Coalition

> *"The Coalition is an alliance of three different alien species living in peace with each other: the Saryds, the Kimek, and the Arachi. On many Coalition worlds, all three species live together in harmony, which is made easier by the fact that each species prefers a very different climate and thus gravitates to different parts of a planet. They are ruled by individuals known as the Heliarchs."*
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> - Coalition log entry
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## Coalition

### Home System

(Saryds) Saros
(Kimek) Ki Patek Ka
(Arach) Ahr

### Hyperspace Capabilities

Hyperdrive

*This page contains **Spoilers.***

The **Coalition** is a triple-alliance (triumvirate) between three distinct alien races; the Saryds, the Arachi, and the Kimek. They occupy around 70 systems south-west of the Free Worlds' territory. They are governed by a select group of citizens called the Heliarchs.

After completing 30 random missions for them (or giving them a jump drive), you get access to their freighters and transports. Only the Heliarchs have access to combat ships and weapons, and the only way you can obtain these combat ships and their weapons are via plundering.

A further storyline is planned for the Coalition.

## History

Before the events of Endless Sky, they were controlled by the Quarg. The three species of the area, the Kimek, Saryds, and Arachi formed the **Coalition** and in about 4,000 B.C.E. they fought the Quarg in a war which lasted for a thousand years. After they finally drove out the Quarg, they flourished and formed their own government, the Heliarch. Since then, they have had 6,000 years of prosperity under the Heliarch government. However, you can hear rumors of rebellion in the north.

## Attributes

The Coalition is made up of three species and is controlled by the Heliarch. The three species are the Arachi, the Kimek, and the Saryds. The Arachi are described as looking like large spiders, The Kimek are giant beetles, and the Saryds look like centaurs.

Each species has their own distinctive ship design.

## Technology

The Coalition do not have access to any weapons or combat ships, all of those are owned by the Heliarchs. Coalition solar collection, cooling, and hull repair technology is viable for the player. However, the rest of their technology is generally outclassed by the alternatives that the player can access. That is not to say that Coalition outfits are not usable, just that they are outperformed by other technology of roughly the same tier that can exceed them in performance or simple convenience. Likewise, Coalition transport and freighter ships are decent in their own right, but their lack of a Jump Drive makes them less useful than human or Hai vessels that can make do with a hyperdrive for most trading runs.

### Ships:

Transport:

* Kimek Briar
* Kimek Thistle
* Kimek Thorn
* Saryd Runabout
* Saryd Visitor

Space Liner:

* Kimek Spire

Light Freighter:

* Arach Courier
* Arach Freighter
* Arach Transport

Heavy Freighter:

* Arach Hulk
* Arach Spindle

Utility:

* Saryd Sojourner
* Saryd Traveller

### Outfits

Weapons

* MCS Extractor

Systems

* Cooling Module
* Fuel Module
* Small Repair Module
* Large Repair Module
* Small Shield Module
* Large Shield Module

Power

* Small Battery Module
* Large Battery Module
* Small Cogeneration Module
* Large Cogeneration Module
* Small Collector Module
* Large Collector Module

Engines

* Small Reverse Module
* Large Reverse Module
* Small Steering Module
* Large Steering Module
* Small Thrust Module
* Large Thrust Module

License

* Coalition License

## Interspecies Relations

The Coalition does not have much contact with other species.

* Humans: The player is not the first human the coalition meet, because the Coalition already has translating devices. We have no other information about these earlier visitors.
* Hai: The Coalition do not meet the Hai, but learn of them after the player visits.
* Quarg: The Coalition are likely still hostile towards the Quarg after their war.
* Heliarch: The Heliarchs form the government of the Coalition, and control all military matters.