recursal/Fanatic-Fandom huggingface dataset:
Transformation

**Transformation** or **Transubstantial Transfiguration** was the name given to a branch of Transfiguration that focused on altering the physical features of an object. It is not to be confused with Trans-Species Transformation, though that was a type of transformation.

## Description

### Nature

Transformation was the first branch of Transfiguration that students would learn at any magical school, most beginning with the match to needle spell in first year and progressing from there.

Transformation contained the following sub-groups, all of which overlapped with each other to varying degrees: Human Transfiguration, defined by and named for the target being a human being; Switches, which simultaneously exchanged features between organism; and the aforementioned Trans-Species Transformations, which referred to transformations that changed organisms from one species to another.

### Danger

Due to the applied, precise nature of Transfiguration magic, there was a large potential for it to go disastrously wrong, even for the experts. If transformation was done improperly, the transfigured object becomes half-transfigured or permanently stuck in one state (whether fully or partially transfigured); for example, Viktor Krum half-transfigured himself into a shark

## Methods

Transformation could be achieved in a number of different ways, namely: Transforming Spells, Animagi, Metamorphmagi, and Lycanthropy.

## Known Practitioners

* Old Gods
* Alabaster C. Torrington
* Albus Dumbledore
* Arion
* Darius Rowan
* Harry Potter
* Hermione Granger
* Kingsley Shacklebolt
* Lamia
* Medea
* Merlin Ambrosius
* Minerva McGonagall
* Morgana le Fay
* Peter Pettigrew
* Remus Lupin
* Ronald Weasley
* Sirius Black
* Viktor Krum
* Voldemort
Herbology

**Herbology** was the study of magical and mundane plants and fungi, making it the magical equivalent to botany. Herbology was a core class and subject taught at many magical schools such as Hogwarts School of Witchcraft and Wizardry and Castelobruxo. In this class students learned to care for and utilise plants, learn about their magical properties and what they are used for. Many plants provided ingredients for potions and medicine, while others had magical effects of their own right.

## Class Information

As decreed by the Department of Magical Education of the Magic Council, Herbology is a mandatory class taught for the first five years regardless of the institution. Students spent class time learning about the different varieties of magical plants that existed. The further into a student's education, the more difficult and dangerous the plants became.

In fifth year, when students took Ordinary Wizarding Level examinations, much of the year was spent working with a variety of more dangerous plants like the Fanged Geranium, as well as revisiting the past four years of lessons. As part of their Herbology O.W.L, students had to sit a written exam, and then complete a practical exam, during which the students worked with a wide selection of plants. Students who achieved a pass grade on their Herbology O.W.L. could move on to the advanced class, where the plants become even more dangerous. At the end of their seventh year, students prepared for their N.E.W.T.s.

Students were permitted to use profane language loudly should any of the dangerous plants sneak up on them, such as the Venomous Tentacula, seemingly as to warn others or to cope with the stress.

### Classroom & Ciriculum

These classes were always held at the institution's greenhouse and sometimes the school may have multiple greenhouses for specific lessons, with more advance and dangerous plants typically reserved for O.W.L. or N.E.W.T.-level study. Ciriculum for each institution is always different; First years at Hogwarts learn about the Mandrake Root and casting the Fire-Making Spell while those attending the Silent School immediately study dangerous plants such as the Venomous Tentacula and Floo.

### Professors

* Eldora
* Mirabel Garlick
* Pomona Sprout

## Known O.W.L's

* All Healers and Aurors, as an O.W.L. and N.E.W.T. at Exceeds Expectations or Outstanding was a compulsory requirement in this subject in order to apply for their relevant career training.
* Pomona Sprout
* Nymphadora Tonks
* Hermione Granger
* Harry Potter
* Cedric Diggory
* Scarlet Witch
Flight

**Flight** is the ability to lift off the ground, ride air currents or to fly self-propelled through the air.

## Description

The user can fly or otherwise move through the air using various methods. Some possibilities include using one or more forms of energy, wings or similar structures, harnessing anti-gravitons, or even mimicking or becoming an animal that can fly.

## Known Users

### Physical Flight

* Users of Aerokinesis
	+ Jason Grace
	+ Red Tornado
	+ Storm
* Kryptonians
* Wings
	+ Angels
	+ Cheyarafim
		- Angel
		- Icarus
	+ Perseus Lykaios
	+ Eros
	+ Thanatos
	+ Nemesis
	+ Erinyes
	+ Fairies
	+ Skywing Elves

### Energy Flight

* Users of Telekinesis
	+ Jean Grey
	+ Martians
	+ Psylocke
* Captain Marvel
* Users of Magnetokinesis
	+ Magneto
	+ Polaris
Hydrokinesis

**Hydrokinesis** is the ability to manipulate and control water

## Description

Hydrokinesis allows the user to create, shape and manipulate water or anything liquid-based , inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to other. This involves water itself, ice in any form, sweat, blood, steam, water pressure, poison, and other variations. With this power, a user can manipulate water-related weather such as blizzards and rainstorms. Users can also control water in all three of its physical forms and even manipulate the liquids inside another human's body to unleash gigantic tsunamis and tidal waves, users can harden water into an almost solid shape, and can use this power to walk on water, by increasing the surface tension of the water to the point where it is solid enough for other objects to stand on. Users can also create extremely durable water shields and huge solid constructs that obey thier will.

## Abilities

* Breathe underwater for unlimited amounts of time
* Not be harmed if they fall into the water
* Immunity to water pressure
* Higher resistance to fire and burns than regular people
* Make water shoot from petrified sea shells
* Able to create air bubbles underwater for people who cannot breathe underwater
* Harden water to form shields or solid ground to walk on (Substanciakinesis)
* Turn water into a jelly-like substance (Gelidkinesis)
* See in the darkness underwater
* Heat and boil water or liquids (Hydro-Thermokinesis)
* Naturally detect if water is fresh water or salt water
* Make giant fists of water that mimic whatever they do to grab enemies or just smash them into the ground.
* Use water to strengthen themselves and heal most wounds and poisons
* Will themselves to stay dry in water
* Freeze water and liquids or manipulate snow, hail, frost, sleet, and cold temperatures (Hydro-Cryokinesis/Cryokinesis)
* Toxikinesis (Limited)
* Hydrogenesis
* Watercraft Manipulation

## Known Users

* Deities via Divine Magic
	+ Poseidon
	+ Zeus/Jupiter (celestial only)
	+ Amphitrite
	+ Thalassa
	+ Pontus
	+ Oceanus
	+ Oceanids
	+ Tethys
	+ Perseus Lykaios
	+ Triton
	+ Kymopoleia
	+ Nereus
	+ Phorcys
	+ Keto
	+ Sobek
	+ Nephthys
	+ Tefnut
	+ Njord
	+ Ægir
	+ Ran
* Atlanteans
* Crystal
* Users of Mystiokinesis
	+ Ashia
	+ Atlanteans
		- Arion
		- Aquagirl
		- Aqualad
		- Aquaman
		- La'gaan
		- Lori Lemaris
		- Mera
		- Ronal
		- Siren
		- Tempest
	+ Khalid Nassour
	+ Juvia Lockser
	+ Merpeople
* Iceman
* Storm
* Red Torpedo
Statuary Magic

**Statuary Magic** is a form of magic is used to create perfect *shabtis* or transporting armies.

## Description

Statuary Magic was a form of magic that allowed one to create *shabti*'s and transport armies. It was an immensely difficult practice, with Charm-Makers (*Sau*) being masters of the craft. They are magical craftsman who know how to make amulets, rings and other powerful charms; Iskandar was known for specializing in this magic, having created a replica of Zia Rashid, thus showing that Statuary Magic is capable of passing for real people should the craftsman be skilled enough. Brooklyn House initiate Walt Stone was more proficient, able to create a *shabti* of Apophis that could be used in an execration without endangering Brooklyn House and a *shabti* of Bes to capture his *sheut* on the fly.

## Known Users

* Perseus Lykaios
* Dark Majistra
* Thoth
* Walt Stone
* Iskandar
* Sadie Kane
Tychokinesis

**Tychokinesis** is the ability to manipulate and control luck and probability

## Abilities

* Provide good luck to those who need it
* Provide bad luck to those who deserve it
* Can project hex bolts

## Known Users

* Tyche/Fortuna
* Nemesis
* Uriel
* Themis
* Ploutos (limited)
* Jinx (using magic)
* Children of Nemesis
	+ Ethan Nakamura
	+ Helen of Troy
* Users of Order Magic
	+ Perseus Lykaios
	+ Destiny of the Endless
	+ The Moirai
	+ Oshtur
	+ The Norns
* Equinox (using Order & Chaos Magic)
* Dane (using magic)
* Lakshmi
* Domino
* Blindfold
* Longshot
* Traci 13 (using Urban Magic)
* Users of Chaos Magic
	+ Scarlet Witch
	+ Wiccan (possibly)
Photokinesis

**Photokinesis** is the mental and/or physical ability to control light.

## Description

Users can create, shape and manipulate light, an electromagnetic radiation that is visible to the human eye responsible for the sense of sight. To a greater extent, one could become invisible, concentrate light particles into lasers, and manipulate any part of the light spectrum (ultraviolet, infrared, etc.). Some users have been capable of harnessing photokinetic energy and conjuring them into light-based constructs while other users are able to generate an aura made from light energy.

## Abilities

* Create illusions/hallucinations (Hallucikinesis)
* Create light shields/force field.
* Generate light-based constructs
* Project healing energies (different from Vitakinesis).
* Blast of lights to impale or blind enemies for some time or maybe forever.
* Teleportation.
* Create a ball or shape of light to blast.
* Turning invisible by bending visible light around the user.
* Manipulating non-visible light such as ultraviolet radiation, infrared light, or even x-rays.

## Known Users

* Light Deities (via Divine Magic)
	+ Aether
	+ Apollo
	+ Artemis (moonlight)
	+ Astraeus (limited)
	+ Eos (limited)
	+ Helios
	+ Hemera
	+ Hyperion
	+ Iris
	+ Krios (starlight)
	+ Perseus Lykaios
	+ Selene (moonlight)
	+ Theia
	+ Ra
	+ Balder Odinson
	+ Dagr
	+ Dellingr
	+ Freyr
	+ Odin Borson
	+ Lugh
	+ Kāne Milohai
	+ Lucifer Morningstar
	+ Uriel
* Users of Mystiokinesis
	+ Magnus Chase
	+ Sadie Kane
	+ Setne
	+ Stella
	+ Will Solace
* Dagger
* Dazzler
* Dolphin
* Doctor Light
* Spectrum
* Sunspot

## Trivia

* It is extremely rare that a child of Apollo can possess complete Photokinesis, as only Apollo himself; the Titan of Light, Hyperion; the Titan of the Sun, Helios; the Goddess of the Moon, Artemis; the God of Stars and Spirit of Light, Perseus Lykaios; Hemera; and Aether have been known to use the ability on a strong level.
	+ Although not as powerful as his father, Will Solace has demonstrated a particularly powerful manifestation of this ability, learning to channel it in other ways than acting as basically a walking flashlight which was how it had first manifested for Will.
Nth Metal

**Nth Metal** is a specialized metal with gravity negating effects. It's a step ahead of the Eighth Metal yet one league behind the Xth.

## Description

It's originally native to Thanagar, the home planet of the Thanagarians, before Perseus Lykaios created a stronger version utilized by divine beings when fused with Eighth Metal. Among the unusual properties of Nth metal is the ability to negate gravity, allowing a person wearing an object, such as a belt, made of Nth Metal to fly. In addition, Nth metal also protects the wearer from the elements and speeds the healing of wounds, increases their strength, and protects them from extremes in temperature.

Nth Metal is notably capable of physically interacting with as well as disrupt the presence of ghostly entities, magic creatures, and even break enchantments

## Known Nth Metal Items

* Thanagarian Mace
* Hawkman's Shield
* Hawksuit
* Hawk Cruiser
Sympathetic Magic

**Sympathetic Magic** is a powerful form of magic that binds a target's soul completely to an object somewhat similar to the target. Thus, if any damage is caused to the object, the same thing will happen to the target. It is very useful in execration spells.

## Description

Symapthetic Magic was an extremely powerful type of magic based upon imitation or correspondence. It can be done by invoking someone’s name, but spells are usually casted when creating a correspondence between an object or event that represents someone; This allows the user to magically affect others using something that represents them, thus if any damage is caused to the object, the same thing will happen to the target. At higher levels, Sympathetic Magic grants users a form of control over the users reality and those in it which can come in two aspects:

*Law of Similarity* or "like affects like": model or miniature of a real-world object which affects the real-life counterpart when it is changed. For example, a miniature New York where you can move buildings and they'll move in the real New York. Or a globe (careful with it) if you poke it carelessly, you'll crush the entirety of a country. This allows the user to scry the object in question, because what happens to it happens also to the replica.

*Law of Contact/Contagion*: that things which have once been in contact with each other continue to act on each other at a distance after the physical contact has been severed. This makes someone who knows how to do it right truly dangerous because they can ignore any distance to hurt someone with only a bit of something they have used, for example, clothing, personal possessions, etc., or (even better) part of them, for example, blood, hair, and nail-clippings.

## Known Users

* Perseus Lykaios
* Arion
* Users of Weaver Magic
	+ The Moirai
	+ The Norns
	+ The Three
* Meredy
* Sadie Kane
* Vladimir Menshikov
Binding Magic

**Binding Magic** is a common form of magic that's easy to use. With just the command word *tas*, something can be used to bind someone. It can be used in the form of rope or twine. In one instance, a simple glamour was able to be transformed into a binding. In combat, magicians seem to use this to slow down or capture their enemies. A more extreme form of binding magic is the Seven Ribbons of Hathor which can bind even a god or goddess and force them from their host.

## Known Spells

* Full-Body Bind Curse
* Incarcerous Spell
* Brachiabindo
* *Tas*
Seasons Alteration

**Seasons Alteration** is the ability to control one or all of the seasons.

## Description

The user is able to manipulate the seasons, as well as draw from the concepts each season is connected. In most cases, this power revolves around changing the seasons and induce weather phenomenon according to those specific seasons.

## Abilities

### All

* Atmokinesis (limited)
* Thermokinesis

#### Winter

* Decrease temperature
* Create snow
* Generate darkness

#### Spring

* Grow plants
* Increase temperature slightly
* Generate light slightly

#### Summer

* Grow plants
* Increase temperature
* Generate light

#### Autumn

* Cause plant growth to stop.
* Decrease the Temperature slightly
* Generate darkness slightly

## Known Users

### All Seasons

* Demeter/Ceres
* Perseus Lykaios

### Winter

* Boreas/Aquillon
* The Cailleach
* Kheimon
* Jack Frost
* Kelda
* Hoder Vilison
* Skadi

### Spring

* Zephyros/Favonius
* Eiar
* Persephone
* Gwyn ap Nud
* Brigid
* Balder Odinson
* Idunn

### Summer

* Notus/Auster
* Theros
* Freyr
* Magnus Chase
* Will Solace

### Autumn

* Eurus/Vulturnus
* Phthinoporon
Hi-nehm

**Hi-nehm** is an Egyptian Divine Word that is used to join or re-construct broken objects. It can also be used to connect two things such as statues and shadows or pebbles and rocks. It can even be used to bind a *sheut* to a *shabti* once it is summoned inside. This spell is opposite and complementary to *Ha-di* and the Egyptian counterpart to the Mending Charm.

## Known Users

* Amos Kane
* Walt Stone
* Perseus Lykaios
* Sadie Kane
* Carter Kane
* Michel Desjardins

## Trivia

* Amos explains that magicians use Hi-nehm all the time to fix anything they damage by mistake. Due to its magical effectiveness, ordinary mortals never feel that something strange has happened.
	+ This is the equivalent of Wixen of using the Mending Charm
Odikinesis

**Odikinesis** is the ability to manipulate feelings and emotions of war (such as hate, rage and fear).

## Description

Odikinesis is an ability possess by deities of war and their children, granting them pathokinetic control over feelings and emotions specifically connected to war. This includes inducing hatred and rage within others to induce fights, cause fear and insanity, and even instantly cure "battle jitters". Some users could remove these emotions from others to make them peaceful, however this ability's usage was highly uncommon amongst its users.

## Abilities

* Users can induce madness within others
* Induce a feral state of consciousness
* Cause others to feel hate
* Project and manipulate fears (Phobikinesis)
* Detect negative emotions

## Known Users

* War Deities
	+ Ares/Mars
	+ Perseus Lykaios
	+ Deimos
	+ Phobos
	+ Enyo
	+ Bellona
	+ Odin Borson
* Demigods
	+ Clarisse La Rue
	+ Reyna Ramírez-Arellano
	+ Hylla Ramírez-Arellano
	+ Sherman Yang
	+ Mark

## See Also

* Pathokinesis
* Phobikinesis
Combat Magic

**Combat magic** is a form of magic which consists of summoning weapons like swords and summoning magical shells of armor around the body.

## Weapon Summoning

This is the easier form of combat magic, where the magician can simply summon a weapon by drawing the appropriate hieroglyph or speaking the Divine Word. Then, the spell transports the weapon from the Duat, the magical realm, to the mortal world. This is usually not used since it takes less energy to summon a weapon, that is stored in the Duat beforehand, than to creating a new one altogether in the Duat. Weapons can also be created in the Duat by combining different types of metals and elements.

## Combat Avatar

This is an advanced form of Combat Magic. The main use of it is to summon a combat avatar, a giant holographic shell which surrounds the caster, mimicking his/her movements. It requires a large amount of magic to summon a combat avatar and can only be used for a short amount of time. Carter mentions that it is akin to sprinting at full speed, something which you cannot keep uniform for a long time.

If a magician summons a combat avatar without the power of the god, then it assumes the shape of the character of the magician's imagination. However, when a magician uses a gods power to create a combat avatar, it takes the shape of the gods ancient animal-headed form. Godly avatars are also much stronger than normal avatars and can be maintained for longer periods of time, although it is more risky when hosting a god.

Horus' battle avatar has inhuman combat skills, Bast's has claws and therefore does not actually require a weapon for better offense and Set's allows storm magic to be used while using an avatar. Since Duat is the magical realm underneath the mortal world, magic is stronger there and can be channeled more easily. Therefore, combat avatars do not stay as holographic shells and become flesh-and-blood fifteen-feet-tall warriors. Hence, all of the attacks dealt by the battle avatar are multiplied many fold since the hits are now completely solid.

## Known Users

* Perseus Lykaios
* Sekhmet
* Bast
* Horus
* Serqet
* Carter Kane
* Amos Kane
* Set
Technokinesis

**Technokinesis**, or **Technopathy**, is the ability to either manipulate machines by physically animating them or controlling them like puppets or communicate with machines, technology, lamps, vacuums, or any other machine. Certain aspects of technokinesis are depended on Electrokinesis as machines run on electricity.

## Description

Users can mentally control and create technological constructs, computers, robots, hardware and other devices that can be termed as "technology". To a finer extent, this ability allows the user to control or manipulate these devices or pieces of machinery simply because of their technological process. Sometimes, this ability manifests as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.

## Abilities

* Instantly understanding how a mechanical device works
* Create technological constructs
* Manipulate any form of technology and machinery
* Electrokinesis (limited)
* Be an expert at any type of machinery
* Control digital information
* Sense faults in machines
* Detect traps
* Communicate with sentient machines
* Summon any piece of technology

## Known Users

* Technology Deities
	+ Hephaestus/Vulcan
	+ Leo Valdez
	+ Charles Beckendorf
	+ Piper McLean (limited to media)
	+ Annabeth Chase (limited)
* Hephaestus' Cabin
	+ Jake Mason
	+ Nyssa Barrera
	+ Harley
* Cyborg
* Tecna (using magic)
* Arion (using magic)
* Perseus (using magic)
* Mister Sinister
* Apocalypse
* Blue Beetle using the Khaji-Da
Divine Empowerment

**Divine Empowerment**, sometimes called **Divine Blessings**, is the ability to enact on certain gifts distributed by divine beings such as Old Gods or Angels.

## Description

The user can draw strength from powerful divine forces of different gods to increase their natural abilities. Often, this occurs when one gives prayer to the gods, comes in contact with a relic of their power, or becomes a conduit of their energy. If the user is deemed worthy, they may keep the forces they are blessed with. In most cases, gifts are bestowed by deific entities such as Gods, Goddesses or extraterrestrial beings. Some may even receive endowment from evil entities such as demons.

## Known Users

* Amazons of Paradise Island
	+ Hippolyta
	+ Wonder Woman
* Arion
* Aquaman
* Black Adam
* Black Panther
* Captain Marvel
* Gargareans
	+ Achilles
	+ Jason of Themyscira
* Isis
* Moon Knight
* Followers of the Path of the Gods
	+ Amos Kane
	+ Carter Kane
	+ Zia Rashid
	+ Sadie Kane
	+ Walt Stone
* Perseus Lykaios
* Shadowhunters - by drinking Raziel's blood from the Mortal Cup
* Snowguard
* Storm
* The Spectre
Magnetokinesis

**Magnetokinesis** is the ability to manipulate magnetic fields and was considered a more advance variation of Ferrokinesis.

