recursal/Fanatic-Fandom huggingface dataset:
Seymour Skinner (Hutzverse)

Seymour Skinner is the Dangerous Emissions Supervisor of Sector 7G at the Springfield Nuclear Power Plant. He is one of Homer's friends.

Seymour is known to have bad luck. He is arrested for threatening to beat up local officials over the slow progression of HDTVs.​ He was briefly disabled as stated by Lenny after Homer notices he is not at the plant.​ However, he later recovered. He, along with other employees, were also set on fire due to Homer's negligence.​ As a member of the Springfield Nuclear Power Plant softball team, Seymour uses his Olympic Torch as a baseball bat.
My Dinner With Bucket/Transcript

## Bucket Chokes On A Silly Straw

(The episode starts out with Bucket and his friends laughing)

(A Waiter walks into the room holding drinks for the wobs)

## Bucket's fancy dinner night

Bucket: I would like to thank you all for coming to this perfect evening. I looked up fancy food in a book. I mean... I know all about fancy food, so uh... as an appetizer, I have made a can of paste!

(Bucket brings out a can full of paste inside)

Nigel: Bucket, It's "canapé"!
Bucket: It sure is
Nigel: No, canapé is a type of hors d'oeuvre!

Bucket: We all know what a can of paste is, Nigel! Now, dig in.

(The Wobz grab paste out from the can, and starts eating them while pretending to like it)

Bucket: I'm so glad you love it. I'll go get our next course.

(As Bucket leaves, the wobz spits out their paste. Meg tries rubbing the paste onto a napkin. Nigel throws his paste onto the wall. Walter hides his paste under a pile of dirty socks. Baker throws her paste out the window, causing Darrell to get hit by it.)

Darrell: Ow, Hey!

Baker: Sorry, Darrell!
Podnóżki, Rdestowa 9

**Podnóżki, Rdestowa 9** - dom znajdujący się za miastem pojawiający się w odcinku Spadek.

## Opis

Jest to bardzo zaniedbana, ledwo trzymająca się rudera, którą miał odziedziczyć mężczyzna w spadku po zmarłym wujku. Dowiedział się tego jednak dopiero pod koniec odcinka od właściciela domu, który błędnie wziął za swój w wyniku pomylenia adresów.
How Big is your Mac 2019

Im Mittelpunkt dieses Aktionszeitraumes (25.03. bis 28.04.2019) stand, wie der Name bereits sagt, der Big Mac, der während der Aktion zusätzlich zur normalen Größe auch als Junior- und als Grand-Variante erhältlich war. Die Zutaten waren bei allen 3 Burgern die selben, lediglich die Größe war unterschiedlich. Zusätzlich gab es während des Aktionszeitraums erneut Gitterkartoffeln und Big Crunchy Chicken Filet Stripes, die es in den Portionsgrößen 3 oder 5 Stück gab.

## Burger

* Mac Jr.
* Grand Big Mac

## Beilagen

* Gitterkartoffeln
* Big Crunchy Chicken Filet Stripes
Meet Bucket

is the first Episode of Jell-O WOBZ. it focuses on Bucket trying to find friends.

## Meet Bucket

"I guess i'm a Wobz and I guess i'm about to make friends"!

## Wobz in the Episode

* Bucket
* Baker
* Walter
* Meg
* Nigel

* Dog Wob

## Triva

This Episode has the Birth Of Bucket.

There's a Jell-O Version of Jinga in the clubhouse.

## Errors

in one scene, a dog bit Bucket on his arm, however in the next scene, the dog is on his butt.

Baker's nor Walter's imperfection was never mentioned in this episode, however in the next episode, Baker has a scar, and Walter has a nub instead of a fifth finger.
Big Steakhouse

Unser Klassiker aus dem Land der unbegrenzten Möglichkeiten. Entdecke jetzt den Big Steakhouse mit einem kulinarischen Genuss, wie man ihn nur aus Amerika kennt: viel saftiges Beef, würzige Tomato Chargrill Sauce und herzhafter Bacon – SO TASTY!

## Zutaten

* Bacon
* Schmelzkäsezubereitung Cheddar
* Bun Big Tasty
* Rote Zwiebeln
* Salat Lollo Bionda
* Sauce Tomato Chargrill
* Big Tasty Patty

## Allergene

* Milch (Laktose)
* Weizen (Gluten)
* Sesamsamen

## Nährwerte

(Nährwerte beziehen sich auf den Burger Stand August 2020. Zu anderen Aktionszeiträumen können die Werte abweichen)
Jell-O WOBZ Wiki

## Welcome to the Jell-O WOBPEDIA

Welcome to the Jell-O WOBPEDIA. Feel free to Wobble your way. Also Check Out The Classic Jello Wiki : https://jello.wikia.com/wiki/Jell-O\_Wiki and the fanon wobz wiki: https://wobzfanon.wikia.com/wiki/Jell-O\_WOBZ\_Fanon\_Wiki

## Welcome to Jell-O Junction, a place for WOBZ to make friends.

Welcome to the world of wobbly WOBZ! Where a group of imperfectly perfect friends will get together to have the greatest time of their lives... while trying to get out of some trouble on the way.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Imperfectly Perfect

is the second episode of Jell-O WOBZ. It’s Nigel’s worst nightmare when an accident causes a tiny scratch on his perfectly molded body. Fearing that his crush will reject him because of it, Nigel enlists the gang's help to x the imperfection, but instead does more harm than good.

## Wobz in the Episode

* Bucket
* Baker
* Walter
* Meg
* Nigel

* Pepper

## Triva

This is the Only episode where they aren't in the Clubhouse.

This is the only episode Pepper appears in

## Errors

In this episode, Nigel gets a blotch however in the next episodes it's gone.

Pepper doesn't have a blotch until it was shown to Nigel.
Party Mode

**PARTY MODE**

"*Just want **to have the music to light up your party**? Let the game go into **Party Mode**!*"
— Loading tip

**Party Mode** is the fourth gamemode in *Just Shapes & Beats*. The gamemode can either be accessed from the game's Main Menu or from the game's Playlist, where the player can select any level in order to play Party Mode.

The Party Mode functions as a 'casual' and 'fun' gamemode, which allows players to spend their own time by changing the following features:

* Players cannot break during this gamemode. Although they can take damage, they simply float around and re-spawn after several seconds.
	+ In addition, the player's HP is doubled.
* Unless the level(s) is/are selected in Playlist Mode, every unlocked track in the game (With the exception of Corrupted and the last level of the game's Story Mode) is played at random.
* As soon as the level finishes, another level will be played directly with no delays, essentially making the music 'non-stop'.
* Since players cannot break, no beatpoints, feats nor ranks will be given. The player also cannot progress through challenges.
* Effect sounds (ie, getting damaged) will be disabled.

Party Mode is meant to be more of a gamemode that provides enjoyment for players should they get bored or otherwise.
Hawaii Burger

Eine Welle der Begeisterung für deinen Gaumen: der Hawaii Burger ist da! Zartes Rindfleisch mit fruchtiger Ananas, cremiger Sandwich Sauce und zartschmelzendem Cheddar Cheese. So hast du Hawaii noch nie erlebt.

## Zutaten

* Hamburger Patty
* Hamburger Bun
* Sandwichsauce
* Cheddar
* Ananas

## Allergene

* Eier
* Milch (Laktose)
* Senf
* Weizen (Gluten)

## Nährwerte

(Nährwerte beziehen sich auf den Burger Stand Juli 2019. Zu anderen Aktionszeiträumen können die Werte abweichen)
Big Lauginator Bacon

McDonald´s meets Wiesn: auf geht’s für den Big Lauginator Bacon! Passend zur Wiesn mit Gurken, roten Zwiebeln, Cheddar-Käse, krossem Bacon und saftigem Rindfleisch – natürlich alles im Laugenbrötchen. Und als besonderes Schmankerl: unsere cremige Kräutersauce für die perfekte Würze! O’mampft is!

## Zutaten

* Bacon
* Bun Lauge Sesam
* rote Zwiebeln
* Salat Lollo Bionda
* Cheddar
* Salzgurken
* Sauce Cafe de Paris
* Tomaten
* Big Tasty Patty

## Allergene

* Milch (Laktose)
* Weizen (Gluten)
* Senf
* Sesamsamen

## Nährwerte

(Nährwerte beziehen sich auf den Burger Stand September 2019. Zu anderen Aktionszeiträumen können die Werte abweichen)
Big Rösti Chicken

Du musst nicht in die Berge fahren, um dich wie auf der Hütte zu fühlen. Ein Biss in unseren Big Rösti Chicken und die Hüttengaudi ist garantiert! Die Kombination aus knusprigem Bacon, köstlich paniertem Hähnchenbrustfleisch und cremiger Käsesauce macht den Big Rösti Chicken zu einem unwiderstehlich leckeren Hüttenburger!

## Zutaten

* Bacon
* Schmelzkäsezubereitung Cheddar
* Käsesauce Big Rösti
* Kartoffelrösti
* Bun Cheese & Bacon
* Chicken Patty Signature

## Allergene

* Eier
* Milch (Laktose)
* Senf
* Weizen (Gluten)

## Nährwerte

(Nährwerte beziehen sich auf den Burger Stand Februar 2020. Zu anderen Aktionszeiträumen können die Werte abweichen)

## Archiv

### Vor 2020

#### Zutaten

* Chicken Patty Signature
* Schmelzkäsezubereitung Emmentaler
* Bacon
* Salz & Pfeffer
* Big Rösti Bun
* Kartoffelrösti
* Käsesauce Big Rösti

#### Allergene

* Eier
* Milch (Laktose)
* Senf
* Weizen (Gluten)

#### Nährwerte

(Nährwerte beziehen sich auf den Burger Stand Januar 2019. Zu anderen Aktionszeiträumen können die Werte abweichen)
Making The Band

is the third episode of Jell-O WOBZ.

"I Ate my Sheet Music"

## Wobz in the Episode

* Bucket
* Baker
* Walter
* Meg
* Nigel

## Description

The Wobz discover their secret musical talents and decide to form a band! Except for one small problem: Meg is a horrible singer but still tries to jump in on the action. But while band practice starts to fall apart, Meg’s non-musical talent might be the secret sauce they’re looking for.

## Triva

This Episode Reveals That Meg is a bad singer

## Errors

Nigel's Blotch from the Last Episode Is Missing
Carlo

First Prince of De Morgal Empire.

Carlo completely puts all command of the war to Tonino.

Carlo is 20 years old.

Although he is the first prince, since he is the child of a concubine, his status, by any standards, is not that high.

However, since he is the child of the king’s favorite consort plus he looks a lot like his mother, he is quite doted upon by the king.

The objective of this war is to expand territory as well as to give Carlo some achievements.

You really can’t say that his ability is high.

By nature, his body is not strong plus his disposition is docile. Furthermore, this is his first battle.

Then how about his administrative skills? If you asked, then prepare to be disappointed.

He’s not one of the sharpest tools in the shed either.

His one saving grace, however, is that he himself understands that he is incompetent.

That’s what separates him from the others.

Therefore, it’s basic sense for him to pass on the tasks to a much more competent subordinate.

Carlo’s only jobs are to drink liquor, admire the fine things in life, and to flirt with his sex slaves.
Earl

Yal(in Novel)

ACHIEMENTS:

Acted as a Merchant and weakened Debell clan by taking multiple of their retainers.

Retainers who changed sides due to him include:

* Decanus Joseph(A talented Soldier)
* Dora (Voodoo magician / speciality = Dogs)
* Amerigo (An excellent Scholar)

Other than these three he also managed to have 29 retainers changed sides from Debell to Ars/Ash territory.

All of them were Recruited by Bermet but weren't treated well and acknowledged by Debell clan and thus had very low status despite being talented so after Yal/Earl's acknowledgment changed sides and joined Ash/Ars territory.
The Lunar Whale

**The Lunar Whale** is the seventeenth level of *Just Shapes & Beats.* It's probably the shortest level in the game, clocking in at 1 minute and 24 seconds.

## Description

*The Lunar Whale* uses rectangular shapes as the general theme of the level, using square pistons that expand and contract or simply expand while sweeping to the left, notably used in the first and second halves respectively.

## Story Sequence

In order to rescue their friend, the Big Square, the Blue Square must reach to the next side of the Industry. To travel there, they need to help the Helicopter out first. There are three level selection hexagons that allow the triangles to lower the water level and rescue the Helicopter if all three are completed. The right hexagon leads to *The Lunar Whale*, and entering it will play this level.
After the level, a triangle should lower the water level below the Helicopter. The Square can continue completing the rest of the levels in order to rescue the Helicopter or reach the Helicopter if the water is no more.

## Layout

### First Phase

The level will start with squares appearing that expand into sets of 8 rotating pistons which slowly shrink. This happens in time with the music. After the pistons disappear, pulse bombs will explode in time to the snares.
After 4 of these piston formations, squares will start scattering from the right side of the screen in addition to the pistons and pulse bombs. After 4 more sequences, the player will reach the second checkpoint.

### Final Phase

Four walls will cover all edges of the screen. This next phase consists of squares appearing and expanding into short vertical lines on the left and right sides of the screen, and then sweeping left or right depending on which side they originated. On the first half of each measure, one will appear at a time, followed by two more. This repeats once per measure. Certain lines may reach the opposite side quicker in relation to the music.

This series of attacks then repeats, but a vertical wall of squares will now split the screen in half, giving the player less room to move. Again, this happens twice. It is possible to avoid all damage in this section by staying at the very bottom or very top of the screen. After this, the level ends.

### Hardcore Mode Changes

#### First Phase

* The amount of pistons is increased.
* Pulse bombs now appear at the very beginning.

## Gallery

* The checkpoint
1/6
## Trivia

* This track shares a leitmotif with Long Live The New Fresh.
* This is one of the levels with only 1 checkpoint, with the other levels being Sevcon, Tokyo Skies, Try This, Lightspeed, and Unlocked.
* This level is (possibly) the shortest level in the game, lasting only 1 minute and 24 seconds.
* In the final phase, some players can easily cheese this phase **without dashing**. It is still not quite sure if it is really possible, but it is shown in youtube videos.
Almus

Manga Almus

Main Protagonist of Isekai Kenkokuki

## Background

Almus reincarnated from earth into a world of swords and magic after dying due to being hit by a truck. in his past life he was an orphan but he was not sad about this because those at the orphanage where he used to live, and it is because of them that he did not have a bad life so he respects them. He also had a report from collage that has yet to be handed in.

## Abilities

* **Wisdom of the Benevolent:** is a knowledge [Agriculture, Currency, and etc.] of previous life of Almus that may adapt to the others to for given and shows that one taught many people.
* **Divine Blessing of the King**: This blessing that increase the user physical power as it get more people that accept the user as their leader, But it has evolved in a year. The blessing now increase the power of people that have vowed their loyalty to the user. Although it won't be as the original power of the blessing it increase the physical for Men/Guys and Voodoo Magic power for the women/Girls.

* **Divine Blessing of Language [**Former**]**: the voice and hearing will be changed to a different language. there is a limit to the number of languages which can be appointed to change. (This is a blessing that the griffin temporarily gave to Almus so he could understand this worlds language.)

**Equipment:**

* **Sword:** Almus received a sword for a duel it made from dragon damascus steel from the griffon. The Dragon Damasus steek us a special type of steel. It's the strongest type of steel made of a combination between damascus steel and the core of a dragon. The Griffon said it can hurt her or made a inflict wound.

## Plot

Almus died due to being hit with a truck and then woke up within the griffins forest and then met with the griffin of said forest, upon which he explained his situation to the griffin, to which the griffin took Almus to meet with other children that were abandoned in the forest of the griffin due to a famine (which Almus presumed to be the case since the body he woke up in was starving).
Isekai Kenkokuki Wiki

## Synopsis

A protagonist reborn in another world. Apparently he transmigrated into an abandoned child. Before his eyes were abandoned children like him. In order to survive, he led them into farming. Little by little, orphans gathered, and upon hearing rumors of a village, others began to migrate. The group that had been nothing but children had become a village before anyone realized. And then various countries in the surroundings started to have an eye on it. This is the epic tale of the man who would later be known as the Divine Emperor.
Just Shapes & Beats

Just Shapes & Beats is a musical game created by Berzerk Studio. Just Shapes & Beats is a chaotic co-op musical bullet-hell game based on three simple things: avoid Shapes, move to the kick-ass Beats, and die, repeatedly. The current update is 1.6, aka The Lost Chapter.

## Developers

### Simon ‘LACHH’ Lachance

Coder extraordinaire, public speaker, advice giver, baby maker, proficient with Microsoft Words. Lachhh is the human swiss knife behind the zeros and ones of our games as well as being the main handshaker at events.

Lachhh likes to talk about things, a lot. He started a youtube show called Indie Your Face, where he vomits all of his knowledge onto his loving audience, then blames his bystanding kids for the odour.
Комментатор

Комментаторы—это голосовые наборы в StarCraft II, которые изменяют голос советника во время игры в многопользовательских и кооперативных миссиях. С патчем 3.7 в Legacy of the Void можно приобрести комменаторов для любой расы, т.е каждый комменатор не связан только с одной расой.

## Список комменаторов

### Стандартные

* Адъютант (Терраны)
* Экзекутор (Протоссы)
* Королева (Зерги)

### Продаваемые

#### Протоссы

* Аларак
* Артанис
* Феникс

#### Терраны

* Мира Хан и Мэт Хорнер
* Тайкус Финдли
* Джим Рейнор
* Нова Терра
* Рори Свонн

#### Зерги

* Абатур
* Дехака
* Сара Керриган

#### Остальные

* Alex007
* Day9
* D.Va
* INcontroL
* Lowko
* Mr. Sheng
* Nathanias
* Park Sang Hyun
* Pomf и Thud
* SCBoy
* Tastosis (Tasteless и Artosis)
* TotalBiscuit

## Анонсированные комментаторы

Данные комментаторы еще не присутствуют в игре, кроме как в Galaxy Map Editor.

* Изша (так-же представлен, как командир для Co-op)
* Каракс
* Селендис
* Стоун

## За сценой

На День дурака 2017 Blizzard анонсировала комментатора Надзирателя

## Примечание

1. ↑ Overlord Announcer coming to StarCraft II!
Hardcore Mode

"*This includes, for the first time ever-ever, **Hardcore version of all the tracks** you've come to love/hate, and will learn to love/hate even more.*"
— An excerpt of Mike's announcement of Hardcore Mode, the Berzerk Studio Official Discord server

**Hardcore Mode** is a feature in *Just Shapes & Beats*. This mode causes the levels to have an increase in difficulty, creating a harder challenge for more experienced players. It was introduced in Update 1.2 and is the main highlight of the update.

## Description

Unlike Casual Mode, it does not change the player's health. Rather, Hardcore Mode adds more hazards to the current level and resizes some existing hazards to make things more difficult, as well as shrinking the warning time you have before an attack happens. This is accessed from the difficulty selection in Challenge Mode as well as in Playlist Mode, and is signified by an evil boss plant with red text during the level's title sequence, as opposed to Casual Mode's friendly plant and blue text. The mode is not complete when it comes to rewards. The amount of beatpoints for completing a hardcore challenge run is doubled.

Update 1.6 added the feature to play Hardcore mode in the Chapter Select screen of Story Mode, which can be played once a level has been selected. Casual Mode can be accessed there once in-game as well, allowing players to play a level in both Hardcore and Casual mode without conflicting each other.

Hardcore Mode could act as an extension for players who have finished Story Mode or the game in normal mode in general.

If 30 levels are beaten on Hardcore in S-Rank, the main title will be decorated with the Triangle Tree dancing, as well as fireworks that explode into small triangles. This will only unlock if the Boss using a guitar is unlocked beforehand.
Prior to Update 1.6, the requirement of obtaining the Tree requires all of the levels to be completed in an S rank (48 levels at the time), it was later reduced to 30 levels following the update.

## Trivia

* Due to the nature of special levels which make the challenge nonexistent and their unavailability in Playlist Mode or in Challenge Mode, Corrupted, while playable, do not have any differences compared to it's normal mode counterparts.

## External Links

* Hardcore Mode announcement (and PS4 version)
The Spiders

This entire page contains **SPOILERS** for the Story Mode of *Just Shapes and Beats*. It is recommended to play the entirety of Story Mode before proceeding this page!

You have been warned.

The title of the page is **conjectural**. Besides internal references, patch notes, Discord emotes or its official PS4 avatars, there is no official, canon name.

## The Spiders

* Friendly
* Boss

### Role

Supporting Character (Friendly)
Side Antagonist (Enemy)
Boss Character (Boss Spider)

### Introduced in

LOST CHAPTER (Friendly)
Spider Dance (Remix) (Enemy variants)

### Unlocked in lobby by

*Completing the Lost Chapter*

The **Spiders** are turquoise arthropods as well as pink enemies that appear throughout the Lost Chapter of *Just Shapes and Beats*'s Story Mode, added in Update 1.6.

## Appearance

### Default Appearance

They are based off of spiders in real life, represented as a simple circle with two black dots for eyes, and eight little "legs" in a light green color (like certain Plants found throughout the Story Mode). They are seen mainly on their webs throughout the cave in the Lost Chapter.

Evil Appearance
The evil spiders, aside from being turned pink, acquire spikes throughout their body, and their legs become triangular.

