recursal/Fanatic-Fandom huggingface dataset:
Deilandrans

* Speed: 8
* Climate: Temperate
* Natural Attack: Claws
* Homeworld: Delandra

Far away from even the furthest star in the galaxy, being pulled along by its insane force, is a metal orb, inside this orb is a flourishing planet, with a false sun. Being one of the few rogue planets in the outer reaches many societies have come and gone on this planet, and its people aim to chronicle them all. Though the false sun slowly burns their faces like a fire coming from their eyes. This is the distinguishing mark of a Deilandran, that and their insane adaptability to adjust to any society. Though many wouldn't not want you to know that the Deilandran have retractable bone claws that come from their wrists, a lot of them hide this feature.
Ohara Yori

* Speed: 7
* Climate: Warm
* Natural Attack: None
* Homeworld: Yari-Ohana

The darkness and shadows from the Strech make half of Yari-Ohana a dark and dismal world. The fairies who live there are tricksters, and their tricks often lead to the deaths of any visitors, thus people usually do not visit this side of the Planet. The Ohara Yori are small fairly creatures maxing out in height at 18 inches. They have butterfly style wings covered with colors, that favor dark colors. Some of the Ohara Yori will have horns on their heads.
Super Simple App

## About

Did You Know That Super Simple Also Made A App? With Ad-Free Interruptions, Littles Can Enjoy Their Favorite Content From Super Simple! The Content Ranges From Songs, Shows, Games, And Interactive Storybooks!

## Where To Install

* Google Play Store (Android)
* Apple AppStore (iPhone/iPad)

## Offline Mode

To Make Content Available For Offline Use, Star The Chosen Content As Favorite. And When You Are Offline, You Will Have The Option To Launch “Offline Mode”. There, All Your Favorites Will Be Available! This Feature Is Also Great For Long Car Rides. Here Is An Example Of What It Looks Like:
Rules & Policies

Rules Are Enforced Here For A Reason… To Keep The Wiki Safe. All Users Must Follow These Rules In Order To Stay An Active Member. Even Staff Have To Follow Them, Not Doing So Will Take Away Their Staff Rights. See That Someone Is Breaking A Rule? Report It To Staff! They Can Deal With The Troublesome User.

## Strike System

Each User (Not Counting Staff) Will Receive A Total Of 3 Strikes, If All 3 Are Used, The User Will Be Blocked For A Chosen Amount Of Time. After The Block Has Expired, The Previously Blocked User Will Be Given 3 More Strikes, If The Next 3 Are Used, The User Will Be Permanently Blocked.

❌=Warning #1

❌❌=Warning #2

❌❌❌=Warning #3 + Block

## General Wiki Rules

* **Stay Polite.** Respect Others! If You Don’t Have Anything Nice To Say, Just Don’t Say It! Hateful Behavior Will Result In A Warning.

* **No Swears Allowed.** Even If Censored, No Swear Words Will Be Allowed Here As This Wiki Is Related To Children’s Media. Swearing Will Result In A Warning.

* **Edit Your Own Profile Page.** Do NOT Edit Another User’s Profile Page Without Their Permission First. Editing Another User’s Profile Page (Unless Given Permission) Will Result In A Warning.
GFPedia Wiki

**Welcome to the GFPedia Wiki!**
The Official Wiki for Go. Fight. Pow!, a card and dice fighting game that is Pro Wrestling x Street Fighter

The official Go. Fight. Pow! website is: gofightpow.fws.store where you'll find all the awesomeness to start your own IFC fed with all the fighters and other goodies. See what all the new buzz is about in the card and dice table top gaming world!  Check us out our little interactive community and join in on the creativity at: gofightpow.freeforums.net

## Important articles

PlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemSets

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Rules

AventuraRP Wiki Rules
1. **This wiki is ONLY for documentation/information about Aventura Roleplay FiveM server. Any other server information will be deleted.**
2. **No spamming in the comments/posts/blogs**
3. **No pornographic and sensitive graphical content**
4. **No advertising**
5. **No provoking and picking quarrels**
6. **No discrimination of any kind**
7. **No piracy / sharing copyrighted materials.**
8. **No false/irrelevant information about any characters/factions**

General Wiki Rules
1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
4. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved. Formatting rules and suggestions can be found on the wiki Discord.

*Staff may take any action whenever deemed necessary in the interest of maintaining the safety and order of the community.*

*If you see any comments or edits that break these rules, please report them, or inform us via Discord if it goes unnoticed. We are not always watching, and with the heavy traffic recently it is possible for us to miss some vandalism to pages.*
Thank you for contributing!'
Kye

Kye is a 17 year Russian transient male. He was born on may 19 2006 to Tazia and Bullet.

Kye is one of the friendliest whales at the park. He is often found with Dai, his older brother.

Kye often corrects his brother's behavior, even though he is smaller and younger. He is very active and often hangs around in the main pool, displaying different behaviours, both high and low energy.
Warrior Cats: Ultimate Edition - NPCs and Roleplaying Wiki

Welcome.
This is the WC:UE NPC, Roleplaying, and Fanon wiki - a collaborative site that, in a way, merges the NPC WCUE Wiki, and the normal WCUE Wiki together into one mash-up. Feel free to add fanfictions and your own OCs as well!

