Parkour Tech

Many various techniques are often used in parkour maps. From beginner uses to extremely precise expert-level tricks, many mechanics have a wide range of usage. Some parkour maps are designed after one specific technique while others might use multiple in quick succession.

This list uses the most common or universally accepted names as some techniques are called multiple things by the community.

## Ropes

**Ropes** are a common mechanic in many parkour maps, particularly ones without high movement impacting accessories. Ropes can be used in a variety of ways all the way from Beginner to Expert.

### Rope Jumps

A **Rope Jump** can be performed by pressing a direction and jumping at the same time while on the side of a rope. This will enable you to jump a few blocks further than holding a direction on the rope would. This trick is commonly used in a few Mid Beginners and most Late Beginners as well as difficulties above as the technique is somewhat hard to perform but isn't overly precise.

### S3 Rope Jumps

A **S3 Rope Jump** **(also referred to as s3s)** is an advanced application of the rope jump used to gain even more distance and a slightly higher jump. It is performed in a similar way to rope jumps, but by pressing left or right about 2-3 frames before jumping.

## Minecart Tracks

The main purpose of **minecart tracks** is for use with a minecart, though many parkour maps utilize it in other ways. The versatility of this mechanic makes it one of the most used mechanics in parkour from all difficulties.

### Slingshots

**Slingshots (also called slings)** are the most common use for minecart tracks. They can be performed by grappling a minecart track (with the use of right click or quick mount) and jumping before mounting the track to cancel the grapple. This will give the player a large amount of momentum which can be used to cross long or high gaps. This technique is only used in Late Beginner and above as it can be a bit difficult for newer players.

### Double Slingshots

**Double Slingshots** **(also called double slings or dslings)** are an expert variation of the slingshot. To perform them, the player must jump a few frames before grappling a track and jump any time again before mounting the track. This allows the player to get the same momentum as a slingshot but delay their jump to get additional height. Double Slingshots can also be performed with other methods that allow the player to jump such as double jumps, wall jumps or flipper jumps. This technique is only used in a few expert maps due to its very precise inputs. It's not exactly known why this trick works, though there are many theories.

### Cartdashes

**Cartdashes** can be performed by dashing into the top of a certain arrangement of tracks and mounting it, allowing the player to instantly gain maximum minecart speed in the air. This is used mostly with a minecart that isn't the default one to go farther. This technique is only used in Mid Advanced and above (not including coralcavern), though it isn't as difficult by itself. This can also be used in combination with other minecart tracks and booster tracks to make fast paced minecart gameplay as cartdashes allow the player to accelerate quickly mid-air.

### Reverse Cartdashes

**Reverse Cartdashes** function nearly the same as normal cartdashes, though they can be used to accelerate in a direction opposite of the one you are dashing. They are performed in the same way as cartdashes, but turning the opposite direction before you mount the track.

### Cartdash Jumps

**Cartdash Jumps** are a very precise variation of cartdashes. While cartdashing, there is about 2 frames where you can jump while on the track. This can be used to gain the same speed as a cartdash while also jumping. This is not required in any maps due to the very high amount of precision needed.

## Dashing

### Wallbounces

**Wallbounces** can be performed with any equipment that allows the player to dash, such as a shield of cthulhu or tabi. They are performed by dashing near a wall and turning around right before hitting it. This gives the player a small "bounce" off the wall which can be used to get past certain sections. This is used mostly in Intermediate and above, as it's a bit precise and somewhat inconsistent.

### Asphalt Dashes

**Asphalt Dashes** Can be performed with any dash equipment and asphalt. Dashing before landing on asphalt gives the player a great amount of speed which can be used to cross large gaps. This is used in every difficulty, but the technique itself is considered Late Beginner.

### Reverse Asphalt Dashes

**Reverse Asphalt Dashes** are a combination of a Wallbounce and an Asphalt Dash that can be performed with any dash equipment, asphalt, and a wall. They are performed by wallbouncing at the corner of the asphalt and the wall when landing from a jump. This gives the same amount of speed as an Asphalt Dash in the direction the player dashed from. This is only used to get Ethereal's secret, as it it's very precise and inconsistent.

## Flipper

### Flipper Jumps

Flippers are mostly used in conjunction with water in bubbles to create **Flipper Jumps**. These are easy to perform, as the player only has to jump inside a bubble of water with either the flipper item or buff. These are used as main mechanics in some Early and Mid Beginners, though they are also used in higher difficulties to keep momentum out of something such as a slingshot. Flipper jumps performed with the flipper buff are usually harder than with the item as the player moves faster through water making it more precise.

## Other

### Bar jumps

A **Bar Jump** is a very precise expert technique that is only used in a few secrets. To perform it, the player must enter a sloped bar (created with the use of an external tool such as TEdit or WEdit) and jump within about 2 frames of being hoiked out of it. Sloped bars can also be made with the use of sloped and actuated blocks pointing into sloped blocks.

### Honey wall jump

A **Honey wall jump** is similar to a bar jump, but done on honey blocks with climbing claws or shoe spikes. When touching honey blocks, there are about 2 frames where you can jump off of it before getting slowed down.

### Dash clips

**Dash Clips (also commonly known as wallskips or s11 skips)** are similar in timing to bar jumps and honey wall jumps, but require the player to dash into a certain arrangement of blocks and then jump. The name s11 skip comes from the s11 series in which every wall is sloped this way, making it possible to skip most segments of the map if the player is good enough.

Other parkour techniques yet to be expanded on:

* Ropeslings
* Ropedashes (2 ways)
* Extended Rope Jumps
* Slope Dashjumps
	+ Honey