recursal/Fanatic-Fandom huggingface dataset:
Settlement Center

In the valley, water means life. It’s no surprise that most of the oases in the valley eventually become makeshift settlements. Control an oasis, and you control the surrounding settlement. You will also regain consciousness at the last oasis you visited if you fall in battle.

**Building Costs**

300 Wood

300 Hemp

300 Clay

100 Essences
Hide

The Hide is one of the main armor sets available for players to use for combat. Like all armor sets in Das Tal this set allows players access to various skills to use in combat unique to this set.

The Bandit is a master of trickery and fighting dirty. Experience raiding settlements and caravans have bestowed a talent for exploiting weakness and taking advantage of other valley dwellers. Abilities for the Bandit focus on keeping an enemy incapacitated or weakened with poisons and crowd control while tha bandit stays extremely mobile.

This armor set is currently **not** implemented in Das Tal.
Resource Control Fight

# Description

All resource spawns are vulnerable to a change of ownership once a day, at a time set by the current owner (must fall within the server’s prime time). A classic domination fight takes place, where control of the point at the end grants access to the loot. When the fight is over, the winner also faces the challenge of making off with the resources.

# Mechanics

## Domination Fight

Every resource spawns will become vulnerable once a day. The event-list and the flag will display the starting time for the window of vulnerability. When a resource spawn is vulnerable it will display the caption (open) behind its name and small, green points will circle its symbol on the map. The flag will display the duration timer and a control circle.

As long as it remains vulnerable, the resource spawn can be contested by NPC and other players alike. To contest the resource spawn you must stand in the event zone (circle) around it (green). The caption shows the following details:
The upper bar (1) ist the amount of time left before the resource spawn will become lootable.
The "Owner" (2) is the current owner of the resource spawn. Whoever is the owner at the end of the duration-timer will be able to loot the resource spawn.
The "Attacker" (4) is the person currently contesting the objective. If the attacker is ???, a NPC was the attacker and despawned.
The "Score"-bar (3) is the progress, the attacker has made in contesting the objective. The score adds 1 point per second if the attacker is alone in the event zone. If an attacker reaches a score of 60/60, he will become the owner of the resource spawn. An attacker needs at the least 60 seconds to become the owner. In most cases, he will additionally need to erase the control of the current attacker or owner, before claiming the title of attacker. When you are alone in the event zone, the score of the current attacker or owner will be substracted by 1 point per second. When the score reaches zero, you become the new attacker.

## Looting phase

When the duration for the domination fight runs out, the looting phase begins. The owner can now loot the container besides the resource spawn for half an hour. At the beginning of the phase it will contain 1000 units of the material that the resource spawn mainly produces, 200 each of two other materials and 20 essences. There is an incentive to come back later as the resource spawn slowly generates additional resources when the first batch is looted.

## Caravans

As an additional benefit, the resource spawn will spawn caravans for the current owner in regular intervals. You can look up the linked event-page for additional information.

# Details

 **Broadcast** | res vulnerable/res attacked/res controller changed/res claimed res lootable/res looted/res not lootable anymore
Tattoos

The Tattoos is one of the main armor sets available for players to use for combat. Like all armor sets in Das Tal this set allows players access to various skills to use in combat unique to this set.

A Martialist relies on no-one but themselves, having spent their entire life honing their body to become attuned with the elements. The body of an adept is imbued with toxic substances that allow it to change dramatically - shining bright as the sun, or becoming solid as stone. This level of control over the body itself makes it possible for the Martialist to disrupt enemies while remaining largely unharmed.

This armor set is currently **not** implemented in Das Tal.
Server Life

This page should provide an overview over existing Servers and their status, when it's finished.

## Switching Servers

Switching between is very simple, with some limitations though. Because of how the dying worlds system works, your choice of server is not permanent. You can leave your server once every 24 hours directly in the world. Everything is relocated except for settlements.

You can find the "Smuggler" at roughly 291 | 279 - refer to the bottom right minimap to see your current coordinates.
Storage

Although resources and equipment are rare in the valley, most clans will agree to share their few belongings with fellow members. Storehouses with open access to all clan members are a common sight in the valley’s settlements. Sharing is caring, after all.

**Building Costs**

200 Wood

200 Hemp

200 Clay

50 Essences
Armor-Sets

# General

Every character in Das Tal gains their abilities from the combination of an armor set and a weapon set. Armor generally gives access to abilities that are self-focused, or affect the area directly around you.

*Note: These armor sets are all work-in progress - many of them have not yet made it past the concept stage. Their names and abilities will still be worked on until they finally make their way into the game.*

# Implemented Armor-Sets

The Assassin (Leather): The Assassin focuses on moving in on a target quickly and undetected. Evasive and mobile, it uses speed enhancements and shadow elements to fade from sight and teleport. Basic traps and single-target crowd control are also part of the Assassin’s key skills.

The Guardian (Splint Mail): A Guardian is successful when taking damage in place of allies. With the ability to temporarily ignore and even absorb damage as health, the front lines are this armor’s home. Going on the offensive is also possible, with a selection of close range disruptive abilities.

