recursal/Fanatic-Fandom huggingface dataset:
Abdel Adrian

### History

Born in Lordaeron, sons of refugees from Stormwind, Abdel grew admiring his father, Gorion Adrian, a Stormwind Footman who served with distinction in King Llane's Army. Following Lord Lothar to Lordaeron, Abdel grew in the barracks, learning, since his first age, the way of soldiering. His father, among many other soldiers, were knighted by Turalyon, before joining the expedition to the Dark Portal.

After the events of the Third War, part of his family fled to Theramore, Kalimdor, while the other part fled to Stormwind. He enlisted in the Alliance Navy, intended to become a Theramore Marine, but a Paladin, Sir Miles Berrick, sensed the power of the Light in the young one and took him as his Esquire. After years of hard training, Abdel were knighted by his master and made his Paladins vows. Since them, Abdel acted as a Knight-Errant.

He also has the "feel" that his father is not really dead...
Kote Wildhoof

## History

*Kote Wildhoof, weary from the futile battle, watched in horror as Archimonde ascended Nordrassil. Hope seemed lost as the demon climbed the branches of the World Tree, his inscrutible machinations seeming to finally reach their conclusion. If only the Night Elves had succeeded in their defense...*
*Then Kote heard the sounding of a horn from far off in the wooded cliffs of Hyjal. Spirits emerged from the trees, beginning to swarm Achimonde. Could these be agents of the Earth Mother, coming to her aid in this time of peril? There was a sudden light. Kote was blinded as a piercing shriek tore through his mind. It was a sound of pain, but triumph. Somehow, Kote knew that it was the Earth Mother herself. She sacrificed the power inherent in this sacred tree to destroy Archimonde and his legion. Could anyone else hear her cry?*

Kote Wildhoof was a young tauren warrior who fought in the Battle of Mount Hyjal alongside Cairne Bloodhoof and their newfound orcish and troll allies. Following the events of the battle and the destruction of Nordrassil, Kote returned with the Taurens to their new home in Mulgore. However, the battle left home somehow changed. He could swear that where he once heard a faint breeze rustling the trees, he now heard subtle whispers. He heard the grass groan under the tread of hooves. He felt in tune with the land as he hadn't been before. It was only after Hamuul Runetotem returned from Ashenvale with his newfound druidic powers that Kote understood that latent druidic potential had awoken within him. In the years following the Third War, Kote has begun to learn from the Runetotem clan, beginning to hone his skill in druidic magic.
Events

Welcome to the Events page! This will serve as a scrapbook of sorts, to keep tabs of server events until they can be organized into a more concise format.

Planned:

War map, designating guild holdings and ongoing campaigns(updated biweekly).

Timeline, listing the events of the server in a legible format, rather than a list of dates. The ability to follow the account of guilds and characters is important.

## August 2019

August 9th - Grobbulus Day - The day we received our server's name!
Ahwa Windweaver

Ahwa was born to Aurne and Malwai in the 6th year at Camp Taurajo. Ahurne would later be killed during a Centaur attack. This would leave Ahwa questioning many things.

Ahwa desires to make his mother proud, honor the legacy of his father and serve the horde in the any way possible. He does not hold malice towards any alliance druids or Night Elves, so he does not attack them on sight. He will however retaliate if he sees a druid or Night Elf attacking a member of the horde. While he tries his best to remain peaceful at all times. He has an unending hatred for Centaurs and has been known to lose himself in anger when it comes to them.
Ashley Diez

## Powers and Abilities:

Venom Usage: Ahsley uses the super-steroid, Venom, which gives a wide range of abilities.

* Superhuman Strength: As a result of Venom, Ashley is able to change her physiology to have enhanced strength.

* Superhuman Durability and Stamina: Another addition of the Venom is Ashley is able to withstand attacks for long periods of time.
* Peak Reflexes: Under the Venom influence, Ashley has perfect reflexes.
* Peak Human Speed: Ashley isn't as fast as the Flash, but for a human, she is as fast as an Olympic runner, maybe faster.
* Accelerated Healing
* Multilingualism
* Genius Level Intellect
* Escapology

Skilled Street Fighter and Martial Artist
Society of Fellows File Cabinet

The File Cabinet

In the back corner of the Society of Fellows’ main headquarters sits an unassuming wooden file cabinet. Standing four drawers high, it all looks quite official. While the organization of this cabinet may seem odd to a typical human observing it, organizing files from front to back and the bottom up is perfectly sensible for a gnome.

## Case Files

At the front of the drawer, not in any folder, sits a key explaining various codes for the education of new personnel, and the review of veteran personnel.

Designations: SOF (Society of Fellows) followed by a three digit number based on the order in which cases are received and processed by the Society.

Classifications: Either Unidentified or Known is decided at the start of the case. Classification typically does not change even if the nature of the case becomes known, this is done for the purpose of being able to review procedures for how each classification was handled. Following Unidentified or Known is the nature of the case, such as Magical Phenomenon, Technological Item, ect. New Classifications may be created as needed.

Open Cases

SOF-001

Closed Cases

--Empty--

## Personnel Files

Nonnie Coppersaw, MD.

Sahibsiz Stormwalker
Outriders

The Outriders, led by Grommgar Ironblaze (Formerly Grommgar Nightwolf), are a group dedicated to expanding the reach of the Horde, and patrolling the lands to neutralize any threat. Originally a part of the Warsong Outriders, a few events took place that led to many of Warsong Clan's elders being...uncomfortable with their presence, the main being the inclusion of the Forsaken in the ranks.

Sensing the unease, Grommgar devised a solution; they would leave the clan, and go to the jungles of Strangethorn, and reinforce Grom'gol Outpost, making it a bastion of the Horde in the harsh wilds. It is there that they call home, and lead many of their patrols from, slaying alliance and hostile Troll's alike, Stranglethorn has much to offer the Outriders.

"The Axe strikes, Blood will be spilt, and a Red Dawn Rises!! RIDE OUTRIDERS, RIDE NOW! FOR THE WARCHIEF! FOR THE HORDE! LOK'TAR OGAR!!" -Battlecry of Grommgar Ironblaze
Jacob Karate

Jacob Karate

Jacob Karate is the Sensei of the dojo named "Jacob's School of Karate".

He is a master of Jacob style karate, and honed his cool karate moves in his garage for 2 years. After those 2 years had passed, Jacob unlocked the secrets to awesome karate and founded his dojo where he trains and teaches disciples to this day. Jacob has ultimate karate power, and teaches his disciples the way of Ultra Violence to attain inner peace.

When meeting Jacob Karate, it would be best to greet him as Sensei Jacob if you plan on joining his dojo. Respect goes a long way in Jacob's dojo, as well as sparring with orcs.
Borgrar Firebeard

****Borgrar Firebeard****is a Wildhammer Dwarf Mercenary currently working with the organization Crimson Dawn, where he serves as the leader of the Dusk Blades.

## History

Borgrar was born in The Highlands. As a young dwarf he enjoyed the outdoors and would always get into shenanigans, usually involving his family's Gryphons. He was expected to be a shaman like others in his family, but he could never quite connect with the elements very well. Borgrar left home as a teen trying to find his way in the world. He learned how to steal so he could have some food and he discovered he has a knack for it. Throughout his travels he has met a lot of contacts, both Alliance and Horde, that help him to this day. These days he sits around the bar in the city and looks out for chumps to steal from.

## Current Events

Staying in Southshore waiting for orders. He is now the leader of the Dusk Blades, a sect of the group Crimson Dawn. The Dusk Blades assist with gaining information for the Dawn and helping keep them supplied.

## Personality

Friendly overall, but will not hesitate to get you drunk and rob you blind.

## Appearance

Bright red hair and beard, bald on top of his head which is covered in traditional Wildhammer tattoos. Taller than an average dwarf with an athletic build.

## Trivia

* Has a love-hate relationship with the Amani trolls in the Hinterlands. Maintains a relationship with some of them.
Aeona

Aeona

## Childhood

### Fleeing Lordaeron

Aeona's mother, Laura, was a priestess serving under Calia Menethil. This was a blessing and a curse to her fate as Laura was able to beseech Calia for help in saving her child and Calia escorted the child through her secret exit in her private quarters as Laura stayed behind to stop the undead aggressors from entering the chamber until after the exit was resealed.

During their flight from Lordaeron for refuge, they were captured by scourge forces and imprisoned in the new Undercity hub for the undead. Aeona was separated from Calia and does not know of her fate, but she was imprisoned in the Undercity for years. During this time, Aeona was imprisoned with a mage who helped practice the few holy spells her mother taught her to help ease the suffering of the other prisoners including trying out some other techniques herself.

### Escape From the Undercity

This was all until an unusual forsaken who declared himself as "Trevor" comes through freeing many imprisoned. She hears of his cohort Andarin Lightblade and how he single handedly kept the guards at bay and became enamored with him. She refuses to follow the other freed prisoners and instead tags along with Andarin and Trevor to the Argent Dawn headquarters in the Plaguelands. Along the journey, she convinces Andarin to take her on as a squire so she can train to become a paladin as worthy as him.

## Training and Squirehood

Unfortunately for Aeona, once again, her caretaker left her as Andarin was tasked with assisting the alliance up in northrend, from here, Aeona never heard from him again. She decided to head out on her own and forge her own path as a paladin.
Agnes Ackler

### Physical Appearance

In life, she was a simple and plain woman. She stood at an average 5'9". Her complexion was fair with a few freckles along her shoulders and checks. Blonde hair went down to her shoulders, framing her plump face. Kind blue eyes seemed to catch the light like glass, reflecting the world around her.

Now, she's been reanimated into someone almost unrecognizable. Her slouch makes her shorter, her body much skinnier with the loss of muscle, fat, and even some skin. What remains of the latter is tinted a sickly teal. Her bones poke out along her joints, matching her hair in its color akin to old parchment. Her hair has been cut shorter, now going down to her chin in a vain attempt to maintain its volume. Agnes' eyes shine an unnatural yellow.

### Backstory

In life, she was named Agnes Addler. She was the eldest of four daughters, living a comfortable life in Lordaeron. Her father was a prosperous merchant living in the kingdom's heart. Meanwhile, her mother spent her days in the Church, volunteering to help the priests in any way she could. Mending clothing, bringing the fruits of her gardening, and so on.

Agnes would often accompany her during these visits. This brought the attention of one of the head priests. Her love and devotion, as well as her fine education, earned her a spot to become a decon. She cherished her work, focusing on helping the poor and needy throughout her young life.

However, all would change when the Prince came home. The chapel where she lived and worked was quickly infested. Agnes died defending the holy place, praying to the Light before she fell.

Then she woke up. Her memory of her time in the Scourge is foggy at best, but what spots she does see are horrific. She remembers defiling her home, her mind aching as her body killed those in her path.

By the time the Banshee Queen freed her, she was a changed woman. No longer could she follow the Light or even use it. Now she is forsaken, alone with the horrors of what she's done and the empty Void. She's desperately trying to find her place in the world as an undead and making peace with the Shadow. Agnes Ackler currently lives in Undercity, navigating her new home and the Cult of the Damned.

### Personality

Agnes still tries to be a kind and generous woman. However, much of it is now motivated by guilt and a desperate need to repent the unforgivable.

### Trivia

As a child, she always wanted a horse of her own but could never get one. In her new life though, she was able to fulfill this old wish of hers, even if it wasn't in the way she expected. Her trusty undead steed is named Emyr, meaning "king, lord".

Her eyesight is awful. In life, she required thick glasses, but in undeath, she can manage using her staff as a cane.

### OoC Information

I'm slowly but surely working on Agnes' wiki page! Updates will be coming as I further develop her in Classic.

As of August, her iteration in Classic will be treated as an AU from the retail version to avoid any stress from diverging events.
Legolaz

Legolaz

race : vamppire elf
class:  The shooter
title: Prince of the woodland realm

he was born in the year 666 when the God-Tree was struck by devils lightning the magic storm that occurred in that event spawned the Legolaz he would come toknow only hatred

likes: having all women , killing brutally , doing tricks stunts and finding interesting stunt locations
dislikes: too much to mention

his human name: Jason

his title in dwarven :  el carnicero de los humanos

Legolaz some of his combat-moves
Eternal Sorrow

Before the beginning of the Third War, as Azeroth tasted the sour beginnings of the Burning Legion and its fearsome scourge, a great stirring began within the hearts and minds of all living things. The Orcish Hordes, discontented with their recent defeats, were scattered and enslaved by the forces of Lordaeron. Their leaders, however, would not bite down on their defeats without knowing that revenge was imperative. Their time spent reassembling and fleeing to the distant lands of the west sealed the destiny of the Horde and the future wars that would envelop Azeroth in a storm of chaos and blood. Wars that would tear great rifts in the lives of many and shatter those not strong enough to resist its merciless tides. Though even if they survived, their spirit would still bear terrible scars that no magic could manage to heal. The Eternal Sorrow of Azeroth was setting in, and only the fiercest of hearts would prosper.

It exists as a prevailing energy in the world, but also as a home for those souls cast out and forgotten by the many heroes of the third war. Eternal Sorrow is a defining answer to the lands, cities, and beings culled in the unrelenting turmoil; a place for lost souls and forgotten heroes to recreate their destiny. Their combined power, the personal journeys and strife, bring forth a tidal wave of new convictions. Convictions that work to reshape the path of the Horde, and those left behind in the wake of destruction.

## Eternal Sorrow

### Officers

Fera, Sequoyah, Karsk, Voraecious, Miturs
Nedrian Fogwalker

## Personality

### Likes

Exploring the wilds, assisting less-skilled adventurers, honing his various skills, and certain aspects of studying history.

### Dislikes

Orcs, large cities, extravagant and loud social events.

## Background:

Born in Ashenvale in the time before the Third War, Nedrian was largely raised by a caring community after the passing of his, and his adopted brother's, parents. During his and Daesil's studies, the pair gravitated to each other naturally, quickly becoming fast friends.

After assisting in the Third War in a supportive capacity,

Nedrian saw there was an entire world to explore and many individuals of all races in need of assistance. The path of a Hunter called to him; and he has delved into such studies with vigor for some time. Recognizing the strength of all races, be it Horde or Alliance, Nedrian nonetheless accepts the brutal reality of war and history. The aggression of the Horde has continued without apology or even remote acknowledgement of past atrocities, and thus they must be treated as a threat.

## Personality:

While appearing to be a quiet listener at times, Nedrian at first may only offer his words if called upon. That said, if you show interest in a few select topics or get him to trust you, be warned; you may have trouble getting the night elf to be quiet. Preferring the company of his brother to those who may stab him in the back, Nedrian often wanders, exploring the world and giving aid to those who require it- and then heading back into the wild lands without much said. While the quieter of the pair, a smile is oft present on this elf's face when not the focus of the attention- quickly hidden behind an impassive mask.

## Current Affairs:

He has a strange focus however, one that even his brother refuses to speak of. For some time, the ancient magic of the Trolls has been the target of Nedrian’s studies, prompting an occasional venture into hostile territory. Who were their Gods? What power did they hold? Every detail was the focus of this night elf’s spare time outside of the Hunter lexicon. If you asked his brother about the focus, the druid always refused to say much, only that "Nedrian changed after *she* vanished. It is not my business to say more."

The question remains, however. What could be worth
journeying into enemy territory for such a thing? A title? Revenge? Knowledge?

Whatever it may be, Nedrian refuses to say, at least to passersby. Perhaps one could learn more once the Night Elf accomplishes his goal, whatever that may be.

He keeps an occasional journal cataloguing his adventures. (Accessible below.)

☀https://grobb.org/

((OOC Info) Fairly new to the WoW RP scene, but an avid writer. RP will be mostly casual. That said, if approached in character, I'll gladly respond in kind!))
Redridge Irregulars

The **<Redridge Irregulars>** is the colloquial name for the *First Auxiliary Battalion* of the *Redridge Brigade.* It was formed only recently as a response to the general unrest caused by the Third War, as an initiative to promote cooperation between the military elements of the newly-expanded Alliance. It is lead by its founder, Colonel Felwinter.

They are based out of Redridge Mountains, claiming no official holding as they patrol to where they are needed most.

## Out of Character

Raid information: 9:00p-12:30a, Friday/Saturday

Casual approach! We will not force you to play a talent set-up you don't want to, but we will have set debuff slots, etc. Our casual nature does not supersede downing bosses. As long as you bring a good attitude and can pull your weight, you are more than welcome!

Currently recruiting all classes/races, but healers are preferred!
Silverwind Enclave

The Silverwind Enclave is the player arm of the Silverwing Sentinels.

## Background

The Warsong Clan has always posed a threat to Ashenvale Forest, and the Silverwing Sentinels specifically were formed to fight against them.
The Silverwind Enclave is an arm of the Silverwing Sentinels, led by Commander Tasandra Morindel, a veteran of the War of the Ancients. Their duty is the same as the rest of the Silverwing Sentinels, to defend Ashenvale and the surrounding Kaldorei territories.
The difference between the two is that while the SIlverwing Sentinels are primarily based in Astranaar to guard the city itself, the Silverwind Enclave calls the SIlverwind Retreat its home, a forward operating post cloer to the Orc settlement of Splintertree Post.

The Silverwind Enclave operates on their own under the direction of Commander Tasandra Morindel, though they can be brought back into the fold of the Silverwing Sentinels at any time if the need arises.

Additionally, the Silverwind Sentinels operate under a seperate ranking structure than the normal Sentinels. While serving with the Enclave, members set aside their original rank and start anew. Any progress made growing in the ranks is undone if they ever return to the main Sentinel organization. As an example, if Commander Tasandra Morindel were to return to the regular Sentinels, she would revert to her previous rank of Huntress.

## Ranks

**Commander:** (The Guild Master) Tasandra Morindel

**Lieutenant:** (The Assistant GMs)

**Huntress:** (Officers)

**Sentinels:** (General Members)

**Outrunners:** (New Recruits)
Durotar Gynecologists

In the late summer, the health insurance mogul Froggy Fresh decided that the Durotar Gynecologists had been performing too many procedures for free off the books and advising against medical procedures, causing a huge loss in revenue for his insurance company. With the realization, Froggy Fresh decided to shut down the practice and move his business to a smaller and more .. pliable .. medical practice.

## Conception

The medical practice was started jointly by two Tauren native to Bloodhoof Village, rather than Orcs. The co-founders, Onak Maplehorn and Tresleches Calmhoof conceptualized the medical practice on their shared journey from Far Watch Post to Razor Hill. While Tresleches was more interested in the early childhood development of the Orcs, Onak was more concerned with their birth process. Agreeing that a gynecology practice would allow for more childhood development than a daycare would attract pregnant women, they decided to name their establishment Durotar Gynecologists and perform a variety of public services for the underprivileged Orcs in Durotar.

## Historical Activity

The practice is currently in a heavy research and experimentation phase while it tries to identify the most effective medicines for inducing labor, managing pain, reducing stretch marks, or healing reproductive organs. While these medicines are very well established for the Tauren and the Orcs had their own medicines on Draenor, the practice is finding that the fel taint of Mannoroth's Blood has affected their physiology greatly, with particular regard to the entire reproductive process, including accelerating gestation to a mere 4-months and two semesters. All of these changes have created a situation in which the Orcish women are avoiding pregnancy to maintain their health, as the neo-natal death rate is rising quite quickly for Orcish women. The Durotar Gynecologists are working on making pregnancy safer for mother and infant, hoping to raise birth rates among the Orcs and reduce maternal fatalities.
Places

This page will be used to browse player-defined locations within the game world.

