recursal/Fanatic-Fandom huggingface dataset:
Pink Striped Rugby Shirt

**Party** | None

The **Pink Striped Rugby Shirt** is a Body Item in *Air Penguin*. It can be purchased for 400 coins in the Penguin Style catalog.

## Gallery

<Gallery>
Pink Striped Rugby Shirt oapc.png | On a PlayerCard
Pink Striped Rugby Shirt ig.png | In-game
Ps2019\_1.png|As seen in the February 2019 Penguin Style catalog, along with the The Sidetied Too and Pink Rollerskates
The Migrator

The Migrator was a pirate ship piloted and owned by Rockhopper and his first mate Yarr. While it was an average sized ship, it was more than capable of sailing across the seas, and allowed Rockhopper to explore many islands, crossing many seas.

## Gallery

<tabber>2019=
<gallery bordersize="none" bordercolor="transparent" >
Dead Zer0

## Dead Zer0

### Quote

"I didn't choose how I was made, but I can choose what to do about it."

## Backstory

I was grown as a Hypergenic experiment by the Exagenesis corporation. I look human but I'm not entirely so - I have genes from ambush predators and birds of   prey that allow me to see inhumanly far and remain unnaturally still. The company made my adoptive parents guide me into activities that used my skills. It all seemed to come so... naturally.

After an AlphaShield shooting course, the company rep approached me and thought I had potential. After promises of a career with benefits of opportunities I tried out with their training for "asset protection" operations. It just felt right and I could soon out-shoot experienced soldiers at the target range.

I only found out that I'm property when my parents died. That was when Exagenesis - the parent company of AlphaShield - told me the terms. I need to pay for the privilege of life or submit myself to years of invasive testing. There's no way I'm being their guinea pig, but I'll never pay the debt as a soldier.

## Dead Zer0's interview

**Mongoose -** "We have a special guest today. You'll know her best as 'The Sniper', she goes by Dead Zer0."

**Dead Zer0 nods**

**Cerberus -** "Hey."

**Mongoose -** "So you're one of the Nightlancers and you specialise in sniping."

**Dead Zer0 -** "You worked that out all by yourself."

**Mongoose -** "...right. So where else do your skills lie?"

**Dead Zer0 -** "Spotting, scouting, stealth."

**Mongoose -** "How good a shot are you?"

**Dead Zer0 -** "One shot, one kill."

**Mongoose -** "Ok... so I hear you're also hypergenic? What can you tell us about that."

**Dead Zer0 -** "Not a lot if you want to live."

**Mongoose -** "Ahaha... ok. So I know that means you were genetically engineered and are in some ways posthuman?"

**Dead Zer0 -** "Right."

**Mongoose -** "Um. Well thanks for coming and talking with us."

**Dead Zer0 -** "We're done? If I don't get paid, you won't hear about it."

**Mongoose -** "Huh?"

**Dead Zer0 -** "Because you'll die before you hear the shot."

**Mongoose -** "Okay! Great, bye!"

**Dead Zer0 departs silently**

**Mongoose -** "That was like pulling teeth. And you didn't help at all!"

**Cerberus -** "It was more fun watching you squirm."

**Mongoose -** "I hate you."

## Trivia

* The only Hypergenic character in the core Nightlancer game.
* Dead Zer0 was originally an ex-military character, but evolved during development to be a Hypergenic with a corporate background instead.

## Featured in

* Nightlancer core game
* Nightlancer limited edition
Lighthouse

**Room ID** | 410

The **Lighthouse** is a grand-scaled building, located on the **Beach**. It's main use is to guide ships to dock on the shore, guiding them in the murky blue water. Besides its Beacon, the Lighthouse also served as a performance hotspot, having a stage and all the neccesary instruments for a band to play. Some famous performers have been known to play here, including the Penguin Band (Stompin' Bob, G Billy, Franky and Petey K), who are known to appear at events and parties hosted at the Lighthouse.

## Gallery

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<gallery bordersize="none" bordercolor="transparent" >
Puffles.png|Puffle Party 2019
Parties

**Parties** are event that occur every month on Air Penguin. Each party is dedicated to a specific theme or topic. During parties, rooms are decorated and free items are scattered around the island. Mascots often visit the island during parties and occasionally a party stamp can be earn during a specific party.
Fire Dojo

**Room ID** | 812

The **Fire Dojo** was a dojo located atop the volcano in the mountains of Air Penguin. Card-Jitsu Fire could be played here.

The dojo itself was positioned on a large steel grate, over the mouth of the Volcano, with lava directly below. Streams of lava flowed down, over the edge of the volcano. There were two statues of Fire Ninjas, a large tub of hot sauce, and a raised platform where Sensei resided. There were also a few Card-Jitsu Mats, hot sauce bottles, and a few lanterns. There was a bridge which led back to the Dojo.

## Gallery

<tabber>2019=
<gallery bordersize="none" bordercolor="transparent" >
Harmony

## Overview

Superficially, Harmony do not appear to be a Shockpack. But it does not take long interacting with them to start to understand the depth of their psychosis. Members of Harmony come together out of their hatred for the ugly state of the world, and a desire to only surround themselves with things of beauty.

## Recruitment

Because of their superficial beauty, Harmony attracts members who highly value beauty but have little else that they value in life. Members are brought in by the fantasy of no longer dealing with the ugliness of the world, and only seeing beautiful things. With nothing else of value to live for, even those without a history of violence will either embrace the cruel ways of Harmony or be destroyed by the Shockpack.

All members of Harmony are extremely graceful and attractive, more often than not involving cosmetic surgery or implants. They don't care about what's on the inside, only on the outside, so beneath the surface are often weapons and combat implants to boost their speed and agility so they are capable of beautiful acts of slaughter.

Harmony members are often equipped with augmented reality implants, allowing them to edit their perception of reality. In place of the ugly sights sounds and smells of the slums, they see a fantasy world in order to avoid dealing with reality.

## Activity

When the reality seeps through their delusions, when the filters are not tuned right to keep out the world, they turn cruel and violent as they seek to exterminate the things that upset them. Some even use augmented reality to turn the violence and cruelty they inflict into shining pristine acts of delight, but some do not need that filter as their hatred for ugliness turns into a love for causing suffering to ugly things.
Trusted: Safety Bureau

The Safety Bureau are your helpful guardians and supporters in the event of danger. Like most citizens you have likely never faced any danger of harm from the unexpected, such as accidents or malfunctions.

You can rest assured that, if the worse did happen, the Safety Bureau will quickly come to your aid and help you move away from any potential danger of harm.
Trusted: Voluntary Groups

Citizens are encouraged to take part in voluntary groups that will help support them with socially-conscious values and provide a wider sense of community. There are many voluntary groups that are endorsed widely for you to seek out.

### Truehuman Foundation

The Truehuman foundation will help you connect to your humanity with a community of people. Members of the foundation strongly support transcending obstacles with a inner growth to a higher state of mind. This includes both surpassing physical limitations by focusing on inner growth instead of resorting to artificial additions to the body, as well as surpassing the worst parts of human nature to overcome greed and vicious selfishness.

The foundation also highly values protecting nature reserves, the environment and animal rights to equal their high regard for transcending human nature.

### The Exalted

The Exalted are a community and social support group, who support people to find a place where they can join their lives with others in common values. They help people reach out to their community and make a difference where they can, supporting many members to take part in social programs. They welcome all faiths and creeds, unifying all under love for their follow people.

In particular the Exalted support community building, aiding the homeless or unwell, and taking political action in support of oppressed minority groups.
Rivets

## Overview

The Rivets street gang are aggressive, violent and competitive. They fight their way up the ranks by being the toughest and meanest members of the gang, with "friendly" fights among gang members a common occurrence as they constantly test each others' abilities. This results in weaklings being quickly weeded out of the gang, and to be accepted as a true gang member they must be blooded killing an enemy.

## Recruitment

Once they are blooded, they get their first metal. Rivets are named after the rivets they have installed in their bodies, often shown prominently on their foreheads. The more metal a Rivet has showing on their face, the higher up the gang hierarchy they have fought.

Anyone who can hack it is welcome to join the Rivets.

## Activity

The Rivets are heavily involved in protection rackets, arms dealing and theft as ways of gaining power and wealth for the gang.

Though in constant struggle against each other, and with injuries commonplace among "friendly" fights, the Rivets are fiercely protective of one another against outsiders. If you're faced with two Rivets fighting, the quickest way to turn them both against you is to pick a side.

## Other gangs

*Skullplate, a Rivets lieutenant, on their rivals:*

Bànrighinn - "They aint challenging our turf, so they can keep their bit of Brum. We'll deal with them when we need to."

Mongrels - "The Mongrels are filthy bloody cowards! They're too weak to ever take us on in a real fight! If you ever see a Mongrel standing in the open, you better check the shadows for his five mates!"

Shard Enders - "I got some respect for these guys, there's a lot of hard squaddies in their numbers. But they need to mind their own business and stop sticking their noses in."
Meathooks

## Overview

The Meathooks are a savage band of violent killers that wreak havoc whenever they go out into the slums. There is no formal membership process amongst the Meathooks - anyone who is savage, fearless and dangerous enough can join in with them.

## Recruitment

They are people broken by the trauma of their lives, who live moment to moment on nigh-feral instinct. People who join this Shockpack are those with little concern for survival or society, and who have ruthlessness and fighting skills to survive. Being part of the Meathooks gives someone a band or family, of sorts, that will give them safety from predation by other threats in the slums.

There is no uniform for the Meathooks, but they will always be seen armed. Many can be seen with untreated wounds. Many will install cybernetic weapons, often primitive items that are crude and ugly but still utterly deadly.

## Activity

The Meathooks go through cycles of activity - disappearing for weeks or months in a mindless stream of drug use, intense partying and rampant sex as they live in the moment. During these periods they will attract members who are equally disaffected and get caught up in the moment. This goes on until the Shockpack reaches a level of frustration and anger with life, society and people that it reaches breaking point, or something happens to trigger a violent response.

When the violence begins, the Meathooks will hit the streets of the slums in a violent destructive wave until they are exhausted - even turning on each other if they run out of targets. This results in an overall reduction of their numbers, and they retreat into hibernation again.
Fixer card game

Fixer is the second game set in the Nightlancer world.

Fixer is a cyberpunk deck-building game. Players are fixers in the Nightlancer world. Build up your connections of regular customers and suppliers to make deals. Recruit specialists to help manage your connections. Hire enforcers to put the pressure on your opponents. Cut dirty deals and edge out the competition so you can get to the big time customers - the Nightlancers!

## Vital statistics

Players: 2-6

Play time: 60+ minutes

Mechanics: Deck building, unique Supply/Demand mechanic

Current status: Late playtesting

## References

Fixer on Adversity Games

Fixer on Facebook
Techshock

Called “Transhuman Dis-associative Neurosis” clinically. Techshock most commonly correlates with excessive cybernetic implants or performance-enhancing drug use, but severe trauma or injury are also commonly associated with Techshock.

it is said to be a state of disaffection and alienation from society and humanity. People are advised to avoid elective use of cybernetics and performance-enhancing drugs, as this is claimed to make them inhuman and unacceptable to a social-minded individual.

Techshock is a condition of great concern within the inner city where people are carefully watched by the Community Peace Officers and referred to Community Support Agents if they behave unusually. Some so diagnosed are harmless, simply lost in their own world cut off from society. Agents attempt to direct them towards an acceptable sociable way of behaving in society and normalise them “for their own good”.

In the slums, where people are able to question the authorities, it's contested as to whether Techshock is even a real thing. The definition is loose enough that almost anyone could be classified as Techshock if the right people want them to be. Obvious cases that will meet criteria are those who are self-destructive, violent or aggressive, but an isolated non-verbal recluse who is otherwise capable of making a living and is happy with their life could equally be classified as Techshocked by the authorities for being antisocial.

Rumour has it that some cases of Techshock are actually political action, to keep troublemakers under control by discrediting them as “ill” and keeping them locked up “for their protection”. For these people, disagreeing or resisting control will only confirm the diagnosis and raise claims that they are a threat to themselves.

In the slums, there is little treatment or care available for those who could be diagnosed with Techshock. The slums do little to obstruct strange or eccentric behavior. As long as a resident's behavior doesn't cause any disturbance to anyone else, they will typically be left to their own devices.
Underworld

All through the slums, it's easy for the knowledgeable to find the underworld - or the ignorant to stumble into it. A place of shady bars, back alley trades where fixers make themselves a necessary evil giving people what they want. You can find arms dealers selling hot tech, back alley surgeons implanting illegal technology away from the prying eyes of the law.

The careless, arrogant or foolish will quickly find themselves taken for everything they have - either suckered into bad deals, or outright robbed. The savvy, who know what they want and have the cash to get it, can find anything.

It's here that Nightlancers are sought by people who want shady work done and have the Chips to pay for it.

## Street gangs

Brothers in arms, partners in crime, from the lowly hangers-on through the ranks of the soldiers up to the bosses, the street gangs of Birmingham 2099 are pervasive across all areas of the slums. It pays to be on good terms with them on their turf.

## Organised crime

The organised crime families operating in Birmingham are just a small part of huge international families. With the extensive wealth and power they can bring to bear, their influence is felt not only in the chaotic slums but even under the tight regulation of the inner city.

## Shockpacks

Shockpack is the general term for a phenomenon that started in the late 21st century - bands of people who are generally assumed to be state of Techshock owing to their behavior. Shockpacks are bands of people who are extremely dangerous and violent, ready to attack anyone who poses any obstacle.

Most Shockpacks are wiped out as quickly as they are formed - but a small number of them have survived for long enough time to make a name for themselves.
The Exalted

The Exalted are a group that claims to work towards unity, peace and tolerance for mankind. They have members worldwide and wish to unite everyone in common values and faith. They say they want everyone to become one friendly family and all should join their cause and observe their code. They offer acceptance, community and support to those in need. They are nominally a monotheistic faith, but do not require members to be religious to take part in their community.

They have many members in positions of influence in government and charitable organisations. They try to encourage their values to be more widely accepted and, where they can, attempt to implement them as law. They strongly encourage social programs that help the unfortunate.

### Death cult status

The Exalted are accused of corruption and illicit activities by many, in particular those who are strongly anti-religion or who oppose social programs that take from big businesses. The Exalted deny any connection with terrorists that claim allegiance with them.
Assimilatex

## Activity

### Assets

500 million

Assimilatex is a UK company that formed during the rise of neural implants and is defined by advancing cybernetic technology and embracing the transcendance of biology.

## Controversy

Assimilatex faces a lot of controversy, in particular from the Truehuman Foundation, for the company stance on cybernetics. Assimilatex brazenly advocates replacing biology with "superior cybernetics" whenever possible, and the company slogan is "Better than human".

Most contentious are claims that the company does not permit employees to rise to higher positions in the company if they are not extensively enhanced with cybernetics - there is no proof of this, but no higher positions are occupied by the unenhanced. Some accusations go as far to say that employees are physically forced to receive implants.

## Products

Assimilatex produces high quality cybernetic limbs, body plating and other body-improvement implants. The following are a sample of the implants

* Assimilatex body plating implanted beneath your skin will protect your soft biological parts from danger.
* An Assimilatex combat arm will improve your potential! Armour plated and built for strength and speed, you can do away with the need for slow physical training.
* The Assimilatex integrated toolkit upgrades your stock hands with a UV flash, lockpicks, rotary tool and more! Why settle for fingers that just hold things?
* Implant the Assimilatex nerve rebuild to eliminate the inaccuracy of a biological nervous system. Make your body as efficient and precise as you can will it to be.
* Use the Assimilatex neural stabiliser to control your emotional responses. Free yourself from the distraction of feelings to pursue your goals endlessly.
* The Assimilatex voice stress analyser personal app will help you understand the humans when they are being emotional. Who needs empathy?
Trusted: Your City

A proud, diverse city which serves as a hotbed of compassion and culture. Birmingham is the shining beacon of multicultural diversity and second only to London in size and population.

## The Loving Heart of Birmingham

The inner heart of Birmingham is a beautiful clean and safe place which welcomes and makes safe all who wish to enter. With comprehensive social care programs ensuring all receive the medical treatment, education and personal support they require. All residents receive universal income in order that they can never have to worry about their daily needs, while there is a thriving work program so all residents can be assigned productive employment that will serve the interests of their society.

The Peace Bureau protects the residents from any disturbances and maintain an atmosphere of respect and peace. In order to protect the residents of the heart of the city, a security zone surrounds it on all sides which the Peace Bureau man at all hours for your safety and peace of mind.

## The Thriving Body of Birmingham

Birmingham extends far beyond the inner city. The areas outside of the security zone are a place of opportunity and give the advantage of allowing access to motorways out of the city and wide stretches of real estates for innovative new enterprise that will expand on the diversity of this great city.

Some residents choose to seek residence in the outer city, their reasons unique and special to each individual. Residents considering leaving the inner city should note that it will place a greater distance between them and valuable social care programs, and should discuss with their Community Support Agent their plans so they can receive any guidance they need.
Safety Bureau

> Pending expansion
>
>

The Safety Bureau is responsible for fighting fires, rescuing accident victims and clearing rubble or debris. The primary focus of their time is keep the main streets clear so the road network doesn't break down entirely. Owing to poor funding, rescue operations are limited to those people who have legitimate identification and transport as these are the tasks that have official entries.

Other citizens are forced to save themselves in the event of an accident if they want help on the day they call for it. As a result, for-profit private or charitable community-run "fire departments" operate in many areas of the slums offering protection to citizens without proper records.
Transport

## Inner city

In the clean tidy inner city, everything is run on electric. There are no roaring fume-belching machines, which are entirely illegal. But all electric vehicles are required to have a travel soundmaker so bystanders can hear vehicles coming and going, resulting in a range of hums and whirs and whistles being constantly produced on the roads.

Getting a license to drive is an ordeal and if your work doesn't require it you will be stuck with public transport or self-driving cars. Even those who can acquire a license will rarely be able to buy their own car unless they have enough pull with the authorities to get through the bureaucracy. The range of available vehicles is typically limited to 2-seater Clever Cars with some larger vehicles only for exceptional circumstances, and all cars have limiters for a maximum speed of 50kph.

## Slums

Like in most ways, the slums is a free-for-all for transport. The inner city mandates of only using electric vehicles and usage of kilometers instead of miles have no impact on the slums.

### Powered transport

Electric and hybrid vehicles are common in the slums, but fuel-burning engines remain the cheapest and most convenient option. Though electric vehicles have comparable range, they have substantially worse charging times. The solution to this is to swap out battery packs when exhausted, replacing them with a fully charged pack, but this is also quite an expensive process so there are not many places to do this in the slums.

Cars, bikes, trucks, vans and skateboards are common in powered forms. Some factory built, some patched together from parts to create unique and innovative vehicles.

### Unpowered transport

Few people walk very far in the slums unless they have a gang on their side. Bicycles and skateboards are a cheap and readily available faster option. Rickshaws are also not uncommon.

A strange mix of powered and unpowered - drone-drawn rickshaws are one of the many unusual innovations of the slums where fast moving drone is tethered to transport cargo or people!

### Public transport

There is no government-run public transport in the slums, but there are businesses that run bus or car services around the city. The smaller shadier operations offer a cheaper service, while the bigger businesses will charge more but bring the security of well-maintained and armoured vehicles.
Peace Bureau

The Peace Bureau is the overarching public justice department encompassing everything including all branches of Peace Officers, Investigators and the Public Justice department. It covers all areas of law and government enforcement.

## Inner city Peace Bureau

### Community Peace Officer

These are primarily non-combatant Peace Officers, they patrol the inner city and keep the peace by mediating conflicts and reminding everyone that they should be peaceful all the time or they'll have to call in Applied Peace Officers or Community Support Agents. Lightly armoured and equipped with only non-lethal weapons, they're only a threat to defenseless civilians. Any civilian who causes a disturbance will certainly be referred to a CSA from the Health Bureau, for ongoing monitoring and control.

## Slums Peace Bureau

### Patrol Peace Officer

The Community Peace Officer counterpart in the slums of Birmingham. Beset on all sides by street gangs, Shockpacks, organised crime and worse the PPOs are heavily armoured and respectably armed. They typically avoid trouble simply because they're not equipped to deal with the worst of the slums, only getting involved when the threat is minimal or someone is paying them a bonus.

### Applied Peace Officers

On 24 hour standby, these Peace Officers are on hold ready to move in both the inner city and the slums as needed in order to make everyone peaceful by whatever means necessary. In the inner city they will typically be non-lethally armed with only shock batons and shotguns loaded with shock rounds and will typically arrest and send any perpetrators to counselling. In the slums they will be ready for anything, with a range of deadly weapons to deal with the worst the city can throw at them - and even then they will normally only intervene if someone is offering a big bonus or if other Peace Officers are in danger.

### Special Peace Officers

The Special Peace Officers are the only Peace Officers that would dare face the worst of the slums. Almost universally in a state of Techshock themselves, the SPOs are all extensively upgraded with cybernetic limbs, body plating and other implants. They are only ever called in when a situation is out of control and everything in the vicinity needs to be put down, **hard**. Their deployment in the inner city is limited to occasions when all witnesses are under control.

### Public Justice Officers

The Public Justice department is a covert department, trained and equipped to handle any problems that can't be dealt with by brute force. They are broadly given free reign to enact justice as they see fit, cutting through any possible bureaucracy in order to solve matters of Public Justice quickly and efficiently. With such powers at their disposal, only the most incorruptible and disciplined could do their job without exploiting the situation to their advantage. Unfortunately, the leverage and pull required to get into the Public Justice department makes joining typically require extensive corruption.
Aegis Industries

## Activity

### Products

Firearms, Weapons, Destructive materials, Pharmaceuticals, Body armour, Surveillance devices

### Assets

400 billion

Aegis Industries is a powerful worldwide corporation bringing security to any who can afford it. From weapons and performance-boosting drugs to surveillance and other electronic devices Aegis Industries are world-renowned manufacturers of security and protection. They also provide a range of intelligence and defence services including but not limited to cyber-security, infiltration, spying, bodyguarding, private security.

## Services

Aegis provides information and security services to customers ranging from individual land owners with just a few hectares of land to world powers.

Their private army has substantially more resources at it's disposal than the majority of countries including naval and aerospace assets and all of this is available to hire for those with the chips.

The Aegis intelligence services include cyber-security, espionage, strategic disinformation, psyops, risk consulting and more.

## Products

Aegis produce a wide diverse range of products and services, the following is just a small sample of a diverse range of the creations of Aegis.

* D12 plastic explosive available either as plain blocks of plastique or as ready-made devices including a timer, remote detonator and motion sensors to allow the user's choice in detonation.
* Aegis Industries plated vest providing dependable protection against small arms up to 10mm caseless and 5mm caseless long.
* Striker Max stimulants boost energy and aggression, sweeping fear away in a chemical surge. Shockpacks use them for fun.
Electratech

## Activity

### Products

Electrical contracting, Home appliances, Computers, Cybernetics, Weapons

### Assets

€35 billion

A corporation with headquarters in Birmingham, and a market leader in personal electrical appliances. Electratech have one of their primary R&D labs based near Birmingham which is used for putting their latest cybernetics through their paces.

Electratech develop new technical innovations, from household electronics to implanted cybernetics and experimental weaponry. They also provide electrical contracting services, primarily to large industrial clients and government bodies.

## EM weapons

Electratech have been the pioneering developer of EM (electromagnetic) projectile weapons and were the first producer of viable gauss (coilgun) personal weapons.

The technology is still relatively new and expensive, but offers numerous advantages over conventional chemical explosive propellant. Gauss weapons from small personal weapons to large vehicle mounted devices and are typically orientated towards low caliber rapid fire weapons suited for use against personnel up to light vehicles.

These weapons are actively being fielded by their own security troops and by some military and corporate forces.

Electratech's involvement in railgun development for battleship or tank primary weaponry is relatively limited as the technology predates the incorporation of Electratech.

## Products

Electratech produce a wide range of appliances for a variety of purposes. This presents a limited selection.

### Cyberware

* The Electratech XN-300HS neuronal booster increases your brain function in short bursts for high pressure situations. Keep usage to recommended levels to avoid harmful neural fatigue.
* The Electratech XN-200MW wireless implant and data miner makes you one with the internet and local networks. Manufacturer's warning: Maintain wireless security protocols at all times.
* Implant an Electratech XN-2TM solid state disc into your skull for a massive data storage just a thought away.

### Cyberweapons

* With the Electratech XM-50MB extensible combat blade sheathed inside your forearm, always be armed!
* An Electratech XM-200HP 12mm heavy pistol built into your forearm. Hidden from view and an optional impact trigger allows you to deliver a devastating palm strike!
* The Electratech XM-900SG submachinegun implant is built into your forearm. Reveal the weapon with a thought to have impressive firepower in a hidden package.

### Personal electronics

* The Electratech X-90 impact and shock resistant portable computer, outfitted with with a neural plug as standard

## Controversy

Electratech has been marred by rumours that their cybernetic devices have not always had completely voluntary test subjects. This is categorically denied and there have never been any victims of this supposed crime come forward to bear witness.
Nightlancer

A Nightlancer is an underworld operative with specialised skills that allow them to pull off a variety of unusual and illegal jobs. They are people who will do whatever it takes to get something done. Their motives are as varied as the Nightlancers themselves.

Nightlancers work freelance, taking the jobs that are available that need deniable assets. Often they do this moonlighting while having a more regular day job or hustling up money in some other way, as the big scores that pay the big Chips are few and far between.
Truehuman Foundation

An organisation with connections worldwide. Their beliefs are of revering nature and opposing technological advancement and industry. They eschew the use of technology to change the human form, considering it an unnatural violation and courts the risk of becoming the tools of machines.

They constantly lobby for more government support of techshock monitoring and treatment, as well as legislation to control cybernetics, which they consider a symptomn of technological corruption.

### Death Cult status

Truehuman are accused of being a death cult by many, notably advocates of cybernetics and anyone who opposes medicalisation of techshock. They are accused of activities ranging from harassing people who use or create cybernetics, sabotaging labs and factories to forcefully removing cybernetics from people and murdering cybersurgeons.
Chips

“Chips” is the widespread term for money chips, often used in thousands - KC. Chips are the widely-used unit of currency in the Nightlancer world and Nightlancers use large quantities of them. It is not a legal currency in Britain, but is widely used since there is little that can be done to stop it in the slums. In Britain in particular, they are also often called "quid".

The currency is itself is called the ChipBuck (C$), though this name is hardly ever used. ChipBucks are a digital currency but the exact nature of the currency is not clear. Very few people know anything about who exactly invented the currency and who checks on the servers that track transactions, but the currency is long-established and accepted. ChipBucks can be transacted onto physical storage chips, to allow them to be used as a form of cash making tracing them even more convoluted and usage even more flexible.
NeuVita

## Activity

### Products

Biotech, cybernetics, pharmaceuticals

A once-outstanding biotech and medical corporation based in the UK, NeuVita now stand as a successful but unspectacular organisation. They are one of the organisations supplying the Health Bureau with supplies and medical personnel in primary and secondary healthcare.

## Cancer treatment

The service most in demand by NeuVita is their cancer treatments. Boasting a 99% 10 year survival rate their revolutionary treatments have changed lives for those who can receive them. Shortly after the techniques were perfected they were mandated to be necessary for the public health and their techniques and technology made available to competitors rather than giving NeuVita unfair control. Despite this the expertise and technology required make treatment extremely limited, even citizens of the inner city zones have lengthy waiting lists before they can be seen. Slums citizens are lucky to be seen in their tragically short lifetime without resorting to black market treatment.

However as their one and only truly significant innovation in the field of medical science, NeuVita are seen to have lost their edge in the market. Despite expectations of a bright future after development of their cancer treatment, no significant advancements have come out of their labs in the years since.

## Products

NeuVita produce a wide range of routine medical supplies for everything from the most routine analgesics to treatments of rare diseases. They also have some specialist biotech implants and equipment for emergency treatment as shoon below.

* The Neuvita body regenerator boosts your natural healing tenfold. Recover from cuts, bruises and even bullet wounds in just a matter of weeks.
* The NeuVita LifeLine emergency medical kit will keep you alive, awake and pain free. Don't wait for your injuries, make your injuries wait for you!

## Controversy

Barred from exploiting their creations that are deemed necessary for the public for profit, NeuVita are not permitted to provide their treatments or services for exploitative rates.

Nonetheless their products find their way onto the black market, and private treatments can always be found by those with the Chips. Though certainly not officially endorsed or associated with NeuVita, exactly how complicit they are in these crimes is not clear.
Trusted: Citizenship

Like all good citizens you will be familiar with your Aux issued to you as a child. Your Aux connects you to your community and society, and provides extensive functionality right in the palm of your hand.

## How your Aux helps you

Normal everyday functions of your Aux include voice or video calls, emails, credit management and web surfing.

Your Aux helps you to verify your identity when you are required to. On request you can easily show your current educational course or employment, your address and your unique citizen ID number which are all conveniently stored on your Aux.

Additional apps can be installed into your Aux too, allowing you to install entertainment such as games or streaming services from the well-curated Aux store.

## Keep your Aux safe

Your Aux is a vital part of day to day life and it is important that you treat it with care, keeping it in good condition and charged. You should also keep your Aux close to you at all times so you can stay connected to your fellow citizens. In the event of a mishap that stops you from being able to keep your Aux charged or if it misplaced, a Community Peace Officer will be notified of the fault and come to your aid.

Your Aux is secured with your fingerprint and facial scan. If you ever have any difficulty with unlocking your Aux you can feel secure knowing the Peace Bureau will be able to unlock it for you.
PWT

## Activity

### Assets

600 million

Originating in Germany Prazisionswaffentechnik (or PWT) started out as a partnership between weapons experts hailing from other firearms companies. The concept of caseless ammunition was widely held in contempt owing to the unsuccessful history and PWT was the platform for a substantial improvement in the technology, with the partners risking their future and careers on the venture.

Their skill and determination bore fruit and their first caseless rifle and proof of concept was a resounding success, with immediate military interest. Contracts poured in and PWT was rapidly scaled up to mass production to start filling orders and create new weapons for other roles.

## Innovation

PWT widely use advanced composites and materials in their weapons, for the purpose of being light strong and reliable. Their weapons tend to cost somewhat more than equivalent weapons from other manufacturers but the quality is undeniable.

## Caseless ammunition

Caseless ammunition was fraught with problems, tried and abandoned again and again in the 20th century. PWT finally developed a viable design and were awarded large military contracts to supply Western armies with their new firearms. The new ammunition saves substantial weight and bulk, allowing soldiers to travel lighter and last longer between resupplies.

Old fashioned cased weapons are still widely used owing to a massive production surplus before viable caseless weapons were brought to production by PWT.

Caseless weapons stand as the premiere general combat firearm. In most cases archaic cased weapons are only the low-budget option, however they are still used for weapons that fire a variety of ammunition types such as shotguns.

## Products

PWT have many products including military and civilian firearms and other weapons, included but not limited to the following:

* Mk17 select-fire submachinegun firing 8mm caseless ammunition from a 50-shot magazine
* Mk17-S SMG with integral silencer
* Mk24 select-fire assault rifle firing 5mm caseless ammunition from a 40-shot magazine
* Mk25 marksman rifle firing 5mm caseless ammunition from a 30-shot magazine
* Mk25-S marksman rifle with integral silencer
* MK29 sniper rifle firing 7mm caseless ammunition from a 20-shot magazine

## Controversy

Though there is no conclusive evidence, it is undeniable that PWT caseless weapons regularly find their way into the hands of terrorists, dictatorships and other assorted criminals like Street gangs, Organised Crime and Nightlancers.
Trusted: Transport

For your convenience there are many ways to make your way around Birmingham. For your health and well-being you are encouraged to walk or make use of bicycles whenever you can.

## Public transport

Bicycles are available around the inner city free of charge, you just log in to activate the bike and then leave it at a suitable bicycle rack and log out when you have finished your journey. For longer trips or those not so able to travel under their own power there are public buses which will take you around the inner city on a clean tranquil journey thanks to their electric engines.

## Private transport

Cars can be hired or bought when necessary. To use one, the responsibility of being a safe licensed driver with a full knowledge of the highway code is required for the safety of the community and to ensure that such extravagant transport is not used frivolously when it is not needed. Few people need to own their own vehicle so almost all usage is by short term rental, and those who do need a vehicle will often find their needs met by super compact Clever Cars to seat 2. For those who require transport but are not licensed, automatic cars can also be hired for safe speedy transport.

Charging stations for electric cars are widespread around the city. You also have the convenience of being able to swap out the battery pack of the vehicle for a freshly charged battery pack owing to the all cars using standard battery packs.

## Leaving the city

On the occasion that you need to leave the inner city of Birmingham, a safe and efficient rail network provides all the utility you need.
Cybernetics

Cybernetics are advanced robotics or computer system, implanted surgically into a person's body and wired directly into their nervous system.

Cybernetics originally were most commonly used to replace lost biological parts, as a more effective prosthetic limb. But these replacement limbs came to be made faster, stronger, tougher and more reliable than flesh resulting in elective usage for sports, labour, military and many other applications.

Other types of implant are also widespread. Hearing implants, replacement eyes or vital organs offer the same utility as replacement limbs but similarly come in upgraded forms. Beyond replacement parts there are implants providing added functionality such as built in data storage for digital couriers, systems to run personal apps, or even implanted weaponry.

The process of installing cybernetics is always difficult, not in the least with the extensive surgery required. Learning to use a cybernetic limb is also part of the process, this is relatively straightforward with simple replacement parts but with implants that offer completely new functions the effort learning to use them can be immense.

Many elements of society reject the cybernetically enhanced transhumans in their midst, thinking them inhuman monsters. The inner city in particular sees elective implants as dangerous and a cause of Techshock.
Newcastle

A brief introduction to the city of Newcastle, 2099.

## History

Throughout the 21st century the inner city was constantly grown and expanded with continuous gentrification, pushing up property values and driving away poor people to the poorly-maintained fringes of the city.

## Metro

The authorities push the Metro to be the main form of transport for locals by heavily restricting private vehicle use. Only legitimate citizens can use it as it's heavily secured by Peace Bureau officers.

## The River Tyne

Damage caused by the conflicts through the 21st century have contaminated the Tyne with toxic metals from abandoned mines.

## Popular activities

The TrueHuman Foundation is very popular amongst fundamentalists in the city, this is rumoured to be connected to fanatical anti-augmented mentality across a wide part of the population of Newcastle.

The beaches are heavily secured and protected with barriers patrolled by Peace Officers, making them a popular place for Legal Citizens with proper documentation in their Aux.  They are under 24 hour video and audio recording and a behavioural and environmental code that is enforced ruthlessly.
Shard Enders

## Activity

### Activities

Vigilantism, theft (from gangs), road patrols

## Overview

The Shard Enders, based in the titular Shard End of Birmingham, are arguably a band of vigilantes rather than a gang. They have a strong brotherhood, with more than half of their number having served in the military or police and disillusioned with the government they were protecting. Now they try to protect the people more directly, helping the defenseless of the slums wherever they can rather than trusting the government to decide who gets protection.

## Recruitment

The Shard Enders do allow women amongst their number in a front line role, but they are only permitted to take part in reserve and support roles. This tradition dates back many years and is rooted in the military background of the founding members.

## Activity

Though based in one area of the city, the gang are highly mobile with a lot of bikes, trucks and SUVs. They typically avoid the areas fully controlled by the major gangs - unless they're doing it as part of a planned operation.The Shard Enders subsist on payment from slums residents who (voluntarily) pay for extra protection, and dealing in the goods that they confiscate from gangs and other criminals that they are at odds against.

## Other gangs

*Simon, a Shard Ender lieutenant, on their rivals:*

Bànrighinn - "Not impressed, love. A girl acting like a man isn't empowering and the simps that follow are even worse."

Rivets - "Bloody barmy idiots. More trouble than they're worth most of the time, if they're in a mood for a scrap you can just wait for them to get bored and start fighting among themselves."

Mongrels - "Yeah, keep telling yourself that you're protecting the people and helping the homeless. The moment anyone holds back on 'donations', they'll change their tune."
Trusted: Health Bureau

The Health Bureau are there for you whenever you feel unwell or are concerned for your health. They will give you helpful advice on how to exercise and eat correctly, how to spend your free time in a way that allows you to be spiritually in tune with your fellow citizens.

In the event of bodily harm coming to you, you can be confident that the Health Bureau will be able to make you well again with world-class experts and technology.

## Community Support Agents

CSAs are highly trained people who will gladly talk to you whenever you have troubles in your life. In the event of you having any discomforting experiences they will help you achieve peace of mind, resolve any doubts you have about your safety and the reliability of the trusted sources for valuable information, and dispense supplements to support you in your time of difficulty.
Nightlancer Wiki

## Trusted Sources

For truthful information about the clean safe world of Birmingham 2099, for the good public-minded people of the city, you should direct your reading to articles here.

All other articles should be considered hearsay and misinformation, only presented for completeness and of no factual accuracy whatsoever. if you find any content alarming please report to a Community Peace Officer to discuss your concerns.

## Nightlancer world

This wiki is about the dark, dystopian and disturbing world of Nightlancer. The following articles are unfiltered by the authorities, not verified by anyone, and as trustworthy as you think they are.
Nightlancer board game

The Nightlancer board game is the original game that started the Nightlancer world.

Nightlancer is a competitive cyberpunk-themed game. You play as Nightlancers, underworld operatives, in the crumbling dystopia of 2099 Birmingham. To win you must strive to build yourself up and escape the collapsing society before it takes you down with it.

## Vital statistics

Players: 1-4 with optional solitaire and cooperative rules

Play time: 60-120 minutes

Mechanics: Character building, risk taking, unique multi-path missions

Current status: Published and available to buy

## Nightlancers

Nightlancer features 10 unique playable Nightlancers each with their own special abilities, equipment and agendas.

## References

Nightlancer in the Adversity Games shop

Nightlancer on Facebook

Nightlancer on Board Game Geek