Update 8: " Pssst wanna help me liberate conquered land? Also vassal tiers"

AUG20 – Separatism. Integration. Vassalage. Supporting rebels. More.

UPDATES:

- Separatist revolts are here. When a province is conquered if either of the conditions below is met, they are activated:

=== One of the provinces taken are without a claim: 1.30% / year

=== If we took a accumulated total of 10 provinces without claims [in all wars]: 1.80% / year

=== More than 25 provinces have been taken from this same nation in total [multiple wars]: 1.30% / year

=== The conquered nation is destroyed: 1.30% / year

=== If there are other bonuses or maluses from ideology on either of the countries involved in the conquest

- Province integration is back. Until a province is integrated you do not receive manpower, gold, and food from it.

- Once a province is integrated it's separatist revolt is set back to 0% and growth is set to 0%.

- You can now finance rebellions in other nations. This costs quite a bit, but you can increase the yearly completion rate for 25 years.

- Vassalage. We've added different levels of vassalage. You can now gain an income in gold/food/manpower from your vassals. There are also, bonuses for your vassals.

- This idea has been adapted from Kaiser Estris's suggestion. Our premier liege. )

========= Gets % of vassals' yearly food5%

========= Gets % of vassals' yearly gold5%

========= Gets % of vassals' yearly newborns1%

====== Vassal gets:

========= Research duration-3%

========= Yearly governance ideas+3%

========= Can't conduct diplomacy.

========= Gets % of vassals' yearly food 7%

========= Gets % of vassals' yearly gold 7%

========= Gets % of vassals' yearly newborns 2%

========= Significant one time gold cost.

====== Vassal gets:

========= Research duration -5%

========= Yearly governance ideas +5%

========= Can't conduct diplomacy.

========= Gets % of vassals' yearly food 10%

========= Gets % of vassals' yearly gold 10%

========= Gets % of vassals' yearly newborns 3%

========= Enormous one time gold cost.

====== Vassal gets:

========= Research duration -10%

========= Yearly governance ideas +10%

========= Can't conduct diplomacy.

========= GIFTS % of vassals' yearly food 5%

========= GIFTS % of vassals' yearly gold 5%

========= GIFTS % of vassals' yearly newborns 3%

========= Significant one time gold cost.

====== Vassal gets:

========= Melee damage: +7%

========= Range damage: +7%

========= Can't conduct diplomacy.

========= Gets % of overlord's yearly food 5%

========= Gets % of overlord's yearly gold 5%

========= Gets % of overlord's yearly newborns 3%

========= GIFTS % of vassals' yearly food 10%

========= GIFTS % of vassals' yearly gold 10%

========= GIFTS % of vassals' yearly newborns 3%

========= Significant one time gold cost.

====== Vassal gets:

========= Melee damage: +15%

========= Range damage: +15%

========= Can't conduct diplomacy.

========= Gets % of overlord's yearly food 10%

========= Gets % of overlord's yearly gold 10%

========= Gets % of overlord's yearly newborns 3%

- There's also a subordinate level which has no maluses nor bonuses. Like the old way.

- The satellite and dependent levels are limited to 3 per liege.

- Vassal costs will be adjusted.

TWEAKS & SMALL UPDATES:

- Windowed mode. You can now switch between windowed and full screen in the steam version. [ Kaiser Etris suggestion ].

- Cavalry cost has been increased. [ Kukulis suggestion ].

- Conditions not met, error messages have been fixed.

- A major performance tweak when suing for peace. There was a data overflow when getting province data.

This may have affected the game in multiple other ways, including the dreaded pop bug which I fought multiple times.

- Mountain battles no longer feature cavalry slots. [ Kaiser Etris suggestion ].

- App blue screened on sim change if you had created a nation using another device and the previous sim nation was cached on this device.

- Granting vassal independence also starts a 144-year truce.

- Help written for revolts.

- Help written for supporting rebellions.

- Help re-written for province integration.

- Popovers modified to include new changes.

- New revolts page if the icon is clicked.

- New status for revolts “quelled”.

BUGS:

- There was an issue with the “how many simulations you have played” achievement which is now fixed. [ Thanks @Ultima for reporting ].

- Splitting armies avoided the minimum size requirement [ Thanks @QcRaverz for reporting ].

- There was an issue with the “fight 1 battle” achievement [ Thanks @Pink Zeppelin ].

- There was an issue with selecting and deselecting a leadership option repeatedly. It would give and remove the -20% / -30% improperly [ Thanks @Kukulis ]

- There was an issue with effects that came into being “after 30 years”. They were given immediately.

- Pressing “ h ” in the chat window was hiding units.

- There was an issue with getting parsed conditions on some options. Token problem.

- The game was not starting sometimes if the call continent was misallocated.

We will now fix technology, add some extra maps, switch to centralization instead of the requirement for provinces to connect to your capital, BLITZ games, and a new effects pack.