FAQ

### Introduction

Guided by the theory that providing tools is more useful than providing one-off answers, many of the answers included here are links to other, more detailed resources. If the linked resources don't answer your question, please feel free to ask in chat or to contact the page author(s) directly. If there's a question you think should be included, suggestions are welcome or you can contact Stormwatch for access to edit the wiki directly.

### Sell off multiple items from inventory at once

See the Sell-All feature in the Drakor Store.

### Repair a Battle Strategy with 0 durability

For grey (Common), green (Superior), or blue (Rare) strategies, click on the item and there will be a tab for repairing it with gold.

For purple (Epic) and orange (Legendary) strategies, see the FAQ in the Manual.

### Repair multiple Battle Strategies at once

For grey (Common), green (Superior), or blue (Rare) strategies, see the Repair-All feature available from the Drakor Store.

### How to use the key for Puggles Marsh

Wait for the Valentine's Day World Event to start again. See the Locked Areas Guide and the Event Calendar.

### How to find [insert location] on the map

See the Searchable Map. If you cannot access the map due to hardware/software/accessibility limitations (it's known to not work well with screen readers, alas), there is also the purely text-based Directions.

### What [insert tradeskill material] is used for

You can click on a tradeskill material just about anywhere in the interface (inventory, collection history, manual listings, etc.) and you'll get a pop-up that lists which patterns the item in used in, which pets it can be fed to, and what quests require it. For a nested listing of patterns it can be used in, directly or via intermediate patterns, see the Pattern Tree.

### What is DR? What is CR? I have a question about buffs/perks

In relation to daily quests, see Daily Quests for Beginners. About buffs in general, see Buffs & Perks.

### Penalties for dying in combat

None. In fact, as long as you don't use the Pass All feature during the combat, there's a chance you'll get consolation loot.

### Where to go (or what to do) next for quest X

Your Quest Log lists the next step for every quest in the game.

### What the level on X means

Rings and Tools: You can equip any ring or tool, regardless of your relevant tradeskill level. However, you only get the buff if the node or pattern being worked is within the tool/ring's level range, which maxes at the displayed level. If you click on the tool/ring, you can see the whole range.

Food: You can use any food and get the full benefit, regardless of your relevant tradeskill level. Higher level food lasts longer. (The food's effectiveness is determined by rarity.)

Combat Gear (Armor, Weapons, Battle Strategies): You can only equip combat gear that is at or below your current combat level. Higher level gear is, *on average*, more effective.

Combat Gear Enhancements (Augments, Enchantments): You can only apply enhancements to gear that is of the same or higher level. (A level 10 augment can be applied to a level 15 gear but not a level 5.) Higher level enhancements are, *on average*, more effective.

Teleports: You can use any teleport and get the full benefit, regardless of your skill levels. Higher level teleports of the same rarity work faster.

Durability Scrolls: You can use any durability scroll, regardless of your combat level; however, the scroll must be of equal or higher level than the battle strategy you want to repair.

### How to make a ring for a specific tradeskill

Unfortunately, there is no way to choose ahead of time what tradeskill a ring will be for. Unlike tools, there is a single set of ring patterns and the rings they make are assigned a random tradeskill at creation. You can change the tradeskill of a ring by tinkering it, but that also assigns the new tradeskill randomly, so it can take multiple attempts. Players who are going for full ring sets often make, and destroy, many extra rings in order to get the last few tradeskills they need.

### Tinkering

Tinkering allows you to pay gold change one or more attributes of an inventory item. This is done at the Tinker's Union, which has several locations across Drakor. There is a 5% chance per previous tinker that the next attempt will destroy the item. So the first tinker is safe (because zero previous tinkers), the second one has a 5% chance to destroy, and so on. The gold cost to tinker varies by item type and increases with level. Which attributes can be changed varies by the type of item (though rarity is *never* affected) and what it is changed to is random within the normal restrictions for that item and attribute:

Ring: Tinkering can change the associated tradeskill (Gathering -> Fishing), buff type (DR -> XP), and buff effectiveness .

Tool: Tinkering can change buff type (DR -> XP) and effectiveness (15% -> 13%).

Combat Gear (Weapons, Armor, Enchants, Augments): Tinkering can change stat types and effectiveness (Combat 5 + Defense 4 -> Combat 2 + Magic 1 + Heal 2).

Food: Tinkering can change effectiveness (25% -> 27%).

Battle Strategies: Tinkering can change sub-type (Curse Damage -> Curse Lifetap) and effectiveness (Damage 30-65 -> Damage 33-68).

### Classes and/or Races

Currently, races and classes are purely cosmetic. Because of that, there's no mechanism for changing either. Differences may be added at a later date. If they are, the developer (Goz) has stated in chat that players will have a chance at that time to change for free.

### How to find Treasure Hunting nodes

Treasure Hunting nodes can potentially be found at any non-dungeon, non-"town" node on the main World Map (no sub-maps!). Dungeon nodes have purple borders, "town" nodes offer services like pattern tradeskill and bank access. On the Searchable Map, dungeons are purple and towns are blue. The SM also has a TH layer (click on the icon that looks like a stack of papers) that shows all the locations a TH node has been documented so far.

Step 1: Check the online list to see if anybody has already found a node. This is the "xxx Online" tab at the top center of the screen.

Step 2: Check the Event Channel in chat to see if anybody has announced finding one. If you have this channel turned off or you just logged on, you can use the "24h History" link at the top of chat.

Step 3: Search the map. Note that this means actually visiting the map nodes, not just hovering over them on the World Map. The key here is to be systematic. Start at one end of the map and work your way across, being sure to check every map node. You can make this easier by using either a Treasure Hunting Elixir (which is a Cooking Recipe) or the Mimic Chest (which is a pet), both of which will mark map nodes in red on your mini-map (*not* the World Map) if there's a TH node there. You still have to traverse the map, but you can stay on the main roads, which is a big time saver. Also useful is the Searchable Map, as it shows all map nodes, even the ones hidden on the World Map.

### How to open Treasure Chests

Opening Treasure Chests requires keys, which can be made using the Smithing tradeskill or possibly purchased from the Market or directly from other players. See the Treasure Hunting page for a list of which keys open which chests.

Once you have the right keys, go to the Tradeskills tab and click on the chest you want to open. (Note that this does not work on the Mastery & More tab.) There will be a button labeled "Open Chests". You will need to have the right kind of keys available; you can open one chest per key available.

Chests mostly provide small amounts of gold, but also random quantities of collection mats, periods of Mystery Gold, and (very rarely) some Specialty Currencies. Chests drop collection mats that have a level range that overlaps the level range of the chest. For example, Stinky Chests have a level range of 15-30, so they can drop Spiritherb (12-19) or Quartz (30-40), but not Light Birch (1-8) or Treasured Runes (51-90).

Opening chests does not provide any XP and the only buff that works with it is Gold Drop. Opening chests does not have Daily Quests of its own, but collection mat drops count towards collection skill Daily Quests.

### Freezing Nodes

Each collection node has a total number of timer completions available, shared among all the people working that node. (A partial exception is Guild nodes, where you're only sharing with your fellow Guild members.) When the available completions runs out, the node goes dormant for a short period. Freezing a node, which costs Drakor Store Tokens, stops the available completions from depleting for as long as the node is frozen.

All collection nodes can be frozen, though Guild and Treasure Hunting nodes cost more (you can see the cost of freezing a node before commiting to the purchase).

Everyone using the node benefits from the freezing. Frozen nodes are announced in chat and the "/fro" chat command can be used to get a list of all currently frozen nodes.

If your Guild node is dormant when the freeze starts, but reactivates during the freeze, you still benefit from any time remaining.