# General Info

You can find more pages by going to either the search, or "All Pages" in the Explore tab. Feel free to discuss with others about NPCs and roleplaying tips, as well as roleplays on the wiki, WCUE group advertisements, morph malls, and more! We have the bravest, most experienced NPC hunters the game has with us, have given us lots of information for you and others! Enjoy learning about and looking for NPCs, or learning about roleplaying tips and tricks, or just hanging out in general!

# Rules

Before making and/or editing a page, please read our [rule link] and [page policy link]

If you're looking to NPC hunt, some good pages to read over are: [link], [link], and [summons link]

Creating a fanfiction or an OC on here? Read [oc creation link] and/or [fanfic link].

Need help roleplaying, for more tips and tricks? Read [herb help link], [guide to roles link], [morph help link]

# NPC Info - Spawns

If you would like to know where the mysterious NPCs of our beloved game spawn, please visit [barn link], [wc link], [tc link], [kp link], [sc link], and/or [rc link].

# Notes and Reminders

We will NOT be tolerating hate and "NPCS ARE FAKE!!!1!!!11!!!!!1!!!!!!" here, okay?

Be kind, and be creative! Don't be rude.

Even though NPCs were confirmed fake by the devs, it's still fun to hunt!
Barn Twins

The two Barn Twins are both white, and while their eye color is unconfirmed, I'm fairly sure one has red eyes, and the other has black. I've heard that one is young warrior size, and the other is large warrior, and that the smaller one is named Wisteria, while the larger one is named Rose. (TBH, my own names for them because I have seen them before. These may be untrue, as it was a long time ago and I may not remember correctly - please delete if so!)
Tieflings

Tiefling Female

They are, before anything, hellspawns. What will strike the eye first upon coming across one is undeniably the goat-ish horns, and if visible, the skin, ranging from red to a dark, muted blue, depending on their heritage; all coming from Devil Lords. Such skin colour often directly correlates with their behaviour. Generally chaotic, one way or the other, these beings are shunned by all, due to various factors, from plain physical differences to origins. A few other features come into the picture, like a thick, long tail devoid of hair, bumps over the skin, claw-like nails, sharp teeth, longer ears. Even their eyes appear different; their whites are of a coal-like black, and their irises, upon giving them a closer look, seem to be dancing like flames in a fireplace. Upon drawing blood from them, one particular smell will emanate; that of the hells, of sulphur. Their offspring, no matter the race of their partner, will always be a tiefling; such is their curse. You will never meet a half tiefling for this one simple reason. And one thing they might even reveal to you, is a far better sense of smell, able to recognize someone, or something, without even seeing it, and, being used to darker places, will have no problem seeing in the night without a torch. And, talking about torches, these fiends have no issues walking through fire

### Origins and Lifestyles

Tieflings only owe their hellish appearance to an olden pact struck in a Devil Lord’s essence. Something they never asked for, naturally, yet have to deal with anyways, much like they have to deal with the fact they have no homeland. Due to this, they have been cast aside for centuries, living only in small groups, often in large cities, and resorted, mostly, to criminal activities to sustain themselves. Of course, this means they rely, and keep, mostly to themselves, seeing strength and wits are their only saving grace. And, for everything ends up having consequences, over the years, Tieflings grew wary of outsiders; they take quite the unusual amount of time to build any sort of trust with those outside their already closed circle, even if one tries to present themselves as a "friend". Yet, if one manages to build said trust with them, these fiends become a friend for life; one with undying loyalty.
Herbalism

## Herbology

The field of herbology is among the oldest fields of science, having been used by the new and elder races for countless generations.

The art of mixing certain ingredients together to make a concoction, is as old as as sentience itself. However throughout the millennia since the inception of the sentient species, the fields of herbology have taken many forms, goals and iterations.

Here we will attempt to outline some of the vast fields of herbology.

### Natural herbology

No better way to start than the natural way, there is not a single culture on either of the continents that doesn’t practice some form of alchemy or herbalism, but essentially natural herbology is the art itself in the purest form, varying from pseudoscientific drinks to cure mild ailments like a cough or rash, but particularly skilled herbalists can brew anything from deadly poisons to powerful aphrodisiacs.

Natural herbology is by far the most widespread form, as it requires little equipment, money or time to start out.

Here are some examples of things made using natural herbology.

* Tea
* Milk of the poppy
* Nightshade
* Mandrake

### Fungal herbology

A far more difficult field and much less widespread, but a good amount of cultures have become quite adept at fungal herbology, notably the Dwarves, Kaimer[wiki link to page], Elarions [wiki link to page] and Humans living in the Kothean[Wiki page to Koth] northern mountain ranges [wiki link to page].

There are many benefits with fungal herbology, but by far the two most common reasons are either for psychedelic purposes or infection treatment; the first of these being particularly common among the dwarven and Kaimer cultures.

Here are some examples of things made using fungal herbology.

* Amanita muscaria
* Penicillium chrysogenum
* Dideoxyverticillin A
* Ganoderma lucidum

### Arcane herbology

Like with most other things mixing in elements of the arcane, has created some truly powerful concoctions.

The Enkadim are by far the biggest users and most skilled at arcane herbalism. With their arcane knowledge many of the high elven cultures have for many millennia created some of the most powerful potions that are sold all over the planet.

But not only in alchemy is arcane herbology used, it is applied in many fields to make things like toxins, poisons, mending gas [Wiki footnote], potions and horrible chemicals of war.

Here are some examples of things made using arcane herbology

* Lazarus [Wiki footnote: nickname for healing draught]
* Nerve breaker toxin
* Liquid fire [Wiki note: a liquid that ignites upon contact with air, used in things like traps and siege weapons]
* Reek [Wiki footnote: A self expanding corrosive fog, used to devastating effect during sieges or in other confined spaces]
Golems

Golems are small, artificial entities made by any sort of elemental or material mages.

Golems are any nonliving object, sourced from nonsentient remains (see rules), spoken to life though intricate runes and mage (material or elemental) blood. Golems made by different mages may have different essences-Ground mages are used for more repetitive tasks, fire/heat mages are best for heat related tasks and can heat/cool at will, water mages are best for fishing and other water-related tasks, plant-based golems are best for garden-related tasks and air mages are often used for weather predicting. Most often, golem engineers have stores of different types of mage blood and will mix types with their own to prefect the golems 'energy' (as golems will only obey their engineer). It can take years of training to master golem creation, as it is a very delicate task. Most golem engineers are highly desired for their skill at delicate tasks and the inherint usefulness of golems.

Golems are placed into two categories: sentient and drone.

Drone golems are often small household objects inscribed with simple runes to fulfill simple tasks, such as 'shut the door' or 'guard this place'. Drone golems can fulfill more complex tasks, but the runes are often more intricate the more complicated the tasks. Additionally, drone golems can be inscribed with instructions to

Sentient golems require years of training to master the correct runes as to not create a 'vindictive' golem (one which will be intent on destruction, but can usually be easily destroyed due to its unstable nature). Sentient golems are often extremally structurally complex, but at smartest may have the intelligence of a particularly smart parrot. Sentient golems are often used to wait tables at restaurants, used for transportation or other chores. Many sentient golems are used as household pets due to their supposed 'instinctive' need for praise and affection, by their creator or blood relatives (it is unknown how the golem will detect this). As a matter of fact, sentient golems that do not get these needs fulfilled can often go vindictive or disintegrate.

##### Rules for golem creation:

1. You cannot base a golem on an already living thing (animals, plants), although a golem can *contain* a living thing, such as a plant pot made to follow the sun.
2. Golems can only be made by mages.
3. The direct bones of a sentient thing cannot be used to create a golem--this is subject of much debate by philosophers, although it is theorized that the 'essence' of a sentient being does not allow the golem to be created.
4. Golems follow the blood of their creator (s), but this can be altered though runes.
5. Golems cannot decay unless they do not have their needs fulfilled, although they can be destroyed in other ways (wood through fire, clay through crushing).

Many golems are passed though generations, and a well-kept decorated golem is typically the pride of a bloodline. For example, one Underminer family in the costal region of Hass has a 150-year-old sentient golem affectionately nicknamed 'Quill' due to it having the skull of a great-great-great-great-great grandfather's pet porcupine.
Aventura Roleplay Wiki

**Welcome to the** AventuraRP **Wiki!**

**[** We are currently editing • **8** • articles, and • **25** • files. **]**

About
**Aventura Roleplay** is a community based around the 3rd party multiplayer modification for Grand Theft Auto V **(FiveM),** founded by **Moccaemon, Yuno, Jarviz in** **09/09/2023** along with many other contributors.

The idea of role-play is to talk, act, and proceed as the character you are playing. This means that any action taken while in-game is taken on behalf of your character. The intent is to create an immersive experience where players and viewers alike can experience stories and situations, in what is essentially another world.

The goal of this wiki is to allow everyone a chance to have their character on here for everyone to see and read about.

Contact Support
We could always use your help to expand and add more article(s) to the Wiki. Before you start, please take a moment to read the Wiki Tutorial.

**AventuraRP Wiki Discord**

**Character Directory**

MaleFemaleDeceasedDepartment of JusticePoliceDepartment of CorrectionsLawyerMedical StaffArchived

**Factions Directory**

DepartmentsBusinessesGangs
Steve

Steve/Joe/Josh's Moveset for this game.

## Special Attacks

### Neutral B - Handy Dandy Notebook

Steve uses his Notebook to copy a Neutral B of an opponent. Unlike Kirby, the moves do the same damage, but due to Steve's silly acting in the show, He does it half bad but good. (Like for example. EG Twilights B, He does Jazz Hands and Smiles with Green orbs) and also the Moves are Steve (Or Blue's Clues) themed

For a list of his moves see Here

### Side B - Have you seen Blue? My Puppy?

Steve will summon Blue and she will leave a clue on an opponent. The clues make the opponent slower and can get more damage and get grabbed on longer. Press side B to make the kids in the background say "A CLUE. A CLUE" This will stun an opponent with the clue on them. The clue will disappear and you can use it again after 12 seconds pass

### Up B - Some Notes are High

Steve summons G Cleft from Blue's Big Musical Movie and he summons low notes that grade to high notes. Steve will jump on each one to reach the top. And yes, Hes invincible when he does his silly walk up those notes

### Down B - All Three Clues

Steve will sit in his Thinking Chair and find all three clues. The clues are, The Opponent's Move, The Opponent's name and the Opponent him/herself. After he got all three clues, He will make a mini drawing of the opponent that does the same moves. The downside is the Drawing is small (Because Steve's tiny Notebook) and the Drawing can be knocked out like a SSE enemy. Steve has to do his B and Side B first to do his Down B. That's really important

### Final Smash - MAIL TIME!!!

Steve sings the Mail Time song. After he yells out "MAAAAAAAAAAAAAAAIIIIL" Mailbox will barge in and hit the nearest opponent. Then Mailbox will give Steve or one of the opponents an Item. NOTE: Mailbox always enters from the right side.

## KOSFX

KOSFX1: CLUE!?

KOSFX2: Huh?

Star KOSFX: MAAAAAAAAAAAIIIIIIIL!!!

Screen KOSFX: Oh!

## Taunts

Up: \*Hand Signals\* Blue's Clues

Sd: How'd you get so smart

Dn: \*Thumbs up\*

## Victory Options+Failure/Clap

Victory 1: \*Sings\* We can do. Anything \*Blue jumps at the screen and off and Steve says\* That we wanna do. \*Jazz Hands\*

Victory 2: \*Dances\*

Victory 3: \*Waves goodbye as his front door closes\*

Lose/Clap: \*Stevewut\*

## Other Attacks

### Ground Attacks

#### Basic Attacks

* AAA Combo- ???
* Dash Attack- Crayon Train

#### Tilt Attacks

* Side- Shows his notebook
* Up- ???
* Down- ???

#### Smashes

* Side- Slams the door
* Up- ???
* Down- ???

#### Aerials

* N-Air - ???
* F-Air - ???
* B-Air - ???
* U-Air - ???
* D-Air - ???

#### Grabs, Throws

* Grab- Blue, C'mere!
* Pummel- Blue shakes her head
* Forward- Blue Paw-smack
* Back- ???
* Up- Jazz Hands
* Down- ???

#### Others

* Ledge attack: ???
* 100% ledge attack: ???
* Front attack: ???
* Back attack: ???
* Trip attack: ???

## Crowd Cheer

Steve, Steve, Steve's our man! Steve, Steve, Steve's our man! Steve, Steve, Steve's our man!

## Extra

### Colors & Costumes

* Default (G)
* Blue colors (B)
* ???
* ???
* ???
* Joe's Shirt
* Robbie Rotten look

## Trivia

* Steve's losing pose ressembles a meme. (sonicwut)
Astral World

The **Astral World**, also known as the **Afterlife** or **Netherworld**, is a fundamental realm of the universe, together with the Umbral Realm. It is the plane in which ethereal beings reside – the **World of Spirits**. More precisely, the realm is home to numerous creatures of legend on its surface layers, as well as profound forces of nature near its deeper strata.

## Story

At one time, humans were able to keenly perceive and interact with astral entities, even erecting shrines in reverence of certain spirits. However, following the widespread propagation of Holy doctrines, people began clinging to the "rigid world" no longer believing in the ethereal and consequently rendered unable to perceive spirits of the Astral World.

The Great Roar of the Astral World brings about the merging of the astral and corporeal realms into one global Interstice, with astral creatures of myth taking physical form worldwide as living legends.

## Structure

The Astral World is multi-layered, beginning at a shallow layer, in which creatures of legend reside, and expanding downward into the depths of primordial forces.

### Shallow Layer

The Interstice is a shallow layer of the Astral World where the realm intermingles with the Physical World, allowing a number of astral creatures to take form in the world of man. As a result of this close connection to the material plane, it bears a similar scenery to corporeality, deriving its shape primarily from ethereal bodies of the Physical World.

### Qliphoth

The Qliphoth is a region of darkness in the Astral World that is home to spiritual creatures with a particular affinity for darkness. Such residents of this region include trolls and ogres.

### Divine Domain

As the Astral World expands downward, the landscape becomes markedly different from that of the Interstice, unimaginable in comparison. In this deep layer, there exist ethereal beings so profound and dissimilar from most others as to be considered divine. Such beings include angels, demons, and gods of polytheism.

### Abyss

The Vortex of Souls is the surface of the Astral World's abyssal layer – a swirl of collective consciousness and evil The Abyss beyond the Vortex, what some might call Hell, is the deepest known layer of the Astral World. Most entities, clad in the ethereal body called ego, are unable to traverse this deep without losing their individuality.

## Passages

### Road of Elves

A "road of elves" is any benign passageway into the Astral World's superficial layers. On some occasions, such as a full moon night when the presence of magic is most manifest, these roads open, connecting the astral to the physical. Elven roads and Doorways allow humans to perceive shallow astral strata and are known for being the means of ingress children use to trek into astral forests.
Eventide DND Wiki

**Welcome to the Fear And Loafing In Faerûn**
A page about the D&D campaign Eventide (placeholder description)

We're a collaborative community website about Eventide DND that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderThe PartyPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Aleid Vanderhoven

## Aleid

* Ilse Vanderhoven (the middle sister, Dean of Silverquill Faculty in Strixhaven)
* Mikael Vanderhoven (the middle brother, Initiate of High Sorcery)

### Affiliation

* Lady Penelope Von Chailly (friend and member of The Foxtale & Songbird)
* The Unholy Tempest (adventuring party, friends)
* The Silver Arrows (ex-adventuring party)
* The Twins (lovers)
* Strahd Von Zarovich

### Occupation

* Travelling performer (formerly)
* Bard
* Folklorist

## Stats

### Spell attack bonus

+9
+9

### DC

70 (max)
15
17

## Ability scores

### CON

16
13
16

### CHA

14
11
20
PumpUpTheVolume!

PumpUpTheVolume! (PUTV for short) Is an active member of PHcord. (Slightly)Famous for his shitty MS paint projects, polandball drawings, and lack of self confidence.

### Relatives

She-Notes(Adopted mother)Ghosty, Hope, Transcended (Aunts) Mocha (grandmother via 'Notes)

## Political Beliefs

While usually avoiding speaking politics, PUTV considers himself a moderate Social Democrat. He also emphasizes his distain for any country that allows for the jailing, persecution, torturing or killing of LGBTQ people. He is a staunch opponent against 2 party systems considering them as a contradiction to democracy. While mostly talking about the subject tongue in cheek, he does believe that the western world is currently progressing well, with some more change necessary

## Other beliefs

* Hates sigma males
* Hates youtube shorts
* Hates russia
* Forcing hypermasculinity down every man's throat is fucking stupid
* Doesnt hit women "How oddly gentlemanly" says Ghosty(this is only because he knows he would get his ass beat)
* Fights are for morons (same reasoning above)

## Friends

* THE Frenchman™
* She-Notes
* Ghosty
* Hope
* Mangofett
* Slender

## Other Facts

* He loses almost every single fight he participates in, we still dont know why. (The Voivode of Vojvodina hereby formally invites Pump to a sparring match to disprove this theory)
* He is a suspected femboy
* He runs a drug cartel (that only sells estrogen)
* He tried to pay She-Notes to make this page, but chose to do it himself, prevailing over his laziness
* Too indecisive with PFP
* His alter ego is Catglas Meowarthur (PUTV can switch between being a pussy and a cat named after a US general)
* Massive star wars nerd, will allude to it multiple times in a single conversation
* He was bought by She-Notes at the boy store
* He has a crush on George W Bush
Causality

> In this world, is the destiny of mankind controlled by some transcendental entity or law? Is it like the hand of God hovering above? At least, it is true that man has no control, even over his own will.
>
>

"Causality" is the principle of **cause and effect** in the world of Invernia. On its own, causality is simply an abstraction and is divorced from destiny (also known as fate), which is an arbitrarily powerful enforcement of predetermined events in conjunction with the inevitable events predetermined by such an enforcement.

Dusk and the Deity Void both see themselves as Emissaries of Balance and therefore Causality, neither of them however hold dominion over it.

Causality in the form of itself is tied to the Human aspect of "Ego" and "Willpower" and seems to form based on ones connection with such.

The Idea of Evil applies causality in its dictation of humanity's destiny.

## Notes

* According to Dusk, causality is a spiral, not a circle; although some events may appear to be recurrences of others past, they are not subject to happen exactly as before. Dusk also believes that fate is bestowed by "Life", but humans are ultimately the ones that choose it.
Wenth

```
File:Map of Wenth.pdf

```

The world of Wenth has about 1.5x more surface area than earth, but due to it's predominantly hollow crust and upper mantel layer has about the same mass and gravitational pull. About 60% of the surface is covered in water, as opposed to earth's 70%, but around 20% of the water (typically fresh, as most of the surface water is salt) on Wenth is stored in underground aquifers or collected into massive undergrounds lakes (dubbed 'wells').

Wenth is orbited by two moons, with the smaller (about half the size of ours) named 'Cassandra' and the larger (about 1.5x the size of ours) called 'Solaris', and has about ten other discovered planets in it's solar system, with the order being (closest from furthest to sun): Calamity, Archaeron, Vishvaas, Heliopix, Wenth, Severance, Dà lǜsè, Eithe, Tilt, and Veness.

Similar to Earth, the world of Wenth has many different ecosystems, both above and below ground. it has two poles, an equatorial zone, and an upper and lower atmosphere, with the edge of space beginning at around 112 kilometers. due to it's many diverse ecosystems, scientists have categorized four types of Wenth life: cavernous species, water species, land species and air species, with all four being divided into further categories of pre-human and human-based, and sentient and non-sentient.

A year on Wenth is about 13-14 months (or moon cycles). Months are tracked via the moon Solaris, which has a lunar cycle averaging about 28 days.
Wolf Shapeshifters

Wolf shapeshifters are a subcategory of Furred (mammal) shapeshifters which are recognized by their wolf-like attributes in humanoid form (such as larger ears, overall denser body hair, digitigrade legs and wolf-like tails), and beast forms (which are almost indiscernible from actual wolves). wolf shifters have 5 distinct categories, all of which can reproduce with each other and most other mammals.

#### Northern wolves

Are recognized by having pale skin, blond hair and white fur. Northern wolves have the largest shifted-form of wolves, which reflects into height- the average is about 7’, tallest is 8’, short is 6’5. Albinism is a dominant gene (hence the pale skin), which reflects into often poor eyesight, although their sense of smell is excellent. Northern wolves live in and around the arctic circle and among permafrosts, and as such have extremely thick fur, long, sharp claws which are used to grip ice and smaller ears and other extremities. Northern wolves are among the most migratory of all the wolf-shifters, often travelling coast-to-coast to follow food abundance.

#### Grey wolves

Grey wolves primarily live in costal forests. These shapeshifters often have grey fur, and dark grey/black hair, and are on average the fastest wolf shapeshifter with long legs and lean body structures. Grey wolves also have the best eyesight of wolf shapeshifters, and there is a tendency for grey wolf bloodlines to be plant mages. Grey wolves average anywhere from 5'5" to 6'3.

#### Timberwolves

Also live in forests, but farther inland than their close relatives the grey wolves. The only difference between the two is that timberwolves often have darker grey/black fur than Greys. Most timberwolves are material mages.

#### Plains wolves

Often have light brown fur. they are among the smaller wolf species, and live on plains or otherwise flat areas. Plains wolves bloodlines often have brown/blond hair, are taller and lanky in humanoid form (averaging about 6'), and have typically tanned/slightly darker skin. The females are often green-blue colorblind. Plains wolves are the most nomadic species of wolves, and have the best endurance for migrating long distances. They can also survive up to a week without water.

#### Red wolves

Are found and can live almost anywhere, from northern countries to forests to coastlines. they are typically found south of plains-wolves, and are most often found near coasts, lakes or any large body of water. Red wolves are the smallest wolf species- the average maximum height is about 5’6, short is 4’4”. Red wolves can be recognized by their reddish-brown fur/hair, short, stocky stature and proportionally large amount of strength.
Abby

Here is the reveal trailer, moveset, cosmetics, and more for Abby, One of the many challengers in Super DisneyWarner Multiversus All-Star Smash Bros.

## Reveal Trailer:

* (Noah, Vin, and Godzilla hang out at the NW Penthouse. Then, a mysterious yet familiar person shows up outside the penthouse. The trio goes to the window to see someone who looks like Abby only for it to be Inkling Girl in disguise, Then Abby appeared out of nowhere and beats up Inkling Girl)
* (Splash Art: Abby Brings Out The Heart!)

## Moveset:

* Up Smash: She swings StarBlade up
* Down Smash: Abby and Danny attack from both sides
* Forward Smash: She throws a punch
* Dash Attack: Trips
* Neutral Attack: Punch, Punch, Kick
* Forward Tilt: Kick
* Up Tilt: Uppercut
* Down Tilt: Leg sweep
* Neutral Air: Cartwheel
* Up Air: Swings StarBlade up
* Back Air: Swings StarBlade behind herself
* Down Air: Swings StarBlade below herself
* Forward Air: Swings StarBlade down
* Up Throw: Flips net over and tosses opponent upwards
* Down Throw: Turns net horizontally and slams it into the ground
* Back Throw: Turns around swinging her net horizontally
* Forward Throw: Swings net overhand again, tossing the opponent out
* Neutral B: BubbleBeam Blast
* Up B: Pogo Spring Boots
* Side B: StarSuplex
* Down B: Crystal Blade Deflect
* Final Smash: Cute Combo Attack
* K.O Sound 1: "Oh!"
* K.O Sound 2: "Damn it!"
* Star K.O: "Aaaaaah!"
* Taunt 1: She says "Oh, have you never seen a kitty?"
* Taunt 2: She says "Good thing we've got this!"
* Taunt 3: She says "You do like cookies! So do I!"
* Win Pose 1: She swings and eventually detracts her StarBlade.
* Win Pose 2: She cutely jumps up and down and says "Amazing!"
* Win Pose 3: She alongside Danny does an epic victory pose while Danny says "It seems are fates are joined"
* Losing Pose: She cries cutely

## Cosmetics

### **Alternate Costumes**

C00: Default/Casual

C01:

### Palutena's Guidence

Pit: I wonder which fighter i'm fi...fi...fi...fi...

Viridi: What's going on he...he...he...he...

Palutena: What's the matter Pit?

Pit: I...I don't know why but, this girl is just so cute.

Palutena: That girl is Abby, otherwise known as StarBeam, Pink Crystal Ranger, etc.

Danny: You name it, I say it.

Pit: Who are you? Abby's boyfriend?

Danny: Yes, in fact. And don't you go kissing her, or else you'll be dead.

Pit: What?

Palutena: Remember Pit, Abby's Final Smash, Cute Combo Attack can make your mind overheat with her cuteness to the point of exploding, so watch out.

Pit: All Right Palutena, Let's Do This!

Danny: Ok, i'll be leaving.

Pit: Wait, is Viridi still speechless?
Shapeshifters

Shapeshifters are a type of material mage categorized by any being that can change from one form (typically humanoid) to another. Shapeshifting is a dominant gene, with a 75% chance of a shapeshifter child between shifter and non-shifters, while Shifter/shifter is 100% of the time.

Historically, shapeshifters have been persecuted for their reputation of being extremely powerful material mages as well as supposedly being able to change faces. Although shapeshifters are, technically, material mages, they have no control of the environment around them and contain no magic other than material magic, but may be material mages later in life. In addition, the only shapeshifters able to change their faces are Artificial shifters, which are typically used by assassins or cults (hence their reputation), and who are not categorized as true shifters as they are not born with the shapeshifting ability. Overall, shapeshifters are extremely uncommon unless you know where to look.

#### Culture within Shapeshifters

shapeshifters are a extrmily diverse species, with different types spread all over the globe. as such, it is difficult to generalize any such culture. However, there are some universal attributes of shapeshifter culture, such as:

* Earrings. Earrings are regarded as a universal method of nonverbal communication within shapeshifter culture, with different types having different corresponding meanings.
* the tendency to revere hunting. Hunting is regarded as a sacred practice, seemingly universally, with attributes such as revering weaponry, killing prey in certain ways or not killing certain types of prey, such as breeding pairs or juvenile prey.

The old language is called Shift, and is universal and instinctual between shifters of any kind except artificial shapeshifters.

Categories of shapeshifters include:

Feathered

Furred

Scaled

Artificial
Nyx

* The beginning
* Nyx and Tibault

An official art by Blackthornwine

Nyx and her patron by Blackthornwine

### Occupation

* Champion of a God of Trickery (God of Compassion after the events of The Ivory Tower)
* Priestess of Ilmater (former)

## Physical description

### Hair color

* Black (Before meeting Spark)
* Blue, White, Orange, Purple  (a courtesy of Spark)

## Stats

### Spell attack bonus

+2
+9

### DC

72 (max)
16
17

## Ability scores

### CON

16
13
16

### CHA

12
20
14

**Nyx**, is a chaotic tiefling cleric of The Unholy Tempest.

## Description

### **Appearance**

Nyx is a purple tiefling that is usually recognizable due to her long, imposing horns. There were lots of times in her life when her horns inadvertently made contact with ceilings and tree branches, a testament to their formidable presence.

For most of her life, she maintained long black hair, adhering to the temple's rule against cutting it.
However, during the party's stay on the Falaciter, Nyx lost a dice game to Spark. Now, her hair undergoes a shift, cycling through shades of blue, orange, white, and purple every time she casts the Guidance cantrip.

At the same time she got her hands tattooed. Since then they are adorned by an intricate design of swirling stars, suns and moons that cover her whole hands almost up to the elbows. In the daylight the tattoos are barely visible but certainly catch the eyes when they start glowing in the dark.
Celestial

At this level one can start upon the road to comprehend natural law.

Those who are particularly talented will gain the ability to do a Spatial Bending as early as this level, effectively giving them true teleportation and the ability to hide themselves in the void.

At This Stage One Relies On His Understanding Of Natural Laws To Continue, The Further Your Understanding The Further You Will Be.

## Stages

1. Early
2. Middle
3. Late
4. Peak
Heart of the Rose

**Heart of the Rose** is a magical amulet that grants the person wearing it +1 to Intelligence.

## Description

Heart of the Rose is a locket that gives off faint magical aura. Upon closer inspection, it may look rough and unrefined, as if made by someone who is not proficient in making such lockets. The locket itself is round and contains a single rose petal, which has most likely been enchanted.

The amulet's attached to a dainty silver chain, which can be worn either around one's neck or a wrist (Asteria chose to wear it on her neck).

## History

Not much is known about the exact time and circumstances of the amulet's creation, other than Asteria's speculation that it was made either by Aristoteles Blackwood himself or by someone else on his commission.

Asteria discovered it hidden away in a lockbox in her backpack as the party was leaving Blackwood Manor. Upon their arrival to Amn, she identified the amulet's magical properties and has been using it since then.
Ancient Realm

After comprehension of one's law reaches a certain extent they will be able to breakthrough. In this realm, one will be able to control natural law. They are also able to open a space that functions like a bag of holding but is locked by the cultivator instead of able to be robbed like normal bags.

In addition to controlling laws, the other ability Nirvana Cleanser cultivators had was to extract origin energy from the world. With the ability to extract origin energy from the world, they didn’t have to be afraid of wasting origin energy and could use spells at any time, this effectively makes them eternal because they can constantly borrow power from heaven and earth.

## Stages

1. Early
2. Middle
3. Late
4. Peak

## Trivia

* In the Mainland of the Black Ashes World, there's a realm known as the Ancient Realm. Originally, it was called the Nirvana Realm, but it earned its new name due to few people being in it, all of which are ancient beings.
Neve

Neve is a 15 year old orca that was captured in Russia in 2011 at 3 years old.

After capture, Neve was sent to a warehouse-like building with ⁠Keaton where the two were trained in awful conditions, then they were separated as Neve was bought by a facility in Spain and Keaton to one in the US.

In 2015 Coral Water bought Neve and sent her to Redwood Stadium. In 2016, Keaton was bought and the two were reunited but they never got along and needed to be separated.

Neve often hangs out and plays with ⁠Maddy.
Emperor Gate

## Overview

Also known as Emperor Sect, Imperial Gate or The First Clan. They are the strongest of the Five Noble Clans. They alone are capable of fighting all the other 4 Noble Clans at same time and still win.

As the strongest of the Seven Great Clans and a distant relative of the Royal Family they were given the task of guarding the seal of the 10 earth dragon souls.

## Strength

The Emperor Gate Is Divided To Clan Leader, High Venerable, Venerable, Elder, Outer Elder And Disciples.

Clan Leader - Usually Middle Heavenly Dipper

High Venerables - Usually Peak Heavenly Dipper, Only One.

Venerables - Usually Middle Heavenly Dipper, 20 Venerables In Total.

Elder - Usually Early Heavenly Dipper, 50 Elders In Total.

Outer Elder - Usually Peak Earth Shattering, 200 Outer Elders In Total.

Disciples - Usually 4th Earth Shattering, 1000-2000 Disciples Total.
Heavenly Dipper

## How To Reach - Soul Formation Phase

***Lower Reaches Region***

* Heavenly Dipper Formation via the **Human-Dao**, uses *Heavenly Soul Pill*, the risk is the biggest, the probability of failure is extremely high and each time that is defeated will lose some lifespan. The probability to reach Deva is 0. - Consuming A Pill Which Will Forcefully Collapse Your Dantian, The Rest Will Be Up To The Person.

* Nascent Soul Formation via the **Mortal-Dao**, *relying on oneself*, the risk is large, the probability of failure is high and each time that is defeated will lose some lifespan. The probability to reach Deva is tiny. - By Forcefully Collapsing Your Dantian By Yourself And Opening It Up To Become an Heavenly Dipper.

***Middle & Upper Reaches Region***

* Nascent Soul Formation via the **Earth-Dao**, needs *Five Elements Heavenbeast Soul*, which is comparable to Ferocious Beast of Deva realm. Once reaches Heavenly Dipper the cultivator is greatly strengthened in comparison with ordinary Heavenly Dipper cultivators, in the future will have 5% of probability to reach Deva.
* Nascent Soul Formation via the **Heaven-Dao**, needs *Five Elements Deva Souls*, which is the soul of a dead Deva. so 5 different deva souls are needed. After reaching Nascent Soul the cultivator will be invincible in the same realm.

## How To Progress

One of the ways to advance the stages is to refining (Spirit Enhancement) one's soul, which is alleged the most dangerous of all ways with an extremely high chance of having your soul destroyed. Its inferred that while the other ways are safer they are weaker. It was told that refining one's soul 7 times is already extremely difficult

* **Early Heavenly Dipper** - Corresponds to the formation of one's heavenly dipper.

* **Mid Heavenly Dipper** - Can be achieved by refining the heavenly dipper 15 times.

* **Upper Heavenly Dipper** - Can be achieved by refining the spirit 25 times.

* **Peak Heavenly Dipper** - Can be achieved by refining the spirit 40 times.

* **Small Cycle Heavenly Dipper** - Can Be Achieved By refining the spirit 50 times.

* **Great Cycle Of Heavenly Dipper -** Can be achieved by refining the spirit 71 times.

* **Perfect Cycle Of Heavenly Dipper** - Can Be Achieved By Completely Forming One's Domain. to develop their Domains, they place themselves in an environment suited to gaining insight into it.

* **Quasi-Deva** - Corresponds to a Half-Step to Deva cultivator. The Nascent Soul cultivator has already sensed the principles of Heaven and Earth but has yet to breakthrough to Deva.

After refining the soul 10 times, each new refinement will grant a golden pattern to the Heavenly Dipper. By refining the spirit 71 times each of the 60 previous golden patterns in the nascent soul will merge together and become a purple pattern, this way one can reach Deva realm.
Cultivation RP2 Wiki

**Welcome to the Cultivation RP2 Wiki!**
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Hornet

Hornet is a 45 year old female, easily identified by her remarkable white freckles that covers her black parts of her body.

She is a wild capture who lived at “Shell stadium” for most of her life where she gave birth to 2 calves. Later she, along with ⁠Zap, ⁠Kujo and ⁠Shea moved to Rocky Hills where she currently lives.