recursal/Fanatic-Fandom huggingface dataset:
Psychometry

### **Description**

This quirk allows the user to gather information about an event or person by making direct physical contact with them or by holding an object that they possess.

When the user touches a person or holds an item, they can sense and absorb the psychic imprints imprinted on it. These imprints contain residual energy that retains information about the history, emotions, and experiences related to the person or object. By tapping into this psychic energy, the user gains access to a wealth of knowledge and memories associated with the touched individual or item.

Psychometry enables the user to access memories and impressions linked to the person or object they are in contact with. They can vividly experience and perceive specific events, emotions, and sensory details associated with the touched subject. This ability allows them to gain insights into the past experiences and characteristics of individuals or events.

A unique aspect of the Psychometry quirk is the user's ability to temporarily mimic techniques or abilities associated with the objects they touch. For example, if they hold a sword, they can tap into the memories and skills of its previous wielder, granting them temporary proficiency with swordsmanship. The user can use this mimicry to replicate certain skills or techniques, but they are limited to what they can learn from the object's psychic imprints.

### **Weaknesses**

To activate the quirk and access the desired information, the user must make direct physical contact with a person or hold an item that carries their psychic imprints. Without contact or possession, the quirk remains inactive.

The effectiveness of Psychometry depends on the strength and clarity of the psychic imprints left on the person or object. Fainter imprints or heavily contaminated objects may provide incomplete or distorted information, making it more challenging for the user to gather accurate details.

The user's ability to interpret and integrate the acquired information plays a crucial role in their understanding of the past events or the abilities they mimic. Misinterpretation or incomplete comprehension of the obtained knowledge can lead to incorrect conclusions or ineffective use of mimicked abilities.

While the user can temporarily mimic techniques or abilities associated with the touched objects, they are limited to what they can learn from the psychic imprints. The user cannot retain these abilities permanently and must rely on subsequent contact with relevant objects to utilize them again.
Nana-Juu

**Nana-Juu** (匕十, *ななじゅう*?, Nana-jū)

### **Description**

Nana-Juu is the alias of one of the staff memebers of BASE. She is the leader of the 60s.

She is known to be Ni-Juu's sister.

### Villain

Villain Name: Nana-Juu

Villain Kanji: 匕十

Hiragana: ななじゅう

Quirk name: InstaBirth

### Relationships

**Family**:

Sister - Ni-Juu

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Resilience

### **Description**

The Resilience quirk grants the user extraordinary resistance to attacks, allowing them to endure less damage and recover at an accelerated rate. Despite sustaining injuries, they can continue fighting and heal during the process. An additional aspect of this quirk is the ability to nullify incoming attacks by crossing their arms, preventing harm.

As the second quirk within the Inheritance lineage, the Resilience quirk offers the user the advantage of maintaining their combat prowess even when injured. This can be advantageous in the heat of battle.

### **Weaknesses**

Although the user's healing factor enables them to continue fighting, there are limitations to how much their body can keep up. This can result in the user passing out as their healing abilities struggle to match the severity of their injuries.

Resilience quirk does not alleviate pain or counteract the potential side effects of other quirks present within the Inheritance lineage. While the user may be resilient to physical damage, they are still susceptible to the various effects and drawbacks associated with the other quirks they possess.

### **Quirk Moves:**

* **Resilience - Regeneration** By using all of Resilience's healing power at once, the body's cell division is forcibly stimulated. Whenever the body's tissues are damaged or an organ is destroyed, the injury will instantly heal regardless of the severity. So long as Regeneration remains active, the user cannot die.

* **Max-Resilience - I can do this all day** The user goes Max-Resilience, which allows them to fight continuously for an impressive duration of 24 hours, regardless of the severity of their injuries.
Ribbons

The user of this quirk can freely manipulate their ribbons. This includes break off a stand of ribbon, so that they user can trap targets, and carry one moving afterwards.

### **Weaknesses**

The user cannot retract their ribbons completely, so they have to tie the extra ribbon around their wrists and ankles. This can get in the way, and can be targeted by others.
Rumika Kanda

**Rumika Kanda** (神田 (かんだ) 流心華 (るみか) , *Kanda Rumika*?)

### **Description**

Rumika is a student in Class 3-1 at Shiketsu High School, training to become a pro hero.

Her parents are Zerin and Jumon Kanda. She is the older sister of Waon Kanda.

### Hero Student

Hero Name: Lovers Tendril

Hero Katakana: 恋人の巻きひげ

Quirk Name: Blackheart

### Relationships

**Family**:

Father - Jumon Kanda

Mother - Zerin Kanda

Brother - Waon Kanda

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Hummingbird

This inculdes a colourful set of wings, and feathers that cover more than half of their body. The user also has tail feahers and humanish talons for hands.

The users wings are the same as the most manoeuvrable birds on the planet (hummingbird). The users top speed very high. They can swoop down on enemies and dodge easily.

The users unique wings also allow them to fly backwards, and hover for long periods of time.

While painful, sprouting new wings when their current ones are damged, is a fairly fast process.

### **Weaknesses**

The user has weak feet – they mainly use them just for perching, as they can get easily sore.
Jumon Kanda

**Jumon Kanda** (神田 (かんだ) 樹紋 (にんすけ) , *Kanda Kimon*?)

### **Description**

Jumon is the husband of Zerin Kanda. He has two children with Zerin, Rumika Kanda and Waon Kanda.

Jumon is a Wakai Jukuren Academy graduate, graduating from their general studies course.

### Relationships

**Family**:

Daughter - Rumika Kanda

Son - Waon Kanda

**Romantic Interests**:

Wife - Zerin Kanda

**Allies**:

**Rivals**:

**Enemies**:
Hydro Corvus

### **Description**

This quirk allows the user to control water. Any water under the user's control turns pitch black and takes the shape of crows.

The water the user controls has the ability to either absorb something it comes in contact with (storing it temporarily in a small pocket dimension), or it can completely block something it comes in contact with, making it feel more solid than liquid.

The user can also draw the water to themsevles and create a black exoskeleton with crow wings, black hair, and black sclera. In order to do this, the user will need to be in control of a decent amount of water. The size of the wings varies on how much water the user has control over at the moment.

### **Weaknesses**

When using their exoskeleton form, the bigger the wings, the harder they are to maintain. The user can only control water in a 10 metere radius, and they cannot control the water in living things.
Healing Coffin

### **Description**

This quirk allows the user to summon a coffin that accelerates people’s healing while they are inside.

Once locked inside the coffin, they are unconscious until they are let out.

The user has 6 different keys to the coffin, so they can hold up to 6 different people at once. Each key determines which person they're is accessing.

### **Weaknesses**

The user cannot use their coffin themselves, as they wouldn't be able to get out again.
Sana Masaki

**Sana Masaki** (真崎 (まさき) 空奈 (そら) , *Masaki Sora*?)

### **Description**

Sana Masaki, the daughter of the renowned Pro Hero Limitless Knight, Kenji Masaki, and Aya Masaki, has an intriguing heritage that brings together Japanese and Egyptian roots. Her parents' fateful meeting occurred during her father's international apprenticeship in Cairo, where her mother's knowledge of Japanese fostered their connection.

Shortly before the Shiketsu High School Entrance Exam, Sana encountered a setback in her training when she broke her wings. It took several months for her injuries to heal properly, but thanks to her remarkable quirk and exceptional quirk control, Shiketsu Academy recognized her potential and granted her the opportunity to undergo a separate evaluation.

Upon gaining admission to Shiketsu High School, Sana joined Class 1-1 and quickly established strong bonds with her classmates, courtesy of her outgoing and friendly nature. Over the years, her vibrant personality and genuine warmth have endeared her to her peers, cultivating lasting friendships. Currently in her final year, Sana continues to thrive academically and socially as a member of Class 3-1, cherishing the memories and experiences she has accumulated throughout her time at Shiketsu High School.

### Hero Student

Hero Name: The Guardian hero: Angel

Hero Kanji: 天使:勇者後見

Hero Hiragana:  てんし: ゆうしゃ こうけん

Quirk Name: Guardian

### Relationships

**Family**:

Brother - Osamu Masaki (Pro hero Knight in Shining Armour)

Father - Kenji Masaki (Pro hero Limitless Knight)

Mother - Aya Masaki

Sister - Noiru Masaki

**Romantic Interests**:

**Allies**: Kyoka Jiro, Denki Kaminari, Eijiro Kirishima, Hanta Sero, Mina Ashido, Hotaru Kamiyama

**Rivals**:

**Enemies**:
Kochiko Kaji

**Kochiko Kaji** (加治 (かじ) 東風子 (こちこ) , *Kaji Tōfūshi*?)

### **Description**

Kochiko is the daughter of Purin, the pro hero Hidden Fist , and Kuuzen Kaji, the pro hero Air Lock. Her mother is currently pregnant with another sibling.

She is closer to her mother than her father due to him working all the time. Kochiko recently manifested her quirk, Air Trap, which is the same quirk as her father.

### Relationships

**Family**:

Father - Kuuzen Kaji

Mother - Purin Kaji

Uncle - Ichika Miyajima

Aunt - Emisa Miyajima

Cousin - Ryouma Miyajima

Cousin - En Miyajima

Aunt - Asana Tanaka

Uncle - Kazuki Tanaka

Cousin - Katsuchika Tanaka

Aunt - Sakura Kaji

Uncle - Isahiko Kaji

Aunt - Kou Kaji

Half uncle - Hakua Kaji

Half uncle - Fujiomi Kaji

**Allies**:

**Rivals**:

**Enemies**:
Nullification

The user has automatic immunity to the effects of all emitter-type quirks and emitter-like attacks. Any emitter-type quirks' attacks against the user will be nullified upon contact with their body.

Transformation quirks and mutant quirks are also weaker against the user.

### **Weaknesses**

The quirk only weakens transformation quirks and mutant quirks, doesn't nullify them competely like emitter ones. The one emitter quirk which can get past this is Eraser.
Partial Teleportation

Using their quirk, the user can initiate partial teleportation by focusing on a specific body part. They can mentally command that body part to displace itself and teleport to a desired location within their line of sight. The user maintains full control over the teleported limb and can choose when to return it to its original position.

The quirk provides the user with a significant advantage in close-quarters combat or tricky situations. By teleporting their limbs, the user can surprise opponents by repositioning their body parts in unexpected ways. For example, they can teleport their feet behind an opponent to create an opening for an attack or teleport their arm out of restraints to escape confinement.

The quirk allows the user to exhibit exceptional flexibility and agility. By teleporting specific body parts, they can achieve unconventional movements, such as contorting their body or executing acrobatic maneuvers that would be otherwise impossible. This enables them to dodge attacks, navigate through tight spaces, or perform intricate martial arts techniques with enhanced fluidity.

### **Weaknesses**

The user must have a clear line of sight to teleport their body parts effectively. Obstructed vision or being unable to see the destination may hinder their ability to teleport accurately.

Precise control over the quirk requires mental concentration and focus. Distractions, stress, or emotional instability can affect the user's ability to execute accurate teleportations.

While the user can teleport their body parts, they remain vulnerable during the teleportation process. Swift opponents or surprise attacks can exploit the moment when a limb is displaced, potentially leaving the user temporarily defenseless.
Onima

Onima (オニマー, *Onimā*?)

### **Description**

Onima is a Pro Hero and is one of the over thirty sidekicks who work at the Endeavor Agency.

He wears a horned happuri that frames his face.

### Hero

Hero Name: Onima

Hero Katakana: オニマー

Quirk name: Ancestor

Hero Agency: Endeavor Agency

### Relationships

**Family**:

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Hyaku

### Known Languages

Japanese, Chinese (Mandarin (Standard)), English, Spanish, Hindi, French, Arabic, Bengali, Russian

## Appearance

### Body Type/Figure

Muscular

**Hyaku** (百, *ひゃく*?, Hyaku)

### **Description**

Hyaku is the alias of the leader of the 100s of BASE. He watches the 90s closely, but has juistiction over all under 100.

Not much is known about him, but like with most BASE leaders he has a mind related quirk.

### Villain

Villain Name: Hyaku

Villain Kanji: 百

Hiragana: ひゃく

Quirk name: Mindless

### Relationships

**Family**:

Genetic relative - Alandus Inoue

Genetic relative - The Woman

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Insect Infestation

The user can control these bugs, and if someone ingests even one of the bugs they become effected by hallucinations.

The hallucinations make things more scary for the vicitm, the more someone consumes the more prone they are to bug related hallucinations.

The user forces people to eat bugs by making them crawl into their mouth/nose.

### **Weaknesses**

If the user over uses their quirk they can suffer from migraines and nose bleeds. The user can also only make so many bugs at a time, so they'll need to stock up before a fight.
Neo-Pain

### **Description**

The user of this quirk can stimulate a persons pain receptors with the touch of their hand. The qurik doesn't physically hurt the person the user is using the quirk on, just makes them feel pain.

### **Weaknesses**

Using this quirk for too long will make them unsteady and the quirk can backfire on the user after exessive use.
Photon

### **Description**

This quirk allows the user to allows the user to temporarily transform into a fairly-small orb of electric blue light.

As an orb, the user is mostly intangible, and is able to travel at high speeds. The user is also able to coalesce objects and people into the orb by being in contact with them before transforming.

In addition to the abilities mentioned, the Photon quirk grants the user the power to emit powerful bursts of light energy. By condensing their light form, the user can release intense beams of concentrated photons, capable of blinding opponents and causing temporary disorientation. These light beams can also be used as projectiles, delivering focused energy blasts.

### **Weaknesses**

How much the user is able to coalesce is directly dependent on how much they are able to physically carry. The user can't communicate with anyone outside the orb when in it.
Isan Jooryoku

**Isan Jooryoku** (重力 (じゅうりょく) 琥空 (いさん) , *Jūryoku Isan*?)

### **Description**

Isan is the pro hero Astronaut, a hero who specialises in search and rescue. Isan is married to Koa Jooryoku, the pro hero Tornado. They have two children together: Yoa and Yoin Jooryoku.

### Hero

Hero Name: Astronaut

Hero Kanji: 宇宙飛行士

Hero Hiragana:うちゅう ひこう-し

Quirk: Grav-Resist

### Relationships

**Family**:

Sister in law - Sayo Kaji

Nibling - Benjirō Sasaki

Nephew - Azusa Uchiumi

Niece - Umi Uchiumi

Niece - Yumeki Sasaki

Niece - Karen Uchiumi

Brother in law - Sota Kaji

Sister in law - Ama Kaji

Nephew - Soma Kaji

Nephew - Waku Kaji

Mother in law - Osana Kaji

Father in law - Hayate Kaji

Sister in law - Kazane Yoarashi

Nephew - Inasa Yoarashi

Brother in law - Fujin Yoarashi

Daughter - Yoa Jooryoku

Daughter - Yoin Jooryoku

**Romantic Interests**:

Wife - Koa Jooryoku

**Allies**:

**Rivals**:

**Enemies**:
Phase Python

### **Description**

This quirk allows the user to turn into 10 meter long pythonm for long periods of time. When transformed the users jaw is strong enough to cut through steel barriers. The user also gets constricting abilites and the ability to slither across the ground.

### **Weaknesses**

The users is more powerful at night, than day, due to being more nocturnal.
Redflame

### **Description**

This quirk allows the user to unleash streams of fire of varying strength. The user can also forms passive shields that nullify enemy attacks of this type, as well as being able to absorb and suppress fire to increase the flux of fire when attacked.

Quirk allows the user to control not only natural flames, but also flames generated by people with flame-type quirks, as well as extinguishing/suppressing and absorbing them, or taking control of them, which gives the user some advantage in combat.

### **Weaknesses**

The user can overheat from usering their quirk too much.
Hypnotic Lullaby

The target says in the users control, as long as the user keeps singing. The user can even manipulate targets memories by replacing someone close to them with themselves.

By making eye contact, the user emits a wave that prevents anyone in eye sight of them from telling a lie. This works even if they aren't singing.

