Tales of Chikyu Wiki

# Welcome to the lands of Chikyu

These lands are vast on the continent of Chikyu is where our story takes place, it is home to the super continent Tsu'noe, and the smaller surrounding continents of the Windypeaks/Shadowcaves and the Shattered Teeth. Tsu'noe is the center of trade and culture with most of the races originating on this continent before moving to the others, it is the base of operations for the clans of the Concordant Alliance as well as the various smaller clans that surround the Concords lands.

### Featured Article

The Concordant Alliance was officially formed during the Years of Reform where the Concord was rewritten to fit within the new bounds of the Alliance and the expanded clans as well as the discoveries of the various surrounding archipelagos. However, it was unofficially put into place during the \_\_\_\_ in which the first emperor; Emperor Kita Jiwano; took his place on the throne and formed the Samurai which would aid in leading the clans into the Years of Reform later on and aid in the Shengzhan wars. The people of the alliance are vastly different from the dutiful warriors of the Inu clan to the gentle farmers of the Buta clan, while they are all very different they all have one main goal, prosperity and unity; though the bulk of the members of the alliance just go about their day to day life in their respective clan.

The Concord is the basest set of rules that all the clans and the alliance must abide by, these were created before the alliance was put into place but has become an integral part of both the clans and the Alliance. Each rule merits its own punishment based on the severity of the rule. These are the main five rules written in the Concord:

1. No clan can send their military through another's territory without giving a fortnights notice, failure to do so will be seen as a breach of the concord.
2. Each kingdom must give 22% of their earnings and 15% of their military to the Concordant Empire.
3. When a new Emperor must be crowned it cannot be a person of the same clan as the previous emperor, and after a member of one clan has been crowned as emperor that clan must wait a minimum of 3 turns before being crowned again.
4. Every two months the Concordant Council meets for a week of discussion.
5. The Emperor cannot favor one clan over the other, no matter their home clan.

### Races of Chikyu

The Races of Chikyu are vast and near endless with more and more being recorded to date as many races exist within the underdark and deep ocean. The twelve clans are the strongest and most dominant, each being connected to the twelve spirits of the Kami animals: the cat, dog, goat/sheep, monkey, ox, pig, rat, rooster, snake, rabbit, dragon, and elephant.

Clan-born Races
* Agia (small upright rabbits)
* Razorclaw shifter
* Shizi
* Laohu
* Bao
* Liebao (cheetah)
* Manotaur (minotaur bottom, man top)
 Mal'aj Zo
 * Loxodon
* Rhoxodon
* Tusktooth Shifter
* Ilk (mousefolk)
* Spikelings (porcupine)
* Surdae (squirrel)
* Huli (foxfolk)
* Longtooth shifter
* Canine (dogfolk)
* Lupu (wolf-folk)
 Srar'thez Liun
 * Yuan-ti
* Ophidian (snake bottom, man top)
* Fangtooth Shifter
* Ibix (goat legs and head)
* Geitlan (goat centaur)
* Hitsuji (sheeple)
* Human
* Halfling
* Kobold
* Lizardfolk

The Wandering Races
* Yaotou (owl-folk)
* Tortle
* Olgilu (elk)
* Ulumi (crane)
* Komori (bat)
* Iangselong (chameleon)
* Kumong (bear)
* Qin-kaeyru (frog)
* Aquatic Tortle
* Takun-yu (octopus)
* Qin-kaeyru (frog)
* Gogul (fish)
* Aneo-sha (shark)
* Yuinhan (vulture)
* Aemriay (ant)
* Hulse Nafen (red panda)
* Huangshulang (weasel)
* Fengde Hao (cougar)
* Zhiomu (spider)
* Shrike (ooze)
* Shirui (slime)
* Deep Imaskari (mushroom people)

### Primary Clans of the Concord

* Poruporu Wae Clan: The Wae clan are dedicated farmers and hunters, devout to the nature goddess Waeji. They cultivate the land and ensure that the majority of the Alliance has a variety of foods from corn and potatoes to soybeans and wheat; most of their doctrine revolves around living off the earth and taking what Waeji blessings one with be it bountiful crop or vast hunting.
* Srar'thez Liun Clan: The Liun clan is largely centered around their exclusive crops such as the Koganami tealeaf, bananas, and mandarins with a bulk of their populace that partakes in magics being skilled in divine healing as well the crafting of their famed healing balms, teas, and talisman. They are a dedicated sort with a passion for aiding those whom are weak and ensuring that their clan survives for generations after even the current members pass.
* Qaho Inu Clan: The Golden Crusaders are often the first thing that comes to mind when thinking of the Inu Clan, the main force driving back the Starforged Alliance's outlying forces and monster that wander the land of the empire. common-folk of the clan can be as loyal and peaceful as the Golden Crusaders with common-folk often willing to take up arms in order to protect others.
* Myako Nezumi Clan: Members of the Nezumi clan are skilled workers and excellent sneaksters, many "work" as tricksters travelling through the other clans territories which has perpetuated the idea that all from this clan are sleezy thieves which are not worth the time of the other clans. They are, however, more useful than that with their signature silk farms and expert artisans crafting as the nezumi have the shortest average lifespan of all the clans so its members are more dedicated on making their mark, however it may be, on the world.
* Uramessu Saru Clan: The Saru are intelligent, scholarly, and tricky, enjoying a good hearted trick. The clan is mainly known due to the Forgotten Guardians which originated in this clan and quickly spread across the allied clans as an order of monks, scholars, and spellcasters whose main goal is the documentation of major events, study of history, and rooting out corruption in the clans.
* Zaoul Tatsu Clan: A clan still fighting over the oppression of their people, the Tatsu clan sports a divide between the chromatic and metallic dragonborn who live within and control most of their society. Their kami is the prime creator kami, Yong, the master of all the elements and sole creator of the dragons and draconids.
* Bayan Tori Clan: The Tori clan is known for its confident, sociable, and optimistic citizens, they are intelligent and willing to compromise in the name of order and are inherently very honest individuals. Many Tori prefer a simple life, many are farmers raising grain and chicks themselves, attending the monthly festivals and working up a sweat.
* Chusai Tsume Clan: A clan of quick thinkers and innate divine powers, this clan is lead by Kesseki Tsume of the main Tsume bloodline. The clan is known for their strong connection to the arcane goddess Goy-an, as such they have a natural adeptness with certain magics specifically Divination and Illusion schools of magic which they use in tandem with their natural sneaking abilities to pull ahead of the other clans.
* Ajjen Usagi Clan: Home to the elegant Siwoahan Basi dancers, this kingdom is a beacon of culture within an already culture-rich society. They are known for their discipline with all children having to join the Chisana Dansai which is meant to hone in their discipline and elegance. However, this kingdom is not just known for their dancing, the Boeia, an advanced group of former Siwoahan Basi dancers trained to use blades and defend their nation.
* Khar Ushi Clan: The Ushi clan are highly militaristic, putting their military presence before anything else, they are extremely faithful to their creator kami, Niu, who provides the clan with a Demi-god to lead them into battle. Besides their military presence and dedication to The First Warlord, the Ushi are also famously extremely lusty and comfortable with their sexuality with the Night of Desire that occurs annually.
* Umai'kaida Yagitsuji Clan: The Yagitsuji clan is more-so a union of tribes gathered rather than a set and stone full-blown monarchy or patriarchy as the other clans typically are, the "clan leader" who is instead called Chieftain by his clan members and, out of respect, the other clans.
* Mal'aj Zo Clan: The Mal'aj Zo clan are largely peaceful druids, nature clerics, or sorcerers who were for the most part unconcerned with the larger scale of Tsu'noe outside of the animals and plants that inhabit it. They tend to a number of groves across all of Tsu'noe acting as the main force behind the druidic order where they nurture plants and animals back to health and ensure their prosperity though the coming years; though they do not wish to fight they are formidable foes when the time comes.