Experience (Legends of Runeterra)

* Esse artigo ou seção é um canhoto. Você pode ajudar o Wiki Legends of Runeterra BR usando um Crescimento Virente nele pra que não seja tão piquituxo.
* Needs significant rewording, information on XP boosts, new game modes, and card sets.

Arquivo:Rewards LoR.png
**Experience** (Abbreviated to **EXP** or **XP**) in Legends of Runeterra is gained through playing games with other players, the AI, or by completing expeditions. Experience is used to reward players with prizes to increase their collection of cards. The amount of Experience you have can be viewed in the **Rewards** main menu tab.

## Gaining Experience

Players gain experience for simply playing the game, in anyway they want, be it fighting AI all day or ranking up. Each game gives a different amount of experience that diminishes over games played, eventually down to zero. Each source of experience has its own max amount that it can give separate from the others, and each source has separated experience pools for the result of the match, one pool each for winning, tying, and losing. Once one pool is empty, players can still gain experience from the other pools. All experience pools are reset daily. Experience is set up so that to drain all experience pools, one would need to play 10 or more hours of games.

### Daily Quests

*Artigo Principal: Quests (Legends of Runeterra)*
Another way to gain a large amount experience quickly are the daily quests. Players get one daily quest every day, along with 1 reroll. A max of 3 daily quests and 2 rerolls can be stored, if a player has 3 daily quests or 2 rerolls, they will no longer receive quests and rerolls daily. Daily quests can give either 1000 or 1500 experience. Rerolls can roll 1000 XP quests into 1500 XP, and vice versa. Because of this, not completing 1000 XP daily quests to reroll them for the 1500 XP quests is a viable strategy to get the most XP out of the daily quests.

Daily quests can be completed in any mode, PVP, AI, Expeditions, or even with friends. Meaning the fastest way to complete quests is with a friend, where both players set up ideal conditions to complete their quests as quickly as possible. Having a friend surrender will instantly complete some quests.

## Prologue Rewards

The Prologue set of rewards becomes available to the player once they complete the first set of tutorials. It contains 11 milestones. Completing this set of milestones is required to unlock the Region Rewards.

## Region Rewards

Experience gained through playing games progresses one of the 6 regions in the game. As players gain experience it fills up a meter and gives various rewards at milestones. There are 25 different rewards for each region that get progressively better. Rewards come in the form of Cards, Wildcards, Capsules, Chests and Card Backs. Each region has a different order that you receive the rewards in, but all regions give the same rewards eventually. All rewards from a specific region will give cards from that region, so leveling regions that match a players main deck is wise. All regions have a wild capsule at milestones 4, 12 and 24, a champion capsule at milestone 8, 16 and 23, a diamod chest at milestone 20, and at milestone 25 a Region Card Back is given.

### Milestones

* Demacia
* Freljord
* Ionia
* Noxus
* Piltover & Zaun
* Shadow Isles
* Bilgewater

## Weekly Vault

Arquivo:Weekly Vault LoR.png
 Arquivo:LoR Level 13 Vault.png
Experience gained also goes towards a weekly vault that gives players 3 Chests based on how much experience they gained throughout the week. There are 13 levels and each level upgrades a single chest to the next highest one, maxing out at 3 diamond chests. At level 10 or higher, players also get an expedition token. All vaults will be available to be open on Tuesday of every week.

Originally, weekly vault rewards were given and then refreshed every Tuesday, but since patch V1.5 it has been moved to Thursday. The week of implementing that change had the weekly vault end after 2 days.

## Change Log

V0.9.3
* The Vault
	+ Level 2+ now rewards an Expedition Token Expedition Tokens Expedition Token (previously level 10+).
	+ Level 10+ now rewards a Champion Wildcard (replaces level 5 random Champion card).
	+ After Level 13, you can now earn additional, unlimited capsules for 4500 XP each. Each capsule contains at least 3 Rares and 2 Commons (all with a random change to upgrade as normal, including the capsule itself).
* PVP wins XP:
	+ 16+ wins increased to 200 (Full XP) from 100
* AI wins XP:
	+ 11+ wins increased to 50 from 0
* Expedition wins XP
	+ 16+ wins increased to 100 (Full XP) from 0
* Prologue rewards
	+ Level 2 reward Epic Wildcard from Rare Wildcard, moved to level 9.
	+ Levels 3-9 rewards moved to levels 2-8 respectively.

V0.9.1
* Friend Challenge XP:
	+ Wins: 1-5 wins changed to 200 from 100
	+ Losses/Ties: 1-5 loses changed to 100 from 0

V0.9.0
* PVP wins XP:
	+ Base PVP win XP: 200 in Normal / Ranked, 100 in Expeditions (no change)
	+ 1-10 wins stays at 200, not changed
	+ 11-15 wins increased to 200 (Full XP) from 150
	+ 16-20 wins stays at 100, not changed
	+ 21-30 wins increased to 100 from 50
	+ 31+ wins increased to 100 from 0
* Friend Challenge XP:
	+ No longer count towards daily PVP wins / losses or first wins of the day bonuses (See Following). They still count for quest progress.
	+ Wins:
		- 1-5 wins changed to 100 from PVP wins XP
		- 6+ wins changed to 0 from PVP wins XP
	+ Losses/Ties:
		- 1+ loses changed to 0 from PVP loses XP
* Expedition End-of-trial XP:
	+ 0 wins reduced to 50 from 100
	+ 1 win reduced to 150 from 300
	+ 2 wins reduced to 250 from 500
	+ 3 wins reduced to 400 from 700
	+ 4 wins reduced to 600 from 900
	+ 5 wins reduced to 800 from 1200
	+ 6 wins reduced to 1000 from 1500
	+ 7 wins reduced to 1500 from 2000