Forestsedge

A Map of Forestsedge

Forestsedge is the southern most region of Veiltouria, full of varied cultures and people. Bordered by the Ice Wastes to the north, the Hidraic Ocean to the east, Saigan Forest to the south and the Ochre Desert to the West, Forestsedge has found itself largely insulated from its neighbors by natural barriers. As a result, the societies within its borders have developed developed into some of the most unique and advanced nations in all of Veiltouria. Forestsedge is home to some of the largest cities in all of Veiltouria, the largest of which being High-Hill.

In recent years, the fate of Forestsedge has been guided by The Guardian Council, a governing body of various rulers who have implemented a system of protection and enable heroes to help cleanse the region of evil influence. As a result, Forestsedge is enjoying the greatest era of peace and prosperity it has ever known.

## Nations

### Barthum

The ancestral home of the Vampires in Veiltouria, Barthum is magically clouded by enchantment so the sun is obscured all throughout the year. Drab and dreary, Barthum is one of the few nations that stands opposed to The Guardian Council, though it has not yet declared outright war. Barthum's ruler, Duke Tepes Ulfvart, rules with an iron fist and would prefer to keep the outside world from meddling in his domain.

### Batia

Located deep within the Viridiswood, Batia is an abandoned and desiccated city that was once a leader in technology and education. Destroyed during The War of The Keys, it has since played host to many criminals and outlaws, as well as serving as the battleground and epicenter of The Night of Blood.

### Devilsarm

The river lands and estuaries of Devilsarm were once under the tyrannical control of Emperor Malikull, the city and its land were overthrown by Emperor Amon Mordai from Illithien, the two cities now serving as a twin state. The hierarchal, classist society enforced by the Emperor has now been abolished, with Mordai placing the Emperors exiled son Amouket as his vassal, to serve as the nations leader and to oversee its rebirth.

### Galatias

Once known as the City of Slaves, Galatias is a coastal fortress, once considered impenetrable. Serving as the hub of slavery in the south, Galatias was freed from its status as The City of Slaves, and now plays host to many displaced by conflict and war. The Skraeling warriors who serve Killigan, The Stinging King, are ever vigilant in their single minded eradication of slavery.

### The Highlands

A multicultural hotbed, the Highlands are the heart of Forestsedge. Its verdant farmlands and great harvests are pivotal to much of the lands survival, while its large standing armies and huge number of Guardians help bring stability and peace to the region. Under the watchful eye of King Bill the Highlands have prospered and developed strong relationships with their neighboring nations.

### Illithien

A nation built on the ashes formed from The War of The Keys, Illithien was formed when Ax Mystia granted Mordai a portion of his own realm. This sliver of Ax Maboloth was teleported into Veiltouria, altering the very landscape itself. Populated by Tieflings who could no longer live in Devilsarm, as well as many thousands of Devils and infernal beings who sought a new life in Terra Aletheia, Illithien is one of the strongest nations on the continent.

### Jotunhall

A large swathe of terrain granted to the Jotunn people by The Guardian Council in exchange for their aid, Jotunhall has become the home the wandering Ogres never had. Its chilly landscape and expansive tundra's are the ideal terrain for the Jotunn's to raise their mighty livestock and grow their produce, while the relative peace of Forestsedge is a much needed change of pace for a people who know only war.

### Kha-Li-Daz

Ancestral home to the Hill Dwarves, or Khadazi, Kha-Li-Daz is a land of rugged hills and mighty stone structures. A hardy people, the Khadazi have forged for themselves an identity as master craftsmen and might warriors, their walls serving to protect the rest of the southern nations from the hordes of Ghouls across the Umbil River.

### The Olive Haven

A safe haven of Wood Elves who left The Holy City thousands of years ago, The Olive Haven is situated in the heart of the Viridiswood. Removed from the rest of the region, the Haven has strong connections to the Gardens of Themis, in particular the forests of the Fey Wild. The Wood Elven warriors who patrol the nations borders are ruthless in the defense of their land, allowing no intruders.

### Saschia

Formerly a swathe of land under the control of a criminal group named the Steel Phoenixes, Saschia was liberated by Twisted Fate and became the heart and soul of the Guardians. Home to the greatest number of Writ carriers, Saschia is a land of adventure and heroism. Sister nations with the Highlands, Saschia is ruled by the Brightstar King Wilhelm High-Hill, son of Bill.

### Staghelm

A small barony that was devastated and razed to the ground during the War of The Keys, Staghelm has since been rebuilt by the Lycanthrope people of Saigan Forest. Fleeing the savagery and untamed lands of Saigan, the new citizens of Staghelm rebuilt the cities and settlements and began to make overtures to their nearby nations, seeking to establish themselves and legitimize their position as a nation.

## Other Key Locations

### The Anvil

An ancient structure built by the Primordial's, the Anvil serves as a bridge between the Material Plane and the various Realms of the Gods. It was here the final battle of The War of The Keys played out, in turn leading to the first agreement of The Guardians to occur within its structure. Now it serves as the meeting place and seat of The Guardian Council.