7thRealm Wiki

**Welcome to the 7thRealm Wiki!**

This is a basic Design Doc for an upcoming Game Designed by imbiggy

## Introduction

After half a century of peace, the world is on the brink of global war…

The equilibrium between Magic, Technology and Raw Physical Power had kept the world in check. Now, it faces new ideologies that threaten that delicate balance…

In a young nation, construction of a symbol of peace nears its completion, marking the beginning of a new era…

That's great that you're getting started with game design and creating a design document! Here's a checklist of some key elements you may want to include in your design document for a JRPG with a tabletop aesthetic:

## Concept and Overview

* 7th Realm (working title) is a JRPG with a board game Aesthetic, with a twist in its leveling system. Instead of gaining experience points, you collect coins of various currencies, placing them in a pattern on your characters' build to increase their stats and elemental affinity.
* The game aims to deal with ideas of loss, various coping mechanisms, and the idea of Determinism vs Free Will.
* You choose and play as one of seven characters, each with a noble personal pursuit, but each contributing to a catastrophic war that devastated the world. The game then opens up the second half of how they cope with loss, ending with each of them conquering the 7 Marvels.
* This targets players who enjoys a traditional JRPG experience, but the grind for XP is replaced with finding and collecting rare coins.
* There is an Iron man aspect, to enhance the feeling of choices matter

## Characters and World

   - Introduce the main characters, their backgrounds, personalities, and relationships.

#### Other PCs

   - Outline the setting of your game, including locations, towns, dungeons, and landmarks.
The 7 Miracles of St. Zara

#### The 7 Marvels of the world

   - Describe any unique races, cultures, or factions within the game world.

## Story and Quests

* Provide an overview of the main story arc and its key plot points.
* Detail side quests, optional content, and how they tie into the main narrative.
* Consider character arcs, conflicts, and twists to keep players engaged.

## Art and Visuals

* Describe the visual style and art direction, emphasizing the tabletop aesthetic.
* Include concept art, character designs, environment references, and color palettes.
* Specify any graphical effects or animations that enhance the game's atmosphere.

## Sound and Music

* Discuss the audio direction, such as the soundtrack style and ambiance.
* Mention any voice acting, sound effects, or interactive audio elements.
* Provide references or examples of music and sound that capture the desired mood.

## User Interface and Controls

* Outline the user interface elements, such as menus, HUD, and navigation.
* Specify control schemes for different platforms (PC, consoles, mobile, etc.).
* Consider accessibility options and how players will interact with the game.

## Technical Considerations

* Identify the target platforms and engines you plan to use.
* Estimate the required resources, including team members, budget, and timeline.
* Highlight any technical challenges or limitations you anticipate.

## Testing and Iteration

* Plan for playtesting and gathering feedback from potential players.
* Set up a process for iteration and refining the game design based on feedback.
* Consider creating a separate section in your design document to track changes.

## Important articles

PlaceholderElemental WeaknessesPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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