recursal/Fanatic-Fandom huggingface dataset:
Alchemy

## Alchemical Tools

To become an alchemist you must first set up alchemist tools in your house. You can obtain alchemy tools from a haberdasher or by creating one through a Tool Workshop production workshop.

You must choose your ingredients wisely and use them in the tool. Using an excess of items will use up unnecessary resources so choosing the correct amount of ingredients is optimal to maximize resources and reduce cost.

## Ingredient Tiers & Substitutes

For all recipes/designs you can use the general substitution rules based on tiers:

* 1 ingredient of green grade can be replaced by 2-3 white grade ingredients and vice versa.
* 1 ingredient of blue grade can be replaced by 3-5 white grade ingredients and vice versa.

Other options of interchangeable ingredients:

* 1 fresh fish can be replaced by 2 dried fishes and vice versa.
* Wild grass can be substituted with weed

Blood is interchangeable in certain groups:

Different amounts of ingredients might work too.

## Ingredient Sources

### Plant Ingredients

Plant ingredients are obtained sometimes when gathering from plants or mushrooms or - more frequently - when harvesting the farmed version. Some can be obtained by logging trees by workers or manually.

### Crystals & Gems

 Rough Black Crystal
 Rough Translucent Crystal

There are several Gemstones which are either mined from certain rocks once one achieves Gather: Skilled(5) or from certain Nodes - both yield the raw material as "Rough ..." which can be processed by grinding them. Last but not least they can be obtained via heating of certain accessories:

* Diamond - Yuria Accessories, Rainbow Stones
* Emerald - Kalis Accessories, Rainbow Stones, Beryl veins in Secret Cave
* Ruby - Bares/Elisha Accessories, Rainbow Stones, Coal Node in Omar Lava Cave
* Sapphire - Hesus Accessories, Rainbow Stones
* Topaz - Talis Accessories, Rainbow Stones
* Opal - Strange Rocks Epheria Ridge, Copper Node in Mediah Shore

### Powders & Traces

 Powder of Crevice
 Powder of Darkness
 Powder of Earth
 Powder of Flame
 Powder of Time

There are "Traces of ..." as well which one can obtain from worker after one has unlocked secret gathering nodes. Reportedly human workers have a higher chance of obtaining those. Prepare to have 5 empty warehouse slots. Some traces are mob-loot only. A few can be obtained by heating looted weapons as well, the latter will yield pure metal crystals too:

## Special Products

While producing items through Alchemy, you will occasionally receive items to turn in at collection NPCs. These items can be turned in for contribution, alchemy ingredients, alchemy EXP, and silver in Heidel or Florin.
Vissnir du Cireon

**Vissnir du Cireon** (female: **Dualla du Cireon**), the lord's second son, is a playable man-at-arms. He starts off with increased health thanks to his young age, so he starts with 45. To reach his goal, Vissnir needs to win enough reputation. He has an Iron mace, a Heavy mail hauberk and his Reinforced escutcheon as a starting equipment.

## Backstory

"Having grown up in the shadow of his older brother, the lord's second son feels a burning desire to make his father proud. Not realizing what a cliché he is (or knowing what the word means), he is singleminded in his intent to sail to the Occident and perform a heroic feat that will earn him the respect of his family."

## A self made man/woman

Vissnir's exploits have earned his such a reputation that he has now become the most famous member of his noble family. He is convinced he will make his father proud, and this gives a deep sense of satisfaction he can channel to be more levelheaded in combat."

When Vissnir reaches a reputation share of 75, he will be able to skip turns in combat. If for whatever reason Vissnir's reputation drops below 75, he will become restless and lose the ability to skip turns in combat.
Contact 1796 Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Incandela

## Dr. Incandela

Concept art of Dr. Incandela

*Project W.I.R.E.S.*

**Doctor Incandela** is the Brotherhood's foremost expert in Forced Tiberium Evolution (FTE) and cybernetics. He is responsible for the continuation of Project ReGenesis as well as being the creator of the Infector program.

## The Incident

*At some point in his career Incandela was drenched in a mutagenic compound resulting in his Tiberium mutations. It is said that Kane himself remarked that the doctor was "Not quite human, not quite Devine"*

*Incandela has become a rather eccentric creature since his accident. It is unknown as to what extent the agony caused by his mutations have effected his personality, since he has developed some rather peculiar traits often associated with addiction to the designer narcotic Eye Candy. If the rumours are true it is allegedly the only chemical compound that can ease his pain.*

*It is unwise to pity him due to his condition, as like his predecessor, he is an unethical and cruel individual, dedicated to Kane's Vision of an "evolved humanity".*

## See also

* Nod Commander
* GDI Commander
Bessemburg

**Bessemburg** is a town at the northern edge of the map, across the river east of Hettering, west of Cosgrave Point and north of St. Gyle.

## Overview

"Bessemburg is a mining town located at the foot of the Glittering Band mountain range. A permanent shroud of smoke from the smelters covers the lower parts of town where coughing seems to be as common as breathing. To an outsider's eye it looks like a dreary place, but the inhabitants seem energetic and ebullient."

This town is a mining town driven by the Occidental Trading Company. It smelts the ore brought from Hettering, the OTC's mining settlement, before shipping it to Trentier via Cosgrave Point or selling it in the Occident.

## Locations

### The town hall

Once your company has enough renown, the mayor can provide quests here such as delivering documents, escorting bureaucrats and killing deserters or Yagight raiders.

### The Foreman's Daughter

"The Foreman's Daughter is the favorite drinking hole of the town's legion of miners and metalworkers. The tavern keeper and the barmaids seem to be the only ones with faces even remotely clean, and your own appearance makes you stand out from the rest of the clientele."

You can recruit people to join your company here. The barkeeps and patrons can provide quests such as delivering parcels, escorting archaeologues to Capriss (requires Hinterlands permit), escorting monks or merchants, killing bandits, wolves or bears and smuggling goods.

### The town's central market

"The goods offered here are varied as in any town market but you notice an abundance of weapons and armor."

Here you can sell your loot and restock on supplies.

#### The Ironworks

"This area is less crowded than the rest of the town's central market, which is not surprising given the type of wares on display."

Here you can purchase armor and other gear. You have more chance to find equipment here than in other cities.

##### Keening steal gear

The first time you arrive at Bessemburg you'll be able to purchase the usual gear available at the other cities. Once you've done some keening steel quests however, you'll be offered some keening steel gear. This gear is among the best available currently in the game: the Keening steel armor, the Keening steel cuirass, the Keening steel shield, and the Keening steel blades.

## Gallery

The main streetThe town's central marketThe Foreman's DaughterThe town hall
Anglo-Tzen War

Location
 Causes
 Result
* British monarchy overthrown in the Revolution of 1807
* Britain recognizes Kiria and Veska as independent nations
 5,200 (at war's start)48,160 (at war's end)
 2,200–3,721 KIA4,670 wounded8 Ships of the line destroyed

The **Anglo-Tzen War** was a conflict fought between the United Kingdom and the Tzen colonists of Veska and Kiria from February 1797 to May 1807.
Great War

Location
 Causes
 Result
* Collapse of Pétainist France
* Fall of the Russian and Austrian empires
* Creation of the United Nations
 Allies
* United States of America
* Germany
* Japan
* Britain
* Various Tzen nations
* France
* Austria
 Main Allied Leaders
* Thomas E. Dewey
* Paul von Hindenburg
* Hirohito
* Winston Churchill
* Philippe Pétain
* Adolf Hitler
* Pavel Dybenko

The **Great War** was a global war that lasted from 1942 to 1947.
Alexander Cochrane

**Alexander Cochrane** (23 April 1758 – 21 December 1806, born Alexander Forrester Cochrane) was a senior Royal Navy commander during the Anglo-Tzen War.

During the war, he served as Commander-in-Chief of the Ceylon Station, located southeast of India. In 1806, he was killed during an assault on the Station by Sunhawk-class aerial fighters.
耳機交流平台

**耳機交流平台**是針對於耳機相關產品的交易平台，部分平台亦提供交換等方式。除常見的拍賣網站外，耳機交流平台提供圈內玩家一個彼此分享的環境，也讓經濟能力有限的玩家能以較實惠的價格找到符合需求的耳機。

## 平台資訊

### AndAudio

網址：http://www.andaudio.com/
* 需擁有帳號才可使用。
* 同時提供音響器材的交易。

### Facebook

* 發燒友耳機用品二手市集
	+ 網址：https://www.facebook.com/groups/119652021566241/
* 耳機、發燒相關設備二手交易社團
	+ 網址：https://www.facebook.com/groups/1307829505967330/

### PTT耳機板

網址：https://term.ptt.cc/ (看板：Headphone)
* 需擁有帳號才可使用，目前PTT暫停新帳號的註冊。
* 發表交易文：必須有至少於耳機板上發表3篇(含)以上的文章、或是有一篇(含)以上的m文。
	+ 須遵守交易文格式、需標明交易金額、不得使用競標方式、售出後不得刪文。
* 每月份置底推文交易：推文張貼無任何資格限制，僅須遵守推文格式。
* 購買：寄送站內信至出售者信箱，不得回覆於看板上。

## 註釋與參考資料

1. ↑ 低買高賣、營利行為雖不違法，但違反部分平台的營運守則，且是不受歡迎的！
2. ↑ 看板保存、不可刪除的文章
Artillery Battery

The **Artillery Battery** is a GloboTech structure that, when captured by an Engineer or a Machinist, serves as a long-range defense structure.

## Official description

*These huge Artilleries are a force to be reckoned with with. With an incredible range and astonishing amount of firepower they are definitely worth capturing. The extremely explosive shells fired from this Artillery will reduce even the most resilient of units and structures to dust within seconds. Due-to the extreme range of the Artillery itself, inaccuracy is very common which is it's only flaw.*

## References

1. ↑ GloboTech: Structure List at Mod DB.
Cyborg Reaper

The **Cyborg Reaper** is a special cyborg walker created by Nod by the time of the Second Tiberium War.

## Official description

*Armed with twin ballistic missile launchers, these frightening constructs are known as Cyborg Reapers, near fleshless skulls coupled with quad all-terrain limbs, gives them a menacing arachnidesque silhouette, sowing unease in those that face them. However this design is not purely for psychological effect, but rather stability, making them a reliable mobile missile system threatening to enemy armour be it ground or air.*

*Initial Reaper prototypes were equipped with a net launcher for immobilising enemy infantry, for reasons unknown this feature wasn't carried over to the production model. In any event it would be adopted by Dr. Incandela's Infector program.*

*Although physically resilient, Cyborg Reapers are slow moving and are vulnerable to anti-armour weapons such as Discus grenades which can make short work of them. Also of note the Reaper's mechanical systems are susceptible to EMP and Ion Storms.*

*Due to their size Reaper construction has to be completed at the Fist of Nod, furthermore they are incapable of entering armoured personnel transports.*
Incinerator/Changelog

* **Version** **0.8**
	+ Change: New voiceover by StringStorm.
	+ Change: Increased collateral damage.
	+ Buff: Strength increased from 170 to 200.
	+ Nerf: Base range decreased from 5 to 4.25.
	+ Nerf: Decreased effectiveness against heavy and concrete armor by 5%.

* **Version** **0.7**
	+ Change: Fixed an issue where Nod Incinerators exploded violently when Tiberium Resistant Infantry was checked.

* **Version** **0.6.5**
	+ Nerf: Reduced power of Incinerator explosion.

* **Public Beta 5.039**
	+ Change: CollateralDamageCoefficient value reduced to .018.
* **Public Beta 5.017**
	+ Change: Drastically lowered collateral damage.
* **Public Beta 5.011**
	+ Nerf: Strength decreased from 190 to 170.
* **Public Beta 5**
	+ Change: Improved cameo quality.
	+ Nerf: Sight changed from 7 to 6.
* **Public Beta 1** *Added*
Ghost/Quotes

The Ghost is voiced by George "Seoras" Exley, who also voiced the GloboTech Repair Vehicle, GloboTech Harvester, Orca Carry-All, Shadow Stealth Tank, and Kazuar Walker.

### When selected

* *On your command!*
* *Stealth is key...*
* *No secret is safe from me!*
* *Ghost reporting!*
* *I shall be your eyes!*

### When ordered to move

* *Ghost moving...*
* *I'll split right through...*
* *There's always a way in!*
* *Yes, Commander!*
* *Of course...*
* *My pleasure!*
* *Hahahahahaha...*

### When under fire

* *I've been detected!*
* *Abort! Abort!*
Kazuar Walker/Quotes

The Kazuar Walker is voiced by George "Seoras" Exley, who also voiced the GloboTech Harvester, GloboTech Repair Vehicle, Ghost, Orca Carry-All and the Shadow Stealth Tank.

### When selected

* *Kazuar walker, active.*
* *Anti-infantry unit.*
* *Vulcan cannons loaded.*
* *Kazuar, at your command!*
* *Designed to protect!*

### When ordered to move

* *Kazuar moving!*
* *We're walking!*
* *Legs in motion!*
* *Alright!*
* *On patrol!*

### When ordered to attack

* *Firing!*
* *Attacking!*
* *Vulcan cannons active!*
* *Eat lead!*
* *I'll rip 'em apart!*
EMP Missile Battery

The **EMP Missile Battery** is a GloboTech structure that, when captured by an Engineer or a Machinist, serves as a dedicated heavy defensive structure against aircraft.

## Official description

*Set up around cities and the outskirts of the larger villages, these gun batteries will open fire on all unwanted visitors. The EMP Patriot Missile system is the most dangerous anti-air defence in the game capable of eliminating aircraft with a single missile. An excellent structure to capture, despite it's excessive power drain.*

## See also

* Gatling Tower
* SAM Bunker

## References

1. ↑ GloboTech: Structure List at Mod DB.
Depressions

**Depressions** was a four-player standard multiplayer map. It was removed in the Public Beta 5.039 update.

## Official description

*The area known as the "Depressions" became known so for its marshy surroundings and it's rather stranded population. However in recent years it has become more and more of an interest to GDI as the nearby city to the north-west has been thriving and needs room for expansion. GDI also sees the Depressions as a place of strategical importance - a no-mans-land between heavy Tiberium infestations to the south and east (and thus, Nod strongholds). As the war has been moving closer and closer to this frontier there have been increased GDI activities in an attempt to build up the area, and bring it under protection.*

*In the last year the rate of Tiberium growth has increased slowly and the hazards reported from around the world have started to show. A green haze has swallowed the area which scientists (in their newly founded research estate in the small city) have put down to Tiberium spores in the atmosphere, being carried over from other areas, tinting the sky an ominous green.*

## References

1. ↑ Depressions (2-4) at Project Perfect Mod
Firestorm Generator

The **Firestorm Generator** is a GDI defensive support building equal to the Nod Stealth Generator. It is unlocked after a GDI Technology Center has been built. It shares the same cameo, in-game structure, and sound effects as the *Tiberian Sun* variant.

## Official description

*The Firestorm Generator creates an infinitely high force field. Once the generator is constructed, special Firestorm Defense Emitters must be placed on the perimeter of an area to be defended, just like a wall. When activated, the force field that results from these emitters is impenetrable. The Firestorm Defence Generator consumes massive amounts of power. Because of this, it can only be active for a short period before it needs to recharge. The shield can be turned on and off at will.*

## Overview

The Firestorm Generator is a support structure that generates a force field capable of destroying projectiles such as missiles and any units that are standing on the Firestorm Walls upon activation. It is unknown when the development of this was started after the UN retracted funding to GDI.

The Firestorm Generator works completely identical to the original *Tiberian Sun* version. The only difference is that they cannot block the Nod Apocalypse Missile and last considerably longer.

## Notes

* There is a slight bit of confusion as to how the generator works. In *Tiberian Sun*, the walls worked for a set time limit or until the generator was destroyed. However in *Twisted Insurrection*, firestorms last considerably longer. It is possible that the walls are damage based, meaning that the timer is reduced faster when the walls absorb more damage.

## See also

* EMP Cannon
* Stealth Generator
耳機迷路指南:編輯教學

你可以為一款耳機、一個品牌、一個試聽資訊、一個技術，或任何與耳機有關的項目建立頁面。

點擊右上角按鈕以增加新頁面，或是從待撰頁面中選擇尚待補齊的頁面。

基礎
--

* 編寫內容清晰、無偏見的條目，比任何的文章編排格式來得更重要。只要您能做到這一點，其實無須過分在意任何指引：編輯維基的樂趣在於*未必凡事都要做到最完美*。
* 編輯可以不需要註冊帳號，但還是建議點擊畫面右上角建立一個帳號，會更方便編輯、個人喜好設定以及與其他用戶交流。
* 在已有的文章中想要修改、增加內容，直接點擊左上或每一段落的「編輯」即可進入編輯畫面。

## 如何開始一個條目？

* 打開一篇您喜歡的條目，點擊編輯按鈕，看看它的作者和編者如何編排它。您不妨複製其中的一些代碼，並在個人頁面或測試沙盒中進行改寫，看看效果如何。
* 在儲存前，使用預覽功能檢查編輯的結果是否正確並符合預期，以免在儲存之後留下永久性的錯誤。如果您對條目的格式問題抱有疑問，請查看格式手冊。

編輯
--

可以使用可視編輯器進行編寫，操作與文書軟體相似，一般來說編輯的樣子就會是最後顯示的樣子。如果對wiki語法或html語法比較熟悉，可以在Source模式下手動輸入，能獲得較為細緻與多樣化的編輯結果。

以下列出幾種常用的wiki語法，包括：樣式、連結 、序列 、圖片 、模板、引用、重定向。更多wiki語法請參考維基百科:編輯標記。

### 樣式

* 斜體字：輸入 ''斜體字''，則會顯示 *斜體字* 。
* 粗體字：輸入 '''粗體字'''，則會顯示 **粗體字** 。
* 粗體加斜體：輸入 '''''粗體加斜體'''''，則會顯示 ***粗體加斜體*** 。
* 底線：輸入 <u>底線</u>，則會顯示 底線 。推薦以底線替代斜體字，能提供較佳的閱讀體驗。
* 刪除線：輸入
刪除線
，則會顯示 ~~刪除線~~ 。

### 連結

在描述中提供連結，能讓讀者在其它的頁面獲得更詳細的資訊時使用。
若為資料來源請使用#註釋與參考資料；引用他人的評論則使用#評論引用。
* 內部連結：於本維基條目間
	+ 自動名稱：輸入 [[條目名稱]]，則會顯示 條目名稱 。
	+ 條目的特定標題：輸入 [[條目名稱#標題]]，則會顯示 條目名稱#標題 。
	+ 指定文字：輸入 [[條目名稱|顯示文字]]，則會顯示 顯示文字 。
* 外部連結：至其他網站
	+ 簡短連結：輸入 [http://www.example.com]，則會顯示 [1] 。
	+ 指定連結文字：輸入 [http://www.example.com 顯示文字]，則會顯示 顯示文字 。
	+ 顯示連結網址：輸入 http://www.example.com，則會顯示 http://www.example.com 。

### 列表

\* 二
\*\* 二之一
\* 三
* 二
	+ 二之一
 有序列表
# 三
2. 二
	1. 二之一
 定義列表
:項目一
:項目二
項目一

### 圖片

File:Wiki.png|說明文字
File:Wiki.png|說明文字
File:Wiki.png|說明文字

### 模板

透過使用模板，能讓頁面內容的表現更為統一，並可以省略許多編寫語法的過程，能讓編輯更為容易。

* 在編輯時點選插入>模板，或是Source模式直接輸入{{模板名稱}}來使用模板。

### 評論引用

引用他人的主觀評論，來描述一項器材的特性
使用模板{{評論引用}}：輸入 {{評論引用}} ，點選編輯可修改模板的內容。注意，作者資訊與來源是必要的。
可以在Template:評論引用檢視更多關於此模板的訊息。
### 註釋與參考資料

增加參考資料，讓條目內容變得可供查證
切換到Source模式，在相應內容後輸入 <ref>你要添加的參考資料</ref>  。
若出現“引用錯誤 <ref>標籤存在……”時，請在條目尾部輸入 ==註釋與參考資料==
<references/> 。
### 消歧義與重定向

一個條目可能有許多別稱或慣用語的稱呼。使用重定向語法，可以讓用戶自動連結到指定條目。詳細可見維基百科:重定向。

* 輸入 #redirect [[重定向]]，即可重定向自指定條目。注意，重定向僅能使用於空白頁面，語法前後不應有何文字，否則重定向便不會成功 。

## 注意事項

* **中立觀點**：請以第三人稱角度陳述條目內容，非直接評論條目內容。 請保持中立，以實是求是的方針去編寫條目。
* **淺顯周到的描述**：請從別人的角度出發，編寫可以令局外人仍能理解的條目內容，如在敘事之前撰寫基本介紹、附上參考數據或鏈接、以記事的手法清楚交代事件、避免過多術語等。
* **書面中文編寫**：請盡量以書面中文編寫條目，並避免使用口語。於編寫條目時請注意禮儀，避免人身攻擊或使用粗言。
* **地區用語**：不同地區在部分詞彙使用上有所不同，在一個條目中的用詞應該保持一致。以保持現有的版本為原則，對於地區用詞的爭論不被鼓勵。
* **版權**：條目的內容和圖片不能侵犯版權。引用，而不提供原文出處為侵權的行為之一。維基以“知識共享 署名-相同方式共享 3.0協議 (CC BY-NC -SA 3.0)”作為版權許可協議發佈內容，請勿使用限定範圍的內容授權、或是禁止商業使用的內容。所有從維基上搬運的資料都必須寫上來源或作者，並要允許他人在協議下對作品進行複制，發布，和傳播。
* **隱私**：請尊重個人私隱，請勿在本維基公開未經本人允許的他人的個人資料，例如他人的真實姓名、身份證號碼、電話、地址、相片等受保護的個人資料。
Lancer MPRS

The **Lancer MPRS** is GloboTech's anti-air and long-range artillery vehicle.

## Official description

*Capable of knocking most airborne threats out of the sky with carefully guided missiles, the Lancer Multi Purpose Rocket System (MPRS) is also armed with long range ground missiles, capable of destroying threats from a lengthy distance. Given their role the Lancer's armor is somewhat lacking and so an escort is advised.*

## Notes

* Prior to version 0.9, this unit was simply named the **Missile Launcher**.

## See also

* Behemoth
* Tremor Artillery
A-10 Warthog/Changelog

* **Version** **0.9**
	+ Buff: Strength increased from 210 to 400.
	+ Buff: Speed increased from 18 to 19.
	+ Buff: Range increased from 8 to 10 when elite.
	+ Nerf: Armor downgraded from concrete to light.
	+ Nerf: Damage spread decreased from 256 to 32/42.

* **Version** **0.3**
	+ Change: No longer drops bombs, now equipped with Napalm missiles and only does one run.
	+ Buff: Speed increased by 2.
	+ Nerf: Given BuildLimit=5.
GDI Harvester

## Tiberium Harvester

The second-generation **Harvester** is a vehicle used by the GDI to gather Tiberium during the Second Tiberium War.

## Official description

*GDI's Tiberium Harvesters are slower than their Nod counterparts but have a much higher load capacity and are entirely amphibious allowing them to access isolated Tiberium with ease.*

## See also

* GDI Tiberium Refinery
* GDI Tiberium Silo
* Nod Harvester
* GloboTech Harvester
* Harvester (Twisted Dawn)
Airdrome

The **Airdrome** is an advanced helipad that specializes in the production of Wraith Bombers. Due to the high cost of the bombers, only 3 of these facilities may be present at a time for each commander.

## Official description

*These large heliports contain all the supplies necessary to construct the Brotherhood of Nod's Wraith Bombers. Without at least one facility located in a Nod base, construction of these massive bombers is impossible.*

## Overview

The Airdrome produces the following aircraft:

* Its plasma bombs can level bases and armies in a single run
* Has 3 ammunition
* Only 3 may be present at a time (one per building)

## Notes

* Before version 0.9, this structure was called the **Wraith Supply Facility**.

## See also

* GDI Helipad
* Nod Helipad
* Airstrip
* GloboTech Helipad
GloboTech Repair Vehicle

## Mobile Repair Vehicle

The **Mobile Repair Vehicle** (**MRV**), also called a **Mobile Repair Tank** (**MRT**), is an armoured recovery vehicle used by GloboTech to repair friendly vehicles during the Second Tiberium War.

