recursal/Fanatic-Fandom huggingface dataset:
Echo

## Special Effect

### Effect

Create a copy of the last Scroll cast if you have no Scroll equipped. Once per Scroll picked up

### Effect Cooldown

1 Scroll Pick-up

Echo is a Legendary-tier item that is equipped in the Spellbook slot.

When used, Echo duplicates a copy of the last Scroll the player had used.

## Strategy

With the high strength of the single-use Scrolls, especially the many powerful Epic and Legendary Scrolls available later on, the power of getting a free extra copy is undeniable. Uniquely, Echo's cooldown is only refreshed when equipping a new Scroll, forcing the player to equip and use new Scrolls to keep using it.

This cooldown can be bypassed by equipping the Unstable Tome, replacing the Scroll cooldown requirement while still leaving an extremely low 1 Attack Cooldown (with the only downside of the potential destruction of the Spellbook).

## Synergy

* Unstable Tome: Bypasses the Scroll cooldown of Echo, allowing for mass usage of a single scroll

## Notes

* Echo is the only Spellbook to feature a unique Cooldown mechanic; in this case, requiring the player to pick up a Scroll to be able to re-use it.
Fury Ore

Fury Ore is a Rare-tier item that is equipped in the Gem slot.

While equipped, the Fury Ore gains 1 point of  Attack for every empty item slot you have. This value changes with the number of equipped items.

## Strategy

This item is best taken early on as your inventory slots won't be filled up, thus allowing you to benefit from the increased  Attack stat. Additionally, you can siphon the stats off of it (such as via Siphon Gem or a Wishing Well) to make the stats permanent.

## Synergy

* Siphon Gem, Soul Craft, Transcendence, Absorb: Can permanently apply the item's stat buff.
Heat Shield

The Heat Shield is a Common-tier item that is equipped in the Off-Hand slot.

While equipped, the Heat Shield will nullify damage from 3  Explosions.

## Notes

* In addition to blocking common sources of explosion damage such as Firebeads and Firehives, the Heat Shield can also protect from self-caused explosions such as the Chaotic Healing spellbook.
* Each charge of the Heat Shield protects from one source of  Explosion damage; if two Firebeads explode and damage the player, the Heat Shield will use 2 of its charges.
* If the Hungry Sun is equipped, the Heat Shield will prevent the Hungry Sun from healing you (if there are any remaining charges).
* The Heat Shield will *not* protect against the explosions of Roaming Poisonbeads since they deal  Poison damage instead of  Explosion damage.
Poltergeist

Poltergeist is a Rare-tier item that is equipped in the Gem slot.

While equipped, Poltergeist causes your attacks to deal 1  Soul Damage for every empty item slot you have.

## Strategy

This item is best taken early on as your inventory slots won't be filled up, thus allowing you to benefit from the increased Damage.  Soul Damage also ignores the  Defense of creatures, making easy work of otherwise high-defense enemies with enough damage.

## Synergy

* Soul Charger: Grants additional Soul Damage.

## Notes

* Since Poltergeist adds  Soul Damage to your melee attacks, it enables the Soul Charger to affect your melee attacks.
Fractal

The Fractal is an Epic-tier item that is equipped in the Gem slot.

While equipped, the Fractal will reduce your  Curse Resistance by -50%.

## Strategy

While the Fractal provides a very hefty stat boost, the heavy reduction in  Curse Resistance makes this a risky selection. The best option would be to siphon the stats off of it with an item such as Siphon Gem or Soul Craft.

Alternatively, the heavy reduction in Curse Resistance means you could easily activate items that activate when taking Curse Damage, such as Masochist or Haunted.

## Synergy

* Masochist, Haunted: Items that activate when the player takes Curse Damage.
Noxious Ambience

Noxious Ambience is a Legendary-tier item that is equipped in the Arms slot.

While equipped, Noxious Ambience inflicts 3 stacks of  Poison on *all* creatures whenever the dungeon is shuffled.

## Synergy

* Insidious, Noxious Grasp, Perilous Intent, Plague, Poison, Poison Dagger, Poison Droplet, Poison Shield, Poison Sword, Putrid Incense, Shorts, Suffocate, Touch of Decay, Toxins: Other items that inflict Poison stacks.
* Dark Aura, Sadistic Will, Swamp Matter: Items that benefit from Poison stacks.
* Shuffle, Fire Frenzy: Items that shuffle the dungeon.

## Notes

* Noxious Ambience is essentially an upgrade of the Noxious Grasp, both having the same effect of applying Poison on Shuffle but the Ambience being able to affect all creatures in the dungeon.
Lantern of the Ox

The Lantern of the Ox is a starting Light that converts all Primary Stat boosts - except for  Health - to  Defense.

This light can be unlocked by reaching Depth 12 on the Hard Difficulty.

## Strategy

* Due to the lack of  Attack and  Speed stats, alternative ways of dealing damage will need to be taken into consideration to be successful. In addition, the forced Defensive play-style makes Block-bypassing damage types such as  Poison much more dangerous to the player.

## Notes

* The abundance of  Defense stats makes this an easy way to unlock the "Bulwark" achievement.
* The lack of  Attack increases and reliance on alternative means of dealing damage make this candle good for unlocking the "Tickler" achievement.
Fire Frenzy

Fire Frenzy is a Rare-tier item that is equipped in the Charm slot.

While equipped, the dungeon will be shuffled whenever an  Explosive creature dies.

## Strategy

The Fire Frenzy is a fairly chaotic item, as even a couple  Explosions can throw the dungeon into madness. However, it can also potentially reposition enemies to more favorable positions for being damaged by other Exploding enemies.

## Synergy

* Hungry Sun: Enables healing from Explosions.
* Immolation, Bombard: Creates additional sources of Explosions.
* Fire Dance: Triples the damage dealt by Explosions against dungeon creatures.
* Noxious Ambience, Noxious Grasp: Activates on Dungeon Shuffle.
Bombard

Bombard is a Legendary-tier item that is equipped in the Scroll slot.

When used, Bombard creates three Huge Firebeads - one in the back, one on the left side and one on the right side of the ring. They will  explode at the end of the turn they were summoned.

## Strategy

Bombard can be handy for dealing with dangerous creatures that may be on the sides or back of the dungeon that you otherwise wouldn't be able to get to in a timely manner. It can be a bit hard to get the positioning right for the Firebeads to spawn where you want them to.

## Synergy

* Fire Dance: Triples Explosive damage to opposing creatures.
* Fire Frenzy: Shuffles the dungeon when an explosion occurs.
* Inferno: Deals extra damage whenever an Explosive creature explodes.

## Notes

* Since Bombard directly summons Huge Roaming Firebeads, the damage is actually affected by the player's chosen Difficulty.
Insidious

The Insidious is a Common-tier item that is equipped in the Feet slot.

While equipped, Insidious will cause your attacks to inflict +1  Poison stack for every *negative* point of  Attack the player has.

## Strategy

Akin to the Striker's Veil, the Insidious allows you to benefit from reducing your  Attack stat into the negatives; early on it can be hard to work with as you must *always* take a hit from an enemy if you attack them, and the  Poison damage won't be very strong once you first break the Attack threshold, but it can become incredibly powerful beyond that initial point and later in the run when mixed with Poison-synergy items like the Sadistic Will and the Dark Aura.

## Synergy

* Noxious Ambience, Noxious Grasp, Perilous Intent, Plague, Poison, Poison Dagger, Poison Droplet, Poison Shield, Poison Sword, Putrid Incense, Shorts, Suffocate, Touch of Decay, Toxins: Other items that inflict Poison stacks.
* Dark Aura, Sadistic Will, Swamp Matter: Items that benefit from Poison stacks.
Enrage

Enrage is a Rare-tier item that is equipped in the Spellbook slot.

When used, Enrage grants +5  Attack and +5  Splash Damage this turn.

## Synergy

* Chaos Flower, Crystalline, Battering Shield, Thunderstep, Quaking Hammer, Final Form: Adds additional Splash Damage to your attacks.
* Impactful: Increases the range of Splash Damage.
Stone Shifter

The Stone Shifter is a unique creature that only appears in the Patience Path.

## Mechanics

Two Stone Shifters will spawn next to the Exit of Patience, and will stay dormant for 8 turns. After those turns have passed, the Stone Shifters will activate, and will begin to move towards the player.

Stone Shifters have the Blocker trait, preventing the player from passing them. Together with their movement, this essentially means that the Stone Shifters will block the player's movements, boxing them in and forcing them to fight the Shifters.

## Strategy

While the Stone Shifter's Attack and Defense aren't very high (and their speed is abysmal), their *massive* health pool makes it more than likely you will die if forced to fight them. Therefore, you will either have to exit Patience before they can activate and box you in, have an item that allows you to escape or bypass their Blocker trait such as Exit Phase or Endurance, or be durable enough to survive their attacks.

## Notes

* While dormant, Stone Shifters cannot take damage or be affected by status effects.
Cold Blooded

Cold Blooded is a Rare-tier item that is equipped in the Arms slot.

While equipped, Cold Blooded will inflict  Freeze when attacking every 4 Attacks.

## Strategy

While the cooldown is lower than the Boots, the same strategy applies; learn to weave the  Freeze into your melee attacks for the best results.

## Synergy

* Blizzard, Boots, Cryokinesis, Freeze, Freezing Aura, Frost Root, Glacier, Hermit's Tiara, Icy Touch, Seeing Double, Tipping Point, Turbulence, Volatile Crystals: Other items that can Freeze creatures.
* Chilled Crystal, Frostbite, Ice Breaker, Scale Top, Shatter: Items that benefit from Freezing or interacting with Frozen creatures.
Mika Kukuri

**Mika Kukuri** (久々梨 三華, *Kukuri Mika*) is one of the main characters in Yakunara Mug Cup mo.

## Appearance

Mika is a young girl with blonde hair that can be seen tied in a ponytail with a small braid in the front, red eyes and round orange glasses.

Mika is always shown in her school uniform which consists of a green skirt, a light yellow cardigan with a blouse underneath and a big orange bow

## Personality

Mika is a cheerful extroverted girl with an extremely bubbly personality. She is shown to be interested in pottery right away and she's fast to talk about her hobbies and invite Himeno Toyokawa to the pottery club even thought they barely know each other.

Shes especially close with Touko Aoki and although they have very different personalities they have a obvious very strong bond (a bit fruity if you ask me). Her personality might make her seem like an air-head but her knowledge in pottery shows otherwise, she can also be a bit clueless and not always get boundaries as we can see in the first episode when she asks Himeno to marry her (again, fruity).

Mika is just overall a really fun person to be around with a very loud personality. She's an optimist that cares a lot about her friends and loves being around them.

