Version History

## 09/18/23 Superior: Vengeance Pure Chaos Update - v103695

**New Earth: Chaos**

Get ready for a new challenge… Chaos Earth is here! We’re extending the adrenaline rush with a new 12 mission run that will put your skills to the test. Face the unknown with completely random boss fights that’ll keep you on your toes, and a brand-new Chaos mutator to spice up the difficulty, and the rewards.

New Mutator: Chaos

* Enemy health and damage +100%. Better Snacks and +1 Snack Drop.

Save Omega Earth to unlock the madness that awaits on Chaos Earth!

**Other Updates**

* Duo Icon improvements
* Growth VFX improvements
* Storm lighting improvements
* Volt Dash and Xeno Cycle no longer blow-up barrels (except for party barrels)
* Overmind attacks now scale better per player count

**Bug Fixes**

* Fixed players dying after killing Revolt
* Fixed bosses being slowed by Renegade’s Demoralizer Skill
* Fixed gamepad getting into a bad state when navigating while matchmaking
* Fixed a bug caused by automatic reloading and the Poppin’ Pistols item
* Fixed some explosives bouncing off of The Growth’s pustules
* Fixed Pustule anomalies being immune to Lightning

## 08/22/23 Superior: Vengeance - v1.0 Update - Full Release v102833

**New Character: Renegade**

Meet Renegade, Superior: Vengeance’s second Bruiser! Like Ronin, Renegade relies heavily on getting up close and fortifying his armor. Unlike Ronin, Renegade sports an affinity for shotguns and getting under people’s skin. Utilize Renegade’s unique Taunt skills to keep high damage targets off of your allies and control the flow of the fight!

**New Feature: Battlebook 1**

Introducing the Battlebook - an all new way to unlock new cosmetics, snacks, and characters! Battlebook items are unlocked via Battlebook Credits - a new in-game currency which is earned 1:1 with XP. Whether you're at the Max Level or still on the climb, you'll continue to rack up Battlebook Credits as long as you have items left to unlock in your Battlebook.

**New Boss Fight: Smash & Dash**

Smash and Dash are a pair of muscle bound brothers infected by the Xeno parasite who are ready to give you a serious workout! Their routine includes dodging high velocity barb wire, avoiding extra sharp cutlery, and generally running for your life! Fight Smash and Dash on Beta Earth.

**New Powers: Duos**

10 New Duo Superpowers are now available to unlock via the Hero Hit List! These powers utilize the strengths of two different power families and will only show up when a player has invested in both of them. Duos are unlocked by facing Smash and Dash. Learn more about Duos here.

**Audio Updates**

Fighting Superiors has never sounded so good! This update features a fresh audio mix, updated weapon sfx, and more!

**Growth Fight Updates**

They say you can’t teach an Old Growth new tricks. Yeah, we’ll see about that. The Growth is more dangerous than ever with new friends and attacks to keep you on your toes!

* Improved laser tracking and made it more reliably blocked by terrain
* Greatly increased the number and variety of enemies that spawn
* Improved the Growth’s animations and effects
* Improved feedback on the Growth’s Pustules’ health
* Pustules and Polyps drop ammo when destroyed
* And more!

**Other Boss Updates**

* Reduced the number of projectiles Overmind fires on each attack
* Reduced Wind-Up’s health when he appears as the first boss
* Destroying Wind-Up’s mines will deal more damage to enemies
* Bosses will now trample turrets

**Weapon Updates**

* Added the Sweeper - Tier 2 wide spread shotgun with bullet penetration
* Plasma Rifle Damage increased from 13 to 15
* Plasma Repeater Damage increased from 9.5 to 11
* Ranger Magnum Damage increased from 60 to 70
* Ranger Magnum Critical multiplier increased from 1.45 to 1.6
* LMG, Plasma Repeater, and Kingbird damage falloff greatly increased

**Other Updates**

* Full localization for French, Spanish, Portuguese, Italian, German, and Korean
* Ronin Updates
	+ Beatdown changed from restoring Armor on Close Kill to restoring Armor on damage
	+ Armor Efficiency bonus Max Armor increased from 1/2/3 to 2/3/5
	+ Back To The Fight now allows the player to collect Armor Pickups even if they are at Max Armor
	+ Back To The Fight armor and overdrive boost increased from +1/2/3 to +2/3/5
	+ Blade Master no longer resets bonus when using Superweapons

* Overhauled superpower RNG, allowing for more build flexibility
* Players now have a window of opportunity to dodge Slime Scrap’s Slime spray
* Slime Scrap no longer vomit right after landing from a jump.
* Invader damage now scales based on the depth of the run.
* Updated Lobby navigation UI
* Added a new Aiming Sensitivity scalar to the Settings Menu
* Removed cooldown penalty for stopping a Self-Revive
* Stopping a Self-Revive will now remove a portion of the remaining bleedout time
* Allergic Reaction time between draining armor increased from 1 second to 10 seconds
* Picking up a duplicate power now gives the player 30 cred
* Removed Fire Resistant Armor
* Storm Mission fixes:
	+ Revolt now properly appears when the encounter escalates
	+ Rebalanced the rate of storm appearance as well as reinforcements.
	+ Overall improvements to storm collision and positioning.
	+ Storm only stuns when it detonates at the end of its cycle.
	+ The Storm is formatted to fit bunker better

**Bug Fixes**

* Fixed Charge Weapons audio and vibration persisting if you drop the weapon mid charge
* Fixed Muzzle flash being visible while scoped
* Fixed Force Jump causing players to get stuck in terrain or placed out of bounds
* Fixed Force Jump not always spawning Force Platforms appropriately when moving at high speeds
* Fixed Force Dash shield jittering when the player has high latency
* Fixed Scraps performing melee attacks on downed players
* Fixed flying enemies being immune to stun
* Fixed a condition that was limiting damage dealt to Revolt
* Fixed Xeno Jump ignoring Party Barrels, will not destroy other hazardous barrels
* Fixed Weapon Capacity Kit not applying its magazine bonus when purchased
* Fixed Headshots failing to cancel their attacks properly when stunned
* Fixed Headshots tracking cloaked enemies
* Fixed a bug where occasionally the player would lose the ability to self-revive

## 08/08/23 - Hotfix - Early Access v102150

* Fixed Coupon Clipper Infamy Skill preventing Medical Station and Armor Repair Station perks from spawning pickups
* Fixed Infamy Skill points sometimes not showing the correct number of available points after using Infamy
* Fixed Earth Lost message appearing if a teammate is DBNO during the Growth defeated cinematic

## 07/26/23 - Hotfix - Early Access v101719

* Fixed issue where service offline messages were coming up between rounds
* Fixed setting for Graphics Mode Option on Steam Deck to work properly
* Fixed issue with large laser beams in Power Station causing damage before they were on

## 07/17/23 - Head in a Jar Update - Early Access v101551

**New Mission: Jarhead!**

A C-list Superior needs more juice to fuel his psychic powers and he’s picked you to get it for him! Can you survive the onslaught?

