recursal/Fanatic-Fandom huggingface dataset:
Fountain

*For the common harvest nodes that provide water, see Water Springs.*

*Of course, it might happen a little faster if you give it a helping hand. Use that noggin, Beatrix!*

**Fountains** are a series of structures found exclusively in The Glass Desert. They are the main source of Water in the desert, and the game's only source of Ancient Water. There are currently four Fountains in the game.

## Usage

When initially visited, they are inactive. They can be activated by looking for three Slime Statues nearby - which represent a certain type of slime - and depositing their associated plort into it. When all three statues are active, the fountain will activate and will be able to grant the player the Ancient Water effect by sucking water from it, although a Water Tank is essential to be able to do so. Ancient Water can be used to rejuvenate Oasis buds into fully fledged oases. You have 30 seconds to plant oases until the water tank will have normal water again.

Fountains can also be used to instantly refill your vacpack's water tank.

## Trivia

* The Tarr can be damaged on contact with Fountains.
* Ancient Water can dispatch Tarr in one shot, regardless of the time of day.
Game Versions/Version 0.2.2 (Slime Rancher 2)

# Patch 0.2.2

Type: Small Update/Patch

Released: April 5, 2023

Official Announcement

This patch removes Unity Analytics, but keeps our own analytics tracking along with the option to opt out of it. This is a very minor change that will have no impact on the player experience.

## Slime Rancher 2 - Patch 0.2.2

**Changes**
Discontinued Unity Analytics data tracking and removed opt out option within the settings menu

That’s all for now, Ranchers.

Stay wiggly!
Chimes

**Chimes** are small spherical decorative items first introduced in the Wiggly Wonderland (2018) update, spawned when a Twinkle Slime performs its song and disappears. There are currently 13 different designs available in the game, and each produce a sound when the player or a slime comes into contact with it; successful contact with a chime is signified by the chime lighting up and wobbling.

Chimes behave much like Ornaments and Echoes, in that they float in place when shot from the Vacpack. Their texture moves to always face the camera. Any chimes obtained will remain after their associated event is over and can be kept.

## Slimepedia Entry

***About:***
*Chimes are mysterious motes of energy that twinkle slimes produce. When an object passes through them, they emit a musical sound, allowing ranchers who have collected them to compose a kind of music in the air around them. The only known means of collecting chimes if through chance encounters with twinkle slimes, making them quite rare among the curiosities of the Far, Far Range.*

***On the Ranch:***
*Chimes can be used as decorations, and their musical quality can be used to create song-like compositions along walkways or thrown into slime corrals for a more organic take on composing music.*

## Acquisition

### **Wiggly Wonderland (2018)**

*Main article: Wiggly Wonderland (2018)*

Twelve chimes were introduced during the Wiggly Wonderland (2018) event, which ran from **December 18th 2018** to **December 30th 2018**.

### **Wiggly Wonderland (2019)**

*Main article: Wiggly Wonderland (2019)*

Chimes returned in the Wiggly Wonderland (2019) event, which ran again from **December 18th 2019** to **December 30th 2019**. This update added the chime, **Chime C^**. This update also added the Chime Changer, a facility unlocked through bursting Twinkle Slimes which toggles chime instruments unlocked during the event. It is located near the Decorizer.

### **Wiggly Wonderland (2020)**

*Main article: Wiggly Wonderland (2020)*

Chimes once again returned in the Wiggly Wonderland (2020) event, which ran again from **December 18th 2020** to **December 30th 2020**. This update added three new instruments for the Chime Changer: Chiptune, Violin, and Flute.

## Chimes

*Below is the full list of chimes available in the game.*

## Changelog

* **1.4.3** - Fixed display issue related to stacked chimes interfering with one another.
* **1.4.1** - Added Chime C^.
* **1.3.2** - Implemented.

## Trivia

* Each chime's sound and note corresponds to real-world piano keys. The chronological order of these chimes also use the sequential order of colors from the RGB spectrum.
* Chimes are internally referred to as Echo Notes, while the Twinkle Slime is internally referred to as an Echo Note Gordo.
* Chimes cannot be seen through a Rad Slime's aura.
Emerald Cypress

## Information

The **Emerald Cypress** is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Emerald Cypress blueprint can be found in a Treasure Pod in The Rainbow Fields.

## Usage

The Emerald Cypress can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.
Dash Pad (Slime Rancher 2)

## Information

The **Dash Pad** is a player-created Utility gadget crafted at the fabricator under The Conservatory.

## Acquisition

The Dash Pad blueprint can be found in a Treasure Pod located in Ember Valley.

## Usage

The Dash Pad can be placed in any Gadget Site, and can be picked back up after use. Once the Dash Pad has been picked up however, the effects will instantly wear off.

When run over by the player, it grants the ability to sprint without using energy for 10 seconds. Remaining on the pad will not increase the charge, but will maintain the maximum charge when coming off the pad. The charge is indicated by blue lightning on both the UI and the Energy bar, which will fade once the effects of the Dash Pad are depleted.
Briar Chickadoo (Slime Rancher 2)

## Information

**Briar Chickadoos**, also known as **Briar Chicks**, are often found by nests with Briar Hens.

Briar Chickadoos can be produced domestically by a Briar Hen if it is in the presence of a Roostro, and will itself grow up into a Briar Hen or - more rarely - a Roostro. This process is sped up in an upgraded coop. Until it grows up, Slimes will not eat it.

## Slimepedia Entry

***About:***

*Briar chickadoos are baby chickens that will eventually grow into a briar hen or more rarely, a roostro.*

*Chickadoos of all varieties will never be eaten by slimes. Some believe this is because slimes are too kind-hearted to do such a thing. Others believe it's because chickadoos don't yet have enough meat on their bones.*

***On the Ranch:***

*Keep Briar Chickadoos in a safe place and they'll eventually grow into a Briar Hen or Roostro.*

## Gallery

The nest which spawns Briar Hens and ChicksIn-game render of some Briar Chickadoos (High Model quality)Ditto (Low Model quality)

## Trivia

* The Briar Chickadoo is referred to by the vacpack's slots and the top right readout as **Briar Chick**, likely to avoid character spacing issues with the user interface. However they are still correctly referred to as **Briar Chickadoo** in the Slimepedia. It shares this trait with the Stony Chickadoo and the Painted Chickadoo.
Hen Hen (Slime Rancher)

## Information

**Hen Hens** are the most common and most widely available Meat in the game, and are one of the first foods a Rancher ever encounters along with the Pogofruit and the Carrot. Hen Hens are often found by nests accompanied by their Chickadoo counterparts and occasionally a Roostro, but can also be found in abundance in The Overgrowth, in crates, and offered as a reward on the Range Exchange.

When in the presence of a Roostro, Hen Hens will lay eggs which immediately hatch into Chickadoos, which will grow up into either a Hen Hen or a Roostro. This process is more efficient in a coop, especially when upgraded. When laying an egg, it has a chance to become an Elder Hen.

## Slimepedia Entry

***About:***
*Hen Hens are a special breed of chicken bred to survive the climate of the Far, Far Range. While appearing more or less like a big chicken, these burly birds are much more adept at fending for themselves, making them ideal for ranchers who might otherwise be distracted by a few hundred hungry slimes.*

***On the Ranch:***
*Hen Hens in close proximity to roostros will periodically lay eggs that produce chickadoos. However, keeping too many hens or roostros in close proximity makes them anxious and egg production will come to halt. Savvy ranchers with an understanding of the complex nature of chicken romance always keep their coops from exceeding 12 grown chickens.*

## Tips

* Hen Hens spawn frequently in The Overgrowth, so it may be faster to collect them when they spawn rather than breed them once unlocked.
* When you skip days, a Coop of 12-16 produces 0-3 Chickadoos a day.

## Map

*Note that while these locations are precise, they may be on different elevations.
Because they are often found together, this map also applies to Chickadoos and Roostros.*

## Gallery

The nest which spawns Hen Hens and ChickadoosIn-game render of some Hen Hens (High Model quality)Ditto (Low Model quality)
## Origin

Hen Hens are heavily based on domestic chickens. Its white plumage is identical to the real-world solid white plumage.

## Changelog

* **1.4.0** - Adult chickens are now able to equip Fashion Pods.
* **Before 0.2.0** - Implemented.
Cheerful Statue

## Information

The Cheerful Statue is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Happy Statue blueprint can be found in a Treasure Pod located in Starlight Strand.

## Usage

The Cheerful Statue can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Flutter Slime

## Information

The **Flutter Slime** is a slime introduced in Slime Rancher 2. It spawns in the pink side of Starlight Strand.

## Slimepedia Entry

***Slimeology:***

*Flutter slimes feel truly at home on Rainbow Island, curiously flying about the prismatic flora, a shining example of natural beauty in an already beautiful world. Their beauty however requires a very specific regimen to maintain, as flutter slimes have a unique diet where they will only eat the sweet but fleeting moondew nectar that grows in the wilds of Rainbow Island. However, should you manage to go through the trouble of collecting moondew nectar and keep your flutter slimes well-fed, they will reward you with the soothing aura they produce after eating it that reduces all nearby slime agitation. It also has pretty sparkles,*

***Rancher Risks:***

*Flutter slimes have an innate curiosity that causes them to fly to nearby objects and creatures. And since they have some of the most powerful flight capabilities of all slimes, they'll soon make you appreciate the glass walls and roof of the Conservatory. Still, given their restrictive diets and soothing auras, a flutter slime might just be the kind of slime you want roaming free on your ranch.*

***Plortonomics:***

*Flutter plorts have a nearly imperceptible weightlessness to them, never truly touching the ground. If one were to hold enough of them, they could similarly float as well, if just enough to slide a single coin beneath their feet. It makes for a tiny but profound escape from the weight of the world that lingers just below.*

## Behaviors

Flutter Slimes only eat Nectar, which can only be harvested in the wild from specific spots at night. They can fly, which makes them difficult to contain, though their limited diet makes free ranging them safer than most other species. When they eat, they release a cloud of scales that soothes nearby slimes, reducing their agitation.

## Origin

The slime appears to be based on a butterfly, perhaps in particular the Monarch butterfly, an iconic butterfly known for its orange coloration. Its name is based on the word "flutter", to fly unsteadily or hover with wings, and is a word often associated with butterflies - even sometimes erroneously being called "flutterbies".

