Borrowed Time

**Borrowed Time** is a **Unique** Perk belonging to Bill Overbeck.
Prestige Bill Overbeck to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Borrowed Time** for all other Characters.

You are fuelled with an unexpected energy when saving an ally from a Hook.
<p>Survivors you unhook benefit from the following effects:
\* '''Extends''' the duration of their '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
\* '''Extends''' the duration of their '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">10 seconds</span>'''.

You are fuelled with an unexpected energy when saving an ally from a Hook.
Survivors you unhook benefit from the following effects:
* **Extends** the duration of their ***Endurance*** **Status Effect** by **6**/**8**/**10** **seconds**.
* **Extends** the duration of their ***Haste*** **Status Effect** by **10 seconds**.

You are fuelled with an unexpected energy when saving an ally from a Hook.
<p>Survivors you unhook benefit from the following effects:
\* '''Extends''' the duration of their '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
\* '''Extends''' the duration of their '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">10 seconds</span>'''.

You are fuelled with an unexpected energy when saving an ally from a Hook.
Survivors you unhook benefit from the following effects:
* **Extends** the duration of their ***Endurance*** **Status Effect** by **6**/**8**/**10** **seconds**.
* **Extends** the duration of their ***Haste*** **Status Effect** by **10 seconds**.

## History

* 1.4.2
* 1.7.0
* 1.9.2
* 2.4.0
* 4.5.0
* 4.7.0
* 6.1.0

Once per Trial, for **20 seconds** after unhooking a Survivor within the Killer's Terror Radius, both Survivors are protected by the ***Endurance*** **Status Effect**.
Any damage taken that would put either Survivor into the Dying State will instead trigger a Bleed-Out timer of **30/35/40 seconds**.
Taking any damage during or reaching the end of the Bleed-Out timer will put the Survivors into the Dying State.

Once per Trial, for **20 seconds** after unhooking a Survivor within the Killer's Terror Radius, both Survivors are protected by the ***Endurance*** **Status Effect**.
Any damage taken that would put either Survivor into the Dying State will instead trigger a Bleed-Out timer of **15/20/25 seconds**.
Taking any damage during or reaching the end of the Bleed-Out timer will put the Survivors into the Dying State.

For **20 seconds** after unhooking a Survivor within the Killer's Terror Radius, the unhooked Survivor is protected by the ***Endurance*** **Status Effect**.
Any damage taken that would put the Survivor into the Dying State will instead trigger a Bleed-Out timer of **15/20/25 seconds**.
Taking any damage during or reaching the end of the Bleed-Out timer will put the Survivor into the Dying State.

For **15 seconds** after unhooking a Survivor within the Killer's Terror Radius, the unhooked Survivor is protected by the ***Endurance*** **Status Effect**.
Any damage taken that would put the Survivor into the Dying State will instead trigger the ***Deep Wound*** **Status Effect**, after which the Survivor has **10/15/20 seconds** to Mend themselves.
Taking any damage while under the effect of ***Deep Wound*** or if its timer runs out will put the Survivor into the Dying State.

For **10/15/20 seconds** after unhooking a Survivor within the Killer's Terror Radius, the unhooked Survivor is protected by the ***Endurance*** **Status Effect**.
* Any damage taken that would put the Survivor into the Dying State will instead trigger the ***Deep Wound*** **Status Effect**, after which the Survivor has **20 seconds** to Mend themselves.
* Taking any damage while under the effect of ***Deep Wound*** or if its timer runs out will put the Survivor into the Dying State.

For **8/10/12 seconds** after unhooking a Survivor, the unhooked Survivor is protected by the ***Endurance*** **Status Effect**.
* Any damage taken that would put the Survivor into the Dying State will instead trigger the ***Deep Wound*** **Status Effect**, after which the Survivor has **20 seconds** to Mend themselves.
* Taking any damage while under the effect of ***Deep Wound*** or if its timer runs out will put the Survivor into the Dying State.

* **Increases** the duration of the ***Endurance*** **Status Effect** for the unhooked Survivor by **6/8/10 seconds**.
* **Increases** the duration of the ***Haste*** **Status Effect** for the unhooked Survivor by **+10 seconds**.

*Borrowed Time's* effects are cancelled prematurely if the unhooked Survivor performs a *Conspicuous Action*.

## Change Log

### Patch 1.7.0

* ***Nerf:*** reduced the Activation timer to **15 seconds**.
* ***Nerf:*** reduced the Bleed-out timer to **15/20/25 seconds**.

### Patch 1.9.2

* ***Mechanics Change:*** **Borrowed Time** ***only*** activates for the unhooked Survivor.
* ***Buff:*** **Borrowed Time** has **unlimited** uses.

### Patch 2.4.0

* ***Mechanics Change:*** **Borrowed Time** applies the ***Deep Wound*** **Status Effect**.
	+ ***Nerf:*** slightly reduced the bleed-out timer.
	+ ***Buff:*** the bleed-out timer pauses when being chased by the Killer.

### Patch 3.4.0

* ***Buff:*** the bleed-out timer now pauses whenever a Survivor is sprinting or Mending.

### Patch 4.5.0

* ***Buff:*** changed the bleed-out timer to be **20 seconds** across all Tiers.
* ***Nerf:*** changed the ***Endurance*** duration to be variable (**10/12/15 seconds**).

### Patch 4.7.0

* ***Buff:*** removed the Terror Radius condition, now allowing **Borrowed Time** to activate regardless of whether the Killer has a Terror Radius or not.
* ***Nerf:*** reduced the ***Endurance*** duration **8/10/12 seconds**.

### Patch 6.1.0

* ***Rework:*** now extends the durations of the default ***Endurance*** and ***Haste*** **Status Effects** Survivors gain after being unhooked.
* ***Nerf:*** added the *Conspicuous Actions* as Deactivation conditions.

## Conspicuous Actions

*Conspicuous Actions* are interactions that improve one's chances of survival:

* Repairing a Generator
* Healing yourself or other Survivors
* Cleansing or Blessing a Totem
* Sabotaging a Hook
* Unhooking other Survivors
* Opening an Exit Gate

## Trivia

* **Borrowed Time** triggers each time its user unhooks another Survivor.
* If a Survivor gets caught in a Bear Trap while under the effects of ***Deep Wound***, freeing themselves or being rescued by another Survivor will return them to the Injured State instead.
	+ However, if The Trapper uses the Honing Stone Add-on, its effect will override this if the Survivor frees themselves, putting them into the Dying State.
* Before removing the Terror Radius condition in Patch 4.7.0, **Borrowed Time** would ***not*** activate to false or illusionary Terror Radii and stealth Killers would not trigger the Perk.

## Gallery

* The original HUD overlay when the Perk was activated.