recursal/Fanatic-Fandom huggingface dataset:
Infernorb

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Special Effects

### Effect 4

Deals 2 self-damage when fired

The **Infernorb** (or "**Fireball**", as it is referred to in an event) is an orb that moves faster than other orbs, as well as detonating bombs and shield pegs in a single hit at the cost of some health upon firing.

## Version History

* Unknown update: Effects slightly reworded
* v0.7.48: Now destroys shields in one hit
* Early Access Release: Added to main game, self-damage reduced to 2
* v0.6.18: Beta changes added to the demo
* Beta: Now deals damage to the player when thrown
* Demo Release: Introduced

1. ↑ [*confirmation needed*]
Waterfall

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Choices

### Outcome(s)

Option 1: Find a relic or fight an elite enemyOption 2: Continue on and gain nothing

## Custom Board

The **Waterfall** is an event that can be encountered in the forest, and allows the player to gain a relic or fight an elite enemy.

## Gallery

The dialogue at the start of the eventWaterfall loot.pngThe dialogue if the player finds a relicThe dialogue if the player has to fight an elite enemyWaterfall leave.pngThe dialogue if the player ignores the waterfallThe custom board

## Transcript

You find a waterfall just off the path. What secrets might it be hiding?

Check behind the waterfall

(One of two things happen. Either)
You find a hidden treasure behind the waterfall!
(Or)
There's nothing behind the waterfall, and when you emerge there's a strong monster waiting for you!

Ignore it and continue on
Satchel

The **satchel** (also **deck** or **inventory**) contains the player's orbs. It is referenced in a few events.

*The satchel's UI that appears when pressing the keybind (default I)**The satchel being mentioned in the crow event*

## Trivia

* The Satchel appears to somehow be bigger on the inside, similar to a bag of holding. This is emphasized by some events like the Crows or the Perfect Forger event where the orbs/relic goes into the ether/void. Furthermore, the characters can add a seemingly infinite amount of orbs to it without it getting to heavy.

## Version History

* Early Access Release: Added to the main game
* Demo Release: Introduced
Slime

Disambiguation page for SlimeThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Slime** may refer to:

* Slime Effects, a special effect applied to a peg through orbs or relics.
* Enemy slime, which include:
	+ Green Slime
	+ Red Slime
	+ Blue Slime
	+ Large Slime, a Forest miniboss.
	+ Slime Boss, a Forest boss.
		- Slime Peg created by this boss.
		- Slimed Peg created by this boss.
Update 0.7.48

The **Rucksack Rogues** update was released on August 18, 2022, and introduced a new relic in partnership with the game Backpack Hero, as well as adding a new orb and re-balancing, changing, and fixing existing content.

## Content Changes

* **Relic** - Hero's Backpack: Orbs receive +1/+2 for every following connected orb of the same type.
* **Orb** - Worbhammer: A new dense weapon orb that has Overflow by default and gains shield smashing abilities as you level it up.

**Bugfixes & Improvements**

* Infernorb has a new functionality that burns shield pegs in one hit.
* Small art fixes for the Electropegnet and Forest background
* Changed the Japanese font so that the few broken characters are fixed
* The duplication mirror scenario no longer appears when you have no orbs. This should fix the softlocking that was caused.
* Custom Loadout UI has been updated again
* Shield Mage miniboss damage reduced to 4.
Update 0.8.28

**v0.8.28** expanded upon events and fixed multiple issues.

## Content Changes

* Three new events have been added! An advanced Orbelisk scenario, more orb removal through a mysterious atlas, and a portable forge should help (or hinder?) you on your journey(s).
* Dungeon Die (New Rare Relic): When your deck is shuffled, each of your orb's Damage and Crit stats are given a randomly rolled modifier between -3 and 3.
* Basalt Toadem (New Common Relic): If you have full health at the end of battle, your heal option is replaced with the ability to increase your Max HP.
* Perfect Forger (New Scenario Relic): ??????
* Sash of Focus has been changed to trigger every battle to make it a little more useful.
* The Slime Boss has had its eating damage reduced slightly (but the attack is now unaffected by blind) and Avogadro (the mole's) plants have had their health increased slightly on C10+ to slightly rebalance the difficulty between the 2 bosses.
* New "any bomb" icon to help make some orb and relic interactions more clear.

## Bugfixes

* Gardener's Gloves should now correctly protect you from the Bramble Tree again.
* Fix for incorrect "Left Bumper" icon appearing on the custom game orb select screen when playing with controller.
* Prime Rod of Frost should now correctly stack with overflow, applying pierce effects before any potential overflow.
* Poltorbgeist should now be able to correctly hit the Super Sapper again when fired with low damage.
* When playing with custom relics added, the events that exist solely to grant those relics should no longer appear.
* Display fixes which should help with legibility, especially at smaller resolutions and should also help our pixels look a little nicer.
* Worbhammer should now work better with grabby hand, and should no longer miss its targets
* Menus behind the map should no longer accept input, which should help prevent things like camera issues when accepting relics.
* It should now be easier to aim in the Treasure scenario, as you no longer have to click inside the pegboard to fire
* Dying in a text event no longer allows you to continue from the same save (which was causing other issues with save data).
* Pegs that are shielded at the start of battle should now display correctly if they have coins (no more z-fighting!)
* Font fixes to add missing/broken Ukrainian characters
* Fix for some pegs being hidden in one of the plant battles when some of the bombs were destroyed.
* Fix for some bombs appearing reversed in the sapper battle (you know the one)
* Slight tweak to the Slime Miniboss Pegboard to make it symmetrical

## v0.8.29

*Release Date: February 23, 2023*
Patch Notes

* Aimer behaviour should no longer be wonky (and should work well on Mac touchpads unlike pre v0.8.28 builds)
* Dungeon Die can now properly buff up to +3 (instead of just +2)
* Perfect Forger displays the proper damage amount in its description
* Forge event should no longer occur if you've taken the forge in your custom loadout

## v0.8.29.1

*Release Date: February 25, 2023*
Patch Notes

* Fixed a bug that would seemingly cause a crash or a stuck client sometimes when unlocking achievements
Super Boots

### Description

Heal 1 for every  hit while successfully navigating after battle, and take no damage from mis-navigation.

### ID

SUPER\_BOOTS

The **Super Boots** are a relic that allows the player to heal between fights for every peg hit, and removes the damage dealt by misnavigating (slots with fire in them).

## Version History

* v0.7.45: Now protects against the Weighted Chip's effect
* Demo Release: Introduced
Update 0.7.52

The **v0.7.52** update added several new orbs, required content to be unlocked before being usable in a custom loadout, and fixed multiple issues.

## Content Changes

*New Orbs:*

* Bullyball - Gains damage each time you hurt yourself with self-damage.
* Orblation - Damage yourself for a high damage attack
* Shock Orbsorber - Gains damage each time a bomb is detonated and at higher levels reduces the amount of self-damage taken from Rigged Bombs that it detonates.
* Electorbmagnet - Orb that always has the magnet effect active (duration stacks with the Electropegnet!)

*New Relics:*

* [New Common Relic] Axe Me Anything - Ignore damage resistances when attacking (shield knights, lightning rods, etc)
* [New Boss Relic] Constricting Chains - +2/+3, but can only aim in 4 directions.

## Content/Balance Changes

* Custom Loadout contents must now be unlocked by taking them in a natural run
* Mines map has been expanded to make navigation more meaningful
* Stump + Plants layout drastically improved
* Tooltips have been added to status icons
* Critiball no longer triggers crit pegs, but it is always guaranteed a crit when fired
* Bouldorb levels 1 & 2 changed to overflow
* Shadow Bat movement increased
* Auto-target should no longer target unnecessary enemies (like fallen logs)
* Mines boss music has been added
* Victory win jingle has been added after battle
* Peg pitch shifting has been made more noticeable
* Nosforbatu art updated
* You can now view your deck after beating the final boss
* Relic tooltip appearance has been improved, especially at lower resolutions
* Placeholder art added for Gamblin (but they're t-posin' for now)

## Bugfixes

* Projectile orbs should now be able to hit Super Sapper flying minions
* Decoy Orb should no longer prevent enemy spawning
* Prediction fixed for Concentrication + boards that start with extra refresh/crit pegs
* Refresher Course (and all other relics) now display multiple keywords (i.e. Muscircle & Spinesse)
* Mines parchment map close button should no longer appear offscreen on certain resolutions
* Slenderlin attack animation should be improved in most circumstances

### Hotfix

*Release Date: September 20, 2022*

*Patch Notes*

* Music did not always resume after playing the new win jingle
* Critiball guaranteed crit was not always activating
* Custom loadout page for orbs was only displaying as half-full before moving to a second page
* Slenderlin attack projectile better matches its animation.
Slime Boss

## Pegboard Layout

The **Slime Boss** (or **Boss Slime**) is a challenging boss that can appear at the end of the forest. Its board sports the unique slime and slimed pegs.

Unlike other boards, the orb launching point will switch between the left and right side, and move to the middle during the second phase

## Behavior

The slime boss will move across the screen at a normal pace and will occasionally throw a projectile at the player, dealing 3 damage each time.

After the slime boss reaches the player, it will absorb the player and start dealing 8 damage per turn. The board's launch point changes to the center and no longer moves.

## Strategies

*Note: Most of these rely on having good RNG, and as such may not prove as helpful as they sound.*

* Getting extra offensive relics and orbs can drastically change the tide of battle. The Bramball can be one of the most valuable orbs to have due to its effect stopping enemies in their tracks.
* Ball Lightning and Multiball can make it easier to reach the bombs on each side
* Try to do a lot of damage (or even kill it) before phase 2, as it deals much more damage and can quickly kill an unprepared player - even if they're close to full health
	+ A Doctorb can help with survivability (as can most health relics)
* Due to the amount of slime pegs on the board (and their ability to make orbs fall straight down), it may be advantageous to have an Orbsium due to its ability to register multiple hits on a single peg
* Attempting to hit the bombs on the side of the board (before phase 2) can help deal some damage early on, especially if the player has an Improved Catalyst and/or Perfected Reactant

## Trivia

* According to the developers, its health is 720 (360\*2) due to it being a "round boi"

## Version History

* v0.8.28: Reduced melee damage to 8 (was 9)
* v0.7.20: Visual bug fixed
* Early Access Release: Beta changes added to main game
* Beta: Health increase to 720, ranged attack added
* v0.5.56: Overhauled with slime pegs and other new mechanics
* Demo Release: Introduced

1. ↑ [*confirmation needed*]
Weaponized Envy

### Description

Whenever you heal lost health, deal 3x that much recovered health as damage to the targeted enemy

### ID

DAMAGE\_TARGETED\_ON\_HEAL

**Weaponized Envy** is a relic that damages enemies when the player heals.

Due to this effect, it only works when paired with healing relics and/or orbs.

## Tips

* As stated above, healing relics make this viable
	+ However, the Nosforbatu (and Doctorb, to a lesser extent) can also help. Nosforbatu's self-damage means that its healing will always restore some health - and if the player can hit enough pegs to get a full restore, they can do upwards of 300+ damage to an enemy by using Weaponized Envy
* If the player has a reload-focused build, the Well-Done Steak can help do some damage every few turns
Slenderlin

Missing images!*This page is missing one or more image(s). If you have them, please upload them to the wiki.
If the missing image(s) have been uploaded, please remove this notice.**Pages with this notice will also have the "stubs" category applied to them.*

## Cruciball Stats

### Health

3,500

**Slenderlin** is an elite enemy that can spawn in the Mines that resembles an elongated Peglin.

Every few turns, it will give itself 4 Muscircle - quickly snowballing into it dealing a rather large amount of damage in just a few turns.

It is unknown if it is a sub-species of Peglins or some kind of mutated/corrupted version

## Gallery

Slenderlin attack.gif*The Slenderlin attacking**The pegboard layout during the fight*

## Version History

* v0.7.52: Attack animation should be improved in most circumstances
* v0.7.20: Art improved
* v0.7.17: Introduced
Suffer the Sling

**Suffer the Sling** (or *suffering sling*, or *sling of suffering*) is a relic that will increase the regular and critical damage of pebball orbs.

## Tips

* Both pebballs and the orebs are affected by this relic
* If one gets this just before or after encountering the crow event, they will have 6 total orbs that this relic benefits (assuming none of them were removed)
* If the player upgrades their pebballs to level 3, this relic can make them deal 6 damage per peg (10 on a crit)
* This synergizes quite well with the orbelisk (as does the ambidextionary), as it makes pebballs slightly more viable in combat, thus improving the orbelisk's effect without clogging the player's deck with useless pebballs

## Trivia

* This is the only relic that benefits a specific orb rather than every orb
* The name of this relic is a reference to a quote from Hamlet: "To suffer the slings and arrows of outrageous fortune"

## Version History

* v0.7.24: Now correctly gives +1/+2 instead of +2/+1
* Early Access Release: Added to the main game
* Beta: Effect changed to +1/+2
* v0.5.56: Introduced

1. ↑ https://discord.com/channels/694679901256679425/888981900230795335/931703991010730004
Update 0.8.30

**v0.8.30** was a hotfix made in preparation for "really fun stuff in the works" (according to the patch notes).

## Content Changes

* New Rare Relic: Branch of Ember - When adding Bramble to enemies, also apply 2 Blind. When adding blind to an un-brambled enemy, also apply 1 bramble.
* Shiny new options menu!
* Post-battle healing display changed to only display how much health it will actually heal you for.
* When adding an orb post-battle, if the Perfect Forger reduces your health from maximum the heal option should now properly display.
* Forge Scenario should no longer error out when you have no more orbs left to upgrade.
* Visual improvements made to reduce flickering with the shot prediction line, especially with Unicorn Horn active.
* Slime on moving pegs should no longer display above the bottom bouncers when it moves behind them.
* Several keyboard/controller UI navigation fixes.
Swashbucklorb

The **Swashbucklorb** is an orb which damage cannot be upgraded through level evolution. The main damage source of this orb comes from the Coin Pegs that will count 1 time to 3 times more for the damage output.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* This orb is better shot early in the fight while the whole board contains Coin Pegs.

## Trivia

* Addition of Swashbuckler and orb*.*

*"A swashbuckler is a genre of European adventure literature that focuses on a heroic protagonist stock character who is skilled in swordsmanship, acrobatics, and guile, and possesses chivalrous ideals." Wikipedia*

### Version history

* This section doesn't have information yet.
Scary Haglin

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Choices

### Outcome(s)

The selected orb gets upgraded or removed based on the player's choice. Lose 10 HP

## Custom Board

**Scary Haglin** is an event in any area where the player can meet "Haglin" and choose to remove or upgrade an orb using health.

Should the player have the Infernal Ingot, the Haglin will remark that they are “one of ussss” and remove the health requirement for their services.

## Gallery

The dialogue at the start of the second partThe dialogue when speaking to "Haglin"Scary haglin upgrade.pngThe dialogue if the player chooses to upgrade an orbThe dialogue if the player chooses to remove an orbThe dialogue when speaking to “Haglin” with the Infernal IngotThe dialogue if the player chooses to remove an orb and has the Infernal Ingot

## Transcript

You find Haglin standing motionless on your path. Something about it gives you the creeps, but they seem to be offering the same services as usual...
What do you desssire?

Upgrade an orb (-10 HP)

"Consider it done."
You're less than thrilled with the price that was paid, but your [chosen orb] has in fact been upgraded to [upgraded orb]

Remove an orb (-10 HP)

"Consider it done."
You're less than thrilled with the price that was paid, but your satchel is lighter with the removal of the [chosen orb]
Secret Tunnel

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Custom Board

The **Secret Tunnel** event allows the player to randomly navigate.

## Gallery

The start of the eventSecret tunnel nav.gifOne of the animations that can play if the player navigatesSecret tunnel ignore.pngThe dialogue if the player ignores the passageway
## Transcript

As you're running your hand down the corridor wall, you discover the entrance to a small passageway.

Enter the passageway (??? Navigation)

Continue
Sworb

The **Sworb** is a common orb with high damage, but no special effects. It can be seen as an upgrade to Pebballs.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
Sworb is a purely offensive orb with no special effects. As a result, it can be treated as a replacement for the starting Pebballs. This does, however, make it much more difficult to include in a specific build unless you are opting for brute force. This means that Sworb is an orb that cannot be built around but can act as an addition to most builds.

* Piercing work exceptionally well with Sworb's high damage. Look for relics such as Au Auger and Prime Rod of Frost.
* Relics that apply direct stat improvements or buff effects are advised, including Power Glove Shrewd Scales.
* The high damage stats of Sworb mean that it has a lot more versatility when taking relics that apply power debuffs such as Short Stack and Glorious SuffeRing.

## Version History

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*
* Unknown Update: Stats were buffed.
* v0.9.22: No longer available to Peglin
* v0.7.27: Introduced
Update 0.7.17

**v0.7.17** was an update released on May 2, 2022 that added several new encounters, a new relic, and tweaked some other content.

## Changes

**Content & tweaks:**

* New regular castle encounter
* New Mines miniboss (Slenderlin)
* New rare relic: Dumb Bell
* Screenshake and low-health vignette intensity options
* Peglin gets blind 99 added in invisible miniboss fight, to help explain the mechanic
* 4 bombs added to invisible miniboss fight
* Castle assassins now have a proper death animation
* Oreb event removed for now

**Bugfixes:**

* Firing too many bombs at once could cause a softlock
* Brick (rectangular) pegs that were converted to bombs at the beginning of the battle (with Bomb Baton or Bombulet) no longer have invisible collision during navigation
* Mirror Corridor scenario navigation should no longer spawn the navigation orb inside pegs
* Fixed exception when applying status effects to invisible enemies
* Opening inventory with "I" no longer auto-selects the first orb
* Upcoming enemies UI no longer blocks firing
* Mirrorb copies of Nosforbatu no longer increase the self-damage of the copied Nosforbatu
* Stuck orb timer was not resetting when orb started moving again, which was problematic in moving stages
Shop

The **Shop** is run by Haglin, and allows players to buy and remove orbs, and purchase relics using gold. There are always 5 orbs, 4 relics and 1 orb removal to choose from.

Orb costs are based on their rarity, with common orbs costing 25, uncommon orbs costing 35 and rare orbs costing 45, with relics always costing 50. The orb removal starts at 30, and increases with 15 each time it's used.

The board layout after the shop will change depending on what you buy, with each peg cluster representing the item in the shop menu, removed when the item is bought.

## Gallery

Shop icon.png*The shop's icon on the map*Shop.png*The shop as it appears in-game, with Haglin off to the right*Shop board.png*The shop's board with no items being purchased*
## Version History

* v0.8.6: Orb removal now costs 30 and increases with 15 each time, instead of a flat 50.
* v0.8.5: Introduced
Seraphic Shield

Seraphic Shield is a relic which grants immunity to any and all damage. It is a secret relic, meaning that it can only be obtained by playing a run on Custom Mode. It is available from the start.

## Notes

* Because it negates all forms of self-damage, it makes it so Bullyball doesn't increase.
* Seraphic Shield acts before Ballwark.

## Known sources of damage reduction

* Melee and Ranged damage from Enemies.
* Damage during Events.
* Self-damage from orbs and rigged bombs, even self-damage labeled as "Unblockable".
* Damage from misnavigation.

## Trivia

* Its name is likely a reference to Seraphim, a class of angels in abrahamic religions.

1. ↑ [*confirmation needed*]
2. ↑ [*confirmation needed*]
Shock Orbsorber

The **Shock Orbsorber** is an orb that deals no damage by default, instead increasing its strength whenever a bomb is detonated.

## Notes

* Synergises well with effects that add Bombs, like the Bomb Baton, Bob-Orb, or Powder Collector.
* Synergises extremely well with Recombombulator.
* As with all orbs, it has no damage cap
* The self-damage reduction only works when the Shock Orbsorber is the one exploding the rigged bomb.
* Bombs detonated by the Shock Orbsorber itself will increase its damage, but only right before its thrown.

## Trivia

* Its name is a portmanteau of "Shock Absorber" and "Orb"
Sash of Focus

The **Sash of Focus** is a relic that prevents the first instance of lethal damage the player would normally take.

## Trivia

* The name "Sash of Focus" is (possibly) a reference to the Pokémon item of a similar name and ability - the Focus Sash - which prevents the Pokémon holding it from fainting in one hit.

## Version History

* v0.8.28: Now triggers every battle
* v0.8.22: Introduced
Slimed Peg

See also: Slime Peg

**Slimed Pegs** (or **Slime-Covered Pegs**, or **Slime-Coated Pegs**) appear during the fight with the slime boss, and mostly act as normal pegs. They will slightly reduce the bounciness of orbs that touch them, but the effect isn't as severe as with slime pegs.

Webbed pegs are similar, as are dull pegs.
Gnuśność

## Opis

**Gnuśność** to byt absolutny, istota niepojęta, omnipotentna. Nie wiadomo skąd oraz kiedy się zjawiła. Nie wiadomo również czym dokładnie jest. Sama Gnuśność tego dokładnie nie wie. Wiadomo jedynie, że istniała ona zawsze i była wszechobecna. Odpowiada za niebezpośrednie stworzenie każdej formy życia, przedmiotu, planety, minerału, wszystkiego. Znaczeniem Gnuśności oraz jej celem zjawienia się było między innymi stworzenie wszystkiego - **Guśności**. Tym co pojmuje się za wszystko wie jedynie sama Gnuśność. Dla podstawowych form życia wszystkim jest to, czego istnienia są świadomi. Nie potrafią wykroczyć poza to rozumowanie.

## Poszukiwanie

O istnietniu **Gnuśności** w większości przypadków wiedzą jedynie bardziej zaawansowane istoty, często niematerialne, stworzone na wzór twórcy-jedynej w swoim rodzaju Gnuśności. Świadomość o istnieniu owego bytu aranżuje podroż niejednej z inteligentniejszych istot do rozpoczęcia swej tułaczki w celu odnalezienia istoty wszechwiedzącej mimo braku wiedzy o tym, w posiadanie jakich informacji zostanie się włączonym lub też nie. Gnuśności nie odnalazła jeszcze żadna istota.

## Twory Gnuśności (Wszystko)

* Fiutel
* Ojciec Fiutela
* Guśność
* Filip Grabarz
* Odgrabacz Hektor
* Gorzki Jim
* Pan Keks
* Gość ze światłowodu
* Jaraje
Slimy Salve

Work in Progress!*Content on this page is currently in development or testing, and may change in drastic ways. Should you edit the page, be sure to cite your sources.* *Pages with this notice will also have the "stubs" category applied to them.*

## Slimy Salve

### Description

Applies Healing Slime to every 15  hit, which makes the peg Durable and heals 1 when hit.

### ID

APPLIES\_HEALING\_SLIME

The **Slimy Salve** is an unobtainable relic that applies the Healing Slime effect to every 15 pegs hit.
Weighted Chip

**Weighted Chip** is a relic that multiplies the damage of a shot based on which slot at the bottom of the board the orb falls into. This affects the total damage of the shot, not just the running total. The multiplier each slot has will be displayed to the player on the slot, and is shuffled every shot, but the pool of potential values is always the same - there is always two **x0.5** slots, one **x1** slot, and two **x2** slots. x0.5 slots also deal misnavigation damage when an orb falls into them.

It can only be gained from the gambler event.

## Notes

* This relic has unique interactions with some relics and orb effects, which can both detriment or enhance a turn, listed below:
	+ **Multiball**: Each ball that enters a slot will multiply the current damage amount
	+ **Teleporting slots** (Pumpkin π, Jack-Orb-Lantern): The multiplier and misnavigation damage will not apply to an orb until the final time it enters a slot (stops teleporting back to the top). The
		- Pumpkin π's portal will always be placed on a x0.5 slot.
* Orbs with echo will take the damage multiplier of a previous shot into account (e.g. doing 100 damage and landing in a 2x slot {dealing 200 damage} will set echo 50 to 100 damage)

## Strategy

* This relic has a high chance to lower the damage of Multiball orbs, especially at higher levels of Multiball, however there is also a chance of a really high multiplier at higher Multiball levels, meaning that any Multiball effects used with Weighted Chip present a high amount of both risk and reward
* Taking Pumpkin π with Weighted Chip allows for a potential safeguard against both a low damage multiplier, and against taking unwanted damage
* Since Super Boots protect against mis-navigation damage, they will also negate the damage of the x0.5 slots, meaning that they synergise well with this relic
* If an orb enters the vortex spawned in the mines, it will only multiply the damage the orb deals by x1.

## Gallery

The slots with multiplier textFull board with the slots and Pumpkin π's portal

## Version History

* v0.7.45: Super Boots now protect from the x0.5 slot damage.
* v0.7.42: Replaced x0 slot with another **x0.5** slot. Both **x0.5** slots deal mis-navigation damage
* v0.7.20: x0 slot is less likely to appear in the center
* v0.7.13: No longer visually activates after battle
* Early Access Release: Introduced
Update 0.7.16

**v0.7.16** was an update released on April 28, 2022 that fixed a few achievements not triggering properly as well as re-balancing some content.

## Content Changes

### Bugfixes

* Animated Ruins (mines boss) now properly grants the achievement for defeating every segment on the first turn.
* "Walking On Pegshells" achievement should now always properly grant when achieved
* Defeating avogadro's tree no longer also grants the achievement for defeating Avogadro
* Upgrades are no longer offered after beating the act 3 boss
* Upgrade UI is hidden when self-destructing after beating all enemies
* Poltorbgeist should now hit all enemies when furthest enemy is a shield bearer
* Reduced the possibility that multiballs could escape from the pegboard when Gift That Keeps Giving is active. Ensured that escapees are destroyed so that they no longer softlock the game.
* Overflow should now reduce its damage/avoid passthrough as expected when attacking shields
* Rare instances of enemies softlocking the game when destroying themselves to Ring of Indignation should no longer occur
* General detection of controllers should be improved. I don't think this will fully solve the DirectInput issues we've been seeing reported but fingers crossed!

### Balance Changes

* Starting relic is now always offered
* Animated Ruins has been buffed slightly
* Omegorb Lvl 3 peg debuff decreased(?) from -3 to -2
* Swoltorb base damage increased to 2/4 for all levels
* Magnet has been more severely nerfed following feedback from the community
* Reorbanizer crit damage reduced by 1 across all levels

## =Misc Changes

* "Abandon run" button removed, save description added to "Return to Menu" button
* Invisible miniboss speed increased
Thesaurosus

Cleanup*This section or article requires cleanup to be in-line with the Peglin Wiki's Quality Standards. If you are able to, please edit the page and make improvements.*

## Map Icon

### Damage

2 (Fire Pegs)
3x4 (Fire Breath)
20 (Claw Attack)

## Pegboard Layout

**Thesaurosus** is a boss found in the Mines, sporting an impressive 10,000 health and dealing hefty damage with each attack. Similar to the Demon Wall and Super Sapper, he has 2 unique pegs - fire, and gold.

## Behavior

Thesaurosus will remain stationary throughout the fight, but will pull the player towards him when doing his breath attack (which also applies great pull force to a board exit). When the player is pulled close enough, he will charge and then execute a fire breath attack, dealing 3 damage in a burst of 4 attacks. For a total of 12 damage. After executing the fire attack, he will do a claw attack that deals 20 damage and pushes the player back to their starting position.

The above processes will repeat for the duration of the fight.

## Strategies

* Intentional Oboe is particularly effective against this boss as multi-hit attacks are affected more greatly by the reduction of damage, which is based per hit.
* Concentrication is especially useful in this fight, as it can pierce through the mound of pegs to hit refreshes and criticals that are buried deep within.
* Magnet based orbs and relics such as Electorbmagnet and Electropegnet do quite well. The layout of the board leads to orbs often being forced to the side of the pegboard, meaning any form of magnetism magnet allows orbs to be pulled back to the center.
* Any gold relics that boost damage, such as Peglinero's Pendant, can help greatly early on due to the entire board being made of coin pegs.
* Inflicting Spinfection and gathering Ballwark can help deal damage and improve survivability respectively.
* Inflicting Blind allows you to avoid taking the 20 damage Claw Attack. Note, however, that this does not affect the Fire Breath.

## Achievement

 Vanquish **Thesaurosus**, the Avaricious Dragon

## Trivia

* The Qaballistic Ruins have a higher health pool (totally at 16,000), but Thesaurosus' board is much harder to gain damage on.
* Instead of being a pun on "thesaurus", his name has been confirmed by Dylan that it is based on the Latin word for "Treasurer".
Training Weight

**Training Weight** is a relic that, adds an additional Muscircle each time the player would normally gain it. This relic effectively doubles the amount of Muscircle a player gains while in battle.

## Notes

* This relic is extremely useful for gaining Muscircle and works extremely well with Renewed Vigorb and Brassicaceae Knuckles.
Large Plant

**Large Plants** are a large variant of the Plant that have much more health and deal more damage. They spawn in elite encounters as a group of 3.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Due to being stationary, piercing attacks are quite effective against them

## Version History

* v0.7.56: Cruciball health reduced (was 350)
* v0.7.20: Peg "bowls" now last longer after being hit
* Early Access Release: Health reduced to 250, damage increased to 5. Art updated.
* Demo Release: Introduced

Template:Fprest
Fiutel

* Drzewo
* Młodość
* Dorosłość

Fiutel to zaledwie ułamek ziarenka w oceanie stworzonym przez **Gnuśność**, nieświadomym swojego stwórcy Fiutel żyje na planecie Ziemia w wymiarze GRH-73. Jego działania i czyny często pozostawiają niesmak w ustach niejednego człowieka. Wegeterianin, Naukowiec, Debil.

## Opis i historia

### **Młodość (0-18):**

O młodości Fiutela nie jest wiadomo wiele. Od narodzin wychowywany był w rodzinie ludzi inteligentnych i wegetarian. Nauka i wegetarianizm towarzyszyły mu od najmłodszych lat. W szkole otrzymywał najlepsze stopnie oraz otrzymał przedwczesną promocję do następnej klasy za swoje osiągnięcia w dziedzinie dendrologii, która była jego oczkiem w głowie. Był uzdolnionym oraz szczęśliwym człowiekiem, jego grono znajomych zamykało się na dwóch, lecz bliskich mu osobach. [tu w przyszłości wpisać] W wieku 12 lat jego **ojciec** zmarł na salmonellozę. Od śmierci ojca Fiutel nie był już taki sam. Jedyne co pozostało u niego takie samo to umiłowanie do dendrologii i wegetarianizm . Z jego życia zniknęło szczęście, zastąpione zostało przez gniew, gniwe do miesą, przez które jego życie zaczęło się sypać. Nie dawał jednak tego po sobie poznać. Publicznie uchodził za tego samego człowieka co wcześniej, do czasu. Albowiem czuł on również nienawiść do ludzi, którzy brali udział w produkcji i pozyskiwaniu mięsa, a ludzi je jedzące, za jeszcze gorszych parszywców. Po 5 latach skrywania swoich odczuć w stronę mięsa i mięsożerców coś w Fiutelu pękło, dalej potrafił utrzymywać pozory poza domem, lecz nie byl już w stanie robić tego w stosunku do bliższych mu osób. To wtedy stracił jednego ze dwóch jedynych przyjaciół, Tymona Trąbalskiego. Miało to miejsce 17 maja 1657 roku - dzień 17 urodzin Fiutela. Gdy Tymon zjawił się przed drzwiami zastał w nich martwo patrzącego na niego Fiutela, który wział prezent z jego rąk po czym powoli zamknął przed nim drzwi swojego domu na zawsze wypowiadając ostatnie słowa w stronę Tymona. "Muszę zacząć pracować nad sobą i odseparować się od tego co ciągnie mnie w dół. Dół sukcesu, mądrości i godności."
Zasada muszenia (guszenia)

Mądrość panująca w każdym wymiarze **guśności**. Jej niebezpośrednim twórcą jest nikt inny niż twórca wszystkiego - **Gnuśność**.

## Treść mądrości

Pewien mędrzec rzekł raz; nie musisz tego robić, więc nie robisz i nie możesz zrobić. I słowo ciałem się stało, wykroczyło poza rozumowanie obecnego wymiaru i zaistniało w każdym. Na ziemię zstąpił duch prawdy, nie widział go nikt oprócz twórcy owego nowopowstałego aforyzmu, do którego duch podszedł i ucałował czoło, wyrwał rzęsy, poklepał po głowie oraz klepnął w lewy pośladek po czym zniknął. Światem zapanowała taka reguła na pozostały czas jego trwania. Mądrość ta zapanowała w **Guśności**.

Jej zasada nie jest trudna do zrozumienia, jest prosta jak budowa cepa. W przypadku, w którym osoba nie musi czegoś robić to tego nie robi i NIE MOŻE zrobić, natomiast gdy podmiot jest zobligowany, musi coś zrobić, MUSI oraz robi to.

**Przykład;** Pani Mikołajowa nie musi nosić czapki Świętego Mikołaja więc tego nie robi. Gdyby musiała to, o chłopie, to już inna sprawa.
Shield Knight

The **Shield Knight** is a type of knight that can spawn in the castle, and wields a shield that blocks 160 damage (due to the shield taking half damage from all attacks), effectively making its total health 360.

## Notes

* The shield can be bypassed with piercing orbs or the effect of the mental mantle
	+ Enemy targeting orbs will also bypass the shield
* They are always placed in front of other knights to block any incoming damage. Getting a few piercing orbs in the forest (or early sections of the castle) can help ensure the player is prepared to fight them

## Version History

* v0.7.20: Shield health reduced to 80
* Early Access Release: Shield & health reduced to 200. Damage reduced to 4
* Beta: Introduced
Thunderstorm

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Choices

### Outcome(s)

Gain a Ball Lightning, or randomly navigate.

## Custom Board

The **Thunderstorm** event has dialogue about the player encountering a dark and rainy section of the forest that rewards them with a ball lightning orb.

## Gallery

Dialogue at the start of the eventDialogue at the end of the event, rewarding the player with a ball lightning orbThe custom board after completing the event

## Transcript

The woods grow darker and darker as you progress, until you find a clearing where it is pouring rain

Embrace the lightning (???)

As you walk into the middle of the clearing, you are struck by lighting! You shiver as the energy courses through you, but it harmlessly congeals in your satchel in the form of a Ball Lightning (Lvl 1)
(Obtain Ball Lightning)

Sprint & Dodge! (Random navigation)

You make it through the clearing unscathed and the weather has already improved... but which way were you going again?
Gnuśność Wiki

Guśność

Uniwersum "Guśność". Wszechświat na początku, którego była rzecz tylko jedna-**Gnuśność** (nie należy mylić jej ze słowem "gnuśność", synonimem słowa "lenistwo"). **Gnuśność** to byt nieopisany, który istniał od zawsze - wyrocznia. Bliżej poznawany jedynie przez bardziej zaawansowane formy życia na pewnym etapie ich tułaczki.

## Postacie

* Fiutel
* Ojciec Fiutela
* Filip Grabarz
* Odgrabacz Hektor
* Gorzki Jim
* Pan Keks
* Gość ze światłowodu
* Jaraje
* Louis Ankor
* Bestiariusz
* Gamoń Grosz
* Gałgan Dorsz
* Orzech
* Gloriana
* Prezes firmy sonko
* Arcydzieło
* Tymon Trąbalski
* Wielebny Piter
* Gloriana
* Głuszec
* Prop

## Mądrości i twierdzenia

* Zasada muszenia (guszenia)

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Personagens e Armas

Créditos a Aida Café e seu index pelo conteúdo original.
Os personagens jogáveis, chamados de Simulacras ou Mimics, são a representação de personagens que você pode encontrar pelo mundo de Tower Of Fantasy, podendo ser de raridade **SR** ou **SSR**, cada um tendo uma arma e um efeito passivo associado a ele. Suas Matrixes ( Conhecidos como Chips ) são obtidas separadamente.
Ojciec Fiutela

Ojciec Fiutela w wieku 32 lat, jedyna pozostała po nim fotografia.

Twór **Gnuśności** zamieszkujący planetę Ziemia w wymiarze GRH-73. Mężczyzna o nieprzeciętnej wiedzy i mądrości. Kochający mąż oraz ojciec. Nie zasłynął z wielu odkryć lecz całą swoją wiedzę przekazywał swojemu ukochanemu synowi **Fiutelowi**, niestety nie było mu dane życ pełnią życia. W historii tego świata pamięć o nim zachowała się jedynie jako **Ojciec Fiutela**.

## Opis śmierci

Dnia 19 sierpnia roku 1653 podczas powrotu z pracy mężczyzna został brutalnie napadnięty za bycie wegetarianinem. Jego ciało zostało całe posiniaczone, z nosa lała się krew, jedno oko było ledwo widoczne przez to, jak spuchnięte było. Po czasie napastnicy przestali nękać mężczyznę fizycznie i rozkazali mu zjeść surowy drób. Kochający ojciec nie miał wyboru, musiał to zrobić inaczej sytuacja mogła skończyć się jeszcze gorzej. Po włożeniu truchła martwego kurczaka w surowoym wydaniu z jego oka uroniła się łezka, z bólem zjadł jego resztę. To wtedy rozpoczął się jego koniec, albowiem mięso, które był zmuszony zjeść było skażone. Zdiagnozowano u niego salmonellozę. Ze względu na słabo rozwiniętą medycynę tamtych czasów Ojciec Fiutela z dnia na dzień czuł się coraz gorzej. Dnia 26 października podczas przygotowywania się do wyjścia do pracy upadł na ziemię i leżał tam dopóki nie odnalazła go jego żona. Człowiek obudził się w swoim łóżku dzień później. Po obudzeniu zastał większość swoich krewnych, wiedział co się stanie, wiedział to od dłuższego czasu, był gotów na ten moment. Każdego kolejnego dnia pojawiały się coraz częstsze i obfitsze wymioty oraz biegunki. W nocy 3 listopada dopadła go ostatnia biegunka. Zesrał się przed śmiercią. Dnia 4 listopada 1654 roku nie otworzył już oczu.
Worbhammer

The **Worbhammer** is a common orb with innate Overflow, meaning that when it kill an enemy, it will deal the remainder of the damage to enemies behind it.

It also has high base damage, and will be effective against shields when upgrading - but it has dense, making it less bouncy than other orbs.

## Strategy

* It can be very effective at dealing with enemies that have high health, as well as groups of low health enemies by piercing through them with overflow.
	+ Flying enemies can mess up this however (as the orb will continue its trajectory). The Grabby Hand relic can rectify this.

## Trivia

* Its name and sprite are based on a war hammer, a medieval weapon
Relíquias

## Introdução

No Tower of Fantasy existem os itens chamados de relíquias, esses itens servem para te ajudar em diversas situações como: resolver puzzles, utilidades, exploração e até te ajudar a aumentar o seu dano. Essas relíquia podem ser divididas raridades diferentes como SR e SSR.

## Menu

O menu de relíquias pode ser acessado pelo canto superior direito da tela ou pelo atalho ESC para abrir o menu e em seguida a opção relíquia.

## Obtenção e aprimoramento

Os fragmentos de relíquias podem ser adquiridas ao eliminar e resgatar os baús de recompensas de determinados chefes, recompensas de ruinas, caixas selecionáveis e algumas missões lhe entregaram algumas relíquias prontas.

Para habilitar uma relíquia é preciso juntar 20 fragmentos de uma relíquia SR ou 30 fragmentos de uma relíquia SSR, depois habilitar uma relíquia os fragmentos servirão para aprimora-la.
Tower Of Fantasy Brasil Wiki

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Esta é uma Wiki colaborativa criada por exploradores brasileiros, com intenção de ajudar e informar os pioneiros.
Lembrando que esta Wiki ainda está em massiva construção! Por favor tenham paciência.

Tower Of Fantasy

Um jogo RPG de ação gratuito em um mundo aberto, com gráficos no estilo anime e baseado em uma leve ficção científica. Disponivel para Computadores e Celulares!
Embarque em sua aventura de fantasia, e baixe agora!

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Slime Peg

See also: Slimed Peg

**Slime Pegs** are a unique type of peg that are only present during the fight with the slime boss. They cannot be hit, and when an orb touches them they activate pop and pop it, as well as slowing the orb's momentum and reducing its bounciness.

Slime Pegs cannot become Critical or Refresh Pegs.

## Notes

* Some Orbs that haven't been changed to use the logic of Activate and Hit do not act consistently with the Slime Peg.
	+ An example of this is Swoltorb and Omegorb, these Orbs will upgrade/downgrade Slime Pegs despite using the word 'hit' in their descriptions, and their effects not applying with relics that cause them to activate but not hit pegs (eg. Refreshing Punch. *(This is prone to change with future patches. Last tested on v0.5.20)*
		- Glorious SuffeRing has a similar effect, yet it does not upgrade Slime Pegs, since its effect *does* use the Hit mechanic.

*A slime peg upgraded by a swoltorb*