Orcs

## INTRODUCTION

Orcs feature the most tank like array of troops with high health and high damage output. Not good for distance attacks weak against magic.

## TROOPS

In each tier there is 28 enhancement levels. This details the basics of each units and when the skills are obtained. Each unit is at enhancement level 1 at the start so, enhancement level of 2 is only one above base.

### Tier 1

#### Boar Goblin

Charges the enemy, riding into battle on the back of a boar. Basic orc unit.

**Skills:**

Cruelty: Each repeat attack on the same target will deal 800 bonus damage. Stacks infidently. Obtained Enhancement level 2.

Boar Charge: Boar Goblins have 5 higher attack against humanoid units. Obtained Enhancement Level 4.

Vicious Beast: Every time a starting unit dies on the enemies side, Boar Goblin gains +3 attack and + 20% attack speed. Effect cannot be dispelled. Can be stacked up to 5 times. Obtained Enhancement Level 7.

Enhancement level 10: bonus damage increased to 1600.

Enhancement level 21: bonus damage increased to 2800

Boar Charge:

Enhancement level 13: Increased to 9 on attack against humanoid units

Vicious Beast:

Enhancement level 17: gains +6 attack and +35% attack speed

Enhancement level 25: gains +9 attack and +50% attack speed

**Stats:**

(Base)

Attack 3 Damage 13 Troop Hp 150 Physical Defense 1 Morale 0

(max)

Attack 7 Damage 32 Troop Hp 540 Physical Defense 3 Morale 10

#### Orc Infantry

Undiscliplined, but with strong Attack power. Basic Orc unit.

**Skills:**

Blood Drinker: Upon being attacked, Attack +2 on self. Can be stacked up to 2 times. Obtained Enhancement level 2.

Giant Resistance: When attacked by a Tier 4 troop or higher, damage is reduced by 15%. Obtained Enhancement level 4.

Atrocity: Damage against enemy troops with lower Attack than self is increased by 12 for each number of Orc Infantry. Obtained at enhancement 7.

Enhancement level 10: Increases amount stacked to 4.

Enhancement level 21: Increases amount stacked to 7.

Giant Resistance:

Enhancement level 13: Reduced by 25%

Enhancement level 25: Reduced by 30%

Atrocity:

Enhancement level 17: increased by 20.

**Stats**

(Base)

Attack 2 Damage 10 Troop Hp 160 Physical Defense 2 Luck 0

(Max)

Attack 4 Damage 29 Troop Hp 540 Physical Defense 6 Luck 10

### Tier 2

#### **Centaur (Range)**

Ranged unit. A superb archer.

Skills:

Centaur Fury: Attack the farthest back target, dealing 2.2 times normal attack, and reducing target’s Attack by 6. Limit 2 times.Obtained Enhancement level 2.

Ancient Archery: During ranged Physical attacks against troops on foot, Attack is increased by 4. Obtained Enhancement Level 4.

Guided Attack: After being hit by Centaur, targets will take 20% more damage from Physical attacks by Heroes.Obtained Enhancement Level 7

Enhancement level 10: dealing 2.7 times normal attack and reducing targets attack by 8.

Enhancement level 21: dealing 3.7 times normal attack and reducing targets attack by 12.

Ancient Archery:

Enhancement level 13: increased by 8.

Enhancement level 25: increased by 12

Centaur Fury:

Enhancement level 17: 35% more damage

Stats:

(Min)

Attack 4 Damage 17 Troop Hp 250 Magical Defense 5 Luck 0

(Max).

Attack 7 Damage 36 Troop HP 858 Magical Defense 10 Luck 10

#### **Harpy**

A sharp-clawed flying orc unit.

Skills

Wind Blade: To a single enemy unit within a certain range, Harpy can deal Physical damage equal to 2.5 times normal attack damage. Limit 2 times per battle.Obtained Enhancement level 2

Continuous Attack: When Harpy casts Wind Blade, her own Attack Speed is increased by 40%. Obtained Enhancement level 4.

Double Wind Blade: When Harpy attacks melee enemies, there's a chance to inflict a bonus Level 3 Wind Blade attack. Additionally, damage taken from melee units is decreased by 15% Obtained Enhancement level 7.

Enhancement level 10: 3 times normal attack damage

Enhancement level 21: 4 times normal attack damage

Continuous Attack:

Enhancement level 13: attack speed increased by 60%

Enhancement level

### Tier 3

#### **Two-Headed Orge**

A large and resilient orc unit.

Two-Headed Ogre Skills: Big Stick, Two Heads, Ogre King.
Big Stick: Every 3 attacks, Ogre can Stun an enemy target for 2(+) seconds.

Two Heads: Ogre gets 80(+) additional HP.

Ogre King: Attacks on humanoid units reduce their Physical Defense by 3(+).

#### **Shaman (Range)**

Ranged unit. Can increase allies’ Attack.

Shaman Skills: Bloodlust, Backflow, Ancestor Totem.
Bloodlust: Shaman can increase the Attack of the highest-quality ally unit by 5(+). Limit 2 times.

Backflow: When Shaman’s Bloodlust is active, their Attack is increased by 3(+).

Ancestor Totem: At battle start, grant nearby allies +2(+) Magic Defense and +6(+) Luck for 20 seconds.

#### **Cyclops (Range)**

Ranged unit. Attacks by throwing boulders.

Cyclops Skills: Eye Beam, Stone Strength, Mastery
Eye Beam: Attack a single target with a ray of light, dealing Physical damage qual to 1.1(+) times normal attack, and reducing target’s Physical Defense by 3(+). Limit 3 times.

Stone Strength: When boulder attack hits a Tier 3 troop or lower, target will be unconscious for 1.5(+) seconds.

Mastery: Active Skill use times increased by +2.

#### **Plumed Serpent**

A mysterious flying unit..

Plumed Serpent Skills: Mastery
Mystic Ritual: Reduces chance of receiving a Critical Hit by 40%(+). First attack reduces Energy of target’s Hero by 3(+).

Chaos Resistance: Damage taken from Light and Dark is reduced by 30%(+).

Aztec Ritual: After being attacked for the first time, makes nearby enemies take 15%(+) more Physical Damage for a short amount of time.

#### **Behemoth**

A high Health melee unit.

Behemoth Skills: Sharp Claws, Unyielding, Primal Blood, Trample.
Sharp Claws: Ignore 30% of opponent’s Physical Defense, and Attack increases by 3 when attacking Legendary troops.

Unyielding: Each attack taken from a troop has a chance to increase own Morale by 9 for 30 seconds.

Primal Blood: If attacked more than 3 times by any enemy unit, damage dealt to that unit is permanently increased by 24%

Trample: A large area charge attack. Deals physical damage equal to 2.7 normal attacks and Stuns for a duration of 4 seconds.

#### **Blade Master**

A high Health melee assassin.

Blade Master Skills: Sword Master, Sword Draw, Heart Blade, Infinity Blade.
Sword Master: Attack against tier 1 and tier 2 troops is increased by 8.

Sword Draw: 20% of any damage taken by Blade Master before activating Infinity Blade is stacked to the damage dealt by Infinity Blade.

Heart Blade: Blade Master’s Critical Hit deals 60% additional damage.

Infinity Blade: Attacks in an aoe, dealing 2.5 normal attack damage. Always becomes a Critical Hit, and if it’s a first attack against someone, deals 35% bonus damage.

## HEROES

{Heroes focus on buffing army stats, dealing Physical damage, boosting Morale)

## STRATEGIES

Focus on hero set-ups which buff army stats, including physical damage and morale.