Centax-2 Clone Trooper Sergeant

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Clones*

*Affiliations: The Galactic Republic*

Created on Centax-2, deep within Chancellor Palpatine's secret Spaarti cloning facilities, the Centax-2 Clone Troopers are deployed during the final months of the Clone Wars. Grown in only a year's time, the Centax-2 clones have poor marksmanship and mental instability, using second generation DNA resulting in significant degradation in both physical performance and mental stability. These clones are also given flash memories of a new prime clone instead of actual training, causing most of the troopers decanted from Centax-2 to suffer from Clone Madness.

### Procurement

Like standard Clone Troopers, Centax-2 clones are issued either the DC-15a or DC-15s blaster rifle. The "A" model is typically deployed during open-field battle, while the smaller "S" model sees use where combat is expected to occur at closer range, though it is typical to see a mix of the two among squads. Trooper weaponry is usually supplemented by their Utility Belt and a pair EMP Grenades, but Ion Grenades also see use. Thermal Detonators are deployed against heavy armor, and Concussion Grenades are used against organic targets.

### Deployment

Centax-2 Clone Troopers are trained to function as standard Clone Troopers. However, it is common for entire units to suffer from Clone Madness, at which point most units will simply Charge and attack each round until they are defeated. It is possible to deploy a squad of Centax-2 Clone Troopers using the Squad rules. In this scenario, you can create two squads of Centax-2 Shinie Clone Troopers or Centax-2 Veteran Clone Troopers (or one of each) and deploy them separately along with a lone Centax-2 Clone Trooper Sergeant using similar tactics.

Centax-2 Clone Troopers are also deployed to replenish units that have suffered attrition, and during the last months of the war, it is not uncommon to see a number of Centax-2 clones integrated into Veteran Clone Trooper Squads.

## Centax-2 Clone Trooper Sergeant Statistics (CL 2)

Medium Human Nonheroic 6

**Initiative:** +6; **Senses:** Low-Light Vision, Perception +11

**Languages:** Basic, Military Sign

### Defenses

Reflex Defense: 19 (Flat-Footed: 16), Fortitude Defense: 14, Will Defense: 13; Grand Army of the Republic Training

Hit Points: 24, Damage Threshold: 14

**Immune:** Vacuum

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +6 (1d4+2)

**Ranged:** DC-15a Blaster Rifle +8 (3d10)

**Ranged:** EMP Grenade (2) +7 (3d6 (Ion), 2-Square Burst)

**Base Attack Bonus:** +4, **Grapple:** +7

**Attack Options:** Autofire (DC-15a Blaster Rifle), Coordinated Attack, Point-Blank Shot

**Special Actions:** Rage (1/Day)

### Base Stats

**Abilities:** Strength 15, Dexterity 16, Constitution 14, Intelligence 12, Wisdom 12, Charisma 9

**Feats:** Armor Proficiency (Light), Coordinated Attack, Grand Army of the Republic Training, Point-Blank Shot, Weapon Focus (Rifles), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Endurance +10, Perception +11, Survival +9

**Possessions:** Clone Trooper Armor, Phase II (+6 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Bracer Computer, Breath Mask, Decibel Shielding, Halo Lamp, Polarized Lenses, and Vacuum Seals), DC-15a Blaster Rifle, EMP Grenade (2), Hands-Free Comlink, Medpac, Power Pack (2), Ration Pack (6), Utility Belt (Liquid Cable Dispenser with Grappling Hook)

### Heroic Traits

**Age Acceleration:** This clone has had their age accelerated (x20), and while physically an Adult, their mental attributes (Intelligence, Wisdom, and Charisma) are still those of a Child and suffer the normal -2 penalties (see Aging).

**Loyal Worker:** Centax-2 Clone Troopers cannot make Deception checks against, be bribed, blackmailed, seduced, or otherwise convinced to act against The Galactic Republic. Any such attempt automatically fails.

**Dissociative Disorder (Clone Madness):** Centax-2 Clone Troopers suffer a blind rage, directed at fellow clones and allies as well as enemies. Upon triggering the Clone Madness, the clone should roll 1d4 at the beginning of each turn, and consult the table below:

 2-3
 4

Once a target type is selected, the clone will attack the nearest target that fits that description.