recursal/Fanatic-Fandom huggingface dataset:
Derelict Citadel

### Hostiles

Citadel TurretDroneTripodAutomatonBroken AutomatonMalformed AutomatonArmored Machina

**Derelict Citadel** is the third region in Returnal, and the ending of Act 1. This area is home to robots that were activated to defend the city from The Severed.

## Hostiles

* Citadel Turret
* Drone
* Tripod
* Automaton
* Broken Automaton
* Malformed Automaton
* Armored Machina
* Nemesis - Boss
* Proteron
* Chrysoid
* Infected Scout
* Lamiadon

## Scout Logs

* AST-AL-025: Broadcast Origin
* AST-AL-026: Another Failure
* AST-AL-027: Endless Song
* AST-AL-028: Knowledge Threshold
* AST-AL-029: Missing Pieces
* AST-AL-030: Higher Purpose
* AST-AL-031: Security Systems
* AST-AL-032: Fractured Society
* AST-AL-033: Deeper Layers
* AST-AL-034: Aftermath of Titanomachy

## Xenoglyphs

* AST-AX-007: So Much To Destroy
* AST-AX-008: Revived Catastrophe
* AST-AX-009: Unsought Genocide
* AST-AX-020: Tenth Test

## Xeno-Archives

* AST-AX-DC1: Derelict Citadel, Tableau 1
* AST-AX-DC2: Derelict Citadel, Tableau 2
* AST-AX-DC3: Derelict Citadel, Tableau 3
* AST-AX-DC4: Derelict Citadel, Tableau 4
* AST-AX-DC5: Derelict Citadel, Tableau 5

## Trivia

* The Astronaut can be found in one of the rooms accessible via the area's portals, at the top of the arched structure in the room.
Anathema Key

**Anathema Key** is a permanent resource that Selene will find on Atropos.

## Databank Entry

A xeno-tech artifact, a metallic wedge with a hologram sphere [MISSING DATA] encoded data similar to an access code. When placed in a matching locked device [CORRUPTED DATA] consumed in the process of opening said device.

The energy signature of this key matches that of the **Anathema Vault**.
AST-AX-022: Seek Sisyphus

**"Seek Sisyphus"** is a Xenoglyph found in the Overgrown Ruins or the Echoing Ruins, outside the entrance to the Tower of Sisyphus. Less than 25 glyphs are required for Tier 1 translation, 25 glyphs for Tier 2 translation, and 70 glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: (add)%

**...SEEK** hospital? **SISYPHUS... DISCONNECTED... THE ENDLESS HEIGHTS...**

### Tier 2

Translation Accuracy: (add)%

**WE SEEK THE TOWER OF SISYPHUS...** unreasonable silence? **DIE THAN LIVE DISCONNECTED... THE ENDLESS HEIGHTS MUST HOLD...** white poppies?

* After reading this for the first time, Selene says, "More communications, from those who came before."

### Tier 3

Translation Accuracy: 77%

**WE SEEK THE TOWER OF SISYPHUS BEFORE WE SUCCUMB TO THE CALL. WE CHOOSE TO DIE RATHER THAN BE DISCONNECTED FOREVER. THE ENDLESS HEIGHTS MUST HOLD A WAY TO RELEASE.**
Extermination Sphere

**Extermination Sphere** is a Consumable in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Use

* Detaches all Parasites.
* **CAUTION: Upon usage it will cause all detach cons to proc.**

## Databank Entries

### Research Level 1

A portable sphere, consisting of [DATABASE MISMATCH]. Once activated, it will annihilate all attached parasites while leaving the host intact otherwise. Caution is advised, since the parasites embed themselves in the suit's systems, they may cause problems as they expire.

### Research Level 2

The object seems to utilize a [DATABASE MISMATCH] with an effect similar to a seizure. The nervous system of the parasites [MISSING VARIABLE] permanently disrupted. It is possible they can no longer reattach to any kind of host afterwards, similar in some ways to massive spinal cord injuries.

### Research Level 3

\*)=^#with a spasm of finality. She almost sobbed in pain as it yanked out of her stomach. It stood above her, barely aware of its surroundings, uncaring of the blood dripping from its unnaturally-elongated fingers. The wound wasn't mortal; it knew what it was doing, despite the suspension of its higher brain functions. The gun^(-/=#
AST-AL-011: Strange Afterimages

**"Strange Afterimages"** is a Scout Log found in the Overgrown Ruins.

## Transcript

There are strange psychological encounters I've had with what can only be described as "visual echoes" of previous deaths.

At first I avoided them, but... I needed to know.

When I follow these echoes, they lead to a corpse.

I don't feel surprised anymore.

Now it's a clinical choice: repurpose their equipment or avenge them.
Hesco 4520

A lightweight 5.4lb, ICW IIIA X-Threat Small Arms Protective Insert manufactured by Hesco. Price is around $1,100 and it requires credentials to purchase from vendors such as ATT Tactical.

This plate was one of the plates that were technically not supposed to be released to the public,or even for the public to know of.

## Construction

#### Silicon Carbide

Monolithic Silicon Carbide strike face. More resistant to amorphization than Boron Carbide.

#### UHMWPE

UHMWPE backer. Somewhat more resistant to backface deformation than a soft armour backer.

## Specifications

See: XSAPI Compliant

* 3x M993 stoppage
* 3x M995 stoppage
AST-AX-004: The Exalted One

**"The Exalted One"** is a Xenoglyph found in the Crimson Wastes. Less than 5 glyphs are required for Tier 1 translation, 5 glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entry

### Tier 1

Translation Accuracy: 22%

**THE EXALTED ONE**......**THE THRONE AT THE MOUNTAINTOP**........**SCYTHE-LIKE**.........**STRIKE DOWN THE CREATOR/DESTROYER**.....**DEEP BELOW**.......

### Tier 2

Translation Accuracy: 42%

**OUR BROTHER, THE EXALTED ONE**....*reported as inoperable?*.....**CLIMBED TO THE THRONE AT THE MOUNTAINTOP, ITS SCYTHE**........**STRIKE DOWN THE CREATOR/DESTROYER**.....**THE PILLARS FROM DEEP BELOW**......

### Tier 3

Translation Accuracy: 72%

**OUR BROTHER, THE EXALTED ONE, HARDENED BY SUFFERING, CLIMBED TO THE THRONE OF THE MOUNTAINTOP. ITS SCYTHE LIKE A CRESCENT MOON IS POISED TO STRIKE DOWN THE CREATOR/DESTROYER. THE PILLARS FROM DEEP BELOW HAVE JUDGED US WORTHY.**
S-80 80mm

Medium air-to-ground rocket designed in USSR to replace weak S-5 and soon became the staple of attack aircraft ordnance. In UAS, it used with V-20 20-tube launchers.

## Models

* S-8 HEAT: Original standard warhead with anti-armor warhead, able to defeat about 300-350mm of RHA. Fragmentation also superior to HE-Frag S-5 warheads.
* S-8KO HEAT: Improved warhead with penetration increased up to 400mm of RHA.
	+ S-8KOM HEAT: Variant with improved rocket motor.
* S-8T HEAT: Multi-stage HEAT warhead designed to defeat ERA-protected targets.
* S-8B PENE: Concrete-busting rocket for use against fortifications.
	+ S-8BM PENE: Variant with improved rocket motor.
* S-8D FAE: Fuel-air warhead as powerful, as 6kg of TNT.
	+ S-8DM FAE: Variant with improved roket motor.
* S-8DF FAE: Improved thermobaric warhead, superior to S-8D.
	+ S-8DFM FAE: Combined-effect warhead with enhanced-blast filler and fragmentation sleeve.
* S-8OFP HE-Frag: Nextgen rocket with improved motor, heavier warhead with ready fragments and variable fuse settings.
* S-8S FLCH: Warhead with 2000 steel flechettes.
* S-8GA: Chemical warhead filled with Tabun gas.
* S-8EMI EMP: E-kill warhead.
	+ S-8EMI Kor: Laser-guided E-kill warhead.
* S-8Kor GP: Laser-guided general-purpose warhead.
Gorgolith

A **Gorgolith** is a hostile found in the Crimson Wastes. On death, this hostile drops \_ Obolites.

## Attacks

* Can swing its tail around itself, creating 2 red shockwaves that dissipates after a duration.
* Charges up and fires two orange lasers from its tail.
* Charges up and fires an arching barrage of blue tracking projectiles from its shell.
* Can enact a melee attack, opening its mouth and lashing out with multiple tentacle-like tongues.
* All parts of the Gorgolith's body, except for its head, are highly resistant to damage. Staggering the Gorgolith (with the Atropian Blade or through other means) to deal more damage safely, or targeting its head are advised to swiftly take the Gorgolith out.

## Databank Entries

### Research Level 1

A hard-shelled, crab-like creature with five eyes and a forked tail. The Gorgolith is an ambush predator that lies under the sand, detecting shifts in pressure corresponding with the gait of its prey. Initial eruption from underground is often accompanied with a barrage of projectiles, and if that fails a [VARIABLE MISSING] beam from its tail. If prey enters close proximity, it can use this tail or its tongue to lash at the target.

### Research Level 2

Its durable upper [UNKNOWN ERROR] and otherwise withstand temperature, radiation, and multiple forms of impact. Once roused, its aggressive tendencies do not abate until killing any aggressors or the total consumption of its prey. Lashing out at such abuses lulls it back into dormancy albeit one that will recur at the next instance of provocation.

### Research Level 3

#/=^;gorged. If they could survive another hour past sunset, there was a significant chance that they could ambush and destroy the beast and scavenge supplies. Assuming the analysis was right, that it would fall asleep when digestion kicked in. She worried about their lacking firepower, assuming it would fail despite=#^/\*

(tier 2 and 3 unlocks courtesy of reddit user Deckard9732)

## Trivia

* On death, the Gorgolith disintegrates into a pile of small gray cubes, which can be pushed around by the player. This is the only enemy to turn into this pile of cubes.
Fractured Wastes Xeno-Archive

## Fractured Wastes, Tableau 1

Sentients (Severed variant) attempting to achieve ascension on FISCHER-265-I (ATROPOS)

* First interacting with this tableau will have Selene say, "Severed working together to reach...? More symbolic than literal."

## Fractured Wastes, Tableau 2

Sentients (Severed variant) entering complex in Fractured Wastes by violent means

* First interacting with this tableau will have Selene say, "The Severed, flooding in..."
	+ In the game files, there is also a voice recording with the same line, followed by, "is this... is this an oracular prophecy?"

## Fractured Wastes, Tableau 3

Sentients retrofitting automatons for warfare rather than construction

* First interacting with this tableau will have Selene say, "Hivemind retrofitting automatons. Severed wrapping themselves. Both failing ascension..."

## Fractured Wastes, Tableau 4

ASTRA scout reaching for something that is already gone

* First interacting with this tableau will not have Selene say anything.
	+ (Note: This Tableau requires the Hadal Ballast in order to reach it.)

## (Cut) Fractured Wastes, Tableau 5

Though cut, there are voice lines in the game for a fifth tableau in the Fractured Wastes.

Selene lines when first interacting with Tableaus:

* "Disassembling automatons and making patterns or... divination. A form of hepatomancy."
* "Continually falling, or rising... I... I don't know anymore. Selene hollowed."
Crimson Turret

A **Crimson Turret** is a hostile found in the Crimson Wastes. On death, this hostile drops 7-10 Obolites.

## Attacks

* Fires a barrage of red bullets at the player after a short charge up.

## Databank Entries

### Research Level 1

A stationary gun turret, similar to the ones encountered in the Ruins. This model has a different firing mechanism that is more rapid and able to track the target faster. The turrets still designate Scouts as hostile targets and have not been observed to [DATABASE MISMATCH] in the vicinity.

### Research Level 2

While the Ruins were a very moisture-heavy environment, the Wastes present very different challenges to the maintenance of machines with constant erosion by wind, small particles, and [UNKNOWN REFERENCE]. While the machinery is still surprisingly functional after approximately [PARSING ERROR] larger structures have not survived as well. The remnants are too eroded to make accurate reconstructions, but the possibility of intentional destruction or sabotage remains.

### Research Level 3

#=/.;razed to the ground. Such an animosity towards their own creations could only be explained by one thing. The possibility was fragile but the patterns were too similar to disregard. "Salvage what you can, but we must get to higher ground before nightfall." Before they could ask why, she^/(,
Enemies

The following is a list of enemies in **Returnal.**

## List of Hostiles

* Kerberon
* Atropian Turret
* Kerberonyx
* Malformed Kerberonyx
* Strixera
* Titanops
* Mycomorph
* Lamiadon
* Phrike - First Boss
* Broken Tripod
* Proteron
* Chrysoid
* Infected Scout
* Crimson Turret
* Waste Kerberonyx
* Gorgolith
* Severed
* Aetheract
* Archonact
* Malformed Archonact
* Ixion - Second Boss
* Citadel Turret
* Drone
* Tripod
* Automaton
* Broken Automaton
* Malformed Automaton
* Armored Machina
* Nemesis - Third Boss
* Echoing Turret
* Gyropod
* Proto-Strixera
* Strixera Matriarch
* Proto-Titanops
* Malformed Proto-Titanops
* Trichozoid
* Hyperion - Fourth Boss
* Frost Turret
* Frost Kerberonyx
* Frost Drone
* Frost Severed
* Malformed Severed
* Frost Machina
* Anomos
* Abyssal Archonact
* Abyssal Machina
* Typhonops
* Malformed Typhonops
* Abyssal Trichozoid
* Ophion - Final Boss
Derelict Citadel Xeno-Archive

## Derelict Citadel, Tableau 1

Sentients (Severed variant) deconstructing architecture on FISCHER-265-I (ATROPOS)

* First interacting with this tableau will have Selene say, "Tearing apart buildings, not other lifeforms. Perhaps... an indication of complex thought and expression. Or simply madness."

## Derelict Citadel, Tableau 2

Automatons attacking sentients (Severed variant) in Derelict Citadel

* First interacting with this tableau will have Selene say, "Hivemind defended by the automatons. They would have been slaughtered without support."

## Derelict Citadel, Tableau 3

Sentients (Severed variant) showing deference to wrapped statues

* First interacting with this tableau will have Selene say, "Again, that wrapping. What were the Severed trying to say? No one was listening."

## Derelict Citadel, Tableau 4

A single xeno-type sentient, appearance of blindness

* First interacting with this tableau will have Selene say, "A network of death leading to... it's you. A death of a thousand cuts. That must have been horrifying."

## Derelict Citadel, Tableau 5

Apollo Era astronaut suspended above broadcast tower

* First interacting with this tableau will have Selene say, "That's the Astronaut. High above everything... destroying everything. Stalking me or guiding me... It wants something."
Modified Sidearm SD-M8

**Modified Sidearm SD-M8** (AST-AW-001) is a weapon in *Returnal*. It is a well-rounded semi-automatic handgun. It is naturally found very early in the Overgrown Ruins region during the player's initial run. On every subsequent loop, the player starts with the Sidearm by default.

This weapon has 3 statistics: Bonus Damage, Overload Projectiles, and Firerate.

* Bonus Damage increases this weapon's damage.
* Overload Projectiles causes this weapon to, on successful Overloads, gain additional bullets in the magazine.
* Firerate increases how fast this weapon can be fired.

## Available Alt-Fire Modes

*See Alt-Fire*
* Blast Shell
* Horizontal Barrage
* Shieldbreaker
* Shockstream
* Trackerswarm
* Vertical Barrage
* Voidbeam

## Databank Entries

### Research Level 1

Sidearm Self-Defense Mark 8, manufactured by AstraTech. A compact long-range weapon. Easy to clean, maintains functionality in low atmosphere and zero-grav. Ammunition drawn from the self-charging energy cell. Avoid excessive firing to prevent overheating. Use only in self-defense and do not transfer to untrained personnel.
**Warning: This device has been tampered with by unauthorized personnel. Detecting [UNKNOWN ERROR] substances and/or materials.**
### Research Level 2

Per Astra Protocol, immediately discontinue [CORRUPTED TEXT] in irreversible contamination and permanent discharge. Partial analysis of unauthorized modification reveals: xeno-type technology incorporation; unidentifiable energy storage manipulation; human biomatter.
### Research Level 3

\*/;^=leaving an exit wound through a three-inch plate of steel. The edges cauterized, glowed bright momentarily, hissing in disdain. The message was unambiguous: she would happily throw it atop the mass grave. No choices. No exits. What she offered was merely the chance to maintain its dignity if not-\=\*;.
Ground Surge

**Ground Surge** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Use

* Creates a xeno-spike that impales the closest hostile.

## Databank Entries

### Research Level 1

A xeno-type device that impales the closest hostile with a ground-based, rapidly materialising spike. While this construct is dangerous enough to deal damage to the target, it is also fragile enough to rapidly dissolve under Atropos' unique [DATABASE MISMATCH]. The device's targeting takes into account which way the user is facing, so it is not advised to be used when the target is outside of visual range.

### Research Level 2

Conversion of material, regardless of composition [UNKNOWN VARIABLE] in perfect replication. When requisite matter is missing, due to density of substrate [PARSING ERROR] from larger area. The velocity of the spike is undiminished in such scenarios, impacting with equal force despite starting in different environments.

### Research Level 3

\*^=#jamming in the last rivet. "That will hold?" Couldn't help being incredulous. The engineers were so excited that they were unfazed by her own lack of it. They nodded fervently like crazed pistons. She restarted her calculations, this time accounting for structural failure. It had been months, but she still didn't trust them or the way the chamber^\*\-=#
Obolite Extractor

**Obolite Extractor** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites.

## Passive Effects

Hostiles that have injured you drop 50% more Obolites when killed.

## Databank Entries

### Research Level 1

A xeno-type artifact with several antenna-like protrusions and a yellow-coloured [UNKNOWN REFERENCE] core. This item will cause hostiles to expel more Obolites when eliminated, but only in the case that they have caused damage to the user first. The meaning of this required exchange of damage between the user and the target is unclear.

### Research Level 2

By overcharging a superconductive [DATABASE MISMATCH] thereby avoiding typical inefficiencies in the standard model. The manipulation [LOGIC FAULT] unique radioactivity inherent in Obolites acts as a "turning" catalyst, harvesting additional sums ordinarily overlooked without delving deeper into unknown areas.

### Research Level 3

}\^#more lost debris than anything. They had to rely on a barely functioning scrap of metal out here in the unknown reaches of the unknown. It should have terrified her, risking so much like this, but instead she couldn’t see beyond the absurdity. This would be the folly of ages, pretending’\*}[\=
AST-AX-010: Severed Memories

**Severed Memories** is a Xenoglyph found in the Echoing Ruins. Less than 40 glyphs are required for Tier 1 translation, 40 glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: 99%

**SEVERED MEMORIES**........*phantom roses of the mind?*.............**THAT SEES AN ASTRONAUT**.........**ON THE VERGE OF REACHING**.............**ENTER THE HOUSE**........

### Tier 2

Translation Accuracy: 39%

**MEMORIES OF THE FAMILY ARE SEVERED, LEPROSY OF THE MIND THAT SEES AN ASTRONAUT**.......*life built on maybes?*.......**CONSTANTLY ON THE VERGE OF REACHING HELIOS, WATCHING ME ENTER THE HOUSE BEFORE**..........*descent to underworld?*.......

### Tier 3

Translation Accuracy: 1%

**MEMORIES OF THE FAMILY ARE SEVERED. LEPROSY OF THE MIND THAT SEES AN ASTRONAUT THAT MAY OR MAY NOT BE THERE OUTSIDE THE CAR. CONSTANTLY ON THE VERGE OF REACHING HELIOS, WATCHING ME ENTER THE HOUSE BEFORE HE DESCENDS THE STAIRCASE.**
AS-AL-072: Tower Archive

**Tower Archive** is a Scout Log found in the Tower of Sisyphus.

## Transcript

Scout Log: Atropos. I've accessed another visual archive. If I understand it correctly, it was not genocide, or some manner of mass ritualistic suicide, that caused the end of civilization here. It was a message. A signal that left them broken... Was it... "White Shadow?"
Adrenaline Enhancer

**Adrenaline Enhancer** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites (300 in the Tower of Sisyphus).

## Passive Effects

Take one additional hit before Adrenaline Levels drop.

## Databank Entries

### Research Level 1

A xeno-type artifact in the shape of an [UNKNOWN REFERENCE] injector. The item provides a cocktail of unusual chemicals that provide a balancing and/or numbing effect, allowing adrenaline levels to remain stable in the event of pain from taking damage. However, further hits dispel the effect until adrenaline levels can be restored through natural means.

### Research Level 2

The chemical composition reveals a spectrum [LOGIC FAULT] albeit with related pathways for neurological disorder medication. Recognition [DATABASE MISMATCH] trauma effectively bypasses the conscious parts of the brain, negating any normal consequence of said reactions. On a physiological level, it is literally as if the incident did not occur.

### Research Level 3

[\#{though disassociated from the impact. She hated to admit it, but it was something he needed to be aware of now. Overhead the starless expanse shifted as the nebula, after months of paralysis, began to exhale. “Because she doesn’t exist. The version of her in my mind is a shadow on the\]\*}’[
AST-AX-012: This Endless Song

**This Endless Song** is a Xenoglyph found in the Echoing Ruins. Less than 35 glyphs are required for Tier 1 translation, 35 glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: 99%

**THIS ENDLESS SONG BLEEDING OUT**........*negative prophecy?*.......**ASCEND**................**HYPERION WAITING UPON THE SPIRE**..........................**HEARD HIS MUSIC AGAIN**

### Tier 2

Translation Accuracy: 39%

**THIS ENDLESS SONG BLEEDING OUT INTO SPACE. THE INESCAPABLE ASCENT**............*standing in the middle of the road?*.....**HYPERION WAITING UPON THE SPIRE, BOUND TO AN ORGAN**.....*extraordinary and unprecendented?*......**I HEARD HIS MUSIC AGAIN**

### Tier 3

Translation Accuracy: 1%

**THIS ENDLESS SONG BLEEDING OUT INTO SPACE. THE INESCAPABLE ASCENT FROM THE ABYSS OF SELF AND THE PLANET, WHERE I FOUND HYPERION WAITING UPON THE SPIRE, BOUND TO AN ORGAN. I NEVER SPOKE TO HIM AFTERWARDS OR HEARD HIS MUSIC AGAIN.**
Atropian Blade

The **Atropian Blade** is a piece of permanent equipment in Returnal. Once acquired, it allows Selene to make a melee attack that breaks shields and other barriers. This melee attack (when not under a condition which limits Melee Damage or Melee Cooldown) is an incredible source of burst damage up close, as well as staggering most enemies in a single hit. One not-well-known fact is that *melee attacks give Selene invincibility frames, just like Dashes*. There is, however, a cooldown between how frequently Selene can melee, meaning that the invincibility frames can't be completely abused.

The Atropian Blade only gets better with the Blade Balancer Artifact, which enhances Selene's melee and lets it break through yellow barriers.

## Atropian Blade

### Materials

Graphite, Iridium and [DATABASE MISMATCH]

## Databank Entry

A long, bladed weapon of sentient make. The lightness of the materials and the collapsible form allows for one-handed use with ease. Advantageous against shields that block fast-moving projectiles. The cutting edge is created from [UNKNOWN FAULT] which is then confined into a stable projection, although the resulting "blade" is not able to sustain itself for the duration of multiple combined strikes. Due to this additional components may be required for extended use.
Apex Sphere

**Apex Sphere** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Databank Entries

### Research Level 1

A portable sphere, consisting of [DATABASE MISMATCH]. When the object is activated, it releases [UNKNOWN REFERENCE]. While this normally shouldn't affect human physiology, their effect nevertheless is to increase Adrenaline Levels to their maximum limit. Long-term effects unknown.

### Research Level 2

While manipulating or causing flight-or-flight responses is perfectly within operating standards on missions exceeding [PARSING ERROR], it is unadvised to engage with unstudied chemicals. Standard suit modifications [UNKNOWN REFERENCE] monitor for misuse, but cannot prevent it. therefore, personnel are urged to abide by all recommendations and avoid improper usage.

### Research Level 3

\*^='#not made for that purpose. She cocked her head, then studied the calculations for the umpteenth time. "I'm going to bore a hole through it one day," she said. This section of the engineering levels was never used, but it felt particularly lonely at such an early hour. "Graveyard..." she whispered, unconsciously prescient and'^\*}\[
AST-AX-008: Revived Catastrophe

**"Revived Catastrophe"** is a Xenoglyph found in the Derelict Citadel. Less than 8 glyphs are required for Tier 1 translation, 8 glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: 26%

*revived catastrophe?*.........**THROUGH US AND OUR BRETHREN**.......**AUTOMATONS AND CREATOR/DESTROYER**...........**SEVERED**.............**DEFENDING THE TOWER**

### Tier 2

Translation Accuracy: 47%

**THE DESTRUCTION STORMED THROUGH US AND OUT BRETHREN, FIRST BY AUTOMATONS AND THEN BY CREATOR/DESTROYER, OUR LAST BROTHER**........*quarantined alone?*.....**SEVERED FROM**.........**ALIVE YET DEAD IN DREAMS, DEFENDING THE TOWER**

### Tier 3

Translation Accuracy: 73%

**THE DESTRUCTION STORMED THROUGH US AND OUR BRETHREN, FIRST BY THE AUTOMATONS AND THEN BY CREATOR/DESTROYER. OUR LAST BROTHER HID AWAY, BUT THEY ARE SEVERED FROM EVEN THEIR OWN. THEY LANGUISH, ALIVE YET DEAD IN DREAMS, WHILE DEFENDING THE TOWER.**
Overgrown Ruins Xeno-Archive

## Overgrown Ruins, Tableau 1

Sentients cowering from environmental dangers of Overgrown Ruins

* First interacting with this tableau will have Selene say, "The sentients encountered the same hostile fauna."

## Overgrown Ruins, Tableau 2

Xeno construction efforts, utilizing Obolites as an energy source

* First interacting with this tableau will have Selene say, "The fabricators. I've used those."

## Overgrown Ruins, Tableau 3

Sentients and automatons developing infrastructure

* First interacting with this tableau will have Selene say, "They built protection. This must have occurred centuries ago."

## Overgrown Ruins, Tableau 4

A single xeno-type sentient, appearance of oversight

* First interacting with this tableau will have Selene say, "An observer? Appears to represent a specific sentient. This seems so... disconnected."

## (Cut Tableau) Overgrown Ruins, Tableau 5

Though not in the game, there are voice lines for a fifth Overgrown Ruins Tableau.

* First interacting with this tableau would have had Selene say, "Arrival on Atropos. Where are their ships now?"
AST-AX-016: Impassable Barrier

**"Impassable Barrier"** is a Xenoglyph found in Abyssal Scar. Less than 40 glyphs are required for Tier 1 translation, 40 glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: 99%

*impassable barrier?*.........**WHITE SHADOW**.........**THIS TIME I ACT**.......**REACH FOR THE**..............**THE REASON I AM HERE**...........**IN THE SHAPE OF AN ASTRONAUT**...........

### Tier 2

Translation Accuracy: 39%

**WHITE SHADOW, IGNORANT OF INEVITABLE, THIS TIME I ACT WITHOUT THOUGHT AND REACH FOR THE**.........*out of literally nowhere?*..........**THE REASON I AM HERE, SHIFTING BLACK SHADOWS**.......**IN THE SHAPE OF AN ASTRONAUT THAT BECAME**.......*traffic collision?*

### Tier 3

Translation Accuracy: 1%

**WHITE SHADOW, IGNORANT OF INEVITABLE. THIS TIME I ACT WITHOUT THOUGHT AND REACH FOR THE LOST CHILD. MY NEGLIGENCE IS THE REASON I AM HERE. SHIFTING BLACK SHADOWS ARE MY GUILT IN THE SHAPE OF AN ASTRONAUT THAT BECAME MY COSMIC AFTERBIRTH.**
AST-AL-015: The Summit

**"The Summit"** is a Scout Log found in the Crimson Wastes.

## Transcript

Scout Log: Atro⏤ \*sigh\*

Beginning ascent of the mountain.

I don't know which attempt this is.

Despite knowing the hazards ahead, I'm having difficulty retrieving the technology.

There are certain... obstacles I don't look forward to re-experiencing.

But I feel as though something at the top is summoning me.
AST-AX-026: The Chasm

**"The Chasm"** is a Xenoglyph found in the Tower of Sisyphus. Less than 20 glyphs are required for Tier 1 translation, 20 glyphs for Tier 2 translation, and 110 glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: 98%

**THE CHASM... THE GAP... NEEDING... THE OFFERING OF** shattered flesh? **THE IMPOSSIBLE... WANTED AND DENIED I MUST BECOME...**

### Tier 2

Translation Accuracy: 38%

**THE CHASM** of worlds divided? **THE GAP NEVER BRIDGED NEEDING** they-who-came-before? **HATING** they-who-came-before? **THE OFFERING OF FLOWERS THE IMPOSSIBLE... WANTED AND DENIED I MUST BECOME** they-who-came-before?**...**

* After reading this for the first time, Selene says, ""Those who came before..." Some kind of... progenitor, needed yet hated..."

### Tier 3

Translation Accuracy: (add)%

**(add)**
Absolution Disgorger

**Absolution Disgorger** is a type of Consumable only found in Locked Containers in **Returnal's** Tower of Sisyphus.

## Absolution Disgorger

### Type

Offense, Explosive Damage, Single or Multiple Target

## Use

Releases an explosive shot charged with destructive energy.

## Databank Entries

### Research Level 1

A limited-usage weapon of unknown origin, which expels a single, charged [CRITICAL ERROR], detonating upon impact. Charge time dictates area of annihilation effect. Charge declines even while idle, and dramatically upon use. Charge replenishment is possible, but be advised that applying [DATABASE MISMATCH] from alternative Disgorger-type weapons will void and replace original function.

### Research Level 2

Hypothesis: variants of this device may previously have been used for mass decontamination. If correctly calibrated [PARSING ERROR] instantaneously cleanse a single room or an entire settlement.

### Research Level 3

^\*\-+#storm raged, stripping away the surface, uncovering the bruised expanse of wiring and frantic sensors beneath. "So it's true," she whispered. "All of that time, all those pretty lies, but this is what#/;=\*
AST-AL-033: Deeper Layers

**"Deeper Layers"** is a Scout Log found in the Derelict Citadel.

## Transcript

I'm staring into a breached wall.

Behind the stonework are arteries of machinery, similar in structure to the robotic sentinels.

If I peeled back my skin, what would I discover hiding inside?

* After the Scout Log plays, Selene says, "That's disgusting. I don't ever want to experience what she has."
AST-AX-023: Bodies Broken and Rebuilt

**"Bodies Broken and Rebuilt"** is a Xenoglyph found in the Tower of Sisyphus. Less than 20 glyphs are required for Tier 1 translation, 20 glyphs for Tier 2 translation, and 90 glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: (add)%

**...BODIES BROKEN AND REBUILT... ALGOS WHO ENCIRCLES** the place where no flowers grow?... **CONSUMING IT...**

* After reading this for the first time, Selene says, "What is this 'Algos'?"

### Tier 2

Translation Accuracy: 48%

**WE CAME HERE TO** ascend in glory? **BODIES BROKEN AND REBUILT BETTER... DENIED BY ALGOS WHO ENCIRCLES THE TOWER, WRAPPING AND CONSUMING IT** with major spinal injuries?

* After reading this for the first time, Selene says, ""Major spinal injuries?" What was this place?"

### Tier 3

Translation Accuracy: (add)%

**(add)**
Obolite Repository

**Obolite Repository** is a device that can be found in shops and in front of the final boss door.

## Description

*A device that exchanges Ether and Obolites for one another.*

*It seems poised to do something if enough Obolites are placed in it. Cooperation with other Scouts is encouraged.*

## Function

When the Repository reaches 10,000 Obolites anyone that contributed will receive a random Artifact.

* Exchange 300 Obolites for 5 Ether

Anyone that takes Obolites **DO NOT** receive anything when it reaches 10,000.

* Take 100 Obolites for 10 Ether

Any Player that is connected to the online services can contribute. If a player did contribute and logs off the next time they log on a artifact will be waiting for them.
Armored Machina

An **Armored Machina** is a hostile found in the Derelict Citadel. On death, this hostile drops \_ Obolites.

## Attacks

* Releases a swarm of **ORANGE ORBS** that rotate and expand around itself.
* On death, creates a bunch of seeking **PINK MALFUNCTION ARROWS** that are sent out in different ways depending on the player's distance and strafing. If farther away and not moving as much, the arrows will fly towards the player. If up closer (not too close) and strafing more, the arrows will fire out more in random directions.
* Can teleport.
* These enemies also cannot be staggered.

## Databank Entries

### Research Level 1

A spherical machine that floats in place. The core is made of [UNKNOWN FAULT], covered by self-repairing plating made of unknown alloys. Its attacks are not particularly targeted, but it spreads a cloud of projectiles in its environment and its close proximity when taking damage. It's also capable of dissolving and rebuilding itself in a matter of seconds. Upon termination, it will release a hail of projectiles, some of which seem to target enemy's systems with the intent to cause malfunctions.

### Research Level 2

Unlike the flying fauna, it seems to achieve its float with the use of [DATA CORRUPTED]. The heat in the core should make it impossible for any circuitry to survive within, which means all of its logic components must be embedded onto its plating. Its architecture implies it was used for resource extraction and [DATABASE MISMATCH] in difficult terrain, but later made unstable intentionally by an outside force.

### Research Level 3

)^#=;then the furnace exploded. The shrapnel tore through the hull analogue, one metre thick, like it was gossamer. The charred body lying in the wreckage was steaming, not yet dead but certainly no longer a threat. Phase One was, technically, both a rousing success and utter failure. Such collateral damage would\*^;'\'

(tier 3 unlock courtesy of reddit user Deckard9732)
Coilspine Shredder

**Coilspine Shredder** is a bioengineered weapon found in *Returnal*. It is a single-shot weapon that can be charged to fire a much faster, more powerful projectile that can pierce enemies and ricochet off surfaces. It is found in the Echoing Ruins region after unlocking the Delphic Visor. As with some other weapon unlocks, the Coilspine Shredder does not have a 100% spawn rate, and may take multiple attempts for it to appear.

This weapon has 3 Statistics: Bonus Damage, Reload Speed, and Charge Mobility.

* Bonus Damage increases this weapon's damage.
* Reload Speed increases how quickly the Overload meter moves.
* Charge Mobility increases ???.

## Available Alt-Fire Modes

*See Alt-Fire*
* Blast Shell
* Shieldbreaker
* Trackerswarm
* Vertical Barrage

## Databank Entries

### Research Level 1

A long-ranged bioengineered weapon, capable of launching a serrated "disc" which pierces through hostiles but bounces off surfaces. Even though the weapon does no targeting of its own, the creators have left its eyes and parts of its brains intact. This seems to indicate that they have some functionality that could not be automated on a cellular level. Cruelty as motivation is possible although unlikely based on current evidence. By holding [UNKNOWN ERROR], the projectile can be charged, even though the feedback from this may limit the suit's capacitors, lowering movement speed.

### Research Level 2

Based on the evidence of teeth-like protrusions and their proximity [UNKNOWN PARAMETER] the disc itself appears to be salival accretion. The rapid process that must be involved [DATABASE MISMATCH] from similar known species. Divergence in this case seems related to instincts that prioritise personal survival above all other concerns.

### Research Level 3

\*^;#\another mouthful. The juices had a numbing effect, obviously indicating the presence of toxins. Somehow, she knew it was edible and nourishing and the poison would not kill her. It was as if... a memory echoed up from her stomach after consuming the strange flesh. She gorged, starving to remember^;#\({
Frost Kerberonyx

A **Frost Kerberonyx** is a hostile found in the Fractured Wastes. On death, this hostile drops 14 Obolites.

## Attacks

* Sustained beam attack that last 5 seconds.
* After a short charge up, creates three purple rings that can't be dodged through.
* Possible shield.

## Databank Entries

### Research Level 1

A subspecies of Kerberonyx adapted to colder climes. For unknown reasons, it has maintained its darker coloring even if it offers no camouflage in this new environment. Instead of spitting volleys, it has developed a way to create a sustained beam and an expanding, dark [UNKNOWN REFERENCE] energy circle which cannot be phased through. It will also utilize the latter when staggered in an effort to stave off attackers.

### Research Level 2

This subspecies secretes chemicals into its [DATA CORRUPTED] antifreeze properties. The glands involved, however, appear to synthesize a barely sufficient amount given the size of the creature. Over time this would [DATABASE MISMATCH], ultimately hardwired for failure. Its survival options seem limited, but in all cases would involve migration.

### Research Level 3

#|;\*^/to preserve body functions in levels that would allow... It will atrophy without." She kept her expression passive while processing that information. Despite his reticence, the undercurrent of his carefully-chosen words was simply this: he wanted a complicit partner in performing the vivisection. Clearly, not everyone shared her cruelty and its\*^;+=,

(tier 3 databank unlock courtesy of reddit user DireLoaf)
AST-AL-007: The Astronaut

**"The Astronaut"** is a Scout Log found in the Overgrown Ruins.

## Transcript

Someone else is here.

An astronaut, ...but that's impossible.

Is it guiding me?

Or... following?

It reminds me of the old photos my mother showed me, the type of suit she would have worn if not for the accident.

But something from the Apollo Era couldn't withstand this atmosphere.
Mycomorph

A **Mycomorph** is a hostile found in the Overgrown Ruins and occasionally in the Crimson Wastes and Echoing Ruins. On death, this hostile drops 5-20(?) Obolites.

## Attacks

* Can throw projectiles that, upon hitting the environment, cover them with fungus and slow the player down.
* Can fire a barrage of **GREEN TRACKERS**.
	+ Upon being damaged enough, the **Mycomorph** will launch a similar version of this attack, but the trackers will travel faster and the barrage will last noticeably longer. During this variation, the Mycomorph's attack animation changes so it instead rips its chest open to fire the barrage.
* Can raise a barrage of small **LIGHT GREEN ORBS** from the ground into the air around it.

## Databank Entries

### Research Level 1

A large fungus-like entity that incorporates biomatter from [REFERENCE UNKNOWN] in a tall humanoid shape. It can launch both similar substance projectiles as observed in other fauna in this environment as well as its own spores, which stick to the target and slow its movement. It is especially dangerous when heavily damaged as it will launch a desperate, heavy-hitting attack. While clearly a defensive behavior, so far there is no explanation as to how it can collapse and reform elsewhere in a matter of seconds.

### Research Level 2

Decomposition analysis indicates that the [PARSING ERROR] lodge deeply within a suitable host's body, where they seem to [UNKNOWN ERROR] until the the [sic] host has been sufficiently weakened, after which they quickly germinate and excrete toxins to kill bacteria and keep other corpse fauna away. It is uncertain how long the full metamorphosis process takes, but the twitching present indicates that some of the host's nervous system may survive.

### Research Level 3

^/\*=one by one the pustules burst, oozing out a thick and grainy substance that was like cement. Its scent cut through every filter of her mask. Revulsion was autonomic. But with her goal in sight, she hurried through the forsaken hollow. As the noxious fumes intensified, she realized: her prey may be luring#/\*&;

## Trivia

* It is possible that Mycomorph hosts are Selene's past selves. This is evident from the visible skeletal structure, in particular the jawline, that can be seen in the creatures. Whether the fungus exclusively uses her bodies or not is unknown.
AST-AL-030: Higher Purpose

**"Higher Purpose"** is a Scout Log found in the Derelict Citadel.

## Transcript

Prior to the war, what purpose did the Hivemind have?

Mindless construction is impossible.

There must be an intent.

Intent and belonging.

An almost perfect organization, each part functioning with harmony.

I've never had that.

How can I possibly return to my life after everything here...
Murmuring Cocoon

**Murmuring Cocoon** is an Artifact in Returnal. This Artifact can be bought at Fabricators for 250 Obolites.

## Passive Effects

Increases the positive effects of future Parasites.

