recursal/Fanatic-Fandom huggingface dataset:
In Ring Attributes

In Brass Town Wrestling there are a number of different attributes that you can develop to either improve your performance inside or out of the ring.

### Attack

Attack influences how much damage you do with moves that involve you striking or slamming an opponent. The higher your attack, the more damage you are likely to do with this type of move.

To improve your attack, you can help **Ruby** in the **Gift Shop** to move stock in the warehouse.

### Grapple Attack

Grapple attack is related to how much damage your grapple/submission moves will do to an opponent. The higher your grapple attack is, the more damage you will do when using these types of moves.

Your grapple attack can be developed by catching chickens for **Billy Luke** on the **farm.**

### High Risk

Your High Risk will alter how much damage moves you complete from the **turnbuckle** do. The higher this attribute, the more damage this type of attack will do.

You can increase your high risk skill by helping **Smasher** by working at the **tailors**.

### Defense

Your defense dictates how good you are at defending against strikes and slams from your enemies. Increase this and it will be hard for them to do any damage to you!

You can boost your defense by protecting **Honkatonk** from projectiles in the **Pub**.

### Grapple Defense

Grapple defense is essential for protecting yourself against submissions and technical wrestlers. Without it, a skilled opponent could tie you up in knots!

You can boost your grapple defense by completing deliveriesfor **Ebony** at the **Cafe**.
Light Defense Gem

**Light Defense Gem** is one of the gems that basically enhance the defense of your dragon. It is very in demand for the bullied dragons.

## **Effects:**

**Damage:** 0

**Defense:** 1

**Health:** 0

## **Bonus Effects:**

**Reflect Damage:** 0%

**Block Chance:** 0%

## **Where to obtain?**

* Elder Dragon **(NPC)**  - Town
* Exiled Dragon - Exiled Dragon Zone/God Evolution Zone
Destroyer

## Description

**Destroyer** appears as a weaker ship than the others, however it can be more devastating when arriving in groups due to its ability to launch guided missiles.

Unlike normal missiles, Destroyer's missiles can temporarily stun towers.

## Tactics

* Due to their fragility, destroyers are usually protected by stronger ships like Cruiser and Battleship.
* HQ ships can block their path to let splash towers like Missile Silo take the Destroyers group down efficiently.
* Destroyer's guided missiles are more resistant than the normal ones so it will be necessary to have 3-5 AA Turrets at level 5.
	+ Few level 4-5 Gatling Turrets can also help destroy the guided missiles.
Heel Storyline

There are 5 main storylines to play through when wrestling at the **Inn**for **Brass Town Wrestling**. You will receive match options from **Booker Huffy** based on your Heel/Face Points at the time. Each storyline contains 10 fights at the Inn, followed by a title match at the **Event Square**.

### Heel Storyline

As a heel, you will be able to face the following opponents. Once you defeat one opponent, you will have the option to face the next person on the list.

#### Pattie

In a rage you destroy the ring crew to get some heat from the crowd. Despite not being a full time wrestler, **Pattie** proves to be a surprisingly capable opponent.

#### Ruby

After seeing what you did to Pattie, **Ruby** comes to the ring and calls you our as nothing more than a bully.

#### Barman Mike

Following your victory against Ruby, **Barman Mike** gets out from behind the bar to confront you. He threatens to kick you out of the **Inn**, but decides instead to call you out if you have the guts to face him!

#### Sandwoman

After seeing her barman beaten down so badly, a focused **Sandwoman** marches down to the ring with her **kendo stick** in tow.

#### Dunde

From his refuge, **Dunde** has heard about how you have been pushing around the residents of Brass Town to assert yourself as the next big heel in town. Dunde threatens to smack the look off your face, and threatens to take you to school if you dare face him in a fight.

#### Lola

**Lola** is the daughter of Dunde, and although they have a complex relationship, she is devastated to see her dad laying in the middle of the ring. In anger, Lola challenges you to a fight.

#### Billy Luke

The protective brother of Lola, **Billy Luke** comes to the ring so consumed with anger that he can't even speak to you. He may not be the sharpest tool in the drawer but he's double-tough & out for revenge!

#### Booker Huffy

**Booker Huffy** recalls seeing your first ever match. He had high hopes for you, but can see you're on the wrong path. Reluctantly, he is stepping into the ring to show you the error of your ways.

#### Harvey

A match against **Harvey** is your opportunity to face off against a legitimate star. Whilst his daredevil style has taken its toll on him, Harvey will go to any lengths to beat you into

finding redemption.

#### Shyna

**Shyna** is a former world champion and living legend. She's on the road to finding her former glory in a heartwarming story of overcoming the odds to bring honor back to both herself and the **Universe Title**. Unfortunately for her, to get her title shot she has to face you...

***YOUR CURRENT UNIVERSE CHAMPION...***

If you overcome Shyna, **Feodor X.X** will come to the ring, and challenge you to a title match. Feodor X.X promises to make you feel as bad as you have made the fans since you turned your back on them!
Attacker

## Description

**The Attacker** is the first enemy that spawns on the map and the first enemy the player encounters in the game. It moves at an average speed and normally has 3 HP and scaled higher when having more players.

## Appearance

**The Attacker** is a size of an ordinary person with white skin, red torso, and brown pants. It welds a classic remodeled linked sword.

## Tactics

Almost every tower can defeat a single Attacker, due to its very basic statistics. They only come as a threat when they come in great numbers, but despite that they're just a pushover by the time its wave 10. Here are some of the best so far:

* A single flamethrower can easily clear them all no matter how big it is.
* Splash-damage towers can also clear a wave of Attackers.
* Gatling Turrets can easily clear it as well.

## Trivia

* **Attacker** has a harder variant of himself named the Bandit. Click for more info..

## Update History

* (Release Date) Attacker gets added into the game.
Gifts

## Gift System

**The Gift System** - In Brass town you improve your **relationships** by giving **gifts** to your fellow residents. You can get a gift ready to give to residents by pressing the **right bumper** on your xbox controller or **'D'** on your keyboard. You choose the gift and then speak to the character you want to give the gift to. You can only give one gift per day, so think carefully about what give out!

### Buying Gifts

**Gift Shop** - The Gift Shop that is run by **Virgil Money** sells 3 types of gifts; Small Gifts, Medium Gifts and Large Gifts.

The **small gift** improves your r**elationship** with whoever you give it to by 5.The small gift costs **25G**.

The **medium gift** can be bought only after you complete 15 Gift shop mini games. Once unlocked the medium gift can be purchased from Virgil Money for **100G** and will improve your **relationship** with whoever you give it to by 10.

The **large gift** can only be purchased after completing 30 item shop mini games. It costs **400G** but will improve your relationship with the person you gift it to by 15!

### Finding Gifts

**I**n Brass town you will see up to 2 **glimmers** per day appear randomly in different areas of the town. You can often find random items to gift residents by interacting with these glimmers. The items will increase your relationship by either **1 or 15** depending on whether the person likes what you give them. There are various **clues** about what people in town may like. Below are a list of items, and **spoilers** about who will like them the best.
Monster Heel Storyline

There are 5 main storylines to play through when wrestling at the **Inn**for **Brass Town Wrestling**. You will receive match options from **Booker Huffy** based on your Heel/Face Points at the time. Each storyline contains 10 fights at the Inn, followed by a title match at the **Event Square**.

### Monster Heel Storyline

As a Monster Heel, you will be able to face the following opponents. Once you defeat one opponent, you will have the option to face the next person on the list.

### Sovereign Steve

**Sovereign Steve** is the beloved color commentator for Brass Town Wrestling. If you want to make a statement that you're the new monster heel in town, you'll have to make an example of him.

#### Dr Life

**Dr Life** comes rushing to Sovereign Steve's aid when he is clearly injured by your brutal attack. after you refuse to let Dr Life treat him, she vows to teach you never to get between a doctor and their patient.

#### Officer Bubba

The only real law and order in Brass Town Wrestling, **Officer Bubba** is out to bring you to justice for pushing around non wrestlers!

#### Ebony

After you defeat Officer Bubba, you are surprised to see **Ebony** coming down the ramp to square up to you. What on earth is this barista thinking!?

#### Pebble

Furious about how you treated Ebony, **Pebble** rushes to the ring straight after your victory. Before you can explain yourself, Pebble exclaims that it doesn't matter what you think, and the match is made!

#### Coach Sal

Thought to be long retired following a career ending injury, **Coach Sal** knows that as the person who trained you she may be the only one who can stop you!

#### Deacon Bluebell

Acknowledging your rise to prominence as a dark force within the company, **Deacon Bluebell** promises to restore light to Brass Town!

#### The Rev

After defeating Bluebell, it is clear to **The Rev** that your power is growing. The Rev however, is not intimidated by you at all, and he promptly reminds you that he kicks butt for the lord!

#### CM Hammer

The disgraced legend that is **CM Hammer** has seen your trail of destruction, and isn't pleased with the disrespect you have shown your

opponents and the fans. He comes out of retirement for one last match in search of ending your ruinous run and finding redemption in the eyes of the fans.

#### Librarian Sara

After being named as a surprise opponent for your number 1 contender fight, **Librarian Sara** is far from confident about her chances. Hopefully for her sake she has something up her sleeve!

***YOUR CURRENT WORLD CHAMPION...***

If you defeat Librarian Sara, the inspirational **Formidable Frog** will make their way to the ring and promise to end you at the next **Special Event**. They will even put their **World Title** on the line against you!
Materials

## Blacksmithing

### Iron

The most basic form of Iron and found naturally in the first few realms that hold a low ambient level of mana in the atmosphere. The price of an Iron Ingot on the first floor is 33 Coppers.

### Mortal Grade Iron

Mortal Iron is a form of Iron that has absorbed mana. Although it occurs naturally it is found rarely on the Second Realm, however regular Iron can be altered to become Mortal Grade Iron by infusing mana into the Iron during the smelting process. To increase the chances of create the improved grade of ore a smith should use a magic flame forge.

This is an uncommon act though as on Realms that Mortal Grade Iron is uncommon or rare a smith or someone looking for an item would not spend the mana to convert it to Mortal Grade and where the ore can be commonly found it there is no need for the technique.

Rugrat sold a Mortal Grade Iron ingot for 15 gold. Given the price that Rugrat could sell Mortal Grade Iron ingots and the cost of Iron ore it is actually quite profitable to create the material on the lower realms, although those who could make the ore could likely make more by producing items from it.
Crowd

### Crowd Excitement

When you are in a **match** or **fight**, you will notice a bar labelled **crowd**. This reflects how excited the crowd are at any time. The crowd will never be above 100 or below 0. You can use the crowd to pull of different **moves** against your opponent. Whenever you use a move that utilities crowd, the crowd will reduce by the amount stated next to the move.

### Building Crowd Excitement

You generally build the crowd excitement by taking damage and successfully landing moves. You will notice that certain moves such as **jab** give a good amount of crowd, whereas the crowd find other moves less exciting.

You can get boosts to building crowd by unlocking certain **gimmicks** that specify this benefit. This basically means that for every move you complete you will get slightly more crowd than usual.

Certain gimmicks such as **wholesome** gimmicks, will let you carry over crowd excitement from one match to another.
Hints and Tips

Brass Town Wrestling is a vast game, and it can be difficult to get started. Below are a few tips that new players may find helpful;

### Sleep Outside

It may sound odd, but there's no harm in sleeping outside if you don't have a match or need to fight the next day. Early on it'll save valuable money so that you can save up for your own place!

### Do Odd Jobs

By helping the residents of Brass Town with jobs (i.e. catching chickens) you will unlock rewards that will help you. In addition to this, every Monday you will get money that you can collect from Banker Irwin for all the work you do!

### Make Friends

A huge amount of content is unlocked simply by making friends. Use your earnings to buy gifts from the gift store, and make as many friends as possible to learn all the secrets of the town. You can also make friends by giving the random items you find to the correct person. There are hints as to what people like around the town.

### Free Fishing

You can acquire a free fishing pole by visiting the fishing spot east of town on a Tuesday. Talk to Spivey and he should give you a fishing pole, allowing you to use the fishing spot!

### Make Meals

Rather than paying Pebble in the cafe for a meal, you can cook your own. Simply complete 5 Cafe or Inn jobs, and 5 chicken chases for Billy Luke. This will unlock a farm south of town where you can grow crops, as well as a kitchen to use so you can make your own meals.

### Rain Waters Crops

You don't need to water crops on days when it rains, they will automatically grow the next day.

### Study

Struggling to beat a wrestler? Use the Study Skill that Librarian Sara teaches you after you win your first fight. This skill will allow you to visit the bookstore and view the strengths and weaknesses of your opponent by reading the book that's on the counter.
Training

### The Gym

All training in Brass Town takes place at the Gym. The Gym is located to the bottom of the Brass Town Centre map. **Booker Huffy** usually mans the entrance of the door, and you have to pay a weekly **Gym Membership** fee of **60G**. Once you are a member there are 4 **mini games** you can choose from to boost a stat that can't be increased through the usual part time jobs available. Choose carefully, as you can only complete one of these mini games per day!

### Dancing

To dance speak to **Disko** in the top left corner of the gym. She will start some music and you will be provided with on screen prompts to move left, right, up, down or press space. Press the buttons at the right time and you will get a boost to your **Stamina (SP).** Disko may also teach you the **Moonwalk** skill if you get 10 perfect moves in a row.

### Atlas Stones

To lift the atlas stones, speak to **Atlas** in the bottom left corner of the gym. Atlas will tell you to repeatedly press space whilst facing each stone to lift them. The stones are progressively heavier, so you will have to press space more times to lift each stone as you work from right to left! Once complete, you will get a boost to your **Health (HP)**. If you complete the game quick enough you will earn a pair of **flat shoes** to wear from Atlas.

### Rope Climb

In the top right of the Gym, you can speak to **Riley** to complete the rope climb mini game. A simple game, you basically move to the top and back to the bottom of the rope **5 times** to earn a small boost to both **HP** and **SP**. If you're quick enough, Riley will be so impressed that he'll give you **Riley's Ribs**, an item that automatically boosts your **popularity** by 1!

### Sparring

By speaking to **Coach Sal** in the middle of the ring, you can have 5 turns of sparring. This will give you an **Exp** boost! You can use the Exp to buy new **moves** by speaking to Coach Sal after you have visited **Rookie Andy** in hospital for the second time.
Heel/Face Points

In Brass Town you will notice a number of attributes that will change which don't have a direct impact on how you perform in the ring, however they all still have their benefits...

### Face Points

The more kind acts you undertake, the more face points you will acquire. This will impact on the matches that you can book with **Booker Huffy**, unlocking new opponents and title challenges.

A quick way to gain face points is to pay your respects at the **Monument of Champions**.

You can also boost your face points by using a **face turn**.

### Heel Points

The meaner you are, the more heel points you will gain. Being a heel will unlock different matches with Booker Huffy, giving you the opportunity to compete for different titles.

A quick way to gain heel points is to **gamble** with **Lee Luckless, Blackjack, Dinky the Clown** or **Gann**.

Heel points can be increased by using the **heel turn** item.

### Link between Heel and Face Points

Heel and Face points have a direct relationship with one another. Whenever you gain a heel point you lose a face point and visa versa. Unless you want to maintain your current status as a **tweener**, it makes sense to focus on only trying to acquire one of these attributes at any time.

### Impact of Heel/Face Points

There are 5 categories that you will fall into depending on your heel/face points.

#### Tweener

You begin the game as a tweener. You will not be viewed as being good or bad. This will unlock the **tweener story line** which will allow you to uncover the fate of **Rookie Andy**.

#### Heel

By acquiring heel points you will be viewed as a heel, which is the wrestling term for a bad guy. This will unlock the **heel story line,** allowing you to compete for the **Universe Title**.

#### Monster Heel

Even more dastardly than a heel is the Monster Heel. This category will take a focused effort of building heel points to achieve. The Monster Heel category will unlock a decorative demon statue to the west of town, and allow you to battle for the **World Title**.

