Steve's Bizarre Adventure (SBA) Stands

**The Steve's Bizarre Adventure mod was phased-out in Jojovein Version 5.0.0 and will not appear in future versions. This wiki page will remain as a resource for people attempting to learn SBA's mechanics. The page featuring the new stands in the modpack can be found in the Jojovein Scripted Stands page. Due to the inherent changes brought to mechanics through modpack integration, the method through which stand arrows are acquired may not be the same as in the base mod.**

Stands are very powerful psychic entities the player can manifest using a Stand Arrow smithed from an Inert Stand Arrow. To use a stand arrow, right click it. They can be summoned with the stand key (F by default) and drain energy when being used. Most stands have an even chance of being acquired with random arrows, but specific arrows can force specific stands to be acquired.

Most stands provide a passive buff while summoned.

## Using Stands

**When a stand is first obtained, the ability to attack is locked by default.** Pressing x (can be rebound) will activate stand attacks, allowing for a stand's basic abilities to work properly. Stands will not be able to execute their rush ability when first obtained as they have a very limited stand energy gauge at level 1. As stands gain more levels, stand energy will increase, and abilities will be able to be used more freely.

## Leveling Stands

Stands can be leveled up by hitting the "Z" key to enter the stat menu, then hitting level+. Experience is gained passively by keeping a stand out.

Stands have 100 levels, with 101 total points to invest, and each stat has a maximum of 100.

 Speed
 Range
 Persistence
 Precision

#### Destructive Power (DP) Scaling:

Stat points allocated into Destructive Power can produce different results with different stands and not every point allocated into Destructive Power will have an effect. For Star Platinum and Crazy Diamond rush punches, the damage dealt follows the equation Damage=0.12(DP)+2.5, only changing at the Destructive Power values [0,10,20,25,35,45,50,60,70,75,85,95,100]. The World, which deals more damage per punch, scales with the equation Damage=0.216(DP)+4.5 and increases at the same values. These equations translate to The World dealing 2 additional base damage per punch and scaling to deal 80% or more damage at the same Destructive Power level relative to other stands. **Because damage dealt only increases at specific numbers, there is no reason to allocate points into Destructive Power if the next checkpoint will not be reached**.

## Saving Stands

Stands can be saved and stored for later use by using a stand disc. Stand discs can be crafted by surrounding a diamond with 8 iron in the crafting interface. Shift right clicking gold blocks with the disc stores your current stand and Shift right clicking an iron block with a disc loads the stand stored within it when a stand is not currently equipped.

## Stand Specials

The stand specials are turned on with sneak + x (by default), and are used by sprint clicking. In the case of Crazy Diamond, they are activated by sneaking then jumping. Most stands need their specials turned back on every time they are used.