Version History

Below are major patches with an official changelog. They are ordered from the newest to the oldest update.

## Early Access

### Version 1.0

#### Patch 1.0.9.2 - Fern and Rhode

*Date: 28th February 2021*

* **New Content**
	+ Rhode and Ferns storylines can now be fully completed.
	+ (PTBR language has some portions missing still. Sorry!)
	+ Something secret has been added to the game files.
	+ The Credits have been updated with tons of new names.
	+ Gizmo now has something to say in Lore's room.
	+ A frog now puts on a magic show... somewhere.
	+ A save point has been added in the deep woods in Animus.
	+ New talky animations have been added for Fern when she's wearing a flower crown.
	+ New talky animations have been added for Rhode.
	+ New talky animations have been added for Avocado.
	+ New talky animations have been added for Lore.
	+ Ants now have a talky animation and voice.
	+ A portion of Avocado's storyline is now accessible in ENUS language only.
	+ Avocado's yard is now accessible.
	+ The Lake is now accessible.
	+ The pocketwatch now goes haywire in the time room and Lores bedroom.
	+ The pocketwatch now has new art for painted variants.
	+ There is now a version number on the bottom left corner of the main menu.
	+ There is now a chapter name plate each time you choose a new world to explore.
	+ There are new wallpapers in the wallpaper folder in the games installation folder.
	+ The text engine now allows for multiple objects to speak at once.
	+ Violently shaking text has been added to the game.
	+ Patreon was smelly and has been permanently deleted. (We are looking into alternatives.)

* **Performance Upgrades**
	+ Speed holes were added to the text engine so it's faster now.
	+ Speed holes were also added to every talkable object so those are also faster.
	+ Texture pages in Animus are now properly structured to improve performance.

* **Bug Fixes**
	+ In Animus, Lore will no longer talk about a TODO while discussing his past adventures.
	+ Jotunheim now properly resets if you finish The Tower as your first chapter.
	+ Fixed some tile placement issues in the Animus Mines.
	+ A massive amount of localization issues have been fixed across all languages.
	+ Save files will no longer become corrupted if you do chapters in an impossible order.
	+ There is now a proper delay after The Artifact speaks during Ferns scenes.
	+ Birds no longer crash the game when leaving the Time Room.
	+ The Time Room now has proper dialog and working switches.
	+ Wiggling text can now be skipped at any speed without breaking the wiggles.
	+ Rainbow text can now be skipped at any speed without breaking the rainbow.
	+ Leaving the bedroom with the Pocketwatch while not going to Animus now hides the Pocketwatch.
	+ All of the open world music in Animus has lower volume now.
	+ Ц and Щ now have their tails in the proper positions.
	+ The text engine no longer has overlapping hidden textboxes.
	+ The text box is now center aligned after a cutscene in the deep mines.
	+ Rhode now faces the correct direction during all conversations at home.
	+ Waiting around in Ferns house after telling her you need a minute then talking to Fern again no longer causes a softlock.

* **OST**
	+ 22 New songs were added to the OST bringing it to 94 total songs.

* **Bug Reporting**
	+ Please report any issues via DM on Discord to Thor#5264.
	+ Include a screenshot, it makes it much easier to fix!

* **Upcoming Content**
	+ The rest of Animus (Chapter 3) is being actively developed.
	+ Avocado's Storyline Arc is up next.

#### Patch 1.0.91 - Japanese Language Launch

*Date: 28th July 2020*

* **New Content**
	+ Fangamer has created a new Heartbound merch line.
	+ The Credits have been updated with tons of new names.
	+ You can now play through some of Fern and Rhodes storyline in ENUS only.
	+ Fern has completely updated talking and overworld sprite animations.
	+ Rhode has completely updated talking and overworld sprite animations.
	+ You can now choose The Tower or Animus as your first chapter.
	+ Animus will end after Fern/Rhode and send you back to world selection for now.
	+ The Tower can now end in a different way based on your choices.
	+ The camera in The Tower now works.
	+ A new secret puzzle has been added.
	+ Heartbound has been translated into Japanese.
	+ Tons of new stuff was added to the Patreon.

* **Bug Fixes**
	+ Emelio's tools no longer stick around when Emelio has them.
	+ Rhode is no longer a red block when she stands left/right.
	+ The text for Emelio's forge is far more attractive now.
	+ Fern's movements are better during her opening cutscene.
	+ Lore will now use Glowbringer runes during his breakdown if he's positive.
	+ All language text can now change colors regardless of localization.
	+ Text positioning on all dialog boxes has been fixed to remove border spacing issues.
	+ Text positioning on all dialog boxes now works when switching between languages.
	+ Tower Boss memory of the pool tileset has been fixed to match reality.
	+ Nekane no longer talks slowly on her side of the table.
	+ The door to Floor 0 now has a sound when you go through it.
	+ You can no longer repeat the intro to Misery/Mania in The Mines.
	+ Text in many localizations will no longer escape text boxes.
	+ Lore can no longer move during the intro to Fern/Rhode.

* **Design changes**
	+ Preamble cutscene has been removed.
	+ You now get a key for drinking the water in The Tower.
	+ The door in the Mailshroom now uses a key to unlock.
	+ Terry's music now only plays when you get near him.
	+ Unplugging OScar now has future consequences.

* **Bug Reporting**
	+ Please report any issues via DM on Discord to Thor#5264.
	+ Include a screenshot, it makes it much easier to fix!

* **OST**
	+ New songs were added to the OST.

* **Upcoming**
	+ Animus (Chapter 3) is being actively developed.
	+ Fern and Rhode's resolution will be released next.

#### Patch 1.0.90 - Emelio's Arc

*Date: 13th January 2020*

* **New Content**
	+ You can now play through Emelio's storyline.
	+ You can now start Fern/Rhode's storyline in English.
	+ A new build was made for the Wiki Warriors to better help them archive the games different areas.

* **Bug Fixes**
	+ Nekanes potions no longer crash the game.
	+ Lore no longer pops forward one pixel after getting out of bed.
	+ Lore can no longer get stuck behind some... let's call them nightmares in a dark place.
	+ Music no longer cuts out in Emelio's house.
	+ Music no longer cuts out after the mines cutscenes.
	+ Lore can no longer slide through objects under specific conditions.
	+ Grayscale shader no longer allows color through alpha channel.
	+ Particle effects should now take reduced CPU on specific hardware setups.
	+ You can no longer talk to an object while transitioning to another environment.
	+ All sounds in the game and OST now have proper metadata.
	+ Muspelheim and Niflheim selection portal music now loops properly.

* **Design changes**
	+ The memory mini-game during the Barghest fight now maxes at 5 steps.
	+ The memory mini-game during the Barghest fight now scales max steps more slowly
	+ You now need to be less curious to reach Floor 0.
	+ You must drink the water to reach Floor 0.
	+ OScar is now company property.

* **Localization**
	+ A ton of PTBR translation fixes
	+ A ton of RU translation fixes
	+ A ton of FR translation fixes
	+ A ton of ESMX translation fixes
	+ Support for JP translation has begun.
	+ Hiragana, Katakana, and Kanji are all supported.
	+ We can now support many more glyph based languages in the future.
	+ Ñ has been added to the font list.

* **OST**
	+ A bunch of new songs were added to the OST bringing the track list to 70.
	+ Metadata was added to all 70 songs so they should have information and cover art in things like Spotify.
	+ The OST was converted to the new Soundtrack category from the old DLC category on steam.

* **Upcoming**
	+ Animus (Chapter 3) is being actively developed.
	+ Fern and Rhode's storyline is up next!

#### Patch 1.0.8

*Date: 7th September 2019*

**Hometown - Chapter 1**

* **New Content**
	+ A new cutscene has been added when you first Continue.
* **Bug Fixes**
	+ Lore can no longer slide through tentacles and become permanently stuck.
	+ Crunchy dog noise is now louder.
	+ Baron now has emotions in your dreams.
	+ Insider Baseball can now be obtained right after combat ends.

**The Tower - Chapter 2**

* **New Content**
	+ A new secret environment was added to The Tower.
	+ A new secret character was added to The Tower.
	+ Choices in The Tower now carry on with you.
	+ The Artifact is now more aggressive here.
	+ Sounds have been implemented for the Terminated sequence.
	+ Floor 0 can now be accessed under different circumstances.
	+ Curiosity and Fear now accumulate in The Tower.
* **Bug Fixes**
	+ The artifact text in the void can no longer be skipped.
	+ You can now skip text on the Floor 0 records computer.
	+ The first memory sequence is no longer a black screen.
	+ Lore now turns to face OScar during the Terminated sequence ending.
	+ Boss transitions are now faster.

**Animus - Chapter 3**

* **New Content**
	+ A pocket watch has been implemented to better tell the time.
	+ A new secret environment was added to Animus.
	+ Ramul's storyline starter has been implemented.
	+ You can now strike fear into the hearts of trees.
	+ Time is now frozen in Animus when you first enter it.
	+ Trees now have a ton of randomizations.
	+ Lighting now fades based on the time of day and other lightsources in various locations.
* **Bug Fixes**
	+ Curiousity in Animus no longer counts for The Tower.

**Jotunheim - Chapter 4**

* **Bug Fixes**
	+ Muspelheim can now be accessed under different circumstances.

**Global**

* **New Content**
	+ A phone in your bedroom can now be used.
	+ A new achievement was added.
	+ Full Controller support has now been implemented.
		- You can plug/unplug controllers at will even during combat.
		- Let me know if anything goes wrong here. It's super new tech for us.
* **Localization**
	+ A lot of new content was added here and there so some things may be missing.
	+ ESMX translation has been released.
		- Please let us know if you find any missing translation sections or issues of any kind.
* **OST**
	+ A new song was added to the OST.
* **Bug Fixes**
	+ Collision calculations have been reduced significantly to improve performance.
		- This was a massive change and should help improve performance for a lot of people.
	+ Missing dialog will now revert to English when possible.
	+ Rotating text now takes longer before it starts spinning.
	+ Rotating text from a space no longer causes letters to hang when they should be floating.

**Upcoming**

* **Language**
	+ JP is now planned.
* **New Content**
	+ Animus (Chapter 3) is being actively developed.
		- All of the environment art is finished.
		- All of the character sprites and animations are finished.
		- All of the environments are built and functional.

#### Patch 1.0.7b - Animus Exploration

*Date: 20th January 2019*

**The Tower - Chapter 2**

* **Storyline**
	+ A number of interactions were changed to be more in line with characters true motives.
* **Quality of Life**
	+ PPP's cutscene is now straightforward and less confusing.

**Animus - Chapter 3**

* **New Content**
	+ The base environments in Animus are now open for exploration.
	+ None of the dialog or interactions in this section work beyond the save point.
	+ You may leave this area by walking into the trunk of the Clock Tree.
	+ There are day/night cycles in Animus and it takes 24 minutes for a full day.
	+ The intention is to build a number of timed events to make Animus a working village where everyone does their part.
* **Bugs**
	+ Retrieving the AESTHETIC twice is no longer possible and no longer softlocks the game.
	+ You can now enter the Vapor Cave multiple times.

**Global**

* **Achievements**
	+ A number of secret achievements were added to the game.
	+ None of these achievements force path altering actions in any way.
	+ These were released earlier to test and are just now being put in the patch notes.
* **Wallpapers**
	+ There is now a Wallpapers folder in your game installation folder.
	+ A bunch of 1080p wallpapers can be found in there. Have fun!
	+ File Location: \steamapps\common\Heartbound\Wallpapers
* **OST**
	+ A ton of new songs have been added to the OST.
* **Bugs**
	+ Fixed some bad calculations when pushing objects.
	+ Audio no longer pops when you finish pushing objects.
	+ Lore will now be pushed out of objects if he somehow is pushed into them.
	+ Achievements can now be obtained even if your steam overlay is disabled.
	+ Steam screenshots can now only be taken if your steam overlay is enabled.
* **Credits**
	+ More backer names were added to the credits.

**Upcoming**

* **Language**
	+ ESMX is still being worked on.
	+ JP is now planned.
* **New Content**
	+ Existing Worlds
		- A phone in your bedroom needs to be interactive.
		- A book in your bedroom needs to be interactive.
	+ Animus (Chapter 3) is being actively developed.
		- All of the environment art is finished.
		- All of the character sprites and animations are finished.
		- All of the environments are built and functional.

#### Undocumented Patch

*Date: 15th January 2019*

**Global**

* **Achievements**
	+ Added 17 Achievements to the game.

#### Patch 1.0.6c - Russian Language Fixes

*Date: 14th January 2019*

**The Tower - Chapter 2**

* **New Content**
	+ OScar now stops you if you try to leave the cafeteria without talking to him.
* **Language**
	+ Major fixes were implemented for the Russian language launch.

**Global**

* **Language**
	+ Missing lines will now default to English instead of being blank.
* **Credits**
	+ Adrien Bernardinis was added for his work on the French translation.

**Upcoming**

* **Language**
	+ ESMX is still being worked on.
	+ JP is now planned.
* **New Content**
	+ Existing Worlds
		- A phone in your bedroom needs to be interactive.
		- A book in your bedroom needs to be interactive.
	+ Animus (Chapter 3) is being actively developed.
		- All of the environment art is finished.
		- All of the character sprites and animations are finished.
		- All of the environments are built and functional.

#### Patch 1.0.6b - New Content, Mac, and Russian!

*Date: 13th January 2019*

**Hometown - Chapter 1**

* **New Content**
	+ Gizmo now has talking animations.
* **Quality of Life**
	+ Symbols will no longer randomize when using a controller on the memory mini-game in the Barghest fight after doing a bunch of mean things.
	+ Beating the Barghest now saves the game.

**The Tower - Chapter 2**

* **New Content**
	+ A door now unlocks under specific circumstances revealing something dark and hidden.
	+ Trapper now has a gym buddy.
* **Bugs**
	+ A flying mushroom now makes noise.
	+ The save tome on Floor 2 of The Tower can now be opened from the right side.
	+ You can no longer move while a squishy bird teleports away.

**Animus - Chapter 3**

* **Bugs**
	+ It's now afternoon in Animus instead of morning.

**Global**

* **Platforms**
	+ Mac support has been released!
	+ Please let us know if anything goes wrong.
* **Language**
	+ Russian has been released!
	+ Please report any translation issues to us!
* **Quality of Life**
	+ Rotating text now takes longer before it starts rotating.
	+ Button ping sounds have increased in volume.
* **ARG**
	+ Good luck
	+ I'm sorry... but not really.
* **Credits**
	+ More backer names have been added to the credits.
	+ JP Baas has been added to the credits for his work on the storm sounds in Hometown.

**Upcoming**

* **Language**
	+ ESMX is still being worked on.
	+ JP is now planned.
* **New Content**
	+ Existing Worlds
		- A phone in your bedroom needs to be interactive.
		- A book in your bedroom needs to be interactive.
	+ Animus (Chapter 3) is being actively developed.
		- All of the environment art is finished.
		- All of the character sprites and animations are finished.
		- All of the environments are built and functional.

#### Patch 1.0.5d - The Tower changes and Language Fixes

*Date: 1st January 2019*

**The Tower**

* **Quality of Life**
	+ Floor 2 now clearly explains what to do with your change.
	+ Floor 2 now clearly explains where not to whistle.
* **Reworks**
	+ Darkworld 103 is no longer a shadow maze.
		- This was super boring before. Thank you for the feedback!
* **Bugs**
	+ Fixed a cutscene skip in Darkworld 103.
	+ Fixed numerous translation issues with FR.
	+ Fixed numerous translation issues with PTBR.

**Global**

* **Bugs**
	+ Beating the boss of The Tower and then closing the game before finishing the next world section no longer traps you in The Tower Floor 2 forever.
* **Music**
	+ Two new songs were added to the OST.
	+ These songs are not planned to be in the game and can only be found on the OST.
* **ARG**
	+ RING RING

**Upcoming**

* **Language**
	+ ESMX is still being worked on.
	+ RU is still being worked on.
	+ JP is now planned.
* **New Content**
	+ Existing Worlds
		- A phone in your bedroom needs to be interactive.
		- A book in your bedroom needs to be interactive.
	+ Tower Floor 0 is being actively developed.
		- Environments are almost finished so this should be done soon.
	+ Animus (Chapter 3) is being actively developed.
		- All of the environment art is finished.
		- All of the character sprites and animations are finished.
		- All of the environments are built and functional.
		- Starting on 1/7/2019 we will be working on this chapter live on Twitch.