### **Weaknesses**

The user has to constantly sing to control people, and can suffer from voice and throat strain. The user has to make eye contact to make people not be able to tell lies.
Pincer Arm

The claw serves as a defensive and offensive tool, as well as a means of capturing and immobilizing prey.

The claw is bulletproof, fireproof, and is an insulator. This means that the user can use it to block fire attacks and electric ones.

It can also absorb water based attacks and shoot them back. They shoot out of the Manus, when the claw opens.

### **Weaknesses**

The user still feels pain from having the claw attacked. They also only have one human hand, which can make things harder to do in a normal life.
Katrina Whatmore

### Known Languages

Japanese, Chinese (Mandarin (Standard) and Cantonese), English, Spanish, French, Arabic (Standard), Russian, German, Hebrew

## Appearance

### Hair colour

Grey
Black (Formally)

### Body Type/Figure

Tall

**Katraina Whatmore** (コリンズカトリーナ, *Korinzu Katorīna*?)

### **Description**

Katrina Whatmore, a woman whose origins trace back to the shadowy organization known as BASE, carries a profound legacy as one of their earliest successful experiments. BASE, notorious for its sinister experiments on humans, sought to create individuals with extraordinary quirks and unparalleled power. Katrina stands as a testament to their success, as she was bestowed with peak human abilities and a formidable quirk known as Break Then Snap.

While her brother, Warden, chose to remain affiliated with BASE, Katrina took a divergent path, distancing herself from the organization's clutches. Instead, she found a new purpose by aligning herself with the U.S.A government. This decision allowed her to channel her unique capabilities towards a cause she deemed just and to protect the interests of her country.

Despite her desire to maintain separation from BASE, Katrina's history with the organization continues to shape her outlook and drive her actions. Witnessing firsthand the nefarious practices of BASE, she harbors a deep-rooted resentment towards the organization. Determined to prevent others from falling victim to their manipulations, she actively encourages her son, Laertes Whatmore, to resist and oppose BASE's influence.

In addition to her formidable abilities and government affiliations, Katrina finds solace and support in her marital bond with Thomas Whatmore. Their union represents a source of strength and stability in her tumultuous life. Together, they navigate the complexities of their shared experiences and the challenges they face as individuals entangled in the shadows of BASE.

Katrina's journey is marked by a constant struggle to reconcile her past with her present and secure a better future for herself, her loved ones, and those affected by BASE's unethical experiments. Her commitment to the U.S.A government and her unwavering dedication to protecting the innocent serve as driving forces in her ongoing mission.

As Katrina delves deeper into her dual roles as a government operative and a member of a family touched by the dark machinations of BASE, she becomes an instrumental figure in the battle against the organization's insidious influence. Her unique blend of peak human abilities, the Break Then Snap quirk, and her unwavering resolve make her a formidable force to be reckoned with.

### Quirk

Quirk name: Break Then Snap - Black Respawn, Green Link and Project

### Relationships

**Family**:

Son - Laertes Whatmore

Genetic relative - The Woman

Brother - Warden Collins

Nephew - Jacob Whatmore

Neice - Jubilee Mandal

Nephew - Trace Collins

Nephew - Fredo Collins

Sister in law - Michelle Whatmore

Sister in law - Angela Collins

**Romantic Interests**:

Husband - Thomas Whatmore

**Allies**:

**Rivals**:

**Enemies**:
Izuku Midoriya

**Izuku Midoriya** (緑 (みどり) 谷 (や) 出 (いず) 久 (く) , *Midoriya Izuku*?)

### **Description**

Izuku is the son of Inko and Hisashi Midoriya. Izuku's dad left for America right before he was born, came home every few months for a day or so, but wasn't really around. Was good friends with bakugou until when they were fourish and Katsuki's quirk went to his head and the bullying started.

He manifested his quirk at the age of 5, Phyrokinesis. At first he was super happy with his quirk, but then Katsuki Bakugo started to call him sidekick all the time, due to not being able to create flames, only control them. The quirk could boost Katsuki's, so he saw Izuku as a sidekick. Izuku wanted to be a pro hero! So he secretly practiced his Phyrokinesis.

After a particular bad day at school, Izuku snaped at his mum when she was cooking, and accidently made the gas flame from the cooking expand and take over the kitchen. After this incident Izuku became afraid of his quirk, even though his mum was okay and non of her scars were permanant. He stopped practicing his quirk.

This led to a worse time in school, with kids starting to call him quirkless due to his avoidance. Katsuki never called Izuku quirkless, but called him useless instead. He thought it was stupid that he wouldn't even use his quirk to stop Katsuki's quirk from burning his clothes.

Izuku managed to catch the attention of the legendary hero All Might. All Might passed on his transferable Quirk to Izuku, making him the ninth holder of One For All.

Izuku is a very timid, reserved, and polite boy, frequently overreacting to abnormal situations with exaggerated expressions. Due to yeаrs of being looked down on by others for not using his Quirk, he is initially portrayed as insecure, tearful, vulnerable, and non-expressive.

These traits are especially present around Katsuki, who also constantly harangued him for his aspirations to become a hero.

However, after being accepted into U.A., making new friends, and facing Katsuki during the Battle Trial Arc, Izuku gradually matures into a more confident and brave person who's always eager to prove his worth as a hero, eventually developing strong leadership skills, which combined with his passion and strategic abilities, have turned him into a central figure within Class 3-A alongside Katsuki.

### Hero Student

Hero Name: Deku

Hero Katakana:  デク

Quirk name: Phyrokinesis, One For All (Given)

Hero Agency: Nighteye Agency (Intern), Endeavor Agency (Intern/Trainee)

### Relationships

**Family**:

Father - Hisashi Midoriya

Mother - Inko Midoriya

Grandmother - Sae Aizawa

Grandfather - Binta Kiriyama

Step-Grandfather - Issei Aizawa

Half uncle - Shota Aizawa

Uncle - Hizashi Yamada

Adopted cousin - Eri Aizawa

**Romantic Interests**:

Girlfriend - Ochaco Uraraka

**Allies**: Ochaco Uraraka, Hitoshi Shinso, Toshinori Yagi, Tenya Ida, Shoto Todoroki, Tsuyu Asui, Fumikage Tokoyami

**Rivals**: Katsuki Bakugo

**Enemies**:
Mist

### **Description**

This Quirk allows the user to transform into a vapor-like state at will. While in this state they are capable of phasing through attacks, moving through solid objects, and flight.

This quirk is seen as a weaker version of Smoke.

### **Weaknesses**

The users body is capable of being dispersed by sufficient wind pressure, meaning that they can't reform until their body has recollected. They also can't solidify inside a solid object and must solidify in order to touch anything.
Red Matter

### **Description**

This quirk allows the user to make simple shapes and objects out of red energy that they can summon.

The user can control whether things get attracted to them or repelled by them.

The user can make flat surfaces that can repel from the ground allowing them to float. The user can have them attract to a person’s feet as well for added stability.

The user can also make walls that repel attacks for defense.

### **Weaknesses**

The user has to absorb energy around them to be able to create and control their red energy. Absorbing too much energy leaves them at high risk of combustion.
Redline

### **Description**

This quirk allows its user to use the lines on their fingerings to create redlines, which manifest as arrows or needles.

The user of this quirk can freely manipulate their lines. This includes break off a threads, so that they user can trap targets, and carry one moving afterwards.

### **Weaknesses**

The user can only output a certain amount of the redline.
Isana Hidaka

**Isana Hidaka** (日高 (ひだか) 勇七 (いさな) , *Hidaka Isana*?)

He graduated from Wakai Jukuren Academy High School, in their genral studies course. Wakai Jukuren is where he met Beniyo.

Isana is quirkless, although he inherited his fathers red eyes from his quirk.

### Relationships

**Family**:

Daughter - Asuka Hidaka

**Romantic Interests**:

Wife - Beniyo Hidaka

**Allies**:

**Rivals**:

**Enemies**:
Illumination

### **Description**

This quirk gives the user the power of Light. Upon activation of the quirk, the user's hands are engulfed in light.

This quirk gives the user total manipulation of light in the area. With this power, the user can refract the light to create illusions or make things appear to disappear or even change their location. This is done by manipulating and refracting the light to make other's see what's not there.

The user can also focus and concentrate light in their hand to create a much more radiant light which can be used to illuminate dark areas. This makes the light aspect heavily support based instead of for offense.

### **Weaknesses**

This quirk only exerts itself from the user's hands.

### **Quirk Moves:**

* **Caster**: The user casts an illusion which can take on the form of just about anything.

* **Illuminated Hands**: The user actives their quirk, but at a low setting, just to provide light.

* **Light Beam**: Th user fires a powerful beam of light from htheir hands. They can control the intensity and heat of this attack and it can be very powerful and/or dangerous if they don't control it properly.
Huntsman

This quirk gives the user characteristics of a huntsman spider. This type of spider is the largest, with the average user height of this quirk being 246 cm, compared to the average height of 165 cm for most Spider users.

The users legs make up most of their height, being very long.

The user has six eyes, two arms, eight legs, as well as having two pincers. The user is able to crawl on any surface. Because of how many limbs they have, the user of this quirk is incredibly fast.

The users fangs are retractable. This quirk has a great fear factor because of how fast the user can be, and because arachnophobia is a common fear.

### **Weaknesses**

The user hates the smell of lemons, eucalyptus, tea tree and peppermint oils. They also don't produce webs.
Predator Vision

### User

Benjiro Sasaki (Given), Zeru Takamasa (Given), Shota Aizawa (Given), Orihime Takamasa, Mirai Takamasa

## Quirk Description

### **Description**

Predator Vision transforms both eyes of a user into one with a black sclera and a red pupil. Similarly red cracks form on the sclera and around the eye socket.

This grants the user the ability to better perceive movement, see footprints with greater clarity, see through darkness and "Ping" targets to better track them. The abilities are best used in stealth or pursuit situations, but may be used in direct combat when fighting in a dark arena.

This quirk has been around for generations. This quirk is unique as it can be past on, twice, to other people.

For example, friend A gives away one of their mutant Predator Vision eyes to friend B. Friend B then has a transformation type quirk which works in the same way as the mutant quirk does, apart from it's not always active. If friend B gives the eye back to friend A, friend A is able to past on the quirk again. If friend B gives the eye to friend C, friend C cannot past it on again.

The quirk can also be given to anyone who originally had the Predator Vision, and they can pass it on again, it doesn't have to be the original person's Predator Vision.

The owner of Predator Vision can give away one or both of there eyes.

### **Weaknesses**

This quirk also activates when the user is feeling too many negative emotions, putting the user into an unstable kill drive.

### **Quirk Moves:**

* **Enhanced Vision** Users of Predator Vision can see very well, being able to see clearly even in darkness.

