recursal/Fanatic-Fandom huggingface dataset:
Anger Point

The **Anger Point** is a Module Combination for an Armor.

## Function

Whenever you are either low on health or under negative status effect or both, your weapons' damage will be given a huge nitrous boost. The intense the negative effect/lower your health, the more damage boost your weapons will be given. When you are 50% lower in health, the damage will be given 10% turbocharging treatment (every -10% health means additional 10% damage boost).

it is a passive module combination, meaning that you will not need to activate it manually.

## Required Modules

* Magical Shield
* Battery
* Voodoo Doll
"Simurgh"

The **"Simurgh"** is the Primary weapon by MatthewGo707.

## Attributes

* Automatic
* Grenade Launcher
	+ Looping Shot
	+ Area Damage
* 10X Zoom
* X-Ray Vision (When using the 10X scope)

## Appearance

* It is a carbine with the 150-round CMag (century mag) drum. It has a grenade launcher under the muffler. It has an iron stock at the back. It has a 10X scope.

## Strategy

It has state-of-the-art damage, high fire rate, capacity and mobility.

### Tips

* Aim at the head to deal more damage.
* While it is very accurate in long range, this is also good for no-scoping.
* Use the Grenade Launcher for emergency purposes (such as when being surrounded).
* Use the 10X scope to fire in long ranges.
* Its good mobility allows you to jump around.
* This is useful against enemies equipped with a shotgun.
* This is useful as a makeshift sniper weapon.
* Its high fire rate allows you to tear down enemy armor and highly-mobile enemies.
* This is useful for targeting snipers from long ranges.
* Its high fire rate and sheer accuracy allows you to target air enemies.
* Use its X-Ray Vision attribute (only when equipping the scope) to see hiding enemies so you can easily locate them.
* Do not stop moving while chewing the enemy's HP and armor.
* This is useful for pinning down enemies due to its sheer magazine size and fire rate.
* Useful for backing up team players due to its high damage.

### Counters

* Pick off its users from long ranges while unnoticed.
* This does not fare well when surrounded. However, do not be fooled though, as unexpected surprises (such as when he is using grenade launcher) can be performed.
* Use an area damage weapon if you are close to its users.
* Don't try to hide, because the player will be able detect you with the x-ray vision. Moreover, even if you hide, try running and strafing constantly.

## Golden skin

* Requires an Adamant League
* Costs 90
* Required trophy points: 3000

## Firing sound

* Invader's
* Big Buddy's (Grenade Launcher)

## Trivia

* It is based on the Hecklrr & Koch HK416 Carbine.
* The word "simurgh" means the benevolent and mythical bird from Iranian mythology and literature.
* Despite having a lightweight stock, which could have increased the recoil and spazzing animation, it just does not allow the recoil to happen, which is weird as stocks like this could result to recoil in real life.
* It now ost 270  instead of 495  in the 15.3.0 update, therefore making it easy to obtain.

Weapons=
"Echelon"

The **"Echelon"** is the Primary weapon by MatthewGo707.

## Attributes

* Automatic
* 4X Zoom
* Armor Bonus
* Grenade Launcher
	+ Automatic
	+ Looping Shot
	+ Area Damage

## Appearance

It is the large LMG with dark texture, solid stock, the 4X AimPoint scope on the Picatinny rail, the 250-round military-textured ammunition box and the automatic bullpup grenade launcher under the handle.

## Strategy

It deals strong damage, high fire rate, capacity and adequate mobility.

### Tips

* Aim at the head to deal massive damage.
* Despite being a light machine gun, this is effectual in long ranges due to its accuracy.
* This is useful for picking off weakened enemies.
* Thanks for its sheer accuracy, it can easily target sniper users due to its high fire rate.
* Useful for spray-and-pray purpose, if desired.
* This is excellent in backing up enemies due to its massive fire rate and ammo.
* Useful for picking off fast enemies due to its fire rate.
* This weapon is perfectly accurate, so treat this weapon as a medium/long-range weapon.
* While its mobility is adequate (scoring at 115), it is best to use this alongside with high-mobility weapons (e.g. Dark Force Saber).
* Benefit from its automatic grenade launcher as its secondary weapon.
* Use the grenade launcher to rain scores of grenades against large groups of enemies if you are cornered.
* This is proven helpful against those equipped with a shotgun.
* Thanks to its ultimate accuracy and high capacity, you will become a fearsome foe.
* Its high fire rate and capacity **combined** can easily pin down multiple enemies in a single swoop.
* Even if you miss the first shot, keep calm and try again, as this Sniper's high fire rate will allow you to fire again in no time; do not panic.

### Counters

* Users can turn this weapon into a makeshift sniper weapon, so be prepared to use the reliable sniper weapon to pick its users off.
* Any one-shot kill weapon can be victorious.
* Rush the user using a deadly close quarters weapon such as Frozen Dragon or Gas Launcher. However, do not rush them head-on, as experienced players can kill you without using the scope.
* A semi-effective counter to this weapon is using weapons or gadgets with the Slowing Targets down attribute. However, be aware that skilled users would know how to counter this strategy.
* If you can, then sneak up behind the user and kill the user with a powerful weapon.
* Keep out of this gun's users' sight.
* **DO NOT TRY TO CROWD ITS USER** because the user can switch to automatic grenade launcher attack to obliterate you all.

