recursal/Fanatic-Fandom huggingface dataset:
Forward Operating Base: Harpoon

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Level 37 - 38 area in the South-East area of Devil's Tusk.

When a player outlevels the area they will get a priority job that sends them to Crossroads Station.

## Facilities

* Armored Dropship (797, -188) - Transit to Sertao
* Battleframe Garage
* Battleframe Station
* Job Board (830, -227)
* Melding Fragment Arcfolder (753, -64)
* Molecular Printer
* SIN Tower

## Vendors

* Supply Officer Wachi - Ares Supplies (823, -227)

## Other NPCs

* Accord Guards
* Corporal Lee Armstrong
* Commander Volkov
* First Lieutenant Avakian
* FOB Harpoon Quatermaster

## Job Board

* Caldera Commando
* Caldera Subversion
* Caldera Wet Work
* Call of the Peninsula
* Hard Line
* Hunter of Foods
* No Room For Desertion
* Out of the Fire
* Ration Crash
* Ration Runner
* SFC Terry Sugarman Patrol
* Techno Thieves

## Comparable Areas

* Chosen Mining Camp
* Devil's Tusk Array
* Kaimuki Research Station

## Lore

Forward Operating Base Harpoon is the Accord foothold on Devil's Tusk. ARES and Accord troops deploy on the hellish island from here to begin their assault against the occupying Chosen.
Corporate Digging

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Lab 16 Job Board

## Description

IMP Part II - Kisuton would like you to dig deeper to uncover their secret project with the Accord.

## Objectives

* Meet with Davis Royer
* Locate Omnidyne-M Employee
	+ Extract SIN Implant from the Employee
	+ Talk to the Omnidyne-M Employee
* Meet with the Blackhat Dealer
	+ Eliminate Blackhat Dealer
	+ Eliminate 4 Bandits
* Hack into Omnidyne-M Network
	+ Defend for 00:03:00
* Meet with Davis Royer

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Lab 16 Voucher
* Crystite
Explosive Rounds

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Explosive Rounds** is an Accord Dreadnaught ability, although it can be equipped on any Dreadnaught battleframe. Using the skill causes all rounds fired for a short duration to deal extra damage and have a small splash radius. The ability also changes the damage type of the Dreadnought's weapon to Explosive.

## Description

***"Loads a special ammo which causes the Dreadnaught's shots to become explosive, dealing AOE damage on impact."***

## Prefixes & Modules

Explosive Rounds can come with the Barrage, Blitz, Charged, Cooled, Disruption, Enduring, Lasting, Potent, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, AoE, Potency, and Duration can be used.

## Modding Considerations

Explosive Rounds will change the damage type of the Dreadnought's weapon. This means that perks such as Ballistics Expert will not buff the Dreadnought's damage while this ability is active.

## Ares Suppliers

Explosive Rounds can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L9 - Northern Shores, Supply Officer Booker - 90 vouchers
* Green L18 - Sunken Harbor, Supply Officer "Jabs" - 35 vouchers
* Blue L29 - Andreev Station, Supply Officer Schwartz - 90 vouchers
* Green L37 - FOB Harpoon, Supply Officer Wachi - 50 vouchers
* Green L39 - Camp Jasper, Supply Officer Mendel - 60 vouchers
Dirty Deeds

*This page was last updated during patch* v1.1.1802r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*Mission renamed " Unearthed"

## Description

*Finding a Vehicle-Mounted Repulsor is no easy task and will require a visit to the black market, where vendors would rather trade in favors then crystite. Will the price be too high?*

Players unlock this mission once their frame is level 12 (players that are above level 15 will be capped to 15). This is a reworked version of the previous Tanken Cave-instance.
Players can start this mission directly from one of the Arcfolders/Stationary Dropships, or use the Mission Ledger. With the latter they will first need to meet with Oilspill to get a call from Foston (an assistant of Vic the Crow). After the call the player gets a waypoint to a nearby Bandit Cave Door to get a list of available missions (choose Dirty Deeds and the mission progresses just like a direct start).

## The Encounter

The player gets teleported to a cave. Near the spawnpoint there's a thumper placed on a cart that the player needs to protect, interacting with it will make it start following a path through the cave tunnels. These tunnels are divided into separate sections by doors that can be opened by keys that drop after all the enemy bandits are killed. Along the way there are also turrets that can greatly damage the thumper, making them a priority to destroy.

If the thumper gets damaged during the mission then the player can repair it by picking up one of the nearby Thumper Repair Units and bring it to the thumper.

If the thumper makes it through all 5 sections, it will crash into a deeper section. Interacting with it will start a fight with an end boss and his bandits. During it the local wildlife starts to arrive to have a three-way fight.

After defeating the boss the thumper will launch through a hole in the roof of the cave and an Arcporter will spawn as an exit-point back to Coral Forest.

## Rewards

* 21902 XP
* 211 crystite
* One random item at around level 12.
Delta Down, Pt 3

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Kanaloa Research Station Job Board

## Description

Track down the Ophanim agent, Claire, and take back what she has stolen. Then bring the traitor to justice.

## Objectives

* Retrieve the Stolen Device
	+ Activate 1 Target
	+ Eliminate 6 Hostiles
* Take Down Claire
	+ Eliminate 3 Ophanim
	+ Eliminate 2 Ophanim Commander
* Return to Kanaloa Research
	+ Talk to the Research Station Quartermaster

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Kanaloa Research Station Voucher
* Crystite
* Powered Dark Crystite

## Related Jobs

* Delta Down, Pt 1
* Delta Down, Pt 2
Energy Spikes

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Activating an ability will deploy an energy spike trap at the users location. Enemies in the trap are snared (-60% movement speed) and take damage over time (100 hp/sec at level 1)*"**

## Additional Effects

* Energy Spikes are not deployed immediately. They deploy 5 seconds after the ability activation
* When Energy Spikes is activated, 4 patches of spikes fall to the ground around (within 5 m of) the player
* Each patch of spikes has about 1m of AoE, and the patches last for 10 seconds after they land on the ground.
* The damage of Energy Spikes scales with level. The damage at any level is 100 + 2 \* (frame Lvl - 1)
Dropship

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

A Dropship

## Description

**Dropships** are Firefall's form of automated fast travel between the various POI's in Coral Forest. They fly on predefined paths and will land for a short period in any Accord controlled hub or outpost.

A Dropship can be exited any time during flight by pressing "E". Shortly after ejecting, the glider will activate automatically to provide a safe landing. Player characters exit a dropship automatically at the next stop after being flagged as afk (a term to describe the user as "away from keyboard", or inactive).

## Stationary Dropships

There are a number of stationary dropships that give access to other areas and/or missions, making them function like Arcfolders.
Crossroads Station

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Level 38 - 39 area, North of FOB Harpoon. Contains the dropship that gives access to the Baneclaw-event.

When a player outlevels the area they will get a priority job that sends them to Forest Watch (level 38 - 39).

## Facilities

* Armored Dropship (611, 747)
* Battleframe Garage
* Battleframe Station
* Job Board (521, 670)
* Molecular Printer
* SIN Tower
* Vending Machine
* War Effort Terminal

## Vendors

* Supply Officer Smith - Ares Supplies (528, 670)

## Other NPCs

* Captain Wallach - Accord Commander
* Crossroads Quartermaster

## Job Board

* Abduction (Ophanim Part I)
* Bridge Burner
* The Exterminator
* Neutronic
* The Ophanim Code (Ophanim Part II)
* Ophanim Scouts
* Warmonger

## Lore

This old warehousing facility is an important defensive bulwark for preventing the Chosen from entering the caldera with a large contigent and pushing the Accord of the island.
Evacuate

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Evacuate** is a Recluse skill that can be used both offensively and defensively. Activating the ability immediately launches the Recluse up and backwards while leaving behind a small poison cloud that does damage over time to all enemies within its Area of Effect.

## Description

***"Launch backwards and leave behind a cloud of poison"***

## Prefixes & Modules

Evacuate can come with the Barrage, Charged, Cooled, Energized, Lasting, Strengthened, and Swift Prefix as well as the Custom prefix.

Modules that modify Recharge, Duration, Force, AoE, can be used.

## Gameplay Notes

Evacuate can be used while gliding, but doing so isn't practical.

## Affected By Perks

* Eye of the Tiger
* Virus
* Necrotic Poison
* Catalytic Poisons
* Potent Toxins

## Ares Suppliers

Evacuate can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L9 - Northern Shores, Supply Officer Booker - 90 vouchers
* Green L18 - Sunken Harbor, Supply Officer "Jabs" - 35 vouchers
* Blue L29 - Andreev Station, Supply Officer Schwartz - 90 vouchers
* Green L37 - FOB Harpoon, Supply Officer Wachi - 50 vouchers
* Green L39 - Camp Jasper, Supply Officer Mendel - 60 vouchers
Chosen Invasion

**The contents of this page have been deprecated, as they are out of date.**

A Chosen controlled Artillery Cannon with fortifications

## Description

### The Siege

**The Siege of Sunken Harbor/Thump Dump** is a major dynamic World Event that can occur in New Eden and normally needs the participation of many players to be finished successful. Accord Command will warn all players in the zone of upcoming invasions 5 minutes before they start:

Accord Command:  *This is Accord Command requesting ARES support at Sunken Harbor. A Chosen attack is believed to be imminent.* .

An Invasion consists of 3 fortified **Chosen Artillery Cannons** and several Warbringers (without fortifications) around the city. The Artillery Cannons have to be deactivated and defended, to prevent them from shooting at the shielded SIN Tower. The Warbringers will spawn several Chosen that will enter the city and attack the SIN Shield Generators, so those have to be cleared and destroyed too. New Warbringers will be placed at the location of already destroyed ones at each new Chosen advance, so even cleared areas need to be watched on.

An Invasion event lasts for 10 minutes and if successfully completed, rewards all participating players and lets the Accord keep control over the city. If the Invasion ends in favor of the Chosen, the whole city will be covered by the Melding for 3 hours.

**Note: SIN Shield Generators can be repaired by Engineers**

## Rewards

* 15.000 Experience
* 10 Accord Merit Points
* 10 Crystite Resonators
* 1.435 Crystite
* 4.240 raw Resources

## Gallery

* A deactivated Artillery Cannon
* A SIN Shield Generator
* Tactical overview for a Sunken Harbor invasion

Category:World Events
Dreadfield

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Dreadfield is the Rhino's HKM skill. It causes a fog-like sphere to form around the Rhino that drains energy from all enemies inside. Additionally, the Rhino gains a percentage damage bonus while the field is active. Every enemy within the field increases the Rhino's rate of fire, and having at least one enemy in the field causes the Rhino's weapons to use no ammo.

## Description

***"The Rhino surrounds itself with an energy vortex, draining energy from nearby enemies and increasing damage dealt. The Rhino's rate of fire is increased based on how many enemies are affected, and as long as one enemy is in the field, the Rhino's weapons consume no ammunition"***

## Prefixes & Modules

Dreadfield can come with the Barrage, Blitz, Charged, Disruption, Cooled, Distant, Enduring, Expanding, Forceful, Lasting Potent, Strengthened, Swift and Widened prefix as well as the Custom modifier.

Modules that modify Recharge, Potency, Duration, Force, and AoE should be used for best effect.
Engineer

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 23 July 2013.
*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Template:TOCRight

## Description

*From the official page*:

> The Engineer-class battleframe specializes in providing battlefield support through resupplying allies and setting up defensive perimeters. Machine gun turrets and energy barriers are only the tip of the iceberg for this resourceful class of battleframes.
>
>

Engineer-class battleframes all have average base movement speed, on par with Assault and Biotech battleframes.

## Engineer Variations

* Accord Engineer
* Bastion
* Electron

### General Strengths

* Engineers are both a tactical and a defensive powerhouse, depending on ability set up. A tactician can use the Engineer's Claymores, Charged Pulse Generators, and Supply Stations to constantly deny access to large areas of terrain, and supplementing it with the Sticky Grenade Launcher makes even walking a few feet a deadly act for an enemy.
* On top of that, defensively they can use Heavy Turrets and Deployable shields to both suppress the enemy and make sure that they, and any friendies or objectives, don't take as many bullets as they normally do.
* As well as this, Electrons can further augment the tactical approach with Overclocking Station, the Bulwark, and Boomerang Shot, giving them the ability to, respectively, overcharge any allies, shield them from damage, and wreck havoc on clustered enemies.
* Bastions, on the other hand, using the Multi Turrets, Energy Wall, and Sentinel Pod, can, as the namesake suggests, lock down and hold off entire waves of enemies with drone warfare, and even block narrow passages completely. (At least temporarily anyways.)

### General Weaknesses

* Engineers, despite having a diverse set of skills and abilities, cannot press an offensive as well as any other class.
* Their dependability on deployables hinders their effective mobility, and while it can be offset by the use of purely defensive skills such as the Energy Wall, Deployable Shield, and Claymores, they still cannot move on targets as fast as other classes.

## Additional Notes

Engineer's are the tactician's battleframe of choice, and with a dizzying array of abilities that can do many things, it's hard to pick just three. For starters, you're going to want to visualize what 'playstyle' you're wanting. Do you want to 'build your friends' and place down as many turrets as you place? Or are you more of the anti-social type, and want to surround yourself in high explosives? Or, perhaps, you don't wish to do either, and want to rush in with the squad, and support them through mild firepower and deployable cover? In any case, the Engineer is one of the most versatile frame groups, with abilities and weapons to cater to just about every need.

## References

1. ↑ http://www.firefallthegame.com/battleframes
Devil’s Tusk

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Devil’s Tusk** is a melding pocket deep in the melding and is what is left of Hawaii. It can be accessed by using the Armored Dropship at Tecumseh Airbase or one of the Melding Fragment Arcfolders. The area shows a mostly volcanic active landscape and creatures suited for survival in a high temperature environment.

The Accord took Devil's Tusk back from the chosen during an hours long battle to activate several Melding Repulsors. This battle now takes place in the replayable platoon size Warfront raid launched from a stationary Dropship in Stronghold.

Note: entering the dropship will start Operation Cinderblock first and players need to be level 37 to start it. However, if players use the arcporters in Coral Forest then the Operation gets by-passed, that way anybody can enter DT.

## Areas

* Camp Jasper
* Chosen Artillery
* Chosen Bulwark
* Chosen Mining Camp
* Chosen Omnidex
* Chosen Prison Watch
* Chosen Station
* Crossroads Station
* Devil's Tusk Sensor Array
* Forest Watch
* Forward Operating Base: Harpoon
* Kaimuki Research Station
* Kanaloa Research Station
* Stronghold

## Creatures

### Gaea Creatures

* Armored Scorcher
* Ash Dragon
* Explosive Aranha
* Pyre Wasp
* Rageclaw
* Scorcher
* Scorcher Lair

### Raiders

* Bandit Gunman
* Bandit Overclocked
* Elite Bandit Gunner

## Dynamic Events

* ARES Missions
* Caldera Creche
* Chosen Death Squads
* Chosen Incursions
* Crossfire
* Delirium Engines

## Lore

*Part of the Accord's first forays into the Melding, Devil’s Tusk is located in what was once the Hawaiian Isles but is now a desolated molten wasteland...*

## Associated areas

* The Caldera
* Ashlands
* New and West Honolulu
* Chosen Land
Game GetPerkModuleInfo

Usage
Game.GetPerkModuleInfo() = infos

Return Values

Examples

```
infos = Game.GetPerkModuleInfo();
--[[
{
    "name" : "Quick Hands",
    "cost" : 5,
    "id" : "85944",
    "certifications" : [
        "1840"
    ],
    "web_icon" : "https://ingame-v01-uw2.firefallthegame.com/assets/items/64/Perk_Quick-Hands.png",
    "description" : "Reduces weapon switching time."
},
--]]

```

Relates

* Player.GetPerkRespecs
* Game.GetPerkInfo
* Perk
Dreadnaught/Tier 1

Redirect to:

* Accord Dreadnaught

**Tiers have been removed from the game. This information is outdated. See Dreadnaught/Accord Dreadnaught**

The Accord's stock Dreadnaught battleframe.

## Description

The Dreadnaught battlframe provides unmatched control over chokepoints on the battlefield, fulfilling a heavy cavalry role that has traditionally been fulfilled by actual vehicles. With turret mode, a merc can choose to hunker down, lowering a Dreadnaught's center-of-gravity and dramatically increasing the accuracy and punch with which they can unleash their tonrrent of lead. Because they sacrifice some mobilty by committing to turret mode, it is critical that Dreadnaughts always be a part of a larger squad, with friends willing to protect their flanks. Dreads can also unleash a devastating repulsor blast with a wicked knockback that, if timed just right, can send one's enemies flying back into the gauntlet they just emerged from. Dreadnaughts saw limited action in Holmgang tournaments—often placed at opposite ends of the ravine like goalies—but they've since become one of the hottest oommodities in the Chosen conﬂict. Admiral Nostromo himself is known for leading a cohort during the
Battle for Sigu with no less than ten Dreadnaughts in a row. It is rumored not a single scrap of vegetation remained.

## Skills

### Default

* **Repulsor Blast** - Charged ability that knocks enemies back and deals damage.

### Unlockable

* **Turret Mode** - Locks the Dreadnaught in place and limits turning mobility, but provides boost in damage, accuracy, and rate of fire.

* **Thunderdome** - Creates a spherical forcefield around the Dreadnaught's position for 4 seconds. Enemies and external shots cannot pass through, although sufficient damage to the field will cause it to collapse.
Fortify

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Fortify is the Bastion's HKM ability. It instantly and fully heals all of the Bastion's deployables, and increases their damage output for a duration.

## Description

***"Fortify heals all deployables and they do double damage for a duration."***

## Prefixes & Modules

Fortify can come with the Blitz, Charged, Cooled, Enduring, Lasting, and Potent prefix as well as the Custom modifier.

Modules that modify Recharge, Potency, and Duration should be used for best effect.
Deployable Shield

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Deployable Shield** is one of the Accord Engineer's abilities, although it can be equipped on any Engineer Battleframe. It lobs a projectile that deploys a quarter-sphere shield where it lands. The shield blocks incoming fire and enemy movement, but allows friendly projectiles to pass freely from inside.

## Prefixes & Modules

The Deployable Shield can come with the Charged, Cooled, and Lasting Prefix as well as the Custom prefix.

Modules that modify Recharge and Duration can be used.

## Gameplay Notes

Multi Turrets, Heavy Turrets, and Rocket Turrets can be placed on a deployed Deployable Shield. When the shield's duration ends, the Multi Turret will fall to the ground, but a Heavy Turret or Rocket Turret will not.

## Affected By Perks

* Shields Up
* Augmented Shield Generators
* Resonating Shields

## ARES Suppliers

Deployable Shield can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L9 - Northern Shores, Supply Officer Booker - 90 vouchers
* Green L18 - Sunken Harbor, Supply Officer "Jabs" - 35 vouchers
* Blue L29 - Andreev Station, Supply Officer Schwartz - 90 vouchers
* Green L37 - FOB Harpoon, Supply Officer Wachi - 50 vouchers
* Green L39 - Camp Jasper, Supply Officer Mendel - 60 vouchers
Fires from Heaven

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 23 July 2013.
*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

***"missing info"***

Fires from Heaven is the Archangel's HKM skill.
Food Run

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Shanty Town Job Board

## Description

Coruja needs you to escort another food transport from Nutretic down to Shanty Town

## Objectives

* Meet Coruja
* Meet up with Grizli
* Locate Food Shipment
* Return Shipment to Shanty Town
* Return to Coruja

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Shanty Town Voucher
* Crystite
Combat Medic

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Reviving incapacitated players will restore them to full health. Additionally, increases the base health regeneration of nearby allies by +20%*"**

## Gameplay Considerations

* Triage will also restore incapacitated players to full health
Firefall Timeline 2184.2

## Entry 2184.2 - "The Nine Year Winter"

*The following is a letter from Dr. Murray Kearney to a colleague in Hastings, New Zealand. Dr. Kearney was a well known medical doctor who remained in his hometown of Dunedin, New Zealand to provide medical assistance to fellow survivors. Written in 2184, it provides a rare understanding of life during the Nine Year Winter.*

*-Aris Holden - Historian*

Jemaine,

Thank you for your letter. When we last spoke, I was worried I'd never hear from you again. Thank you again for your help in getting my family to safety. I am forever indebted to you. I am sorry that I could not leave with you. These people here need me and I could not abandon them.
This year has been much worse than the last. We have almost completely run out of food. We're still trying to suss out a way to get the fishing boats out there, not that I expect much good will come of it as cold as it is. Dunedin has become a ghost town, only a quarter of those that didn't leave are still alive.

Temperatures rarely rise above freezing these days.

The last time I saw the sun was almost 4 years ago. I went to the solar fields yesterday to see if there was anything I could do to help. The sparkies were working as hard as they could, but not a single panel wasn't covered in soot and ash, another day wasted.

The old coal power plant near Highcliff isn't worth the stone it's made of. There it sits, rusting and crumbling like the decaying corpse of a once great beast. How the decisions of the past come back to haunt us. Save the Earth only to damn humanity.

We haven't had any form of power for over two years. I can't run any medical equipment. No electricity for lights. And worst of all, we do not have electricity to heat our homes. We ran out of trees for firewood nearly two months ago and we're running out of homes that still have wooden frameworks. I'm not sure how much longer we can last without help.

We've requested support from Wellington and the North Island. Medical supplies, food, evacuation, anything. We've heard bugger all in response though. From what we can tell in our radio communications with Christchurch and Nelson, it appears that the North Island has abandoned us. There are rumors that the Kiwi government is actually at war with the Aussies. But, I cannot believe these rumors to be true. It makes no sense. Jemaine, why on Earth would we be at war with Australia?

I hope this letter reaches you safely. Share my love with Susan. If you can, please send any supplies you can spare. I'm not sure how much longer we can survive. *-Murray Kearney*

*Dr. Kearney never left Dunedin, choosing to remain for the entirety of the Nine Year Winter. For his devotion, Kearney was celebrated as a national hero. Many years after his death, a statue was erected in the center of Dunedin as a memorial to his work.*
Fuel Air Bomb

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Fuel Air Bomb is the Firecat's HKM ability. It throws a large grenade-like projectile that explodes on impact and leaves patches of fire.

## Description

***"The Firecat tosses out an explosive that deals high damage and sets the target area on fire, burning enemies within over several seconds."***

## Prefixes & Modules

Fuel Air Bomb can come with the Barrage, Cooled, and Widened prefix as well as the Custom modifier.

Modules that modify Recharge, and AoE should be used for best effect.
Chosen Energy Bomb

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

This Chosen device is found in ARES Missions, where 3 colored pins have to be inserted at the right moment to defuse it.

## See Also

* The Chosen
* Chosen Technology
Crash Down

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

*A distress call has been received from a mysterious area deep withing the Melding, known only as Blackwater. Locate the source of the distress call and rescue any survivors.*

Level 7 mission, players over that level are still capped to that level. The Hardcore-version of the map will raise the level of the enemies to 40 and uncap the players in squad. Note however that the health of the dropship currently remains the same.

Older players may recognize the map from the PvP-map Blackwater Swamp.

## The Encounter

The player gets flown out to an island, upon landing they get directed to a central location to find a crashed dropship that contains two trapped survivors. A nearby crate contains explosives to break open the door of the ship. While the explosives are loading up the player gets attacked by waves of enemies from 3 alternating directions.

After the explosive has detonated the player is instructed by Oilspill to collect parts from two locations, so he can repair the ship. After these are collected the player is instructed to remove three rocks that are blocking the ship, these can just be shot away. Upon completion the player can enter the dropship or they are automatically pulled in if the timer runs out.

## Rewards

* 1 random item (can be a level 6 Martha or Corrosive Rounds, in the Hardcore-version the levels will be 40)
Chosen Dropship

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Dropships** swoop down from the sky and quickly deploy Chosen ground units. They have three weakspots, two on either side and one on the front, and can fire a barrage of homing missles to attack players.

## Affected By Perks

* Chosen Hunter
* Hardware Genius
Emergency Response

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Emergency Response** is a Dragonfly skill that launches the Dragonfly up and forward at a high velocity. The cloud it leaves behind debuffs any nearby enemies with the Vulnerable effect, causing them to take more damage. Additionally, any allies who come into contact with the cloud are healed. The Dragonfly automatically receives this healing upon use.

## Description

***"Sends the Dragonfly launching forward, and leaves behind a cloud that causes enemies to become Vulnerable, increasing damage taken. Also heals any allies who come into contact with the cloud."***

## Prefixes & Modules

Emergency Response can come with the Bane, Barrage, Blitz, Charged, Cooled, Distruption, Distant, Enduring, Energized, Expanding, Forceful, Lasting, Potent, Strengthened, Swift, and Widened Prefix as well as the Custom prefix (currently only on Cooled).

Modules that modify Recharge, AoE, Potency, Duration, and Force can be used.

## Gameplay Notes

Emergency Response can be used while gliding for a small boost.

## Affected By Perks

* Rally
* Bio Reserves
* Eye of the Tiger

## Ares Suppliers

Emergency Response can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers
Energy Intakes

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 23 July 2013.
*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

***"Energy Intakes restores a small amount of energy to the Archangel upon dealing damage."***

Energy Intakes is the Archangel's passive skill.
Explosives Expert

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases all explosive damage dealt from abilities by 25%*"**

## This perk affects:

* Accord Mortar Launcher
* Bombs Away
* Claymore
* Crater
* Shielded Crater
* Decoy
* Advanced Decoy
* Explosive Rounds
* Missile Shot
* Remote Explosive
* Shoulder Rockets
* Rocket Jump

Does not affect:

* Particle Beam
* Resonating Bolts
Game GetFrameConstraintsMultipliers

Usage
{power={[stage]={base\_power, damage\_pct\_rate, max\_variance}}, mass={[i]={mass\_pct, speed\_mult}} } = Game.GetFrameConstraintsMultipliers(battleframe\_type\_id)

Examples

```
info = Game.GetFrameConstraintsMultipliers(75772);
--[[
{"mass" = {
1 = {"speed_mult" = 1.20000005,"mass_pct" = 0.46000001},
2 = {"speed_mult" = 1.20000005,"mass_pct" = 0.47},
3 = {"speed_mult" = 1.20000005,"mass_pct" = 0.47999999},
4 = {"speed_mult" = 1.20000005,"mass_pct" = 0.49000001},
5 = {"speed_mult" = 1.14999998,"mass_pct" = 0.58999997},
6 = {"speed_mult" = 1.10000002,"mass_pct" = 0.63999999},
7 = {"speed_mult" = 1.04999995,"mass_pct" = 0.69},
8 = {"speed_mult" = 1,"mass_pct" = 0.74000001},
9 = {"speed_mult" = 0.94999999,"mass_pct" = 0.79000002},
10 = {"speed_mult" = 0.89999998,"mass_pct" = 0.83999997},
11 = {"speed_mult" = 0.80000001,"mass_pct" = 0.88999999},
12 = {"speed_mult" = 0.69999999,"mass_pct" = 0.94},
13 = {"speed_mult" = 0.5,"mass_pct" = 1}
}
}
--]]

```

Battleframe\_type\_id
* Player.GetAllProgressionXp
Damage Type

Work in progress. Scroll pass the line break to see the old information.
There are several damage times in the game of FireFall. Each type of damage has it owns advantages and disadvantages and page is list them.

(It is unconfirmed if some weapons have multiple damage types.)

This as a list of Perks that effect specific damage types both offensively and defensively.

Kinetic damage

* Bulleted list item

Electrical damage

* Bulleted list item

Plasma damage

* Bulleted list item

Cryo damage

* Bulleted list item

Chemical damage

* Bulleted list item

Melding damage

* Bulleted list item

This a list of prefixes the effect damage types.

###### ============================================================================================================

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Weapons

### Energy

* Charge Rifle
* Dragonborn Plasma Cannon -primary
* Fusion Cannon -primary
* Heat Rifle -primary
* Heavy Laser MG
* Heavy Plasma MG -primary
* Shock Rail -primary
* Tesla Rifle -primary

### Plasma

* Bio Rifle -alt
* Fusion Cannon -alt
* Plasma Cannon

### Bullet

* Assault Rifle
* Burst Rifle
* Heavy MG -primary
* Heavy Plasma MG -secondary
* Light MG
* R36 Assault Rifle
* Sharpeyed R36
* Shotgun
* Sniper Rifle
* Sub-Machine Gun

### Blast

* Amazonian
* Grenade Launcher
* Sticky Grenade Launcher

### Poison

* Bio Crossbow
* Bio Needler
* Bio Rife -alt
Copacabana

*This page was last updated during patch* v1.1.1802r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Birds' eye view of Copacabana

## Description

**Copacabana**, often times abbreviated to simply 'Copa', is a human settlement and one of the 4 Hubs in Coral Forest. It is located on the coast of Brazil, North by North West of Mossoro in the province of Rio Grand do Norte.

Copacabana is the first Hub that players are dropped into when starting the game. The first tutorial missions are all within range of the Copacabana SIN Tower.

Players that outlevel the area (1-5) will get a priority job at the Job Board that sends them to Northern Shores (level 6-9).

## Facilities

* **Accord Weaponry**
* **Armored Dropship** gives access to the Instanced Missions (-548,-477)
* **Army Terminal**
* **Battleframe Garage** (-444,-400)
* **Battleframe Station**
* **Job Board** (-377,-455)
* **Luau Larry Terminal**
* **Melding Fragment Arcfolder** to locations/missions outside of Coral Forrest (-555, -477)
* **Molecular Printer** (-422,-395)
* **Multi-Schema Outpost Auto-Turret**
* **SIN Sensor Tech Point**
* **SIN Tower** (-315,-417)
* **Vending Machine**
* **Versus Terminal**

## Vendors

* **Luau Larry** (-437, -461) - Sells Premium Wares for Red Beans
* **Supply Officer Cross** (-324,-425) - Ares Supplies

## Other NPCs

* Commander Winston Price - Accord Commander
* Mayor Teobalde Palmeiro - Mayor of Copacabana
* Jose Vargas - Government Adjutant
* Corporal Dean Winter - Accord Representative
* Ratchet
* Spicy Al - Master Chef
* Indra Rodrigues - Leader of the Falcons
* Alex Sundal -Kisoton Salesperson
* Joana Medeiros - Omnidyne Salesperson
* Accord Guards
* Maintenance Engineers

## Job Board

* Aggressive Medicine
* Antidote Injectors
* Aranha Recovery
* AWOL: The Missing Patient (AWOL Part I) [Priority]
* A Father In Need
* I am ARES (Aero Part II)
* Tech Sergeant Aero (Aero Part I)
* We Got Skivers
Cyber Wars

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Trans-Hub Command Job Board

## Description

Rebel Cyber Attack Part I - Captain Fuller wants you to investigate the discrepancy in Trans-Hub's SIN network.

## Objectives

* Meet Captain Fuller
* SIN Sensor Terminal
	+ Activate 1 Target
* Meet Conus
	+ Eliminate 7 Aranha
	+ Speak with Cronus
* SIN Sensor Terminal
	+ Activate 1 Target

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Trans Hub Voucher
* Crystite
Collateral Analytics

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Reduces damage done to yourself by 40%*"**

## This perk affects:

* Bio Crossbow -secondary fire
* Thermal Cannon
* Plasma Cannon -primary fire
* Bio Rifle -primary fire
* Fusion Cannon
* Inferno Cannon
* Heavy Plasma MG
* Volcano MG
* Explosive Rounds
* Eruption Rounds
* Overload
* Particle Beam

## Additional Effects

* this perk only affects weapon self-damage. It does not affect fall damage or enviromental damage.

## Gameplay Considerations

* this perk works best on frames with very large AoE weapons, such as the Thermal Cannon or Bio Crossbow
Consumable

*This page was last updated during patch* v1.1.1802r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Consumables** are one time Calldowns with various effects.

## List of Consumables

* Ammo Chambers
* Ammo Packs
* Baneclaw Brain Bucket
* Flares
* Fireworks
* Glider Pads
* Health Packs
* Jump Pads
* Damaged Courier Cycles
* Pets (partly)
* Resource Boosts
* Sonic Detonators
* Stim Packs
* Wiki Wacker
* XP-Boosts
* Mobile Battleframe Station
* Hacked Chosen Drone
* Grenade, Concussion
* Grenade, Incendiary
* Grenade, Flash Freeze
* Grenade, Toxic
* Mosquito Wings
* Adrenaline Injector
* Energy Pack
Chosen Sniper

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Snipers** are one of the standard Chosen infantry units, specialized for long range combat. They can be found practically anywhere Chosen units can be found, including Chosen Strike Teams, Chosen Drop Pods, and Warbringers. Snipers have the lowest health of all the standard Chosen infantry units, but make up for this by engaging targets at much longer ranges. Their sniper rifle is highly accurate and deals high damage per shot, but requires charging before firing. While the rifle is charging, players can hear a very distinct sound similar to that of a capacitor charging up. Snipers will switch to an Assault Rifle (like that of a Chosen Shock Trooper) when attacked at close range.

## See Also

* The Chosen
* Chosen Unit
Chosen Ultratrooper

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Ultratroopers** are similar in appearance to Chosen Devastators, except with a purple armor color and different face gear. Their primary weapon is similar in appearance to the Fusion Cannon, and shoots slow moving bolts of plasma that deal high damage.

## See Also

* The Chosen
* Chosen Unit
Dreadnaught Plating

AS OF THE 1.0 RELEASE, ALL PLATING TYPES HAVE BEEN REMOVED. THEY ARE NOW BATTLEFRAME CORES

## Description

**Plating** is the armor that covers a Battleframe and provides its defensive stats. The type of plating used determines a frame's health regeneration and maximum health. Dreadnaught Plating is specific to the Accord Dreadnaught battleframe, meaning that only the Accord Dreadnaught can equip it, and also that the Accord Dreadnaught cannot equip any other type of Dreadnaught plating. It provides a medium amount of maximum health when compared to other Dreadnaught platings, but still much more than platings for other battleframe archetypes.
Fiend

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Grunt Bruisers are the standard melee Chosen infantry unit. They can be found in areas where Chosen are normally found, such as at Warbringers and ARES Missions. Bruisers have fairly low health compared to other Chosen infantry units, but make up for their lack of defense with impressive offensive capabilities and high move speed. Their only attack is a short range melee swipe that deals very high damage and snares any targets hit by a significant amount.
Daily Mission

*This page was last updated during patch* v0.7.1716*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
AS OF PATCH 1.0, THIS HAS CURRENTLY BEEN REMOVED. IT WILL BE ADDED IN LATER IN ANOTHER FORM

## Description

Every day the player has the chance to complete 3 random missions handed out by the Accord for special rewards.

The rewards are:

* Per completed objective: 1 Accord Merit Point, 1 Crystite Resonator and 100-400 Resources
* All 3 objectives completed: 1 "Daily Loot Crate" containing random resource stacks, some Crystite, and 1 Red Bean

## Possible Daily Missions

### Combat Missions

* The Unstoppable Force - Kill 3 Chosen Juggernauts.
* Tanken Spankin - Kill 15 Tanken.
* Leader Of The Pack - Defeat the White Wargrim.
* Wall Trophies - Kill 60 enemies of any kind.
* Roving Poacher - Kill 50 Gaea creatures.
* Stem The Tide - Kill 5 Melding creatures.
* Grounded - Kill 5 flying creatures.
* Gone Fishing - Kill 10 Sea Creatures.
* Itchy Trigger Finger - Get a Kill Streak (Kill 7 enemies within 7 seconds).

### Resonator Missions

* Copacabana Thanks You - Donate 1 Crystite Resonator to Copacabana to earn a Voucher.
* Trans Hub Thanks You - Donate 1 Crystite Resonator to Trans Hub to earn a Voucher.
* Power To The People - Donate 1 Crystite Resonator in New Eden to earn a Voucher.

### Miscellaneous Missions

* Chemical Analysis - Retrieve a chem vial from an Accord Chemistry Set and insert it into an Accord Anylysis Matrix.
* Delving Deep - Recover an Accord Vault at an ARES mission site.
* Thumper Lover - Return a Thumper at 100% capacity.
* Waste Not, Want Not - Salvage a Crashed Thumper.
* Pretty Baubles - Collect 200 Crystite.
* ...
Crater

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Crater** is an Accord Assault skill, although it can be equipped on any Assault battleframe. It causes the assault to rise upwards for a short time and then quickly drop until hitting terrain, an enemy or another player, dealing damage in a radius around the impact site, as well as snaring and knocking back any enemies hit. More altitude adds more damage, though aiming gets more difficult.

## Description

***"Death from above! The Assault jumps into the air and descends on targets, impacting the ground. Enemies near the impact point are damaged based on distance traveled"***

## Prefixes & Modules

Crater can come with the Barrage, Charged, Cooled, Distant, Energized, Expanding, Lasting, Strengthened, Swift, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, AoE, Duration, and Force, can be used.

## Variants

Recipes can be purchased at ARES Vendors allowing you to craft a Shielded Crater, which uses Drone Modules during crafting.

## Gameplay Notes

Crater works well with Afterburner, as Afterburner can be used to quickly reach high altitudes. This makes it much easier for an Assault to do large amounts of damage with Crater.

## Affected By Perks

* Epicenter
* Explosives Expert

## Ares Suppliers

Charge can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L9 - Northern Shores, Supply Officer Booker - 90 vouchers
* Green L18 - Sunken Harbor, Supply Officer "Jabs" - 35 vouchers
* Blue L29 - Andreev Station, Supply Officer Schwartz - 90 vouchers
* Green L37 - FOB Harpoon, Supply Officer Wachi - 50 vouchers
* Green L39 - Camp Jasper, Supply Officer Mendel - 60 vouchers
Fresh Mercs

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Northern Shores Job Board

## Description

Black Hills Gang Part I - The Black Hills Gang has been recruiting new ARES pilots to their cause.

## Objectives

* Meet Sergeant Lewis
* Clear the Propaganda
	+ Activate 3 Targets
	+ Eliminate 8 Hostiles
* Locate the Recruiters
	+ Chase off 4 Recruiters
* Locate Lead Recruiter
	+ Eliminate 5 Hostiles
	+ Eliminate Lead Black Hills Recruiter
* Meet Sergeant Lewis

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* +2599 Northern Shores Reputation
* +260 Accord Reputation
* Crystite
Game GetWorldObjectInfo

Usage
{name, position, radius, zoneId} = Game.GetWorldObjectInfo(objId);

Return Values

outpost

Examples

```
local worldObjects = Game.GetWorldObjectList();
--[[
{1, 2, 3, 4}
--]]
Game.GetWorldObjectInfo(1);
--[[
{
"type" = "outpost",
"name" = "Moisture Farm",
"position" = {"y" = -84.919998168945,"x" = -1155.3599853516, "z" = 512.98010253906},
"outpost_type" = "SIN_TOWER",
"encounter_id" = <13569914685612657456>,
"radius" = 350
}
--]]

```
Chosen Incursion

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

A shielded Warbringer with fortifications and Chosen

## About

**Incursions** are a major dynamic World Events that occur in Devil's Tusk and normally take a group to complete. When approaching one, an Accord Soldier will inform the player with a radio call:

Accord Soldier: *Calling all active units, this is Accord Copa control. The Chosen are fortifying near your location. Take them out. The Accord will compensate you for your contributions.*
Accord Soldier: *This is Accord Copa control. Please be advised, the Chosen have fortified the area you are currently in. Either kill them or get out of the way. Over:*
The Incursion itself is a fortified area with a Warbringer and Chosen. The fortifications consist of 2 Chosen Bifold Cannons and 4 Warbringer Generators that shield the Warbringer itself.

In an Incursion, the Accord will call down an Accord Shield Disruptor after the area has been cleared of all Chosen. The Shield Disruptor has to be activated and protected for 1 minute, after which it will disable the shield around one of the Generators, allowing it to be destroyed. This pattern will repeat until all generators have been taken out and the Warbringer itself can be destroyed.

**Note: if the Shield Disruptor gets destroyed, a new one will be called down after a few minutes.**

## Rewards

* ~400 Crystite
* ~400 Crystite

## Gallery

* The Chosen Incursion map icon
* One of the Bifold Cannons
* The unshielded Warbringer
* A Warbringer Generator

## See Also

* The Chosen
* Chosen Technology