Architects

**The Architects** is the name given by the databank to a species of advanced synthetic beings composed of organic and mechanical parts, incorporating design elements from over twenty DNA sources. They live on energy and have bodies marked by lights that vary from one individual to another, which can change according to their functions, mental processes, or general state.

## Characteristics

In their basic form, the Architects have nude humanoid bodies of white tissue, with some sections colored in gray or blue. The waist is narrow and elongated. The shoulders are very broad, creating a V-shaped upper back. The neck is long and the body is slender, in addition to that, they show clearly defined musculature. The human-like outer skin is made up of a synthetic fluid that covers the body; the hair of these is generated in a similar way. In general, both genders have facial markings, especially in the eye area, some have two sharp edges or a thicker underline similar to an outline, but each individual has different markings that change color according to this or the gradient.

The Architects are bipedal beings roughly 50% larger than the average human, putting them at around 10 feet tall (3 meters) by current figures.

The Architects sometimes have a less humanoid appearance due to Cyberware modifications to their bodies for simple tech upgrades, combat enhancements, and even fashion. The humanoid forms and outer skins are designed to fit a variety of genders, ethnicities, and races. They may have a variety of skin tones, hairstyles, and eye colors, such as having different colors or patterns on the sclera, pupil, or iris. Some have special features, such as logos on their pupils or symbols and markings on their skin. Common architects, unlike humans, have sharp claws; which is another special feature.

> ***Cyberware: Cyberware is any cybernetic technology permanently installed on the body for the purpose of enhancing functionality or appearance, especially technology that interfaces with the central nervous system. All Cyberware is artificial. Biological enhancements are considered a separate category, collectively referred to as Bioware.***
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Due to their functioning, these beings are capable of producing light, possibly from internal energy. In the dark, whether during a Festival or some social events, the architect's eyes and circuits will glow brightly, illuminating the area immediately around them. This shine disappears completely when being in open places during the day. Other architects remain obscure, which helps to differentiate them. However, all architects emit a very faint glow during a Festival or at night, which is only seen on the ground around them. It is also very noticeable under their hair, which shows many small rainbow dots slightly in sunlight and bright in total darkness.

Architects can have several colors, going so far as to create bicolor and even tricolor circuit patterns, large primary circuits of one color and smaller complementary circuits of another color. Additionally, the colors of the LEDs on some vehicles and customizable weapons depend on the color of the wielder, although certain vehicles have other factors that determine this.

Despite the immense variety, the neo-military and elite members are not usually shown in multiple aspects. Skin tones are usually completely achromatic or monochromatic, including eyes, markings, and teeth. They wear uniforms or a standard set of clothing, which have a general theme of having a black color with mainly white LED circuitry. They also wear tight black clothing that exposes their midriffs, black boots, metal plates, and belts. All architects in the military wear armor, many of them retain cybernetic implants and wear visors or goggles that cover their eyes while their hair is usually hidden by their helmets.

Some architects have an electronic or distorted voice. This is either because they have a voice-altering mask or naturally in other cases it is the result of internal damage. However, in times of extreme power shortage or error, all malfunctioning architects would stop using humanistic tones and emit a more machine-like tone of voice in order to save power.

Outfits have been radically modified, with helmets changed from a small selection of standard designs to a wide range of different styles that can appear or disappear as needed. The armor has been changed to black with illuminated joints to help distinguish one architect from another, although several of these army individuals have been seen clad in white. This includes a light blue neon armband and triangle on the front and back, and the ID number.

Neomilitarism adds a layer of deadly elegance and corporate, militaristic fashion to the stylistic mix of its predecessors. It is found mainly in the wealthier parts of the city, especially in the corporate areas and business districts. This style is where products should be strong, functional, and high-quality rather than flashy. The hallmarks of neomilitarism are its cool and menacing elegance and formality, highlighted by the visible presence of militaristic accents.

