EX-005: Binds

## **Types of Binds**

There are 4 types of binds:

* **Rooted Binds**: While rooted, the target is trapped in place and is unable to change their range (Move into Melee Range with a new target, move out of Melee Range of their target, Flee battle, or Pursue a fleeing target). The user is incapable of using Auto-Dodge Reflex Bonus Actions. The user may use a Quick Bonus Action to remove themselves from the Rooted Bind. Otherwise, Rooted Binds will last for 5 rounds.
* **Restrictive Binds**: The target is incapable of performing any Taijutsu, Handseals, Quick Bonus Actions, Reflex Bonus Actions, and anything requiring movement. The target is still capable of performing ninjutsu and genjutsu that do not require handseals. Once affected by a Restrictive Bind, the target will instantly get a free [Struggle Free] action. The target will lose all AC granted to them from their SPD. If the target takes damage, they will be freed from the bind. The user will get 1 free [Struggle Free] action at their Initiative. The user may also use a Quick Bonus Action to perform a [Struggle Free] action. If the user succeeds a [Struggle Free], they will be broken out of the bind -- otherwise, the bind will last for 3 rounds or until the target is hit by a physical attack.
* **Full Binds**: The same as Restrictive Binds, except the target is incapable of performing any action at all. However, even if the target takes damage, they will not be removed from the bind. The target may only be affected by a Full Bind once per thread.
* **Prison Binds**: The target will be trapped inside of a prison. This Prison will have HP and will be treated like a barrier around the target. However, the target may not interact with those outside of the prison and the targets outside of the prison may not interact with the target within the prison (Unless specific jutsu says so) until the Prison's HP has reached 0. While stuck in a Prison, the target will automatically fail all MND Saves: Such as Clone Save and Stealth Save. This will last until the Prison's HP has reached 0.
* **Chakra Block**: While affected by a Chakra Block, the target is unable to use any chakra, unable to lose any chakra, and unable to gain any chakra. There is no counter to being Chakra Blocked. The target may only be chakra blocked once per thread and this may last up to 3 rounds depending on the Chakra Block.

## **Bind Mediums**

There are 2 Bind Mediums:

* **Physical**: Physical mediums use something physical to bind the target. Whether this is using chakra or something tangible. Physical Binds will use the target's BDY Save.
* **Mental**: Mental mediums use something metaphysical, attacking the target's mind to either transport them into another mental realm or make the user believe or hallucinate something is wrapping the target. Mental Binds will use the target's MND Save.

## **Bind Limits**

A target may only be affected by a single bind at a time -- regardless of the type. If a target is already suffering from a Bind and are affected by a bind, that second bind will have no effect.

## **Bind Immunity**

After the target is either broken out of a bind or the bind expired, the target will be immune to binds for 2 rounds. Binds targeting the user will instantly fail. This is to stop the user from being stun-locked for the entire battle.