recursal/Fanatic-Fandom huggingface dataset:
Cyclone VI

The **Cyclone VI** is an assault rifle.

## Description

The Cyclone's rapid rate of fire requires a short warm up before use. The rifle's mediocre accuracy is balanced by a massive capacity. As its manufacturer states, "With so many rounds to spare, what does it matter if a few don't land?" The Cyclone was removed from production years prior to the Andromeda Initiative's departure due to intense maintenance requirements, but some soldiers still swear by it.

## Blueprint

The blueprint for Cyclone VI requires the following to unlock:

* 150 Milky Way RD
* Cyclone V blueprint
* Level 40

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Beryllium x140
* Fluorite x70
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Cyclone
* Cyclone I
* Cyclone II
* Cyclone III
* Cyclone IV
* Cyclone V
* Cyclone VI
* Cyclone VII
* Cyclone VIII
* Cyclone IX
* Cyclone X
Combat Fitness

Intense physical and survival training designed to improve a combatant's stamina and versatility in battle.

**Combat Fitness** is a passive combat skill.

## Notes

Ranks 3 & 5A are each a 25 point increase to weapon weight capacity and not percentage based. *For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.*

Ranks 1 and 2 do not increase by +2% for each point invested.

The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.

The maximum values available for spending all 252 points are listed below:

* Rank 1 +59% Max Health
* Rank 2 +59% Max Shields

The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.

Any weapons in the third and fourth loadout slots will be unequipped during a reset at the Skill Respec Station. If Extra Holsters are purchased again, Ryder will need to re-equip those weapons.
Cost-Benefit Assessment

**Cost-Benefit Assessment** is one of the terminal entries on the Nexus. It is located in Rand Lon's apartment in the Common Area, accessible only during Truth and Trespass.

## Text

To: Rand Lon
From: Niost Hern
Here are the estimates you asked for, adjusted for current inflation on the Nexus:
- MTF: 12400 credits
- MTQ-N: 8000 credits
- MMP - 6500 credits
Congratulations again on the Paarchero's safe return.
N. Hern
Audio Dictation Log: Ella Menkov

**Audio Dictation Log: Ella Menkov** is one of the Datapads found on Voeld. It is related to Missing Science Crew.

## Text

We're nearing the sample site. Seismic activity seems unusual, but we have a lot to learn about this planet.
>>>
Entering the valley. This doesn't seem normal. Brynn, you're sure this is safe?
>>>
We've passed several eirochs, but they're all running away from the valley. I don't like this. Mesgen, let's turn back.
>>>
Shaking's getting worse. This activity is off the charts. We're coming up to the—what the hell is that? Its—
>>>
Mesgen, turn around! Go, go!
>>>
Oliver's hit! It's shooting right through the hull—go faster! I don't care!
>>>
Oh god, Oliver's not going to make it. Keep driving! We have to get back to the—
--- END OF DICTATION LOG ---
Checkup Reminder

**Checkup Reminder** is one of the terminal entries located in Prodromos on Eos.

## Text

To: A. Bradley
From: Dr. Ramirez
August,
It's that time again. You know the drill. Two hours of conditioning every six months or you're going to have arthritis in that leg to look forward to. I've got a better prescription for the pain this time. Recommended dose is two shot glasses.
Ram
Come home

**Come home** is a terminal entry found on a Roekaar Communications terminal next to the Roekaar Genetic Research Log in the Ancient Courtyard on Havarl.

## Text

Translated from Shelesh:
Anivaal, stop this. You think you're doing the right thing, but you've turned your back on your people. On your family. Your sisters have to face their Resistance superiors and explain why their only brother has defected. Do you think that's easy for them?
I know you believe you're fighting for your home, just like they are. But this isn't the way to do it. The Roekaar have dangerous ideas. Evfra says you'll be welcomed back, so please come home. For all of us.
Curious Voeld Rock

**Curious Voeld Rock** is one of the terminal entries located on the Tempest. It is a follow-up email after Frequency if Ryder chose to send the strange meteorite to the Nexus.

## Text

To: Ryder
From: Chief Lucan
Pathfinder,
This rock you found is certainly something. As far as I can tell, it's a remnant of a meteoroid that passed through the Scourge before falling to Voeld, infusing it with a similar charge. The presence of Heleus-native metallic elements within the rock may have allowed for such a transfer. I'm unsure why the adhi reacted to it the way they did.
I've stored it in a lead-lined box. It unnerves me.
Chief Lucan
Bradley Kane

**Bradley Kane** is a human character. He is found in Customs in the Docking Area on the Nexus talking to the Immigration Staff.

Immigration staff mentions to Bradley that his medical scans indicate he has "otitis media" causing him great concern. It is then revealed that this medical condition is a minor ear infection and he will be allowed to proceed through immigration to his relief.
Asari Sword II

The **Asari Sword II** is a melee weapon. It allows the wielder to perform a biotic blink forward before striking. During this biotic blink, the wielder is invulnerable to any damage.

## Description

Asari huntresses are masters of silent stalking and killing. Many combine blades and biotics, charging forward at mind-bending speeds before swinging their swords with enhanced power. Huntresses are rare, making such swift assassinations necessary for asari military victory.

