recursal/Fanatic-Fandom huggingface dataset:
Ruins

*Not to be confused with Underground Ruins.*

 Map Icon

*"Ancient history lies everywhere. The empire that once resided here is no more, but I have found remnants of their existence to dot the landscape..."*

> *-From Explorer's Entries: Marsh Ruins*
>
>

**Ruins** are a variety of small, dilapidated structures that generate in Marsh and Sludge Plains biomes. They have different block compositions and designs depending on the biome, and sometimes contain pots with loot.

Ruins have a world location that identifies the area they take up, as well as a title that appears briefly to players who approach them.

## Marsh Composition

Marsh Ruins are small arches, pillars, and other constructs that are often clustered together. There are seven different variants, one being rarer than the others. They consist of:

* Betweenstone Bricks
* Betweenstone Brick Slab
* Betweenstone Brick Stairs
* Betweenstone Brick Wall
* Betweenstone Tiles
* Chiseled Betweenstone
* Betweenstone Pillar
* Pot of Chance, occasionally
* Weedwood Plank Slab, in the rare variant
* Weedwood Plank Stairs, in the rare variant
* Weedwood Log, in the rare variant
* Smooth Betweenstone Wall, in the rare variant
* Angry Betweenstone, in the rare variant
* Climbing Rope, in the rare variant

## Sludge Plains Composition

Sludge Plains Ruins are small, wrecked platforms and houses that are spread out among the biome. There are three different variants. They consist of:

* Mud Bricks
* Mud Brick Slab
* Mud Brick Stairs
* Rotten Bark
* Mud Brick Flower Pot, occasionally
* Gecko Cage, occasionally
* Urn of Chance, occasionally

## Loot

Marsh Ruins Pots use marsh\_ruins\_pot as their loot table. Sludge Plains Ruins Urns use sludge\_plains\_ruins\_urn as their loot table.

## History

* Beta 3.5.0:
	+ No longer use common\_pot\_loot as their loot table.
	+ Loot now differs between Marsh and Sludge Plains variants, in the marsh\_ruins\_pot and sludge\_plains\_ruins\_urn loot tables respectively.
	+ Sludge Plains Ruins now generate with Urns of Chance instead of Pots of Chance.
* Release 3.3.12: Rare variant of Marsh Ruins now properly generates.
* Release 3.3.0:
	+ Renamed Abandoned Shack to Ruins.
	+ Added Advancement.
* Beta 2.0.0: Renamed Marsh Ruins to Ruins.
* Beta 2.0.0: Mud Ruins renamed to Abandoned Shack and received custom world title.
* **Beta 1.0.0**: Introduced as Marsh Ruins and Mud Ruins.
String Roots

*Not to be confused with Roots, Giant Root, or Giant Root (block).*

**String Roots** are plants that generate hanging off the ceilings of the underground areas of the Sludgeon.

## Placement

String Roots can only be placed on the underside of blocks, as well as directly below themselves. Breaking a higher part of a String Roots growth will break all parts below it as well.

## Particles

String Roots will occasionally drip water particles.

## Collection

String Roots must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop String Root Fibers, which can then be ground into Ground String Roots.

## Growth

String Roots that have been placed directly by the player grow down from blocks like Vines. Like other Sludgeon plants, they must also be placed in the range of an active Censer that is being sourced with Bottled Fog in order to grow. Instead of being placed directly in the fog, the top part of the growth must be placed between one and four blocks above the fog.

## Compostability

String Roots have a compost process time of 5 minutes and a compost amount of 8. Visit the Compost page for more information regarding the composting mechanic.

## History

* Beta 3.5.0: Introduced.

 Utility
Ring of Ascent

The **Ring of Ascent** is a unique item that provides limited flight.

It can be found as Loot from chests in Cragrock Towers and the Wight Fortress.

## How to Equip

The Ring can be right-clicked to equip it onto an invisible slot beside the hotbar. Note that only two rings can be equipped at a time.

The Ring of Ascent can also be equipped through the Radial Equipment Menu, which is opened by pressing C (by default). It displays any ring equipped onto the player (in red text) as well as rings in their inventory (in green text). A ring can be both equipped and unequipped with a left click, allowing for easy management.

## Effect

When equipped, the Ring of Ascent allows the wearer to hover a maximum of ~3.5 blocks above a solid surface and fly around at a moderate speed, similarly to Creative Mode flight. Flying mode can be toggled by double-tapping the space bar, and will automatically deactivate if the player descends to the ground.

While flying, the player can hold shift to descend and space to ascend as high as the ring allows. Hovering higher than the maximum height will cause the player to glide back to the maximum height. While flying, the ring will receive an enchantment glow, and a small tornado of leaves will swirl below the player's feet as an added visual effect.

The Ring of Ascent has a small experience cost upon activation, and slowly drains the player's experience bar over time while in use. It will cease to work if the player runs out of experience.

## History

* Beta 3.5.0: No longer generates in Shrine chests.
* Release 3.3.2: Now has a small experience cost upon activation.
* Release 3.3.1: Flight mode is now automatically disabled while riding an entity.
* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.
Spike Traps

* Polished Limestone
* Mud Brick
* Mud Tiles

**Spike Traps** are rotatable, spike-extending trap blocks found in certain structures.

There are three varieties: **Polished Limestone**, **Mud Brick**, and **Mud Tiles**.

## Obtaining

### Generation

Polished Limestone Spike Traps generate in the Armory of the Wight Fortress.

Mud Brick and Mud Tiles Spike Traps generate in the Labyrinthine Vaults and Pit of Decay of the Sludgeon.

## Properties

### Trapping

Spike Traps randomly switch between an active and inactive state, indicated by the holes in their texture opening and closing. The spike side can be oriented upwards or sideways, but not downwards.

If a player stands in front of the holes while the block is active, spikes will protrude from the holes. These spikes will deal 2 () damage before retracting, extending again if the player hasn't moved. In addition, if a block is placed directly over or one block away from the spikes, even if the trap is inactive, the spikes will protrude and instantly destroy the block, dropping it as an item if it can be dropped.

Spike Traps only trigger for players and non-Betweenlands mobs, and will not damage Betweenlands mobs even if the spikes are triggered by something else.

## Drops

When broken, Spike Traps drop nothing. The blocks themselves cannot be collected in Survival Mode.

## History

* Release 3.7.2: Updated Mud Tiles Spike Trap texture.
* Beta 3.5.0:
	+ Added Mud Brick and Mud Tiles variants.
	+ Can now be placed sideways.
* **Beta 1.0.0**: Introduced.

 Utility
Ring of Dispersion

The **Ring of Disperson** is a powerful item that allows the wearer to phase through blocks. It is the reward for defeating the Sludge Menace.

## How to Equip

The Ring can be right-clicked to equip it onto an invisible slot beside the hotbar. Note that only two rings can be equipped at a time.

The Ring of Dispersion can also be equipped through the Radial Equipment Menu, which is opened by pressing C (by default). It displays any ring equipped onto the player (in red text) as well as rings in their inventory (in green text). A ring can be both equipped and unequipped with a left click, allowing for easy management.

## Effects

While equipped, the Ring of Dispersion will allow the wearer to temporarily pass through blocks while sneaking. As the player moves into a block, an overlay will gradually close over the player's screen, reducing their vision to a small peep-hole. While inside a block, a red vignette will slowly appear around the screen until the player exits. If they remain, the player will be teleported back to where they started after about 15 seconds. The same also happens if the player stops sneaking. Jumping is possible while wearing the ring, allowing the player to effectively climb up and through walls.

Note that the player can still be damaged normally in the dispersion state, and they do not turn invisible. Entities, particles, shaders, and other effects are also not rendered while in a block, and anything more than ~5 blocks away is completely dark.

While in use, the Ring's durability will gradually decrease, and must be recharged when depleted. This can be done by right-clicking with the ring, consuming a chunk of the player's experience. The amount of XP needed to fully replenish the ring depends on how much durability is missing.
Release 3.7.3

**Release 3.7.3** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on March 22, 2021. It remastered several music tracks, added subtitles, and made a few other changes and bug fixes.

## Changelog

### Changes

* Several Music tracks have been remastered
* Aspect can now be directly squeezed out of Aspectrus Fruit into vials in the Mortar with greater speed and yield compared to infusing them

### Bug Fixes

* Fixed a potential memory leak and location data is now cached properly to reduce disk accesses while loading worlds
Release 3.7.2

**Release 3.7.2** was a minor update to the Betweenlands for Minecraft 1.12.2 that was released on December 24, 2020. It was known as the **Teeny Tiny Chimey** update as it added Wind Chimes, Lanterns, and Baubles, among a couple other additions, and made several changes and bug fixes.

## Changelog

### Additions

* Added Wind Chimes: a new block that can predict weather Events
* Added Firefly Lanterns, with several variations
* Added Christmas Baubles, new blocks that appear during the Winter event and drop experience when broken
* Added Life Crystal Fragments, which break when used fully and can't be recharged
* Added sounds for Ash Sprites
* Added 4 new Advancements: "Gambling Addict," "In the Air Tonight," "#Blessed," and "Thunderstruck!"

### Changes

* Sulfur Torches now extinguish when exposed to Heavy Rain — use Lanterns instead for a more permanent light source!
* Sulfur Torches can be relit with Octine Ingots, or by smelting them
* Life Crystals in chest loot tables have been replace with Life Crystal Fragments
* Many blocks textures for events have been updated to match the previous texture changes
* Ash Sprites now have a cooldown preventing them from clipping through blocks for a few seconds after being hit
* Barrishees now drop damaged Life Crystals instead of fully charged ones
* Tame Chiromaws sitting on your head can now only be interacted with while sneaking
* Cragrock Tower falling blocks now use the Smooth Cragrock texture
* Mud Tiles Spike Traps now match better with the rest of the Sludgeon

