recursal/Fanatic-Fandom huggingface dataset:
Out of Wonderland

**Overview**: The largest trading Settlement near Wonderland, was previously raided by Wonderland Locals, Blood was shed by wonderland citizens to reestablish trades after this, and heavy Tariffs placed upon our city.

**Drugs**: Unknown, presumed Negative.

**Mutant Views**: Unknown, presumed Hostile.

**Violence**: Have been raided/attacked previously, expect violence if there to cause trouble.

**Location**: Unknown.

### **Nova**

**Leader:** Mayor/Sheamus O'Doyle (former)

**Overview:** An indoor city built in a wharf. Previously safe until the gate jammed shut, preventing all contact and trading with the outside world. Was later overrun by Blue Oil and is now uninhabitable.

**Drugs:** Very positive.

**Mutant views:** Segregated.

**Violence:** Currently unknown.

**Location:** Three to four week's walk north from Wonderland.

### **Solaris**

**Leader**: Unknown

**Overview**: A settlement in the ruins of a city.

**Drugs**: Unknown

**Mutant Views**: Unknown

**Violence**: Unknown

**Location**: A week's walk north from Wonderland.

### **Sunfall**

**Leader**: None

**Overview**: A former settlement that became uninhabitable due to a reactor explosion.

**Drugs**: Unknown

**Mutant Views**: Unknown

**Violence**: 4/5. Both gang violence and political war took place daily.

**Location**: A four day's walk north from Wonderland.

## Other Organizations

### **Blue Oil**

**Leader**: Unknown

**Drugs**: Unknown

**Mutant Views**: Unknown

**Violence**: 4/5. Rumored to be highly well organized and will take over weaker settlements if opportune.

**Location**: Unknown

### **Unknown Raider Gang**

**Leader**: Unknown

**Purpose**: They are Raiders.

**Drugs**: Unknown, presumed to be users.

**Mutant Views**: Hostile.

**Violence**: 5/5, rumored to be Cannibals. Will shoot first, loot later, and ask no questions.

**Location**: 1 km North of Wonderland.

### **W.A.R.M**

**Leader**: Unknown

**Purpose**: Relocate all who get too much radiation, supplies Wonderland with Rad-Ex. Friendly with Wonderland Administration.

**Drugs**: Suppliers of Rad-ex, but appears neutral-hostile on the matter of other drugs.

**Mutants**: Neutral-hostile, will relocate people with to much radiation

**Violence**: 3/5, they will not use violence as a first resort, but others will do so for them, to protect Wonderland Rad-Ex Caravans.

**Location**: Unknown
Thomas' Train

## Thomas' Train/A Big Day for Thomas

* When Henry is being worked on, one of the workmen does not have his overalls completely painted on.
* When Thomas is shunting the passenger coaches, there already seems to be people inside them.
* When Thomas passes the signal box without his train, his eyes are misaligned.

* The man with the red hat and blue coat and Stephen Hatt on the bridge were two of Thomas' passengers.
* When Thomas says "If Henry is ill, perhaps I shall pull his train," he has his sad face on when his tone of voice suggests that he should be happy. But he is more concerned than happy about Henry having taken ill.
* Bridget and Stephen Hatt, the man with the red hat and blue coat and the Ffarquhar Policeman are smiling in the shot of them waving at Thomas, when they are supposed to be shouting.
* In two close-up shots of Thomas, his wheels are going at a different pace to the background.
* At the end of the episode, Henry's train is missing a brake coach.
* When the others tease Thomas, Gordon is among them, but a few seconds earlier, he was outside the station.
* In the close-up of Thomas puffing down the line there is a rope pulling him along by the coupling.
* In the whole scene of Thomas at Knapford at the beginning, blu-tack is visible underneath his face.
* When the narrator says, "The porter banged the doors," a window pane is missing on one of the coaches.

* When Thomas first shunts the coaches, the back buffers of the coach are at their normal height. A few scenes later, however, the buffers are lowered to accommodate Thomas' buffers. Then in every scene after that, they are at their normal height again. Furthermore, in the same shot, a small light flickers on Thomas' smokebox.
* James is seen passing by with a train whilst Thomas is shunting the coaches, yet James was at Tidmouth Sheds when Thomas left.
* When Thomas runs round to the front of the coaches, a handle appears on the top of his lamp, but in the next shot it disappears.
* Thomas' eyes are misaligned at the end of the episode when the other engines are teasing him.
* When Thomas is switching tracks to buffer to his coaches, his eyes appear misaligned.
* In the penultimate shot, as Thomas puffs backwards into Platform 4, he is heard chuffing before he moves.
Tread Assault

*You may be looking for the set.*

*“Cole's Scythe of Quakes became the Tread Assault, a rugged dune buggy with powerful wheels that could ride over the toughest terrain.”*

— An excerpt from *Snake Attack!*

## Information

### Creator

First Spinjitzu Master (Scythe of Quakes)

### Status

De-powered (Scythe of Quakes)

The **Tread Assault** was a large roadster used by Cole. It resembles a big black 4x4 vehicle with elements corresponding to Earth. The Tread Assault can be summoned by focusing one's mind on a weapon (in Cole's case, the Scythe of Quakes).

## History

### Snakebit

After Wu told the ninja they are capable of using their Golden Weapons as vehicles, Cole summoned the Tread Assault to retrieve the Fangpyre Staff for the anti-venom.

### Never Trust a Snake

On the *Destiny's Bounty*, Cole was fixing his Tread Assault.

