recursal/Fanatic-Fandom huggingface dataset:
Ecclesia

### The Story Begins

Ecclesia’s story begins far away from Sparwood, beginning in the western lands of Solisios and Ardat Mosul. Founder of Ambrion and leader of the Ecclesian people, Kasper traveled across the continents of the world, looking for a place to call home.

With him he only carried his faith and strong will. Finally, a home was found. In the bountiful Savannah of Ardat Mosul, Kasper founded the city of Palpifica, and a city was born. There, Kasper created a community, a people who thrived and set their goals towards constructing the cathedral of their religion. Many days and nights were spent building the platform on which it would stand, and soon the groundworks were laid. Construction began swiftly and efficiently. The Ecclesian people were soon officially granted the rights by Ardat Mosul and Bardonia to construct the cathedral within their lands and they were designated as a town. The future looked bright, and it looked like our home had been found.

### A Troubled Time

However, almost no good can last forever. The land owned by Ardat Mosul that the Ecclesian people resided in was soon bought by Solisios, a theocratic state following the religion of Lux. Within their laws, no other religions were allowed to be practiced within their state. They came to the Ecclesian people and saw the magnificent cathedral they had made. The Solisios Shah, Beast, attempted to make an arrangement, hoping to help maintain the Ecclesian’s culture and their astonishing structure, but to no avail. Their council voted either we move, or the Cathedral would be turned into a designated church for Lux or even a throne room. Even in these dark times, there was hope. Heimstadt, a far off town in the country of Frosmyre, had gained fair relations with Ecclesia. They petitioned Kaleb, the Queen of Frosmyre, to allow Ecclesia to move the structure and our people to land south of them. Kaleb allowed the movement of the structure, and hope had been resparked.

### The Miracle of Light

Even with this good news, however, the Ecclesians faced a predicament of how they would move the massive structure, which had largely already been built. Unwilling to destroy the structure, the people collectively gathered within the cathedral. Offered up to Ambros were our worldly possessions, food, gold, iron, everything in hopes to bring a miracle to the people, and one was brought. The ground began to shake, blue fire surrounded the cathedral, and a blinding light filled the area. Suddenly, the light faded, and the ecclesian people awoke in a whole new area. The land promised to them by Queen Kaleb within Sparwood. A miracle of Ambros, the cathedral had been saved and the strength to go on was lit within the Ecclesian people once again. Now, the foundation of the old church in Solisios stands as a holy site and the old promised lands, and to it an essential journey members of the faith must make.
Ederia

The **Kingdom of Ederia**, commonly referred to as **Ederia**, is located in Central-east Sørligste. Its capital, Edenville, Is one of the biggest cities on the continent.

## History

### Foundation of Edenville

Ederia's capital Edenville was created by the Stimisons, Twinky Stimison and Diarria Stimison on July the 7th, 2022. This marked the very beginning of Ederia. The name Ederia would come to life when the newly created thanedom of Ederia was formed within Frostmarch, replacing the previous existing thanedom of Edgeland. Twinky was appointed as the Thane and Edenville became the capital. The lands of Illuc and Edgeland would be put into Ederia making it a small thanedom in Frostmarch.

### Frostmarch Civil War

Ederia was doing well, slowly developing and growing in size, until war struck when the Frostmarch Civil War began. Edenville, Twinky and Diarra were on the losing side and had to give up their town and thanedom. This led to the short period were two past Edenville citizens were temporarily appointed Thanes of Ederia, Skopeoknight and Sovietmidnight. Twinky was imprisoned in Norvos and Diarria moved to another continent.

Months go by since the conclusion of the civil war and the Stimisons slowly start reappearing in the continent. They manage to heal relations with past enemies and get let back into the continent. Skopeoknight remained thane of Ederia but Edenville was transferred back to the Stimison pair.

### Independence from Lorent

The Stimisons now back in control of the town, get back to work. Working on brand new constructions and welcoming new people into the town. Everything seemed fine until Tensions inevitably rose again. the Featherian Federation had left the Lorent under the protection of the Parahands Mercenary Company. Twinky was able to get in contact with the Parahands and became tempted to do the same but refused to follow through with any action. A Lorentish confiant informed Lorent of the conversation between Twinky and Parahands, prompting a subsequent investigation by the Lorent. The stimisons, who were originally not going to rebel, heard of the recent events surrounding the town Fjordmont, having been seized by Lorent from the owner. They feared that the same thing would happen to Edenville, so they came to the conclusion that it was best to rebel immediately, and thus gain protection from the Parahands, as that was most likely the best option at that moment to ensure the town's sovereignty.

After getting neighboring towns to join Edenville's cause under the banner of Ederia, they claimed independence. Many regions followed Ederia's example, and started to leave lorent in droves, effectively causing a domino effect where in a short period of time, the entire continent of Sørligste had gained their own independence. This is the moment Ederia became a fully-fledged nation. Later Ederia rejoined Frostmarch under vassalage, but retaining full autonomy. As of current time of writing, the Kingdom of Ederia under the Stimison's leadership has seen a sharp rise in its overall growth, and the creation of several new towns.
Esemplastia

Genesis was when the sleeping god first closed her eyes on her Devine realm. The world unfolding, born into this world, were the people of Rathnir. Though our worship and devotion, we hope to keep the goddess in a state of pleasant dreams. Though the goddess sleeps, she is aware to a degree, able to feel the world and everything in it through the natural world. Connected via the earth and plants. The overworld her dream, the nether her nightmares. Balance with nature is an utmost priority, for if the goddess should ever stir too much in her slumber she may awaken and that would be the end of our world.

1. Core tenants
2. Beautification
3. Attempting to keep balance with nature

The goddess enjoys sacrifices and altars in her name.

The religion has a church and priest system.

1. Sleeping brothers
2. Rem priests
3. Lucid arch priests
4. Sainthood

Sleeping brothers are those who spread the word of the goddess Esemplastia all you need to do to obtain this title is convert at least one person and show your devotion to the goddess's peaceful slumber.

Rem priests are brothers who have shown devotion through grand sacrifice, building great temples or bringing the true faith to many people of her world. They are in charge of organizing brothers, running churches and temples in the goddess's name.

Lucid arch priests are only of the chosen or veteran to the faith. You must either show proof the goddess has blessed you directly or have been with the faith for a long time with either achievements in mass conversion or devotion through many grand sacrifices. Lucid arch priests analyze the world around them, study the goddess's world to understand her will. Focus on things such as unnatural events or great wars. Lucid arch priests are in charge of interpreting these events into the goddess's will to understand her desires or if her slumber is being disturbed and how we might put her back into peaceful rest. Lucid priests are above all other priests and brothers and will be treated with respect.

To achieve sainthood is the greatest honor, only given out to those who directly stop the goddess from awaken through great feats or demonstrate miracles on multiple occasions as proof they have been chosen by the goddess.
Fintose

Fintose the god of peace and happines. She is the creator of life and consciousness. She’s the bringer of wisdom. She does not want human sacrefises. She is not for violents so for a sacrefise farmlandcrops and beautyful flower are things she likes. But make sure that wile youre doing the sacrefise you have drunk a healt porion. If you joint her religion you need to follow these rules. No fighting and no stealing. This religion is centerd around peace. Fintose first created the earth. Then there was no light and then there was no life. After seeing this Fintose granted her first wish: plants. They brought life to the world and colour. With her second wish she granted inteligents and brought consciousness tot he world. With her third and last wish she granted light and dark. She dit this by pulling up the sun from his dark corner in the universe. But its a hard task and the sun wasnt so happy about it. so every time a new day is there Fintose has put a lot of efford in it to give us it. her followers dont need to follow any building ore living stilet o her religion as long as they are peacefull.
Essos Durradayne

## Introduction

**Essos** also known as, **Vuldeus** the Conqueror, is the leader of the Anarchic Cult of Vuldeus - the Patron God of the Nabu. From her teachings, we get a vivid picture of how she believes all vul's and all people should act. The Nabu are loving God's from what the Patron Nation of Vulpinia teach; however, the Conqueror believes in the pessimistic view of all humans and creatures who are not Vul. A strict moral compass that leads to death to all people who don't follow the Vulpur Nabu and their teachings.

## Turn to Banditry

The Conqueror came from Vulpinia, a sovereign nation in the south lands of Eldham. Growing up, like all Vul's, she saw the persecution of her race. Though she is an extremely radicalistic, she was not always this way. Her real name is Essos Durradayne and she has a brother, Westeros. Both were raised by there mother and father in Pella, Rathnir. Essos split paths with her brother at an early age. She wanted to practice a more radical form of the Nabu. Her path was chosen when she split right before Westeros met Nuncio and they began the formation of Vulpinia. She thought she could make a deeper impact reigning havoc in the lives of the humans who caused the suffering of her people. With this, she chose the life of banditry. She now gives the Nabu God's her offerings of human flesh in order to preserve her spot as an eternal being. To become an eternal being, the requirements are rather vague in the Scrolls of the Nabu. As Vuldeus says, 'your glorious purpose in the universe, will henceforth seal your fate as the most high - an eternal being among the Gods'.

## Information

Essos, has mended most of his ties with the Nation of Vulpinia and his brother Westeros. Vulpinia may not entirely love and agree with the way she goes about her teachings and banditry, but she is still a Vul all the same. She has promised not to shed blood on Vulpinian soil. She will always seek to become a member of the Nabu in the after life, therefore she must do what she thinks is her glorious purpose.
Fedex Buzz

### Occupations

CEO of the Isle Mining Guild and Federal Express Demolition Company, High Guard.

## General Information

Fedex Buzz, more commonly refereed to as just Fedex is just your average trigger happy nut case that loves money nothing more nothing less. Everything has a price and he will do just about anything for the right amount of money, but if you do cross do note you will be met with a cold hard blade. You will most likely find him roaming in the southern lands of Rathnir making his way through the nations of the Great White Isles, Lorent, Tortuga, and many others. Current day to day business for him revolves on managing the companies that he owns making sure they run like a well oiled machine. These companies are the Isles Mining Guild which specializes in running a vast mining operation to extract ores all throughout rathnir and the Federal Express Demolition Company that works to demolition unwanted buildings to make room for new ones. So if you do meet this nut case make sure to say hello and he might gift you a potato or two.

### Lore

One sunny day, as Fedex embarked on a routine delivery, fate had other plans. The destination was a remote coastal village, but a series of unforeseen events led him astray. The directions blurred in his mind, and the path he thought was certain turned into a labyrinthine maze of rivers and dense forests. As Fedex battled against the elements, a sudden storm brewed, whipping up ferocious waves that tossed his boat mercilessly. Thunder roared overhead as rain poured down like a waterfall, and in the midst of this chaotic tempest, a powerful bolt of lightning struck the vessel. The world around Fedex warped and shifted, and when the chaos subsided, he found himself in a completely unfamiliar landscape.

Dazed and bewildered, Fedex realized he had been transported into the land of Rathnir inhabited by countless players constructing their own societies. Fedex had unwittingly become a part of this sprawling realm, where players fought for dominance and created magnificent civilizations. With his trusty courier instincts intact, Fedex resolved to adapt to this strange new reality. He found himself amidst towering cities, sprawling farmlands, and majestic fortresses. Each nation boasted its unique culture, architecture, and ideology.

His unrivaled delivery skills and innate problem-solving abilities made him an invaluable asset to the citizens world with elaborate ways of large scale mining. Over time, he made a small amount of wealth that he sits on till this day with one overall goal.
Ferdenism

Hail, Ferden. May your rain be everlasting. May your water sprout trees and wheat, carrots and potatoes, beets and melons. May you bless me, even in times of hardship. May you bless me even when I am unable to give unto you. May my words reach you well, for I am yours, and you will never be mine. He came to this world in a blaze of glory, a mighty glowstone meteor crashed before me, setting the sands ablaze. His awakening caused the rains to come, and extinguish the destruction he had accidentally caused.

## Who is Ferden?

Ferden, the Great Typhoon

He is me, and he is you.

Rain, Rain upon the lands

We rest, always, in his caring hands

For we are weak and he is strong

This world he has watched, all along

Without him we are nothing

Dust from his skin, we are sloughing

Life, Life, he is everlasting

Even beyond the date of our passing.

## How to Worship Ferden

Give praise unto him, and unto the rain

Forgive those who would cause you pain.

For Ferden Forgives, and Ferden Forgets

Ignore all those who would send you threats

## Meta

Ferden is a God of Rain and Growth who looks over all beings within the world. Without him and his water we would be nothing. He regards most highly those who live a pacifistic life-style. Although you are allowed to have weapons and defend yourself, declaring war on others is a direct offense against his teachings.

To Be Continued.
Farmcona Waterbuck

The **Farmcona Waterbuck** was a mythical animal from Raghrena in Ludenstadt. The Farmcona Waterbuck is said to posess a striking coat that blended the earthy hues of the marshlands. Its fur bore patterns reminiscent of river currents and sun-dappled ripples, while its robust antlers curled with the elegance of riverbank reeds. The waterbuck's large, expressive eyes glistened like polished stones, reflecting the tranquil beauty of its watery home.

## Culture

Legends spoke of the Farmcona Waterbuck as the guardian spirit of the Farmcona wetlands, a creature chosen by the spirits of land and water to watch over the delicate ecosystem. Its presence was believed to bring balance to the marshlands, ensuring the prosperity of the flora and fauna that relied on the river's bounty.

Local folklore suggested that the Farmcona Waterbuck possessed a unique gift—an innate ability to communicate with the river itself. It was said that the waterbuck could predict changes in the river's flow, warning the townsfolk of impending floods or droughts, and guiding them to navigate the river's currents safely.

### Festival of the Farmcona Waterbuck

To honor the guardian of their wetlands, the people of Raghrena held an annual Festival of the Farmcona Waterbuck. It was a celebration of their close connection to the land and water, marked by vibrant processions, traditional music, and a regal procession of the waterbuck itself. The festival served as a reminder of the town's reliance on the wetlands and the creature that watched over it.

### Prophecy of the Waterbuck's Horns

Local lore whispered of a prophecy associated with the Farmcona Waterbuck's antlers. It was said that when the waterbuck's antlers reached their peak splendor, a time of great amount of farm and food would come to Raghrena and the surrounding lands. The townsfolk eagerly watched the waterbuck's antlers, believing them to be a sign from the spirits.

The legend of the Farmcona Waterbuck served as a reminder of the delicate balance between humanity and nature. The guardian of the marshlands, with its ability to foresee the river's moods, symbolized the timeless connection between the people of Raghrena and the life-giving waters of the Farmcona River from which derives its name.
Fergey cat66

### Titles

Head of Resource Collection, Royal Council Member of Laurentide and OLE First Class

## Physical description

### Hair color

N/A

Fergey\_cat66 is an important figure in the formation of The Kingdom of Laurentides and a notable opponent of joining larger nations believing that independent Laurentide Nationalism is the way forward. He's also one of the richest members of the nations being the primary finacial backer of the formation and continuance of Laurentides. Like most members of the royal council he lives in the Fortress de l'éclipse(Which is in Sun's Break) but is forced to share a room with BluesMoon due to their 'marriage'. Outside of Stoneworks Fergey is also a major member of the Quebec Community holding the rank of Queen of Manchukuo.
Far Sul

This article is written in the first person.Articles should generally be written in the third person.
If the article contains quotes from an in-universe piece of literature, mark it using the LiteratureDisclaimer template.

## Appearance

He is always wearing a white cloak and metal gauntlets, bears a mask always made of a pale white metal over his face. He seemingly has no skin exposed, and the bottom of the cloak is often stained  or tattered, though it has been reported to have changed between “disappearances.”

**Information:**

Kind and just, Far Sul believes in justice and that there is a balance between individuals and the group that must be sought out. He will often stop his work and help wherever he can. Far Sul claims to be a seasoned strategist, giving his advice to Roddinbrok during their recent war. He loves engineering and architecture, often pitching ideas to the Helsian courts about various ideas he has. His most recent project is a Fortress nestled deep in the mountains to preserve the population in case of a war.

## Biogaphy

No one we have interviewed can truly say who Far Sul is or where he came from. Most have never heard the name. Others will seem to recall but can’t place the name. Some will guess to who it is but rarely get close. Even those who have met him barely know anything, sometimes saying he just “showed up” one day and asked to live there.

In the city of Vanguard few citizens know his name. He mostly keeps to himself inside his tower in the northwestern corner of the city. Several months ago, he started construction of a fortress south of the city, but he disappeared before any meaningful progress could be made.

The earliest we can find records of Far Sul was in Roddinbrok, where he asked to live in Matis due to there being a large library there. He started work in the library, constructing a bookcase for meager pay. However, he disappeared within two days, and was presumed dead. Within the next year Matis fell into a decline, with very few citizens staying for a considerable amount of time.

One day, Far Sul showed up, and expressed displeasure that the city was in decline, acting as though he had never left. None of the townspeople knew who he was and didn’t talk to him much as to them he was a stranger.

Seemingly unaffected, Far Sul wandered off. The next time he is mentioned it is from a record saying he contributed a book to the Chaureste Public Library titled "10 days."

He has witnessed many things in his time, and has recently begun announcing that the legendary Rat King is no god. however, he also says that the rat king is no mere mortal, but something beyond.
Feckoffe

## **General Information**

Feckoffe or alternatively, Cove Where the Fecks Dwell, is a City in the North-West of Rathnir, it is a small City however it serves as the capital of Feckinge or Country of the Fecks. initially settled by Jack Hackett, The Holy Father, Feckoffe fell into utter ruin. it was only until recently that the ailing City of Feckoffe were re-discovered. it was Feck Nomads discovered the lost city of Feckoffe, a shining example of the ancient culture of the Feck people and thus decided to create the Nation of Feckinge

## **Theocracy and Leadership**

   Feckoffe, like the nation it is the Capital of, follows the religion of Hackicianism and is the seat for all theocratic influence pertaining to Hackicianism for Panrathnir. The leader of Feckinge, known as the Delcholik, Has his Palace in Feckoffe, as he rules by divine mandate of Jack Hackett, The Holy Father, and is leader of the Hackician Church, There is currently construction underway for a Cathedral to The Holy Father.The title of Delcholik is both an elected, and hereditary office. assuming that the current Delcholik isn't expunged from office, their chosen heir will be made Delcholik. If the current Delcholik is dismissed, every citizen living in Feckoffe will be given opportunity to put in their name for the ballot.

## **Founding**

Whist the date of the original founding of Feckoffe by Jack Hackett, The Holy Father, is unknown, the modern founding occurred on the 24/04/2021 by IRAstartyourcar.
Fant

## Biography

Fant, also known as "fanth", was a hardworking person. He lived a simple life in Baronov, as the city's soldier and builder. He also had a cheese shop called "Fanth's Cheese Shop" located near Baronov's farms.

## Death

On July 27th, Fant was minding his own business near the Baronov farms, farming and making some cheese, when suddenly a fully armed bandit named Welpish appeared before him. Shocked, he grabbed an iron axe and started swinging, but unfortunately to no avail. The bandit was undoubtedly better equipped and took Fant down effortlessly. As Fant was on the verge of dying, he thought to himself, "I guess this is the end..".
Fictional C!J

[note: will be expanded on soon]

default skin

Joined 8/5/2021

C!J is a humanoid with the ability to shapeshift. He can normally be found in Aequalis. He frequently travels around, looking for different forms of entertainment, occasionally mapping out the areas he passes through.

## Personality

C!J has a strong sense of justice and prefers order. Despite this he can sometimes get a bit chaotic, pranking others and causing minor anarchy, although he tries to keep damage to a minimum. He has memory problems, or rather, while he has good memory, he is not good at choosing what he remembers. Likes to explore and has a fairly good sense of direction, however he still keeps maps in case he gets lost.

## Characteristics

Humanoid figure. Normal characteristics are green eyes, brown hair, a black t-shirt, brown trousers and black shoes, however C!J has the ability to shapeshift, meaning he constantly makes changes to his appearance. He normally favours the same sort of shape, but has even been seen looking like a cube of slime, a lime ghost, and even a living shadow. He also has a wide variety of clothes, occasionally mimicking styles he has seen on someone else and has liked the look of.

## History (pre-joining lore)

C!J is from the house of Fictorial, however he uses the surname Piers.

## History (post-joining)

Joined Aequalis on the 8th of May. Ran for Chief Councillor in the Huitca May 2021 Elections, and did not win. He ran again for the Huitca July 2021 Elections, for the same position and lost again.
Endermen (Kylorne)

This is a legacy article.It does not represents the current state of Stoneworks.The article may be in conflict with current wiki rules or formatting guidelines and merely exist to perserve the server history.

## Culture

### Language

Ender-speak

**Endermen**, sometimes referred as Enderfolk, are tall humanoids with long arms and legs but it will vary on each subrace. What all subraces have in common are that they can teleport and their natural leadership skills.

They broke off from the ender dragon for over 30'000 years while the dragon is locked away in the end, the endermen created societies and even dominated a planet. Although endermen aren't as powerful in kylorne as other planets and dimensions, they're still very cunning and charming creatures.

### Subspecies

Nethermen, Oykto endermen, Kylorne endermen, Primal endermen
Ericasaurus

Ericasaurus is a hardworking boy, who was originally a refugee, who escaped the lands of battle, survived many disasters, but lost many of his friends and partners in the process.

Backstory

**Ericasaurus** had many sad moments as well as good ones. At the age of 5, he was taught how to successfully plant a TNT, and get away without any injuries and at the age of 7, was a fully fledged assassin. His parents died in an encounter with the people of **Alamayn**, and has been seeking revenge ever since. He has been a refugee since his parents died, and travels through the nether frequently, and thats how he met **Quwarty.** Quwarty was a caring guy and introduced Ericasaurus to Asturcia, a nice, calm and small town, a little bit far out from the capital of Carvay. Ever since, he has been seeking revenge, becoming a blacksmith, venturing out thousands of blocks just to trade. However, as he was making weapons for others, he got more and more items, and combined them all, to make the CarvayCutter. He was going to use this sword, and slit the throat of Alamayn citizens.

Introduction to banditry.

Since he is unable to attack or steal from Alamayn without the bandit or mercenary powers, he decided to apply for a bandit. His plan is to break into Alamayn when the server is dead, and take as much items as he can hold, and bring them back to his hideout. If he is seen, he will use his potions to make the amazing quick escape away if their numbers are overwhelming, and if it's just one, he could take him/her out. He has major PVP skills from a training exercise named Bedwars, where multiple people protect their goal, the bed and prevent other players from destroying it, while attacking others beds.
Firis

**Firis**

Firis is a Rathir Religion. The name is based off the God's name which is also "Firis". Firis is a Giant Blue Flame Pheonix. Firis does not show up usually in any given form. Firis is an all-Powerful creature that no other can compare to. Firis has an assistant Cyrus which is a Humanoid person that is also on fire (Typically Orange Fire but When enraged the fire will turn to Black Soul Fire).

Firis has Soldiers in the Skys which she can control at any given time. They take the form of Bedrock with Soul Wings. They will sometimes accompany Cyrus (1-2) Whenever Cyrus shows up after sacrifices. Cyrus when retrieving sacrifices will sometimes appear if the sacrifice is according to this list if the items are in a barrel in a pit of fire

* A Netherite Sword to be named "Sacrifice to the god"
* 2 Diamond/Netherite Pickaxes also named "Sacrifice to the God"
* Wine and Liquor surrounding the edges of the barrel.
* The rest of the lots to be filled with items of value in unique Patterns.
Drakia

### **The beginning**

Drakia was an island that was raised from the ocean to float aimlessly for centuries. It appears to have inhabited life multiple times, but it appears they have all left or died off, as seen as the skeletons that inhabit the mines. Drakia also appeared to have been home to a weird life form that had the ability to hollow mountains and make caves.

#### **The creature**

the creature seems to be long gone or have moved, but it's left much evidence of its existence and its ability to do many things that other creatures of our time seem not to be able to do. We have no further knowledge of this creature other than it had scales.

### Recent inhabitants

due to the floating nature of the island it's recent inhabitants are trying to force it in place by merging stone with the ocean floor and the island, No sign of former inhabitants are found directly below the island's place now and most date back before the founding of Eldham to the major world of Rathnir. This has caused us to believe that Drakia has moved about 5 feet every century or about 1.5 meters ever century. Dracon , Drakon, and Drak founded the island and decided to start it, but soon after it's creation Drakon and Drak stopped any correlation with the island leaving Dracon to do it by himself.

#### Folklore

With Drakia still being new there isn't much folklore, but some of the former citizens and citizens of today believe to hear whispering from the mountain, the government of Drakia has advised to not investigate the sounds nor look further into it.
Ersetu

**Ersetu** is a small city in the County of Saimara, Duchy of Anosphey, Yimmu-Audal. The city consists of an array of tents and pens holding different animals such as sheep, cows, chickens and llamas. The town is home to the largest stationary population of the Idan-Ridu people hence the tents and very light feel. The town is situated in the center of Alteniquia within an acacia biome valley surrounded by mountains on most sides with the other sides being surrounding by log walls.

Although the majority of the structures are tents there are a few different buildings such as a castle, a theatre, several ancestral tombs, and a farmhouse. There is also a bar which the server owner, Stoney, visited. The seat he sat in is labeled with his visit date.

The town itself is split into three districts, Old Town (Consisting of the area of houses and pens surrounding the nether portal), the Castle District (Consisting of the castle on the hilltop overlooking the entrance), the Farming District (Consisting of the farmhouse and farming fields), and the New Town (Consisting of the tents outside of Old Town).
First Temple of Essentism

## The First Temple

The Maiden Temple of Essentism serves as a small, modest sanctum of reflection, meditation, and devotion amidst the ruins of a once-thriving city called Goonsville. The temple resonates with hymns that recount tales of ancient prophecies, reminding devotees of the divine foresight of their ancestors and the temple's crucial role in fulfilling these visions. On special occasions, the temple becomes a hub for communal ceremonies, celebrating milestones, and memorializing significant moments in the history of Essentism. Pilgrims, traveling vast distances, often spend days at the temple, immersing themselves in its teachings and seeking spiritual guidance from temple elders.

The Temple was planned to be build years ago, and the early teachers of Essentism sought permission from King ErrorL to raise a small, 10 by 10 Temple within Goonsville, as a test and mercy for the childeren of the KOEL. Regrettably, their appeals were outright rejected, leaving the resonant words of Essentism unheard by the ears among the people of the Goonsville.

## **Fulfilled Prophecy.**

For the followers of Essentism, it is more than just a place of worship; it's part of a prophecy that came true, the early teachers foresaw the city's destruction, much like the destruction of Rodinnbrok, attributing their doom to their worship to Grizagel, also known as Jorm the world eater. The deceptive upper-demon who comes in many forms, and leads empires to ephemeral glory, only to orchestrate their eventual ruin.

The prophecy declared: **the temple would either guide them to glory or stand as testament in their ruins. Today, that prophecy is realized.**

## **Location**

Found within the boundaries of Goonsville in South Redoriv, Southwest of Eldham, the temple melds seamlessly with the remnants of the left-wing of the Colosseum of ErrorL. This storied arena, built by Penguin2804 among others and once a grand stage for gladiators and tournaments, now lies in ruins. The temple has been uniquely integrated into a decimated section of the colosseum, merging the rich history of both landmarks.
Ferrosmacka161

Image of Ferrosmacka161

Vonnie Smark (Son)

Arcstron Smark (Son)

## General Overview

Tzar Ferro was born in roughly February 2021 and is roughly age 86, He first lead Arxella and Eventually transitioned to Kartek as a Diarch of the Kartek horde, This lasted for 4 months and it is said to be the best months of Ferros life. It is around this time when Ferro married the Princess Viewed of the Then Magesterium.

When Kartek was invaded by the Frosterium in October Ferro rallied a small force together to Assassinate enemies, Blow up infrastructure and Generally resist the invasion in any way possible, Due to the initial occupation being relatively peaceful the large and some what well equipped Kartek army fairly intact, This provided the rebellion with a large force to defend its land and resist the Imperialist invaders and eventually repel them.

However a second invasion occurred with the survivors of the Frosterium pushing the Kartek forces back and into a defensive stance around their major cities. The Tzar grouped together An even larger force of Soldiers and civilians alike to launch regular successful raids on the forts and towns of their enemies.

It is reported that the Tzar is often heard to shout '' OH HADUR HEAR MY PRAYERS AND GRANT ME THE RIGHT TP SLAUGHTER THESE TRAITORS LIKE SHEEP'' before battle.

This all changed when Kartek Sold out him and his Beloved city out to frosmyre in exchange for peace,

After losing the city Ferro took his remaining men and civilians loyal to him and fled to Shwaize Fort, it was awkward however as Ferro had killed so many of the Rohelians of which shwaize was located in.

However considering Ferro brought some veteran engineers and Pvper and Ferro himself being the Best fighter in Rohel he was accepted into the army as an officer, When Kartek inevitably came after Rohel Ferro was called up to lead the Ground troops, Many sleepless nights of Grinding for gear and constructing the City of Moonburgs defences appeared to of payed off,

As the Karts advanced through the city suburbs Ferro Lead a Huge charge to relieve The beleaguered mercenaries on the frontline,

## Appearance

6ft2, Blue eyes, brown hair, No left eye. Charred golden armour.

## Biography

* Early Life
* Career & Accomplishments
* Marriage
* War & Conflicts
* Later Life
* Death
* Legacy

## Trivia

### Titles

* Tzar of Arxella
* Diarch of Kartek

## References & Further Reading

**Sources**

* Arxella
* Kartek Diarchy

**Testimonies**

* TBA

**Related Pages**

* TBA
Erekenthiin People

The Erekenthiin People (literally "upriver" in Erena'a) lived at the mouth of the Elisin and Kemit Rivers before the arrival of the Yimmu-Audalians. They originated in the savanna to the north around ~2,500 years ago. They moved south until they reached the High Kingdom of Geshemi. The Erekenthiin then settled down and founded the Kingdom of the Erekenthiin.

~2500: The Erekenthiin start migrating southward

~2000: They begin trading with the Geshemi High Kingdom and develop into the Kingdom of the Erekenthiin with their help. Iyazon Montavas comes to power.

~1800: The Erekenthiin People expand downriver and become known as the "Arakenthiin" and settled in what is now the deserted city of Enkennasa. Iyazon Montavas expands the kingdom downriver in order to reintegrate the Arakenthiin but ultimately fail.

~1500: The Kingdom of the Erekenthiin is conquered by the Geshemi High Kingdom. Montavas, nearing old age, was made an official in the Geshemi government.

~1200: Reunil is founded. Iyason Mbana, son of Iyazon Montavas, takes his father's role after his tragic death in the First Great Famine.

~1000: Reunil becomes the new capital of the Geshemi High Kingdom, with a majority Erekenthiin population. Mbana develops good relations with Pulpision.

~900: Iyason Mbana's cousin, Rwike Mbwake, assassinated him and takes his role.

~770: According to the Erekenthiin rules of succession, since Rwike is the unofficial heir, he is forcibly ousted from his position. During his short reign as chancellor, he ended up defaming the blood god and began developing the earliest writings of Qasim.

~750: The population of Reunil greatly expands due to new farming techniques along the Elisin River.

~500: The Erekenthiin House Asir gains power in Reunil. Asir Mbasi takes power as duke of the Elisin Delta. Mbasi is the first major poiltical figure to believe in Early Qasim.

~200: The Nasridi Pyramids land on the Elisin River Delta, crushing large portions of south Reunil.

~195: The previous ruler of Amos, Nasir Phir, marries into House Asir. They have a son, Kellus Mbakwa.

~180: The town of Amos is founded, the Erekenthiin People move into Amos, and in turn Amos begins to flourish.

~175: The head of Amos, architecture2 joins House Asir, gaining the name Asir Mbakwa. Old Reunil architecture is adapted into Amosite architecture, creating the trademark geometric patterns of modern-day Amos.

~150: The Pyramid of Asir is completed, to be used incase the world ends again.

0: The First Erekenthiin generations are born that are adapted to Jagdasian diseases. a Golden Age ensues.

2: Carmelian Bois refounds Gehenna, this time naming it Carmelior-Gulard.

126: The Amosites flee to Arryn, and found Ayesinco.
Firda

Firda is a small village in Eldham found at (-4072, 3646).

## Lore

Firda was originally established when a small group of fisherman decded to settle next to the nearby river. They were an isolated people, not engaging in trade or communication with outsiders. They lived a simple life consisting of fishing and other primal means for the first few generations of Firda's existence.

It was during this time that the nether was discovered and suddenly, ice had become a much more valuable commodity as highways were being built and Firda had lots of it, however they had no way of harvesting it.

This all changed when a travelling merchant stumbled upon the small village. He traded with the citizens and left behind an enchantment table. As the people of Firda had never seen an enchantment table before, they were astounded by its power. So much so they started to worship the mystical table. They used the table to enchant a pickaxe with silk touch and their fishing village turned into an Ice harvesting village.

The town sold their ice to those building nether highways and became richer. A religion was established, "monofirda" , followers would worship the enchantment table that traveler had left long ago.

## Notable Members

The Elibark family are the chief family within the village.

## History

The construction of Firda was started on 26/09/2021 by BBQRIBS72. Firda is not a town and is found in the wilderness. It consists of small wooden lodges.
Edaphosaurus

An adult male E. syltorus (artist's reconstruction)

*Edaphosaurus ummarnum*

***Edaphosaurus*** (/ˌɛdəfoʊˈsɔːrəs/, meaning "pavement lizard" for its dense clusters of teeth) is a genus of extinct edaphosaurid synapsids that lived in what is now Syltör, Ummarnu, and Nieden during the Tyrfinic and early Ardatian periods, between 303 to 272 million years ago. There are currently three known species in Rathnir: *E. syltorus, E. ummarnum,* and *E. palustris.*

*Edaphosaurus* is important as one of the earliest-known large plant-eating tetrapods (four-legged land-living vertebrates). The most characteristic feature of *Edaphosaurus* is a sail on its back. A number of other synapsids from the same time period also have tall dorsal sails, most famously the medium-sized predator *Dimetrodon*. However, the sail on *Edaphosaurus* is different in shape and morphology. The purpose of the sail was likely for thermoregulation, though it could have also served as a species recognition tool or a mating display.

*Edaphosaurus* likely ate ferns, horsetails, moss, and occasionally fungi or insects. It was one of the first mid-sized herbivorous creatures to evolve in Rathnir, and despite its reptilian look *Edaphosaurus* is considered one of the earliest known synapsids (the group that contains modern-day mammals).

   Though unofficially known in what is now Nir as the bones of "dragons", the first fossils of *Edaphosaurus* to be recognized scientifically came from the Kaahiru Red Beds in Uldarash, with later finds in Ardat Mosul, Ryzan, the Aurlûnor Velande, and Norfthorn. Fragmentary fossils attributed to *Edaphosaurus* have also been found in eastern Niedea. Most specimens in museums and private collections appear to be *E. syltorus* from the Sokalis Coal Measures, where they have been collected for centuries.

The Temple of the Four Sages in Hloamar has some *Edaphosaurus* remains on display, as the Guren people that inhabited the region long ago revered fossils as the bones of dragons, which they worshipped.
Estuoria

**Estuoria** is located in south-east Syltör. The people of Estuoria were once nomads, travelling the lands from Sparwood through Niedin, eventually landing in the vast deserts and plains of Syltör. The name Estuoria means 'The land of Estuor'. Many believe Estuor could be referring to the word Estuary which happened to be what the village had first laid its foundations on.

## A New Age

Not long after the nomads of Estuoria settled down, they were forced out and had to move on. Because the settlement was so new is why they could not fight back, they had no other choice. They were once again travelling aimlessly through Rathnir. They travelled by boat this time though for they had accumulated many resources and could not make the journey by foot. By chance, they landed on the continent of Alteniquia. They believed the Gods had steered the ships here for a reason. They then travelled over the Apasiril Mountains, through the vast deserts and savannahs, before finally coming across a great lake in between Alteniquia and Nieden.
Erkii

**Erkii** is a sub species to Human, but with slight modifications, due to evolutionary tactics. Erkiis hit puberty about 2 years later than humans, inherently dislike loud noises and are less likely to die of illness. The life expectancy of an Erkii is about 97 years and they look 2 years younger than they are, most of the time. Erkiis are nearly extinct, as they were looked down upon by humans. They are taller, lankier, and have higher metabolism than humans. They require more food than Human's do and have a peaceful nature, but will not back down when they need to stand up for their families, friends and countries.

## Common Phenotypes

### Hair Pigments

Most likely to be dark, but may be light.

## The Start

Erkiis existed for a very long time, since about 1000 years after the Human. They have since evolved into being very human like. Around 300 years ago, Erkiis were being hunted down and killed, leaving them to be nearly extinct, and there are an estimate of just 2 living today. Most were killed in Jagdasian Yimmu-Audal. The only known ones exist in the Huitca Federation today, but there may be unknown ones.

## Why Extinction

Humans committed genocide on the Erkiis, in ways that most genocides happen. Telling humans that Erkiis were going to take over them and all those bad things. Most were killed. During the switch to Rathnir more were killed, and during the Coalition War a lot were murdered. As sad as it may be, few Erkiis live on the planet, and there may be more, that we don't know about.
Event Calender

This is a legacy article.It does not represents the current state of Stoneworks.The article may be in conflict with current wiki rules or formatting guidelines and merely exist to perserve the server history.
A community calendar of the server's events.

Please put your time, in **Coordinated Universal Time (UTC)**, **a location**, preferable a link to the location page on the wiki. If you don't know UT time check this link.
Fireblade

This article is not formatted according to wiki standard.It needs to be adjusted according to the formatting guidelines.
**My past:** I believe to be born to now dead parents, fighting for survival but really, I am an entity that had been zapped into existence by Raya to protect the people. Being FIREblade, I am not hated by any of the gods (Entropy, Solus, Lunus and Raya) apart from Lunus however he accepts me as I only mean goodwill like him being the god of healing. And I therefore follow solus - God of Fire and sun -as he is most like me.

I do not know of any of this and I have a fake past where I was born in the wilderness, to now dead parents, fighting anyone I saw in fear of being kidnapped until I seeked refuge in Synyutoshi - then Fenikkusushi, then Hichi - where I built my house, made friends with ViperRDM and then served my life fighting as a soldier like I did in my 'youth'.

I quickly made a house in the eastern Asian style of Hinukoku Imperium (at the time called Synyutoshi) and to this day, I still haven't finished the interior - and it never was intended to be. It was then that the war started. Akratia didn't like that we had declared independence from them and sent mercenaries to kill our emperor (Runik). Instead, they killed ViperRDM, bringing the start to the Akratian Civil War. I was a soldier fighting for them until Runik announced his plans to turn Akratia into an empire and I stayed with him. I set up a shop and also joined Auszan, from The Free States of Tortuga where Viper had moved making me a citizen in Auszan and Hichi.

One day, I was out shopping at Walmart when I was attacked and killed by Xhyko *(by the way, it would be greatly appreciated if he died)* losing all my shining diamond armour. I quickly bought some new gear when I jumped off a hidden cliff and died again and by then I had lost all my money. I was bankrupt.

Earlier, I said that the interior of my probably destroyed house was never intended to be finished. Why? I knew of something. Some feeling inside me just wasn't fitting in with the rest. It was my supposed past. Something about it was wrong and I knew. But I didn't call for the gods for they were up to something. Another thing I knew of was an expedition. An expedition to another land and I knew that if I were there, I would be far enough away from the gods to break free and live an independent entity. An independent soul. An independent life.

So that is what I did. I travelled far and wide with many people and found the lands of Eldham. I was free.

***My Present:*** I currently live in Eldham looking for a civilisation wearing measly iron armour. I fight anyone who attacks me and leave anyone who doesn't.

***My Future:*** Well, that is forever changing