recursal/Fanatic-Fandom huggingface dataset:
Psychose

"**Psychose**" est le deuxième épisode de la deuxième saison de *Scream*. Il sera diffusé le 6 juin 2016.

## Synopsis

Les tensions vont apparaitre entre Emma et sa mère, Maggie, quand la jeune fille va comprendre que sa mère lui cache encore des morceaux de son passé. D'autre part, Emma va essayer de contrôler ses craintes quand quelqu'un d'inattendu arrive en ville, et Noah va enquêter sur une nouvelle piste pour son podcast.

## Casting

### Principaux

* Willa Fitzgerald est Emma Duval
* John Karna est Noah Foster
* Carlson Young est Brooke Maddox
* Bex Taylor-Klaus est Audrey Jensen
* Amadeus Serafini est Kieran Wilcox
* Tracy Middendorf est Maggie Duval
* Kiana Ledé est Zoe Vaughn
* Santiago Segura est Gustavo Acosta

### Récurrents

* Charles Barber est Shérif Adjoint
* Sean Grandillo est Eli Hudson
* Austin Highsmith est Karen Lang
* Anthony Ruivivar est Shérif Miguel Acosta
* Daryl Thibodaux est Adjoint Peterson
* Mike Vaughn est Ghostface (voix)
* Mary Katherine Duhon est Haley Meyers

## Victimes

* Jake Fitzgerald - découpé en tranches avec une faux, tué par le Tueur de Lakewood.

## Anecdotes

* Le titre de cet épisode rend hommage au film d'horreur de 1960 *Psychose*.
Vashti Dahlman

*The charmed girl who grew up too fast. Her brother was taken by war and her parents by the cruelties of time, so she's learned to hold on to what matters. But what if she must bloody her hands to do it?*

This article contains official lore

## Lore

People are spectacular things. Bundles of complications, jealousies, loves, desires – and that’s just the tip of the iceberg.

Our team knows that all you need for a compelling story are compelling characters; each with their own motives, longings, and flaws. Toss them together, and things start to happen. The weak do drastic things to survive, the powerful grow complacent and negligent, and kingdoms rumble from the force.

But we also know that larger stories are only told through the smaller, so we want to focus over the next few weeks on a few of our main characters and the world they inhabit.

So we begin at the beginning, with the heroine of our tale:

### Vashti

*"Maybe you’re right. Maybe I haven’t seen the things you have. All this war, this carnage.*
*But I can’t believe you.*
*This is not black and white, good and bad. We’re moving through grays here, Des. And I won’t abandon someone because their gray is a few shades darker than mine. I can’t, and I won’t. So we either find a way to be okay with that, or we don’t. But personally, I hope we do."*
She was born Vashti Dahlman near the Erebore coast, and the world was hers.

In life, we cannot dictate what hand we are dealt, nor the family we are born to – but rest assured, if you could, you would have asked for Vashti’s hand.

The daughter of a wealthy merchant family, Vashti was raised just north of the prosperous trade city of Erebore on a rural estate along the cliffs. Vineyards and cool sea breezes filled her earliest memories with her older brother, Benson:

*"We would pick grapes, put them in a large bowl and hike down the cliffside to a small ledge and watch the ships sail past while the water gently lapped against the rocks.*
*During the tempests it was frightening, I admit. Froth and foam everywhere, and the wind could be unbearable. But even then, it was a sight to behold."*

Vashti was a surprise – not just in demeanor, but in arriving in this world. Her mother was told she couldn’t have other children, yet five years after Benson was born, there she was. The two grew up thick as thieves, Benson protecting and prodding her as only a brother can do.

But it wasn’t to last.

Benson enlisted in the Dantalion military as the war with the east picked up steam. He was wounded in combat amongst the mountains and sent to a triage center where he died three months later, Vashti beside him.

Something changed in her that day. While still remembering her carefree life and waves lapping against the cliffs, she tasted death and realized the tempests, while few and far between, leave scars that last forever.

So she hardened. Unable and unwilling to endure that pain again, she built a bulwark around her beliefs and emotions, reluctant to let her guard down. That is, until a man was carried into her triage center on the verge of death.

His name was Desmond, and the first thing from his mouth was a joke.
Sarcosuchus

The largest crocodilian in history and was well known for killing and eating the single largest prey during it's time.

## Description

The sarcosuchus is a 40 foot long behemoth and was an ambush predator. It would often target the young of it's prey with little to no effort. Fossil however did find Giganotosaurus bones near it's stomach so it's not out of the realm of science to believe it killed it for food.

## Appearances

During the start of the episode it tried to attack Nigel both times failing.

## Trivia

* This crocodilian and Deinosuchus while related are actually from different gene's. Deinosuchus is an Alligator while Sarcosuchus is a crocodile.
The Promised Land

Command the fire ants to form floating pontoons to reach valuable resources, defend from the explosive bombardier beetles and grow large enough to escape your fate.

## **Objectives**

* Collect 30 food.

* Build 3 worker tiles.

* Build 3 soldier tiles.

* Build 3 food storage tiles.

* Dig to the surface.

* Build a floating bridge.

* Bring 10 fire ants to the promised land.

## **Settings**

In this mission, a fire ant colony must get to the bountiful land across the water. Your nest is located on the largest island.

The mission starts at night.

Milkweed seeds frequently land on the map and disappear 90 seconds afterward.

Flood period lasts for 3 minutes. Drain period lasts for 2 minutes. The 3 small islands and the promised land can only be reached during flood period.

You only have access to vigorous soldiers. You can't upgrade any units to level 3.

## **Notable enemies**

All enemies are on the same side.

Green rove beetles, blue rove beetles and woodworms inhabit in your nest. They also appear on the surface of the large island and the 3 small islands during flood period.

