recursal/Fanatic-Fandom huggingface dataset:
Ranger's Hood

"The hood of a ranger."

The **Ranger's Hood** is an article of clothing in *Ghost of a Tale*. It can be found in the gallery chest in the courtyard of Dwindling Heights Keep. It is part of the Ranger costume needed for *Renown of the Red Ranger*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
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SuomenJoyofSatan Wikia

## Tervetuloa Joy of Satan -wikiaan

Satanismista on useita eri suuntauksia joista tunnetuin on Anton LaVeyn perustama ateistinen filosofia. Hengellinen satanismi ei ole LaVeylaisuutta eikä käänteiskristillisyyttä vaan oma uskontonsa, joka perustuu juutalaiskristillisyyttä edeltäneisiin "pakanallisiin" uskontoihin. Entisaikojen uskonnot perustuivat "käärmeenpalvonnan", Kundalinin, ympärille. Niiden tarkoituksena oli tehdä ihmisistä jumalia hengellisten harjoitteiden kautta; Magnum Opus [Suuri työ] on työskentely, jonka tarkoitus on muuttaa sielu ja ruumis kuolemattomiksi. Joy of Satan on jatkoa uskontoperinteelle, jota ihmiskunnan muinaiset uskonnot edustivat ja jonka kristillinen kirkko pyrki tukahduttamaan, mutta joka jatkoi elämäänsä kristillisyydestä irrallisina "harhaoppeina".
Kristinuskon noustua valtaan entiset jumalat pyrittiin demonisoimaan kuten seuraava lainaus katolisesta tietosanakirjasta osoittaa:
*In the same way the Greeks and Romans may have worshipped their divinities, fondly believing them to be good. But the Christian Scriptures declare that all the gods of the Gentiles are demons.*
http://www.newadvent.org/cathen/04767a.htm
Hengellinen satanismi ei perustu pahuuden, kuoleman, veriuhrien tai minkään muun vastaavan ympärille. Hengellisen satanismin perusta on hengellisissä harjoitteissa.

Hengellisen satanismin perusta on hengellisissä harjoitteissa jotka voimistavat sielua. Joy of Satan -sivuston mukaan voimameditaatio on yhtä tärkeää sielulle kuin ruoka on ruumiille. Satanisti pelastaa itse oman sielunsa hengellisten harjoitteiden kautta, jumalat eivät ole toiveentoteutusautomaatteja. Taikuus ja muu yliluonnollinen ovat tieteellisesti selitettävissä, kristinusko on hidastanut tieteen kehitystä ihmiskunnan kannalta vaarallisella tavalla.

* https://josministries.prophpbb.com/
* http://see\_the\_truth.webs.com/
* https://groups.yahoo.com/neo/groups/JoyofSatan666/info
* https://groups.yahoo.com/neo/groups/Teens4Satan/info
Love's Theme

Love's Theme is an instrumental piece performed by Barry White's Love Unlimited Orchestra in 1973 from their album Rhapsody In White. Love's Theme reached no. 1 on the U.S. Hot 100 & in Canada & no. 10 on the U.S. R&B Chart & in the U.K. It was also certified gold by the RIAA. In addition Love's Theme was also recorded as a vocal version by Love Unlimited. The Love Unlimited Orchestra was led by Barry White and has worked with him on many of his songs e.g. I'm Gonna Love You Just A Little More Baby.
The Lost Squad

"Search the catacombs for the missing guards – Kith, Bowdle, and Skarf."

**The Lost Squad** is a secondary quest in *Ghost of a Tale*. It is obtained from the Commander in the courtyard of Dwindling Heights Keep.

While all three guards' bodies are located in the catacombs, only two of the guards are in the main area; the third can be found in the Lower Hall, accessible during *The Magpie and the King*.

## Objectives

* Find the missing guards.
* Report to the commander.
Rezzia

Rezzia

**Rezzia**, called **Ouma Rezzia**, is a Mouse in *Ghost of a Tale*. She is a cook at Dwindling Heights Keep, and can be found in the commissary above the courtyard. She gives the quest *The Apiary*. "Ouma" is a title that means "Second Mother" in Muridean.

## History

During *The Five Smugglers*, Tilo goes to visit her to retrieve a key that was dropped by one of the smugglers, the Rat guard at the main gate. While doing so, however, he is knocked unconscious by Rezzia's drugged food and imprisoned in the Far Tower, revealing her to be "the Master" that leads the smuggling ring out of the keep.
War of the Green Flame

The **War of the Green Flame** was an event that happened long before the events of *Ghost of a Tale*. A mysterious necromantic force known as the Green Flame appeared, decimating every animal kingdom it came upon. The Mice sent an emissary to try and spare their kingdom by revealing the weaknesses of other kingdoms' fortresses; regardless, the Green Flame swept through their lands, and the Mice were labelled as traitors by the rest of the animals. The Rats eventually ended the war by defeating the Green Flame and its undead army at the island of Periclave.
Candle Hat

"A Saltarian miner's candle hat."

The **Candle Hat** is an article of clothing in *Ghost of a Tale*. It is the hat of a Saltarian miner, with a candle that burns almost indefinitely. Its vapors are noxious, and damage Tilo when he wears it. It is given to Tilo by Faustus after completing *Spores of Death*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Osdrik

**Baron Osdrik** is a character in *Ghost of a Tale*. He is one of the five Rat Barons and the Council of the Red Paw. He helped establish the council after King Rodrik fled the kingdom.

