recursal/Fanatic-Fandom huggingface dataset:
List of the threads

This is a list of the past threads, where you can gather information and put it into articles. If you want to use the original text, you may quote it.

1. https://desuarchive.org/r9k/thread/43418393
2. https://desuarchive.org/r9k/thread/43444892/
3. https://desuarchive.org/r9k/thread/43470681/
4. https://desuarchive.org/r9k/thread/43499282/
5. https://desuarchive.org/r9k/thread/44903653/
6. https://desuarchive.org/r9k/thread/49625686
7. https://desuarchive.org/r9k/thread/49921496
8. https://desuarchive.org/r9k/thread/49930199/
9. https://desuarchive.org/r9k/thread/53628922/

Please move threads to desuarchive.org once the thread is archived.
Floor 1

Floor 1 is the last Positive Floor before descending into the Negative Floors.

An extensive description of this floor tells:

" *Floor one is settled only piecemeal by the traders, merchants, and housekeepers who support and profit off those who try to bring back valuable and obscene trinkets and knowledge from the negative floors. The folk of floor one are cosmopolitan. Dress and language from all the floors harry the senses, for even the most foreign and bizarre floors have a consistency lacking in our sea of bodies, churning in the knowledge of the negative, that storm which constantly boils over the heads of all so close to stygian land. Our ramshackle town is lit by lantern and garrish neon, decorated by tapestry, and artful housewares, as well as in that most soulless style of the technological peoples whose housewares are mass produced and art is only random color which fain hopes to distract from the lacking of craftsmanship in all daily implements*." - a Floor 307 Native who descended there

The closeness to the Negative Floors brings many dangers, since evil and deformed creatures linger into the first Negatives and often try to emerge. An armed force is in charge of defending the borders, and people from the floors above join them in such noble duty.

## The Armed Defence Force

It is known that this army carries weapons ranging from close combat swords to more advanced artillery, such as firearms and alchemy-based weapons. However they carry metallic armors to shield themselves from the beasts inhabiting below Floor 1.

Unlikely from Divers, those soldiers seem to lack extensive knowledge of the deeper Negative Floors as much as they expertise in the closest ones, ignoring the existence of peaceful, kind-hearted life forms below, like in Floor -392.
Floor 3

Floor 3 is a floor in the tower set up similarly to a hotel's lobby, with a woman sitting at the front desk. She doesn't seem to acknowledge the presence of anyone who may enter the floor and is the only resident of the floor. The only other door besides the elevator leads to a kitchen, but there are no cooks. It is unknown if anyone has tried to communicate with the desk lady, as she simply sits and waits at her desk. She does no paperwork, doesn't look in anyone's direction, she just sits quietly at the desk until 12:00 AM. Once the clock hits 12:00 AM, she gets up from her seat and leaves the floor, only returning at 6:00 AM.
Connie and the Diamond

**Connie and the Diamond** is the only triple-length, one-story episode and is the series finale of *Connie the Cow*.

## Plot

Connie and Patch discover a beautiful diamond stone, and they notice it belongs to Wally. Soon, they have to bring it back before nighttime. The time the sun has set, Connie and Patch give up and notice Wally had found it all by himself. Later that night when all the animals are sleeping, Connie learned that she should not try to touch any of the other people's stuff.

## Notes

* This was the only episode of the show not to be picked up by Starz for an unknown reason, likely due to budget constraints.
The Tower's Negative Floors

## Negative Floors

The tower has an endless number of positive floors, however, it also has a vast variety of negative floors.

The negative floors have a strange property wherein those who enter it slowly go insane. Many of the Tower's occupants are expected to have been rendered insane by the negative floors. Within floor zero is a well. This well contains a ladder that goes roughly half a mile down to floor -1. The well runs through every negative floor, as far as we are currently aware. However, there is also an elevator. The elevator breaks down around the -1,000 floor, and thus past this point travellers are forced to use the well to traverse between floors. Communication is cut off around the -10,000 floor, and the farthest floor discovered is floor --12,185.
Тренировочный лагерь

```

Пост охраны является основным входом на территорию военной базы.

```
Бараки

```

Место, где живут солдаты. Бараки. Узкое и длинное пространство с двухъярусными кроватями и шкафчиками.

```
Зона подготовки

```

Значительный участок свободного места, где происходят тренировочные бои и бои на выживание между солдатами новичками и бывалыми.

```
Здание для обучения.

```

Здания, где проходить теоретическая подготовка солдат, для вступления в различные отряды. Похоже на кабинет-лекционная университета.

```
Склад.

```

Склад, где хранится все, что может понадобиться солдатам: Одежда, оружия другое снаряжение и экипировка. Место находится под охраной и замком.

```
Столовая.

```

Проходная комната. Место для еды.

```
Дом офицеров.

```

Оборудованные комнаты, где живут офицеры.

```
Зона практики.

```

Расположен рядом с колизеем. Здесь проходят практические занятия по ближнему бою,  стрельбе и ношению тяжелой брони последнего поколения.
Floor 600

Floor 600 is a relatively normal Floor, consisting of a green field populated by clusters of pacified mutants that resemble humans and a lone scientist researching the population. A fake sun also decorates the sky, which never sets and thus ensures these mutants remain passive and non-violent, to the point of resembling human corpses instead of the bird-like mutants in the lower floors.
Floor 1918

Floor 1918 is a military floor, apparently unrelated to Floor 2000. First discovered early on in the year 1002, it was initially described as a maze of trenches and tunnels littered with machine gun nests. Due to a constant rain phenomena, the ground is entirely mud, making navigation somewhat difficult. There is a large presence of soldiers belonging to a variety of different factions, each engaged in combat with each other. These soldiers appear to be initially quite hostile to any non-affiliated tower explorers who reach F-1918, but after persisting, an explorer can usually draw out a conversation. The soldiers appear to obsess over weapons, and speak solely on that topic.

## Record of Anonymous F-1918 Explorer

One of the few explorers to enter F-1918 described his experience as such:

> "Against my better judgement, I returned to floor 1918. This time I
>
>
> decided to go with the flow and join one of the several factions all
> gunning each other down. While the weapons vary in advancement, many
> other things don't. The only cameras they have are black and white, for
>
>
>
> example.
>
>

> I found that guy who didn't shoot me on sight and asked
>
>
>  about joining his side. He seemed oddly overjoyed, perhaps a little too
>
>
>
>  much. Someone took my picture after I got their uniform on.
>
>

> The
>
>
> combat I saw ended quickly. We were performing an ambush on some other
> guys as they mowed down the main assault from a third party we were
>
>
>
> using as a distraction.
>
>

> Some guy shot me in the chest with a
>
>
> handgun and it punctured the filter on my gas mask. None of my new
> friends helped me. In fact, there don't seem to be any medical
> facilities on this floor. After about 10 minutes of coughing blood into
> the hose, our position was shelled and some kind of poisonous gas was
> released. I was beginning to curse my stupidity for ever coming back to
>
>
>
> this place when everything went dark.
>
>

> I woke in a bed in one of
>
>
> the barracks. I thought someone had saved me initially, but it seems
> that anyone who dies here just returns to the barracks without a scratch
>  a few hours later, although the transition for the deceased is almost
> instantaneous. I decided one agonizing demise was enough for one day and
>
>
>
>  left the floor.
>
>

> It does seem to explain why that floor isn't empty yet. This strange phenomenon deserves more research."
>
>
Floor 5

Floor 5 is inhabited by a variety of alien lifeforms, few humans stay here, due to the inhospitable living conditions and scarce resources. Hyperintelligent lifeforms

   wage a war that's been ongoing for tens of thousands of years. Previously thought futile, this changed when the leader of the oni aliens had a daughter called Lum. Immediately, large swathes of humans that we will refer to as "simps" decided to take up residence on Floor 5, many of them becoming Lum fundamentalists. The oni empire has used these fundamenlists to turn the tide, promising them 72 Lums in the afterlife, many of them immediately rushed out as suicide bombers. Despite this, there are rumours that the human in Floor 29 is frequently visited by Lum; effectively rendering all Lum fundamelists cuckolds of the highest degree.

FROM THE OFFICIAL LICENSED ENDLESS TOWER GUIDEBOOK (PAGE 5 OUT OF ?)
Злой купидон

## Краткое описание злого купидона

В игре наступил день святого Валентина и купидон решил наделить монстров своей любовью.

## Подробное описание злого купидона

Игрок начинает игру в длинной комнате, по дому ходят монстры уже не с целью убить игрока, а обнять и поцеловать главного героя, так же по локации будет летать сам купидон. Игроку нужно собрать 4 валентинки, каждая валентинка убирает один барьер с выхода, а затем убежать из дома. Так же по дому расположены ловушки купидона, если в них попасться, то из стены вылетит купидон и на огромной скорости полетит к игроку, заодно и игрок услышит сигнализацию.

## Как пройти?

1. Первую валентинку можно найти на стене в маленькой комнате с красным диваном, добыть его у вас не составит труда.
2. Вторую валентинку можно достать с помощью лопаты, лопата находиться в углу в холле, рядом со шкафом, в этой же комнате находятся 2 бегающих ловушки. Берём лопату и бежим на кухню, с помощью лопаты достаём вторую валентинку.
3. Следующая валентинка находиться на 2 этаже который лежит на столе, в этой комнате бегают 2 ловушки, в соседней комнате есть стрела которая нам понадобиться в будущем.
4. И последняя валентинка находиться в сейфе в зале с лестницей. Чтобы его добыть, нужно открыть сейф, который управляется зелёной кнопкой, как говорилось раннее, нам нужна стрела, которая находиться на 2 этаже в комнате с кроватью, берём её и бежим к сейфу, подходим к зелёному выключателю, герой ломает стрелой выключатель и сейф открывается, берём последнюю валентинку и бежим к выходу.

## Факты

* У всех монстров в этом режиме светятся глаза фиолетовым цветом. Это означает что они все под властью купидона.
* У каждого монстра свой способ расправы над игроком, если они поймают его. Чёрный призрак набрасывается на главного героя, ложит на землю и затем услышим поцелуй, живой мертвец скажет: Ага, попался дорогой мой! И затем поцелует главного героя, создание обнимает и главный герой закричит. И если попасться купидону, то он выстрелит в главного героя и попадёт в сердце, главный герой закричит, а затем влюбиться в живого мертвеца и поцелует её.
* У купидона огненные крылья.
* При приближении купидона можно услышать сердцебиение.
* Купидон, при в виде главного героя начинает играть короткая мелодия.
* Купидон в одной руке держит лук, в другой держит стрелу специально для игрока.
* Так же зачарованные монстры и сам купидон присутствуют в режиме "больничный хардкор"
Floor 932

'A Office Space' - A strange floor with seemingly infinity spawning humanoid creatures, these creatures wear standard business attire with a name tag named Gary. The floor itself is very small less than 0.10 of a mile in diameter. The entire floor if covered in office space with the "Gary's" tapping away nonsense into computers at cubicles. Currently Dark Sorcerers are farming Garys to increased the amount of hollows.

*Caution is advised on this floor.*
Floor 709

"Yes yes, come come to the world of pleasures that is room 709-ZB. We have women, we have traps, we have gambling, and we have drinks. Come see what lay within."

Floor 709 is a hedonistic shithole, and that's the way its residents like it. The entire floor smells of cocaine and sex; on this floor, no dick goes un-sucked, nor any ass un-fucked. There has been some talk of replacing the escorts and hookers on Floor 709 with sex dolls, but it is a highly contentious issue.

The ventilation from this floor empties into Floor 682, where the giant lizards require the funky sex fumes as a source of energy.
Floor 9000

Floor nearly full of desks equipped with mid range pcs.The inhabitants consist of thousands men in their 20s, they are rarely seen to leave the comfort of their desk and one of them leaving the floor is almost unheard of. The noise of them pressing the same key over and over in a uninterrupted way makes even the most calm traveller crazy.

The floor includes a direct tube slide bypass to the ball pit in the wendy's at floor floor 462, where the inhabitants exchange currency known as GBP for tendies. Travellers are encouraged to use this route as it greatly reduces the travel time between higher floors.
Floor 349

## Roystone [P.O.- F349]

A dreary English town that would be the sort of place to always have overcast weather if it wasn't situated inside a building.

A fringe mayoral candidate in the town, a member of the recently established English Libertarian Party [ELP] is running off of a platform of forcing the counsel house residents to pay rent for their homes, although as the counsel homes are a source of pride in English politics, it is unlikely that they would be able to end the system which has housed nearly all of the town's petty thieves and career criminals who operate on other floors as well.

Fortunately the residents of F-349 can forget about the recent thefts of their possessions with a tasty Pizza from the reputable Pizzeria Napolito's, which can be found on F-1834. Many would be glad they aren't subjected to the competing Pizzeria Esposito's and it's filler protein- that is if any even knew about the failing franchise.
Floor 1337

**Floor 1337**

This floor is about one square mile filled with rows of people playing various old PC video games. The ceiling is about 4 meters high but the large amount of people, the body and computer heat, and the dim lights make it feel somewhat claustrophobic. Near the center there are people playing Counter Strike 1.6, Quake games, Unreal Tournament games, Halo, etc. Farther out, there are people playing games like Day of Defeat, Half-Life Death-match, Team Fortress Classic, etc. Near the edges of the floor there are small groups playing games like Fallout Tactics, or Baulder's Gate. In the far corners there are people playing single player games like DOOM, or Fallout 1.

There are aisles of pillars that act as rough dividing areas for people playing different games, these are almost like roads that are typically kept clear to be used for people to travel throughout the floor, the different sections are not usually entirely for one game. All the computers and technology seem to be from the same era. All the computers are facing the mainframe which is along one of the walls, it is connected to almost every single computer on the floor, the mainframe is large and is capable of hosting thousands of connections. The washrooms on this floor are not in too bad condition because people using them always rush in and out to get back to their game which doesn't give them enough time to make too much of a mess, usually. There is a variety of junk food that can be obtained from vending machines scattered throughout the floor. The vending machines accept various currencies and seem to be supplied from a higher floor as they are connected via pipes to the ceiling. The garbage chutes send garbage down to a lower level, but which level that is, is uncertain.

A lot of time can easily be wasted on this floor unintentionally when one is ensconced in a game, usually people don't stay here permanently. To get at a computer one must find one that has a screensaver inviting them play. If a computer is locked it is wise to stay away because people will defend their personal computer with sometimes violence if they find out someone else used it or if their friends nearby are holding a seat. People are welcome to bring their own computers and connect them to the network but finding a spot near the center now-a-days can be difficult. A lot of people learn to sleep in chairs with headphones to silence the noise, but some sleep on bunks with sweaty mattresses near the edges.
Floor 9999

How does one ended up in this floor? That is the question which no one seem to truly know.

This is floor is dark and there is no light at all.

The floor seem to be sticky and smell like semen for god know reason.

Anyone who entered this floor seem to be lost inside the darkness.

There are some weird sound that lead you into the darkness which sound like somethings masturbate furiously all together at the same time!

Inside this floor anyone who have a waifus can hear their waifus getting raped in the darkness and they can't help them when they can't see, truly spine chilling.Anyone who have a cuckold fetish may enjoying this but I ,the editor of this floor,think that is pretty disgusting so I recommend that you should at least bring some touch with you before you ended up this this shitty floor.

A ladder that lead up to floor 10000 seem to be located somewhere in the darkness.

"Boy oh boy I sure hope floor 10000 wouldn't be shitty like this floor" said the editor
The Root Engine

The root engine is an unmarked elevator that appears mysteriously on different floors, before disappearing once a traveler enters. Taking the elevator will bring you to the floor that is the square root of the floor you are currently on. This can be a useful tool that could potentially help you descend hundreds of floors if used correctly. Please note, however, that users of this device have a responsibility to maintain its upkeep, and in the past, travelers have complained of mess, see the graffiti below:

> Who the fuck last used the root engine? Clean the place before you exit. There are wrappers everywhere.
>
>

## The Irrational Plane

If you choose to enter the root engine on a floor that doesn't have a perfect square root, you will end up on the irrational plane. It has been speculated to exist as sort of a limbo where the laws of physics no longer apply, but none of this can be confirmed because nobody has ever returned from this place alive.

## The Imaginary Plane

There are vague reports of travellers entering this elevator while exploring the depths of the Tower below zero. Reports of this are conflicting, with the most detailed account describing the ceiling as "distant and blue", with "carpets all long and green".
Major Events List

[***Archivists Note**: Please add any new events in **chronological order**, this makes it much easier to navigate. Thank you.*]

This is a list of the many events to occur in the tower, where you can write tales and events other travelers have recorded in the threads. If you want to use the original text, you may quote it.

* Formation of the Raven Cult - Year 953
* The 1999 Fiasco - Year 1001
* The Clarence Phenomenon -Year 1003
Floor 34

Entering this floor will prompt you with a waiting room. You will be asked choose your favorite 2D waifu from any animated television show, anime series or movie ever created. Once answered, a door will appear. Upon entering, you will be transported to the animated universe of your choosing. Your body will be in the universe's animation style and your waifu will become fuckable. You will have full control over all character personalities, plots and setting. You have full control over time, with the ability to rewind, pause etc. No time passes in the outside world, and you can re-enter this floor with a different show's

universe at any time.
Floor 502

Floor 502 an average sized floor containing the main base and office of Men At Work Co. (M.A.W) and was previously a factory floor responsible for the large-scale production of furniture.

Some faculties used by Men At Work Co. within this floor include:

* an organic troop farm
* an expansive office space staffed mostly by very well trained cockatoos
* a bird breading and training facility
* a small section reserved for the continued production of furniture
* several moderately clean washrooms
* and housing for up to 800 civilians and 1000 employees
Floor 1,800,000

Floor 1,800,000 is known as Billy's Maze which contains a transcendent conscious entity known as Billy Mays whom constantly advertises products through telepathy into travelers minds while they traverse the maze before them.

Many travelers have found it quite clean with many loot boxes with easy to use home products lying around various dead end paths. The down side is all loot has a shipping and handling fee that must be paid once the traveler exits, and most products usually become unusable after a few uses.
Floor 2657

Floor 2657 is inhabited by a group of esoteric cultists. It is recommended to not mess with their rituals or you might end up some unsavory extradimentional entities.

The first explorer who found Floor 2657 mentioned them as being "pretty chill", another explorer later was told "nigger gtfo" by the same cultists, so they may be a racist group.
-9001

At the entrance there is a clean motel that caters to the weary explorers of the lower floors.

The Esposito's of F--9001 often appears to have power outages. It is rumored that Esposito's is abandoning the store due to their recent "deep filler protein" scandal.

F--9001 is also home to the meat processing center that stocks Esposito's inventory, however the business appears to be financially strong. The majority of residents on F--9001 are employed by the processing center and have invested large amounts in it's stocks due to their belief in the businesses financial stability. It is likely that the F--9001 meat processing center has other clients.
Floor 14

Floor 14 is known as "the quiet floor". It is entirely empty and the floor is made of wood. If the floorboards hear any loud noise, they will engulf the creator of that noise. Several researchers of the tower have attempted to discover the science behind this floors working, but there have yet to be any tangible results, and very few attempts due to the high risk of annihilation whilst transporting equipment.
Floor 808

Floor 808 is a barren series of rooms in an apartment-like complex. Rooms have been completely stripped down except for one, with the door replaced by a sound-proof military-grade vault. The mildew and moisture is said to occur from the lack of proper ventilation and presence of plant life, most notably from the forest on Floor 793. It is unknown whether the vault door is keeping someone from getting in, or something from getting out.
Floor 35

Floor 35 is home to the Sandwich Man 2, the proud owner of a second sandwich shop advertised as "Perfectly Normal Beast Sandwiches 2.0" (written in a really cool font). He seems to only sell food which could be described as... fragile. Strangely enough, he's never seen to be anywhere else other than his shop. When asked for details on himself, he discloses only that his name is "Twothur", but no more. Continued questioning leads to aggression, and attempts by the Sandwich Man 2 to dodge the question.

The Sandwich Man 2 seems to be blissfully unaware of the Sandwich Man. It's probably better not to tell him.
Eesti nõiaprotsessid

Nõiaprotsesse peeti Eestis peamiselt 17. sajandil, ning kohtu alla sattusid tavaliselt inimesed, keda süüdistati nõidumises või libahunt olemises. Et kahtlusalust üles tunnistama panna, tehti tema peal nõiavastaseid katseid nagu näiteks veeproov, ning ebatavaline polnud ka piinamine. Enamus ajast mõisteti süüdistatav tulesurma.

**Juhtumeid**

28. aprill 1615 - Narvas nõiaks tunnistatud Soome päritolu vahimehe naine Brigitta mõisteti tulesurma selle eest, et tema olevat ära nõidunud ja ära rikkunud linna õllepruulimise, ning põhjustanud paari inimese haigeks jäämise.

20. juuni 1617 - Kiviloos, Harju vallas, sattus kohtu ette korraga kuus libahundi ja nõia süüdistustega inimest, kes omakorda kaebasid veel teiste inimeste peale. Enamus inimestest tunnistasid kohe süü üles, ning väitsid peale selle veel ka, et on Kuradiga õhtusel söömaajal käinud. Kõik peale ühe, kes suri veeproovi ajal, mõisteti tulesurma.

19. aprill 1640 - Pada mõisas, põhja-Eestis, mõisteti tulesurma mõisniku tütre surmas kahtlustatav kohalik talunaine Anne, kes tunnistas üles, et on Kuradiga mestis, ning enda maapealse õpetajaga mitu korda libahundiks, mustaks koeraks ja tuulispasaks käinud.

15. juuli 1646 - Viru-Järvas tekkis kahe talumehe, Vägeva Jaani ja Otsa Hansu vahel tüli, kus Jaan oli lasknud oma sulastel ära tappa tema põllule sattunud Otsa Hansu hobused. Selle peale olevat Hans lubanud, et see, kes tema hobused ära tappis, ise ära sureb. Juhtuski nii, et Jaani tütar jäi haigeks, ning ennem, kui tema tütar hobuste tapmise omaks jõudis võtta, suri ta ära. Otsa Hansule langes tõsine kahtlus nõidumises, ning pärast kohtuotsust mõistetigi ta tulesurma.

**Väljaselgitamis viise**

Veeproov - nõiaks olemise väljaselgitamise meetod, kus kahtlustatav visatakse kinniseotult vette. Kui kinniseotu põhja vajub, ei ole ta nõid. Kui kinniseotu aga vee pinnale jääb, on ta kindel nõid.
Floor -9001

At the entrance there is a clean motel that caters to the weary explorers of the lower floors.

The Esposito's of F--9001 often appears to have power outages. It is rumored that Esposito's is abandoning the store due to their recent "filler protein" scandal.

F--9001 is also home to the meat processing center that stocks some of Esposito's inventory, however the business appears to be financially strong. The majority of residents on F--9001 are employed by the processing center and have invested large amounts in it's stocks due to their belief in the businesses financial stability. It is likely that the F--9001 meat processing center has other clients.

The meat processing center also has infrastructure on F--9002 listed under the company's assets, although what that infrastructure is isn't specified..
Kunda kultuur

Kunda kultuur, on küttide ja kalastajate kultuur, mis oli 9000-4000 eKr kasutusel Eestis, Lätis, Põhja-Leedus, Venemaal ja Lõuna-Soomes.

Kultuuri esindajad tegid tööriistu peamiselt luust, kvartsist või tulekivist. Kuna tulekivi looduslikult Eestis ei esine, oletatakse et kultuur sai alguse Leedu kandist.

Eesti alal tegutsevatel Kunda kultuurist inimeste keeles tuli ette ka sõnu, mis on endiselt eesti keeles kasutusel. Nendeks on näiteks "meri", "mägi", "haug", "eile", "sugu" ja "must". On oletatud, et Kunda kultuuri esindajatelt pärinevad ka kohanimed Pärnu ja Peipsi.

Saadud info: siin
Floor 15,000,000

Floor 15,000,000, nicknamed the "Realm of Giants" is only inhabited by massive lumbering humanoids only aggressive to those too close or trying to pass the "gate" (shown),

    presumably to Floor 15,000,001. Floor 15,000,000's land is extremely fertile with much natural flora and fauna being recorded. Little is known about these "Giants", the shortest of them being measured at 83 Meters while the tallest ever recorded was 178 Meters, possibly higher. Aside from "The Gate" there is what appears to be endless miles of vast green fields (shown) where the "Giants" roam seemingly endlessly and without meaning.

There have been many attempts by The Armed Defence Force (TADF) to pass the gate, but all have ended in the slaughter of TADF's men by the "Giants" which is why Floor 15,000,000 is the highest floor ever explored.
Floor 609

Floor 609 is an average sized room with mostly grey concrete walls. It contains a rope ladder that dangles from the ceiling leading to a dingy treehouse-esque hatch with a broken padlock dangling from the locking mechanism.

A pervasive smell of urine blankets the room in an inescapable musk.

Floor 609 is sparsely lit with a dingy 40 watt bulb dangling from a typical basement light socket suspended about 3 feet from the roof. The bulb can be turned off and on by a pull chain. Removal of the bulb from the socket (bayonet) appears to be impossible.

The floor of this room is covered in massive piles of CD's and cassette tapes of the rock group 'Iron Maiden'. All of the albums appear to be in bad shape, each of them cracked and containing the original lyric books and artwork in various states of raggedness. Most of the actual compact discs appear missing or in cracked pieces still inside the CD covers.

Strewn about in the rubble of CD's and cassettes are hundreds of feet of cassette tape in an untangle-able mess.

Crudely spray painted in large red letters in the center of the (southern?) wall is the word '**CUNT**' next to a crude depiction of human male and female genitalia in the same red spray paint. Cello taped to the wall is a mostly intact but filthy cover of a pornographic magazine entitled '***Spank***' featuring a human female with exposed breasts. This particular side of the room appears to be covered in old urine stains and cigarette butts.

In the center of the room is another tree house hatch that presumably leads to the floor below.
Floor List

This is the list of floors currently documented, update it as you add them (if you do, put it in order).

### Floor Collections

* Floors 1996-2000 The 1999 Incident
* Floors 930-1049 The Cult of the Raven
* Honorable Mentions

### Positive Floors

* Floor 1 Base Camp
* Floor 2 Storage
* Floor 3 Lobby
* Floor Pi The Virgin Pi Room
* Floor 4 Janitor's Closet
* Floor 5 War
* Floor 9 Snow
* Floor 14 The Quiet Floor
* Floor 15 Training Room
* Floor 26 Rice Fields
* Floor 29 The NEET
* Floor 34 2D > 3D
* Floor 35 Sandwich Shoppe
* Floor 36 Sandwich Shoppe 2
* Floor 42 Library
* Floor 69 Dream Brothel
* Floor 112 Boiler Room
* Floor 140 School
* Floor 307 FarmersOnly.com
* Floor 309 /any way you want it/
* Floor 314 The Chad Pie Room
* Floor 327 Spotted Bear Cafe
* Floor 329 Pastry Shoppe
* Floor 345 Comfy Floor
* Floor 349 Roystone [P.O.- F349]
* Floor 351 Sweatboots's Hallway
* Floor 404 Floor Not Found
* Floor 413 Scary Snek
* Floor 420 WWEEEEDD
* Floor 462 Wendy's
* Floor 502 M.A.W
* Floor 609 The Burrow
* Floor 666 Endless Pit
* Floor 682 The Floor on which He gets away with It
* Floor 709 traps are gay
* Floor 777
* Floor 793 Petrified Forest
* Floor 808 The Apartment Complex
* Floor 911 I Rate This Floor...
* Floor 932 A Office Space
* Floor 999 Nety's Detective Office
* Floor 1001 OP's Relic Hunting Floor
* Floor 1137 Karen
* Floor 1288 Elders' Tavern
* Floor 1333 The Campsite
* Floor 1337 Lan Party
* Floor 1488 Nazis
* Floor 1492
* Floor 1697 Oaks
* Floor 1834 The Village
* Floor 1880 The Six Doors
* Floor 1889 Arancie
* Floor 1917 Headquarters of the Revolution
* Floor 1918 All Quiet on the 1918th Floor
* Floor 1999 The 1999 Incident
* Floor 2000 Lavatory Issues
* Floor 2500 Spaghetti Floor
* Floor 2657 The Cultists
* Floor 6200 **The Open Floor**
* Floor 7459 The Candle Shop
* Floor 7523 Pretzel Room
* Floor 9000 The Room Full of Good Boys
* Floor 9001 A Swole Midget
* Floor 9987 Neo-Rhodesia
* Floor 9999 Opposite of Floor 10,000
* Floor 10,000 Opposite of Floor 9999
* Floor 100,000 Research, Exploration, and Scouting Guild Settlement
* Floor 342,638 The Room in the Asteroid Belt
* Floor 999,999 Tree of Self-Degradation
* Floor 1,000,000 A Trailer Park
* Floor 1,800,000 Billy's Maze

### Negative Floors

* Floor -1 Gateway to the Negative Floors
* Floor -12 Pizza Room
* Floor -13 Spaghetti man
* Floor -76 Negativeseventysixistan and the "Kino" Demonic Invasions
* Floor -121 The Septisexual Society
* Floor -262 The Bonfire
* Floor -275 The Bar
* Floor -305 Mushroom Village
* Floor -392 Mushroom City
* Floor -511 Ants' Tunnel
* Floor -666 The Windows
* Floor -709 The Succubus Pit
* Floor -2000 Unknown
* Floor -9001 Esposito's of -9001
* Floor -9002 Nesposito's Industrial Conspiracy
* Floor -81890 R'lyeh
Floor 1288

## Bar

At first sight, Floor 1288 may seem like the typical mundane hallway floor with no points of interests or relics. But the keen eyed will notice that far down into the hallway, in between a mossy green door and a pristine purple door, there is a conveniently human sized hole in the wall. Once one has entered the hole they will find themselves in a small, cramped room with treated oak wood walls and marble floor tiles. Look for the tile in the right corner with a small crack on it and step on it with some force, this will open up a long passage way that eventually leads into a bar.

The bar is truly an amazing find only available to the eldest and wisest of travelers. Most who dwell in this bar are elder wizards and very rarely, liches.

From talking to the travelers who pass by this bar I've gained the knowledge that all of them have learned of this comfortable bar on Floor 793. All of them learned of the bar from torn up notes written on Orezian paper (Orezian paper is known for being made from Orezian trees, a tree so rare most don't come by it in their lifetimes. The rarest trees in the first 1836 floors)

The bar is a dim lit, wooden, hidden treasure of the tower. It's relatively small and has always has a pleasant smell of Qeureia meat. The bartender, a large creature with no face and a long silver beard, makes any drink you can think of for a absurdly low price, the brews are of such high quality it's said no one can only drink just one. This bar is a hidden gem of the tower.

## Mossy Door

The mossy door, left of the 'bar hole', opens to a cobblestone room with stone furniture and is overrun by cobwebs. There is a trapdoor under the stone chair which contains a hole with healing, according to the 'codex of all things': "healing water if drunk: will heal wounds at a astonishing rate, remove demons and give strength. Be conservative when drinking as consuming too much will lead to the drinker falling into a deep coma filled with horrific nightmares." The healing water seems to be in endless, but the basin takes time to refill.

## Purple Door

A message on this door reads:

'For the love of all which is holy and unholy, do not enter this door. It will consume you until you are a shell of a human. Myths have it that a wizard's apprentice enter this door and as soon as he put his foot into that room he grabbed his arcane sword and impaled himself in a seppuku manor. Only Satan himself can be behind that door. Stay away.'

It's clear travellers should not attempt to enter this door, although what is on the other side is unknown as no one has lived to tell the story, what ever it is should remain unknown.
Floor 4

Floor 4 is nothing more than a janitors closet with a pull-out bed on the wall. Gary the janitor lives here, bringing home tendies he finds on the floor each night for a midnight snack. Gary is a balding middle age janitor that has been seen meandering through the positive floors in his signature navy blue coveralls, pushing his mop and bucket. He will often proclaim his disdain for human bodily fluids to anyone in earshot, and will gladly lend you his illustrated book of birds if you ask nicely.
Floors (-400)-(-500)

These floors contain a veritable ocean of generators and water purification machines, alternating on each floor. Power generators are situated on every even floor, and water purification machines on the odd ones.

Reconnisance by both the militia and select members of the SS have found that many of these generators and purification machines are hooked to, and currently operating for, many floors in the tower, both positive and negative. Curiously though, many are not connected to any known floor. The wires and pipes associated with a select group of machines simply lead through holes in the walls, and efforts to trace them to their outlets have failed.
Предыстория

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Завязка

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Наш главный персонаж молодой парень, который идет на охоту со своим старым дряхлым худым, но боевым и веселым отцом. (отсылка к god of War 4)

Места их охоты и проживания находятся на заброшенном заводе.

Во время последней охоты главный герой вместе с отцом попадаются в ловушку из который главному персонажу не удаётся выйти и его засасывает в портал (аномалия, червоточина) а его отец остается в ловушке и непонятно выжил он или нет.

У главного персонажа есть мотив вернуться и спасти своего отца.

Тут эмоциональную окраску дает веселый старик бородач отец, сын учиться у отца (можно сделать из этого обучение), желание вернуться и спасти отца, сыновья любовь.

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Развязка

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Если уничтожить всех боссов и проходить прямолинейно, не спасая никого из них, тогда у главного героя получится спасти своего отца.

Но если главный герой будет спасать всех боссов, тогда он не успеет спасти отца.
Stars of the Chosen

Macel only knew one life; her place inside the Dome. It kept everyone safe from the outside world-the barren land that no longer supplied life. Despite what she was taught, her dreams told her otherwise. They showed her a world she thought didn't exist.

When an earthquake cursed the Dome for the first time in decades, Macel and her friend Kota were forced to flee. With the help of unlikely friends, the two teenagers made it outside. The world-the place they were taught was dead-was far from perished. But there was a force lurking, preparing to take the beautiful land and people away for good. Someone had to stop them.
Floor 1999

The contents of Floor 1999 are currently unknown.

Along with floors 1996-1998 it has recently dropped off the tower communications grid, likely due to a major overflow of the lavatory on Floor 2000. Am team of /k/ommandos and a man with a level 1 bushcraft knife have been called in to assist in recovery.
Структура военных сил федерации

1. Авиация
2. Тяжелые войска
3. Четкие (резкие) стрелки
4. Взрыватели
5. Флот
6. Пехота
7. Лагерь подготовки

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Авиация

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Используют специальные рюкзаки, что позволяют им летать в воздухе. Данные войска являются элитой войск федерации. Но рюкзаки нужно периодично заправлять, так что пилотам нужно во время боя постоянно следить за уровнем топлива.Для использования данных рюкзаков у солдата должна быть хорошая физическая подготовка, и отсутствие любых дефектов восприятия мира. Вооружены орудиями дальнего боя и взрывчаткой.

Базируются: Зал.

Командир: Анастера.

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Тяжелые войска

```

Эти войска носят чрезвычайно тяжелую и толстую броню. Отличаются невероятной силой.

Любят использовать тяжелые оружия ближнего боя. Очень сильны в бою, но имеют из-за брони очень маленькую область обзора. Очень принципиальные или даже скорее убежденные фанатики, что делят все на добро и зло. В большинстве своем они прямолинейные и слегка туповатые.

Базируются: Балкон.

Командир: Гваерона

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Четкие (резкие) стрелки

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Это войска вооруженные разными орудиями дальнего боя. Отличные рейнджеры и разведчики.  Предпочитают сражаться, используя различные засады и дальний бой.

В отличии от остальных отрядов у данного отряда нет формы отряда, и значительная часть подразделения часто одето в гражданскую одежду, что делает их более сложными для определения кто является военным, а кто гражданским. Так что осторожней с действиями в отношении жителей спальни. А то ударишь какого-то бомжа, а он тебя из винтовки пристрелит.

В своем большинстве члены отряда неорганизованные лентяи, что становятся серьезными только при присутствии Фери, а в остальное время пьют, курят и играют в карты в большинстве случаев. Но свою слабою организованность они компенсируют  большим военным опытом, и сильными связями в подразделении (Каждый из членов подразделения лично хорошо знает всех остальных.).

Базируются: Спальня.

Командир:Фери.

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Взрыватели

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Один из самых разрушительных подразделений войск. В бою используют разного вида взрывчатку: мины, гранаты и ракетницы. Предпочитают вести бой от обороны, чтобы минимизировать дружественный огонь. Многие из членов подразделения слегка глуховаты, и имеют привычку говорить на повышенных тоннах.

Базируются: Тамбур.

