recursal/Fanatic-Fandom huggingface dataset:
Big Game Hunter

Big Game Hunter (BG) is a special SI that players can use on any MOS and any Rank Set. It grants increased damage against Massive targets for both ranged damage and explosive damage from your main character. This SI is unlocked by obtaining 10 Boss Mode wins.

Unlock Requirement:

+35% Attribute Bonus VS Massive (bonus applied is additive)

\*\*Does NOT affect Fire Support Specialist skills : Call For Fire

## Best synergy with:

* Whiz Kid
* Impatient

## Changes history:

* Reduction of 10% bonus (45% to 35%) - Patch 3.73
Inspirational

Inspirational (IS) is the Platoon Leader's nightmare SI. It is unlocked by completing the nightmare campaign with epilogue while playing as the Platoon Leader. This SI grants both Born To Lead and Instructor auras simultaneously, and increases their effective range.

Enables both Born to Lead (BL) and Instructor (IS) effects at the same time.

Increases aura range by 7 (18 to 25).

## Best Synergy with:

* Hawkeye
* Battle Buddy
Ghost

Ghosts were newly introducted to the US Military upon the field application of meta-flex, rendering personnel and equipment invisible. Ghosts are a highly-rounded type of SOF used for long range surveillance and reconnaissance in extremely hostile territory and ambushing unsuspecting adversaries. This class is only playable in WO.

Unlock Requirements
 Other:
* N/A

## Common Roles

* Wave Clear
* DPS
* Obj Runner
* Item Runner

## Skills

* Ghost Skills 1: Unlocks Motion Sensor and Binoculars
* Ghost Skills 2: Unlocks Flare Gun and Field Camera
* Ghost Skills 3: Unlocks Light Filter, Laser Designator, and Improved Prone
* Ghost Skills 4: Unlocks Ion Cannon

* There's a chance of your next shot being a Critical Hit deal 10x damage

* Deals an additional 30% damage against armored targets.
* Slows units in the AoE by 30%
* Inherits debuffs from active round type

* Combat Enhancements 1: Unlocks Disruptor Rounds
* Combat Enhancements 2: Unlocks Cryo Rounds
* Combat Enhancements 3: Unlocks Incendiary Rounds
* Combat Enhancements 4: Unlocks Combat Fitness

## Major patch changes:

ISR Skill removed, it is now a map wide ability - Patch 4.19
Pure Blood

Pure Blood (PB) is a general SI that grants a moderate increase to maximum health, and immunity to the Infection and Venom type Ailments.

### Unlock Requirements

+50 Health Points

Immunity against:

* Debilitating Infection
* Infected Bite
* Malignant Infection
* Parasitic Infection
* Necrotic Venom
* Neurotoxic Venom
* Scorpio Venom

## Recommended MOS:

* Enforcer
* Combat Medic
* Javelin Gunner
* Flamethrower
* Commando
Patch 4.9

- Rebuilt Random MOS function, should now be stable.

- MOS's that do not work when multiple exist simultaniously now default to Rifleman when a duplicate is randomed

- Random chance for medic reduced from 5/23 to 3/21

- Fixed Revive healing being duplicated

- Adjusted ER Revive healing to 30% HP and 20% energy (down from 70% hp and 50% energy)

- Fixed Sandbox spawn menu

- Cyborg Rework released to public

- Cyborg SI now unlocks the last level in each of his skills

- Fixed misc Command Card button location inconsistancies (Jav Gunner disarm, LN's, Infantry, etc.)

- Fixed PMC RA Convoy stalling out the mission

- Psuedo-Fixed Phantom Crew not extracting if captured by the PMC in PMC Story

- Alliance Menu disabled for PMC Story

- Adjusted EXP Rewards for Civilians extracted during the Dasdan Retreats mission.

- Adjusted EXP Rewards for Convoy Trucks extracted during the Dasdan Retreats mission

- Adjusted EXP Rewards for Hero MOS's extracted during the Dasdan Retreats mission

- Fixed Difficulty Modifier EXP bonus being applied twice

- Adjusted EXP Modifier caps to for Recruit, Normal, and Hard to 25%, 50%, and 75%

- Fixed T1 modifier providing less EXP bonus than T3 in Zombie Campaign

- Added SPCS to Escort CE's (both Dark Sky and normal)

- Restat AW SI to line up more with base rifleman

- Adjusted Ion Cannon damage scaling over radius (overall radius did not change)

- Ion Cannon now ignores armor

- Removed Genesis screenshake

- Brought Sticky Web duration in line with Eel Bite

- Enabled "Display Cooldown" on numerous weapons

- Fixed KLE giving varying xp rewards

- Added items to Invasion reward shop

- Aspectus CFF reworked into Orbital Strike, see #Dev-Lab

- MRL Damage penalty adjusted

- Fixed horror acid not doing DoT

- Fixed the level up bug

- Fixed banks not initializing
Patch 4.4

March 16, 2020

```
VIPs in escort VIP mission have doubled invulnerability timer
FAKs remove minor ailments properly
SOFAR no longer gives bonus crit chance
Infected Bite is now a guaranteed death on expire
Infected Bite removed from blunt and venom ailment pools
Hemo Ailments now bleed you out much faster, but do not last as long
MGLs and various other abilities should no longer snap to targets improperly
PMC System restore fixed
Lac/Arach charge - no longer track their targets, visual indicator added, damage decreased, and windup time increased from .3 to 1
SPCS prevents Traumatic Injuries
Thalim's North and West gates will open/close depending on mission progression
Balaad bunker soldiers will attack move to Thalim instead of running to their deaths
Broke Hotkeys and Command Cards
AR now single fires when not in dispersion
AR dispersion requires 1 level in suppressive fire
Police Officers can riflebutt or throw smokes, depending on their weapon
Fixed certain unpathable areas
Thalim terrain slightly reworked to allow for a better defensive spot, extra bunker added
Fractured Arm no longer prevents self aid, self nano, painkillers, or prone/unprone
Solar Focusing damage and radius increased by 50%
Orbital Strike incendiary cloud dps increased by 25%, duration increased by 50%
Parasites are no longer scared of you
Ammo bar revamped
Clan Camos for certain clans added
Rosen no longer stops time for himself when searching the middle silos
Increased chance of Lucky SI from 7.5% to 9%.
Increased health missing restoration of Siphon SI from 1% to 3%.
Reduced damage taken of offlined Reactive Armor SI from 50% to 35%.
Barbaric SI now gives additional effects:
- Damage dealt of Rifle butt doubled
- Reduces period of Rifle butt by 0.3
Siphon now increases HP regen by .075 per 1% hp missing, from .05, and no longer stops shield regen
SW SI for Merc should now be unlockable via Nightmare win
Mechs getting hit will now increase your hits stat

```

```
Screenshake has generally been tamed across the board, but now lasts longer
Mech Op's Light Walker's ATGM radius no longer bigger than the indicator
Mech Op's reload sound should no longer be global
Civilian life increased by 50
FSS CFF cooldown decreased by 5s
Increased item radius to .5 to prevent items from being stuck inside cliffs
Mortarions nerfed - no more passive impaler spawns, armor reduced to 30, range cut to 43
Added some Invasion mode exp - explore at your own peril
Undead units now have energy which governs their ability usage.
Base energy regen: 1/s
Creep energy regen bonus: 1/s

```
Algecell's Cav Scout Guide

# Play Styles:

There's about 3 builds that will make you become a better Cavalry Scout

1. The usual build vs. undead is to build 4 Recon Skills => 1 Guerilla Tactics => 4 Soldier Skills => 4 Marks => max out Guerilla
2. The build vs. PMCs is 4 Guerilla => 2 Soldier Skills => 1 Marks => 4 Recon Skills => max out the rest
3. The DPS build is 1 Marks => 2 Soldier Skills => 4 Guerilla => max out marks => max out SS => 4 Recon Skills

All of these builds can benefit quite a lot from the NM SI (ST)

The reason for the 1st build is so that you have movement speed and wave clear vs. T3 and T1 units. It's possible to clear T2 as well if you have enough DPS, but I would not recommend confronting them as you have teammates to do that for you and wasting a C4 when the group isn't that big (usually not a big group unless T2 is selected) is considered as a huge waste as you can stack many T1s/T3s onto 1 C4 and it'll most likely kill them (lesser T1s like Hunters, yetis, lacs, raisulis). Maxing out Soldier Skills will give you the Explosives Mastery Bonus that will aid you **A LOT** whilst kiting and doing objectives. Getting Soldiers will also improve your MS and hp, energy, and basic stats.

The reason for the 2nd build is for you to hunt down PMCs, but it is highly recommended to have ST. The reason being is that you gain a free flashlight, bonus damage and weapon range, and being able to **ATTACK WHILE CLOAKED**. This is really important because Cav Scout's cloak w/ Guerilla tactics will increase your weapon dmg, atk speed, armor, and vs. pmc dmg. Cloaking while shooting down PMCs will really help you out in eradicating entire squads of PMCs by yourself. You can also lay down traps yourself and lure them into them whilst killing them.

The reason for the 3rd build is for you to DPS... nothing else lul

# Picking SIs:

* HE TA => kiting for new players
* SY TA => hp + regen for new players
* HE QT => dps for new players
* CL MA/VT/BG => dps
* CL ST => This is the best hybrid SI you can go for
* ST WK => in-built invis detection + explosives dmg increase for C4 and Claymore

(These are just recommendations)

# In-Depth Gameplay:

* As a kiter who has no health bonuses you should always be running around constantly
* Use your C4s mainly against huge hordes or lesser T1s that needs to be cleared
* Claymores are usually meant for clearing T3 units or triggering a Explosive Charge (you can use a C4 to trigger explosive charges too)
* You have a really hybridized set of skills that actually work really well together thus making you a jack of all trades
* You can technically clear your own kite by yourself if you know what you're doing
* Always be trying to stack up your explosives by creating them and then disarm to take them as a item, this way you'll be able to have more than just 1 ability at a time
* Cloak when you need to dps if you have guerilla warfare leveled up (it'll help a lot)

Author: Algecell
Javelin Gunner

Javelin Gunners are designated within the platoon and have received special training with the Javelin. This class is playable in all rank-sets.

Unlock Requirements
 Other:
* N/A

## Common Roles

* Hardcore Wave Clear
* Anti-T1
* Anti-Range Units

## Skills:

* Soldier Skill 1: Gain the ability to cast Self-Aid
* Soldier Skill 2: Unlock Burst-Fire
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlock Rifle Butt

* Deals reduced damage vs. Massive units by 25%

* Has a very small AoE

* Javelin Skills 1: Increases HE Rocket AOE and grants the ability to throw a Smoke Grenade and while granting the ability to Disarm.
* Javelin Skills 2: Increases AT Rocket Speed while granting the ability to place a Claymore and use Binoculars.
* Javelin Skills 3: Grants a passive ability called Energy Generator and increase Guided Missile Range.
* Javelin Skills 4: Grants the ability to place an Explosive Charge and Paralysis Trap. Unlock Guided Missile.
Instructor

Instructor (IS) is a general SI that grants your character an aura that boosts the general combat effectiveness of all allied units within 18 range. Note that this will not stack with other instances of IS or the equivalent component from the Inspirational SI.

### Unlock Requirements

+0.031 Movement Speed

+5% Ability Cooldown

-20% Reload/Unjam time

## Recommended MOS:

* Platoon leader
* Combat Medic
Cavalry Scout

Cavalry Scouts(19D) in infantry battalions are used for conducting reconnaissance, providing over watch and sniper/marksman support. This class is playable in all Rank-sets

Unlock Requirements
 Other:
* N/A

## Common Roles

* Wave Clear
* Secondary-DPS
* DPS (only with ST)
* Obj Runner
* Item Runner
* Kiter

## Skills

* Soldier Skill 1: Unlock Self-Aid
* Soldier Skill 2: Unlock Burst-Fire and Durable Field Cam
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlock Rifle-butt and Explosive Mastery

* There's a chance of your next shot being a Critical Hit deal 10x damage

* Guerrilla Tactics 1: Unlocks Camouflage, PMC Heartbeat Sensor, and Enhanced Combat Training
* Guerrilla Tactics 2: Unlocks Ambush and Stealth Armor
* Guerrilla Tactics 3: Unlocks Improvised Weaponry and Stealth Mastery
* Guerrilla Tactics 4: Unlocks Improved Ambush and PMC Expertise

* Reconnaissance Skills 1: Unlock Binoculars, Disarm, and Field Camera
* Reconnaissance Skills 2: Unlock Laser Designator and Flare Gun
* Reconnaissance Skills 3: Unlock Motion Sensor, Claymore, and Improved Binoculars
* Reconnaissance Skills 4: Unlock Item Sensor, C4 Explosive Device, and Heartbeat.
Natalia Siwiec

**Natalia Siwiec** (born August 1, 1983) is a Polish glamour model.
She became widely known in 2012 after she attended Euro 2012 in Warsaw and drew the attention of photographers there. She was subsequently labelled the ‘sexiest’ Polish football fan and ‘Miss Euro 2012’. As a result of this rise to fame she has been dubbed the ‘Polish Larissa Riquelme’. According to Google's annual Zeitgeist Report, Siwiec is one of the most sought after celebrities in Poland.

## Personal life

Siwiec married Mariusz Raduszewski in 2012.. On August 21, 2017 gave birth to their daughter named Mia.

## References

1. ↑ 1.0 1.1  European Journal of Women's Studies. pp. 148–164. SAGE Publications (May 2014). DOI: .
2. ↑ Profil gwiazdy: Natalia Siwiec (Polish). *Fakt*. Ringier Axel Springer Polska.
3. ↑ Dziś urodziny Natalii Siwiec! Ile ma lat? (Polish). Afterparty.pl (November 8, 2012). Retrieved on 2014-09-11.
4. ↑ Hills, David. "Said & Done: Euro 2012, week two", 16 June 2012. Retrieved on 2014-09-11.
5. ↑ Hills, David. "Said & Done: Euro 2012, week four", 1 July 2012. Retrieved on 2014-09-11.
6. ↑ The Polish 'Larissa Riquelme' poses for Playboy. Terra.com (August 23, 2012). Retrieved on 2014-09-11.
7. ↑ D, Jamie (June 15, 2012). Poland’s Natalia Siwiec is the Larissa Riquelme of EURO 2012. Totalprosports.com. Retrieved on 2014-09-11.
8. ↑ Meet Sexy Model Natalia Siwiec: The Polish Larissa Riquelme. caughtoffside (June 29, 2012). Retrieved on 2012-09-03.
9. ↑ Google reveals Poland's top search terms for 2012. Polish Radio External Service (December 12, 2012). Retrieved on 2014-09-11.
10. ↑ Mamy zdjęcia ze ŚLUBU Natalii Siwiec! TYLKO NAM zdradziła szczegóły! (Polish). Plotek.pl (July 27, 2012). Retrieved on 2014-09-11.
11. ↑ TYLKO U NAS! Natalia Siwiec urodziła! Znamy płeć i imię dziecka (Polish). JastrzabPost.pl (August 23, 2017).

## External Links

* Natalia Siwiec links at Modelsheight.com
* Natalia Siwiec links at FreeOnes
* Natalia Siwiec at Babepedia
* Natalia Siwiec article at *Wikipedia*
Disarm

* Use on any disarm-able device. Claymores, Explosive Charges, C4 Charges, and Plasma Mines can be converted back to items. Also applies to MK44 and MK79 Sentry Guns that are full health and have at least 40% energy. Disarming M1 or M2 Sentry Guns refunds a portion of the initial cost. Targeting a Satchel Charge will initiate detonationo sequence.
Hummingbird Repair Module

## "Hummingbird" Repair Bot

The individual security bot is a robotic floating machine made to provide security with a personal shortage. They were rapidly adapted to the modern battlefield for their versatility and ability to keep soldier's out of harm's way.

## Skills

* Heals 1% {and 2 HP) on the target every 1.25 seconds.

* Can see invisible units within a 15 radius

* Initiates a self-destruct sequence on this mechanical unit. Does NOT deal any damage to it's surroundings
* 3 Seconds until drone implodes
Advanced Warfighter

Advanced Warfighter (AW) is the special SI for the Rifleman. It replaces the regular rifle and grenade on the Rifleman with Plasma variants, so you share the same DPS item set as the Ghost. You are also granted a small detection range. This SI is unlocked by winning a game as a Rifleman in Boss Mode with the Rifle, Banana and Extreme Weather (random) modifiers.

* Replaces Assault Rifle with Plasma Rifle.

* Replaces Burst Fire and Focus Fire with Plasma Variant.

* Replaces Frag Grenade with Plasma Grenada.

* Reduces HP by 150.

* Grants 50 Shield with 1 shield regeneration.

* Grants 8 range detection.

## Best synergy with:

* Bloodlust
* Synthesizer
* Big Game Hunter
* Marksman

## Changes history:

* AW unlock changes to - BM+Rifle+Banana+Weather - PATCH 4.7

* Grants 50 shield, removes 150 health, no longer reduces healing received, no longer gives +12 damage - (Patch 4.2)
Guides

## MOS Specific Guides

Rifleman Guides

Combat Medic Guides

Automatic Rifleman Guides

Enforcer Guides

Flamethrower Guides

Cavalry Scout Guides

SDM Guides

Javelin Gunner Guides

Platoon Leader Guides

Combat Engineer Guides

Cyborg Guides

Ghost Guides

FSS Guides

Commando Guides

EWS Guides

Specter Guides

Heavy Gunner Guides

Mech Operator Guides

Mercenary Guides

JTAC Guides

## Campaign Guides

Campaign Mission Details

Boss Mode Mission Details

PMC Mission Details (PMC Camp)

## Miscellaneous Guides

Basic Pointers to DPS

Secondary DPS

Team Building Guideline by Who

Team Compositions for Different Modes

Neo's Guides
Platoon Leader

Platoon Leader(11A) are typically lieutenants. Thier job is to make tactical decisions and coordinate their platoon. They range from OCS graduates to former NCO's, and typically have a lot of "theoretical knowledge", whereas a platoon sergeant would have more wisdom and experience. This class can only be played in CO.

Unlock Requirements

## Common Roles

* Wave Clear
* Army DPS
* Obj Runner
* Obj Holder
* Utility

## Skills:

* Soldier Skill 1: Gain the ability to cast Self-Aid
* Soldier Skill 2: Unlock Burst-Fire
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlock Rifle Butt and Improved Concentration

* There's a chance of your next shot being a Critical Hit deal 10x damage

* Leadership Skills 1: Grants an aura that gives you and surrounding allies 5% increased damage, +.02 movement speed, +10% reload speed, and the ability to use Binoculars.
* Leadership Skills 2: Grants an improved aura that gives you and surrounding allies 8% increased damage, +.035 movement speed, +15% reload speed, and the ability to use a Field Aid.
* Leadership Skills 3: Grants a further improved aura that gives you and surrounding allies 11% increased damage, +.05 movement speed, +20% reload speed, and the ability to use Smoke Grenade and Laser Designator.
* Leadership Skills 4: Grants the final improved aura that gives you and surrounding allies 15% increased damage, +.065 movement speed, +25% reload speed, and the ability to use Concentration and Medical Pod.

* Leadership 1: Allowed to recruit 1 LN that isn’t an Automatic Rifleman, Combat Medic, Combat Engineer, SDM, Javelin Gunner, or Flamethrower.
* Leadership 2: Allows the recruitment of Automatic Rifleman and Combat Medics while also improving AI.
* Leadership 3: Allows the recruitment of 2 LNs in total.
* Leadership 4: Allows the recruitment of Combat Engineer, SDM, Javelin Gunner, and Flamethrower. Also when combined with Training 4 you are able to obtain Platoon Leader Sergeant.

* Training 1: Improves the damage, attack speed, range, magazine capacity, and reload time of your recruited LNs.
* Training 2: Allows recruited LNs to learn their 1st set of abilities.
* Training 3: Improves the damage, attack speed, range, magazine capacity, movement speed, life, and shields of recruited LNs.
* Training 4: Allows recruited LNs to learn their 2nd set of abilities. Also when you combine this with Leadership 4 you are able to obtain Platoon Leader Sergeant.

## Happy Birthday Edin

He's also believed to be the alpha werewolf. He ain't some beta-male and will f\*\*\* your day up brutha.
Battle Buddy

Battle Buddy (BB) is a special SI that players can use while using any MOS in any Rank set. This SI is unlocked by completing the nightmare campaign with epilogue with any MOS. This SI spawns a mini of your choice next to your character.

Unlock requirements:

Allow players to select a Mini unit

Max of 1 active unit

Max of 2 per game (1 if the 1 Life modifier is active)

## History changes:

* Mini can no longer be given to other players through -give commands - (patch 4.1)
Combat Load

Combat Load (CL) is a general SI that completely prevents weapon jams. On some MOS, it also provides the additional benefits of increased bullet capacity per magazine, and a greater number of readied magazines before encumbrance.

### Unlock Requirements

Capacity Increases to:

Rifle: 80

Marksman Rifle: 45

Shotgun: 32

Laser Rifle: 50

Plasma Rifle: 100

Battle Rifle: 100

SMG: 100

Python/Grenade Launcher: 35

Railgun/Anti-Material Rifle: 8

Automatic Rifleman: 25 Magazines without being encumbered

Flamethrower: 1500 Fuel *without being encumbered*

Heavy Gunner: 1500 Ammo without being encumbered

## Recommended MOS:

* Automatic Rifleman
* Rifleman
* Heavy Gunner
* Mercenary
Armors

## Bio Suit

* Gain 7 Armor
* When HP falls below 50%, gain +1.5 hp/sec
* Immune to Acid, Venom, and Infection Types
* Immune to Caustic Goo and Swamp Slow
* Doubles Healing Aura Bonus

## SPCS

* Gain 24 Armor
* Prevents Traumatic Ailments
* Lose 0.1 Movement Speed

## OPA

* Gain 12 Armor
* Gives a 70% chance to reduce damage by 40%
* Gain 0.05 Movement Speed

## Security Armor

* Gain 30% resistance vs. Explosive Damage
* Gain 17 Armor

## Shield Generator

* Gain 50 Shields
* Gain 25 Shield Armor
* Activatable item that pops out 450 Shields (500 total shield)
* Lose 0.05 Movement Speed

## Reserve Energy Pack

* Gain 80 Max Energy
* Restores Energy equal to damage taken (90s Cooldown)
Energy Weapon Specialist

## Energy Weapons Specialist

Energy Weapon Specialist is a cool class that shoots lasers from his weapon. He is able to clear armored targets quite quickly while reducing their armor. A highly recommended class when it comes to DPS and Support. Only playable in Enlisted.

Unlock Requirements
 Other:
* N/A

## Common Roles

* Main DPS
* T1 Clear
* Armor Reducer

## Skills:

* Soldier Skill 1: Gain the ability to cast Self-Aid
* Soldier Skill 2: Unlock Laser Focusing
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlock Blue Crystal and Sonic Pulse

* Laser Burn 3: 30% chance to reduce targets armor by 1, Duration is increased to 10 sec, Maximum Stacks increased to 30
* Laser Burn 5: 40% chance to reduce targets armor by 1, Duration is increased to 20 sec

* -10% Explosive Damage
* -50% vs. Massive/Mechanical (Including Laser Burn)

* Laser Weapons Doctrine Skills 1: Gain the ability to use Laser Designator
* Laser Weapons Doctrine Skills 2: Gain the ability to use Overcharge
* Laser Weapons Doctrine Skills 3: Improved Laser Designator
* Laser Weapons Doctrine Skills 4: Improved Overcharge

* Turbo Laser: Target receives 1.35x more damage and takes relative to 10% of it's Maximum HP as damage.
Items

## Consumables:

* Quik Clot - Instantly restores 100 hp and cures moderate and severe ailments. (Not toxins)
* First Aid Kit - Restores 250 hp over 30 seconds, cures minor ailments. (an additional 70 hp is restored if used by Combat Medic MOS)
* Flare Gun - Lights up a wide area for 90 seconds
* Ground Flare - Lights up a wide area for 4 minutes
* Energy Cell - Restores 190 energy over 20 seconds (does not stack)
* Ammo Case - Contains 4 magazines and can carry up to 10 at a time
* Magazine(Ammunition)
* Smoke Grenade - Slows and reduces vision in an area, does not work on cliff walkers
* Frag Grenade - Deals 650 damage in an area
* MGL - Consumes a 40mm grenade to deal 650 damage in an area
	+ 40MM Grenade(Ammunition) - Five 40mm grenade for the MGL or M5 Mar
* MRL - Consumes a MRL rocket to deal 2000 damage in wide area
	+ MRL Rockets(Ammunition) - One rocket for the MRL. Stacks up to 3.
* Explosive Charges - Placed down and able to be exploded to deal 2000-2500 damage
* Muscle Relaxant
* MELT Rounds (Ammunition) (Monostable Entrophic Lithium-Trinium Rounds)

## Gears:

* Aim Assistant (AA)
* AP Round (AP) - Increases ranged damage by 18% (Does not stack with DU Rounds or work with plasma weapons)
* DU Round (DU) - Increases ranged damage by 30% (Does not stack with AP Rounds or work with plasma weapons)
* Projectile Accelelator (PA) - Increases ranged damage by 15% (Does not work with plasma weapons)
* Binoculars
* Gas Compressor - For Flamethrowers Only
* Flashlight - Enables cloak detection
* Kinetic Integrator (KI) - Increases energy regeneration by 1.25 per second
* Plasma Inducer (PI) - For Plasma Weapons Only
* Lift Boots
* SAHE Lens - For EWS Only

Items that does not Naturally Spawn:

* MK44(Turret)
* MK79(Turret)
* C4 Charge
* Claymore
* Plasma Mine
* Research Data
Intellectual

Intellectual (IN) is a general SI that provides a boost to your character's utility by increasing their mechanical stat. (\*Improved cool down rate is not reflected visibly)

### Unlock Requirements

**+5 Mechanical Stat** only

*+5 mechanical equals:*

+5% Explosive Damage

+5.05% Faster ability cool down

+50 Max Energy

+0.1 Energy Regeneration

## Recommended MOS:

* Combat Engineer
* Combat Medic
* Rifleman(GR)
* Javelin Gunner
Immortal Sentinel

Immortal Sentinel (IS) is the Boss Mode SI for the Mech Operator. It is unlocked by playing as the Mech Operator in a boss mode with Unstoppable Tier 1 (UT1) and getting 75 Tier 1 kills without losing your mech .

Replaces your standard mechs with specialized versions. These specialized versions have new abilities and mechanics:

- They do not require ammunition to reload.

- They cannot die (but you are still limited to one mech).

- Destroyed mechs will be non-functional and must be repaired.

*WARNING: If you currently have levels in either mech calldowns before you select this SI, those ability points will be lost.*

## Best Synergy with:

* Power User
* Scholar
* Energetic
Infantry Combat Engineer

MOS: 12B (Combat Engineer)

 Combat Engineers receive a year-long special training for constructing battlefield essential infrastructure (bridges, ramps, etc.), obstacle creation, and demolitions in an innovative field environment.
## Common Roles

* Obj Holder
* Base Builder
* Secondary DPS (Sentries)

## Skills

* Places down an M1 MMG Sentry Gun

* Heals 1% {and 2 HP) on the target every 1.25 seconds.
Algecell's AR Guide

# Play Styles:

There's 2 ways of playing AR (because most games you'll never be able to max out all skill trees) to become a better Automatic Rifleman.

1. More Burst Build is where you get 1 suppressive fire => 1 incendiary => max marks => max soldier skills => 1 belt linking => max suppressive fire => max w/e
2. More Consistent Build is where you upgrade every ability to the 1st level and then you max SS => max Marks => max Incendiary => etc.

The reason for the 1st build is when major T1s are appearing within the vicinity and with a maxed Suppressive Fire you'll be able to shred through a crap ton of T1s w/o pausing for 8 seconds. So make sure you make every bullet count because you won't be able to fire for half the duration that you left Suppressive Fire on.

For the 2nd build it's more of because you're just lazy... yup.

# Picking SIs:

* QT HE - Early Game
* MA QT/HE - Early Game
* MA VT - For Ballers (bIg DaMaGe)
* CL HT - Increased Range, Movement Speed (to reposition always), Reduced FF Damage, No Jams, and 25 mag cap (most recommended).
* CL MA/BG/VT/BT - No Jams + Increased Damage vs. All/T1s

# In-Depth Gameplay:

* You should always be focusing T1 units down because AR has one of the highest DPS out of all the classes
* Always be ready to reposition to where you're needed or when it's time to go
* Remember to prone and spray and pray w/ Dispersion
* Switch off Dispersion to focus T1s
* Abuse the fact that you have a lot of range and make sure you throw flares for kiters to kite in to help
* Incendiary Rounds are really useful for AoE damage and slowing nearby units for 20% movement speed
* Suppressive Fire is incredibly useful for focus firing due to ignoring burst limiter, increasing max marks, and atk speed

Author: Algecell
Overclock

Overclock (OV) is the nightmare SI for the Cyborg. It is unlocked by playing as the Cyborg in a nightmare campaign and finishing the epilogue.

+1 Charge to Cluster Rockets.

Reduce cooldown of Charge(AGI) by 3s.

Removes energy cost of Charge.(AGI).

Reduces energy drain of stonewall by 2.25e per second.

## Best synergy with:

* Impatient
* Nimble

## Changes History:

* As of 4.12 update, the OV SI is replaced with SP SI for Cyborg's NM SI.
Barbaric

Barbaric (BA) is a general SI that instantly enables the Rifle Butt ability without the need to reach Soldier Skills 4, even on MOS that cannot normally use Rifle Butt. As an additional bonus, the damage from Rifle Butt is doubled and the interval of butts is reduced. Note that Rifle Butt still will not affect Massive or Armoured enemy units.

### Unlock Requirements

Based damage of Rifle Butt(20) is doubled(40)

Reduces cool down of Rifle Butt by 0.3s(1.5s to 1.2s)

Not Applicable on Cyborg

## Recommended MOS:

Combat Medic

Enforcer

Commando

## Changes history:

* Increases damage, reduces cooldown of Rifle Butt - Patch 4.4
Due to the new update

Skills can no longer be upgraded, and the new update has broken the game. Many of us want the game fixed, but we also understand that the moderators have lives. The community if it exists anymore since the days of UA2 would love to see the game fixed. We all are understanding, and hope for a quick resolve. None of us want to see this wonderful game go away.
Nimble

Nimble (NI) is a general SI that provides immunity to various movement reduction effects (notably the Licker tongue) and prevents jump injuries from jumping multiple levels of cliffs. Unfortunately, Horrors can still pull players with this SI.

### Unlock Requirements

Allows jumping from any height.

Immunity towards:

* Licker Tongue
* Impaler Tentacles (pull)
* Horror Acid
* Caustic Goo
* Swamp Slow
* Eel/Drake Slow
* Fractured Leg
* Neurotoxic Venom
* Sticky Web

## Recommended MOS:

* Flamethrower
* Enforcer
* Combat Medic

## Changes history:

* Removed neurotoxin venom and fractured leg from nimble - Patch 4.0
First Aid

Adds Trauma Kit into your inventory.

Restores 100 health points to target unit over 10s.

Minimises Movement Speed loss to 2.7 while active (equivalent to Combat Medic's lvl 1 painkillers).

Removes *Moderate Ailments* and *Common Venom* at the end of the trauma kit duration.