Tilo remembers playing "The Poisoned Cup" for him as a test, before he struck Merra and imprisoned Tilo in Dwindling Heights Keep.
Return of the Long Eye

"Silas knows that you stole his spyglass. Try and retrieve it from Gusto and Fatale."

### Prerequisites

*The Long Eye*

**Return of the Long Eye** is a secondary quest in *Ghost of a Tale*. It is obtained from Silas after completing *The Long Eye*.

Completing the quest requires *A Thief's Guile* to be completed, for Tilo to be able to trick Gusto and Fatale.

## Objectives

* Talk to Gusto and Fatale.
* Trick Gusto and Fatale.
* Return spyglass to Silas.
Gilded Helmet

"The helmet of Duinlan's gilded suit of armour."

The **Gilded Helmet** is an article of clothing in *Ghost of a Tale*. It can be found in Duinlan's coffin in the catacombs of Dwindling Heights Keep after completing *Vessels of the Gilded Warrior*. It is part of the Gilded armour set.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Rodgar

**King Rodgar the First** was the king of the Rat Kingdom during the War of the Green Flame, a long time before the events of *Ghost of a Tale*. He, seconded by his general Jahrlan, led the Rats into their final stand against the Green Flame at the island of Periclave, managing to defeat the undead army and extinguish the flame; however, Rodgar was killed during the battle.
I Feel Love

I Feel Love is a 1977 electronic disco song by Donna Summer from her album I Remember Yesterday. It reached no. 1 in Australia & on the U.K. Singles Chart. It reached no. 4 on the U.S. Cash Box Top 100, no. 6 on the U.S. Billboard Hot 100 & no. 9 on the U.S. Billboard R&B Chart. On the year-end charts it reached no. 7 in the U.K. It hade been credited as a big influence to many modern electronic dance artists.
A Smithy's Work

"The smithy is working to refit your armour. It will take six hours."

**A Smithy's Work** is a secondary quest in *Ghost of a Tale*. It is obtained from Rolo after receiving orders from the Commander to have Tilo's armour refitted, upon completing *A Case of Ringtail*, *The Five Smugglers*, *The Lost Squad*, *The Vanished Jailer*, or *Unmasking the Master*.

## Objectives

* Wait for the smithy to complete the work.
* Return to the smithy.
A Reunion

"A prison transport is due at the harbour. Merra is aboard!"

**A Reunion** is a main quest in *Ghost of a Tale*. It is obtained from Silas in the courtyard of Dwindling Heights Keep after completing *The Stolen Ring*.

The bucket of water needed for the quest can be found against the wall of the dock nearby.

## Objectives

* ~~Meet the prison transport and find Merra.~~
* Talk to prisoners.
* Fetch water for the two Mice.
* Talk to the prisoners.
* Find out why Merra isn't onboard.
* Discover if Merra is safe.
* Help Tam until Farrow wakes.
* Steal the guard's key.
* Return to the ship.
Gilded Set

* Head
* Snout
* Chest
* Waist
* Legs
* FullSet

"The helmet of Duinlan's gilded suit of armour."

The **Gilded Helmet** is an article of clothing in *Ghost of a Tale*. It can be found in Duinlan's coffin in the catacombs of Dwindling Heights Keep after completing *Vessels of the Gilded Warrior*. It is part of the Gilded armour set.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Gilded Set

"A chainmail faceguard from Duinlan's gilded suit of armour."

### Source

Dwindling Heights Keep (catacombs)

The **Gilded Faceguard** is an article of clothing in *Ghost of a Tale*. It can be found in Duinlan's coffin in the catacombs of Dwindling Heights Keep after completing *Vessels of the Gilded Warrior*. It is part of the Gilded armour set.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Gilded Set

"The chest plate and pauldrons of Duinlan's gilded suit of armor."

### Source

Dwindling Heights Keep (catacombs)

The **Gilded Chest Plate** is an article of clothing in *Ghost of a Tale*. It can be found in Duinlan's coffin in the catacombs of Dwindling Heights Keep after completing *Vessels of the Gilded Warrior*. It is part of the **Gilded armour set**.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Gilded Set

"A pair of faulds from Duinlan's gilded suit of armour."

### Source

Dwindling Heights Keep (catacombs)

The **Gilded Faulds** are an article of clothing in *Ghost of a Tale*. They can be found in Duinlan's coffin in the catacombs of Dwindling Heights Keep after completing *Vessels of the Gilded Warrior*. They are part of the **Gilded armour set**.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Gilded Set

"A pair of greaves from Duinlan's gilded suit of armour."

### Source

Dwindling Heights Keep (catacombs)

The **Gilded Greaves** are an article of clothing in *Ghost of a Tale*. They can be found in Duinlan's coffin in the catacombs of Dwindling Heights Keep after completing *Vessels of the Gilded Warrior*. They are part of the **Gilded armour set**.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Waiting for Rolo

"The smithy is working to improve your armour. It will take eight hours."

**Waiting for Rolo** is a secondary quest in *Ghost of a Tale*. It is obtained from Rolo after receiving orders from the Commander to have Tilo's armour improved, upon completing *A Case of Ringtail*, *The Five Smugglers*, *The Lost Squad*, *The Vanished Jailer*, or *Unmasking the Master*.

## Objectives

* Wait for the smithy to complete the work.
* Return to the smithy.
Silas

Silas

**Silas Wagstaffe** is a Rat in *Ghost of a Tale*. He is the signal guard at Dwindling Heights Keep, in charge of the care and use of Skappbeetles. He has blue eyes, wears an emerald cloak over leather armor, and carries a sword. He lives at the top of the main keep in a small turret and is found standing by a fire on the roof.

## History

While Silas was a pup, his father died and his mother abandoned him, leaving him to be raised by mice. He served as a sergeant in the Red Paw, until being demoted after an incident in the north, and requested a transfer to be stationed as the signal guard at Dwindling Heights Keep.

When Tilo is imprisoned within the jail of the keep, Silas secretly helps him to escape, in exchange for Tilo's help obtaining a mysterious chest lost in the catacombs below the keep. After Tilo retrieves the chest from the tomb of Duinlan, Silas tasks him with getting a silver band back that had been stolen from him by Gusto and Fatale.

Upon returning the silver band, Silas tells Tilo that his wife Merra will be arriving soon in a prisoner transport that is stopping briefly at harbour. When Tilo discovers that Merra is not there, he finds Silas drunk in the commissary. After sobering him up, Silas finally reveals his story to the minstrel.

 Silas was raised by Mice, and is the son of the last Rat king, Rodrik. When he enlisted in the Red Paw, he was eventually part of a convoy escorting the Baroness from Pesa to the capital. They stopped at the Temple of Karam, where he took the Baroness to the reliquary to offer her prayers. There he saw a silver ring similar in design to the one he had been given, and took it from Karam's corpse. In time, he discovered that other rings had been found in similar temples, and that they were the tail rings of the Rat kings, entrusted to the Wardens of the Green Flame.

When Tilo returns from speaking with Ravik, he learns that Silas has been arrested and convicted of the Jailer's murder, and is being held in Tilo's old cell. There, as Tilo tries to convince him to escape, he reveals the truth: the incident that demoted him from being a sergeant in the Red Paw was when Tilo and Merra brought their infant son, Brin, to a checkpoint on the Tern road. Brin was dying of a spider bite, and Silas was the sergeant who tried to save him, but lost his way in the road; Silas admits to Tilo that he was drunk on that night, and thought that he could make things right when he saw the minstrel's name on the prisoner transfer list. He tells Tilo to find Merra, and to find happiness.

As he is about to be hanged, Tilo returns from the Bone Shore after accidentally releasing the Green Flame from the chest that was buried there. With the help of Rolo the blacksmith, the Commander and his guards are knocked unconscious, and Silas joins Rolo and Tilo on the Bone Shore to destroy the crystals in the chest.

Tilo is able to destroy them with brisance, and Silas sends him off to the Isle of Periclave with a fond farewell, promising to help Gusto, Fatale, and Rolo – revealed to be Captain Otto Powderkeg – warn the Council of the Red Paw about the return of the Green Flame.
Ranger's Boots

"A pair of boots of the sort a ranger would wear."

The **Ranger's Boots** are an article of clothing in *Ghost of a Tale*. They can be found in the courtyard of Dwindling Heights Keep. They are part of the Ranger costume needed for *Renown of the Red Ranger*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
The Stolen Ring

"Silas hired Gusto and Fatale to steal another ring. Try and retrieve it from them."

### Prerequisites

None

**The Stolen Ring** is a main quest in *Ghost of a Tale*. It is obtained from Silas in the courtyard of Dwindling Heights Keep after completing *Ring & Remembrance*.

Tilo must go to the commissary in the courtyard and play a game of chance with Bellar Larr. Upon winning one round, Tilo can wager his lute against Bellar's ring.

## Objectives

* Talk to Gusto and Fatale.
* Talk with the guard.
* Play to win the silver ring.
* Return to Silas with the silver ring.
I'm In Love

I'm In Love is a 1981 post-disco song by Evelyn "Champagne" King from the album of the same name. It reached no. 1 on the U.S. Billboard Hot Soul Singles & on the U.S. Billboard Hot Dance Club Play. It was the first of two chart entries by King to reach number one on both the Soul and dance charts. It was sampled by Janet Jackson for her no. 1 hit song R&B Junkie in 2004.
Farrow

**Farrow** is a Mouse in *Ghost of a Tale*. She is a prisoner, alongside her son Tamlyn, on the transport ship that arrives at the harbour of Dwindling Heights Keep during *A Reunion*.

## History

Farrow met Merra a year before the events of the game, while working with the rebels in Worall, unbeknownst to Tilo. Though Farrow was able to secure Tamlyn's release, they were both arrested for "acts of sedition", just as Tilo was. They were held for a week along with Merra. When the three were being moved onto another ship, Farrow and Tamlyn were going to be separated, and Merra volunteered to take Tamlyn's place, allowing them to remain together, but causing Merra to be moved onto a different ship called the *Rathskellan*.

The ship that Farrow and Tamlyn ended up on was bound for Castelbrook, but Tilo is able to add the relatively safe port of Gadwell to the ship's itinerary. After telling Tilo all she knows of Merra, and Tilo decides to remain behind at the keep. Farrow and Tamlyn are grateful, and the ship leaves the harbour en route to Gadwell.
Short Order

"Silas is soused. Perhaps the cook can prepare a tonic to sober him up."

**Short Order** is a main quest in *Ghost of a Tale*. It is obtained from Silas in the commissary in the courtyard of Dwindling Heights Keep after completing *A Change of Plan*.

Silas orders a cheese wheel, Private Flakh orders a leg of lizard, Bellar Larr orders a Vaelian trout, and Pakov orders the chef's special, which is a carrot pie. Silas can be found in his cot at the end of the quest.

This quest is the point in the story where Tilo obtains the Kitchen Key from Rezzia. This unlocks the nearby pantry, where a footlocker key needed for *The Five Smugglers* can be found, and the evidence needed for *Unmasking the Master* can be found, as well.

