recursal/Fanatic-Fandom huggingface dataset:
Dom

**Dom** can be found in Catacombs. Drop below gear puzzle and head right until you reach a big room with sand platforms leading up. There, in the upper left room you will find him in a cage. After being rescued he moves to Karthas and will trade equipment with you. If engaged in conversation he will ask you to bring back his Hammer.
Upon doing so, a new option to craft equipment in exchange for materials will be available.

## Dialogues

*"Thanks for the help, friend!*
*I'm Dom, the local blacksmith.* I wish I could help you clear out these corridors, but I'm better at making swords than wielding them. *Stop by my shop in Karthas sometime.* I will give you a nice deal on some new equipment!"

*"Well, friend, are you up for a mission?*
*I have some equipment up for sale, but I can't create anything new.* Those creatures took my forging Hammer when they raided the town. *It was given to me by my father when I began smithing, and* *I* *promised to always use it.* *Once my Hammer has been recovered, I can craft new items from raw materials you find.* Keep your eyes open and let me know if you find it."

*"Don't forget to keep an eye out for my Hammer!*
*I'll need it to craft new equipment."*

*"Well, stoke my furnace, you found it!*
*Ever since I lost my Hammer, I've felt like a scabbard without a sword.* Now that I have it, I can craft new items for you. *Just let me know which designs you're interested in"*

*"It's good to see you again!*
*Take a look at my inventory, you may see something you like.* *Just be careful - they're sharp!"*
Wynn

Wynn is located on the second floor of Mines not far from the elevator. After being rescued he moves to tavern in Karthas.
Upon giving him a visit he asks you to find Deck of Cards. Completing his questline unlocks a Game of Cards minigame with Tokens as a reward.
Those can be used in Slot Machine right behind him.

## Dialogues

*"Thank the Watchers!*
*I'm Wynn. I work in these Mines searching for ore and minerals.*
*I'm so glad the military is here to finally get things back to normal.*
*Wait, you're the only one? Well, you have true grit, that's for sure.*
*I'm going to head back to the Tavern.*
*I need to get my mind off of all this with a few games."*

*"Oh, hey there. I was hoping I'd see you again.*
*My favorite thing to do is to play card games, but I seem to have lost my Deck of Cards.*
*The day we opened the passage I left my deck in my lunchbox at the worksite.*
*After you rescued me, I stopped off on my way to town to grab it, but it was gone!*
*If you happen to find my Deck of Cards, please bring it back here and we can play a game."*

*"Any luck finding my Deck of Cards?*
*Keep your eyes peeled, maybe you'll get lucky."*

*"I can't believe you found my cards!*
*I'm dying to finally play a game.*
*Just talk to me whenever you want to play a hand.*
*I'll even give you a Token if you win!"*

*"Care for a game of cards?*
*If you win, I'll give you a Token for the Slot Machine."*
Stone Knife

**Value:** | 400

A **Stone Knife** is a weapon usually found in chests, or gotten from a sacrificial altar.

## Attack details

The stone knife swings diagonally at a 45° angle; striking foes not directly horizontal to oneself. The swing will not protect the user from enemies directly above. In this case one should consider using a Broadsword. Despite reaching only ½ the distance of a Short Sword, it has a slightly higher attack power.
Jareth

## Dialogues

*"I thought I'd find you up here.*
*Did you fall asleep watching the knights ride off on their mission?*
*Don't worry - you're the brightest recruit this Outpost has seen in some time.*
*Soon you'll be a full-fledged Guildean Knight, and I'll still be here running errands for the Commander.*
*Which reminds me: He's sent me to find you.*
*Your orders are to report to Commander Silxer's office at once.*
*You'd better hurry - he seemed even more impatient than usual!"*

*"You had better get to the Commander's office!*
*You know how he doesn't like to be kept waiting."*

*"There you are!*
*Go right in. The Commander is waiting."*

*"Wow, your first mission!*
*I had a feeling today was going to be your lucky day.*
*be careful on the road to Karthas.*
*The snowstorms are treacherous this time of year."*

*"Good luck and safe travels!"*
Jinx

Jinx can be found in Catacombs. Drop below gear puzzle and head right until you reach a big room with sand platforms leading up. There, in the upper right room you will find him in a cage.
To get there you will need Climbing Gear. After being rescued he moves to Karthas where you can take his quest to bring Pocketwatch and Glass eye.
Doing so will reward you with Magic Charm.

## Dialogues

*"Thanks for the help, kid.*
*I'm Jinx, a bounty hunter.*
*I was tracking two thieves through the Ladorian Mountains when a blizzard hit.*
*I lost their trail in the storm, and barely made it into Karthas alive.*
*The next thing I knew, the town was being raided and I ended up down here.*
*Hey, you seem like someone who knows how to get things done.*
*Come see me back at the Tavern and we can talk business."*

*"How's it going, kid?*
*As I mentioned before, I'm looking for two notorious thieves: Felix Faron and Drake Stryker.*
*They're wanted dead or alive for numerous crimes against Guildea.*
*I would rather capture them alive, but if they leave me no option, then so be it.*
*I believe they must be somewhere in these parts, but if I leave town, they may come here.*
*That's where you come in.*
*Perhaps in the course of your investigation you may find some evidence of their whereabouts.*
*If you help me locate them, I'll be sure to make it worth your while.*
*Let me know what you find."*

*"Any luck finding Felix and Drake?*
*Remember, I need a personal item from both of them if they've already expired."*
Bit Kid

**Bit Kid, Inc.**, formerly known as **Discord Games**, is a small game studio founded in 2011 outside of Baltimore, MD. Bit Kid's goal is to create new experiences that combine modern game design with classic 2D gameplay. Its debut title Take Arms was released on XBLIG in August 2011, featured in the Indie Games Summer Uprising, and has sold over 20,000 copies to date. Bit Kid remastered our formerly unreleased 2009 title 48 Chambers for Windows and XBLIG in 2012. Since late 2012 Bit Kid has been hard at work on its third title *Chasm*.
Bird Hat

**Constitution:** | +3

The **Bird Hat** is a type of  headgear that is located on the second floor of Mines past the dark room. You need Lantern to reach it. The hat spawns in a bird familiar that grows in level, which is shown on the hat. The bird's damage increases upon leveling up. ~~The bird can only gain experience by getting the last hit on an enemy, but also prevents the player from gaining experience from the same enemy.~~
Wheel of Fate

**Wheel of Fate** is a minigame in Chasm. You can play it by talking with Showman.
Upon doing so you will be prompted to press button to spin the wheel and then press it again to choose power level.
It seems, however, that the outcome is quite random despite the same power inputs.

### Prizes

* Gem
* Item
* Bonus Spin
* Poisoned
* Gold -25%
* Gold +250
* Max HP -2
* Max HP +2
* Max MP -2
* Max MP +2
* Any Stat -1
* Any Stat +1
Mantide(Family)

The Mantides is the Aelien name for a small caste that over time became the name for the whole race. It would be more accurate to call it the race of Wingers, as they were the ones the Mantides originated from.

Goddess Sangra was one of the first anthropomorphic Mantides. Long before the invasion of Aelion, the focus of her attention was on Terini, the neighbor planet of Terissa, which is the homeworld of the Mantides. The residents of Terini were a humanoid race, and so the goddess decided that she had to combine the ideals of both nations that she intended to rule. For that, she changed her appearance but remained the same inside. The beautiful face of the goddess was a mask that hid a monster.

Sangra succeeded: she won the admiration of Teriners and became the great goddess of the Mantides. Her confidants, inspired by her example, underwent the same transformation. “Anthropomorphic” now meant “godlike”. That was how the chosen caste was created - the Mantides, a bridge between the mortal and gods.
Trinkets

*This article is a stub. You can help Chasm Wiki by expanding it.*

**Trinkets** are collectible items found in random crates throughout the underground, and can be given to the Innkeeper to gain extra HP. When given to her they will be placed in the showcase found in the 2nd floor of the tavern. Apart from this they also act as small pieces of lore giving a bit of insight into the areas where they are found.
El Muro

El Muro is one of the Characters in Ghost Recon Wildlands. He is one of the main members of the Santa Blanca Cartel.

## History

El Muro (The Wall), the head of security for the Santa Blanca cartel, is also El Sueño’s childhood best friend and personal bodyguard. Cold, highly trained, and professional, he could be considered the cartel equivalent of a Ghost.

Francisco Ricardo was born in poverty and grew up on a farm next to the huge mansions belonging to the drug lords. Life was ruthless there, and El Muro would say about his birth, “They cut my umbilical cord with a shard from a broken cocaine mirror.” His friend El Sueño left the village when he was 11 years old, and El Muro followed him soon after, joining the Mexican military and rising through the ranks. These days, El Muro provides protection for the Santa Blanca cartel, making sure that every division can operate in safety by taking care of issues ranging from the Kataris 26 rebels to the Unidad forces.

Sam Strachman, says, “El Muro is a beast. This is a guy who has his people pass a polygraph before they get their paychecks each month. And if they fail … yeah. Don’t fail.”

## References

1. ↑ https://ghost-recon.ubisoft.com/wildlands/en-US/news/152-277609-16/el-muro-the-wall
Broadsword

**Value:** | 500

The **Broadsword** is a weapon typically found in chests, or bought from the blacksmith. The broadsword also appears in the item pool of the scavenger.

## Attack details

Held with both hands, the broadsword cannot be used in conjunction with a secondary weapon. Its heaviness gives a slight one second delay before striking. Despite these, the broadsword's usefulness resides in its sheer attack power and 180° arc, reaching enemies above one's head.
Lifting Belt

Reason: "*Outdated. Item is now named Leather Belt*"

**This page is a candidate for deletion.**
Reason: "*Outdated. Item is now named Leather Belt*"

 **Value:** | 250

A **Lifting Belt** is an accessory typically found in chests or bought from the Blacksmith. It also appears in the item pool of the Scavenger, and can even be obtained from killing knife kobolds.
Leather Whip

**Attack:** | +3

Found on the first floor of Mines in a chest. To reach it you need to obtain Spiked Gloves artifact.

## Attack details

Despite striking twice as slow compared to a Short Sword, the whip has an edge in terms of range, spanning twice the length of the Short Sword. Whips can only strike horizontally.

## Trivia

Earlier version had a negative attack value.
Gnarlox

Can be found at arena in the Keep. First he proposes you to fight three matches against area mobs. On the fourth match you will be able to fight him.
Defeating this enemy will grant you Diving Gear.

## Dialogs

*"A new challenger approaches!*
*Perhaps you believe yourself to be a fearless warrior?*
*There is no better place to set your mettle than the Arena!*
*There are three matches that await you before you have earned the rigth to be called a warrior.*
*Then, if you dare, you may challenge the Grand Champion for the title."*

*"The Arena is deadly, so be sure you are prepared before entering.*
*Will you begin your first preliminary match?"*

*"Go, then, and prepare yourself."*

*"Splendid!"*

*"Step into the Arena when you're ready."*

*"So, you do have some skill as a fighter, but do you have the endurance that is needed to be a champion?*
*You have two more preliminary matches before you can take on the Grand Champion."*

*"Are you ready for your second match?"*

*"What style! What finese! You're a natural.*
*Only one more match and then you can face the Grand Champion."*

*"Are you ready for your final preliminary match?"*

*"You have proven your worth! Few have advanced this far.*
*When you are ready you may challenge the Grand Champion."*

*"The time has come!*
*If you choose, you may now face the Grand Champion.*
*Or you may run away if you wish to live.*
*Shall we proceed?"*

*"Are you surprised to see me here?*
*Allow me to introduce myself.*
*I am Gnarlox, the Grand Champion.*
*Take this as a lesson; Looks can be deceiveng.*
*It's a shame it will be the last lesson you ever learn."*
Gems

**Gems** is a common term referring to all the elemental gems in the Chasm, most gems are acquired by finding them in small shrine objects underground, though they can also often be bought from the Scavenger or sometimes dropped from specific enemies. All of the gems have one of two prefixes; *chipped* or *flawless*, which decides how much of an elemental boost a weapon is given. A chipped gem gives a +2 of a specific element and a flawless would give +5.
Sacrificial Altar

*This article is a stub. You can help Chasm Wiki by expanding it.*

A **sacrificial altar** is an object found in the sacrificial altar rooms, there is one sacrificial altar room per area. The sacrificial altars allow you to surrender a certain amount of gold for any random weapon, armor or accessory. The amount of gold you have to sacrifice will always be half the value of the item meaning that even if you get an item you do not want you can still sell it for a profit, this also means that you can predict to a certain degree which item you will get.
Shiv

**Value:** | 100

A **Shiv** is a weapon that can be randomly found in chests or purchased from the Blacksmith.

## Attack details

The shiv is swung diagonally, identically to the Stone Knife, and its range spans ½ the distance of a Short Sword. It is identical in attack power to the Short Sword. However, what it lacks in attack range it compensates in its 45° swing arc; striking foes not directly horizontal to oneself. The swing will not protect the user from enemies directly above. In this case one should consider using a Broadsword.
Outpost

This is where you start your adventure.

## Lore

 Kneel in the light of the Watchers and your deeds
shall be recorded in the Tome of Light.
 Their eyes will always find those who shine
brightly. They remember our deeds in this life and
offer us a place by their side in the next.
 Let the light of the Watchers illuminate your path
and they shall aid you in your time of need.

 - Aephizle The Younger

By the light of the Watchers, I hereby pledge my
sword to the land of Guildea. I will illuminate the
places where darkness dwells. My shields shall
always be ready to defend those who are
defenseless. I shall seek to be brave, just, and
loyal for the glory of Guildea.

 In the year 398, the tyranny on Lynhein's
despotic leader King Trell forced many to choose
between their lives and their values.
 The people were lost and confused in the wake of
the capital's destruction, but General Cyriz Tifali
rose to guide them. He made it his mission to
secure the land so that a council of leaders could
establish Guildea, a kingdom without a king. This
council was created to ensure that power would
never again be concentrated in the hands of one
person.
 Soon after Guildea was formed, the council's
first act was to formally create the knights of
Guildea, led by none other than Tifali himself.

114th of Lumenoth, 772
Two recruits caught gambling. Both sentenced to
10 days of extra duties.

115th of Lumenoth, 772
We've received a report of bandits attacking
traders on the road to Delkath. The Commander
has dispatched the knights to investigate.
Showman

Can be first met at Catacombs not far from where you drop under gear puzzle. He allows you to play Wheel of Fate minigame.
You can also meet him again in Gardens and Keep.

## Dialogues

*"Ladies and gentlemen, children of all ages!*
*Step right up and spin the Wheel of Fate!*
*This Wheel is for those who like to put it all on the line.*
*But be careful!*
*Just like life, it doesn't always come up roses...."*

*"Will you spin the Wheel of Fate?"*

(No)*"Come back when you're ready then."*

(Yes)*"Good luck!"*

(Win)*"We've got ourselves a winner!*
*It seems lady luck was on your side this time.*
*Perhaps we'll cross paths again..."*

(Lose)*"Oh! That has to hurt.*
*If you stay in the game long enough, you're bound to lose eventually.*
*Perhaps we'll cross paths again..."*

*"So we meet again, young adventurer."*
Mines

The **Mines** are the first area the player encounters in *Chasm*. The entrance to the Mines can be opened with the Mine Key, found in a mail box outside one of the abandoned houses in Karthas. The Mines feature a light industrial cave look with coal transport belts, mine tracks in the background and rotted wooden platform. Adding to this, contained poisonous gas is one of the main hazards, though some rooms instead have sharp crystals acting as spikes. Most enemies here have a very basic AI usually consisting of walking forth and backwards, though some of the enemies later in the Mines involve more strategy.

