Eye Galaxy (M64).
* The galaxy is split into four *Quadrants* all named after letters of *Hebrew Alphabet* as opposed to the Milky Way Galaxy, Black Eye Galaxy and Needle Galaxy which all have quadrants named after the *Greek Alphabet.*
R.S.S. Yggdrasil

## Name

Yggdrasil:

* In the Norse mythology of Earth, an evergreen ash tree, the three roots of which bind together Asgard, Midgard, and Niflheim.

## History

Sometime after First Contact by the Commonwealth starship, U.S.S. Arizona, the people of the Robun United Space Thing in alliance with the Commonwealth Counsel, decided to step up to the plate in their first experimental starship. However, in regards to their somewhat limited knowledge of starship construction design, the Robuns tried their best to design and build a starship for themselves basing upon the design specs of a crashed starship which landed in their home world.

## Combat Record

* Battle of the Supercube - February, 2420
* Battle of the Robun Nebula - May, 2420
* Battle of Suronia - November 2420
* Battle of the Pryde Worldship - December 2420

## Technical Data

#### **Overview**

Class: Aegis I Class

Fleet Operational Specialty: Exploration

Commissioned: 2420

Decks: 23

Propulsion:

* Robun Digi-Space Warp Core and accompanying Digital Reconstruction Module
* Aegis I Class Mass Driver

Diplomatic Rating: Grade C

Expected Hull Life: 175 Years

#### **Defensive Systems**

* 4 Buster Canons
* Unstable Graviton Core Rail-launcher
* Weaponized Covariant Shield Array
* Datanium Alloy Hull

#### **Enhancements**

* **Digi-Space Compatibility**

The Yggdrasil can make use of a specialized warp core that allows the ship to use a simulation of the known universe as a means of faster than light travel as an alternative to subspace. While the speed of travel is roughly the same, it does have the added benefit of making no traceable subspace wake, and immunity to Subspace Agitation.

## Episode List

### Season One

* *"Like Taking Candy from a Bunny"*
* *"Putting a Wrench in their Plans"*
* *"Infestation"*
* *"A Certain Future"*
* *"Hornswaggle"*
* *"Bring a Spring upon 'er"*
* *"A Persin Problem"*
* *"Bridged By Rainbows"*
* *"I need Scissors, 61!"*
* *"Easily Foreseeable Consequences"*
* *"Elysian Field-day Part 1"*

### Season Two

* *"Elysian Field-day Part 2"*
* *"Hot pursuit, in a cold world"*
* *A message from the heart*
* *Ruinous Ruins*
* *"Interstellar Funhouse"*
* *"Among Us Part 1"*
* *"Among Us Part 2"*
* *"Twisting Fate"*
* *"Checker Knights"*
* *"In Shining Armor" Part 1"*
* *"Unwanted Unease"*
Intrepid Class Starship

## Commonwealth Vessels Of This Class

* U.S.S. Quest
* U.S.S. Argus

## Starship Design Statistics

* Length: 342 Meters
* Beam: 145 Meters
* Draft: 60 Meters
* Displacement: 700.000 Metric Tons
* Cargo Capacity: 35.750 Tons
* Hull Type: Duranium-Tritanium Composite Single Hull
* Decks: 15
* Officers: 42
* Crew: 126
* Evacuation Capacity: 1500

## Tactical Strength and Systems

### Phasers

* Type: X
* Number of arrays: 13
* Strength and Power Output: 68 Gigawatts
* Effective Range: 1.500.000 Kilometers

### Torpedo Systems

* Compliment: 120
* Torpedo Types: 60 Photon, 60 Quantum
* Number of Forward Launchers: 2
* Number of Aft Launchers: 2
* Range: 3.500.000

### Shields

* Type: Symmetrical Oscillating Subspace Graviton Field
* Number of Grids: 14
* Power Output: 2202 Gigawatts
* Shield Range: 30 Meters from Hull
* Frequency Range: 42% of EM Spectrum

## Propulsion Systems

### Warp

* Warp Reactor Type: APD-01 Dilithium Swirl Chamber
* Power Output: 85 Petawatts
* Nacelle Configuration: Configurable Pylons
* Maximum Velocity: Warp 9.985 for 1 Hour
* Maximum Cruising Velocity: Warp 9.975
* Maximum Velocity Following Speed Restrictions: 8

### Impluse Systems

* Number of Engines: 2
* Power Source: Krayne-19 Fusion Impulse Reactor
* Number of Reactors: 2
* Power Output: 68 Gigawatts
* Maximum Impulse Velocity: 0.80 Speed of Light
* Maximum Standard Impulse Velocity: 0.25 Speed of Light

