recursal/Fanatic-Fandom huggingface dataset:
Nightmareswithgavinandcassandra Wiki

## Introduction to Nightmareswithgavinandcassandra Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Bongo
* Cassandra
* Episode title
* Fun and Games
* Gavin
* Gavin (kregels dark magic)
* General Discussion
* Kregel
* Lead character
* Main Page
* New on Wikia starter pages
* News and Announcements
* Nightmareswithgavinandcassandra Wiki
* Niguru faggomus
* Questions and Answers
* Season 1
等候大廳

## 貼紙商店

* 隨新手任務開放，賣貼紙的地方，貼紙類似角色天賦，可以增加特定能力。

* 分為金錢商店：販賣基本貼紙，隨樓層攻略增加

1. 蘑菇商店：用特殊蘑菇兌換的貼紙
2. 貼紙抽獎：花50000金幣抽一張可以重複使用的貼紙
3. 更換貼紙：編輯屍體身上的貼紙

* 另外貼紙商店外有火盆，可以烤熟蘑菇與小動物

## 戰士冰櫃

* 存放角色(屍體)的地方，可以在車站消耗藍魂擴充存放的數量，可以對已存在的屍體進行操作，例如背包、倉庫等等也可以指派屍體自動入侵其他玩家的塔，獲得獎勵

* PS: 防禦指定和取消只能在車站設定，防禦中的角色無法指派入侵

## 直噴射

* 裝備商店，可以研發、升級、購買販賣裝備道具

1. 研發：取得顯示為??????的設計圖時，老闆會鑑定裝備，鑑定後的裝備便可以研發
2. 升級：已經取得的裝備可以在研發頁消耗材料與藍魂進行升級
3. 購買：研發完成的裝備可以消耗金錢購買，購買後會進入CD，一段時間後才能購買下一個
4. 販賣：把背包或倉庫內的道具換成金錢

## 東京死亡地鐵

* 用地鐵入侵其他玩家Waiting room、加入陣營、陣營控制、升級冰箱、廁所、金錢與藍魂上限的地方

## 公共廁所

* 據點戰有機會擄獲防守的屍體，把屍體放進廁所會開始洗腦，定時產出藍魂，一段時間後屍體等級歸1，變成自己家的屍體，如果在屍體洗腦時家裡被攻下，屍體就會被救走

PS：擄獲屍體會被特別標注，容易糟被擄獲方國家高手報復。

## 命格頭

* 升級用的設施，在電梯旁邊，冒險完回到等候大廳時必須使用大腦才能讓得到的經驗值換為等級

## 死神快遞

* 每18小時死神大叔會送快遞來，箱內有獎勵可領取

電梯
--

* 用來進入塔內的設施，分成三種

1. 手扶梯：往一樓
2. 電梯：一般人用的電梯，可以使用金錢指定前往任意有開啟過的中央樓層
3. 金電梯：購買VIP服務者才能使用，不消耗金錢，金光閃閃瑞氣千條，在樓層內不用等待就可以進入，被追殺的利器

## 販賣機

* 隨樓層開通開啟，消耗藍魂買一些特定商品，例如修復耐久、回復體力的道具等等

噴泉
--

* 回到現實世界(主要是為了接任務)的地點，經過時可以回復所有HP和隱藏飢餓值

倉庫
--

* 存放道具的地方，可以透過死神金屬在背包內的ＤＨ服務中擴充倉庫格子(2死金 VS 10格子)

## 垃圾筒

* 放獎勵道具的地方，冰庫遠征，登入獎勵，地鐵國戰獎勵，地鐵襲擊其他玩家獎勵都在這裡，不會被搶走，通常會準備一些金錢供屍體死亡後復活用

* 最多可存放50筆資料，要離開Ｂ１需低於50筆才能出門 。
圓鋸指虎

# Buzzsaw Knuckles

* Tier 2
* Tier 3
 **Faction** | D.O.D. ARMS

**Buzzsaws** are weapons in Let It Die. Buzzsaws have about the same speed as regular Fists, but they hit multiple times with each attack, allowing them to make short work of enemies' equipment.

Variants include the very rare **Electro Trigger**.

**Special Strengthening**
Buzzsaw + DIY Attack armor bonus.
1 piece of armor: Buzzsaw weapon & DIY Attack armor durability loss reduced to 70%. 2 pieces: 50%. 3 pieces: 30%.
**Special Strengthening**
Attack Power +30% for Buzzsaws.

## Contents

* 1Buzzsaw Knuckles
* 2Buzzsaw Knuckles +
* 3Buzzsaw Masher
* 4Buzzsaw Masher +
* 5Buzzsaw Masher + Uncapped
* 6Blueprint Locations
* 7Notes
* 8Mastery Levels
	+ 8.1Rank 20 Bonus Summary

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Buzzsaw Knuckles**
	+ You start the game with this blueprint.
	+ Has an obtainable Blueprint on Floors 1-5.
	+ Random reward from Uncle Prime Box

## Notes[edit | edit source]

* While a decent weapon early on, its range and speed leave much to be desired, its meant to be a punishing weapon hitting your opponent after their attack misses
* The damage drops off fairly quickly, but its multi hit attacks can help break armor much faster than most weapons.
* The Buzzguard Block, unlocked at Mastery Rank 10, allows the buzzsaw to passively hit opponents close enough WHILE BLOCKING! Helping to shred armor even when on the defensive, beware that hits made during the block will take away durability from this weapon.
* Listen to Meijin on this, the Rage move of this weapon launches buzzsaws that hit and stun the opponent, they do travel a good distance, so you can use it for a opportunity for when you normally don't want to get close.

## Mastery Levels

#### Rank 20 Bonus Summary[edit source]

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* L1/R1 Move: Skull Splitter. This is a downward attack that deals quite a bit of damage.
* Buzzguard: Use O to block with the saw running, which damages enemies' weapons when they hit.
04F

## 樓層全覽

== 上下樓 ==

 [[File:|thumb|center|400px]]

## 樓層明細

Iron Scraps
 特別提醒

## 平面圖

== 上下樓 ==

 [[File:|thumb|center|400px]]

## 樓層明細

 特別提醒

## 平面圖

== 上下樓 ==

 [[File:|thumb|center|400px]]

## 樓層明細

 特別提醒
Approach from above (via 6F Heimo-Jima) to unlock gate.

## 平面圖

== 上下樓 ==

 [[File:|thumb|center|400px]]

## 樓層明細

 特別提醒

## 平面圖

== 上下樓 ==

 [[File:|thumb|center|400px]]

## 平面圖

== 上下樓 ==

 [[File:|thumb|center|400px]]
Piosenki

Ikona pustej melodii z plików gry.

**Melodia** to piosenka śpiewana przez postać której pomogliśmy. Do ukończenia gry potrzebne jest ich pięć. Każda z nich ma własną ikonę w ekwipunku podpisaną Mori no Kokoro Part [1-5].

Lista melodii:

1. Mori no Kokoro Part 1(światło)
2. Mori no Kokoro Part 2(rodzina)
3. Mori no Kokoro Part 3(miłość)
4. Mori no Kokoro Part 5(przyjaźń)
5. Mori no Kokoro Part 5(księżyc)
Laura Shigihara

**Laura Shigihara** - kompozytorka muzyki do gier komputerowych. Znana jest także z tworzenia coverów muzyki z gier którymi się nie zajmowała oraz współpracy z Youtuberem Slamacow. Jej profil Facebook, oraz Youtube.

Jej muzykę można usłyszeć w grach:

* Plants vs Zombies
* To the Moon
* High School Story
* Theme Park
* Super Meat Boy for PS4/Vita
* Aether
* World of Warcraft
* Cosmic Star Heroine
Materiały

Materiały to przedmioty zbierane na mapie świata. Podniesienie niektórych z nich wymaga narzędzi. Wykorzystuje się je do budowy innych przedmiotów lub obiektów. Do ukończenia gry nie ma konieczności zebrania wszystkich gdyż jest ich nadmiar (Poza materiałami w domu Tobiego).

Materiałami zbieranymi są:

* Jagody Sila
* Trzcina
* Świetliki

Materiały na siekierę:

* 5 patyków Camphor'y
* 3 kamienie nocy

Materiały na kilof:

* 5 patyków Camphor'y
* 3 świecące kamienie
* 3 kamienie nocy

Materiały na odrdzewiacz:

* Probówka
* Woda utleniona
* Kamień winny

Materiały na łódź:

* Plan żagla
* 3 sztuki wełny Korshala
* Żagiel
* 10 sztuk bambusa

Materiały na skrzydła:

* Schemat skrzydeł
* Patyki na skrzydła
* Pióra
* Ramiączka plecaka
* Klej
Śnieżnobiała kulka

Śnieżnobiała szklana kulka w plikach gry.

Śnieżnobiała kulka jest jedyną obowiązkową kulką w grze. Znajduje się pomiędzy pluszakami w szpitalnej stołówce. Oddając ją Sue pozwala nam ona korzystać z łazienki w jej szpitalnym pokoju. Posiadając siekierę możemy zniszczyć zabite drzwi w łazience i odkryć kolejne magiczne drzwi.
Code

Vasco Mann, also known as Code, is a hacktivist and security expert. He works at a data analysis company, D.ATA, and is secretly part of Project Gargoyle.

## Vasco Mann

### Affiliation

D.ATA (security expert)Project Gargoyle (hacker)

## Physical description

### Eye color

Green

Code grew up in a foster home in the Joshu District. He soon proved to be an expert at information technology, hacking into his school account at the age of 14. This earned him the attention of a company called D.ATA, which secured him a working visa at the age of 15. After three years, Code earned the Second Class citizenship.

He was privately contacted by the Gargoyle to provide technical support for field missions, and accepted. His reasons for joining the rebellious group remain a mystery.
Ozdoby

Ozdoby to przedmioty które mogą być znajdowane w skrzyniach lub kupowane za złoto u postaci. Służą do ozdabiania szpitalnego pokoju dziecięcego. Po zdobyciu ozdoby można jej użyć w ekwipunku i pojawi się ona w pokoju. Do ozdób zaliczają się też płyty muzyczne i szklane kulki.

Lista utworów na płytach:

1. Tiny Planets
2. The Spirit Envoy
3. Lil Budz Remix
4. The Keepers
5. Ao Boshi Matsuri

Lista szklanych kulek:

* Śnieżnobiała kulka (jedyna obowiązkowa)
* Kulka Kocie Oko
* Tęczowa kulka
* Bursztynowa kulka
* Gwiezdna kulka
* Kwiecista kulka

Pozostałe ozdoby:
Rakuen Wiki

## **Witaj w mistycznym Lesie Morizory!**

Rakuen jest grą Przygodową/RPG stworzoną przez Laurę Shigihare, kompozytorkę muzyki do gier takich jak Plants vs Zombies czy World of Warcraft. Gra była tworzona przez 4 lata ze wsparciem Matta Holmberga (grafiki postaci) i Emmy Toyonaga (grafiki koncepcyjne). Premiera na Steam odbyła się 10 Maja 2017r. Wydany został także album muzyczny w formie DLC Rakuen Original Soundtrack. Obecnie gra dostępna jest jedynie w języku angielskim.

## **Oficjalny opis fabuły:**

Rakuen to historia o małym chłopcu przebywającym od dłuższego czasu w szpitalu. Jego mama każdego dnia czyta mu jego ulubioną opowieść o bohaterze żyjącym w fantastycznym świecie zwanym ,,Lasem Morizory". Pewnego dnia gdy bohater się budzi zauważa że wszyscy mieszkańcy jego wioski zniknęli. Szybko odkrywa że w ucieczce przed niebezpieczeństwem musieli pożeglować na rajską wyspę znaną jako ,,Rakuen".

Samotny ale zdeterminowany wyrusza w podróż mającą na celu znaleźć Strażnika Lasu Morizorę. Po ukończeniu wszystkich jego wyzwań Morizora postanawia spełnić jego jedyne życzenie: rejs magiczną łodzią. W końcu dociera na Rakuen i spotyka ukochaną rodzinę i przyjaciół.

Pewnego dnia chłopiec pyta mamę czy mogłaby go zabrać go do tego fantastycznego świata by mógł ukończyć wyzwania Morizory i poprosić go o spełnienie jego życzenia. Jego mama zgadza się na to i zabiera go na wspaniałą przygodę którą przeżywają wspólnie szukając ścieżki do Strażnika Lasu.

Aby ukończyć wyzwania nowy bohater zaczyna poznawać innych pacjentów szpitala: niemiłego staruszka strzegącego pozytywki którego nikt nie odwiedza; młodą kobietę w śpiączce przy której miesiącami czuwa mąż oraz małą dziewczynkę narzekającą na utratę przyjaciela którego nie mogła pożegnać. Chłopczyk szybko odkrywa że inni pacjenci tego dziwnego szpitala też mają swoje życie przepełnione sekretami.

Aby im pomóc chłopak musi borykać się z pytaniami na temat empatii, nadziei oraz o tym co znaczy pozostawić kogoś na tym świecie.

## O czym chcesz się dowiedzieć?

* Przedmioty:
	+ Narzędzia
	+ Przedmioty do misji
	+ Ozdoby
* Postacie:
	+ Personel szpitalny
	+ Pacjenci
	+ Mieszkańcy Lasu

* Miejsca:
	+ Mapa gry
	+ Solucja ukończenia gry

* Informacje techniczne:
	+ Silnik gry
	+ Ikony
	+ Kafelki
	+ Muzyka
	+ Dźwięki

### Autorzy:

Laura Shigihara (Gra, Grafika, Muzyka)Matt Holmberg (Portrety postaci)

Emma Toyonaga (Grafiki koncepcyjne)

### Wymagania:

Procesor: Intel Pentium III 800MHz;Pamięć: 512MB;Miejsce na dysku: 250MB;
Silnik gry

Gra została napisana w programie RPGMakerXP. Pliki gry oprócz muzyki i skryptów są zaszyfrowane w plikach Engine.rgssad i Launcher.rgssad. Można je rozpakować do plików graficznych oraz .rxdata (RPGMakera) programem RPGMaker Decrypter. Tak rozpakowane mogą być przeglądane lub zaimportowane do nowego projektu w celu podglądu poziomów. Skrypty gry nie mogą być jednak wypakowane co uniemożliwia modyfikację gry i spolszczenie jej bez wsparcia twórczyni. Gra uruchamia się w rozdzielczości 640x480 (domyślnie w trybie pełnoekranowym, wyjść z niego można skrótem LAlt+Enter (tylko jeśli posiadamy 1 monitor) lub modyfikacją pliku Engine.ini (fullscreen=0)). Daje to widoczność 300 kafelków (20x15) na ekranie. Każdy kafelek ma rozdzielczość 32x32 pikseli i składa się z 3 warstw (podstawa pozomu, cieniowanie (głębia), efekty i przedłużenia dużych obiektów) nakładanych na siebie kolejno.
Codelnpce Wiki

# Welcome To Codelnpce Wiki

Template:Spacer
The Free Encyclopedia For Everything Related To **Codelnpce Wiki**

Everyone can click these characters on this wiki, where someone visits these pages on wiki, 500+ of characters in codelnpce department.

Latest Activity

kind of characters in codelnpce department, how many characters are joined at this group.
File:Placeholder
Lexoit Deoran Uckerson

## Lexoit Doeran Uckerson

detrois399 (brother)

wechia498 (mother)

rempy677 (father)

## About

lexoit232 is born on 04 september 1997 in united states, and he has worked a company in 2014, sometimes he will works in another jobs, but he is started on january 2016 in the codelnpce, then he is moved to new york in august 2016 of whiteshaped, and he is from hetinend.
1-Handed

* Fists
* Buzzsaw Knuckles
* Iron Hammer
* Red Hot Iron
* Metal Bat
* Fireworks Launcher
* Jungle Machete
* Iron Claw
* Long Sword
* Butterfly Knife
* Nail Gun
* Arc Welder
* Flame Wand
* Robber Crossbow
* Pitbull Shotgun
* Bloody Pitching Machine
* Motor Psycho
* Cleaver
* Saber
* Pork Chopper
* Bowling Stomper
* Jackal Sword
* Jackal Yo-Yo
* Jackal laser gun
Hidit Norce Goison

mockin810 (brother)

hilda32 (mother)

cerban286 (father)

## About

hidit893 is born on 26 october 1994 in united states, and he is started since 2006 in the codelnpce, however he has 4 siblings in his family, anytime he will change to another groups of codelnpce, occasionally he will traveling to abroad of whiteshaped.
棉花

## 素材資料

5F：Hyakudori
6F：Mokamagome
6F：中間派
7F：紀
7F：Megashikouya
8F：Metakouya
8F：Sashimagome
8F：Maminemachi
8F：Dasahimachi
9F：Nagatamata
9F：Yoshikidani
10F：Shimooomeno
12F：Ukongaoka
13F：Okusa
14F：山大
17F：Nutakouen
18F：Taishidon
22F：衛星
22F：岡野
23F：Echizenjima
23F：Sensubashi
25F：Fuyubayashi
25F：山茶花
27F：Shinkobashi
27F：幸喜
27F：Rikka
28F：Hyakuda
29F：Banzei
29F：Temaejima
31F：KOOI
33F：Uchinobu
33F：Tengokuji
34F：Azaba
36F：Momonokizaka
38F：Yatakachou
38F：Sotone
38F：Ibamura
Space Adventure Wiki

## Welcome to the Wiki

Welcome to Space Adventure. A story written by Amy Huh. To begin your adventure go to page 1 or you can click here Page 1

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
A-19 "Iron Crawler" Armoured Transport

This heavily armed and armoured tracked vehicle is deployed to frontier worlds by the mining corporation in order to deter predators and marauders when speeders and walkers were too expensive to maintain or deploy in the fringe.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Sensor Range:** Short.

