recursal/Fanatic-Fandom huggingface dataset:
Santa Sword is Coming to Town

**Santa Sword is Coming to Town** is the fifty second and final episode of *Rainbow Fish* after "Rainbow's Hiccups". It premiered on television on December 24, 2000.

## Plot

Rainbow Fish helps Sir Sword dressed up as Santa Sword on Christmas Eve.

## Synopsis

It is Christmas time, and Rainbow and Blue are building a sand snowman and discussing about what they want for Christmas. They spot Sir Sword, who came back with a bag containing a Santa hat, and he also grew a beard. Rainbow thinks that Sir Sword is actually Santa Sword, which Blue doesn't believe, especially given he isn't fat like Santa. However, they see him being handed a stack of pizza boxes.

Sea Filly thinks it's ridiculous, and that Sir Sword is grumpy and Santa Sword is jolly. Just then, a group of young fish come up to Rainbow's asking about Sir Sword's house, and they come to the conclusion that he isn't fatting himself up. Sea Filly remarks that the fish that came by are actually his elves that help him, so they swim over to his house and peek at the elves wrapping gifts, and Sir Sword looking at a list that they call the "naughty and nice" list. Rainbow worries he might be on the naughty side because of the bad things he and Blue did, so when the minnow elves leave, Rainbow and Blue ask if they can do some favors, but he grumpily goes back inside his house.

They try again to get on his good side by caroling, however, Sir Sword stops them after he got off the phone involving a problem with his "helpers" and how he is unable to deliver the presents tonight. The three help him carry the gifts to the hospital, where they discover that Sir Sword isn't technically Santa Sword and only delivers gifts to the hospital to the little guppies, inspired by when he saw one of the workers dress up as Santa giving the patients gifts when he was there as a young child with a broken tail fin. Rainbow and Blue get angered by this, but Sea Filly tells them to get their Christmas spirit.

They deliver the gifts to all the sick and hurt children inside, and realize that giving is more fun than getting, and the three sing their Christmas carol. Later, Rainbow opens up one of his presents and gets a Turbo Clam Electro-Glider toy, but he states he didn't tell anyone he wanted that, only Sir Sword.
Pluto

Pluto is the largest dwarf planet in the solar system and the largest object in the Kuiper belt.

### Ring

No

Fact: Pluto has heart shape on its surface

## How did Pluto became a dwarf planet?

In 1930, Pluto is discovered and became the 9th planet in the solar system. In the year 2006 (76 years ago), the International Astronomical Union (IAU). Demoted/Reclassified Pluto as a dwarf planet.

Criteria of Pluto:

1. Orbit the Sun ✓
2. Have enough mass to become round ✓
3. Clear the objects near the planet X

5 Known Moons

1 Quasi Moons

1 Hypothetical Moons

0 Unconfirmed Moons
Venus

Venus is the 2nd planet from the sun and the hottest planet in the solar system around 900°F.

Fact: Venus is almost the same size as Earth and the closest planet with a quasi moon.

### Ring

No

0 Known Moons

1 Quasi Moons

1 Hypothetical Moons

0 Unconfirmed Moons

**Dwarf Planets**Ceres • Orcus • Pluto • Haumea • Quaoar • Makemake • Gonggong • Eris • Sedna

**Dwarf Planet Candidates**2003 AZ84 • Ixion • Salacia • 2002 MS4 • Varda • 2002 AW197 • 2013 FY27
赛勒文

性别：男

种族：魔族→管理神

身高：171cm

职业：神木学院校长

爱好：写故事，在暗处观察学生，温暖的地方，辣的东西

隶属世：原世界/神木学院

神木学院的校长，但学生们目前只在屏幕上见过他，没有真人露过面。喜欢在奇怪的地方突然冒出来jumpscare。

目前学校是副校长代管，寻找校长反而成了部分学生的目标。

原本性格蛮恶劣的，喜欢观察学生，然后在某个暗处搞点事什么的，喜欢观察然后看事情的走向

曾经对初代的学生这么干，然后犯下了不可挽回的错误，现在基本不这么干了

是第一个发现“感情”可以作为能源的人，在原世界时期时贡献很大

创造了“失败作”副校长，但没抛弃她，虽然也没给她取名字就是了

经历
--

* 2345年10月6日，最初的魔族以被黑山羊产下的方式诞生，塞勒文诞生在一个隐蔽的草丛中，被一个盲眼的修女捡到抚养，塞勒文因为头发比较长作为魔族的象征的角也比较小所以没被发现
* 2887年，塞勒文创立神木学院，同时招揽了部分学生用于实验，此时学生们被称作“初代学生”
* 2890年，塞勒文发现“感情”可以作为能源，同时成为WCOG临时会长
佑海

基本资料

姓名：佑海

读音：たすく うみ／Tasukuumi

性别：女

生日：4.1

种族：人类

身高：162cm

年龄：17（主线里）

职业：学生／？？（后日谈）

出生地：人间世-英国

目前所属世界观：神木学院

发色：金色

瞳色：紫色

外貌：如果用跑团的方式算的话大概是外貌60的程度

能力：可以用简单的魔法

## 喜恶相关

·甜党

·很喜欢喝奶茶之类的

·手很巧，会织围巾，之前织过一个送给了白伊

·很喜欢华丽系的魔法

·不擅长面对流言之类的

·雷点是不喜欢别人在背后偷偷评论他

## 性格方面

·是比较开朗主动的性格

·在两人还是青梅竹马关系的时候，其实很想打破这个关系让关系更上一层

·不像白伊那样容易害羞，甚至可能会是主动亲那个

·其它方面也还挺小女生的，会因为一些细节东想西想，晚上睡不着的程度

·像小女生一样容易吃醋

## 身世背景

英国的神秘学世家出身，跟随父母来到了日本居住。会一点魔法，但是只是很日常的只能唬人的程度。

和白伊认识之后经常和他玩，虽然在一起去游泳之前一直认为白伊是女孩子（。。。）

经常会给白伊变一些小魔法来逗他开心，可以说是改变白伊的一位很重要
总体介绍及概念

地球上人们所幻想出来的事物，虽然不存在于现实，但都是以自己对事物的认知为基础上进行想象诞生出来的产物。

简单介绍一下

人们的想象力汇聚在一起，只要够强大，就会形成另一股力量，创造出某种东西

“脑海系”是从人们的思想中诞生出的世界，虽然是从想象力中诞生，但它确确实实是一个真正的世界

许多东西的认知都以地球为基础，但目前衍生出了地球上不可能存在的东西，物理定律大部分相同，但部分定律地球上没有，比如说魔法(强行物理)

脑海系事物的诞生虽然源自于思想，但随着时间的流逝也逐渐形成了自己的规则体系，所以基本上不会出现超出这个规则的东西

实际上，脑海系存在于离地球不远的宇宙的某处。之所以叫脑海系，或许可以把它理解成一个星系

## 思想和感情

思想和感情是脑海系的主题，强大的思想和感情都能够产生强大的力量，许多东西都需要靠它们维持着。有些存在也诞生于它们

足够强大的能量甚至能够无视掉规则影响世界

一般来说负面感情会比普通感情更强大

世界
--

世界原本是一体的，因为发生各种各样的事情分裂成了多个世界，而分裂出来的世界因为环境不同都演变出了不同的文明和科技，目前各个世界并行存在，由*WCOG (世界众神理事会)*共同维持着秩序。除人间世外各个世界都互相知道其存在，而在地球上只有高层知道其他世界的存在

*由原世界所分裂的主要五个世界分别为：*

*星海世，蒸汽世，第二大陆，人间世，桃源世*

除特殊情况外只有少数人可以在各个世界自由移动

*特殊情况：神木学院的入学通知书，转生天使，亡魂等*

## WCOG

“世界众神理事会”的简称，理事会中的成员基本都是各个世界管理神以及对世界有着大影响的神，一般关乎世界的重大事情会由理事会讨论并决定，目前的会长是遊

## 梦境世

想象与现实的中枢――梦境世

人们可以通过梦境世有意识或无意识地创造出小型的世界，这个世界来源于创造者的思想，但是如果没有足够的能源维持和支撑，这个世界最终还是会消失

倘若拥有能够维持世界的能力，创造者也会成为新的神，同样也会获得操控时间和空间的能力，同时这个新产生的世界也会登记进WCOG的世界名单中，以便管理

## 关于神

### *主神*

主神与这个世界一同诞生，虽然完善了世界上的大部分东西，但与人们普遍认为的“创世神”的概念稍微有些不同，并且不是全知全能

主神曾经作为一个带领众生的标志存在，在之后还是无法避免地被时代所淘汰

确切来说，主神的原型就是源于地球上常被捧上神坛，用于讽刺盲目崇拜的那种神的角色

### *管理神*

按目前的概念来讲，

管理神们其实就像管世界的总统一样的存在，是一种权力很大力量很大的职位，每个世界只有一个，也可以被继承

管理神不是一种种族，同样，什么种族都可以成为管理神

成为管理神之后，会被世界的意识赋予相应的能力以及操控时间和空间的能力

*“神之躯”的管理者会将承载着这种能力的“神之卵”交给即将成为神的人以获得能力*

管理神可以创造一种东西，但需要考虑这个东西存在的合理性。以及不能完全毁灭已存在的东西

管理神只能作为管理者或创造者存在，当世界形成了一定的体系之后管理神无法强行干涉或改变这个体系

### *自然神*

自然神指的是掌管时间、缘分、梦境之类的抽象事物的神，诞生于世界的意识本身

自然神的本体不可名状，可以根据自己的意识化为人形，也有的是被所见者的认知赋予的形态

在除五大世界外的其他世界，自然神也可以通过管理神的任命产生，但并不是所有的自然神都由任命产生。一般自然神都会有相应的称号。

但是，自然神的能力仅局限于自己所掌管的那个事物

## 关于规则

即为世界本身的意识，无实体，但它确实存在，WCOG将他称之为“规则”

说白了，应该是物理一样的东西吧

## 关于地球

地球是脑海系形成的原因，但脑海系成为独立的世界后与地球无特别大的关系，脑海系只是一个以地球为基础诞生的世界

但，高层知道脑海系的存在，会与脑海系高层建立合作关系
脑海系 Wiki

欢迎来到脑海系wiki

欢迎您的到来，其他世界的旅者。这里是由管理员@-正电离子-所创作的世界观脑海系（World Of Mind）wiki，希望这里有您想知道的东西。

## 基本资料

总体介绍及概念，时间与空间，种族与意识体，历史与时间线，历史事件一览，世界与地理，政治与经济，文化与生活，魔法原理与使用

——————————————————————————————————————————————————

——————————————————————————————————————————————————

#### 大洋联邦

梅伦德斯·科德拉尔，艾琳娜·科德拉尔，德克斯特·科德拉尔，朱利安·米切尔，道格拉斯·米切尔，巴兹尔·米切尔，“魔术师”，卡米尔·洛佩兹，米莉娅·洛佩兹，秋葵，月正宏，诺阿·克拉克，诺克斯，格里芬，夏洛特，尼克尔·菲利普，帕克·菲利普，薇莉安，北诺，罗顿·贝利尔，海琳娜·贝利尔

#### 北利亚共和国

西斯卡，黑鸦

——————————————————————————————————————————————————

### 第二大陆

#### 红心北区

Vines，Seno

——————————————————————————————————————————————————

### 人间世

世界之理，zero，神间遥，骸骨惠，鬼山槐幽，目森，白莱，葵日，落雯，南钱钱，钟秋慧，Rance

——————————————————————————————————————————————————

### 桃源世

魊槲，蒂尔娜

——————————————————————————————————————————————————

### 神木学院

#### **老师**

塞勒文（校长），副校长，森普·莱斯特（理科老师），Smile（招生办），鹘（生物（？）老师），克莱尔休姆（体育老师/学生会顾问老师），绮业（历史老师）

#### **学生**

西树，影追 ，江夏 ，夜 ，晓暮 ，第七维度 ，羽川白伊，佑海，威尔利特，萨尔，雷兹 ，普米特，纳塔莉 ，绮木 ，石川塔子 ，柯尔，藤蕾娜 ，星野明日，恩维尔，苏苏，莎莎，404号鹿仁，0号鹿仁，Lucy，幸织白鸥，灰乐砂，蒂尔娜，莱佐，莱佑，零世，托利

#### **校园怪谈&前代**

途森，优比塔，血绘子，没有人，鼠叔，《》，黎瞳，雾乱，花子，列车长

——————————————————————————————————————————————————

### 过去的世界

梅迪森，十三，碎空，羽宙，纪遊，纪俞升，周弥春，沈洛之，菲利尔斯，阿卜瑞斯，安妮·莱斯特，“Maria”

——————————————————————————————————————————————————

### 地球

江知书，林原由美子，同学A/榎本，同学B/乙坂，卡莱恩，克莱兹梅德，祸子

——————————————————————————————————————————————————

### 伪象限

伪神（克莱兹梅德），illmix，Rox，Planlete，止痛药，溃烂的诗，妈妈的规则，看看月亮吧，眼球鱼缸

创作
--

……下辈子再往这里塞东西

## 最近更改

此页面可以追踪本wiki最近期的更改。

 帮助

* wiki活动
* 社交活动
* 上传活动

在指定的时间段内没有符合这些过滤条件的更改
秋葵

基本资料

姓名：秋 葵

读音：Aki Aoi

性别：男

生日：2.11

种族：人类

身高：178cm

年龄：21

职业：鸭/杀手（本篇） 大学生（现pa） 员工/司书（月计世界观）

出生地：蒸汽世-大洋联邦-贫民区（本篇）/日本（现pa）/后巷（月计）

目前所属世界观：蒸汽世

发色：浅绿

瞳色：蓝

外貌：如果用跑团的方式算的话大概是外貌50的程度

能力：？

## 喜恶相关

·喜欢猫猫和鸟鸟，超级鸟厨

·垃圾食品党，对食物的要求是能吃就行

·饮食不太规律

·喜欢游戏之类的

·意外的有杀手的天赋

·不喜欢别人对他外貌的评价

·抖M倾向

·不擅长和其他人交流

·很喜欢窒息感

## 性格方面

·人格类型是ISFJ

·因为是比较恶人颜的脸所以是看上去比较难接近的类型，也比较独来独往

·对不熟的人看起来就比较凶

·其实熟了比较粘人，乖乖的

·有点宅男的感觉，但不是完全宅男

·有时候会逃避现实

·身心都很依赖卡米尔

·相对来说也比较独立，不是离开别人就活不下去的类型

·会对卡米尔隐瞒他的事情生气

## 大概是介绍

### 本篇

贫民区出生的孩子，为了维生偷偷跑去保护区的地下暗巷，因为不得已开始了站街生涯。每天都过着不断接客然后经常被不讲理的客人凌辱的生活。一次在街上被群■的时候被路过的卡米尔救下并且把整个人买走，被卡米尔带回家，并且接受了训练成了杀手。

在一次事件中被黑山羊教会的人绑架欲将其献祭，作为“恶魔”的容器，但仪式被赶来的卡米尔破坏没有完全召唤成功，但已经成为了“恶魔”的宿主，目前成为了黑山羊教会的“神”

### 现代pa

普通的大学生，因为高中的事情患上了中度抑郁，心理医生是卡米尔，后来因为各种原因和他交往了，目前是两人同居中

### 校园现pa

一般来美留学日籍高中生，学习成绩和社交都不太行，被同学孤立。高一时因为莫名背负了害死学姐的罪名，孤立越发严重。经常被卡米尔帮助和解围，和卡米尔是双向暗恋

## 身世背景

### 本篇

贫民区出身的孩子，家里有很多人口，自己是最大的那个。父亲在外出寻找食物时不幸受到歹徒袭击死亡。母亲在家染上疾病，秋葵不得已潜进保护区的地下暗巷寻找工作赚钱
时间与空间

## 关于计时

因为是以地球为基础的世界，所以大部分与地球使用相同的计时方式，单位相同

值得注意的是，两地虽然使用的计时单位相同，因为所处的时空不同所以会出现“时差”