### Thruster Systems

* Type: Version 3 Magneto-Hydrodynamic Gas-Fusion
* Number: 6
* Output: 3.9 Million Newtons

## Utilities

### Sensor Arrays

* Number: 15
* Type: Multi-Modal
* Range: 10 Light-years

### Tactical Sensors

* Number: 12
* Type: Multi-Modal
* Range: 10 Light-years

### Navigational Deflector

* Type: Molybdenum & Duranium Mesh
* Power: Two Graviton Polarity Generators
* Output: 256 Gigawatts
* Field Strength: 480 Millicochranes

### Tractors

* Power: 3 - 15 Gigawatt Multi-phase Graviton Polarity Sources
* Field Strength: 480 Millicochranes
* Minimum Range: 230 Million tons at 2 Kilometers
* Maximum Range: 1 ton at 30.000 Kilometers
* Object Size Range: Up to 920 Meters

### Transporters

* Type:: Personnel
	+ Number: 3
	+ Payload: 900 Kilograms
	+ Range: 40.000 Kilometers
	+ Operations per Hour: 100 persons per Hour

* Type:: Cargo
	+ Number: 2
	+ Payload: 800 Tons
	+ Range: 40.000 Kilometers
	+ Operations per Hour: 100 operations per Hour

* Type:: Emergency
	+ Number: 2
	+ Payload: 900 Kilograms
	+ Range: 15.000 Kilometers
	+ Operations per Hour: 100 persons per Hour

### Computer

* Type: AC-15
* Version: LCARS 4.5
* Storage Capacity: 492 MegaQuads
* Processing Speed: 575.000 ExaFLOPS

### Communications Array

* Short Range: 1.500.000 Kilometers
* Long Range: 12 Light-years for Real-Time Transmission
* Transmission Capacity: 18.5 kiloquads per second
* Transmission Speed: Warp 9.9997

### Craft Manifest

* 4 Type 9 Shuttles
* 2 Type 6 Shuttles
* 1 Type 9-A
* 2 Type 18 Shuttles
* 2 Workbees
Shadow Commonwealth Council

## General

The Shadowealth Council is the main legislative body of The Shadow Commonwealth, consisting of representatives of all major worlds with the Commonwealth itself.

## Responsibilities

The Commonwealth Council are charged with the creation and amendment to legislation which covers that entire of Commonwealth domestic and foreign policy. Their responsibilities include;

* Creation and amendment to legislation for all of the The Shadow Commonwealth
* Management of all domestic and trade policy within the The Shadow Commonwealth
* Management of all civil matters within the The Shadow Commonwealth

## Allied Powers

* *Aventis Empire - Since January 2421*
* *Upper Galactic Alliance - Since Feburary 2421*
* *Vectis Planetary Navy - Since June 2421*

## Former Members

* *Talonian Empire - Joined April 2419 - Left in September 2420*
* *Kabbalis Consortium - Joined June 2419 - Left in March 2420*
* *Sonsinite Confederation - Joined June 2419 - Left in March 2420*
* *Raysillian Empire* - *Joined April 2419 - Left in February 2421*
* *Argussian Republic/Vectis Planetary Navy - Joined April 2419 - Left in June 2421*
* Synth Free Nations - *Joined April 2420 - Left November 2421*

## Former Capitals

* *Commonwealth - April 2419 - August 2419*
* *Altean Federation - August 2419 - April 2420*
* *Chion Prime - April 2420 - February 2421*
* *Bajora Prime - February 2421 - May 2421*
* *Commonwealth - May 2421 - (Current Capital)*
NGC 4414

## Statistics

* Classification: Unbarred Spiral Galaxy
* Distance from Milky Way: 62 Million Light Years
* Diameter: 100,721 Light Years
* Life forms: Multiple Lifeforms
* Tech. level: Various

## Physical Characteristics

NGC 4414 is an unbarred spiral galaxy about 62 million light-years away in the constellation Coma Berenices. It is a flocculent spiral galaxy, with short segments of spiral structure but without the dramatic well-defined spiral arms of a grand design spiral. Three supernovae have been observed in this galaxy: SN 1974G (type I, mag 13), SN 2013df (Type II, mag 14), and SN 2021J (Type Ia, mag 12).