## Objectives

* Talk to the cook.
* Take Silas' order.
* Take guard's order.
* Take gambler's order.
* Take guard's order.
* Take orders to the cook.
* Deliver wheel of cheese.
* Deliver roast leg of lizard.
* Deliver Vaelian trout.
* Deliver the chef's special pie.
* Return to the cook.
* Give tonic to Silas.
Pinecone

"An incendiary pine cone."

**Pinecones** are tools in *Ghost of a Tale*. They can be used to burn Red Paw banners, light candles, and cause distractions. They can also be used to kill spiders and the four worms that appear throughout the game.

## Locations

There are five pinecones located in the catacombs (three of which are located after the first gate near the elevator), and there are more in the lower catacombs on the stone caskets. An unlimited amount of pinecones can be found in the Far Tower next to the barred door in a pile. This area can only be accessed during, and after *Short Order*.
Rodrik

**King Rodrik the Third**, also known as the **Coward King**, was the last king of the Rats. When the Ferrets threatened to invade his kingdom, he fled on the eve of battle. His ship wrecked mysteriously, however, he was killed, and the Stone of Ascension was lost, leading to the creation of the Council of the Red Paw.

It is eventually revealed that Rodrik had a wife named Bryndis and is the father of Silas, who took something from the tomb of one of the Wardens of the Green Flame and left one of the rings of the Rat kings in its place, promising to return it one day.
Spider

*Spiders* are predacious arachnids that live in underground areas. To any rodent their bite is very poisonous, capable of killing the victim in a matter of hours. The bitten victim requires an Antidote on hand to cure the deadly toxins. After killing their prey, they are able to devour the corpse to bare bones. Spiders will pursue and attack any prey that comes close to it, but will not chase them very far and return to its resting spot. One such spider bit the child mouse Brin, who succumbed and died to the poison.

A single dead spider can be found in the Sewers, but two clusters of spiders can be found in the Great Hall, one on the upper tiers, and one at the very bottom.

Spiders are the only enemy in the game, which can be killed. There are a few ways to kill a spider, like throwing glass bottles and sticks at it. A single explosive pine code on impact can kill it immediately. The most reliable tool against spiders are luring them into mechanical spider traps, which are found scattered near where they lurk. At some point Rolo as a favor will teach Tilo how to reset the traps. In-game, the player cannot use the antidote, but can only give it to the poisoned squad leader.
Minstrel Hood

"Your humble minstrel's hood."

The **Minstrel Hood** is an article of clothing in *Ghost of a Tale*. Tilo is wearing it when he wakes up in his cell in the jail of Dwindling Heights Keep. He made it himself, under the guidance of his master, Gerardus. It is fastened with a silver button, which was a gift from Merra.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Love's Unkind

Love's Unkind is a 1977 song by american singer Donna Summer from the album I Remember Yesterday. It reached no. 1 on the U.S. Billboard Hot Dance Club Play & no. 3 in the U.K. It was also certified gold in the U.K. It was written by Summer, Pete Bellotte & Giorgio Moroder who had helped with her hit I Feel Love, which was also from the album I Remember Yesterday.
Dying Light

"An eternal flame that burns cold."

**Dying Lights** are spectral blue flames in *Ghost of a Tale*. They appear in the catacombs of Dwindling Heights Keep. They do not emit any heat, but are virtually eternal, as they cannot be put out by normal means. Because of this, pirates often use them as fixtures on their ships to withstand storms.

Tilo can obtain a small Dying Light to use as a lantern after completing *Heroes All*. It does not require fuel.
Gilded Chest Plate

"The chest plate and pauldrons of Duinlan's gilded suit of armor."

The **Gilded Chest Plate** is an article of clothing in *Ghost of a Tale*. It can be found in Duinlan's coffin in the catacombs of Dwindling Heights Keep after completing *Vessels of the Gilded Warrior*. It is part of the Gilded armour set.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Merra

Merra

**Merra** is a Mouse in *Ghost of a Tale*. She is Tilo's wife, and he searches for her throughout the game. While Merra does not physically appear in-game, artwork depicting her is shown during the credits.

## History

Merra was born in the small village of Hamel, and had several younger brothers. She helped her family by working in the wheat fields, until one harvest season she met Tilo, who had brought his sick master Gerardus Lewlin to the village.

When the time came for Tilo to depart with his master, Lewlin disappeared, leaving him the lute that had been crafted by his own master. Tilo remained in Hamel, marrying Merra three years later and eventually having a son, Brin.
Theme From The Deep (Down Deep Inside)

Down Deep Inside is a 1977 song by Donna Summer & is the theme song for the movie The Deep also from 1977. It reached no. 3 on the U.S. Billboard Dance Music/Club Play Singles & no. 5 on the U.K. Singles Chart & Netherlands GfK Chart. It was written by John Barry. Although it wasn't on any of Summer's albums at the time it has been on many of her greatest hits albums since.
Costume Book

"Your book of characters and their costumes."

The **Costume Book** is a book in *Ghost of a Tale*. Tilo has it in his possession as soon as he wakes up in his cell in the jail of Dwindling Heights Keep. Costumes can be found as clothes during several quests.

## Quests for costumes

* *A Mouse in Rat's Clothing*
* *A Pirate's Infamy*
* *A Thief's Guile*
* *Renown of the Red Ranger*
Whistle for a Thief

"Fetch Gusto and Fatale's whistle from the sundercrab pen down in the harbour."

**Whistle for a Thief** is a secondary quest in *Ghost of a Tale*. It can be obtained from Gusto in the courtyard of Dwindling Heights Keep after completing *The Long Eye*.

