Knight Rework

# Guardia Compagnia

*The Knight alone is a terrifying monster on the battlefield, but with his guards, he is nearly unstoppable. Together the Guardia Compagnia fights for their own freedom, killing anyone who gets in their way.*

Tap the power button to initiate a Guard Summon. Once active, The Knight will remain stationary and moving around will create a Patrol Path. While in Guard Summon mode, pressing the Attack button while aiming at a Generator, dropped pallet, or breakable wall will cause a Guard in Guardia Compagnia's cycle to break that pallet. Pressing the power button again while in Guard Summon mode will summon a Guard at the end of the created Patrol Path, the Guard will then follow the Patrol Path and will keep an eye out for survivors. After summoning a Guard, The Knight is granted a Haste effect for a few seconds. If a patrol path was created at its maximum length, Guards will travel to survivors faster, and the Haste effect duration is increased. When a Survivor is within a direct line of sight of the Guard or creates a loud noise within a Guards detection radius will alert the Guard and they will begin to Hunt the survivor. Pressing the Power button while an Active Guard is out will cause the Knight to have them join in a Pack Hunt.

#### Guard Types

The Knight can summon up to three guards that are summoned in a cyclical rotation. Each Guard has their own unique effects for either completing orders, hunts, and patrols better. While a Guard is actively patrolling or hunting a survivor, The Knight cannot summon another Guard.

##### The Carnifex

The Carnifex is the slowest during a hunt, but completes orders faster, hunts survivors for longer, and their standard takes longer to activate.

##### The Assassin

The Assassin moves significantly faster during a hunt, allowing him to close the distance, and any attack delt by the Assassin will apply Deep Wounds to survivors.

##### The Jailer

The Jailer patrols for longer, keeping certain areas in lockdown and his detection radius is larger than the other Guards.

#### Guard Ability: The Hunt

If a survivor is detected, The Guard will move to their location, leave a standard, and start hunting the survivor for a set amount of time. Survivors can escape a Guard by unhooking a survivor, grabbing the Standard and gain the Endurance and Haste effect for a short duration, or surviving the hunt timer. If a survivor was successfully attacked during a hunt by either the Guard or The Knight, The Guard will disappear. When a Guard downs a survivor, they are revealed by Killer Instinct for a while.

#### Special Ability: Pack Hunt

Guards in a Pack Hunt will follow the Knight, and will reveal survivors by Killer Instinct if they are spotted by them. When a Guard is in a Pack Hunt, they are removed from Guardia Compagnia's rotation and cannot be summoned. While at least one Guard is following the Knight, Holding and releasing the Power Button while chasing a survivor will cause all guards to be released and have them all start to hunt that one survivor. When activated, The Guards will split up into different locations in order to catch the survivor off guard. The Carnifex will peruse the survivor head on traveling to their location normally, however The Assassin moves towards the right of the survivor and the Jailer takes the left. When this is active, the Guards all share the same Hunt Duration equal to the Carnifex, and the guards do not leave a Standard. However, survivors can stun the Guards, slowing them down. When a Pack Hunt duration ends, Guardia Compagnia will slowly recharge the Guards again.

## Power Buffs

* The Jailers standard activates after 8 seconds instead of 5 seconds.
* The Jailer hunts survivors for 18 seconds instead of 12 seconds.
* The Jailer moves at 4.3 m/s instead of 4.1 m/s.
* The Assassins standard activates after 6 seconds instead of 5.
* The Assassins hunts survivor for 14 seconds instead of 12 seconds.
* The Assassins detection Radius is 10 meters instead of 8.
* The Knight is given a 7% Haste effect after drawing a Patrol Path instead of 5%

## Power Nerfs

* The Carnifex hunts survivors for 20 seconds instead of 24.
* The Carnifex takes 3 seconds to complete a Order Action instead of 2.
* The Jailer has a detection Radius of 12 meters instead of 14.
* The Assassin takes 8 seconds to complete a Order Action instead of 6.