It was imaged by the Hubble Space Telescope in 1995, as part of the HST's main mission to determine the distance to galaxies, and again in 1999 as part of the Hubble Heritage project. It has been part of an ongoing effort to study its Cepheid variable stars. The outer arms appear blue due to the continuing formation of young stars and include a possible luminous blue variable with an absolute magnitude of −10.
NGC 4414 is also a very isolated galaxy without signs of past interactions with other galaxies and despite not being a starburst galaxy shows a high density and richness of gas – both atomic and molecular, with the former extending far beyond its optical disk.

NGC 4414 is a member of the Coma I Group, a group of galaxies lying physically close to the Virgo Cluster.

## History

Due to the isolated location of this galaxy, nothing was known about it until the formation of the *Revanguard Wormhole,* accidentally created at Revangard (Zeta Coma VII) in the Aventis Empire during an attempt to restore the damage to subspace. This accidentally caused a tunnel to appear in the Revanguard system due to the high amount of neutrinos already present in the system, creating the first real *natural stable wormhole* to ever exist.
New Ctarl-Ctarl Star System

## General Overview

The *New Ctarl-Ctarl Star System*is a single-star system consisting of four planets located in the Omega Quadrant of the Black Eye Galaxy. This system is a crucial member of the United Commonwealth of Planets as well being the primary colony for the Ctarl-Ctarl Empire.

## System

* *New Ctarl-Ctarl Primary - Class G Star*
	+ *New Ctarl-Ctarl I - Class A*
	+ *New Ctarl-Ctarl II - Class B*
	+ *New Ctarl-Ctarl III - Class K*
	+ *New Ctarl-Ctarl IV (New Ctarl-Ctarl) - Class M*
		- *New Ctarl-Ctarl IV-A (Tanisha) - Class Q (Moon)*
		- *New Ctarl-Ctarl Space Traffic Control*
		- *New Ctarl-Ctarl Orbital Drydocks*
Qoxis (Qoxis Prime)

## General Overview

Qoxis, also known as **Qoxis Prime** is the only planet of the **Qoxis Star System**, located within the **Lambda Quadrant** of the **Black Eye Galaxy**.

Nestled within the **Peacock Nebula**, **Qoxis** is an exceptionally large **Class-M** planet, at over 13,000 kilometres in diameter, one of the largest recorded in the Black Eye Galaxy. The planet is host to a diverse range of biomes, ranging from arctic tundra to scorching deserts.

Home to the **Qox'cotel Protectorate**, the planet has a large array of natural moons, 18 in total, ranging from various sizes and classes, extending out vast distances from the planet itself, causing a large amount of unpredictable weather patterns across the surface of the planet.

As a result, the Qox'cotel species mainly reside within cities built on **colossal stilts**, with multiple layers built on top of each other. However unlike many other species with this configuration in city design, there does not see to be a definite class system within Qox'cotel society.

The exact location of Qoxis is one of the most closely guarded secrets within the Protectorate, with the Qox'cotel developing several **"copies"** of their world, created from **Programmable Matter***,* placed at various points within the *Peacock Nebula* to ensure that raiders would find it difficult to locate their world.

These facsimiles are designed to emit a large plasma wave when approached, instantly vaporising vessels from less technologically advanced species. A raiding party from the **Gol Anocracy** was wiped out this way in 2391, when they attempted to conduct a raid on the Protectorate. There has not been a repeat event since.

## Surface

Due to its location within the Peacock Nebula, Qoxis is a world bathed in **astral twilight**, almost constantly **night** or **dusk**, due to light attenuation from the gasses of the Peacock Nebula. This has led to Qoxis having some of the most impressive night lightening of any known planet in the Black Eye Galaxy, with a highly active nightlife enjoyed by its decadent citizens.

**Xal'tarn**, the **Capital City** of Qoxis a **Multitier City** built on large stilts in the middle of the **Coraine Mountain Range**, the city is host to over **25 Million** Qox'cotel and projects an affinity to the Qox'cotels affinity for **Neon Colour Schemes**. The city originally started as a smaller settlement at ground level but over time was build up into **Mount Coraine**, the largest peak in the Coraine Mountain Range. Today the city is one of the only example of a multiple tier city in the Black Eye Galaxy.
Synth wayfarer-class

One of the most common ships in the synth fleet often called the synth shuttle due to its tendency to be used as a personal transport craft

## History

The wayfarer class is believed to be as old as the synths are as most records following the great disaster report them traveling around the galaxy in these small solar sail craft.

the wayfarer-class is a fairly simplistic design at first consisting of a passenger pod (which acts as a landing pod) with seating for upto 5 including the pilot and the sail rig with consist of 4 massive collector sails, a docking berth for the pod, and a small ring shaped warp nacelle.

despite having a nacelle the wayfarer does not use conventional warp rather it generates a low level warp field reducing it's already low mass to an effective 0 allowing it to ride on low level tachyon currents at warp velocities.