## Enemies

* Caterpillar
* Glow Worm
* Dire Rat
* Bat
* Knife Troll
* Drill Troll
* Stone Troll
* Pickax Troll
* Knife Kobold
* Spear Kobold
* Gloop
* Ice Slime

## Bosses

* Cave Troll
* Wendigo

## Connecting areas

* Gardens
* Karthas
* Catacombs
Ethel

Can be found captive in Gardens somewhere from upper tunnel shortcut and up to the right end of map. When resqued, moves to tavern in Karthas.
Should you start a conversation, she will aks to find and bring back three flour bags. Upon doing so she will give you a Scone and will start selling some pastries.

## Dialogues

*"Oh, its so nice to see a friendly face again!*
*I'm Ethel. I run the tavern in Karthas.*
*Most days I feel like I'm running the town, too.*
*Speaking of which, I should get back now and make sure everyone is alright.*
*If you're ever hungry, stop by and I'll make you something good to eat!"*

*"Oh! It's so good to see you again!*
*I could use your help if you have some time.*
*My ingredients have been running low ever since all this trouble began.*
*Unfortunately, I'm almost out of Flour, which means I must ration how much I use.*
*I'd love to get more creative, but my first duty is to make sure the town doesn't starve.*
*However, if you find three bags of Flour I will be able to restock the bakery.*
*Please stop back in when you have some good news."*

*"Don't forget to keep an eye out for the Flour.*
*I need at least three bags to restock my bakery!"*
Cestus

**Value:** | 100

A **Cestus** is a glove weapon that can be found in chests underground, or randomly from sacrificial altars.

## Attack details

The cestus is worn on the hands to increase the attack power of the Punch. Despite its range only spanning a ¼ of the length of a Short Sword, the cestus can strike twice as fast alongside a slightly greater attack power.
Simon

## Dialogues

*"You know the rules, recruit.*
*No one leaves this Outpost without the Commander's approval."*

*"I can't let you leave unarmed.*
*Go to the Armory to get properly equipped."*

*"You'd better equip that sword before you head out."*

*"It looks like you are all set.*
*Make sure you have everything you need.*
*Once you go through this gate, there's no turning back."*

*"Good luck....*
*You're gonna need it."*
Bosses

Reason: "*1: Bestiary already includes bosses;2: Category:Bosses specifically provides the list of bosses* "

**This page is a candidate for deletion.**
Reason: "*1: Bestiary already includes bosses;
2: Category:Bosses specifically provides the list of bosses* "

The following is a list of bosses in the game Chasm.

## List of bosses

*This article is a stub. You can help Chasm Wiki by expanding it.*
Chasm Wiki

Welcome to the official *Chasm* Wiki

About Chasm

*Chasm* is a procedurally-generated platform adventure currently in development for Windows, Mac, Linux, and Playstation 4 at Bit Kid. Taking equal inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, it will immerse you in a procedurally-generated fantasy world full of exciting treasure, deadly enemies, and abundant secrets.

Useful Links

**Site:** Official Site

**Forums:** Official Forums

**Tumblr:** Bit Kid Games on Tumblr

**Facebook:** Bit Kid Games on Facebook

**Twitter:** Chasm Game on Twitter

**IRC Channel: #Chasm on irc.mibbit.com**

Videos

Featured images

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Chasm News

* Chasm Turns Five! What’s Next for Bit Kid? 2023/07/31 18:10

* 10 Years of Bit Kid 2021/08/27 14:52

* Chasm Physical Pre-orders Are Now Open 2020/10/09 14:20

* Chasm Turns Two! 2020/07/31 10:00

* Chasm 1.076 Update 2020/04/09 14:59

* Chasm Compendium 2020/03/09 21:25

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Chasm Wiki/Top section

Welcome to the official *Chasm* Wiki

About Chasm

*Chasm* is a procedurally-generated platform adventure currently in development for Windows, Mac, Linux, and Playstation 4 at Bit Kid. Taking equal inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, it will immerse you in a procedurally-generated fantasy world full of exciting treasure, deadly enemies, and abundant secrets.
Frag Grenade

**Cost** |  40

The **Frag Grenade** is one of the Support weapons in *Killing Floor 2*.

# Summary

The Frag Grenade is the grenade of the Support class. It has a delay of a few seconds before detonating and causing area of effect damage.

# Usefulness

The Frag Grenade is less effective against larger ZEDs like the Fleshpound and also Hans Volter.

However, it is very effective at clearing choke points. For example, welding a door and keeping ZEDs behind to then suddenly open and throw grenades down. This will clear the immediate area and give a large amount of XP as well. The Frag Grenade is good at clearing groups.
Crawler

Description

# Summary

The **Crawler** is a basic enemy found in Killing Floor 2. It has relatively low health and isn't much of a threat on it's own.

# Experience

The table below shows the experience points a player will gain on each difficulty upon killing a Crawler.

 10
 10
 10

# Tactics

The Crawler is a difficult enemy to engage most times. They are very low to the ground until the pounce to attack a player. This means they usually escape gun fire when in a crowd as they are low enough to the ground to avoid any bullets. They are able to sneak up on players due to their agility and ability to walk on just about any surface and drop from great heights. They can also strike from a group without players even noticing they were there.

# Notes

* The Crawler can present a danger to players if they aren't watching out for a Crawler in a group of ZEDs.
* The Crawler is able to walk on all surfaces and drop from heights to surprise players.
Clot

Description

# Summary

The **Clot** is the most basic enemy found in Killing Floor 2. It has relatively low health, can be decapitated with most weapons and isn't much of a threat on it's own.

# Experience

The table below shows the experience points a player will gain on each difficulty upon killing a Clot.

 11
 11
 11

# Tactics

The Clot is a relatively easy enemy to fight, as long as you keep it just beyond arms reach then it doesn't pose much of a threat. Usually between 1 - 5 shots with the 9mm Pistol will decapitate a Clot and cause it to wander more or less aimlessly. They have very low health in comparison to other ZEDs and only cause trouble when attacking in a group.

This ZED, shouldn't cause too much trouble.

# Notes

* The Clot can present a danger to new players if surrounded or attacking in a group.
* The Clot will grab and restrain players if they get within reach.
Recruit

Recruits at Outpost. According to outpost journal they were caught gambling and sentenced to 10 days of extra duties.

## Dialogues

### Recruit Cleaner

*"Everyone is out chasing down bandits and I'm stuck here cleaning.*
*That's the last time I throw dice in the barracks!"*

*"Wait, now you get to go on a mission, too ?*
*This day just keeps getting worse!"*

### Recruit Worker

*"If you ask me, the Commander's horse eats better than we do."*

*"Is it just me, or is this heap not getting any smaller?"*
Flynn

## Dialogues

*"Sorry, I can't train in the yard with you today.*
*Yendrick says I need to stay in bed until I get better.*
*Stop back and tell me if anything interesting happens, okay?"*

*"Wow! You get to go out on your first mission!*
*I hear that Karthas is really cold all year round.*
*Make sure to stay warm, you don't want to end up stuck in bed like me."*
Magic Knife

**MP cost:** | 1

The **Magic Knife** is a spell bought from Narina.

## Attack details

The Magic Knife is a very simple spell, though also very efficient. It is thrown in a straight line until it hits either an enemy or an obstacle, at which it will disappear. It will let you deal with most enemies, especially early-game, at a safe distance.
DJ Scully

**DJ Scully** is a playable character in Killing Floor 2. He is currently only obtained by purchasing the **Digital Deluxe** version of Killing Floor 2.

*My bloody ears ... Literally! - DJ Scully*

# Bio

The coolest Dutch underground DJ of his generation. Scully can't help but be loved by everyone. Women seem to end up loving him, regardless of any common sense involved. The men should all hate him for that alone, but he's just too much fun to be around. When the outbreak broke, he'd just finished a monster set at a disused insane asylum north of London. As the Zeds tried to eat everyone, being quick-witted and quick on his feet, if not combat-trained, kept him alive. Scully has always had trouble taking life seriously and the apocalypse hasn't changed that. Just that he's really good at dispatching monsters. So good that it spawned silly rumours that he must be ex-special forces, which is just another Scully joke.

# Customization

DJ Scully can be customized like other characters:

DJ Scully's colours are as follows:

* Blackest Black
* Xtra Red
* GearXT Yellow
* Green Hazard
* Retro Scully
Berserker

The **Berserker** class is a Perk in Killing Floor 2.

# Summary

The Berserker class is the upfront melee attacker of the perks. The are the front line and are always in the thick of the action.

# Effective Play

As a Berserker it is your job to get right into the action. Don't go wandering off, you will get slaughtered. Stick close to your team but make sure you are the first line of defense.

The Berserker is always very easily set to absorb more damage than most other classes. They hack specimens to pieces while receiving backup from their team mates.

Although the Berserker is a very action oriented class, they do need to be wary and able to watch their health. Knowing at a quick glance across their screen what is on the battlefield, as a Berserker could easily be overwhelmed by a Scrake or Fleshpound.
Longsword

**Value:** | 500

A **Longsword** is a weapon typically found in chests or sometimes as a drop from killing swordmen in the Catacombs.

## Attack details

The Longsword is essentially an upgrade to the inferior Short Sword, having a slightly longer blade and a noticeable increase to the attack value compared to the Short Sword, as well as it still being able to strike at an downwards angle when crouching.
Stalker

Description

# Summary

The **Stalker** is a special enemy found in Killing Floor 2. It can cloak and will attack players only at very close distances.

# Experience

The table below shows the experience points a player will gain on each difficulty upon killing a Stalker.

 10
 10
 10

# Tactics

The Stalker can be very troublesome, unlike most ZEDs, the Stalker does not advance upon the player in a direct straight line. They appear to attack from a tangent, thus avoiding most gunfire.

Since the Stalker is able to cloak, they are very difficult to see. The cloaking has improved much more since the original Killing Floor.

Watching for the outline of the Stalker and possibly using grenades in front of doors is a good way to ensure you rid yourself of this problematic ZED.

# Notes

* The Stalker can cloak very well.
* New players will only realise the Stalker is present when it's too late.
Hayato Tanaka

**Hayato Tanaka** is a playable character in Killing Floor 2.

# Bio

Tanaka is a conflicted individual, with a serious death-wish problem. Born in Okinawa, he was brought up around Americans in the military. Moving to mainland Japan with his family, the Americanized Tanaka failed to fit in and took up drama classes. After college he moved to LA, playing cliched bit-parts in bad movies, before moving on to Europe trying to find more 'serious' work. All he got there were bad-guy roles in French gangster films and some tats. Now, in the apocalypse, he seems to be confusing his own reality with some of the movie parts he has played. This seems to involve visions of the Yakuza, demons and a Hollywood take on bushido.
Version history

This article is about the version history and upcoming updates for Killing Floor 2.

## Important

If you edit this article make sure to link references for your edit and edit the right Version.

* **No rumors or unconfirmed features!**
* **Do not edit entries prior to current version. The page is called Version *history***

Bugs are indicated by a "-" for *fixed* or a "+" for *added*.

## Version History

* 2 Server crash fixes
* 3 Client crash fixes
 v1005 | (Early Access Release) 21st April 2015
Killing Floor 2 is released on Steam
Donovan Neal

**Donovan Neal** is a playable character in Killing Floor 2.

# Bio

Donovan is big, tough and can handle himself in almost any situation. But he is way more than he seems to a careless glance. He wasn't just one of the guys providing close protection services to a bunch of wrestlers - he was the guy who set up, owned and ran the whole security business. Born in Atlanta, GA, he was smart and well-educated, working in law enforcement before setting up his own business. Not just muscle - he was the brains of the operation, too. But now he's another survivor, stuck in the wrong place at the wrong time. Just say a short prayer for all the Zeds that are standing between this man and what he wants. Or get in there and help him kill them!
AA-12 Auto Shotgun

**Cost** |  1500

# Summary

The AA-12 Auto Shotgun is a truly devastating piece of machinery. Capable of tearing through huge numbers of ZEDs and dealing out a lot of damage to the harder hitting enemy, the AA-12 Auto Shotgun is a force to be reckoned with.

# Usage

Using the AA-12 Auto Shotgun may seem like an easy task, but make no mistake, uneducated use of the AA-12 Auto Shotgun on higher difficulties starting from even Hard can cause big problems for any team. The AA-12 Auto Shotgun carries 20 rounds in the drum magazine and, by default, a spare 3 magazines of 60 rounds. This means in total a player has 4 magazines, and since the AA-12 Auto Shotgun can fire on fully automatic these drum mags can be expended very quickly, leaving the player with no defense save their secondary weapon or class melee weapon.

The AA-12 Auto Shotgun can be set to semi-automatic to reduce wasted rounds, but this can reduce it's damage per second when facing large opponents such as the Fleshpound. It is a formidable and almost necessary weapon to defeat Hans Volter.
Killing Floor 2

In ***Killing Floor 2*** players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.

Not all have given up hope though... A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

## Key Features

* Visceral Gore - Killing Floor 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
* 6 player co-op or solo play— A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone
* Terrifying Zeds - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels
* Unique Blend Of Weaponry - From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer
* Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones
* Brutal Melee Combat - Killing Floor 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds
Mr Foster

**Mr Foster** is a playable character in Killing Floor 2.

# Bio

Foster had wandered into day trading from a mediocre English private school education, with the classic "you'll never amount to anything, Foster" ringing in his ears from the school's careers officer. Not that Foster really cared. But, bizarrely, he found that day trading suited him. He started to generate large sums of money and thoroughly enjoyed it Not that he would admit to enjoying a job, obviously. He also had a habit of verbally abusing authority figures. This led to Foster being seen as a clever, smart guy, with a sardonic sense of humor and great taste in clothes and cars. Or a jumped-up little tool. You decide.
Husk

Description

# Summary

The **Husk** is a special enemy found in Killing Floor 2. It has a good amount of health, and can set players on fire and also self-destruct.

# Experience

The table below shows the experience points a player will gain on each difficulty upon killing a Husk.

 20
 27
 31

# Tactics

The Husk is can be a very difficult enemy to face. Veterans of Killing Floor will remember how difficult a Husk can be especially at higher Difficulty levels.

The Husk can set player on fire by shooting a fireball from the launcher attached to the Husks arm. He also has a melee attack that does a fair amount of damage.

Attacking a Husk should be done so cautiously, else a player risks being set alight, or even getting wiped out by the suicide ability of the Husk.

The suicide ability is activated when a Husk appears to have very little health left. This attack is a last ditch effort to damage any players that may be close enough to hurt.

Aiming for the head and making sure all players dive in to attack a Husk at once, ensures the best chance of survival. Support classes will be able to deal massive damage with Shotguns at mid-close range.

# Notes

* The Husk can move other ZEDs aside to shoot a fireball at a player.
* The suicide ability is used fairly often and should not be under-estimated.
Game Length

**Game Length** is a game setting in Killing Floor 2.

Game Length is set in a dedicated server with the parameter ?GameLength=X, where X is from 0-2. This is respective for Short - Long.

In a regular game, Game Length can be set in the GUI while selecting the map.

