recursal/Fanatic-Fandom huggingface dataset:
Priest

"Despite being a support, this class has obscene amounts of burst"

## Moves

### Attack

Gospel - Cast a heavenly orb that deals 10 damage to enemies and heals 5 HP to allies

### Ability 1

The Good Word - Hold to cast an aura around you, healing 3 HP to you and your allies and granting them Armor +3 for 3s. Cant attack while casting your aura nor 1s after releasing

### Ability 2

Shed light - After a 0.5s delay, cast a light eruption that deals 15 true damage to enemies and heals 10 HP to allies

### Critical

Consecration - After a 1s delay, cast a beam that deals 10 true damage and inflicts Bind for 1.5s while healing 20 HP and granting Powerup +5 for 3s to allies

## Basic Rundown

Priest is a free class. Its one of the two ROW 1 Support classes besides Medic and is classified as a Basic BURST Support. It excels at zoning and AoE healing

## Pros & Cons

* High crowd control capabilities
* Can combo
* Low mobility
* Requires timing
* Cant heal itself and attack others at the same time

## Skins

* Classicer [50 Striker Participation Slips]
* Haloangel [50 Striker Participation Slips]
Этажи

Этажи, это большая часть контента в аниме.
Но на нашем сервере он всего один! скажите вы но время идёт и мы не стоим в след. обновлениях будут добавляться этажи и на них будут более сложные и устрашающие мобы, но и награда за их убийство будет в разы больше.
Подробнее о этажах вы можете прочитать на официальном SAO Wiki!(клик на текст)
Soulder Space SAO Вики

# **Добро пожаловать на Soulder Space SAO Вики!**

Soulder Space SAO - это сеть серверов где каждый из создателей выбирает любимое аниме и делает по нему сервер!

Данное вики содержит в себе всю актуальную информацию о сервере.

Если вы заметили ошибку в тексте, смело пишите в ЛС Сыр Косичка#3469

На данном вики вы сможете прочитать информацию об том Как начать играть?, Какой дроп у мобов? и тому подобное.

Так же для более детального изучения проекта, и знать о новостях советую зайти в наш Discord.
Рыбак

Замечательно, сначала я расскажу тебе о предстоящей работе.

Ты будешь одним из главных поставщиков кулинаров и торговцев, поскольку тебе необходимо будет продавать пойманную рыбу им, а те в свое время уже обеспечивают всех остальных пропитанием.

 Удочки

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Портовый город

* Город
* Рынок

Портовый город. Самый красивый город на данный момент на сервере, отличается своими красивыми пейзажами на море, а чего стоят дома в этом городке, вы наверняка зайдя в него, почувствуете ту самую атмосферу средневековья.

## Основная информация

### Координаты

1322 69 -621

На рынке вы можете приобрести себе удочку для рыбалки, а так же сырую рыбу для готовки и еще много всякой всячины.

## Бар

* Снаружи
* Внутри

## Основная информация

### Координаты

1280 69 -607

Зайдя в Банк, вы можете оставить свои вещи у Банкира НПС и так же в Эндер сундуке.

В баре вы можете весело провести время после долгого путешествия, выпив чего-то спиртного. В будущих обновлениях вы сможете переночевать в гостиных на втором этажа бара.
Indigo Jack

Jack in his food stand

**Indigo Jack** is an island resident and a character in *Tribal Hunter*. He is a shark that owns "Jack's Resort", a restaurant at the beach. His meals mostly involve buffing Munch's attacks, either by increasing the damage or by reducing the cost of his spells.

## Trivia

* He has a crush on Captain Killsha.
* His drink, "Lucky Lemonade", increases the gold amount Munch gets by 15% while under it's effect.
Toria

**Toria** is an antagonist in *Tribal Hunter*. She is a dragon that's part of Captain Killsha's crew that fights using a food cannon. She joined the pirates mostly to find her brother but got distracted.

## Combat

Her food cannon's projectiles can be punched back to feed her until she becomes too fat for her platform to hold her.

Turning around after beating her has her be back to her original weight somehow, most likely so Munch can talk to her and challenge her to rematches.

## Trivia

* Her name is only given in the achievements.
* Outside of the cannon, she also sends out other members of Killsha's crew to attack Munch.
* She is force-fed food to the point they become a bed rather well, thinking herself as a giant lazy pillow.
* She uses a food cannon compared to her brother Wave, who attacks mainly in melee.
* As she gets fatter, her cannon starts firing more wildly.
Повар

Замечательно, сначала я расскажу тебе о предстоящей работе.

Вам необходимо обеспечить себя провинциями такими как Рыба, Мясо и другое. Все это вы сможете приобрести у Рыбаков, Охотников или торговцев. А далее вам необходимо готовить и обеспечивать население едой. Продавая ее таким же путешественникам как и ты или же Торговцам.

 Еда

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Ювелир

Вот и замечательно, сначала я расскажу тебе о самой профессии.
Ты будешь заниматься созданием Артефактов и ювелирных украшений, благодаря чему сможешь заработать на свою прекрасную жизнь, продавая свои изделия Торговцам и другим путникам!

 Ювелирные изделия

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Paulbear

Paulbear is a character appearing in JR's. He can be found in The Barrens, a limbo between life and death, accessible between nights. Not a lot is known about Paulbear, only that he has been trapped or has been hiding in a bear costume for a long time and that it seems that the Ghost (the main antagonist of game) wishes to kill/destroy him.

## Relationships

### The Protagonist

Paulbear seems to be lonely due to being trapped in The Barrens for a long time. During a cutscene, Paulbear displays some relief to be with the player, considering the player to be a friend to him.

### The Ghost

Paulbear and The Ghost seems to have a very "hostile history" together for a very long time, causing him to reside in The Barrens as a way to hide from her.
Толбан

* Рынок
* Аукцион

Толбан - это ничем не примечательный городок, где обычно собираются игроки, чтобы пойти на рейд Башни с Боссом Лорд-Кобальт. В городе вы можете найти аукцион, где вы выставляете свой товар на продажу и другие игроки покупают его. Возле аукциона есть НПС у которого вы можете сбросить свою профессию. Так же там есть НПС ювелира.

## Ресторан Вкус севера

* Снаружи
* Внутри

Ресторан, в котором вы можете устроится на работу повара и готовить еду либо себе, либо начать продавать готовые блюда игрокам. Если вы не устроились поваром, то на кухню вы пройти не сможете.

## Ресторан Вкус севера

Бар в Толбане несколько отличается от баров в других городах, он более сжатых размеров. Так же на втором этаже вы можете найти пати НПС, которые дадут вам квест.
Начальный город

## Спаун

Снаружи

Спаун - это место, где появляется игрок после смерти, либо при заходе на сам сервер впервые. У спауна есть 4 основных выхода, куда игрок следует по квестам(исследование мира)

## Начальный город

* Фото 1
* Фото 2

## Банк

* Снаружи
* Внутри

## Бар

* Снаружи
* Внутри

## Основная информация

### Координаты

185 68 1365

Огромный город, в который первоприбывший игрок должен будет пройти и искать в нём свои первые приключения, к примеру квесты. В городе присутствует Банк, где вы сможете обменять валюту. Бар, где вы можете купить себе выпивку. Магазин Эгиля, где вы можете устроится на работу. Священная церковь. Рынок, где вы можете найти себе то, что вам так сильно надо.

## Церковь

* Снаружи
* Внутри

## Рынок

* Фото 1
* Фото 2

## Основная информация

### Координаты

-97 68 1249

Заходя в банк, вы встречает несколько НПС, которые стоят в очереди, с ними вы не может особо контактировать. Повернул направо, вас встретят еще два НПС, которые помогут сохранить свои драгоценности, которые уже не вмещаются к вам инвентарь, так же там стоит эндер сундук, в который вы тоже можете сложить вещи. Повернул налево, вас встретит обмен валют, где вы сможете обменять не нужные монеты.

Пройдя в Бар, вы можете пройти за барную стойку и попросить у бармена налить вам спиртного и расслабится после долгой дороги. Так же вы можете поговорить с другими НПС и взять у них квесты, а так же можно стать Наёмником. Так же есть 2 этаж, где в будущем вы сможете переночевать(в будущих обновлениях)

Зайдя в Магазин, вы увидите двух НПС с одним из которых вы можете поторговать и купить нужный вам товар. Так же там стоит еще НПС, но с ним особо вы не сможете поговорить.

Церковь - огромное здание, где вы сможете поженится со своей второй половинкой и весь остаток жизни провести именно с этим человеком. У женатых есть свои привилегии, которые вы можете узнать зайдя на сам сервер.

На рынке можно приобрести практически всё что угодно, будь то оружие или простые материалы для крафта чего-то.
Shiraki Kasuka

**Kasuka Shiraki** (*白岐 幽花* *Shiraki Kasuka*) is a third-year student at Kamiyoshi Academy. A mysterious loner, she is a student in class 3-C.

## Appearance

Kasuka is a teenage girl with very long, straight black hair. She has red eyes and dark lips.

She wears the standard Kamiyoshi girl's sailor uniform, accessorized with a choker with three chains and a matching belt.

## Skills

#### Active Skill

**Tamafuri**: Recover HP. Perform a tamafuri ritual to restore health by reinvigorating the soul.

#### Passive Skill

**Chigaeshi-no-Nori**: Activation. This incantation has a chance of negating Curse attacks from enemies.

## Relationships

Wants to become friends with → Yachiho Asuka

Unfamiliar → Nanase Tsukumi

## Trivia

* Her surname, *Shiraki* (*白岐* ), means "white crossroads". *Kasuka* is written with kanji "幽", meaning "*dark, secluded*" and "花", meaning "flower".
* Her favorite color is vermillion.
* Her favorite food is salad.
* Her voice is provided by Nagasako Mai.
Yunagi Yamato

**Yamato Yunagi** (夕薙 大和 *Yuunagi Yamato*)  is a third year student at Kamiyoshi Academy. He is in Class 3-C, but has been left back twice in a row.

It is possible for Yamato to join the protagonist as a buddy in the 11th Discovery.

## Appearance

Yamato is a tall, muscular young man with short, gelled black hair. He has a chinstrap beard and an X-shaped scar on his chin.

He is seen holding his gakuran jacket over his shoulder, showing that he wears a green New York City Fire Department shirt underneath.

## Skills

#### Active Skill

**Moon Wave**: [Sound], Range 2. Induce anomalies in enemy's bodily fluids with lunar magic. Knockback 2 squares.

#### Passive Skill

**Lifesaving Measures**: Recover HP with remaining AP. At the end of players turn, recover 4 HP for every 10 AP remaining.

## Trivia

* His surname, *Yunagi*, is spelled with the kanji "夕", meaning "*evening*", and "薙", meaning "*mow/knock down*". *Yamato* (大和) is the name of Japan in ancient times, specifically the province now located in Nara prefecture.
* His favorite color is green.
* His favorite food is beefsteak.
* His voice is provided by Takase Akimitsu.
Thoth Djehutymes

**Thoth Djehutymes** (トト・ジェフティメス *Toto Jefutimesu*) is a third year student at Kamiyoshi Academy. He is in class 3-A and an exchange student from Egypt.

