Seafinder: Session Journals

## Arc 1: In Service to the ISS Jack Russell

The Peregrine's explore star Harbour.

The ETC Venture-Captain Thorne has given the party special access to ETC Docks, allowing them to dock for free unless engaging in maritime trade.

The party negotiate a potential deal to purchase bonds from a man named Dim Debow, a human man who has established a silver mine operation somewhere near the Cadeval colony on Oleiros. A meeting is scheduled for 2pm at the Seaside Pearl Hotel.

They see Clan Obsidian arrive in port, the two galleons, Hand of Vestas, Shadows Grasp, and the flagship man-o-war, the Instigator.

Gnotta, while disguised, puts on a performance and pickpockets the mercenaries. Spatia overhears that Clan Obsidian was previously in service to Cathargo on the Siren Sea, helping to defends attacks from Thiscion. The Thousand Year Mercenary company has left after the successful peace talks, and chose to sail to Star Harbour to negotiate terms in advance of a war against the Grand Duchy of Almeria.

Gnotta introduces the party to Stitches, a Ratfolk information broker affiliated with the Cowled Wand, who tells Gnotta that the Court of Thieves posted a job for outsiders.

The Peregrine's visit the Mithril Club, and bar ran by the court of thieves.

Peepoh picked a fight against Tybo, and the party follow him out while Gnotta gets the details for meeting their employer.

The Peregrine's face of against Tybo.

Tybo's face is brutalized by Bang, but heals after a flash of fire, then finally killed by Peepoh's spiritual weapon. Tybo's body turns to ash, and is scooped into Tinker's bag of holding.

Will the Peregrines choose to take Ssscarlet, or leave her behind for the Dock Wardens to take her?

### Session 7: Confessions of a Dwarven Sailor

08/18/2023

The Peregrine's decide to take Ssscarlet as a prisoner, dragging her to the 48 Inches, a dive bar and inn. Gnotta and Kek split off to meet their potential patron Dalram Diamond-Leg. His peg leg is leather wrapped and it is still unconfirmed if it's actually diamond.

Gnotta and Kek eavesdrop and learn from mages that there is an counterfeit potions operation that's taking off due to the incoming war. They hear a rumor from another pair of patrons that Clan Obsidian tried to catch the notorious Captain Blackscale's bounty, and left with two long scratches on it's port side.

Peepoh successfully demoralizes Ssscarlet, convincing her to trade Tybo Flame-fingers ashen remains for the location of his stolen ship, the Will'o'wisp. The party scare off the remaining crew and take hold of the ship. Kek stays to keep watch while the rest of the party meet up with Dalram Diamond-Leg to get the details on the job.

Dalram's hideout is in a cavernous storm drain tunnel. A former sailor, he's retired to become a sculptor, and built his own ship. Dalram shares that his dream is to sail out to give the statues of his companions with their families or resting places.

The job is to recover two 4x4ft crates of smuggled materials, one of marble, another of hard woods. Dalram hired a smuggling company, Honorbound Imports to bring in his materials. The smugglers refuse to deliver, as they want to try selling the goods elsewhere. Dalram shows the party their warehouse, and tells them to get the crates to his raft and they can row them back to his warehouse.

Clan Obsidian's Sergeant Riddle approaches the party the following morning and negotiates to take Tybo's remains, for part of the bounty. Sgt Riddle praises the crew for their effectiveness and extends an invitation for work if they ever find themselves in the Sea of Wine.

### Session 8: Honorbound Heist

09/01/2023

The Peregrines find Greer, an Orc Fighter kept prisoner aboard the Will o Wisp.

Greer agrees to join the crew, while Spatia departs to continue her mission to haunt people abusing their position of power.

At the Seaside Pearl resort, Dim Debow gives his business pitch for his silver mine venture on Oleiros, Greer invests 85gp, Kek invests 50gp, and Peepoh invests 1gp. The  bonds are set to mature in 8 months, and the group considers how the upcoming conflicts on Oleiros between the Empire and Almeria may effect their investment.

Peepoh ponders his spiritual journey, and his possible destiny in lifting the curse on his motherland.

The crew stops by the Long Rest Inn to visit their companions for lunch. Professor Farce informs the group that they have booked passage to the elven island Aglarond to begin their research into the location of the mythical plant island. He welcomes the crew to join the scholars after they complete their quests. The sailors mention that Captain Cauldry has been taking the sinking of the Jack Russel hard. Kek spies the captain in an  inconsolable state, drinking and reciting nautical poems. Kek throws a fish into the room and leaves.

The Peregrines execute a reconnaissance of the Honorbound Imports Warehouse. Tinker, Bang, and Greer conduct a racially charged street fight as a distraction, allowing an invisible Kek to enter the warehouse and locate Dalram's two crates.

Later that afternoon, the group convenes at Dalram's Hideout before the heist. They meet Dalram's animal companion, an aged and chubby sea lion. After a carving/chiseling team building exercise Dalram asks if Tinker learned to built automatons from the inventor Faraj, who is said to sail a ship manned by automatons.

Tinker and Peepoh proposes trading the Will o Wisp for Dalram's handmade ship, letting him know that they killed Tybo Flame-fingers, and sold the bounty leaving them with his ship. Dalram considers the trade, stating he'll sleep on it.

That night the Peregrines raid the Honorbound Imports Warehouse. Peepoh deceives one of the smugglers, a young femboy named Jazzo into believing the group is part of a shadowy organization and offer to recruit him. Tinker steals 24 counterfeit healing potions, and 16 doses of Refined Pesh. Bang signals the escape by knocking over a wall of crates, crushing Jazzo.

In an effort to create further mayhem and cover their escape, Kek releases the captured cockatrice and alligator, and sets fire to the warehouse.

Greer begins massacring the smugglers, including the heinous Bullywug, Slurp, who tried used his long tongue to restrain Greer.

Peepoh returned to put down Ziron, a female archer that Jazzo seemed to care about. Peepoh abducts Jazzo in the escape. Kek scans the offices, and steals an ornate chest from the leader's chamber.

Tinker chases off their leader, a drow mage named Esther, who figures out they were after Dalram's crates and proclaims that this is not over. Esther teleports away, allowing the crew to escape to the canals to begin their getaway.

Dalram begins to row the party back to his hideout, while the warehouse fire grows brighter in the background.

A river drake emerges from the canal, roaring, mounted by Esther who begins chase after the crew.

### Session 9: Ship Swap

Greer and Dalram row the raft as fast as they can to buy the crew time to shoot Esther and the wyvern out of the sky. Kek uses Dalram's +2 Crossbow of Greater Striking to headshot the mage, and the crew finish off the wyvern with ease.

The Peregrine’s return to Dalram Diamond-Leg’s hideout to unwind after the heist. Dalram considers the party’s offer to trade the much larger Will O'Wisp for Dalram’s ship, and accepts on the condition he can keep all cargo and weapons on Tybo’s ship.

The party performs a ship name bracket tournament, and settles on naming their new ship the Skyline.

The following day, Captain Cauldry thanks the party for sailing with him, and apologizes for not being a better captain. He pleads with the party to hire his two proteges, Quad and Gorick as their new crew. Peepo returns to collect Jazzo, using psychological torture methods to convince him to join the crew.

Deciding to double cross the Cult of the Deep, the Peregrines arrive in Torchtower to convince Lord Narcisco Corda to allow them to craft a counterfeit relic. The crew arrive at a lavish festival in the seaside resort town. Kek spots a trashed young aristocrat walking into a narrow street followed by a team of robed assassins.

## Arc 3: Paradise Garden

### Session 10: Trouble in Torchtower

The Peregrines dispatch the ninja assassins pursuing the aristocrat, resulting in a dumpster fire and the aristocrat with a dagger embedded into the back of his skull. With some quick deception and magical illusions Gnotta buys the group time to heal the aristocrat and make an escape.  The crew duck into the man’s underground studio apartment, an eclectically decorated mess of antiques and artisanal furnishings, where he introduces himself as Giles Renee, Lord of Rise Fought estate in the kingdom of Rosefort.

Gnotta negotiates for a substantial reward for saving his life, and Giles agrees to pay the crew with his credit at the finest casino in Torchtower. Interested in the Peregrine’s prowess, Giles offers a quest, to help him deal a blow to a political rival who is dealing in slavery and narcotics manufacturing. As a reward Giles offers the Marble Rod, a relic from the times of Ancient Sacaar taken from a shipwreck hundreds of miles inland, purchased by Narcisco Corda but intercepted and stolen by Giles. He shares the legend of Royal Sacaaran sailors being able to sail on currents of light into the sky, alluding to the Marble Rod being a key needed to access an old ruin on Moonspire Island.

The crew discuss privately in one of Gile’s curtained off rooms, one decorated with paintings of a Wanderland countryside and an old well, as well as many sculptures and paintings of a gopher. Gnotta reveals he was a small-time thief and pickpocket in Torchtower under the Court of Thieves local crime boss Narcisco Corda.  Gnotta shares that while she disdains slavery, she will not do anything to cross her former leader for fear of retribution. The crew decides to split up, with Gnotta convincing Corda to allow her to make the counterfeit relic, while the rest complete Gile’s request.

