recursal/Fanatic-Fandom huggingface dataset:
Betty

* Betty is currently being re-worked on

Betty.

## Alter Ego

*"You're nothing but food to me, nothing but a plaything." - Betty*

This little blorbo has fought and annoyed multiple gods and he is somehow still alive today.

### Appearance:

Betty has black hair with red strands, It's quite hard to understand how his hair works. They wear a hat but it seems to not obey the laws of physics, they also wear a red turtleneck, leather pants and black boots.

Although, He can change what he looks like in a whim, but this is what he looks usually.

### History:

Betty was made with the intention of scaring and feeding of people's fear and blood, They can also shapeshift to make their job easier, When Betty was young he didn't quite love what he does, but something happened to him that will later make him love the scream of his victims.

### Personality:

Betty may come off as someone who wouldn't think before they act but he is quite smart. They're cunning, and serious if need to be, They can also be playful and would play tricks with his victims. *he likes play with his victims/food.*

### Lore:

Betty is debated to be a myth or a creation of folklore, Mostly people do not believe in Betty and They make them believe by targeting them. they would haunt bad children at night, although they haunts children they haven't killed any children, their victims are usually teens to adults and they'll do anything to make them suffer.

It's not know exactly how or where Betty came from, but they was sighted around the 18XX, they started a killing spree, killing 35 people and injuring 16 people, You can say that it was their awakening.

As time progressed their would only make appearance to the people whom he wanted.

not much is known about this cryptid

### Power/Abilities:

Betty may look like he wouldn't put up much a fight but don't let his appearance fool you.

* Shapeshifting (Usually animals)
* Distortion of reality
* Dream Manipulation
* Blood Manipulation (Unstable)
* Telekinesis
* Body Manipulation/control
* Immortality

### Gallery:

He loves you <3Melon Fanart of BettyEgg hugging Betty!Icon Potential, Goofy sillinessHe really likes you.What a bad lil CryptidGo on, Hug himRIN's Betty fanartEvil chuckleCassian asking Betty to stop,Stare down between a god and a cryptidDoes he like pats?YIPPEEEEBetty after being eaten by LuciferBetty in Cat Lingerie by MelonOh no, Blood!MMm he likes ketchupBetty's Alter EgoAnyone missed him? (12/08/22)ASH FANART WOOOORedesignedHis cute outfitBetty is amused but not his bfHe enjoys the patsGoth boyfriendsHe's probably tired ngl
Kaj

A small city in the nation of Creston in The Westerwoods.

Taken from Westin centuries ago, it’s become a good defensive position in Creston’s war with Torkel. It’s surrounded to the northeast by many fortifications and to the south with ruins of the fortifications from that war with Westin. Its oldest buildings are solid stone since all the wooden buildings were burned down.
Shinf

Shinf is the region north of the Land of Eternal War. Most of the coastline of The Great Sea is part of the Shinf region. Its distinctive feature is a long, thin isthmus separating the Great Sea from the Cificap Ocean.

Cities:

* Mosula

## Campaign notes

* Various cities in Shinf trade by sea with Torkel (City)
* Shinf has land routes with Orness and Burrova
The Land of Eternal War

Historically known as Orevar, the Land of Eternal War has been a fractured land that is the site of proxy wars between various gods and goddesses. There are currently six gods who control land in the region, but many others (such as Fraz-Urb'luu) have stakes in the region.

## Gods in Orevar

* Ygorl, the Lord of the Slaad. Rules the nation of Westin.
* Primus, the Lord of the Modrons. Rules the nation of Belhaven.
* St. Cuthbert, the combative deity of Wisdom, Dedication, and Zeal. Rules the nation of Redwyn through his avatar, The Wise Fool.
* Kiaransalee, the Lady of the Dead. Rules the nation of Valhurst
* [Torkel and Creston need gods] [placeholder(s): Waukeen \\ Corellon Larethian \\ Kanchelsis]
* Fraz-Urb'luu, the Prince of Deception. Uses The Silvertongues to carry out his will on the world through his avater, The Silver-Tongued Serpent.
Whitestone Tower

**Location:** The Westerwoods north of Creston (City) on the banks of Crest Lake.

A tower that served as the keep of a castle, and is the only part of the castle left standing. Everything of value has already been taken from the tower, but in its basement is the entrance to a vast labyrinth with many rooms with magical artifacts hidden inside. The labyrinth mostly lies under Crest Lake.

## Campaign notes

The Devouts of Zagyg have set up camp in Whitestone Tower due to rumors of demons and demonic artifacts. See Plans for Kristianna for more.
The Great Sea

A large freshwater sea located in the northwest of the continent. Only The Land of Eternal War and Shinf have access to the sea. A long ithsmus in the Shinf region separates the Great Sea from the Cificap Ocean. The largest island in the sea is Lake Isle, which was home to the great city of Ekin (City) until it was completely destroyed by an unknown cause.
Ga'arel

Played by Micah

**Description:** 324 year old wood elf male. Chaotic Evil alignment.

**Class:** Ranger

**Origin:** ?

## Campaign notes

Ga'arel left the party after the death of Ömorhen. He used the Return Trip spell in The Book Of Chaos to travel to Westin (City), where he the traveled into The Westerwoods to train and wait for the party to contact him when they confront Fraz-Urb'luu.
Wynne

Wynne is a smaller city, but still one of the largest in the nation. It's an industrial hub: a centralized location for the farms in Torkel's only plains to transport crops to the rest of the nation, but the city itself has a lot of logging and mining industry. Just east of the city is a long wall from an ancient war with Valhurst.
Main Story 3: Sided with Valhurst

**Previous: Main Story 2: 12/15/18**

**Next: Main Story 4: 1/12/19**

Kiaransalee as a first test of the party’s wit and loyalty sends them on a mission to retrieve an item of interest from a dungeon. (This item is the silver choker of attunement from the crypt of the pointing orc) This job was specified to take a week, starting when the party decides to leave Valhurst.

Kristianna finds out history about Valhurst and the eternal war. The previous eternal war was centuries ago, and fought by the contenders of the region of Valhurst and the region of Torkel, This war was won by Torkel, leaving both the city and the massive wall built as a defense against Torkel demolished. Once Burrova, then Valhurst was taken and the leader defeated, most citizenry evacuated the city, many being lost within the mountains, some harboring with giants within the hills, and others still making it through and populating the cities of Shellyn and Burrova.

Valhurst as a city was only known to exist within the past couple centuries, though the exact date was not able to be found through research. Its leader, only known by description as a gray-skinned noblewoman at the birth of the city, made several nearly simultaneous visits to the nearby towns of the region, and also to several giant colonies, winning over the hearts of the inhabitants with gracious gifts, and dreams of a new home within the mountains, impenetrable by any means, and gracious with its care for its people, both poor and rich.

Over the course of several months, this “dream city” was found by waytravelers and immigrants alike, seeking a new life, and found their new life within the city in the mountains. It is unsure who crafted its utopian structure as the architecture is neither of giant- nor human-craft. Many speculate, however, that the most ornate and oldest building, by appearence, seems to be a small temple at the top of the mountain-volcano, and none enter except for Kiaranselee herself and a few select guests of hers.

The truth of Kiaranselee’s true name is unsure, but many believe the Queen took the new name as an adage to her power, and most others do not scry further, fearing her power.

Mr. Bigsby was searched for through the library catalogs for hours, but only upon seeking the librarian, with the special clearance granted by the generous Queen, was Kristy able to find a singular tome with any mention of the Man/Patron. Within a plain leather binding are sketches of various areas, seemingly treasure maps, and a strange language written within. (Make entry in drive for Fraz-Urb’luu)

The First page has the print: “For the helpers of Mr. Bigsby.”

On the second day of being in the town, Omorhen is buzzed for a high stakes tournament through his identification. If he chooses to go, he finds the entry fee is 120 gold. Using his luck stat (80), he may roll several times using that luck stat. His first success, leads him to winning 50 gold. His second win is worth 90 gold. His third worth 125, and his final can win him 10 platinum.

**Next: Main Story 4: 1/12/19**
Creston (City)

The capital city of Creston.

A large city in The Westerwoods on the shores of Crest Lake. After being nearly taken by Belhaven the last time they fought, they are now threatened by the advancing armies from Torkel. Crest Lake provides enough food that they don’t require any major supply lines, but there are trade routes with Westin and Belhaven.

**Locations in town:**

* The Creston Capitol Building: [needs government]
* The Wizards' Guild (Creston) Creston Chapter: a large, manor-like building with a rounded glass roof.
* The Runehunters Headquarters: a large, recently-renovated building in downtown where members of the group actively recruit.

## Campaign notes

The Runehunters are based here. They operate out of a large building near the city center, with a big sign out front that says who they are. They're trying to recruit members as a group of magical artifact hunters who worship Odin, which is not a lie.
Geographical Locations

This page refers to locations on the material plane. For points of interest outside of those, see: Extraplanar Locations

Bodies of Water:

* The Cificap Ocean
* The Great Sea
* The Iridan Sea
* Saré Lake
* Pasto Lake
* Crest Lake
* Erimest Lake
* Spring Lake

Regions:

* The Land of Eternal War
* Shinf
* Julul
* Frieland
* Unknown Lands to the East

Islands:

* Lake Isle
* Aquila

Areas in the Land of Eternal War

* Frey Marsh
* The Orness Flatlands
* Torkel Forest
* The Westerwoods
* The Dimwoods
* The Lostwoods
* The North Sorn Grasslands
* The South Sorn Grasslands
* Spring Pass
* The Red Desert
* The Val Mountains
* The Val Highlands
* The Frontier Prairie
* Shrel Swamp
Cade Pike

Cade Pike (just goes by Pike) is a young half-elf who is a warlock of Fraz-Urb'luu. He's an agent of the Silvertongues.

## Campaign notes

He was sent to Redwyn (City) disguised as a citizen of the town to intentionally get himself captured by the Dust Caravan. He, along with Vorn Clex, [other new PCs] were being brought to the Dust Caravan's Hideout when they were intercepted by the party and freed. This ruins Pike's mission, but when he realizes the party is also planning to raid the hideout, he tells the Silvertongues who are waiting nearby in the canyons where the hideout is and what the party is doing.
Characters

**Current Party**

* Hex
* Kristianna
* James
* Lysandre
* Vorn
* Arida

**Major Characters**

* Fraz-Urb'luu
* Kiaransalee
* The Wise Fool
* Ekin
* The Silver-Tongued Serpent

**Minor Characters**

* Captain Onir
* Tarren Soong
* Robitussin
* Oggin
* Dinkly
* Stinny
* Mossy
* Makuria Irasa
* Shivae Lenoran
* Cade Pike
* General Mathias Hopkins

**Former PCs**

* **Surviving**
	+ Shawarma
	+ Bran
	+ Tobias
	+ Nausica
	+ Ga'arel
	+ Zuko
	+ Voltuun
	+ Venu
	+ Midas
	+ Aggadurk
	+ Zeusus Nutz
	+ Durneviir (sp?)

* **Dead**
	+ Ömorhen
	+ Milkshake
	+ Siegfried
Dwarves

**Gnomes** (from lat. gēnomos - underground dweller) - one of the oldest races of the planet Dagaltera. These are short men (average height from 45 to 60 centimeters) with long beards. They live underground, and are famous for wealth and skill. They are very secretive and warlike. Glorified as great masters of working with metal and stone, they are good at sewing clothes, making shoes, hunting, frying meat.

## Description

   In all eras of the world, the appearance of the gnomes was the same. They were short and stocky; their chests were broad, their arms strong, their legs strong, and their beards long (dwarfs had beards from birth, men and women alike). Neither man nor elf ever saw a beardless dwarf - unless he was shaved in mockery, and then he was ready to die of shame.

    Dwarves arrived in the Galaxy a long time ago, long before the appearance of the first people. They were strong and hardy, resistant to most diseases and possessed a stone-like strength. The Dwarves were skilled blacksmiths, and as such they often did the work that the elves assigned them. Dwarves endure hard work, hunger and bodily wounds better than any other peoples gifted with speech. In ancient times, the Dwarves worked more willingly with iron and copper than with silver and gold; and weapons and military equipment turned out to be the best for them.

    Because of their skill in making weapons, many demons exploited the dwarves. Their best warriors were dwarves. Their courage and ability to fight brought them well-deserved fame. Dwarves were not immortal, although their lifespan was comparatively long. Most dwarves who did not die in battle or from an accident lived to about 500 years, but there were also 600-year-old centenarians (among them were the dwarves of the Sepastis clan).

    Dwarf beliefs

    The dwarves believed that they were created by the god Inari, forging them from rock. The cult of the god Inari originated in the gnome city of the capital Inartathon. According to legend, Inari was the first ruler of the Angel Empire, one of the first worlds in the galaxy, and settled there in his heavenly palace. The Dwarves also worshiped the earth goddess Terpsis.

   Dwarf Armament

   Despite the fact that the Magus were one of the first races of the Universe, it was the Dwarves who achieved the greatest skill in working with iron and the art of making weapons and armor.

  In general, it is known that the development of weapons among gnomes and people went in parallel and with mutual penetration. However, despite this, the dwarves never used spears, because the dwarves themselves never had cavalry, and they knew how to use bows very poorly. The favorite weapon of the dwarves was the axe. They fought with an ax, hewed stone and wood.

## dwarf kingdoms

There were three kingdoms on the planet Dagaltera where dwarves lived:

- Principality of Haldur;

- Principality of Aretaton;

- Lake City.
The Demonomicon

The Demonomicon of Iggwilv is a thick book, bound in brass with covers made from dark-color demon leather and sinew. It is shut with a clasp resembling a claw. Its pages are parchment, and the first few are blank. It is a book split into an unknown number of volumes written by the archmage Iggwilv. It's a comprehensive treatise on demonic lore that contained information about several demon lords, complete with instructions for summoning and binding them, as well as an extensive collection of spells and evil rituals.

Among some historical information on demon lords, the book detailed the ascension of Orcus to demon lord status, specifying that he spent some time as a nalfeshnee inhabiting the 400th layer of the Abyss at the same time that the gith race revolted against the mind flayers. The book also contained treatises on Fraz-Urb'luu, Juiblex, Pazuzu, and Zuggtmoy.

The book contained not only information about the demon lords, but also abundant demonic lore in general. It specified what kinds of demons certain evil individuals became after death. Each volume of the *Demonomicon* contained the true names of multiple different demons. The *Demonomicon* also contained information on the Abyss itself. It stated that the plane could regenerate a previously destroyed demon lord. Information on other creatures was also available in the *Demonomicon*. When discussing the obyrith Pale Night, the book argued that she also spawned other races that inhabited the Prime Material plane, such as lamias and harpies.

Every volume of the *Demonomicon* contained information on the same spells, all created by Iggwilv: *dolor*, *ensnarement*, *exaction*, *imbrue*, *implore*, *minimus containment*, and *torment*.

## Volumes

* 2 volumes: hidden in the ruins of the Grand Library in Burrova.
* 1 volume: stored in the Wizard's Guild library in Torkel (City), owned by Nicholas Windstorm.
* 1 volume: being carried by Mathias Hopkins of the Devouts of Zagyg.
* 1 volume: at the bottom of Whitestone Tower's Labyrinth.
Frey Marsh

Home of the Slaad. Owned entirely by Westin. A miserable and inhospitable marshland/swamp filled with dangerous creatures (other than just the Slaad). Attempting to traverse the swamp is insanity, especially when The Orness Flatlands presents a much more pleasant alternate route.

Cities:

* Frey

Bodies of Water:

* The Cificap Ocean
The Dimwoods Hunters' Guild

The DImwoods Hunters' Guild is a club for hunters and woodsmen in The Dimwoods. Based in Belhaven (City) with a chapter in Prylin.

Members:

* Azriel Barclay: 35 year old human male who is a Runechild sorcerer. Once lived in Belhaven (City) as a hunter, but when his home was attacked by The Runehunters who nearly killed his wife and daughter, he left the city to hide in the woods and lure Runehunters into traps. Skilled in archery and has some basic spellcasting ability from his runic magic.
Cedric Crewe

Wanted: Cedric Crewe. Aasimar male. Wanted for smuggling. Last seen 3 days ago in the old warehouse on the south side of town, most likely has not left the walls. No known associates. Reward: 750 gold dead or alive. Edit: warehouse was destroyed in attack. Proof if killed: crescent moon necklace. (Main Story 1: Intro.doc)

The party chooses to take this bounty

When they get to the destroyed warehouse, there are a few rats wandering around in the rubble of the warehouse. If they start killing the rats, they all scurry towards a few holes in the floorboard. If they perception or investigation check, they’ll see rats moving in and out of those holes occasionally.

To get in, they need to break the surrounding floorboards. Requires no check, they just do it if they think to do it.

This leads down a flight of stairs, into a short corridor that leads to the sewer.

If they attacked the rats on the surface, they are attacked by 2 swarms of rats and 3 giant rats. For the purposes of rat bounties, each swarm has 24 rats. Many may be unrecoverable, depending on what type of weapons/attacks they used. Bludgeoning or elemental magic damage will do this, 1 rat per hp. Giant rats are recoverable. ½lb per rat, 30lb per giant rat.

Continuing down the sewer: if they haven’t all passed a stealth check, they are called out to by a voice a ways down the sewer. Any of them without dark vision cannot see anyone. Those with dark vision can see a hooded humanoid figure.

“What are you all doing down here?”

If they mention a bounty: “Bounty eh? Didn’t think I was that important to them. What crime have they accused me of now?”

   [smuggling] “Smuggling? Huh. Can’t imagine they’ve told you what I smuggle. Not that you’d care. You saw ‘reward’ and stopped asking questions. You probably don’t even     care if I’m innocent. Not that you’d believe me. I’m not fond of pleasantries. Come and     get me.”

   [they don’t want to tell him] “Alright. Keep your secret. Not that you even care what my     crime was or if I’m guilty of it. You saw ‘reward’ and stopped asking questions. Your small talk bores me. Bring it on, then.”

- Queue Doppelganger encounter –

If they kill him, they can take his crescent moon necklace as proof.

Taking him or his necklace to the keep or the jailhouse gives the 750g reward.
Makuria Irasa

A middle-aged, female Eladrin. Professor of Artificery at The University of Torkel. Received her doctorate in Artificery with a focus in Constructology (the study of constructs) from The University of Torkel.

## Campaign notes

While studying for her doctorate at the University, she went on a trip to Belhaven (City) to get first-hand experience with the construction of constructs. The Artificers' Guild allowed her to work with some of their artificers who were working on non-sensitive projects, where she met Tarren Soong. The two became friends and continued to communicate by mail for decades.

Makuria traveled back to Belhaven abut 7 years before start of the campaign to help Tarren with his Warforged project, which was successful but she was never able to see the finished product before being sent back to Torkel by Shivae Lenoran (see Tarren Soong's Journal, Entry 7, or Plans for Hex)

After the defeat of Delta Squad (Hex, Oct, and Dez), Oct was discovered near Torkel and brought to the University, where Makuria is now working on repairing him.
Mosula

A small town in the Shinf region with a large criminal underground and strong black market economy. It's in a less-hospitable location, and its relative isolation and lack of oversight has made the town a hive of scum and villainy. It's impossible to survive in the town without dealing outside of the law and it's very difficult for any upstanding citizen to leave the city.

Hometown of Lysandre
Wavatar Land

**Wavatar Land** (formerly **Shapeworld**) is one of Nat23's oldest series. It involves the hijinks of a different group of (usually four) shapes (named Wavatars) each episode.

The first season lasted for 11 years with most of its episodes releasing in 2010-2013. Only its last two episodes released within more recent years (2020 and 2021). The second season is currently in production with four episodes of it already out, although only one more is planned due to Shamus Young's death (he created the Wavatars in the first place).

## Notes & trivia

* Nat23 found out about Wavatars through his elementary school's blog around 2010 (or 2009 at least), although it wasn't until between the release of the tenth and eleventh episodes that he found out what they were called. As a result, many shapes in the
* Wavatar Land episodes received no credits until the 14th episode.
* Up until the penultimate Season 1 episode...
	+ The series went by the name of Shapeworld (even after Nat23 finding the Wavatars' origin back in 2011).
	+ Wavatar Land episodes didn't make it past two minutes (save for the 18th one).
	+ Wavatar Land
* Up until the Season 1 finale...
	+ Wavatar Land episodes generally had plain, white backgrounds.
	+ Wavatar Land episodes had little to no gradients/shading.
	+ Wavatar Land episodes had characters that could be found on the internet (the star in the fifth episode specifically came from Nat23's elementary school's blog at least, and probably the pink triangle in the preceding episode). After that, future episodes only contained truly random Wavatars created through a JSFL extension Nat23 made instead (unless the shape came from a past episode).
	+ Wavatar Land episodes had the characters look more messy, especially the first nine episodes. They got a bit better starting from the 2012 episodes, but by the 20th episode though, the shapes now use the actual assets from the plugin, albeit vectorized.
		- After the real assets being used this corrected the problem of inaccurate references, especially since there were no longer any references to already existing Wavatars from the web. The only exception were brows being placed over eyes (at least until the 23rd episode).
* The 8-Pointed Star was dormant in use for the longest time of the eleven shapes, with "The Ultimate CompEATition" (the 23rd episode) being the first instance of one since the tenth episode.
* Shamus Young sadly passed away just as Wavatar Land was becoming a more regular series (in the middle of 2022), even dying on the same day as its birthday. With that, Season 2 (which was planned to have 10 episodes, along with all future seasons) will most likely just have five episodes.
* Wavatar Land may be the first Nat23 series to finally end properly, as all other shows that were meant to end at some point were canned earlier than expected.
Aquila

Can be spelled with either one or two L's. Aquila is the most popular spelling in The Land of Eternal War.

Aquila is an island in The Cificap Ocean, far enough away from the mainland that none of the major nations claim ownership of Aquila. Since the island's cold climate and small size can't support a large population, Aquila has no large cities but a number of small communities and a few medium-sized towns. The island's towns have been divided into a number of counties, and a number of representatives from each county meet in the largest town, Slovyn, to serve as a parliamentary government for the island.

One of the medium-sized towns, Lucitus, is a college town located in the rolling hills along the west coast of Aquila. The town is mostly populated by the students and faculty of the Aquila Mage's College, as well as many other independent researchers. The college sits on a natural font of magic that can be detected from anywhere near the island by a skilled magic user. Lucitus is the hometown of the Vysoren family.
9/29/2022

**Pre-session Notes:** Main Story 11: The End/ginning?

**Players present:** Alex, Austin, Abby, Micah

* Party tries to get past the prismatic wall but can't.
* "Redwyn" "soldier" approach and the two groups have a quick chat.
* They go in together and try to sneak around.
* The party finds some nice weapons in the armory. Hex gets a +1 maul (others get anything good?).
* They fight some gnolls sitting around a small fire eating and a few more come in from another room, but one of the gnolls escapes back into the room they came from.
Lin Qingzhu/Abilities

## Cultivation Techniques

* **Violet Cloud Treasure Tome** - Violet Cloud Peak’s heritage cultivation technique.
* **Nine Nether Frost Technique** - Heaven-tier cultivation technique.
* **True Primordial Record** - God-grade mental cultivation technique.
* **Mystic Ice Technique** - Supreme Immortal Technique. Full and updated version of the Nine Nether Frost Technique

## Skills

* **Violet Cloud Swordsmanship**
* **Swift Slash** - An ultimate technique developed by Ye Qiu combining the moves of Violet Cloud Swordsmanship.
* **Asura Slash** - Heaven-grade secret technique.
* **One Strike Opened the Heavenly Gate** - a simplified version combined with Ye Qiu's understanding of Cursive Sword Art, a divine grade sword technique.
* **Opening A Line In The World** - A Sword Super Divine Technique created by Ye Qiu.
* **Cursive Sword Art** - God Tier Sword Technique. Taught to her by Ye Qiu.

## References

1. ↑ Chapter 4: I Will Go into Seclusion for Some Time
2. ↑ Chapter 33: Nine Nether Frost Techniquel
3. ↑ Chapter 269: Crazy Trap
4. ↑ Chapter 290: Mystical Ice Technique
5. ↑ Chapter 17: Violet Cloud Swordsmanship
6. ↑ Chapter 55: He Was Angry Again
7. ↑ Chapter 56: Cooldown Ended, Another Thousand Years of Cultivation
8. ↑ Chapter 172: Nothing Is Impossible (1)
9. ↑ Chapter 292: Imparting Another Sword Technique
10. ↑ Chapter 389: Heaven-Defying Sword Technique
Delta Squad

Unit 100100000100010000, Delta Squad, had three members: Hex, Oct, and Dez.

Delta Squad was active for 4 years and fought Slaad in the war between Belhaven and Westin, traveling to Limbo on multiple occasions for raids against their war machine. 8 months before the beginning of the campaign, Delta Squad was lured into a trap in Limbo and overrun by a massive force of Slaad. Dez used Plane Shift to send the other two back to the material plane, but did not escape himself.
The University of Torkel

The University of Torkel is obviously located in Torkel (City). Go Typhons!

Colleges:

* The Mages' College
* The Bards' College
* The College of Artificery

## Campaign Notes

Both James Windstorm and Lysandre dropped out of The University of Torkel.

A member of the senior faculty of the College of Artificery, Dr. Makuria Irasa, assisted Tarren Soong in the creation of Hex and the invention of Warforged. She is currently in possession of the comatose body of Oct.
The Unending Storm

**The Unending Storm**, often just called **The Abomination** is an ancient vampire-werewolf hybrid created centuries ago.

## Known History

The exact creation of the abomination is unknown. It is known that simply killing it physically was not possible, and at some point in the 17th century a collective effort of House Morningstar, Clan Giovanni, the Garou, and several Mages was used to create a magical container which could trap its spirit and prevent it from inhabiting another body. This occurred sometime around the death of Tarim Rex, the First Prince of Caliburn.

## Release in 2048

Near the Conclusion of the Brighton Beach Raid of 2048, the container was uncovered by Archbishop Rancid of the Sabbat. Rancid released the spirit, where it immediately possessed former Caliburn Prince and then-Archon Erasmus Dane. Now possessing a physical form, The Unending Storm shifted into a massive Crinos-like form and ate Rancid before escaping into the Umbra. After some time of rampaging around through the Umbra, the abomination found its main weapon, a Bane Fetish in the form of a warhammer, and began to seek out and kill members of House Morningstar.