#### Patch 1.0.4c - French Language Launch!

*Date: 29th December 2018*

**The Tower**

* **Quality of Life**
	+ Cheating at puzzles now has different consequences.
* **Bugs**
	+ A joke in a closet was changed.
	+ A blank textbox near Paul was fixed.
	+ Whistler's hat lost its green dots.
	+ OScar now always has a face in the cafeteria.
	+ All of the tiles to the Mailshroom now spawn.

**Global**

* **Language**
	+ FR translation has been released!
* **Game Files**
	+ Heartbound is no longer a single file EXE.

**Upcoming**

* **Language**
	+ ESMX is still being worked on.
	+ RU is still being worked on.
	+ JP is now planned.
* **New Content**
	+ Tower Floor 0 is being actively developed.

#### Patch 1.0.3b - New Cutscenes and Bug Fixes

*Date: 27th December 2018*

**The Tower**

* **Quality of Life**
	+ Phish now tells you how many ducks he's missing.
* **Bugs**
	+ You can no longer get stuck in the lunch rush door. Oops.
	+ OScar no longer gives duplicate directions when you finish all your jobs.
	+ You can no longer side-eye talk to objects on desks in The Tower.
	+ Terminating at the same time you're terminated no longer terminates the game.
	+ G8r has lost the green dots plaguing his face.
	+ OScar will no longer double his music just before termination.
* **New Content**
	+ Joe isn't finished chatting with you.
	+ Baron has some words for you.

**Global**

* **Storyline Changes**
	+ The fires of Muspelheim now burn under different circumstances.
* **Steam**
	+ The Steam overlay now works. (Shift + Tab)
	+ You can take screenshots using your preferred steam key. (F12)
	+ The Heartbound OST is now in its own folder in your installation folder.
	+ The Heartbound OST now shows up in Library Music.
	+ The Heartbound OST now has album art.
* **Bugs**
	+ A crash during the first portal cutscene that was implemented in this build was fixed.

**Upcoming**

* **Language**
	+ FRFR translation will be released next.
	+ ESMX is still being worked on.
	+ RU is still being worked on.
* **New Content**
	+ Tower Floor 0 will start active development on 12/27/2018.

#### Patch 1.0.2 - Bugs and Employee Satisfaction

*Date: 26th December 2018*

**The Tower**

* **Quality of Life**
	+ OScar will now direct you to your next job if you speak to him again.
		- It's in his programming and he probably enjoys it.
	+ Whiteboards now assign Newhires to a cubicle. Lucky you!
	+ A handbag is now always at the lost and found. Pick it up if it's yours!
* **Bugs**
	+ A noise complaint has been filed against the local ducks for whooping too loudly.
	+ Sticky notes have lost their ability to phase into noses.

**Animus**

* **Bugs**
	+ The camera will no longer get stuck in the trees in Animus if you go there multiple times.
		- No trees were harmed in the fixing of this bug.

**Global**

* **Text**
	+ Words should no longer fly out of their assigned boxes. Should.
	+ PTBR translation should have a lot less typos and inconsistencies. Also should.
* **Credits**
	+ The credits are no longer a trap and can be exited by hitting cancel.
		- Credits were harmed in the implementation of this feature.
	+ The credits now speed up if you hold accept as they get excited by your approval.
	+ A bunch of names were added to the credits. Thanks for being rad!
* **Cutscenes**
	+ World portals no longer shift out of the visible spectrum.

**Upcoming**

* **Language**
	+ FRFR translation will be released next.
	+ ESMX is still being worked on.
	+ RU is still being worked on.
* **New Content**
	+ Tower Floor 0 will start active development on 12/27/2018.

#### Patch 1.0.1 - Bug Fixes Galore

*Date: 24th December 2018*

**Global**

* **Chapter 2 Released**
	+ The Tower is now playable.
* **OST Released**
	+ This has been fixed and can now be downloaded as DLC.
* **Pushing Objects**
	+ Pushable objects no longer cause a softlock.
	+ Pushable objects can no longer be walked into from the side.

**The Tower**

* **Bugs**
	+ You can no longer move while talking on Floor 2.

**Animus**

* **Bugs**
	+ Entering Animus after beating The Tower should no longer have a broken camera.
	+ Animus can now be entered again after finishing it without causing a softlock.

**Language**

* **Brazilian Portuguese**
	+ PT-BR has now been released.
	+ If you find any issues with the translation please let us know.
	+ PT-BR can now be selected via the controller.

## Beta

### Patch 1.20 - The Big One

*Date: 10th April 2018*

**New Content**

* Multiple new worlds to explore.
* Tons of new endings based on your choices and path.
* New music to jam to during your adventure.
* Even more advanced sadness.

**Languages**

* Brazilian Portuguese has had a major rework.
* Russian has had a major rework.
* Classical French is now available.
* Spanish (Mexico) is now available.

**Performance**

* Major overhaul of the Audio system cutting CPU needs by 65%
* Major overhaul of the Draw system cutting CPU needs by 30%

**Secrets**

* Good luck!

### Patch 1.16 - Performance and Secrets

*Date: 21st October 2017*

**Performance**

* Massive performance update.
* Faster collision checking.
* Ordered and separated texture pages.
* Better performance for all graphics.

**Languages**

* Minor Russian language fixes.

**Secrets**

* Good luck!

### Patch 1.15.1

*Date: 31st August 2017*

* Fixed a major issue that negatively impacted a number of endings for the Demo.

### Patch 1.15 - Russian Language Added!

*Date: 30th August 2017*

**Languages**

* Russian language has been added!
* The main menu is now displayed in your language of choice.

**Controller Support**

* There is now a menu to select controllers instead of mouse and keyboard.
* The left joystick can now be used to move and control actions.
* Combat when using a controller has been improved.

**Bug Fixes**

* The dresser now asks if you want to wear your sweater in select environments.
* Gizmo now properly disappears after being spoken to.
* The game no longer closes after the end.

### Patch 1.14 - Controller Support

*Date: 7th July 2017*

**Controller Support**

* Heartbound can now be played with any gamepad recognized by your computer.

**New Content**

* Combat mini-games have been updated with new instructional graphics.
* Combat mini-game objectives change when using a controller.
* Additional secrets have been added to the world.
* The final cutscene now changes to more correctly match your playstyle.
* Save points now explain that your progress has been saved.
* Health is now restored before every encounter.

**Bug Fixes**

* The same eye will no longer be chosen multiple times in a row on the Pattern Minigame.
* Dying during the first encounter and then starting the second encounter without saving no longer immediately ends the second encounter.
* Playing through the entire game without saving and then dying on the final encounter no longer places you outside of the collision in your room.
* Numerous PT-BR language updates.

### Demo v1.13 Released | PT-BR!

*Date: 25th June 2017*

**New Content**

* A few cutscenes have additional effects.
* There is now a PT-BR translation for the entire Demo!

### Beta v1.12 Released!

*Date: 17th June 2017*

**Fixed Issues**

* Going back to your room now requires you to first save the game.
	+ This was causing serious file corruption issues.
* It is no longer possible to talk to two objects at the same time.
* Losing in combat now loads your last save point.
* Reduced CPU costs for the entire dialog system.
* Screenshake will no longer slowly slide combat off the screen.
* A duplicate Binder has been removed from the Library.
* Binder will now always show up in the Library.
* Pods no longer crash the game if you lose during their mini-game.
* Eyes no longer crash the game if you double click them.
* The game no longer crashes after the final scene.
* A file with developer credits is now included with the Beta.
* Minor dialog fixes and edits.

**New Content**

* The ARG has been extended with additional pages.
* A bunch of secrets have been added.

**Upcoming Changes**

* We are working on the PT-BR Translation.

### Beta v1.1 Released!

*Date: 15th June 2017*

* Launched updated Beta.