recursal/Fanatic-Fandom huggingface dataset:
PewDiePie's Tuber Simulator Wiki/Section 1

Welcome to the Official PewDiePie's Tuber Simulator Wiki
The PewDiePie's Tuber Simulator reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 623 pages (296 articles).

About
## Welcome to the PewDiePie's Tuber Simulator Wiki

**PewDiePie's Tuber Simulator** is a game developed by Outerminds Inc. It is a 2016 freemium simulation mobile app featuring YouTube personality PewDiePie, who voices himself. The game's premise focuses on the player creating online videos for views and subscribers, the former of which they can use to purchase goods that can increase performance. PewDiePie's Tuber Simulator was released on September 29, 2016 on iOS and Android. The game became the Apple App Store's top download on its release day and on the following day Kjellberg reported that the app had been downloaded over one million times. *[ Read more  •  Publisher ]*
Brains

File:Icon (Brains).png Brains is one of the currencies in PewDiePie's Tuber Simulator. It helps upgrade items for the Knowledge Tree. Brains can be received by completing Quests, leveling up a theme or by leveling up your character. Brains are the only currency that you cannot get from Sponsor Eagle.

File:Icon (Knowledge Tree).png
This button is shown on the Main Menu. By clicking the Knowledge Tree button, it will redirect you to the Knowledge Tree where you can spend your Brains.
Agricola: All Creatures Big and Small Wiki/Section 3

In Agricola: All Creatures Big & Small, the player is the owner of an old farmstead with a bit of land. However, a neighboring farmer happens to have a competitive streak -- so all bets are off! Both players (human and CPU) must use their wits to acquire and manage both resources and livestock over eight rounds -- while attempting to strategically deploy buildings -- in a mad dash for farm and fortune.

At its core, Agricola: All Creatures Big & Small is a competitive 1v1 ranch-themed board game. Like previous DIGIDICED releases Le Havre: The Inland Port and Patchwork, it supports cross-platform multiplayer worldwide -- allowing Android and iOS players to challenge each other based on their skill (and not which device they happen to own at any particular time).

**What is Agricola: All Creatures Big and Small?**

In Agricola: All Creatures Big & Small, the player is the owner of an old farmstead with a bit of land. However, a neighboring farmer happens to have a competitive streak -- so all bets are off! Both players (human and CPU) must use their wits to acquire and manage both resources and livestock over eight rounds -- while attempting to strategically deploy buildings -- in a mad dash for farm and fortune.

At its core, Agricola: All Creatures Big & Small is a competitive 1v1 ranch-themed board game. Like previous DIGIDICED releases Le Havre: The Inland Port and Patchwork, it supports cross-platform multiplayer worldwide -- allowing Android and iOS players to challenge each other based on their skill (and not which device they happen to own at any particular time).

The Farm

Farmhands

Victory Points

**Agricola Basics**

The Farm

Market Square

Farmhands

Victory Points

How to Play

Digidiced Website

**Navigation**

How to Play

Digidiced Website
Views

File:Icon (Views).png Views is the main currency in PewDiePie's Tuber Simulator. You get them from a Sponsor Eagle or by making videos.

## Mechanics

Views is being gained by making videos and it depends on what type of content the video has. If the video has 1 Trending category, then you get a 50% boost on the video. If there are 2 Trending categories, then the video gets a 75% view boost, adding the first 50% boost and multiplying the two together.

To buy items, views are used as currency. Another currency used to buy items is Bux. The other currency is Brains, used to level up Views and Streaming.

Sponsor Eagle is a good way to collect views, but not the most efficient way either.

## BOOST!

While making Videos, you are able to "BOOST!" your views to get more. The views are multiplied by two and rank in faster. You have to watch an ad in be able to have a boost activated. There's also a "BOOST!" for Shipping.

The boost is only available when connected to the internet, when you have created a channel and when you have reached Level 2.
Beauty Items

Buying or receiving **Beauty Items** add experience points to your character level upon delivery and increase your Beauty trend level with the same amount of experience points until it reaches the maximum level of 75, after which no more trend experience can be earned. Increasing the Beauty trend level improves view and subs earning for videos with the Beauty trend.

Random Beauty items can be received from daily friend gifts, LIT level-ups and Craniac games.
1.7.0

**1.7.0** is an update for PewDiePie's Tuber Simulator released on April 5, 2017.

## Additions

### Pirates vs Ninja Celebration

* + 2 new item packs, plus extra items
	+ 2 new music tracks

### Pixel Dust

* + Recycle your unwanted items into Pixel Dust
	+ New Pixel Cube items purchasable with Pixel Dust

### Other Features

* Level Cap increased to Level 65
* Re-balanced grand quests and grand quest rewards
* New and re-balanced Knowledge Tree upgrades
* New Network Levels added
* New Filters in Inventory and Shop
* You can now select which room is publicly visible
* You can now place many of the same items without returning to Inventory Screen

## Fixes

* Fixed possible game freeze/stutter on PewDiePie Speech Bubbies
* Fixed Pirate vs Ninja visual for Edgar & Maya in Puggle
* Fixed Network Contribution Rebate perk affecting contribution value
* Other minor bug fixes
PewDiePie's Tuber Simulator Wiki/Section 2

Currencies

## Categories

Bux
Bux

Views
Brains
Brains
Egg Coins
Egg Coins

Categories
## Categories

Animal

Beauty

Comedy

Dark

Gaming

Lifestyle

Music

Nature

Science

Sport

Halloween

Holiday

Valentine

Mini City

Fantasy

Sci-Fi

Pirates vs Ninja

Filters
## Filters

Hangables
Hangables
Carpets
Carpets
Tables
Tables
Chairs
Chairs
Storage
Storage
Lights
Lights
Office
Office
Comfort
Comfort
Plants
Plants
Food
Food
Props
Props
Water
Water
Special Items
Special Items
Green Screens
Green Screens
Microphones
Microphones
Cameras
Cameras
Lights
Lights
Blocks
Blocks
Electronics
Electronics
Tubers
Tubers
Creatures
Creatures
Pixel Cubes
Pixel Cubes
Eggs
Eggs
Pixeling
Pixeling

Tuber Customization
## Tuber Customization

Skin Color
Skin Color
Shirts
Shirts
Hair
Hair
Glasses
Glasses
Eye Color
Eye Color
Work Chairs
Work Chairs
Keyboards
Keyboards
Desks
Desks
Monitors
Monitors
Floors
Floors
Walls
Walls
Background
Background

Wiki links
## Wiki Links

* Admin noticeboard
* Recent changes
* Official Help Wiki
* New pages
1.3.0

**1.3.0** is an update for PewDiePie's Tuber Simulator released on December 16, 2016.

## Additions

### Holiday Update

* New Holiday Items
* New Holiday Item Pack
* Holiday Puggle Skin
* Festive Sponsor Eagle

### Other Features

* Awards for Subs Milestones
* Awards for ranking in the Event Leaderboards
* Show which room has been published (if any) in the room selection
* Participation in Event Voting now awards views
* You can now navigate from room to room in Event Leaderboards, and when visiting friends
* Now displays player avatars all over the place

## New Perks

* Variable pricing for Puggle
* Celebration related perks
PewDiePie's Tuber Simulator Wiki

Welcome to the Official PewDiePie's Tuber Simulator Wiki
The PewDiePie's Tuber Simulator reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 623 pages (296 articles).

About

## Welcome to the PewDiePie's Tuber Simulator Wiki

**PewDiePie's Tuber Simulator** is a game developed by Outerminds Inc. It is a 2016 freemium simulation mobile app featuring YouTube personality PewDiePie, who voices himself. The game's premise focuses on the player creating online videos for views and subscribers, the former of which they can use to purchase goods that can increase performance. PewDiePie's Tuber Simulator was released on September 29, 2016 on iOS and Android. The game became the Apple App Store's top download on its release day and on the following day Kjellberg reported that the app had been downloaded over one million times. *[ Read more  •  Publisher ]*

Currencies
## Categories

Bux
Bux

Views
Brains
Brains
Egg Coins
Egg Coins

Categories
## Categories

Animal

Beauty

Comedy

Dark

Gaming

Lifestyle

Music

Nature

Science

Sport

Halloween

Holiday

Valentine

Mini City

Fantasy

Sci-Fi

Pirates vs Ninja

Filters
## Filters

Hangables
Hangables
Carpets
Carpets
Tables
Tables
Chairs
Chairs
Storage
Storage
Lights
Lights
Office
Office
Comfort
Comfort
Plants
Plants
Food
Food
Props
Props
Water
Water
Special Items
Special Items
Green Screens
Green Screens
Microphones
Microphones
Cameras
Cameras
Lights
Lights
Blocks
Blocks
Electronics
Electronics
Tubers
Tubers
Creatures
Creatures
Pixel Cubes
Pixel Cubes
Eggs
Eggs
Pixeling
Pixeling

Tuber Customization
## Tuber Customization

Skin Color
Skin Color
Shirts
Shirts
Hair
Hair
Glasses
Glasses
Eye Color
Eye Color
Work Chairs
Work Chairs
Keyboards
Keyboards
Desks
Desks
Monitors
Monitors
Floors
Floors
Walls
Walls
Background
Background

Wiki links
## Wiki Links

* Admin noticeboard
* Recent changes
* Official Help Wiki
* New pages

Guides
* How to play guide for PewDiePie's Tuber Simulator

Outerminds on Twitter
## Outerminds on Twitter

Tweets by @outermindswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Version History
## Version History

Version History • Latest Patch

[?] July 21, 2017

Version 1.11.0 released
[?] June 19, 2017

Version 1.10.0 released
[?] May 27, 2017

Version 1.9.1 released

Wiki Community
We are currently maintaining 623 pages (296 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to PewDiePie's Tuber Simulator Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4.
PewDiePie's Tuber Simulator Wiki/Section 4

Wiki Community
We are currently maintaining 623 pages (296 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to PewDiePie's Tuber Simulator Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
PewDiePie's Tuber Simulator Wiki/Section 3

Guides
* How to play guide for PewDiePie's Tuber Simulator

Outerminds on Twitter
## Outerminds on Twitter

Tweets by @outermindswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Version History
## Version History

Version History • Latest Patch

[?] July 21, 2017

Version 1.11.0 released
[?] June 19, 2017

Version 1.10.0 released
[?] May 27, 2017

Version 1.9.1 released
PewDiePie's Tuber Simulator Wiki:Admin noticeboard

The **Admin noticeboard** is one way through which users can notify Administrators of issues needing administrative attention. While users are welcome to directly contact specific administrators (especially if they are seen to be active), posting here can be an easier and quicker way of ensuring that at least one admin will notice an issue and respond to it promptly. Remember to sign (using four tildes: `~~~~`) when posting an issue.

**Before posting** an issue here, please consider the following:

* This page is for *reporting* wiki issues. **Please post discussions on the talk page**.
* Post only issues that *require* administrative action, i.e. blocking vandals, protecting pages, restoring deleted pages etc.
* Do not post deletion requests here. Deletion requests should be made by adding **`{{delete|reason for deletion request}}`** to the top of the target page, which will then automatically mark the page as a candidate for deletion.
* Do not post issues regarding content disputes. Try making a request for comment instead.
* Mediation requests between users should only be made once a resolution could not be reached between users.
* For issues regarding the use of this wiki, please see our help center.

In case of vandalism, posting about it here is low priority. Revert it first, anyone can do so. If the vandal created a new page, tag it for deletion. Assume good faith and consider leaving a message on that user's talk page to explain the reason. Post here only if the user has made several disruptive edits and/or persists despite a warning. Always *avoid a revert war* with the vandal; it is far better to wait until an admin has a chance to intervene. If a user must be reported here, please use `{{user}}`, preferably as the topic subject/headline.

**Please post new topics at the bottom of the page by clicking this link to add a new section.**
1.9.0

**1.9.0** is an update for PewDiePie's Tuber Simulator released on May 25, 2017.

## Additions

* Mystery Eggs & Pixelings
* New Customizations
* New Grid Mode when placing objects
* Game Hints now appear in Loading Screens
* 2 new songs added to the Jukebox
* New Publish Video time slider perk

## Changes

* Event Gift Reward increased
* Network Admin will be transferred after 30 days of inactivity
Green-Spotted Egg

Categorie(s)
 Cost
 Shipping Time

The **Green-Spotted Egg** is a giant egg that has green spots, telling by the name.

## **Trivia**

* The **Green-Spotted Egg** is based on Yoshi Eggs in the Super Mario franchise. It could be highly possible that it's inspired specifically by the rotating egg in Super Mario Kart's Yoshi Valley.
Bux

File:Icon (Bux).png Bux is an in-game currency that you can obtain by leveling up or by spending real money. Bux has many uses, such as expanding the room, buying character cosmetics and upgrading your Monitor, Desk and much more.

## Uses

Bux can be used for many features in the game. Here's a list of all the possibilities.

### Tuber Customization

* Skin Color
* Shirts
* Hair
* Glasses
* Eye Color
* Chairs
* Keyboards
* Desks
* Monitors
* Green Screens
* Microphones
* Cameras
* Lights
* Floors
* Walls
* Backgrounds

### Other

* Expanding your room
* Speeding up deliveries
* Refilling Quests
* Purchase songs from the Jukebox
* Event Rooms for voting
* Managing your Network

## Getting Bux

Bux can be obtained in quite some ways. Here's a list of all the possibilities.

* Completing Quests
* Playing Puggle
* Purchase Bux Packages
* Completing Surveys

## Trivia

* The most expensive item that can be bought with Bux is the PewDiePie Headphones in the Hair category for File:Icon (Bux).png 350.
1.5.0

**1.5.0** is an update for PewDiePie's Tuber Simulator released on February 7, 2017.

## Additions

### Valentine's Day

* + New Item Pack
	+ New Valentine Trend
	+ Valentine Theme objects and customizations
	+ New visuals for Puggle and Sponsor Eagle
	+ Valentine Themed Events
	+ New music

### Other Features

* Display Network Members activity and Total Contributions
* Added dates to Network Activity logs
* Added a checkmark to "Already Purchased" items in the Shop
* Added animations to Network Perks screen
* Added a Search Bar for Network Join Requests
* Network Admins can now see more activity logs

## Changes

* Some Quests re-balancing for higher Level Tubers
* Updated Tuber Rankings

## Fixes

* Fixed "Out of Stock" falsely appearing on some items
* Other minor bug fixes
1.6.0

**1.6.0** is an update for PewDiePie's Tuber Simulator released on March 9, 2017.

## Additions

* You can now change your Network Logo
* Jukebox:
	+ You can now unlock and select background music
* You can now unlock a 4th and 5th room
* You can now link your account with Facebook

## Fixes

* Tuber in Red Dress is now whole again
* Fixed buttons not unlocking during room navigation when collecting Sponsor Eagle
* Fixed floating object glitch
* Other minor fixes and improvements
How to play guide for Hypertrain

This page will serve as a basic **how to play guide for *Hypertrain***.

## Basic gameplay

The ultimate goal of the game is to become the first Hypertrain to reach a length of 50 wagons.

To achieve this there are three possible paths you can follow: the path of the **cargo hauler**, the path of the **battle** **train** and the path of the **explorer**. But feel free to experiment with mixing different styles.

As a **cargo hauler** you would:

* transport cargo and (VIP) passengers.
* claim settlements and upgrade them to cities or metropoles to profit from the high ownership bonuses you get when transporting their goods to other settlements.
* walk the **commerce** tech upgrade path.

As a **battle train** you would:

* attack Corp hypertrains and battle trains for their loot. This will impact your reputation a lot.
* do kill missions issued by settlements.
* clear out Marauder nests for coins.
* walk the **battle** tech upgrade path.

As an **explorer** you would:

* visit each settlement to collect all first visit bonuses. Furthermore, you earn another 10000 coins for visiting all settlements.
* walk the **exploration** tech upgrade path.

## Controls

Default controls are given for keyboard and Steam controller.

* **accelerate**: W / right trigger.
* **go left**: A / joystick left.
* **go right**: D / joystick right.
* **brake**: SPACE / left trigger.
* **switch locomotive**: TAB / right bumper.
* **boost**: E / right grip.
* **toggle multi-turret**: F / X button.
* **toggle build-mode**: B / B button.
* **blow the horn**: H / Y button.
* **fire turrets**: left mouse button / A button.
* **change camera mode**: C / ?.
* **Map Screen**: F1 / select button.
* **Settlement Screen** (when in station): F2 / start button.
* **look around**: mouse / right touchpad.
* in Map Screen:
	+ **zoom**: mouse wheel / left touch pad.
	+ **pan**: hold right mouse button and move / right touchpad.

## Tips and tricks

You can use the compass in top-right of the screen to align yourself with the proper settlement ring road exit.

Visit an unconnected settlement to earn a huge discovery bonus.

Visit all settlements to receive a massive bonus.

When you die a chunk of your coins is dropped. Be sure to retrieve it!

Claim a settlement and upgrade it to a city or metropolis to boost its goods production.

Passenger transportation can be a lucrative extra stream of income.

A successful passenger mission increases people's trust in you which boosts future mission fees.

Failing a passenger mission gives claims and resets trust.

If you hit a car your reputation will decrease. If you shoot a car or Corp hypertrain your reputation will plummet.

You cannot crash in Build Mode.

Settlement demand (visible on the Map Screen) can reveal something about any hidden resources it may have.

Corp trains do not transport diamonds and oil.

To transport oil you need to upgrade cargo wagons to oil wagons.
1.9.1

**1.9.1** is an update for PewDiePie's Tuber Simulator released on May 27, 2017.

## Additions

* Mystery Eggs & Pixelings
* New Customizations
* New Grid Mode when placing objects
* Game Hints now appear in Loading Screens
* 2 new songs added to the Jukebox
* New Publish Video time slider perk

## Changes

* Event Gift Reward increased
* Network Admin will be transferred after 30 days of inactivity
PewDiePie's Tuber Simulator

**Mode(s)** | Single-player

**PewDiePie's Tuber Simulator** is a 2016 freemium simulation mobile app developed by Outerminds Inc. and featuring YouTube personality PewDiePie, who voices himself. The game's premise focuses on the player creating online videos for views and subscribers, the former of which they can use to purchase goods that can increase performance. **PewDiePie's Tuber Simulator** was released on September 29, 2016 on iOS and Android. The game became the Apple App Store's top download on its release day and on the following day Kjellberg reported that the app had been downloaded over one million times.

The game experienced server issues during its initial launch

## Gameplay

The gameplay of **PewDiePie's Tuber Simulator** mockingly simulates the life of a YouTuber, with modes similar to PewDiePie himself. The player creates videos which generate views, a currency used to purchase items from the store as to decorate the player's room. The creation of videos also allows the player to gain YouTube subscribers, essential for the unlocking of select features and achievements. Achievements can be obtained by completing a specific task, with the reward of views and subscribers, as well as other goods. The player may also use bux to purchase special items such as clothing or to increase the size of the player's room. Brains can be used to unlock extra features such as additional delivery slots. A minigame called Puggle is also accessible, reminiscent of pachinko, which can be used to speed up delivery processes and gain other goods. A series of user-wide competitions are also available for the player to partake in, each with a theme to match entered rooms. Entry into a competition costs five bux.

## Reception

Of the game, Rolling Stone commented that PewDiePie's Tuber Simulator "has more in common with Kim Kardashian: Hollywood than Game Dev Story" and that "I wasn't sure if I was playing a game or being integrated into a human milking machine". Touch Arcade rated the game at four out of five stars, stating that "with some rather simple yet intricate and absorbing gameplay, coupled with PewDiePie’s signature humor and charm that is bound to go down well with his millions of die-hard fans, the game strikes a perfect balance between not taking itself seriously while being intriguing enough to keep interest long after the first cardboard box has been bought.".
System requirements

*Aven Colony* has the following **system requirements**:

## Minimum

* OS version: Windows 7, 8, 10 64-bit
* Processor: Intel Core i3-3220 3.3 Ghz
* Memory: 4 GB Ram
* Graphics: GeForce GTX 470 or AMD Radeon HD 7850
* DirectX: Version 11
* Network: not required
* Storage: 25 GB available space
* Sound Card: DirectX 11 Supported
* Additional Notes: Mouse and keyboard only. Min screen resolution 1280x720.

## Recommended

* OS version: Windows 10 64-bit
* Processor: Intel Core i5-4670 or AMD A10-7850k
* Memory: 8 GB RAM
* Graphics: GeForce GTX 980 VRAM 4GB or AMD Radeon R9 390X
* DirectX: Version 12
* Network: not required
* Storage: 25 GB available space
* Sound Card: DirectX 11 Supported
* Additional Notes: Mouse and keyboard only. Screen resolution: 1920x1080. Supports 4K resolution.
Air quality

The colony is hermetically sealed to counterbalance Aven's low-oxygen atmosphere, so **air quality**can deteriorate quickly.

## Overview

* Air quality is a major contributor to morale. Insufficient quality will rapidly drive happiness down, leading to discontent and protests, potentially fueling enough resentment to vote you out.
* And if it gets low enough health begins to suffer.
* Moreover, it's not as simple as plopping down a few intakes. You need to be *proactive* in your efforts to maintain air quality and deploy new intakes and fans on a regular basis. The reason? Air quality improves over time and it can take upwards of a sol to restore proper climate conditions in a colony.
* Geothermal vents on Aven Prime can erupt and send out large quantities of hydrogen sulfide. Yes, colonists can choke if an air intake draws one in.
* Air intakes work best when placed near pollutants (such as electricity structures) or intersections, where they can purify a large volume of air at once.

## List of buildings providing air quality

Intake fan

Air filter

Atmospheric condenser

Park
## Tips

* Placing one intake or filter per geothermal generator will help mitigate their very negative impact on air quality.
* Spreading both out throughout the colony and placing them where the air quality is low is the most efficient way of managing air quality.
* Ventilation Boost greatly increases output of intakes and filters and can be kept up indefinitely (or as long as you have battery power). There is no reason not to keep it active at all times.
1.7.1

**1.7.1** is an update for PewDiePie's Tuber Simulator released on April 12, 2017.

## Additions

### Pirates vs Ninja Celebration

* + 2 new item packs, plus extra items
	+ 2 new music tracks

### Pixel Dust

* + Recycle your unwanted items into Pixel Dust
	+ New Pixel Cube items purchasable with Pixel Dust

### Other Features

* Level Cap increased to Level 65
* Re-balanced grand quests and grand quest rewards
* New and re-balanced Knowledge Tree upgrades
* New Network Levels added
* New Filters in Inventory and Shop
* You can now select which room is publicly visible
* You can now place many of the same items without returning to Inventory Screen

## Fixes

* Fixed possible game freeze/stutter on PewDiePie Speech Bubbies
* Fixed Pirate vs Ninja visual for Edgar & Maya in Puggle
* Fixed Network Contribution Rebate perk affecting contribution value
* Other minor bug fixes
Gandogar Silverbeard

*This article is a stub. You can help The Dwarves Wiki by expanding it.*

**Gandogar Silverbeard** is a companion character in *The Dwarves*. He is the King of the Fourthlings. Initially an adversary of Tungdil, he soon becomes one of his mightiest allies. He is armed with a two-handed axe and relies on power rather than speed.
Residential structures

**Residential structures** are essential buildings for maintaining population. If a population goes over the number of available habitable space, surplus colonists are euthanized.

## Strategy

* It goes without saying that the two skyscrapers are the most efficient method of housing colonists. While they can extend commute distances, even the cheapest skyscraper offers a ratio of ~0.92 nanite per colonist, as opposed to a late-mode habitat's 1.09 nanite. However, it does consume ~0.47 power per colonist, while a habitat requires ~0.27 power.
* Upgrading it to the Tier 2 model makes it a perfect choice across the board: 0.76 nanite and 0.28 power per colonist.
The Dwarves Wiki/Bottom section

Wiki

## Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

## Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
KING Art Games

**KING Art Games** is a German video game developer founded in 2000. They are the developer of the tactical fantasy role-playing game (RPG), *The Dwarves*, and co-publishing with THQ Nordic. Their focus is on story-driven games (Adventures/RPGs), strategy games and economic simulation games. They develop for PC, Mac, Linux, Browser, Xbox 360, Xbox One, PS3, PS4, iOS & Android. They're an official Microsoft, Sony, and Nintendo developer.

## External links

* Official site
* KING Art Games on Facebook
* KING Art Games on Twitter
Animal Items

Buying or receiving **Animal Items** add experience points to your character level upon delivery and increase your Animal trend level with the same amount of experience points until it reaches the maximum level of 75, after which no more trend experience can be earned. Increasing the Animal trend level improves view and subs earning for videos with the Animal trend.

Random Animal items can be received from daily friend gifts, LIT level-ups and Craniac games.
The Dwarves

*This article is a stub. You can help The Dwarves Wiki by expanding it.*

***The Dwarves*** is an upcoming tactical fantasy role-playing game (RPG) being developed by KING Art Games and co-published with THQ Nordic. The game is based on the first book of the series "The Dwarves" by Markus Heitz. Mark is involved in the project as a consultant and may write a quest or two. The Dwarves was successfully funded on Kickstarter on 8 October 2015 and will be released on 1 December 2016 on PC, Mac, Linux (Steam), PlayStation 4, and Xbox One.

The protagonist is Tungdil Bolofar who gathers a group of up to 12 companions around him over time; each of them with their own back-story and unique skills in combat. Previous to each battle, players assemble a group of up to four heroes, who then fight hundreds of enemies simultaneously. Players will travel through "Girdlegard" on a world map that contains dozens of battle fields and places waiting to be discovered.

## External links

* Official site
* The Dwarves on Facebook
The Dwarves Wiki

Welcome to the Official  Wiki!
Please feel free to contribute by creating new articles or expanding existing ones.

## About The Dwarves

*The Dwarves* is a tactical fantasy role-playing game (RPG) being developed by KING Art Games and co-published with THQ Nordic. The game is based on the first book of the series "The Dwarves" by Markus Heitz. Mark is involved in the project as a consultant and may write a quest or two. The Dwarves was successfully funded on Kickstarter on 8 October 2015 and was released on 1 December 2016 on PC, Mac, Linux (Steam), PlayStation 4, and Xbox One.

## Content

Characters

Girdlegard

## Featured images

Wiki

## Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

## Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.

Other Unity games
Trumercliff

Doctor **Trumercliff** is a secondary character in Hard West's secondary campaign. A genius scientist and rival to Solomon DeLear, Trumercliff researched the fallen meteorite and the Madness that followed its arrival on Earth.

## Events of Hard West

### Before the game's events

Trumercliff was a bitter rival to Solomon DeLear on the scientific field. Sometime after the arrival of a meteorite on the West, people became ill with a condition he named "the Madness", and Trumercliff sought to research it, and create a machine capable of reversing its effects. However, as time went by, Trumercliff became more and more affected by the meteorite, to the point that he did not believe himself capable of finishing his research. Thus, before he fell victim to the Madness, Trumercliff wrote a will in which all his possessions would be left to DeLear, under the condition that the latter agreed to continue his research on the meteorite.

### Method in Madness

Trumercliff's notes detailing his research on the Madness and its source can be found throughout the region during this stage. Using them, Solomon DeLear finishes the research started by Trumercliff, creating a machine capable of ending the Madness.

Trumercliff himself shows up during the last battle in this stage, as an insane man, willing to kill DeLear to prevent the machine's activation.

## Description

Trumercliff is shown in-game as a middle-aged Caucasian male wearing glasses and a labcoat with a shirt and tie, with greying hair and a beard. Although he does not have a distinctive picture in-game, the game's files indicate that one was prepared, and in such he has grey hair and wears a black suit, tie and glasses.
HeroesSkills

You can order your hero where to go by right clicking any spot on the map. To attack an enemy, right click on the target.
You can see your hero's panel at the bottom of the screen. Right above this panel positive and negative effects cast on your hero are displayed. The green bar indicates the hero's health, and the blue one shows mana.

## **SKILLS**

Above the health bar, on the left there are the skill icons. Skills are special abilities your Hero can apply in the battle. To see the description of the skills, hover your mouse over the icons. The first level unlocks only the first skill assigned to the **Q** key, next levels will unlock new skills and improve the unlocked ones. Each skill level is marked by a small square depicted below the skill.

In order to use a skill click its icon on the panel or press the corresponding key on the keyboard:

 **E** | last skill, available upon receiving the 5th level.

The skill window will not be active if (а) there's not enough mana (b) the skill is on cooldown (c) the skill is not unlocked yet (the Hero's level is insufficient).
If your Hero has been blocked by adversary's skills, its own skills will be temporarily unavailable, which will be indicated as bars on their icons.
Besides, there are some hotkeys available in the game:
The Dwarves Wiki/Top section

Welcome to the Official  Wiki!
Please feel free to contribute by creating new articles or expanding existing ones.

## About The Dwarves

*The Dwarves* is a tactical fantasy role-playing game (RPG) being developed by KING Art Games and co-published with THQ Nordic. The game is based on the first book of the series "The Dwarves" by Markus Heitz. Mark is involved in the project as a consultant and may write a quest or two. The Dwarves was successfully funded on Kickstarter on 8 October 2015 and was released on 1 December 2016 on PC, Mac, Linux (Steam), PlayStation 4, and Xbox One.

## Content

Characters

Girdlegard
Boïndil Doubleblade

*This article is a stub. You can help The Dwarves Wiki by expanding it.*

**Boïndil Doubleblade**, aka **"Ireheart"**, is a companion character in *The Dwarves*. He is from the clan of the Swinging Axes. His quick-tempered manner, his ability to talk faster than thinking, and his unmatched lust for battle make him Tungdil's friend and most essential companion.

## Gallery

* Boindil concept art.
* 3D model concept.
Artifacts

**Artifacts** are remnants of the previous civilizations that inhabited Aven Prime. Recovered either on the colony map or through expeditions, they can provide powerful bonuses to the entire colony (activated via the policies screen).

## Overview

* To acquire an artifact, you need a research center and an artifact containment unit (one per artifact). Once an expedition recovers the artifact, you can request its analysis in the research center menu.
* Each artifact lasts for a limited duration (different for each artifact), and then recharges over a period of time (again, varies per artifact). Once activated, it cannot be shut back down.

## Artifacts

* **Charge**: Instantly charges batteries with a fixed amount of energy (may or may not max them out).
* **Shielding**: Creates a protective shield in a large radius around the containment unit, protecting from creep and plague spores, ice shards, and lighting strikes.
* **Unity**: Provides a major boost to morale.
* **Cleansing**: Instantly removes all plague and creep spores across the map, both airborne and already deployed. Any existing infections among buildings and colonists are also removed.
Aven Colony Wiki/editcopy

Welcome to the Official Aven Colony WikiWelcome to the *Aven Colony* Wiki!
The Colonial Governor's handbook to colonizing Aven Prime.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 873 pages (174 articles).

Spotlight: Aven Colony
Developed by Mothership Entertainment, *Aven Colony* is set in the distant future where extrasolar colonization is a reality. As part of the first expedition to Aven Prime, the first habitable planet to be settled by mankind, you are a colonial governor. Your mission? Weather the dangers, settle the final frontier, and create a bustling colonial settlement. Time to earn a living, governor.

The game is live on Steam!

[ *Aven Colony* homepage ] [ Steam ]

Basics

Release date

System requirements

How to Play

Guide to Colonization

Aven Prime

Aven Expedition

Colony

Statistics

Air quality

Production

Trade

Overworld

Artifacts

Colonists

Morale

Health

Food

Enhancers

Missions

* Vanaar
* Sandy Gulch
* Azara Falls
* Hyla's Crescent
* Tenari Glacier
* Arido Mesa
* Kelori Strand
* Valley of Death
* Eden Crater

Structures

Tunnel

Residential

Resourcing

Ships and vehicles

Power

Drones

Defenses

Farms

Mining

Water

Air

Services

Decoration

Megastructures

Twitter
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Wiki Community
We are currently maintaining 873 pages (174 articles)!

Recent changes | New pages | Missing pages

If there's anything missing on the wiki, use the box below to start a new article:

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.

How to help
See how you can help contribute to Aven Colony Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Videos

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Water

**Water** is a resource in *Aven Colony*.

## Characteristics

All citizens need water to survive. Farms and greenhouses also use water.

## Strategy

Water is a very important aspect for every colony. Because of that, it is vital to have a constant production of water

*This article is a stub. You can help Aven Colony Wiki by expanding it.*
Production

[[

**If you want to produce exotic plants in your farm but can not access it through your farm tab, -** You can click on the checkbox in the lower left corner of the crops menu. However, in order to make flour, you need a mill, and in order to do that, you need a laboratory. So save up for the lab before you start growing crops that are not readily available to eat.]]

1. REDIRECT Efficiency
Aven Colony Wiki/Section 3

Twitter
Tweets by @AvenColonywindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 873 pages (174 articles)!

Recent changes | New pages | Missing pages

If there's anything missing on the wiki, use the box below to start a new article:

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.

How to help
See how you can help contribute to Aven Colony Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.
Aven Colony Wiki/Section 2

Basics

Release date

System requirements

How to Play

Guide to Colonization

Aven Prime

Aven Expedition

Colony

Statistics

Air quality

Production

Trade

Overworld

Artifacts

Colonists

Morale

Health

Food

Enhancers

Missions

* Vanaar
* Sandy Gulch
* Azara Falls
* Hyla's Crescent
* Tenari Glacier
* Arido Mesa
* Kelori Strand
* Valley of Death
* Eden Crater

Structures

Tunnel

Residential

Resourcing

Ships and vehicles

Power

Drones

Defenses

Farms

Mining

Water

Air

Services

Decoration

Megastructures
Energy battery

**Energy battery** is a Electricity building in *Aven Colony*.

## Characteristics

To store power an **energy battery** must be connected to a power zone with at least 1 more electricity provide than demanded, and (probably a bug) at least 1 structure other than a walkway that is using electricity.

Each **energy battery** can convert a maximum of four unused electricity to storage per game hour from the connected power zone. Electricity is converted to storage at a rate of 10/12% of a "unit" per unused electricity (max 4 per battery) per game hour, or 0.1 "units" per 3 game hour at max. Additionally a lightning tower can instantly fill approximately nine total "units" of storage on a battery connected to the same power zone, per lightning strike.

Batteries can provide stored electricity to their power zone in the amount of 1 demand-hour per 9/12% stored "units". This also means for each nine electricity stored, ten can be output. A tier 2 **energy battery** that is fully charged (30 "units") can provide four thousand demand-hours of electricity; for example, a power zone demanding 40 electricity can run for 100 game hours from a fully charged tier 2 battery (4000 / 40 = 100).

Notably, the research center can research the following boosts at tier 2, which can be activated from the policies screen:

* **Ventilation Boost**: Increases the effectiveness of all Intake Fans and Air Filters by 250%.
* **Drone Boost**: Increases the effectiveness of your Construction Drones by 250%.
* **Plasma Boost**: Reduces plasma turret cooldown by 50% (doubling the fire rate).
* **Scrubber Boost**: Increases the scrubbing speed by 200%.

## Updates

* The "+2 to adjoining buildings" bonus was removed for the release build of the game.[1]
Aven Colony Wiki/Section 1

Welcome to the Official Aven Colony WikiWelcome to the *Aven Colony* Wiki!
The Colonial Governor's handbook to colonizing Aven Prime.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 873 pages (174 articles).

Spotlight: Aven Colony
Developed by Mothership Entertainment, *Aven Colony* is set in the distant future where extrasolar colonization is a reality. As part of the first expedition to Aven Prime, the first habitable planet to be settled by mankind, you are a colonial governor. Your mission? Weather the dangers, settle the final frontier, and create a bustling colonial settlement. Time to earn a living, governor.

The game is live on Steam!

[ *Aven Colony* homepage ] [ Steam ]
Enhancer dispensary

**Bar & grill** is a Services-related building in *Aven Colony*.

## Characteristics

Supports the distribution of enhancers manufactured from native plant species, modifying morale, health, and productivity of colonists.

## Strategy

* Dispensaries are necessary to benefit from the enhancers. However, in order to maintain consistent exposure, they need to be placed both near residential structures and wherever the colonists are employed.
Forced overtime

**Forced overtime** is a policy in *Aven Colony*.

## Overview

Increases all colonists' efficiency by 10%, but at a mounting cost to Health and Morale.

## Strategy

The combined morale cost (Freedom and Health morale) will generally not go over 30%. Well staffed Hospital will reduce the penalty to morale from low Health. As long as colonist morale doesn't drop below 50%, there are no penalties outside Referendum.

The policy should be disabled when hospital coverage is inadequate, Air quality drops very low in some staffed buildings, before Referendum (unless other morale bonuses make up for it), or when the morale penalty causes more problems than the efficiency bonus.

Stacks with Starglow, for a total of 120%-122% efficiency.
Colonists

**Colonists** are members of the expedition to Aven Prime, whose goal is to establish humanity's first extra-solar domain. They are men and women from all walks of life and it's your goal as colonial governor to ensure that they can settle Aven Prime without unnecessary complications. Colonists are responsible for manning the colony's buildings and ensuring that structures remain functional. Only automated buildings don't require workers and those are few and far in between.

Notably, once your colony reaches 100 colonists, referendums begin. Colonists can vote to kick you out and unless you get an absolute majority (51%) or more, your tenure ends (and with it, the current game). Voting occurs every 3 sols by default and can be disabled entirely in sandbox games.

## Characteristics

* Morale is a critical characteristic. Unhappy colonists are less productive, while protesters don't work altogether. At minimum, colonists need food, water, air quality, and employment to be happy.
* Commute times can be a pain in large colonies. To compensate, you can invest in robust hovercar station networks to connect the colony. Adding colony terminals as primary residential structures works even better.
* Food is critical. Every colonist consumes food at a rate of circa 0.1 - 0.2 unit per hour. Inadequate food supply causes starvation, death, and morale loss, leading to the aforementioned loss in elections.
* Health determines how long the colonists can chug along without keeling over. Plague spores, inadequate food supply, and low air quality contribute to deteriorating health, alongside a number of other factors. Rationing helps reduce food consumption at a cost to morale.
* Every colonist needs a habitat. Always keep a spare margin, to reduce crowding and ensure that any overflow caused by a sudden shortage of residential space is accommodated, rather than euthanized. Immigrants are simply turned away if your colony is at maximum capacity, the colonial authorities aren't monsters.
* Morale and performance can be directly modified by providing enhancers to the colonists, but require enhancer dispensaries.

## Strategies

* If you have problems with figuring out what colonists want, opening the list of colonists and sorting by morale, then inspecting the least happy colonist will allow you to tackle the morale situation quicker than staring at the status screens and wondering just what can be done.
Kelko sludge

**Kelko sludge** is a resource in *Aven Colony*.

## Characteristics

A semi-metallic product of kelko spores that can be converted into nanites.

## Strategy

Kelko Sludge is renewable, but processing it takes significantly more effort than processing Iron. When procesing Kelko Sludge, Nanite processor consumes 20 units of it per nanite produced and works 8 times slower than when processing Iron.

*This article is a stub. You can help Aven Colony Wiki by expanding it.*
Atmospheric condenser

**Atmospheric condenser** is a Water extraction building in *Aven Colony*.

## Characteristics

In game description: Pulls moisture directly from the air to extract water. Not very effective, but can produce water anywhere on the planet. Can also enter water electrolysis mode, acting as an air filter.

Despite the description, the condenser is an effective source of water. Tier 2 produces 4.6 water per worker every hour. This is only outmatched by a tier 2 water pump on a tile with the highest water abundancy. (4.875 water per worker every hour) Yet, a tier 2 water pump on the second best water abundancy produces 4.175 water per worker every hour. On a map with sparse water abundancy this water source may be preferred due to limitations inherent in a water pump.

## Strategy

Atmospheric condenser is less efficient in terms of nanites cost, energy cost, manpower cost, and output per tile, than a well placed water pump or air filter. Its manpower efficiency (water/worker) is comparable to a water pump on a ~65% "water quality" tile.

Electrolysis mode does not benefit from Ventilation Boost.