recursal/Fanatic-Fandom huggingface dataset:
Character Creation

All Characters start at 1st level.

You can be any Paizo races under 25 RP.

Attribute points are decided with a 20 point buy.

Characters start with 2 base feats, instead of 1

Characters start with 2 base traits, but you may take a third for a drawback.

No campaign traits are currently allowed. Faith traits require you to worship the god associated with it as your primary deity.

Characters can choose to get their base in-class skills from their class or instead pick any 10 skills of the player's choosing to be in-class. If you pick this option you also get an additional 7 in-class skills at levels 5 and 15. Please note this choice on your character sheet.

Characters receive Full Hit Die + Con Modifier each level.

Characters receive a minimum of (4 + Int Modifier) skill ranks per level.

Starting wealth: take average for your class or roll in front of a GM.

All Paizo base content is allowed; custom content must be approved before use.

Variant Multi-class is allowed. Forgo one feat at 3, 7, 11, 15, 19 to gain the listed abilities.

If you get a bonus feat that has been removed by the feat tax, you can ask Staff to replace it with another feat (example unchained rogue gets weapon finesse)

All familiars, mounts, companions and cohorts must be sheeted with at least a statblock. GM's may request a full sheet if you use it in combat.

Once proposed, a character will be assigned a tier based on power level:

**Red Tier:** Optimized to be the best at what it does. Above par.

**Yellow Tier:** Correctly built, but not optimized. Par

**Green Tier:** Built sub-optimally for flavor/RP purposes. Below par.

**Black Tier:** If your character breaks the game and is not eligible for play.

We use Mythweavers to record characters.

Once your character is finished, please post it on our forum for approval.
Yinxiu

Ratfolk Ninja / Monk

## Appearance

Huan Yinxiu is a lithe ratfolk girl who is slow to approach new people and even slower to trust them. Her movements are quick and graceful, and she usually tries to move silently and attract minimal attention toward herself. When she speaks, she usually does so in hushed tones and with rushed grammar. She frequently moves in a huddled posture, alternating between walking and crawling. Her eyes glimmer with a cunning, critical intellect, but she seems quick to be frightened by social interactions with unfamiliar people. She can sometimes be seen practicing moving meditations in unusual places, such as on rooftops and at the edges of overlooks, and she seems to enjoy climbing and squeezing to reach such precarious places.

## Background

Huan Yinxiu comes from a small ratfolk colony living in the undercity of Changdo. They were living meager yet relatively easy lives of stealth and thievery until they were beset upon by a mysterious plague of undeath. Yinxiu, the only survivor of her family, was rescued by the Vudrani pilgrim monk Natesh, one of several adventurers who was combating this plague and investigating its source, a shady cabal of alchemists who were trying to take over the city. Although the alchemists were routed and the plague had ended, Yinxiu was still orphaned. Feeling responsible and opportunistic, and perhaps sensing something unusual about her, Natesh adopted Yinxiu and deemed her his pupil, saying that she owed him her life until she proved capable of protecting herself. Natesh continued his pilgrimage while teaching Yinxiu the ways of the monk, which she was eager to combine with the ninja techniques that had passed through her family line. Soon after Natesh returned to his homeland, his pilgrimage over, he was informed that a fellow monk in Riddleport was requesting his assistance in establishing a new temple to Irori in Varisia. Natesh traveled there with Yinxiu. Shortly after they arrived there, they were beset upon by mystery assailants. Yinxiu fled the scene at Natesh's command, but she quickly found herself alone in a strange city, barely able to speak the locals' language.
Мастерская

**Мастерская** — антикварный магазин неподалеку от дома главного героя. Владелец магазина также подрабатывает техобслуживанием андроидов, причем антикварная лавка пользуется меньшей популярностью, чем услуги ремонта.

Парень посещается мастерскую несколько раз. В первый раз он приводит сюда Люси для ремонта ходовой части, затем забирает ее в тот же день. Также он появляется в мастерской еще раз, когда ищет Люси, которая ушла из дома без предупреждения.

Работница магазина приветствует тебя
Holly Golightly

## Arriving in Riddleport...

Holly Golightly hails from Magnimar. In fact, her family lives in the Stylobate. Her father is on the Council of Ushers, and she grew up very much reaping the benefits of that. As a changeling, she was changed at birth into a human family, and while her family did eventually recognize that she wasn't exactly what they thought she was, they did not cast her out for it. Instead, they hid it, in true political fashion. Holly spent most of her years as a growi

   ng teen in Magnimar pretending to be a human. She was almost never seen without gloves to hide the claws she developed around age 12.

It was only when she went to art school and met people outside of her typical circle of privilege that she started to realize how sheltered she truly was. Like a sponge, she absorbed information about minorities and oppression and poverty all over Varisia. She visited the Underbridge, and eventually, she decided to come out as a changeling to the public. Her parents were very opposed to this idea, but she wasn't backing down.

## Appearance

### Body Type

Thin and wispy.

She publically announced her true nature about three weeks ago, on her 23rd birthday. The backlash was incredible, and she fled, fearing the wrath of not only her parents but the Magnimarian people. Thus, she is here in Riddleport with her pet toucan Play, hoping to hide out and go with the flow until she can return home.

## Love & Peace, Ink.

As soon as she arrived in Riddleport, Holly met a kind person by the name of Ishmahla Linqua. After getting a job at the Mystery of the Gate in the Wharf District, her newest friend offered to help her pay to open a free clinic in the Rotgut District for any who might be in

    need. On the second floor of that clinic is Holly's tattoo parlor. She's also prone to giving relationship advice, especially when asked. She loves love, and loves talking about it too.

While working as a bartender, she met two rather interesting men. One was Kennor Ciaro, Thassilonian specialist with a focus on Sloth. She seems to have taken quite a liking to him, too, having insisted that he get a room next to hers at the Mystery. The other was Gerard Roneaux, a lion-man. In her head, she refers to him as Leonidas, but that's only because of some silly story she read when she was younger. She doesn't intend to ever tell *him*that.
Winter's Dawn

## **~ Winter's First Snowfall Reflecting from the Dawn's Sunlight ~**

### Shifting Forms

favorite: Black Jaguar, Black Domestic Shorthairoccassional: Snow Leopard, Ocelot, Cougar, others

Her name translates into common as Winter's Dawn, and so she often goes by the shorter version of Winter. She was born as a snow leopard cub in a litter of three, to the alpha pair of Waneta that lived in a dense forest among the mountain range of The Five Kings. The Waneta community was small due to the harsh surroundings, and the fey that lived nearby were isolated from most everything due to the demon Treerazer and his minions.

Winter grew up learning to fight early, as her family were those who would fight against the demons and the corrupted nature that come too close. As she aged to maturity, she learned easily how to shift her form and her colorings to blend better with the area she was in; whether it was in the deep shadows, along a sunlit forest, or among the scattered snowy rocks.

At the age of seven, she was sent out to gather more Waneta, or other races sympathetic to their cause, to bring them to the mountain range and surrounding forest, and to help the community grow larger. It wasn't until after she had left, with only her precious locket to remind her of home and family, that she discovered her kinetic abilities.

Now she is nine, and though she succeeded in finding a few communities she has reached the area of Riddleport, and has plans on visiting the city; to see if she is able to hone her abilities more, and perhaps find others like her.
City of Cyphers: A Living World Wiki

## Welcome to the City of Cyphers: A Living World Wiki

City of Cyphers is a Pathfinder living world campaign set in Golarion, specifically the pirate-run city of Riddleport. Please visit us on our forums or discord server.

Forums https://cityofcyphers.enjin.com/forum

Discord Server https://discord.gg/rTDGV59

Roll20 Server https://app.roll20.net/join/3135986/s4MYpg

Currently we run pre-scheduled games and you can check our forums to see our next game.

Most games are run on Discord, we do have a few GM's that use Roll20.

A GM running a Discord Game will notify players which channel to use. Players type in their actions and use the Discord dice roller if needed. When combat starts, the GM will ask for initiative rolls and pin them to the channel.

A GM running a Roll20 game will post the join link. It is advisable you setup macros before hand and create your token to not slow down game.

After a game is over, the GM will post rewards on the forums. We do not use table stats, so what people earn or plunder is kept by the character and it is up to characters to split their loot after game.

It is important not to argue with GMs and other players out of game during a session. It is OK to mention a rule or ask for clarification but for ease of play, wait until after a game to further a point you feel you have.

Players can create pages to add to this Wiki. We encourage players to pages for their business, house, organization and character sheet. If you need help doing this, please post in the Discord Help section.

## Categories

* Character Advancement
* Character Creation
* Character List
* Downtime
* Factions
* House Rules
* NPCs
* Organizations
* Owning and Renting Property
* Player Crafting
* Purchasing Limits
* Riddleport Districts
Evaine Blanchefleur of House Bedivere

Evaine is a Chelaxian Hellknight from the Order of the Scourge in Egorian.

## From firstborn child to Hellknight...

Evaine Blanchefleur grew up as an only child to the heads of House Bedivere. Her father had wanted a son; a Hellknight aspirant. Only one of these things could be accomplished by House Bedivere's only daughter, and she pursued it relentlessly. At the age of five, she began training with the sword. Her father much preferred axes, but Evaine insisted on the sword. It simply felt natural to her. More orderly than a brutish greataxe. With this, she was able to maintain her feminine grace and eviscerate her foes all the same.

Over the years, she went through many swords. They would break, or dull, or chip. At the age of sixteen, however, she was given a very special gift on her birthday. Her father, stone-faced though he had been for the past eleven years, gave her a congratulatory greatsword of the finest order. A mysterious enchantment adorned this blade, but she would not learn its purpose until much later. The sword would be named Viscera, and it would stay with her to present day.

Sometime between her seventeenth and eighteenth birthdays, Evaine's father passed away, mere months before seeing his daughter reach adulthood and become a Hellknight. This enraged Evaine; enough that she threw herself at the mercy of Asmodeus, asking for the power to become everything her father wished of her in exchange for servitude to the Prince of Darkness.

Asmodeus accepted this offer, and on Evaine's eighteenth birthday, she became a Hellknight. She was and is everything her father dreamed of and more, and still she aspires to additional greatness. At the age of twenty-five, however, she was given a quest by her dark patron. She is to travel to Riddleport, a port city on the Inner Sea, and tame it. It is a lawless land of chaos and disorder, and her mission is to solve that problem.
Mahari Ravenwolf

***Backstory:***

Mahari is ignorant of much of her heritage, unable to remember anything before  the age of eight, so her bloodline and how she came to live with the two elves she called her parents is unknown. She grew up isolated from society until she was about 100, having never met another person, elf or otherwise.Her parents had died a gruesome death, by the hands of a group of wandering undead. With no where else to go, and the grove she'd grown up in now in ruins and easily found, she gathered what she could and headed out into the world.She has some skill in self sufficiency when it comes to forests, but no knowledge on things such as camping. She also has no experience in how to be social, and is only now learning as she goes about villages, towns, and cities.

She has ended up along the road to Riddleport, almost out of money and supplies, and will have to learn how to live - and survive - in this city, for awhile.

"*Ever close your eyes / Ever stop and listen*

*Ever feel alive / And you've nothing missing*

*You don't need a reason / Let the day go on and on*

*"Let the rain fall down / Everywhere around you*

*Give into it now / Let the day surround you*

*You don't need a reason / Let the rain go on and on*

*"What a day, what a day to take to*

 *What a way, what a way to make it through*

*What a day, what a day to take to a wild child"*

Mahari has become accustomed to the city as much as anyone being so isolated from social life can be, after almost a year. She's only known in a few circles, one due to her ethics and one due to her actions, and has been 'adopted' into a family. She has been practicing her skills, and has a current goal of owning a botanist shop of sorts, to either sell plants, or herbs and tinctures. She has some plants growing on the roof of the Gears and Mirrors shop, where the owner - and friend and family member, Josephine - let her place some planters.
Varnal Knocmar

**Varnal Knocmar** is Riddleport's master of beggars, but goes to great lengths to disguise the cleft palate that gave him the nickname of **Split Face**. He organizes various street gangs, pickpockets, and small-time cons. His business sometimes steps on the toes of Shorafa Pamodae, and he sells some information to those seeking answers. Knocmar has many bases in both the Wharf District and the Rotgut District.

Controlled by GM Elogen.

Goals

Allies

Rivals

Alignment

Leader

Preferred Classes

Joining Requiments

Gaining Prestige

Spending Prestige Award
Alexander Borgia

The Borgia name carries great weight in Kaer Maga.

## Hailing from Kaer Maga...

Alexander and his twin Damien are the first-born sons of the current heads of the Borgia family, which is based in Kaer Maga's Highside Stacks. They're a family of scientists, intellectual people who believe there is no knowledge that isn't worth having. Family members are expected to document everything they learn and contribute to the family library. Over the generations, there's been a lot of knowledge compiled.

Coming from such a family, Alexander was pretty free to pursue whatever avenue he'd like as far as career choices. Where his mother chose to look to the seas for answers, Alexander looked to the stars. From a young age he was fascinated by the glitter of the night sky, and his parents only nurtured that fact. They introduced him to distant family members, worshipers of Desna, when they would be passing through Kaer Maga on their adventures. Through them, he learned of the Black Butterfly, an empyreal lord created by Desna accidentally. He fell in love almost instantly with her philosophy, and pursued what little religious knowledge exists about her just as relentlessly as he studied the stars.

His brother, on the other hand, didn't take as well to his family's nurturing. Damien, much like Alexander, was free to do as he pleased, and it pleased him to take off in rebellion that Alexander could never fully understand. The two kept contact through this rebellious phase, of course, despite the fact that while Alexander loved their parents and their family unconditionally, Damien spent most of his time in the home of a family of gnomes. They were, after all, twins. He loved his brother almost as much as he loved the stars and the Silence Between.

On their twenty-third birthday, after they've finished their edification in whatever way they saw fit, as is the custom of the Borgia family, it was time to start using all the knowledge they'd gathered. Apply the scientific method to the world around them. For some, that meant staying in Kaer Maga. For Alexander, it meant following the twin he's looked up to since childhood to Riddleport. Of course, the brat prince with his silly ostentatious tiara insisted that they stargaze along the way, and as a result they arrived just about four months ago, about two months after their shared birthday. Alexander is prone to wandering and sometimes sleeps in odd places, but the pair have a room at the Watercress that serves as a home base.
New Rules

## Inspiration

Once during each long rest, any character may frame a scene that shows more about them. This scene may include NPCs or other players, or be solo. The scene can be a flashback or happening at the moment. The character that frames this scene gains Inspiration.

A character may only frame a scene for themselves in this way once per session.

Awarding Inspiration is at DM discretion.

## Setting up a stunt

In combat, a player, on their turn, can roleplay an attack that sets up another player for an easier action. That player can roleplay how he/she uses that set up for a +1 bonus.

## Heroic Actions

### Heroic Attack

In combat, on your turn, you can decide to automatically hit an enemy instead of making an attack. You must roleplay this action. The weapon you used to perform this attack gains a permanent decrease to attack rolls and damage rolls of 1 after this action. If your weapon ever gets to -4 for any reason, it is destroyed and must be repaired. Repairing costs 75% of the cost of the weapon. A magic weapon can't be repaired. You can do this once per short rest.

### Heroic Defense

In combat, if you are hit by an attack, you may choose to artificially raise your AC by up to 3 or the amount of AC your armor provides. You must roleplay this action. if you do this, you will damage your armor by the amount you raise your AC, reducing it's AC by the damage done. If the AC of your armor hits 0, it is destroyed. Repairing costs: Cost of Item / AC generated by item \* AC damage Repairing magic armor is impossible. You can do this once per short rest. You may also damage shields the same way.