The Arcanist (Robes): The Arcanist is a trickster that uses elemental abilities to perfection. The aim here is to deceive, confuse and then destroy. By teleporting into position while deflecting projectiles, the Arcanist can create the space needed to charge up a devastating area-of-effect assault.

# Planned Armor-Sets

The Trapper (Backpack): The Trapper embodies the experience of surviving the wild unknown of the Valley. Offering survival and tactical abilities that make use of the surrounding terrain and flow of battle, the Trapper will make all the difference when facing the toughest of enemies.

The Bandit (Hide): The Bandit is a master of trickery and fighting dirty. Experience raiding settlements and caravans have bestowed a talent for exploiting weakness and taking advantage of other valley dwellers. Abilities for the Bandit focus on keeping an enemy incapacitated or weakened with poisons and crowd control while tha bandit stays extremely mobile.

The Healer (Cloth): The Healer is a welcome sight to any party, being able to cure a range of ailments that plague the Valley. Most feel more at home in a larger group, although a talented Healer can prove effective in a smaller group or even solo. Although quite vulnerable, their abilities do make it possible to avoid a reasonable amount of damage.

The Martialist (Tattoos): A Martialist relies on no-one but themselves, having spent their entire life honing their body to become attuned with the elements. The body of an adept is imbued with toxic substances that allow it to change dramatically - shining bright as the sun, or becoming solid as stone. This level of control over the body itself makes it possible for the Martialist to disrupt enemies while remaining largely unharmed.

The Barbarian (Fur): Often only encountered in the outlying areas of the Valley, many Barbarians tend to keep to themselves. In the thick of the fight, a Barbarian will often only be angered by minor wounds, using their fury to charge head first into the enemy. This frightening combination of mobility and toughness are enough to make many enemies flee the battlefield.
Splint Mail

A Guardian is successful when taking damage in place of allies. With the ability to temporarily ignore and even absorb damage as health, the front lines are the Splint Mail's home. Going on the offensive is also possible, with a selection of close range disruptive skills.

### Overview

Splint Mail is one of the main armor sets available for players to use for combat. Like all armor sets in The Exiled this set allows players access to various skills to use in combat unique to this set.

* Splint Mail skills require Blue Pigment  to level up
* Crafting a Splint Mail requires Essence  and Clay
* Splint Mails are currently available in the Alpha-Version of The Exiled

#### Attributes

The Splint emphasizes on Health, Determination, Ability Speed, Physical Resistance, and Mental Resistance.

 Detailed Information on Attributes

## Crafting and Skins

**Note: No Weapon equipped (T-0) has the same look as the T-1 Splint Mail.**

## Skills

See a detailed list of Splint Mail skills here.
Features

Das Tal is the world’s first Open World Survival Arena - we’re bringing together MOBA tactics and Sandbox MMO strategy. Our goal is to make MMOs fun again for PvP fans. No more grind. No more pay-to-win. No more tab-targeting. We are creating a game designed to be compatible with the busy life of an adult gamer. **Das Tal rests on the three defining pillars; Meaningful Conflict, Skill-Based Combat, and Constantly Changing Worlds.**
Sling

The Sling is one of the main weapons available for players to use for combat. Like all weapons in Das Tal this weapon allows players access to various skills to use in combat unique to this weapon.

The Skirmisher takes into battle what some consider a child’s toy, but when well trained the Sling becomes a deadly weapon. With accuracy and speed, a pebble to the forehead has felled many a foe. The Skirmisher also makes use of poisons and concoctions, flinging them into large scale engagements to disorient large groups.

This weapon is currently **not** implemented in Das Tal.
Buffalo Milk

Sells for  1 ( 2)

**Buffalo Milk** is an ingredient.

## Source

Buffalo Milk can be purchased for  4 from the following vendors:

* Jossy - Limsa Lominsa Upper Decks
* Engerrand - Limsa Lominsa Lower Decks
* O'rhoyod - Old Gridania
* Fridurih - Ul'dah - Steps of Thal
* Pasdevillet - The Pillars
* Traveling Material Supplier - The Azim Steppe
* Shirakashi - Kugane
* Alehouse Wench - Central Thanalan
* Vral - The Crystarium

## Uses

Buffalo Milk is used in crafting the following items:

### Culinarian

* File:Rolanberry Shaved Ice.png [Rolanberry Shaved Ice]
* [Sweet Cream]
* [Smooth Butter]
* File:Bubble Chocolate.png [Bubble Chocolate]
* [Walnut Bread]
* [Crumpet]
* [Cornbread]
* [La Noscean Toast]
* [Baklava]

## Patches

* **Patch 2.0 - A Realm Reborn (27 Aug 2013):** Added.

## External links

* Buffalo Milk on The Lodestone Eorza Database
Spear And Shield Skills

Skills that utilize the Spear are of aggressive nature, and skills that use the Shield are of supportive or disruptive nature, creating a nice mixture in playstyle.

### Starting Skills

Every character starts with three basic Spear And Shield skills.

### Advanced Skills

More Spear And Shield skills can be found within the world of The Exiled
The Exiled Wiki/Section 4

Wiki Community
## Wiki Community

We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help wiki if you're new to wikis. Areas most in need of help are...