### Can of Worms

The ninja rode down on their vehicles (except Kai, who was unable to summon his Blade Cycle due to the Venomari venom) to Ninjago City.

### The Snake King

When the ninja discovered that Lloyd was missing, the ninja rode on their vehicles, including Cole to Ouroboros.

### The Royal Blacksmiths

The ninja, including Cole, rode down to Ninjago City to see Cole's Father.

### The Rise of the Great Devourer

Cole and the others rode on their vehicles to catch up with the Serpentine to try to stop them from getting to Ouroboros. On the truck, Skales went to hypnotize Cole, but he activated his Assault and fired a rocket at Skales, and the other Serpentine fled.

### Day of the Great Devourer

Cole and the others used their vehicles to evacuate the *Destiny's Bounty* and again later to travel to Jay's parents' junkyard.

## Appearances

### *Ninjago: Masters of Spinjitzu*

#### Season 1: Rise of the Snakes

* 3. "Snakebit"
* 4. "Never Trust a Snake"
* 5. "Can of Worms"
* 6. "The Snake King"
* 9. "The Royal Blacksmiths"
* 12. "The Rise of the Great Devourer"
* 13. "Day of the Great Devourer"

#### Season 10: March of the Oni

* 95. "The Darkness Comes" (painting)
* 98. "Endings" (painting)

### Video games

* *LEGO Ninjago: Shadow of Ronin* (non-canon)

## Trivia

* This is the only Elemental vehicle yet to be remade in the Ninjago: Legacy line.
	+ The Earth Driller was chosen over this vehicle for the Legacy line because the Earth Driller is more recognizable and the Tread Assault would have had to be more modified from its original design due to the standards being different from those in 2012.
* This is the only Elemental vehicle to have a shooter in the Rise of the Snakes sets.
	+ This changed when Legacy remakes of the Storm Glider and Snowmobile got stud shooters.
* Though not shown in the series, the set has a feature where the vehicle flips over, and on the underside, there are many green-colored bricks to make it look like a snake vehicle if Cole is on an undercover mission or a Fangpyre bit the vehicle.

## Gallery

***This section is a stub. You can help expand this section by adding some information.***
## References

1. ↑ https://twitter.com/KnapDK/status/1368958232904036352

 **Villain vehicles**
 **Other vehicles**
 ***The LEGO Ninjago Movie* vehicles**
Thomas' Christmas Party

* Clarabel is facing the wrong way in the opening shot.
* When Thomas has his snowplough fitted, blu tack is on one of the workmen's legs.
* In-between the stock footage from Thomas, Terence and the Snow and Thomas and Toby stopping at the cutting near the Cottage, Toby loses his brake van.
* In Ringo Starr's narrations, Thomas, Edward and Henry's whistles are heard with the last part of James' whistle heard intact before the others. In the George Carlin version, when the engines whistle, only Thomas, Edward and Henry's whistles can be heard.
* At the Christmas party, Henry is in his old shape.
* In the Sprout Channel broadcast, around the time the engines save Mrs. Kyndley and the time Thomas gets back to the sheds, the narration is dramatically out of sync.
* In a deleted scene, Thomas' eyes are wonky.
* When the Fat Controller stands on the platform, some blu tack can be seen under his feet.
* At the beginning when Thomas whistles "Happy Christmas" to Mrs. Kyndley, Clarabel is the front coach and facing forwards.
* In the George Carlin narration and all foreign narrations (excluding the Spanish and Brazilian Portuguese dubs), Ringo Starr can still be heard when the engines are singing.
* In George Carlin's narration, he said that Terence was "working hard to clear a **patch** to the railroad line" when he meant to say that he was clearing a ***path***.
* In the close-up of Gordon when the narrator says that the Fat Controller had bad news, Tidmouth Sheds is missing.
The Flying Kipper

* Henry's eyes jitter in the close-up of him in the shed.
* When Henry is waiting in the harbour, one of his eyes are wonky.
* Henry gains two lamps after he leaves the harbour and loses one near his left side that was seen before he left the harbour.
* In two scenes, Henry's lamps are obviously small light bulbs as they stick out. Some blue wires can also be seen attached to the lights.
* Henry's lamps are removed for the crash and then put back on after he derailed.
* The track besides the goods train disappears and reappears several times.
* In the two last close-ups of Henry, he is in his old shape. In the previous episode, there was a nearly identical close-up of Henry in his new one. From this, it can be judged that the episodes were filmed concurrently and the editors mixed up the footage. In the same shot, a small gap can be seen between Henry's eyes and his face mask and some sticker lining on his cylinder is peeling off.
* The arrangement of the trucks in the Flying Kipper changes when Henry is diverted onto the siding.
* Henry is partially in his new shape with his top feed when he crashes.
* As Henry approaches the green light, the edge of the set can be seen ahead.
* A crew member's hand can be seen pushing Henry by the tender when he crashes into the goods train. This is immediately visible in both the original and restored footage.
* In both US versions, the term "guard" is used at one point when Henry's train with the Flying Kipper was ready to go, marking this the first time in the US version a conductor is called by its original British and international term.
* The edge of the set can be seen in the top left corner when Henry goes back over the viaduct.
* During Henry's crash, the transition from his impact with the goods train to him leaping off the rails is very delayed. As a result, he appears to suddenly jump off the rails whilst stationary.
The Deputation

* In the opening scene, Donald does not have his snowplough on and there is no steam coming out of him.
* The narrator says that Donald and Douglas had a van between their tenders, but there is actually a coach.
* To the left of the watermill, there is green grass that is not covered in snow.
* When the twins find Henry buried in the snow, the one that says "Losh sakes, Donald! It's Henry!" is actually Donald himself.
* When Gordon says "A lot of nonsense about a broken signal box", his right buffer is bent.
* When James is talking about the spiteful brake van, there appears to be a spot of paint above his right eye.
* When Percy reverses to talk to the engines, the track in front of him bounces upwards.
* After the narrator says "There was a long silence", Douglas' tender is derailed, and Percy's cab roof is lifted.
* The Fat Controller says that the twins' names are to be painted on, but they instead receive nameplates.
* When the engines whistle, Douglas is missing his left eyebrow.
* In the Finnish dub, Douglas' English name is used by accident twice.
Spirit smoke

*“The spirit smoke does not lie. An ancient evil has been released.”*

— Wu to the ninja, "Rise of the Snakes"

**Spirit smoke** is a precognitive substance. Using what appears to be incense sticks and ashes, it manifests as a cloud of pale gray smoke that projects images of danger in the near future.

The smoke was used by Master Wu to foresee coming events. Using the spirit smoke, he foresaw Lloyd's attack on Jamanakai Village with the Hypnobrai, as well as the Rise of the Great Devourer.

## History

### Rise of the Snakes

Master Wu used spirit smoke in his meditation before he was interrupted by the sound of the ninja fighting.

He later used it to see Lloyd raiding Jamanakai Village with the Hypnobrai.

### The Rise of the Great Devourer

On route to Torchfire Mountain, Master Wu was meditating with the spirit smoke's aid to see the near future. To his dismay, the smoke showed him images of Pythor successfully awakening the Great Devourer and his own apparent death. This would lead Master Wu to separate himself from the ninja when Pythor stole the Fangblades, allowing him to personally confront the Serpentine leader and show him the foolishness of his plan, seemingly sacrificing himself when the Great Devourer consumed him and Pythor.

## Appearances

### *Ninjago: Masters of Spinjitzu*

#### Season 1: Rise of the Snakes

* 1. "Rise of the Snakes"
* 12. "The Rise of the Great Devourer"

## Trivia

* According to Tommy Andreasen, Wu stopped using spirit smoke because it required a specific type of tea leaves.
* The Hearth Fire's ability to display visions from spirits, as well as the ice labyrinth's ability to show one's future self, are similar to the smoke formerly relied upon by Master Wu to see future events.

## Gallery

***This section is a stub. You can help expand this section by adding some information.***
## References

1. ↑ https://twitter.com/TommyAndreasen/status/859520027787243520

 **Venom**
 **Other**
Turbo Shredders

*Not to be confused with the set.*

**Turbo Shredders** are dragster-like Skulkin Vehicles with treads for front wheels.

## History

### King of Shadows

A few Turbo Shredders accompanied the other Skulkin vehicles through the Forest of Tranquility.

### Weapons of Destiny

A Turbo Shredder was sucked into the Tornado of Creation.

### Wrong Place, Wrong Time

A Turbo Shredder appeared as Kai and Nya were ambushed.

### The Kaiju Protocol

A Turbo Shredder appears in the Underworld.

## Appearances

### Sets

* 2263 Turbo Shredder
* 20020 Mini Turbo Shredder (mini-build)

### *Ninjago: Masters of Spinjitzu*

#### Pilot episodes

* 3. "King of Shadows"
* 4. "Weapons of Destiny"

## Gallery

***This section is a stub. You can help expand this section by adding some information.***

 **Villain vehicles**
 **Other vehicles**
 ***The LEGO Ninjago Movie* vehicles**
The Runaway

* When the Fat Controller speaks to Duck, the right buffer of the Breakdown Train is broken.
* The brake van behind Duck appears to have derailed when Thomas passes.
* Duck's face is crooked when he stops next to Terence.
* When Duck leaves Terence, his eyes jitter for a few seconds.
* Annie is facing the wrong way when Duck passes Tidmouth Sheds and during the stock footage from Thomas and Bertie.
* When Thomas returns to the sheds, Percy's eyes are wonky.
* In a close-up of Thomas when he returns home from the works, his face is crooked.
* The ill fireman's arm starts very low down on his body.
* Because stock footage is used:
	+ Thomas' ill fireman is in James' cab.
	+ The station master answering the phone is the same in Old Iron.
	+ Percy can briefly be seen going around the curve as Harold flies through the valley.
	+ Annie and Clarabel are smiling as the runaway begins.
* Many of the small scale railway staff figures have paint chips.
* The narrator says that Thomas saw Henry approaching, but Henry is behind him.
* Henry's eyes are wonky when he approaches the station.
* Henry is smiling when Thomas begins to run away.
* When Harold lands at the station, studio equipment is reflected on his blades.
* In a close-up of Thomas' wheels, a red wire can be seen near his middle wheel.
* Thomas' eyes are wonky for most of the episode.
* When Thomas' wheels begin to move, some of the wheels' paintwork is chipped at the edges.
* When Thomas is at Elsbridge waiting for Henry, his number is chipped on his left side. It then changes back to normal when Thomas starts moving and the top left of his number is peeled off.
* When Thomas enters the station, one of Clarabel's doors is open.
* When Terence is talking to Duck, a red wire is sticking out of his side.
Gramarye (Inheritance Cycle)

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***Gramarye***, most commonly referred to as **magic** in-world, is the magic system in Christopher Paolini's *Inheritance Cycle*. It is the manipulation of energy as directed by the thoughts of an individual with an awakened innate ability to perform such actions, though modern *Gramarye* is also bound to the use of a language known as the Ancient Language, and most practioners are restricted by their knowledge this language.
Trouble in the Shed

* The Korean title of the episode is "고든, 헨리, 제임스의 후회" (Godeun, Henli, Jeimseuui Huhoe) , however, this is incorrect grammar, and the correct title should have been 고든, 헨리 그리고 제임스의 후회 (Godeun, Henli Geuligo Jeimseuui Huhoe).
* In George Carlin's narration, when the Fat Controller is about to say "We'll see about that", Carlin smacks his lips.
* Just before Gordon hisses, he is passing Edward, but when he stops hissing, he is passing Edward again.
* In a close-up of Gordon, his buffers are crooked.
* In the close-up of the Fat Controller to Edward at Tidmouth Sheds, the viewer can see he has some small holes in his chin.
* In the shot of Edward being "wheeshed" by Gordon, the Fat Controller is not seen on the platform.
* In the close up shot of Edward when he gets "wheeshed" by Gordon, his eyes are a little wonky.
* When Gordon passes Edward, he "wheeshes" at him, but in the next scene, Gordon is too far away to be able to "wheesh" at Edward.
* When Edward and Percy shunt, Edward's trucks push a set of buffers out of place.
* When Henry comes out of and reverses back into the shed, he is in his new shape.
* Because stock footage is used, the background in a close-up of the Fat Controller is Knapford, when he is supposed to be at Tidmouth.
* In the close-up of Edward, Henry, and Percy at the sheds when Percy "wheeshes" at Henry, the berths Henry, James, and Gordon were in are closed, Henry and Edward are off the tracks, Henry is in his old shape during the close-up shot of him after Percy "wheeshes" him, Percy's left eye is not a perfect circle, the track on the right of Henry comes to end, and two things happen with Edward:
	+ His tender is missing.
	+ He has Thomas' whistle sound.
* When Percy is running with Annie and Clarabel under the bridge, the first shot has them both facing backwards (with Annie positioned incorrectly) while the second shot has them both facing forwards (with Clarabel now positioned incorrectly).
* Henry, Gordon and James keep changing positions in the shed throughout the episode.
* When Thomas and Edward pass each other, Thomas' brake coach is backwards.
* Some of the people shouting at Knapford have blu-tak on their shoes.
* In the close-up of Henry looking angry and the close-up of him looking surprised, one of his wheel arches is missing.
* When Edward meets Percy, his tender is tilted.
* When Percy arrives at Knapford Station, there is a random piece of track beside him with no entrance or exit route.
* In the final scene, Henry, Gordon, and James had all moved one shed to the left.
* In the Brazilian dub, when Thomas and Edward pass each other on the main line, Thomas is referred to as Percy.
Magic Systems Wiki

**Welcome to the Magic Systems Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! If you want to contribute, you might want to check out Wanted Pages.

*Community Founder*: This wiki aims to collect encyclopedic information about different magic systems utilized in speculative fiction, across different media like novels, television, and games, and to allow people interested in the topic to make comparisons and receive insights that might help in the creation and development of new magic systems for new pieces of fiction.

## Important articles

PlaceholderBrowse magic systemsPlaceholderSanderson's Laws of MagicPlaceholderWanted PagesPlaceholderWiki Preparation

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Dweomer

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**Dweomer** is the system of magic used in the *Deverry Cycle* by Katherine Kerr.

## Description

The glossary to the book *Daggerspell* describes it "a system of magic aimed at personal enlightenment through harmony with the natural universe in all its planes and manifestations,"  and notes that the word can also be used to mean magic and sorcerry in general.

Practitioners of dweomer, called dweomer-workers, are capable of many supernatural feats. With the aid of minor spirits called Wildfolk, they can control the five classical elements of earth, air, fire, water, and aether. Other abilities include scrying (farseeing), astral projection, and shapeshifting.

Broadly, there are two differing philosophies about dweomer and how it is to be used.  Those who follow the *dweomer of light* view themselves as servants of the "great Light that stands behind the gods," and each dedicates themselves to a chosen form of service. Those that follow *dark dweomer* desire power for its own sake, or as a tool to achieve selfish goals.

## Trivia

According to Katherine Kerr, the dweomer system is loosely based on historical European magical traditions, including Rosicrucianism and Khaballa. In the author's note for *The Bristling Wood*, Kerr emphasises that dweomer is chiefly a spiritual pursuit, and that effects on the physical world are secondary, even if those effects are quite spectacular.
Wu's horse carriage

*“When this all began. Just the four of us. Hauling Master Wu to who knows where.”*

— Jay to the other stranded ninja, "The Gilded Path"

## Information

### Status

Unknown

**Wu's horse carriage** is a rickshaw used by Wu as a part of the ninja's training and team building.

## History

### Prior to the pilot episodes

At some point, Wu created or bought the rickshaw as a team-building aid for the ninja and for easy travel around Ninjago.

### The Golden Weapon

Wu used the rickshaw to travel to Caves of Despair, allowing Zane, Kai, Jay, and Cole to push it.

## Appearances

### *Ninjago: Masters of Spinjitzu*

#### Season 9: Hunted

* 89. "The Gilded Path" (indirectly mentioned)

## Behind the scenes

* Although Wu calls it a horse carriage, it is actually a rickshaw, a similar vehicle, but not pulled by a horse but by a human.
* A possessed rickshaw which appears in 70734 Master Wu Dragon may be a reference to this rickshaw.
	+ A rickshaw also appears in 70629 Piranha Attack.

## Trivia

* In "The Gilded Path," Jay indirectly references the rickshaw when the same four ninja are carrying Wu in the *Destiny's Wing* by a chain, saying "When this all began. Just the four of us. Hauling Master Wu to who knows where."
* Although Wu prefers traveling the old-fashioned way—on foot, he had no problem being pulled by the ninja on the horse carriage. However, since he never used the carriage again, it was probably only part of the training for the ninja at the time.

## References

1. ↑ "The Surge"

 **Villain vehicles**
 **Other vehicles**
 ***The LEGO Ninjago Movie* vehicles**
Wiki Preparation

## Links

* Magic system
* Hard and soft magic systems
* The Rules of Magic, According to the Greatest Fantasy Sagas of All Time
* Reddit: Is there a Magic Systems Wiki, or something along those lines?
* Reddit: Magic systems wiki?
* Reddit: What are some of your favorite magic systems in fantasy?
* Sanderson's Laws of Magic
Magic (The Librarians)

Magic appears in the live-action fantasy TV series The Librariansdeveloped by John Rogers. The TV series make use of a simple but dynamic magic concept.

## Basic theory

Magic has three parts; power, focus and effect.

**Power** - The energy or force which makes an unnatural change in the environment or individual possible.

**Focus** - The item or spell which serves as a lens and lathe for the desired outcome, usually designed at the time of its creation for a specific purpose.

**Effect** - The consequence in the world of the magic being unleashed. Although it is not directly stated, this is often implied to include the price to the wielder of deploying the magic.

## External Links

* Process of magic on The Librarians Wiki
Magic (Villainess: Reloaded!)

Magic is an important part of the light novel series *Doushitemo Hametsu Shitakunai Akuyaku Reijou ga Gendai Heiki wo Tenishita Kekka ga Kore desu* (Eng. *Villainess: Reloaded! Blowing Away Bad Ends with Modern Weapons*) by 616th Special Information Battalion. These types have been mentioned:

* Elemental magic
* Blood magic
* Lost magic

## Elemental magic

**Elemental magic** is performed by drawing upon the powers of spirits belonging to the elements of fire, earth, wind, and water. It is limited by the practitioner's imagination and mana reserves. The spirits will more or less perform acts of magic based on the practitioner's mental image. (The protagonist of the novel series has an advantage over other magic users by possessing imagery from documentaries on Earth.) The distinction of element is not absolute; water spirits, for example, is capable of creating most liquids the magic user can imagine, not just water, including a substance implied to be petroleum, and earth spirits can perform acts with both soil and metals.

## Blood magic

**Blood magic** affects the human body directly. It can be a power that heals or harms. It can even drive a person mad. Unlike elemental magic, blood magic does not make use of spirits. One practitioner said that in a sense, it is a form of curse. A common application of blood magic is to strengthen one's muscles for increased strength or running speed. It can also be used to manipulate the activity in the brain, like inducing neural responses or temporarily turn off specific brain modules. (The protagonist of the novel series is researching ways to turn off the human conscience.)

## Lost magic

**Lost magic** refers to types and techniques of magic lost to time. Most of the examples in the novel series were intentionally suppressed by authorities who feared them. A lion's share of lost magic is the so-called **natural magic**, a type of magic separate from both elemental magic and blood magic, which creates many unexplored possibilities, though the term 'lost magic' also include forgotten or suppressed applications of the two accepted forms of magic. For example, there is a form of blood magic that allows the user to bind magical beings as their familiars through the use of a blood-contract. One form of natural magic is spatial distortion, which allows for the creation of rifts in space and pocket dimensions connected to those rifts.
Magic (The Irregular at Magic High School)

**Magic** is a central part of the light novel series *Mahouka Koukou no Rettousei* (Eng. *The Irregular at Magic High School*) by Tsutomu Satou. In the world of the novel series (a fictional Earth), magic, once thought of as something supernatural, underwent scientific research until it is now considered akin to a technological skill.

## The Basics

The theoretical basis for **modern magic** is *eidos*. ***Eidos*** (個別情報体, literally "individual information body") is the individual collections of metaphysical information that defines an individual object's or phenomena's current state of being/existence in the universe. Magic in its modern definition is the act of altering an event, object or phenomena by altering their infromation body, *eidos*, By altering the information in the *eidos*, it causes a change to whatever that *eidos* is defining in the universe.

An important concept is the **Idea**, the information body dimension. This refers to the metaphysical dimension where individual *eidos* are recorded. When performing magic, magicians access this dimension to rewrite the *eidos* there by outputting magic programs into the dimension.

Two types of massless particles belong to the demension of spirit phenomena, **psions** (thought particles) and **pushions** (spirit particles). Psions are information particles that record awareness and thought results. The information in *eidos* are made up of psions. Altering the psions making up *eidos* is the basis of modern magic.

A **magician** (in this series, a shortening of "magic technician") is the term for a person with the ability and skill to use magic at a practical level. A magician can output psions of their own into the Idea. These outputted psions can be used to interfere with the psions that make up *eidos* in order to alter *eidos*, but simply outputting psions will not perform magic. If just outputted as-is, the outputted psions willd dissipate without having an effect. To make the outputted psions have an effect, they need to be further refined into a magic program (or magic sequence).

The essential part of having the talent of magic is to have a **magic-calculation region**. This is a mental region that constructs magic programs and exists within the magician's unconscious. Without having this region, a person cannot perform magic. Being born with a magic-calculating region appears to be a genetic trait. Experiments to create an artifical magic-calculating region and transplant it into people who do not possess one have been performed with very limited success. A magician can use the region consciously, but all the processing of information that happens within when performing magic is inperceivable. The region has been likened to a black box.

## Notes

* Eidos and Idea are both concepts originally from Greek philosophy.

## External Links

* *Magic* on the *Mahouka Koukou no Rettousei* Wiki.
Magic (The Elder Scrolls)

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**The Elder Scrolls** is an American fantasy RPG video game series set on the continent of Tamriel in the fictitious world of Nirn, developed by Bethesda Game Studios and published by Bethesda Softworks.

## Explanation

**Magic**, also known as the **Clever Craft** in-world, is the art or ability to alter or control the reality of the world through the manipulation of the energy of magicka, or expressed differently, magic is the transmutation of magicka into a physical force. The singular casting of this force to form a mystical effect is called a spell. One who works magic is known as a mage. Although all races of Tamriel generally possess some degree of magical aptitudes, those with elvish blood in particular far outshine the others. Magic is governed by the attributes of Intelligence and Willpower.

Magicka is a form of energy that mages uses to fuel spells, existing in ambient form in the world. There are many in-world theories as to where magicka actually comes from. According to an in-world legend, magicka is what is left of the power of the creator spirit Magnus when he was all but destroyed in the creation of the mortal plane. Other in-world theories include that when Magnus created the mortal plane, he unintentionally tore a hole into the plane of Aetherius, with his lesser deities opening smaller cracks, which allowed magicka to flow through stars. Others explain magicka as being accumulated life-force of dead organisms, which mages tap to convert into magical spells, etc.

## Schools of Magic

Magic in The Elder Scrolls is divided into several disciplines, known as Schools of Magic. (Not all games make use of every School of Magic in their gameplay.)

The School of **Alteration** specializes in magic's ability to change the structure and composition of matter.

The School of **Conjuration** specializes in the use of magic to summon weapons, creatures and armor from the plane of Oblivion.

The School of **Destruction** specializes in the explosive, destructive, and damaging powers of magic.

**Enchanting** is the craft of imbuing unenchanted objects with magical properties or abilities.

The School of **Illusion** specialized in magics of obscuring, illumination, and camouflage.

The School of **Mysticism** specializes in the most arcane and mysterious working of magic. Many of the spell effects are curious and specific, not fitting into any of the other areas of magic.

The School of **Restoration** specializes in magics that ease, heal, and purify.

The School of **Thaumaturgy** focuses on manipulating known forces and objects within their natural laws.
Wanted Pages

This page lists some of the fiction, or their creators, whose magic systems should make a nice addition to this wiki.

## Authors

* Ursula K. LeGuin
* Michael G. Manning
* Tamora Pierce
* Rick Riordan
* Patrick Rothfuss
* Brandon Sanderson
* Jack Vance

## Books

* David Farland's *Runelords*
* Diane Duane's *Young Wizards* series
* Melissa Caruso's *Swords and Fire* trilogy
* Christopher Paolini's *Inheritance* cycle
Sanderson's Laws of Magic

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*From Wikipedia:* Sanderson’s Three Laws of Magic are guidelines that can be used to help create interesting worldbuilding and magic systems for fantasy stories. These three guidelines should be used when writing a hard or soft magic system.

## Sanderson's Zeroth Law

> Err on the side of awesome.
>
>

## Sanderson's First Law

> An author’s ability to satisfyingly solve conflict with magic is **directly proportional** to how well the reader understands said magic.
>
>

## Sanderson's Second Law

> Weaknesses (also Limits and Costs) are more interesting than powers.
>
>

## Sanderson's Third Law

> Expand on what you have already, before you add something new. If you change one thing, you change the world.
>
>

## External Links

* Sanderson's Laws of Magic on The Coppermind
Ambient magic

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**Ambient magic** is a form of magic in Tamora Pierce's Circle Universe.

## Basic theory

Ambient magic manifests in a person as an innate ability. Every ambient mage, as the gifted are called, has an innate connection to a phenomenon important to human civilization or culture, either an aspect of nature (like plants or weather) or a craft (like weaving or smithwork), which shapes the kind of magework they can do with their ability. Ambient mages draw upon the magic inherent in the physical manifestations of the phenomenon connected to their ambient magic to fuel their abilities, like plants for plant mages or clothing for thread mages. Ambient mages perceive these manifestations as something alive, sometimes communicating.

Ambient magic takes different forms depending on the mage and the craft they perform–common ones include stone, carpentry, healing, cooking, thread and needlework, pottery, fire, and weather.

## Comparison to Academic magic

The Circle Universe has another form of magic, the more common **academic magic**. Simplified, academic magic is the more traditional spellwork seen with traditional magecraft in other fiction. Academic magic requires an innate ability too, but works differently. Academic mages need to use self-created power from inside themselves to perform spellwork, while ambient mages receives a constant flow of magic from the things connected to the aspect of nature or craft they represent, sometimes to the point of being too much to fully control. Academic magic is more common than ambient magic; only one mage in four is an ambient mage.
Sector Four

**Drugs**: This is a drug-friendly Sector

**Mutant Views**: Friendly.

**Violence Level**: 3/5, violence tends to break out, and people have reported getting stabbed, shot or just plain assaulted passing through here. Multiple gunfights have taken place, and bases have been stormed and taken by force more than once.

### **Factions**

#### The Guardians

**Leader**:

**Purpose**:

**Location**: (map to be added)

#### Necropunx

**Leader**:

**Purpose**:

**Location**: (map to be added)

#### Wasteland Walkers

**Leader**:

**Purpose**:

**Location**: (map to be added)

#### Wunderbar

**Leader**:

**Purpose**:

**Location**: (map to be added)
Kai/Gallery/TV series

## Design variants

***This section is a stub. You can help expand this section by adding some information.***ChildBlacksmithPajamas (chest hair)PajamasTraineeDXZXCivilianGreen Ninja suitGreen Ninja suit (unmasked)Pirate disguiseChild (casual)Elemental robeBeachwearDisguised as Stone WarriorTechnoKai Smith (blooper reel)GoldenSpace suitStone Warrior armorRed ShogunTournamentJungleDisguised as Anacondrai warriorDeepstoneTea uniformDeepstone (armor)ParkaFuture visionAirjitzuKryptarium inmateFusionResistanceHuntedHunted (blindfolded)Blacksmith (S10)ArmorPoolDigiAvatarHeroIslandDojoBlack suitPrisoner (S15)Fugitive
## Unsorted

Kai in Season 2Kai and his friends in Season 3Kai in Season 4Kai in Season 5Kai in Season 6Kai in Day of the DepartedKai in Season 7Kai's mask in Season 4Kai awoken by a WalloperKai in season 5The Ninja in Cloud KingdomThe Ninja on a rooftopKai in disguise in Stiix holding a Kai dollKai and Nya in disguisesKai trapped in the Sword of SoulsKai and Nya in Day of the DepartedKai and Nya in Hands of Timeyoung Kai and NyaNya, followed by Jay, Kai, and Lloyd.Kai in Wu's TeasSeason 8 Kai outfit, in Season 9 introKai and the original Ninja on dragons againKai and Lloyd watch Cole get kidnapped2019 Kai in his blacksmith outfitKai regains his Fire.

## Season 1: Rise of the Snakes

Kai in Season 1Kai's Spinjitzu TornadoKai dancing with the NinjaThe Ninja and WuKai and Lloyd in lavaKai reaches his Full PotentialKai's True Potential"Trying to escape, are we?"Kai rallying his friends in the aftermath of their home's destructionKai facing the Great Devourer

## Season 4: Tournament of Elements

Kai looking at a portrait of himselfKai realizes that Skylor was the spy"You're the spy!"
## Season 5: Possession

Kai in season 5Kai surfing down mountainCole and Kai riding

## Season 7: The Hands of Time

Photos of young Nya and Kai can be seen behind Kai
Sector Three

**Drugs**: This is a drug-friendly Sector.

**Mutant Views**: Unfriendly.

**Violence Level**: 4/5, repeated complaints regarding shivings, stabbings, shankings, and just plain robbery hav originated from this sector.

### **Factions**

#### Pinkz Beauties

**Leader**: Pinkz

**Purpose**:

**Location**: (map to be added)

#### Wasteland Dolls

**Leader**:

**Purpose**:

**Location**: (map to be added)

#### Clay Investigations

**Leader**:

**Purpose**:

**Location**: (map to be added)

#### Dr. Grey

**Leader**: Dr. William Grey

**Purpose**: To sell medicine and research possibilities to remove radiation. The newest goal is to make a musical theatre and spread happiness through songs about the people of the wasteland and Wonderland.

**Location**: (map to be added)

#### The Spill

**Leader**:

**Purpose**:

**Location**: (map to be added)

#### Irish Brotherhood

**Leader**: Sheamus O'Doyle

**Purpose**:

**Location**: (map to be added)

#### McCree Brothers

**Leader**:

**Purpose**:

**Location**: (map to be added)
Wonderland

Almost too good to be true, Wonderland is the newest refuge of the former population of Sunfall and Solaris.

## Sectors

Wonderland, the city built in the remains of an old dairy, is divided into five sectors to facilitate its political system. Each Sector has a Sector Overseer who overseers the day-to-day business of the sector.

### Sector One

**Overseer**: Dr. Johanna, Minister of Health and Medicine

**Drugs**: This is not a drug-friendly Sector.

**Mutant Views**: Unfriendly

**Violence Level:** 3/5

### Sector Two

**Overseer:** Magnus the Mad, Minister of Taxes

**Drugs:** This is not a drug-friendly Sector.

**Mutant Views:** Neutral

**Violence Level:** 1/5

### Sector Three

**Overseer:** Fitzsimmons. Mayor

**Drugs**: This is a drug-friendly Sector.

**Mutants Views**: Unfriendly.

**Violence Level**: 4/5

### Sector Four

**Overseer**: Jessie

**Drugs**: This is a drug-friendly Sector

**Mutant Views**: Friendly.

**Violence Level**: 3/5

### Sector Five

**Overseer**: George Rottweiler, Minister of Law

**Drugs**: This is a drug-friendly Sector.

**Mutants Views**: Diverse opinions.

**Violence**: 5/5

### Unaffiliated

Texaco Rangers

Sector Guards

Russians

Scavvies

Jingle Jangles
Sector One

**Drugs**: This is not a drug-friendly Sector.

**Mutant Views**: Unfriendly. Mutants will likely be shot/beaten on sight.

**Violence Level:**3/5. Frequent daily fights.

**Purpose**:

**Location**: (map to be added)

**Purpose**: To be a neutral mercenary group that helps keep the prosperous proper and keep the unwanted out of the city. To make people realize how damaging the unwanted are. Currently hired by Apex.

**Location**: (map to be added)

#### Black Riders (The Bar Eclipse)

**Leader**: Riley 62 and Jonathan Blackwood

**Purpose**: Help people fight for themselves and to not let anyone suppress them. Turn every sheep in the herd to wolves that can bite and lash out with their opinions.

**Location**: (map to be added)

**Quote:**

"I work to gain a place where people are not afraid to walk at night, a place where human and mutants can live peacefully together to uphold it." ~Riley

#### The Trashers

(Scavengers, Craftsmen, Shop)

**Leader**:

**Purpose**:

**Location**: (map to be added)

#### The Circus Revolucia

(Entertertainers)

**Leader**:

**Purpose**:

**Location**: (map to be added)

#### The Bullet

(Reporters, Journalists)

**Leader**: Mallory Maxwell

**Purpose**: Helping citizens of Wonderland stay updated on current events as well as letting them advertise their products and services.

**Location**: (map to be added)

**Quote:** "Don't shoot the messenger" (slogan).
Unaffiliated

**Purpose**:

**Drugs**: Illegal, unless you pay.

**Mutant Views:** On-duty - Hated, Off-duty - Varies.

**Purpose**: Guards from different factions or loners hired by the Council to guard Wonderland.

**Drugs**: Drugs are illegal.

**Mutant Views**: Mostly Neutral. Some violence has been reported.

### The Russians

**Leader**:

**Purpose**:

**Drugs**: They appear high/drunk most of the time, so likely positively inclined towards it.

**Mutant Views**: Equal opportunists, they do not appear not to differentiate.

### Scavvies

**Leader**:

**Purpose**:

**Drugs**: Yes.

**Mutants**: Unknown, presumed to be friendly towards them.

### Jingle Jangles

**Leader**:

**Purpose**:

**Drugs**: Unknown, presumed to be users or neutral on the matter.

**Mutants**: Neutral
The Bullet

The Bullet is Wonderlands favorite totally not corrupt newspaper. Run by a group of journalists and reporters, the group helps the citizens of Wonderland stay updated on news and current events by means of posting on their large bulletin board.

## Camp

The Bullet is placed in Sector One between the main entrance from the countyard and the entrance to APEX Medical Facility. The camp itself consists of a black hexagonal cage. On the outside hangs several bulletin boards (hence the name) on which news, advertisements, announcements and articles are hung for bypassers to read.

## Members

### Current members

Mallory Maxwell, editor in chief.

Tracy Tippsdale, gossip and culture reporter.

John Hancock, breaking news reporter.

### Former members

Jason, bodyguard. Missing. Fell victim to a grand betrayal and was chased out of Wonderland.

Joy, reporter. Missing. Pressumed abducted by W.A.R.M.

Dorothy Maxwell, citizen of Solaris. Missing. Got lost in the Wasteland traveling to Wonderland.

Will Valentine, reporter. Missing. Last seen in Sunfall.

Lime, reporter. Missing. Last seen in Sunfall.

Blake, war reporter. Killed. Was murdered in pursuit of the truth.

Mr. Zing, sage. Missing. Last seen in Sunfall, assumed to have walked alone into the Wasteland and died.

## Products and services

The Bullet writes articles and news reports on salvaged typewriters. Instead of publishing a traditional newspaper in several copies (which would require electricity and a functional printer), each article is written on a typewriter and posted on the large bulletin board on the outside of the cage. Bypassers can then drop by top read and discuss the news on the board.

Citizens with products and services can also pay to have advertisements hung on the board. These can be advertisements made by the citizens or they can commission one to be made. The going rate is 5 chids per day the ad is displayed on the board. Several days can be paid for in advance.
Nova

Nova is currently uninhabitable for regular citizens of the Wasteland. It used to be the primary trade hub of the north but fell in a grad act of treason and now serves as the main seat of the elusive Blue Oil.

## Location

Nova is located in the northern end of what used to be Zealand. The city itself was built inside an old wharf. The city had only one large entrance, The Gate, which essentially made the city a ground-level vault.

Within the city itself was a sharp division of city quarters, each with their specialty and rather different quality of living:

* Market Square: As the name hints at, this part of the city hosts most of the regular shops and amneties such as the main hospital and the Irish Pawnshop. The northern end of the city is the first area from The Gate which would also lead it to be one of the most active with outside traders roaming and an equivalent amount of security personnel.
* High Street: The only restricted area in Nova, designated only for the wealthy citizens is located half-way up Pipe Alley from The Gate. It housed exclusive entertainment such as The Heart Hospital as well as the large camp of DDK. Regular citizens would not be allowed into High Street unless the guards be presented with a special permission from The Texaco Rangers or the DDK.
* Pipe Alley: Running along the western wall of the wharf, Pipe Alley was a long and narrow street that would take one from the Market Square, past the entrance to High Street and all the way down to the Jerkyard at the back-end of the city. Pipe Alley hosted the poorest inhabitants of Nova, most significantly a large group of mutants who were confined only to the very back of the long street.
* Jerkyard: At the south end of Pipe Alley sat the smallest quarter of Nova, The Jerkyard, which hosted The Texaco Rangers and the eponymous bar.
Sector Five

**Drugs**: This is a drug-friendly Sector.

**Mutants Views**: Diverse opinions.

**Violence**: 5/5

**Purpose:**

**Location**:  (map to be added)

**Purpose:** A bar serving alcoholic beverages and well, other exotic goods. Future goal is to have a Pirate Emporium.

**Location**:  (map to be added)

**Other details:** They may be a gang, but do not directly engage in turf wars.

#### The Nuka Cola's

**Location**:  (map to be added)

#### The Trailer Park

**Leader:** None

**Purpose:** Another living area for citizens in Wonderland

**Location**:  (map to be added)