## Tactical Systems

The wayfarer-class is generally unarmed but some have been rarely seen armed with low grade phaser weapons systems usually in the form a ventral mounted turret system.

Outside of this the closest thing to a weapon a wayfarer would posses is the particle dispersion shield which can convert enemy weapons for into a charged particle burst.

## Defensive Systems

Due to the nature of it's propulsion system the wayfarer does not posses the standard shield systems of other ships rather it uses the space bending properties of its own warp field to bend weapons fire away from its critical systems and into the particle dispersion shield at its bow

## Special Systems

### Advanced sensor array

Due to its function as a scouting ship the wayfarer has an extremely fine tuned sensor array allowing for it to detect even the most subtle distortions in the space around it in combat situations the wayfarer can identify hazards within what would be its weapons range with out needing to actively scan for them

### warp field deflector

rather then use a separate shield system the wayfarer uses its warp field distortion to bend hazards around the ship this has the effect of causing hazards and weapons fire having at best a 50% change to hit the small ship

### particle dispersion shield

due to the risk of being damaged by a solar flair, CME or any number of other particle based phenomena the wayfarer has a specialized secondary navigational deflector designed specifically to disperse high energy particles. this has the side effect that should the ship come under fire every shot that fails to strike hull will result in a charged particle burst that may disable any attackers
Technology Project: BU-ZZ-Y

## General Information

* Faction: Galactic Commonwealth/Yinxu Confederacy
* Location Developed: Black Eye Galaxy (M64)
* Type: Industrial/Construction Robotics

## History

**BU-ZZ-Y**, otherwise known as **B-ZZ1 Units** or more affectionately as **"Buzzy Bois"** is an industrial tool developed by **Yinxu Confederacy** engineer **Gallius Rex** in 2453.

Inspired as an extension of the **Starfleet Workbees Cargo Management Unit,** the BU-ZZ-Y Units are small miniature robots who are two millimetre in length and equipped with a sophisticated miniature **Bussard Collectors** and an **Energy/Matter Conversion Matrix**, which converts collected **Interstellar Hydrogen** into replicated resources for construction and maintenance duties.

**Buzzy Bois** have a **Positronic Heuristic Brain**, allowing each unit to learn and develop as they perform a task, forming new artificial neural pathways similar to that of a **Soong-Type Android**. However BU-ZZ-Y Units are able to share experience data between different units, allowing the units to work collectively from the experience of one unit. However unlike Soong-Type Androids, their programming is not sophisticated enough to imbue them with sentience, it is believed.

In **2423**, BU-ZZ-Y Units were used to construct the **Pendula Bridge**, a large megastructure **Orbital Bridge** which connected **Pendula** to its large moon.
Ek'kon (Ek'kon V)

## General Overview

Ek'kon also known as *Ek'kon V*, is the fifth planet of the *Ek'kon Star System* of the Tau Quadrant of the Black Eye Galaxy. It is a Class M world consisting of large ranges of mountains and gigantic sprawling wastelands.

Originally the home of the *Ek'kon Empire*, a minor power within the Tau Quadrant, Ek'kon was once a planet renowed for its beauty and stunning waterfalls as well as its art and culture. The *Ek'kon Empire* had one of the most peaceful societies in the known galaxy, due to the fact that all criminals were exiled to the *Maw* facilities, large asteroid prison complexes built on *Ek'kon's* asteroidal moons.

The capital of *Ek'kon*, known as *Tek'ra,* was a colossal *aquapolis*, built on the largest lake on *Ek'kon* overlooking the magnificent *"Kal'gen Falls"*, gigantic waterfalls almost twice as large as *Earth's* *Niagra Falls* and vast cities were built on multiple sites all over the planet.

Evidence provided by the Black Eye Consortium, suggests that *Ek'kon Empire* were one of their major exporting partners, with *Ek'kon Spring Water*, being considered some of the highest quality natural water in known space.

However, in 2392-2393, the planet was heavily bombed from orbit by the prisoners who had revolted against *Ek'kon* rule on the *Maw Facilities*, completely destroying every city on the planet, killing every inhabitant of the planet, about 8 billion people. Ek'kon was heavily irradiated by gamma radiation due to the plasma weapons used to bombard the surface and the prisoners, coming to call themselves the Condemned elected to stay at Maw III (Ek'kon V-C) instead of attempting to settle their decimated home.
Tan Ferb

## Biography

Born on **Chion Prime (Taon V)** in the aftermath following **The Worthless War** in **2421**. Tan's parents were political refugees that fled Chion Prime following the takeover of the **Order of Taon** after the **Chioni Commune** left the **United Commonwealth of Planets**.

Seeking asylum on **Io (Arkhosia II-D)**, Tan Ferb was raised in the education system of the **Arkhosian Legion**, with his family treated warmly and welcomed by the **Arkhosian Government** following the collapse of the Commonwealth at the start of **2422**.

At a young age, Ferb proved to be an exceptional scientist and unconventional thinker, something that would then lead him to win a scholarship to **Ionus Central University** to study **Astrobiology** and **Particle Physics.** His scholarship created a great deal of resentment from his classmates, many of which saw him as a **"Diversity Hire"** of the Arkhosian University, stating that the Arkhosians were so desperate to have refugees from former Commonwealth states do well, the standards were lower for those from those backgrounds.

Regardless, Ferb gained his doctorate in **Astrobiology** and **Xenobiology** in **2446** and graduated from **Arkhosia Universities**, unique **Fast-Track Program** for the exceptionally gifted. However the new **Doctor Tan Ferb** was unable to get an interview at **Normandy Memorial Hospital** for any consultancy position as the hospital was concerned that many Arkhosians and other species would feel uncomfortable being treated by a Chioni doctor, due to the lasting legacy of **Rannis Kratz**, a chioni scientist that had almost brought the Commonwealth to its knees, decades before.

Unable to practice as a physician, Ferb took a job at **Arkhosia University's Research Labs**, as a low paid intern in one of the secondary fauna labs. There he was exposed to work that failed to challenge him such as categorising **Animal DNA Samples**. During that time, he had applied for several senior position roles, even in the newly formed **United Systems Commonwealth** and was consistently denied.

By **2454**, Ferb has been unemployed for several years, using the money he saved up from his string of low paid, unskilled jobs to develop his latest research project, a **Matter Intergrater**, a piece of technology that he hoped would allow subjects to remove **Borg Implants** completely through an extension of transporter technology. The technology was envisioned when he discovered a plant capable of **Symbiogenesis**, a rare reproductive process that can merge to separate DNA patterns together.

Unable to fund his work, despite an initial interest from **Arkhosia University**, Ferb turned to petty theft and making deal with the **Megalodon Syndicate** in order to get the funding to complete his work after Arkhosia University cut his funding.
Kobold Station

### Thrusters

250 Standard Mark I Magnetohydrodynamic Gas-Fusion Thrusters (For Orbital Adjustment)

## History

Finished in **January 2453**, **Kobold Station** is the first **Lambda Quadrant** orbital facility built by the **United Systems Commonwealth**, planned and constructed shortly after the **K'Mrent** joined the Commonwealth in **2452**, following increased tensions with the **Qox'cotel Protectorate** and the **Bassari Comintern**. Kobold Station was constructed in orbit around the K'Mrent home planet of **Tel'Kra** and services as the Commonwealth's forward operation base within the Lambda Quadrant.

Designed for forward deployment, the **Narendra-class** carries a wide variety of defensive screens and weaponry. The surface of the station is fitted with phaser array strips, torpedo launchers and **Transphasic Phaser** **Banks** in certain locations to provide focused firepower to dissuade attacks along prescribed vectors. Due to the size of the station, it is not intended or expected to hold off a dedicated attack, but to dissuade raids and rapid strikes as well as buy enough time for reinforcements to arrive.

The central core of the station houses the primary computer cores as well as truck access for vital services up and down the height of the station. Primary cargo lifts are located here as well to transport materials from the cargo bays to wherever they need to go.

This class of station, like many others, is divided into a number of different sections, which take the form of several different bands which house all of the station's facilities of a particular type together.

While substantially more capable than smaller stations to service **starships**, Narendra-class stations are not primarily meant to handle starship construction tasks, as this is suited to dedicated shipyards to **Spacedock-type facilities**. The twelve docking ports they possess allow for large numbers of starships to come and go on a daily basis, however, and they are more than capable of handling light repair tasks or minor ship refits.
Endothia

## General Overview

The Endothia are a parasitic plant organism which is believed to originate somewhere within the Black Eye Galaxy. These are extremely aggressive beings and are believed to be sentient, operating through a unique collective intelligence.

The Endothia are able to spread their spores by commandeering a standard virus, altering its DNA to serve its own purpose. Sentient species infected by this altered virus will experience gradual cellular degradation as the spores convert the hosts body into a plant-like structure.

