Meltn' Mould

'Recycle plastic patients.'

## Cost

 *Not Required*
20,000

## Room(s)

 War Room

The **Meltn' Mould** is a Treatment machine, used only in War Room by a Doctor to cure patients with Private Parts. It is first made available in Fitzpocket Academy, which requires the Culture Shock DLC.

## Description

### Appearance

The entire machine sits upon a dark turquoise round-cornered rectangular base with a blue rim. In each of the two back corners is a green trapezoid metal plate, each one featuring a mount holding, via a metal articulated arm, a large wooden-handled, brass-rimmed magnifying glass. Between them is a large cylindrical metal tub, with a green stripe around the side, a spout on the front, and two steps on the back to climb it, all attached by two mounts to each of the green plates.

The lower part of the base holds a large rectangular mould, in the same green, which is hinged on the right hand side, and also mounted at the base to be able to rotate upwards. To the left of this are the controls, in the form of a dark grey block bearing a light grey console, which features two joysticks, a green button, and a red button.

The Meltn' Mould II adds two small green plated buttressed up against the existing two.

The Meltn' Mould III further adds a copper-and-black-coloured battery in a blue socket to the right of the mould, connected to the base by two grey ridged cables.

### Function

The doctor will direct the patient to climb into the Meltn' Mould's central tub, upon which they will press the green button and use the joysticks to move two giant magnifying glasses into place by their hydraulic arms, in order to focus sunlight where it is needed. This will apply intense heat to the patient, until the green plastic melts completely. Another press of the green button, and the left joystick is used to make the tub tip the liquid into the mould. A press of the red button, and the right joystick can be used to rotate the moult upwards, one more red button press causing it to open and reveal the patient with their natural appearance restored, who must make an effort to extract themselves, their treatment complete.

### Maintenance

The Meltn' Mould loses 5-10% of its maintenance gauge with each use. Once the gauge falls below 50%, a Janitor will automatically be called to repair it. A janitor can be summoned manually by selecting the machine and pressing .

Should the maintenance gauge fall below 15%, the machine will catch fire. A janitor will need to use an Extinguisher to put this out before the gauge reaches zero; if it is allowed to do so, the machine will explode, leaving wreckage which must be sold and replaced with a new machine before the room can resume functioning.

### Upgrades

Upgrades are performed by a Janitor with the Mechanics Qualification. The machine will not be accessible while this work is being done, although it can be interrupted and resumed without losing progress.

## Requirements

### Staff

A  Doctor will be required to run the War Room, and by extension the Meltn' Mould.

In addition, a  Janitor will be required to maintain the machine, with  Mechanics Qualifications in order to provide upgrades.

## Gallery

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