Culture Emperor

Towns in CivilizationCraft generate **culture**. Once a town has enough culture generated to level up it will claim a new Culture Zone. This zone will provide special benefits to towns. Unlike normal town blocks, culture blocks are **NOT** protected and anybody can build, destroy and open chests in this area. Towns can construct building and wonders which increase the rate at which a town generates culture. Getting Civics and Policies can increase your culture as well.

When you enter a civ's Culture Zone you are notified that you have entered them and anybody in that civ will be notified that you have entered the borders as well. This is to let you know whether an enemy or ally is coming in your direction. Each civilization is given a color to distinguish their cultural borders from others. You can change your civ color by using the /civ set color command.

## Culture Biome Bonuses

Your town gains recourses based on the the Culture Zone it claims. Every type of biome gives different statistics. Before building your city-state or a new town, you can estimate the amount of resources a particular location will give you by using the '/town survey' command. You will also see the results of a survey during the town-name confirmation message that you get when building a town.

The table below indicates which biome types give which bonuses. The bonuses from each chunk are small, because a typical town will have hundreds of culture chunks. The output of particular chunks can be increased by building certain Town Structures, Wonders, Technologies, Civics, Policies or Tile Improvements.

Table is sortable by clicking on headers.

Each biome type has biomes inside of them. So if you have 10 Jungle Edge chunks, 10 Bamboo Jungle chunks and 10 Ice Spike chunks, you will have 10 Frozen chunks and 20 Jungle chunks.

List updated on June 16th, 2020

## Advantages of Culture

There are several advantages towns get from their cultural influence.

* The members of the City-State or Civilization of the town are notified when non-members enter their borders. Depending on their town's diplomatic attitude, the message will be displayed in different colors (e.g. neutrals are white, enemies are red). Getting a Broadcast Tower will also notify which town they have entered.
* Structures such as the Scout Tower will notify the town of the exact coordinates of the intruder, giving town members a distinct advantage in PvP.
* Trade Resources and Strategic Resources can only be claimed inside of a town's culture borders.
* You can only claim your land with the command '/town claim' in your cultural town borders. This is to protect your area from intruders!

## See also

* Founding A City-State
* Happiness
* Hammers

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands