Update 0.5.0

## Full Patch Notes (Steam Link)

*🚀 denotes changes or fixes based on Community Feedback & Participation*

### New Element: Radiation

* A new element that can spawn as part of the crawlspace in all ships Hazard Level 6 or higher
* Players can encounter radiation once they’ve reached rank 9 in the campaign
* Radiation filters, when bumped or damaged, drop radiate particulate clouds that damage the player and electronics upon contact
* Radiation is agitated upon contact with fire elements
* Radiation clouds can be neutralized by using cryogenic elements

### HAB UI Refresh

* Full visual overhaul of the HAB UI to match the HUD overhaul stylistically
* 🚀 Additional information and functionality on the new and improved Certification screen
* New Sticker flow to support easier placement and upgrading of stickers
* New Data Miner look and audio design

### 🚀 Weekly R.A.C.E now “Cutter’s Challenge”

* Weekly R.A.C.E has been renamed to Cutter’s Challenge
* Players can now engage in racing on a daily new ship instead of a weekly one
* We are interested in player feedback for this change

### Sticker Collection V2

* Stickers can now have a shiny version for extra-eager Cutters
* Stickers can now be upgraded to shiny versions if players collect enough of one sticker

### Javelin Improvements

* Javelin rings on lower difficulties are now salvaged more easily
* Overall reduced number of cutpoints on Javelins
* Included a new cuttable wall element to make salvaging interiors more intuitive
* 🚀 Simplified the way Javelin cockpits are salvaged and removed hidden cut points
* 🚀 Aerobridge is now more intuitive to salvage
* ECU wall is now a furnace salvageable
* Cockpit frame is now also furnace salvage to avoid mixing salvage materials
* Reduced mass and number of cargo containers
* Bulkhead is now furnace salvageable
* Connector scaffolding chassis was simplified to make cutting it out more intuitive
* Several smaller quality of life improvements

### Bug Fixes

* Fixed a crash when throwing large and complex structures into the furnace
* Fixed a bug that could cause whole objects structures to disintegrate/disappear when salvaging it
* Fixed the post mission ship grade unlock for reaching rank 5 to show the correct unlocks
* Class 1 Reactor plates are now joining correctly to the walls on Mackerels again
* Fixed the Weekly R.A.C.E. shift time on large Javelins to show the intended 45m
* Fixed a bug that caused Power Cells to spawn disconnected from electrical wires
* Fixed a bug where Heavy Cargo Geckos can spawn with a disconnected ECU coolant pipe
* Corrected Certification Ship Class unlocks, which were offset by one
* Fixed an issue where seats could spawn with detachable parts
* Fixed a bug where lights were spawning double in the back section of Javelins
* Repair Kit Widgets now appear on the upgrade screen again
* Fixed an issue where the HUD reticle and carats appear during the Shift Performance screen
* Fixed a faulty screen transition from the HAB to continuing a ship
* Fixed a crash error when attempting to play 2nd shift in career mode
* Fixed an issue where only the cutter appears in the equipment screen, blocking access to the tether tutorial
* Fixed a localization bug that caused cut points to be displayed in Localization IDs
* Fixed a bug where players could try to leave the tutorial through the Master Jack before the end
* Fixed an issue in the tutorial where the large aluminium chunks is cut and separate into more pieces than intended
* Fixed a bug where players could not continue a shift after dismissing new HAB greeting pop-ups