* **Lock-On** Predator's Vision can allow the wielder to lock on to targets. The more the user wants to lock on, the better the lock on is. For example, if it's life or death to look at the person, the lock on will not only allow the user to track a target, but to be able to 'see' the target wherever they, so the user can see through walls and other people to see their target.

* **Exchangeability** The eyes can be switched out with others, granting them the quirk. Doing this would give the person receiving the eyes lower versions of this power, although in certain circumstances the new wielder of the eye may be better at using it them their predecessor.
Raven's Cry

### **Description**

This quirk gives the user a ravens beak, that allows for voice mimicry. The user also has a ravens eyesight, so their vision is enhanced, and they can see well in the dark.

With mimicry part of this quirk, the user can replicate any human speech. Their memory and intelligence is pretty impressive, able to remember things they have over heard perfectly, for years.

### **Weaknesses**

The quirk isn't a physically powerful one, as there is no attack or defence.
Digital Dream

### **Description**

This quirk allows the user to digitize their body, converting it into data and entering into a virtual reality dream state. In this digital realm, the user can interact with their surroundings and create their own dreamscape.

While in this state, the user can use their Power Nap quirk to rest and recover as if they had a full night's sleep in just 30 minutes. Additionally, the user can share this ability with others by maintaining physical contact with them while both parties are asleep. This allows them to rest and recover together in the virtual realm, forming a strong bond and deepening their connection.

This is a hybrid quirk between Power Nap and Digitize.

### **Weaknesses**

If the user stays in the digital realm for too long, they risk becoming trapped in their own dream world and losing touch with reality. The longer they stay, the harder it is for them to return to the real world. Therefore, the user must be careful and use their quirk responsibly.
Navel Laser

### **Description**

This quirk allows the user to have the ability to fire sparkly twinkling laser beams from their navel.

Those beams specifically come from the users bellybutton. They can range from short to long-ranged, with strong enough recoil to propel the user through the air at a high speed. The user has the ability to manipulate the size and shape of a beam, such as turning it razor-thin or into a blade of light that can be swung around. The beams are powerful enough to destroy metal and pierce through solid concrete, although they do not appear to be lethal.

Navel Laser is bright enough to illuminate dark areas, a valuable skill in rescuing missions, or work as a beacon, allowing others to easily locate the users's current position from the beam of light. For scattered allies, this is extremely helpful for regrouping, and for enemies, it serves as effective bait.

### **Weaknesses**

The user can only fire the Navel Laser in a straight line from the front of their body.

Because this Quirk did not originally belong to Yuga, his body is not adapted to it. As a result, Yuga's Navel Laser can involuntarily "leak out", meaning that he is dependent on his Sparkle Belt equipment for his Quirk to function properly.

### **Quirk Moves:**

* **Navel Buffet☆Laser**:The user fires successive beams not only from their navel but also from their shoulders, which are equipped with beam openings.

* **Navel Saber**:The user concentrates the energy of their Navel Laser and shapes it into a cutting light blade attached to their bellybutton.

* **Supernova**:After charging their Navel Laser for five seconds, the user can unleash a much more powerful laser than usual. They also shoot smaller lasers from their shoulders and knees for extra firepower thanks to their costume.
Sae Aizawa

**Shota Aizawa** (相 (あい) 澤 (ざわ) 咲 (さえ) , *Aizawa Saki*?)

### **Description**

Sae was the wife of Issei Aizawa, and the ex-wife of Binta Kiriyama. She was the amother of Inko Midoriya and Shota Aizawa.

She was the pro hero Mobiliti, but she retired when she divorced Binta.

After Issei was killed by All For One, Sae went back to Binta for safety. She and baby Shota stayed with her ex for three months before they moved out again thinking it was safe.

A few weeks later she was killed by All For One. It is unknown if All For One also took her quirk.

Her son was raised by Issei's parents.

### Hero

Hero Name: Mobiliti

Hero Kanji: 餓者髑髏

Hero Hiragana: がしゃどくろ

Quirk name: Anti-Grav

### Relationships

**Family**:

Daughter - Inko Midoriya

Son in law - Hisashi Midoriya

Grandson - Izuku Midoriya

Son - Shota Aizawa

Foster Granddaughter - Eri

**Romantic Interests**:

Husband - Issei Aizawa

Ex-husband - Binta Kiriyama

**Allies**:

**Rivals**:

**Enemies**:
Read and Control

### **Description**

This quirk, also known as *Mental Domination*, grants its user the ability to control the minds of others, exerting influence over their thoughts, perceptions, memories, emotions, and even their personality. With this power, the user can manipulate and shape the minds of their targets according to their will. However, the level of control and the number of targets they can affect simultaneously depends on the user's skill and power.

The user of this quirk possesses the capability to exert control over the minds of other individuals. By focusing their power on a specific target, they can manipulate their thoughts, emotions, and behavior. This control can range from subtle suggestions and influencing decisions to complete domination, where the target becomes entirely subject to the user's will.

In addition to mind control, the user has the ability to sense the thoughts of other people. They can hear these thoughts as if they were ordinary speech, allowing them to gain insight into the surface level of the target's mind, including their thoughts, mental communications, and immediate concerns. With practice and training, the user can extend their reach into the deeper layers of the subconscious and memories of their targets.

