recursal/Fanatic-Fandom huggingface dataset:
Vathindway Orithaina

**Vathindway Orithaina** is an Arcanist working for the Monarchy.

She is one of the most experienced members of the Arcanists, and briefly encountered the Wanderers as they came to visit Vraeis Rayne.

## Appearance

* High elf
* Perfect robes
* Long silver hair
* Blue eyes
* Painted lips

## Known Backstory

* Experienced Arcanist working for the Monarchy
* Developed a new theory suggesting that, rather than magic being solely based on manipulating external elements, the spellcaster themselves also contribute to the process of invoking magic. The theory suggests that each spellcaster carries an arcane signature that could, in theory, be identified as a kind of fingerprint with enough study.
* Met with Vraies as Vraeis tried to explain the potential dangers behind the lodestones uncovered in Kyvrin's layer. Orithaina dismissed her worries as largely unimportant.
* Briefly encountered the Wanderers as she left her meeting with Vraeis just as they came to meet with her.

## Personality

* "Brilliant and terrible," according to Vraeis
* Seems very arrogant at first encounter
The Menders

**The Menders** are a sect of the Creed of the Restoration, intent on restoring the Unity that existed before the Shattering by means of repairing the Godscars of the Shattered City. They are responsible for many of the bridges in the Shattered City, which they refer to as Stitches.

The Menders have no structured or centralized leadership. However, Kadlavig was seen by some as the person to contact should one want to do business with the Menders, such as when Jothomir arranged plans for their help in rebuilding Wander.

 Members

* Kadlavig

## Locations Present

* Shattered City
* Will be helping out in some capacity if and when Wander is rebuilt

## Objective

* "Repair" the Godscars of the Shattered City
Surstrom

**Surstrom** is a Water Genasi who runs a ferry crossing the Silverlode River along with her brother Vatten.

She first met the Wanderers during their trip to Northlight in search of the druid Dalee.

## Appearance

* Water Genasi
* Gilled
* Flowy hair

## Known Backstory

* Runs a ferry along with her brother across the Silverlode River
* Charged the Wanderers two gold apiece
* Identified trouble incoming just before the group was attacked by a group of Sahuagin, whom the Wanderers quickly dispatched
* Requested that the group depart the boat before trying any shield experiments
Parsselpartow Parlemond

**Parsselpartow Parlemond, or "Parssel,"** is a Dwarf who was childhood friends with Lord Madbrook. He played a role in the Wanderers' investigation of the Murder at Madbrook Manor.

 Appearance

* Dwarf
* Dressed in a clean, refined suit

## Known Backstory

* Went to school with Lord Madbrook
* Annoys Loras to no end
* Was visiting Madbrook Manor during the events of his murder
* Sided with the Wanderers in Lord Madbrook's trial

## Personality

* Talkative and fairly friendly
* A little bit high and mighty
Selse

**Selse** is a city in the Oceren Region of Western Taezan. Racked with conflict, the city is ruled by the Caivan family, and is also subject to a powerful gang known as the Iron Hearts.

The Wanderers travelled to Selse with the goal of convincing the Iron Hearts that Garyn Hillbridge was dead, although they became invested in the politics of Selse and proceeded to cause considerable upheaval in the city's political dynamic.

## People

* Serriss Caivan, Former ruler
* Lord Noctus Caivan, current ruler
* Elanor Lothran, a farmer outside the city
* Hart Lothran; Husband of Elanor
* Cedric Lothran; Son of Elanor
* Adat Lothran; Son of Elanor
* Liam Ironarm, Guard Captain
* Atasi, leader of The Iron Hearts
* Solomon; Bartender at The Dirty Drake
* Jester; Member of the Iron Hearts
* Aeies; City Guard
* Amber; City Guard

## Places

* Caivan Estate
* The Barracks, inn
* The Dirty Drake, a bar
* Bootleggers, a bar
* Church of Tyr
* Amazing Arms and Armour
* Selse Library

## Other

* The Iron Hearts, a gang
* The former Lord, Serris Caivan, was deposed by his brother, Noctus Caivan, with the assistance of the Wanders. According to JD, Selse has improved under Noctus's rule and the Iron Hearts grip has been weakened.
Temple of the Raven Queen

The **Temple of Raven Queen** is the main place of worship in the Raven Queen's Ward of the Shattered City. It is the central temple for the worship of the Raven Queen on the Continent of Taezan.

Clover has visited the Temple of the Raven Queen a few times while the Wanderers have been in the Shattered City.

## Events

* On one of her visits to the Temple of the Raven Queen, Clover was guided to a room that was normal shut of to visitors. The room was dark and in the center was a pool of water, and when Clover touched it she had a vision in which the Raven Queen appeared before her. After the conversation she noticed that her skin that was next to the piece of rubble from the Temple to the Raven Queen in Wander was now branded with the image of the rubble.
	+ After leaving the Temple, Clover had an awkward conversation with Vraeis Rayne about belief.
Symphony Trysh

**Symphony Trysh**was the daughter of Lady Evanna Trysh of Wander. Her parents Evanna and Lucretia took close care of her due to her sickly nature.

She played a minor role in the Wanderers' adventures investigating goblin attacks near Wander and was lost in the Destruction of Wander.

## Appearance

* Small
* Sickly

## Known Backstory

* The daughter of Evanna Trysh and Lucretia Trysh
* Turned out to be the reason Lady Trysh sought the heirloom, as its healing properties helped her feel healthier
* Was killed with Kyvrin attacked the Trysh estate during The Destruction of Wander
The Rusty Halberd

**The Rusty Halberd** is a tavern located in the Shattered City.

The Wanderers visited The Rusty Halberd during a pub crawl in the city.

## Events

* Eldrin and Eamond had an awkward talk while the group were at The Rusty Halberd.
* Aggarash ran into Adrian, who was a member of the queer group he met up with the other day.
Verdauga's Forge

**Verdauga's Forges** is a complex of forges in the Shadow District of Durkyth. The Wanderers visited one of the shops in the complex to stock up on equipment prior to beginning their trek to Ironspine Conclave.

The complex is named after the mythical figure, Verdauga, who created The Shield while preventing Durkyth from being destroyed in a volcanic eruption.

## Events

* The Wanderers stirred up quite a bit of chaos when they visited the forge while in Durkyth. Garyn ordered a helmet and Jothomir ordered some specialty arrows. While everyone was waiting for the goods to be completed, the group began to bully Garyn, verbally and physically. Jothomir used his new specialty arrows, blunted arrows, to shoot at Garyn to prove her claims about her altered helmet were wrong.
Wander

**Wander** was a town in the Oceren Region of Taezan led by Lady Evanna Trysh. The town was the initial gathering place of the group eventually known as the Wanderers, also lending its name to their party.

The Destruction of Wander by Kyvrin, the Zealot of Flames, was a pivotal event both in the lives of the Wanderers and the entire Oceron Region.

 People

* Lady Evanna Trysh
* Lucretia Trysh
* Symphony Trysh
* Cole Harl; City Guard
* Milton; Magic store Owner
* Giselle; Owner of Fine Wines
* Bruna; Owner of the Smithy

## Places

* Creaky Tankard
* Giselle's Fine Wines; Dive Bar
* General Store
* Bruna's Smithery: Arms and Armor
* Milton's Magycks; Magic store
* Temple to the Raven Queen
* Trysh Estate
* Marketplace
* Sugar; Brothel

## Other

* Wander's Goblin Problem
* The Destruction of Wander
Sugar

**Sugar** was a brothel located in the town of Wander run by Sigrid. Several of the Wanderers visited Sugar during their time in the town.

The brothel was destroyed in Kyvrin's attack on the city.

## Description

* Several bedrooms offshoot from the main entry room

## Characters

* Sigrid
* Garyn
* Redshirt McRedshirt
* Aggarash
* Eldrin

## Events

* Redshirt McRedshirt visited Sugar before the group, not yet named the Wanderers, left Wander to locate the goblins that had stolen from the Trysh family.
* After returning to Wander having successfully defeated the goblins; Aggarash, Garyn, and Eldrin all visited Sugar for fun times(TM)
* Sugar was destroyed in Kyvrin's attack on the town of Wander.
Vraeis Rayne

> *"Wait. Give me a minute. I think I'm about to be brilliant."*
>
>

**Vraeis Rayne** is an Arcanist and representative of the Monarchy.

She assisted in presiding over the Trial of Serris Caivan and met personally with the Wanderers after its conclusion.

## Appearance

* Human woman
* Dark skin
* Braided hair tied back into a ponytail
* Wears a sharply cut suit

## Known Backstory

* Former resident of Wander
* Owed Lady Evanna Trysh a favor, which she called in upon being unable to attend the Trial of Serris Caivan
* Presided over the Trial of Serris Caivan as a representative of the Monarchy
* Framed her questions in such a way that Noctus Caivan appeared as innocent as possible
* Spoke with The Monarch about the trial, convincing her that pressing charges against the Wanderers would complicate things
* Handed an envelope from the Monarchy to Osril after the closing statements
* Invited the Wanderers for a talk after the trial concluded without any charges leveled against the Wanderers
* Explained the situation and offered the Wanderers a job to investigate the Conclave in the Ironspine Mountain after their communication cut off for about a month
* Paid the Wanderers upfront with magical items and teleported them to Durkyth
* Was relieved to see Koti Lemeda return safely from the attack on Kyvrin
* Managed to piece together a theory about Tiamat and her influence over Kyvrin's attacks
* Coincidentally met up with Clover Noel outside the steps of the Temple of the Raven Queen
* Began to study the runestone leftover from the portal in Kyvrin's cave at the time the Wanderers departed for Esselvar
* Agreed to help teleport Aggie Ivtice back to the Wanderers after they spent some time away from the group. She then teleported away, informing the party that they now owed her one
* Discovered that the runestone is an anchorstone that has purposefully been built to create ripples and tears amongst the realms. She is confident the ripples themselves will not allow anything terrible to break through without a massive amount of power, but if someone on this plane is still trying to create more, they could cause more trouble
* Also determined that, following a new academic theory about magic use, she may be able to identify who created the runestone, although the process will take months
* Tried to explain the situation to her superior, Arcanist Vathindway Orithaina, who dismissed her worries as unimportant
* Met with the Wanderers after their ventures in Esselvar
* Helped identify how Nightblood works, and referred the Wanderers to Arcanist Cyrus Fendithas for more information
* Informed them of further outstanding contracts for the city, one of which was near Cyrus's location

## Personality

* Straightforward
* Laid-back, when not in the middle of a trial
Therapy Kebabs

**Therapy Kebabs** is a food stall located in the Unaffiliated Ward of the Shattered City.

Eldrin pointed it out to the rest of the Wanderers as they walked through the city as it was one of his favorite places in the Shattered City to eat.

