recursal/Fanatic-Fandom huggingface dataset:
Bombs

Bombs are fun tools that you can use to destroy a lot! All bombs are different, though, Fireworks don't even harm a fly.

You can find all the bombs in the Destruction Powers section.

## Bomb Types

Here's a list that goes weakest to strongest bombs.

* **TNT** - High explosive. Explodes when set on fire.
* **Delayed TNT** - Will explode around 5 seconds after you place it.
* **Water Bomb** - Explodes on contact with water.
* **Landmine** - Explodes when an entity walks over it.

* **Grenade** - Small, but effective.
* **Bomb** - Drops a bomb.
* **Napalm Bomb** - Apocalypse now!
* **Antimatter Bomb** - Destroys pixels leaving no trace.
* **Atomic Bomb** - Drops very powerful bomb from the sky.
* **Tsar Bomb** - This bad boy can destroy the whole World.

## Others

* **Fireworks** - Fire them up and watch the show!
* **Fuse** - They don't explode but they are very flammable and can quickly burn a lot.
* **Crab bomb** - It's rave time.
Heat-Ray

This article is very shortYou can help to expand it!

The Heat-Ray is a power that you can use in your world to create a 21 radius circle that will burn and kill anything in it. It will burn all tiles and eventually turn the tile into lava. If the Heat-Ray is being used on water, the water will evaporate.

## Special Uses

Using the Heat-Ray on TNT awards the *Bad Idea* achievement.
Golden Brain

The **Golden Brain** appearance is a large, golden brain on top of a pillar with vines wrapping around it.

## Abilities

The golden brain attracts any zombies or infected zombie creatures over a large radius of it, the zombies will ignore any creatures focusing their attention on the golden brain by any means. When a zombie gets near the golden brain it will attack the structure until it is left destroyed.

## Trivia

* It might be a reference to another game.
Common Metals

**Common Metal** is a common grey & white mineral in Worldbox.

**Common Metals** are a very common ore that generates in Mushroom biome, Infernal biome, Candy biome, Savannah biome, Enchanted biome, Swamp biome, Arcane Desert biome, Grass biome, Snowy Biome, Wasteland Biome, Lemon biome, but it does not generate in Desert biome, Corrupted biome, or Crystal biome.

The mineral can be used to forge and craft weapons & armor when a culture learns the "**Material - Steel**" & "**Material - Iron**" & "**Material - Bronze**" "**Material - Copper**" knowledge, kingdoms will gain these knowledges as their culture level increases.

**Common Metals** can be mined and forged/crafted.

**Common Metals** can be crafted into four different materials, the order from cheapest to most expensive goes, **Copper**, **Bronze,** **Iron**, **Steel.**

**Game Description** "Basic Resource that can be mined by citizens to create metals."

**Notes** Biomes that spawn other ores get less Common Metals & stones spawned in this also applies to mines. Grass biome, Jungle biome, Candy biome, Savannah biome, Lemon biome, Snowy Biome, Wasteland Biome, Swamp biome, and Mushroom biome have the greatest odds since they only spawn Common Metals & Stones, While Enchanted biome, Infernal biome, Corrupted biome, and Arcane Desert biome have the lowest odds with multiple different ores.
Gingerbread Man

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## Description

Candy Men are creatures which inhabit the candy biome, living alongside the Candy Bears and sharing the same traits as them. Candy Men are hostile creatures and will attack villages and civilizations, regardless of the danger they pose.

## Behavior

Finding any creatures with flesh who unfortunately walks in the candy biome and start attacking them for flesh.

## Diet

Candy Men are carnivores, since they have the Flesh Eater trait, meaning they eat people and other animals.

## Habitat

Like the Candy Bears, Candy Men live in the Candy biome, roaming freely in the candy lands of the map.

## Traits

* Flesh Eater - heals when dealing damage to another creature
* Evil -
* Gluttonous - gets hungry faster
Crystal Sword

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## Description

The crystal sword appears as a levitating blue sword, with a sparkling blue aura. While it has relatively low health, it has the highest base damage of any creature in the game, easily surpassing even the dragon.

## Behavior

Will wander aimlessly around the world until it is engaged by a non crystal creature or one with madness. For unknown reasons, crystal creatures will not attack Dwarfs.

## Habitat

Spawns in the crystal biome along with the crystal golem.

## Traits

* Shiny - Makes particle effects around creature.
* Fire proof - Makes the creature immune to fire.
Debug Menu

**debug menu** - a menu with various useful functions.

### Used for

Debugging and using cheats to speed up or enhance gameplay or testing in general

## Receiving

It opens in the following way: go to the settings (gear), then click on the settings in the window that opens (the same gear), find the burger icon and click on it 11 times. After that, you will be able to see a new icon. When you click on it, a window with the previously mentioned functions will open.

## List of functions

### General

> "For general things" - Description in the game
>
>

### Overlay Debug Text

"Userful info for finding what`s wrong with AI" - Description in the game
Bonfire

**Bonfire** is the starting building of a village for every race. It is considered as "village heart", and a village can only have one bonfire.

Bonfires are the centers of culture. When a stateless humanoid settles down and found a new kingdom with a new village, the bonfire it builds will generate a new culture. When a kingdom sends settlers to form new villages, those bonfires will be the centers of the culture that the kingdom belongs.

When a foreign culture spread to the tile of the bonfire, the village will switch to that culture. If the village is also a capital for a kingdom, the whole kingdom will switch to that culture.

## Gallery

A bonfire with an old texture.A bonfire with the latest texture.
## History

0.8.0 -

* Texture change.

0.10.0 -

* Bonfires is now the birthplace of cultures.
0.2.90

Released on May 25, 2019

**Added:**

* more save slots
* pine trees, cacti, palm trees
* portrait/landscape button switch
* villager backpacks
* create berry bushes, stone, iron, gold powers
* resource system. Now villages collect resources to build
* mine building

**Changed:**

* villages now require food to create new citizens
* updated credits screen
* you can wake up dragon by tap

**Fixed:**

* reward timer bouncing around
* village doesn't lose zones when buildings destroyed
* lightning damage
* many other fixes
0.2.104 (0.2.108)

This version, released on July 13, 2019, appears on the official worldbox website as 0.2.108, while on the worldbox discord server, it is mentioned as version 0.2.104.

**Added:**

* pickaxe power to remove resources
* chickens
* cats
* rabbits
* more sounds
* limit to sheep and animals per island
* animation for trees falling down after they being chopped down
* ARM64 support. Game should load faster on some devices
* Swedish, Finnish and Hebrew languages

**Changed:**

* made apk size smaller
* wolves and other carnivores will attack peaceful animals only when hungry
* improved animals logic
* improved fights logic
* sponge won't remove resources anymore
* smaller save files
* citizens will bring resources to near building
* nomads won't join overpopulated villages anymore
* zombies are stronger

**Fixed:**

* TNT doesn't do damage
* zombie walks with rotation
* bushes grow on TNT/mines
* some buttons not having click sound
* animals doesn't reproduce after loading save
* heatray low damage
* tornado destroys gold/stones/volcano
* big under the hood code improvements
Tumor monsters

A human that turned into a tumor monster

**Tumor monsters** are monsters spawned by tumors or tumor infection. They look like pink blobs. Tumor monsters have two types of outlooks: small and big. Small tumor monsters are of tumor or animal origin, and big tumor monsters are of intelligent races.

Tumor monsters can pass the tumor infection trait to units by attack. Tumor Infection turns units into tumor monster when they die.

## Features

* Tumor monsters are immortal. (Trait: Immortal)
* Tumor monsters have the weightless trait.
* Tumor monsters have the ugly trait.
* If a creature turned into a tumor monster, its original traits remain there.

## History

### 2021

* 0.9.0 - Tumor monsters is introduced, also with tumor infection trait.
* 0.12.02 - Tumor monsters now also wants to attack golden brain.
Destroy Worldbox

There are two ways to complete this achievement, one: When you first open World Box, click the loading screen until all the letters fall off. Then, click it one more time. Two: When you load into World Box, the notice sign appears with the World Box logo. Click the logo until the letters fall off, then click it one more time.
Lemon biome

The **Lemon Biome** is a biome found within Worldbox.

## Flora

The lemon biome has the same flowers and plants as the Grass Biome. The trees here are portrayed as small, full lemons, or lemons that are cut in halves. Lemon trees provide wood which can give the regeneration or eagle eye traits.

The specific food of this biome is lemons.

## Fauna

The lemon biome is the only place where the Lemon man and the Lemon boi naturally spawn. The shape and color scheme of these 2 creatures resemble a lemon.

## Trivia

* The biome was a reference to the Lemon Kingdom from the show Adventure Time.
* If you spawn any animals in this biome (EX cats, dogs, bears, sheep, etc) they will be yellow.
Cold Ones

> Ancient creatures who bring cold to the land around them. Hate everything living
>
> - Game description

### Base Speed

20

These evil creatures spawn from Ice Towers and live in a cold climate. They are strong and extremely dangerous. Their only goal is to kill everything that moves.

## Abilities

* The Cold Ones cover the ground with snow and turns shallow waters into ice (Trait: Cold Aura)
* The Cold Ones can live forever (Trait: Immortal)
* The Cold Ones can spawn during the Age of Despair aswell as from an Ice Tower.
Snake

## Description

Snakes are medium sized reptiles that come in a variety of greens and browns. Despite their low health, can deal damage over time which can make them great for raids. Their only natural predators are Cats and Humans, although bears and crocodiles will also eat them if they have no other choice

## Habitat

They spawn in Arcane Deserts, Jungles and Swamps

## Traits

* Venomous: Deals damage overtime (depends on the creature damage) for some seconds.
* Poison immunity: Can't get poisoned.
* Weightless: Can walk on ice without it breaking.
0.3.123 (0.3.122)

This version, released on August 22, 2019, appears on the official worldbox website as 0.3.122, while on the worldbox discord server, it is mentioned as version 0.3.123.

**Changed:**

* dead tree icon on minimap
* orc building's graphics tweaks

**Fixed:**

* random black pixels on minimap
* building half scaling
* trees removed with wrong animation
* earthquake doesn't destroy buildings
* life eraser won't remove village borders
* only half of a map could load
* trees won't grow on dead trees again
Rat

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## **Description**

Rats are small rodents that can cause the Plague if there is big enough group of them. They also follow the Rat Kings. They are aggressive towards intelligent species and creatures.

## **Habitat**

They follow where the Rat King goes, but they usually wander fields, forests, and deserts.

They can spawn in the Wasteland Biome, and are one of the two mobs that naturally spawn in the Wasteland Biome, with the other mobs being Slimes.

They can also spawn in abandoned villages, and are the only mobs that can.