以及，采用与地球类似的公元纪年法。只不过是以魔族出现在世界上的时间为公元元年

## 关于时差与年龄

如果用地球的计时方式，相对来说，脑海系和地球有时差，人间世的时间流逝与地球差不多

地球一个月等于脑海系的一年

所以除人类外的种族的人类龄换算的话，就是年龄除于12得人类龄

因为人类龄短比较好记，所以大部分人都喜欢用人类龄计数

## 关于空间移动

前面提到，管理神可以操纵时间与空间，所以简单来说这个传送相当于扭曲了时空，开了一个虫洞以达到空间移动的效果

管理神可以制造用于给普通人空间移动的工具，但是为了避免引起混乱一般不大规模使用

## 关于虚拟空间

只要有一定的操控时空的能力就可以制造的一种空间。是可以短暂存在的小型空间，虽然可以保持稳定但如果没有能量的支撑就无法长期存在，因为虚拟空间较为小型所以条件要求不算特别高，空间的大小和内容由创造者决定。

可以根据创造者的意识搭载不同的内容，泛用性性很高，一般社会上广泛应用于游戏之类的场合，用来角色扮演似乎也不错，不过普通人一般没有自主制造虚拟空间的能力，但是可以进入和参与现有的虚拟空间

也可以当作自己的个人空间之类的，怎么理解都可以，总而言之十分自由。像神木学院的七大不可思议所拥有的“境界”，其本质就是虚拟空间
江夏

基本资料

姓名：江夏

读音：え なつ/E Natsu或Jiang Xia

性别：男

生日：6.16

种族：不死族/''<big><small><nowiki><span class="heimu" title="你知道的太多了">神（结局后）</span>
身高：172cm

年龄：17（主线里）

职业：学生／*<span class="heimu" title="你知道的太多了">校长（后日谈）</span>*

出生地：*<nowiki>请在这里插入非格式化文本地球</nowiki>*

目前所属世界观：神木学院

发色：灰绿

瞳色：灰/*<span class="heimu" title="你知道的太多了">左灰右金</span>*

外貌：如果用跑团的方式算的话大概是外貌65的程度

能力：操控血液（剧情后期）

## 喜恶相关

·喜欢吃垃圾食品，以及汽水（喜欢海盐味的）

·典型的宅男爱好，喜欢打游戏和看漫画

·会画画，曾经的梦想是成为漫画家

·衣品很烂，宅男风打扮，很喜欢单肩包因为觉得带个包有莫名的安全感，喜欢穿高帮鞋

·酒量很差，一杯就倒

·喜欢猫猫狗狗，不过偏狗派，以及莫名会被猫猫嫌弃

·基本不挑食

·对辣不感兴趣，喜欢吃清淡一点的食物

·喜欢的季节是夏天，与夏天有关的东西会很有好感

·不擅长坐过山车这种惊险项目

## 性格方面

·mbti是INFP

·内向者中的外向者，只会在自己的群体中比较外向，本质上还是社恐。不过如果能聊起来的话很会找话题，情商意外的挺高。很擅长察言观色，在心理方面上或许有一定天赋？

·吐槽役，如果不让吐槽就会死

·有一点点直男，有时候不太明白女孩子的心思，恋爱方面较为不成熟

·其实也有比较阴暗和冷漠的一面，习惯性逃避，后来慢慢学会了面对，但最后还是“想要拯救大家”

经历
--

普通的人类高中生，去新高中报道时乘坐的大巴坠江，然后溺水死亡，再度醒来时发现自己在通往神木学院的车站。被列车长（*<span class="heimu" title="你知道的太多了">真身为神木学院的怪谈“黄泉列车的岔路口”</span>）*强行拽上了列车。

乘坐列车后遇见了绮木，大致了解了一下状况，之后遇到了列车的突发情况，被列车长强行玩了知名的“电车难题”的游戏。

来到神木学院之后发现自己不像其他人一样觉醒了能力，反而在“跳楼事件”之后发现自己并非人类且体内存在另一人格“夜”，并且被转班来的羽川白伊怀疑。

意外发现神木学院的怪谈再度活动，且被怪谈追杀。
米切尔家族

以非法交易的商业起家，黑道中最大的家族

目前与地上的普鲁同教会勾结，教堂会为家族提供福利院的人口资源，而家族会为教会提供保护

米切尔家族表面是一个商业大企业，管理一些教堂和援助福利院，私底下是黑市最大商贩

同样，财力、势力、实力等无论在地上还是地下都是数一数二的

家族会以收养孤儿并且培养的方式来补充新的血液

第一任家族首领是道格拉斯·米切尔，目前的首领是道格拉斯的儿子朱利安·米切尔

历史
--

* 道格拉斯·米切尔20岁时在地下暗巷帮一些商贩做些小工作，此时正处大洋联邦经济萧条时期，道格拉斯经过分析抓住了机会，开始利用资源和人脉进行不正当经营，最后创立了米切尔家族
* 原本米切尔家族的首领道格拉斯要把首领的位置传给其儿子朱利安，但还未作正式的说明，被身边的干部艾德文·布朗所陷害，坐上了首领的位置，但家族也在新首领的领导下日益衰败
* 朱利安在新首领艾德文就任期间，让巴兹尔前去为其办事，以获取艾德文的信任。而艾德文知道朱利安一定会想得到首领的位置，让巴兹尔监视朱利安，朱利安花了一段时间收买人心和壮大势力之后，也收集了很多对艾德文不利的证据。

* 在一次朱利安和艾德文的对峙中，巴兹尔站在艾德文身后，趁艾德文不注意时一枪爆了艾德文的头，并且威胁在场的人把杀害首领的罪名嫁祸给在场一位曾经背叛过朱利安的人身上。朱利安也顺理成章地坐上首领的位置。

成员
--

* 道格拉斯·米切尔
* 朱利安·米切尔
* 艾德文·布朗
* 巴兹尔·米切尔
* 艾琳娜·科德拉尔
* 德克斯特·科德拉尔
* 梅伦德斯·科德拉尔
* 月正弘
* 诺阿·克拉克
四月朔日

四月朔日是比脑海系所处的宇宙更高维度的存在，虽然按习惯是称作神或者管理者，实际上四月朔日并不符合脑海系系统中被认定“神”的标准，并不能被简单的认定为自然神或管理神。虽然有管理的职能但并不能过多干涉脑海系的“规则”。

形象
--

本体不可名状，看到的人会因无法认知而陷入疯狂，在疯狂中看到的会是长着眼睛的触手团。四月朔日可以任意改变在他人眼中的认知形象，在与外界文明进行交流时，通常会用的是图中的形象，四月朔日也曾以青鸟的形象出现在脑海系。

## 存在方式

四月朔日存在于脑海系的任何时空，存在于过去，现在，未来（与江夏是相同的存在方式），同时也意味着他能看到任何时间所发生的事情。

四月朔日可以以任何形式存在，可以以文字/图画/声音的方式存在，也可以将一部分意识存留在某段时间中（但无法与其他时间段的四月朔日共通），此时间段的四月朔日无法知道未来的事情。

因为特殊的存在方式，四月朔日于脑海系而言为高维生物，且严格意义上无法被分为脑海系内的任何物种。

四月朔日在与外世界的交流中作为大使存在，同时也管理着与外界的交流通道。

历史
--

-四月朔日曾以青鸟的样貌为初始的脑海系带来“魔法”这一存在，而“魔法”这一概念的创造和体系的建立来自大魔女

## 关联人物

-看看月亮吧：四月朔日的一部分，以人类的样貌作为都市怪谈存在，职责是将脑海系上产生的bug带入伪象限

-死先生：诞生自四月朔日所投射在地球上的阴影，原本是偷吃神社祭品的乌鸦。样貌与四月朔日相似，*被四月朔日所厌恶*

-江夏：拥有相同的存在方式，知道互相的存在，被江夏认定为“创造者”而厌恶着。
伊洛卡

性别：男

种族：恶魔

身高：？？？

职业：契约恶魔

爱好：工作

隶属世：无

恶魔之中目前最强大的契约恶魔，本质是**诞生于思想，接近世界意识的亵渎的存在。**

人们可以通过契约与他达成交换以实现愿望，与此同时需要支付相应的代价。

使用锁链和镰刀战斗，不过因为实力太强所以大多数时候可以不用就解决。

身为恶魔，他和人们认知的形象不同，是个老实人（恶魔），脑子里只有工作的社畜，每天都在为工作奔波，不工作就难受，但商业头脑不是很好。

但是因为和他做的交易大多是与黑魔法有关，而黑魔法本身是个需要巨大的负面情绪然后把使用人反噬的禁术。虽然传说里的设定上来讲契约交易需要付出代价，但他本身也不知道这个代价是什么，因为这个代价并不是他决定的，他只知道使契约人愿望生效的黑魔法需要某个契机，但这个契机因为需要使黑魔法生效，一般是在契约人身上发生了某个重大事件使契约人负面情绪爆发才能使黑魔法生效，所以，其实和他交易的人大多都没有好下场。

目前在WCOG干文书工作。

经历
--

* 2842年，艾瑞格与“傲慢”的恶魔以及伊洛卡契约，成为七宗罪中的“傲慢”
* 2930年，神权战争时期，森普·莱斯特与其契约学习黑魔法，代价是献祭女儿安妮·莱斯特，但本人和森普都并不知情，导致安妮死亡，但同时森普也成功掌握黑魔法

趣闻
--

* 瞳孔是横的，因为怕吓到人所以总是眯眯眼
* 实力很强，与神相比不相上下，因此即使脑子不太好也可以实力碾压
* 没有人应有的感情和欲望，简单来说就是养胃
东陆国

东陆国是蒸汽世的三大国之一。是个海陆兼具，气候种类相对多，农业与商业极为发达的大国，封建气息浓厚，比起战争更多是在背后与结盟国支援，官方宗教是万神教

## 气候类型

东陆国西板块邻海，全年温暖湿润且降雨分配相对于其他板块较为均匀，属于温带海洋性气候，利于机械类样品维持寿命

偏北板块处于亚热带季风气候当中，夏季高温多雨，天气的炎热程度总是非同寻常

大陆大部分板块位于温带大陆性气候，气温年较差与日较差偏大，令人感到不适的太阳光时刻照射着滚烫的地面，夜间却是只能感受到无法忍受的严寒，这里需要对城市机械进行高要求的妥善保护

## 地理环境

东陆国的建筑以大量机械与赛博风格为主，加之以偏东方风格的装饰，使东陆国的文化与建筑显得格外迷人。以及与其它国家相比起来，东陆国的植被与自然环境显然要多一些

大量的机械产品与石油的泄露，使水资源造成了严重的污染，在乌黑色的湖泊中有着一颗机械心脏—“沧溟珠”，对污染的水源进行洗涤净化以便于让人类使用

机械心脏对水源进行不间断的净化，但它无法永恒的净化下去

东陆国边境外围地区为一片钢铁废墟，没有水分没有土壤，这里没有居民，只有一群被由于工业发展而造成的核污染感染的生物
微灵

微灵是一种在世界中广泛存在的重要的微生物，有部分与生物共生，大部分存在于空气中（有的在真空环境下也可以存活），极其微小，肉眼不可见，几乎是比原子还要小的大小。

微灵可以当做一种储存能量的生物，可以通过释放能量以促进反应的发生

一个人体内微灵的含量的多少就相当于魔法能力有多强大，在角/翅膀里也会储存着微灵，一般来说翅膀里储存着微灵是为了利用气流魔法飞行，所以有翅膀的种族一般都不是物理飞行而是魔法飞行+滑翔

只有能够感知到微灵的人能够施法，但使用高阶魔法还需使用精灵语，感知能力越强周围微灵就越密集，微灵的稀疏影响着魔法效果的强烈程度

低阶魔法不需要吟唱咒语，倘若和微灵共鸣性强的话连高阶魔法也不需要吟唱

微灵喜欢“感情”，感情的强烈程度可以影响微灵，感情越强大微灵所形成的魔法效果也越强大，尤其是负面感情
羽川白伊

基本资料

姓名：羽川白伊

读音：はねかわ しろい/Hanekawa Shiroi

性别：男

生日：7.5

种族：人类

身高：176cm

年龄：18（主线里）/21（后日谈）

职业：学生／作家（后日谈）

出生地：人间世-日本

目前所属世界观：神木学院

发色：红

瞳色：冰绿色

外貌：如果用跑团的方式算的话大概是外貌80的程度

能力：可以用手中的物品和视线内的物品交换

## 喜恶相关

·喜欢喝冰咖啡

·偏甜党

·猫派，但本人不承认

·喜欢的作品类型是文学类爱情

·不擅长魔术

·雷点是被自己的发型被评判（因为家庭原因）

## 性格方面

·人格类型是ISFJ

·表面看起来是比较沉静稳重的性格

·其实是个闷骚，偶尔会像一个炸毛猫猫

·不擅长和女生说话，只会回答“嗯，啊，哦”之类的词

·但是和佑海可以很自然的对话，跟纳塔莉会互怼（？）

·很纯情，碰个手都会脸红的程度，在主线表白后愣是没敢亲

·但是会无意识地说出一些很撩人的话

·总的来说很小男生

## 身世背景

日本比较上流的家庭出身，后来因为一些原因父母离婚被判给母亲，母亲对他很严厉，家教比较严，经常把他关在家里不让出去。有一段被星探看中女装童星出道的黑历史。

和佑海是因为父母曾经在一些联谊会上结识的，之后就一直在一起玩

## 关系人

■佑海（恋人/青梅竹马）

小时候就在一起玩了，因此是青梅竹马

可以很自然地待在一起

顺带一提那个围巾是佑海亲手织了送给他的

在主线圣诞夜之后在一起了

■纳塔莉（互骂）

互相看不爽，大概是见到就互相挑刺的样子

白伊就没把她当女的看过

■江夏（主角组）

这剧透了

■B11宿舍（舍友）
Demons

If you ask to any single citizen in this game about demons, you will hear the same answer: they are hideous, merciless, evil creatures that seek only the destruction of everything and everyone. But if you decide to study the story further, you will surely realize that demons have a complex hierarchy and that their society works together to generate chaos.

 Fire Devil |  | 200

### Bosses

 Bazir |  | ?

Back to *Creatures.*
卡米尔·洛佩兹

基本资料

姓名：卡米尔·洛佩兹

读音：Camille·Lopez

性别：男

生日：11.24（和梅伦德斯同一天）

种族：人类

身高：189cm

年龄：26

职业：杀手/神父（本篇） 心理医生（现pa） 员工/司书（月计世界观）

出生地：蒸汽世-大洋联邦-保护区（本篇）/美国（现pa）/巢（月计）

目前所属世界观：蒸汽世

发色：紫

瞳色：粉

外貌：如果用跑团的方式算的话大概是外貌85的程度

能力：自称为不死（实际上是利用法术以自己为本体，然后在前一个自己死亡之后再克隆一个自己达到不死的效果）

## 喜恶相关

·很普通的美国人饮食

·偏甜党

·超级健康，早睡早起饮食规律

·还挺擅长下厨

·猫猫狗狗都喜欢，不过也没到特别喜欢的地步

·喜欢看书，什么都看

·很喜欢喝汽水

·非常直白的男人，底线是秋葵

·G向爱好者，不过正常情况下不会很明显

## 性格方面

·人格类型是典型的ESFJ

·给人的感觉很亲和也很温柔，大概是邻家的大哥哥那样的感觉，偶尔会说不过火的玩笑

·属于是一种中央空调，但不会和任何一般朋友过于亲切

·实际上内心很阴暗，占有欲和控制欲都很强

·稍微有点偏执，做事比较极端，为了达到目的会不择手段

·有抖s倾向

·对待敌人之类的会很凶残

·非常护妻

·床技很好，甚至是禽兽的程度

·并不在意女装，可以穿上街

### 现代pa

心理医生，年纪轻轻就颇有成就。和秋葵是秘密关系，不敢让别人知道他们的关系（尤其是母亲），计划着某一日和葵殉情。结果葵被路过的愉快犯杀了，于是将葵的尸体吃掉了，想尽办法报仇。后来干脆搞了个大的制造了连环杀人案后自首入狱，将负责他的警官pua后帮助他逃狱，出来后将房子以及有关葵的东西烧得一干二净后在江边开枪自杀。

