Xurons

**Xurons** are a species of Teadr 2 gray-alien-like being which is native to the Planet Xuronosis (Gamma Universe, Tobani Sector, Earco System). These 3ft Furon-like aliens were technologically-advanced beings that had the ability of psychokinesis thanks to glowing lobes on the sides of their heads that used electromagnetism to translate thought into action, saw colors in the ultraviolet spectrum, and had introduced the humans to their grand life-saving technology of hyper-cloning, which they used when they were faced with extinction following a war with the Byzankans, radiation poisoning that made them sterile and impure in DNA, little budget, and little numbers and relying on clones to be part of the military that gradually declined in quality and performance as they went on, and they had to harvest DNA from other races in order to repopulate. This mission eventually took them to Marbon to harvest human DNA due to their similarities. But through a truce, the USRA allowed the Ohrugans to use their artificial population control to repopulate them, and after long years of this, they completely restored their race and they joined the USRA. They were menacing creatures, having the ability to plan successful strategies, and wield alien technology without education and to the same effect. They are by far the second most advanced race in the USRA.

## History

Xurons originally evolved from omnivorous aquatic pinniped-like prosimians who thrived during a time when Xuronosis was an ocean world. Back then, there were gargantuan alien reefs and voracious predators. Many of them were psychics just like them. Thus the early Xurons adapted psychokinesis as well, and managed to train themselves to be the strongest psychic species in the ocean. This allowed them to survive but also wipe out many dominant species. Once they became the dominant species, early Xurons began to learn how to make tools in a similar manner to dolphins. They evolved a terrestrial lifestyle and built villages on small crops of land that stick out onto the surface. Though the storms can destroy these villages, the early Xurons were industrialists that could always rebuild.

For 16,800 years, early Xurons grew in civilization both above and under the ocean. However, climate change occurred when sudden volcanic activity blocked out the sky and stopped heat from the sun from reaching the surface, resulting in a global cooling event. This ice age resulted in a massive glacier forming on the north pole that would come to be called the North Bergpeak. As the bergpeak grew, sea levels decreased, resulting in a massive supercontinent forming. The intense weather would churn up the terrain of this supercontinent. This era would become known as the Receding Age. Once the storms began to calm 5,400 years later, early Xurons who survived the Receding Age arrived on the surface seeing an opportunity. Their own underwater and islet homes were completely destroyed by the storms, and this land would provide better stability. Xurons would leave the ocean entirely and create bigger settlements on this new supercontinent. During the Receding Age, they evolved better sight and hearing, more sapient awareness, and slightly heavier bodies.

616 years later, the early Xurons accidentally stumbled upon a series of gushing hydrothermal vents that churned out a strange protein-baring gas. This gas was created by strange extremophilic bacteria living in the vents themselves and evolving into slime creatures called thermlates. They would expel this protein-rich gas as a waste product when feeding. These intoxicating gases would increase the Xurons’ intelligence as they revered these vents as sacred and a sign that their world is rewarding them for keeping its biosphere alive. 6,900 years later, these frequent visits to the vents would finally bring the Xurons self-awareness. Before this, their psychokinesis was stunted by the higher gravity of land. But as their brains got better, they finally learned how to move objects with their minds again.

7 million years later, Xurons evolved away their flippers in favor of arms and legs. After living a life of medieval adventure and discovering everything regarding their new world, they went into a period of renaissance where their research exploded in variety, ambition, and opportunity. Their psychic powers allowed them to share ideas with each other and grow from them. They built a large complex of villages all connected with each other, and the biggest and richest village was given the most improvement and dubbed the capital of Xaineeda, Xuronese for 'big root core', and therefore the hub for the Xurons' expansion. They discovered power by creating their first psychoelectric generators which, despite being less advanced than today, was heralded at its time as the most advanced, as it can even draw energy from other sources including biomatter and serve as an AI. With the discovery of a highly-rich source of electricity, the Xurons not only improved their own technology, but their psychokinetic powers as well. They learned how to transmute matter at the atomic level, allowing them to discover advanced material manufacture and created materials that respond to psychokinesis. They created fuel cells based on multinucleate psudocells that respond to psychic energy. They could even reverse-engineer anything biological at the atomic level. Thousands of years later, these discoveries allowed Xurons to make psychograph lines and the psychonet, expanding their perception to extrasensory, and psychograms only visible to users. Their psychomaterials turned their villages into advanced cities. They discovered quantum technology, built saucers with psychokinetic interface generators, and created energetic weaponry. At this time, the Xurons’ progressiveness and ambition made them reckless and irresponsible.

