Bard

* Base
* Bard Bard
* Elderwood

### Goals

Restore anything out of order in the universe and bring balance (**Base**); Protect the Elderwood (**Elderwood**)

## Summary

A traveler from beyond the stars, Bard is an agent of serendipity who strives to maintain the harmony between creation, and the cold indifference of what lies beyond it. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good… in his own odd way.

## Mentality

**Personality**: Very little is known about his personality, but he is known to be wise, calm, and patient, always aiming at his goal of balancing as much as possible and interfering only a few times.

**Intelligence:** Cosmic Consciousness | Unknown

## Power and Stats

**Powers and Abilities:**

* Base
* Bard Bard Form
* Elderwood
**Form Base:**Superhuman Physical Characteristics, Time Travel, Dimensional Travel, Travel between Universes, Cosmic Consciousness, Timelessness, Non-Physical Interaction, Flight/Space Flight, Portal Creation, Negative Status Effect Induction, Space Manipulation, Time Manipulation, Magic, Spirit Manipulation, Reality Warping, Self-Sustenance, possibly Acasuality, Immortality (Type 1), Energy Manipulation, Invocation, Battlefield Removal, Creation, Premonition | Resistances: Existence Erasure, Mind Manipulation, Memory Manipulation, Madness Manipulation, Reality Warping, Spatial Manipulation, Gravity Manipulation, Biological Manipulation, Soul Manipulation, Corruption, Absorption (Life force, matter, magic, and information) and Conceptual Manipulation

 **Bard Bard Form:** Superhuman Physical Characteristics, Timelessness, Non-Physical Interaction, Flight/Space Flight, Portal Creation, Negative Status Effect Induction, Space Manipulation, Reality Warping, Self-Sustenance

 **Elderwood:** Superhuman Physical Characteristics, Non-Physical Interaction, Flight, Portal Creation, Negative Status Effect Induction, Spirit Manipulation, Self-Sustenance, Immortality (Type 1)

**Dimensionality:** At Least **5D** (The Celestial Realm is above the 4º Dimension) | **3D** | **3D**

**Existential Status: Spiritual**, possibly **Abstract** | **Unknown**, probably **Concrete**

**Attack Potency: Unknown**, At Least **Constellation Level** (He created several constellations, including the one that bears his own face and is made up of three stars.) | **Unknown** | Unknown (Possibly comparable with Leona)

**Durability:** **Unknown**, At Least **Constellation Level** (Even if attack) | **Unknown** | **Unknown** (Possibly comparable with Leona)

**Speed: Inapplicable** | **Unknown** (But exist beyond the concept of linear time) | **Unknown** (Possibly comparable with Leona)

**Lifting Strength: Unknown** | **Unknown** | **Unknown**

**Stamina: Unknown**, probably **Unlimited** | **Unknown** | **Unknown**

**Range:** At Least **Constellation Level** | **Unknown** | **Unknown**

**Weaknesses:** None Notable | Unknown | Unknown

**Key:** Base | Bard Bard | Elderwood

## Arsenal

**Notable Attacks/Techniques:**

* **Traveler's Call - Passive**: Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, maximum mana, and out-of-combat movement speed stacks.
* **Cosmic Biding - Q**: Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
* **Caretaker's Shrine - W**: Reveals a healing shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
* **Magical Journey - E**: Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
* **Temperad Fate - R**: Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

## Note

* Credits to Artist Pomelyne for the art of base form.