**Revolt Updates**

*Get amped! Revolt is feeling the spark after some rebalancing. This fight is more electrifying than ever!*

* Decreased the damage of Revolt’s Lightning Orbs from 50 to 20 per orb
* Increased the number of Lightning Orbs Revolt fires in subsequent phases
* Revolt is now invulnerable when he electrifies the environment
* Revolt’s Storm attack now summons henchmen to his aid

**Investigate Anomalies Update**

* Number of active polyps on each pustule reduced to the number of players
* Polyps now play a tell before they fire
* Polyps fire in short bursts that scale with the current threat level
* Polyp now properly target and damage turrets
* Projectiles can now be shot down
* Increased projectile damage radius and speed
* Reduced mega pustule laser tracking speed

**Other Updates**

* Bashing weapon melee animations and functionality updated
* Taught the bartender some manners
* Added Force Fields to the Hero Dome to protect Brute Force’s fans
* Plasma Shotgun Updates
	+ Lowered Pellet count from 10 to 8
	+ Increased damage per pellet from 8 to 9
	+ Increased critical damage from 1.9x to 2.1x
* Increased Tripleshot damage per pellet from 17 to 21
* Increased Auto Shotgun damage per pellet from 19 to 32
* Increased XP for Growth, Revolt, Overmind, and Superior Team-Up Boss fights
* Added a gig reset timer to the Lobby

**Bug Fixes**

* Fixed Gigs related to killing bosses not awarding the expected XP
* Fixed Zap Hands breaking force fields
* Fixed Overmind’s shield staying up when Underminds were killed with Death Discs

## 06/26/23 - Hotfix - Early Access v1007773

* Fixed Infamy bug that could cause it to show negative XP
* Fixed elevator hole in Hero Dome
* Added flags to the bar

## 06/20/23 - Truly Infamous Update - Early Access v100512

**Infamy Updates**Unlock 10 new skills in the skill tree when you infamy! Diversify your builds with discounted weapons, more snack space, extra rerolls, and more!
**10 New Infamy Skills**

* Rank 1: High Demand - Gain +5 Credits when collecting a juice tank
* Rank 3: Gut Buster - You can eat +1 snack on the run
* Rank 5: Bargain Bin - Weapon are 10 Credits cheaper
* Rank 7: Retrofit - Armor and Health Booster kits give +2 Max Armor and Health respectively
* Rank 9: Fruits & Veggies - Gain +5 Max Health for each snack you eat on the run
* Rank 11: Juice Up - Gain +1% Overall Damage each time you inject Juice
* Rank 13: Coupon Clipper - Items are 5 Credits cheaper
* Rank 15: Hedge Your Bets - Gain +2 Store Rerolls
* Rank 17: Ordinance - Start the run with an additional random Tier 2 Weapon
* Rank 19: Brokerage - The ATM accrues +2% interest. Stacks with other players.

In addition, the Infamy badge has been simplified to better communicate your current infamy level!

**Bashing Melee Weapons!**

Utilize the destructive power of new Bashing type melee weapons! While slightly lower damage than their Slashing and Cleaving counterparts, Bashing weapons sport innate knockback and pack a serious wallop with their heavy melee swing. Find them today!

* Kinetic Bat (Nomad’s signature melee)
* Tenderizer
* Slammer
* Wreckoner

**Boss Updates**

**Wind-Up**

* Made Wind-up’s proximity mines easier to shoot
* Added a short delay to Wind-up’s proximity mines detonating when you step into them

**Overmind**

* All Underminds have to be killed before new pustules spawn
* Overmind’s Fireballs give up homing on the player a little sooner
* Added HUD feedback when an Overmind Fireball is tracking you
* Overmind spawns Sticky Exploders instead of Slime Scrap

**Other Updates**

* Added a new “Rainbow” emblem for everyone to use
* Ronin’s Kinetic Energy skill now displays on the HUD when it is active
* Hero Hit List goals can now be viewed in the objectives tab of the status screen
* Hero Hit List goals are now sorted based on completion status
* Reduced Slime Scrap health from 650 to 550
* Slime Puddles created by Slime Scrap duration increased from 2 seconds to 7 seconds
* Added a “cleanse slime” goal to help teach the slime scrubber to new players
* Self-Reviving now has a 2 second cooldown if you cancel your self-revive input
* Volt disc’s shocking radius reduced from 5m to 3.5m
* King Bird base damage increased from 56 to 68
* King Bird magazine capacity increased from 8 to 12
* Stinger reduced base explosion damage from 210 to 160
* New Weapon SFX for A.U.T.O Pistol, Buzzkill, Charge Lance, Ranger Magnum, Commando SMG, and Energizer
* Added server region to the lobby screen
* Removed Challenge Keys from Challenge Mode drop tables
* Changed chance to get Challenge Keys from Alpha, Beta, and Omega Earth from random to guaranteed if you save the Earth
* Increased Snack and Gig Reroll drops in Challenge Mode
* [STEAM] 16 New Achievements to chase after!

**Bug Fixes**

* Fixed Volt Overdrive turning all shocking damage into lightning bolts for the duration of the overdrive
* Fixed Nomad’s Orbital Strike counting towards shocking enemies for Revolt’s Disc Master goal
* Fixed Nomad’s Auto Aim skill targeting Slime Scrap while they were in their puddle
* Fixed Underminds being able to target Murmur while she was overdriving
* Fixed a bug where you could auto-close the leaderboard notification if you skip the opening cinematic
* Fixed Death Discs not behaving as expected with Nomad’s Auto Aim skill
* Fixed projectiles triggering Murmur’s Flatfooted skill without needing to be flanking
* Fixed Slime Barrel puddles applying the full DoT even if the player leaves the puddle
* Fixed Growth Polyps not cleaning up immediately after being destroyed
* Fixed the Room Code button showing up when in matchmaking mode
* Fixed a bug where the snack count at the end of the run would be wrong

## 05/23/23 - Hotfix - Early Access v99088

**Characters & Skills**

**Murmur**

* **Surprise Attack**
	+ Damage bonus changed from 5/10/15% to a flat 15%
	+ Duration changed from a flat 2s to 2/4/6s

**Other Updates**

* Added Hong Kong to the list of supported regions

**Bug Fixes**

* Fixed a number of issues related to incorrect XP calculation
* Fixed UI visuals on the end of mission wrap-up when a character with Infamy reaches max level
* Fixed Surprise Attack triggering even if you didn’t invest skill points in it
* Fixed Slime scrap using the teleport in effects
* Improved loot spawning

## 05/15/23 - Pistol Party-Up(date) - Early Access v98471

**Challenge Mode**

**Introducing Multiplayer Challenge Runs!**

* Team-up with your friends to take on Superiors together to unlock cosmetic rewards!
* One player launches a challenge lobby and can invite their friends. All players must have a challenge key.
* Abandoning a multiplayer challenge run counts as a death.
* [GALA] Leaderboards are broken into solo, duo, and trio. Placing on any will have the same rewards. Players are scored individually, so you don’t have to play with the same people every time to improve your score.

**New Mutators**

* **Scrapped** (Challenge mode only) - Scraps move at 50% and aren’t worth any points
* **Critical Mass** - Crits deal +45% damage, non-crits deal -35% damage
* **Allergic Reaction** - Armor and Overshield depletes after 10 seconds of not dealing damage

**New Content in the Hero Hit List!**

Someone new has joined the Hero Hit List! Talk to the Bartender to start unlocking new Weapons and Items.

**New Items**

* **Gun Fu** - Pistol damage is also increased by Melee Boost Kits
* **Pistolero** - While a Pistol is equipped, move and reload faster and shoot with greater accuracy
* **Poppin’ Pistols** - Your Pistols become grenades when you reload them
* **Pistol Whip** - Melee does twice as much damage while a Pistol is equipped
* **Money Barrels** - Loot Barrels give more cred. Stacks per player.

**New Weapons**

* Stinger - Explosive Pistols that fires heat-seeking projectiles
* AUTO Pistol - Auto Pistol that locks onto targets
* Energizer  - Scoped precision laser Pistol
* Plasma Pistol - High capacity burst fire Pistol
* Ranger Magnum - Heavy hitting, round reloaded Pistol

**Power & Item Updates**

**Force Powers**

* Force Fields now change color when they are damaged
* Force Fields now stop Mega Pustule lasers
* All Force Fields now last 15 seconds
* **Force Platform** - Platforms no longer damage themselves
* **Prep Time** and H**unting Blind** are now triggered by creating **Force Platforms**
* **Force Dash** - Force Field spawned from dash now persists for 15 seconds or until broken

**Volt Powers**

* **Volt Dash** now damages all objects, including cars, barrels, shield generators, and more!

**Ice Hands**

* Adjusted angle for spawning Ice Sheets

**Characters & Skills**

**General**

* Your last played character is now stored between sessions

**Ronin**

* **New Skill: Home Mechanic** - Create 1/2/3 Armor pickups when you return to the bar.
* **New Skill: Back to the Fight** - Armor Pickups restore +1/2/3 Armor and grants +1/2/3 Overdrive Charge
* Removed **In Your Face II** and **Hardhead II**
* Moved around some skills

**Murmur**

* **New Skill: Surprise Attack** - Gain +5/10/15% bonus damage for 2 seconds after creating a hologram.
* **New Skill: Refreshed** - Dashing within 2 seconds of taking damage grants +1/2/3% Overdrive charge.
* **Quick Recovery**
	+ Combined **Quick Recovery I** and **Quick Recovery II** into a single skill
	+ Increased armor restored from 10/20/30% of damage to 20/35/50% of damage
	+ Removed **Right Behind You II**
	+ **After Image** now creates a Hologram if you dash-strike backwards
	+ Moved around some skills

**Weapon Updates**

**Grenade Launcher**

* Changed from automatic firing to semi-automatic

**Other Updates**

* Mega Pustule lasers are more accurate
* Updated Revolt’s visuals during the storm mission to better communicate his state
* HUD Curve can now be disabled via gameplay settings
* Gamepad Haptic Feedback can now be disabled via gameplay settings
* Unlocking Avalanche now requires any six Ice Spike powers, rather than a specific subset
* **Brittle Bones** mutator changed from increasing susceptibility to fall damage to increasing damage from falling.
* Reduced the amount of health from Health Boost Kits from 15 to 10 Max Health.
* Continuous reload weapons (such as shotguns) now better match the reloading animations to the duration of the reload.
* Players no longer take damage while dissolving out from the teleporter
* Players now auto-revive when the earth is saved

**Bug Fixes**

* Fixed Mega Pustule lasers going through the environment
* Fixed Fire Resistant Armor counting as a Fire power
* Fixed Force Jump sometimes creating platforms on top of each other
* Fixed Ice Hands getting stuck on objects, preventing it from applying damage
* Fixed Ice Hands not scaling with Power Damage scale
* Fixed Overshield not visually resetting between runs
* Fixed charge weapons becoming unable to fire when interrupted by melee
* Fixed Camera getting blocked out when backing into a wall while scoped in ads
* Fixed Murmur’s Fade Away skill resetting her skin for other players
* Fixed issues with certain customizations not showing for other players
* Fixed players who exit to desktop mid challenge run not posting their score
* Fixed pinging a friendly turret triggering enemy voicelines

## 05/01/23 - Hotfix - Early Access v97707

**Power & Item Updates**

* Urbanite now displays its reload speed bonus

**Characters & Skills**

**Murmur**

* Trick Reload - Changed bonus after dashing from automatically reloading the active weapon to giving a 50/100/150% reload speed bonus
* Second Wind - Overall damage scale bonus changed from a flat bonus to 25/50/100% of Max Armor
* Quick Escape
	+ Increased number of Holograms spawned from 3 to 5
	+ Removed 5 second invulnerability after triggering
	+ Added a 10 second cooldown between activations

**Bug Fixes**

* Fixed Wind-Up toys and other infinitely spawned enemies counting towards challenge mode score

## 04/19/23 - Outta This World Update - Early Access v97109

New Map: Offworld

* Blast off to a mysterious alien planet and its abandoned space colony to thwart Revolt’s plans to dominate Beta Earth!

**Power & Item Updates**

**General**

* New Loot UI and FX!

**Volt Powers**

* Enemies that are Shocked gain a 0.5s immunity window before they can be Shocked again
* Reduced how often Shock deals damage
* Shock no longer stuns bosses
* Volt Dash now cancels when you interact
* Volt Dash no longer makes you invisible to enemies
* You can now always dash out of Volt Jump

**Xeno Powers**

* Reduced the drop chance of Gruesome Meal from 15% to 3%

**Ice Powers**

* New Superweapon: Ice Hands - Chill enemies by shooting cold air from your palms!

**Items**

* Explosive Resistant Armor - Split into two items, Explosive Resistant Fabric and Explosive Resistant Vest
* Relentless - Reduced bonus per stack from 10% to 4%. Fixed bug that would cause stacks to fail to count.

**Weapon Updates**

**New Weapons**

* Commando SMG - Tier 2 automatic weapon
* Buzzkill - Tier 6 Automatic Weapon
* T.H.U.D. - Tier 6 Shotgun
* Kingbird - Tier 6 Precision Weapon

**Commander Pistol Tweaks**

* Commander’s Pistol hip fire accuracy penalty increased
* Commander’s Pistol aim error after firing multiple shots increased
* Commander’s Pistol magazine capacity reduced from 15 to 12

**Other**

* Replaced references to Deployer with Turret
* Removed Superior DMR, Superior Shotgun, and Superior SMG

**Characters & Skills**

**Ronin**

* Beatdown armor bonus changed from flat 300 to +200% Max Armor
* Beatdown armor regen bonus on close kill lowered from 25 to 10
* Beatdown armor generated from the initial activation no longer carries over after the Overdrive has ended
* Blade Master skill no longer cancels when firing a Deployer.
* Blade Master bonus damage cap reduced from 150% to 90%.

**Nomad**

* Ricochet now staggers enemies
* One In the Chamber now effects Rocket Launchers and Grenade Launchers
* Improved Orbital Laser tracking in Bunker and other close quarters areas
* Enemy shield weak points are now targetable by Auto Aim

**Murmur**

* Replaced starting Pistol with SMG
* Replaced upgraded Peacemaker with Commando SMG
* Removed Juiced Holograms
* New Skill: Distraction - Gain +10% Flank damage and +10% damage reduction for each hologram you have active.
* Moved some skills

**Other Updates**

* Reduced the chance for Gig Rerolls to drop
* Updated the HUD’s visuals
* Item and Power kiosks now expand to show more items and powers
* Improved ally bleedout UI visuals
* Improved the visuals of snack lunch boxes
* Snacks that you collect mid-run are now accounted for on the end of mission wrap-up
* Challenge runs now record your score if you abandon the run
* Overmind will now spawn Slime Scrap
* The dash melee attack now is activated by tapping dash during a melee attack (previously was dash and then melee).
* Loot drops will now avoid spawning on top of cars and other game props
* Turrets now scan a full 360 degrees enabling them to attack players approaching from any direction
* Reworks to scramble to prevent trying climbing up onto invalid geometry
* General performance improvements

**Bug Fixes**

* Fixed a Bug where multiple XP multipliers would not always stack as expected
* Fixed many bugs related to tallying total XP on the mission wrap-up
* Improved AI aggression and tracking of players, especially in dead super missions
* Fixed a Bug where loot drops and pickups at the bar were not always spawning
* Fixed Hero Hit List goals persisting on the HUD
* Fixed some multiplayer replication issues that caused teammates data to appear incorrect
* Fixed multiplayer issue where sometimes players could get stuck on a black screen in Quick Play
* Fixed cinematics to have a smoother transition
* Fixed issue where Wind-Up might never wake up in the duo boss fight
* Fix issue in social menu that was causing your camera to lock after teleporting
* Fixed not being able to refund a skill that is unlocking a skill with multiple dependencies
* Fixed Gig Rerolls not immediately applying to the account
* Fixed issues related to activating melee while swapping weapons which would cause the player to be stuck facing a direction until melee was reactivated
* Fixed charge weapons not being correctly interrupted by melee attacks which led to several issues
* Fixed issue with AI dodges that would sometimes desync, causing the AI to snap into the wrong location
* Fixed challenge runs that limit power families excluding powers that were unlocked in the hero hit list
* More changes to resolve the issue of Overmind sometimes dropping floating loot out in unreachable areas
* Fixed Turrets not being able to properly target and hit Revolt
* General Improvements to Turret targeting and ability to hit enemies at distance
* Turrets will properly use weapon powers
* Undermind’s Fireballs are blocked properly by Force Shields
* Wind-Up will now properly respond to players moving nearby
* Fixed enemies spawning in unreachable areas on Bunker

## 03/14/23 - Hero Hit List Update - Early Access v95506

**New features**

* Hero Hit List
	+ Hunting evil heroes has never been so rewarding! Unlock new powers by defeating bosses and completing goals.
* 22 New and Updated Powers! \*Denotes an existing power that was changed
	+ Fire
		- Meltdown: Burndown kills enemies at 20% and creates a Lava Pool
		- Flare Up\* - Lava Pools deal more damage over their lifetime
		- Sear - Lava Pools deal a burst of damage instantly
		- Hot Pad - Walking through a Lava Pool consumes it and grants Fireform
		- Hot Seat - Consuming Lava Pools grants +15% Power Damage. Stacks up to 5 Times.
	+ Ice
		- Chilling Shot - Precision causes Chill
		- Chilling Blast - Shotguns cause Chill
		- Aerial Ice - Your Powered Jump creates Ice Sheets
	+ Xeno
		- Gruesome Meal - Explosions spawn Blood Bags
		- Vampire Bullets - Auto Weapons restore 10% of the damage as Health
		- Killshot Xenos - Xenos have a chance to crit while you have a precision weapon equipped
		- Healing Factor - Kills while transformed restore Health
	+ Force
		- Over-Explosive - Explosions have a chance to drop Over Shield Pickups
		- Automatic Transfer - Auto Weapon damage against armored enemies generates Over Shield
		- Riot Shield - Aiming with Shotguns creates a Force Wall
	+ Volt
		- Thunder Clap - Explosions call Lightning
		- Shocking Spray - Auto Weapons cause Shock
		- Shocking Shot - Precision causes Shock
		- Shocking Blast - Shotguns cause Shock
		- Discharge - Your Volt Disc strikes nearby enemies with Lightning when they expire
		- Generator - When you Transform,  a nearby enemy is struck with Lightning every 2 seconds
		- Fork\* - Your Volt Discs splits into two after its first bounce

**Gameplay**

* Bar Updates
	+ The Weapon Depot will now open every time players return to bar
		- Weapon prices have been adjusted to be relative to the current threat level rather than escalating in price
	+ The Snack Machine now only opens in the first bar
		- All snacks now all last the entire duration of the run
		- Angel Food cake now reads - Take 35% more damage. +20% XP.
* XP Updates
	+ The end of mission wrap-up screen now breaks down how XP is awarded.
	+ Gigs now universally reward more XP
	+ Gigs slots now have to be unlocked by completing the Goals of any character
* Leaderboard rewards now go to the top 25% instead of the top 10%
* Added 6-Tier Rarity (Orange) and adjusted the rarity of many weapons to compensate. 4-Tier Rarity (purple) rarity items now drop at threat level 2 (previously, threat level 3)
* When choosing a Super Weapon, you are now prompted which weapon you wish to replace
* New customization menu icons
* Cleaver, Tachi, and Ultra Greatsword have a new Heavy Melee swing
* Nomad’s Orbital Laser now reliably snaps to its target when it’s initially called
* Improved Nomad’s ability to aim her laser with her Nowhere To Run skill
* Increased Exploder damage and radius

