Pets

This page is still under construction!

### Basics

There are two types of pets, ground and air pets. Finding the first ground pet will unlock a slot for using ground, and finding the first air pet will unlock a slot for air to be deployed. A second slot of ground will be unlocked through the Whack-A-Potato shop and a second air slot will be unlocked through the residue shop. A third slot for each is unlockable in the Expedition shop.

Each pet provides one or more bonuses to basic mechanics, from the same general spread of options provided by equipment. Equipping a pet will begin the process of leveling that pet. While it is equipped, it will gain 1 exp per second, gradually leveling up and increasing the strength of the bonus it provides. Upon ascending, all unlocked pets will be retained, but all of their levels for helping the farmer in the main battle will be reset. Sending pets on Expeditions will increase their rank, which is kept upon ascending. Ranks increase the experience gained and bonuses provided by 2% per rank.

Pets have a predetermined "rarity", which will reflect both the potency of the bonus they're providing, and the amount of experience needed per level. Generally, the better and rarer pets will have a lower "pity" timer and have less of a base chance to be caught.

### Finding Pets

Beginning in area 3-2, there is a small chance that any slayed potato will bring with it the unlock for the pet associated with that area. The areas required for unlocking pets will be listed in the pet menu (and the tables below) so that one is not farming blindly. Pity timers will exist for all pets found in this way, the length of which will be determined by the potency of the pet in question. Any kills on that wave, even prior to clearing wave 50, will have a chance of catching the pet. When you capture a pet, you will get a lingering popup until you dismiss it, so that you don't miss out on your discovery if you were afk at the time.

Some pets can only be found in Expeditions. There are 2 rarities, common and rare. The rare pets have 5x less chance of being caught. You have a chance of catching the pet for every hour spent in an Expedition, and each pet has a pity timer.

### Loadouts

Through purchases in the whack-a-potato shop, soul shop, and expedition shop, one will be unable to unlock up to 12 loadouts for their pets to allow for quick and easy swapping between desired builds. Expedition loadouts are also available from these.

Upon selecting the desired loadout, assign pets to the desired slots, then select the save button that appeared upon selecting a loadout. During this process, the current pet team does not change. It is not until you reselect that loadout and press the equip button that your current team will actually change to that loadout. The names of loadouts can be changed while selected through the box with the quill by it.

### Combination Bonuses

When building a team of pets, specific groupings will unlock hidden combo bonuses that will be applied while those pets are in use together. While a bonus is active, its effects will be shown, but there is not an in game listing of what bonuses are possible, nor what combinations are needed to make those bonuses. However, when you do find a new combination that provides a bonus, there will be a one-time pop-up to alert you that you've found a new one. Mix and match! Experiment! Take notes! Or look check here for spoilers (spreadsheet made by Hiroko).

### Suggested Combinations

Here are some combinations that players have found to be especially useful for different goals, either from the base bonuses provided giving synergy or because they trigger especially useful combination bonuses together.

Gear Farming:

* Add some builds with IR bonus(es) and combo bonuses for Min Item Tier and/or Bonus Cap

Challenges:

* Depends some on the challenge, make some suggestions for different challenges. Skulls and Potatoes focus for C7, Skull/Potato/Confection for C8, Skull/Confection for C9, Potato/Confection for C10.

Wall Pushing:

* Skull drops and combo bonuses for spawn speed related bonuses to farm a higher point while leveling page 3 to make new areas more accessible. This is mainly for very early in ascensions and when reaching World 6, most players won't find use for the Page 3 combos.

General Reincarnation Exp Runs:

* Rexp and residue pets with some combo bonuses for base residue. Base residue bonus is best early in an ascension before all residue talent nodes are used.