recursal/Fanatic-Fandom huggingface dataset:
Vermilion Feather Fan

**Range: 4**
**Ability:**
When a non-elemental attack is used, it can change to a fire attack.

**Clarification:**

* If the *Attack* that is used is already an elemental attack, such as a *Lightning Attack*, the ability does not apply.
* This ability is optional, so the attacker is not obliged to turn their *Attack* into a *Fire Attack*.
* Although the *Vermilion Feather Fan* can turn an *Attack* into a *Fire Attack,* it cannot change the color of the card.  Armor like the *Black Shield* still works against black colored *Attacks,* even though they are turned into *Fire Attacks*.

**Notable Combinations:**

* Characters that can force an attack to hit enjoy some extra benefits of this weapon.  When trying to take down someone with the *Rattan Armor*, this weapon is what you need.  The problem is that the target usually holds on to an *Escape* for that stray *Fire Attack* that turns up.  These characters won't be stopped, and get to cause that extra damage with fire.  Ma Chao, Huang Zhong, Lu Bu
* Huang Zhong can use this weapon well under any circumstance.  It has a large reach giving Huang Zhong unrestrained use of his abilities.  If his target has the *Rattan Armor*, Huang Zhong has all the more reason to cause pain.  Under any circumstances with this weapon, Huang Zhong becomes a force to be reckoned with.

**Final Remarks:**

The *Vermilion Feather Fan* is a nightmare to anyone that happens to be wearing the *Rattan Armor*.  It makes the perfect item to get through that tough defense that the armor provides.  Unfortunately, that is where the specialization ends.  For most of the game, the *Vermilion Feather Fan* simply provides it's wearer with a large attacking range.  It is possible that some stratagem using *Chains* could be pulled off, but no one is going to equip *Rattan Armor* with this weapon floating around.  For this reason, you have the advantage when you pull it out and start going after somebody.  There is no disadvantage to having it though, so you might as well cause fire damage rather than standard damage.

**History:**

While he was alive Zhu Ge Liang 诸葛亮 was always seen with a fan made of feathers in one hand, gently fanning himself. How that fan morphed into a fire-breathing weapon, I have no idea. The logic of how this weapon came to be in the card game is the appearance of RATTAN ARMOUR 藤甲 in the Battle Expansion Pack. The VERMILION FEATHER FAN is a weapon addition that comes with the Pack as a balancing factor, dealing massive damage for players that equip RATTAN ARMOUR. The fire probably comes from the strategies that Zhuge Liang implemented. He many times used a fire strategy to burn out a foe. This happened to Xiahou Dun, Cao Ren, Cao Cao, and even Sima Yi. Since he was often using a smaller force than the enemy, he had to use fire to gain strength. Zhuge Liang used strategies such as this throughout his military career in a variety of situations. His plans always seemed to work and his victim often was burned with heavy losses.
Diao Chan

Masterpiece of Dance and Beauty 绝世的舞姬

**Sow Discord** 离间
Once during her turn, Diao Chan can discard any card and choose two male characters to undergo duel*.*

**Eclipse the Moon** 闭月
After her discard phase, Diao Chan draws one card.

**Clarification:**

* Diao Chan can discard any card to activate "Sow Discord," whether it be from her hand or in her equipment area.
* "Sow Discord" requires two male characters to be alive to be activated. Diao Chan also selects the male character who must play the first *Attack*.
* When someone is hurt from "Sow Discord," Diao Chan is never considered to be the source of damage. The source of damage is the other male character that Diao Chan selected for the *Duel.*
* If Zhuge Liang has no hand cards, he can still be targeted for "Sow Discord." However, Diao Chan must have the other male character play the first *Attack.*This is as if Zhuge Liang played the *Duel.*

 * Diao Chan can always cause damage during one of her turns so long as there are two men alive. Few other ensure that damage will be caused during their turn.
* "Sow Discord" allows Diao Chan to damage characters with retaliatory abilities indirectly, with the other male character suffering the consequences of the damage.
* Diao Chan can force the king to kill his loyalist, making him lose all of his cards. If she is a loyalist, she can have the king kill a rebel, allowing him to draw three cards
* "Eclipse the Moon" allows Diao Chan to draw card after her discard phase, allowing her to hold more cards than her number of health units remaining.
* Diao Chan has no abilities that help her against other women. Other female characters have good powers that help them fight against any enemy, be it male or female. Diao Chan has trouble combating these women.
* If there are less than two men alive, Diao Chan's "Sow Discord" is useless.
* Diao Chan is a fragile character. Her only defensive ability is "Eclipse the Moon." There is no guarentee that the card that she will draw will help keep her alive for another round.

**Notable Combinations:**

* Lu Bu - Lu Bu is always Diao Chan's greatest asset. The best aspect of this pairing is that Lu Bu does not need to be on Diao Chan's team - because his ability is enforced, characters that are *Dueling* him must use two *Attack* cards instead of one, whether Lu Bu wants to hurt them or not. Diao Chan can make Lu Bu fight his own teammates with devestating results

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Diao Chan is a very fun character to use. However, as stated many times previously, she is a high-profile character. Notice that she has no negative combinations. Diao Chan is so delicate that making negative combinations was pointless, as any character with a strong offense should be able to take her down. Do as much damage as you can while you are alive. Play *Barbarians* before asking your target to duel somebody to ensure that they take the most damage possible.
Silver Moon Lance

**Range: 3**
**Ability:**
Whenever the wearer uses a black card outside of their turn, it is considered an attack on someone in their attacking range.

