Ideas/Inspo to steal

## Places to add to your Towns/Cities

Ideas for places to fill out Towns and Cities. Specifically places that would be interesting for an adventuring party.

**Fighting Pit/Colosseum**: A place for public fights for money. Good way to get some quick cash for combat focused parties. Alternatively instead of having lots of smaller fights have a few champions who accept one on one challenges (potentially leading to a champion taking a PC as a student and/or rival introducing a source of learning new combat techniques)

**Hunter's Guild**: A place to take and claim bounties (both monster and man) as well as to find information surrounding certain circles. Alternatively instead of hunter's guild it could be a more broad Adventurer's Guild (though that does somewhat limit the variety of guilds)

**Monastery**: Monks have to come from somewhere. Monasteries can be surprisingly versatile; they can be a religious center, a martial arts training facility, a central location for information (as opposed to a grand library) or any combination of those or more things.

**Grand Library**: Shouldn't be super common but it is a good idea to have large collections of accessible information. Can also be part of another building if want to be efficient with space (eg. Monastery or Hall of Fources)

**Religious Center**: Usually a church or shrine of some kind. There are a lot of gods and religions so the various temples etc. can be used to fill out space nicely

**Market/Shopping District**: make sure you have somewhere to shop. The big thing is to add flavour; is it lots of regular looking buildings with small signs, are they extravagantly signed? Perhaps instead lots of covered carts in a large open area instead? If so can anyone just set up or do you need a permit etc? (the second half of this paragraph is less important. I'm just waffling)

**Teleportation Center**: Probably shouldn't be everywhere but a hub of teleportation circles in each capital may be quite a useful asset.

**Magic Shop**: Whether it's an enchanter, a magic item shop, a place to get spellcasting materials, an identifier or a teleporter (see above) a magic man is quite a useful resource. Keep in mind we probably don't want them in every city and definitely not in most towns (unless we want to be buff as fuck with all the magic items.) Reminder: player characters can make magic items and (with DM's permission) attempt to make their own spells. This would be the place to learn how and/or get the resources to do so.

**Bank/Treasury**: Not only a place to store your hard earned gold but also a good place for a heist.

## General Concepts

**Ancient Floating City**: Never a bad concept. Either one that was successfully floating in the past and landed/crashed or was still in the process of constructing the lifting mechanism. See: Laputa, Skyhold from SOI

**Buried Warforged**: There was a Warforged Army (more automata than living creatures but still) during the 1000 Year War. Archeologists finding a group of deactivated/wrecked warforged from the war would make a lot of sense

**Giant Ruins**: First Era Deacledroth was mainly populated by Giants, so former Giant structures are likely dotted around, perhaps at a scale that you wouldnt recognise it at a glance. Likely includes a Volcano forge (see: Forging Equipment)

## To-Be-Placed

### Forging Equipment

A Legend has been penciled in, involving using a Hammer of Thunderbolts to forge some ancient legendary equipment. What this equipment was is undefined but the process included

**Volcano Forge**: Likely of old Giant design. The heat within the volcano was required to heat the metal into a workable state

**Mystery Metal**: Likely something like Orichalchum. Requires incredibly high heats to work

**Hammer of Thunderbolts**: Named the "Forging Hammer" after this legend. The magical nature of the hammer was required for the equipment. Currently pencilled in as being used by the Dwarves of Etägtulon, though in it's current state it is simply an extremely durable Maul.

**Gauntlets of Ogre Power**: Required to activate the full abilities of Hammer of Thunderbolts. Unplaced.

**Belt of Storm Giant Strength**: Required to activate the full abilities of Hammer of Thunderbolts. Unplaced.

## Unsorted ramble text

Add flavor and difficulty to different parts of the world. Generic Examples below

* Having a very controlled, authoritarian city be very organised and geometric with its design, give the guards phalanx shields and have a mobile alert system for when someone gets caught doing crimes (firework arrows maybe) so when they try and run away they are met with shield walls blocking off all escape routes (phalanx shields potentially mean more guards=more danger as opposed to more xp)
* Having an area with loads of horses. Means that regular shit horses would be cheaper to buy, better horses are actually available, and if the party goes on the run the people chasing them will have mounts (and maybe the mounted combatant feat)