## Description

* A small food stand that the smell of freshly made kebabs wafts from.
	+ It does not sell vegan food.

## Events

* Toven and Kaedra went there once together when taking some time apart from the Wanderers. While they were there they sword they would not tell Eldrin about it because he would be smug about it.
The Barracks

The Barracks is an inn in the town of Selse, and is where the Wanderers stayed while they were in town.

## Description

* Nice enough to cost 10g a room per night

## Characters

* Unnamed dragonborn innkeeper
* The Wanderers

## Events

* A \*lot\* of planning
* The Birds of Selse forgave a debt of caterpillars owed them by Kelta
* Aggarash got locked out of a room.
* Jester spied on the Wanderers by looking into their room at night.
Personages/King Tyrain

## Early Life

The story goes that Tyrain emerged from his mother will a full kingly intellect, then rapidly taught himself what he needed to assume the throne of Dellani, a major power on Anamsis. Most people regard this story as state propaganda, but his mothers acquisition, and then the kings constant use of The Memory Mattress lends some credence to the tales.

## Adulthood

Once his reign was seen as legitimate, he began rapidly expanding his borders, attacking or demanding surrender of every nearby nation - allies and foes alike. Often friendly nations would receive much harsher treatment than former foes.

Only a few regions managed to escaped Dellani's march, most notably, the Etruscans managed to increase their territory by offered shelter from Dellani's advance.

## Late Years

No one knows exactly how old the king is, but that number is easily over a century. It is known that the king intended on controlling the entire planet before he passed, and has become more desperate and brutal in his later years.

This was only worsened when a prophesy was discovered, showing the king slain and the artefact stolen by Offworlders. Tyrain's internal sweeps and Dellani's rampant xenophobia spiked, and has yet to abate.
Valeren Irissia

> *"If you do not want to accept a contract, you can just...leave."*
>
>

**Valeren Irissia** is an Administrator serving directly under the Monarch of Taezan, Queen Emrys Seraina.

He first met the Wanderers after their return from the Suicide Mission to the Shattered City.

## Appearance

* Elf
* Aging, starting to get wrinkles
* Blonde hair turning to gray, tied back

## Known Backstory

* Administrator serving directly under the Monarch
* Kept track of paperwork, taking notes as they debriefed the Wanderers on their Suicide Mission
* Offered the Wanderers several contracts in the Oceren Region, and additionally informed them of the disappearance of the druid elder Dalee in Northlight
* Told the Wanderers to contact him through messenger should they choose to accept a job

## Personality

* Professional
* Very focused on the job
Tyriok

**Tyriok** is a cartographer in Durkyth.

The Wanderers purchased a map from him on their way to the Arcanists' Conclave.

## Appearance

* Human male
* Ruffled hair as a result of sleeping at his desk
* Glasses

## Known Backstory

* Very proud of his maps
* Sold a map of the Ironspine Mountain Region to the Wanderers, and allowed them to consult a map of the city itself

## Personality

* Appreciates customers with a "keen eye"
* Friendly, but also pretty business-focused
Garyl

**Garyl** is a celestial being in the form of a horse, and a compatriot of Eldrin. Eldrin can summon him in any unoccupied space, and can talk to him.

Garyl has come in handy during many different points throughout the travels of the Wanderers.

## Known Backstory

* First acquired by Eldrin during the Wanderers' trip to Illeyre
* Was regularly given fantasy cigarettes by JD
* Vexes Jothomir to no end

## Personality

* Stoned, man
* Wise, gives good advice

## Combat Strategy

* Trampling charge
* Hooves
Ryan World

1/2Welcome to my Wiki Site and What am I going to Write and post will be interested stuff. Some will be about Facts and Real Life, some will be Stories, and Some will be about Weight Gain and Expansion. This Wiki site will be New to you so if post comments or post pictures you can do that but no ghosts and Nudity anyone who is caught showing this will be in very big trouble this a big Warning. I can make alternate endings and so can you as long it's either a happy ending or a scary ending but No Sad Endings that to is also a warning so I hope you like my creation and thank you for loving it.
Unseelie Court

**The Unseelie Court** is one of the two courts of fey creatures in the Feywild. Little is known about the exact politics of the Feywild courts, especially regarding the Unseelie Court as little interaction has occurred between them and the Material Plane. Recently, the Unseelie violated a truce that had been reached between the Seelie Court and Northlight when a member of the Unseelie passed through the portal near Northlight and kidnapped an orphaned child, Ascher. This in turn led council member Dalee to enter the Feywild to try and find him, although she was also reported as missing, leading the Wanderers to investigate.

## Objective

* Spread mischief through nefarious means, such as kidnapping.
Mummy

The Living Mummy Lives in a Castle in Transylvania, He Terrorizes people, The Mummy is another one of Dracula's allies, The Mummy was once a mortal Man until he cursed and Mummified, The Mummy can take the Form of Sand, He Kills people with his golden Egyptian Knife and The Mummy even strangles his victims, The Mummy still wanders The Earth Today.
Slovakia

1/2Slovakia is a great Town but their is evil Wicked Witch who lives in a Castle called Peles Castle and His Name Hjalmar Poelzig, He prefoms Black Magic at The Castle Hjalmar has a pet Black Cat that he loves so much, He has servants to do his biding, Once a year during The Harvest Moon he sacrifices a young woman who is lured to the castle, Hjalmar Poelzig became The Hero in World War when he and his servants fought the German Nazis, Hjalmar Poelzig still wanders The Earth Today, Hjalmar Poelzig The Wicked Witch is not only real but he is also being protected by The Supernatural.

