Master of Coin

## Overview

The Master of Coin manages the House's finances. Littlefinger is a good example of a Master of Coin from the show.

## Sabotage

A Player may choose to use Sabotage to make it appear that they are performing a Monthly Action for their Lord, but no Reward is actually generated from the action.

The Player chooses a Monthly Action as normal, pays the Cost, rolls to succeed and determines the Reward. Then the Player opts to attempt a Sabotage roll. This will remove 1d6+2 of the Monthly Action's Reward. The Player then rolls her Character's Cunning(Any), Deception(Any), Knowledge(Any), Stealth(Any) or Thievery(Any) at the same Difficulty as the original Monthly Action.

If the Sabotage roll is successful, the Lord will see only the full amount of Reward and the Player will look like a compliant subject. If the roll fails, the Lord will see the Sabotage and there may be consequences.

## **Influence Actions**

### **Mint Coins - (INF to WLT)**

Player issues a series of local coins, promoting more currency-based trade.

**Used by:**  Lord, **Master of Coin**, Master of Ships

**Cost:**  1 Influence

**Reward:**  1 Wealth

**Exceptional:**  Each Degree of Success adds +1 Wealth

**Failure:**  Your coins don't help the local economy

**Time:**  1 Month

**Check:**  Knowledge (Education) or Persuasion (Bargain)

**Difficulty:**  Challenging (9)

### **Take Iron Bank Loan - (INF to WLT)**

Player approaches the Iron Bank of Braavos for a currency loan. (Player can still decide to reject loan after terms are offered.)

**Used by:**  Lord, **Master of Coin**. Master of Ships

**Cost:**  Influence, See Chart

**Reward:**  Wealth, See Chart, Player and Lord gain *Debt* Drawback

**Exceptional:**  Each Degree of Success generates 100 Silver Stags for the Player

**Failure:**  Loan negotiation fails, Iron Bank not interested this month

**Time:**  1-12 Months, every 3 Months adds +1B to Check

**Check:**  Persuasion (Bargain) or Status (Reputation)

**Difficulty:**  See Chart

Cost
Reward
 Sizable
 Large
 Expansive

## **Lands Actions**

### **Claim Domain - (LND Build)**

Player takes possession of new property.

**Used by:**  Lord, **Master of Coin**

**Cost:**  Lands, See Chart

**Time:**  1 Month

**Check:** None

### **Land Trading - (LND to LND)**

Player negotiates a very minor exchange of land rights with a nearby title holder.

**Used by:**  Lord, **Master of Coin**, Bailiff

**Cost:**  1 Lands

**Reward:**  1d3 Lands

**Exceptional:**  Each Degree of Success generates +1 Lands

**Failure:**  Player makes bad deal, gains no Lands

**Time:**  1d3 Months

**Check:**  Persuasion (Bargain)

**Difficulty:**  Challenging (9)

### **Sell Land - (LND to WLT)**

Player finds a buyer for some very minor land rights.

**Used by:**  Lord, Bailiff, **Master of Coin**

**Cost:**  1 Lands

**Reward:**  1d3 Wealth

**Exceptional:**  Each Degree of Success adds +1 Wealth

**Failure:**  No buyer found

**Time:**  1d3 Months

**Check:**  Deception (Act or Bluff) or Persuasion (Bargain or Charm or Convince or Intimidate) or Status (Breeding or Reputation)

**Difficulty:**  Routine (6)

## **Power Actions**

### **Collect Taxes - (POW to WLT)**

Player travels the land, escorted by goons, collecting the House's due.

**Used by:**  Lord, **Master of Coin**, Sheriff

**Cost:**  1 Power

**Reward:**  1 Wealth

**Exceptional:**  Each Degree of Success add +1 Wealth

**Failure:**  No taxes collected, -1 Influence, -1 Law

**Time:**  1 Month

**Check:**  Knowledge (Streetwise) or Persuasion (Convince or Intimidate) or Status (Reputation)

**Difficulty:**  Challenging (9)

### **Sell Equipment - (POW to WLT)**

Player sells away some of her army's equipment.

**Used by:**  Lord, Master at Arms, **Master of Coin**

**Cost:**  1 Power

**Reward:**  1 Wealth

**Exceptional:**  Each Degree of Success generates +1 Wealth

**Failure:**  No buyer found

**Time:**  1d3 Months

**Check:**  Knowledge (Streetwise) or Persuasion (Bargain) or Status (Reputation)

**Difficulty:**  Challenging (9)

## **Wealth Actions**

### **Conduct Business Venture - (WLT to WLT)**

Player invests coin in a financial operation.

**Used by:**  Lord, Heir, **Master of Coin**, Master of Ships

**Cost:**  3 Wealth

**Reward:**  Wealth, See Chart

**Exceptional:**  Each Degree of Success generates 100 Silver Stags for the Player

**Failure:**  Business venture fails, Investment lost

**Time:**  1-12 Months, every 3 Months adds +1B to Check

**Check:**  Persuasion (Bargain)

**Difficulty:**  See Chart

 Risky
 Longshot

### **Cut Off House Member**

Player revokes another player's access to House funds.

**Used by:**  Lord, **Master of Coin**

**Cost:**  None

**Effect:**  Target player cannot spend Wealth until her permission is reestablished

**Time:**  Free, Does not cost an action

**Check:**  None

### **Default on Debts**

Player issues a proclamation that her House will not honour its outstanding debts.

**Used by:**  Lord, **Master of Coin**

**Cost:**  None

**Effect:**  All debts canceled, -2d6 Influence, -1d6 Law, -1d6 Power, Player and Lord both gain Ignoble Drawback

**Time:**  1 Month

**Check:**  None

### **Embezzlement - (WLT Spend)**

Player reorganizes the House coffers to hide her personal theft.

**Used by:**  Lady of the House, Heir, **Master of Coin**, Master of Ships, Master of Whispers

**Cost:**  Wealth, See Chart

**Reward:**  Personal coin for the Player, See Chart

**Exceptional:**  Each Degree of Success adds 10 Gold Dragons

**Failure:**  Theft is discovered, Player gains Ignoble Drawback

**Time:**  1 Month

**Check:**  Cunning (Logic) or Deception (Bluff)

**Difficulty:**  See Chart

 Sly
 Overt
 Hoggish

### **Manage Resources - (WLT to ANY)**

Player shifts the House's holdings to suit the needs of the day.

**Used by:**  Lord, **Master of Coin**

**Cost:**  Wealth, 2:1 or 3:1 ratio

**Reward:**  Any other Resource

**Time:**  1 Month

**Check:**  None

Wealth can be exchanged for any other House resource at a 2:1 ratio. During a turn, you can only convert resources once, but you can do so of any amount. If a reduction results in an inability to pay for an investment, you lose that investment. If you’re desperate, you can convert two resources, but the exchange rate becomes 3:1. Such exchanges are called “rushed".

### **Trade Expedition - (WLT+POW to WLT+INF)**

Player amasses a merchant fleet to bring local goods to foreign markets.

**Used by:**  Lord, Heir, **Master of Coin**, Master of Ships

**Cost:**  Wealth and Power, See Chart

**Reward:**  Wealth and Influence, See Chart

**Exceptional:**  Each Degree of Success generates +1 Influence

**Failure:**  Business venture fails, Investment lost

**Time:**  1d6 +6 Months

**Check:**  Knowledge (Research) or Persuasion (Bargain)

**Difficulty:**  See Chart

## **Event Actions**

None.

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