## **Traits**

* They're Rats so they look for a Rat King to follow, but if there if a big enough group of them, they will cause the plague.
* When rats grow old enough it now has the wise trait.
* It has the plague trait which means it can transfer the plague to anyone expect other rats.
* Rats are the only mob with the trait “Rat”.
* Rats cannot catch the plague.
Tumor

> Grows on land and devours everything in its path. Burns very well.
>
> Tumor In-game description

The **Tumor** appears as a pink, bulging blob that is held together with black vines. Sometimes it twitches left and right. Tumors are very interesting in terms of what they do when it comes to world destruction. After the 0.21.0 update Tumor have a chance of spawning naturally during the Age of Moon, otherwise it can be found in the "Animal, Creatures and Monsters" section.

## Abilities

The tumor can summon small, pink blobs that attack creatures. This was added in the 9.0 update. Creatures that step on a tumour tile have a chance to get the "Tumour" trait. Creatures with the "Tumour" trait will turn into the mentioned blobs after death.

It also spreads by covering tiles in tumor tiles (pink shades tiles). These tiles also slowly kill almost any creature that walks on it.

## Weaknesses

While tumors deal a fair amount of damage, they are very weak in terms of defense. Almost any creature can destroy tumors with ease, besides that, they can easily burn with a single spark of fire destroying the infected tumor tiles without putting much of a fight.
Necromancers

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## **Description**

These creatures are people with magic powers with robes that lead skeletons into battle. They have magical powers like the mages. Skeletons usually follow necromancers in a group to defend the necromancer.

## Behavior

Necromancers attack with their wands throwing bones at other creatures at will and can spawn skeletons that'll rise from the ground.

## Abilities

* They can summon skeletons.
* The necromancer can't be blessed or cursed (Trait: Evil)
* It'll regenerate over time (Trait: Regeneration)
* It can curse other creatures
* Necromancers are immortal! (Trait: Immortal)
* They may spawn from a mine as a disaster when the world law "Other Disasters" is enabled.

## Trivia

* It appears that the maximum number of skeletons they can summon is seven. (Not including itself)
Human

Basic human with basic needs

**Humans** are civilization entities that are hated by orcs.

***Base** refers to what the stats are before traits affect them.*

 Maximum Age
 Base Speed
 Sight
 Base Diplomacy
 Base Stewardship

## Trivia

* *In the Update 0.10.0, Worldbox was updated to where humans now have cultures*
* The first one out of four races to be added before any others
* This is the only free civilized race
* Humans were the only race that didn't hate anyone before 0.21.1
* They make funny noises when attacked, being idle, and moving around.
* They make fountains.
Crabs

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## **Description**

They wander your world and sometimes dig and hide from predators. They serve the great Crabzilla. They tend to sink into the sand, leaving only their eyes visible.

## **Diet**

As of Version 0.21.0 on IOS mobile, crab do eat. To eat they wander into the water and perform the eating animation, then their hunger bars are full, usually over 100%. It does not matter the size or depth of the water, or what biome it is in, only that there is water.

Older Version: Crabs don't eat anything. No I'm serious, go look for yourself. They literally don't have the function to eat

## **Habitat**

They spawn in Beaches or in the Desert biome and sometimes wanders into Forests for food.

3 crabs with the traits evil, fire blood, fireproof and tough spawn when Crabzilla dies.

As of Version 0.21.0 on IOS mobile, they will only freely roam the world when no other creatures are nearby, as the presence of other creatures within a significant radius of them will trigger them to dig to hide from predators. If constantly surrounded by creatures, they will only un-dig themselves to eat, and then promptly burrow back into the substrate. The dig response is triggered by most to all creatures including: aggressive creatures like crocodiles, peaceful creatures like turtles, and even bees; the other insects have not been tested. When animal babies is enabled, they will only lay eggs if given sufficient isolation from non-crab creatures.

## **Traits**

* They're light as a feather, so ice won't break under them.
* Once they become old enough, they become wise!
* they don't attack Crabzilla.

## Trivia

* They lay eggs
* They burrow to hide from predators/other creatures leaving only their eyes showing
* They serve the Great Crabzilla
* Their eggs live for 2-3 years, hatching as soon as they turn 3
Desert Berry

Desert berry is a food type that is commonly found in the arcane desert
And 99% biomes doesn't this so it only in the arcane desert

The desert berry are found in arcane trees, arcane flowers and seeds, but somewhere
bad for humans and it a risky food to eat becuase it cause poison, a good thing poison immunity, and slow
Rat Kings

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The **Rat King** are small predatory rodents that are the leaders of the rats. They are restricted to one territory, and will not accept any other rat kings in that territory.

## Diet

Rat Kings like to nibble on plants, wheats from the civilization's farms and grass mainly.

## Habitat

They roam around deserts, fields, and forests. However they do not spawn naturally.

## Traits

* They're light as a feather, so ice won't break under them.
* They're the Rat King, so they're can only be one of them.
* Once they get old enough, they become wise!
Candy Bear

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## Description

Candy Bears are the candy variation of bears. Candy Bears usually attack villages and their races as they are hostile creatures.

## Diet

Candy Bears have the Flesh Eater trait, meaning they eat meat and also villagers. They will attack any creature they find, including other candy bears, if hungry.

Candy Bears also have the gluttonous trait, meaning they get hungry much quicker and eat a lot more, even if not hungry.

## Habitat

Like the Gingerbread Men, Candy Bears live in the candy biome and roam around their candy forests, waiting to eat people.

## Traits

* Flesh eater - regenerates health when attacking any creature
* Evil - become one with the dark side
* Gluttonous - Gets hungry much quicker
Dragons

## Description

The dragons are giant winged reptile, there body color is red, and the belly and wings are covered with pale white. It uses it overgrown wings to move to different lands breathing fire to kill preys more efficiently.

## Dragons

Scary flying lizard that brings destruction to your world. Fun!

## History

Dragons were added to the game in the update 0.2.75 (05. 03. 2019), after that it had some modifications.

## Behavior

Dragon usually attacks when provoked, sometimes can attack first, using its main ability to breathe fire or land to swing its tail to kill anything it sees. In its free time from destruction, the dragon flies in search of free space on the map, after which it sits on the ground, and either takes off and flies further, or folds up and sleeps using the "zzz" icon. During the sleep phase, the dragon is harmless. The Dragon can wake up after taking damage.

## Statistics and Abilities

### Stats.

* 1010 health (1220 at lvl 10, 1830 with Blessed trait.)
* 80 damage (87 at lvl 10, 130 with Blessed trait.)
* 0 armor (4 at lvl 10)
* 60 speeds (Remains the same if the Dragon has 10 lvl. Increases to 90 with Blessed trait.)
* 0 critical hit (12 at lvl 10, 13 with Blessed trait.)
* 100 attack speed (109 at lvl 10.)
* Max age - Immortal.

### Traits.

* Immortal
* Regeneration
* Strong Minded
* Fire-Proof
* Fire Blood

### Attacks.

Dragon has two attacks.

1. Dragon lands down on the terrain and creates a hemisphere of fire with the radius of ~12 blocks.
2. Dragon does a "coup" and descends to the ground, breathing out a line of fire with the width of 4 blocks. Dragon can use this attack both left and right. *Dragon can perform this attack only when flying in the air.*

*Creatures with Fire Proof trait cannot survive dragon attacks.*

## Trivia

* Dragons can be infected with zombie virus. After becoming a zombie, Fire Proof and Fire Blood traits turn into Acid Proof and Acid Blood. Their attacks also change - instead of fire, Zombified Dragon breathes out acid, which can cause major destruction to your world.
* Dragon can survive a Tsar-Bomba explosion.
* Zombified Dragons can move when performing their attacks, while normal Dragons can't.
* Zombified Dragons also get attracted by the Golden Brain.
* There is an unused material known as Dragon Scales that may be dropped from Dragons in the future.
* Removing the Trait "Strong Minded" or adding the "Madness" trait using the Trait Editor will cause the Dragon to instantly die.
Penguin

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## **Description**

Penguins are small creatures that spawn in the permafrost biome. Their swimming speed is incredibly fast, Infact, the penguin is the fastest natural creature In the game. They are prey animals, and are preyed on by every carnivore.

## Behavior

Penguins are passive. Due to the fact that they have no natural predators, they do not fight back when attacked.

## **Diet**

The penguin and turtle are the only animals capable of consuming and eating fish

## **Habitat**

They live in the Snowy Biome but they can move to different islands.

## **Traits**

* Weightless: which means they can walk on ice without it breaking.
* Once they get old enough, they become wise.
0.10.2

This version, **"Baby fix"**, released on September 13, 2021, appears on the official worldbox website and the in-game patch log as **0.10.2**. It was released one day after the official release of 0.10.

**Fixed:**

* Babies don't keep their exp/level after growing up
* Babies don't keep their culture after growing up
* Babies don't keep their attributes after growing up
* A few soft crash reasons
Infinity Coin

The **Infinity Coin** is a weapon inspired by the Infinity Gauntlet from the Marvel Cinematic Universe that you can use to kill half of all life in your world.

You can find the Infinity Coin by going to "Destruction Powers" and finding it using the image on the right.

## Usage

Wipes out half the creatures on the world when there's too many, slowing down your performance. Does not kill favorited units or creatures.

An example of a world not yet affected by the infinity coinThe very same world after it the infinity coin was used by the player
## Trivia

* the Infinity Coin can't affect beings that have the star of being the favorite.
Atomic Bomb

**Atomic Bomb** when dropped creates an explosion radius of above 54 tiles, having enough damage to kill everything except tiles.

## Usage

When enough Atomic Bombs are dropped in an area it can create the Wasteland biome and be used to kill everything in the whole world.

## Trivia

* Units in a building will survive atomic bombs.

ExplosionConsequences-note: the new explosion animation has a face
Silver

**Silver** is a precious metal that is grey & blue in Worldbox. Silver is currently the 4th strongest material in the game.

**Silver Ores** can spawn naturally throughout the map certain biomes Enchanted biome, and Jungle biome

The mineral can be used to forge and craft weapons & armor when a culture learns the "**Material - Silver**" knowledge, kingdoms will gain these knowledges as their culture level increases.

**Silver Ores** can be mined and forged/crafted.

**Silver** can be crafted into axes, bows, hammers, spears, swords, helmets, armor, boots, rings, amulets.

**Game Description** "precious metal, loved by the elves. Can be mined."

**Note** Biomes that spawn other ores get less Silver spawned in this also applies to mines. The Jungle biome spawns in the most Silver as it only spawns in Silver & Common Metals while Enchanted biome spawns in multiple different ores.
Jungle biome

The **Jungles Biome** is a biome found within Worldbox.

## Flora

The biome has rich green grass and lots of large trees. These trees have green leaves with a chance of colored flowers. and are also overgrown with vines. There are many types and colors of flowers here, along with considerable and diverse underbrush. Bananas are also the food native to the biome.

## Fauna

The mobs that can spawn here are Cats, Monkeys, Butterflies and Snakes.
Sperstad (Seirestad)

### **Folketellingen 1865**

**0002**
 Utsæd:
**ru1/5 by3 ha2 po8**
**he1 ku12 få20 gj8**
**(S/L: 171/12)**

**0003**
**få2 gj2**
**(S/L: 171/20)**

**0004**
 Utsæd:
**po1**
**ku1 få4**
**(S/L: 171/25)**

**0005**
 Utsæd:
**po1**
**få6 gj4**
**(S/L: 171/29)**

**0006**
 Utsæd:
**po1**
**få4 gj4**
**(S/L: 171/34)**

### **Folketellingen 1875**

**0002**
 Utsæd:
**by2 gr1/2 po8**
**he1 ty1 ku6 ka2 få20 gj8 sv1**
**ku1 få3**

###

**0003**
 Utsæd:
**po1**
**ku1 få5 gj4**

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**0004**
 Utsæd:
**by1/4 po1**
**ku1 få7 gj5**

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**0005**
 Utsæd:
**by1/4 po1**
**ku1 få6 gj4**

###

### **Folketellingen 1900**

**0005**
Under **32**
**1**

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**0006**
**32**
**1**

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**0006**
**Under 32**
**1**

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**0008**
**Under 32**
**1**

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**0009**
**Under 32**
**1**

### **Folketellingen 1910**

**0011**
**32**
**1**

###

**0011**
**32**

###

###

**0013**
**32**
**1**

###

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**0014**
**32**
**1**

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**0015**
**32**
**1**

### **Skifter på gården**

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Creatures Page OUTDATED

Redirect to:

* Category:Creatures
Super Worldbox is filled with various creatures, each of which complements the game and makes it more interesting. For your convenience, we have divided them into categories. (Outdated Page)

### Monsters

* **The Cold Ones**
* **Dragons**
* **Zombies**
* **Demons**
* **Sand spider**
* **Worms**

* **Bandits**

* **Crabzilla**

### Animals

* **Chickens**
* **Piranhas**
* **Sheeps**
* **Rabbits**
* **Wolves**
* **Rat King**

* **Bears**

* **Rat**

* **Cats**

* **Fairy**

### Civilization

* **Humans**
* **Elves**
* **Dwarves**
* **Orcs**

### Insects

* **Bees**

* **Beetles**

* **Grasshoppers**

* **Flies**

* **Butterflies**
Bomb

The bomb is a weapon that you can use on your world, it will cause an explosion radius of about 17-22 tiles.

## Description

It is hard though to give an exact answer as the explosion seems randomized. When the bomb explodes, just like all the other bombs, it will cause tiles from where it blew up to fly into the air, which can destroy land from a Kingdom and clear water from Shallow Waters, Close Ocean, and Deep Ocean tiles.
Mush Spores

> "*The MUSH must grow! Have a chance to spread spores on death.*" - In-game description according to the Tweet.
>
>

The Mush Spores effect added in update 9.0 that can be found in the other powers section of the tool bar.

## **Abilities**

It, like the curse effect, can be applied to units and be put into action upon death. When a unit with the spore effect dies, it becomes a mushroom creature that is hostile to almost every mob.

## **Mush Creature**

This creature has two appearances. When a creature with human like characteristics becomes the creature, it becomes a human sized mushroom person with arms and legs, sometimes colloquially referred to as "mushroom men" or "spore people". When a creature with 4 legs like a bear is affected with this, it will become a small mushroom with two, widespread legs. Like Skeletons, they can hold and use weapons along with keeping some of the traits of the turned unit. Of course, Plague Doctor can cure any units of this effect. It only works before they turn into the creature though.

## Mush Spores

The Mush Spores can only be introduced into a world by the player. The spores spread upon the death of the host. Any units within a certain radius have a chance of becoming carriers of the Mush. Additionally, when an infected host dies they become a Mush Creature. These Mush Creatures can also spread Mush upon death. Because the Mush spreads upon death of Mush Creatures, it spreads incredibly quickly. Towns often send their entire army to combat a single Mush Creature. Because so many soldiers are present when a Mush Creature dies, a single Mush Creature can infect half an army. For this same reason The Mush spreads well in the presence of other dangers, such as plagues or wars. Players should note that the Mush is \*very\* dangerous and can easily spread amongst an entire population. Mush Creatures have been observed to destroy entire civilizations. Liberal use of Plague Doctors is the most effective method to eliminate the Mush.
0.1.40/0.1.43

This version, released on February 27, 2019, appears on the official worldbox website as 0.1.40, while on the worldbox discord server, it is mentioned as version 0.1.43.

**Added:**

* New city system. Villages grow huge now
* new power: create bears
* new power: create zombies
* civilizations will send out explorers to other islands to establish new colonies
* animation when units build/farm/collect herbs

**Changed:**

* units will spawn from homes in villages
* grass will grow faster after being eaten
* grass/trees will grow longer after fire
* decreased rate with which units build new villages
* you can zoom out much further now
* increased window slide animation
* updated Polish, Spanish, Persian languages
* improved unit fighting
* trees will grow after rain
* farms are built only after village have 10+ population
* optimizations

**Fixed:**

* demons burn water
* units not getting damage on center of volcano
* units won't clean ruins sometime
* buildings destroyed after one punch
* zoom level not resetting on generation/loading
* units immediately being spawn after being killed
* units stop building after fights sometime
* units shaking when paused
* units attack buildings that not started constructing yet
* city names showing in bad position
* ghost roads appear after loading sometimes (for sure)
* tumor spawners disappear after loading the game
* animals walk around island left bottom corner
* animals find mates on far lands
Josef

Nominated for deletionReason: *Useless page*Josef (25.9.766 - 1.1.901) was born in 766 in the village of Uvarim, then during the expansion of the kingdom he moved to the village of Otetes, where he and his wife Ima had three daughters and one son: Sandy (b. 837) Marie (b. 839) Jana (b.842) Pier (b. 836) .
**Evidence of longevity**

   1. Josef was born in a relatively developed country, where people normally lived to be over 80 years old, which is why his father lived to be 113 years old.

