Equipment

Equipment Material Evolution Calculator

**Equip rules - Read before Editing**

"u" is equal to your equipment's upgrade level. For example, if an equipment piece +7 gives you +20+5u MP/level, you'll gain 20 + (5x7) or 55 MP per level.

## Grade D

### Dull Hero Sword

* Unleash Warrior Active Skill
* ATK: +2+0.1u/level
* MP: +1+0.05u/level

* Max level:

30
u
(
u
1
)

{\displaystyle 30+u(u+1)}

Cost per level

* 10+5u Monster Fluid
* 5+1u Ooze Stained Cloth

Cost to upgrade

* 2+1u Relic Stone
* 10Mx100u Stone

Passive Effect:

* ATK: +10u
* MP: +5u

### Brittle Hero Staff

* Unleash Wizard Active Skill
* MATK: +2+0.1u/level
* MP: +1+0.05u/level

* Max level:

30
u
(
u
1
)

{\displaystyle 30+u(u+1)}

Cost per level

* 10+5u Monster Fluid
* 5+1u Ooze Stained Cloth

Cost to upgrade

* 2+1u Relic Stone
* 10Mx100u Crystal

Passive Effect:

* MATK: +10u
* MP: +5u

### Flimsy Hero Wing

* Unleash Angel Active Skill
* ATK: +1+0.05u/level
* MATK: +1+0.05u/level
* MP: +1+0.05u/level

* Max level:

30
u
(
u
1
)

{\displaystyle 30+u(u+1)}

Cost per level

* 10+5u Monster Fluid
* 5+1u Ooze Stained Cloth

Cost to upgrade

* 2+1u Relic Stone
* 10Mx100u Leaf

Passive Effect:

* ATK: +5u
* MATK: +5u
* MP: +5u

### Old Hero Cloak

* HP: +0.2+0.01u%/level
* DEF: +1+0.25u/level

* Max level:

30
u
(
u
1
)

{\displaystyle 30+u(u+1)}

Cost per level

* 5+2u Monster Fluid

Cost to upgrade

* 2+1u Carved Idol

Passive Effect:

* HP: +2u%
* DEF: +10u

### Slime Sword

* HP: +10+1u/level
* ATK: +0.1+0.05u%/level
* Slime Costume (1/3) - Adds a projectile attack dealing Physical (ATK) damage

* Max level:

10

3
u
(
u
1
)

2

{\displaystyle 10+\frac{3u(u+1)}{2}}

Cost per level

* 5+2u Gooey Sludge
* 5+2u Oil of Slime

Cost to upgrade

* 11+2u Carved Idol
* 8+2u Oil of Slime

Passive Effect:

* HP: +20u
* ATK: +1u%

### Slime Ring

* Stone Produce: +20+10u%/level
* Crystal Produce: +20+10u%/level
* Leaf Produce: +20+10u%/level
* Slime Costume (2/3) - Adds a projectile attack dealing MATK damage
* Max level:

20
u
(
u
1
)

{\displaystyle 20+u(u+1)}

Cost per level

* 20+5u Monster Fluid
* 10+2u Gooey Sludge

Cost to upgrade

* 12+2u Relic Stone
* 9+1u Oil of Slime

Passive Effect

* Stone Produce: +200u%
* Crystal Produce: +200u%
* Leaf Produce: +200u%

### Slime Hat

* MDEF: +1+0.25u/level
* Gained EXP: +0.5+0.1u%/level
* Slime Costume (3/3) - Adds a projectile attack dealing MATK damage

* Max level:

10

3
u
(
u
1
)

2

{\displaystyle 10+\frac{3u(u+1)}{2}}

Cost per level

* 10+5u Ooze Stained Cloth
* 1+2u Carved Idol

Cost to upgrade

* 11+2u Oil of Slime
* 50+5u Ooze Stained Cloth

Passive Effect

* MDEF: +10u
* Gained EXP: +5u%

### Bat Cloak

* SPD: +5+0.1u/level
* Skill Profiency: +10+1u%/level
* Bat Costume (1/2) - Dodge Chance: +0.01%/level

* Max level:

30

3
u
(
u
1
)

2

{\displaystyle 30+\frac{3u(u+1)}{2}}

Cost per level

* 5+5u Bat Pelt
* 10+2u Bat Wing

Cost to upgrade

* 35+5u Bat Pelt
* 15+2u Bat Wing
* 3+1u Bat Tooth

Passive Effect

* SPD: +20u
* Skill Profiency: +50u%

### Bat Shoes

* MP: +5+1u/level
* SPD: +10+2u/level
* Bat Costume (2/2) - Dodge Chance: +0.01%/level
* Max level:

20

3
u
(
u
1
)

2

{\displaystyle 20+\frac{3u(u+1)}{2}}

Cost per level

* 15+2u Bat Wing
* 2+1u Bat Feet

Cost to upgrade

* 55+10u Bat Pelt
* 25+5u Bat Wing
* 3+3u Pat Feet

Passive Effect

* MP: +30u
* SPD: +50u

### Herblore Guide

* You may gain special materials to use for alchemy
* Gain Chance : +0.01%/level (while moving)
* Max level: 500

Cost per level

* 5 Nature Shard
* 1 Nature Crystal

Cost to upgrade

* Can't be upgraded

Passive Effect

* No passive effect

## Grade C

### Iron hero Sword

* ATK +4+0.2u/level
* Stone produce +25+2u%/level

* Max level:

30

3
u
(
u
1
)

2

{\displaystyle 30+\frac{3u(u+1)}{2}}

Cost per level

* 4+1u Relic stone
* 50+10u Monster Fluid

Cost to upgrade

* 1Bx100u Stone
* 1+1u Frost Shard

Passive Effect

* ATK +15u
* Stone produce +500u%

### Ash Hero Staff

* MATK +4+0.2u/level
* Crystal produce +25+2u%/level
* Max level:

30

3
u
(
u
1
)

2

{\displaystyle 30+\frac{3u(u+1)}{2}}

Cost per level

* 4+1u Relic stone
* 50+10u Monster Fluid

Cost to upgrade

* 1Bx100u Crystal
* 1+1u Flame Shard

Passive Effect

* MATK +20u
* Crystal produce +500u%

### White Hero Wing

* ATK +2+0.1u/level
* MATK+2+0.1u/level
* Leaf produce +25+2u%/level

* Max level:

30

3
u
(
u
1
)

2

{\displaystyle 30+\frac{3u(u+1)}{2}}

Cost per level

* 4+1u Relic Stone
* 50+10u Monster Fluid

Cost to upgrade

* 1Bx100u Leaf
* 1+1u Lightning Shard

Passive Effect

* ATK +10u
* MATK+10u
* Leaf produce +500u%

### Warm Hero Cloak

* HP +1+0.1u%/level
* DEF +0.5+0.1u%/level
* MDEF +0.5+0.1u%/level

* Max level:

30

3
u
(
u
1
)

2

{\displaystyle 30+\frac{3u(u+1)}{2}}

Cost per level

* 5+1u Relic Stone
* 50+5u Monster Fluid

Cost to upgrade

* 15+5u Relic Stone
* 1+1u Nature Crystal

Passive Effect

* HP +10u%
* DEF +2u%
* MDEF +2u%

### Slime Stick

* Regenerate MP +0.01%/level
* MP +5+1u/level
* MATK +0.5+0.1u%/level

* Slime Costume (Bonus part) - Adds more projectiles (1/10 levels, min 4, max 8)

* Max level:

30

3
u
(
u
1
)

2

{\displaystyle 30+\frac{3u(u+1)}{2}}

20+(3u(u+1)/2)/upgrade

Cost per level

* 100+50u Monster Fluid
* 30+15u Ooze Stained Cloth
* 10+5u Oil of Slime

Cost to upgrade

* 55+5u Gooey Sludge
* 21+1u Oil of Slime
* 1+1u Shiny Slime Crown

Passive Effect

* MP +30u
* MATK +2u%

### Ring of Fortune

* Gold Gain +1+0.25u/level
* Crit chance +0.05%/level
* Max level:

10

u
(
u
1
)

2

{\displaystyle 10+\frac{u(u+1)}{2}}

Cost per level

* 2+2u Gold Shard
* 20+10u Spider Blood
* 1+1u Fairy Coin

Cost to upgrade

* 100+100u Spider Blood
* 5+5u Fairy Heart
* 20+20u Gold Shard

* 5+5u Gold Crystal

Passive Effect

* Gold gain +2u

### Locket of Knowledge

* MP +20+5u/level
* XP +2,5+0.1u%/level

* Max level:

10

3
u
(
u
1
)

2

{\displaystyle 10+\frac{3u(u+1)}{2}}

Cost per level

* 50+1u Fairy Dust
* 15+5u Enchanted Cloth
* 2+1u Fairy Coin

Cost to upgrade

* 3+1u Fairy Coin
* 3+1u Ancient Coin
* 1+1u Mana Shard

Passive Effect

* MP +100u
* XP +5u%

### Sticky Silk Stick

* Drop +0.5+0.05u/level

* Max level:

10

u
(
u
1
)

2

{\displaystyle 10+\frac{u(u+1)}{2}}

Cost per level

* 250+125u Spider Blood
* 100+50u Spider Fang
* 50+25u Spider Silk
* 1+1u Venom Soaked Cloth

Cost to upgrade

* 15+15u Spider Heart
* 3+3u Webbed Core
* 1+1u Spider Iron Silk
* 1+1u Deathpider Core

Passive Effect

* Drop Chance +2.5u%

### Venom Sword

* Poison Attack Chance: +0.025%/level
* Poison Damage: +0.01%/level
* Max level: 100

Cost per level

* 50 Venom Soaked Cloth
* 10 Blood of Fairy
* 10 Poison Shard
* 3 Poison Crystal

Cost to upgrade

* Can't be upgraded

Passive Effect

* No passive effect

### Golem Shield

* DEF +50+5u/level
* MDEF +50+5u/level
* Physical Damage reduction +0.1+0.02u%/level
* Magical Damage reduction +0.1+0.02u%/level

* Max level:

30

2
u
(
u
1
)

{\displaystyle 30+{2u(u+1)}}

Cost per level

* 1 Robust Bone

Cost to upgrade

* 2+2u Robust Bone
* 2+1u Golem Shard

Passive Effect

* DEF +50u
* MDEF +50u
* Physical Damage reduction +0.5u%
* Magical Damage reduction +0.5u%

Note - Both Physical and Magical damage reductions have no effect over 80%. Any gains past that will be respectively changed into further DEF and MDEF bonuses

## Grade B

### Steel Hero Sword

* Physical Damage +2+0.5u%/level
* Crystal Produce +100+100u%/level

* Max level:

20

5
u
(
u
1
)

2

{\displaystyle 20+\frac{5u(u+1)}{2}}

Cost per level

* 100+50u Monster Fluid
* 50+10u Relic Stone

Cost to upgrade

* 1e+27x100u Crystal
* 150+50u Relic Stone
* 6+2u Ancient Coin

Passive Effect

* Physical Damage +10u%
* Crystal Produce +500u%

### Oak Hero Staff

* Magical Damage +2+0.5u%/level
* Leaf Produce +100+100u%/level

* Max level:

20

5
u
(
u
1
)

2

{\displaystyle 20+\frac{5u(u+1)}{2}}

Cost per level

* 100+50u Monster Fluid
* 50+10u Carved Idol

Cost to upgrade

* 1e+27x100u Leaf
* 150+50u Carved Idol
* 6+2u Ancient Coin

Passive Effect

* Magical Damage +10u%

* Leaf Produce +500u%

### Bright Hero Wing

* Physical Damage +1+0.25u%/level
* Magical Damage +1+0.25u%/level
* Stone Produce +100+100u%/level

* Max level:

20

5
u
(
u
1
)

2

{\displaystyle 20+\frac{5u(u+1)}{2}}

Cost per level

* 100+50u Monster Fluid
* 25+5u Relic Stone
* 25+5u Carved Idol

Cost to upgrade

* 1e+27x100u Stone
* 75+25u Relic Stone
* 75+25u Carved Idol
* 6+2u Ancient Coin

Passive Effect

* Physical Damage +5u%
* Magical Damage +5u%
* Stone Produce +500u%

### Sturdy Hero Cloak

* MP +1+0.5u%/level
* DEF +1+0.25u%/level
* MDEF +1+0.25u%/level

* Max level:

