Farthagodi

**THE GOD OF CRAFT, CREATION AND LABOUR**

**Alignment: Neutral Good**

Farthagodi, the God of Craft, Creation and Labour, is the most favoured of all gods when it comes to the dwarves. They actively worship this god in an attempt to impress him with magnificent crafts and endless labour. As a result, Farthagodi mainly favours the Dwarves as a race, though is accepting of all who work hard, even if it comes to non-practical work.

Farthagodi is said to have been the one to craft and shape the mountains of the world in its ordering, and is said to have been the one to stabilize the world and its elements when it was still young. He is depicted as toiling away endlessly in his cosmic forge, creating crafts that mortals couldn't even imagine. He is known throughout all races, as he is accepting of all, not only Dwarves. He is the most well-known god and most easily describable, as he tends not to hide his true form, and accepts mortals into his ''forge'' without consequence, in honest welcome.

Some bold mortals claim that Farthagodi has shared a horn of mead with them.

It is believed that Farthagodi first introduced tools of craft to the world's races, and it is said that the person who should deliver five of the world's greatest artifacts to him and dismantle them, then use them to reforge something in his honour, Farthagodi will guide their hand and bestow upon the smith the power to forge something legendary enough to topple a god, bring back the dead, stop the blows of a god, and else.

**A Testament to the Smith-God**

Labouring amidst the stars, in the heavens,

Your craft showering the world in wonder,

Tools that dwarves dream to behold,

Capable of destroying any menace.

**EFFECTS OF WORSHIP**

To gain the favour of Farthagodi, one must work hard and work well. The Smith-God favours workers, especially smiths, above all, but doesn't reject the hard-working general.

**Stage I**

You gain the attention of the Smith-God. He looks down at your work and nods, smiling. You gain +1/2 to all constitution rolls, and the next object you create will count as an Uncommon item and a Magical item, and may be enchanted with something relatively simplistic as a result. Upon level 6, it may be upgraded to a Rare item, and upon level 11, an Epic item. Upon level 17, it may be upgraded into a Legendary Item, but needs a sacrifice of 50,000 gold and it needs to be imbued with a soul of great power.

**Stage II**

You may upgrade the items of others for free, up to Epic. You can upgrade 1 item per week. The first two levels, Uncommon and Rare, are free, but Very Rare will demand a sum of 1,000 gold.

**Stage III**

Gain a sudden spark of imagination, and gain the capability to forge a set of Legendary armor and a singular Legendary weapon. The armor will be Unbreakable, and fitted for a specific individual, gaining the Donning trait. Furthermore, the armor passively gives you a +1 to AC for every piece of it that you wear, and you gain immunity toward one element you personally choose.

The weapon deals additional 1d6 + your strength multiplier piercing damage, and may be imbued with an element of your choosing, dealing an additional 1d6 chosen element damage.