recursal/Fanatic-Fandom huggingface dataset:
Čusak language

**Čusak** (pronounciation: /ˈtʃu.sak/; Čusak: Mauke ke Čusak) or **Standard Čusak** is a fictional language created by Masato. It is part of the Čusath language family, which is part of the Proto-Olsath superfamily.

## History

The word *čusak*means "hope", what Masato exactly did while he was creating the language: hoping for a world in which its people will use the language.

### Construction of the language

The language was first created in the early months of 2016, when Masato started to think about a whole new language based on lots of different languages from around the world, mainly from Europe and Asia. The first months of creating a language wasn't so easy, because he was busy in his work.

First, the phonology of the language was created. Masato didn't want semi-vowels for his language and instead used vowels in place for the semi-vowels /w/ and /j/. For the word order, he decided to use the VSO word order, since he thinks that verbs are the most important word in a sentence and so chose a verb-initial order. Then, the grammar was made: verbs first, then nouns, and then the modifiers and other parts of speech.

Thereafter, he created other languages to make a language family.

### Linguistic history

Čusak evolved from Middle Čusak, which in turn evolved from Old Čusak.

*See Čusak sound shifts for details in sound shifts.*

Čusak has undergone many very comprehensive sound shifts, mainly the /θ/ → /k/ shift. The semi-vowels "w" and "y" were replaced with "u" and "i", respectively by the time of Middle Čusak. Old Čusak originally had eight vowels, but it has evolved into the five vowels in Middle Čusak. All digraphs except "ng" and "th" were removed in Modern Čusak.

## Phonology

*See Čusak phonology for more details.*

Čusak has a total of 21 phonemes: 17 consonants and 5 vowels. The vowels /i/ and /u/ may become /j/ and /w/ respectively depending on their position.

Stress, along with glottalization, is a distinctive feature in Čusak and can change the meaning of the word. Stress can occur in the ultimate or non-ultimate syllable and glottalization may or may not occur. The most common stress occurs at the penultimate syllable of the word.

## Grammar

*See Čusak grammar for more details.*

Čusak is an ergative-absolutive language, meaning that the agent of a transitive verb and the core
argument of an intransitive verb take the same form, and together form the absolutive case. The patient of the transitive verb is in the ergative case.

Čusak also has grammatical cases. Fifteen cases are still used in Modern Čusak, while three cases are defunct from Middle Čusak and four from Old Čusak.
Vision and Purpose of Čusak

This is the page where the vision and purposes of Čusak are written.

## Vision

The Čusak language will be a language which the Čusak people of the fictional world of Halle will speak and will give them the intelligence needed for them to live a life of stability, prosperity, and peace. The language will be taken care by the creator of the language, Masato, for the Čusak people to maintain their condition and live vigorously in the mind of the creator, along with full hope.

## Purposes

1. To be a language for the Čusak people of the fictional world of Halle.
2. To be something that keeps the Čusak people alive in the space of imagination.
3. To enrich the intelligence of the creator of the language.
4. To exercise the learned abilities of the creator of the language.
5. To give the creator full hope for a vivid and clear imagination.
6. To keep the creator's mind from glooming boredom.
The Icaro Wiki

## Welcome to the Wiki of Icaro!

Welcome to the fascinating land of Icaro! A land of murderous Titans, wrathful Kings, legendary Swords, coveted Thrones, and bloody Wars and Rivalries. Journey through 14 Millennia of Icarian History, from the betrayal of Tyrius to the seige of Horelind to the War of Maroozo to the slaying of Numeneor the Titan. Follow the adventures of the great figures of Icarian history, from Denkirth of Morthon to Varyn the First Dragonslayer to Urarius the Corrupted to King Kirlian IV, whose wrath was feared by all. Discover mystic objects of forgotten power, like the Golden Sword, and face armies of immeasurable magnitude, such as the Urkmith horde. Seek this and you shall find it. Travel on, into the depths of Icaro! The blessing of the Council goes with you.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Religion of Hirsdenia

The Tribes of Hirsdenia are known to be very religious and each tribe has a belief in their own guardian diety that protects them.

## Major Gods/Tribes

### Rielyr

Also known as the Goddes of Death, the Narshadus tribe follows this god. The Narshadus tribe grew to become one of the strongest tribes, only outclassed by the Slimberic and Eshadus tribes.

### Mepha

Also known as the Goddess of Nature, the Eshadus tribe follows this god. The Eshadus tribe were one of the first rulers of Hirsdenia, and thus is one of the strongest.

### Ilim

Also known as the God of Treachery, the Slimberic tribe follows this god. The Slimberic Tribe constantly move to other empires to spread Hirsdenian influence.

## Minor Gods

### Peniel

The Goddess of Vengence, people who aim for revenge pray to this god.

### Gadrar

The God of Courage, some soldiers pray to him when they are scared of fighting.

### Sielyr

The Goddess of Luck, praised by gamblers who want to win. Sielyr only helps virtous people, however.

### Alior

The God of Chaos, crazy worshippers want the destruction of Midthier.

### Banem

The Goddess of Knowledge, people worship her when they seek insight on the world.

### Suryan

The Goddess of Magic, people worship when they want amazing talents or powers.

### Ikhael

The God of Protection, lords pray to him when they need their lands protected from invaders.
Mauke

## Čusak

###  Etymology

Borrowing from Lëpak *mawkë*. Cognates with Damë *moki* and Lëmma *mokë*. From Proto-Thënna *\*mugikë* "(way of speaking)", from Proto-Olsath *\*muqReqe* "(how the tongue acts, speaking)".

###  Pronunciation

* *(Standard)* IPA: /ˈmawke/
* Hyphenation: mau‧ke
* Rhymes: -ke

###   Noun

**mauke** (*countable and uncountable*; *plural* **mauke'ua**)

1. language, tongue, speech
2. terminology, jargon

####  Synonyms

* *(language)* imuage, pai-umimi
* *(terminology)* paitau-ag, paitauneta, pai-naki

###  Derived terms

* bačamauke (body language)
* saniamauke (sign language)
* aniu mauke (formal language)
* ne-ani mauke (informal language)
* našakui mauke (machine language)
* pai-kainanglaumu mauke (programming language)
* abnadaumi mauke (foreign language)

###  Anagrams

* ukame
* emuka
* akume
* amuke

###  See also

* kadita (word)
* tau-ag (term)
* apomauke (bilingual)
* abamauke (trilingual)
* athatimauke (multilingual)
* paikilamauke (linguistics)
Home

The **Lobotomy Corporation Wiki** is about the Korean developed indie game *Lobotomy Corp* by PROJECT MOON, in which you care for and collect energy from various aberrations known as Abnormalities, ranging from the monstrous, to the paranormal, to the plain bizarre. So far, there are 208 articles on this Wiki documenting various gameplay mechanics, traits, tidbits, and Abnormalities in-game.

**FACILITY X-394**

## Abnormalities

**A list of Unreleased Abnormalities can be found here.**

* Current
* Legacy

**ABNORMALITIES**

**ABNORMALITIES (LEGACY)**

Buy Lobotomy Corporation on Steam

**visit store page**

**$24.99**

**Lobotomy Corporation Wiki Discord**

Join the Lobotomy Corporation Wiki Discord. Discuss various aspects of the game, strategies, characters, and Wiki Management. Also share fanart, and generally meet others that enjoy Lobotomy Corporation.

Join Now

Wiki Contents

Game Mechanics
* Bullet Research
* Challenge Mode
* Daily Cycle
* Damage Type
* Emergency Level
* Equipment
* Hiring
* LOB Points
* Missions
* Ordeals
* Qliphoth Meltdown
* Research
* Sephirah Meltdown
* Stats

Departments
* Employees
* Control Team
* Information Team
* Training Team
* Security Team
* Central Command Team
* Disciplinary Team
* Welfare Team
* Extraction Team
* Record Team
* Architecture Team

Abnormality Risk Level
* ZAYIN
* TETH
* HE
* WAW
* ALEPH

Abnormality Origin
* Fairy Tale
* Trauma
* Original

Abnormality Type
* Humanoid
* Animal
* Religious
* Inanimate Object
* Machine/Artifact
* Abstraction/Amalgamation
* Tool
* Abnormalities from backers

Main Characters
* Angela
* X (Player)
* A
* B
* Sephirah
Ahu

## Čusak

###  Etymology

From Middle Čusak *hachu*, from Old Čusak *xacu*, from Proto-Čusath *\*ʔahu*, from Proto-Olsath *\*qaRu*, with root *\*qa-* ("first person plural suffix").

###  Pronunciation

* *(Standard)* IPA: /ˈʔahu/
* Hyphenation: a‧hu
* Rhymes: -hu

###   Pronoun

**ahu**

1. we (inclusive), us (inclusive); *absolutive first person plural inclusive personal pronoun*
Battle of Oathbuck's Rear

The Battle of Oathbuck's Rear is the starting battle of the Second Peurotsiilic War.

## The Preparations

After many years of ceasfire, Jardia had constant disputes with Argania and Mandor on claims to the Great River. After losing rights to the usage of the northern regions of the river, Jardia decided that it was time to invade Peurotsiil to get full power over trade.

The original plan was to conquer by land, as the Arganian navy was too much of a threat. So they would send their armies to march on Stronghold Omeron.

Rumors of the invasion spread across officials in Argania, and they would send messages to both Mandor and Slongaria to strengthen their military and get ready to defend from an invasion.

## The Strike

Jardians started heading towards the Stronghold, and Argania would become the first line of defense at the ports. Arganians were able to slowly push away the Jardian ships before docking, however the amount of ships Jardia had overwhelmed the defense, and a retreat was called. Jardians took over the port and countinued to march towards the farms, however Arganians had regrouped and got more soldiers. However, Argania was still outnumbered severely, and the battle was in Jardia's favor until Slongaria charged from the south.

Arganian General Oathbuck planned the surprise attack all along, but he wanted to stall Jardia as much as possible at the port to prepare his troops. The Jardians realized they couldn't take on the strength of two militaries, so they retreated back to the ports.

However, they were unable to retreat as Mandorians had gone to the port and seized all of Jardia's ships and weapons. Trapped and surrounded by three armies, Jardians were forced to surrender.

## The Outcome

Many Arganians and Jardians were slaughtered, however the victory stalled the invasions of Jardia.

Jardia decided it would be best to outnumber the empires by sea, as they had much more ships than Argania and Mandor combined, but they were of less quality. They learned this from their examination of the Arganian docks.
Heroes of Harensgar

The Heroes of Harensgar is a folk tale within the Harensgar region of Mandorian Empire.

## The Story

It was the Second Peurotsiilic War, a time where Jardia had conquered almost all of Peurotsiil. Times were looking tough. However, hope was about to prevail.

Four warriors, known for their heroic acts of bravery, prayed to the gods for help to fight of the Jardian armies. And so, each god gave a sword.

Kesa(Spring) gave the Blonde warrior the Elkfang, a sword that gets stronger the more loyalty the wielder has.

Kelvat(Autumn) gave the Brunette warrior the Blackeagle, a sword that gets stronger the more braver the wielder is.

Skysy(Summer) gave the Orcish warrior the Bearheart, a sword that gets stronger the more passionate the wielder is.

Talvi(Winter) gave the Red-haired warrior the Wolfsworn, a sword that is meant to turn someone into evil desires.

