Patch Notes 0.13.1.0

Content and balance patch

## Features & Content

### New Brawl - Random Champion Duel

This new Brawl replaces the current Rocket Balloon Brawl. It will be available for matchmaking from **Tuesday August 29** until **Monday September 4** 14:00 CEST (8:00 AM EDT / 5:00 AM PDT) then at least the following weekend from **Friday September 8** at 10:00 CEST (4:00 AM EDT / 1:00 AM PDT) until **Monday September 11** at 14:00 CEST (8:00 AM EDT / 5:00 AM PDT). We will update you on its future availability as we move forward.

In Random Champion Duel, you face off 1 vs 1 in a Best of 3 Match. You are randomized a champion every round you play and get assigned all Battlerites, randomly chosen. The Death Vortex timer is reduced for increased intensity.

### New Champion Model Updates & Legendary Outfits

The following (remaining) Champions have had their models updated:

* Ezmo
* Iva
* Lucie
* Pestilus
* Ruh Kaan
* Taya

They have also all received new Legendary outfits.

## Champion Updates

### General

* Reflected projectiles now maintain any Battlerite effects they were originally affected by.

* Various debuff and channel duration tooltips now show correctly calculated values.
	+ **Ashka**
		- Fire Storm channel duration
		- Ignite Duration
	+ **Blossom**
		- Force of Nature channel duration
	+ **Croak**
		- Venom Wind duration
	+ **Ezmo**
		- Siphon Life channel duration
	+ **Iva**
		- Flamethrower channel duration
	+ **Jade**
		- Explosive Shells duration
	+ **Jumong**
		- Rain of Arrows area duration
	+ **Pearl**
		- Healing Wave channel duration
	+ **Rook**
		- Tremor channel duration
	+ **Shifu**
		- Whirlwind duration

* Some knockbacks no longer overwrite other stronger knockbacks. Abilities affected:
	+ **Ashka**
		- Fire Storm
		- Searing Flight
		- Blaze (Rite)
		- Conflagration (Rite)
	+ **Blossom**
		- Thwack!
	+ **Freya**
		- Storm Mace
		- Spring
	+ **Iva**
		- Rocket Launcher
		- Blast Shield (Rite)
	+ **Jumong**
		- Steady Shot
	+ **Lucie**
		- Blast Shield (Rite)
	+ **Oldur**
		- Chrono Bolt
		- Stone Glass
	+ **Pearl**
		- Volatile Water
	+ **Pestilus**
		- Bloodsucker
		- Scarab
		- Disperse (Rite)
	+ **Poloma**
		- Spirit Guide
		- Ghost Wolf
	+ **Raigon**
		- Retribution
	+ **Ruh Kaan**
		- Shadow Bolt
	+ **Shifu**
		- Impale
	+ **Sirius**
		- Celestial Split
		- Celestial Rift
		- Prismatic Strike

Ashka

 (M1) (Updated)

* Energy gain reduced from 7% to 6%.

 (R) (Bug Fix)

* Can no longer be placed outside the map.

Bakko

**Battlerites**

 (Updated)

* Animation added once again.
* No longer sets the cooldown of Bulwark to maximum when used.
* Can no longer be used if Bulwark is interrupted.

 (Bug Fix)

* Blood axe cooldown is now correctly reduced by War Axe while under the effect of Rampage.

Blossom

 (M1) (Bug Fix)

* Now starts the round charged (like Sirius and Ruh Kaan).

**Battlerites**

 (Updated)

* Bonus damage reduced from 5 to 3.

 (Updated)

* Bonus initial healing removed.

 (Updated)

* Now also granted to nearby allies when Tree of Life is destroyed by enemy abilities.

 (Updated)

* No longer sets the cooldown of Gust to maximum when used.

Ezmo

 (M2) (Updated)

* Ezmo's model now rotates faster during the cast.

 (E) (Updated)

* Cast time reduced from 1s to 0.9s.
* Energy gain increased from 5% to 7%.

**Battlerites**

 (Updated)

* No longer sets the cooldown of Arcane Barrier to maximum when used.

 (Tooltip update)

* Tooltip now accurately describes the Battlerite's effect.
	+ Both minimum and maximum distance are increased, not just simply maximum distance.

Iva

**Battlerites**

* In air duration now scales with travel distance, meaning that the further away you are from your original location when recasting Jet Pack the longer it will take to fly there.

Jade

 (EX M2) (Updated)

* Is now compatible with the Deadly Focus rite.

 (Q) (Updated)

* Cooldown reduced from 10s to 9s.

 (E) (Updated)

* Projectile speed increased from 24 to 30.

Jumong

 (Q) (Updated)

* Energy granted over its duration increased from 6% to 15%.
	+ Still requires all hits to generate the full amount of energy.

 (E) (Aim Preview Fix)

* Aim preview now reflects when the Trapper Battlerite is chosen.

Lucie

* No longer tagged as Beginner Friendly.

Oldur

 (Q) (Updated)

* No longer sets the cooldown to maximum when recast.

 (F) (Bug Fix)

* Fixed a bug with how the cooldown reduction worked.

Pearl

 (Space) (Aim Preview Fix)

* Added aim previews to when the Battlerites Riptide or Spring Water are chosen.

Pestilus

 (EX E) (Updated)

* Recasting no longer sets the cooldown to maximum.

 (F) (Updated)

* Added an indicator to the health bar when affected by an enemy Scarab, to clearly show the damage potential.

**Battlerites**

 (Updated)

* No longer sets the cooldown of Queen to maximum when used.

Poloma

**Battlerites**

 (Updated)

* Damage reduction lowered from 50% to 40%.

Raigon

**Battlerites**

 (Updated)

* Now triggers Counters and Directional Shields.

 (Updated)

* No longer sets the cooldown of Seismic and Tectonic Shock to maximum when used.

Rook

 (Space) (Updated & Bug Fix)

* Max travel duration reduced from 0.65s to 0.55s.
	+ Which means the time it takes for Rook to reach max distance is shorter, i.e he moves faster.
* Fixed a bug with how the collision detection works.

Ruh Kaan

 (Q) (Updated)

* Cast now ignores post casting (time between attacks).

**Battlerites**

 (Updated)

* Cooldown reduction lowered from 3s to 2.5s.

 (Updated)

* Bonus healing increased from 2 to 3.

 (Updated)

* Bonus damage reduced from 15% to 12%.

 (Updated)

* Cooldown reduction increased from 20% to 25%.

Shifu

 (EX Space) (Updated)

* Abilities used while affected by Tempest Rush no longer grant energy.

**Battlerites**

 (Updated)

* Energy Gain reduced from 25% to 15%.

Sirius

* Now tagged as "Beginner Friendly".

 (EX Space) (Updated)

* Now compatible with the Sunwell Battlerite.

Taya

 (EX Q) (Aim Preview Fix)

* Aim preview updated.

Varesh

**Battlerites**

 (Changed)

* Now applies Corruption & Judgement to nearby enemies.
	+ Stun removed.

## General Updates & Fixes

* Scrolling Combat Text size and animation behavior tweaked.
	+ Scrolling Combat Text (SCT) is the text that shows how much damage is dealt with attacks.

### Private Match

The private match has gotten an updated layout, along with some updated functionality:

* You can now choose server region directly.
* You will now automatically return to the Private Match page after finishing a Private Match.