Resonance Corps

*"Rise up. Your freedom is assured under the banner of the Resonance. Submit to its' chime, and you will be gifted with powers beyond your imagination. All in favor will stand as one, while others will be the carpet we walk upon in its' glory."*

- Resonance Corps Propaganda, Radnor

The Resonance Corps are a highly religious Militia force that specialize in the use of defensive emplacements and armor-piercing weaponry. Orginating from Radnor, the Corps is highly devoted to the Resonance, a bell that drives anything in its' radius to near-insanity. Currently, as they are only a planetside defense force, they are only found on Radnor.

#### Origins

Details before the Resonance Corps, including its' technology, civilian and military statistics, government or even background history is hazy at best. Many files and records that were on the planet prior to the Resonance were completely destroyed, with only tatters of information available. One fact is certain, however; the source of the militants stem from the Resonance, an artifact that emits a sound that drives any nearby to near-insanity, but grants them unforetold power.

Members of the Resonance Corps are almost all Najir; due to the effects that the Resonance causes specifically to the Najir species, its' ranks, especially the special forces branches, are full Najir, both in body and in language. Despite records indicating a mix of species on the planet, only the Najir have been found. It is likely that the Resonance caused a mass genocide and wiped out all that were not Najir.

it appears the sounds from the Resonance only affects the Najir population, but not clones nor humans in general. It is yet to be determined if other species, such as the Draeden, are affected by the ring.

#### Motives

From the barebones information we have acquired, the Resonance Corps has one goal; wipe out those that resist, or are immune to, the effects of the Resonance. Those that can be convinced and successfully fed the sounds of the bell will be inducted into the Corps' ranks, and those that cannot or fail the induction killed on sight.

So far, the Corps is limited to only Randor; however, should it be allowed to create its' own ships, a crusade to kill those that fight the Resonance could result in the deaths of billions, perhaps even trillions. This is one of the core reasons why the Galactic Republic takes initiative before the Corps becomes too large of a threat.

While there is a flurry of rebels that attempted to fight back against the Corps, they have been all but disintegrated many cycles ago, the few remaining hunted down and indoctrinated or executed.

It is to be noted that there are no citizens on Randor; everyone is a Corps soldier.

#### Research

Though the Corps is heavily limited in the technology available, not even containing a Navy of any sort, they do have access to long-range communication arrays, as per standard colonization procedures. This means that, while they do know and interact with the wider galaxy, and can take such practices and invest them into their armies, they are highly unlikely to ever leave their planet before the Clone Wars ends.

Though the lack of a Navy is a huge drawback, the Corps has extremely specialized units and equipment that help them balance the scales of power. The Corps utilizes Resonator-absorptive shields, invisible shields that destabilize blaster bolts to an atomic level and warp it into fine energy, adding to the power of their shields. They also, oddly enough, utilized steel rounds that were heavily modified and manufactured to cut through heavy armor like tissue paper. However, these technologies were enveloped into their faction through stealing and/or modification, and despite being resourceful, are far from scientific.

#### Pacts

The Resonance Corps has the following relations with all factions;

GAR - Extremely hostile; as Clones are immune to the sounds of the bell. Some Jedi, however, are suspected to be susceptible.

CIS - Indifferent; Corps forces typically ignore Confederate territory, as droids do not respond to the bell or to them at all. Typically seen as a nuisance.

PMF - Extremely hostile; many PMF members are able to be affected by the bell, but forcefully disagree against the indoctrination procedure. Typically, the Corps will fight this faction over the GAR.

### Gameplay

#### Strengths

While the individual Guardsman is weak, there are tens of thousands, if not hundereds of thousands, of Corps warriors on Radnor. Each can be thrown into the meat grinder easily and without a second thought. Not only that, but it is near impossible to break their morale; even if their commanding officer is killed, they will fight to the last man, woman and child to kill their opponents.

The Corps also specializes in brute technology; shields are a common theme alongside armored piercing hollow rounds and missiles, and are especially prominent in the higher ranks and SPECFOR divisions. While suspiciously easy to clean out the thousands of Zealots, one singular Redeye can take out an entire AT-TE crew if left unchecked.

Finally; the Corps is extremely resilient. It is especially difficult to put a dent in their standing armies, or win without high casualties. Each Corps member fights to the last, and even if fear tactics were employed, they will still fight until every single one of them dies. They are also bullet sponges; taking as much damage as they can for the next Corps soldier, making them excel at brute force sabotage and overwhelming numbers.

#### Weaknesses

Despite being an extremely religious and overzealous military force, the Corps suffers from extremely poor military Organization and efficiency. It is not uncommon to see Guardsmen and Zealots break rank and charge into enemy firing squads without so much as a thought. While unquestionably loyal, they are often a blunt force instead of an actually organized and efficient guerilla warfare army, unlike the PMF.

The Corps also suffers from a lack of Naval assets; they have no ships at all. Unlike all three factions, the Corps is only limited to ion cannons and Planetary surface-to-air emplacements. They have never fought a battle outside the boundaries of their atmosphere, and any records of the wider galaxy at all have been corrupted or destroyed.

Not only that, but they have far too many expendable Cannon fodder units with few leaders and spec ops units to make up for the power difference. Though the Corps is unwavering, their infantry can hardly even be considered well-equipped or armed at all.

### Notes

- This is the only faction where a Navy is completely non-existant.

- It is hoped in the future to create custom vehicles with this faction.