Rules

## Setting Up The Game

Before the game starts, each player sets their Avatar aside and shuffles his or her deck. Afterwards, both players:

- Set out five Life points, shown by five cards taken from the top card of the deck (you cannot look at them) and placing them into the "Life" area.

- Draw the top four cards of their deck to make their initial hand.

- Place one card off to the side and face-down in their Focus zone as one "Focus" (done automatically when using a core deck case). Focus is used for Abilities, Hissatsus, Maneuvers, Spells, and other cards and effects.

Players start the game with four cards in their hand, one card in the Focus, and five lives. When a player loses all five lives, they lose. Simple, right?

## How A Turn Works:

* Draw Phase: Self-explanatory. The turn player draws a card from their deck.

* Focus Phase: (still in development)
* Main Phase: The turn player may:

- Equip "Items" by paying their Equip Cost.

- Activate <ACT> abilities (as many times as they want).
- Call Partners (as many times as they want) (only two may be in play at a time, although you may retire a previous partner to call another one in its place).

* Attack Phase: The turn player may choose to attack the opponent's Partner or Avatar.

Attack Phase: The turn player may choose to attack the opponent's Partner or Avatar.
*Keep in mind that there are two types of attack you can choose from:*

*- Regular: One, single character attacks.*

*- Formation: Two or more characters attack one target. When using a Formation Attack, combine all of the character's power values.*

First, you select whom you're attacking, partner or Avatar.

Declare what kind of attack you're doing and attempt it.
(The defending player may "guard" their characters with other characters on their field when being attacked. Declare who is guarding, and add the guardian's power to the character being attacked.)

- Players may play Maneuver cards in response to one another's actions (One card can be played by each player per attack).

- If your Power is higher than the opposing character's Power, you have defeated them in battle.

If the Partner is defeated: it is sent to the Drop Zone. On destruction abilities activate and resolve.

If the Avatar is defeated: one of the player's five lives is destroyed and the player may choose to either send it to their Focus or hand.

* Burrst Step: The turn player may cast as many Hissatsu cards as they wish, considering they have met the requirements.

The turn player's turn ends here. Now it's the opponent's turn.

## Elements

**Fire**- Fire cards focus on decreasing the opponent's hand of cards, along with destroying party member characters.
Water- Water cards focus upon preforming extra attacks and gaining hand and Focus advantages.

**Earth**- Earth focuses on making the opponent discard cards from their deck, making it easier for them to run out of cards. They also focus on gaining Power during the opponent's attack.

**Grass**- Grass focuses on gaining Focus and Life (no pun intended). They have many cards that let them do so, but only when certain, specific conditions are met.

**Wind**- Wind focuses on sending cards on the field back to the players' respective hands, deck, or Focus. They also have the ability to look directly at Focus and gain effects off of any specific cards within (at the cost of discarding it, shuffling your Focus, or shuffling the specific cards into the deck).

**Light**- Light is based around causing the opponent to lose Focus. The element also "blinds" partners or even the opponent's Avatar, making it impossible for that character to attack during the next single turn.

**Darkness**- Darkness centers around exiling, which takes cards out of the game completely.

**Base**- This bland, colorless element boosts cards by using their own unique keyword, [Boost]. This ability allows a character (with the ability in the players' hand) to be discarded during the opponent's attack, in order to give another character a 300 Power boost until the end of the battle. Only one [Boost] can be used per battle.

**Cosmic**- This element brings cards from the Drop Zone back into the players' hand via the [Big Bang] keyword. It also focuses on nullifying the abilities of Character and Item cards for exactly one turn.

## Types of Cards

### Character

Character cards are the main cards used in the game. You use these cards to attack your opponent and defend yourself with these cards.

One Character from your deck will be used as your Avatar, your main card in your deck. This character will represent you and when they take damage so do you.

### Maneuver

Maneuver cards act like abilities that can be used. There is a wide range of effects that these cards can have depending on the Element it is from.

### Item

There are two types of Item Cards, Equippable Items and Consumable Items.

#### - Consumable Items

Consuable Items are items that have a one time use and are commonly used to gain life or focus.

#### - Equippable Items

Equipable Items are items that can be equipped to your avatar giving it a bonus which is commonly in the form of a power boost. Equippable items, although powerful, have durability, which is how many turns the Item can be equipped before it is automatically destroyed.

### Enchantment

Enchantment cards are cards with a wide range of effects but they stay on the field unlike Maneuvers. These however can be removed throug effects.

### Hissatsu

Hisstasu cards are special abilities that can only be activated at the end of your turn. Hissatsus are powerful abilities with high costs and only one can be cast each turn.

## Ability Key:

Characters and Equippable Items all have various abilities. These abilities have various methods of use and even specific timing.

<ACT>: Activated Abilities. These may be used as many times as you wish during your Main Phase, as long as the card is on the field.

<AUTO>: Automatic Abilities: These may only be used once, when the timing is met.

<CONT>: Continuous Abilities. These are in effect as long as the card is on the field.

## Main Deck

In this game a Deck is composed of fifty cards and of those fifty you must pick one Character to be your Avatar.

There are 2 formats for the game Chaos Format and War Format.

* In Chaos Format you are allowed to build your deck with cards of any Element..

* In War Format you can only build your deck of the Element of your avatar, but you can also add Base Element cards to your deck.

No deck is allowed to have more than 4 copies of the same card.