Rona

Map of Rona

**Rona** is a small town in Calantha that The Wayfarer and Aeran Kellis find themselves trapped in at the beginning of Chapter One. It's co-ruled by seven former pirates known as the Rona Seven.

## Background

To most Rhesainian countries, Rona is a question mark best left alone. A remnant of Imperial colonialism and an attempted foray into eastern Istaran, the town itself is too far from major trade routes and produces too little to be of interest. Abandoned and left to its own devices some twenty-five years ago, Rona is considered a dangerous, backwater city. It is controlled by seven rival crime lords, all of whom are former pirates. Collectively, they are called the Seven and rule Rona with an iron fist.

The wetlands of eastern Istaran are unforgiving and, at first glance, the town appears to be at constant war with the nature that surrounds it. Wood rots at an alarming rate, vines break stone and mortar, and the local vegetation spawns wherever it pleases. In most districts, Rona’s buildings are clustered tightly together. Due to the surrounding wetlands and channels, most buildings are elevated and the roads are strung together by boardwalks.

There are seven major districts in Rona.

## The Docks

Anything going in or out of Rona must pass through the Docks. The harbour is located on Valorance Bay, which feeds out into the Cobalt Sea. The Docks are primarily a warehouse and distribution sector, though there are some tenements dotted between the warehouses. The Slippery Weasel is the most popular tavern.

The Docks are overseen by Cere Nalos, the Crimson Count.

## Marshwall

Located in the middle of town, Marshwall is cramped, confined and primarily a residential sector, though it also has a number of small shops and taverns. The town square is located in Marshwall—an important location for most of Rona’s residents as it hosts a weekly market.

Marshwall is overseen by Flora Goldhorn, the Saffron Duchess.

## Deadwood

Deadwood is Rona’s largest residential district. It is also the home of the local Guild chapter, which is carefully watched by Deadwood’s overlords. I suppose there is concern that the Guild chapter may send word to the Empire at any moment, but from what I’ve seen, the chapter here would rather have nothing to do with the mages in Velantis and Erenvor, preferring to quietly go about their experiments without interference.

Deadwood is overseen by Leva Vane, the Indigo Sovereign, and Sayida Burn, the Umber Baroness. It is said they are siblings from Farandor and are the most amiable of the Seven.

## South Isles

Home to Rona’s rich and wealthy—whatever that means in Rona. Many of the residents here are former nobles who fled their homes for dubious reasons and arrived in the middle-of-nowhere expecting a certain quality of life.

The South Isle is controlled by Anselma Malley, the Viridian Lady.

## The Cove

Rona’s commercial and entertainment district. The Cove is one long, winding boardwalk that follows the coast. Taverns, leisure houses, inns, dreamweed dens, shops, businesses—if you want it, you can find it in the Cove.

The Cove is neutral territory, controlled by none.

## Edgewater

Rona’s slums. The slums are large, sprawling and could collapse and fall into the water at any given moment. There isn’t much of note here.

Edgewater is controlled by Mari Rack, the Calico Lord, though many think he is in the pocket of the Crimson Count.

## Flotsam Grove

The Grove is a further step down from the slums. Located in Deadfall Marsh, it is a sprawling, overgrown labyrinth of rotting buildings, collapsed tenements and vegetation. The Grove's inhabitants are colloquially referred to as greendrifts.

Many who go into the Grove do not come out alive.

The Grove is overseen by Samwell Every, the Ebony Marquis.