## Appearance

Thoth is a somewhat tall teenage boy of Egyptian descent with dark skin and short black hair. He appears to wear eyeliner.

Over his gakuran, he wears a white robe with wide sleeves.

## Skills

#### Active Skill

**Devil's Field**: Reduce enemy AP. Generate a strong magnetic field to slow enemies down.

#### Passive Skill

**Iron Sand Wall**: Activation. Use magnetism to draw iron sand and build a wall that negates enemy attacks.

## History

### Personality

Thoth is a virtuous and kindhearted young man. He is polite and friendly, but he also harbors a deep loneliness, feeling out of place in a foreign country. Since his childhood, he has longed to meet a brave, upstanding person who puts others before themselves, eventually finding it in the protagonist. He is interested in mysticism, including tarot reading and Kabbalah.

## Trivia

* Thoth is named after the ancient Egyptian deity with the head of an ibis. Although Thoth was the god of many things, the game itself specifies him as a god of time. "*Djehutymes*" is the ancient Egyptian reading of the pharaoh Thuthmose II's name, meaning "*Thoth is born*".
* His favorite color is gold.
* His favorite food is sushi.
* His voice is provided by Tsuboi Tomohiro.
Music Box

The Music Box is a crucial element in JR's, functioning during the first 5 nights. It is bound to The Marionette and plays a vital role in gameplay.

## **Mechanics**

Throughout the first five nights of gameplay, while monitoring the cameras, players will frequently hear the faint, eerie melody of the Music Box. The Music Box serves as the sole method for tracking the whereabouts of The Marionette.

The music box is crucial to knowing whether The Marionette is, or is not the haunted animatronic.

Here are the Music Box indicators that The Marionette is the haunted animatronic (partially derived from its page):

- If there's static on a camera, the music box is playing and there are no other animatronics around, the haunted animatronic is The Marionette.

- If the music box is playing, it stops and fingerprints show up on the camera, the haunted animatronic is The Marionette.

- If there's no other animatronics around, the music box is playing and the camera is moving, the haunted animatronic is The Marionette.

The music box can simply be turned off by pressing the music box icon on the Freddy Tablet (see gallery).

### Final Act

The Music Box serves a different purpose during the Final Act. Instead of indicating the location of The Marionette, it's instead used to keep the Withered Marionette in place at the Prize Corner, similar to its mechanic in of keeping The Puppet in place during Five Nights at Freddy's: 2. Failing to do so will result in the Withered Marionette charging at you in your office.
Dieselråttor & Sjömansmöss

## Produktion

### Skådespelare

Anna Åström
Andreas Haglund
Brasse Brännström
Sven Wollter
Elisabet Carlsson

### Originalvisning

1 december 2002 - 24 december 2002

**Dieselråttor & Sjömansmöss** var Sveriges Televisions julkalender år 2002.

## Avsnittslista

1. Ofelia och Philémon
2. Trassel mé Trunken
3. Mäster Estragon
4. Don Calzone
5. Oraklet i Oljetråget
6. Den magiska kikaren
7. Hjältesvans
8. Smultron-Agnes af Svansen Vittfare
9. Lucky Closette
10. Den magiska kapsylen
11. Vattenpölen
12. Pottsorkar
13. Mansfällan
14. Glassparaplyerna
15. Små råttmänniskor
16. Mansig Mumsing
17. Raketbränslet
18. Instruktionsboken
19. Kölsvinet
20. Tårar av silver
21. Svansen i kläm
22. Klarhetens källa
23. Stoppknappen
24. Månosten
Кузнец

Замечательно, сначала я расскажу тебе о предстоящей работе.

Тебе необходимо собирать материалы для создания оружия или же скупать у странствующих Торговцев, и изготавливать оружие для населения, которое поможет в сражениях с монстрами и другой нечестью.

## Крафты предметов

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Quest Counter

Notes Paste:

Targeting monsters is organized between the parties(lore) and has a card system. First select the quest or monster to hunt. Selecting a quest will automatically populate the required monster cards. Selecting a monster will provide a list of relevant quests (additional cards will be shown while the quest is hovered and apply when the quest is selected. Selecting no quest is allowed)

Quests can take several days because monsters are not always huntable and will follow a forecasting system of probabilities, this shouldn't inhibit early progression, but late game monsters may be hard to spot, and may even be found when it didn't appear on the forecast. Forecasts are approximations and predictions. As the player progresses and recovers technology a map of hotzones will appear and improve. Cards are used to quantify the player's quarry and require a fee signifying a commitment to the target.

Cards contain all the monster's information when selected. Whenever the Quest Counter is accessible the player can add or remove cards, removing a card causes them to lose their fee. (The reward is balanced to return the fee plus payment for the quest. More on quest rewards later)

Concept: Place cards in hand around right stick, rotate stick to file through them. Snappy response, visible only enough for relevant information to appear at a glance when closed, clear and fanned out when open, click to open card submenu. Since camera in village will be on a track, allow cards to remain on screen and accessible via right stick

Prep map shows high activity regions and, when progressed far enough, deployment points. Deployment points take slightly longer to start at, but shorter than if they player were to start at the beginning and run there.
Охотник

Замечательно, сначала я расскажу тебе о предстоящей работе.

Твоя задача будет заключатся в том, что-бы  обеспечить поваров мясом, а они уже тем временем смогут приготовить нечто вкусное, для тебя и твоих друзей.

 Рюкзаки

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Partners

Players can take an AI partner with them into the field. Partners have two primary orders: Assisting and Fielding.