Talvi hoped to become stronger by changing the Red-Haired hero into his own helper of evil. However, he made a mistake. The wielder of the Wolfsworn had enough integrity to fight off the desires Talvi had cursed upon him.

After winning the war and saving the land, the four warriors decided to create guilds to be in charge of their weapons for generations to come, and the future Heroes of Harensgar. They must possess the traits that make the sword at it’s strongest, especially theWolfsworn.

However, The Orcish Warrior had mysteriously disappeared during the war, and so did the Bearheart. No one knows where it is today.

## The Swords

### The Wolfsworn

The Wolfsworn is the sword given by Talvi. Talvi hoped to turn the user into an evil being, however instead it made the man stronger by having to fight against the evil desires.

### The Elkfang

The Elkfang is the sword given by Kesa. It is gets stronger the more loyal you are to Mandor.

### The Blackeagle

The Blackeagle is the sword given by Kelvat. It gets stronger the braver the wielder it is.

### The Bearheart

The Bearheart is a missing sword that is rumored to be lurking somewhere in Mandor. Skysy gave it to an orcish warrior who disappeared many years ago. The more passionate the wielder is, the stronger the sword gets.
Ilab

## Čusak

###  Pronunciation

* *(Standard)* IPA: /ˈʔilab/, [ˈʔilɐb]
* *(Logu)* IPA: [ˈʔilʌb]
* Hyphenation: i‧lab
* Rhymes: -lab

###   Noun

**ilab** (*countable and uncountable*; *plural* **ilabas**)

1. hair, fur

###  Derived terms

* a-ilab, ala-ilab (hairy, furry)
* ilabtai (hair salon, dressing table)
* ga-ilab (hair-like, needle-like)
* kila-ilab (bundle of hair, hairball)

###  Related words

* ilab-ilab (mat)
* hilib (soft)
AnguilaWare

Derivado del material genético de las anguilas eléctricas, un personaje puede hacer que le implanten un AnguilaWare de forma que se conecte a una red de conductores biológicos en manos y pies (u otras extremidades), lo que le permite generar descargas aturdidoras con un toque. Este implante causa daño de descarga de la misma forma que guantes de descarga. También puede utilizarse para proporcionar energía a implantes y a aparatos de mano diseñados específicamente para ello. **(Bajo).**
Amortiguador Emocional:

Esta alternativa de bajo costo al control endocrino, permite al usuario embotar de forma voluntaria las respuestas emocionales de su morfo así como sus diversas respuestas no verbales, como dilatación de pupilas, movimiento ocular o tono de voz. El uso de esta mejora permite al usuario mentir u ocultar sus emociones de forma que pueda engañar hasta a los observadores más avispados; aplica un +30 a las tiradas de habilidad de Engañar o Suplantar. Esta modificación no afecta a los métodos de detección de mentiras que lean el estado neuronal del objetivo, como los trucos psi gamma. Sin embargo, esta modificación embota todas las respuestas emocionales, por lo que hace que el personaje resulte menos persuasivo en las interacciones personales en tiempo real, causando un modificador -10 a todas las demás tiradas de habilidades sociales, como Persuasión. Los personajes pueden activar o desactivar esta mejora a voluntad **(Bajo).**
Modos de Disparo / Cadencia de Disparo

Todas las armas de fuego en Eclipse Phase cuentan con uno o más modos de disparo que determinan su cadencia de disparo. Estos modos de disparo se detallan a continuación.

## Disparo Único (DU)

Las armas de disparo único solamente pueden disparar una vez por acción completa. Normalmente estas son armas arcaicas o de gran tamaño.

## Semiautomático. (SA)

Las armas semiautomáticas son capaces de efectuar disparos rápidos de forma repetida. Pueden ser disparadas dos veces por acción compleja. Cada disparo se resuelve como un ataque separado.

## Fuego en Ráfagas. (FR)

Las armas de fuego en ráfaga efectúan varios disparos rápidos (una ráfaga) al apretar el gatillo una vez. Es posible disparar dos ráfagas con la misma acción compleja. Cada ráfaga se resuelve como un ataque separado. Las ráfagas consumen 3 cargas de munición.

Es posible disparar una ráfaga contra un único objetivo (fuego concentrado) o contra dos objetivos que estén situados a un máximo de 1 metro el uno del otro. En el caso de fuego concentrado contra un único objetivo, el atacante puede elegir entre un obtener un modificador de +10 para impactar o incrementar el VD en +1D10.

## Fuego Automático (FA)

Las armas de fuego automático disparan un lluvia de proyectiles cada vez que se aprieta el gatillo. Solamente es posible realizar un único ataque de fuego automático por acción compleja. Este ataque puede realizar se contra un único objetivo (fuego concentrado) o a un máximo de tres objetivos que estén situados a un máximo de un metro entre ellos. En el caso de fuego concentrado contra un único objetivo, el atacante puede elegir entre obtener un modificador de +30 para impactar o incrementar el VD en +3D10. El fuego automático consume 10 cargas de munición.
Slongarian Empire

The Land of forests, swamps, and castles.

The Slongarian Empire is currently led by Menger Emerald Dorqen (As of 8/17/2021)

## Statistics

### Population

Slongaria has the smallest population, however it had previously had over 500 members. Now, it only has around 50 members.

### Military Activity

Slongaria though has had a decline in military activity, it is slowly going back to its old status, but it has had peaks in activity prior to it's current era.

### Number of Active Forts

As of now, the only active place is a village residing in the northern less dense forests of the region.

## Culture

Slongaria is a mix of tribal, swamp life culture and civilized society. Ever since the Peurotsiilic Empire, it's been a clash of the old and new cultures brought upon the empire.

On one end, Slongaria is mostly tribal, native people who live in the trees and survive by hunting and gathering, while only using spears and bows and arrows. These people usually live in the swampy regions in the south. Though Syllenheim is more like the north.