### Heroic Spell Cast

You can decide to automatically hit with a spell or cause your opponent to automatically fail a saving throw from a spell. You must roleplay this action. If you do this, reduce the spell DC of that spell and ranged spell attacks with that spell permanently by 1. You can do this once per short rest.

### Heroic Spell Defense

You can decide to automatically pass a spell saving throw. You must roleplay this action. If you do this, reduce your saving throw mod that you used for this spell by 1 permanently. You can do this once per short rest.
Player Crafting

If you wish to use Downtime to Craft Magical or Mundane items you get progress by the hour, not the day or week. Each downtime day you take gives you 8 hours of work. Remember you get a week of downtime days per real life day.

Combining items costs 1.5x the second items cost. Making an item slotless is 2x cost. Making an item fit a different slot than the original is 1.5x cost and it should make sense for the item to be in the different slot.

Bonuses that add to or multiple crafting stack with other bonuses but not themselves. Example: you can not use multiple people with cooperative crating or more than one set of Amazing Tools of Manufacture.

If you wish to make a custom item not listed from a Paizo source or a 3rd Party Item, you must request it off our forums.

Any craft check can be rolled or you may take 10 + your bonuses.

**Magical Crafting**

You may split magical crafting into hourly shifts of work. Each hour nets 125gp toward toward one magical item. Until you finish that magical item, you may not start another. You can speed this progress up, by increasing your crafting DC by 5 and make 250gp a hour. Other bonuses, like cooperative crafting, also affect your hourly total. Once the time needed to make an item passes, you can roll in discord or Take 10 to make the needed DC for the item.

Some magical items effect these rules: Amazing Tools of Manufacture replace one hour of work to become 2000gp. The Blackwick Cauldron allows you to make multiple potions in one day.

When crafting magical items you can add +5 DC to replace any requirement, including caster level. So as long as you can make the DC, you can make higher level items. The only prerequisite is that you can not bypass is the feat needed to craft the item.

Intelligent Items maybe crafted by players but the player will need to involve a GM. Intelligent Items are difficult to create and you will need rare unique materials found by questing.

**Mundane Crafting**

You split mundane crafting into hours but unlike magical crafting you can make more than one item a day. You may increase the item's DC by 10 to speed up your work. Other bonuses like Cooperative crafting and Signature Skill (craft) Feat at rank 5 and 15 affect these totals. Items like the Amazing tools of manufacture replace one hour of work to be 2000gp toward completion.

1. Find the item’s price in gold pieces.
2. Find the item’s DC from Table: Craft Skills.
3. Pay 1/3 of the item’s price for the raw material cost.
4. Make an appropriate Craft check representing one hour of work. If the check succeeds, multiply your check result by the DC and divide by 8. If the result equals the price of the item, then you have completed the item. If the result doesn’t equal the price, then it represents the progress you’ve made for that hour. Record the result and make a new Craft check for the next hour, until your total reaches the price of the item.
Organizations

**This is in the works currently.**

 Organizations represent people you pay to help you or that work with you. They are not like Followers or Cohorts that are loyal to you but are hired hands. Organizations will not go out adventuring with you but would protect a building or be involved with a long term quest (GM discretion). If you wish, you can form any followers you have into an Organization, which would mean they are loyal to you. Speak to a GM if you wish to use Followers like this.

Organizations can complete downtime actions for you with the help of a GM. A good example is to have your thieve's guild spy on someone like the Blackmail Downtime Action. Any Downtime Actions that lists a Team's involvement, could be done by an Organization instead. Please do not post any downtime actions your Organization attempts before involving a GM. Staff does not want you to get disappointed when no one responds, because Staff does not know what you are doing.

Organizations can give businesses a bonuses to their downtime rolls to generate money, this stat is called Downtime Bonus (DB). Only one Organization can help a business at a time. This bonus can also be used by a player if they need to make a skill check and use the Organization to help them. A good example of this is if a GM ask you to research something or someone, your Organization would help you out.

Organizations can be recruited by players by taking the Recruit for an Organization downtime action and paying the gold cost listed for it; example: Brute Squad costs (640gp). The Pathfinder PRD has a list of the various organizations.

Once you have acquired the services of an Organization, create a Wiki Page for them listing their name and these statistics listed bellow.

Alignment: your choice

Challenge Rating (CR): look at the component Teams made up by the Organization to determine this stat. This stat is used by a GM if combat occurs with or against your Organization. You can gift your Organizations with magical items and gear to increase this with a GM's help. Ask a GM for help to determine your Organizations CR.

Downtime Bonus (DB): this is the bonus the Organization gives to a business's downtime skill check to generate money Typically this is the Organizations value/1000 round up. Multiple Organizations can not assist the same business at once. You can gift your Organization items to increase this stat with a GM's help.
Gears & Mirrors

Gears & Mirrors is a shop in the Windward District that sells, largely, clocks and mirrors. Formerly in the Wharf District, since moving to the district of scholars the shop has expanded its wares to include a few magical odds and ends. It's owned by Josephine Pellinoire, a young fetchling who is very adept at what she does, both with clocks and with magic.
The Cypher Lodge

The **Cypher Lodge** in Riddleport is a grand building made of stone and timber. It sits perched upon a lonely crag in Windward District, and provides a panoramic view of both the gulf and the city. Its three wings look directly out over the Cyphergate. The Cypher Lodge is the headquarters of the Order of Cyphers. The lodge and its extensive libraries are open to all members of the Order for a monthly room-and-board fee of 5 gp. To non-members, the daily fee is 20 gp. The guest rooms are frequently full, despite these prices.[1]

Cypher Lodge is a combination of library, laboratory, research hall, and museum where cyphermages pursue the secrets of Thassilon.[
Jasmine Pellinoire

Jasmine in typical form.

## Story so far...

About a year ago, she washed onto the shore not far from Riddleport, where Josephine found her unconscious and took pity. Josephine dragged her back to the basement at Gears & Mirrors and nursed her back to health. The two have been friends ever since, and Jasmine even spends some time helping Josephine in the shop. In the evenings, She can be found at The house of the silken veil, where she works under the supervision of Shorafa Pamodae as a hostess and server. Because she is not a calistrian, she does not currently have Shorafa's blessing to offer any of her other services to clients.

## Appearance

Standing at just five feet, she seems small and vulnerable to most. Despite this, she moves with confidence and poise. Her skin is pale as snow, and her hair as dark as the night. Her eyes are a bright silver, and seem to hide something deeper. Her lips are usually a deep red. She is thin, but curvy where she wants to be, and particularly skilled with her feminine charms. Her careful movements are sultry and sometimes downright suggestive.

## Personality

She endeavors to always be well mannered and pleasant. She carries herself in a dignified, yet very flirtatious manner. She is quick to anger when faced with situations where she feels something is unjust, but easily calmed to the point where she can plot and plan her revenge. When she chooses to care for someone, she does so with all her heart and soul.
Love & Peace, Ink.

Owned and operated by a young college graduate by the name of Holly Golightly, Love & Peace, Ink. sits against the mountains in the Rotgut District. It's a two-story building, and on the first floor, she runs a twenty-four hour clinic for those in need. On the second floor is her tattoo shop, where she's also been known to give relationship advice.
The Devil's Fork

**Devil's Fork** is Riddleport's military district and guards the northern approach to the city. It is located on the eastern bank of the Velashu River. The district features a stableyard, barracks for the city's 250 soldiers and a small force of light cavalry as well as the city's fortress-prison, Shoreleave
Ben

**Ben**, ur. 15 września 2004 r.

> *“Wybacz Gustav, ale nie wyczyszczę twoją mordą parkietu, bo ta cała viv3rna znowu rzuca mi wyzwanie.”*
>
>
>
>

Ben jest po prostu młodym człowiekiem, który widział zbyt wiele i stara się wyciągnąć ze swojego życia jak najwięcej śmiechu i zabawy. Ma predyspozycje do wyrośnięcia na rasowego turbośmieszka, a tak poza tym to dobry z niego chłopak. Należy do oddziału kabaretowego składającego się z Bena, Gustava, Jaya i Paula.

* długie włosy, wiecznie radosny
* Ben ma Typowe Rysy Twarzy Młodego Człowieka
* lubi gry, szczególnie strzelanki, mobilne strategie takie jak Inwazja Zombie i mmorpgi
* ma swoje sumienie więc nie patrzy jak jego przyjaciele giną
* potrafi piec naprawdę dobre ciasteczka
* jest sierotą i nie pamięta swoich rodziców
* lubi nosić kolczyki
* miał dziewczynę w okresie post-retardowym i przed-noworpowym, ale zerwali
* szybko zyskał ksywkę Gimbus, więc w internetach posługuje się nickiem gimb0l
* zdarza mu się "dusić ze śmiechu", generalnie reaguje ekspresywnie i żywiołowo, uśmiecha się wesoło
Clegg Zincher

The owner of Zincher's Arena in Riddleport and numerous other fighting venues around the region, **Clegg Zincher** runs all the gambling on these fighting matches. Zincher also runs most of the organized manual labor in Riddleport, which gives him the power to organize strikes and industrial sabotage.

Controlled by GM Captn' Seig 4

Goals: To control the labor and Competitive fighting scene in and around Riddleport.

Allies: None

Rivals: None

Alignment: Chaotic Neutral

Leader: Clegg Zincher

Preferred Classes: Fighters, Paladins, Barbarians, Rangers, Swashbucklers, Gunslingers.

Joining Requirements: 500gp down

Gaining Prestige
+1 Particpate in a fight in his Arena
+2 Win a fight in his Arena

Spending Prestige Award
Coming Soon
River Runner Inn

The **River Runner Inn** is located in the Leeward District of Riddleport. It is a large structure, perched on a bluff overlooking the Velashu River. It is a somewhat pricey inn, but its true purpose is to serve as a clearing house for the smuggling and black market operations of crimelord Avery Slyeg
Tertius Vossen

## Appearance

Tertius Vossen is a red-skinned tiefling with curling purple horns, long, straight black hair, crimson eyes, a thin build, and strong musculature. He typically walks with a careless-looking swagger, and he often flashes a grisly grin to anyone he looks at. His voice has a considerable range, although he is most known for singing with with low, gutteral tones. However, he often attempts to achieve poetic rhythms when speaking, making his speech patterns somewhat unpredictable. He also has a very brash way of speaking, caring little for manners or subtlety unless he's trying to get something. Despite his rough exterior, however, he has a rare charisma to him that may be attractive to certain types of people, and he seldom goes as far as to aggravate or attack people in earnest. All-in-all, he's a very carefree individual who seems more concerned with leaving a legacy through his work than anything else. He can often be found in various parts of the city, performing with a string instrument and showing off his heavy musical style and signature compositions.
In battle, Tertius wears medium armor and wields a heavy axe while casting spells and performing rousing or frustrating songs. He is never the first to rush into melee, but when he does he tends to hit very hard.

