recursal/Fanatic-Fandom huggingface dataset:
Final Fantasy Tactics

Final Fantasy Tactics is a role playing game in the Final Fantasy series.

## Characters in Final Fantasy Tactics

### Unique Characters

* Alma
* Argath
* Duke Goltana
* Duke Larg
* Mustadio
* Orlandeau
* Orran
* Ovelia
* Ramuh
* Zalbaag

### Standard Units

* Archer
* Black Mage
* Chemist
* Dancer
* Dark Knight
* Dragoon
* Geomancer
* Knight
* Mime
* Monk
* Mystic
* Samurai
* Squire
* Summoner
* Time Mage
* White Mage

## Summons in Final Fantasy Tactics

* Fairy
* Golem
* Ifrit
* Leviathan
* Moogle
* Shiva
* Sylph
* Titan

## Final Fantasy Tactics Pages

* Final Fantasy Tactics
* Final Fantasy Tactics Support

## Products containing Final Fantasy Tactics cards

* Opus I Collection
Final Fantasy XIII Starter Set

**Final Fantasy XIII Starter Set** is one of three Starter Sets released alongside Opus I Collection.

## Description

Heavily focused on offense, the **Final Fantasy XIII Deck** is all about dealing damage to your opponent with your Forwards while disabling theirs. With a lot of Forwards trading power for Haste, you can take your opponents by surprise and finish them quickly.

Be careful about the break though and win with speed before your opponent can build up their strength.

## Set Info

* Contains a 50 card deck from the  Ice and  Lightning elements, quick-start guide and playmat.
* Contains cards from the Final Fantasy XIII game.
* Contains 10 exclusive cards - 5 from each Element.
Final Fantasy VII Starter Set

**Final Fantasy VII Starter Set** is one of three Starter Sets released alongside Opus I Collection.

## Description

Built around Final Fantasy VII, this Deck features  Fire and  Earth cards. Take down your opponent's Forwards with your  Fire cards and win using strong attackers thanks to this very straightforward Deck!

Search for your core cards and make your hand stronger when Jessie (1-204) or Zangan (1-188) enter the field. Let your favorite heroes like Tifa (1-189) or Barret (1-205) shine through their special abilities by paying the cost with the support cards of the same name included in this starter deck!

## Set Info

* Contains a 50 card deck from the  Fire and  Earth elements, quick-start guide and playmat.
* Contains cards from the Final Fantasy VII game.
* Contains 10 exclusive cards - 5 from each Element.
Keywords

# Forward Keywords

## Haste

A Forward with **haste** can attack and use  abilities on the same turn it was placed on the field.

## Brave

A Forward with **Brave** does not need to be dulled to attack. Note the Forward can only attack once per turn regardless of **Brave**.

## First Strike

A Forward with **First Strike** deals its attack damage first when battling another Forward. If the opposing Forward is destroyed, the Forward with **First Strike** does not take any damage.

## Search

You may search your Deck for a copy of the corresponding card, reveal it, put it in your hand and then shuffle your Deck. You can choose not to pick the card even if it is present in your Deck simply by declaring so.

## Freeze

A Frozen character won't activate during its owners next active phase.
Dissidia Final Fantasy

Dissidia Final Fantasy is a fighting game based on characters from various Final Fantasy games.

## Characters in Dissidia Final Fantasy

### Unique Characters

* Bartz
* Cecil
* Chaos
* Cloud
* Cloud of Darkness
* Cosmos
* Exdeath
* Gabranth
* Garland
* Golbez
* Jecht
* Kuja
* Onion Knight
* Sephiroth
* Shantotto
* Terra
* The Emperor
* Tidus
* Ultimecia
* Vaan
* Warrior of Light
* Y'shtola
* Zidane

## Dissidia Final Fantasy Pages

* Dissidia Final Fantasy
* Dissidia Final Fantasy Support

## Products containing Dissidia Final Fantasy cards

* Opus I Collection
Abilities

There are four types of card abilities in the Final Fantasy TCG.

## Field Abilities

Abilities that are active as long as the card is on the field. For example, reducing the cost of playing cards or giving Forwards additional power.

## Action Abilities

Actions that trigger when the player pays the associated cost.

## Automatic Abilities

Abilities that trigger when a condition is met. For example, 'When this card enters the field'.

## Special Abilities

Special abilities are designated by the  icon and have their own name. In order to use a special ability, a card of the same name must be discarded (as well as any other costs). This does not need to be the exact same card, but must be the same name.
About this Wiki

This Wiki is dedicated to the international release of Final Fantasy TCG. This Wiki is not for the original Japanese release - please refer to the Final Fantasy TCG Wiki which has the rules and original card lists.

*Details for the international release of the game are currently very limited, so there is inconsistent information and formatting on the wiki - such as linking to category pages on the card templates, instead of actual pages. These oddities will be resolved when we have more comprehensive information.*

If you have any questions or issues with this wiki, please leave a message on the wall of one of our admins.

## Credits

Credits to both to the Final Fantasy TCG Wiki and Final Fantasy Wiki for all the information they provide on the Final Fantasy IP and the original Japanese card game.

The background image is taken from Ravensilver on DeviantArt.

Card templates based on the templates used in the Cardfight Vanguard Wiki and the Luck and Logic Wiki.
If We Were Made Of Water

The Wiild

**"If We Were Made Of Water"** is a song by American singer and songwriter Banks . It is the twelfth track off her third full-length album, *III*.

## Theme

Banks talked about the song on the Editor’s Notes of her Apple Music: "But 'If We Were Made of Water,' that song was just wishing things could be simple. If we were made of water, we would both be made of the same substance; we can just, like, melt into each other and things wouldn't be so complicated or painful."

## Video

BANKS - If We Were Made Of Water (Visualizer)
## Lyrics

You apologize

One too many times, so I gave up

You used your second tries

All the words you end up spitting up

But you have gentle eyes

That I love, that I hate, that I love, that I hate

That I love, that I hate, that I love

Baby, say it again

Maybe if you say it again

And maybe if you say it again

Maybe I'll believe it then

Baby, say it again

Maybe if you say it again

Change some words around

Maybe I'll believe you then

But I'm hurting from the way that this worked out

If you could rearrange your words, you could've saved it

If we were made of water, we could swim around it

But I can't no more

I still love you though

You're still my best friend, but I hate you, though

And from my tippy toes

That I used to limp 'round your big ego

I should've told you so

When you asked me if I could forgive

When you asked me, I should've said no

But I'm hurting from the way that this worked out

If you could rearrange your words, you could've saved it

If we were made of water, we could swim around it

But I can't no more

Could've saved it (Could've saved it)

Could've saved it (Could've saved it)

And I'm hurting from the way that this worked out

If you could rearrange your words, you could've saved it

If we were made of water, we could swim around it

But I just can't believe no more

If we were made of water

If we were made of water

If we were made of water

If we were made of water

## References

<references>

1. ↑ https://music.apple.com/us/album/iii/1467545091
Element

**Elements** represent the 'colours' or 'affiliations' in the Final Fantasy TCG. There are currently 8 elements:

* Fire
* Ice
* Wind
* Earth
* Lightning
* Water
* Light
* Dark

When paying a cost, at least one of the crystals used to pay for the cost must match the element of the card being played.

 Light and  Dark are special elements as they cannot be used to pay for costs of cards via discarding from your hand. You can normally only have either one  Light or one  Dark card on the field at once - not one of each. Some cards override this ruling.
Forward

Forwards are the main cards in a FFTCG deck and are used to attack your opponent or block incoming attacks.

Forwards are placed in the front row, there is no limit to the number of forwards a player can have on the field. Forwards enter the field active but cannot attack or use abilities that require  in the same turn.

During the attack phase, Forwards can be used to attack the opponent. If the opponent blocks, each forward does damage equal to its power to the opposing Forward. If a Forward takes damage equal to its power, it is placed into the Break Zone.
Final Fantasy III

Final Fantasy III is the third game in the main Final Fantasy series.

## Characters in Final Fantasy III

### Unique Characters

* Onion Knight
* Cloud of Darkness

### Standard Units

* Bard
* Black Belt
* Black Mage
* Dark Knight
* Devout
* Evoker
* Geomancer
* Knight
* Magus
* Ninja
* Ranger
* Red Mage
* Sage
* Scholar
* Summoner
* Thief
* Viking

## Final Fantasy III Pages

* Final Fantasy III
* Final Fantasy III Support

## Products containing Final Fantasy III cards

* Opus I Collection
* Final Fantasy VII Starter Set
* Final Fantasy X Starter Set
* Final Fantasy XIII Starter Set
Card Sets

## Card Collections

Opus I CollectionOpus II CollectionOpus III CollectionOpus IV CollectionOpus V CollectionOpus VI CollectionOpus VII CollectionOpus VIII CollectionOpus IX CollectionOpus X Ancient Champions Collection
## Starter Sets

Final Fantasy VII Starter SetFinal Fantasy X Starter SetFinal Fantasy XIII Starter SetFinal Fantasy IX Starter SetFinal Fantasy Type-0 Starter Set
Final Fantasy X Starter Set

**Final Fantasy X Starter Set** is one of three Starter Sets released alongside Opus I Collection.

## Description

Built around Yuna (1-214), this Deck focuses on controlling opponents with Summons and using cards' affinities. With her low cost of 2, you can make Yuna enter the field and build your advantage right from the start of the game! Cards like Rikku (1-201) and Paine (1-199) will provide great support to her!

With many Summons of cost 3 or less, Yuna can easily trigger her ability and make this Deck simple to play. Take the lead with Valefor (1-198) and win through the power of Summons!

## Set Info

* Contains a 50 card deck from the  Wind and  Water elements, quick-start guide and playmat.
* Contains cards from the Final Fantasy X game.
* Contains 10 exclusive cards - 5 from each Element.
Final Fantasy VII

Final Fantasy VII is the seventh game in the Final Fantasy series.

## Characters in Final Fantasy VII

### Unique Characters

* Aerith
* Barret
* Biggs
* Cait Sith
* Cid Highwind
* Cloud
* Jessie
* Red XIII
* Sephiroth
* Tifa
* Vincent
* Wedge
* Yuffie
* Zack
* Zangan

## Summons in Final Fantasy VII

* Bahamut Fury
* Hades

## Final Fantasy VII Pages

* Final Fantasy VII
* Final Fantasy VII Support

## Products containing Final Fantasy VII cards

* Opus I Collection
* Final Fantasy VII Starter Set
Final Fantasy Card Game Wikia

## Welcome to the Final Fantasy Card Game Wiki

This wiki is dedicated to the new Final Fantasy Trading Card Game being released internationally in October 2016. Here you will find rules, gameplay details and card lists for the different products available.

## About the Final Fantasy Trading Card Game

The Final Fantasy TCG was originally released in Japan in 2011 by Square Enix and was not released internationally. The game was re-released in North America and Europe in October 2016, then Japan in December 2016. The game released with one Booster Set 'Opus I Collection' and three Starter Sets: Final Fantasy VII Starter Set, Final Fantasy X Starter Set and Final Fantasy XIII Starter Set.

The original game and the new game are not compatible with each other due to new card effects and re-balancing.

To get started, have a read through the Rules, Card Sets and Series pages.

## Booster Sets

Opus I Collection Booster SetOpus II Collection Booster SetOpus III Collection Booster Set
## Starter Sets

Final Fantasy VII Starter SetFinal Fantasy X Starter SetFinal Fantasy XIII Starter SetFinal Fantasy IX Starter SetFinal Fantasy Type-0 Starter Set

## Useful Pages

* About this Wiki
* Editing Guide (WIP) for those who wish to contribute to the Wiki.
* Community Forum for discussing the game with the community.

## External Links

* Official FFTCG website
* Final Fantasy TCG Mognet, a database for the Final Fantasy TCG
* Final Fantasy TCG DB, a deck builder and collection manager
* Reddit page for the Final Fantasy TCG
* North Americian Facebook Group
* Japanese Final Fantasy TCG Wiki, Wiki containing details of the original Japanese FFTCG.
* Final Fantasy Wiki, The main Wiki for Final Fantasy
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Assassin Poof

Assassin poof is an ability used by the Shadow Walker. It lets them teleport to the furthest unit on the map. They may prefer units at the frontlines if they are placed before the unit at the back. The ability has the longest cooldown in the game, taking minutes until the ability can be used again. In the Unit Creator If equipped with a unit that fires projectiles, the projectiles will heavily be offset from the Units hand. This effect can be amplified if you equip multiple.
Wikia Comiendo a México

## Contenidos

México es muy famoso por su gastronomía. Pero más allá de los tacos y el guacamole, que gozan de renombre internacional, hay ricas y variadas tradiciones culinarias a lo largo de todo el país. Los sabores, aromas y texturas de la cocina tradicional mexicana son una grata sorpresa para los sentidos, especialmente los productos exóticos como los gusanos de maguey, hormigas y chapulines fritos. La inigualable fusión de sabores en platillos como el mole y las tradicionales salsas mexicanas es un deleite para los paladares más exigentes.

## Estados

* Aguascalientes
* Baja California Norte

* Baja California Sur
* Campeche
* Chiapas
* Chihuahua
* Coahuila
* Colima
* Ciudad de México
* Durango
* Estado de México
* Guadalajara
* Guanajuato
* Guerrero
* Hidalgo
* Michoacán
* Morelos
* Nayarit
* Nuevo León
* Oaxaca
* Puebla
* Querétaro
* Quintana Roo
* San Luis Potosí
* Sinaloa
* Sonora
* Tabasco
* Tamaulipas
* Tlaxcala
* Veracruz
* Yucatán
* Zacatecas

## Destacados

La gastronomía yucateca, reconocida en México y el mundo, es resultado en buena medida de su antiguo aislamiento del resto del país y de su constante trato, por medio de sus puertos, con Europa, Cuba y Nueva Orleans. Se basa en una mezcla de ingredientes utilizados por los antiguos mayas...

[1]
Ballooner Grab

## Statistics

###

Unarmed - Melee

###

10

###

2 s

###

5

###

2.5 WM

## Additional Statistics

###

1.35 s

###

0

## Usage

###

 10

###

The **Ballooner Grab** is a Secret melee weapon from the Renaissance faction. It is used by the Ballooner.

## Characteristics

The Ballooner Grab is an sticky unarmed utility that can stick onto enemy units. It will stick on as long as an enemy unit come into contact with its sticky surface. Glued units will have all their weapons disabled for 5 seconds; this does not affect abilities. The adhesiveness will wear out after sticking for 4 to 5 seconds, where one must attack to make it sticky again.

Units with the Ballooner Grab will approach their opponents and attempt to punch them. Contacting the sticky surface of will always cause extremely minuscule damage, regardless if the unit attacked or not. After attacking, it will have a short cooldown period before it can attack again. It also has a longer attack range than it can actually reach, allowing it to preemptively start a swing.

## Trivia

* The Ballooner Grab's weapon disabling ability can be countered with the Priest Staff.
* The Ballooner Grab will glitch in the Unit Creator if a unit equip it two-handed.
	+ Another Ballooner Grab will also spawn and float in the air when this happens; more can be spawned by cycling one-handed and two-handed.
	+ The duplicates will disappear after resetting the unit.

## Gallery

A custom unit with the Ballooner Grab equipped two-handedBallooner Grabs duplicated by cycling through one-handed and two-handed
The Lyore

Residing in Latina, Italy there is a powerful, rich, vampire family. They are known as The Lyore. The Lyore is in charge of the vampires all over the world. From the Covens to the Nomads, even the vampire hybrids. Learn the members of the Lyore. Plus learn their rules, history, and more. Enjoy.

