recursal/Fanatic-Fandom huggingface dataset:
Versions/EX1-454967

**EX1-454967** is an update for *Oxygen Not Included - Spaced Out!* released on March 9, 2021. Official Release Notes

## Update Information

Hey all, lots of fixes, revisions and tweaks in anticipation of these changes going live on Thursday. Thanks for all the feedback, we really love reading about your discoveries and watching your playthroughs!

### Changes

* Duplicants no longer continually reduce their Absorbed Rad Dose, instead cleansing their rads in large amounts while peeing or vomiting.
* Adjust radiation sickness tuning. Duplicants no longer vomit at the minor sickness level.
* Increase Radbolt Generator power consumption.
* Adjusted radiation profile for crushed, crashed, wrecked satellites.
* Adjusted Radbolt radiation emission and radioactive contaminant drop rate.
* Reduced the amount of ore that Beetas deliver, made Beeta Hives more efficient at converting.
* Beetas, Beetinys & Beeta Hives now drop Nuclear Waste filled with Radioactive Contaminants on death.
* Reduced Beeta move speed.
* Uranium ore and Depleted Uranium elements are now categorized as metals.
* Increased Depleted Uranium radiation shielding power.
* Adjusted temperature ranges the Saturn Critter Trap and Tranquil Toes plants are comfortable at.
* Hatch falling animation revisions.
* Added Beetiny sounds.
* Duplicant Radiation sickness art revisions.
* Added Orbital Research Station Duplicant interact sounds.
* Duplicant interact sounds for the Decontamination Shower.
* Audio mix improvements on Uranium Centrifuge.
* New Radiation Sensor art + sounds.
* Enriched Uranium and Depleted Uranium ore chunk art hookup
* Updated UI art for the Conductive Wire Bridge
* Updated Korean and Chinese translations

### Fixes

* Fixed Hatches floating in the air after being wrangled while burrowed.
* Saturn Critter Trap no longer traps critters when in the wilting state.
* Fixed art bugs on Liquid Oxidizer Tank
* Only Beetinys evolve into Beeta Hives.
* Fixed issue causing Beetas to sometimes sleep midair.
* The "Elderly" status item is now added when a creature has less than 10% of its lifespan remaining instead of a hard coded 5 cycles.
* Telescope indicators once again show on the starmap.
* Beeta Hives will now die if the tiles that are supporting them are dug up/ removed.
* Removed "Wildness" modifiers from the Beeta and Beetiny because they can not be tamed.
* Hid the Beeta Hive's calorie information as it would be with any other wild creature.
* Beetas no longer wake up to attack duplicants.
* Beetas now pause the wing loop sound when sleeping.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-271312

**CU-271312** is an update for *Oxygen Not Included* released on June 3, 2018. Official Release Notes

## Update Information

* Fixed OSX ground/space rendering issues.
* Disabled fmod logging which was unintentionally re-enabled due to the fmod upgrade.
* Solar panels clear their shadow casting when destroyed.
* Comets add more Regolith and should spawn it directly as falling ore.
* Improve characteristics of steel and ceramic; recategorized many of the new materials.
* Fixed thermal conductivity tooltip in details panel.
* Glass forge width is now 5.
* Ceramic overheat temperature modifier is now +200.
* Ceramic decor modifier is now +0.2.
* Creatures can no longer be marked for sweeping.
* Fix eggs incorrectly incubating on load when contained in non-incubator storage.
* Fix egg incubation buff effect from rancher interaction not reapplying on load.
* Falling sand now falls through open doors.
* Cooking ingredients can once again be stored/used.
* Fixed crash when ore lands near the edge of the world.
* Fixed crash that could occur when placing transit tubes.
* Swamp Lily Flowers now have a category.
* Eggs cooked outside of the cooking station should now preserve their mass.
* Fixed crash when deconstructing wires at the edge of the world.
* Several Duplicant interactions such as eating/digging/construction are no longer framerate dependant.
* Comets never destroy Neutronium.
* Eggs that become inviable now create the appropriate mass of raw egg/shell.
* Added comet sounds.
* Dreckos should no longer be able to pass through closed doors on corners.
* Fixed lighting preview when placing lights.
* Fixed refiniery not consuming ingredients.
* Eggs no longer count towards a pen's critter count.
* Fixed a crash when certain objects were spawned outside the simulation grid.
* Fixed a crash that would occur if you built a travel tube entrance then connected a travel tube then destroyed the entrance when it had enough charge, then built a new entrance in the same spot.
* Fixed a crash that would occur when using sandbox tools to destroy Puft/Slicksters while they were inhaling.
* Fixed a crash that would occur if had a syntax error editing Tuning.json while the game was running.
* Translated strings are now allowed to have less <link> tags than the english version. They just can't have more because that runs the risk of causing nested link tags which Text Mesh Pro does not had
* Debug building will no longer result in insufficient materials messages.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/OC-253600

**OC-253600** is an update for *Oxygen Not Included* released on February 1, 2018. Official Release Notes

## Update Information

* Fixed a crash that could occur when using transfer arms.
* Fixed another bug with dupe selection.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-463187

**EX1-463187** is an update for *Oxygen Not Included - Spaced Out!* released on May 6, 2021. Official Release Notes

## Update Information

Hello friends!

