Kronos/Saturn Cabin (38)

**The Kronos** **Cabin (38)** is about Kronos, the King of the Titans and the Titan Lord of Time, Harvest, Fate, Justice and Evil. He is often confused with Chronos, the Primordial God of Time.

## Claiming and Cabin

When Kronos claims his children an hourglass appears above the child's head then disappears.

The cabin itself looks normal on the outside, but on the inside, it is covered with clocks showing different time zones with bed bunks and trunks at the foot of them with a marble statue of Kronos/Cronus with an enchanted hourglass that is constantly turning above his head

## Cabin Members

Head counselor: Justine Montes

Lieutenant counselor: TBA

Other members: TBA

Deceased members: TBA

Roman members: TBA

Legacy members: TBA

Immortal children: Hestia, Demeter, Hera, Hades, Poseidon, Zeus, Kelene, and Chiron

## Powers and Traits

1. Children of Kronos have Chronokinesis, or the ability to manipulate time.
2. Children of Kronos tend to be loners.
3. Children of Kronos are masterful with scythes, but are quite adept with other weapons.
4. Children of Kronos are masters in Chronokinetic Combat.
5. Children of Kronos are immune to the effects of time manipulation.
6. Children of Kronos can also manipulate time around an object or area. For example, they can make objects destroyed by the ravages of time as pristine as they were by rewinding the time to a state when they were brand new, or make an area as it appeared thousands of years ago before the current time.
7. Children of Kronos tend to wear bland colors.
8. Children of Kronos, due to who their father is, are very powerful fighters physically and can lift up to 10 times their own weight. They outclass children of Atlas in terms of raw power. Due to their titan heritage, children of Kronos are not opponents that can be easily taken down and they can fight for days without stop due to their inhuman endurance. Any child of their brothers and/or sisters (Zeus, Hades, Poseidon, Hera, Hestia, and Demeter), or the said immortals themselves would prove a more significant challenge given that Kronos was bested by the Big Three and their sisters.
9. Children of Kronos are generally good at manipulating people into doing what they want, and can easily tempt people to their side. They are also good at getting other people to do the work without so much as lifting a finger. Children of Hermes are the only ones who can contend with this.
10. Children of Kronos can speed up and slow down time. However, this demands a lot of energy from the demi-titan.
11. Children of Kronos can manipulate shadows and darkness to their will, but this ability is inferior to the children of Hades' ability to do so.
12. Children of Kronos are generally more powerful at night.
13. Children of Kronos have some control over magic. It is rather weak compared to the children of Hecate's ability.
14. Like their father, children of Kronos can enter the dreams of a person and manipulate that dream to their will, and the victim will not know it was that child of Kronos. If someone sees this, the child will innately know someone else is watching them. Children of Kronos can even invade the dreams of Gods.
15. Like children of Zeus, children of Kronos can manipulate lightning to and/or redirect it. However, children of Kronos do not have full control over lightning.
16. Children of Kronos can suck all the warmth out of the room with their presence.
17. Children of Kronos are excellent strategists, very intelligent (to a lesser degree than children of Athena), and are able to think two steps ahead of their foes. They can weave the most complex plans, even when doing so is not necessary, as long as the desired outcome takes place and the end result justifies the means. They will never endanger, manipulate, or harm anyone they love unless blinded by rage or done so on accident.
18. Children of Kronos have some control over Tartarus, as that was their father's prison, and can banish opponents to Tartarus by opening up a fissure in the ground. They can also navigate Tartarus without issue.
19. Children of Kronos can somewhat manipulate plant life to their will, as their father is a god of the harvest. They are almost as adept as children of Demeter in terms of farming.
20. Children of Kronos, because of who their father is, are usually observed by the Olympians the most, ready to obliterate them at a moment's notice should they turn rogue. This also makes it somewhat difficult for them to befriend anyone at Camp Half-Blood. Every child of Kronos despises judgment thrown their way because of their heritage.
21. Children of Kronos can temporarily negate the powers of other demigods and Gods alike, given their father was once king of Olympus. However, if they hold the negation for longer than 1 hour, it starts to drain them until they collapse from exhaustion. This ability can only be used 3 times a day, but it can affect multiple people at once.
22. Children of Kronos can fire blasts of chronal energy that age targets they hit. Enemies will feel temporarily exhausted and less powerful, while objects will permanently erode and weaken. The effects compound with multiple hits, which could eventually age objects to dust given repeat use.
23. Children of Kronos can greatly accelerate time on an opponent’s body without warning for a few seconds, making them stumble or mistime attacks as they can’t keep up with their own movements.
24. Children of Kronos can release an extremely-short-range pulse of chronal energy that freezes time on inanimate objects, briefly locking them in place. The pulse only extends about 10 cm from their body, and the larger the objects affected, the more they are drained. It can be used to block weapons, but this requires expert timing.
25. Children of Kronos can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.
26. Children of Kronos are able to see the lifespan of others, but are forbidden to share information about the lifespan in any way.
27. Children of Kronos become progressively stronger and more powerful over long battles.
28. Children of Kronos have an innate “harvest sense”, that lets them sense coming opportunities to capitalize on advantages for maximum effect. This could be in battle or in their day-to-day lives.
29. Children of Kronos have the ability to travel back and forth in time, but they are unable to interact with or change past events, only see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
30. Children of Kronos can accelerate and control the growth of nearby living plants, which can be used to create constructs or hamper foes.
31. Children of Kronos have the ability to heal from non-fatal wounds by slowly draining the life essence from surrounding plant life. This could take a few minutes for minor cuts and scrapes to several hours for deep wounds.
32. Children of Kronos are able to “invest” energy into a specific point in the future, weakening themselves for the duration. At the chosen moment, they can harvest the stored energy for an explosive burst of power and agility that is stronger the longer they were drained.
33. Children of Kronos have the ability to slow time in a small area around them roughly three times their size, gradually slowing all movement but their own over ten seconds. People close to them would feel resistance as if underwater, making it progressively harder to move the longer they spend inside the area. Anyone who remains for the full effect will be briefly frozen in time, unable to move at all for a short duration. The user is considerably drained afterward.
34. Children of Kronos can rip the life essence from surrounding plant life in a wide area to create a powerful astral scythe for a time. Any attacks the child makes with the scythe will leech power from the target, exhausting them while empowering the wielder to become faster and stronger. It will also harvest the lifespan of any mortals it kills, letting the child of Kronos stop aging for a number of years based on how long their victim would’ve lived naturally. The scythe only lasts for a short time before fading. Afterward the user would be left very exhausted and they would possibly pass out.
35. Children of Kronos and children of Rhea very rarely get along with each other due to the simple fact that Kronos ate Rhea's five immortal children (excluding Zeus, who was replaced with a rock) in an attempt to subvert his fate. However, it is not within the realm of impossibility for the children of Kronos and Rhea to be romantically involved and/or only have a friendship (sometimes with benefits, depending on the relationship), but it is astronomically rare of an event to occur. Technically, they are only step siblings to each other.
36. Akin to their half-nephews and nieces, children of Hades, children of Kronos can communicate with and understand snakes and are immune to snake venom. They also can understand and communicate with goats, and sheeps as they are hybrids of goats.
37. Children of Kronos tend to resent the Olympians and the Olympians try to stay out of their lives
38. Most of Kronos's children will always support the enemies of the gods during wars