recursal/Fanatic-Fandom huggingface dataset:
Magical Forest

The Magical Forest is a, as the name suggests, magic biome added by Thaumcraft. Magical Forests are relatively abundant in the overworld, but cannot be found in any other dimension. This biome is similar to most forests, having a canopy less dense than that of a roofed forests, yet substantial nonetheless, being comprised mostly of oak trees, yet also being populated with many Silverwood and Greatwood trees. Shimmerleaf often dots the base of the frequent Silverwood trees, with the nauseating Vishroom also being of great abundance. The abundance of Greatwood trees, being quite tall, can help one identify this biome from afar, but the blue-green hue of the leaves and ground of this biome make it hard for anyone but the novice to mistake. Being heavily canopied as it is, monsters can often survive in this biome even at the peak of day, meaning that caution should be taken if the night has been spent in the area of a Magical Forest. However, apart from the arguably less favorable Eerie biome, the Magical Forest is the only place where the Pech can spawn. Being frequented by so many Silverwood trees, there is often also an abundance of Pure Nodes, and, as a result of thereof, an abundance of most, if not all, types of Primal Vis. Because of the otherwise relatively difficult to obtain magical flora, the presence of the Pech, and number of Pure Nodes, it can be advised to create one's base either near or in a Magical Forest, or to at least create a research outpost in the vicinity of one, as the large amounts of Vis and purifying Nodes present can help reduce the chance of Flux building up in the Aura.
Runic Shielding

Runic Shielding is a research option under the Artifice tab that becomes available to research after researching Infusion. Researching Runic Shielding allows for it to be placed onto Mundane Rings, Amulets, and Belts. Runic Shielding itself, though, is a magical field that absorbs damage for the wearer, acting as extra health that replenishes itself using Terra and Aer Vis instead of hunger. Each point of Runic Shielding acts as an extra half heart of health. There is no technical limit to the amount of Runic Shielding one can have, but practically one can reach between 40 and 50 points, although it is possible, and obtainable, to get so much as 60 or more points. Damage done to the player is still lessened by armor, and the armor damaged, while the remaining damage is then done onto the Shield. Normally, it can recharge itself at about 1 point every 2 seconds, but this can be cut down to 1 second per point if one as researched Specialized Runic Baubles. Runic Shielding can also be increased or added onto different items after researching Runic Shielding Augmentation. All of the jewelry pieces enchanted with Runic Shielding from this research use Nitor, Amber, Enchanted Fabric, Scribing Tools and a Primal Charm, along with differing amount of Preamunio and Potentia Essentia, in their making.

## Runic Baubles

### Ring of Runic Shielding

The Ring of Runic Shielding has an inherent charge of 5 points to its Runic Shield and is created by infusing a Mundane Ring with 1: Nitor, Amber, Enchanted Fabric, Scribing Tools and a Primal Charm along with 45 Potentia and 25 Preamunio Essentia. Up to 2 can b equipped for up to 10 points of Runic Shielding. The Infusion recipe is listed as having an Instability of Minor.

### Amulet of Runic Shielding

The Amulet of Runic Shielding has an inherent charge of 8 points to its Runic Shielding and is created by infusing a Mundane Amulet with: 2 Nitor, 1 Amber, Enchanted Fabric, Scribing Tools and a Primal Charm, along with 50 Potentia and 30 Preamunio Essentia. Only one can be equipped at one time. The Infusion recipe is listed as having an Instability of Instability of Moderate.

### Belt of Runic Shielding

The Belt of Runic Shielding has an inherent charge of 10 points to its Runic Shielding and is created by infusing a Mundane Belt with: 3 Nitor, 1 Amber, Enchanted Fabric, Scribing Tools and a Primal Charm, along with 64 Potentia and 40 Preamunio Essentia. Only one can be equipped at one time. The Infusion recipe is listed as having an Instability of Moderate.
Barrier Stone

The Barrier Stone is both a research in the Artifice tab and an item. The Barrier Stone, as the name implies, creates a barrier above it that no mob can pass through, although any player can. The block is only approximately 7/8ths blocks tall, and only prevents mobs from passing over itself, including Golems. To fully ward an area, one must completely enclose it in Barrier Stones, or risk allowing mobs, both passive and hostile, in. When the block is activated, runes of different colors are displayed. These runes tell the state that the block is in. Purple means the area is fully protected and no mobs can enter, while blue means the block has been deactivated with a redstone signal and red meaning that mobs are capable of entering. A set of 4 Barrier Stones can be crafted in an Arcane Workbench with 4 Arcane Stone Blocks, and a fire and order Shard, as shown in the picture below, along with 50 Ordo and Ignis Vis.
Forbidden Knowledge

Forbidden Knowledge is a classification of research. Researches falling under it are usually considered to be evil or otherwise unethical in one form or another. In this, researching pieces of research listed as Forbidden Knowledge will cause the player to gain an amount of Warp based upon what level of Forbidden Knowledge it rests in, those being, from least harmful to most harmful: Mostly Harmless, Minor, Moderate and Taboo. In addition to becoming Warped upon researching researches classified as Forbidden Knowledge, the items that these researches allow one to create will also Warp the player, on occasion, when they are created, but only at the moment of their creation. Although some of the Warp gained is permanent and cannot be removed, the effects of which will eventually dissipate, meaning that, if progress is slow enough, one can become very powerful through Forbidden Knowledge with minimal harm. However, Forbidden Knowledge is still very dangerous, meaning that it's up to the player to determine if the power is worth the risk of complete and utter insanity, as even when symptoms have begun to dissipate, it only takes the slightest push for them to resurface, worse than ever...

### Forbidden Researches

* Angry Ghost Faceplate (Mostly Harmless)
* Biothaumic Minds (Moderate)
* Bottled Taint (Mostly Harmless)
* Control Seal: Butcher (Mostly Harmless)
* Infernal Furnace (Minor)
* Liquid Death (Moderate)
* Node Attraction (Moderate)
* Opening the Eye (Taboo)
* Research Mastery (Mostly Harmless)
* Sipping Fiend Faceplate (Mostly Harmless)
* Staff Core of the Primal (Moderate)
* Wand Focus: Nine Hells (Minor)
* Void Metal Wand Caps (Mostly Harmless)

There are 12 total Forbidden researches.
Crucible

The Crucible is a component of the Thaumatorium and a device used to conduct Alchemy. Both it and its more advanced counterpart, the Thaumatorium, require an active heat source, whether it be something as permanent as lava or a fire lit on netherrack, or a temporary flame generated by a burning log, for example. It must be filled with water as well, which must then be allowed to boil before Alchemy can be conducted using it. The Crucible can be filled manually, using buckets of water, or through mystical means, such as the Everfull Urn, which will keep the Crucible full indefinitely. Water does take time to boil, but this time can be decreased by attaching Arcane Bellows to the Crucible, but this is no longer necessary if one uses an Everfull Urn as the water added does not stop the current water from boiling. The water can be stood in, but will cause 1 point of damage per second if the water is boiling, and unlike previous versions will not add any aspects of Victus. The Crucible is created by using any Wand variant on a cauldron.

## Alchemy

The main use of the Crucible, for any level of Thaumaturge, is to conduct Alchemy in. This is done by adding different items into the Crucible followed by a special item, a catalyst, to create a new item from said catalyst. Most all items are made up of aspects, as explained in the Aspects of Magic page. One of the ways of releasing these aspects is through boiling the items containing them in a Crucible to release them. By adding the catalyst in, the necessary aspects for the item being created, if present, are absorbed by the catalyst, taking on the qualities of the aspects it absorbed. However, as with near everything in the world of Thaumaturgy, nothing is without its risks, with Alchemy being no exception. Aspects that remain in a Crucible while water is present, as water is depleted as catalysts are added and items removed, it is possible for all the water in a Crucible to be depleted yet for aspects to remain, will slowly decay into Flux and enter into the Aura. This not only is a waste of the aspects, but also can lead to, over time, the dangerous buildup of Flux in the Aura, which can cause many a danger to any Thaumaturge. One must also take caution with Alchemy as, even if one does not intend to, they can easily add ingredients into the Crucible that fit recipes that have been researched. This will subtract aspects as usual, and can interfere with desired recipes, causing great waste. As so, it is advised to research the materials that one intends to use before attempting the recipe.
Glass Phial

Glass Phials are both an introductory research found under Alchemy tab and an item. Glass Phials are created with 3 glass and a piece of clay in crafting table or Arcane Workbench as one would glass bottle, but with a piece of clay now in the middle section of the crafting grid. This yields 8 Phials at a time. The Phials can be used to transport batches of 8 Essentia at a time, and can be stacked up to 64, when either empty and full of Essentia, and are also used in some crafting recipes, and can also be used to mark Labels, Filtered Essentia Tubes, and other related items. They're also a good source of the aspect of Vacuous, and, when full of Essentia, can be good sources of aspects for Alchemy, being relatively precise and only offering the aspect contained in the phial, as opposed to the Vacuous aspect contained by the empty phial.
Essentia Crystallization

Essentia Crystallization is a research option under the Alchemy tab available after researching Advanced Essentia Tubes. After researching it, one can create the Essentia Crystallizer, a machine that allows one to turn Essentia into Crystallized Essence, which are item forms of Essentia that can be stacked in stacks of up to 64 and can be smelting back into Essentia, used for Alchemy, or used as a way to free up Jars for other Essentia or to pack them into a more compact space, although this is inefficient, as Jars can hold up to 64 Essentia and stack in up to stacks of 64 so long as each Jar is holding the same type and amount of Essentia. The Essentia Crystallizer can be created at an Arcane Workbench with an Alchemical Construct in the center, with 2 Primal Shards to the right and left of it, 2 iron ingots in the top right and left corners, a Brass Gear in the top middle, 2 wooden planks of any kind in the bottom right and left corners, and an Essentia Tube in the bottom middle, along with 250 Terra Vis, and 100 Aqua and Ordo Vis.
Thaumcraft 5 Wikia

"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee

"Thaumaturgy is the capability of a magician to work miracles. A practitioner of Thaumaturgy is a Thaumaturge, Thaumaturgist or miracle worker.  This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles."

## Introduction

Welcome to the Thaumcraft 5 wiki, where we explore the transmundane mysteries of your favorite Minecraft magic mod. Feel free to add any missing information to the wiki but try to make sure the information is accurate before editing. Most importantly, remember that we are a community of fellow Thaumaturges and scholars, so please be courteous to your neighbor.

Thaumcraft can be downloaded at: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-5-2-4-updated-2016-3-17

## Subcategories of Thaumcraft

* Beginning (starting off a Thaumcraft game)
* Basic Information (FAQs)
* Thaumaturgy
* Alchemy
* Artifice
* Golemancy
* Eldritch
Greatwood Rod

The Greatwood Wand Core is an inherently unlocked research option under the Thaumaturgy tab that allows the creation of the Greatwood Rod, a component used in some recipes and in the creation of Wands, Staves and Scepters. The Greatwood Rod is a large step up from the mundane wooden Core, and makes an all around decent wand, especially when paired with Gold Caps, bringing the Vis usage to 100% without other influences. The Greatwood Wand Core can be created with 2 Greatwood logs placed diagonally in an Arcane Workbench, along with 24 Perditio Vis. When used to create a wand, the core can hold up to 250 points of Vis, with no added benefits - 150 more than the aforementioned wooden Core.
Mendiens

On désigne par mendien toute personne ou peuple partageant une origine ethnique ou culturelle précise dite mendienne. Cela concerne les Mindols, les Veylers, les Séraniens, les Ketzars, les Siegers, les Lémianréens, et d'autres. Ces peuples partagent une conscience d'appartenance au même groupe ethnique, et dans une moindre mesure, culturel, bien que depuis longtemps mélangés et assimilés à d'autres, notamment les Tégriens. Ce sentiment d'appartenance a mené à l'apparition du concept d'empire mendien.

Les mendiens sont arrivés au centre du Kaltomende, principalement du nord-est, en plusieurs vagues de proportions difficiles à déterminer, à la suite et avant de la chute de l'Empire Tégrien. Ils ont apporté avec eux leurs langues mendiennes et de nouveaux systèmes d'organisation social et politique. Voir plus dans Histoire.

Mendiens vient du mot "Mend" qui est un exonyme tégrien, par la suite intégré au vocabulaire mendien, dont la signification est "nordiques".
Redstone Relay

The Redstone Relay is a research option found under the Artifice tab that can be purchased with 3 levels of experience at any time, along with being a block. As the name implies, it is a device for manipulating redstone currents. It is unique, however, in being able to choose when to activate itself and what strength of signal to output when it does. There are two knobs on the device to do this, the one at the furthest end, away from the torch, allows one to set the signal strength needed to activate the Relay. For example, if the knob is set to 10 and a redstone signal with a strength of 9 is received, the Relay will NOT output any signal. However, if a signal with a strength of 10 or greater is received, the Relay will output a signal of the strength set by the knob set beside the torch in to the front of it. The Relay allows for more advanced redstone systems to be created. One practical application of it within Thaumaturgy would be to, using it along with a Thaumic Dioptra and redstone comparator, would be to alert one if the Aura in a area falls below a certain level. By seeing what redstone signal strength are output at different Aura levels, one could program the system to alert them when the Aura falls below 10% in any of the rendered chunks. However, this is only an example and any numbers or other practical applications desired can be used. The Redstone Relay itself can be created at an Arcane Workbench with 3 stone slabs in the bottom row, a redstone torch in the middle left section, a Brass Gear in the center section, and an Order Shard in the right middle section, along with 5 Ignis and Ordo Vis.
Basic Wand Craft

Basic Wand Craft is an introductory research found under the Thaumaturgy tab that explains the functions of a Wand and shows how to create them. Although it deals with Wands and their functions, more can be found about actual wands themselves under the Wands page. However, the recipes for both the Iron Cap and Iron Capped Wooden Wand can be found on this page.

### Iron Cap

Iron Caps are the most basic cap available for any Wand, Staff or Scepter and can be created at any crafting station with 5 iron nuggets in the shape of a helmet, or iron nuggets in the top 3 sections and in the middle left and right sections. Being mundane in nature, not being of magic in any way, they are poor at focusing it, taking a penalty of 10% to the costs of any functions performed by the item they cap. Their main use is in the creation of the basic Iron Capped Wooden Wand, as by the time one is ready to create their next wand, gold, the material used for the next tier Wand Cap, is usually available, along with Greatwood as opposed to standard, mundane wood. They must be created in order to advance in Thaumaturgy, as even if a Thaumonomicon is found, instead of being created, a wand must still be used in the creation of any other tier of Caps, meaning that at least 2 must be created for the player to advance.

#### Stats

Recharge Rate: 1

Efficiency: 110%

Cost: Cheap/very little time

### Iron Capped Wooden Wand

The Iron Capped Wooden Wand is the first Wand available to a Thaumaturge and can be created with an Iron cap in either opposite diagonal corner from the other along with a stick in the center section at any crafting station. Being made of entirely mundane materials, it is not only poor at focusing, as explained in the section about Iron Caps above, but also storing Vis, only being able to store 100 points of which, and taking 10% more Vis to accomplish any task than normal. However, this Wand must be created to advance within Thaumaturgy, as all the materials needed for a more advanced Wand require the use of an Arcane Workbench, and as such, Vis, which can only be channeled through a Wand. However poor a Wand it may be, though, it can still be used for any and all tasks another wand could, assuming the amount of Vis used in said task is below 100, taking into account the 10% in Vis needed due to the poor Caps used in the Wand's construction.
Wand Focus: Portable Hole

Wand Focus: Portable Hole is a Wand Focus/Research subtitled "Never be without an exit again", available after completing Wand Focus: Excavation, Wand Focus: Equal Trade, and Infusion.

## Use

When right-clicked on a block, it turns blocks in a set radius to extra-dimensional space for a few seconds, as well as drain 25 Aer, Perditio, and Terra vis. This extra-dimensional space can be moved through as if it was air. However, once the space disappears, if inside it, you will suffocate, most likely to death. If aimed down into the ground, anyone who steps in it will probably fall to their death. This is, however, a great offensive weapon if you can time it correctly.

## Crafting

Making a Wand Focus: Portable Hole requires you to infuse an Ender Pearl with 3 nether quartz, a Perditio, Terra, and Aer shard, as well as 10 Alienis, 25 Motus, 25 Perditio, and 10 Permutatio essentia. The aforementioned Ender Pearl can be a good source for the Alienis.
Cheval

Le cheval est une créature répandue au Kaltomende, très répandue. Mais elle n'en est pas moins précieuse : utilisée à de nombreuses fins, elle est l'un des meilleurs amis de l'Homme.

Il n'est pas rare de croiser des troupeaux de chevaux sauvages, surtout au Stratheir Gann où ils pullulent à cœur joie.
Everfull Urn

The Everfull Urn is both a research option available after researching Alchemical Duplication, and an object. The Everfull Urn, as the name suggests, is an infinite source of water. It can be drawn from manually with containers such as buckets or bottles, or be placed within 2 blocks of Crucibles, cauldrons, or other facilities of the like to fill them automatically, without the need to move the water manually. This water, however, is not free, and draws one aspect of Aqua from the Aura for every bucket of water it produces. This amount is low enough, however, that so long as there is a nearby Aqua Node, or a node that in some way produces Aqua Vis, the Thaumaturge should have no trouble maintaining the Aura in a safe way. The Urn is created by Infusing a hardened clay with 2 buckets of water, of which the buckets are not used, only the water inside, Salis Mundus and a Water Shard, along with 16 Aqua and 8 Fabrico and Terra Essentia. It is listed as having an instability level of Negligible.
Beld

Le Beld est un fleuve du Veylerbeld prenant sa source dans les montagnes de Ruinbar, proche du défilé d'Ombrevent, où il est longé par la Grande Route. Le fleuve se jette dans la Mer de Chuur. Il est désormais une frontière qui sépare les territoires sécurisés des agitations entre le Veylerbeld et la Practurie.
Improved Golem Combat

Improved Golem Combat is a research option found under the Golemancy tab that can be purchased with 3 levels of experience after researching the Control Seal: Guard. It has no function other than unlocking 3 different parts for Golems that help to increase their combat abilities significantly.

### Parts

#### Armor Plating

Type: Misc.

Attributes: Armored, Heavy Frame

Effect: Increases the Golem's inherent armor rating by 50%.

Materials Needed: 4 of the Golem material type (I.e. Clay Golem needs 4 additional hardened clay).

#### Claw Arms

Type: Hand/Arm piece

Attributes: Brutal, Fighter, Clumsy

Effect: Increases the Golem's attack damage by approximately 15% of the Golem's health (stronger Golems, such as Iron and Thaumium, therefore, are recommended).

Materials Needed: 2 shears, 1 Aggression Module and 1 of the Golem material type (see above).

#### Dart Launchers

Type: Hand/Arm piece

Attributes: Ranged, Fighter, Clumsy, Fragile

Effect: Increases the Golem's attack damage by approximately 10% of the Golem's health (stronger Golems, such as Iron and Thaumium, therefore, are recommended) and gives them the ability to attack at range.

Materials Needed: 2 dispensers, 1 Aggression Module, 32 arrows and 1 of the appropriate gear for the Golem in question (All Brass, except for Thaumium Golems, Thaumium Gears, and Void Metal Golems, Void Metal Gears).
Eldritch Guardian

Eldritch Guardians are an uncommon hostile mob possessing strong ranged and melee attacks. When killed, they often drop Alienis and Exanimis Wisp Essence. They also have a rare drop, the Eldritch Eye, that is used in the ritual needed to reach the Outer Lands. When present, they bring with them a fog that greatly limits the visibility of the player, allowing them to attack unexpectedly from this fog. They can appear in three different settings, with the most common being in the Outer Lands naturally and around Eldritch Obelisks. However, they can also spawn near the player as a Warp event.
Knowledge Fragments

Knowledge Fragments are an item that can be found as loot in chests found throughout the world. Although mostly useless early on, they have some uses later on, such as in Research and Infusion Enchantment. However, their only original use is to be converted into experience. Because of the aforementioned uses, though, this is not advised. They have no other uses than this, however, yet the few uses they do have are fairly important, especially Infusion Enchantment, allowing for powerful and useful enchantments.
Tainted Goo

