Freddi Fish & Luther

Side Special - Freddi Fish
 Up Special - Freddi Fish
 Down Special - Freddi Fish
 Standard Special - Luther
 Side Special - Luther
 Up Special - Luther
 Down Special - Luther
 Final Smash
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

Freddi and Luther are a pair of guppies that live under the sea. The duo often find themselves in the middle of a mystery needed to be solved. Whether it be tracking down stolen kelp seeds, catching a toy-stealing ghost or retrieving pipes of a dissembled conch shell, they’re an inseparable pair. Though Luther’s love of anything shiny and valuable can sometimes get him in trouble, he is very loyal to his friends and family. Likewise, Freddi always strives to do what’s right, aspiring to become a police detective when she grows up.

## **General Information**

### **Entrance**

A puddle-like surface opens up on the stage and Freddi and Luther leap out of it, splashing back down and ‘floating’ just above the ground, ready to battle.

### **Kirby Hat**

Kirby gains Freddi’s orange dorsal fin and tail fins on his back.

### **Taunts**

**Up Taunt:** Freddi takes out a comb and runs it through her dorsal fin; Luther pulls out a mirror and smiles at himself, teeth glinting immaculately.

**Down Taunt:** Freddi whips out a notebook and jots down her thoughts; Luther scratches his chin in a thinking pose.

**Side Taunt:**  Freddi raises a fin above her eyes and looks around for clues; Luther takes out a pair of binoculars and points it at the camera with comically magnified eyes.

### **Victory Poses**

1. Luther wears a pair of red boxing gloves and performs a series of jabs (“lemme at ‘em, lemme at ‘em!) while Freddie rolls her eyes with a smirk.
2. Freddi and Luther both swim happily in a loop-de-loop, then flash a thumbs-up at each other with a wink.
3. Freddi and Luther both appear wearing flower leis, waving their fins in a hula dance.

## **Moveset - Freddi Fish**

### **Standard Special**

**Purple Sea Urchin:** Freddi drops a purple sea urchin on the ground in front of her, making opponents will flinch and take damage if they touch one. She can place up to 5 urchins on the stage; an urchin will stay in place for about 20 seconds before disappearing. Freddi must wait until her next stock to reuse them, unless she manages to score a KO which will refill her supply. Getting KO’d will cause any placed urchins to disappear. Placed urchins will also periodically bounce a small distance into the air, so be mindful if jumping over them. Though Freddi can only place them, Luther is able to pick them up and throw them. They cannot be picked up by other fighters (but can be pocketed and replaced by the Villager).

### **Side Special**

**Mock-Stop-Mibble-Bock-Wopper-Bopper:** Freddi pulls out this device - a red box with a big yellow button - which sends out a gloved pointer finger attached to extendable intersecting tongs (similar to Nintendo’s ‘Ultra Hand’ toy). The pointer finger will automatically target and jab at the opponent, assist, breakable item (etc.) that is nearest to Freddi within a certain range. There is a slight delay on the start of the move, so try to use it when your opponent isn’t expecting it for mixups.

### **Up Special**

**Explore the Sea:** This recovery is based how when Freddi and Luther travel between locations in their games. Freddi swims up high in a leisurely ’S’ curve (which can be aimed slightly left or right) before coming to a stop and falling at the peak of her ascent. She’s invincible for the first few frames of the move, making for a safe recovery if timed correctly.

### **Down Special**

**Swap to Luther:** Freddi swaps control over to Luther; while the player is in control of him, Freddi remains in place where the swap occurred. If the move was used in the air she will fall until she reaches a platform. She is vulnerable to damage in this state, so swap back if an opponent tries to attack her.

### **Final Smash**

**Our Trap is Complete!:** Freddi and Luther team up (regardless of who is being controlled or how far apart they are) and both zoom forward in a surge of bubbles. Any opponents who are hit get trapped in a cinematic finisher based on the ending scene from Freddi Fish 2, where the duo finally catch the schoolhouse ‘ghost.’ The opponent(s) finds themselves in the middle of an elaborate trap, with various parts setting off in a chain reaction culminating in a large chandelier landing on them to deal massive damage. The scene ends and the opponent(s) is sent flying. https://www.youtube.com/watch?v=cDyRBFvw\_Fg&t=3247s

## **Moveset - Luther**

### **Standard Special**

**Worm Doodle:** Luther drops a Chocolate-Covered Worm Doodle™ on the ground. Opponents who try to eat it will hate the taste and take damage, but Freddi will heal about 20% damage from it. However it won’t stay around very long, so have her gobble it up quickly! Like Freddi’s Purple Sea Urchins, Luther can only use one Worm Doodle per stock, but can gain an extra one if he or Freddi scores a KO.

### **Side Special**

**Souped-Up Slingshot:** Luther takes out Casey’s customized Slingshot to shoot a small rock. Thanks to the handy scope attachment Luther will automatically aim at the opponent closest to him within a certain range (functioning similar to Palutena’s Autoreticle move). Its startup is slower than the Villager’s slingshot used in their forward aerial, but travels farther and deals more damage and knockback.

### **Up Special**

**Codfish Commando:** Luther unveils his favourite action figure that he brought for show and tell: the legendary Codfish Commando! Luther darts upward a short distance holding the toy posed in a rising uppercut that delivers major knockback, making it a great finishing move. It doesn’t provide the greatest vertical recovery, but Luther can then recover from offstage by swapping to Freddi (see Luther Down Special section) to automatically make his way back to her no matter where he is.

### **Down Special**

**Swap to Freddi:** Luther swaps control over to Freddi; while the player is in control of her, Luther automatically swims back to rejoin Freddi at her side.

### **Final Smash**

**Our Trap is Complete!:** Freddi and Luther team up (regardless of who is being controlled or how far apart they are) and both zoom forward in a surge of bubbles. Any opponents who are hit get trapped in a cinematic finisher based on the ending scene from Freddi Fish 2, where the duo finally catch the schoolhouse ‘ghost.’ The opponent(s) finds themselves in the middle of an elaborate trap, with various parts setting off in a chain reaction culminating in a large chandelier landing on them to deal massive damage. The scene ends and the opponent(s) is sent flying. https://www.youtube.com/watch?v=cDyRBFvw\_Fg&t=3247s

## **Unique Traits**

Freddi and Luther function as a pair similar to Rosalina & Luma, where the former is the ‘primary’ fighter who operates on the damage meter, and the latter is the ‘secondary’ fighter who has a limited amount of stamina. The difference is that control of either must be swapped to in order to make use of either fish’s unique movesets. They don’t attack in tandem, only the one the player is in control of can use attacks.

When playing as Freddi (while Luther is at her side), the pair move as a ‘single unit’ and only Freddi will receive damage (though Luther will still have recoil animation). Luther is vulnerable to damage only when being controlled alone or while swimming back to rejoin Freddi after swapping to her. If Freddi is KO’d, Luther vanishes in a burst of bubbles and respawns alongside her (also counts as losing a stock), whereas if Luther is KO’d control snaps back to Freddi. Luther has around 30HP and will reappear 12 seconds after his stamina runs out.

## **Alternate Costumes**

1. **Default**
2. **Grandma Grouper & Boss/Spongehead**
3. **Calico & Casey**
4. **Putt-Putt & Pep**
5. **Pajama Sam & Pajama Man**
6. **Spy Fox**
7. **Fatty Bear & Kayla**
8. **Swapped Colours**Alt 2Alt 3Alt 4Alt 5Alt 6Alt 7Alt 8