TNX:TOS New Skills - Vasara

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Reinforced Element
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You have refined your elemental powers to an uncommon degree of strength.
When you use a Combo including a Vasara <Element> Skill or otherwise make an attack that incorporates your elemental powers, you gain +[SL+1] to the Wound Rating.

High Elemental
Combo: Free
Max SL: 3
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
Your ability to command the elements is unusually potent.
You gain +[SL] to the Max SL of your Vasara <Element> Skills. Note that increasing the SL of this skill does not increase the current SL of your Vasara <Element> Skills; you must spend XP as normal to do so.

Barrier II
Combo: <Barrier>
Max SL: Style Level
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You've practiced your Barrier enough to activate it instinctively, without mental preparation.
When you use this skill in a Combo with <Barrier>, you don't lose an AR as a result of the Check, and may use it even if you have 0 AR.
This skill can be used in a Combo with [Combo: Alone] skills, and does not count toward the maximum limit of skills usable in a Combo.
Limit [SL]/Act.

Hold
Combo: <Will>
Max SL: 5
Timing: Major
Target: Single
Range: Medium
Difficulty: Control
Versus: <Will>
You restrain your foe with your telekinetic abilities, impairing their movements.
If successful, all Checks the Target makes during this Cut get -[SL] to their Result.

Master Blood
Combo: Free
Max SL: 1
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
Your blood is unusually potent for a Vasara. Elemental abilities yet undreamed of slumber deep within you.
You can only take this Skill if you are Vasara Style Level 2 or above. You can acquire one extra Vasara Secret Skill. If you are Vasara Style Level 3, you can acquire a second extra Vasara Secret Skill.

†Force Weapon
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: <Will>*
Imposing your will upon the laws of physics, you shape your pure Elemental Power into a weapon such as a blade or bullets, with which you strike at the enemy.
If this Attack Combo includes an Elemental Power Skill, you get +[SL] to the Wound Rating, and the target must react to the Attack using <Will>.
Limit 1/Cut.

†Luck
Combo: Alone
Max SL: 4
Timing: Refer
Target: Single
Range: Long
Difficulty: Control
Versus: None
Your manipulate the probability of physical phenomena to create your own luck.
Use this Skill when the Target makes a Check by drawing a card from the deck. They discard that card and draw a new one. In addition, they get either -[SL] or +[SL] to the Check; you choose which one.
Limit 1/Cut.

※Multicast
Combo: <Melee> <Ranged>
Max SL: 1
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: <Evasion>
You wield your Elemental Powers in rapid succession to attack relentlessly.
When you use this skill in a Combo, you may include up to [SL+1] Major Action {Physical Attacks}. You do not decrease your AR more than normal, but all attacks must be in the same Combo as this skill.
This Skill's Combo can only include Elemental Power Skills or Element Investiture as Physical Attack skills.

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