## Lyore Members

The Lyore was created thousands of years ago. It is only natural much for them to have members come and go. The Lyore has three leaders, guards, and ladies-in-waiting. The Lyore leaders include the oldest (or strongest) vampires, their mates, and their offspring (or successor). The Lyore guards are exactly what their title says. Guards for the Lyore leaders, and extended company or family. The Lyore ladies-in-waiting are servants that tend to the Lyore leaders' needs. Though the Ladies-in-waiting will defend their leaders much like the guards. Enjoy learning the Lyore members and their positions.

## Lyore Law

The Lyore has laws. Currently there are only 10. These laws are put in place to keep vampires a secret. Plus the laws help keep vampire under control. If the Lyore didn't make any laws, there would be a large amount of new born children, dead humans, and misused powers. Thankfully, the laws help keep everything in check.

## Lyore Abilities

Vampires have abilities. They can range from simple abilities like telekinesis to complicated abilities like Yin and Yang. Not all vampires have powers, though a lot of them do. The older a vampire gets, the stronger their ability becomes. Which means that the Lyore leaders are powerful and strong. Though one person will trump all vampires when it comes to their abilities- Carlislese.
Brennivín

Brennivín aka Black Death is a town located within the Swamp.

## About

Rumours say a powerful demon came and destroyed this peaceful town years ago, turning the inhabitants into his eternal slaves.......

Regardless, the undead townsfolk are nonhostile and there are multiple shops and a spooky castle located here.

## Inhabitants

* Amaretto - Permanent
* Sangria - Permanent
* Fireball - Occasionally
* Lambic - Occasionally
* Hideous - Occasionally after being defeated
Aztec Club

## Statistics

###

Polearm - Melee

###

45 - 90

###

1.5 s

###

60

###

4 WM

## Additional Statistics

###

0.9 s

###

450

## Usage

###

 140

###

N/A

The **Aztec Club** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Aztec Club is a polearm with embedded obsidian shards. A full swing with this weapon will inflict moderate damage, enough to kill weak units, but may struggle against tougher ones. It also has a short cooldown and is able to swing more frequently than the average melee weapon.

The Aztec Club's length provides decently long range engagements for a melee weapon. Units using this weapon will lunge forward to their opponents when attacking, closing the distance quickly. Its attacks are slow, yet powerful strikes.

## Trivia

* Its real name is called "tepoztopilli".
* Despite being called "Aztec Club", the tepoztopilli is actually a spear.
	+ As a result, many may confused it with the Aztec Sword.
Kvass Kombucha

## Kvass

Foster Father - Cognac (Optional)

Kvass is a recruitable party member at the beginning of the game.

## Personality

Holier-than thou and prone to passing judgement on his fellow party members fairly often due to his religious outlook. Fairly argumentative and quick to a defensive attitude when a conversation goes awry.

## Biography

Kvass grew up in a tiny tiny town on the outskirts of the forest, raised by his grandmother. He eventually was recruited by missionaries and moved to the capital and became squire to Sir Cognac Hennessy. Cognac treated him more so as a son than his mentee and because Kvass is actually fucked up this gave him thirsty daddy issues that he represses on the daily.

He has recently been knighted but has received no sign of higher ranking officials he will ever be anointed a paladin due to the fact he's a non-human. In order to convince them of his worth, he's taken on the task of slaying a demon and has traveled out of the city in search of one.

## Recruit Requirements

Kvass is the first available party member and will ask to join Absinthe of his own volition. However his real motives for this aren't specified until later.

#### Requirements:

Kvass is fairly easy to start a romance route with, but hard to keep one going. If a character engages with him sexually he will try to deny it happened afterwards out of shame. Certain quest specifications and plot development must be met for it to continue.

## Endings

#### Best:

If certain dialogue cues are met, Kvass will eventually see the error of his zealous ways and try to reform. After apologising to Absinthe for his actions, he will ask him if he can make it up to him in the upcoming years (metaphorically asks to get married).

#### Worst:

Kvass continues down this path of righteousness leading to not only his, but many others' destruction. He'll leave the party and become an Enemy NPC who must be killed in order to proceed in one of the later arcs.
Bank Robbing

**Bank Robbing** is the fifth level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

Two groups containing two Cacti and a Bank Robbers are seen on each side of town, in the middle. Behind both groups, three Dynamite Throwers are seen walking with two more Bank Robbers, hefting along with more safes.

**Total units**:

3 Dynamite Throwers, 4 Cacti, 4 Bank Robbers.

## Trivia

* This level introduces the Bank Robbers unit.
Chest Thrower

The Chest Thrower

## Overview

The **Chest Thrower** is a scrapped member of the Pirate Faction. Its weapon used to appear in the Unit Creator as a variant of the Thrown Present, although it is named the other way around because while the **Chest Thrower** was created first, the Present Elf actually appears in game. Unlike the Present Elf the Chest Throw can only spawn two Pirate Units.

## Appearance

It uses the standard Wobbler look as it has no unique outfit since it was scrapped.

## Usage

As seen in the video, the **Chest Thrower** works similarly to a Stoner, except the chests spawn Units which can stop and kill some of the opposing team. This makes the **Chest Thrower** a support/distract/attack hybrid:

* The **Chest Thrower** could've assisted frontlines by adding more units to their team and attacking at the same time.
* They could also distract enemies with the units from the chest to temporarily slow down any progression towards your ranged units.
* Lastly, they could be used as purely offensive units, damaging units with the chest, and hurting them even further with the units inside the chests.

## Sources

* https://twitter.com/wilnyl/status/1049604834217926656.
Bomb Cannonball

## Statistics

###

Artillery - Ranged

###

###

1

###

0 s

###

###

6 s

###

###

###

25 WM

## Additional Statistics

###

1 s

###

40 WM/s

###

10 s

###

###

20

###

0.1

###

0

###

0 s

###

0

## Usage

###

 880

###

The **Bomb Cannonball** is a Secret ranged weapon from the Pirate faction. It is used by the Bomb Cannon.

## Characteristics

Swapping to a much more explosive round, the Bomb Cannonball trades off the high-impact damage of the Cannonball for an area of effect. On a hit, it explodes instantly, causing great damage to everyone caught in its blast radius. While its explosion damage could not compare to the amount of damage a normal Cannonball can dish out, it can prove effective against light units that are densely packed.

One drawback to its explosive rounds is the possibility to damage oneself, especially if the Bomb Cannonball accidentally hits an ally in front or a close-up enemy.
AA-12

## Statistics

###

Gun - Ranged

###

###

1 ()

###

8

###

0.3 s

###

20 () | ()

###

0.3 s

###

8 s

###

533.33 | ()

###

8 WM

## Additional Statistics

###

0.15 s

###

90 WM/s

###

25

###

2 s

###

2,000 ()

###

###

15

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **AA-12** (**Auto Assault-12**) is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The AA-12 is an automatic combat shotgun, a thunderous weapon for those preferring close combat. It is capable of rapidly discharging eight pellets per shot in quick succession. Extremely weak on its own, together the pellets can deliver powerful meatshots on their targets. At point-blank range, it can blast units far back with its strong knockback.

However, the AA-12 has an awful range and immensely wide spread, performing poorly at even short range firefights. It also has a clip size of eight shots. After firing all shots, it takes a long time to reload the clip, making it vulnerable during the reload time span.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. Shields can also stop its bullets as well as absorbing the knockback.

## Trivia

* There is a singular version of the bullet (called AA-12 Bullet) available in the Unit Creator that only shoots one pellet per shot.
* The AA-12 fires 12-gauge ammunition in real-life.
* It was originally designed and known as the Atchisson Assault Shotgun.
Cave

## Unit Order

**Cave** is the eleventh level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

You've pushed the tribe to their cave's entrance and they are scattering!

All Protectors take up the front rows with all Chieftains behind them.

**Total units**:

6 Protectors, 15 Chieftains

## Strategies

* Possess the Reaper and use its tendrils.
Axe (Alpha)

* Red
* Blue

## Overview

The Axe is a melee unit belonging to the Viking (Faction). It looks like a giant Wobbler with a bear hide helmet, armed with a giant battle axe. In the Open Alpha, they jumped at their enemies like Samurai Masters. In the Closed Alpha, they use their axes "properly" and no longer jump around. After being implemented into the new animation system, two versions of this unit were created, one which swings one axe and one which spins two axes rapidly. Landfall put out a poll on Twitter asking which unit to keep. The poll is said they wantes one axe, however many people have replied saying they wanted both.

## Usage

Open Alpha - An Axe can easily kill a group of weak units, like Peasants or Taekwondos. However, due to their jumping aspect, they were generally very clumsy and were easily overwhelmed. Note: In the Open Alpha, they only cost 200.

Closed Alpha - Axes are pretty powerful and can defeat any other non-super melee unit. Ranged weapons are their main weakness, as a group of Archers, Spearthrowers or a single machine unit will kill them easily, due to the Axe's low speed.

Due to the Axe's high health, especially after the Closed Alpha update, they can work fairly well distracting the enemy and killing some troops during that process. It is not recommended to use these troops to directly tank shots for the back lines, as its slender frame and high cost makes it a less viable option to shielding the backline, compared to cheaper troops like shields.

## Trivia

* If you look closely at the bear hide pelt, you can see small crossed-out eyes on it, signifying that the bear is dead.
	+ In order to check if the Axe is dead, the player must zoom in extremely close to check behind the bear hat. They might not even see it at all.
* As of Open Alpha, the Axe is the second largest Wobbler unit, just behind the Chicken Man Man. This changed in the Early Access, when the King (formerly the Zweihänder Giant) was added.
* They seem to be a Early version of the Jarl.
* Apparently he does somewhere to 1500+ damage which is much higher than how much damage he does now.
Butcher Knife 02

## Statistics

###

Knife - Melee

###

140 - 280

###

1 s

###

280

###

1.5 WM

## Additional Statistics

###

0.75 s

###

10

## Usage

###

 90

###

N/A

The **Butcher Knife 02** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Butcher Knife 02 is a razor-sharp knife that can slice through unit hitpoints. It is the second Butcher Knife variant, the first being Butcher Knife 01. The weapon can cause high damage with one cut. After attacking, it will have a very short one second cooldown.

Units using the Butcher Knife 02 attack by swinging it downwards for a slice with moderate speed. The blade has to make full contact to cause damage, otherwise it will slide away harmlessly. It also needs to get very close to be able to attack.
Boom!

**Boom!** is the thirty-first level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

Five Bomb on a Sticks take the front to cover the four Bomb Cannon behind them, while four Bomb Throwers assist on both sides of the Cannon.

**Total units**:

8 Bomb Throwers, 5 Bomb on a Sticks, 4 Bomb Cannon.

## Strategies

* Use Cacti in the front, Gunslingers in the back, and a Deadeye in the very back.
Bolts and Ballistas

## Unit Order

**Bolts and Ballistas** is the eighteenth level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

A solid wall of Sixteen Shield Bearers walk in front of the god of sky and thunder, Zeus, as protection while five Hoplites fight alongside on both sides of the Shield Bearer wall. Theres also two Ballistas in the far back.

**Total units**:

16 Shield Bearers, 10 Hoplites, 2 Ballistas, 1 Zeus
Aztec Shield 02

## Statistics

###

Shield - Melee

###

80 - 160

###

2 s

###

80

###

1.5 WM

## Additional Statistics

###

1.1 s

###

10

###

0.10x

## Usage

###

 60

###

N/A

The **Aztec Shield 02** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Aztec Shield 02 is a round shield, specifically a Chīmalli, decorated with feathers. It has a different pattern than its first variant, the Aztec Shield 01. As a shield, it can block non-bypassing projectiles ranging from arrows to spears and other things, as well as absorbing some of the projectile's knockback, protecting units from being staggered. It can also protect against melee attacks.

Considered a melee weapon, units will try close in and bash their opponents with the shield. It inflicts good damage and has an average cooldown period. However, units need to get in very close to use it in attacks as it has a very small attack range.
Aztec Sword 01

## Statistics

###

Sword - Melee

###

80 - 160

###

2 s

###

80

###

1.7 WM

## Additional Statistics

###

1.2 s

###

35

## Usage

###

 30

###

N/A

The **Aztec Sword 01** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Aztec Sword 01 is a sword with embedded blades. Compared to its second variant, the Aztec Sword 02, it has a much longer barrel and resembles a cricket bat. Both weapons have similar stats, being capable of inflicting good but inconsistent damage as well as having an average cooldown period.

Typically, units use the weapon by striking it downward at their opponents, requiring good accuracy to get reliable hits. This method of attack may cause the user to lose balance and fall if they missed a strike.

## Trivia

* Its real name is called "macuahuitl" (pronounced "mah-kah-WEE-till").
* Despite being called "Aztec Sword", the macuahuitl is actually a club.
Battle Formation Bonuses (Scrapped)

**Battle Formation Bonuses** consist of special buffs and changes to unit behavior that apply when Units of a certain type are in close proximity to one another, or in a certain shape of formation. They reward players for setting up complex formations and battle strategies instead of simply dumping their Units into a mob (a common tactic used with spam units). They are not planned for the full release.

## Known Formation Bonuses

* Shield: Shield Units engage in a Testudo formation. If they are in formation, and have an allied Shield in front of them, they will raise their shields to block projectiles from above, such as arrows. In this fashion, Shields can weather heavy fire from non-armor-penetrating ranged units. In the video, the shields were bouncing on the ground, suggesting that the AI was trying to raise the shield but it was to heavy, or they awkwardly "crawl" with them.
* Archer: Archers gain range when in formation. They no longer friendly-fire, and are more accurate when firing, though at the cost of firing speed(unconfirmed). At close range, Archers in formation will simply fire as fast as they can, and may damage allies in a panic in this fashion.

* Hoplites: Hoplites gain HP and lose speed when in formation. They can weather enemy mobs of Units such as Peasants and Footmen in this fashion, due to their large, round shields.

* Muskets: When assembled into a firing line, Muskets become significantly more dangerous. Their firing speed is buffed, allowing them to loose volleys of fire much faster than when out of formation, letting them break large mobs of enemy melee Units with ease.

## References

1. ↑ https://twitter.com/LandfallGames/status/1124207831207546881
Banjo Walk

The Banjo Walk is an unofficial term for the Bard's ability to retreat when an enemy unit approach too close to them. For the Bard, they will maintain a distance of 8 WM from their enemies, where they will close in if the distance is too long or retreat if the distance is too close.

This ability is not available in the Unit Creator.
Catapult (Alpha)

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

*This article is about the Alpha version of Catapult (Alpha), and is very, very old. For the Release version of this unit, see Catapult.*

## Usage

### Formation Bonus

None

The **Catapult** is a Crusaders siege unit. It attacks by hurling boulders at opponents. These cannot be blocked by Projectile Shields, and tend to crush lines of enemy units.

## Appearance

The Catapult is quite large and has a Peasant operating it which must pull back the boulder before firing. The catapult can be found on multiple campaign levels in the Open/Closed Alpha. The rocks that the catapult fires have a spark effect when they hit anything.

## Usage

Catapults are extremely useful against narrow and tightly packed formations and are best placed at a distance. They are also great for picking off remaining enemy units when all your melee units have died. Catapults fire in an arc, meaning you can safely place them directly behind a shorter ranged unit. Use this to your advantage

Against Catapults, use many weak units and spread them out to minimize casualties. Despite their strong linear AOE, they can only target a single unit at a time, meaning you can easily overwhelm one by attacking from multiple sides. There is a strategy/messing around where you place a line of Catapults against the listed and the battle could go on for a very long time.
In the full release the catapult boulder will do AOE Damage when hitting the ground plus the usual linear AOE damage. There is a new dust animation and rocks hit eachother they will break into small rocks.

## Trivia

* Torsion catapults did not see much use in the Middle Ages, as they were shortly replaced by the Trebuchet.
* Catapults in TABS are very accurate and will stalemate each other in a 1v1 by indefinitely intercepting each others projectiles. The result is a long lasting battle of two Catapults hurling rocks non-stop, with none of them actually hitting their intended target.
* There is a bug in which if multiple catapults collide, it will cause every unit on the field to disappear. They will continue to make noises, but that is it.
* There is another bug, in which one tile of catapult can spawn two. The two Catapults are merged with each other. They usually disappear shortly after being spawned.
Apple Throw

## Statistics

###

Throwable - Ranged

###

###

1

###

0.7 s

###

60

###

2 s

###

30

###

17 WM

## Additional Statistics

###

1 s

###

20 WM/s

###

20

###

3 s

###

150

###

25

###

4

###

0

###

0 s

###

0

## Usage

###

 60

###

The **Apple Throw** is a ranged weapon from the Farmer faction. It is used by the Apple Thrower.

## Characteristics

Apples are used by the Apple Thrower placed in the Wheelbarrow. They deal low damage, but are easily reloaded. The Apple Thrower sits in the backseat of the wheelbarrow, throwing apples at units close by. Despite it being a throwable weapon, it cannot be used in the Bug DLC.

## Appearance

The Apple looks like a low-polygon, seeming Red Delicious Apple.

## Trivia

* If you try hard enough you will be able to get the Apple Thrower with the god hand and you will be able to catch the apple to with the god hand.
Blazing Firestorm

*Can't Load The Cannons*
This article needs INFO! Please help us expand it, or you may be defeated!

## Overview

The **Blazing Firestorm** is an ability created for the unit creator, when a unit uses this ability it will swirl its hands around above its head. This will cause a ring of fire so swirl around the enemy units causing aoe fire damage.

## Function

Upon use, a ring of fire swirls around the enemy and deals rapid fire damage. This can act as crowd control as well as dealing decent damage to bigger units. It has a somewhat high cooldown so it won't be taking out entire armies.

## Gallery

Some units burning because of the Blazing Firestorm
Boxer (Alpha)

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Boxer (Alpha)

* Red
* Blue

## Statistics

###

Misc

###

40

###

150

###

60

## Weapons

###

One-handed

###

Boxer's Glove

###

Boxer's Glove

## Additional Statistics

###

## Characteristics

The **Boxer** is one of the most basic melee Units in the Pre-Alpha up until the Closed Alpha, but it was since removed until it made its reappearance as a Legacy Unit in Early Access 0.12.0. Its rapid punch makes it a decent ranged Unit, especially for weaker Units like the Peasant.

## Appearance

The Boxer takes on the appearance of a basic Wobbler with slightly smaller round eyes. It wears two red boxing gloves which it uses to punch its enemies.

## Usage

The Boxer is not used much due to its similarities to the Farmer. Despite its high attack speed, the Boxer is outshined by the Farmer due to its longer range. Much like the Peasant, the Boxer is best used in large groups due to their high movement speed allowing them to quickly reach their target and overwhelm the enemy army.

They are also quite effective at thinning hordes of Peasants, or most weaker Units. It rushes in and takes a few of them down while friendly ranged Units have time to pick off any stragglers. Despite this, it should be noted that their extremely short range makes them far less effective than Peasants that, while weaker, fill the horde role more effectively.
Chariot (Alpha)

* Red
* Blue

## Overview

The **Chariot** is a unit added to TABS during the Pre-Alpha stage of development.

## Appearance

The Chariot appears as a chariot with a Peasant driving. It is propelled by a horse which may be replaced by a better looking one in the full release, possibly the horse used by the Cavalry unit. In the Open Alpha it was redesigned to look like Santa's sleigh because Christmas was near during that time.

## Behavior

Chariots will glide around the map, crashing and damaging enemies by mauling them or running them over. They tend to crash into the terrain and die. They can also die from large groups of enemies.

## Usage

It can be useful against big groups of weak enemies like Peasants but is ineffective and dies quickly against Spearmen. As such, they are more like disposable units because they will not survive very long. Placing it to the side of your army sometimes helps. They are very useful for disrupting enemy lines and distracting units. They are a lot like the Barrelroller in the sense that they only last for a little while, but that doesn't mean that they can't change the outcome of the battle!

## Trivia

* In the Open and Closed Alpha, the Chariot is Santa's Sleigh for Christmas Time. The Christmas pattern on the sleighs are still present, even after the Season.
Barrett

## Statistics

###

Gun - Ranged

###

###

1

###

5

###

0.15 s

###

250 | ()

###

0.65 s

###

10 s

###

384.62 | ()

###

35 WM

## Additional Statistics

###

0.35 s

###

90 WM/s

###

15

###

2 s

###

4,000

###

###

0

###

0

###

0 s

###

5

## Usage

###

 200

###

N/A

The **Barrett** is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Barrett is a semi-automatic anti-material rifle, a weapon that great firepower. It fires powerful bullets that can take out weak foes in one shot, as well as any unlucky comrades behind them. While quick to start and shoot, it is not fully-automatic. It also creates a hefty recoil each shot.

Despite designed to be a precision rifle, the Barrett ironically lacks precision at long range and performs much better mid-range. In addition, it only holds 5 shots in its clip. After all shots have been fired, it will take a considerable amount of time for it to reload, reducing its damage-per-second dramatically.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. And despite its bullet being capable of penetrating through shields, units behind the shield will be completely unscathed by it.

