Ricky U. Pickman

## Bio:

**Name:** Ricky U. Pickman (based on ‘Richard U. Pickman’ - a recurring character in Lovecraftian stories) - nicknamed ‘Picky Ricky’, or just ‘Picky’ (and definitely not 'Pickle Rick').

**Appearance:** A 19yr old male human. Always dresses in fancy attire - tuxedos, bowties, bowler hat and the like. He looks like Roy Harper (DC Comics), but with dark green hair instead. Has a tattoo of a bullseye on the palm of each hand.

**Personality:** Very happy-go-lucky, rich playboy type: almost like a JJBA version of Bruce Wayne (yeah, I like DC), he switches to a more grim, serious personality when in a fight. He generally treats everyone with indifference (‘playboy mode’ = will ignore the men, woo the ladies… ‘fight mode’ = will focus on rivalling said rival; try to outdo them at all costs, even if it comically leads to the main baddie/enemy being outright ignored).

**Brief Bio:** From a 32nd century offshoot of the Zeppeli family, he has basic Hamon abilities (nothin’ special; he focuses mainly on his stand - but he can use Hamon to punch with, and imbue inanimate objects with a lot of concentration) that have been passed down his family line for generations - though the specific techniques have been slowly forgotten by time… so just basic Hamon. He lives the life of a spoiled rich brat, with a hobby of private investigator on the side (he’s rich enough that he doesn’t need a job; he turns down payments for solved cases, gaining himself a good-guy reputation - though it’s not entirely true of him). One day, he witnesses his current girlfriend/one-night-stand commit suicide in the street. He decides to investigate the cause...

## **Stand:**

Who Let The Dogs Out (Baha Men reference), localized name = I Inquire As To The Location Of The Dogs.

**Stand Parameters:** Power B, Speed A, Range S, Durability C, Precision S, Potential C.

**Stand Appearance:** A skeletal humanoid stand with canine characteristics (like Anubis, but more alien-like); it has greyish-pink skin with dingey blue stripes. Glowing green smoke billows from small chimney-like pipes protruding from its ribs (3 pipes in a row on either side). Its eyes are neon green with cross-like pupils. It has two legs, a short skinny tail, and four arms.

Act 1: It’s the size of a bulldog. The pipes on its sides are just a little more than just holes. Body looks child-like (like reverb Act 3). Act 2: It’s the size of a german shepherd. Has more human-like characteristics than canine. The pipes are extended. Body is built more like a teenager. Act 3: It’s bigger; has the appearance of a buff male adult with a dog’s head. It looks like the dog-counterpart to Killer Queen; it wears similar gloves to Killer Queen, as well as dark green viking skirt armour. All three Acts have an emotionless dog face.

**Stand Abilities:** (based off the Lovecraftian ‘Hounds of Tindalos’)

Act 1: Can track down a person anywhere, just by making eye contact with them (note; it can’t be a photo - has to be the real deal). It will always know the location of every person it makes eye contact at all times, unless the person is deceased or unconscious.

Act 2: Can track down a person in the past (note: not the future). They won’t be able to change the past let alone harm the person in any way. Said person might remember feeling a strange presence in the present time - if they’re a stand user, they might have memories of glimpses of this stand.

Act 3: Can instantly teleport to the location of the person they’re tracking (in present time - time travel doesn’t apply to this one), as long as there’s an angle less than 180° within 10 meters of the person (examples of angles - the corner of a room, a book opened slightly, a lightswitch, even something like a person’s open mouth). It will appear out of the corner of an angle, to attack the person.

**Stand Weaknesses:** Its presence is always accompanied by plumes of glowing green smoke billowing from its pipes as it exhales (note; while this can be a weakness, it can provide cover for itself + the user). It cannot harm anyone/ change the past when using its Act 2 abilities. Aside from the abilities listed above, it’s strength/speed are only slightly above its user’s (therefore it improves as the user improves) - it uses mainly clawed hands + a strong, long tongue to fight. A person can escape its reach (tracking abilities) as long as they’re dead/unconscious/asleep - once they are conscious, the tracking continues. In Act 3, there’s usually a 0.5 ORA/s of smoke that appears from the corner they’re about to emerge from (+they always emerge head first - a dog’s sensitive spot is its nose), so there’s about 0.5 ORA/s of time to prepare for its arrival - if the person is aware and ready.

\*ORA/s is a measurement I created; read somewhere that Star Platinum does about 54 ORAs on average in one second… so, for example, if a stand’s powers take 5 seconds to recharge, that’s 5 ORA/s which = 270 ORAs in a second… I like using this to estimate stand weaknesses.