Adventure Game

* Steam
* Wireframe

## Image Informatiom

### Flavour Text

This appears to be a strange interface for an old text adventure game. All of the inventory management puzzles you have come to know and love, but none of the story.

### Alt Flavour Text

This appears to be a strange manual for an adventure game module. All of the tables you have come to know and love, but none of the extra text.

## Module Display

Use fantasy adventure-themed items and weapons against an enemy according to parameters listed on the module.

### Next Module

Turn The Key

The Adventure Game module is an inventory management puzzle consisting of three screens: the enemy you are facing, a list of statistics and a list of items and weapons you can use against your enemy as well as a "USE" button. The defuser must use edgework to determine which items and weapons should be used to defeat the enemy.

## Manual Pages

* Original
* Condensed (samfundev)
View Original

* The three screens show the enemy you are facing, a list of statistics about your character and the world, and a list of the objects in your inventory.
* In your inventory are three weapons, plus five miscellaneous items.
* You must decide which of the items to use to prepare for the battle, then which weapon to use.
* Use the left and right arrows to scroll through statistics and inventory.
* To use an item or weapon, press "USE" when it is displayed in the inventory.
* Use the item table below to determine whether or not to use each item.
* Items can be used in any order, but all applicable items must be used before a weapon is used to fight the enemy.
* Use the weapon table and the enemy statistic table to determine which weapon to use to fight the enemy.
* For each weapon, compare the player's relevant stat (STR, DEX, or INT), plus any bonus, to the enemy's same stat.
* To defeat the enemy most efficiently, use the weapon which has the highest stat advantage (or lowest disadvantage).
* If two weapons have the same stat advantage, either can be used.

 101 kPa | Atmospheric pressure, in kilopascals

 Grimoire | INT | +2

View Original

* Use the weapon which has the highest advantage (or lowest disadvantage).
* If weapons have the same advantage, any of them can be used.

 Dexterity
 Intelligence
 Height
 Temperature
 Gravity
 Pressure

## Striking and Solving

The module will cause a strike if:

* The incorrect items/weapons are used.
* A weapon is used before all correct items have been used.

The module will be disarmed when:

* The items and weapons used successfully defeat the enemy.

## Strategy/Trivia

* One thing you need to be careful of is using the Potion (which should be used first if you have it), as the statistics may change. The defuser should cycle through the items before giving any information to the expert in case the Potion is there to use, that way they are only reading one set of statistics. Only the Strength (STR), Dexterity (DEX) and Intelligence (STR) statistics are affected by the Potion.
* While the defuser is reading through, they can save time by skipping over any Cheat Code that is in the list, as that item is never used in any circumstance. Cheaters never prosper!