Magna (Hero)

## Magna

* Portrait
* Bundle Image

**Magna** is a playable Hero Character in **The Walking Dead: No Man's Land**. **Magna** is unlocked only through acquiring 250 of her specific Hero tokens. When unlocked, she starts at 3 stars.

She is of the **Warrior** class and has the Hero Leader trait of **Unleashed Fighter**. He also has **Strong**, **Follow Through**, **Ruthless** and **Perseverance**.

> I wouldn't trust me either.
>
>

## Leader Trait — **Unleashed Fighter**

Magna's Charge Attack leaves a 2\*2 pitfall where the main attack is, lasting {0} turn(s). Enemies in the pitfall are rooted and suffer +{1}% additional total damage when attacked by survivors. Enemies within 1 space of the pitfall will have priority to fall in if there's any empty space.

If melee survivors attack while standing inside or next to a pitfall, they regain half an action point to move away after the main attack.

As a leader, all teammates gain this bonus. Ranged teammates' pitfall size is 1 space. The max number of pitfalls is {5}.

## How to use Magna

Magna is of the strong warrior class and is one of the better heroes in the game. However, her leader trait only starts to shine from level 8, when the pitfall duration increases to 3 rounds, so she requires a fair amount of hero tokens to take off. Magna is therefore not one of the initital heroes to focus on.

Magna should be badged with 3 Damage badges and 3 Critical Damage badges. Recommended traits are Weakening and Power Strike, instead of her default Follow Through and Perseverance. Unlike many other heroes, Magna doesn't benefit much of Lucky, as her LT is not luck-dependent. Lucky will increase the chance of weakening a bit, but it's probably not reason enough to reroll Lucky to her.

## How Magna's Pitfalls work

Magna's LT is similar to that of Tyreese, with some notable differences:

* Magna's pitfalls are 2x2 in size compared to Tyreese's 3x3
* Walkers in the pitfall will be rooted, while walkers in circles can move 1 step
	+ Note that if a walker is pushed out of a pitfall, it is free to move, even though the rooted status icon isn't removed until the end of the turn (visual bug)
	+ walkers that enter the pitfall and get rooted will also be interrupted so can’t attack anyone during that turn
* Walkers in circles get damaged automatically every round, while walkers in the pitfall get extra damage if attacked
* Pitfall duration is slightly shorter. At level 2 and 3 it's only one turn which make them rather useless. Magna starts to shine only from LT level 8, when the duration grows to 3 turns.
* A small pitfall can also be placed by a ranged survivor
* Pifalls will lure walkers into them

While all this might sound like Pitfalls are inferior to Circles, in many cases Pitfalls will still be superior to circles, as walkers are not able to move while in the Pitfall. A crucial feature of the pitfalls is that they immediately root any walker that enters it, meaning walkers are not able to walk through another walker into a free spot in the pitfall. This very effectively blocks movement of walkers standing behind and outside the pitfall.

Note that a rooted walker in a pitfall that gets confused will be able to do its full move towards its intended target.

### Placing the pitfall

The Pitfall will always be placed so that the target tile will become the bottom left corner of the pitfall. So regardless of which direction you attack, the targeted tile will always become the bottom left corner of the pitfall. That is, if you attack directly to the right, the pitfall will be placed two tiles right, but if you attack directly to the left, you will end up standing in it. The picture below shows how the pitfall will be placed, if the Hero "H" hits the walker "W" with a short-range melee weapon.

### The "Regain an action point" mechanic

If you attack a walker trapped in a pitfall, or stand in it yourself, and make an attack, you will regain a quick move (only applies to melee survivors). The idea here being that you don't end up next to rooted walkers that can attack you on the walker turn.

Note, however, that this mechanic only works for the **first attack**. So it is not possible to first make a bonus charge attack and then another normal attack and still get that extra quick move.

### The Extra Damage

Any target inside the pitfall will receive extra damage when attacked, with the boost depending on the LT level. Note that the extra damage is linked to the attacker, so will only to apply to Magna, if she's a team member. Only if she's the leader will all heroes get extra damage against enemies in the pitfall.

### The Priority to Fall Into a Pitfall

If a walker stands or walks directly next to a empty pitfall tile, it will be sucked into the pitfall. In the picture below, the CW walker two steps right of Magna will during its turn walk into the pitfall and get stuck: