The Tiger's Den

The First and Second Story of the Inn

## **Description**

The Tiger's Den is located by the Town Center of the Tent Settlement The Eternal Blockade. The Large Inn was made to house a home for Adventurers and others to get together to plan out jobs, meeting like minded individuals, or to just get a nice drink and relax after an adventure. With a proper stock of Drinks, a kitchen for serving guests, a pair of outdoor baths and lodgings to house over 40 guests, the Inn is by no means small. It even offers a Greenhouse for those more inclined to nature to relax at.

The Two Story building is clearly the work of months of construction, with a stone foundation and the first bottom foot of walls being made of stone, with fine lumber construction above that for the two stories of building. Nearly every room has a window for the guests luxury to gaze out from.

The Main Story of the building includes the Main Common Room where guests will eat and relax at, along with the Kitchen (Employee's only!), the Bar (No guests behind the bar!), the Greenhouse Gardens, two sets of the lodging complex along with the baths and lavatories. At the entrance a modest store front that leads straight to the Commons and Bar. Outside, there are three sets of stalls suited for holding up to five normal mounts.

The Second Story of the building contains more tables for the Common Room, although also contains three luxury suite bedrooms for guests and another pair of the Lodgings like below. There is also a balcony over the storefront of the store that be walked for guests to enjoy the breeze of a nice day without needing to be down in the squalor of the tent city.

For those who bear the Mark of Destiny, showing their nature of Adventurers, they may gain Free Lodgings in a base room, although must still pay if they wish to have one of the luxury suites. Such lodgings include a normal lock on their door, a Bed, and a chest to store their belongings in.

## **Building Statistics**

Construction Started 2/4

Construction Completed 3/22

Total Cost: 206 Goods, 15 Influence, 189 Labor, 0 Magic.

### **First Floor**

Store Front: Sells goods and services as listed below; Capital +5

Stall (3): The set can hold up to 5 Large Domesticated Animals; GP, Goods, or Labor +8 ((24))

Bar: After spending an hour with local people in this room, for the next 24 hours you gain a +1 bonus on Diplomacy checks you make to gather information in the settlement; GP or influence +10 ((15 with furnishings))

Bath (2): After spending 1 hour in this room, you gain a +2 bonus on your next ongoing Fortitude save against disease; GP or Influence +3 ((6))

Common Room: A place for guests to relax, eat and drink in;  GP or Influence +7 ((12 with furnishings))

False Front: Leading to the basement to sell adventurer's whatever they need. DC 30 perception to find secret door in the False Front.

Furnishings Augment (2) (Bar and Common Room): These two rooms are well decorated; +5 capital to both rooms

Greenhouse (2): Growing numerous flowers used ((Nature DC 20 to recognize they can be used in making drugs)) and Catnip, this small complex is used for guests to wander to relax; GP, Goods, or Influence +12 ((24))

Lavatory (2): +2 bonus on Fortitude saves to resist contracting a disease while in the settlement

Lodging (2): 10 Rooms with simple wooden doors and simple locks; GP +12 ((24))

Kitchen: Meals are prepared for guests in here; GP or Goods +4

Storage: simple wooded door and average lock found in the kitchen; GP +2

### **Second Story:**

Bedroom (3): These Luxury Suite Bedrooms contains a king sized bed for two guests to share. Each comes complete with a Chest (Good Lock) to store your goods in, a Desk and chair and wardrobes. Each room is locked with an average lock; GP or influence +3

Common Room: A place for guests to relax, eat and drink in;  GP or Influence +7

Lodging (2): 10 Rooms with simple wooden doors and simple locks; GP +12 ((24))

### **Basement:**

Game Room: The room gives access to all forms of gambling, including gambling on Pit Fights, cock Fights, and black jack; GP +10. Benefit: Crime +1, Danger +10.

Battle Ring: The moderately sized fighting pit in the basement is squared in shape, lowered from the small stands around it. 50 feet by 50 feet, the pit offers little distance and absolutely no cover for combatants in the pit to hide with. Each day, the person in charge of the Battle Ring can grant one combatant a +2 bonus on Intimidate and performance combat checks. This benefit applies only within the settlement; GP or Influence +15

Storage (Secret Door DC 35): Storage for things; GP +2

Escape Route (Secret Door DC 35) - Connected to and part of the secret door for the Storage Room, this leads outside the Inn to a secret spot (DC 35 Perception).

Total Downtime Bonus: GP +177, Goods +51, Influence +90, Labor +21

Teams: This structure is manned by 2 teams of Laborers, two teams of lackeys, 2 teams of Scofflaws ((Basement Services)), one team of Stewards, and 1 team of Guards.

## **Services Offered**

For adventurers, the Inn will offer Free Lodgings to any adventurer with the Mark of Destiny, although this only applies to Room and access to the Bath's. This does not cover the cost of foods or other services of the establishment.

The Bar and Kitchen are open starting in the morning and open until about Midnight before they close for the night. The guests may request meals a day in advanced for the house to shop and prepare for.

The Inn's Luxury Suites are for rent at a cost of 2 gold pieces for a week. This price does include meals from the kitchen, but does not include drinks from the bar.