recursal/Fanatic-Fandom huggingface dataset:
Quests

This page is a list of active and completed quests.

Please Contact Synvaren the Dungeon Master to update and edit the quest section. Until advised these are only my guesses as to motivating storylines and hooks, it doesn't mean that the mysterious thing around the corner isn't a quest because I haven't listed it here.

Active:

### THE STOLEN NECKULACE!

The Neckulace was taken by an unknown thief outside the Black Stone of Cultavo.

-Manui/Aja/Hargul/Bargul Engaged.

### FREE THE FORGER!

Aego wants his forger out of the Tower of the Wyrm attached to the Prison of Sigil.

-Newfish Engaged, Aritatus interested.

### WHERE'S MY WIFE?

Garthus is trapped in Hell. WAIFU WRU? RIP N TEAR.

### WHY DOES THIS CATDRAGON MAKE MY LIFE TERRIBLE?

Aritatus is hounded by the hole in his memory of why he was imprisoned in Sigil and connected to this grumpy Chromatic Psuedodragon. What did the factions have to do with this and why don't people remember him?

### THE FABLED BARD

Pesta is tired of the Blood War. Who is the Fabled Bard of her parentage?

### **DAVAS BACK ON TORIL ARTIFACT HUNTING FOR ENSIN**

Davas helped Hemry and Nott return to Sigil and earned a decent amount of coin from Aragog. Now he's on a search for an artifact for the mysterious merchant Ensin.

### NEWFISH AND THE HEIST OF THE FORTUNE'S WHEEL

Newfish has become entangled in the Mask Gang's Heist of Dax the Betmaster's casino the Fortune's Wheel within the Lady's Ward of Sigil.

### DIVINE DILDO WANTS TO FIND HIS FATHER

What happened to Dildo's father after Zariel's Defeat during the original crusade?

###### Completed

DAVAS FALAN IN THE REALM OF DREAD

Davas has entered the Shadowrealm on a simple request from Aragog the Dustman at the Mortuary.

HEMATITE AND NOTT LOST IN THE DARK

Ancient Prospero sent Hematite and Nott to the Shadowrealm; what events await them as they work there way back to the light.
Energy Efficient

Energy Efficient (EE) is the nightmare SI for the Ghost. It is unlocked by playing as the Ghost in a nightmare campaign and finishing the epilogue.

Reduces energy cost of binoculars by 1.8.

Reduces energy cost of Field Camera by 11.

Reduces energy cost of Flare Gun by 8.

Reduces energy cost of Ion Cannon by 30.

Reduces energy cost of Laser Designator by 7.

Reduces energy cost of Motion Sensor by 8.

Reduces energy cost of Plasma Grenade by 20.

Reduces energy cost of Specialized Rounds to 0.5 per shot.

## Best synergy with:

* Reactive Armor
* Synthesizer
Patch 4.17

Patch 4.17

- Ping style (with -ping on/off) will persist between games

- Automatically rejoin last used fireteam after picking your MOS (first available FT if preferred FT is already full)

- When playing Combat Medic in a solo game, you have Marksmanship instead of Revive (like in 1 Life)

- Migrated the following abilities to a new implementation:

  - Self Aid, Remedial Action, Drop Magazine, Sprint, Prone, Burst Fire, Hold fire

- Appled the migrated abilities to Combat Medic (please @lstalri if you witness any issues with these)

- Change energy cost of JTAC gunship abilities 150/130/110/90 -> 150/150/150/150

- CE Railgun Turret: +8 range (27 -> 35 range)

- CE MGL Turret: -2 armor reduction per point of armor (5 -> 3)

- HG Spin Barrels cooldown 5 -> 2.5s

- Fix Mercenary riflebutt on railgun with SW not working

- Fix cancelling JTAC strafes refunding incorrect amounts of energy

- Fix wrong requirements for WO flare gun on Rifleman and Combat Medic

- Fix incorrect Gas Mask requirement tooltip on Rifleman when GR is picked

- Fix MGL smoke grenade not working at close range

- Fix counter for massive kills incrementing on level up

- Fix CE sentry guns revealing themselves to PMC when attacking

- Fix CE GM repair bot not unlocking with Engineering Skills 2

- Fix tooltip for CE Security Skills

- Fix hotkey for picking Cyborg

- Fix missing space in Explosive Charge item name
Downtime Thoughts

8/8/8 - 24 Hours.

Rest is 8 hours, the 6/2 Timeframe is flavor.

Adventure is "8 Hours" whether its 30 minutes or 16 hours.

Any time difference between these is Heavy Rest.

Upon DM discretion: After your adventure day you may still be eligible for a single Downtime Action or Bonus Action not both.

2 - Actions in a Single Day (Downtime/Downtime or Adventure/Downtime) = Non-Restorative Rest. You do not regain hitdice/health/spellslots as normal.

Downtime Action

An Action - Bonus action - Reaction

The activity - Something flavorful and DM discretion to allow progressive action[half action] - responding to other players [free action] can't be spent on yourself

Bonus action + Reaction - Not a full downtime action if Bonus Action is combined with Reaction.

carouse

base

-1 - 4 d5

relationships

Lifestyle Price/Day Wretched Squalid 1 sp Poor 2 sp Modest 1 gp Comfortable 2 gp Wealthy 4 gp Aristocratic 10 gp minimum

Post-session activity up to dm discretion whether it is Downtime Action, Bonus Action, Reaction.

Have you guys on speakers while I do other stuff; your conversations on point and this is some notes about some opinions among other similarities.
PMC Infantry

PMC Infantry Battalions utilize standard military equipment, gadgets, and weaponry. They're well-trained, disciplined, and will open fire at any undead and players that happen to cross their path. These units are mostly biological, so players can cause critical damage on these units. Each PMC Infantry Squad comes in with a Squad Leader, who will request reinforcement upon spotting players. MOS with long range capability such as Squad Designated Marksman can take them out from afar, or ones with cloaking ability like Ghost, and Specter can take out these PMC Infantry without being spotted. However, caution is advised as they may possess Flashlight which can allow them see cloaked players, while a few PMC infantry possess flare and mark ability that can reveal players from afar for a few seconds.

ISR towers can pinpoint PMC Infantry locations with red ping, with exception of few that won't be pinged are Evicerator, Umbra, Aspectus, and Praesumus

Due to PMC RA Cyborg has mechanical tag, they'll show up with both red ping and monster icon.

## PMC Infantry consist of

* RA Assaultman

* RA Automatic Rifleman

* RA Chem Trooper

* RA Combat Engineer

* RA Combat Medic

* RA Commando

* RA Cyborg

* RA DeadShot

* RA Flamethrower

* RA Ghost

* RA Grenadier

* RA Javelin Gunner

* RA Rifleman

* RA Riot Control

* RA Squad Designated Marksman

* RA Sniper

* RA Special Force

* RA Squad Leader

## Exception

* RA Infiltrator

* RA Zulu (Only spawn once, in only PMC Survival mode)

## Mini Boss

* Aspectus (Exist in both PMC Campaign and PMC Survival, appears with Praesumus at 30 minute mark.)

* Eviscerator (PMC Survival only, appears at 15 minute mark.)

* Praesmus (Exist in both PMC Campaign and PMC Survival, appears with Aspectus at 30 minute mark.)

* Umbra (Exist in both PMC Campaign and PMC Survival, appears at 20 minute mark.)
Cole's Math Breakdown

[Sovi20]:
Does not fit into existing wiki page format, as such post is moved.

https://new-undead-assault-chronicles.fandom.com/wiki/Forum:Cole%27s\_Math\_Breakdown

Page will be fully removed after sometime.

For future references, please post opinion piece in the Forum instead. Thank you.

Forum link:

https://new-undead-assault-chronicles.fandom.com/f
Ghillie Suit

Ghillie Suit (GS) is a special SI that can be selected with any MOS, provided that the player is in the Enlisted Rankset. It grants the cloaking effect and a minor vision increase a few seconds after proning. To unlock this SI, players need to gain 95000 exp in the Enlisted Rank.

Unlock Requirement:

Grants Undetectable Cloaking - To activate simply prone.

De-cloaks if enemy unit enters 9 range or within flare AOE. Cloak will recover after 5s of prone and undetected.

+1 Sight Radius when cloaked.

## Changes History

##### Patch 5.9

* Ghillie Suit now makes the user Undetectable while its cloak is active, but the decloak range is increased to 9 from 7

##### Patch 4.2

* Name change Ghille Suit to Ghillie Suit

##### Patch 3.11

* Sight bonus added +1
* Decloak range decreased from 8 to 7
Always Ready

Always Ready (RD) is a general SI which accelerates early game progression by granting some starting items and enough experience to reach level 3 (or level 4 in the PMC Campaign). If your inventory does not have enough space for the bonus items, they will be dropped on the ground next to your character instead. Note that since this SI grants bonus experience rather than levels, there is no benefit to picking this after gaining some levels early rather than at the start of the game.

### Unlock Requirements

MOS level changed to 3 instantly (4 in PMC Campaign).

Grants 2 Quik Clot.

Grants 3 Ground Flare.

Grants 3 Smoke Grenade.

Grants 1 Ammo Case (containing 4 magazines).

## Recommended MOS:

* Ghost
* Mech Operator
* Medic
Yves Nunez

**Yves Nunez** is an American professional bodybuilder, sportswoman, hip hop video and glamour model who has appeared in numerous bodybuilding publications, which include *Muscular Development*, *Iron Man* and *RX Muscle* and has also made appearances in such mens publications as *Model Invasion*, *World Latin Star*, *Stunnaz*, *Hip Hop Honey* and *Girls With Muscle Magazine*. She has also appeared in music videos by artists such as Fabolous, Sheek Louch, and Joe Ness.

## If you like Yves, you may also like

* Amazin' Amie - hip/hop video/glamour model, similar size and body
* Dominique Chinn - hip/hop video/glamour model similar body
* Kelly Divine - porn star, similar body
* Jenna Shea - glamour model, similar body

## References

1. ↑ 1.0 1.1  Birth ref search results: Yves Y. Nunez. *FamilySearch.org*. Retrieved on December 1, 2020.

## External links

* Yves Nunez links at FreeOnes
* Yves Nunez at Babepedia
* Yves Nunez at Boobpedia—Encyclopedia of big boobs
High Explosives

High Explosives (HE) is the Javelin Gunner's nightmare SI. It is unlocked by playing as a Javelin Gunner in a nightmare campaign and finishing the epilogue.

-0.2s HE Rocket Cast Time.

-2.5s HE Rocket Cooldown.

-10 HE Rocket energy cost.

+700 HE Rocket Damage and an additional 200 per level of HE Rocket.

-2 Backblast damage

## Best synergy with:

* Impatient
* Whiz Kid
Patch 5.10

# Patch 5.10 - Hotfix

> September 1st, 2023
>
>

## General

* Fixed issue where some placed explosives could hit mech op inside the mech

## Skill Identifiers (SI's)

* Fixed SH being re-locked for players that had already unlocked it
* Fixed SA being re-locked after unlocking it

## Military Occupational Specialties (MOS)

### Specter

* Adjusted Spec snipes to be more consistent (hopefully)
* Adjusted WE T1 ping size Increased WE AP snipe primary target bonus to 2
* Readded 15% bonus vs massives from WE
Combat Engineer

MOS 12B: Combat Engineer
Combat Engineers receive a year-long special training for constructing battlefield essential infrastructure (bridges, ramps, etc.), obstacle creation, placement, and demolitions in an innovative field environment.

Unlock Requirements
 Other:
* N/A

## Common Roles

* Obj Holder
* Base Builder
* Secondary DPS (Sentries)
* AoE Clear

## Skills

* Soldier Skill 1: Gain the ability to cast Self-Aid
* Soldier Skill 2: Unlock Concussion Shells
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlock Riflebutt and Energy Aura

* Deals 150-180 damage per rocket

* Security 1: Grants the ability to place down a Paralysis Trap.
* Security 2: Grants the ability to construct an IS Bot and place 1 CE Sentry Gun.
* Security 3: Allows the construction of a Flamer Sentry Gun.
* Security 4: Improves the IS Bot, allowing it to unlock IS Bot. Allows the building of 2 Sentry Guns and allows the construction of .50 Cal Sentry Guns.

