Orom World

The Orom World was is a true realm inside The Orom where Zac was imprisoned for over four years after being captured by an Orom clone at the end of the Twilight Ascent. Despite losing his freedom, the place provided Zac with numerous opportunities and enhanced power ups.

## Geography

* The world they had been trapped in was simply called the Orom World ... **Chapter 794**
* “Well, that’s the Orom. Your new home for the foreseeable future. This whole place is inside its body. It’s a true realm rather than an inner world, so don’t bother looking for the big guy’s soul.” **Chapter 792**
* Traveling this world from end to end would take about five months even with their current attributes, proof of just how massive this place was even if it was just the innards of a Leviathan. There had to be some high-grade spatial manipulation at play for this to be possible. The Orom had been larger than a planet, but it ultimately wasn’t large enough for someone with 1,000 Dexterity to take almost half a year to rush from end to end. **Chapter 794**
* As to why there were eighteen towns in total, it was related to the cultivation like most things in this place. Freedom’s End had no particular attunement, but there were seven neighboring zones that all had different attunements related to nature. Zac looked around the square, and he could sense that most cultivators in the area had an earthy aura. Freedom’s End was probably where these nature-aspected cultivators completed any business they had. Most of the other towns had similar functions, being central hubs surrounded by enriched cultivation environments following various peaks, from Space to the five elements. **Chapter 794**
* Not all the towns were these kinds of elemental hubs though. One of them housed an arena where you could fight against both beasts and other cultivators. **Chapter 794**
* Another town held the gate to the ‘wilderness’, a vast sector teeming with beasts. It was a place to temper yourself, to confirm the insights you had gained while meditating. **Chapter 794**
* Zac’s instincts told him that the edge of the Orom World was rather the result of high-grade spatial laws. **Chapter 802**

## Purpose

* “That’s the good news; it just wants you to cultivate. To break through your shackles, no matter if it’s related to your levels, constitutions, insights, souls, or crafts. **Chapter 792**
* “Looks like you get it,” the old man nodded. “This big bastard is using cultivators to speed up its progress from the looks of it. It’s a crooked path, but it’s better than doing nothing. It’s the same as what most cultivators keeping people inside their inner worlds are doing.” **Chapter 793**
* “Most look at the Orom like a jailer, but you can also consider it a gardener,..." **Chapter 793**

## Residents

* “There are three groups. The largest group is sent to do miscellaneous tasks for the Orom. Indentured Servants, I guess. The second group is second-string cultivators. You’ll learn more about them later. As for you, you’re the first-string, which is what you want to be if you have to be stuck inside an enormous monster.” **Chapter 792**
* That resulted in there only being roughly 500,000 cultivators living in the Orom World. **Chapter 794**

## **Attendants**

* “See this badge?” the metallic man said as he pointed at the brooch. “This is the insignia of the Orom Attendants. We complete some tasks for the Orom, and it provides us with some unique benefits in this place. A gold badge attendant such as myself has twice the attributes as normal citizens, though that doesn’t matter much in this place. The access to unique training grounds that this brooch provides is far more important.” **Chapter 792**
* You better be careful if you run into someone with an Emerald Badge. Their attributes are capped at 10,000, and they are the only ones allowed to kill others in this world.” **Chapter 792**
* The method to become Orom Attendants like Murbot was simple enough as well. You needed to gain a certain amount of total contribution, while also completing some quests the Orom assigned. **Chapter 794**
* Jade was the stage between Gold and Emerald, with bronze being the lowest tier. **Chapter 799**

## Restrictions

* Zac felt extremely exposed after having his attributes restricted to just 1,000 points, but at least it looked like everyone had been dragged down to the same level, even the Hegemons. Everyone’s aura was extremely uniform, except for the unique flavor granted by everyone's Daos. In other words, the 1,000 referred to Effective Attributes, though Zac had already guessed as much after sensing his current strength. **Chapter 792**
* "Outside Spatial Treasures are sealed in the Orom World, apparently because of some terrifying item that was brought onboard millions of years ago. Almost killed the big bastard, according to the records," the attendant laughed. "However, there are secured locations you can take out any items you need for cultivation, and they will be scanned for problems. You can then transfer them into locally-made Cosmos Sacks." **Chapter 792**
* “You can divide items in the Orom World between authorized and unauthorized. The seal will not prevent you from using authorized items, while unauthorized treasures will be locked out," the clerk explained. **Chapter 795**
* The last part was the result of an odd rule in the Orom World, where you could only sell outside items to the Orom itself, in exchange for Purchase Points. However, if you crafted Pills or grew some herbs inside the Orom, you could sell them freely, though at a price set by the Contribution Store. **Chapter 795**
* But cultivators are sealed by the brand when that happens [Orom enters a Dark state], and everyone’s energy is siphoned off like in the bubbles. **Chapter 803**