## Background

Tertius hails from Mendev, an orphan who resulted from the everlasting crusade against the Worldwound. He was adopted and raised by a band of travelling mercenaries. While with them, he was taught the ways of magical performance and martial combat. He took a particular liking to the legends of Sekhmet and other gods of chaos, and he draws inspiration from them to form his style and outlook. He separated from his adopted family with the aim of claiming fame through his own efforts.
Factions & Organizations

We use the Pathfinder Faction Guideand Adventurer's Guide but also allow other canon factions as printed by Paizo from other sources.

Some Factions are local or regional, with a few expanding the globe. Many have rivals and being apart of them automatically make you a target for their rivals. Players can join one faction per CHA bonus +1 (can also take the additional affiliation feat). You may start in a Faction with GM approval if your background and alignment match your choice.

Players gain Prestige in their Faction as they complete missions, give donations or what not. Your Prestige determines your ranking and what benefits you gain in your organization. You can also spend Prestige like currency to gain favors or benefits from your faction. You will have two listings for your Prestige.

Total Prestige Award (TPA) and a Current
Prestige Award (CPA). TPA represents the character’s overall reputation within a faction. CPA represents how much influence the character currently has within that faction in terms of favors owed to him and his ability to influence others and make use of the faction’s resources. Characters may spend CPA to acquire goods or services (see Spending Prestige Award in each faction), which means that a character’s CPA is usually less than his TPA, just as an adventuring character’s current hit points are usually less than his total hit points. CPA can never be higher than TPA

To gain entry into a specific Prestige Class that is affiliated with any organization, you must first join it. Each faction will list any Prestige Classes affiliated with them.

Each faction will have a page so you may see its benefits. Always record your TPA & CPA for your Faction on your character sheet.

**Local factions in Riddleport**

Alchemist Guild of Riddleport a guild run by Master Damien and Master Joshua

Avery Slyeg who controls most of the smuggling

Clegg Zincher he controls all the local labor guilds and the arena

Order of Cyphers run by speaker Elias Tammerhawk who controls the Cypher Gate

Overlord Cromarcky which includes the local guards the Gendarmes.

Temple of Calistra run by Shorafa Pamodae

Varnal Knocmar who controls the street beggers and is the eyes and ears of the city

Crime Boss Croat and Gang Leader Ziphras are both dead and they places have yet to be filled.

**Regional Factions**

Pathfinder Society
Purchasing Limits

Here are the limits on what can be purchased from town without any player or GM involvement. Anything you buy or sell, please post in the Downtime Channel on Discord. Anything else you need to find a Player or NPC (through a GM) to purchase the item.

You may purchase items with a higher caster level that normal but are capped to 7th level. Example you can buy a potion of Cure Light Wounds at CL5 for 250gp or a wand of Cure Light Wounds at CL5 for 3750gp.

If an effect is on several class lists, you may pick from which class it counts as. Example a Paladin can use Lesser Restoration at 1st level instead of 2nd level. Please post when you buy the item, its source. Example Potion of Lesser Restoration (paladin) for 50gp.

You may sell anything you wish to an NPC for half cost.

Animals: anything under 1000gp

Magical Arms and Armor: up to +4 total bonus

Mundane Items: anything under 1000gp

Potions: any up to 7th caster level

Rings: none; must find a player of GM run NPC

Rod: none; must find a player of GM run NPC

Rune: any up to 7th caster level

Scrolls: any up to 7th caster level

Special Materials: any (no limit)

Spellcasting: any 4th level spells (7th caster level) cost is caster level x spell level x10gp + any special costs

Staff: none; must find a player

Wand: any up to 7th caster level

Wondrous Items: any (no limit)
Character Advancement

We use the Medium Level Progression.

Max level is 20, followed by Mythic tiers. Templates may be gained after level 10 by petitioning the GM team and being assigned a quest.

Characters receive (Full Hit Die + Con Modifier) HP per level.

As listed in Character Creation, if you pick your in-class skills you also get an additional 7 in-class skills at levels 5 and 15.

You gain additional Stat bonuses and Feats as you leave up.

Level 1: 2 Feats

Level 2: +1 Attribute

Level 3: 1 Feat

Level 4: +2 Attribute

Level 5: 2 Feats

Level 6: +1 Attribute

Level 7: 1 Feat

Level 8: +1 Attribute

Level 9: 2 Feats

Level 10: +1 Attribute

Level 11: 1 Feat

Level 12: +2 Attribute

Level 13: 2 Feats

Level 14: +1 Attribute

Level 15: 1 Feat

Level 16: +1 Attribute

Level 17: 2 Feats

Level 18: +1 Attribute

Level 19: 3 Feats

Level 20: +2 Attribute
Riddleport Light

The **Riddleport Light** is built on a lonely crag at the edge of Riddleport's eastern ridge. The lighthouse provides guidance to the safety of the harbor and away from the treacherous rocks just to the east of the harbor's mouth. It is reached by a narrow winding stairway and is the home of a sorcerer named Gebediah Krix
Publican House

This tavern is marked by a sign of a dented ale mug, with golden letters under it labeling this the "**Publican House**". It stands in the city of Riddleport.