An assisting partner will stay close with the hunter, providing equipment or participating in combat as the player commands.

* Traps
* Surplus items
* Spare weapon
* Pull agro
* Recover the player at zero health

A fielding partner will leave the player vulnerable to handle tasks elsewhere in the field.

* Gather resources
* Track monster
* Process a kill
* Assign to different player(?)

A partner can be given priorities when close to the player including before leaving the village. Priorities include types of items to gather, which monster to track, allowable range from the player. They may also choose to stay by your side if given a Field order based on their trust in the player and current threat level.

Concepts: Should be balanced to promote active usage of both primary orders
Boarus

**Boarus** is an antagonist in *Tribal Hunter*. He is the leader of the Pig Tribe and he has been attempting to attack the village.

He is the first boss of the game, and when defeated, he grants Munch the Ground Slam ability.

## Throughout *Tribal Hunter*

In the good ending, the idea of him needing to stop acting bad in order to let the island flourish is bad for him since he can no longer pillage like he used to.

## Combat

In the 2nd phase of the fight, despite his large size, he is nimble, though he can get tired, so it would be easier for Munch to attack him. Also at that time, he orders chefs to feed him so he can enlarge himself to properly use his Ground Slam attack.

## Trivia

* Later in the game, he takes part of an eating contest.
	+ He's not happy losing to Munch in both their battle and the eating contest.
Phép bổ trợ

**Phép bổ trợ** là các kỹ năng mà người chơi chọn trước khi trận đấu bắt đầu. Phép bổ trợ phải được kích hoạt chủ động sau đó bắt đầu tính thời gian hồi dài. Mỗi trận đấu chỉ được mang một phép bổ trợ. Mỗi phép bổ trợ được dùng bởi các tướng và vị trí khác nhau.

## Mô tả

Liên quân hiện tại có 9 phép bổ trợ

Các phép bổ trợ đã bị xoá bỏ trong phiên bản mới
Katsu

**Katsu** is an antagonist in *Tribal Hunter*. He is a fox that seems to know a lot about the job of being a guardian spirit. He gave Munch a few challenges during his journey, and in each battle, he grants him more abilities. The real reason why he fights Munch is to both test him and to protect his niece and nephews from Lord Darkdread.

## Throughout *Tribal Hunter*

He fights Munch several times and is always willing to bust his chops for no reason other than being amused by it. He also refuses to help fight Darkdread directly and prefers that Munch do the deed. He's actually helping Munch unlock his potential so that he can become stronger and face Darkdread. If Munch meets with Katsu at his hideaway, the latter drops his trollish facade to have a heart-to-heart talk with him.

His 2nd and 3rd fights have him bulk himself up and he's still as nimble as he is normally.

His later fights have him gain a huge belly, making him hit harder and become more difficult to dodge. The later fights also include him firing either waves or spirit bullets using his fan.

## Trivia

* His name is only shown from the achievements of the game.
* Much like Munch, his belly becomes inflated after a single meal, but after being beaten in a fight, he would lose all of that extra weight quickly.
	+ He gets quite taller when he bulks up, but not as much as Munch.
* Munch thinks he is a dragon for Lord Darkdread. The reality is that he is fighting Munch so that Munch can get strong enough to beat Darkdread.
* He always has a toothy grin on his face, except when he is defeated or surprised.
Deaths and Jumpscares

In *JR’S*, **deaths and jumpscares** occur if the player fails to perform a certain task or action within a given time or sequence.

## Description

If the player fails to find out who is the haunted animatronics in time before the night ends, chooses the wrong animatronics as the haunted, or on the final night, fail to put on the mask when required to and use the flashlight, an animatronic will jumpscare the player, killing them and resulting in a game over.

If the player dies during the normal nights or Custom Night, a picture will show the haunted animatronic, with a message stating “*(name) Was Haunted”.* If the player dies in the basement, it will show either a picture of withered Freddy or Mangle before the screen fades. Players can choose whether to retry the night or quit to the menu.
Buford Box

**Buford Box** is a children's entertainer, who is part of the JR's DLC that appears as a challenge for the Custom Night within Five Night's at Freddy's: JR's. He has super unique mechanics, as similar to Remastered Wilbur, Buford will never jumpscares you, instead trying to kill you by lowering the animatronics stability immensely whenever he appears in the office.

## Appearance

Buford Box is a cardboard shaped version of Bonnie the Bunny, with the cardboard being a brown color, with no illustrations but a few lines representing curves. Black tape can be found around parts of his body, holding up features like his snout and ears. His eyes are illustrations of eyes on a yellow sticky note, and there is a roll of toliet paper in between his ears, and his teeth are made of broken pencils.

## Mechanics

### Custom Night

Buford Box has unique mechanics that doesn't have him jumpscare the Protagonist, and the same can be said for Remastered Wilbur. Buford Box has a small chance to spawn in the office, slowly rising somewhere that you normally can't see. Click on Buford Box to make him disappear. Leaving Buford in your office will make the animatronics stability greatly decrease.

## Gallery

Buford Box's DLC card.One of the poses Buford can be in when appearing in the office.Ditto.Ditto.Buford Box burning in a enclosed area, inspired by Five Night's at Freddy's: Pizzeria Simulator ending.
The Mangle

**The Mangle** is the Spirit's final form, and the main antagonist of the Final Act in Five Night's at Freddy's: JR's. The Mangle appears halfway during the final act alongside The Ghost and the Owl after forcing all the other withered animatronics to sacrifice themselves.