Historically, this has its roots in the crisis that followed the Corporate Wars in the Human Era. The devastation that followed that conflict hit everyone hard, including corporations and governments. Once the dust settled and countries began more or less successful attempts to restore their authority, megacorporations saw an opportunity to carve out empires of their own. They jumped into the fray and emerged with a bigger piece of pie than ever before. Thus began a new era, marked by the elite, a style that came to symbolize recovery and redoubled corporate dominance. Masterfully crafted and beautifully styled corporate tanks in sports car clothing, Neo vehicles value practicality and safety, but don't skimp on style. Full-length LEDs illuminate its grilles, below which lidar and other high-tech sensors are seamlessly integrated. This order-driven system conflicts with the colorful and chaotic style of celebrities, pop stars, moguls, heirs to corporate fortunes, and corporate CEOs—the top one percent of the richest and most influential citizens. from the cities, those who got bored with the achromatic, black colors of their suits and armored vehicles and are now looking for fun.

## Physiology and Technology

Although the Architects manage to share traits with humans in appearance and structure, the hardware in their full forms is a hybrid between biotechnology and cybernetics, making their anatomy more complex. Internally they contain biocomponents, synthetic organs that roughly mirror human organ systems, and a heart pump that circulates energy and electronic information throughout the body.

Architects' brains and central nervous systems are highly advanced. They possess a large and highly developed prefrontal cortex, the region of which is associated with higher cognition. They are intelligent, capable of episodic memory, have flexible facial expressions, self-awareness, and a theory of mind. They are capable of introspection, private thought, imagination, will, and the formation of profound views of existence. This has allowed great technological advances and the development of complex tools possible through reason and the transmission of knowledge.

These increased factors give them the processing power to work and interact at an equal or higher level. For example, Alt's brain is capable of performing "several trillion trillion operations per second", just as others have prodigious perception and mental processing abilities, allowing them to analyze scenes in their minds based on their analysis and to learn abstract concepts. Due to their advanced eye scanning system, they can tell the exact model and serial number of any individual. Others have different abilities, but most of them are capable of recognizing people and objects with a speed not much slower than human reaction time.

Those trained in combat, security, and law enforcement have proven to be more adept at fighting and exhibit tactical thinking, as well as being more resilient than other members of their species. It seems that a portion of the architects were part of the military at a young age during the times of repression as revealed by the Spider Murphy documents, where he began elementary training at the age of 6 and designed weapons when he was 10 before deserting and engage in nanotechnology.

> ***Nanotechnology: Nanites are a fairly diverse class of microscopic machines, often smaller than individual human cells. Most use body heat or chemicals to get the energy they need to function. Nanos can be used to improve existing systems, build interfaces between organic components and technology, or replace functions.***
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> Sexuality has also been confirmed in these individuals; however, it is unknown if they can reproduce sexually with each other. The architects' species has low sexual dimorphism at the anatomical level regardless of the individual's genitalia, tending more towards sexual monomorphism, with adult males and females being equally heavy and tall in most cases. In general, these features of the bodies look:
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> * Male: The average male has a mass of around 210 kg, tends to look athletic, with broad shoulders and slim hips. Heavy skull and bone structure accompanied by marked muscular strength. The average height of the male architect is 2.75 or even 3 meters, being able to reach more.
> * Female: The average female may only weigh 200 kg due to her lighter build, she has an athletic figure, hips wider than her waist, and shoulders to match. Dense bone structure and muscle strength. The average height of the female architect is around 2.75 or even 3 meters just like the male.
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> In other cases, the architect may present intermediate physical features of the masculine and feminine type, sharing characteristics of both. This makes androgyny common in members of this species, often making it difficult to discern a person's biological sex with the naked eye due to this mixing.
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> As an additional fact, regardless of gender, Architects appear to have no body hair, with the exception of eyelashes and hair.
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## Anatomical structure and mechanisms

The DNA markers indicate a complex mixture synthesized from more than twenty different sources. An Architect's tissue incorporates advanced biocomposites and a broad body mass, resulting in unique mechanical properties:

* Compression: Extremely high compressive strength protects against external forces and may indicate adaptation to extreme environments.
* Impact: High resistance to damage from high energy impacts.
* Elasticity: The low modulus of elasticity allows the fabric to adapt and stretch in response to the locomotion of the body.

The external feedback biocomponent is visible on the skin, commonly as markings on the skin. Luminescent markings throughout the body seem to follow the path of the circulatory or nervous system helping to identify and display your state of mind in a loop. It lights up and changes color in different colors depending on said mental processes and the general state of the body.

Because of this, architects have a set of skin components that interact with light. This tissue is intertwined with channels of light energy, fed by the heart within the individual. Color pigments expand and contract in milliseconds to produce colors and patterns that you can use in an amazing variety. This reaction lifts the electrons in the molecules of an organic compound to a higher energy orbit. As it decays to its original state, the electrons emit photons of visible light. It is a highly efficient reaction since it converts almost all the energy into light. In addition to providing camouflage with their background, some can cast light downward to hide their shadows from any enemies that might be lurking in combat. Luminescence can also be used to define groups, so it also works as an identifier.

A steady light indicates a stable level of activity, while blinking indicates rapid or unbalanced activity. The architects change color immediately upon changing condition, but it is rarely seen to change gradually along the glowing circuit. For elite neomilitaries, the color changes between white, yellow, and red, representing a generalized scale from good to bad: white signifies stable and good condition. Yellow is more activity or tension. Red signifies critical levels of stress, imbalance, and system discomfort. In other architects their emotions are also reflected in colour, red is anger/aggression, pink is calm/happy and yellow/orange is euphoria. Among these colors, there is a shade of emotions to all the other colors, and it is up to you to think about their meanings.

This process is remarkably similar to bioluminescence, a mechanism in which living organisms produce light, resulting in a biochemical reaction that is commonly mediated by an enzyme called luciferase. It is a widespread phenomenon at all biological levels of life on earth and we can observe it in organisms such as fireflies, in some fungi and bacteria, but mainly in marine species. More research is required to determine if there is any kind of genetic connection to the Architects.

As mentioned above, colors can indicate physical condition, but some contradictions arise between different situations. For example, in the Great War, some emotionless functional architects in the junkyard have red lighting and are missing several important biocomponents. Those experiencing extreme power shortages may have a warning signal in their eyes and present with incomplete red illumination, which shrinks until turned off.

The one exception is the group of test subjects in the research labs, which have been experimented on and mutilated, but display a white light just like the Persecutors.

In addition to these mechanisms exposed above, other important factors would undoubtedly be the presence of dense bones in the skull and vertebrae in the musculoskeletal system (which includes ligaments, tendons, cartilage, synovial bags and articulation mechanisms in general) to protect the system. highly strung. It is estimated that the skeletal material would score a ten on the Mohs test for material hardness. It is highly resistant to tearing due to its impact force, accompanied by puncture-resistant connective tissue, indicating thick skin. Said tissue supports, protects and structures other tissues and biocomponents of the body. Connective tissue helps move nutrients and other substances between tissues and organs, as well as repair damage.

The thick skin of these beings acts as a protective barrier that isolates the organism from the environment that surrounds it, protecting it and helping to maintain its structures intact, it also functions as a communication system with the environment and is one of the main sensory organs, it contains nerve endings They act as receptors for touch, pressure, pain, and temperature.

Now, when asked, can an architect feel pain? Yes they can. Although they can shut down the pain receptor interface in the face of a critical injury during an attack, they would still be in shock. Affected tissues, such as torn muscles, could not flex very well and could eventually immobilize entire limbs, and while they are certainly large beings, architects could be stunned: going into shock, they can turn off their receptors. from pain and these few internal organs that they still have would be well protected against a concussion. But even so, there are many nerves and muscles that may require urgent medical attention.

## Nucliulium Energy

Nucliulium is a white liquid often contained in cylindrical containers of synthetic glass; these containers are intended to be inserted into domed reactors for later use. It is a high-capacity clean energy source that circulates electrical energy and information throughout the architect's body and biocomponents. It can be synthesized with rare minerals mined. The metaphysical nature of this energy defies previous laws of physics in other forms of plasma. While plasma itself is a gas superheated to the point of releasing electrons that become ionized, this energy would be stable at higher temperatures than previously thought possible and can energize objects it comes into contact with.

The energy was first discovered by CyberCore in the Human Era during a geological survey of an area of the Arctic, in a small gorge during an accident involving the deaths of three biologist technicians. It was first thought to be a mere cloud of ionized gas, but later experiments showed that it was a unique plasma capable of self-sustaining and absorbing large amounts of heat. With the production of small battery packs capable of powering building blocks for months, Nuclilium power was quickly embraced by the scientific community, including the Global Science Council. Within a year, CyberCore established an outpost for mining Nuclilium plasma and subjected it to the Fermionic Transfer Pattern, producing Nuclilium Energy.

The Nucliulium usually powers entire cities, also certain Biotechnica devices and vehicles. While its power is undisputed, it is toxic to humans and highly volatile, with prolonged exposure causing life-threatening complications such as bone marrow breakdown, anemia, and can damage the immune system by changing antibody levels and loss of white blood cells.

Exposure and consumption of the substance in humans will lead to:

* Drowsiness
* Dizziness
* Fast/irregular heartbeat
* Tremors
* Confusion
* Unconsciousness
* Vomiting
* Stomach irritation
* Death

Nuclilium has proven to be highly reactive to electricity, explodes widely with only a small impact or spark, and is unstable enough to bring down facilities and possess massive amounts of energy equivalent to a small nuclear detonation. The Nuclilium circulates in the architect's body via a heart pump similar to blood in a human circulatory system; the pump is regulated by another biocompound, the cardiac pump regulator. The fluid then carries energy and information to the biocomponents, their organs. This system is vital for architects to function. Similar to human blood, blood loss or lack of circulation impairs functions and biocomponents, to the point of causing unemployment or making the person feel ill. An injured or shut down individual can be temporarily repaired or revived by repairing or replacing the damaged parts responsible for the loss of circulatory function. If the leak persists despite temporary repairs, the individual will deteriorate further until death.

Some models are based on unconventional quantum mechanics, which propose extensions or modifications of standard quantum mechanics that allow direct manipulation of quantum states. Approaches based on quantum gravity, and quantum chaos. Nuclilium energy seems to have mysterious properties. One possibility is that it is a form of dark energy or quintessence, a theoretical form of energy that we don't yet fully understand.

The proposed dark energy would act as a repulsive force causing the universe to expand at an ever faster rate. Human-Age astronomers deduced the existence of dark energy by observing that distant galaxies are receding from us at ever-increasing speeds, suggesting that the expansion of the universe is accelerating. However, known physical laws cannot explain this acceleration of the expansion of the universe. Therefore, the scientists of that time proposed the existence of this unknown "dark energy" that would act as a driving force. Dark energy supposedly makes up about 70% of the energy and matter in the universe. Its true nature remained one of the greatest mysteries of cosmology and physics until the end of the Human Era.

The Architects have been able to model dark energy mathematically on many occasions, having a deep understanding of it and the forces that surround them. It is well known within CyberCore that Argent energy displays metaphysical properties that cannot be explained through quantum theory, leading to a new field of study. Containment devices such as Nuclilium cells and Nuclilium accumulators can be used to store large amounts of energized plasma in a compressed form. Most of these restraint devices are subject to rupture, sometimes spontaneously.

Weapons made with Nuclilium energy fire concentrated streams of highly heated and charged ionized plasma. These weapons are effective against conventional armor and living organisms due to their ability to melt, cut, and burn. Silver energy cubes are a crystalline piece of technology created by the Architects. They can contain massive amounts of energy equivalent to a "small nuclear detonation" in a steady state. It is used to power certain devices, such as teleporters, which will only work once the cube has been inserted. They can be used to make tablets, as well as powerful ion batteries and ion power cells. Some refer to Nuclilium energy as argentum in their laboratory writings. It derives from the Latin, which again means silver, possibly the white shine that produces energy.

   With the construction of the Nuclilium Power Tower carefully regulated by Dr. Taeyeon, the Tower is illuminated from within with dim blue lights that flicker in an almost hypnotic pattern. Wireless magnetic elevators go up and down inside, transporting scientists, technicians and visitors. The Tower's base extends several stories underground, housing experimental reactors with ion cubes, laboratories, and control rooms that monitor the constant flow of energy. The structure seems to float above the city, full of promise of the future, a symbol of the technology that allowed us to break the limits to reach new horizons of unlimited possibilities.

## What are biocomponents?

The organs of the Architects are a network of internal modules composed of biocomposite and cybernetic material, containing a variety of subsystems.

Some of these organs perform important functions, such as maintaining the heartbeat or temperature. Missing or critically damaged vital biocomponents cause shutdown or death. Bio components are usually colored blue or otherwise, but damaged components may glow red in case of damage.

A particularly complex centerpiece in these biological/technological hybrids, the heart is divided into four chambers: the upper left and right atria and the lower left and right ventricles. Usually, the right atrium and ventricle are known together as the right heart and their left counterparts as the left heart. Covered by a membrane, it moves blood and nutrients throughout the body through the circulatory system to nourish and maintain aspects of the body, while also serving as the primary energy source for the cybernetic neurological system. Sensory information is processed and filtered in a dense network of incredible computational power: the "brain" of the architect. This organ connected to the central nervous system is part of the control center of the whole body. Being responsible for thought, memory, emotions, speech and language.

No respiratory or digestive systems appear to be present, suggesting a life that is powered entirely by sustained energy, and a body that can survive in environments that are otherwise extremely hostile to most life forms.

Despite its intricate design, the insistence on incorporating biological components exposes the architects' bodies to the possibility of disease.

Biocomponents must be stored and transported under stable thermal conditions and in a suitable environment. Even momentary exposure to temperatures that fall outside of the recommended range could cause permanent damage to the technology. Currently it is recommended to store each part in isothermal containers certified by the Biotechnica laboratory to guarantee a stable storage temperature between 2 and 8 degrees Celsius.

Each type of biocomponent is produced and available in various models, named by a three-digit name, sometimes plus a letter. Each of these numbered parts is compatible with different models and incompatible with others. An architect's bio-components can be exchanged for other model-compatible bio-component parts. At least some biocomponents are swapped out as easily as unplugging the old one and plugging in the new part, which immediately resumes its function.

The official means of investigating the biocomponents are carried out in a room similar to operating rooms by doctors.

On the back of the neck, visible as a dark spot on skinless architects, is a port that allows the individual to be connected via a cable. They are inputs to interface sockets, usually installed in the spine or skull, they connect to the main nerve trunks and interact with the neural processor to send and receive signals.

The plug can be used to insert information or connect to many types of machines, it also makes them capable of transferring consciousness through multiple bodies without any negative effects. The architects do not consider the body as a totally vital aspect of their existence, since they can preserve their mind and their memories. However, they prefer a physical, partly biological body, since the interaction of their mind with the various systems of the body produces unique perspectives and perceptions. They liken losing your physical form to a "factory reset."

Interface plugs are quite common; a good number of factory and construction workers are “snailed” directly into their machines. Interface sockets are critical for people like Netrunners (who must have them to gain speed and ability to run the Net).

> ***Netrunners: Netrunners are expert hackers, but with a security system interface cybernetically implanted into their body. Using your brain interface implants, surf the internet for systems to hack and information to sell. A netrunner knows the ins and outs of computer systems, programming languages, how to write or modify a killer virus. Cutlery in hand, they are as dangerous as a heavily armed corporate soldier. Many netrunners are free agents working only for themselves, but some have signed their own pacts with megacorporations and work to keep corporate data strongholds solid and impenetrable.***
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Architects are able, wirelessly and tactilely, to interact with technology, communications systems, and other members of their own species. They can make phone calls directly or place purchase orders online. They can also talk silently wirelessly to each other and can access or share information and memory through touch, but not the Internet.

It is unclear if and how these beings replenish their energy. An architect usually does not get tired. Not the way a human does. His breathing has nothing to do with how long he can run, his muscles don't ache, he doesn't thirst or sweat. There are also no main feedback batteries that have to be replaced every day.

Curiously, it is observed that in daily life within cities, the consumption of both real and synthetic foods, whose manufacture is responsible for supplying a full day of all the main vitamin and mineral compounds, together with a small amount of complete proteins and amino acids, which that makes it probable that these behaviors are for pleasure or in order to satisfy their needs. Other visible characteristics in architects that can support this fact is the ability to have a sleep pattern similar to that of humans, following a period of rest or inactive state that alternates with wakefulness.

They are known to have had an extremely long lifespan, as evidenced by a databank entry mentioning that a ninety-six-year-old architect was considered very young. It is unknown if this lifespan is naturally long or increased, but it is known that as long as they can change themselves into another vessel, they cannot truly die.

Despite the common climate in arctic regions, architects have excellent thermoregulation that allows them to function under such conditions. This environmental adaptation prevents constant exposure to low temperatures and icy environments without any type of protection from hindering activity and eventually cause critical damage to biocomponents. Several purpose-built models are trained and can get upgrades to be tougher or stronger than average; prepared to cross into dangerous environments, including those sent into space for exploration.

These beings are also waterproof and suitable for exploring deep water. With sufficient muscular strength and much greater resistance, they have a clear advantage over humans, being able to propel themselves and stay afloat with ease.

## Development Center Assembly

The Development Center or Kindergarten is a bastion of education with a set of facilities that were built with the purpose of developing and educating infants and adolescents. Architects are manufactured by machines in automated plants and supervised by the Central Core. Removable parts, such as limbs, are assembled on a production line with robotic assembly arms. Amniotic tanks circulate nutrient-rich water at the right temperature through an artificial placenta, a matrix of spongiform blood vessels, and specially designed monitoring electrodes for organic parts. Engineered hormones are used to stimulate rapid growth and ensure proper organ development and muscle tone for an unspecified period of time.

In its initial form, architects are born with naked bodies, the outer skin is formed by a synthetic fluid that covers the body; the hair is similarly generated according to the appearance of the model and then they are dressed. The operator of the Neural Central initializes the infant, verifies the basic cognitive abilities with a pre-established protocol. All non-standard or faulty architects are detected (usually), then disabled and disassembled for analysis. From birth, children will attend educational classes on campus to learn the necessary concepts for the formation of values. They will undergo two daily tests of ability and aptitude in the laboratory and will spend their free time in the rooms with toys and books to entertain themselves, others in the gardens or multiple buildings in the area.

With a great body guaranteed to explore brilliantly, they'll need to learn how to use it over time. This includes things like standing, walking, running, jumping, holding, and how to manipulate things. Sometimes it is common for minors to take a month to learn to hold an egg and not crush it and even avoid crushing a hand when greeting someone.

All of them will learn to cook, sew and do other household chores, and will also be responsible for cleaning supervised by helpers. Each group of them is responsible for some sector. Some of the tasks: cleaning the classroom, corridors, activity room, caring for the garden and also the animal nurseries. All are expected to be discharged and assigned to a plantation based on the results of their developmental tests from infancy to maturity.

> ***Uniform: Youth are required to stay in groups and wear name tags to distinguish one another: wearing a specific mode of dress other than the school uniform includes a neon white armband and full body suits made of synthetic material, accompanied by the identification number. This rule applies to public spaces for safety reasons, the caregivers will be in charge of staying at the busiest intersections, helping and guiding children to cross the streets.***
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The Development Center maintains strict control over undesirable visits on its territory and is the place of residence for care assistants and guardians. The bases of the sector are installed at various points of interest, including stations dedicated to maintenance, greenhouses, research extensions, health centers and the sleeping center, known as the Core Sleep Facility, specialized in compliance with the daily phase. and night, divided by number of capsules and box office numbers.