Holds 2 charges, it takes 120 seconds to gain a charge.

## Change Notes:

Increased the health regeneration up to 100 hp from 75 and added the minimised move speed loss. - Patch 5.6

Trauma Kit is Invulnerable - Patch 5.0

Introduced patch 4.20
Platoon Leader Sergeant

Platoon Leader Sergeant is a demi-hero unit that comes in a drop-pod right next to the PL. He has a huge amount of utility and comes with his own Aura that can increase the range and CDR of all units within his aura radius.

Unlock Requirements
 Other:
* Requires both Training 4 and Leadership 4

## Common Roles

* Wave Clear
* DPS
* Vision Control

* Changes firemode between burst and semi-auto automatic

* Reveals the target area for 8 seconds

* An invisible camera that reveals the area around it for 5 minutes

* Launches a grenade at the target point, dealing 550 damage

* Throws a smoke grenade that is 4 radius in width & length.
* Slows units inside the smoke grenade by approximately 50%
Infantry 74D Flamethrower

MOS: 74D (CBRN) Role: Flamethrower

 The flamethrowers were reintroduced during the initial outbreaks after their proven effectiveness in combat. The ethics were pushed aside since the afflicted generally do not feel pain.
## Common Roles

* Wave Clear
* Secondary-DPS

## Skills

* Does 350 damage (+30% vs. armored) in a cone in front of the flamethrower
New Undead Assault Chronicles

Welcome to the Official Undead Assault Chronicles Wiki

To those looking for good games please join the UAC Discord and ask around. There are somewhat certified people with the captain role who can lead games and perhaps win a normal nightmare game.

Recent News

GuidesReplaysMod ListDev List
Additional Info
Happy Holidays fellas and have a Merry Christmas! Also congratulations to Joe for joining the UAC Dev team! Expecting big things.
Patch 5.2

> Patch 5.2 - November 28th 2022
>
>

Updated Lobby Formats

Fixed Various Enforcer Bugs/Issues

Fixed Critical Hit Sounds And Some Weapon Actors

Fixed Some More Tooltips

Fixed Crits Decloaking Crysis Suit

Adjusted Ghost Round Sounds

Changed FSS Railgun Hotkey to G

Various LSS Tweaks

Fixed Licker HP Bar Background Being Dark Grey

Fixed CS Field Cam Recon Skills Requirement

Theoretical Fixes For CTD Occurrences

Changed Bio Spec Vitality Link From Healing Bonuses to Hp Regen Based on % Hp Lost (Like Siphon)

Reduced Plasma Grenade and MGL Cooldowns (20s/10s)

Adjusted Charon's Burrowed form armor to what it should be (90)

Reduced ST armor penalty reduction from -0.5 to -0.33

Adjusted Merc Railgun Damage and Attribute Bonuses

Fixed Trauma Kit Invulerability being lost after the item is dropped

Suppression Barrage has scaling charge cooldown and increased energy costs, but now hits air

Various LSS Tweaks and Tooltips:

* Supply Drop Formula Adjusted, see tooltip
* Various Tooltip Adjustments
* Fixed Solar Focusing being unlinked in command card
* OS: Blast DMG 450 -> 650 (in-line with Frag Changes)
* OS: EMP Duration Increased 10s -> 20s
* OS: EMP Energy Cost 15 -> 10
* OS: Incendiary DMG 17.5 -> 20
* OS: Incendiary Periods 120 -> 135
* OS: Irradiate DMG 200 -> 300
* OS: Irradiate is no longer non lethal
* Fixed an issue causing shock troopers to not crit (mini marks)
* Shock Trooper bpen should be in-line with plasma users now

Krypton decal is available for unlock by completing solo boss mode

###### November 29th 2022 Hotfix:

VT unlock requirements changed from Obsidian Camo (NM win with 0 hits) to: Have 80 wins and 15 unique NM SIs
Born To Lead

Born To Lead (BL) is a general SI that grants your character an aura that boosts outgoing damage and reduces incoming damage for all allied units within 18 range. Note that this will not stack with other instances of BL or the equivalent component from the Inspirational SI.

### Unlock Requirements

+5% Ranged/Explosive Damage

+5% Attack Speed

## Recommended MOS:

* Platoon Leader
* Combat Medic
Blood in Blood Out

+1 Charge to First Aid Skill (For both Blood Transfusion and Nano-Injection).

* Reduces cooldown of Blood Transfusion by 2s
* Increases healing power of Nano-Injection (from 100 to 150)
* Doubles healing power of Improved Nano-Injection (from 150 to 300)

## Best synergy with:

-Most SIs synergize well with BO, particularly energy SI's
Nano Boost

A phenomenal leap forward in kinesthetic muscular enhancement technology, short-ranged aerosolized nanites are released into nearby subjects resulting in an acute, dramatic increase in relative strength, agility, and endurance. While there are no known side effects, prolonged and repeated exposure is not recommended.
Decals

Similar to camouflage patterns, decals are unlockable cosmetics that allow you to modify the appearance of your character ingame. There are currently 47 decals in the selection menu, of which several are still not obtainable. The unlock requirements of the currently available decals are listed below.

## Bear Claw

Win PMC campaign with all missions completed ( *including* the medivac bonus mission, and Juggernaut)

## Cavalry Sabers

Beat Nightmare epilogue as a Cavalry Scout

## Combat Medic

Get 40 career revives as a Combat Medic (can also be proxy unlocked via shock paddles)

## Dare to Win

Beat Hard with Tier 3 Modifier and all players picking random MOS (requires 12 players, no AI)

## Dark Sky

Beat Insane mode with 100% mission completion while helping Dark Sky

## T1 Hunter

Have 50+ Tier 1 Kills in Hard campaign or above

## Grand Master

Gains 1million experiences in any rankset

## Earth

Beat PMC Survival with T2 Modifiers and Without Activating any ISR Towers
CE Sentry Gun

## M1 MMG Sentry Gun

Automatically defends positions with high firepower. Requires ammunition resupply. M2 Sentry Guns can handle more types of automated weapons.

MMG is a basic tiered sentry gun that has weak damage but higher attack speed. It's useful in some cases, but in many others it's not.

## Default Weapon Stats

### Clip Size

400

The Flamethrower Sentry Gun is much more versatile because of it's unusually high DPS. Against T3 units it excels as the best among the other M1 Sentry Gun choices. However it can not hit air units which isn't that much of a big deal. If used vs. T1s then it needs to be specific on what it's against. If you have cades around or something to tank then the flamer turrets can dish out quite a bit of damage before dying or possibly killing the target before dying.

## Default Weapon Stats

### Clip Size

400

The .50 Cal Sentry Gun is practically the better version of the MMG Sentry Gun. If you can then I highly recommend getting the .50 Cal Sentry Gun because it is extremely versatile. It has a good enough range, great damage especially against armored targets, and fast attack speed. It is the best sentry gun you could ever wish for from an M1 Sentry.
Classes

Military Occupational Specialties (MOS) are the types of soldiers that players are able to play as in *UAC*, and are the equivalent of classes in other games. There are currently 22 MOS available to choose from, including 4 special MOS with unique unlock requirements: Mech Operator, Mercenary, JTAC, and Lunar Support Specialist.

## MOS's

RiflemanCombat MedicAutomatic RiflemanFlamethrowerEnforcerCavalry ScoutSquad Designated MarksmanJavelin GunnerPlatoon LeaderCombat EngineerCyborgGhostFire Support SpecialistCommandoEnergy Weapon SpecialistSpecterHeavy GunnerMech OperatorMercenaryJoint Terminal Attack Controller
Breaching Shell

Fires a specialized breaching shell that drills into the target before exploding. Has a safety feature that ensures the explosion is always facing away from the user. Explosion will occur either when the drilling completes or the target dies. Deals 3000 - 3200 damage to the primary target in a cone, away from the Enforcer. While also dealing +50% more damage to massive targets.
Invasion Shop

# List of Items in the Invasion Credit Shop

### General

* Lift Boots - $600
* Kinetic Integrator - $600
* DU Rounds - $400
* Projectile Accelerator - $300
* Aim Assistant - $300
* Gas Compressor - $500
* Plasma Inducer - $500
* MK 79 Sentry Gun - $300
* Ground Flare (3) - $100
* Ammo Case (4) - $40
* Quik Clot (2) - $60
* Energy Cell (2) - $100
* Plasma Mine - $30
* C4 Explosive Device - $60
* Muscle Relaxant - $500

### Weapons

#### Assault Rifles

* HK42 - $200
* SOF-AR - $1000
* ATLAS-X50 - $1000

#### Machine Guns

* M41 Saw - $200
* M241 MMG - $200
* M135 - $1000

#### Plasma Rifles

* PR34-E - $200
* IPR-2 - $200
* PR42-C - $1000

#### Shotguns

* ISS-7 -$200
* AA-12 - $1000
* M1014 - $1000

#### DMRs

* IDMR-2 - $200
* M92 Torrent - $1000
* XR-900 - $1000

#### Flamethrowers

* M79 Flamethrower - $200
* Inferno - $1000

### Armour

* OPA - $600
* Shield Generator - $500
* Bio Suit - $350

### Units

* Mini CE - $300
* Mini SDM - $275
* Mini AR - $275
* Mini Jav - $100
* M-ATV - 1300
* M2A4 Bradley IFV - $1500 (Cap of 2)

### Miscellaneous

* Stats Upgrade - $300 (Cap of 10)
* Infestation Cap Upgrade - $300 (Cap to 100 IL)
* Shock Paddles - $300
Patch 5.8

> Patch 5.8 - July 27th 2023
>
>

* Adjusted situations where Ammo Cases were replaced with an incorrect amount of Magazines
* Added -h to hyper BM
* Adjusted RA exterior hill terrain
* Adjusted Siege item drop area slightly
* Lucky SI buff is now visible
* Charon's Blazing Rain ability now will kill targets at very low HP
* Charon is now undetectable and takes no damage while burrowed
* Further adjusted PMC flare parameters

### MOS

* Reduced Focus Fire cooldown by 50%
* Suppressive Fire now correctly gives its crit multiplier bonus
* Ion Cannon no longer inherits damage bonuses from WK, PI, or plasma weapons
* Increased Incendiary Round DPS to 300 from 240
* Sentries with a Mounted Railgun and IS Bots equipped with a Falconet prioritize attacking massive units in range
* Merc's EM25R now prioritizes attacking massive units in range
* Suppression Barrage energy cost reduced from 80/72.5/65/57.5/50 to 65/60/60/55/50, charge cooldown reduced from 70/70/60/60/50 to 65/60/60/55/50
* Rocket Run's rockets per cluster increased from 4 to 6, energy cost reduced from 65 to 55, cooldown reduced from 45 to 40
* Dispersion now has a visible buff to indicate when it is turned on
* CA now reduces Strafe cooldowns by 5s

#### Specter

* Hollow Point and Armor Penetrating snipes now have a target limit
	+ HP: 10 Main Targets, 20 Splash Targets
	+ AP: 1 Main Target, 2 Splash Targets
	+ Each level of Munition Upgrades increases the Splash Targets by 5 for HP and 1 for AP

* AP snipes now prioritize dealing damage to massive units in their splash area
* HP snipe splash angle increased from 60 to 90
* Standard snipe radius increased from 0.2 to 0.3
* Munition Upgrades HP snipe splash radius bonus increased from 0.5 to 0.75 per level
* Munition Upgrades standard snipe radius bonus increased from 0.2 to 0.3 per level
* Munition Upgrades standard SMG armor penalty reduction increased from 0.25 to 0.5 per level
* Reduced HP SMG armor penalty from 3 to 2
* Round switching base duration decreased from 5s to 2.5s
* Holograms now die independently
Game Moderator list

Reach out to the moderator for in game problems on discord. You can find the discord link in the top bar.

Active Moderator currently:

* mstachife
* Slipt
* MasterWee
* Brittany
* Sharkbait
* Chaotica
* Frostbyte

* List is not exhaustive

Former:

* Temperplex

* LENA
* Veloren
* Eclipsed
* RICe
* PaSuKi
* Rick
* Thingy
* Tron
* NineTailFox
* eXio
* HatedReaper
* Skylance

Updated for after patch 4.0, previous mods information are not privy to the wiki team. We however appreciate and remain grateful to past members, if you know of previous members, you can inform the wiki mods/admin for addition.
Finesse

Grants Buff Stacks.

+0.5% Damage dealt(All Types)

+0.34% Cool Down reduction

+0.008 Energy Regen/S.

Requires 60s to gain 1 stacks.

Max of 30 Stacks can be obtained.

(15% dmg, 10.2% CD reduction, 0.24 more energy regen at max stack)

Lose 15 Stacks on death.

Players start with 0 initial stacks(At the time of SI confirmation).

\*Does not affect FSS - Call for Fire skill.
Patch 4.5

Cav scout changes open to public testing

Charge changes

* Lacerti has .5s longer windup
* Charge ranges reduced to 15 for Lacertis and 30 for Arachs
* Charge radius reduced by 4
* Charge no longer tracks you, allowing you to dodge them (if you're good)

Zombie jump cooldown increased to 8 seconds

Merc python buffed slightly

ER, AT, and PM are now unlockable

Adjusted unit scales, minimap icons

Ignis and Vesania are now biological General

PMC nerf

AP rounds now give flat 18% bonus ranged damage

Added role descriptors to MOS selection buttons

Kestrel damage reduction per point of armor reduced from 1 to .4

Solar Focusing damage decreased overall

Fixed Lickers not licking heroes

Fixed AR suppressive giving you the ability to ignore burst

Fixed Merc python/railgun autoreload issues

Fixed command card/hotkey issues

Fixed Convoy movement on exiting town fixed (for campaign)

Fixed issues with flamethrower encumbrance

Fixed RA Cyborgs not firing

Fixed Wraiths spawn camping bodies

Fixed Infernus projectiles - they will now always hit if you do not leave its range

Fixed Magnus fungal growth targetting

Other bugfixes and changes

## MINOR PATCH 4.6

Fixed some bugs due to 4.5

Fixed ER revive count
Emergency Response

Emergency Response (ER) is the special SI for the Combat Medic. It replaces the regular revive with a variant that takes 3 seconds less to cast, but the revivee must wait an additional 3 seconds after casting to revive. The revivee is also granted a temporary shield. **This SI is unlocked by winning Boss Mode with the Rifle, Banana, and Extreme Weather (random) modifiers as the Combat Medic.**

Replaces revive with Defibrillator.

+1 Revive charges at Max Revive skill level.

Doubles healing aura effect (0.5 to 1.0)

Revivee gets temporary shield after revived.

ER-Revive Cool down changed to 90/80/140

ER-Revive Energy cost changed to 180/120/100

## Best synergy with:

* Energetic
* Synthesizer
* Intellectual

## Changes history:

* ER Cooldown and energy cost increased - patch 4.14
* ER unlock requirements changes - patch 4.7

* ER will properly track revive count - Patch 4.6

* Introduced patch 4.5
* Removed AW SI gain for combat medic @ bm rifle mod
Lam

"*Reading back at my message, I would like to clarify something. When I asked "why tf is sonic the hedgehog so hard", I was referring to the video game, not the character.*"

― Lam, to his friends after an incident.

Lam is from England and he likes Ken from Street Fighter and he likes badminton and he like video games and he likes VR and he likes Smash Bros and he likes sign language and he likes Jigglypuff and he likes Content with Blackjack and Hookers and he likes England and he likes pizza and he likes Man With A Mission and he likes Erased and he likes Paddy and the Rats and he likes Pogtonium and he likes braille and he likes French and he likes English and he likes Pakistan and he likes Animal Crossing and he likes Phoenix Wright and he likes bus rides and he likes Danganronpa and he likes rock music and he likes Kingdom Hearts 1 and he likes Sonic the Hedgehog and he likes Saiki K. and he likes skittles and he likes combo trials and he likes A Quiet Place and he likes lettuce and he likes chili sauce and he likes burgers and he likes liking things and he likes slamming babies into other babies and he likes writing overly complicating answers to very simple questions and he likes the colour turquoise despite being colour-blind and he likes beards and he likes girls sometimes and he likes maths and he likes computers and he likes card games and he likes money and he likes Discord and he likes Alpharad and he likes the CPUCS and he likes the Binding of Isaac: Rebirth and he likes Slay the Spire and he likes The Witcher 3: Wild Hunt and he likes his family and he likes rap and he likes Mario and he likes Lucina and he likes Python and he likes joycons and he likes far frens and he likes food and he likes minorities and he likes majorities and he likes cheese and he likes glasses and he likes Reddit and he likes Twitter and he likes Steam and he likes Portal and he likes Portal 2 and he likes sweets and he likes Birmingham and he likes shopping and he likes his friends and he likes sleeping.

## Trivia

* Lam spent 2 hours on a single Street Fighter V combo trial. By the end of it, his hands hurt and he cried.
* Lam is currently on a quest to complete every single Sonic game.
Loadout

Loadout (LO) is the nightmare SI for the Combat Engineer. It is unlocked by playing as the Combat Engineer in a nightmare campaign and finishing the epilogue.

Grants 3 charges of M2 turret.

Enables M2 Sentry Turret:

Enables Anti-Air Turret
 Abilites

Enables MGL Turret
 Range
 Abilities

Enables Railgun Turret
Mechanical 1350 - 1650
 Range
 Abilities

Enables MMG Turret
Light 49.5 - 65
Mechanical 30.4 - 40
Heroic 15.2 - 20
 Abilites

Enables Flamethrower

Enables 50 Cal

## Best synergy with:

* Battle Buddy
* Energetic
Patch 4.7

Patch 4.7

Cav Scout rework has been released

Specter rework has been released

Campaign missions tweaked to be harder and faster

LLDR and Strafe Designator are now disabled

Two new zombies released: Blood Hunter and Sasquatch

QT reload time bonus increased to 40%, up from 30%

HE increases weapon rage by 3, up from 2

Lucky buffed to have a faster period and greater chance

Heavy Gunner now has +10 base heat capacity

Heavy Gunner weapon speeds slightly increased

Heavy gunner movespeed decrease by 0.01

FSS's nuke now has a calldown announcement

Enforcer's Shield Bash now deals melee damage, instead of spell damage

Commando now gets Concussive Shells at SS2, replacing Venom Shells

MO Light Walker no longer gets jump injuries

MO FT has slightly reduced exp required per level

Ghost's Incendiary Rounds properly affect Magnus again

Ghost's Plasma Grenade tree buffed

Rifleman's non-GR grenade trees buffed

Frag Grenade item use speed doubled

Many T1 cliff walkers can now be grenaded

Swarmers now have a ranged attack

Stalker charge charge up time halved

Jump Injury has been reworked

AW/ER unlock has been changed to BM +rifle +random weather +banana

Existing AW/ER unlocks will remain

Certain unintentional unpathable regions fixed

Item icon changes

Tooltip fixes

Hotkey fixes