* Engineering Skills 1: Grants the ability to cast CE Repair and Disarm.
* Engineering Skills 2: Grants the ability to use Arc Cells and Flash.
* Engineering Skills 3: Grants the ability to place down a Barricade.
* Engineering Skills 4: Grants the ability to place down a CE Satchel.
Lucky

Lucky (LY) is a general SI that grants extra crit chance and multiplier. The critical damage from Lucky combines multiplicatively with regular critical damage.

### Unlock Requirements

+2.5% Crit Chance

+1 to Crit Multiplier

## Recommended MOS:

* Automatic Rifleman
* Rifleman
* Heavy Gunner
* Squad Designated Marksman

## Changes history:

* Critical hit chance increased from 7.5% to 9% - Patch 4.4
* Lucky shorter period and greater chance , 25s > 12s, %? - patch 4.7
Automatic Rifleman

Automatic Rifleman(11B) provides fire support through tactical use of his machine gun. AR's are an important part of a squad, providing the base of fire to allow his squad breathing room to manuever. This class can be played on any rank-set.

Unlock Requirements
 Other:
* N/A

## Common Roles

* Dispersed Wave Clear
* DPS
* Obj Holder

## Skills

* Soldier Skill 1: Gain the ability to cast Self-Aid
* Soldier Skill 2: Unlock Energy Conservation
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlock Rifle Butt and Burst Upgrade

* There's a chance of your next shot being a Critical Hit deal 10x damage

* Unlocks Suppressive Fire and when used, removes the Burst Counter
* For how long the Suppressive Fire is activated for, half of that duration you will not be able to shoot

* Allow you to shoot more without having to reload.

* Incendiary Rounds increases the AR's damage vs. light units by 20% for a short period and doubles burst spread.
Letha Weapons

**Letha Weapons** (born **Stephanie Smith** on July 5, 1972) is a former porn actress, feature dancer and adult model who has appeared in many adult films in the big-bust genre. She made an appearance on the television series *Married with Children* as a dancer named Rocki Mountains in The Jiggly Room in the episode "The Naked and the Dead, But Mostly the Naked".

## Career

Born in Shreveport, Louisiana, the Houston, TX raised Letha began her career in the adult entertainment industry in 1991, at around age 19, when she began feature dancing in local area gentelmens clubs in the Houston area. From there, she began appearing in pictorials in numerous big-bust themed adult magazines such as Score, Gent, and Stag's D-Cup. She began appearing in adult films in 1994.Letha is known for her massive breasts and her constantly changing hairstyles. In addition to her adult films and her *MWC* appearance, she also has appeared on *The Jenny Jones Show* to confront an old school bully. She has made other appearances on Sally Jessy Raphael and The Richard Bey Show and she was a regular guest on Howard Stern's radio show.

Letha is also well known for her appearance in an infamous 1994 adult video, entitled *John Wayne Bobbitt Uncut*, featuring the pornographic debut of John Wayne Bobbitt, whose penis was severed in a knife attack by his then-wife.

In 1998, Letha became pregnant and gave birth to a daughter. She did several photo shoots while pregnant as chronicled by *Juggs* magazine.

## Later and present career

Letha officially retired from the adult film industry in 1999, but in 2001 was featured in a comeback pictorial in *Score*, with much smaller breasts, due to removal of the original implants that made her famous, she had also given birth to a daughter during the time off. She claimed the change was made due to safety and health concerns. Letha continues to make appearances on stage in San Francisco as a regular feature dancer at the *New Century Theater*.

## Selected magazine Appearances

* *Juggs* (USA) - November 1999 (8 months pregnant)
* *D-Cup* (USA) - April 1998, pg. 44-45+78, by: Irv O. Neil, "The Letha Weapons Interview: The Greatest Porn Star Who Ever Lived! Part II"
* *Swank's D-Cup* (USA) - March 1998, pg. 44-45+80, by: Irv O. Neil, "The Letha Weapons Interview: 60 Fuck Flicks Later...Part 1"
* *Bust Out!* (USA) - September 1996, Vol. 11, Iss. 6, pg. 38-39, "Letha Weapons: 88HHH-26-26"
* *Score* (USA) - August 1994, Vol. 3, Iss. 6, pg. 58-60+68+78+80, by: Michael Uwate, "Letha Weapons: A Full Frontal Assault"
* *Bust Out!* (USA) - November 1993, Vol. 8, Iss. 6, pg. 11-12+15, "Letha Weapons: 88HHH-26-36"
* *Bust Out!* (USA) - November 1992, Vol. 7, Iss. 7, pg. 13-14, "Letha Weapons: 88HHH-26-34"

## References

1. ↑ IAFD entry. Retrieved on 2008-06-02.
2. ↑ https://www.babepedia.com/babe/Letha\_Weapons

## External Links

* Letha Weapons link at Freeones
* Letha Weapons profile at Lana's Big Boobs
* Letha Weapons at Babepedia
* Letha Weapons at Boobpedia—Encyclopedia of big boobs
* Letha Weapons on  Famous Fix
Ignis 2.0

Latest version of the Ignis Terminator Model. Greatly improved from the 1.0 version, the Ignis 2.0 has a much improved flamethrower that is a lot more capable of killing zombies. The old cluster rockets given to the Ignis model was deemed unfit for this model and replaced with a more appropriate fuel discharge. Improved leg/movement mechanisms have increased the speed of the unit and allows it to overload it's engines for a temporary move speed boost.

## Skills

* An ocular device that allows the detection of invisible objects. It is limited to 120 degree vision and 10 range

* This unit can restore its systems once after being hit with an EMP attack. Must cooldown for 1 minute after use.

* Able to move at a faster speed for 3 seconds

* This unit is protected with a plasma shield (1000 shield HP)

* Does 350 damage, but increased by 30% when vs. armored targets

* Harder armor that reduces damage taken by 15%
Achievement

Here are the list of achievement that are available for unlocking.

### Can't Touch This

* Don't take a single hit in a Hard or higher difficulty game. (Note, from Patch 5.0, this Achievement has become difficult or borderline impossible)

### Gallantry

* Beat Survival with 2500 kills and less than 5 hits. (Note, from Patch 5.0, this Achievement has become difficult or borderline impossible)

### Randomize Me

* Complete Hard with Outbreak modifier and all players using a Random MOS. (Players can complete this achievement by completing Hard Campaign with all players using Random MOS.)

### Mission Impossible

* Complete PMC Survival with the bonus mission.

### Monsoon

* Complete Boss Mode with Intense Weather and Ammo Shortage modifiers.

### Thunderstorm

* Complete Hard mode with Intense Weather modifier (Thunderstorm). (Does not require 100%)

### Frostbite

* Complete Hard mode with Intense Weather modifier (Blizzard). (Does not require 100%)

### Fogged Out

* Complete Insane mode with Intense Weather modifier (Fog). (Does not require 100%)

### Climate Change

* Complete the 3 story mode weather achievements (above).

### Juggerwhat? 2.0

* Complete all 4 PMC Campaign prologue missions.

### Ghost of The Jungle

* Complete all chapter 1 PMC Campaign missions.

### Tame the Beast

* Complete all chapter 2 PMC Campaign missions.

### Time Stop

* Complete all chapter 3 PMC Campaign missions.

### Run to the hills

* Complete all PMC Chapter Achievements (above)

### Unbroken

* Win a full duration siege mode without letting any gates die or fall.

### T1 Hunter

* Get 50 or more Massive Kills in a hard or higher difficulty game.

### Eternal Night

* Complete Nightmare with Rifle and Barebones Modifier.

### Flat Earthist

* Complete PMC Survival with T2 Modifier and without any ISR towers activated.

### Eye Of The Storm

* Complete solo survival w/ T2, Hyperpulse and Intense Weather Modifiers
Jane Krakowski

**Jane Krakowski** (/krəˈkaʊski/; née Krajkowski; born October 11, 1968) is an American actress and singer. She is best known for her starring role asJenna Maroney in theNBC-TV satirical comedy series *30 Rock* (2006–2013, 2020), for which she received four Primetime Emmy Award nominations for Outstanding Supporting Actress in a Comedy Series. Her other notable television roles include Elaine Vassal in the Fox legal comedy-drama series *Ally McBeal* (1997–2002) and Jacqueline White in the Netflix comedy series *Unbreakable Kimmy Schmidt* (2015–2020).

## Career

Krakowski made her feature film debut as Cousin Vicki Johnson in the road comedy *National Lampoon's Vacation* (1983), which was followed by roles in *The Flintstones in Rock Vegas* (2000), *Ice Age* (2002), *Alfie* (2004), *Open Season* (2006), *Pixels* (2015), and *The Willoughbys* (2020).

Krakowski regularly performs on stage, winning the Tony Award for Best Featured Actress in a Musical for her performance in the Broadway revival of *Nine* (2003), as well as receiving Tony Award nominations for *Grand Hotel* (1989) and *She Loves Me* (2016). She received the Laurence Olivier Award for Best Actress in a Musical for her performance in the West End revival of *Guys and Dolls* (2005).

## Personal life

Krakowski became engaged to Robert Godly in 2009. They have a son, Bennett Robert Godley, born in April 2011. The couple separated in 2013.

## References

1. ↑ Filichia, Peter (October 17, 2008). Jane Krakowski to appear at theater fund-raiser. The Star-Ledger. Retrieved on November 9, 2008.
2. ↑ Jane Krakowski Interviewed About TV/Website Interactive Show. *ContactMusic.com* (May 22, 2012). Retrieved on March 9, 2020.
3. ↑ Derschowitz, Jessica (April 22, 2011). Jane Krakowski and Robert Godley welcome a son. *CBS News*. Retrieved on January 24, 2019.
4. ↑ 50 facts you didn't know about Jane Krakowski. *Booms Beat* (August 4, 2015). Retrieved on March 15, 2020.

## External links

* Jane Krakowski article at *Wikipedia*
* Jane Krakowski links at FreeOnes
Algecell's JTAC Guide

# Play Styles:

There are a couple of ways to play JTAC as of currently, in my opinion of course. Don't take my opinions for granted this is just a simple guide.

1. 1 CFS(Call For Strafe) => 4 Aerial Recon => Max out SS (for energy + energy regen) => Max out CFS (for more damage)
2. 1 CFS(Call For Strafe) => 4 Aerial Recon => Max out SS (for energy + energy regen) => Max Anti Armour/Bombardment Heli

This build is for practically any game. It'll help a lot with wave clearing and CC in order to stabilize yourself and others. Do be careful when using your abilities because **IT HURTS ALLIES**. Also do be aware that JTAC can use his CFS abilities at a pretty decent range similar to Call For Fire.

If you ever do go for Soldier Skills 4 do realize that you gain +2 Mechanical per soldier skills and you also gain Backup Generator, which will buff your energy regen to a huge amount. It practically makes sure that you never dip below 40% of your energy.

If you go for maxed CFS you will gain insane damage buffs to all of the primary abilities, however it will take 4 more levels (5 total) to max out the ability. Upgrading this ability also does not give additional bonuses like reduced CD and energy cost. It only increases damage.

As a fair reminder getting helicopters doesn't mean automatic win. They are actually incredibly weak and are only useful for the abilities that they use so make sure you're able to abuse that. Especially since you have to control the helicopter and a-click on the stuff that you want dead. It takes a lot more micro work than it sounds/looks so just be prepared if you're also kiting while using helicopters.

# Picking SIs:

* SY EN - Has an incredible amt. of energy regen depending on the rankset for SY
* EN IN - Has high energy regen + high base energy (I really recommend this SI build because this makes your energy regen more effective when you're dumping your energy)
* EN IP - Energy regen + CDR (This is only helpful if you want to rearm Arma bombs and Heli drops faster)

# In-Depth Gameplay:

* You are currently one of the best kiters in the entire game (comparable to FSS)
* Able to solo the kite w/o any help and can also help teammates in need as long as you have vision
* Looking out for targets that you know you can instakill should always take priority
* Use your recon plane when you truly need vision to help your allies or for allies to shoot targets
* You need to manually focus targets when using the chopper and time distance w/ abilities as well. If you can do this then you will top in the T1 charts
* Always have multiple abilities available to help w/ many situations. Many of the time you should be creating the situation instead of withdrawing from the current situation.
Patch 4.8

Updated on June 27th 2020.