However, a technocentric religious revolution called the Techno Orthodox formed under the belief that technological enhancement was the key to ascension that the Empire could not be trusted with. Yet they too were unruly. Both were under the falsehood the other ruined the environment when it was only water no longer able to access the entire supercontinent, as they both had a history of careless pollution which ruined each other. This resulted in the declaration of civil war, starting with Orthodox grey goo bombings that assimilated people and turned machinery against people. The Xuron Empire declares martial law and places General Plasmobispoter Adene Claster, a violence-happy but resilient war veteran, in charge of the war against them. With him, they managed to win, but only under a stalemate, as both managed to destroy all of civilization except Xaineeda. Their previous society lost, they worked together on recovery and rebuilding the government.

For countless years, the Xurons lived in a post-apocalyptic setting of poverty, early-age civilization, but slow recovery as they were rediscovering their old technology and improving it, while also restoring life as best as they can. In time, the surviving Empire managed to restore its former glory. Their new-age civilization managed to spread out through the stars and establish new colonies. The Techno Orthodox would be reorganized into the Empire’s doctrinal branch. They even discovered hypercloning technology to extend their lifespans. With each clone, an individual’s DNA degraded until they could no longer be cloned, especially when they were given tweaks. During the Interwar Period, the Xurons waged war on many races, wiping them out and taking their homes and resources, at first taking advantage of other victorious enemies, and then resorting to full frontal assault invasions. Claster was the top leader of these invasions, cloned massively to lead each battalion. His success made the Xurons infamous in their universe.

But after ages of warfare, one such race gave them the biggest fight of their lives. Their actions were stealing the reputation of another conqueror race known as the Byzankans. The Byzank Craticulum, under the corruptive sway of their rogue rampant virus-infected AI, declared war on the Xurons. Their much more superior technology delivered major blows to the Xuron Empire, as their nanotechnology, technopathy, and quantum power ensured their domination. The Byzankan Czar would personally commemorate himself with the pleasure of putting down these formidable conquerors, as even Claster himself was overwhelmed by their power. Xuron civilization was nearly destroyed, and Xurons were enslaved en masse. Though the Xurons would win only by a thread, the damage and costs were unfavorable as they went bankrupt and utilized unregulated atomic weaponry which mutated their genes and made them sterile, unable to naturally reproduce. They kept their numbers substantiated with their hypercloning,  but they needed new genetic material before their clone immortality degrades them all.

Claster would lead a massive exodus for an excursion to find and harvest DNA from other races in order to repair their own. They had to harvest the brains of creatures that shared a genetic resemblance to them. They took motherships to dozens of worlds where Clasters would they would find genetically-compatible beings and began to harvest brains. Yet the doctrinal branch of the Empire only had them harvest the brains of those unfit for society. This mission eventually took them to Marbon to harvest human DNA. Panic erupted and the Claster in charge of the harvest would end up going soft and forming a bond with these beings. As a result, this allowed the formation of a truce. The United Sentient Races Alliance would aid the Xurons in their recovery and promise to one day give justice to the Byzankans. The Ohrugans pitched in and used their artificial population control to purify their genetic code. After giving them this gift, the Xurons returned to Xuronosis and managed to rebuild their ravaged civilization. After long years of this, they completely restored their race. In time,  the Xurons joined the USRA. But when the time came to finally strike back against the resurfacing Byzankans, the results would be destructive.

## Society and Culture

Xurons are somewhat passive-aggressive beings with an ancient past of violence and conquest, but also philosophical extremism and holy war. They are easily menacing but also passionate and understanding beings. Some may even imprint on the other beings they read the minds of. They have a firm philosophy of progression, and they are willing to do anything to adapt in a chaotic AUU. This is evident in their past when they invaded and harvested DNA. Xurons can use their psychokinesis to share virtually everything about each other’s views and minds, making them efficient and rich in philosophies including technocentrism, ecocentrism, scientism, transbeingism, progressivism, ontology, epistemology, and metaphysics. Whatever they believe, it makes them gifted in understanding how to bring their race diversity and prosperity. Xuron morality is a dubious topic as they have a 'greater good' view on themselves. They pride themselves over most races outside of those in the USRA, and are protective of their own existence. They can often disagree with the beliefs of other races without psychokinetic imprinting, but they welcome philosophy, as it is what motivates their need to evolve and live on. They will find whatever philosophy is worth believing in, but not every philosophy will be agreeable to them. Xurons, in their self-sentiocentrism, have placed value in public worth and rank. The success of a Xuron depends on how well they live, what they believe in to do it, and how far they can go to do it. This belief added to their psychokinesis makes them accelerated veterans. They inspire easily, they can learn and improve from passed knowledge, and they can even learn from the alien perspective of other races if they are worth it.

Xurons live in a constitutional empire. Their titles are religious in terminology as a result of their ancient holy wars. Each Xuron had a secondary title based on their importance to society. These titles included Denarians, which were the low-class and average ranking members of society, Centurions were the middle-class and essential ranking members of society, and Millennials were the high-class and most important ranking members of society. They did, however, have five branches of government: imperial, juridicial, senatorial, industrial, and doctrinal.

The Imperial Branch was the executive power of the Empire. The Emperor commands Xuronosis in this branch, but also contains the primary military defense force, the Xuron Millennium Military, who protected the Empire like a military police state. Though these members would be allowed to be hypercloned upon death, they cannot be forever as every clone is more degenerated than the last. With each clone, the member loses rank, and once they are too degenerated, they are discharged. Missionaries are the title of the XMM’s commander-in-chief. Pastors are members who serve as commanders for armies, Rectors were secondary commanders, Proctors were minor commanders, and Crusaders were the foot soldiers and infantry. It also contained the World Treasury which was run by the Chamberlain. The Senatorial Branch was the legislative power of the Empire. It is lead by the Ministrator, and run by a senate that comprised of Abbots, who spoke out for the government body, and Monks who spoke out for the people. Both sides would vote on decisions based on information, statistics, and many other deciding factors. The Juridical Branch is the judicial power of the Empire. It is run by the Adjudicator, and each court run individually by Arbitrators, and a minor military police is under their power to control civil order and serve as law enforcement. This police force is run by Archons, and patrolled by Denarian XMM members, dubbed Peacekeepers. However, there is a rare example of a Xuron who is so grand, strong, inspiring, resilient, and powerful that they can exceed all expectations and gain the rare title of Arbiter.

The Industrial Branch is a governmental power that controlled the technosphere of Xuronosis, as well as managed and researched technological development for the Empire. It is run by a Technologist, and operated by the high-ranking Machinists, the middle-ranking Artificers, and the low-ranking Visionaries. The Doctrinal Branch is a special power of government and the remnant of the Xurons' holy war. They are a religious branch who serves as a form of consultants for the Empire, providing moral support and preventing the Xuron Empire from repeating their violent past. They are lead by a Pontiff, who in turn is served by the high-ranking Chaplains, the middle-ranking Bishops, and the low-ranking Vicars. But there are also junior agents called Clerics who went on missions to spread awareness of morals and respect for people and other races, and technologically-ascended Evangelists. They also sponsor health care in the form of Curates. The branch primarily focuses on a Xuron-rechristened version of the Heaven-Heart Mantle, the religious movement of Arbasus Kraan that taught UUniversal peace among all races.

## Physiology

Xurons stand 3 feet tall, though some instances can stand taller. They possess bright gray-blue skin and bare a strong resemblance to grey aliens. They have golden eyes that are capable of seeing in the ultraviolet spectrum. This makes them partially color blind, and the entire world is hazier, regular glass is more opaque, beings with bright skin colors appear darker and more detail in the skin is visible, but it also allows them to see colors other beings cannot, better vision in fog and rain, and details partially visible in visible light such as fingerprints, saliva and blood. This adaptation was especially crucial in their underwater ancestry. Other lifeforms on Xuronosis see in UV light because of the higher UV input of their sun, and plants have evolved to give greater pigment in UV light than conventional plants do to attract pollinators. Other senses are different than humans. Their aquatic heritage has improved their hearing, above or below the surface, and they can hear faint sounds in space as if it was still in air.

The Xurons’ most notable ability is their psychokinesis. This ability allows them powers like telekinesis, telepathy, clairvoyance, molecular transmogrification, and many others. This ability comes from vestigial echolocation organs and two glowing lobes on the sides of their heads that have evolved to electromagnetic sensory organs. By taking thoughts as neural energy from the brains to these lobes and processing them through the organs, the neural energy is transformed into another form of energy by electromagnetism, mainly electricity and by extension magnetism, allowing the thoughts to be translated into action. By internally-produced electrical and magnetic forces, a Xuron can levitate, control, or read any object by their electronics or nervous systems.

## Technology

Xurons developed their native technology from their psychokinesis, which allowed them to share ideas psychically and thus they evolved without trial and error. In their Teadr 7-6 era, they used their psychokinesis to prosper. But much technology was stolen during their invasion era in the Interwar Period. Regardless, most of it is of their own manufacture.

#### **Power**

Xuron psychokinesis had become such a successful ability for them that during their Teadr 6 era, they managed to create a device called a ‘psychoelectric generator’ which functions much like a brain and can use psychokinesis whether through button or psychokinetic command. They had literally reverse-engineered the brain and turned it into a power generator. This has become their staple power source and went through hundreds of models throughout the ages. They can also drain any other kind of power source available, which includes biomatter.