Due to the limitations of accessible in-game areas and player's recognition of lore added in more recent years, this will be divided into three categories:

## Uncharted Lands

Uncharted Lands primary category link

Please use the Uncharted Lands category for *any* zones which do not exist on either Eastern Kingdoms or Kalimdor. Twilight Highlands, while not accessible in-game, should be listed under Eastern Kingdoms, Tol Barad, Kul Tiras, Broken Isles, Outland; All of these belong under Uncharted Lands. Please organize fanon locations under the same rules, by which continent they are on.
Serpico

to do the right thing but does not always seem to understand how to do that. Bright
silver eyes peer around at other races which give off the impression that he is
always looking down and tilting his head to the side in consideration. It is as
if he were trying to solve a great puzzle. While Serpico does not smile often,
his face was quite gentle as if his lips could ghost upward at any moment into
a small rare grin. Serpico face was adorned only with a short beard that was
neatly trimmed. His hair was a deep midnight blue that framed his face and fell
over his shoulders and back down to the top of his waist. Serpico hair had two
distinct braids, one on each side of his head that disappeared into his hair
before they reached the back. Two small owl feathers perched just behind his left ear, one was grayish in color and the other a typical brown.

Serpico sported a very athletic build, not overly muscled, or extremely lithe and thin like a rogue. His body was more suited for an
all-around purpose. It was clear he could be agile and fast but had enough
muscle to make a powerful swing as well. His skin tone was a lighter shade of
purple that was tinted with a pinkish hue. His skin would have been considered
flawless were it not for a very large X shaped scar on his chest. It appeared
to have been made from a smaller metal weapon, likely a dagger. This wound he
obtained was from over a year ago from a forsaken and it had time to completely
heal.

### Clothing & Weapons

Adoring the male Kaldorei was a heavy set of light brown leathers
made from local stag. The leather seemed to be reinforced in key areas by chainmail, such as, at the shoulders and knees. All the pieces of armor were lined with animal fur for extra warmth. The fur also seemed to be made from stags, but the color was light beige as if the tails were used. Underneath the leathers he wore a simple plain white shirt. The shirt was always kept as clean
as possible and was clearly washed when needed. Other than a belt with various pouches Serpico also had a small cookbook strapped to his side with the title ‘Eloriel’s Recipe’s’ printed on the front and spine. A long blue thin cloak
with a hood was hanging from his back. Rather than appearing to be for concealment the cloak was for protection from the elements like rain.

Strapped and sheathed to his back was a two-handed elven
long sword with an elegant elven motif etched into the handle that continued down the length of the blade itself. The pommel was shaped like the head of an eagle and curved gracefully. No less than six throwing knives were belted at his waist. One simple long knife was strapped against his right boot. The long knife was one used for carving wood and had not seen a spec of enemy blood. Permeating the air around this night elf was the scent of herbs from across Azeroth, though the one that could most commonly be smelled on him was that of lavender.
Foxgloves

**[Foxgloves]**is a former apothecary of the Forsaken, currently working under the banner of The Shattered Company.

## Physical Description

### Scar(s)

Various pockmarks and scratches over her face

## History

In life, she was the daughter of a Gilnean merchant. Her late childhood years were spent travelling abroad, through the lands of Arathor and learning various trades. As an adult, she settled in northern Tirisfal and made her living acting as a healer to townsfolk, wanting to do something more meaningful than just building a fortune as her father had before her. She studied various healing and medicinal arts with his blessing.

Like many Forsaken, her life was ended when she became a victim of plagued grain shipments; after regaining her will, she took the name of her favourite (poisonous) flower and began something like her old job again, albeit with a twist -- working alongside other apothecaries to craft a new plague was cruel, dangerous, immoral, and *fun.*

While working auxiliary to a Horde regiment in Kalimdor, she became permanently blinded, and was unable to continue working as an apothecary in the same capacity as she had been. She has been since trying to learn how to function this way, and find a new purpose in undeath.

## Current Events

After an accident robbing her of her sight, she has been relearning how to traverse the world and what she can do in it.

## Personality

While she was inclined to be a humble village doctor of sorts in life, Foxgloves continued her practice into more "*unusual*", "*experimental*" and "*scientific*" routes in death. Curiosity is something easy to cling to when one wishes to fend off the unpleasant nature of undeath, and thus, something she immediately clung to upon resurrection; she became something of a workaholic, invested in creating newer and more powerful potions and poisons, and little else.

Recent events have made her unable to continue with the work so central to her being, and it's made her less mad-scientist and more depressed, antsy, and unsure. She's used to acting independently and with a great idea of what hare-brained research or scheme she would tackle next; the loss of her eyesight has forced her to become less of a chaotic being, learn more about her allies in the Horde, and rely on others more in general. It's also made her a lot more prone to frustration.

## Appearance

Very short and slight, Foxgloves is one of the more obviously rotted members of her race. There's not much left of her but her skeleton, with her extremities being particularly worn away.

## Trivia

\*Fox used to keep a detailed diary for the first few months of her undeath, but as she's no longer able to write in it, she hid it away somewhere and mostly forgot about it.
Chloe E. Nigma

## Powers and Abilities

#### **11th Level Intellect:** Despite being crazy, or somewhat absent-minded, Chloe is a very gifted hacker and possesses a high-level intellect, which is at the same level of Brainiac 5, Chloe is one of the smartest people in the universe, and the potential to be 12th level intellect.

* **Expert Hacker**: Chloe is skilled with computers, and has even proved she can hack alien technology, as well as Earth technology when she and Jay hacked Brainaic's computers.
* **High-Level Strategist:** Chloe is very cunning and sharp. She is the smartest person on her team, she has the ability to evaluate situations very quickly and react on command.
* **Photographic Memory:** Chloe can remember pretty much everything she sees. From the most minute detail to every fact she's read in a book.
* **4th Wall Awareness:** Chloe has a form of Cosmic Awareness, she has used this ability when trapped on another Earth. She is aware that she is merely a character in a book.

**Hand-to-Hand Combatant:**Chloe has learned to fight by herself, and by copying moves she has seen in movies and films, and she has learned the art of jiu-jitsu since she was 6.

* **Skilled Gymnast and Acrobat:**Chloe is very agile and nimble when needed to be, and can handle herself in a fight.
* **Enhanced Stamina:**Chloe can fight for prolonged periods of time and not get tired.

**Fear Attunement**(*formerly):* When she had the Yellow Lantern Ring, Chloe was able to sense people innermost fear without knowing it.

* **Intimidation**(*formerly)*: Chloe was able to instill, and manipulate fear, while having the Fear ring.

## Weaknesses

**Mental Illness:** Chloe and Jay have bonded through their own personal struggles. One being their mental health status. Chloe is a very intelligent and outgoing person but has a problem with anxiety, bipolar disorder, and has had some problems with a split personality disorder when she was younger.

**Vulnerability to Darkness:** Chloe is highly afraid of the dark, oblivion, and the unknown. She can't be in a place that is super dark, and she has to know what is going on at all times.
Darly Gladeheart

Darly unarmed

## About

Ever since she was a little girl, Darly heard stories about her father and his "magic" touch in healing, and all those he had saved in the 2nd and 3rd wars before his own death at the hands of the so-called "New Horde". Her mother taught her how to be a smith, but those stores taught her there was something more in the world outside of the home in Westfall.

After a Defias raid left her mother dead and village in ruins, Darly ran north towards Stormwind with dreams of beyond and of the Knights of the Silver Hand. Despite her belief in her cause, the Light remains outside of her grasp. With her dreams of being a paladin in the past Darly still has her old smithing hammer and is ready to get revenge on all those that have destroyed her family.
Linken

Linken was born into a family of humble origins. At a young age, his parents were slain somewhere in Kalimdor. He was rescued by night elf druids and raised at Mount Hyjal, under the protection of the World Tree. He is not at all interested in experiments or gadgets like most gnomes would be. He is a warrior at heart.
Boon the Steward

## Personality

* Slow to open my shell and generally mistrusting, but warm and caring once comfortable with others
* Stubborn, but I show a willingness to open my mind in situations where dispensing mercy or retribution hangs in the balance
* Calm in the face of terror
* Strong work ethic

## History

### Early Life

Growing up in Westfall as a farmer's son, I've lived both through times of plenty and times of ill-harvest. My family didn't have much but our little two-bedroom cottage, a plot of land, and some essential farm equipment; but life was generally good. My father and I would wake up every morning before the sun to prepare for the day's labor. Meanwhile, my mother and younger sister would get an early start at keeping the house in order and trading goods with neighbors and the occasional adventuring type that came through.

A typical day would see the four of us back together from our duties to enjoy a modest meal of hand pies filled with pumpkin and boar meat (my sister and I used to call them 'punkinpigs') which we'd wash down with some cold milk traded with us by our good neighbors the Crowley family. The Crowley family was very much like ours - a mother, father, son, and daughter all contributing to the stewardship of their land. I grew up playing battle with their boy, Johnathan. Any chance we got we'd be hacking away with our wood-whittled swords and maces at dead branches, rats, each other... our sisters! We swore that one day, once we were of proper age, we would travel to mighty Stormwind together and enlist in the King's army. Fate; however, had other plans in store...

### The Dark Eternal Knight

Late one afternoon, not too long ago, destruction was wrought upon our farm. Nightmarish creatures of rotting flesh with an insatiable blood-thirst descended upon our village with the force of a natural disaster. Entire generations of livestock were slaughtered in an instant, fields we set ablaze, the screams of the dying filled the air... Nobody understood what was going on and pandemonium was rapidly consuming the denizens of Westfall. Families were fleeing their homes, some chose to pick up whatever weapons they could muster and fight, but most were destroyed, completely overwhelmed against the tidal wave of undeath.

Once the shock had released its grip on my family, my father quickly began ushering my mother, sister and me below the house through the exterior double-hatched entrance to our storage cellar. Once he got the three us in the descending stairway, he smiled a weak smile and, I'll never forget these words, said to us "we are joined by an endless thread that even death cannot break. I love you more than all the greatness of Azeroth. Please now, don't make a sound." With that, the smile faded from his eyes and he shut the cellar doors behind him.
Pollywog

Froggy

## **Physical Features:**

Polly is a typical plague victim. Her form is limned with an almost imperceptible sickly glow. Her long submersion underwater has left blistered skin a dark green color, coated in a thin greyish substance. This grave wax is the reason for her exceptional state of preservation compared to most other Forsaken. Her fingers and toes are wrinkled and bloated. She stares with milky bulbous eyes set in what might have been a pretty face once, but now her cheekbones protrude too much and her lips are thin. When she smiles it seems that her mouth is impossibly wide. Hemorrhage stains darken her cheeks and chin. Black slick hair falls lank to a collarbone, only retaining a curl near the ends.