## Description

The user can manipulate magnetism and magnetic fields, which commonly manifests for users controlling any metal to achieve numerous capabilities. As such, this ability is seen as a more advance variation of Ferrokinesis, only being possessed by diverse beings. Skilled users are capable of flying granted they're linked to natural magnetic lines throughout the planet or simply creating a repulsive force between the user(s) and the planet. The user can attract and repel any magnetic matter, generate magnetic blasts that lure metals, or repel them, construct weapons, organisms, minions, and structures from magnetic energy, etc. The user can even control magnetism on a planetary scale; from attracting and manipulating space stations to gathering metallic enriched asteroids near the Earth to simulate a meteor shower, controlling geomagnetism, and flying by using magnetic levitation.

## Abilities

* Most users are highly sensitive any changes to the Earth's EM Field
* Can absorb different bands of the electromagnetic spectrum via magnetic force
* Perceive the surrounding environment as patterns of magnetic and electrical energy
* Manipulate any magnetic substance or material (Ferrokinesis)
* Flight
* Erect a powerful force field that can be quickly expanded to protect large areas, or even used to suspend objects in the air.
* Atomically bond metallic substances to any designated surface material
* Control the traces of iron within organic matter, which allows full control over an opponent's body (limited Biokinesis)

## Known Users

* Gaea
* Cosmic Boy
* Doctor Polaris
* Magneto
* Ocean Master (via Trident)
* Onslaught
* Perseus Lykaios
* Polaris

## See Also

* Ferrokinesis
* Chrimatakinesis
* Geokinesis
Animal Mimicry

**Animal Mimicry** is the ability to to mimic the abilities and even powers of an animal.

## Description

The user can mimic the abilities, traits, and behavior of animals. When the animal has physical abilities that are higher than that of a human (elephant strength, speed of a cheetah, sight of a hawk) then normally there isn't a physical change but a demonstrated one. When the user gains abnormal abilities to that of the human physiology their bodies may change such as the claws of a crab, wings of a bird and luminescence of a bug. However, in extreme cases where the human physiology is malleable they may turn entirely into the said animal and adapt all of their abilities.

## Known Users

* Users via Shapeshifting
	+ Perseus Lykaios
	+ Beast Boy
	+ Animagus
* Vixen
* Spider-Man (limited to spiders)

## See Also

* Animal Control
* Jade Tiger Amulet
* Spirit Totem
Murder Drones: troubles on Omega-09

this Idea came from Murder Drone on YouTube. It is a Show made by and owned by Glitch Productions. All rights are reserved for them, this is merely a fan AU based off of their show. This Au follows our main cast; Omni, Onyx, Z, Liaka, Ches and more! The story itself takes place primarily on Omega-09, a half snowy, half fiery mess planet Located in the same star system as Copper-09. these two planets are sister planets and share many similarities. Copper-09 is based off of the original Copper 9 from the Murder Drones show, that means it is not my idea and also belongs the Glitch Productions.

This idea was thought up originally by my two friends, Puckhead97 and ZOMBIEKITTEN05. I then was added to the roleplay that we were doing that was centered around the the main cast I previously mentioned. Another person was also added in as well, Galactic. Overtime it grew into what it is now, with me being the primary writer as my friends also continue to contribute as we all collectively share the credit.

(BTW! Puckhead has a wiki too! Go check it out! The wiki is based on a story that he is writing, an Undertale AU known as StaticTale, go check it out!)
Dragonlord Magic

**Dragonlord Magic** is a type of magic used by Dragonlords to talk to and control Dragons. These are innate, hereditary abilities passed down from father to son.

## Description

Dragonlord Magic is the name of a form of magic deeply rooted with the Old Religion, allowing Dragonlords the ability to speak with and control Dragons. This was an innate ability that's passed down from father to son only after the predecessor has passed. Dragonlord Magic is one of the most sacred and oldest magic's in existence, being a power bestowed upon select mortals directly from the Horned God. It's viewed as the ultimate bond between two magical creatures linking them mind and soul, with Dragonlords being the spiritual brothers of Dragons for reasons only known to the Dragonlords themselves. Furthermore, it's considered a sacralige for non-Dragonlords to attempt using Dragonlord magic, much less try to bond with one, for the Dragon itself can becomne spiritually poisoned and feral to the point of killing itself from self-induced madness.

## Abilities

### Spell Transmission

As one of the most powerful creatures of magic in existence, Dragons possess extensive magical knowledge and abilities. They've shown the ability to transmit knowledge to fellow Dragonlords, granted they have given something in return. In the cases of a Dragonlord bonding with a dragon, their mental link enables them to naturally transmit words and even information without a needed exchange.

### Mental Communication

Dragonlords have the power to mentally communicate with dragons using some form of telepathy, the ability itself being more powerful should they bond with a dragon. The sign of dragons and Dragonlords speaking telepathically was considered the highest of honors, the dragon having immense and unbreakable trust with their bonded dragon. Moreover, Dragonlords hold an empathic bond to all dragons, which allows them to telepathically communicate with another dragon even without being bonded and feel their emotions like an empath would for an indivdual.

### Dragon Language

Upon inheriting their powers, Dragonlords gained the ability to speak and cast spells in the language of Dragons. This ability is primarily used to give Dragons commands, such as when Merlin ordered Kilgharrah to leave Camelot. After they became allies, Merlin often used this ability to summon Kilgharrah when he was in need and one occasions, Merlin had the dragon to attack Agravaine and his men, burning them alive. Merlin could also use this ability to command Wyverns, who were distant cousins of Dragons. He tamed a trio of Wyverns in the Perilous Lands, and ordered away another group that was guarding the Isle of the Blessed.

### Dragon Hatching

According to Kilgharrah, dragon eggs are incapable of hatching on their own and remain dormant until a Dragonlord calls the young dragon into the world. They did so by giving the dragon name.

## See Also

* Dragon
* Dragonlords
* Dragon Language
Sa-hei

**Sa-hei** is an Egyptian Divine Word that can be used to bring down entire buildings, such as the Hall of Ages. If the spell is amplified by Chaos Magic, granted the caster is powerful enough, the generated effects could destroy entire cities and even small islands.

## Known Users

* Doctor Chaos
* Kwai
* Scarlet Witch
Trans-Species Transformation

**Trans-Species Transformation** was a sub-branch of transformation magic in which one organism was transformed into something of a different species.

## Description

### Nature

Trans-Species Transfiguration was one of the most difficult sub-branches of Transfiguration, with only Human Transfiguration noted to be a more difficult sub-branch.

It is possible that Cross-Species Switches were an example of Trans-Species Transformation, due to the similarity in their names. If this was so, then Transforming Spells must be adapted to perform Trans-Species Transformation.

## See also

* Animagus
* Human Transfiguration
* Transfiguration
* Untransfiguration
Animal Empathy

**Animal Empathy**, sometimes known as **Animal Senses**, is the ability to sense the presence of animals due to a "sixth sense". This ability allows the character to feel the animal, understand its needs and wants as well as understand its emotions and even connect with the animal enough to understand it totally.

## Known Users

* Vixen
* Aquaman (limited to marine life)
* Wonder Woman
* Beast Boy
* Perseus Lykaios

## See Also

* Animal Control
* Animal Mimicry
Force-Field Generation

**Force-Field Generation**, sometimes called **Shield Construction**, is a term used to describe the ability of some characters to shield themselves or others from harm. These force fields can be projected in a number of ways; including, personal force fields, deflection shields, repulsion barriers and/or large force bubbles.

## Description

The user is capable of shielding themselves and others from harm by using energy of some kind. Typically centered on or around the user like an aura, these fields often take on a spherical or flat shape and manifest in the form of a barrier or surface such as a shield, wall, dome or bubble. They can either possess a solid, fluid or elastic structure and surface. Some of these barriers even possess texture similar to that of glass or crystal, creating the appearance of a nearly unbreakable window-like barrier or a transparent shimmer, while others manifest of an amorphous, sometimes invisible or completely imperceptible force or energy that can be made to resemble matter.

Force-Fields are capable of blocking or impeding approaching objects and nullifying attacks, including physical and energy based attacks or even repelling or reflecting them, as well being used as a means of containment to imprison others. Some users are also able to throw shields away from themselves or to catch things with them, while other's may possess sufficient enough control over their force-fields to mold them into a variety of shapes, objects, structures and other more advanced forms. It is even possible to use these barriers as armor by creating thinner force-fields around one's own body or that of others, preventing objects or forces from damaging or even touching them if desired.

While considered extremely rare, some users possess more than one method of creating a defensive barrier. This includes using psionics and magical energy, one of which the user could manipulate for greater purposes than others, such as changing its size and ranger.

## Abilities

* Deflect attacks
* Protect oneself and others
* Manipulate barrier's size
* Generate a field capable of hiding targets
* Create force-fields that grow stronger the more kinetic force is exerted on them
* Summon shield-like constructs
* Imprison and trap opponents

## Known Users

* Invisible Woman
* Perseus Lykaios (using Divine Magic and Psionics)
* Users of Telekinesis
	+ Olympia
	+ Hellion
	+ Jean Grey
	+ Psylocke
* Magneto
* Polaris
* Lantern Corps using the Power Ring
* Users of Mystiokinesis
	+ Users of the Shield Charm
	+ Athena
	+ Circe
	+ Wonder Woman
	+ Zatanna Zatara
* Athena Parthenos (imbued with Divine Magic)
* Aquaman (via Trident of Atlan)
* Ocean Master (via Trident)
* Rocket using the Inertia Belt
Druidry

**Druidry** is a practice of magic utilized by the Celtic Gods and Druids.

## Description

Druidry is a magical art based mainly on nature and around celtic faith, but the capabilities may vary highly based on preference, although in principle it's a very broad spectrum, which is used by the Druids, who are priest, sages, magicians, seers, oracles, teachers, scientists, alchemists, occultists, judges, philosophers, royal advisers, shamans, astrologers, beast masters and bards (in this case those who memorize the Druidic and Celtic legacy, they had an immense control with magic, a great wisdom and strong connection with the gods.

Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. Druids can also direct this power to heal wounds and restore life to fallen allies. They are deeply in tune with the animal world. As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease.

## Abilities

* Change the nature of one thing to another (Alchemy)
* Harness the elements of nature (Elemental Magic)
* Alter one's appearance (Shapeshifting)
* Communicate telepathically (Telepathy)
* Use Celtic runes (Rune Magic)
* Draw strength from powerful divine forces of different Celtic Deities to increase their natural abilities (Divine Empowerment)
* Able to see the future (Oneiromancy/Divination)
* Heal others (Vitakinesis)
* Cast enchantments
* Utilize the Magic of the Old Religion

## Known Users

* The Dagda
* The Morrigan via dark magic
* Merlin Ambrosius
* Iseldir
* Daegal
* Ceridwen
* Mordred
Adamas

***Adamas*** is a heavenly metal found beneath Idris used to make tools for Shadowhunters. They are forged by the Iron Sisters, the only ones capable of handling the material.