Hjalmar: Tonight is The Dark of The Moon!
Earth

1/2The Earth is a wonderful place and people live in the world of reality but there is unseen by most The Earth has an Underworld that is real but as brightly lift The Earth has a Darkseid where the Supernatural live, The Earth is almost the safest planet in the world because there is Evil there but the good will always triumph over Evil, The Earth is more than a thousand years old, The Earth has many Facts and unknown Mysteries in The World, Earth has Cities, Castles, Operas, Bell Towers, Pyramids, Temples, Oceans, Mountains, Jungles, Woods, The Earth has Continents such as Antarctica, Europe, Asia, North America and South America, Natural and The Supernatural, The Natural and Supernatural still on this Earth even Today.
Gill Man

The Gill Man Lives in a Castle in Transylvania, The Gill Man is another one of Dracula's allies, He Terrorizes people by seeking Human Flesh, The Gill Man swims under water and jumps out of the water to attack people, He is a very smart predator when The Gill Man Kills a lot of People, The Gill Man tears his Victims apart limb from limb, The Gill Man still wanders The Earth Today.
Igor

Igor was once an assistant of The Late Dr. Victor Frankenstein now He's a Coachman who drive Victims to The Castle where The Monsters Live, Fritz Igor is Loyal to The Monsters and especially Count Dracula King of All Monsters, Igor eats Flies and Spiders to sustain his Eternal Life, The Coachman Fritz Igor still wanders The Earth Today.
Heaven

Good people do many good things including heroes who save lives and especially most of The Supernatural Monster, Moses was first national hero and many through many generation after him, in real life good always triumph over evil who tried to take over the world and killed many innocent people, innocent are free people because their are heroes that keep them safe from evil, the natural are mortal and they can go to heaven because their good and the supernatural are immortal who live forever, there is a lot more good than there is evil, good is all around the world including anti heroes and heroes, good is still wandering the earth today.

God
Marya Zaleska

Countess Marya Zaleska lives in Castle of a Town called Transylvania, she is The Daughter of Count Dracula The King of The Vampires, she terrorizes people by feeding on The Blood of The Living, She can Hypnotize her Victims into doing her Bidding, she can Take The Form of a Vampire Bat, Marya Zaleska still wanders The Earth Today in Modern Time.
Temple of Tyr

Gladulir Nightminer

Elsa Villamet

The **Temple of Tyr** is the main place of worship in Tyr's Ward of the Shattered City. It is the central temple for the worship of Tyr on the Continent of Taezan.

The Wanderers spent a decent amount of time in the Temple of Tyr while in the Shattered City while preparing and waiting for the trial. It was also the main location of temporary housing for the refugees of Wander.

## Description

* Grand stone building with a very open main room.
	+ Statue to Tyr on one end
	+ Nice stained glass windows
* Osril's Office- very elegant and refined; organized
* Several hallways with rooms for the servants and guests

## Characters

* Osril Norexious
* Eldrin Talendsyr
* Garyn Hillbridge
* Determination
* Laral Insalor
* Gladulir Nightminer
* Elsa Villamet

## Events

* Eldrin trained to become a paladin of Tyr at the Temple of Tyr for around 25 years.
* Garyn was sent to the Temple of Tyr in the Shattered City for her safety after the assassination attempt in Illeyre. During this time the rest of the group went to Selse to get the Iron Hearts off of Garyn's tail.
* The Wanderers reunited with Garyn at the Temple of Tyr with Serris Caivan and the refugees from Wander. Upon entering the building and running into Osril, the Wanderers found themselves in trouble as he saw through the invisibility spell they had cast on Serris. This all led to the events of the Trial of Serris Caivan.
* Eldrin had several awkward conversations with Eamond, Nylian, and Sarya at the Temple of Tyr as he slowly attempted to improve some relations. He made a promise to the three of them that he would stay alive and at some point come back to Esselvar, to different levels of acceptance of the promise.
Wandering Wiki

**Welcome to the Wandering Wiki!**
This is for the wonderful world of Taezan. Here are the most useful links:

The Timeline page is generally the most useful for overall notes.

The Wanderers page is the best way to navigate to information about members of the Wanderers and quests the Wanderers have gone on.

### Categories

Characters

Events

Landmarks

Locations

Magical Items

Organizations

Quests
Wolf Man

The Wolf Man is a Werewolf who lives in Transylvania, The Werewolf is another one of Dracula's allies, A Man who is cursed under The Full Moon and Transforms into a ferocious Beast, He Terrorizes people by seeking human Flesh, The Wolf Man is a Smart predator, The Werewolf can Create new Werewolves by biting his Victims, The Wolf Man still wanders the Earth Today.
Mars

Mars a lifeless planet filled with cold air, Mars is like a desert almost, astronauts explore the planet then they returned straight home after their expedition, Mars was not lifeless planet back then, There were Aliens who lived on the Planet Called Mars but not anymore because they are now all extincted in other words dead but they only come back only in movies that are Science Fiction, Mars is the Big Red Planet even Today in Modern Time.

## **Aliens**

Aliens once lived on The Planet called Mars, Aliens are very Evil on that Planet until The Year 1954 when they tried to take over the world, Plan 9 From Outer Space proceeded as Planned when they invaded the Earth but their plan Failed in The Year 1954 when the Military learned their plan to take over the World so President ordered to Shoot and Destroy The Aliens, it was a Big Great Battle between The Military and The Aliens but in The End The Military were Victorious, They Killed all The Aliens and Shot Down Their Flying Saucers, The Aliens are Dead and Gone Forever and The Military became The Heroes of America, Mars is now an Inhabited Planet, there is no life there, The Aliens are all Extincted even Today, Mars is a Lifeless Planet.
Europe

1/3Europe is one of the most beautiful places in the world but it also has many secrets and a dark side that Americans don't know about, some unknown history was never told mysteries that never get solved in The Continent of Europe, there also haunted places in Europe and all 4 of them are Greece, Whitby, Transylvania and Slovakia, Notre Dame is where The Monster Bell Ringer Lives, Liverpool was once haunted but not anymore London is a beautiful City, Germany was once a place where the german Nazis live but not anymore, Ireland is a Magical Place, Europe is very beautiful even today.
Phantom

The Phantom lives in a Castle in Transylvania, The Phantom is another one of Dracula's allies, He wears a mask to hide half of the top of his face, He terrorizes people by stabbing his victims with his Italian sword, The Phantom plays spooky Music on his piano in bran castle only at Night when The sun goes down, The Phantom still wanders The Earth Today.
Universe

1/3The Universe is one The Most strange Galaxy full of Many unknown Mysteries in The Universe, The Galaxy has 9 planets but one Planet has Life and That Planet is called Earth, Mars was once a Planet full of Life but not any more, The Universe has a Sun and a Moon, The Universe even has Stars, The Galaxy has both good and evil on Earth, The Planet has Both Magical and Haunted Places in The World, Heaven and Hell is also in The Universe, The Earth even has Jungles, Woods, Deserts and Snow, Mars is a Dead Planet With no Life while Earth has plenty of Life,Today The Scientist are studying The Solar System in Outer Space Even Today in Modern Time.

EarthMars
Real Life

Real Life is both a wonderful and a terrible thing because it will tells facts history and facts, real life has many wonderful things it has nature, cities, houses, castles, pyramids, islands, animals, people, Monsters and Aliens, many facts of real life have events that take place years ago and went on to present day, The Earth has many Facts and Mysteries that are never gets solved, real life has both life death including Mortal and Immortal, real life has many unknown mysteries and a lot of facts that the world has in Real Life even Today in Modern Time, Mars use to have Evil in Real Life, Earth has both good and Evil in Real Life, Real Life has both a light side and a Dark Side.
Milton

**Milton** was the proprietor of Milton's Magycks, a magic-based store in Wander. He played a minor role in the Wanderers' preparation to investigate local goblin attacks.

Milton was later killed in the Destruction of Wander.

## Known Backstory

* Proprietor of Milton's Magycks
* Was harassed by the Wanderers when they were in town, and was basically forced to give Feather Leather to Aggarash.
* Was mauled to death by Kyvrin during the Destruction of Wander
Societies/Dwarven Kingdom

## Dwarven Kingdom

The Dwarven Kingdom spanned across hundreds of worlds at one point, but as the Dwarves themselves became content with the riches found under the mountains, and distracted by the dangers therein, they receded from the life of Gate travel.

The Dwarves of Seraphina are collectors of many powerful artefacts, some from offworld, but many from the planet itself. They run a busy urban city, connected to a massive network of caves and tunnels. The highest honor sought is to be the one to find the next big vein, or the next juiciest artefact.
Deities/Alyas Sayf

## Alyas Sayf

Alyas Sayf (*Safe Full Yaas See*) is a either the name of the Celestial trapped in massive Great Sword sheathed in a bloody and tattered baby blanket, or it may be the name of the individual who became the Celestial after being tricked by a Demon into seeking revenge for her slain infant, or it may be the name of the sword itself since "Alyas Sayf" loosely translates to "The Sword of Hopelessness/Despair".

Alyas Sayf embodies utter hopelessness, and will encourage any demihuman who looks upon it to "lay down and die", or more accurately, simply take no actions at all because they are engulfed in despair. Affected demihumans may contest by rolling Willpower, and any number of successes shakes the demihuman loose.

The Wielder of Alyas Sayf, on the other hand, bears the intense urges to strike down anyone affected with hopelessness; Blinded by and yearning for unending revenge. The Wielder will see no difference in friend, foe, innocent, elders, children, etc...

For both effects, each full scene uncontested (or worse, consented to) permanently reduces their Willpower roll by one to shake free of its effects.

## Backstory

Not much is known, as the Celestial never really engages with its victims. All that is known (*and become immediate apparent to its victims*) is that a woman in antiquity had lost her infant due to violence, most likely run thru with a sword. In her hopelessness, she made a infernal pact for the power to exact revenge upon those who took her child.

Her wish was granted, and she continued her endless march, slaying perpetrators and victims alike... to this day.

## Powers

The Wielder does not make combat rolls against anyone who lost the hopelessness Willpower roll, they simply slay them in cold blood. Other victims may re-roll Willpower if they watch another die in this fashion.

The Hopeless and The Wielder may try to discuss, coerce, and engage Alyas Sayf in conversation. While it is a hopeless endeavor, they will find that Alyas Sayf is an Omniscient Unreliable Narrator, and has access to all knowledge of the past/present/future. *This will typically be framed in why all mortal concerns are hopeless, and why all death is mercy, but y'all can read between the lines...*

The Wielder (and possibly The Hopeless too) may spend an Astrylose and sheath the sword in the freshly "bloodied"(*with your Astrylose*) baby blanket, quelling its effects until events/circumstance/plot re-activate it. Could be a session, could be 1,000 years.
Monsters

Below is a list of dyr valnya Monsters, to include all creatures and constructs than may be intelligent but will not be Players.

Prepend all new campaigns with:

```
Monsters/

```

...and add the "Monster" Category.

* Dragons
* Fae
* Trolls
* Giants
* Elementals
* Celestials
* Infernals
* Saurothrop
* Sera
* Mother
* radroaches
* Falmer
* Sandworm
* Sea Serpent
Dracula

Dracula king of The Vampires is a blood sucker from Transylvania, He Commands The Forces of Darkness to do his Bidding, Count Dracula has many allies, He can Take The Form of a Wolf or a Vampire Bat, Dracula can hypnotize his Victims with His Hypnotic Eyes, Count Dracula is The King of all of The Monsters, Dracula The Prince of Darkness still wanders The Earth Today.
Bride of Frankenstein

The Bride of Frankenstein lives in Transylvania, The Bride of Frankenstein was created and brought to life by The same Mad Doctor who created Frankenstein by stealing parts from the graveyard and bringing her to life with bolts of Electricity, The Bride of Frankenstein is The last of Dracula's allies, She terrorizes People by Strangling them to Death, The Bride of Frankenstein still wanders The Earth Today.
Tiber

PRESENTATION TO THE ROYAL PLANETIC SOCIETY OF BILDUNG OF LETTERS FOR
LEURC COMPANY CONTRACT FROM SIR BARTHOLOMEW BELTON BARLOW.

 The Leurc Company
 displays its generous tradition of
patronage in selecting The Royal Planetic Society of Bildung of
Letters for its decennial survey of planetary systems in hopes of
informing its
 ~~greed~~ vision of corporate social responsibility and new
opportunities. It
is in deepest gratitude and
gratification of the
Society and myself, The Leurc Company gave
me, Sir Bartholomew Belton Barlow, the pleasant duty of
perusing
the planet
Tiber

I much regret the
difficulties of not providing an exhaustive exposition of Tiber
in two weeks per original instructions. The size and history of what
civilization entails is an unfortunate circumstance one must always
face in dealing with such endeavors. Nonetheless, I
am confident my preliminary reports will further the company’s
ends. All of my prior
life’s work is postponed
and will be reexamined on the condition my crucial
activity
here is finished. I shall,
of course, will need
further sums for this purpose.

My
regards,

Sir
Bartholomew Belton Barlow
The Birds of Selse

**The Birds of Selse** are a group of birds scattered throughout the city of Selse. They played a minor role in the Wanderers' adventures in the city when Kelta became indebted to them after promising them a large amount of caterpillars in exchange for their help.

## Known Backstory

* Helped Kelta find Eldrin in exchange for caterpillars
* Later in the Barracks, they forgave this debt
* Potentially appeared in Eldrin's dream as an army attacking Selse

## Personality

* Forgiving
* Terrifying
Campaigns/Tribe-Austin 12-2-19/Gaviela Loken

This page needs to be filled out, and may be worth exp upon completion. See discord.gg/9NkF77y for more details.

## Backstory

Gaviela Loken grew up the brat of a poor family. Her father
worked in a large workshop repairing what items he could and her mother found
what odd jobs she could. Anything that she owned was stolen or traded for. Eventually
this life of crime got her into trouble when at 16 she was caught by guards.
Sent to a juvenile detention center she honed her skills even further where she
stole right out from under guards noses and talked her way out of whatever
trouble she got into. While in the detention center she also started going by
Loken and met contacts even deeper into the underworld. After being released at 20 Loken is out to make a name for herself by any means necessary.
The Creed

**The Creed of the Restoration**, known commonly as simply **The Creed,** is a faith system found throughout Taezan. Rather than worshiping any god or group of gods, the Creed's main focus is reversing the effects of the Shattering, the mythical event in which the Harmony broke into Shards and Splinters of divinity, creating the world as it is known today. The Creed has many different Sects, and its central ideal of Reunification and restoring Unity is interpreted differently by each.

A common aspect among nearly all the sects is the tradition of throwing something into the Godscar Chasms when one visits a Creed landmark in the Shattered City, based on the idea that over time, the chasms might fill up and "heal" the scars of Taezan.

