Bloodrager

Bloodrager is one of the hybrid classes available.

## Class Progression

At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear’s endurance) don’t increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian’s rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

### Fast Movement

A Bloodrager’s land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the Bloodrager’s speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the Bloodrager’s land speed.

### Bloodline

Each Bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in his family’s past. Regardless of the source, this influence manifests in a number of ways. A Bloodrager must pick one bloodline upon taking his first level of Bloodrager. Once made, this choice cannot be changed.

### Always Ready

At 3rd Level, a Bloodrager can no longer be caught Flat-Footed, nor do they lose their Dex bonus to AC due to their opponent being invisible. The Bloodrager can still lose their Dex bonus due to being immobilized, however.

### Blood Sanctuary

At 3rd level, due to the power of his blood, a Bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.

### Blood Casting

At 4th level, the Bloodrager gains the ability to cast spells even while bloodraging. He can also cast these spells defensively and can make concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his Bloodrager spells (see below); spells from other classes cannot be cast during this state.

### Counter-Flank

At 7th Level, the Bloodrager cannot be flanked. This denies any bonuses, special attacks, or effects that are given from flanking an opponent to the enemies, unless that enemy's class level is 4 or more levels higher than your Bloodrager level.

### Greater Bloodrage

At 9th level, when a Bloodrager enters a bloodrage, the morale bonus to his Strength and Constitution increases to +6 and the morale bonus on his Will saves increases to +3. In addition, upon entering a bloodrage, the Bloodrager can apply the effects a Bloodrager spell he knows of 2nd level or lower to himself. The spell must have a range of touch or personal. If the spell’s duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a Bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.

### Indomitable Will

At 15th level, a Bloodrager gains a +4 morale bonus on Will saves to resist enchantment spells while bloodraging. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his bloodrage.

### Tireless Body

At 18th Level, you are no longer fatigued after raging.

### Mighty Bloodrage

At 20th Level, when raging, the Strength and Constitution bonuses are increased to +8 and the Willpower save bonus is increased to +4.