Humans

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*"The most powerful weapon on earth is the human soul on fire."*

**— Ferdinand Foch**

## Human Lore

### Personality

Humans tend to mind their own business when they are walking about in the streets. They may say hello to you if you walk by, however, they don't always want a conversation. They are hard workers, though revel in their down-time, where they may drink, gamble or play board games. The type of Human you'll meet when you walk into a bar will change every time, since Humans are a varied and individualistic race. Everyone has their own unique attitudes, opinions and customs which they believe that, you too, would *absolutely* love to hear about.

This seems a bit self-contradictory, considering they are usually more distant when they are just walking down the street, however, Humans have two "faces"; their outside face and inside face: one you show out in public, the other in more social settings. This two-faced nature can be a bit off-putting to more emotionally transparent or collectivist races, however, this is something that pretty much everyone does regardless of species. Even so, their sociability and openness can be a bit off-putting to the more reserved races.

### Physical Description

Humans are a fairly average race. Most have either brown, black or blond(e) hair and have eyes of brown, blue or green. Rarely do Humans ever change from this formula. Depending on what region they are from, their skin colour may be more tan (such as in Losheim) or paler (such as in The Imperial City), or dark brown (The Badlands. The men and women of Vestren are known for both keeping their hair long, and often braided, while the men of Golgothia and Everas tend to have short, cropped hair. Those of The Badlands also have short hair, but for both men and women For facial hair, males tend to have either short beards or be clean shaven.

It is rare to see a Human taller than six and a half feet tall. This makes Humans stand-out when put next to the majority of the other races of Pyrin, however, Humans say that they are simply "the norm" and everyone else is strange. Given that many scholars believe that Humans were the first race created (though this claim is disputed by most non-Imperial scholars), this would make sense.

They are known for being some of the most hardy races on Valen, as they never seem to die no matter how hard the other races try. This is a common joke amongst demihumans, however, there is some truth to it. Humans can run for longer distances than most other races and can survive in almost any climate. However, like cockroaches, they are physically quite fragile and can be smooshed quite easily. They are quite average in most other regards, to the point of being known as "the standard race". They are not as smart as Elves, as strong as Orcs, as nimble as Goblins, nor as durable as Dwarves, however, they make up for it in other ways. Despite their average intelligence, they are avid inventors, though do not specialise in anything specific. They are good warriors, though do not specialise in any particular style. This *jack-of-all-trades* nature gives them adaptability that most other races lack and allows them to be the most prominent race in the world, despite their lack of specialised skills.

### Relations

Humans have a pretty rocky relationship with most of the other races on Valen, having subjugated most of them for centuries and before that, fighting with them constantly. Since the Fourth Era, however, this tends to show mostly as a friendly rivalry, though many still hold grudges against the Humans for "fucking them in every hole". Racism is not uncommon on both ends, though many cityfolk who are in common contact with the other races are less likely to openly show it. Only the Wild Orcs out in the wilderness despise Humans, and considering that people (along with Dwarves) sacked their capital and attempted mass-genocide on them, it is pretty hard to say their hatred is not justified.

Despite the volatility of their racial relations, Humans are able to breed with almost any of the other races (even when it may seem confusing, such as with Dragons). This lead to not only the creation of numerous "Half-x races", but also the creation of many "subspecies" of Humans that are too distinct to really be considered "totally Human". Examples of this include the Firbolg-blooded Norn, the mutated, reptilian Skarn, and the naturally psionic, superhumanly fast Xeph (the Children of Iox) of The Badlands.

### Alignment

Humans are typically Neutral, only really caring about themselves, their family, and how to make ends meet at the end of the day. However, like any other race, each Human views the world differently, so it is not rare to find Good or Evil Humans out there in the vast continent of Valen.

### Lands

Humans can be found all across Pyrin, from The Badlands of Ilmatar, to The Great Plains of The Heartlands, The Everfrost, Moyen-Mei, Everas and (most of) the islands in between. It is said that Humans first came into existence somewhere near where Losheim is today and spread out from there.

### Traditions

The various Human traditions change from region to region, however, most Humans are lead by a monarch with absolute power over his/her kingdom (The Golgothic Empire, The Empire of Moyen-Mei, The Kingdom of Vestren). The city state of Visheim is an oligarchic republic run by The Merchant's Guild. The Kingdom of Vimy is a constitutional monarchy ruled through a Senate. Many humans in The Badlands and the western reach live in decentralised, tribal societies.