Constructed of rough-hewn wood and weathered shingles, the establishment is a raucous den of drinking and merriment. An expansive view of the river is visible from windows of leaden glass.[1]

There is a celebration of drink every afternoon and night, often including drinking games which include tests of strength, stamina and dexterity. Being at the waterfront, it is a favorite for ship crews and travelers, although it also attracts patrons by its fair price and impressive selection, and the fact that it is actually a temple to Cayden Cailean. The only people not welcome in the tavern are the Cyphermages.

Arnando Rolf holds the title of High Publican, and oversees the temple-tavern
Oil-Slick

Oil-Slick (NPC) is a tall, strong man of about six and a half feet tall. He can almost always be seen in a black pinstripe suit with a rich-colored tie, and gold rings on all of his fingers. His hair is salt and pepper and, surprisingly considering his name, long and wavy and naturally conditioned but always dry and soft. Occasionally, he will pull it into a ponytail if he is gambling at the Gold Goblin or appraising an item at Gears & Mirrors.

Oil-Slick when he's on a losing streak.

## His history is known in certain circles...

   Ten years ago, Oil-Slick purchased a young fetchling, whom he'd been told was seven years old, which he would name Josephine Ann Pellinoire for the purposes of fudged adoption papers from a community of fetchlings who had retrieved her from her kayal community on the Shadow Plane. He'd been told she would be able to shift to the Shadow Plane and fetch whatever his heart may desire from it, but alas, the girl was useless. Frustrated, he put her to work at Gears & Mirrors, a shop selling clockwork and mirrors as a front for an underground drug and occult trade.

Having lost a lot of money on the purchase of the fetchling, he's turned to gambling at the Gold Goblin. A pretty, finely-dressed young girl named Eloise can sometimes be seen at his side in the casino, blowing a kiss to his dice, and sometimes he even lets her roll for him. She's his lucky charm.
Thief

Thieves are players who train with a set of unique skills.  They
 also have a decent hand-to-hand combat ability.  They are able to use
 weapons and armour, but require piercing weapons for backstabbing.  To be
 an effective thief it is necessary to be a race with a high dexterity.

 Recommended races are SATYR, HOBBIT, DWARF, HALF-ORC.

```
 Skills                 Level   Cost  Description

 Throw ............... [  1 ]    6    Throw a weapon from your inventory.

 Tumble .............. [  1 ]   0/1   Lessens damage taken slightly. Automatic.

 Sneak ............... [  1 ]    5    This skill allows you to move undetected.

 Steal ............... [  1 ]   10    Relieve your victim of excess goods!

 Pick ................ [  1 ]   10    You can open locked doors without a key.

 Hide ................ [  5 ]   10    Makes you hidden from any others sight.

 Tpoison ............. [  7 ]   15    Poisons food or water (Items required.)

 Backstab ............ [  8 ]   20    A very powerful first attack skill.

 Trip ................ [ 10 ]   10    Makes vicim fall to ground upon success.

```

```
 Communication

 tch                                  Displays thieves presently logged on.

 tch <message>                        Sends message across guild channel.

```

See Zones for guild directions.

Notable Thieves past and present : Apollo, Chong, Excalibur
House of the Silken Veil

The **House of the Silken Veil** is a temple and bawdy house dedicated to the deity Calistria. It is located in the Leeward District of Riddleport.[1]

## Appearance

The temple is an octagonal pyramid topped with a blood-red steeple. Although the once-white marble walls have long since been stained by years of exposure to salt from the ocean and the pollutants from the Gas Forges, the silken curtains that cover the three entrances are always clean and fresh. Inside the temple, the air is filled with exotic incense.[2][3]

## Services

Like most temples to Calistria, the House of the Silken Veil serves as a brothel as well as a place of worship. The prostitutes working here are trained in coaxing information from their clients, which is then sold to others. These secrets have made the madam of the house, Shorafa Pamodae, very influential and wealthy.[4]

As well as "hospitality", the House of the Silken Veil is also believed to be a place where thugs and assassins are trained. They are known to quote extracts from the holy text *Blood for Wine* before fulfilling their grim tasks.
Warrior

Warriors are players who train in the art of hand-to-hand combat.  They
 can wield most weapons and wear almost any armor.  To be an effective
 warrior it is necessary to be a race with a high strength, constitution,
 and dexterity.

Warriors are very strong tanks and do high damage with training.

 Recommended races are Dwarf, Giant, Half-Orc, Orc, or Troll.

```
Attack Skills          Level   Cost  Description

 Disarm ................ [  5 ]    7    May disarm your opponent.

 Kick .................. [  1 ]   10    A warriors basic attack. Can stun later.

 Charge ................ [ 20 ]   20    Attack skill used to start a fight.

```

```
 Weapon Skills

 Leftwield ............. [  1 ]    1    Gives additional hit per round. No shield.

 Compare ............... [ 20 ]    0    Compares two weapons base stats.

 Bash .................. [ 12 ]   10    This skill is best used to stun opponents.

 Slash ................. [ 22 ]   15    Strong Slash with a sword. Can crit later.

 Parry ................. [    ]         Block attacks with equipped weapon.