2. There are many photographs of Josef
Living Houses

The Living Houses are a mob that can be spawned using the "Living Houses" power on any building (aside from the bonfire). The power is found within the Other Various Powers tab. All buildings have the same stats of 500 health and deal 25-50 damage, 10 speed and 60 attack speed, 1% armor and 0% crit chance, thus making them stronger than the Living Plants. They also have the immortal trait.
Disasters

This article is very shortYou can help to expand it!
**Disasters** are powers that the player can use to cause havoc on their world. There is currently 2 disasters you can use.

An earthquake, and tornado. They can be found under the Nature and Disasters tab.

Located at the very bottom right of World Laws, you can toggle ‘Natural Disasters’ and `Other Disasters` on or off. These will enable diasters to randomly occur in your world at [insert time] intervals. What disasters can occur depends on the population, amount of cities, and what age it is.

The chance of a disaster occurring depends on the rate and chance values of it (provided requirements are already met). The rate determines the value that is added into the pool of possible diasters, from which a disaster is randomly picked. Once a disaster is chosen from the pool, there's a chance is could fail to happen, which is what the chance value is for. For example the Earthquake disaster has a chance value of 0.4, so there's only a 40% chance of it happening if it gets picked from the pool.

Additional Note: The earthquake and meteor disasters that can randomly spawn will not destroy the tiles, unlike how it would if using the respective powers manually.

## History

### 0.9.0

* Disasters were added to the game, but the world laws were disabled by default.

### 0.14.0

* From this version onwards, the world laws of disasters (both natural and other) are enabled by default for any new worlds.

### 0.21.0

* Rain/lightning cloud is not a disaster anymore.
* Disasters chances changed and now fully depends on a world age:
	+ Tornado disaster now can only happen in age of tears, ash, chaos, wonders, moon.
	+ Meteorite disaster won't happen now in age of hope and sun.
	+ Earthquake disaster won't happen now in age of hope and sun.
	+ Hellspawn disaster only can happen in age of chaos.
	+ Mad thoughts disaster won't happen in age of hope and wonders.
	+ Greg only appears in age of despair.
* 9 new disasters were added to the game, namely ice ones from dreams, sudden tired snowman, garden surprise, dragon from far lands, ash bandits, alien invasion, biomass monstrosity, moon horrors, and heatwave.
Sand Spiders

## Description

This spider has a large abdomen for making webs. with fangs though never seen to use it because of its very short life span.

## Abilities

Sand spiders replace blocks with sand. It replaces a maximum of 10 blocks of sand and then immediately dies afterward.

## Notes

* You can spam/spawn multiple sand spiders by holding down the screen or with your computer mouse. This works even if you have the FastSpawn debug option disabled.
* The spawned form resembles a Langton's ant, but with a bigger abdomen to match its resemblance to other spiders.
0.1.20

**Added:**

* new power - Hourglass. Changes the flow of time
* new power - Spawn Worm. Crawls underground and messing up with the landscape
* new power - Heat. Hold to heat up the pixels
* new power - Spawn Tsar Bomba. This one bad boy can destroy the whole world.
* new power - Tornado. Scatters pixels around and pull creatures to itself
* Loading Screen with new artwork piece
* new shiny facebook button, where you can leave public feedback

**Changed:**

* lightnings heat up pixels. Multiple strikes can turn ground into lava
* improved game loading times
* force power won't damage creatures anymore
* back button can close opened windows and unselect selected powers now
* fixed some z render bugs
* other minor bugs
0.1.36

Released on 1/25/2019

**Added:**

* new power. God Finger
* new power. Bowling ball
* new power. Fireworks
* congratulation effect when achievement is unlocked
* more variations for the generated world. Desert islands, forest islands, etc
* new effects for bomb/meteorite/nukes/czar
* Portuguese and Italian language
* new achievement
* sheep to loading screen
* BAAH!

**Changed:**

* new world save format
* improved world generation. Frozen tiles will only spawn on north/south poles now
* improved bomb spawn when clicked with small brush sizes
* tornadoes destroy roads now
* vortex is now free
* sheep need to eat more before reproducing
* new grass won't grow so fast if it was eaten
* wolves can reproduce now
* ui improvements

**Fixed:**

* 15 units per city bug
* roads after loading bug
* goo tiles not load
* tnt explodes when cooling
* explosives don't do damage to creatures
Materials

Working on a new Resources page - Avoidbored.

**Materials** on WorldBox are the differents primary materials that the four civilizations use for their own benefit. The three main materials are stone, ore and gold. Stone is usually the first material used, being used to upgrade houses.

### Materials

* Adamantine
* Bronze
* Copper
* Dragon Scales
* Iron
* Mythril
* Silver
* Steel
* Stone
* Gold
0.1.35

Released on 1/15/2019

**Added:**

* new power. Spawn demon
* new power. Fuse
* new power. Acid Geyser
* new powers. Spawn rain/acid and lava clouds
* help when unable to unlock premium

**Changed:**

* units are able to attack and destroy enemy buildings
* dwarf buildings won't burn anymore
* unselect power when opening window to prevent misclick
* longer achievements popup time

**Fixed:**

* game doesn't work when device language is set to Spanish
* piranhas do not die on ground without water
Food

## Description ✏️

Food is a very vital source of energy in this game. In total, there're 22 foods. Every creature (except some like bandits) has a hunger bar. If they reach 0%, that's basically death. Animals like penguins and wolves + other humanoids (Orcs, elves, humans and dwarves). There are also racial foods, such as pies for humans and ale for dwarves. They can be made out of other foods such as berries, herbs and mushrooms!

## List Of Foods

Did you know that some foods such as Pies can give humanoids traits? Yes, that's actually true! Here, there is a list that will explain all of the following foods and their effect:

1-Pie (can give fat trait and slowness)

Elves:

2- Cider

3- Jam (requires herbs and berries, can also give regeneration trait)

4-Sushi (Requires herbs and fish. Can give fast trait)

Dwarves:

5-Ale (Can give slowness status)

Orcs:

6- Burger (requires meat, bread and herbs, it can also give fat trait and slowness) ￼

7-Tea (Requires herbs, can give caffeinated status)

General Foods: ￼

8-Wheat (get them by farming)

9-Bread

10-Berries (collect them from berry bush)

11-Herbs

12-Mushroom (generally in mushroom biome. mushrooms can give unit madness, strong minded, paranoid and/or content traits. also powerup status)

13-Meat (hunting animals give meat. eating meat can give tough and strong traits)

14-Fish (fish boats catch them. eating fish can give tough and strong traits)

15-Coconut (in normal sand. when your units cut palm trees, they can get coconuts. palm trees grow near to water. eating coconut can give shield status)

16-Banana (in jungle biome. can give unlucky trait)

17-Candy (in candy biome, restores a lot of health. eating candy can give tiny, giant, bloodlust and fat traits)

18-Crystal salt (in crystal biome. eating crystal salts can give caffeinated status, madness/strong minded traits)

19-Lemon (in lemon biome. eating lemons can give eagle eye, regeneration traits)

20-Desert berries (in arcane desert biome. eating desert berries can give unit poison, slow traits and poison immunity)

21-Evil beets (in corrupted biome. eating evil beets can give unit pyromaniac and/or evil traits)

22-Pepper (in infernal biome. eating peppers can set unit on fire or it can give fireproof trait)
Influence

Each unit has its own influence. The higher a unit's influence (with a max of 10,000), the easier it is for it to create plans for war/peace/rebellion. It can make it easier for a unit to climb the ranks of their clan or kingdom. A lower leader of a city with a high influence can easily rebel against their kingdom, just as long as the king has a low enough influence. Most units start out at around 0 influence when born and gain further influence as they age. The leader of an extremely old and powerful alliance will be able to declare war and peace, while keeping their kingdom together, with ease.

As the influence of notable figures within a kingdom, city, etc. (alliances do not have any influence) increases, the overall influence of these bodies increases as well.
God Fingers

> Multiplayer Simulator -God Finger game description
>
>

## Description

God fingers are entities, found in the "Animals, Creatures and Monsters" tab, with terrain altering abilities like placing mountains and deserts. It looks like the finger tool, just with a golden outline.

## **Abilities**

It moves very swiftly, constantly creating different terrain tiles everywhere it goes. These can range from ocean tiles to hill and mountain tiles.

## **Trivia**

* You cannot inspect the god finger.
* You can indeed kill it, the exact health of the god finger is unknown.
* The god finger creates strings of tiles, and sometimes patterns like the Ants. It can never create real terrain.
* Strike a god finger with lightning gives you "Move it!" achievement.
Monolith

**The Monolith** is located in the "Other various powers" tab. The Monolith is one of the most mysterious things in Worldbox. Its use is currently unknown, but it is speculated that it could have a purpose in a later update.

Description: ?.? (Changed in 0.22.0)

Monolith animation: Red pulsing during the month of Monolith. (After Angry Birbs)

Increases the population rate of a village it is in by x1 (it does nothing).

There is a month in this game called Monolith which is comparable to the month of April. This is when the pulsing will commence.

Many people use the Monolith as a marker for grave or important wars in their world's history.
Republic of Elyona

Nominated for deletionReason: *Fanfic*
The Republic of Elyona pronounced (Ev-a-lonia) is a kingdom in a Worldbox world owned by lava\_guy232 with 2000+ years of rich history with wars chaos times of peace and much more they began as a tribe of humans just west of the eastern world border there early rulers were monarch who tyrannized the peoples of there vast lands until a massive revolution came and turned them to a oligarchy who's leaders consisted of the elected member of the monarchs past kingdom and the capitols leader and the top cities leader but eventually after 200 or so years the pepole wanted more pepole power so they took over in a massive revolution but the oligarch's fled to there southern lands and put all they had there and eventually the war ended and for 568 years they were divided until they decided to unite because of upcoming conflicts with the Dwarves next door and after the war had ended they never split again and that wasn't even me going in depth with this kingdom or republic
Candy biome

The **Candy Biome** is a biome found within WorldBox. It was added with update 0.14.0.

## Flora

The trees here are portrayed as lollipops, ice-cream like structures and red and white striped candy-canes. The plants here are gumdrops with many different colors.

The food unique to this biome is Candy.

## Fauna

Gummy bears and gingerbread men spawn in this biome. The biome is the only place they will naturally spawn in. They do a lot of damage, so it is advised to be careful when starting a civilization in the biome.

All beasts that spawn here are given the traits "Evil", "Flesh Eater", and "Gluttonous". This is the only biome where beasts naturally spawn with evil and flesh eater, and it's also the only way to unlock the flesh eater trait in the trait editor.

The beasts here are very aggressive and will attack humans if spawned in. So, do be advised if planning to start a civilization here.

## Trivia

* There are many different lollipops in this biome, based off of Dum Dums/Chupa Chups, Blow Pops, and Whirly Pop lollipops
* This is the only place to get the flesh eater trait.
Culture Development

**Culture** is a system for humanoid races. Each newly-founded kingdoms will found their own cultures if they do not own one. Culture is started in a bonfire, from there it spreads to tiles that claimed by the same race, regardless of kingdoms' or villages' border.

Culture has a leveling system, the point for level up is "knowledge gain". Each unit has assigned an attribute called "intelligence", it increases knowledge gain for units' culture. Cultures also have a knowledge gain multiplier, which determines the speed of knowledge gain. The knowledge gain multiplier is influenced by culture leaders. Using coffee on village leaders increases culture tech speed, one of the only realistic features of Worldbox. Each level-up generates a new knowledge for the culture which can unlock buildings, features and bonuses, and etc as the time goes on. The leveling system has a surprisingly high cap, maximizing at 63. **(Note: Cultures do not have the same knowledges as others)**

Culture layer can be enabled or disabled from the Civilization tab. In this layer, the distribution for cultures are shown, and beside their names are the numbers of units belonging to that culture.

## Cultures List

Cultures List shows every culture that current exist on the map. Each culture has a name, a race, and an icon.

The list also displays culture level, population, villages, and zone for each culture. Cultures List is arranged by the populations.

## Culture Page

A culture page displays all information for a culture. It shows basic information such as founding location and culture age. You can modify the culture name in this page.

The bar is called "Research", the icon to the right represents the knowledge it will receive when it level ups. Knowledge gain is the point that contributes to the research bar.

The page also displays knowledge in the culture. The knowledge of a kingdom do not arrange by the order of research.

The information provided by the page:

* A customizable name
* An icon
* Where the culture was found.
* Age
* Research bar: Research point, point to level up, and the next knowledge
* Culture level
* Villages (that main this culture, determined by the bonfires)
* Population
* Knowledge gain (multiplier)
* Kingdoms (that main this culture, determined by the bonfires of their capital villages)
* Zones
* Common knowledges
* Rare knowledges

## History

### 0.10.3

* Population shown in culture layer is fixed, no longer show unit as kingdom faction.
0.1.23

Released in december, 2018.

The 0.1.23 version was the first Christmas edition, the second being 0.6.189.

**Added:**

* sound effects
* discord
* new power: Robot Santa. Can be stopped with lightning strike
* secrets

**Changed:**

* TNT/mines/water bomb tiles will explode when heated with a heat ray
* striking with lightning on volcano will spawn a lot of lava
* striking with lightning on geyser will spawn a lot of water
* striking with lightning on tornado will split it
* striking with lightning on lava/water will splatter pixels around
* tornado will die out after a while by itself
* removed ability to spawn tumor on water and mountains
* sponge also removes building ruins and roads now
* ui and stability improvements
Bowling Ball

This article is very shortYou can help to expand it!

**The Bowling Ball** is a power you can use which will cause a giant bowling ball to fall and destroy many tiles. It will first bounce 5 times with each bounce causing a crater of a radius of 11 tiles to be made then it will blow up with about the same power as the Bomb.

You can find the bowling ball on the "Destruction Powers" tab.
Filavandrel aén Fidháil

* Estándar
* Premium

**Filavandrel aén Fidháil** fue una carta de tipo líder de la facción Scoia'tael de rareza legendaria. Perteneció a la colección de cartas inicial. En el parche 4.0.0 fue removida del juego y sustituida por la habilidad Tonificación.

## Habilidad

* Orden: otorga 1 de potencia a todas las unidades en tu mano.

## Historia

Filavandrel nació en la influyente familia élfica de los Feleaorns de los Navíos Blancos. Cuando Aedirn conquistó Dol Blathanna, se vio obligado a escapar a las montañas, donde se convirtió en el líder de los Elfos Libres. *Leer más*.
Swamp biome

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The **Swamp Biome** is a biome found within Worldbox.

## Flora

The biome is a damp and dank area where most dirt is turn into mud. the wetness of the biome can support a lot of life there even though food can be scarce to find. Trees have purple or green leaves with their roots being revealed like mangrove trees. And the plants here are herbs, reeds, and flowers.

## Fauna

The life that can spawn in the biome are Flies, Snakes, Frogs and Crocodiles

## Trivia

* In the biome update (0.12.02) where the swamp biome was introduced there used to be lily pads in the water in the swamp biome before it got removed
* Before it was changed, the swamp biome was originally made out of water instead of soil. Creatures who tried to swim in the water gained a “vine effect”, and were considerably slowed.
Fervor inspirador

## Fervor inspiradorLíder

**Fervor inspirador** es una habilidad de unidad basica de los mazos de la facción Reinos del Norte. Anterior al parche 4.0.0 la carta líder Rey Foltest la sustituía.

## Habilidad

* Orden: otorga 1 de potencia a una unidad aliada de los Reinos del Norte y le concede Fervor.
	+ Cargas: 3.
* Esta habilidad añade 15 provisiones al límite de provisiones de tu mazo.

## Consejos y trucos

Estas son cartas recomendables para usar en un mazo con la habilidad "**Fervor inspirador**".

* Seltkirk de Guleta
* Roche: Despiadado
* Franja Azul: Comando
* Franja Azul: Explorador