## Official description

*GloboTech Mobile Repair Tanks are large units supplied by any Warehouse found on the battlefield. These large vehicles can repair even the largest units on the battlefield in a matter of moments. GloboTech manufactured Repair Vehicles maintain fast movement whilst having heavier armour than all the others, making it the superior vehicle.*

## See also

* GDI Repair Vehicle
* Nod Repair Vehicle
GloboTech Repair Vehicle/Quotes

The GloboTech Repair Vehicle is voiced by George "Seoras" Exley, who also voiced the GloboTech Harvester, Ghost, Orca Carry-All, Shadow Stealth Tank, and Kazuar Walker.

### When selected

* *MRV standing by!*
* *GloboTech repair vehicle.*
* *What needs fixing?*
* *We'll fix in a flash!*
* *We can fix anything!*

### When ordered to move

* *MRV moving out!*
* *Repair vehicle on the move!*
* *Support is on the way!*
* *We'll be there shortly!*
* *Repairs on the way!*
Flight

**Flight** is the eight GDI mission in *Twisted Insurrection*. In which GDI re-establishes contact with one of it’s airbases, and uses it's re-built air force to confront a heavily entranced Nod base, specialized in the harvesting and research of a newly emergent red Tiberium stain.

## Briefing

*COMM. RECEIVED 1709Z*

*We 've lost contact with Fort Morelli, a strategically important airbase in the Dinaric mountains, Bosnia. This base is our only foothold in the area and vital for tracking Nod 's movements in the Sarajevo Exclusion Zone. Take a small taskforce and re-establish contact with the base. Be warned, the area is crawling with enemy forces and hostile mutant fauna.*

*END TRANSMISSION*

*Objective: Make contact with the GDI airbase.*

## Walkthrough

The GDI Commander starts the mission with a small reconnaissance force, consisting of infantry and light vehicles. As such the Commander should avoid direct confrontation with Nod forces unless necessary and use the veins to their advantage if caught in an engagement with enemy vehicles. The main focusing should be on finding the lost base located in south east of the map and a smaller support installation which grants the Commander their first Orca Manta, this aircraft is necessary to reach the main base. It’s crucial to clear out all SAM sites encountered, and to make the EMP discharge count as the Manta has only one shot and may only resupply at the main base.

After the Commander assumes control over the airbase, they are tasked with eliminating the Nod refining base located at other side of the map. Due to terrain difficulties the MCV must be delivered into close proximity to the refining base, via carry-all. But they should take care of all SAM sites within the area first. Nod won’t give up easily however, they attempt counter attack with a substantial force of Termite APCs and Tremor Artillery. Once the forward base is shored up it's only a matter of time till the Nod base is finally cracked, but victory is somewhat bittersweet coming at a high casualty rate.

Twisted Insurrection - GDI Mission 9 Flight Tiberian SunOutdated walkthrough (Martinoz)
Разгон

**Разгон** (англ. **overclocking**) — это термин, используемый, когда схема может принять сигнал с определённым периодом, который меньше её времени восстановления. Шприц — простой пример.

Некоторые схемы поэтапного восстановления также допускают разгон и могут успешно работать со скоростью, превышающей их время восстановления. Отражатель Сильвера имеет время восстановления 497 тиков, но его можно разогнать для отражения потока планеров с периодом 250 или любого близкого периода выше 248, просто удалив улей после того, как первый планер войдет в отражатель. Однако в этом случае для поддержания схемы требуется непрерывный поток планеров с синхронизацией в строго ограниченном диапазоне.
Fort Sheppard

**Fort Sheppard** is an eight-player survival multiplayer map, first released as part of version 0.8.

## Notes

* The map along with it's central structure the Sheppard Memorial. Were first posted as a tribute to General Sheppard's actor Eric Martin, who passed away on 1 April 2019.

## Gallery

The image posted in memory of Eric Martin.
Infector

The **Infector** is a hero unit of the Brotherhood of Nod.

## Official description

*The Nod Infector commando specializes in Tiberium-based warfare and is also trained in how to handle Tiberium life forms up-close and personal. The Infector commando is armed with the SMR.2, a sniper rifle which fires capsules filled with a Tiberium mutagen that will instantly kill or mutate its target into a Visceroid within a matter of seconds. The Infector is feared by both GDI and GloboTech infantry. Since enemy infantry often try to flee once they catch sight of the Infector, Nod decided to arm the Infector with the YS.51 Web Grenade Launcher, which fires a grenade fitted with a proximity sensor. Once at the appropriate range the grenade will burst above the targets head, releasing a sticky web that will immobilize the target, making it easier for the Infector to eliminate them.*

*The Infector program is an offshoot of project Re-Genesis; candidates are selected from convicted Nod military personal awaiting execution. They are offered death or a chance of redemption in the Infector program. Little do those that accept the offer know that once the process is complete they will still be as good as dead, just not in the physical sense. After the initial screening process, the new candidate undergoes extensive mental conditioning and reprogramming to ensure their complete loyalty to the Brotherhood, erasing the subject's original personality in the process. The Candidates are subjected to Tiberium based alterations, both chemical and genetic, as well as cybernetic enhancement. If the subject survives the procedures, they will benefit from enhanced eyesight, hearing, strength and vastly increased reflexes, as well as the ability to heal when in contact with Tiberium. Unlike the random mutation suffered by the Forsaken, the Infector is stable, suffering none of the side effects of Tiberium poisoning.*

*Once they have had a chance to adapt to their physical changes, they are put through a grueling training regime and familiarized with their future combat gear, such as the Infector's advanced battle armour and their trademark weapons: the SMR.2 sniper rifle and the YS.51 Web Grenade Launcher.*

*Once they have earned the title of Infector, they are one of the Brotherhood's most effective and feared weapons. Many within the ranks of The Brotherhood consider the Infector candidates unworthy of the gift they are granted, as they become one-step closer to Kane's vision of perfection in accordance with the Cybernetics Program.*

## See also

* Railgun Commando
* Cyborg Paladin
* Reaver

## References

1. ↑ ModDB: Sobek - Infector's Battleblade
2. ↑ Nod: Infantry List at ModDB
Firestorm Wall

## Firestorm Wall Section

The **Firestorm Wall** is an advanced defensive barrier used by the GDI during the Second Tiberium War.