## Relegation

* “I’ll give you a warning. You are safe from the first relegation, after which you will have to fight for your right to stay. **Chapter 793**
* Just as Murbot mentioned, there were recurring relegations. E-grade cultivators were measured once every five years, Hegemons once every fifty years, and Monarchs once every five hundred. **Chapter 794**
* Murbot had mentioned being safe from the first relegation, but that was only against the old prisoners. Their group of new arrivals would have one reshuffle in three years before they started to compete against the main population for slots. **Chapter 794**
* Emerald Badges could actually avoid up to five relegations. It was a small concession by the Orom in hopes that they’d manage to break that final threshold and provide a huge burst of insights. Conversely, Jade Attendants got one freebie, while Gold Attendants and lower had to live in constant fear of relegation just like everyone else. **Chapter 799**
* In the end, he [Zac] had passed the 3-year evaluation with over 40,000 Contribution Points... **Chapter 816**
* Twelve of Zac’s collected tokens had suddenly been marked by a rune that looked like a broken ladder. The token belonging to Travo Raso, the Radiant Temple fixer, had been one of them. Even to this day, the brands were visible on the tokens, their owners' failures acting as a warning to others. If the tokens cracked, it meant their owners had died in the hellish environment of the second-string cultivators. **Chapter 817**

## Points

* '...You all get 1,000 Purchase Points to start off..." **Chapter 793**
* The most straightforward method to gain more points was to make improvements to your cultivation. **Chapter 794**
* Every single Contribution Point you gained, also awarded a single Purchase Point. **Chapter 794**
* You could also gain Purchase Points through trade or a few other means, but Contribution Points only came from making progress. **Chapter 794**
* A general rule of thumb in this place was that you’d get Contribution Points equivalent to the number of raw attribute points your breakthrough provided. **Chapter 799**

## Known Items and Services

### Orom

* Teleportation Arrays - 10 points per teleport. **Chapter 794**
* Low-grade authorized Cosmos Sack - 10 points. **Chapter 795**
* Worst Spatial Ring - 500 points. **Chapter 795**
* Elementary Cave Kit - 50 points (heavily subsidized). **Chapter 795**
* Map of Orom World - 5 points. **Chapter 795**
* High-Grade Restoration Facility - 100 points per day. **Chapter 796**
* 20 Stellar Enkindling Pills - 80 points. Pseudo D-grade Node-Breaking Pills. **Chapter 799**
* Spiritual Ice - Unkown points. temporarily freeze and harden one’s spiritual body. **Chapter 799**
* Unnamed Treasure - 120 points. Peak E-grade Natural Treasure containing both Life and Death. **Chapter 799**
* Seed of Eldritch Awakening - over 6,000 points. Death-attuned item similar to Eye of Har’Theriam **Chapters 799 and** **802**
* Variety of Items - over 4,000 points. Constitution and soul treasures, longevity-boosting items, and top-quality Attribute Fruits [he never ate these fruits], and Dao Treasures. **Chapter** **802**
* Low-tier cave in Blackink Mountain 1,000 points per 12 hours. **Chapter** **805**
* Armament Mastery - Unknown points. **Chapter** **812**
* Mastery Skills Missive - 150 points. **Chapter** **814**
* Upgrade chamber, - Unknown points. A higher-quality version of the **[Fractal Framework Array]. Chapter 814**
* Link of Demeter - Unknown points. **Chapter 815**
* Hollow Core - 32,000 points. Extremely sturdy container, perfect for building one’s Cultivator’s Core. **Chapter 819**
* Heavenrender Vine - 43,000 points. **Chapter 819**
* Stone of Celestial Void - 56,000 points. Unique treasure born in the Void itself. **Chapter 819**
* Celestial Clay - Unknown points. Luck booster. Awful impurities. **Chapter 821**
* High-tier cave in Hallowed Pools - presumed more than low-tier cave above. **Chapter** **821**
* Splinter of Oblivion - 5 million points. **Chapter** **834**
* Shard of Creation - presumably same as Splinter.

