The Cold

**The Cold** is the region at the northmost point of the continent of Chrysanthia.

## Description

Chrysanthia was once home to a myriad of kingdoms and cultures however, through some unknown event all unity had been crushed and only small pockets of the once proud races exist among the vast horde of monsters and aberrations of Chrysanthia.

The Cold is the northernmost point of the continent of Chrysanthia. Long ago, The Frost consumed the land and turned it into a frigid waste. All those who were not ganyd were mutated into snow wraiths, undead creatures which now roam the cold.

### Frozen Memories

*The frigid cold is a cruel mistress. Sister to the seas and oceans, she claims lives as well, as well as anything they ever made. But her death is not so painless as being lulled asleep by drowning in the waves. Watch as your fellows freeze and their eyes glaze. Soon, you can't even open your eyes without a struggle anymore, as they've frosted over. Your skin starts turning purple; first from your fingers and toes, then your ears and nose... Then they fall right off. It starts to feel like knives are stabbing in you with every movement from inside. All the fires can't start. Too damp. Eating ice because all the water froze... and no food will thaw. Children aren't crying anymore. You sleep and you don't wake up. Gods, what have we done... If anyone finds this, please do not linger. I believe the cold wants more servants... And I see them... walking at night... Oh GODS!*

## Inhabitants

The Frost preserved a good deal of all the inhabitants and enslaved them to be her mindless sentinels of the kingdom after their deaths. The exception to this being the Ganyd of Skalderen. Most of them are basically frozen zombies, undead sentrys for serving some unknown purpose . Some had the breath of the goddess affect them strongly, granting them magic powers as well, becoming Snow Wraiths. While it is daytime, they cannot move due to the temperature of the ice making it melt and hold together. However, when night falls, they are able to move and roam the cities as shells of their former selves. The breath of The Frost fills them with animosity, and they will attack anything of warm-blood. Undead have some ability to avoid them, however.

### Flora

Pine Trees, Kin’s Grove Moss (Key ingredient in Ganyd Ah Belaich Tea with hallucinogenic properties), Ringstalk Mushrooms (A mushroom commonly used in rations, it dehydrates those who consume them, but is used by Ganyd to keep them in an alert state, just five mushrooms is the equivalent of a full day of food)

### Monsters

The Dubhan, Snow Wraiths, Quaggith, Remoraths, Frost Giants, Trolls, Nuckelavee, Mahaha, Kuraokami (Daughter of the Forest), Apotamkin, Ikuutayuq, Barbegazi, Hrimfaxi, Snow Wasset, Kamaitachi, Pal-Rai-Yuk (Stalks the Waters of the Cold), Qiqirn

## Key Locations

### Skalderen

North as north can go there is a rim of mountains in a frozen tundra rife with arctic peril. Among the Moroz Mountains, a large village of Ganyd can be found. It is known as Skalderen. A new monster attack every week keeps the villagers on their toes and the scarce game keeps the village from expanding economically. Chief among the game the Ganyd hunt is the Iron Bjorn, a tough-as-nails giant bear-like creature that the Ganyd must hunt together. The Iron Bjorn's fur makes up most Ganyd garments and their meat makes up most of Ganyd food. This is not the only Ganyd settlement but it is the most noteworthy.

### The Fallen Kingdom of Akaherion

The former kingdom of the Mon’Tamanar, a proud race of folk who could see the future, yet somehow did not foresee their own destruction. What was once a proud kingdom now lies in ruins of snow and ice. Their people scattered across Vitore, leaving their once glorious kingdom behind. There are currently five providences in the Fallen Kingdom.

#### Harvafahvn

This small province housed the crowning jewel of the Oighir, The Capital of Akahereon. Its perimeter villages are largely frozen wastelands now, filled with roaming icy undead. It is landlocked, but has a large frozen loch within its territory. At the highest point in its topography is a crag that reveals the capital within. The countryside is populated sparsely with Ganyd villages and roaming caravans.

#### Moroz

This province occupies a good deal of the seaside on the west coast of The Cold. Once a site of prosperous fish markets, the place is now but a graveyard for ships that try to approach, as they often crash on the myriad icebergs that float about.

#### Cathar en Bhais

This is the port of entry into The Cold, as the fjords moored here are signs for ships through the cold mist at sea. The entire sea side is frozen for several feet down and as such only icebreaker vessels can travel here. Cathair An Bháis is a small community in the Moroz Barony on the southwestern edge of The Cold and is the only non-Ganyd settlement in The Cold. The town has about 600 civilians who reside there keeping the port running. It once was beautiful farmland and yet now lies as a frozen and depressing town.

##### The Cathar en Bhais Lodge

The lodge is by the seaside cranny near some cliffs by the northern side of Cathair An Bháis. From the outside it looks unfriendly, rough and uninviting. Large and small cobblestones as well as carved pillars make up most of the building's outer structure. The windows are frosted over and you would be unable to see in. Inside the lodge through the dirty, wooden door, is a welcoming smell of alcohol and frigid air. It's as somber inside as it is on the outside. Wooden beams support the upper floor and the huge, dusty lamps attached to them. The walls are covered in a layer of dust, making it near impossible to see what the few paintings on the walls are about.

##### The Temple of Jormungandr (Nyp Upsala)

Atop a hill overlooking the bay of Cathair An Bháis is the ruined temple of Jormungandr, known as Nyp Uppsala. Since the coming of The Frost, the place has long been desecrated, one of few that were brutally ruined. The pillars and wooden supports lie smashed and the roof is gone, leaving snow and ice to settle in the innards.

#### Reoite

Further away from the seaside is Reoite. It is a territory that once had many small farms and minor villages built into the flatlands and used to be covered in short grass and grazing goats. Now, it is just a vast terrain of snow and curved sickles of ice.

#### Sneachta

This area west of Reiote was the War Capital of Akahereon. It was the largest province, stretching all along the western heartland and out to the east coast. People trained rigorously there, and the economy was flourishing. Now, that is all but gone under sheets of ice and snow with only a handful of sparsely populated villages and a singular statue of a Kobold Hero. The words etched in the stone underneath say *" An Arrow Struck Truer Than True. Lighting meets Fire. Here is where he fell Verisk Silveredscale."*