**Crew:** 1 Pilot, 1 Co-Pilot/Engineer, 2 Gunners.

**Encumbrance Capacity:** 40

**Passenger Capacity:** 8

**Weapons:**

* Dorsal Turret-mounted Heavy Blaster Cannon

* Forward-mounted Auto-Blaster

* Top-mounted Concussion Grenade Launcher (uses personal scale)
Armour Spikes

Attaching spikes onto one's armour is a sure way to keep others away.

May be added to any armour which covers arms or legs.

**Base Modifier:** When hit by a Melee/Brawl/Lightsaber attack, may use 3 disadvantages to deal 6 damage to attacker. Encumbrance +2.

**Mod Options:** 3x "Damage +1", 1x "Innate Intimidating talent"
Athakam Medtech SmartMed 2000 Integrated Med-Systems

This allows armour to not only prevent injury, but also lessen the effects of wounds and even assist in recovery. This full-armour system allows one to keep fighting in spite of the punishment taken.

It can be applied to any armour that covers the majority of the body.

**Base Modifier:** Encumbrance +1. Once per session, may activate as an incidental - counting as a one use of a stimpack. All Medicine checks made to heal wearer gain 1 boost dice.

**Mod Options:** 2x "Heal 1 additional wound for all successful Medicine checks to heal wounds."
All Terrain Defense Turret

The AT-DT was developed by Kuat Drive Yards as a self-propelled artillery piece - based off the drive train of the AT-ST. It mounted a large caliber weapon on an open-topped platform. The vehicle was operated by a single pilot who primarily operated the movement, rather than the weapon.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 1

**Sensor Range:** Short.

**Crew:** 1 Pilot/gunner.

**Encumbrance:** 10.

**Passenger Capacity:** None.

**Weapons:**

* Forward-mounted Self-loading Artillery Cannon

* Forward-mounted Twin Light Blaster Cannon

**Additional Rules:**

* **Long-Range Support:** Upgrade difficulty of ranged combat checks if the target is within medium range in personal scale.
ECW World Heavyweight Championship

The **ECW World Heavyweight Championship** was a professional wrestling world heavyweight championship originally used in Extreme Championship Wrestling (ECW) and later, World Wrestling Entertainment (WWE). It was the original world title of the Extreme Championship Wrestling promotion, spun off from the NWA World Heavyweight Championship. It was established under Extreme Championship Wrestling in 1994, but was originally introduced in 1992 by the promotion's precursor, Eastern Championship Wrestling. The inaugural champion was Jimmy Snuka.

The title was deactivated in 2001 when ECW went out of business. ECW was then purchased by WWE two years later during the summer of 2003. In 2003, WWE reactivated the championship as the world title of their newly established Hardnitro brand.

## Title history

 34
 35
 —
Barab Ingot

These are innately hot crystals found on Barab I.

Barab ingots are rare kyber crystal variants from the heavily irradiated world of Barab I, home of the saurian Barabel people. Found in small clusters in mountainous regions, Barab ingots are hot to the touch and glow with a fierce inner light. When installed in a lightsaber, they create a searing, fiery blade that burns so fiercely it nearly loses cohesion. A lightsaber with an installed Barab ingot is slightly radioactive, and with a particularly good or lucky strike, it can set a target alight.

The crystal can only be applied to Lightsabers.

**Base Modifier:** Damage +8, Critical Rating +3, Breach +1, Burn +1, Sunder Quality.

**Mod Options:** 2x "Burn +1", 2x "Vicious +1"
Ascendant Personal Stealth Flyer

This vessel is based off a corvette-sized version which was trialed during the blockade of Cristophsis in the Clone Wars era. The advanced cloaking device renders this vessel nearly invisible and is typically used to transport mediators through dangerous situations.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Maximum Altitude:** 6000 metres.

**Sensor Range:**Long.

**Crew:**1 Pilot, 1 Observer.

**Encumbrance Capacity:** 20

**Passenger Capacity:** None

**Weapons:**

* None.

**Additional Rules:**

* Stealth Systems: the ship does not register on passive scanners at short range or further. Increase difficulty to detect the vessel by 2.
Bad Motivator talent

## Bad Motivator

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Mechanic

Once per game session, the character may take a Bad Motivator action to make a **Hard Mechanics check**. If successful, one device (subject to the GM's approval) spontaneously fails due to the character's involvement, or because it was about to fail anyway and the character noticed it (this is the character's decision).
Kehazzian Wiki

## Welcome to the Kehazzian Wiki

In this wiki you can learn the language of Kehazz. Read more about the country of Kehazz in http://hhanstopia.wikia.com/wiki/Kehazz.

## Describe your topic

This wiki is about the Kehazzian language.

## Latest activity

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Bioscan (Scanner)

This scanner is used by many bounty hunters to verify that a target they have taken down or captured is indeed their mark, often an employer will require scan results before payment is distributed.

Add 1 boost dice to Perception checks opposing Stealth when scanning for life-forms. Determining someone's identity with the scanner requires an Average (2 difficulty) Computers Check
Alliance T-47 Sandspeeder

The Arda Base mechanics have customized a total of eight T-47 airspeeders to better fly through the surrounding cannons, dubbing them "sandspeeders." They sacrificed the armor for increased handling and replaced the electromagnetic harpoon with an aft light repeating blaster cannon. The entire chassis has been painted a reddish-orange for increased stealth during reconnaissance missions.

Threshold
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**Maximum Altitude:** 175 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot, 1 Co-pilot / Rear Gunner

**Encumbrance:** 6

**Passenger Capacity:** 0

**Weapons:**

* Forward-mounted Twin Heavy Blaster Cannons

* Aft Light Repeating Blaster Cannon

**Additional Rules:**

* Desert Camouflage: Add 1 boost die to Stealth checks made to blend into desert surroundings.
Bad Cop talent

## Bad Cop

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Interrogator (2), Marshal (2), Warden (2)

The character may spend two advantage results from a Deception or Coercion check to upgrade the ability of a single ally's subsequent social interaction skill check against the same target in the same encounter. Upgrade the ability a number of times equal to the character's ranks in Bad Cop. A single check may only benefit from one use of Bad Cop.
Arakyd 900 Gene-Lock

Some become attached to their weapons, or simply do not want such a modified tool of destruction turned on them. This system uses genetic sensors to restrict use of a weapon to the user alone.

This can be applied to any powered ranged weapon.

**Base Modifier:** Weapon functions only in hands of its owner.

**Mod Options:** 1x "Self-destruct. Weapon is destroyed but deals critical injury to unauthorized user."
88-R "Nightscreamer" Speeder Bike

This landspeeder is a high-performance vehicle manufactured by Ikas-Adno, significantly faster than many airspeeders. A low power frontal deflector shield protects the pilot from sand and debris that would be dangerous at the high speeds the speeder achieves.

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**Maximum Altitude:** 25 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance:** 5

**Passenger Capacity:** 1

**Weapons:**

* Forward-mounted Twin Light Repeating Blasters (uses personal scale)
AA-70 Observation and Command Speeder

This landspeeder is a civilian A-A5 modified by guerilla military personal to use as a mobile command post and observation vehicle. Due to operating in combat zones, these vehicles have also been modified with extra armour and weaponry.

Threshold
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**Maximum Altitude:** 3 metres.

**Sensor Range:**Medium.

**Crew:**1 Vehicle Commander Gunner, 1 Driver, 2 Comms/Electronic Warfare Operators.

**Encumbrance Capacity:** 40

**Passenger Capacity:** 10

**Weapons:**

* Turret-mounted Auto-blaster
8880 Luxury Landspeeder

Designed by Ubrikkian Industries, the luxury landspeeder delivers dignitaries of the Empire primarily. This heavy imperial image of this landspeeder makes it a symbol of evil for many citizens of the galaxy.

Threshold
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**Maximum Altitude:** 2 metres.

**Sensor Range:** None.

**Crew:** 1 Chauffeur.

**Encumbrance Capacity:** 30

**Passenger Capacity:** 6

**Weapons:**

* None.

**Additional Rules:**

* Built to Impress: Count as having the Luxury Passenger Compartment attachment at no additional cost and cannot be removed.
All Terrain Scout Transport

The Imperial Army's AT-ST is a medium-sized bipedal walker designed as a fast force reconnaissance vehicle. Unlike their larger, heavier AT-AT siblings, AT-STs are quite fast and agile. Deployed either in tandem for long range reconnaissance or in squadrons when supporting troops or armor, the AT-ST consists of a lightly armored, slab-sided command pod set atop a pair of thin reverse-articulated legs. The command pod can rotate through 180 degrees, allowing the walker to bring its weapons quickly to bear without having to change the position of its legs, an extremely useful feature when fighting in rough or broken terrain. They are armed with a versatile mix of blasters and ordinance, and can fill both antipersonnel and light anti-armoer roles with ease. While certainly capable, AT-STs have a reputation as relatively fragile, high-maintenance vehicles. Their drive systems are especially finicky, requiring many, many hours of maintenance, and an inattentive pilot can easily become entangled in obstacles or heavy ground cover.

Threshold
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**Sensor Range:** Short.

**Crew:** 1 Pilot, 1 Gunner.

**Encumbrance Capacity:** 18

**Passenger Capacity:** 0

**Weapons:**

* Port-mounted Light Blaster Cannon

* Starboard-mounted Concussion Grenade Launcher (weapon's entire profile uses personal scale, not planetary scale) (*not present in **Friends Like These** adventure*)

* Chin-mounted Twin Heavy Blaster Cannons

**Additional Rules:**

Mortar Launcher: An AT-ST may be equipped with port-mounted mortar launcher. (*not present in **Friends Like These** adventure*)

* Port-mounted Mortar Launcher (weapon's entire profile uses personal scale, not planetary scale)
"B-Wing" Heavy Fast Attack Starfighter

Like the fast and deadly A-wing, the B-wing heavy attack fighter is a relatively new addition to the Alliance arsenal. Designed by Alliance commander Gial Ackbar and produced by the Verpine shipbuilding consortium Slayn & Korpil, the B-wing is the largest, most heavily armed fighter in the Alliance arsenal. Relatively rare due to their high cost and complex design, these ships are also the most visually striking of the Alliance's fightercraft. They have a long, thin, blade-like fuselage that serves as a weapons platform with two small retractable S-foils that rotate around a heavily armored, ovoid pilot compartment. When deployed, they have a slim cruciform cross-section that, paired with their ability to rotate out of harm's way, makes them quite hard to hit despite their size. In combat, they spin like dervishes, their rotating hulls bringing their powerful weapons to bear on targets in an instant while the pilot stays still and correctly oriented in their capsule. They have a strange kind of grace that not even Imperial pilots deny. In their first few deployments, they carried the day as much through surprise and novelty as through their inherent fighting qualities; the Imperial pilots were often too stunned, or too wracked with laughter at these gangly fighters, to effectively fight back.

B-wings, like their older Y-wing cousins, are dedicated attack fighters. They are specifically designed to destroy capital ships and orbital installations using ion weaponry and heavy ordinance such as proton torpedoes and proton bombs. They are heavily armored and shielded, and equipped with a quartet of heavy S&K sublight engines usually mounted on heavy gunboats and light capital ships. This gives them an incredible straight-line speed, especially given their great mass and awkward shape, and makes them extremely effective at their given mission. B-wings are still very rare in Alliance squadrons. They cost a mint of credits to build, are considered finicky maintenance hogs due especially to their surprisingly delicate gyro-stabilization system, and the Alliance has few pilots who can fly them effectively. Thanks to this, they are still an uncommon sight in Rebel formations. Even so, their reputation precedes them, and the Imperial Navy knows that they're in for serious fighting when the Rebels bring B-wings to a fight.

Threshold
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**Hyperdrive:**Primary: Class 2, Backup: None.

**Navicomputer:** Yes

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 15

**Passenger Capacity:** 0

**Consumables:** 1 Week.

**Weapons:**

* Hardpoint-mounted Light Ion Cannons

* Hardpoint-mounted Heavy Laser Cannon

* Forward-mounted Proton Torpedo Launchers

* Cockpit Hardpoint-mounted Auto-blasters
Auzituck-class Gunship

Built by Wookiee shipyards, this prime example of their engineering capabilities is extensively used for patrol or interdiction duties. It was once used to chase down and destroy slavers that preyed on the Wookiee in the Kashyyyk system.

Threshold
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**Hyperdrive:**Primary: Class 2, Backup: Class 12.

**Navicomputer:** Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-Pilot/Gunner.

**Encumbrance Capacity:** 10

**Passenger Capacity:** 8

**Consumables:** 1 Month.

**Weapons:**

* Dorsal Twin Medium Laser Cannon

* 2x Pod-mounted Twin Medium Laser Cannons
A-A4B Speeder Truck

This extremely popular speeder truck is commonly used for short-haul of cargo. Entirely built for purpose, this bulky box of a truck is a common sight throughout the galaxy, especially so in the more run-down sectors.

Threshold
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**Maximum Altitude:** 3 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance:** 300

**Passenger Capacity:** 6

**Weapons:**

* None.
"Gundark" Scav-Suit

This suit was designed for salvagers and collectors, to assist in finding and assessing all sorts of technology in scrap yards or battlefield wrecks. The helmet carries an advanced sensor suite to greatly facilitate this task.

Add 1 boost dice to Perception checks and an additional 1 boost dice to all checks for detection or analysis of technological parts and items. Suffer 1 setback dice to all Perception checks if the suit becomes damaged in some way.
Aquasuit

Non-aquatic or amphibious species would either need a water speeder and special treatment on the water worlds of the galaxy. However, for the true experience, one could acquire a suit that essentially makes up for being an air-breather.

Provides 6 hours of atmosphere to an air breather. Also provides fresh water, nutrition supplements and other necessities.

Do not suffer movement penalties in water.
64-Y Swift 3 Repulsorsled

This speeder is designed for law enforcement to combat swoop gangs, fitted with a rear compartment which can be refit for passenger, cargo or suspects.

Threshold
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**Maximum Altitude:** 25 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance:** 20

**Passenger Capacity:** 0

**Weapons:**

* Forward-mounted Auto-blaster

* Forward-mounted Magnetic Grapnel Launcher
Alidade-Class Long-Range Survey Ship

This vessel is quite an old design which is quickly becoming a rare sight in the galaxy. It is designed to explore and plot new hyperspace routes in the outer rim and beyond.

Threshold
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**Hyperdrive:** Primary: Class 3, Backup: Class 14

**Navicomputer:** Yes.

**Sensor Range:** Extreme.

**Ship's Complement:** 1 Pilot, 1 Co-pilot, 2 Engineers, 4 Sensor Operators

**Encumbrance:** 250

**Passenger Capacity:** 5

**Consumables:** 2 Years.

**Weapons:**

* Forward-mounted Twin Medium Laser Cannons

* Dorsal Turret-mounted Twin Light Ion Cannons
Biggest Fan talent

## Biggest Fan

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Performer

Once per session, the character may take a Biggest Fan action to make a **Hard Charm check**. If successful, on NPC of the character's choice in the current encounter turns out to be the character's self-proclaimed "biggest fan." The exact effects of this vary depending on the NPC and the situation. They can include drastically decreasing the difficulty of Social Interaction skill checks the character makes targeting [their] biggest fan, the fan being willing to perform minor or even significant favors for the character, or the character even becoming a reoccurring ally in the narrative.

At the GM's discretion, this talent may not be able to target certain NPCs whose adversarial nature is vital to the plot, or NPCs who would be unable to appreciate the character's work such as non-sentient creatures, labor droids, and Imperial Stormtroopers.
Bowcaster Accelerator Enhancement

Built into a bowcaster by its owner, using scavenged blaster parts, the bolt can be further accelerated, to punch through enemies with greater effect.

This can be applied to bowcasters. Must be crafted using an Average (2 difficulty) Mechanics check.

**Base Modifier:** Damage +1.

**Mod Options:** 2x "Damage +1", 2x "Pierce +1".
Backroom Deal talent

## Backroom Deal

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Republic Representative

Once per encounter, the character may take the Backroom Deal action, making a **Hard Negotiation check**. If the check succeeds, the character (or player) reveals how their previously unknown dealings have a meaningful impact on the current scene or encounter. The nature of the revelation and its impact on the scene are ultimately subject to the GM's discretion, but they should give a significant advantage to the PCs. If the check fails and generates a despair, however, the GM may decide that the character's disastrously failed deal has negative repercussions.
Bantha

This massive cow-like beast is found all over the galaxy in a plethora of species. It is easily domesticated and certain cultures (such as Tusken Raiders) use them as mounts. They also produce the iconic blue milk.

## Statistics

**Skills:**Brawl 1, Resilience 2.

**Talents:**None.

**Abilities:** Silhouette 2, Domesticable 1 (downgrade difficulty of checks to train banthas by 1), Trained Mount 1 (add 1 boost dice to a rider's Survival checks while mounted on a bantha), Beast of Burden 10 (encumbrance threshold +10).

**Equipment:**

* Horns
BARC Speeder

This Aratech speeder was a fast and powerful bike built for military and enforcement use. It was bought and distributed to ARC troopers, recon and medic units by the Grand Army of the Republic.

Threshold
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**Maximum Altitude:** 25 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 5

**Passenger Capacity:** 0.

**Weapons:**

* Forward-mounted Twin Light Blaster Cannon

**Additional Rules**

* Sidecar: Passenger capacity +1, encumbrance capacity +10 & Handling -1. Sidecar may mount a light repeating blaster (using personal scale).
1.4 FD P-Tower Light Anti-Vehicle Battery

The 1.4 FD is a light anti-armour laser cannon battery introduced in the early years of the Clone Wars. Unfortunately, it features a less than ideal targeting computer and often has many technical issues which make it difficult to use.

This equipment uses the profile of an immobile vehicle:

Threshold
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**Crew:** 1 Remote Gunner.

**Weapons:**

* 1.4 FD Anti-Vehicle Battery
Ax-108 "Ground Buzzer" Surface-Defense Blaster Cannon

This anti-personnel retractable weapon is popular due to being capable of defending one's vessel in case of an emergency at a spaceport or wherever one may land.

It can be installed onto any vehicle or starship of silhouette 3-10.

**Base Modifier:** Weapon profile below fires automatically with a Ranged (Heavy) skill of 2 and Agility of 0. Weapon uses personal scale;

**Mod Options:** 2x "Increase weapon's automated Ranged (Heavy) skill by 1."
BR-219 Heavy Blaster Pistol

This is a custom order weapon designed by BlasTech, being a E-11 which has been reworked to pack almost the same power into a pistol-sized weapon.

Rolling 2 disadvantages may cause the weapon to receive damage. A critical fail may cause the weapon to melt down and explode (dealing base damage to user).
Blather talent

## Blather

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Senator

The character may take the Blather action, making a **Hard Charm** or **Deception check**. If the check is successful, one adversary per success result within medium range is disoriented for a number of rounds equal to the character's Presence rating. The character may spend a triumph result from the check to stagger one affected target for one round.
Augmented Spin Barrel

This barrel increases the raw stopping power of the rifle it is applied to, although creates more wear and tear due to the unchecked damage.

This can only be applied to Blaster Rifles and heavy blaster rifles.

**Base Modifier:** Damage +1 and add 1 setback dice to maintenance of the weapon.

**Mod Options:** 2x "Damage +1", 1x "Accurate +1", 1x "Pierce +1"
Arakyd Missile Pack & Mini-pack

This missile launcher is a battery that holds 10 missiles, firing them in clusters of 5. This makes hitting a target extremely easy, and can lead to catastrophic damage to the enemy vehicle.

The missile pack can be installed on any vehicle with silhouette 2 or greater. Mini-missile pack can be installed on silhouette 2.

**Base Modifier:** Can fire missiles with profile below in a chosen firing arc, using Limited Ammo 2 (fires 5 missiles per shot);

\* Make Easy (1 difficulty) Computers check. Upon success, attacks against ship firing this missile with a weapon with the Guided quality upgrades difficulty by 1 (+1 per 2 advantages) for 1 round (+1 per success). If a missile with guided quality misses the ship with 3 advantages or triumph, hit the decoy missile instead.

\*\* Upon successful 'hit', missile follows target at close range for 1 round (+1 per success). Add 2 setback dice to target's Gunnery, Piloting and Computers checks while using sensors. Self-destruct after 3 rounds. Can be shot down (is silhouette 1).

\*\*\* Add 1 setback dice to Gunnery checks to fire the unguided rocket.

Add 2 boost dice to all combat checks. Each success adds 2 damage (as opposed to 1).

**Mod Options:** 1x "Fire Arc 'All'."
AC1-Series Surveillance Droid

The AC1-series from Cybot Galactica are known as "Spy Eyes". The spherical droids with a low-output repulsorlift and carrying a 360-degree holocam are often used in groups for patrolling Imperial facilities.

## Statistics

**Skills (group only):** Perception, Ranged (Light), Stealth.

**Talents:** None.

**Abilities:** Droid, Flyer.

**Equipment:**

* Light Blaster Pistol

* High-Intensity Spotlight & Holotransceiver Suite
All Terrain Personal Transport

Developed by Rothana Heavy Engineering and the Republic during the Clone Wars, the AT-PT is a small, one person infantry walker designed to carry a single trooper into battle in even the most hostile environments. Known for their sturdy and relatively simple construction, these vehicles are composed of a well armored central command pod suspended between two dexterous, reverse-articulated legs. The central pod houses a cramped, environmentally sealed cockpit with just enough room for the pilot, a sidearm, and an emergency kit. The AT-PT easily traverses a wide variety of terrains from thick forest to plains and cramped urban centers, fording shallow bodies of water, and climbing inclines up to forty-five degrees.

AT-PTs are armed with a versatile array of anti-personnel weaponry, including a powerful twin blaster cannon and a repeating concussion grenade launcher in the walker's "chin," allowing it to destroy troops and light vehicles. While their sensors are, at best, rudimentary, they are equipped with a powerful, encrypted comlink that allows a squad of these small walkers to work extremely efficiently together.

Threshold
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**Sensor Range:** Close

**Crew:** 1 Pilot.

**Encumbrance:** 15

**Passenger Capacity:** 1

**Weapons:**

* Forward-mounted Twin Light Blaster Cannon

* Forward-mounted Concussion Grenade Launcher (uses personal scale)
Alliance Light Stealth Armour

The inferior numbers and resources of the Alliance military force rebel soldiers to rely on stealth and subterfuge to accomplish most of their missions. Unfortunately, cutting-edge Imperial sensors can often detect life forms and energy signatures from conventional blaster weaponry, making some infiltration missions impossible. Rebel Soldiers have sometimes acquired functioning storm commando armor, but stealing from the enemy is not an especially reliable means of resupplying. That is why Alliance R&D reverse-engineered the technology behind storm commando armor and developed their own, albeit lower-grade stealth armor. Most Alliance stealth armor is retrofitted MkII Clone Trooper armor leftover from the final days of the Republic sprayed in various camouflage patterns or a matte black. A coating of specialized material absorbs some light and sound waves making it easier for marines and special forces troops to move about unnoticed by sensors and sentries. This Armor adds [BOOST] to the wearer's Stealth checks.

Add 1 boost die to Stealth checks.
AT-ACT

This walker is a heavy-duty logistics and cargo hauler based on the design of the AT-AT. Built in the same appearance, it carries less weapon systems and somewhat less armour, as protecting cargo carries a slightly lower priority than protecting troops.

Threshold
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 0

**Sensor Range:** Short.

**Crew:** 1 Pilot, 1 Vehicle Commander/Gunner/Loadmaster.

**Encumbrance Capacity:** 500

**Passenger Capacity:** 10

**Weapons:**

* Forward-mounted Heavy Laser Cannons
Bio-Support Dispenser

This high tech medical technology is integrated into the battle-armour of a trooper. It comes with a bacta reserve for patching wounds in the middle of combat and sealing general injuries after combat.

