recursal/Fanatic-Fandom huggingface dataset:
Viceroy

Viceroy is a natural 3-star aircraft unit that can be obtained from campaign chests, general chests, crafting, through event rewards, and also available as a Black Market offer.

Viceroy is a balanced type of aircraft, this means that it excels in both attack and defense stats.

## Statistics and Info

Viceroy has moderate firepower with a very short attack range (22 meters) and a high defense. It fires 6 shots for the total amount of its attack damage.

Viceroy has the shield that, as a major ability, can provide a considerably large amount of an extended defense to all allied units, especially light units like infantries and recons who are very vulnerable. But unfortunately, the block ability can only work against a certain type of unit and due to this firing pattern, the explosive mine is only doing 1/6 of the damage it should be doing.

Viceroy costs around 195 energy to deploy.

## Variants Available

Redpoint (red) - Viceroy A-37

Greenbrake (green) - Viceroy E-33

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Viceroy S-09
Atropos

A red Atropos

The Atropos is a natural 5-star air unit that can be acquired as an event prize or through crafting.

As a natural 5-star air unit, the Atropos is a well-rounded air unit with good offense and defense. With its range is on the higher end of all natural 5-star air units, the Atropos comfortably stay behind tanks and other distractions with little problem. Its blind ability helps increase its life span and can disrupt enemy pushes. Its critical strike ability can help deal a large amount of burst damage to quickly kill or maim its target. With the help of ATCs, the Atropos can synergize well with its deploy discount ability for rapid reinforcements if the player has accumulated a large amount of deploy credits.

Although the Atropos can shrug off some hits with its relatively high defense as a natural 5-star air unit, it might struggle against groups of units, especially those of a different type than its color is strong against since none of its abilities can hit multiple targets and its critical strike is type-specific, causing it to be unable to have critical hits help thin out the group if the target is not the right unit type. Having the highest deploy cost of all natural 5-star air units, the Atropos can be very hard to deploy without the help of ATCs or abilities from other units such as death refund.

As an alternative to the player, the Firedrake has very similar stats to the Atropos with identical range and fire rate, a slightly lower deploy cost, slightly higher damage, and slightly less defense.

## Abilities

* Minor - Blind
* Intermediate - Critical Strike (unit type-specific)
* Major - Deploy Discount

## Trivia

* During development, this unit was a natural 6-star air unit called the Sauron with a type-specific weaken, type-specific stun, and a final revenge for its minor, intermediate, and major ability respectively.
	+ Oddly enough, if this unit was encountered in an A.I. squad such as onslaughts or dark ops, it would move like normal, but would not attack under any circumstances, acting as a pure distraction. Its final revenge ability would still activate normally.
	+ Since the machine shop orders blueprints of units that are the same type by alphabetical order, this results in the Atropos' blueprint being listed in the back behind the Regent despite starting with an A in its name.
* This is the second unit to have a dark coloration (first being XII Reasons), making it sometimes difficult to tell what its type advantage is. Kumiho also exhibit this trait, but to a much lesser extent.
Tyche

Tyche is a natural 5-star tank unit that can be obtained from crafting, event unit chests, and through event rewards.

## Statistics and Info

Just like most tanks, Tyche has low firepower but a very strong defense. It has a very short attack range (23 meters) and fires only a single shot for the amount of its attack damage.

Tyche has a little chance to critically strike dealing 2.5 times of its attack damage. Its deploy discount has a chance to shorten its cooldown time for once when it is taken down which allows for a faster redeployment. Tyche can also cut down the enemy's energy reserve with its credit drain revenge when it takes out an opponent of a specified type according to its color.

Tyche takes around 315 energy to deploy.

## Variants Available

Redpoint (red) - Tyche AN-3

Greenbrake (green) - Tyche CH-1

Bluesteel (blue) - Tyche HO-2

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Tyche GE-6

## Trivia

* This unit is one of the few in the game that has a visible animation when reloading shots.
Wasp

Wasp is a natural 4-star infantry unit that can be obtained from general chests, VIP chests, and crafting.

## Statistics and Info

Wasp has low firepower with a short attack range (25 meters) and a very low defense. He fires 8 rocket shots at once for the total amount of his attack damage.

Although Wasp has weak firepower his explosive shot ability at max level can empower his rocket strikes very well. His stun ability is also another thing that makes him a solid 4-star infantry. With his fast attack speed it can even stun an enemy unit to death, giving it no chance to fight back at all. He can also cut down his enemy's energy reserve when he takes out an opponent of a specified type according to his color.

Wasp is an ideal infantry to be deployed with a tank due to his very low energy consumption rate which is at only around 105.

## Variants Available

Redpoint - only available from vip chests

Greenbrake (green) - UNKNOWN (Only available from crafting with parts from alliance leagues daily rewards and vip chests)

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Wasp UD12 (Only available if the player has defeated campaign mode on tough mode before rewards for completing campaign chapters was changed to gold and vip chests)

## Trivia

* Due to the large number of rockets this unit produces when attacking, it is recommended that players with weaker devices to avoid this unit, as just having a few attacking at once can create a large amount of lag and potentially freezing as well.
Wendigo

Wendigo is a natural 4-star recon unit that can be obtained from general chests, VIP chests, and crafting.

Wendigo is one of the 3 4-star recons that can be found in the general chests, which the other 2 are Kenel and Katar. When compared to them, Wendigo is slightly weaker than Kenel but stronger than Katar while also having more balanced stats and energy consumption rate.

## Statistics and Info

Wendigo has good firepower with a short attack range (25 meters) and an average defense. It fires 4 shots for the total amount of its attack damage. Strangely, Wendigo has slower move speed than a recon should have. It is basically only as fast as a tank. This actually gives it an advantage when it comes to positioning the Wendigo behind a tank.

Wendigo's abilities are all made to increase its damage output. Its shots have a chance to inflict poison on its target that will deal additional damage over its duration. The strengthen ability can empower the Wendigo increasing its attack damage including boosting the damage of the other 2 abilities. Most importantly, the major critical is very deadly and most enemies that have an average defense or weaker won't withstand the critical shots.

Wendigo takes around 195 energy to deploy.

## Variants Available

Redpoint (red) - Wendigo L9-B7

Greenbrake (green) - Wendigo K8-G2 (only available from crafting with parts from alliance leagues)

Bluesteel (blue) - UNKNOWN - (only available from crafting with parts from raid leagues)

Goldfire (yellow) - UNKNOWN - (only available from vip chests)

Whitehawk (white) - Wendigo U6-F2

## Trivia

* This unit is the only unit to have a different movement speed than other units of the same type.
* The wendigo or windigo (also wetiko) is a mythological man-eating creature or evil spirit from the folklore of the Native American Algonquian tribes based in the northern forests of Nova Scotia, the East Coast of Canada, and Great Lakes Region of Canada.
Jingu

Jingu is a natural 4-star tank unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Jingu has low firepower with a very short attack range (22 meters) and a very high defense. It fires only a single shot for the amount of its attack damage.

Jingu is a tank with so many CC (crowd control) abilities which can effectively help gaining an advantage in battle, even while the enemy is having the upper hand its stun mine can even sometimes turn the tide of battle.

Although Jingu isn't as durable as other tanks among its rank but it takes much lesser energy to deploy, which is only around 275.

## Variants Available

Redpoint (red) - Jingu LK-8

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Jingu RY-7

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Jingu UL-7
Hermes

Hermes is a natural 6-star unit that can be obtained from crafting, whose parts can only be obtained from Dark Ops, or the unit itself through raid event rewards.

## Statistics and Info

As one of the two natural 6-star recon units in the game, the Hermes boasts a faster firing speed, tougher defense, and lower deploy cost. With a block ability to negate damage and a weaken to reduce incoming damage, the Hermes has better survivability than the Typhon on average. The Hermes' faster firing speed also works out well for both its weaken and critical strike ability, since they are both on-hit abilities. Being the major ability, the critical strike can prove to be very deadly even if the Hermes deals less damage than many other recon units. Combined with the lower deploy cost compared to the Typhon, the Hermes can be more easily deployed in groups, potentially ripping their opponents to shreds with a bombardment of critical strikes.

In exchange for its advantages over the Typhon, the Hermes has shorter range and deals noticeably less damage than the Typhon. This means the Hermes is slower to start firing and on average exposes itself more than the Typhon, although 25m of range is usually enough to stay comfortably behind most distraction units. Additionally, both the block and weaken ability are type-specific, making the Hermes more suited to fighting against specific unit types while the Typhon can make full use of all three of its abilities at any time, giving the Typhon more versatility compared to the Hermes.

## Abilities

* Minor - Block (Unit type-specific)
* Intermediate - Weaken (Unit type-specific)
* Major - Critical Strike

## Variants Available

* Redpoint (red) - Hermes G8-P4
* Greenbrake (green) - Hermes F9-O2
* Bluesteel (blue) - Hermes D1-M5
* Goldfire (yellow) - Hermes E5-N7
* Whitehawk (white) - Hermes H2-O2

## Trivia

* In the past, the Hermes would change from using rockets to bullets when promoted to 7 stars.
Freeman

A greenbrake Freeman

Freeman is a natural 6-star aircraft unit is obtainable as the top prize in a raid event or by crafting using parts found in dark ops.

As a natural 6-star air unit, the Freeman appears to be relatively similar to the Kappa, featuring higher damage, slightly less defense, a slightly shorter firing range, and slightly more expensive deploy cost. Ability-wise, it is more defense-oriented than the Kappa, focusing more on protecting itself rather than dealing more damage. With armor, it can reduce the damage taken from all sources and block can negate damage entirely, giving it better survivability than the Kappa. With stun as its major ability, the Freeman can be risky to take on in a duel since any unit stunned by the Freeman will not be able to attack for 7 seconds, meaning they will likely take a large amount of damage with no way of retaliating other than a final revenge explosion.

Although the difference is only slight, the Freeman has the shortest firing range out of the three natural 6-star air units, meaning it may make itself vulnerable by poking out from behind tanks and distraction units more often than the Omicron or Kappa. The Freeman also has the least health as a natural 6-star air unit, meaning that on average, it is subject to more deaths without proper protection and ignoring unit abilities.

## Abilities

* Minor - Armor
* Intermediate - Block
* Major - Stun

## Variants available

* Redpoint
* Greenbrake
* Bluesteel
* Goldfire
* Whitehawk

## Trivia

* This unit is the first and currently only air unit to possess the armor ability.
* Other than Apollo, this unit is the only natural 6-star that does not possess a critical strike ability.
Dagger

a 5-star Whitehawk Dagger (Stats in brackets are at 7-star lv70)

Dagger is a natural 3-star recon unit that can be obtained from campaign chests, general chests, and also available as an offer in Black Market.

## Statistics and Info

Dagger has powerful firepower but with a very short attack range (18 meters). It fires 4 shots for the total amount of its attack damage and its high DPS (damage per second) allows it to take out units with a high defense such as tanks effectively. Due to its very weak defense, the Dagger can be taken out very easily if it is not protected by a durable unit such as a tank or a defender type of aircraft.

The block ability is the Dagger's only defensive ability and it is not very effective due to its type-specific activation. The deploy discount may shorten the Dagger's cooldown time when it is taken down, allowing for rapid redeployment. Most importantly, its strengthen ability can increase the Dagger's attack damage even further for up to 60% when it takes out an enemy unit.

Dagger requires only around 140 energy to deploy, which is pretty cheap for a recon.

## Strategies

Due to its high firepower and low defense, this unit is a great candidate for early-midgame recon rush strategies. Rapidly deploying multiple daggers equipped with speed boosting tech can prove extremely deadly due to its very high damage output, and can easily break through most early deployments. However, this can easily be halted by the use of cannons, as the Dagger's really low defense causes it to get destroyed almost instantly even with lower level cannons.

## Abilities

* 1st Ability(Minor) - Block (Specific Type)
* 2nd Ability - Strengthen
* 3rd Ability(Major) - Deploy Discount

## Variants Available

* Redpoint (red) - UNKNOWN
* Greenbrake (green) - Dagger E2-K1 (only obtainable in from the black market)
* Bluesteel (blue) - UNKNOWN
* Goldfire (yellow) - Dagger N5-E3
* Whitehawk (white) - Dagger S1-Y7

## Trivia

* The Dagger's appearance will become longer when promoted to 4 and 5 stars.
* When promoted to 5 stars, the dagger gains an additional gun between the two already on it. This is a purely cosmetic effect and has no effect on its damage nor fire rate.
* When the game first released, defense towers that could attack did very little to enemy units. This lead to players very frequently using easily deployable recon, especially daggers, to rush enemy bases.
	+ Unless the player can effectively and reliably take out the vehicles, the dagger rush can shred any unit(s) very easily due to its huge damage output.
* Dagger's DPS surpasses all other recons except for Mahun, which is very surprising for a natural 3-star.
Sting

Sting is a natural 5-star aircraft unit that can be obtained from crafting, event unit chests, VIP chests, and through event rewards. Alternatively, the player can use a Ghost since the Sting is extremely similar in stats, doing just slightly more damage.

## Statistics and Info

The Sting is a more balanced type of unit with all stats at average or above-average values of all natural 5-star air units. It can be considered as the more offense-oriented version of the Firedrake, a unit with similar attributes but features more defense and less damage than the Sting. Along with the Ghost, the Sting has the farthest firing range of all natural 5-star air units, allowing it to easily stay in the back behind protection. It also does the second-highest amount of damage and third-highest defense, allowing it to be a good helper in destroying units with high health and put up a good fight on its own. Once taken down, the Sting can provide additional deploy credits via death refund and shorten its cooldown through deploy discount, allowing the player to quickly deploy a second Sting if they wish. An explosion from this unit's final revenge ability can help in finishing off weakened units that barely survived.

However, with all three abilities activating upon death, this leaves the Sting with no combat advantage against another unit aside from the manufacturer boost when fighting an enemy of a certain unit type dictated by the Sting's color. Unless the enemy unit also does not activate its abilities, the Sting is at risk of being outmatched, even if the Sting has better stats. While the Sting can have many different effects upon its destruction, it still requires the player to deploy at least one Sting to benefit from the abilities. This can be somewhat hard without the help of satellite links or ATCs early on due to the Sting being the second-most expensive natural 5-star air unit.

