recursal/Fanatic-Fandom huggingface dataset:
Trapped Of A Horrors (2016) Filming Locations (15).

Trapped Of A Horrors (2016) Filming Locations (15).

* Sydney, New South Wales, Australia.
* Charlottesville, Virginia, USA.
* Dalby, Queensland, Australia.
* Brownlow House, Lurgan, County Armagh, Northern Ireland.
* Melbourne Airport, Melbourne, Victoria, Australia.
* Lurgan, County Armagh, Northern Ireland.
* Auckland, New Zealand.
* Chicago, Illinois, USA.
* Illinois, USA.
* New Zealand.
* USA.
* Australia.
* Long Beach, California, USA.
* UK.
* Victoria, Australia.

*December 21st 2016, Wednesday.*
The Donard School: The Movie (2014) Filming Locations (27).

The Donard School: The Movie (2014) Filming Locations (27).

* Melbourne, Victoria, Australia.
* Dalby, Queensland, Australia.
* Charlottesville, Virginia, USA.
* Lurgan, County Armagh, Northern Ireland.
* Ottawa, Ontario, Canada.
* Brownlow House, Lurgan, County Armagh, Northern Ireland.
* Craigavon, Northern Ireland.
* Portadown, Northern Ireland.
* Cleveland, Ohio, USA.
* Los Angeles, California, USA.
* Victoria Island, Lagos, Nigeria.
* Aberdeen Centre, Richmond, British Columbia, Canada.
* Melbourne Airport, Melbourne, Victoria, Australia.
* Wellington, New Zealand.
* Lexington, Kentucky, USA.
* Albuquerque, New Mexico, USA.
* Congress Avenue, Austin, Texas, USA.
* Gallery of Modern Art, Stanley Place, South Brisbane, Brisbane, Queensland, Australia.
* Brisbane, Queensland, Australia.
* Belfast, Northern Ireland.
* Austin, Texas, USA.
* Fort Saskatchewan, Alberta, Canada.
* Abbotsford, British Columbia, Canada.
* Auckland, New Zealand.
* Lexington Medical Center, Lexington, Kentucky, USA.
* University of New Mexico Hospital, Albuquerque, New Mexico, USA.
* Lake Charles, Louisiana, USA.

*November 29th 2014, Saturday.*
Mythos

## **Mythos - The Free City**

more life, more green as they approachAs

cresting the hill you catch you first glimpse of Mythos in the distance. If it wasn't for the road leading directly into the city you would think it was a grove of trees surrounded by endless fields. The buildings, the walls are built directly into the natural formations of the old growth.

As you get closer you can see small huts outside the wooden walls. You begin to take in how big these trees really are. The city still posses a canopy for when the city originated as part of the jungle. Most of the old bridges and structures at that level look inoperable but they still exist.

Entering the city the large wooden gates big enough for a giant to pass through stand ajar in the midday sun. People freely enter and leave the city with no obstruction

As you look around the city life erupts from every crevice. every building has plants growing out of it or have been built around a tree. where there are cracks in the road flowers grow, flourishing in the despite the chaos that surrounds it.

Taking a deep breath, the fresh air from outside the walls has incorporated a smell of sewage and disgust. You begin to notice the people on the streets. All kinds of races orcs, dwarves, elves, drow, humans and more. many sit on the side of the street looking defeated and starving.

people openly defecate infront you, as a group of children approach pleading for copper. you have never seen so much life and so much despair in one place.
Blades Of Glory (2007) Filming Locations (8).

Blades Of Glory (2007) Filming Locations (8).

* Colorado State University, Fort Collins, Colorado, USA.
* Montréal, Québec, Canada.
* Santa Clarita, California, USA.
* Los Angeles Memorial Sports Arena - 3939 S. Figueroa Street, Los Angeles, California, USA.
* Pepsi Center - 1000 Chopper Circle, Denver, Colorado, USA.
* Les Cèdres, Québec, Canada.
* Habitat 67, Montréal, Québec, Canada.
* Los Angeles, California, USA.

*March 30th 2007, Friday.*
DeR

deR es un miembro de Band Stroll y uno de los antagonistas principales en El Barrio de Cropse siendo el cadáver de RedFire albergando 4 fantasmas después de que su alma abandonará su cuerpo y se transladara a uno sintético.

### Primera aparición (canónica)

Pizza XD

​​​​​​

## Apariencia

re se posee piel grisácea debido a su anterior estado de descomposición (cuando RedFire murió) tras esto fue reparado por Nell, tras ser suturado perdio su ojo derecho, dejando en su lugar el iris de los 4 espíritus y en su ojo derecho, no hay iris , solo una luz naranja en su estado Mad Star , una camiseta color negro con mangas naranjas y largas, un pantalón azul oscuro con zapatillas grises, y posee el mismo cabello que RedFire.

## Trivia y Curiosidades

* Originalmente iba a ser el Hermano Mayor de RedFire siendo hecho con su mismo ADN.
* Es el mejor amigo de Assasin.
* En Volví este solo iba a hablar telepática￼mente, pero se descartó la idea.
* Su nombre original era Dem, un abrevio del nombre real de RedFire.
* Su nombre actual es Red al revés, dando por hecho que es el cuerpo muerto de RedFire.
* Es el responsable por el trauma de Assasin a la pizza después de golpearlo con un guante de boxeo y enviarlo hacia el techo en Pizza XD.
Disney's Homeward Bound II: Lost In San Francisco (1996) Filming Locations (29).

Disney's Homeward Bound II: Lost In San Francisco (1996) Filming Locations (29).

* Wisconsin Street and 20th Street, San Francisco, California, USA.
* Abbotsford Airport, Abbotsford, British Columbia, Canada.
* Vancouver, British Columbia, Canada.
* San Francisco International Airport, San Francisco, California, USA.
* Pier 39, San Francisco, California, USA.
* Green Street and Taylor Street, San Francisco, California, USA.
* San Francisco, California, USA.
* Vancouver International Airport - 3211 Grant McConachie Way, Richmond, British Columbia, Canada.
* Grouse Inn - 1633 Capilano Road, North Vancouver, British Columbia, Canada.
* Wilder Snail Neighborhood Grocery - 799 Keefer Street, Vancouver, British Columbia, Canada.
* Coit Tower, San Francisco, California, USA.
* Money Foods Enterprises, Ltd. - 595 Gore Avenue, Vancouver, British Columbia, Canada.
* 1177 Keefer Street, Vancouver, British Columbia, Canada.
* Stanley Park, Vancouver, British Columbia, Canada.
* Burrard Dry Dock, North Vancouver, British Columbia, Canada.
* Paradise Drive, Tiburon, California, USA.
* Strathcona, Vancouver, British Columbia, Canada.
* Boundary Road and Pandora Street, Burnaby, British Columbia, Canada.
* E Pender Street, Vancouver, British Columbia, Canada.
* Vernon Drive and Union Street, Vancouver, British Columbia, Canada.
* 524 Glen Drive, Vancouver, British Columbia, Canada.
* Union Market - 810 Union Street, Vancouver, British Columbia, Canada.
* 10th Avenue, Vancouver, British Columbia, Canada.
* Raymur Avenue Pedestrian Bridge, Vancouver, British Columbia, Canada.
* CA-131 and San Rafael Avenue, Tiburon, California, USA.
* Thunderbird Marina - 5776 Marine Drive, West Vancouver, British Columbia, Canada.
* Alamo Square, Hayes Valley, San Francisco, California, USA.
* Administration Building, Molson Brewery - 1550 Burrard Street, Vancouver, British Columbia, Canada.
* GVRD North Vancouver, Lillooet Road, North Vancouver, British Columbia, Canada.

*March 8th 1996, Friday.*
Noble District

This is by far the wealthiest of the districts in Kehsari. There is a full guard at all times and citizens cannot enter the district unless they are residents of the noble district or have business there.

Archdiocese resides in the Noble district within the Grand Temple

Most Noble men live within the District

Library: for Amiav
Warehouse District - DM

## \*\*\*\*\*\*\*DO NOT READ\*\*\*\*\*\*

Orphanage

* Given that people go missing there are more than a few orphans
* Just need to write a whole quest line here, may vary given if any of the characters are orphans

Sewers

* The sewers are only known after someone gives you information about it’s entrance
	+ The tabaxi
	+ Complete the orphan quest line
* The entrance to the sewers is not hidden however The underground hall is.
* The Palace
	+ It’s hidden behind a great illusion of a wall, upon identifying the illsuion and passing through you find yourself in a great hall much bigger than you could ever imagine existing underground. About a 100 people are busy about there business. Small U shaped docking area where a small river flows into. A few small boats are docked, people loading crates on to them concealing the crates by magic or other means. Others sitting drinking, Some playing games. Others practicing with swords. All manner of business is going on down here. Out of nowhere you’re greeted politely by a small drow. Sharp beady eyes and a well used bow upon her back. “If you would please come with me someone is waiting for you”
	+ The Underground King
		- Informs you of the watch as soon as you entered with a nod the seemingly dozens of henchmen now become visible only for an instant before disappearing into the surrounding sewers and caves.
		- He has quest for you

He is the crimanal underworld. He simply explains that sometimes the nobleman need things done and well you can’t imagine a high elf getting their hands dirty. I am simply a necessary evil.

* + If anyone notices (charasima check) his brother is The Dog. you would have seen the dog leaving the high priest temple large scar on his face. Ranger type. Both are werewolves. It’s possible but unlikely you would pick up on this.
	+ If the party chooses to support the order if they return to the sewers the will be asked once to leave and the entrance to the Palace will be moved.

Monastery -

* Ah-butt dwarf head master, stuck in his passed traditions
* connected to Lekshe

Brothel -

* A low key brothel, prostitution isn't illegal in Kehsari, just frowned upon
* Manda is a lady of the night , connected to Anaya
The Lich

The Lich,

from the murder room under the cursed home there is a door with a cursed enchantment on it. Upon removing the curse the party needs to use "dimension door" to open the door.

upon entering there is a spiral stair case leading down down down and down.

Eventually to a maze of ancient catacombs

**1st room**

Down in the maze there will be at first a few undead, and a mimic

treasure

* pearl of power
* glamoured studded leather

**2nd Room**

* a locked door more undead, 2 wights
	+ wearing a ring of spell storing, contains blindess/deafness lvl 5 3 creatures save 20
	+ the other with a windblade cutlass
* two bodaks

then an unlocked door.

upon exploring further they will find the lich overlooking his work busy trying to decipher something

he wants to know how to make a wright dragon.... because he can

possibly a staff of power

He Is more irritated than anything else,

"So there was something actually down here.... huff... how many of my pets did you kill?"

"you know some of them were once my friends"

"why have you come here?"

if the party mentions the Underground King, ha that buffon still has a club? the only bigger idiot than him is his brother. Always family squabbling with the elves

party ask what he is working on "I had been in the middle of concentrating for years before you invaded, it's beyond what you could ever understand"

if the party mentions the murder journal "Ah did you kill him too, do you know how long it took for me to find someone to deliver corpses to me, he had been quiet for sometime I hadn't really noticed"

"Well you have entered my home and destroyed my property it will need to be replaced, you killed x, then i'll need 2x in corpses in repayment. since you know the way in please deliver them inside, and lock the door on your way out."

don't need my pets exploring the city.

"don't make me come find you otherwise you will become my pets" he says finally looking up from his work for the first time.

this is the same Lich mention in Bread crumbs
Glamchester

DO NOT READ\*\*\*\*

Southwestern town on the cliff coast of the ocean.

Mainly a fishing and export village, one of the most efficient ways to get goods to Kehasari.

Home to the last lily Monastery. They fill the streets wearing their maroon robes.

The Monastery is ran by Narowea, a succubus,

There are trials that need to be completed to be a monk of the last lily

Upon meeting Narowea she offers the party Glutton wine,

The first drink is delicious soft and sweet, finishes dry leaves you desiring more,

Finish one glass +1 charisma,

finish two glasses wisdom save to have another dc10

finish three glasses +2 charisma, wisdom save to have another dc 20

finish 4 glasses you are drunk,

the next morning you wake as an alcoholic, you must drink consistently, 1 drink every two hours minimum or you suffer a point of exhaustion, if you drink a glass of glutton wine you can sustain yourself for 12 hours.

Apothecary:

Meril Moon elf Apothercary.

TEMPLE

Narowea needs the party to retrieve an item from deep within the temple,

* there is a portal to one of the upper planes
* you need to be of good alignment to pass through this portal
	+ evil take 10d6 damge, nuetral take 5d6 damage psychic damage
* she would die immediately upon passing through this portal
* she spent a large portion of her life finding the portal then decieving a way to proctect
* she is hoping to find a way to retrieve an amulet
* THE AMULET
	+ it changes the alignment of said creature to what ever alignment they will themselves to be
	+ for any spells check etc, they will apear that alingment
	+ they most focus on the alignment to activate then the alignment can not be changed
	+ 1 use per day
* Inside said upper there is a fountain, if you drink of said fountain all your sins will be forgiven
* she desires to drink from that fountain to return to her place in the heavens.

the group which keeps said amulet also keep The Sending Stone from merini frunk (Bread crumbs)
Welcome to the club

**Level 1 200 xp**

before completing graduation you are presented with you first contract

Wolves are are causing a a ruckus in the nearby village of Windmere.

Please exterminate the wolves which are terrorizing livestock.

Since it is there first contract a senior member of the Order will be traveling with you.

Order member Fighter level 4 - Kevin [ Collector ]

upon reaching Windmere,

Perception check 10+ you notice most people leaving the streets or entering their homes. 15+ everyone seems scared of you

Upon reaching the town you find it nearly empty however there is some noise coming from the inn.

Zaffrabs Ale house, quite small, when the party enters the Inn, all chatting falls silent there are to small groups who lower their head.

Barkeep "Ahh the order he says, I suppose you're here for the wolves."

Kevin, flipping open a small book "Yes Roger we are, also my records show Windmere is a little behind on their tribute to the Order, and we don't need to state how serious that can be. So after the wolves please be ready to pay up. please point us in the direction where the wolves were seen"

Roger "Y--y-y-yes they attacked some sheep up past the northern farmhouse been picking off sheep regularly"

Head to the northern farm,

on the outskirts of Windmere there are 5-7 wolves.

https://roll20.net/compendium/dnd5e/Wolf#content

Return to Zaffrabs Ale,

kevin "Beer all around, the wolves have been taken car of please provide tribute."

Roger pours the beer "and hands over a sack of gold", by now the inn has cleared out.

Kevin , " This sack seems a little light"

Roger, " It's the exact, amount Chester oow- "

Kevin, "Well I had to come all the way out here, put something in it for me, wouldn't want this payment to get lost on the way back would you?"

trembling roger reaches down and grabs a few more gold pieces and hands it to Kevin. "th-th-thank you"

Kevin to the party, "Now isn't he a good little outsider"
Sarah's Parents

Through investigating sarah's home they are able to identify which offices in the university belong to them.

Seamotah Ravavaris- studies arcane arts office room 134,

* mainly studies arcane magic
* investigation of 15 you're able to find that beyond magic Seamotah had recently been investigating heavily into some arcane creatures, Illithid, vampires, lich, leshay these studies are outside his work.
* one of the books belong to a Mireni Frunk (Bread crumbs) The Adventures of Deathberry Finn, This book has a smiliar pattern and style to the Dark creatures and where to find them

Eilose Ravaris

* She is studying genealogy, specifically the history of her husbands family.

The name plates are still there, no body has any idea where they went and it's been weeks since they were seen, some just assume they were on vacation Even if you are hunters we can have you ever the building with your weapons.Mom's office, she is studying her husband's lineageDad is studying dark creatures, there is another draconic book in his office about illithid.Not given to the players: both Sarah's parents are descended of the high Chancellor. In order for the high Chancellor to reproduce as a vampire he just have the blood of one of his descents. Her parents blood seem to be too distant but since her parents are cousins it might be enough.  All the other members of the Chancellor's family have either died or turned.

In their personal office:

With a search of 25+ there is a hidden drawer in the desk of the office at their house. inside it is a note written by sarah's mother:

"CB

I write this information that gives me concern for the well being of my family. There has always been a claim that the history of origin of the high elves was lost during the great war. Therefore no relatives of the high chancellor can be confirmed with certainty. I feel that is not the case it seems more likely that members of his family closest in blood relation (which there were few) had disappeared since then his closest confidants have been tasked with tracking down other relatives. This information is a highly guarded secret within the temples library. it is hard to find and even harder to decipher. Seamotah was always told his parents fled post war and their ship was lost at sea. However I have found evidence his parents may have been some of those who had disappeared. It is not with certainty however, If I could have come to this conclusion and the rumors of people looking for relatives have also come to this conclusion who will be the next to dissapear?

ER"

Seamotah and CB share the same grand father.

He was member of the order in charge of bringing stability to the orc region before the great war. He loved his time in the wilds. He had two lives, two families, one in the wilds and one in the city.

once the great war broke out he commanded the charge in fighting the Orcs/genociding. It led him to a down a path of insanity.

for bring sarah to cb, the parth each received 950 xp
Port District - DM

Monastery:

* Run by a wise stoic dwarf Abbot (Ah-butt).
* Abbot is stuck in his ways of past traditions
* He is not large nor small, His beard is neither unkempt or clean, and face neither Jolly or stern, in all accounts but one he is an average Dwarf, It's his eyes that give him away, There is a soft haze which covers them giving them an almost grey color and he looks as if he is always looking far beyond his point of interest
See or Show Merit

Level: 1

Casting Time: 1 action

Range: 100 feet

Components: V M

Duration: 1 minute

Can see or show the merit of 1 citizen. The caster can decide whether or not everyone or just themselves can see the merit. The caster's eyes will glow blue. The target does not know the spell is being cast unless their merit is changed.