**Powers & Items**

* Lockdown freeze time increased from 1.2s to 2s
* Lava Explosions spawn a Lava Pool directly below enemies, previously they would spawn to the side
* Puncture - Now prevents Exploders from producing Sticky and Slime puddles

**Bosses**

* Rebalanced Wind-Up to be more fair
* Rebalanced Overmind

**Bug Fixes**

* Fixed an issue where Armor Resistance items would occasionally not function after the Player was knocked down.
* Adjusted Deployer Turret health in co-op
* Fixed an issue where loot would float in midair/out of reach
* Fixed an issue where gigs would disappear after a reroll
* Fixed an issue where a combination of melee and revive caused visual glitches
* Reduced the number of mines Wind-Up drops during his encounter
* Fixed issues related to tracking Steam Achievements
* Fixed issue where skill tree selections didn’t persist
* UI now displays accurate counts of skill points available after an Infamy reset
* Fixed an issue where a pustule on the Powerstation map was attacking too early
* Fixed Pustules and some boss attacks targeting Murmur when she’s invisible
* And many more!

## 02/21/23 - Hotfix - Early Access v94549

Wind-Up's Toys and the Growth's Pustules no longer count as "kills" when calculating Challenge run score

* Fixed Magma Burst animation bug that was preventing it from firing
* Increased performance on Steam Deck
* Fixed Mega Pustule beam hitting players through walls
* Fixed Tripleshot not dropping
* Fixed the Quit button on Main Menu being unreachable on gamepad
* Added achievement progress stats for Steam achievements

## 02/08/2023 - Hotfix - Early Access v94113

* Fixed various animation related bugs on melee combo attacks
* Reduced damage of new Melee Weapon finishers
* Fixed Overshield pickups sometimes not allowing the player to pick them up
* Fixed HUD feedback for skills not showing up
* Fixed Beatdown doing unexpected amounts of damage
* Fixed Murmur's On the Move skill saying it lasted for 15 seconds
* Fixed gamepad navigation on in game menu
* Made AI more aware of players interacting with the environment
* Fixed being able to stack multiple dash, jump, and melee powers

## 02/06/2023 - Mega Melee & More Update - Early Access v93999

**Gameplay**

**New Content!**

* 3 new Melee weapons with all new attacks!
* 5 new items!
	+ Beatdown - Melee damage against the same target increases damage. Stacks up to 5 times.
	+ Plasma Blades - Your Melee applies a plasma burn, dealing damage per second. Scales with melee weapon damage.
	+ Slimy Touch - Your melee deals up to 100% more damage when you are Slimed. Scaleds with Slime amount.
	+ Puncture - Melee kills on Exploders cause an instant detonation that does not damage you.
	+ Off Menu - Reroll this store, then gain 3 additional rerolls. Rerolls work for the Juice Injector, Weapon Depot, and Upgrade Station.

* New Boss Fight! Double Trouble??
* 2 New Loot Drops - Rerolls and Bag of Cred
* After defeating Revolt, “The Path to Growth” is available from the first time you enter the bar on the next run.
* Wind-Up’s been taught some new tricks!
	+ 98% less likely to go braindead!
	+ Even more toys!
	+ More aggressively chases after players, no matter how safe they think they are!
* All 3, 4, and 5 tier weapons rebalanced.
* Removed Covering Fire item.
* Life Insurance cost reduced to 45 cred.
* Hench Flunkies now shoot projectiles like their Trooper counterparts.
* Improved loot drop UI by allowing players to see both options right away.
* Added more opportunities for players to pick upgrades and customize their builds!
* Reduced the time it takes to clear the Dead Super objective.
* Tons of additional tweaks and balancing we couldn’t possibly cover in one post!

**Power Updates**

*Previously, we had been very strict about when players got certain powers, leading to somewhat stagnant builds over multiple runs. With this update, we are setting ourselves up for more build diversity by changing when we offer powers and tweaking existing ones.*

* Jump, Melee, and Dash powers are only guaranteed in the first Bar. After that, they are mixed in with the other augments, letting you pick and choose when you want to invest in new active powers, or double down on augments!
* Powers that improve Xenos (such as **Frenzied Xenos**) now require you to have a source of Xenos before they can be acquired.
* **Armor Eater** now requires the player to get **Enhanced Metabolism** before it can be acquired.
* **Hot Burn** has been temporarily removed and will return in the future.
* **Flare Up** has been reworked and now causes Lava puddles to deal more damage over their lifetime.
* **Wildfires** has been updated to propagate on Burn applications and affect a greater radius of enemies.
* **Fork** has been reworked and now causes Volt Disks to split after their first bounce.

**Melee Improvements**

*Melee was always intended to be a primary pillar of Superior’s combat system, but it felt lacking compared to power and gunplay. This update aims to increase the depth of the melee system as well as make it a first class feature that benefits all characters.*

**Key Updates**

* Dash Strike: Performing a melee at the end of a dash with performing a dash strike that propels you forward and damages enemies in your path.
* Jump Strike: Performing a melee at the height of a jump will launch you up with a backflip, allowing you to get to greater height even without a Jump Power.
* Light Melee 3 Hit Combo:  Performing 3 subsequent light melee attacks ends in a finisher move that deals bonus damage.
* Light Melee Magnetism: Light melee brings you into range of nearby enemies, ensuring your strikes hit their mark!
* Hit Frames: Enemies damaged by melee are momentarily stunned, preventing them from slapping back.
* Invincibility Frames: While performing melee, take reduced damage from other enemies, letting you stay in the fight!

**New Feature: Gig Rerolls**

Gig Rerolls can now be randomly obtained when completing regular runs. Gig Rerolls can be used to replace your current daily gigs, whether they are completed or not, giving you new targets to chase after for your next run!

**Steam Updates**

* New local Solo Mode!
	+ Fastest way to play, no need to wait for match making or a game server to spin up! Great option if you have spotty internet or high latency.
	+ Balanced for a fun and challenging solo experience. Progress in solo is saved, so you can take your favorite character right into co-op with your friends!
	+ Go at your own pace and pause the game if you need to take a break.
* Added first round of Steam Achievements, with more to come in future updates!
* Steam players no longer compete against other players for cosmetics. Beat the challenge’s score and get rewards!

**Characters & Skills**

**General**

*The early levels of the characters are super important to introducing players to the world of Superior. However, we felt that the early game skill trees didn’t offer new players enough ways to get over some early hurdles. With that in mind, the trees were rearranged and organized to offer more exciting decisions throughout the whole tree, giving players more build options from start to finish.*

* New Generic Skill: Self-Reliant - Start the run with 1 Self-Revive. Requires character Overdrive skill.
* New Generic Skill: Luck of the Draw - Start every run with 3 store Rerolls. Works with the Juice Injector, Weapon Depot, and Upgrade Station in the bar. Requires Booster Lottery skill.
* Cred Infusion moved to the early portion of the tree and reduced to one level. Requires character’s second skill.
* Booster skills (such as Black Market Perks) are moved earlier in the tree and are optional.
* Reduced the lag when unlocking skills
* The player can now right click a skill to refund a single skill point from that skill.

**Ronin**

*Ronin is VERY fun, but his Overshield mechanics make him a little too powerful of a force to be reckoned with. Moving forward, Ronin will be getting tweaks to bring his survivability and damage more inline with Nomad and Murmur. The first change for this involves tweaking Kinetic Energy.*

* Swapped the position of Kinetic Energy and Overshield Burst
* Changed Kinetic Energy to “Energizing Kills gives +3 Overshield for 3 seconds after performing an empowered melee, jump, or dash”
* Grandslam now reduces damage for each enemy it passes through

**Nomad**

*Nomad is dear to our hearts, but her skill tree decisions sometimes felt very lacking. Self-Revives offer a unique avenue for survivability, but by the final boss of a run she was often able to have more than she knew what to do with. With this update, we want to make her builds feel more intentional and give Nomad mains a more even experience over the course of the run.*

* New skill: **Extended Mag** - +10/20/30% magazine capacity on all weapons.
* New skill: **One in the Chamber** - Crits have a 50/75/100% chance to add +1 ammo to your active weapon’s magazine.
* New skill: **Focus** - While aiming, Crits deal +15/25/35% bonus damage, non-crits deal -50% damage.
* New skill: **Eyes in the Sky** - While aiming, shooting at downed allies below you uses a self-revive on them. Start the run with +2 self-revives.
* Changed **Not Today** to “If you have less than 1/2/3 self-revives when you return to the bar, gain +1 self-revive”.
* Changed **Personal Pharmacy** to “Whenever you use a self revives, there is a 10/20/25% chance that it is not consumed”.
* Changed **Crit Laser** to “Orbital Laser has a 25/50/75% chance to Crit, and refreshes its duration if the target dies.”
* Increased Critical Damage I crit bonus from 5/10/15% to 10/20/30%
* Rearranged many skills on the tree.
* Removed **Crit Cred**, **Critical Damage II**, **Not Today II**, and **Target Practice**.

**Murmur**

* Replaced Carbon Copy with Crazy Slots - “Your holograms spawn with a random weapon based on the current threat level”
* Bug Fixes
* Several improvements to player movement networking to reduce stutters when combining several mobility powers
* Improved AI in many ways
* Improved blind firing with charge weapons from cover
* Improved weapons clearing cover objects when firing from behind cover
* Overmind now ragdolls on death
* Cinematics now properly play on Steamdeck
* Performance optimization across all environments
* Fire Dash no longer cancels Fire Overdrive
* Bosses are now susceptible to chill
* Fixed the appearance of Super Weapons in the juice injector
* Fixed pustules being immune to burn and Xeno Jump damage
* Fixed a bug where you could be knocked down immediately after being revived
* Fixed jitter when leaning out of high cover
* Fixed a bug where the “Kill the Growth without any team downs” was not appearing to complete
* Fixed Hypothermia sometimes not applying to enemies
* Fixed Grenades from the Grenade Launcher bouncing off of the Shield Generator
* Fixed Death Discs not damaging Brute Force rockets
* Fixed various effects persisting after the enemy is killed
* Fixed Xenos shooting when there was nothing to shoot
* Fixed the health and armor bars getting stuck as completely white
* Fixed Leaderboard XP Boost mutator not working
* And many many more!

## 01/23/2023 - Hotfix - Early Access v92651

The Bartender’s gotten his hands on some fancy new Armor upgrades! They’re available now from the item kiosk in the bar:

* Medical Station: Health Pickups will appear in the bar each time you return.
* Armor Repair Station: Armor Pickups will appear in the bar each time you return.
* Explosion Resistant Armor: You take -75% damage from Explosions while you have Armor.
* •Fire Resistant Armor: You are immune to Burn while you have Armor.
* Slime Resistant Armor: You are immune to Slime while you have Armor.
* Sticky Resistant Armor: You are immune to Sticky while you have Armor.

These should be useful as you take on Superior’s biggest challenges.

## 01/09/2023 - Hotfix - Early Access v92651

* Fix for challenge mode scores not always posting to the leaderboard
* Challenge mode timer no longer counts time to load into the bar
* Fixed Primes skills not showing up on the skill tree reliably

## 01/09/2023 - Wind Up's Workshop Update - Early Access v92336

Today, we’ve got an important new tool to add to your arsenal: a big selection of deployable turrets! We’ve also got new mods in the weapons shop for them.

**New turrets:**

* Standard Turret
* Laser Turret
* Plasma Turret
* Rocket Turret
* Shotgun Turret
* Scatter Beam Turret

**New mods:**

* Turret Ammo Module: Your Turrets have a 30% chance to spawn an Ammo pickup on kill.
* Turret Armor Module: Your Turrets have a 30% chance to spawn an Armor pickup on kill.
* Mechanist: You can deploy an extra turret.
* Deployer Recon Module: Your Deployer periodically applies Mark to nearby enemies.

## 12/26/2022 - Sweet Tooth Update - Early Access v92336

**New Snacks!**

We always associate this time of year with sweet treats, so we’ve introduced some new snacks in the vending machine in the bar.

* Refresh-Mints: Gain 5 Kiosk rerolls for the run (rest of the run)
* Tough Taffy: Take 25% less damage (3 more encounters)
* Angel Food Cake: Take 35% less damage and gain -25% XP (3 more encounters)
* Mega Mixer: Gain double XP (3 more encounters)

## 12/19/2022 - Hotfix - Early Access v92336

* Added more map variety on the hunt for Brute Force
* Increased variety of weapon drops within an encounter
* Murmur’s Holograms now give credit for kills
* Turret and Healer Drone health reduced
* Fixed an issue that caused Wind-Up to occasionally become unresponsive during the second phase of the fight
* Fixed several bugs related to firing weapons while in cover and blind firing
* Potential fix for cinematic black screen bug

## 12/14/2022 - Hotfix - Early Access

* Fixed a bug with Infamy that was impacting progression

## 12/12/2022 - The Growth Update - Early Access v91964

**New Megaboss: The Growth!**

* Just when you thought heroes couldn’t get worse than Revolt, a new baddie appears. Are you up to the task of taking this behemoth down?

**Gameplay**

* New Bosses: Overmind and the Growth
* Aftermath map added to the main story line
* New Powers: Added Volt and Force Super Weapons
* Starting level cap raised to 30

**New Feature: Infamy**

* Go above and beyond with the Infamy system!
* When a character reaches max level, you can increase their Infamy ranking, permanently increasing their max level.
* With Infamy, you can bring your character up to level 50 and explore much more powerful and diverse builds on your character!

## 12/09/22 - Hotfix - Early Access v91964

* Added a setting to enable or disable VSync
* Fixed a bug where it was possible to do a leaderboard run and not get your score posted
* Fixed a bug where getting extra juice could inadvertently give you the option to procure a power you already owned
* Made a few additional preparations for our upcoming content

## 11/29/2022 - Hotfix - Early Access v91505

* Added a skippable intro cinematic
* New handling for login and authentication errors to be less jarring when the client needs to close
* Changed the default FPS cap setting to 60
* Fix for players automatically getting revived when the teammate reviving them gets knocked down
* Fix for intermittent issue where sometimes skill icons were not showing up on the HUD
* Fix to leaderboards not giving rewards at the end of a run
* Fix for Ronin's blade master ability giving >57,000% melee damage

## 11/18/2022 - Hotfix - Early Access

* Hardware auto-detect has been tweaked to provide better default settings for your system
* Improvements have been made to the delivery and language of the error messages
* Notifications are now properly coming through to tell you when matchmaking is having issues
* Quick Play is giving a little bit more time for connecting players to join up
* Fixed a bug where it was possible to get over the max level cap limit of 25. Apologies to all of you overachievers.
* A potential fix for a physics projectiles crash bug that was causing some game to end abruptly

## 11/17/2022 - Hotfix - Early Access

* Black screen should no longer occur when using Quick Play
* Game servers are quicker to disable new player joins once the session has started, which addresses other issues like infinite loading screens.

## 11/16/2022 - Early Access Launch

**Characters**

**General**

* Added automatic scaling for character’s overall damage scale up to level 30
* Juicy Surprise now gives a Power Damage Boost Kit instead of a random Power Family booster.

**Ronin**

*While we enjoyed the power fantasy of Ronin, his damage potential far outclassed his comrades by a staggering amount. We reduced the damage bonuses from many of his damage oriented skills to bring him more in line with Murmur and Nomad.*

*His early tree tankiness was also a bit too much, and could propel a Ronin much further into a run than anticipated. The minor adjustments to Energy Efficient and Energizing Blade will make aggressive players approach situations more tactfully while not robbing him of his tank potential.*

* Base stats adjusted to 10 Armor and 20 Health
* Reduced Energy Efficient damage reduction from 75% from 50%
* Reduced Energizing Blade melee damage bonus from 25% to 15%
* Reduced  In Your Face close damage from 10/20/30% to 3/6/9%
* Reduced Get In There close damage bonus from 10/15/25% to 2/4/7%
* Reduced Energizing Kills “Overshield” bonus from 5 per close kill from 3

**Nomad**

* Base stats adjusted to 10 Armor and 10 Health
* Devastate now stuns armored enemies if triggered

**Murmur**

*Diving in and out of combat and circling around enemies is a fun gameplay loop, but a bit too tricky to pull off for the reward. Fade Away now makes building for flanking much easier while the new Explosive Exit stun gives her a unique CC angle and sets up her enemies devastating backstabs!*

*Quick Recovery in the late tree was a little bit too nutty, allowing players to essentially become immortal. Players can now only stave off the inevitable before having to retreat and catch their breath for a second pass, playing into her more rogue-ish nature.*

* Base stats decreased to 10 Armor and 15 Health
* Changed “Backstab” to “Flank” to better indicate what the player has to do to get the bonus.
* While using Fade Away, all enemies are counted as flanked
* Reduced Explosive Exit damage
* Explosive Exit now stuns enemies for 5 seconds
* Reduced Quick Recovery armor regen amount from 25/35/50% to 10/20/30%
* Removed the “Mark” from Flatfooted
* Holo Swarm changed to greatly reduce After Image’s cooldown instead of immediately spawning 5 holograms

**Gameplay**

* New Content!
	+ New boss: Revolt
	+ New map: Bunker
	+ Added Volt Powers
	+ Xeno and Fire powers damage reigned in a little bit
	+ Added a deposit all button to the ATM
	+ Added base interest rate to the ATM
	+ Gig and Goal amounts rebalanced to be more attainable
	+ Amount of XP required per level significantly reduced
	+ Added hot new music tracks and sound effects

**Challenges**

* Added a kill counter and a timer to the hud during a challenge
* Challenges are now seeded to help reduce randomness
	+ Enemy spawn groups are fixed
	+ Objective locations are fixed
	+ Powers, Items, and Weapons offered to the players are random
* Time spent in the bar no longer counts towards your total time. Take your time

**New Feature: Branching Paths**

* After defeating a major boss, the teleportal can be configured to take you to new worlds in need of saving… with an added challenge!

**New Feature: Snacks**

* Collects snacks from completing missions. Eat snacks in the bar to gain a temporary boost!
	+ One Pound Burrito - Gain +10 Max Health for 3 Encounters
	+ Really Hard Hard Tack - Gain +25% Melee Damage for 3 Encounters
	+ Brutewurst - Gain +25% Overall damage for 3 Encounters
	+ Kaiju Burger - Gain 1 self revive for the rest of the run

**Bug Fixes**

* Fixed Ice Melee not applying its held attack damage
* Fix Fire reapplication trigger Hot Burn too often
* Patched some holes in the world
* Improved Orbital Laser replication
* Fixed Murmur’s holograms not replicating their firing animations and not firing as often
* Fixed crash after loading screen
* Fixed matchmaking falsely saying all servers were full
* Optimized the pretty graphics
* Other misc bug fixes and improvements

## 09/26/2022 - Alpha

* Leaderboard Scoring Tweaks
	+ Decreased the kill bonus to 5 from 10
	+ Increase the final time multiplier from 0.25 to 0.6
	+ This was done to better express our goals with awarding speedrunning. In the future, we hope to also normalize the spawns between runs to reduce the randomness in potential points.
* Fixed the bar mysteriously disappearing

## 09/07/2022 - Alpha

**Gameplay**

* Mission length increased to 9 rooms! Even more power awaits!
* New Mini-Boss, maps, powers, and more!
	+ New mini-boss: Wind-Up
	+ New maps: Rubble and Power Station
	+ Added Xeno powers + new Ice, Fire, and Force powers!
	+ Weapons: LMG, Megasword, Heavy Repeater, Railgun, Auto shotgun, Plasma Turret, Laser Turret, Rocket Turret, Scatter Beam Turret, Shotgun Turret, Superior Shotgun, Superior DMR, Superior SMG, Mag Rifle, Charge Lance
	+ New bad guys: Super Scrap, Slime Exploder, Headshot, Invader, Heartburn
	+ New Mission: Turret Defense
	+ New upgrades: Dash Reload, Fresh Rounds, Mud Bath
* Taught Brute Force some new tricks
* Removed Health Regeneration outside of the bar
* Changed Slime damage to sit on your Armor bar. Slime damage can be removed with the Slime Scrubber station in the bar.
* General weapon balance and tuning

**New Feature: Gigs and Goals!**

* Daily Gigs give you something to chase every day to gain a little boost of XP for your characters!
	+ Gig rerolls can be obtained from hunting Supers. Run out of gigs, or hit one you really don’t want to do? Just reroll them!
* Goals are more long-term challenges that each character can chase to propel them to higher levels!

