Caliban

The official flag of Caliban.

> We have been wounded sorely. Yet still we stand, with fire in our eyes and valor in our hearts. Let them think us beaten. We shall teach them otherwise.
>
> -High Lord Azrael

## | About

**Classification: Tyranny by Majority**

Nation Ratings

Caliban is a nation of rich tradition and stunning heraldry. They use a feudalistic style of economy, with the serfs being watched over by the knights and the lords of the land. The government is not as controlling as one might think, for the lands are divided amongst different lords. These lords will be responsible for the lands that have been betrothed upon them, giving a sense of independence. They will have to manage resource gathering, population management, militia recruitment and most importantly, their fiefdom's political standing. Of course, they still have to listen to the head, Caliban, and the High Lord himself. The capital will be inside the mainland of Caliban and Caliban will be able to communicate to its fiefdoms with ease. They can call upon the lords to raise their banners to gather a large army, collect taxes and resources from them, but also provide aid when needed. Caliban is also responsible for international dealings and affairs, as well as adoubement of new knights. Knights are exemplary soldiers who have shown their honor, leadership, martial prowess and charisma. They embody all the traits detailed in the Code of Chivalry (will be written later). They serve to protect Caliban, inspire hope, display honor, lead soldiers into battle and be a public figure to the common folk. Only the High Lord has the power to adoube knights, so the knights are loyal to Caliban and not any one lord, but if he wants, the High Lord may invest the power of adoubement to a lord that he finds is especially loyal. But in the meantime, the lords will have to stick their men-at-arms. There are many more aspects of Caliban tradition to get into, like the 4 Ruinous Powers and the interrogator chaplains, but this is a brief overview. Caliban strives to become a beacon of humanity and instill goodly traits upon the common people.

#### Overview

Caliban's government is an autocratic elite, where the common people are ruled by powerful lords and the lords are under the dominion of Caliban and High Lord Azrael.

#### Capital

The Capital of Caliban is the highest power Fiefdom in the nation of Caliban. This is the home of the High Lord, the training grounds for the Knights of Caliban, and the Inner Circle. The duties of the Capital and the High Lord himself are:

* To create and maintain the High Law of Caliban and uphold it within the Fiefdoms.
* To collect taxes from its Fiefdoms and regulate the overall economy.
* To engage in international affairs.
* To train and adoube knights within the bounds of the Code of Chivalry.
* To raise armies in times of war.
* To maintain stability and relations between the Fiefdoms.

#### Fiefdoms

Fiefdoms are the sections of land given to a Lord to control. The Lord will enact his will upon his fief how he sees fit, while still providing for the stability of Caliban as a whole. The privileges of Lords over their fiefdoms are as follows:

* They may have a sense of independence over their lands, which includes their own Fiefdom name, flag, and colors.
* They may create their own laws that do not infringe on Caliban High Law and follow the system of government in place.
* They may regulate their own economies.
* They may raise their own militias.
* They may dispute with other Lords for trades for land, resources and people.
* They may have say in the Inner Circle that affects Caliban as a whole.

The responsibilities of Lords over their fiefdom are as follows:

* They must provide proper taxes to the dominion of Caliban.
* They must provide candidates to become Knights of Caliban.
* They must abide by the High Law of Caliban.
* They must answer when the High Lord orders for the Raising of the Banners.

If a Lord does not follow these basic responsibilities, they may be displaced from their position by the High Lord.

#### Inner Circle

The Inner Circle is body consisting of the High Lord, the Lords, Interrogator Chaplain Master, Lord Knight Commander, and various other important figures in Caliban. The Inner Circle decides the decisions of Caliban, additions to the High Law of Caliban, and oversee the adoubement of the Knights of Caliban. The High Lord leads the council in its sessions and allows the Lords to voice their opinions freely on the state of Caliban. The Inner Circle meets in the Capital of Caliban.

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#### Overview

Caliban's economy can be summed up as feudalistic capitalism. Each fiefdom can regulate how their economy is run.

#### Currency

The currency will be standardized to the Coin, as to make it all simpler for trade. Barter is also an effective form of trade.

#### Taxes

All Fiefdoms will be required to pay taxes to Caliban for the good of the nation. In turn, fiefdoms will want to incorporate taxes in their economies. Taxes will be decided by the current economic output and condition of fiefdoms that are being taxed.

#### Fiefdom Economies

Fiefdoms will be set up to be a powerhouse in a field of economy, for example: farming, mining, research, etc. The fiefdoms economies balance each other out by trading with each other according to their specialization.

The army of Caliban consists of three major divisions, sworn to protect the High Lord and all the kingdoms sworn under the banner of Caliban. The army of Caliban is as follows:

* **Men in Arms |** Being the common militia, the Men in Arms make up the largest portion of the Caliban army. Being first to respond to any issues across the kingdoms, regularly dispatching communication between newly established states, ensuring that they maintain their loyalty to the High Lord. Within experienced combat veterans holding the ability to be promoted to the rank of officer.
* **Revenants |** Made up of decorated war veterans and suited in heavy armor, the Revenants are Caliban's first line of defense against the onslaught of the Flesh.
* **Fire Elite Honor Guard |** Consisting of the finest soldiers in all of Caliban, the Fire Elite Honor Guard pledge their loyalties directly to the High Lord Azrael, being his personal security detail.

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* Heshlo
 The Congregate
* Caliban
* Heshlo

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## | History

#### 6/29/23 - The Raping of Caliban

Unknown to the recently developing population of Caliban, Operation Spawn was conducted. Filling the continent of Nemara with mysterious figures that roam the forests. One faithful day, whilst developing new mines, figures darted out of nowhere, surrounding the Calibanians. These figures, later dubbed as the Baby Rapists, began raping the innocent people. The rapists, intent on stealing and raping the babies, were surrounded by a Caliban local militia. The militia, as described by one soldier, "began beating the living s\*\*t out of the rapists." However, upon striking the rapists, they began to moan, taking enjoyment in the pain. The pain or "pleasure" they experienced became too much to handle, as the rapists begged to show the Calibanians "something". Proceeding to pull out their d\*\*ks, the Calibanians began twisting off their d\*\*ks. The rapists then surrender, apologizing to the Calibanians and becoming their slaves. Since then, the Baby Rapists are kept in the mines, subject to mining for the High Lord. Anti-Baby Rapists are frequently sent to ensure that the slaves work without threatening the lives of other babes. Penis cages and uterus blockers are utilized as punishment for their crimes against Caliban.

#### 6/30/23 - First Flesh

As the people of Caliban lay prosperous in their lands with the Baby Rapists hard at work in the mines, out of nowhere, newfound allies known as the Aracnis emerged from the forest. The Aracnis came bearing gifts, arming Caliban with new weapons. The two parties, however, were unknown to the looming threat beyond the tree line. All of a sudden, the Flesh began appearing from the tree lines, engaging with the Aracnis. The Aracnis, requesting for the aid of Caliban, go hand in hand with the Flesh in intense combat. The Flesh, however, are relentless, and start taking out defending forces one by one. In a desperate attempt to turn the tide of the battle, the Baby Rapists are deployed. A variant of the Flesh referred to as "head crabs" attach themselves onto the genitals of the rapists. The head crabs however, bleed to death due to unexplained reasons. After intense battle, the Flesh were eventually defeated. Although suffering heavy casualties, Caliban saw this battle as a victory. Making new friends with the Aracnis and conducting population control on the Baby Rapists.