## Gallery

Flutter Slimes in the center of Starlight StrandFlutter Largo Combos (All current slimes as of October 5th '22)Flutter Gordo located in Starlight Strand
Coil Grass

## Information

The **Coil Grass** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Coil Grass blueprint is found in a **Blue** Treasure Pod in The Glass Desert.

Due to it being contained in a Blue Treasure Pod, it requires the Treasure Cracker MK II to open it.

## Usage

The Coil Grass can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.

Like most decorations it can be stood on, so can potentially be used in conjunction with the Jetpack to reach high areas.

## Changelog

* **0.6.0** - Implemented along with The Glass Desert.
Abyssal Pump

A secret pump manufactured by 7Zee that offers the highest chance for rare resources. Lasts 12 cycles.

## Information

The **Abyssal Pump** is a player-created extractor gadget crafted using the fabricator at The Lab.

## Acquisition

The blueprint for the Abyssal Pump is obtained by reaching Rank 24 of the 7Zee Rewards Club, requiring a cumulative sum of **726,500**.

## Usage

When placed while in Gadget Mode, it will automatically begin collecting resources over the course of 12 hours, and when complete will perform a dance animation until demolished or harvested. After its final cycle, it will despawn when harvested.

It provides 6-12 resources - equivalent to a Master Pump - and has the highest chance of receiving rare resources per harvest, making it the best pump in the game.

Its drill and apiary equivalents are the Titan Drill and the Royal Apiary.

## Drops by rarity

*Note that these resources are listed by their **weight value**; a higher value determines that it is more common in their specific category.*

## Loot

 **Spiral Steam** | No
 **Lava Dust** | No
 **Silky Sand** | The Glass Desert | 90

## Gallery

An Abyssal Pump in action.An Abyssal Pump that has completed a cycle, ready for harvest.Despawning.
## Changelog

* **1.0.1** - Extractor cycle time was reduced from 22 In-Game hours to 12 In-Game hours. Chance of rare resources has been increased.
* **0.6.0** - Added to an expanded list of rewards for the 7Zee Rewards Club.

## Trivia

* The Abyssal Pump's blueprint is stated by the Builder's Shop to value at **3,500** to purchase after unlocking the blueprint. However it is exclusively gained through the 7Zee Rewards Club, so is unavailable to purchase at any point.
* It is entirely possible to obtain the Abyssal Pump - the best pump in the game - before the Master Pump. This is due to the fact that the Abyssal Pump is unlocked through the 7Zee Rewards Club.
* The Abyssal Pump is one of three extractors that have their own names for their tier; the other two are the Royal Apiary and the Titan Drill.
Blue Teleporter (Slime Rancher 2)

## Information

The **Blue Teleporter** is a player-created teleporter crafted using The Fabricator underneath The Conservatory. Blue Teleporters come in a pair when created, and only one set can be created at a time.

## Acquisition

The Blue Teleporter can only be obtained through a phone call from Viktor.

## Usage

Blue Teleporters can be used for immediate transportation to anywhere in the Rainbow Island, as long as there are Gadget Sites present in the target location.

Only the player is capable of using Blue Teleporters; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack.

When one teleporter is placed, it can be picked up again. When both teleporters are placed - and therefore linked - they can only be demolished and must be crafted again at The Fabricator.

## Trivia

* The Blue Teleporter's coloring corresponds to the Rock Slime. It shares this trait with the Blue Warp Depot.
Blue Warp Depot (Slime Rancher 2)

## Information

The **Blue Warp Depot** is a player-created Warp Tech crafted using the Fabricator at The Lab. Blue Warp Depots come in a pair when created, and only one set can be created at a time.

## Acquisition

The Blue Warp Depot blueprint can be found in a Treasure Pod in Ember Valley.

## Usage

Blue Warp Depots can be used to transfer a single stack of items up to 300 units from one location to another and items can be deposited or retrieved at either end. They can be placed in any Gadget Site. Unlinked Warp Depots still function as normal, and therefore can be used as storage.

When one Warp Depot is placed, it can be picked up again. When both Warp Depots are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Tips

* Due to the fact that unlinked Warp Depots can be picked up again and only store a single item stack, they may be suitable as makeshift Silos at The Conservatory and its expansions for more specific storage; such as storing valuable Plorts, or the favored food of slimes.

## Gallery

UnlinkedLinked, depositing itemsLinked, withdrawing items
## Trivia

* The Blue Warp Depot's coloring corresponds to the Rock Slime. It shares this trait with the Blue Teleporter.
Game Versions/Version 0.3.6

*October 4, 2016*

Official Announcement

Slime Rancher v0.3.6 is now available on Steam and Humble. It should be available on GOG later this week and it has been scheduled for Xbox cert. We expect it to be available on Xbox One next week.

**Changes:**

* The crystal slime has arrived on the Far, Far Range! As dangerous as it is beautiful, the crystal slime can produce fields of searing-hot, crystal hazards if left unattended. Have some water handy!
* Odd onions can now be found in the Indigo Quarry. A favorite of the crystal slime, these curious veggies can't be reliably grown in gardens, let alone foraged.
* The Far, Far Range has some new areas to explore, including a distant island wrapped in mysterious, giant rings in the Dry Reef, and a volcanic cave in the Indigo Quarry that's home to the crystal slimes.
* We've upgraded to a newer version of Unity and many players should see increased game stability and performance improvements.
* We've also added some additional performance improvements of our own because why the heck not.
* The tabby gordo on the beach behind the Overgrowth no longer drops a slime key. Instead it provides a teleporter to the ring island. Keys acquired from this gordo previously should now be considered ultimately useless trinkets or priceless collectibles that make you a better person for owning them, depending on your perspective.
* Previously purchased items from shops now show up as disabled entries at the bottom of the purchase list.
* The Moss Blanket has received some additional decorative props.
* Items like plorts and veggies now have soft sound effects when striking surfaces. No, we didn't obtain these sound effects by throwing live chickens at a wall. Who told you that?
* Added a numeric value to the FOV slider.