### Bug Fixes

* Fixed Bone Wayfinders consuming items in the crafting grid when trying to clear them
* Fixed Simulacra disappearing when the block below them was destroyed
* Fixed item Aspect hover info not being aligned correctly
* Fixed the Blessed effect appearing in the Herblore Book
* Fixed some blocks not being able to be pick-blocked in creative mode
* Fixed Infestations attacking without line-of-sight and not despawning in Peaceful difficulty
* Fixed Stalker paralysis causing fall damage
* Fixed Algae needing an adjacent block to be placed on water
* Fixed Sulfur Furnaces turning off visually despite still having burntime left
Rubber

*Not to be confused with the Rubber Ball, the item form of this liquid, or the Rubber Block, a solidified block form.*

## Rubber

### ID

rubber
bl\_bucket\_rubber

**Rubber** is a liquid that can be obtained by tapping a natural Rubber Tree Log using a Weedwood or Syrmorite Bucket.

## Physics

Rubber acts similarly to vanilla Water, and flows at the same speed. However, its flow has no current force, and it slows down players and mobs swimming in it. It also cannot create infinite source blocks.

## Drowning

Rubber will begin drowning players and mobs that are completely submerged in it, after draining their breath meter. It deals 2 damage () per drowning tick.

## Collection

Rubber can be collected with a Weedwood or Syrmorite Bucket.

## History

* Beta 2.0.0: Introduced.

 Utility
Silky Pebble

*Not to be confused with Betweenstone Pebble or Angry Pebble.*

**Silky Pebbles** are unique throwable items. They are crafted from Silk Thread and an Angry Pebble.

## Throwing

Holding down right-click with a Silky Pebble causes it to begin pulling back, flashing red, smoking, and hissing, all of which are warning signs for its destructive nature. If you let go of the key before the pebble pulls back all the way, it will not be thrown. This prevents it from being accidentally thrown and causing unintended destruction.

When let go at full pullback, the Silky Pebble will be thrown, let out a muffled moan, and create a significant explosion upon contacting a block or entity. All blocks that this explosion destroyed will drop their true forms, as if broken with Silk Touch. This does not work for a certain few blocks, such as Mist/Shadow blocks or Pots.
Spook

*(Not to be confused with Blood Sky)*

**Spook** is a Halloween-themed seasonal event. It primarily changes a variety of aesthetic elements in The Betweenlands.

The Spook event only occurs naturally in the Betweenlands during approximately the last week of October in real time, and will go away afterwards. It is constantly active during this time, unless turned off manually.

## Effects

When the Spook event first starts, text will appear above the player's HUD, saying "You feel a chill in the air...the haunting season has begun!"

While the Spook event is active, a variety of natural blocks' textures change when placed to a spookier looking theme. For example, many grasses and Weedwood Trees will turn autumn colored, while Rubber Trees will turn a ghostly white, Sap Trees will ooze with blood, and Roots and Giant Roots will turn into creepy tentacles.

The following blocks' textures will change:

* Blue Eyed Grass
* Cattail, Cragrock
* Double Swamp Tallgrass
* Giant Root (block)
* Hanger
* Moss, Mossy Cragrock Bottom, Mossy Cragrock Top
* Phragmites, Poison Ivy
* Root, Rubber Tree Leaves, Rubber Tree Log
* Sap Tree Leaves, Sap Tree Log, Seeded Hanger, Shelf Fungus, Sludge (block), Sludgy Dirt, Soft Rush, Swamp Reed, Swamp Tallgrass
* Tall Cattail
* Weedwood Leaves, Weedwood Log

Sludges and Smol Sludges will also have their skull face replaced with a Jack o'Lantern face.

In addition to the texture changes, the sky will turn a foggy orange color, and a spooky jack o'lantern face will appear in the sky. The normal ambient sounds for the entire dimension will also be replaced by an alternative Halloween-themed ambient track, and Music will not play during the event either.

While the Spook event is primarily aesthetic, there is one gameplay change: Most neutral and hostile mobs from the Betweenlands will have a chance to drop one of three Candies if killed by a player.

### Manual Control

The Spook event can be manually turned/toggled on and off using the following command:

```
/blevent <toggle|on|off> thebetweenlands:spook

```

## History

* Release 3.7.0: Sludges and Smol Sludges now have Jack o'Lanterns as heads during the Spook event.
* Release 3.3.9: Added event textures to Poison Ivy and Rubber Tree Logs.
* Release 3.3.0: Added Advancement.
* Alpha 3.1.0: Betweenlands mobs now drop Candies during the Spook event.
* **Beta 1.0.0**: Introduced.
Slimy Dirt

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Slimy Dirt

### ID

?

**Slimy Dirt** is a block that is currently unimplemented. It will be the native soil block of The Snail Realm, and will also drop from Slimy Grass.

## History

* **Beta 1.0.0**: Introduced, but unobtainable.

 Utility
Stench

**Stench** is a mechanic applied by certain sources that negatively affects players in various ways.

## Description

There are three ways that Stench can be afflicted onto the player:

* Contacting Stagnant Water will afflict Stench.
* Having a rotten Anadia in the inventory, such as by allowing a fresh one to rot there, will afflict Stench.
* Standing in the area-of-effect produced by a Chiromaw Matriarch's droppings will afflict Stench.

### Effects

When a player has Stench, flies will appear to swarm around them, and their Decay will drop faster. Greebling Riders and Lurkers will become aggressive to the player, and Wights will be able to target them even if they are sneaking.

## Removal

Stench will leave the player on its own after 20 minutes. It can be removed immediately by using a Fumigant, which can either be applied directly by right-clicking it or in an area using a Censer. It is also removed upon death.

## History

* Release 3.8.0: Introduced.
Shock Arrow

*For other arrows, see Arrow (disambiguation).*

**Shock Arrows** are special ammunition items with a chaining electric shock effect, shot as projectiles by bows.

## Obtaining

### Lightning Effects

If Betweenlands Lightning strikes one or more dropped Angler Tooth Arrow, Poisoned Angler Tooth Arrow, Octine Arrow, Basilisk Arrow, or Sludge Worm Arrow items, they will transform into Shock Arrows, at a maximum exchange of 5 arrows per strike.

### Loot

Shock Arrows can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underground Ruins, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues, Shrines, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## Properties

### Shooting

Like vanilla Arrows, Shock Arrows can be shot from any Bow, including a Weedwood Bow or Predator Bow. The velocity they are shot at depends on how far back the bow is pulled, as well as how corroded it is. The arrows deal damage based on their velocity to whatever entity they hit. If they do not hit an entity, they will instead stick into the block they land on and can then be picked up, but will eventually despawn if left untouched.

Additionally, shot Shock Arrows emit a burst of electricity upon hitting an entity if there is one or more other entities nearby, chaining a bolt towards each of them and damaging them as well. The shock can spread by traveling through multiple entities in a chain up to a varying limit, even through blocks, damaging each of them (including any entities mounted on top of them). Under normal circumstances, any entity within a 9x9x9 area centered on any entity that is struck by the arrow or its shock is within range to be shocked (as long as it was not already struck by the same burst before), and each bolt can chain through 2-4 entities.

## History

* Release 3.6.0: Introduced.
Sludgecreep

*Not to be confused with Tall Sludgecreep.*

**Sludgecreep** is a plant that generates in Sludge Plains biomes.

## Collection

Sludgecreep must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops Sludgecreep Leaves, which can then be ground into Ground Sludgecreep.

## Growing

Sludgecreep will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, its growth will halt if the composted block it is growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Sludgecreep can be placed decoratively inside of Mud Brick Flower Pots with a right-click. It can then be taken out by right-clicking the pot again.

## Compostability

Sludgecreep has a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Stagnant Water

*Not to be confused with Swamp Water.*

**Stagnant Water** is a liquid that generates occasionally in small pools underground in the Lake Cavern layer. It can also be found as part of the Wight Fortress, and is left behind when Broken Mud Tiles are broken.

## Physics

Stagnant Water acts similarly to vanilla Water, and flows at the same speed. However, it cannot create infinite source blocks.

## Decay & Stench

A player or mob will receive the Elixir of Decay status effect for 3 seconds while swimming in Stagnant Water, rapidly draining Decay over time. Additionally, the player will be afflicted with Stench.

## Drowning

Stagnant Water will begin drowning players and mobs that are completely submerged in it, after draining their breath meter. It deals 2 damage () per drowning tick.

## Tar

Upon contacting Tar, Stagnant Water will form Solid Tar.

## Collection

Stagnant Water can be collected with a Weedwood or Syrmorite Bucket.

## History

* Release 3.8.0: Now afflicts Stench onto the player upon contact.
* Beta 3.5.0: Now created when Broken Mud Tiles break.
* Alpha 3.0.0: No longer glows.
* Beta 2.0.0: Added Syrmorite Bucket variation.
* **Beta 1.0.0**: Introduced.

 Utility
Sulfur Furnace

*Not to be confused with the Dual Sulfur Furnace, an upgraded version of this block.*

## Sulfur Furnace

### ID

sulfur\_furnace

The **Sulfur Furnace** is a craftable utility block that is the equivalent of the vanilla Furnace for the Betweenlands.

## How to Use

The smelting interface can be accessed by right-clicking the Sulfur Furnace. Smelting works nearly identically to smelting in a vanilla Furnace, featuring the usual input, fuel, and output slots to cook or process items into new ones. However, the fuel sources that are used will likely be different when working in the Betweenlands.

The following is a list of all items from the Betweenlands that can be used as fuel in a Sulfur Furnace, as well as the number of items each is capable of smelting before running out.

While smelting, the Sulfur Furnace will emit light and produce fire, as well as make a crackling fire sound.

In addition, there is a new, optional left slot in the Sulfur Furnace interface. This slot is capable of accepting Limestone Flux and gives Octine Ore and Syrmorite Ore smelted in the furnace a chance to yield two ingots instead of just one. One Limestone Flux item will always be consumed from this slot whenever the ore is smelted, and the duplication will not work with any other smelted items.

## Smelting Recipes

To view all default smelting recipes, visit the Smelting page.