20

5
u
(
u
1
)

2

{\displaystyle 20+\frac{5u(u+1)}{2}}

Cost per level

* 100+50u Monster Fluid
* 50+25u Ooze Stained Cloth
* 2+1u Spider Silk
* 2+1u Enchanted Cloth

Cost to upgrade

* 500+500u Monster Fluid
* 250+250u Ooze Stained Cloth
* 5+5u Enchanted Cloth
* 6+2u Ancient Coin

Passive Effect

* MP +10u%
* DEF +10u%
* MDEF +10u%

### Healing Staff

* Heal your wounds while loosing MP
* Regenerate HP : +0.001%/level
* Lost MP : +1000+50/level

* Max level: 100

Cost per level

* 1000 Oil Of Slime
* 100 Slime eye ball
* 50 Ruined Spell Book
* 5 Slime Sceptre

Cost to upgrade

* Can't be upgraded

Passive Effect

* No passive effect

### Fox Hat

* ATK +10+2u/level
* Gained EXP +5+0.25u%/level
* Fox Costume (1/3) - Debuff Resistance +0.01/level
* Max level:

30
u
(
u
1
)

{\displaystyle 30+u(u+1)}

Cost per level

* 30+10u Fox Pelt
* 15+5u Fox Tail

Cost to upgrade

* 150+50u Fox Pelt
* 75+25u Fox Tail
* 2+1u Fox Eye

Passive Effect

* ATK +100u
* Gained EXP +10u%

### Fox Coat

* HP +100+25u/level
* MP +20+5u/level
* Fox Costume (2/3) - Debuff Resistance +0.01/level

* Max level:

50

5
u
(
u
1
)

2

{\displaystyle 50+\frac{5u(u+1)}{2}}

Cost per level

* 100+20u Monster Fluid
* 50+10u Fox Pelt
* 15+5u Fox Tail
* 3+1u Fox Ear

Cost to upgrade

* 3+1u Enchanted Cloth
* 5+5u Intact Nine Tail
* 1+2u White Fox Pelt

Passive Effect

* HP +2000u
* MP +200u

### Fox Boots

* MDEF +10+1u/level
* Drop Chance +1+0.1u%/level

* Fox Costume (3/3) - Debuff Resistance +0.01/level

* Max level:

10

u
(
u
1
)

2

{\displaystyle 10+\frac{u(u+1)}{2}}

Cost per level

* 250+125u Fox Pelt
* 100+50u Fox Tail
* 3+1u Fox Heart
* 1+1u Fox Core

Cost to upgrade

* 5+1u Fox Heart
* 3+1u Fox Core
* 6 Black Pearl
* 1 Bananoon Core

Passive Effect

* MDEF +10u
* Drop Chance +5u%

### Fairy Boots

* SPD +50+10u/level
* Skill Proficiency +25+5u%/level
* Fairy Costume (1/2) - Move Speed +0.5/level
* Max level:

30

5
u
(
u
1
)

2

{\displaystyle 30+\frac{5u(u+1)}{2}}

Cost per level

* 100+100u Fairy Dust
* 50+50u Fairy Coin
* 5+5u Fairy Heart
* 1 Mystic Gem Stone

Cost to upgrade

* 1+1u Enchanted Cloth
* 5+5u Fairy Heart
* 1+1u Mystic Gem Stone
* 1+1u Fairy Queen Dust

Passive Effect

* SPD +250u
* Skill Proficiency +100u%

### Magical Fairy Wings

* MATK +50+10u/level
* SPD : +1+0.25u%/level
* Fairy Costume (2/2) - Move Speed +0.5/level

* Max level:

30

5
u
(
u
1
)

2

{\displaystyle 30+\frac{5u(u+1)}{2}}

Cost per level

* 250+250u Fairy Dust
* 100+100u Fairy Wing
* 25+25u Fairy Coin
* 10+5u Blood of Fairy

Cost to upgrade

* 250+250u Fairy Dust
* 100+100u Fairy Wing
* 2+2u Mystic Gem Stone
* 1+1u Enchanted Sapling

Passive Effect

* MATK +500u
* SPD : +10u%

## Grade A

### Mithril Hero Sword

* ATK: +(100+25u)/level
* ATK: +(10%+5%u)/level
* Leaf Produce +(500%+500%u/level)

* Max level:

5

u
(
u
1
)

2

{\displaystyle 5+\frac{u(u+1)}{2}}

Cost per level:

* 1000+500u Monster Fluid
* 50+25u Nature Crystal
* 3+u Robust Bone
* 1 Black Pearl

Cost to upgrade:

* 10

84

∗

10

2
u

{\displaystyle 10^{84}\*10^{2u}}

 leaf
* 100+50u Nature Crystal
* 1+u Mana Shard
* 3+u Black Pearl

Passive Effect:

* ATK +250u
* ATK +25%u
* Leaf Produce + 2000%u

### Spiritwood Hero Staff

* MATK: +(100+25u)/level
* MATK: +(10%+5%u)/level
* Stone Produce +(500%+500%u/level)

* Max level:

5

u
(
u
1
)

2

{\displaystyle 5+\frac{u(u+1)}{2}}

Cost per level:

* 1000+500u Monster Fluid
* 50+25u Frost Crystal
* 3+u Fairy Queen Dust
* 1 Black Pearl

Cost to upgrade:

* 10

84

∗

10

2
u

{\displaystyle 10^{84}\*10^{2u}}

 stone
* 100+50u Frost Crystal
* 1+u Mana Shard
* 3+u Black Pearl

Passive Effect:

* ATK +250u
* ATK +25%u
* Stone Produce + 2000%u

### Brilliant Hero Wing

* Physical Damage: +(25%+5%u)/level
* Magical Damage: +(25%+5%u)/level
* Crystal Produce +(500%+500%u/level)

* Max level:

5

u
(
u
1
)

2

{\displaystyle 5+\frac{u(u+1)}{2}}

Cost per level:

* 1000+500u Monster Fluid
* 50+25u Lightning Crystal
* 3+u Potent Venom Sample
* 1 Black Pearl

Cost to upgrade:

* 10

84

∗

10

2
u

{\displaystyle 10^{84}\*10^{2u}}

 crystal
* 100+50u Lightning Crystal
* 1+u Mana Shard
* 3+u Black Pearl

Passive Effect:

* Physical Damage +100%u
* Magical Damage +100%u
* Crystal Produce + 2000%u

### Golem Crest

* DEF (+25%+5%u)/level
* MDEF (+25%+5%u)/level
* Gained XP (+10%+2%u)/level

* Max level:

10
2
u
(
u
1
)

{\displaystyle 10+2u(u+1)}

Cost per level

* 4 + 1u Robust Bone
* 1 Golem Shard
* 2 Black Pearl

Cost to upgrade

* 25 + 5u Robust Bone
* 6 + 1u Golem Shard
* 2 + 1 u Golem Core
* 2 Black Pearl

Passive Effect

* DEF +250%u
* MDEF +250%u
* Gained Exp +50%u

### Artificial Gill

* Purifying Mysterious Water + LV% \* (1 + u)

* Max level: 100

Cost per level

* 500 + 100 \* u Fish Scale
* 100 + 20 \* u Sharp Fin
* 50 + 10 \* u Fish Teeth
* 5 + u Fish Tail

Cost to upgrade to + 1

* 10 Mana crystal
* 3 Devil Fish Core
* 1 Severed Tentacle
* 10 Black Pearl

Passive Effect

* No Passive Effect

### Banana Cutter

* Throws LV + 1 bananas

* Max level:

3

u
(
u
1
)

2

{\displaystyle 3+\frac{u(u+1)}{2}}

Cost per level

* 50 + 10u Roten Bananna
* 10 + 2u Ripe Bananna
* 1 Bananoon Core

Cost to upgrade

* 60 + 10u Roten Bananna
* 12 + 2u Ripe Bananna
* 1 Bananoon Core

Passive Effect

* No passive Effect