Bombardier beetles appear on the 3 medium islands during flood period, increasing in number over time. They invade your nest during drain period. On later days, they will fight among themselves to keep their own number in check.

## **Trivia**

* During the victory cutscene, the fire ant queen crosses the bridge to reach the promised land.

* There is a dead bass at the bottom of the river. Liam decided to put it in after some viewers suggested it as a joke.

## **Community screenshots**

Ending cutscene (by BrickyGraph631)Hidden bass (by Croc)

## **References**

1. ↑ https://www.youtube.com/watch?v=OalHfJo7GJw
Wulff Kohcell

This article contains Official Lore

*“Believe me, you can. And if you cannot, you bury yourself in the fight and sweat until you can.”*
*“That’s no way to live, Wulff.”*
*“Sober up woman. This isn’t some banquet or romantic tale - this is a kingdom on the verge of collapse. And here you talk of feelings and love. Douse your face in cold water and speak to me then.”*
*“That’s no way to talk to your Queen.”*
*“I haven’t spoken to you like a Queen since Welbourne, and let’s not pretend I could ever go back. Not after what we’ve been through.”*

Wulff Kohcell wasn’t interested in sympathy. He tightened his sweaty palms around the sword hilt and brought it down the second time with a loud crack against the boy’s skull. The body convulsed for a moment, blood trickling from the lips, and then slumped as still as the grave.

It hardly mattered anymore. Life came and went in a moment – no rhyme, no reason, no sense in laboring upon remorse and regret. It was, and then it wasn’t. Wulff was okay with that now.

He stood – the plate armor strangely fluid from the warmed leather pressed against his skin and sweat – and looked to the hills. He heard the clatter of horse hooves – saw the masses of men pause, their swords and spears gawking. She was there, cresting the hill atop a black stallion. Her eyes scanned the horizon, caught him, and paused.

He bowed, and – for the first time that day – wiped the blood from his face.

### Hard Pressed On Every Side

Wulff may as well have been a bastard.

The only son of Beowulff Kohcell, he was given the family name and very little else. Beowulff walked into the birthing chamber with a glass of whiskey and a sword dangling at his side. He cut a slit on his hand, wiped a bloody finger across the screaming child’s forehead, and whispered to his wife as he walked from the room, “Finally, someone to love you.”

Some said the general was too in love with battle to bother with a child, that his life on the front gave him the thrill his marriage so badly lacked, or that he was too terrified of returning to a life he no longer understood. But thinking about the whys never helped young Wulff. They didn’t change things – didn’t bring comfort or his father back. He was too concerned with surviving what was, not dreaming about what might have been.

And the yearly furloughs his father squandered in brothels and bars made it abundantly clear what was: the only son of Beowulff Kohcell may as well have been a bastard, and bastards have to make their own way.

*“It’s astounding – that’s what. Astounding that you can still talk of him like the man cared two mites about you.”*
*“I respected him.”*
*“So? So what if you respected him? What does that change? Abandoned by your own father and yet you live in his shadow as if he ever loved you – as if affection were earned in some act of valor.”*
*“To some men, it is.”*
*“Ah, and so that’s it, is it Wulff? You fight to please the ghost of a man who never wanted you?” Venezia said with a laugh. “Then you really are a fool.”*
*“Never claimed I wasn’t. But I’m the best damn fool you have, so best get used to it.”*
Le jeu continue

"**Le jeu continue**" est le septième épisode de la première saison de *Scream*. Il a été réalisé par Julius Ramsay et écrit par Jaime Paglia. Il a été diffusé le 11 août 2015 et a attiré 639 000 de téléspectateurs.

## Synopsis

Emma se retrouve entraînée dans une course contre la montre pour sauver un de ses amis du jeu dangereux du tueur.

## Casting

### Principaux

* Willa Fitzgerald est Emma Duval
* Bex Taylor-Klaus est Audrey Jensen
* John Karna est Noah Foster
* Amadeus Serafini est Kieran Wilcox
* Connor Weil est Will Belmont
* Carlson Young est Brooke Maddox
* Jason Wiles est Shérif Clark Hudson
* Tracy Middendorf est Maggie Duval

### Récurrents

* Amelia Rose Blaire est Piper Shaw
* Tom Maden est Jake Fitzgerald
* Bryan Batt est Quinn Maddox
* Anthony Hill est Mike Newsome
* Mike Vaughan est Tueur de Lakewood (voix)

## Victimes

* Will Belmont, tête tranchée avec une lame, piège mis en place par Ghostface, enclenché par Emma Duval.

## Chronologie

* Ceci est le premier épisode où nous voyons Ghostface courir après ses victimes.

## Anecdotes

* La réplique "Je serai bientôt de retour", apparaît dans la série.
* Il y aura une mort sauvage dans cet épisode (*source*).
* L'épisode a été regardé en direct par 0,64 millions de téléspectateurs.
Terrain-changing traps

A Terrain-changing trap is a trap that changes the terrain (e.g. a hole appears). Terrain-changing traps usually operate with a short delay.

## Types

Hole: A hole appears, which is usually enough to deplete about half the health of a player wearing armour appropiate to the difficulty level of the planet it is on. On ERROR planets, the hole is so deep that a player can't survive the hole, no matter what they do (no, you can't get around that with a Charm of the Feather, they don't work on ERROR planets. ) Special Modifier:

* Bigger: Makes the hole deeper.

Trap: A trap of a different type will appear in a nearby wall. This trap can activate multiple times. The type of trap spawned in a wall will differ each time you press the pressure plate. Special Modifiers:

* Fusing: The trap can fuse with another trap to form a compound trap.

* Multiple: Makes multiple traps that are all independant of each other.
Jake Fitzgerald

**Jake Fitzgerald** était un personnage principal dans la série *Scream*.

## Saison 1

Il a été poignardé mais a survécu. Dans l'épisode 10, il sauve Brooke avec Emma et Kieran. A la fin de l'épisode il entame une relation avec elle et rejoint le Groupe des Survivants, ayant échappé au Massacre de Piper.

## Saison 2

### Souviens-toi... L'été dernier

Les mois qui ont suivi la frénésie de Piper, Jake et Brooke sont toujours ensemble. Afin de fêter le retour d’Emma à Lakewood, ils décident d’organiser une petite fête entre amis avec Kieran, Noah, Brooke et Audrey. Après la fête, ils rentrent pas effraction dans la piscine du lycée où ils décident de mettre un terme à leur relation. Plus tard dans l'épisode après que Brooke l'ai quitté, il professe tranquillement son amour pour elle. Jake se fait tôt d’abord piégé dans un piège, par la suite il est attaqué par le tueur. Il est ensuite retenu prisonnier dans la porcherie, enchaîné par un piège à ours. Il réussit enfin à ouvrir la porte de la grange sauf que ce dernier ce fait surprendre le Ghostface alors qu’il jouait avec lui. Il est ensuite pendu par les pieds. Le meurtrier décide par la suite de le tuer en découpant son ventre en tranches avec une faux.

A la fin de l'épisode 2, son corps est découvert dans un hangar où il est entreposé avec d’eau d´autre corps par Audrey.

Puis sa mort est révélé aux 4 autres Survivants de Lakewood, Brooke, Emma, Kieran et Noah ainsi qu'à tout le reste du lycée, lors du spectacle de Dame de Lakewood, quand son corps tombe de la bannière sur la scène, en éclaboussant avec son sang celle qui l’aimait, Brooke, à la fin de l'épisode 4.

## Secrets

* Il a fait du chantage au père de Brooke avec Will. *(révélé)*

## Anecdotes

* Jake est le seul personnage récurrent à apparaître et être crédité dans les dix épisodes de la Saison 1. Piper apparaît également dans les dix épisodes aussi bien, mais apparaît dans le Pilote en tant que Ghostface et n'est pas créditée.
* Jake était un membre des Six Survivants de Lakewood.
* Jake est le premier membre des Six de Lakewood a être tué par Le Nouveau Tueur, (second complice de Piper), dans l'épisode 1 de la Saison 2.
* Dans l'épisode 6 de la Saison 2, Seth révèle à Brooke que Jake devait le payer 10.000 dollars pour quitter Lakewood et sortir définitivement de la vie de Brooke.
* Dans l'épisode 9 de la Saison 2, Brooke découvre, grâce à Gustavo Acosta, que Jake devait brûler un bâtiment pour son père, Quinn Maddox (présumé en échange des 10.000 dollars qu'il devait remettre à Seth Branson). Elle le blâme pour avoir joué un rôle dans la mort de Jake.
Arcadian Atlas Wiki

## Welcome to the **Arcadian Atlas Wiki**

#### **Arcadian Atlas** is a tactical RPG developed by Twin Otter Studios. It was Kickstarter funded in May of 2016. Release date is not yet available. This wikia is a collaborative resource for the game and is maintained by the contributions of the fans. Feel free to use our forums or chat room to discuss gameplay. All editors are welcome. Come join our community!

Arcadian Atlas is a 2D isometric tactical RPG for Mac/PC/iOS/Linux about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom. Featuring dynamic job classes, a rich character driven narrative, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it fresh. Read More...

Arcadian Atlas TeaserArcadian Atlas TeaserArcadian Atlas Music UpdateMusic UpdateArcadian Atlas Kickstarter BloopersKickstarter Bloopers

1/11

Twitter

**Controversy Surrounds Arcadian Atlas Kickstarter Game's Artwork - Cryptopolitan - - 2023/12/15 08:00**

Controversy Surrounds Arcadian Atlas Kickstarter Game's Artwork  Cryptopolitan...

**Arcadian Atlas Accused of Tracing Artwork From Tactics Ogre - Niche Gamer - - 2023/12/14 08:00**

Arcadian Atlas Accused of Tracing Artwork From Tactics Ogre  Niche Gamer...

**Arcadian Atlas Review (PS5) - A Simple And Classic Tactical Journey - PlayStation Universe - - 2023/11/30 08:00**

Arcadian Atlas Review (PS5) - A Simple And Classic Tactical Journey  PlayStation Universe...

**Arcadian Atlas navigates to Switch today - GoNintendo - - 2023/11/30 08:00**

Arcadian Atlas navigates to Switch today  GoNintendo...

**Arcadian Atlas Review - Review - Nintendo World Report - - 2023/11/30 08:00**

Arcadian Atlas Review - Review  Nintendo World Report...
Trahison

"**Trahison**" est le sixième épisode de la première saison de *Scream*. Il a été réalisé par Julius Ramsay et écrit par Jaime Paglia. Il a été diffusé le 4 août 2015 et a attiré 684 000 de téléspectateurs.

## Synopsis

Emma découvre que le suspect principal dans l'affaire des meurtres est une personne proche...

## Casting

### Principaux

* Willa Fitzgerald est Emma Duval
* Bex Taylor-Klaus est Audrey Jensen
* John Karna est Noah Foster
* Amadeus Serafini est Kieran Wilcox
* Connor Weil est Will Belmont
* Carlson Young est Brooke Maddox
* Jason Wiles est Shérif Clark Hudson
* Tracy Middendorf est Maggie Duval

### Récurrents

* Bryan Batt est Quinn Maddox
* Amelia Rose Blaire est Piper Shaw
* Sophina Brown est Détective Lorraine Brock
* Bobby Campo est Seth Branson
* Tom Maden est Jake Fitzgerald
* Anthony Marble est Howard Jensen
* Mike Vaughn est Tueur de Lakewood (voix)

## Chronologie

* Howard Jensen, le père de Audrey est introduit dans cet épisode.

## Anecdotes

* Ghostface fait une apparition dans cet épisode.
* L'épisode a été regardé en direct par 0,68 millions de téléspectateurs.
* C'est le troisième épisode consécutive où il y a aucun mort. Le premier était *Le Repaire* et le deuxième était *La Vidéo*.
Clock collection

Clock collection is something that a player needs to do for some quests. It involves setting up Solar Terminals, Heat Terminals, Radiation Terminals or Ice Terminals, or a combination of them, depending on the specific quest. These terminals collect light when the planet they're on is day (solar), heat when they're pointing to a planet with dangerously high temperature (heat terminal), radiation when the planet they're pointing to is radioactive, and cold when they're pointing to a planet with dangerously low temperature. The reason it's called "clock collection" is because the ship's AI illustrates your progress by showing you how much of a clock your terminals fill. This clock is not necessarily in line with days, and instead the circumference of the clock is the smallest amount of time which you can wait for, and find that all the planets and terminals are in exactly the same state, so it will repeat. For just 1 solar terminal, this will be 1 day on the planet it's on.
Ship

The ship is the place that players are sent to when they beam up from a planet. A player also respawns in their ship if they die. The ship starts off small, but players can get "ship expansions". These "ship expansions" have a specific place that they must be placed. When a player holds it in their ship, a transparent version of the expansion will appear. The transparent version of the expansion will be tinted slightly red, unless it is in its correct position, in which case it will be tinted slightly green. The ship counts as being made of metal.
Arcadia

Arcadia is a sprawling continent divided by immense mountains, with landscapes as varied as the inhabitants. We’re looking forward to bringing those ecosystems into the battle system by creating a breathtaking pixel world that is as treacherous as it is gorgeous.

Thick snowfall, dense forests, rushing rivers, tiered cities - every map affects the way you approach a fight and alters your strategy. Make use of trees to protect yourself from that line of rangers ahead, or place your apothecary opposite an enemy knight with rushing rapids between them while you wear away his armor with acid bottles.
Ancient door

An ancient door is a special door that can be found on ERROR planets. It is an impossible geometry area: if you enter the door from one side, nothing happens. However, if you enter it from the other side, it teleports you to a special chain of areas. To explain how this chain works, we will make up 3 areas: A,B, and C. If you go through a door, it will put the rooms in a random order: for example, C, A, and B. Then, it takes you to area C, which contains a door to go to A at the end, then you go to B. At the end, you get some loot. Sometimes, you will end up with multiple copies of an area: e.g. B,A,C,B,A,K.

## Areas

Spike pit: This is a series of wide holes with spikes in them. Some of these spikes are compound traps of multiple spikes, or of spikes and other things

Invisible spike pit: Spike pit with invisible spikes.

Pit: Spike pit with no spikes. The idea of this is for one of these things to happen:

* The player encounters a Pit room, finds that it is harmless, and then goes into an invisible spike pit room and believes it's the same room, and dies.
* The player encounters an invisible spike pit, finds that it hurts them, and then dodge the harmless pits in a Pit room.

Ultimate spike pit: Spike pit, but all the traps are compounds of every single trap in the game.

Invisible ultimate spike pit: Ultimate spike pit with invisible spikes.
Will Belmont

**Will Belmont** était l'un des personnages principaux de la série télévisée il était l'un des personnages principaux de la saison 1 de *Scream*.

## Biographie

Will est quelqu'un de très impulsif mais qui sait faire la part des choses à certains moments.

## Saison 1

Will est l'ex petit ami d'Emma. Elle le quitte après avoir découvert qu'il a couché avec Nina. Dans l'épisode 7, elle se rend chez lui pour regarder les Expendables et se réconcilier avec lui, mais elle reçoit un appel du Tueur lui disant de courir. Elle s'exécute et trouve Will attaché et bâillonné avec une machine agricole derrière lui. Elle court pour le libérer mais tire sur une ficelle qui déclenche le piège du Tueur, en activant la machine agricole, et Will meurt la tête, puis le corps, coupée en deux.

## Secrets

* Il a trompé Emma avec Nina Patterson après qu'ils aient fait une «pause» qui a durée au moins un mois. *(révélé)*
* Il a fait du chantage au père de Brooke avec Jake Fitzgerald. *(révélé)*

## Anecdotes

* Il avait observé Nina à travers sa web-cam avec Jake.

* C'est le premier personnage principal qui meurt dans la série *Scream*.
Impossible Geometry Area

An Impossible Geometry area is an area that uses impossible geometry: each exit leads to somewhere different. An example of an impossible geometry area is an impossible door. The impossible door is found in place A, where it can be entered from either side. Entering it from one side brings the player to place B, entering it from the other side brings the player to place C. Impossible geometry areas can not be made by the player. Another example of an impossible geometry area is a box with 2 exits that are both on the same side. However, the 2 exits lead to completely different places! It's possible to make an "impossible geometry maze", where you can go left and then up, and end up 1 square below where you started, and then go up one square, and end up 2 squares right of where you started, where you then end up 5 squares left of where you started when you go right. An impossible geometry maze can be extremely disorienting. If you are in an impossible geometry area that links 2 places, you will not be able to see outside the impossible geometry area, however you will be able to see an impossible geometry area that you are not in, or an impossible geometry area that you are in. Ancient Doors are an example of impossible geometry areas. Some extensions of the ship are impossible geometry areas.
Spike

Spikes are a type of block trap that simply harm the player when they come into contact with it. They are the most common type of block trap. On harder planets, they do more damage. On ERROR planets, they are guaranteed to be piercing, which is really bad because on ERROR planets, the Charm Of Pierce Defence is non-functional. On non-ERROR planets, they can be piercing, other than Harmless and Mostly Harmless planets. Planets more difficult than that have a higher chance of piercing the higher the difficulty is.
Traps

Traps are found throughout the FreeBound world. There are 6 different types of traps:

Projectile traps

AoE traps

Monster traps

Terrain-changing traps

Block traps

Compound traps

If you dig up a trap on an ERROR planet, it will reappear in at least 4 different places on the planet. At the very least, there will be:

* One spawning at the height that an Asteroid minibiome would be found
* One spawning at ground level
* One spawning underground somewhere

* One spawning at a level where power shards could be found

The code for deciding how many traps the trap will split into uses the height (the lower down the trap is, the more traps it will split into), and a little bit of randomness. A trap will always split into at least 4 traps. Also, for every trap on the planet, there is a chance that it will fuse with the trap broken to form a compound trap. This chance is independant of the splitting of the trap or other chances similar to it, however it is calculated in a similar way.
Excavators

Mole crickets slowly dig towards your colony, freeing packs of enemies as they go.

## **Objectives**

* Kill 16 mole crickets.

* Kill all active enemies.

## **Settings**

In this mission, a gene-thief ant colony must survive attacks from mole crickets. You don't have access to the surface.

You have access to black ant soldiers, mortar wood ant shooters, leafcutter ant mediae and army ant majors. You start with 5 extra worker tiles.

## **Notable enemies**

All enemies are on the same side.

Mole crickets enter your nest through spawners on the edge of the map. They slowly dig toward your queen, connecting nearby underground caverns and forming larger groups of enemies. You are frequently alerted about the locations of the mole crickets on the minimap.

Mole crickets will move toward the queen and stop digging when you dig into their paths.

* *Cricket 1*: Larval devil's coach horse beetles

* *Cricket 2*: Larval green rove beetles, small whip spiders

* *Cricket 3*: Small whip spiders

* *Cricket 4*: Larval blue rove beetles

* *Cricket 5*: Green rove beetles

* *Cricket 6*: Green rove beetles

* *Cricket 7*: Blue rove beetles

* *Cricket 8*: Spiny devil bush crickets

* *Cricket 9*: Beach tiger beetles

* *Cricket 10*: Beach tiger beetles

* *Cricket 11*: Beach tiger beetles

* *Cricket 12*: Hermit crabs

* *Cricket 13*: Devil's coach horse beetles, green rove beetles and leaf-mimic praying mantises

* *Cricket 14*: Hermit crabs, blue rove beetles and jumping spiders

* *Cricket 15*: Beach wolf spiders and spiny devil bush crickets

* The sixthteen cricket is an Uber mole cricket.

Mole crickets
Root Aphid

Root aphids are food sources in wood ant missions.

## **Abilities**

Root aphids gather around roots of small rosemary plants. Each plant can have up to 10 aphids. A new aphid is spawned every 60 seconds.

Aphids secrete honeydew every 60 seconds. Each droplet grants 10 food.

Root aphids are eaten by ladybird beetles.

## **Appearances**

Root aphids are food sources in:

* **Queen of the Hill**

* **The Culling**

* **Hibernation**

## **Trivia**

* Aphids are born pregnant with their own clones. This explains how they can repopulate so easily from seemingly nothing.

* Stem aphids were originally planned for wood ant missions. They were replaced with root aphids because the climbing system couldn't be done in time.

## **References**

1. ↑ https://www.youtube.com/watch?v=xCaNoQusOoo
2. ↑ https://forum.slugdisco.com/index.php?threads/screen-shot-saturday-%E2%80%93-aphid-farming.79/
Pine Woods Tree Frog

Pine woods tree frogs (*Dryophytes femoralis*) are nocturnal enemies in fire ant missions.

## **Abilities**

Pine woods tree frogs use basic attack by slapping enemies that they can't eat.

They can heal themselves by constantly swallowing small enemies one at a time. Regeneration effect can be stacked in length.

They occasionally slam their bodies on the ground, damaging multiple enemies at once.

Pine woods tree frogs can jump away from danger after having taken enough damage. They can also wipe off mounting ants and jump out of the map at low health. They can only use these abilities when they are on the surface.

They can swim.

## **Appearances**

Pine woods tree frogs are enemies in:

* **A Bridge Too Far**

* **Enemy of My Enemy 2**

* **The Culling 2**

* **New Year's Feast**

## **Notable stats**

 **Pine woods tree frog**
* *Movement speed*: 250
* *Food amount*: 52 [3]
* *Mount capacity*: 3
* *Score*: 240
 **Damage modifications** | * *Physical resistance*: 10%
 **Immunities** | * *Slow resistance*: 30%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 45
 **Tongue shoot** | * *Cooldown*: 0
* *Total regeneration*: 70
* *Regeneration duration*: 3.5
 **Slam** | * *Activation chance*: 80%
* *Attack damage (physical)*: 20
* *Cooldown*: 6
 **Jump** | * *Trigger*: User is on the surface and has below 80% HP.
* *Attack damage (physical)*: 1
 **Wipe** | * *Trigger*: User is mounted and has below 50% HP.
* *Activation chance*: 30%
 **Escape** | * *Trigger*: User is reduced to 30% HP.

## **Trivia**

* Their old name, *Hyla femoralis*, is used in the game.

* These tree frogs inflate their vocal sacs and croak when they are idling, which indicates that they are all males.

## **Community screenshots**

Pine woods tree frog (by NapoleonBonaparteThe1st)

## **References**

1. ↑ http://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
Le Repaire

"**Le Repaire**" est le quatrième épisode de la première saison de *Scream*. Il a été réalisé par Tim Hunter et écrit par Jordan Rosenberg et Meredith Glynn. Il a été diffusé le 21 juillet 2015 et a attiré 802 000 de téléspectateurs.

## Synopsis

Emma reçoit un étrange message qui la pousse, avec Audrey et Noah à chercher des réponses dans un hôpital abandonné où ils ont découvert bientôt l'antre du tueur et se retrouvent avec plus de questions.

## Casting

### Principaux

* Willa Fitzgerald est Emma Duval
* Bex Taylor-Klaus est Audrey Jensen
* John Karna est Noah Foster
* Amadeus Serafini est Kieran Wilcox
* Connor Weil est Will Belmont
* Carlson Young est Brooke Maddox
* Jason Wiles est Shérif Clark Hudson
* Tracy Middendorf est Maggie Duval

### Récurrents

* Amelia Rose Blaire est Piper Shaw
* Tom Maden est Jake Fitzgerald
* Bryan Batt est Quinn Maddox
* Anthony Hill est Mike Newsome

## Anecdotes

* C'est le premier épisode où il n'y a aucun mort.
* Kieran Wilcox et Seth Branson n'apparaissent pas dans cet épisode.
* Les restes des victimes de Brandon James ont été révélés dans l'épisode.
* L'épisode a été regardé en direct par 0,80 millions de téléspectateurs.
Block traps

A block trap is a block that somehow hurts the player.

List of block traps:

Spike

## Notes

If a block trap fuses with another trap, or there is a compound trap that contains a block trap, if, for example, there is a compound trap of a spike and an arrow, if the player touches the trap, they will get hurt (spike), and the trap fires arrows (arrow).
Torches

Torches are furniture items that give off light. They can be crafted anywhere (no crafting station is required), and the recipe does not need to be unlocked. A torch is made using 2 wooden planks and 1 coal. Torches can be placed on any solid block, and any solid wall block. If it is thrown into water or water is poured onto it, it will become an Unlit Torch.
Counterpart Colony

The counterpart colony is a gene-thief ant colony that appears in the story mode as rival to the primary colony. This page contains **SPOILERS** for events in **Possibly the Final Experiment** and **The Other Foot**.

## **Descriptions**

The counterpart colony utilizes different species of ants from the primary colony, all of which are melee units. Its color is canonically blue.

The counterpart colony has access to slave-maker ant soldiers, trap-jaw ant soldiers, army ant mediae and majors. The queen has **Second wind** and **Royal guard**. Workers have **Aggressive brood** and **Defensive**.

Beating **The Other Foot** on any difficulty rewards players with the counterpart colony for freeplay. Workers don't have the previously mentioned unlockables.

## **History**

The scientists had obtained the counterpart colony during their research on gene-splicing and the polymorphism of gene-thief ants. This colony was implied to be one of the rare healthy specimens.

According to **The Other Foot**, this colony must send its workers to take part in formicarium challenges of another colony. During the inbetween time, the male scientist sent some of the most gruesome creatures in the game to continuously attack the colony for both the research and his own amusement.

The counterpart colony managed to thrive likely due to the impressive selection of strong melee units that it had gained over the course of the project. By the time the players actually met it properly in **Possibly the Final Experiment**, it had grown into a massive colony with 259 ants. Ultimately, the colony was destroyed in the final showdown with the death of its queen.

## **Trivia**

* The counterpart colony will become red if the primary colony is blue.
AoE traps

AoE traps are traps like poison gas clouds and fire. They often inflict a status effect.

## Modifiers

Effect Duration: Causes the status effect to last longer

Effect Potency: Causes the status effect to be more severe, dealing more damage.

(Electricity Only) Teleport Spread 1: If there is electricity, an electrocuted player or electrocuted metal in a place that means that a flow of electricity could get to a teleporter without any blocks in a 3x3 square centered on the electricity that is not electrocuted, the electricity will be able to spread from any teleporter to blocks made of metal or players with the usual capabilities.

(Electricity Only) Teleport Spread 2: An upgrqade to Teleport Spread 1. Instead of being a teleporter, it just has to be a place or block that is either a place that a teleporter could bring a player to or a place that a player could use to teleport somewhere (e.g. an ancient door to a flag).

## Types

Fire: The ground gets set on fire. Players coming into contact with this fire will get set on fire.

Poison gas: It makes poison gas, which spreads at a speed of about 1 block per second. Players coming into contact with this will get poisoned.

Electricity: It makes electricity. If a player is within 5 blocks of the electricity or electrocuted metal, they will get electrocuted. If there is metal within 7 (this number can vary with special types of metal) blocks of the electricity or electrocuted metal, the metal will become electrocuted. If there is electricity or electrocuted metal within 5 blocks of a wiring input, the wiring input will switch to a "broken" state. All signals that would get changed by that signal changing then also adopt this "broken" state. This means that an AND gate with an "off" input and a "broken" input will output an off input. If a player passes by an input or output in a broken state, they will get electrocuted. If an electrocuted player is in contact with metal, the metal will become electrocuted. If a player is wearing metal armour, they will use the electrical range of that metal. Being electrocuted applies the Electrocuted effect to players. A door or trapdoor given a broken signal will turn into an item. A light source given a broken signal will turn into an item. Electricity can travel through a teleporter to another teleporter.
Milkweed Aphid

Milkweed aphids are food sources in fire ant missions.

## **Abilities**

Milkweed aphids gather on stems of milkweed plants (*Asclepias lanceolata*) and large rosemary plants. Each plant can only house up to 50 aphids.

Aphids secret honeydew 75 seconds after each time it has been harvested. Each droplet grants 6 to 10 food.

New aphids are randomly spanwed over time only in certain missions and freeplay.

## **Aphid relocating**

Only omnivorous ant species can relocate milkweed aphids.

Ants will automatically bring nearby aphids to the designated host plants near their nests. They can't attack or gather food when they are moving aphids.

Moving aphids is prioritized over harvesting honeydew. Existing honeydew will be lost.

If you disable aphid gathering, you can prevent your ants from further relocating aphids. It doesn't make your ants drop the aphids they are carrying.

If you enable resource information, you can see 2 numbers beneath each host plant. The yellow one indicates the number of aphids and the white one indicates the amount of food on the respective plant. Occupied host plants are represented by yellow X symbols on the minimap.

## **Appearances**

Milkweed aphids are food sources in:

* **Cold Blood**

* **A Bridge Too Far**

* **The Culling 2**

## **Trivia**

* These aphids are most likely *Aphid nerii*. They are currently the smallest creatures in the game.

* Stem aphids were originally planned for wood ant missions. They were replaced with root aphids because the climbing system couldn't be done in time.

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/interim-update-pt-1-early-access-v0-31-patch-notes.5633/
2. ↑ https://forum.slugdisco.com/index.php?threads/screen-shot-saturday-%E2%80%93-aphid-farming.79/
Beach Tiger Beetle

Beach tiger beetles (*Habroscelimorpha dorsalis*) are enemies in extra missions.

## **Abilities**

Beach tiger beetles use basic attack by biting enemies. They can occasionally stun and knock enemies back, slowing them down afterward.

Large beetles can occasionally bite and rip enemies, dealing damage over time.

Uber beach tiger beetles can't knock enemies back and slow them down like large beach tiger beetles.

## **Appearances**

Adult and Uber beach tiger beetles are playable units in:

* **Beetles Rise Up!**

Beach tiger beetles are enemies in:

* **The Second Experiment**

* **Aggrandise**

* **Babysitting**

* **Extremis**

* **The Other Foot**

* **Excavators**

* **Occupation**

* **The Culling**

* **Hungry Spider**

* **Festive Spider**

* **New Year's Feast**

* **Hold Out**

* **Surrounded**

## **Notable stats**

 **Medium beach tiger beetle**
* *Movement speed*: --
* *Food amount*: 22 [2]
* *Score*: 100
 **Immunities** | * *Slow resistance*: --
 **Basic attack** | * *Attack damage (physical)*: 10
 **Stun** | * *Attack damage (physical)*: --
* *Cooldown*: --
* *Effect radius*: --
* *Movement speed debuff*: --
* *Debuff duration*: --
* *Stun duration*: --
* *Knockback distance*: --

 **Large beach tiger beetle**
* *Movement speed*: --
* *Food amount*: 65 [3]
* *Mount capacity*: 4
* *Score*: 300
 **Immunities** | * *Slow resistance*: --
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 30
 **Stun** | * *Attack damage (physical)*: --
* *Cooldown*: --
* *Effect radius*: --
* *Movement speed debuff*: --
* *Debuff duration*: --
* *Stun duration*: --
 **Bite** | * *Attack damage (physical)*: --
* *Cooldown*: --
* *Effect radius*: --
* *Effect damage per tick (physical)*: --
* *Interval time*: --
* *Damage duration*: --

 **Uber beach tiger beetle**
* *Movement speed*: 800
* *Food amount*: 3000 [8]
* *Mount capacity*: 4
* *Score*: 3000
 **Immunities** | * *Slow resistance*: 40%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 15
* *Attack speed*: 1.6
 **Stun** | * *Activation chance*: 40%
* *Attack damage (physical)*: 6
* *Cooldown*: 12
* *Effect radius*: 350
 **Bite** | * *Attack damage (physical)*: 1
* *Cooldown*: 8
* *Effect radius*: 150
* *Effect damage per tick (physical)*: 20
* *Interval time*: 0.1
* *Damage duration*: 0.6

## **Trivia**

* Beach tiger beetles were replaced with dune tiger beetles to make wood ant missions more biogeographically approriate.

## **Community screenshots**

Large beach tiger beetles (by Antbzk64)Uber beach tiger beetle (by Dolly)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ https://steamcommunity.com/games/463530/announcements/detail/3655282771740496238
Hermit Crab

Hermit crabs are nocturnal enemies in wood ant missions.

## **Abilities**

Hermit crabs use basic attack by snipping at enemies.

They can retreat into their shells to reduce incoming damage and heal at low health. They can't move in the mean time.

Uber hermit crabs retain the abilities of medium hermit crabs.

## **Appearances**

Hermit crabs are enemies in:

* **Rising Tide**

* **Queen of the Hill**

* **Aggrandise**

* **Babysitting**

* **Extremis**

* **Excavators**

* **The Culling**

* **Beetles Rise Up!**

* **Hungry Spider**

* **Festive Spider**

## **Notable stats**

 **Small hermit crab**
* *Movement speed*: 120
* *Food amount*: 22 [2]
* *Score*: 100
 **Immunities** | * *Slow resistance*: 20%
 **Basic attack** | * *Attack damage (physical)*: 5
 **Hide** | * *Trigger*: User has below 30% HP.
* *Cooldown*: 30
* *Total regeneration*: 150
* *Regeneration duration*: 3
* *Physical resistance buff*: + 80%
* *Buff duration*: 3
* *Hiding duration*: 3.4