## Description

The metal is silver-white, translucent, and smooth as glass but warmer and heavier. It is said to glow slightly. It is the hardest substance the Nephilim know of, and can only be manipulated, shaped and carved, by Iron Sisters, who use seraphic Marks unknown to non-Sisters, and forges in the Adamant Citadel that take fire from the heart of a volcano.

### Black *Adamas*

Black *adamas* is *adamas* that has been corrupted by a demon realm and as such is very rare. It's only known use at this time was to make the Svefnthorn Shinyun Jung found for Samael.

### Uses

*Adamas* can be crafted into seraph blades, steles, witchlight stones, and even make up the demon towers of Alicante. In the past, *adamas* was used to make *aletheia* crystals used to store memories. According to Sebastian Morgenstern, the Mortal Instruments are also made of *adamas*. He later used it to create a demonic version of the Mortal Cup, called the Infernal Cup, with the help of Sister Magdalena.

## Known Adamas Items

* Seraph Blades
* Steles
* Witchlight's
* Glorious
* Excalibur
* Cortana
* Durendal
* Phaesphoros
* Heosphoros
* Isabelle's Whip

## Etymology

In Ancient Greek, "*adamas*" (ἀδάμας) is of Semitic origin—it means unconquerable, invincible, untamed, proper, unalterable, and unbreakable. *Adamas* is also related to the Greek word variant "adamant" and the Latin word "diamant", which translates or refers to the "the hardest metal, diamond".

## Trivia

* Though the touch of *adamas* is deadly to common demons, Greater Demons are able to resist it—although it is extremely painful to do so. In the case of Fallen Angels, this pain makes them feel a spark of the divinity they once had.
Fish Head Curry

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> Fresh fish has been steamed until tender and flaky, then slow-cooked in many aromatics and spices. Simmered with lemongrass, turmeric, chili powder, and coconut milk, its flesh is full of flavour and packs a spicy kick.
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> Creamy, buttery, and utterly sinful, this dish is best eaten with plain rice.
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Shapeshifting

**Shapeshifting** is the ability that one has to change their age, size, sex, species, facial features and so on.

## Description

### Mortal Shapeshifting

Mortals have no natural power to change form, however they can gain the ability to shapeshift either through divine ancestry or without inherent power normally change form as a result of divine punishment upon them. Indeed, some monsters like the Gorgons and Lycanthropes were originally normal human beings that somehow offended the gods and were turned into monsters as punishment.

The most common method of mortals being capable of shapeshifting is from the meta-gene and x-gene, making the ability genetically unique to them. It's noted that some alien races such as Skrullsand Martians, have the natural power to shapeshift.

Those possessing magical genes can have natural shapeshifting through their mystical blood and power, being relatively known as Metamorphmagus limited to human forms while Animagi are magical shapeshifters whom transform into one specific animal. Faeries are magical creatures whom possess some method of shapeshifting, however this was known for being an exceedingly rare ability and many Fey utilize glamours instead. Some Fairies could achieve what's known as a Fairy Form, becoming stronger and capable of using their full power while in this state.

### Divine Shapeshifting

Old Gods such as the Titans and Olympians are beings of pure, radiently divine magical energy while in their true form, but since it's too dangerous to simply look at them in this form (or being in their presence if it is Kronos), both beings are able to assume physical form in order to safely interact with "lesser beings". For the most, their appearance is that know on myths "adapted" to the current world potency's culture (Zeus, for example, is described as an "angry-looking hippie" wearing a tuxedo), but they can change their form into anything that they want to be, with Athena and Hypnos having turned into birds in the past, Poseidon and Demeter having a horse as a child, due to having reproduced in form of a stallion and a mare respectively.

While almost never heard of and being nearly impossibly rare, Old Gods could possess shapeshifting abilities linked to Metamorphmagi and Animagi, with Perseus and Arion being the only known beings possessing several transformations.

Moreover, shapeshifing amongst Old Gods is considered a magical ability as opposed to being physiological, most likely because gods are magical beings of a higher nature and not every pantheon can shapeshift.

## Known Users

* Old Gods
	+ Aphrodite
	+ Artemis
	+ Zeus
	+ Perseus Lykaios
	+ Poseidon
	+ Bast
	+ Loki Laufeyson
	+ Odin Borson
* Angels
* Faeries (rare)
* Beast Boy (animals only)
* Aphrodite's Cabin (limited to partially change their physical features)
* Merpeople through Limited Transformation
* Homo Magi
	+ Animagi
	+ Metamorphmagus
* Demons
* Martians
* Mystique
* Skrulls
* Zhang Family (Animals only)
	+ Frank Zhang
Cross-Species Switches

**Cross-Species Switches** were a type of Transfiguration that was caused when transforming spells were modified in certain ways. They were presumably a type of Switching Spell that changed certain aspects of different species and may therefore have been Trans-Species Transformation.