Since the plant mutations are going out and shaking up the food economy, we felt like now would be a good time to fix a number of longstanding issues with food preservation. Today's patch includes several changes which make food storage more consistent and exploit-free, easier to understand, but ultimately still allow food preservation to be "solved" with enough planning. We've also iterated on the Meter Valves and fixed several other issues. Let us know if we missed anything!

### Changes

* Meter Valves
	+ Animation hookup and final artwork
	+ Updated strings including adding a tooltip on the slider to clarify what units are.
	+ Meter Valves now consume power when transferring material
	+ Changed maximum limit on all Meter Valves to 500 kg so they are easier to think about.
* Food preservation changes
	+ Rottable items now have two stages of cooling: Refrigerated and Deep Freeze
	+ Rottable items aren't fully preserved unless they are both in sterile atmosphere AND deep-frozen, because temperature and atmosphere effects now stack
		- Temperature and atmosphere effects have been rebalanced to account for this
		- Refrigerated food now lasts 5x as long instead of 2x
	+ Food preservation times were incorrectly reported in the Codex, and were missing their refrigeration value
	+ Rottable foods correctly detect if they're in an active fridge or not
	+ Refrigerators cool things to 2 degrees celsius instead of 4 degrees, so that they actually get cold enough to be refrigerated. (Note: foods in a powered fridge are always considered refrigerated regardless of temperature.)
	+ Foods dropped from a fridge will no longer continue cooling off on the ground
* Errand "offset" fixes
	+ Fix exploit where Duplicants can pick up items diagonally through walls if standing on a raised tile
	+ Duplicants can access constructions diagonally from a greater number of nearby positions
* Added a new Duplicant animation on the main menu
* Added Sound for Radbolt Generator and Radbolt Reflector

### Bugfixes

* Fixed off by one error when calculating Rocket Platform/Rocket position ceilings
* Duplicants will no longer pick up analyzed or original seeds when delivering to the Botanical Analyzer.
* Conveyor Meters now allow splitting on ores smaller than 1kg.
* Fixed some instances of two click sounds playing simultaneously.
* Added missing Lead Suit Locker door closing/opening sounds.
* Added movement sounds to various radiation locomotion sets.
* Added movement sounds to the vomiter locomotion set.
* Wilting Wheezeworts no longer emit radiation if they were wilting on load.
* Gas and Liquid Shutoff valves now immediately end their flowing animation when a red automation signal is received or no gas/liquid is flowing.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-348892

**LU-348892** is an update for *Oxygen Not Included* released on July 4, 2019. Official Release Notes

## Update Information

* Fix crash when element-converting buildings ran out of input mass
* Fix element-converting buildings using the stored mass of inputs instead of the consumed mass for output temperature calculations.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-465243

**EX1-465243** is an update for *Oxygen Not Included - Spaced Out!* released on May 26, 2021. Official Release Notes

## Update Information

Hey friends!

Today's update includes some significant tuning to the Space POIs, as well a couple crash fixes and lots of polish and new sounds. Thanks for taking the time to check out these work-in-progress features and giving us your experiences, we really appreciate it!

### Features

* Added sounds to plant mutations.
* Added Botanical Analyzer sounds + duplicant interact sounds.
* Added sounds for second Spaced Out! main menu duplicant.
* Added Radbolt Rocket Engine Sound.

### Changes

* Added Space POI resource mass distribution values to details screen.
* Updated Diagnostic Screen criteria UI.
* Space POI resource tuning changes.
* Updates to material research center art.
* Added placeholder Gravitas pedestal art.
* New Harvestable Space POI artwork.
* New Harvestable Space POI descriptions

### Bugs

* Fixed typo in Materials Study Terminal.
* Fixed line drawing layout issue in research screen.
* Fixed issue causing drillcone to be functionally shorter than its artwork.
* Fixed issue allowing extra artifact harvesting from space POIs
* Fix rocket engine startup animations not playing sometimes.
* Fix another case where rockets would appear to be on the pad right after loading, even if they were in flight.
* Diagnostic suggestions (such as rocket in space without destination) now show in white text instead of a nearly invisible grey.
* A default sprite is now substituted for missing UI icons instead of crashing.
* Downgraded possible crash when ores melt to a log warning.
* Fixed crash that could occur when selecting the printing pod.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Uranium Centrifuge

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Uranium Centrifuge

Extracts Enriched Uranium from Uranium Ore.
Outputs Depleted Uranium in molten form.

Enriched Uranium is a specialized substance that can be used to fuel Nuclear Reactor (Spaced Out).

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Plastic

100 kg

The **Uranium Centruge** building extracts 20% of Uranium Ore input mass as Enriched Uranium and outputs 80% as Depleted Uranium in molten form.

10 kg of Uranium Ore yields 2 kg of Enriched Uranium and 8 kg of Depleted Uranium.

v · d

 Buildings

see all buildings
Versions/EX1-463486

**EX1-463486** is an update for *Oxygen Not Included - Spaced Out!* released on May 10, 2021. Official Release Notes

## Update Information

Hey everyone, here's another patch for the Spaced Out! Testing Branch with some fixes, balance changes to plant mutations, and updated sounds effects!

### Changes

* Farm Tiles and Hydroponic Tiles now allow corner access for delivery chores.
* Varied the maximum amount of radiation each plant species can handle
* Increased maximum seed mutation chance from 0.33 to 0.8. Seed mutation chance now scales up to each plant's maximum radiation level.
* "Unrefrigerated Food" notification now jumps to that food when clicked. (Only partially stale unrefrigerated food in storage will trigger the notification.)
* Added sounds for Radbolt traveling and explosion
* Added sounds for Duplicants reacting to radiation
* Radiation limits and seed descriptions more accurately describe when a plant will mutate and whether it will drop seeds.
* Reverted "Experimental: Allow temperature transfer of small ores less than 10 grams" as it was causing issues that need further investigation.

### Fixes

* Radbolt Generator progress meter hookup. Restored Radbolt animation when more than 1/2 way to launch.
* Fixed a crash where rockets and pads weren't correctly aware of each other during launch. This won't happen any further, but existing saves may require rebuilding the launchpad under the rocket before the rocket can successfully take off.
* Fixed a scaling issue with the Arbor Tree where the art was blurry at certain stages of the grow cycle
* Fixed issue that caused Cluster Style selection screen background to sometimes misalign
* Fixed rockets disappearing when landing offscreen

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CS-439714

**CS-439714** is an update for *Oxygen Not Included* released on November 12, 2020. Official Release Notes

## Update Information

Hey everyone!

More technical stuff as part of this update: We've just upgraded our version of the Unity engine to the next major version. This should not create any noticeable change on your end, but if there are issues they're probably going to happen on specific people's computers. The preview branch should be quite stable at this point, so we'd really appreciate if anyone who can would hop on the preview branch and report any surprises. Thank you so much!

* **Upgraded to Unity 2019.4.14**
* Fixed a bunch more UI anim scaling issues, especially when resolution changes
* Cloud Save text on load screen is now localizable
* Fixed typo in the in-game patch notes
* Reports screen no longer crashes when hovering domestic critter tooltip
* Fix power networks from sometimes becoming overloaded when they are exactly at their power limit
* Fix petroleum generators from getting stuck if they're supplied with mixed fuels, now they seamlessly change over
* Oil Well now dumps and takes damage from incorrect liquids, rather than storing them and getting blocked
* Oil Well now has better logic to keep it from getting stuck pumping if something goes wrong with it
* Fix solid tiles being destroyed/displaced by the previous partial melting fix

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-408314

**AP-408314** is an update for *Oxygen Not Included* released on May 1, 2020. Official Release Notes

## Update Information

Another hotfix for the Testing Branch, fixing a crash for the weekend. Have a good one!

Edit: Plus an emergency Friday afternoon hotfix hotfix! Enjoy!

### 408314

#### Bug Fixes

* Fix unrelated entities taking on mass when combining same elements on a cell

### 408218

#### Changes

* Medical Cot severity slider requirement default is set to 70%.

#### Bug Fixes

* Fix crash when a sweeper has to drop an item
* Fix Counter not changing output signal when receiving reset signal
* Fix inconsistent Timer Sensor behaviour dependent on framerate
	+ This will reset all timer sensors for save files currently on the preview branch.
* Fix strange input if a mouse button was clicked twiced in a frame. This caused the area measurement numbers to stick around, "phantom" constructions, and other oddities.
* Properly load localized string keys for Sweepy status messages

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-407680

**AP-407680** is an update for *Oxygen Not Included* released on April 29, 2020. Official Release Notes

## Update Information

Hey everyone! Another patch with some minor improvements in it for the testing branch.

We're planning to put these fixes live on the main branch Tuesday May 5th!

### Fixes and Improvements

* Remove duplicate "Tutorial: Scheduling" entry from the codex
* Fix typo in Pip codex entry
* Weight plates now properly detect when an element solidifies directly on top of them
* Fix crash when creature dies while it's laying an egg
	+ Also cleanup the inactive egg left in the scene
* Fix old hack that had sweepers always drop their contents on load. This was to stop them from putting their current contents into an unrelated fetch. Now the arm drops everything only if its new fetch doesn't match the current request

### Optimizations

* Slight improvement to the speed of the algorithm for fetch errands
* Slight improvement to the speed of data lookup for fetch errands

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/MD-470801

**MD-470801** is an update for *Oxygen Not Included* released on July 8, 2021. Official Release Notes

## Update Information

Hello everyone! Today's hotfix is focused on Spaced Out content, resolving several Beeta bugs (hee hee) and including work on the Colony Imperatives. There are quite a few other fixes, please see the patch notes for full details! Thanks.

### Bugs

* **Spaced Out**
	+ Fix crash trying to load Nuclear Waste FX animations
Versions/AP-408218

**AP-408218** is an update for *Oxygen Not Included* released on May 1, 2020. Official Release Notes

## Update Information

### 408218

#### Changes

* Medical Cot severity slider requirement default is set to 70%.

#### Bug Fixes

* Fix crash when a sweeper has to drop an item
* Fix Counter not changing output signal when receiving reset signal
* Fix inconsistent Timer Sensor behaviour dependent on framerate
	+ This will reset all timer sensors for save files currently on the preview branch.
* Fix strange input if a mouse button was clicked twiced in a frame. This caused the area measurement numbers to stick around, "phantom" constructions, and other oddities.
* Properly load localized string keys for Sweepy status messages

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-279899

**EU-279899** is an update for *Oxygen Not Included* released on July 29, 2018. Official Release Notes

## Update Information

* Fixed an issue where certain objects such as doors were not loading properly if they were saved in the open state.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AU-219330

**AU-219330** is an update for *Oxygen Not Included* released on June 11, 2017. Official Release Notes

## Update Information

* game should no longer crash if Steam could not properly install the VC++ 2015 runtime
* transformers should draw the appropriate amount of energy from their parent circuit
* dupes should not interrupt delivering as frequently to perform their stress reactions
* dupes should once again run on manual generators to charge transformers
* ore should no longer fall through the ground
* deconstructing a generator with the power overlay up should no longer cause a crash

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-445987

**EX1-445987** is an update for *Oxygen Not Included - Spaced Out!* released on December 22, 2020. Official Release Notes

# Update Information

Hello all,

Hi everyone! Here's a few final bugfixes for the year. Happy holidays and see you next year!

## Features and New Improvements

Changes and Fixes:

* Fixed rockets not refueling on landing when there are multiple rockets in space
* You can no longer deploy a Trailblazer module without first selecting a Duplicant
* Telescopes built inside rockets will update properly as the rocket moves around the cluster
* Clear Duplicant assigned buildings when a Dupe is deployed from a Trailblazer module. (e.g. bed, mess table inside rocket)
* Rover is well and truly kaput once its battery runs out and can't be revived by save/loading
* Rovers no longer try to deliver themselves as resources

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Trailblazer Lander

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-449549*. Unreflected changes in the discussed game mechanics are detailed here: **U46-550759**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-449549*. Unreflected changes in the discussed game mechanics are detailed here: **U46-550759**

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Trailblazer Lander

Lands a Duplicant on a Planetoid from an orbiting Trailblazer Module

### Material

400 kg  Refined Metal

**Trailblazer Lander** is the Lander with which Duplicants land on a new Planetoid.

It is deployed from a Trailblazer Module when the Rocket is on the Starmap hex adjacent to a Planetoid.

## Tips

* Since it is deconstructible, the 400kg Refined metal (with which the Trailblazer Module was supplied with before the Rocket launched) can be recovered. When sending two Trailblazer to a new planet, the combined 800kg Refined Metal can be used to construct a Rocket Platform, allowing the Rocket to land.
* The **Trailblazer Lander** provides no life support. It is only a means to transport a Duplicant to the surface of an asteroid that has no Rocket Platform. It also cannot be used to return to the Rocket from which it deployed. Therefore, the player must be careful that a deployed Duplicant doesn't suffocate before building a Rocket Platform, enabling the Rocket to land. This is especially difficult when starting a game on the Radioactive Ocean Asteroid, where Reed Fiber is not available to make Atmo Suits until the player colonizes a distant asteroid. Sometimes you can land on planetoids you don't know.
* It is possible to deconstruct the Lander while it is en route. Doing so will delete the duplicant and crash the game shortly thereafter, apparently the first time the game tries to check the duplicant list. This has been reported to Klei.

## See Also

* Rocketry in Spaced Out
* Trailblazer Module
Versions/LU-349444

**LU-349444** is an update for *Oxygen Not Included* released on July 5, 2019. Official Release Notes

## Update Information

Hey everyone!

We were unable to fix the piping crash in time for the weekend, so we've backed out the piping optimizations. We'll continue to work on them over here and send them out again next week some time.

Additionally, we've done further work on building outputs, doing an iteration over all the buildings to ensure that their output temperatures and temperature behaviors are consistent with the design and theme goals of each building, and generally consistent with the rest of the system. This includes making the Water Sieve pass input heat directly to output heat. We're continuing to read your feedback and discussions on these mechanics, thanks so much for your support.

Have a fun weekend!

* Fix a crash if a building attached to a pipe is destroyed
* Fabricators show a status item if they don't have anything queued
* Table Salt can now be stored
* Totally Tubular achievement should no longer be awarded after load
* Turn down Desalinator sounds a bit to fit more in line with rest of buildings
* More tooltip formatting
* Further Saltvine sound effects
* Remove a behaviour where tree branches would be destroyed on harves
* Updated Chinese translations
* Backed out the piping construction/flow optimizations to fix various hard crashes
* Balance and consistency pass on many building's material output temperatures

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-442408

**EX1-442408** is an update for *Oxygen Not Included - Spaced Out!* released on November 25, 2020. Official Release Notes

## Update Information

So the main news of the day is that the Cloud Saves preview has gone live! But there's an update to the DLC alpha as well:

## Features and New Improvements

### Thursday morning hot hot hot hotfix: 442408

* Fix for crash when deconstructing a rocket habitat module with active chores inside

### Hot hot hotfix: 442269

* Fixed a loading crash when a duplicant was inside the Teleporter Transmitter when saved.
* Fixed issue preventing configuration of priorities on buildings

### Original update: 442196

* Performance: Update pinned resources less frequently
* Fix some worldgen failures caused by misconfigured oil biomes.
* Rebalance of new food Care Packages
* Prevent the Warp Conduit POIs from spawning too close to the oil biome
* Prevent boon POIs from spawning in the chasm on the rocket world
* Performance: Deodourizers were flickering active/inactive way too often, tweaked the way they consume vs. process polluted oxygen to improve stability.
* Fixed broken hotkeys in the overlay tooltips
* Cargo landers (Trailblazer, Scout) now have a landing animation.
* Performance: Improved an expensive check related to Yellow Alert
* Slight rebalance to Grubfruit berries and Preserved berries recipe
* Fix crash caused by disabling the Solid Dispenser connected to the Warp Conduit Receiver
* Fix overlapping build menu icons
* Cloud saves enabled for the Spaced Out alpha
* Plug Slugs now output variable power depending on their hunger levels
* Fix another crash if a door is selected when construction completes
* Fix steam turbines deleting some of their input
* Duplicants who are sent via Trailblazer module have their rocket assignment cleared
* Duplicants travelling between worlds have their building assignments properly cleared
* Fix crash from trying to unlock a codex entry that doesn't exist
* **Note for Linux players:** The crashing on Linux was being caused by a mismatch between the base game and the DLC which should now be resolved with the Cloud Saves patch. Let us know if it works for you!
* **Note for Mac users who were on the preview branch:** Some people have reported issues switching back to the "default" branch of the game, where MacOS says "The application OxygenNotIncluded.app can't be opened." If this happens, you'll have to uninstall and re-install the game through Steam. If that doesn't fix it, please try the fix in this bug report.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-441833

**EX1-441833** is an update for *Oxygen Not Included - Spaced Out!* released on November 24, 2020. Official Release Notes

## Update Information

Happy Tuesday, everyone! Small change list today, a couple of crash fixes for you.

### Features and New Improvements

* Fix crash when opening consumable/vitals/priority screens after destroying a rocket
* Fix crash when trying to plant inside a rocket

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-278044

**EU-278044** is an update for *Oxygen Not Included* released on July 17, 2018. Official Release Notes

## Update Information

* Auto-Sweeper no longer works through glass tiles.
* Fixed a save load issue where certain queued items at fabricators weren't being properly restored.
* Dupes will now perform work chores during break time if they are unable to reach any break time activities so they should no longer get stuck if some sand falls between them and the break room.
* Snore effect layer moved forward.
* Refrigerator items should now be alphabetically sorted.
* New Small Power Transformer building has a throughput of 1KW. The pre-existing power tranformer outputs 4KW and requires refined metal.
* Phonobox now plays random songs
* Thought bubbes should once again provide hover text.
* Massage table can now be used during break time.
* Dupes should no longer interrupt their eating to go to the bathroom.
* Dupes mouths should no longer disappear.
* You can one again hover the health/oxygen bars to see numerical values via the select tool.
* Fixed a crash that could occur when using the sandbox tools to stamp buildings at the edge of the world.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-454298

**EX1-454298** is an update for *Oxygen Not Included - Spaced Out!* released on March 4, 2021. Official Release Notes

## Update Information

Hey friends!

Today's patch has a couple more fixes, and an update to the names of the radiation infrastructure: Radbolts! Enjoy and thanks as always for your feedback.

### Changes

* Renamed "HEP" to "Radbolt"
* Renamed "Particle Generator" to "Radbolt Generator"
* Renamed "Particle Redirector" to "Radbolt Reflector"
* Renamed "Beetafinery" to "Beeta Hive"
* Replacing placeholder strings
* Dupes now only use the Decontamination Shower when they're germy

### Fixes

* Fixed issue preventing Radbolt Reflector (formerly Particle Redirector) from redirecting radbolts
* Fix rocket paths and names and progress bars sometimes being rotated around funny
* Fix cases where a "new world detected!" message would not appear, notably when a rocket with a Cartographic Module revealed a world
* Fix crash if a rocket with a Cartographic Module had a (?) as its destination
* Fixed crash when Beeta Hives start to drown
* Fixed incorrect Fullerene text link

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-454107

**EX1-454107** is an update for *Oxygen Not Included - Spaced Out!* released on March 3, 2021. Official Release Notes

## Update Information

Hey everyone!

Quite a few changes and fixes made it into today's update. Thanks as always for your feedback as we bring together all the different parts of this system!

### Changes

* More radiation sources now use the correct shielding calculations
* Buildings with HEP storage will no longer consume particles above their capacity, instead re-emitting any remaining payload back out as a HEP
* Added "Orbital Microlab" building and Space research points back into the tech tree
* Updated Duplicant Radiation Sickness idle animations
* Some light tech rearrangement and link changes for Monuments (new), Hydrocarbon Propulsion, and Radiation Refinement
* Minor art changes to HEP
* Revision to Research Reactor meltdown animations
* HEP Impact damages Duplicants but no longer necessarily incapacitates them. The HEP payload is transferred to struck Duplicant in the form of Radioactive Contaminant germs
* Research Reactor can now operate on any kind of liquid water (clean, polluted, brine, etc.) Other liquids are dumped. Any solid contaminants extracted during boiling are dropped in front of the reactor
* Updated Research Reactor radiation emission profile
* Added Duplicant cringe reactions to significant radiation exposure
* Updated Radioactive Comet art
* Enabled Beetafineries

### Fixes

* Radioactive Contaminant germs decay at the same rate regardless of germ count or medium
* Rocket interiors are now exposed to Cosmic Radiation
* Fixed HEP animations playback issue
* Fixed bug in flying critter death animation sound playback
* Fixed possible crash on HEP wall collision
* Fixed missing drag tool width/height/area labels
* Fixed Printing Pod crash when trying to generate a Duplicant with an invalid trait combination
* Improved worldgen rules for generating the core of the Water Asteroid to fix some worldgen failures.
* Replaced some placeholder strings
* Fixed long "Colony lacks skill" string
* Added missing strings for new Gravitas plant prop and Atomic Collider status tooltip
* [Mods] Research point constants were renamed in code for clarity

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-467765

**EX1-467765** is an update for *Oxygen Not Included - Spaced Out!* released on June 14, 2021. Official Release Notes

## Update Information

Hello everyone, today's update fixes a few more mergedown issues, as well as has an experimental change to the modding API, please see this thread for details. Thanks!

### Changes and Improvements

* Plug Slug codex
* Work-in-progress laser beam fx for Demolish tasks

### Bug Fixes

* Fixed an issue where loading a save file with a rocket with multiple Solar Panel Modules would not produce power.
* Made several more gravitas objects demolishable
* Several DLC-only diagnostics no longer show up in vanilla game

### Modding

* Experimental update to the mod API. Full details in the mod forum. This is work-in-progress and may change in the next couple days, feedback appreciated!

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-445739

**EX1-445739** is an update for *Oxygen Not Included - Spaced Out!* released on December 17, 2020. Official Release Notes

# Update Information

Hello all,

Thanks for all the feedback on the Terra start! There's lots of ongoing tuning to do here (and to the worlgen of the cluster as a whole) that will happen throughout EA. This patch, we are addressing the earliest game concerns of there just not being enough basic resources in the Sandstone start. (And fixing a bunch more crashes!) Take care!

## Features and New Improvements

Changes and Fixes:

* Further crash fixes for errands becoming invalid when rocket interiors are destroyed
* Fix crash when loading a save with active Yellow Alerts
* Invalid characters in a colony name no longer crash the game
* Fix a crash from building a rocket engine after a previous build was cancelled
* Fix crash when cancelling a warp portal teleport
* Increase early game resources (more comparable amounts to base game in the Sandstone biome)
* Prevent warp POIs from appearing on the Terra Moonlet surface

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-272105

**CU-272105** is an update for *Oxygen Not Included* released on June 6, 2018. Official Release Notes

## Update Information

* Delete the fmod logs that were created by the fmod upgrade.
* Fixed an fmod crash that could occur on startup.
* Fixed a rare simulation crash.
* Fixed a crash that could occur when using sandbox tools hotkeys.
* Fixed a crash that could occur when ore spawned from the comet was merged with other ore.
* Fixed a few crashes that were occuring when deleting dupes with helmets using sandbox tools.
* Add Blast Door SFX.
* Mechanical Airlocks SFX fixed to respect unpowered/powered state.
* New status item for critters with only a few cycles left to live.
* Deodorizer no longer lists Polluted Oxygen as a requirement and an effect.
* Outhouse dirt requirement now gets properly translated.
* Output ports are no longer called input ports.
* Reduced horizontal gas bias.
* "Configuration Required:" is now translatable.
* Egg shells are no longer automatically delivered to compost.
* Egg shells and seeds can be marked for compost manually.
* Creatures now have different masses based on their appearances.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-270750

**CU-270750** is an update for *Oxygen Not Included* released on May 30, 2018. Official Release Notes

## Update

* Fixed a crash that was occurring in some very dense bases
* Fixed a crash that could occur when placing a Meteor Scanner near the edge of the world.
* Fixed a crash that could occur when spawning Nega Shine bugs.
* Fixed a crash that could occur when placing Transit Tubes.
* Fixed a crash that could occur when a comet explodes near the edge of the world.
* Fixed a crash that could occur when multiple comets land in the same area.
* Fixed a crash that could occur when a Dupe really had to go to the bathroom but the nearest bathroom was assigned to someone else.

## Change List

Forum Link

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CS-447213

**CS-447213** is an update for *Oxygen Not Included* released on January 12, 2021. Official Release Notes

## Update Information

Hello everyone!

We're improving mod compatibility between the base game and *Spaced Out!*, which requires some updates to the base game. (We also fixed a couple bugs along the way!) Check out the full details over on the DLC Patch Notes, or modders can jump right into the new instructions.

### Fixes

* Fixing randomization of a small handful of sound events from FMOD upgrade. The upgrade defaulted them to a not-particularly-random mode, now those sounds that should be less repetitive
* Fixed crash when changing the Bottle Emptier to Sweep Only when a Duplicant has already picked up a bottle to deliver

### Mods

* Mod Uploader now prevents uploading a mod that doesn't have mod\_info.yaml
* Added a link to the forums at the top of the Mod Uploader window
* Translation mods are now loaded "as mods" rather than directly from steam workshop. This gives the possibility of loading translations locally (easier for developing these mods!) as well as installing translations on non-steam platforms via the "local" mods folder
* Mods are now enabled per-dlc so that incompatible mods can be disabled in one case but re-enabled when back on a compatible DLC
* Cut down on some log spam by making certain messages only show up if a mod is in the dev folder
* Treat translation mods specially, and default them to ALL DLC combinations if no mod\_info is found. This is to make a smoother transition as we roll out the mod\_info stuff

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-271819

**CU-271819** is an update for *Oxygen Not Included* released on June 5, 2018. Official Release Notes

## Update Information

* More comet SFX tuning.
* Space sound tuning.
* Fixed a crash that could occur when ranching.
* Fixed a crash that could occur when auto wrangling.
* Fixed a crash that could occur if you loaded a custom world which had no Printer in it.
* Fixed a crash that could occur when Duplicants are walking near the top of the Simulation grid.
* Fixed a crash that could occur when placing buildings using the sandbox tools.
* Fixed a crash that could occur if a wire was targeted for overloading on the same frame it was deconstructed.
* Fixed a race condition that could cause a crash when submitting the simulation texture data to the gpu.
* Fixed some crashes that could occur by using some debug keys in the main menu.
* Fixed Outhouse tooltips.
* Fixed element consumption tooltips on buildings.
* Shower no longer claims that it can fabricate things.
* Research center descriptions can now be fully translated.
* Creature decor contribution is no longer called "debris".
* Surface world gen tuning.
* Walls are easier to build.
* Walls are part of the home luxuries tech.
* "Don't show again" is now translatable.
* Fixed world generation issues on Linux machines using different locales.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-275160

**CU-275160** is an update for *Oxygen Not Included* released on June 25, 2018. Official Release Notes

## Update Information

* Slightly improved load times.
* Fixed a bug where liquid could leak through tiles on load.
* Fixed a bug where gas could leak through gas permeable tiles when displaced.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-418018

**AP-418018** is an update for *Oxygen Not Included* released on June 24, 2020. Official Release Notes

## Update Information

Another patch on the Testing Branch. Thanks for all the feedback!

* Removed periodic debug pausing that was accidentally added.
* Partial fix for Wind Tunnel requiring gas underneath to function
* Fixed the melting temperature of solid Methane
* "Underway" text on starmap screen is now localizable
* Duplicant age in Bio panel is now localizable (known issue: age is always 0, which will be fixed in the next patch)
* Fix solid flaking temperature deletion. Uses the actual energy required for the melt, as well as the SHC of the transition element.
* Insulated pipes/vents are now blue in the Plumbing/Ventilation overlay, rather than orange, to differentiate them more from radiant pipes/vents
* Update strings for Chinese, Korean, and Russian
* Outhouse now handles dirt correctly. Dirt is consumed per usage (13kg), Polluted Dirt output now includes Dirt used (6.7kg -> 19.7kg). Dirt is not destroyed on clean (it's dropped with the Polluted Dirt), and is not returned in full on deconstruct. A full supply of dirt is required to become usable after cleaning.
* **Duplicants and Robo-Miners should no longer infinitely dig.** Please let us know if you see any new oddness with digging.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-273263

**CU-273263** is an update for *Oxygen Not Included* released on June 12, 2018. Official Release Notes

## Update Information

* Creature fertility factors reworked
	+ All creatures have a base fertility gain (Wild or Tame)
	+ Creatures that are Tame AND Happy get a large increase in fertility gain
	+ Creatures that are Expecting or Confined do not gain fertility
* Fixed water leaking through liquid permable walls on load.
* Fixed performance spike caused by Fetch errand status item updating.
* Fix for bug caused by LSHIFT drag straight line interacting poorly with LSHIFT sandbox tool hotkey modifier.
* If a dupe starts harvesting a plant and that plant wilts, it should still drop a fruit.
* Dupes should no longer get stuck at the fixed capture point.
* Dreckos now produce much more phosphorite.
* Revised refinery sidescreen UI to better show multiple inputs/outputs.
* Duplicants that recover from sunburn will no longer immediately get sunburn again.
* Walls are now called Wallpaper.
* Wallpaper is no longer disable-able.
* Oil well "Depressurize" chore should now be properly prioritized.
* Tempshift Plates now block gasses from escaping in to the backwall.
* Fixed performance spike when revealing a cell that's part of a large cavity or when first revealing the surface.
* Fixed crash that could occur when showing floating text outside the simulation grid.

## Change List

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-274955

**CU-274955** is an update for *Oxygen Not Included* released on June 25, 2018. Official Release Notes

## Update Information

There is a new branch with the next cosmic upgrade hotfix. If you're interested, you can try it out here.

* Ore no longer gets absorbed by the world when entombed. Instead we store ore in a much more efficient system which should imrpove the load times of worlds that have a significant amount of entombed ore.
* The warning to upgrade your audio driver should properly popup if the game starts without sound.
* Fixed a mempory/performance leak that was also causing looping sounds to play quieter over time.
* Fix for portraits not showing up in the roles screen.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/OC-253538

**OC-253538** is an update for *Oxygen Not Included* released on February 1, 2018. Official Release Notes

## Update Information

Just a quick note regarding priority: in addition to implementing Duplicant Jobs this update, we also tried to tackle some of the thorny issues of Priority. We felt it was a natural fit that Jobs also affect priority, but we haven’t been happy with the side effects. In particular, it was hard to understand, and now that we've added the ability to retain mastery it didn’t make much sense anymore, so we are going to backburner reviewing priorities for a later update.

Please keep posting your feedback, we really appreciate it!

* Priorities are now 1-9.
* Roles now affect priority within a single priority level (e.g. will prefer one prio 5 task over another prio 5 task) rather than across priority levels (6 is always higher than 5 no matter what)
* Role perks are now permanent upon mastery of the role. The expectations of the highest mastered/assigned role determine the duplicant's expectations
* Role attribute bonuses adjust to account for permanent perks
* Roles can only be changed at the Job Desk, construct one to unlock roles management
* A very larger number of duplicants can be assigned to a single role
* Re-enabled attribute leveling, reduced max attribute base level to 20
* Reintroduced strength attribute to determine carrying amount
* Athletics is rolled separately from other attributes, and no roles directly buff athletics anymore
* Add experience gaining and attribute speed bonuses for more chore types
* Steam turbine should properly stop if entombed or disabled
* Dupes will now wait for materials to be delivered before digging out any building which affects locomotion including tiles, ladders, fire poles and the pitcher pump. They will however dig out ladders/fire poles without waiting for materials if the job is attached to an existing ladder/fire pole.
* Liquids will now only sublimate to a max pressure.
* Conveyor contents should no longer melt when loading a save file.
* Multiple instances of a building in a room should now be porperly considered inside that room.
* Fixed a crash that could occur if a door was destroyed the frame after it received a logic signal.
* Dig damage texture should no longer disappear just before a tile is properly dug out.
* Fixed an issue where duplicants would become unselectable.
* Tiles can no longer be build on top of Tempshift Plates.
* Duplicant portraits should now be displaying the proper hats in the vitals/consumables screens.
* Coal generator is now automatable.
* Duplicant role progression is now displayed at the bottom of the stats tab.
* Duplicants with roles should now properly prioritize the massage table if it is the highest set player prioritized building.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.