Sanctioned War

A system sanctioned war it is more akin to an incursion than a normal struggle between factions. With the Systems controlling events, even E-grade warriors can participate and gather Contribution Points.

The System sets up graded battlegrounds and contested worlds, lessening the danger for lower graded warriors considerably. **Chapter 842**

## Chain of Command

The System is extremely rigid when it comes to war. Breaks in the chain of command are punished with harsh consequences.

### Rank/Designation

The system appoints leaders based on multiple variables. First priority is strength. Nobility is another big factor in who gets handed command. For lower graded factions it is important to nurture warriors with the credentials to become captains and commanders. Otherwise they will have to take orders from outsiders.

All designations come with varying levels of authority, and some provide access to additional features. **Chapter 1,067**

They can automatically be upgraded from accruing enough merit. However, only War Merit gained through your designation counts. Breaking through is another solution. Might makes right, and your ranking will get upgraded when stepping through minor thresholds. **Ch 1,067**

### Known ranks

* Battlefront Commander
	+ only battlefields with standout leaders have Battlefront Commanders
	+ can assign official positions
	+ can give orders to other factions
* Captain
	+ Captains can't give orders to other factions [that have a captain] **Ch 1,094**
	+ Third-Degree Captain - lets a force act unhindered on Middle D-grade battlegrounds.
	+ Fourth-Degree Captain - the lowest Captain rank
* Strike Leader
	+ It lets one lead a small autonomous strike squad on the battlefield, and they get increased bounties for all leaders they take out.
* 1st Sergeant

### Minor roles

* Foot soldier
* Support
* Defender

## Rewards

### Contribution

Sooner or later teleporters appear to join the war. Individuals can join the war efforts earlier by heading to the frontlines themself.

The more contribution a faction has racked up before the official start, the better treatment they we'll receive.

#### Merit Exchange

The Merit Exchange is almost completely geared toward gaining strength, and it's quite generous. **Chapter 1,067**

* The Merit Board
* General Exchange, Limited Exchange, and Faction Exchange. The listed products were individualized based on your grade, designation, and evaluation. Defenders would see more treasures leaning toward survivability, while commanders had access to War Arrays, communication methods, and protections against assassination. **Chapter 1,073**

### Campaign reward

The Dao comes alive in our camps after every time we've finished a campaign. People are evolving their Seeds and Fragments left and right, while others use merit or conquered resources to progress. **Chapter 1,081**

## Battlefronts

* "The neutral battlefronts span three to five worlds. One is in the middle, while the others likely are dead planets in either sector. You generally start in the middle world, and conquering the neutral battlefront is a successful campaign. Stopping at that point has no real downside, but the merit accrued is very limited."
* Continuing a campaign after the middle point creates the real benefit.
* Using the Battlefront Array at the final world opens a way to on an inhabited planet in the Kan'Tanu Sector. It's no longer a manicured battlefield but rather a world-spanning war. **Chapter 1,074**
* The Atwood Empire has thirteen arrays across their two planets, eight of them on Earth. Each will activate independently, though they cannot figure out any pattern. At that time, their command centre receives an order of minimum deployment. They can't send less than the minimum, but they can send more. They can also activate the arrays on their own. **Ch 1,066**
* Each array is considered a battlefront, so they have thirteen. The first battles all took place on neutral territories. Probably dead worlds the System has sourced from somewhere. They get extra merit and advance (into enemy territory) if they win a decisive victories. If they keep winning, they'll get sent to more powerful planets where the resistance is fiercer. Of course, each succeeding victory also snowballs their battle merit, and they get the chance to loot more flourishing worlds. **Ch 1,066**
* Two battlegrounds are Middle D-grade. **Ch 1,067**

### Earth

#### Pangae

3x unkown Pangae Battlefront (One mid D-Grade battlefield led by Emily)

##### Battlefront one

On an island near Port Atwood **Ch 1,101**

##### 2nd Battlefront

"None had fought harder than Rhubat's Second Battalion, and none had seen as heavy losses. Rhubat was pushing the Zhix hard, hoping it'd let them better adapt to their new reality. As for those who died, it was simply weakness leaving the hives." **Ch 1,081**

"We've decided to use the Second Battlefront for the new unit [Calamity Company] and split its current soldiers among the other twelve," Ilvere said. "Rhubat will stay, but step down and become your second-in-command." "We've also transferred Carva, Janos, Mondrik Ashtos, and Ciru Volor. Joanna Thompson and Carl Elrod will lead independent bounty-hunting units. Mark Marshall and Jarmon will oversee the Navy." **Ch 1,093**

##### 11th Battlefront (all races)

Assigned Leader: Rhuger. The 11th battlefont is one of the most integrated armies, with representatives from all races. **Ch 1,078**

#### Elysium

##### Revenant Battlefront

Located on the overworld of Elysium. "Revenants aren't immune, but the curses don't work quite right when they feed on Miasma. The Undead Empire has already figured out a counter and has graciously provided us with the solution. Of course, the invaders may devise a counter as the war progresses." **Ch 1,072**

##### Underworld Battlefront

Located in the underworld of Elysium. **Ch 1,072**

### Ensolus

#### 8th Battlefront (Mavai)

Eighth Battlefront of the Atwood Empire. Assigned Leader: Ra'Klid Erosa. Battlefield Array located on the Mavai continent of Ensolus. Allies: Minotaurs

The eight army finished a forty-day campaign that had led them into Kan'Tanu territory. After the campaign they choose to reset the battlefront. This produced a encounter with a successful Kan'Tan army who'd already won a series of battles. There position was one battle short of a fight on the Mavai continent. The Kan'tanu tried an early attack but Zachary Atwood was present to defeat the invaders. **Ch 1,073**

#### Raun Battlefront

Triv enlisted for a non-combat role with the Raun. "The undead battlefront on the Raun Continent is lacking in experience, even more so than the others." "They had been a tight-knit community without war after they shed their mortal coils. All their focus was on survival." The Raun are doing surprisingly good. Spectral cultivators are immune to common Heart Curses. **Ch 1,072**

## Advancement

* After winning a Neutral Battlefront, Zac could activate any of the three Kan'Tanu Battlefront Arrays. You could even split your army and activate multiple Battlefronts if you were confident in yourself and your allies, though that meant fighting at a numerical disadvantage. Whichever you picked would lead you toward the faction that emerged through the teleporter. **Ch 1,098**
* The targeted faction would remain, but the other two groups of cultists would likely be swapped out for other worlds. This way, you could pick the Kan'Tanu world you wanted to conquer. **Ch 1,098**
* The Kan'Tanu could also reset their battlefront using Faction Merit to avoid further battles. **Ch 1,098**

## Tools of War

* Battlefield Array
	+ There are several facilities near every Battlefield Array. One of them is a recruitment center. You must first register to access the Teleportation Array, War Merit Exchange, and various other features. At that time, you'll get an evaluation and a designation. **Ch 1,067**
* War Arrays
* War Regalia
* War Fortress (**Chapter 805**)

## Campaign Quests

Vilari: **[Call of the Soultaker (Campaign, Inheritance (1/?)): Rise two ranks through War Merit. (0/2)]**

Joanna: **[Indomitable Spirit (Campaign (1/?)): Personally execute hostile leaders worth 25,000 Merit. (18,321/25,000)]**

Zac: **[Flamebearer of Zecia (Campaign, Inheritance (1/?)): Lead your faction to conquer 9 Early D-grade worlds in the Zurbor Sector. Kill or capture one Sealbearer. Reward: Court Cycle Token. (0/10)]**