Tiefling

* *Current Realm and Enneade*: Tuat, Kess’Aai, Mirrormark, Qedseba, and Inet’Saret

#### **Statistics**

***Age***: Tieflings possess a lifespan of about 100 years. Culturally and biologically, they reach adulthood as fast as humans do.

***Characteristic*s**: Cunning +1, Presence +1

***Languages**:* Ancient Markish, your home Realm’s language, and Infernal

***Size***: Tieflings have the same body type as Humans. Your size is Medium.

***Speed***: 6 m base walking speed

***Darkvision***: You can see in dim light within 12 m of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

##### **Amaknuphis**

***Characteristic*s**: Resolve +1

***Hellish Resistance***: You gain resistance to necrotic damage.

***Infernal Legacy***: You can cast Chill Touch as Soul Mastery. When you reach 3rd total level, you can cast the Suggestion spell as a 2nd-level spell once as Soul Mastery and regain the ability to do so when you finish a long rest. When you reach 5th total level, you can cast the Ray of Enfeeblement spell once as Soul Mastery and regain the ability to do so when you finish a long rest.

##### **Bazilius**

***Characteristic*s**: Manipulation +1

***Hellish Resistance***: You gain resistance to poison damage.

***Infernal Legacy***: You can cast Poison Spray as Soul Mastery. When you reach 3rd total level, you can cast the Blur spell as a 2nd-level spell once as Soul Mastery and regain the ability to do so when you finish a long rest. When you reach 5th total level, you can cast the Invisibility spell once as Soul Mastery and regain the ability to do so when you finish a long rest.

##### **Djosqet**

***Characteristic*s**: Intelligence +1

***Hellish Resistance***: You gain resistance to cold damage.

***Infernal Legacy***: You can cast Frostbite as Soul Mastery. When you reach 3rd total level, you can cast the Armor of Life spell as a 2nd-level spell once as Soul Mastery and regain the ability to do so when you finish a long rest. When you reach 5th total level, you can cast the Enhance Ability spell once as Soul Mastery and regain the ability to do so when you finish a long rest.

##### **Galene**

***Characteristic*s**: Brawn +1

***Hellish Resistance***: You gain resistance to lightning damage.

***Tempest Strike***: Once per long rest, the tiefling can imbue an unarmed or a melee weapon attack with an additional 1d6 thunder damage. At 5th total level, this increases to 2d6 and the tiefling can use this ability twice per long rest, at 11th total level it increases to 3d6 and thrice per long rest, and on 17th total level, it increases to 4d6 and can be used four times per long rest. In addition, the tiefling may treat any hit against an object as a critical hit once per long rest.

##### **Hori**

***Characteristic*s**: Presence +1

***Hellish Resistance***: You roll with advantage when resisting the charm and frighten conditions.

***Infernal Legacy***: You can cast Prestidigitation as Soul Mastery. When you reach 3rd total level, you can cast the Enthrall spell as a 2nd-level spell once as Soul Mastery and regain the ability to do so when you finish a long rest. When you reach 5th total level, you can cast the Alter Self spell once as Soul Mastery and regain the ability to do so when you finish a long rest.

##### **Melanthiosia**

***Characteristic*s**: Dexterity +1

***Hellish Resistance***: You have resistance to fire damage

***Infernal Legacy***: You can cast Thaumaturgy as Soul Mastery. When you reach 3rd total level, you can cast the Hellish Rebuke spell as a 2nd-level spell once as Soul Mastery and regain the ability to do so when you finish a long rest. When you reach 5th total level, you can cast the Darkness spell once as Soul Mastery and regain the ability to do so when you finish a long rest.

##### **Mennem**

***Characteristic*s**: Vitality +1

***Hellish Resistance***: Whenever you roll a Vitality saving throw, you do so with advantage.

***Infernal Legacy***: You can cast Guidance as Soul Mastery. When you reach 3rd total level, you can cast the Augury spell as a 2nd-level spell once as Soul Mastery and regain the ability to do so when you finish a long rest. When you reach 5th total level, you can cast the Locate Object spell once as Soul Mastery and regain the ability to do so when you finish a long rest.

#### **Appearance**

**Tieflings** look like humans with fiendish characteristics due to their mixed heritage. Their skin color can be that of a human or sport various shades of red or purple. Similarly, their hair color can be red, purple, or blue, or more typical colors like brown or black, but all shades are of a darker tone. Tieflings also have sharp pointed teeth. There is no visible pupil or sclera, the tieflings eyes are one solid color of either gold, silver, black or red. In addition, they have a long and thick tail of 1 to 1.5 m, as well as horns which shape and length are highly individual.

#### **Lore**

##### ***A Fiendish Background***

Amaknuphis frequently searched for ways to gain advantages and more followers, and the emergence of the human race didn’t escape his scheming mind. Over the centuries from the beginning of time, he and his fellow members of the Seven Masters of Devils facilitated human cults that they could harvest at any time for quick Soul power. They whispered to the humans empty promises of rewards if they devoted themselves to the Masters. When the time came, they were either sucked for their Souls, used as agents for a specific purpose or turned into tieflings. The Seven Masters had discovered a ritual to exchange a soul fragment of an individual of a particular race with another Soul fragment from another race. The Seven Masters of Devils used this ritual to “reward” willing humans with power by exchanging a Soul fragment of theirs for that of a devil. The devil Soul template is unique in one aspect. Built within the Soul of the devil is the personality trait of submission to devilish authority. When the cultists agreed to accept the power the Masters bequeathed onto them, they decided to give up their freedom. However, since the devilish influence was just a Soul fragment within the tieflings more dominating human Soul, it didn’t impact the tieflings as much as it did “pure” devils. This is where the Seven Masters stepped in. The Enneade of the devils spent a small amount of attention and energy to put pressure on the tieflings. He was holding them in an iron grip of tyranny. Humans turned into tieflings often had no choice but to submit to the will and orders from any devil higher up in the fiendish hierarchy because of this.

Many tieflings were turned into cannon fodder and blunt instruments for conflict and war. Most of these early tieflings were destroyed at the same speed they were created. But some tieflings turned into servants of the Seven Masters and powerful Enna devils. Even if they endured incredible suffering in their demanding servitude, it ensured this new Enna race’s survival.

##### ***The Unexpected Freedom***

The tieflings almost went extinct in the War of Collapse as the Seven Masters flung everything they had to push for victory. Throughout all of their history, most tieflings haven’t had the opportunity to think for themselves, so when the dust cleared and all their Masters lay dead (and the celestial Enneade as well who they feared would smite them out of existence if they won), it came as a shock for the survivors. They were now free to choose their path. Unfortunately, many of the tieflings had grown accustomed to their chains or even loved them. These tieflings followed their surviving devil superiors into the Realm of Tuat to continue the war against the celestials. Or into the Realm of Kess’Aai to rule. However, both Teranis and Borias didn’t care to enforce complete and utter obedience from the tieflings, and so the tieflings were now free to fight against their submissive streak.

A tiefling’s life is hard. It is a constant struggle against their fiendish nature to not fall prey to the old paradigm of the devil lifestyle. Tieflings who give up the battle and give in to their fiendish Soul fragment become susceptible to subjugation by other mightier tieflings or other creatures who share the fiendish Soul template. As long as the tiefling has not given in to their fiendish nature, the tiefling’s behavior and personality is that of a human, and therefore, as varied. The internal war is always more hard-fought within those Realms where devils and demons are common, as they apply tremendous pressure on tieflings’ Souls. Many generations of tieflings within Kess’Aai and Tuat curse their ancestors’ weakness,  choosing their tyrants over freedom. Their choice makes it so much harder for the tieflings today to be free.

##### ***Devilish Heritage***

Tieflings who let their fiendish nature rule them often acquire new or stronger personality traits. They also become susceptible to devilish influences and may be used as servants or pawns by them. This does not turn all tieflings into horrible and twisted beings, however, it only colors their behavior and personality heavily. The nature of this change depends upon the creator Enneade of the tiefling.

###### *Amaknuphis*

The tiefling finds it challenging to be incorrect or weaker than those they meet. Bad losers, they do everything in their power to be seen as superior.

###### *Bazilius*

The tiefling finds satisfaction and pleasure in lies. They find it difficult to share personal information about themselves.

###### *Djosqet*

The tiefling doesn’t experience sympathy like before. The tendency to be calculating and cold increases in magnitude.

###### *Galene*

The tiefling’s temper shortens, and they tend to lose their restraint when they become angry.

###### *Hori*

The tiefling experiences extreme mood swings that sway between energetic and happy, too tired and gloomy.

###### *Melanthiosia*

The tiefling embellishes themselves in conversation and can’t stand insults. When they encounter someone they idolize, the tiefling attempts to become them, copying everything about them.

###### *Mennem*

The tiefling becomes obsessed with hoarding a specific item or category of items. Once the tiefling has acquired something they value, the Mennem tiefling become distressed if they lose it and find themselves unable to give the item to somebody else.