**Clarification:**

* The attacker does not need to play an attack after they use a black card outside their turn. They only need to choose who they want to attack.
* If the target of the attack does not use an *Escape*, they are damaged from the attacker.

**History:**

Unlike some of the other weapons in SGS, the Silver Moon Lance didn’t really exist in history. It’s an imaginary spear that was designed by Kayak, one of the founders of the game. According to Kayak, the aim of this weapon was to introduce Zhao Yun 赵云’s weapon into SGS, yet the name was completely made-up because the real name of Zhao Yun’s weapon could not be found in any records. According to the historical descriptions, we only know that it was a lance, not exactly helpful for generating a "magical" killing tool.
Ice Sword

**Range: 2**
**Ability:**
When an attack hits its target, the player with the weapon has a choice. They can either damage the target or chose to remove two cards from the target.

**Clarification:**

* The attacker has the choice of damaging the target or discarding the cards.  They make their choice after the target does not use an *Escape*.
* If *Wine* is used in combination with the *Ice Sword*, the damage is either all or nothing.  Either the attack causes two damage or the target loses two cards.
* The cards are discarded one by one.  If the target only has one card, they lose it.  If they have more than one, two cards must be removed.  If they have no hand, they must be damaged.
* Either equipment or hand cards can be discarded.  Pending cards cannot be taken.

**Notable Combinations:**

* Characters that can gaurentee a hit can find this weapon useful since they can force their target to lose cards, even if the target has an Escape.  This can help them get rid of any equipment that is in the way.  Ma Chao, Huang Zhong
* Hua Tuo needs to watch out for this weapon because it can cost him double for each hit.  Rather than losing a single card for healing back the damage, Hua Tuo could lose two from the *Ice Sword*.  After he is worn down with this weapon, it will be hard for him to recover.
* Xiao Qiao is very susceptible to this weapon since it has to ability to not damage the target.  When she is attacked, she must first decide if she will use an *Escape*.  If she does not, then the attacker can decide to not damage her and discard her cards instead.  Since there is no damage, she cannot pass this and is out the two cards.

**Final Remarks:**

The Ice Sword is the kind of weapon that you really need for a few turns at a time.  It is the best at stripping away a targets equipment one hit at a time.  Most importantly if you can sneak in a blow, removing their armor and defenses.  Then, move in with the damage.  Unfortunately, the Ice Sword won't help you in the long run.  Sure you can keep taking their cards away, but they will just draw more and you're not hurting them.  It is still useful though, since you always have to option of just damaging your victim as well.
Points Duel

"Points Duel 拼点"

**When is "Points Duel" used?**

Only very few characters can use Points Duel. Currently, the Fire Expansion Pack characters Xun Yu 荀彧 and Tai Shi Ci 太史慈 require Points Duel to carry out their character abilities. As more expansion packs are released, there could be more characters to add to this list. The latest addition to this would be Zhu Rong 祝融 from the Woods Expansion Pack 林包.

Do drop me a comment if you know of other characters that need Points Duel. Thank you!

**How is "Points Duel" conducted?**

First, the character using the ability declares who he wants to duel points with. Points Duel has no range limitations, thus every player is susceptible. Next, both the players that are dueling points will select one on-hand card and place it face down on the table. When both players are ready, both these cards will be flipped over at the same time.

**What determines the winner of "Points Duel"?**

The numerical digit on the upper left corner of the playing card. The player with the larger number wins.

**Is "Ace" considered the largest value or the smallest value?**

Unfortunately, "Ace" is the smallest value and "King" is the largest value. This is where it is slightly different from Poker numbering.

**What happens when the 2 duel cards have the same number value?**

If the same numerical value appears on both cards, the initiator of the duel is considered to have "lost" the duel. Suits such as diamonds, hearts, etc do not matter.

**What happens when the initiator wins or loses the Points Duel?**

Every ability has different rewards and punishments for the duel. Please refer to my write-ups of these characters for more details.

**What happens to the 2 duel cards after the Points Duel is over?**

Both cards are discarded into the discard deck. Players cannot retrieve back the cards into their hands. Thus the Points Duel also has the effect of DISMANTLE.

**Can a player refuse to engage in Points Duel with the initiator?**

No! When the initiator names a player to duel with, that player MUST go through with the duel. It cannot be negated using NEGATE 无懈可击. This is where Points Duel has the element of "Forced DISMANTLE".

**Can the initiator conduct Points Duel with a player with no cards on hand?**

No. Only players with on-hand cards can be subject to Points Duel.
Myles Murphy

Martian Army (former)

Martian Republic: House Murphy (former)

**Myles Murphy**, mostly known as just Murphy, is a major character in the Awoken universe who first appears in the film Awoken (2024). He is portrayed by the voice actor Anthony Lepore.

## Appearance

Murphy has a muscular build from years of military service. With his robotic arm, he is stronger than the average Martian. He has a tanned complexion, dark brown eyes, and an undercut hairstyle.

On Europa he is seen wearing a black leather jacket. During the Awoken mission, he wears a grey tank top and grey camo pants.

