Pierre/Powers and Abilities

## Skills

### 『Cooking』

Pierre has spent much of his time in the material plane, learning how to cook to perfection. This has lead him to many jobs and been the staple of his life up until this point. Some time after joining the SCS he learnt how to make perfect hot chocolate consistently by spending time learning in the feywilds. What makes it so special? Idk ... ask Ana.

### 『Fishing』

A hobby Pierre had picked up to enjoy in his spare time. He shares this interest with his dad and had managed to win a fishing competition because of it.

### 『Cleaning』

This skill had come with the job. As a butler, Pierre had to be good with cleaning around the house.

### 『People Skills』

This sill also had come with the job. Both the butler side and the trafficking side. People skills include reading emotions and intentions, persuading and lying to people.

### 『Languages』

Pierre can read and write Sylvan... that is to say, he can speak Sylvan and write Elvish. He can only speak some Elvish due to cross over of the languages and learning from Neuse. He knows some phrases and swears from Skathi in Icelandic. He knows how to speak Common and learnt how to write in common later on. He could also speak undercommon due to his job. Finally, he learnt how to verbalise keyboard smashes and emotes with his voice from the Receptionist.

## Abilities

Pierre is a trained chef, butler and rogue. Having trained under his old master, he has learnt to use these skills to a efficient degree. He has a trained mind when it comes to interacting with people whether it be convincing, lying to or hiding from them. Additionally, he is a proficient Psion and recently gained some arcane powers from a pact with his brother.

### 『Sealed Kitsune: Shifting』

As a sealed Kitsune, Pierre has access to release some of his original powers. He moves and reacts slightly faster, also gaining some vitality.

### 『Rogue: Gleaming Line』

Throughout his training, he sees feint lines that guide his blades to critical points on his enemies. Every now and then, the line snaps and the blade would slip past the vital.

### 『Rogue: Nimble』

He is able to make small movements quickly like disengaging from an enemy, moving large distances and hiding himself.

### 『Rogue: Precision』

He can sacrifice his movement to gain a deadly precision.

### 『Soulknife: Psionic Subsystems』

Part of Pierre's roguish training was the strengthening of the mind. This form of training lead to his development of psionics both in his material life and his feywilds life. The groundwork for Pierre's psionic abilities lies in a passive system that bolsters the skills he is already proficient in doing, almost like a 6th sense. Though this may not work all the time as he isn't as experienced as a Psion as those from the abyss.

### 『Soulknife: Mind Tether』

Pierre can tether a number of individual's minds to his own to establish a telepathic communication, as long as they stay within 1 mile of him. Currently he can link up to 3 other creatures to his mind.

### 『Soulknife: Manifestation』

The main function of Pierre's psionics is in the ability to physically manifest the energies into projectiles or small blades for combat. These weapons attack directly into the targets mind and leave no sign of damage/harm on the body. As a consequence of this the blades do no damage to inanimate objects.

### 『Feypact: Cheshire's Curse』

As part of a pact with his Cheshire cat brother, Pierre had gained all of his fey essence thus imparting some magical ability upon him. Through this, he gained the ability to mark an enemy with a ominous phantasmal cheshire grin. This allows him to see the Gleaming Line clearer along with other buffs to his combat.

### 『Spell Casting』

Pierre has gained the ability to cast spells from various sources. The two notable ones are his feypact with his brother and learning to cast from his adoptive uncle Shinebright. The spell lists consist of Booming Blade, Prestidigitation, shield and Unseen Servant and Mind Sliver, Dancing lights and Find Familiar, from their respective sources.

### 『Find Greater Familiar Boon』

As part of his casting of Find Familiar, Pierre had approached Seymour to advise him in the casting. This resulted in him learning Find Greater Familiar, a familiar that is truly linked to his soul, if it dies, it takes some of him with him. In exchange for this, his familiar was a little stronger and he gained a small boon. He can manifest a spectral beak to attack and blind enemies.

### 『Skathi's Blessing』

Skathi's Blessing is simply Lycanthrope. It is non-contagious and has various adaptations with 3 stages. Pierre is currently at the second stage of his blessing as a Werefox. This means he is able to communicate with foxes (not that he knows), he is generally more persuasive to other lycanthropes, he can mark enemies for the hunt while transformed and can enter a controlled frenzy upon a fresh kill. He is able to fully control his shifted form now.

### 『Skathi's Boon』

Before Skathi had regained the power of her bow, she had imparted upon Pierre a boon which allowed him to mark a creature for the hunt once per day. In doing so, when Pierre hunts, he brings a part of Skathi on the hunt with him. This boon was a partial transfer of soul, unbeknownst to Pierre.

## 『Equipment』

Pierre wields a variety of items and weapons. Below are all his magical armaments and items as the rest of his items are consumables or mundane gear such as daggers, rapiers, tools and utensils.

### 『Hand of the Master』

These gloves were enchanted by Winchester under Pierre's request. They were originally a titansfall gift from Shinebright. The sealing of the unseen servant spell causes the glove to be able to act on its own and taunt an enemy.

### 『Wrath of Gaia』

The lost armament of Cirsche, a fallen dryad scion who had slain many beings. This blade was bestowed upon Pierre by an emissary of Gaia, a golden stag. It had originally taken the form of a dagger but developed into a jagged shortsword. It's ivory blade shines in the presence of abominations, undead, monstrosities and fiends. Additionally, it can be used to call upon a divine smite upon such creatures during battle.

### 『The Darkstalker's Set』

The Darkstalker's Set is a set of studded leather that oozes dark mist. Pierre uses the dark mist to hide himself, enhancing his stealth and obscure his chest during fights making him harder to hit.

### 『The Mask of Morghrahim』

Not much is known about this red dragon scale mask. Pierre is able to use the mask to garner some the essence of dragons, allowing him to take on a chimeric form.

### 『Fox Ornaments』

The Fox Ornaments are a set of fox earings and a fox hairpin. The earings being a gift from the receptionist that enhance his ability to hear while the hairpin was made for him by Virtue. After being sent on a mission to collect star metal from a falling aboleth incubation (and becoming the most wanted in Caldera), he was rewarded with a custom made hairpin from the collected metal. Though a dangerous endeavour, the star metal reacted well with his psionics and have subtly enhanced them.

### 『Amulet of the Huntress』

This mystical amulet seems to assist him in stealth and providing him with sharper claws during his transformation.

### 『Boots of Elven Kind』

These boots silence his footsteps, enhancing his stealth even further.

### 『Lorenna Fishing Trophy』

A Fishing trophy won at Lorenna for catching the biggest catch... wether or not he was helped by Cernunnos is not relevant. The trophy gives him courage when he fishes, knowing the accomplishment he had achieved.

## 『Ailments』

Pierre is subject to a few ailments. These ailments have guided him as an end goal for him to clear or subdue.

### 『Unidentified Fey Disease』

On a mission to recover Skathi's bow, Pierre had contracted an unknown disease that seemed to only affect fey. The symptoms were all pointing towards suffering and such they searched for a cure. While none has been found yet, the illness is counteracted by the Lycanthrope's regeneration from Skathi's blessing.

### 『Wildhunt』

As a fey and a past leader, Pierre is susceptible to the Wildhunt. This caused him to previously go on violent hunts in the woods without any conscious control. Over time, he has learnt to control it but a new challenge has arisen as the lycanthrope triggers the wildhunt when he fails to control himself. He is working on it.

### 『Sealing』

Pierre is a sealed kitsune, his consciousness is blocked off from his main body and he is forced to live without his main body. This condition was set by his mother during his birth to conceal his abnormal growth rate from other archfey. The seal will slowly be lifted as his mother deems him stong enough to defend himself and his name.

### 『Profundis』

Here we go, one last one. After linking telepathically to Sera after she contacted Profundis, Pierre, like Neuse and Sera, finds himself urging to throw himself into the ocean towards the dead titan whenever he is near the sea. For this reason, he avoids going out to see too often, if at all.