Davis Cray

**Davis Cray** is an influential member of the shelter, and serves as an organizer for the Player.
When he was young, he was involved in a car accident which resulted in his mother's death; there he was rescued by a fireman, and from then on, he developed a devotion to that job. When he grew up, he joined the firefighters, but in a rescue mission a beam fell and crushed his spine, paralyzing him from the waist down.

Before the world ended, he worked at the School in the library. When the town was evacuated, the Splendid police force made the school their base of operations. After using his role as a radio operator to rescue Renee and Anita, he heard the distress call from the crashing plane, and sent Vic, Joel, and Sheriff Reinhart to find survivors - resulting in group picking up Elaine, Doug, and the Player from the wreck of the airplane.

Davis has a daughter who may or may not be alive. Because of his condition, he cannot leave the School. Davis is your "Handler" for nearly all of the events in the game, and is available to offer balanced and well-thought-out counsel, doing his best to keep a positive attitude (and occasionally wry sense of humor). He acts as the arbiter for decisions for Crisis Events, notifies you of visitors at the gate, and brings up important issues with you. As the only remaining employee of the Splendid Public School, he does as best he can to help keep things running smoothly, despite his disability.

## Recruitment

Davis is one of the initial survivors you meet when you awake at the Shelter.

## Events

**\*Spoilers\***

* If you've killed neutral survivors in the field, Davis will warn you that doing so will cause certain people to suffer a Morale loss because of it.
* Davis will be sure to warn you when the fence has been broken, and is in quick need of fixing. He is also quick to let you know when other key items - the Refrigerator, the Toilets, the Car, and the Generator - are also in need of repair.
* If the Morale of the Shelter drops dangerously low in the first week, Davis will warn you of the situation. If things have gotten even worse after the first month, Davis will admit he made a mistake putting you in charge and will kill you himself.
* If you're playing in Player Infection mode, get infected, and run out of antibiotics, it's Davis who regretfully puts you down.
* On Day 3, Davis will warn you that the Shelter is low on antibiotics and other medical supplies, and suggests you venture out to the Brady pharmacy to pick up more.
* On Day 5, Davis will ask the player to act as the leader for the Shelter.
* On Day 8, Davis will ask the player to find out more about the outside world.
* On Day 9, Davis will propose a Memorial Wall for those who have been lost.
* On Day 21, if the player didn't decide to do something about the Water Filtration system, Davis will tell the player that people have gotten sick, and he's going to do his best to fix the system with the parts available. If the player did opt to fix the system, Davis will report that it is fixed up just in time, before more people started to feel sick.
* On Day 43, Davis will ask the player for parts to help create a signal booster in order to find the source of where the DJ (Lane\_Vibesit) has been broadcasting from. Delaying this too long might result in missing an opportunity to find and recruit Lane. If you give Davis the parts, three days later, he should have the signal booster working - if it's previous to day 50, he should be able to mark down the location of the station on your map... but after that, Lane will be lost.
* On Day 56, if the player gave supplies to Hartz, Davis will let you know people are upset at being fooled.
* On Day 57, Davis will have a moment of solemnity, and ask you if you think that his daughter might be alive somewhere. (Replies do not impact Mood)
* On Day 98, if the player has not left the Shelter, Davis will complain about feeling sick after a rainstorm. By the next morning, he and everyone else will be dead.
* If the player kills any allied survivors or abandons them. He will be in shock about how you abandoned him. Failing to negotiate this will result in a mood loss.

## Special Requests

*Luxury Items*

* Coffee Beans
* Deodorant

*Upgrades*

* Well

## Stats

*See also Ally Stats.*
Survivors develop their skills over time, these stats represent their starting point.

Although Davis can never go out in the field, his skills develop in sporadic but helpful ways, putting points periodically in Negotiation, Mechanical, Science, and Leadership. His stats focus first on Perception, then Strength, then Vigor.

## Traits

* Handler: "Davis is committed to his job as the radio contact, and will do his best to help run the day-to-day affairs of the Shelter."
* Drink Deep: "This ally enjoys having a Well active in the Shelter, and gains a one-time mood bonus after it is completed."

## Play Style

Since Davis can never go outside the Shelter, it's pretty much a given that he's going to stay inside and work on tasks. However, his can-do attitude and good starting ranks in Mechanical and Medical ensure that he's able to offer a helping hand on many important tasks.

Additional note: David can be taken outside with the use of Console commands but it is a very bad decision since his panic resistance is extremely low.

## Trivia

* Age:41
* Hometown: Splendid, TX
* Subleader Supported: N/A
* Shelter Location: First floor, Pricipal's office
* Davis is one of the few allies who never seems to get sick.
* Davis's visual reference is actor Robert Sean Leonard (whom developer Annie VanderMeer Mitsoda once admitted to having a strong crush on back in her teenage years).
* The radio signal Davis gets on Day 38 (mentioning "wastes" and "rangers") is a developer shout-out to the game *Wasteland 2* and its developer, InXile. The lead developer on *Dead State*, Brian Mitsoda, was a writer stretch goal for InXile's next game, *Torment: Tides of Numenera*.