recursal/Fanatic-Fandom huggingface dataset:
Journal of the Phantom Gate

Dr. Phantom has built the Phantom Gate (it looks like the St. Louris Arch). This gate is a portal through which the living can see and speak with their dead loved ones. The gate is something like a fly trap in that it does attract the spirits of the dead to it so that they can communicate with the living. They can appear and communicate once but then they are trapped within the gate itself.

* Dr. Phantom has made a deal with something on the Other Side to return the soul of his young daughter in exchange for one thousand souls. He builds the Phantom Gate to get his daughter and collect the fee he must pay the 'thing'.

* The 'Thing' says that for the soul of his daughter to cross back through the Phantom Gate, he must give of his own soul. Dr. Phantom tries to cheat the 'Thing' by giving not of his soul but of another. This screws up the transference once the Thing realizes that he's been cheated.

* When the girl materializes on this side of the Phantom Gate, she is part-wraith and her touch can suck the life (or the soul) right out of someone. Not knowing that her touch is harmful, she runs to her father, the Doctor, and hugs him. The touch sucks the life from his body and Thomas tries to pull her off of him.

* Even touching her dress knocks Thomas back like he's touched a live wire and he lays on the ground with his soul partially detached from his body. The girl, freaked that she's just killed her father, runs off into the night leaving Thomas partially dead.

## Concepts Introduced

* The Shadowlands
* Wraith
* The House of Blackwell
Lord Thomas Blackwell

Lord Blackwell was born in the year of our lord 1850 in the heart of London. Having spent several years as a member of British society he was later embraced in 1881.

One of the more influential members of the Blackwell family is Lord Thomas Blackwell, a member of the Nosferatu clan of vampires who was ‘stolen’ from the Tremere before he could be embraced. Though it cost the life of his sire, the Nosferatu wanted to send the Tremere in 1880’s London a message: do not think that you can ignore us. So, even though Lord Thomas’ embrace was planned by the family and orchestrated for a number of years, After his transformation, Thomas removed himself from much of the family’s more public notice and concerned himself with increasing their access to the flow of information which permeated the supernatural world. A focal point to his activities was delving into the subject of the origins of vampires.

Thomas involved himself with a number of secret societies within the metaphysical community of London of that era and continued to remain involved, though not always in person, even after his embrace. He was an integral part of shaping the family’s influence within the evolution and formation of secret societies in England and the American colonies
Russell Blackwell: One of the branches of the family that was thought lost to all supernatural contact - purposefully so if the rumor mills of ‘the Aunts’ can be believed, Russell came from non-magical stock. Unfortunately for the family, the likelihood for him to pop out a half-dozen kids to build up a dominant potential for magic in the household was low. Russell had no plans for marriage or children. The Aunts, however, had their own plans.
Akio Shimazu

Official Stormblood Character Portrait

* "*Don't worry, I'll think of something!"*

## Profile

'Akio Shimazu' (島津 昭雄 ''Shimazu Akio'') is a co-founder and current leader of the free company "Solace" and the next heir of the Shimazu Clan. He is currently the only known successor of the legendary "Warriors of Dawn", which his Father Asao Shimazu was part of. Due to his mother, Akari Shimazu, who was a sacred spirit of the Higanbana Shrine, he has mixed blood which enables him extraordinary aetherial powers. That led to a quick mastery of the Arcanist Class.

## Appearance

Akio has light blue eyes and sandy blond hair. His hair color does shift from time to time, depending on his attunement to his summoning powers. The lighter the hair, the stronger the attunement. He's usually seen in formal clothing or uniforms as well as heavy armour during his duties as a tank. Prefers to wear white, black, red and blue garments. He's also very fond of the recent casual fashion trends, which did not exist back in his clan days.

## Personality

Akio, living up to his name, is a bright person that can clear up even the cloudiest moods. He possesses great sense of justice and loyalty, hating the exact opposite as a conclusion. His unwavering willpower enables him to overcome most difficulties. Incidentally, he may come over as uncaring and extremely stubborn. Even though his demeanor is questionable at times, he does seem to make the right decisions in the end. His popularity on the other hand may make him look unapproachable but he cares deeply for every single person that happen to cross fates with him.

## Quotes

* “If you got any questions, just ask them!” - new adventurer joins
* “wait what?” - when confused
* “Time to do stuff!.. that means doing nothing, haha” - during idle time
* “Let's do this!” - before a battle
* “You're going down!” - before a difficult fight
* “It's over!” - dealing a direct hit
* “Let's end this!” - using Limit Break
* “good job guys!” - after a bossfight
* “whew, that almost made me wake up…” - after a tough boss fight
* “Let's call it a day” - after failed battle.
* “Brilliant!” - at good ideas
* “Alright!” - after a smooth victory

* “Haha!” - most of the time

## Trivia

* May be afk a lot
* He's seen frequently around Limsa Lominsa Aetheryte plaza due to being his current hometown.
* It's said that he has a weak point for sweets, especially Rolanberry Cheesecake.
* He absolutely loves all sorts of Firework and carries a lot of those all the time.
* He may be flirting with you right now...
Biletoad

Bile Toads are giant (ish) frog things (about the size of a large dog) that spit an acidic goo at their prey and they hunt the Hedge for insects and small creatures. They're bestial intelligence so if they're clustered in a group like that it means that someone's keeping them well fed.

The goo isn't immediately deadly but it'll slow you down and dissolve anything shy of Hedge Forged gear. The goo they spit is a sticky, glue-like substance that resembles thick, yellowish mucus.

A direct attack by it will hamper the movements of the target reducing their movement and actions by 1 dice for each successful attack. Additionally, as time passes, the mucus will begin to dissolve/destroy any item/clothing it touches within only a few moments. Contact with skin will result in lethal damage similar to an acidic attack.
Shōya Miyawaki

**Shōya Miyawaki** (宮脇翔哉 Miyawaki Shōya) is a second-year student in U.A. High who is studying to become a pro-hero. She is the class representative of **Class 2-B**.

## Appearance

Shōya is a tall young woman who has a curvaceous body for a young age. She has long and messy, natural raven hair and dull teal eyes with long eyelashes.

Her hero costume consists of a forest green tube top and a pair of leggings. It also contains a pair of double swords and combat boots. She would also wear round glasses sometimes.

## Personality

Shōya is a really dependable young woman who would do something when someone else isn't able to. She is rather reserved and doesn't like meeting strangers.

Shōya doesn't seem to pay attention to what's around her which would often lead to a yelling from a stranger.

She would rather spend her time in a peaceful aura and alone as she doesn't enjoy being in crowded areas such as classrooms, malls, etc. Being in a classroom makes her suffer.

## Quirk

**Sword Manipulation** (剣の操作 Ken no Sōsa): Sword Manipulation allows her to summon swords and manipulate them. If she has enough energy, she is able to summon more than two swords at once.

As of wearing out her quirk, she will start to get cuts all over her body, but will heal afterwards. Meaning that she has a very high pain tolerance as she doesn't get hurt easily.

Shōya's stats, according to the Official Character Book

## Quotes

* "I'm not a villain, nor will I ever be a villain. I'm just a girl with a quirk who wants her future to be great.. I'm just.. like all of you.." **Shōya Miyawaki** to Chloe Mizushima.
* "I can't do this on my own! You have to.. help me.." **Shōya Miyawaki** to *Izuku Midoriya*
* "I grew up reserved and dislikes meeting new people. Don't blame me, my parents caused it."

## Trivia

* Shōya was in Class 1-B as a first year.
Common Grounds

The Common Grounds is a combination of Bookstore and Coffee House. The setting suggests a mixture of 'come and hang out' as well as 'get your supplies here'. It's sort of a 'Cheers' location where most people who show up with any regularity are going to run into each other and, hopefully, meet new people.

The front of the shop is where people can socialize and relax while they drink their beverage of choice. The back, up on the small riser, is where the books and merchandise is kept. For some, the back of the shop is an area where people generally don't go - they're in and out with their coffee to go. Others, however, would spend hours curled up scanning through the books or picking up bits of this or that.

The books start on your right before you even step up onto the riser. These are the 'hot sellers' that would grab people's attention as they get their drinks. Once you step up onto the riser, it's only a small step but it's more of a mental transition from one part of the shop to the other.

The pentagonal table in the back is a great place to plan, plot and read. The long, library table is more for those who want to either study or sort through the books they've found and decide on what they want to buy. Right behind the Pentagonal table and in a corner set between two sets of shelves is a stone bust upon a marble column. Next to it is a bookshelf that's been set upon a door to approximate a secret door. Once you take a good look at the shelves it's easy to see the door knob nestled among the books; an inventive way to hide a service door.

The back section of the bookstore is covered with paperback and 'real' books. Shelves are stuffed to busting with them as the owner has gone to every old bookstore in California, it would seem, and bought them out.

In an age where most people have some form of electronic text / book device like a Kindle, analog bookstores are rare. They are able to stay in business mostly due to people's reluctance to give up everything from the old world.

Aside from books, the shop carries a wide array of occult merchandise ranging from herbal teas, candles of various type and color, all manner of jewelry, blank journals with large, golden pentacles upon the cover, etc.

The front of the coffee house has a mixture of furniture in varying degrees of comfort and style.

The Pimp Purple couch is a favorite of the ladies who want to spread out or catch up on their best friend's news.

A black cat named simply 'cat' has claimed the bookstore / coffee house as his own. The humans have yet to realize the change in ownership.

No one's really sure if its a male or a female - it likes to maintain its privacy and, like any other cat, doesn't give secrets away for free. There's no reason to ensure that the cat doesn't wander off - that would require it caring about the outside world. Within the Grounds, it is lord.
Amberwine

Amberwine is created through the distillation and fermentation of Amber fruits which are usually only harvested in Spring. The wine takes at least one month to set but is available for consumption as early as mid-summer.

The effects of the wine upon Changeling have been described as: it inspires passions, remove inhibitions, invigorate the soul and possibly encourages spontaneous displays of karoke skills. Amberwine is sometimes given as a gift from Spring to Summer or possibly other courts though they may not enjoy its effects as much.
The Wylds

The Wilds is the realm in the aether controlled by The Fae.

Though it is difficult to conceptualize their realm - the best way to think of it is to imagine the space as an island floating in a sea of nothingness. Around the edge of the island is a high wall of cliffs that protect it from any who would attempt to land upon its shores.

Inside the island and beyond the wall of cliffs is a roughly round valley where the four Courts have claimed dominion over the island.

Each of the Courts control a section of the perimeter like pie wedges.

The closer that you get to the center - the less control any one Court has and so it's essentially neutral land.

At the very center of the Wilds is a large flat plane of grass and at its center is a massive stone table.
The Shadowlands

The Shadowlands is the spiritual world of the Thomas Book series. The shadowlands is the land of the dead, a place of spirits and echoes of old buildings and memories of the past and present.

The Shadowlands is full of ghosts but is held perpetually in a state near midnight where the only light source is that of the moon.

Ghosts will commonly stand near the echoes of their homes or the places where they are drawn until something gets their attention.

The most common source of attraction for a ghost is that of a life spark. Any living being that crosses into the Shadowlands will eventually draw ghosts. Thankfully, the ghosts aren't too quick so you have a while when you're moving around in the Shadowlands. The problem is that the arrival of a life spark will draw every ghost for miles given enough time. They become the moaning mass of zombie-like entities that are drawn to the energy of the living being, who will also give off a faint, almost lunar glow - rather like someone wearing white under a black light.

Ghosts have been known to attack in mass and pull the living apart to just get a taste of the living energies that they once held.

They are not, however, the worst things out there.

Wraith are flying, vengeful ghosts that can suck the life energy out of someone with a touch.

When entering the shadowlands - a common tactic is to cast a spell that will mimic the life spark in another location to distract the mobs of ghosts and the wraith that attack in swarms. They are the equivalent to a 'Thumper' as they mimic the thump-thump of a heart beat.

Entering the shadowlands is dangerous but it is also very useful. A mage's magic is stronger in the shadowlands. They are able to create gateways and bridges to connect various points in the Shadowlands thus allowing them to travel at great speeds in the mortal world.

By the creation of a gate and a bridge, a mage would be able to travel 1 mile with each step, or 10, or even a hundred depending on the strength of the gate.

The creation of a gate and a bridge takes some time, approximately ten minutes for a quick bridge, longer for a stronger version.

Entrances into the Shadowlands are not too difficult to come by if you know where to look. Learning how to make a slit in the membrane that separates the real world from the Shadowlands does take some effort of will. You also have to be careful where you cross over. The doors to the Shadowlands are known because they're usually the safest places to enter - the place where the membrane is the thinnest and easiest to step through.

Making a door, even a temporary door, is dangerous because while it's open things can come and go both ways. Normally, the membrane will seal itself over almost like a cut healing. Given a few moments the 'injury' will start to close on its own. It would take effort to keep it open.

It is not impossible to make other doors or even, if the Cabal were strong enough, punch your way into the Shadowlands - though the door would have to be watched.
Ichiro Makoto

**Ichiro Makoto** (一郎誠, *Makoto Ichiro*), also known as one of the two **Magno Bros.**, was a Professional Hero who worked in the hero office, "POWER!". Alongside his brother, the two were ranked seventh in the world. After a certain turn of events, it was revealed he was an ally to the Omoikane Cartel.

Due to his affiliation to the cartel, Ichiro served as one of the two main antagonist in the RAID: Omoikane Cartel roleplay.

## Personality

As twins, Ichiro and Jiro are almost always in-sync. More often than not they are seen finishing each other's sentences and speaking in unison. They even claim their fighting capabilities are unbeatable when together.

During missions, Ichiro appears to be more logical and less child-like.

## References

1. ↑ 1.0 1.1 Ready Up: AFter some discussion, Ichiro and Jiro introduce themselves through their hero names.
2. ↑ 2.0 2.1 RAID: Omoikane Cartel: Ichiro and his brother are introduced as pro heroes.
3. ↑ 3.0 3.1 RAID: Omoikane Cartel: Ichiro and his brother are introduced as heroes of the family association, POWER!.
4. ↑ 4.0 4.1 RAID: Omoikane Cartel: Jiro and Ichiro are ranked as a single hero in the eyes of teh Pro Hero Associaiton, and for their duties they rank seventh among the world's greatest heroes.
5. ↑ Battle Begins: Ichiro pledges his allegiance to Omoikane.]]
6. ↑ Ready Up!: Ichiro and Jiro complete each other's sentences when talking to the heroes of GUILD.
7. ↑ Ready Up!: When making announcements or declarations, Ichiro and Jiro speak in unison.
8. ↑ Ready Up!: When revealing their quirks, the duo proclaimed to be the strongest heroes.
9. ↑ Infiltration:During the infiltration, Ichiro appears to be more calm and strategic.
Professor Twig

Concept: Professor of the Arcane

## Brief

Professor Horace W. Smallwood is a scholar of history, the occult and most things that few academics would consider a serious path of study. Known as 'Twig' by many due to his small physical appearance, professor Smallwood is a giant of intellect, possessing three different doctorate degrees in Archaeology, Ancient Languages and History. As a traveling scholar, Professor Smallwood had a near perfect cover for his work for his arcane research; visiting any museum, library or archaeological site necessary to track down a lead.

## History

Growing up in a family of New England academics in the early 1910's, he was too young to enlist in World War I and considered an inappropriate candidate for military service. He was the youngest child of three siblings though he claims never to have grown overly attached to any of them. His parents died young leaving him in the care of an uncle for the remainder of his time in secondary school; his older brother had already graduated and was at Oxford and his sister had been married by the time of their parent’s death. His uncle, a professor at Cambridge, saw the potential of Horace’s intellect and encouraged him to pursue his interest in history and antiquities (the forerunner of Archaeology).

While at the university he continued to impress his professors with the ease at which he grasped difficult and foreign concepts of ancient religion, language and the ‘truths’ of the ancient world. This eventually lead him to being tapped by one of the scholastic groups on campus.

By the time that World War II had come up, he was already a world-traveling lecturer on antiquities.

Now known as 'Twig' to only his close friends, professor Smallwood was a seasoned field scholar of the arcane. Though not assigned to a research team himself, he was accompanied by a small group of other Arcanists who assisted him with his research objectives.

## Artifacts

Horace isn’t much for material possessions - he prefers the simpler things in life but a few items have stuck with him over the years. He still carries the pocket watch that his uncle gave him when he started Cambridge.
Athenaeum

The Athenaeum of Boston is one of the oldest, independent libraries in the United States.

In 1849, the current location opened at 10½ Beacon Street. It was the first space designed for the Boston Athenæum’s specific needs. The first floor held the sculpture gallery; the second, the library; and the third, the paintings gallery.

The architect was Edward Clarke Cabot, an artist and dilettante whose design was selected because his ingenious arch over graves in the Granary Burial Ground allowed more space on all floors above the basement level. The neo-Palladian façade of "Patterson sandstone" was unique in Boston and remains so today.

The Boston Athenæum included sculptures by John Frazee.

The Athenaeum is a common meeting place for members of the Arcanum when they wish to meet a prospective candidate.
Вольные огоньки

Хоть есть всевозможные убеждения о них, на самом деле Вольные огоньки - физическое проявление души, которая дегенерировала из оборотня в течение многих ночей. С момента, когда душа покидает тело, она переходит под контроль дьяволу.

Защищены от всех ловушек. Регенерируют здоровье зарываясь под землю.

<-- К бестиарию
Time Periods

The Journals of Thomas Book take place over multiple time periods ranging from the latter years of the 19th century (1880's) to the 20th century. Each time period has a number of journals associated with each setting.

## Journals of the 1880s

This period is heavily influenced by the theme of Sherlock Holmes, Jack the Ripper, the League of Extraordinary Gentlemen, etc. Penny Dreadful novels line the shelves of every bookstore and newspaper vendor. Through technological advances in printing and communication, news is starting to take on a more global trend and stories of the weird and fantastical are being spread faster and faster as newspapers, yellow journals and silacious rags publish the lastest entertainment daily.

**Protagonist:** Thomas Book

* Journal of The Jade Dragon
* Journal of the Phantom Gate

## Journals of the 1920's

This period is based within the roaring 20's of America when everything was bigger, faster and more unbelievable than ever. This is the era of King Kong, King Tutt, steam-powered exploration, etc. Women could vote, prohibition was in effect and everyone had more money to spend. The jin was cold, the jazz was hot and the world was distracted from everything that goes 'bump' in the night.

* Journal of the Templar's Gold
* Journal of the Skull Temple

## Journals of the 1940's

This period of journals is based on the concepts like Indiana Jones, Hellboy, etc. While a global war is raging in Europe and Asia, the main characters have to slink in and out of foreign countries to do the work that needs to be done. The era can be best expressed with a quote from Hellboy.

1937: Hitler joins the Thule Society, a group of German aristocrats obsessed with the occult. In 1938, he acquired the spear of Longinus, which pierced the side of Christ. He who holds it becomes invincible. Hitler's power increases tenfold. 1943: President Roosevelt decides to fight back. The Bureau of Paranormal Research and Defense is born. 1958: the Occult Wars finally come to an end with the death of Adolf Hitler.

## Journals of the 1960's

The era of the 60's was what many called the dawn of the "Golden Age" of America. We had survived World War II, the country's economy was booming and the young, JFK had just been elected president. However, with the death of JFK, the increased involvement in Vietnam and the growing might of the military/industrial factions in the government, the society of America was falling apart. So the journals in this era represent the chaos that's happening behind the scenes.

**Protagonist:** Jaryth Quill

## Journals of the 1980's

The journals of the 80's are based upon those classics as Ghost Busters, Goonies, Strange Things, etc.

**Protagonist:** Daniel Wyck
Hedger

Hedge Mage (aka: Hedgers) are those people who are those who have discovered that magic is real but haven’t amassed any real power. They are like drug addicts, quick to do anything and everything that an Wizard (capital W) would ask in return for even a hint at a spell.

## Known Hedgers

* Trick
* Charlie Carver
* Vivian Hanson
* Frankie Kramer
* Wyck
* Richard Skinner
Изготовление приманок

Этот навык необходим для изготовления приманок, которые могут задержать волков и оборотней.

### Уровень I. Требуемый уровень персонажа - 2

Вы научились изготовлять примитивную приманку. Она может задержать волков и оборотней на три хода.

### Уровень II. Требуемый уровень персонажа - 6

Вы научились изготовлять отравленную приманку. Мало того, что она задержит волка или оборотня на пять ходов, так она ещё имеет шанс 50% (Бросок на 4) мгновенно убить врага.

### Уровень III. Требуемый уровень персонажа - 12

Вы стали мастером изготовления приманок. Приманки так же задерживают волка или оборотня на 5 ходов, но шанс убить ядом мгновенно увеличился до 75% (Бросок на 2). Также может привлечь Виндиго, но не может его отравить.

<-- К списку навыков
The Fae

The Fae of Thomas Book
The Fae of Thomas Book are organized into Four different Courts, each one based off a different season.

* The Summer Court, ruled by Lady Titania, Lady of Light and Fire

* The Autumn Court, ruled by Lord Oberon, Lord of Forests and the Hunt

* The Winter Court, ruled by Queen Maab, Queen of Night and Air

* The Spring Court, ruled by Lady Aurora, Lady of Storms and Regrowth

## Brief History:

Originally there were two Queens of the Wilds: the Mother of Summer, known simply as Ember, and the Mother of Winter, known simply as Alba. They each had two daughters; Titania and Aurora for Summer and Mab and Kerwyn (whom the mortals renamed 'Keridwyn') for Winter. In time each of the daughters took a season to rule as their own and the Wilds of the world of the Fae were split into Courts.

Lady Titania was appointed as Ember's successor when she took Lord Helios, Lord of the Sun, as her Consort. Not to be out-done, Lady Mab took Lord (SOMETHING), Lord of Ice and Snow, as her Consort and became the ruler of Winter. To balance these two polar opposites, the Mothers then appointed their other daughters as the respective rulers of Spring and Autumn with the Lord of Storms for Aurora and the Lord of the Forest and the Hunt for Kerwyn.

### ***Rulership***

Each of the Courts built for themselves great palaces on the fringes of the Wilds of Fae, each standing as polar opposites to the other against the rocky cliffs that mark its borders. All those who dwell within their domain are under the rulership, and the protection of the Lady of that season.

As the seasons change, the strength of the two courts rise and fall with the Solstices being the time of great power for both and the equinoxes being times where the strength of one court is equal to the other - often when small battles occurred.

The four courts will squabble with each other during the year but sometimes unify to defend their realms within the Umbra from the brood of creatures that would attack and corrupt them.

### ***Politics***

The summer court opposes the Winter Court's campaign to sew destruction in the mortal world and reclaim it as their own. The Winter Court continually attempts to take down the technological authority on reality that mortals have had for the past few centuries. If Winter had her way, she would freeze the mortal world in a season of ice (that lasted a few years) until they were willing to accept her authority once more.

The Autumn and Spring courts, as it is a season of change, accepts that things must change and attempts to maintain their place within the Umbra.

## See Also

* The Wylds
* Fae Typology
* The Courts of the Fae
Borgia Blackwell

(Helen McCrory as Madame Kali, Penny Dreadful) Central to nearly every plot and scheme within the entire family, Boriga (named after the Italian family) leads the Aunts like her own internal sisterhood of Blackwells. Many suspect that Borgia is a powerful sorceress though few have ever been able to gain concrete proof of this - just the way she likes it. She’s always seen chatting with this person or that and is quick to offer a cup of tea and a friendly ear to anyone who she thinks that she can ‘help’. Many of the more powerfully placed members of the family owe their position to her machinations.
Game of Romka. Werewolve game вики

## Добро пожаловать на вики Game of Romka. Werewolf game.

Game of Romka. Werewolve Game - второе ответвление Game of Romka, которое повествует не о средневековом фентези, а о Канаде XIX века и историях об оборотнях.

## Форум игры

Перейти на Форум игры. Витька, если хочешь пожаловаться разрабам - тебе сюда.

## Полезные страницы

* Бестиарий
* Система игры
* Броня
* Амулеты
* Оружие
* Выпивка
* Локации
* Медикаменты
* Навыки
* Ловушки
Рубка леса

Без этого навыка компания W. Hood Co. за работу будет платить вам всего 0,01 $. Есть три уровня этого навыка.

### Уровень I. Требуемый уровень персонажа - 2

Вы учитесь рубить деревья более эффективно. Теперь компания W. Hood Co. будет платить вам 0,04 $.

### Уровень II. Требуемый уровень персонажа - 8

Вы научились рубить деревья ещё более эффективно. Теперь компания W. Hood Co. будет платить вам 0,07 $.

### Уровень III. Требуемый уровень персонажа - 14

Вы нашли самый эффективный способ рубить деревья. Компания W. Hood Co. будет платить вам 0,10 $.

<-- К списку навыков
Обычные пули

### Бонус

+3 к урону против волков: нет бонуса против оборотней; -5 к урону против Майканов и Виндиго.

### Цена

0,01 $

Боеприпасы, необходимые для огнестрельного оружия - варьируются для каждого по разному. Мушкеты, как правило, требуют круглые свинцовые шарики. Более современное оружие использует стрельчатые пули, которые делают перезарядку быстрее и гораздо дальше летят.

Можно освятить.

<-- К списку оружия
Azzis Olorin

****Azzis Olorin**** (アジズ・オーローリン, Aziz Ororin) is one of the many "unique" warriors of light that roam the land of Eorzea. Together with his fellows he's on a mission to save the land from the bad NPCs.

## Profile

Little is known about **Azzis**, only that one day he arrived in Gridania with no memories of his past.

There he found work, mainly fetching random stuff for others, until a particular group of people realized how skilled he was with a weapon.

## Before the fall of Dalamud

Small fragments of memories visit Azzis in his dreams, cloudy skies, smell of metal and a bright blue light.

Azzis's earliest memory is waking up on a beach, soon realising it was on a small island with limited food and resources he gathered what he could, built a raft and headed out to sea.

A week later, two days after his food had run out, he saw land. Land seemed close but it took him several hours reaching it. The sun had already set when he finally arrived. As soon as he steped on the sand a tremendous earthquake happen, a bright light was visible northwest.

This was the day Dalamud fell.

## After the fall of Dalamud

### Arriving in Eorzea

###
Evan Rosen

Evan Rosen

> *"what...?" - Evan Rosen*
>
>

Evan Rosen is a member of Solace - Free Company in Odin. Master At Arms - Rank of Solace guiding people to improve their skills and give tips in combat department.

His quest is to defeat the threat that brings chaos to Eorzea with his teamates. He is a Machinist also a Black Magician, and his temper is like a wildfire and his critical hit explosive Fire.

## Profile

**Appearence**

Evan is an unusual, oddly looking hyur. Light pink hair and pink eyes with a scar on his mouth that he got during Dragonsong Scenario. He doesn't have a "standard" outfit because he change his clothes all the time while his on adventure. His base color for clothes are Pastel Pink, Pure white or Jet Black Dye. He battles with style as if there is no bounderies. He either roam around with his newly crafted Anima Staff "Kaladanda Lux" as Black Mage or his Pink Alexandrian Metal gun as Machinist.

**Personality**

> *"ugh.." -* Evan Rosen Signature *quote*
>
>

> "*Well.. no one? Then i run solo!"* - Evan Rosen to FC members
>
>

> *"Rise and Shine, Sunshine!"* - Evan Rosen casts a Raising Spell.
>
>

Evan is childish, caring and do whatever he wants to do. He turns serious when he is raiding and can appear as a strict person. He likes to think of a plan before making an action just for the safety. Otherwise he runs spountaneous when he wants too. He also helps out whenever there's a help in need. He is talketive and likes to interact with people and have a discussion about anime, manga and hobbies. Just an ordinary person with few traits thru his childhood.
Оружие

## Топоры

### Обычные

* Обычный железный топор
* Широкий топор компании Г. Вайта
* Лесная королева
* Чемпион
* Королевский двулезвенный топор

### Серебряные

Не рекомендуется использовать для рубки деревьев.

* Серебряный топорик
* Серебряный окантованный топор
* Серебряный томагавк

## Ружья

### Пули

* Обычные пули
* Освящённые пули
* Серебряные пули

### Оружие

* Мушкет Браун Бесс
* Винтовка Хокен
* Мушкет Спрингфилд
* Ружьё Витворт
* Двуствольный мушкет Ремингтона
* Мушкет-ружьё Энфилда

<-- На главную
Матёрые оборотни

Не все души равны между собой. Чем больше грехов человек совершает без отпущения у священника, тем более порочной его душа становится. Испорченные души имеют тенденцию создавать самых жестоких, самых больших зверей со сверхъестественными способностями.

Ни одна ловушка вам не поможет. Молитесь!

<-- К бестиарию
Вудтаун

Вудтаун - небольшая деревня дровосеков с населением около 500 человек. Основана чуть раньше Вольфсдейла - в 1818 году. Имеет схожую проблему с оборотнями и волками.

В деревне имеется салун, кузница и небольшой магазинчик.

Продают топоры, выпивку, одежду. Иногда в магазине можно найти пули. Покупают преимущественно шкуры, а дерево добывают сами.

<-- К списку локаций
Разделка туши

Без этого навыка вы не сможете собирать трофеи с животных и прочих существ. Есть шесть уровней этого навыка.

### Уровень I. Требуемый уровень персонажа - 2

Позволяет собирать трофеи низкого качества с волков и прочих животных.

### Уровень II. Требуемый уровень персонажа - 4

Позволяет собирать трофеи низкого качества с оборотней, а качество трофеев с волков и других животных повышается до среднего.

### Уровень III. Требуемый уровень персонажа - 6

Позволяет собирать трофеи низкого качества с Майканов, качество трофеев с оборотней увеличилось до среднего и качество трофеев с волков и прочих животных увеличилось до высоких.

### Уровень III. Требуемый уровень персонажа - 8

Позволяет собирать трофеи низкого качества с Виндиго, а так-же трофеи среднего качества с Майканов, высокого с оборотней, а трофеи с волков и прочих животных качества больше не теряют.

### Уровень IV. Требуемый уровень персонажа - 10

Качество трофеев с Виндиго возрастает до среднего. Качество трофеев с Майканов возрастает до высокого. Трофеи с оборотней больше не теряют качества, как и трофеи с волков.

### Уровень V. Требуемый уровень персонажа -12

Качество трофеев Виндиго теперь высокое. Трофеи с Майканов более не теряют качество, как и все остальные.

### Уровень VI. Требуемый уровень персонажа - 14

Все трофеи больше не теряют качество.

<-- К списку навыков
Stone Hill

The Stone Hill is a landmark within the Hedge.

An observant person will notice that each stone has a different moon phase inscribed on each of their three sides

* Full
* Crescent
* Half

There is a riddle inscribed on the stones (suggesting that they didn’t just ‘fall’ from the mountain) that once repeated is the catch that opens the portal that will teleport anyone within the stones up to the mountain.

* When single shines, the triple stone
* What was seeded and was sewn
Освящённые пули

### Бонус

+4 урона против волков и оборотней; нет бонуса к урону против Майканов и Виндиго.

### Цена

0,10 $. Нужна обычная пуля.

Хорошо известно, что пули, когда их благославил служитель церкви, наносят больший урон оборотням, вольным огонькам и другим адским существам. Поэтому эти пули редкие и дорогостоящие, учитывая, что у людей часто есть более важные дела, чем благословление пуль.

Уже освящены.

<-- К списку оружия
Королевский двулезвенный топор

Королевский топор компании Коллинз - одна из первых моделей, с супер острыми лезвиями. Хотя он весит 4кг, он достаточно прост в обращении, благодаря улучшенному балансу из-за двойной головы. С прямой, удлиненной рукоятью, это самый универсальный и эффективный инструмент в руках умелого человека.

В связи с обострившейся проблемой с оборотнями, этот топор продают сразу освящённым, что делает его более эффективным при борьбе с исчадиями ада.

<-- К списку оружия
Волчий меховой жилет

Учитывая большое количество волков в регионе, в последнее время, неудивительно, что мех этого животного становится всё более и более распространённым в магазинах. Жилет довольно толстый, что бы защитить владельца от незначительных повреждений. Продаются преимущественно в Вольфсдейле.

<-- К списку брони
Широкий топор компании Г. Вайта

Этот топор выпустила компания Г. Вайта, он имеет больше железа, голову в Канадском стиле, и используется в основном для рубки веток с деревьев.

В умелых руках, он может превратиться в разрушительное оружие, благодаря усиленному стальному краю, но, к сожалению, он имеет короткую ручку и плохой баланс.

Можно освятить в церкви.

<-- К списку оружия
Оборотни

Когда душа человека развращенная дьяволом, она может выбраться из своего тела, с наступлением сумерек, чтобы стать "Оборотнем". Душа может найти волка или собаку и овладеть ею. Вскоре он вырастет до чудовищных размеров, а его сила увеличивается. Сохраняя часть интеллекта, оборотни, это - хитрые и безжалостные хищники, которые часто ведут за собой большие стаи волков.

Рекомендуется использовать капканы, сети и ямы с шипами.

<-- К бестиарию
Hunter's Journal

Concept: Sort of a ‘Grail Hunter’s diary but for vampires. Rather than being written by a single person, the diary will change authors over the years - passed from person to person (or found by people along the way) with each new author adding what they’ve discovered.

## Author #1: 1950

The first author of the book is the one who started it all. He’s an Army Chaplain / Priest that is stationed in Europe during World War II. Through a series of events while he is out with a group of soldiers who are trying to secure an old town, he witnesses a vampire attacking the troops. Their position was thought to be secure but each night a few guys would be attacked, their bodies found the next morning with bones broken, necks cut, etc.

The priest took a few days after the attack to finally write down what he had seen and put it his thoughts in a journal as a form of confession that he then gave to a friend for safekeeping. He basically was writing up the events as a ‘war diary’ and then gave it away so that someone would know what had happened but he didn’t want anything to do with it.
Olivia Towsend

Olivia Townsend (nacida Coldwater) fue la esposa de Theodore Townsend y la madre de Audrey, Eleanore y de Thalia. Murió a los 61 años de osteoartritis. Fue descrita por Tatiana Clavenger como una mujer sofisticada, segura y orgullosa, siempre con la cabeza alta y presumiendo de su, aparentemente, familia perfecta. Era alta, agraciada, esbelta, con el cabello castaño claro y corto, y unos profundos ojos azules.
Лесная королева

Лесная королева - главный топор в Мичигане, усиленный сталью, производится в верхней Канаде на заводе топоров Дандас и является одним из самых популярных топоров для вырубки.

Его 4-футовая головка имеет хороший противовес, что даёт хороший баланс. Это не лучший топор на рынке, но простой и надёжный.

Можно освятить в церкви.

<-- К списку оружия
Kriminalrat Iversen

**Kriminalrat Iversen** ist ein Kripobeamter ohne Durchblick, der aber immer der Meinung ist, er wäre wichtig. Er hat keinen Vornamen, geriet immer mit Dirk aneinander und belächelt die "Trachtengruppe". Kriminalrat Iversen wurde von Lutz Mackensy gespielt.

Kriminalrat Iversen war eine wiederkehrende Episodenrolle im Großstadtrevier. Immer wenn die Kripo eingeschaltet werden musste, konnte man sicher sein, dass Iversen als erster durch die Tür des Reviers kam. Stets geriet er während seiner Ermittlungen mit Dirk aneinander, denn dieser wollte sich von der Kripo natürlich nicht in die Ermittlungen fuschen lassen. Schon gar nicht von Iversen, der grundsätzlich davon überzeugt war, er täte das Richtige und hätte die heißeste Spur. Dies war selten bis nie der Fall. Meist lösten die Beamten vom 14. Revier den Fall auf ihre Art, während Iversen in den Ermittlungen steckenblieb.

Kennzeichend für seinen Charakter waren vor allem seine aufbrausende Art, sein Irrglaube immer im Recht zu sein und seine Abneigung gegen die Arbeit und Effizienz der "Schutztruppe". Obwohl er eigentlich ein Anticharakter war, brachte er gerade deshalb frischen Wind in viele Folgen. Man konnte auf ihn zählien, wusste genau, wie er handeln würde (nämlich falsch) und dass er sich am Ende einer Folge gerne als Gewinner darstellte.
Чемпион

С огромной 6-футовой Дейтонской головой - "Чемпион", от "Кровавого завода", является результатом Бессмеровских методов, которые делают переработку железа более доступной.

Изогнутая рукоять американского, белого "Гикори", делает его очень прочным и удивительно простым в обращении, учитывая его большой вес.

Можно освятить в церкви.

<-- К списку оружия
Pine Ridge

Pine ridge is a rural area around the town of Kingsport. The area, once considered more county than town, was quickly gobbled up by the developers who were looking to turn out some higher-end homes for the more wealthy families of the city who could not find housing commensurate with their need to display their wealth.
Серебряные пули

Долгое время Инас из Mashteuiatsh знал о мистической связи между луной и серебром. Однако лишь немногие мудрецы знают, что произведённые с помощью этого драгоценного металла оружие и боеприпасы окажутся гораздо эффективнее для некоторых магических существ, таких как Майканов и Виндиго.

Нельзя освятить.

<-- К списку оружия
Система игры

## Характеристики персонажей

* *Жизненная сила (HP) отвечает только за здоровье персонажа. Помимо того, что при получении нового уровня, она растёт на 5, её так же можно улучшить.*
* *Сила* *(Str) отвечает за урон, наносимый рукопашным оружием, необходима для его ношения, а так же отвечает за сопротивление кровотечению (BDef). Можно улучшить при получении нового уровня.*
* *Ловкость (Agt) отвечает за шанс уклонения от атак противника. Чем больше ловкость, тем выше шанс. Можно улучшить при получении нового уровня.*
* Харизма (Chr) *облегчает вам переговоры, делая собеседников более склонным к сотрудничеству. Можно повысить, получив новый уровень.*

## Прочие характеристики

* *Кровотечение (Bleeding, B) - урон, наносимый персонажу каждый ход до заживления или использования бинта.*
* *Атака (Atk) = класс оружия+Str-Def. Атака без оружия = Str\*2-Def*
* *Защита (Def) индивидуальна для каждой одежды.*
* *Защита от кровотечения (BDef) = Str\*2.*

## Система боя

Система боя рассчитана на шестигранный кубик. При нападении бросайте D6. Необходимый результат зависит от сложности действия и характеристик, необходимых для его выполнения.

### Уклонение

Вы можете уклониться от атаки противника. Необходимый результат зависит от разности вашей ловкости и ловкости противника. Если разница равна нулю, то вам необходимо выкинуть 4. Если ваша ловкость больше, чем ловкость противника - кидайте 3. Если ваша ловкость больше ловкости противника на 5 и более единиц - кидайте 2. Если ваша ловкость меньше, чем ловкость врага, то выкиньте 5. Если же ловкость противника больше вашей на 5 и более единиц - кидайте 6.

При неудачной попытке уклонения вы получите полный урон.

### Блок

Вы так же можете сблокировать атаку врага. Для того, чтобы сделать это вы должны выкинуть 4 и более. При блоке вы получаете вдвое меньше урона.

### Защита бронёй

Если на вас надета броня, то степень её защиты вычитается из нанесённого урона. Если ваша защита больше, чем нанесённый противником урон, то вы получаете только 1 единицу урона.

## Освящение

Вы можете освящать пули и некоторое оружие в церкви, чтобы получить бонус против мифических существ. К тому-же почти все мифические существа устойчивы к обычному оружию, из-за чего получают в два раза меньше урона от него, но получают полный урон + бонус, при использовании освящённого оружия.

## Шаблон персонажа

Где Х - число, а "..." - текст.

Имя (Х уровень)

HP: X\X

Str\Agt\Chr X\X\X

Def: X

BDef: X

Оружие: ...

Броня: ...

Личные вещи: ...

<-- На главную
Мушкет-ружьё Энфилда

Сочетая скорость огня из мушкетов и точность ружья, винтовка Энфилд 1853 г. выпуска - является высшей точкой в развитии огнестрельного оружия. Огневая мощь значительно увеличилась, благодаря использованию миниатюрных стрельчатых пуль, которые якобы могут насквозь пробить 15 солдат, стоящих друг за другом.

<-- К списку оружия
Ружьё Витворт

Названная в честь гениального британского изобретателя это - наверное, самое точное оружие, благодаря шестиугольному дулу, овальным пулям и оптическому прицелу. Сама королева Виктория была в состоянии поразить яблоко на расстоянии 400 метров с такой винтовки, вы можете представить, что это оружие способно сделать в руках меткого стрелка.

<-- К списку оружия
Меткость

Этот навык облегчает вам стрельбу. Без него минимальный бросок на попадание - 5. Есть три уровня этого навыка.

### Уровень I. Требуемый уровень персонажа - 2

Вы научились базовым вещам, необходимым для стрельбы. Минимальный бросок снижен до 4.

### Уровень II. Требуемый уровень персонажа - 8

Вы лучше освоились во владении оружием. Минимальный бросок снижен до 3.

### Уровень III. Требуемый уровень персонажа - 14

Вы - мастер стрельбы. Минимальный бросок снижен до 2.

<-- К списку навыков
Майканы-Воины

На первый взгляд выглядят как оборотни, но в действительности являются полиморфными людьми, которые часто принимают облик двуногих волков. В то время как индейцы считают их далёкими предками всех людей, Майканы - решительно выступают против всех поселений на и исконных землях.

Рекомендуется использовать сети и ямы с шипами. Игнорируют приманки.

<-- К бестиарию
Сеть

Эта сеть-ловушка поднимет волка, оборотня, майкана или даже виндиго над землёй и временно лишит их возможности передвигаться. Активируется при нажатии на платформу, находящуюся посередине. Можно использовать вместе с приманкой. Также для активации можно выстрелить в платформу. Не работает на Вольных огоньков.

<-- К списку ловушек
FFXIV Solace Wiki

## Welcome to the FFXIV Solace Wiki

Wiki made for Solace Members for FFXIV - Odin Server

ヽ(＾▽＾)人(＾▽＾)人(＾▽＾)ﾉ  - Welcome! - Willkommen! - ようこそ！ - Tervetuloa! - Benvenuto! - Bem-Vindo!  - ヽ(＾▽＾)人(＾▽＾)人(＾▽＾)ﾉ

## Describe your topic

Offering a little solace for everyone! - Always accepting new friendly members as well as veterans who like to enjoy the game to its fullest :)

This is to gather all the information about the Free Company, our Character Profiles and much more!

* Character Profiles
* Ranks

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Изготовление ловушек

Без этого навыка вы не сможете изготавливать ловушки. Конечно, вы сможете их купить... Но хватит ли вам денег постоянно обеспечивать себя ими?

### Уровень I. Требуемый уровень персонажа - 2

Вы научились изготовлять шипы, чтобы потом выкопать яму с шипами.

### Уровень II. Требуемый уровень персонажа - 4

Вы научились плести сеть, в которую вы можете поймать противника.

### Уровень III. Требуемый уровень персонажа - 12

Вы научились самостоятельно изготавливать капканы.

<-- К списку навыков
Опиум

Сильнодействующий наркотик, получаемый из высушенного на солнце млечного сока, добываемого из недозрелых коробочек опийного мака. Содержит около 20 алкалоидов. В традиционной медицине благодаря высокому содержанию морфиновых алкалоидов использовался как сильное болеутоляющее средство. В Вольфсдейле и Вудтауне, всвязи с проблемами с оборотнями, используется в качестве лекарства от Ликантропии.

<-- К списку медикаментов
Вольфсдейл

Вольфсдейл - небольшая деревенька охотников. Население около 700 человек. Была основана в 1820 году. Единственная деревня, находящаяся в радиусе 50 километров от деревни - Вудтаун. В последнее время в ней обострилась проблема с оборотнями, обитающими в Лесу, а волки начали вести себя как-то странно и стали более агрессивными.

В деревне имеется салун, оружейный магазин, небольшая церквушка, что-то вроде больницы и небольшой магазинчик, торгующий прочими вещами.

В основном там продают огнестрельное оружие, пули, выпивку, одежду и медикаменты. Покупают шкуры, дерево и оружие.

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