Banshee

The Banshee is a Traitor Role from Traitors In Salem. It falls into the Traitor(Utility) Alignment. Like all Traitor Roles it has the ability to kill. Traitors win upon all the town members dying.

## Special Abilities

Use your ability button to lock the entire town out of their abilities for a brief duration.

## Strategy

You have the ability to safely kill any Townie by using your ability, if you are uncertain of a players role. Use your ability before killing them.

## Lore

Back in the days of the Salem, not many Townies didn't know about the paranoid Spy that roamed back and forth in town square for hours at a time. He became increasing egregious with his bold claims, predicting deaths, calling out members of the Town and calling those members foul things... like a codswallop. The only reason the town could bear his presence is because the Transporter, whom was dead set on making a member of the Mafia shoot themselves, kept the hyperactive spy's bugging in check for his own benefit.

One day, the Spy went too far. The Investigator took out a half built trap from the house of the Trapper that the Spy had just gotten hung for conspiracy against the Town. The Town, against the Transporter's wishes, put him up to the gallows and lynched him almost unanimously. Even innocent members of the town felt the few slight grins of the evil parties, who couldn't help but smile at the easy kill they just got, and the relief that a Spy would no longer be tracking them. The Transporter went into a rage over the incident, and from that day on, transported themselves with the members of the Town who pushed the Spy the hardest, killing them in the process as the Mafia tried to pick the revealed Transporter off. The Town managed to lynch the criminals and evildoers before the Transporter could do too much damage, but considering everyone who the Transporter got killed was dead, including the medium, nothing ever came of the Transporter's traitorous acts.

Years later, the Necromancer was carefully crafting their demonic Totem in the Graveyard when a spark of light caught their eye. It hovered silently over a moss covered grave, the nameplate withered beyond recognition. The Necromancer reached out, and made an attempt to reanimate the corpse, though instead of a corpse coming out, a quiet spirit rose instead. The Necromancer was baffled, but before they could begin any sort of attempt to convince the spirit to do their bidding, the being perked up. It began blabbering about information and bug results that meant nothing to the Necromancer, before finally telling the Necromancer what they though of the Necromancer's future. The Necromancer, irritated and overwhelmed by the spirits words, had a devilish idea in their head. They put out their hand, and asked if the spirit could inform everyone they could of this extremely important information, and the spirit happily obliged. It wasn't long before the spirit was an oblivious slave to the Traitors, following a corrupt goal for good intentions.

The former Spy, with a specially reanimated corpse, still watches the Transporter from outside their house on some nights. The only person in their original life who seemed to ever care about what they had to say. The only person who defended them when all he could see was fire and pitchforks. He dreaded what he would have to do next, but the Necromancer had convinced him, and he did owe them a favour. In the dead of night, the Transporter ran, frightened for their life, as the corpse chased behind. The Transporter, eyeing a teleporter at the dock, went to take it to lose their pursuer, yet just before they could, a familiar voice's words barraged their mind. They couldn't think straight, a headache came on quick, a tear went down their eyes, before their pursuer finished the job.

They couldn't put other people in front of them this time.

*-Unofficial Lore by Sir Sins#5712 of the Traitors in Salem Discord*

## Achievements

 Wail: Win 25 games as a Banshee