Boss Battle
The boss spider has five eyes, the four side ones shaped like triangles, the central one like a rhombus, and acquires a mouth composed of three fangs when closed. Its legs are longer and have rhombus-shaped joints. Its back near the web string has three, small triangles.
When it vanishes just to reveal its face, the eyes become pink and the mouth appears to have several fangs, with two in its lower jaw being bigger than the rest.

Encounters
The Spider is first encountered deep in the cave in the Lost chapter as a supporting character (Friendly).They show up throughout the cave on webs. Later on during the Spider Boss they can be seen as corrupted enemy variants of their previously friendly counterparts which will attack cyan square.
(Needs more editing and citation)

## Trivia

* Spiders seem to be unlike other residents of paradise in the sense that they have mischievous tendencies. This is seen throughout the Lost chapter as we first see a spider break the triangles into three pieces causing them to separate throughout the cave. We also witness the Big Cube being trapped under a spider’s webs. However despite all this the spiders still remain relatively peaceful and will not attack cyan square in their turquoise form.
* The Spiders are the only known side characters in the game to cause trouble without being under the direct influence of the pink corruption.
* During the Boss Battle one of the spiders holds up a box with a heart in it. This is a direct reference to Undertale as the boss uses a remix of Spider dance a song that originated from that game.

(Needs more editing and citation)
Houston

**Houston** is the seventh extra level of *Just Shapes And Beats* and the thirty-third level overall. It is unlocked in the Playlist by completing fifty challenges.

## Description

This level consists of the most common hazards in the game: Round spikes, walls, and black holes. The round spikes and the walls get gradually bigger as the level progresses.

The border walls close in every time the melody plays, starting from the second time and onward, leaving little room for the player to move.

The song itself is notable for repeating the same melody over and over again, for the entire duration of the level.

## Layout

### First Phase

The level starts with small squares coming from the right of the screen, appearing to the background melody. A couple of seconds later, thin walls start coming down to the beat of the music.

After a bit of that, the melody kicks in as lines of rounded spikes appear, moving from the right of the screen to the left as thin walls appear, hitting down to the beat of the music, starting from the left of the screen to the right.

A bit later, black holes appear on the left and right of the screen, with multiple black holes inside each other starting out in the middle and going out, similar to Milky Ways. When it reaches the outer circle, an invisible pulse bomb explodes in the middle of them. Small squares start to come out from the right of the music, doing the same thing as the start of the phase.

### Second Phase

Pink walls cover the edges of the screen, doing the same melody thing with the rounded spikes and walls, but thicker. When that ends, thin walls appear randomly on the screen, coming down the beat of the music. In the middle of that, small squares start to appear again, doing the same thing as the start of phase one.

After that, the walls get thicker, and move in a bit, as it does the same melody, but the walls of spike balls now are bigger and go down farther, as well as the walls. When that ends, the same thing happens, but the walls are thicker.

### Final Phase

The walls close in more as the same melody plays once more, but now the columns of rounded spikes are way bigger, and now take up the whole screen, and are bigger. The same applies to the walls.

When that ends, the left border and the right border start to close in, and then the top and the bottom, until it's just a small, rectangular space in the middle of the screen. The top and the bottom of the screen close into the beat of the music, until the last note where everything disappears, ending the level.

### Hardcore Mode Changes

#### First Phase

* The squares move faster
* The walls are thicker
* The rounded spike walls are faster
* Three rows of projectiles fire from the black holes, instead of one

#### Final Phase

* Several large slow-moving rounded spikes appear from the right
* The wall of large rounded spikes move faster
* The warnings for the borders have less reaction time

## Gallery

1/9
## Trivia

* In the first melody part of the final phase, one lonely small square appears.
* The border walls that cause the safe playing area to shrink are actually massive beams.
Playlist Mode

**PLAYLIST**

"*Rip off your sleeves and **practice the tracks** you’re struggling to master in the **Playlist**.*"
— JSB official description

**Playlist Mode** is the third mode in *Just Shapes & Beats*. This mode allows the player to play any of the 53 levels at any given sequence at any order, so long as they have to complete the level's requirements. This mode can be accessed from the game's main menu.

This mode is emphasized for players who wanted to replay any of the levels without going through their requirements or for players who wanted to play their levels in Party Mode in their order. It is also used in completing the game's endgame challenges and practicing different levels that the player has a difficulty completing.

## Mechanics

* If an extra level's requirements is completed beforehand, the game will show the said extra level and the level's artist being unlocked.
* The player selects levels to play them either in a sequence or a shuffled manner; they cannot select the same level twice.
* If a level is locked, the player cannot access it for the following reasons:
	+ They haven't completed the said level in Story Mode (it does not apply to Chronos, Logic Gatekeeper and Milky Ways).
	+ They haven't completed the Extra level's requirements in Challenge Mode (it does not apply to Creatures ov Deception).
* Once the player is ready to start the playlist, they'll be given three options.
	+ Play the playlist in Party Mode.
	+ Play the playlist as normal manner akin to Challenge Mode.
	+ Play the playlist in Hardcore Mode.
* The player has unlimited lives.
* Once a playlist ends, any beatpoints they earned from previous levels will be tallied, should the player play the level(s) normally. The player(s) will return to the playlist menu short after.