### First-Stringers

* Unlocking Manuals - A copy of the manual. **Chapter 796**
* Chain Box - 500 points. **Chapter 803**
* High-Quality Unholy Font - 100 points. **Chapter 806**
* Vivi with Spatial Tube - 2,500 points. **Chapter 815**
* Divine Elevation Pellet - Unknown points. Empowered souls with Life, high impurities. **Chapter 820**
* Ruin's Gift - Unknown points. Empowered souls with Death, high impurities. **Chapter 820**

## Leaving

Become a Divine Monarch or the equivalent, and you have provided enough to be set free,” the man snickered. **Chapter 792**

“There are occasionally such things happening,” the metallic man nodded. “Some people have been teleported out from this place without breaking through. Others have just disappeared. Most of these people have been ransomed by the Orom, or perhaps the Orom was threatened to spit them out. But don’t expect anything unless you have Autarchs among your elders.” “And some have disappeared?” another man said speculatively. “They might have died, or they might have figured out a way to escape. No trap is perfect,” the attendant shrugged. **Chapter 793**

## **Known Locations**

There are just over 100 zones in Orom. **Chapter 810**

* Freedom's End - Town with nearby zones of Nature. The town Murbot brought Zac to at the beginning of his stay. **Chapter 794**
* Samsara's Edge - Town with nearby zones of Life and Death. **Chapter 794**
* Glimmershroud/Glimmerwood - Town with nearby zones of Order and Space. **Chapter 794**
* Liberty Point - Private town of Emerald Attendants. **Chapter 799**
* Arena - Sparring facility that allowed used of skills. **Chapter 803**
* Blackink Mountain - one of two spots in the death-attuned zones that held special opportunities and it held 242 empowered cultivation caves along with one mansion at the peak. **Chapter 805**
* Wilderness **Chapter 806**
	+ There were nine gates in total that led into the wilderness, each one of them working the same way. They would send you to a random location in the first band of the wilderness, and you would be protected until you took a few steps from the starting position. **Chapter 807**
	+ There were nine bands in total, where the first four were safe zones, which meant you weren’t allowed to clash with other cultivators. But further in, more than half of each zone was lawless, and you could even rob other prisoners. The only safety net was that you would be teleported back rather than killed upon receiving a lethal attack, at the cost of some Purchase Points, of course. **Chapter 807**
	+ Those who got this far [fifth band] generally had Late Dao Branches or higher. **Chapter 824**
* Hallowed Pools - cultivation ground that matched the Blackink Mountain in function. **Chapter 821**
* Tribulation Dimension - Where Orom moves people when they are undergoing tribulations from the Heavens. **Chapter 821**

## **Known Inhabitants**

* Murbot - Gold Badge Attendant who greeted Zac on his arrival. **Chapter 792**
* Travo Raso - Showed Zac attributes aren't everything. **Chapter 793.** Learn name in **Chapter 802**.
* Alvaries - two-tailed woman. First seen in **Book 8, Chapter 19** performing tasks for Alvod Jondir. **Chapter 794**
* Provedius - Jade Attendant. Greatest unsealer of the Orom World, **Chapter 796**
* Heda
* Lorna - Provided information on Six Profundity Empire. **Chapter 798**
* Ubo - something like an Life Elemental. Gold Attendant Monarch. **Chapters 802, 809**
* Yurul - **Chapter 803**
* Pavina - **Chapter 803** (First seen)**, 811** (first meeting)
* Three Virtues **Chapter 810**
* Batallion Leader Kaldor **Chapter 810**
* Olgoroth - Overbearing Corpselord who had a similar combat style as the Evolutionary Stance. Defeated by Zac (off-screen) after Death Integration Breakthrough. **Chapter 816**
* Traprandar - walked a similar path of restrictions as Zac's Inexorable Stance - Defeated by Zac during which he had his Life Integration Breakthrough. **Chapters 816-817**

## Markers

With these two, he had gathered almost twenty markers. They were essentially invitation tokens that not only acted as maps to people's cultivation caves, but they were also markers and messages to the outside world in case someone managed to leave. **Chapter 802**