ZEDs appear in the game waves at certain times. The table below shows when certain ZEDs will enter the map and at what waves. It also includes the total number of ZEDs that are present for each wave. *A ? means the value is missing and will be tested asap.*

## Long

### Experience

The table below details the approximate amount of experience that a player will get on Solo for a completed Long game. Use this as a guide only as many variables can change these numbers, but this is a good average for each difficulty.

 Hard
 Suicidal
 Hell on Earth
M4 Combat Shotgun

**Cost** |  1100

The **M4 Combat Shotgun** is one of the Support weapons in *Killing Floor 2*.

# Summary

The M4 Combat Shotgun is sometimes viewed as an upgrade to the class-spawn weapon, the SG 500 Pump-Action.

It's reload can be approx matched with the pump action shotgun but it's rate of fire is much faster.

# Usage

The M4 Combat Shotgun is able to combat most ZEDs effectively, however, since it's reload is shell-by-shell it is difficult to combat the largest of specimens with this weapon. That is better left to the AA-12 Auto Shotgun.
Characters

**Characters** in *Killing Floor 2* include:

* Constable Rob Briar – Rob Briar was a simple copper, until things got completely out of hand. With family and country gone, he's working his way through every Zed he can find.
* Lt. Masterson – Bill Masterson left the Army after an 'incident' while on a peace-keeping mission in Bosnia. And now he's got himself a REAL shooting war.
* Reverend Alberts – Born in Scotland, spent time as an Army padre before taking on a parish in south London. Was not happy when his good works were chewed up by Zeds.
* Ana Larive – Ana always loved photographing ruined places and hated authority. Now there is not much authority and she gets to create ruins. Almost perfect.
* Donovan Neal – Donovan is a big guy, but he's also very smart, controlled and careful. A real professional, he never lost a client until the Zeds came. Not happy about it.
* Hayato Tanaka – Tanaka was stereo-typed playing Japanese gangster types in French movies. It looks like some of the gangster elements carried over to the apocalypse.
* Mr Foster – Foster fell into day trading, but found it suited him down to the ground. Lazy and loud, now he's found another way to make money. Killing Zeds.
* DJ Scully – Almost too cool, the perfect party animal and just too much fun to be around. About the only person on the planet who can enjoy the end of the world.
Tripwire Interactive

Based in Roswell, Georgia, **Tripwire Interactive** is an entertainment software developer and publisher founded in 2005 by the award-winning mod team and winners of the 2004 edition of the “$1,000,000 Make Something Unreal” competition.

The team released *Red Orchestra: Ostfront 41-45*, to both critical and commercial success, garnering several awards including “Multiplayer Game of the Year” and “FPS of the Year”. This was followed by the immensely popular *Killing Floor*, which went straight to the top of the best-seller list on Steam and has now sold over 2.3m units, making it one of the best-selling PC games of all time. DLC sales of over 6m units have only added to this.

Branching out, Tripwire Interactive also released *Killing Floor: Calamity* for the new OUYA console in 2013.

As well as their own titles, Tripwire Interactive has published titles created by other indie developers - Zeno Clash, The Ball and Dwarfs?!.

Tripwire Interactive continues to build a reputation for strong support for all their titles over a prolonged period of time.

## Team

* **John Gibson** – President
* **Alan Wilson** – Vice President
* **Sandy DiCocco** – Chief Admin Officer
* **Al Nelson** – Senior Producer
* **Thomas Dahlberg** – Associate Producer
* **William T Munk II** – Creative Director
* **Mike Schmitt** – Senior Marketing Manager
* **Jared Creasy** – Community Manager
* **Andrew Ladenburger** – Lead Programmer
* **Sakib Saikia** – Lead Graphics Programmer
* **David Elder** – Senior Programmer
* **Greg Felber** – Programmer
* **Adam Hatch** – Lead Level Designer
* **Kevin Butt** – Level Designer
* **Matt Lefevere** – Level Designer
* **Joelle Silverio** – Designer
* **Bert Farache** – Lead Animator
* **Justin Knapich** – Animator
* **Louice Adler** – Concept and Graphic Artist
* **Tyler Wyndham** – Environment Concept Artist
* **Leland Scali** – Lead Environment Artist
* **Aaron Ault** – Environment Artist
* **Byron Stiles** – Environment Artist/World Traveller
* **Andrew Quintiliani** – Character Artist
* **Rob Dion** – Senior Weapon Modeller
* **Sean Manzano** – QA Manager
* **James LaMarr** – Senior QA Tester
* **David Goldfarb** – QA Tester

## Links

* Official site
* Facebook
Scrake

Description

# Summary

The **Scrake** is a special enemy found in Killing Floor 2. It has a large chainsaw and can outrun a player when enraged.

# Experience

The table below shows the experience points a player will gain on each difficulty upon killing a Scrake.

 47
 60
 69

# Tactics

The Scrake is a very tough enemy. It has a lot of health and is capable of out running a player once it has taken enough damage. With several melee attacks that can cause a lot of damage to players, the Scrake is a force to be reckoned with.

Having a Support class in your team to tackle this monster of a ZED is incredibly useful, as by the time they come along it is usually possible to have obtained the AA-12 Auto Shotgun. This weapon is a Scrakes worst nightmare, as it propells shrapnel through the ZEDs it can bring a Scrake down without it harming any players.

If there is no Support class, then it is advised that all players lay a barrage of bullets (and other melee weapons) down upon the Scrake to minialise the damage he can do.