## Personality

Murphy is known for his quiet and reserved demeanour, but he knows when to take charge and be a leader. He will often turn to humour to mask his emotions or change the subject, and enjoys being sarcastic at times. Despite his rough exterior, those who know him will find that he has a softer side.

## Early Life

Myles Murphy was born on the 4th of February, 2209. He is the bastard son of Odette Murphy and an unknown father. Since his mother was married to General Cassian Murphy of House Murphy, Myles was still brought up into the military family.

His mother had a plan for him. To raise him to be a General, but rather than take over House Murphy, he would marry into House Astriel. This plan would ultimately fail when Raven Astriel would join Nexia Enterprises. With House Astriel to eventually merge with House Murphy, there was no place for Myles as his younger brother would become the next General Murphy. Odette, seeing her eldest son as a poor fit for General, would later find a way to ensure he would never take over House Murphy.

## Military Years

Myles joined the military at 16 years old. Before then, he was already training to be a soldier by playing virtual combat games.
Hua Xiong

Devil General 魔将

**Reliant on Valor** 恃勇
Whenever a character damages Hua Xiong with a red-suited *Attack* or an attack with Wine 酒, they can choose to either draw one card or recover one unit of health. (Enforced)

**Clarification:**

* Note that "Reliant on Valor" is enforced. Hua Xiong cannot 'turn off' this ability.

* With the extra space in his hand due to his increased health, he can hold *Peaches* for weak teammates. This is quite useful late in a game.
* Because Hua Xiong is robust and does not have any offensive abilities, other players may ignore him, giving him even more longevity.
* Other than holding *Peaches* in his hand, Hua Xiong has little he can add to a team situation.

**Notable Combinations:**

* Xun Yu- Xun Yu's "Eternal Loyalty" can be used to refill Hua Xiong's hand to five cards if his maximum health level has not been reduced lower than five. This is significant, as most other characters can only be refilled to three or four hand cards.

* Xiao Qiao - Xiao Qiao's "Fantasy" allows her to pass damage to Hua Xiong and allow him to draw X cards, X being the number of units of health that he is missing. Because Hua Xiong's health limit is so high, he can draw many cards from this ability. However, Xiao Qiao can also be a formidable enemy. Her "Beauty" turns her spade-suited cards into heart-suited cards. This makes her spade-suited *Attacks* become heart-suited *Attacks*, so she can easily exploit his weakness provided by "Reliant on Valor."

* Guan Yu/Guan Xing & Zhang Bao/Zhao Yun/Demigod Guan Yu - These characters have abilities that provide them with many red-suited *Attack* cards. They can do a lot of damage to Hua Xiong.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Before giving our final thoughts one this character, we have a question for the designer of this card: is it really necessary to have yet another character that was designed specifically to be weak to Guan Yu? First, we had Yan Liang & Wen Chou, then we had Yu Jin. Hua Xiong is the third character that was designed to fall prey to Guan Yu. Enough is enough. We all know that Guan Yu kills Hua Xiong in Romance of the Three Kingdoms, but historically, it was actually Sun Jian that deserves the credit. It is too bad that the character ability of Hua Xiong does not show a weakness to Sun Jian's "Brave Spirit." Anyway, when using Hua Xiong, it is necessary to keep a low profile until you are 'set up.' Do not reveal your role on the first turn. Also, try to acquire as much equipment as possible. Hua Xiong does not have any character abilities that give him an advantage when trying to kill other characters, so play defensively to outlast your enemies.
Wei Yan

Bloodthirsty Lone Wolf 嗜血的独狼

**Violent Spirit** 狂骨
For each unit of damage that Wei Yan causes damage to somebody in his range, he regains one unit of health. (Enforced)

**Clarification:**

* Wei Yan's "Violent Spirit" activates even when he hurts himself. However, if he brings himself to the brink of death, he must be saved with a *Peach* or *Wine* before regaining the additional unit of health.

* "Violent Spirit" opens up possibilities involving *Chains*, *Blaze,* and other elemental damage-inducing cards. Wei Yan can target himself with *Blaze* and hurt himself and everyone who is *Chained* to him. Wei Yan will not suffer any net damage, as he heals himself with "Violent Spirit" after using *Blaze*. Additionally, he could possibly enjoy a net increase in health, so long as he damages other players in his physical range.
* Wei Yan's "Violent Spirit" only activates when he damaged another character within his physical range. If he does not have any enemies in his physical range, his power is not useful.

**Notable Combinations:**

* Xun Yu - If Wei Yan is having trouble damaging another character in his physical range, Xun Yu can use "Rouse the Tiger" to force Wei Yan to cause the damage without having to worry about the victim avoiding the damage by playing an *Escape, Attack,* etc.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Wei Yan is a good character for beginning players, but advanced players will probably find other characters more interesting and fun to use. In addition, there are not many possible team combinations between other characters and Wei Yan.
Blaze

A player can target anyone with a hand with Blaze. The target then shows any card of theirs. The player can then discard any hand card of the same suit to damage them one with fire.

**Clarification:**

* The target gets to select the card from their hand that they will show. They then put it back into their hand.
* Everyone gets to see their entire card, not just the suit. After that, the player can decide whether or not they are going to discard the extra card to damage them.
* Someone can target them self with *Blaze,* but only if they have another card.
Ancient Scimitar

**Range: 2**
**Ability:**
When the target of an attack receives damage and does not have any hand cards, the damage is increased by one.

