Octo

**Octo** is a Tier 4 weapon upgrade utilizing 8 barrels surrounding the entire body, thus creating a hurricane around itself. It evolves from Arc and Quad.

## Technical

Eight barrel placed surrounding the body. Each bullets deal a considerably good amount of damage, but it's spreaded. The reload of the cannons are also average, but the Octo is deadly for a hurricane coverage, as it's bullets can cover areas easily.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### As a Octo

Octo's bullets can cover a large area around itself whilst farming Polygons are decent, as the bullets can penetrate the Polygons, dealing constant damage. It is also good in 2 Teams and 4 Teams as your teammates can use you as a shield to defend from every direction, while, at the same time, attack back with extra support from you. However, Octo's poorly concentrated DPS, terrible single-target damage, low penetration, and poor speed makes it the worst tank in the game for single-target damage. Try to avoid direct conflicts as much as possible and do not use the tank in FFA, because you could die very quickly to a Wave or a Penta, that has better concentrated damage (still the Penta is spreaded). Even worse, Inferno can damage you without been damaged (if it's aura is big enough), and trap-spamming tanks like Riot or Amalgam can completely nullify the Octo's weak bullets, as a result you will die fast. Stay with your teammates, as much as possible. Even with the disadvantages, Octo is still useful as an ally, and the body upgrades that fits the Octo the most are Quadruplet, Bastion, Fabricator, Battalion and Inferno. Before that, we must take look at the builds to play the Octo properly.

* Don't spend (or spend little) upgrade points into bullet speed, as you will have little room for other more survavitive stats like Health and Movement Speed. If you're playing as Fabricator, Inferno (or even Battalion), spend as little of your upgrade points to bullet speed, and rather, improve your movement speed and health (and the rest of the bullet upgrades) to improvise your chances of surviving.
* Octo and Horizon are two of the tanks that are only made to support teammates. As for Octo, it can delay the advance of an enemy team, as well as protecting from all sides against rammers and alphas ready to cripple your team.
* If you're a Quadruplet or Battalion, you now have an extra focused turret that can make you survive longer with their concentrated fire attacks. The turrets also helps out very well in farming Polygons, and for assisting your teammates in battles, small and large. Their penetration might been overpowered by Trap tanks, but it will ensure support for your allies, and protection for yourself. The Battalion has extra speed that you can use to escape enemies.
* If you're a Bastion, you are more tanky, and your long-range auto turret also helps in farming shapes. Not only that, the Bastion can warn you of incoming rammers that are ready to come. You are also anti-ram, and will be a tanky support that will stand in front of enemies soaking all damages from enemies. Still be careful of Inferno, as you are slow, and will slowly die. Speaking of inferno...
* If you are playing as Inferno, you can make an effective no-tank zone that prevents any enemies from entering your area. Rammers now almost can't ram you. Inferno is also useful for surviving in FFA, as you have a highly-damaging aura, combined with your hurricane making a deadly combo. Still, your very weak direct damage makes this only useful for your teammates.
* If you're playing as Fabricator, only **stay** with your teammates. Using this combo in FFA is the worst thing you could do. Better concentrated-fire tanks that are likely Inferno will kill you in seconds if they saw you. Even worse, if you spawn next to them, you will die in 1 second. Thus you must stay in 4 Teams/2 Teams only. Your Fabricator aura is very effective, as even if they don't heal instantly, can speed up the process of the fast healing effect. That, and the combined protection from your bullets, that can attack from all directions, preventing Rammers and Alphas from attacking your teammate, you are a potent ally that the others wanted to defend.

#### Against a Octo

As mentioned above, it's spreaded damage, terrible single-target DPS, low penetration and speed makes it a very fragile tank to deal. Many tanks can counter Octo, due to it's weak damage at you. Octo cannot escape fast from enemies, as a result, if you used the right tanks to fight the Octo, it will die quickly. If you met an Octo in FFA, you must kill it as fast as possible, and try to decimate it.

* Don't use Emperor to fight this tank. There's not much to do against it, other than to charge your drones straight at the Octo. Even worse, the Octo's bullets are wide, can can destroy multiple of your drones at once. If they use a fast body-upgrade like Saw, you're **dead** for sure. Using Industry might be a better choice to fight the Octo. Hatcher should'nt be used for the same reasons as Emperor.
* Using either Manufacturer or Executive is a great choice for killing the Octo. With their bigger, more durable drones/minions, if they hit the Octo directly, it will take catastrophic damage and die. Executive's drones are fast, as a result you can overpower the Octo easily. Manufacturer's minions and bullets also deal heavy damage to the Octo, so it's more recommended to use the Manufacturer.
* High-penetration or high-damaging tanks like Riot, Amalgam, etc helps on outpenetrating the Octo. Their firepower overpowers the Octo easily, can kill it with it's firepower. However, if it has teammates, you should not attack from multiple directions. Rather, concentrate and focus on killing the Octo.
* Trap-assassinating tanks are less effective against the Octo, as it's bullets can deal considerable amount of damage, but you can still kill the Octo with it. Place a trap in front, get closer to the Octo. If it isn't an Octo-Inferno, you should attack it directly, and then finish it off with a direct attack, killing it. Rammers suffer trying to kill an fast Octo, but they can kill slower ones.

#### Matchups

* **Strong Against:** Most tanks under level 45, Rammers, Emperor, Hatcher.
* **Goes Well With:** Highscore rammers, trap-assassinating tanks, Industry, Horizon, Multiple tanks attacking you in different directions.
* **Weak Against:** High Damage/Penetration tanks (Riot, Amalgam, Penta, Disperse, etc).