recursal/Fanatic-Fandom huggingface dataset:
Rámfut Official Wiki

Lore and keepings of the extended Ramfut universe.

**Pwikhódimþ vymy'yc kéna Wiky Skwib'bvew Wámfuts (Rámfut Official Wiki)!**
This is a wiki page I'm making for a fantasy world I designed as a kid. Just as a way of keeping it together, and giving others to check it out. If only to laugh at the "cringe" of it all :P

Ideally, I'll be able to fill this up with pictures and other actual files instead of just text. But it's just a rough outline for now.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodeAn Important LocationPlaceholderA Key EventThe Kohl Language

*Need help building out this community?*

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Grum'shar

Pomiotnik. Krasnolud druid, który oszalał po zainfekowaniu krwią Arymana.

Dzięki mocy boskiej krwi potrafł kontrolować blights i gray oozes.

## Przygody

W 1371 zaatakowany przez Bohaterów (z Dragon Heist) w melinie Gangu Kaliena w kanałach pod Dzielnicą Manufaktur w Ultima Delta. Zbiegł na powierzchnię, gdzie został aresztowany przez straż miejską.

Próbował uciec z cekhauzu i został wywieziony przez templariuszy do lochów inkwizycji.
Landen

Kapłan Mitry. Samozwańczy proboszcz wsi Barrowyn w Lazuranach.

## Przygody

W 1371 zgwałcił swoją pięcioletnią wychowankę - driadkę Limonkę, a następnie powiesił się. Po śmierci stał się duchem i pomógł drużynie dworzan wyjaśnić zagadki Barrowyn. W jego pamiętniku Bohaterowie znaleźli List Uniwersytetu do Landena.

Kapłani z Manta Ray bez powodzenia próbowali pozbyć się ducha. W tej sytuacji pozostawili go bez nadzoru w opustoszałym Barrowyn.

Wkrótce potem nadzór nad duchem przejęli kapłani Mitry wysłani przez Eldreda.
Kohl Number System

Kohl areas tend to use a duodecimal (base 12) system.

Also interesting is that Kohl has both positive and negative numbers. In essence, "negative one" in human math has effectively a separate digit in Kohl numbers. This can be used to make alternate number combinations. For example, the word for "negative two" is "ut." So 68 could be translated as "sixty-eight," or "seventy-ut" (seventy-negative-two). This is mostly only used for niche scientific or mathematical works though, or for expressive arts such as lyrics or to emphasize parts of speech. The "default" numbers used are positive.
Barren Polar Zones

The Barren Polar Zones, often shortened to "Bapoz" (pl. "Bapozai") are two points on Colanexa's poles agreed by the region's governments to be virtually uninhabitable and too dangerous to occupy; as such, they are technically unclaimed, or "barren." Due to a combination of severe weather, wildlife, and natural hazards, it is strictly forbidden to force or even allow citizens to occupy these lands, as well as conduct manned operations (though exceptions exist for this latter condition).

The concept of the Bapoz has proven controversial since their inception; since they remain unclaimed by any region, they are virtually lawless. They are popular hiding spots for wanted fugitives and criminals, as well as political exiles to keep within proximity of their barred regions. Some argue they should be occupied to harvest resources, or to prevent the fleeing of dangerous criminals. However, it is widely accepted that the territories deemed "barren" are inhospitable and should not be places of residence.

When adapted to the human metric scale, the area of each Bapoz covers roughly a one thousand kilometer (1000 km) radius circle from the exact pole of the planet.

## Environment

The territory around the Bapozai is mostly freezing cold arctic tundra and glaciers. It has fierce winds and snowstorms and are largely deemed inhabitable, though non-regional tribes still exist there. The northern Bapoz is the home of the mythical “Marraiznosky” (Arctikohl for “Chill-Pet”), a colossal multi-legged fur-covered beast that is said to wander and guard the frozen lands. They have allegedly been seen in the outskirts of Schremn, though solid evidence of their existence remains inconclusive.

It is alleged that among the other wildlife, behemoths known as "Marraiznosky" (Arctikohl for "Chill-Pets") reside in the north Bapoz. So far, the only reports are eyewitness accounts and unsteady footage; Marraiznosky are similar to Earth's Yeti in this regard. However, their description is drastically different; they walk on several (at least four) legs attached to a colossal body, and stand between three to ten stories in height. They are covered in dense, white and grey fur, often matted with ice. Some have described them as peaceful, while others have claimed to have been attacked by them or even had partners killed. Confirmation of the existence of Marraiznosky remains inconclusive.
Not So Saint Nick

***Not So Saint Nick*** is the Christmas Special of WBP’s second Minecraft Doctor Who season.

## Synopsis

It's approaching Christmas across the globe, and people are getting ready for the big day. However, one Kris Kringle is acting a little differently this year to those on the naughty list - and it doesn't bode well for their families...
Earth

Earth was the planet that humans originated from. It is seen multiple times throughout WhoBlocks Productions' Minecraft Doctor Who series. During this series, Earth has experienced multiple attacks in which The Doctor, Jack and Nathan were present to defend the planet. Below is a list of these attacks.

## Attacks on Earth

### The Creature From the Lake

In the first ever episode of the series, earth was under attack from the Lava Golems. UNIT were seen in a short montage of them battling these creatures, however they did not team up with The Doctor and his friends at the time. Earth was ultimately saved by the newly regenerated Twentieth Doctor, alongside an Ice Warrior who had come to warn The Doctor about the attack.

### Earthbound

During the Season 2 opening story, Earth became under attack from the Autons, who were working with an Orban named "Professor Markka" to try and invade the planet. The Autons stepped down their invasion once The Doctor convinced the Nestene Consciousness that he could find them a new planet to live on, and Markka was killed by the Autons after he was proven to be too weak to lead. However, the Autons did not get to leave in peace as their ship was blown up by Adam Jones just as they began to depart from the planet.