```

```

 Other Skills

 Track ................. [  1 ]    1    Used to find or follow other living beings.

 Rescue ................ [  3 ]    0    To save a friend from his/her opponent.

 Forceopen ............. [  2 ]   10    To open locked doors by brute force.

 Firstaid .............. [ 10 ]   40    Used to stop someone from bleeding to death.

```

```
Communication :

 wch                                    Displays warriors that are logged on.

 wch <message>                          Sends message across guild channel.

```

See Zones for guild location.

Notable warriors past and present : Viking, Paylay, Brutus
Kimbal Long shadow

Kimbal Longshadow, Kim to his friends, is a Divine Marksman who can almost never be found without his trusty bow and animal Companion, Ingens Avem (a Roc only a few months old), nearby. You can usually find him getting his ass handed to him by more experienced adventurers at the stardust coliseum, or at one of the many ale houses of riddleport relaxing. Kimbal is a mute who is always willing to help his friends, he's also willing to help others if they make it worth his while. Kimbal can be a bit of a goof and a bit stubborn, but he's an honest man, and if you ever need a bow crafted, a mercenary or a locksmith, he'll help you for a fair price.
The Windward DIstrict

The **Windward District** of Riddleport consists of sturdy timber buildings. It is located upon the slopes of Riddleport's western ridge. Winding paths with steps cut into stone provide access through this steep district. Most buildings are several storeys high with many balconies. Some of them are connected by small bridges. Windward District houses most of the Riddleport's scholars.[1]
Japanese justification for war (World War I)

Japan declared war on Germany after it did not accept an ultimatum sent by Japan to Germany, demanding that Germany extinguish its title to the Kiautschou Bay concession and restore that territory to China. The Japanese government appealed to the Japanese public that Japan was not merely entering a "European War" on behalf of European powers, but that Japan was fighting on behalf of Asians against a belligerent European power, Germany, that Japan identified as the "source of evil in the Far East". Thus as a result of this, Japan was following through with the Anglo-Japanese Alliance.
Mage

This is the class of powerful and violent magic, but a magic user does not control nature, and can therefore not bless or heal.

```
 Drain <corpse>   -- Drains corpse to restore vitality.

 Mage [message]   -- Sends a message to all online mages.

 Mage             -- Shows all online mages.

 Mix (level 10)   -- To create magical potions (help alchemy for info)

 Seal             -- Closes a portal made by the portal spell.

```

```
 [ Spell ]-=-=-=-=-=-[ Level ] [Cost]  [ Spell ]-=-=-=-=-=-[ Level ] [Cost]

 Magic Missile ....... [ 1 ]  10( 5)   Curse ............... [ 14 ] 80(50)

 Portal .............. [ 1 ]  50(40)   Fireball ............ [ 15 ] 35(25)

 Detect Magic ........ [ 2 ]  20(10)   Charm Person ........ [ 16 ] 75(50)

 Detect Invisible .... [ 2 ]  20(10)   Sense Life .......... [ 17 ] 20(10)

 Chill Touch ......... [ 3 ]  15(10)   Mirror Image ........ [ 18 ] 75(60)

 Infravision ......... [ 3 ]  25(10)   Waterwalk ........... [ 19 ] 40(30)

 Invisibility ........ [ 4 ]  35(25)   Wizards Fire ........ [ 20 ] 40(30)

 Armor ............... [ 4 ]  30(15)   Flight .............. [ 20 ] 85(70)

 Burning Hands ....... [ 5 ]  20(10)   Summon Elemental .... [ 21 ] 100(60)

 Locate Object ....... [ 6 ]  25(20)   Word of Recall ...... [ 22 ] 20(10)

 Strength ............ [ 6 ]  35(30)   Enchant Weapon ...... [ 24 ] 150(100)

 Shocking Grasp ...... [ 7 ]  30(15)   Fire Field .......... [ 25 ] 40(20)

 Sleep ............... [ 8 ]  40(25)   Silence ............. [ 26 ] 40(30)

 Lightning Bolt ...... [ 9 ]  35(15)   Firestorm ........... [ 28 ] 50(30)

 Blindness ........... [ 9 ]  35(25)   Web ................. [ 30 ] 30(20)

 Detect Posion ....... [ 10 ] 15( 5)   Vampiric Touch ...... [ 32 ] 50(40)

 Color Spray ......... [ 11 ] 30(15)   Disintegrate ........ [ 35 ] 55(40)

 Vulnerability ....... [ 12 ] 30(20)   Dispel Magic ........ [ 42 ] 100(80)

 Energy Drain ........ [ 13 ] 40(25)   Teleport ............ [ 49 ] 60(50)

```

See Zones for guild directions.

 Notable Mages past and present include : Rasputin, Magius, Tigerdude
Центр города

* Отпечаток силуэта города в закрытых глазах протагониста
1/3
**Центр города** — центральная часть родного города главного героя, улицы которой пестрят яркими рекламными вывесками, переливающимися разными цветами и издающими целый ворох звуков. Излишняя захламленность шумами и моргающие цветные билборды раздражают парня и заставляют его чувствовать себя неприятно. Через центр города ему приходится ходить каждый день, потому что он находится на пути между его домом и школой. Однако, существует и обходной путь — по обходным улочкам окраин, затем мимо здания K Robotics Ltd. и через свалку.