Showing merit: the citizen glows with aura of their merit visible for everyone around.

During the spell the caster may Influence Merit as bonus action.

The caster may change the target as a bonus action.
Forgotten Tomb

## \*\*\*\*\* DO NOT READ \*\*\*\*

Forgotten tomb

http://chisaipete.github.io/bestiary/

Rolling hills fields

Goblins. Outskirts of the city their have been reports of goblins living in the center of a field. 300 gp

Perception 10

There is a small subterrain entrance around the other side of the mound,  flowers sprout along the edges. You see a small patch where vegetables grow

15

There are lots of foot prints entering and leaving the cave.  Some fresh ones leaving the cave

15 survival  for type of creatures

Into the cave, hallway

First room, sleeping quarters xp 60 each

1. 2500 cp,

4 goblins

2nd hallway pressure plate trap 1d10

3rd boss room, xp 90 each

3 goblins

1. 1100 sp,

http://chisaipete.github.io/bestiary/creatures/goblin-boss

In the tomb

I cover cities and destroy mountains,

I make men blind, yet help them see.

sand

4th room xp 140 each

Completely dark, as the party enters the wall shuts behind them.

http://chisaipete.github.io/bestiary/creatures/grell

1. 100 gp, 2 x Eye agate (10 gp), Lapis lazuli (10 gp), Spell Scroll (Acid Splash) (common, dmg 200), Spell Scroll (Ensnaring Strike) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)
2. A book, dark creatures and where to find them it's sitting on the alter in plane sight as if someone put it on display. Clearly doesn't come from the same time as the tomb
Market District

The Market District is home to the majority of business within Kehsari. It is also the most common place to find people from all walks of life.

Entering the Market District from the Noble District, you are greeted by two columns of enormous trees arching over the large center path. Despite how big these trees are, there is still plenty of light reaching the ground. You notice at the base of the trees, glorious flower beds. These beds contain flowers from all over the world and for some of the species it may be the only place they are growing outside their homelands. The scent of the flowers permeates the entire Market District.

Museum

* Ran by a gnome Nesbin

University

* The Dean supports the Order entirely, is a High elf

The Dragon’s Bun

* Rumor has it that their spiced cinamon rolls are so good that they could tame a dragon
* Everyone is familiar with the shop and the rumor that the original owner baked the dragon cinamon rolls until his death. For this, the dragon agreed to stay within the mountains
* There is a giant mural on the wall of “name of owner” riding a dragon with a cinnamon roll in his mouth

Guilds:

* Two main merchant guilds
* Mages guild
* Herbalist gather
* exotic animals clubs

Clerk Office:

* Narrow White stone building near the heart of the market district
* Kasser Tedak, Halfling , round glasses sitting on the bridge of his nose, soft spoken and polite

Bank:

* Large Gold trimmed white stone building on the garden strip.

The Hat Emporium

* Hatrick eccentric dwarf millinery, who for his skill in making hat instead of forging metal

Igor - tailor

* good friends of hattrick .

stone monkey - pet store

**Bubbling Remedies:**

Dolkam Redfall, very fat old dwarf male

oil of slipperyness
Arena

Troll tug of war

* 4 teams play tug of war with a troll, the first team to win tug of war does not have to fight as the other teams are forced into combat with the trolls, the winners of combat then face off against the team which won tug of war. if no team wins tug of war all teams must fight the trolls

Duels

* 5 person duels, the winner from last duels gets a buy,
* 4 person tourney to fight the last champion
* its a battle to three points, scoring points means succesfully making contact on an oppenent.

Brawl

* 5v5 hand to hand combat, no magic use allowed.
* their are different brawl abilities which can be learned by training or beating other opponents in the fighting rings
Quest

## \*\*\*\*\*\*\*DO NOT READ\*\*\*\*\*\*

 Here are a list of quest:

Checkpoints - complete to achieve that level

Level 2 Complete the first mission

Level 3 Complete 2 quest/contracts

Level 4 complete trouble in the woods and 2 other quest

Level 5 complete 3 quest (one Danger quest)

Level 6 complete “called upon by the high priest” and 3 other quest

Level 7 complete  4 quest

Level 8 “Complete first to fall” and 4 other quest

Level 9 I see why experience is a thing

Level 10

Level 11 complete second to fall (docks)

Level 12

Level 13 complete third to fall (arena or market)

Level 14

Level 15 complete 4th to fall

Level 16 of the campaign “kill the high priest”

Level 17 the sacrificial dragon, fighting Cyric
Mushroom Wine

This quest is give to you by the Tabaxi.

She needs some ingredients for her alchemy. She is unable to aquire these goods herself because she is scared to travel beyond the wall.

She needs 3 items:

Mushroom of the valley: Mushroom with a blue undercarriage. found in caves along the table top river.

* a mad scientist keeps his creations within the caves trapping animals and turning them into monstrosities
* first room; rattle snakes with rabit bodies, swarm
* second room, mutant ninja toadles, they have a tongue graple attack
	+ Tongue grapple, if the toad has not moved on the previous turn it can use it's tongue to attack +5 to hit 1d10 and grapple an oppenent, dc 13 strength save. on a failed save the opponent is brought to the toads mought 30 ft range
	+ swallow,
	+ boar toad: 52 hp
		- standing leap able to gore with it's tusk +6 to hit extra 2d6 damage and dc 13 strength save or be knocked pron
	+ spider toad, raised up on silk to the cieling 41 hp
		- web attack +6 to hit target is restrained by webbing, as an action the target can make a dc 13 strength save to break free of the webbing
	+ crocodile toad 85 hp
		- bite +8 2d10 + 5 target is restrained dc 16
		- tail +8 2d8 +5 dc 16 or knocked prone
	+ ape toad 137 hp
		- multiattack, +9 10ft reach 3d10 +6
		- rock +9 7d6 +6
* third room; humanoid monstrosity, each body part has it's own initiative and attack
	+ head: tabaxi, bite +5, 1d8 +3
	+ chest: dragonborn, breath weapon frost 3d6 dc15
	+ right arm: human, wand of paralysis
	+ left arm: dwarf battle axe, of returning.
	+ centaur hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
* treasure: 2378 xp
	+ ring that will always flip the players die
	+ sending stone
		- this stone will be wrapped in one bracer of +1 that also has a wand slot
	+ potion of hill giant strength
	+ elemental gem, yellow diamond
	+ Bottle of Exotic Wine (250 gp), Wood Framed Painting (250 gp), Silver Cloth Vest (250 gp)

Citris of the bush: Yellow and orange Fruit, Grows naturally on the edge of the Wilds

* This fruit is only ripe one time a year in one general location
* animals migrate from all regions to munch on this fruit, it however also bring in all types of predators as well
* 10 apes, then a group of owl bears,
* possibly a short rest
* two gorgons

Star anise of the meadow: A star shaped seed on beach trees, near the shore on the south side of Kehasari

* Find the apothecary
* follow his goat, he likes the grass that grows around the star anise
* different creatures attempt to hunt his goat, the party must protect the goat
* pack of wolves
* griffon
* huge gators

1st item returned: Gives a book on basic alchemy.

She sits the whole group down and offers them some wine, This is a magic wine.

flip the timer and the group has an unspecified amount of time to ask the DM one question each.

150 G 2000xp each
Windmere

The Closest village to Kehsari ~ 27 miles.

It is the heart of the agriculture which feeds the city state of Kehsari.

Population: 2500

Nearly the entire population is farmers. due to the nature of the town it is very spread out, walking from one end of town would take more than an hour and pass by fields.

The town is ran by Corcoril Graavor, a half elf. He is a noble man from Kehsari and stands as the mediator between the city and the town. There is also a town council made of shop owners in the town. Zaffrab, is the head of the council. He speaks for the town.

**General Store**: Thea's Goblin

Owner: Thea Fastfough, Female Halfling

Location: In an adventurer's district of taverns and rogues. The street outside is covered in fallen leaves.

Description: The general store is a wooden sprawling single storey building, with a gray tile roof and shiny hardwood floors. It contains religious paraphernalia on the walls and all sorts of kooky crap on the walls.

Specials:

Woodcarver's Tools (phb 154) (1 gp)

Smith's Tools (phb 154) (20 gp)

Vial (phb 153) (1 gp)

**Blacksmith**: The Brass Head

Owner: Bertram Jethro, Male Half-Elf

Location: In a major crossroads. The street outside is a covered walkway with many twinkling lights.

Description: The blacksmith is a plaster and wood framed big orb-like building, with a brown tile roof and elf-wrought furniture. It contains a large grandfather clock and large pillars covered in weaponry.

Specials:

Javelin of Lightning (dmg 178) (1,373 gp)

Adamantine Armor (dmg 150) (468 gp)

Mariner's Armor (dmg 181) (1,404 gp)

**Tavern**: Zaffrab's Ale House

Owner: Zaffrab Tarkelby, Male Gnome [Details]

Location: In a major crossroads. The street outside is next to a large public square.

Description: The tavern is a wooden sprawling single storey building, with several shuttered windows and dwarven-crafted iron furniture. It contains low ceilings and tightly packed tables and chairs.

Specials: Fish Casserole with Potatoes and a Glass of Brandy (5 sp) Duck Pie with Bread (4 sp) Triceratops Soup and a Mug of Perry (4 sp)

small cottages

The house is a wooden two-storey building, with a gray tile roof and a large cellar. It contains a single bachelor-style room with a bed and chest. In one corner is a hearth with a cauldron over the fire. A bunch of dried fruit hangs from the ceiling in long strands. A few pigs have a pen set up in the rest of the space.
Influence Merit

level 4

Casting Time: 1 action

range: 50 feet

Components: V M

Duration: Instantaneous

Increase or decrease the merit of a citizen. The target knows his merit has been changed but not by how much or which way.

Charisma Check against the the caster DC will reveal the the amount and direction of the change.

Cannot cast spell on themselves.

8d6 influence merit to distribute on as many citizens within range.

With each level increase 2d6

cast as a bonus action while casting See or Show Merit
Port District

All goods coming into the city by sea pass through the Port District.

This is one of two ways to enter Kehsari

**Mercenary Guild:**

* The Mercenary Guild is where citizens go if they need something done that they can't ask The Order to take care of. Maybe someone hasn't paid up, maybe someone is causing trouble. Maybe your shipment needs a little extra protection. These guys fit the bill, and you won't lose merit.
* There are also experts in the arena.
RedFlame

RedFlame es una clon / contraparte femenina de RedFire creada por Nell al tratar de crear cuerpos de repuesto para RedFire en caso de emergencia, al final abandonó el proyecto luego de traerla desde una realidad alternativa.

## RedFlame

### Relaciones

RedFire (Amigo/Contraparte masculina)Emma y Emmily (Amigas)Fanibot(Amiga)

## Apariencia

Ella tiene los mismos rasgos físicos de RedFire, salvo que ella posee cabello largo hasta los codos, un sujetador de cabello, y pestañas más resaltadas, usa la misma sudadera negra (pero hecha para mujeres) y el mismo mechón de cabello y remolino que su contraparte masculina, y en vez de usar deportivos azules como RedFire usa deportivos hasta las rodillas y zapatos botines hasta las mismas.
Akt 2 - Krasnoludzka faja

## Opis

Barliman Butterbur wynajmuje Towarzyszy do odnalezienia pewnego cennego przedmiotu. Okazuje się jednak, że to nie Butterbur poszukuje zaginionego przedmiotu, a cech fajczarzy z Amn.

Towarzysze podejmują się odnalezienia zaginionej fajki, udając się tym samym do rzemieślnika, który miał ją ostatnio. Po przeprowadzeniu całkiem sprawnego dochodzenia drużyna trafiła no trop śniadego mężczyzny wynajmującego pokój w Rozbrykanym Kucyku. Tajemniczy mężczyzna okazał się nekromantą, a drużyna po namyśle postanawia wezwać kapłanów. Nekromanta wykrył jednak zasadzkę szykowaną na niego i uciekł. Kapłan Morra i kapłan Mananna ruszyli za nim w pościgu po Grzmiącej Rzece i podobno kapłan Mananna doprowadził do zatonięcia łodzi nekromanty.

Drużyna, dzięki umiejętnościom Guntera trafiła na kolejny trop fajki prowadzący tym razem do Gospody "Gościnny Próg"  i osoby zwanej Laszlo. W środku okazuje się, że niejaki Laszlo ma fajkę i odda ją temu, kto przyniesie mu obciążające go zeznania znajdujące się w biurku sędziego. Agnar zmęczony całą to sytuacją postanawia się nie mieszać i opuszcza drużynę, która zaczyna planować skok na ratusz miejski. Do skoku jednak nie dochodzi, ponieważ zeznania zdobył już ktoś inny, kto zamierza je wymienić na fajkę.

Bart Bonny w Gościnnym Progu zaczyna walczyć z ludźmi posiadającymi fajkę, lecz ich przywódca ucieka tak jak z resztą Laszlo i jego oprychy. Dwóch zbirów zostało zabitych przez Barta i Guntera, ale drużyna pod wpływem emocji postanowiła także napaść karczmarza. Leonowi udało się jednak wezwać straż i ta, kiedy przybyła pochwyciła Guntera i Sayrie. Bartowi udało się zbiec, ale pozostała dwójka została odeskortowana do Arsenału, gdzie zamknięto ich w lochach. Po kilku godzinach dołączył do nich Bart, poddając się wcześniej dobrowolnie strażnikom miejskim, twierdząc przy tym, iż to nekromanta kierował jego umysłem.

Kiedy na jaw wyszła prawda o nekromancie przebywającym w mieście, drużyna została okrzyknięta bohaterami z Amn. Toteż pod presją mieszkańców Amn, a także samego burmistrza, organizacja procesu została przyspieszona, a na sali sądowej pojawiło się sporo gapiów. Rolę oskarżyciela pełnił Magnus Luter, który swoją mową zapewnił Leonowi Zorbie spore odszkodowanie. Obrońcy, Valerianowi udało się przekonać sędziego do złagodzenia kary, skazując tym samym Barta i Guntera na publiczne biczowanie. Cała trójka oskarżonych otrzymała także zakaz odwiedzania gospody "Gościnny Próg".

## Ważne lokacje

* Wolne Miasto Amn
* Karczma "Rozbrykany Kucyk"
* Gospoda "Gościnny Próg"

## Ważne postacie

* Agnar
* Bart Bonny
* Gunter
* Sayra Hawke
* Barliman Butterbur
* Leon Zorba
* Edward Richter
* Magnus Luter
* Valerian den Vos
Ludwik "Przeklęty" Auler

- Bogactwo Aulerów zakończyło się po wyczerpaniu kruszców w kopalniach na Bezbarwnych Wzgórzach. Przez długie lata jeszcze potem odkrywcy i poszukiwacze szukali cennych minerałów, lecz nigdy nie odnaleziono niczego wartościowego, a ludność zanik kruszców przypisała ówczesnemu Baronowi Ludwikowi, nadając mu przydomek "Przeklętego" w 2012 roku KI.
The Tabaxi

## \*\*\*\*\*\*\*DO NOT READ\*\*\*\*\*\*

Probably the only Tabaxi within Kehsari.

She lives in the trees within the market district. The Order lets her live there because she maintains the plant life throughout the entire City, and she is good at it. The Flowers and tree within the city are the second most noted thing next to the Great white towers.

She is a druid, circle of the land, with a gift for illusion.

“The largest tree seems to open as if hiding a doorway, and out strolls a white tabaxi, brilliant blue eyes. She’s falling as if walking down a staircase circling the massive tree from which he emerged. The brilliance and smooth demeanor of the cat is only increased in mysticism as she’s only briefly visible, flickering more as a dream or wraith than an actual creature.” she approaches casually “Is there something you’re looking for, or someone. For I see and here all from the shadows. The trees are my ears and the wind is my voice. I am “ xxxxx” however you may call me The Tabaxi given your expression I’m the only one you’ve ever seen.”
Collections

The Village of Tor is a couple of months behind on it's payments.

owe 12,000 gold.

Tor is primarily a mining village,

**Arrival to Tor**

Perception Check of 10, villagers are not please to see the order some turn to go in their houses while others stare intently as the party enters the village. 15 some even spit in your general direction. The order is not well received here, These villagers are not like the peasants of windmere, These are well built Dwarfs, Orcs, and humans.

However you do notice a long line of people leading to a temple. This line is a soup line, because there is no mining going on there is not enough work to go around. even people who grew up poor in the city have never seen starvation like this.

Rulgrek Flintfeet is drinking ale outside the Mining house.

"ahh I see you've brought your dogs" "hopefully you're here to clear the mines."

Collector, "This will be the last time we ask you are due payments to the order for it's protection"

RF - "Protection?! we can't any work done to these damn monsters you won't clear. Do your jobs"

contract is for 350 gold upon cmpletion of 12000, 200 for anything less
Akt 1 - Waśń o torf

## Opis

Rudiger Santoin organizuje wyprawę na torfowiska znajdujące się niedaleko Śmierdzących Bagien. Jest do tego zmuszony, ponieważ dowódca najemników z Kaldu, Lorrenzo Serrano przestaje sobie radzić z mutantami z bagien i nie jest już dłużej w stanie zapewnić efektywnej ochrony wszystkim kopaczom, którzy wydobywają torf.

Czwórka najemników z Amn po drodze trafia na przewrócony wóz z torfem, konie z połamanymi nogami, ślady krwi oraz walki. Po przesłuchaniu rannych dowiadują się, że doszło starcia pomiędzy ludźmi transportującymi torf a mutantami. Ostatecznie nikt nie przeżył, a pobojowisko jeszcze przed ich przybyciem zostało ograbione przez nieznanych im ludzi, idących w kierunku Kurhanów.