## History

* Beta 2.0.0: Now has a custom model.
* **Beta 1.0.0**: Introduced.

 Utility
Stalker Eye

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Stalker Eye

### ID

N/A

**Stalker Eyes** are items that are currently unimplemented. They will drop from Stalkers.

## History

* **Beta 1.0.0**: Introduced, but unobtainable.
Rubber Tree

**Rubber Trees** are a type of tree that generates relatively commonly in Swamplands biomes. They can be anywhere between 8 and 19 blocks tall and are around 9 blocks wide. They feature a very thin trunk and a wide, bushy canopy.

## Composition

Rubber Trees consist of:

* Rubber Tree Log, as the log block
* Rubber Tree Leaves, as the leaf block

## Growing

Rubber Trees can be grown with Rubber Tree Saplings.

## Tapping

Rubber Trees are particularly useful because their trunks can be tapped for liquid Rubber by right-clicking on them with any Bucket. Once the bucket is filled, the rubber can be collected from the tree and smelted to yield Rubber Balls. Note that a Rubber Tree Log that has been mined from the tree and replaced cannot be tapped; the log must be a part of the original tree.

See the Rubber Tree Log or Buckets pages for more information.

## History

* Beta 2.0.0: Now supports Syrmorite Rubber Taps.
* **Beta 1.0.0**: Introduced.
Skull Mask

The **Skull Mask** is a unique piece of armour that can be found as treasure from animating Item Scrolls. It can also be found as Loot from chests in Shrines, Cragrock Towers, and the Wight Fortress.

## Stats

When worn, the Skull Mask provides 2 armour points, or 1 armour icon, and absorbs 8% of damage from the player at the expense of durability. It has a unique overlay over the player's first-person vision when worn, similar to the effect of wearing a Pumpkin. Wights will not be able to use their 'possession' attack on any player that is wearing the mask, making them easier to deal with.

## Repairing

Like most other equipment with durability, a damaged Skull Mask can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## Middle Gems

As with most equipment, the Skull Mask can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player using it. The type of gem equipped can be seen in its tooltip. The bonuses provided can be seen on the gem's own tooltip.

## History

* Alpha 3.2.0: Can now be fully repaired in an Animator.
* **Beta 1.0.0**: Introduced.
Sulfur Torch

* Normal
* Extinguished

**Sulfur Torches** are blocks that act as primary sources of light in the Betweenlands.

There are two states: Normal (lit) and **Extinguished**.

## Properties

### Placement

Sulfur Torches can only be placed on the top and side of most blocks. Breaking the block a Sulfur Torch is sitting on or attached to will cause the torch to break as well. They cannot be placed underwater, and will break if water flows into them.

### Particles

Yellow sulfur particles will emanate from the tips of Sulfur Torches.

### Providing Light

Lit Sulfur Torches provide a light level of 14, the same as vanilla Torches. However, unlike them, they do not become Damp Torches when placed in The Betweenlands. Instead, they will eventually become Extinguished Sulfur Torches if they are exposed to rain from the Heavy Rain event, no longer providing light. Extinguished Sulfur Torches can be relit either by right-clicking them with an Octine Ingot or by smelting them.

Lanterns are an alternative light source that will not be extinguished by Heavy Rain.

## History

* Release 3.7.2:
	+ Added Extinguished variant.
	+ Sulfur Torches will now become extinguished when exposed to Heavy Rain, but can be relit.
	+ Removed fly and moth particles.
* Release 3.7.0: Updated texture.
* **Beta 1.0.0**: Introduced.

 Utility
Sludge Jet Turret

**Sludge Jet Turrets** are turret mobs that spawn at the 4 level of the Labyrinthine Vaults, and the upper balconies of the Pit of Decay in the Sludgeon.

## Description

Sludge Jet Turrets are animated turret mobs found in the Sludgeon. They appear as small, head-sized, slowly spinning objects that emit a cloud of brown particles around them.

Sludge Jet Turrets shoot sludge at the player from its "sides", dealing 2 hearts of damage. They can only be hurt from the "front", but can be killed in one hit by any attack, even ones that would normally do no damage, like the vanilla Snowball.

## Strategy

To kill a Sludge Jet Turret, the player must hit the "mask" part with the glowing yellow eye. If they hit any other side of the mob, their attack will do no damage.

The best strategy against them is to use a shield or bow, or to simply stand in front of the mob, making it unable to hit the player. Due to their low health and damage, they rarely pose much of a threat on their own, but hitting their mask may be difficult when dealing with a group of enemies.

## History

* Release 3.7.1: Updated Spawn Egg colors.
* Beta 3.5.0: Introduced.
Smoking Rack

The **Smoking Rack** is used to Smoke various items.

## Usage

The Smoking Rack must be placed on Smoldering Peat and provided with Fallen Leaves to use as fuel.

## Smoking Recipes

To view all default smoking recipes, visit the Smoking page.

Players can add their own Animating recipes in the recipes.json in the config.

## History

* **Release 3.8.0**: Introduced.

 Utility
Root

*Not to be confused with Giant Root, Giant Root (block), or String Roots.*

**Roots** are unique twisting wood blocks that generate in the water in Coarse Islands biomes and on land in Sludge Plains biomes. They can also be found on both natural and Root Pod-grown Giant Roots, around natural Spirit Trees, in Cragrock Towers, and in the Wight Fortress.

## Placement

Placed Roots connect vertically with each other, forming elongated Root "strands" that grow smaller the further they are to the tip.

## Collection

When harvested normally, Roots drop a Tangled Root, which can then be consumed or ground into Ground Roots.

Roots themselves cannot be collected.

## Fuel

Roots can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per root block.

## Compostability

Roots have a compost process time of 10 minutes and a compost amount of 20. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Roots will take on an alternative texture during the Spook seasonal event.

## History

* Release 3.4.2: Underwater Roots can now be placed with the normal item.
* Release 3.4.0:
	+ Implemented item texture.
	+ Can now be grown from Root Pods.
	+ Removed Underwater Roots as an obtainable block.
* Release 3.3.0: Now generate on Giant Roots.
* **Beta 1.0.0**: Introduced.

 Utility
Smol Sludge

*Not to be confused with Sludge.*

**Smol Sludges** are miniature slime-like creatures that lurk in Sludge Plains and Sludge Plains Clearing biomes, as well as in Swamplands Clearing sub-biomes after the Spirit Tree in their center has been defeated. They also have a chance to be spawned when a Large Sludge Worm is damaged.

## Description

Smol Sludges are smaller variations of normal Sludges. They appear as relatively cubic blobs of murky brown sludge with an animated skull in their center. They are all the same size.

When first spawned, they may or may not be visible and if not will be submerged within a dirt-type block, such as Swamp Dirt, Mud, or Sludgy Dirt. If a player comes close enough, they will leap out of the mud to attack. Like slimes, they move by hopping about and attack with melee, but they do not split when killed. Unlike regular Sludges, they do not create slowing sludge trails.

Smol Sludges can be killed in one hit using a rare loot weapon, the Sludge Slicer.

## Strategy

While they may not look too powerful, Sludges are rather deceptive. They move quicker than you would expect a slime-type creature to, and they hide in blocks only leaping out when you least expect it. Their attacks are also very rapid. The best way to deal with them is just to kill them as soon as possible to minimize the damage they will inflict on you, or to retreat if they begin to swarm. While they lack the slowing sludge trails of regular Sludges, their small size makes them trickier targets and they can fit through smaller gaps, so be wary.

## Drops

The drops from Smol Sludges are derived from the sludge loot table.

The following is a list of all of the items that can be dropped by Smol Sludges, including their rolls, quantities, and weights.

Visit the Loot Tables page for more information on loot.

## History

* Release 3.7.1: Updated Spawn Egg colors.
* Release 3.3.2: Now only hides in dirt-type blocks.
* Release 3.3.1: Introduced.
Rune Stone

**Rune Stone** is a block found in Druid Circles. It gives off light and small blue particles, comes in five different textures, as well as a 6th, blank variant. When the Swamp Talisman crafting process is taking place, their textures become animated.

## Trivia

* The first rune shown in the above picture depicts the face of a Wight.
* The third rune shown in the above picture depicts the logo of Angry Pixel, the development team that made The Betweenlands.

## History

* **Beta 1.0.0**: Introduced

 Utility
Smoked Frog's Leg

**Smoked Frog's Legs** are smoked food items.

#### Food Sickness

Like most other foods, Smoked Frog's Legs have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Smoked Frog's Legs only restore 2 hunger () when eaten, a third of the original hunger value.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Sap Tree

**Sap Trees** are a type of tree that generates uncommonly in Swamplands, Patchy Islands, and Coarse Islands biomes. They are around 17 blocks tall and 13 blocks wide. They feature a trunk with many branches supporting small clusters of leaves, and a small base of roots.

Sap Trees are extremely useful because their logs are a source of Balls of Sap, one of the few items capable of restoring Decay.

## Composition

Sap Trees consist of:

* Sap Tree Log, as the log block
* Sap Tree Leaves, as the leaf block

## Growing

Sap Trees can be grown with Sap Tree Saplings.

## History

* **Beta 1.0.0**: Introduced.
Silk Thread

**Silk Threads** are items used in making samite, fishing rods, bundles, pouches, and several other features.

## Obtaining

### Silk Producing

Silk Threads are produced over time by a Moth House containing one or more Silk Grubs. The rate at which the grubs produce silk depends on the efficiency of the Moth House, which can be augmented by placing Lanterns nearby. Up to 6 grubs can be inside a Moth House at once, and each grub can produce a maximum of 3 Silk Threads before being used up.
Simulacra

* Deepman 1
* Deepman 2
* Deepman 3
* Lake Cavern 1
* Lake Cavern 2
* Lake Cavern 3
* Rootman 1
* Rootman 2
* Rootman 3

**Simulacra** are mysterious statuettes with various effects that can be found throughout The Betweenlands.

There are three varieties: **Rootman**, **Deepman**, and **Lake Cavern** (each of which is split into three variants).

## Obtaining

### Generation

Simulacra generate in different parts of the world, depending on their type. Deepman Simulacra generate in the Cavern layer, Lake Cavern Simulacra generate in the Lake Cavern layer, and Rootman Simulacra generate on the Giant Roots holding up Raised Islands in Raised Isles biomes.

Simulacra may generate with lit Mud Brick Flower Pots with Candles nearby, and they may also be found with an Offering Table placed next to them. This table may be empty, or it may contain a Reed Donut, Jam Donut, Weeping Blue Petal, White Pear, Sap Ball, Forbidden Fig, or Spirit Fruit.

## Properties

### Breaking

Breaking the Simulacra will play a deep "donk," most likely to spook the player, but has no other noticeable effects. This only plays once when first picked up, however, suggesting that this may be to indicate it is now active (see Effects).

### Effects

Simulacra *may* have one of many interesting effects, though the player will have to experiment to figure out what kind of Simulacrum they've found. Simulacrum effects are *not* determined by the Simulacrum's type and are randomly chosen. Any effect the Simulacrum has will not be active until after a player has first broken it and placed it down again.

When shift right-clicked while held in the inventory, the Simulacrum will open an interface where a custom name for it can be input and saved, making it easy to organize Simulacra based on their discovered effects.

The following content is a list of Simulacrum effects and is hidden below in a spoiler tab.

A Simulacrum's effect can also be viewed as a tooltip in the inventory while in Creative Mode.

## Uses

### Fuel

All variants of Rootman Simulacra can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per simulacrum.

## History

* Release 3.7.2: Added Advancement.
* Release 3.7.1:
	+ Improved item model scale and positioning.
	+ Can now be renamed.
	+ Now makes a mysterious sound when broken.
* Release 3.7.0: Introduced.

 Utility
Sap Jello

**Sap Jello** is a food item that also restores decay.

## Properties

### Consuming

When eaten, Sap Jello restores 4 hunger, 3.6 saturation, 4 decay, and 0.8 decay saturation. It can be eaten even if the player has full hunger or decay.

#### Food Sickness

Like most other foods, Sap Jello has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Sap Jello only restores 1 hunger () when eaten, a third of the original hunger value (rounded down). However, it also restores 7 decay (), two thirds *more* than the usual (rounded up).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Solid Tar

*Not to be confused with Tar, the liquid form of this block.*

**Solid Tar** is a block that is formed whenever liquid Tar comes into contact with water, including vanilla Water, Swamp Water, or Stagnant Water, whether either liquid is a source block or flowing. It can also be found as part of Tar Pool Dungeons.

## History

* **Beta 1.0.0**: Introduced.

 Utility
Shambler

**Shamblers** are vicious hostile mobs that spawn in Swamplands and Patchy Islands biomes, as well as on the second level of the Labyrinthine Vaults in the Sludgeon.

## Description

Shamblers are short, alien-like creatures that stand upon two stout legs. They possess a dark green coloration, a tail that is normally curled up, and a large gaping mouth that is usually covered by four teeth which meet over it. This mouth houses a long, fleshy tongue, which itself is tipped with another toothed mouth at its end that it uses to capture its prey - when it deploys this tongue, its tail will also briefly extend. Their heads also feature a crest that angles upwards towards its back.

Shamblers are aggressive to players as well as to Frogs, Dragonflies, Mire Snails, Blood Snails, and Chiromaws which they will hunt. Upon spotting a target, a Shambler will open its mouth and extend its tongue, grabbing its victim and causing them to "ride" the Shambler (similar to riding a mount such as a Harlequinn Toad). However, the Shambler cannot be directed by the captured mob, and instead will continuously deal contact damage to it until it or the Shambler has been killed or until its target escapes its jaws. While captured, players may still attack the Shambler to damage it. Players can escape its grasp by sneaking to dismount, though the Shambler will still be able to deal melee damage to the player. Its jaws will remain open after the player has escaped, unless the player is at a sufficient distance from the Shambler, in which case they will close, allowing it to deploy its tongue again.

## Strategy

The best means to kill a Shambler is often to shoot them from a distance before they have a chance to grab onto the player. If one does, they can then be quickly dispatched using melee. As the damage they deal is low, the main danger comes from being dragged into another group of enemies, especially in the Sludgeon. The Shambler's erratic thrashing movements can make attacking difficult, so they should be a priority. Holding down the sneak key will allow the player to instantly escape from the Shambler's grab attack, preventing it from pulling the player into melee range.

When players are grabbed, the Shambler's health can be viewed the same way a normal mount's health can, in place of the hunger bar.

## Drops

The drops from Shamblers are derived from the shambler loot table.

The following is a list of all of the items that can be dropped by Shamblers, including their rolls, quantities, and weights.

  **Shambler Tongue** | 0-1(+0-1 per Looting level)

Visit the Loot Tables page for more information on loot.

## History

* Release 3.7.1:
	+ Now spawns in Patchy Islands and Swamplands biomes.
	+ Updated Spawn Egg colors.
* Beta 3.5.0: Introduced.
Spirit Tree Log

**Spirit Tree Logs** are the log and root blocks of both natural and sapling-grown Spirit Trees. They normally do not appear carved, but occasionally take on a carved texture.

## Spirit Tree Faces

Spirit Tree Logs support the existence of Spirit Tree Faces. The logs of naturally generated Spirit Trees are inhabited by a multitude of hostile Small Spirit Tree Faces that attack the player, as well as a central Large Spirit Tree Face that acts as the tree's main conscience. The logs of trees grown from Spirit Tree Saplings will be inhabited by a single, friendly Small Spirit Tree Face that attacks hostile mobs.

If the block a Small Spirit Tree Face is on is somehow removed, or if it otherwise ends up in an invalid position, it will drop to the ground and attempt to teleport to a nearby Spirit Tree Log.

## Death

If the Large Spirit Tree Face of a naturally generated Spirit Tree is killed, the tree will begin to die. The Spirit Tree Logs of the tree will slowly convert into Spreading Rotten Bark, causing the Spirit Tree Leaves of the tree to decay as well.

## Fuel

Spirit Tree Logs can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per log.

## History

* Release 3.4.0: Introduced.

 Utility
Silver Circle Brick

*For other bricks, see Bricks (disambiguation).*

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Silver Circle Brick

### ID

?

**Silver Circle Brick** is a decorative block that is currently unimplemented. It will be found in Ancient Temples.

## History

* Beta 2.0.0: Temporarily removed.
* **Beta 1.0.0**: Introduced.

 Utility
Lake Cavern

The **Lake Cavern** layer of the Betweenlands begins just below the normal Cavern layer, at a Y-layer of 45, and continues down until it touches Bedrock, at Y=0.

Caves and ravines continue to generate down here, but they are completely flooded from Y=15 downwards, forming underground lakes. The same underground ambient tracks play here as in the normal Cavern layer, and there is less fog.

## Composition

The Lake Cavern layer consists of:

* Pitstone, extremely commonly
* Cave Grass, commonly
* Moss, in patches
* Lichen, in patches
* Cave Moss, in clusters hanging from the ceiling
* Thorns, in clusters hanging from the ceiling
* Scabyst Ore, in uncommon veins from Y=45 to Y=0
* Valonite Ore, in rare veins from Y=45 to Y=0
* Life Crystal Stalactite, in underwater formations from Y=15 to Y=0
* Pot of Chance, in very uncommon, large clusters
* Swamp Water, in lakes from Y=15 to Y=0
* Stagnant Water, in uncommon pools

## Mobs

Swamp Hags, Wights, Infestations, Stalkers, and Chiromaws can spawn down here, Anglers, Cave Fish and Cave Jellyfish in the water, and rarely Harlequin Toads if the above biome supports them.

## Structures

Underground Ruins and Underground Oases can generate somewhat uncommonly down here, and Tar Pool Dungeons more rarely.

## Loot

Pots uncommonly spawn in these caves as treasure, using cave\_pot as their loot table.

## History

* Beta 3.5.0: Pot loot table changed from common\_pot\_loot to cave\_pot.
* Release 3.3.1: Added new ambient tracks.
* Release 3.3.0: Added Advancements.
* Beta 2.0.0:
	+ Added Ravines and Underground Oases to generation.
	+ Significantly reduced the number of Pots of Chance that spawn.
* **Beta 1.0.0**: Introduced.
Root Sprite

*Not to be confused with Boulder Sprite or Ash Sprite.*

**Root Sprites** are small, passive root creatures that spawn on Giant Roots.

## Description

Root Sprites run away when a player get too close, displaying leaf particles.

Root Sprites are attracted to Sporelings.

## Drops

The drops from Root Sprites are derived from the root\_sprite loot table.

The following is a list of all of the items that can be dropped by Root Sprites, including their rolls, quantities, and weights.

Visit the Loot Tables page for more information on loot.

## Trivia

* The Root Sprite is one of three sprite mobs in the game, the other two being the Ash Sprite and the Boulder Sprite.
* The Root Sprite is currently the only sprite mob in the game that is passive, and the only one to actively avoid the player.
	+ The Root Sprite is also currently the only sprite mob to spawn on the surface.

## History

* Release 3.7.1: Updated Spawn Egg colors.
* Release 3.4.0: Introduced.
Steeping Pot

The Steeping Pot is used to create Drinkable Brews, Dyes, and Fish Oil via Steeping.

## Usage

The Steeping Pot requires a heat source such as Smoldering Peat to function. Place the ingredients in a clean Silk Bundle before placing the bundle into the pot, and filling it with a bucket of the liquid specified by the Steeping recipe. It takes 40 seconds to complete a recipe. If the recipe is correct, the fluid color will gradually shift to the output brew. Colored steam will signal when the brew is done. It can then be taken from the pot with either a bucket or 4 Weedwood Bowls. A Dirty Silk Bundle is left behind, and must be purified before being reused.

If a recipe is incorrect, the fluid will evaporate and a Dirty Silk Bundle will be returned.

## History

* Release 3.9.0: Added.

 Utility