As the north people are more civil and fortresses are made of bricks, and people are more formal.

Slongaria was mostly a mix of humans, and some elves. There were also people who believed they are one with nature and dressed up as different species. Currently, elves are the dominant inhabitants of the land. Ever since the Great Plague ravaged Peurotsiil, human inhabitance has been on the decline while elves have had a steady increase in population throughout the coming years. This is a result of their resistance to diseases and longevity.

The mother tongue of Slongaria is Slóngartache. While hardly spoken in the past during the eras of Human inhabitance, it is spoken occasionally by elven folk of the land.

https://docs.google.com/document/d/18krpctl-b-jXSxnxoxr9tFtsrd8CdUoJbrl-IHrRUq8/edit?usp=sharing

## Economy

Slongaria's economy is mostly based off of selling lumber, as their variety of different species of trees allows for great design choices for construction and building.

Fishing and Hunting is also a huge part of their economy.

## Relationships

Wyngeria: Wyngeria has slowly been drifting away from allies of Slongaria for a while but the still stand beside Slongarians.

Jardia: Jardia and Slongaria have recently been getting more and more friendly to each other during the last few months.

Argania: Argania has had tensions rising with Slongaria for a while now, both fractions are on the brink of war yet they still have not declared war on each other yet. Most of this to blame is from a Mandorian named Lasoor (Yea that Cesher that quit and is also the Head Developer of Peurotsiil).

Mandoria: Tensions have been rising with Mandoria for a while now as Slongaria has taken A city from them (Aranith Temple) though it was because that city was taken by Slongaria's close ally Jardia.
Ipuma

1. person, human *(noun)*, man

###   Adjective

**ipuma** (*positive-comparative* **mupipuma** , *full comparative* **pipuma** , *superlative* **apipuma**)

1. human *(adjective)*, related to Homo Sapiens

###  Derived terms

* ipuma-oni (humanly)
* ga-ipuma (humanlike)
* nega-ipuma (nonhumanlike)
* ipu-ipuma (group of people)
* hanagngamu ke ipuma (human death)
* latilata ke ipuma (human resources)

###  Related words

* pai-ipuma (humankind, humanity)
* satu-ipuma (a mythical creature that looks like a human)

###  Anagrams

* ma-ipu
* pumai
Biomodificaciones Básicas.

## Biomodifcaciones Básicas

Casi universales en los biomorfos, muchos habitats no permitirán entrar biomorfos sin estas modificaciones, ello debido a razones de salud pública.

Consisten en una serie de mejoras genéticas, virus y bacterias personalizadas que aceleran la velocidad de curación, incrementan en gran medida la resistencia a las enfermedades y retrasan el envejecimiento.

Un morfo con biomodificaciones básicas se cura al doble de velicidad que un humano del siglo XXI, regenera de forma gradual las partes corporales perdidas, es inmune a todas las enfermedades normales (desde la gripe al cáncer) y es básicamente inmune al envejecimiento.

Además el morfo no precisa más de 3 o 4 horas de sueño diarias, es inmune a los efectos de la baja gravedad y no sufre de forma natural de problemas biólogicos tales como depresión, reacciones de conmoción tras sufrir heridas, o alergia **(Moderado, pero se incluye de forma gratuita en la mayoría de biomorfos)**
Ataques de Descarga

Las armas de descarga utilizan descargas eléctricas de alto voltaje para aturdir físicamente e incapacitar a su objetivo. Estas armas son especialmente efectivas contra biomorfos y vainas incluso cuando están bien protegidos. Los sintemorfos, robots y vehículos son inmunes a los efectos de las armas de descarga.

Un biomorfo impactado por un arma deberá efectuar una tirada el NO es su DUR + Armadura energética (utilizando su valor de DUR actual, reducido por el daño que haya sufrido).

**Si falla la tirada** perderá de inmediato el control neuromuscular, caerá al suelo, y quedará incapacitado durante 1 turno de acción por cada 10 puntos completos de MdF (mínimo de 3 turnos de acción).

Durante todo este tiempo permanecerá aturdido e incapaz de llevar a cabo ninguna acción, posiblemente sufrirá convulsiones, vértigo, nauseas, etc.

Pasado este período podrá actuar pero seguirá aturdido y estremecido, por lo que sufrirá un modificador de -30 a todas las acciones. Este modificador se reduce en 10 cada minuto.

Muchas armas de descarga causan también VD que se resuelve de la forma normal.

Un biomorfo que **supere la tirada** quedará de todas formas **conmocionado** pero no incapacitado, sufrirá la mitad del VD indicado y un modificador de -30 hasta el final de su siguiente turno de acción. Este modificador se reduce en 10 cada turno de acción.

Los modificadores provenientes de ataques de descarga adicionales no son acumulativos, pero harán regresar el modificador (penalizador) al valor máximo.
Communicate

## Lyrics

Ok, kids
Put your hands together
Like this
2010!

Now listen here, kids, gonna tell you something great
bout some different ways to communicate
You can put up a sign, you can write a book
You can even say a line by the way that you look
You can mumble, you can rumble, you can stammer, you can blab
You can dabble, you can babble, you can lecture, you can gab
You can use a pen or paper, or a slate and chalk
But the best way to do it is to sit down and talk

**Communicate, communicate, just open up your heart and communicate
We gotta share ideas, there's no time to wait
And the best way to do it is communicate
Communicate, communicate, just open up your heart and communicate
I want to learn about your cousin and your uncle Nate (like this!)
So don't hold out, just communicate**

check it

When you talk and it's funny it can be a blast
But you really get in trouble if you talk in class
You can talk by your locker, or anywhere you go
You can talk underwater like Jacques Cousteau
If you wanna make friends with the people that you meet
You gotta know communication, it's a two way street
She says hey, and you say hello
Now you got a conversation and away we go!

**Communicate, communicate, just open up your heart and communicate
She asks about your family, you ask about her friends
Now you've got communication, no telling where it ends
Communicate, communicate, just open up your heart and communicate
No telling where it ends!**

Kick it, Whittaker

**Whit**: I believe I will!
God can take someone who's lost in sin
And make their life brand new again
But how they gonna know new life is great
If Christians like us don't communicate

We gotta share the gospel before it's too late

Just open up your heart and communicate
We gotta share the gospel before it's too late

Can you hear me now?
Cuchillo Avispa

Los cuchillos avispa están equipados con un envase en el mango. El uso más común consiste en rellenar estos envases con aire a presión que se infla en el interior del objetivo. Esto resulta especialmente letal en el vacío y entornos presurisados (como bajo el agua) ya que el gas brota de la cavidad corporal para escapar (+2D10 de daño en estas situaciones). Estos cuchillos también pueden cargarse con productos químicos, drogas o nanobots. Para que el contenido del envase afecte al objetivo, el cuchillo debe causar daño. **(Bajo)**
Armadura de Biotejido

## Armadura Biotejido (Ligera)

La armadura de biotejio entrelaza a la piel del morfo fibras biológicas de seda de araña artificial. Esto le proporciona un valor de armadura de 2/3 que no modifica la apariencia, textura ni capacidad sensorial de la piel del morfo.  Esta armadura es acumulativa con cualquier armadura que se ponga, excepto con la armadura de biotejido pesada y armadura de caparazón. **(Bajo)**

## Armadura de Biotejido (Pesada):

La armadura de biotejido pesada entrelaza en la piel del morfo una red más densa y gruesa de la misma fibra utilizada en la armadura de biotejido ligera. La piel del morfo se vuelve más gruesa y algo más flexible, excepto en las articulaciones. También adquiere un aspecto inusualmente suave, y una textura distintivamente tersa y dura. Esto proporciona un valor de armadura de 3/4 sin reducir la movilidad del morfo. Sin embargo su sentido del tacto se ve significativamente reducido (modificador de -20) excepto en las manos, pies y rostro. Esta armadura es acumulativa con cualquier armadura que se ponga. **(Moderado).**

## Armadura de Caparazón:

Esta armadura combina la armadura de biotejido con unas placas duras pero flexibles de un material híbrido de quitina y cerámica modelado a partir de la estructura microscópica y la textura de los exoesqueletos artrópodos, esta armadura resulta evidente a la vista y tiene una apariencia similar a la de un cocodrilo o un insecto (a elección del personaje). Además el morfo carece por completo de vello. Esto proporciona un valor de armadura 11/11. Esta armadura no es acumulativa con la armadura que se ponga el morfo, ni con las armaduras de biotejido. **(Moderado).**
Cibercerebros

Los cerebros cibernéticos son el lugar en el que reside el ego (o la IA controladora) en los sintemorfos y vainas. Modelados a partir de los cerebros biológicos, los cibercerebros tienen una arquitectura holística y actúan como el núcleo de mando y el punto central de procesamiento de la información sensorial y toma de decisiones.

Sólo un ego o una IA puede "habitar" al mismo tiempo en un único cibercerebro; para acomodar egos o IAs adicionales se deben utilizar implantes de malla o un módulo jinete fantasma. Como los cibercerebros almacenan recuerdos de forma digital, poseen el equivalente de la mejora potenciación mnemotécnica. También cuentan con un implante integrado de marioneta y pueden controlarse a distancia, aunque los usuarios que valoren su seguridad pueden eliminar esta opción.

Los cibercerebros son vulnerables al hackeo de cibercerebros (pág 261) y otras formas electrónicas de infiltración/ataque.

Vienen equipados con dos o más pares de clavijas de acceso (pág 306), normalmente ubicadas en la base del cráneo, que les permiten establecer conexiones físicas directas. **(Moderado, pero se incluye de forma gratuita en todos los morfos sintéticos y vainas)**.
Eclipse Phase Wiki

## Contenidos

 Equipo
 Trucos Psi
 Mejoras

## Novedades

* Fecha- Texto de novedades
* Fecha- Texto de novedades

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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break=no
buttonlabel=Crear un nuevo artículo
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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

 Archivo:Destacado.png
*Rellena aquí con el primer párrafo de un artículo que quieras destacar. No olvides incluir un enlace al artículo para que los visitantes puedan leerlo completo.*
Agallas.

El tejido pulmonar del morfo ha sido adaptado para funcionar como agallas, permitiendo al morfo respirar tanto aire como agua, siempre y cuando el agua no sea demasiado tóxica ni esté demasiado estancada. Los personajes que cuenten con esta mejora pueden respirar bajo el agua y expulsar el agua respirada a través de unas aberturas situadas justo debajo del par de costillas inferior, que se sellan cuando el personaje no está dentro del agua. **(Bajo)**
Análisis, Rastreo y Vigilancia.

La mayoría de los usuarios dejan rastro de su presencia física y digital por la malla. Las cuentas a las que acceden, los aparatos con los que interactúan, los servicios que utilizan, los entópticos que perciben... y todos ellos guardan logs del suceso, y algunos de estos registros son públicos. El simple hecho de pasar cerca de un aparato es suficiente para dejar un rastro, ya que las interacciones de campo de radio cercanos a menudo quedan registradas. Este rastro de datos electrónicos puede utilizarse tanto para seguir el rastro a un usuario como para descubrir su localización física o para observar sus actividades online.

## Análisis Inalámbrico

Para interactuar con un aparato o red inalámbrica, ya sea para establecer una conexión o por otros motivos, el aparato/red objetivo deberá ser localizado.

Para localizar localizar un nodo activo, se deberán detectar sus transmisiones de radio inalámbricas.