## Objectives

* Search for the whistle.
* Return to Gusto and Fatale.
Rat

**Rats** are a species in *Ghost of a Tale*. They are large rodents whose empire has dominance over most of the world. They rose to prominence after defeating the Green Flame and now have immense political power.

## Notable members

* Barphon
* The Commander
* Duinlan
* Faustus
* Jahrlan
* Nor
* Otto
* Rodgar
* Rodrik
* Rolo
* Silas
A Murder of Crows

**"A Murder of Crows"** is a song in *Ghost of a Tale*. It is a satirical song, asserting that the group name for each kind of creature accurately reflects their true nature.

## Lyrics

*I’ve found the true nature of creatures is shown*

*In the names by which each is collectively known*

*I’ve heard Tidings of Magpies and seen Murders of Crows*

*Smelled a Surfeit of Skunks with a peg on my nose,*

*Met a Mischief of Mice, who were masters of prose*

*And a Sneaking of Weasels, who were light on their toes*

*But the Rats are the worst, as well everyone knows*

*‘Cause a gathering of Rats is a Plague, as it goes!*

*And now that’s off my chest I have this to propose*

*That they’re creatures of whom I suggest we dispose!*
Ghost of a Tale

The game's logo

***Ghost of a Tale*** is an independently developed video game for Microsoft Windows, PlayStation 4, and Xbox One. It is set in a medieval fantasy world where players control a Mouse named Tilo, who must travel through dangerous lands to uncover mysteries of the past.

## Gameplay

The game is mostly stealth-based; Tilo can run around and hide in various objects in order to avoid detection from enemies. Combat is limited; for example, some items can be found and used to knock out Rat Guards. For the most part, however, the game is traversed through stealth.

The game operates on a quest system, where Tilo will receive story quests and optional quests to progress through the game. Some of these quests involve finding various items, some of which reward Tilo with disguises and new skills.

## Story

The game takes place in a medieval fantasy world populated by several species of animals. Prior to the game's story, an event called the War of the Green Flame took place, in which many of the animal kingdoms were wiped out by the Green Flame and its undead army. The Mice tried to make peace with it by revealing the weaknesses of the other kingdoms, but were decimated regardless. The Rats eventually made their stand on the island of Periclave, extinguishing the Green Flame and winning the war. Because of their treachery, the Mice lost their seat on the Council of Asper, and the Rats have since taken over most of the world as the major political and military power.

The game begins with a minstrel Mouse named Tilo waking up in Dwindling Heights Keep after being knocked unconscious in the presence of Baron Osdrik. He begins searching for his wife, Merra, and escapes his cell after receiving a Mysterious Message. He travels through the keep, avoiding the Rat Guards, until he comes to the roof, where he meets the Signal Rat, Silas, who had sent him the message. Silas agrees to help Tilo find Merra, if the Mouse will help him find a chest of mysterious coins in the labyrinth beneath the keep.

## Gallery

The official poster for *Ghost of a Tale*
## Reception

*Ghost of a Tale* received "generally favorable" reviews on Metacritic getting a metascore of 75/100 on PC & Xbox One and 82/100 on PS4.

## References

1. ↑ Metascore for Ghost of a Tale on PC*Metacritic*, Retrieved April 2, 2020
2. ↑ Metascore for Ghost of a Tale on Xbox One*Metacritic*, Retrieved April 2, 2020
3. ↑ Metascore for Ghost of a Tale on PS4*Metacritic*, Retrieved April 2, 2020

## External Links

* The official website
* The game's Wikipedia page
Guard Faulds

"A pair of faulds from a guard's suit of armour."

The **Guard Faulds** are an article of clothing in *Ghost of a Tale*. They can be found in the courtyard of Dwindling Heights Keep, near Rolo. They are part of the Rat Guard costume needed for *A Mouse in Rat's Clothing*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
A Mouse in Rat's Clothing

"Assemble a suit of armour and disguise yourself as a guard."

**A Mouse in Rat's Clothing** is a secondary quest in *Ghost of a Tale*. It can be obtained in Dwindling Heights Keep when any piece of armour is obtained. It gives Tilo the standard issue armour used by Rats of the Red Paw.

## Objectives

* Find a pair of greaves.
* Find a chest plate and pauldrons.
* Find faulds.
* Find a sallet helmet.
* Find chainmail face guard.
The Magpie and the King

"Only a Magpie would know where Merra is now. But Magpies will only speak with kings..."

### Prerequisites

None

**The Magpie and the King** is a main quest in *Ghost of a Tale*. It is obtained from Silas in the courtyard of Dwindling Heights Keep after completing *Silas' Tale*.

This quest involves a sub-quest line, beginning with *The King of Muridea*, to be completed. The tapestry that Ravik requests from the Lower Hall is green, adorned with one large Magpie that appears to be weeping over a Mouse.

## Objectives

* Assemble a costume fit for a king.
* Address the Magpie, as if you were a king.
* Uncover the dying light.
* Confer with the Magpie.
* Retrieve a banner adorned with the image of a Magpie.
* Confer with Ravik, the Magpie.
* Discover where Merra is being taken.
The Sleep of Thieves

**The Sleep of Thieves** is a secondary quest in *Ghost of a Tale*. It can be obtained from Fatale in the courtyard of Dwindling Heights Keep at nighttime, after accepting *Fatale's Secret*.

## Objectives

* Find three sprouts of crimson mushrooms.
* Find a triple acorn.
* Find two clusters of beetle eggs.
* Return to Fatale.
Your Lute

"Your trusted lute."

**Tilo's Lute** is a miscellaneous item in *Ghost of a Tale*. It is Tilo's lute that he uses to play songs. It is in his possession when he wakes up in his cell in the jail of Dwindling Heights Keep.

It is vaguely implied that the lute has some supernatural properties. It was made by Tilo's teacher from driftwood he found on the shore of Lake Vaelia. Lady Duinlan remarks that she senses something special about it, possibly allowing Tilo to commune with the dead, and Fatale later speculates that the wood in the lute protects Tilo and his companions from the Green Flame.
Beetle Hunt

"You accidentally let Silas' Skappbeetles escape. Track them all down."

**Beetle Hunt** is a secondary quest in *Ghost of a Tale*. It can be obtained from Silas at the top of the courtyard of Dwindling Heights Keep during *A Message of Hope*. Tilo must find seven escaped Skappbeetles.

Upon completion, Tilo is rewarded with a key to the chest in Silas' cot.

## Objectives

* Find escaped Skappbeetles.
* Return to Silas.
Guard Set

* Head
* Snout
* Chest
* Waist
* Legs
* FullSet

"A heavy helmet that covers the face."

The **Guard Sallet** is an article of clothing in *Ghost of a Tale*. It is obtained by asking Gusto and Fatale about armour after already obtaining another piece of the costume. It is part of the Rat Guard costume needed for *A Mouse in Rat's Clothing*.

Sallets were popularized during the Second War of Abstention, when King Nor sent artists onto the battlefield to sketch the opposing soldiers.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Guard Set

"A chainmail faceguard for a suit of armour."

### Source

Dwindling Heights Keep (courtyard)

The **Chainmail Faceguard** is an article of clothing in *Ghost of a Tale*. It can be found in the courtyard of Dwindling Heights Keep. It is part of the Rat Guard costume needed for *A Mouse in Rat's Clothing*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Guard Set

"The chest plate and pauldrons of a guard's suit of armour."

### Source

Dwindling Heights Keep (courtyard)

The **Guard Chest Plate** is an article of clothing in *Ghost of a Tale*. It can be found in Dwindling Heights Keep, on an armor rack in the barracks. It is part of the Rat Guard costume needed for *A Mouse in Rat's Clothing*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Guard Set

"A pair of faulds from a guard's suit of armour."

### Source

Dwindling Heights Keep (courtyard)

The **Guard Faulds** are an article of clothing in *Ghost of a Tale*. They can be found in the courtyard of Dwindling Heights Keep, near Rolo. They are part of the Rat Guard costume needed for *A Mouse in Rat's Clothing*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Guard Set

"A pair of greaves from a guard's suit of armour."

### Source

Dwindling Heights Keep (armoury)

The **Guard Greaves** are an article of clothing in *Ghost of a Tale*. They can be found in the armoury of Dwindling Heights Keep. They are part of the Rat Guard costume needed for *A Mouse in Rat's Clothing*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Ranger Mask

"A black mask, of the sort a ranger might wear."

The **Ranger Mask** is an article of clothing in *Ghost of a Tale*. It can be found in the sewers of Dwindling Heights Keep, in a chest inside the distillery. It is part of the Red Ranger costume needed for *Renown of the Red Ranger*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Vessels of the Gilded Warrior

"Find ten urns containing the remains of Duinlan and her true love."

**Vessels of the Gilded Warrior** is a secondary quest in *Ghost of a Tale*. It can be obtained from Duinlan in the catacombs beneath Dwindling Heights Keep after completing *Ring & Remembrance*.

## Objectives

* Collect Duinlan's urns.
* Collect Hythe's urns.
* Return to Duinlan's tomb.
Ravik

**Ravik** is a Magpie in *Ghost of a Tale*. She resides in the Great Hall, in the catacombs beneath Dwindling Heights Keep.

## History

Ravik was born atop the ruins of a tower on the legendary Isle of Periclave. At some point, she came to Dwindling Heights Keep and explored the Great Hall beneath it.

When Tilo acquires the outfit of a king, he is able to speak with Ravik, who sees through his disguise. Despite this, she claims that minstrels are greater than kings, and allows Tilo to live after he performs "The Orphan Prince", the song he wrote about Silas. She then requests him to explore the Lower Hall beneath them, and to bring her back a tapestry.

When he does so, Ravik grants him one question, and is surprised that he only wishes to know about Merra. She tells him that the answer he seeks will be found at Periclave, and suggests that he find a Frog to help him navigate the currents in the lake.
The Gilded Warrior

"**The Gilded Warrior**" is a song in *Ghost of a Tale*. It tells of the Battle of Periclave, the last battle in the War of the Green Flame, where the twelve heroes rallied the Rat army to defeat the Green Flame. Originally it depicted Duinlan as male. Out of respect for her ghost, Tilo changed the male pronouns in his songbook to female.

## Lyrics

*And so at last to Vaelia's plain*

*The Emerald Fire's army came*

*There Periclave's shear walls stood lined*

*With the last of every living kind*

*Then from the ranks rode Duinlan, bold*

*Astride a salamander, skin like gold*

*~~His~~ Her courage stirred hearts froze with dread*

*And others went where Duinlan led*

*Jahrlan and Nykto joined the fight*

*Black and white, and blue as night*

*Bathed in the bright abyss's light*

*Twelve Rats faced down the Green Flame's might*

*Then came the mighty clarion's call*

*And Duinlan, Jahrlan, Nykto, all*

*Did summon forth a hurricane*

*That quenched at last that dire flame*
Hythe

**Hythe** is a Rat mentioned in *Ghost of a Tale*. He was one of the Wardens of the Green Flame, and perished at the Battle of Periclave.

