Player Rules

## Overview

The Raids format includes additional rules which facilitate smooth and cooperative gameplay.

## Rules

##### Players and Teams

* Automated raid decks are raids and players.
* All other players are as raiders.
* All raids are on the same team.
* All raiders are on the same team.
* Players on a different team are opponents.

##### Starting life

* A player's starting life total is 20 plus their commander's base toughness if it is a creature or starting loyalty if it is a planeswalker.
	+ ***Example:** If a player's commander is The Mimeoplasm, their starting life is 20 because The Mimeoplasm's toughness is 0.*
	+ ***Example:** If a player's commander is Chandra Ablaze, their starting life is 25, because Chandra Ablaze's starting loyalty is 5.*
	+ ***Example:** If a player's commander is Progenitus, their starting life is 30, because Progenitus' toughness is 10.*
* If a commander's toughness or loyalty is variable, all variables are treated as zero for the purposes of starting life calculation.
	+ ***Example:** If a player's commander is Abomination of Llanowar, their starting life is 0, because Abomination of Llanowar's toughness is variable*
* If a player has more than one commander, the highest toughness value among them is used.

##### Landmanifest

* Landmanifest is a variant of the manifest ability and all cards in any player's hand have.
* At any time a player is able to play a land, they may play any card from their hand face-down as a land with "{T}: Add {1}" instead.
	+ The face-down card has no mana cost, no color, and 0 mana value.
	+ The face-down card's controller may look at it at any time.
	+ The face-down card stays face-down as a land with "{T}: Add {1}." as it changes zones except when entering a player's hand, library, graveyard, or command zone.
	+ Playing a card as a land does not count as casting the card.
	+ Playing a card as a land is a special action and does not use the stack.

##### Life Gain

* If a player would gain life due to a source they control, they may choose to have another teammate gain that life instead.
	+ Each instance of life gain may be redirected in whole to a different teammate.
	+ A single instance of life gain may not be distributed among multiple teammates.
	+ ***Example:** Player A controls a Steadfast Paladin and a Celestial Unicorn. Player A's Steadfast Paladin deals damage causing Player A to gain 2 life. Player A chooses to have Player B gain 2 life instead. As a result, Celestial Unicorn does not get a +1/+1 counter.*

##### Defending

* If a player other than the defending player controls an untapped creature with defender which would be able to block if they were the defending player, they may tap that creature and declare it as a blocker during the declare blockers step.
	+ Trample damage will apply to the original defending player.

##### Alternate Win or Loss Conditions and Rejoining the Game after Losing

* If an ability a raider controls with an alternate win or loss condition would cause a raider to win the game or a raid lose the game, the following happens instead:
	+ If no player has rejoined the game since the beginning of abilities controller's last upkeep, the abilities controller may choose a player who has lost the game previously. That player rejoins the game. If no player was chosen this way, this ability is countered.
	+ ***Example:** Player A has lost the game. Player B controls Darksteel Reactor with 19 charge counters on it and begins their turn. Player B decides to put a charge counter on their Darksteel Reactor, putting the game winning ability on the stack and instead of winning the game, Player B chooses Player A to rejoin the game. Player A rejoins the game.*
* When a player rejoins the game, they follow the steps below after the current turn ends:
	1. Return all cards from their deck to their correct zones.
	2. Set their life total to their starting life total.
	3. Shuffle their library.
	4. Draw 7 cards and mulligan as necessary.
	5. Play 3 consecutive turns.
	6. Rejoin the turn order in their original spot.
	+ ***Example:** In an active game, the turn order is Player A > Player B > Player C > Player D. Player C has previously lost the game. On their turn, Player A triggers an alternate win condition and chooses Player C to rejoin the game. Player A finishes their turn. Player C rejoins the game and plays 3 consecutive turns. At the end of Player C's last turn, turn order returns to normal and Player B begins their turn. After Player B ends their turn, Player C begins their turn, etc.*