## Sects

### The Restorers

* The largest sect of the Creed
* Focused on developing ways of restoring Harmony literally, studying the nature of divinity and how it manifests

### The Reconcilers

* A fairly large sect of the Creed
* Focused less on the literal restoration of the divine Harmony and prioritizes unity on a more small-scale, practical level
* Headed by a council
* Based in Solidarity in the unaffiliated ward of the Shattered City

### The Menders

* A relatively small sect exclusive to the Shattered City
* Focuses on attaining unity by "healing" the Godscar Chasms by building bridges, or "stitches"
* No central leadership

### The Blood Zealots

* A relatively small extremist sect
* Focuses on restoring Harmony by any means necessary, including extortion, assault, and murder. This endeavor takes many forms, such as tracking down minor gods with the intent to kill them and extract their divinity in some way

## Members

* Jothomir Joros (Reconciler, former Blood Zealot)
* Belora (Reconciler)
* Cas (Reconciler)
* Kadlavig (Mender)
* Drev (Blood Zealot)
* Hatcher (Blood Zealot)
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Societies/Dellani

## Dellani's Past

Anamsis had been a feudal hodgepodge for hundreds of years, no single clan or kingdom making any large headway. Dellani was once a country of peace, it's inclusiveness and hospitality reigned as all beings felt safe within its borders.

At some point, King Tyrain was a born king, and became involved in statecraft by 3 years old. A Fae had given his Mother a gift - The Memory Mattress - ostensibly to soothe her dreams during pregnancy. The King has been influenced by the artifact, and used to to rapidly conquer over a third of the planet.

## Dellani's future

The kingdom seeks to subjugate the entire planet, but multiple sects and nations have yet to submit. Between constantly insurgent activity, gang uprisings, rioting, and dyr attacks, Dellani is behind the King's schedule. To compensate, His decrees have become more and more severe.

Finally, a prophesy became public after a raid on a facility full of secret documents: The King remembered his own death! Offworlders would come to steal the mattress and he would be slain - this revelation prompted massive increases in invasive security (and assassins excited to fulfill it), so the King must now personally see the the face of anyone at Dellani's borders, typically by putting bureaucrats to sleep chemically so the faces are written to memory, therefore viewable from The Fortress where The King resides.
Societies/Yedzjatyri

Yedzjatyri are essentially a piratic religious order, who, under the auspice of Babcia Yedzja, hunt those who would betray or assail kravopayonk communes, stealing from or enslaving them. They employ stealth, sabotage, and outright assassination to protect their communes, the kravopayonk people as a whole, and exploited people in general.
Personages/Gunner

## Gunner

Gunner is a Fae, and typically acts as quest-giver for parties of adventurers.

Gunner support closing all of the Gates, and will often reward the party for various side-quests while doing so.

He offers adventurers their favorite sandwich, typically on a picnic table, even if it's presense is extremely unlikely.

Gunner will not interact favorably with adventurers working with the Fae Leslie
Empress-Queen Hortensia Thales

### Empress-Queen Hortensia Thales (a.k.a. Jan)

Empress-Queen of the Ophion Empire, Hortensia is a gregarious ruler who takes delight in court and street. Known for oration and cunning, the Empress-Queen has overseen peaceful years for her people while protecting Ophion's borders from trappers and the alliance between Erinyes and The House of Owl.

## PERSONALITY CHARACTERISTICS

### Personality Quirks

Accents words with vibrato in a high register and her mask adorn with gemstones.

Current Location
Anastasius
Circumstances of Birth
Royal matriarchal line
Birthplace
Caerleon
Current Residence
Anastasius
Biological Sex
Female
Eyes
Blue, amber hazel and round.
Skin Tone
Common raccoon
Height
3'5 ft
Weight
50 lbs
Quotes & Catchphrases
"Bedazzle it"
Campaigns/GK-Austin 10-3-19/Luna

* Alpha
	+ Town is repeatedly under siege, luna goes to investigate.
	+ Arrives, town is destroyed utterly
		- Is hella far (2 days?) from gate too, dyr travelled
	+ Luna attacked by dyr, drives it off.
	+ PCs appear. Investigate. Backstory.
	+ No clue where to go for MAIN gate though, Luna says let's go to the edge of their kingdom
* Beta
	+ Bizarre agrabah town here, 8 day from gate
	+ Farmer/flea markets, seedy zone, ocean port
	+ Stop a guy from stealing a baby
		- Tells of a distant port buying children
		- Maybe do coords instead
* Gamma
	+ 5 d walk
	+ Fine dressed distinguished gentlemen owns a massive child plantation; papa
	+ Papa has them growing food, doing chores, refining suspicious powder into Astrylite, learning Magicka, and sorts of shit.
	+ Hes also using the money to purchase more children...  its mfn Neverland in this bitch..
		- Astrylite! Ahahahahahaha
	+ Turns out papa is a fn dragon, hording children instead of gold, but his horde grows up, and hes gotta fix that
	+ Papa mentions being exiled from the other dragons guarding the MAIN gate, but doesnt know the coords. He does know some that are close
* Delta
	+ It's at the top of a mountain. A massive plume of smoke pours from the gate. There's no way down except dying.
	+ Dragon will eventually approach PCs, and parlay with them
	+ Hates the gate, hates that they are Gate users, hates the idea of turning one on, ignores noble pursuits, hates the gate closing (how can you know it worked exactly?), etc...  extremely difficult to convince
	+ More like, farm dragon for clue on how to get to main gate
* MAIN
	+ Guarded by dragons, no creature shall ever pass thru this gate
	+ They may have blocked it, without shutdown
		- Not interested in listening to mortals
		- Maybe dyr just hates dragons breath?
	+ Impassable mountain range, and only be flown in
Societies/Crex's Domain

This loose society on Crex's Planet happily dedicates their lives to the direction of a Lighting Dragon named Crex.

These people hold annual feast-ivals to feed the Dragon, and in turn she keeps the planet for being consumed by the dyr, and keeps ancient superweapons buried beneath massive glacial ice sheets.
Deities/Radiant Archon of the Unfettered Sun

## Radiant Archon of the Unfetted Sun

Archon for short, is a Celestial  trapped in a costume jewelry necklace.

Archon's virtue is Justice, and will trigger Willpower rolls when it perceives injustice occurring.

Anyone who loses or lets Archon control them takes -1 to future rolls, and will fire Sunlight-based beam weapons from their palms, face, and/or torso, dealing extremely large amounts of damage. Archons victim, if they survive, will have taken bashing (or lethal) damage up to full, and lost all their Astrylose.

Archon was recalled by the Frog Council to defeat Lord Gobble, and taken offworld by the party afterward.

### Powers

Archon intuitively knows when Injustice is occurring, and with guide his victim to defeat it.

To that end, Archon can fire "Smite", an Elemental Bolt [Light] (Beam) which deals addl damage proportional to the graveness of the injustice (Possibly +6, sometimes upwards of +10)

Archon can also demand "Penance", where a series of contested Willpower rolls will destroy the psyche of the Unjust. If Archon fails, he may be stunned into questioning the concept of Justice.
Campaigns/GK-Austin 10-3-19/Kinder

Kinder is a goat humanoid from Resmond, a planet where creatures of all kinds and synths (a race of synthetic, robotic creatures) live in relative peace with one another. His home planet consists of many travel portals that are predominantly entered by the synths for the organic lives' safety. Kinder is a unique individual. As he lives in a planet with rich and flourishing technological growth, Kinder had developed a special type of power, a type of magic, that allows him to connect and interact with technology with the power of his mind. In a world where most crime is linked to hacking, Kinder's ability to interact and hack tech with his mind is sought after by many...

## Prologue

"Dang... I'm so hungry. I gotta keep low, but I haven't eaten in days. I can only hack so many vending machines before I get caught... Wait... is that... a cart? Full of corn? When will I get the chance?"

-Kinder, 5th day of Spruce. Year XXXX

Kinder
Places/Anamsis

## Anamsis:

Current dynamic map linked here: http://fusionbombsderp.com/valnya\_map/ . Toggling the checkboxes below with hide/show different map layers. Go check it out, experiment and explore!

## List of Gates and Cities:

Here is a list of the current Gates and nearby/relevant Cities.

## Alpha

This Gate lies at the far edge of Dellani's Capital City, with in turn in at the feet of a large volcanic (dormant) mountain that defines this continent.

### Dellani Capital City + Fortress

The Capital City and the Fortress "on the hill" both resemble large scale stone "medieval" architecture, often using native volcanic rock, in various forms. However, it appears within the last century to have very rapidly become dieselpunk in aesthetic, often using magicka and technika.

#### The King's Road

This road was once the trade route between here and Beta / Crusterow , but after it was sealed off from the main city, it became a primary hotspot of indigent and crime.

#### Tam's

A massive housing complex outside of town, as a place for the poor to go, but has become such a criminal cesspit that it drove away the founder Tam himself. All sorts of shady characters now reside there.

#### Unicorn Shrine

A snake-oil salesman's mecca, the site is the supposed grave of a Unicorn who was slain by evil witches, or evil robots, or evil pixies, or an evil dragon; depending on who tells the story. Whatevers in that grave, the charlatans above are still making a killing every day. They promise to cure whatever ails you, for a price. Various placebos with glitter and rainbow trim are sold at exorbitant prices. Hawkers claiming their ailments cured accost anyone who strays too close.

## Beta

This Gate lies about 3 days travel from Alpha, and from Capital City.

### Crusterow

Attached to the Capital City by The King's Road, Crusterow was once a prime location for Gate commuters to get away from the city and enjoy nature. Now it is Dellani's main region for outcasts, crimes, indigents, and anyone else deemed "undesirable" by Dellani authorities.

### Martok

...

Nu
--

...

Mu
--

....
Personages/Papa

## Papa

This is the name of a grey dragon who took demihuman form, and horded children.  He lived on the planet Luna .

## Background

Papa influced the surrounding cultures to allow him to accrue hundreds of orphans, who in turn built themselves a massive utopian child plantation.

The catch was, once a child became of-age, and was no longer a child, Papa would take them into the abandoned Astryl mines and turn the young adult into Astrylite - and then sell the Astrylite for more children.

## His End

Papa insisted that Bea  was a delivery, but Tarla  wasn't having any of it.  Gunner  made a fantasical deal with Tarla: He would give Bea beauty, everlasting youth, and she would be immortal - in exchange to the Dragons head.

Tarla and company tricked the dragon into attacking as a dragon, and snuck his polymorph amulet onto his dew-claw. Now in demihuman form, the amulet was inside his boot. He could not reach his boot before Tarla beheaded him and took her trophy back to Gunner.

But,

*The Dragon did not die.*
Devari

The Devari are a culture of elves widely regarded as evil, malevolent devil worshipers. To some extent, it could be said to be true that they are devil-worshipers, but this is more due to circumstance and condemnation of the divine forces they deal with than their own seeking of the infernal.

The devari elves were originally a relatively remote culture of elves, hidden in the dark forests of a northern continent of Rilesh, where they worshiped and appeased their ancestral spirits and the spirits of nature around them, along with a small pantheon of gods. This