The Unending Storm was finally confronted in 2051 and re-sealed in the container, which was later delivered to another plane of existence.
Redwyn (City)

Ruled by The Wise Fool, (an avatar?) of St. Cuthbert, the God of Order and Law. He wishes to control the volcano in Valhurst to harness its power and regain his previous power. Cuthbert has been a repeating contender in the previous faction wars, and has lost nearly every time. His power is dwindling, and another loss may permanently banish him to his home realm: devoid of power and immortality. He has enjoyed peace from the East due to the fact that Valhurst’s undead armies cannot traverse the Red Desert which really should not exist as it is surrounded by fertile and temperate grasslands. It’s believed to be the will of the gods that the desert exists.
Castle Greyhawk

The Castle was constructed CY c.320 by the wizard Zagig Yragerne. Known as "The Mad Archmage," Zagig lived in the Castle for approximately the next 100 years, after which he abandoned the Castle and mysteriously disappeared.

Over the centuries, the Castle's three towers decayed into ruin. The main tower is called the "Tower of Zagig," and the two lesser towers the "War Tower" and the "Tower of Magic" (alternately "The Power Tower"). An extensive dungeon complex lies below the towers.

In the initial years after the Castle was abandoned, few if any adventurers approached the Castle because of rumors that it lay under a powerful curse. Sometime during this period, Zagig reappeared and managed to imprison the demon lord Fraz-Urb'luu in the dungeons beneath the castle. The fiend was imprisoned there for at least 200 years, but eventually freed by a wizard and a cleric (probably Erac's Cousin and his adventuring companion Ayelerach).
Bayraktar TB2

**Bayraktar TB2** (tur. Bayraktar TB2, lit. - “standard-bearer”) is a Turkish strike operational-tactical medium-altitude UAV with an internal combustion engine and a pusher-type propeller. Bayraktar TB2 with 4 guided munitions on the suspension can be in the air from 12 to 24 hours. The maximum control range is up to 150 km[4][5]. This allows you to maintain constant watch in the air and, after identifying targets, quickly advance to the front line to launch missiles (the reaction time will be much less than that of aviation, which allows you to effectively hit targets that are only available for a short time). Development and production: private company "Baykar Makina"

**In the world of "Legends of Izgaldina"**

Andromaeus bought several bayraktars for the defense of Narlania
Torkel (City)

Torkel is the capital of the nation of Torkel and is located in Torkel Forest. The dense, urban city with a large port that has a lot of fishing in The Great Sea and trade with the Shinf region. It's the largest city in the whole region. One of the only places that has never been conquered by any faction.

**Locations in town:**

* The Torkel Capitol Building: [needs government]
* The Torkel Trading Company Corporate Office: a large office building in downtown Torkel that plans the logistics for most of the nation's trade and industry.
* The University of Torkel: the largest university in the region.
* The Wizards' Guild Torkel Chapter: a large, manor-like building across the street from the The University of Torkel campus.
Main Story 4: 1/12/19

**Previous: Main Story 3: Sided with Valhurst**

**Next: Main Story 5: Plan Ω**

General Frame:

Kiaransalee has a reward waiting for the players

“Damn thanks, with u n[guys]as on my side, I know we’re almost ready to take the fight to Redwyn, but not yet.”

Gives them a bunch of gold, and access to royal armory and smiths, can each requisition custom items, and pick them up later.

Courier delivers letter in BoC, start that quest.

Determine plan once that quest ends.

Grants each player 500 gold in trade bars ( 2 5-lb trade bars each) and in the royal armory, they may approach quartermaster and give their name, to receive one item from dmg-book generated item. (Table B Magic item)
The Silvertongues' Torvas Hideout Orders

I have the claw. That’s one step closer to achieving our goals.

Delay sending any more men to Belhaven. The piece we lost to the Dust Caravan is our top priority for now. There were nearly two dozen men escorting it and they were ambushed easily, so we will need to organize all the men we have to find and destroy their base of operations in the desert.

Keep careful watch for a group of travelers that I believe are helping Kiaranselee attempt to assemble to staff for herself, including a blue-skinned mage woman, a warforged warrior, a dragonborn paladin with a magic javelin, a sneaky half-tiefling, a mage of fire, and a bard of high degree, among others. They shouldn’t be hard to spot. If you encounter the half-tielfling, do not under any circumstances kill him. When you’ve captured him, send word to me immediately.

You have your orders.

-The Silver-Tongued Serpent
Legion

**Legion**-demon, servant of Mrs. Gloom.

## **Description**

The Legion appears in the fifth episode of Serpents of Albionium. The demon blinds the servant of the Supreme God by causing a sandstorm, but the priest curses him on his deathbed. The servant of the Most High says that the queen from the prophecy will defeat him
Erimad

Medium-sized town on the Erimest Lake, strives to outdo its rival city Eris, especially since the two have been the primary theater of the war between Torkel and Creston. Many large military bases and forts exist along the edge of Erimest Lake, and the city's once small fishing docks have become a major war port and shipyard that constantly produces new warships in an effort to gain control of the lake.

**Locations in town:**

* Erimad Town Hall
* Erimad Shipyard
* Erimad Military Academy
Kiaransalee

Kiaransalee, the Revenancer. The Lady of the Dead was the drow lesser goddess of revenge and undeath, a former necromancer queen consumed by thoughts of retribution. She was driven insane ages ago, yet retained her twisted cunning, recalling clearly every slight towards her whether real or imagined. The vengeful banshee was said to have repeatedly died before coming back with a vengeance, and the Revenancer gifted her favored drow with existence as undead driven by hate and spite. (forgotten realms wiki)

Kiaransalee rules the nation of Valhurst directly from Valhurst (City).

