recursal/Fanatic-Fandom huggingface dataset:
Staff car

STAFF CAR

The last update for Relic of War brings us our final relic vehicle. The Staff Car is used by officers to reach the front line quickly and to deliver emergency supplies. The fastest vehicle in the game with storage has a boost feature (same as the Motorcycle) that allows it to move even faster at the expense of additional fuel consumption.
Bandages

## Description

Bandages stop you from bleeding out. They can only be used on yourself. You are bleeding if you can see spurting blood particle effects coming from your player. If you are not treated soon you will bleed out and enter the downed state.

Bleeding without a medic around is almost always a death sentence so it is useful for non-medic classes to carry at least one on them at the front lines.
Update 0.0.22

**New Content**

* New Map: Endless Shore
	+ A new region to the east, this map contains many river channels and bridges, as well as a large coastal island

Gameplay Features & Changes

* Offline Character
	+ Characters now remain in the world for 3 minutes after player has gone offline
	+ Offline characters can be killed and looted
	+ Players will spawn at the location of their offline character if it exists when logging in
* Player inventory now persists between logins if certain conditions are met
* Transport Truck and Half-Track now destroy sandbags when they collide with them
* Improved field of fire on Half-Track so it's easier to aim at front facing targets
* Additional Armory structures have been added to every map

**Game Balance**

* Outpost now starts with 1 instead of 10 Solder Supplies
* Smoke Grenade material cost reduced from 42 to 36
* Vehicle Factory Tech Part requirement increased (Level 2 requires 300, Level 3 requires 150)
* Workshop Tech Part requirement increased (Level 2 requires 75)

Other Changes

* Map name is now displayed on the in-game map
* Players now have proper animations when unequipping an item

Major Bug Fixes

* Vehicles no longer drifts in an arbitrary direction when exiting
* Vehicle Factory can no longer spawn two vehicle build sites on top of each other
* Gun Turret no longer rotates in the less optimal direction when aiming at a target
* Gun Turret animation is no longer jerky
* Ground textures no longer render over weapons
* Foxhole no longer tries to launch SteamVR on startup
* Encumbrance value on ammo loaded weapons are now correct when weapon is placed into the backpack
* Players that are unbanned by a game moderator properly have their vote kick counts reset

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Link February 4, 2017

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82nd Death Korps

## General Information

The 82nd Dread Korps ([82DK]) is one of the oldest clans to ever be formed on Foxhole. It is an exclusively Warden regiment.

The regiment is loosely based on the theme of Warhammer 40k Death Korps of Krieg of the Imperial Guard, but there is no extensive roleplay or strict adherence to the lore.

The regiment specializes at Combined Arms operation, utilizing both Infantry Sections and the Armor company that are supported by Combat Engineers, Artillery and Logistics. 82DK also utilizes their own Special Ops company, the Death Riders as well as anti-partisan specialists.

### **Infantry**

The 82DK infantry is divided into a number of section of various different playstyles.

### **Armor**

The 82DK armor company is (ab)using both push-guns and the regular armored vehicles to support the war effort. If it has wheels or tracks, they have you covered.

### **Combat Engineers**

Responsible for base-building and watchtower coverage during the 82DK operations as well as leading the fortification efforts of both frontlines and backlines throughout the war.

### **Artillery**

The 82DK Artillery is famous for their 40k Ork roleplay. They just want the DAKKA DAKKA!

### **Logistics**

The 82DK logistics is among one of the more massive war machines on the Warden side, often producing multiple thousands of crates of various equipment every week. Responsible for running the facilities and logistic convoys

### Death Riders

The best of the best of 82DK, focused both on covert actions and supporting 82DK assaults with their superior scouting and squad tactics.

## Saturday Operations

One of the more famous features of 82DK is their Saturday operations, that has been running without a miss for more than 7 years of their existence. With a heavy emphasis on the combined arms play, the officers of 82DK coordinate the massive war machine to stabilize fronts, create new pushes and assault the colonial positions.
Russian Colonial Forces

## Description

**[RCF]** **Russian Colonial Forces**

Leader: Тюрк

Russian-speaking clan Russian Colonial Forces is recruiting players. We are the largest Russian-speaking clan supporting Colonial. Active sensible leaders, elaborate hierarchy, well-coordinated playing. We require 14+ players who can listen and follow commands and have microphone and discord.

Русскоязычный клан Russian Colonial Forces проводит набор игроков. Мы являемся крупнейшим русскоязычным кланом, играющим за Colonial. Активные и адекватные лидера, проработанная иерархия, хорошо скоординированные действия в игре - это про нас. Нам требуются игроки 14+ лет, которые могут слушать и выполнять приказы, имеют микрофон и дискорд.
Update 0.0.9

Gameplay Changes

* Map significantly expanded with new towns and areas
* Player limit raised to 120
* Truck impact no longer kills players as easily
* Players can no longer enter trucks when encumbered
* Soldier Supplies can no longer be removed from Outposts
* Manufacturing materials and building now grants XP
* Players are prompted with a warning before taking over a truck that was recently used by another player

Game Balance

* Outpost limit increased from 5 to 10 per faction
* Campsite starts with 3 instead of 5 Soldier Supplies
* Soldier Supply cost raised from 3 to 6
* Sandbag Wall cost raised from 6 to 10
* Landmine cost decreased from 10 to 8
* Watch Tower cost increased from 25 to 35
* Health of Sandbag Wall reduced by 30%

Major Bug Fixes

* Fixed exploit that allowed players to manufacture materials at a faster than normal rate
* Fixed text chat UI so that wrapped lines are now instantly visible
* Fixed crashes related to truck usage
* Fixed bug that allows users to enter Foxhole when they aren't connected to Steam (Resolves issue of users not seeing any servers)
* Fixed bug that causes Rifle sound and visual effects to fire off at random in the world

Other Changes

* Added keys for camera rotation
* Tweaked vote kicking system
* Screen no longer flashes red when player is damaged

```
Link October 8, 2016

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5th SS Panzer Division 'Wiking'

## **GENERAL INFORMATION**

### WIKING Leadership

**WIKING** has a large officer network under command of ϟϟ-Oberstgruppenführer HauptmannFox and ϟϟ-Obergruppenführer Austein. In order to become a unteroffizier or offizier you will have to undergo a 3-4 weeks training courses called the Junker Program, which consists of multiple assignments, tests and exams.

### WIKING Clan Tag

**WIKING**'s clan tag has been debated about for a long time. After long discussion what would be the easiest to remember and most appealing to possible new members. WIKING staff decided to settle with **'[WIKING]'** as their clantag.

### WIKING YT Channel

**WIKING** clan has a Youtube channel on which they upload videos to boost morale and give out declassified information.

## **DIENSTGRADE | RANKS**

### ENLISTED

* *ϟϟ-Schütze*
* *ϟϟ-Oberschütze*
* *ϟϟ-Sturmmann*
* *ϟϟ-Rottenführer*

### *JUNKER PROGRAM*

* *'**ϟϟ-Junker'***
* *'**ϟϟ-Oberjunker'***
* *'**ϟϟ-Standartenjunker'***
* *'**ϟϟ-Standartenoberjunker'***

### NON-COMMISIONED OFFIZIERE

* *ϟϟ-Unterscharführer*
* *ϟϟ-Scharführer*
* *ϟϟ-Unterscharführer*
* *ϟϟ-Oberscharführer*
* *ϟϟ-Sturmscharführer*

### OFFIZIERE

* *ϟϟ-Untersturmführer*
* *ϟϟ-Obersturmführer*
* *ϟϟ-Hauptsturmführer*
* *ϟϟ-Sturmbannführer*
* *ϟϟ-Obersturmbannführer*
* *ϟϟ-Standartenführer*
* *ϟϟ-Oberführer*

### GENERAL

* *ϟϟ-Brigadeführer*
* *ϟϟ-Gruppenführer*
* *ϟϟ-Obergruppenführer*
* *ϟϟ-Oberstgruppenführer*

## **UNITS**

**WIKING** has various of units that all work together like a well-oiled machine.

### *ϟϟ-UNTERSTÜTZUNG / SUPPORT*

```
ϟϟ-Artillerie Regiment 5

```

```
ϟϟ-Aufklarüngs-Abteilung

```

```
ϟϟ-Logistik

```

```
ϟϟ-Panzer Regiment 5

```

```
ϟϟ-Panzerjäger Abteilung 5

```

### *ϟϟ-INFANTERIE / INFANTRY*

```
ϟϟ-Pz.Pioniere Regiment 5

```

```
ϟϟ-Pz.Grenadier Regiment 9 'Germania'

```

```
ϟϟ-Pz.Grenadier Regiment 10 'Westland'

```
Update 0.0.15

New Content

* New Item: Bandages
	+ Cures bleeding state (self administered)
* New Item: First Aid Kit
	+ Restores another player's health
* New Item: Trauma Kit
	+ Revives another player that has been critically wounded
* New World Structure: Hospital
	+ Bandages, First Aid Kit, and Trauma Kit can be produced here

Gameplay Features & Changes

* Bleeding State
	+ Players have a 50% chance to bleed when taking damage
	+ Bleeding State can be removed by using bandages (self administered)
* Wounded State
	+ When player is killed by a small ballistics weapon, they have will go into the wounded state (See KNOWN ISSUES below)
	+ Wounded players can be revived by another player using a Trauma Kit
	+ If a player has been previously wounded and revived, they won't go into the wounded state again unless they are fully treated by a First Aid Kit

Other Changes

* Faction flags on structures visually more clear
* Server optimizations, reducing gameplay lag
* Small adjustments to vote kick system

Major Bug Fixes

* Fixed bug that causes stamina to drain even if the player has stopped sprinting due to a wall collision
* Fixed bug that allows you to cross underneath the bridge close to the Tarshal Pathway
* Fixed bug that causes camera to snap when entering a vehicle
* Fixed several bugs related to character animation
* Fixed bug that causes HUD to remain open after player dies

**Known Issues**

Sometimes players won't go into wounded state if they are busy with another activity such as deploying a Satchel Charge or Vaulting

```
Link November 19, 2016

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ClapFoot

Clapfoot is a video game studio located in the heart of downtown Toronto, Canada. We got started making all kinds of mobile games, but we’ve been focusing on rich multiplayer experiences on consoles and PC in recent years. We believe in growing beyond our boundaries with each successive project, pushing the enevelop in game design, and in fostering a creative, yet healthy environment for game development.

## Projects

* Foxhole
* Fortified
Update 0.0.3

New Content

* New Item: Satchel Charge (Buildable from Workshop)

Gameplay Changes

* Day / Night system: Players are only visible up to a certain distance during night hours
* Small Arms, Mortars, and Grenades no longer damage heavy structures (i.e. Outpost)
* Outpost has a slightly smaller footprint, allowing it to be built in more places

Major Bug Fixes

* Fixed bug that made it hard to vault over sandbags
* Fixed issue with players not respawning after falling into water
* Fixed bug that causes players to be stuck in the hammering animation
* Fixed crash that occurs when the war ends
* Fixed bug that causes players to spawn at previously destroyed Campsites
* Fixed bug that causes players to earn Commend Points at a faster than normal rate

Other Changes

* Lighting system has been overhauled to support the day / night system
* The world day/time is now shown on the Map screen
* Read only chat window is now displayed on the respawn screen
* Chat window is now scrollable

```
Link August 26, 2016

```
Player

## Description

You are a nameless soldier fighting in this world. A player can be of either faction; the Colonials or the Wardens.

First time players will spawn in the wild (in close proximity to friendly cities). The player can update their spawn point to be at any of the following friendly built spawn locations; Town Halls, Barracks, and Outposts.

New spawns receive the default loadout of; Hammer, Pistol and two 9mm clips.

## Equipment slots

These are the numbered slots where you can equip weapons, tools and etc.

1. For Weapons, Tools, and Trauma Kit.
2. For Pistols.
3. For utility items such as; Binoculars, Satchel Charge, Landmine, First Aid Kit, Bandages and all grenades.
4. For Radio.
5. For Gas Mask.

At the current moment slots 6 and 7 are not used.

## Player Movement

Player Movement is controlled with the W,A,S and D keys by default. A player may **Sprint** by holding down **Shift** while moving. The speed at which a player can move is determined by there Encumbrance value. Currently on average, with an Encumbrance value of 0%, a player will run at a speed of ~6.01m/s and sprint at a speed of ~7.9m/s.

*Note: These values are a rough approximation and may or may not change as development of Foxhole progresses*

## See also

* Stamina
* Fists
* Encumbrance
TORMATUN TR only

TORMATUN[TR Only]

Tormatuns Colonials Faction

Tormatun beraber oyun oynamayı seven oynadığı başka oyunlardan da bünyesine kattığı insanlarla birlikte gün geçtikçe gelişen eşsiz bir oyun toplululuğudur. İsim tamamen sallama olmakla beraber son 3 yıldır aynı topluluk tarafından kullanılmaktadır. Anlamsız bu isimi davranışlarımızla ve oynadığımız her oyuna kattıklarımız ile biz tanımlamaktayız. Savaş oyunlarında korkulan bir grup olmakla birlikte, Yardımlaşma isteyen oyunlarda herkesin yanında veya yakınında görmek isteyeceği cinsten yaş ortalaması 20'lerin ortasında olsa da insani değerler bakımından hayli yüksek olan bir topluluğuz.

Daha büyük kitlelere hitap etmek için oyuncu alımlarına devam ediyoruz. Böylelikle TORMATUN olmadan önce aradığımız arkadaşlığı, samimiyeti, birlikte soydaşı ile sorunsuz oyun oynama keyfini bulamamış dostlara şuanda sahip olduğumuz şeyleri verebilelim.

Bizimle beraber oyun oynamak için yapmanız gereken tek şey DC mize ya da TS3 sunucularımıza gelmek ve bir selam vermektir.

Bize katılamayacağınız durumlar ise sınırlıdır.

* 3 Arkadaş aynı anda Topluluğumuza giremezsiniz.(neden? Yukarda söylediğimiz her şeyde ciddiyiz. Toplu üye alımı yıllardır oturttuğumuz düzene yeni şeyler getirebilir hem iyi anlamda hem kötü anlamda biz sadece işimizi sağlama alıyoruz. Tek tek arkadaşları klana alıp yavaş yavaş kendimize benzetmek istiyoruz. Bu konudaki endişelerimizide anlayacağınızdan eminiz.)
* Sizden önce daha yeni bir kaç arkadaşımız katıldı ise topluluğa maalesef onlardan emin olmadan sizlerle zaman geçiremeyiz(neden? gelin görün ki toplum yapımız yüzünden 1 çürük elma yüzünden bir sepete çürük diyebiliyoruz aranızdaki tamda bize uyan ve bizim kendisine uyduğumuz Dostumuzu o elma yüzünden kaçırmak istemiyoruz.)
* Oyuncu listemizi bilerek yayinlamiyoruz geldiğinizde tek tek tanışırsınız.
* DC: https://discord.gg/QkAgE7Y || TS3: 195.4.16.141:10091
Logistics

Logistics is the management of the flow of things between the point of origin and the point of consumption.

In Foxhole the generation, transportation, and coordination of supplies is key to winning the war. You can be the best fighter in your squad, but you will need ammo and respawns in the correct location or else you will lose.

### The Supply Train

In general, supplies are first generated at Scrap nodes denoted by the Screw icon on the map. Salvage is mined by players and then brought to a Manufacturing Plant where it is converted into Basic Materials. Those materials are the life-blood of any operation. They are used for building structures, weapons, ammo, and vehicles.

The materials then need to be converted into useful items and transported by players to the fields of operation. This requires coordination with the commanders of each operation and internally with the logistics coalition.

### Basic Concepts for Better Logistics

1. Distance is important. Manufacturing items closer to the frontline will reduce travel time and increase supply for your soldiers.
2. Don't steal from supply crews! Instead assist them in transporting their goods or join the frontline. We are all in this war together.
3. Safety is important. Get the goods to the frontline through the safest available route. Use a Radio to accurately gauge route safety.
4. Watch out for griefers! When transporting watch out in friendly cities too! Pay attention! Some bad eggs have taken up the habit of leaving "friendly" mines at town gates. Make sure you report this behavior if you see it!
5. If you have a wrench, help clear roads and supply lines of mines! Crouch to remove them.
6. When requesting items, state exactly what is needed at a given front and a safe grid location to bring it to.
Squad

Can only be created by a player with the rank CPL or higher.

You can create a squad by pressing Player (F1) Menu and navigating to yourself and pressing the Squad button.

You can invite other players to the Squad from the Player (F1) Menu.

If you have 3 people in your Squad you can squad claim vehicles, which prevents anyone from *removing* items from the inventory.
Refined Materials

## Description

Refined Mats (or "R Mats") are used in advanced crafting. Buildings that have had their tech level increased sufficiently will unlock crafting recipes that use this material.

They can be obtained by first mining Components and processing them in a Manufacturing Plant. Components are represented by a nut icon on the map.
Update 0.0.6

New Content

* New Item: Landmine
	+ Visible to friendly players
	+ Visible to enemy players from crouched position
	+ Triggered by stepping over
* New Item: Wrench
	+ Used to dismantle mines
	+ Must be crouched and close enough to mine to dismantle (be careful!)

Gameplay Changes

* Revamped damage mitigation system (See Damage Mitigation section below for details)
* Added Armory and Workshop structures to the map (near The Plaza and Cemetary Lane)
* Pillbox cost changed from 80 to 150 materials
* Pillbox accuracy and rate of fire now ramps up over time
* Pillbox and Outpost are now damageable by all weapons to some degree
* Pillbox and Foxhole detection range is reduced at night
* Pillbox and Foxholes now fire target enemies blocked by enemy build sites
* Smoke grenade cost reduced to 15

Major Bug Fixes

* Collision boxes around Outposts and Pillboxes are no longer too big

Other Changes

* Weekly Wars
	+ One scheduled war happens per week now (Sat)
	+ Countdown to the weekly war is shown in the HUD
	+ Practice mode is enabled when a weekly war isn't active
	+ Practice mode is identical to weekly war mode for now gameplay wise
* Server side world backup/restore system (experimental)
* Improved SFX attenuation

Damage Mitigation Notes

* Pillbox, Outpost
	+ Very high resistance to small ballistics
	+ High resistance to small explosives
* Sandbag Wall
	+ Very high resistance to small ballistics
	+ Moderate resistance to small explosives
* Storage Box, Reinforced Wall
	+ High resistance to small ballistics
	+ Light resistance to small explosives
* Manned Foxhole, Wood Fence, Campsite
	+ Moderate resistance to small ballistics

Known Issues

* "Push To Talk" won't work if you previously rebound the key. Reset to default and rebind again to work around this issue.

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Link September 16, 2016

```
Update 0.0.18

Gameplay Features & Changes

* Mission Objectives
	+ Coalition officers can create objectives that are visible on the Map screen
* Entering passive defense structures
	+ Players can now enter a Foxhole or Pillbox to take cover
	+ Most weapons and items can still be used while inside a structure
	+ Players inside structures are vulnerable to Green Ash Grenade damage
* Coalition System changes
	+ Coalitions can now claim only Outposts and Barracks
	+ Coalition claimed structures can be access by anyone, but item transfer is restricted (see Requisition System below) for non Coalition members
	+ Coalition must be a certain size to claim structures (5 for Barracks / 10 for Outposts)
* Requisition System
	+ When accessing a Coalition claimed Outpost or Barracks, item transfer is limited for non Coalition members:
		- ONE of Main Equipment (Rifle, SMG, Trauma Kit, etc) can be requisitioned per life
		- ONE of Extra Equipment (Pistol, First Aid Kit, etc) can be requisitioned per life
		- TWO of Consumables (Grenades, Bandages, etc) can be requisitioned
		- TWO of Ammo (Rifle Ammo, SMG Ammo, etc) can be requisitioned per life
		- All other items are restricted and can only be transferred by Coalition members
* Upper Heartlands design changes

**Game Balance**

* Cost of Heavy Gate increased from 80 to 100 materials
* Transport Truck has a tighter turn radius

Major Bug Fixes

* Fixed bug that causes names of Transport Truck passengers to be in strange positions
* Fixed bug that allows players to respawn without using Soldier Supplies by logging out while wounded
* Fixed bug that causes Transport Truck to clip into terrain and teleport to random locations

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 Link December 10, 2016

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Respawning

## Description

When you first spawn into the game you are placed in a random location in the wild. Naturally this is not the best for getting soldiers to the frontline so as soon as you can you want to set your spawn point to one of the following buildings; Town Halls, Barracks, and Outposts.

These building consumes S. Supplies for short. One per respawn.

Ideally you want your respawn to be near where you are going to fight. Ensure these buildings are stocked with those supplies so you can actually spawn if you die. Notify a logistics coalition if they are not and order some more!
Combat Prototype 0.0.0.7

New Content

* New Equipment: Binoculars
	+ An optical instrument used for viewing distant objects.
* New Weapon: Submachine Gun
	+ A lightweight automatic weapon designed to provide rapid fire at medium range.
* New Item: 9mm SMG
	+ Standard ammunition for submachine guns

Gameplay Changes

* Grenades can now be cooked and don't explode on contact as easily
* Grenades can now damage thrower
* Storage box items now spawn at a rate that scales with the number of players
* Foxholes no longer block player movement (they can be stepped over)

Major Bug Fixes

* Right clicking an item no longer crashes the client
* Blood splatter FX no longer show up when firing at Campsites and Outposts
* Tab can now be used to close the inventory screen after previously clicking on an item
* Can no longer fire mortar multiple times per ammo by spamming the weapon under high latency network conditions
* Fixed death camera so you can't freely view the world

Other Changes

* Improved messaging from the server when failing to join a game

Improved FX for Heavy MG

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Link July 21, 2016

```
Icons

Got some raw icons used in the game by the devs so people can use them for their projects and stuff. Decided sticking them on the Wikipedia would be the best place to allow access for people to easily find.

If someone wants to clean this up in anyway feel free. Might be useful if someone creates a chart explaining what one of these mean, etc.
Greensteel PMC

**Disclaimer: After the game left pre-alpha, Greensteel has yet to make the comeback. None of our members have joined and we therefore are inactive.**

**Introduction:**

Greensteel PMC is a military gaming clan with the goal to become a big fish in the gaming and clan world. Greensteel will help its members to become better at competitive gaming. We are always searching for new recruits for our wars with other clans and for playing together on the battlefield. If you want to become a part of this community, visit and register at our website ASAP!

**Fox Hole News:**

**4th April 2017**

The clan Art of War [AoW] has merged with Green Steel PMC. The conditions of the merging were that the leader of AoW SSgt.Jaman gets his own squad (AoW Squad with the tag [AoW]).
Rifle

## Description

A Bolt-Action weapon chambered in 7.62mm.

Good accuracy and long range capabilities make the Rifle the go-to weapon for most Infantry regiments. This weapon has high damage but suffers from a low rate of fire, but can be equipped with ether a bayonet or grande launcher attachment increasing its combat effectiveness.
Clans/Disbanded clans

All disbanded clans are listed here.

### Lime Squadron

* [Lime] or Lime Squadron is a private army that is deployed according requests that are sendable via our discord. Lime focuses on small but elite operations.

OUTER HEAVEN

* We're non-strict about anything but in-game, we're looking for players that will engage in absolutely savage warfare that will cause our targets to collapse into tears and mucus. Other clans and clanless players are welcome to our discord.

### Fast Operative Group

* We are the Fast Operational Group. Our goal is to overlap bridges, destroying enemy supplies and materials trucks. We are Russian saboteurs in the enemy's rear.
Fury Squadron

Foxhole Squad- Columbia Pictures-Fury

Fury Squadron is a newly created clan for the game Foxhole founded on 8/5/2017.

Fury is a group dedicated to being where ever they're needed. From running logistics to aiding on the front line, Fury will always lend a hand.

Contacts: Leader Swordcross

 Join us at out discord:

https://discord.gg/zmvCrvp
Update 0.0.16

Gameplay Features & Changes

* Vehicle Factory Level 2 Tech Part requirement reduced from 300 to 200

Other Changes

* Engine upgraded to Unreal 4.13

Major Bug Fixes

* Fixed bug that allowed players to vault over each other

**Known Issues**

* Audio volume settings don't apply properly

```
LinkNovember 23, 2016

```
Sulfur

Sulfur is obtained by mining sulfur nodes scattered throughout the map. The respawn time between each node is approximately 2 hours. It can be placed in a Manufacturing Plant to be turned into Explosive Materials. This ratio is the same as Basic and Refined Materials at a 4:3 ratio.

Each node produces more when a sledgehammer is used.

(more information should be added later)
Update 0.0.8

New Content

* New Vehicle: Transport Truck
	+ Used to transport soldiers and items
* New Item: Solider Supplies
	+ Outposts/Campsites consume these when respawning players
* New Item: Fuel
	+ Vehicles consume these when they are in motion
* New Buildable Structure: Concrete Wall
	+ A near impenetrable wall that is used to fortify large areas
* New World Structure: Oil Refinery
	+ Provides resource nodes that can be extracted for Fuel
* New World Structure: Vehicle Factory
	+ Used to build vehicles
* New World Structure: Supply Station
	+ Produces Soldier Supplies

Gameplay Changes

* New Feature: Fuel is extracted at the Oil Refinery and is required for vehicle operation
* Player starts with the same starter kit, regardless of where they respawned
* Starter kit now contains only: Rifle, Rifle Ammo (3), Pistol, Pistol Ammo (3), Hammer
* Radio now uses the utility slot, instead of the tertiary equipment slot
* Players can now manually set an Outpost or Campsite as their spawn point
* Players will respawn at a random remote location if they have not set a spawn point
* Players can no longer vault over build sites
* Map changes
* All respawn times have been decreased

Game Balance

* Landmine cost reduced from 20 to 10
* Green Ash Grenade cost reduced from 15 to 8
* Gas Mask cost increased frmo 5 to 8
* Mortar range increased by 20%
* Heavy MG range increased by 17%
* Heavy MG ammo capacity increased frmo 32 to 50
* SMG damage increased by 20%

Major Bug Fixes

* Fix bug that allowed Satchel Charges to damage friendly Outposts

Other Changes

* Player character visuals change as they take damage

```
Link October 1, 2016

```
General Gameplay

**Gameplay**

Buildings • Weapons • Ammunition • Vehicles • Maps • Medicines • Tools

**Craft**

Resources • Armory • Workshop • Supply Station • Hospital

**Player**

Player • Factions • Coalition • Rank • Respawning • Encumbrance • Soldier's Backpack

**Mechanics**

Technology Level • Logistics • Vision Mechanics

**Advanced Gameplay**

Squad Tactics
Soldier's Backpack

## Description

Once a soldier has fallen on the battlefield his gear and inventory will be visible on the map after his/her death.

The backpack does not stay there for eternity. These backpacks are lootable by other players who happen to come by this temporary container. Empty **Backpacks** now despawn immediately.

Keep in mind what you carry is always lootable by the enemy team if you die. Do not carry tons of valuable item on you!
Reinforced Wall

## Description

**Reinforced Wall** - second tier of wall defense. It is the most commonly found wall due to its good durability and low cost.

Can be upgraded from Chain Link Fence by pressing "E" around the wall.