## Notes

* Hovering the selection over the unlocked levels will play a sample of the track. This applies to levels that are locked because of Story Mode requirement, but not in extra levels (when locked).
* While a regular level is indicated by a regular white text, boss levels are indicated in pink text.
* Chronos, Milky Ways, Logic Gatekeeper and Creatures Ov Deception (from Update 1.4) are the only levels that are unlocked before completing their requirements.
* Only Corrupted and the final level are not playable in this mode and other gamemodes besides Story Mode.
* Strike the Earth!, Flowers of Antimony, La Danse Macabre, and In the Halls of the Usurper are the only extra stages to have an alternate unlocking method, which is using the Shovel Knight amiibo.
Update 1.2

**Update 1.2** is the third update overall and the second major update to *Just Shapes & Beats* and the initial update for the PlayStation 4 version of the game. It was released on 10 May 2019 (NA)/30 May 2019 (EU/RUS/AUS) for PlayStation 4 and 31 May 2019 for Steam and Nintendo Switch. It introduces Hardcore Mode, which allows players to take on harder versions of all levels in the game. In addition, it also adds support for more languages.

Updates after 1.2 are minor and contain bug fixes (mostly issues with Hardcore challenge runs) and errors.

## Notable Features

* Hardcore Mode for all levels.
* Support for the following languages: German, Russian, Simplified Chinese and Traditional Chinese.

## Added in 1.2.1

* [Nintendo Switch] Fixed the bug that caused players to be kicked out from Challenge Mode runs on the last track (boss level).

## Added in 1.2.25

* Added support to play with both the keyboard and controllers.
* The song playing during the voting process on multiplayer Challenge Mode is now the one that the player is voting for.
* The "Join" interface button now displays the icons for the controllers actually connected to the computer.
* When going back to the title screen, the player list is reset.
* Players getting resurrected from hitting a checkpoint now have a small invincibility period.
* Fixed bugs with joining full online rooms.
* Fixed bug where the credits text could explode in the options menu.
* Fixed issue where the "Hardcore" label would not show up between tracks in Playlist Mode.
* Fixed issue with collisions (especially visible in Legacy and The Lunar Whale).
* Fixed issue with keyboard inputs being override by options menu input or backspace in Community room menu.
* Fixed issue with mouse inputs being detected through the Steam overlay.
* Fixed issue with the camera doing weird things after rewinding in a scrolling level (like Spectra and Try This).

## Trivia

* May 31 2019, the date when the second major update was launched in Steam and Nintendo Switch, was the first year since *Just Shapes & Beats* was released on said console devices.
	+ Update 1.4 was added during the same date in 2020, but for Steam and Playstation 4.
* This update along with Update 1.5 are currently the only updates without the addition of soundtracks or levels.
Casual Mode

"*In the meantime, you can enjoy **a more casual experience** in story mode if you want.
Don't worry, we ain't judging, **just have fun!** <3*"
— An excerpt of the Casual Mode description

**Casual Mode** is a feature in *Just Shapes & Beats*. True to its name, it's designed for the player to enjoy a more casual experience while playing the Story Mode.

## Description

Casual Mode can be enabled and disabled at any time at the Options Menu. Should this mode be enabled, the player will have its HP doubled for the duration of the entire level (or until it is disabled). This means the player will take on more 3 hits before shattering than having it disabled. This is usually signified by a friendly plant with blue text during the title sequence. This also applies in Boss Battles, which allows the player to endure 6 more hits, with a maximum of twelve. There are no consequences when the mode is enabled, it simply allows the player to experience the game's story without much hassle if they get stuck on one level.

However, this mode *cannot* be played on during Challenge runs or during while playing in normal a Playlist Mode. Enabling it while playing the aforementioned runs does nothing. On the other hand, Party Mode enables this feature by default.

Hardcore Mode is considered the antithesis of Casual Mode as adds more difficulty (by including more or modifying existing hazards - not reducing the maximum health pool) but has doubled beatpoint rewards. Update 1.6 allows both Hardcore and Casual modes to be played at the same time, allowing players to take more hits in a more dangerous version of the level.
Bucket Of Trouble

this is the fourth episode of Jell-O WOBZ

"I Was In The Wiggle Room with You And Walter"!

## Description

When Bucket makes a mistake that causes all of Jell-O Junction to lose power, Nigel starts an investigation to end the culprit. Feeling guilty, Bucket makes it worse by encouraging them to blame other people. But can Bucket handle the guilt and the pressure?

## Wobz in the Episode

* Bucket
* Baker
* Walter
* Meg
* Nigel

* Dog Wob

## Trivia

in the beginning there is a refrence to the Cereal "Honey Nut Cherrios" , "Pringles", "Morton Salt", and "Raisin Bran".
Core

**Core** is the twelfth extra level of *Just Shapes & Beats* and the thirty-eighth level overall. It is one of the five levels introduced at Update 1.1. It is unlocked in the Playlist by getting 7500 Beatpoints.

## Description

The level contains only squares, lasers and pulse bombs. Another attack originating from this level is the Pulse Square, which acts similar to Pulse Bombs, except it releases a wave of particles immediately after appearing on the screen and doesn't instantly destroy itself upon doing so.

## Layout

### First Phase

The level starts with tracks that go out starting in the middle and going out in all directions. A large square appears and starts spinning as smaller squares start to emit out of it in a pattern.

After a short while, four squares take appear in each corner of the screen as 4 lines pop out of the larger square in the middle, and spin around slowly as pulse bombs explode to the beat of the music.

After a bit, 2 dance floors appear on the left and right of the screen, only popping to the beat of the music, releasing 12 smaller boxes that travel outwards.

### Second Phase

Two walls appear on the top and bottom of the screen, going down and creating a unique pattern, as a large square appears in the middle of the screen, as pulse bombs start to rapidly go off to the music. Shortly after, 15 beams emit out of the square for a couple of seconds as small squares emit out of the square in the middle in a pattern again. Rinse and repeat again.

The square in the middle disappears and the two dance floors from before appear again, doing the same thing till Phase 3. The square in the middle appears again, now with two lasers coming out of both sides of the square, spinning until Phase 3.

### Final Phase

The pattern on the top and bottom of the screen disappear as a large square appears in the middle, doing the same thing at the start of Phase 2. Two walls hit down, now on the left and right of the screen, creating the pattern again. The rest of the level is basically the ending of Phase 2, but in the middle of it, 6 trails move down the screen, starting from the top, with a square in the middle of each trail, spinning around.

A bit after the trails, the large square in the middle does the same pattern thing, officially ending the level, as the square gets smaller, until it disappears.

### Hardcore Mode Changes

#### First Phase

* The smaller squares are faster.
* The spinning laser is faster.
* The pulse bombs explode into more projectiles
* The exploding squares fire two square rings each.

#### Second Phase

* The pulse bombs explode into more projectiles
* There are four lines instead of two during the section with the rotating square and lines.
* The exploding squares fire more projectiles.

#### Final Phase

* The exploding squares fire more projectiles.

## Gallery

* First phase
* Second phase
* Final phase
1/11
## Trivia

* Initially, the game erroneously displayed that Danimal Cannon composed this song along with Zef.
	+ This was corrected in a minor update after 1.1.
	+ The Lunar Whale has the opposite problem which still persists: Zef was not shown to have composed the song.
First Crush

**First Crush** is the third extra level of *Just Shapes And Beats* and the twenty-ninth level overall. It is unlocked in the Playlist by rescuing 50 players total during challenge runs.

## Description

This level is similar to Cascade, in that the level is mostly composed of sequencing tracks, except the tracks are made of circles instead of squares.

## Layout

### First Phase

The level starts with 3 flower-like patterns made of small circle tracks slowly emit out of the bottom of the screen, starting with one pattern in the middle, then the right, and then the left. The same happens at the top of the screen.

Afterward, 3 thinner walls come down where the patterns come out, as pulse bombs start exploding to the beat of the music, and staying on the same side as the patterns. The patterns become more wiggly. Rinse and repeat for the top of the screen.

### Second Phase

The music starts to calm down as a mesmerizing ring pattern appears in the middle, wiggling around a bit. After a couple of seconds, the pattern disappears and 8 lines of small circles come out of the middle.

Circle lines start to spray out of the middle of the screen, starting at the top right and going around. The lines disappear and a flurry of wiggly circle lines burst out of the bottom middle of the screen four times to the beat of the music. The first time they burst out, however, more circles appear and there is warning time before they do so. Then the flurries move to the two bottom corners four times.

### Final Phase

The flurries stop and the same thing happens from the last half of phase one, but now the hand patterns are now thicker, and move faster, starting at the top of the screen.

A pulse bomb appears in the middle, and explodes, emitting the same 3 hand patterns that are now coming out of the middle of the screen, with invisible pulse bombs exploding in the middle. This repeats until the end of the level.

### Hardcore Mode Changes

#### First Phase

* The flower patterns are faster.
* The bombs explode into more projectiles

#### Second Phase

* The circle pattern in the middle is larger.
* The spirals of circle lines are faster and there are 11 lines of circles instead of 8
* The first flurry that bursts out from the bottom has no warning time

#### Final Phase

* The flower patterns are faster and larger.
* The bombs explode into more projectiles and in the center as well

## Gallery

* The beginning of the level
* The beginning of Phase 2
* Halfway into Phase 2
* The beginning of the Final Phase
* The Final Phase
* Halfway into the Final Phase
* Near the end of the level
1/12
Katana Blaster

**Katana Blaster** is the twenty-fourth extra level of *Just Shapes & Beats* and the fiftieth level overall. It is unlocked in the Playlist by getting 17500 Beatpoints.

## Description

A level that is based on hexagons, and parts where you have kind of minimal movement.

## Layout

**Phase 1:**

The level starts with 8 Hexagons Glowing to the beat, eventually forming an even bigger Hexagon. After that, The hexagons disappear and create a grid of lines. In the Middle of the grids, a hexagon appears, again to the beat. This repeats 3 times. On around the third, small squares spawn, flying across the screen, as the grid of lines expands, now with three rows with hexagons.

**Phase 2:**

As the level follows the beat, it removes the grid and spawns walls of Hexagons moving across the screen as squares continue to spawn. This repeats a few times.

After that, the grid reappears and the same thing happens as in Phase 1.

**Final Phase:**

The Grid stays, as it spawns walls of hexagons. (Meaning its basically Phase 1 and 2 combined). After that, the grid disappears again and it spawns the hexagon wall again, while small squares fly from the "roof". After this finishes, The grid appears alone and the level ends.

### Phase 1

* The hexagons at the beginning are bigger and appear in pairs.
* The hexagons in the grid lines are bigger with the lower ones appearing before the squares appear

### Phase 2

* The hexagon walls appear with more hexagons and appear more often.
* When the hexagons in the grids appear, additional hexagon tracks appear at the top and bottom wall
* The hexagons in the grid lines are bigger

### Final Phase

* Additional hexagon tracks appear at the top and bottom wall
* When the grids stop appearing, the hexagon walls appear with more hexagons and appear more often.

## Trivia

* This is one of the songs by Big Giant Circles, who also composed Sevcon, Vindicate Me and Houston
* This level requires the most beatpoints in the game to unlock, snagging that title from Mortal Kombat, which held that title since launch.
Kansai Cargo Terminal

A view of the cargo terminal, currently empty

The Kansai Cargo Terminal is the assigned cargo terminal at Kansai International Airport in Airport Hero Osaka-KIX.

## Terminal Information

As described in the game, Kansai Airport wishes to be an international cargo hub, meaning their terminal must meet a few criteria. The in-game terminal reflects these criteria

### Description

The cargo terminal includes both the main freight terminal and the Air Phoenix Cargo (PHC) section on the other side of the island. Kansai's terminal is much like the terminals of other airports, with a wide apron and a collection of warehouses, hangars, and terminals. The L-shape design is reminiscent of Narita Airport's cargo terminal.

PHC's side of the terminal is also in an L-shape configuration, however, it is much smaller than the other half of the terminal. The terminal as a whole is located along the set of parallel taxiways that connect the two islands of Kansai Airport. The main half of the terminal is used by Japan Cargo and Asia Express, while the other side is used by Air Phoenix freighters.

### Control

The terminal is conveniently located in a fairly isolated part of the airport, so it is noticeably easier to control in on quieter days. Being on the left side, it can use runway 06L or 06R. Other runways are still an option but should be avoided on busier days.

Arrivals should go around the airport and land on the back runways, no matter which exit the player chooses they should leave the runway right in front of the terminal.

The only instance where air traffic control becomes a real issue near the cargo terminal is in the final stage of the game, where a runway closure at 06L/24R forces all planes who normally use that runway (the majority being Air Phoenix and Japan Sky flights) to take the opposing runway. This clogs up the flow of traffic immensely and forces the player to find new alternatives. The area around the cargo terminal will become very cramped, so the ATC must use extreme caution.

### Airlines

The following cargo airlines use this terminal:

* Japan Cargo
* Asia Express
* Air Phoenix Cargo
Achievements

**Achievements** are a core gameplay mechanic which unlock levels for use in Playlist Mode or unlocking characters which will appear in the game's title screen after Story Mode. They can be earned if the player meets certain requirements and overarching goals in the game.

## Story Achievements

This entire page contains **SPOILERS** for the Story Mode of *Just Shapes and Beats*. It is recommended to play the entirety of Story Mode before proceeding this page!

You have been warned.

The following achievements can be earned after defeating Boss Levels in the game's Story Mode. These contain spoilers for bew players, therefore these achievements are hidden until the player earns them.

**Spoilers** end here.

## Dash Achievements

The following achievements can be earned either by dashing or not dashing.

**Chill**Complete a level without dashing (Challenge mode)

**Hendrix Level**Obtain Rank S without dashing (Challenge mode)

**Beatbox**Dash 1000 times (Challenge mode)

**Freestyle**Dash 2500 times (Challenge mode)

## Rank Achievements

The following achievements can be earned after obtaining higher ranks in a number of levels. The progress can be seen in the Playlist Mode menu.

**Pretty goooood!**Obtain 10 Rank B

**Skills**Obtain 10 Rank A

**Mad Skills**Obtain 20 Rank A

**\*Guitar Solo\***Obtain 15 Rank S

## Playlist Achievements

The following achievements can be earned after completing a Playlist run with a set of songs.

**Greatest Hits**Complete a playlist of 10 songs or more

**Greatestest Hits**Complete a playlist of all Story mode bosses

## Challenge Achievements

The following achievements can be earned after completing a Challenge run in a certain manner or a number of times.

**Hits after Hits**Complete a challenge with Rank A or higher on all levels

**Learning it**Complete 5 challenges

**Mastering it**Complete 10 challenges

**Methodical**Complete 25 challenges

## Rescue and Beatpoint Achievements

The following achievements can be earned after completing rescuing a certain amount of friends or obtaining a number of beatpoints.

**Low Fives**Rescue 10 friends (Challenge mode)

**High Fives**Rescue 50 friends (Challenge mode)

**Breakcore**Get 2000 Beat Points

**Hardcore**Get 7500 Beat Points

**Grindcore**Get 15000 Beat Points

## Special Achievements

The following achievements can be earned after completing special tasks.

**No rocks unturned**Collect all *Just Shapes & Beats* trophies
Update 1.1

**Update 1.1** is the second update overall and the first major update to *Just Shapes & Beats*. It was released in 15 November 2018 for Steam. It introduces five new levels composed by Shirobon, Fantomenk, Zef and Meganeko, various quality of life features (such as faster retry) and native Korean language support.

Updates after 1.1 are minor and contain bug fixes, errors and fixes some of the connection issues.

## Notable Features

* Five new levels, Dance Of The Incognizant, FOX, Core, Crystal Tokyo and On The Run.
	+ All of them can be unlocked in the Playlist by obtaining beatpoints.
* Quality of Life features:
	+ Retrying the level after a game over will no longer return to the map in Story Mode. This will retry the level directly.
	+ The ability to reset Story Mode progress.
	+ Requirements for HYPE, Tokyo Skies and Mortal Kombat are reduced from 2500, 10000 and 25000 beatpoints to 1000, 2000 and 15000 beatpoints respectively.
* Korean Language support.
* Various tweaks to most levels.
	+ The level that has the most tweaks is Termination Shock.
* Annihilate is in the pool of Boss Levels in Challenge Mode.
* Support for Discord Rich Presence.
* Various bug fixes.
	+ This change is notable in Cheat Codes.
	+ The player cannot move faster when moving in diagonal directions via controller.

## Trivia

* November 15, the date when the first update was launched in Steam, is Lachhh's (the game developer) birthday.