recursal/Fanatic-Fandom huggingface dataset:
Lantern Gregor

For general information about the E.G.O, see Lantern (Faelantern).

**Lantern Gregor**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Lantern** 37 (40-3) Atk Weight ⯀⯀⯀**Amt.** x1  [On Hit] Heal 60% of damage dealt

**Passives**

**Nutrient Absorption**After defeating an enemy that has , heal HP by (Gluttony A-Reson.)% of Max HP.

**Lantern Gregor**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Lantern** 37 (40-3) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x1 [Indiscriminate]  Target the unit with most health [On Hit] Heal 30% of damage dealt   [Heads Hit] Inflict 5

**Passives**

**Nutrient Absorption**After defeating an enemy that has , heal HP by (Gluttony A-Reson.)% of Max HP.

## Threadspin

* Skill Power: **14 > 16**
* Coin Effect: [On Hit] Heal **40% > 60%** of damage dealt
* Atk Weight: **1 > 3**

* Skill Power: **17 > 19**
* Coin Effect: [On Hit] Heal **20% > 30%** of damage dealt   [Heads Hit] Inflict **3 > 5**
* Atk Weight: **3 > 5**

## Trivia

* This E.G.O shares the name Lantern with another Abnormality Meat Lantern from *Lobotomy Corporation*. This E.G.O instead originates from Faelantern, which may be an Aberration of the former.
Lifetime Stew Don Quixote

For general information about the E.G.O, see Lifetime Stew.

**Lifetime Stew Don Quixote**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Lifetime Stew** 43 (40+3) Atk Weight ⯀⯀⯀**Amt.** x1 [Before Attack] Boost damage based on current Lust resources (Up to 50%) [On Hit] Inflict +3  Count

**Passives**

**Cauldron of Gorging**At the start of the turn, convert 2 random non-Lust E.G.O resources into 1 Lust resource.

**Lifetime Stew Don Quixote**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Lifetime Stew** 43 (40+3) Atk Weight ⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets the unit with the most HP  [Before Attack] Boost damage based on current Lust resources (Up to 50%)  Then spend Lust resources by (Lust Reson.); further boost damage by 10% per resource spent [On Hit] Inflict +4  Count

**Passives**

**Cauldron of Gorging**At the start of the turn, convert 2 random non-Lust E.G.O resources into 1 Lust resource.

## Threadspin

* Skill Power: **18 > 21**
* Skill Effect:[Before Attack] Boost damage based on current Lust resources (Up to **25% > 50%**)
* Coin Effect: [On Hit] Inflict **+1 > +3**  Count
* Atk Weight: **1 > 3**

* Skill Power: **19 > 22**
* Skill Effect:[Before Attack] Boost damage based on current Lust resources (Up to **25% > 50%**)  Then spend Lust resources by (Lust Reson.); further boost damage by **5% > 10%** per resource spent
* Coin Effect: [On Hit] Inflict **+2 > +4**  Count
* Atk Weight: **1 > 3**
Monkey Tree

## Possible Rewards

 * Thunderbranch

 * Heal +30 HP and SP

**Monkey Tree** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror Dungeon.

## **Appearance**

**Monkey Tree** appears as a tree with no leaves and a black wood. It is planted on a cracked, dry landscape. Some of its roots resemble hands trying to climb out of the ground.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

A resentful tree stands among a desolate plain.

The place has an air of umbrage.
Something feels discordant about the sky.

You note one twig growing out of the tree like an arm.

Though the tree is unmoving, it seems to want something.

**Sprinkle water.**

**Give it more water.**

**Success Chance: 10%**
 **Check Passed**

With another go and look around,the tree appeared more alive than you first thought.The foreboding aura disappeared at some point, too.Could you really have quenched its age-long thirst?The twig rustled and came to you.It gave you a handful of giftsas a token of its gratitude.

**All allies heal 30 HP and 30 SPE.G.O Gift Thunderbranch Earned!**
 **Check Failed**

You try pouring more water,but it still vaporizes in an instant.Maybe it’s started to absorb less?Another close look still shows no changes.

**Perform the previous choice again.**

**Snap the twig.**
You snapped the arm-like twig that had been bothering you.A cacophony of dreadful screams struck your ears.You noticed that the screams were coming from the twig.As much as it creeps you out, you get a strong feelingthat you will suffer terrible consequences if you throw it away.
**Snap the twig.**
You snapped the arm-like twig that had been bothering you.A cacophony of dreadful screams struck your ears.You noticed that the screams were coming from the twig.As much as it creeps you out, you get a strong feelingthat you will suffer terrible consequences if you throw it away.

## **Gift**

Tier: **III**Cost:  252
Hell's Chicken

For the side story, see Hell's Chicken (Story).

* EN
* KR
* JP

## Related Story Chapter

Intervallo I: Hell's Chicken

Flutter on over to Nest K and catch a glimpse~

Hell's Chicken was an event that lasted from April 20, 12:00 to May 4, 09:59 (KST)

It is the third event in Limbus Company, and the first to have an accompanying story chapter.

## Event Details

The event requires the player to have completed Canto III: The Unconfronting in order to access the event page.

Even after the event period has ended, its combat encounters and story will still be accessible at anytime through Driverside - [Deviazone] and Theater - [Detour Tales].

## New Identities & E.G.Os

The following Identities and E.G.Os will be obtainable during the event period.

## Event Mechanics

### Bongy Plushies

During the event period, playing through stages and dungeons will allow the player to earn  Bongy Plushies that can be exchanged for various rewards in the event's reward shop.

* Playing through the Main Story Stages and Dungeons will award Bongy Plushies based on the amount of Enkephalin  consumed.
* Playing through the event-exclusive Hell's Chicken Stages & Dungeons will award Bongy Plushies based on the amount of Enkephalin  consumed, alongside an additional batch for the first time obtaining an EX Clear
* Playing through Luxcavation stages, Mirror Dungeons, or Refraction Railway lines will *not* give out Bongy Plushies

Additionally, having the Event Identities and E.G.Os in your team roster (even when not directly participating in battle) will boost the amount of Bongy Plushies earned from stages and dungeons

* Identities and E.G.Os obtained from Extraction boost awards by +40%, while those obtained as Event Rewards give a +20% boost
* The boost from having multiple Identities and E.G.Os is applied additively (Decimals rounded up).
* The earning boost does not apply to the one-time EX Clear rewards for the event-exclusive stages and dungeons

### Coupon Trade-in

The *[Coupon Trade-in]* page will provide various rewards based on the number of  Bongy Plushies obtained.

It will be open for exchanging rewards for three weeks (April 20, 12:00 - May 11 09:59 KST)

### Hell's Chicken Dungeon

*See Main Article: Restauranteur's Fathoms*

The Hell's Chicken Event Dungeon will play similarly to the regular Mirror Dungeons, and will come in two difficulties with their own different mechanics.

 E.G.O Threadspin Tiers | Uses E.G.O's actual tiers | Uses E.G.O's actual tiers

\* For example, if a Level 20 Identity is brought into the Hard difficulty Dungeon, it will be initially be set to Lv. 15 then, upon receiving a Sinner Power-up opportunity, will be leveled up to Lv. 20 (Max level is set to 30, but the Identity's actual level has applied because of playing on Hard difficulty)

E.G.O Gift events from the regular Mirror Dungeons will be present in the Event Dungeon, particularly those with effects that will synergize with the event Identities and E.G.Os.

There will also be special events and E.G.O Gifts unique to the event dungeon, which will be marked with a unique icon below the node for easier identification.
Lobotomy E.G.O::Red Sheet

Note: This enemy was originally mistitled as "Lobotomy E.G.O::Sunshower". It has since been renamed with the release of Chapter 4 Part 3.

## Lobotomy E.G.O::Red Sheet (weak)

**Lobotomy E.G.O::Red Sheet**

**Skills**

**Harming Curse** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +3  Count

**Proliferating Curse** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count

**Opened Wound** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 3

**Defensive Talisman** 33 (40-7) Atk Weight ⯀**Amt.** x2

## Lobotomy E.G.O::Red Sheet

**Lobotomy E.G.O::Red Sheet**

**Skills**

**Harming Curse** 44 (40+4) Atk Weight ⯀**Amt.** x2 [On Use] Gain 1  [On Hit] Inflict +3  Count

**Proliferating Curse** 44 (40+4) Atk Weight ⯀**Amt.** x2 [On Use] Gain 2  [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count

**Restraining Curse** 44 (40+4) Atk Weight ⯀**Amt.** x2 [On Use] Gain 2  [Heads Hit] Inflict 2  next turn

**Pronounced Wound** 44 (40+4) Atk Weight ⯀**Amt.** x0 [Turn End] Remove all  [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count [On Hit] Inflict 2  next turn [Heads Hit] Inflict 5

**Defensive Talisman** 33 (40-7) Atk Weight ⯀**Amt.** x1

## Reawakened Lobotomy E.G.O::Red Sheet

**Reawakened Lobotomy E.G.O::Red Sheet**

**Skills**

**Harming Curse** 44 (40+4) Atk Weight ⯀**Amt.** x2 [On Use] Gain 1  [On Hit] Inflict +3  Count

**Proliferating Curse** 44 (40+4) Atk Weight ⯀**Amt.** x2 [On Use] Gain 2  [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count

**Restraining Curse** 44 (40+4) Atk Weight ⯀**Amt.** x2 [On Use] Gain 2  [Heads Hit] Inflict 2  next turn

**Pronounced Wound** 44 (40+4) Atk Weight ⯀**Amt.** x0 [Turn End] Remove all  [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count [On Hit] Inflict 2  next turn [Heads Hit] Inflict 5

**Passives**

**Floods of Sorrow**Tails Coins inflict 2

**Overflowing Sorrow**At the end of the turn, lose 5 SP
LCB Sinner Gregor

**LCB Sinner Gregor**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Swipe** 39 (40-1) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 4

**Jag** 39 (40-1) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +1  Count   [Heads Hit] Inflict 1    [Heads Hit] Inflict 2

**Chop Up** 39 (40-1) Atk Weight ⯀**Amt.** x1  [On Hit] If target has , +10% Damage [On Hit] If target has , +10% Damage   [Heads Hit] Heal by 30% of damage dealt

**Guard** 40 (40+0) Atk Weight ⯀**Amt.** x1

**Passives**

**Forced Survival** **x3 Owned**Heal 5 HP at the start of the combat phase.

## Trivia

* Gregor's roach arm changes shape during the use of his second and third skills.
	+ In his second skill, it becomes collectively pointed and jagged in a cone shape similar to a pine tree.
	+ In his third, it takes on a wrecking-ball-like form, with the majority of the claw's mass aggregating at the end.

## Gallery

IdleMovingEvadeClashHurtDead (used for all Identities)
Into the Dark

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## Into the Dark

### Bosses

Queequeg
Ambling Pearl
Skin Prophet
Dream-Devouring Siltcurrent

### Final Boss

Ahab
GasHarpoon

## Overview

**Into the Dark** is the Story Dungeon for Canto V: The Evil Defining, and takes place within the Pallid Whale. Unlike previous Story Dungeons, this Story Dungeon has a linear layout: it does not contain any forks. It also contains a number of Dungeon Nodes that are reserved for Story Episodes.

In this dungeon, Ishmael is a required Sinner that has to be used for every fight. No Friend Support Identity for Ishmael can be used. However, Ishmael's brought Identity and E.G.Os will be boosted to Level 40 and Threadspin/Uptie level IV with the help of the E.G.O Gift "Noose", gained upon entering the Dungeon.

Similar to other Canto V battles, Ishmael starts all battles within the Story Dungeon with , which lowers her initial SP to -25 but gives her 3  when under 0 SP.
Hex Nail

For the originated abnormality, see Hurting Teddy Bear.

Hex Nail is the name of the E.G.O for the Abnormality Hurting Teddy Bear. All the sinners that utilize this E.G.O dons on a torn grey teddy bear suit stitched together with what appears to be tiny tapes, with the remainder that was untaped oozing red, blood liquid with several nails embedded on the suit.

## Information

* Faust
 *Main article: Hex Nail Faust*

## Obtaining

This E.G.O is obtained by the following means:

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Gossypium Flower

## Possible Rewards

 * White Gossypium

**Gossypium Flower** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror Dungeon.

## Mirror Dungeon Event

**Mirror Dungeon Event**

A field of white, yet somehow dark flowers is ahead.
The sky is red, the air windy and bleak.

One giant flower flutters amidst the field.

It resembles a person waving from afar.

**Approach it.**

**Who should be sent?**
 Gluttony/  Lust Advantage:  ≥ 6No Advantage:  ≥ 12

 **Check Passed**

As you head for the giant flower,the smaller ones make way.They close up their petals as you pass,as if to bow down in respect.Once you arrived at the end,the giant flower drooped low to offer a present.

**E.G.O Gift White Gossypium Earned!**
 **Check Failed**

You head for the giant flower.The small blooming ones scuttle and shuffle.They seem to be staring from all directions.You feel like you might get lost.Looking back up,the giant flower still waves to you.

**Identities without Gluttony Affinity Attack Skill lose 5 HP*(Return to previous choice)***
 **Check Failed 3 Times**

You couldn’t approach the flower no matter what you tried.All you could do was gaze at it from a distance.A sudden wave of nostalgia prompts you to wave.In an instant, all the flowers went awash with red,simultaneously turning to face you.After staring into us for a little while,their red petals flew at us.It was like a punishment for making a half-hearted gesture.

**Wave back.**
You wave out of nostalgia.In an instant, all the flowers went awash with red,simultaneously turning to face you.After staring into us for a little while,their red petals flew at us.It was like a punishment for making a half-hearted gesture.

## **Gift**

Tier: **II**Cost:  201

## Trivia

* Prior to the April 6th update, Choice 2 would also award the player the E.G.O Gift for succeeding in the combat encounter.
Los Mariachis Jefe Sinclair

**Los Mariachis Jefe Sinclair**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Baile y Rola** 37 (40-3) Atk Weight ⯀**Amt.** x3 If target has 4+ , Coin Power +1 [On Hit] Inflict 4

**Danza de Pasión** 37 (40-3) Atk Weight ⯀**Amt.** x2 If target has 6+ , Coin Power +2 [On Hit] Gain 2    [On Hit] Gain +1  Count [On Hit] Inflict 2    [On Hit] Inflict +1  Count [On Hit] Inflict 2

**Pañata Party** 37 (40-3) Atk Weight ⯀**Amt.** x1 If target's SP is below 0, boost crit chance proportional to target's SP  If user has 5+  Count, +30% Critical Damage [On Hit] Lower user’s Stagger Threshold by 50% of damage dealt

**Evade** 45 (40+5) Atk Weight ⯀**Amt.** x1 [On Evade] Gain +1  Count

**Passives**

**Júbilo Hedonista** **x3 Res**After a successful evade, lower Stagger Threshold by the evade skill’s Power at a (5x Gloom Reson.)% chance.

## Trivia

* This Identity mirrors Aida in the alternate world.
	+ His skills are loosely based on the boss of the same name.
		- Pañata Party is based on the skill of the same name, which acts as Aida's signature move. However, it only uses an animation similar to Aida's third hit. The effects are also similar, as both are Gloom attacks that increase crit chance based on the opponent's sanity and manipulating Stagger Thresholds on hit.
		- Both Sinclair and Aida have an evade skill.
		- His Skill 1 and 2 are completely original with names and sins based on the generic Los Mariachis mobs, a strong contrast from the majority of the IDs based on bosses.
* This Identity was previously named 'Jefe de Los Mariachis'.
Diamonds Labyrinth

A treacherous dungeon filled of mob spawners. At its heart was the secret location to Dante's Relic.

## History

All that is known about the backstory of this dungeon is that at some point, the final resting spot of Dante's Relic would be placed here to be heavily guarded.

## Discovery

After finding its coordinates following the end of the expedition to Garnets Amethyst, the group made their way to Diamonds Labyrinth, The group slowly started working together, pushing their way through this seemingly endless dungeon. They eventually got what they came for, and returned back to DawnCity, battered and bruised, missing items and wearing each others gear, but they had done it, they had retrieved the coordinates to Dante's Relic.
Lobotomy E.G.O::Sunshower Heathcliff

**Lobotomy E.G.O::Sunshower Heathcliff**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Umbrella Thwack** 42 (40+2) Atk Weight ⯀**Amt.** x3 [On Use] Gain +1  Count  [Clash Lose] Gain 3  [On Hit] Inflict 2    [Tails Hit] Inflict +2  Count

**Puddle Stomp** 43 (40+3) Atk Weight ⯀**Amt.** x2 [On Use] When below -15 SP, Final Power +3  [On Use] When below -25 SP, Final Power +2 [Tails Hit] Inflict 3  [Tails Hit] Inflict 3  Spend 5  to deal +20% damage   [Tails Hit] Trigger

**Spread Out!** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] Gain 6  and +3  Count [Tails Hit] Inflict 1  next turn [On Hit] Inflict 5    [Tails Hit] Inflict 1  next turn

**Warning** 45 (40+5) Atk Weight ⯀**Amt.** x1 [On Use] Gain 5  [Tails Hit] Gain 1  next turn [On Hit] Inflict 5    [On Hit] Inflict 5

**Passives**

**Rain of Tears** **x3 Owned**At the start of the combat phase, spend 1  Count and lose SP by the current amount of .  Before being hit by an attack, gain  equal to this unit's . (Up to 5  can be gained per turn)  When hit, gain 1  next turn. (3 per turn)

## Trivia

* This Identity mirrors Dongbaek (specifically Lobotomy E.G.O::Sunshower - Dongbaek) in the alternate world.
* The Sunshower E.G.O featured in this Identity originates from the Abnormality Drifting Fox.
* This is the first Identity to have more than 1 coin for its defense skill.
* This Identity has the following unique mechanic for Sanity Loss:
 *Decreases after losing a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)*
* Originally, the word gained for use on the manger ID from obtaining the ID was "Friends". This was later changed to "Colleagues" for unknown reasons.
Intervallo II: S.E.A./Story Episodes

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## 4.5-1: The Beach Episode!

*After a long, long journey through a tunnel,
 we finally arrived at a place called the Great Lake.
 Taking in the view of the coast and turquoise waters,
 the Sinners begin excitedly chattering about what they want to do at the beach.
 But… are we really here on vacation?*

## 4.5-2: Mudflat Scrapyard

*Of course, our destination was some squelchy, green, and fetid mudflat.
 Though I can see the blue sea in the distance, if feels
 as far away as a dream… buried in mountains of trash from who-knows-where.
 What could we possibly be here for?*

## 4.5-3: Trash Crabs?

*From mountainous refuse, out crawled crustacean creatures covered
 in all sorts of scrap. According to Ishmael, they’re pretty infamous in the Backstreets of U Corp.
 Speaking of which… I wonder what’s going on with her?
 She’s been in the doldrums all day.*

## 4.5-4: The Boatwrights

*The pair called Mika and Rain seems to have been expecting us. I guess
 the LCCB already informed them of our arrival.
 Looks like we’re going to have to modify Mephistopheles
 in order to get to our next destination.*

## 4.5-6: Makeshift Bus Mods

*We finally collected enough scrap for them to start working on the bus modifications.
 I wonder if we can get some time off?
 If we do… then I should try talking to Ishmael.*

## 4.5-7: Beach… Volleyball?

*Taking Don Quixote and Yi Sang’s advice to mend the growing rift
 between Ishmael and the other Sinners, I decided that we should all try out
 a few rounds of beach volleyball.
 Maybe this activity can be an opportunity to build some rapport.*

## 4.5-8: Dissolution

*The beach volleyball plan completely backfired…
 Everyone has a scowl on their face as they fight off the trash crabs.
 I have to do something about this…*

## 4.5-10: Troubled Waters

*We continued to collect scrap for a few more days.
 I decided to watch as the Sinners got to work,
 wondering what I could do about Ishmael and Heathcliff…*

## 4.5-11: The Last Scrap

*Nothing’s been resolved, but Mephistopheles’ modifications are almost complete.
 Mika grimly requested that everyone gather to watch the test drive.
 I’m glad that the modifications are finally complete…
 but can we really press on in this state?*
Green Slime

**Green Slime**

**Parts**
* Green Slime

**Skills**

**Passives**

**Green Slime**Apply 3  to Ambling Pearl when killed by Ambling Pearl.

**Contaminating Slime**Turn End: Apply (2 + Surviving Green Slime)  to all enemies.

## **Mirror Dungeon**

**Green Slime**

**Parts**
* Green Slime

**Skills**

**Passives**

**Green Slime**Apply 3  to Ambling Pearl when killed by Ambling Pearl.

**Contaminating Slime**Turn End: Apply (2 + Surviving Green Slime)  to all enemies.
Hard Trash Crab

**Hard Trash Crab**

**Skills**

**Gwah** 37 (40-3) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 3  [Heads Hit] Inflict 3

**Shell Tackle!** 37 (40-3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +2  Count next turn   [On Hit] Inflict 1  next turn

**Gwaaah!** 37 (40-3) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 3  [On Hit] Inflict 3  [On Hit] Inflict 3

**Foaming** 37 (40-3) Atk Weight ⯀⯀**Amt.** x1  [On Hit] Inflict +5  Count

**Hermit Crab** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Combat Start] When attacked while this unit has Shield HP, deal 4 Blunt damage to the attacker

**Passives**

**A Crab-eat-crab World**At less than 70% HP, targets another ally with the least current HP.
When attacking an ally, heals HP by the damage dealt.
When defeating an ally, heals HP by double the damage dealt.

## Hard Trash Crab (Focused)

**Hard Trash Crab**

**Skills**

**Gwah** 37 (40-3) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 3  [Heads Hit] Inflict 3

**Shell Tackle!** 37 (40-3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +2  Count next turn   [On Hit] Inflict 1  next turn

**Gwaaah!** 37 (40-3) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 3  [On Hit] Inflict 3  [On Hit] Inflict 3

**Foaming** 37 (40-3) Atk Weight ⯀⯀**Amt.** x1  [On Hit] Inflict +5  Count

**Hermit Crab** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Combat Start] When attacked while this unit has Shield HP, deal 4 Blunt damage to the attacker

**Passives**

**A Crab-eat-crab World**At less than 70% HP, targets another ally with the least current HP.
When attacking an ally, heals HP by the damage dealt.
When defeating an ally, heals HP by double the damage dealt.
Golden Grip

## Possible Rewards

 * Golden Urn

 * Cost 50
* Cost 20

**Golden Grip** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror of Mirrors.

## **Appearance**

Golden Grip is a gray-skinned humanoid abnormality that has its head stuck inside an ornate, golden urn. Because of this, it appears upside down, with the urn placed on the ground. Its limbs appear to be jagged, and its chest has a gaping maw with various spikes around the rim.

## **Mirror Dungeon Event**

**Mirror Dungeon**

Could these five appendages protruding from the urn be a palm?

Or is it a naked person who put their head into the golden urn?

What did this person see in the urn to cause them to shove their face into it?

As if that wasn't enough, the whole body turned into a hand that tries to grasp everything it can.

If it finally takes hold of everything in the world, will its grip loosen at last?

**Remove the head from the urn.**

**Who will take it off?**
 Sloth/  Lust Advantage:  ≥ 10No Advantage:  ≥ 20

 **Check Passed**

Trying to lightly remove it is like brushing off dustIs an affront to the greed that refused to dissipate even after shoving the head into it.There was no choice but to watch as the hand reached out.

**Combat Encounter!Peccatulum Acediae Peccatulum Acediae Peccatulum Acediae Peccatulum Acediae Peccatulum Acediae Peccatulum Acediae**
 **Check Failed**

We thought we pulled it out, but couldn't move forward.Seeing it grasp at coattails until the end, you're sapped of strength, bound by the dreadful tenacity.

**The selected Identity take 20 HP and SP damage!**

**Hug and shake the giant body.**

**Who will hug it?**
 Gluttony/  Pride Advantage:  ≥ 14No Advantage:  ≥ 28

 **Check Passed**

To hug is to embrace another.The fingers that were stretched to grasp things clasp with another's appendages for the first time.Between the quietly laced appendages, there was a warmth of blood beginning to circulate.Like that, the rigid greed loosens.

**Cost 50 gained.E.G.O Gift Golden Urn Earned!**
 **Check Failed**

It seems the basic manners of clearing sweat from the hand before extending it for a handshake were neglected.Your hand slipped, and the emptied palm wriggles as if to seek another left hand to grasp.However, it no longer tries to recklessly grab things, seemingly fulfilled by the attempt.

**The selected Identity takes 15 HP damage!Cost 20 gained.**

## **Gift**

Tier: **II**Cost:  180
Raw Material

Raw Material is one of the most valued and most powerful resources exclusive to the lands of the CubbzSMP. They were the very material used to forge the Relics and Guild Relics in the Sky Forge. Throughout the many forgotten locations of the CubbzSMP, small and dense collections of it can be found. Currently, many groups and individuals are in possession of at least a small quantity of the resource, although the true number in circulation would be impossible to quantify
Miracle in District 20

For the side story, see Intervallo III: Miracle in District 20.

## Related Story Chapter

Intervallo III: Miracle in District 20

Miracle in District 20 is an event that lasts from December 28 2023, 12:00 to Janurary 25 2024, 10:00 (KST)

It is the fifth event in Limbus Company, and the third to have an accompanying story chapter.

## Event Details

The event requires the player to have completed Canto V: The Evil Defining in order to access the event page. If the requirement is not fulfilled, Trinkets Sack can still be obtained from clearing Main Story combat encounters for the first time approximately to the amount of Enkephalin spent. (cleared encounters and battles from any Luxcavations do not count)

Even after the event period has ended, its combat encounters and story will still be accessible at anytime through Driverside - [Deviazone] and Theater - [Detour Tales].

## New E.G.Os

The following E.G.Os will be obtainable during the event period.

### Trinkets Sack (Reward Exchange)

The *[Gift Exchange]* provides various rewards based on the number of  Trinkets Sack that has been obtained.

Intervallo III has a chance of dropping  *[Huge Trinkets Sack]* (which automatically get converted to 20 *[Trinkets Sack]*), with the highest chance at the final encounter of the event. (the other stages has an equally low chance.)

Completion on Mirror of the Lake during this event also yields *[Trinket Sack]* depending on how far you went, with full completion on Normal netting 100 sacks, whereas Hard netting 200 sacks.

Rewards could be received from the Gift Exchange for three weeks (December 28 2023, 12:00 - February 1st 2024, 10:00 KST).
Intervallo III: Miracle in District 20/Story Episodes

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## 5.5-1: Tedium

*Our wait in the Lake grows ever longer.
 One by one, the Sinners begin succumbing to the tedium.
 Then Heathcliff suddenly and anxiously calls over to Vergilius...*

## 5.5-2: A Tempting Offer

*Don Quixote brought us to the helm of the ship.
 There it was, the monitor that Faust would analyze whenever we had a Backdoor volatility.
 ...And there they were again, those unknown symbols.*

## 5.5-3: An Unexpected Journey

*We entered the Backdoor Don Quixote claimed to have seen.
 In it was... what appeared to be a factory.
 Clearly not her first time in this establishment,
 Don Quixote calls over to someone...*

## 5.5-4: Monstrous Gifts

*What popped out from the sack we found atop the sleigh were...
 several mutilated bodies and a small child.
 It looks like they were kidnapped here...
 I wonder what happened.*

## 5.5-5: A Touching Reunion

*Heathcliff and Don Quixote were both out cold,
 but I managed to survive thanks to the Sinners who came for me.
 ...But I don't see the two unconscious Sinners anywhere.*

## 5.5-8: For Whom the Gnomes Pack

*The factory was much larger and more complicated than it first appeared.
 Who are the gnomes making these gifts for?
 And why?*

## 5.5-10: Gift of Hatred, Given Shape

*The location pointed out by Meursault was the gift assembly line.
 The sight of them assembling gifts with the 'materials' they kidnapped was... shocking.
 And the two Sinners we were searching for were also about to be turned into gifts themselves.*

## 5.5-11: The Gift-giving Giant

*Our negotiation attempt with the beard giant Santata predictably fell through.
 We have no choice but to defeat him here.*

## 5.5-12: A Journey's End

*We defeated Santata, but his body begins to expand as though it's about to explode.
 That's when we hear a sudden, unfamiliar voice from somewhere...*
Kurokumo Clan Wakashu Rodion

**Kurokumo Clan Wakashu Rodion**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Sharp Edge** 42 (40+2) Atk Weight ⯀**Amt.** x3 At 4+ , Coin Power +3 [On Hit] Gain 4

**Scattering Slash** 42 (40+2) Atk Weight ⯀**Amt.** x2 [On Use] Gain +2  Count  At 5+ , Coin Power +2 [On Hit] Gain 2    [On Hit] Inflict 2  [On Hit] Gain 3    [On Hit] Inflict 3

**Sky-clearing Cut** 42 (40+2) Atk Weight ⯀**Amt.** x1 If target has 6+ , double the crit chance  At 10+ , +100% Critical Damage [On Crit] Inflict 10

**Counter** 42 (40+2) Atk Weight ⯀**Amt.** x1 [On Use] Gain 1   [On Use] Gain +2  Count

**Passives**

**Dark Cloud Blade** **x4 Owned**At 5+ , counter skills use Skill 3.

## Trivia

* Rodion's Kurokumo Clan Wakashu Identity mirrors that of a member from the Kurokumo Clan in the alternate world, but not to any particular character.
* This Identity was previously named 'Kurokumo Henchwoman'.
Kurokumo Clan Wakashu Hong Lu

**Kurokumo Clan Wakashu Hong Lu**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Hack** 40 (40+0) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 3

**Cloud Cutter** 40 (40+0) Atk Weight ⯀**Amt.** x2 [Before Attack] If target has less than 4  Count, use Coin 1 and 2 an additional time [On Hit] Inflict 2  [On Hit] Inflict 1

**Cloudburst** 40 (40+0) Atk Weight ⯀**Amt.** x1 [Combat Start] This skill inflicts 1 additional  and  [Heads Hit] Inflict 2  [Heads Hit] Inflict 2  [On Hit] Inflict 5

**Guard** 42 (40+2) Atk Weight ⯀**Amt.** x1

**Passives**

**Hēiyúndào** **x3 Res**The last Coin on the last skill in the chain inflicts 3 .

## Trivia

* Hong Lu's Kurokumo Clan Wakashu Identity mirrors that of a member from the Kurokumo Clan in the alternate world, but not to any particular character.
* Hēiyúndào translates from Mandarin to the original name of Hong Lu's passive, Dark Cloud Blade.
* Cloud Cutter's 'Before Attack' effect uses Coin 1 an additional time even if the first Coin 1 lost a clash.
* If Cloudburst is used multiple times in the same turn, it's effect does not stack.
Manager Gnome

**Manager Gnome**

**Skills**

**I'll Get You-ome** 44 (40+4) Atk Weight ⯀**Amt.** x2  [On Hit] Gain 3  [On Crit] Inflict 2  next turn

**We Struck Gold-ome!** 44 (40+4) Atk Weight ⯀**Amt.** x1 [Clash Win] Heal 5 SP [On Hit] Gain 2  and +3  Count +50% Damage on Critical Hit [On Hit] Gain 3  and +1  Count +50% Damage on Critical Hit

**Local Raw Material-ome!** 44 (40+4) Atk Weight ⯀**Amt.** x1 [Clash Win] Gain 3  [On Crit] Damage +20% for the last Coin [On Hit] Gain 3  [On Crit] Damage +20% for the last Coin [On Hit] Gain +2  Count [On Crit] Does not consume  Count. Deal bonus Blunt damage equal to

**No Use-ome!** 40 (400) Atk Weight ⯀**Amt.** x1 [Turn End] If this unit has Shield, gain 2  next turn.

**Passives**

**Fresh Human-omes!**Every surviving enemy gives this unit +2% chance to flip Heads. (Max 95%)

**Mine-omes**Turn End: when there are more surviving enemies than surviving allies, gain 1  and 1  next turn.

## Focused

**Manager Gnome**

**Skills**

**I'll Get You-ome** 44 (40+4) Atk Weight ⯀**Amt.** x3  [On Hit] Gain 3  [On Crit] Inflict 2  next turn

**We Struck Gold-ome!** 44 (40+4) Atk Weight ⯀**Amt.** x2 [Clash Win] Heal 5 SP [On Hit] Gain 2  and +3  Count +50% Damage on Critical Hit [On Hit] Gain 3  and +1  Count +50% Damage on Critical Hit

**Local Raw Material-ome!** 44 (40+4) Atk Weight ⯀**Amt.** x1 [Clash Win] Gain 3  [On Crit] Damage +20% for the last Coin [On Hit] Gain 3  [On Crit] Damage +20% for the last Coin [On Hit] Gain +2  Count [On Crit] Does not consume  Count. Deal bonus Blunt damage equal to

**No Use-ome!** 40 (400) Atk Weight ⯀**Amt.** x1 [Turn End] If this unit has Shield, gain 2  next turn.

**Passives**

**Fresh Human-omes!**Every surviving enemy gives this unit +2% chance to flip Heads. (Max 95%)

**Mine-omes**Turn End: when there are more surviving enemies than surviving allies, gain 1  and 1  next turn.
Garnet's Amethyst

A geode of Amethyst, not far off from Dawn City; The site of the very first expedition.

## History

Not much is known about the history of this place, simply that either the people who once visited it, or maybe the structure itself, has connections to Dante and his relic.

## Discovery

As mentioned, it was here that the very first expedition took place. Inside, it was discovered books that would lead the group to Diamonds Labyrinth, which held the coordinates of the resting place of Dante's Relic. Inside there was also a journal from an unnamed person who hid the paper with the coordinated to Diamonds Labyrinth.
Highway Devotee

## Possible Rewards

 * Milepost of Survival

Highway Devotee is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror of Mirrors.

## **Appearance**

Highway Devotee is a tall humanoid wearing an oversized brownish-green cloak, its body consisting of upwards of eighteen bald, gray and emotionless heads stacked neatly upon one another. It possesses long and thin gray arms outstretching from somewhere within the cloak. The Abnormality holds up a wooden milepost in its right hand.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

There's a long, wide road ahead.

You see someone with a sign at the entrance.

'This is a one-way road. No U-turns.'

'If you take this road, it'll take ages to come back here.'

As the person claims, the road seems to be stretched almost endlessly into the distance.

**Go back the way you came instead of taking the main road.**
'The road might seem vacant right now, but take it for a bit and you'll see. That the road is jam-packed with cars, and you'd be slowed to a crawl.''Turning around is not an option, either. There would be a car right behind you by the time you decide to go back.''You made the right choice.'It lightly smiled.The sign was still held high for whoever might enter this highway in the future.
**Take the byway instead of taking the main road.**
'Not a good choice.''Everyone is following the same rules to traverse this road. In any case, this highway is for everyone.''I assure you, the god of traffic won't forgive cheap shortcuts like that.'As we took the byway, I had to endure the piercing glare on my back for a good while.

## **Gift**

Tier: **II**Cost:  182

## **Trivia**

* Due to the nature of both Abnormalities being amalgamations of several bodies indicating a mix of conflicting directions at a crossroad, it is potentially related to Explorer on a Bereaved Road.
Lion

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

## General Information

### Relations

Wolf
Panther

### Voice Actor

Kim Da-woon

**Lion** (*Hangul:* 사자, *Saja*) is a member of a mysterious group along with Wolf and Panther that, amongst other things, aims to hunt down and kill Dante.

She is an antagonist introduced in Prologue: Selva Oscura.

## Personality

Lion is a confident, strong person who has a tendency to become too emotional on jobs. She is excited to hunt people of a high caliber and wants to enjoy the thrill of killing such rare targets as much as possible.

## Story

Lion, Wolf, and Panther are met just as they corner Dante in a dark forest as a part of a plan made by their master. They decide to kill them once they realize that, thanks to Dante's new head, they will be unable to get any information out of them. Lion wants to draw it out, but the other two believe it is best to kill them now. Just as Wolf is about to kill Dante, they hear a noise and the three realize that a bus heading towards them. Lion boasts that whoever is in that bus will pay a price for turning down the wrong road just before Mephistopheles hits her straight on. The Sinners exit the bus and engage the three in a fight, but Lion and her companions make short work of them and are only stopped when Vergilius dismembers Lion and Wolf and orders Panther to drag them away in a retreat.

## Gallery

* Assets
* Cutscene Art
* Concept Art

Story Log Portrait

Twitter Sketch
## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Mythic Dawn

A mysterious group/individual responsible for the destruction of one of SadCheese's early bases. After the wreckage, they left a sign labelled: "Property of Mythic Dawn", seemingly marking their territory. This was the one and only mention and evidence of Mythic Dawn's existence in many months, so it's wondered if the group still exists, and who might be a part of this legion.
Unamed Void-Healing Ruins

A once underground laboratory that researched Void Solution.

## History

These labs were funded by Tophet many years ago, which directly caused Tophet's decline, as this project began to absorb all of its money. The labs themselves were dedicated the research and advancement in the understanding of the Void Solution, a substance that treated the Void Spread infection, using machines especially designed around it.

When Tophet would be attacked, the scientists inside the lab were trapped, and eventually starved to death.

## Discovery

These ruins would go on to be the discovered by a curious Will as a result of the aftermath of Garrett's disasters, namely, a huge explosion around Tophet's woods.

Will would go on to take an infected Zack and Friend A to the ruins, where they were luckily able to find a working machine that, when combined with a sample of the Void Solution, healed Friend A, and only partially healed Zack due to the fact that there was only really enough to heal one person.

## Location

The exact coordinates are yet to be reordered, however they are roughly around the crater in Tophet's woods left by Garrett's trap.
Tophet

## Story In the SMP

Tophet was first found by an expedition including mostly all of the SMP, and being lead by Zack. Once there, the group find that the town is in flames, bodies lying around the ash-ridden grass. After taking out the fires, they find multiple books, one even reading *"Our leader told us to rain hell fire on this village and find the Relic"*

The main attention of the town being the Longhouse, where Lord Hircine lived. Inside of this house, were many more books. One being a journal owned by Hircine.

### A BRIEF DESCRIPTION OF THE JOURNAL

#### -Provided by Will

*"It explains how long ago, they found strange materials with weird side effects. Eventually rumors of these materials had spread to outside provinces, this igniting a spark of thieves. Thieves and Warriors soon called battle to the province of CubbzSMP, wanting to claim the Raw Materials for themselves. The war had begun and CubbzSMP was loosing heavily. One day every village in CubbzSMP united, and created powerful weapons out of the Materials, and the strongest warrior from each village wielded one. They eventually won the war, pushing all the thieves and bad guys from their nation."*

*"Lots of time passes and one day each warrior is called to the village Markarth as a supposed incident was happening, although none of the warriors ever returned that night. Dawncity planned to have a meeting, discussing what happened at Markarth and Tophet Town was invited, although Tophet never made it to the meeting as they were soon raided by unknown forces, killing everyone. In Hircines final moments, he instructs whoever is reading his journal, make sure you trust who you are standing with, one of them may very easily be a traitor."*

After reading this, the group started to feel uneasy and started to question the trust they once had for each other. They kept on moving forward though, looking for a vault of where the relic was supposed to be. But once they entered they soon found out that the relic was moved out of the vault for safety. They also find out that Dante is the Divine warrior of Tophet.
Relics

"Legends tell of Ancient warriors, wielding all powerful Relics. Once the warriors died, their devoted followers hid the Relics within this very SMP. You can find ancient ruins, old libraries, old scriptures and much more, for hints on where the Relics may be located."

All that is currently known about these powerful weapons is that they were forged in the mysterious Sky Forge, and made of the substance exclusive to the CubbzSMP known as Raw Material.

Currently Known Relics:

* **Dante's Relic**
* **Relic Shard**
* **Guild Relics**
CubbzSMP Wiki

**Welcome to the CubbzSMP Wiki!**
All of the lore of the CubbzSMP Minecraft server in one place!

## Categories

* **Characters**
* **Members**
* Divine Warriors
* **Lore**
* **Items**
* **Locations**
* **Regions**
* **ARG**
* **Misc.**

This is a collaborative community website about the CubbzSMP that anyone can build and expand upon! Just make sure to follow the rules of the wiki:

* Rules of this wiki
LCB Sinner Sinclair

**LCB Sinner Sinclair**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Downward Swing** 43 (40+3) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 2

**Halberd Combo** 43 (40+3) Atk Weight ⯀**Amt.** x2 [Clash Win] +30% damage

**Ravaging Cut** 43 (40+3) Atk Weight ⯀**Amt.** x1 [Clash Win] Gain 1  [Heads Hit] Inflict 1  [Heads Hit] Inflict 1  [Heads Hit] Inflict 1

**Counter** 43 (40+3) Atk Weight ⯀**Amt.** x1

**Passives**

**Pluckiness** **x3 Owned**When an ally is defeated, gain 1  next turn.

## Trivia

* The name on the coat in Sinclair's battle sprites reads "Emill Sineiair".
	+ His character sprites do not display this same spelling of his name, however, it is not spelled correctly there, either.
* The LCB Sinner passive skills repeatedly tie into the character's personality, story, or goals, with Sinclair's ("pluckiness" and "grudge") referencing his determination to stand up against Kromer and the grudge he holds against her.
	+ Sinclair's Chatter #4 and 5 voicelines also reference his story and trauma.
* The tip of his halberd is (digitally) cut off in his battle evade sprite.
* Both Sinclair's character sprites and battle sprites have the "0" in "10" on his coat crossed out and replaced with "1" (so that it says "11" instead), referencing Dante's recruitment as the 10th Sinner. However neither Outis nor Gregor's uniforms share this trait, despite also coming after Dante in the group order.

## Gallery

IdleMovingEvadeClashHurtDead (used for all Identities)Sprite used for the ending cutscene after the fight with Kromer
Delta Fortress

A large, burnt castle. Home to the Delta Army.

## History

Delta Fortress was originally owned by a rich family that was related to the lord of Oakhold.

One day however, Garrett and his men raided the castle and scorched the entire land with a (currently unknown) unknown device. Before this attack, the castle was actually very pretty, made a regular stone bricks and surrounded by a lush and beautiful environment. Now, the lands all around are burnt to a crisp, and the once marvelous stones of the palace have been permanently scorched black, with the skulls and burnt bodies of the late family and their guards everywhere.

This is the way it's appeared all the way to today.

## Discovery

At some point after Charlie joined forces with The Guild and Garrett, he was given a room that he stayed in for a short while.

The first time the Delta Fortress was discovered, a party of members scavenged what they could from nearby barrels and explored its depths. Many treasures lay for the adventurers amongst the burnt bodies and skulls, but at the bottom dungeon of the castle, meagerly waited a starving Isaac, who had been captured and imprisoned there.

Later on, after the Guild Lord bestowed the Guild Relics onto its followers, the Guild Lord himself offered the castle and its army to DSpirit, who quickly accepted and is now currently in control of both.

## Location

The Delta Fortress is located in a region far beyond the CubbzSMP, however a portal to instantaneously access this place can be found at Tovald's Fortress.
Relic Shard

## History

A powerful relic fragment. Apperently, it is a shard of Divine Warrior, Mirabel's relic

## Discovery

During the looting of Lockport, it was discovered in the lighthouse

Its current location is unknown, but presumably under the protection of Dawncity

## Abilities

It seems to have no innate ability by itself, although its reported to make the holder feel worrisome.
Pumpkin

Newest member to awake

## Backstory

Like most of the members of the SMP, Pumpkin's life before she first awoke in the CubbzSMP is a mystery.

## Story on the SMP

Pumpkin would first awaken just in time to partake in an expedition that would send her and the group she was with to a strange vision of going back in time to an alternative version to the expedition to Tovald's Fortress.
Lifetime Stew Sinclair

For general information about the E.G.O, see Lifetime Stew.

**Lifetime Stew Sinclair**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Lifetime Stew** 38 (40-2) Atk Weight ⯀⯀⯀⯀⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets the unit with the least HP  If the target is an ally, this deals 0 damage [Heads Hit] If the target is an ally, heal them for 10% of user’s Max HP   [Tails Hit] Inflict 7 ; if target is an ally, give 2  and 1  next turn

**Passives**

**Stew Spewage**Tails Coins inflict 1  if hitting an enemy.

**Lifetime Stew Sinclair**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Lifetime Stew** 41 (40+1) Atk Weight ⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets the units with the least HP  [Before Attack] Spend 3 random E.G.O resources to boost damage by 30% [On Hit] Inflict +2  Count

**Passives**

**Stew Spewage**Tails Coins inflict 1  if hitting an enemy.

## Threadspin

* Skill Power: **16 > 18**
* Coin Effect: [Heads Hit] If the target is an ally, heal them for **5% > 10%** of user’s Max HP   [Tails Hit] Inflict 7 ; if target is an ally, give 2  **and 1**  next turn
* Atk Weight: **3 > 7**

* Skill Power: **20 > 24**
* Skill Effect:[Before Attack] Spend 3 random E.G.O resources to boost damage by **10% > 20%**
* Skill Effect:[Before Attack] Spend 3 random E.G.O resources to boost damage by **20% > 30%**