* creating a new player guide
* Adding a clan article
* Finishing up articles

Remember, this wiki would be nothing without contributions from people like you!
Non-player characters

Non-player characters (NPC) can be found all around the map of das Tal. They can either guard one of several camps or roam the valley. Small objectives spawn two NPC, when activated. You gain active XP for killing NPC. Members of a clan share XP, when they kill NPCs.

**Types of NPC**

There are four different kinds of Jailor and four different kinds of Miner mobs - all with different stats and abilites.

* Jailors
	+ Overseer
	+ Guard
	+ Interrogator
	+ Poacher
* Miners
	+ Thrasher
	+ Gnasher
	+ Howler
	+ Growler

**Looting**

You can loot NSC, when they are defeated. Mobs give differing amounts of active XP and they drop one to three essences.

They also can drop Skills. There are several NPC types in Das Tal. Each drops a specific ability set.

 Growler | Scythe abilities.
Stash

A stash is a secure place to hide your items. You can set up your stash at various places around the map. You can access the stash at the same place. If you want to move your stash to another place, it must be empty. It is useful, to protect your things from beeing looted by other players or when you're carrying too much for your inventory.
Combat

## Combat System

The Exiled has an action combat system that is heavily inspired by Bloodline Champions. For those unfamiliar with BC, another good example would be Smite. The core of the system is that all abilities are aimed or timed by the player. There is no way to 'lock onto' your target. You use your abilities and, depending on if you used them at the correct time or aimed correctly, they will hit their target.

There are a few different ways that abilities affect their target, and that depends mostly on the type of ability. Armor abilities for example tend to affect either only the caster, or a small area around them. Some armor abilities will be cast immediately when their key is pressed. Others (like the one shown below) have an action involved, and require aiming. Left clicking or pressing the ability key a second time will cast the ability.

Weapon abilities require aiming, and bring up a guide when the ability key is pressed. For melee abilities, the guide will show the general range and width of the attack. For ranged attacks, the guide gives slightly more information. For example, the image below shows where the projectile will land, and the area the target needs to be standing in to be affected. On top of that, the arrows leading to the guide show that if the attack hits a target before reaching its destination, it will activate at that target's position.

Other projectiles, like the one shown below, can be cast at the target location regardless of if there are other targets in between.
Stampede

# Description

Some crazy fool started a stampede! A mass of normally harmless animals and lesser monsters are rushing to escape an imaginary threat. This is prime hunting season. Get in there and start filling your bags with hide and meat.

This event is currently **not** implemented in Das Tal.

# Details

 **Broadcast** | Stampede started/stampede half-way/stampede ended
Bow

The Archer's Bow has the highest range of any weapon in the game. Their abilities are generally very precise, requiring accuracy to be effective. A specialist at keeping their target at range, the Archer has an assortment of abilities that slow down or root enemies, while dealing high damage. If the fight moves into close quarters, an Archer typically doesn’t last very long.

### Overview

The Bow is one of the main weapons available for players to use for combat. Like all weapons in The Exiled this weapon allows players access to various Skills to use in combat unique to this weapon type.

* Bow skills require Orange Pigment   to level up
* Crafting a Bow requires Essence  and Wood
* Bows are currently available in the Alpha-Version of The Exiled

#### Attributes

Carrying a Bow increases Energy, Run Speed, Cooldown Speed as well as Physical and Mental Resistance.
In return, they lower Health, Determination and Ability Speed are reduced.

 Detailed Information on Attributes

## Crafting and Skins

**Note: No Weapon equipped (T-0) has the same look as the T-1 Bow.**
Resource Spawn Points

There are several Spawn Points for resources in the valley. All resource spawns are vulnerable to a change of ownership once a day, at a time set by the current owner (must fall within the server’s prime time). A classic domination fight takes place, where control of the point at the end grants access to the loot. When the fight is over, the winner also faces the challenge of making off with the resources.

Specific Resource Spawn Points include:

**Hemp Farm**

Hemp is a wonderfully flexible plant, and is used in most buildings as a cheap insulation, as well as bindings in many weapons. The usefulness of hemp often leads to warring over areas where it grows well.

**Clay Pit**

Although common, clay is mostly buried deep beneath the earth. Excavation sites do exist, constructed by workers long ago. Control of these sites gives access to the valuable crafting material, and as such they are hotly contested.

**Wood Camp**

Wood was the first resource to be exploited in the valley. What remains is mostly riddled with sickness and useless, but some healthy forests do remain. The wood of these trees is crucial for weapon crafting and the construction of proper buildings.
World

**The Valley**

The population of the valley today is a mixture of those who once worked the land and those who were thrown in when it became a prison. The land itself is far less prosperous than it once was, as its wealth now sits in stockpiles in the city above. Though the valley is lawless, some do try to work together. Their goal is ultimately just to survive, but some still hope that with enough determination, they can break free of their prison and exact revenge on the dictator who banished them here.

Read more about the lore of the valley or have a look at the map!
The Artifact

# Description

Crazed cultists are guarding an artifact - a meteor fragment that grants great strength to those exposed to it. Defeat the cultists to gain access to the artifact. Five players that are in the range of the meteor will be granted a buff that gives them superhuman strength for two hours, or until they are defeated in combat. Defeating them grants their killer the same buff, but only for half of the remaining duration.

This event is currently **not** implemented in Das Tal.

# Details

 **Broadcast** | Cultists attacked/cultists defeated/buff given
The Binding of Isaac: IPECAC

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

**The Binding of Isaac: IPECAC** is intended to be a huge mod for Binding of Isaac: Antibirth+ developed by the community.

## New things

* 158 – new items
* 2 – reworked items
* 4 – new chapters
* 5 – new floors
* 2 – new characters
* 9 – tweaked characters
* 14 – new bosses
* 22 – new enemies
* 21 – new trinkets
* 27 – new pickups
* 7 – new basic transformations
* 7 – sin transformations (Bob reworked)
* 5 – reworked transformations (Bob excluded)
* 8 – new challenges
* 3 – new modes

## Game support

This wiki does not provide technical support for The Binding of Isaac: IPECAC. For support, please contact IPECAC Community Mod.
Server Custom Rules

The feeling of exploring new places and experimenting with new systems is very special. Constantly changing worlds allow you to experience this feeling time and again. Das Tal has been designed to support hundreds of semi-randomly generated worlds at the same time. Each of those worlds is unique in both geography and rule set. When you first start in a new world you will know nothing about it. You will have to explore, learn about its dangers and find out where to settle down.

Game worlds in Das Tal are always time-boxed. That means that they will run for a set duration (around one to three months) and then end in a massive event. We plan to have about 2.000 registered players per world and expect about 10% of those to be online at the same time. This has many benefits:

1) When a new world begins all players start on even footing. This gets rid of the power gap where players with months of playtime continue to grow stronger, while new players struggle to keep up and compete. As a new player you will always have the same chance at success as everyone else.

2) Time-boxing worlds allows us to remove a lot of grind that MMO developers often build into their game to prevent you from hitting the “end game” too fast. In Das Tal you rise to your full potential in a matter of weeks, and we don’t block you with pointless grind.

3) Since we have so many game worlds with limited duration, we can easily experiment with new features for each new game world. If an experiment fails once, it does not endager the whole game. With multiple game worlds and flexible rule sets, we can tailor the game experience for very specific groups of players. For example:

A solo-player game world without mages where archery is king? You can have that. Increase run speed and XP gains but lower average health points? That’s possible. A perma-death game world set in a continuous sand storm? Consider it done. We’ll give players the opportunity to work with us on this so you can enjoy your favorite rule set.
The Exiled Wiki/Section 1/de

Willkommen zur offiziellen Wiki von "The Exiled"
The Exiled Nachschlagewerk - geschrieben und betrieben von den Spielern.
Ihr könnt einfach hierzu beitragen, indem ihr neue Artikel erstellt oder bestehende Artikel erweitert.

Aktuell haben wir 800 Seiten (106 Artikel).

Willkommen zur offiziellen Wiki von "The Exiled"
## Willkommen zum Offiziellen Wiki von "The Exiled"

"The Exiled" ist ein MMORPG PvP Spiel in welchem die Spieler bis zum Ende eines Serverlebens Ressourcen sammeln und an die Spitze klettern müssen .

In "The Exiled" ist deine Regierung in eine Monarchie verfallen und du wurdest von deinem Heim in ein raues Tal verbannt. Arbeite zusammen mit einer Gruppe um feindliche Spieler von Ressourcenquellen zu vertreiben und überwältige andere um ihre Ressourcen zu stehlen. Deine Fähigkeiten werden dir gut dienen, da alle Fertigkeiten manuell gewirkt werden. Du wählst ein Waffen- und Rüstungsset und nutzt deine Hand-Augen Koordination, Teamwork und schnelles Denken um deine Feinde zu übertrumpfen.

Early Access des Spieles ist auf der The Exiled Webseite verfügbar.
Robes

## Robe

The Arcanist is a trickster that uses elemental abilities to perfection. The aim here is to deceive, confuse and then destroy. By teleporting into position while deflecting projectiles, the Arcanist can create the space needed to charge up a devastating area-of-effect assault.

### Overview

Robes are one of the main armor sets available for players to use for combat. Like all armor sets in The Exiled this set allows players access to various skills to use in combat unique to this set.

* Robe skills require Violet Pigment  to level up
* Crafting a Robe requires Essence  and Hemp
* Robe are currently available in the Alpha-Version of The Exiled

#### Attributes

The Robes emphasizes on Energy, Determination, Cooldown Speed, Physical Resistance, and Mental Resistance.

 Detailed Information on Attributes

## Crafting and Skins

**Note: No Armor equipped (T-0) has the same look as the T-1 Robe.**
War Scythe

The War Scythe is the Reaver's favourite weapon. Often viewed as crazy and bloodthirsty fighters by both friends and foes, their War Scythes give them unsurpassed effectiveness in delivering large amounts of damage, in a wide arc at close range. Although specializing in causing havoc up close and personal, some key utility skills help the Reaver keep the fight that way.

### Overview

The War Scythe is one of the main weapons available for players to use for combat. Like all weapons in The Exiled this weapon allows players access to various Skills to use in combat unique to this weapon type.

* War Scythe skills require Red Pigment  to level up
* Crafting a War Scythe requires Essence  and Obsidian
* War Scythes are currently available in the Alpha-Version of The Exiled

#### Attributes

Wielding a War Scythe grants a bonus on Health, Determination, Run Speed and Ability Speed.
In return, Energy, Resistances and Cooldown Speed are decreased.

 Detailed Information on Attributes

## Crafting and Skins

**Note: No Weapon equipped (T-0) has the same look as the T-1 War Scythe.**

## Skills

See a detailed list of War Scythe Skills here.
Rise of the Ancient

# Description

A supernatural being made of clay, Rah Nos. This monster, manipulated by cosmic materials, rises from the tar pits. He slowly makes his way through the valley, leaving only destruction. If not defeated, all resource spawns on the map will produce 50% less for the following 3 days. The Ancient will drop a large amount of resources and essences upon death, for the victorious players to battle over.

This event is currently **not** implemented in Das Tal.

# Details

 **Broadcast** | Ancient spawned/Ancient half-wayancient defeated/ancient arrived
Ruins

The first people to enter the valley were not its current inhabitants, but the workers and miners of old. Though the bustling industry that once existed is gone, the remains of buildings can still be discovered. These ruins make perfect foundations for the buildings required by the valley’s new population.
Bow Skills

Bow Skills are often high-range, medium-damage skills that, combined with each other, create powerful single-target combos. Utility skills include damage-increasing skills as well as disrupting shots that enable you to take control over a fight.

### Starting Skills

Every character starts with three basic Bow skills.

### Advanced Skills

More Bow skills can be found within the world of The Exiled
War Scythe Skills

War Scythe Skills primarily utilize the War Scythe's arc form as well as fast high-burst skills. Utility skills include resistance-lowering as well as gap-closing skills, making the War Scythe a powerful weapon for anyone that wants to deal high damage at close range.

### Starting Skills

Every character starts with three basic War Scythe skills.

### Advanced Skills

More War Scythe skills can be found within the world of The Exiled
Byregot's Ward

The information from this article is kept for historical purposes and should not be further categorized.

**The subject of this article is no longer obtainable or has been removed from the game.**
The information from this article is kept for historical purposes and should not be further categorized.

 Increases lightning shard yield by two.

**Byregot's Ward** was a Miner ability action.

## Patches

* **Patch 5.1 - Vows of Virtue, Deeds of Cruelty (29 Oct 2019):** Removed.
* **Patch 2.0 - A Realm Reborn (27 Aug 2013):** Added.

Template:Miner nav
Duelwield

The Duelwield are one of the main weapon sets available for players to use for combat. Like all weapon sets in Das Tal this set allows players access to various skills to use in combat unique to this set.

The Duelist is not an enemy to face up close. Traditionally you will see Duelists wielding the combination of a sharp dagger and a brutal cestus. Using these, a Duelist lashes out at an enemy rapidly, slashing and jabbing. The focus of this style of battle is to weave in and out of combat, dealing damage before the enemy can even react.

This weapon set is currently **not** implemented in Das Tal.
The Exiled Wiki

Welcome to the Official The Exiled Wiki
The Exiled reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 800 pages (106 articles).

Welcome to the Official The Exiled Wiki

## Welcome to the Official The Exiled Wiki

The Exiled is a MMORPG PvP game which players struggle to gather resources and come out on top by the end of the servers life.

In The Exiled your government has fallen into monarchy and you have been banished from your home into a harsh valley. Work together with a group to fight off enemy players from resource points and overwhelm others to steal their resources. Your skills will serve you well as all of your abilities are manually cast. you choose a weapon and armor set and use your hand eye coordination, teamwork, and quick thinking to overcome your enemies.

Early Access of this game is is available at the The Exiled Website.

Game Basics
## Game Basics

* Character Creation
* Controls
* FAQ
* Features
* Guide

* Lore
* Map
* Player UI
* World
* Progression and Experience

Gameplay
## Gameplay

* Combat
* Skills
* Clans
* Characters
* Inventory
* Items
* Resources

* Looting
* Crafting
* Non-player characters
* Events
* Attributes
* Sieges
* Construction

Locations
## Map (Maps Types)

* Resource Spawn Points
* Oases
* Settlements

* Tall Grass
* Roads
* Ruins

Server
## Weapons

* Server Custom Rules
* Maps
* Patch Notes

* Server Life
* Win Conditions

Weapon-Sets
## Weapon-Sets

* War Scythe
* Bow
* Staff
* Totem

* Spear and Shield
* Sword
* Duelwield
* Sling

Armor-Sets
## Armor-Sets

* Splint Mail
* Robes
* Leather
* Backpack

* Hide
* Cloth
* Tattoos
* Fur

Buildings
## Buildings

* Settlement Center
* Dojo
* Workshop
* Stash

* Wall
* Gate
* Refinery
* Storage

Gallery
## Gallery

Wiki Community
## Wiki Community

We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help wiki if you're new to wikis. Areas most in need of help are...

* creating a new player guide
* Adding a clan article
* Finishing up articles

Remember, this wiki would be nothing without contributions from people like you!
Insatiable Monster

# Description

An all consuming monster has crawled out of the earth and is moving between resources, with the protection of smaller creatures. If it isn’t defeated, it will move from one area to the next, growing stronger with every resource it depletes. Any area it consumes will be completely bare of resources for 2 days.

This event is currently **not** implemented in Das Tal.

# Details

 **Broadcast** | Globs spawned/globs defeated/globs undefeated
Jailor Patrol Raid

# Description

A patrol of the jailors makes a round through the valley. Ambush them to take their resources and add it to the resistance’s supply (and yours). Be careful, as patrols will defend themselves. Their pack animals can be looted 5 minutes after you’ve defeated the last jailor.

This event is currently **not** implemented in Das Tal.

# Details

 **Broadcast** | Patrol spawned/patrol enters your rangepatrol attacked/patrol defeated
Prisoner Influx

# Description

The jailors are bringing new prisoners into the valley on one of their elevators. Jailors will often grow impatient with their captives, and murder them in cold blood. Defend the prisoners and defeat the jailors, then guide your new allies to safety. Every saved prisoner has a very high chance to spawn resources and other special items 5 minutes after the event.

This event is currently **not** implemented in Das Tal.

# Details

 **Broadcast** | Event started/event half-way/event ended
Scythe

## War Scythe

The War Scythe is the Reaver's favourite weapon. Often viewed as crazy and bloodthirsty fighters by both friends and foes, their War Scythes give them unsurpassed effectiveness in delivering large amounts of damage, in a wide arc at close range. Although specializing in causing havoc up close and personal, some key utility skills help the Reaver keep the fight that way.

### Overview

The War Scythe is one of the main weapons available for players to use for combat. Like all weapons in The Exiled this weapon allows players access to various Skills to use in combat unique to this weapon type.

* War Scythe skills require Red Pigment  to level up
* Crafting a War Scythe requires Essence  and Obsidian
* War Scythes are currently available in the Alpha-Version of The Exiled

#### Attributes

Wielding a War Scythe grants a bonus on Health, Determination, Run Speed and Ability Speed.
In return, Energy, Resistances and Cooldown Speed are decreased.

 Detailed Information on Attributes

## Crafting and Skins

**Note: No Weapon equipped (T-0) has the same look as the T-1 War Scythe.**

## Skills

See a detailed list of War Scythe Skills here.
Events

# Introduction

In Das Tal, there are a multitude of Events that are happening all over the map. There are small events like the ones listed below as well as complex fights over resource spawn points and sieges. Events will be broadcast in a set range and can be tracked on your map.

Events vary in scale as they target and affect different numbers of players.

# Events

## Small Events (up to 10 players)

Meteorite Excavation

Carcass

Caravan Raid

Jailor Patrol Raid (planned)

Surge of Madness (planned)

Bounty Hunt (planned)

Trade Caravans (planned)

Insatiable Monster (planned)

Prisoner Influx (planned)

## Medium Events (up to 25 players)

Resource Control Fight

Jailor Settlement Raid (planned)

The Artifact (planned)

Stampede (planned)

Wildfire (planned)

## Global Events (more than 25 players)

Settlement Siege

Rise of the Ancient (planned)

The Escape (planned)
Wildfire

# Description

Fires have broken out and are tearing through resource areas. Lightning strike or arson? Nobody knows, but if you value the resource, you will want to stop the fire. But maybe the resource belongs to an enemy? Watch it burn! Or even hinder their attempts to stifle the flames. If the fire burns through, the affected spawn will be inactive for two days while being repaired.

This event is currently **not** implemented in Das Tal.

# Details

 **Broadcast** | Fire started/fire defeated at a locationfire burned a location down
Jailor Settlement Raid

# Description

Jailors mount an attack on a clan’s settlement. NPCs will continually spawn and attack the settlement’s walls. If left unchecked, they will destroy the wall and then raid the city. They will attack the defending clan on sight, but other clans only if provoked. Use the distraction to raid the settlement, or defend your settlement from intrusion. New walls can only be built 30 min after the end of the event.

This event is currently **not** implemented in Das Tal.

# Details

 **Broadcast** | Attack spawned/attack half-way/attack ended
Surge of Madness

# Description

The sickness has turned former valley workers into mindless beasts. Normally they do not venture far, but occasionally a “surge of madness” seems to trigger more active behaviour. At a particular camp, creatures will spawn with increased strength and in greater numbers. These will give 3x active XP and greater amounts of essences when killed.

This event is currently **not** implemented in Das Tal.

# Details

 **Broadcast** | Surge started/surge half-way/surge ended
Spear and Shield

The Phalanx is the most calculated of all fighters in the valley. Trained to go up against beasts many times their size, they approach steadily with Shield raised, dishing out precise stabs with a Spear and blocking enemy blows with their Shield. Although not a ranged weapon set, the Phalanx has a surprising effective range.

### Overview

The Spear and Shield are one of the main weapon sets available for players to use for combat. Like all weapon sets in The Exiled this set allows players access to various skills to use in combat unique to this set.

* Spear and Shield skills require White Pigment  to level up
* Crafting a Spear requires Essence  and Wood
* Spear and Shield are currently available in the Alpha-Version of The Exiled

#### Attributes

The Spear And Shield grants a bonus on Energy, Run Speed, Ability Speed and Cooldown Speed.

 Detailed Information on Attributes

## Crafting and Skins

**Note: No Weapon equipped (T-0) has the same look as the T-1 Spear & Shield.**

## Skills

See a detailed list of Spear And Shield skills here.
Settlements

In the hostile environment of the valley, settlements are hubs, where players can craft and share things or learn new skills. While there are some (small) neutral settlements, most settlements will be claimed and build by the players.

Settlements can change ownership through a siege!

##### **Buildings**

Most settlements begin as ruins, which can be used to construct diverse buildings. The following table lists the buildings, their function as well as the resources needed to construct them.
Gate

## Description

As much as some people would like to simply surround themselves with walls, completely walling off from the outside world is not feasible. Gates allow some control over who gets in and out of a settlement - but make sure no one slips through…

A Gate can be opened and closed by members of the clan that currently controls the settlement with the gate. Normally, gates and walls are invulnerable, only during a siege are attacks possible.

## Building Requirements

500 Wood

250 Clay

25 Essences
Wall

## Description

Once food and water have been acquired, most tend to look for security and shelter as their next goals. Walls provide both these things. They keep wild animals and enemies out, while providing clan members with a feeling of security.

Walls can't be moved, so it may be necessary to build a gate. Normally, gates and walls are invulnerable, only during a siege are attacks possible.

## Building Requirements

50 Wood

100 Clay

10 Essences
Cloth

The Cloth is one of the main armor sets available for players to use for combat. Like all armor sets in Das Tal this set allows players access to various skills to use in combat unique to this set.

The Healer is a welcome sight to any party, being able to cure a range of ailments that plague the Valley. Most feel more at home in a larger group, although a talented Healer can prove effective in a smaller group or even solo. Although quite vulnerable, their abilities do make it possible to avoid a reasonable amount of damage.

This armor set is currently **not** implemented in Das Tal.
FAQ

**FAQ - Frequently Asked Questions**

**When will I be able to play the game?**

Depending on how you choose to support the game, you can start playing Das Tal immediately (Vanguard & Harbinger), when we launch into Early Access (Seeker) or at full launch (Nomad). Check the details of each dev supporter tier to see when each can start playing.

**What is your business model going to be? Subscription? P2P? F2P?**

We love the simplicity of “pay-once” so this is the business model we’re offering our early supporters. This might change (for later players) - we think that that being “free” in some way would help the game immensely by bringing in more players. But we also know that “free-to-play” is very hard to do right and that we will never have any sort of game-breaking monetization (item shop, pay to reduce grind) in our game. We probably despise Pay2Win more than you do.

**What can I do to help right now?**

Sign up for our upcoming playtests and/or newsletter. You can also show your interest in the game by sharing news and discussing the game with us. We will be actively engaging with anyone and everyone interested in the development of Das Tal on our forums. We also do a bi-weekly blog and you can follow us on Twitter and Facebook.

**Can I create videos of the game and make money from them?**

Yes please. You are free to create videos of our game and distribute them over your web site, YouTube, Twitch or other video platforms. You are free to monetize those videos via ads, via the YouTube partner program and similar programs on other video sites. You cannot charge users to view or access these videos. You also can’t sell or license your videos to others for a payment of any kind.
Fur

The Fur is one of the main armor sets available for players to use for combat. Like all armor sets in Das Tal this set allows players access to various skills to use in combat unique to this set.

Often only encountered in the outlying areas of the Valley, many Barbarians tend to keep to themselves. In the thick of the fight, a Barbarian will often only be angered by minor wounds, using their fury to charge head first into the enemy. This frightening combination of mobility and toughness are enough to make many enemies flee the battlefield.

This armor set is currently **not** implemented in Das Tal.
Leather

The Assassin focuses on moving in on a target quickly and undetected. Evasive and mobile, it uses speed enhancements and shadow elements to fade from sight and teleport. Basic traps and single-target crowd control are also part of the Assassin’s key skills.

### Overview

Leather is one of the main armor sets available for players to use for combat. Like all armor sets in The Exiled this set allows players access to various skills to use in combat unique to this set.

* Leather Armor skills require Black Pigment  to level up
* Crafting a Leather Armor requires Essence  and Leather
* Leather Armors are currently available in the Alpha-Version of The Exiled

#### Attributes

The Leather Armor emphasizes on Energy, Run Speed, Cooldown Speed, Physical Resistance, and Mental Resistance.

 Detailed Information on Attributes

## Crafting and Skins

**Note: No Armor equipped (T-0) has the same look as the T-1 Leather Armor.**

## Skills

See a detailed list of Leather Armor skills here.
Totem

The Ritualist is subtle and patient in their methods. Focusing on abilities that show their full potential over time, they heal allies and poison enemies with deadly effect. The Ritualist also excels in strengthening friendly targets, and chipping away their foes’ will to fight. This makes them masters of long, drawn-out skirmishes.

### Overview

The Totem is one of the main weapons available for players to use for combat. Like all weapons in The Exiled this weapon allows players access to various skills to use in combat unique to this weapon type.

* Totem skills require Green Pigment  to level up
* Crafting a Totem requires Essence  and Pelt
* Totems are currently available in the Alpha-Version of The Exiled

#### Attributes

The Totem emphasizes on Energy, Determination, Cooldown Speed, Physical Resistance, and Mental Resistance.

 Detailed Information on Attributes

## Crafting and Skins

* **Note: No Weapon equipped (T-0) has the same look as the T-1 Totem.**

## Skills

See a detailed list of Totem skills here.
Staff

Manipulating the surrounding elements, an Elementalist's Staff is one of the most versatile weapons in The Exiled. Their range of abilities can deal high damage at range, including devastating ‘area of effect’ spells. The Staff also gives access to a number of crowd control abilities, and is one of the few weapons with healing.

### Overview

The Staff is one of the main weapons available for players to use for combat. Like all weapons in The Exiled, this weapon allows players access to various skills to use in combat unique to this weapon type.

* Staff skills require Yellow Pigment  to level up
* Crafting a Staff requires Essence  and Obsidian
* Staves are currently available in the Alpha-Version of The Exiled

#### Attributes

Using a Staff grants a bonus on Energy, Determination, Cooldown Speed as well as Physical and Mental Resistance.
Health, Ability Speed and Movement Speed are decreased in return.

 Detailed Information on Attributes

## Crafting and Skins

* **Note: No Weapon equipped (T-0) has the same look as the T-1 Staff.**

## Skills

See a detailed list of Staff skills here.
The Exiled Wiki/Section 2/de

Spiel Grundlagen

## Spiel Grundlagen

* Charaktererstellung
* Bedienung
* FAQ
* Features
* Anleitung

* Geschichte
* Karte
* Spieler UI
* Welt
* Entwicklung und Erfahrung

Gameplay
## Gameplay

* Kampf
* Fertigkeiten
* Clans
* Charaktere
* Inventar
* Items
* Ressourcen

* Plündern
* Herstellen
* Nicht-Spieler Charakter
* Ereignisse
* Attribute
* Belagerungen
* Bauen

Orte
## Karte (Karten Arten)

* Ressourcenpunkte
* Oasen
* Siedlungen

* Hohes Gras
* Strassen
* Ruinen

Server
## Server

* Individuelle Serverregeln
* Karten
* Patch Notes

* Serverleben
* Siegbedingungen
Player UI

The ability bar shows all of your equipped abilities, which will also show remaining cooldowns if active. The bottom section shows the current status of your item experience, active experience and total experience. Lastly, you can see your health and energy levels, along with your determination status (crowd control resistance).

Above your character you can see smaller versions of your health, energy and determination bars. Small arrows on each bar will show you the current state of your regen. When a drain or damage effect is placed on you, small arrows will appear pointing to the left. When a replenishing effect is placed on you the arrows will point to the right. The stronger the effect, the more arrows there will be.

The chat window allows you to chat with other players (funnily enough). There are 4 chat channels; Help, Local, Clan and Global. The 5th channel is system, which displays all recent system messages, such as events that have become active. You can switch between channels by pressing TAB, and type by pressing Enter.

Other players and NPC's will have bars above them for their health level, energy and determination levels. Their health bar will also be a different color depending on whether they are friendly, neutral or hostile.

The minimap displays the immediate surroundings of the player. It will give a rough idea of geography and any present structures. Players and NPC's will show up as different icons, also colored differently depending on whether they are hostile, friendly or neutral.
The Exiled

The Exiled is a MMORPG PvP game which players struggle to gather resources and come out on top by the end of the servers life.

In The Exiled your government has fallen into monarchy and you have been banished from your home into a harsh valley. Work together with a group to fight off enemy players from resource points and overwhelm others to steal their resources. Your skills will serve you well as all of your abilities are manually cast. you choose a weapon and armor set and use your hand eye coordination, teamwork, and quick thinking to overcome your enemies.
The Exiled Wiki/Section 1

Welcome to the Official The Exiled Wiki
The Exiled reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 800 pages (106 articles).

Welcome to the Official The Exiled Wiki
## Welcome to the Official The Exiled Wiki

The Exiled is a MMORPG PvP game which players struggle to gather resources and come out on top by the end of the servers life.

In The Exiled your government has fallen into monarchy and you have been banished from your home into a harsh valley. Work together with a group to fight off enemy players from resource points and overwhelm others to steal their resources. Your skills will serve you well as all of your abilities are manually cast. you choose a weapon and armor set and use your hand eye coordination, teamwork, and quick thinking to overcome your enemies.

Early Access of this game is is available at the The Exiled Website.
Totem Skills

Totem skills focus on disrupting the enemies and supporting allies through protective and healing skills. While Ritualists can deal damage, it is primarily through poison or damage-over-time skills and thus suits a slow-paced playstyle.

### Starting Skills

Every character starts with three basic Totem skills.

### Advanced Skills

More Totem skills can be found within the world of The Exiled
Controls

The image below lists the default controls for The Exiled. It is important to note that **all keys can be remapped to your preference**.

**Movement and Aiming**

You control the movement of your character in Das Tal using the WASD keys. W will cause your character to move upward, A to the left etc. regardless of which way your character is facing. The mouse controls the reticle.