Campaign Terms and Conditions

**General Rules**

* **LGBTQ Friendly and all inclusive.** Anyone is welcome regardless of race, gender, religious or political beliefs. Just treat others with respect and don't be an \*\*\*\*\*\*\*.
* **TV-14 rating.** It's heroic fantasy. There's going to be some violence, profanity etc. But we are playing in a public place and I don't think either us or Mythic Games wants to deal with some Karen escorting her 11 year old to Magic: the Gathering night and overhearing a D&D group roleplaying out a satanic orgy or something even weirder. On the same note, if you have any phobias or triggers that you want to avoid in the narrative, please feel free to let me know privately. We can use the "X-Card" rule if needed.
* **Collaborative Story Telling.** D&D is a social, cooperative activity. Everyone should get their chance in the spotlight, but when it isn't yours, please give other players a chance to shine. Ideally we should be looking to weave a great story together and have some fun.
* **No Meta-gaming at the table.** If you want to get together offline and share tactics, plans, conspiracy theories, etc that's all in fun and part of the game. But at the table, please keep it to what your character knows and is aware of. You can ask the DM if you're not sure whether your character would know something. Also keep in mind that a lot of resources exist in Elluria for finding things out, so your character can always do research in downtime.
* **Heroic Fantasy Setting.** The theme of the campaign is Heroic Fantasy, Sword and Sorcery. Here is the TV Tropes definition of the genre. Overall the tone is dramatic action, with a touch of comedy. Think Hercules & Xena, Legend of the Seeker, Michael Moorcock and Fritz Lieber. Your DM has been playing since 1981 and is influenced by '80s genre works, and is drawing from 40 years of D&D modules, sourcebooks and novels for inspiration. There are multiple villains (and heroes) with active agendas that progress, whether or not the players interact with them. The campaign can have sessions that lean more towards other genres, such as cosmic horror or good old beer & pretzels goofing around and having fun, but this needs to be established in advance so no one has a bad time because they expected a completely different game.
* **Open Door policy.** I'm far from perfect as a DM and a person. I'm very willing to admit when I make a mistake. If the story isn't compelling and the players aren't having a good time, I'm not doing my part. If you're not happy with some aspect of the storyline or my performance as a DM, please feel free to contact me outside game.
* **Communication.** Being a DM for game based in a gaming store means I pay a rental fee to the store for the space, spend a lot of my personal time doing game prep, spend money making props and getting supplies, and even buy snacks for the crew. Please communicate and respond to messages in a timely manner (within 24 hours please). If you can't make a session, please don't wait until the last minute to let me know. Obviously emergencies happen but please show respect and courtesy to the person setting this up for you.
* **Online Games.** Should we migrate to online due to Covid, we will go to Roll20 and the rules for in-person games still apply.