Seismic Charge

**Stuns and damages enemies in an area**

"Deals a huge sonic shockwave, damaging and stunning everything around it."

## Strong Against

Flock of Porgs (same levels), Ewoks (same or -1 seismic level)

## Good With

IG-88, Tusken Raider

Wild card: Battle Droids, Hounds (see below)

## Weak Against

Clone Turbo Tank

Or any high health unit on it's own. Use paired with a tower or other units for most effectiveness.

## Card Strategy

**SEISMIC IS A MUST-HAVE CARD IN YOUR DECK. You should place this in every deck you create.**

Seismic charge is a stun card with a very wide reach (range 20). It has uses on both offense and defense. However, each match will be different and be ready to cycle on defense if your opponent has certain decks where you need seismic to be mostly defensive.

### Defensive Seismic

* Seismic Charge is a good defense against Ewoks. Ewoks have high DPS, therefore taking them out as soon as possible is usually highly beneficial. Alternatively, the Tie Fighter can deal with Ewoks too, as long as the level gap isn't too high.
* Whether the Seismic Charge can take out an equal level Cassian Andor is different from level to level. In Events (Level 4) Seismic cannot be used to take out Cassian Andor, same at Lvl 13. However, from levels 5-12 this is the case.
* **Counters to Ewoks, Porgs, and Cassian:**
	+ Ewoks will die to seismic if Ewoks are same or +1 level to seismic
	+ Porgs will die at same level to seismic
	+ Cassian dies at different rates depending on the levels. See the chart below to pay attention to what level Cassian your seismic level will kill. Sadly, L13 Seismic will not kill a L13 Cassian (though it should . . .).
* Tauntaun: Playing a seismic on a tauntaun only buys you 2.5 seconds of time. If perfect timing, it may prevent the headbutt damage, but will still get a lot of damage out of your tower/base. Plan to follow with BB and other defensive units. Most effective when you are able to also stun/kill additional units like Ewoks, Porgs, opposing BB, etc. Not the greatest defensive strategy, but more last-ditch effort to buy a little time.
* **Champion Defense**
	+ Leia's mortal enemy is seismic. It immediately stops her special as well as pauses/kills many of the units she is trying to inspire. Seismic is the #1 reason Leia isn't a good champion for high-level play. (#2-4 is Vader, Boba, and Maul.)
	+ Yoda: Depending on timing, you might be able to kill what Yoda is trying to shield, but even if a shield is activated, seismic could help you buy time to get other units down that will kill Yoda's support units or allow time for PB to work on Yoda's small frame.
	+ Luke: Seismic isn't the greatest against Luke, but there are other ways to distract Luke while PB makes some Star-flavored Lukecorn.
	+ Ahsoka/Obi-Wan: Similar to Yoda, just stoping the special to reduce damage effect.
	+ Mace/Han/Mando: Not particularly effective, just used to help pause the opponents while your PB does the work.
	+ Rey: Who even uses this champion? She's the worst LS champ right now. (If you do encounter her, treat as Yoda/Ahsoka/Obi-Wan.)

### Offensive Seismic

Pairing seismic with a large push can buy you time to do that much more damage on a tower or even a base, keeping opposing units stunned while you finish off a tower before taking on those troops. Here are some situations to use seismic offensively:

* **Vader, Lord of the Stun:** Pairing seismic with Vader's push can ofter a double stun and extra damage on any units played defensively. Say bye-bye tower.
* **Drop-stun-ship:** This is the Dropship-Seismic-Bomber strategy. On a highly damaged base where the opponent has built rear towers, dropping Imperial dropship troopers along with seismic on the base will do some damage that's extremely hard to defend. This can work along with 'cycle bombing' the base. This, however, is not recommended as an opening move.
* **Maulstun Jones:** Maul's special already brings stun to a new level when taking on a tower. Defenses are often played right after Maul uses his defenses on a a tower, so buy him a little extra time with a seismic aftershock.
* **Base Stun:** Great for when you have a bunch of battle droids advancing on a base that would normally get shredded by a base, the stun will allow you to get a bit more damage on the base before they become scrap metal. (Corellian Hound's favorite flavor is heavy metal.)

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)