recursal/Fanatic-Fandom huggingface dataset:
The Narga

The mightiest of demons are the nine lords and ladies of Ruin, also called The Narga. They are rulers of their hellish prison, with power to rival the Greater Gods. Because of this, no amount of spellcraft is enough to sustain them outside of Ruin; they are simply far too potent. Instead, they rely on cultists to do their earthly bidding. Much like their divine counterparts, each of The Narga has great influence over certain facets of life, though they tend to be twisted reflections or cruel contradictions to natural order. In further mockery of the gods, The Narga can invest their champions with fell blessings. Folk who choose to worship the nine are usually lost and broken individuals; perhaps they despise the gods for a perceived slight, perhaps they seek the fulfillment of despicable desires, many fear death and seek to prolong their existence or bargain for a place of import in the nine hells when they die.

The nine Narga are:

### Demons

Demons are ancient shards of Magic driven mad and given myriad lethal forms. Some are smarter or stronger than others; these are called greater demons or arch demons, second only to The Narga, often serving as their generals. Most hellish fiends are simply called lesser demons, yet despite the name, they remain dangerous, even to hardened adventurers. Though confined to their prison realm, demons are capable of reaching into Nether and abducting lost souls. Others manage to manifest in the mortal plane, so long as there is enough Magic present to sustain them. All demons, without exception, desire carnage, perversion, and desecration of the natural order.

The very lowliest demons are called imps. Imps are generally as tiny as pixies. They are cruel, like all demons, but can be sustained with less Magic, making them ideal familiars for ruinous casters.
ココの小隊

ココの小隊とは、漫画及びアニメ作品「ヨルムンガンド」に登場する、武器商人ココ・ヘクマティアルに付き従う部隊のことである。

概要
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武器商人として数々の戦場を渡り歩くここを守る凄腕の傭兵たち。その経歴や考え方は様々だが、皆一様にココを慕っている。名目上はレームが経営するＰＭＣの社員ということになっているらしい。

# 隊員

ヨナ
--

隊に最後に加わった元少年兵。高い戦闘能力を誇る。詳しくはヨナの項を参照

## レーム

隊の実質的リーダー。元デルタフォースで圧倒的な狙撃の腕を持つ。詳しくはレームの項を参照

## バルメ

隊の紅一点。ナイフを用いての近接戦闘を得意とする。詳しくはバルメの項を参照

ルツ
--

隊のムードメーカー兼精密射撃担当。詳しくはルツの項を参照

マオ
--

ビジネスとして隊に参加する。詳しくはマオの項を参照

ウゴ
--

運転手として様々な活躍を見せる元マフィア。詳しくはウゴの項を参照

## アール

隊のムードメーカーその２。バルメにちょっかいをかけたりとお気楽な面が強い。詳しくはアールの項を参照
陳国明

陳国明とは、漫画及びアニメ作品「ヨルムンガンド」の登場人物である。

```
CV: 土師孝也

```

概要
--

　香港の貿易会社、大星海公司の専務を務める東アジア人の男。その実際はタジキスタンで頭角を現した人民解放軍少将であり、大星海公司を隠れ蓑に手広く汚れ仕事を引き受けている。ドクター・マイアミの身柄を狙っており、同じく彼女に強くコンタクトを取っていたココに目をつけて接触を図った。しかし、ココは彼の申し出を拒否した上にカレンの部隊は彼女を残して全滅させられ、激昂。嗅ぎ付けてきたスケアクロウ達ともどもココを抹殺しようと試みるが失敗する。スケアクロウの追及をあしらったりココの計画の片鱗を嗅ぎつけて懐柔しにかかるなど普段は理性的な面が強いが、その本性は好戦的でカレンをして「戦闘と力の権化」のようだと言わしめている。南アフリカでバルメの部隊を壊滅させた銃剣付きの二丁拳銃使い。圧倒的な戦闘能力を誇っていたが、２００１年に地雷を踏んで足を故障、走れなくなったことで急激に老け込んだという。
Aldwik

> ***"Your Quote Text Here"***
>
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## Physical description

### Gender

Male

Who are you?

What do you look like

Where did you come from?

What do you care about?

Why are you in the Weft?

Your text here!

**Quotes**

* "The quote" - Who said it?

**Rumours**

* Add some rumours

**Player (Optional)**

Your name here. Please do not include your full real name.
TukkunFCG Cards

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

This article is a list of cards in TukkunFCG.

## List of Cards

### Ordered by Color and Type

Below is a table of TukkunFCG cards, ordered by color and type.

### Ordered by Energy Cost

Below is a table of TukkunFCG cards, ordered by energy cost, type and color.

### Ordered Alphabetically

Below is a table of TukkunFCG cards, ordered alphabetically.
Claxton Brey

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N/A

Claxton Brey is a rag tag pirate who came into existence deep in the sea. while deep in the sea he learnt to speak fluent whale. Claxton was picked up by a ship called The Grand Duchess (The Duchess was the lowest ranked ship in its Krakiid fleet of 4 ships) where its crew was very welcome to any new member it came across and found. Claxton was quickly shown around and Given a name the crew chose.

during Claxton's journey with The Grand Duchess he stole a Murethi naval hat (his most prized Possession, even more than his boat), this is also when he gained his tincal arm by upsetting a Kraken cultist. he spent 20 years sailing the seas and learnt many cunning tricks and trades. he was was also the brig guard and would keep an eye on the prisoners seeing as he needs no sleep.

it started to go downhill for him when he was accused for stealing the real captains belongings, his punishment was a good ol' keelhauling witch lasted 10 days. everyone was surprised he could live that long in that situation, so they dragged him back onboard in horror and shock. he cursed the crew mate that stole the captains stuff to be forever a Sperm Whale (this is how he met his wife).

after a month of havoc on the ship they managed to tie Claxton up and moar him to the ship on a Murethi dingy (row boat), Claxton screamed for three straight night until they cut him from the ship. this is where he truly started his journey.

while sailing the seas he came upon a monkey, a banjo, a box of bananas and a cambion with a pegleg named bob willyson (not at the same time and not in that order). Claxton and bob would sing shanties for days on end until one day the boat crashed ashore and everyone vanished leaving Claxton a boat and an ocean to find.

Claxton traveled 6 months to the Guardian Vale by land, and this is where the journey begins!

**Quotes**

* "I'm playing my banjo" - Claxton to the Tavern Town loyalists
* "I've had 4 people try to steal my boat" - Claxton

**Rumours**

* He is a Kraken Cultist
* He entered the Weft by river

**Player**

Ollie Rossetto
Tullia Donati

> **"She and the carrion-birds have this in common: they both follow the scent of battle for profit."**
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## Overview

Tullia's dark visage is out-of-place in the wan north. Along with her Murethi father's looks, she inherited his instruments; her heavy bags conceal vials and beakers filled with potions, sacks of herbs both medicinal and harmful, books of that which the scholars of Mureth call science, but the commonfolk call magic. A life lived in isolation has made her keen to pursue adventure, and its more disreputable cousin, magic. War-stories spilled from her father's lips, accounts of magical inventions he had devised for the Murethi military, have honed her to seek battlefields, joining the motley ranks of camp followers and carrion crows that eke a living off the field of war.