## Blueprint

The blueprint for Asari Sword II requires the following to unlock:

* 175 Milky Way RD
* Asari Sword I blueprint
* Level 5

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Beryllium x180
* Fluorite x90
* Vanadium x20

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Asari Sword
* Asari Sword I
* Asari Sword II
* Asari Sword III
* Asari Sword IV
* Asari Sword V
* Asari Sword VI
* Asari Sword VII
* Asari Sword VIII
* Asari Sword IX
* Asari Sword X
Casual outfit

**Casual outfits** are worn aboard the Tempest, Nexus, Hyperion and during certain cutscenes. They can be changed and customized in the Wardrobe terminal.

## List of casual outfits

* Sara Ryder Casual Outfits
* Long Sleeves
* Short Sleeves
* Jacket
* Hoodie
* Athletic

* Scott Ryder Casual Outfits
* Long Sleeves
* Short Sleeves
* Jacket
* Hoodie
* Athletic

* Long Sleeves
* Short Sleeves
* Jacket
* Hoodie
* Athletic
Cryogenic Stasis

## Codex

For many species, early long-range exploration relied on cryogenic stasis. Without modern FTL capability, or long-distance transit methods like mass relays, the distances involved in space travel meant that most crews would die of old age before reaching their destination.

Cryogenic stasis gradually lowers the body's temperature enough to slow its vital functions, but not low enough for damaging ice crystals to form, before the pod generates a mass effect stasis field that suspends both the individual and the interior environment in the pod. Contrary to depictions in popular media, the individual is not conscious of time passing: from most travelers' perspective, they lie down in the pod only to be awoken moments later.

Stasis failure, while regrettably common for early expeditions, has been vastly improved over the years. Even in the event of catastrophic system failure, multiple monitoring VIs and fail-safes are in place to initiate an emergency wake-up.
Cyclone VIII

The **Cyclone VIII** is an assault rifle.

## Description

The Cyclone's rapid rate of fire requires a short warm up before use. The rifle's mediocre accuracy is balanced by a massive capacity. As its manufacturer states, "With so many rounds to spare, what does it matter if a few don't land?" The Cyclone was removed from production years prior to the Andromeda Initiative's departure due to intense maintenance requirements, but some soldiers still swear by it.

## Blueprint

The blueprint for Cyclone VIII requires the following to unlock:

* 170 Milky Way RD
* Cyclone VII blueprint
* Level 60

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Beryllium x150
* Fluorite x70
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Cyclone
* Cyclone I
* Cyclone II
* Cyclone III
* Cyclone IV
* Cyclone V
* Cyclone VI
* Cyclone VII
* Cyclone VIII
* Cyclone IX
* Cyclone X
Daily - Combat Mastery

**\*Daily\* - Combat Mastery** is a random challenge in multiplayer.

## Notes

Earn points against any enemies on any map during any difficulty using combat skills to cross the points threshold and this challenge will be completed.

This mission will randomly appear as a daily challenge with a countdown timer.

While it may seem obvious which skills count towards this daily challenge, this isn't as clear cut as it seems. Only active  combat skills can be used for this challenge and some skills have to be upgraded to specific ranks to allow points to be earned.

The following skills count towards this challenge:

* Avenger Strike
* Barricade
* Concussive Shot
* Flak Cannon
* Fortify
* Frag Grenade
* Sticky Grenade
* Trip Mine

The following skills do not count towards this challenge:

* Turbocharge
Citizen Messages to the Nexus

**Citizen Messages to the Nexus** is the name of three terminal entries located on Aya. They are related to Task: Messages to the Nexus.

## Aya Docks Holoterminal

Compiled logs of citizens' messages uploaded at the Aya Docks. For the Pathfinder's eyes only.

## Aya Marketplace Holoterminal

Compiled logs of citizens' messages uploaded in the Aya Marketplace. For the Pathfinder's eyes only.

## Tavetaan Holoterminal

Compiled logs of citizens' messages uploaded at the Tavetaan. For the Pathfinder's eyes only.

## See also

* Terminal entries
* Resistance Messages to the Nexus
* Messages to the Nexus
Cyclone I

The **Cyclone I** is an assault rifle.

## Description

The Cyclone's rapid rate of fire requires a short warm up before use. The rifle's mediocre accuracy is balanced by a massive capacity. As its manufacturer states, "With so many rounds to spare, what does it matter if a few don't land?" The Cyclone was removed from production years prior to the Andromeda Initiative's departure due to intense maintenance requirements, but some soldiers still swear by it.

## Blueprint

The blueprint for Cyclone I requires the following to unlock:

* 100 Milky Way RD

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x80
* Fluorite x40
* Vanadium x10

This item has no augmentation slots available during development.

## Upgrade series

* Cyclone
* Cyclone I
* Cyclone II
* Cyclone III
* Cyclone IV
* Cyclone V
* Cyclone VI
* Cyclone VII
* Cyclone VIII
* Cyclone IX
* Cyclone X
Communication from Jaal (Aya Vault Study)

**Communication from Jaal** is the name of several emails located on the Tempest from Jaal. This one shares good news from the Moshae after A Trail of Hope.

## Text

Ryder,
The Moshae sent some news from Aya that she asked me to share with you.
Under her guidance, officials are again allowing study in the Aya vault. It comes with great risk, of course, so she's restricting participation to her brightest students, under armed guard. Although she doesn't have your ability to interface with the Remnant, she wants to be ready to assist you—however she can—once Meridian is found.
These are interesting and exciting times.
Jaal

## See also

* Terminal entries
* List of Communications from Jaal
Character Selection

**Character Selection** is used to choose a multiplayer class character kit from a variety of options, including different species and profiles.

## Overview

The character selection menu allows the selection of one of thirty-six different character kits. Available character kits are shown in color while greyed out versions aren't available yet.

## Mechanics

There are a limited number of actions that can be completed in this menu. It is really for selecting the character to play during matches.

The current level of a character is displayed below the character picture. A light-blue arrow will be displayed on the upper left of the picture if the character kits has gone up a level.

The currently chosen character kit will have a green check mark .

The currently chosen character kit will display statistics on the right side of the screen with the current rank, current level, current XP to next level, health, shields, skills, and bonus stat level for the kit.

Only Common character kits are available at the start of multiplayer gameplay before any packs have been purchased and/or claimed from the store.

### View Details

Choosing this selection will switch the view from the statistics menu to a small description of the currently selected character kit.

### Select Character

This is the mechanism for changing the character kit to a newly selected kit from the available choices. This allows for the selection of a character kit from different character classes and seven different races to play thirty-six individual unique multiplayer characters.

### Customize

This option changes the Character Selection menu over to the Character Customization menu. No customization is available in the Character Selection menu.

This name of this option will change to **Select And Customize** if the currently viewed character is not the selected character. This will select the character and go to the Character Customization menu.

### Reset Level

Once a character kit reaches Level 20, a new option called "Reset Level" will be added to the lower portion of the Character Selection menu. This **IS NOT** a Character Respec card that resets skill points. This does not reset the rank (I-XX) of a character kit. This resets the character kit back to level 1. All skill points will be reset back to the minimum amount of Level 1. All skill points from gaining levels will have to be earned again. Selecting this choice will bring up a confirmation menu allowing you to change your mind before making this choice.
Buried Cave

The **Buried Cave** is on Havarl, in the northwest corner of the Chasm of the Builders.

## Locations

Notable locations in the Buried Cave include:

* The Forgotten Depths

* Buried Cave
* The Forgotten Depths

## Missions

The following missions take place or are acquired in the Buried Cave:

Priority Ops
* None

Allies and Relationships
* Ryder Family Secrets

Heleus Assignments
* A Dying Planet

Additional Tasks
* None

## Research Opportunities

* ARCD 1
* ARCD Scan
* ARCD 2
* ARCD 2 Scan

## Notes

The Forgotten Depths is located in the lower section of the Buried Cave. There is an upper ring of ledges around this sunken area and the tops of the rock columns flatten out. Upon first inspection and exploration, it appears impossible to get to these high areas. The path appears unnavigable; some slopes seem too steep and some jumps seem too far.

Cleverly hidden along one of the walls is a small section of rock ledge sloping upward. Starting there, Ryder can jump up to the ring of ledges. Jump on top of the southwest Remnant columns, orient Ryder towards the upward sloping ledge, and then jump forward onto the sloping ledge. This process lands Ryder about halfway up the wall. The next step looks impossible, but isn't, just tricky. Jump forward again and Ryder will land in front of a final ledge. Ryder can then jump up and grab the edge of the top most ledge and pull up onto the ring of ledges. This process may take a few tries to reach the final ledge but it is possible.

Once at the top of the ring of ledges, it is possible to find two containers, three minerals nodes, and the second ARCD on the large flat rock column tops. Carefully look for small white dots against the black darkness of the rocks.

* Southwest Remnant Columns
* The Sloping Upward Ledge
* Halfway Up the Sloping Ledge
* Final Ledge For Ring of Ledges
* Looking Down From the Ring of Ledges
Charger IV

The **Charger IV** is a pistol.

## Description

This sturdy submachine gun is standard-issue inside the Andromeda Initiative's security forces. The Initiative commissioned the automatic Charger from Elanus Risk Control Services. The company heavily customized one of their existing weapons to meet Initiative needs.

## Blueprint

The blueprint for Charger IV requires the following to unlock:

* 130 Milky Way RD
* Charger III blueprint
* Level 20

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Beryllium x110
* Cadmium x50
* Vanadium x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Charger
* Charger I
* Charger II
* Charger III
* Charger IV
* Charger V
* Charger VI
* Charger VII
* Charger VIII
* Charger IX
* Charger X
Ari Vesjek

**Ari Vesjek** is an angaran character. He is a scholar and chronicler in Techiix on Voeld.

## Background

Ari Vesjek's grandmother set him on the path of being a scholar. He has a particular interest in locating records of angaran first contact with the kett.

## Missions

Ari Vesjek is involved with the following mission:

* Fact Or Fiction
Tuatha

The **Tuatha Dé Danann** (too-AH-ha day dah-NAHN; meaning "people of the goddess Danu") consider themselves the leaders of the Realm, for they are descendants of great heroes. They are the defenders of the woods, and the keepers of its deepest secrets.

Their skills of camouflage, ambushes and sneaking are legendary thus making their enemies think twice before entering the darkness of Tuathan woods. [*citation needed*]

### Age of Becoming

**Main Article: TBA**
TBA

## Appearance

The Tuatha Dé Danann are a tall and proud people, with strong square shoulders and noble features. Their most prominent feature are crown-like horns that protrude from their foreheads in varying designs and shapes; said to be derived from old family lines. They possess manes of usually coarse hair in shades of auburn to light brown in color. [*citation needed*]

## Features

A Tuatha's power often waxes and wanes depending to the season that they’re attuned to, and they may be stronger or weaker, more or less easily harmed at various times of the year. They refuse to use fire due to its chaotic and destructive properties, anathema to the forests they have sworn to protect. [*citation needed*]

## Notable members

* Nuada
* Bres
* Morrigan
* Lugh

## Trivia

* The Tuatha Dé Danann was the first race concept and 3D character model for the game that was released during the Kickstarter campaign.

## Revision history

* April 4th, 2013 - The Tuatha art concepts and 3D model were released early during the Kickstarter campaign

## Gallery

* Armor concept
* Armor concept
* Autumn armor
* Winter armor
* Armor concept
* Armor concept
* Head styles
* Armor concept
* Armor concept
* Archers
* Camouflaged Archer
* Camouflage
* Camouflage gear
* Tuathan shield
* Tuathan armor

## References

1. Tuatha Race Page
2. Silverhands Becoming
3. CU Kickstarter Update 4-4-2013
Charger

The **Charger** is a pistol.

## Description

This sturdy submachine gun is standard-issue inside the Andromeda Initiative's security forces. The Initiative commissioned the automatic Charger from Elanus Risk Control Services. The company heavily customized one of their existing weapons to meet Initiative needs.

## Notes

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the Charger during development:

* Automatic Fire System
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator

* Automatic Fire System
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator

The Charger X when deconstructed returns incorrect types and quantities of resources of 4 Remnant Polymer, 20 Magnesium, 10 Nickel, and 2 Vanadium.

The Charger is one of three weapons that can be found during the mission Planetside during the objective *Optional: Collect ammo and additional weapons*. The weapon that will appear is based upon the training selected during character customization. Selecting Security or Biotic training will cause the Charger to appear in the weapon pile.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer S variant weapons are Rare and separate weapons compared to the Common version.

All multiplayer specialized variant weapons are separate weapons compared to the Common version.

Due to the different versions of the Charger in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The Charger is the focus of the following challenges:

* Charger Use
Cyclone VII

The **Cyclone VII** is an assault rifle.

## Description

The Cyclone's rapid rate of fire requires a short warm up before use. The rifle's mediocre accuracy is balanced by a massive capacity. As its manufacturer states, "With so many rounds to spare, what does it matter if a few don't land?" The Cyclone was removed from production years prior to the Andromeda Initiative's departure due to intense maintenance requirements, but some soldiers still swear by it.

## Blueprint

The blueprint for Cyclone VII requires the following to unlock:

* 160 Milky Way RD
* Cyclone VI blueprint
* Level 50

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Beryllium x145
* Fluorite x70
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Cyclone
* Cyclone I
* Cyclone II
* Cyclone III
* Cyclone IV
* Cyclone V
* Cyclone VI
* Cyclone VII
* Cyclone VIII
* Cyclone IX
* Cyclone X
Cora Harper

**Lieutenant Cora Harper** is a human character and a squadmember.

## Bio

Cora joined the Systems Alliance to train her powerful biotic talents, eventually transferring to an asari commando unit before joining the Andromeda Initiative as Alec Ryder's second-in-command. Professional and loyal, Cora knows the rules well enough to bend them if necessary, lending huntress tactics and her biotic strength to the Pathfinder's mission.

Combining Systems Alliance officer training with years of experience as an asari commando, Cora is a formidable presence on the battlefield. Powerful biotics send her charging forward to rip through enemy lines, while Cora's tactical knowledge keeps the team organized and their shields replenished.

## Codex

Lieutenant Cora Harper (service number 6002-AC-1762) is a human biotic and formerly an officer in the Systems Alliance military. Her screening interviews state she was raised in poverty on an independent cargo freighter, joining the Alliance at eighteen to obtain training for her powerful biotic abilities.

However, Cora claims her superiors saw her talents as a liability, supported by test scores showing her abilities spike at abnormally high levels. She was transferred via the Citadel Council's Valkyrie Program (a subset of their interspecies military integration plan) and placed with the asari commando unit Talein's Daughters.

Though the activities of asari huntresses are typically sealed for 5,000 years, Cora has freely shared her experiences on the record: peacekeeping, counter-terrorism, and hunting fugitives. When she left Talein's Daughters for the Andromeda Initiative - no reason is recorded - Cora's huntress training and biotic capability made her a candidate for Alec Ryder's second-in-command and, if warranted, his successor as Pathfinder.

## Skills

* Charge
* Nova
* Shield Boost
* Asari Commando
* Defensive Training

## Missions

Cora Harper is involved in the following missions:

* Cora Harper: Asari Ark
* Cora Harper: At Duty's Edge (Loyalty mission)
* Cora Harper: A Foundation
* Cora Harper: Duty Calls (Romance mission)

## Achievements and trophies

The following achievements and trophies can be earned which are related to Cora Harper:

* Full Roster
* Role Model

## Gallery

* Habitat 7

* Cora Harper Character Kit
Data from SAM re: Dr. Okeer

**Data from SAM re: Dr. Okeer** is one of the terminal entries located on the Tempest. It is an email received after completing Save Dr. Okeer's Krogan Research.

## Text

Analysis of information downloaded from Dr. Ganar's terminal
Notes from Dr. Okeer: Decrypted
Summary of Findings:
Adjustment of retrovirus in last batch of soldiers resulted in a success ration of only 8 percent. This is unsatisfactory! I smashed many tanks in my fury.
I'll start again. I'm committed to creating perfection. The perfect krogan. A super soldier beyond belief.
Someone named Dr. Ganar contacted me to consult on potential cures for the genophage. I sent him away. Why dabble in mediocrity when we can aim for brilliance?
[Attachment: Portions of Okeer's genetic research data]
Complete an APEX Mission

**Complete an APEX Mission** is a challenge in multiplayer. This is a minor challenge for the Tutorial Challenge.

## Notes

This challenge can only be completed by successfully extracting from an APEX Strike Team Mission match in multiplayer. Completing these APEX missions using a strike team will not award this challenge.

Completing this challenge also counts towards the Explorer (challenge) and Veteran (challenge) at the same time.
Carnifex V

The **Carnifex V** is a pistol.

## Description

A heavy semi-automatic pistol, the powerful Carnifex was the preferred choice of Milky Way mercenaries. An expensive weapon, its marketing materials featured a charging krogan alongside the tagline "Don't you wish Carnifex was at your side?"

## Blueprint

The blueprint for Carnifex V is automatically available when Ryder reaches Level 31.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x130
* Lithium x60
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Carnifex
* Carnifex I
* Carnifex II
* Carnifex III
* Carnifex IV
* Carnifex V
* Carnifex VI
* Carnifex VII
* Carnifex VIII
* Carnifex IX
* Carnifex X
Brought to Light

**Brought to Light** is a heleus assignments mission. It is acquired by speaking with Rjoek in Techiix on Voeld.

## Description

An angaran historian, Rjoek, sent his colleagues to recover a priceless artifact from the Eroesk ruins, but they haven't returned. He's asked for help getting them out of kett territory.

## Objectives

* Travel to Eroesk ruins
* Defeat the kett
* Speak to Astra
* Defend the turians
* Speak to Astra
* Optional: Confront Rjoek
* Give the map to Intelligence Officer Kaas

## Notes

There is no additional reward for confronting Rjoek.

If Ryder confronts Rjoek, there are three possible options (only two are available at any time):

* Let him go.
* Tell him to turn himself into the governor.
* If Ryder has Jaal Ama Darav in the squad, he tells Rjoek to report to the Resistance, making this part of the untracked Resistance recruitment mission. This option replaces the report to the governor option.
Buy/Sell Kiosk

The **Buy/Sell Kiosk** is a merchant terminal located in the Research Room on the Tempest.

## Merchant items

The Buy/Sell Kiosk sells the following goods:

* Bio materials - Random bio materials
* Consumables - Random consumables (except for cobra RPGs)
* Minerals - Random minerals (except for element zero, platinum, and vanadium)
* Special items
	+ Remnant Decryption Keys
* Tech materials - Random tech materials
* Weapons
	+ Cyclones
	+ M-5 Phalanxs
	+ N7 Piranhas
	+ Omni-Blades

### Market Dominance

The Market Dominance cryo pod perk adds the following items to the Buy/Sell Kiosk's goods for sale:

* Cobra RPGs randomly appear for sale.
* Element Zero,  Platinum, and  Vanadium randomly appear for sale.
* Black Widows randomly appear and replace the N7 Piranha.

## Notes

The Cyclone, M-5 Phalanx, N7 Piranha, and Omni-Blade will stay stuck at Tier I or Tier II for the entire game at the Buy/Sell Kiosk until they are purchased. These weapons at this specific merchant will not increase in tier level as Ryder's level increases until they are purchased. Once purchased, subsequent versions of these weapons for sale at this terminal will return to the normal pattern of weapon availability.

## Prices

* Prices: Bio Materials
* Prices: Consumables
* Prices: Minerals
* Prices: Special Items
* Prices: Tech Materials
* Prices: Weapons
Buy a Pack with Credits

**Buy a Pack with Credits** is a challenge in multiplayer. This is a minor challenge for the Tutorial Challenge.

## Notes

Any pack purchased from the store using MP Credits will allow this challenge to be completed. The pack has to be purchased from the Packs tab and can't be a reward pack on the Rewards tab.
Checking in

**Checking in** is one of the datapads found on Aya. It is located in the Repository of History.

## Text

Translated from Shelesh:
Mother,
You wouldn't believe all that's happened since Pathfinder Ryder landed on Aya. I'm sure you know about the Moshae's rescue, but I suspect you've only heard the official version. Evfra and his Resistance like to claim credit for bringing her home, but I know for a fact they never could've accomplished it without the Pathfinder. People fear these new aliens will turn out to be like the kett. Don't listen to them. I feel in my spirit they've come to help, and you know I'm always right about these things.
I wish you could see some of the interesting relics we've found on Havarl and elsewhere. I'll bring images next time I visit. Also, I'm not seeing Aatu anymore. It was nothing particular that ended things. We're just too different. Don't worry—my work still brings me all the happiness I need.
- Avela
Charger VI

The **Charger VI** is a pistol.

## Description

This sturdy submachine gun is standard-issue inside the Andromeda Initiative's security forces. The Initiative commissioned the automatic Charger from Elanus Risk Control Services. The company heavily customized one of their existing weapons to meet Initiative needs.

## Blueprint

The blueprint for Charger VI requires the following to unlock:

* 150 Milky Way RD
* Charger V blueprint
* Level 40

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Beryllium x140
* Cadmium x70
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Charger
* Charger I
* Charger II
* Charger III
* Charger IV
* Charger V
* Charger VI
* Charger VII
* Charger VIII
* Charger IX
* Charger X
Cities and gardens

**Cities and gardens** is a terminal entry on the Tempest. It is an email received from Cora after The Journey to Meridian. There are at least two versions. The content may depend on the status of Cora's loyalty mission, Cora Harper: At Duty's Edge, or on the closeness of Ryder and Cora's relationship—if Ryder hasn't spent time talking to Cora, the subject of rose gardens hasn't come up.

## Text: Rose Garden

To: Ryder
From: Cora
That Remnant city got me thinking about my rose garden. Preparing the ground, planting for the future, all that. So the Jardaan made the angara… but what's the end goal? Were they part of some grand plan? Preparing the ground for something else?
Wonder if the Jardaan had bigger plans for the cluster. And where we'd fit in.
Cora.

## Text: Gardens in the Rubble

To: Ryder
From: Cora
Still thinking about that Scourge weapon from the Remnant city. Our scientists are scratching their heads over how it works, but I'm stuck on the idea that someone felt the need to build it. Makes an orbital mass accelerator look like a wet firework. What kind of war demands that kind of response?
Whatever happened, we're left with the aftermath—planting gardens in the rubble. Same as any other war.
Cora.
Community: New Fathers

**Community: New Fathers** is one of the terminal entries located in New Tuchanka on Elaaden.

## Text

From: Kormer Ryn
Any other males who have kids interested in getting together? Now that we're supposed to raise them along with the females instead of just visiting, I have a lot of questions. Let's get together with the little ones and figure out how to do this.
And maybe let's keep it safe. No explosive rounds, all right?
Contact poster for information on meet up times.
Captured Notes

**Captured Notes** is one of the terminal entries at the kett research station at the southern monolith in The Golden Wastes on Eos.

## Text

*Only the title of this message can be clearly translated. The rest is a mix of kett script and notes written in a Milky Way language. It appears the kett datamined research from an unknown source. Some fragments...*
... fired at it just for fun. It'd take a few hours of sustained fire to take off even a chunk. Those Observers started to...
... out of the shuttle. This stuff is heavier than it looks! Without biotics, I'd really be in trouble. Last time I dropped it on m...
... kicked over my sensors again getting to cover. Those white bony jackasses aren't...
Cargo Manifest

There are a number of **Cargo Manifests** which may appear on The Docks. As Kadara is an active port, ships come and go and the current manifest changes from time to time.

## Cargo Manifests

* ID Number: 469778321, Annea, *Vatvagr*
* ID Number: 572492115, Big Taran, *The Svalinn*
* ID Number: 739238733, Elora Narantis, *Tavura's Gain*
* ID Number: 814751223, Umi Henon, *Red Eye*
* ID Number: 829388126, Kaetus, *Albatross*
Celebratory Mission

**Celebratory Mission** is a special APEX strike team mission. It is offered at Bronze, Silver, Gold, and Platinum difficulty levels. While regular APEX missions expire in 24 hours, Celebratory Missions are available for 120 hours after posting.

## Description

A special mission, available for a limited time for a special occasion.

## Notes

This mission can be completed as a strike team mission or played as a multiplayer mission found on the Custom Match menu. The mission must be completed in multiplayer for the Celebratory Challenge and the Celebratory Pack to be awarded (along with the Mission Funds). Completing this mission as a strike team mission will only award the mission funds.

On March 21, 2019, the second anniversary of the game's release, a Platinum Celebratory mission was posted.
Cargo Manifest (572492115)

**Cargo Manifest 572492115** is one of the datapads located on The Docks. It is present until Ryder returns to The Docks after speaking to Sloane Kelly during Hunting the Archon.

## Text

ID Number: 572492115
Manifest Tracking Number: 003157728 KAD
Consignee: Big Taran
Vessel Name: The Svalinn
Point of Loading: Elaaden
Point of Unloading: Kadara
Contains:
Scrap Metal - 500 lbs
Ammunition - 200 lbs
Grenades - 50 lbs
Kaerkyn Shells - 10 lbs

## See also

* Datapads
* List of Cargo Manifests
Asari Sword VII

The **Asari Sword VII** is a melee weapon. It allows the wielder to perform a biotic blink forward before striking. During this biotic blink, the wielder is invulnerable to any damage.

## Description

Asari huntresses are masters of silent stalking and killing. Many combine blades and biotics, charging forward at mind-bending speeds before swinging their swords with enhanced power. Huntresses are rare, making such swift assassinations necessary for asari military victory.

## Blueprint

The blueprint for Asari Sword VII requires the following to unlock:

* 300 Milky Way RD
* Asari Sword VI blueprint
* Level 50

The following resources are needed to develop this item:

* Omni-Gel Canister x70
* Beryllium x280
* Fluorite x140
* Vanadium x40

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Asari Sword
* Asari Sword I
* Asari Sword II
* Asari Sword III
* Asari Sword IV
* Asari Sword V
* Asari Sword VI
* Asari Sword VII
* Asari Sword VIII
* Asari Sword IX
* Asari Sword X
Communication from Jaal

**Communication from Jaal** is the name of many of the emails Jaal Ama Darav sends to Ryder, regardless of the topic or the nature of their relationship. Specificity is reserved for deeply personal or urgent messages.

The following is a list of emails sent by Jaal:

There are three emails from Jaal's true mother, Sahuna Ama Darav, sent after Jaal Ama Darav: Runs in the Family if Ryder is romancing Jaal.

* Communication from Sahuna, True Mother of Jaal
Cargo Bay

The **Cargo Bay** is an area located on the Tempest.

## Missions

The following missions take place or are acquired in the Cargo Bay:

Priority Ops
* None

Allies and Relationships

* Cora Harper: At Duty's Edge
* Cora Harper: Duty Calls

* Cora Harper: At Duty's Edge
* Cora Harper: Duty Calls

Heleus Assignments

* Movie Night: The Right Setup
* The Visitor

* Movie Night: The Right Setup
* The Visitor

Additional Tasks
* None

## Notes

As game progression continues, items will begin to collect in the cargo bay. Some of the items can be scanned for additional info but none award RD.

## Gallery

* Before Acquiring ND1 Nomad
* Inoperative EVA Module
* I.E.M. Scan
Charger X

The **Charger X** is a pistol.

## Description

This sturdy submachine gun is standard-issue inside the Andromeda Initiative's security forces. The Initiative commissioned the automatic Charger from Elanus Risk Control Services. The company heavily customized one of their existing weapons to meet Initiative needs.

## Blueprint

The blueprint for Charger X requires the following to unlock:

* 190 Milky Way RD
* Charger IX blueprint
* Level 80

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Beryllium x160
* Cadmium x80
* Vanadium x20

This item has 2 augmentation slots available during development.

## Notes

* The Charger X when deconstructed returns incorrect types and quantities of resources of 4 Remnant Polymer, 20 Magnesium, 10 Nickel, and 2 Vanadium.

## Upgrade series

* Charger
* Charger I
* Charger II
* Charger III
* Charger IV
* Charger V
* Charger VI
* Charger VII
* Charger VIII
* Charger IX
* Charger X
Cyclone X

The **Cyclone X** is an assault rifle.

## Description

The Cyclone's rapid rate of fire requires a short warm up before use. The rifle's mediocre accuracy is balanced by a massive capacity. As its manufacturer states, "With so many rounds to spare, what does it matter if a few don't land?" The Cyclone was removed from production years prior to the Andromeda Initiative's departure due to intense maintenance requirements, but some soldiers still swear by it.

## Blueprint

The blueprint for Cyclone X requires the following to unlock:

* 190 Milky Way RD
* Cyclone IX blueprint
* Level 80

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Beryllium x160
* Fluorite x80
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Cyclone
* Cyclone I
* Cyclone II
* Cyclone III
* Cyclone IV
* Cyclone V
* Cyclone VI
* Cyclone VII
* Cyclone VIII
* Cyclone IX
* Cyclone X
Charger VIII

The **Charger VIII** is a pistol.

## Description

This sturdy submachine gun is standard-issue inside the Andromeda Initiative's security forces. The Initiative commissioned the automatic Charger from Elanus Risk Control Services. The company heavily customized one of their existing weapons to meet Initiative needs.

## Blueprint

The blueprint for Charger VIII requires the following to unlock:

* 170 Milky Way RD
* Charger VII blueprint
* Level 60

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Beryllium x150
* Cadmium x70
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Charger
* Charger I
* Charger II
* Charger III
* Charger IV
* Charger V
* Charger VI
* Charger VII
* Charger VIII
* Charger IX
* Charger X
Crisis on Habitat 7

The mission to evaluate Habitat 7 during Planetside is rougher than expected. The specific choices made during the mission will change this Codex entry.

## Crisis on Habitat 7

During your trial-by-fire on Habitat 7, you:

### First Contact Protocol

Recognized the kett as a hostile threat and fought to defend your crewman, Fisher.

*or*

Tried to initiate peaceful first contact with the kett despite their hostility.

### Habitat 7 Exploration

Pushed through quickly, focusing on crisis resolution over exploration.

*or*

Explored an alien laboratory.

Found a cave full of plant life that survived from the planet's "golden world" era.

Discovered alien shuttlecraft of unknown origin.

Rescued Greer from his captors.

### Post Mission Debriefing

Expressed doubts about accepting the role of Pathfinder.

*or*

Accepted the role of Pathfinder.

### Codex differences

The following portions of the codex entry appear early in the game but are replaced during gameplay as more information is gained on the kett:

Tried to initiate peaceful first contact with the aliens you met despite their hostility.
Charge (multiplayer)

**Charge** is a biotic skill and combo detonator in multiplayer.

## Notes

Charge can be trickier to use compared to other skills. This skill requires an unobstructed path to the target, the target not directly behind cover, and the target in range. If these conditions aren't met, there are several types of onscreen messages that will flash indicating why the skill can't be used - **TARGET REQUIRED**, **TARGET OBSTRUCTED**, **TARGET UNREACHABLE**, or **INVALID TARGET**.