## Description

### Nature

It was easier to preform Cross-Species Switches when the creatures were similar in appearance or structure.
Pyrokinesis

**Pyrokinesis** is the ability to manipulate and control fire

## Description

Pyrokinesis is known for being an incredibly powerful and destructive ability to possess, with pyrokinetics (as user with this ability are called) having the power to generate, control and manipulate fire. These pyrokinetics excite the atoms within an object, with enough energy to ignite the object, and are capable of generating flames from thin air, not requiring the consumption of oxygen or combustible objects to maintain the flames.

Pyrokinetics have been seen being able to create flames, increase the temperature in their proximity, and endure extreme heat without being harmed. Users can telekinetically control and manipulate any fire or flame, and are able to utilize them in any way imaginable. More experienced users possess complete control over the size, shape, density, temperature, and even color of the flames that they produce, and are capable of burning almost anything.

## Abilities

* Summoning fire.
* Augmenting existing flames.
* Resistance/immunity to thermal energy.
* Shaping flames into any form imaginable.
* Heating up/down objects from a distance.
* Sensing thermal energy/infrared vision.
* Influence over lava.
* Creating shields of flame.
* Teleportation through flames.
* Resistance/immunity to snow magic/cryokinesis.
* Possibly using flames to achieve flight via jet propulsion.
* Creating thermal updrafts.
* Channeling flames through weapons to enhance their combat capabilities.
* Radiating heat.
* Absorbing flames.
* Breathing fire.

## Known Users

### Deities

* Hephaestus/Vulcan
* Hestia/Vesta
* Ares (limited)
* Gaea
* Perseus Lykaios
* Hemera (solar fire)
* Apollo (solar fire)
* Helios (solar fire)
* Iapetus (limited)
* Hyperion
* Ra (solar fire)
* Sekhmet (limited)
* Fire Giants
	+ Surtur
	+ Sindr
* Odin Borson
* Brigid
* Pele
* Svarog
* Zhu Rong

### Others

* Users of Heavenly Fire
	+ Angels
	+ Shadowhunters (very limited)
* Users of Hellfire
	+ Demons
	+ Lucifer Morningstar
	+ Spirits of Vengeance
* Human Torch
* Pyro
* Hosts of the Phoenix Force
	+ Jean Grey
	+ Rachel Summers
	+ Hope Summers
* Phoenix Force
* Geo-Force
* Red Inferno
* Users of Mystiokinesis
	+ Alabaster C. Torrington
	+ Bloom (using the Dragon's Flame)
	+ Daphne
	+ Lamia
	+ John Constantine
	+ Scarlet Witch
	+ Wiccan
	+ Zatanna Zatara
	+ Giovanni Zatara
	+ Felix Faust
	+ Zia Rashid
	+ Setne
	+ Clea
	+ Dormammu
	+ Isis (via Amulet of Hatshepsut)
* Magma
* Mister M
* Sunfire
* Crystal
Alf Seidr

**Alf Seidr** (also known as **Elf Magic**) is a form of magic that can only be wielded by elves, the god Freyr, and his children. It cannot be learned, unlike Rune Magic, thus being an inherited ability, so only those born with it can utilize it.

## Description

The Dökkálfar and Ljósálfar practiced Alf Seidr, mostly wielded by the Light Elves of Alfheim and Freyr as a form of peaceful magic. Its primary uses were for healing, growing, and stopping violence. Furthermore, Alf Seidr was something that cannot be learned and was an inherited ability, so only those born amongst the two Elven races can wield it. The Dark Elves were different from their lighter counterparts, as they utilize darker Alf magic capable of decaying anything organic, induce wounds, and cause violence and destruction, thus being the opposite practice of magic.

## Abilities

* User can expel energy like the shockwave from a bomb, disarming anyone in his or her surrounding area of their weapons
* The user can heal both himself or herself and others from wounds at incredible rates (Vitakinesis)
* Create and manipulate peace (Pacemiakinesis
* Induce violence (Odikinesis)
* Make things grow or stop growing (Biokinesis)
* Users can manipulate vegetation (Chlorokinesis)
* Generate light or darkness (Photokinesis/Umbrakinesis)

## Known Users

* Light Elves
* Freyr
* Magnus Chase
* Dark Elves via dark magic
	+ Malekith

## Trivia

* Alf Seidr was confirmed to being a variation of Fairy Magic strictled accessible to elves, one of the many faerie races
Pylikinesis

**Pylikinesis** is the ability to control and manipulate portals

## Description

Users can shape and manipulate portals, allowing them to control portal size, location/destination, etc. However, the actual power of manipulating portals is considered a very rare and nearly uncommon ability, with most being capable of opening and closing portals. Other userd may have the power to create portals, but could manipulate said portals using a different method altogether. Some users can interact with the portals in unique ways, such as merging or splitting them, creating portal networks, or control the characteristics of the environment within the portals. Users can determine the destination of the portals, deciding where they lead. This could involve transporting individuals to specific places or even different dimensions.

Manipulating portals may require a considerable amount of energy, and users might experience fatigue or limitations based on the complexity of their control.

## Abilities

* Create portals
* Close portals
* Find portals

## Known Users

* Users of Mystiokinesis
	+ Lords of Order (via Order Magic)
		- Arion
		- Perseus Lykaios
		- Doctor Fate
	+ Lords of Chaos (via Chaos Magic)
		- Child
		- Klarion
		- Scarlet Witch
	+ Daphne
	+ Darkar
	+ Doctor Strange
	+ John Constantine
	+ Khalid Nassour
	+ Magik
	+ Raven
	+ Phantom Stranger
	+ Zatanna Zatara
* Blink
* Janus
* Magnus Chase
* Manifold