It can be applied to fully enclosed armour.

**Base Modifier:** When healing strain at end of an encounter, heal 1 wound as well. First time in an encounter that wounds exceeds half their wound threshold, armour automatically applies a stimpack to character.

**Mod Options:** 1x "Heal +1 wound at end of encounter."
Assault Drop talent

## Assault Drop

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Clone Pilot

Once per session while piloting a vehicle or ship, the character may perform the Assault Drop incidental. All passengers aboard or allies engaged with the vehicle or ship may immediately disembark or embark as an out-of-turn incidental.
Boonta Blaster

This weapon is named after Boonta the Hutt, a legend who carried as similar weapon. These blasters are typically ornate holdout blasters, with little more to them.

Add 1 setback dice to perception checks for finding the concealed weapon. Remove 1 setback dice from Deception checks to explain away the blaster as an ornamental item.
Ashla Staff

This weapon is akin to a relic since the Fall of Lasan after the fall of the republic. These staves were created to reflect the mysticism of the Lasan people, imbued with a mysterious power that some may attribute to the force.

While wielding this staff, a character may spend 3 strain to add 1 light force result to the results of a force power check.
Barrel Roll talent

## Barrel Roll

* **Activation:** Active (Incidental, Out of Turn)
* **Ranked:** No
* **Trees:** Clone Pilot

When a vehicle or starship the character is piloting suffers a hit from a combat check, after damage is calculated but before armor is applied, the character may take a Barrel Roll incidental. Their ship suffers 3 system strain, and the damage of that hit is reduced by an amount equal to their ranks in the Piloting skill used for that vehicle. This talent may only be used once per attack and only when the character is piloting a vehicle or starship of silhouette 3 or less.

### Improved

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Clone Pilot

When the character takes the Barrel Roll incidental, reduce damage of all hits (instead of only one hit) of the attack by the character's ranks in the relevant Piloting skill.

#### Supreme

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Clone Pilot

When the character uses Barrel Roll to reduce the damage from a weapon with the Auto-fire, Blast, or Guided item qualities, they may spend a despair or three treats to inflict one hit on the attacker or another enemy vehicle or starship within close range after the initial attack resolves. The hit deals the base damage of the original attack.
Another's Treasure talent

## Another's Treasure

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Scavenger

The condition of an item does not affect the price the character receives when selling it. In addition, the character can always find a buyer for an item, no matter its condition or how useless or worthless it may seem. The details of the transaction are subject to the GM's discretion, as always, and a buyer might not be immediately (or easily) available.
Astrogation (Int)

This skill represents the character's knowledge about the galaxy's stellar make-up as to allow for correct plotting of routes & making hyperspace jumps. May be used in rolls regarding;

* Programming the NaviComputer for a hyperspace jump.
* Knowledge about the galactic geography.
* Identifying an unknown system using the NaviComputer.
* Knowledge about hyperspace routes and related trade.

#### Careers with Astrogation as a class skill:

* Ace
* Explorer
* Technician

##### Specializations with Astrogation as a class skill:

* Artisan
* Commodore
* Fringer
* Navigator
* Operator
* Pilot
* Sage
* Starfighter Ace
Booster Blue

This is a popular enhancement drug among pilots and gunmen, often also found among large construction crews on projects such as capital ships. Unfortunately, many suffer from overdoses due to its strain on the nervous system.

It can be bought as a single dose;

or as a 100 dose container;

Upgrade ability of Agility, Intellect and Cunning checks once, for the remainder of the encounter.

May not remove strain at the end of encounters, for the remainder of the session.
Assault Frigate Mark II

Derived from the ancient battleships known as the *Dreadnought*-class cruisers, the Mark II series has a very different visual profile. It was made more maneuverable, reducing hull structural support. This was rectified through the installation of potent shielding.

Threshold
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**Hyperdrive:** Primary: Class 2, Backup: Class 12.

**Navicomputer:** Yes.

**Sensor Range:** Medium.

**Ship's Complement:** 4,820 officers and enlisted crew.

**Starfighter Complement:** Three starfighters or one shuttle/landing craft.

**Vehicle Complement:** Assorted landspeeders, small shuttles, and ship's boats.

**Encumbrance Capacity:** 5800

**Passenger Capacity:** 100 troops.

**Consumables:** 1.5 Years.

**Weapons:**

* 5 Forward-, 5 Port-, and 5 Starboard-mounted Medium Turbolaser Batteries

* 5 Forward- and 5 Aft-mounted Light Quad Turbolasers

* 5 Forward-, 5 Port-, and 5 Starboard-mounted Heavy Laser Cannons

**Additional Rules:**

* **Massive 1:** increase critical rating of attacks against this ship by 1
A-A5M Emergency Response Vehicle

This landspeeder is specifically designed to detect and reach those in need of help. Trast Heavy Transports have made the A-A5m synonymous with salvation.

Threshold
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**Sensor Range:**Long.

**Crew:**1 Pilot, 1 Medic and/or Medical Droid, 1 Liaison Officer.

**Encumbrance Capacity:** 100

**Passenger Capacity:** 6

**Weapons:**

* None.
Armour Insert

Thin and flexible plasteel inserts are often sown into clothing by artisans all over the galaxy, providing a modicum of defense in a low-key way.

It can be applied to any armour with defense 0 and soak 1 or less.

**Base Modifier:** Clothes become the Armoured Clothing item type. Plates are noticeable by making an Average (2 difficulty) Perception check.

**Mod Options:** 1x "Soak +1", 1x "Defense +1", 1x "Increase difficulty of detecting plates by 1."
Applied Imaging B310 Micro-Imager

The B310 is able to magnify an object up to 100,000 times its original size through visual light and a set of different sensors. The object is shown as a holographic image above the micro-imager and may be adjusted as needed.

Add 2 boost dice to any Perception, Knowledge (Lore) or Knowledge (Education) checks for which magnification of fine details can contribute to research.