## Abilities

* Minor - Final Revenge
* Intermediate - Death Refund
* Major - Deploy Discount

## Variants Available

* Redpoint (red) - Sting T-21
* Greenbrake (green) - Sting I-78
* Bluesteel (blue) - Sting U-54
* Goldfire (yellow) - UNKNOWN
* Whitehawk (white) - Sting Y-54

## Trivia

* This unit is the first air unit to possess a death refund and final revenge ability.
* This unit is the first and currently only unit to possess abilities that only activate upon death.Needs confirmation.
Arbalest

Arbalest is a natural 3-star artillery unit that can be obtained from general chests, event unit chests, crafting, and through event rewards and also available as an offer in Black Market.

## Statistics and Info

Arbalest has low firepower and a light defense. Despite the weak firepower, Arbalest has an extremely long attack range (44 meters) that could allow it to take out an infantry unit who has slow movement speed and a weak defense.

The explosive shot will slightly increase its firepower and also deal splash damage to nearby enemies. The deploy discount has a chance to shorten the cooldown time when Arbalest is taken down. Arbalest can also cut down the enemy's energy reserve with its bounty when it is damaged by an opponent of a specified type.

Arbalest uses around 260 enegy to deploy.

## Variants Available

Redpoint (red) - Arbalest A30/8

Greenbrake (green) - Arbalest E59/9

Bluesteel (blue) - Arbalest T52/8

Goldfire (yellow) - Arbalest N51/2

Whitehawk (white) - Arbalest S45/4
Serval

Serval is a natural 5-star infantry unit that can be obtained from the general chests and VIP chests.

Although Serval is deadly, his lack of defense and attack range makes him a glass cannon.

## Statistics and Info

Serval has deadly firepower that can tear through even the thickest wall of tanks. Due to the very weak defense, if he is not protected by a durable unit such as a tank or a defender type of aircraft he can be taken out very easily. Serval has a short attack range (24 meters) and fires only a single shot for the amount of his attack damage.

Serval has the strengthen ability that can empower his attack damage even further, making him a very very dangerous threat to everything not even tanks. He has a blind ability that is very useful in many situations such as taking on an enemy in a duel or saving an allied unit from the enemy by blinding them. Serval can also stun the nearby enemies when he is taken down with his stun revenge.

Serval requires only around 135 energy to deploy. This can make him become unstoppable when deployed along with a durable tank, like Jinn for example.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Serval QP09

## Trivia

* Before event units were added, the stun revenge ability was unique to this unit along with the Birdeater.
* A serval is a slender African wildcat with long legs, large ears, and a black-spotted orange-brown coat.
* In the game's trailer, a Serval can be seen receiving a promotion. However, its armor is completely black and emits purple light from glowing parts. This does not correspond to any known variants.
Wakizashi

Wakizashi is a natural 5-star tank unit that can be obtained from general chests and VIP chests.

Wakizashi is a 5-star tank that focuses more on offensive power.

## Statistics and Info

Wakizashi has a very high defense but low firepower with a short attack range (25 meters). It fires 2 shots at once for the total amount of its attack damage.

Wakizashi is equipped with 2 offensive abilities that when combined with the damage boost from its manufacturer can significantly increase Wakizashi's firepower to the point that it can take out an infantry or a recon in only a single hit. Its block ability can also safeguard itself from an enemy shot, except the shot that comes from an artillery unit.

Just like most tanks, Wakizashi has high durability that comes with the high energy cost, which is at around 315. Its high energy cost and lack of enough damage output can easily make it unable to hold on a fight alone when it gets outnumbered.

## Variants Available

Redpoint (red) - Wakizashi WF-8

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN (Only available from vip tier rewards)

## Trivia

* Before event units were added, the berserk ability was unique to this unit and the RPG Trooper.
	+ In the past, this ability mistakenly worked backward as once hit, this unit had a chance to give the strengthening effect to the enemy attacking it, rather than itself.
Page 1

Page 1 is the first page of the first chapter of Felinia.

## Page Contents

Page 1 shows text which Blaze is narrating. He claims he 'lost his innocence' due to certain events that happened in his life. He then proceeds to explain those events.

Blaze introduces Marina, his mother. He claims she 'lived in a small house with a large family.' He describes her as kind, hardworking, honest and caring.

He then explains that Marina accidentally wandered into the woods and stumbled upon Swift, his father. He describes him as a 'rough-and-tumble kinda guy'. He also claims he was stubborn hotheaded, wild and he rarely came in contact with city residents.

He then claims that Marina and Swift fell in love at first sight. As a result, Marina left her home to live with Swift a few months after she became romantic partners with him.
Grenadier

Grenadier is a natural 2-star infantry unit that can be obtained from free chests, campaign chests, crafting, through event rewards, and also available as an offer in the Black Market.

Armed with a revolving grenade launcher, this unit is rather weak when compared to other 2-star infantries, and equal to a 2-star aegea. This unit, if used at all, should be used as a support unit behind tanks where its range helps it well.

## Statistics and Info

Grenadier has low firepower with a medium attack range (28 meters) and a low defense. He fires 2 shots for the total amount of his attack damage.

Grenadier has the major poison ability that can significantly increase his damage output. He may also drop down a smoke mine that will explode and blind all nearby enemies when he is taken down. More importantly, his strengthen ability can temporarily slightly increase his attack damage when he takes out an enemy, which will also boost the effectiveness of the major poison ability.

Although Grenadier is not so powerful overall but he can gain an advantage from numbers. Grenadier requires only around 95 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Grenadier CM34

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Grenadier FC31

Whitehawk (white) - Grenadier PU32
Oil Derrick

The oil derrick is a building that produces Oil. The generated oil is stored within the oil derrick's reserves until the player collects the generated oil. If the reserves are full, the oil derrick will not generate any more oil, so it is a good idea for the player to check in once in a while to get the most out of the oil derricks. If another player performs a successful raid, the oil stored within the derrick's reserves is vulnerable alongside the oil in the player's oil silo.

A maximum of four oil derricks can be built, requiring at least one oil derrick to be at level 5, level 9, and level 16 to build the second, third, and fourth derrick respectively. The more the player upgrades the derrick, the faster it generates oil and the more oil it can store when the player is not collecting resources.
Toleco

Toleco is a natural 6-star tank unit that can be obtained from crafting, whose parts only be obtained from Dark Ops, or the unit itself through raid event rewards.

Toleco is one of the elite 6-star units in the game for which you can tell that this tank must be very strong.

Teloco is one of the tanks with the strongest defense in the game, its defense is as much as a Jocon.

## Statistics and Info

Toleco is an extremely tough tank. with one of the strongest defenses, it might take even longer than 10 seconds just to take down this tank if without units with powerful firepower, which could lead to failing to take down the enemy base even if the player has the upper hand.). Toleco also has moderate firepower with a very short range (22 meters)

Although Toleco is very strong but both its CC (crowd control) and defensive ability can only give an advantage against a specific type of enemy, this can be a weakness of this tank that its opponent can take advantage of. But Toleco also has a major critical strike which can make its firepower surprisingly stronger, to the point that it can destroy most infantries or recons in a single strike.

Toleco needs around 335 energy to deploy.

## Variants Available

Redpoint (red) - Toleco JF-11

Greenbrake (green) - Toleco LB-10

Bluesteel (blue) - Toleco GW-02

Goldfire (yellow) - Toleco FD-18

Whitehawk (white) - Toleco BH-15

## Trivia

* This unit, along with the Redemption, are the only tank units to fire arced shots instead of straight shots.
* Although this unit seems to fire explosives, its weapon design appears to be some form of a gatling gun. Combined with what appears to be an ammo belt feeding into the weapon, it's possible that the Toleco used to shoot rapid-fire bullets before being changed to its current design.
	+ This can be further supported by the fact that when attacking, the weapon breaks off from everything else and is connected to nothing, suggesting it was never meant to be move in the way it does now.
Blood on the Roses

## *Synopsis*

After her boyfriend is caught cheating and could possibly be the culprit of an unsolved murder, Deirdre Arenisca once again finds herself alone with the task of leading her gang- and perhaps even raising an unborn child- without anyone to comfort her. Lost in a maze of grief and confusion, the news of her ex on the run sends the coyote on a vicious manhunt, and quickly she finds herself striking a deal with a not-so-sweet individual. All Deirdre has to do is keep a daunting secret and agree to terms that a mammal like her would find rather unsettling.
Nemwa

Nemwa is a natural 5-star aircraft unit that can be obtained from event units chests, crafting, and through event rewards.

Nemwa is a type of support aircraft, this type of aircraft isn't so strong when compared to other types of aircraft but they cost much lesser energy.

## Statistics and Info

Nemwa has moderate firepower with a very short attack range (21 meters) and a high defense. Nemwa fires 5 shots for the total amount of its attack damage.

Nemwa's critical strike can boost its firepower very well which can allow it to take out most infantries and recons in only a single strike. Its heal ability can also work well on recons and infantries. Most importantly, the major stun ability can paralyze an enemy unit for a very long time and may even negate its chance to fight back.

Although Nemwa isn't so strong when compared to most aircraft but it has a much less energy cost which is at around only 155. Its low energy cost makes it ideal to be deployed along with infantries and when equipped with all defense techs it, can be used as a mini front-line unit.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Nemwa Z-81
Keynote

Keynote is a natural 4-star recon unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Keynote has powerful firepower with a medium attack range (28 meters) and a light defense. Its high DPS (damage per second) will allow it to take down units with a high defense like tanks quite effectively. Keynote fires 4 shots for the total amount of its attack damage.

Its critical strike and strengthen ability can boost its firepower very well. Unfortunately, due to its firing pattern the explosive mine ability only deals 1/4 of the damage it should do (this also occurs on other units that fire more than one shot for total damage).

Keynote requires around 225 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Keynote U8-S7

## Bugs

* Until this unit is promoted to 6 stars, this unit shoots much faster than its intended firing animation, shooting all shots extremely quickly instead of spreading them out to more of a stream of shots. The unit model still accurately reflects the animation, leading it to appear as if it was shooting nothing from its guns.
Quetzal

wip cream

*Quetzal is a dingo, born into a small but prosperous and hidden community living beneath the streets of Zootopia. She was created by Kit; please ask before you use her.*

~Quetzal

## Description

wip

~Quetzal

## ​Personality

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~Quetzal

## History

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~Quetzal

## Relationships

Otaner- wip

wip

~Quetzal

## Trivia

* Quetzal, along with her community, was inspired and based off of the Neal Shusterman series *Downsiders*
Inferno

Inferno is a natural 5-star infantry unit that can be obtained from event unit chests, crafting, and through event rewards.

Inferno is an excellent infantry unit that is very well known for its dangerous final revenge ability that can blow away most infantry, recon, and artillery units in only a single blast.

## Statistics and Info

Inferno has good firepower with a very short attack range (22 meters) and a light defense. Due to his 7-shot firing pattern and an extremely fast fire rate which result in a very short delay between each magazines of his basic attack, Inferno is unable to fire all the 7 shots of the magazine before beginning to fire from another magazine because of the minor delay between each of the 7 shots, this causes the Inferno to being able to fire only 4 shots and losing much of his firepower that he should have had. As also a result from this, Inferno can not out gun other infantry units like Mikasa for example.

If Inferno is promoted to 6-star, his final revenge, when upgraded to higher levels, can easily deal massive damage to entire hordes and wiping out most enemies who have an average defense or weaker. Inferno also has the strengthen ability that can empower his attack damage which will also increase the power of the final revenge's explosion and his poison ability which can slightly improve his firepower by dealing additional damage over its duration.

With a low deploy cost of 135 energy, the Inferno can be deployed with large numbers to obliterate the enemy with a bunch of explosions.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Inferno JS03

## Trivia

* The Inferno, along with a few other infantry units, sports an extra backpack not seen on other infantry units
* If the player takes a careful look, it can be noticed that the Inferno raises his laser gun after firing only 4 shots almost every seconds, this means that he is starting to fire another magazine of laser shots again which results in discarding the remaining 3 shots because of the minor delay between each shots and the very short reload time that comes with the extremely fast fire rate, but Archon, another unit who fires multiple shots and has an extremely fast fire rate that doesn't have this problem because it can rapidly fire all of it shots because starting to fire another magazine.
Strix

Strix is a natural 4-star aircraft unit that can be obtained from event unit chests, crafting, and through event rewards.

Strix is a balanced type of aircraft, this means that it excels in both attack and defense stats.

## Statistics and Info

Strix has good firepower with a short range (24 meters) and a high defense. It fires 6 shots for the total amount of its attack damage.

Strix's bounty can gain additional deploy energy when Strix is damaged by a certain type of unit. Unfortunately, Strix's damaging abilities aren't as effective as they should be, the explosive mine only deals 1/6 of its damage due to Strix's firing pattern (this also occurs on other units that fire more than a single shot for total damage), and its critical strike can only damage a specific type of enemy.

Although Strix is not that much powerful but it doesn't take too much energy to deploy, which is at around 220.

## Variants Available

Redpoint (red) - Strix L-73

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Strix R-94

Goldfire (yellow) - Strix J-69

Whitehawk (white) - Strix U-77

## Trivia

* The Strix in the mythology of classical antiquity was a bird of ill omen, the product of metamorphosis, that fed on human flesh and blood. It also referred to witches and related malevolent folkloric beings.
Recycling Plant

The recycling plant is a building that allows the player to break down unwanted and unused unit parts using oil to turn them into useful gold. Every 24 hours, the player can perform between 1 to 6 recycles with oil before the plant needs to "cool down" and require waiting out a reset time. The higher level the recycling plant is, the more recycles the player can perform before having to wait for the reset. Recycles are refilled after the recycling plant is upgraded, allowing the player to recycle more unit parts after the plant is done upgrading. At the same time, oil costs are decreased as the recycling plant is upgraded, allowing the player to save oil in the long run. Upgrading the alliance embassy is required in order to upgrade the recycling plant.

The player can perform the following operations:

* Recycle 5x 2-star unit parts for 1 gold.
* Recycle 3x 3-star unit parts for 4 gold. Oil cost seems to be 4x the amount needed for recycling 2-star parts.
* Recycle 2x 4-star parts for 5 gold. Oil cost seems to be 5x the amount needed for recycling 2-star parts.
* Recycle 1x 5-star parts for 5 gold. Oil cost seems to be 10x the amount needed for recycling 2-star parts.
* Recycle 1x 6-star parts for 8 gold. Oil cost seems to be 16x the amount needed for recycling 2-star parts.

At the start, only 2-star unit parts can be recycled, needing 5 parts per operation. Through research, the player can unlock the ability to recycle 3-6 star unit parts.

## Notes

* If the player has a large collection of unique parts, entering the recycling plant can cause the game to freeze for a bit as it loads all the unit parts for the recycling interface. The more unit parts the player has or as more parts become eligible for recycling through research, the longer the freeze lasts.

## Bugs

* The button that closes the window stating the player is out of recycles for the day is labeled "Yes." Likely a bug since it would make more sense if it was labeled "Ok" like other similar prompts.
* Even if the player has performed the necessary research, unit parts for higher natural rank units might not show up for recycling.

## Trivia

* This building is currently the only one that requires gold to upgrade.
* If the player consumes all remaining parts for a unit during a recycling operation, the unit's blueprint is removed from the machine shop after recycling the remaining parts.
Tegra

Tegra is a natural 5-star artillery unit that can be obtained from event units chests, crafting, and through event rewards.

## Statistics and Info

Tegra is a strong artillery with good firepower with a long attack range (36 meters) and a durable defense. Tegra fires only a single shot for the amount of its attack damage.

Tegra has versatile abilities. The offensive explosive shot can increase its damage output very a lot while its defensive armor can improve its durability very well. The major stun mine at its max level is very effective especially in a bad situation where the enemy has gained the upper hand.

Tegra uses around 285 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Tegra Z87/2

## Trivia

* Tegra is a system on a chip (SoC) series developed by Nvidia for mobile devices such as smartphones, personal digital assistants, and mobile Internet devices.
Dixie Goldenfur

Dixie Goldenfur is a beautiful Golden retriever who is a country singer in Zootopia 2.0.

## Origins

Dixie is from the 2006 Disney midquel The Fox and the Hound 2.

## About her

Living and growing up on a ranch owned by the Goldenfur family, a family of Golden retrievers, in a mostly-canine town outside of Zootopia, Dixie had always had great singing talent. When she reached young adulthood, she left to the city to pursue her dream of being a country singer. She was one who succeeded. She is quite popular and is, according to the media, to country what Gazelle is to pop. She is romantically involved with a handsome dog named Bolt Barker, the son of CEO's Solomon and Rita Barker. She talks with a strong country accent, which Bolt loves. She is between twenty-six and twenty-seven years old. Her record lable is Oryxhorn Records.

## List of Dixie's songs

* It's Lonely at the Top
* Many more

## Trivia

* She is dating Bolt Barker
* She speaks with a strong country accent that makes her sound older than she really is.
Firedrake

Firedrake is a natural 5-star aircraft unit that can be obtained from event unit chests, crafting, and through event rewards.

Firedrake is a balanced type of aircraft, this means that it excels in both attack and defense stats.

## Statistics and Info

Firedrake has both strong firepower with a medium range (26 meters) and a good defense. Its high DPS (damage per second) and poison ability allow it to take down an enemy unit with a high defense especially tanks very effectively. Firedrake fires 5 shots for the total amount of its attack damage.

Its major heal ability is also very powerful and at high level it can restore the Firedrake to full HP in an instant. Unfortunately, the critical strike can only damage a specific type of enemy according to the Firedrake's color.

Firedrake costs around 295 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Firedrake Z-83

## Trivia

* Firedrakes are dragons in Germanic mythology.
Kappa

Kappa is a natural 6-star aircraft unit that can be obtained from crafting, whose parts can only be obtained from dark ops missions, or the unit itself through raid event rewards.

## Statistics and Info

As a natural 6-star air unit, the Kappa is the least expensive to deploy and is fairly similar to the Freeman stats-wise. Both poison and its critical strike abilities can help boost its damage output while ordinance can give the Kappa an edge during the start of a battle or help weaken enemies out on the field.

As a result of its cheap deploy cost, the Kappa deals the least damage out of all natural 6-star air units, meaning if abilities are ignored, the Kappa is outperformed. The critical strike ability is type-specific, meaning can only boost its damage output with poison if the enemy squad does not have the right unit type.

## Abilities

* Minor - Poison
* Intermediate - Critical Strike (unit type-specific)
* Major - Ordinance

## Variants Available

* Redpoint (red) - Kappa O-45
* Greenbrake (green) - Kappa I-36
* Bluesteel (blue) - Kappa A-15
* Goldfire (yellow) - Kappa E-24
* Whitehawk (white) - Kappa Y-50

## Bugs

* Very rarely, this unit will only deal 1 damage per shot towards the unit type the Kappa receives a manufacturer boost against when weakened by a Talaria.
Probe

Probe is a natural 1-star recon unit that can be obtained from free chests, campaign chests, through event rewards, and also available as an offer in the Black Market.

## Statistics and Info

Probe has low firepower with a long attack range (29 meters) and a low defense. It fires 3 shots for the total amount of its attack damage.

This unit should be used as an early game base rushing unit and as a support unit later in the game. It has higher HP and a lower cost than the sohei, but has a slower fire rate and a shorter range. Probe can inflict poison on its target through successful shots to deal additional damage over its duration that slightly increases its DPS (damage per second). When taken down, its deploy discount may shorten its cooldown time allowing for faster redeployment. It also has a major weaken ability that can significantly suppress its target's attack damage during its duration.

Probe requires around 180 energy to deploy.

## Variants Available

Redpoint (red) - Probe B5-S7

Greenbrake (green) - Probe D3-D2

Bluesteel (blue) - Probe I2-X3

Goldfire (yellow) - Probe O4-J3

Whitehawk (white) - Probe G3-M5

## Trivia

* Probes were soldiers in the 17th Century equipped with flintlock weapons.
* In the past, this unit was called the Fusilier.
Atman

Atman is a natural 5-star artillery unit that can be obtained from crafting, event unit chests, VIP chests, and through event rewards.

Atman has a very powerful major CC (crowd control) ability that makes it a strong duelist.

## Statistics and Info

Atman has strong firepower with a long range (38 meters) and a high defense. Its high DPS (damage per second) will allow it to take down units with a high defense like tanks quite effectively. Atman fires only a single shot for the amount of its attack damage.

Atman has 2 damaging abilities that will increase its firepower even further, the explosive shots will deal additional splash damage to a group of enemy while the strengthen ability can empower the attack damage by up to 60% when Atman takes out an enemy. With the blind ability as the major one, Atman can blind an enemy unit up to 9 seconds long, this makes the Atman a formidable duelist that can stand a chance against anyone in a one-on-one fight.

Although Atman is very powerful but it takes a lot of energy to deploy, which is at around 360.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Atman Q66/4

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - UNKNOWN

## Trivia

* In Hinduism, atman is the spiritual life principle of the universe, especially when regarded as inherent in the real self of the individual.
Onslaught

Onslaughts are special missions that the player can battle in once every 24 hours. The player is faced with a campaign-like map and battle increasingly difficult opponents. There are three different difficulty levels with different opponents and rewards. Harder onslaughts feature higher-ranked enemies and better loot. The player can only start at the normal difficulty and have to beat the entire campaign before unlocking the next difficulty level. To unlock the legendary difficulty, the entire epic difficulty campaign must be defeated first.

The player is required to fill out an entire squad prior to battling and once the battle button is pressed, the units chosen cannot be used again, whether the player wins the mission or not. There is a maximum of 16 missions that each require 4 units each, meaning the player needs at least 64 individual units to complete the campaign. Once the player defeats all missions or is left with an insufficient amount of viable units left, the player can reset the onslaught for the day and collect their rewards. If the player defeats the last mission, rewards are automatically collected. Otherwise, the player has to manually collect their rewards.

The player can choose to collect their rewards at any time, even if they still have more units to use. The player can also "pause" their campaign by exiting out of the onslaught without collecting rewards. If the player pauses, the train will change its color based on what difficulty level was chosen. However, if the player pauses their onslaught and does not collect rewards before onslaughts refresh, progress is kept, but the player does not get the second onslaught they would have gotten if they had collected rewards before the refresh. If the player is defeated at the first mission, attempting to collect rewards will not cause the player to leave with no rewards and instead reset the player's units, effectively allowing an infinite amount of attempts for the first mission.

See here for details on enemy squads and rewards.

## Bugs

* If the player has enough units in their hangar, the counter near the lower-left corner of the screen that tells shows how many units the player has remaining may display incorrectly.

## Trivia

* When onslaughts were first released, only the normal difficulty existed and the player was unable to back out and have their progress saved. Additionally, the player did not need a full squad in order to start a battle, meaning the minimum required units to beat the entire onslaught was 16 units rather than 64.
* The mission names for normal and epic difficulty appear to progress through the life of someone, starting at their kindergarten year of school all the way to their retirement and beyond.
	+ The last mission of normal difficulty ends with the unknown individual becoming a doctor of strategy and the first mission of the epic difficulty starts with the subject's first interview for a job.
* The mission names for the legendary difficulty follows the evolution of a lifeform starting as an amoeba and gradually turning into bigger lifeforms, ultimately ending at a t-rex.
Ocelot

Ocelot is a natural 2-star infantry unit that can be obtained from free chests, campaign chests, crafting, through event rewards, and also available as an offer in the Black Market.

## Statistics and Info

Ocelot has low firepower with a short attack range of 22 meters and a low defense. He fires 2 shots for the total amount of his attack damage.

Ocelot has the heal ability that may restore a small amount of HP to his allies when he is deployed. The major critical strike can burst a large amount of damage in a single strike. Though unfortunately, the weaken ability can only affect a single type of unit according to the Ocelot's color.

Although Ocelot is not so powerful overall, he can gain an advantage from numbers. Ocelot requires only around 90 energy to deploy.

## Variants Available

Redpoint (red) - Ocelot HY31

Greenbrake (green) - UNKNOWN (available as an event reward and a black market offer)

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Ocelot PL33 (available as an event reward and a black market offer)