recursal/Fanatic-Fandom huggingface dataset:
Beatiful Music

Essa Ocs pertence a Sweet Might (Manuela/Manu)

```
Nome:Beatiful Music
Apelido:Musa
Idade:14 anos
Fada:Da dança
Familia:Melody Star(irmã)
Amigas:
Sky Belle
Radiance
Trigesa
Felina
Nature
Leana
Dayane
Sweet Might
Melody Star
Fire Star
AL-Studio
Valéria
Plante
Jane
Vamina
Lavender

```

Irmã de Melody Star

Personalidade
Ela é bem competitiva quando se trata de dançar,mas ela é sempre leal.
City-Wide Enemy Scan

The **City-Wide Enemy Scan** is an Aura Manipulation power in *Shattered 2*, for James Derettas.

## About

This power allows James to visualize an aerial view of the city in his brain, highlighting where enemies are located, specifically Time Minions. Areas where enemies are located will be highlighted in a light blue color.

## Usage

This power is first unlocked in the mission Not Too Nice, when aura energy in James's brain connects and unlocks it essentially by accident. Following this, the player can initiate the power at any time to bring up a map of the city and show the location of enemies. If there are no enemies in the city (usually after the game is complete), the game will display "No enemies to show" and the map won't be displayed.
Melinda Halliwell

**Born**
 **Gender**
 **Occupation**
 **Location**
 **Family**
* Leo Wyatt (father)
* Wyatt Halliwell and Chris Halliwell (brothers)
* Prudence Halliwell Snr, Phoebe Halliwell and Paige Matthews (aunts)
* Henry Mitchell and Coop (uncles)
* Prue Halliwell, Parker Halliwell, Peyton Halliwell, Henry Mitchell Jnr, Sarah Mitchell and Grace Mitchell (cousins)
* Patricia Halliwell (grandmother)
 **Species**
 **Powers**
 **Portrayed By**

**Melinda Halliwell** is the youngest child of Piper Halliwell and Leo Wyatt.

She was born with the powers of Molecular Immobilization, the ability to slow down molecules to the point that they freeze and Intangibility, which allows her to alter her molecular structure to a state that can pass through physical matter. Additionally, Melinda possesses the basic powers of a witch, which consists of being able to cast spells, make potions and scry for lost people or objects.

Melinda is the Kindergarten Teacher at Magic School and lives at the Halliwell Manor.

## Powers and Abilities

As well as being able to cast spells, make potions, scry for lost objects and people, Melinda also has the abilities of:

* **Molecular Immobilization:** The ability to slow down molecules to the point that they freeze. This is Melinda's primary power.
* **Intangibility:** the ability to alter one's molecular structure to a state that can pass through physical matter; rendering the user immune to many physical and magical attacks
Chunky Cheddars

**Chunky Cheddar's**is a fast food franchise in Interface City, possibly based off of Chuck E. Cheese's.

## Appearance

Chunky Cheddar's is only mentioned once in *Shattered*, in the mission No Snooping. Joey is telling James about his first date with Malibu at Chunky Cheddar's, which is on "5th and Duldey". James asks Joey how he could take a girl there on a first date, but Joey brushes him off. He then goes on to say how they got their meals, but then Joey belched, and snot came out too, and that Malibu couldn't stop laughing. He says that you could hear her from "Hachmachistan", which is a fictional country.

## Trivia

* There are two Chunky Cheddar's in Interface City: one is active, in Feldis, and the other is either abandoned, closed due to the Lockdown, or really old. This one can be found in Sentry Town, Lonshan.
* The Chunky Cheddar's Joey was talking about is most likely the one in Feldis, because at the time Lonshan was closed due to the Lockdown and nobody could get over there. Also, Joey lives in Feldis.
* The Chunky Cheddar's in Lonshan looks much more like a small restaurant or fast food place than the one in Feldis, which is a big glass building with a playground and arcade inside, resembling a Chuck E. Cheese's.
* The name Chunky Cheddar's could be a reference to Chuck E. Cheddar's from the hit TV series *Drake & Josh*, which is itself a parody of Chuck E. Cheese's.
嫩奧嫩奧環礁

**嫩奧嫩奧環礁**是南太平洋法屬波利尼西亞的環礁，屬於土阿莫土群島的一部分，位於拉瓦赫雷環礁東南53公里，長13公里、寬8公里，土地面積9平方公里，潟湖面積67平方公里，2002年人口50。

坐标：18°46′S 141°48′W﻿ / ﻿18.767°S 141.800°W﻿ / -18.767; -141.800

致命错误：The format of the coordinate could not be determined. Parsing failed.

## 外部連結

* [1]
* Nengonengo Seamount
* History （德文）
* Atoll names
* Atoll list （法文）
Anton

The **Anton** is a compact crossover SUV in *Shattered 2*.

## Appearance

The Anton is based on the Buick Rendezvous, with some minor front and back fascia changes. As a four-door crossover with a front engine and optional all-wheel drive, the Anton features a four-speed automatic transmission with a V6 engine. The Anton's platform is a mixture of the Pontiac Montana and Chevrolet Venture.

## Performance

The Anton is a relatively slow SUV, and has average handling. However, acceleration and braking are excellent, and durability is surprisingly high.
Black Market worker

The **Black Market worker**is the worker seen in the Black Markets.

## About

This man is the one who sells James the powers, as well as runs the Black Markets. He is friends with Joey Dmitri, as Joey paid him off to run the markets.

## Dialogue

When James enters the Black Market, the man will say one of the following:

* Good to see you again!
* How've you been, James?
* Ready to purchase a new power?
* Ready to upgrade an existing power?
* I saw what you did on the news, man! Excellent!

When James is purchasing/upgrading a power, the man may say one of the following:

* Now you are prepared against government tyranny.
* You've racked up some more Black Market points! If they existed.
* Oh yeah, that power's good. They all are. Probably. If only I knew...
* Good choice.
* That one's a beast.
* Nice choice, James.

Before James exits the Black Market, the man may say one of the following:

* Going so soon?
* OK, see you around!
* Bye, bro!
* Good to see you!
* Be safe out there!
* Protect Interface City!
* Use that new power! *(If the player purchased/upgraded a new power.)*

## Trivia

* The worker's appearance in each Black Market is the same due to him having only 1 character model.
	+ For this reason, it is assumed that he runs all the Black Markets.

## See Also

* Joey Dmitri
* Black Markets
* Black Market (mission)
* Spanish Waitress
A Darker Generation

*❝ I’ll unleash it tomorrow morning in BioLynk. The world will fear me. My powers. It’ll be the start of a new generation… **a darker generation.**❞*
―Erik Baying, in his third audio log.
**A Darker Generation** is the 15th mission in *Shattered*, and of Chapter I.

## Plot

James asks The\_Underscore if he can scan the city for Erik, to which Underscore replies that he could, but he needs an audio log from him. James says that it was lame that he kept audio logs, but realizes that they could provide key clues as to what exactly happened, and his whereabouts. Underscore tracks their locations and leads James to three of them, and in these, Erik explains all about the DeAmbulation Auraxideno Collider, his plans, and the BioLynk Incident.
Abandoned baseball field

*❝ I remember when they used to play actual baseball games here. Those were the good times. Then the Flood of '04 happened, and this place was flooded out. Now it’s just an abandoned sack of depression. Really shows what this city’s become over these years.❞*
―Chris McGlone

The **abandoned baseball field** is a Landmark in Atlantic City in *Shattered 2*. Located on the eastern end of Franco Island, it was a thriving and popular baseball field until the Flood of '04, when the stadium became severely flooded and later abandoned. The location is used frequently throughout the game's story, in missions such as An Upgrade, Working An Angle, and The More Powerful One. The player must visit the Landmark as both protagonists *outside of the story missions* (as well as every other Landmark) to earn the Tourist trophy. The field is based on the real-life Surf Stadium.
Derrick Engelwood

**Derrick Engelwood**is a professional baseball player for the Interface Bullets. According to 89.1 NO Network, he has a 1,300 RBI and has hit the most home runs for the Bullets, and to many people, he is the best player on the Bullets. He tore his rotator cuff in 2015 which rendered him unable to play.
97.7 Fails Arr Us

**97.7 Fails Arr Us** is a radio station that the player can listen to in *Shattered*. The host acts like a pirate. The show talks about funny videos, clips and fails that people commit, similar to FailArmy but obviously, the player cannot view the videos as it is a radio station. So instead, there are three hosts who commentate the videos. Various silly and wacky effects are applied to this channel, similar to 111.7 Funkmeisters.
Chaos

*❝ That parking lot a few blocks from here! Some Ululators are causing **chaos** in there! It's very bad! You have to go stop them!❞*
―A frantic civilian
**Chaos** is a side mission in *Shattered*.

## Plot

A pedestrian runs up to James and tells him that there are Ululators in a parking lot a few blocks down causing chaos. James investigates the scene and finds that they're planting bombs around the parking lot. The player must go in and defeat the thugs without setting any bombs off. After the thugs have been defeated, the player must deactivate all 6 bombs.
彰化縣公共自行車租賃系統站點列表

{{Ambox/core

```

```

}}
**彰化縣公共自行車租賃系統**（**YouBike微笑單車**）是彰化縣的公共自行車租賃系統，採無人化自助式服務。由彰化縣政府提案、巨大機械股份有限公司捷安特負責建置和營運。

截至2015年3月，YouBike微笑單車在彰化縣3個行政區中共設有68個站點，設點的行政區包括彰化市（31個）、員林鎮（19個）、鹿港鎮（18個）。

此外，YouBike微笑單車也在彰化市三民路、員林鎮日泰街內設有服務處，提供會員申請等協助。

## 相關條目

* 臺北市公共自行車租賃系統站點列表
* 新北市公共自行車租賃系統站點列表
* 桃園市公共自行車租賃系統
* 臺中市公共自行車租賃系統站點列表
* 臺南市觀光自行車租賃系統
* 高雄市公共腳踏車租賃系統站點列表
* 屏東市公共自行車租賃系統站點列表

## 參考資料

1. ↑ YouBike.com.tw 租賃站點列表.  [2015-04-13].

## 外部連結

* YouBike 彰化縣公共自行車官方網站
* 台北UBIKE微笑單車 GooglePlay App
* YouBike 中台灣粉絲團的Facebook專頁
93.6 Poetry Channel/Transcript 3

This is the **third transcript** for 93.6 Poetry Channel.

## Transcript

* **WOMAN:** Hello, and welcome to 93.6 Poetry Channel.

* **MAN:** Today, we've got a nice short poem for you suckas. Let's begin.

* **WOMAN:** This is called "This is Just to Say" by William Carlos Williams.

* **MAN:** Weird name. Begin.

* **WOMAN:**

"I have eaten the plums
that were in the fridge
which you were probably
saving for breakfast.
Forgive me, they were delicious
so sweet and so cold,
like your putrid, gassy heart."
* **MAN:** Summarizes our relationship.

* **WOMAN:** You know, THAT'S IT! I'VE HAD IT WITH YOUR MEAN AND SELFISH COMMENTS!

* **MAN:** Whoa, just take it easy! You always do this! We're on the air you know!

* **WOMAN:** Yeah? Well you FUCKING can't help yourself! You do this all the time, you pig! I'M DONE!! BYE!!

* *[The broadcast ends in static.]*
86.6 Car Needs

**86.6 Car Needs** is a radio station that the player can listen to in *Shattered*. It talks about various cars in-game, reviews cars and discusses issues and important factors about cars, both safety and environmental factors. It occasionally features car manufacturers and environmental scientists that discuss matters on the show.
Bluetooth

The **Bluetooth** is James Derettas's (and in *Shattered 2*, Chris McGlone's) central source of communication throughout *Shattered* and *Shattered 2*.

## Purpose

The bluetooth is almost always the way James talks to other players (besides in person), specifically Joey. Usually, James will use the bluetooth to communicate outside of cutscenes, although cutscenes exist where James uses it. James can also listen to the radio on it, if he wants.

## Appearance

In *Shattered*, the Bluetooth is a large gray earpiece that James wears in his ear. In *Shattered 2*, its appearance is much smaller and is barely noticeable, as is Chris's.

## Obtaining

In the mission Medevac, James is in the hospital when he sees the bluetooth set on a desk in the hospital room. He picks it up and equips it, and has it for the remainder of the game.

## Trivia

* In *Shattered 3*, the bluetooth will be replaced by the Phone.
Flight

**Flight** is a power in *Shattered 2*.

## About

Flight allows the player to fly around the map, completely uninterrupted. When activated, the protagonist will expel energy (Aura for James, Light for Chris) from their feet, propelling them into the air.

Previously, the player was only able to glide via the Elemental Propulsion Thrusters (for James) and the Light Glide (for Chris), but when the player completes the campaign for *Shattered 2* (either the mission Screams of the Innocent, No Innocence, or The Way It Is), they will be granted Flight.

## Trivia

* It is known that other manipulations, or forms of power, are capable of Flight as well, such as Time Manipulation, as Father Time is often seen flying.
* Flight was considered to be added to *Shattered* as a reward for completing the story, but was scrapped.
* Flight is expected to return in *Shattered 3*, with upgrades such as increasing the speed of flight.
Davis Frewar

*❝ Father Time! He... he forced me to install a satellite dish for him on the roof of Clergy Tower!❞*
―Davis to Chris McGlone
**Davis Frewar** is a minor character in *Shattered 2*.

## Biography

Nothing is known about Davis, other than the fact that Father Time hired him to install a satellite receiver on the roof of Clergy Tower, which would allow Father Time to be able to track people's locations. Because of this, it is assumed that Davis had a background in electrical installation. Davis was killed by Chris McGlone in Atlantic City International Airport.

## Appearance

### Looks

Derek is a Caucasian man in his mid-thirties, with light brown combed hair. He wears a Hawaiian shirt and shorts. He sports eyeglasses, a watch, and a briefcase.

### In-game

Derek is only seen and mentioned in the mission Risk It All, where Charles Bradbher analyzes a chip from the receiver which reveals that Davis installed it. Chris tracks Davis down to Atlantic City International Airport, where he is about to board a flight to an unknown destination. However, Chris interrogates him and then, after Davis reveals he installed the receiver for Father Time, kills him with a Projectile.

## See Also

* Moe Derekson
* Father Time
* Mark Thanon
007

The **007** is a coupe in *Shattered 2*.

## Appearance

The 007 is a cross between the low to the ground, loud and outlandish Maserati GranTurismo, and the smoother Jaguar XK (X150). The front quarter vents of the F620 are also similar to those of the Mercedes-Benz SLR McLaren. The headlights resembles the one from the Maserati Quattroporte V.

## Performance

The 007 possesses a very high top speed and accelerates quickly. The 007 is, however, prone to over-steer, with the back kicking out on sharper turns/looser road surfaces; but the suspension is low and firm, and the braking is very good. Overall, the 007 is an enjoyable and sporty vehicle to drive, and a decent choice for a getaway vehicle. The 007 has a modeled turbocharged twin-cam inline-4 engine.

## Trivia

* The car's name, 007, is most likely a reference to James Bond, aka 007. This may reflect the car's British look.
Jane

Jane é uma vampira de 17 anos de idade.Essa oc pertence a usuária Twilove.

## Personalidade

Jane nunca foi tímida ela é feliz e alegre,isso até descobrir os seus poderes ela ficou muito surpresa mais aceitou e se tornou uma vampira poderosa.

### **Poderes**

#### ***De Fada***

Seus poderes de fada controlam a luz do sol,o amanhecer.Por isso ela tem também o poder de ficar na luz do sol sem ser queimada.

## Responsabilidades

Ela é responsável por levantar e descer o Sol e a Lua de seu planeta,o que ela adora fazer.

### **Sobre a amizade**

As duas são amigas de infãncia e adoram brincar na Lua Cheia.Se conheceram quando estavam no 3º ano,na escola.Confira mais aqui:A Infância das Winx.

## Aparência

### Dentes de Vampira

Ela não tem e se sente diferente dos outros vampiros por isso,mas sua amiga Vamina sempre a-ajuda.
106.6 The Cr!t!cs 2.0

*Did you mean 125.8 The Cr!t!cs?*
**106.6 The Cr!t!cs 2.0** is a radio station that the player can listen to in *Shattered*. Rather than its sister channel which discusses movies, this channel primarily focuses on video games and news related to video games. Of course, the video games discussed are fictional and not real, or are parodies of real video games.
Aura Turret

**Aura Turret**, previously known as **Car Turret** or simply **Turret**, is a vehicle upgrade available in *Shattered* and *Shattered 2* (James only).

## Summary

When the player buys the Aura Turret at the Mechanic for 2000XP *(Shattered)* or at a customs shop for 50 Tin *(Shattered 2*), a turret assembles on the roof of the car. The player, as James, can now fire their aura energy out of the turret and cause chaos. The player can summon their aura energy from inside the car and send it to the turret to project it, even while they are driving the vehicle.

## Trivia

* The turret fires the player's aura energy, not actual gun bullets.
* The difference between the Aura Turret and simple drive-by fire is that aura energy from the turret causes 2x the damage, as it uses Aura energy as opposed to standard gun bullets.
* The Aura Turret is technically a mix of a vehicle upgrade and a power, since the aura turret would not function without the player's aura powers. However, it is not classified as a power.
De-Powerer

**Created by**

The **De-Powerer** is a device in *Shattered 2*.

## About

The De-Powerer is a device created by Charles Bradbher. In theory, the De-Powerer works by extracting all of the Type M blood from a person, thereby removing their powers. However, this was seen as risky, as doing so had a chance of killing the person.

## History

Charles Bradbher created the De-Powerer for Chris McGlone, as Chris realized that he no longer wanted the burden of powers, essentially turning on James Derettas. James found out that Charles had created the device, telling Charles that he had betrayed him by doing so. In the non-canon mission Screams of the Innocent, Chris McGlone uses the device in an effort to remove his powers, but it ends up killing him. The result of the De-Powerer is never known in the canon storyline.

## See Also

* Power Elapser
* Type M blood
Feldis

**Feldis** is the starting district for James Derettas in *Shattered*, and one of three districts of Interface City.

## Appearance

Feldis is the most urban out of the three districts, with high-density commercial, high-density residential and office, and it is the most populated borough. Feldis is the borough with the Train running through it, as well as several buses. This borough is home to many notable locations, including James's apartment, BioLynk (formerly), the Waterfront Casino, and Melody Park.

## Districts

Feldis has five districts within it:

* Downtown
* Queen Anna
* Mystric District
* Melody Park
* Southern Park

## Famous Locations

Some notable locations in Feldis include Pier 6d, Carr's Square, the Waterfront Casino, Melody Park and Downtown Park.

## Gallery

Feldis (top left) in Interface City.Feldis, labeled.Concept art of Feldis near Carr's Square after the Lockdown, during a rainstorm.
## Trivia

* Feldis is about the same size as The Loop in *Watch Dogs*.
* Feldis is the only district to contain any type of mass transit.

## See Also

* Lonshan and Zenwood, the other boroughs
A Slice of History/Transcript

**JAMES:** Hey Joey, who was that girl with you?

**JOEY:** Oh, that was Melanie! That girl I dated!

**JAMES:** She’s pretty cute. You picked a good one, Joey.

**JOEY:** I know, thanks brother! Things are going extremely well.

**JAMES:** Yeah, that’s nice.

*[James sounds sad when he says this. Joey detects this.]*

**JOEY:** Hey, look, bro, I know it’s tough, you know, you lost your girlfriend, and shit.

*[James is silent.]*

**JOEY:** And I know that’s the reason why you haven’t mentioned it at all. Because you want to forget about it. I know.

*[James still sounds upset.]*

**JAMES:** You’re right. I’ll see you later, Joey.

*[James walks over to the area where BioLynk collapsed, the wreckage, just to check it out. The area is walled off and there are signs all around the three-block radius of wreckage. The signs say, “Interface City Rebuilding Process expected to last until 2020. Bringing back a slice of history.”]*

**JAMES:** A slice of history, eh? So they ARE gonna clean all this up. Hopefully when everything that’s going on has ended the city can really focus on rebuilding.

*[All of a sudden, FFUB soldiers appear on the wreckage area and spot James. They point their guns at James and start firing.]*

**FFUB SOLDIER:** Hey! Get him!

*[James must take out all 15 soldiers, and the mission ends.]*
Campanella

The **Campanella** is a coupe in *Shattered* and *Shattered 2*.

## Appearance

The Campanella is based on the 2005-2010 BMW M6, sporting more luxurious trim and wheels and slightly better performance than the convertible. This car also features carbon fiber mirrors, front fascia lips, side skirts and rear diffuser. The tailights of the vehicle are found from the 2002-2008 BMW 7 series.

The diffuser and exhausts are derived from the 2007-2013 BMW M3. The vehicle has a longer wheel base, and has an extended rear fascia. The front features a plain curved grille with radiator covers underneath another fascia.

## Performance

The Campanella has an average performance line, having a good handling and turn cycle, a good braking distance, and a acceptable top speed. Its main issues are to do with its engine, as its acceleration is among the worst of the coupes in *Shattered*. It can take around 13 seconds to reach an average speed of 55 (again, measuring speed in *Shattered* is different from real-life). Deformation is also quite appalling, taking only several head on crashes to make negative cambers on the wheels, slowing the car down, and majorly effecting steering and braking.
Floater

**Appears in** | *Shattered 2* (via DLC)

The **Floater** is a personal watercraft in *Shattered 2*, added in the A Business Opportunity DLC.

## Obtaining

The Floater is added to the game once the player buys and installs the A Business Opportunity DLC. Following that, it spawns on docks and the city waters.

## Appearance

The Floater is closely based on the Sea Doo RXT, as well as minor inspiration from the Yamaha Waverunner, in terms of the sides and rear seat "lips". The Floater is depicted as a small jetski with a rounded design, featuring a large hull that is reinforced with a black trimming surrounding the wide portions of the vehicle. It also has small intakes that allows the air flow running across the front section of the vehicle, passing directly below the rider's seat and exiting in the rear portion of the vehicle.

The uppermost section features a small fairing with a small windscreen, two rear-view mirrors and the steering control with a black/light grey casing on it. The rider and the passenger sit in a twin seating where a small portion below the passenger's seat is colored black and features metal flooring. The Floater usually spawns with a two-tone color, where the body color is applied to the lower hull and the upper section, while a secondary color is applied to the trimmings around the middle section of the vehicle.

## Performance

The Floater has excellent acceleration and top speed for a boat, having the highest top speed of the three boat-class vehicles in the game. The Floater also has great handling, with a very small turning radius and excellent maneuverability. The Floater is powered by a small inboard engine, powering a small impeller that sends the water through a small noozle on the stern, creating a water jet that propels the vessel forward.

## Trivia

* In the game files, the vehicle is called "JetSki". It is implied that the original in-game name of the vehicle was JetSki or Jet Ski, but had to be changed as the "JetSki" name is copyrighted by Kawasaki.
Civilians

**Civilians**, **pedestrians** or **citizens** are the regular NPCs that inhabit the in-game world.

## Appearance

### *Shattered*

Civilians in Interface City are shown to be downtrodden and depressed in light of the events happening to them. Some civilians are homeless and hungry, and can be seen searching through garbage cans for food. These civilians' attire are also ragged and dirty. However by the end of the game this seems to go away, as citizens are happy again.

### *Shattered 2*

Despite the events of *Shattered 2*, citizens do not appear to be depressed and downtrodden as they did in *Shattered*. Citizens in poorer areas such as Perez and East City appear dirty and ragged, but citizens in busier areas such as Augustine and inside the casinos, and along the Boardwalk appear high-end and happy. There are over twice as many civilian models in *Shattered 2*.

## Interaction with the protagonist

### *Shattered*

In Lonshan and Zenwood, citizens mostly stay in their homes, and when James first unlocks these islands the civilians on them will run away or hide from James. But eventually by doing side quests and story missions they will slowly start to like James, and eventually will be cheering him on. If James injures or kills a pedestrian all pedestrians in the area will run away, and a 911 call will be made and cops will be sent after James *(see Heat for more on this.)*

### *Shattered 2*

As James's status is already established by the events of *Shattered 2*, citizens already know who he is, and most cheer him on when James approaches them. However, like *Shattered*, if the player injures or kills a civilian, or causes havok, citizens will run away from him and scream in panic, and a 911 call will be made and cops will be sent after James, like in *Shattered*. Before Chapter II, civilians will treat Chris McGlone as an ordinary citizen, not paying any mind to him unless he injures or kills a civilian, or causes havok.

During Chapters II and III, when Chris develops powers, citizens will run away from him in fear. In Chapter IV, citizens will either cheer Chris on (if the player has been good as him), run away in fear (if the player has been bad as him) or do nothing. If the player chooses to kill James, upon completion of this mission (and the game) citizens will boo Chris and/or run away from him in panic. However, if the player chooses to kill Chris, citizens will still continue to cheer James on, or do nothing. If the player chooses to keep both protagonists alive, civilians will cheer on both protagonists after the game ends.

## Trivia

* There are over 35 different civilian models in *Shattered*, and over 60 in *Shattered 2*.
* Blowing up a car with a pedestrian in it will still count as killing a citizen.
* There are many lines of dialogue that pedestrians have in *Shattered*, which can be seen here.
Aida Dmitri

*❝ Ya think I’m like one of those mothers who like formality? I oughta teach you somethin’, boy!❞*
―Aida to James
**Aida Dmitri** is a minor character that appears in *Shattered*.

## Biography

Really not much is known about Aida and her past, other than some years ago, she married an unknown man and had a son, Joey. It is also unknown if she was raised in another part of the country and moved to February in her later years, or remained there her whole life.

## Appearance

Aida is an elderly woman in her mid-to-late 60s. She has gray bubble hair with streaks of white in it, and thick, round glasses.

## Personality

Aida is a nice woman, but is very sarcastic and can be salty at times. An example of this is where James simply says hello to Aida, but Aida replies, "Ya think I’m like one of those mothers who like formality? I oughta teach you somethin’, boy." Then she chuckles, signifying sarcasm. Later, Aida tells James that the chaos in Interface City starts with him, and he gets up in disgust and leaves.

## Trivia

* Aida pins the chaos in Interface City on James.
* One of the paintings on the wall is an old boat, and the other is a painting of four cats. This could signify that Aida is an old cat lady, but no cats are ever seen in-game.

## See Also

* Joey Dmitri
* February
* February *(mission)*
2011

**Timeline**

2004
2009
**2011**
2014
2015
2017
2018
2019
2020
1950
1961
1963
1966
1983
1986
1989
1992
1993
1997

**2011** (MMXI) was a common year starting on Saturday.

## Events

### Game world

* The Federal and Financial Underworld Bureau is created by the United States Government in case a crisis ever occurred. However, they were never used until the events of *Shattered*, in 2015.
Christmas in Interface City

***Christmas in Interface City*** is the second downloadable content pack for *Shattered*, after *Life With Powers*.

## Development

The DLC was released on December 22, 2015 for download, for $4.99 USD. It was announced on November 10, 2015 that it was in development by Chris6dProductions.

## Features

### New Mission

This DLC adds a new side mission which will only be playable on December 24 (real life), during any time of the day, however when the mission is activated a time lapse will occur, changing it to night. In this mission, James Derettas equips a Santa costume and must deliver presents to homes in the city within the time limit. When the time reaches zero the sun will rise, regardless of whether or not night just started in-game.

### Vehicles

This DLC adds three new vehicles, a snowmobile (which normally isn't drivable but James can steal it, and once he's on it he uses his aura powers to make it go on the streets). It also adds a snow plough truck and a new pickup truck.

### Weather Changes

Since snow is already in the game, this DLC will cause it to snow constantly from December 23-26 (real time).

### Clothes

The player will now be able to go to clothes stores and purchase clothes, such as shirts, hats, pants/shorts and shoes, and even gives James accessories such as glasses, necklaces and tattoos. This will allow mix-and-matching and almost infinite possibilities.

### Powers

This DLC adds one new power, the Tear Gas Consumption, which costs 3000 XP at a Black Market. This power is favored among players but is only useful when cops throw tear gas at you.

### Bug fixes

This update also fixes many bugs that were present in the vanilla game, and the Life With Powers DLC.

## Online Multiplayer

All features listed here - EXCEPT the new side mission - are present in the online multiplayer, including vehicles, clothes and new appearances.

## Trivia

* Originally the James Claus mission had to be played when the game was night. On May 29, 2016, this was fixed, allowing the mission to be played any time of the in-game day, provided that the scene switches to night through the use of a neat time-lapse.
Em busca da Magia

Esta é uma fanfic criada por Twilove (Fã das Winx Bloom).

## Capítulo 1

### **Os Segredos se Revelam**

Na vida todas enfrentamos grandes desafios, e é através deles que nossa magia interior é revelada. Essa é a história de seis fadas corajosas e destemidas que enfrentaram grandes desafios e através deles elas descobriram um segredo escondido de uma maldição assombrada há muito tempo esquecida e que pode significar o fim de todas elas.

Em Magix a Diretora Faragonda chama as winx para ter uma conversa em sua sala:

Winx estou muito feliz que estejam aqui!Hoje uma aluna apareceu por aqui em minha sala e me deu isto!

Faragonda mostra um livro velho para as winx.Bloom faz a seguinte pergunta:

O que é isso Diretora?

Faragonda responde:

Este é o livro que conta sobre a maldição de Magix, esquecida por muito tempo. Séculos atrás quando o dragão vermelho criou Magix três bruxas da antiguidade chamadas de:As 3 Obscuras,elas eram:Juliette,Juliet e Jully.  Elas eram bruxas de Torre Nebulosa, mas foram espulsas por quase terem destruído a escola graças a uma das poções secretas da Sala Proibida. Elas foram castigadas e mandadas para Magix para aprenderem a serem boas elas acabaram descobrindo em um dos livros de uma sala secreta muito bem escondida aqui a fonte de magia do Dragão Vermelho, o criador da Dimensão Mágica, a ultima faísca dele, Bloom ainda tem o seu poder, mas parte dele estava guardado caso a gente precisasse,ao se apossarem da chama elas ficaram poderosas e mais malvadas ainda,elas jogaram uma maldição sobre Magix,elas foram presas aqui a baixo de nós.Não sabemos ainda o local exato,mas é melhor que ninguém saiba. Ao completar as seis pedras da lança de prata o caminho se abrirá para que elas sejam livres.O tesouro que está com elas faz que as pessoas queiram descobrir e liberta-las.Vocês winx não podem deixar isso acontecer,isso significaria o fim de todas nós.

As Winx ficaram pasmas, Bloom afirmou:

Não se preocupe Diretora não vamos deixar isso acontecer.

As outras winx responderam confiantes:

Exatamente!

Faragonda sorriu e disse:

Então acho que devem começar a busca de vocês pela guardiã da Sala Proibida.

Faragonda mostra as winx a guardiã,ela as leva até uma sala que fica em uma porta secreta de baixo da escola,um labirinto ás leva sorrateiramente á sala proibida,mas elas não contavam com uma coisa,as Trix estavam as espionando,mas tem um porém,a sala proibida era protegida por uma magia lendária,apenas fadas e pessoas de coração puro poderiam entrar lá,então as Trix não tiveram outra escolha,elas se recolheram e só esperaram as Winx saírem da sala,agoniadas e ansiosas se perguntando o que estaria acontecendo lá dentro.
Convention Center

The **Convention Center** is a Landmark in Atlantic City in *Shattered 2*. Located in western Augustine, next to the Mall Pier, it is a reminder of Atlantic City's once grand past. The building cannot be entered by the player. The Convention Center is based on the real life Boardwalk Hall, not the real-life Atlantic City Convention Center, which is absent from the game.
Atlantic City Fire Department

The **Atlantic City Fire Department** are the fire department responsible for fighting fires and keeping Atlantic City safe in that manner. They can be seen riding around in Fire Trucks, and occasionally walking on the street. They are also seen during Fire Rescue side quests. The ACFD also operates the city's EMT sector, as ambulances contain ACFD livery.
Atlantic City Police Department

The **Atlantic City Police Department (ACPD)** is the police force in Atlantic City, seen in *Shattered 2*.

## Summary

The ACPD and its commissioner Peter Piro have allied with James Derettas to find and capture the man with powers. James works closely with the police department throughout the game, unlike the first game, where James often went against the corrupt cops (the ACPD are not corrupt, unlike the ICPD). However, if James attacks a cop, or attacks civilians, they will still gain heat and the cops will become hostile, attacking the player (as James or Chris). The only way for the cops to become friendly again is to either lose them, or die.

## Appearance

The police in the game have a black-and-red color scheme, but wear blue, like traditional police officers. They resemble the ICPD officers from the first game, but wear slightly different clothing, and the blue they wear is a slightly darker shade.

## Vehicles

The ACPD will patrol around the city in Interceptors, and if the player has heat, they will use Enforcers. Helicopters will fly around the city once the player has remained out of sight of the cops for some time, but has not completely lost them yet (the search process). Once the player loses their heat completely, the vehicles will exit the area (the helicopters will fly out of sight, then despawn). All vehicles used by the ACPD sport a black-and-red color scheme.

## Weapons

The ACPD do not carry as many weapons as the ICPD, possibly reflecting their non-corrupt nature, unlike the ICPD, which was corrupt. Unlike the ICPD, the ACPD do not use grenades, sniper rifles or RPGs during combat. They also do not use nightsticks.

## Trivia

* In real life, the ACPD's color scheme is blue and yellow, not black and red.
	+ Additionally, the ACPD's vehicles in real life are black-and-white, not black-and-red.
* In *Shattered*, the police would dispatch SWAT Vans and a SWAT team if the player's heat level got too high. This is not the case in *Shattered 2*, as SWAT infantry and vans do not appear. Instead, the ACPD just dispatch more and more cops.
* Since the player is allied with the cops in the story, it is assumed that when the player gains a heat level and takes out cops, it is non-canon and does not affect James's relationship with the ACPD.
Bocks

The **Bocks** is a compact SUV in *Shattered 2*.

## Appearance

The Bocks resembles the 2007-2013 Jeep Wrangler Unlimited Rubicon, while the front fascia and grille resemble that of a UAZ-469, since there are circular headlights instead of square headlights. The tailights are rather generic and different from a Jeep Wrangler, having only two circular lights per side (a red light and a reverse light).

## Performance

The Bocks has an average top speed and good acceleration due to its light weight. However, it has a wide turning radius and needs to be driven moderately. The vehicle performs well off-road due to its full 4WD drivetrain and light weight, and it has excellent torque, which allows it to climb very steep hills.
Dirty Work

*❝ I’m the superhero so I gotta do all the **dirty work**. But hey, I guess this is what was planned for my life.❞*
―James
**Dirty Work** is the 37th mission in *Shattered*, and the tenth mission of Chapter III.

## Plot

Joey thanks James for saving Melanie from Erik's clutches. All of a sudden, James notices a video of Erik playing on a giant electronic billboard. At this point, everyone else notices, too. In the video, Erik says that the city has fallen into his hands, and the people can thank James for that.

*❝ But the city is in MY hands now. The cops can’t do anything, and the FFUB can’t do anything. In fact, those two forces are gone. Now **I** reign supreme. The hundreds of people that died due to James’s little stunt at Melody Park the other night? The fighter jets? Well. That’s just one **fiftieth** of what **I** can do.❞*
―Erik, during the video on the billboard
The video ends abruptly and the billboard explodes, falling onto the crowd of people below, killing them. Joey calls James and tells him that he hired a team of expert hackers and tracers, who turned Underscore's Lair into their base, that they will use, under the guide of Joey, to track the city for Erik and help James defeat him. So, they do. They scan the city and reveal that Erik is hiding in a warehouse in Ashkon Industrial Park, but mercenaries are guarding the place.

James heads over to the warehouse and, after sneakily evading the mercenaries (not revealing himself), arrives at a room inside the warehouse. Expecting Erik to be in there, there are two tied-up hostages instead. James frees them and escorts them safely through the lower levels of the warehouse, and the sewers (still refraining from being caught). Eventually, James and the hostages reach a ladder which leads them back outside, luckily a few blocks from the warehouse. The hostages thank James and they all escape, alive.

## Trivia

* This mission introduces Erik's mercenaries. They are different enemies in the way that James cannot attack them, or they will immediately kill him with their guns.
A Business Opportunity

*❝ Expose corporate corruption.❞*
―Tagline
***A Business Opportunity*** is the first downloadable content pack for *Shattered 2*. It was released on January 7, 2019 for purchase.

## History

Shortly after the release of *Shattered 2*, it was leaked that there would be two DLC packs for the game: one revolving around James Derettas, and the other revolving around Chris McGlone. The first DLC, this one, revolving around James, was released on January 7, 2019. The second DLC, *Up In Flames*, was released on March 11, 2019.

## Features

The A Business Opportunity DLC introduces three new missions to the game, which unlock once the player completes the mission Not Looking Good. The three missions, Refuse, You Lose, Fight It Alone, and Suspicions Will Be Raised revolve around Kel Falliace's arrival to Atlantic City, and his plan to build a new BioLynk facility on Bailmen Island, propelling his master plan of implanting powers into people across the world, turning them into protectors like Chris and James.

The DLC also adds four new vehicles to the game: the Quinn and Thinq performance cars, and the Speedboat and Floater boats. The DLC also adds one new power for James: Aura Missile.

## Trivia

* This DLC formally and physically introduces Kel Falliace to the game, as previously, he was only mentioned briefly in one cutscene.
	+ The DLC also introduces BioLynk as a physical faction, via the BioLynk Defense Agents.
* The DLC also fixed many bugs from the vanilla game, as well as other additions, via a patch.
Aura Manipulation

*❝ It’s the ability to manipulate the subtle, luminous radiation that surrounds a person or object. It’s a new breakthrough.❞*
―The\_Underscore.
**Aura Manipulation** is the main power type in *Shattered*. James Derettas and Erik Baying possess this manipulation.

## History

Aura Energy was created by Erik Baying using the DeAmbulation Auraxideno Collider, or DAC. When it detonated, the aura energy went inside both James and Erik since they were so close to it.

## Powers

Since it's a manipulation, it automatically grants the user incredible strength, speed, stamina and durability. James got powers as soon as the energy went inside him, and developed many more powers over time. The same happened with Erik Baying, and although James & Erik both have Aura Manipulation, some of their powers are different.

For a list of Aura powers, see here and here.

## See Also

* James Derettas and Erik Baying, the men with the powers
* Aura Energy, the energy Aura Manipulation uses
Aura Wave

**Aura Wave** is an Aura Manipulation power that Erik Baying possesses. James Derettas does not possess this. The power basically is a giant wave of aura energy that Erik unleashes, and any object or person standing while the wave passes through them falls or gets destroyed. This power is seen in the final boss battle between James and Erik in The Game Goes On.

## Trivia

* It was mentioned that James Derettas would possess this power in *Shattered 2*, but he does not. Instead, Chris McGlone possesses the Light version of this power.
FUNdaMENTAL

**Joey**: *❝ This is all fundamental to defeating Father Time. And you can’t spell fundamental without “fun”, so just remember to take it easy a bit.❞*
**James**: *❝ You also can’t spell it without "mental".❞*
―Joey and James
**FUNdaMENTAL** is the 32nd story mission of *Shattered 2*, and the fourth mission of Chapter III. It must be started by Chris McGlone.

## Plot

Chris is nursing Joey and Melanie back to health at Jack's House, as they recuperate from their injuries. Meanwhile, James is busy fighting off more Time Minions in Margate. Father Time tells James that the receivers he destroyed were a decoy, and that Father Time can track his position using his Time Manipulation powers. James calls Chris, who tells him to come to Jack's House so they can meet up.

James gets to Jack's House, where the group determines that Father Time was only bluffing, and that he really did need the receivers to track their locations. Had he been able to do it without the receivers, he would've found Chris infiltrating his lair and stopped him, but he didn't. The group determines that for their own safety, they will have Charles take the house off the grid, so Father Time can't track or find them, and everyone will have to live there until Father Time is defeated. James picks up Charles and takes him back to the House, and does the same with Pete. Now, with the group safe, they can begin to formulate a plan to take down Father Time.

## Trivia

* The mission's name comes from when Joey says that their plan is "fundamental to defeating Father Time." The capitalization of FUN and MENTAL comes from Joey saying that you can't spell fundamental without Fun, but James sarcastically remarks that you can't spell it without Mental either.
* This mission is started immediately when the player Switches to Chris.
Carrier X30

The **Carrier X30** is a box truck in *Shattered* and *Shattered 2*.

## Appearance

The body of the Carrier X30 resembles the GMC Step Van, but is less bulkier, resulting in it being light and versatile. It includes a bit rounded bodywork, smaller frontage and a bigger front bumper, while the rear bumper is now a step-side bumper for the cargo doors. In *Shattered*, there are clean variants and "vandalized" variants, which the later one features a graffiti over the lower section of the side panels.

## Performance

The Carrier X30 has poor performance in most areas. The vehicle itself is extremely heavy, negating its ability to accelerate and maintain a reasonable speed, let alone gather a high top speed. The vehicle has slow handling, however, due to the weight and sheer size, it is able to ram other vehicles, especially compact cars and sedans, off the road. The truck has reasonable brakes, but are still mediocre and often fail to stop the vehicle in reasonable time.

The vehicle is powered by what sounds like a low-revving, low power 6-cylinder engine, with a high displacement, however, the in-game engine model is a twin-cam turbocharged Inline-4, in a front engine, rear wheel drive configuration. The engine is coupled up to, evidently by sound, a low-geared 5 speed transmission. The Carrier X30 has a tendency to fall over in sharp turns. This is a "huge" flaw, since the vehicle is used as a getaway vehicle in some missions throughout the series.
Chris6dProductions

*❝ Best of the best.❞*
―Slogan
**Chris6dProductions** is a production team created and owned by Chris6d, and consists of Chris6d, Janay, Anthony Izbash, and dozens of other members. They created the *Shattered* series.

## History

### *Shattered*

*Shattered* was originally a concept with no name that started from an small idea. On September 11, 2014, Chris6d mentioned the possibility of creating a video game, despite no programming experience. Janay liked the idea and soon concepts started rolling in. Soon Anthony Izbash was hired to program the game, since he had coding experience. There were many ups and downs in development financially, including Vincent Gattuso, who scammed the company out of money and was later fired. Eventually, *Shattered* was released on September 8, 2015, and was a huge success, garnering over $100 million. It wasn't long before a sequel, *Shattered 2* was confirmed.

### *Shattered 2*

Development for *Shattered 2* began in August 2016, shortly after the last DLC for *Shattered* was released. Chris6d began writing the script in August 2016, and eventually finished in January 2017. The game was released on September 4, 2018, and generated over $4 billion in sales, against a $15 million budget (compared to the $10,000 budget of the first game). The game also uses a brand new engine created by Chris6dProductions, called the Chris6Engine, rather than Unity 3D, the engine in which the first game utilized.

### *Shattered 3*

In 2018, Chris6dProductions confirmed the development of a third video game, the third installment in the *Shattered* series. The game is anticipated for a 2021 release.

## See Also

* Chris6d
* Janay
* Vincent Gattuso