Tainted Goo is an item dropped by Tainted Slimes. Although a good source of Aqua, Auram and Vitium, it is dangerous to handle, as carrying Tainted Goo in your inventory will cause it to eventually dissipate, destroying the item and leaving one with Taint Poison for 5 seconds, which will inflict one point of damage approximately every 2 seconds. Tainted Goo can be dropped from most denizens of Tainted Land, and from Thaumic Slimes, which can be spawned if the Flux in the Aura becomes too concentrated. The more Tainted Goo that is carried, the faster, in general, it dissipates. This means that it is most practical to use a Magic Mirror or Magical Hand Mirror to send it to a safe place as opposed to keeping it on one's person and having it slowly dissipate and damage the holder. It has no uses in any recipes as of yet. Despite dissipating quickly in one's inventory, it still has 5 minutes before it decays on the ground.
Golem

Golems are mechanical creatures that one can create using knowledge from the Golemancy tab in the Thaumonomicon. They can be created with a wide variety of materials and augmentations, meaning that, while some Golems may be versatile in the tasks they can perform, others will only be able to execute certain commands. Golems cannot be controlled directly, but rather must be given directions through Golem Control Seals, are made blank, but then must be irrevocably assigned a certain task as to instruct Golems. Any Golem within proximity of a Seal that is capable of performing the task set forth by the Seal will try to do so, unless the Golem has been assigned a color by dying it and the Seal is set to a different color than it. Golem Control Seals cannot be seen after being placed down with the naked eye, but rather they, and their areas of influence, are visible with a Golemancer's Bell, which can also, with the proper research, be used to order Golems to follow one, assuming they created them, or to pick up or modify a Seal.
Helm of Revealing

The Helm of Revealing is a research option found under the Artifice tab that can be purchased with 3 levels of experience after researching Thaumium Fortress Armor along with being an augmentation for the former. The Helm of Revealing provides both the protection afforded by Thaumium Fortress Armor and the extended senses given by the Goggles of Revealing. In this, one will no longer have to switch from one to the other and potentially forget to switch back in a difficult or dangerous situation. Different Faceplates can be added to the Helm even after this upgrade is applied. The Helm of Revealing can be created by Infusing a Thaumium Fortress Helm with a slimeball and a pair of Goggles of Revealing, along with 32 Sensus and 16 Auram and Preamunio Essentia. It is classified as having an Instability of Moderate.
Magic Tallow

Magic Tallow is both an inherently unlocked research option under the Alchemy tab, and a crafting component used in several recipes, such as the Golem Control Seal. Magic Tallow is created via Alchemy, using rotten flesh as a catalyst with a single aspect of Ignis. Because it can be difficult to obtain pure Ignis aspects before having researched the Thaumatorium and Alchemical Centrifuge or the Essentia Crystallizer, an easy way to create Magic Tallow can be to use nether wart, and to soak up the Herba aspects using dirt to create grass, if one has researched Alchemical Manufacture.

Magic Tallow can also be used to make White Tallow Candles, by placing 1 Tallow on top of another, and a string atop that. White Tallow Candles can be used to reduce Instability in Infusion.
Boots of the Traveler

The Boots of the Traveler is both a research option that becomes available for research after researching Infusion along with being a type of footwear. The Boots have 351 points of durability and provide 1 point of armor. Their main strength, however, lies in their ability to reduce ones fall damage and increase their speed significantly, both on land and in water. The numbers for both of these will be shown below. They can be created, however, by Infusing a pair of leather boots with any type of fish, a feather, two Air Shards and 2 pieces of Enchanted Fabric, along with 25 Motus and Volatus Essentia. It is classified as having an Negligible Instability.

## Statistics

### Speed

On land, they increase, without any enchantments, the user's movement speed to approximately 7 blocks per second while walking and approximately 8.3 blocks per second while sprinting, as opposed to the norm of 4.3 and 5.6 blocks per second respectively. This translates to approximately a 63.7% and 48.2% increase in speed respectively. In water, they increase the players movement speed to approximately 3.6 blocks per second walking under still water and approximately 3 blocks per second skimming the surface of the water, as opposed to the norm of 1.92 and 2.2 blocks per second respectively. This translates to approximately a 87.5% and 36.3% increase in speed respectively.

 Land (Sprinting
 Water (Surface)
 Water (Standing)

### Fall Damage

Wearing the Boots of the Traveler help to greatly reduce fall damage. They increase the minimum fall to take damage from 3.5 blocks to 7 blocks and the maximum fall damage before death, with 10 hearts, from 23.5 to 31 blocks.

#### Sources

All research done on the effects of the boots was undergone by myself, Trentin996, while all the standards they were compared against came from the Minecraft wiki - the Transportation page in specific.
Research Expertise

Research Expertise is a research option found under the Basic Information tab that is inherently unlocked for research. The research itself affects the research minigame, helping to better research in the future. Firstly, it allows a 25% chance of retrieving any aspect placed into a hex. Secondly, it allows one to see what aspects make up an aspect that is hovered over, such as, for example, hovering over Lux, which would show it consisting of Ignis and Aer aspects. Thirdly, if one is having difficulty researching something, it is now possible to, if Knowledge Fragments are present in the player's inventory, to consume these Knowledge Fragments and add, to that singular Research Theory, a single point to each Primal, allowing one to continue their research.
Wisp

Wisps are a hostile mob that spawn in very rare conditions, usually solely in areas where the Flux has risen too high, or in the Nether, where they spawn in decent numbers. Wisps have 11 hearts of health and deal 4 hearts of damage when unarmored by shooting a lightning-like projectile at the player. What makes Wisps special, however, is their affinity towards magic. All Wisps take on one of the 35 Aspects, reflecting this in their appearance, which seems quite akin to a visible Node when still, and in their sole drop, Wispy Essence. Wispy Essence is used in some recipes and can also be distilled into Essentia, making Wisps a useful, if not annoying, and, if under prepared, dangerous mob to hunt.
La Canabe

La Canabe est un quartier du nord de Pimpe qui se trouve à l’extérieur des murs historiques. Il s'agit d'un bidonville géant qui s'est formé par l'afflux de migrants aux cours des siècles. Extrêmement peuplé et insalubre, c'est une zone miséreuse, sujette au crime et bloquant tout accès terrestre à Pimpe.
Taint Shard

Taint Shard is both a research option under the Alchemy tab in the Thauminomicon, and also a form of Vis shard. Tainted Shards can only be obtained from areas with a relatively high amount of Taint in the Aura until this research. It only appears after scanning a Tainted Shard or Crystal Cluster, however, once it has been researched it allows one to alchemically create Tainted Shards, which are used in several recipes, and indirectly in others, such as the Thaumostatic Harness, which allows flight, or the Alchemical Centrifuge, which allows the separation of Compound Essentia into its separate components. As one can imagine, both of these are quite useful and otherwise unavailable without a supply of Tainted Shards, which are relatively difficult to acquire without Alchemy.
Arcane Workbench

The Arcane research is an introductory research found under the Artifice tab, as well as being a crafting station and Mystical Construct. The Arcane Workbench allows for one to craft items and imbue them with small amounts of magic, allowing for the creation of higher tier items. The Arcane Workbench can be created by right clicking on a Table with any type of Wand, putting the Wand into the Arcane Workbench, from which it can be retrieved if necessary or desired. It functions like a normal crafting table with 3 exceptions. Firstly, items can be left in it, instead of being thrown to the ground when exiting a normal crafting table, secondly, a Wand can be placed in the Arcane Workbench, but this is necessary for magical recipes, and thirdly, during magical recipes, there are circles surrounding the 3 by 3 crafting grid shown in the GUI that show what types of Vis are necessary, if any, for the desired recipe. The Wand placed into the Table does not recharge, however, it can be made to by attaching an Arcane Workbench Charger to the top of it.
Eldritch Obelisk

#### Eldritch Obelisks are small structures that randomly generate in all overworld biomes, aside from ocean biomes and their variants. They are comprised of several outer pedestals and a single central pedestal, above which floats the obelisk itself.  These pedestals sit on an obsidian and Eldrich Stone  base, which stretches several blocks deep.  While all Eldrich Obelisks share the same basic layout, they can be categorized into three types according to their mob spawns.

* Mobless Obelisks - by far the most common.  These are mostly aesthetic, although they are a good source of Eldrich Stone and like all obelisks, can be used in the Opening the Eye ritual.
* Crimson Cult Obelisks - these are infrequent, but not terribly difficult to find.  They spawn at world generation with four Crimson Clerics performing magic at the obelisk.  These clerics will not attack unless players get quite close, or unless provoked.  Instead they periodically summon Crimson Knights, which periodically despawn, so that at any time there are 2-6 knights milling about the obelisk (who will also not attack unless provoked or approached very closely).  The clerics will not naturally despawn, but if killed will not respawn either.  Would-be cultist farmers are therefore advised to only target the knights.
* Guardian Obelisks - these are rare, but worth searching for.  They repeatedly spawn 1-2 Eldritch Guardians.  While weaker than their Outer Lands counterparts, these can still be very dangerous early on, but provide a reliable source of both Auram and Alienis, which are otherwise hard to come by.
Thaumaturgy

Thaumaturgy is a tab found in the Thaumonomicon containing information over basic manipulation of the Aura and Nodes, a majority of the cores and caps for wands, along with research aiding in the use of wands, and of wand Foci. In general, the research in the Thaumaturgy tab allow one to draw from the Aura more easily and to manipulate the magic in the Aura.