## Campaign notes

* Kiaransalee met the party when they led a Redwynnian attack on Shellyn following the failed Valhurstian invasion of Torvas. A boneclaw which was defending the city captured Shawarma and brought him to Valhurst (City) and directly to Kiaransalee.
* She showed James Windstorm the Phoenix who lives in the volcano in Valhurst (City).
* Kiaransalee enlisted the party to capture the pieces of the staff for her and locate the hideout of The Silvertongues.
Tako

Tako is an OC artist and the creator/owner of Art Hangout.

### History:

Tako created the server after discussion with Fruity. He made the server when the old server they were in had gone inactive. Tako is rarely online despite being the owner due to studies, however occasionally pops in to post about art and OCs.

### About:

Tako is currently a student that is studying for their national exams and aims to work as a Forensics Lab Scientist. He is aiming to get into a course to study molecular biology or biotechnology. Tako enjoys creative writing and has an interest in the human body and how it works. During his free time, Tako creates stories and worlds for his original characters to live in, as of now he has created 4 worlds.

Aside from that, Tako also finds pleasure in gaming. He is an avid rhythm game player and used to be part of 2-3 competitive Splatoon teams that he has left due to his studies. Tako enjoys being able to chat about his interests for a long time and often likes to infodump about what he likes. He is fond of spending quality time with others but refrains from interaction if he feels that they do not share the vibe.

### OCs:

Synn Castemont

Sylvester Lenoir
Robitussin's Raiders

An independent gang of ruffians in The Val Highlands led by the Goliath Robitussin. They have a mutual understanding with Captain Onir, guard captain of the city of Torvas, not to interfere with anyone near the city in exchange for some supplies and gold. Robitussin's Raiders also work as mercenaries, usually being hired by Onir.

## Campaign notes

Robitussin's Raiders came to the defense of Torvas in the Battle of Torvas, but only because they knew there was money in it.

I think some of the party became friendly with Robitussin? Can't remember which.
Valhurst (City)

Capital city of Valhurst.

Ruled by Kiaransalee the Revenancer, Valhurst appeared suddenly overnight centuries ago. Not many travel to the city, and even fewer leave. While most believe only its armies are undead, a large portion of its civilian population are also undead. While this stagnates population growth a bit, they also don’t require food, water, or many of the other amenities living citizens do.

Secretly, the large mountain is a volcano.
Nations

There are 6 nations in the region.

* **Valhurst**
	+ Major Cities:
		- Valhurst (City)
		- Shellyn
		- Burrova
	+ Small towns:
		- Hillden
* **Redwyn**
	+ Major Cities:
		- Redwyn (City)
		- Torvas
		- Moorvane
* **Torkel**
	+ Major Cities:
		- Torkel (City)
		- Corden
		- Wynne
		- Erimad
* **Creston**
	+ Major Cities
		- Creston (City)
		- Eris
		- Kaj
* **Belhaven**
	+ Major Cities:
		- Belhaven (City)
		- Prylin
* **Westin**
	+ Major Cities:
		- Frey
		- Westin (City)
		- Orness
Torkel Forest

The largest forest in The Land of Eternal War. Owned entirely by Torkel. The forest's trees are mostly deciduous evergreens, spruce, and pine. The northern half of the forest regularly receives snow in winter and storms in spring and fall.

Cities:

* Torkel (City)
* Corden
* Erimad
* Wynne

Bodies of Water:

* Erimest Lake
* The Great Sea
The Second Eternal War

The setting of the adventure. Described as starting (several centuries ago), The Second Eternal War is staged in Orevar, now known by outsiders to the continent as the Land of Eternal War. Truly beginning about 5 centuries ago (precisely 503 years from when the party exits limbo) during a (recurring) astro-theological event, the current Eternal War serves as a Mystra's proving ground: a way to transcend to godhood and for many, take back their rightful place in the outer planes.
Dark Skylines Wiki

# **Welcome to the Dark Skylines Wiki!**

Dark Skylines is a *Vampire: The Masquerade* game that is played inside VRChat using Live-Action Roleplaying rules and the VRPG System.

## Game Info

Game is on the 2nd and 4th Saturday of each month at 6:30 p.m. Eastern Time. Unless otherwise specified, assume that all times are in Eastern Time. Most months, we also host a social-only game on the 1st Saturday at the same time.

Please submit downtimes by 1:00 p.m. Eastern Time on the Saturday before each game. File downtimes here.

Note that the game is set in 2052.

## Getting started

* World of Darkness Setting Info
* Dark Skylines VSS
* House Rules
* Our Game's Lore and History
* How to use Fandom Wiki

## Navigation

* IC Announcements
* Characters
* OOC Info
* House Rules and Clarifications
	+ Graduations
	+ Influence Actions
	+ Equipment House Rules
	+ Downtime Actions
* Cheat Sheet

## Useful Links

* Source for Mind's Eye Theatre: Vampire the Masquerade (the core book we're using)
* System Reference Document for BNS Vampire the Masquerade
* VRChat
* Ready Player Me (free and easy avatar maker)
* The Gentleman's Guide to Vampires
* GIB Games on Discord (where we all hang out between games)
* GIB Games on Patreon (not mandatory, but appreciated)
* VR LARP Networking Directory
Vorn Clex

**Supplemental:** Plans for Vorn

Played by Jake.

lost his mentor for unexplained reasons. "Imagine a mongoose with a machete taped to it and a roman candle up its ass."