Po dotarciu do obozu kopaczy, Lorrenzo przedstawia swój plan na pozbycie się niziołka dowodzącego mutantami. Najemnicy zostają wyznaczenie do tego zadania, ale najpierw chcą sprawdzić liczebność mutantów, przez co decydują się na rokowania z niziołkiem.

Niziołek jest zaskoczony obecnością najemników z Amn, dziwi się, że pomagają oni kopaczom z Hirraine. Próbuje przeciągnąć ich na swoją stronę, ale najemnicy nie wierzą w obietnice składane przez niziołka. Agnar przekonuje resztę drużyny i niziołka, że prawdziwym problemem mogą okazać się istoty, które zmierzały na kurhany i natychmiast połączonymi siłami powinni to sprawdzić.

Lorrenzo nie jest zadowolony z nowych ludzi, którzy zaczęli pertraktować z mutantami. Dochodzi do rozdzielenia drużyny, ale ostatecznie wszyscy najemnicy z Amn (lekceważąc przy tym rozkazy Lorrenzo) spotykają się na Kurhanach z niziołkiem i jego mutantami.

Krótko po przybyciu na kurhany Sayra przeżywa traumatyczne spotkanie z nieumarłym, ale udaje jej się wyjść z tego cało. Drużyna, jak i mutanci są przerażeni tym miejscem i po krótkim rekonesansie postanawiają je opuścić, przynajmniej na jakiś czas.

W drodze powrotnej niziołek po raz kolejny próbuje przekabacić na swoją stronę drużynę. Ci, choć bardziej skłonni niż wcześniej postanawiają ostatecznie nie ryzykować i wracają do Amn, nie mówiąc nic niziołkowi i łamiąc przy tym umowę, którą wcześniej zawarli z Rudigerem.

Zaraz po przybyciu do Amn informują kapłana Morra o niebezpieczeństwie czyhającym na kurhanach. Kapłan Morra w odpowiedzi organizuje wyprawę, by zbadać tajemnicze kurhany, ale ze względu na orków panoszących się w okolicach Amn zabiera ze sobą tylko kilku Towarzyszy.

Na kurhanach dochodzi do starcia pomiędzy żywymi a nieumarłymi, ale walkę przerywa pojawienie się mumii, która przemawia do drużyny w języku Staroświatowym. Kapłan z niejasnego powodu stracił przytomność, a Agnar wdał się w rozmowę z nieumarłym. Umarły władca pozwolił drużynie odejść i zakazał powrotu, ale mimo to kapłan Morra po odzyskaniu przytomności przysiąg powrócić na kurhany liczniejszą grupą.

## Ważne lokacje

* Wolne Miasto Amn
* Śmierdzące Bagna
* Kurhan Sharu

## Ważne postacie

* Antoni Breüer
* Agnar
* Gunnar
* Sayra Hawke
* Rudiger Santoin
* Lorrenzo Serrano
* Einar
* Gregor Olmann
* Sharu

Wynik starcia pomiędzy ludźmi transportującymi torf a mutantamiObóz na bagnieMiejsce negocjacji z niziołkiem
Thirel

[W trakcie budowy]

```
Oprócz Eldillora, ojca Mormacara w Wielkim Lesie przebywa jego starsza siostra Eponia. Mieszka ona w Aerkelen, zajmuje się wyrobem łuków i dba o ojca, który nigdy nie pozbierał się po śmierci jego miłości, za którą sam siebie obwinia. Thirel, młodsza siostra poszła zaś w ślady matki, tak jak ona została posłańcem i przemierza teraz ziemie Imperium, pozostając wiecznie w ruchu, przypominając swoją matkę w każdym względzie.

```
Jean Baptista

Jean Baptista - 2523 rok KI

## Pochodzenie i rodzina

Jean Baptista jest potomkiem Bretończyków, biednych mieszczan, którzy przed laty osiedlili się w Amn i tutaj dorobili się na handlu winem, a następnie uzyskali szlachectwo.

## Wygląd i zachowanie

Chodzi wyprostowany z dumnie podniesioną głową. Zbroję nosi jedynie podczas ćwiczeń lub przy oficjalnych uroczystościach. Poza tym najczęściej ma na głowie kolorowy beret z pawim piórem.

## Życie w Amn

Baptista poprzez swoje koligacje rodzinne jest związany z cechem winiarzy, a jego znanym przyjacielem jest Esteban Almeida, w którego to domu Jean mieszka.
Clear tor mines

The mines of tor have been over run with monsters.

Dakath Coalaxe Claims the mines are getting close to being empty and it's up to him to maintain the wealth of tor by carefully managing the mines.

Becauses of the empty parts of the mines some creatures have moved in to inhabit these abandoned areas.

Some of the areas of the mines have not had a guest since before the great war 400 years ago.

They can barter with the wight to let them pass. He grew to hate the living, betrayed by the elves and betrayed by his own kind. 15 persuasion

Treasure ideas:

find a silver sword on the way in

imovable rod

in the **specter room**(aka the bunker):

A group of nobility was down here along with a ton of valuables they were trying to hide.

Journal

Some 400 years ago, The military bell went of again today however this time it was different, It rang that the enemy was at our front gate. It was my job to ensure all colaxe's treasures and kin made it to our makeshift vault deep in the mines. I was the last one to go down, taking one more look at the gate it began to open. Someone had given the command to open the gate. Then one of those faceless creatures came trotting in. I turned tail to make sure everyone made it in alright

few days later,

We've been down in the mines for days now, something has gone amiss. We're running low on food and lamp oil. Things are quite and the door remains barred shut.

few more days

The food is gone and the group has resorted to pulling apart the lords prize furniture to burn it, I've lost track of how many days we've been down here. We've banged on the door to no response and all our efforts to open it have failed. I fear this will be our tomb.
Snaff z Fichetal

[w budowie]

```
- Po drodze drużyna natknęła się na lokalnych rozbójników. Dzięki atakowi z zaskoczenia udało im się zabić banitów i przy okazji uwolnić porwanego przez nich niziołka - kucharza z gospody gospody "Pajda chleba z serem i cebulą". Zanim Snaff wyruszył do Fichetal, Tomwsie wmówił mu, że kucharz zawdzięcza swą wolność łowcą czarownic działającym incognito.

```
Ród Ungarn

## Opis

Ród z Ostermarku, od wieków rządzący ziemiami Ungarnwaldu.

## Obecne działania (2524 KI)

Ostatni wylew rzeki poważnie naruszył najżyźniejsze tereny rodu Ungarnów. Ród jest poważnie zadłużony, ale przynajmniej skończył budowę wszystkich potrzebnych grobli i kanałów. Liczne, nowo powstałe bagna i rozlewiska pojawiły się na ich ziemiach Ungarnów. Niedawno zmarł też Baron Olgierd Ungarn i tym samym młody Albert stanął na czele rodu.

## Historia

Ród podobno ma korzenie wywodzące się z małego plemienia, którego członkowie odziewali się w niedźwiedzia skóry.

Olgierd Ungarn w wieku 20 lat przejął władzę po śmierci swojego ojca. W czasie swojego panowania wziął za żonę Lindę Ganzfriend, następnie porozumiał się z rodem Hoff. Zadeklarowana została wzajemna pomoc a przypieczętowaniem tej decyzji były w 2511 roku KI zaręczyny sześcioletniej Bianki Hoff i czteroletniego Alberta Ungarna — syna barona Olgierda Ungarna. Przez kilka lat sojusz działał sprawnie, Ungarnwald wspierał zbrojnie Hoffów w patrolowaniu i interwencjach dotyczących Martwego Lasu. Hoffowie zaś udzielali Ungarnom korzystnych pożyczek.

Stosunki z Hoffami zaczęły się psuć mniej więcej od 2517 roku KI, gdyż działania gospodarcze barona Olgierda nie przyniosły zapewnianych rezultatów, przez co Olgierd nie był w stanie spłacać na czas swoich zadłużeń.

W 2518 roku KI ziemie Ungarnwaldu zniszczyła powódź, co ostatecznie dobiło plan gospodarczy barona Olgierda. Zaatakowani zostali także sojusznicy Olgierda — Hoffowie, a nieodpowiedzenie na ich wezwanie pomocy zakończyło się zerwaniem sojuszu, oraz zaręczyn Alberta i Bianki.

W 2523 roku KI grypa zabrała z tego świata Olgierda Ungarna, tym samym jego szesnastoletni syn Albert Ungarn objął władze.

## Członkowie

Względem głowy rodziny (Albert Ungarn):

* Linda Ungarn (Ganzfriend) /matka
Rutger Reuter

Rutger Reuter - 2512 rok KI

## Pochodzenie i rodzina

Rutger Reuter był czarującym, młodym dziedzicem starego, stosunkowo mało szczęśliwego kupieckiego rodu Reuterów z Ubersreiku.

## Wygląd i zachowanie

Miał dobre serce i nie lubił, gdy ludzie cierpieli, więc starał się zachowywać w porządku wobec swoich podwładnych. Jednakże był nieco naiwny i miał zwyczaj zacierać swoje niepowodzenia nieprzemyślanymi obietnicami i wydumanymi historiami.

## Śmierć (2512 KI)

Ostatnią inwestycją młodego kupca była budowa młyna wodnego w okolicy Grausee. Jego wspólniczką w tym przedsięwzięciu była Johanna Stiegler. Na początku jako robotników kupcy wynajęli grupę strzygan, a samą budowę nadzorował krasnoludzki inżynier, później Rutger zatrudnił także kilka dodatkowych osób z Ubersreiku. Niestety miejsce, które Rutger wybrał na budowę młyna przyniosło mu zgubę. Jak później stwierdzili robotnicy — plotki o tym przeklętym miejscu okazały się prawdziwe, a Rutger padł ofiarą Bestii z Ortschlamm. Jego ciało zostało pochowane niedaleko placu budowy, który błyskawicznie opustoszał po jego śmierci.
Gregor Olmann

Gregor Olmann - 2523 rok KI

## Pochodzenie i rodzina

Gregor Olmann pochodzi z plebejskiej rodziny w Imperium.

## Wygląd i zachowanie

Olmann jest mężczyzną dobrze po trzydziestce, średniego wzrostu, dość korpulentnym. Jest łysy, ma wyraźne, czarne brwi i zazwyczaj poważną minę.

## Życie w Amn

Uważa się, że Gregor Olmann nie faworyzuje nikogo. Dystansuje się od spraw doczesnych, w tym sympatii czy animozji między mieszkańcami miasta. Niemniej nieco podejrzliwie patrzy na cyrulików, którzy przejawiają niezdrowe - jego zdaniem - zainteresowanie ciałami.
Ludwik von Burgenfels

- Jego syn to Rafiki.
- Ludwik zmarł w wieku 54 lat w wyniku zarazy.

- Ludwik był podróżnikiem i historykiem, badającym ślady po dawnych ludach zamieszkujących krainę Mussan.

- Ludwik mimo tego że obcy, zaimponował najstarszemu z plemienia Wakusanya Maarifa swoją wiedzą, dzięki czemu miał prawo do podróżowania z nim, z czasem pojawiło się uczucie do Kamari z którego narodził się Rafiki.
OrderOfTheFist Wiki

## The Order of the Fist campaign

On eastern edge of Fearun lies the pearl of the coast, Kehsari. This isolated city-state has known peace and wealth for the last 400 years. This is due in large parts to the fertile lands surrounding the city and the mine which the city was built atop of. This City state is under the protection of the Order Of The Fist. They control every aspect of city life by using a merit system to police the city. The Order's influence does not stop at the city walls they offer protection to the surrounding villages. Large orcs tribes live in the woods to the west and few in the city know what lay beyond that.

The party will begin as Hunters, a group in the military tasked with fighting back the creatures in The Wilds which surround the city. In recent years the beast have grown stronger and more aggressive.

Could this mark the beginning of the downfall of The Order Of The Fist?