Crew Facilities

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Vehicles especially larger vehicles such as starships often have facilities that are there for the general use of the vehicles crew. Such facilities can range from labs of various types, libraries to gyms, and recreational facilities. A vehicle has no limit to the amount of facilities other than the limits of available component space points and power slots. Facilities can be targeted with a Called Shot/Strike the same way a vehicle system is though with an additional -2 penalty and the attacker must have knowledge of where in the vehicle the facility is.

**Arboretum (PL 4)**

An Arboretum allows a vehicle to produce some of its own food and oxygen, reducing how hard the air scrubbers have to work, and supplementing a vehicles food stores. A vehicle with an Arboretum grants a +2 Bonus to crew Morale checks made to endure long voyages.

**Arcade (PL 5)**

An arcade is another way to keep vehicle crews happy during long, often boring voyages (punctuated by moments of sheer terror). A vehicle with an arcade grants a +1 Bonus to crew Morale checks made to endure long voyages.

**Astrometrics Lab (PL 6)**

This advanced laboratory focuses on studying the stars themselves, and always includes the most accurate computer maps of the galaxies. This facility allows a starship to have navigational crew, and also grants a +4 to any Astrogation skill checks.

**Brig (PL 5)**

This is a small holding cell capable of holding up to two Medium-size characters or creatures. Included within the cell are two cots, a head, and absolutely nothing else. The cell’s door is locked (TN 35) and the cell itself is equipped with recessed and protected cameras so that the vehicle’s crew can monitor activity within the brig.

**Command Salon (PL 6)**

Filled with duty stations dedicated to data analysis and resource deployment the command salon is a hallmark of a fleet admirals flag ship. A vehicle (usually a starship) equipped with a command salon grants the ships commander a +2 bonus to Knowledge (tactics) skill checks, and grants a +1 moral bonus on Knowledge (tactics) and Initiative checks to all vehicles and troops under the command of that leader so long the vehicle remains active (not disabled or destroyed), has a working means of communicating with those troops or vehicles, and the commander is conscious.

**Cryo Storage (PL6)**

Cryo Storage is as it sounds an area of the vehicle dedicated to storing, and powering hyper-sleep chambers. A Cryo Storage contains a number of hyper-sleep chambers equal to one half an additional crew allotment to a minimum of 1. A character or creature can only survive being sustained in a hyper-sleep chamber for a number of years equal to the characters level x constitution score. Additionally the number of years is multiplied by the number of PL's above PL 5 the hyper-sleep chambers were built in. Characters in hyper-sleep do not need to make Morale checks to endure long voyages.

**Diplomatic Facilities (PL3)**

Diplomatic Facilities often consist of opulent meeting rooms most often with huge tables that can also be used for state dinners. Many also have elaborately decorated private offices for visiting dignitaries, attached kitchens, and some even have ballrooms. As might be expected Diplomatic Facilities take up a lot of space, and are rarely found on vehicles outside of dedicated diplomatic vehicles.

**Dojo / Training Area / Gym (PL3)**

This type of facility gives the passengers and crew an area to exercise, work out or train. This type of facility generally has not real in game statistics other than taking up physical space in the vehicle, however it dose off a place for characters to spare. For the most part the facility is mostly a role playing location. A vehicle with a Dojo / Training Area / Gym grants a +2 Bonus to crew Morale checks made to endure long voyages.

**Gene Therapy Lab (PL 8)**

Though available during earlier ages, the latter ages see the development of such significant advances in genetic engineering that the equipment is reduced to a size that it can be installed in a dedicated genetics station onboard vehicles. A vehicle equipped with a gene therapy lab is capable of performing genetic manipulation to up to a dozen subjects at a time.

Due to the dedicated systems, including advanced monitoring computers and medical equipment, patients undergoing genetic modification in a gene therapy lab gain a +2 equipment bonus to Fortitude checks made during the treatment. Additionally, each lab is custom designed for a single gene therapy template (chosen during the lab’s installation in a starship) and all Fortitude saves made while undergoing treatment for the chosen gene therapy template gain a +6 circumstance bonus.

**Holodeck (PL 9)**

A recreational technology of a far flung future, a Holodeck is a place that can be used to recreate any location or situation the user can imagine. The Holodeck works by using a sophisticated combination of visual tricks, holograms, force-fields, and passive magnetic barriers. Additionally it uses sonic bursts and fields to simulate textures and the sensation of kinetic movement. The illusions of the Holodeck are completed with the inclusion of artificial sent markers added to the artificial environment. Characters or creatures indulging in even the most dangerous adventures generally cannot be killed by the holographic environment or characters while all of the safety features are in place. However other real characters can harm each other. If the safeties are turned off the holographic environment and creatures are equally as deadly as the real thing. A vehicle with a Holodeck grants a +3 Bonus to crew Morale checks made to endure long voyages.

**Hospital Deck (PL 4)**

A hospital deck is more or less exactly what it sounds like it is a fully functional hospital equipped with all the equipment needed for medical emergencies that might arise. PL 4 is when Hospitals were first able to be added to vehicles. Though a hospital deck is almost always the same PL as the rest of the vehicle. A hospital deck grants a +4 bonus to Craft (pharmaceutical) (Int), Profession (surgeon) (Int, and Treat Injury, additionally a hospital deck is considered proper facilities for any surgery that may need to be preformed during the course of an adventure.

**Laboratories (PL4 or Higher)**

Laboratories are used in the pursuit of the sciences and each of the types of laboratories provides a bonus to skills related to that subject though the character must be actively using the lab for assistance to the skill check. Normally a lab provides a +2 bonus to the skill check while an advanced lab provides a +5 bonus. Labs are also affected by the PL at witch they are built granting a +1 bonus for every PL they are above PL 6.

**Libraries (PL2)**

Libraries come in three sizes Small, Medium, and Large. A library grants a bonus to all Knowledge Skill Checks based on the size of the library. A Small Library has a 25% chance of granting a +2 bonus to a given Knowledge Skill Check when used for research to aide the check. A Medium library has a 50% chance of granting a +4 bonus to a given Knowledge Skill Check when used for research to aide the check. Additionally a Medium Library can always be used to grant a +1 bonus to any Knowledge Skill Check without a need to roll a percentile chance. A Large Library has a 75% chance of granting a +6 bonus to a given Knowledge Skill Check when used for research to aide the check. Additionally a Large Library can always be used to grant a +2 bonus to any Knowledge Skill Check without a need to roll a percentile chance. A vehicle with a library grants a +1 Bonus to crew moral checks made to endure long voyages.

**Maintenance Bay (PL 4)**

A maintenance bay also called a workshop is generally speaking a room with the tools and equipment needed to not only maintain the vehicle, but also to repair, modify, and build their equipment, and droids. A maintenance bay can often be an important part of a campaign for the players. It gives the players, and or crew of the vehicle a lot more options than they would otherwise have.

**Med Bay (PL4)**

A med bay is a small medical facility usually with the minimum medical equipment to stabilize a severely injured character until they can be transferred to a proper medical facility, or deal with minor, and non-life threatening injuries. An ambulance is a good example of a med bay.

**Sick Bay (PL 6)**

A sick bay is a small moderately equipped medical facility meant to take care of regular medical needs for a vehicles crew. While limited in what can do a sick bay can handle most medical problems and emergencies.

**Hot Springs Open Bath (PL 5)**

A Hot Springs Open Bath is a relaxing place to take a soak as it realistically recreates an Asian style hot spring. It can only be used in a planets gravity well or with artificial gravity. Most often installed on pleasure and personal craft. The Hot Springs Open Bath can be used as part of a psychological treatment regiment to recover from horror. Additionally the Hot Springs Open Bath grants a +3 to crew Moral checks made to endure long voyages.

**Casino Deck (PL 4)**

Many planets or countries have anti gambling laws or heavy handed laws that overly regulate it. As such many vehicles, in particular certain civilian leisure craft have casino decks so that passengers can enjoy gamboling in unregulated territories.

**Chapel (PL 2)**

A chapel is used my a number of different religions for the purpose of preforming services. The chapel not only includes not only the chapel itself, but also the offices, and facilities needed by the given religion.

*Special:* This grants a +1 Moral bonus for crew members that are followers of the given religion.

**Cathedral (PL 4)**

Cathedrals are grand temples or churches built to express the grandeur of the related religion. Vehicles are rare built with a Cathedral. A Cathedral includes a number of amenities including storage area for relics and the like.

*Special:* This grants a +3 Moral bonus for crew members that are followers of the given religion.

**Throne Room (PL 2)**

Most often found on the personal flagships of royalty, nobility, crime bosses, and those that think themselves to be gods. A throne room grants a +4 circumstance bonus to Intimidate Checks made by the individual sitting on the throne of a throne room. The individual in question must be in a position of authority aboard the vehicle in question.