Medeus

Standard Special
 Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

During the Golden Age of Dragons, Medeus was the prince of the Earth Dragon royal family before being ordered by the Divine Dragon to live amongst humans as a Manakete. He was tasked with defending the seal beneath the Dragon's Table that kept despondent Earth Dragons who would rebel against the Divine Dragon's will imprisoned. This, paired with watching his fellow Manaketes befall the wrath of humankind for centuries, drove him to madness and waging war upon all of the Holy Kingdom of Archanea. Despite Anri's victory over Medeus, it was Marth who ultimately defeated him centuries later.

## **General Information**

### **Entrance**

Medeus flies onto the stage, furling his wings back underneath his robes.

### **Kirby Hat**

Kirby wears a chest-piece and billowing robes that look a whole lot like Medeus'.

### **Taunts**

**Up Taunt:**  Medeus unfurls both of his wings, outstretching his fists as he looks straight towards the sky with a cackle.

**Down Taunt:** Medeus stomps one foot towards the ground and then the other, assuming a sumo-esque pose.

**Side Taunt:** Medeus smirks and holds a fist over his heart, stating, "You'll find an Earth Dragon like me hard to tame, brat."

### **Victory Poses**

1. Medeus evilly chuckles with his arms crossed, his Earthstone necklace glowing and partially floating from off of his person. He says, "As if you had a chance against an Earth Dragon." Versus Marth, he will say, "And so brave Altea's story comes to an end."
2. Medeus angrily shouts as he rushes forward with an outstretched arm, "Rebels that dare disturb my repose... be consumed by the flames of hell!"
3. Medeus leaps down from the air in his full Earth Dragon vestige. Once he lands, he mightily roars with his head held towards the sky.

## **Moveset**

### **Standard Special**

**Dark Breath:** The Earthstone around Medeus' neck begins to shimmer, transforming just his head into that of his Earth Dragon form so that he might unleash his Dark Breath upon his foes. At first whiff, the shadowy breath billows forward at about half the length of Bowser's Fire Breath. The more that the move is charged, however, the further it travels and the more powerful that it is, ultimately traveling at around double the length as the Koopa King's aforementioned attack. Medeus can also angle the move so that his breath travels diagonally upwards or downwards. Proponents-wise, it operates similar to Fire Breath in that the dark shadows that envelope opponents work in a way quite like fire. Where it differs is that it might affect its foes with a slogging status effect for upwards of multiple seconds depending on their damage meter as they become enveloped in dark shadows. It also deals a little more damage and persistent knockback than the standard Fire Breath. The further that the move is charged, the more malformed Medeus will look as he requires more of the Earthstone's power for the move to be more effective. At its height, the move will see Medeus' scaled chest burst through his robes, a short, tail-like protrusion erecting from his back, claws bursting from his shoes, and his wings involuntarily bursting from his clothes as well.

### **Side Special**

**Giant Fang:** Medeus once again uses the power of the Earthstone to partially transform, biting forward with his Earth Dragon head. Anyone bitten by Medeus' chompers will be brought into his mighty grip. Like Wario's Chomp, Medeus can opt to keep them held in-place for a few moments before they eventually break free, or he can take action. Repeatedly pressing the special attack button will have Medeus bite them over and again, dishing out some decent damage along the way. Players can also tilt the control input one way or another for Medeus to grapple his foe, tossing them one way or another with his powerful jaw. If Medeus does not connect with an opponent, the move will act as a partial side recovery that can be chained up to three times as he bites forward, backward, or anywhere within a 180 degree scope.

### **Up Special**

**Chilling Wind:** Medeus' wings grow twice their normal size thanks to the Earthstone, and he uses them to propel himself upwards slightly further than Ridley's Wing Blitz. It's decently damaging with its melee elements for a recovery move, though that's its tertiary function. Secondarily to Medeus' recovery, Chilling Wind bears the name that it does for a reason! Those beneath Medeus' wings will be hit with a poignant gust of wind—enough to negate most items thrown in its direction, and enough to potentially freeze his foes.

### **Down Special**

**Hellfire:** The Earthstone glows as Medeus stomps ferociously down with a dragon foot, unearthing the flames beneath the earth in a powerful eruption. Lava spews upwards to about Ganondorf's height, curtailing in all directions as potential shrapnel. Those directly hit by the lava will be dealt considerable fire-based damage and be sent flying upwards, while those indirectly hit will experience lesser effects. The small bits of fire that fling from the lava will take a few moments to burn away on the stage, and may also damage those who are hit by them or may accidentally run into them. Although this move might be easy to telegraph, Medeus does maintain several frames of super armor while using it.

### **Final Smash**

**Earthstone:** Medeus maniacally cackles before shouting, "Now witness the true power of the Earthstone!" It glows an incredible bright yellow as Medeus transforms into a hulking Earth Dragon. In his full Earth Dragon form, he stands just as formidably as Giga Bowser does. Using the Earth Stone's full power makes his Dark Breath incredibly powerful, as Medeus' foes will soon witness as he lets it rip across the stage. The move can be dialed in any direction as it slowly travels across the stage, catching opponents with its incredible, persistent might almost in a tractor beam-esque way as they tend to travel up the breath's trajectory before eventually being let go. It dishes out strong damage and knockback potential throughout, not to mention the potential for it to slow opponents down and make them even easier for Medeus to pluck out. After several seconds, Medeus returns to his Manakete form, laughing once again.

### **Extra Skill**

**Canto Control:** Medeus takes a moment to collect himself and then ferociously roars, just like an Earth Dragon would. The sonic boom emitted from his voice surrounds him, deflecting most projectiles and forcing foes who are immediately beside him into a dazed state, as if their shield had just been broken. The move doesn't deal much damage, but it is affecting in other demonstrable ways. Speaking of shields, if they're up, Medeus will mow them right back down with his awesome voice.

## **Unique Traits**

After his second jump, Medeus will use his wings to propel himself further with a third and fourth jump. Each jump is about half as strong as the last. He is also capable of gliding, although not as lithely as Meta Knight.

## **Alternate Costumes**

1. **Default**
2. **Gharnef** - Medeus wears green and gold reminiscent of Gharnef.
3. **Michalis** - Medeus wears red and gold reminiscent of Michalis.
4. **Tiki** - Medeus wears pink and green reminiscent of Tiki.
5. **Divine Dragon** - Medeus wears yellow and white reminiscent of the Divine Dragon.
6. **White Divine Dragon** - Medeus wears all white reminiscent of a White Divine Dragon from *Shadow Dragon*.
7. **Gotoh** - Medeus wears black, red, blue, and gold reminiscent of Gotoh.
8. **Fae** - Medeus wears pink and beige reminiscent of Fae.
9. **Earth Dragon** - Medeus wears orange and gray reminiscent of an Earth Dragon.
10. **Marth** - Medeus wears blue and gold reminiscent of Marth.

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