Tonia Ramirez

Casual

## Appearance

### **General Appearance**

Tonia stands at 5'2" with a pretty narrow build. Having bright, fair skin, people would think she's either an Aussie or an American, but she's from Europe.

She has an oval face. She also has straight, long, blond hair that she likes to keep in a mid-ponytail. She has messy bangs that cover her forehead.

She has rectangular, lime green eyes. Having hyperopia, she has red glasses that she likes wearing. She has pretty big ears, and she wears ruby earrings.

She has a noticeable scar on her neck from an incident. She has small hands with short fingers and the same goes for her feet.

Other than wearing her school uniform, she likes wearing her lucky, teal blue vest, a yellow shirt, denim jeans, and dark blue sneakers. She likes to communicate with both her hands and her mouth, because sometimes, people don't understand her as much.

### **Costumed Appearance**

Animator's suit consists of a purple cloak that covers until her legs. She covers her head with a purple hood that she likes. She likes it when she hides her hair.

Underneath the cloak, she wears a small sleeveless shirt-like piece with sleeves that don't cover her shoulders. For her legs, she wears indigo boots that cover up to her knees. The boots don't offer protection, they're just there for design.

## Personality

Tonia is your average extrovert, but that's not the case with her. She does like hanging out with her classmates and her friends, but she also likes privacy at times. At times, she likes going out of her way to socialize with people, while at other times, she can just stay in her room, calling a friend or drawing.

Being the kid of an actress and a painter, she has a pretty big imagination. She likes to draw and make short animatics of the things that go into her head. When she was still in middle school, she was the artsy kid, and her classmates like to give her requests for art.

Living with autophobia, Tonia doesn't like being alone, especially if she knows that she has friends she can talk to. If she has to be alone, she talks to herself to make it feel like she's not alone. But if she can't control it anymore, she may go into a mental breakdown.

She's not a great strategist, but she's a pretty great fighter, even though she's only limited to making ink balls. If she's threatened or her friends are hurt, she can and will start a fight with you/the person who threatened her/her friend.

## Character Background

Tonia was born from a British actress and a Spanish painter. Living as an only child, she doesn't have anyone to play with. It was a pretty boring life, with studying and watching TV/drawing on her tablet all day, because her parents are so busy with work and life. She only had her one friend, Miley Konayagi, that she always texts at times. They are also classmates in the middle school they both attended in UK.

There was this one incident which inspired her to become a true hero, even with a useless quirk. It was a pretty normal day at her school. They were all just chatting about how rich they are and stuff like that. Tonia came to class late, remembering that class started with PE. She ran towards the PE grounds when a villain came and was keeping Miley under hostage. She wondered what happened, seeing a knife near Miley's throat. Being the reckless girl she is, she ran into battle, throwing balls at his face. He got so annoyed, he actually sliced Miley's neck. Tonia looked at Miley's body, thinking of what just happened. She continued fighting him, and she ended up unconscious with a big scar on her neck.

After recovering and that experience with the villain, she realized her true purpose, she had to be a hero. She asked her parents, even though they didn't care as much, and she then immigrated to Japan. She applied to the prestigious school, Yuuei High, and surprisingly, she passed and is now one of the students.

## Character Aspects

***Player characters start with three character aspect slots, but only need to fill one on creation.***

1. Think Outside the Box
2. \_\_\_\_\_\_\_\_\_\_\_\_\_
3. \_\_\_\_\_\_\_\_\_\_\_\_\_

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

#### Ink

The quirk “Ink” gives her the ability to control black ink. Before actually being able to manipulate the ink, the ink is merely just a puddle of black liquid (ink). But when she does manipulate it, she’s only limited to making balls. Focus is really needed when ink is to be manipulated because if she doesn’t focus anymore, everything that was manipulated would go back to its puddle form. If she uses it too much, she may make a big mess and she would lose the sensation of her hands for about 10 turns.

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Hands Only(-2): The user can only generate ink from their hands.
* Ink Manipulation(+5): The user has the capacity to manipulate ink.
	+ Attach(+1)
	+ Overuse(-1): After 6 consecutive quirk uses, the user will lose all feeling in their hand for 10 turns.
	+ Concentration(-7): In order to use their quirk, the user needs full concentration. Any disturbance, even as simple as someone talking to them, can break their concentration and make their quirk cease to work for that moment.
	+ Harm(+5): The user can produce tennis balls made of ink, that can be used as physical items.
		- Attach(+1)
		- Multi(+3): The user can produce two balls at once, splitting their effectiveness and durability accordingly.

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining