Homebrew

List of all homebrew rules active across Curse of Strahd, note underneath each rule which additional campaigns apply this homebrew

## Critical Crits

When you roll a NAT20, you add double the die to your damage roll. These additional dice are all maxed.

Eg. A CRIT with a (2d8 + 2) sword, will do (16 + 2d8 + 2) damage instead.

*Active; Curse of Strahd, Wild Beyond the Witchlight*

## Quick Potions

Consuming potions takes 1 Bonus Action.

Helping a conscious/unconscious character drink a potion takes 1 Action.

*Active; Curse of Strahd*

## Injury Table

When knocked unconscious, a player has to make a DC10 constitution check. [+ 3 to the DC for every check before a long rest]

On a fail, a player must make a D100 roll.

* 1-30 - Cuts and Bruises
* 30-40 - Sprained Ankle (Half move speed, disadvantage on Dex Saves)
* 41-54 - Weakened state i.e. Blood Loss, poisoned, internal injury (1d4 damage each hour until healed, disadvantage on Con Saves)
* 55-69 - Head Injury i.e. Concussion (Disadvantage on Wisdom & Intelligence Saves & Checks)
* 70-84 - Psychic Injury (You develop a doubt of self or fear of something involved in the injury, disadvantage on Charisma Saves)
* 85-94 - Permanent Scars (Your character will have a permanent reminder of their injury depending on the fatal blow)
* 95-100 - Lost Limb (Your character permanently loses a limb or body part)

Lost Limb Table

* 1-5 - Lost Tooth [-2 Charism]
* 6 - Lost Finger / Toe [-2 Dexterity]
* 7-9 - Lost Thumb [-3 Slight of Hand & -1 Strength]
* 10-13 - Lost Ear [-3 Perception & -1 Acrobatics]
* 14-17 - Lost Eye [-2 Perception, -2 Investigation & -5 to Weapon & Spell Attacks | 1d12 weeks for the duration of these negatives]
* 18-19 - Lost Arm [Inability to use two handed weapons/spells | Coin toss on which Arm | If dominant arm is lost: -5 Weapon attack, Proficiencies become half for 1d12 weeks]
* 20 - Lost Leg [Immobilized, Movement speed reduced to 0 | 1d20 +5 weeks to adjust to a prosthetic]

*Active; Curse of Strahd*

## **Chase Mechanics**

Choose One Action Each Turn:

* Strength Check [DC 14 + 1 for each round of the chase]
* Dexterity Check [DC 14 + 1 for each round of the chase]
* Spell Check
* Feat Check

On a fail: take 1d8 (+1 dmg for every 2 AC points under 20 'an odd number rounds up i.e. 3 = +2') + 1d8 for every 3 character levels

Conditions:

* You can voluntarily take a hit for someone else, but this will count as your action and you'll take an additional hit
* It is presumed that you are dashing unless stated otherwise
* Normal weapon attacks will not prevent you from being hit yourself, even if you hit, due to opportunity attacks
* You can't hold your action, if you use a spell or feat to block someone else from getting hit, it will just take effect on their turn. Movement needs to be used on your turn.
* Only one sentence calls per turn.

Mounted Conditions:

* If someone is choosing to climb onto a mount, they will sacrifice an action and take a hit
* If someone else is attempting to put an unconscious character on the horse, that character will take a hit and the unconsciously character will too resulting in 2 failed death saves

*Active; DM discretion*

## Cool Cantrips

Non damaging Cantrips can be used as a Bonus Action, instead of an Action.

*Active; Curse of Strahd*

## **Damage Rounding**

All damage that is halved, is rounded up. (E.g. 47 Damage halved would be 24, not 23)

*Active; Curse of Strahd*

## **Full Metal Resurrections**

Material components stay in place.

Effect on Caster: (One of the following)

* Immediate 95+ injury roll (This means a d20 roll on lost limb)
* A Relic item of extreme high value (Sunsword, Tome of Strahd, Holy Symbol of Ravenloft)

Effect on Resurrected:

* Madness Role of [d100]
* Effects of the spell used
* Additional personality flaw [d100]
* Injury Check [DC 18]
* 20% chance of species change [d100]

If Species Change: [d12]

* 1. Tiefling
* 2. Orc
* 3. Human
* 4. Elf
* 5. Tabaxi
* 6. Halfling
* 7. Goliath
* 8. Drow
* 9. Dragonborn
* 10. Eladrin [d4 roll for season]
* 11. Dwarf
* 12. Genasi [d4 roll for type]

A Person can only be resurrected once.

*Active; Curse of Strahd*