Mines

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Mines

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The **Mines** are the entry area of the game, located directly below the starting area.

## Layout

The **Mines** consists of soil coated ground and rock which compose its tight passages and wood-lined shafts, with small gold patches present under much of the unexposed ground and rock. The terrain contains many small slopes and inclines which often form small pools containing water, oil, or toxic sludge. The Mines are the entry area of the game, featuring mostly dirt, wooden beams and piles of coal, as well as oil barrels, other minor explosives and frequent oil lanterns.

## Hazards

Fire is a frequent hazard in the Mines, starting even before the player enters combat should enemies set destroy an explosive or oil lamp, or a Fire Mage or Spirit moves near any flammable material, often egged on by the presence of oil, flammable explosive creates, oil barrels, and the occasional whiskey barrel. Toxic Sludge's tendency to form small pools in ground crevices makes it a significant threat, with toxic barrels and Sleazebags furthering it's reach.

## Enemies

Hounds, Hiisi, and Toxic Slimes in the Mines are weaker versions of their normal counterparts that have less HP and slower attacks. This can be seen by their brown tint (normal versions are tinted green).

* Weak Hound
* Weak Miner Hiisi
* Weak Shotgun Hiisi
* Weak Toxic Slime
* Fire Spirit
* Weak Sleazebag Mother
* Weak Acid Sleazebag
* Worm
* Swampling
* Alchemist
* Thunder Mage
* Spore Fungus (very rarely in Fungal Areas)
* Ghost

## Exploration Tips

* Appearing very early, players are usually minimally equipped on entrance. If not started with, players should attempt to acquire a flask of water as soon as possible to protect from fire and to purify toxic sludge. This can be done by entering a pool while holding a empty potion.
	+ Advanced players may find it helpful to hold onto the stating potion if starting with Normal or Chaotic Polymorphine for an easy Holy Mountain skip later on.
* Players should also attempt to acquire an Emerald Tablet as soon as possible, with one appearing to the right end of the Mines by the Lava Lake and another contained within the bottom of the Sky Island above the mountain at spawn. Tablets can be thrown at enemies to deal large amounts of damage and have a chance to count as a trick kill, giving double gold.
* Possessing 100 health and dealing 25 damage per hit, Fire Mages are often the greatest threat Mines explorers come across. Close combat with them should be avoided at all costs.
	+ Fire Mages are weak to water and can be killed with a well thrown or poured potion. A well aimed tablet kick can also work but is very risky, as the tablet does not always kill and may be stopped by a collision with a fireball.
* While tempting, gold dropped by enemies which bleed hazardous materials should be collected with caution.
* While the Mines should be explored for wands and health upgrades as thoroughly as possible, Players should not stick around at low health and should leave at 20-50 HP, depending on their level of confidence.

## Structures

 Trapped Treasure Room | These come in two main types:
* **Trapped Wand Rooms** have a flat floor and a wand pedestal in the center. which triggers a *Circle of Acid* when the wand is collected. The trap box is always in the upper-left of the room and can easily be kicked down from its perch to disarm the trap. The trap spell can generally be outrun, and **is** blocked by terrain, so quickly ducking around a corner into an upper passage is generally safe.
 Wooden Box

## Puzzles

The Mines also contains a few puzzle scenes that can generate in its twisty passages.

### Rope-Swing Puzzle

An open room, with a small amount of water on the ground. Dangling from the ceiling is a large metal chain, affixed to an electrified metal box. On the right side of the room is a strange platform.

**Solution**

The platform must be electrified to spawn a Chest. Either by the electric box, any electricity spells, through the use of an Ukkoskivi, or otherwise.

**Solution**
*Click to show/hide content.*

The platform must be electrified to spawn a Chest. Either by the electric box, any electricity spells, through the use of an Ukkoskivi, or otherwise.

The platform must be electrified to spawn a Chest. Either by the electric box, any electricity spells, through the use of an Ukkoskivi, or otherwise.

### Empty Basin, Empty Potion Puzzle

A small basin is visible, with a potion stand containing an Empty Potion just to its right. Further right is a solid Wood wall.

**Solution**

Breaking the wooden wall reveals a second basin filled with Oil. Ferrying the oil to the left basin will reward you with the Ruusu, a unique Wand. If the oil happens to burn away or otherwise get misplaced, find another pool of oil to ferry the necessary material from.

**Solution**
*Click to show/hide content.*

Breaking the wooden wall reveals a second basin filled with Oil. Ferrying the oil to the left basin will reward you with the Ruusu, a unique Wand. If the oil happens to burn away or otherwise get misplaced, find another pool of oil to ferry the necessary material from.

Breaking the wooden wall reveals a second basin filled with Oil. Ferrying the oil to the left basin will reward you with the Ruusu, a unique Wand. If the oil happens to burn away or otherwise get misplaced, find another pool of oil to ferry the necessary material from.

### Empty Basin Puzzle

A small basin is visible, with seemingly nothing else nearby. The ceiling above seems to have a short break where a wooden plank has been affixed to bridge the gap.

**Solution**

Breaking the wooden plank in the ceiling will reveal a shallow vat of a random liquid. To solve the puzzle, break the side of the vat to allow the material to pour down into the basin, rewarding you with a Chest. Ferrying the material manually will also work, as will finding another source of the same material, if one is available.

**Solution**
*Click to show/hide content.*

Breaking the wooden plank in the ceiling will reveal a shallow vat of a random liquid. To solve the puzzle, break the side of the vat to allow the material to pour down into the basin, rewarding you with a Chest. Ferrying the material manually will also work, as will finding another source of the same material, if one is available.

Breaking the wooden plank in the ceiling will reveal a shallow vat of a random liquid. To solve the puzzle, break the side of the vat to allow the material to pour down into the basin, rewarding you with a Chest. Ferrying the material manually will also work, as will finding another source of the same material, if one is available.