La mayoría de los aparatos inalámbricos buscan otros aparatos dentro de su alcance, por lo que resulta trivial para cualquier personaje obtener una lista de los aparatos y redes inalámbricos situadas a su alrededor, junto a sus ID de malla asociados.

De igual forma, una musa o aparato puede recibir órdenes de alertar al usuario cuando una nueva señal (o un usuario específico) entre dentro de su alcance.

Para detectar señales ocultas el analizador deberá:

* Buscar activamente.
* Dedicar una acción compleja
* Tirar interfaz con un modificador de - 30
* Si el emisor trata de ser sigiloso y recurre a contramedidas activas:
	+ También necesitará una acción compleja.
	+ Se efectúa una tirada enfrentada en la que se sigue aplicando el -30 al analizador.
* Si se trata de aparatos clandestinos que transmiten en ráfagas, solamente podrán ser detectados durante estas ráfagas.

## Rastreo Físico

Muchos usuarios permiten voluntariamente que se les rastree en la malla, por lo que es una simple cuestión de mirarlo en el directorio local. Una vez localizado, es posible seguir al objetivo cuando se mueva, siempre y cuando mantenga una conexión inalámbrica activa con la malla.

Este sistema tiene una precisión de 5 metros.

## Rastreo Mediante ID de Malla

También es posible rastrear la localización física de una usuario desconocido por medio de su actividad online en la malla, o más específicamente, mediante su ID de malla (pg 246). La seguridad de red a menudo rastrea a intrusos de esta forma para enviar después un equipo de seguridad para que los detengan.

Para seguir a un usuario desconocido únicamente mediante su ID de malla es necesario efectuar una tirada de Buscar Información.

\* Si tiene exito, le habrás rastreado hasta su ubicación física actual (si sigue online) o hasta su último punto de interacción con la malla.

\* Si el objetivo se encuentra en ***Modo Privacidad***, se le aplica un modificador de -30.

## Rastreo Mediante Biométrica.

Este sistema es menos preciso.

Depende de la existencia de cámara y otros similares.

Es necesario un software de reconocimiento.

La tirada se modifica según lo común de la apariencia del objetivo y la densidad de la población.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Manta

## Čusak

###  Etymology

From Old Čusak *mentha*, from Proto-Čusath *\*mentha*, from Proto-Olsath *\*meinta*, equivalent to *\*mein* "(an ancient word that meant 'with a person')" and *\*-ta* "(pair suffix)".

###  Pronunciation

* *(Standard)* IPA: /ˈmanta/
* Hyphenation: man‧ta
* Rhymes: -ta

###   Pronoun

**manta**

1. we (three), us (three); *first person trial personal pronoun*
The Way Back

## Lyrics

36 miles to go before we reach that
Final destination, you know we gonna make that
Still time for one more show, so push play, Dad
Listening to Odyssey where? Well in the Way Back

It only seems like yesterday when we were bumping
Every single episode like it was nothin'
It goes Odyssey, McGee and Me, Radio Theatre
In my parents' minivan right by the rear speaker

**Minivan bumping my show (in the Way Back)
Every big family knows (about the Way Back)
Not just the back seat, no (No it's the Way Back)
Don't eat that stale cheeto (that's on the Way Back
Minivan bumping my show (in the Way Back)
Every big family knows (about the Way Back)
Not just the back seat, no (We in the Way Back)
Don't eat that stale cheeto (that's on the Way Back)**

17 miles to go, we fight now
Mom and Dad tell me "you better calm down"
But brother started it, now we're getting loud
Mom can't take it and begins to freak out

Every single threat, nothing is working
I think I got a tan from the lessons I was learning
But then she says something that always makes us stop
"I'ma turn Adventures in Odyssey off!"

**Minivan bumping my show (in the Way Back)
Every big family knows (about the Way Back)
Not just the back seat, no (No it's the Way Back)
Don't eat that stale cheeto (that's on the Way Back
Minivan bumping my show (in the Way Back)
Every big family knows (about the Way Back)
Not just the back seat, no (We in the Way Back)
Don't eat that stale cheeto (that's on the Way Back)**

Running out of time like a fast race
Gonna finish this episode, we'll be in last place
Vacation almost done, yeah this is our last
But more Odyssey to come, in the Wayback

Runnin, jumpin, laughin, and playin
All that's great but I'm just sayin
Vacation is nothing without the ride
CD player's nothing without Odyssey inside!
Ata

## Čusak

###  Etymology

From Old Čusak *atta*, from Proto-Čusath *\*adta*, from Proto-Olsath *\*an'ta*, equivalent to *\*an'* "(apocopic form of 'ani', a respectful article)" and *\*-ta* "(pair suffix)".

###  Pronunciation

* *(Standard)* IPA: /ˈata/
* Hyphenation: a‧ta
* Rhymes: -ta

###   Pronoun

**ata**

1. we (two), us (two); *absolutive first person dual personal pronoun*
Episode 29

## Podcast Description

Whit's End's ice cream bandit speaks out about his unfortunate and embarrassing past. Then, Ethan's excitement to splash in the rolling ocean waves of Louisiana may be thwarted by a current national crisis. Fortunately, the crew of Odyssey seekers gain some new insights about where Odyssey is not.

## Trivia

* Ethan's line "I mostly just scanned over it...mostly" is a reference to a South Park episode where Eric Cartman mocks the line "They mostly come at night...mostly" from Aliens.
* This episode references the hugely controversial Deepwater Horizon oil spill which occured during the summer of 2010.
* Phil and James saying "Let's do this, like Brutus, 'cause we ain't new to this" is a reference to the DC Talk song Word 2 The Father, which says "Cause we'll do this, like Brutus, we told you we ain't new to this"
Cortador flexible

La hoja de esta arma, similar a un machete, está hecha de polímeros con memoria. Mientras está desactivado la hoja es blanda y flexible, en incluso puede enrollarse y ocultarse con facilidad. Sin embargo, al activarse la hoja se endurece y afila hasta convertirse en un cruenta arma de filo. **(Bajo)**
Come Back Jimmy

## Lyrics

And it wasn't easy when I found out you were leaving
And it wasn't the first time, but it was the worst time
For you to say goodbye
And I know you had to go, but I wish I could let you know
That Pokenberry Falls is not the same at all
As being home

**So come back, Jimmy, you know it's true
Everything I know, I learned from you
And every mistake you ever made
It gave me the strength for every day**

So give me one last time to learn with you about life
And we could spend the day finding the perfect way
To fly a kite
And I know I'm still a boy, I can still play with toys
And you've grown up, but if you show up
We can still play Zapazoids

**So come back, Jimmy, you know it's true
Everything I know I learned from you
And every mistake you ever made
It gave me the strength for every day
So come back, Jimmy, you know it's true
Everything I know I learned from you
And every mistake I ever made
You gave me the strength for every day**

Come back, Phil, I miss you
Come back, Phil, am I losing you?
Sathuma

## Čusak

###  Etymology

From Old Čusak *sat-uma*, from Proto-Olsath *\*sat qumpa*, equivalent to *sat* ("warm, frank") + *uma* ("archaic word for 'greeting'"). Cognates with Aša *saduma*, Revived Foram *saruma*, Lëpak *asëtkuma*, and Say'a *sidagama*.

###  Pronunciation

* *(Standard)* IPA: /saˈθuma/
* Hyphenation: sa‧thu‧ma
* Rhymes: -ma

###   Interjection

**Sathuma!**

1. Welcome!; Good greetings!; *(informal)* Good day!

###   Adjective

**sathuma** (*positive-comparative* **mupsathuma** , *full comparative* **psathuma** , *superlative* **apsathuma**)

1. welcome *(adjective)*
2. free, permitted, allowed
Episode 36

## Podcast Description

It's a fly by night event in Odyssey, when a UFO is sighted, but could it be the end of the small town? No, it couldn't, The Ceiling Fan doesn't have the power to do that. Meanwhile, Ethan Daniels and the gang run into some snags, as they make their way to Detroit, but is this just an accident, or is there some suspicion? Solve the mystery for yourself, so we don't have to!!!

## Trivia

* This episode's news report references AIO episode The Mystery of the Clocktower, aired Fall 2010.
Búsquedas de Información Online

## Sistema

Para esto en general se usa la habilidad Buscar Información:

 Información Detallada
La búsqueda tiene una duración inicial de 1 minuto.
* Éxito: El personaje obtiene una visión de conjunto básica, tal vez con detalles superficiales.
* Éxito Excelente: Proporcionará detalles adicionales.
* Fallo Grave: El personaje da con datos incorrectos o intencionalmente engañosos.

## Analisis de los Resultados:

Se requiere una nueva tirada de Buscar Información, la que nuevamente se verá afectada por la opacidad de la información (de -30 a +30)

En caso de ser aplicable se podrán utilizar habilidades complementarias a la tirada (pág 173) que proporciones bonificadores positivos por ejemplo Conocimientos Académicos: Química podría ayudar a investigar los efectos de una droga extraña.

Nuevamente el MdE y el MdF afectarán el resultado de manera análoga al cuadro anterior.

La duración de esta acción depende:

a) La cantidad de información a analizar.

b) Factores dramáticos.

## Búsquedas en tiempo real

Los personajes también pueden definir búsquedas contiuadas en la malla que les alerten si aparece alguna nueva información relevante y si cambia de algún modo. Esta es una tarea que se suele asignar a las musas para que las supervisen.

Siempre que aparezca una nueva información el DJ lanza en secreto Buscar Información modificado por la opacidad del tema.

## Información Oculta

No toda la información está disponible, la información que se considere privada probablemente estará almacenada detrás de firewalls de una VPN, en redes físicas fuera de la malla, o en archivos privados. Por lo que se debe acceder a esas redes para tener acceso a lo que se busca.

Algunos entidades envían IA a la malla para encontrar y borrar información que prefieren que se mantenga oculta, incluso si para encontrarlas hace falta hackear sistemas.
Episode 25

## Podcast Description

Local business owner John Whittaker finds himself in the heat of a lawsuit over Whit's End's new... dog? And Ethan and Phil announce the second annual Ceiling Fan Fan Hijack Contest.

## Trivia

* This episode's news segment references the AIO video series from the 1990s, and also references the AIO episode For the Birds, aired April 2010.
The Heartcast

**The Heartcast** was created by Kevin and Loren as a parody of the numerous AIO fan blogs and podcasts that were being created around this time. It was kept a secret until the final episode that the blog and podcast were parody.

## Episodes

1. Podcast!!!
2. SEcond Heartcast
3. Heartcast 3! Kevin and Lauren!!!
4. Heartcast 4! Jacob Isum
5. Haertcast 5!!
Čusak

###  Etymology

From Middle Čusak *čusathe*, from Old Čusak *čosahə* ("hope, expectation"), from Proto-Čusath *\*čusakʰe* ("hope, waiting") , from Proto-Olsath *\*cūsake* ("to wait, to hope, to predict").

###  Pronunciation 1

* *(Standard)* IPA: /ˈtʃusak/
* Hyphenation: ču‧sak
* Rhymes: -sak

###   Noun 1

**čusak** (*uncountable*)

1. hope, prospect, expectation

####  Synonyms

* hanagača
* ulimana *(poetic)*

###   Noun 2

**Čusak** (*plural* ****Čusak****)

1. people of Čusak, the Čusak tribes/country
2. the language Čusak

####  Synonyms

* ipuma Čusakasu *(people)*
* mauke ke Čusak *(language)*

###   Verb

**čusak**

1. to hope, to expect, to look forward

####  Synonyms

* ača
* ai-amu *(poetic, rare)*

###  Derived terms

* nečusak (hopeless, unhope)
* alačusak (hopeful, optimistic)
* latničusak (time of hope)
* bilčusak (hopeful)

###  Related words

* čukusa (to predict)
* tisoak (to wait)
The Little Drummer Boy

## Lyrics

Come, they told me, parumpumpumpum
A newborn king to see, parumpumpumpum
Our finest gifts we bring, parumpumpumpum
To lay before the king, parumpumpumpum, badababum

Little baby, parumpumpumpum
I am a poor boy too, parumpumpumpum
I have no gift to bring, parumpumpumpum
I have no gift to bring, parumpumpumpum
That's fit to give a king parumpumpumpum, rumpumpumpum, badababadababadaba

Shall I play for you, parumpumpumpum
Mary nodded, parumpumpumpum
I played my drum for him, parumpumpumpum
I played my best for him, parumpumpum, rumpumpumpum, badababadababadaba
Good Things

## Lyrics

It's my addiction
I can't resist the attraction
It's so easy
To lose myself in a place called Odyssey
Is it a sin
If I can't control my reaction?
I can't help but see
It's starting to take over me

**'Cause when good things become bad things
You can't exactly trust your gut
And when good things become bad things
You can tell because it's never enough
It's never enough**

Am I the only one
Who can't control this monster?
Such a simple thing
Yet it's become such a disaster

**'Cause when good things become bad things
You can't exactly trust your gut
And when good things become bad things
You can tell because it's never enough
Yeah!**

Whoaa, Whoaah, Whoaaa, Whoaah

**'Cause when good things become bad things
You can't exactly trust your gut
And when good things become bad things
You can tell**

**Because good things become bad things
When you let them take over your life
And when good things become bad things
It gets so much harder to see what's right**

**And when good things become bad things
You can't exactly trust your gut
And when good things become bad things
You can tell because it's never enough**
Aaron Wiley

**Aaron Wiley** is a friend and intern of Ethan Daniels. He became friends with Ethan after Ethan rescued him from being bullied by Scott. Shortly after Aaron became an intern with The Ceiling Fan, M'kalister Park embarked on their first band tour. While on tour, Aaron was kidnapped and replaced with a double, but he quickly escaped the kidnapper. Aaron and Kurt went back to Shipshewana, where they were caught again by the kidnapper. However, they escaped again and headed off to Starcorp headquarters, where they helped save the day.
Episode 39

## Podcast Description

Political unrest with the greatest generation in Odyssey, but is a salution soon to come? Listen to find out. Meanwhile, in Louisiana, Ethan continues to search for the truth about Phil and Bernie, while maintaining his responsibilities as a band member.

## Trivia

* The news item "Bears attack Oldsboro. Bears." is a reference to a similar report in Episode 3.
A Ceiling Fan Christmas 2010

## Podcast Description

The Year is 2010 and Christmas is here again. Ever wonder what happened to those great christmas classics? Well here is the best you’re going to get these days. Christmas is back, Ceiling Fan style.

## Trivia

* This episode is based on the story of The Little Drummer Boy, but the scene with the crooked star is drawn from the movie A Christmas Story.
Phil Jinkus

**Phil Jinkus** is the main adult protagonist of TCF, generally acting as the voice of reason amidst Ethan's hijinks.

## Biography (Major Spoilers!)

As a teenager, Phil was a genius who had little ambition and no friends. This made him a perfect candidate to join The Agency (Episode 51 part 1). After being recruited into The Agency, Phil fell in love with Lucy Middlelast, and they became engaged to be married. However, before they could quit the agency, Lucy was captured by Sylvester Rochelle and presumed dead. Phil quit the agency, but was asked by The Director to keep an eye on Ethan Daniels (Episode 51 part 2). Phil got a job in the corner store and joined Ethan's podcast as a cohost (Episode 7).

For Christmas 2008, Ethan wanted to make a Christmas Special, but Phil, still upset over losing Lucy, was grumpy and wanted to sit inside playing WoBA instead. The ghosts of Christmas Past, Present, and Future came to change Phil's mind (Episode 9). Phil was able to make a deal with the ghost of Christmas Past to be more cheerful around Christmastime if the ghost would teach him the secret of time travel (Episode 20).

Over the next few years, Phil became a voice of reason to keep Ethan from going too far in his escapades. He played guitar for M'kalister Park (Episode Fifteen) and used his time traveling ability to get rid of Freezy and save Ethan's Christmas (Episode 20).
The Gifts of the Rad Guys (A Ceiling Fan Christmas Special)

## Podcast Description

Join Ethan and Kurt as they bring you a surprisingly touching Christmas episode. And maybe meet some friends along the way!

## Trivia

* This episode is a parody of the AIO episode Gifts for Madge and Guy, which in turn is a parody of the O. Henry story The Gift of the Magi.
* The title of the store, Pop's Top Notch Pawn Shop, is a reference to the store Pop's Top Notch Crop Shop in the AIO episode.
Episode 27

## Podcast Description

Odyssey's residents are flooding the mayor's office and demanding that the town adopt a city flag of its own. After all, the other cities have one. Yet, one of Odyssey's prominent citizens is making statements contrary to popular opinion. Plus, the road trip to find the town of Odyssey leads the team to New York, with unexpected surprises along the way.

## Trivia

* News segment is parodying 1 Samuel 8, in which the people of Israel demand a king because all of the other nations have one.
* News segment mentions Whit's Flop, Episode 1 of AIO.
* Ronald Trump is an obvious spoof of Donald Trump, who would later become the 45th President of the United States.