It seems calm, but officers and armored corporation guards are constantly patrolling, reminding everyone who's really in charge. Everyone has to go through several security checkpoints to enter any building.

### Plantations

Plantations are cities designed with skyscrapers and a set of buildings that are intended for higher level education. The plantations are covered with exterior wall protection panels, have two power lines, a cooling tower with energy reserves, a water purification plant to filter the water, and a residential area for young people. The main tower used to access to and from the city center and educational centers are located in the center of the plantation.

The plantation economy is closely related to the activity of young people and highly supported by the entire university structure, which may include university hospitals and clinics, printing presses, laboratories, business incubators, student lounges, canteens, student unions, societies and academic festivities. In the neomilitary context, a plantation is also a private city built for the members of different advanced combat squads.

## Development

The development of an architect is characterized by the time it takes, which can take approximately a century. Childhood is the longest period where most physical and intellectual growth occurs, supported by the rapid progression of the skeleton and musculature in children with adequate supervision. The successful development of an architect may depend on the conditions in which they find themselves. Given the rarity of this event, it is impossible to calculate those conditions precisely.

On the other hand, the life of relationship with other beings has its origin in childhood itself, with the possibility of defining bonds that can last throughout life. Through relationships with others, children develop their well-being and develop socially and emotionally, this development includes the skills to have satisfying relationships with others, play, communicate, learn, discuss openly and experience emotions. In general terms, training through relationships is crucial for the development of trust, empathy, generosity and awareness of oneself and of others. Relationships are those ways in which you get to know the world and the places where you are. In this context, caregivers are those people who provide the necessary loving context to comfort, protect, motivate and offer elements to face difficult moments.

In different models that explain the construction of personality, emphasis is placed on the importance of complementing the physical and affective experiences of the first months of life and social relationships in later years in childhood. Such is the relevance of these processes that alterations in these phases give rise to disturbances that may be the starting point of mental illnesses of various magnitudes in the future.

Larger differences are generally noted between infants and adult architects in size, shape, composition, and functional development in many structures and systems of the body. The weight gain reflects a significant increase in muscle mass during growth, measuring an average of 1.80 to 1.90 meters and may require the constant protection of their assigned caregivers.

As time progresses, the individual reaches the peak of his physical, psychological and emotional development. They have a complex but full sense of identity, and recognize their place in the world.

### Names

The sense of identity is a complex concept for these beings and it is demonstrated in the absence of a name. Typically, architects are listed in different series. The model number, which is made up of a series of two letters and a three-digit number, is often used as an identifier. The model number can optionally be written with a hyphen between the letters and digits, which does not affect the meaning.

## Society and Culture

The culture of the Architects has been heavily influenced by the ancient human cultures that preceded them throughout their history; As a result, aspects such as fashion, art, and even language are based on Japanese, Korean, American, and other societies. It was implied that these beings adopted a part of their own culture and mannerisms from the cities and towns they took as their own, and the fossils of human civilizations they unearthed.

> ***The residents of Neo-Tokyo are located in Japan, so the clothing and architecture have some of the Japanese customs, such as wearing kimonos, rice as a popular food, and wearing yukata.***
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However, these beings have also demonstrated advanced forms of culture that exist within their society in their own way, such as language, visual arts, music, traditions, and clothing. Music, specifically, seems to be a strong aspect of their culture and it has been hypothesized that they may view music not only as sound, but also as colours, shapes and words with the ability to convey messages. Since music and mathematics are strongly related, they detect patterns in it. Rhythm is mathematical. Harmonies can be mathematical. But the music as a whole is more than that, being possible for them to experience it on some emotional level.

