Theme: Piracy Trickster

## Feared Pirates of the High Sea

The Piracy Trickster is renowned for their love of gold and their ruthlessness in their pursuit of it. This Theme grants characters the abilities to use Taunts to gain the upperhand against their enemies, and use their sneak attack to impede the attacks of characters. They also gain the ability to reliably seek out valuable objects, as well as steal them from targets of their sneak attack. At the highest levels, the infamy of these Pirates precedes them, allowing them to strike fear in to the hearts of those they taunt.

This Theme is inspired by tales of piracy and high seas adventure, including legends of pirates, the story Treasure Island, popular film franchises such as Pirates of the Caribbean and the Japanese Manga One Piece. Players looking to introduce pirate flavour into their Trickster characters may look no further!

## Prerequisites

The Piracy Trickster Theme is available to the Trickster Archetype only.

It is particularly well suited to settings which feature ocean exploration and piracy, however it may be enjoyed in a range of settings.

## Variant: Space Pirate

In Space based settings, change Water Vehicles tool proficiency for Space Vehicle tool proficiency

## Level 3 Features

At Level 3 your Character gains the following features:

### Sailor's Skills

* You gain proficiency in the Water Vehicles tool.
	+ If you already have proficiency in Water Vehicles you gain another tool proficiency of your choice.
* While you are not wearing Difficult or Heavy Armor, you have a Climbing Speed equal to your Walking Speed.

### Distracting Taunts

* When you Successfully Taunt a Character, Attacks you make against them are until the End of the Turn considered Advantageous for the purposes of allowing you to use your Sneak Attack feature.

### Dirty Tactics

* When you successfully Damage a Target with your Sneak Attack feature, until the Start of your Next Turn the Damage caused by each of their successful Attacks deals one Expertise Die less Damage.

## Level 6 Features

At level 6 your Character gains the following features:

### Reliable Talent: Treasure Sense

* When you make a Skill Check to determine an objects worth, a persons wealth, or find an object, secret compartment or passageway which is hidden, you may treat a d20 roll of 9 or lower as a 10.

### Trick: Plunder

* You learn a Trick unique to Piracy Tricksters: Plunder.
* To use the Plunder Trick, you must forgo three Expertise Die when you hit a Character with a Melee Weapon Attack which qualifies for your Sneak Attack feature.

#### Plunder

* Required Talent: Any
* Required Theme: Piracy Trickster
* Melee Attack Only
* The Target of your Attack must make a Strength Saving Throw. If they Fail, the Character must drop an item of your choice which they are holding or drop are a shield they have equipped (your choice), Alternatively if you have a free hand, you may take one item from their possession which they are either not wearing or may be reasonably pulled from them (such as a hat, necklace or ring).

## Level 10 Features

At level 10 your Character gains the following features:

### Talent for Trouble

* You Taunts work on any Character who can hear you, regardless of whether they are unable to understand a language you speak (or any language at all).
* Additionally you do not have disadvantage on Skill Checks to communicate with Characters who cannot understand you, provided the intent is to intimidate or mock the Character.

### Improved Dirty Tactics

* The reduction of Damage caused by your Dirty Tactics feature increases to two rolls of your Expertise Die.

## Level 14 Features

At level 14 your Character gains the following features:

### Terror of the Seas

* When you Successfully Taunt a Character, they must make a Wisdom Saving Throw against your Trickster Saving Throw DC. If they fail they are Frightened of you for 1 minute.
* The Character may repeat this Saving Throw at the end of each of their Turns, ending the effect on a Successful Saving Throw. A Character who successfully makes their Saving Throw against this effect is immune to this effect for the next 24 hours.

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode