Rarity

Rarity in V11 is called Rank. There are 7 Ranks for players, and 5 "Initial Ranks" that are largely superficial as all players can be upgraded. Nevertheless, we can categorize players on initial rarity based on their Venus Uniform rarity. This helps ascertain the difficulty of obtaining a player, particularly from Scouting. **Generally, there are no total stat differences between players, only different stat distributions starting at 6☆.**

For example, a 4☆ initial rarity player like Alice Adams has no total stat difference against a 4☆ upgraded 3☆ initial rarity player like Aizaki Rumi. Alice Adams and her outfits will simply be more difficult to Scout due to her scout outfit rarities typically being 4☆ or 5☆, which have a lower chance of being obtained. Fully upgraded at 7☆ S Venus, both players will have the same total stat, only different distribution.

**There are two exceptions to this rule:**

* *5☆ initial rarity players have a negligible higher total stat than all other initial rarities (1-4☆) starting at 6☆.*
* Stamina is independent of the total stat. Some players *do* have less stamina than others.

 7☆ S-Venus

## Rank Effect on Players

Rank primarily affects the stat ceiling of your players. Upon Rank up, Shoot/Defense/Dribble/Pass are increased by 25, but the stat cap is increased by 100. By 5☆ Legend, stat caps for all players are 500. As players are upgraded, they also gain extra Status-Up Skill slots.

At 6☆ and above, stat caps begin to have different distributions, typically tailored to the position or role of the player. At max rarity, 7☆ unlocks major upgrades including EX Stats, SV Skills, and subskills.

Lastly, player rarity also has an effect on Event Bonus. The higher the rarity, the greater the bonus.

## Upgrading Ranks

There are two methods of increasing rarity, also known as faming.
 1) Gift Fame Items to the preferred player.
 2) Obtain a duplicate outfit (including Venus Uniform) for the player through any means, including Scout, Event reward, or a drop.

This means it is not necessary to Scout duplicates to upgrade units. For more information see: Fame

## Is There Powercreep with 5☆s?

Yes and no. 5☆s are innately stronger, but only when comparing at the same rarity, level, and drills, and similar skills. A maxed out 7☆ Aizaki Rumi is still stronger than a 6☆ Himekawa Ayuri. If both are maxed out, Himekawa Ayuri is stronger only when considering direct shooting, for example, her Bikini outfit vs Rumi's Vivid Meteor outfit. If Ayuri does not have a direct shoot skill, the two aren't on a entirely level playing field as that changes the gameplay. This is further limited by the lack of 5☆s with Vivid Boards, limiting most Managers to 6☆-MAX 5☆ initial rarity players.

For the most part, all players have their pros and cons, and there isn't one player that is supremely better and can do everything.

### Higher Total Stat

5☆s have a greater overall total stat of **90** than every other initial rarity. This begins at 6☆ rarity and does not further increase at 7☆. So at 7☆, when the ceiling of every other initial rarity would be 3200, the ceiling of 5☆ initial rarities are 3290. **This translates to a whooping *~1%* more stat.**

 Not much to worry about, especially when considering that this total stat is further distributed between Shoot, Pass, Dribble, Defense. Extra stats placed on positions that don't typically use them have diminishing returns. See Stat Priorities for more information.

### Higher Skill Multipliers

While total stat may does not matter, 5☆ initial rarities do generally have better skill multipliers than other initial rarities. In this manner, they truly may reign champion.