### **Weaknesses**

The user can only control up to fifteen individuals at a time. Beyond this limit, their influence becomes diluted and less effective. To exert control over additional targets, the user must release their control over some of the previously controlled individuals. The effectiveness and level of control the user can exert depend on their skill, experience, and power. Novice users may have limited control and influence, while more experienced users can achieve a greater degree of manipulation and control over their targets.

The use of this quirk raises ethical concerns due to its invasive nature and potential for abuse. Users must exercise caution and responsibility to avoid violating the autonomy and well-being of others. Individuals with strong mental fortitude or specialized resistance against mind manipulation may be able to resist or partially block the user's control. The level of resistance can vary depending on the mental strength and resilience of the targets.

On the other hand, no mental blocking quirk has been able to fully block out this quirk, with the user of this quirk able to at least take control or read minds for a few seconds.
Invulnerability

### **Description**

This quirk allows the user to be completely immunity to all forms of physical damage, rendering them impervious to harm. When activated, the user's entire body becomes invulnerable, making them bulletproof and impervious to physical pain.

The primary ability of Invulnerability is the user's heightened resistance to physical damage. When the quirk is activated, the user's body undergoes a transformation, becoming impervious to any form of physical harm. Bullets, blades, punches, and other physical attacks have no effect on the user, simply bouncing off their invulnerable skin as if they were indestructible.

In addition to being impervious to physical damage, the user of Invulnerability is also unable to feel physical pain. This aspect of the quirk allows them to remain unfazed and undeterred even in the face of the most intense physical attacks. Whether it's a high-velocity impact or a deep cut, the user remains unbothered by pain, allowing them to continue fighting without any hindrance.

### **Weaknesses**

While the user becomes impervious to physical damage, the quirk does not provide protection against non-physical attacks, such as energy-based abilities, elemental forces, or mental manipulation. Attacks that target the user's mind, energy fields, or other non-physical aspects can still affect them.

Invulnerability is primarily a defensive quirk, focusing on providing immunity to physical harm. As a result, the user's offensive capabilities might be limited. They may lack the specialized offensive abilities that other quirks possess, making them reliant on other forms of combat or support from teammates.

The user may become overly reliant on their invulnerability, leading to a lack of strategic thinking or the development of other combat skills. Relying solely on their invincibility can make them predictable and vulnerable to adversaries who can exploit their weaknesses or find alternative methods to neutralize them.
Quantum Light

### **Description**

This quirk allows its user to absorb and manipulate Light in the form of Photons, and to then infuse those photons with the properties of other Quantum particles, or even use them apart from eachother.

### **Weaknesses**

This quirk has been described as inhumanly powerful, and with due reason, for it presents not simply a danger to it's foes, but also to the wielder themselves.

### **Quirk Moves:**

* **Lightspeed**: The user infuses their body with the properties of Photons to drastically enhance their speed, allowing them to move much faster than the user could naturally.

* **Light Stream**: The user creates a beam of photons which is expelled from the palm of their hand, sending it out in a potent ray of hardened light, striking foes with incredible might.

* **Solar Rays**: The user expells a great amount of their stored light within them into an extremely powerful spray of photon javelins.
King of the Beasts

This includes elongated finger and toe nails, sharpened canines, and enhanced strength and agility.

Their physical strength is much greater than an average human's, allowing them to break stone with their bare hands.

Their jaw strength is also rather immense, allowing them to easily break bones when they bite down onto someone, which is greatly assisted by their elongated canines.

They are also very agile, and their feline reflexes also give the user superior balance and reaction time.

### **Weaknesses**

The user can only eat meat. Due to being covered in fur, in excessively hot temperatures the user's body can more easily overheat.
Nayuki Sasaki

**Nayuki Sasaki** (佐々木 (ささき) 名夢來 (なゆき) , *Sasaki Natsuyuki*?)

### **Description**

Nayuki was the pro hero Illusion Hero: Hypnosis. She is married to Dr. Ayumu Sasaki having three children together, Dr. Hinaki Suzuki, Dr. Nemu Sasaki and Ayamu Magata.

Nayuki met Ayumu when injured from her hero work. Hinaki is also a pro-hero and adopted Nayuki's old hero name when Nayuki retired.

Through Hinaki is the grandmother of Atomu, Kanatsu, and Natsuki. Through Nemu she is the grandmother to Benjiro, Yumeki and Takeshi Sasaki. And then through Ayamu she is the grandmother to Zuimu and Yuzuki.

### Ex-Hero

Hero Name: Illusion Hero: Hypnosis

Hero Kanji: 催眠術  : 勇者 幻想

Hero Hiragana: さいみんじゅつ : ゆうしゃ げんそう

Quirk name: Eyeful

### Relationships

**Family**:

Grandchild - Benjiro Sasaki

Adoptive Grandson - Takeshi Sasaki

Granddaughter - Yumeki Sasaki

Son - Nemu Sasaki

Daughter - Ayamu Magata

Son in law - Ryuunosuke Magata

Grandson - Zuimu Magata

Granddaughter - Yuzuki Magata

Daughter - Hinaki Suzuki

Son in law - Sukehito Suzuki

Grandson - Atomu Suzuki

Grandson - Natsuki Suzuki

Granddaughter - Kanatsu Suzuki

Brother in law - Aamu Sasaki

Sister in law - Chiaki Sasaki

Neice - Aimu Kumegai

Neice - Yumu Niidani

Nephew - Okutou Sasaki

**Romantic Interests**:

Husband - Ayumu Sasaki

**Allies**:

**Rivals**:

**Enemies**:
Kai Chisaki

**Kai Chisaki** (治 (ち) 崎 (さき) 廻 (かい) , *Chisaki Kai*?)

Kai is a mysophobic, antisocial sociopath who is obsessed with returning the world to the way it was before the Quirk phenomenon. Due to a combination of an old theory claiming Quirks derived from rats and his own mysophobia, Kai believes that Quirks are actually a plague on humanity, having infected people with "syndromes" of heroism and villainy.

He looks down upon those that use their abilities for either purpose, referring to acts of heroic sacrifice or petty crime as "sicknesses".

Mr. Compress and Tomura destroyed his arms, which are also his Quirk Factor, Kai is currently unable to use his Quirk.

### Villain

Villain Name: Overhaul

Villain Katakana: オーバーホール

Quirk name: Overhaul

### Relationships

**Family**:

Ex-Foster daughter - Eri

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Sand Trap

### **Description**

This quirk allow the user the to not only trap opponents and objects within a designated area with a powerful vacuum, but also manipulate sand particles within the trapped area.

The Sand Trap operates by generating a spiraling vortex of wind and sand particles, creating a low-pressure zone that draws in anything within its reach. Once trapped, the user can control the sand particles to create sandstorms and launch powerful sand-based attacks with remarkable strength and precision.

This makes the Sand Trap an effective tool for both offense and defense, allowing the user to immobilize opponents and launch devastating attacks.

### **Weaknesses**

Creating a Sand Trap requires a significant amount of concentration and energy, and it can leave the user exhausted after extended use. Additionally, the Sand Trap is only effective against opponents or objects that are within its range, and it can be difficult to maintain for an extended period of time.
Kagetu Ito

**Kagetu Ito** (伊藤 (いとう) カゲツ, *Itō Kagetsu*?)

### **Description**

Kagetu Ito was born as a product of BASE, the underground organization infamous for their quirk experimentation. He was a member of the 580s, along with his siblings, and they all shared a special bond with each other. Kagetu is the youngest of the group, but he never lets that get in the way of his ambitions.

Kagetu is a kind and caring person, always willing to lend a hand to those in need. He is deeply loyal to his friends and allies, and will go to great lengths to protect them. However, he can also be very stubborn and headstrong at times, refusing to back down from a challenge even if it means putting himself in danger.

Despite his young age, Kagetu has a strong sense of responsibility and takes his role as a hero-in-training very seriously. He looks up to his siblings and strives to become as strong and skilled as they are. With his powerful quirk and unwavering determination, there's no doubt that Kagetu has a bright future ahead of him as a hero.

### Relationships

**Family**:

Found family brother - Jraco Ito

Found family sister - Vacone Ito

Found family sister - Daide Ito

Found family brother - Sames Ito

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Psychic

### **Description**

This quirk allows the user to be a psychic. The user is able to read anyone's mind in a 25 meter radius.

### **Weaknesses**

The user can only read one person at a time. A condition is that the user must make eye contact with the target.

### **Quirk Moves:**

* **Mind Prediction**- While in combat, the user reads their opponent’s mind to predict their moves, giving the user an advantage in the fight.
Jraco Ito

**Jraco Ito** (伊藤 (いとう) ジュラコ, *Itō Juraco*?)

### **Description**

Jraco Ito, also known as Gohyaku Hachi-jū roku or Five-Hundred and Eighty-six, is a product of the BASE organization, and like his siblings, he is now under protection from U.A. High School in Class 0. Jraco was a member of the 580s within BASE, alongside his siblings Vacone, Daide, Sames, and Kagetu. He is the second oldest among them.

Jraco was born with the Quirk of Shapeshift, which allows him to change his appearance at will. His power allows him to transform into any form, including animals, objects, and even people. This shapeshifting ability mades him an extremely versatile villain and a formidable opponent.

Jraco is generally a very simple-minded, easy-going, and cheerful person. He doesn't take life too seriously and often rushes things, which can cause him to miss obvious details. However, he can be serious when the situation calls for it, and he has a strong sense of loyalty towards his siblings.

### Relationships

**Family**:

Found family sister - Vacone Ito

Found family sister - Daide Ito

Found family brother - Sames Ito

Found family brother - Kagetu Ito

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Magnetism

The user has hundreds of thousands of small magnets around them as armour/weapon, which they can basically control at will.

The user is immune to all magnetic metal attacks, including from objects like knifes, swords and even bullets.

The user can attrack metal to retrieve an object from miles away.

### **Weaknesses**

The user cannot control all metals, as some aren't magnetic. If they get too hot their quirk stops working.
Plasmatic Manipulation

### **Description**

This quirk allows the user to expand and create plasma at will. The plasma when held will resemble constant moving light between the users fingertips. To shoot it the user needs to charge it up by making a circular movement.

The plasma will stay indefinitely unless the user does another circular movement to gather it up again (or someone else removes it with equipment or quirk).

### **Weaknesses**

If the user doesn't have enough room to do a circular movement, they can only attack by placing their hands on their target.
Roku-Juu

**Roku-Juu** (六十, *ろくじゅう*?, Roku-jū)

### **Description**

Roku-Juu is the alias of one of the staff memebers of BASE. He is the leader of the 50s.

Not much is known about him.

### Villain

Villain Name: Roku-Juu

Villain Kanji: 六十

Hiragana: ろくじゅう

Quirk name: Quirk Fusion

### Relationships

**Family**:

Relative - Kyu-Juu

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**: