recursal/Fanatic-Fandom huggingface dataset:
Flute Street

What are the Rubbery Men up to down there?

A residence coated in amber. Art from Fallen London.

*"Flute Street, the home of the Rubbery Men. It's a cavern. Nothing like the size of the Neath, but still huge. There's light here. A hazy golden glow, like the bottom of a honey sea, of uncertain source. You brush past delicate floating motes, the seeds of coral dandelions."*

Underneath London lies the Rubbery city of **Flute Street**.

## A Refuge for Axiles

Here, the Rubbery Men are able to practice their Shapeling Arts in peace, amassing large quantities of amber, molding bodies into strange and esoteric figures, and communing with the Flukes. The Flukes here control the Rubbery Men of London, sending them out into the city to gather **Vital Essences** and to attempt to better understand humanity. The Rubbery Men seem frustrated by this, due to the fact that many in London greet them with stones instead of words, but they continue to dutifully serve their mission. The Flukes are also fascinated with human life, and see people as extremely lucky to be able to experience simple things like breathing, fire, and music.

Deeper below Flute Street, ancient proto-Flukes and Rubbery Men alike lie encased in amber. Presumably, these are the original forms of the creatures, as they were in Axile.

**UNDER CONSTRUCTION**

1. ↑ 1.0 1.1 1.2 Flute Street, *Fallen London*
Valentine Family

**Diet** | Omnivorous

**The Valentine Family** are a clan of peacemakers inhabiting Lua Island. It consists of mostly members of the family, but not exclusively, as it can include friends of the members. The original members of the family often have a crest of a heart around their mouths, usually set there traditionally after adolescence, to celebrate adulthood.

After Lua Island was threatened with depopulation and illegal activity, the Valentines waged war with Lab Co., led by Low, and are at war against the Jero Clan, led by Time.

## Members

* Christina Valentine
* Clemming Valentine (former)
* Chris Valentine
* Inko Valentine (former)
* Maroon Balane
* Carter Newman
* Falgo
Achlys

Below, the marsh bubbles. Art from Sunless Skies.

> "*Coppery lights away in the fog: the lamps of Achlys, a shanty-market for spices and vices."*
>
>

> "*You cross the Achlean marshes. Don't trust the mists. They reveal things that are not there, and conceal things that are."*
>
>

Near the broken Reach-Eleutheria transit relay lies **Achlys**, a haven for merchants of tea and spices.

## Care for Some Tea?

Achlys's shanty-markets are built on the edge of the **Achlean Marshes**, which produce a poisonous, hallucinogenic mist.

The most famous tea blend available here is the priceless **Midnight's Favour**, made in a nearby ancient monastery by masked monks. What's in the blend? You won't get a straight answer; most traders will simply remark that they are not worthy of Midnight's Favour.

## Amberley Murgatroyd

**Amberley Murgatroyd**, daughter of Old London's Murgatroyd family, has established a shop here - Murgatroyd's Taste of Albion. Unfortunately, her tea pales in popularity to other blends, especially to the likes of Midnight's Favour. She regularly attempts to attack the monastery to wipe out her competition, but is always stopped by the **Ringbreaker** urchins (also a holdover from Old London), who act as a police force of sorts in Achlys.

## The Hour of Deepest Regrets

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

Deep within the ancient monastery lies the source of the port's most famous tea: a sentient plant fittingly named **Midnight**. Long ago, Midnight stretched across the stars and held influence over countless worlds, in part due to its ability to absorb and grow from the pain and regrets of others. These days, Midnight is a supporter of the Liberation of Night; after all, what are the Judgements if not the greatest sources of pain and regrets in the universe? **Midnight's Favour** is made from its leaves, and induces empathy toward pain - helping those who drink it endure the many hardships of the world.

## References

2. ↑ Achlys, *Sunless Skies*
3. ↑ The Floating Market, *Sunless Skies*
4. ↑ Murgatroyd's Taste of Albion, *Sunless Skies*
5. ↑ Arrival in Achlys, *Sunless Skies*
6. ↑ The Vigilant Nightingale, *Sunless Skies*
7. ↑ Sigrid Spitesdottir, *Sunless Skies*
8. ↑ Midnight, *Sunless Skies*
9. ↑ Think about what it is offering, *Sunless Skies*
10. ↑ Think about letting go of the vine, *Sunless Skies*
11. ↑ Midnight, *Sunless Skies*
12. ↑ Think on the word 'Liberation', *Sunless Skies*
13. ↑ Think about Midnight's Favour, *Sunless Skies*
14. ↑ Something calls to you, *Sunless Skies*
Cantankeri

> *"The Cantankeri are lumbering, half-fossilised isopods that will attack anything they disapprove of. Given that they are very ancient and murderously grumpy, that means almost everything."*
>
>

The **Cantankeri** are large, floating isopods with a very grumpy disposition. They can be found in all corner of the High Wilderness. Their bodies are made almost entirely of stone, likely as a result of sleeping inside of rocks for a very long time. They seem to prefer to slumber near large stores of hours, a fact that proves very inconvenient to anyone trying to mine hour geodes. Cantankeri are best known, however, for their terrible tempers. Reportedly, they have a murderous hatred of everything "new" - a category that, due to their extreme age, seems to include almost everything.

In rare cases, moments of bitterness can form into hour geodes inside of a cantankeri's heart, making them grow in size and form extra layers of rock over their bodies. These elephant-sized isopods are called **Bull Cantankeri** and are treated as kings among their kind. Smaller cantankeri can sometimes be found tightly clinging to the stomachs of their larger kin, though the reason for this behavior isn't clear.

According to skyfarers' tales, the cantankeri lived on their own planet a long time ago. But as its condition deteriorated, they refused to solve the problem or leave it behind; instead, they chose to burrow into its crust, and slept there until it was destroyed, leaving them to roam the new and unfamiliar skies with endless bitterness.

A typical Cantankeri.A Bull Cantankeri.A small herd of Cantankeri colonised by a very aggresive fungus.
## References

2. ↑ Retrieve the stomach, *Sunless Skies*
3. ↑ The War of Fossils, *Sunless Skies*
4. ↑ A Cantankeri, Placated, *Sunless Skies*
5. ↑ Use your cannery to extract its heart, *Sunless Skies*
6. ↑ A Bull Cantankeri, Defeated, *Sunless Skies*
7. ↑ Capture a lesser cantankeri clinging to the bull's underbelly, *Sunless Skies*
8. ↑ CantankeriTale, *Sunless Skies*
Gods of the Unterzee

> *"'Nearly there,' a zailor mutters. 'King Storm, stay your anger. Queen Stone, preserve our hearts. Salt, tempt us not - '*
>
> *"'Belay that heathen prattling!" the bo'sun roars*."
>
>

On the Surface, sailors have always been superstitious people, with tall tales of supernatural entities helping or hindering them on their travels. On the Zee it's no different... but the Zee's superstitions might actually hold some truth, for it is full of things no mortal can possibly comprehend.

The three nameless gods of the Unterzee are commonly called **Storm**, **Stone**, and **Salt**. The Gods' secrets are buried within the icy depths of Frostfound.

## References

2. ↑ The Gods of the Zee: Salt's Curse,  *Sunless Sea*
Cosmogone

> *"C lights COSMOGONE, the colour of remembered suns. The fecund, the foetid, the fungal: these flourish in the glow of cosmogone."*
>
>

    A shade of the Neathbow heavily associated with Parabola, **cosmogone** is the color of remembered sunlight. The name "cosmogone" probably comes from the words "cosmogony", the study of the origin of the solar system or of the universe, and "gone".

## Properties

Cosmogone light encourages the growth of flora and fungi alike. It is the color of the Parabolan sun, the Skin of the Sun, and is irresistible to the denizens of mirrors,

## Uses

Cosmogone is the most prominent color in Ray-Drenched Cinders, which also contain the radiances of other Neathbow colors like irrigo and violant. It is also the tint of a Silverer's spectacles.

## Gallery

A Silverer's Spectacles.The Mirror-Marches, bathed in cosmogone light.*The Cosmogone Crown* mask, worn for Hallowmas.A Ray-drenched Cinder.
## References

2. ↑ Set of Cosmogone Spectacles, *Fallen London*
3. ↑ Ray-Drenched Cinder, *Sunless Sea*
4. ↑ Ray-Drenched Cinder, *Fallen London*
Eye-Scuttlers

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

### Affiliation

Rubbery Men

> *"Something otherworldly wore this. Something, perhaps, that can see with its feet. No: that's an absurd idea."*
>
>

**Eye-scuttlers** are creatures that once roamed Axile. They acted as servants for Rubbery Men during this time, and presumably had eyes on their feet. Not much else is known about eye-scuttlers, and it is unclear if they came to the Neath with their fellows, but they may be the original owners of the odd, altered stockings that are distributed around Christmas.

## References

2. ↑ A fellow spirit recognised, *Fallen London* *"You'll have to make the eye-scuttlers clean it out when you return."*
3. ↑ Give the Principles an Ambiguous Eolith, *Sunless Sea* *"The Bazaar brought me; brought us all, all us shapelings, Axiles. The Flukes, the misers, even my Emissary."*
4. ↑ Meticulously Altered Stocking, *Fallen London* *"Something otherworldly wore this. Something, perhaps, that can see with its feet. No: that's an absurd idea."*
Mandrakes

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

> *"Don't worry, their screams don't really kill you. You might bleed from the ears a bit. I wouldn't get too close without protection, though."*
>
>

**Mandrakes** are strange creatures that resemble roots with faces and legs. They're infamous for their piercing screams, which aren't necessarily fatal but still hurt, leading to the practice of "deshrieking" them using certain chemical concoctions. Even a deshrieked mandrake can sing quite loudly, however, and can often learn new songs from dedicated teachers.

Mandrakes are a common sight in the marshes near Watchmaker's Hill, and they're ferocious swimmers as well. In fact, mandrakes that have been domesticated require pots of special marsh-mud to thrive, being roots and all. Mandrakes also have a strange taste for blood, and they may display ravenous behaviors when given meat to feast on, or perhaps something even more horrific.

A Mandrake.A Giggling Mandrake.
## References

2. ↑ Bring the Shrieks to the Scarred Naturalist, *Fallen London* *"[...] their screams don't really kill [...] might bleed from the ears a bit."*
3. ↑ Deshrieked Mandrake, *Fallen London*
4. ↑ Play with your pet Mandrake, *Fallen London*
5. ↑ Find the tuition fees to fund your Half-Wild Mandrake's musical education., *Fallen London*
6. ↑ Begin the hunt!, *Fallen London*
7. ↑ Find the source of the problem, *Fallen London*
8. ↑ The Mandrake is growing wilder again, becoming hard to control., *Fallen London*
9. ↑ Feed it your own blood, *Fallen London*
Jero Island

**Capital** | Fortress (formerly known as Rilpa)

**Jero**(formerly **Flemic Island**) is the most isolated and smallest nation by area in the *Null*series. The closest island in distance to Jero is Aku Island, although Sira Island comes a very close second. The island has the smallest population of any other island in the series, due to the Flemic natives being massacred to extinction by Time, Rīkuu, and Inko Valentine, with the only current residents being the six members of the Jero Clan—the name of the terrorist organization led by Time—later renaming the island eponymously.

## Geography

Jero Island is notoriously difficult to traverse. Its harsh and extreme climate makes much of the land uninhabitable for humans, as its average temperature is approximately -78°F. Waters surrounding the island often reach freezing temperatures and are very choppy, making navigation highly dangerous. The innermost area of the island is nearly surrounded by unusually steep mountains, making Fortress, its capital, very difficult to travel to.

The Flemic native peoples adapted to living near the coast on the warmer northwestern peninsula of the island, only inhabiting about ~2-3% of the land. This also allowed them a steady food supply as whaling was a common way of life. Originally named Keglek (a Flemic word for *hope*), the civilized villages on the northwestern coast were razed by the Jero Clan. The ruins of Keglek were later renamed to Newplain. Time would later install automated weapons factories in parts of Newplain.

## Members

* Time
* Rīkuu
* Inko Valentine
* Nadir
* Petaseaze
* Roma
Gallblighter Wasps

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

> *"Thank you. There's nothing I can give you but my blessing. And this advice: learn when to blink."*
>
>

**Gallblighter Wasps** are red, insectoid creatures that can grow to the size of a cat. Like many species of wasp, their swarms produce an unnerving drone, and can be found in secluded, dusty places. They violently attack, or even kill, anyone who disturbs their nests, *also* like many species of wasp.

Gallblighters are most infamous, however, for their tendency to lay their eggs in human eyes. They often sting nearby bystanders with their ovipositors when they're disturbed, and they may also infest those who sleep too close to their nests. The young Gallblighters then gestate in the eyeballs of their victim, turning them reddish-yellow and disturbingly swollen. During the gestation process, the host's eyesight is also entirely transformed: they may see visions of past memories, fantastical surroundings, or even hidden secrets, depending on where they look. Once their time is up, however, the newly-hatched gallblighters burst free, killing their host in the process.

A Gallblighter Wasp.The Gall-Eyed EngineerThe Blighted Classicist
1. ↑ Can I help?, *Fallen London*
2. ↑ An Exceptional Story: Tauroktonos, *Fallen London*
3. ↑ An Exceptional Story: Tauroktonos, *Fallen London*
4. ↑ 4.0 4.1 Those eyes!, *Fallen London*
5. ↑ Tauroktonos, *Fallen London* *"There was a wasp-nest [...] [...] One of the students disturbed it [...] She didn't last."*
6. ↑ An Exceptional Story: Tauroktonos, *Fallen London* *"[...] its ovipositor glinting in the gaslight."*
7. ↑ What does she want?, *Sunless Sea*
8. ↑ "Cousin"?, *Fallen London*
9. ↑ "What do you see?", *Fallen London*
10. ↑ Allow the Gall-Eyed Engineer to go ashore, *Sunless Sea*
Mollusca Gargantua

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

> *"Why do the Quality gather in this seedy, dismal area? To gamble. Specifically, to race slugs. Specialist mollusc-breeders have taken the Neath's hardy little gastropods and bred them for speed and intelligence."*
>
>

**Slugs** in the Neath, known scientifically as ***Mollusca gargantua***, are noted for their large sizes. These mollusks live in the chytrid woods, and according to rumor, the fungi that grow there apparently seep into their brains and compel them to dance during moonless nights. The slime that covers giant slugs is also apparently quite valuable for reasons unknown, though the slugs themselves may have unpleasant temperaments. Giant slugs also burrow through the depths below Fallen London, leaving behind large tunnels in their wake. These tunnels are large enough for a person to fit through, though they may be quite sticky.

*Mollusca gargantua* can apparently grow to the size of a hippo, and may grow large enough to ride on using special saddles. Furthermore, slugs are a popular pet in London, owing to their personable dispositions and cooperative nature. For this reason, slug-racing is a popular hobby amongst London's wealthy, complete with high-stakes bets and specialized breeding practices. These racing-slugs are larger than a cat, are bred for their speed and smarts, and are fed on a steady diet of nutritious lettuce. They're also powerful swimmers, in case a slug-race leads through inconveniently marshy terrain.

Notable slug races in London include the **Gastropod Cup**, the **Pulmonata Memorial Derby**, and most notably, the **Mollusca Tour de London**, a race that spans all the way from Ladybones Road to Watchmaker's Hill and back, and may in fact take several months to complete – even the finest racing-slug is still a slug, after all.

A Racing Slug of Fine Pedigree.Doña Villar
## References

2. ↑ Por Una Cabeza, *Fallen London* *"An extensive [...] volume, [...] detailing mollusca gargantua [...]"*
3. ↑ Scrape some vile slime off a fungus-ridden slug, *Fallen London*
4. ↑ Flute Street, *Fallen London* *"Squeeze down sticky slug-tunnels."*
5. ↑ Flute Street, *Fallen London* *"This slug [...] Easily the size of [...] a hippo! [...] On the monster's back is a howdah."*
6. ↑ Por Una Cabeza, *Fallen London* *"[...] they are [...] ideal pets. More docile than crocodiles. [...]"*
7. ↑ A Society lady sent you, *Fallen London* *"To gamble. [...] to race slugs."*
8. ↑ Por Una Cabeza, *Fallen London* *"They're larger than cats."*
9. ↑ What will you do with your Thoroughbred Slug?, *Fallen London*
10. ↑ Por Una Cabeza, *Fallen London* *"You never knew slugs were such expert swimmers."*
11. ↑ Por Una Cabeza, *Fallen London* *"[...] Gastropod Cup [...] Pulmonata Memorial Derby, I'm ready for the Mollusca Tour de London. Biggest slug race [...] from Ladybones to Watchmaker's and back [...] new record. Ninety days?"*
The Beleaguered King

The White King to the Red Queen.

> *"You dream that you are standing on the ramparts of the castle, amongst a cluster of soldiers. You are gathered around the Beleaguered King. He is ancient and tired. His eyes are wells of sorrowful wisdom."*
>
>

**The Beleaguered King** is a powerful being residing in Parabola, associated with respect for the order of things. He is thus the rival of the Red-Handed Queen.

## If Chance Would Have Him King

>
> *"The Beleaguered King stands impassively, shaking his heavy head. 'The thunder told me,' he says. 'I do what the thunder said.'"*
>
>

The Beleaguered King is associated with the white side of the Moonlit Chessboard, the stars, and the zee-god Storm, to whom he swears fealty. A melancholy and contemplative individual, he scrupulously obeys law and order and respects his promises. Like his counterpart the Red-Handed Queen, he is capable of possessing denizens of the Neath, making them his avatars.

Despite their rivalry, he and the Red-Handed Queen have managed to communicate amicably at least once. The Silver-Eyed Prince is, most likely, his son. He also has a daughter, the Innocent Princess, whom he wishes to sacrifice to the Thunder.

## References

1. ↑ A dream about a king, *Fallen London*
2. ↑ The Fair Unknown, *Fallen London* *"What does he want? 'Only to advise you. Stay true to how you've fought thus far – with honour. I would fane reward you.'"*
3. ↑ 3.0 3.1 The Fair Unknown, *Fallen London* ’’ "This kingdom must only ever be a reflection of your desires. I will not allow it be otherwise. To do would be to behave like she does. […] The King seems about to object, but then gives you a small nod. "I cannot deny your request. I must not: I am a White King not Red."‘’
4. ↑ Implore the King to attack, *Fallen London*
5. ↑ The Fair Unknown, *Fallen London* *"'Here I am,' he says in a voice like the creaking of ice on a frozen lake. 'The White King to the Red Queen.'"*
6. ↑ The Fair Unknown, *Fallen London* *"The sky shakes with her anger. The orange light of Parabola filters through the cracks in the Queen's constructed firmament. 'I will put out his stars.' The Queen's voice is thickened with thunder."*
7. ↑ The Fair Unknown, *Fallen London* *"For a chance moment, the sky rolls back to reveal the cold dreams of stars shining their chill light over the tourney."*
8. ↑ Swear fealty. And mean it., *Fallen London*
9. ↑ A glimpse of a king, *Fallen London*
10. ↑ The Fair Unknown, *Fallen London* *"I am not the Antiquarian; I merely borrow him when I have need."*
11. ↑ Bear witness (Tied), *Fallen London*
12. ↑ Watch a chess match, *Fallen London*
13. ↑ Pay lip service only, *Fallen London*
14. ↑ Philosophical discussions , *The Silver Tree* *"In my dream, the Innocent Princess was sacrificed to the North Wind in service of her father's ambitions. The priests pushed her from the cliff to be swallowed by the sea, so their god would grant their King victory."*
Fungus-Columns

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

> *"A Fungus-column lurks in the nearby Bugsby's Marshes. Twelve feet of spongy savagery, complete with lashing barbed fronds."*
>
>

**Fungus-columns**, also called **fungus-towers**, are twelve-foot tall monstrosities that lurk within Bugsby's Marsh near Watchmaker's Hill, and can also be found in large herds in the tunnels below Fallen London. These beasts possess powerful, bladed tendrils, and are impervious to many forms of damage, including gunfire. They're valued for their caps, but Fungus-columns also tend to ooze through any cages that capture them.

Notably, Fungus-columns appear to possess a degree of sapience, and they may emit utterances that resemble threats or even *smugness*.

A Fungus-Column.
## References

2. ↑ 2.0 2.1 Flute Street, *Fallen London* *"[...] Fungus-Tower Stampede! Hundreds [...]"*
3. ↑ Where can the Fungus-column be found?, *Fallen London*
4. ↑ Kill the Fungus-column, *Fallen London*
5. ↑ Collect the cap of a fungus-column, *Fallen London*
6. ↑ 6.0 6.1 Take the Fungus-column alive, *Fallen London*
Eleutheria

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

## Eleutheria

Here, countless rogues and outcasts have arrived in Eleutheria's encompassing dark. Concept art by Paul Arendt.

### Music

The Pastoral Diversion
TerraNoya Travels

> *"For many, this is the first they see of Eleutheria: murmuring groves, scattered ruins, a midnight sky."*
>
>

Eleutheria is a dark, riotous, pagan region of the High Wilderness.

## Darkness, DARKNESS

The main denizens of this region are outcasts, revolutionaries, bohemians, and other characters of questionable repute. In stark contrast to Albion, all of Eleutheria is shrouded in thick fog and pitch darkness. This darkness seems to exist not just from the lack of light, but is also emitted from Eleutheria's black star. While the people here may seem like a pack of murderous rogues, many of them are refugees who wish to escape the scouring light of the false-god or the harsh judgements of the blue sun.

A notable port is Pan, where the various factions of Eleutheria gather and converse. Naturally, this place lacks a ruler, but it does have a King. While the darkness may seem impenetrable, there is a settlement trying to fight back. This group is the sky-faring Empyreal, who established Eagle's Empyrean after breaching the Avid Horizon. The Empyrean is lit by the Xanthous Moon, which does a good enough job of holding back the dark. Unfortunately, Eleutheria is also crawling with those who will stop at nothing to see every light extinguished...

## Locations

* Pan
* Achlys
* Caduceus
* Eagle's Empyrean
* The House of Rods and Chains
* Langley Hall
* Piranesi
Bourdain

*"We were confidantes. He was a Frenchman and - in his day - a member of the revolutionaries' Calendar Council. He wrote pamphlets and placed bombs. I could not say which were more incendiary."*

A former member of the Calendar Council, London's anarchist revolutionaries, **Bourdain** saw the Seven's quest as a way to help sick people from the Surface, and his skills as a writer allowed him to rally many, many, men and women to the cause. After his party's defeat, however, he fled to Frostfound, and was never seen again. Several years later, Mariam tried to rescue him, but her agents were attacked by Wreckers and failed in their search.

### Ice

*"Is he trying to say something? There is no sound. He repeats the gesture. Does he mean-? You lean in and breathe on the ice, fogging it. Bourdain gives a minuscule smile. Then he raises a finger and begins to draw a message in the fog from the other side.*

*He writes backwards, which necessitates some deciphering. "I NEVER LEFT.""*

Bourdain failed in the Ruby Room of Frostfound, and his visage was trapped in the frozen wall. The Wreckers carved the ice into a slab, and gave it to the Fair King as a mirror.

This predicament did not impede his cause at all. He can communicate by writing on the mirror, and he's still somehow able to scheme against the Presbyterate via Kingeater's Castle. One of his pawns is the **Gnomic Gallivant**, who was tasked with murdering members of the College of Mortality around the Unterzee.

1. ↑ 1.0 1.1 1.2 The Seven Statues, *Sunless Sea*
2. ↑ 2.0 2.1 The Man in the Mirror, *Sunless Sea*
3. ↑ 3.0 3.1 Bourdain in Ice, *Sunless Sea*
4. ↑ An Audience with the King, *Sunless Sea* *"The Fair King considers your countenance for a long while. "Very well." It takes a dozen hardy wreckers to free the slab of ice. The reflection within it [...] watches the work with curiosity. "Calved from Frostfound," the King says. "Keep it cold.""*
5. ↑ Stand at the altar with the Gnomic Gallivant, *Sunless Sea*
Khan's Glory

Khan's Glory, the palaces of the East.

> *"Here are the palaces of the Khan and his court, each a fortress to itself. Sleek lords and ladies in belted robes breakfast on balconies. An unlikely antelope peeks at you from a park. Guns rotate easily on motorised gimbals."*
>
>

**Khan's Glory** is the place of residence for the upper caste of the Khanate.

## Armored Palaces

> *"A place of stately isolation."*
>
>

Khan's Glory is the residence of the **Khan** himself, as well as home to several lords, ladies, and other members of the Khanate's courts and upper society. The Glory is home to palaces of unparalleled extravagance, coral statues of past warrior-khans, Neathy gardens, parks populated by antelope, and other marvels of architecture and decor.

As befits such splendor, Khan's Glory is also heavily guarded, with each palace resembling a fortress as much as a mansion, and gunboats patrolling the waters nearby with vigilance. Suspected spies are often fired at by sentries, and the guards wield weapons of surprising modernity. Furthermore, tomb-colonists that are suspected of espionage may be ground up and sold at Khan's Heart as **ghost-dust**; that said, favored tomb-colonists are often treated with respect at the Glory, as the Khaganians revere their elders.

## Playing Politics

> *"The Khan himself has a notorious weakness for coffee, and his court follows suit."*
>
>

Khan's Glory is an excellent place to curry favor with the high society of the Khanate. The Leopard Clan, the Khanate's royalty, is known for having a weakness for Darkdrop Coffee, and can grant trade licenses to foreigners; the latter service is occasionally conducted by the Blue Priests of the Deep Blue Heaven.

The Taimen Clan is a major clan in the Khanate that controls the White-and-Golds, the Khanate's police force, and their **Masked Functionaries** conduct business at Khan's Glory, often in various **Chambers**. The **Yellow Chamber** is used by the Taimen Clan to accept gifts, the **White Chamber** to receive strategic information, the **Grey Chamber** for political matters, and the **Steel Chamber** to hear pleas for mercy.

## References

2. ↑ Port description 1, *Sunless Sea*
3. ↑ 3.0 3.1 Cruise past the clan palaces 1, *Sunless Sea*
4. ↑ Cruise past the clan palaces 2, *Sunless Sea*
5. ↑ Release a blemmigan, *Sunless Sea*
6. ↑ Let them tour the palaces, *Sunless Sea*
7. ↑ Use your influence with the Leopard, *Sunless Sea*
8. ↑ 8.0 8.1 8.2 Offer a gift to the Leopard, *Sunless Sea*
9. ↑ Petition for access to the Nephrite Quarter, *Sunless Sea*
10. ↑ 10.0 10.1 Plead your case with the Taimen, *Sunless Sea*
11. ↑ Offer a gift to the Taimen, *Sunless Sea*
12. ↑ Offer Strategic Information to the Taimen, *Sunless Sea*
13. ↑ Ask your Taimen contacts to intercede with the Leopard., *Sunless Sea*
Knot-Oracles

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> *"Who's an adorable fellow, then? Well, not you, you repulsive horse-sized toad-monster."*
>
>

**Knot-oracles**, also called **Ocular Toadbeasts**, are giant, toad-like creatures with several long tongues and eyes simply *everywhere*. These creatures reside near the prison of Wisdom, where they're used to thwart escape attempts - and execute prisoners - by eating any prisoner they can reach. While their diet partly consists of humans, knot-oracles can eat just about anything, and they have a notable appetite for secrets, both written and memorized.

Knot-oracles that have eaten people are capable of speaking human languages, and they also absorb parts of their victim's memories. To this end, the Governor of Wisdom regularly feeds hapless prisoners to knot-oracles to fund his profitable secret-trade.

The eyes of Ocular Toadbeasts are notable for being quite strange. They may reflect the *things* the Toadbeast has witnessed, and as might be expected of something with so many eyes, they are capable of tracking four creatures at a time. Should all of a knot-oracle's eyes focus on a creature at once, however, that poor thing's days are numbered. Some have suggested that the Toadbeast can prophesize deaths as a result of this strange behavior, but it seems more likely that the beast simply kills such victims itself.

Knot-oracle spawn are called **oraclelets**, and are usually no larger than a thumb. Like their adult counterparts, they still retain the tendency to stare.

An Ocular Toadbeast.Knot-Oracles guarding Wisdom.
## References

2. ↑ Ocular Toadbeast, *Fallen London* *"Reflected in a thousand yellow eyes [...] Those tongues can entangle a dog at ten yards."*
3. ↑ Rescue a Prisoner, *Sunless Sea*
4. ↑ 4.0 4.1 Some Poor Soul, *Sunless Sea*
5. ↑ Ocular Toadbeast, *Fallen London* *"You pry [...] menagerie out of the toad's maw [...] You remove the [...] tabby and the [...] urchin from the toad's maw."*
6. ↑ Throw away the Sprightly Visionary's letter, *Sunless Sea*
7. ↑ Let the Shady Cook go ashore, *Sunless Sea*
8. ↑ Ocular Toadbeast, *Fallen London* *"What have you seen, you amphibian menace? No! No! Good God, No!"*
9. ↑ Study your Ocular Toadbeast, *Fallen London* *"The Ocular Toadbeast may track [...] up to four creatures [...] it turns its full attention on a single individual, that individual usually experiences a lethal accident [...] may be a sign of oracular tendencies, [...] suggested a more direct form of agency..."*
10. ↑ Hunt knot-oracle spawn in Bugsby's Marshes, *Fallen London*
Hybras

Drifting spores clog your engine's chimney. Art from Sunless Skies.

*"A fledgling colony trying to dig its fingernails deep enough into the spongy, fungal fabric of the Reach to cling on when hard times come. It is a sad truth that many more settlements are founded than flourish."*

**Hybras** is an isolated colony built among giant, fungus-ridden Bronzewood logs.

## Growth Asks No Licence

*"Life moves slowly here. There are arguments over the rules of bowls, and the correct amount of time to steep tea. The Station Master seems to avoid the villagers. There is an unusual unique quality to the starlight which filters through the underside of the caps."*

Hybras is basically a retirement home in space, perhaps as dismal as a retirement home can get. Many of its residents are octogenarians (that is, eighty-something years old). Despite the rampant fungal growths, blemmigans, and other dangers, the colonists are unusually welcoming towards visitors, at least compared to most of the High Wilderness's settlers. They'll gladly invite travelers in for a bout of tea and games.

The **Wizened Mayor** claims that the reason that he and the townsfolk are staying in Hybras is because they are enjoying a "second youth" of sorts. They were all workers from the backbreaking Brabazon Workworld, and their old age is the result of the Workworld's wobbly time distortions. After being worked nearly to death, many of them just want to kick back and have fun.

## Hybras, Deserted

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*"The colonists' houses are dark, and there is no sign of a soul about. The smithy is empty. No smoke comes from the Brendan's chimneys. The fretwork on the town hall remains unfinished. A bee laced with curling fronds flies by, its drone the only sound in Hybras."*

The Villagers aren't exactly satisfied with their lost youths, and plan to do something about this. Could they enlist the help of a fungus to get their vitality back, or could they bargain with the Fingerkings? Only time will tell, and these souls haven't much of that left in their current states...

## References

2. ↑ Gather a Port Report, *Sunless Skies*
3. ↑ Hybras, *Sunless Skies*
4. ↑ Hunt in the woods with the Cryptozoologist, *Sunless Skies*
5. ↑ A venerable welcoming party has gathered, *Sunless Skies*
6. ↑ Take tea at the Brendan, *Sunless Skies*
7. ↑ Make a delicate inquiry to the Wizened Mayor, *Sunless Skies*
8. ↑ Wander the wilds of Hybras, *Sunless Skies*
9. ↑ Hybras Deserted, *Sunless Skies*
10. ↑ Approach the fungus-tower, *Sunless Skies*
11. ↑ Take the Prisoner's Honey, *Sunless Skies*
Amelia Charity Whitlock

A formidable character - and a formidable drinker. Art from Fallen London.

"*A pragmatic idealist, the best Admiral the navy ever had, and the undefeated champion of the Blind Helmsman's twelve-whisky tango. She's hard up right now, but you can't keep a good captain down."*

The late **Amelia Whitlock** was a celebrated Admiral of London's navy - or, well, what was left of it, anyway. After staying in the Neath for some time, she left when Victoria brought London to the High Wilderness, and captained a ship called the *Orphean* until her demise.

## A Thousand Corpses

"*Log of Her Majesty's Locomotive The Orphean; March 14th, 1905.*

"*Our expedition to the domains of the dead has been eventful. The Orphean is damaged, and in grievous need of repairs and supplies. We are returning – in haste! – to the Reach, where I hope to make port at New Winchester.*

"*May God be with us, for a thousand deaths wait in the sky."*

*–*Final entry of Captain Amelia Charity Whitlock, DCM, written shortly before her death.
Whitlock was a seasoned captain who accrued riches from all corners of the heavens, but used up all of her fortune for one last trip to the Blue Kingdom.

Whatever she did there, it involved a black box. But more importantly, it angered the Blue Kingdom and caused a fiery Logos to burn her from within and brand her with Correspondence sigils. She died in agony while attempting to escape to New Winchester.

## The Affair of the Black Box

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*"Captain Whitlock ensured that this was left to you along with the Orphean, her locomotive. Her last wish was that you take it to a certain address in London, at your convenience."*

On the reading of her will, her first officer received the *Orphean*, along with the black box contained within it. They were instructed to carry the black box to a house in New London with no windows.

Inside the box is a mute shade from the Blue Kingdom, named **Jacob**, who was related to Amelia. The black box is in fact a container perfectly designed to protect its contents from the light of the stars; without it, Jacob would turn to salt under starlight.

## References

2. ↑ A Bright-Burning Captain, *Fallen London*
3. ↑ 3.0 3.1 Arrival at New Winchester, *Sunless Skies*
4. ↑ 4.0 4.1 The Reading of the Will, *Sunless Skies*
5. ↑ Summoned by Captain Whitlock, *Sunless Skies*
6. ↑ Black Box, *Sunless Skies*
7. ↑ The House without Windows, *Sunless Skies*
8. ↑ The Solemn Spirit, *Sunless Skies*
July

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## July

Sleepless dreams.

One of July's pets.

### Related

The Orts (enemy)

> *"She grips your hand. "Goodbye... You'll do what you think is right, I hope. We all do, you know. Even the Calendar Council.""*
>
>

**July** of the Calendar Council is a former socialite, violinist, and anarchist leader. She has been possessed by the Orts, a powerful Fingerking which offered her visions of the future in exchange for her memories. Her bargain with the Orts left her a dazed shell of her former self. Her lost memories have formed a Parabolan reflection, which now seeks to free the real July from her pact with the Fingerking.

July kept pet ravens, which she cared for lovingly.

February is searching for July on behalf of the rest of the Council. Her relationship with July is unknown.

## References

1. ↑ 1.0 1.1 Lost in Reflections, *Fallen London*
Arik

*"I remember that he was the first I recruited to my scheme," Mariam says. "He was a scion of the Taimen, injured in a battle against my homeland. I saved his life. My father was not pleased."*

Captain of the Polythremi ships the army traveled on, **Arik** is a Khaganian captain and navigator who was the first person to join Mariam on her quest. He also may have been the recipient of the immortality that Mariam's father gave her to appease her. Alongside Lorenzo, Arik played a vital role in logistics and repairs during the campaign.

After the destruction of his companions' army and the scattering of the Seven, Arik hid in the moving city of Hideaway, where he is now preparing an even greater vessel to travel back up the river.

1. ↑ 1.0 1.1 The Seven Statues, *Sunless Sea*
2. ↑ Mariam, *Sunless Sea*
3. ↑ A Verger in Coral, *Sunless Sea*
4. ↑ Hideaway: Together, *Sunless Sea* *"He grins wickedly and squeezes your arm. Then he begins scribbling in his notebook. 'Have been waiting,' he writes. 'Tell Mariam I've not been idle.'"*
5. ↑ Hideaway: Alone, *Sunless Sea* *"He grimaces, and scribbles in his notebook. 'Have been waiting,' he writes. 'Had plan to acquire a new weapon against Nidah, but disrupted by meddler.' He gives you a sour look. 'Tell Mariam I will return to the Seven, but empty-handed.'"*
Noman

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

*"Pass the blade of the knife across your palm. Let the blood fall into the lacre. Something will arise: though it will not survive the winter."*

    The Noman is a ghastly duplicate of oneself made of one's own blood mixed with lacre,  the tears of the Bazaar.
The Fierce Philanthropist

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### Location

Port Carnelian (1880s-90s)
New London (1906)

### Affiliation

The Seven Against Nidah
The New Street Line

### Related

Lytton (husband)

> *"The Admiralty - and other powers - disapprove of such innovation. Therefore, we will need to be discreet. I have procured experts, labourers, and a workshop. They are well-paid, and loyal."*
>
>

**The Fierce Philanthropist**, real name **Evelyn**, is the affluent daughter of a wealthy Industrialist, and is also the wife of Lytton, the financier of the Seven Against Nidah, who lives in Port Carnelian.

## The Agreement About Nothing of Consequence

> *"London, the Presbyterate, the Khanate, Khan's Shadow, the New Sequence and even the Iron Republic have all concluded that there’s nothing of any importance under the Zee, and they’ve all agreed to leave it well alone. That means the places below the waves are off limits to you, too."*
>
>

The Fierce Philanthropist financed the recreation and development of Zubmarines in 1887, which violated **the Agreement About Nothing of Consequence** - but not that the Admiralty could do anything about it, anyway, with their lack of manpower.

The Agreement About Nothing of Consequence, signed circa 1886 but circumvented by enterprising zailors almost immediately, is a treaty between the various nations of the Unterzee to ban all exploration of the Unterzee's depths as well as research and construction of zubmarines.

Prior to the Agreement, London's Admiralty conducted its zubmarine research at Station III; the Khanate's zubmarine research base is unknown, but some scientists associated with the project later took up residence at Khan's Shadow.

## The New Street Line

> *"There is no line, only the idea of one. We have conductors operating throughout the Empire, reporting to me. I'll point you to one of them and they'll tell you where you need to go. Assuming, of course, you're ready to be responsible for another's freedom."*
>
>

In 1906, the Philanthropist became a co-owner of the Steam & Sapphire Company, an engine yard in New London. Secretly, however, she runs a secret underground railroad called the **New Street Line**. The "railroad" smuggles prisoners from several Workworlds, such as the Brabazon Workworld, and her cousin and co-conspirator is the "conductor" of this line.

She still likes sherry.
Mariam

*"Her skin is the exact black-blue of the bone walls. She brushes dust from her apron. A small copper kettle steams on the floor at her feet, emitting an sharp, nutty odour.*

*Every surface in the chamber - a tessellation of cemented bone - is engraved. Amongst the threading scrawl, certain phrases repeat.*

*REMEMBER THE WAX-WIND*

*IT WILL FIND YOU*

*I AM A CANDLE*

*WIND WAX-WIND WAX-WIND WAX"*

**Mariam** is the founder and coordinator of the Seven, and as the daughter of the Presbyter himself, a former princess. She was always rebellious, and in an attempt to appease her, her father broke all kinds of Presbyterian law to offer her the gift of immortality. It is implied that Mariam gave this gift to a Khaganian general in another act of defiance, displeasing her father greatly. It is also implied that said general was none other than Arik, the second person to join the Seven.

She was the last of the Seven to retreat; she "would not leave until she knew Nidah would stand." After the Seven's loss at Nidah, the Wax-Wind was invoked against Mariam personally, and she fled to the Fathomking's Hold. The Fathomking turned her skin peligin, cursed her to forget everything she knew, and sent her to the deepest parts of Scrimshander, where she made statues of her comrades and carved memories into the walls in an attempt to remember her grudge.

1. ↑ 1.0 1.1 1.2 Mariam, *Sunless Sea*
2. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `statues`
3. ↑ Salvage!, *Sunless Sea* 'We parted at the confluence of the three rivers and the heretic ran on ahead with his armies but the daughter of the city stayed behind. She will not leave until she knows Nidah will stand: we begged because there was no mercy coming but she must see for herself.'
Albino Morays

An Albino Moray.

> *"Pale and savage as a wolf-moon; toothed to rival the greatest of whales; and quick to take offence. Don't tease the beast. You'll be lucky to lose a leg."*
>
>

**Albino Morays** (one may infer the existence of a regular-colored moray) are very large and very ugly eels that hunt across the Unterzee. They possess sharp hooked teeth, and their skin is tough and coated in paralyzing slime. Despite these dangers, some adventurous tomb-colonists may allow an Albino Moray to swallow them whole: the Moray's internal secretions are apparently quite good for the skin.

You know what they say: when you're zailing the zee, and an eel makes you flee... that's a moray.

## References

2. ↑ Monster description, *Sunless Sea* *"D--n me, it's an ugly thing! Even uglier dead than alive. Friendlier, though."*
3. ↑ Dissect it, *Sunless Sea* *"Observe its teeth: the hooks, the clamps, [...] Its skin, which almost defeats your knives, and which secretes a slime containing a toxin that causes paralysis of the nerves."*
4. ↑ Rescue a New Jonah, *Sunless Sea* *"A bandage-wrapped fellow clambers out [...] they were steeped for weeks in the internal juices of an eel. [...] "Does wonders for my complexion," he remarks, [...]"*
Lorenzo

*"An explorer from the Surface, who came down here to be the first to climb the Mountain. The Nidaheen drove him away. I recruited him. He charted the Interior for us, and plotted the course of our armies.*

*"Now? He fled into the north, where I have heard he maintains a lighthouse."*

A former Surface explorer, **Lorenzo** was tasked with navigating the dangers of the Elder Continent. He specifically came to the Neath to be the first to climb the Mountain of Light, an act that was highly forbidden. Despite being let in by Batuk, Lorenzo failed in his task, but he gained enough knowledge about the Elder Continent to join the Seven as a guide. As a member of the Seven, he secretly had affairs with both Arik and Rosina.

During the siege of Nidah, he was supposed to scout the area for incoming armies, but he accidentally failed to report a nearby army known as **the Hyenas**. Like Batuk, he considers it entirely his fault that the Seven failed, and he chose to flee to the Ragged Crow, taking residence in the cavern of the Undercrow, to atone for his sins, making sure no one would ever be led astray again. Surrounded by moths, Lorenzo is now old and decrepit. His attempt at eternity is over.

1. ↑ 1.0 1.1 The Seven Statues, *Sunless Sea*
2. ↑ Share tales of the outside with the Almost Dead Man, *Sunless Sea*
3. ↑ 3.0 3.1 Deliver the Almost Dead Man's letter, *Sunless Sea*
4. ↑ Read the farewell letter to Hideaway, *Sunless Sea* *"Details are politely kept at arm's length [...] reminiscing of proud triumphs together. Victory at sea over screaming ships of Polythreme. Sparring sessions that turned into something more. [...] "I'm sorry [...] You always were the strongest of us.""*
5. ↑ The Undercrow, *Sunless Sea*