Endothia are not a telepathic species and are non-sentient as one orgasm, using highly evolved instinct to grow and develop. However two Endothia plants can work together collectively through a physical connection in their roots which allows them greater intelligence.

Endothia are able to grow in almost any environment, including environments that exist within a vacuum so long as there is a source of ultraviolet radiation from a natural star or technologically generated.

When threatened, Endothia are able to create a potent neurotoxin as well as using vines laced with barb-like protrusions to attack and drain the bodily fluids of the enemy, also nourishing them in the process. As a result, Endothia venom is a high priced item on the markets of the Black Eye Consortium.
Arias

## Service History

* Joined United Commonwealth of Planets - June 2421
* Promoted to Ensign - June 2421
* Transferred to Medical - June 2421
* Assigned to Counselor, U.S.S. Republic - June 2421
* Promoted to Lieutenant - June 2421
* Promoted to Lieutenant Commander, Assigned to Executive Officer, U.S.S. Thunderchild - 2421
* Killed in action - March 2452
Odikon

## General Information

* Title: Odikon
* Role: Religious and Advisory Leader
* Race: Revelkan Empire
* Current Title Holder: Hjalti
* Previous Holder: Byornie

## Duties

The Odikon acts as the religious leader for the Revelkan people. They are meant to lead the people in the worship of their gods and act as an advisor to the Kon leadership in order to preserve peace amongst all of the Revelkan clans.

## History

Before the establishment of the Odikon, the Kons constantly warred against each other. Whole regions and family lines were torn apart to claim resources and land on Vakt as populations soared out of control.

With the discovery of the Eye of Odin, the first Odikon, Fafnir, tore out his left eye and socketed in in the visceral remains. This granted him, what he believed, to be visions of a bright and prosperous future for the Revelkan people. It took a long war to bring all of the Kons to his cause, but eventually they fell in line, creating the first Odikon line.

## Unique Assets

The Eye of Odin:

A stange device, or perhaps creature, formed of Old One tissue and technology that replaces the bearer's left eye. The Eye has shown itself to be capable of showing the one who wears it all possible timelines, at the cost of the eye being permanently fused with the body of the wearer. While little is known about the eye, how it does this, and what kind of toll is exacts for the supply of this knowledge, it has not yet led to the death of it's bearer.
Commonwealth Chioni Class

## History

By mid 2420, the United Commonwealth of Planets began construction on a fleet of its own in order to protect its own assets and recover from the Void War of 2419 and the Roth/Strategos War of 2420. As such, the Commonwealth High Guard Fleet was conceived as a peacekeeping and humanitarian force within Commonwealth space funded by the various member worlds of the Commonwealth Council.

The first of these new designs incorporated the new technology with the more traditional elements of Starfleet based systems which the other vessels of the Commonwealth were currently using. As such the *Chioni-Class* was the first vessel of purely Commonwealth design, following the deployment of the *U.C.S. Valkyrie* earlier that year.

The *Chioni-Class* uses the same basic hull structure as the Sovereign Class Starship but with a much sleeker profile and containing many technological improvements.

Named for the Chioni Collective, an important member of the Commonwealth and the current capital planet of Chion Prime, the *Chioni-Class* is fitted with the latest improvements to Commonwealth system. Constructed at New Arkhosia Fleet Yards, the *Chioni-Class* is designed to be a true multi-purpose cruiser, allowing for patrol of Commonwealth territory as well as responding to potential threats and scientific missions.

## Tactical Systems

The *Chioni-Class* is equipped with experimental *Type XIV-Commonwealth Transphasic Phaser Arrays*. Based on *Transphasic* weapons technology developed by the Argussian Republic, for use on the Argussian Coronet Class vessel, these weapons deliver a powerful subspace compression pulse which projects a portion of the energy weapon damage across mutiple subspace frequencies, allowing for impressive shield penetration as well as doing some damage to Eternium and Pryde vessels.

The *Chioni-Class* is also equipped with the experimental *Tempest Torpedo*, this torpedo, developed by *Commonwealth Intelligence* is the result of combining standard *Q-2 Quantum Torpedoes* with the newly discovered element of Tempestrium, producing a powerful subspace nullification effect which causes the mutual destruction of negative energy particles while causing less subspace damage then a *Tricobalt Torpedo*.

The *Chioni Class* is also equipped with;

* Standard *Q-2 Quantum Torpedoes* and *Type VII Photon Torpedoes.*
* Aurellian Tactical Combat Sensor Suite
* Chioni Hexadecimal (Six-Layered) Plasma Enhanced Shielding (with Enhanced Chioni EPS Conduits - Also currently used on U.S.S. Callisto)
* Ctarl-Ctarl Emergency Phase Inverter System (Equipped on Escape Pods)

## Acknowledgements

* Ship Design provided by StevenHaack at DeviantArt with all rights and credit to vessel design.
Bunuaa (Bunuaa IV)

## History

Strangely, no Robun has any idea of their own history, archaeological digs and other such research has proven fruitless, as no civilization seems to have existed on Bunuaa prior to modern Robuns, with one exception.

Their farthest historical event dates back only 189 years with the formation of the oldest known Bunuaa'n megacity known as Rabbiris. According to historical accounts, the city existed before the Robuns began to live in it, and they eventually spread out, covering the whole planet in massive interconnected mega-cities.

Robuns only recently found something related to their history in the artefact known as the Ontos Obelisk. Found on one of the four moons Fioraa, in the wreckage of a space station, and while it predates the city of Rabbiris, how exactly it ties into the history of the Robuns is unknown...

As of a particular incident involving the frameshift drive and the ontos obelisk, Bunuaa and by extension the robuns seem to have vanished from existence, their whereabouts unknown with only speculation and mystery around what dimension they are now in.

## Environmental

Bunuaa is covered entirely in semi-organic semi-mechanical lifeforms, and populate the landscape anywhere a Robun megacity does not already inhabit. All terrain on Bunuaa is modular, manipulatable and easily re programmable to fit or become any environment should need be as the surface itself is bio-mechanical.

An interesting feature to Bunuaa is that a vast digital space known as the Intranet exists, which appears to be a massive simulator not unlike holodeck tech, that uses the very planet itself as processing power to run it.

The tides on Bunuaa's are constantly in flux due to the constant wrapping around of its four moons, which pull the oceans around almost like a synchronised water cooling system, touching upon the hottest areas of the planet.

## Government and Society

Independent massive city-states that span vast regions of land.

## Botanical

The flora of Bunuaa is hybridized with machines. For example: a tree may have leaves on it, but also naturally growing solar panels. The mechanical parts of most plants offer Intranet access, meaning they serve as both food for the Robun, but also computers should it be needed as such.

## Zoological

Like the Flora, Fauna of Bunuaa is also semi-mechanical, though due to not being physically attached to the planet, they do not offer a direct connection to the Intranet, nor are they considered sentient.
Io (Arkhosia II-D)

## History

Also known as New Arkhosia, Io is the name of a habitable moon of the gas giant *Arkhosia Prime* which is the second planet within the *Arkhosia Star System*.

*Arkhosia Prime* is a Class I Supergiant composed of highly pressurised hydrogen and methane and boasts two Class M moons amongst its seventeen moons, Arkhosia II-D, also known as Io and the uninhabited world of Arkhosia II-K.

Io was originally settled in 2419 when the Arkhosian Legion settled on the planet, looking to establish a colony within the Black Eye Galaxy (M64) after their journey through the Iconian Gateway known as the *Iris*.

The Arkhosians quickly settled the planet of Io, originally designating it as New Arkhosia after their original home planet and began large scale development of the world.

Large amounts of ambient interference from *Arkhosia Prime* also provides Io with an effective natural screen against long range scans and as a result, this has indeed spared Io from many of the various conflicts and wars that the Commonwealth has been involved with.

However, a famine on Io broke out on early 2420, when a new type of plant based virus devastated crop yields on the planet, causing an over-reliance on the replicators which began to deplete Arkhosian energy reserves.

Chief Thaddius Flamestone attempted to petition the Commonwealth Council for assistance and the U.S.S. Hiryu was dispatched to provide relief to the planet, repairing the Arkhosian generators which had degraded from the increased power consumption.

In March 2419, Io became the location of *New Arkhosia Fleet Yards*, tasked with the construction of the new Commonwealth High Guard Fleet.

In 2452, Io became the capital world of the Galactic Commonwealth and was attacked by the Avalid Empire on the same day as the signing of the new Commonwealth charter, causing the capital city of *Ionis* to be evacuated.

## Environmental

Io is a diverse, mountainous world consisting of huge, breathtaking mountain ranges and colossal waterfalls, many times the size of *Niagara Falls* on Earth. Much of the landscape also consists of large plains which provide fertile farmland as well as significant space for city development.

Io was chosen by the Arkhosians over Arkhosia II-K because of its more temperate weather as Arkhosia II-K is subject to powerful and devastating storms due its orbital proximity to *Arkhosia Prime*.
Sovereign Wastes

## History

First encountered by the U.S.S. Normandy (NCC-61944-A), following its travels through the Cigar Galaxy (M82), the *Sovereign Wastes* is a region located in the *Beth Quadrant* of Umojan Space.

The region is approximately 2,000 light years across and unlike normal space is distinctively white with no planets capable of supporting life inside it.

This region also completely lacks any form of *subspace* within it, making *Warp Drive* completely impossible throughout the region. The Normandy crew estimated that it would take hundreds of years to cross on *Impulse Power* alone.

It is believed that this region of space was caused by the Umojan Empire in a desperate attempt to destroy the Defilers, either to create a barrier for the inner worlds of the Umojan Empire or as an experimental weapon of some sorts. Commonwealth research into Umojan psionic abilities seems to suggest that subspace plays a vital role in their powerful abilities and it may be possible that by destroying subspace, the Umojan were able to nullify their innate psionic abilities.

As this region is completely uncharted, it is impossible to say the effect that the destruction of subspace has had on the Cigar Galaxy however several Umojan research stations lay abandoned deep within the sundered area.
Revangard Wormhole

## History

The first stable natural wormhole known to exist, located at **Revangard (Zeta Coma VII)**, a rather insignificant star system in the **Aventis Empire**, the *Revanguard Wormhole* was accidentally created by the **Galactic Commonwealth's** attempt to repair the damage to subspace caused by the **Battle of Barras** during the end of **The Abyss War**.

Two Commonwealth vessels were assigned to work on this project, with a plan to use a star system with a large quantity of naturally-occurring neutrinos to regenerate inactive subspace layers and make warp drive possible in the **Black Eye Galaxy** again in 2453.

This plan was not successful but the excitement of the neutrino particles caused a secondary tunnelling effect, creating a natural bridge between the Black Eye Galaxy and the completely uncharted, isolated galaxy, known as **NGC 4414**, over 31 million light years away.

In June 2453, the **Yinxu Empire** successfully altered the subspace trajectory of the Revangard Wormhole to align with the **Whirlpool Galaxy**, to make first contact with the **Whorl Imperial State**. The wormhole was collapsed in July 2453 by the **Normandy ABS-61944-A**, in an attempt to keep the Whorl out of the Black Eye Galaxy.
Osgar MacLowan

## Biography

Born on the 30th June 2431, along with his twin sister *Hild*, Osgar is the son of Aventis Empire High Empress, Celia MacLowan.

The circumstances of his birth are extremely mysterious with Celia travelling to the conquered Exorna Regalis, former planet of the Rothian Union where she stayed for nine months during the conception of her twins as she had been aware that she needed to produce heirs to *House MacLowan*, in order to continue the family line.

All of the Aventis Empire celebrated the birth of Celia's twins, with parades and celebrations on all major planets of the Aventis Empire to commemorate the continuation of *House MacLowan*, who had achieved large population within the Empire for the final victory over their long standing rivals, the Rothian Union.

Despite this however, Osgar and Hild had been concieved using illegal Rothian Union genetic engineering despite the Aventis Empire outlawing genetic modification after the reign of Penda I. This genetic engineering had used cell samples from General Sylveris Lunamonde of the allied Black Eye Dominion without their knowledge or consent by *Pu'rik Industries* on Exorna Regalis.

*Pu'rik Industries* had prospered significantly under Aventis occupation, as Celia had encouraged the company to form the Free Market Cooperative to significantly weaken the economic power to the only threat to Aventis sovereignity left in the Zeta Quadrant, the Black Eye Consortium. As a result, *Pu'rik Industries* directors had allowed the Aventis to execute all the scientists involved in the illegal genetic engineering.

Despite the controversial circumstances of his birth, Osgar and Hild were moved to Aventis Prime, where they both recieved the title of *"Duke and Duchess of Enteris"* during their *bounding*, an ancient ritual in which the offspring were brought to before the *High Priest of the Holy See* in order to be officially recognised as rulers.

Both recieved a conventional Aventis royal upbringing, enjoying hunting on the *Shay'nis Meadow* and keeping an entourage of young courteers of the same age.

As he grew, Osgar proved himself to be a cunning strategist and during his teenage years, was allowed to participate in meetings about the planned expansion and conquering of the Black Eye Consortium.

He was also somewhat mentally unstable and prone to fits of violence, once murdering his chamberlain at 15 years old because he did not like his choice of clothing for a banquet.

In 2449, Osgar caused an incident with the Nitavis, where he had a scared monument torn down and made into a table ornament for his own personal flagship. He was scolded by Celia for his behaviour however this led to a small uprising on the Nitavis homeworld which Osgar took great pleasure in brutally suppressing.