Giles takes the crew on a trip to buy fine clothes before visiting Milandra’s Light. The crew spends the night gambling, with most either being chased out or losing all their money. Greer and Peepoh bond over the night of drinking and gambling. Gnotta narrowly escapes, choosing to end her night by returning to her childhood home.

### Session 11: A Gnotta Goodbye

After escaping the security at the Milandra's Crown casino, Gnotta returns to her home in the Soaks district.

The Peregrine's receive a rack of 25 fine wine bottles from Giles Renee and an invitation to meet again.

Gnotta spots the group on the way to Giles' basement loft, revealing to Peepoh her family's home. Peepoh and Gnotta open up about their childhoods. Peepoh discovers that Kek is truly blessed by a divine presence, and Gnotta proposes the benefits of evangelizing the "Mother Jelly".

Giles advises the party that Lord Narcisco will be setting off to Eldria for a business trip this evening, and tells the party to infiltrate his manor to collect information of where Paradise Garden is located.

Gnotta admits she will refuse to directly intervene with Corda's business, but directs the players to a certain Leshy in Star Harbour who is devoutly against Corda and the Court of Thieves.

The party set sail back to Star Harbour, taking a detour to visit Dalram Diamond-Leg who has already set off to deliver the statues of his former pirate crew. They find waiting for them small statuettes of themselves, and a ship figurehead of a Peregrine falcon diving, specially carved for the skyline.

The party visits the Final Bloom Retirement Community to pick up Apios the vine Leshy barbarian.

Peepoh attempts to coax Jazzo into revealing where Corda's slave farm island is located. Jazzo reveals he wants to find purpose as master assassin, killing high value targets with the ultimate goal of killing the emperor. Peepoh intimidates Jazzo into cooperating with the party's goal. Jazzo explains he does not have an exact location, but he knows it was somewhere west of Frostfield.

Days later, the party pass by a column of smoke coming from a small island, and see dozens of fleeing boats. Deciding to dive headfirst into trouble, the party arrive on the island of Ryefield to find the aftermath of a Deep Cult incursion. Captain Lawry of the Empire Trading Company strikes down a villager begging the Marines to stay to protect them. The party hears the Marine Captain proclaim that his duty is to protect his cargo, not protect this village, or to provide safe passage.

Apios confronts the Marine Captain. Greer speaks with a villager who begs them to take their children away. The party decide to stay and fight off the Deep Cult, and tell the villagers to head inland in the meantime.

### Session 12: Siege of Rye Island

The Empire Trading Company Captain orders his sailors to finish packing up and evacuate the island with all goods. One of the sailors tosses Peepoh a key to their stocks, where a marine commander was held in bonds for disobeying the evacuation orders.

With the navy presence gone, the Peregrines begin preparations to hold back against the next wave of the Deep One incursion. Tinker crafts explosive spiked barricades. The townsfolk of Rye village hunker in the great hall. Peepoh investigates the abandoned marine and discovers it’s their acquaintance Cactusjack, and after a quick pep talk with mild themes of mutiny, Cactusjack joins the party against the Deep Ones.

After a grueling battle against multiple waves of mutated fish humans, the crew prevails against the incursion.

### Session 13: Paradise Lost

Saying goodbye to the rescued villagers, the crew set sail to return Commander Cactusjack to ETC Marine Base on Watcher’s Point. The party leg an incensed Peepoh arrange a meeting with the Empire Trading Company’s acting Dawn Sea Admiral, Venture-Captain Thorne. The crew deliver a scathing reprisal for the Marine Captain’s behavior on Rye Island. Admiral Thorne provides the crew a diplomatic apology, and offers them a humble reward for their continued efforts in maintaining peace in the Dawn Sea.

With their tempers cooled, the Peregrines begin their journey towards Frostfield, the winter locked island, in search of the nearby unmarked Paradise Garden. Navigating off the East coast of Frostfield, the crew enters the island’s winter radius, experiencing frigid winds and light snowfall.

Kek ducks into his room to escape the cold, while the rest of the crew enjoys the snowy novelty. The mood drops as a White dragon breaks through the icy mist to chase the pod of whales it was hunting. The dragon chases course and dives onto the ship, letting loose a storm of hail and freezing energy. With the ship buffeted, and most of the party in critical condition, they ready to fight. A Brass dragon emerges from the water and locks onto the white dragon, scorching it with a jet of flames. The dragons scramble against each other before the White dragon retreats back to its island domain, and the brass dragon flies back towards the East.

The party quickly reroutes to give Frostfield a wide berth, and begin recovering over the few days spent scanning the sea West of Frostfield for Paradise Garden. The island is finally spotted, and after a quick circle the party decides to go in loud with an immediate attack of the sole docked ship.

Kek embarks on a solo mission to scout and sabotage the enemy ship. Climbing stealthily up the side and bombing the ship’s black powder stores. Kek is attacked in the water by the Corpse Pirate’s ghoul crocodile, barely surviving the deadly encounter by dealing a critical blow to his enemy.

Rowing up to meet Kek, the Peregrines regroup, and continue their assault on the Corpse Pirate’s ship, climbing up the rear and killing their commander, Filth-Head.

### Session 14: Ghastly Consequences

After defeating Filth-Head, the Peregrines begin to release the captured slaves on the ship who were destined to be the Corpse Pirates next meal. Two of the former captives approach the party, the first is Freda, a strong willed old woman who informs the party of the Corpse Pirate situation on the island. The party learns that the pirates are split into two groups, on the nearby East side is their captain the Corpse Baron who has taken the island’s keep as his base. Much farther out on the Western side are the narcotic fields that the slaves toil on, run by one of the commanders, Vomux. A short distance to the North is an abandoned steeple where the pirates send slaves and some of the corpses to be experimented on by one of Corda’s associates who is attempting to automate the island’s work. Freda warns the party that screams of pain and terror can be heard emanating from the workshop. Freda pleads with the party to rush to Vomux to minimize risk of the enslaved being harmed as a response to the attack on the island.

Greer notices the other former captive, a stocky dwarven woman in a fine fur coat and jewelry named Ibor, and interrogates her for not appearing as frail as the other slaves. Ibor tells Greer she was fishing offshore from Freezeport on Frostfield when the passing Corpse ship kidnapped her, eating her sailors on the way back to Paradise Garden. Greer further digs into her account as he is suspicious any town could coexist with a white dragon, Ibor sarcastically admonishes Greer’s ignorance that only the Eastern half of the island is under the domain of the White Dragon. For her attitude, Greer indulges his evil side and chops Ibor in two. Greer chooses to make a call to end the Corpse Pirate’s in a sustained blitz, proposing they continue directly to destroy their captain rather than minimize the losses of the slaves.

The party acknowledges Greer's demonstration of ruthlessness, and Freda withdraws with the remaining freed slaves to find shelter.

The Peregrines march into the darkness of the tropical island, following the grassy path towards the village’s keep, now erupting in torchlight as the Corpse Pirate’s rush to organize after the explosion from the port. The party crosses through the gate, and begins chopping through the majority of the ghoul pirates. The Corpse Baron and his second in command, the Ghoul Priest Thalmek emerge from the keep with Ghast reinforcements. A ghoulish giant bat strafes the party’s backline, locking into combat with Kek and Bang. Peepoh and Thalmek trade magic, while Greer, Apios, and Kek continue their push into the heart of the Corpse Pirates. The Peregrines emerge victorious against the ghouls.

### Session 15: Corpses and Casualties

Continuing their assault against the Corpse Pirates, the party quickly patches themselves up, and marches towards the Eastern side of Paradise Garden to remove the remaining commander, Vomux.
Tinker completes his alchemical preparations, and introduces the party to Tiny, his alchemical construct.

Entering the narcotic fields, the crew encounter Vomux’s last stand. A blood-soaked field of engorged ghouls and ghasts positioned defensively in front of the captured slaves, with Vomux threatening to set the cabins ablaze should the party move in.

With little options, and knowing they could not accept retreating, the party rushes into the ghoul’s defensive line. Vomux throws a vial of alchemist fire onto the slave pen, which quickly begins to engulf in flames. The crew manages to break the ghoul’s defenses, allowing Tinker to reach the flaming slave pen, and begins freeing the slaves.

Peepoh uses magic to hasten Greer who almost kills Vomux in one turn. Vomux, realizing the Peregrines will almost certainly destroy him, releases Skidmark, a ghastly bear and his last trump card. Greer is locked in combat against Skimark, who infects Greer with ghast fever. Faced with their most grave battle, the crew dig deep to destroy Vomux and focus fire on Skidmark just as Greer falls.

Peepoh low on healing magic, brings the party back up. Knowing their presence on the island needs to be kept secret, they rush to raid the Corpse Pirates’ keep for any treasure and retreat off of Paradise Garden.

With Giles Renee’s quest completed the party contemplates their next move. The crew decides to place a pin on exploring Frostfield. Instead they choose to make a short stop at Watcher’s Point to catch up with Commander Cactusjack and potentially leave an anonymous tip of some recently freed slaves, before returning to Torchtower to claim their reward with Giles, and reunite with Gnotta.