recursal/Fanatic-Fandom huggingface dataset:
Story/Places/Open Grounds

## Descriptions

* corner: loose cobbled path (bend), connecting inner hall and Training Grounds
* dense trees along either "wall" of the bend
* open field, stretches to rift's edge
* [more TBD]

## The Memorial Tree

* Weeping White Birch tree
		- A dense, localized sandstorm - in is path, a resident raising a shield; in its wake, a directed cloud of fire and lightning surrounding a mass of obsidian spikes and solid glass.
		- A lakeside next to an impossible maelstrom willed with tentacles and teeth, erupting pure shadow - in the ground, a discarded greataxe; in the water, an entranced resident walking calmly into the maw, even reaching for it.
		- A scorched cavern floor. A slender figure, wearing a tattered dark robe - a familiar outfit of charcoal and lemon-lime, but severely torn and tattered; next to her, a blood-ridden but alert resident impacts on the ground, away from a horrendous mass of scales, legs, and molten rock - a warped centipede of a wingless dragon (DC 20 history check: Behir, but bigger and suffused with lava). In the creature's neck, a scythe blade made of pure lemon-lime light; in the denizen's chest and torso, blood and the beast's\* piercing fangs. (\*I know it's classified as a monstrosity, beast just narrates better.)
			* Putra's predecessor, real name "Lauren Stielvine" [stiel: a German word for a plant's stalk] (new denizens take the name of their domain, Kingsman style)
	+ Top:
		- A massive cake in the cafeteria, each layer topped with rings of more cakes.
		- A brilliant party happening in the Commons; roped wood bridges, floating tables, an airborne obstacle course, a huge net above the bottom layer, and a stone maze beneath.
		- In the Forum, stalls are empty of their usual wares, replaced with treats, baubles, and candles, streaming decorations of white, orange, black, and violet stretch between the two sides of upper paths, a line of residents leads to the outfit stall - those leaving it wear all manner of costumes, some of personas and some of beasts, and at the back, a dancing crowd before a makeshift stage of costumed musicians.
		- A sparring match in the Training Grounds; the stands are filled, standing figures both cloaked and not fill the ground, fists raised in cheer cheers or hands cupped to call out - in a large ring, three denizens hold their own against a dozen residents. (It's Taeneri, Saxus, and Flumé); amber crystals grow in scattered patches, a jagged pit fills half the circle, and a surge of water carries five figures into it.
		- Camping out in the Common Room; hammocks everywhere, pillow forts, a table lined with mugs of cocoa, a rowed half-circle of residents watching a denizen act out a spooky tale, the misty shape of an illusory dragon breathing ice - behind the cloaked figure, the fireplace, home to a flame of black and violet. (It's Simul.)
* writing:
	+ *"We who fight the chaos, so this oasis can live, so that none need hunger, so that none are without family, so that all can learn, so that self-expression may roam free; we who pay the toll of paradise, we the brave who protect the Rift, even from itself."*
Story/Characters/Cultists/Gelu

## Rift Lore

### Domain

* Cultist of the domain of Ice; \_\_\_\_\_\_\_\_
* *"\_\_\_\_"*

## Appearance

### Physical traits

* Traditional
* Mystical

### Outfit

* Cultist Robe
## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class(es): Sorcerer ([level TBD], [origin TBD]), \_\_\_\_ ([level TBD])
* Movement: \_\_ft
* Spell AM: +
* Condition immunities: cannot be frozen
* Damage immunities: cold from his dungeon
* Damage resistances: cold
* Primary damage type: cold
* *\* \_\_\_\_*
* Senses:
* Languages: Common, [more TBD]
Dungeons/Swamp/1/Descriptions

## Dungeons: Swamp

	+ Astronomy: Prime Material Plane (PMP) constellations are not present; sky is alien and less star-dense than PMP
* Palette: Dim olive green, mossy brown branches, tan-olive water (moderately murky)
	+ (?) some strands hanging (see "strand swamp" on Wikipedia)
* Ground: some grass, some moss
	+ Gives a somewhat - not a spongy feel, but like soft earth - except the imprints resurface to level ground
	+ Scattered puddles
	+ Trees and loose roots
	+ Hanging vines & overhanging branches
* Clearings ("rooms")
	+ Terrain: sharp hills, bowls, shelves, and inclines/declines, resembling architecture
	+ vine/branch bridges/structures
* "Hallways"
	+ vines combed/woven back in loose weave, almost resembles porous wall
* Edges: thick plant life, fog & shade/darkness
	+ Leaving: comb through vines, eventually walk back into same room (maybe a few squares to the side)
* Doors: vines woven into tight wall, supporting "normal" door
	+ (currently) only used as basis for [P.2]

### Rooms

* [R.1] thick marsh
	+ ~10ft apart, varying positions
	+ Search for apparent thinning, to clearing [R.2]
* [R.2] tree
	+ ~ 70-90ft across, varying
	+ Magnificent tree, in center
		- 20ft tall, droopy
		- gray-ish trunk/branches
		- violet-tinted moss, vine tips
	+ Floor traps (see Rooms)
* [H.2-3]
	+ (hint) Progress through edge, slightly thinner and more compelling than most edges, into next room [R.3]
* [R.3] arch puzzle
	+ ~50x80ft oval
	+ Ground
		- Mess of vines
		- scattered puddles & mounds of mud
	+ [E.1] Mud Mephits, obscuring some of the puzzle
	+ [P.1] Hidden stream, flow blocked by arrangement of vines
		- ~20x30ft loose
		- Pull certain vines to arrange in Arxsec's symbol
			* 10x20ft solved
			* Ground pulls back, supported by vines just beneath, revealing tunnel
* [H.3-4]
	+ 20ft long, somewhat winding
	+ Large, loose stone chunks, poking through plant growth
* [R.4] underground room
	+ ~ 20x40ft, bean-shaped
	+ lighting (bowl-sconces containing bio-fluorescence, slightly overgrown)
	+ [E.2] Galeb Duhr, hiding [H.4-5]
* [H.4-5] tunnel maze
	+ [P.2] Small tunnel maze, opens out of hill to [R.5]
		- (TBD) landmarks
		- dimly lit, bowl-sconces
* [R.5] boss fight
	+ ~ 40-60ft across, varies
	+ [E.3] (boss) Shambling Mound
		- Introduction:
			* loud, resonant creaking of vines
			* ground rumbles
			* area shifts, rises slowly, vines snap
			* collect into mass, slithering vines
			* becomes humanoid ~12ft tall, ~4ft wide, head-like features appear
		- Connected areas:
			* (2x) jumbled mess of loose-ended vines, connects & attaches
				+ some of the ground's vines untangle and surge toward (2) players
			* (1x) wide puddle of murky water, casts arms into it
				+ vines in chosen area loosen & rise, water flows into place, mud rises
				+ vines tangle & grab for players
Dungeons/Manifest/Corrosive Nightmare/1/Basic sequence

## Basic sequence

### [R.1] Floating stones

* ♫ Everlasting Fire ♫
* [E.1]

### [R.2] Sea of Vines

* ♫ Tortle Power ♫
* [E.2] A] Corrosive Cloakers
	+ ♫ Flesh-spoiler Haasghenahk ♫
* After, ♫ Darker Threads ♫
* [E.2] B] & C], as triggered
* [E.3] Corrosive Buds, as triggered
	+ ♫ Flash Factory ♫
* After, ♫ Fern ♫

### [R.3] Tunnels

* ♫ Lost Souls ♫
* [E.4] Bodaks

### [R.5] Boss room

* Boss fight [E.5]
	+ ♫ Stomp ♫
* After, ♫ \_\_\_\_ ♫

### [H.5-Q]

* See Rooms: [H.5-Q]
* Hallway: ♫ \_\_\_\_ ♫
* Nexus: ♫ a\ Hall of Memories ♫
* Players' room (Quarters): ♫ Beyond ♫
Volume 1 (Light Novel)

* EN
* JP

## Synopsis

*There's no such thing as too much preparation!*

*The fate of the S-ranked world Gaeabrande rests with the novice goddess Ristarte. As she thumbs through the piles of duller-than-dull résumés for potential Heroes to summon, she hits the jackpot with Seiya Ryuuguuin, whose stats are so high for a level-1 Hero that he's practically cheating! (He's also pretty easy on the eyes.) But there's a catch. Seiya is cautious to a fault. If he goes to a weapons and armor shop, he asks for three sets of armor: one to wear, a spare, and a spare for the spare. Just in case. He always buys ridiculous amounts of supplies, trains like he's racing to max level, and won't hesitate to use his strongest skills even on a simple slime. With a Hero like Seiya on the job, which will run out first-the Demon Lord's forces or Ristarte's sanity...? The tale of the overpowered yet overly cautious Hero and the goddess who can't decide if she wants to kiss him or smack him begins!*

## Chapters

* Prologue: A Goddess’s Despair
* Chapter 1: I Refuse
* Chapter 2: Perfectly Prepared
* Chapter 3: To the Town of Edona
* Chapter 4: First Monster
* Chapter 5: The Worst Hero
* Chapter 6: Ace in the Hole
* Chapter 7: Completely Sick
* Chapter 8: An Explosive Final Attack
* Chapter 9: Before the Journey
* Chapter 10: The Divine Blade
* Chapter 11: Rigorous Training
* Chapter 12: Ready to Go
* Chapter 13: Unwelcome Surprises
* Chapter 14: Breakdown
* Chapter 15: One Versus Ten Thousand
* Chapter 16: A Blade’s Reach
* Chapter 17: Great Goddess
* Chapter 18: Ingenuity
* Chapter 19: Even More Terrifying
* Chapter 20: Bag Carriers
* Chapter 21: God of War
* Chapter 22: Madness
* Chapter 23: Izale Village
* Chapter 24: Dragons’ Den
* Chapter 25: Ritual of the Holy Sword
* Chapter 26: Death Sentence
* Chapter 27: What’s Important
* Chapter 28: Everything’s Gonna Be Okay

## Characters

### Leading

* Seiya Ryuuguuin
* Ristarte
* Mash
* Elulu

### Minor

* Adenela
* Ariadoa
* Cerceus
* Chaos Machina
* Dark Firus
* Deathmagla
* Hestiaca
* Great Mother of Dragons
* Ishtar
* Lagos
* Valkyrie
Story/Characters/Cultists/blank

## Rift Lore

### Domain

* Cultist of the domain of \_\_\_\_; \_\_\_\_\_\_\_\_
* *"\_\_\_\_"*

### Mark

* Appearance: \_\_\_\_; \_\_\_\_
* Position: \_\_\_\_ quartile

## Appearance

### Physical traits

* Traditional
* Mystical

### Outfit

* Cultist Robe
## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class(es): Sorcerer ([level TBD], [origin TBD]), \_\_\_\_ ([level TBD])
* Movement: \_\_ft
* Spell AM: +
* *\* \_\_\_\_*
* Senses:
* Languages: Common, [more TBD]
Dungeons/Sky/Brainstorming

* Players fall off dungeon floor: Reverse Gravity Spell, on the underside is even more dungeon to be explored!
* Guard rails on some rooms (release some with various puzzles/controls)
	+ Primary guard: Reverse Gravity spell where walls would be

### Puzzles

* Waterfalls
* Pillars/levers
* Timing
* Wind currents

### Encounters

* A pet the players can bring along (but make them have to figure out it’s a pet)

### Bosses

* Fake boss

* Real boss
Items/Infinite Journal

## Infinite Journal & 'Pen

A journal with infinite pages and pen with infinite ink, which change their writing-style, -color, and appearance/weight/balance to suit their user.

Found: Swamp/1, on person during entry

Held by: Tobias

## Mechanics:

* Infinite pages remain in finite space within the journal's binding
	+ Appears to be 50 pages long
	+ The journal flips as normal for the first and last 25 pages
	+ "Halfway" in, the pages flip and new blank pages or written information proceed as expected, but the physical "place" in the book continually appears to be the halfway-mark
	+ The last 25 written pages (unless the total written pages are less than 26) flip as normal
* Usability
	+ New pages can be "inserted" between written pages, at will
	+ Written pages can be navigated as normal for the first 25 and last 25 pages
	+ Pages within the infinite section (halfway mark) can be found at will, based on content
	+ Written content can be erased, re-positioned, or adjusted at will
Story/Arcs/Grand

## Ice Devil: Xan'Ko (levels 6-10)

An ice devil has received word of a self-sustaining rift with very powerful magic, and aims to take complete control of it for his master; when this can't be done via infiltration, he then tries to slaughter the plane's inhabitants in order to raise it from the ashes using the raw magic stored there.

## Aboleth: [name TBD] (levels 10-14)

An aboleth receives word of a powerful disturbance coming from a thin barrier to an unknown rift. Its curiosity piqued, it probes the rift exhaustively for information, and subsequently tries to claim it. When it finds information revealing it to be the plane of a god\*, the aboleth switches gears, pouring all its energy into a costly game of vengeance against its ancient enemy.
Elulu

**Elulu** is one of the party members in Seiya's quest to save Gaeabrande. She is a dragonkin mage and is Seiya's designated bag carrier #2.

## Appearance

She has the appearance of a young, petite girl. She sports red hair. She wears a princess-like attire which exposes her midriff.

## Personality

She usually is happy and joyful. She cares much for her companions but is a fragile young girl that becomes easily frightened by scary-looking monsters.

She is a magic user with a focus on fire; though during training in the divine realm, Hestiaca tells Rista that Elulu cannot master fire magic. Moreover, the Dragon queen says that Elulu serves no purpose other than to become the sword Igzasion.

It takes one second for Seiya to learn the skill fire arrow which took Elulu weeks to train for. She becomes somewhat depressed. However, she quickly snaps out of it after being reminded by Rista that Seiya is quite superhuman when it comes to training and learning.

She is young, and her skills are nascent.

## History

Elulu and Mash originally join Seiya and Rista at the Town of Seimul.

When the gang enters the dragon village, Queen Leviae tells Elulu that she must sacrifice her life to become the sword Igzasion, the only sword that can slay the Demon King. However, she and her friends are initially opposed to this, saying that human sacrifice is quite a high price to pay.

Later, Seiya finds a way to save Elulu from death, defeating the murderous Queen Leviae in the process. Seiya's reason is that if Elulu died, he would not have a second baggage carrier. But this reason is enough to make Elulu and the others happy and hopeful.

## Relationships

### Mash

She and Mash are two dragonkin newts, hybrids between dragon and human. They were both prophesized as the chosen ones who would help the hero defeat the Demon Lord. They are both childhood friends.

### Seiya

Elulu is initially hopeful she could be of use though as time went by, she felt herself more of a burden to the hero than anything - even feeling her life was meaningless lest she sacrifices herself to become the Holy Sword; only then would she be of use. However, after realizing Seiya's true intentions, she worked hard and continued to do her best.

## Powers and Abilities

She is mainly used as a support, by means of slowing the enemies and speeding Seiya up. However, she is not fit to fight by herself as her stats are among the lowest showcased, along with the fact that she has difficulty learning even the easiest offensive spells.

This changes later on as she learns the spells Haste and Delay, which can speed up and slow down a particular target. This proves crucial in Seiya's battles with Wohlks Roseguard, where Elulu casts Haste on Seiya from the start to speed him up.

## Stats

* Level 7
* Level 8

 HP
 MP
 Attack
 Defense
 Speed
 Magic
 Growth
 Resistances
 Special Abilities
 Skills

 HP
 MP
 Attack
 Defense
 Speed
 Magic
 Growth
 Resistances
 Special Abilities
 Skills

**Skills Learned after Last Scan:** Haste, Delay, Quick
Story/Characters/Cultists/Putra

## Rift Lore

### Domain

* Cultist of the domain of Infection; this mainly covers acid and poison, as well as fungal, moss, and slime growth, but also covers the act of infecting something - in the manner of taking over (replacing) something but also in simply taking it in a different direction; growing ***with*** something as a new part of it.
* *"You undergo infection every day. You are infected by the experiences given to you in life. Sometimes it grows you, sometimes it withers you, and sometimes you are entirely overtaken and transformed as a person - for worse or for the better."*

### Mark

* Appearance: vain-ey splotch; dark, burnt olive
* Position: left quartile

## Appearance

### Physical traits

* Traditional
	+ irises: lemon-lime, almost seem to burn
	+ hair:
		- deep dark olive, almost black
		- straight; long back, short front
		- tip highlights, 2" up: lemon-lime
	+ height: 5'10"
	+ figure: sleek
	+ skin tone:
* Mystical
	+ lemon-lime acid drips from her sleeves
	+ Her hands seem to fume - mostly similar to heat waves or mist, but also faint shades of green and violet
	+ There's a faint, ever-present sound of sizzling

### Outfit

* Cultist Robe
	+ Modifications:
		- Base color: dark charcoal
		- Sleeves: outsides, 3" up - acid "burn" transition
		- Hood shape: draped
		- back symbol: similar "burn", violet
* Under robe:
	+ pants & shirt: burnt olive
	+ belt: simple, violet
	+ shoes: slim low-top boots - black, but with burning lemon-lime tips
* Spellcasting focus: left wrist - leather band, covered in acid moss, violet tips

## Personality

### Movements

	+ opening tears: seem to either burn, decay, or corrode away
	+ sealing seams: either fungus or moss grows then recedes

### Speech patterns

* Vocabulary:
	+ A little cryptic; *"ideas need time to fester."*
* Accent:
	+ pitched, but solid, with occasional dips of hollowness
* Annunciation:
	+ *h*'s, *f'*s and *tss*'s seem to burn and sizzle *(<-- a tendency, not like every time)*
* Temperament:
	+ cool, but with perky confidence
* Body language:

## Stats

* Alignment: [TBD]
* Level: 14 (prof.: + 5)
* Class(es): Sorcerer ([level TBD], [origin TBD]), Druid ([level TBD])
* HP: [TBD]
* AC: 14 (hide armor, + dex)
* Movement: 30ft
* Hit dice: [TBD]
* Ability scores:

 + 5

* Skill proficiencies: Arcana, persuasion [(?) more TBD]
* Saving throws: Constitution, charisma [(?) more TBD]
* Other proficiencies: medium armor, [more TBD]
* Feats: [TBD]
* Spell DC: 18
* Spell AM: + 10

* Condition immunities: advantage against paralyzed, petrified, & poisoned
* Damage immunities: poison/acid from her dungeon
* Damage resistances: other poison/acid
* *\* Putra is not affiliated with necrotic energy/damage; that kind of decay **removes** substance, rather than augmenting or replacing it.*
* Senses: [TBD]
* Languages: Common, [more TBD]
Story/Arcs/Special/2019/Halloween

### Premise

* Simul (the denizen responsible for the connections made during dimensional folding) places various small rifts around the main area of Arxsec's Rift, leading to pocket areas that together seem sortof like a dungeon. The players seek out and enter these pocket dungeons alongside the other residents (those they've met and those they haven't).

### What's that?

* Players discover a strange-looking (portal? haze? shadow?)
	+ Leads to pocket dungeon

### Rift Hunt

* Other residents discover them (kindof like an easter egg hunt)

* Some pocket dungeons have clues or items to collect, leading to a final goal
* Some more central pocket areas (not just dungeons)
	+ Meeting areas (chat with other residents, cooperate on findings)
	+ Some places seem empty or purposeless... until the right objective puts it into context
	+ Some places seem important, but their purpose isn't clear (again, until the right objective is complete)
	+ Some rifts/areas are connected (a few small networks or pairs of areas)
	+ Some spots (within a rift) are hidden by shadow/illusion

### Black Flames, 1

* Four small black flames must be found and taken to the Unlit Fireplace

### Black Flames, 2

* Four (larger black?) flames must be found and taken to the four braziers in the Void Maze
	+ Encounter: The Scarecrow
	+ Encounter: [TBD, in Void Maze]

### [TBD] Other shenanigans

* ~~Keep some less obvious things happening; mysteries beyond immediate impressions~~

### The ~~Finale~~ Celebration

* ~~Bring findings~~
* ~~Find Simul~~
* Other rewards?
	+ (Vertical?) Mirror Campus
* ~~Celebration (Simul-hosted?)~~
* Home areas
	+ Cafeteria: feast laid out, [more TBD]
	+ The Commons: [TBD]
	+ Open Grounds: [TBD]
	+ Training Grounds: [TBD]
	+ Study: [TBD]
	+ Common Room: [TBD]
	+ Forum: [TBD]
* Denizens making an appearance
	+ Simul: congratulations, [more wanderings TBD]
	+ [more denizens TBD]
* Halloween areas still traversable, except for the Weeping Halls and the Void Maze

### [things to consider]

* What are the other cultists doing in the meantime?
* Does anything... escape the rifts?
* [more TBD]
Story/Characters/Cultists

Followers of the god Arxsec, of Architecture and Seclusion

## Leader

* Name: TBD
* Much more reclusive, but not in an adverse way

## Followers

* Divus: Air / sky
* Umbra: Darkness
* Mundi: Earth
* Ignis: Fire
* Gelu: Ice
* Putra: Infection
* Herba: Plants
* Saburra: Sand
* Simul: Shadow / illusion
* Saxus: Stone
* Taeneri: Underground
* Prolu: Underwater
* Lympha: Water
* Flumé: Waterways
* *(more domains TBD)*

## Notes & Mechanics

* DM note: Generally, the cutists are *around* level 14, -ish.
	+ They are *not* incredible adventurers, they are merely *adept* casters who have been divinely *empowered* by Arxsec and naturally became *slightly* more adept as a *result* of their job as a Cultist.
	+ Given this, some of the cultists may be strong enough to cast Dominate Monster (minimum caster level 15) while others may not even be strong enough to cast Heal (minimum caster level 13).
* (In general): Each have a "domain" (dungeon type) they watch over
* Two or more members may cooperate to make a "joint domain"
	+ A joint domain which could be made by multiple members, might instead be "owned" by a single member who specializes in that combination of domains.
		- Consequently,
			* a single member claiming a joint domain may have some sway over its components *(i.e., Herba has a minor sway over water and earth)*
			* a single member claiming a joint domain has much more control over it than members claiming its components *(i.e., Lympha and Mundi have only a minor sway over plants; raw "source element" members are not all-powerful in branches of their elements)*

## Joint domains

* Herba & Putra:
	+ & Taeneri: Swamp
	+ Overgrown Ravine
* Taeneri & Umbra: Underdark
* Divus & Umbra: Void
* Taeneri & Putra: Infected Cavern
* Taeneri & Saxus: Gem Cavern

## Character Blank

A page format for making pages on cultists, should a new one arise, or if the template changes.

## Cultist (5e homebrew sorcerous origin)

A 5e homebrew sorcerous origin describing the Cultists, their background, and abilities.
Story/Characters/Residents/Varei

## Rift Affinity

### Quarters:

* Air (Simul)
* original: Fire (Ignis)

## Appearance

### Physical traits

* Main

## Lore

* Charlotte approached in Study (Varei was making potions)
	+ asked about denizens, and who brought Varei in
	+ bought lesser & greater healing, 45 gold
	+ sold gorgon head, returned 28 gold

## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Technical Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Movement: \_\_ft
 + \_

* Spell AM: +
* Languages: Common, [more TBD]
Story/Places/Forum

## Purpose

* Shopping area for trading artifacts & services between [the demiplane] and the Prime Material Plane (PMP)

## Descriptions

### Features

* central walkway, stalls either side
* raised level either side
* a few higher areas

## Prices

### Outfits

* 15g for the service (includes one full outfit)
	+ Same-spares provided on request; no extra charge.
	+ Spare socks, etc. included
* + 5g for lots of accessories, bags, etc., or variety articles (i.e., a few different shirts)

### Weapons

* 15g for basic weapon
* + 5g for extra care (i.e., silver finish)
* + 5g for simple enchantment
	+ + 10g instead for complex enchantment

### Potions

* Healing
	+ lesser: 17g
	+ greater: 28g
	+ superior: 53g
	+ supreme: 98g
* Curing conditions
	+ Petrification: 40g
* Boosting effects
	+ Haste
	+ + Intelligence
	+ + Strength
League of Reapers Wiki

## Welcome to the League of Reapers

*Welcome to the League of Reapers. Labor Union and Professionals Club. We are a supportive community and staunch advocates for Psychopomps, Spirit Guides, and any such Reapers, no matter their Origin.*

*Founded in* █ ████ ██  *by* █ ████ ████ ████ ███ █ ████ ████ ████ ███  *and our current EO, Miss Mist, the League has evolved from being a craftsman guild to an active union to better serve the needs of modern Reapers.*

## What Are We?

The League of Reapers started on the lip-syncing app TikTok in late 2018, created by user Cryptfly. As interest and the amount of characters grew, the need to a place for connection became obvious. In January 2019, the discord was created to connect those TikTok users. It rapidly became a very fast paced and involved role play server, with more than a dozen creators writing cooperatively to create a vast story of interconnected characters.

## What is the wiki for?

This wiki is a vast receptacle of information on characters, location, stories, terms, and other such ephemera to make sure all canon is easily found and can be referenced. We strive to achieve a smooth and accessible canon and lore for all players to be able to understand and plan whatever wonderful thing they desire.

That being said, this wiki is maintained by a handful of hardworking people who are, unfortunately, only human. If you spot an inaccuracy, please notify your mods. Sometimes this wiki is behind on the most up to date lore , since we do create as we go. For the most up to date information, please check the separate League Lore server. For access, contact a mod.
Story/Quests/Side

## Side Quests

Tasks for the players to complete, usually during time outside of the dungeons.

### Exploration

* Whimsy
	+ someone made a secret little scavenger hunt
* I Can't
	+ needs to reach someone in another Wing

### Collection

* I'm Busy
	+ one of the Job residents needs something
* I Can't
	+ doesn't have the skills or bravery for something
	+ dropped something in another Wing
	+ doesn't have the money, but can offer something else

### Activities

* a duel is offered or challenged
* a new arrival needs shown around
Story/Characters/Residents/Eureena

## Lore

* Charlotte referred by Jenn
	+ sold ten gorgon plates, total 80 gold
	+ bought Sanctuary enchantment on current armor
		- Once per day, after an enemy "hits", instead activate Sanctuary for one round (DC 18)
	+ sold Bee an armor enhancement (via enchantment), increased AC by one (cost: 100 gold)
		- proposed enchantment: Bee's shield, reaction - resistance to all damage
			* cost: 500-700 gold, -ish (it's all damage, for anything in melee range, unlimited times a day)

## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Technical Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Movement: \_\_ft
 + \_

* Spell AM: +
* Languages: Common, [more TBD]
Story/Characters/Cultists/Simul

### Mark

* Appearance: black, four-pointed star; shallow, faint, black flames, with dark purple tips, slowly rise and break from it.
* Position: upper quartile

### Extra Spells

* Misty Step, as a cantrip; his form becomes pure shadow and fades into mist (and reverse upon appearing).
* Minor Illusion (via School of Illusion)
* Dimensional Fold
	+ [spell details TBD]

### Other abilities

* Benign Transposition (action, once per short rest; via domain, stolen from School of Abjuration)
* Illusory Self (reaction, once per short rest; via School of Illusion)

## Appearance

### Physical traits

* Traditional
	+ irises: a dim, shifting mist, behind a glassy veil; no color seems more correct than another.
	+ figure: slender, but lean
	+ skin tone: pale
* Mystical
	+ slow, shallow, black flames trail from his hands.
	+ he doesn't have a shadow (*"My shadow doesn't parade my location; it's busy concealing my illusions."*)

### Outfit

* Cultist Robe
	+ Modifications:
		- Base color: pitch gray (just above charcoal)
		- outsides of sleeves: faintly pointed
		- leading to sleeves: 3" dark-purple triangular rings of cloth, like bracelets - loosely draped, yet affixed.
		- Hood shape: faintly pointed, similar triangular pattern leading to the point
		- back symbol: emblazoned; slow, shallow violet flames come off it.
* Under robe:
	+ pants & shirt: dark purple
	+ belt: Y-joint, black
	+ shoes: boots (lo-top), black
	+ hands: gloves (simple)
* Spellcasting focus:

## Personality

### Movements

	+ opening tears: [TBD]
	+ sealing seams: [TBD]

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
* Accent:
	+ thin but not quite hollow
* Annunciation:
	+ occasionally, a syllable will bounce or dip here and there.
* Temperament:
	+ muted whimsy; mysterious, to an extent just shy of off-putting.
* Body language:
	+ upright yet relaxed; posture is alert, but certain features are faintly slack.

## Stats

* Alignment: chaotic neutral
* Race: human
* Age: [TBD]
* Level: 15 (prof.: + 5)
* Class(es): Sorcerer (level 3), Wizard (level 12, School of Illusion)
	+ used Wizard'ing studies to discover dimensional-folding as a technique
* HP: 66
* AC: 13
* Movement: 30ft
* Hit dice: 15d6
* Ability scores:

 + 1

* Skill proficiencies: Arcana (expert), Insight, History
* Saving throws: int/wis, cha
* Weapon proficiencies: daggers, darts, slings, quarterstaffs, & light crossbows
* Other proficiencies: conc. checks (via origin), sees through all illusions (via domain)
* Feats: Resilient (cha), Alert, Linguist (Deep Speech, Abyssal, Infernal)
* Spell DC: 17
* Spell AM: + 9
* Condition immunities: adv. on charm saves (via domain)
* Damage immunities: none
* Damage resistances: necrotic, cold
* Primary damage type: cold
* *\* \_\_\_\_*
* Senses:
	+ (via domain): darkvision 120ft, ethereal 60ft, invisibility
* Languages: Common, Elvish, Draconic (during arcane studies)
Dungeons/Waterways/1/Basic Sequence

## Basic sequence

* Players wake up in [R.0]
	+ ♫ e.s\ Alpha Omega ♫
	+ Rear shelf
* Fountain room [R.1]
	+ ♫ a\ Arboretum ♫
	+ Floor trap
* Players enter [R.2]
	+ ♫ a\ Moral Maze ♫
	+ Bridge breaks, then [E.1]
		- ♫ a\ Moia’s Lament ♫
	+ After, ♫ e.s\ Melzar’s Maze ♫
* Players find and enter [H.2-3]
	+ ♫ e.s\ Natural Selection ♫
	+ Grick encounter [E.2]
		- ♫ e\ Bandosian Tournament ♫
	+ After, ♫ p\ Metalwork ♫

* Players enter [H.2-4], look around
	+ door on right (study) [R.3], [P.2]

* Aqueduct room [R.4], [P.3]
	+ ♫ a\ Non Compos Mentis ♫
* Backtrack to aqueduct room [R.2]
	+ ♫ a\ Moral Maze ♫
	+ initiate elevator
* Elevator disrupted, plummets & crashes into [R.5]
	+ Boss fight [E.3]
	+ ♫ b\ Mystery Revealed ♫
Story/Arcs/Special

## Special Arcs

A page for special arcs, such as holidays.

## Simul's Shenanigans

Simul casts the players into an ethereal-like shadow-plane of the Rift (he calls it the Mirror Plane), providing odd perspectives on some of the Rift's areas and a puzzle which leads to his office.

## Halloween 2019: Simul's Rift

Simul (the denizen responsible for the connections made during dimensional folding) places various small rifts around the main area of Arxsec's Rift, leading to pocket areas that together seem sortof like a dungeon. The players seek out and enter these pocket dungeons alongside the other residents (those they've met and those they haven't).
Story/Characters/Cultists/Lympha

## Rift Lore

### Domain

* Cultist of the domain of Water; \_\_\_\_\_\_\_\_
* *"\_\_\_\_"*

## Appearance

### Physical traits

* Traditional
* Mystical

### Outfit

* Cultist Robe
## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class(es): Sorcerer ([level TBD], [origin TBD]), \_\_\_\_ ([level TBD])
* Movement: \_\_ft
* Spell AM: +
* Damage resistances: cold/lightning
* Primary damage type: lightning
* *\* \_\_\_\_*
* Senses:
* Languages: Common, [more TBD]
Story/Characters/Cultists/Flumé

( *Accented é: ALT+NUM[1,3,0] )*

## Rift Lore

### Domain

* Cultist of the domain of Waterways; \_\_\_\_\_\_\_\_
* *"\_\_\_\_"*

## Appearance

### Physical traits

* Traditional
* Mystical

### Outfit

* Cultist Robe
## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class(es): Sorcerer ([level TBD], [origin TBD]), \_\_\_\_ ([level TBD])
* Movement: \_\_ft
* Spell AM: +
* Damage resistances: cold/lightning
* Primary damage type: lightning
* *\* \_\_\_\_*
* Senses:
* Languages: Common, [more TBD]
Dungeons/Infected Cavern

A sub-network of dungeons themed in poison, acid, fungus, and other infectious things. Overseen by the Arxsec cultists Taeneri & Putra.

### Pages

* Brainstorming

* 1
	+ Basic sequence
	+ Descriptions
	+ Encounters
	+ Monster stats
	+ Puzzles
	+ Rooms
	+ Secrets & Loot
	+ Extra lore: 1 has much stronger lean toward Infection (Putra), hence the lack of cave creatures and the appearance of Slithering Trackers
Story/Characters/Residents/Mei

## Rift Affinity

### Quarters:

* Earth (Mundi)
* original: Fire (Ignis)
	+ came in alone

## Background & Basics

### Background:

* Lost soul
	+ out west, town to town

## Appearance

### Physical traits

* Main

## Lore

* Spoke w/ Tobias in the Cafeteria
	+ Recommended Brelle (bedroom rearrangements)

## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Technical Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Movement: \_\_ft
 + \_

* Spell AM: +
* Languages: Common, [more TBD]
Chesh

Name: Unknown

Current Alias: Chesh/Cheshire

Old Alias: Pepper

Age: born in the year of 1527

Gender: Genderfluid, He/Him

Height: 5’11’

Species: Wild Fae Changeling, Reaper

Physical description: \*Favorite forms: human: lithe body, purple hair with cat ears. Green cat eyes. Likes to wear loose clothes/robes, cat: maine coon, grey fur with white chest and black highlights

Personality: the unhelpful helpful guide. Loves a good bit of gossip, bit of a trickster. would prefer to float or teleport over walking.

Past: Born in the 1500’s, and as changelings are known to do, he was swapped as a baby for baby Father Avery. His true name is unknown to him due to this, but for the next 16-18 years he would be raised by the humans he was left with. Then one day he found himself in the fae wilds.

It didn’t take him long to be found by Duchess, a fae noble of the Court of Moon and Haze who then named him Pepper for the dark freckle he had at the time and for the next 2 years in the Fae Wilds he worked for her as chef and baker. In those two years he, through self teaching, learned how to make various fantastical drinks and brews and managed to become close to one of the Lunar royals, Lady Rivle of the Waning Crescent, whom he refers to as Riv.

   After Sigrunn's ascension Chesh became her first follower. Since then he also has gone through the ritual to become her first reaper for her afterlife.
Higanbana

Akahana is the name she goes by now, but in life she was known as Higanbana. Akahana is a kitsune that was killed by her husband's mistress. She was killed in the moonlight and since then reaps the souls of those who die at night, especially in moonlight. She is kind and gentle, if not a bit formal. She is currently on the search for the woman who killed her over 250 years ago since she had become an oni who is bent on killing any connected to the memory of Akahana and her descendants. Higanbana came to Hall 369 after her tutelage under Emi because she had heard of the great powers the Hall had and their archives might have the information on the means to take down the Oni.
Story/Arcs/Special/Simul's Shenanigans

## Simul's Shenanigans

Simul casts the players into an ethereal-like shadow-plane of the Rift (he calls it the Mirror Plane), providing odd perspectives on some of the Rift's areas and a puzzle which leads to his office.

1

The players enter the Mirror Plane for the first time, travel between a few different layers of it, and upon solving a puzzle return to Brelle who leads them to Simul's office.
Dungeons/Waterways/1/Descriptions

- Center 2 facing each other along wall, pour out as wide connecting gutters into single waterfall (falls behind gutter)
* 10’ Hemisphere shelf on either side, below waterfalls
	+ DC 15 perception check: on the right, hidden hallway, 1’ margins (w/r to shelf)
* (from below) Arched supports for bridge
* Water depth: 2’
* Structure damage in middle of bridge
* (DC 15 perception check) slight bulge in the water, 4” up and 4’ ellipse
	+ [E.1] surge of water charges through damage, collapsing center
		- DC 20 dex save to catch ledge
* Near [H.2-3] (hidden) low platform, doorway
	+ Same on other side, but just a wall

### [H.2-3]

* Damp, #dark, 8’x10’
* Everyone dries off (Prestidigitation triggered)
	+ Caved-in wall (right), obscuring wooden door (3’x7’)
* (opens toward rubble, handle on left, players must clear)
* [E.2] Gricks

### [H.2-4]

* 60’ hallway, door midway on the right (3’x7’)
	+ Dimly lit (dimmer, torch-ey sconces)
	+ Six columns, thin 4”x6” planks affixed - two per column
	+ Unlock: blocked slightly on other side by rubble, 1” gap achievable (right)

### [R.3] (blocked)

* Well-lit
* Nicely furnished
* Bookshelves, half-empty, bare wooden desk
* Some scattered papers nearby, leaning toward left of the desk
* Arxsec’s symbol visible behind desk

### [R.4]

* Dimly lit (scattered sconces)
* Large jagged room, average 50’x70’, one-piece corner on the left
* Aqueducts, again, wide X-pattern
	+ Sectioned, at levitating at various levels (6 pieces total, 4 moveable)
	+ Water pouring from left two, over floor due to separation
		- 1” channels in floor
			* Redirect left, beneath walls
		- Stone door on left (barred), metal grate beneath (leads back to [R.2])
	+ Openings on right two
	+ PUZZLE [P.2]
		- move in closer for line-of-sight (\*\*, move in more)
		- 2.down) Back section: desk (hinges back, reveals symbol)
			* DC 15 investigation
		- 3.up, bad) Right side: wheel, wedge removed, symbol visible
		- 3.up) Right corner: bookshelf, various tomes (light-purple tome, pull out, reveals symbol below)
		- 1.up) Right cubby, 10’ square indent: lectern, blank, open tome (close-end, revelas Arxsec’s symbol, light-violet)
			* DC 10 (perception or investigation)
		- 1.down, bad) Left back corner: lectern, open tome, symbol (close-end to blank surface)
			* 4.down) Left front side: trap door (open, flat floor, symbol)
	+ (after puzzle) door un-barres

### [re: R.2]

* Round platform on the right, levitating on level w/ bridge’s rail
* [event, step on] beings to rise
	+ Slow dip, up, dip
	+ Falls and crashes into floor

### [R.5]

* Smooth, natural-looking cave room
* Dimly lit from above room
* Large chunks of rubble (from above room)
* Rough ellipse, 40’ long, 20’ wide
Story/Characters/Residents/Rae'ei

## Appearance

### Physical traits

* Main

## Lore

* Handled party's first duels
	+ Lots of ring-shoving matches
	+ One true duel, between Bee & Tobias
		- Healed Tobias afterward
* Healed Tobias & Charlotte after Simul's Shenanigans, 1
	+ Tobias mentioned illusion-Rae'ei

## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Technical Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Movement: \_\_ft
 + \_

* Spell AM: +
* Languages: Common, [more TBD]
Azrael (Archangel)

Name: Azrael

Age: unknown

Species: Archangel

Sexuality: celibate

Height: 9’ 6”

General Description: Archangel Azrael is the Archangel of death, destruction and renewal. He resided in heaven doing Gods missions until Archangel Micheal brought his ideas forward for heaven to be a place of sorrow hidden under the guise of gods will. Micheal got rid of Azrael as an advisor due to his purity and as such, Azrael has turned away from heaven for now, in an effort to continue his given work as a reaper and to guide souls to their final resting place which is his only focus and his passion. He is also charged with comforting mortals and guiding them through difficult periods in their life in hopes they become the best version of themselves and avoid the clutches of demons and evil beings.

Azraels has a demeanour of purity and selflessness. He never thinks for himself, is never greedy or quick to anger. He is gentle and kind, he forgives and wants only the best for those he is familiar with and those he is not. He will turn his back on those who do not share his same ideals in the most opposite manner and tries to be civil with ones who have a few differences.

Azrael generally doesn’t mind keeping to himself but enjoys the company of others as long as they are respectful. He is quiet and humble. He does not want to find a partner due to the absolute nature of his work. His focus on others is more important than his own happiness.

In coming to the league of reapers, he hopes to continue his work for the mortal world without the pressure of what heaven has become.

Powers: Azraels powers include being able to physically reach into a persons soul and calm them through replaying memories that brought the being comfort. He and sense souls he has become familiar with if they are within a certain area of him. He can fly but chooses to hide his wings out of preference. He is immune to mortal injury but can be harmed through the actions of beings of a higher standing or equal to him. He also brings a calming effect to those he touches.
Dungeons/Manifest/Corrosive Nightmare/1/Rooms

+ On a hit, taking 8+ total damage in a turn: DC 10 con save, vs loose grip (player feels weak)
	+ acrobatics check (back up or across, player's choice): DC 10 at first, but DC 15 as the vines spread out
* On/off as triggered: [E.1]
* Below the vines:
	+ Shriekers (30ft blindsight, alert all corrosive fungus until 1 minute after it ceases)
		- Shriekers do not alert each other
	+ ***filled*** with Violet Fungus
	+ open space, 30ft tall
	+ thicker vines to climb back up
		- DC 5 athletics check
* Across the pit:
	+ [see Descriptions]

### [R.2] Sea of Vines

* Within
	+ increasing concentration of Corrosive Fungus
* Below
	+ (very sparsely) thick, hanging vines (to climb up)
		- DC 5 athletics check
	+ [E.2] Corrosive Cloakers, Shriekers
		- can't fly in vines
	+ [E.3] Corrosive Buds

### [R.3] Tunnels

* heavy fog
* tunnel entrances
Dungeons/Swamp/1/Basic Sequence

## Dungeons: Swamp

A sub-network of dungeons themed in deep marsh. Overseen by the Arxsec cultist (name TBD).

## Basic Sequence

* Players wake up in dense marsh
	+ ♫ e.s\ Alpha Omega ♫
* Navigate to tree room [R.2]
	+ ♫ a\ Airut Ambush ♫
* Search, find thinning area in the "wall", leads to arch puzzle [R.3]
	+ Fight mephits, water weird assists [E.1]
		- ♫ a\ Moia's Lament ♫
	+ Solve [P.1]
		- ♫ a\ Moral Maze ♫
* Enter underground room [R.4]
	+ ♫ a\ Non Compos Mentis ♫
	+ Encounter Galeb Duhr, obstructing [H.4-5] [E.2]
		- ♫ e\ Bandosian Tournament ♫
* Tunnel maze, sconce clues & shifting Galeb Duhrs [P.2]
	+ ♫ a\ Pathways ♫
	+ investigate landmarks / hiding Galeb Duhrs
* Exit out of hill to boss fight [R.5]
	+ ♫ Morytania ♫
	+ Shambling Mound [E.3]
		- ♫ a\ {Occulo IX, Occulo VIII} ♫
	+ ♫ Misadventure ♫
Morpheus

Morpheus Is the grand spymaster of hell and brother of Lucifer.

Morpheus’ humanoid form can and has changed to fit his needs but his preferred form is a bigger muscular male, imagine body builder, well kept groomed black beard with a red gem in the center holding it together. Raven black hair kept in a tight ponytail, extremely long. Black curved horns, curved from the scalp and up. Professional dress, Red and black. Sometimes black claws.

In his demon form, his wings resemble shattered stained glass and spires. think a gothic cathedral personified.

Morpheus is the biggest di- I mean, huge jerk. Goal oriented, back up plans to back up plans. overbearing, He is cunning, planning, conniving, always up to something, and will use people for personal gain.

Morpheus was one of the first demons to be present in hell. He fell alongside Lucifer, and became his right hand. Has raised each of the children of Lucifer, including Hewbert, and current nanny to Altiana’s child by Lucifer’s behest. Has used Hewbert's obsessions to make him do things, or realize his full potential. Morpheus also will make deals with anyone for his own personal gain. He will even make deals with those against his side if it means he will come out on top. Is possibly behind the origins of organized religion.

He managed to retain his position in hell after the regime change.
Story/Places/Quarters/Wings

## Purpose

Multiple sets of hallways (a few domains per wing) containing residents' bedrooms, cultists' living-spaces, and a few stairways.

## List Of Wings

### Water *(just uh.... water stuff)*

* Underwater
* Waterways
* Ice

### Earth *(solid stuff)*

* Stone
* Sand
* Underground

### Fire *(stuff that grows)*

* Infection
* Plants

### Air / sky *(empty stuff)*

* Darkness
* Shadow / illusion

## Mechanics

* A few stair-rooms - usually see same ones on the way to "your" quarters ("wing")

## Descriptions

* stair rooms (assigned [number? letter? color?])
	+ tables, more carpets
	+ Some doors to rooms
* halls
	+ more doors to rooms
* ~~stone,~~ spruce-wood, carpet, banners
Catherine (Cate) Herbert

Catherine (Cate) Herbert was a countess in Germany, she was a smart noble woman that graced the courts with her wit. She was married to Count Friedrech Herbert. She lived a long life, and when she was close to sealing an agreement of her son being married to a duchess' daughter in England she died in the night. It was rumored that she was poisoned. She woke from her death being asked by Emil, one of the original Reapers of the Union, to join the ranks of reapers. She took the offer and rose through the ranks quickly. Her life as a noble made it easy for her to earn her way to Union Leader after Emil decided to step down.

This caused quite a stir within the League as such a young reaper to not only become a Union Leader but also of a Hall that was run by one of the ancient reapers. Another thing the set Cate apart from the other Union Leaders is that she was most famous for being the reaper to have found the original cause of the Saint Valentine's Massacre. Though it was a war between two mafias in Chicago, Cate had found and destroyed a higher level demon that was causing the rife within the country.

**Traits**

Cate is resourceful and cunning. She is always ten steps ahead her adversaries and has a cool head on her shoulders Though there are many within the ranks of the League that have called her names or don't trust her because of her fast climb in the ranks, she is sincere in her attitudes to others.

As a reaper she helps ferry over those that died from poison and sabotage. She teleports in Dahlia petals and purple smoke. She doesn't use weapons except for her wit and intelligence.

**Alliances**

Cate has made it to be on good terms with all she works with. She has been rumored to be a friend of Miss Mist. She works well with Upper Management and has been invited to high management meetings in the past.
Loki

Loki, the infamous God of Mischief and Fire of the Nordic Pantheon. He was prophecized to marry Sigrunn but after she broke her prophecy to become a god herself, Loki is trying to decide if he should follow suit as well and break Ragnarok.

He has become close Constance as her mentor, and has recently taken her on as reaper. He is close friend and often lover of both Jocasta and Bacchus, considering them to be some of his most intimate companions. He is rebuilding his relationship with Sigrunn and has been teaching her how to use her godly powers safely.

He causes many pranks and mischief with those around him. Though tricky, he is devoted and loving.
Story/Characters/Cultists/Ignis

### Mark

* Appearance: patch of scorching volcanic rock, complete with lava lines (they glow and breathe, but don't flow)
* Position: left quartile

## Appearance

### Physical traits

* Traditional
* Mystical

### Outfit

* Cultist Robe
## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class(es): Sorcerer ([level TBD], [origin TBD]), \_\_\_\_ ([level TBD])
* Movement: \_\_ft
* Spell AM: +
* Condition immunities:
* Damage immunities: fire from his dungeon
* Damage resistances: other fire
* Primary damage type: fire
* *\* \_\_\_\_*
* Senses:
* Languages: Common, [more TBD]
Hall ofLocal 1695

Hall 1695, was founded in 2019 by the witch Twins; Sylvan and Emelda. This newly established hall is lovingly referred to as the Hall of Misfits. It’s mission is to include anyone who feels as if they are outcast. It is built loosely around Hall 369, adopting its ideals of housing the reapers within this Hall to create a close knit family for any and all whom seek it.

### **Leaders**

Emelda

Sylvan

### **Hall of Misfits Members**

Azul

Daisy

Demitri

Haldor Thurman

Nydia

Roya

### **Pets and Companions of the Hall** Edit

Ashes (Demitri's Puppy)

Enapay (Daisy's Service Companion)