Deletion and Death

Deletion is is the process in which a digimon's outer digital form is lost and it's core is exposed to be reconfigured into a DigiEgg.

## De-Evolution

Once enough damage has been taken, it is possible that a digimon may de-evolve. Starting at 10 HP, a roll must be made to determine rather or not a digimon de-evolves to it's previous states.

*-Critical fail would make your digimon go down by three stages, if there is three stages to go back to. **Example** Champion get a critical fail it de-evolves back to Fresh/Baby 1, Rookie get critical fail it goes back to Fresh/baby 1 not egg/core.*

Partners can also automatically de-evolve if a digimon wanders roughly 300ft far from it's tamer. This does not apply to digimon using their Digi-Mental item.

### Re-Evolve

Even if a digimon de-evolves forcefully (not on purpose), they can re-evolve after 1D4 rounds to a higher level up to rookie. Once they hit rookie they either need to use their charm (if they have one) or have the tamer use an evolution card on them.

## Knock-Out

Once a digimon hits 0 HP, they lose consciousness and pass out. They are no longer able to attack or defend. A roll must be made each turn to determine if they de-evolve to a lower form not.

Healing moves or items can be used at this point to bring a digimon back around.

## Deletion

If a digimon is attacked past the the point of 0 HP, it's outer body will delete. This will cause it's digital core to be exposed.

* Wild Digimon: -15 HP to expose core
* Partner Digimon: -30 HP to expose core

After one turn, a core will fly away to the nearest Primary Village to be reborn as a Digi-Egg. If a core is interacted with by a human before that happens, it will turn into a digi-egg and stay.

## Core Deletion

After a core is exposed, it will stay in the general area for a full round. During this time, it needs to be protect or it is exposed to attacks. If a core is shattered, a digimon can not be reconfigured and is dead.

* Wild Digimon: 10HP (regardless of how much damage they'd taken previously)
* Partner Digimon: 10 HP (regardless of how much damage they'd taken previously) + strength + defense + speed added together as their DEF/ENE(def) - the stats are taken from the form they were in when they lost consciousness.

If a partner digimon's core is broken, it's tamer's D-Pendant is shattered. A tamer is unable to keep form Protocol any longer and glitches out of existence. It's unknown if a tamer returns home or not.

## Corruption

Corruption deletion is much different then Deletion due to damage. Digimon who are corrupted for a long amount of time experiences a much slower deletion. Digmon who are effected by this may have exposed areas of raw data and/or deleted limbs.

## Human Death

When a human goes below 0 HP they fall unconscious. When they go below 0 HP they must start rolling Death Saving Throws to stabilize (1d20 + Hope) vs. 10DC, on every failed save the DC goes up by 1 and the human takes 1 point of damage. Once a character goes past -10HP (-11HP and lower) the human is dead. An unconscious character is considered prone, their AC becomes 5 regardless of their sincerity stat.

A critical failure makes the human loses 2HP and the DC goes up by 2 instead of 1.

A critical success makes the human go up to 1HP and regain consciousness.

Other characters can help dying characters stabilize either by healing items (they need to roll 1d20+Hope to see how well they apply the items. A critical success gives you +5 to the healing effect while a critical failure wastes the item and instead deals 2 damage to the character) or a digimon using a healing skill (any digimon with passive healing abilities only work on conscious digimon), or by doing a Medicine check (1d20+ Hope/ACC(Knowledge)) vs. 10DC - the same rules apply to this as to Death Saving Throws.