Her posture is crouched. Prolonged confinement in a grain sack has rigored her muscles so that it's difficult to stretch them. She moves most efficiently on all fours like a lowly geist and utilizes a leaping motion when speed is necessary. Her fat fingers and toes give her an advantage when swimming.

## **History:**

Polly used to be a good girl. She worked hard sewing clothes for the farmhands, darning socks and knitting winter sweaters. She was usually shooed from the kitchens where she was useless, but she liked bringing lemonade and handpies to the fields, where a few cute boys worked with their fathers and brothers. She used to hike up into the mountains. A treacherous goat path led all the way to Lordamere Lake, if you were brave enough. The dead lake was a place for solitude, though, and Polly liked the river better. Turtles would sun themselves on the rocks, cranes stalked the banks for small fish, and frogs would find the warm shallows to brood millions of tadpoles during their season. It was like magic to walk among the dark clouds of them and feel their tiny bodies against her ankles as they swam. So slippery they were! Never to be caught.

Polly was caught, though, by the Plague.

Her body was dredged up from the waters of Lordamere Lake only recently, still stuffed inside a burlap grain sack. While her form suffers from the restrictions of such long confinement, her mind seems to be undamaged. She’s ready to get out into the world.

Pollywog sees the world through a unique filter. Being a farm girl gave her an appreciation for the land that other Forsaken might lack... ((in progress))

***FroggyCows#1399***

## Reconnect:

**CHARACTERS =** Aziris, Lomani, Kerala

**GUILDS =** <Hand of Orgrim>, <Horns of the Shuhalo>, <Mists of Dawn>, <Errant Resolve>
Darkwater Cartel

**edit: Darkwater Cartel no longer exists, it has since undergone an IC mutiny and disbanded OOCly.**

## Darkwater Cartel

"Security, enforcement, extortion, we do it all."

### Officers

(Enforcers)Ziezi

Urzak

Marlowe

Solcrux

Fig

Aramis

### Recruitment

By Invitation

"Security, enforcement, extortion, we do it all."

## The Nitty Gritty

The Darkwater Cartel is a multinational holding company made up of multiple private sectors, including “pillaging” (raiding), “contracting” (PvP), and “manufacturing” (professions).

We are headquartered in the Undercity. We specialize in weapons, armor, and consumables manufacturing, which is a front for our private security sector, which operates in the “underworld” economy of bribery, extortion, information sharing, and smuggling.

Our main objective is to acquire, and secure a plethora of assets (incl. gold, weapons, armor, etc) for both our guild members, and clients that we contract out for. While we do fight for the Horde, we put the cartel above our own needs & affiliations. We are not interested in forming RP-based alliances with other organizations. We are not interested in making friends, or being the “good” guys.

However, we are *interested in being hired* for any of the above stated purposes.

## **OOC INFORMATION**

The Darkwater Cartel is a guild that was started by Darkwater, and Ziezi. Our guild's story is formed around the RP of each member, and how they became affiliated with the cartel. We are a true RP-PvP guild, that also participates in Raiding, PvE, non-RP-PvP events, and having fun. Our goal is to continue building the community we've created thus far. This includes helping one another level up, run dungeons, PvP, and/or just hanging out and chatting with fellow members. Our primary focus is World-PvP, and Battlegrounds (when they are released).

We will raid, but it is not the focus or the current goal of our guild. As of now, we are more about our internal community - we do tend to keep to ourselves more often than not, but ask a member of the Cartel for help and you will most likely get it (though you may try and get swindled first).
Discords&Communities

**Websites**

* Grobb.org - The Grobbulus journal website for all of your role-playing needs.
* Grobbulus Times - Sister site to grobb.org and a leading source for news and articles concerning Grobbulus.
* The Grobbulus Gazette - Grobbulus Times's biggest friendly competitor, and source of all news Grob. *(Last updated October 2019)*
* Redwood Times - News Scrolls serving Azeroth from Thunder Bluff to a tavern near you.

**Discord Servers**

* r/grobbulus discord - General server community discord, tied to r/grobbulus.
* RP community discord - A calmer, laid-back community of long-time RP-PvP fans, focused on Roleplay.

Please join our Wiki Help Discord if you have another community you would like to have added to this page!
Brackish Darkcloud

Brackish Darkcloud is a Grimtotem Tauren Warrior. Often seen as abrasive at best and an asshole at worst, Brackish isn’t concerned with what lesser Tribes or Races think of him. His sole purpose in life is to honor the father he never knew.

To tell the story of Brackish, we must first talk about his father. Tarhoof the Centaur-Slayer was a Grimtotem Warrior known for his reckless nature, audacity, and unwavering loyalty to the Grimtotem Clan. His brother, Grundig would regale young Brackish with tales of his late father’s most daring raids and impressive feats of strength. When asked about what happened to him, Grundig’s face hardened and he spoke with restrained hatred in his voice.

“Tarhoof was too trusting of the other races”, he explained, “and that was his downfall.”

Brackish never pushed the issue after that.

Combat Training

Growing up idolizing his father, Brackish took up the path of the Warrior in his youth, proving himself quite competent. Taking up his Maul, Slaghammer at the tender age of ten, Brackish trained under Grundig fervently.