## Past

In the damp, insular backwaters of Arkhos stands the hamlet of Shaw, a murky village set too close to the bordering Serpent Marshes for comfort. The meagre peasants here are a superstitious lot; they scrape their tithes of grain from the soggy soil, they make prayer with thin hands and votive offerings to Kree. Spare me another winter. Give my babe your leave to grow tall. And when misfortune does befall their farm and kith, grimly do they look to the sight of the crooked stone manor on Lickerish Hill, where a devil lives.

Some twenty years earlier, a foreigner with a pointed, black beard came to Shaw with a horse and cart, and too many books. His wagon was loaded with a myriad of strange things: alembics and crucibles and aludels, odd crystal balls and instruments fashioned of brass. He took up residence on the hill, overlooking the hamlet, and, for the next two dozen years, the villagers and the Foreigner did not cross paths willingly.

♦

The queer residence on Lickerish Hill resembled something of an abandoned farmhouse, sprawled out in thatch and stone, with a crooked tower rising from its eaves. This was where the gentleman scholar lived; and where his daughter was born.

Hailing from the drowning island of Mureth, Maestro Donati was a deeply suspicious and misanthropic character, who shut himself away from the village below. Years before, he had made an enemy of the Scion Council for spilling too many of his secrets, earning an exile into a grey backcountry where the locals lived on pease pottage and herded geese. His lifelong efforts were poured into his ongoing *research*, and the upbringing of a black-eyed daughter whose sullen face mirrored his own.
Commander Zarel

Knight Commander Zarel

This former Centurion of Thaedea is a seasoned veteran and has fought in countless wars in the name of order and peace. A bulwark against corruption and chaos.

Zarel is a devout worshipper of Balrof and as such a high ranking Paladin in Balrof's order of Holy Knights.

Commander Zarel's skill and competence as a leader is highly sought after. Many Kings and Generals have commissioned him to quell dissention, crush rebel uprisings and to restore peace and order.

Commander Zarel was instrumental in crushing the mutinous uprising in Valar some 10 years ago. He was commissioned by the legitimate ruler Lord Aldo Hikkupz and was tasked with coordinating his forces with the 10th Royal Marines.

Commander Zarel's leadership and ruthless tactics was key in making short work of the mutineers and ensured the continued peace and security in Valar.

Commander Zarel and his Holy Knights continue to bring peace and security in Scy'kadia. He has been called by the authories of the Weft to combat the growing influence of Shadow and to reinforce the Light.

Class: Healer
Shield/Sword
Medium Armour
Leofric Druitt

> ***"With steel and shot, as High King Gloric intended."***
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Iron Legion (Ally by affiliation)

The bastard son of a nobleman and a fletcher, despite his superstitious nature he seems to tolerate others well, even with his anti-Magic upbringing - or as he's claimed to Little Green, 'You don't bite the hands that feed you.' His last name bears resemblance to an old line of nobility among the Dalmonts that have fallen to obscurity.

   Leofric is a fighter, and hails from one of the more notable Houses from Arkhos' close borders to the Vylklands. Although he has not stated which regiment he belonged to, his colours signify an allegiance to House Dalmont. Druitt seems to care deeply for other humans, going as far as to pay other warriors to look out for those he thinks could use the aid- claiming that 'in this filthy place, humans need to look out for one another.'

Nonhumans are oft treated with apathy or mildly concealed disgust, especially noticeable when he's made aware of their magical natures. Even going as far as to being held suspect by a member of the Iron Legion - despite being the one to alert them to Arkeyteor's run to the Circle.

## Notable Events

Hired under probation by the Taverner to act as a mercenary and aid to the Iron Legion

Voiced that it was a pity that Pandora survived the attack - leading up to him being questioned by a member of the Iron Legion, Leofric retorted - claiming the Elf was 'sharp-eared' and vigilant. All good qualities that Leofric acknowledged, however sarcastically.

Underwent a vaccination to some local mushroom illness, attempted to get his money back by force when a nonhuman approached to treat him - and only settling down when another Human came to administer the vaccine - which induced hallucinations of demonic creatures to the point he scattered off.

**Quotes**

* "Steel and shot." - *In his polite farewells.*
* "Her father sounds like a goodfellow, do take care of her." - *Paying Torstein to watch another Human, and defend them should they come to blows.*
* "Watch your pockets, friends. Subhumans are about." - *To travellers.*

**Rumours**

* Leofric has reached the Weft by boat in search of another Arkhosian, as he appears to be under orders to track a deserter.
* Claims not to have any lines of communications to other soldiers in the Arkhosian Army, but has letters in his satchel.
* May have a full armament of plate armour, but doesn't speak much of it.

**Player (Optional)**

Sean S.
Castor Cage

> ***"I didn't chose my name for it not to be used,"***
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### Affiliation

The Skeleton CrewThe City Spines (former) The Smiler's Crown University (former)

## Biographical information

### Place of birth

Mureth

25th Sowing 652MR

## Physical description

### Gender

Transmasc

[placeholder text]

Who are you?

What do you look like?

Where did you come from?

What do you care about?

Why are you in the Weft?

**Quotes**

* "If the look doesn't kill you, the rifle will!" - Anon

**Rumours**

* [placeholder rumours]

**Player (Optional)**

Played by Leo
Beyond

Past the Sword Sea and the Sea Of Dawn lie lands uncharted... so say the bards and storytellers. Likewise, tales are told of portals in the Heart Of Weft which lead to bizarre realms. From time-to-time strangers arrive in Scy’kadia, claiming to hail from these fanciful locales. Though most assume they are mad, perhaps they speak the truth… after all, who can tell for certain?

Note: Each realm in Scy’kadia is inspired by well known fantasy and historical tropes. This allows players to embody, via costume and behavior, characters that could fit right in with their favorite fictional worlds or time periods whilst retaining a distinctive Scy’kadian identity. Please take the time to read up on these realms **BEFORE** endeavoring to create your own. Ask yourself: "What does this new realm bring to the game that doesn't already exist? What will it add for other players in the game, not just myself?" If these questions cannot be answered to admin satisfaction your realm may not be approved. This is not to stifle creativity, but to maintain cohesion and promote connections between players during gameplay.

## Approved Realms Beyond (Player Made)

Valar - A small, foggy island state. Inspiration: flintlock fantasy, dawn of the blackpowder era.

Canción - Worshippers of an elemental deity called The Singer.

Heleg Necel - Located in Vylkland's Bitter North, this crystalline city is the home of sinister snow elves.
Vectress

> ***"Sorry, I dont take orders from idiots"***
>
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### Relatives

Mirya (Mother - Deceased)Celemon (Father - Deceased)Quarindril (Brother - Deceased)Linra (Brother - Deceased)Calaya (Sister - Deceased)

### Affiliation

Aralith Clovenhelm, The Narga, Victrix and the cult of perfection, Shadow Camp

## Physical description

### Eye color

Icy Blue

Vectress is a Fallen elf whose skin has mutated after many hundred years to match the harsh cold environments of the bitter north, thus many call her an ice elf.