## Trivia

* It is based on the M249 light machine gun.
* This is the first weapon to feature a bullpup grenade launcher as a secondary attack.
* The "echclon" is "a formation of troops, ships, aircraft, or vehicles in parallel rows with the end of each row projecting further than the one in front."
* It resembles the fully-upgraded version of Hero.
* Iyt has been split into two upgrades.
"Commandant"

## Attributes

 Automatic

Epic

* 23 (base)
* 33 (headshot)
* 138 DPS

Legendary

* 28 (base)
* 39 (headshot)
* 168 DPS

Mythical

* 30 (base)
* 42 (headshot)
* 180 DPS

The **"Commandant"** is a Primary weapon introduced in the 17.5.0 update.

## Appearance

It is an industrial-gray battle rifle based from the Police Rifle but without a scope. Also, the stock of the derived weapon in question is replaced with a solid stock.

## Strategy

It deals good damage, and has a decent fire rate, low capacity and great mobility.

### Tips

* Aim for the head for more damage.
* Since it has a small spread, you can use this in most ranges, provided you are experienced.
* It is effective against mobile targets on the ground or low-flying targets.
* This can shred down an opponent's armor if used correctly. Circling, strafing, jumping whilst aiming for opponent's head for headshots will help you when engaged in a duel.
* Use this in medium ranges since this is more of an assault rifle.
* Not recommended for use against crowd due to low capacity, unless you are using the Explosive Rounds gadget.
* This can be used to pick off severely damaged enemies.
* Make sure to reload frequently.

### Counters

* Pick off its users from long ranges.
* Be aware that if users with these weapons are left alone or not dealt with very quickly, they can actually tear down your armor, or even get you to very low health.
* High fire rate weapons can also take these users out easily, such as the Automatic Peacemaker (PG3D) or the Secret Forces Rifle.
* Area damage weapons can easily overwhelm its users.
* Try dodging their shots, it is easy especially due to the fire rate that is not quite fast.
* Unlike some other weapons, waiting until the user runs out of ammo is not a good idea as it have a rapid reload.

## Trivia

* It is essentially the Police Rifle but in its primitive form.
* It is based from the Belgian FN FAL Battle Rifle.
* The word "Commandant" means "an officer in charge of a particular force or institution."
Angreifer

## Gameplay Information

The **Angreifer** is a Primary weapon introduced in the 18.1.0 WWII update.

## Appearance

It is the WWII-themed German submachine gun. It consists of a skeleton stock, a switch fire mechanism, an iron sight, a 32-round 9-mm magazine, and a short barrel.

## Performance

This weapon shoots regular bullets automatically. These bullets have an instant bullet travel time.

When reloading, the magazine is taken out and is replaced by another. It has no delay mechanics.

## Strategy

It deals good damage, and has a great fire rate, average capacity and high mobility.

### Tips

* Aim for the head for more damage.
* It has good accuracy, meaning that you can use this in medium to long (if experienced enough) ranges.
* Use it like the Eindringling.
* Its mobility rewards you the chance of scouting out areas quickly while trying to evade others' shots, even though melee weapons are ideal due to their mobility higher than that of this weapon.
* Reload frequently whenever you hide.
* This can be used to pick off severely damaged enemies.
* Jumping could help in dodging enemy fire and confusing your opponents, but be aware when the enemy uses homing weapons or weapons with large area damage.
* For optimal long range usage, it is recommended to burst fire in doing so.

### Counters

* Hit them with a sniper weapon or a high damage dealing weapon, then finish them off with this.
* Outfight its users with an assault rifle.
* Area-damage weapons can easily take out its users.
* Any assault rifles and shotguns can easily outfight its users.
* Jump around and strafe to avoid getting hit and ensure that the user's ammo is dried out.
* Engage its users in long range for safer kill. Be aware of skilled players though.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy depends on the ease of obtaining*

## Trivia

* It is based from the real world Carl Gustav M/45 Submachine Gun and its similar one from the *Day of Defeat*.
* The word Angreifer in German means "attacker".
* It is obtainable via the WWII Special Chests challenge.
* Even though the Gustav SMG is slightly inaccurate in real-life, this weapon is one of the most accurate primary SMG in the game.
* Unlike Endringling, it does not feature a spazzing animation when firing.
Automatic Blizzard

## Attributes

* Automatic
* Area Damage
* 2X Zoom

## Gameplay Information

The **Automatic Blizzard** is a Backup weapon released in the 14.3.0 update.

## Appearance

It is a Backup reincarnation of the removed "Avalanche". It has a red handle, and light-red magazine. It also has a blue snowflake logo on the side of the body, a red caution sign near the firing mechanism, and a 2x scope on the weapon. It shoots snowballs.

## Strategy

This gun is a machine gun, and its fire rate is automatic. Use it like you would with an assault rifle. However, unlike its older counterpart, it has instant travel time.

### Tips

* It shoots snowballs as fast as a machine gun, so hold the fire button, head-shot wise, until you have finished killing your current opponent.
* Its high fire rate can easily waste the ammo if not used properly. However, the high magazine capacity can help make up for this disadvantage.
* It is good for putting players off guard if you are stealthy enough.
* Don't stop dodging and jumping at the same time when facing an opponent. Even against opponents who wield weapons that aren't really suitable against you, jumping and dodging.

### Counters

* Use a melee weapon and attack your enemy while he/she is reloading or from behind.
* Pick off its users from long ranges.
* Area damage can mess its user's aim.
* Move around to ensure that the user will waste his ammo.
* Engage its users from afar, as its projectiles are not too fast.