**Clarification:**

* This ability is not an option, but a requirement. If for some reason an ally is attacked without cards, they will receive the boosted damage.
* Any other bonuses to damage, such as *Wine*, are added on as well the the weapon's ability.

**Notable Combinations:**

* Characters that can rob a player of their hand have a certain affiliating with this weapon.  They can strip someone of all their cards, then use this weapon to punish them with increased damage.  Sun Jian, Lu Su, Gan Ning, Zhang Liao
* Zhuge Liang spends much time without a hand, fortunately for him though he cannot be targeted in this state.  It is possible to hit him with this weapon, but the circumstances are very difficult to create.
* Lu Xun is immune to this weapon.  He draws another cards immediately after losing his last one, so there is no point in time where his is without a hand.
* Generals that lose cards willfully should be very fearful of this sword.  if they are caught without cards, the game can end very quickly for them.  if will be very difficult to climb out of the hole they get stuck in.  Even if they manage to scrape together a couple cards, these can be taken away by the other team and they are left with nothing again.  Liu Bei, Xu Shu, Lu Su, Yuan Shu.

**Final Remarks:**

Affectionately known as 'The Punisher', the Ancient Scimitar is a weapon best held onto until the right moment.  Keep it in the hand until the moment comes to strike.  If people see it equipped already, they will be very, very careful to hold onto some cards.  Without revealing the blade, wait until someone is open and then cut them apart.  With luck they will have a hard time pulling out of that tailspin.  Without the element of surprise  it is usually difficult to catch someone without cards.  Under most circumstances, this weapon is best used later in the game when people are getting weaker.  This often puts a big nail in their coffin.

**History:**

The Ancient Scimitar was supposedly owned by Sun Jian. It is not referenced in any if his battles, but Sun Jian was a very aggressive guy and probably would have enjoyed a keen blade such as this. Sun Jian led off his battling career by slaying some pirates with his father as a mere child. The streak continued to adulthood earning him the name 'Tiger of Jiangdong'. He fought in the coalition against Dong Zhuo and was the forerunner for all eighteen of the lords. He was killed soon afterward in a campaign against Liu Biao.
Lu Bu

Embodiment of Force 武的化身

**Matchless** 无双
When Lu Bu attacks a player, they must use an additional escape to stop the attack.  When Lu Bu duels another player, they must use an additional attack every round of the duel.

**Clarification:**

* When defending against Lu Bu with the *Eight Trigrams*, the judgments are done one by one.  If the first judgment fails, the defender must throw an *Escape* before they perform the second judgment.
* A defender must always use an additional *Escape* when attacked by Lu Bu.  Lu Bu does not have the choice.  This is also true when a character duels Lu Bu.

 * Lu Bu is a monster when he attacks someone directly.  Most of the time, players will rather take the damage than spend two cards to stop it.
* Lu Bu is one of the best to use *Wine*.  When players hold on to an *Escape* for emergencies, it won't be enough.
* If Lu Bu has the *Crossbow*, he can punish people since they can't stop all the attacks.
* When a player has only one blood left, they will have the problem.  Keeping a single *Escape* in they're hand will do nothing for them.  They will have very limited options for what cards to keep.
* There isn't much that Lu Bu can do to help out his teammates.  He just keeps pounding his enemies.

Notable Combinations:

* Diao Chan - She can be either a fantastic friend or an annoying enemy.  When she sends Lu Bu into a duel, "Matchless" will activate on whomever he is fighting.  Since Diao Chan chooses the combatants, she can cause Lu Bu to fight his own teammates.  Since fighting back is so costly, they will always suffer damage.  When they are teamed up, the couple can punish their enemies though their attacks and then using "Sow Discord".  This can rack up the damage when focused on a single player.
* Zhang Jiao - These two can make a strong team when together.  Lu Bu can pass Zhang Jiao an *Escape* during his turn and then attack him.  When Zhang Jiao uses that *Escape*, he activates "Lightning Strike".  After that, he then uses the second *Escape.*  Then he can use "Lightning Strike" a second time.
* Yan Liang & Wen Chou - Lu Bu is a counter to them because when they duel Lu Bu, they will have to use many cards to respond to Lu Bu.  Their power is rendered either useless or expensive.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Lu Bu is one of the strongest characters in leading a direct assault.  As long as he can reach his victim with attacks, they are sure to groan under his might.  Attack freely against others and then top it off at the right time with a *Duel.*  Since it costs so much to defend against him, the opponents will be forced to take damage.  He does not have time to play a defensive game.  Lu Bu has nothing to gain through standing still.  Just keep on attacking!
Serpent Spear

**Range: 3**
**Ability:**
When an attack is desired, the wearer can decide to discard two hand cards to generate the attack.

**Clarification:**

* If a player has this equipped, the ability can be called upon both during and outside of that player's turn. Within the turn, that player can use any two cards to attack another. Outside of their turn, the ability can be used in response to tools such as *Duel* or *Barbarians*.
* Both of the cards must be from that player's hand and must be discarded at the same time.
* For the color of the attack that is generated, both of the cards used are taken into account.  If both cards have the same color, that is the color of the attack. If the two cards are of different colors, the attack is considered colorless.

