Deltaura

**Deltaura** is an XL Length Medium Demon Difficulty Community Level created by NeyvaShift in Version 2.11. It's an Epic High Object Version 2.11 Level that depicts a journey going from the ground of the world all the way up into the sky.

## History

Deltaura was released on November 11th, 2021 and received a decent amount of early attention from the Community. This Popularity would only increase with the many YouTubers that would end up playing it. Some of these YouTubers include Nexus, ChaSe and kDarko.

Due to the attention of these YouTubers, the popularity of Deltaura would increase rapidly, which lead it to have more than 100K Downloads by the end of its peak. Because of this, the Level has been steadily growing in popularity due to its astounding visuals and because of the people that recommend it to others.

## Gameplay

### Cube Section 1 (0-7%)

The Level begins with a Cube Section where Platforms, Spikes, Yellow Jump Orbs, Blue Jump Orbs, Blue Jump Pads, Green Jump Orbs and a Red Jump Orb appear. After this initial part of the Section, the Cube goes 2x Speed and platforms, blue jump pads, blue jump orbs, spikes, yellow jump orbs, green jump orbs and a Green Dash Orb appear. That Dash Orb goes into a line of 3x Speed Changes where platforms, Pink Jump Pads, spikes, red jump orbs, blue jump pads, yellow jump orbs and Pink Jump Orbs appear. The Cube then goes into a 4x Speed Change where blue jump pads and a pink jump pad lead into the next Section.

### Ship Section 1 (7-11%)

Then, a 3x Speed Mini Ship Section starts where platforms and spikes are layed out on the top and bottom, varying in height. In this Section, the Mini Ship goes into an Upside-Down Portal and goes into a Mini Size Portal right afterwards, with more of the same obstacles following afterwards. Later on, the Ship goes into a Right-Side-Up Portal and a Size Portal right after that, with the same obstacles being present. This leads into the next Section.

### Ball Section 1 (11-15%)

After that, a 3x Speed Mini Ball Section begins where platforms, spikes, yellow jump orbs, blue jump pads, pink jump pads, green jump orbs and pink jump orbs appear. Within this Section the Ball enters one Right-Side-Up portal and one Mini Size portal, following up with an Upside-Down portal that leads to blue and yellow jump orbs. Those Orbs lead into the next Section.

### Cube Section 2 (15-20%)

Then, a 3x Speed Cube Section starts where after an auto part, platforms and blue jump pads appear. These lead into a 2x Speed Change where platforms, spikes, blue jump orbs, green jump orbs, blue jump pads and yellow jump orbs appear. Then, the Cube goes into a 3x Speed Change where platforms, blue jump pads, spikes, yellow jump orbs, green jump orbs and blue jump orbs appear. This goes into a 4x Speed Change where more blue jump pads and one pink jump pad lead into the next Section.

### Ball Section 2 (20-29%)

After that, a 3x Speed Ball Section begins where green jump orbs, platforms, spikes, pink jump orbs, blue jump pads, Right-Side-Up portals, blue jump orbs, Upside-Down Portals, pink jump pads and a black jump orb appear. After this, a corridor with a 4x Speed Change, blue jump pads and a pink jump pad leading into a 1x Speed Change appears, which leads to the next Section.

### UFO Section 1 (29-34%)

Then, a Teleportation Portal leads to a Mini UFO Section where platforms, spikes, yellow jump orbs, pink jump orbs and red jump orbs appear. During this, the UFO goes into Upside-Down and Right-Side-Up portals, with some of them containing Jump Orbs. After a bit, hitting a Pink Jump Orb leads to the next Section.

### Cube Section 3 (34-35%)

After that, a short 2x Speed Upside-Down Cube Section starts after hitting a pink jump orb where a blue jump orb and some yellow jump pads lead into a corridor where a 4x Speed Change, blue jump pads and a pink jump pad lead into a 2x Speed Change and a Mini Size Portal, which lead into the next Section.

### Spider Section 1 (35-42%)

Right after that, a 2x Speed Upside-Down Mini Spider Section starts where platforms, spikes, pink jump orbs, yellow jump pads, black jump orbs, yellow jump orbs and green jump orbs appear. Then, a 3x Speed Change and blue jump orbs lead into a 2x Speed Change. A yellow jump orb then leads into a 2x Speed Asymmetrical Dual Spider Part where platforms, spikes, pink jump orbs and pink jump pads appear. The Dual Spider then goes into a Non-Dual Portal where platforms, spikes, yellow jump orbs, green jump orbs and a pink jump pad appear. The pink jump pad leads into the next Section.

### Cube Section 4 (42-43%)

Then, a short 2x Speed Cube Section begins after hitting a yellow jump orb where a pink jump orb, platforms and spikes appear. This leads into a corridor with a 3x Speed Change, blue jump pads and a pink jump pad that leads into the next Section.

### Wave Section 1 (43-50%)

After that, a 2x Speed Wave Section starts where platforms that have D-Blocks and spikes appear in variating heights. Later, the Wave goes through a 3x Speed Change leading into a Mini Wave Part where more of the same structures appear. This leads into an Upside-Down and Right-Side-Up portal that end up leading into a Normal Size Portal with a 2x Speed Change. Then, more of the same structures repeat itself, which later leads into another 3x Speed Change. Right after that, the Wave enters another Mini Size portal where an Upside-Down and Right-Side-Up portal appear, leading into the next Section.

### Cube Section 5 (50-51%)

That leads into a very short 2x Speed Upside-Down Mini Cube Section where a Right-Side-Up portal and a bunch of invisible Upside-Down and Right-Side-Up portals appear. These invisible portals lead into the next Section.

### Robot Section 1 (51-55%)

Then, a 3x Speed Mini Robot Section begins after hitting a pink jump pad where platforms, spikes, Upside-Down portals, green jump orbs, yellow jump orbs, black jump orbs and a blue jump pad appear. That leads into a Normal Size portal where platforms, spikes, blue jump orbs, yellow jump pads and a Right-Side-Up portal with a yellow jump orb appear. That leads into the next Section.

### Ship Section 2 (55-66%)

After that, a 3x Speed Ship Section starts where platforms and spikes are layed out to be very low and very high. Within this Section, the Ship enters a couple Upside-Down and Right-Side-Up portals. After one of each, the Ship also enters a Mini Size portal, with a couple more Upside-Down and Right-Side-Up portals appearing afterwards. That leads into a Normal Size portal with a 2x Speed Change following afterwards, where more platforms and spikes, form pathways for the Ship to fly in. In this part, the Ship goes through a couple Upside-Down and Right-Side-Up portals. Eventually, it enters a Teleportation portal, which leads to the next Section.

### Cube Section 6 (66-68%)

The Teleportation Portal leads into a 2x Speed Mini Cube Section where a Mini Size portal with a 1x Speed Change appear, along with slopes pushing the Cube into a corridor that leads into a Dual Portal with a 2x Speed Change. Then, the Symmetrical Dual Cube enters a 3x Speed Change, later a 4x Speed Change with pink jump pads that lead to platforms, spikes and pink jump orbs appearing. One of those pink jump orbs lead into the next Section.

### Ship Section 3 (68-70%)

After hitting that pink jump orb, a Symmetrical 4x Speed Dual Mini Ship Section starts where platforms and spikes create paths for the Ships that can be crossed. That, later, leads into the next Section.

### Cube Section 7 (70-71%)

Then, after hitting some pink jump pads, a Symmetrical 4x Speed Dual Mini Cube Section begins where platforms, spikes, Upside-Down and Right-Side-Up portals and pink jump orbs appear. The Upside-Down and Right-Side-Up portals cancel eachother out. Two pink jump orbs lead into the next Section.

### UFO Section 2 (71-72%)

After that, a Symmetrical 4x Speed Dual Mini UFO Section starts where yellow jump orbs, platforms, spikes and pink jump orbs appear. That eventually leads into the next Section.

### Cube Section 8 (72-73%)

Then, another Symmetrical 4x Speed Dual Mini Cube Section starts where pink jump orbs, platforms, spikes, red jump orbs, Upside-Down and Right-Side-Up portals and yellow jump orbs appear. The Upside-Down and Right-Side-Up portals cancel eachother out. This eventually leads to platforms with Normal Size portals on them, which lead into the next Section.

### Ball Section 3 (74-75%)

After jumping, a Symmetrical 4x Speed Dual Ball Section begins where platforms, spikes, yellow jump orbs, Upside-Down and Right-Side-Up portals and a pink jump orb appear. That pink jump orb leads into the next Section.

### Cube Section 9 (75-87%)

After that, a Symmetrical 4x Speed Dual Cube Section starts where platforms with Mini Size portals appear. After this, platforms, spikes and yellow jump orbs appear. Then, both Cubes enter a corridor that begin with a pink jump pad, some spikes with above them Upside-Down and Right-Side-Up portals. This leads to a Non-Dual portal that leads to a single block that moves with the Mini Cube towards a 3x Speed Change, with more platforms, spikes, Upside-Down and Right-Side-Up portals, yellow jump orbs, red jump orbs, blue jump orbs, green jump orbs and a yellow jump pad appearing. Then, platforms with blue jump pads lead into a Normal Size portal with a yellow jump orb coming up right afterwards. After this, more platforms, spikes, Upside-Down and Right-Side-Up portals, green jump orbs, black jump orbs, blue jump pads and yellow jump orbs appear. This leads to a corridor with a 4x Speed Change leading to more blue jump pads and a pink jump pad that leads to the next Section.

### Ship Section 4 (87-90%)

Then, a 3x Speed Ship Section begins where platforms and spikes form a path and an Upside-Down portal comes right after the transition, which later leads to a Right-Side-Up portal. That then leads to the next Section.

### Cube Section 10 (90-91%)

That leads to another 3x Speed Cube Section after hitting a red jump orb where red jump orbs, Upside-Down and Right-Side-Up portals, platforms, spikes and black jump orbs appear. This eventually leads to a line leading towards the next Section.

### Ship Section 5 (91-98%)

After that, a 3x Speed Ship Section starts where platforms and spikes are layed out being high and low, creating a specific path. The Ship goes through a whole bunch of Upside-Down and Right-Side-Up portals during this Section. Eventually, this leads to the last Section.

### Cube Section 11 (98-100%)

Lastly, a 3x Speed Cube Section starts right after hitting a pink jump pad, which leads to an Upside-Down and Right-Side-Up portal, which ends off the Level.

## Decoration

### Ground Level Section (0-20%)

The Level begins with an open space, with at the beginning some Text, stating "**Disable Custom BGs**", with an Activation Orb below it. Aside from that, the foreground has some black walls that are connected to the Blue Block Design. Along with that, there's small Player-Color Arrows between the Platforms. The Block Design itself has a more mechanical theme to it. The Spike Decoration also contains green grass. Then, clouds are seen in the foreground, dropping rain on the Cube.

Once the next Gameplay Section starts, the foreground changes from a black wall to some gray bricks that are attached to the Platforms seen in the Gameplay Section. The background also shifts from the Color blue to Magenta. The Portals seen in this Gameplay Section now have Rotation Objects around them. After that, the background changes from Magenta to Red, and later to Light Orange. The Block Design now has differentiating Colors from eachother. Stones are added to the Foreground as well. That eventually leads into the next Decoration Section of the Level.

### Mechanical Area Section (20-35%)

After that, the Background Color changes to blue again and mechanical rotating wheels appear in the Background. The Block Design now also has angelic wings attached to them and have returned to just being one color. The Block Design is also getting a little more complicated, with extra lines being added to them. After the Teleportation Portal transition, the mechanical wheels are gone, and Foreground is added instead. This foreground consists of shadowy walls attached to the Platforms, as well as Pill-looking Objects being on those shadowy walls. The Jump Orbs have Rotation Objects around them and blue Double Arrows can be seen here and there. There are also blue Pulsating Hexagons on the floor and ceiling of the screen. Eventually, these things all turn into a Magenta Color, which later leads into the next Section.

### Center Section (35-51%)

Then, the background turns into a Brown-ish color and the Block Design still keeps some of its light blue color. The Foreground now has circles that sometimes brighten up at certain parts of this Section. The Block Design also has some blue flowers attached to them at this point in time. Glow Objects are used for small circles and to brighten up the white Arrows pointing at the Block Design. The background eventually turns red, followed by it turning into a green color in the Dual Spider Section, with more of the same following afterwards.

Then, the background changes into transparent yellow and blue colors. The circles have no dissapeared, being replaced with more shadowy walls around the Platforms. The Block Decoration now has diagonal white lines instead of horizontal/vertical ones. The Block Design also changes color with the Background. There are also Double Arrows in diagonal lines between the Platforms. The Block Design also has a Blue Glow to it. After a bit, some blue lines with blue exclamation marks fill up an entire chunk of space, which will be seen again later on. That leads into the next Section.

### Day Sky Section (51-66%)

That leads to a Section where the background goes back to a dark blue color, with a mysterious clock way farther into the background. There are now rainbows in the Foreground, as well as Rotation Objects around Portals and Jump Orbs. Aside from that, there are also Arrows surrounded by transparent Rainbows. The Block Design now has a brown inside and blue on the sides. There are also clouds below and above the Block Decoration, along with stars green and blue stars attached to the Block Decoration.

Then, the Block Design changes from their previous colors to pink and magenta colors. There are also fading lines of spikes that act as the Spike Decoration. After that, the Block Design changes to a very light red color. The foreground now has dark brick walls with windows between the platforms, as well as the mechanical rotating wheels returning. The background changes to green and blue during this part. After that, it transitions into the next Section.

### Night Sky Section (66-100%)

Then, the Background changes to a Night Sky with a Moon at the end of the screen with dark clouds beneath the screen. The Foreground contains grass that is stuck to the Platforms and some Rotation Objects around the 3x Speed Changes, Jump Orbs and Portals. The foreground also has white Noise Cancellation Walls between some of the Platforms. On the Noise Cancellation Walls, there are also potted plants hanging from some of the Platforms. The Block Design now has a dark color in the middle, with a blue color on the sides. After a bit, the Block Design changes from the color blue to cycling colors of the Color Spectrum, such as Magenta, Red, Yellow, Green and Blue. Changing colors of ovals are also seen in the foreground during this, which act as Arrows would.

After this, the screen is less jam-packed with Platforms for a bit and a yellow shine, most likely from the sun, is seen above the Cube. After that, some new Block Design with squares that have dark and bright colors. At first, they're blue, and change from blue to red, green and magenta. Right after changing colors, it goes back to the original color, blue. The foreground also changes, with grey pipes surrounding the Platforms and bright squares can be seen above the bottom Platforms. On the bottom, there are also clouds with some Clocks here and there, along with some flowers.

After a while, the foreground changes into some thin walls with plants in pots that are attached to the so-called thin walls. There are also Arrows with circles around them. The Background is now light blue, as well as the foreground and Block Design. The Block Design now has a blue glow inside of the Blocks and the blocks themselves have a darker color. The background changes to Red, Green, Purple, Blue, Yellow and Orange after this. During this, more bright Objects appear with the already-existing foreground. Lastly, the background turns Blue again and a wall stating the words "**Playtest Special Thanks**", "**Inspiration**" and "**Dedications**" appears with the names of each category being on the left of the wall. On the very left side, the Text "**DELTAURA**" and "**KLONEX**" are next to eachother.

## Hard Parts

Deltaura is a very High Detail and long Medium Demon. Due to this fact, most of the Difficulty in this Level have to do with consistency and reading High Detail Gameplay. The Decoration seen in the Level, while very astounding, messes with your vision. Therefore, it's wise to get an eye for what's coming up before attempting to beat the Level.

### Wave Section 1 & Robot Section 1

Aside from this, a couple parts are incredibly difficult compared to the rest. One of these include the first Wave Section. In this Section, Platforms with D-Blocks have to be landed on as the Wave. The true Difficulty of this Section comes from the fact that this Wave Section has very Awkward Gameplay. Therefore, a lot of practice is required before you completely get the hang of it. The transition into the next Section, the Robot Section, is also very awkward. If that transition and Wave Section were to be practiced a lot, that can be overcome over time.

### The Long Dual Section

Aside from that, the long Dual after the second Ship Section poses as a real threat. This part is by far the hardest part to get used to. Due to the fast nature of the Dual, the Decoration and some of the Awkward Timings, this Dual is a very hard thing to get used to. This is especially the case for the Dual UFO, where you have to hit the Yellow Jump Orbs, click once, click the Pink Jump Orbs and then click once more to transition into the next Dual. This part will most likely kill the Player the most.

### Ship Sections 4 & 5

The last really hard Section is the second-to-last and last Ship Section of the Level. This Ship Section is very fast-paced and there's not much room for error. The Player needs to keep control of the Ship, while still focusing as much as possible. If this Section can be overcome, and the other hard parts are also doable, this Level can be beaten with enough practice.

## Design Quality

### Gameplay

The overall Gameplay of Deltaura is fast-paced and very long. However, fast-paced Gameplay does not equal "Good" Gameplay. This Level suffers from a couple things that lower the overall amount of fun someone can experience with this Level. These are primarily Blind Gameplay, Awkward Gameplay, Laggy Gameplay and Unbalanced Gameplay.

Due to the massively dense Decoration in the Level, the overall Gameplay is hard to actually see. Therefore, Blind Gameplay is an aspect present in this Level. This makes it infuriating for some to Practice, since it's hard to actually see what's going on in the Level. Another aspect present is Laggy Gameplay. This, also, has to do with the dense amount of Decoration in the Level. However, as much as some parts can lag, Laggy Gameplay is not as prevalent as Blind Gameplay is in this Level.

Awkward Gameplay is also a factor in this Level. Some parts in the Level do not feel accurate to what they should be. This causes frustration for those who cannot take the Awkward Gameplay to heart. This, as well as the Unbalanced Gameplay caused by the variation in Difficulty, lower the overall amount of sanity the Player has after completing the Level. Unbalanced Gameplay especially isn't fun in an XL Level like Deltaura, so that also makes the situation worse.

Overall, the Gameplay has many flaws, but still has a lot of parts that own up to those Bad Gameplay Aspects mentioned prior. Many parts are still good to play, and as long as the Player can ignore these annoyances, this Level has pretty good Gameplay.

### Decoration

The Decoration present in the Level, is astounding to many. The Colors mix in very well with the background and foreground, the Custom Backgrounds are amazing to look at and it has a Theme to it. This, however, is underweighed by the amount of Decoration. This leads to Lag and the actual Gameplay itself becoming irrelevant. That lowers the overall quality of the Decoration, as it takes away what the point of the Decoration was. Especially the Glow in the Level acts as a disturbance.

While the overall quality of the Decoration is amazing, the interference that it gives to the Gameplay is the actual problem with it. Overall, the Decoration has a lot of good things going for it, aside from its interference, and can be really nice to look at for those who respect it.

## Coins

In Deltaura, there is one coin that can be collected in the Level. This Coin is not that bad and is often collected by accident.

### Coin 1

The first and last Coin in the Level can be located in the second Ship Section after going through the 2x Speed Changes. In the first mechanical wheel that shows up, there's a Coin hidden in one of the lowest holes in the wheel. If the Player manages to get low enough and get back to the original path without dying, that Coin will be collected without an issue.

## Trivia

* The Level does not require a Password to be Copied.
* The Level has a Low Detail Mode.
* The Level has over 250K Objects.
* A lot of the Designs in the Level were based off of *Twitter* Designs.
* The Custom Backgrounds in the Level were partially based off of one of Klodex's previous Levels, Novasphere.

NeyvaShift's Levels:

 **<< Rippley** | **Novasphere >>**

Epic Levels:

 **<< MECHA GODZILLA** | **Freedom19 >>**