## Research

* Advanced Aura Tapping
* Arcane Workbench Charger
* Aura Preserver
* Basic Aura Manipulation
* Basic Wand Craft
* Brass Wand Caps
* Crafting Scepters
* Elemental Staves
* Elemental Wand Cores
* Focal Manipulation
* Focus Pouch
* Gold Wand Caps
* Greatwood Wand Core
* Magic Staves
* Master Aura Tapping
* Node Attraction
* Node Stabilizer
* Portable Vis Recharging
* Recharge Pedestal
* Silverwood Staff Core
* Silverwood Wand Core
* Stabilizing Totem
* Thaumium Wand Caps
* Tier 5 Upgrade: Vampire Bats
* Totem of Attraction
* Wand Foci
* Wand Focus: Builder
* Wand Focus: Equal Trade
* Wand Focus: Excavation
* Wand Focus: Frost
* Wand Focus: Grappler
* Wand Focus: Nine Hells
* Wand Focus: Portable Hole
* Wand Focus: Shock

There are 34 total pages under the Thaumaturgy Tab.
Eldritch Revelation

The Eldritch Revelation is a research option found under the Eldritch tab that cannot be researched like most, but instead is unlocked by attaining and maintaining a high Warp level until the Revelation is received. Although it offers nothing on its own, it opens up 2 pieces of research, Opening the Eye and Sinister Lodestone, the latter of which helping to find Eldritch Obelisks to perform the former on. The page itself mostly consists of nonsensical writings, but showing the player's increasing steps toward insanity. The most prominent feature of the page is Cthulhu runes, which can be translated with relative ease, if one is interested. Another prominent feature is several large ink blots along with a large 7 drawn over some of the aforementioned runes. The page can be seen below.
Arcane Pattern Crafter

Arcane Pattern Crafter is a research option found under the Golemancy tab that becomes available for research after researching Clockwork Minds and having scanned a crafting table, along with also being a device that one can create. The Arcane Pattern Crafter is simply a machine that can automate tedious, time consuming crafting of the most basic sort. A nob on the front of the machine dictates what patterns it crafts in, being able to craft anything from buttons out of a single piece of wood to blocks of precious minerals. One inserts materials via chests at the top of the machine and must retrieve them through a chest as well. In this, one can automate an entire system of basic crafting with the help of Golems. In addition to this, the machine will deactivate upon receiving any type of redstone signal, meaning that even more advanced automation can be achieved. When the machine is crafting, gears on the sides will turn and the process will be easily audible, making it difficult to mistake when the machine is in use or not. The machine can be created, however, at an Arcane Workbench with 2 Brass Gears in the middle left and right sections, a hopper in the top middle section, a Greatwood plank in the bottom middle section and a crafting table in the middle section, along with 100 Ordo, Perditio and Ignis Vis.
Material Studies: Thaumium

Material Studies: Thaumium is a research option found under the Golemancy tab that can be purchased with 3 levels of experience after researching Material Studies: Brass, and allows for Thaumium Golem bodies to be produced.

### Suggested Uses

Although more difficult to obtain, Thaumium is stronger than Iron while being equally as slow. They are also resistant to magic, making them good combat or guardian Golems in areas such as Magic Forests and the Nether, where magical enemies, along with fire and explosions, to which Thaumium Golems hold resistances to, are prevalent.

### Thaumium Golem Body

Health: 17

Armor: 5

Attributes: Fireproof, Blastproof, Heavy

Materials Needed: 3 Thaumium Plates
Control Seal: Harvest

Control Seal: Harvest is a research option founder under the Golemancy tab that becomes available for research after researching Control Seal: Use, along with being an item. The Harvest Seal allows Golems to harvest crops and, with the proper settings applied, replant them and even till soil that recently had crops planted on them, if they have accidentally been turned to dirt, and subsequently replanted. This means that one, with proper storage and collection Golems, can create farms that are completely automated, and with proper planning, even create a system to which all crops are processed into better foods or stored normally if they cannot be. The Control Seal: Harvest can be created by Infusing a Blank Seal with 1: seed, pumpkin seed, melon seed, cocoa bean, cactus and sugar cane, along with 4 Humanus, Herba and Sensus Essentia. It does **not** have an advanced variant.

### Required Traits

* Deft
* Smart
Eldritch Epiphany

The Eldritch Epiphany is a research option found under the Eldritch tab that can not be researched like most, but instead is granted when one obtains enough Warp, but to have this research opened one must read the Crimson Rites book, which always gives enough Warp to open the research, unlocking the Eldritch tab in the process. The research allows for the creation of Void Seeds, along with opening several different research options, many of which are very powerful such as Void Metal or the Staff Core of the Primal. The research page itself is written in a manner that shows the player is beginning to descend into insanity, but it is relatively subtle, as opposed to the much more obvious rantings of the Eldritch Revelation page. The research does little otherwise.

### Void Seeds

Void Seeds are a crafting component that can either be dropped by Crimson Cultists or created via Alchemy. The only use of Void Seeds is in the creation of Void Metal as of current. Void Seeds can be created in a Crucible using seeds as a catalyst with 2 Alienis and 8 Tenebrae and Vacuos aspects. It is recommended, however, to create them in the Thaumatorium. It is difficult to isolate Tenebrae or Alienis aspects on their own without an Essentia Crystallizer, and redundant because of the need for liquid Essentia to use the machine, meaning that it is simply more efficient to directly use Essentia.
Taint Tendril