### Terror of the Mind Leech/The Feast

In the second story of season 2, Earth was attacked by a brutal new enemy called the Mind Leech. UNIT finally appeared for the first time ever in the series, led by Daniel Lethbridge-Stewart, who worked together with the TARDIS team. This attack claimed the lives of many UNIT personnel and civilians worldwide, including Nathan's girlfriend and Adam Jones, who sacrificed himself when he blew up the Mind Leech ship, allowing UNIT to finish off the remaining leeches.
Ice Warriors

An Ice Warrior as seen with The Doctor, Nathan and Jack. The Ice Warrior is on the right.

## Biography

### Aliases

Martian, New Martian, Neo-Aretian, Saurian, Saurian Evolutionary

### Affiliations

The Alliance
The Galactic Federation
The Martian League

## Best of the Best

### Notable Beings

Varga, Slaar, Izlyr, Azaxyr, Harma, Rhukk, Aklaar, Ssard, Xznaal, Izdaal, Hass, Slaadek, Skaldak, "Friday", Iraxxa

The **Ice Warriors** are a race of reptilian humanoids from Mars, first seen in the pilot episode of Season 1 rising from underneath a lake. Jack Driver compared them to Martians.
Nathan Blake

* Green
* Blue

**Nathan Blake** is one of the two current companions of The 20th Doctor, originating from the pilot episode of Season 1, The Creature From The Lake.

## Biography

### Childhood

Nathan was born on the 23rd August 2031. He was kicked out of his parents' house at 17 for using their credit card to buy expensive hats, which sparked his love for them. He frequently stayed at Jack Driver (his cousin)'s house; a direct consequence of his now fading relationship with his parents.

### Adulthood

When he turned 19, he unsuccessfully tried to find a job. It is unclear whether he ever found one after the events below. He had a girlfriend named Julia.

### The Doctor

Nathan and Jack met The Doctor when his TARDIS unexpectedly crashed next to Jack’s house after regenerating. The three of them worked together to stop an evil creature from rising to power and destroying the planet, and from then on they started to travel with him.

After solving a murder mystery and battling with the Cybermen, Nathan and Jack went back to live their lives on Earth. A year later, the two of them are kidnapped by the Time Lords and taken to Gallifrey, where they are reunited with The Doctor.

## Trivia

* Nathan's favourite colour is green, however he also takes a liking to blue.
* Interestingly, Nathan uses the maiden name of his mother.
Title Sequences

The **Title Sequences** used in *Minecraft Doctor Who* are fundamental to the structure of episodes. They are usually found at the beginning of episodes and are upgraded each series.

## Series 1A

Series 1A's title sequence is the first of its kind. It begins with the TARDIS flying through a colourful Time Vortex, followed by the main cast's names which each sport a different border colour. The names are then followed up by the brown Doctor Who logo in Butterbelly font and Quantum Studios fading in underneath. These disappear and are followed by the TARDIS flying through the vortex again and the episode card.
Sei Satomi

**Sei Satomi** (里美 星, *Satomi Sei*) is the top star of the Kouka Winter Troupe who is friends with Ai Narata and Sarasa Watanabe.

## Background

Not much is known about Sei except she is the next top otoko-yaku actress of the Winter Group at Kouka School of Musical and Theatrical Arts.

## Etymology

* The name **Sei** means "star" (星).
* Sei's surname **Satomi** means "village" (里) (**sato**) and "beautiful" (美) (**mi**).

## Trivia

* Sei fascinates women with her dark yandere acting.
* Sei's Japanese Seiyuu, Hiroki Nanami, is a former otokoyaku actress of the Takarazuka Revue.
Jack Driver

**Jack Driver** is one of the two current companions of The Twentieth Doctor (Jimbo\_Gaming), originating from the pilot episode of Series 1A.

## Biography

### Childhood

Jack Driver was born on 8th June 2024 in Antliville General Hospital. He attended Herth Hill Primary School until he was 11, and Miyne Croft High School until he was 18.

### Adulthood

At 19, he started to pursue a career in programming. He managed to code an operating system once, but it never took off.

### The Doctor

Jack and Nathan meet The Doctor when his TARDIS unexpectedly crashes next to Jack’s house after regenerating. The three of them work together to stop an evil creature from rising to power and destroying the planet, and from then on Jack and Nathan began travelling with him.

## Trivia

* Jack's favourite colour is red.
* He's a cat person, and has always wanted one - he got one after the events with The Doctor.
* He has a brother, however we do not know his name.
* Jack is a great cook. He even once started writing a cookbook, but never finished it.
Dobra Wróżba - statek

Łódź rzeczna należąca do Abastet Mrokoty. Na statku rozstawiony jest kolorowy namiot. Całość pomalowana jest w jaskrawe barwy z licznymi znakami Brenny. Łódź służy jako pływający namiot wróżki Koczo.

Ma ok. 10 metrów długości i może przewieźć tyleż osób.

## Przygody

W styczniu 1372 Dworzanie przebrani za najemników z Komapanii Św. Lanfreda przypadkiem spotkali Abastet w Lamedusie. Wróżka rozpoznała w Gavinie kapłana Brenny i zgodziła się ich zabrać za darmo w górę rzeki. Zacumowali pod Zingarellą i rozbili namiot do wróżb. Wieczorem Gavin zaatakował Renarta, w wyniku czego w wieży ogłoszono alarm. Dworzanie uciekli do lasu, do swoich ukrytych rycerzy, a Abastet odpłynęła w dół rzeki. Nie widząc szans przedarcia się przez blokadę pod Lamedusą, ukryła Dobrą Wróżbę, która niestety wpadała w ręce straży z Szafranu. Sama wróżka uciekła.
Upgrade! Part Two

***Upgrade! Part Two*** was the fourth episode of series 1 of *Minecraft* *Doctor Who*, and part of the third story (second of three parts) to be produced by Quantera Studios.

↵The episode stars companions Nathan Blake and Jack Driver.

From a production standpoint, it was part of the first *Minecraft Doctor Who* story to take place on a spaceship.

## Synopsis

With Jack and Nathan captured, The Doctor must do whatever it takes to save them. But just how far is he willing to go to save his friends and stop the Cybermen?

## Cast

The Doctor - Jimbo\_Gaming

Jack Driver & The Veil - furiouscreeper

Nathan Blake - YourLuckyTardis

Voice of The Cybermen - ItsArcticVision

Scientist - Bongo50

Cybermen Extras - Not Credited (Dalek Mod Entity Manipulator entities)

## Crew

Executive Producer - YourLuckyTardis

Producer - Jimbo\_Gaming

Production Manager - ItsArcticVision

Director - furiouscreeper

Script Writer - ItsArcticVision

Script Editors - Jimbo\_Gaming, YourLuckyTardis

Music - Murray Gold

Builders - Quantera Studios

Visual/Special Effects - Quantera Visuals, SWDTeam

Online/Offline Editors - YourLuckyTardis, ItsArcticVision

Production Co-ordinator - Bongo50

Camera Operators - Bongo50, ItsArcticVision

## Trivia

* This episode spent 3 weeks in production and just under 1 week in post-production.
* This was the last episode to use The Twentieth Doctor's original skin.

## Ratings

This episode currently has NAN likes and NAN dislikes.

## Release

The episode was first shown on Saturday 3rd April at 6:15pm on the Quantera Studios channel with a length of 13 minutes and 46 seconds. There are no deleted scenes.
MDW: Series 1A

Series 1A is the first segment of the first series of Minecraft Doctor Who, starring The Twentieth Doctor, Nathan Blake and Jack Driver.

### Episodes

Series 1A Episode List
 2. Death Upon Us (Webcast story) | furiouscreeper
 3. Upgrade! Part One (Webcast story) | furiouscreeper
 4. Upgrade! Part Two (Webcast story) | furiouscreeper
 5. Rebirth of The Cybermen (Webcast story) | furiouscreeper
MDW: Series 1B

Series 1B is the second segment of the first series of Minecraft Doctor Who, starring The Twentieth Doctor, Nathan Blake and Jack Driver.

### Episodes

Series 1A Episode List
 2. Immortality of the Daleks (Webcast story) | furiouscreeper
 3. Invasion of The Loxilax (Webcast story) | furiouscreeper
 4. The Union of Three (Webcast story) | furiouscreeper
 5. Revenge of The Timelords (Webcast story) | furiouscreeper
Cyberking

The **Cyberking** is the leader of the Cybermen. His first appearance was in Upgrade! Part Two.

## Biography

Originating from the Cybus Leisure Centre, he was created after The Doctor was converted into a Cyberman. He led an army of Cybermen and stole the TARDIS, taking it back to Mondas to spread the Cybermen throughout time.

### Defeat on Mondas

Using Jack and Nathan as distractions, The Veil successfully infiltrates the TARDIS and uses his sonic screwdriver to revert the conversion process of The Doctor. However, the conversion process is not able to be fully reverted since The Doctor's hearts are attached to what remained of the Cyberking, leaving him with cybernetic parts. The Cyberking's initial plans are foiled and his Cyber Army is permanently shut down, however after leaving Jack and Nathan on Earth, it is discovered that the Cyberking is not completely dead, remaining as a split personality within The Doctor's mind.

### Conflict

After revealing his continuing existence to The Doctor, an inner conflict ensued due to their fighting for control over their body. During the Daleks' hunt for the Book of Islos, the Cyberking makes a secret alliance with them by donating The Doctor's blood in exchange for the Book. The Veil attempts to develop a cure to kill the Cyberking, which seems to work momentarily, before revealing to The Doctor that he is indeed still alive.

### Mysiptus-125

Accepting his new co-existence, The Doctor decides to visit Mysiptus-125 on a farewell tour of its infamous Minrowe Crystals, telling the Cyberking to not cause any trouble. Surprisingly, during the Loxilax's invasion of the planet, The Cyberking complies with The Doctor's order and allows him to save the day, later revealing that he was amused by the adventure and needs the Doctor to live, so that he too could continue to live.

### Death

After defeating the Loxilax, the Cyberking takes The Doctor to Gallifrey, where he meets up with The Veil and The Master to discuss their plan to resurrect the Timelords. The Doctor attempts to escape, but is stopped by The Master and tied to a chair connecting to a rift in time. It is then revealed by The Veil that the Cyberking is intended to be a sacrifice in his plan to bring the Timelords back. The machine attached to the rift is activated, and the energy from the Cyberking is used to power it, effectively killing the Cyberking's conscience. Later, The Doctor heads to the TARDIS to remove his now defunct Cybernetic parts.

## Trivia

* The Cyberking was created as a means for the resurrection of the Timelords.
* In a now deleted minisode, set between Season 1A and B, The Cyberking showed The Doctor how Jack and Nathan were living, after having been left on Earth.
* The Cyberking was only ever able to take control of The Doctor's body momentarily after his defeat on Mondas.
Upgrade! Part One

***Upgrade! Part One*** was the third episode of series 1 of *Minecraft* *Doctor Who*, and the third story to be produced by Quantera Studios. It was the first part of the three-part story ***Upgrade!***.

↵The episode stars companions Nathan Blake and Jack Driver.

From a production standpoint, it marked the first *Minecraft Doctor Who* story to take place on a spaceship.

## Synopsis

Nathan and Jack wish to relax luxuriously in a leisure centre hotel ship. They find out the robot neutral 'Cybermen' on the ship are actually a dangerous species. Can the TARDIS team stop the Cybermen or do they lose terribly?

## Cast

The Doctor - Jimbo\_Gaming

Jack Driver - furiouscreeper

Nathan Blake - YourLuckyTardis

Voice of The Cybermen - ItsArcticVision

Manager - Bongo50

Bowling & Dining Extras - Not Credited (CustomNPCs entities)

## Crew

Executive Producer - YourLuckyTardis

Producer - Jimbo\_Gaming

Production Manager - ItsArcticVision

Director - furiouscreeper

Script Writer - ItsArcticVision

Script Editors - Jimbo\_Gaming, YourLuckyTardis

Music - Murray Gold, Segun Akinola

Builders - Quantera Studios

Visual/Special Effects - Quantera Visuals, SWDTeam

Online/Offline Editors - YourLuckyTardis, ItsArcticVision

Production Co-ordinator - Bongo50

Camera Operators - Bongo50, ItsArcticVision

## Trivia

* This episode spent over a month in production and 25 in post-production.
* This was the first episode to use two **Editors**.

