Dawnforge

Dawnforge, also known as the birth continent, is a major continent in Starsong. It is in the centre of the known world and the continent to which all others surround. Most locations are defined by how close or far they are from Dawnforge.

Dawnforge was a land born during the Longest Night and reborn through the defeat of the tyrannical dragons.

## Geography

Dawnforge is varied in both terrain and topography, sharing the lands with multiple races and monsters.

There is no single dominant feature of Dawnforge, but each region is defined by who inhabits it and its ecology.

### Aldwynn

A coastline of forests, ruins and trading towns. Most notable of all is Gransys, one of the mightiest cities in all of Starsong. It is home to Aldwynnians, the most common breed of Dawnforger human capable of magical talent. Due to this, it is rife with all manner of casters and they chaos they are ken to.

### Daenibir

A land of knightly orders and tribes both, which began from a coalition of adventurers and natives. Together these alliances forged a new people; something warlike with a mercantile mentality.

### Kasania

A stretch of swamps past rainforest where a canyon splits Kasania from Stygia. It is a region dotted with rolling hills, impassable marshes and monster-filled forests. Isolated villages and hamlets stand alongside trading stops and lonely castles. Those of Kasania are often Shicts, the wild wood Elves.

On the outskirt is the blistering Blightbog, a swamp where the corpses of wanderers serve as a warning to all. Beyond that is a evil forest of trees at least a hundred feet tall. Monsters the size of castles roam in the deadlands of the Hurt and shicts stalk the unfortunate wanderers inside.

### Maylev

A land of vast forests, divided by rivers and swamps. Maylev is a huge nation of nomadic farmers, hunters and druids. Considered to be some of the oldest inhabitants of Dawnforge, their woods are now home to lurking hordes of monsters.

### Ostora

A series of hills ranging from gently sloping to grossly gargantuan, it is home to the Ostorans where they live within a series of merchant states ruled by Ducs. It may just be the richest locale in all of Dawnforge, as it is abundant with minerals and apparently three-quarters of the continent's supply of alcohol.

### Rexin

Rexin is known as the Badlands for a reason. Infested with more monstrous things than man, it is a nation outside of the empire that is constantly in a civil war among itself. Clans of centaurs, humans, orcs and goblinoids make Rexin a diverse yet warring landscape.

### Stygia

A mountainous region, best described as the ocean salt met with the black stone. Its borders are mountainous hills where nothing grows except dry, dead forests. The river valleys below are grey, full of this same heavy black salt. Ruins of oily black stone tell tales of an ancient world, not much better than this one. Those of Stygia are the most human and the least hostile of all Easterlings.

Those who wander near claim that the mountains seem to "drink the light" and "breathe in shadow."

### Tharos

The forsaken homeland of the Tharossian Dwarves. A desolate wasteland of mountains, titans and mad dwarves.

### The Free City of Allindor

In the near-middle of Dawnforge is the Free City of Allindor, bordering Rexin and Xorisa.

It is a state comprised of hills, forest and a swamp. The natural resources give Allindor enough to live without the help of the rest of Dawnforge, but they pride themselves on being adept merchants and mercenaries.

### Vil'dradur

Vil'dradur is home to a violent empire of beasts and monsters, believed to be the ground zero region of the Collision.

A land of swollen earth, sickly with decay, where stone forests and plateaus of obsidian are the only way to avoid the Underdark from creeping below. Gaps and bottomless pits exist between colonies, caused by landslides and sinkholes from the mad Drow below. The people grow accustomed to this so they're as cursed as the land itself. Stories tell of Wraith Rivers, plain looking bodies of water that are illusions of the Drow; one wrong step and you're in the Underdark.

### Wraeclast

Once home to Cragsmen seeking escape from the law, those of Wraeclast are orphans of the world. Tragedies, they call themselves. The rest of the world sees them as what they truly are; exiles and deserters, runaways and stowaways. Within is a cold, unforgiving climate where winding rivers roll beneath rocky knolls and arid, summer forests. Roaming beasts inhabit the many caves and men worst than them inhabit the hamlets.

There is a popular saying within Wraeclast; "*There's no practice past in the Wraeclast*." Simply put, nothing is forbidden in that lonely, dark and cold land.

### Xorisa

A series of isles, forests and villages surround lakes and rivers. The closer the forest is to the lakes, the brighter the light the leaves seem to emit. Old pacts with Fey Lords appear to be the reason, but these same pacts poisoned lakes and created hateful dryads. Those of Xorisa have a deeper connection to the Feywild, and many of them seek mastery over their physical form.