Ohrot

The ohrot were created by Lucifer on the First Day and are now dedicated to keeping him and his followers out of Heaven.

Certain tethers might actually be “friendlier” to a demon in celestial form than others, and the demons have realized this by now.

In celestial form the ohrot appear as great floating motes of light easily confused with Heaven’s natural radiance.

## Resonance

The resonance of the ohr is to destroy the darkness. Any demon in celestial form within a number of feet from an ohr's presence as the demon's Perception takes soul hits each round they remain in range equal to the roll of 1d6 per Force of any kind possessed by the ohr. If the demon moves out of range, they cease taking soul hits, but the damage already inflicted is not removed.

To be bared to the pure, distilled Light of Heaven is an agonizing thing to a demon. The accompanying sensation is one of horror and pain. The demon is celestially naked against the focused glare of Heavenly brilliance as it rips at their Forces, shredding them and doing permanent damage with every passing second. It is a rare demon indeed who can abide such pain and force themself to stay near one ohr, let alone multiple, assuming they have any choice in the matter. The natural instinct is to flee from the scorching radiance and the inevitable dissolution. A demon must make a Will roll at the beginning of every round spent in celestial form near an ohr. Failure requires that they attempt an escape by any means possible, driven to near-insanity by their disintegration.

When a demon begins to assume celestial form within range of an ohr, they will at once realize they are inside range of an ohr and may abort their attempt to take celestial form. To do so requires no extra effort, but the 2 points of Essence are still spent, causing normal Symphonic disturbance, and are lost. They do not, however, cause the full associated disturbance (equal to their total Forces), as they failed to fully go celestial.

In addition, within another twelve times the demon's Perception in feet, the demon's proximity to an ohr creates disturbance in the Symphony each hour equivalent to that demon leaving or entering the corporeal realm, an “alarm klaxon” that more often than not brings the Armies of God down on the demon. The demon must also make a Will roll every hour or else be cast back into Hell. This is because demons have rejected Heaven. They are in essence trying to overcome their own desire to flee from God, and overcoming desire is not exactly common in Hell. An ejected demon materializes in Hell near his Heart and will probably have to explain his actions to Lucifer himself, who will not be pleased at this violation of his rules. In addition to the above, demons within the larger radius cannot regain Essence in any way.

It is trivially easy for an ohr (or more than one!) in a tether to force a demon to be within the tighter range in which they take damage, and the assumption of their success in that matter is responsible for the greater lethality of divine tethers to demons. In the infinite reaches of Heaven, it is only by dint of the sheer number of ohrot that a demon can be assumed to be within the larger radius.

Ohrot can all also generate a light by means of will alone.

## Dissonance

It is dissonant for one of the ohrot to be beyond the direct contact of Heaven. They can function within Heaven itself or within a divine tether but gain a note of dissonance the moment they leave and another for every ten minutes they are away.

## Fallen Ohr

Most angels (and more demons) assume that there is no Hellish equivalent to the ohr, thinking that too much of their power is channeled directly from Heaven. In the popular conception, when one of the ohr Falls, it becomes a lowly gremlin.

In truth, the ohrot themselves, aided by their friends among War and the Sword, ruthlessly hunt down any among them who Fall ~ and, of course, given how geographically close they all are, often don't even need to go to that effort. The resultant gremlins are merely those who survived only by the skin of their teeth, who outnumber by far those who managed a clean getaway. Those exceedingly rare Fallen ohrot who survive with enough Forces intact to be considered full demons end up as one of the chalalim.