Jungles of Chult

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The thick swamps and jungles of the Chultan peninsula weight upon ancient ruins and secrets as dangerous and deadly jungle threats lurch within its depths.

Chult is mostly covered in thick impassable jungles but also holds a few sections of swamp, mountains, and ash filled valleys. The most outstanding threats of the jungles include:

* **Navigation.** In the Jungles of Chult on might find themselves for days under the dark foliage before realizing they have become utterly lost. While adventuring the jungles knowing how to tell the time, direction, and any other survival skills can determine death from life. Usually a ranger or experienced guide can make ones way easier through the jungles as some locations can serve as markers.
* **Dehydration.** Another potentially deadly threat in the humid Jungles of Chult is dehydration. If one does not pack enough fresh water, they might find themselves either drinking the diseased jungle waters (see just below) or die of exhaustion.
* **Diseases.** The jungles hold many disease and sicknesses which can really impede an adventuring party but also even kill you outright.
	+ Mad Monkey Fever is found as a magical mist which creeps through the jungle, enveloping any humanoids it can who them might be infected with Mad Monkey Fever. Due to its magical existence, this disease contracts immediately and causes the infected to become mad. The illness itself does not kill the victim but can influence their death if they do not have any friends to help them while the sickness runs it course. This sickness can last for a long time but usually is ended one the first wave of madness is overcome.
	+ Shivering Sickness is gotten when you are bitten by an jungle insect, this disease can be stopped by insect repellent or insect resistant cloth. The shivering sickness symptoms include: blurred vision, disorientation, and sudden drop in body temperature that cause uncontrollably shivers and chattering of teeth. Once a creature fights the sickness and heals they are fine to continue, but if they are enable to rid their body of the Shivering sickness they could keep getting weaker and weaker until potential death.
	+ Throaty Leeches can be gotten whenever someone drinks the infested water off the jungle floor or another, non-purified water source. The leeches cause the infected to grow exhausted as they loose blood. Immediate symptoms include: throat inflammation and shortness of breath.
* **and Encounters.** The deeper you enter the foreboding jungles the more likely you are to become entrapped by the roaming undead or become prey to the terrifying and deadly beast of the jungles. Below is a short list of possible creatures which can be encounter in the jungles of Chult.
	+ Assassin vines
	+ Dinosaurs: Allosaurus, Hadrosaurs, Pteranodon, Stegosaurus, Tyrannosaurus
	+ Giant Wasps
	+ Mantraps
	+ Pterafolk
	+ Snake: constrictor, giant constrictor, giant poisonous
	+ Spiders
	+ Stirges
	+ Su-monsters
	+ Swarms of Bats
	+ Swarm of Insects
	+ Vegepygmies
	+ Wereboar
	+ Weretiger
	+ Yellow musk creeper and zombies
	+ Yuan-ti
	+ Zorbos

### Locations in Chult

The following locations are found in the overgrown, and sometimes entrapping jungles of Chult:

* Aldani Basin
* Ataaz Kahakla
* Ataaz Muhahah
* Ataaz Yklwazi
* Bay of Chult
* Camp Righteous
* Camp Vengance
* The Cauldron
* Dungrunglung
* Firefinger
* Fort Beluarian
* Heart of Ubtao
* Hisari
* Hrakhamar
* Hvalspyd
* Ishau
* Jahaka Anchorage
* Jahaka Bay
* Kir Sabal
* Kitchen's Inlet
* Lake Luo
* Land of Ash and Smoke
* Mbala
* Mezro
* Mistcliff
* Nanglore
* Needle's Bones
* Nguni Plateau
* Nsi Wastes
* Omu
* Orolunga
* Port Castigliar
* Refuge Bay
* River Olung
* River Soshenstar
* River Tath
* River Tiryki
* Ruins of Mauratal
* Shilku
* Shilku Bay
* Snapping Turtle Bay
* Snout of Omgar
* Temple of Omi Keyoka
* Temple of the Rising Sun
* The Seething Halls
* The Forsaken Tree
* Valley of Dread
* Valley of Embers
* Valley of Lost Honor
* Votaran
* Wreck of Narwhal
* Wreck of the Star Goddess
* Wyrmheart Mine
* Yellyark

### Forbidden Lore: The Secret of Chultengar

> Deep within the the jungles bordering the Sanrach Mountains lies a small Plain of Dread. This Plain of Dread, or shadow plain is called Bakumora and is filled with all the horrors of the night which one might expect to meet in the Shadowfell. The darklord of the plain, as any plain of dread must have, is a archdruid named Fotari.
>
>

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Christoper Perkins, Will Doyle, & Steve Winter (2017). *Tomb of Annihilation*. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast). ISBN 978-0-7869-6610-3.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Mike Mearls, Jeremy Crawford, & Christopher Perkins included in  (2014). *Monster Manual 5th Edition*. (Wizards of the Coast). ISBN 978-0-7869-6561-8.
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 *Lost City of Mezro* (DMs Guild: Adventures League)