recursal/Fanatic-Fandom huggingface dataset:
Stickweir

Custodian Jordan Stickweir is the priest of the Church of the All-Encompassing Void in Arroyo Grande. He maintains a small Shrine of the Void on the edge of the Dwarf ghetto, across the street from Daffy's Casino.

Stickweir is a beaverkin man in his early fifties, with brown hair going to grey. He is always seen in the vestments of the Void - a spotless white apron adorned with a large black circle - and carries a broom wherever he goes. He is a pleasant and cheerful fellow, always willing to help those in need. His habit of constantly sweeping the area around him can be make him a distracting conversationalist.

Stickweir encourages everyone to be orderly and pure: to respect the law, be kind to others, hard-working, quiet, and respectful. He disapproves of alcohol and gambling. He has been pushing for blue laws for years, and is pleased that Shepherd Bell and Mayor Burnsides are joining him in the effort to get them passed.
Sammara Shaw

**Sammara Shaw** is a character from Marvel Comics.

## Powers

**Mutant Physiology:** Mutation in humans is caused by the X-gene. This gene usually begins manifesting a unique phenotype during puberty, often as a result of a traumatic event.

* ***Telekinesis:*** Sammara possesses telekinetic abilities of unknown strength.
	+ ***Forcefield Generation:*** She can create forcefields.
	+ ***Flight:*** She is also able to fly.
* ***Telepathy:*** She also possesses telepathic powers.
Nightmare Foxy

* Mannequin Form
* Nightmare Form

# **Information**

Nightmare Foxy (or *Mannequin Foxy*) is a unique character added to the Return to the Flipside mod. Like the other Nightmares, he has two modes: Mannequin mode and Nightmare mode.

# **Appearance**

While in Mannequin mode, Foxy is a desaturated brown with various stains throughout his body and dark, empty eye sockets. He has black gums and an endoskeleton jaw within his mouth.
While in Nightmare mode, Foxy is a deep orange-red with rips throughout his body, and a large hook as well as exposed flesh dotting the rips and tears in his body.

# **Behavior**

Similar to the other Nightmares, Foxy remains within his Mannequin mode during the day. When night begins, however, he will activate (turning into his Nightmare form) and begin patrolling the area, attacking nearby mobs and killing them automatically. When day returns, he will walk back to his spawnpoint and return to his Mannequin form.

## Gallery

Foxy's Mannequin form.Foxy's Nightmare form.Foxy's Mannequin recipe.
Slither

**Slither** (*Aaron Salomon*) is a character from Marvel Comics.

## Powers

**Mutant Physiology:** Mutation in humans is caused by the X-gene. This gene usually begins manifesting a unique phenotype during puberty, often as a result of a traumatic event.

* ***Snake Physiology:*** Slither greatly resembles a large snake with arms and legs. He has green, scaled skin with no hair.
	+ ***Superhuman Flexibility:*** Slither can wrap his flexible body around and opponent as a snake can and constrict himself around his opponent due to his immense strength.
	+ ***Superhuman Strength:*** Combined with his flexibility, Slither is able to constrict his opponents to exert suffocating pressure.
	+ ***Superhuman Durability:*** Slither's durability is at superhuman levels. This may be, in part, due to his scaled skin.
	+ ***Superhuman Stamina:*** Slither's stamina is also enhanced.
Thescore Wiki

**Welcome to the Score wiki**
An open community for working on orignal and inspired characters

We're a collaborative community website about Thescore that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Character Creation

Please be aware of the House Rules as many of them will affect character creation. Most notably, ST is cheaper, and SM changes cost CP and are not free.

## Concepts

The PCs need to be relatively new arrivals in Arroyo Grande

### Disadvantage limit

-50 CP, 5 quirks.

A PC can have, but is recommend to not have, a member of the town leadership (Mayor Burnsides, Sheriff Gage, Shepherd Bell, or Mr. Reeve) as an Enemy. Although the PCs will be in opposition to these men, taking them as Enemy means that figure specifically has a serious grudge against that PC and may stoop to unprovoked assassination attempts regardless of what the PC does in the campaign. Each of them has a base value of -20 CP and cannot be taken at frequency of more than 9 or less. If one of them is taken as an Enemy, making them a Watcher or Rival is recommended.

### Advantages

Magic is available to any PC at character creation. Magic is "advantages as spells" and players should look to the SJ Games PDFs for Powers: Divine Favor, Thaumatology: Chinese Elemental Powers, or Thaumatology: Sorcery for examples of "advantages as spells." PCs do not have to use any of these frameworks and can create their own spells with approval by the GM.

Characters can not have more than +4 in generally applicable reaction bonuses from Appearance, Charisma, Reputation, and Voice. Limited Reputation and gender-specific Appearance bonuses can go higher, as well as bonuses from Talents.

## Templates

### Archetype Templates

Action templates are recommended for inspiration, specifically Commando, Shooter, Face, Infiltrator, Medic, or any of the melee templates from Furious Fists. Hacker and Wire Rat can possibly be adapted for a gadgeteer investor. Wheel Man is not recommended.

## Equipment

Everyone start with G$5,000, modified by Wealth and Trading Character Points for Money. A character can start with any gear they can afford.

Enchantments, Engravings, and Alchemical potions are available but expensive.
Mysterious dwarf

This female dwarf is part of the leadership structure of the Arroyo Grande dwarf ghetto, but seems mostly subservient to the Dwarf elder. There is some evidence that she is not happy about her position.

She appears as a dwarf female, in traditional robes and a veil. She is usually escorted by a dwarf bodyguard, in armor and armed with guns and a combat pick-axe.
Freddy Fazbear

* Standard Variant
* Shiny Variant

# **Information**

Freddy Fazbear (Referred to by fans as *Classic Freddy*) is the first mob added to Return to the Flipside, and one of the easier characters to obtain, being found in common biomes (Plains, Forest, River, Birch Forest Hills) and being contained within a typical Empty Card.

# **Appearance**

Freddy is a desaturated brown, with a lighter brown as his secondary color. He sports a fashionable top hat and bowtie, each a dark, deep black. Freddy has various discolorations throughout his body, the most notable of which being the seam that runs down the back of his head and spine.

# **Behavior**

Like the other tamable animatronics in the mod, Freddy follows the player and will teleport to them once they get too far. His unique ability is *Mic Toss*, a simple projectile attack that deals moderate damage to any mobs that damage Freddy.

## Gallery

Freddy's base form.Freddy's shiny form.Freddy and his Shiny form side-by-side.
Toy Bonnie

* Standard Variant
* Shiny Variant

# **Information**

Toy Bonnie (Referred to by fans as just *Bonnie*) is a Toy Animatronic mob added to Return to the Flipside, and one of the easier characters to obtain, being found in common Forest biomes (Birch Forest, Dark Forest, Forest, Flower Forest) and being contained within a typical Empty Card.

# **Appearance**

Toy Freddy is a brighter, more vibrant blue then his Classic counterpart. Similar to said counterpart, he sports a bowtie with red accents and a pair of flashy sunglasses. Bonnie has various brighter edges around his body, and holds a red gutair.

# **Behavior**

Like the other tamable animatronics in the mod, Toy Bonnie follows the player and will teleport to them once they get too far. He spawns in a Munchie (which does damage when stepped on) after he kills a mob.

## Gallery

Toy Bonnie's standard variant.Toy Bonnie's shiny variant.
Korggents Session 4

finishing up the fight
A group of ne'er-do-wells robbed Daffy's! Several came through the front door, and 2 of them came from the back with one of the cooks - Goldie, a rabbitkin. Of course Teddy turned two of them into pretzels, no doubt about that. Then they shot Goldie!

The sheriff appeared on the scene, firing away at the fiends at the front entrance, but he didn't seem to tag them. Teddy nearly ripped one guy's head off, and snapped another guy's spine! Colin came from the back with his saber swinging, and these hoodlums just caved in after that. The sheriff ran off, presumably to grab some backup, and returned a few minutes later - not before we managed to ask a few questions. We found out that they didn't appear to be working for anyone, but they thought Daffy's would be an easy mark. Which is somewhat unfortunately true in a sense, at least with the information they had on hand. Not that they knew they would be dealing with some spellslinging patrons that were also deft with the blade.
Demons, maybe?
The next morning, Vic found in the paper something quite suspicious, enough to follow up on. She and some of the group traveled to one Amos Ford's home in the not-so-well-off part of town, and managed to talk their way in for a quarter. at least until the maids showed up. Not a whole lot of stuff about this killing made sense - Amos was a stand-up guy, if a little poor and alone. Maybe that's what made him the target. The site of the killing suggested a large humanoid with a heavy weapon and much strength; there were cuts clean through the joists of the house, about 8ft up. There were only one set of tracks, but they were a bit muddy and hard to tell much from them other than they were unusually deep.
in the afternoon, Vic did some scouting for some steady work, and Abraham talked to some dwarves. Ren did some story-telling at Daffy's. Time marches on, and we are no closer to discovering who seems to be against Daffy's. Surely some more pointed questions will reveal more.
Daffy

Sunflower Daffodil "Daffy" Whitebow is an attractive elf woman and the chief of the remnants of the Sunflower tribe in Arroyo Grande. She is a stoic and reserved woman, who smiles rarely but lights up the room when she does. She is devoted to her casino, working at it constantly and determined to see it successful.

Daffy does not tolerate cheating, though she is more concerned that her dealers be fair and seems to assume that her customers won't cheat when offered a fair table. She is generous to her employees, paying a more than fair wage, extending small loans, and even paying them when they're unable to work.

On her rare moments away from the casino, Daffy socializes with her cook, Marigold and some of the other elf employees. She dislikes Mayor Burnsides and the bank manager, Mr. Reeve, though she does sometimes gamble with them at the Bar Gold. She is polite to Sheriff Gage but not close, despite his obsessive courtship of her. She avoids interacting with Shepherd Bell and is courteous to Custodian Stickweir but not a follower.
Ebon District

Arroyo Grande is the district seat and largest town of the Ebon district within Colorado in the USC. Over a third of the district's population lives in Arroyo Grande, with the rest living in a few villages, stage coach posts, military forts, mining camps, and ranches and farms.

The district has a single circuit judge, Judge Bero, who is based out of the Arroyo Grande courthouse. The judge hears both civil and criminal cases. As there is not enough work for prosecuting attorney, Ebon and several surrounding districts share a single District Attorney. Ironically, the DA is too busy to handle all the districts by himself, and has appointed a few assistant district attorneys. ADA Clark handles Ebon district, but also has a civil practice.

Sheriff Gage is the district's senior law enforcement official, but he mostly focuses on Arroyo Grande. While his deputies do some law enforcement throughout the county, they are supported by US Marshals who pursue dangerous or notorious criminals.

The district maintains a tiny fire department, which again mostly focuses on Arroyo Grande, and even more so on the gas works.

The district is funded by small poll tax.
Amos Ford

Amos Ford was a young Rabbitkin male who worked in the Arroyo Grande gas plant. He was last seen alive, late on April 13th, 1875, heading home to a one room shack on the edge of town. He was bloodily murdered by an unknown attacker in his shack sometime before April 14th.

Amos had moved to Arroyo Grande a few years ago because of some difficulties in Denver, but according to his friends, the trouble in Denver had moved back east and Amos didn't feel like moving back. He lived cheaply, preferring to spend his money buying drinks for his friends. He had no known enemies or romantic rivals.

A large, strong person broke into the window in his shack and attacked him with a bladed weapon. The attacker was large enough and strong enough to cut into the roof joists 8' overhead, leaving a channel cut through the 4" thick billets. The attacker left one set of blood footprints outside the window, though those footprints were somewhat obscured by a great deal of wind.

Examining the room, Vic found no evidence of ritual magic. Ren detected that something magical had happened in the room, but he couldn't tell if it was a very powerful magical event years ago or a weaker one more recently.

Amos' friends alleged that Sheriff Gage barely investigated the crime. Colin talked with the Sheriff about the investigation, but the Sheriff merely warned him off and didn't seem interested beyond establishing his authority.
Burnsides

Theodore 'Terry' Burnsides is a human male in his late fifties, a prominent businessman and politician. He is currently Mayor of Arroyo Grande, as well as owner of the Bar Gold, Grande Hotel, most of the town's smelteries, several mines, and a partial owner of the gasworks. He is a clever and charismatic man, with a good memory for his constituents and their woes.

Burnsides loves high-stakes gambling, and is very good at it. He acquired several of his properties as stakes at the gambling table. He also has a keen eye for a distressed business, and has purchased several failing ventures and revitalized them.

Although Burnsides has a kind word for almost everyone, his table on the second floor of the Bar Gold is reserved for town's most prominent citizens: Sheriff Gage, Judge Bero, Mr. Reeve of the bank, Shepherd Bell, and a few others. Assistant District Attorney Clark, Daffy Whitebow, Charles Foster, and Chuck Foster sometimes grace the table.

There are some negative rumors around Burnsides. Some say that he told his workers to vote him into the mayor's office or be fired and blacklisted from working in town. He does employ Arnold Killeen as a bodyguard and trouble-shooter, and Killeen has challenged, dueled, and killed a few of Burnsides' rivals and competitors.

Burnsides is currently seeking to buy out Daffy's Casino, but without luck so far. Daffy refuses to sell and has not put it up for stakes at the gambling table.
Springtrap

* Standard Variant
* Boss Variant
* Boss Variant II

# **Information**

Springtrap (otherwise referred to as the *Purple Guy* or *William Afton*) is the first boss added to Return to the Flipside. Upon defeat, he drops the Springtrap character card. William Afton can be summoned by smelting any Classic character card in a Blast Furnace and surrounding a piece of Remnant with the resulting Agony Fragments.

# **Appearance**

As Springtrap, Afton is a light yellow-green and has large, exposed teeth. One of his ears is missing a segment, and he has a large gash going from his neck to his torso.

As William Afton, he is much larger and has a similar colorscheme. He features a large amount of tears on the right side of his body and one of his eyes is closed halfway. He also sports a damaged brown bowtie, and has darkened legs.

Once he reaches 45 health, William enters his "Dark Springtrap" colorscheme. This version is notably darker and desaturated, with more exposed tears and holes. His bowtie is gone, and the suit gums are visible through holes on the snout.

# **Behavior**

Like the other tamable animatronics in the mod, Springtrap follows the player and will teleport to them once they get too far. His unique ability is *Mega Bite*, a powerful upgraded version of Bonnie's *Bite* ability.

As a boss, William Afton may be difficult to those who are unaware of his range of attacks. He features four different "modes" he can enter, each with a special animation and effect.

* Dash - Afton reaches his hand out, and gains a temporary speed boost in the direction he's facing. This can be hard to avoid, and may be used to put distance between the player and the boss.
* Summon - Afton grips his hand tightly, and various mobs may be summoned.

Afton can summon either Phantom Freddy, Phantom Chica, or Phantom Foxy.

* Melee - Afton attacks the player directly.
* Regen - Afton laughs, regaining a small amount of HP. Not very useful when used once but can become an annoyance if used sequentially.

Once Afton reaches 45 Health Points, he enters his "Dark Springtrap" mode, this provides no new attacks or tactical advantage, and purely serves as a cosmetic change.

## Gallery

Springtrap's standard variant.Springtrap (as William Afton) in his boss variant.Springtrap (as Dark Springtrap) in his boss variant.William Afton's spawn egg recipe.
Sheriff

The Ebon District Sheriff's office is an organization of around three dozen people, responsible for maintaining law and order throughout the district. Naturally, their primary and largest concern is Arroyo Grande, though they are not technically under the mayor of Arroyo Grande nor the district circuit judge. The current Sheriff is James Gage.

The organization has an actual office attached to the district jail in Arroyo Grande. There is a reception desk, usually managed by Spot or Fido, a private office for the sheriff, a small records room, an interrogation room, and four jail cells. Each cell can easily house four prisoners. The jail does not have a mana-drained cell, but it does have two pairs of neutralization cuffs for holding the infrequent mage or petty saint as prisoner. Behind the jail is a small coral for the office's dozen spare horses, though most deputies have their own horses. The office owns a four horse wagon for prisoner transport, though it is rarely used and prisoners are usually walked to jail.

The deputies work in shifts, usually of five deputies though only three deputies cover the late night to early morning shift. One deputy is always at the reception desk. One shift is always away from Arroyo Grande, covering the rest of the district. Sheriff Gage and a few senior deputies are not on any shift, but respond to crimes on an as needed basis.

A few kids hang around the jail and office, hoping to get paid a penny to run errands such as alerting a deputy about a crime.
Anne-Marie Sargessa

Anne-Marie Sargessa is a young owl-harpy woman. Like her mother Evita Sargessa, she is notable for her bright, orange eyes and unblinking stare. She is always impeccably but simply dressed.

Anne-Marie works as Assistant District Attorney Clark's legal secretary and clerk while reading the law under him. She has not yet been admitted to the Bar, but Clark and Judge Bero have allowed her to try a few criminal cases on a probationary basis. As the cases have inelegantly collapsed, Clark is retaining her as a secretary.
Korggents Session 2

Well, I forgot Teddy's a fanatic about his breakfast. I wanted to suggest one or two things I could look into while I was out for the day, but... no time to waste. I thought I'd look into the connections of Mr. Foster himself, since the article this morning was quite horrendous. Didn't find out too much -- Mr. Foster gambles on the second floor of the Bar Gold with Bell and Burnsides, but without getting an informant from the second floor or going there myself, it will be hard to say if they have a solid connection.

We all somehow found each other at the town square around noon, with the deputy yelling at some poor teamster who just wanted to unload his booze at the (now closed) Boar's Head tavern, and even Teddy suggested where he could sell it... but that damn deputy.

I thought maybe I could get some information by staking out the place, but once some shady man? woman? came to talk to the deputy and they went inside... I thought I could get a little closer to hear what was going on, but only heard workmen. What were they working on? They hadn't been unloading yet. Why were they doing all this in the dead of night anyway? Can't be anything aboveboard. Well, I got back to Daffy's Casino and apparently there was a fight. Phew. Glad I missed it.
Thirst

**Thirst** (*Austin Deprez*) is a character from Marvel Comics.

## Powers

**Mutant Physiology:** Mutation in humans is caused by the X-gene. This gene usually begins manifesting a unique phenotype during puberty, often as a result of a traumatic event.

* ***Water Manipulation:*** Thirst can generate powerful blasts of water from his mouth. These blasts are strong enough to knock people down. His lower jaw can seemingly open to an abnormal level in order to increase the size of his mouth when he blasts water.
Shrine of the Void

Arroyo Grande's shrine of the Church of the All-Encompassing Void is somewhat atypical of that faith's shrines. The main building is made simply out of wood, and the floor is a distinctive black-and-white parquet instead of the usual checkerboard tiles. Custodian Stickweir was inspired by a vision when he constructed the shrine, and believes the pattern is pleasing to the Void. If nothing else, it is quite orderly and easy to keep pure of dirt.

Behind the main shrine is a smaller building that serves as a one-room schoolhouse for about 40 pre-teen students, mostly Beastkin but a few Elfs and human children. Stickweir has a small apartment on the second floor, accessible by an exterior staircase. The schoolhouse is swept on a daily basis and is nearly spotless at all times.

The Shrine is located in a poorer part of town, across the street from Daffy's Casino and just a block away from an entrance to the Dwarf ghetto.
Pyro

**Pyro** (*Simon Lasker*) is a character from Marvel Comics.

## Powers

**Mutant Physiology:** Mutation in humans is caused by the X-gene. This gene usually begins manifesting a unique phenotype during puberty, often as a result of a traumatic event.

* ***Fire Manipulation:*** Pyro has the mutant ability to psionically generate, control, and manipulate fire, similar to the original Pyro. Unlike the original Pyro however, he is capable of igniting fire on his own and does not require outside sources of existing flame to manipulate. Any other differences have yet to be fully explored.
Grande Hotel

The Grande Hotel is one of Arroyo Grande's two hotels, and in many ways, the nicer of the two. Mayor Burnsides is justifiably proud of the hotel, located just a block from the town square.

The Grande is a three story building. The first floor is carved stone and brick, and the upper floors are both wood. The interior is almost inclusively wood paneled, sometimes covered with dark wall paper. The wood floors are covered with rugs. Glass framed windows provide plenty of light, but the entire building has gas lighting.

The main doors open into a small lobby and reception. The Grande's in-house restaurant is to the right, with a reception and banquet hall on the left. The basic rooms, stairs, and common baths are in the back.

The second floor is more rooms, slightly more spacious than the first floor rooms.

The third floor has six, large luxury suites, with ensuite baths, multiple bedrooms, and sitting rooms.

### Anti-Human Discrimination

Under USC law, it is illegal for a hotel to refuse to rent rooms to non-humans. The Grande adds a 50% "cleaning" surcharge for rooms rented by non-humans, and suggests that non-human customers would be more comfortable at Daffys Casino.
Erd

Erd is the overall name for the planet that the Arroyo Grande game takes place on.

Despite the existence of magic and non-human races, the history and technological development of Erd closely parallels that of Earth.

Erd has 6 continents: Baccaleaca and Antillica in the New World, and Grand Antollica and Berberica in the Old World. The recently discovered of continent of Ulimaroa lies to the southeast of Grand Antollica's easternmost shores, and Antipodea is the ice covered shores around the south pole.

Baccaleaca in the New World is divided into three countries: Donnaconna in the far north is a colony of Albion in Grand Antollica; the United States of Columbia (USC) are former colonies of Albion who rebelled nearly 100 years ago but have expanded across the breadth of Baccaleaca; and Tenochanland in the south, a former colony of Iberran that rebelled roughly 70 years ago. Donnacanna and the USC are generally neutral to each other with infrequent border tensions; the USC and Tenochanland were at war roughly twenty years ago and much of Tenochanland's northern and western territory were annexed by the USC.
Marigold

Marigold "Goldie" Greens is a rabbitkin woman who works as the head cook at Daffy's Casino. She is an excellent cook for simple dishes: greens, vegetables, breads, pies, cakes, barbeques, and other meat and potato dishes. She does not do fancy dishes, and anyone asking for a mousse, souffle, or even an omelet is likely to get chased out of the kitchen.

Goldie is a grouchy woman, short-tempered and with no patience for fools or time-wasters. What little kindness she has, she reserved for beloved daughter Iris or her boss and friend Daffy.
Economics

The GM will always attempt to distinguish between d-dollars (G$) and th-thollars (USCT).

Remember there's been some inflation since 2004, so G$5,000 is roughly $8,000 in modern USD. Also, people were just materially poorer in the 1870s than they are today.

Paper money exists and the bills are called "greenbacks". Greenbacks are technically legal tender everywhere, but most people prefer copper, nickel, silver, or gold coins. Prices are usually 10% higher if paying with greenbacks, though the government(s) *have to* take green backs at face value, so there's arbitrage opportunities there. Greenbacks are issued in 1 thollar, 5 thollar, 10 thollar, 20 thollar, 50 thollar, and 100 thollar values and each of them weighs 1/500th of a pound.

Copper pennies are worth 0.01 USCT and are 1/8th of an ounce of copper. Half-pennies are worth half as much, half as large, and are being removed from circulation.

Nickels made from a nickle-copper alloy and are worth 0.05 USCT and are also 1/8th of an ounce.

Silver thaller coins are worth 1 USCT and are 1 ounce of silver. There are also half-dollars (called "ladies" for the coin face), quarter-dollars (or quarters), and dimes (0.10 USCT), that are 1/2 oz, 1/4 oz, and 1/10 oz, respectively.

Gold "double eagles" are worth 20 USCT and are an ounce of gold-silver alloy. There are half-ounce eagles (10 USCT) and quarter-ounce half-eages (5 USCT), also made from gold-silver alloy.

Moving money around is generally heavy. 500,000 USCT in 100 thollar bills would only be 1 lb, but it would also represent most of the 100 thollar bills in existence. 25,000 double eagles would weigh over 1,500 lbs. Banks to support bank checks, money drafts, and other certificates representing wealth, but most businesses won't accept them without a huge amount of hassle and documentation.
Accessoires

Ceci est la liste de **accessoires** dans *Tactical Nexus*:

* Ceinture du petit infini
* Lacet de cécité
* Bandana bleu
* Insigne céleste
* Ceinture Challenger
* Bandana cramoisi
* Gemme élémentaire
* Pièce élémentaire
* Collier toujours fleuri
* Armure de flamme
* Plume de queue dorée
* Armure de glace
* Kelt le manteau de l'empereur
* Kori shuriken
* Le cercle de Lhaplace
* Mémoire du gardien
* Collier lune
* Serment du bleu
* Serment de violette
* Bandana platine
* Queue pop
* Bouclier prisme
* Insigne de bouclier
* Shuriken
* Croix solaire
* Collier épée
* Bandana violet
* Cape tourbillonnante
* Bandana jaune
Witness

**Witness** (*LeBeau*) is a character from Marvel Comics.

## Powers

**Mutant Physiology:** Mutation in humans is caused by the X-gene. This gene usually begins manifesting a unique phenotype during puberty, often as a result of a traumatic event.

* ***Temporal Awareness:*** The Witness is aware of and apparently exists at all points in time.
Uncle Dreams

**Uncle Dreams** is a character from *The Boys*.

## Powers

**Supe Physiology:** Supes are a race of mutated humans who possess extraordinary powers and inhuman abilities. Originally intended to serve as soldiers in the Nazi army during the Third Reich, most supes currently operate as "superhero" celebrities and law enforcement in America. They are created through the administration of a mysterious serum called Compound V, created by Nazi geneticist Frederick Vought. After Germany began losing the war however, Vought fled to the United States and founded Vought-American which continued to create, market, and capitalize on supes.

* ***Advanced Longevity (possibly):*** Due to his medical conditions as well as his political views, he may have the ability of aging at a much slower rate.
Online Tools

## Software

Discord and The latest development version of MapTool are required to play.

Export sheet for GCA to convert into MapTools. This may be for GCA4 and I don't know if it works for GCA5.
## Setting up a character for Maptools

This is a step-by-step guide on setting up a new character for Maptools. It's got a simple part for folks that just want to type out "I hit him with my sword [attack(15)], and an extended part for folks that want complicated extra stuff!
Killeen

Arnold Killeen is a human male in his mid twenties. He works as a bodyguard and troubleshooter for Terry Burnsides, but is not associated with the Mayor's office.

Killeen is a gunslinger, and the fastest draw in Arroyo Grande and the Ebon District, if not all of Colorado. He is known to be a bad tempered bully, quick to take offense on just about any slight. When insulted, he demands a duel and usually starts it with minimal warning, followed by a fusillade of lethally accurate shots. Sheriff Gage has investigated several of these duels, and ruled all of them to be legal self-defense. Most citizens of Arroyo Grande will go out of their way to avoid attracting Killeen's ire.

Killeen wears a finely made silk suit, notably engraved with a bullet ward (and possibly others more discretely). He carries two Colt 1873 SAAs, one in a cross-draw holster and the other in a quick-draw hip holster. His primary gun is engraved with an electric weapon engraving, among others. He rarely needs to draw his other gun and its engravings are not known.
Arroyo Dwarf Ghetto

Arroyo Grande has a fairly typical Dwarf ghetto: a small town within the town, walled off from the rest of town, though with frequent gates in the walls that are rarely closed. Sheriff Gage does not believe that dwarfs are immune to the law and will investigate crimes within the ghetto, though the dwarfs will usually not give him cooperation.

The Dwarf Elder oversees the ghetto, and his personality influences the ghetto in many ways.
Bar Gold

The Bar Gold is the premier casino in Arroyo Grande, located just off the main square. It is a large, three story building with a stone and brick first floor and wood and plaster on the upper levels. It is garishly painted in red, purple, and gold, and decorated with statues of tigers.

The first floor opens into a small lobby that has the coat and weapons check and the chip tellers. Past the lobby is a large main hall, with two bars, a dancing stage in the center of the room, and numerous tables for faro, poker, and 21. There are two roulette tables that are usually in service. Numerous saloon girls circulate as waitresses or companions.

A staircase near the front leads to the partial second floor, which has some staff rooms, and on to the third floor. The second floor is not open to the public, and the third floor is restricted access to those with at least 100 thollars in chips. Confusingly, the third floor is often called the upper floor or the second floor in casual conversation. The upper floor has another bar with better drinks, another stage for dancers, and more card tables.

Mayor Burnsides owns the Bar Gold, and has a permanently reserved poker table on the upper floor. The elite of the town's leadership, such as Sheriff Gage, Judge Bero, Shepherd Bell, and Mr. Reeve often play there, and favored members of society such as Charles or Chuck Foster or ADA Clark sometimes get invited to a game. Burnsides and Reeve will sometimes invite business owners to a game, and have had good luck in winning properties that way.

The upper floor also has a few rooms for let. The Bar Gold is not a hotel and does not rent rooms overnight, nor is it officially brothel.

Rumors persist that the Bar Gold is less than honest. Non-humans claim that they get charged more for watered drinks. Dealers are accused of passing favorable cards to Burnsides' friends, and some say that the companionship girls will signal the value of their patron's hands to other, more favored patrons. As Burnsides' hired gun Killeen works for the casino in some ill-defined way, and takes rumors of cheating as insults, the rumors are spoken quietly and no one has tried to sue the casino or get the Sheriff involved.

The Bar Gold runs monthly faro tournaments, with a 20 thollar buy in granting 5 thollars worth of the chips for other games at the casino. The Grande Times is always happy to report about a lucky winner walking away with 500 thollars, and ignores the other forty players who walk away with nothing.
Uriel

**Uriel** is a character from Marvel Comics.

## Powers

**Mutant Physiology:** Mutation in humans is caused by the X-gene. This gene usually begins manifesting a unique phenotype during puberty, often as a result of a traumatic event.

* ***Wing Manifestation:*** Uriel has two sets of back-mounted, leathery, bat-like wings which grant him the ability to fly. He can also use these wings as bladed weapons, having been forced to slash his sister's eyes by Ahab.
	+ ***Flight:*** He is able to fly with his wings.
* ***Energy Manipulation:*** Uriel can generate and fire razor-sharp blades of energy from his wings.
* ***Time Manipulation:*** He can bend space and time within a certain radius. He has demonstrated the ability to create a pocket dimension of accelerated years and to release waves of artificial time to instantly kill others.
* ***Superhuman Strength:*** He possesses superhuman strength that allows him to lift around 50 tons.
* ***Superhuman Durability:*** Uriel is highly resistant to physical injury. He is capable of withstanding direct hits from Thor and even resist Thor's thunder attacks without suffering much damage. However, he still was not able to resist the heat of a star.
Fido

Fido is a Dogman male, with a brown pelt and notable long, mastiff-like ears. He serves as a Deputy to Ebon District Sheriff Gage, along with his twin brother Spot. Although the brothers came to Arroyo Grande with Gage and have been deputies for the longest of all the current deputies, they get the worst jobs in the office. They handle almost all the paperwork. The only investigative tasks that Gage relies on them for are tracking and detecting weird smells at crime scenes. Otherwise, they are little more that clerks with guns.
Currency

1 USC Thollar (USCT) = 20 GURPS $ (G$).
1 G$ = 0.05 USCT or 1 nickel.
The GM will always attempt to distinguish between d-dollars (G$) and th-thollars (USCT).

Remember there's been some inflation since 2004, so G$5,000 is roughly $8,000 in modern USD. Also, people were just materially poorer in the 1870s than they are today.

Paper money exists and the bills are called "greenbacks". Greenbacks are technically legal tender everywhere, but most people prefer copper, nickel, silver, or gold coins. Prices are usually 10% higher if paying with greenbacks, though the government(s) *have to* take green backs at face value, so there's arbitrage opportunities there. Greenbacks are issued in 1 thollar, 5 thollar, 10 thollar, 20 thollar, 50 thollar, and 100 thollar values and each of them weighs 1/500th of a pound.

Copper pennies are worth 0.01 USCT and are 1/8th of an ounce of copper. Half-pennies are worth half as much, half as large, and are being removed from circulation.

Nickels made from a nickle-copper alloy and are worth 0.05 USCT and are also 1/8th of an ounce.

Silver thaller coins are worth 1 USCT and are 1 ounce of silver. There are also half-dollars (called "ladies" for the coin face), quarter-dollars (or quarters), and dimes (0.10 USCT), that are 1/2 oz, 1/4 oz, and 1/10 oz, respectively.

Gold "double eagles" are worth 20 USCT and are an ounce of gold-silver alloy. There are half-ounce eagles (10 USCT) and quarter-ounce half-eages (5 USCT), also made from gold-silver alloy.

Moving money around is generally heavy. 500,000 USCT in 100 thollar bills would only be 1 lb, but it would also represent most of the 100 thollar bills in existence. 25,000 double eagles would weigh over 1,500 lbs. Banks to support bank checks, money drafts, and other certificates representing wealth, but most businesses won't accept them without a huge amount of hassle and documentation.
Korggents Session 3

We do a bit of propaganda in the morning, to spread the word of a prize fight featuring Teddy, 5 thollars against his double eagle. The turnout is all right, and Vic sells 40 tickets at a nickel each. Teddy doesn't really have any sort of problem handling all of the contenders, and while fighting a particularly beefy contender, Deputy White storms in. Teddy tries to diffuse the situation by misdirection; asks the deputy to join in an exhibition match, even offers to go easy. Well, Deputy White was having none of it, and Ren jeers at the deputy until he goes berserk - pulling a gun and arresting the people on the scene. Vic just so happens to not quite get arrested.

They spend the afternoon in jail, and at court the judge is ready to just go ahead and sentence the three of them on the deputy's word, without any sort of due process whatsoever. They manage to talk the judge down and prove that what they did was legal, especially the magical healing. Vic asks for a copy of the transcript and Ren offers to pay for it generously. something fishy is going on with that judge. He did mututally support the mayor's campaign, but this is just ridiculous. Teddy also got fined 50 thallers for... contempt of court because the judge got very confused.

We then are having a bit of a drink at Daffys Casino, when a group of bandits show up and try to rob the place.
Rules Clarifications

It normally takes 4 Ready maneuvers to stow or retrieve something from a Payload (or to enter or leave a Payload for passengers). The Quick Payload Access enhancement (+10%) reduces this to a single Ready maneuver.
Signature Gear
Signature Gear is allowed, but have some pretty significant house rules.

### Combat

Tip Slashes
Tip slashes can be performed with any melee impaling attack, including weapons, strikers, claws, and fangs.

Combat Facing
A normal character can see anything in the yellow or green hexes. He can attack things in the green hexes, and defends against attacks from those hexes normally. He cannot attack things in the yellow hexes except with Wild Swings. He defends against attacks from the yellow hexes normally, except he can only use his shield DB and Block against attacks from the same side as his shield.

A normal character can't see things in the red hexes. He can only attack them with Back Attack maneuvers. He can't defend against attacks launched from those hexes. A character with Peripheral Vision can see a little into those hexes, and can Parry or Dodge at -2. Blocking is impossible.
Wiki Tactical Nexus

**Bienvenue au...**
**Wiki Tactical Nexus**
**18 pages • 4 fichiers • 205 modifications**

**À propos du jeu**

***Tactical Nexus*** est un jeu vidéo RPG développé par Team-Tactical Nexus et édité par Team-Tactical Nexus. Ce jeu est publié en Steam pour Microsoft Windows en 11 novembre 2019. (En savoir plus...)

**Navigation**

**Tours • Armes • Accessoires • Orbes • Magie • Héritages • Portes mystiques**

**À propos du wiki**

Ceci est le wiki Fandom français du jeu vidéo *Tactical Nexus*. Le but de ce wiki est de documenter en profondeur ce jeu en langue française.
Charles Foster

Charles Foster, Sr is a human male in his early fifties. He is the owner, publisher, and editor-in-chief of the Grande Times. Much likes his son Chuck Foster, he is a pleasant and agreeable man.

Charles mostly sets the Times' editorial policy, which is broadly supportive of the Rapturous Mystery Faith and the current town leadership, especially his friends Mayor Burnsides and Sheriff Gage. He is carefully neutral on the coming conflict between Burnsides and Mr. Reeve. He also does little to edit the stories of his junior reporter, Rose Alexander, and her efforts to make a name for herself are shading the newspaper's reporting.
Gage

Ebon District Sheriff James Gage is a human male in his late 30s. He is a large and tall man, standing about 6'2" with very broad shoulders and a substantial trunk. He dresses in respectable but practical suits of wool or cotton, and wears a brass sheriff's star prominently on his lapel.

Gage has served the Ebon district as sheriff for a few years and won re-election in alliance with Mayor Burnsides and Judge Bero. He is a lay believer of the Rapturous Mystery Faith and is close to Shepherd Bell. He is mildly intolerant of non-humans, but seems to have a fondness for Daffy of Daffy's Casino. He often spends his evenings gambling at the Bar Gold, and has a seat at Burnsides' table on the second floor.

Gage manages an office of around 30 deputies, who are mostly focused on maintaining law and order in Arroyo Grande. At any time, a few of his deputies are riding a circuit around the mining camps and lesser villages of the district.
Elephantine

Elephantines are huge beastkin with the features of elephants, including thick gray skin and sparse body hair. They tend to be tall and large, with thick limbs, large flap-like ears, and elephant trunks instead of noses. Males often have tusks. Elephantines are extremely strong, but are usually slow moving and somewhat clumsy.

They have good memories, but are nevertheless relegated to lifting and carrying jobs. As elephantine jobs often do not pay well but elephantine expenses for food, clothing, and lodging can be high, elephantines often turn to crime to make ends meet: an elephantine thug or heavy is a stock character in theaters and novels. Elephantines face more prejudice than other beastkin though there is no additional legal restrictions against them.

Elephantine males stand between 8' and 9' tall, with females averaging about a foot shorter. Average weight is 500-600 lbs.

Elephantine (20 CP)
SM +1 [-10]; ST +4 (Size -10%) [18]; DX -1 [-20]; HT -1 [-10]; Basic Speed -0.5 [-10]; Basic Move +1 [5]; Damage Resistance 3 (Tough Skin -40%) [9]; Eidetic Memory [5]; Extra Arm (Extra-Flexible 50%; Weak -25%) [13]; Extra HP +6 (Size -10%) [11]; Lifting ST +4 (Size -10%) [4]; Peripheral Vision [15]; Social Stigma (Minority Group) [-10].
Elephantines who increase their ST must also increase Lifting ST by 1 point per increase in ST.
Males can ask Tusks (Impaling Striker) [8].
Elephantines pay twice as much for clothing and armor (which weighs twice as much) and have doubled Costs of Living.
Grande Times

The Grande Times is the main newspaper of Arroyo Grande. It is published daily, usually as a single broadsheet, but has multiple pages for major events such as the district fair.

Charles Foster owns, publishes, and edits the Times. His son Chuck Foster is the paper's primary reporter, assisted by Rose Alexander who also covers minor stories.

The Times editorials support Mayor Burnsides, Sheriff Gage, and Judge Bero, and paper was instrumental in their election campaigns. The Times gives favorable coverage to Shepherd Bell and the Rapturous Mystery Faith. It doesn't cover the Dwarf ghetto at all, and only covers Daffy's Casino to print lurid stories of violence.
Bero

Judge Thomas Bero is the circuit judge for the Ebon District, hearing both criminal and civil cases. He is mostly based in Arroyo Grande, but rides through the surrounding villages for about ten days of every month. In general, he vastly prefers that cases be brought to him.

Judge Bero is a distinguished looking older human male, with strong features and graying hair. He is charismatic, and has the gravitas appropriate for a judge. Many people have suggested nominating him for the state's Supreme Court when Colorado gets reorganized as a state.

The judge has a strong sense of right and wrong, and a haphazard at best grasp of courtroom procedures. He frequently has to consult with his chief clerk, Evita Sargessa, on both fine and basic points of the law. He works well with Assistant District Attorney Clark, and the two of them are quite efficient at convicting criminals.

The judge is friendly with Sheriff Gage, Mayor Burnsides, and Mr. Reeve of the bank, and will gamble with them on the upper floor of the Bar Gold when he is in town.