When the Firestorm Defense support power is activated, the wall sections project a barrier capable of disintegrating enemy projectiles and destroying enemy units. Any aircraft that attempt to fly over a wall will be instantly destroyed.

## Official description

*Used in conjunction with the Firestorm Defence Generator, these emitters are placed like a wall and control the placement of the Firestorm Defence shield. These emitters can be used to completely encircle a base or can be used at key defensive positions.*
Ghost

The **Ghost** is a specially trained Nod operative capable of infiltrating enemy structures.

## Official description

*Nod Ghosts have the ability to sneak in and out of enemy bases undetected providing vital information which could turn the tide of a battle. Once a Ghost gains access to an enemy structure, you will be notified of the enemies status regarding that structure.*

*Infiltrate War Factory - See what enemy is building
 Infiltrate Construction Yard - See what enemy is building
 Infiltrate Barracks - See what enemy is training
 Infiltrate Power Plant - See enemies power and power drain
 Infiltrate Refinery - See Tiberium storage
 Infiltrate Radar - See what enemy can see*
Floater

* Juvenile
* Adult

The **Floater** is an advanced Tiberian lifeform that bears an uncanny resemblance to jellyfish. A Floater begins its life cycle as a **Juvenile Floater**, before maturing into an **Adult Floater**.

## Official description

### Juvenile Floater

*Nicknamed Jellyfishes due to their uncanny resemblance to the terrestrial invertebrate, these creatures levitate close to the ground like their namesake in shallow water. Not as dangerous as the adult form, juvenile Floaters nonetheless posses a great threat to anything organic and electric. Capable of generating a deadly electric field, they can shock-attack prey with their numerous tentacles. Fortunately, the juvenile Floaters are rather fragile, and only pose a real threat in numbers.*

*Floaters move like Jellyfishes, using jet propulsion to propel them in the air for short distances. This is thought to be the cause of the peculiar sounds these creatures are known for, resembling a singing whale. The exhaust gas seems to contain a high amount of Tiberium particles, therefore it is toxic to breathe. They seem to able to levitate while completely still, possibly due to the electromagnetic field they have the ability to generate. Whether Floaters are in fact mutated jellyfishes, and if they reproduce like their terrestrial counterparts, is unknown. The Floaters seem to thrive in Thorn-infested regions, so they may reproduce in these infested waters. Due to the infestation, research is extremely dangerous and rare.*

### Adult Floater

*The mature Floater is a dangerous hunter. It can generate an electrical current of several amperes, enough to kill a man in an instant. These creatures employ electromagnetism in various ways, including the ability to levitate and to detect and track a potential prey while seemingly lacking other sensory organs. Their light and aerodynamic body allows them to briefly accelerate to speeds of over 60 mph, and there are cases where a group of Floaters raiding a civilian town have caught escaping civilian automobiles.*

## References

1. ↑ 1.0 1.1 Miscellaneous: Tiberium Lifeforms at ModDB
Bullfrog

## Buckshot MLRS

The **Buckshot MLRS** is the GDI's multiple rocket launcher walker deployed during the Second Tiberium War.

## Overview

*This huge walker is one of the most powerful units at GDI's disposal. The MLRS walker moves very slowly due-to it's heavy load and is lightly armoured in order to avoid slower movement. The weapon carried by the MLRS walker is a huge Rocket System capable of firing up to 16 missiles at a time. The missiles are fired straight from the rocket hatch travelling at high speeds destroying things with ease.*

*While the MLRS walker looks intimidating it has a few setbacks such as inaccuracy, light armour and of course it's very slow pace. When the MLRS walker is going into combat it normally travels in no more than groups of two or three as the weapon is unpredictable and dangerous to any nearby units, including friendly units.*

## Notes

* Before version 0.8, the Buckshot MLRS used the voiceset of the Juggernaut from *Tiberium Wars*.
* In version 0.8, the Buckshot MLRS is repurposed as a secret unit, as such it can only be produced after acquiring both a GDI and Nod Technology Center. The stated reason for this change was that the unit's weapon makes it more of a liability than an asset. The developers have instead chosen to improve the Phalanx Railgun (formerly dubbed Railgun Platform).
* Posts by the Devs have revealed that the unit is being revamped with the old weapon replaced by a Multiple Discus Launcher. It's currently unknown if the unit will be returning to the regular build tree.

## See also

* Hammerhead Howitzer
* SSAM Launcher
Eclipse Tank/Quotes

The Eclipse Tank is voiced by Matthew Vanston, who also voiced the Mastodon Tank, Ranger, Wraith Bomber, Banshee Interceptor, Cyborg Templar, Cyborg Disciple, Buckshot MLRS, and Orca Fighter.

### When selected

* *Eclipse tank!*
* *Cannon loaded!*
* *Who dares to oppose!*
* *Heavy armor ready!*
* *One who devours the sun!*

### When ordered to move

* *I will cast a deadly shadow!*
* *Tracks moving!*
* *Gaining momentum!*
* *Looming eclipse!*
* *Darkness approaching!*

### When ordered to attack

* *They mean nothing!*
* *Crush them!*
* *Into darkness!*
* *Fire!*
* *As you wish!*

### When under fire

* *Armor compromised!*
* *Damage sustained!*
Construction Outpost

The **Construction Outpost** is a structure that can be used as a forward outpost for the owner when captured by an Engineer or a Machinist, being the only tech structure that expands the base building area.

Some Construction Outposts are owned by GloboTech, while other Outposts are civilian-operated. GloboTech Outposts are stronger than their civilian counterparts.

## Official description

*Large cranes found in all newly developed GloboTech cities, these sturdy construction outposts are one of the major tools in GloboTech construction. If a GloboTech Construction Outpost is captured, commanders will be able to construct their own structures next to it.*

## See also

* GDI Construction Yard
* Nod Construction Yard
* Command Bunker
Invasion of Egypt

Objectives| * Establish a base
* Eliminate the GDI presence

**Invasion of Egypt** is the second Nod *Twisted Dawn* mission.

## Briefing

*GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must double click on your Mobile Construction Vehicle (MCV). From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.*

*Objective 1: Establish a base
 Objective 2: Destroy all GDI forces and structures*

## Walkthrough

Twisted Insurrection - Twisted Dawn Nod Mission 2 Invasion Of EgyptWalkthrough (Martinoz)
Fragments of Sorrow

**Fragments of Sorrow** is a four-player standard skirmish map.

## Official description

*This region, once home to a city is one of the much older parts of the world. Like many other locations around the globe, this haven fell victim to the effects of Tiberium and the Thorn infestation leaving nothing to be salvaged.*

## References

1. ↑ Fragments of Sorrow (2-4) at Project Perfect Mod
Forsaken

The **Forsaken** is a faction of humans who managed to survive Tiberium toxemia at the cost of becoming human-Tiberium hybrids. They were added as a new tech faction in version 0.7.

## Official description

*Very little is known for certain about the Forsaken. The faction seems to have been founded and is largely populated by mutants who managed to escape Nod concentration camps, banding together as a natural means to survive. The Brotherhood is known to have rounded up and even artificially "breeding" mutants for their cyborg program, apparently in favour of the mutants' higher tolerance of pain and lower rejection to cybernetic prostheses.*

*Viewing themselves as a band of outcasts, the Forsaken bow to no-one and use any means necessary to get what they want. They have been raiding GDI- and GloboTech-protected settlements, even decimating armed convoys. This makes it clear the Forsaken are a force to be reckoned with.*

## References

1. ↑ Changelog at Project Perfect Mod
2. ↑ Forsaken Tech Structures at ModDB
Cataclysmia

**Cataclysmia** was a two-player standard multiplayer map. It was removed since version 0.6.0.

## Official description

*This area was once a lush valley with dense forests and a river running trough the middle. Today, the hills are deserted cliffs where erosion carves incurable scars to the soil, forests have been replaced with Tiberium flora and blossom trees, and what remains of the river is nothing but a cradle for the ever-growing Thorn substance.*

*The civilians who once inhabited the region have long ago fled, leaving the bridges and buildings to rust. The valley now acts as a moat between two battling armies, who seek to control the Tiberium-rich deposits.*

## References

1. ↑ Changelog at Project Perfect Mod
2. ↑ Cataclysmia at Project Perfect Mod
Genesis Legion

The **Genesis Legion** (often abbreviated as **GL**) is one of the two subfactions of the Brotherhood of Nod.

## Official description

*The GENESIS LEGION oversees Nod's Tiberium and cybernetic projects. They are responsible for some of Nod's most sinister creations and are not afraid to use them against Nod's enemies.*

## References

1. ↑ Preview: New Multiplayer Factions - Genesis Legion
GDI Tiberium Refinery

## Tiberium Refinery

The **Tiberium Refinery** is a GDI facility that refines harvested Tiberium and processes it into credits. Each new refinery comes with a Harvester, which automatically begins harvesting from the nearest Tiberium field.

## Official description

*The refinery converts the Harvester's loads of Tiberium into credits for the player. It also stores a certain amount of Tiberium. Once a refinery is full, silos must be created in order to store excess Tiberium. If there is no available storage capacity at a refinery or silos, the excess Tiberium will be lost.*

## See also

* Nod Tiberium Refinery
* GloboTech Tiberium Refinery
* GDI Tiberium Silo
Infector/Changelog

* **Version** **0.8**
	+ Change: Fixed odd behaviour with Infector web.
	+ Buff: Armor upgraded from none to light.
	+ Buff: Strength increased from 240 to 280.
	+ Buff: Web launcher ROF decreased from 100 to 60.
	+ Nerf: Web launcher range decreased from 15 to 12.

* **Version** **0.7**
	+ Change: Added new voiceover.
	+ Change: Disabled Infector for Twisted Dawn mode, enabled the Commando for both sides.

* **Version** **0.6**
	+ Nerf: Reduced Infector's damage against vehicles and structures.

* **Version** **0.4**
	+ Code: Fixed duplicate volume tag bug on an Infector voiceover entry.
	+ Change: Doubled speed of Infector web grenade travelling
	+ Change: MutateWH Warheads changed to target only the None armour type and no others (thus, Infector only targets infantry, not vehicles, as originally intended).
	+ Buff: Weapon ranges increased from 15 to 16.
	+ Buff: Weapon rate of fire changed from 60 to 45 (elite from 35 to 25).

* **Public Beta 5.039**
	+ Buff: Primary weapon improved, probability of mutating before elite slightly higher.
* **Public Beta 5**
	+ Change: Infector now makes a Global Speech when created.
	+ Change: Improved quality of cameo.
	+ Change: Added new voiceover.
	+ Change: Voiceover optimized.
	+ Buff: Strength increased from 190 to 240.
	+ Buff: Rifle range increased from 12 to 15.
* **Public Beta 4**
	+ Code: Removed WebLauncher from Cyborg Reaper (now Infector unique weapon).
	+ Change: Added new voiceover.
* **Public Beta 1** *Added*
Devastator

## Devastator Artillery

The **Devastator** is GDI's artillery walker first deployed during the Second Tiberium War. In-game, the Devastator is unlocked by owning both a GDI Technology Center and Nod Technology Center.

The Devastator was removed in version 0.8, with its role replaced by the Buckshot MLRS.

## Quotes

The Devastator uses the same voiceset as the Juggernaut from *Tiberium Wars*.

## See also

* Buckshot MLRS
* Toxin Truck
GloboTech Barracks

### Ability

Can be toggled as the primary vehicle production structure (if the player have multiple barracks at the same time)

## Miscellaneous

### Artist(s)

Bu7loos

The **Barracks** is a structure that can train GloboTech infantry units for commanders when captured by their Engineers or Machinists.

## Official description

*The Barracks trains all of GloboTech's infantry. Securing one of these structures will grant the commander access to the corporation's PMC troopers.*

## Overview

The Barracks can train the following infantry:

* Able to capture enemy buildings and tech buildings
* Repairs bridges and friendly structures
* Its medkit quickly restores the health of friendly infantry
* Armed with a GT-11 Heavy Combat Shotgun effective against infantry and light vehicles
* Armed with an integrated 40mm grenade launcher for dealing with hostile forces at great range
* Requires an  Armoury, and a  GDI Technology Center or a  Nod Technology Center to be produced

## See also

* GDI Barracks
* Hand of Nod
* Forsaken Hovel
Anachronia

**Anachronia** is a Nod covert operation mission that pits the player against waves of *Twisted Insurrection*-era Nod forces. The player is given control of only the *Twisted Dawn*-era Nod forces.

## Briefing

*Nod Covert Operation: Anachronia*

*One of our factions in Northern China has gone rogue. One base remains loyal, but their equipment is woefully outdated. The insurgents are massing an assault on the base as we speak. They think they're on their way to an easy victory -- let hubris be their downfall. We will crush the insurrection once their assault has been exhausted.*

*Reinforcements are available dependent on your performance. Good luck, brother.*

## Notes

* "Anachronia" is based on the term "anachronism", which means a chronological inconsistency in an event. In the context of this challenge, it does not make chronological sense for *Twisted Dawn*-era Nod forces to be fighting against *Twisted Insurrection*-era Nod forces, who are only present decades ahead. However, this only makes sense in pre-0.9, as the briefing in 0.9 states that the player-controlled forces equipment is outdated.

## See also

* Desperate Situation
* Pest Control
* Reaper Raid
Blue Earth Memorial

* Variant A
* Variant B

**Blue Earth Memorials** are memorials constructed by GloboTech to celebrate the Earth's past before the arrival of Tiberium. Each GloboTech city contains at least one such memorial.

## Official description

*Blue Earth Memorials are constructed around the planet by the GloboTech company to symbolize how great the Earth used to be before the Wars, Tiberium infestation and other infestations. BEM's have been spotted in many locations around the world and in many cities. These stunning memorials come in different shapes and sizes and are not just singular memorials.*

## References

1. ↑ *Blue Earth Memorials, Civilian Structures Addition* at TiberiumWeb.org
Kazuar Walker

## Kazuar ISW

The **Kazuar Walker** is an anti-personnel walker used by the Global Defense Initiative during the Second Tiberium War.

## Official description

*The Kazuar ISW (infantry support walker) was the first mass produced combat biped utilised by the GDI rebels during the insurrection conflict. These lightly armoured but high speed all terrain vehicles are equipped with dual .50 cal miniguns, gearing them towards infantry suppression. However, the Kazuar is also capable of engaging other lightly armoured targets.*

*In addition, the mechanised walker’s cockpit is large enough to carry two passengers, allowing the vehicle to act as a light infantry transport.*

## Appearances

* Kazuar Walkers make their debut in Reincarnation, where they are used to clear out the Nod infantry in Turin, Italy, close to the Wellspring Tiberium field.

## Notes

* Kazuar (казуар) is Russian for cassowary, a flightless bird often called "the world's most dangerous bird".

## See also

* Viper Drone
* GloboTech Humvee
* Drifter IFV
Demolition Drone

The **Demolition Drone** is a Nod suicide drone used during the Second Tiberium War.

## Official description

*The Demolition Drone Is used as a last resort in the Nod war effort. Demolition Drones are unmanned robotic units with a small but powerful explosive device on the back which can either be triggered manually or if fired upon. The Demo-Charge is lethal to all kinds of armour and infantry including friendly units.*

*Unfortunately, as with all autonomous vehicles, they can only be repaired at a fully equipped service depot due to the delicacy of their AI systems.*

## See also

* Toxin Truck
* Martyr
Incinerator/Quotes

The Incinerator used the voiceset of the Purifier from *Command & Conquer 3: Kane's Wrath*, before version 0.8.

### When selected

* *Incinerator!*
* *I like the smell of napalm in the morning!*
* *Lets start some fires!*
* *Fueled and ready!*
* *Standing by!*
* *Everything is flammable!*

### When ordered to move

* *Through the flame!*
* *Through the ashes!*
* *Moving!*
* *Stand back!*

### When ordered to attack

* *Everything must burn!*
* *Burn baby burn!*
* *Smells like victory!*
* *Leave nothing!*
* *Don't play with fire!*
* *In Kane's name!*
* *Unleash flame!*
GloboTech Harvester/Quotes

The GloboTech Harvester is voiced by George "Seoras" Exley, who also voiced the GloboTech Repair Vehicle, Ghost, Orca Carry-All, Shadow Stealth Tank, and Kazuar Walker.

### When selected

* *GloboTech Harvester, reporting!*
* *Let's get this stuff cleared up!*
* *GloboTech harvesting unit!*
* *Tiberium sir?*
* *Always doing our part!*

### When ordered to move

* *En route to location!*
* *With pleasure sir!*
* *Moving!*
* *Whatever you say!*
* *Let's gather the Tiberium!*
* *Let's get that Tiberium!*
Assembly Line

### Ability

Can be toggled as the primary vehicle production structure (if the player have multiple war factories at the same time)

The **Assembly Line** is a production structure that enables the commander to produce GloboTech ground vehicles.

## Official description

*The Assembly Line is responsible for the production of GloboTech's vehicular catalogue. These state of the art facilities are nearly entirely automated requiring only a minimal engineering team to oversee construction.*

## Overview

The Assembly Line can produce the following vehicles:

### Twisted Dawn vehicles

* Harvests and unloads Tiberium equivalent to:
	+ $750 for *Riparius*
	+ $1350 for *Vinifera*
	+ $1950 for *Cruentus*
* Deploys into a GloboTech Construction Yard to initiate GloboTech base construction
* Its railgun can obliterate most ground targets in one hit
* Can slowly regenerate its health back up to 50%
* Requires a GloboTech Technology Center to be produced

### Campaign/Tech Units

* Fires rapid anti-armour energy rounds effective against most armoured ground units
* Can deploy into a Medical Station to heal wounded friendly infantry
* Requires a GloboTech Barracks and a Hospital to be produced

## Notes

* Prior to the addition of GloboTech as a playable faction in version 0.9, this structure was a tech building that could be captured, allowing the controlling player the ability to construct GT vehicles.
* Before version 0.7, this structure was named **Warehouse**.

## See also

* War Factory
* Fist of Nod
* Forsaken Factory