### 校园现pa

本地美国高中生。成绩很好，各种方面都很优秀，属于很受欢迎的交际花类型。秋葵的同学，坐在秋葵附近，经常帮秋葵解围。和秋葵是双向暗恋

### RPGau

与秋葵是幼驯染，一同作为勇者而旅行着，表面上说是要去打败魔王换取和平，实际上非常讨厌人类社会，但也不太想投靠魔族。路上救了自称流浪汉的魔王-梅伦德斯并加入了他们的队伍，实际上明白梅伦德斯就是魔王，曾反套路了要封口的魔王，结果因为魔王不想写数学题才逃出来的，接受了梅伦德斯“回去就让你做魔王”的允诺（虽然大概是说着玩的吧）

## 身世背景

父亲是同性恋，在他大概4岁的时候母亲就发现了，在他12岁的时候父亲出轨去给吧约炮后被发现，用手枪自杀后留下母子二人

但母亲也没为他灌输什么别的观念，而他因为比较早熟经常会一个人看书所以了解到的观念会比较进步，所以他本人对于爱情方面也不是很在意性别（通吃意味）

虽然但是这人也不打算告诉他妈自己有个男朋友的！！（也不敢）

以及，正因为曾经得不到爱，才会对秋葵倾尽所有的爱，哪怕这份爱再怎么扭曲再怎么极端
Gamel Quest

**Warning: This article contains spoilers!**

**Reward**: Life Ring

**Localization**:Thais.

**Creatures**: Dragons, Monks, Dragon Lords, Beholders, Banshees, Elf Archanists to get the Life Crystals.

**Level**: 0

**Notes:** It's an exchange quest.

**Premium Account:** No

Life Crystal.

Method
You can exchange a Life Crystal for a Life Ring whenever you want, all you have to do is:

Back to *Quests.*
历史与时间线

-2017

脑海系诞生

-2023

种族“人鱼”诞生

-2030

主神创造了种族“天使”

-2140

海中的恶魔被封印

-2290

人鱼灭绝

-2315

【自然种】诞生，第一类人形自然种精灵族最先出现

-2345.10.6

魔族诞生

-2380

主神发动才能镇压运动

-2505

伊西斯特战组的梅迪森叛变，发动第一次革命

-2517

【精神世界】梦境世被发现

-2526

梅迪森被判决死亡

-2531

全世界开始革命狂潮

-2536

唯一神时代结束

-2539

知名作家纪遊病逝

-2540

世界因失去主神导致政局混乱，世界动荡

-2540

艾瑞格受到Taco诱导，开始着手准备发动神权战争

-2556

神权战争发动

-2560

魔族分为以森普·莱斯特为首的保守派和以艾瑞格为首的激进派

-2562

精灵族为在各处宣传和平而行动

-2565

Taco创立“蛇尾信徒”，其恐怖行动一度引起大众恐慌

-2834

龙成为濒危物种

-2835

黑魔法被人们掌握，同年开始被恐怖分子滥用

-2842

艾瑞格烧焦的尸体被发现在自己的宅邸中

-2842

“七宗罪的恶魔”诞生，艾瑞格作为七宗罪中的“傲慢”再度行动

-2858

人类开始研究“不死药剂”

-2860

第一位成功实验体▂▎▅出现

-2863

研究所被破坏，实验药剂泄露

-2863

部分人类被药剂污染，出现“丧尸”，不死战役开始

-2870

不死战役在魔族的帮助下结束

-2877

“地球”被发现

-2887

神木学院创立

-2890

塞勒文发现“感情”可以作为能源，同时成为WCOG临时会长

-2910

魔女制度腐朽，许多男性被“魔女审判”处决

-2911

“REBIRTH”工程开始进行

-2914

克莱兹梅德因实验事故死亡

-2914

世界“囚笼”诞生

-2930

森普与艾瑞格进行最后之战，森普胜利，艾瑞格被森普停滞时间。森普主动放弃神权帮助WCOG

-2930

纪遊成为WCOG正式会长

-2950

在森普的帮助下各方动乱逐渐平息

-2951

在各方共同协商下决定将世界分裂开来独立运行

-2956

新时代开启，地球受到影响文明倒退
Bolts

Bolts are heavier and have a higher attack. In general, Crossbows have an attack bonus, which will make their attacks do impressive damage. However, the big flaw of bolts is the lack of precision, in this way, some attacks will fail, which ends up balancing their greater attack power. The best bolt is Power Bolt.

 Power Bolt |  | 40
Shield how it works

## Shield, how does it really work?

Welcome adventurer! In this article you'll learn all you need about defense, and how to use this on your favor.

* Items used for defence are Shields, Axes, Swords or Clubs. Melee weapons defence values ONLY count when a shield isn't worn, and then your weapon type melee skill is counted as your shielding skill in the dmg reduction formula. Only one of the defense source counts, which means only one of two shields works, If both a weapon and a shield are equipped, only the shield counts as a def source. For example:

Let's assume you have both, **Shield and Sword,** 100 Skills. You have to choose, using a Bright Sword combined with a Dwarven Shield or using only the Bright Sword. Since Bright has Def: 30 and Dwarven Shield has Def: 27, in this situation, wearing a shield is such a terrible idea, unless the shield you're wearing has a higher defense than the weapon.

* You can block up to two physical attacks per turn (2 seconds) - any physical attack after the first two will bypass the "shield" damage reduction and directly hit the armor or target if no armor is worn.
* You can block both melee and distance physical attacks from creatures. Magical/elemental damage is not affected by defence or armor.
* When physical damage is reduced to 0 or below by your "shield/defence", then a *poof* animation will appear on your character.
* Fist fighting has a default defence value of 7.
* Distance Weapons have 0 defence.
* Having 2 creatures hitting you while training is the optimal way to train your shielding skill. You need to bleed your target once every 15 turns (30 seconds) when blocking 2 creatures in order for your skill to continue advancing as you keep getting hit, since it counts the next 30 hits.
* Only "poofs" (shield-blocked hits) go towards increasing your shielding skill!
* Training methods are the same for Melee Skills, if you train with summons you should lure 2 Rats or Rotworms or something weak to hit you for shielding advancement.
* Knights and Paladins advance in shielding at the same speed, while sorcerers and druids advance much more slowly.

Back to *Guides.*
Sorcerer

*"Part of this Article was taken from TibiaSwap Official White Paper"*

# Sorcerers

Sorcerers are masters of destructive, offensive and aggressive magic. They have access to a vast array of combat spells and command the powers of Fire, Energy and death. Because of their focus on the training of the mind, they are physically weaker than knights and paladins.

### Benefits

* A good choice for those who want to play alone most of the time.
* Various spell effects make for interesting, colorful gameplay.
* Sorcerers are capable of dealing with various damage types effectively and can easily adapt to different monsters. That allows them to hunt pretty much everywhere.
* Strong damage output in every situation, both single- and multi-target.
* Can use Magic Shield to drastically increase survivability at the cost of more mana fluids.
* Fastest advancement in magic level (same as druids).
* Largest mana pool and fastest regeneration (same as druids).
* Can use all runes, except two: Paralyze, and Wild Growth.

#### Promotion

When a Sorcerer reaches level 20, they can purchase promotion and become a Master Sorcerer with certain benefits.

#### Sorcerer

Mana regenerates: 1 point every 6 seconds.
Hitpoints regenerates: 1 point every 6 seconds.

#### Master Sorcerer:

Mana regenerates 1 point every 4 seconds.
Hitpoints regenerates: 1 point every 6 seconds.

### Stats

When advancing a level, a Sorcerer gains 10 capacity, 5 hitpoints and 30 mana.

# Spells

Sorcerers are great damage dealers, which means that different from Druids, their spells have an only importance in game which is deal the maximum damage possible until defeat their targets.

Mages can't cast Rune Spells.

# Runes

Players can't cast runes in Tibia Swap, you have to buy them or loot them on monsters. Also, few runes aren't avaliable for all vocations Wild Growth and Paralyze for example, are only avaliable for druids.
The Oracle

When you are ready, The Oracle will teleport you to the Mainland. It permits the adventurer to set his vocation once they reach level 8.

Once you reach it, you will be asked if you're prepared to go to mainland, and which vocation would you like to be. At last, it will ask you if your decisition is final and upon saying yes, you will be teleported to the mainland city you have chosen.

### Lore

* It is said that the living Oracle was killed by Hellgorak, and all that remains is her spirit in this statue. Looks like an Angel Statue.

### Tip

* Before leaving Rookgaard, make sure to get money to buy certain basic equipment in Mainland.
* You can also create a new character and pass the equipment from Rookgaard, in case you want to play another vocation in the future or help a new player out.
Mintwallin

**Mintwallin** is the Minotaur city hidden below the Ancient Temple just north west of the Thais north gate. Before they invaded it, this city was called **Kormarak** and inhabited by humans. However, it were the dwarves who originally founded this settlement, and who eventually abandoned it because it was too dangerous a place. Demons once occupied the area south of the city but were eventually driven out. Today a memorial honours the minotaurs which lost their lives.

Traveling to the city is a long and complicated journey through many underground tunnels. If you are not careful, you can fall down one-way holes. Monsters you may meet on your way include Minotaurs, Minotaur Archers, Minotaur Guards, Minotaur Mages, Cyclops, Beholders, Poison Spiders, a Dragon, Orcs, Orc Spearmen, Orc Berserkers, a Fire Devil, and Rotworms.

* Go down two levels, and head as far north as you can go.
* Go down to the level with the Rotworms.
* Follow this path to the east and south, and go down the ladder:

* On this level, there will be a lot of Poison Fields. You can either run through them and then use Antidote, or you can use Destroy Field to clear a path.

* Go down another level.
* Follow this path to the east and north. Be careful for Minotaurs. Go down the hole that is circled on the map. You will face 2 Cyclopes down this hole:

* After killing the Cyclops you can now follow the maps, there won't be any monsters on this path (except maybe a Rat).

* Just follow the path which is set out with a blue line, you have to go from A to B.

* Once you made it to the two ladder you can go down either one, then a couple of steps to the west and you will stand by the gate of **Mintwallin**.

* When going back, you can take a shortcut through a hole with 2 Beholders, to find it you need to follow the red line, and then proceed to exit following blue one. Also note - you can't go back to Mintwalin by using this route. The hole marked with red circle is a "blind" one - you can fall through it, but can't rope up there.

#### Mintwallin NPCs

 Boveas
 Markwin
Helmets

Helmets or helmets are the second most important part of a set. Despite having a lower defensive attribute (arm) than armor, they are cheaper and more common than legs and usually have the same defensive attribute. In the Character Inventory, they can only be placed in the helmet slot.

Some helmets can also offer additional attributes, which can be either a specific resistance to certain damage.

There are currently 39 known helmets. The one with the highest arm (defense) is the Golden Helmet, also known as Helmet of The Stars or HOTS.

Back to *items.*
Elementals

Since creation, it has been possible to observe how visceral, impulsive and powerful the elements were. Some monsters have emerged over the ages and have characteristics and powers similar to the original elements, it was to be expected that they were at least a remnant of what their ancestors were.

Back to *Creatures.*
Aviaries

Aviaries are creatures that tend to use their low body mass and aerodynamic structure to glide in air currents, or fly effectively. They are part of the Tibian fauna. Most of these beings will run away when they spot a player, but a Terror Birds will try to kill you.

 Flamingo |  |  25
 Parrot |  | 25
 Seagull |  | 25
 Terror Bird |  |  300

Back to *Creatures*
Aquatics

The aquatics are beings that, for the most part, spend their entire lives underwater. They are powerful creatures that prefer to protect their own territories, watch the waters and dislike invaders. Among the aquatic beings. Very little is known about their motivations, yet some explorer discovered that these creatures have the incredible ability to glow in the dark.

## Aquatic Beings

 Crab |  | 55

Back to *Creatures*
Legs

Golden Legs part of the *High Level Set*

Compared to other types of equipment, there is a very small variety of pants. They usually have the same defensive attribute as helmets from the same set.

The Legs are a important part of your set and you can choose the most defensive one or the weightless depending on the situation.

The strongest Legs known is the Dragon Scale Legs, unobtainable as far as we know.

Back to *items.*
Sam's Old Backpack Quest

**Warning: This article contains spoilers!**

**Reward**: Old and Used Backpack or Dwarven Armor.
**Localization**: Thais, Ulderecks Rock and kazordoon.
**Creatures**: Dwarf, Dwarf Guard, Dwarf Soldier, Giant Spider, Orc, Orc Leader, Orc Rider, Orc Shaman, Orc Spearman e Orc Warrior.
**Level**: Any
**Notes:** Also known as Dwarven Armor Quest.
**Premium Account:** No

Back to *Quests.*
Bear Room Quest

**Warning: This article contains spoilers!**

**Reward**: Backpack, Present, Chain Armor, Brass Helmet, 12 Arrows and 40 gp and maybe other items Like a Mace and others if you are the first player after teh Server Save.

**Localization**: Rookgaard Free Account Troll Cave.

**Creatures:** Trolls, Orcs, a Minotaur, a Bear, Spiders if you need to leave the room for the sewer.

**Level**: Any.

* Pick or the Key 4601 to open the Bear Room.

How to* go to the Rookgaard Free Account Troll Cave, at north of Free Account Bridge, you'll find 4 Snakes and maybe some lured Bugs along the way.

* go downstairs and you'll find a Rat. Follow the path to the right you'll face 2 Trolls then go down the ladder a.

* Follow the path to the right again and you'll find another ladder where the map below marks. You'll prolly find an orc along the way.

* Down the ladder and you'll face 4 Orcs, you better run. Follow the path to the left as it shows at picture below and one more time go down the ladder.

* Last floor - In this room you'll find 4 Orcs e 1 Minotaurs.

To get the key (Copper key - 4601), use a Pick to open a secret hole here:Then go down and open the chest, you'll get the Copper Key 4601. * After you get the key, go up the ladder and follow the path to the north of the room, You'll find 2 chests, one of this chest has a reward: Backpack and a Present Box.
* Open the right chest and pull the left chest, there a hidden lever, as it shows at the picture below:

Once you pull the Secret lever hidden under the chest, the stone before the Bear Room door will desappear, use the Key 4601 to open it, kill the bear and get your rewards

Inside the Bear Room is possible to find a daily spawn with many useful items inside the chests:* 28 gps at the ground in 5 piles (11 gps, 5 gps, 5 gps, 4 gps e 3 gps).
* 9 Spears and 4 Arrows in a Crate.
* 1 Mace, 1 Hatchet and 2 Sabres in a Chest.
* 2 Leather Armors and 2 Leather Helmets in a Box.

Back to *Quests.*
Timeline of Discovery of Solar System

The page is about solar system discovery timeline sorted by their temporal provisional names, and sorted in date publication or date discovery based on order. The timeline is where planet, dwarf planets and dwarf planet candidates are published along with their accounting moons.

***This page does not include quasi-moons, hypothetical moons and accounting moonlets***

# Prehistory

Prehistory is where objects discovered 1949 or below being one of the oldest discoveries in the solar system.

# Recent History

The recent history means objects discovered from 1950 or above being one of the newest discoveries in the solar system.

## 21st Century

A New 2nd Millenium and a new century begins and brings numerous amount of new discoveries of moons and dwarf planets and candidates.

### 2016

 **S/2016 J 4** | - | March 9, 2016 | January 24, 2023
The Djinn War Quest

**Warning: This article contains spoilers!**

**Reward**: Knight Armor, Knight Axe, Fire Sword and depending on your faction choice:

* **Efreet Faction:** 600 gps, Gemmed Lamp, be able to trade with Yaman e Alesar.
* **Marid Faction:** 03 Small Sapphires, Gemmed Lamp, be able to trade with Nah'Bob e Haroun.

**Localization**: Ashta'daramai ou Mal'ouquah, Ankrahmun, Carlin, Darashia, Kazordoon, Thais e Ulderek's Rock.

**Creatures**: Orcs, Orc Warlords, Orc Leaders, Orc Berserkers, Stone Golems, Orc Warriors, Hyaenas and more:

* **Efreet Faction:** Blue Djinns, Marids, Fire Elementals, Scarabs. and some other weak creatures like Scorpions and Larvas.
* **Marid Faction:** Green Djinns, Efreets, Gargoyles, Stalkers, and Wyvern at the entrance of Green Djinn Fortress. other weak creatures like Cobras, Lions.

**Level**: 40

Efreet Faction
* 01 Tear of Daraman

Marid Faction
* 01 Cheese
* 01 Cookbook

There are two factions of Djinns at war, the Blue Djinns (Blue Djinns - Marids) and the Green Djinns (Green Djinns - Efreets). As part of a war, they are interested in buying and selling equipment at good prices, but they will only trade with those they trust. You must prove you can be trusted by a single faction of Djinns and they will buy and sell different items for you.
Wandering the streets of Ankrahmun is an NPC named Melchior. Say Hi - Word of Greeting to him, he will tell you that Djinns always greet each other with the phrase "DJANNI'HAH". You can now enter any of the Djinn Strongholds' front entrances.

Talking with Melchior

Melchior: Greetings, *Player*. I do not see your face, but I can read a thousand things in your voice!
*Player*: Word of Greeting
Melchior: The djinns have an ancient code of honour. This code includes a special concept of hospitality. Anybody who utters the word of greeting must not be attacked even if he is an enemy. Well, at least that is what the code says. ...
Melchior: I have found out, though, that this does not work at all times. There is no point to say the word of greeting to an enraged djinn. ...
Melchior: I can tell you the word of greeting if you're interested. It is DJANNI'HAH. Remember this word well, stranger. It might save your life one day. ...

Attention: The player must choose only ONE of the two Djinn factions: Blue Djinns (The Marid) or Green Djinns (The Efreet) to display the quests. Once you start the quests for one of the two factions, it will not be possible to switch to the other. Both have the same final quest and the rewards are similar.
Dragon Corpse Quest

**Warning: This article contains spoilers!**

**Reward**: Legion Helmet and Copper Shield.

**Localization**: Rookgaard Free Account Bears Cave.

**Creatures:** Bugs**,** Wolves**,** Bears.

**Level**: Any.

* Shovel.
* Scythe.
* Rope.

Methods
* Go to the Free Account Bear Cave

* Go down the stairs and you'll find some Bears. The dungeon is divided by 2 ways, choose the south one. And you'll get here so open the Hole and go down the Hole. **DON'T FORGET TO BRING A ROPE OR YOU'LL BE STUCK IN THIS HOLE!**

* In this room use your Scythe at the weat to open the way and go ahead.

This is the way to dragon Corpse Quest and it is full of Fire Fields, remember to bring food, 50 fish must be enough.

* Keep in mid that very great Fire Field hits you by 90 Health Points (1st hit of 20 HP and other 7 hits of 10 HP) and the small ones by 60 (6 Hits of 10 HP). So be careful if you doesn't have Life Fluids.

After you have passed all Fire Fields you'll get here:* This is the Reward Room, just open the dead Dragon Corpse and get your reward: Legion Helmet and Copper Shield.

Then go back using the same way you came.

Special Tip
In Tibia Swap, you do not lose your items if you die in Rookgaard and you get 2x more exp untill you get your exp back, theres a system called Death Redemption, so you don't really need to wait your life regen, you can just get the reward and die. This will save you some precious time.

Back to *Quests.*
Magical Creatures

The Evil EyeOh! The magic! sweet and infinite flows throughout the world, as if it were blood in the veins of humans. But of course, not everything are roses, and magic is the lifeblood of many creatures that date back to time immemorial. There are factions that have been at war for as long as the world has existed, like the Efreets and the Marids. Others, like the Beholders, are extremely intelligent and have created a language system so complex that even today it is beyond our comprehension, among many other creatures whose existence is due to primordial magic.

## Djinns

Djinns are a race of magical creatures. They sleep inside a magic lamp and have several unusual magical powers. They are dangerous and will not eagerly talk to humans. For ages the djinns have been embroiled in a civil war between the Efreets and the Marids.

Both djinn factions are reclusive and remain almost exclusively in their strongholds within Kha'zeel west of Ankrahmun. The Efreets and Green Djinns remain within Mal'ouquah, while the Marids and Blue Djinns remain within Ashta'daramai.

More of the Djinn's history can be found in the libraries in their strongholds.

## Beholders

Beholders are an ancient race of magical creatures that live mainly in caves and underground places. They are easily recognizable by the multiple eyes they have attached to tentacles. Bonelords are very wise and have no respect for the intelligence of humans or other creatures. They communicate using a language called "469" which is made entirely of numbers and has never been deciphered by any other race. They have no respect for other races, but are quite concerned about the magical abilities that Minotaur Mages have acquired. Beholders have some knowledge of necromancy, but they haven't mastered the art like Necromancers. Despite this fact, they have other powerful magic abilities that they use to assault their enemies. The Boss of the Beholders is The Evil Eye, who live in a large cave, surrounded by many Beholders and Elder Beholders. It is very powerful, compared to Elder Beholder.

 Beholder |  | 260
 Elder Beholder |  | 500
Humans

Humans are pathetic, short-lived, fast-reproducing creatures. They infest the world of Tibia and have different occupations. Some of them, such as the Warlocks, are versed in arcane magic and in their lust for knowledge end up going mad and will try to kill everything and everyone who dares to approach their places of study. Others, like the Bandits and Assassins, live on the fringes of society and survive by selling theft, robbery or murder services.

### Pirates

 Pirate Cutthroat |  | 325
 Pirate Buccaneer |  | 425
 Pirate Corsair |  | 675

#### Pirate Bosses

 Lethal Lissy |  | 1450
 Deadeye Devious |  | 1450
 Brutus Bloodbeard |  | 1555

### Human Casters

 Witch |  | 300
 Stalker |  | 120

Back to *creatures.*
Bows

Probably the most common weapon in the game, some bows are dropped from elves, the race with the greatest connection to this type of weapon and vocation. Of all paladin weapons, this is the one that offers advantages in certain points, such as range, weight and higher chances of hitting the target (Hit%).

There are currently 1 known bows within the game.
Iron Helmet Quest

**Warning: This article contains spoilers!**
**Reward**: Iron Helmet, Sudden Death Rune, Leather Armor, Porgol's Strange Behaviour (Book), Worn Leather Boots, Longsword.
**Localization**: Plains of Havoc. (Here)
**Creatures**: Possibly no creatures, but potentially you may face Minotaurs, Minotaur Archers, Minotaur Guards, Minotaur Mages, Cyclopes and lure Giant Spiders.
**Level**: 0
**Premium:** No.

Back to Quests
Tibia Swap Wiki

# **Welcome to Tibia Swap Wiki!**

**TibiaSwap is Tibia reinvention** - MMORPG from the late '90s, enhanced with Web3. A vast, online sandbox world, filled with evil creatures and mysteries awaits.

Pick one out of 4 vocations - Knight, Druid, Sorcerer, or Paladin, which can cooperate with or against each other in a great war against the spawn of Zathroth.

**Will you join the good, or the dark side - it's up to you.**

* Meet people from all over the world meet on a virtual playground to explore areas, solve tricky riddles and undertake heroic exploits. You get to relive the magic of the tibia Swap World: complete your favorite quests, visit long-forgotten locations, and most of all – take part in wars!
* The game server is based on real tibia old school map, mainly created for those who love the atmosphere and gameplay of the past, yet still nostalgic and fascinating version 7.4 that includes some features of newer versions of the game until around 7.92.
* Players can choose between four different vocations to begin their open-world adventures. To gain experience and reach higher levels, you need to slay monsters, defeat magicians and much more...
* Watch out for the distance/range monsters, they are buffed!

*Learn more at* **www.tibiaswap.com**
Druid

*"Part of this Article was taken from TibiaSwap Official White Paper"*

# Druids

Masters of nature and healing magic. Like sorcerers, druids are weak physically and cannot carry as much equipment as knights and paladins. Nature can heal and protect, but can also cause widespread destruction.

### Benefits

* Druids are welcome on team hunts thanks to their ability to heal others cheaply.
* Various spell effects make for interesting, colorful gameplay.
* Druids can effectively deal with several types of damage.
* Strong damage output in every situation, both single- and multi-target.
* Can use Magic Shield to drastically increase survivability.
* Fastest advancement in magic level (same as sorcerers).
* The largest amount of mana and fastest regeneration (same as sorcerers).
* Can use various types of offensive runes.

It's worth mentioning that TibiaSwap druids received significant buffs in form of additional spells (both offensive and defensive).

### Promotion

When a Druid reaches level 20, they can purchase promotion and become an Elder Druid with certain benefits.

### Regeneration

#### Druid

Hitpoints regenerates: 1 point every 12 seconds.
Mana regenerates: 1 point every 3 seconds.

#### Elder Druid

Hitpoints regenerates: 1 point every 12 seconds.
Mana regenerates: 1 point every 2 seconds.

#### Stats

When advancing a level, a Druid gains 10 capacity, 5 hitpoints and 30 mana.

# Spells

Druids are best healers in game, so the most of their spells are related to healing and support. Note that some spells are only for promoted Druids.

Mages can't cast rune spells.

# Runes

Players can't cast runes in Tibia Swap, you have to buy them or loot them on monsters. Also, few runes aren't avaliable for all vocations Wild Growth and Paralyze for example, are only avaliable for druids.

Back to *Guides.*
Edron Troll Cave Quest

**Warning: This article contains spoilers!**

**Reward**: Brass Legs, Garlic Necklace.

**Localization**: Troll-Goblin Peninsula - Edron
**Creatures**: Rats,Trolls, Bears, Swamp Trolls and a single Frost Troll.
**Level**: 0

* Rope
* 1-2 Life fluid if you are a newcomer.

Method* From Edron's depot, go down the sewer a little further south.(Here)
* There's only one path for you to follow until you go up into a grassy area.
* Go north and go down in the hole (here) and prepare to face many trolls, in case no one has already killed them.
* Follow the path to north of the cave.

* Down this hole

* Here you'll find your reward among with Trolls, Bears, Swamp Trolls, and a Frost Troll:
Tools

In-game tools may or may not have a function. Some of them may only work during certain quests. There are also some tools that can be equipped in the inventory and used as weapons. For example, a shovel is used to blast holes, a machete can be used to cut grass and be equipped as a weapon, while a broom is not used for anything known.

Back to *items.*
Boots

The most commonly used boots are the Boots of Haste, which provide +20 movement speed while worn. Arguably the best defensive obtainable boots are the Steel Boots which owns the higher defense attribute (Arm:3), also we have Golden Boots (Arm:4) but it seems to be unobtainable until the momment. Situationally, Kingdom Swap Boots are better since they offer an even bigger speed boost and faster regeneration of Mana and HP.

Back to *items.*
Killing in The Name Of...

**Warning: This article contains spoilers!**

**Reward**: Items, Gold and Experience

**Localization**: All Cities.

**Creatures**: (All Kinds)

**Level**: 0

**Notes:** The Killing in the Name of... quest is actually a collection of quests grouped under the same name, just like Tibia Tales and The Ultimate Challenges. All are intended to kill certain creatures (Killing Tasks) to get rewards. They are united by the same article within the Quest Log, but not all of them have a direct link to each other and that's why they are simply named "Killing in the Name of...".

**Premium Account:** No

Back to *Quests.*
Arrows

Arrows are known for their lightness and precision. Together with the bonuses of some bows, they end up being so accurate that it will be rare to miss their targets. Arrows don't have as much attack power as bolts, but if you have a good bow, your accuracy will overcome the attack defect and sometimes damage is possible with an average of arrows. Anyway, due to its lightness, hunts with arrows can be longer than with bolts.

 Burst Arrow |  | 27
 Poison Arrow |  | 23
Adrenius

**Notes:** | Adrenius is a priest of Fafnar. He wrote the book "Review of Netlios Opus" because he was very angry with Netlios' books.

If you pass the test you will earn the Key 4023.

How to pass the Quiz:

*Player:* **Hi**Adrenius: Hello, *Player* What can I do for you? *Player:* **Netlios**Adrenius: That fool! His book is nothing but a hoax! At least I believe that. Or did you find an answer to my questions?*Player*: **Any word**Adrenius: You can't even say 'yes' or 'no'. You are not worth talking to me!*Player:* **Yes**Adrenius: By the way, I'd like a donation for my temple. Are 500 gold pieces ok?*Player:* **Yes**Adrenius: Thank you very much. Now, name me the first person in alphabetical order, his age, his fate, and how long he was on his journeys!*Player:* **Anaso, 41, attacked by mother-bear, 117 days**Adrenius: Hmmm, maybe. What can you tell me about the second 'adventurer'?*Player:* **Elaeus, 39, attacked by dragon, 100 days**Adrenius: Yes, that might be true. What did you find out about the third man?*Player:* **Gadinius, 42, stepped in fire, 83 days**Adrenius: Correct again! Hmmmm... I doubt you know anything about the fourth person!*Player:* **Heso, 40, attacked by troll, 66 days**Adrenius: Yes! Really, how did you figure that out? I bet you don't know anything about the last adventurer!*Player:* **Hestus, 38, drank poison, 134 days**Adrenius: That's right! Why didn't I see it? It's obvious, Netlios was right, and his stories are great! Wait, I'll give you something!*Player*: **Bye**Adrenius: Good bye.

Back to *Npcs.*
Swords

Swords are the weapons most used by knights. Considered one of the best group of weapons in terms of cost-effectiveness, its main advantages are presented in the weight of the weapons, the existing variety and in it's high defensive attributes. They can be placed in the weapons slot in your Inventory.

Most swords have a higher defense and this defense is calculated by Sword Fighting Skill.

The highest natural attack (unenchanted) sword known is the legendary two-handed sword Magic Longsword with 55 attack, but no one knows how to obtain it.

Back to *items.*
Keys

Throughout the game are many doors and containers. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know. When a key is used to open a door, the door stays unlocked until the next floor reset or until the key is used again to lock the door. Be careful not to get locked up without the key to get out.

Keys have a base form and a key number. The base forms can be one of the following:
Giants

Not much is known about the giants' motivations, but clearly they are as big as a house and no less dumb. The most commonly found are the cyclops, tall and strong, they live in caves looking for ores such as iron and gold. Others are older and of even more nebulous and uncertain origins, Behemoths for example appear to be a cross between humans and bulls, are fierce fighters and throw huge rocks at anyone foolish enough to approach.

 Behemoth |  | 4000
Amphibians

Amphibians are creatures that spend the first part of their life in water and the rest on land. They are usually close to regions with abundant water. They are mostly frogs, which pose little or no danger to humanity, except for the Toads, who have nothing in common with other frogs, they see everything that moves as food and are larger, strong, vigorous, and venomous.

 Crimson Frog |  | 60
 Green Frog |  | 25
 Toad |  | 135

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Edron Goblin Quest

**Warning: This article contains spoilers!**

**Reward**: Steel Shield, Silver Amulet.

**Localization**: Troll-Goblin Peninsula - Edron
**Creatures**: Goblins, Wasps, Rats
**Level**: 0

* Rope
* 1-2 Life fluid if you are a newcomer.

Method* From Edron's depot, go down the sewer a little further south.(Here)
* There's only one path for you to follow until you go up into a grassy area.
* Go southwest until you find a mountain with goblins. go down in the hole (here) and prepare to face several Goblins, in case no one has already killed them.
* Follow this path northwest and enter the hole:

* Follow this path to the northeast. Enter this hole and watch out for another group of goblins and two wasps:

* Kill more a few Goblins The reward is found in the two chests next to the throne:
Troll-Goblin Peninsula

This is an area west of Edron City. It can be reached by crossing an underground passage accessible through the basement of the south tower of the City Castle (here). It's a good hunting spot for those starting their island journey. In the northern part of the peninsula there is a troll cave. In the southern part is the Goblin Cave. In this cave there is a daily respawn of several White Mushrooms.

This is perfetc espace for novices to hunt and train, especially paladins, at trolls cave you'll have infinite spears and south of this small peninsula, you'll have plenty of goblins, which means, much small stones, so you can train for long periods
Scale Armor Quest

**Warning: This article contains spoilers!**

**Reward**: Scale Armor

**Localization**: Near Thais Ancient Temple. (here)
**Creatures**: Trolls, Rats, Cave Rats, Spiders, Poison Spiders, Scorpions.

**Level**: Any.

* Rope
* Recommended Antidote Rune or Silver Amulet for facing Scorpion

Method* Enter the cave that is directly west of the Ancient Temple entrance (here). You will need to use a Shovel to open the hole.
* Follow this path to the north and east until you find the room with a well in it:

* "Use" the lower-right corner of the well to go down into it. Be prepared to face one or more Scorpions.
* Open the chests to receive the Scale Armor.

Back to *Quests.*