Their customs are rich and full of the enjoyment of various festivals that provide a link to the past, among the characteristic aspects of them are masks, costumes, performing arts and all kinds of lantern shows, including a wide range of artists. in different styles, both traditional and modern.

Out of all appearances, architects are described as skilled with technology and machinery, being able to perfect anything in a short time in order to be efficient, including their own bodies. They have a great interest in the unknown and it is observed that they have a strong sense of respect for their society and the world around them, as well as a thirst for knowledge that keeps them active in research. While they can be cynical about human nature in general, assuming that most humans are inferior and unimaginative or simply doomed to mediocrity. A good part of them seem to be curious about human behavior and maintain a positive position about it.

This deep respect that the architects have for their world is manifested in the numerous sanctuaries they have built, uniquely designed for reflection and escape from the outside world from their perspectives. The architects create an idealized miniature landscape, which is intended to express the harmony that should exist. Not only this, but they also express themselves through messages with the construction of huge structures organized in symmetrical systems of their network. This fact suggests that they are beings of a philosophical nature, with a great understanding of the natural world, since they understand the concepts of life and death and the role they play on their planet as a complex species.

It is mentioned that they tend to accumulate a lot so as not to let anything go to waste, being the case of the Pacifica district of Neo-Tokyo, using ancient artifacts left over from humans from the past era, converting them into current technology to make them more efficient. Deserted Army architects still seem to have an affinity for technology, as Murphy still likes to develop machines as a hobby.

Modern sports are a cultural highlight for many of the young people who participate in events as a means of entertainment and relaxation within the arenas. This motivation for combat is reflected in the leagues and the desire to become a champion of extraordinary qualities, eager to not only know the things around them, but also to face brutal challenges. They could easily be described as loyal, with a good-natured disposition, not at all given to cheating, having joined this type of activity at a young age.

Races and shows can also be seen as a means of recreation and celebration. Traditionally, the culture favors groupthink and not individual ideals, so it's common to see many teams gathering both inside and outside of local stores, socializing and talking to each other. Competition centers, bowling alleys, and karaoke are popular hangout spots for teens.

Although they are often thought of as a working and orderly society under a perfect system with little time for leisure, which on the one hand is true, in reality many seek entertainment wherever they can. A good part of the younger inhabitants, unlike the adults, are described as calm, inattentive and living to have fun, with a competitive nature even in their studies. Music can be heard in every city, most of them hosting modern pop and rock music in venues that range in size from clubs to well-known areas. Bands and pop idols all over the world keep the music industry active. This includes the high trafficking of white-collar corporate members who show paramount loyalty and commitment to the mega-corporation where they work.

There do not seem to be very clear gender roles within the society of architects nor a defined concept of gender, although they do use different pronouns that have no particular reason for doing so beyond arbitrary convenience; however, there are couples who could be considered both heterosexual and homosexual, which reveals that sexual orientation is present in their relationships and is independent of culture and other social influences. This complex vision in turn explains that they are beings capable of experiencing romantic or sexual attraction (or a combination of these) with each other. Research suggests that, in fact, given the lack of such social structures as the gender binary is, architects do not distinguish gender as solely male or female, and are able to experience romantic love for their partners independently of it.

In addition to interpersonal relationships, architects also build ties similar to families, made up of groups of members united by emotional and adoptive ties. Although it is possible that families have nuclear structures, that is, that a couple is responsible for the care of one or more minors, the concept of family, like any social institution, tends to adapt to the context of a society, and in this case, usually relates more to others such as clan, tribe and nation; since the architects tend to act as a collective and the upbringing as well as the education in the Development Centers and their Plantations are carried out in an organized way, divided between different caregivers who are dedicated to supervising and supporting the physical, emotional, social and intellectual development of their assigned children until they are deemed ready for removal.

Even if it is true that architects are born with advanced knowledge, they have not reached mental maturity and are considered almost helpless. They require high levels of care and guidance from keepers over many years, thus having the concept of a human-like infant stage of growth.