Release Candidate 2

**Changes from Release Candidate 1**

**General Changes**

* New start-up mod screen
* Game Type in server menu and create server now displays different game types in Mb2.
* Achievements added
* Save points config
* New over the shoulder camera
* Classes and points can be selected for the next round without killing you.
* Kill assists
* New TK system added
* New Anti-Cheat System
* Smart Entities logic added to improve FPS.
* Trueview's configuration revamped to be more flexible. (Model/Skin-specific trueview.cfg, no more monolithic trueview.cfg.)
* Helmetview's configuration revamped to be more flexible. (Model/Skin-specific helmetview.cfg.)

**Maps**

* New Mygeeto map
* Significant changes to Comm Tower
* New Death Star map
* New Kamino map
* New Mustafar map
* New Mustafar duel map.
* New Yavin duel map
* New music track for Duel\_office!
* New Tradefed map
* Visual Improvements to Revan Duel, Ravager Duel and Utapau Duel.
* Gameplay changes to RC Bridge Duel
* Gameplay changes for Star Destroyer
* Enchanced EFX added for Revan Duel, Ravager Duel, Carbon Chamber Duel, to give better FPS to low-end systems.
* Lunarbase FA updated.
* Korriban FA updated.
* Duel Jedi Temple FA updated.
* Various FA config vs description inconsistencies bugfixed in all FAs.
* DOTF FA updated.

**Additions for mappers**

* Can now setup custom water splash effects in Worldspawn.
* Can now customize the colour of the screen tints when submerged in their maps.
* fx\_weather entity added for more control over JK3's weather systems than allowed previously.
* trigger\_hurt entity can now light players on fire if desired.
* fx\_runner entity has enhanced effect support added.

**Skins/Models**

* New clone model, new Vader and Anakin models.

**Visual/Sound Changes**

* New Screen efx added for flame
* New screen efx for poison
* New effects (new saber sparks, wall hits)
* Blood (or oil) effects added to all player models, NPCs, and vehicles ingame. (gore.cfg)
* Projectile Rifle now causes dismemberment.
* Non-lightsaber-caused dismemberments utilize blood now.
* New effects for different weather.
* Special effect for Disruptor-deflections.
* Minor HUD code optimizations.
* Lightsabers cause rain to spark and evaporate now.
* Lightsabers boil water/slime/lava when immersed now.
* Disruptor boils water/slime/lava when liquid is shot.
* Updated Credits
* New animations for SuperPush, Mind Trick, and Blind.

**Gameplay Additions/Changes**

* Secondary disruptor shots can now kill more than three people in a row
* Forceblind reworked
* Poisons now stop dodge
* Hero's and Bounty Hunters now roll to the sides when getting up
* No longer slide on peoples heads.
* New drowning system, you now regenerate hp after you surface from drowning.
* Domino effect now added in.
* Global damage randomization of 25% reduced to 5%.
* Global weapon ROF randomization(0.8x-1.2x) removed entirely and normalized to 1.0x ROF
* Electrical weapons now "conduct" through water and deal increased damage.
* All player models are able to "breathe" when submersed(bubbles) or in cold weather(fog). (breath.cfg)
* Halved projectile velocity on Thermal Rockets.
* Edited RC1 deflect, acts like Deflect 1 if running or jumping.
* Groundstab reimplemented
* Auto-Taunt when you gain ACM, kill with a saberthrow, or kill with a deflected shot.
* Duals AP increased
* Sense 1 now costs 20FP and works radar only
* All levels of Seeing now indicate enemy positions on a player's radar.
* Speed Longjump added
* Lightsabers now able to strike multiple targets per slash.
* Superpush changed, knocked down players moving at high speed will suffer damage when slamming into walls or other players.
* Tavion style given new blocking stance animations.
* Flamethrower, Lightning & Drain no longer miss targets at point blank range.
* ghoul2 saber hit detection reimplemented(Saber dueling remains bbox detection until BP exhausted or during backwhacks.).
* Staff and Duals' roles returned to their original concepts: Staff is defensively oriented, Duals are offensively oriented.
* Attack Chain Multiplier minimums adjusted. (Staff: 3->6, Duals: 3->5)
* Special saber moves can have different effects when blocked, including knockbacks and knockdowns.
* Jedi/Sith can no longer block sabers using BP while hacking.
* "Slow Blue" stance removed. "Fast(Normal)" Blue given with Saber Offense 1. Blue stance's damage nerfed.
* Droidekas are now Mindtrickable unless Advanced Logic is purchased.
* Droideka Shield level 3 now costs 20 points, instead of 25 previously.
* Elitetrooper is now renamed Commander
* Rally ability added to Commander. (Act as a rallypoint for respawning Assemble users.)
* Assemble ability added to Soldier. (Respawn nearby a Rally user.)
* New Westar M5 added for Arcs (zoom rifle or sticky pulse grenade launcher options)
* Pulse Rockets now usable at any level of PLX-1.
* PLX-1 level 2 now gives 2 rockets, not just 1.
* PLX-1 level 3 now gives 3 rockets, not 4.
* Remote Detonation rockets can be detonated after being Force Pushed.
* Cortosis 2, Advanced Targetting, Advanced Radar added to SBD's & point schemes changed.
* Flamethrowers adjusted to be slightly lower initial damage, but much higher "on fire" damage.
* Players can now catch on fire and must roll to smother the flames.

**Bug Fixes**

* Deka taunt bug causing dekas to become unable to fire now removed.
* Clones can no longer sprint and fire at the same time
* Extensive Droideka and vehicle radar bugfixes.
* Remote detonation rockets can no longer be double-detonated.
* Remote detonation rockets should assign kills properly now.
* Droidekas and vehicles are now properly team-coloured using Force Seeing.
* Flybug is fixed.
* Many fixes for lightsaber blocking functionality.
* Obituary fixes for vehicles, SBDs, and Wrist Laser.
* General Bug Fixes and Improvements on Revan, Ravager, RC Bridge, Carbon Chamber, and Kamino Duels as well as Star Forge and Utapau duels.
* General Bug Fixes on Duel of the Fates.
* Corrected a bug that allowed Staff/Duals to be purchased with Attack 2.

**FA Additions/Changes**

* Dismemberment fragility classflag(CFL\_DISMEMBERFRAGILE)
* Acid Blood classflag(CFL\_ACIDBLOOD)
* Bloody Melee classflag(CFL\_BLOODYMELEE)
* Most weapons can be converted to Hitscan versions of themselves, if desired.
* High-damage weapon version of Flamethrower.
* Seeker Drone item(HI\_SEEKER) made available.
* Healing(MB\_ATT\_HEALING) now supports HP amounts above 100. (Shield recharge does too.)
* Instagib provided for Disruptor. (CFL\_INSTAGIB)
* Cloak no longer breaks after 4.5 hours of server uptime