## Trivia

* The Barrett fires .50 BMG ammunition in .
AKS-74U

## Statistics

###

Gun - Ranged

###

###

1

###

30

###

0.15 s

###

20 | ()

###

0.1 s

###

4 s

###

200 | ()

###

20 WM

## Additional Statistics

###

0.05 s

###

90 WM/s

###

25

###

2 s

###

2,000

###

###

3

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **AKS-74U** is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The AKS-74U is a fully automatic carbine, capable of immediately firing a stream of bullets. The bullets themselves inflict extremely low damage, but the high fire rate of the weapon can easily stop an opponent's advance with its great knockback. However, it may get overwhelmed easily when fighting groups.

At mid range, the AKS-74U suffers somewhat from accuracy, as bullets will often stray slightly beside the target. In addition, it has a clip size of 30 shots, which will require a reload after all shots has been fired. Still, its clip can be reloaded in a very short time, allowing it to spray more constantly with little downtime.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. Shields can also stop its bullets as well as absorbing the knockback.

## Trivia

* The AKS-74U uses the same ammunition as the PPSh-41 in-game.
* Due to its reload time for each shot being faster than its warm-up, the first shot may fire two bullets at once.
* It has two stocks, one in the unfolded position, and a folded one, which can be seen in the gallery.
* The AKS-74U fires 5.45×39mm ammunition in real-life.

## Gallery

Left view of the AKS-74URight view of the AKS-74UUnit Creator icon of the AKS-74U
Baseball Bat 02

## Statistics

###

Bludgeon - Melee

###

95 - 190

###

2 s

###

95

###

1.7 WM

## Additional Statistics

###

1.1 s

###

150

## Usage

###

 110

###

N/A

The **Baseball Bat 02** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Baseball Bat 02 is a sports implement used as a vigorous improvised weapon. It can inflict great damage, but its damage output is incredibly inconsistent. When close, units wielding this weapon will spring forward to their opponents and deliver a swift swing. Compared to its first variant, the Baseball Bat 01, it has slightly shorter range and has wrappings on its handle instead.
Bouncy Ball

## Statistics

###

###

22 WM/s

###

15

###

N/A

###

The Bouncy Ball is an elastic projectile that bounces after impact. It inflicts low damage but can be intimidating in large amounts. There are two variants, one is a single, weak Bouncy Ball; another are a pack of ten Bouncy Balls, with each ball dealing much more damage than the singular one. Both are only available as a projectile in the Unit Creator.
Cactus

* Red
* Blue

## Statistics

###

###

 400

###

432 ()

###

1.20x

###

2.50x

###

1.00x

## Weapons

###

One-handed

###

###

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.11.0

## Characteristics

The Cactus is a unique Wild West Faction Unit. It's completely covered in cactus armor, and it shoots spikes at enemy units.

## Appearance

The Cactus is completely covered in cactus armor with some flowers on top. Only parts of its arms, head, and legs are visible. It also has dark brown boots.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Cactus unit is a semi-cheap unit. Whenever a projectile or form of attack comes into contact with it, it "explodes" small thorns. The thorns deal considerable damage due to the numerous amounts of thorns that are dispensed each time it attacks or is hit. The thorns are an effective AoE attack, and a good way of dealing with enemy units. It also has a body that sticks to enemy units even after death that deals slow damage; its arms can also stick onto enemies and pull them towards the cactus to inflict constant damage.

It's worth noting that its cactus armor gives it a similar role to the Haybaler and Blunderbuss, which is to soak up ranged damage and act as a distraction to ranged units. Like the Haybaler and Blunderbuss, any exposed areas of its body will take damage.

Compared to the Haybaler or Blunderbuss, the Cactus is the most expensive of the three units. However, it has more abilities besides only having a good defense towards projectiles. These abilities make it a weak crowd control unit as well as a tank for ranged projectiles. This makes it preferable against hordes of weak units with ranged support. However, against strong melee units, the Blunderbuss will perform much better.

It has properties attributed to its cactus armor that it shares with its counterpart units, the Haybaler and Blunderbuss; the armor cannot be pierced by Ballista Bolts, arrows, and certain bullets. It cannot, however, block the damage of a catapult rock, a pumpkin, a bomb's explosion, a cannon's cannonball, or the Potionseller's confusion effect.

The Cactus' armor can be penetrated by arrows or bullets if the Cactus attacks with both hands. It will lunge forward but it will also show the body parts so the Archer or something like Spear Thrower can attack under its armor.

## Trivia

* The Cactus had an old test combat move in the files back in 0.3.1.
* Despite this unit being presumed as a secret one because of how it seemed to fit into the Secret units' theme of silliness, it turned out to be a regular troop for the Wild West.
* Cacti can hang on to units even if they are dead, similar to the Halfling.
* The cactus' spike spray actually happens if it's "hit" with anything that at least would affect its hp in any way. For example, if a Healer heals the cactus, it will let out a burst of spikes as if it took damage.

## Gallery

An example of how the cactus appeared in the wild west faction trailer.A tiny headed prickly boyCactus unused iconCactus unused icon
Bullets and Cacti

**Bullets and Cacti** is the third level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

Three Cacti take front with three following Gunslingers. But wait... there's also an extra three Cacti guarding another Gunslinger!

**Total units**:

6 Cacti, 4 Gunslingers.

## Trivia

* This level introduces the Gunslinger unit.