#### **Material**

Xuron psychokinesis has allowed them to transmutate matter into its molecular components. They have applied this into their own technology and can use such capabilities to their advantage. Thus they can use such capabilities to produce any form of metal, polymer, substance, chemical, and so on. The metals they create carry energy and can thus aid in the psychoelectric generators that power their technology. They also use power cells called ‘eukaryotic fuel cells' which are artificial multinucleate pseudo-cells that react to any psychoelectric charge providing energy. The materials' ability to conduct its own electricity has even allowed compatibility with Xuron psychokinesis, which aids in any psychoelectric generators.

Some forms of material are based on the Xurons' form of sight, ultraviolet vision, and serve as an alternative due to glass' opaqueness in UV vision, so all non-decorative transparent materials in Xuron society absorb visible light to be transparent to a Xuron. Flourescent substances and minerals are applied as a form of lighting for the Xurons.

#### **AI and Automation**

Psychoelectric generators serve as their own AI, allowing an artificial sentience, dumb or smart, or low-mind or high-mind (LM and SM) in their terms, to control any and/or every machine available. Machines are comprised of synthetic polymer hydraulic endoskeletons and applied with conductive metals. Cybernetic technology is a common appliance and has done a lot of revolutionizing in enhanced applications. Robots can be comprised of probes or proboids (drones and droids), synthenoids (androids), and a variety of other types of robots. They developed personal jetpacks that use lighter-than-air eukaryotic hydrogen fuel cells to produce personal lift but only for so long before powering down to avoid overheating.

#### **Medical Advances and Biotechnology**

Xurons are famed for their ability to reverse-engineer biological components down to the molecular level, managing to create artificial viruses and cells as well as organs and flesh. This allows them advanced nanotechnology, body repair, control of any nanotech in the air like psychically-controllable tech dust. They can synthesize any kind of flesh, often for food. But their recognized technology that saved them long enough to be part of the USRA was their hypercloning technology that allows them to spontaneously resurrect themselves as clones, but the clones deteriorate in quality with every usage. They have even been capable of plastic surgery using this technology and make themselves more enhanced on a less cybernetic level.

#### **Communications and Computing**

Xurons have two communication networks. One is their telepathy allowing them to communicate from vast distances, called psychograph lines. But they can only do so at a range equal to the diameter of their planet. To enhance this telepathy to expand across the AUU, they use their second communication network: the psychonet, which not only expands their telepathic range, but gives them enhanced senses, such as holo-vision where they can identify people without reading their minds, use the Omninet with their own brains, playback events, and a variety of technologically-enhanced capabilities. The control panels they use are compatible to many races, but in the Xurons, or any other psychic being, the psychonet allows them to see more. Their psionic powers’ compatibility to psychospace makes them able to see and learn at a greater pace when interfacing with a machine. They have also developed 'psychograms', which are not like the traditional holograms, but rather an image projected from the minds of others.

#### **Space-Faring**

Xurons have developed teleportation technology, but they have mastered space vehicles in the forms of flying saucers. Saucers are the recognizable staple vehicle of the Xurons. They come in many different sizes, and are all powered by psychoelectric generators that allow it to levitate itself using its own built-in psychokinetic matrix. This matrix interfaces directly to the pilots as well. Their hyperdrive technology is portal-based, as they don't technically travel faster-than-light, but rather warp directly there with nanosecond-generated wormholes.

#### **Weapons**

Though their own native technology is based on their own psychic abilities, others are based from stolen technology from their invasive eras of the Interwar Period. Thanks to their experience in energy or offensive power in general from their psychokinesis, they can actually wield electricity as a weapon. Weapon types at their disposal include disintegration through psychokinetically-controlled plasma energy, atomic detonators that can wipe out anything in their blast radius at an atomic level, rays of pure superheated energy, sonic weaponry, quantum weaponry, and many other forms of energy. They can control the projectiles with their own minds.

#### **Vehicles and Buildings**

Xuron vehicular technology is entirely hover-based and driven solely by hooking the mind to a psychokinetic matrix, navigating with the psychonet and powered by psychoelectric generators, levitating from psychokinetic energy. They can also use other sources of energy. Military vehicles use stronger variants of the same tech, as well as energy shields.

Xuron buildings each possess an AI from a psychokinetic generator. These buildings are thus semi-sentient and able to levitate themselves. They have fluorescent lighting, windows are translucent due to the Xurons’ UV vision, and the decorations in each room within a building is levitated by its AI and movable by a Xuron's psychokinesis. Arcology is also common amongst these buildings, ensuring their recovering planet remains habitable and the atmosphere breathable. Each building’s AI is linked to the psychonet, and the Xurons can control anything in each building no matter where it is so long as the connection, or Psi-Fi, remains. These buildings are airtight and can function as space stations if need be. Depending on the type of building, they can be outfitted with different rooms, chambers, snd defenses.