 **Medium hermit crab**
* *Movement speed*: 150
* *Food amount*: 46 [3]
* *Score*: 215
 **Immunities** | * *Slow resistance*: 40%
 **Basic attack** | * *Attack damage (physical)*: 10
 **Hide** | * *Trigger*: User has below 30% HP.
* *Cooldown*: 30
* *Total regeneration*: 300
* *Regeneration duration*: 3
* *Physical resistance buff*: + 80%
* *Buff duration*: 3
* *Hiding duration*: 3.4

 **Large hermit crab**
* *Movement speed*: --
* *Food amount*: 120 [3]
* *Mount capacity*: 5
* *Score*: 550
 **Immunities** | * Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 20
* *Attack speed*:--
 **Hide** | * *Trigger*: User has below 30% HP.
* *Cooldown*: --
* *Total regeneration*: --
* *Regeneration duration*: --
* *Physical resistance buff*: + 80%
* *Buff duration*: 3
* *Hiding duration*: 3.4

 **Uber hermit crab**
* *Movement speed*: 400
* *Food amount*: 3000 [8]
* *Mount capacity*: 5
* *Score*: 3000
 **Damage modifications** | * *Physical resistance*: 20%
 **Immunities** | * *Slow resistance*: 40%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 15
* *Attack speed*: 1.6
 **Hide** | * *Trigger*: User has below 50% HP.
* *Cooldown*: 30
* *Total regeneration*: 3750
* *Regeneration duration*: 1.5
* *Physical resistance buff*: + 80%
* *Buff duration*: 3
* *Hiding duration*: 1.6

## **Trivia**

* Large hermit crabs were only added after the release of new beach assets.

## **Community screenshots**

Medium hermit crabs and large hermit crab (by NapoleonBonaparteThe1st)Uber hermit crab (by Antbzk64)

## **References**

1. ↑ www.youtube.com/watch?v=WJ2NjgeEYTU
2. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
3. ↑ https://steamcommunity.com/games/463530/announcements/detail/3655282771740496238
Babysitting

Your brood sister's colony is very brave and enthusiastic but not very smart, you'll want to keep them out of trouble.

## **Objectives**

* Kill all enemies.

* Keep both queens alive.

## **Settings**

In this mission, a wood ant colony must keep an ally colony from getting in trouble. The two nests are separated by a small ridge.

You only have access to rapid-fire shooters.

## **Ally colony**

The ally colony only has access to rapid-fire shooters.

The ally colony will send workers and soldiers to designated locations on the map in a strict order. It doesn't respond when its queen is in danger. You will be alerted on the minimaps when it chooses a new location.

It comes to help you only once throughout the entire mission, which is a scripted event.

## **Notable enemies**

All enemies are on the same side and are hostile to the ants.

Devil's coach horse beetles, woodlice and woodworms inhabit in your nests.

If the ally colony fails to reach the designated locations in time, the respective surface enemies invade its nest instead.

Surface enemies will invade the nest of the colony which attacks them first, except for the 1st, the 4th and the 15th group.

The ally colony doesn't approach the 2nd and the 11th group on its own. They will invade your nest and the ally nest respectively when the time comes, even if they haven't been attacked.

An Uber hermit crab hides under a log to the southwest of your nest. It stays put and doesn't appear on the minimap until the time comes. You don't have to kill it to beat the mission.

* *Group 1*: Small beach wolf spiders

* *Group 2*: Small beach tiger beetles

* *Group 3*: Larval devil's coach horse beetles

* *Group 4*: Small hermit crabs

* *Group 5*: Funnel-web spiders

* *Group 6*: Medium beach tiger beetles

* *Group 7*: Medium hermit crabs

* *Group 8*: Adult devil's coach horse beetles

* *Group 9*: Larval dune tiger beetles

* *Group 10*: Large beach tiger beetles

* *Group 11*: Large beach wolf spiders

* *Group 12*: Medium hermit crabs

* *Group 13*: Large tiger beetles

* *Group 14*: Medium beach wolf spiders

* *Group 15*: Rank 1 large beach wolf spiders, rank 1 large beach tiger beetles and rank 1 medium hermit crabs

* *Group 16*: Uber hermit crab

Surface enemy groupsUnderground enemy groups

## **Trivia**

* This mission was originally called **Brood Sisters** during development. It was later changed to emphasize the amount of attention the ally colony needs.

* John decided to keep the Uber hermit crab in after some viewers suggested it as a joke.

## **Minimaps**

SurfaceUnderground - playerUnderground - yellow

## **Community screenshots**

Small hermit crabs and Uber hermit crab (by RareRarity)

## **References**

1. ↑ Confirmed by Mike on Discord (1/11/2021).
2. ↑ https://www.youtube.com/watch?v=wBDN9C1btM8
Titan

Titans are special enemies in the game.

## **Descriptions**

Titans are huge creatures that can't enter the underground area through nest entrance. There is usually a set number of them on the map. They don't reappear after they are killed.

Titans can inflict damage to multiple enemies at once. They can be mounted.

Titans have different health and size depending on difficulty: level 1 for easy, medium and hard, level 2 for extreme, level 3 for impossible. Abilities and other stats are kept the same. Health bars are enlarged and put right beneath the resource bar in battle, even if you disable creature information.

Titans can only appear as landmarks in freeplay. They aren't affected by powerscaling. They can only be at level 1.

## **Members**

Titans include:

* Huge whip spider

* American bullfrog

* Great blue skimmer

* Hybrids **(SPOILERS)**

## **Appearances**

Titans are enemies in:

* **The Final Experiment**

* **Front Line**

* **Cold Blood**

* **A Bridge Too Far**

* **Aggrandise**

* **The Other Foot**

* **Adventure**

* **Enemy of My Enemy 2**

## **Trivia**

* The screen shakes when a titan becomes dead, emphasizing the weight of its fall.