SimpleAttenuation System

## EFT A3 SimpleAttenuation System (Pre-Release)

### Available since Patch: Beta 1.4.0.0

The EFT A3 scenario includes a proprietary sound modulation system, that although simple in use and concept, comes handy during the gameplay sessions.

Simple Attenuation, stylized as SimpleAttenuation System by his creator is a sound modulation interactive function that allows the player to control the sounds of the environment and general sound coming from sources or as the result of gameplay, by equipping any of the compatible items using the inventory.

The system will launch at the very start of the mission and is persistent across the session, allowing to equip, un-equip or control the sounds to your heart's content.

Once a compatible item is equipped, the system will evaluate what type of sound profile to use, selecting one of the following three and apply it's effects:

Sound Profiles
(Passive)
(Passive)
35% Noise reduction

Active state:
 50% Ambient sound reduction
65% Noise Reduction

Active state:
From 5% up to 100% Ambient sound reduction

It is important to understand that each mod that is currently compatible with the SimpleAttenuation system have different naming and classifying conventions for each type of face-wear, head-gear and NVG creation, and that each profile is set MANUALLY to each class-name that has been deemed as adequate to the profile assigned.

In a general list of equipment that might be compatible you might find items like this ones:

* Shemags (Facewears)
* Bandanas (Facewears)
* Headsets (Facewears)
* Balaclavas (Facewears)
* Goggles w/ earpieces (Facewears)
* Helmets that cover ears (Headgear)
* Helmets w/ earpieces (Headgear)
* Caps w/ earpieces (Headgear)
* Beanies w/ earpieces (Headgear)
* Headsets (Headgear)
* Headsets (NVGs)

You'll have to try them all in order to know which type of equipment has each type of sound profile and which one fulfills your requirements.

As weight plays a pivotal role after all, going for a light set with only headsets is not that bad of an idea.

### Passive Profile

The passive profile provides the player a equip & un-equip experience without having to modify anything. This profile can be found in a large set of equipment that in real life, wouldn't have the possibility for active noise cancellation.

This equipment varies, from headsets to helmets.

Generally speaking, SystemAttenuation has been set in a way that makes sense applied to the real world, so anything that might be considered a mechanical barrier or sound muffler will fall under this category, specially if the equipment covers the ears.

### Active Profile

The active profile provides the player a equip & un-equip experience with the possibility of modifying the volume of both sounds and environment. This profile can be found in a much smaller set of equipment compared to the passive profile, being mostly present in military-grade and comms-like equipment.

This equipment varies, from headsets to helmets but also include some NVGs.

Generally speaking, SystemAttenuation has been set in a way that makes sense applied to the real world, so any type of equipment that might have volume control, sound equalizers or selective sound isolation systems will fall under this category.

### How to operate the SimpleAttenuation system

The system can be controlled either by using the default configurations or by modifying the key combinations in the controls menu. SimpleAttenuation is dependent on CBA mod, so having it loaded is imperative to be able to control it.

Please be aware, that in order to control the SimpleAttenuation system, an active profile must be enabled.

* Note: All the keybinds by default use the top row number keys.

##### Default keybinds:

* Control+6: Reduce ambient sounds.
* Control+7: Increase ambient sounds.
* Control+8: Reduce general sounds.
* Control+9: Increase general sounds.
* H: Enable/Disable active profile is available.

### Case uses

SimpleAttenuation shines in situations in where the player require control over the sound, as you might be aware, Arma 3 is a really loud game and if paired with sound enhancement mods like **DYNASOUND, JSRS, TARKOV FOOTSTEPS,** or **TARKOV SOUNDS** the scene can become really filled with noise.

Having the possibility to turn down or at least have a lower volume overall experience in gameplay grants some respite to your eardrum.

The same case all around, maybe you heard a distant gunfight and you are currently using a helmet for protection that also comes with an active profile, cranks that knob up and become really aware of your surroundings.

The active profile is also really useful for CQB, as it makes it possible to have a better awareness of your surrounding regarding suppressed shots, bullets cracks and of course, footsteps.