recursal/Fanatic-Fandom huggingface dataset:
Bip "The Mighty"

Bip is a sprite who helped the Lucky Seven in their assault on the Shield of Ucerin's occupation of Snake Woods and has been traveling with them ever since. He has since become infected by the dark entity that plagues Gram. Together they work with the Lucky Seven with a hope that they may find a way to rid themselves of the otherworldy force that summons them each night into an endless void.

Magic Items:

* Miniature Bag of Holding
* Clockwork Helper Bee
* Miniature Dragon Scale Shield
* Miniature Goggles of Night
Session 26 "Battle of the Bridge"

**Session 26 Recap: *Battle of the Bridge***

Heading to the Shield of Ucerin controlled bridge along the
path from Eshpurta to the mining camp you found some considerable opposition in
the form of the C Squad along with a powerful Flesh Golem however they were no
match for you. After a lengthy drawn out battle on the bridge, you finally
drove the still living off with many dead left behind. Once the killing work
was done you got to work accomplishing your goal: destroying the bridge,
eventually sending it up in flames. All the while the few opposition forces able
to, fled. With the bridge destroyed you faded off into the woods as a mobile
ghost like strike force. Now we join you as you make camp for the night after
the day’s hard fought victory.
The Wheel of Stars

A piece of The Rod of Seven Parts. Said to look like a wheel or orb that shows constellations that dance across its surface. The Lucky Seven were told of it's location in The Castle di Maschera by Seeker Assume. On the night of The Feast of The Moon, while at a ball which they were attending to ostensibly make connections within The Lord's Alliance, The Lucky Seven stole the artifact from the vault beneath the castle.

*Wondrous item, artifact (requires attunement)*

In addition to the normal attunement requirements, you must speak the command word "Ruat".

While attuned to this device, you have a +1 bonus to Wisdom saving throws, and you can use an action to cast the *Dancing Lights, Guidance*, or *Message* cantrips

***Portent of the Stars.*** As a reaction when a creature you can see within 60 feet of you makes an attack roll, saving throw, or ability check, you make that creature roll a d10 and add or subtract the number rolled (your choice) from the roll. Once you use this feature of the *wheel of stars*, it cannot be used again until the next dawn.

***Alter Gravity.*** As an action, you can cast *Fly* on yourself or you can cast *Levitate* (save DC 15). Once you use this feature of the *wheel of stars*, it cannot be used again until the next dawn.

***Healing of the Heavens.*** As an action, you can cast *Cure Wounds*. The casting of this spell restores 1d8+5 HP. You can use The Wheel of Stars to cast this spell up to five times regaining all expended uses upon the next dawn.
Session 16 "Arrival in Dumistra"

**Session 16 recap: *Arrival in Durmistra***

In the toughest fight you’d had since entering the Forest of
Mists, you found yourselves face to face with an odd hybrid of displacer beast
and troll. Both sides took massive amounts of damage, but in the end you
managed to drive the creature off with a little help from Begbee the blink dog
who returned to Dorn’s side mid-fight, much worse for wear than when you’d left
him. Asking him to lead you to Quora and Adrian, Begbee lead you to a clearing
in the forest. There you found the remains of three Displacer Beasts, but the
trail ran cold. Deciding to make camp, you only made it half way through the
night before you were approached by a young elf woman named Ferret. Though odd
and relatively disarming, she asked you to surrender, said you’d be coming with
her, and after some convincing you agreed to go without a fight, giving up your
weapons and putting on strange bracelets that Rensig later determined were
magic. Leading you back through the mists you came upon an elevator like
contraption that carried you all hundreds of feet into the air along the side
of one of the trees. You had found Dumistra with its suspended bridges and
structures flowing beautifully into the trees. You were lead to a domicile on
the edge of town, watched by guards and told you would be staying with others.
In the morning you found out who those others were it was your missing allies,
Quora and Adrian, and the sovereign himself, Hazim Albikar. You had found him,
but now the issue seemed you were no less free to go than he was. After morning
pleasantries and breakfast you were lead by Ferret and several guards towards
the largest and most impressive building in Durmistra, filled with questions
but given few answers. We pick up outside the doors of that building, now let’s
find out what awaits you on the other side!
Session x 131 "The Royal Game"

Session 131: The Royal Game

As the staggeringly tall titan and the bronze barge of Lutheria approached, Chondrus became more excited. It was decided that he, Bucky, Rhys, Gram, Chadwick, Kyrah, Pythor, and Urm would be the party to check it out. Within the halls of the barge time and space seemed to warp. Many strange and unsettling beings were encountered and it took, from the outside worlds perspective, the better part of a day for those who had entered the ship to find Lutheria, but find Lutheria you did.

Up upon the top level where the party was centered, Lutheria awaited you, a 20 foot tall lavender titan herself sitting on a thrown amidst the lush vegetation, revelers, and music. You parted your way through the strange assembled beings, mortals, and fey and creatures you had no familiarity with what-so-ever and engaged Lutheria in philosophical debate. Chondris took this opportunity to slip away into the crowd. Though you did manage to get through to Lutheria to a small degree, she was unwilling to part with her piece of The Rod and mostly mildly amused at the whole thing, but wickedly amused when Gram threatened her.

Her interest however was piqued when Bucky challenged her to The Game of Twenty Squares. Lutheria immediately agreed  and choose the wager of the lives of 7 of your crew members vs the lives of 7 of her disciples. Bucky would not agree to this wager and convinced Lutheria of another option: Lutheria's piece of The Rod up against the four pieces The Lucky Seven had collected. Lutheria agreed and the game was on, watched over by 3 mysterious women with wings, enforcers of the wager of the game. While it was far from entirely one sided, Lutheria proved victorious. With that each piece of The Rod of Seven Parts that you had collected: The Dimensional Loop, The Mace of Disruption, The Wheel of Stars, and The Timepiece of Travel all disappeared.

Eager to have them returned, Gram wagered his magic ship The Charm against The Five Pieces of The Rod. Rhys offered his life to sweeten the deal, and Lutheria quickly accepted. Although Gram too was able to challenge Lutheria in the game, she bested him as well, and with the final roll, Gram seeing the outcome of the game for what it was prepared to cast his Eldritch Blast at Lutheria. Rhys likewise aware of what was happening summoned Grin and dove over the side of the barge. We pick up now the game is over, the fight has begun.
The Yawning Portal

The Yawning Portal is located on Rainrun Street in Waterdeep's Castle Ward between Waterdeep Castle and Snail Street. A stone building with a slate roof, the Yawning Portal offered guest rooms on the three upper floors. The main feature is a well within its walls that leads down into the first dungeon of the mega dungeon complex known as Undermountain.
The Nine Hells

The Nine Hells of Baator, sometimes Hell or Hells, also known as Baator (pronounced: /beɪˈɑːtɔːr/ *bay-AH-tor*) in Infernal, it is the home of the devils. It is a plane of sinister evil and institutional cruelty. Each of the nine Hells has its own physical laws or properties of matter, but all are inhospitable or deadly to outsiders.

Forces from the 5th Layer of Hell, Stygia, have invaded the material plane and taken control of Athkatmon. These forces appear to be affiliated with, or possibly under direction from The Chimera.

The Lucky Seven lead armies from across Faerûn to liberate Athkatmon, however it seems these enemies are not done...

Affiliated Parties:

* The Chimera
* Amon the Faithful
* The Four Horsemen
* General Bearl Orhotker
* The Giant's Legion
* The Giant's Fist
* Levistus
* Brenton Evensnow (vanquished)
The Scattered Wars

Forty years ago or so Amn had fallen into
the hands of a tremendously powerful and malevolent Orc Force lead by the Orc
Warlord, Tarnuk the Thunder King. The force was so great that it threatened the
whole region, the greatest imposing army in centuries. The war was intense,
lasting years, a period of time known as the Scattered Wars. The battle at
Hamlar Hills was the one in which the tides turned in favor of Amn and it’s
allies. The Army of Amn known as the Shield of Ucerin was Joined by The Order of the Gauntlet and Clerics and Paladins of Lathander. This allegiance of human
forces working together along with Elven forces who would have been
next on the Orc’s march across these lands, managed to be enough to stop the invading forces.
The Army of Amn thanked their human allies by leaving the citadel to them.
Since then the alliance has strengthened and grown into the The Order of The Dawn. It is an Outpost of the Order of the Gauntlet and a holy sight for the Church of Lathander, but is not ruled by either.
Session 24 "The Cooper House Horrors"

**Recap Session 24: The**
Cooper House Horrors

Dorn was missing and captive by the Coopers who were about
to perform experiments on him. The rest of you mounted a rescue. With Begbee’s
help, Rhys and Muffy found Dorn in the basement of the Cooper home as Rhys’ mom
was preparing to extract his brain. Dorn was in terrible shape, one hand had
already been removed, but you managed to get him up and moving again in time to
fend off Azzok and the Cooper family guards. Meanwhile as things became
chaotic, Lord and Lady Cooper fled into the night with Gram and Keelin in hot
pursuit. Much to Gram’s chagrin, he saw the Coopers talking to the members of
the Shield of Ucerin who then made their way towards the house, Gram and Keelin
just barely managing to get inside as Rhys subdued and tied up Azzok. Meanwhile
Dorn heard a familiar voice in the basement of the Cooper Home. It was his old
friend Ebon who he had last scene in the Black Bastille in Athkatmon. Three
doors lay at the end of a hall, Dorn staring into blackness with Ebon calling
for help, Muffy finding a baby in a dirty room behind another door, and behind
the final door, Bucky finding a chained up flesh creature that appears to bear
some unsettling, though twisted, resemblance to Rhys. We pick up with almost
all of you in the basement and Gram on the first floor hiding as soldiers of
the Shield of Ucerin being to search the home.
The Four Horsemen

What is known of these dark riders is that they are VERY powerful and seem to be allied with the forces of The Nine Hells. Three of their number appear to be former Light Bearers: Tajic, Luda, and Drazhan. The Fourth member is unknown. They are responsible for taking Balistar North out when he forestalled the arrival of the armada of hell and were there when The Sleeper in the Tides fell. Although The Lucky Seven did manage to defeat three of their number before, according to Bip, they are nothing like they were before, the power radiates off of them in waves. Seeker Assume told the group that they were responsible for every major loss in the continued war against The Devils and that none were able to stand against them. Fortunately they have not been seen in years.
Moist

A man known to have a lot of information in Athkatmon. Moist has some position in the government but can often be found mixing with every type of person in the city, from the very elite to the criminals. He can usually tell you what you want to know... for a price, but has little time for those not willing to pay up. Dorn refers to him as "The Moist".
Tajic

A Lightbearer who carries the exalted title of Firefist and Daybreaker,
putting him on par with The Professor in rank. He maintains close communication
with both the Order of the Gauntlet and the Church of Lathander, the two organizations that back the Order of the Dawn. Tajic believes that within Amn's boarders, The Order of the Dawn can trust
only the Order of the Dawn. He is convinced that any effort at peace among the Order
and The military of Amn is doomed to failure. The Order, he argues, would be
better off spending their energy to make themselves stronger so they can uphold
the fragile balance that exists now-and protect the innocent when the balance tilts. The
Professor feels that his negative attitude runs the risk of poisoning the
hearts of the other members of The Order and undermining any peaceful efforts. For
the most part, in deference to the Professor, Tajic usually keeps his views to himself when The Professor is around. Drazhan and Luda are Tajic's closest followers and will often speak on behalf of him when Tajic is not present.
The Feywild

The Feywild, also known as the plane of Faerie, is a an "echo" of the Prime Material Plane suffused with potent magic. It is the place from which fey originated, and from where the first elves arrived. According to Bucky's book, it is a land of eternal twilight, unrestrained nature, and awe-inspiring natural beauty.

After defeating the devils and comondeering their second tower, Bucky transported the Tower and The Lucky Seven to The Feywild. It is the home of Begbee and a place that Rensig feels a strong connection to.

Begbee informed The Lucky Seven that there are three main rules they must abide by while in the Feywild:

**Rule of Hospitality.** When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality.

**Rule of Ownership.** You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.

**Rule of Reciprocity.** When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately.
SpaceX

SpaceX was founded in 2002 by Elon Musk. It’s a real company, and in the map‘s lore the president of the company founded the city-state of Elon in Elon City, Mars, since Elon City was technically not a part of any country and new UN laws allowed countries on places other than Earth and was also owned by SpaceX the company. SpaceX became the national space agency of Elon.
Seeker Assume Erming

A Halfling Ranger and Master of Information for The Council of Amn, Assume is also secretly a member of The Resistance. He was with The Resistance members that saved The Lucky Seven from The Giant's Fist and was also at their coronation ceremony following their "saving" of Sovereign Hazim Alibakkar. When Athkatmon was taken by the forces of The Nine Hells, Assume was one of the three allies gathered at Balistar's Citadel on The Plane of Elemental Air.

When Athkatmon fell, Assume traveled north to Waterdeep. There he assembled allies and worked to set up a meeting with some of the most powerful forces of the north. He and Balistar had The Lucky Seven join him in these efforts and he has been one of the groups main points of contact while in Waterdeep.

Assume told Dorn that he believes one of the pieces of The Rod of Seven Parts is present in Waterdeep, in the vaults of The Castle di Maschera.
Shareefah

A skilled artificer that Muffy St. Claire brought the leg bone of Belagos to when The Lucky Seven were looking for someone to make a staff out of it. Shareefah aka Sharie said it was something she would be able to do. She said if Muffy was ever looking for her, to go to Balister’s Bargin Books and Amazing Antiques. She said Balistar would know how to find her.
Scrimbshaw Comb

This comb was found in the hoard of Pallon the Pious. A piece of magical functional art, this exquisite piece not only looks good, but also prevents the wearer from being observed by the undead. The comb has three charges, by expending one, the spell invisibility is cast on the one possessing the comb, however this spell only affects the undead. One can interact with and attack other targets without breaking the spell but if an undead is attacked, the spell ends. Otherwise the spell acts as normal with the caveat that it only affects undead. The comb regains all charges daily at dawn.
Session x 115 "They Call him... The Aroto Lux"

Session 115: They call him… The Aroto Lux

After a grand celebratory meal, the first in some time at The Whole Note in the Clerk’s Ward of Sigil, a very drunken Muffy St. Claire contacted various friends on the material plane finding that Ebon was somewhat serving as guardian to the portal from Amn to the Plane of Air and that Balistar was not doing well. She also made contact with Chadwick who was with Bibble and Yuk Yuk, but hadn't seen Dutch or Sky Mouse in some time who were joining Kyrah on her journeys across Thylea. The next day, The Lucky Seven were lead through the massive floating city of Sigil by the tout Kylie who gave you a heads up on a lot of the ins and outs of The City of Doors. She took you on one of the many cable cars that went along cables spanning from one section of the giant ring city out over a countless miles drop to another part of the city giving you a sense of the grandeur and seemingly impossible nature of where you now found yourselves. At Tivvum’s Antiques you purchased both a very rare diamond for close to 7,000 gold after haggling with the proprietor, Alluvius Ruskin, and a key to a portal to the plane of Mechanus, an eight pound perfect metal cube, for another 1,500 gold.