## Appearance

The Mangle is an amalgamation of animatronic parts from all previous animatronics. Multiple wires, parts, and scraps are connected to Mangle's massive body. Her mask is a gimmick of Foxy the Pirate with a different color pallet. The same can be said for her ears. On the mask, it also includes a black nose, unsettling eyes with cracks around them, and a large jaw with sharp teeth. At the end of her tail, a hook is hooked to an Owl Animatronic with white, fluffy feathers, small beak, and dilated yellow glowing eyes.

## Mechanics

### Final Act

During the final act of JR's, The Mangle makes her unexpected debut halfway during the night. She will have all withered animatronics sacrifice themselves to The Mangle. The Mangle takes the route from Parts and Service, Main Hall, either Party Room 1 or Party Room 4, to the Hallway. She can attack you either through the hallway, or by having her Owl come out of the vent and catch you without your mask. The Owl is the most common, with a thud sound effect heard when they enter. Wear the mask until the Owl leaves.

The second way of attack is within the Hallway, at times, the Mangle may make an appearance in your hall. Shine the light on her to have her stunned by the light. Screeching while leaving the hallway.

## Gallery

Her reveal teaserMangle in Parts and ServiceDitto, but with the lights offMangle in Party Room 1Mangle in Party Room 4Mangle in the Main HallMangle's jumpscareMangle's Icon
Yachiho Asuka

**Asuka Yachiho** (*八千穂 明日香* *Yachiho Asuka*) is a third-year student at Kamiyoshi Academy. The ace of the tennis team, she is in Class 3-C and is described as having a cheerful voice.

## Appearance

Asuka is a teenage girl with brown hair and eyes. Her hair is worn in two braided buns that are decorated with yellow ribbons. One of Asuka's unique features is the mole at the corner of her left eye.

She wears the standard Kamiyoshi girl's sailor uniform.

## History

When the protagonist is introduced to class 3-C she volunteers to show him around the school. Her natural curiosity gets her involved with exploring the school, finding out the protagonist is a treasure hunter, and dragging Minakami Kotaro along as a classmate and friend.

### Personality

Above all else, Asuka is cheerful and energetic. She is curious and nosy, and combined with her friendliness this makes her something of a busybody. Though she may come off as being a bit airheaded, she is very perceptive of other people's emotions and sometimes asks strangely poignant questions.

## Relationships

Friend! → Shiraki Kasuka

Very interesting → Nanase Tsukumi

## Trivia

* Her surname, *Yachiho* (八千穂 ), means "eight-thousand ears of grain". *Asuka* (明日香) is written with kanji meaning "scent of tomorrow".
* Her favorite color is yellow.
* Her favorite food is hamburgers.
* Her voice is provided by Imaizumi Ayano.
OOParts

OOPArts (オーパーツ *Oopaatsu*) are a category of item obtainable by the player. They are typically equipment placed in the accessory slot.

"OOPArts" is a shortened form of "out-of-place artifacts". They are archaeological artifacts that, as their name suggests, seem atypical for the time period they are dated to. Their existence is often interpreted as evidence for lost ancient technologies or occult items.
Hibiki Itsuha

**Itsuha Hibiki** (響 五葉 *Hibiki Itsuha*)  is a second year student at Kamiyoshi Academy. He is in Class 2-C and is described as having a feeble voice.

## Skills

#### Active Skill

**Stop!**: [Sound] Range 1. Release an ultrasonic scream that has a 30% chance of inflicting Numb.

#### Passive Skill

**Stay Away!**: Enemy AP - 12%. This terrified scream lowers the AP of adjacent enemies at the start of enemy turn.

## History

The player first encounters Itsuha being cornered by some bullies in the schoolyard and has the option to save him.

### Personality

Itsuha is soft-spoken to suppress his ability and as a result of bullying. He usually anticipates he will be bullied by others, and greatly admires those who are strong.

## Trivia

* His favorite color is chartreuse.
* His favorite food is oranges.
* His last name "Hibiki" (響) is a nod to his ability to release ultrasonic screams.

## Gallery

Hibiki sticker.pngItsuha's buddy sticker.
Slugger

## Play styles

### Ability 2

Pitcher's Play - After a delay, throw the ball dealing 6 damage and inflicts Stagger for 1.5s, returns back to you, hitting the ball with ATTACK will launch it forward dealing 15 damage, hitting with CRITICAL will do 25 damage

### Critical

Home Run - After a delay, strike forward in a 180-degree angle zone dealing 10 damage, inflicts Concussion for 0.7s and knockback, super charges ABILITY2 on hit

Slugger is a class which costs 200 POINTS and excels in stunlocking and poking. They are classified as an Advanced RUSHDOWN Brawler. They are one of the two ROW 2 classes besides Destroyer.

## Pros & Cons

* Frequent Stuns
* Versatile Kit

## Trivia

* This class was made by TheTophatAttorney, one of the developers/moderators for the game.
* This class uses voicelines from the game Team Fortress 2, specifically the playable character Scout.
* Slugger is regarded as a **male** in the worldbuilding document for CRITICAL STRIKE: Infernalis Edition.
	+ There is an in-joke between the development team where Slugger is considered to be a femboy.
Портной

Замечательно, теперь я расскажу тебе о предстоящей работе.

Ох, пожалуй это одна из самых сложных профессий, поскольку нужно будет не побояться запачкать руки! Вам необходимо будет собирать материал для создания брони и одежды, или же скупать материалы у торговцев. А после заниматься созданием настоящих Доспехов и обеспечивать жителей защитой и одеждой!

 Доспехи

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Sumiki Hosuke

**Hosuke Sumiki** (墨木 砲介 *Sumiki Housuke*)  is a third year student at Kamiyoshi Academy. He is in Class 3-D and is described as having a strict voice.

