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Motorhead: Through the Ages

The **Motörhead: Through the Ages** content pack will be included on Victor Vran: Overkill Edition.

## Description

The expansion will include fan-favorite Motörhead tracks, will feature three entirely new worlds inspired by the band's music, attitude and album covers, will come with eight Motörhead-themed demon powers, allows gamers to slay with style in three new outfits based on the band members and you can dispatch of demons with Revolver and Guitar weapon types. You can also collect 20 new Destiny Cards that augment your demon hunter abilities, take on new bosses like the Corrupted War Pig, Orgasmatron and the Queen of the Damned and follow a storyline based on war, religion and greed in the World of Wars, the Weird West and the Dark Ages against the oppressors of these worlds: the Preacher, the Führer and the Queen of the Damned.
The Trebuchet

**The Trebuchet** is a type of weapon enhancing Destiny Cards designed to work with Hand Mortars. It is introduced by the Motorhead DLC.

## Attributes

The Trebuchet card only comes in legendary rarity and costs 3 Destiny Points.

* Mortar attacks are channeled quicker.
* The Fire Lake attack inflicts the Weakness condition.
	+ *Weakness*: Outgoing damage is decreased by 50%.
* Unique
Heart of Frost

## Challenges

Secrets : 1`Secret Locations`

* Slay Monsters with Scythe with hex of tenacity (50)
* Slay Monsters with bombs (15)
* Slay Monsters with bombardier spiders barrage attack with hex of malice (15)
* Slay Monsters with hex of tyranny and hex of time (50)
* Slay Monsters while above 50% health with hex of pain (40)
The Barbarian

**The Barbarian** is a kind of destiny cards in game.

## Attributes

The Barbarian only comes in uncommon rarity and costs 5 Destiny Points

* Lower attack cooldowns by 1 sec. when you overkill an enemy
* Refresh all cooldowns when the overdrive bar is filled
* Unique

The second attribute has a hidden cooldown of 10 sec. and can't be reset by the card itself (for obvious reason).

1. ↑ https://steamcommunity.com/app/345180/discussions/0/617328415072540337/
Frost Sentinel

*"Guarding the narrow passages in Zagoravia the Frost Sentinels are bound to their duties by demonic tethers that prevent them from chasing me. The problem is that they really don't need that - their frost breath can easily cripple my movements, keeping me where the monstrosity wants me - within its reach. On the other hand I have no intention to run away..."*
The Thunderstorm

**The Thunderstorm** is a type of weapon enhancing Destiny Cards designed to work with Lightning Guns. It is introduced by the Motorhead DLC

## Attributes

The Thunderstorm card only comes in legendary rarity and costs 2 Destiny Points.

* Lightning gun's basic attack is 50% longer.
	+ *Note*: this doesn't affect legendary weapons.
* Unique
The Smuggler's Stash

## Challenges

Secrets: 1

* Slay Monsters within 120 seconds (40)
* Slay Monsters with ranged attacks within 120 seconds (30)
* Slay Champions within 90 seconds (2)
* Slay Monsters within 120 seconds without using potions and demon powers (30)
* Slay Monsters within 120 seconds with 3 active hexes (40)

1. ↑ `Secrets Locations`
Thrall Hulk

*"Unlike their lesser kin, the Thrall Hulks are tough killing machines. They lie in ambush or simply reveal themselves to their chosen prey and throw themselves into battle in cold blood, trying to corner and maul their target. But after a couple of well-placed blows they are thrown in a dark rage and charge with wild abandon, trying to claw their torturer to pieces."*
Crying Shame

**Crying Shame** is a type of demon power. It is introduced by the Motorhead DLC.

## Attributes

* Push back enemies within a radius of 4.5 meters (max base property)
* Inflicts Vulnerable status on enemies within a radius of 11.3 meters (max secondary property)
	+ *Vulnerable*: Next attack on this target will score crit.

While holding the key for casting demon power, there is a visual indicator showing that the areas of effects are cone-shaped. However, the actual shape of AOE is still unclear.
The Hunting Grounds

**The Hunting Grounds** are a vast prairie, with several marshes and rocky hilltops.

There are various locations in these wild territories, such as abandoned mines, caves and ruins.

Victor comes here for the first time in search of Irene, who started wandering the wildlands after the death of Adrian.

The Hunting Grounds are home to the Devil's Throat, lair to dangerous Spiders and Essences, the Widow's Mine, where Irene finds the spirit of Tzar Borimir, the Watchtower Ruins, full of Undead Pyromancers and the terrible Bane, the Tangle, nest to the monstrous Spider Rachnoss and Frostteeth Grotto, with its Frost Spiders and Ice Essences.

## NPCs

Tzar Borimir appears and speaks in riddles in three different occasion, in the Hunting Grounds.

Beside a pier along the river.

Near the ruins of the old Watchtower.

Among some small woods infested with Essences, not far from where the Hangman is found.

