Eraquae-Eldrid Big Game Hunter

Name: Eraquae, Big Game Hunter. A fish
woman from the water planet Tidalis. She is a hunter of all things big and
dangerous and never turns away from a challenging hunt. Incredibly patient and
perceptive, Eraquae uses the terrain of the ocean to her advantage and isn’t
afraid to go on land to hunt down her quarry. When the Varelsi darkened her
home world and forced her people to leave it behind, it also destroyed all of
the trophies she had accumulated over the years. Now with Solus as the only sun
left in the galaxy, Eraquae sought one last hunt by joining the Battleborn,
mounting Rendain’s head on her mantle is now her ultimate goal.

Health: 1730

Health Regen: 7 per second.

Role: Defender/Stealth/Territorial

Weapons: Eraquae prefers to use a harpoon
launcher in battle. Aiming down sights with her harpoon gun will fire the
harpoon while she performs melee attacks with a much larger harpoon. She carries
a fixed number of harpoons and must retrieve them if she misses her target. If
a harpoon hits its target, it will slow the enemy for 3 seconds. Eraquae does
not carry a shield into battle, but relies upon her Aquatic Lifeblood to keep
her health up.

Ability 1: Piranha Snare: Deploy a trap on
the ground which arms itself in two seconds. When an enemy comes near it, a
host of piranha are released dealing 22 damage per second to enemies and
reducing their movement speed by 30% for 10 seconds. A maximum of two can be
set at any given time. Moving past it activates Aquatic Lifeblood.

Ability 2: Harpoon Turret: A turret which
fires a harpoon attached to a cable at the nearest enemy, pulling the enemy
near the turret. The turret will constantly release water at its location for
five seconds or until the enemy destroys the turret. A maximum of two can be
active at a time.

Ultimate: Aquatic Syphon: Eraquae tethers
herself to the enemy she is presently attacking causing her to syphon energy
from him or her. This energy activates Aquatic Lifeblood and it remains active
for the duration of the ability. The enemy suffers reduced movement speed while
tethered. Lasts for twelve seconds. -30% movement speed.

Talent: Aquatic Lifeblood: Eraquae’s
species has the ability to heal and move faster in the presence of water. On
land her species cannot perform these miracles without the presence of water.
The effect only lasts for six seconds, but while it is active she regenerates
15 health per second and gets a 40% movement speed increase.

Augmentation Paths: Maritime Trapper and
Aquatic Stalker

Maritime Trapper Level 1: Piranha Snare
can now be placed on walls and ceilings.

Level 2: Aquatic Lifeblood’s activation
grants you an overshield. +225 overshield for six seconds.

Level 3: Harpoon Turret has its health
increased. +100% Harpoon Turret health.

Level 4: Missing with the harpoon launcher
has a chance to add a harpoon to the clip. +30% chance upon missing.

Level 5: The water released from your
traps now gives teammates an attack speed boost. +15% attack speed boost.

Level 6: The Harpoon Turret deals damage
overtime to enemies who are tethered and prioritizes major enemies over minor
enemies. +55 damage per second.

Level 7: Fired harpoons now explode after
hitting the world or once the slow effect from hitting an enemy expires. +84
damage per explosive harpoon.

Level 8: Piranha Snare is now cloaked but
only activates Aquatic Lifeblood for half of its duration.

Level 9: There is a chance that when your
traps are destroyed, a new one will spawn in its place. +25% chance of free
trap.

Level 10: Aquatic Syphon gives nearby
teammates health regeneration and bonus movement speed for as long as you are
tethered to an enemy and for the remainder of the duration. +20 health per
second and +30% movement speed.

Aquatic Stalker Level 1: Standing near
your traps cloaks you for five seconds.

Level 2: Aquatic Lifeblood’s effects are
doubled.

Level 3: Reduces the effect duration of
Piranha Snare by 3 seconds, but increases the damage it deals. +100% damage.

Level 4: Enemies affected by your traps
are marked for the duration of their effects.

Level 5: Your harpoon launcher fires all
of its harpoons in a cone dealing 240 damage and slowing enemies. +3 slow
duration and requires 10 seconds to cooldown.

Level 6: When Aquatic Lifeblood activates,
you become cloaked for its duration.

Level 7: Increases the range of your basic
harpoon attacks. +30% to melee weapon range.

Level 8: At the end of a melee combo,
Aquatic Lifeblood activates.

Level 9: The Harpoon Turret now tethers
two enemies at once and explodes if destroyed. +320 damage upon destruction.

Level 10: If Aquatic Lifeblood is active
when you activate Aquatic Syphon, a wave of water is sent forward pushing
enemies back for 4 seconds.