The older Darkcloud was an unforgiving teacher and many days Brackish found himself too sore after training to move once he had sat down. Years progressed, and as most Tauren were just starting to choose their path in life, the young Darkcloud was sent off to the capital city of Thunder Bluff for a new kind of training. He was sent to his Great Aunt Magatha with a letter of recommendation from Grundig.

Emissary Training

Magatha Grimtotem was the Matriarch of his Tribe. Others cowered before the shaman, but Brackish didn’t upon meeting her. Whether it was out of a misplaced confidence or just accidental he couldn’t say, but as the old crone looked him over with harsh eyes, she smiled.

“I see so much of your Father in you.” She spoke in a gravelly voice and for a second, her eyes looked misty before dissipating. “Come, Brackish, your training begins today.”

For the next few years, Brackish Darkcloud still trained his combat skills religiously, but now his Great Aunt Magatha trained him daily on his diplomatic side. She taught him to put aside his feelings towards the other races in order to properly judge the situation and figure out what the best solution for the Grimtotem was. Sacrifices would always have to be made, she reasoned. The best you could do was to make the right decision for the most of the Tribe.

He sat in on numerous meetings with other Tauren as well as orcs, goblins, and many a forsaken. His Great Aunt kept her composure, even if it was clear she didn’t agree. He did notice she bore a slight scowl before every meeting with the Tauren Chieftan, Cairne Bloodhoof, though.

Current Day

More years passed under Magatha’s wing until she felt he was ready.

Tasked as an emissary of the Grimtotem Tribe, his responsibilities are many. Under the guise of working on strengthening the Tribes ties to others, he reports to his Great Aunt on the different races in Azeroth. Where they move, what their plans are, etc.
Bogara

## Bogara (Surname TBA)

### Backstory

He was born into the Stonestrider Tribe in Stonetalon Mountains. His young life was tumultuous. When he was only a wee calf, he and his tribe were traveling down to Thousand Needles to visit with other Stonestriders when they were ambushed by a band of centaurs. In the chaos, he and his parents were separated from the others and they died protecting him.

Left alone, he wandered the land until he was found by a wandering merchant. They traveled to Mulgore where they promptly dropped him off at a local village. He was raised communally, though he felt isolated in the strange land.

Yet his luck would pick up. As druidism once again flourished in Shu'halo culture, his knack with nature was discovered. Bogara was offered the chance to join the Cenarion Circle. He readily accepted and journeyed to Moonglade.

Now as a young adult, he studies druidism and is finding his way in the world.

### Trivia

His druidism is rooted in his love for gardening. Even now, he has a passion for growing things.

### OoC Information

The player behind Bogara doesn't roleplay much, but he loves his tauren druid that he's had since Vanilla.
Esmund Greywood

Esmund during the Fall of Lordaeron outside Redmont Castle

Knight-Captain (Formally Stormwind Army)

Order of the Silver Hand

### Immediate Family

Lord Cadias Greywood (Father - Deceased)Lady Juliana Greywood (Mother - Missing)

Lord Ereid Greywood (Brother - Missing)

Knight-Captain Collins Greywood (Brother - Deceased)

Lieutenant Henrick Greywood (Brother - Deceased)

Marveille Greywood (Sister - Alive)

Fara Greywood (Sister - Deceased)

## Physical Description

### Tattoo(s)

Family Crest (back)Crest of the Order of the Silver Hand (upper left arm)

### Scar(s)

Sword wound; Under left eyebrow down, across nose ending on the left cheek

## Signature

Esmund's signature as it appears in letters.

## Political Attributes

### Industry

MiningWeaponsmithing

Armorsmithing

## Physical Attributes

### Physique

Tall

This is still a massive WIP :)

Ser Esmund Greywood is a minor Lordaeronion Noble whose family presided over a region in North Western Lordaeron, the Duchy of Highrose.

## Biography

### Early Life and the First War

(-18--3 L.C.)

Esmund was born in Highrose, Northern Lordaeron. He was born into House Greywood who was a small noble family who retained control over the Duchy of Highrose. Their ancestral home was Redmont Castle which overlooked the town of Whitecliff. Esmund was born to a rather large noble family consisting of 2 sisters and 3 brothers. House Greywood was deeply rooted in the Lordaeron military with his father and grandfather both serving and obtaining notable ranks within the military.

When Esmund was born there was a slightly unusual glow about him, his family shoved it off as good season omens. Growing up Esmund had a simple, yet slightly lavish childhood. He was pushed by his father, Cadias, to become what he envisioned for his sons, prestigious military commanders within Lordaeron. Esmund was trained from a young age to fight, his hope was that his son would rise above and make his family proud. Esmund didn’t see it this way, often thought the long and brutal training sessions were punishments of sorts for not being good enough. Esmund took comfort in one of his older brothers, Ereid who helped train him and let him relax while they trained.

While his family wasn’t entirely committed to the Holy Light, Esmund found comfort in it, praying in between training drills or lessons with fighting instructors. As he became older he grew closer to the light, while resenting his father for forcing him to join the military when he became older.