## Databank Entries

### Research Level 1

An artifact of unknown origin with a droplet-shaped shell, bursting with soft tissue, extruding from the cavities, removed scales, removed lids. It makes a constant whispering feeling, a chittering sensation behind the eyes. The sensation reacts to [BREACH DETECTED] making their trickling saliva ever sweeter [CORRUPTED DATA] a delicious ambrosia, a heightened fall into the pit of sky

### Research Level 2

whispering ageless songs [CORRUPTED TEXT] a glorious transcension [CORRUPTED TEXT] i gestate myself [CORRUPTED TEXT] infinite lullaby

### Research Level 3

[]\{completed to perfection. Each heartbeat was a squeezed pulse of anxiety. Would it withstand the stress test? The hollow eyes floating around as each technician ran a battery of checks told her: these long months were the stress test. And since no one knew what she was doing… they frayed nerves were glaringly obvious even in her victorious=;/#
AST-AL-049: Before Severing

**"Before Severing"** is a Scout Log found in the Fractured Wastes.

## Transcript

Glaciers in my mind ablate into desert of severed thoughts.

I follow their footsteps back to the wheelchair.

Once I climbed the mountaintop, hoping to ascend.

Soon I will sink in dark waters, transcending as all light is smothered.

What wonders I soon will see in that emptiness!
Anomos

An **Anomos** is a hostile found in the Abyssal Scar. On death, this hostile drops 2-4 Obolites.

## Attacks

* Suicide bomber.
* Glows Bright Orange before it strikes.
* Can be spotted from a distance due to the trail of bubbles it leaves behind as it swims and the glowing red eye.
* Typically come in hordes.

## Databank Entries

### Research Level 1

A [UNKNOWN REFERENCE] water-dwelling entity. It has a head of [DATA CORRUPTED], a mass of [PARSING ERROR] cold, dead hands. Seeming to possess no outside, the outside is gone, the inside is [DATA LOST]. Primary motivation seems to be ending. Lack of any apparent [DATA CORRUPTED] writhing in the dark without redemption.

### Research Level 2

disconnected limbs [CORRUPTED TEXT] a family of loss that records not the passing of years but the accumulation of lacerations on the body of its biomass [CORRUPTED TEXT] i dismember my resurrection [CORRUPTED TEXT] homebound evolution

### Research Level 3

\\*;^/=into silence. She had spoken for an hour, intoning every name of every loss this fruitless endeavor had shucked into a mass grave of dreams. Her dream, however, went on. Everyone was bound up in it now. How and why didn't matter anymore. All that mattered was following that pinprick of light, that beacon she sparked to life b proving}\*^[;'/
Lamiadon

A **Lamiadon** is a hostile found anywhere in the game after opening certain loot containers or interacting with certain objects, but is most prevalent in the Overgrown Ruins. On death, this hostile drops 5-6 Obolites.

## Attacks

* With a sound cue, this enemy will glow orange and spread out its wings for a second before enacting a dive attack. A well timed dash or fast movement in the right direction is needed to dodge this attack. The sound cue is a good indicator for when to get out of the way.
* Usually appears in groups of three or more.
* Usually attempts to get behind the player. Pay close attention so this enemy doesn't catch you off guard.

## Databank Entries

### Research Level 1

A flying creature with thin, ragged membranes only partially attached to long, bony extrusions from its main torso, which is snake-like in appearance. Despite the presence of these wing-like limbs, its capacity for flight seems to have no relation to their movement - rather it seems to hover and move as if it was [REFERENCE ERROR]. When attacking, it closes the distance between itself and its prey at such speed it can be theorized that it is somehow able to manipulate space-time.

### Research Level 2

The data indicated that Lamiadon utilizes [UNKNOWN REFERENCE], originating from the planet itself. This may be similar as to how the Strixeras are able to stay aloft despite their size and structure. What was previously theorized to be the creature's head does not seem to contain any vial organs, so it seems likely to be a vestigial appendage. How it senses prey is unclear, but the bioluminescent holes in its torso seem to be the only possible explanation. Whether or not [DATABASE MISMATCH], appears that a disease in its blood has augmented its sensory organs.

### Research Level 3

\;#/the cancer to metastasize," he said. She dreaded the direction his analogy was leading them and their situation, inexorably up an infinite scaffold where there was never a literal end... only an agonizing wasting away without release. "It's in the hull," she admitted, overwhelmed by the implications of a complete#.;./
Music Box

**Music Box** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites.

## Passive Effects

Personal Item. Plays a sound when near secret locations.

Plays music and indicates when near secret areas.

## Unlocking

The music box is unlocked after finding and crushing the wooden cube during the second house sequence.

## Databank Entries

### Research Level 1

A casket of unrecognizable make and style. It sometimes emits a short, broken elegy in total silence.

### Research Level 2

The crank on the side cannot be wound, indicating either the mechanism is paralyzed or uǹseen parts have atrophied. Two integral fixtures atop the surface cannot reach each other unless [IMPOSSIBLE PARAMETER] assuming the larger even wants [DATABASE MISMATCH] instead of leaving for [CRITICAL FAILURE]

### Research Level 3

}[\#\*humming the refrain. She faked a smile, slightly more at east. This was a malevolent undertaking and ingenuity would need to be a heavy supply if they expected to last more than a few minutes inside the void. The fact that she had lived, shattered as it had left her health, provided some false sense of[^;.
Fabricator Pod

**Fabricator Pods** are devices found on Atropos that can create Artifacts, Consumables, or Augments if provided enough Obolites. Individual Fabricator Pods can be randomly round in Atropos.

In each biome, there is a Fabricator "shop" which consists on four Fabricators next to each other. The leftmost Fabricator always has a Silphium Vial or Large Silphium Vial, while the other three can provide Artifacts, Consumables, or Augments.

There is also a special kind of Fabricator called a **Damaged Fabricator**. These Fabricators, unlike normal Fabricators, are entirely random in their output and can be used more than once, but cost more with each use. The first use costs 75 Obolites and each consecutive use adds 50 Obolites to the cost.