**Fixes:**

* Fixed a bug where loading random tips were hidden at some screen resolutions.
* Fixed a bug where the purchase interface could cut off some descriptions.
* Fixed a bug where the Range Exchange could occasionally double-count certain items. The hamster inside the Range Exchange now has a calculator.
Game Versions/Version 1.1.1

**28th November 2017**

Official Announcement

Slime Rancher 1.1.1 is a balance and improvement patch. It also introduces a new save backup system!

**Save System Improvements**

Slime Rancher now maintains several prior copies of your save file to protect against system crashes or power outages that result in corrupt data. If the game cannot load the most recent autosave it will revert to the most recent one it can find. As part of this change, the autosave frequency has been reduced to autosaving every 5 minutes.

**Changes:**

* Added Swedish language translation to the game. Welcome, Swedish friends!
* The Range Exchange now has a countdown clock for the remaining duration of the current offer.
* Teleporters from the Wilds now lead to Ogden’s Retreat instead of directly to Beatrix’s Ranch.
* Reduced the corral autofeeder frequency on Low and Medium to give food every 9 and 6 hours, respectively.
* Added tutorial ‘star’ to point you to the teleporter to reach Ogden’s Retreat.
* The Tarr's Slimepedia entry is now immediately unlocked in Casual Mode… but don’t worry, that’s as far as they go in Casual Mode.
* Minor improvements to various shaders. That’s right, MINOR improvements.
* Optimized the way that many particles in the world are instantiated to improve memory usage.
* Rotten kookadobas are now more obviously rotten. But either way, they stink.
* Firestorm effect should now activate/deactivate more rapidly when teleporting to/from the desert during a firestorm.
* Renamed Garden Deluxe as Deluxe Upgrade.
* Added a tip to the loading screen explaining the save icon.

**Fixes:**

* Fixed bug where amber slime lamps’ glow could be seen through walls.
* Fixed bug where some largos in The Wilds near the waterfall could end up hovering in the air. Fun fact: it’s because they thought they were still in water and were ‘swimming.’ See, you can do anything you put your mind to!
* Fixed bug where certain effects could sometimes make water disappear.
* Fixed bug where the Gadget Mode effect was upside down on some systems.
* Fixed bug where on certain graphics settings, a biting Tarr appeared to have an additional smaller Tarr inside it. Creepy.
* Fixed bug where Boom Slimes could sometimes become lethargic and stop most types of activities, including booming.
* Fixed bug where Tarr and Fire slimes were bounced too aggressively out of ponds.
* Fixed bug where the Hat Trick achievement could be improperly withheld.
* Fixed bug (Xbox-only) where gamepad icons were replaced with keyboard/mouse prompts when the controller was disconnected.
* Fixed bug where Kookadoba sometimes did not correctly attach to their plants on game load.
* Fixed bug where a teleporter in the desert’s icon could appear on the map before that teleporter was actually available to use.

That's all for now!
7Zee Rewards Club

The **7Zee Rewards Club** is an optional program run by the 7Zee Corporation that rewards highly successful ranchers with unique rewards in exchange for newbucks. Starting at noon on day 7, a starmail will be received from the 7Zee Corporation introducing the rewards club. The starmail must be opened in order to participate.

Each tier of the rewards club costs increasingly larger amounts of newbucks to unlock but comes with a unique reward. These rewards are generally prestigious, signifying your success in the world of slime ranching, including visual upgrades for your ranch, color customization features, slime toys, and more. The highest tier rewards will cost enormous sums of newbucks to acquire.

## Slimepedia

*The 7Zee Rewards Club is an optional program that allows you to purchase prestigious rewards for large sums of newbucks. Each rank brings unique rewards and a new rank title.*

*Some ranchers point out that the whole thing seems like a way of siphoning enormous sums of newbucks in exchange for fancy colors and trophies that don't actually serve any real purpose. But those ranchers aren't sporting the latest, most fashionable vacpack colors and obviously cannot be trusted.*

## Ranks and Rewards

Below is a list of all of the available rewards and the cost for each. Which rank a player has can be seen on the top left of the screen, underneath the time of day.

## Changelog

* **1.4.2** - Added auto-save checkpoints after: a Slime Gate is opened, a Ranch Expansion is purchased, and a 7Zee Rewards Club level is purchased.
* **0.5.1** - Released.

## Trivia

* Altering the game to force Level 99 7Zee will result in the game presenting placeholder text.
Erasure

## Anulação

**Anulação** (抹 (ま) 消 (っしょう) , *Masshō*?) é a individualidade de Eraser Head.

## descrição

Usando essa individualidade visual, o usuário consegue anular as individualidades daqueles que o usuário fizer contato visual.

### Fraqueza

Se Eraser Head piscar o efeito da Individualidade acaba por isso Eraser Head fica com os olhos secos por não piscar muito.
Cinder Spike Blossoms

## Information

The **Cinder Spike Blossoms** are a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Cinder Spike Blossoms blueprint can be found in a Treasure Pod located in Ember Valley.

## Usage

The Cinder Spike Blossoms can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Deep Brine (Slime Rancher 2)

## Information

### Location exclusive

 Rainbow Fields

**Deep Brine** is a common Slime Science Resource obtained from geysers, primarily found in Rainbow Fields, near the Conservatory.

## Slimepedia Entry

*Not safe for drinking, deep brine is thought to be water from the Slime Sea that has been filtered by the subterranean coral below Rainbow Island. It is significantly denser than fresh water and loaded with salt.*

***On the Ranch:***

*Deposit deep brine into the Lab's refinery where it can be used for crafting Slime Science Vac Upgrades or Slime Science gadgets.*

## Recipes that use Deep Brine

 **Decorations** | Emerald Cypress ClusterTall Emerald CypressAzure ShrubsAzure MangroveTall Violet Swirl ShroomViolet Swirl ShroomCave PillarThin Cave PillarStalagmite ClusterAzure Glow ShroomsMedium PalmGoldpetal FlowersSharp BoulderRock ClumpEmerald Vine TrellisTall Magma ClumpCoastal Rock PillarGolden Cotton StatueMossy Hen Statue | 11123211133113121105

## Gallery

A photo of a deep brine spot, that has been drainedA brine spout that can be used
## Origin

Deep Brine's name may come from the term "Deep-sea Brine pools", which are lakes of highly salinated water, or water with high concentrations of dissolved salt, that are formed when water becomes more dense than the surrounding ocean and settles on the seafloor, usually in craters. Due to its high salinity, this water can be toxic to surrounding marine life. Many kinds of brine lakes exist and depending on the type of brine lake, they may be extracted for the resources they can contain through a process called brine mining. The Deep Brine's Slimepedia tagline - *"Salt of the earth kind of stuff."* - is a pun on the phrase Salt of the Earth.

## Trivia

* Deep Brine shares a similar model with Primordy Oil, Spiral Steam, Lava Dust, and Silky Sand.
Deep Brine (Slime Rancher)

**Deep Brine** is a common Slime Science Resource obtained with a pump in The Dry Reef. They cannot be obtained in The Ranch or its expansions as they are not considered part of The Dry Reef.

It is primarily used for Decorations and Fashion Pods.

## Slimepedia Entry

*Deep brine is a common resource exclusive to the Dry Reef, obtained with a pump.*

*Not safe for drinking, the deep brine is thought to be water from slime sea that has been filtered by the subterranean coral of the Dry Reef. It is significantly denser than fresh water and loaded with salt.*

***On the Ranch:***

*Deposit deep brine into the Lab's refinery where it can be used for crafting Slime Science gadgets.*

## Treasure Pods that contain Deep Brine

```
The Lab

```

```
Dry Reef

```

```
Dry Reef

```

```
Ancient Ruins

```

```
Dry Reef

```

## Recipes that use Deep Brine

Portable Water Tap
Veggie Slime Bait

10
Pink Slime Lamp
Grey Slime Lamp
Red Slime Lamp
Sponge Tree
Sponge Shrub
Coral Grass Patch
Verdant Grass Patch
Digi Shrub
Digi Tree

8
8
4
4
4
4
4
Googly Fashion Pod
Serious Fashion Pod
Fashion Pod Remover
Scuba Fashion Pod

25
5
15

## Gallery

A beaker of Deep Brine in-gameDitto, animated
## Origin

Deep Brine's name may come from the term "Deep-sea Brine pools", which are lakes of highly salinated water, or water with high concentrations of dissolved salt, that are formed when water becomes more dense than the surrounding ocean and settles on the seafloor, usually in craters. Due to its high salinity, this water can be toxic to surrounding marine life. Many kinds of brine lakes exist and depending on the type of brine lake, they may be extracted for the resources they can contain through a process called brine mining. The Deep Brine's Slimepedia tagline - *"Salt of the earth kind of stuff."* - is a pun on the phrase Salt of the Earth.

## Trivia

* Deep Brine shares a similar model with Primordy Oil, Spiral Steam, Lava Dust, and Silky Sand.
Corral (Slime Rancher 2)

A **Corral** is a facility available at any plot on The Ranch. Corrals are typically used for keeping most slimes.

Note that the Puddle Slime and the Fire Slime cannot survive in corrals; they must be placed in a Pond and Incinerator Ash trough, respectively.