**New Mode: Challenge**

Collect Challenge Keys from hunting Supers, and use them to compete against your friends and other players on regularly rotating leaderboards. Each challenge is fixed with special mutators added to the enemies, making them more dangerous than normal. Speed and kills are key to dominating the leaderboard!

**Characters**

**General**

* Added new Archetype: Trickster and the flagship character Murmur
* Added automatic scaling for character’s health and armor up to level 30
* Updated skill trees to have more clearly defined build paths.
* A mess of new skills!

**Ronin**

* Base stats increased to 20 Armor and 50 Health
* Removed 50% max Overshield Cap from all characters
* Energizing Kills triggers on any close kill, increased Overshield gained from 2 to 5
* Energy Efficient now reduces damage Overshield takes instead of increasing decay time
* Energized Pickups Overshield increased from 5 to 10
* New Skill: Stored Energy - Your Overshield no longer decays. Effects all players.
* New Skill: Adrenaline Rush - Whenever you gain Overshield, gain a boost of Melee and Move Speed. Stacks up to 3 times.
* New Skill: Blade Mastery - Damage to your Overshield is converted into a permanent melee damage bonus. Bonus resets when you fire a weapon.
* New Skill: Kinetic Energy - Whenever you perform an empowered Dash, Melee, or Jump, gain 2 Overshield.
* Removed Bigger Battery, Cybernetic Armor, and Protector

**Nomad**

* Base stats updated to 10 Armor and 20 Health
* Swapped Nomad’s skin with Specialist’s
* Orbital Laser’s base duration increased to a flat 2 seconds. Increased cooldown to 6 seconds from 3.
* Orbital Laser now locks enemies without armor
* New Skill: Nowhere to Run - While aiming, your Laser follows your crosshairs
* New Skill: Devastate - Your Orbital Laser is 5x larger if you trigger it with a crit
* New Skill: Leave No Trace - Your Orbital Laser deals 300% damage if you trigger it with a crit
* New Skill: Orbital Automation - While Overdrive is active, your Orbital Laser’s no longer require aiming to trigger and refresh 150% faster
* New Skill: Tuned Lasers - Your Orbital Laser’s scale with Power Damage
* New Skill: Crit Laser - Your Orbital Laser has a 50% chance to crit. If your Laser’s target dies, it refreshes its duration
* Removed Crit Beam, Overdrive+: Orbital Strike, Larger Lasers

## 06/09/2022 - Pre Alpha v83514

* Burndown (fire power) no longer works against Brute Force because he said it wasn't fair
* Addressed run progress being stuck after killing Brute Force
* Addressed some edge cases starting the game causing things like observer mode and being unable to interact with the Bar
* AFK timer increased from 1 to 2 minutes for multiplayer games
* Fixed Matchmaking errors not being sent to the client leaving you waiting for a game
* Invite codes are now case insensitive (was fixed 6/8 via a service update)

## 06/06/2022 - Pre Alpha v82629

**Characters**

**Bruisers**

* Starting Armor decreased to 15 from 25

**Renegade**

* Taunting enemies now feeds Renegades “Taunt Total”
* Taunt Duration increased to 3 seconds on all Taunt Skills
* Taunt Skills now increase number of enemies that can be taunted rather than increase duration
* Life of the Party’s damage reduction is no longer capped. Damage reduction per taunted enemy reduced
* Harsh Taunts now makes taunted enemies take more damage instead of applying flat damage when taunt is applied

**Sharpshooters**

* Starting Armor decreased to 10 from 25
* Starting Health decreased to 15 from 25
* Overdrive now removes your active weapons hip fire penalty, making it much more accurate

**Nomad**

* Starting Weapon changed to Scoped Pistol (previously Pistol)
* Weapon Upgrade changed to DMR (previously Scoped Pistol)
* Highground now requires ADS and Weapon Damage to call in the satellite laser
* Tracking Beam’s speed bonus greatly increased!

**Specialist**

* Starting Weapon changed to Scoped Pistol (previously DMR)
* Hit Streak now builds on any consecutive hit and clears on miss
* Hit Streak  damage boost tuned to 0.5/1/2% per Hit Streak
* Carryover now maintains Hit Streak on miss instead of target change

**Matchmaking**

* 2 Ways to Play
	+ Quick Play - Match make with other players
	+ Private Match - Play alone or with your friends!
* Discord Integration added! Invite your friends directly through Discord

**Gameplay**

* Twice the missions, twice the powers
* New boss, maps, weapons, enemies, and more!!!
	+ New boss: Brute Force
	+ New maps: Hero Dome and Bunker
	+ New power set: Force
	+ New weapons: Plasma Rifle, Burst Rifle, Grenade Launcher, Plasma Shotgun, Tripleshot, Deployers
	+ New enemies: Basic Scrap, Sticky Exploders, Slime Scrap, Troopers, Healer Drone
	+ New Pustule Hunt missions
	+ New items: Deployer Ammo Module, Deployer Armor Module, Deployer Recon Module, Stabilizer
* Taught Backbone some new tricks
* General weapon balance and tuning

## 03/23/2022 - Pre Alpha v80216

**Tuning and Adjustments**

* A Gala account is now required to play. The game is now accessible through the Gala website, and it's using an early version of our new patcher/launcher. Bonus: your in-game name is now your Gala display name instead of your PC name!
* Updated player progression flow in the bar. Juice no longer has to be manually inserted, but is proximity based. - Updated skill trees for all characters - Difficulty tuning - Weapon tuning - UI updates
* Updated some enemy and player animations
* Updated some VFX
* Multi-region matchmaking added so you’re more likely to be paired with someone on the same part of the planet as you.

**Bug Fixes**

* Updated melee behavior to more often swing in the direction you expect
* Spamming the perk button no longer gives you all the perks! - Updated some errant dialogue and added a few new lines for the Bartender - Vaulting into places and getting stuck shouldn’t happen as often
* Players should no longer get stuck in a falling animation
* Fire Jump will no longer sometimes send you to space
* Lots and lots of other small things!