Soul System

This is a guide for the Soul System.

* Available at Lv. 1.
* 'Souls' can be added to weapons, secondary weapons, shoulders, belts or capes to increase their stats.
* When equipped with Souls, weapons give their user access to Soul Skills.
* The Soul System applies to individual characters, so changes are not made account-wide.

## Soul

### How to Obtain Souls

* Soul Shards are obtained by defeating Expedition bosses.
* Players can acquire 1 Soul Shard per Expedition boss.
* Players can exchange 10 Soul Shards for 1 random Soul of 9 possible types.

## Equipping a Soul

* Use the Soul Enchanter to enable the ability to add Souls to an equipment.
	+ The Soul Enchanter can be purchased from the Gold Leaf Shop.
	+ The Soul Enchanter can only be used on weapons, secondary weapons, belts, shoulders and capes.
	+ The Soul Enchanter has a success rate. However, the equipment will not be destroyed even if the Soul Enchanter use fails.
	+ The Soul Enchanter is a permanent item and can be stored, but it cannot be transferred or traded at the Trade Station.

* Adding a Soul to an equipment that has successfully undergone the Soul Enchantment increases stats according to the equipment's type.

* There is no limit to the number of times a Soul Enchanter can be used after failure, but a Soul Enchanter cannot be used again after a successful enchantment.
* Souls are added with a 100% success rate, and used Souls cannot be reused or removed.
* Adding a new Soul to a piece of equipment that already has a Soul added will remove the previous Soul's stats.
* Set effects are applied depending on the Soul that has been added to a weapon. (Applies up to 5 set effects)
* Adding a Soul does not change the equipment's trade type.
* Soul functions are preserved when an item is ranked up or exalted.

## Soul Gauge

* Each time a successfully Soul Enchanted weapon is used to defeat a monster, the Soul Gauge fills by 1.

* For boss monsters, the Soul Gauge fills by 1 per skill used.
* Characters obtain additional stats based on the Soul Gauge's charge.
* Soul Skills can be used when the Soul Gauge has enough charge.
* The Soul Gauge is reset to 0 when the app is minimized, character dies, weapon is switched, Souls are switched or when returning to the lobby.

## Soul Skills

* Unique skills can be used depending on the type of Soul added to a weapon.
* Souls must be added to weapons for Soul Skills to be used.
* When a Soul is added to a weapon that already has a Soul equipped, the old Soul is replaced and the weapon gains a new Soul Skill.
* Soul Skills can be registered to the Lv. 30 field in the Skill Info window.

## Soul Extraction / Soul Shard Fusion

* Players can extract/fuse Soul Shards from the **[Character] → [Soul]** menu.
* Players can extract 2 Souls to obtain 1 - 10 Soul Shards of 1 random type.
	+ i.e. Zakum Soul + Pink Bean Soul → **[Extract]** → 4 Cygnus Soul Shards
* Players can fuse 2 Soul Shards to obtain 1 Soul Shard of a random type.
	+ i.e. Zakum Soul Shard + Pink Bean Soul Shard → **[Fuse]** → 1 Cygnus Soul Shard
* Soul Shards obtained via Soul extraction/Soul Shard fusion are permanent items and cannot be stored, transferred or traded.

## Soul System Examples

### Soul Set Option Examples

* **Weapon, Secondary Weapon, Belt:** Add Zakum Soul
* **Shoulders, Cape:** Add Pink Bean Soul
	+ Applies Zakum Soul 3-set / Uses Hot Totem Drop skill Lv. 3
* **When the Soul added to a Secondary Weapon is changed to a Cygnus Soul:**
	+ Applies Zakum Soul 2-set / Uses Hot Totem Drop skill Lv. 2
* **When the Soul added to a Weapon is changed to a Pink Bean Soul:**
	+ Applies Pink Bean Soul 3-set / Removes Hot Totem Drop skill
	+ Enables Feisty Cutie skill Lv. 3
* **When the Soul added to a Weapon is changed to a Magnificent Zakum Soul:**
	+ Applies Zakum Soul 2-set / Removes Hot Totem Drop skill
	+ Enables Burning Totem Drop skill Lv. 2