### Religion

Humans worship a wide variety of Gods and Goddesses, though each region has its Patron Deity. Most people either worship a God related to their occupation (though which is associated with which changes by the region) or whatever their parents worshipped (it is very common, though not necessary, to share the same occupation as your predecessors). For example, rice farmers in Gonderland worship Fjori, because it is believed that his mercy stops the swamps from overflowing and ruining the swamps, while in Golgothia, most people thank Voda for the seasons. In Losheim, most people thank Lynnatar for the rain which keeps the crops from dying.

### Language

Most Humans in the world speak Common (called Vogssprâk [VOY-spraik] "the people's language" in-universe), the colloquial word for Golgôsche [GOL-goysh] (High Gothic), the language of the people of the Moredei Peninsula. It is standardised in The Imperial City of Moredei-on-Golgothia, the largest city on Valen (most likely due to the fact its size is more comparable to a duchy over a city). Due to the fact that Humans are so spread-out, there are many dialects exist of this language (most notably Low Gothic, which is spoken in Vestren). Due to the nationalism and imperialism of the emperors of olde, more languages have been "incorporated" into Common, even though they may or may not be mutually intelligible with (any dialect of) the language. Languages such as Moyen, Ostlandic, Vimyish and Nornish are all classified as "dialects" of Common, even though they all have completely different origins from Gothic. Recently, scholars have been moving away from classifying them as "dialects" to being called "regional languages", however, most Clerics are still encouraged to preach in either High Gothic or Aalorian (Celestial) over their local language or dialect.

A very Low Gothic word to hear, used by everyone regardless of region is tjâska [CHAI-skuh], a general expletive that nobody remembers the meaning for anymore.

### Names

Humans have very diverse names based on class and place of origin. Most commonfolk lack a surname altogether and simply have a given name and patronym (the name of their father + -sson/-daughter ex. Petersson). This practice is more common in Golgothia and the Northlands, as in Vestren folk tend to have a toponymic (place) surname such as "Brighton" (bright + town) or a descriptive surname "Brown". Nobles have a given name, patronym, house name and (if knighted) a topographic surname of the area they mainly control (ex. Duke Rohan IV Palegrove of Therbia). When read aloud, the "IV" is only said "the fourth" if it is referring to a line of kings, as in "Rob III" (meaning the third Rob to rule the land), otherwise it is read as "son of/grandson of/xborn". Naturally, "I" is read as "first of her name" for successions and left-out in your name. The names of nobles are supposed to sound relatively ridiculous to commonfolk, so it is fine if you wish to add multiple middle names as well. "Her Ladyship Coraline, First of Her Name, Daughter of His Majesty Peter "the Great" Fourthborn Aren Montgomery Allen, Hallow be Her Name, Evelyn Montgomery Allen-Witterbocker, Countess of The Three Isle of Arking" is a perfectly fitting way to address a Countess, but a peasant being called that would be... Odd to say the least. Cora Petersdaughter or Lady Cora of Ravensrest is fine enough. Bastards either tend to adopt their mother's surname or lack a surname altogether.

Worshippers of The Old Gods follow a strict naming order of Day Name, Father's Name and Surname. Example: Martin Francis Fireblaster, the full name of Martin I of House Fireblaster. Each day of the month in the Classical Calendar is assigned a name for various cultural/religious reasons and every baby born on that day is assigned that name (making their 221 names for each sex). Some may choose to go by their day name, their father's name or a nickname.

Example: High Gothic

* Male: Jordanes, Arie, Erias, Athon, Rohan, Lanzo
* Female: Cora, Leira, Merove, Brynn, Lilija, Adela
* Neuter: Marlow, Alfie, Charlie, Dane, Kyrian
* Surnames: Brighton, Red, Petersson, of Harrietstown
* House Names: Stillsky, Snowsteel, Noblelance, Palegrove, Horsetrap

## Creating a Human Adventurer

### Racial Traits

* **Ability Adjustments:** None

* **Type:** Humanoid (Human)

* **Size:** Medium

* **Speed:** 30 feet

* **Human Ingenuity:** Bonus feat at level 1. +4 skill points at Level 1, +1 each additional level.

* **Automatic Languages:** Common, Any Valenic regional language.

### Height and Weight

Height
 Female

Weight
 Female