Mages

A **mage** is an individual that was born with the innate ability to perform magic and cast spells by harnessing brecophis. The only way to become a mage is to be born as one. A non-mage cannot learn to harness brecophis to cast spells by any means. Non-mages who wish to use magic may only wield magical items crafted by existing mages or discover an artifact that grants them a specific magical power.

## Mage Markings

All natural mages are born with markings. In Uos, where mages thrive and are plentiful, these markings are displayed proudly and are a fundamental part of the Uosian culture. A stark contrast to Ixx where any surviving mages are made to cover up their markings completely, by any means. Mages can have anywhere from one marking to a combination of many different ones.

### **Body Markings**

    **A) Markings on the arms and shoulders** - Markings on the arms or shoulders often indicate that a mage will be adept in a delicate style of magic (i.e. scroll sorcery, sleep sorcery, companion and spirit conjuring)

**B) Markings on the upper chest and legs** - Markings on the upper chest and legs are often a sign of a mage having high innate brecophis but a low level of spell casting power.

**C) Markings on the ribs, abdomen, hips, and neck** - Markings on the ribs, abdomen, hips, and neck indicate that a mage has a high innate brecophis and a high level of spell casting power but are often restricted by fragile bodies and poor health.

**D) Markings on the hands, feet, wrists, and ankles** - Markings on the hands, feet, wrists, and ankles are often a sign of a mage having low innate brecophis but a high level of spell casting power.

### **Face/Head Markings**

    **A) Markings on the scalp** - Markings on the scalp often indicate that a mage will be adept in a defensive style of magic (i.e. counterspells, barrier conjuring, unarming spells)

**B) Markings on or around the eyes** - Markings on or around the eyes are unique to mages who possess sceizal eyes. Sceizal eyes allow a mage to assess brecophis levels of other beings as well as identify when they’re being lied to. Along with markings, visual signs of sceizal eyes can manifest as symbols within the eyes or heterochromia.

**C) Markings on the jaw and chin** - Markings on the jaw and chin render a mage mute, however, these mages are able to read the minds of most other beings.

### **Marking Colours**

Markings come in many colours. The most common colours are grey, green, purple, blue, orange, yellow, and pink. Marking colour has no effect on a mage’s ability unless they are pure white or black.

#### **White Markings**

White markings indicate that a mage is incapable of casting spells that heal, rejuvenate, or summon companions. These mages are capable of raising the dead to do their bidding, however, they must be exact with their words as these creatures will obey in the most literal sense.

#### **Black Markings**

Black markings indicate that a mage is incapable of using movement spells (i.e. teleportation, portal conjuring, phasing through walls, increasing speed) Potions that affect physical attributes are not effective on them. These mages do not require brecophis to cast spells and often possess a very high level of spell casting power.

A mage born with black markings is incredibly rare. Most mages even believe black markings to be a myth. The only documented case of a mage with black markings, aside from deities, was the the first mage. Although there have been several mages born with black markings throughout Eigen's history, they remain undocumented and little is known about them.

## Attire

Mage attire varies heavily and is usually dependent on a mage's nationality.