## Etymology

* The name **Mika** means "three" (三) (**mi**) and "flower" (華) (**ka**).
* Mika's surname **Kukuri** means "long time" (久) (**ku**) and "pear" (梨) (**ri**).
Nefarious

Nefarious is an Epic-tier item that is equipped in the Gem slot.

While equipped, Nefarious will restore +3  Health for every negative  Clarity point when exiting a dungeon floor.

## Strategy

The amount of Health that Nefarious can possibly restore is very high, making it a good compliment with a high  Maximum Health. However, you'll want to make up for the losses that having a negative  Clarity comes with, like a low  Curse Resistance and minimal  Soul gain, with other items like the Darkened Blade.

## Synergy

* Darkened Blade, Dealer's Hood, Grim Seal, Nightmare Walker, Tainted Cleaver: Other items that benefit from negative Clarity.
* Gambler's Reward: Increases Max Health when exiting a dungeon floor for each negative stat.
Insanity Stone

The Insanity Stone is a Rare-tier item that is equipped in the Charm slot.

While equipped, the Insanity Stone will add +2 additional cards and +1 treasure card to each dungeon.

## Notes

* Other items like Creepy Doll and the Shovel have similar effects of adding extra cards to dungeons, and will stack with each other.
Separation

Separation is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

In addition to the numerous creatures that appear here, two friendly Rockheads will appear as well. The Rockheads will task the player with bringing the two of them together by clearing any other items and creatures in-between them. Once they are together, the pair will reward the player with the Bludgeon weapon.

If one of the Rockheads dies, the "quest" will fail and the player will not be able to get the reward.

## Notes

* It is possible for Potions, Scrolls and Mimics to appear in this path.
	+ If either of these are blocking the path of the Rockheads, the player will have to pick them up to complete the Rockheads' quest.
* For the Dialogue tied to the Rockheads, see the Rockhead page.
Transcendence

Transcendence is an Epic-tier item that is equipped in the Scroll slot.

When used, Transcendence will destroy **all** equipped items and grant their primary stats to the player.

## Strategy

Transcendence allows you to break down an entire inventory of items in one fell swoop, retaining all their primary stats. The downside is the destruction of potentially helpful Special Effects (along with any equipped Spellbooks), but allows for a whole new inventory of items; with that in mind, it's usually best to use around the mid-game as the Epic & Legendary tiers are where some of the stronger item effects are.

## Notes

* Some items' Special Effects granting increased stats will be gained when the item is destroyed, such as Gluttony (when the buff is already active) and the Black Opal; however, others like the Scale Top and Dasher's Cloak will **not** provide their Special Effects' stat increase when destroyed this way.
	+ A good way to determine if this is the case for an item is to hover over it in the equipment HUD; if the effect's stats appear on the item card, then the stats will be applied when destroyed. Otherwise, the stats will **not** be obtained when destroyed in this method.
* Keeping a Transcendence scroll through the boss fight and using it just before the killing blow on the boss can easily grant the Minimalist achievement.
Bounty

Bounty is an Epic-tier item that is equipped in the Feet slot.

While equipped, Bounty will cause all Stat Boosts to give an additional +1 to the chosen stat.

## Strategy

The earlier you get Bounty, the better it is. The extra +1 to *every single stat boost* you pick up will add up in the long run and quickly overcome the stat losses from equipping the Bounty in the first place.

*All* types of Stat Boosts are affected by the effect of Bounty, including the small Stat Boosts made by items like Goblet - allowing you to gain incredible boosts to your stats even in the end-game.

## Synergy

* Goblet: Items that can create Stat Boosts.
Chaotic Underwear

The Chaotic Underwear is a Common-tier item that is equipped in the Head slot.

While equipped, the Chaotic Underwear reverses the combat order, making it so that the one with the *lower*  Speed stat attacks first.

## Strategy

With the Chaotic Underwear equipped, having a low (or negative)  Speed stat will allow you to always attack first in combat. However, the Chaotic Underwear's own *massive* Speed increase makes this a hard goal to achieve, especially early on where it'll guarantee that *you* always attack second instead - along with the lack of Dodge Chance or Stealth Chance that comes with reduced Speed.

If you're able to come across a Wishing Well or a Soul Craft scroll early on, you can destroy the Underwear and keep the Speed increase without the item's order-inverting effect.

## Notes

* You'll automatically start with the Chaotic Underwear when playing with the Inverted Candle.
Mimicry Formula

The Mimicry Formula is an Epic-tier item that is equipped in the Jar slot.

While equipped, the Mimicry Formula has a 30% chance of causing a  Transformed creature to turn into a Mimic instead.

## Synergy

* Hex, Transformer, Dark Defiance, Dark Pact, Goblet: Items that can transform enemies.
* Changeling Crown, Goblet, Soul Raiser: Item effects that activate off of the Transform effect.

## Notes

* Creatures that are transformed by the effect of the Embracing Chaos Alt Path can also be affected by the Hunter's Formula.
Camouflage

Camouflage is an Epic-tier item that is equipped in the Mask slot.

While equipped, Ranged creatures like Bilebags will not attack you with ranged projectiles.

## Notes

* Camouflage's effect applies to *all* creatures that feature a ranged projectile attack.
	+ This includes the ranged attacks from Confidence in the Light Ending, protecting you from its main source of damage.
* Camouflage's effect only applies to the *ranged* attacks from affected creatures; Bilebags and such will still attack you with melee when passing by or in retaliation.
Precision

Precision is a Legendary-tier item that is equipped in the Mask slot.

## Strategy

Precision alone can instantly cap your  Critical Hit Chance with its *monstrous* +70% boost. Bear in mind that Crit Chance is capped at 80%, so it is possible to waste a good chunk of Precision's Crit Chance.

In addition,  Critical Hits only deal extra damage if your  Attack isn't blocked by an opposing creature's  Defense; if your Attack stat is struggling, Precision won't be of much help.
Wishful (Wishing Well)

Wishful (or the Wishing Well) is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

Wishful contains the Wishing Well, which allows you to destroy up to three items. Sacrificing items to the Wishing Well allows you to keep the items' Primary Stats while freeing up your slots for additional items.

## Notes

* The Wishing Well has four items to unlock by sacrificing items; every 15 items offered to the Well will unlock an item.
	+ The unlocked items, in order: Giant's Wrap, Noxious Grasp, Flail, Focus.
	+ In total, 60 items need to be sacrificed to the Wishing Well to unlock all items.
* Note that only *Primary* Stats are kept when an item is sacrificed; Secondary Stats like Critical Hit Chance or Dodge Chance will not be kept (for example, if you tried to sacrifice the Bronze Leaf, which only features Secondary Stats).
* If you sacrifice items whose stats are affected by their special effects, you will keep the item's stats as they were when sacrificed, allowing you to keep stats given by items such as the Black Opal and Weightless.
	+ You can check if an item's special effect will grant its stats if sacrificed by hovering over the equipped item; if the stats show up on the card, then sacrificing the item will grant its stats to the player.
Jousting Pants

Jousting Pants is an Epic-tier item that is equipped in the Legs slot.

While equipped, Jousting Pants grants a temporary +1  Attack for every successful  Stealth attempt. The buff will disappear when the player attacks a creature.

## Strategy

With a high  Stealth value or an item that can guarantee your Stealth rolls (Misting Vessel, Pain), Jousting Pants can allow you to freely buff your  Attack; to the point of being able to one-shot just about anything.

## Notes

* Jousting Pants'  Attack boost can stack with itself.
* The Attack boost from Jousting Pants will be lost if you fail a  Stealth attempt.
* The temporary Attack bonus remains when exiting and entering a new floor.
Iron Grinder

## Special Effect

### Effect

When replacing an equipped Brute set item, gain the primary stats of the replaced item

The Iron Grinder is a Rare-tier item that is equipped in the Head slot.

While equipped, Iron Grinder will gain the Primary Stats of any Brute items that are replaced with other items.

## Notes

* Any stats gained by the Iron Grinder can be permanently applied via the likes of the Wishing Well, Soul Craft or Absorb.
Viscid Twins

The Viscid Twins are a regularly occurring creature that can appear as early as Floor 5, and continue appearing until the later floors.

## Mechanics

When Viscid Twins are slain, they will split into two Viscid Ones.

## Strategy

The Viscid Twins have limited Speed and Defense, but don't think they're pushovers; their rather hearty Health (especially in the early-game) and their Poison damage can prove a great danger. Not to mention they can split into Viscid Ones when slain, which are significantly faster than the Twins and can keep up any Poison the Twins might've inflicted on the player prior to their demise.

## Notes

* A number of items can greatly assist in dealing with Poison-inflicting creatures.
	+ Some examples include the Venom Guard, which allows high-Defense builds to Parry incoming Poison damage - and the Wading Rags, which can prevent melee Poison creatures from acting against the player; as long as they can outspeed the creature.
* Viscid Twins will also appear whenever Viscid Unions are slain, as they split into two Twins on death.
Chained Iron

Chained Iron is an Epic-tier item that is equipped in the Body slot.

While equipped, Chained Iron prevents Firebeads and Poisonbeads from moving towards you.

## Strategy

Chained Iron prevents those pesky Beads from coming after you; useful not just to stop them from coming after you, but also if playing with the Hungry Sun as it keeps them from wasting potential Healing.

Note that Firebeads & Poisonbeads will still prime their explosions when the player gets close to them.
Shackles

Shackles are creatures that start appearing in the Swamp (Floor 6+), as well as in certain alternative Paths.

## Mechanic

Shackles have the Blocker trait, preventing you and other creatures from moving past them. Certain items such as Endurance can allow you to bypass them.

## Strategy

While the Shackles themselves aren't too strong, their ability to block your movements can prove dangerous when being chased by other threats like Roaming Firebeads and Crooked Loombirds.
Consumption

Consumption is a Rare-tier item that is equipped in the Mask slot.

While equipped, consuming a Potion will give the player +7  Max Health in exchange for -1 to your  Attack,  Defense,  Speed and  Clarity.

## Strategy

While Consumption can drastically increase your  maximum Health - whether it's getting away from a low max Health count or pushing it as high as possible - the cost to your other stats can add up *very* quickly; switch it out or destroy it before its effect continues to drain your stats or limits your Healing from Potions.

Alternatively, you can use other sources of healing, such as the Living Helmet, Living Corset, or the Bloodstone, if you wish to keep your hands on Consumption and use its effect when desired.

## Notes

* The effect of Consumption can activate when using Cursed Potions; however, the effect will *not* activate if the player is  Cursed by the Potion.
Backpack

The Backpack is a Legendary-tier item that is equipped in the Jar slot.

When equipped, the Backpack causes item effects to behave as if you only have 3 items equipped, regardless of the actual number of items the player has.

## Strategy

The Backpack is a powerful item that enables other item effects that are normally disabled by having too many equipped items. In addition, items that provide stat boosts or benefits based on the number of empty slots you have will become *incredibly powerful*.

## Synergy

* Hermit's Tiara, Scavenger, Dasher's Cloak, Fire Dance, Spiritual: Item effects will activate regardless of the number of items equipped.
* Weightless, Black Opal, Fury Ore, Oil, Poltergeist, Titanium, Bolster: Buffs provided by the following items become very strong.
* Misting Vessel: Guaranteed 100% Stealth Chance.
Ladle

The Ladle is a Common-tier item that is equipped in the Weapon slot.

While equipped, the Ladle will cause Potions to restore an additional +1  Health for every 2 Diviner items the player has equipped.

## Strategy

If the player is willing to pick up plenty of Diviner items, the Ladle can provide another method of increasing Potion healing outside of one's  Clarity stat. It can be handy if one's Clarity is in the negatives and prior to getting other items that can restore the player's  Health.
Agile Cap

The Agile Cap is an Epic-tier item that is equipped in the Head slot.

## Strategy

The Agile Cap gives some of the highest  Speed stats in the game *without* being affected by an item's effect (unlike Weightless or Oil); however, the lack of a special effect also means it may not be a good item to stick with for the long haul, so it may be best to destroy it for its stats (via the likes of Soul Craft, etc).
Grabby Hands

The Grabby Hands is a Common-tier item that is equipped in the Arms slot.

While equipped, the Grabby Hands will automatically equip any items you come across, and prevents you from discarding items from Mimics or Corpses. If you replace an already equipped item, Grabby Hands will grant the  Soul cost of the replaced item.

## Notes

* If Finders Keepers is entered while Grabby Hands is equipped, the option to Discard the item will not be available.
* Grabby Hands will prevent you from discarding the choices given when taking items from Mimics or Corpses; however, you can still re-roll the items as long as you can pay the  Soul cost.
* Stray items will be immediately equipped when they are in front of you.
* Grabby Hands' Soul-granting effect will always activate when an item is replaced, even when replacing an item by use of a Mimic or Corpse or when buying from Oh, A Visitor!.
* Despite its description, Grabby Hands will also be activated when you use a Wishing Well.
* Grabby Hands does grant  Souls when itself is replaced.
Parrying Shield

The Parrying Shield is an Epic-tier item that is equipped in the Off-Hand slot.

While equipped, the Parrying Shield grants an increased 10%  Parry Chance independent of your  Defense stat.

## Synergy

* Guards, Deflection: Items that also provide additional Parry Chance
* Extractor, Glacier, Goblet: Provides beneficial effects on Parry

## Notes

* Additional  Parry Chance only works if you have enough  Defense to Parry a creature's attack.
* Deflection's additional Parry Chance will stack with other items that grant extra Parry Chance.
	+ Unless a creature's  Piercing Damage is 0, your Parry Chance cannot go above 80%.
Scavenger

The Scavenger is a Common-tier item that is equipped in the Head slot.

While equipped, killing an enemy will give you +1  Clarity as long as you have 3 or less items equipped.

## Strategy

The Scavenger item can provide a significant boost to  Clarity if obtained early enough or if chosen as the starting item with the Double Candle.

## Synergy

* Backpack: Item effect always activates regardless of the number of equipped items.
Touch of Chaos

Touch of Chaos is a Legendary-tier item that is equipped in the Scroll slot.

When used, Touch of Chaos will  Transform all creatures on the floor into a weaker form.

## Synergy

* Dark Defiance, Dark Pact, Hex, Transformer: Other items that can transform creatures
* Changeling Crown, Goblet, Soul Raiser: Items that benefit from Transform effects
* Hunter's Formula, Mimicry Formula: Items that can affect the outcome of the Transform effect

## Notes

* Note that the scroll's effect doesn't specifically devolve entities into weaker forms of themselves - i.e. a Large Spineback into a regular Spineback - but will  Transform into creatures that appear in earlier dungeon floors.
Volatile Crystals

The Volatile Crystals are a Common-tier item that is equipped in the Jar slot.

While equipped, the Volatile Crystals will  Freeze any creatures in the 4 nearest spots (two to the left and two to the right of the player) when the player is damaged by a creature.

## Synergy

* Blizzard, Boots, Cold Blooded, Cryokinesis, Freeze, Freezing Aura, Frost Root, Glacier, Hermit's Tiara, Icy Touch, Seeing Double, Tipping Point, Turbulence: Other items that can Freeze creatures.
* Chilled Crystal, Frostbite, Ice Breaker, Scale Top, Shatter: Items that benefit from Freezing or interacting with Frozen creatures.
Goblet

The Goblet is a Legendary-tier item that is equipped in the Off-Hand slot.

While equipped, the Goblet has a 25% chance to  Transform attacking creatures when you successfully  Parry. In addition, any creatures that have been transformed will drop either a small Potion or a small Stat Boost.

## Strategy

The main power of the Goblet lies in its secondary effect; granting free Stat Boosts and Potion drops from all slain creatures that have been  transformed. Mixing this with the various methods of transforming creatures that the Ring offers can greatly bolster your stats!

## Synergy

* Dark Defiance, Dark Pact, Hex, Touch of Chaos, Transformer: Items that can transform creatures
* Changeling Crown, Soul Raiser: Items that also benefit from Transform effects

## Notes

* The effect of the Goblet applies to *all* creatures that have been  transformed, regardless of the item or source of the effect.
	+ This includes sources such as the random transformations from the Embracing Chaos alt. path, and the Hatchling's self-transformation.
* The dropped Stat Boosts will only give +1 to a single Primary Stat rather than a selection of three.
Thief Bind

The Thief Bind is a Legendary-tier item that is equipped in the Gem slot.

While equipped, the Thief Bind will cause Scroungers to stop fleeing from the player and from escaping dungeon floors. In addition, slain Scroungers will drop an extra item.

## Notes

* The extra dropped item can be any kind of Standard Stat Boost or Potion.
Frostbite

Frostbite is an Epic-tier item that is equipped in the Mask slot.

While equipped, your attacks with always be a guaranteed  Critical Hit against  Frozen creatures.

## Synergy

* Boots, Blizzard, Cold Blooded, Cryokinesis, Freeze, Freezing Aura, Frost Root, Glacier, Hermit's Tiara, Icy Touch, Seeing Double, Tipping Point, Turbulence, Volatile Crystals: Items that can Freeze creatures
* Chilled Crystal, Ice Breaker, Scale Top, Shatter: Other items that benefit from Freezing or interacting with Frozen creatures.
Trapping Tools

## Special Effect

### Effect

For each Stalker item Ensnare a creature on dungeon enter, and +5% chance to Ensnare when hit

The Trapping Tools are a Legendary-tier item that is equipped in the Legs slot.

While equipped, the Trapping Tools will inflict random creatures with  Ensnare when entering a dungeon; one for each Stalker item equipped. In addition, the player will have a chance to inflict  Ensnare on creatures that hit the player; +5% chance for every Stalker item equipped.

## Strategy

With a good pack of Stalker items equipped, the Trapping Tools are a great way to hit a lot of creatures with  Ensnare. Any other creatures not Ensnared can still be afflicted when they attack the player.

## Synergy

* Bear Trap, Ensnare, Frost Root, Gripping Mantle, Overgrowth, Vine Grip Shoes: Other items that can Ensnare creatures.
* Creeping Roots, Vine Grip Gloves: Items that benefit from the Ensnare effect.

## Notes

* The Trapping Tools' entry effect will not reapply the  Ensnare to a creature that was already given an Ensnare effect.
* The Trapping Tools' retaliatory effect can activate whether a creature's attack damages the player or the player Parries the attack.
	+ This effect can even activate and affect Bilebags who hit with their ranged attacks.
Shrine of Sacrifice

The Shrine of Sacrifice is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

The Shrine of Sacrifice allows the player to sacrifice Health in exchange for Souls and occasionally items. The more Health the player offers to a single Shrine of Sacrifice, the more Souls it will grant.

In addition, the Shrine of Sacrifice has a chance to offer the player the Choker, a unique item that can only be acquired from the Shrine of Sacrifice. Once the Choker has been offered to the player, the Shrine of Sacrifice will become unusable.

## Notes

* The Shrine of Sacrifice will not stop the player from killing themselves if the player would die from offering Health from it.
* The Shrine Of Sacrifice can also offer other items, such as the Sculptor mask, Agile Boots and other items. These items will not disable the shrine.

## Gallery

A used up Shrine of Sacrifice; after being offered the Choker
Unstable Tome

The Unstable Tome is an Epic-tier item that is equipped in the Off-Hand slot.

While equipped, *any* Spellbooks equipped by the player will have a cooldown of 1 Attack before they can be used again. However, you also have a 5% chance to destroy your Spellbook when using it while the Unstable Tome is equipped.

## Strategy

The Unstable Tome allows you to cast Spellbooks with incredible regularity, which becomes *extremely powerful* on Spellbooks with otherwise lengthy cooldowns. Even with the *small* chance of destroying your Spellbook, the sheer number of Spellbooks you can find in the Ring makes this a menial set-back should one of your books destroy itself.

## Synergy

* Giant's Club, Giant's Wrap, Quick Draw Gloves: Allows you to easily increase your stats with the relevant items
* Soul Claw, Summoned Robe: Items that can activate off of Spellbook use
Skulker

The Skulker is a creature that primarily appears in the Ruins area, but can possibly appear earlier on higher difficulties.

## Strategy

The Skulker features very high  Speed,  Attack and  Health; a couple attacks from the Skulker can easily kill the player with ease without additional support or protection. Direct combat with a Skulker is incredibly risky as even a well-defended player can have a good chunk of Health ripped away from them.

However, if the player is able to muster enough  Defense to block the Skulker's melee damage, they deal pitiful  Piercing Damage making them easy pickings. They also have little  Defense themselves, meaning the player can potentially one-shot them with high enough  Attack and  Speed.
Cursed Bounty

Cursed Bounty is an Epic-tier item that is equipped in the Scroll slot.

When used, Cursed Bounty will create two  Cursed Potions in front of the player.

## Strategy

With a high enough  Clarity, a beefed up  Curse Resistance or even just a Masochist Mask, Cursed Bounty can provide a bunch of additional healing. Even if you don't intend to drink the Potions, they can be useful simply as a way to create space.
Vine Grip Gloves

The Vine Grip Gloves are an Epic-tier item that is equipped in the Arms slot.

While equipped, the Vine Grip Gloves will guarantee  Critical Hits against creatures that are  Ensnared.

## Synergy

* Bear Trap, Ensnare, Frost Root, Gripping Mantle, Overgrowth, Vine Grip Shoes: Items that can Ensnare creatures.
* Creeping Roots: Other items that benefit from the Ensnare effect.
Strength Leech

Strength Leech is a Rare-tier item that is equipped in the Gem slot.

While equipped, your attacks will reduce the target creature's  Attack by -3 with every attack.

## Strategy

There is no limit to how low an enemy's  Attack can be reduced. Note that  Piercing Damage cannot be reduced by this item, but it will increase the chance to  Parry by reducing the total damage taken.
Visionary

The Visionary is a Common-tier item that is equipped in the Charm slot.

While equipped, the Visionary will reveal all cards in the dungeon floor.

## Notes

* Visionary also shares its effect with the Neuron Sight, Sight Sphere, and The Crow.
* All cards revealed by this item's effect will stay revealed if it's replaced, taken or destroyed.
Bright Jewel

The Bright Jewel is an Epic-tier item that is equipped in the Gem slot.

While equipped, the Bright Jewel will reduce  Piercing Damage the player takes by 2 when the player's total  Health is at 25% or less.

## Notes

* Unlike other items with direct  Piercing Damage reduction, the Bright Jewel's effect is conditional.
* The Bright Jewel's  Piercing Damage reduction will stack with items with similar effects, like the Juggernaut, Shadow Flight and the Slow Burn.
Shatter

Shatter is a Legendary-tier item that is equipped in the Spellbook slot.

When used, Shatter will instantly kill the  Frozen creature of your choice.

## Strategy

Shatter's effect is kinda redundant because at the point in the game you're likely to get this, you'll probably be strong enough to just kill the creature with your own power; especially if the creature is already  Frozen as it guarantees a free attack and likely a kill. In addition, the *very* lengthy 6-Attack cooldown leaves it something to be desired compared to other Legendary-tier Spellbooks.

## Synergy

* Boots, Cold Blooded, Freeze, Freezing Aura, Glacier, Hermit's Tiara, Icy Touch: Items that can Freeze creatures.
* Scale Top: Activates bonus Defense effect.
Spiked

The Spiked is a Rare-tier item that is equipped in the Legs slot.

While equipped, the Spiked will  Reflect 2 damage to any attacking creatures that hurt the player.

## Synergy

* Spike Suit: Also deals Reflect damage, stacks with the Spiked
* Spiked Shield: Deals Reflect damage on a successful Parry

## Notes

* The player has to actually be hurt to activate the Reflect damage;  Parrying or  Dodging an attack will not activate the Reflect damage of the Spiked.
Seeing Double

Seeing Double is a Legendary-tier item that is equipped in the Mask slot.

While equipped, Seeing Double will  Freeze and instantly kill both cards in front of the player if they are the same creature type.

## Strategy

Seeing Double allows you to play through the Ring almost like a puzzle; matching creatures together and instantly obliterating them while the  Freeze makes dealing with explosive Firebeads and Viscid clean-up a breeze. It also gives great benefit to builds that can reposition either the player or other creatures, such as the Swapper weapon or the Lucidity boots.

## Synergy

* Blizzard, Boots, Cold Blooded, Cryokinesis, Freeze, Freezing Aura, Frost Root, Glacier, Hermit's Tiara, Icy Touch, Tipping Point, Turbulence, Volatile Crystals: Other items that can Freeze creatures.
* Chilled Crystal, Frostbite, Ice Breaker, Scale Top, Shatter: Items that benefit from Freezing or interacting with Frozen creatures.

## Notes

* Seeing Double is able to insta-kill both the Light Ending bosses and the Owl boss if they are the only card remaining in the Ring (since Exits don't normally appear).
	+ If the player can consistently clear out all the other remaining creatures and items, Seeing Double can be a viable strategy for completing the Light Ending.
	+ While this can also be done in the Dark Ending, it is significantly harder to do since Owl will continually summon additional creatures.
Gnasher (Small)

Not to be confused with Gnasher (Large), a more durable Gnasher that moves after the player.

## Traits

### Trait

Attacks you if creature is a front card after your action

The Gnasher is a creature that appears early on in the Swamp (Floor 7+) when playing on Medium & Hard difficulties; it is also featured in Aggression Alt Paths.

## Mechanics

Every 4 turns, the Gnasher will attack of its own volition, striking the player if they happen to be in front.

## Notes

* If the player attacks the Gnasher on the turn it would attack from its effect, it will attack the player twice (once from combat retaliation, once from its effect).
* The Gnasher also has a larger variant that shows up later, featuring increased Max Health, the ability to move and attacks that strike the spaces beside it.
* Two small Gnashers appear in the Aggression Alt Path, alongside one of its larger brethren.
	+ This is also the only way for the player to encounter Gnashers when playing on Normal difficulty.
Tome of Stillness

The Tome of Stillness is a Common-tier item that is equipped in the Off-Hand slot.

While equipped, the Tome of Stillness grants +1  Petrify to all of your attacks.

## Strategy

In the early-game, the Tome's singular point of  Petrify can sometimes make all the difference when it comes to combat; the slight loss of  Speed is easily made up with Petrify's ability to reduce your target's Max Health.

## Synergy

* Bindings, Brittle Wreath, Setting Grasp, Sculptor, Stone Caller, Feed, Ascension, Crushing Concoction, Crushing Dash: Other items that inflict or benefit from the Petrify status.
Viscid One

The Viscid One is a creature that appears within the first few floors of a run and is primarily seen when slaying Viscid Twins.

## Strategy

The main threat of the Viscid One is after the slaying of Viscid Twins as they can maintain any Poison currently on the player. Otherwise, their total potential damage is rather low and their only major upside is their decent Speed stat (primarily compared to other Viscid creatures).

## Notes

* Two Viscid Ones will appear when Viscid Twins are slain.
Spoon

* Spoon
* Bronze Spoon
* Silver Spoon
* Golden Spoon
* Diamond Spoon

The Spoon and its variations are Common-tier items that are equipped in the Weapon slot.

## Strategy

The Spoon is unique among items in the game, as when you win a run with the Spoon equipped, it will automatically upgrade into a new version, permanently replacing the previous version. Each version of the Spoon subtracts an additional -1 to  Attack and  Defense while adding +2 to  Health.

The upgrades go as follow with each win:

* Bronze Spoon (1 Win)
* Silver Spoon (2 Wins)
* Golden Spoon (3 Wins)
* Diamond Spoon (4 Wins)

With its heavy reduction in  Attack and  Defense, the Spoon essentially functions as a "challenge" item.

## Notes

* Winning your first run with the Spoon equipped grants the "You Call That a Knife?" achievement.
	+ Upgrading to the Diamond Spoon (4 Wins with the Spoon equipped) grants the "A Hard Carry" achievement and unlocks the Inverted Candle.
	+ Hitting Owl with the Spoon grants the achievement "Here Comes the Airplane".
* When playing with the Inverted Candle, you always start with the Diamond Spoon.
* Diamond Spoon is one of three items needed to unlock Pocket Frogs.
Void

Void is an Epic-tier item that is equipped in the Gem slot.

While equipped, Void will cause your attacks to reduce the target creature's stats based on your negative stats.

## Strategy

The best stat to drain with Void is  Defense, as attempting to drain the other stats can be very risky if not outright dangerous because:

* Negative  Attack means you don't deal any damage and require alternative sources of damage to fight with.
* Negative  Speed means you'll always be attacking last, unless you have Chaotic Underwear equipped (which just makes the Speed drain useless because you're already able to attack first).
* Clarity does nothing to enemies.

However, Void's stat reduction can scale unlike similar items; the lower your stats, the more you can drain with Void's effect.

## Synergy

* Striker's Veil: Provides Dodge Chance and Critical Hit Chance with negative Defense.

## Notes

* Amber, Brittle Seed and Strength Leech all have the same effect as Void, but they can only affect a single enemy stat, don't require negative stats and always reduce a hard -3 per attack.
	+ Meanwhile, Void has the potential to reduce all three stats and for higher amounts.
Owl

The Owl is a reoccurring companion that appears throughout the Ring, aiding the player in their descent. Owl primarily appears in Finders Keepers, offering a free item to the player, and the Reprieve Alt Path, providing Potions, Stat Boosts and the chance to talk with Owl.

## Dialogue

**-!- Spoilers Ahead -!-**

Owl is a regular companion throughout your journey in the Ring, and can be talked to at multiple points in your runs.

Owl's dialogue that the player can find in Reprieve is available on the Reprieve page.

Introduction/Tutorial:
 "Player"
 "Player"
 "Player"
 "Player"
 "Player"
 "Player"

Light Ending:
 "I did it."
 "Where am I going?"
 "The light grows stronger?"
 "How do I end this?"
 "I can't see."
 "What's happening to the world?"
 "Player"
 "Player"
 "Player"

Dark Ending:
 "..."
Why would you break our alliance?
Betrayal's cost is far from free.
Shown yourself, now you'll see me.

## Notes

* Owl can be damaged and even killed in Reprieved, either on purpose or accidentally.
	+ If Owl is damaged (even if accidentally, such as activating Stone Caller from Curse damage), he will have the Angry trait; he will chase after the player and attempt to attack you. If the player leaves without killing him, he will not be angry at the player in future rooms unless attacked again.
	+ If the player is able to kill Owl here, Reprieve Paths as well as the Finders Keepers room (if the player is able to kill them before exiting Floor 7) will no longer appear. In addition, the player will be locked into the Dark Ending, but the final boss will have 25% less Health.
Soul Glass

Soul Glass is a Rare-tier item that is equipped in the Gem slot.

While equipped, the Soul Glass converts  Curse Damage into  Souls, completely negating the damage taken.

## Strategy

This item allows you to use Cursed cards without suffering the usual repercussions of  Curse; alternatively, you can tank your  Curse Resistance to try and collect some extra  Souls.

## Notes

* Soul Glass prevents the Haunted necklace's effect from activating because Soul Glass converts the  Curse damage into  Souls.
	+ However, the Masochist's effect will still work even with Soul Glass equipped.
The Crow

The Crow is a Legendary-tier item that is equipped in the Mask slot.

While equipped, the Crow will reveal all cards on the dungeon floor. In addition, the Crow increases your  Attack by a third of your current Attack value.

## Notes

* The  Attack boost from The Crow's effect will *not* be permanently applied if the item is consumed via effects like Absorb or the Wishing Well.
* The Crow shares its card revealing effect with the Visionary, Neuron Sight and the Sight Sphere.
* All cards revealed by the Crow's effect will stay revealed even if the item is taken, replaced or destroyed.
Switch

Switch is a Rare-tier item that is equipped in the Spellbook slot.

When used, Switch will swap the positions of the cards in front of the player.

## Strategy

Switch allows you to swap the two cards in front of the player; the best use case will be moving safe cards like Potions or Mimics that allow you to pass without resistance to avoid otherwise unavoidable fights.

## Notes

* If Switch is used to move a Drifter that is about to attack by moving past you, it will *not* attack you.