## Challenges

Charge is the focus of the following challenges:

* Charge Use
* Biotic Mastery - Bronze
* Biotic Mastery - Silver
* Biotic Mastery - Gold
* \*Daily\* - Biotic Mastery
Containment

Enhances a biotic's control over mass effect fields, allowing unsurpassed manipulation of enemies and objects.

**Containment** is a passive biotic skill.

## Notes

Ranks 1, 2, & 3 do not increase by +2% for each point invested.

The base values listed in the table above are the starting values with no points spent on any biotic skill. This is a cumulative value that increases with each point spent on a biotic skill. It takes 252 points to fully fill the biotic skill tree. Any points spent in biotic skills - active () or passive () - will increase the value.

The maximum values available for spending all 252 points are listed below:

* Rank 1 +40% Biotic Effect Duration
* Rank 2 +40% Biotic Force, +40% Biotic Restoration & Defense
* Rank 3 +40% Biotic Damage Bonus to Shields

The maximum values listed are with no points spent on any other combat skills or tech skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.
Daily - Tech Mastery

**\*Daily\* - Tech Mastery** is a random challenge in multiplayer.

## Notes

Earn points against any enemies on any map during any difficulty using tech skills to cross the points threshold and this challenge will be completed.

This mission will randomly appear as a daily challenge with a countdown timer.

Most active  tech skills and a single passive  tech skill can be used for this challenge.

The following skills count towards this challenge:

* Assault Turret
* Cryo Beam
* Defense Drone
* Energy Drain
* Flamethrower
* Incinerate
* Invasion
* Overload
* Remnant VI
* Shield Boost
* Snap Freeze
* Stealth Grid

The following skills do not count towards this challenge:

* Bioelectric Focus
* Recon Visor
* Tactical Cloak

## Notes

Despite Bioelectric Focus Rank 6A Retaliation causing damage to enemies, this skill doesn't count towards the \*Daily\* - Tech Mastery.
Daily Log of Groundwater Tests

**Daily Log of Groundwater Tests** is one of the Datapads found in the Haarfel region on Kadara. It is located in the refugee house connected with Task: Broken Family.

## Text

Daily test: 98.1% purity
Daily test: 97.2% purity
Daily test: 96.7% purity
Daily test: 95.9% purity
Daily test: 94.1% purity
Daily test: 92.2% purity
Daily test: 91.6% purity
Daily test: 91.2% purity
Note: If the downward trend continues, our aquifer will eventually turn toxic. Something needs to be done to stabilize Kadara's environmental conditions.
Credits

**Credits** are the standard in-game currency for singleplayer mode. They are used to purchase weapons and weapon mods, armor, consumables, resources, augmentations, ND1 Nomad upgrades and paint jobs, and special items.

## Acquisition

 Credits are earned as a reward for completing certain missions, selling items, found in containers, or in the remains of defeated foes in the Item Pickup menu. In addition, the Commerce Cryo pod perks Financial Infrastructure and Financial Infrastructure II provide credits at a fixed rate of time. Strike team missions are another possible source of income with credit loot boxes.

## Rates

With a few exceptions, all merchants have the same rates for buying and selling.

* After A Packaged Deal, Thrasia pays more than other merchants and charges less.
* Annea always pays more and charges more.
* While the Blood Threshers Manager and Team Ryncol Manager in New Tuchanka are not merchants who sell goods, they will purchase whatever Ryder has to sell. They pay full price. They also pay substantially more for salvage than anyone else.

The Commerce Cryo pod perks Grey Market and Grey Market II improve prices across the board.

All merchants have an unlimited supply of credits.

### Base Rates

Purchase prices are five times the sale price (5 to 1), except for Common resources, which are six times the sale price (6 to 1).

### Grey Market

Sale prices are 25% higher and purchase prices are 5% lower. Purchase prices are 3.8 times sale prices (3.8 to 1).

### Grey Market II

Sale prices are 50% higher and purchase prices are 10% lower. Purchase prices are 3 times sale prices (3 to 1).

## Notes

The Scavenger Armor (chest) gets better prices when selling items by shifting Ryder up one tier on the sell price tables. **HOWEVER**, *purchase prices* are also shifted up one tier. The sell price benefit is good for unloading unwanted items but not for purchasing wanted goods.

## See also

* Prices: Leveled Items
* Prices: Unleveled Items
* Merchants
Be safe!

**Be safe!** is one of the terminal entries located at the Pelaav Research Station on Havarl.

## Text

You're safe, right? I heard the kett attacked the old city again. I know you're on the other side of the planet, but that's still too close. Between the wildlife and the Remnant, Havarl is a dangerous place. Mahli and Nestaar worry about you. I worry about you.
Your work is important. I understand that. But promise your old mother that if the Resistance tells you to evacuate, you'll listen. None of this "knowledge is worth the risk" nonsense. I mended too many of your broken bones when you were young. It's time you give me a break.
This is your mother, who misses you.
Concussive Shot Use

**Concussive Shot Use** is a challenge in multiplayer. This is a minor challenge for the Combat Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using Concussive Shot to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.