Clone Force 99

A specialized clone commando squadron made of up four super-human and genetically altered clone troopers, Clone Force 99 is more commonly known as the Bad Batch. Originally comprised of four members, during a mission run five months after the Battle of Kamino they picked up the Realm Walker known as Shadow Hyder and became a five person crew. Known for their unorthodox tactics and disdain of authority in any form, as well as 100% success rate, they are the most common characters within the *Adventures!AU* series.

# History

## Creation

So far in the series, what's known of the Bad Batch's creation is that the group was not a singular squad, unlike canon. Instead, they were all members of separate experimental squads with the exception of Crosshair and Wrecker, who were from the same squad. Tech had a regular sized squad, like Crosshair and Wrecker, while Hunter was the younger member of a two man squad. Each of the Batchers with the exception of Tech have additional creature DNA within their genetic makeup; Crosshair has Nexu, Hunter as Karkadon, and Wrecker has Rancor. This additional DNA has noticeable physical affects on the Batchers, with Crosshair have the most differences from a usual clone (hair texture, skin saturation, leaner build). Tech, while not possessing any additional DNA, was subject to frequent mental alterations.

## Battle of Kamino

Their involvement during the Battle of Kamino is unknown, although it is assumed they helped rebuff the droid forces within their area.

## Early Months

Little is known about their first five months in the galaxy itself. Occasional mentions of past missions include altercations with carnivorous plants, a explosion that nearly killed Wrecker, and a near-fatal sniper attack on Crosshair. At some point between missions, the Batch traveled to either an underground doctor or possibly the Bracca scrapyard to have their inhibitor chips removed.

## Meeting Shadow and Investigating the Vault

Around five months after the Battle of Kamino, a planet known as Tresed came under attack by a species known as Alphians and the Bad Batch were placed on the mission to discover their weakness. After being contacted by Trevor Stu, the team traveled to Planet 42 and the Outpost where they met Shadow Hyder. While the Realm Walker was initially suspicious of the team, they soon joined them for their mission to find the Vault, which held the location of the Alphians' weakness. Over the next few days, Shadow and the Batch faced many challenged together and gradually grew closer both platonically and romantically.

During the mission, many important events occurred that would form the foundation for the new squad. Not only did the Batch learn of Shadow's Realm Walker status, they also learned of Shadow's involvement in the creation of Alphians. Despite most of the Batch falling for Shadow relatively quickly, Crosshair and Shadow remained stuck in a slowburn dance which had many highs and lows, such as Shadow giving up their first life to save Crosshair from a commando droid. Their struggle came to a head the night after the Vault, where Crosshair, thinking Shadow did not share his feelings, suggested leaving them behind. The resulting fallout nearly ended in death and Shadow parting from the team for good, but a desperate apology from Crosshair saved the relationship. After the apology, Hunter officially offered Shadow a place with the squad which the Realm Walker accepted.

The troubles did not end there, however, and the team still faced a large scale battle against a battalion of droids that had been summoned by one of the residents of the Outpost. Crosshair and Shadow teamed up and helped jam the droids' signal to prevent a call for reinforcements while Hunter and Wrecker teamed up with Trevor and the ex-Jedi Sarah Fields to take on the main droids. Tech, nursing a broken leg from the previous night's altercation, was forced to sit the battle out. After the battle ended, the team received news that the Outpost had been burned to the ground and only ashes remained. In retaliation, Shadow killed the man who first called the droids in and the Batch helped comfort them after this first kill while also confirming that Shadow really was one of them now.

## Out of Bounds

Leaving Planet 42 behind, the newly expanded Clone Force 99 traveled first to Rakata Prime to stock up. Giving Commander Cody a brief update, they then used the coordinates within Shadow's head to jump to Quemari, a Gatekeeper who served as the final link between the Star Wars galaxy and Shadow's Stone's Throw Galaxy. Jumping through, the squad headed to the Heart region of Kelusia's Mysteria to gather the Alphians' weakness; Kelusyte crystal.

## Liberation of Tresed

After retrieving the deadly Kelusyte crystal, the squad headed to the planet Tresed to help liberate it. While the specifics are currently unknown, it is known that there was a great deal of corruption within the government of Tresed and instead of being oppressors, the Alphians were there to help liberate the planet from the government. The Republic forces, also stricken with corruption, were helping the dictatorship repress the truth and were actively lying about the situation on Tresed. Clone Force 99 helped defeat the corrupt leaders, both in the planetary government and in the GAR, and helped restore the planet to true neutrality before hiding away the crystal from anyone who would use it against Alphians in the future.

## Saving the other bad batch

Two months after *Off to a Great Start*, the squad aids in the rescue of ARC Trooper Echo from Lola Sayu before the Techno Union can hack into his mind. Despite the clone members' displeasure at housing the "regs", they consent to both Echo and ARC Trooper Fives spending a week at the Hideaway while Echo heals from his injuries on Lola Sayu.

# Members

### Sergeant Hunter

Sergeant Hunter serves as the official leader for the squad. He also plays the role of "dad figure" to much of the squad with the exception of Shadow. He tries to reign in the chaos of the group and often finds himself having to play damage control when the one of the team starts a fight or wreaks havoc. Despite this, he readily engages in tomfoolery with the rest of the squad when the situation allows it.

### Corporal Crosshair

Crosshair is the second in command of the squad, although he rarely acts in a leadership role and instead prefers to cause trouble. Despite giving the impression of being no-nonsense, this only extends to mission critical moments and while off duty he is a notorious prankster. He often gets away with it, however, by blaming it on his Batchmate Wrecker.

### Tech

Due to his advanced intellect and friendlier disposition, Tech is both the "scribe" of the group as well as its negotiator. He often prefers to do his own thing, and overall does not enjoy conflict as much as his fellow clones. That said, he is not above causing mischief and sometimes his curiosity causes unintentional issues with external forces.

### Wrecker

The rowdiest and most battle hungry of the squad, Wrecker uses his mutation to its fullest extent and will frequently lead the charge or provide a distraction for the other more discreet members of the squad. Whenever a mission calls for intimidation, he will ensure no one underestimates Clone Force 99 for a single second. For all his boisterous nature, however, he is without a doubt the heart of the group and is the one the other members count on to lift their spirits if things get too dire.

### Shadow Hyder

Shadow is not a clone, but they are considered a member of the team all the same. Due to their Alphian skillset, which most of the galaxy has never encountered, they often serves as a wildcard that can catch the enemy off guard. Although they hold no rank, many of the team joke that they are the true leader instead of Hunter.

### Nothing

Nothing is the name of the Night Hunter that imprinted on Crosshair during the mission to the Vault. It mainly serves as a companion for Crosshair, although it also aids in tracking on occasion. As of *Fallen Not Forgotten*, it has grown to the size of a Tooka but has yet to be in a true firefight.

# Tactics

## Plans

Plan 00: Double Zero

Plan 36: X Marks the Spot

Plan 66: Annihilation

Plan 82: Shockwave

Plan 99: Armageddon

Plan 100: Molten Mayhem

Plan 101: Earthquake