## Trivia

* It is based on the Ingrams MAC-10 submachine gun.
* It is a reincarnation of the "Avalanche".
* In real life, firing a weapon of such sorts can cause the snowballs being fired to melt prematurely.
"Revenant"

The **"Revenant"** is a Backup weapon by MatthewGo707.

## Attributes

* Automatic
* Silent
* 2X Zoom
* Flashlight

## Appearance

* It is a submachine gun with a skeleton stock, a silencer, a 2X scope and a flashlught.

## Strategy

It deals good damage, high fire rate, adequate capacity and proficient mobility.

### Tips

* Get in a hidden position and use the scope to pick off enemies at a distance.
* This weapon is useful for tearing down enemy armor and effective against mobile targets.
* Aim at the head to deal more damage.
* Useful for tearing down enemy armor.
* This is fairly accurate, so back off to prevent any retaliation.
* It serves as a very capable weapon against players at close to (with practice) long ranges.
* Benefit from its silent attribute, since you can easily sneak on enemies from afar.
* If you are close to the enemy, use a flashlight so they cannot easily spam their weapons due to its "blindness"-causing light it emits.
* Use its 2x scope for sniping down enemies from long ranges.

### Counters

* Jump and run around to avoid getting hit by too many shots while trading blows with an SMG or rifle.
* Pick off its users from long ranges.
* Use an area damage weapons.
* The silencer might sound weak, but don't be fooled, anyone with this gun is a dangerous target.
* Approach them with a high damage weapon, such as the "Predator" (or other shotguns), the Trapper, and the Solar Power Cannon.

## Trivia

* It is based on the Italian Spectre M4 submachine gun, but with stock, a silencer and a flashlight.
* This is one of the few weapons with three upgrades.
AP Rounds

The **AP Rounds** is a non-elemental Module for all (except Melee) weapons.

## Appearance

It appears to be a green box, apparently containing yellow-green bullets (specifically full metal jacket rounds). It has two jet-green bullets near it.

## Use

It is used to insert in a Backup weapon so that it can be part of a module combination.
AA The Honorable

* 1
* 2
* 3
* 4

## Attributes

* Automatic
* Piercing Shot
* Armor Piercing

Mythical:

* 33 (base)
* 50 (headshot)
* 248 DPS

## Gameplay Information

The **AA The Honorable** is a Primary weapon introduced in the 18.1.0 WWII update.

## Appearance

It is an industrial gray AA heavy machine gun with a thick build, with a long barrel, 30-round 13.2 mm magazine placed on top of a receiver, as well as the integrated stock and pistol grip at the rear. There also exists the ambidextrous iron sights on each sides of the weapon.

It takes the appearance of the Imperial Japanese Type 93 Heavy Machine Gun developed from 1935 to 1945.

## Performance

This weapon shoots high-damaging but regular bullets automatically. These bullets have an instant bullet travel time. However, there exists the piercing shot and armor piercing (which deals additional damage on armor, but also bypasses Energy Shield-based enemy defenses).

When reloading, the magazine is taken out and is replaced by another. It has no delay mechanics.

## Strategy

It deals decent damage, and has a high fire rate, mediocre capacity and great mobility.

### Tips

* Aim for the head for more damage.
* This can shred down an opponent's armor if used correctly. Circling, strafing, jumping whilst aiming for opponent's head for headshots will help you when engaged in a duel.
* Its accuracy is very good, so it can be used in long range attacks.
* It is great for targeting flying enemies due to its high damage and decently high fire rate.
* Be absolutely careful with your ammo. It shoots and depletes ammo really fast. Be mindful to reload when you are not busy.
* Use fast-mobility weapons if you want to move around.

### Counters

* Pick off its users with a one-shot weapon.
* Ambush its users from behind with a close range weapon.
* Area damage weapons can be proven effective against its users.
* Experienced users can use this weapon in most ranges, so be prepared to make evasive moves.
* **DO NOT**:
	+ Take these users head on, as they'll rip you apart in seconds even with the most powerful weapons. Instead, ambush them from behind with a powerful weapon like Dragon Bite or Ultimatum.
	+ Use Energy Shield module combination, as it will seamlessly bypass that shield.
* Jump around in order to lure him into wasting his ammo.
* Try to shoot them from far away, However be careful if the user is experienced.
* This weapon has atrocious mobility, therefore strafe and jump around and use speedy weapons with high mobility to render the user defenseless.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy depends on the ease of obtaining*

## Trivia

* It is based from the 1935-45 Imperial Japan's Type 93 Heavy Machine Gun, which is a licensed copy of the Hotchkiss M1930.
* From the way it looks, it is essentially an AA variant of the Veteran
Bullet-Proof Vest

Born for supremacy and to be "TUFD" (The Ultimate Fire Defense).

The **Bullet-Proof** vest is the Gadget by MatthewGo707.

Armored (increase by 100%)

## Appearance

It is a military-themed bullet-proof vest.

## Attributes

* Armor Boost = Boost your armor by 100%, allowing you to survive under the onslaughts of powerful weapons.
* Protection Against Negative Effects = Allows you to safely absorb ALL negative effects (except Piercing shot and Wall Break). The following negative effects can be avoided by this attribute:
	+ Poison
	+ Damage Transfer
	+ Charm
	+ Bleeding
	+ Anti-Regen
	+ Burning
	+ Chronoshift
	+ Random Effect
	+ Radiation
	+ Disable Jumps
	+ Slows Down Target
	+ Gadget Blocker
	+ Shock
	+ Stuns Target
	+ Virus Infection
	+ Weakness
	+ And many more!

### Tips

* It is Ultra-Durable so use this when you encounter powerful enemies.
* Use this to survive the Ghost Lantern/Big Buddy onslaughts.
* Use this when you are extremely low in health and armor.
* Useful for shutting down the Voodoo Snowman due to its ability to put off its effects.
* Its ability to boost your armor by 100% allows you to survive the onslaught of enemies.
* Take advantage of its high durability.
* Useful whenever you are using weak weapons or only the beginner's weapon (Shotgun, Pixel Gun, Combat Knife, Sniper Rifle, Simple Flamethrower and Signal Pistol, to name a few).
* When the enemy happens to have a Gadget Blocker weapons and/or gadgets, use this gadget BEFORE he activates the Gadget Blocker.
* Pair this with the Ballistic Shield so that you will be well-defended.

### Counters

* Use the Nuclear Grenade against its unwary users.
* Use the Dragon Whistle against them.
* Use the highly-efficient weapon against its users.
* Its users CANNOT suffer the negative weapon effects (excluding piercing shot and wall break), so spamming the Love Spell will not do anything, except if you care about eating up their HP and armor.
* It has 3000 HP, but Bazooka Shotgun and overpowered arsenals can easily decimate such a large HP of this gadget.

## Trivia

* It is based on the real-world bullet-proof vest.
* It is the only gadget that boost your armor (by 75% for this gadget).
* This is the most durable of all gadgets having the health.
* This is the second most expensive of all gadgets, worth 400 gems.
* Its "Ultra-Durable" armor is a reference from Gigabyte Technology's Ultra Durable™ series.
* It seems to be the overpowered version of the Kevlar bullet-proof vest, considering the durability of this gadget.
* If you equip this and the Ballistic Shield altogether, you will look like the SWAT Enforcer.
* Its cooldown was increased to 120 seconds in 14.3.0.
Bombardier

The **Bombardier** is the Primary weapon by MatthewGo707.

## Attributes

* Automatic
* Grenade Launcher
* 20X Zoom

## Appearance

* It is a gray carbine with the 20X scope, grenade launcher, 25-round clip and the medium-length barrel.

## Strategy

It deals very high damage, fire rate, low capacity and acceptable mobility.

### Tips

* Take advantage of its excellent accuracy.
* It may not fare well in terms of ammo, but its devastating damage per headshot can easily make up for its low capacity.
* Its 20X scope can make this a devastating weapon from long ranges.
* Useful for spawn-trapping enemies from afar (if done correctly).
* Aim at the head to maximize damage.
* As the scope heavily decreases your field of view, occasionally un-scope and look at your surroundings to look for any potential attackers.
* This is proven helpful against those armed with shotguns.
* After racking many kills from sniping spot, move to another position due to obvious reasons.
* Useful for hunting down very fast players due to its fire rate.
* Use a grenade launcher if you are about to deal with multiple enemies at once.

### Counters

* Get close with a powerful weapon. however, if you approach head-on, experienced users can kill you whilst excluding the scope.
* Use an area damage weapon against its users.
* If you are in the group encountering its user, be aware that its Grenade Launcher attribute can make up for its main weapon's inability to deal with the group of enemies easily.
* Avoid routes with other users are known to frequent.
* Skilled user is always a problem, as the slow reloading time will no longer be a problem to them. So always get covered and get a ranged area damage weapon and fast mobility primary weapon to increase the chance of taking down its users.

## Golden Skin

* Requires an Adamant League
* Cost: 120
* Required trophy level: 3000

## Trivia

* It shares the traits of both Primary and Sniper weapon.
* It is somewhat similar to FN Herstal FAL battle rifle.

Weapons=
"Reckoner"

The **"Reckoner"** is the Primary weapon by MatthewGo707.

## Attributes

* Automatic
* 6X Zoom
* Laser Guidance
* Stab
* Grenade Launcher
	+ Looping Shot
	+ Area Damage

## Appearance

It is an assault rifle with the stock, two different scopes, the grenade launcher, the laser sight and the bayonet.

## Strategy

It deals strong damage, high fire rate, average capacity and good mobility.

### Tips

* Aim at the head to deal more damage.
* While it is very accurate in long range, this is also good for no-scoping.
* Use the Grenade Launcher for emergency purposes (such as when being surrounded).
* Use the 10X scope to fire in long ranges.
* Its good mobility allows you to jump around.
* This is useful against enemies equipped with a shotgun.
* This is useful as a makeshift sniper weapon.
* Useful for shredding enemy armor.
* Do not stop moving while chewing the enemy's HP and armor.

### Counters

* Pick off its users from long ranges.
* Using long ranged weapons will allow you to easily snipe these users, however, be mindful that a skilled player could still hit you from that range.
* Use an area damage weapon to deal with its users.
* This does not fare well when surrounded. However, do not be fooled though, as unexpected surprises (such as when he is using grenade launcher) can be performed.
* Users can use this as a makeshift sniper weapon due to its scope. So take them out with the same weapon or a reliable sniper weapon to take them out quickly before they can kill or heavily damages you.

## Trivia

* It is based on the Heckler & Koch HK417 battle rifle.
* Its efficiency was updated in 15.8.0 update.
Advanced Assault Rifle

* 1
* 2
* 3
* 4

## Attributes

* Automatic
* Stab
* 4X Zoom

Bayonet:

* 70 (base)
* 105 (headshot)

## Gameplay Information

The **Advanced Assault Rifle** is a Primary weapon introduced in the 19.4.0 update.

## Appearance

It is a futursitc-looking assault rifle with a maagzine placed under the pistol grip, 4X scope and a bayonet.

## Strategy

It deals decent damage, high fire rate, satisfactory capacity and high mobility.

### Tips

* Aim for the head for more damage and reduced kill time.
* Due to the inclusion of a bayonet, it is quite useful for secondary melee attacks without having to switch to a dedicated melee weapon.
* Use the 4X scope for advanced accuracy and in engaging snipers.
* It features a stupendous accuracy. Back off to reduce chances of retaliation.
* Try not to spray and pray with this weapon since it has 30 rounds on use, tied with high fire rate.
* Make sure to reload frequently.
* Conserve ammo by aiming well.
* Circle around the target so he will be confused.
* It is a good weapon for ambushing lone targets.

### Counters

* Engage these users from medium ranges for a safe kill. However, note that this weapon can deal considerable damage and could be used in long ranges of around 200 m in the hands of experienced players.
* Use area damage weapons against its users.
* Pay attention to your surroundings, since he will ambush you with a bayonet.
* Attack its users while he is reloading or is complacent. However, he may use a bayonet to attack you.
* Even though it is in the primary section, this weapon, like the Secret Forces Rifle and Laser Assistant, can very easily kill you in long ranges.
* Do not try to rush towards its users head-on since he will use a bayonet to damage you.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy depends on the ease of obtaining this weapon*

## Trivia

* It is one of the several Primary weapons that features a bayonet
"Deathmatch"

The **"Deathmatch"** is the Heavy weapon by MatthewGo707.

## Attributes

* Rockets
* Area Damage
* 4X Zoom

## Appearance

It appears to be a green shoulder-launched rocket launcher with a scope.

## Strategy

It deals massive damage, bad fire rate, capacity and stupendous mobility.

### Tips

* It comes with frightening area damage that lobs out explosives on impact, hitting a wall can rain explosives onto the ground. Overall, a very forgiving weapon.
* This weapon is godly on Point Capture, as the horizontal explosions can cause entire point wipes at times, and the 30 efficiency can deal with players easily. This can kill players with the Heavy Ruby gear in one go.
	+ This is also true for Block Crash.
* Quickswap, due to the Photon Bazooka's low fire rate.
* It can be used for rocket-jumping, so getting to a higher area than other enemies improves stealth and hidden attacks.
* Its rockets have the area damage effect, so taking out a group or team of enemies makes the weapon's rockets more effective when in use.
* Try to aim at the ground near enemies so they can't easily avoid the rockets.
* Enemies can easily see the rockets at long range, so fire the rockets instantly to give them a hard time at avoiding the rockets (to ensure the enemies' death quickly), or sneak attack them from behind.
* Ideal for hitting enemy armor hard.
* This weapon is very good at tearing down heavy armored players since it has high damage.
* If you meet a player who has the weapon, watch your head, players could jump over you and kill you with it.
* It's recommended to use with the Electro Blast Rifle, switch between both weapons while firing for best results.
* Take advantage of the weapon's Burning attribute on players, since the enemy will be damaged overtime if attacked.
* Conserve as much ammunition as possible due to its low capacity.

### Counters

* Avoid being in a group especially in Team Battle. Due this weapon has a slightly medium area damage and has quite devastating damage.
* Rockets are easy to dodge in long distances. So pick off its users in medium-long ranges to prevent them raining rockets to you.
* Attack its users while they are vulnerable. Like while they are reloading or standing still.
* Pick off its users from long ranges.
* Use the weapon yourself, as in catching a hacker with a hacker.

## VS Apocalypse

* Advantages
	+ Has higher damage.
	+ Has higher mobility.
	+ Has larger blast radius.
* Neutral
	+ Same fire rate.
	+ Low ammo.
	+ Has 4X zoom.
* Disadvantages
	+ Costly.

## Trivia

* It is based on the Mk 123 Shoulder-Launched Multipurpose Assault Weapon (SMAW) Rocket Launcher.
* This is comparable to the Apocalypse.
* It bears the resemblance of the max-upgraded Apocalypse UP2, albeit lacking shark's teeth and scales decal.
* The weapon's name made a lot of players feel uncomfortable about it being named "Deathmatch".
* This is the only weapon that is named after the multiplayer mode.

[[Category:Th
Brave Soldier

* 1
* 2
* 3
* 4

## Attributes

* Automatic
* 2X Zoom
* Stab

Bayonet:

* 40 (base)
* 60 (headshot)

## Gameplay Information

The **Brave Soldier** is a Primary weapon introduced in the 20.0.0 update.

## Appearance

It is a gray rifle with a stock, 30-round magazine, holographic sight, side handle and a bayonet.

## Strategy

It deals decent damage, and has good fire rate, average capacity and good mobility.

### Tips

* Aim for the head to maximize efficiency and conserve ammo.
* Strafe around the enemy while firing.
* Since it has 30 rounds on use, make sure to keep its ammo use on check.
* Due to the inclusion of a bayonet, it is quite useful for secondary melee attacks without having to switch to a dedicated melee weapon.
* Use the 2X scope in engaging enemies in long ranges.
* Make sure to reload frequently.
* You can attack enemies from behind using a bayonet.
* In Team Fight, pick off key targets (i.e. Ghost Lantern users) to prevent enemies from getting fast easy kills.
* Conserve ammo by aiming well.

### Counters

* Engage these users from medium ranges for a safe kill. However, note that this weapon can deal considerable damage and could be used in long ranges of around 200 m in the hands of experienced players.
* Attack its users from behind.
* Take cover from the user when he/she is firing, and try to flank around the user.
* Area damage weapons can easily dish out its users.
* Any one-shot weapons can be proven victorious.
* Pay attention to your surroundings, since he will ambush you with a bayonet.
* Strafe while jumping to minimize the chances of getting hit.
* Even though it is in the primary section, this weapon, like the Secret Forces Rifle and Laser Assistant, can very easily kill you in long ranges.
* Do not use the jetpack, as it is easy for skilled users to easily gun you down in the air.
* Do not try to rush towards its users head-on since he will use a bayonet to damage you.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy is dependent on the ease of being obtained*

## Trivia

* It is one of the Primary weapons equipped with a usable bayonet.
* The weapon uses a holographic sight, which zooms in. However, holographic sights do not zoom in real life.
* The weapon's shape and firing sound is quite similar to that of the Plastic Rifle.
"Bad Boy"

## Gameplay Information

The **"Bad Boy"** is a Backup weapon released in the 13.5.0 update. It is a single-wielded version of Five Star.

## Apearance

It is a submachine gun with the red stripes above the trigger and the 25-round magazine per gun.

## Strategy

It deals strong damage, insane fire rate, low capacity and outstanding mobility.

### Tips

* Aim for the head to maximize damage.
* This weapon is incredibly accurate, back off to avoid anyone attacking back.
* Take advantage of its high mobility and rate of fire, but watch out of its low capacity per gun. However, its higher damage co.pensates for that disadvantage.
* The Bad Boy has a small magazine size. Take cover when reloading or finish off the target with a secondary weapon.
* The high mobility can be used by outmaneuvering the enemy at a close range.
* If you want this weapon to be even more efficient, use the maximum upgraded Storm Trooper Cape, and the Burning Tiara and get headshots.
* Use this in close-medium range as this is NOT scoped.
* This is useful for eliminating enemies wielding Single Shots pistols.
* It can be used to weaken or finish off some targets.
* This weapon offers a high degree of shots to stay mobile with. Use this advantage to chase down opponents who are retreating.
* Use the drum magazine to artificially increase its ammo capacity.

### Counters

* Pick off its users from long ranges.
* Jump and run around to avoid getting hit by too many shots while trading blows with an SMG or rifle.
* Avoid fire from this weapon by taking cover behind an object or by fleeing from the user while using a weapon with a high fire rate.

## Custom Skin

* **Cost:** 100
* **Released:** At the same time of this weapon's release
* **League:** Ruby

## Trivia

* This is based on the Heckler & Koch MP5K submachine gun.
* This looks like the Simple Machine Gun's overpowered counterpart.
* It is essentially a single-wielded version of Five Star.
Automatic Madness

The **Automatic Madness** is the Primary weapon by MatthewGo707.

## Attributes

* Automatic
* Silent
* 6X Zoom
* Grenade Launcher
	+ Looping Shot
	+ Area Damage

## Appearance

It is a sub-machine gun. It has a black and green color scheme. It also has a green foregrip and two dark-colored magazine. It features a rail with handle on the top and the grenade launcher under it. It also features the silencer.

## Strategy

It deals high damage, high fire rate, high capacity and average mobility.

### Tips

* Aim at the head to deal more damage.
* Its 6X scope makes this a devastating weapon from long distances.
* This weapon is perfectly accurate at long range. This can be used to eliminate snipers.
* Jetpack users could also be easily killed with this weapon due to its accuracy, however, be sure to make every shot count because wasting ammo with this weapon is not an option.
* It has a large amount of capacity, but use it wisely when attacking groups of enemies as the ammo can be drained very quickly.
* This weapon always travels directly down the center of the crosshair. Be sure to aim first at opponents before taking aim to conserve ammo.
* This can prove helpful when against an opponents armed with a shotgun.

### Counters

* Move around a lot and stay mobile, or even rocket jump if you need to. The weapon's pinpoint accuracy can be a disadvantage when fighting against mobile opponents.
* The jetpack can be used to escape these users, but be aware that they can still kill you fairly easily with this weapon, even if they are not a really skilled person.
* Equip armor if you can/already haven't. This weapon will mow down unarmored opponents in the blink of an eye.
* Most enemies don't stop firing the weapon when attacking groups of enemies, so avoid the bullets as good as possible and attack when the enemy has to reload.

## Trivia

* It is based on the KRISS Vector.
* It is essentially the remixed version of TDI Vector and Vandals, because it has many attachments.
Biological Override (Mech)

The **Biological Override (Mech)** is a non-elemental Module for Mech-based gadgets.

## Use

It is used to insert in a Battle Mech and Rocket Mech so that it can be part of a module combination.

## Requirement

To be able to obtain these modules, you should get at least one of any of the Mech gadgets first.

## Trivia

It is an only module for Mechs that disallows negative status effects (I.e. Bleeding, Poison, Blindness, Charm) from affecting its users and that it does not require further upgrades down the road, due to the effect.
"Amaterasu"

## Attributes

* Single Shots
* Stab

Bayonet:

* 84 (base)
* 126 (headshot)

## Gameplay Information

The **"Amaterasu"** is a Sniper weapon introduced in the 12.5.0 update.

## Appearance

It is an Imperial Japanese WWII-era bolt-action sniper rifle with a wooden body, bayonet and iron sights.

## Performance

This sniper shoots regular bullets with instant bullet travel time. It has a slow fire rate, but great accuracy, due to it being a sniper. However, its lack of usable scope renders long range attack too difficult, unless the user is skilled in noscoping. With a useful bayonet, the user will use this weapon as a makeshift melee weapon altogether without having to switch to a melee weapon (especially in Sniper forts, called the Combat Knife, which is quite weak).

When reloading, the player takes out the magazine from the bottom of the weapon and replaces it with another one.

## Strategy

It deals high damage, paired with a high mobility, low capacity, and an average firing rate.

### Tips

* Due to the lack of a scope, it is recommended to use it at medium range combat.
	+ However, due to its excellent accuracy, you can use it in long range then (situational).
* The high mobility allows the one to jump/move around at high speeds, making it harder for enemies to hit you.
* The bayonet serves no purpose if you are in Sniper Tournament.
* Use it like the Law Enforcer but with higher damage but lesser capacity.
* The decent fire rate and damage can tear through heavily armored players rather quickly. However, be aware of its low capacity, as it only holds five every use.
* Be wary of the slow reload. take cover from enemies until the reloading animation has finished.
* It is recommended to pair this with Steel Hands module combination, especially when you are in Sniper Tournament, for perfect hipfire accuracy.

### Counters

* Pick off its users from long ranges.
* Try ambushing the user when they are unaware.
* Use weapons/gadgets that have the ability to slow down its users.
* You can outclass its users in Sniper Tournament. However, do not let your guard down, as skilled players can use non-scoped Sniper weapons in Sniper Tournament easily.
* Any scoped sniper weapons can outperform its users.
* Try not to leeroy on its users face-to-face, for you will be damaged by its bayonet. It is best to do so by attacking from behind.
* It does not have a scope so pick off user at the long distance. However skilled players can kill you in long range.

## VS Law Enforcer

* Advantages
	+ Has high damage
* Neutral
	+ Requires skill
	+ Has no scope
* Disadvantages
	+ Has only 120 mobility
	+ Has only 5 rounds on use, while it has the reserve capacity 20 times that of the cartridge on use.

## Trivia

* It is based on the Imperial Japanese Arisaka Type 99 Bolt-action Rifle.
* This is comparable to Law Enforcer.
* "Amaterasu" is the sun goddess of Japan according to the Shinto religion.
Air Striker

The **Air Striker** is a Premium (now **Heavy**) weapon by MatthewGo707.

## Attributes

* Shotgun
* Homing Missile
* Area Damage
* 10X Zoom

## Appearance

It is a shotgun with the 10X scope with the controller board on the receiver. It has the cartridge with the target emblem.

## Strategy

It has great damage, inferior capacity, low fire rate, and good mobility.

### Tips

* This can be used against airborne players due to its travel time being thrice he speed of Smart Bullet Bazooka's
* Its ability to shoot 12 homing pellets can make you unstoppable even at long range, even to the point of killing snipers.
* Do not use this in close range as this can kill you effortlessly aside from killing the enemy.
* Because the Air Striker fires homing missiles, use this to dispose of enemies from far distances.
* Spam the weapon.
* This is useful for taking down Jetpack users, hence its features.
* Avoid being too close to walls, the projectiles will hit them and decreases effectiveness.
* Claustrophobic (tight) spaces may help you easily kill your target(s).
* Its missile heads are capable of reaching very high speeds, even hitting targets running with high mobility.
* Benefit from the fact that it has an intelligent homing ability despite its fast projectiles, even to the point that each of its projectiles **CANNOT** miss the target.

### Counters

* Attack from behind.
* Use the weapon with the mobility of 130 when you are caught by its shells
* Avoid its blast radius.
* Attack the user when reloading.
* As the homing explosive shotgun shells memorize your last location, quickly get out of that location.
* Strafe around a sharp corner or go through a doorway to avert the nanobot's path; however, do not do so too soon, as its projectiles offers high margin of error, allowing the shotgun pellets to accurately track the enemies no matter how sharp he is turning.
* Be warned that this weapon is proven effective in long range.
* When you are targeted, **GET AWAY FROM THE AREA IMMEDIATELY.** Go as fast as you can while running and turning, altogether.
* Use the Signal Jammer to interfere with its homing ability.

## Trivia

* This is the first shotgun with the "Homing Missile" attribute.
* It is based on the Saiga-12 shotgun.
* Aside from Crystal Mega Destroyer and Masterpiece Musket, this is the only shotgun that is scoped.
* It is essentially the big brother of the Smart Bullet Bazooka.
All-Cores Turbo

The **All-Cores Turbo** is a Module Combination for an armor.

## Function

It amplifies your score earnings' multiplier. The amplification magnitude depends on the Energy shield's level percentage (elemental defense percentage = bonus kill points).

For example, if you use the Energy Shield that is level VII, your score earnings will be amplified by 16%.

## Required Modules

* Kinetic/Energy/Magic Shield (any of the three)
* CPU
* Clock Generator

## Trivia

The icon itself is based from the Intel promotional materials demonstrating the all-core turbo for the Sandy Bridge processors.
"Achtung!"

## Gameplay Information

The **"Achtung!"** is a Primary weapon introduced in the 15.0.0 update.

## Appearance

It is a WW2-themed submachine gun with a wooden stock and a barrel with multiple holes in it.

## Strategy

It deals amazing damage, has an above-average fire rate, below-average capacity, and high mobility.

### Tips

* Aim for the head to deal more damage.
* This weapon is incredibly accurate, so back off to avoid anyone attacking back.
* Unfortunately, despite having iron sights, they can't be used so the recommended range for this weapon is close-ranged to medium.
* The high mobility can be used by outmaneuvering the enemy at a close range.
* If you want this weapon to be even more efficient, use the maximum upgraded Storm Trooper Cape, Burning Tiara and the Hunters Atlar and get headshots.
* Burst fire for an even more accuracy and ammunition conservation. Don't be fooled, it has a fire rate of 100.
* This weapon is very deadly once you have got the skills and the experience.
* Conserving ammo is key to great gameplay and high killstreaks, so conserve ammo and only use this in emergencies or in close ranges to minimize the amount of ammo wasted in battle.

### Counters

* This weapon does not have a scope so using snipers would prove to be very effective counters, however, be mindful that they are still highly accurate and skilled players could still hit you (especially when they are burst-firing).
* It is quite hard to counter this weapon in close range attacks, so jump around and try to not get hit.
* Jump and run around to avoid getting hit too much while battling with an SMG or rifle user.
* Alternatively, this weapon deals low damage per shot, so charge the user with a close-range weapon, such as the Photon Shotgun or the Shotgun Pistol.
* Try dodging and strafing to avoid fire to completely waste their ammo. Since this weapon can easily waste ammo if used improperly, you could even deplete their cartridge supply and then attack.
* It doesn't have much ammo, but be warned about its high reserve capacity.
* Avoid fire from this weapon by taking cover behind an object or by fleeing from the user while using a weapon with a high fire rate.
* Never engage in a head to head close range combat unless you have an even higher damaging weapon, such as the Predator or the Minigun Shotgun.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy is dependent on the ease of being obtained*

## Trivia

* It is based on the Nazi German MP 18 submachine gun.
	+ It was also the first submachine gun used in combat.
* The name of the weapon means the following:
	+ "Watch out!"
	+ "Attention!"
* In the 17.1.0 update, its accuracy was slightly reduced and the weapon was split into two upgrades.
* It is included in the WWII Special Chests in the 18.1.0 WWII Update.
"Powerhouse"

The **"Powerhouse"** is a Sniper weapon by MatthewGo707.

## Attributes

* Single Shots
* 10X Zoom

## Appearance

* It is a dark-brown bolt-action sniper rifle with the stripe-like black markings and a scope. It features the 4-round detachable box.

## Strategy

It has insane damage, and good mobility. However, it is offset by its atrocious capacity and fire rate.

### Tips

* It is extremely accurate, so benefit from it.
* Use the scope to your advantage. The Sniper Rifle has a low rate of fire, so maximizing damage per shot is crucial.
* Only attack unaware opponents. This weapon cannot instantly kill an enemy player from full health, meaning that he can retaliate before you can finish the job. Even on unarmored players, two headshots are necessary.
* This weapon doesn't generate a tracer and has a quieter firing sound, meaning that you can stay undetected at the cost of damage output.
* This weapon doesn't have a high magazine size. It's important to reload when the moment is right, such as after the player has killed all the opponents in the area.
* Use this weapon at long distances to maximize the scope's usefulness.
* Be sure to aim for the head to maximize damage and conserve ammunition.
* When against an unarmored opponent, aim for the center of mass instead. They will be downed in a single bodyshot, and aiming for the center of mass can make aiming easier.
* Take the time to aim first if locked in a sniper duel.

### Counters

* Ambush the user at close range, where this weapon is weakest.
* Once the opponent has emptied the magazine of 5 rounds, which will usually happen rather fast, when the opponent is reloading, its the best time to fire back without fear of retaliation, as the reload time is quite long.
* If you're hit once, then be sure to strike back before the user can shoot again and kill you. Pick an alternate route and ambush if you can.
* Users looking down their scopes tend to become complacent. This makes them easier to ambush.
* Get in close with a weapon with lots of damage, however, if you approach head-on, experienced players can kill you without using the scope. Ambush the user or attack from behind for the best results.
* A fast-firing weapon with a scope such as the Guerrilla Rifle will make the most of the weapon's slow firing speed.
* Avoid routes which other users are known to frequent.
* You can counter this with an another sniper weapon.
* Pick off its users from long ranges while still unsuspected.
* Area damage weapons are good counters due to their knockbacks where it will mess the users' aim. Use them in a range where the users can't mostly dodge the projectiles.

## VS Sniper Rifle

* Advantages
	+ Has insane damage.
	+ Good mobility.
* Neutral
	+ Has 69 fire rate.
* Disadvantages
	+ Has only four capacity (though it has high reserve capacity).

## Trivia

* It is based on the H-S Precision Pro Series 2000 HTR (Heavy Tactical Rifle) bolt-action sniper rifle.
	+ Despite its real-life counterpart's name, it has 120 mobility (or weight of 8).
* This is comparable to Sniper Rifle (PG3D).