H.E.A.L

## Healer’s Establishment and Aid Logistics

**Founding**: 487 AC

**Notoriety**: Well known in most of the Tamed Lands

**Notable Members**: Lady Neryssa Rottiger and Jaxoremina Meko.

## Information

### History

Healer’s Establishment and Aid Logistics, also known as H.E.A.L., is an organization with healers, herbalists, clerics, sorcerers, wizards, and doctors at its disposal. Its members are all professionals and specialists in different areas of healing, who follow a strict hierarchy. They send medical supplies and assistance to places where it is needed with no regard for political, social, or physical consequences. While not officially a Cult of Suma, H.E.A.L. is aligned with her ideologies.

H.E.A.L. was founded by Neryssa Rottiger not too long after she gained fame for her actions at Ixan. Having been raised in a temple to Suma, the Mountain Elf, though she studied at the Mages Tower in Baptiase, decided to use her upbringing to better the world.

### Goals and Activities

The majority of this organization’s members live by a code built on morality and ethics. They work for H.E.A.L. to make a difference in the cruelty of existence and lessen the pain of its innocent inhabitants. There are two types of aid that this organization provides: Personnel aid and drug aid. The type of aid provided to a location is determined by considering the severity of the situation and the methods needed to interfere. Personnel aid consists of herbalists, alchemists, clerics, trained volunteers, medical professionals, and extras. Drug aid consists of healing scrolls, magical potions, hygiene supplies, healthy rations, and disinfection mists.

### Headquarters

A warehouse in Baptiase, near an old dock, stores the medical supplies of this organization and acts as its headquarters. There are no meeting halls, no social facilities, and no medical facilities the organization possesses as their job is mainly to intervene in medical crises in remote locations.

### Initiation

To become a member, one must volunteer. To do so, they should find a member to file a report, which will start the process and which will be approved or declined by the leader or his assistants. After initiation, the new member must pass a test of their capabilities and if found insufficient, they must finish an additional, mandatory training.

### Leader

A dwarf named Charles Higherhand is the current leader of the organization after Lady Rottiger stepped down to take up candidacy for Baptiase Leadership. He has the final say in all affairs of the organization. His ten assistants help him with both his school and organization work. Usually, he assigns trusted professionals to oversee some of the organization’s activities and most of the time, these professionals also have their own assistants who help them with their work.

## Out of Character

### Player Benefits

Players that join H.E.A.L. are generally able to access healing supplies at a huge discount, if not free. Members also end up being able to enter most quarantine zones and disaster sites without official permission, though the Order still has the authority to bar them.

### Enemies and Allies

Due to their mission statement, the Order is considered a friendly organization, albeit not an ally. Worshipers of Gore, and extremist cults of Pherx are considered sworn enemies.

### Associated Quests

#### A Crate from Rosewood

Adventurers are hired by Lady Rottiger (Or Charles Higherhand, if Rottiger is leader of Baptiase or dead) to retrieve a crate of Rosewater from the small Vidian village of Rosewood, as the crate is late and Rosewater is a key component to a potion made by H.E.A.L.

### Associated Items

#### Second Breath

*Armor (medium or heavy, but not hide), uncommon*

When you wear this armor for the first time, you choose a trigger number. The armor has a socket into which you can insert a potion as an action. While wearing this armor, any damage that drops you below a number of hit points equal to the trigger number activates the armor’s socket which consumes the potion and grants you its effects as if you consumed it yourself. You can change the trigger number at the end of a short or long rest.

#### Ring of Contagious Healing

*Ring, very rare (requires attunement)*

This ring contains a disease that can cure people. While the origin of the disease or of its healing properties is unknown, certain scholars were able to contain the anomaly within the confines of this ring. It has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to touch a creature, expending 1 of the ring’s charges. When you do so, you restore 1d4 hit points to the target and give it the ability to restore 1d4 hit points to another creature through its touch. To do so, it must use its action. Each time it uses this ability, it must roll a d20. On a roll of 18 or higher, it can use this ability again. Otherwise, it can’t.

#### Healing Spear

*Weapon (spear), uncommon (requires attunement)*

This spear was tailor-made for healers. It has a holy symbol of Suma tied to its spearhead. This item has 3 charges. You can use your bonus action to expend a charge and touch a creature with the spear. The target regains 1d12 hit points. The item regains 1d3 charges daily at dawn.