#### Face

Work on your face points, and from being a tweener you will become a face. A face is basically a good guy, and achieving face status will enable you to compete for the **Broken Belt**.

#### Babyface

The ultimate hero, it will take a lot of effort to collect enough face points to be viewed as a babyface. As a babyface you can compete for **Raja's Crown**, and a decorative angel statue will appear in the west part of town.
Face Storyline

There are 5 main storylines to play through when wrestling at the **Inn**for **Brass Town Wrestling**. You will receive match options from **Booker Huffy** based on your Heel/Face Points at the time. Each storyline contains 10 fights at the Inn, followed by a title match at the **Event Square**.

### Face Storyline

As a face, you will be able to face the following opponents. Once you defeat one opponent, you will have the option to face the next person on the list.

#### Slither

A former top star, **Slither** has always been known for his cold demeanor and his pet snake. Slither is well past his prime, so Booker Huffy feels like this is a good place for you to start your journey as a face.

#### Mr Cream

A lackey of Vinnie, **Mr Cream** feels like you have disrespected all the veterans with your win over Slither. He plans to teach you a lesson if

you step in the ring with him.

#### Honkatonk

After your win over Mr Cream, **Honkatonk** wants you to get out of his ring so he can sing for the fans. Seeing your lack of cooperation as a slight against him, Honkatonk vows to beat you and then play a concert for his fans!

#### Blackjack

Seeing your wins so far as pure luck, **Blackjack** laughs you off as a threat and promises to break your neck when you meet in the ring.

#### Disko

One of **Disko**'smany outlandish ideas for Brass Town is to turn the Inninto a dance hall where wrestlers will dance instead of fight. To stop this awful idea in its tracks you need to keep Disko down for the 1, 2, 3!

#### Dinky the Clown

After saving Brass Town Wrestling's main venue from becoming a dance hall, you are confronted by **Dinky the Clown**. Dinky may look cute, but they are sadistic and making life a living hell for everyone backstage. Dinky has you in their sights as their next victim...

#### Glacius

**Glacius** insists on always having the best of everything, especially

when it comes to her ring entrance. Possibly jealous of all the attention
you've been getting, she blames you for her pyro getting cut, and wants to beat you down so all the company's resources can be spent on her!

#### Smasher

You know you have the attention of some pretty powerful people when **Smasher** comes to the ring to face you down. Whilst his motives for facing you aren't obvious, it's clear that there is someone with power that wants you out of the way...

#### Coral

Once you overcome Smasher, it's revealed that **Coral** had orchestrated the attack to get you out of the way so that she can challenge for the **Broken Belt**. Undeterred, Coral offers you the chance to step aside and let her get a title match...

#### Lee Luckless

With Coral and Smasher defeated, it is revealed that there is one last challenge in the way of your title match. **Lee Luckless** had goaded Coral into moving against you, knowing that

he could pick the bones of whoever came out on top.

***YOUR CURRENT BROKEN BELT HOLDER...***

Once you defeat Lee Luckless, **The Silencer** grimly makes their way down to the ring to face off against you. Everyone knows what this means, you'll have a shot at the **Broken Belt** at the **Special Event.**
Brass Town Wrestling Wiki

## **Welcome to the Brass Town Wrestling Wiki**

### About

**Brass Town Wrestling** is the first game to be released by game developer Empty Teapot. It takes the small open world life sim approach of **Harvest Moon**, mixes it with the skill building system of **Princess Maker II**, and builds it around **professional wrestling**.

The outcome is a life simulator based in
a small town, filled with colourful characters and a ton of professional wrestling references. Brass Town Wrestling pays homage to wrestling's past and present.

​In the game you can work your way up the ranks of Brass Town Wrestling to get to your very own **Hall of Fame** Induction Ceremony. The choices you make, the **titles** you win, and the Mini Games you do in these **five years** dictate the outcome of your game!

## External Links

Steam Page

Official Twitter

Official Website

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Humans

Humans range from almost pale white to nearly pitch black.

Highly Magical: 80-200

## Racial Traits

For Honour: Because of their brief lifespan, humans wish to be remembered, even not for the right reasons. Other people are more likely to remember humans’ actions and also might know your ancestors deeds. Because of humans increased passion and determination, they can carry fighting on through exhaustion, save death saving throws when fighting for a cause and a -3 in exhaustion is only -1. They also start the game with an extra skill.

### Behaviour

Humans fear the unknown, but see themselves superior to other races. They commonly act as Sentries, Rangers and Ministers.
Changelings

Highly Magical: 180-250

## Racial Traits

Shape-Changing: Changelings can transform into any other being or creature they have seen, but with some painful consequences. Different types of creatures have different effects on the changeling, listed here:Insect - 1d2 per hour

Small Creature (small lizards, rodents) - 1d4 per hour

Medium Animal (cats, dogs, birds, fish) - 2d2 per hour

Humanoid - 1d6 per hour

Large Creature (horses, cows, shark) - 2d3 per hour

Elemental - 1d8 per hour

### Behaviour

Changelings are naturally stealthy and mischievous.
Stamina

### Stamina Points (SP)

Your **Stamina Points (SP)**are essential for whenever you are wrestling or in a fight. If you lack SP, you will be unable to perform a lot of the essential **moves** during fights.

### Check SP

You can get specific details on your SP by going into your menu and checking the **SP**bar. You'll notice that your SP may be lower than your **Max SP**. This may be because you have used SP to complete some moves today, or you may not have had a good night sleep.

### Increase Max SP

You can increase your **Max SP**in a variety of ways;

* Increasing your **popularity** by winning **wrestling matches**.
* Completing the **rope climb** and dancing training games in the **gym**.
* Wearing **attire** that boosts Max SP
* Equipping a **mask**or **accessory**that benefits your Max SP.

### Recover SP

On days you have wrestled you will most likely have lost home HP. You can recover your HP in a number of ways;

* Eating a **Strudel (XL)**- beware, these are very rare!
* Sleeping - having your own **home**or the **Inn**will allow you to recover more HP than sleeping **outside**.
* The **Lock Up** ability during a match or fight.
Races

## Triumvirate Races

* Humans
* Half-Elves
* Trolls
* Tronixes
* Birdfolk
	+ Golden Eagles
	+ Buzzards
	+ Owls
	+ Penguin
* Fairies
* Pixies
* Sectans
	+ Fire Sectans
	+ Earth Sectans
	+ Water Sectans
	+ Air Sectans

## The Outlands

* Wood Elves
* Taskmareans
* Hoppers
* Halflings
* Birdfolk
	+ Vulture

## Deep Speech

* Dwarfs
	+ Penny Buns
* Demigods
	+ Hades Demigods
	+ Hephaestus Demigods
	+ Gaia Demigods
	+ Rhea Demigods
	+ Demeter Demigods
	+ Mokosh Demigods
	+ Gebb Demigods
* Gargoyles
* Drak Elves
* Sectans
	+ Crystal Sectans

## The Infected

* Fungite Elves
* Mothmen
* Half-Ogres
* Nagi

## Realms of Light and Dark

* Beholders
* Imps
* Angels
* Brimstone Gargoyles
* Demigods
	+ Zeus Demigods
	+ Aurora/Eos Demigods
	+ Helios Demigods
	+ Selene Demigods
	+ Horus Demigods

## Deep Dive

* Atlanteans
	+ Ukarians
	+ Squidlings
* Merfolk
Babyface Storyline

There are 5 main storylines to play through when wrestling at the **Inn**for **Brass Town Wrestling**. You will receive match options from **Booker Huffy** based on your Heel/Face Points at the time. Each storyline contains 10 fights at the Inn, followed by a title match at the **Event Square**.

### Babyface Storyline

As a babyface, you will be able to face the following opponents. Once you defeat one opponent, you will have the option to face the next person on the list.

#### The Intellectual

**The Intellectual** has been bragging and putting everyone in town down for not being smart enough. Booker Huffy wants you to teach him a lesson.

#### Virgil Money

After seeing what you did to the intellectual, **Virgil Money** tries to pay you off rather than fight. He insults you with an offer of 2G to shine his shoes, so you decide to teach him a little respect in the ring.

#### Riley

**Riley** doesn't think that you even deserve to carry his gym bag. He sees you as a fragile snowflake, and dares you to bring your lazy butt to the ring to fight him.

#### Em Balmer

Whenever a hero is on the rise in Brass Town, the pugnacious princess **Em Balmer** rises to the occasion to balance the light with her own brand of darkness... or whatever!

#### Spivey

**Spivey** is a complex individual, who sees it as his duty to sacrifice himself in the ring against you to rid the town of what he sees as the scourge that is you!

#### Abel

**Abel** silently makes his way to the ring after your fight with Spivey. What does he want? Who is he helping? To find out you'll have to keep him down for the 3 count!

#### Mordechai

A literal god, **Mordechai** makes their way to the ring. "Without darkness there can be no light," he utters, before proclaiming that your arms will be too short to box with a god when you both meet in the ring.

#### Gravedigger

A dark brooding character, **Gravedigger** vanished many years ago when his family home burnt down. He reveals that Em Balmer, Spivey, Abel and Modechai were all serving a higher power and now he will usher an era of darkness to all of Brass Town unless you can stop him!

#### Trevor Ryzin

**Trevor Ryzin** marches to the ring after you defeat Gravedigger. He has been sent by **Vinnie** to tell you that your run as a hero is over. As a 'reward' for taking out all of the town's darkest villains, he will beat you up in a match against him.

#### Promoter Vinnie

After blowing both of his quads running to confront you after the Trevor Ryzin match,

**Vinnie** composes himself and challenges you to a number one contenders match against... himself! Don't expect Vinnie to fight fair in this match...

***YOUR CURRENT MONARCH'S CROWN HOLDER...***

If you are able to beat Vinnie, you will be faced with the ultimate evil foreigner stereotype **The King Rajah Ahten**! Rajah bets his crown that he will defeat you at the next **Special Event**.
Pixies

## Racial Traits

Electro Blast: You have the ability to blast a bolt of blue lightning from your hand in a 30ft radius. It does 2 D6 damage.Dark Persona: Pixies are able to create a magical aura for 2 in-game hours. It gives you +2 in charisma, beauty, luck and taming, both in skills and nature. You can access this every two days.

### Behaviour

Most pixies are quite passive aggressive around friends, they are typically manipulative and use their appearance to get what they want. Pixies that came before the great disaster live in the Elway Forest, residing in large mushroom houses, and, while still using their manipulative skills, they are more in tune with nature.
Beholders

Beholders are humans granted power to hold spirits by devils and demons.

## Racial Traits

Inner Ancestry: Beholders can hold 8 spirits, including their own. They carry their ancestors in their body, and when they die the spirits find a new host. You can allow a dying person to join your vessel, but they will have some control over you.

### Behaviour

Beholders usually act like other humans, but beholders which are overpowered by spirits become like shells of their former selves, acting just as intelligent just more vicious and psychopathic, seeing joy in "lesser" ghosts pain.
Witch Hunters of Wenderlore Wiki

**Welcome to the Witch Hunters of Wenderlore Wiki!**

Witch Hunters of Wenderlore is a fantasy RPG. It is set the Realms of the Bewitched. On the edge of the shimmering sea the city state on Wenderlore pumps out armies of mechanical monsters, ruled by a triumvirate of humans, Elves and Vampires. The Druids look on from the woods, sharpening daggers and calling their Ranger armies preparing for the inevitable war with the city folk. And in the Realm of Rot a dark Dragon draws together her forces to take control of the dragons once and for all.

This is the world in which heroes will rise and fall, fortunes made and fortunes lost and all at the whim of great, all powerful beings that stand above all else.

## Important articles

* Classes
* Races
* Monsters
* Basic Rules
* Equipment
* Classes
* Races
* Monsters
* Basic Rules
* Equipment

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Artillery Strike

## Description

The **Artillery Strike** is a mid-game operative. When used, the artillery on the ship shown in the image fires a barrage of shells (total of 20) on an indicated area, bombarding the field. Deals 35 damage every hit.

*Does not damage Air Units.*

## Tactics

Here are some tactics I hereby recommend:

* It can be used to clear out a crowd of especially Humvees, Tanks, and Trucks.
* It can also clear out the shields from Supersoldiers, when there's not really any use to it anymore.
Sentry

## Basics

Sentries wear armored suits to protect their native cities. There are several sentry guilds in the material plane, each offering different abilities to it's members.

**Language Proficiencies:** Common, Elvish

**Weapon Proficiencies:** Hand-to-Hand Combat, Simple Weapons, Industrial Weapons

**Ability Proficiencies:** Street Smarts, Locations and Landmarks of Wenderlore

## Guilds

The sentry guilds effect the sentry's origin, ideals, values and place of living, so choose wisely...

### The Wenderlore Guard

Possibly the most basic guild, the Wenderlore Guard defend the city of Wenderlore from thugs, bandits, rangers and the infected.

If you choose the Wenderlore Guard, your character will receive a proficiency in Landmarks of Wenderlore.

### The Quartz Roses

The Quartz Roses were created by the trolls to protect themselves. The trolls found sentry armour, and recrafted them into piece of working, fighting art.

If you are a Bewitcher, and your party is witch hunting for Wenderlore, you may come into conflict with the Quartz Roses.

The Quartz Roses get a proficiency in sculpture, and +1 in beauty added to your pre-existing scores, while wearing your armour.
Nature and Skills

Your Nature and Skills both affect how your character acts and how people act towards them, and the saving throws they can make in the game.

## Nature

### Empathy

Empathy is your understanding of other being's emotions, and how that makes them act. Empathy throws might be to understand someone's motivation.

### Stealth

Your natural stealth is your untrained stealth, affecting how much you keep things to yourself, and how good you are at secrets. A natural stealth roll might be needed to help you be deceitful and to keep quiet in interrogation situations.

### Beauty

Beauty is your physical attractiveness. Beauty throws can be used to attempt to charm others to do what you want.

### Perception

Natural perception are your senses, meaning your sight, hearing, smell and taste.

### Luck

Luck throws will effect Old Magic casting, as well as if you are travelling to see if your attacked or something goes wrong.

### Motivation

Motivation effects your character's desire to do things, and motivation roles might be to attempt to resist exhaustion, or resist poison.

### Intelligence

This is your characters natural smarts, and how good you are at basic reading, maths, science, listening and memory. Roles in Intelligence may be in decoding, or just basic reading and arithmetic.

### Creativity

Your creativity is how naturally artistic, musical and good at writing you are.
Monk

## Character Making

### Ability Score:

+1 Knowledge, +2 Wisdom/+2 Might/+2 Nimbleness, -1 Wisdom/-1 Might/-1 Nimbleness

### Skills

+2 Magic, +2 Stealth, +5 Wisdom, +1 Nature

## Starting Coinage and Equipment

### Starting Equipment:

Padded Clothes, Noble Robes, Shurikens, Nunchucks, 4 Vials of Spirit Water, 40 Green Salads

## Basics

Monks use chi to perform act of awe and mystery. By mastering their seven chakras, monks can take in energy, flow it throw their meridians, and shoot back out as red energy.

**Language Proficiencies:** Common, Druidic, Spirit Speak

**Weapon Proficiencies:** Simple Weapons, Martial Weapons, Hand to Hand Combat

**Ability Proficiencies:** Martial Arts, Knowledge of Chi, Public Speaking

## Monk Philosophies

The different philosophies of the monks completely change the gameplay of the character, one focused on acrobatics, another on culture, history and magic.

### Agility

Monks who follow the agility philosophy gain the Iron Fist power, which does 2d4 damage. Monks also get +1 stealth and a proficiency in acrobatics.

### Liberty

The liberty philosophy gives your character the ability to immediately deduce if someone is lying. It gives your character +1 Perception and a proficiency in history.

### Culture

The philosophy of culture gives your character an uncommon language, +1 Creativity and a proficiency in art.

### Entanglement

Monks following entanglement are more akin to European monks, having a greater connection to magic and spirits. Entanglement monks can sense spirits near them, get a proficiency in spirits and also receive a +1 in magic.
Trolls

## Racial Traits

Hardskin: Bonus D20 to your hit dice, does not count against acid, fire or magical attacks.
Acid Breath: Allows you to spit acid at 15ft range, doing D8 damage. Can be used twice before short rest.

For Honour: Because of their brief lifespan, trolls wish to be remembered, even not for the right reasons. Other people are more likely to remember trolls’ actions and also might know your ancestors deeds.

Tribe Forever: By blowing your Tusk Horn, you can summon two mounted trolls on wargs. This ability can only be used twice unless your tribe council gives you permission to do it more, the BM allows you, or you’re involved in time travel.

### Behaviour

Trolls are shown as aggressive and wild in Wenderlore propaganda pieces. In actuality, trolls are similar to humans in personality, but they live in nomadic tribes.They have a class system, with purple-scaled trolls are the rulers, the blue-scaled trolls are the generals, red are the soldiers and yellow are the lowest-ranking.
Half-Elves

Highly Magical: 300-10000

## Racial Traits

Procrastination: Elves lack motivation to do things now, affecting their actions and fight. This gives a bonus to their calmness but means they have a -2 to their readiness.Night Vision: You can see in darkness and shadow, as well as invisible beings and objects.

### Behaviour

Half-Elves are looked down on by other races, seen as not on the same level as Grat-Elves or Fungite Elves. They either are part of the high-class, acting as a minister, or they still use old magic, and act as performers.
Vientos del Fin de las Eras Wiki

## Describe este wiki

Enciclopedia para la campaña de D&D "Vientos del Fin de las Eras"

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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**¿No estás seguro por dónde comenzar?**

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Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
List of Proficiencies

### Uncommon Languages

* Druidic - The secret language of the Druids and Rangers. It's based off the original Birdfolk language.
* Street Slang - The tongue of the shady alleys, street slang is used by thieves and the common folk.
* Desert Cant - Travellers speak in desert cant, a non-official language.
* Dandelion Whispers - The language of Fey.
* Brimspeak - Demons and Brimstone Gargoyles speak in Brimspeak.
* Draeik - The language of lizards.
* Spirit Speak - Only Monks, Disciples, Vindicators and Archbishops (Minister Subclass) can speak to spirits, ghosts and poltergeists. They must teach it to others.
* Telepathy - Only Vindicators can begin with telepathy, meaning you have to train the rest of your party to communicate with you.

## Skills and Traits

* Acrobatics
* Art
* Battle Strategy
* Blimp Flying
* Climbing
* Complex understanding Mathematics and Science
* Cooking
* Deception
* Drawing
* Escape
* Enchantments
* Engineering
* Exploring
* Factory Machines
* Fencing
* Healing
* Hiking
* History
* Locations of Wenderlore
* Knowledge of Chi
* Knowledge of Poisons
* Manners and Etiquette
* Martial Arts
* Music
* Painting
* Persuasion
* Pick-pocketing
* Plane Flying
* Plantlife
* Potions
* Public Speaking
* Relaxation
* Religion
* Robotics
* Sailing
* Shuttle Flying
* Stealth
* Street Smarts
* Spirits
* Survival
* Tamed Animals
* Teamwork Skills
* Thievery/Burglary
* Tracking
* Trapping
* Wild Animals
* Writing
Witch

### Starting Equipment:

Shortbow, 10 Potions of Invisibility, 1 Enchanted Cat Collar, 4 Cheese Biscuits, 15 Cookies, 1 Amulet of Joy, 3 Shirts, Leather Armour, Witch's Hat

## Basics

Pixies, witches and squidlings use potions and enchantments to make items and objects magical.

**Language Proficiencies:** Common, Dandelion Whispers, one uncommon language

**Weapon Proficiencies:** Simple Weapons, Short Bows, Longbows, Potions

**Ability Proficiencies:** Enchantments, Potions, Deception, Healing, Knowledge of Poisons
Imperio Sapier

El Imperio Sapier fue un antiguo régimen que gobernaba en todo Kesalar antes de la Historia Conocida, aunque también se han encontrado vestigios de su influencia en Mindranath. Estaba principalmente compuesto por los Sapier, una raza de elfos pálidos con una inteligencia suprema. Se cree que el Imperio Sapier renegó de cualquier religión y decidieron centrarse total y absolutamente en el método científico para explicar los misterios que ocultaba el mundo.

Hicieron gigantescos avances en casi todas las ciencias conocidas antes de su misteriosa desaparición hace más de 2500 años.
Ranger

## Starting Coinage and Equipment

### Starting Equipment:

Longbow, shortsword, bag of berries, Dagger x2, Quiver, 20 Arrows, 5 Poisoned Arrows, Short cloak with hood, Padded Leather Armour

## Basics

Rangers live out in the wild, surviving with their swords, bows, and just bare instincts. They follow one of the circles and their druids.

**Language Proficiencies:** Common, Druidik, one uncommon language

**Weapon Proficiencies:** Hand-to-Hand Combat, Simple Weapons, Longbow, Short Sword, Great Axe

**Ability Proficiencies:** Wild Animals, Survival, Tracking, Trapping

## Druidic Circles

While with the druids the circles affect their abilities, rangers instead serve the circles and the druids belonging to them. The circles are Spring, Summer, Autumn, Winter, Storm and the Hive.
Nexia

Nexia es una de las tres naciones que componen Kesalar. Su capital es Delmuz. Cubre la zona noreste del continente, y tiene un clima mediterráneo.

En Nexia conviven gran variedad de razas, pero los humanos componen el grueso de la población.

## Gobierno

Su régimen de gobierno es monarquía totalitaria, con gran influencia de los colonos humanos procedentes de Mindranath, donde la caballería, la realeza y las grandes casas componen el poder.

En el año 522, la corona pasó a manos del ahora rey Luvig, de la casa Steran.

Desde el año 540, tras una gran revuelta, toda la zona suroeste del continente se rebeló y ahora forman una república conocida como Telvar.

## Economía

La economía de Nexia ha sufrido grandes cambios a lo largo de la historia, aunque ahora principalmente se centra en el comercio marítimo con el continente de Mindranath, de donde consigue gran parte de sus fondos.

La moneda de curso legal es el nexum, habiendo variedades de bronce, plata, oro y platino.
Champion

Samurai, Paladin, Warlord, Dragon Warden

**Weapon Proficiencies:** Simple Weapons, Martial Weapons, Hand-to-Hand Combat

**Ability Proficiencies:** Battle Strategy, Fencing, Manners and Etiquette, Martial Arts, Public Speaking, Tamed Animals, Teamwork Skills, Knowledge of Chi

## Paladin

**Basics**

**Language Proficiencies:** Common, Elvish, two uncommon languages

**Weapon Proficiencies:** Simple Weapons, Martial Weapons, Hand-to-Hand Combat

**Ability Proficiencies:** Battle Strategy, Fencing, Manners and Etiquette, Martial Arts, Public Speaking, Religion, Tamed Animals, Teamwork Skills, Healing

## Warlord

**Basics**

**Language Proficiencies:** Common, Elvish, two uncommon languages

**Weapon Proficiencies:** Simple Weapons, Martial Weapons, Hand-to-Hand Combat

**Ability Proficiencies:** Battle Strategy, Fencing, Manners and Etiquette, Tamed Animals, Hiking, Sailing,

## Dragon Warden

**Basics**

**Language Proficiencies:** Common, Elvish, two uncommon languages

**Weapon Proficiencies:** Simple Weapons, Martial Weapons, Hand-to-Hand Combat

**Ability Proficiencies:** Battle Strategy, Fencing, Manners and Etiquette, Martial Arts, Public Speaking, Religion, Tamed Animals, Teamwork Skills
Akari

Los Akari fueron una orden de élite compeusta por 11 guerreros, creada en el año 493 para detener al semidios Lainur antes de que asesinase a toda la población de Haikuni. Lucharon sin descanso durante 3 años y muchos murieron contra los ejércitos de oni, hasta que en el año 496, los dos últimos integrantes de la orden, Shirakiji y Musarame, pusieron punto y final a la vida del semidios, clavándolo en su trono con su propia espada y dejando su cadáver petrificado. Musarame también murió a causa de las heridas sufridas en la batalla.

Una vez eliminado el tirano, Shirakiji, último integrante vivo de los Akari, disolvió la orden.

Los Akari siempre llevaban una característica cinta roja y negra atada al cuerpo.

Miembros conocidos:

Nakaru *(muerto)*

Shirakiji *(muerto)*

Terayasu *(muerto)*

Totoyasu *(muerto)*

Hotone *(muerta)*

Musarame *(muerto)*

Akane *(muerta)*

Waka *(muerto)*

Se desconocen los nombres de los 3 miembros restantes.
Financial

The Monetary system in the Ten Realms is made utilizing various minerals and materials. In the lower realms, particularly the first two realms is coinage. From the Third realm and up mana stones become more common. The higher the realm the higher the value of stone utilized. In higher realms still Mana Corner Stones begin to be utilized as money.

The following is a break down of currency values in the Ten Realms.

1 Silver = 100 Copper

1 Gold = 100 Silver

1 Mortal Grade Mana Stone = 1000 Gold

1 Mortal Grade Corner Stone = 100 Mortal Grade Mana Stone

1 Earth Grade Mana Stone = 1000 Mortal Grade Mana Stones

1 Earth Grade Corner Stone = 100 Mortal Grade Corner Stone

1 Sky Grade Mana Stone = 1000 Earth Grade Mana Stones

1 Sky Grade Corner Stone = 100 **Earth Grade Cornerstones**

*Note from the author:*

*After Sky, then those mana stones are wanted but*
hard to find. Most of them go for 3 to 4 times the price due to trading, at that time most things go back to the barter system as people want resources,not just monetary items.
Telvar

Telvar es una de las tres naciones que componen Kesalar. Su capital es Damosifil. Cubre la parte sureste del continente, y tiene un clima ecuatorial.

En Telvar conviven gran variedad de razas, siendo los humanos los que componen el grueso de la población.

## Gobierno

El régimen de gobierno en Telvar es una república cuya figura política principal es el emperador Kayran Damosif.

Anteriormente, Telvar era parte de Nexia, pero en el año 520, tras una serie de revueltas causadas por conflictos raciales y diferencias ideológicas, la zona sur inició una rebelión liderada por el campeón de la guardia real, Boldris Damosif.

Dicha rebelión duró dos años, y culminó con la independencia de la zona sur bajo el nombre de Telvar.

Boldris Damosif murió poco después, a sus 54 años, a causa de una herida de balista.

## Economía

La economía de Telvar, aunque joven, ha crecido exponencialmente desde su separación del reino de Nexia. Sus rutas de comercio con Arahan y con el continente de Mindranath proveen al imperio de un gran poder económico.

En Telvar, la moneda de curso legal es el telvo, habiendo variedades de bronce, plata, oro y platino.