It is possible for Hosuke to join the protagonist as a buddy in the 7th Discovery.

## Appearance

Hosuke is a tall teenage boy with sharp red hair that sticks straight up. His face is always hidden by the gas mask he wears.

He wears a bulletproof vest under his open gakuran jacket. The holster on his shoulder contains a combat knife.

## Skills

#### Active Skill

**Triple Burst**: [Shoot], Range 2. Attack enemy with a 3-round burst modified gun.

#### Passive Skill

**Shot Mastery**: Chance of reloading the gun magazine when it is emptied.

## History

Hosuke took it upon himself to enforce the order of the student council, but shows hesitation when it came to hurting others in the process. The Phantom however, convinces him he is doing the right thing and to not show weakness.

### Personality

Having a strong sense of justice, Hosuke seems intimidating and self-assured at first, but quickly loses composure if put on the spot for too long. He dislikes being stared at especially, to the point of it causing him to panic. Hosuke essentially roleplays as a soldier in his speech and mannerisms, but despite his strict affect, he is overall very childish and easily excited. Though he is skilled at using firearms, he struggles with his studies.

## Trivia

* His surname, *Sumiki* (墨木), means "ink tree". His first name, *Hosuke*, is spelled with the kanji "砲", meaning "*gun*", and "介", which is a common ending for male names.
* He uses "*jibun*" (自分) to refer to himself, and ends his sentences with "*de aru*" (*である*) or "*de arimasu*" (であります) depending on who he is addressing. These speaking habits are mostly used in a military setting.
* "Crawl Expert" refers to the fact that, opposed to walking, he crawls army-style when approaching the protagonist in the boss battle against him.
* His birthday may be a reference to counting off in the military.
* His favorite color is camo.
* His favorite food is hot dogs.
* His voice is provided by Sekiguchi Eiji.
Izawa Toya

Toya Izawa(夷澤　凍也) is a 2nd year student at Kamiyoshi Academy. He is in Class 2-C and is described as having a cocky voice.

## Appearance

Toya wears a modified cropped version of the kamiyoshi uniform top, and his pants accented with a long studded belt. Being part of the boxing club, and a martial artist Toya is always wearing black fingerless gloves.

## Skills

#### Active Skill

Frozen Fists: [Water] Deal freezing attacks with a 50% chance if inflicting Freeze on the target.

#### Passive Skill

Counter: [Water] Counterattack when receiving damage from an attack from an adjacent enemy.

## History

Toya is first seen chasing the rest of the student council after Kotaro had gone into more detail about the other members; he is then properly introduced, albeit as an afterthought.

## Trivia

* His favorite color is blue.
* His favorite food is milk.
Nanase Tsukumi

**Tsukumi Nanase** (七瀬 月魅 *Nanase Tsukumi*) is a third year student at Kamiyoshi Academy. A student in Class 3-A, she oversees the school library and is described as having a quiet voice.

## Appearance

Tsukumi is a slightly shorter than average teenage girl with brown hair in a short swept bob. She wears large round glasses and has an earring on her left ear.

She wears the standard girl's sailor uniform and carries a stack of books and folders with her.

## Skills

#### Active Skill

**Weight of Wisdom**: [Strike], Range 1. Bash enemies with a thick encyclopedia. Knockback 2 squares.

#### Passive Skill

**Wealth of Wisdom**: Adjustment. Increase EXP gained through great academic knowledge.

## History

When Yachiho Asuka is showing the protagonist around the school, Tsukumi intervenes when Asuka tries to enter the stack room without permission.

### Personality

Tsukumi loves reading and researching, making her a veritable treasure trove of knowledge. Although typically reserved, if you ask Tsukumi for information on a subject she will gladly explain in great detail, often losing track of time. She is most passionate about the topics of ancient civilizations and the occult. She has a habit of quoting others, preceded by her catchphrase "There is an old saying...". Tsukumi becomes embarrassed and self-conscious when she realizes she's done something socially awkward, often after giving one of her informative speeches.

## Trivia

* Her surname, *Nanase* (七瀬), means "seven shoals". Her first name, *Tsukumi*, is spelled with the kanji "月", meaning "*moon*", and "魅", meaning "*fascination, charm*".
* Her favorite food is cod roe.
* Her favorite color is orange.
* Her voice was originally provided by Minano Fukou, but additional voice materials for the remaster are provided by Masuda Yuki.
Kurozuka Shibito

**Shibito Kurozuka** (黒塚 至人 *Kurodzuka Shibito*) is a third-year student at Kamiyoshi Academy. A geology fanatic seen as creepy by his peers, he is a member of class 3-D.

It is possible for Shibito to join the protagonist as a buddy in the 4th Discovery.

## Appearance

Shibito is a teenage boy with wavy brown hair that rests on his shoulders. He wears rectangular glasses that often reflect light and hide his eyes.

He wears the standard Kamiyoshi boy's uniform and always carries a glass display case containing a rare crystal with him.

## Skills

#### Active Skill

**Mystery Stone**

The effect this skill has is chosen at random upon each use. The possibilities are:

* Inflict Curse, Headache, or Sleep on all enemies *or* the player.
* Bless all enemies *or* the player.
* Cut all enemies' health by half *or* cut the player's health by half.
* Heal all enemies *or* heal the player.

## History

### Personality

The founder of the Ruins Study Group (RSG), Shibito is completely and utterly enamored with rocks. This obsession goes so far as to border on romantic or even sexual. He converses with the rocks as if they are sentient, and believes he can hear their voices as well. He cares little for the social expectations of others, and skips classes other than Geology. Though Shibito has a one-track mind, he is not totally disinterested in other people and shows concern for the wellbeing of the protagonist and his schoolmates.

## Trivia

* His surname, *Kurozuka* (黒塚), means "black hill". The kanji " 至" in *Shibito* means "*to arrive at*", while "人" means "*person*" and is commonly used to end male names. *Shibito* is also a homophone for "死人", meaning "*corpse, dead person*".
* His favorite color is grey.
* His favorite food is salmon roe rice.
* His voice is provided by Ishida Akira.
Classes

There are 6 main roles in CSIE and 2 special roles. Main roles are **Brawler, Marksman, Tank, Assassin, Spellcaster** and **Support**. Special roles are **Gamepass** and **Event**.

There are **33** classes currently ingame, and *115* currently planned classes. There are ***216*** possible classes assuming all classes will have an echo.

## Brawlers

WarriorBerserkerDestroyerSluggerSpearmanManiacSlayerLancerSamuraiFighterMonkSpiritualist
**Echo Variants**

?????????????????????RavagerRoninCharger??????
## Marksmen

ScoutGunnerHunterMercenaryRangerTechnomancerTacticianSniperArcherMusketeerAcceleratorArtillery
**Echo Variants**

????????????????????????????????????
## Spellcasters

MageWizardGrenadierSorcererAstronautDruidNecromancerBomberSwordmancerIllusionist???Author
**Echo Variants**

??????????????????Occultist???????????????
## Assassins

ThiefReconNinjaAssailantCorvidStalkerHitmanTricksterGamblerDancerInsurgent???
**Echo Variants**

??????Shinobi???????????????????????????
## Tanks

DefenderKnightPaladinCrusaderVulcaJuggernautAdmiralGuardianEnforcerRulerDrownedHeir
**Echo Variants**

????????????????????????????????????
## Supports

PriestMedicBishopClericBardExorcistProgrammerIdolAlchemistControllerEquinoxArtificer
**Echo Variants**

????????????????????????????????????
## Specials

GladiatorTurkeyWind DancerLeviathanDummyCowboyFirecrackerPhantomLightShadowFrostPainterPumpkinJesterBunnySnowmanMinerSantaVeteranPuppeteer
**Echo Variants**

???????????????Desperado??????????????????Dullahan?????????????????????
## Gamepasses

FairyGhostChronoBeastShroomReaperRocketeerValkyrieDemonDuelistPathfinderElementalistInfernusTrawlerDragonPhoenix
**Echo Variants**

????????????????????????????????????????????????
Shiina Rika

**Rika Shiina** (*椎名 リカ Shiina Rika*) is a third-year student at Kamiyoshi Academy. A doll-like girl with great knowledge of explosives, she is a member of class 3-A.

## Appearance

Rika is very short, appearing to be younger than her actual age. She has pale white skin and wears dark makeup on her lips and eyes. Her golden hair is wavy and reaches the middle of her back, though her bangs are straightened.

Her sailor uniform has been modified to be more in line with the gothic lolita style; It is trimmed with lace and the cut of the shirt is longer. Over it, she wears a navy blue cloak. On her head is a lace headdress.

## Skills

#### Active Skill

**Cute Toss**: [Blast], Range 2. A bomb tossed in an extremely cute way. 40% chance of inflicting Burn.

#### Passive Skill

**Explosives Expert**: Adjustment, Range +1. Rika's knowledge enhances the power of her explosives.

## History

### Personality

Although seeming sweet and innocent, Rika has has a childishly cruel side to her where she does not understand the consequences of her destructive actions. She loves cute things as much as she loves chemistry, and is the founder of the Science Study Group. Rika is a follower of the Catholic faith, demonstrated by how she makes multiple references to God and is often found praying in the school chapel.

## Trivia

* Her surname, *Shiina*, is spelled with the kanji "椎", which refers to chinquapin plants, and "名", meaning "*name*". Although written in katakana, her first name, *Rika*, is a homophone for "理科", "*science*". Rika may also be a reference to the popular line of Licca-chan dolls.
* Her favorite color is chestnut.
* Her favorite food is caramel.
* Befriending her gives you the "Goggle-eyed Plush" decorative item.
* Her voice was originally provided by Matsuki Miyu. However, since Matsuki passed away in 2015 before the fully-voiced remaster was released, all new voice content for Rika is provided by Asahina Madoka.
Eva & Adam

*Denna artikeln handlar om tv-serien från 1999. För nyinspelningen se Eva & Adam (2021). För filmen se Eva & Adam - Fyra födelsedagar och ett fiasko.*

## Eva & Adam

### Genre

Drama
Romantik

## Produktion

### Skådespelare

Ellen Fjæstad
Carl-Robert Holmer-Kårell
Ulrika Bergman
Erik Johansson

### Produktionsbolag

Svensk Filmindustri
SVT Drama
Sveriges Television

### Originalvisning

31 Januari 1999 - 15 April 2001

**Eva & Adam** är en svensk dramaserie producerad av Sveriges Television. Serien är skapad av Måns Garthon och Johan Unenge. Eva & Adam hade premiär den 31:a januari 1999 och gick i två säsonger till den 15:e april 2001.
Sven Ahlström

**Sven Johan Ahlström**, född 4 juli 1966 i Malmö, Malmöhus län, är en svensk skådespelare. Han är mest känd för rollen som Jean von Dy i Julkalendern Mysteriet på Greveholm och dess uppföljare Grevens åtkomst.

## Roller inom SVT (ej komplett)

Jean von Dy i Mysteriet på Greveholm och Mysteriet på Greveholm - Grevens återkomstGreve Julius von Dy i Grevens återkomst
Toride Kamachi

Toride Kamachi (取手 鎌治)  is a third year student at Kamiyoshi Academy. He is in charge of the music room in Class 3-Y and is described as having a murmuring voice.

## Appearance

Toride is a taller than average lanky teenage boy with a pale complexion. He is usually slouching and wears a white button up shirt with his gakuran open.

## History

While being shown around the school, the protagonist and Yachiho Asaka spot Toride alone in the music room but decide not to disturb him. Later he properly introduces himself in the nurse's office.

### Personality

Toride is quite reserved and shy, but warms up to the protagonist and trusts him after the events of Mirage Boy. He appreciates the protagonist opening up his world and feels though he "saved" him.

## Trivia

* His favorite food is Omelets.
* His favorite color is blue.
* His birthday falls on Hinamatsuri (Girls day)
* His dream is to be a world famous pianist.
SVT Wiki

**Welcome to the SVT Wiki!**
We're a collaborative community website about SVT that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mariya Kensuke

**Kensuke** **Mariya** (真理野 剣介 *Mariya Kensuke*)  is a third year student at Kamiyoshi Academy. The captain of the kendo club, he is in Class 3-B and is described as having a reserved voice.

## Appearance

Mariya is a teenage boy of average height with short white-gray hair. He has a scar on his right eye that is covered by a unique eyepatch in the shape of a katana guard (tsuba).

He wears his club's kendogi and hakama and always carries a wooden sword with him.

## Skills

#### Active Skill

**Atomic Slash**: [Strike] Range 1. Find and cut loose the seams in the fabric of life.

#### Passive Skill

**Sword Mastery**: Improves efficiency of melee weapons, resulting in higher attack power.

## History

Kensuke did not initially pursue the protagonist despite being ordered to by the student council. However, after witnessing the transfer student's skill, the Phantom was able to urge Kensuke to challenge him.

### Personality

As described on his report card, Kensuke sees himself as a modern-day samurai. He prides himself on tradition and honor, but tends to take things too seriously. He is easily flustered and has a hard time dealing with matters of the heart.

## Trivia

* His surname, *Mariya* (真理野), means "plains of truth". The kanji "剣" in *Kensuke* means "*sword"*, while "介" is a common ending for male names.
* He uses "*sessha*" (拙者) to refer to himself, which is a humbling way to refer to oneself often used by samurai during the feudal ages. Additionally, Mariya uses the honorific "*-dono*" to refer to others, which is also old-fashioned and extremely polite.
* His favorite color is indigo.
* His favorite food is white rice.
* His voice is provided by Hiromichi Kogami.
Kandori Mitsuru

**Mitsuru Kandori** (神鳳 充 *Kandori Mitsuru*) is a third-year student at Kamiyoshi Academy and the treasurer of its student council. He is a student in class 3-B.

It is possible for Mitsuru to join the protagonist as a buddy in the 10th Discovery.

## Appearance

Mitsuru is a somewhat tall teenage boy with black, shoulder-length hair that is parted in the middle. He is typically seen with his eyes closed.

He wears the standard male uniform and carries the bow he uses with archery with him.

## Trivia

* His surname, *Kandori*, contains kanji meaning "*god*" (神) and "*firebird*" (鳳). The kanji used to spell *Mitsuru* (充) means "*fill*".
* His favorite color is turquoise.
* His favorite food is salt-grilled food.
* His voice is provided by Kawanabe Masaki.
Requests

**Requests** are optional quests the player can take on from their room via the Rosetta Association website. These requests are then fulfilled by performing a specific action in a specified locations in the Ruins. Requests are the main method of obtaining funds in the game.

## Clients

Clients provide the player with requests. The more requests you complete for a client, the more your trust with them increases. Conversely, if you reject a request you have already taken, in addition to paying a reimbursement fee, your trust with the client is reduced. Trust is represented by ankh symbols on the portrait of the client.

Along with a monetary reward, clients will occasionally send letters thanking the protagonist which sometimes include gifts.

## Ranking

From the start of entering the ruins until you return to the surface, the H.A.N.T. begins counting points earned for that expedition. Points are calculated by how many quests you complete (solving the riddle, not just delivering the item) and how many enemies you defeat. During an exploration, you can check your current hunter points in the upper right of H.A.N.T's interface.

Your points for each expedition determine your Hunter Rank on the Rosetta Association website. The higher your rank, the greater the chance of new clients being added to the pool.

## Riddles

Hints on how to fulfill requests are given in the form of riddles. The first line of the riddle indicates the room in the ruins in which the action must be performed. The second indicates the specific tile the action must be performed on, or an enemy that must be defeated. The third line specifies the action that must be taken, or the method in which the enemy must be defeated.

If the player already has the requested item in their possession, they can choose to send it to the client without solving the riddle in the Ruins.

### Locations

* First Dungeon
* Second Dungeon
* Third Dungeon

 Wharf on a supporting arm
 Ground connecting chamber
 Garden of 12 giants
 Where priests gather

 Red holy pond

 24 seated statues
 Purification Place

### Tiles

 From beneath the slope
 From front of snake
 From the cracked wall
 From the dawn door
 From the dusk door
 From the north door
 From the south door

### Actions

* On tile
* Against enemy

 Chase the sun
 Daybreak prayer
 Descend upon the land
 Noodle eater
 North wind gazer
 Purify thy body
 South wind gazer
 Spice seeker
 Twilight weeper

 Defeat in front
 Divest of left arm
 Divest of right arm
 Riddle with bullets
 Stationery suppression