Geal Otakiu

"You think the sun shines bright?"

## Appearance

### **General Appearance**

Geal is a young girl with platinum blonde hair that she keeps in space buns. Without the buns, her hair is very long, going down to her waist. She has brown eyes, and peach skin. She also glows. Literally. Her skin glowing is a part of her quirk. You can see her from far away. She is rather small, being 5'3.

Geal likes wearing neon clothing, and she often wont make her clothing match. Her family is your average income family, so her clothing isn't too expensive. She often wears tracksuits, jeans, long socks with weird designs, and tennis shoes.

### **Costumed Appearance**

Geal's hero costume is basically a pink 80's tracksuit, but made out of satin. She wears yellow combat boots, and wears those 80's asymmetric sunglasses that are multiple colors, in her case, green and pink. She also wears a purple sweatband. But, the glow of her body still shines through. She wears this costume because she thought that if she had to glow, she would make herself even more noticeable.

## Personality

Geal is very bubbly, outgoing, and cheerful. She loves talking, and will often never stop. She loves to brighten people up, and is a naturally loud speaker. She is a little self-absorbed though, so watch out. She often conflicts with people who are mean or snooty, but otherwise it's very easy to get along with her.

## Character Background

Geal spent the first 10 years of her life in Dublin, and is fluent in Irish and English. Her first name literally means "Bright" In Irish, and her hero name, Solas, is "Light". Her mother's family are native Irish, but her Father's family was Japanese, and they didn't come to Ireland until her great-great grandfather did. When she was 10, they moved to Japan, much to Geal's sadness. But, she easily made friends in Japan, and soon was fluent in Japanese, Irish, and English. She will still often talk about Ireland. Geal's parents originally wanted her to be an electrician, for they thought her quirk would help with the job, but when they realized how strong her power was getting, they told her that she should try to be a hero. Little known to them, that was her dream, and she started training every day. She focused on agility training, because she knew her quirk would be most useful for running away or diverting attention. She was able to get into U.A. through the Late Comer's Program.

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

Remember, Will is an average of your 4 Stats and does not count towards the total.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Illumination**

Illumination is a quirk that gives the player light-related powers. They can shoot beams of light out of their hands, which work a lot like a flashlight, spreading near the end of its beam, and can blind enemies for 2 turns. But, the user also has light attach to them, making them a living lightbulb. You can see them from miles away. Also, if they use the quirk for 5 consecutive turns, they themselves get blinded.

#### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Clear Trail(-1): The user, while their quirk is in use, will emanate a glow from their body. The glow is not intense enough to blind anyone but is more than bright enough for the user to be easily seen.
* Hands Only(-2): Light is only generated from the user's hands.
* Self Blind(-2): If the user has their quirk active for five consecutive turns, they themselves will become blinded at the end of the fifth turn. Their self blind lasts for two turns. However, if the user goes over the five consecutive turn activation, the self blind will last for three turns. Upon a single turn of rest, the user's total turns needed to reach a Self Blind will be reset fully.
* Light Manipulation(+5): Light, whether normal light or hard light, still normally moves and acts like normally unless otherwise specified.
	+ Attach(+1)
	+ Disable(+5): The user, when shining their generated light into the eyes of a target, can blind them. This blind will last for two turns.
		- Attach(+1)
		- DoT(+3): The blinding effect caused by the light lasts for two turns, splitting effectiveness between the two turns.
		- Spread Shot(+3): The blast of light fired from the user's hands spreads out as it travels, allowing it to potentially hit multiple targets.

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining