Jessica Graham (Odyssey)

Jessica Graham is a player character in the Digimon: Odyssey campaign. She is a DigiDestined that works under the Digital Security Service or "**DSS**". She is also partnered with Vemmon and is the daughter of Commander Graham and Mirei Mikagura. Jessica is a player character and is portrayed by Irisu Yan.

## Appearance

Jessica is a young woman with a fair complexion and is athletically toned. She has large green eyes and long purple hair tied in a ponytail with her head shaved on the sides.

# Enemies

## Abilities

### Fighter Abilities

* Action Surge
* Fighting Style - Archery
* Second Wind
* Combat Superiority
* Extra Attack
* Indomitable
* Know Your Enemy
* Student of War

### Battle Master / Trick Shots

* Acute Shot

When you make a ranged attack with your firearm, you can expend two superiority die to score a critical hit on a d20 roll of 18-20 for that attack. If your critical strike threshold has already been increased, you instead increase it by 1 more.

* Commander's Strike
* Goading Attack
* Precision Attack
* Ricocheting Shot

You can expend one superiority die when you miss a ranged attack with a firearm. When you do so, you can make an additional attack with the same weapon against either your target or a creature within 15 feet of your target. This additional attack does not consume ammunition. You can use another trick shot with this additional attack, expending superiority die as normal.

### Feats

* Crossbow Expert
* Piercer
* Sharpshooter

## Special Equipment

* **Digivice**
* Digivice Weapon Upgrade

Your digivice weapon's damage increases by one die.

* Digivice Holy Upgrade

Your digivice weapon becomes magical.

* Blitz

With this digivice upgrade, a player can immediately attack a target at the beginning of another creature's turn.

* Reboot

With this digivice upgrade, a player can regain a reaction at the start of another creature's turn.

* Rush

With this digivice upgrade, as a reaction, you can take an attack action in exchange for 40 D-Points.

* INT Boost Chip

Your Intelligence score becomes 20. This has no effect on you if your Intelligence is 20 or higher without it.

* Quick Chip (Action Surge) x2
* Trident Revolver
* CND-96
* Ultima DIM Card
* V-Shotgun
* DSS Uniform

## Special Ammunition

* Cryo

A target hit by an attack using this ammunition takes an extra 2d4 cold damage. On a hit, you force the target to make a DC 15 Constitution saving throw. On a failure, the creature is restrained for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending all effects on success.

* Incendiary

A target hit by an attack using this ammunition takes an extra 2d4 fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes (1d10) fire damage at the start of each of its turns.

* Shock

A target hit by an attack using this ammunition takes an extra 2d4 lightning damage. On a successful attack, the targeted creature must succeed a DC 15 Constitution saving throw, being paralyzed until the end of their next turn on a failure.

## Trivia

* No matter the continuity, no matter the universe, all Jessicas have a gun.

## Gallery

Jessica Graham
Jessica Graham Full Body