World Generation

## Biomes

Currently not all different biome categories generate in realms and resource worlds naturally. These are forests, deserts, savannas, swamps, plains, and jungles. Personal realms can be chosen from forests, desert, swamps, or savanna. Each of these four biomes have been completely overhauled to enhance exploration and looks. Forests have slightly changed generations with larger plains and larger cliff sides. In realms you can only have the basic temperate forest with oak and a few birch trees. All other types of forests, including the new autumn forest (which generates like an oak forest), generate like normal in resource worlds. Forests also have lots of new decorative blocks, such as clovers, self fungus, and new and small flowers.

Deserts and savannas are very similar in multiple ways. First, they both are primarily built on similar block levels, having layers of mud blocks, strata, limestone, and sandstone. Deserts have huge towers and arcs of these blocks as well and cactuses have smaller branches sticking out of them, rather than being a tall stick like plant. Savannas also contain a new type of tree, baobab, which spawns as huge and thick tree that can be crafted into many types of blocks but not certain ones like chests. These biomes have lots of new tall grass blocks and cattail like plants. Savannas can also spawn with fully grown wheat on dry farmland blocks.

Swamps are also overhauled with a new tree type, the mangrove and lots of moss blocks. Witch huts have also been redesigned but only generate in resource worlds. Swamps generate in the normal fashion and with a mangrove sub biome format, there are also smaller lily pads that you can not stand on.

Finally, jungles are almost completely untouched and can be chosen as a realm type. The only difference between them and the vanilla type is that they spawn with a new orange 2 block tall flower called amarillys and they also have a new biome variant called jungle oasis.

## Structures

Structures in origin realms can only spawn naturally in resource worlds. Most have been removed from the game to redesign and balance but a few have to reintroduced and a couple of new ones exist too. Swamps can house witch huts, which are completely over hauled, with loot, and 3 level variants, each with more witches and better loot than the last. Witch huts use the mangrove wood, moss, and crate blocks to express and great spooky witch vibe.

Not all structures have a use. An example are hollow logs. A huge log with a 3 by 3 block hollow hole through it. It is made of any log type and covered in moss, these occasionally spawn filled with honeycomb ,honey blocks and beehives. There are only large mossy mangrove roots occasionally spawning in swamps.

Villages, desert temples, jungle temples, and ocean monuments do not generate, though most will be overhauled and readded.

Mushrooms structures include three types, both of the poison purple variety. There are two towers and huts, each with one chest and built with purple mushroom blocks, fungal wood, chains, and lanterns. One of the tower structure generates with fences and a chest on top, while the other has a chest in a cage-like room at the top.

Finally there are dungeons. They still generate with one mob spawner in the center, with the same cube shape, but they are much better decorated, with many variants based on the mob being spawned. They can be filled with webs or chains, have crypts or a large sarcophagus. Sometimes the spawner is sort of hidden, but always in the center of the dungeon. Loot can be in chests or barrels around the dungeon, you might sometimes have to look closely to find these. (Skeleton spawners have chests hidden under the gravel and a spider dungeon variant is in open air but has the spawner hidden.)

Bastions and ruined nether portals and nether fortresses still spawn as normal with there regular loot.

## New Generation

There are many news blocks that generate in the worlds of origin realms. Two new types of mushroom trees generate in the wild, a poison purple type and a newer brown one (names coming later I kind of forgot). They each generate with smaller mushrooms around them. The brown ones spawn mostly in autumn forests while the purple ones spawn in dark oak forests along with toxic sporents.

There are also many types of what I like to call trace blocks. These blocks are like vines by how they can cover the sides of blocks but are not solid. There are many types, such are smaller flowers, clovers, rocks, pebbles, leaf litter, and moss. These are everywhere and when blocks beside them are broken they sometimes falsely turn into other blocks such as candles and grasses. Boulders also appear all over the lands, as either made of diorite, granite, or andesite.

## Caves

Caves are very different in origin realms. First, they generate similar but a little different and ores generally spawn in more diagonal patterns (although this seems to have been changed back to the vanilla format). Moss blocks and mossy cobble stone generate all over the place, sometimes tricking you into thinking there is dungeons all over the place. Mineshafts to not spawn, though this will most likely change. Ruby and platinum ore now generate in all caves as well. Platinum used to only generate in single ores, not in veins, but now they are usually found in groups of 2 or 3. Amethyst geodes also spawn in resource worlds. Finally, crystals. Crystals are a pretty common block that generates all over caves in any color variation. They appear in medium clumps or spike shapes on wall, ceiling, or floors. The gems are be dug instants with anything but only drop if dug with a pickaxe.