## Challenges

Secrets (8)

* Slay Champions (5)
* Slay Essences of Fire with ranged attacks (5)
* Find Secrets (4)
* Slay Demon Spiders (2)
* Slay Essences of Rock with melee attacks (8)

Elite Challenges
* Slay Essences with Hand Mortar without dying (10)
* Slay Champions affected by Daze (3)
* Slay Monsters without dying and without using Potions with Hex of Malice (100)
* Slay Monsters with Demon Powers with Hex of Tenacity (50)
* Slay Wraiths with 5 active Hexes (6)
Rachnoss The Host

**Rachnoss The Host** is the boss at the end of The Tangle.

*Now that the corpse of Rachnoss, the Host lies before me I begin to wonder what kind of wicked pact was broken to allow such a monstrosity to pass the wall between worlds? Rachnoss possessed power, awareness and cunning beyond the capabilities of any demon I have faced so far. I can feel the mark his icy essence imprinted inside my very soul.*

In order to attack Rachnoss itself, it will be necessary to attack and destroy the four stone columns he uses to climb on the ceiling to stay out of reach.
Meanwhile, its minions will attack, starting with red Spider Eggs spawning Lava Creepers, and going on with Icecrawlers, descending from the ceiling.

*"And so, our valiant hero has once again emerged victorious,*

*slaying demonic spiders and defenseless stone columns alike,*

*all in the name of better loot..."*

*- Voice*
Gargantuan Spider

*"There is no shortage of debate and speculation over what happens when demonic spiders are given the chance to feed for an extended period of time. Some say they have short lifespans meant for quick gains, others are certain they are created with evolving in mind. Wether a new breed or not, nothing changes the reality that these incredibly heavy and powerful spiders are a menace to be reckoned with."*

The Gargantuan Spider has a powerful smashing attack that inflicts heavy damage and knocks back.
Classes

There are no **classes** in Victor Vran in the typical sense of RPG games.

Specifically speaking, there is no attribute / skill tree to invest points into. There are no fixed choices when a game started / player leveled-up, which means a player can change to a totally different build by swapping all equipment.

Currently, the build system involves:

* 10 types of weapons (7 from base game, 1 from the Tome of Souls free DLC, and 2 extra from Motorhead DLC. Each comes with a regular attack and two special attacks (i.e. "skills")
* 19 types of demon powers, 12 in base game plus 7 from Motorhead DLC *[needs confirmation]*
* 11 outfits, 7 in base game, 1 in early-access game only and 3 from Motorhead DLC
* Various types of destiny cards which provides passive bonuses
* Potions and bombs
* Talismans

Players can mix-and-match all the above equipment to build their own demon hunters.
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Sunray

**Sunray** is a type of demon power.

## Attributes

* Emit a ray of sunlight that deals 680 - 880 (max base property) damage per second to enemies.
* Duration: 5.6 seconds (max secondary property).

## Controlling Sunray

While channeling sunray, the player can control the firing direction by pointing the mouse cursor. With a controller, this is done by using the left analog stick). The hero can only turn its direction at a very slow rate.

The player can neither move nor use weapon attacks in this state. Other controls (casting demon powers, using consumables, etc.) are still possible.

The player can cancel sunray anytime by dodging or jumping.

## Difference from the monsters' version

When a monster casts sunray, it creates a rotating beam originating at the player's position. The beam damages player on contact.

The caster is still free to move or attack.
Vampire Acolyte

*"Acolytes are destructive spellcasters with inhuman resilience and the ability to move unseen through the shadows. Relying purely on their supernatural strength and mastery of the arcane they always employ the same tactics, seeking me with beams of unholy energy. Facing one acolyte is a challenge, but two or more of them spell mortal danger, for their interlocking beams could burn me to cinders in the matter of mere seconds."*
The Devil's Throat

**The Devil's Throat** is a cave full of Lava Creepers, Bombardier Spiders and the fearsome Chromatic Essence.

*"I think you're going to like this place, hunter!*

*It has treasure, even more things to slay and a nice, colorful surprise at the end.*

*Or are you too scared to enter?"*

*- Voice*
## Challenges

Secrets: 2

* Slay Monters with Lava Creeper's Death-Blast (10)
* Slay Monters with Bombardier Spider's Barrage Attack (5)
* Slay Essences with Hex of Time (10)
* Slay Chromathic Essences with melee attacks (10)
* Slay Essences without using potions and shrines (5)
Demon Spider

*"Demon Spiders are the stuff of chaos. Bags of bio-chemicals crafted into many-legged horrors, relying on their numbers quite more so than their individual capacity to spread dread into the mortal realm. However, even chaos can give birth to perfection every now and then, and these large, incredibly agile and armored mega-arachnids are indeed the perfect apex predator that no natural environment can spawn."*

Demonic Spiders fight similarly to Garantuan Spiders, with the addiction of a jumping attack that inflicts heavy damage, knocks back, and is not easy to evade, such as the Bombardier Spider's.
Items

The following is a list of **Items** in the game Victor Vran.

Items in game are either Consumables or Other. The first are one-time-use most of times items, while other are special items that share the same space in inventory as Outfits and Hexes

## List of items

Consumables:

* Potions
* Bombs
* Talismans
* Med Kits
* Lucky Rabbit's Foot
* Pumpkin Pie

Other:

* Power Stones
* Dyes
* Bounties
* Treasure Maps
* Talisman Recipes
* Emotes
* Hexes
* The Astrolabe
Essence of Fire

*"Quite true to the violent nature of fire, this incredibily dangerous weapon of the demons spews out raging flames in an attempt to sear the flesh of its prey. Even after its destruction the smaller fragments will self-annihilate in their last resort attempt to burn you down along with them. Hunters on average agree that no distance is safe enough to tackle this opponent."*

The Essence of Fire has a flaming aura that inflicts damage to close opponents and tosses fire bolts to the distance, however it doesn't do both at the same time, giving the opportunity to conveniently switch between melee and ranged attacks.
Upon destruction, the Essence of Fire splits in three smaller Essences with a meteor attack similar to the jumping assault of the Demon Spider.
Cemetery Grounds

*"You seem fascinated by the macabre, Victor.*
 *It disturbs me to watch you like that, always so enthusiastic to enter a new cemetery or crypt.*
 *You'll get there, Victor. You'll get there."*

*- Voice*

The Cemetery Grounds connects the High Quarter to the Onion Quarter, with several dungeons in its area, such as Deadlight Quarry, Infested Burrow,Forlorn Catacomb and Mausoleum of Bones, home to the dreaded Lich Vail The Immortal.
The Cemetery Grounds are a vast place with various types of enemies, not only Undead and Wraiths, but also Gargoyles, Essences and Spiders.

## Challenges

Secrets: 6

* Slay Gargoyles with ranged attacks (25)
* Slay Monsters with Demon Powers (20)
* Slay Champions (10)
* Slay Dharin the Dreaded Soul (1)
* Slay Monsters with Hex of Time, Hex of Tyranny and Hex of Malice (40)

1. ↑ `Secrets Locations`
The Royal Gardens

**The Royal Gardens** are located in the back of Castle Zagore and invaded by demonic spiders and undeads.

Here, Victor encounters Irene and the spirit of Tzar Borimir for the first time.

*"I rise in the dawn, and I kneel and blow.*

*Till the seed of the fire flicker and glow."*

*- Tzar Borimir*

Inside the Royal Gardens are located the Befouled Tomb, the Sepulcher of the Damned, the Royal Crypt and, later on in the adventure, the Den of the Broodmother.

## Challenges

Secrets: 3

* Use 10 Demon powers
* Slay Spider Eggs (25)
* Slay all Spider Nests in the Labyrinth (5)
* Slay Argus the Dreaded Mage
* Slay the Chessmaster

Elite Challenges
* Slay Wraiths with 5 Active Hexes (10)
* Slay Monsters with Melee Attacks while above 80% helath (80)
* Slay Champions Affected by Cripple (2)
* Slay Monsters without taking damage and without using Demon Powers (80)
* Slay Undead Brutes within 120 seconds without dying (5)
Heartbreaker

**Heartbreaker** is a type of demon power. It is introduced by the Motorhead DLC.

## Attributes

* Summons a lightning rod that beams out waves of electricity.
* Each wave does 55 (max secondary property) damage to targets and inflicts Weakness and Electrocuted statuses to targets.
	+ *Weakness*: Outgoing damage is decreased by 50%.
	+ *Electrocuted*: Movement speed is decreased by 25%
* Lightning rod duration: 20.4 seconds (max primary property).
* Multiple rods are linked with beams of lightning which damages crossing enemies.
Hunter's Outfit

The **Hunter's Outfit** is one of the Outfits available in game. It grants additional overdrive when the player takes damage. It is one of the 3 choices when the player reaches Castle Zagore for the first time. It is also the starting outfit before player reaches the castle.

## Base Attributes

* Armor: 0
* Gain 100% of the damage taken as Overdrive

## Maximum Attributes

* Armor: 80
* Gain 200% of the damage taken as Overdrive
Succubus Hellraiser

*While exploring the ruins of the World of Wars I've stumbled upon dreadful weapons of war. Most of them lie dormant, crushed by the onslaught rest for the ones used by the Hellraisers. Their peculiar mechanical guns are far superior to my arsenal, unleashing a torrent of fire and while I desperately try to dodge the bullets I can almost sense the wild fervor of the trigger-happy demons.*
Undead Pyromancer

*"Zagoravia must be under the influence of extremely powerful curse for I find no other explanation for the presence of Pyromancers. The ancient scripts claim that these Undead host the souls of only the most evil-minded mortals who were drawn out of the hellfire of the Underworld. Still bearing the mark of their sins, they are wreathed in a halo of flames that torments them incessantly."*
Essence of Lightning

*"Essences of Lightning manifest in the form of whirling vortices of electricity which they send towards unlucky Hunters that cross their paths. When broken into smaller shards the lightning storm will intensify and cover the ground in randomly flying bolts of electricity. An unaware Hunter could easily find himself in quite the predicament should he attempt to use charged-energy weapons against these volatile enemies."*

The Essence of Lightning has formidable ranged attacks, especially electric line attacks (similar to those of the Essence of Ice) capable of slowing the character and the deadly electric links an Essence of Lightning can form with others of its kind, inflicting continuous damage, as they try to position themselves so the character is struck by as many rays as possible.
Fortunately, it is quite weak against melee attacks and doesn't have much health.
Upon destruction, it spawns three smaller Essences with feeble attacks and few health, very easy to kill.
Talismans

To create a Talisman, use a Talisman Recipe as base and combine it with the ingredients specified in the Recipe.
Check the description of the created Talisman for more information about how to charge it.

**Talismans** are an item unlocked and can be equipped at any level with the Fractured Worlds DLC, released in 2017 on June 6.

Talismans are composed of two properties:

* The Primary Property: The Effect
* The Secondary Property: The Trigger Rate(the way of charging the talisman)

Each Talismans provide cosmetic wings that the player can hide.

The Effect are upgradeable at the Transmuting Station with any 3 Legendary/purple Cards.
The Trigger Rate are upgradeable at the Transmuting Station with any 3 Legendary/purple Demon Powers.

## Acquisition

The Talismans themselves don't drop as loot but the recipe for Talismans are dropped as regular loot.

Talismans may be received by gambling at the transmutation station:
3 Uncommon/green gives an Uncommon/green Talisman or a chance for a Rare/yellow Talisman.
3 Rare/yellow gives an Uncommon/green Talisman or a chance for a Legendary/purple Talisman.

The Trigger rate is random when the Uncommon/green Talisman transmutes into a Rare/yellow or the Rare/yellow transmutes into a Legendary/purple.
3 of the same Trigger Rate keeps the same Trigger rate.

## Trivia

* Based on the random properties the Talismans can receive, this gives a total of 210 possible talismans, with 70 per rarity. 14 Charging methods and 5 effects per rarity.
Grotesque

*"Grotesque seem to be imbued with a bit more of demon power that the Lesser Gargoyles. These monsters are capable of emitting a wave of demonic energy from a distance which could prove quite dangerous should I find myself cornered. I've found out that the reverberating energies held inside of their stony bodies makes them a tad more fragile than the rest of their accursed kin."*
The Harvest

**The Harvest** is a type of weapon enhancing Destiny Cards designed to work with Scythe. It is introduced by the Motorhead DLC

## Attributes

The Harvest card only comes in legendary rarity and costs 2 Destiny Points.

* Scythe attacks directly after dodging are considered split time attacks.
* Split time attacks provide additional Soul Shards.
* Unique
Dark Knight

*"Death has many faces in the cursed city of Zagoravia, but I really loathe when it manifests in the visage of the Dark Knight. A demon engine of destruction this mighty Gargoyle is driven only by its malicious deire to pulp my dead body to a bloody stain on the ground with its powerful charge and devastating shockwave attacks."*
The Tangle

**The Tangle** is a spiders nest located in a cave, with a wide assortment of different specimens of spiders and the boss Rachnoss The Host at the end.

*"Marvelous! IT'S ABSOLUTERLY MARVELOUS!*

*Yes, yes, sure, just waltz into its lair uninvited and start trashing the place!"*

*- Voice*
## Challenges

Secrets: 2

* Slay Monsters (20)
* Slay Rachnoss The Host within 180 seconds (1)
* Slay Rachnoss The Host without using potions and shrines (1)
* Slay Rachnoss The Host with 2 active Hexes (1)
* Slay Rachnoss The Host while above 80% health without using potions (1)

1. ↑ `Secrets Location`
Spider Nest

*"Growing like tumors in the midst of a demon infestation, the Nests spread their progeny across the cursed lands of Zagoravia. Scriptures claim that demon Nests could spew out spiders in an uncontrollable stream of flesh until the end of the world. I have found the hard way that the only way to put an end to that is to slay the nest."*

Spider Nests spawn Spider Hatchlings, Lava Creepers or Frostcrawlers, depending on the Nest's color. The Nest will spawn spiders until destroyed.
Hexes

**Hexes** are special items in the inventory that add difficulty to the game.

They don't need to be active, but if activated, they provide extra 10% experience points and 5% more items for each Hex active.

Also, they are mandatory in order to complete some kind of Challenges.

 Hex of Tyranny |  | Some monsters become Champions. Tyrant Champions are not counted towards challenges
Forlorn Chateau

The **Forlorn Chateau** is the residence of the Volkov noble family, located in the High Quarter.

Victor visits this place under Queen Katarina's advice, in search of informations about the place where Tzar Borimir died. The queen's hope is that a direct contact with him will make him able to communicate.

*"It is said that once a piece of information falls into the hands of the Volkovs it forever remains theirs.*

*All other bearers of said knowledge are rumored to wither and disappear."*

*- Victor Vran*

The place is full of Undeads and Vampire Thralls, and for a good reason.

*"The Volkovs are Vampires...that explains a lot"*

*- Victor Vran*
## Challenges

Secrets: 3

* Find Secrets (3)
* Slay Champions (3)
* Slay Monsters with Hex of Tenacity (40)
* Slay Monsters with Demon Powers (40)
* Slay the Volkovs with a Scythe (2)

1. ↑ 1.0 1.1 **`Secret Locations`**
Bottled Soul of Light

Bottled Soul of Light*
Statistics

**Bottled Soul of Light** is a Hardmode accessory and placeable, that can be crafted in early hardmode. If worn in Accessory slot, it 50% movement speed. If placed and player is nearby, it increases movement speed by 20%.

## Crafting

### Recipe

**Bottled Soul of Light** | * Bottle
* Soul of Light (5)
Undead Berserker

*"Undead Berserkers are mortals who suffered greatly, before giving up their lives and host the spark of rage and denial. Undead Berserkers swing between their will to die and the curse that binds them to sow destruction upon the world. When it comes to fulfilling their purpose, they are desperately trying to resist the urge to kill, resulting in a crazed whirlwind of bones and weapons."*

The Spin attack of the Undead Berserker is difficult but not impossible to evade; however, the best way to avoid it is using blocking attacks, like the Shotgun's Point-Blank Shot.
Scorpion Bully

*Tireless. Relentless. Deadly. This Scorpion monstrosity resembles the Peacher manifested in bestial form. Leaving only poisonous wasteland in its wake, the Bully spares no effort in the pursuit of the malicious deed to devour the very essence of the land and its people. Fighting it is like trying to defeat the entropy itself - even if I would emerge victorious, I cannot shake the feeling that my next encounter with the vile beast would be my last.*
Victor Vran: Highlander's Outfit

**Victor Vran: Highlander's Outfit** is one of the DLC releases for Victor Vran.

## Description

The Highlander's Outfit is a stylish demon-hunter costume that generates Overdrive from special weapon attacks and lowers their cooldowns.

This DLC unlocks the Highlander's Outfit in the game. You will have to perform a special task to earn the Outfit for your character.
Scorpion Basher

*The extent of the Preacher's corruption throughout this world is troublesome. Such colossal amount of demon power roars in the air that it's able to turn the small desert Scorpions that inhabited it into colossal hulks. Strong as a bull, but fortunately just as smart, the Scorpion Basher would rather pound me into the dust than bother using his venomous tail.*
Victor Vran: Tome of Souls Weapon

**Victor Vran: Tome of Souls Weapon** is one of the DLC releases for Victor Vran.

## Description

A new spell-caster weapon type that rewards mobility and clever positioning. The Tome can unleash devastating forays of magical attacks, teleport the caster and hamper his enemies with crowd-control effects.

This DLC unlocks the Tome weapon type in the game. This includes several legendary Tomes such as the Nekonomicon and Fifty Shades of Slay, as well as a new legendary destiny card for Tome-users.
Apocalypse

**Apocalypse** is the boss encountered on the balcony of Castle Zagore, where Queen Katarina is usually found.

*As Apocalypse fell into oblivion, I realized that I survived death itself. I fought War, Conquest, Famine and Pestilence and somehow I live past that day. But I know that I shouldn't let my hubris take over me, for I have destroyed a mere shard of the essence of Apocalypse. Priests tell of the End Day when his true form would manifest and bring the end of everything. I now have the faith that if this day ever comes, humanity would be able to fight him and win.*

As Tzar Borimir tells, Apocalypse was trapped inside the frozen cave of Hearth of Frost and was released to attack Castle Zagore.

*"Apocalypse flew towards the castle. I fear that it is moving in for an attack against the survivors.*

*Make haste to castle Zagore, hunter. Save my legacy. Save Zagoravia!"*

*- Tzar Borimir*

Apocalypse creates a flaming zone in the shape of a cross, inflicting high damage at activation and damage over time while stepping on the burnt ground.

During the fight, Apocalypse changes position and summons four Champion Reapers named War, Conquest, Famine and Pestilence, first in couples, all the four near the end of the fight, when Apocalypse has low health.
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Succubus Witch

*Inviting warmth radiates from the curves of succubi, except for the most ancient ones - the Witches. Only frigid void remaining where lust once existed, the Witch can no longer receive pleasure from mortal slaves. Instead, this creature rains lethal frost on the poor fools who stumble in her path, trying to freeze them forever as eternal idols of her grandeur. Facing her can be fatal for the unprepared hunter, as she can freeze everything around her in seconds.*
Ravenous Soul

*"The unique sinister trait of the Ravenous Souls is that they actively seek their prey. Unlike other Wraiths they do not haunt a location or a person -*
instead they hunt their quarry, most usually unwary travellers, quickly devouring their life force and then rushing to find another victim."

The Ravenous Soul has a charge quite easy to avoid once the right timing is learned. His most dangerous tactic is the Zone of Frailty, which can be a problem for melee attacks, since the player suffers more damage inside that area. The best tactic is to lure the Ravenous Soul out of it or use ranged attacks.
The Reaper

**The Reaper** is a type of weapon enhancing Destiny Cards designed to work with Scythe.

## Attributes

The Reaper card only comes in legendary rarity and costs 3 Destiny Points.

* +5 max Soul Shards. Shockwave and Whirldwind refund 33% of the spent Soul Shards.
* The Scythe's Shockwave attack now deals 20% base damage per Soul Shard spent.
* Unique
Hellhound Omega

*Sometimes even Mother Nature cowers in fear when she witnesses what horrors become of her children. Such savagery, mercilessness, and hate for all living things could only be achieved by the foulest corruption. The Alpha is nature's touch in the hellhounds. The Omega is the fiery punishment for everything in existence.*

The Hellhound Omega has a powerful ray attack, inflicting severe damage but easily predictable and avoidable with a good timed dodge.

During the attack, the Hellhound Omega is unable to move and also needs a short rest after, making it vulnerable.

Split-time attacks with a Scythe are very effective against this enemy, keeping it stunned and unable to act, it is also one of the few non-humanoid enemies subject to the Headbanging condition.
Essence of Rock

*"The potent and foul magic that accompanied the demons from their world into our own seems to be quite capable to sow malice where there is none to be found. In this particular case - in rocks. Not quite aware, these self-propelled, magical boulders seem hell-bent on smashing anything - both at a distance and close by - that makes the mistake to cross their wandering path."*

The Essence of Rock tosses boulders from distance and attacks with smashing blows in melee, similar to those of a Gargantuan Spider, requiring a flexible strategy and good timing to avoid them. Upon destruction, it splits into three Essences with charge attacks that knocks back, but are quite predictable.
Character Progression

Starting Values

Victor Vran starts at level one with:

* 1 weapon slot, with a common Sword
* 1 demon power slot, with Meteor demon power
* 1 consumable item slot
* 1 talisman slot (with Fractured Worlds DLC)
* starting outfit (first part with Hunter's Outfit, later at Castle Zagore can choose one from Hunter, Cavalier and Vigilante)
* 1000 Health Points
* 4 Destiny Points

## Bonuses Gained by Leveling

Each level a value is increased and one item from three can be chosen. Items selection is always the same at each indicated level on table.

First column is character level (level one omitted), second and third are for the bonus unlocked at that level, with third filled only when deeper explanation is needed. Fourth, Fifth and Sixth columns are items that can be chosen, one only from the three. Rarity is within brankets (C is for common/grey, U for Uncommon/green, R for Rare/yellow, L for Legendary/purple)

After reaching maximum level 60, Victor Vran can progress infinitely by gaining Renown Levels, which only gives Items as rewards.

## Experience Points

Starting from level 1, each level will take 1000 experience points plus 200 per level gained in order to get to the next level up until level 47. Beyond level 47, the experience required to progress is altered. Beyond level 50, the experience to the next level is always 20,000, including the Renown levels available once you have hit level 60.
Victor Vran: Cauldron of Chaos Dungeon

**Victor Vran: Cauldron of Chaos Dungeon** is one of the DLC releases for Victor Vran.

## Description

The Cauldron of Chaos is an ever-changing dungeon that offers randomized daily challenges for veteran demon hunters. This new content is available only for characters of level 26 and above.

The Cauldron of Chaos is stirred every day, offering a new set of challenges and encounters for you and your friends. You will be able to access the new dungeon from the World Map.
Irene

**Irene** is a hunter, as Victor Vran, and also a merchant, selling rare (yellow) weapons.

She came to Zagoravia after receiving a letter from Queen Katarina, asking the aid of every hunter against the demonic invasion afflicting her kingdom.

Irene soon understands that there's something suspicious about the demon's sudden arrival and their tendency to never wander too far from Zagoravia.
Instead of directly fight against them, she starts investigating in the city.
When asked by Victor why is she staying, since an entire year, in a desperate and hopeless place as Zagoravia, she refuses to clearly answer the question.

After a while, Victor goes in serch for her, as she is wandering in the outskirts of the city for a long time, to finally found her in a remote place, the Widow's Mine, trying to speak with the spirit of Tzar Borimir.
But the ancient king keeps speaking in riddles, as if incapable of communicating otherwise, frustrating the woman, who is asking him questions to understand what's really happening.

*"Again a cryptic poem. Every time he appears it's the same thing. It's like he's trying to tell me something but I can't understand."*

Once Victor succeeds in making the spirit says a cryptic statement about Queen Katarina's involvement with the demonic invasion, Irene returns to Castle Zagore and starts selling and buying goods, becoming one more available merchant in game.

## See also

* Characters
* Victor Vran
* Queen Katarina
* Tzar Borimir
Scorpion Needler

*I haven't encountered many scorpions in the past, but I am confident that they don't usually shoot their targets with poison. The first time I encountered this things they almost caught me off-guard. Fairly small and hardly more than a nuisance when alone, their poison is still potent enough to infect even a seasoned hunter, if enough is applied.*
0.9.5d

Быстрые исправления - Многопользовательской игры/ Пусковой установки / Змеиной двери.

Привет,

Вот быстрый патч, который исправляет некоторые недавние проблемы, с которыми вы можете столкнуться в игре.

Если вы обнаружите какие-либо другие проблемы с мультиплеером, которые вы не читали по этой теме, пожалуйста, поделитесь ими с нами по теме ниже или в Discord'e.Спасибо!

https://steamcommunity.com/app/385380/discussions/5/1..

http://discord.gg/planetcentauri

## Нововведения

* Добавлено меню отладки (клавиша F3), будет постепенно обновляться.

## Исправления

* В мультиплеере никто, кроме владельца сервера, не может поймать существ с помощью кристалла души.
* Драгоценный камень уничтожается при "успешной" добыче.
* Пусковая установка не наносит урона.
* Дверь змеи может быть окончательно заблокирована простым блоком.
Planet Centauri Wiki/Секция 1

Добро пожаловать на **Planet Centauri Wiki.**Добро пожаловать на **Planet Centauri Wiki.**

На данный момент создано 20 статей, и вы **можете помочь нам

Особенности
* Приятная глазу 2D графика и анимация.
* Возможность захватывать контроль над существами, которые переходят под ваше командование. Они развиваются по мере получения опыта, приобретают новые способности.
* Стройте свои поселения, нанимайте на работу NPC. Создайте полноценную деревню со своей инфраструктурой.
* Возможность создать собственные заклинания. Вы сможете управлять такими параметрами как время произнесения, площадь поражения, количество выстрелов и так далее.
* Широкие возможности кастомизации персонажа. Более 100 тысяч различных комбинаций.
* Рыбалка, сбор грибов, фермерство и другие профессии для крафта, развития и досуга.
* Заклинания трансформации. Превратитесь в летающего моба, чтобы воспарить ввысь, или в червя, дабы передвигаться под землей.
* Возможность создавать средства передвижения, как наземные так и воздушных, а так же создавать своего собственного робота.
* Многопользовательский режим.
Приручение

*Эта статья не закончена. Вы можете помочь, улучшив её.*

**Приручение монстров** - это особая деятельность, которая позволяет превратить монстра в дружелюбного питомца, который будет следовать за вами и по возможности атаковать врагов на своём пути.

Чтобы приручить монстра, вы должны иметь один из Кристаллов душ:

* Кристалл души 1 уровня
* Кристалл души 2 уровня
* Кристалл души 3 уровня
* Кристалл души 4 уровня
* Кристалл души 5 уровня

## Механика

Чтобы приручить монстра, нужно бросить в него Кристалл души. С первого раза может не получиться. Вам нужно бросать камень до тех пор, пока вы не увидите анимацию испарения монстра и не получите с него души и дроп (если он есть). После чего вы можете бросить кристалл души в любое место, чтобы призвать вашего монстра. Над ним появится фиолетовый камень. На данный момент можно вызвать только одного монстра одновременно, но, вероятно, вскоре появится возможность призывать больше (На скриншоте у одного из разработчиков были несколько питомцев одновременно). Если ваш монстр был убит, вы не сможете призвать его снова, пока он полностью не восстановит своё здоровье.

## Информация о приручении

* Прирученные монстры будут сохранять все свои баффы, если прокачаете его до определённого уровня.
* Редкость остается.
* Максимальный уровень прирученных монстров — 70.
* Максимальный уровень атрибутов прирученных монстров — 7.
* Цвет монстров при захвате также сохраняется (но все прирученные монстры начинают свое развитие с 5 уровня).
* У питомцев, которых есть атрибут "Strong focus" имеется большой радиус обнаружения враждебных монстров.

## Советы

* Кристаллом души высокого уровня можно захватывать более сильных монстров.
* Уменьшение здоровья монстра даёт большую вероятность того, что вы захватите его.
* Самые крепыши в адском биоме. Поймать ходячих довольно легко, они все габаритные и в 2 блока шириной не проваливаются, что дает прекрасную возможность подкопавшись истощить их огненным шаром или мечом затем спокойно поймать в кристалл.
* Если вы не хотите долго ждать пока питомец восстановится, то перейдите на страницу Стол Исцеления Питомцев.

## Версии

* 0.5.10 — Прирученные монстры теперь сохраняют свою редкость.
Planet Centauri Wiki/Top section

Welcome to *Planet Centauri* Wiki
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Weeping Halls

The **Weeping Halls** are located in the Royal Crypt.

Victor ventures in this place in search of what is killing the hunters, to a grim surprise.

As he enters the crypt, a voice whispers in the air.

At the end of the dungeon, Victor finds his old friend and fellow hunter, Adrian, turned to a powerful vampire he has to kill.

## Challenges

Secrets: 3

* Slay Monsters with Rapier (40)
* Find Secrets (3)
* Slay Undead Dancers (8)
* Slay Spectral Binders with Hammer (4)
* Slay Monsters without using potions and Demon Powers (80)

Elite Challenges
* Slay Monsters without dying and without using Potions, Shrines and Demon Powers (100)
* Slay Monsters without dying while you are affected by Frailty (15)
* Slay Monsters within 120 seconds (50)
* Slay Adrian The Fallen with 5 active Hexes
* Slay Adrian The Fallen without using Potions and Shrines
Planet Centauri Wiki

Добро пожаловать на **Planet Centauri Wiki.**Добро пожаловать на **Planet Centauri Wiki.**

На данный момент создано 20 статей, и вы **можете помочь нам

Особенности
* Приятная глазу 2D графика и анимация.
* Возможность захватывать контроль над существами, которые переходят под ваше командование. Они развиваются по мере получения опыта, приобретают новые способности.
* Стройте свои поселения, нанимайте на работу NPC. Создайте полноценную деревню со своей инфраструктурой.
* Возможность создать собственные заклинания. Вы сможете управлять такими параметрами как время произнесения, площадь поражения, количество выстрелов и так далее.
* Широкие возможности кастомизации персонажа. Более 100 тысяч различных комбинаций.
* Рыбалка, сбор грибов, фермерство и другие профессии для крафта, развития и досуга.
* Заклинания трансформации. Превратитесь в летающего моба, чтобы воспарить ввысь, или в червя, дабы передвигаться под землей.
* Возможность создавать средства передвижения, как наземные так и воздушных, а так же создавать своего собственного робота.
* Многопользовательский режим.

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Bottled Soul of Might

Bottled Soul of Might*
Statistics

**Bottled Soul of Might** is a Hardmode accessory and placeable, that can be crafted in early hardmode. If worn in Accessory slot, it increases damage by 12%. If placed and player is nearby, it increases damage by 5%.

## Crafting

### Recipe

**Bottled Soul of Might** | * Bottle
* Soul of Might (5)
Alchemist Class

One of the most specific additions the *Tremor Mod* adds is the new class, the **Alchemist Class**. This brand new class added by Tremor specializes in throwing flasks that burst in a variety of effects. These flasks use their own damage type, and do not benefit from Throwing Damage bonuses. It does feature its own damage type, alchemic, which with alchemic weapons can be used against enemies in singleplayer and multiplayer.

The Alchemist class is fully developed, with content spread throughout the game. This includes 5 armor sets, 20 accessories, 11 buffs and 26 items.

## Items

* Basic Flask
* Basic Sprayer
* Big Healing Flask
* Big Mana Flask
* Big Poison Flask
* Big Venom Flask
* Boom Flask
* Burning Flask
* Cluster Flask
* Crystal Flask
* Extended Boom Flask
* Extended Burning Flask
* Extended Freeze Flask
* Freeze Flask
* Frost Liquid Flask
* Gold Flask
* Healing Support Flask
* Lesser Healing Flask
* Lesser Mana Flask
* Lesser Poison Flask
* Lesser Venom Flask
* Mana Support Flask
* Martian Sprayer
* Mecha Sprayer
* Nightmare Sprayer
* Nova Flask
* Nova Sprayer
* Moon Dust Flask
* Phantom Flask
* Plague Flask
* Sparking Flask
* Super Mana Flask

## Armor

* Chemist Armor
* Plague armor
* Reaper Armor
* Shadow Master Armor
* Warlock Armor

## Accessories

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.
Planet Centauri Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
The Pub at the End of Time

*"Come to think of it, I wouldn't mind a drink right now."*

*- Victor Vran*

The Pub at the End of Time is the "hub" of the Motörhead: Through the Ages campaign, where Victor meets the owner, Lloyd, and Lemmy.

It has all the features of Castle Zagore, such as the station for transmutation, a stash and GebaN as a multipurpose merchant, plus a display of the Motörhead's discography and a disk jokey to change the background soundtrack.

On the stage lies the dormant Snaggletooth, awaiting to be brought back to life.
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Welcome to *Planet Centauri* Wiki
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Cold Tooth

Cold Tooth*
Statistics

**Cold Tooth** is a Pre-Hardmode sword. It shoots a fast icy projectile unaffected by gravity, and enemies hit by the blade will get Frostburn for 1 seconds. It can be crafted with 8 Frost Chunk and 1 Platinum Broadsword / Gold Broadsword on a Anvil.

## Recipe

**Cold Tooth** | * Gold Broadsword
* Frost Chunk (8)
* Frost Chunk (8)

### Used in

Shadow Tooth | * Soul of Night (8)
* Soul of Sight (8)
* **Cold Tooth**
Bottled Soul of Sight

Bottled Soul of Sight*
Statistics

**Bottled Soul of Sight** is a Hardmode accessory and placeable, that can be crafted in early hardmode. If worn in Accessory slot, it makes you glow, similar to Shine Potion. If placed and player is nearby, it shows location of enemies, similar to Hunter Potion.

## Crafting

### Recipe

**Bottled Soul of Sight** | * Bottle
* Soul of Sight (5)
Bottled Spirit

Bottled Spirit*

Statistics

**Bottled Spirit** is a Hardmode accessory dropped by Dungeon Mobs after defeat a Plantera. Throw a flask will release a two homing souls, dealing damage of the soul scale of flask damage

## Used in

Big Bottled Spirit | * Bottle (3)
* Hallowed Bar (12)
* Ectoplasm (15)
* Sapphire (8)
* **Bottled Spirit**
The World of Wars

*"We've never had a good world, we don't understand hot to make it in a good world.*
'
'The only thing we've really learned is how to kill more people from further away.

*That way we don't have to see it."*

*- Lloyd*

The World of Wars is the first place Victor visits in its mission to bring Snaggletooth back to life and stop the first of the three oppressors, the Fürher and his twisted creation, the Warpig Machine.

## Challenges

Secrets: 11
Monuments of Rock: 3

* Use 10 Demon Powers (10)
* Overkill Skeletons (30)
* Slay Succubi Firestarters with ranged attacks (15)
* Slay the Devil's Hounds (2)
* Slay Champions (3)
Cometite Bar

Statistics

**Cometite Bars** are a Tremode material needed for a few items in the *Tremor Mod*.

### Used In

Megavolt | * **Cometite Bar** (12)
* Martian Conduit Plating (30)
* Lunar Root (12)
* Night Core (5)
Star Drill | * True Essence (3)
* Night Core (3)
* **Cometite Bar** (15)
* Hardened Cometite Bar (3)
* Star Bar (3)
* Lunar Root (25)
* **Cometite Bar** (15)
* Squorb (3)
* Lunar Root (18)
* Catalyst (3)
* Soul of Fight (3)
Comet

The **Comet** biome is a Meteor-like mini-biome that spawns after the Space Whale has been defeated. It houses Cometite and Hardened Cometite Ore which are used in various crafting recipes. It has decently dangerous enemies and will easily kill unprepared players.

## Contents

Astrofly
Comet Head
Galasquid | **From terrain:**
Cometite Ore
Hardened Cometite Ore
**From Astroflies:**

Cometite Ore
Hardened Cometite Ore
**From Comet Heads:**

Cometite Ore
**From Galasquids:**
Basilisk

Basilisk*

Statistics

*This article is about the weapon. For Underground Desert enemy, see Basilisk (vanilla).*
The **Basilisk** is a Hardmode broadsword that can shoot a beam when attacking. It shoots a beam every second.
Its best Modifier is **Legendary**.

## Crafting

### Recipe

**Basilisk** | * Skull Teeth (5)
* Steel Bar (10)