**Description:** 225 year old Wood Elf. [height], [weight] with [basic description]. [alignment].

**Class:** Ranger (Horizon Walker)

## Campaign Notes

Was saved by the party in The Red Desert after being captured by The Dust Caravan
The First Eternal War

Described as "millennia ago", the First Eternal War began about ---- years ago, after an astro-theological event occuring on Ekin's Island. The root cause of the event is beyond the knowledge of most mages, theologists, scientists, and even gods. The first Eternal War occurs after the Fourth Incarnation of Mystra (see: https://en.wikipedia.org/wiki/Mystra\_(Forgotten\_Realms) )

After her Fourth Incarnation, and the defeat of Lolth, Mystra was faced with yet another intrusion of power, an attempted coup of outer planes and Elysium by the demon lords.

This was nearly successful, and the lords used the might of Mystra to steal the weave of every deity residing in the outer planes and forged it into a single artifact of power that would allow them to BEND EVERY WEAVE BOUND CREATURE TO THEIR WILL. Mystra, using her connection to the weave, decided to use the her last bit of power, held dormant within the staff, to expel all weave, and every creature with it from the outer (including elemental planes) to the inner plane (the Material Plane). The Staff was shattered and expelled to the inner plane as well, its power dormant until total, bound to the life-force of mystra herself. As a consequence of the expulsion, every single caster, reliant on the weave in some form to receive their powers, became inert all at once: halting progress and leading to a dark age across the world, and let to total societal collapse and mass exodus in the underdeveloped Orevar region.

The weave now was evenly spread across the material plane, and was absorbed by every creature with a soul: their souls now a safe-harbor for the weave.

Mystra, herself too expunged to the root plane as a near-powerless immortal, rested for many years, and pondered. She devised a test of might and intention by which she may restore order to the outer planes, and in doing so, realized the uncaring nature of the world she had been the sculptor of. Ekin, a studier of both theology and the natural sciences, happened upon her after years of study into the phenomenon by happenstance after an inert artifact suddenly shone to life, and blew his cart apart with a delayed blast fireball, along with all of his belongings, his horses, and nearly his being.

The unrealizable woman, in a near trancelike state within the ethereal plane bordering this region, by instinct absorbed the weave and regained consciousness. She saved Ekin, who was changed dramatically by the direct experience with divinity, and pledged to be not only her soldier, but her eyes, and heart. In turn, she shared with Ekin her plan for the gradual return of the outer planes, and her vision of a rigorous test of resolve and intention that may allow for a more prosperous and peaceful time in the far future of the realms: an eternal war. That which has brought the worst about in both man- and god-kind, shall be the lens through which good may be viewed, and allowed to triumph.
Arida Fogwater

**Supplemental:**

Played by Clorissa.

**Description:** 35 year old female stout halfling. 2'7, 42lb with brown eyes and light skin. Happy, dumb, steals things ironically, slow to trust. Travels a lot, tribe died under mysterious circumstances.

**Class:** Rogue (Scout)

Arida's Stats (lv8)
 16

## Campaign Notes

Found by the party as a captive of the Dust Caravan in Session 0.5, 8/21/22.
8/28/2022

**Pre-session Notes:** Session 0.5 and Main Story 11: The End/ginning?

**Players present:** Alex, Austin, Jake, Micah

* Combat with Gnolls goes without incident. Hex is enlarged by Kristianna and goes ham. Vorn and Pike are introduced. The party gains a cart with barrels of nuts and some water (water?)
* Kristianna uses her mansion spell for the first time that night.
* The party arrives at the entrance of the Dust Caravan's Lair.
The Torkel Trading Company

"Rigorousness Guarantees Results"

The Torkel Trading Company oversees the logistics of the massive trade economy in Torkel, and is as old as the city itself. Founded at the time of the city's first stake, the guild was the mind-child of the Shinf (?!) mercantile lord (Running Alias: Nike) who colonized the city. Seeking to entirely detach the responsibilities of the nobility from the overall economic growth of the city, "Nike" hired a council of wealthy gold, silver, fish oil, spice, and incense traders in order to discuss the pricing of such goods, as well as draft import and export tax law in fashion that would make trade seamless across the Great Sea. Heavily bureaucratic and catalogued to the minute and square inch, the Torkel Trading Company serves the city in providing accurate information about imports and exports, and serves the citizens of Torkel by providing a number of services to merchants and wealthier denizens, such as: transport across the Great Sea, training and staffing of civilian seafarers, conscription of trained maritime soldiers, procuration of exotic goods, leasing and sale of sea vessels, wholesale of goods, and more. Mostly deals with shipments between Torkel (City) and the region of Shinf through The Great Sea. Based in Torkel (City) but has major branch offices in Corden, Wynne, and Erimad as well as small offices in Orness, Westin (City), and Burrova. The company also oversees civilian transportation across The Great Sea.

## Campaign notes

Nausica is a former employee of the Torkel Trading Company, and her brother Lucius is still working for the company.

The Torkel Trading Company has a small file on Lysandre, noting his immigration to Torkel (City) from Mosula in Shinf.
Oct

Skirmisher Warforged #440420, aka Oct. Has the Eagle Totem core.

Oct was the second Warforged created by Tarren Soong. His totem is made from the same core as Hex's and Dez's totems, giving the three of them a psychic link.

Oct was an archer with Delta Squad. His forearms have compartments for storing up to 10 arrows each, and a mechanism that delivers them directly to his hand, allowing him the ability to fire at a much faster rate than normal archers. His feet are padded to silence his footsteps, and his joints have advanced lubrication systems that eliminate noise and resistance, giving him much better control over his movement.