It is not immune to damage though, and will frequently fall to Artillery, sustained Half-track fire, and Mortars.
Update 0.0.13

New Content

* New Item: Shotgun
* New Item: Buckshot (Shotgun Ammo)
* New Item: Field Artillery Shell
* New Item: Technology Part
* New Resource: Technology Part
* New Vehicle: Field Artillery

Gameplay Changes

* Technology Levels
	+ Vehicle Factory can now be upgraded to Tech. Level 2
	+ Tech. Parts must be salvaged and submitted to structures
* Players will collapse and be stunned for a moment if they run out of stamina while encumbered
* Items can no longer be transferred out of the Outpost in large quantities
* Binoculars now show distance
* Trucks can be locked/unlocked from the outside
* Trucks must be unlocked before access is allowed

Game Balance

* SMG damage per shot increased by 13%

Major Bug Fixes

* Fixed bug that caused Trucks to vanish if driver is kicked from the server
* Fixed bug that caused War Correspondent to misreport which faction had their Outpost destroyed
* Fixed bug that causes Heavy Gate to seemingly open/close randomly
* Fixed exploit that allows players to build Outposts inside the mountain collision bounds
* Minimap icons are now centered (instad of being offset)

Other Changes

* Internal adjustments to vote kick mechanism
* Many icons have had a visual refresh

Other Changes

* Field Artillery can be fired awhile moving
* Field Artillery can be mounted from prone position

IMPORTANT NOTE: The Field Artillery is only available after upgrading the Vehicle Factory to technology level 2. This is a collaborative process that may take many hours.

```
Link November 5, 2016

```
Clans

Clans, they're where all the cool people go to become a bitter veteran and complain about the randoms. If you're looking for a clan, join the official foxhole discord and find the "#clan-recruitment" text channel, it's updated monthly to make sure that all the clans on there are actively seeking members.

https://discordapp.com/invite/foxhole
Second-In-Command

The second in command has all the knowledge of a Squad Leader. Upon the current squad leaders death they will fulfill the same duties until the Squad Leader has re-spawned and returned.

## Play-style

The second in command takes up the rear of every formation. Their primary duties are:

* Ensure the squad is following orders correctly
* Enforce the squads positioning
	+ Make sure the squad is together and visible
	+ Make sure no one is over-extending

## Load-out

The second in command uses the same loadout as the Squad Leader.
Commend

## Commendations

These are earned by participating in the war effort. Reviving friendly players, harvesting scrap, killing enemy players, etc. all contribute towards earning a commendation to give to another player. You can only get commendations from other players and it is the only way to increase your Rank.

Available commendations are listed in the top portion of your F1 Menu. You can give commendation to a player by clicking the up arrow next to their name in that menu.

Important note: ***Only give commendations to players that are actively engaged in helping the team and supporting the war effort. Don't just dump them all into your own friends.***
Quartermaster Role

## Quartermaster

This role is less rigidly defined and more like a code-of-conduct than an actual role. Between the 60 some odd players on your team you do not need 10 of them consistently trying to build things at the Armory and Workshop. It is much better to have one designated player who queues items based on orders from the front.

## Play-style

This is a passive style that relies on filling orders for gear. It might also be a good idea to gather Scrap while items build! Ensure coordination with Logistics players to get gear where it needs to go.
Turkish Steel Forces

[TSF] Kavinsky

[TSF] Dallas

[TSF] LastViking

[TSF] Kasapogluu

[TSF] Alfred

[TSF] ExoLes

[TSF] Arawn

Affiliation: Warden

Leader: Harlek

Turkish Steel Forces is recruiting. We are looking for friendly and tolerant people. We are waiting for people who care to play the game as a team. Minimum age to apply is 17.

Türk Çelik Güçleri'ne oyuncu alımı açık. Arkadaş canlısı ve hoşgörülü oyuncuları arıyoruz. Takım oyunu olarak oynamayı önemseyen kişileri bekliyoruz. En düşük başvuru yaşı 17.
Barbed Wire

The barbed wire is a defensive structure used to deter enemy movement into friendly territory. If a person tries to go through the barbed wire their movement will be dramatically decreased until having left. The barbed wire only slows movement but can be eventually passed through. It is often used in conjunction with auto-firing defensie structures.
Philanthropy

"**Philanthropy**" is the eighth song of Act Two of *Groundhog Day*.

Phil runs all over Punxsutawney, helping out as many residents of the town as he can thanks to his prior knowledge.

## Lyrics

**[ENSEMBLE]**

One, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve

One, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve

One, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve

One, two, three, four, five, six, seven, eight

Eight, seven, six, five, four, three, two, one

Two, three, four, five, four, three, two

Five, four, three, two

One, two, three, four

Six, seven

Six, eight, two, three, four

**[RITA HANSON]**

February 2nd

First remote broadcast

GHD in Punx, PA

Working with Phil Connors

**[ENSEMBLE]**

Five, six, seven, eight!

Oh! Oh! Oh! Oh!

Woo!

Five

Four

Three

Two

One, one, one, one

Punxsutawney, it's a little town with a heart as big as any town

Punxsutawney, it's a little town with a heart as big as any town

In the U.S.A.

And there is no town greater than

Punxsutawney on Groundhog, Groundhog, Groundhog

**[DORIS]**

Groundhog, Groundhog, Groundhog...Groundhog?

Day

**[ENSEMBLE]**

Groundhog Day
Hammer

## Description

Hammer - A tool which is used for building and extracting. With a hammer you can mine Scrap and extract Fuel from barrels at an Oil Refinery. The hammer can also be used to repair vehicles and structures.

## How to use

* Equip hammer to primary
* press B to bring up build menue
* press LMB to mine, build, or repair structures.

> ***Important:** if you want to build anything you need to make sure have you in your backpack material!*
>
>
Field Artillery

## Description

Heavy firearms, boast incredible firepower, which serves to engage the enemy at a distance and destroy fortifications. For ammo it requires Artillery Shells which can be built in the Workshop.

Artillery can shoot in the range 75 meters (which is the minimum) - 150 meters (which is the maximum).

Can be claimed by a squad, and locked.

Requires a crew of two to move. The left slot is the driver who controls movement. The right slot is for the gunner that loads and fires the gun as well as sets the range. It is recommended that the driver also have Binoculars as they help estimate the desired range more effectively.
Update 0.0.21

**New Content**

* New Weapon: R.P.G.
	+ A high-powered rocket propelled explosive that is highly effective against vehicles
* New Structure: Gun Turret
	+ An anti-armor turret used to fortify against heavy vehicles

Gameplay Features & Changes

* Reprimands:
	+ Players can spend a Commend Point to reprimand a player for poor behaviour
	+ Receiving a reprimand causes the player to lose rank progress
	+ Cooldowns exist for both sending and receiving reprimands
* Players now drop their items (in a backpack) before logging off of a server
* Player character no longer plays a long animation when placing a structure build site
* Players can now unlock vehicles that have been locked by another Coalition member

**Game Balance**

* Half-Track
	+ Small ballistics damage mitigation increased by 13%
	+ Health increased by 25%
* Reinforced Wall
	+ Small ballistics damage mitigation increased by 13%

Other Changes

* Mines placed on roads are easier to spot (their material is no longer blended with the environment)
* Players must now provide a reason for vote kicking another player
* Players must now wait an extended amount of before vote kicking again
* Players that are unbanned by a game moderator have their vote kick counts reset
* Player profiles are now synchronized across server instances (delayed from 0.0.20)

Major Bug Fixes

* Foxhole icon (instead of UE4 icon) is now shown in the Windows taskbar
* Town Halls always show up on the map regardless of whether or not they are built
* Local voice chat now works while driving a vehicle

```
Link January 21, 2017

```
Update 0.0.7

New Content

* New Item: Green Ash Grenade
	+ Fills an area with a deadly gas that damages all players
* New Item: Gas Mask
	+ A head slot wearable item that prevents damage from deadly gases
* New Buildable Structure: Watch tower
	+ Reports nearby enemy movements to players with Radios equipped
* New Item: Radio
	+ Receives enemy movement reports from Watch Towers (visible on map)

Gameplay Changes

* New Feature: Salvaging
	+ Item can be salvaged for Building Materials at the Manufacturing Plant
	+ Press 'E' near Manufacturing Plant to activate salvage UI
* Dismantling Land Mines grants XP
* Parts of the map have been reworked
* Range of Mortar is now properly enforced, regardless of where the mouse cursor is

Major Bug Fixes

* Aim distance can no longer be extended by moving the mouse cursor outside of the game window

Other Changes

* Playable map area is reduced in Practice Mode
* Text Chat notification sound can now be turned off in the options menu

```
Link September 23, 2016

```
Pillbox

## Description

**Pillbox** - static defense building that is more durable than M. Foxhole, and provides a high rate of damage, but with limited firing arc and at a higher cost. Unmanned, the Pillbox will automatically engage enemy faction members (when in range of a tunnel network). A single player may also enter the Pillbox and fire from it.
Trauma Kit

## Description

The Trauma Kit is used to revive critically wounded solders. Soldiers that are in the "downed state" where they are laying on their backs, reaching up in pain are critically wounded.

Medics have 15 seconds to revive these players before they actually die. This is advised as it prevents their respawn from consuming S. Supplies at a spawn point.

As a general rule: ***Do not go out to revive people if there is no cover. Even if they are begging.***

 Important note: ***You cannot revive yourself with this item. And you cannot drop it once you are downed.***

 You can read more about the proper use of this item in the Medic Role guide.
Reprimand

This behaves functionally opposite of Commend. You use available commendation points to decrease the rank points of another player.

Use this functionality only in cases where someone is being an obviously bad teammate. Trolling, team-killing, griefing, etc. all earn the right to be reprimanded.

You can reprimand a player by clicking the down arrow next to their name in the F1 Menu.
Mortar Role

## Mortar-men

A soldier equipped with a mortar tube and mortars whose primary goal is hitting entrenched positions like Pillboxes.

## Play-style

This is one of the most important roles in Foxhole due to how easy-to-use and reliable mortars are. You can provide consistent damage to structures and vehicles with a low skill barrier.

* Mortars should be used on the following
	+ Pillboxes
	+ Gun Turrets
	+ Foxholes
* Positioning is important, you are not meant to be up front
	+ You have tons of range, use the maximum to stay the safest
	+ Move with your sidearm equipped as the Mortar will slow you down considerably
* Be aware that with the Mortar equipped you will turn VERY slowly, which means you can't moving targets very well
* You are one of the only units that can fire over walls, use that to your advantage!

## Load-out

* 1 - Mortar
* Completely fill yourself with Mortar Shells such that you encumbrance is ALMOST max, you still want to be able to move (white encumbrance backpack)
* Have a squad-mate with encumbrance left to spare carry some Mortars for you!
Scrapper Role

The scrapper is in my opinion, the most important role in Foxhole. It seems that it is universally hated by most players who won't give it a second thought. Everyone needs scrappers to do their job all the time, but nobody want to actually scrap themselves.

## Play-style

If you're looking for fun and engaging combat gameplay you won't find that here. You're one and only purpose is to hammer Scrap piles until the end of time.

* Always scrap with a Sledge Hammer, it mines faster than the regular one
* Scrappers can keep their basic hammer and occasionally perform the duties of Builders
* You can refine the Scrap into Basic Materials to cut down processing time
* Store your scrap and mats in a Coalition vehicle or barracks so that randoms have a harder time stealing it
* Alternatively store scrap/mats in a chest right at the scrapyard
* Always scrap at a map town/node that has scrap yards and a Manufacturing Plant
* You can also be a Quartermaster but keep in mind you need to always be scrapping

## Load-out

* 1 Sledge Hammer
* 1 Hammer
Technology Part

## Description

Tech parts are needed to upgrade Tech level in Vehicle Factory, Workshop and Armory . Tech parts are obtained occasionally when harvesting Scrap.

Tech parts have a drop chance of about 8.1 ~ 8.3% from a pile of scrap, when using a Sledge Hammer.

Tech parts can also be obtained from harvesting components at a higher rate.  However with components having a longer respawn it is still better to gather tech parts from scrap.
Update 0.0.20

**New Content**

* New World Structure: Town Hall
	+ Build this structure to claim a town
	+ Town Hall can be set as a spawn point

Gameplay Features & Changes

* New Win Condition: Rebuild all Town Hall structures (claiming all towns)
* Campsites are no longer buildable
* Empty Backpacks now despawn immediately
* Outpost no longer has item transfer restrictions when unclaimed by a Coalition
* Outpost no longer has a build limit
* Outpost now takes damage from friendly fire

**Game Balance**

* Mortar production time is now 60 seconds instead of 90
* Grenades are now produced in stacks of 3 instead of 5
* Outpost now requires 400 instead of 650 materials to build
* Outpost starts with 10 Soldier Supplies instead of 25
* Callahan's Passage:
	+ Vehicle Factory and Oil Refinery moved from Lochan's Berth to White Chapel

Other Changes

* Support for 3 language channels (English, Russian, and Korean)
* Graphics settings can now be further customized
* Unreal Engine 4.14 upgrade

Major Bug Fixes

* Technology UI no longer shows up for structures that don't have Technology Levels
* Can no longer drop items out of Coalition secured structures
* Cursor is no longer visible on the map when using a Half-track
* Character meshes for vehicle passengers are no longer visible
* Local chat text is now visible for vehicle drivers
* Fixed bug that causes Half-track gunner movement to jitter
* Build site health is now set to the correct value for all structures
* War-Correspondent when it reports on subsequent wars

Known Issues

* Town Hall marker icons on the map don't always show up for all unbuilt Town Halls

```
Link January 13, 2017

```
Prototype 0.0.1

New Content

* Completely redesigned map that exposes a small portion of the open world
* New World Structure: Manufacturing Plant
* New World Structure: Armory
* New World Structure: Workshop
* New Buildable Structure: Campsite
* New Buildable Structure: Manned Foxhole

Gameplay Changes

* Production: Weapons and other items can now be produced at at Armory and Workshop
* Manufacturing: Resources can now be generated at the Manufacturing Plant
* Players can now change their spawn location using Campsites
* Players turn slower when holding a Heavy Machine Gun
* Rebalanced the building material cost of most structures
* Grenade distance is now clamped

Major Bug Fixes

* Hit FX are now synchronized with the server so "zero damage" hits are less likely
* Grenade trajectory no longer sinks into the ground when aiming at far away targets
* Fixed bug where other players can see you when you can't see them
* Fixed bug where "Any side" chosen on the main menu doesn't work sometimes (causing teams to be heavily unbalanced)

Other Changes

* Many SFXs have been replaced
* Old Foxhole are no longer buildable
* XP algorithm has been changed
* Player no longer spawns with Medkits, Building Materials, or Binoculars
* Rank is now shown beside player's name on the HUD
* Vote kicks now persist even when players log out of the game
* Chat window no longer shows when players log offline
* Player count is now shown on the server browser screen

Known Issues

* Minimap is incomplete and is missing elements from the actual world

```
Link August 12, 2016

```
96th Phoenix Rangers

We are an Elite Infantry Regiment that utilizes commando tactics to destroy enemy supply lines and structures. We also execute naval invasions and general offensives against Colonial lines. We are always looking for new players to fill our ranks, and if you're new to the game don't worry, we can teach you how to play.
Discord: https://discord.gg/saNJdwy

Logistics - We have our own personal Logi system to back our operations. If you wish to join that segment, talk to Darthdog, Trolldad, Matsuyama, or Snipe when you join the Discord to get yourself set up.

Rules - Our number one rule is real life before any games. Other rules include the fact that we're not a "hardcore super serious" regiment, we are all just a group of friends who work together to get stuff done.
Builder Role

## Builders

This role is solely focused on creating and fortifying defensible positions such has towns and choke points.

## Play-style

You used Basic Materials and Refined Materials to build structures. Here are some denominations of builders...

### Fortifier

Stays in a defensible location, coordinating with a Scrapper, to build walls and defenses.

* Makes walls
	+ Walls should be layered intelligently, a single layer reinforced wall (the most common wall) is easily destroyed by artillery and satchel charges
	+ The more walls the better!
	+ As a general rule, you don't want the entirety of the wall as a defense compromise by a single artillery hit or satchel charge
	+ The first diagram is fantastic against small arms fire but weaker against Satchel Charges
	+ The second diagram is quite good as it provides a high cost/defense ratio

* Makes Pillboxes
	+ Pillboxes have an arc of vision in from of them and should be pointed towards the threat
	+ They are completely vulnerable from the back
	+ Protect the back side of Pillboxes with foxholes to prevent east enemy destruction via Satchel Charges
	+ Even better, surround this diagram with walls on the top and bottom and that is a heck of a defense line
* Makes Foxholes
	+ Foxholes have 360 degrees of vision for attacking infantry and doing slight damage to vehicles
	+ As a general rule use Foxhole to protect better defenses by ***placing them a fair distance ahead*** of Pillboxes and Turrets, this prevent Mortars teams from free firing on your heavy defenses
* Makes Watch Towers
	+ Ensure your entire base if covered in their vision range so you can see enemies coming with a Radio
* Make sandbags walls in-between defenses for infantry to take cover behind
	+ Also use these sandbags to cover flanks
* Make Barbed Wire walls around flanks where enemies might try to move, ensure that Foxholes can catch them while they're slowed

### Front-liner

Using all of the lessons showed above we will now focus on frontline building. As this type of builder it is your job to slowly follow the frontline squads as they push, usually building Foxholes on either side of the road behind them. A good squad will wait for you to catch up so you can continue pushing.