HKS Hijacker

The **HKS Hijacker** is a shotgun in BlastGen. It first appears in BlastGen and then returns in BlastGen: Zero Ops II.

## BlastGen & BlastGen: Revitalized

### Campaign

The HKS Hijacker is a rare weapon in the Campaign, only being used rarely by the enemy. It is used by Dagger though he doesn’t not use it unless the player gets within range, to which he will take out the HKS Hijacker and shoot the player with it. If the player kills him while he was using it, he will drop it. It is a very powerful weapon, one shot killing everything. Unlike the Multiplayer variant, the HKS Hijacker is loaded with individual rounds.

### Multiplayer

The HKS Hijacker is unlocked at Level 19 and is the last shotgun unlocked. The HKS Hijacker behaves differently from other shotguns, being semi automatic similarly to the Striker, but is an energy shotgun. As such, the HKS Hijacker has an infinite supply of ammo but can only be fired for so long before it overheats, which is done in place of reloading. Unlike other shotguns, the HKS Hijacker fires a very tight circle of energy projectiles (about 8 projectiles), each doing 30 damage, requiring just 4 of them to hit to secure a kill. This is a very high damage profile and is very powerful in close range. In terms of ammo, the HKS Hijacker can fire about 10 rounds before overheating, giving it the second largest ammo capacity. It takes the HKS Hijacker about 3.2 seconds to recover from overheating, which is faster than other shotguns can reload but can cost the player valuable seconds and can result in them getting killed if the player is out in the open. In addition, the HKS Hijacker cools down on its own when stowed regardless of how many shots have been fired, so it’s highly recommended to switch to another weapon while the HKS Hijacker is cooling down.

What the HKS Hijacker excels in damage, performs even worse in accuracy. While the HKS Hijacker is accurate up close, the farther the player is away from their intended target, the further away the projectiles spread out, and at about 50 meters, the HKS Hijacker ceases to do any damage. However, the damage profile remains the same. In terms of attachments, the HKS Hijacker has limited on offer and has a few unique ones. The optics are next to useless and are little more than decoration. The ACOG Sight only gives a 1.5x zoom level, as opposed to 2.5x for other weapons. Although the zoom level is relatively low, it can be somewhat beneficial to players who want to use the HKS Hijacker at slightly longer ranges. Carbon Battery increases the amount of shots to 20 shots before overheating, which is overall a double increase. This is vital for the HKS Hijacker, as the weapon tends to overheat rather quickly. Ion Laser converts the HKS Hijacker to a laser shotgun with deadly increased accuracy. While this seems like an odd attachment, it can be very powerful when used by a skilled player. Overall, the HKS Hijacker is a bizarre weapon that is powerful when underestimated, though is looked down upon by most players due to its sheer power alone matching those of sniper rifles.

### Zombies

The HKS Hijacker appears on the sole future map Dead Future as a wall buy that costs 1250 points and can also be obtained from the Strongbox. Unlike the Multiplayer version, the HKS Hijacker serves a far different purpose. The HKS Hijacker is a pump action, directed energy shotgun that is reloaded using a battery. As such, reloads are significantly faster. The HKS Hijacker does 300 damage per shot, killing most zombies in 1 shot in close range up until the higher rounds, making it a staggeringly effective wall gun. However, it only carries 6 rounds, which is on par with most sniper rifles.

## BlastGen: Zero Ops II

The HKS Hijacker returns in Zero Ops II. It doesn’t appear in the Campaign and only appears in Multiplayer, Survival, and Zombies.

### Multiplayer

The HKS Hijacker is again the last shotgun unlocked, but is the fourth unlocked as opposed to being the fifth. It is largely the same as the HKS Hijacker from the previous game but with different features. First, the HKS Hijacker is now fully automatic and can fire 15 rounds before overheating. Second, the HKS Hijacker fires “energy slugs” that have a longer range but damage can drop off quickly. In terms of damage, the HKS Hijacker deals 60 damage per shot, requiring just 2 shots to kill, or 1 shot if the head or chest up close. However, damage can drop off extremely fast, dealing only a minuscule 20 damage at about 60 meters, requiring 5 shots to kill. While this is the longest range for a shotgun, the HKS Hijacker should not be relied on for its range. The HKS Hijacker is fully automatic and fires at a very slow 300 RPM, which is the slowest automatic rate of fire in the entire game. However, because of this, recoil is rather low. The HKS Hijacker has very limited attachments on offer, though they offer little to no benefit.

### Survival Mode

The HKS Hijacker can be purchased at a Weapon Computer for 3000 SP. The HKS Hijacker handles similarly to its Multiplayer counterpart and fires fully automatically. However, it overheats when 20 rounds are fired instead of 15, which is higher than in Multiplayer. It is very effective against bosses such as Jack Krueger, which can kill him in 3-4 shots, and can kill Juggernauts in 5-6 shots. Although it is very powerful, it is often passed over for weapons with far better stats.

### Zombies

The HKS Hijacker returns in Zombies, functioning the same way as it did in the original BlastGen Zombies mode with some changes. The HKS Hijacker now carries 8 rounds instead of 6, has a faster pumping action, and reloads a bit faster.