Lasmerian Republic

Lasmeria is a nation that prides itself on its technology in both magical and non-magical respects. It is the most technologically advanced nation on the realm with magical augmentation being commonplace amongst the wealthy as well as high ranking military officials when sustaining an injury. Despite its massive size, Lasmeria has remained a "peoples republic" where eligiable individuals are picked at random every 3 years to hold a place on the Consensus Council and every 5 years there is public voting period to elect those who the people wish to be on the Lasmerian Council that presides over the majority of national problems and implementations.

## General Information

### Aliases

* Republic of Lasmeria
* Lasmerian Empire
* Woodland Empire
* Lasmeria

### Military

* Unity Guard
* Sera Guard

## Societal Information

### Ancestries

* Dainimenos
* Elves
* Spirits
* Tharcs (orcs)
* Gnomes
* Ogiagians
* Dwarves
* Humans

## Government and Legislature

When the Republic was first formed it was ruled by a soveregin, after the Cosmic War, however, reforms to the goverment were slowly implemented until the Lasmerian Empire officially became the Lasmerian Republic. Now the Republic is presided over by the Lasmerian Council, a group of 7 elected officals dedicated to a single facet of Lasmeria such as Law or Development. Below the Council, but with the power to overthrow any one or all of the councilmembers, is the Consensus Conference. The Conference is divided into three commitees known as the Peoples Tribunal, The Civil Council, and The Military Magistratum. These commitees discuss and control every facet of a persons life on a larger scale than community but smaller scale than nationally; they discuss the logistics of laws, protect the coffers of the nation and each commitee of the Conference, they hold place in court where they decide the fate of criminals or those wrongly convicted, etc.

### Lasmerian Council

The Lasmerian Council, is a group of 7 elected officals dedicated to a single facet of Lasmeria such as Law or Development. Every 5 years the people of Lasmeria gather at the voting coffer nearest to their home with a coffer being placed in each city with a minimum of 20,000 peoples. After a week-long voting period the voting coffers are magically transported to the mailroom at the Blackmarble Hall by the local commitee's attendant or another such eligiable spellcaster, where votes are tallied then announced by the current Civil Commitee. Another week-long grace period allows transition for the old and new members to travel to or from the capital as Councilmembers and their families are required to live nearby the Blackmarble Hall.

#### Postitions on the Council

* Master of Commerce
* Master of Development
* Master of Defense
* Master of Law
* Master of Magic
* Master of Technology
* Master of War

Each member of the council works in tandem with the Consensus Conference to preform their role in Lasmeria's government and legislature efficiently.

### Consensus Conference

The Consensus Conference is a grouping of officials pulled forth from a lottery of eligible individuals. For one to be eligible for a position on one of the three commitees under the Consensus Conference they must: be of at least 25 years of age (21 for shorter lived races), own at least one home within the Republic, have had at least 5 years of formal education so that they can read, write, and apply critical thinking. There are three different commitee's under the Consensus Conference that are known as the Peoples Tribunal, the Civil Council, and the Military Magistratum.

## Geography

### Provinces

The Republic is divided into 26 provinces, each whose care is overseen by a wealthy family. Though these families oversee the province, they have no say in the direction of it's laws and customs as they simply innact the will of the people, informed to them by the Consensus Conference through the Consensus Attendant.

#### Alasmel

One of the provinces lining the Terran Wall bordering Lasmeria and Kilvaria, presided over by a family of human and elvish descent.

* Kraham Gate: one of the few gates within the Terran Wall that allows travel between Kilvaria and Lasmeria, it is heavily guarded due to the on-going conflict between the two nations.
* Elsena
* Thenil
* Sesiral
* Unaneas

#### Almseeker

Ruled by a notable elven family as it was named, the province of Almseeker is a profitablely rich region near the center of the Lasmerian republic, neighbored by the province of Azurard to the west and Asarall to the south and east. Their are a number of notable cities such as Hiem, Sythanro, and Morvelliet.

* **Hiem:** second largest city of the republic and center of arts, education, and wine.
* **Sythanro:** Major industrial city focused on the production and upkeep of golems.
* **Morvelliet:** city built in the treetops above the Morvelliet Grove which grows apples, oranges, and pears as well as various bush-based fruits like strawberries, raspberries, etc.

#### Asarall

Ruled over by a family of orcish descent, the province itself borders the provinces of Eradar, Mythlerari, Almseeker, Kandel, Valthunakane, Umnes, and Alasmel. It gets a high amout of traffic due to its central position along the Continental Tradeway and its various neighboring provinces.

* Sshaumasa
* Nelunorarion
* Nanor
* Silon
* Enorgond
* Naridor
* Eshthellean

#### Azurard

Overseen by a noble elven family afterwhich the province was named, it neighbors the endless ice and Blackburrow with similarly frigid temperatures and a communal relationship with the dwarves of blackburrow. The Azurard family is in charge of trading with the dwarven nation of Blackburrow as well as the cities within the endless ice. Due to this it is primarily a trade province.

* **Irilis'aund:** capitol and largest city of the republic, filled with all variety of people though the primary races are elves, dwarves, and noidic decendants. It's main export is refined goods, typically metals, gems, and cut stone due to its relationship with Blackburrow.
* **Whispering Woods:** directly to the south of Irilis'aund it is a large forest that extends to the edge of the Blackburrow mountains and overcomes the Continental Tradeway.
* **Fools Company Colosseum:** Along the Continental Tradeway it is almost directly between Blackburrow and Irilis'aund, welcoming all kinds of combatants from puzzle solvers to gladiators it has seasonal games that occur at the beginning of each new season.
* Llaughedhe: Fort outside of the capital of Irilis'Aund
* Jamnas
* Keathyr
* Ymmarhoriath
* Kargond
* Imnasrionlu
* Seltete: final town before encountering the Obsidian Gates of Blackburrow.
* Il-Did
* Llaughed

#### Billowald

By far the most rural province of the republic, it is ruled by a gnomish family of the same name. There are few cities but an abundance of smaller villages focused on various aspects of agriculture with a collection of ruins near the northeastern portion of the province.

* **Ruins of Zinde**
* **Ruins of Vugmoth**
* **Ruins of Drusar:** inhabited by refugees of Kilvaria.
* Sylwen
* Illhanas

#### Conenza

Bordered by the Azurard province to the east and the Sherrywood province to the west, it is overseen by a relatively newly established noble family of human descent.

* Kylathrion
* Kalja
* Nythin
* Doloma

#### Crvir

Overseen by a family of dainimenos descent known for their business in the trade of recreational drugs, it borders Thunderbrand province along its southeast and the Kandal province to its northwest. The capital city of the province, Omaranthe'a is a major tourist attraction.

* **Omaranthe'a**: capital city of the province where voting of the Concensus Conference occurs. Is a major tourist attraction due to the accessibility of various recreational drugs and its beautiful parks.
* Tilellenohil
* Yhaneas
* Oraron

#### Eliondora

Neighbors the province of Billowald along its west, overseen by a family of troll descent.

* Narith
* Aririathei
* Blotgud: capital of the province of Eliondora

#### Eradar

One of the bordering provinces along the Terran Wall, presided over by the dryad Amphea.

* Thenorlor
* Oshrion: capital of the province of Eradar.
* Edheloma
* Aetheas
* Thanar
* Elalin
* Bellalas

#### Eshtheas

One of the provinces along the Terran wall, ruled over by a family of centaur descent.

* Nel-Sinfera: capital of the province of Eshtheas.
* Nathyr
* Eldhenas
* Lynatheas
* Iuluma
* Sinela
* Celunanse
* Nellalor
* Isrionzan

#### Fredrickstien

The province of Fredrickstien is overseen by a family part of the Stormreckoning tribe that resides in the Stormreckoning camp year-round and ensures its upkeep.

* Stormreckoning Camp: a temporary encampment for the ogiagian tribe known as Stormreckoning, they reside in on the grounds during the winter and fall.
* Adhillen
* Selsyadise
* Undrinleande
* Gonlurth
* Hluileandor
* Lyselumesena
* Lellorthyr

#### Gual-Shorelu

One of the smaller provinces it is presided over by a small family of ngeru zviera.

* Yeerin
* Gual-Shorelu: capital of the province.

#### Hammerhand

A large province ruled by an illustrious dwarven family known for their feats of magic. The previous head of the family, Margot Hammerhead was a sorcery teacher at Lyndor Academy of Heros.

* Umylathmel
* Lyafethes
* Melelthethyr
* Ilaurtheas
* Thenalonzan
* Nireth
* Elieri

#### Insrion

The only other province that borders the Endless Ice it is home to a noble family of frost and snow giants, some of the last still on Xaekla.

* Iuvenneasha
* Mathana
* Tisov
* Nyrannor
* Efranthelian
* Bel-Sin
* Thilwenfen

#### Ishla'han

A province presided over by a human family originally hailing from the Emberam Dynasty. This province neighbors Gual-Shorelu along its west and is only slightly larger the aformentioned province.

* Ytelore
* Kellalin
* Hlurthe

#### Kandel

Presided over by a family of human descent with the familys head being Hawthorne Kandel.

* Brinas
* Reilonbel
* Hluirian
* Eshrionle
* Drethei
* Guallenathel
* Undrethnor

#### Keathentha

Neighbors the Ishla'han province to its northwest and the province of Hammerhand to its east. It is ruled by a family of sa'atres zveria.

* Shelumanas
* Haqs
* Beltelion
* Thilhas

#### Mythlerari

* Itheas
* Sylath

#### Nylmnes

One of the cities along the Terra Wall, overseen by a human family.

* Hailstorm Mountains: acts as a natural border between Lasmeria and Kilvaria, home to city of Gnarok within which live icestone dwarves and sligglefrost gnomes.
* Raulallo
* Hluiral-Sin
* Arilon
* Jalledilte
* SwabingHam: a free city primarily made up of elves.

#### Sherrywood

Overseen by the human descent family known as the Sherrywoods. The province borders the Endless Ice to its east with its climate generally being continental with a lot of snow and rainfall and cooler temperatures even in the summer it rarely will get above 50 F (10 C).

* Marion: capital city of the Sherrywood province.

#### Shinagama

* Iriansenat
* Hasho
* Inuzaki

#### Thunderbrand

The most southlying province of Thunderbrand is ruled by a dwarven family that initially lived within the nation/mountain range of Blackburrow before moving to the more subtropic, ocean-side province. To the very south near the tip of the Kaviand Peninsula is the free city of Bineshore.

#### Umnes

One of the largest provinces, it rests at the southwest end of Lasmeria.

* Nylmlaneashe
* Gonse'a
* Oranorranse
* Enatheile
* Drethaselo
* Thil-Didrin
* Meethan Ar

#### Valthunakane

Presided over by an ogiagian family with deep connections to the neighboring trade union of Glistar to its south. The family has allowed Lasmeria and Glistar to live in peace and prosperity where Lasmeria provides protection and building materials in exchange for rare valuables.

* Aiqualyasa
* Theleltheas
* Nylmna
* Nahore
* Srion