Vectress skin is icy blue and glitters with pale snowflakes across her skin. She wears dark victorian gothic clothes and long elegant skirts/Dresses. She uses a tight corset to attempt to force an hourglass figure and typically wears an overcoat or cloak over her more formal attire when adventuring. She has long white hair that is typically braded.

Background: As a fallen ice elf from the bitter north, Vectress' journey has taken a darker turn. Her devotion to Victrix, the Narga of unattainable perfection, has led her down the path of becoming a skilled assassin. Vectress now employs her icy magic and stealth skills to eliminate targets and further the interests of her patron.

**Quotes**

* "Oh and here I thought you were intentionally insulting me. Now that I know you're just an idiot I feel sorry for you" - Vectress to Ulfbjorn
* "Im glad you came to the correct path, Though it may have taken you longer than it should have" - Vectress to Aravashnial
* "A voice of Ruin?... But are you sure hes actually a voice of Ruin?" - Vectress to Dagon
* “Wait a minute you’re telling me the tea shop owner is the champion of Gorgos? The sarding TEA SHOP owner!?” - Vectress to T'chellic
* "You walk pretty well for someone who died." - Vectress to the Arcanist following her assassination

**Rumours**

* Her real name isnt Vectress
* She was named after the Narga Victrix
* She uses ice magic
* She has romantic feelings for Aralith Clovenhelm
* She was once a handmaiden for Queen Vilariel
* Vectress holds little interest in a championship, She does however want to help those close to her rise to those positions of power.
* She regrets her disconnect to Taeyaloo
* Vectress is a warlock who gets her ruinous magic from an Arcane pact she made with a lesser demon patron of Victrix
* In her youth Vectress used Hexcraft to try and bring her family back from the dead, It did not work
* Vectress is far weaker than she would like to admit
* Vectress named her cat Whisper because she has convinced herself the voices in her head are the cat.

**Player**

Opal N
Damalon

Damalon is a young, cockney (and cocky) gnome boy, around the average height of a bar stool.

Damalon enjoys non-alcoholic beverages, such as tea and milk.

## Damalon “Duck”

### Relatives

Father - ??? (Deceased?)Mother - ??? (Deceased?)

## Physical description

### Eye color

Green/Blue

**Aliases**

* Duck
* Double Sworded Smite Kid
* Relic Child
* Rolling One

**Rumors**

* His mind has been severely influenced by both 'Whisper' and 'Soljourn', and will stop at nothing to keep them in his possession.
* He seeks to become the Champion of Balrof.
* His parents were murdered by a corrupt portion of the Thaedian army.
* Damalon was orphaned at a young age, only to escape said orphanage.
* Damalon chooses to keep his last name private.
* Damalon has no recollection of his last name.

**Player**

Theo Walsh
Languages Of Scy'kadia

There are many languages scattered across Scy’kadia, and many dialects in each realm. The most commonly spoken tongue is aptly called Common, and is used when dealing with foreign travellers and merchants.

The list below indicates the most common languages spoken in the various realms:

## Languages Of Humanity

Arkhos

* King's Cant - spoken by the nobility
* Common - though the locals call it Arkhosian

Thaedia

* Thaedian

Frael

* Fraelitahn - spoken in the major cities
* Many tribal tongues

Serpent Marshes

* Rhuulim

Vylkland

* Vylk - also called Frost Tongue

Mureth

* Murethic

Lo'Quai

* Valley Tongue

## Non-Human Languages

Elves

* Elvish - fallen elves sometimes blend Infernum into their dialogue

Dwarves

* Dwarvish

Orcs

* Orcish

Halflings

* Common - but they like to include made-up words for fun

Gnomes

* Gnomish - also Elvish if born in Green Fang Forest

Pixies

* Pixie Trill

Goblins

* Gobber - and Orcish when traveling with orc hordes

Dragons

* Draconic

## Common

In realms of mixed heritage such as The Kraken Reach Isles or The Weft, folk speak an ad hoc language called Common or Trader Tongue. All who seek a life of travel eventually pick up enough Common to make themselves understood no matter where they plant their feet.

Admin Note: In our games (as they are played in Australia) any player speaking English is assumed to be speaking Common.

## Dead Tongues

There are many dead languages, belonging to fallen realms like Yenrad and Sogdul, though few alive know them. Examples of such languages, when discovered by adventurers, must be deciphered to reveal the secrets they impart.

## Supernatural Languages

These are languages steeped in magic or deific power. Only folk with arcane training or deific patronage can make sense of tomes written in the following:

* Magicka - the language of Magic itself; though many dialects exist, only mages can truly understand them

* Infernum - the language of demons, used in ruinous rites and spellcraft

* Divinitum - the language of celestials, used by true healers of the Greater Pantheon when penning divine rituals

* Necros - a language of the dead, whispered in the mists of Nether, used to summon ghosts or the power of the barrier realm itself... though the mysterious tongue seems intended to allow netheric healers to draw on ancestral support, eery similarities to Infernum allow necromancers to read most Necros writings

## Cursing

Admin Note: Our games are public and open to all ages, therefore we choose to limit the use of modern swear words. In situations that warrant profanity, feel free to use the following:

* SARD: A word in Common that equates to "F\*#k" - e.g. "Sard off you fool. This sarding mess is your fault."
* GODS FEND: Sometimes shortened to simply "Fend," this phrase is used to express shock or outrage when misfortune occurs - e.g. "Gods fend, the peasants are revolting again?!"
* GRAK AZUL: A Dwarvish cuss that has never been translated into any other language. Despite this, dwarves consider it an insult worthy of violent response, and familial feuds have resulted from its use.
Vesir

Vesir is a human huntsman who is affiliated with Raven Company. He has since lost his homeland in his travels with Tanotar and the Raven company.

## Background

Vesir grew up in a small homestead with his father, learning to fend for themselves and hunt. After many years of this recluse lifestyle, Vesirs life changed forever when stumbling upon the half orc, Tanotar, wandering through his forest. After a fight which seemingly lasted forever, they were equally matched. They put their differences aside as he invited him into their home.

Tanotar told Vesir of the greater world outside of the forest he had grown up in.The tales of adventure and glory inspired Vesir to leave home, one day to hopefully return to his father.

## Personality

Vesir having grown up with very little interaction with society, feels little need to talk and converse with others, rather letting the Company do the speaking. He is quick to resort to violent means of problem solving.
Marasmiellus

Marasmiellus ("Smiel") is a Life Elementari, born from a toadstool in a forest they cannot remember. They usually behave in a simple manner, quietly observing others, but happy to strike up a conversation, or perform for a willing audience. When they came to life, they were immediately taken in by a travelling circus, desperate for more performers. This circus taught Smiel many different performance arts in the hope for them to become an asset to the business. Smiel was just about to make their debut as a tightrope and trapeze performer, when they where mysteriously separated from their circus. They then spent a few months wandering through Scy'Kadia, making their way to the Weft, hoping to establish a new career for themselves as a poet and thespian.

They are usually seen with their large red toadstool head, a red and white clown suit and a neutral expression.

**Quotes**

* (In reference to them) "A MUSHROOM!!" - Many players

**Rumors**

* They weren't part of a circus
* They are afraid of heights and therefore couldn't perform
* They were kicked out of their circus

* They are a hallucinogenic mushroom
* They are a tasty mushroom

**Player**

Kit Chipperfield
Korran

> ***"Trust is earned through actions, never given freely."***
>
>

32nd of Sowing, 653MR

I am Korran. If you would like to know more than what is listed here, seek me out in game or on discord.

**Rumors**

* Rumoured to be able to speak 4 different languages.

* Can shoot the wings off a Fae at 20 paces.
* Uses 2 swords because he thinks shields are cheating.
* Dislikes the cold.
* Is actually a vampire.

**Bio**

* Entered the Guardian Vale on Forming Day, 65th of Felling, 649MR
* A sworn member of Shadow Camp and of the 'Blackthorns'

**Notes**

Died 32nd of Sowing, 653MR on Leachwood Mountain. Eaten by a demon of Trarchor.

**Player**

Amelia Franks
ウゴ

ウゴとは、漫画及びアニメ作品「ヨルムンガンド」の登場人物である。

```
CV: 小野友樹 （ドラマCD）／勝沼紀義（アニメ）

```

概要
--

　白人の大男。イタリアマフィアの運転手という隊の中でも異色の経歴を持つ。かつて所属していたマフィアがココとの取引に麻薬での支払いを提示したために撃滅された際、ウゴだけは麻薬で弟を亡くした事から麻薬への嫌悪感を露わにしていたために見逃され、結果ココの専属運転手として隊にスカウトされた。凄腕のドライビングテクニックを持っており、オーケストラ戦ではM２機関銃から逃れるために曲芸走行の様なテクニックを駆使して方向転換したほか、猛スピードで逆走をしながらドミニクとの銃撃戦を繰り広げたりしている。また、空輸の際は副機長を務めるなど、運転技術で隊を支えている。

## 普段のウゴ

　普段の生活はあまり描かれていないが、車好きであり、新車の購入やその放棄に際して一喜一憂している。
Moiranh Creag

> ***"It's no that I don' trust ya, but it's just that I don' trust ya."***
>
>

Grandmother - Missing, presumed deceased

Moiranh Creag is a wandering Rhuu warrior, hailing from the Serpent Marshes. Once a guard-for-hire on small wagons between the various cities in Arkhos and Mureth, she has ended up in the Guardian Vale after a tip off that this place may hold the answers to the location of her grandmother, and potentially even the whereabouts of her father, if he is still alive.

## Background

### Formative Years

War begets war, fighting begets fighting. You cannot blame a woman for doing what she knows best. Having been born in an area prone to skirmishes, and to a clan renown for their ferocity in battle, it's little wonder that Moirnah picked up a sword to begin with. Much of her early life was spent training in the ways of war. She was fifteen when she first set foot on a battle field, and she has fought ever since. Growing up under the watchful eye of her revered warrior of a mother, Eiren and her healer grandmother Fiadh, life seemed good.

### Early Adulthood

Although she shares little of her life between her childhood and the current time, it's clear something major happened to drive her from her ancestral home and send her wandering through Arkhos.

## Personality

A solitary woman, Moiranh hides her hesitance to interact through her reserved and cool demeanor. She is still weary around those she does not know, venturing into an almost hostile attitude towards followers of the Greater Gods. But beneath the weariness and hesitance is a woman with sense of loyalty that is slow to win and quick to lose.

#### **Rumors**

* Committed a heinous crime in the Marshes, and was banished because of it.
* Her father is allegedly a House Sybel noble

#### **Playlist**

Laid out in chronological order, the playlist tells Moiranh's story - even further than has been listed on this page, and it can be found [ h e r e ]

**Player**

Alex Lewis
Meet The Admins

The Admin Team write the rules, create the lore, craft the story and run the game. But who are these mysterious humans[citation needed]? Let's get to know each other!

Thank you to the former members of the Admin Team, Lyn, Bertie, Gabe, Archer, Natalia, Marnie and Jono, for the huge contributions you've made and the love you've given to Scy'kadia. We wouldn't be here without you.

## Chris Price

*He/Him*

**Character:** Jo'v - The Taverner

**Camp:** Tavern Town

Responsible for our first rule set and early world building, I’ve had the privilege of watching Scy’kadia grow from a dozen people into the community it is now. You’re bound to run into me at some point, whether at new player training or in Tavern Town. My background is an eclectic mix of acting, writing, directing, drama teaching, stage magic, plus a bunch of other creative stuff. Oh, and don’t believe those rumors about me being a dragon...

## Addie Fowler

*They/Them, He/Him*

**Character:** Muz Tinva'ak

**Camp:** None

Hi there! I run a lot of side quests and neutral objectives for anyone who want a little something extra to do. You can find me being a menace over on Discord, being a nuisance in character, and talking video games, theatre, and power metal out of character. I’m also a professionally trained makeup artist, so feel free to ask me for tips and advice!

## Amelia Franks

*She/Her*

**Character:** Sigrún Valkyrsdóttir

**Camp:** Light Camp

I am trying my best to be a good leader and guide for the people of Light Camp. If you are interested in following the Greater Gods, seek me out as I'm hard to miss. Outside of LARP I enjoy; video games, TTRPGs, and trying to find time for a social life.

## Becky Anlezark

*She/Her*

**Character:** Pandora Thistlethwaithe - The Arcanist

**Camp:** The Circle

Resident sewing goblin and wizard, you can spot me from a distance with my big hat and bad Irish accent. If you're interested in magic, knowledge, or just experimenting on stuff for the fun of it, come visit The Circle! In real life, I'm a trained costume maker and designer so if you have any questions feel free to ask.
Gell

Gell is the last of a once proud tribe of Barbarian Warriors known as "The Fury Lords". Commonly misunderstood to be a people group - the Fury Lords were a loose collection of tribes and people groups united under a similar philosophy, who lived hard lives in a harsh land, and learned to cultivate and harness a form of berserk rage that made them formidable foes on the battle field.

Little is known of what fate befell their civilization, only that Gell has been referred to as "the last". He has wandered the length and breadth of the land, searching for answers to a question that only he knows. He has been called "Hero", and "Villain", and seems to be a man of much conflict. Since arriving in the Weft, he has fallen in with the Camp of Shadow, working his way through their ranks, spending a brief time with The Heralds of the Narga at their inception, before being accepted into Gideon's "Chosen" elite. Though keeping company with the servants of Darkness, and embracing the nature of his "Fury" in battle - Gell is often torn, and finds himself at odds with certain members of his alliance over manners of honour, in particular the dignity of treatment of defeated foes.

Gell's skills with his mighty great sword, and the unique construction of his chosen weapon, are legendary through the Weft and beyond. Since first taking up residence among the denizens of the Weft, and participating in their tourneys - he has consistently placed within the top three of any melee he cares to enter. In his most recent foray, he placed equal second in the "Steel Rose Melee" in representation of Juryath the Immovable, and claimed the much coveted first prize in the "Grand Melee".
Janus

Janus is a powerful warrior spirit of inhuman nature. He appears to have been selected by the eight active Greater Gods of Scy'kadia, not to lead their armies or seek their lost treasures, but rather to gather heroes who can do so under his wise guidance. Though his methods and advice may appear strange, this is due merely to his long-view of swirling events... those who claim to stand for holiness, sanctity, and justice would do well to heed the Sentinel's words.

Janus watches over the Camp of Light, where adventurer's of a Godly or just alignment may take refuge from the horrors of The Weft.
Red Boot Togen

**"Just so where clear, what I did or didn't do won't impact the truth that is truthfully the truth because only the true truth is truthful from the one telling the truth..."**

## Physical description

### Eye color

Pretty

   Togen is a carefree pirate in his late twenties or early thirties. Arriving in the lands of Geth from beyond the maps he wants nothing more than a ship home. Togen joined the pirate crew of the Brotherhood of the Kraken shortly before their split, when Neyrin and Bünter went off to start new Brotherhood factions. Togen joined The Drowned led by Neryrin Dove.

**Apperance**

Togen wears typical pirate attire. A brown coat for the cold and rainy days, black leather armour with a symbol of a skull with tentacles painted on it. A black baldric carrying a cutlass in it, a sword frog hidden behind his coat reveals a second sword he got when he first came to Tavern Town. He has a pistol he's named "Lil Bethy" which he got from Kraken Reach Isles during his travels. On his left hand he has a visible tattoo off OPP. *(similar symbol of East India Trading Company logo)*

There are two piece of attire he holds above all. His famous Red Boot from which he earned the nickname 'Red Boot Togen' and a piece of gold around his neck with a ring hanging off it.

**Abilities**

Togen is a natural fighter and after getting lessons from Kuro and help from Neyrin he's learned to heal by receiving power from the Kraken. He uses two swords and a pistol to fight.

However his greatest weapon is his brain and uses it in every situation. *(BWAHAHAHA)*

**Rumors**

* Togen's real name is Paul.
* He shot his own pinky toe off.
* He is a follower of Lokus.
* He only acts like a fool.
* His right leg is turning into a tentacle.
* Is in a secret relationship with Ashaella.
* Togen still goes by the name Red Boot Togen
* Togen sold his title 'Red Boot' to a Narga

**Player**

Desmond Smith
Solis Praeclara

>  "The Battle's not over, the War not yet won. Stand strong, my Child, thy fight is not yet done."
>
>

## Solis Praeclara

### Aliases

The Sentinel of the GodsThe Risen Phoenix

### Relatives

Father - Unknown Thaedian PriestMother - Unknown

## Physical description

### Gender

Non-binary

Solis Praeclara is a Sentinel of the Gods and former leader of the Camp of Light. The Greater Gods speak to their faithful through Solis, guiding them to enact their will. Solis has since moved on to their next endeavour for the Gods, their post as Sentinel of Guardian Vale filled by Flax.

### Description

Solis Praeclara wears the long flowing robes of a Thaedian High Priest, though flourishes of Elven design are notable. The mix of Thaedian and Elven characteristics can be attributed to Solis' Half-Elf appearance, pointed ears and slanted eyebrows betraying their heritage. Glowing golden markings cover their body like tattoos, a sign of their connection to the Gods.

Neutral Good. Solis is kind and charitable, though their wrath can be felt by those who go against the will of the Gods.

### Powers

Solis has a deep, natural connection with fire. They have the ability to spontaneously explode into flames, wiping out anyone standing too close, on top of channeling their magic to cast balls of fire. These powers come alongside incredible abilities granted to them by the Gods themselves.

### The Risen Phoenix

There is a local Thaedian legend from centuries ago of a Priest's attendant who was executed by burning, only to return to the temple days later with immense power and a mission from the Gods. Though it is dismissed by most as an old wives' tale, there are those who believe the legend is true.

Solis freely admits that they were once burned alive. This, coupled with their guise of a Thaedian Priest has led a superstitious few to believe that Solis themself is none other than the Risen Phoenix. Solis neither proves nor disproves the rumour, but they do accept use of the moniker.

### Rumours

* Solis is the Risen Phoenix
* Solis is a Nephilim of Lianda
* Solis is over 500 years old
* Solis is Undead

Player: Addie Fowler (Admin)
Pip

### Aliases

Pippin Penelope Pepperpot the Princess of Peppington Peak, Pippin, Pirate Minion

### Affiliation

The ClanThe Brotherhood of the Kraken

The Many-Eyed Emperor (formerly)

## Physical description

### Height

166cm

> "Being mortal must be *so* hard, I truly feel sorry for you all."
>
>

## Description

Pip is a somewhat small self-proclaimed "Swamp Elementari". She wears a white blouse that hangs around her shoulders, a blue skirt, brightly coloured scarves that dangle from her belt and all manner of strange, everchanging jewellery. Plants grow from her skin and hair, as well as small antlers. Her hair is dark and curly, pulled back by a crown of flowers. She often has a bow and quiver of arrows at her side but has also been known to take up a short blade.

### Personality

Pip is an exuberant and loud person, often seen skipping around the Weft to sow general chaos on behalf of her chosen camp. She finds most things very amusing and comes across as being mostly unbothered. Despite her almost childlike disposition however, she is often very observant and possesses a wisdom that can be jarring to those who have not spoken to her before. Though this is the case, she is still very gullible and will be fiercely loyal to anyone who is even remotely kind to her.

Pip lacks understanding of many basic concepts, such as the Gods, the Narga, love and ownership (to name a few). For this reason, she often finds herself in trouble; usually at the end of a blade or the tight grasp of manacles. Many of these punishments or general outrages come across to her as a joke and she rarely pays such encounters any mind, going so far as to call those who captured or hurt her her 'friends'. Pip likes to think she has a lot of friends.

## History

Pip, while not a secretive person, is not very open about her time outside of The Weft. What little she has said in passing has related to the time before she was even formed as an Elementari, sharing no more about her upbringing than that it occurred in the Serpent Marshes. Briefly she has mentioned her "friendship" with the goblin Ratfink, who she seems to share some history with. Otherwise, very little is known of Pip's history.

Pip was killed in the final battle against the Many Eyed Emperor.

## Extras

### Trivia

* Pip was able to join The Clan due to winning a wager with the former leader, Casarn
* Pip is often caught stealing due to the fact that she doesn't accept or understand the concept of 'ownership'
* Pip despises polysyllabic names and insists on nicknames for those she meets containing only one syllable
* Pip drank a glass eye in order to become a 'pirate'
* Pip won a bard competition

### Rumours

* Pip's sunny disposition and naivety is all an act
* Pip *is* actually a princess, despite her claims that her exceedingly long title is merely a name
* Pip is just an awakened tree
* Pip came weftward after committing a heinous crime that she has been banned from her homeland for
* Despite wanting to be a pirate, Pip has never seen the sea
* Pip isn't actually dead but rather, faked her death to avoid the consequences of her actions
オペレーション・アンダーシャフト

オペレーション・アンダーシャフトとは、漫画及びアニメ作品「ヨルムンガンド」に登場する作戦名である。

概要
--

ＣＩＡ本部欧州課長ジョージ・ブラック（ブックマン）が主導する、武器商人ココ・ヘクマティアルの籠絡計画。その実現のために彼はアールをココの部隊に差し向け、裏で暗躍していた。その狙いはＨＣＬＩを経営するヘクマティアル一族の中で最も若い彼女を籠絡し資金源とすること。ブックマンはココが将来怪物に化ける可能性、及びその計画をおぼろげながらも察知しており、怪物となった彼女と渡り合う事を密かに望んでいた。ただし、ココと過去に因縁があったヘックスはその事を知ると諫言と称しつつ暴走、カットスロートを率いてココに襲いかかる。その結果助けに入ったアールが死亡、ヘックスもココに追い詰められ抹殺されたために計画は大きく後退した。以後はスケアクロウ達を良いように使うなどして情報を集めるが、ココの意趣返しを食らわされたことでブックマンは全面的に彼女に協力する姿勢を取り、オペレーションはココの支配下となった。
Zorgrim

Zorgim

*"Liberation through Decapitation"*

Tier 2 Warrior, Tier 1 Mage

Zorgrim and his brother Grom are the ruthless Orcish bodyguards of Lady Gideon. Zorgrim is exceptionally ruthless and cold blooded and very few warriors in Scy'kadia can go toe to toe in a duel with this monster.

Zorgrim was spawned like all Orcs, but his strength and brutality was exceptional. He was one of the first who survived Gideon's initiation into the "Chosen" the elite force in the Shadow. He is a fanatic zealot of the shadow and his rage and his grudge knows no bounds.

Zorgrim is a devout zealot of Gorgos the bloodletter. He is currently the leader of the Curch (cult) of Gorgos and Battle Standard bearer for the Heralds of the Narga

Warrior

Tier 2 Warrior - Toughness (Forearms can block weapons)

Mage - Blessed Chosen of Gorgos

Tier 1 Mage - Deflect Magic, Mage Armour, Zombify

Medium Armour, Medium Shield, Mace, Sword, 2handed Axe

Items

1.Hidden Pockets 2. Cape of Protection 3. Vampire Vambracers 4. Medical satchel 5. Ring of Ice

Health: 9

Abilities: Drain Life, Freeze bolt
チェキータ

チェキータとは、漫画及びアニメ作品「ヨルムンガンド」の登場人物である。

```
CV:冬馬由美

```

概要
--

　キャスパーの護衛を務める女兵士。筋肉質の肉体と右腕に彫られた十字架モチーフのタトゥー、常に顔に浮かべている笑みなどが特徴。バルメなどには「チェキ」という愛称で呼ばれている。キャスパーに不意打ちをかけるヨナを軽々と押さえつけたり黒坂が居合抜きに放った暗器を防ぐと共に二撃目を繰り出す間もなく彼女を無力化したりと、近接戦闘に関して圧倒的な実力を持っている。ヨナをミーシャ（小熊）と呼んで事あるごとに可愛がっており、キャスパーとヨナの別れ際に際しては不機嫌になって後部座席からキャスパーの背に蹴りをかました。レームと結婚と離婚を繰り返しているらしく、彼に対する口が悪い。そんなレームと共にかつてフロイド・ヘクマティアルの護衛を数年にわたって務めたが、彼を理解することはできなかった。キャスパーを含めた他の隊員たちには怖いお姉さん扱いをされている。
ジョージ・ブラック

ジョージ・ブラックとは、漫画及びアニメ作品「ヨルムンガンド」の登場人物である。

```
CV: 磯部勉

```

概要
--

　肥満体形の中年アメリカ人男性。CIA本部に勤務する欧州課長。オペレーション・アンダーシャフトの主導者であり、ココを籠絡するべくアールをココの部隊に送り込んだ。アールを自身の右腕、ヘックスを左腕に例えており、それぞれの特性を使いこなしてオペレーションを成功させるつもりでいた。あだ名をいくつも持っており、「ブックマン（学者）」「アディーブ」、「ブラッティナイオ（人形使い）」などと呼ばれている。あだ名の内「ブックマン」について、大学でアラビア文学を専攻しており語学に堪能なためそう呼ばれているとされるが、アールは彼の対象への執念をしてブックマンと呼ばしめていると解釈し、その性質を以て「ソウ（鋸）」と呼んでいる。日課にジョギングやウェイトトレーニングをこなしているが、大飯ぐらいのために肥満体形。家庭を持つ。家族そろって大食いで、仲は良いらしい。
Jo'v

> ***"*There are dangers here, but fortunes to be made also... come, let us discuss yours!*" - Jo'v***
>
>

## Physical description

### Gender

Male

Jo'v, also known as The Taverner, is the trade lord of Guardian Vale and de facto mayor of Tavern Town. He runs a tavern called The Blinded Boar built into a sunken Yenrady ruin. To the local adventurers, Jo'v remains somewhat mysterious. He clearly hails from Mureth and makes no effort to hide his arcane talents, but beyond those meager details rumor takes hold. Whatever the truth of his origins, his welcoming demeanor belies a cunning and ruthlessness that only fools choose to cross.

**Quotes**

* "How that man's kept his hold on the vale these past years, what with demons and shard hounds and treachery all 'round, I've no clue, but I'd rather not find out neither!" Halfling Merchant

**Rumors**

* He is a Scion of Mureth in hiding
* He is a shapeshifting dragon pretending to be human
* He has personally slain several would-be assassins
* A dark wizard once turned him into an owl... twice
* His private vault below The Blinded Boar is stocked with deadly arcane weapons and monstrous horrors
* He has lived as a brigand and spy in many different realms

**Player**

Chris Price (Admin)
Ydaket

**Background:**

An ocean elementari who has revealed little trustworthy information about her past, Ydaket learned her trade as an assassin during her time in Lo’Quai.

She later moved to the Kraken Reach Isles.

Since she has been in the Weft, she has allied herself with the Brotherhood of the Kraken, however this allegiance came to a... dramatic end.

**Personality:**

Ydaket tends to be cold, rude, and not particularly open. However, she also has sporadic moments of friendliness that have let her make a few allies while in the Weft, mainly within the Brotherhood of the Kraken. She usually does not seek to hide her belief that elementari are the superior race, and her distaste for the other races of Scy’kadia. Ydaket does not usually speak about herself or her past unless specifically asked, and even then will attempt to redirect the person’s attention, disliking revealing information about herself.

**Description:**

Ydaket is fairly tall, with bobbed bright blue hair and green eyebrows. Her skin shimmers blue. She tends to wear clothes that harken back to her birth in the ocean; shells, blues, and floaty fabrics, as well as some Lo’Quain style clothing.

   **Rumours**

* She is actually a salt elementari.
* She killed her fiancé in cold blood.
* She is bound in a long lasting mage pact.
* She is actually capable of love.
* She regrets betraying the brotherhood of the kraken.
* She has no regrets about betraying the brotherhood of the kraken.

**Player**

Bertie Cunningham

(art by its-prettybent on tumblr)
第７巻

概要
--

ココとアールが表紙を飾る。ココを籠絡しようとオペレーション・アンダーシャフトを展開するジョージ・ブラックの思惑とヘックスの暴走、それらの間に揺れるアールの苦悩と戦いを描く。

# 収録話

## Dance with Undershaft phase.1~6（第３７～４２話）

ドミニク一味をココにけしかけたのはＣＩＡだった。ココが警戒する中、ＣＩＡ本部欧州課長ジョージ・ブラックの命でココの部隊に送り込まれたアールは予定外の事態にブラックと連絡を取る。一連の出来事の影にはＣＩＡ準軍事工作担当官ヘックスが暗躍していた。ココと過去に因縁を持つ彼女はブラック課長が推し進めるオペレーション・アンダーシャフトがココを籠絡する計画と知って暴走を始める。ブラックにココ本人へ手を出すことを禁じられたヘックスは彼女を支える存在であるヨナともども彼女を襲撃するべく直属部隊カットスロートを率いて非正規作戦を展開する。ココへの忠誠とスパイとしての目的の間に揺れ動くアールだったが、ヨナとココを救うべく隊を離れる決心で単身銃を取る。
ココ

ココ・ヘクマティアルとは、漫画及びアニメ作品「ヨルムンガンド」の登場人物である。
CV:井上麻理奈（ドラマCD）／伊藤静（アニメ）

概要
--

　プラチナブロンドの髪と碧眼を持つ二十代の女性。同作品の主人公の一人であり、物語は彼女と元少年兵ヨナを中心に展開されていく。HCLI創業者フロイド・ヘクマティアルの御曹子であり、HCLI社ヨーロッパ・アフリカ兵器運搬部門に所属する有能な武器商人として一部の軍事関係者及び同業者、果てはCIAなどの諜報機関からも注目を集めている。兄に同じく武器商人のキャスパー・ヘクマティアルがいる。二人は良く似ているが、武器商人としてのスタンスなどは微妙に異なる。同い年のドクター・マイアミと親友関係にあり、二人で密かに進行している「ヨルムンガンド計画」が物語の核心となって多くの人物を巻き込むことになる。

## 普段のココ

　人懐っこく、部下たちに分け隔てなく接する。特にヨナやバルメと親しくスキンシップを取っている。酒癖が悪く、酔うと奇行に走る。
また、東京ディ○ニーランドに遊びに行って機嫌が良くなるなど、若い女性として相応の一面を持つ。

## 武器商人としてのココ

　武器商人としていくつかのモットーを持つ。現金前払いはその内の一つであり、作中では麻薬での支払いや後払いを要求してきた相手に強い拒否態度を示している。また、常に笑顔を浮かべており、武器によって自身の命が危機に曝されてもその笑みを絶やすことはない。曰く「商品にビビッているようじゃ話にならない」とのこと。
　語学に非常に堪能で、人を信じさせ商品を買わせる天賦の才能を持つ。彼女自身が銃器を手に取ることは滅多にないが、兵器に関する知識は豊富。戦闘の指揮をとったりドローンを操って援護を行ったりと、指揮官として高い能力を持っている。
殺し屋オーケストラ

オーケストラとは、漫画及びアニメ作品「ヨルムンガンド」の登場勢力である。

概要
--

　イタリアの二人組の殺し屋。かつては八人いたが師匠を残して既に七人は死亡し、後にチナツが加わった。最盛期にはフランスの警官隊に二万発の銃弾を放ったとされている。依頼を受けてココの暗殺を目論み、ドバイにて襲撃する。

師匠
--

```
CV: 江川央生（ドラマCD ）／小山剛志（アニメ）

```

　かつて八人いたオーケストラの最後の一人。銃撃戦を音楽に例えており、消音機を付けて銃撃を行ったレームを罵倒するなど、独特の感覚を持つ。殺し屋としての心得などをチナツに教え込むが、戦闘時には猪突猛進の戦闘スタイルを彼女に制御されている。

## チナツ

```
CV: 清水愛（ドラマCD）／ 神田朱未（アニメ）

```

　日本人らしき少女。師匠にもらったテンガロンハットを被っており、戦闘時にはあるジンクスからパンツを穿かずに行動することが多い。若くして殺し屋として活動する背景には師匠が関わっているらしいが、彼を慕っているようで、天性の勘で気配を察知し、サポートする。レームとバルメに揃って師匠よりも危険と判断されている。
マオ

マオとは、漫画及びアニメ作品「ヨルムンガンド」の登場人物である。

```
CV: 高橋英則（ドラマCD）／/四宮豪（アニメ）

```

概要
--

　三十代のアジア人男性。隊で唯一祖国に妻子を持っており、ビジネスとしてココの隊に参加している。元々は祖国で砲兵部隊に勤めており、平和状態の中で訓練だけを繰り返していたが事故により失職、路頭に迷っていたところをココに拾われる。隊ではレーム、バルメ、ワイリに次いでの古参と回想シーンより推測される。また、ココに付いて世界を渡るに際して祖国の子供には「軍の仕事で世界中を飛び回らなければならなくなった」とウソを吐いており、その事を負い目に感じていた。

## 普段のマオ

　砲兵である経歴を生かしてかヨナに理科の授業を教えている。しかし、度々サボられたり、話を逸らされたりして授業はまともに成り立っていない。

## 兵士としてのマオ

　ココの隊に入るまで実戦経験皆無という経歴ではあるが、「後片付け」に際して度々ワイリと共にレームに駆り出されていることから、兵士としての高い実力を備えていることが窺える。砲兵としての腕も一流であり、作中では困難な状況からの砲撃を成功させて隊の窮地を救っている。
Whisperwind

## **Basic Information**

### **Key Items & Important Possessions:**

* [#1]

* [#2]

* Etc.

### **Friends & Frenemies:**

#### Friends:

* [Friend] : [Description]

* Etc.

#### Frenemies:

* [Frenemy] : [Description]

* Etc.

### **Personal Goals & Quests:**

* [#1]

* [#2]

* Etc.

## **Fun Stuff**

 [#2]
 [#3]

### **Gossip & Rumors**

* [Rumor #1] - [Source (if applicable)]

* [Rumor #2] - [Source (if applicable)]

* Etc.

## **The *Important* Questions!**

[Character] would be voted "most likely to..." :

In *West Marches: The Movie*, [Character] would be played by :

[Character]'s autobiography would be titled :

## **Eulogies**

... in the unfortunate circumstance of death...
ショコラーデ

ショコラーデとは、漫画及びアニメ作品「ヨルムンガンド」の登場人物である。

```
CV: 小清水亜美

```

概要
--

　右目が隠れる髪型とハネたくせ毛が特徴の白人の金髪女性。CIAの対外情報収集官。スケアクロウの助手としてココと陳国明の会食現場に潜入し、盗聴器を仕掛けた。盗聴などの情報収集や交渉などの技術屋的側面が強く、戦闘描写は無い。南アフリカでの一件でココと取引をしたことからコネを作り、ココがアマーリアたちとUAVの商戦を繰り広げている時に彼女にダイヤで買収されて各地を奔走したり、バルメからの依頼を受けて陳国明の情報を売ったりと、独自に動きを見せている。何かと良いように使われて世界各地を走り回っている印象が強いが、500万ドルの賞金が懸ったバルドラの身柄をココがCIAに売りつけようと目論んだ時にはスケアクロウに代わって取引を承諾していることから、権限そのものは低くないと推測される。食いしん坊であり、事あるごとに当地の料理に舌鼓を売っている。
大星海公司

大星海公司とは、漫画及びアニメ作品「ヨルムンガンド」に登場する架空の会社名である。

概要
--

　機械部品や鉱物資源を扱う香港の貿易商社。その実態は中国政府の政治的影響力を拡大するべく資源採掘のための工作、中国権益下のインフラ警備、現地勢力への介入などを手広く請け負う人民解放軍の独立部門。

# 人物

## カレン・ロウ

　人民解放軍中尉。陳国明の側近を務め、部隊を率いる。陳国明に心酔しており、彼と同じ銃剣付き二丁拳銃を用いた接近戦を得意とする。詳しくはカレン・ロウの項を参照。

## 陳国明

　大星海公司専務。元々はタジキスタンで頭角を現した人物で、カレンに戦闘と力の権化と称されるほどの戦闘狂だったが、足を故障してからは老け込み、現在の様な理性的な人物に収まっている。詳しくは陳国明の項を参照

李

　陳国明の側近として彼とココの会食につき従った人民解放軍の軍人。カレンが失脚したのち彼女と同格まで昇格し、陳の側近の座に収まる。狙撃を得意としている模様。
カレン・ロウ

カレン・ロウとは、漫画及びアニメ作品「ヨルムンガンド」の登場人物である。
CV: 加藤沙織

概要
--

　人民解放軍中尉の肩書を持つアジア人女性。大星海公司の陳国明の副官として秘書業や護衛などを務める。陳国明と同様銃剣付きの二丁拳銃を用いた近接戦闘を得意とし、徒手空拳でもスケアクロウが従えていた民間軍事会社要員を叩きのめしている。その際殺さないよう陳に注意を受けていることから、かなり好戦的な性格であると推測される。キャスパーの部隊に一度敗北を喫しており、ドクター・マイアミの身柄を巡ってココたちの部隊と衝突した際には博士の身柄よりも部下の雪辱を果たすことを優先に考えたり、繰り返し失敗を犯した部下を処刑するなど、感情的な面が目立つ。陳を敬愛しており、ココの部隊に敗れて切り捨てられても彼のもとに通っていた。ある事件で完全に失職して以降路頭に迷っていたが、かつて身柄を狙った相手であるドクター・マイアミに拾われてメルヒェン社の秘書に収まる。
ドクター・マイアミ

ドクター・マイアミとは、漫画及びアニメ作品「ヨルムンガンド」の登場人物である。

```
CV: 豊口めぐみ

```

概要
--

メルヒェン社の南アフリカ工場に所属する日本人科学者。ロボット技術のスペシャリストであり、「必ずといっていいほど彼女の作る物は軍事転用されてしまう」とココに評されている。そのためか大星海公司の陳国明にアプローチを受けていた。自身の研究が殺し合いに応用されることを些末な問題と述べるなど、独特の覚めた思考を持つ。ココに唯一無二の親友として認められており二人で「ヨルムンガンド計画」を押し進めているが、ココが一年ぶりに来訪した際には会う約束を放りだして幻の蝶を探しに山登りに行ってしまったり、メルヒェン社第二工場の図面を勝手に書き換えて温泉を付け加えたりなど、自由奔放な面が目立つ。蝶への偏執振りは凄まじく、ココ曰く“国際なんとか蝶の会”幹部を務めており、蝶の種類を一瞬で見抜くなど知識も尋常ではないと思われる。路頭に迷っていたカレン・ロウを護衛として雇う。
ナイト・ナイン

ナイト・ナインとは、漫画及びアニメ作品「ヨルムンガンド」に登場する部隊である。

概要
--

海軍特殊戦コマンドシールズチーム9アルファ小隊。SEALSにおいて欠番だった９の番号を持つ極秘部隊。全身を緑色の迷彩に包む全暗黒での戦闘のスペシャリストとしてアフガニスタンやイラクで暗躍した。非公開施設「キャンプ・ノー」から極秘人物「ラビットフット」を奪取しようと試みるココの部隊を殲滅するべくアフガニスタンから呼び寄せられた。プレイムの指揮のもとかつてない強さで部隊に迫り、レームに「今まで見た中で最強」と称された。

# 関係者

## トリー・プレイム

```
CV: 小松史法

```

特別収集部（SCS）G2部長にして海軍中佐。ココのラビットフット奪取計画を阻止、隊を殲滅するべくアフガニスタンからナイト・ナインを呼び寄せた。その指揮ぶりから「メガネかけた神経質そうな男」であるとココに看破される。指揮官としての能力は高いが、ブックマンの妨害工作でナイト・ナインの出撃許可を遅らせられた上、あらぬ罪を着せられ投獄されるなど、何かと不遇な人。妻と幼い子供がいる。
ワイリ

ワイリとは、漫画及びアニメ作品「ヨルムンガンド」の登場人物である。

```
CV: 田中一永（ドラマCD）／乃村健次（アニメ）

```

概要
--

　眼鏡をかけた黒人男性。本名ウィリアム・ネルソン。湾岸戦争に戦闘工兵として参加した過去を持つ爆破、爆弾の専門家で、ココの隊の最古参の一人。湾岸戦争時にデルタフォースに所属していたレームにその腕を買われて工場爆破の任務に参加、その機転により少ない量の火薬での施設爆破を成功させる。その時からレームに憧れを抱く様になり、彼を追ってココの隊に入隊した。ココを標的とするあらゆる爆弾魔にその技術をお見舞いし、幼少時より危険と隣り合わせだった彼女を守り抜いた。また、その所業からココと共にFBIのブラックリストに載っている。

## 普段のワイリ

　ヨナに語学を教えている。ヨナはレームの思い出話と作中のある事件にてワイリの爆弾魔としての腕前を知り、彼の授業はちゃんと受けなければと戦慄している。

## 兵士としてのワイリ

　道を見ただけで爆発物の有無を勘付いたり、車一台を残して護衛を全滅する爆破を行えるなど、味方ですら恐ろしいほどの爆破テクニックを持っている。「後片付け」にマオと共にレームに駆り出されることが多いらしい。
第１巻

概要
--

　記念すべき最初の巻。ココとヨナの二人が表紙を飾り、二人の出会いの直後から物語が始まる。

# 収録話

## 炎兎（第１話）

　少年兵ヨナは武器商人ココ・ヘクマティアルに連れられて彼女の隊の面々と顔を合わせる。元少年兵の入隊に各々の反応はまちまちな中、ココは早速ヨナに初の任務を与える。それは、彼女らのいる東欧某国の税関保安隊が差し押さえたココの商品を取り返すというものだった。

## ガンメタル・キャリコロード（第２話）

　諜報員くずれの武器商人C・K・クロシキンがココの成功に便乗するべくハインドーDを東欧某国に持ち込んだ。本部からの連絡を受けたココは焦りつつもヨナを伴いクロシキンのもとへ直談判に向かう。

## PULSAR（第３，４，５話）

　ロシアとの国境付近に対空ミサイルを納品に来たココたちはパイプラインを奪い合う闘争に巻き込まれ、野心家のポルック少佐に追加の注文を迫られる。居合わせたCCAT社カリー社長のスケープゴートにされる形で注文を引き受けることとなったココだが、引き受けたフリをして逃げるという選択を取る。