## Ratings

This episode currently has 10 likes and 0 dislikes.

## Release

The episode was first shown on 21st March 2021 at 7pm on the Quantera Studios channel with a length of just over 11 minutes and 26 seconds. There are no deleted scenes.
Cybus Leisure Centre

Cybus Leisure Centre was a spaceship of which supposedly 'robot' Cybermen were housed on. The Twentieth Doctor, Nathan Blake and Jack Driver visited the spaceship to take a break, however it turned out to almost cost their lives.

## Timeline

### Origin

Following the Aftermath of the Cyber Wars, a former cyber-ship was converted into a leisure centre, where the cybermen on board were reprogrammed as service robots.

### Holiday Gone wrong

After arriving at the leisure centre, the cybermen began to enact their plan to convert life within the ship. Once The Doctor was separated from his friends, Jack and Nathan were captured and placed in conversion chambers to lure The Doctor out, in order to capture and convert him into their Cyberking. Some of the casualties involved during this were the centre's manager and the scientist. It is unknown what happened to the leisure centre after the cybermen abandoned it once they had possession of the TARDIS.

## Trivia

* The script for "Upgrade - Part 1" initially had a shot of the outside of the Leisure Centre in space, however this was removed from the episode as the exterior of the Centre was never built.
* Rather than building the centre as a connected set, the bits seen of the centre during the "Upgrade!" story are all disconnected from each other.
The Twentieth Doctor

* The Doctor
* Cyberking

Curious, fun and over-protecting, the **Twentieth Doctor** is the result of saving the world from the Lava Golems, alongside the Ice Warriors. This incarnation of The Doctor believes that those attacking others with weapons should be punished for their actions and protects his companions with his life, no matter what it takes.

He began his travels with companions Nathan Blake and Jack Driver.
The Union of Three (Webcast story)

***The Union of Three*** was the ninth episode of Series 1 of *Minecraft* *Doctor Who*, and part of the sixth story (first of two parts) to be produced by Quantum Studios.

↵The episode stars companions Nathan Blake and Jack Driver.

From a production standpoint, it was UNAVAILABLE.

## Cast

The Doctor & Cyberking - Jimbo\_Gaming

Jack Driver & The Veil - furiouscreeper

Nathan Blake - YourLuckyTardis

The Master - Doctor\_1000

Omega - SapphireGG

## Crew

Writer - ItsArcticVision

Script Editor - Jimbo\_Gaming

Camera Operators - Bongo50 & ItsArcticVision

Builders - furiouscreeper, Jimbo\_Gaming, ItsArcticVision, YourLuckyTardis, Bad0dour

Visual Effects - TheRebelOfTime & Quantum Visuals

Video/Audio Editor - YourLuckyTardis

Closed Captions - Jimbo\_Gaming

Executive Producer - YourLuckyTardis

Producer - Jimbo\_Gaming

Production Manager - ItsArcticVision

Director - furiouscreeper

Online/Offline Editors - YourLuckyTardis, ItsArcticVision

Production Co-ordinator - Bongo50

## Trivia

* This episode spent UNAVAILABLE weeks in production and UNAVAILABLE in post-production.
* UNAVAILABLE.

## Ratings

This episode currently has UNAVAILABLE likes and UNAVAILABLE dislikes.

## Release

The episode was first shown on UNAVAILABLE at UNAVAILABLE on the Quantum Studios channel with a length of UNAVAILABLE minutes and UNAVAILABLE seconds. There are UNAVAILABLE deleted scenes.
Dokument o podmianie Baldwina

Dokument spisany w roku 1352 przez Eldreda Palmiera, Mystyllę Tuar-la-Mor, Caliendrę da la Riviere i Etiennę Belil zaświadczający o podmianie przez nich noworodka baronowej Manta Ray (Prawdziwego Baldwina na Baldwina).

Oto jego treść:

spisano 4 maja Anno Domini 1352 na zamku Manta Ray

My niżej podpisani zaświadczamy, że dziś w nocy przyjęliśmy poród naszej seniorki — Alienor baronowej Manta Ray. Na świat przyszło dziecko o wyglądzie starca, pomarszczone, pokryte siwą szczeciną.

Aby nie odbierać baronowej ostatniej szansy na urodzenie dziedzica i oszczędzić jej cierpień, podmieniliśmy dziecko i na jego miejsce podłożyliśmy noworodka, który urodził się tej samej nocy niewieście z przytułku.

Nie mając serca zabijać potworka, postanowiliśmy hodować go incognito, w odosobnieniu i sekrecie.

Baronowej nie poinformowaliśmy o podmianie.

Zobowiązujemy się przed bogiem do zachowania tajemnicy. Na wypadek, gdyby ktoś oskarżył nas o złą wolę, sporządzamy po jednej kopii tego dokumentu dla każdego z nas czworga, a naszymi podpisami krwią i pieczęciami zaświadczamy jego autentyczność.

## Przygody

Dokument został odczytany przez autorów w obecności ich spadkobierców (z wyjątkiem Czapulinki) w 1371 w gospodzie Pod Trzema Piórami na kilka dni przed inwestyturą Baldwina Manta Ray. Gwoździogłowy, Seabharinn i Gavin podpisali go.
Homnevïj

Les Homnevïj sont des furries de petite taille au corps robuste. Natifs des rivages méridionaux enneigés, ces créatures se sont attachés à lutter pour leur survie, devenant ainsi des créatures belliqueuses au cours des générations. Les différentes tribus Homnevïj des temps anciens se sont livrées de nombreuses guerres avant de s'unifier tardivement.
Błogosławiona przez ziemię

Część 14 kampanii Dziennik manokradcy

Gdy wracaliśmy z wesela w Duornil, Tristan poczuł obecność innej istoty błogosławionej przez żywioł. Znał to uczucie, bo doświadczył go już, gdy polowała na niego druidka Shineera „Błogosławiona przez Ogień”.

Akweduktem z Andali udaliśmy się w krasnoludzkie góry, skąd dobiegał impuls. Za rudokopem zaczynał się żleb pnący się ku **Czarcim Skałom**. Ostrzeżono nas, że ukrywa się tam potwór odpowiedzialny za zniknięcia w ostatnim czasie kilku gwarków.

W jaskini znaleźliśmy zdziczałą niedorozwiniętą krasnoludzką dziewczynkę o rysach wskazujących na domieszkę żywiołu ziemi we krwi. To ona emanowała aurą. Niestety nie potrafiła mówić. Wkrótce z głębi jaskiń wyszedł jej opiekun – kamienny olbrzym i rozpaczliwie zaczął szukać swej maskotki.

Zabraliśmy dziecko do pobliskiego monasteru **Moradina**. Kapłani zgodzili się odprowadzić dziewczynkę na wychowanie do krasnoludzkiego miasta. Mieliśmy się zgłosić za rok, by poznać szczegóły.

W kilka miesięcy potem usłyszeliśmy, że ów olbrzym – zwany **Tosse „Piołun” Kappinen** – wespół ze swoimi ziomkami i jakimiś tresowanymi gigantycznymi żukami zaatakował kopalnię rudy pod żlebem. Zginęło kilku górników, a tan **Urwiska Lamentu** (krasnoludzki odpowiednik naszego barona) poszukuje nas w charakterze podejrzanych. Coś mi mówi, że schrzaniliśmy sprawę – raz, że poginęły przez nas krasnoludy i trudno je będzie teraz udobruchać, dwa, że straciliśmy z oczu Błogosławioną, która może namierzyć Tristana i jeśli nasi wrogowie dotrą do niej pierwsi, będzie po moim bracie.
Rebirth of The Cybermen

***Rebirth of The Cybermen*** was the fifth episode (finale of series 1A) of series 1 as a whole of *Minecraft* *Doctor Who*, and part of the third story (third of three parts) to be produced by Quantera Studios.

↵The episode stars companions Nathan Blake and Jack Driver.

From a production standpoint, it was *the first Minecraft Doctor Who* episode to use the planet Mondas.

## Synopsis

The doctor is gone, the Cybermen have the TARDIS. All of time and space is in danger. It’s up to Jack, Nathan and The Veil to stop the Cybermen and save the doctor.

## Cast

The Doctor - Jimbo\_Gaming

Jack Driver & The Veil - furiouscreeper

Nathan Blake - YourLuckyTardis

Voice of The Cybermen - ItsArcticVision

Cybermen Extras - Not Credited (Dalek Mod Entity Manipulator entities)

## Crew

Executive Producer - YourLuckyTardis

Production Manager - ItsArcticVision

Production Co-ordinator - Bongo50

Producer - Jimbo\_Gaming

Director - furiouscreeper

Closed Captions - Jimbo\_Gaming

Script Writer - ItsArcticVision

Script Editor - Jimbo\_Gaming

Music - Murray Gold

Builders - Quantum Studios

Visual Effects - Quantum Visuals, TheRebelOfTime

Editor - YourLuckyTardis

Camera Operators - Bongo50, ItsArcticVision

## Trivia

* This episode spent 2 weeks in production and only 1 and a half days in post-production.
* This was the first episode to not feature The Twentieth Doctor's original skin.

## Ratings

This episode currently has NAN likes and NAN dislikes.

## Release

The episode was first shown on 10th April 2021 at 5pm on the Quantera Studios channel with a length of 15 minutes and 56 seconds. There are no deleted scenes.
Action

Une action est entreprise dès qu'on pourrait définir une expérience dont le résultat pourrait être incertain. La résolution de l'action dépend d'une compétence et du contexte.

## Déroulé d'une action

L'action s'initie par l'annonce du joueur de la volonté de son personnage d'effectuer ladite action. Cette étape est cruciale dans la mesure où une incompréhension peut survenir entre joueur et narrateur. Aussi, il est recommandé au narrateur de poser une question pour vérifier la volonté du joueur (comme vérifier la cible de son action), ou au moins reprendre en termes propres ladite volonté, afin de provoquer chez le joueur une réaction en cas d'incompréhension.

Par la suite, le narrateur détermine la difficulté du test à mener. Pour cela, il faut estimer l'impact qu'aurait la réussite de l'action. La portée de la réussite est davantage à considérer pour ses effets à court terme que ses conséquences à long terme. Par exemple, persuader un garde de fermer les yeux sur un crime en l'achetant va davantage comporter de difficulté sur le fait de dévier le garde de ses fonctions que sur l'ampleur du crime (si le garde n'en est pas informé). Par référence, une action réussie par quelqu'un de compétent a une difficulté de 4. Par rapport à cette valeur, on augmente ou réduit la difficulté d'un cran pour 2 points. Par exemple, si réparer un objet commun a une difficulté de 4, réparer un objet plus particulièrement bien conçu peut demander un résultat de 6, et réparer un objet unique peut demander une réussite de 8. Le narrateur peut mettre en avant diverses difficultés qu'il estime rentrer en jeu selon le contexte. Il est rare d'avoir des actions dont le seuil de réussite soit de 2, et impossible qu'une action ait une difficulté inférieure à 2.

Ensuite, le joueur décide du risque qu'il prend en fonction du score à la compétence concernée de son personnage. Chaque joueur dispose d'un score par compétence sous la forme d'une valeur numérique variant de 1 à 5. Il peut décider d'effectuer une conversion de tout ou partie de ces points en dé. Les points non-convertis s'ajouteront par la suite au dé obtenu. Par exemple, un personnage doté de 4 points en Ruse peut décider, pour le temps d'une action, d'obtenir 1D10 ou 1D8+1 ou 1D6+2 ou 1D4+3 ou 4.

Table de conversion en dé

Enfin, le joueur effectue son test à proprement parler. S'il a obtenu un dé par conversion, il le lance et y ajoute les potentiels points requis. Il annonce son résultat au narrateur qui le compare à la difficulté qu'il avait fixée. Si le résultat est supérieur ou égal à la difficulté, alors l'action est effectuée conformément aux voeux du joueur. Si le résultat est un 1, alors l'action résulte en une catastrophe, effectuant partiellement l'opposé de ce que le personnage souhaitait accomplir ou engeandrant des complications à la situation en cours. D'autres résultats résultent en un échec simple: l'action ne modifie en rien la situation.
Magie

## Composantes

On distingue 9 types de magie, représentées par la combinaison d'une composante pratique et d'une composante thématique. La composante pratique indique la manière favorite qu'a un personnage d'employer la magie, parmi les composantes orales, écrites ou rituelles.

* La composante orale requiert de son utilisateur l'expression verbale d'une formule.
* La composante écrite requiert de son utilisateur la lecture attentive (silencieuse éventuellement) d'une formule.
* La composante rituelle requiert de son utilisateur la préparation du sort en amont de son lancer à l'aide de matériel adéquat. Cette préparation doit symboliser simplement l'effet attendu du sort, comme la chute d'une pierre représente un plafond s'écroulant.

La composante thématique indique la manière dont le personnage appréhende la magie, parmi les composantes scientifiques, divines ou instinctives.

* La composante scientifique indique que le personnage aborde la question sous l'angle scientifique, examinant les manières de divers mages d'exercer leur art.
* La composante divine indique que le personnage considère que ses dons magiques lui sont accordés par une entité divine. Il s'en remet pour cela à un culte.
* La composante instinctive indique que le personnage considère que la magie est une question de volonté propre, ainsi qu'il pourrait en être de la musculation ou d'un quelconque talent.

La composante pratique impose une contrainte ludique dans la mesure où le personnage peut exercer son arcane à l'aide d'une composante qui n'est pas sa favorite, auquel cas sa compétence de magie subit un malus d'un point (ainsi, un personnage n'ayant qu'un point ne pourra exercer la magie qu'au travers de sa composante favorite). La composante thématique impose une contrainte au joueur en terme d'immersion, faisant que son personnage pourra être déboussolé par un sortilège ne répondant pas à sa vision des arcanes.

La compétence de magie adopte un nom différent selon la combinaison pratique / thématique employée:

Nom de la magie selon le personnage
 Ecrits
 Rituel
Anciens Rois

Premiers dirigeants auto-proclamés des Terres Escientes, les Anciens Rois ne sont plus. Il subsiste d'eux des légendes, souvent effroyables, ainsi que des ruines situées dans les désolations montagneuses au centre des Terres Escientes. Ces ruines sont aujourd'hui délaissés par tous, même par les aventuriers les plus téméraires. A l'occasion, des objets antiques font leur apparition, dans l'étal d'un antiquaire ou au cou d'un noble, leurs propriétaires prétendant qu'il s'agit d'un bijou des Anciens Rois (quand ils ne se risquent pas à parler d'artéfacts).
Rivages Libres

Les Rivages Libres (dits "des Braves") est une principauté des Terres des Braves s'étalant sur le littoral septentrional. Cette région est éparée en deux zones par le cours de l'Aucscine, qui est directement sous l'administration des Terres des Braves. La plus grande partie de la population est Thidopse, travaillant généralement en bord d'eau ou dans des guildes de marchands navigateurs. Les emplois liés aux commerces marin et fluvial sont par ailleurs les plus courants. Si la capitale est Vinaliques, sur les rives du lac Bomas, les comptoirs marins sont particulièrement dynamiques et réputés. S'il fait bon vivre dans les grandes villes, ce n'est pas le cas des populations résidant dans les campagnes: le travail de la terre y est dur, et la paie est souvent maigre.

## Grandes villes

### Baie de Pleroval-Blestoir

A l'embouchure de la Bleste, la ville de Blestoir est un des principaux comptoirs liant la mer à Vinaliques. Il fait face, par-delà la baie dans laquelle il est situé, à Pleroval, principalement connue pour ses activités maricultrices. De fait, la baie de Pleroval-Blestoir est employée, à marée basse, comme un immense champ de mariculture, et à marée haute comme réservoir de pêche. De plus, la baie devient une route de commerce piétonne pratiquable à marée basse, permettant que Pleroval ne soit pas isolée du commerce avec Vinaliques. Plusieurs guildes ont élu domicile dans l'une ou l'autre ville, même si Blestoir reste une ville plus bourgeoise dans l'ensemble.

### Abbaye de Feinsierain

Au sud-est s'étend la Forêt d'Elgalas, qui tire son nom d'un Pèlerin Brave, qui venait en aide à ceux dans le besoin lors de la Braverie. Par la suite, un ordre religieux prit sa suite. Ils réclament leur spiritualité à la fois du Culte de l'Un et de celui de la Terre Nourricière, invoquant l'idée que ceux-ci ne sont que des inspirations. Les descendants de l'ordre ont bâti une abbaye isolé dans les bois. Elle a attiré de nombreux fidèles par la suite. Ce qui devint une ville attira les convoitises de brigands, et l'ordre se dota d'une milice et de fortifications rudimentaires mais efficaces. Aujourd'hui, l'abbaye de Feinsierain est un haut-lieu de la spiritualité en Terre des Braves.
Braves

Les Braves, anciennement connus sous le nom Inniels, ont largement contribué à la Chute des Anciens Rois. Ils partagent les Terres des Braves et ses provinces avec de nombreuses communautés Thidopses hébergées dans les nombreux fleuves qui irriguent ces plaines. Affirmés comme dirigeants de vastes terres, les représentants Braves sont néanmoins très territoriaux, et peu s'en rencontrent en-dehors de leurs territoires.

# Physiologie

La particularité essentielle des Braves est leur paire d'ailes emplumées. Pour certains d'entre eux, l'emplumage est telle qu'il s'étale à travers le dos. On observe généralement une teinte variant du brun au blanc cassé parmi la diversité des plumages. Les ailes ont une envergure telle qu'il est impossible pour un Brave de voler pleinement: au mieux s'élever dans les airs s'effectue au coût d'un sprint. Usuellement, les ailes sont déployées d'une hauteur pour planer en contrebas.

Du fait de leur morphologie, la mode Brave fait la part belle à de larges ouvertures dans le dos des vêtements, ainsi qu'à des capes à plusieurs segments.
Goldbluts

The Goldbluts are an alien race that has integrated into Colanexian society. They are humanoid beings that typically resemble stout horses or donkeys. While they can appear in a variety of colours, the most common ones are lighter shades of beige, white, pink, grey, or brown. Much of a Goldblut's colour and build can be traced genetically. Goldbluts are naturally quadripedal, however they can walk on their hind legs for prolonged periods with limited stress. Easily the most notable Goldblut in the series is Ballaiy Luvvar, however many more are present, such as Ballaiy's parents Kamaru and Elsa, Equalwi scholar Tina Sparxnik, Joseph Rodenski's former squadmate Acadie, and Her Majesty of the Equalwi Throne.

Attributes shared between virtually all Goldbluts include snouts, equine ears and facial features, vibrant hair as a mane and tail (sometimes they are even connected; i.e, a mane running all the way down one's back to the tail), and hard hoof-like claws for hands and feet. While this makes handling intricate manual devices difficult, these hoof-paws are excellent for personal defense and prolonged fast travel due to their ruggedness and durability.

Their blood has a naturally golden or yellow colour to it (hence the term "Goldblut:" German for "Golden Blood"). This is due to the different atmosphere of their homeworld Vfeldnseim, which has higher densities of nitrogen and vanadium. As a result, many Goldblut who live outside of former Gacawy territory often require special respirators to navigate freely. The Frãci Kajin play an integral role in adapting and improving designs for Goldblut residents of Colanexa due to their extensive knowledge in biological and medicinal fields.

Over the course of the Kalubian Civil War, several epithets and slurs are used towards the Goldbluts by Kalu-bloods. One of the most frequent is "piss-vein" or "piss-blood," an attack on the golden colour of their blood (and alleging its uncanny resemblance to urine). "Mule" is a more aggressive term also used in this way. The phrase "Sparkle-arsed" or "sparkle-ass" mocks the typically vibrant, horse-like tails of the Goldblut, which differ drastically from the more uniform tails of Colanexa's sentient races. All of these terms are considered offensive and are seldom used openly.
Kageki Shojo!! (manga)

## Kageki Shojo!!

**Kageki Shojo!!** (かげきしょうじょ！！, *Kageki Shōjo!!*) is a Japanese manga series written and Illustrated by Kumiko Saiki. Its a direct sequel to Kageki Shojo!. It's published in Hakusensha's *Melody* magazine since February 2015. It will be adapted into an anime series in 2021 by studio Pine Jam.

## Plot

Watanabe Sarasa has always dreamed of being an *otokoyaku,* an actress who plays male roles in an all-female theater troupe. Narata Ai also has a dream: the disgraced former idol wants to live in a world full of women and not have to deal with men at all. When they both get into a competitive all-girls theater school, the stage is set for Ai and Sarasa to enter the limelight and take their first step toward stardom.

## Volumes

Volume 1Volume 2Volume 3Volume 4Volume 5Volume 6Volume 7Volume 8Volume 9Volume 10
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Skabb

Skabb is an oligarchic desert region on the southeast of Colanexa. It is the birthplace of Hamlin Zoller, Verjan Landa, and the Skarred terrorist sect. Skabb was the location of the Skarred Crisis, an inter-regional standoff caused by the Skarred seizing nuclear assets from neighbouring Skalak'tuq and threatening to use them against opponents.

## Environment

Skabb is a desert-like scape of sand, sandstone, and dry land. Certain areas near rivers contain plain and savanna-like grounds, with acacia-esque trees and herbs. Early evidence of civilizations is primarily found near these areas, for the fertility of their soils and availability of natural resources such as lumber and edible vegetation.

Many parts of the deserts in Skabb contain special minerals that act as “night-lights” by storing solar heat and energy, giving off a glow in darkness.

## History

### Ancient History

Little is known about Skabb’s pre-contact civilizations. It hosted a mixture of ethnic Kawu to the north, and Skalvolk Kajin towards the southern area. Ruins of temples can be found in deserts, often near rivers. Cave carvings exist in the areas where villages are presumed to have existed. These are the primary source of information to archaeologists about Skabb’s past.

### Post-contact History

Following the Gacawys expansion, which introduced western Kalu and Goldblut ideas to the eastern regions, Skabb began to develop into a mining colony. The original Skalvolk occupants had a varied experience with the Gacawy colonizers, with some tribes getting along better than others. Much of the Kalu tribes were intermingled with the Gacawys, establishing a new sense of identity, though this was also met with pushback from both Goldblut and Gacawys Kalu.

### Modern History and Condition

Skabb remains an exporter of mined goods, mostly iron, cobalt, tungsten, and carbon-based minerals such as coal and diamond. Since the uprising against the Gacawy occupants, it has remained rife with internal conflict and violence. Political terrorists often skirmish for dominion over the region. One notable example is the notorious “Skarred,” a radical opponent group of the currently-ruling

## People and Culture

Skabb is a unique region in Colanexa in that it has nothing for proper cities or districts, other than the “Kapital.” Most of the population resides in loosely-connected villages by supply lines. Its ethnic groups are mainly Kalu-bloods and Goldblut, though Skalvolk Kajin are a significant minority within the region’s borders near Skalak'tuq.
Banda Szpona

Banda rozbójników działających na terenie Lazuranów.

Wydaje się, że przywódcy szajki zmieniają się, a każdy kolejny przyjmuje pseudonim Szpon.

## Banda Szpona

* Aldric Szary
* Brzechwa
* Jaco Ladaco
* Szpon
* Śmierdząca Królewna
* Zelówa

## Przygody

### Wielka Tajemnica Rodu

W maju 1371 Dworzanie na Moście Ygrona pojmali bez walki dwoje członków Bandy: Śmierdzącą Królewnę i Aldrica Szarego. Puścili ich wolno, aby ci zorganizowali im spotkanie z hersztem bandy.

### A Castle Lord's Death

W czerwcu 1371 Gavin z drużyny Dworzan przypadkowo spotkał Szpona w winiarni w Maison-Rouge. Herszt zażądał od Manta Ray 200 srebrników w zamian za sekretną pomoc w pojmaniu zdrajców Renarta i Evangera. Oznajmił także, że dla Legionu Adler dywersję w Jolidale organizują: Rat Mistree i Morgan Deepshadow. Ten pierwszy wynajmuje bandy najemników i piratów, mających łupić Jolidale. Deepshadow z kolei, zdaniem Szpona, organizuje zupełnie inną siatkę. Za zdradzenie jej sekretów zażądał 1000 srebrników.

### Sprawa Flegmundy

We wrześniu 1371 Flegmunda zarządała od barona Baldwina Manta Ray zwrócenia jej majątku Arkon Siel bezprawnie zawłaszczonego przez Belil. Na poparcie swojego roszczenia przedstawiła list, jaki na łożu śmierci napisała do niej jej rzekoma siostra Zenobia, a który Flegmunda odkupiła od Śmierdzącej Królewny. Wg zeznań list wpadł w ręce bandy Szpona przypadkowo, podczas włamania do majątku Belil.

W wyniku śledztwa poprowadzonego przez Dworzan wyszło na jaw, że Śmierdząca Królewna została wrobiona, a włamania na wyspę Belil dokonali dwaj inni członkowie Gangu Szpona: Jaco Ladaco i Zelówa.

### Kondotierzy i kaprowie

W styczniu 1372 Aldric dostarczył baronowi Manta Ray informację od Szpona o tym, że tego samego dnia na 3 godziny przed zmierzchem w ruinach kolegiaty herszt bandytów ma się spotkać Kompanią Św. Lanfreda i ma skrycie przeprowadzić nocą kondotierów w nieznane mu miejsce w Jolidale. Aldric uzależnił przekazanie informacji od uzyskania ułaskawienia od barona, gdyż jak stwierdził, planuje zerwać z drogą występku. Dworzanie załatwili mu amnestię, a nawet dali nadzieję na załatwienie legalnej pracy.

Nieopodal miejsca spotkania Dworzanie znaleźli bezgłowe powieszone za nogi ciała Jaco Ladaco i Zelówy.

Nim Bohaterowie dotarli do ruin kolegiaty, banda Szpona i Kompania Św. Franciszka zdążyły oddalić się, ale Śmierdząca Królewna zostawiła dla Dworzan wskazówki.

W Tris Kompania Św. Lanfreda próbowała zrzucić odpowiedzialność za atak na bandę, co skończyło się walką i w praktyce unicestwieniem szajki.
Bansels

Les Bansels sont un peuple à l'apparence humaine. Ils ont une peau légèrement hâlée, des cheveux sombres mais des yeux aux teintes variables.

## Traditions

Les Bansels forment le peuple fondateur du culte voué à la Terre Nourricière. Outre les idéaux communs mis en avant par celle-ci, les Bansels entretiennent une relation plus intime vis-à-vis de cette religion. Cette relation se traduit par différents rites particuliers marquant les grandes étapes de la vie:

* A l'âge de raison (environs de 7 ans), l'enfant doit apprendre à cultiver un lopin de terre et apprendre à subsister par lui-même. Si la plupart sont très investis dans cet apprentissage, il arrive que certains le délaissent. Ceux-là proviennent généralement des grandes cités où les traditions agricoles ne sont plus que des vieilles histoires.
* A leur maturité (à partir de 15 ans), l'adulte se voit proposer de donner une partie de lui-même à la Terre Nourricière. Il est alors convié par les garants du culte de sa communauté à un rendez-vous avec la Terre Nourricière. Celui-ci prend la forme d'une retraite de quelques jours dans un endroit isolé dans les environs de la villégiature de l'intéressé. Là, celui-ci est invité à annoncer son offrande, puis à l'effectuer. Afin de le soulager, les garants du culte lui fournisse un mélange anesthésiant. Puis il procède à une auto-mutilation afin d'honorer sa part du marché. Immanquablement, l'adulte tombe alors dans un sommeil comateux. A son réveil, il est accueilli par les garants du culte qui lui annoncent qu'il a recouvert l'objet de son sacrifice dans une forme divine: rendu invisible, l'organe donné est à nouveau fonctionnel, bien qu'invisible.
* A leur mariage, les époux plantent un arbre fruitier dans leur foyer. Cette tradition se maintient davantage dans la noblesse Bansel qui a l'habitude d'entretenir la mémoire des ancêtres en soignant leurs arbres. Ils possèdent des recueils généalogiques expliquant l'origine des différents arbres de leur jardin. A la naissance d'un enfant, il est courant que la récolte de l'arbre des parents servent à produire une liqueur pour fêter la naissance. Par ailleurs, le célibat est mal vu dans la mesure où le célibataire ne contribuera pas à la fécondité de son peuple, n'honorant ainsi pas ce don de la Terre Nourricière.

## Superstitions

Les enfants en bas âge qui perdent leurs dents de lait les enterrent dans le sol. Ainsi, ces dents pourront être données à de futurs nouveaux-nés issus de la Terre.
Moczygęba

Karczmarz z Zapiecka.

## Przygody

W lipcu 1371 Dworzanie nocowali w Zapiecku, podczas podróży do Mostu za Lichbane. Byli świadkami gwałtów i rozbojów bandy Thorkilla na kelnerce Tamaryszek i karczmarzu.

Wróciwszy do oberży, Bohaterowie uwikłali się w awanturę z maruderami. Przypadkiem do karczmy trafiła wówczas Iludrigara, która obezwładniła brygantów z pomocą Bohaterów i obsługi. Kirze Pawłow Gavin pozwolił uciec. Resztę obezwładnionych maruderów oberżysta ściągnął do piwnicy i poćwiartował.
Ankoriel

Wieś położona na cyplu nad Morzem Śródziemnym w Jolidale w Lazuranach.

Jej właścicielem jest rycerz Ferrand z Ankoriel.

Jej kolonią jest położona w głębi lądu w lesie smolarnia Tarkis.

Nieopodal Ankoriel przebiega Cesarski Nadbrzeżny Trakt.

## Drogowskaz

* Ald Mistral - 4km na wschód
* Golem Cross (oraz miasteczko i zamek Manta Ray) - 4km na wschód