# Notes

* The Scrake can outrun any player when enraged.
Items

## Food

Dropped from Enemies, found in jars or chests, or bought from Ethel in the tavern once rescued.

Can't be sold.

## Potions

Bought from Ash in the tavern once rescued and given the Recipe.

Unlimited stock.

Can't be sold.

## Materials

Dropped from Enemies, found in jars or chests, or bought from Duncan in Karthas once rescued.

Used to craft equipment at Dom.

## Gems

Dropped from Enemies, found in jars or chests, or bought from Duncan in Karthas once rescued.

Used to upgrade Spells at Narina in Karthas once rescued.

## See also

* Weapons
* Spells
* Accessories
* Armor
Weapons

*Killing Floor 2* provides a unique blend of weaponry: from modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, offering killing tools that will satisfy any gamer.

The available list of weapons is broken down by Perk.

## Field Medic

* HMTECH-101 Pistol
* HMTECH-201 SMG
* HMTECH-301 Shotgun
* HMTECH-401 Assault Rifle
* Medic Grenade
* Scalpel

## Support

* SG 500 Pump-Action
* Double-Barrel Boomstick
* M4 Combat Shotgun
* AA-12 Auto Shotgun
* Frag Grenade
* Machete

## Commando

* AR-15 'Varmint Rifle'
* SA80 L85A2 Bullpup
* Kalashnikov AK12
* SCAR-H Assault Rifle
* HE Grenade
* KF-Bar Knife

## Berserker

* Crovel Survival Tool
* VLAD-1000 Nailgun
* Pulverizer
* Eviscerator
* EMP Grenade
* Lawn-Mower Blade

## Off Perk

* Flamethrower
* Katana
* 9mm Pistol
* Medical Syringe
* Welder
Constable Rob Briar

**Constable Rob Briar** is a playable character in Killing Floor 2.

# Bio

Rob Briar was a Police Constable from the age of 17, until the day he was called out to what seemed, to his superiors, to be some half-witted anarchist riot. We all know it wasn't, but Briar discovered that the hard way. Luckily, he wasn't just an old-fashioned "London bobby',
but had spent enough time on counter-terrorism work to be familiar with a broad range of firearms Underneath the happy-go-lucky, jokey exterior, Briar is as hard as nails. That toughness, along with the toughness of the Kevlar in his riot gear, is about all that got him through those first few days alive. Now he is continuing to do his duty, serving the public by trying to stamp out this menace with any and every weapon that comes to hand.
HMTECH-401 Assault Rifle

**Cost** |  1500

The **HMTECH-401 Assault Rifle** is one of the Field Medic weapons in *Killing Floor 2*.

# Summary

The HMTECH-401 Assault Rifle is the assault rifle of the Field Medic class. It is the most expensive weapon for the perk and includes an excellent medicinal dart.

# Usefulness

Effectively using the HMTECH-401 Assault Rifle is not as difficult as some players may think. On Solo it is possible to use this weapon along with a good sprinting technique and excellent spacial awareness to manage to bring down a Fleshpound without taking any damage. The weapon's rate of fire is matched by it's recoil, so keeping this under control is vital. Keeping a watchful eye on your magazine isn't as hard either, with the display on the sight giving you a constant feedback on this round count.

The medicinal dart that comes as an alternative fire to the HMTECH-401 Assault Rifle is the best of it's kind, requiring only 30 charge you can get 3 full healing darts out of a full charge and still have some reserve! Coupled with the shotgun gives you 5 full darts if a player is being attacked by a large ZED to keep their health under control.
Bloat

Description

# Summary

The **Bloat** is a basic enemy found in Killing Floor 2. It has a fair amount of health, and is capable of *sponging* ammo from players who are unversed in bringing down this ZED.

There is a boss form of this enemy Krampus/Abomination. it has armor, but can be dispatched rather quickly with explosion.

# Experience

The table below shows the experience points a player will gain on each difficulty upon killing a Bloat.

 22
 30
 34

# Tactics

The Bloat is a more difficult enemy to fight than the basic Clot or Cyst. The Bloat has a large pool of health due it's mass and is able to take a lot of rounds without dropping dead. The Bloat will also ocassionally explode in a shower of acidic goop when killed which will impair a players vision and cause then damage if they are within the damage radius. The Bloat's head can be decapitated, and this will render it's special ability of *puking* on players unusable. Decapitating a Bloat is the best means to avoiding a confrontation and keeping the fight focused on more immediate threats. In harder difficulties, this enemy can belly bounce you, knocking you backwards, as well as gaining the ability to puke acid balls, which act like mines, do not step on them, either stay away or shoot them, the boss, krampus/Abomination, can fire the same acid balls, but they spawn acid zeds, which will explode into vomit, the boss will use its farts to propel its self, the boss is found on krampus lair.

Never get caught by bloat, he is even more powerful when paired with a siren or a scrake, or a fleshpound, in hordes, the bloat is more deadly, use fire or explosives on its head, a few microwave blasts should kill it.

# Notes

* The Bloat will puke acid on any player within reach, this impairs their vision and causes damage.
* The Bloat can explode upon death or even after death if shot or hit by a grenade's blast radius. This has the same effect as being puked on.
* There is a boss type of this enemy, krampus/Abomination.