## Slimepedia Entry

*A corral is used to keep slimes on a ranch. The open-air corrals are designed for maximum slime satisfaction, with the rich soil of the Range beneath them and its expansive sky above them. Slimes will remain perfectly happy within corrals as long as they are fed regularly.*

*Remember: You can shoot things THROUGH a corral barrier. Handy!*

## Default

*A happy slime makes for a happy rancher.*
**Price:** 250

## Upgrades

*Higher corral walls ensure that even the bounciest of slimes will have difficulty escaping.*
**Price:** 350

*The music box plays a soothing tune that greatly reduces slime agitation.*
**Price:** 350

*An auto-feeder will drop food into the corral at regular intervals. Just remember to keep it stocked!*
The Auto-Feeder dispenses 6 pieces of food at a time every 3, 6, or 9 hours depending on frequency.
**Price:** 500

*An air net is a force barrier that covers the top of a corral. It can take a few hits before needing to recharge.*
**Price:** 425

*A plort collector will vacuum up two types of plorts in a corral at regular intervals, depositing them into a storage tank, so long as space is available.*
The button between the collectors can be pressed to collect plorts immediately.
**Price:** 500

The Air Net is not necessary for the Solar Shield to function.
**Price:** 425

## Gallery

A fully upgraded corral.Plort collector automatically collecting plorts.Plort collector collecting plorts manually.
## Trivia

* The tortoise and the hare icons used to indicate the speed settings of the Auto-Feeder are a reference to The Tortoise and the Hare, one of Aesop's Fables.
* There are 42 individual sound files for the Music Box. Each file is named "musicbox\_1" through to 16, and then A through Z.
Attention Flag

## Information

The **Attention Flag** is a player-created Utilities crafted at the fabricator under The Conservatory.

## Acquisition

The Attention Flag blueprint can only be obtained through a phone call from Viktor.

## Usage

The Attention Flag can be placed in any Gadget Site. These flags can be used to pin important locations down on the map. As with all flag markers, an image of the Attention Flag will show up on the in-game map in the area the player chooses to place it.

## Trivia

* The Attention Flag used to be under Decoration's, but since the 0.2.1 Patch is now marked as Utility
Butterscotch Warp Depot

"A set of two gadgets that allow you to remotely transfer resources between two points."

## Information

The **Butterscotch Warp Depot** is a player-created Warp Tech crafted using the Fabricator at The Lab. Butterscotch Warp Depots come in a pair when created, and only one set can be created at a time.

## Acquisition

The Butterscotch Depot has two requirements which must be satisfied before it is unlocked:

* Unlocking The Glass Desert.
* The Pink Teleporter blueprint has been purchased from The Lab's Builder Shop.

Once the requirements are met, its blueprint will become available for purchase for **1,250** after 30 in-game minutes.

## Usage

Butterscotch Warp Depots can be used to transfer a single stack of items up to 300 units from one location to another and items can be deposited or retrieved at either end. They can be placed in any Gadget Site. Unlinked Warp Depots still function as normal, and therefore can be used as storage.

When one Warp Depot is placed, it can be picked up again. When both Warp Depots are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Tips

* Due to the fact that unlinked Warp Depots can be picked up again and only store a single item stack, they may be suitable as makeshift Silos at The Ranch and its expansions for more specific storage; such as storing valuable Plorts, or the favored food of slimes.

## Gallery

UnlinkedLinked, depositing itemsLinked, withdrawing items
## Changelog

* **1.3.1b** - Fixed a bug where items would sometimes get deleted from warp depots.
* **1.2.1** - Both Silos and Warp Depots were given a Quality of Life change:
	+ Silos and warp depots now accept ornaments and echoes.
	+ Silo and warp depot slot capacity increased to a whopping 300 units (from 100).
* **1.0.0** - Butterscotch Warp Tech added.

## Trivia

* The Butterscotch Warp Depot's coloring corresponds to the Quantum Slime. It shares this trait with the Butterscotch Teleporter and the Butterscotch Slime Lamp.
Food

**Food** is a series of edible items used to feed slimes. Food is broken up into 3 (in SR2, 4) main categories:

* **Fruit** which are found on trees.
* **Veggies** which are found growing in soil.
* **Meat** which consist of chickens, and are often found by nests.
* **Nectar** which can be found exclusively in the Starlight Strand and is the diet & favorite of the Flutter Slime on Slime Rancher 2.

When a slime eats food it will produce a plort, and its agitation and hunger will both decrease. Each slime has a particular diet, and most of them will eat food from one of the three standard food categories and will not eat foods outside of its diet. In most cases, a slime's favorite food will be in the same food category as its general diet. A slime's diet can be expanded by converting it to a Largo, and can potentially have two favorite foods instead of one. A slime or largo that eats a favored food will produce double plorts.

Fruit and veggies will rot if left on the floor uneaten or if they are having contact with the Tarr; rotten food will eventually disappear on its own, but will disappear immediately when making contact with the vac stream.

## Slime Rancher

### **Future Meat**

*Chickadoos cannot be eaten by any slime, but grow into their respective Hen or a Roostro.*

### **Electrical Charges**

*While not technically food since they do not decrease agitation or hunger in quicksilver slimes, they are considered "electricity" by the quicksilver slime's Slimepedia entry for dietary purposes. Electrical Charges can only be stored in the Augmented Vacpack.*

## **Slime Rancher 2**

### **Future Meat**

*Chickadoos cannot be eaten by any slime, but grow into their respective Hen or a Roostro.*

## Favored foods

*The following table indicates the favorite food of each slime (plus Ogden Ortiz).*

## Mentioned Only

This is a list of food items that are not in the game, but are mentioned to exist on the Far, Far Range.

* Starfire Rum (and presumably Starfire is used to make it)

## Changelog

* **1.4.0** - Adult chickens are now able to equip Fashion Pods.
* **1.3.2** - Adjusted fruit and veggie growth to make sure they’re always ripe when entering a certain secret area.
* **1.3.1** - Fixed an issue where fruits and veggies would almost always be unripe in an area that you haven’t visited in awhile.

## Trivia

* Puddle Slimes, Fire Slimes and Quicksilver Slimes are the only slimes which do not eat conventional foods, being Water, Ash, and electricity, respectively. Interestingly, all three share the same unique body shapes and cannot be turned into a Largo.
* Despite being consumed to trigger a transformation into a Largo or Tarr, Plorts are not considered food.
* The player, chickens, and almost all other slimes are considered food by The Tarr.
* Moondew Nectar is the only food with a category all to itself, being "Nectar".
	+ This will be fixed when Slime Rancher 3 is released.
Game Versions/Version 1.2.2

**May 22, 2018**

Official Announcement

**The Party Gordo Has Arrived!**

Every weekend, the Party Gordo comes to the Far, Far Range, but you have to find him first! Hunt down the Party Gordo who is hiding somewhere on the map and pop him to receive lots of party presents containing festive ornaments for your ranch.

But the party doesn't end there! You can also discover presents hidden around the world all weekend long! Because though the Party Gordo may be gone, the party... well it LIVES ON.

The Party Gordo is available all-day Friday, Saturday, and Sunday (local time) and will return every weekend with new treasures to discover!

**Changes:**

* Added an official Chinese translation. Welcome, friends!
* Added some improvements and optimizations around game saving and animated objects.
* Improved visual effects for crate breaking. Fun fact: this has been on our to-do list for like, 100 years.
* Added rich presence for Discord so now you can let your pals know where you are and what you’re up to on the range.

**Fixes:**

* Fixed bug with some Rush Mode translations not fitting on the end-game screen.
* Fixed bug with items sometimes getting stuck in corral barriers.
* Fixed some spots in Mochi’s Manor where players could get stuck.
* Fixed some spots in Moss Blanket where players could get stuck.
* Improved the damage indicator effect.
* Fixed a typo in Mochi’s dialogue. Mochi wanted us to make it clear that we made a mistake, not her.
* Fixed some animation issues for silo storage screens.
* Fixed a bug where gamepad button icons would show the wrong thing for a frame before switching to the correct icon.
* Fixed a bug where ornaments oriented themselves facing slightly downwards. We told them to keep their chins up.
* Fixed a bug allowing popping up certain screens while sleeping until morning.
* Fixed a bug sometimes causing inaccurate shooting while running in the Nimble Valley. Again, Mochi has stated this was your fault all along.

Party on, ranchers! Party on! :D
Chicken Cloner

## Information

The **Chicken Cloner** is a player-created Utility gadget crafted at the fabricator at The Lab. It does not require a two in-game hour installation cooldown to use it.

## Acquisition

The Chicken Cloner's blueprint is available from the Tier 1 trade with Viktor at Viktor's Workshop, requiring 100 Bug Reports.

## Usage

The **Chicken Cloner** is capable of cloning chickens, with a 50% success rate.

* If successful, two chickens will appear when one is shot in.
* If unsuccessful, the chicken shot into the cloner will be deleted.

Only Hen Hens, Stony Hens, Briar Hens, Painted Hens, Roostros, Elder Hens, and Elder Roostros are eligible for the Chicken Cloner. Other resources shot into the Cloner - including the Chick variants of chickens - will be ignored.

## Gallery

RenderSuccessfully cloning a chicken.Failing to clone a chickenChicks cannot be cloned.Any resources other than chickens cannot be cloned.

## Changelog

* **1.4.1** - Recipe adjusted to require 10 Quantum Plorts instead of Hunter Plorts.
* **1.4.0** - Implemented.

## Trivia

* Prior to release, the roadmap's blurb about the Chicken Cloner stated:
"*This is an experimental gadget constructed by one of Viktor’s scientific peers and, when it works, it creates a perfect clone of any chicken. When it doesn’t, well, that’s a data point at least!"*
* One of the Loading Screen Texts states the following:
*"Rumor has it Viktor invented a plort-cloning technology, and then destroyed it."* This suggests that the Chicken Cloner isn't the only cloning technology to have existed.
Coop (Slime Rancher 2)

*For more information on the chicken breeding mechanic, see Chicken Breeding*

A **Coop** is a facility available at any plot on The Ranch. Coops are typically used for breeding Hen Hens and Roostros.

Prior to purchasing the Deluxe Coop upgrade, the maximum number of chickens a coop can hold before chickens stop breeding is 12.

## Slimepedia Entry

*Though many ranchers simply let their chickens roam the ranch, a coop is the tool of a serious poultry producer. Coops keep hens and roostros close, allowing for maximum egg-laying potential. Just remember to avoid crowding the coop: chickens won't reproduce when in close proximity to more than a dozen other hens or roostros. But give them room and watch the love bloom.*

## Default

*Keeping chickens in their place prevents the uprising.*
**Note:** A Coop guarantees a hen will produce an egg when a check is made in range of a roostro.
**Price:** 250

## Upgrades

*Helps prevent chickens from flying the coop.*
**Price:** 200

*Spring grass attracts scuttle bugs that chickens just love to eat. With their bellies full, chickens will grow into healthy hens and roostros twice as fast.*
**Note:** The Spring Grass upgrade's actual function decreases chick growth time to three hours.
**Price:** 425

*The very latest in advanced poultry tech, the vitamizer bathes the chickens in 'vita-rays,' allowing them to produce eggs twice as fast.*
**Note:** The Vitamizer's actual function grants hens a 50% chance to lay two eggs.
**Price:** 500

*Safely and gently moves Elder chickens away from the younger generation and stores them in a collector.*
**Price:** 1300

## Bugs

* The Spring Grass upgrade is stated to allow hens to produce eggs twice as fast. Instead, it grants chicks the ability to grow in three hours, rather than six. Egg production is unaffected.
* The Vitamizer upgrade is stated to allow chicks to grow into hens and roostros twice as fast. Instead, it grants hens the chance to lay two eggs instead of one. Chick growth rate is unaffected.
	+ This means that the Spring Grass upgrade functions as the Vitamizer, and the Vitamizer functions as the Spring Grass.

## Gallery

All of the screen textures used on the Deluxe Upgrade TV.An icon of BOb has its own file.A fully upgraded coop.A Deluxe Upgraded coop vaccing up Elder Hens and Roostros.Two eggs in a coop laid by Painted Hens.An egg hatches in a coop.
## Trivia

* The reference to "uprising" is likely a pun on the word "coup" which means uprising or revolt.
* A coop is not necessary to breed chickens; they can breed in the wild and free-range on The Ranch as long as a Roostro and any Hen Hen are in range. However, a fully upgraded coop speeds up the process.
* The TV in the Deluxe Upgrade sometimes shows something that resembles Jeopardy.
* The egg that covers Chickadoos are a temporary cover similar to the gel sac on Plorts when first produced. As such, it is still considered a chickadoo and is considered one when vacced.
* Two of the news screens on the TV resemble either Slimes, most likely, Pink, Tabby, Boom, Hunter, and Tarr.
Crystal Cluster

## Information

The **Crystal Cluster** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Crystal Cluster blueprint is found in a **Blue** Treasure Pod in The Indigo Quarry.

Due to it being contained in a Blue Treasure Pod, it requires the Treasure Cracker MK II to open it.

## Usage

The Crystal Cluster can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.

Like all decorations it can be stood on, and considering its height it can potentially be used in conjunction with the Jetpack to reach higher areas.

## Changelog

* **0.4.0** - Implemented along with Slime Science.
Game Versions

The **Game Versions** page serves to document all of the official update logs of Slime Rancher, published by Monomi Park on their forum, Steam, and on their blog.

Note that the standalone version of the game does not have an update system, so new updates will have to be re-downloaded manually. If the game is hosted on a platform such as Steam, Xbox One, and Playstation 4 it will update when a new update is ready to be released. Note that the Console Editions usually get updated after the PC edition.

## *Slime Rancher 2*

### Early Access

*Below are the update logs for the game while it is in Early Access.*

## *Slime Rancher 1*

### **Official Release**

*The following list documents the latest updates, until official release.
Unless otherwise specified, these versions are universal across all platforms, including the Console Editions.*

### **Early Access**

*Below are the update logs for the game while it was in Early Access, prior to official release.*

For changelogs before Update 0.2.0, check out this blog post.
Game Versions/Version 0.1.2 (Slime Rancher 2)

# Patch 0.1.2

Type: Small Update/Patch

Released: November 15, 2022

Official Announcement

Slime Rancher 2 Patch 0.1.2 includes bugfixes, and some balance and quality of life changes. It is not a major content patch. We will be providing an update to the Slime Rancher community in the near future that covers what to expect with Slime Rancher 2’s future content updates. Stay tuned!

## Slime Rancher 2 - Patch 0.1.2

### Changes

* New options are available in the Display Settings to adjust gamma and brightness.
* Mouse sensitivity range has been increased.
* Slowed down reproduction rates of chickens outside of coops, preventing the chicken uprising.
* Reduced the animal cull limit in the Conservatory to remove chickens where the uprising has already happened.
* Made some adjustments to Cotton Slime hopping that will reduce their tendency to hop out of corrals, especially with food nearby. We’ll be keeping an eye on this one and would appreciate your feedback.
* Many deco gadget costs have been adjusted, increasing in Plort cost but reducing in Slime Science material costs.
* Adjusted the cost of the Water Tank to allow for it to be crafted earlier in the experience.

#### Bug Fixes

* Various typos have been corrected, others have been left in intentionally. That’s just how BOb talks, ok?
* Names in the Credits have been adjusted and corrected. (sorry!)
* Fixed an issue where Beatrix would sometimes fall through the ground.
* Fixed an issue where players could not increase the rank of certain vac upgrades despite having the necessary upgrade components.
* Fixed an issue where certain resources could not be collected after a prolonged game session.
* Fixed a bug causing Tarr to be more dangerous than intended.

Thank you again for your support in making Slime Rancher 2 a huge success. We are very grateful to our community and excited for the adventure ahead that we will share with you.

Stay wiggly!
Glow Sticks

## Information

The **Glow Sticks** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Glow Sticks blueprint is found in a **Purple** Treasure Pod in The Ancient Ruins.

Due to it being contained in a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

## Usage

The Glow Sticks can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.

Like most decorations it can be stood on, so can potentially be used in conjunction with the Jetpack to reach higher areas.

## Changelog

* **0.5.0** - Implemented along with The Ancient Ruins.