Forest

The **Forest** is the second Area of the game.

Although this level contains very few traps compared to the Dark Caves, there are many enemies that can kill you in mere seconds.

## Bosses

### Mushroom Golem

The Mushroom Golem is one of the bosses of the **Forest**.

It has 200 HP.

**Behavior**

It can't jump very high and it's not very mobile until it starts spinning.

**Attacks**

 Throw Boulders | The Golem throws boulders, just like the trapped ones, at the player. Boulders deal around 30 damage.

**Strategy**

Don't try to fight it while it spins. Stand behind a wall and try to hit while it's standing still. Freezing the Golem will temporarily immobilize it even while it is spinning, but it will continue on the same trajectory once it unfreezes.

A good counter is the wand of digging (if you have one), which deals 25 damage per charge.

Boulder protection will prevent the player from being crushed beneath the boss.

The Golem is extraordinarily dangerous on ledges above the player without boulder protection due to the instant death squashing mechanic; however, this mechanic and the spinning attack will damage other enemies (besides Golem enemies). Typically, the Golem will be forced to remain on the ground floor of the Forest. Ranged attacks or long-distance Spells work well, as its movement, when not spinning, is very slow and its boulders have a limited range. Fighting the Golem in an area with many platforms above it is best as the player can jump up out of reach of its attacks, gaining distance, and drop back down to damage the Golem. Since the Golem's Spin attack can make it bounce high up onto platforms above, moving to a fairly high platform is safest. Further, despite looking extremely large, the Golem can fit through a space that is only 1x1. (Tested when using a Wand of Digging that destroyed terrain of 1x1 blocks. The Golem revved up his Spin and spun through to the other side.)

* The Mushroom Golem
* The Mushroom Golem throwing a boulder

### Vine Lord

The Vine Lord is one of the bosses of the **Forest**. It has 225 HP.

**Behavior**

As soon as it notices the player, it will begin to run around and climb using its vines, occasionally using one of its attacks.

**Attacks**

 Poison Seeds
 Needle shot
 Enrage

**Strategy**

You should watch out for the visual cue that indicates the needle shot and try to evade the poison and Tiny Man-eating Plants.

Those are the Vine Lord's only attacks, so you should be able to take it out easily.

* The Vine Lord
* The Vine Lord using its needle shot attack

### Wisp Queen

The Wisp Queen is one of the bosses of the **Forest**.

It has 250 HP.

**Behavior**

The Wisp Queen starts as a white normal-sized wisp. After the player gets close, the Wisp Queen will grow in size and start her attacks.

**Attacks**

 Wisp Throw
 Wisp Renew
 Wisp Launch

**Strategy**

Be careful when fighting in melee range, as wisps will deal a large amount of damage in succession. It's best to attack it from a distance. However, one method a player can use is trying to proc continuous Freezes on the Wisp Queen. The Wisp Queen cannot summon more wisps and will not move while it is frozen. Its wisps will also be frozen in place.

Because of its ability to phase through terrain, the Wisp Queen should be fought on fall through platforms instead of thick terrain that does not allow fall-through. This is because the Wisp Queen will always try to stay out of melee range of the player and takes minor knockback from physical damage (not magic). Therefore, try to keep the Wisp Queen in a position that you can easily reach its center to attack it (if using melee attacks/freeze proc strategy).

* The Wisp Queen
* The Wisp Queen renewing her wisps
* The Wisp queeen throwing her wisps

## Traps

### Arrow Traps

*Pictured: A loaded arrow trap above, and a deactivated arrow trap below.*

When an object moves within an Arrow Traps range (about six blocks right or left of the trap), it launches a single arrow and deactivates. The arrow is not affected by gravity, deals about 12 damage and applies significant knockback.

**Countermeasures**

It is possible to trigger an arrow trap using nearly any physical entity in the game, including creatures, dropped items, boulders, projectiles, coins, props, etc. Blood, wooden splinters and other cosmetic effects do not count.

Reflects Projectiles gear can protect the player from arrow traps.

### Boulder Traps

This trap consists of a grey pressure plate on the ground and a hidden boulder on the ceiling straight above, held by green vines. Touching the pressure plate drops the boulder. A falling boulder deals instant death to any creature underneath, with some exceptions.

Boulders can be pushed off ledges to crush other creatures, or used as platforms. In some rooms, this occasionally necessary to reach a chest.

**Countermeasures**

Pressure plates can be triggered by creatures, dropped items and props, but *not* coins or projectiles.

With good reflexes, the player can jump before being hit by the falling boulder. Instead of instant death, the boulder will deal about 33 damage and break.

Boulder Protection gear can protect the player from falling boulders, causing them to only deal 1 damage.

Light Feet gear lets the player walk across pressure plates without triggering them.

**Special interactions**

Bosses only take 20 damage from falling boulders. A Golem will take 10 damage and break the boulder.