Simple Shinobi Templates

This page contains templates that can be applied to any creature with an intelligence score of 2 or greater to create creatures with shinobi abilities from base pathfinder NPC and creature statblocks.

**Simple Fire Style Shinobi (CR +2)**

* The creature gains 2d8 hitdice, modified as normal by constitution
* The creature gains Precise Shot, Quick Drawn, Weapon Finesse, and Improved Unarmed Strike as bonus feats, regardless of whether they meet the prerequisites.
* Increase the creature's Dexterity and Wisdom by +1 each.
* Increase the creatures BAB by +1.
* Increase the creatures Reflex Save by +3.
* The creature gains the Fire elemental release, which grants Basic Fire Style.
* The creature gains 8 x (Wisdom + Constitution modifiers) daily chakra and 1/4 of that may be melded.
* The creature gains the ability to use the following Jutsu: Climbing, Substitution, and Fire Dragon Flame Missile.
* The creature's Fire Dragon Flame Missile jutsu increases its save DC by +2.

**Simple Water Style Shinobi (CR +2)**

* The creature gains 2d8 hitdice, modified as normal by constitution
* The creature gains Precise Shot, Quick Drawn, Weapon Finesse, and Improved Unarmed Strike as bonus feats, regardless of whether they meet the prerequisites.
* Increase the creature's Dexterity and Wisdom by +1 each.
* Increase the creatures BAB by +1.
* Increase the creatures Reflex Save by +3.
* The creature gains the Water elemental release, which grants Basic Water Style.
* The creature gains 8 x (Wisdom + Constitution modifiers) daily chakra and 1/4 of that may be melded.
* The creature gains the ability to use the following Jutsu: Climbing, Substitution, and Water Gun.
* The creature's Water Gun jutsu gains +2 to attack rolls made with the jutsu.

**Simple Earth Style Shinobi (CR +2)**

* The creature gains 2d8 hitdice, modified as normal by constitution
* The creature gains Precise Shot, Quick Drawn, Weapon Finesse, and Improved Unarmed Strike as bonus feats, regardless of whether they meet the prerequisites.
* Increase the creature's Dexterity and Wisdom by +1 each.
* Increase the creatures BAB by +1.
* Increase the creatures Reflex Save by +3.
* The creature gains the Earth elemental release, which grants Basic Earth Style.
* The creature gains 8 x (Wisdom + Constitution modifiers) daily chakra and 1/4 of that may be melded.
* The creature gains the ability to use the following Jutsu: Climbing, Substitution, and Bullet Rock.
* The creature's Bullet Rock jutsu can now be used at long range rather than medium.

**Simple Wind Style Shinobi (CR +2)**

* The creature gains 2d8 hitdice, modified as normal by constitution
* The creature gains Precise Shot, Quick Drawn, Weapon Finesse, and Improved Unarmed Strike as bonus feats, regardless of whether they meet the prerequisites.
* Increase the creature's Dexterity and Wisdom by +1 each.
* Increase the creatures BAB by +1.
* Increase the creatures Reflex Save by +3.
* The creature gains the Wind elemental release, which grants Basic Wind Style.
* The creature gains 8 x (Wisdom + Constitution modifiers) daily chakra and 1/4 of that may be melded.
* The creature gains the ability to use the following Jutsu: Climbing, Substitution, and Beast Tearing Palm.
* The creature's Beast Tearing Palm jutsu can now be used at long range rather than medium.

**Simple Lightning Style Shinobi (CR +2)**

* The creature gains 2d8 hitdice, modified as normal by constitution
* The creature gains Precise Shot, Quick Drawn, Weapon Finesse, and Improved Unarmed Strike as bonus feats, regardless of whether they meet the prerequisites.
* Increase the creature's Dexterity and Wisdom by +1 each.
* Increase the creatures BAB by +1.
* Increase the creatures Reflex Save by +3.
* The creature gains the Lightning elemental release, which grants Basic Lightning Style.
* The creature gains 8 x (Wisdom + Constitution modifiers) daily chakra and 1/4 of that may be melded.
* The creature gains the ability to use the following Jutsu: Climbing, Substitution, and Lightning Senbon.
* The creature's Lightning Senbon jutsu affects a 30ft cone rather than a 15ft cone

**Simple Taijutsu Specialist Shinobi (CR +2)**

* The creature gains 2d10 hitdice, modified as normal by constitution
* The creature gains Precise Shot, Quick Drawn, Weapon Finesse, and Improved Unarmed Strike as bonus feats, regardless of whether they meet the prerequisites.
* Increase the creature's Strength and Wisdom by +1 each.
* Increase the creatures BAB by +2.
* Increase the creatures Reflex and Fortitude Saves by +3.
* The creature gains an untyped bonus to their armor class and CMD equal to their Wisdom Bonus.
* The creature gains Power Attack as a bonus feat.
* The creature gains any one elemental nature release, which grants the associated Basic Style.
* The creature gains 2 x (Wisdom + Constitution modifiers) daily chakra and 1/4 of that may be melded.
* The creature gains the ability to use the following Jutsu and techniques: Basic Kumite, Basic Shuriken Jutsu, Climbing, and Basic Bojutsu.
* The creature gains the Weaving Wary drawback, becoming unable to utilize any jutsu that require handsigns of any kind.
* The creature gains the Empty Hand Ninja Style, increasing their unarmed strikes to 1d6, increasing their base speed by 10ft and granting Two Weapon Fighting as a bonus feat.

**Simple Fire Style Shinobi (CR +5)**

* The creature gains 5d8 hitdice, modified as normal by constitution
* The creature gains Precise Shot, Quick Drawn, Weapon Finesse, Endurance, and Improved Unarmed Strike as bonus feats, regardless of whether they meet the prerequisites.
* Increase the creature's Dexterity by +2 and Wisdom by +3.
* Increase the creatures BAB by +3.
* Increase the creatures Reflex Save by +4 and its Fortitude and Will saves by +1.
* The creature gains the Fire elemental release, along with Basic and Advanced Fire Style.
* The creature gains 20 x (Wisdom + Constitution modifiers) daily chakra and 1/4 of that may be melded.
* The creature gains the ability to use the following Jutsu: Climbing, Water Walking, Clone, Substitution, Solar Flare, Wicked Blue Flames, Comet Glide and Fire Dragon Flame Missile.
* The creature's Fire Dragon Flame Missile jutsu and Solar Flare jutsu increase their save DCs by +2.

**Simple Water Style Shinobi (CR +5)**

* The creature gains 5d8 hitdice, modified as normal by constitution
* The creature gains Precise Shot, Quick Drawn, Weapon Finesse, and Improved Unarmed Strike as bonus feats, regardless of whether they meet the prerequisites.
* Increase the creature's Dexterity by +2 and Wisdom by +3.
* Increase the creatures BAB by +3.
* Increase the creatures Reflex Save by +4 and its Fortitude and Will saves by +1.
* The creature gains the Water elemental release, along with Basic and Advanced Water Style.
* The creature gains 20 x (Wisdom + Constitution modifiers) daily chakra and 1/4 of that may be melded.
* The creature gains the ability to use the following Jutsu: Climbing, Water Walking, Clone, Substitution, Water Gun, Mist Creation, Hiding In Mist, Starch Syrup Binding Rope, Water Dragon Bullet and Water Strider's Demise.
* The creature's Water Dragon Bullet jutsu increases its save DC by +2 while its Water Strider's Demise doubles its area of effect.