Anti-Materiel Rifle

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

**Scavenger (Technician)**Convert weapon into a Mod Pack

**Efficient (Demolitionist)**50% less ammo consumed

> *Originally designed to pierce reinforced installations and decimate stationary weaponry, the Anti-materiel Rifle has been given a new lease on life with the demonic invasion.
> Its high-explosive frangible rounds have proven highly effective on demon types that have assimilated UAC weaponry and defense systems.
> Those intending to use the Anti-Materiel Rifle should keep in mind that it is a bolt-action rifle; the spent casing must be manually ejected after firing, making it highly inadvisable for use in crowd control and close-range firefights.*
>
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The **Anti-Materiel Rifle** (sometimes referred to as the **AMR**) is a **Master Assembly** Rifle weapon.

Battle Rifle | + |  +  +  +

## Tactical Analysis

The *Anti-materiel Rifle* is a master class of assembled weapon and one of the hardest weapon to create in *DoomRLA*, two Sniper Modpacks. It is the strongest non-unique, bullet-based weapon in the game.

The *Anti-materiel Rifle* is a simple weapon of the extreme. It is a single-shot rifle that can inflict massive damage to everything and pierce through multiple enemies in a row, usually gibbing them. It has massive knockback on the player and can easily knock them off the ledge, but this can be somewhat mitigate by holding forward and running while shooting. The AMR also has a perfect accuracy and comes with a scope function that can be toggled with the secondary fire key.

Although it's a weapon with large ammo consumption, the sum of its damage far outweighs the cost when compared to any bullet-based weapon in the game.

As it is a bolt-action rifle, The *AMR* must be reloaded between each shot and the process is quite long, taking a little bit more time to reload than a standard Shotgun. As such, it is unsuitable for close to medium quarter battle with fast enemies or in an ambush with many low HP enemies. Turning on the auto-reload on single-shot weapon feature in DoomRLA option is a good way to help ease the cumbersome reloading process of the AMR.

The Demolitionist's **Efficient** perk, synergized with the Anti-Materiel Rifle, reduces the number of bullets required per shot from 10 to 5.

### Enemy-specific Analysis

* **Nightmare Cacodemon** - Nightmare Cacodemons are weak against the single-projectile, high damage nature of the AMR and won't be able to teleport away as much, and they will usually die after the first hit connects, their large size and swarming movement will ensure that the AMR will take out two or more of these creatures in one shot.
* **Cacobyss** - While destroying the energy orb during the Cacobyss reforming process puts the player in a hazardous situation where the reformed Cacobyss without its orb will act agressively and gain a high speed plasma attack, a state that is nearly impossible to singled out and completely destroys in a situation where a swarm of Cacobyss filled the air with electric balls, slowly whitling the player down to death while obstructing their vision and prevents them from getting a clear shot at the orb hiding behind them. The AMR can easily bypass this problem by simply punches through both the Cacobyss's body and the swarm in front of them, as long as the player can guess the rough position of the orb, the Cacobyss and its energy orb can be lined up against each other and destroyed in one shot.
* **Abominant** - The damage from *AMR* is high enough to stun an Abominant and cancel out their Arch Vile-like eye blast attack animation but is not a guarantee, a solid barrier between the player and the Abominant is still a requirement.

### Pros

* Massive Damage, works even against enemies highly resistant against bullets
* Pierces multiple enemies.
* Perfect, map-wide accuracy.
* Efficient ammo type, bullets are easily available and normally go unused against hard targets
* Can stun bosses

### Cons

* Very Slow reloading speed. A Former Commando can deplete the player's HP before they can fire off another shot.
* Massive knockback. can throw players off the cliff.
* Large ammo consumption per shot.

## Modpack Analysis

As a **Master Assembly** weapon, the *Anti-materiel Rifle* is unmoddable.

## Trivia

* The sprite used for the gun resembles The Barrett M82A1 Anti-Materiel Rifle