## Patch 4.8 Part 1

Tweaked experience scaling reward to reflect game mode difficulty and duration

Fixed Smoke, Grav, and other ground targetting grenades effecting Cliff Walking T1s (excluding Maws)

All zombies now spawn with 75% of their maximum energy

Misc Command Card and Hotkey corrections

Misc tooltip corrections

Disbanded clan camos removed

VIP LZ Item Drop changed: (2x HK42 -> 2x Groun Flares, 1x MGL -> 1x 40mm, 2x Frag removed, 1x Muscle Relaxant added, 1x Lift Boots added)

VIP Item drop moved to LZ Eagles (Middle Hill)

Fixed Impaler crit damage

Fixed MO Unlock Tooltip

Fixed Mercenary Railgun and Python reload getting stuck

Reduced Mercenary weapon swap time to 1 second (from 6)

Reduced Baron % Damage Resistance to 30% (from 50%)

Fixed banelings not giving proper xp

Reduced total number of MK spawns in story mode

Slightly reduced Nightmare spawns

Scaled some nightmare specific spawns down into other game modes (VIP's, Apiaries, Air Threats, etc.)

Added ping to Apiaries

Story mode CE's now spawn with SPCS and attack move to their target location

Mech Op reload speed now scales with Mech Operator Skills

Fixed AR Incen Rounds not applying properly

Fixed AR Incen Rounds stacking improperly

Select Random MOS is no longer restricted to rankset

Fixed lacerti's not charging cloaked units

"-give" command disabled in all game mdoes

Infantry reinforcements dissabled in Zombie Campaign

Increased push priority of M-ATV & LMTV

Fixed Gargantuan HP Bar not scaled to same size as other T1s

Fixed Smoke Grenades requiring vision to be thrown

Disabled Biospheres campaign mission

Acids type attacks from zombies will now hit players with shields

Cav Scout Camouflage duration now 4/6/8/10 from 5/6/7/8

Steel Saber now enables A-move/target acquiring while Camouflaged

Zombies no longer ally with PMC during PMC Story

PMC spawns doubled for missions this effects^ (Umbra, Aspectus)

Claymores, C4, E-charges, Sonic Traps, can now be placed in bushes

Smithy Health regen removed

## Patch 4.8 Part 2

PMC AI Overhaul:

Autocast added many PMC abilities, including:

- Frag Grenade

- Ground Flares

- Air Flares

- Smoke Grenades

- Rockets (Assaultmen, Bradley, Helicopter)

- Designate Target

- Ion Cannon

- Call For Fire

- PMC Shock Pods

Bradley/Abrams damage changed to Explosive

ST cloak and GS will allow you to remain cloaked in PMC flares

PMC binos have largely been removed

Acquire requirements for abilities have also been changed for some abilities

PMC Shock Pods now share global charges and global range, but the spawned troopers have timed life

Various minor PMC ability tweaks not listed above

Various other changes we've probably overlooked writing this up
Jessica Dime

**Jessica Dime** (born **Jessica Briel Chatman** on January 27, 1986) is a stripper, rapper and recording artist who was main cast member on season seven of *Love & Hip Hop: Atlanta*.

She appears as a supporting cast member from season four through six.

## Before *Love & Hip Hop*

Jessica Dime is a rapper, originally from Memphis, Tennessee. She relocated to Atlanta from Miami, where she worked as a stripper at the infamous King of Diamonds Gentleman's Club.

## *Love & Hip Hop* franchise (2015–present)

Jessica joined the supporting cast of *Love & Hip Hop: Atlanta* in season four as a rival of Joseline Hernandez, which stemmed from their stripper days in Miami together. She briefly takes Mimi Faust on as a manager and clashes with Tiffany Foxx. In season five, she briefly dated Lil' Scrappy, igniting a feud with Bambi Benson. In season six, she enters a relationship with NBA player Shawne Williams. While vacationing in Jamaica, he proposes and she accepts.

Jessica is promoted to the main cast in season seven. The season documents her new engagement and her pregnancy with her first child, Blessing Briel' Williams, who she gives birth to in the season finale. During filming, Jessica Dime publicly criticised Mona Scott-Young for passing on a proposed wedding special starring her and Shawne.  Subsequently, she was phased out of the show and did not attend the season's reunion.

Jessica also appears in two episodes of *Love & Hip Hop Atlanta: After Party Live!*, in two episodes of of the spin-off show *K. Michelle: My Life* and in the special *Love & Hip Hop Atlanta: Dirty Little Secrets 2*.

## After *Love & Hip Hop*

Jessica and Shawne appear in We TV's *Marriage Boot Camp: Hip Hop Edition* with fellow *Love & Hip Hop* franchise cast members Waka Flocka Flame, Tammy Rivera, Soulja Boy, Nia Riley, Lil Mo, Karl Dargan, Lil' Fizz and Tiffany Campbell.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Jessica Dime. *bodysize.org*. Retrieved on July 11, 2020.
2. ↑ Autumn Joi-Live. "[BREAKING NEWS Which #LHH Star is mad at #MonaScottYoung now?]", HipHopNC.com. Retrieved on July 11, 2020.
3. ↑ Jessica Dime's twitter page. *Twitter*. Retrieved on July 11, 2020.

## External links

* Love & Hip Hop: Atlanta article at *Wikipedia*
* Marriage Boot Camp: Hip Hop Edition article at *Wikipedia*
* Jessica Dime at Boobpedia—Encyclopedia of big boobs
Marker Light Module

## Markerlight Bot

The individual security bot is a robotic floating machine made to provide security with a personal shortage. They were rapidly adapted to the modern battlefield for their versatility and ability to keep soldier's out of harm's way.

## Common Roles

* Vision
* Kiting (even with disabled weapons the bot still has aggro due to still having a weapon so it can kite)

## Notes

* Also gives 15 vision range and invisible detection to teammates

## Skills

* Can see invisible units within a 15 radius

* Initiates a self-destruct sequence on this mechanical unit. Does NOT deal any damage to it's surroundings
* 3 Seconds until drone implodes
Power User

Power User (PU) is a general SI that improves the efficiency of Energy Cell items and the Arc Cell skill. It also adds some energy cells directly into your inventory upon selecting this SI.

### Unlock Requirements

+6 Energy Cell *into inventory or by your feet (if inventory is full)*

+50% energy from Energy Cell in the same time period. (From 190 Energy to 285 Energy)

+50% energy to Combat Engineer’s Arc Cells in the same time period. (From 50 Energy to 75 Energy)

## Recommended MOS:

* Mech Operator
* Combat Engineer
* JTAC
* LSS
Ghost in the Machine

Ghost in the Machine (GM) is the special SI for the Combat Engineer. It disables the usage of turrets in return for providing powerful module upgrades for IS Bots, as well as increasing the maximum number of IS Bots to 4. It is unlocked by completing Boss Mode as the Combat Engineer.

* Disables turret deployment.

* +1 IS Bot deployment (4 max).

* Enables 5 new modules for IS Bot.

## Best Synergy with:

* Impatient
* Battle Buddy

## Changes history:

* Reduces Kestrel Bot damage reduction per point of armor from 1 to 0.2 (Patch 4.5)
* Increases drone bot count by 1 for a maximum total drone of 4 - patch 4.8
* Added new bot module - patch 4.19
Paige British

**Paige British** is a British glamour, adult and fitness model. She currently has 2, 700cc breast implants (as of November 2023); she had upsized them from her most recent size of 2,500cc.

## Images of Paige British

Paige is married. Through a Q&A on IG Paige revealed sex with her husband is nearly exclusively her pegging him. Paige has a fetish for fucking her man’s bum with her strap-on. She dislikes being penetrated herself, and mostly uses externally stimulating sex toys to satisfy herself. Paige says its the feeling of affirming her dominance and ownership she enjoys.

## External links

* Paige British at Babepedia
* Paige British at Boobpedia—Encyclopedia of big boobs
* Paige British on  Listal
* Paige British on OnlyFans
* Paige British on Reddit
The Neckulace

### Appearance:

The Neckulace is an ancient artifact of a shiny silver-chrome metal inlaid with 12 small gems around a singular large gem. The center gem changes color based upon the attuned wearer. It is unknown what causes attunement.

#### Center Gem Attunement Colors:

Garthus - Teal Center Gem

Manui - Orange Center Gem

Aja - Green Center Gem

Neckulace Thief - Black Center Gem

#### Outer Gem Colors and Uses:

The outer gems have lit up based upon the completion of select Monument Stones.
Medic Heroic Augmentation

* Augmentation 1: Grants the ability to cast Anabolic Performance Enhancement.
* Augmentation 2: Grants the ability to cast Cognitive Enhancement.
* Augmentation 3: Grants the ability to cast Pain Killers.
* Augmentation 4: Grants an Improved Anabolic Performance Enhancement.
* Augmentation 5: Grants an Improved Cognitive Enhancement and Improved Pain Killers.
Heavy Armor

Heavy Armor (HA) is a general SI that provides improved durability for your character. It also provides the unique effect of disabling screen shake from nearby explosions.

### Unlock Requirements

+10% Health

+15 Life/Shield Armor(*not visible*)

-25% Explosive Damage Taken

Immunity to screen shake

Immunity to Traumatic Ailments

## Recommended MOS:

* Enforcer
* Commando
* Combat Medic

## Changes history:

**VERSION 4.13**

* Now prevents the blunt trauma ailments (Traumatic Brain Injury, Fractured Arm, Fractured Leg)
Barrier

Barrier (BR) is the nightmare SI for the Flamethrower. It is unlocked by playing as a Flamethrower in a nightmare campaign and finishing the epilogue. It increases the maximum shield and support capabilities of the Flamethrower, allowing the flamethrower to tank and hold the undead for longer.

+1 Graviton Charge

+400 Plasma Shield Durability

+12s Plasma Shield duration and additional 1s per level of plasma shield

## Best Synergy with:

* Heavy Armor
* Synthesiser
Infantry Automatic Rifleman

MOS: 11B (Infantry) Role: Automatic Rifleman

 The automatic rifleman provides fire support through the tactical support through the tactical use of his machine gun. ARs are an important part of a squad, providing the base of fire to allow his squad breathing room to maneuver.

## Common Roles

* Dispersed Wave Clear
* DPS

## Skills

* Gives 12.5% chance of dealing 3x more damage

* +1 critical multiplier, +1.125x attack speed
Pyromaniac

Pyromaniac (PM) is the special SI for the Flamethrower. It greatly enhances your offensive capabilities at the cost of reducing the effectiveness of your defensive abilities. This SI is unlocked by winning a 4 man Boss Mode game when playing as the Flamethrower.

Increases napalm duration by 1s.

+1 charge to Fuel Discharge.

+1 additional charge to Fuel Discharge at max skill level.(3 Total)

Reduces Plasma Shield health by 25%.

Reduces graviton charge duration by 2s.

Adds napalm stacks on other abilities in addition to their regular effects.

Plasma Shield Burns.

Unlocks Overburn:

* 15s cooldown, -25hp, -5hp/s
* Weapon applies Overburned Napalm, dealing an addition portion of Napalm's damage
* Weapon applies Green Phosphorus, no stats changed on this behavior

## Changes History:

* Introduced patch 4.5
* Removed DOT 25% patch 4.xx
* Patch 4.19, Pyromaniac is buffed to add napalm stacks to other skills in addition to regular effects.
* Plasma Shield burns radius increase to 5.5 - patch 4.20
Praesumus

A field operator that can summon reinforcement from afar to disturb players' defense position.

## Abilities

* Calls in timed-life of RA Infiltrators at targeted location

* Gain 1000 shields, last 9 seconds, increasing shield and life armor by 5 each for the duration.

* Switch your weapon to automatic mode and fires 2 times faster. Last 10 seconds

* Frag Grenade cause 400 damage at target point, can hurt allies.

* Illuminates location for 45 seconds, reveals cloaked units

* Reduce Ranged damage taken by 25%, adds 30 armor.

* Reduce explosive damage taken ranging from 250 to 750 by 25%

* Increase damage by 10%, attack speed by 15%, move speed by 0.10, and weapon range by 2
Bank File

**ADDITIONAL BANK INFORMATION** Creating a Bank Cache

Step 1: Open up your My Documents Folder on your computer and look for Starcraft II.

Step 2: Open your Starcraft II Folder.

Step 3: Go to Accounts > ####### > 1-S2-1-###### for NA, 3-S2-1-###### for KR

Step 4: Right-Click the folder named Banks and copy it.

Step 5: Right-Click anywhere in the folder and click on paste.

Step 6: Right-Click the "Banks - Copy" folder and either "Sent to Compressed (Zipped) Folder" or use 7zip and compress the folder that way.

Step 7: Email yourself or store the new Zipped/7zipped "Banks - Copy" on a cloud storage of your choice. (Google Drive, Apple whateverthefuckitis, etc.)

To restore banks using the zipped folder

Step 1: Download or Unzip your "Banks - Copy" folder you made earlier.

Step 2: Open "My Documents"

Step 3: Open "Starcraft II"

Step 4: Go to Accounts > ####### > 1-S2-1-###### for NA, 3-S2-1-###### for KR

Step 5: Drag and drop your unzipped "Banks - Copy" folder into the folder.

Step 6: Rename "Banks - Copy" to "Banks" without the quotations.

Step 7: Override any existing files when prompted by your computer. Note: The banks will only be as up to date as the last time you created the bank cache. Be sure to back-up your banks regularly to keep your data as close as up to date as possible.
Nightmare Win

Rifleman NM Win

Combat Medic NM Win

Automatic Rifleman NM Win

Flamethrower NM Win

Enforcer NM Win

Cavalry Scout NM Win

SDM NM Win

Javelin Gunner NM Win

Platoon Leader NM Win

Combat Engineer NM Win

Cyborg NM Win

Ghost NM Win

FSS NM Win

Commando NM Win

EWS NM Win

Specter NM Win

Heavy Gunner NM Win

Mech Operator NM Win

Mercenary NM Win
Mk.2 Light Walker (MO)

## Mk.2 Light Walker

Light Walker is a specialized mech meant to tear down armored/massive targets quickly. It has more damage and more utilities to offer even more damage.

Unlock Requirements
 Other:
* Need to play as MO

## Common Roles

* Wave Clear
* DPS
* Obj Holder
* Mission Runner
* Utility

* Deals 1500 - 2000 damage, Massive Units take Double Damage

* Disables Burst Oscillation, +30% Attack Speed

* +20% Movement Speed

* Vision is shared with Allies

* Stuns surrounding enemies in a small AoE, but ineffective against Air and Massive Units

* -15.0% Attack Speed, -0.10 Movement Speed to units surrounding the Mech

* Prevents Smoke and Gasses affecting the Mech

* Reduces all damage by 35.0%, +3 Armor
Ailments

Ailments are negative status effects that can be inflicted upon taking damage from zombies. There are four tiers of ailments: minor, moderate, severe, and venom. Ailments can be removed by either waiting out their duration (note that ailments some may cause secondary effects upon expiring), or by using a medical item or ability suitable for the severity tier. Minor ailments can be cured with self aid or first aid kits. Moderate ailments and below can be cured by the Combat Medic's nano-injection. Severe ailments and below can be cured by quick clots or the Combat Medic's improved nano-injection. Venoms can only be cured by a first aid kit applied by a Combat Medic, or improved nano-injection.

As a special case, Scorpio Venom can only be cured by improved nano-injection from a Combat Medic, while Mercenary's Improved Self-Nano can remove said venom as well.

## Minor Ailments

* Unidentified Infection
* Minor Lacerations

## Moderate Ailments

* Malignant Infection
* Class III Hemmorrhaging
* Fractured Arm
* Fractured Leg
* Traumatic Brain Injury

## Severe Ailments

* Debilitating Infection
* Parasitic Infection
* Infected Bite
* Class IV Hemmorrhaging

## Venoms

* Necrotic Venom
* Neurotoxic Venom
* Scorpio Venom
PMC Squads

All PMCs are able to have a random item within their inventory. Their drop chance isn't exactly 100% and also it is not droppable when playing in PMC Survival. The drop chance only works in PMC Campaign.

## PMC Squad 1

### Fireteam: (May Include)

* RA Rifleman
* RA Combat Medic
* RA Automatic Rifleman
* RA Flamethrower
* RA Grenadier
* RA Assaultman
* PD-3 Shepherd
* RA Squad Leader

## PMC Squad 3

### Javelin Gunner Squad: (May Include)

* RA Rifleman
* RA Combat Medic
* RA Javelin Gunner
* RA Grenadier
* RA Squad Leader
Boss Types

Bosses in UAC refer to special Tier 1 (T1) zombies. They tend to be significantly more difficult to kill than regular T1 zombies, and may also possess powerful abilities. This usually requires experience or prior knowledge of their behaviour before players can comfortably defeat them. Due to the rarity of their mutation strain several bosses only spawn in certain modes, e.g. Magnus only spawns in Boss Mode, King Darreus only spawns in Survival, and Charon only spawns in Nightmare Campaign.

## Arachnathid

 Health
 Energy
 Armor
 Movement Speed
 Abilities

## Ares

 Health
 Energy
 Armor
 Movement Speed
 Abilities

## Cacumen

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Darreus

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## King Darreus

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Thresher Maw

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Electric Maw

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Grotesque

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Infernus

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Kratos

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Livid

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Silvan

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Sasquatch

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Metasis

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Minerva

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## Thanatos

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

## *Special Bosses*

Special bosses are exclusive to certain modes. If players want to fight them, they need to vote into the game mode at the beginning.

## Charon

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

\*Charon can only be found in nightmare difficulty during epilogue.

Inflicts Parasitic Infection on hit with 15 second duration, after which the ailment changes into Hatched Parasites. Can be avoided by having a Bio Suit equipped before the hit, taking the hit on shields, or using Pureblood (Skill Identifier).

## Titan

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

\*Titan only appears in campaign during chapter 2 with 50%?? chance.

## Smithy

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

\*Smithy appears in PMC Survival Mode at the 42min mark.

\*Smithy also appears as a Chapter Boss for PMC Campaign.

## Wraith Lord

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

\*Wraith Lord only appears in Boss Mode during the 35min wave.

## Magnus

 Health Point
 Energy
 Armor
 Movespeed
 Abilities

\*Magnus only appears in Boss Mode as the last boss at 50min mark.
Indirect Fire Support

* Indirect Fire Support 1: Unlocks Immediate Smoke and Binoculars
* Indirect Fire Support 2: Unlocks Immediate Flare and Fast Re-arm
* Indirect Fire Support 3: Unlocks White Phosphorous and Laser Designator
* Indirect Fire Support 4: Unlocks Railgun and Reserve Battery
* Indirect Fire Support 5: Unlocks Nuclear Strike and Orbital Support Recon
Mercenary

The Mercenary is one of the last MOS's you will unlock. It features a flexible selection of ability trees that let you adapt to almost any situation. This class can be played in all rank-sets.

\*\*Note: To unlock this MOS, all the exp required must be achieved as is written in the box below.

Unlock Requirements
 Other:
* Bear Claw decal (100% PMC Campaign win), Cyber camo (PMC Survival win with bonus mission), Snow RA camo (2-4 player T1 PMC Survival win)

## Common Roles

* T1 Clear (Railgun)
* Wave Clear (Python)
* DPS (Battle Rifle)
* Mission Runner
* Sub Kiter
* Utility

## Skills:

* Soldier Skill 1: Gain the ability to cast Self-Aid
* Soldier Skill 2: Unlock Light Filter and Automatic Mode
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlock Rifle Butt and Improved Automatic Mode

* There's a chance of your next shot being a Critical Hit deal 10x damage

* Mercenary Skills 1: Unlocks Binoculars and Disarm
* Mercenary Skills 2: Unlocks Stun Grenade
* Mercenary Skills 3: Unlocks Smoke Grenade and Gas Mask
* Mercenary Skills 4: Unlocks Steady Aim and Self-Nano with Soldier Skills 1

* W34 Python 1: Unlocks the weapon
* W34 Python 2: Increases AoE radius and Weapon Range
* W34 Python 3: Increases Damage and more Damage vs. Armored Targets

* EM-25r 1: Unlocks the Weapon
* EM-25r 2: Increases Range and Attack Speed
* EM-25r 3: Increases Damage and Double Splash Radius
Image upload test page

\*\*\* Test page for image sizing

## Javelin Gunner

Don't TK the medic.

—SyL Rule #1
Jav gunner is a bad class only Warrior plays it this an a demonstration of an intro paragraph.===Unlock Requirements===

 Other:
* Kill Warrior 1000 times

## Common Roles

idk fill this in with more bs so the page doesn't feel empty

## Skills:

* Soldier Skills 1: Can perform Self-Aid
* Soldier Skills 2: Can now use Burst-Fire
* Soldier Skills 3: Gain .1 movement speed
* Soldier Skills 4: Can now use Rifle Butt

 Infoinfo here
* So
* many
 Tipstip here
* So
* many
* tips

* Javelin Skills 1: ~~Increases HE Rocket AOE and~~ grants the ability to throw a Smoke Grenade and granting the ability to Dis-arm
* Javelin Skills 2: ~~Increases AT Rocket Speed while~~ grant~~ing~~ the ability to place a Claymore and use Binoculars.
* Javelin Skills 3: ~~Grants a passive ability called Energy Generator. It increases energy regen by 50% (from the base) and increases Guided Missile Range.~~
* Javelin Skills 4: Grants the ability to place an Explosive charge and Paralysis Trap.
Infantry Javelin Gunner

MOS: 11B (Infantry) Role: Javelin Gunner

 Javelin Gunners are designated within the platoon and have received special training with the javelin.

## Skills

* Deals 2700 - 3100 damage within the area
* Deals an additional +500 damage to massive targets
* Deals 25% less damage to mechanical units

* Deals 750 damage in a 60 degree cone
* Max item stack is 5
Phantasm

Phantasm (PH) is the nightmare SI for the Specter. It is unlocked by playing as the Specter in a nightmare campaign and finishing the epilogue.

Reduces Cloak energy drain 0.5 EN/s

Reduces Specter Cloak cooldown by 30s

Activating Specter Cloak grants undetectable status for 2s

Reduces Cloak SMG attack speed debuff

Sabotage Aura Range +10

At level 4 sabotage:

Enemies lose passive detection

Enemies cannot cloak

## Changes history:

Patch 5.9

* No longer causes Sabotage Aura to outright disable PMC detection at level 4
* Now causes Sabotage Aura to disable PMC Flashlights/Spectrum Amplifiers and reduces zombie detection radius by 4 at all levels
* Reduces Specter Cloak cooldown by 30s
* Now causes activating Specter Cloak to grant undetectable for 2s
* Now prevents decloaking when firing snipes

### Patch 4.7

PH Rework:

* While cloaked gain 15% chance to avoid all incoming damage types.(REMOVED)
* Reduces specter cloak cooldown by 10s.(REMOVED)
* Reduces energy cost of specter cloak by 20.(REMOVED)
* Removes energy drain while cloak is active.(REMOVED)
Heavy Walker (MO)

## Heavy Walker

Heavy Walker is a specialized mech that can clear hordes of zombies. A very beefy mech with tons of heavy plating, which makes it slow and heavy. It has a lot of utilities that can defend the entire team with. An insanely good supportive mech.

Unlock Requirements
 Other:
* Need to play MO

## Common Roles

* Wave Clear
* DPS
* Obj Holder
* Support
* Tank

* Reveals an area for 45 seconds

* It's not a normal cluster rocket that deals 150 - 180 damage per rocket. It deals 600 damage/rocket.

* Disables Burst Oscillation, +30% Attack Speed

* +20% Movement Speed

* Clamps damage taken greater than 500 and less than 4000, while the shield is active, to 500 damage

* Heals 500 HP and disables the Mech (It says it heals 500 HP but in reality it actually heals about 250 HP/sec for 10 seconds and the mech isn't disabled... You just can't move.)

* Prevents Smoke and Gasses from Mech

* Reduces melee damage by 35.0%, Increases Hull Armor by 3