**Notable Combinations:**

* Zhang Fei can use this weapon to the extent of its power.  Since he can attack over and over again during his turn, he can use any two hand cards each time.  This allows him to use almost his entire hand for attacking.  It doesn't matter what cards he has, he can use them to punish his foes.
* People that want to use up cards have a special attraction to this weapon.  When they are trying to use up their hand, for whatever reason, this weapon allows much greater flexibility in doing so.  If they have more than one *Attack* in their hand, they can use both for that single attack they are allowed to perform that turn.  Zhuge Liang, Lu Xun, Zhang Chun Hua
* Characters that are vulnerable to specific attacks needs to watch out for this weapon more than other people.  When enemies have this in their arsenal, they will not have a hard time getting a hold of the specific color attacks that cause the most damage. Hua Xiong, Yu Jin.

**Final Remarks:**

The *Serpent Spear* is a useful weapon at the right time and at the wrong time.  When things are going well, this is a reliable weapon to have when on top of the game.  It has a good range, and an ability that you can use in a pinch.  If you're struggling to get by, odds are you are not getting useful cards.  This is not a problem for your weapon.  If you don't like what you draw, you can just throw it down to attack someone.  When trying to use cards, this is the best tool for the job.  Anything can be used, and even better you can use two useless cards, and turn them into progress.

**History:**

A funny-looking weapon that is most likely romanticized by the story-teller. The SERPENT SPEAR is Zhang Fei 张飞's weapon and it supposedly has a wavey lance-like shaft. Whether it is a spear or a halberd remains debatable. The direct translation for 矛 is "spear" and not halberd, but the very extensive translation of the story by C.H. Brewitt-Taylor calls it a "halberd". It is unlikely that Brewitt-Taylor would get "spear" and "halberd" mixed up as there are thousands more insanely difficult Chinese characters which was precisely translated. In the card game, this weapon is mildly popular for its special ability and range. It probably is not as heavily desired because it is not lethal enough (unlike the ZHU GE CROSSBOW 诸葛连弩). Nonetheless, the above average attacking range helps, whether or not you use its ability.
Gender Double Swords

**Range: 2**
**Ability:**
When a player attacks a target of the opposite gender, the player can force the target to make a choice. The target must either discard a hand card or the player to draw one.

**Clarification:**

* The attacker forces this choice upon the defender before the attack is resolved.  The card will either be discarded or draw prior to the playing of an *Escape* or taking armor into account.
* The gender that matters is the identity that each person has selected for their general.  It is not based on the gender of the human playing in the real world.

**Notable Combinations:**

* Zhang Fei has unique advantage of being able to use the *Gender Double Swords* multiple times per turn.  People groan when they are forced to deal with the *Gender Double Swords* once, but Zhang Fei can punish a female many times in a single turn.  If he draws, he may get even more *Attacks*.  This allows him to attack even more.
* Any female has an advantage when using these weapons.  Not because they are more deadly, but because there are usually more men in play than women.  This means there will be more male targets so the *Gender Double Swords* will be more useful.
* Character with powers that come into effect as they are targeted by attacks have the ability to dissipate the effectiveness of the *Gender Double Swords*.  Since they can stop the Attack before they need an *Escape*, they will not have to suffer from this weapon.  Da Xiao, Yu Jin, Liu Shan.

**Final Remarks:**

This weapon is very useful when going after the opposite gender, but has little to offer otherwise.  This is used best in the long run, attacking someone turn after turn.  At first, they may resent the idea of you drawing and throw off from their hand.  After time though, they will start running low on cards from continuously poking them.  Then you will start drawing cards giving you more opportunities to cause damage to them.  Be sure to protect your weapon though, since the more useful it is to you, the less happy your opponents will be that you have it.
WarofThreeKingdoms Wiki

**Welcome to the WarofThreeKingdoms Wiki!**
Roleplaying card game

Credits goes to http://www.facebook.com/englishsanguosha and esanguosha@gmail.com as well as http://sanguoshaenglish.blogspot.com/

https://sanguosha.fandom.com/zh/wiki/%E4%B8%89%E5%9B%BD%E6%9D%80\_%E7%BB%B4%E5%9F%BA

Get Started:

* Set Up
* Roles
* Play
* Points Duel
* Flip Character Card

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sun Lu Yu

A moment of youth, sacrificing one's life to feed a tiger 剎那芳華、捨身飼虎

**Captivate** 魅步
At the beginning of a character's action phase, Sun Lu Yu can discard a card to give them the ability, "Cease", for this round. If the card Sun Lu Yu discards in this way is not an *Attack* or black tool card, Sun Lu Yu is considered 1 distance from the target for this round.
Cease: For the rest of this round, the character with this ability can only use up to X cards (X is the character's current health). The character cannot use cards after using a tool card. (Enforced)

**Solemn** 穆穆
At the beginning of Sun Lu Yu's action phase, Sun Lu Yu can choose one of the following:
1. Discard a card in the equipment area of ​​another character.
2. Steal an armor card on the field, but Sun Lu Yu cannot use or play an *Attack* for this round.

**Clarification:**

* The character that gains "Cease" can only use in total, both during and outside their turn, up to their character's current health. If they played a tool card during their turn, they cannot react to cards played against them, like an *Attack*, until the beginning of their next turn.
* If Sun Lu Yu does not discard an *Attack* or black tool card for "Captivate", Sun Lu Yu is considered 1 distance from the target, ignoring distance modifiers like *+1 Horse* or *-1 Horse*. This effect will last until the beginning the target's next turn.
* The effect of "Solemn", if Sun Lu Yu chooses the second option, lasts until the beginning of her next turn.
Guan Ping

Loyal and Dutiful Son 忠臣孝子

**Dragon Roar** 龙吟
Whenever any player attacks, Guan Ping can discard any card to allow that player to attack again during that turn. If Guan Ping activates this ability in response to a red-suited *Attack*, he draws one card.

**Clarification:**

* Guan Ping can activate "Dragon Roar" during his turn or during any other character's turn.
* Guan Ping can discard any of his cards to activate "Dragon Roar," whether they are in his hand or equipped.
* Guan Ping can use "Dragon Roar" as many times during any turn so long as he has enough hand cards and the character taking their turn has the *Attack* cards to keep the process going.

**First Impressions:**

Guan Ping is a thinly-veiled attempt to make Guan Yu relevant in this game. This is starting to become pathetic. Guan Yu has three characters that were specifically designed to be weak to him (Yu Jin, Hua Xiong, and Yan Liang & Wen Chou) and now a character specifically designed to 'bump him up' further in terms of usability. We doubt that Guan Ping will actually make Guan Yu a more frequently used character, as the previously-added have not added much to his usability. Outside of use with his father, Guan Ping seems to be a passable character. "Dragon Roar" must be used carefully. If Guan Ping overuses this ability on black-suited *Attacks*, he and his ally will run out of cards quickly. This ability should be saved for allies using red-suited *Attacks* or on allies that are trying to kill a weak opponent. As always, communication is key. Guan Ping should not use "Dragon Roar" when an ally is using their last *Attack* card if it is of a black suit.
Ju Shou

Military Prison Schemer 监军谋国

**Progressive Strategy** 渐营
When the card he uses has the same color or number as the previous card he used during the same turn, he can draw a card.

**Northern Arrow** 矢北
When Ju Shou is damaged by a card, if he was already damaged by the same card, he heals one before he takes damage.

**Clarification:**

* When Ju Shou uses "Northern Arrow", he heals each time he is damaged with a repeated card within a turn. This means that if he is hit with two *Attacks* in the same turn, he heals from the second one. "Northern Arrow" heals Ju Shou from repeated damage from any card including tool cards.
* "Northern Arrow" does not heal Ju Shou when he takes damage from character abilities. Even if it causes damage more than once a turn.
* Ju Shou heals from "Northern Arrow" before he receives the damage. If he is at two health and gets hit by two attacks, he goes down to one, but heals before he takes damage the second time. In this way he would not go down to the brink of death.
Pang Tong

Young Phoenix 凤雏

**Shackle** 连环
Pang Tong can use any club hand card as Chains 铁索连环.

**Nirvana** 涅槃
Once per game, when Pang Tong is on the brink of death, he can choose to discard all of his cards, draw three cards, and return with three units of health.

**Clarification:**

* With "Shackle", Pang Tong can use a club card to either *Chain* two people together or activate the 'redraw' function.
* When a character is on the brink of death, everyone who is in play is prompted for a *Peach* to save the dying character. This process starts with the character who is taking their turn when the brink of death is reached and it goes to the right around the table. Pang Tong must choose to activate "Nirvana" when it is his turn in this process. This means that he cannot wait to see if other characters to his right have a *Peach* before using his power. When playing in person, these rules can be relaxed, as a teammate will likely tell you if they have a *Peach* for you, but this is usually not the case when playing online.
* When Pang Tong activates "Nirvana," he is set back to all initial conditions - i.e. he loses all time delay tool cards, he is unchained, and he is face up.
* If Pang Tong is the king and he uses "Nirvana," he only comes back with three units of health, even if there are five or more people playing and his maximum health is four. He can still use a *Peach* to heal back to his maximum of four after this power is activated, however.

* "Shackle" can be helpful when the trade-in function is used to get rid of non-useful club cards and redraw.
* Nirvana is very useful since it gives him a second chance during the game.
* It is easy to overestimate the power of "Nirvana." Pang Tong has no other defensive abilities, so he will likely experience his first death before other characters since he only has a maximum of three units of health.

**Notable Combinations:**

* Zhang Jiao/Sima Yi - These characters are judgement tinkerers. When *Lightning* is in play, Pang Tong can *Chain* all enemies together and these characters can ensure that the enemies will be struck. Similar logic applies to Zhang Jiao's "Lightning Strike" ability.
* Heavy Damage Dealers (Lu Bu, Xu Chu, Diao Chan, etc) - Characters who can deal a lot of damage in a short amount of time can kill Pang Tong quickly and make him use "Nirvana" early.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Pang Tong is a decent character, but he is not as spectacular as he may seem to beginner characters. The use of "Nirvana" does not truly count as a 'fresh start' since everyone knows his role. If the three cards that he draws when he activates this power are not defensive, he may die within a couple of rounds for the second time. It is important to keep in mind that "Nirvana" is his only defensive ability. This is not meant to dissuade other players from using him, but it is important to keep all of this in mind so he is not used recklessly.
Hail of Arrows

All other players play an escape or take one damage.

**Clarification:**

* The person who played the card does not need to play an *Escape.* They are also the source of all the damage.
* All cards are discarded afterwards.
* When players use a *Negate*, it is for one player only. The other players must still participate.
Gao Shun

No Siege is Unsuccessful 攻无不克

**Ambush** 陷阵
Once per turn, Gao Shun can conduct Points Duel 拼点 with any other character. If he wins:
* Gao Shun has no limit to attacks against his target and both the distance and the target's armor are ignored.

If Gao Shun loses, he cannot attack this turn.

**Forbid Drink** 禁酒
All Gao Shun's wine is an attack. (Enforced)

**Clarification:**

* Please see Points Duel.
* When Gao Shun uses "Ambush" successfully, he does not need to use his first *Attack* on the victim of the competition. He can choose to *Attack* any character in his attacking range without the advantages gained in the competition. However, all other *Attack* cards used during his turn can only target the victim of the competition (unless Gao Shun has the *Crossbow,* in which case he has no *Attack* restrictions as per the ability of this weapon).
* Gao Shun can choose to *Attack* before competing with "Ambush." However, he gets no advantages for this first *Attack*.
* Note that "Forbid Drink" is enforced. Gao Shun cannot choose to not use this power.

* "Forbid Drink" gives Gao Shun an advantage with "Ambush." Even though he cannot play an *Attack* with *Wine*, each *Wine* can provide one unit of damage without having to be paired with an *Attack*.
* Even if Gao Shun is not ready to tear somebody apart with "Ambush," he can still use the ability to waste a hand card of an opponent if he has an extra hand card himself.
* "Forbid Wine" may give Gao Shun an advantage with "Ambush," it can greatly hinder his longevity in the game.

**Notable Combinations:**

* Xun Yu/Guo Jia/Liu Bei/Lu Su/Xu Shu/Chen Gong - These characters can give Gao Shun cards. This is very useful, as "Ambush" is quite expensive.

* Zhang Jiao/Zhang He/Gan Ning - These characters specialize in card destruction and can greatly hinder Gao Shun in trying to get enough hand cards to use "Ambush."

* Sima Yi/Xiahou Dun/Fa Zheng/Cai Wen Ji - These characters have retaliatory abilities that activate on a 'per instance' basis. This is unfortunate for Gao Shun, as he cannot *Attack* with *Wine.*

* Yu Jin - "Heavy Resolve" does not constitute armor, and hence is not bypassed by "Ambush." This can give Gao Shun problems.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

If Zhang Fei and Tai Shi Ci were somehow able to bypass the laws of biology and produce some sort of offspring, it would probably resemble Gao Shun, with the weaknesses of both and few advantages. However, Gao Shun somehow works much better than one would expect. The key to using Gao Shun effectively is being patient and waiting for the right time to strike. Instead of activating this ability on each turn, it is often best to store up *Attacks* for a more powerful assault. Additionally, armor and +1 horses help Gao Shun a lot. If possible, try to secure the *Rattan Armor* as this protects Gao Shun from *Barbarians* so he does not have to waste his precious *Attack* cards to avoid damage.
Zhu Ran

Immovable Commander 不动之督

**Nerves Of Steel** 胆守
Whenever Zhu Ran causes damage, he can choose to immediately draw one card and end the current turn. All other effects are ignored when this ability is activated.

**Clarification:**

* Zhu Ran can activate "Nerves Of Steel" both during and outside of his turn. If he can manage to cause damage during another character's turn, he draws one and they end their turn.
* If Zhu Ran causes damage during an action phase and activates "Nerves Of Steel", the player taking their turn immediately ends their action phase, skips their discard phase, and the next player takes their turn.  This works even if it is another player's turn.
* When Zhu Ran activates "Nerves Of Steel" when damaging a character with a damage-activated ability, the target cannot activate their ability, as Zhu Ran immediately draws one card and ends the turn.
* Characters that are brought to the brink of death or killed present exceptions to the aforementioned rules about "Nerves Of Steel." The brink of death must be resolved before "Nerves Of Steel" can be activated. Also, effects that take place upon the death of a certain character are not skipped either. For example, if Zhu Ran kills Ma Su, "Bottomless Tears" is activated, causing Zhu Ran to discard all of his cards. A similar rule applies when Zhu Ran kills a rebel - he draws three cards regardless of whether or not he chooses to activate this ability. After effects like these are carried out, Zhu Ran can choose to activate "Nerves Of Steel," draw a card, and end the current turn.

**First Impressions:**

Zhu Ran is a very unique and well-designed character. "Nerves Of Steel" is excellent against character's with damage-activated abilities, as they cannot activate their abilities when Zhu Ran activates its. It is also excellent when using *Barbarians* or *Hail of Arrows* as Zhu Ran can activate the ability when he hurts an enemy and prevent the card from affecting his teammates. Zhu Ran seems to be best as a loyalist or spy. When he kills a rebel and activates "Nerves Of Steel," he draws four (!) cards and skips his discard phase. With the additional cards, it becomes easier for him to damage other characters in subsequent turns and continue to activate "Nerves Of Steel." Zhu Ran is not as good as a rebel unless the king has a damage-activated ability.
Sun Quan

Young and Worthy Lord 年轻的贤君

**Reconsider** 制衡
Once during his turn, Sun Quan can discard any number of cards to draw the same number.

**Rescued** 救援
King Ability: Whenever another member of Wu uses a *Peach* to save Sun Quan from the brink of death, it provides him with two units of health.

**Clarification:**

* Sun Quan can discard any of his cards whether they are in his hand or equipped for "Reconsider."
* If Sun Quan discards the *Silver Helmet* from his equipment area using "Reconsider," he will regain one unit of health.

 * Sun Quan is incredibly versatile. He is one of the few characters for which the 'I drew bad cards' excuse does not cut it when you lose. Being able to get rid of cards that you do not need to draw new cards is great, especially since he can discard and redraw any number.
* If Sun Quan is low on health, he can discard all of his cards and try to draw a *Peach.*
* Sun Quan is a straightforward character with powers that do not lend themselves well to advanced strategies. His powers are good enough to make up for this, but some advanced players may find Sun Quan to be 'uninspiring' and they may find it more fun to use more complex characters.

Notable Combinations:

* Liu Bei/Gou Jia/Xun Yu/Xu Shu/New Xu Shu - These characters can help Sun Quan by giving him more cards. These characters often appear in the 'Notable Combinations' for many different characters, but the strategy is different in this case because they do not have to give Sun Quan any specific cards to help his strategy so long as he will stay alive until his next turn and does not fall victim to *Capture*. Quantity is better than quality when it comes to Sun Quan's hand cards because he can trade in the cards that he does not need.

* Sun Jian - Sun Quan's father can be a good ally or a fearsome enemy, as he can use his "Brave Spirit" to either increase or decrease the number of cards that Sun Quan has.

* Da Qiao - Da Qiao has a very easy time with using *Capture* on Sun Quan. As explained earlier, this will eventually have the net effect of decreasing his total number of hand cards.

* Xu Huang - Xu Huang has an easy time of using *Starvation* on Sun Quan. This does not hurt him as much as Da Quio's ability, but it does reduce his drawing power, and hence, the potency of his "Balance of Power."

* Gan Ning/Zhang Liao/Zhang He - These characters can decrease the number of cards that Sun Quan has with their powers and weaken his "Balance of Power."

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Sun Quan is a beginner's favorite as well as being one of the best characters in the game. He is probably the safest king pick. In addition, he is good in any other role too. His biggest weakness is that he is usually not able to benefit other characters. If you have chosen Guo Jia or Liu Bei and Sun Quan is on your team, consider giving him cards if you or your other teammates cannot use them. He can swap the cards out and possibly get other ones that can help him kill an enemy.
Lady Cai

Flower of the River 襄江的蒲苇

**Eavesdrop** 窃听
If another player does not target anyone with cards during their turn, Lady Cai can either draw one or take one of their equipped cards and equip it on herself.

**Surrender** 献州
Once per turn, Lady Cai can give any other player all of her equipped cards. The target then decides to let Lady Cai recover X or to damage up to X people in the target's attack range. X is the number of cards that she gave.

**Clarification:**

* To use "Eavesdrop", the target cannot use any cards that target a player. Some cards they can use that do not target anyone are *Barbarians, Hail of Arrows,* and *Harvest*. Since these affect everyone they do not target a particular player, Lady Cai will still be able to use "Eavesdrop" on them.
* If a player uses an ability to target a player, it will not be able to stop "Eavesdrop". They must use an actual card to thwart Lady Cai.
* When the target of "Surrender" chooses to cause the damage, Lady Cai decides which players will actually be damaged.
* When the target of "Surrender" chooses to cause the damage, Lady Cai can target herself.
* When the target of "Surrender" chooses to cause the damage, the target is considered the source of the damage. If a rebel is killed via "Surrender", the target would draw three cards instead of Lady Cai.
* Lady Cai cannot activate "Surrender" if she has no equipped equipment.
* If there are no targets within the target's attack range during "Surrender", the target must let Lady Cai recover health.
* If Lady Cai is at full health, the target of "Surrender" can still choose the option of letting Lady Cai recover health.
* Damage dealt via "Surrender" are not *Attacks*, so abilities like Da Qiao's "Displace" cannot be used, but abilities like Xiao Qiao's "Fantasy" can be used.
* Like Zhang He's "Clever Change", if Lady Cai moves equipment via "Eavesdrop", she cannot use it to replace another similar piece of equipment on herself. For example, if her equipment area is full, she has to choose to draw one if she activates "Eavesdrop".
* Cards given via "Surrender" go into the target's hand.
Sun Ru

Out of Water Lotus 出水青蓮

**Shadow Arrow** 影箭
At the beginning of Sun Ru's turn, Sun Ru can regard it as using an *Attack* with no range limit.

**Relieve Quarrel** 釋釁
Sun Ru will not take fire damage. (Enforced)

**Clarification:**

* "Shadow Arrow" *Attack* does not count towards Sun Ru's attack limit because it's one *Attack* per action phase and "Shadow Arrow" occurs before her action phase.
* "Relieve Quarrel" is enforced, Sun Ru cannot turn it off.
* Any fire damage Sun Ru receives through "Chains" is nullified by "Relieve Quarrel"