Командир: Стримдур

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Флот

```

Из-за почти отсутствия водоемов в большинстве комнат, данное подразделение является самым слабым из всех видов войск.Но солдаты данного подразделения отлично видят в темноте и полумраке.

Базируются:Ванная.

Командир: Оверпак

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Пехота

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Стандартные войска, вооруженные орудиями ближнего боя: копьями и мечами.

Можно встретить: прихожая и кухня

Командир: Тремором

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Тренировочный лагерь

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Специальный центр, где новобранцев обучают в специалистов соответствующих типов войск и отправляют в подразделения.

Базируется: Кухня
How to create a character page

[1]

Erlina Scamander

Age: 27(1953)

Gender: Female

Family:

Leta Lestrange (mother/deceased)

Theseus Scamander (father)

Lysander Scamander (brother/after Letas return through time - travel)

Newton Scamander (uncle)

Corvus Lestrange || (uncle / deceased)

species: [Human-witch]

abilities: (which)

Look|Appearance

Brown, curly hair

blue eyes

5‘7

170cm
Инвентарь/Крафт

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Инвентарь

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* добавить в инв.
* убрать из инв.
* уничтожить предмет
* переложить предмет
* стакование предмета
* Одеть предмет (если одевается)
* снять предмет
* слоты для тела (голова, туловище, руки, рюкзак)
* использование предмета (если можно исп.)
* износ предметов
* вывод информации предмета
* вес инвертаря
* вес предметов
* вычитание веса в инвентаре

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Крафт

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* рецпты
* логика крафта
* крафт по рецепту
Formation of the Raven Cult

*[**Archivists Note:** The following information is derived from religious material (recovered early in the year 1003) before the year 1000, that is therefore patchy at best. Because of this, **do not** take the following as fact/pornographic material/gospel/propaganda. Thank you.]*

## Context

It is around this time that many of the towers contemporary religions are believed to have their origins. During this era, a man known as Amon-Tahaka is first documented. He reportedly spent most of his time rambling and proselytizing of a demon, with the fearsome name of "Noonas-Cee-Tex", prophesied to take over the entire tower, and destroy all human life within.

## Years 800-900

Over the next century, Amons cult gained a substantial following, and, blessed with an unnatural lifespan, he became its leader.

## Year 953

It was during a ceremonial meeting of various religious leaders within the lower and middle tower in Floor 953, that Amon performed a coup: he orchestrated an assassination of his rivals, and, using the peoples of the negative floors as scapegoats, took power over their flocks, renaming their overall coalition "the Raven Cult". A handful of years after this, Amon mysteriously disappeared.

## Following Years

During the years following (and up to the present, in fact), the Cult, bereft of its leader, was aimless, and decided to convert as many as possible to their cause, by force if necessary. Many floors were taken (930 - 1049), making travel impossible but for the usage of the towers elevator system.

## Significant Floors held by the Cult

* Floor 1025
* [please add more as they are discovered/documented as you wish]
Здания

* Руины
* Полу разрушенное здание (Старый город)
* Полу разрушенное здание (Старый город)
* Здание городского центра (Старый город)
* Палатка-Вагон (Лагерь беженцев и город)
* Палатка закрытая (Кухонный стол. (Лагерь беженцев.)
* Палатка открытая (Кухонный стол. (Лагерь беженцев.)
* Храм Кухонный стол
* Клуб (Под умывальником) (?)
* Кафе «Одинокий убийца» (На полу. Напротив Хижина)
* Постройка военных (В углу рядом с плитой)
* Сторожевая вышка (Плита и угол рядом с плитой)
* Газовая станция/вышка (На плите.)
* Заводское здание (На подоконнике и в холодильнике возможно.)
* Часовая башня в центре города (Город.)
* Магазинчик (Город.)
* Жилые дома (Город.)
* Странный дом (Дом безумного ученного) (Город.)
* Радио станция (На холодильнике.)
Прошлое квартиры

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Семья из 3 человек:

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* Отец: Инженер. Он был вполне обычным советским человеком. Выпивал, но в меру.
* Мать: Парикмахер. Не плохая женщина но с хозяйством у нее как то не задавалось.
* Сын: Ученик средней школы. Любил играть с друзьями в футбол. Даже получил несколько наград на меж школьных соревнованиях.
* Семья исчезла в 1986 году. "№ лет прошло с того момента.

За это время ни один человек не посетил квартиру."
Команда

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Алексей Морозов

```

##### **Геймдизайнер-тестировщик-руководитель**

VK: https://vk.com/hwoaranger

Skype Name: Aliaksei\_Morozov

Skype ID: alexey.morozov.hw

Discord: HW

```
Илья Васильев

```

##### **Сценарист**

VK: https://vk.com/id373480630

Skype Name: Ілля Васильєв

Skype ID: feelviy

Discord: WhiteCrow#3453

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Сергей Кланов

```

##### **Программист**

VK: https://vk.com/serg\_clanov

Skype Name: LinkFly

Skype ID: linkfly1

Discord: LinkFly#5523

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Владимир Булгаров

```

##### **3d моделлер-аниматор**

VK: https://vk.com/id142097787

Skype Name: Владимир Булгаров

Skype ID: lastdies

Discord: LastDies#0822

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Александр (Indigoproject Dmodeler)

```

##### **3d моделлер**

VK: https://vk.com/id305584574

Discord: Shuriken1985#8966

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Павел Ковбасюк

```

##### Звукорежиссёр

VK: https://vk.com/kovbasyuk

Discord: PanCheater#3709

```
Сергей Крыцын

```

##### **2d художник**

VK: https://vk.com/id38370087

Skype Name: Sergei Kritzien

Skype ID: kritzien

Discord: kritzien

(https://www.instagram.com/kritzien/)

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Данил Гостищев

```

##### **2d художник**

VK: https://vk.com/dgostischev
Floor 911

Floor 911 contains in all directions small replicas of the same building, all approximately 2 meters high. It's unclear what their purpose is, but it is often noted that the only way to make it around is chanting the phrase Allah Akbar, which will crush the building in front of the those uttering the words.
ItsRoachTime! Вики

ItsRoachTime – это action rpg события которого происходят в мире наполненном антропоморфными насекомыми. Игра погрузит вас в сверхестественный мир населенный своими необычными жителями, в котором наш протагонист будет адаптироваться и пытаться найти способ вернутся в свой мир, попутно уничтожая всех, кто станет на его пути.

## **Содержание**

* Общее
* Сюжет
* Схемы
* Команда
Floor -1

Floor -1 is infamous. Many foolish being enter it, not knowing what to expect, and return, or not, horrified. One of the few entrances is via a well in floor 1. The well goes on for roughly half a mile, and after that it lets out into a vast catacomb with walls of bone and floors of ash. On floor -1 you will find many thrill seekers from the positive floors camping, though very few make it through the night. Other than that there is a well leading to the -2 floor, and an elevator for the negative floors.