After lunch at some street vendors, Kylie took you back to the Clerk’s Ward and from there you made you way by foot to the Lower Ward to a tavern catering mostly to beings from the lower planes called The Styxx Oarsmen. Meeting with the demon blooded Rule of Three, you found out information on Spelljammers, and made it out of there just in time before the clientele in the tavern became hostile towards Rhys.

Heading back to the cable cars you made your way to the fanciest part of all of Sigil, the affluent Lady’s Ward, named after the Lady of Pain, the mysterious entity who according to Kylie was as in charge of Sigil as anyone was and not to be crossed at any cost. There you went to see the Titan, Zadara and requested the aid of her portal locater who she kept on retainer, Lissette. Upon meeting Lissette, Rhys mentioned something about being the Aroto Lux and immediately all eyes were upon him. The titan Zadara offered to help in any way she could, speaking of the prophecy, that when all realities were threatened, Lathander would choose a champion to grant his sword, that champion would be The Aroto Lux and would be interregnal in saving the multiverse.

With Rhys feeling finally acknowledged, Kylie and Lisette now lead you towards someone named Pharod who controls the only portal to the elemental plane of mud in Sigil that isn’t an instant death sentence.
Rotor of Return

Taken from Lutheria who had removed it from the treasure of the Dragonlords

Rotor of Return (Piece of The Rod of 7 Parts)

Weapon, artifact (requires attunement)

This perfect circle of metal thrums with energy, faint harmless blue flame occasionally leaps from its form when not in use. It has been known throughout the years as the Halo of Light, Rotor of Return and Chakram of Fire. It acts as a +3 weapon that deals 1d6 slashing damage and 1d6 fire damage and has the finesse and thrown (range 20/60) qualities. When you score a critical hit with this chakram, the target must make a DC 15 Con saving throw or be blinded until the end of your next turn as fire leaps from the Rotor blinding the target. Creatures with blindsight, tremor sense, or true sight are immune to this effect. Upon attuning to the Halo you are instantly proficient with its use. The weapon always returns to your hand after you throw it unless you are rendered incapacitated between the throwing and catching of the weapon.

Shooting Stars. The Rotor grants you the ability to stand against superior numbers. You can cast the spell Conjure Volley, the Rotor immediately returns to your hand after casting this spell. The damage type is slashing the dex save DC for this effect is 18. Once you use this feature of the Rotor, it cannot be used again until the next dawn.

Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter, you can use a bonus action to teleport to the rotor's point of return as long as you are within 50 miles of that point. Once you use the Rotor of Return to teleport, this feature cannot be used again until the next dawn.

Piece of The Rod of Seven Parts
Session 66 "Don't Eat The Black Bread"

Session 66: Don’t Eat the Black Bread

Dorn brought the unconscious Samuel Chivers to his old hide out and told Begbee to go find the rest of The Lucky Seven and let them know where he is.

Meanwhile, while sitting at their home after a large meal. Recholz Hriiat of The Baker’s Guild warned Muffy not to eat The Black Bread, something was sinister about it, then he recalled, it contained hearts.

While this was happening, Rhys, Gram, Bucky, Bip, and Chadwick Huddleton made their way through the foggy autumn streets of the seemingly empty Athkatmon back to their home, but when they got their they spotted the very injured Jasinda the Tiger of The Resistance. She and The Lion aka Ines Muraster had been out trying to find and stop the murderer who was behind the string of killings but what they found was more than they could hope to contend with. Jasinda on the verge of passing out told them that it was her brother who had been dead for 15 years who had attacked them asked the group to save Ines.

Chadwick brought Jasinda inside and Muffy came out to join her friends as they made their way towards the sight of the attack, but they were too late, Ines was dead, her heart removed. Then the killer showed himself, or at least some portion of himself, two glowing red eyes under a swirling mass of chains. At various points the figure took on the appearance of those known to certain members of the group, Bucky’s mentor Nordic, and Muffy’s mother as well.

The battle was fierce but Muffy, using the newly acquired largest piece of The Rod of Seven Parts, The Mace of Disruption and her innate magical powers devastated the creature ultimately destroying it before it could take another life.

The group then brought Ines to The Rose of the Dome church to see if Father Dawnhunter could bring her back, but she was too far gone, and without a heart his magic was not able to save her. With that sad news, they brought her back to their home, letting Jasinda know what had happened. It was then that Bibble and Yuk Yuk informed Bucky about what Recholz had told Muffy, about the hearts. With that information Rhys worked out what was happening, the hearts were ritualistically harvested, baked in an oven covered with strange glyphs according to Recholz, black bread was somehow either siphoning corruption from the citizens of Athkatmon through the bread or possibly corrupting them as well. The run off of this corruption was actually the excrement from the thousands of Athkatmonians who had consumed the bread, some how all coalescing under the bath house.

With that they came up with a picture of the operations of the devils and now have some ideas about the next moves they want to make, but first, the group needed a nights rest, and in the morning planned to go meet up with Dorn.
Tu’Narath, The City of Death

The city of Tu'narath, located within the Astral Sea is built on the floating calcified corpse of a long forgotten six-armed deity in the corpse's up- per body, with a central district in the area corresponding to its chest and ancillary districts radiating outward a long its six outstretched arms and toward its head. Despite the body's partial destruction, the occasional tremor that echoes through its rocky mass suggests that some spark of life might still linger deep within.

Anyone who visits the city does so either at the behest of the githyanki or in stealth. Fortunately for those who try to enter clandestinely, the place is immense enough that a small group can sneak in with relative ease.

If uninvited visitors arrive openly, they can expect a sharp reception from githyanki patrol vessels. If that's not enough to bring them to heel, the call goes out for a squad of dragon-mounted knights.
Session 65 "Chivers Me Timbers"

Session 65 Recap: Chivers Me Timbers!

After the heist at The Baker’s Guild the group returned home with the baker they had saved, Relchoz Hriiat in tow. He informed you that he had been compelled to work, had been working for weeks, baking, totally focused on the process.

Now knowing where to find Samuel Chivers, an old friend of Rhys and Chadwicks and the only person who seemingly knows the location of Brenton Evensnow, the Lucky Seven minus Muffy who was really enjoying her time at home, made their way to The Low Lantern, an old ship converted into a tavern.

You found Chivers and after some harsh words between him and Rhys, Dorn tried a con. All the while, Rhys and Gram created a distraction so that Bucky could slip some of her mushrooms that cause people to speak anything that comes to mind into the drink of Chivers. The distraction/ploy by Rhys and Gram worked too well. Chadwick not in on it, and not picking up on what was going down bashed the skull in of a Dueregar who looked ready to try to kill Gram and a big fight and chase ensued.

Chivers drank his drink with the mushrooms in it and Dorn then grabbed him and ran out the door, all the while Chivers unable to stop speaking whatever came to mind, blurted out the fact that Evensnow was staying in a Villa south of the city. A chase/fight ensued as Dorn made his way with Chivers out of the ship, eventually knocking him out. Bucky having already been upset with Dorn for killing the bakers at The Baker’s Guild, and now in her mind throwing off the plan, attacked Dorn who also seemed the target of most of Chivers’ associates, including a small flying fiend of some sort, who were all trying to recover the small man. But Dorn was both too quick and too stealthy and escaped into the fog and the night, heading for the secret headquarters of The Resistance.

Meanwhile the other members of the group, not knowing where Dorn went, assuming he was returning back to their place, set off back towards home, and that’s where we pick up.
The Book

This book was found in the basement of Cooper Manor by Muffy St. Claire of The Lucky Seven. Thus far, any attempt to read the book has seriously backfired, the last one to attempt it was Bucket Girl and the effect was extremely harmful to her. None of The Lucky Seven are quite sure exactly what to make of it. After showing this to Balistar North, he identified it as manual of flesh golems and said it contained multiple powerful spells including one to make someone stronger, one to put a goal in another's mind, and one even to bring the dead back to life, but warned that it should only be read by one with the power to cast such spells otherwise others would find themselves subject to the same effects that Bucky encountered when she tried reading the book.

Studying this book, Muffy realized this is a Manual of Flesh Golems. She can prepare one of the following spells from the book to add to her known spells. She can switch the spell out each day if she wishes after a long rest:

* Enhance Ability
* Geas
* Raise Dead

With the proper time and resources she would also be able to construct a flesh golem using this manual.
Session 12 "The Worms Crawl In"

**Session 12 recap “The**
Worms Crawl In…”

Your search for the missing sovereign, Hazim Albikar, lead
you once again below Kymall’s where you ventured further than ever before.
Encountering a mysterious figure hidden behind an illusory wall, face and head
hidden under the skull of a stagg and body hidden in robes--she said that she
had seen Gram come this way before, and that he also had left through this
way…the only one who had made it out. Though Gram couldn’t seem to recall any
of this, her offer still stood, retrieve “the egg” for her, and she would
return the favor by answering 3 questions. You agreed, and thus began perhaps
the most harrowing encounter of your brief time together. She unsealed a
chamber for you, and you, after entering, seemingly set off a mechanism that
sealed it behind yourselves. Being alone with an empty sarcophagus was
unsettling, but what came next was much worse. As you descended into a chamber
below, you fought your way through innumerable worms, and a trio of animated
corpses, barely making your way past the final of the trio, a mummy long left
in this place guarding what lay beyond: The egg—an object that filed you with
terror and sickness, as every fiber of your beings rejected the possibility
that such a thing should exist.  Gram,
seemingly unaffected in the same way, was able to pick up the egg, and several
other items surrounding it, and you all made your way back into the chamber
with the sarcophagus where we pick up Gram warning all of you all to stay far
away from him and the egg which he is currently clutching in one arm, and this
is where we pick up our adventure.
The "Dorn Horn"

This horn has 4 charges. When you use an action to
blow it, one creature of your choice can hear the horn's
blare, provided the creature is within 600 feet of the
horn and not deafened. No other creature hears sound
coming from the horn. The horn regains 1d4 expended
charges daily at dawn.

Dorn removed this horn from the body of Talisen after Talisen was killed in the ruins beneath Kymall’s by The Lucky Seven.
The Old Man

Originally known to The Lucky Seven only as "The Old Man" he was a crew member of The Majestros and The Brought Forth.

Upon arrival in Thylea, The Lucky Seven learned that the Old Man was in fact Hlam, the legendary Monk from Waterdeep and founder of The Order of the Even Fist.

Given that Grin saved his life during the trip through Umberlee’s Asshole, Hlam was very willing to commit his monastic order to the cause of liberating Athkatmon from the invasion from The Nine Hells.
The Glacier

The Glacier is a large white Dragonborn that went to the final two of the High Harvest Tide Arm wrestling competition. It is unknown if he defeated the previous years champion. The Glacier is known to be a member of The Giant's Fist.

The Glacier was killed by Rensig Iasey of The Lucky Seven while he was fleeing.
Session 48 "The Sludge"

Session 48 Recap: The Sludge

You fought your way though the underground tunnels,
encountering more and more signs of cult like activity, but every enemy you
encountered, quickly fell before your combined might, not a single one putting
up much of a challenge. At one point you split into three groups of two, but
eventually Rhys, Bucky, Gram, and Muffy met up again in front of an alter with a
black inky sludge upon it, surrounded by candles of black wax and skulls. Above
it, written in infernal were the words “rise and be counted”. When Muffy spoke
those words aloud the sludge did just that, eventually responding to her commands.
You decided to bring the sludge to Balistar to see if he could tell you more
about it, but before that happened you encountered someone down in the tunnels
from Rhys’ past. It was Chadwick Huddleton formerly of the Baker’s Guild. He
was down in the tunnel seeking revenge, he was looking for member’s of the
Giant’s Legion. Apparently several members of the Legion had tired to kill him,
he suspects on Brenton Evensnow’s orders, the man who runs the Baker’s Guild. He
was down in the tunnels killing as many of them as he could and was equally
surprised to see Rhys down there. Although he tried to convince you to help him
finish what he started, stating that once these guys figured out what you were
up to you wouldn’t get another chance like this, you still persuaded him to leave
with you. Your plan is to take the sludge to Balistar and Huddleton has agreed to
go with you for now… after smoothing things over with the employee of Haylee’s
bathhouse who saw you emerging from the tunnels, you have cleaned your self up
and are now making your way towards Balistar’s with Chadwick Huddleton and the
sludge in tow.
Session 15 "In the Forest of Mists"

**Session 15 recap*: In the Forest of Mists***

Along with your allies, Quora, Adrian Dundragon, and Begbie
the Blink Dog, you entered into the Forest of Mists in search of Swan May’s
Glade in an effort to find the hidden city of Dumistra, and there in, the
missing sovereign, Hazim Albikar. After finding the name of the forest to be
true, with mists obscuring everything past 30 feet of your vision, you were
taken unaware when attacked by a small group of Displacer Beasts. One
immediately grabbed Rensig and another blocked your path. While the majority of
the party went after Rensig, finding a third beast waiting for you in the
mists, Adrian, Quora, and Begbie fought and pursued another. Though you
defeated the two beasts you lost track of your trio of allies. Fortunately, Bet
was able to discern a vague sense of the direction they had gone in but as you
tried to track your friends you instead ran into something else, a large
hulking creature with the sleek black sheen of a displacer beasts, but bipedal.
Now with a terrible toothy maw, four sets of arms and claws, and  two long tentacles coming from out of it’s
back, you can see bits of something’s flesh that it was just dining on falling
out of it’s mouth, it towers over both Dorn and Bet as the rest of the party is
just out of visual range, except for Rhys, but its roar easily heard by all.
Session x 144 "In Search of a Luxon Beacon"

In search of a Luxon Beacon, an item to potentially barter with the God Primus with for his piece of The Rod of Seven Parts, The Heart of Mechanus, The Lucky Seven + Tomisson traveled to the city of Nicodranas on the Minagre Coast of The continent of Wildemount on the Material Plane. Though on the other side of an ocean that few cross from your collective homes, Gram was able to find a friend in the run down port district of the city known as The Styes. It was his old friend Rucka. You were looking for a man named Jarem Lovage aka Jarem the Collector, a person that Balisitar and Ruby Heart said  you would be able to rob for his Luxon Beacon. Rucka had heard of Jarem. He had received aid from a cleric a couple of times, a man named Master Refrum. A Speaker of Milil who he said was a good friend of Jarem’s and sent you his way.

Refrum at first was suspicious of what you wanted with Jarem, the reason being that Jarem had been executed only the day before. Apparently he was the suspect in a series of killings known as The Lantern Ghost murders. Although Jarem had been found at the scene of the the murder with the weapon in hand, Refrum said that besides knowing Jarem’s character as a good and honest man, there were other reasons to suspect foul play. For one, a body of a fisherman named Raif had turned up this very morning. Rumor was the death was the latest in the Ghost Lantern murders but the local militia have been very uncooperative and have not given out many details. Refrum was also turned away from the asylum Jarem had been held at up until the time of his execution yesterday, the Hopene’er Asylum. There was no real explanation given, although he did admit he was perhaps a bit heated when he tried to visit. Furthermore the local militia had still been searching Jarem’s shop (Knick-Knacks & Oddities) and home, also in the high quarter of the Styes that the Asylum was located near.

In an effort to find out more the group made their way in the direction of The Asylum. Bucky decided to sneak in with Bip, casting fairy form on herself and using the Witching Cloak to become invisible like Bip. Meanwhile Rhys and Tomisson have entered through the front. After Tomisson convinced a young man who had been watching the door to wait behind they found the woman who runs Hopene’er Asylum. Emil Trantor. After convincing her of their validity, she revealed a couple of details. One that Jarem was a quiet unassuming sort who continuously insisted upon his innocence. Another detail was that he had had one visitor during his short time in the Asylum, a Mr. Dory of the Council, the group that more or less runs The Styes. We pick up now, Bucky and Bip flying towards the Asylum while Ms. Emil Trantor leads Rhys and Tomisson in the direction of the cell Jarem stayed in.
The Styx

Not to be confused with The River Styx, these are a pair of rods found by Bucket Girl when breaking Captain Ghaers Rhinsveld the Thrice Blessed out of the Tombs in Freeport. Rhys named them, Gram now posses them. The Styx work in tandem: while functioning as magic light clubs, they also have another property. One of the styx absorbs attacks as with the spell absorb elements and the other gains a charge from the absorption. This absorption property can function three times a day.
Session 17 "The Long Goodbye"

**Session 17 recap: *The Long Goodbye***

In your effort to save the nobles imprisoned under Kymall’s
you had taken lives, and it was in the hidden Elf City of Dumistra that the
repercussions of those murders caught up with you. The lizardfolk, formerly
imprisoned in the fighting pit under Kymall’s were among those that had agreed
to help Alane and her Enclave, and the man you fought and killed in the smoke
was also of the Enclave. Alane’s brother, Taliesin. You however, were not
punished for your deeds, this was not the way of the elves…amends were made in
their view by carrying on the work and goals of those killed--to help realize
the efforts. Therefore, you were given an offer, join Alane and her Enclave and
help them realize their goals. Their goals? End the human occupation of Snake
Woods and allow harmony to return to that region and the Forest of Mists.
Because if the Enclave could not find a way, this could very well be the start
of a war between the elves and the humans, and this is something that the elves
were not eager for. There was one final stipulation—Adrian, before you had
arrived, had mentioned that Dorn and Zephilly were brother and sister. Alane
told Zephilly that she would, at least for a time, find her brother no longer
by her side to perhaps experience a sample of the pain her and the rest of the
groups actions created, so that you would better consider your actions before
taking lives in the future. Dorn would not be joining you. Though you all
agreed to help Alane and her Enclave finding their cause just, the last part
did not sit well. You were assured no harm would come to him. Adrian also opted
to stay behind if no one was paying him to stick his neck out especially not in
a potential war between humans and elves, and Hazim Albikar would not be
allowed to leave until matters were resolved one way or the other, Quorra
staying by his side. In a private meeting, Alane confessed that she was unsure
of the next move to make. Hazim refused to work with her, and she did not want
to make an attack on human forces at this juncture for risk of war so she
turned to you to see if you collectively had any solutions. You decided that
your best bet would be to gain more information, that as a collection of people
mostly from the world of humans you would be able to blend in and perhaps gain
information where others would not. Speaking of bets…Bet aroused suspicions
when Zephilly discovered he was the son of the commander of the Shield of
Ucerin, the armed forces of Amn that had been moving into Snake Woods. Bet
likely aroused further suspicions when he spoke of turning against his word to
the elves and breaking Hazim out, but he did not act on this, and for now he
seemed with you as you all left minus Dorn and the others. You also had one extra
member of Alane’s Enclave with you: in fact one human in Alane’s enclave, her
name: Keelin. Your destination? Eshpurta, the human frontier city near the
boarder of Snake Woods. And we pick up as you’ve trekked throughout the full
day and a little into the night making it about half way to your destination as
you set up camp for the night.
Elkhorn

Elkhorn is an older dwarf found in the dungeon within the kitchen of Loomlurch, freed by the lock picking skills of Bucket Girl. He is a member of an adventuring party, Valor's Call, who came to The Feywild in pursuit of their enemies, The League of Malevolence. He last saw his allies at The Palace of Heart's Desire. He calls his sword "Cal Ripkin"
Session 61 "...Into the Fire"

Session 61: Recap Into the Fire

The Myconoids told The Lucky Seven that the Guardian of the Realm of Fire, the Phoenix was in danger.

To that end after an encounter with Amon, they asked around Gracklestugh, eventually coming upon the Keepers of the Flame--a holy order of Duergar metal workers. Convincing them that you meant only to help, one acted as guide, and lead the Lucky Seven to the lair of the Phoenix, a realm of molten lava, fire, and ash, deep beneath the surface.

There they encountered many challenges and met resistance with forces seemingly loyal to Amon. However, thanks to the fire resistance potion of the Myconoids they have thus far survived, but are all too well aware that their lives are on the line.

During a battle against a quartet of flame skulls, Rhys received a message in his head, from the Phoenix, that his sword was the only way to save her. Along with the message she sent the last remnants of her power and then went silent.

They ventured forth, defeating all challenges, including an ambush by one of The Eyes of Amon, Clarion of Glory and several duergar loyal to him.

In rough shape, they made their way into a massive chamber, before them a lake of molten lava. This was the location the Myconoids had shown to them in their collective vision. A peninsula of glassy black stone juts out before them some 70 feet into the lake, ending in a massive alter. There are pillars of similar stone emerging from the lava. Duergar and other humanoids operate wooden boats that do not burn on the lake, all the while a giant black metallic square hovers above them, and on the far side of this cavern, like some tear in reality, an opening with heat and light pouring out, some 100 feet tall and 30 feet wide.

The phoenix was also here, though transformed by the ritual they witnessed in their vision. No longer a being of ever life, this was a creature that radiated pure death, an enormous skeletal bird of flames and sputtering smoke. And at the end of the peer was Vanifer, the Eye of Amon that they had encountered in Gracklestugh. With terse words, a fight ensued. The Lucky Seven have managed to defeat the Phoenix, but at a cost.

Rhys has been infected with some kind of decaying bite from the enormous bird which he felled with his blade. The phoenix exploding in fire leaving a smoldering egg sitting before him. Bip the Mighty and Begbee are both on deaths door and Gram, Dorn, Bibble and Yuk Yuk are all barely hanging on. Bucky has summoned Bob into his true elemental form, first time and now we pick up, with not only your lives but also the lives of those who have become your family in but a short time on the line. Let's conclude this battle on the lake of lava.
The Sleeper in the Tides

The Sleeper in the Tides is said to be by far the most powerful of the guardians who look after the portals to the elemental planes within Amn. The Sleeper guards the portal to The Plane of Water, the portal being within Athkatmon, thus making it and the portal to The Plane of Air in incredible close proximity as the portal to The Plain of Air is also within Athkatmon. The Sleeper, though powerful, is largely inactive, having supposedly been in a sleep that has lasted over 13 centuries, having not been active since defeating Shoon VII and ushering in the birth of the nation of Amn.

Begbee was able to wake The Sleeper using The Wheel of Stars and in doing so, gained the aid of the gargantuan guardian in battle against the forces of The Nine Hells that had over taken Athkatmon. However their combined forces proved too much for even The Sleeper who in one final act was able to get The Lucky Seven to the Devil's massive war ship that was stationed over the city.
Session 45 "A New Home"

Campaign Session 45 Recap: A New Home

The morning after your battle with the Giant’s Fist, Oswalt,
Anoushka, Ynes Muraster and Davos Yillross of the Menageri, fully welcomed you
into the resistance, and together you tried figuring out what you could of what
was happening in your fair city of Athkatmon. The main piece of information you
had for them was regarding the innocence of Hazim Albikkar and the main piece
of information they brought to your attention was of the murders. Several
victims now found with their hearts missing. With both Muffy and Davos having
means to contact the other group, you left making your way to your new home.
And as far as homes go, this was a rather lovely one to work with in a
beautiful neighborhood, The Wave District. Your house was directly across from
Azalea Street Park. You spent the day renovating, making the place more your
own, collecting your animals and Dorn likewise brought his old friend Ebon to
the house. After your first night’s rest in your new home you had come up with
several plans to try to track down some information. Dorn suggested paying a
visit to Emron Nashveer, the minister of foreign relations in his estate
outside of Esmereltan. You also wanted to track down Jasinda Dumain, also of
the resistance who still was a member of the Arm of Ucerin to try to get some
more information on the murders. But before any of that you figured it best for
Muffy, Rensig, and Gram to register with The Arcana Panisofical at the
Alabaster Lyceum so that you would be sanctioned magic users in the eyes of the
law. Your trip there, however, was interrupted by an intense commotion and a
panicked crowd. They were fleeing from a trio of bezerk automatons. Arriving on
the scene, several guards were already dead and without hesitation you leapt
into battle, making quick work of your foes. Rhys determined that there was
something fiendish about the automatons, and Bucky’s skull named Bob was
inclined to agree stating that the inner workings of this being seemed beyond
the capabilities of those on the material plane. With some rather persuasive
arguments, you convinced the first guard on the scene to cover for you as you
absconded with the remains of one of the automatons making your way back to
your home with it’s remains.