## History

Hythe was born within Castle Dhall, the son of the Chamberlain. He fought frequently with his rival, Duinlan. Eventually he became an architect, and helped to create the Ring of Great Clarions near Lake Vaelia.

Hythe was a poet and artist who was forced into being a warrior during the War of the Green Flame. Duinlan was assigned to be his personal guard, and they fell in love, planning on marrying in Keem after the war. Tragically, Hythe was turned by the power of the Green Flame, forcing Duinlan to kill him.

His grave is marked by an obelisk in the Far Tower of Dwindling Heights Keep; the cliffs were originally named after him and Duinlan.
Skappbeetle

"Your own homing skapp, used to communicate with Silas."

**Skappbeetles** are large insects in *Ghost of a Tale*. They are used for long-distance communication.

They are commonly kept in high places, such as roofs, where they are tended to by a signal guard Rat. They are capable of homing in on certain locations over long distances with messages attached to them. Skappbeetles like to lay their eggs in clusters in the highest places they can find.

Silas gives Tilo a personal Skappbeetle to act as a way to stay in contact with him after Tilo descends to the lower areas of the keep.
Secrets of a Signal Guard

"Silas is keeping something from you. Perhaps his footlocker will reveal the truth."

### Prerequisites

Search through Silas' footlocker

**Secrets of a Signal Guard** is a secondary quest in *Ghost of a Tale*. It can be obtained at Silas' home at the top of the Dwindling Heights Keep courtyard after finding the figurines in his footlocker.

## Objectives

* Take the key to Silas' footlocker.
* Open and search Silas' footlocker.
* Confront Silas.
Faustus

Faustus

**Faustus Rott** is a Rat in *Ghost of a Tale*. He is a distiller that works in the sewers of Dwindling Heights Keep.

## History

Faustus was considered to be the finest apothecarist in Pesa, even servicing Baron Osdrik himself. One day, however, the Baron lost his tail to a case of ringtail, and sent Faustus to Dwindling Heights Keep to reflect on his carelessness. Deep in the sewers, Faustus served his sentence several times over and works for the jailer and the Master.
Pirate's Belt

"A belt and sash, as might be worn by a pirate."

The **Pirate's Belt** is an article of clothing in *Ghost of a Tale*. It can be found on the shore below Dwindling Heights Keep. It is part of the Pirate costume needed for *A Pirate's Infamy*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Pirate's Baldric

"A thick leather strap with silver buckle, designed to carry a cutlass too heavy for you to wield."

### Source

Dwindling Heights Keep (jail)

The **Pirate's Baldric** is an article of clothing in *Ghost of a Tale*. It is part of the Pirate costume needed for *A Pirate's Infamy*.

It can be found in the jail of Dwindling Heights Keep in a locked cupboard, the key to which can be found in a nearby drawer.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
The Burning of the Red Paw

**The Burning of the Red Paw** is a secondary quest in *Ghost of a Tale*. It is obtained from Tamlyn in the harbour of Dwindling Heights Keep during *A Reunion*.

## Objectives

* Burn the banners of the Red Paw.
* Report the crime to the Commander.

## Banners

The banners that can be burned can either be lit with a candle or burned at range with a thrown Pinecone. They are purple, and can be found throughout the keep. Though only thirteen need to be burned to complete the quest, burning all of them will award the player with the achievement "The Arsonist".

The majority of banners are found in the jail and the courtyard, though a few are located in the harbour, and one is deep within the catacombs.
Mouse

**Mice** are a species in *Ghost of a Tale*. They live in the Mice Kingdom Muridea, east of Lake Vaelia.

## History

During the War of the Green Flame, the Mice Kingdom sent an emissary to the Green Flame to try and convince it to spare them in exchange for revealing the weaknesses of other kingdoms. The others saw this as a betrayal, and the Green Flame destroyed most of their kingdom regardless.

After the Rats almost single-handedly won the war, the remainder of their lands were annexed, and Mice were no longer allowed to bear arms. They also lost their place on the Council of Asper.

## Notable members

* Asper
* Brin
* Farrow
* Fatale
* Gusto
* Merra
* Rezzia
* Tamlyn
* Tilo
* Tulong
Ranger Set

* Head
* Snout
* Chest
* Waist
* Legs
* FullSet

"The hood of a ranger."

The **Ranger's Hood** is an article of clothing in *Ghost of a Tale*. It can be found in the gallery chest in the courtyard of Dwindling Heights Keep. It is part of the Ranger costume needed for *Renown of the Red Ranger*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Ranger Set

"A black mask, of the sort a ranger might wear."

### Source

Dwindling Heights Keep (sewers)

The **Ranger Mask** is an article of clothing in *Ghost of a Tale*. It can be found in the sewers of Dwindling Heights Keep, in a chest inside the distillery. It is part of the Red Ranger costume needed for *Renown of the Red Ranger*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

### Source

Dwindling Heights Keep (sewers)

The **Ranger's Tunic** is an article of clothing in *Ghost of a Tale*. It can be found in the sewers of Dwindling Heights Keep. It is part of the Ranger costume needed for *Renown of the Red Ranger*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

### Source

Dwindling Heights Keep (shore)

The **Ranger's Belt** is an article of clothing in *Ghost of a Tale*. It can be found on the shore below Dwindling Heights Keep. It is part of the Ranger costume needed for *Renown of the Red Ranger*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Ranger Set

"A pair of boots of the sort a ranger would wear."

### Source

Dwindling Heights Keep (courtyard)

The **Ranger's Boots** are an article of clothing in *Ghost of a Tale*. They can be found in the courtyard of Dwindling Heights Keep. They are part of the Ranger costume needed for *Renown of the Red Ranger*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Ranger's Belt

"A belt and sash fit for a ranger."

The **Ranger's Belt** is an article of clothing in *Ghost of a Tale*. It can be found on the shore below Dwindling Heights Keep. It is part of the Ranger costume needed for *Renown of the Red Ranger*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Checkpoint Pass

"A checkpoint pass for the Pesa Road."

**Checkpoint Passes** are items in *Ghost of a Tale*. Their bearers are granted safe passage along the Pesa Road, on direct order from the Council of the Red Paw.

Three of them are needed to complete *Three Shall Pass*; one can be found on the ground near the sleeping Barphon in his cell, one can be found in a guard tower in the courtyard, and one can be found by the main gate leading out of the keep.
Curse of the Green Flame

"A long-dormant horror has awoken. Sound the alarm – the Green Flame has returned!"

### Prerequisites

None

**Curse of the Green Flame** is the final main quest in *Ghost of a Tale*. It is obtained on the Bone Shore after completing *The Way to Periclave*.

The nautical brisance used to damage the chest can be found in various spots along the actual shoreline. Being in the presence of the risen Rat soldiers drains Tilo's stamina, making it impossible to sprint.

## Objectives

* Recruit help against the Green Flame.
* Head for the Bone Shore.
* Damage chest with brisance.
Council of the Red Paw

The **Council of the Red Paw** is an organization in the Rat Kingdom in *Ghost of a Tale*. Their permission is needed for travelers to go down the Pesa Road.

## History

The Red Paw was established after the last Rat King, Rodrik, abandoned his crown as the Ferrets invaded and his kingdom fell into chaos. In his absence, the five Rat barons united their forces and drove back the Saltarian warships.

There was no heir to the throne, as the Stone of Ascension had been lost in the shipwreck that killed Rodrik. The barons, led by Osdrik, assembled an emergency council to restore order to the Rat kingdom. They annexed the lands of Muridea, and used ruthless tactics to quell unrest.
Fake Beard

"A false beard, made from the whiskers of a pirate Frog."

The **Fake Beard** is an article of clothing in *Ghost of a Tale*. It is part of the King costume needed to complete *The King of Muridea*. It is obtained during *Dye, Mousey, Dye!*, after Tilo gives Kerold Redwhiskers a makeover.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
King Set

* Head
* Snout
* Chest
* Waist
* Legs
* FullSet

"A golden crown, fit for a king."

The **Crown** is an article of clothing in *Ghost of a Tale*. It is made for Tilo by Rolo after completing *The Crown of Kings*. It is part of the King costume needed for *The King of Muridea*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## King Set

"A false beard, made from the whiskers of a pirate Frog."

### Source

Dwindling Heights Keep (jail)

The **Fake Beard** is an article of clothing in *Ghost of a Tale*. It is part of the King costume needed to complete *The King of Muridea*. It is obtained during *Dye, Mousey, Dye!*, after Tilo gives Kerold Redwhiskers a makeover.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

### Source

Dwindling Heights Keep (courtyard)

The **King's Beaded Tunic** is an article of clothing in *Ghost of a Tale*. It is given to Tilo by Silas in the courtyard of Dwindling Heights Keep upon completing *Silas' Tale. It is part of the King **costume** needed for* The King of Muridea*.*

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

### Source

Dwindling Heights Keep (courtyard)

The **King's Pantaloons** are an article of clothing in *Ghost of a Tale*. They can be found in the Commander's quarters in the courtyard of Dwindling Heights Keep. They are part of the King costume needed for *The King of Muridea*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

### Source

Dwindling Heights Keep (catacombs)

The **King's Stockings** are an article of clothing in *Ghost of a Tale*. They can be found in the catacombs beneath Dwindling Heights Keep, on the remains of a skeleton near the elevator. They are part of the King costume needed for *The King of Muridea*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Dhall

The city of **Dhall** is a location in *Ghost of a Tale*. It served as the capital of the Rat kingdom, and had a population of over a million creatures.

After the War of the Green Flame, however, the two rivers that flowed nearby dried up, forcing the city to get its water from an aquifer, which may be being poisoned by seepage from Lake Vaelia.
Tamlyn

**Farrow**

**Tamlyn**, or **Tam** for short, is a Mouse in *Ghost of a Tale*. He is a prisoner, alongside his mother Farrow, on the transport ship that arrives at the harbour of Dwindling Heights Keep during *A Reunion*. In the one of the main quests: "A change of plan"

## History

When Tilo first meets the two arrived prisoners, Tamlyn asks him for a bucket of water for his mother, which Tilo brings to them. Tamlyn worked with the rebels in Worall, and though he was arrested as a result, Farrow was able to secure his release with the help of Merra. Both of them, however, were eventually arrested for "acts of sedition", just as Tilo was. They were held for a week along with Merra. When the three were being moved onto another ship, Farrow and Tamlyn were going to be separated, and Merra volunteered to take Tamlyn's place, allowing them to remain together, but causing Merra to be moved onto a different ship called the *Rathskellan*.

The ship that Farrow and Tamlyn ended up on was bound for Castelbrook, but Tilo is able to add the relatively safe port of Gadwell to the ship's itinerary. Tilo decides to remain behind at the keep; Farrow and Tamlyn are grateful, and the ship leaves the harbour en route to Gadwell.