The Taint Tendril is an item dropped by Taintacles and occasionally by the flora of Tainted Lands. Although a good source of Auram, Desiderium and Vitium, it is dangerous to handle, as carrying a Taint Tendril in your inventory will cause it to eventually dissipate, destroying the item and leaving one with Taint Poison for 5 seconds, which will inflict one point of damage approximately every 2 seconds. The more Taint Tendrils that are carried, the faster, in general, it dissipates. This means that it is most practical to use a Magic Mirror or Magical Hand Mirror to send it to a safe place as opposed to keeping it on one's person and having it slowly dissipate and damage the holder. It has no uses in any recipes as of yet. Despite dissipating quickly in one's inventory, it still has 5 minutes before it decays on the ground. They share many properties with another Tainted item, Tainted Goo. They, arguably, are more difficult to obtain than their cousin, however.
Void Metal Essentia Smeltery

The Void Metal Essentia Smeltery is both a research option under the Alchemy tab that can be researched after scanning a Primordial Pearl, unlocking a research page of the same name, and after researching the Thaumium Essentia Smeltery, along with being an item. It is the third and final tier of Essentia Smelteries, and as such is very difficult to construct, or even obtain the research to, requiring a trip to the Outer Lands. The Smeltery has an efficiency of approximately 95%, however, it outputs the slurry it produces at a rate only slightly faster than the standard Essentia Smeltery. Because of the greatly increased efficiency, however, the lower speed is well worth the cost, saving materials as opposed to fuel and time. The increase in efficiency also decreases the amount of Flux being outputted into the Aura, making it even more so useful. However, as stated before, it is difficult to construct. The final product, the Smeltery itself, requires 5 Void Metal ingots, a Thaumium Essentia Smeltery, 2 Brass Plates and an Advanced Alchemical Construct to create at an Arcane Workbench. The Smeltery is created with the 5 Void Metal ingots arranged in an upside-down helmet like shape in the bottom 3 and middle left and right sections, the Advanced Alchemical Construct in the center, 2 Brass Plates in the top corners and the Thaumium Essentia Smeltery in the top middle section, along with 750 Aqua and Ignis Vis. The total amount of materials needed comes down to: 9 Void Metal ingots, 27 iron ingots, 5 Thaumium ingots, 6 Brass ingots, 5 Greatwood planks, 10 Essentia Tubes, 10 Essentia Valves, 13 cobblestone, and 1 Primordial Pearl, along with 1,325 Aqua, 1,125 Ignis and 200 Terra and Ordo Vis. The Void Metal Essentia Smeltery acts like either of its two precipitants, being able to be augmented in all the same ways.

## Advanced Alchemical Construct

The Advanced Alchemical Construct is created with a Primordial Pearl in the center along with 4 Alchemical Constructs in the middle left and right top and bottom sections, and 4 Void Metal ingots in all 4 corners, along with 200 Terra, Ordo and Aqua Vis. The only current use it has is in the creation of the Void Metal Essentia Smeltery.
Arcane Bellows

The Arcane Bellows is both a research option found under the Artifice tab and a block. It is always available for research and can be purchased with 3 levels of experience. The Arcane Bellows has no use on its own, but can be attached to several constructs, such as Essentia Smelteries, the Infernal Furnace, and several others, to increase their efficiency or the level at which they operate. Arcane Bellows can be created at an Arcane Workbench with 1 leather, one Air Shard, 4 wood, and an iron ingot, along with 25 and 10 Aer and Ordo Vis, respectively.
Scribing Tools

Scribing Tools are an item that function both as a crafting component used in some Infusion recipes, but also are used in research, being used to create Research Notes and to actually study them in the Research Table. Both of these functions use ink, the amount of which present in the Scribing Tools being shown by their durability bar. They are not destroyed when they run out of ink, but rather must be refilled using an ink sac, which can be done by placing the Scribing Tools, so long as they are not at full durability, and an ink sac anywhere in any crafting surface. This will yield a fully filled set of Scribing Tools. Scribing Tools can be created at any crafting surface with a feather, ink sac, and either a Glass Phial or bottle, whichever is used does not affect the outcome.
Alchemical Centrifuge

The Alchemical Centrifuge is a research option under the Alchemy tab, available after researching Advanced Essentia Tubes, and a machine and block. The Alchemical Centrifuge accepts Compound Essentia into itself and separates that Essentia into one of its two components Essentia, but only a single point from each point of Essentia drawn in. Because 2 types of Essentia can quickly build, it's advised to attach an Essentia Buffer to the top as to draw out the aspects and then transport them as needed. The Alchemical Centrifuge is created in an Arcane Workbench with an Alchemical Construct in the center, with a Morphic Resonator in the right middle left, a Brass Gear in the middle right section, and 2 Essentia Tubes in the top and bottom middle sections, along with 100 Aqua, Ordo, and Perditio Vis. The Alchemical Centrifuge can be used to break down excess Essentia, such as Metallum Essentia acquired by smelting armor for the aspect of Praemunio, down into other, less common aspects, such as Ordo.
Wand Focus: Builder

Wand Focus: Builder is a Wand Focus/Research available after researching Wand Focus: Equal Trade

## Use

To first use Wand Focus: Builder, you must first sneak and right click on a block that you have in your inventory. The block and the amount of it in your inventory will replace the wand focus display (in your top left corner when holding your wand). A line will appear signifying where blocks will be placed when you press right click, up to 16.

## Crafting

To craft Wand Focus: Builder, you will need an Arcane Workbench.