Vistra Ironfist

**Series:** Dungeon & Dragons

**Name:** Vistra Ironfist

**Race:** Dwarf (mountain dwarf)

**Class:** Fighter

**Birthday:** July 4th

**Age:** 18

**Clan:** Ironfist

**Height:** 150cm

**Weight:** 50kg

**Hair:** long & black

**Eye color:** green

**Skin tone:** light brown

**Alignment:** Neutral Good - *she does not conform to all sorts of law and order and acts based on what she believes is right and fair. Her goal is to seek for her rights, freedom and awaiting superior title in spite of the authorial rules, and does so with her set of morals.*

**Stereotype Scale:** Michael Jackson - *A character who is mistaken and avoided from external judgment based on their appearance or race countless of times, since they have unique characteristics or skills that tend to differ from the group or race they belong to and identify with. More so, their internal perception of themselves lies in their personal experiences and beliefs. They grow to be detached from others' opinions and embrace who they are relentlessly even in the limelight.*

## Backstory

Vistra lives in the mountain kingdom with her grandfather as her ultimate companion. Throughout her childhood, she blossomed as a flexible and combat-driven student in her grandfather's academy. Using her spare time to grasp more acrobatics tricks to impress her family of mountain dwarfs. She strikes as a formidable ninja, overtaking her seniors with her mastery and thorough knowledge of weapons and combat, proving herself capable and worthy as a fighter.

Despite her honorable status from the academy, others often elude her presence as she stood out to an extent of absurdity. Rumor has it that she was conjured or spell-casted when she was in the womb which caused her to have unrealistic physical ability and a darker coloration than the mountain dwarfs clan. In spite of that, she learnt from her former mercenary grandfather that these unique traits gave her the upper hand as an aspiring mercenary. While everything else in her life progresses smoothly, there was something amiss about her father’s mystifying treasure map that stood out amongst his father's peculiar belongings, with a label “One Piece”, the well-known, legendary treasure. Her father’s absence from out in the sea was replaced by the bedtime stories of his intriguing travels and trades by her grandfather.

However, one day she overheard mercenaries were going after her family due to her father's misdeeds of tampering with classified information and stealing trading goods. Feeling a sense of urgency, she rushed over to alert them but it was to no avail, the house was in disarray and no traces of her family remained. Overwhelmed with remorse and shame, she seeks to restore her family’s honor and dignity. As her last resort, she utilizes the imprints of her father's map that she memorized subconsciously to begin her adventure to uncover the “One Piece”, which has remained to be a legend, that carries fortune that would make wealth last for an eternity.

## Equipment

* **Longbow and 20 arrows:** She uses them when she requires long range shots and carves arrows from wood.
* **Dagger:** She can swiftly transition weapons and sneak in a slash with it.
* **Chainmail armor:** She can easily flex and bend with protection.

## Power & Abilities

### Trade Knowledge

* **Environmental awareness and perception:** she has the ability to maneuver and evade from traps and guile since and is able to extract clues from body language, habits, and the environmental state.

* **Dexterity:** she is skilled at handling her weapons and fire shots after shots with high efficiency with her bow and is able to swiftly transition to a dagger.

### Attacks

* **Archery:** she keeps a set of disposable arrows carved from wood and is able to shoot silently from a maxim um range of 200m.

### Skills

* **Acrobatics:** she is proficient in maintaining balance, agility and utilizing complex motor coordination.
* **Superior Vision:** she is accustomed to dark and dim conditions and sees dim light as if it were bright light and darkness as if dim light. Enabling her to discern locations and travel at night.
* **Strong foundation of all combat styles:** she is skilled in many forms of martial arts such as Boxing, Jiu-jitsu, Taekwondo, Judo and so on.

## Traits

* Cultured, intuitive, passionate, liberal, impulsive, mischievous, defiant & bold.

## Strengths

* Wiped out a group of Halflings during midnight in the forest where she camps and treks.
* Has infiltrated one of the highest-security locations in the world, the elf’s fortress.
* Has seen through enemies deceptive schemes and escaped skillfully.
* Has fast reaction and is very nimble when recovering her blind spots in combat due to her small size and flexibility.

## Weaknesses

* When she has to keep watch of enemy territories for an extended amount of time, she would start to lose patience and initiate her plan in the middle of the keep watch or devise a different yet riskier plan.
* Whenever she sets out on a quest she would not follow through with her plan as she likes to explore different strategies and take different routes which makes her encounter unexpected obstacles and enemies. She has to carve arrows from time to time as they run out easily

## Durability

* Survived from a bite of the deadliest spider in the Unknown Forest.