Humans

Humans are part of the 'civilized creature' category.

"A basic human with basic needs"

Human City

A Well Developed City with Tier 6 Buildings

Humans are a creature that falls under the “Civilized Creature” Classification. Like all other Humanoids, their buildings level up, with six tiers for houses and 3 tiers for town halls. The complexity of these villages increases as their culture grows. This continuous growth must be sustained by resources and food.

Every humans life cycle starts as a child. Children always have the peaceful trait (naturally) and are usually slow and do not contribute to anything (so far), rendering them slightly useless unless they are afflicted with madness.

Children automatically become adults if turned into a MUSH or Zombie unit.

The next stage is adulthood and it starts a unit becoming 18 years old in game. These units can now farm, build, fight and reproduce. A average adult lasts until 50 years of age until their hair grows white and gain the Wise trait.

Humans live no longer than 130 years old without the Immortal trait.

Members of the Orc Race do not like humans.

## Villages and Kingdoms

The color of a village and its buildings' roofs shows the village’s allegiance to a certain kingdom. These kingdoms and villages are randomly assigned and name, and a color (Which they share). The first village of a given color is the capital of that kingdom but sometimes a king won't be chosen unless a second village is established.

Once a king has been chosen (around 10 years after foundation), they too are given a special character model, it has a robe (changes with kingdom main color) with a teal stripe down the center, a golden collar with teal fabric, and a golden belt. The king usually takes up residence in the capital village. A king always focuses on 4 ruling styles, these include:

* **Diplomatic:** better kingdom relationships, less starving people and more gold
* **Militaristic:** Excessively large army, low population growth and more starving people
* **Administrative:** Able to control more villages
* **Balanced:** Mix of all the above

Soon after a second village is established, a leader is chosen. These units have unique look as they wear a deep (kingdom main color) shirt and a brown belt. Leaders can also be militaristic, diplomatic, administrative or balanced.

## Height

3.8 - 4.2(pixels)
2.7 - 2.9 (pixels)

## Gallery

male humanfemale humanhuman child/ kidHuman KingHuman LeaderMale human warriorHuman Female WarriorHuman Male Military LeaderHuman Female Military leader
## Buildings

Tier 1 Human House (Light Brown Version)Tier 1 Human House (Dark Brown Version)Tier 2 Human House (Light Brown Version)Tier 2 Human House (Dark Brown Version)Tier 3 Human House (Stone Version)Tier 3 Human House (Wood Version)Tier 4 Human House (Left Addition Version)Tier 4 Human House (Right Addition Version)Tier 5 Human House (Wing Version)Tier 5 Human House (Tower Version)Tier 6 Human House (Left Addition Version)Tier 6 Human House (Right Addition Version)House tier resource requirements:

1st tier = 0 resources required

2nd tier = 4 wood

3rd tier = 4 wood, 4 stone

4th tier = 10 wood, 10 stone

5th tier = 10 wood, 10 stone, 10 iron, 10 gold

6th tier = 10 wood, 10 stone, 10 iron, 10 gold

Town Hall resource requirements:

1st tier = 0 resources

2nd tier = 10 wood, 10 stone

3rd tier = 10 wood, 10 stone, 10 iron

Mine resource requirements: 1st tier = 5 wood, 10 stone

Please note that humans seem to expand more quickly compared to other races.

Level 1 Town HallLevel 2 town hallLevel 3 Town hall
## Trivia

* Humans' enemies are elves, orcs, dwarfs, wolves, piranhas, bears and dragons.
* Humans can only reproduce when they have animals to hunt, kill, and eat.
* Human kids had a lower movement speed compared to adults.