recursal/Fanatic-Fandom huggingface dataset:
Lucy

Type | Legendary Weapon

Lucy is a Legendary sword made by the developers of A Township Tale for measurement purposes. It was dubbed "Lucy" by Alex\_NotAlta even though he was not the one who discovered her.

## Obtaining

Lucy can no longer be found in the game as of update: 0.0.31.0, however all of the already existing Lucy's have not been deleted and are still functional.

As for the forest update wipe, all Lucy's have been deleted on the main servers and any private server that did the wipe.

## Uses

Lucy is a sword of great length that does mediocre damage. As Lucy's blade is the longest in game, it can be used to retrieve items from ponds and other difficult to reach locations.

## Crafting

Lucy can not be used for crafting as it can not be decrafted. Lucy's blade can not be obtained in game, however Players may acquire a smaller version via blacksmithing.

## Size

Lucy (top) size compared to the great sword variant (bottom).

## Related

* Secrets
* Ironclaw
Fire

**Fire**
is a vital part of A Township Tale. During the Night, deep in the Mines, or in other dark situations, having a Light Source is extremely useful. **Fire**
is the most easily accessible light source in the game.

# Creating Fire

A Flammable can catch **Fire**
by heating up to a ignition temperature, or lit with a spark. To create a spark, you can hit a Flint against either another Flint, a Stone, or an Ore. Often it takes multiple spark attempts for the flammable to catch **Fire**
.

# Fire Temperature

Depending on the Flammable, **Fire**
may be different temperatures. Other objects near the **Fire**
will heat up to that temperature. This allows for **Fire**
to spread to other Flammables.

Temperature is a vital part in activities such as Cooking and Forging.

# Light

A large benefit of **Fire**
is the fact that it emits light. This allows it to be used to help navigation of dark environments like the Mines or during night time.

# Danger

Players can catch **Fire**
if they heat up to a particular temperature. When dealing with **Fire**
, make sure you don't let it touch your body, otherwise you will start taking damage.

# Common Uses

**Fire**
is commonly used for:

* Torches (Dried Grass on a Stick).
* Campfires
* Lighting Lanterns and Spotlights

# Related Pages

* Category:Flammable
* Category:Light Source
Deconstructor

Type | Machine

Also known as a Decrafting Deck, is a machine used to deconstruct crafted tools and weapons. You can use it to remove one piece or disassemble your whole item.

#### Location

If you enter the Blacksmith from the left side it is on the right side along the wall. It is on the opposite side from the mold stacks.

Another set of **Deconstructors**
can be found upstairs in the Carpentry

#### Construction

There are two Deconstructors in each location that can be built. They cost 25 Copper and 5 Iron ingots each.

#### Use

If the clamp is not open, raise the lever to open it. Hold the item you wish to deconstruct in the clamp mechanism and pull the lever to clamp it in place. Then, using a hammer and chisel, chisel off pieces close to the base of where they attach.

If you want to remove a guard or directional attachment, the blades attached to it must be removed first.

#### Known Bugs

As of Version 0.0.42.0 and possible earlier, the Deconstructor may sometimes glitch shut and become uninteractable. This is easily fixed by either restarting the game, or relogging into the given server.

## See also

* Recycler
* Smithy
0.0.40.0

0.0.40.0 is a pre-Alpha update for A Township Tale released on the 4th of September, 2019. It was succeeded by 0.0.41.0.

## Full Patch Notes

* Friends System added to the game.
	+ Players can now add friends in-game, and in the launcher.
	+ Quick Access Menu has a new addition that brings up your Player Card.
		- It is getting a little crowded in this menu, but we'll renew the way it works once we've got most options existing.
	+ Passing your Player Card to another player, adds each other as friends.
	+ Player Cards can only be passed when held by the owner, others cannot grab the card out of the air.
	+ Friends now appear as 'green' characters on map boards.
		- Other players appear 'red'.
	+ Your friends have now 'green' colored names, and a little buddy icon next to their name.
	+ *Note:* Handing over Player Cards works like passing other items.
		- Receiver player 'grabs' to request the item.
		- Item is passed only if the owner player releases after feeling the request's haptic vibration.
		- The owner can move their hands away from the other player's hand to cancel the request.
* Friends can also be added in the Launcher.
	+ You can add them by typing in their exact username in the search bar.
	+ Casing doesn't matter, so don't worry about that.
	+ You only send a friend request this way, the recipient still has to accept it.

* Fix for the Spicy Water bug. (The crate with water by the Blacksmith cannot ignite people on fire.)
* Fixes for items popping out of existence when De-Crafting them.
* Fix for multiple arrows being nocked into Bows.
* Fixing issue where skills would not trigger properly when moving an item between your hands.
* Fixed exploit with Bags and out of world bounds.
* Fixed Blocking Charge skill not triggering in Melee Combat Skill Tree.
* Fix for Potion and gourd caps being difficult to grab due to offsetting position.
0.0.5.0

**0.0.5.0**
was released on the 29th of March 2018 and was succeeded by 0.0.6.0.

## Changes

**0.0.5.0**
provided the following changes:

* Improvements to players moving between chunks.
* Improvements to client-side loading of chunks, should see less game-popping stutters when moving between chunks.
* Various optimizations to how the server handles physics.
* Minor improvements to some updates on players over network.
* SteamVR, you have no power here! (Oculus users don't need to worry about the game trying to launch with SteamVR.)
* Now you see me... Teleport potions can now be smashed, and will play effects properly.
* Randomized characters now match hair colors and styles, for anybody who doesn't want to have to customize their character.
* Torch docks added to cave structure generation.
* Minimum cave size increased, to reduce chance of closed off cave layers.
* Cave structure pieces tweaked, should make some more interesting shapes.
* Chests now spawn in cave structures.
* New cave structure pieces added.
* Fixed issue where crates spawned halfway underground.

## Known Bugs

* Bellows can sometimes act erratically.
* FPS issues with larger player counts.
* Some items may appear asleep in mid-air.

## Related Links

https://www.reddit.com/r/TownshipTale/comments/87y4gb/a\_township\_tale\_official\_patch\_notes\_0050/
Katana

Type | Weapon

The **Katana**
is a type of sword found as a Legendary Loot item in the world, and can be found in the Mines or the Camps Region. The weapon replicates the real Japanese Katana (刀), featuring a long, thin, and curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands.

## Obtaining

**Katanas**
are primarily found in the Chests within the Camps, though they may also be found within Chests on Cave Structures in the Mines, as well as in various Chests found in the Overworld.

A replica of the naturally-spawning **Katana** can be crafted through the process of Hebios Mould Crafting.

## Use

Apart from acting as a weapon used to attack an opponent, there is a way to use the weapon most effectively. The Katana is a sword, meaning using slicing motions, using the sharpened side, against an opponent is the most effective way of attacking. The Katana can be used to defend the user slightly when the user carefully angles the blade to block an incoming attack.

The **Katana**
posseses a unique property that is not displayed in other weapons, and is a unique effect known as the **Hebios Wind Strike** that is activated for a short period when the weapon is unsheathed. If an enemy is struck within the period that the effect persists, the weapon will take no damage, and the damage dealt will be increased. This effect does have a short cool down, so it must be used wisely.

## Tips

* The golden hand guard on the Katana is the same shape as the Hebios' symbol found in the Camps Region.

* The Wakizashi is often mistaken for the **Katana**

by players, due the weapon's general similarity and popularity. "Katana" is the term now used to describe the family of swords known as nihontō that are 2 shaku, approximately 60 cm (24 in) in length, or longer. Yet unlike a Katana, the Wakizashi is a much smaller sword. With a Wakizashi blade's length varying between 1 to 2 shaku, 30 and 60 cm (12 and 24 in). Another key feature is the difference between the handle lengths. A Wakizashi has a much shorter handle than the Katana, just long enough to equip the handle with 2 hands.
0.0.68.0

0.0.68.0 was a pre-Alpha update added to "A Township Tale" on November 10th, 2020.

## Full Patch Notes

**Game Changes**

* Cave Generation Optimizations
	+ Improvements to the way the cave wall models are generated
* More Server Analytics
	+ Users successfully logging in, starting the game, joining a server, etc...
* Blueberry eating has been buffed.
* Light Arm attachments can now be crafted onto an Ore Bag.
* Fixed Crystal Wyrm AI aggro problems.
	+ Wyrms are still at war with Turabadas, so uh, tread their battlegrounds carefully.
* Fixed missing map board near the woodcutting hut.
* Fixed issue with small shield LODs.
* Fixed issue with duplicate grass in the Rocklands.
* Fixed issue with training bow pullback.

## Related

https://www.reddit.com/r/TownshipTale/comments/jrwiiq/a\_township\_tale\_official\_patch\_notes\_00680\_cave/
Crafting House

Type | Location

The **Crafting House**
is a building introduced with the pre-Alpha 0.0.45.0 update on November 12th, 2019.

In it resides the Assembly Deck and the Backpack Assembler that are used in the construction of Backpacks, and other items. Including the Net

## Location

* When travelling down from the Dust Bowl, stick to the right of the cliffs and follow them until you come out to the building.
* When travelling from the Player Spawn, make your way straight up the middle of Town, and then make a right turn through the Market and up to the building.
Apple

Type | Item

**Apples**
are a common Food that can be eaten either raw, Roasted, or in a Stew. When chopped, one apple produces four apple slices.

## Obtaining

**Apple**
can be found:

* On special trees in the Wooded Valley.
* In the tavern after a server is created

## Uses

 Type | Misc

**Apple**
can be:

* Eaten, leaving an Apple Core behind.
* Chopped, resulting in 4 apple slices.
* Roasted
* Stewed (if chopped)
* Planted (if unripe, or green)
In-Game Store/Survivor Store Cosmetics

This Sub-Article lists all Survivor Store Cosmetics currently available in the Store:

## Min Feng

**Min Feng**
Template:Min's Head Store
Template:Min's Torso Store
Template:Min's Leg Store

## David King

**David King**
Template:David King's Head Store
Template:David King's Torso Store
Template:David King's Leg Store

## Ada Wong

**Ada Wong**
***Linked Cosmetics** : click on the icon in the table below to see the individual parts of a **Cosmetic Set** and their descriptions.*

Expand to view content

## Rebecca Chambers

**Rebecca Chambers**
***Linked Cosmetics** : click on the icon in the table below to see the individual parts of a **Cosmetic Set** and their descriptions.*

Expand to view content
Death Fern

Type | Plants

The **Death Fern** is a dangerous plant that Players will come across in their Forest travels.

## Location

The **Death Fern** can only be found within the Forest, but is not restricted to a particular biome or region. They will randomly spawn even if all the **Ferns** in the area are destroyed.

## Behaviour

When a Player approaches or steps on the **Death Fern**, it excretes a poisonous gas that inflicts constant damage as long as they are within it, as well as crippling them. After taking damage from the fern's gas, a player will also continue to take damage every second for some time after.

If a **Large Death Fern** is activated, it may also spread the small variants around through the ground, setting more plant landmines.

## Trivia

The **Death Fern** could be interpreted as the opposite of the Life Vine, as they perform opposite actions.
0.0.48.0

**0.0.48.0** was a Pre-Alpha update added to "A Township Tale" on January 22, 2020.

## Full Patch Notes

**Game Changes**

* **Expanded Tutorial**
	+ Early guiding missions appear around town to teach new players advanced mechanics.
		- These happen once per account, regardless of which server you're on, and the boards will vanish upon completion.
		- *If you're on a private/community server, and you're not wiping your world, you may need to complete the 'discovery' missions on other servers as your landmarks are already discovered.*
	+ Changes to Tutorial Island
		- The repair box for bags is now gone, and instead new players must craft Wooden Bags.
		- Wooden Bags are now easier to craft, reduced damage chance, and lenient nailing angle.
		- Improved explanation of Quick Access Menu functions and interaction.
* **Initial Inventory**
	+ Players entering a server for the first time, now start with some initial items
	+ Wooden Bag, Sticks, Flint, Stone, Dried Grass and a Torch.
* **New Loot Spawning System**
	+ Loot crates now completely replace their contents with new contents on regenerate.
	+ No need to throw out items in loot chests/crates to free up space.
* **Spawn Tech Rewrites**
	+ We overhauled internally how we spawn things.
	+ The goal of this is to increase internal consistency, thus reduce unexpected bug creation for the future.
* **Changes to Cave Ore Spawns**
	+ Reduced Gold in early layers. (Frees up chance for Copper and Coal.)
	+ Increased spawn rate and frequency of ore spawn cycle.

## Related

https://www.reddit.com/r/TownshipTale/comments/es56ar/a\_township\_tale\_official\_patch\_notes\_00480/=
0.0.7.0

**0.0.7.0**
was released on the 27th of April 2018 and was succeeded by 0.0.8.0.

## Changes

**0.0.7.0**
provided the following major changes:

* Added new colour clothing.
* Rusty tools and weapons respawn in town.
* Rusty chisel added to game
* Pots and boxes can be picked up and smashed

## Full Patch Notes

* Optimized rendering on distant characters.
* Added new colours for clothing.
* Completing customization mode now requires a lever pull to hopefully eliminate accidental completion of characters. (Will be more lenient in the future.)

* Floating emblem removed from the top of player's equipment mode. (More Screenshot friendly displays.)
* Rusty tools and weapons now respawn in Town.
* Rusty Chisel added to the game.
* Double-sided chisels now function.
* Flint chiseling power buffed.
* Stone chisel hammering power buffed.
* Breakables (Pots and Boxes) can now be picked up with two hands.
* Breakables can now be smashed if they collide with enough velocity.
* Breakables found outside of town now respawn.
* Wood genetically engineered to reduce wastage. (Timber blocks discarded while chiseling will return appropriate amount.)
* Fixed issue where items held whilst disconnecting disappear. (We're working on you keeping them in your hands.)
* Coffee is for the devs, not the birds! (Fixed animation issue with Spriggulls that made them act energetically.)
* We didn't start the fire. (Greatly reduced instances of pages appearing completely black.)
* Secret thing. You'll know what it is when you find it. (probably referring to either Lucy, or Ironclad.)

## Related links

https://www.reddit.com/r/TownshipTale/comments/8f8lb9/a\_townshiptale\_official\_patch\_notes\_0070/
Carpentry

## Location

**Carpentry** can only be performed in the Carpentry Workshop.

 Type | Station

## How to Craft Using Carpentry

**Tools and Materials Required**

-Chisel

-Hammer

-6-18 Wood, depending on the number required for the item you are Crafting.

**INSTRUCTIONS**

(1) Rip a page out of the Book as a guide.

(2) Put the page in the frame of the projector on the Chisel deck. This will highlight the areas you need to break off in the order required to make the item in the recipe.

(3) Use the Chisel and Hammer to break off the highlighted portions of the Logs. Place the Chisel on the bark. You should be able to feel haptic vibrations from your controller if you have made contact. Once you've lined up the Chisel, slam the Hammer against the end of the Chisel.

(4) Once the bark has been removed in the correct order, you are free to Chisel the softer portion of the Wood in any order to finish the item. Once you've removed the first inner layer after the bark, you will start to see portions of the item you've made. Repeat this step to fully remove all of the soft Wood. There are a total of 3 layers. The first layer is the bark, the second layer is the Logs with the bark removed, and the third layer shows part of the item.

## **Crafting Tips**

-The projector is not required for creating pieces. As long as you remove the bark in the right order, the correct piece will still be created.

-It is possible to use a Rock on a Stick as a makeshift Hammer, and a Flint as a makeshift Chisel, though these will not be as effective as actual weapons, especially when attempting to carpent higher tiers of Wood.

-The better Material your Carpentry Tools are made from, the easier your experience will be when carpenting.

-Try to line your chisel up under where the bark splits for more leverage. This will make it easier to break the bark off.

## Recipes

*Recipes only act as a guide, it is possible to complete a Carpentry piece without the use of the recipe by using the guide below and the pattern numbers.*
0.0.32.1

**0.0.32.1**
was released on the 15th of May 2019 and was succeeded by 0.0.32.2.

## Changes

**0.0.32.1**
provided the following changes:

* Thumbstick rotation on Oculus fixed.
* Smooth rotation speed scales based on analog input.
* Ignoring invalid settings/controller combinations regarding rotation.
* Re-adding Centered smooth rotation on Vive controllers in the default bindings.
* Fixed visual glitch on Camps in the fields.
* Disabled fly cam for non-developer accounts.
0.0.55.0

**0.0.55.0** was a pre-Alpha update added to "A Township Tale" on May 13, 2020

## Full Patch Notes

**Game Changes**

* **New Arrow Deviation**
	+ Changes to how different arrows have accuracy.
	+ Arrows now deviate over flight time/distance, rather than being outright inaccurate.
	+ This makes certain arrows/fletching accurate up until certain distances.
* **Bone Spikes added to the game!**
	+ Bone Spikes can be acquired from Spriggull Bones.
	+ Bone Spikes can be crafted with in various ways.
* **Fixes to Arrow Embedding**
	+ Arrows now embed in players, enemies and certain objects properly.
	+ Improved embedding concept, we can control/know how many things are embedded in which portion of an item/creature.
* Improved arrow hit registration!
* Changes to Kunai embed requirements.
	+ Slightly more difficult to emebed with Kunai than previous.
	+ Fixed orientation calculation issue with Kunai embed direction.
	+ (Still needs work to be a truly useful item, we'll experiment with giving it velocity on throw to compensate for the various states of VR controllers.)
* System changes to bow/shooting devices to be more generic.

## Related

https://www.reddit.com/r/TownshipTale/comments/gir4we/a\_township\_tale\_official\_patch\_notes\_00550\_new/
0.0.41.0

**0.0.41.0**

```
was a pre-Alpha update for "A Township Tale" released on the 18th of September 2019, and was succeeded by 0.0.42.0.

```

## Changes

**0.0.41.0**

```
provided the following changes:

```

* Added Turabadas into the game.
	+ These melee combatants will hurt you.
	+ Go find out the rest yourself.
* Upgrade to Unity 2018.4 to fix crashes.
	+ It used to be that the game crashed a lot more than it did now, but we were able to mitigate a good amount of it. This was caused by the engine having trouble destroying physics entities. (Which we do a lot of.) This latest version of Unity has that fix we've been waiting for on that. But the game may still crash for other reasons, so feel free to let us know if that keeps happening to you.
* Added minor stretch to arms.
	+ If you're taller than our character, this should help you reach things a bit better.
* Improved position of held items on players.
	+ Items held by other players should always look like they're in their hands.
* Changes to striking physics calculations with motion.
	+ Smooth Locomotion has a diminished effect on swing velocity.
* Changes to multi-bladed weapon hit recognition.
	+ Multiple hits per weapon should no longer occur, receivers take the most well executed strike value of the different weapon parts.
* Character position and IK smoothing.
	+ Other players now update their position smoother.
* Heartflowers can now be acquired with explosions.
* Ambient Occlusion Setting added.
	+ Found on the settings board in the Main Menu, toggle on/off. On by default.
	+ This should help with how things look indoors or when there are no present to shade objects.
* Added sounds for boulders breaking.
* For private servers:
	+ We can now control per server how players appear on the Map Boards. (All, friends only, none.)
0.0.74.0

0.0.74.0 was a pre-Alpha update added to "A Township Tale" on April 6th, 2021.

## Full Patch Notes

* **Implemented Wwise into the game.**
	+ *"Wwise is the most advanced, feature-rich interactive audio solution for games."*
	+ All sound effects for the game now use Wwise as opposed to Unity Audio.
	+ ***You may need to adjust your Audio Settings in Windows.***
* Added reverb in caves.
	+ Descending into the caves will now cause sound effects to 'echo'.
* Added pitch variation to firework explosions.
* Removed crate dropping sounds on load.
* Removed bag docking sounds on load.
* Fixed issue where Smelter particle effects started on automatically when first-playing.
* Fixed issue with experience refunds on servers with experience multipliers.

## Related

https://www.reddit.com/r/TownshipTale/comments/ml0jit/a\_township\_tale\_official\_patch\_notes\_00740\_wwise/
Feather

Type | Resource

**Feathers**
are a resource in A Township Tale.

## Use

Feathers are used to create Arrows, this can be achieved by cutting a **Feather** with any sharp object, this will cause it to split into 3 Fletchings. These Fletchings can then be attached to the end of an Arrow Shaft (alongside an Arrow Head) to create an Arrow.

As of Version 0.0.9.1 there are two types of feathers: Red and Blue. When making arrows, Red Fletchings cause the arrows to have more stable flight and potentially more damage.

## Obtaining

**Feathers**
can be obtained by Killing a Spriggull, the Spriggull will drop multiple feathers.

**Red Feather**

**Blue Feather**
Dynamite

Type | projectile

**Dynamite**
is a means of Unlocking new areas in the town. It is obtained in Cave Structures in the Mines or Chests in the overworld, and is utilized to destroy large boulders blocking paths around the town.

## Uses

### Mining

**Dynamite**
can be used as a tool with which to mine. It appears to apply a "damage value" to any ores within its range. Depending on the rarity of the node, it may take more than a single stick.

### Combat

**Dynamite**
may also be utilized as a weapon. A single **Stick of Dynamite**
does enough damage to kill a Wyrm or Spriggull. Turabadas are especially weak against Dynamite.

**Dynamite**
can be used to kill other Players by throwing it near them or lighting it and placing it in their Tool Belt.
**Dynamite**
can be lit with a torch, lantern, or blunt hit to the top of it with flint, or any weapon.
Climbing Canyon

Type | Location

**Climbing Canyon** is a large gorge with a rise in the middle full of lush flora with roaming Turabadas. A built wooden bridge connecting to the island and a stone land bridge exiting are your two access points to this plateau. There are many overhangs on the walls of the canyon, some with chests. At the bottom of the canyon there are a few wooden structures with chests. Ores can be mined at the bottom as well as on the overhangs if you can reach the areas.
Game Menu

While playing ATT, press and hold your menu button to access the in-game menu. 4 bubbles will appear, release the menu button while hovering over a bubble to activate it.

* **Top:** Shows bubble in which you put to our face to go to starting menu
* **Left:** Toggles your microphone as muted/unmuted
* **Bottom:** Spawns a "logout" sphere (pull it to your face to log out to the lobbyz
* **Right:** Spawns your avatar's dummy, which is how you equip items (toggle the dummy, grab a piece of equipment and place it on the dummy where it shows green).
* You can also mute people in ATT. See the "talk section" and click it once to change it to no talking at all, or just you ATT friends.
Dried Grass

Type | Resource

**Dried Grass**
item in the game, and is necessary for the survival of Players when they first join.

## Use

**Dried Grass**
can be placed on Sticks to create Torches, on the groundwork to start a Campfire, or can be lit and thrown elsewhere as a form of primitive ranged lighting. They can also be fired from slingshots for more range.

**Dried Grass**
can also be used to Repair infrastructure, Unlocking new areas of the town.

## Obtaining

**Dried Grass**
can be obtained by grabbing a patch of **Dried Grass**
, these patches will be a yellowish color compared to the usual green. **Dried Grass**
is most commonly found near Spawn, Battlefield, and in the Mines.

**Dried Grass**
patches can be sliced with medium or large sized blades to create multiple **Dried Grass**
balls, often 2 but sometimes 3.
0.0.45.0

**0.0.45.0** is a pre-Alpha update to A Township Tale pushed live on the 12th of November, 2019. **0.0.45.0** was succeeded by 0.0.46.0.

## Full Patch Notes

* New Generic Crafting System
	+ Players can now craft items at Crafting Stations at the Crafting House.
	+ Items can be decrafted on their respective stations, in reverse build order using a chisel.
	+ New Material Items added to the world.
		- Leather rolls, leather strips, metal bits and metal plates.
		- Using different materials affects only the look of items for now. (Effects on item stats pending.)
	+ List of changed items for crafting system.
		- Quivers, Bags, Lanterns, Cauldrons, Buckets.
* Assembly Deck added to the game.
	+ Players can now attach items to 'large' items.
		- Currently only used by bags for side attachments.
* Improvements to bag physics.
	+ Mild re-write of the bag to reduce chances of it blowing up and going hella bonks.
* Bags when held, can only be grabbed by the handle not the body.
	+ This is to let you handle the contents of your bag attachments without regrabbing the bag.
* Changes to dockability of tools/weapons.
	+ Key change in bows being able to be equipped on your side belts.
* Old God Slain
	+ No more Backpack Offerings for you heathens.
* Changes to books.
	+ Various books now start with some defined pages.

* Tutorial Changes
	+ Tutorial Server Damage doubled, to make woodcutting and mining faster.
	+ Added 2 new tooltips to the Tutorial World.
	+ Clarified woodcutting objectives for Tutorial.
	+ Reduced despawn rate on Tutorial server.
* Increased flint's woocutting power.
* Rusty axes adjusted to be easier with 1 hand.

* Command Changes
	+ Spaces and underscores are now ignored in server commands, if a player can't be found with the exact name typed. This means you could find Long Username Dude by simply typing LongUsernameDude.
	+ Removed the ability to spawn a lot of items that were either broken, throwing errors, or non-functional through server commands.
		- Most of the stuff that's been useful to you has stayed, but a bunch of things that probably didn't look like it did anything when the command was placed were removed.
	+ Returning Item ID when using spawn commands. (Returned as array.)
	+ Check Players Stats command returns an object.
	+ Save wipe command no longer sets the server to offline.

## Trivia

* 0.0.45.0 was the first update to intentionally not forcibly wipe the world. Only the Town Hall and Training Grounds were wiped.
0.0.76.0

0.0.76.0 was a pre-Alpha update added to "A Township Tale" on April 28th, 2021.

## Full Patch Notes

* Replaced forest cache downloading system.
	+ Downloads should now be faster, and no longer cause lag for players on that server.
* Improvements to server handling network blockages.
* Optimizations to cave layer loading.
* Minor server side optimizations.
* Fixed various issues causing error spam.
* Fixed issue with some parts of Combat Trials not updating on load.
* Fixed items docked over shoulders going into the first empty slot, as opposed to a matching slot.
* Fixed fire not appearing on players.
* Fixed tree collisions with the environment.
* Fixed syncing camera filters between players.
* Fixed fingernails clipping through some gloves.
* Fixed issue with wooden buckets docked to wall hooks.
* Fixed fallen logs in the mountain pass not colliding with player movement colliders.
* Fixed Fullness bar displaying as full after death.
* Fixed page generation so that edible pages don't spawn in loot.
Crystal Caverns

Type | Location

 Type | Location

## Description

The **Crystal Caverns**
is one of the Cave Biomes found in the Mines. They usually start at around 10 layers deep. On Quest the **Crystal Caverns**
start at layer 7. This place is home to dangerous monsters, but with the possibility of gaining Crystal equipment. The **Crystal Caverns**
die down back into dark layers then back into **Crystal Caverns**
on a cycle.

## Creatures

The **Crystal Caverns**
can contain many types of creatures. You will either run into a regular Wyrm or a Crystal Wyrm. Crystal Wyrms deal high levels of damage — take caution when attacking them. The **Crystal Caverns**
can also contain all the normal types of Turabada for the layer.

## Loot Differences

The **Crystal Caverns**
hold a few extra loot drops from dark layers. Along with holding the normal ores and platforms, the **Crystal Caverns**
contain Crystals which when mined give Crystal Gems, Shards and Tools. The light from the crystals makes it much easier to navigate to resources, however this means there will most likely be more ores already mined.
0.0.26.0

**0.0.26.0**
was released on the 19th of February 2019 and was succeeded by 0.0.27.0.

## Changes

**0.0.26.0**
provided the following changes:

* Quick Access Menu added to the game.
	+ Pressing the 'menu' button will now display a set of quick settings.
	+ Settings include:
		- Display nearby player names.
		- Enter/Exit Armor Equipment Mode
		- Enable/Disable Microphone
	+ Interact by moving your hand over the desired setting, and releasing the menu button when selected.
		- You don't need two hands for this, the hand that spawned the menu is the only one that can interact with it.

* Your own player name appears above your avatar in Equipment Mode.
* Holding both menu buttons no longer enters Equipment Mode, use the Quick Access menu to access this function.
* Added sounds for entering and exiting Equipment Mode.
* Improved Voice Chat (Vivox)
	+ Voice Chat is now reliable even when servers are under duress!
* Added Rotation Speed to Comfort settings board in Main Menu.
* Fixed issue with misplaced physics authority.
	+ May notice less strangeness with bags taken off your back. Let us know how it goes!
* Fixed issue with an 'invisible wall' collision inside the cave entrance.
* Fixed issue where Gatherer skill pouches vanished if used simultaneously.
* Items should now decay properly.
	+ Feels like we've said this a lot, but it should really work now!

### All About Supporters

* Supporters can link their Discord Account with their Alta Account to get the 'Supporter' role on Discord.
* Supporters on Discord have access to the 'Supporter' channel. Where we'll be talking about how the role evolves with time, and maybe get to see some slightly more dangerous secrets than normal.
* Supporters also get a special emblem above their names in-game.
Character Customization

Type | Activity

**Character Customization**
is the process of changing the appearance of a character. It is the first step of joining most servers. The Tutorial server is the exception to this rule, where every players character is randomized from their available cosmetics.

## Categories

There are several categories known about for customization. Only categories with items available are shown.

* Body Type
* Skin Color
* Eye Style
* Nose
* Hair
* Eyebrows
* Eyelashes
* Mustache
* Beard
* Shirt
* Skirt
* Sash / Vest
* Jacket
* Hat
* Eyewear
* Earrings
* Arm bands
* Toolbelt

## Customization Process

Applying an item can be done by grabbing the item from the board, and dropping it onto the character. Removing can be done by grabbing the item off the character, and releasing it away from the character. Some categories (such as skirt, undershirt, nose, eyes, etc.) can only be replaced. They can not be removed.

## Recoloring items

Most items can be recolored, with at least one color. Different parts of an item can have up to two colors: a primary, and a secondary. A single item may have multiple parts though, and therefore could have more than two colors total.

Recoloring an item involves using the larger brush (for primary) or smaller brush (for secondary). Dipping the brush into a color on the color palette selects that color, and and touching the character with the brush applies the color.

There are 48 colors to choose from.

## Acquiring more customization options

There are currently no ways to earn cosmetics through gameplay, though this may be changed in the future. More customization options can be purchased in the Cosmetic Store.
0.0.2.1

**0.0.2.1**

```
was released on the 15th of February 2018 and was succeeded by 0.0.2.3.

```

## Changes

**0.0.2.1**

```
was introduced to fix a bug which greatly increased the size of the log files created upon crashing or closing the game.

```

## Related Links

https://www.reddit.com/r/TownshipTale/comments/7xn9uz/a\_township\_tale\_official\_patch\_notes\_0020/
Coin

**Coins**
are golden disks with an image on either side.

## Uses

Although rarely used as currency due to the ease of inflation, coins can be used at Trade Decks found at the market or Town Hall, or at Mailboxes found around Town.

Coins can be slotted into a Trade deck by a player as a way to "rent" the deck for selling an item. Other players can deposit coins in the front of the deck to buy the item.

Coins can similarly be slotted into a Mailbox by a player to send a friend up to 3 items to their Postbox.

Outside their intended uses above, some Players use them for gambling by flipping the coin and seeing if it lands on heads (Skull) or tails (Pickaxe).

## Storage

Coins can be placed in any inventory slot, such as in the toolbelt's Docks or a Backpack, and are the only item able to be placed into the Bank.

## Obtaining

Coins can be made from Gold Ingots (1 Ingot = 5 Coins) by way of the Coin Press in Town Hall. They can be found as loot in the Overworld and in Cave Structures.
Flint

Type | Resource

**Flint**
is a common resource with a black, rough appearance.

## Uses

**Flint**
can be use to create sparks by hitting it against another **Flint**
, Stone or Ore. This spark can be used to light torches, lanterns and Fire.

**Flint** are also used to craft Primitive Weapons and Tools by attaching them in various ways to the ends of sticks. This is the earliest available equipment to craft, and are commonly the first tools and weapons available to players aside from Rusty Tools, which can be found lying on the ground in various areas among the map.

## Obtaining

**Flint**
can be found:

* In loot containers on a Cave Structure.
* In the Mountain Pass from destroyed crates and pots.
* By Mining any type of Ore Vein.
* Inside Chests.
* By the sandstone bridge.
* Dropped from Turabadas.
Babu Meat

Type | Food

**Babu Meat** is one of the loot drops from the Babu, and it's main purpose is as a Food Source.

## Uses

**Babu Meat** can be Eaten to recover health after taking damage by satisfying nutrition that depletes over time.

**Babu Meat** can be cooked by creating a Campfire and being placed near the fire. It will burn if left near the Fire too long or placed directly into the fire, reducing it to just the Bone. Its color will flash to brown upon being Roasted.

Upon being Eaten, they will produce Bones.

If cut with a Knife, a **Babu Meat Chunk** will split into 4 **Babu Meat** **Chops**. These chops, when eaten, provide a small Strength Buff.

Note: Babu Meat is very heavy, it only takes about 10 uncut pieces to drastically slow your movement. Be mindful of this if you plan on collecting it.

## Obtaining

**Babu Meat** can be obtained by hunting and killing a Babu.
Interacting

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

When you enter the world of "A Township Tale", you might see other people wandering around. These are **real** people, just like you. If you have any questions, try asking them, as they might know. But beware, even though most town dwellers are peaceful, not all of them are. Player X Player interaction is a major part of ATT.
Armory

Type | Location

The **Armory** is a Building that can be found to the left of the Smithy.

## Location

The **Armory** is located to the left of the Smithy, so is very accessible for those who spend a lot of time using the Smithy's services, like Blacksmiths.

## Uses

The **Armory's** main use is storage. Players are free to come and go and leave items for others in the many shelves and bookcases.

The **Armory** also features some smaller, but also useful, features:

* Two Mould Presses
* A Weight Guage
Camps

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

 Type | Location

The Camps (Often called "Abandoned camps" or "Hebios camps" by the community) are a series of small, fortified areas that can be found past the Wooded Valley and one in Mountain Pass. Although they are abandoned, they have numerous chest and crates which can hold unique loot usually not available in the Mines or other areas of the Overworld (like pieces for the blades of Naginatas, Sais, Wakizashis, and Katanas).

The camps are located in a large field where Phantoms, Sprigguls, and Heartfruit can appear.

There are 3 exits from the camp area going to the Wooded Valley and one that leads to the Forest.

## Items

The **Camps**
contains multiple Log Chests inside. These Chests can contain rare Loot such as Hebios Equipment, like Gourds and Wakizashis. Heartfruit also spawns randomly in this area Hebios pronged arrows can also spawn. They do the same amount of damage as a copper arrow.

There are also wooden boxes, which can be broken with any weapon, and contain things such as Mushrooms, Spriggull Meat, or Hebios Blade Pieces.

Most players do not know this but the chests can respawn. if you take any item out and close the chest they will respawn. it will not instantly respawn but if not disturbed can.
Firebug

Type | Creature

A **Firebug**
is a Creature in A Township Tale. They have the appearance of a small brown creature with large orange eyes, two tusks, a red shell, 6 legs and red fire crystals coming out of its shell.

## Behaviour

**Firebugs**
are Passive Creature and will not attack the Player. **Firebugs**
provide light in the dark to help the Player navigate. When a **Firebug**
is killed it will explode into a cloud of flames which can be used to re-light your torch. You can also pick one up and shake it to get more light (as a primitive light source if your torch fails).

## Spawn Locations

**Firebugs**
will only spawn in the Caves, as Well as on rare occassions by the Tavern

## Loot Drops

**Firebugs**
do not drop any loot upon death.
Crystal Shard

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

 Type | Item

**Crystal Shards**
are small, sharp pieces of crystal found in Crystal Ore Veins.

## Uses

**Crystal Shards**
can be used as a dagger, as an arrowhead for arrows or as a throwing weapon. They glow in the dark, similarly to Gotera Spores; not giving off much light themselves, but being easy to spot in darkness. Because of this, they work excellently as markers within Mines when attached to a Wooden Stake.

## Obtaining

**Crystal Shards**
can be obtained via smashing Crystal Gems (2 shards are obtained through one gem), or as a drop from mining blue Crystal Ore Veins.
Babu

*This feature, or portion(s) of this feature, are not available on the Oculus Quest platform. They can only be accessed via. the PC version of the game.*

The **Babu** is a neutral, but very strong he does seem to be a bit quirky at night

```
Creature that can be found lumbering throughout the Forest.

```

 Location(s) | Forest

## Behaviour

The **Babu** is a neutral Creature, meaning as long as Players do no damage to it, it will remain passive. If angered, the **Babu** will become relentlessly aggressive, charging at the Player in an attempt to stun and then promptly butcher them with their tusks. This makes the **Babu** a dangerous foe unless you come equipped. It’s a good idea to use bows, the air-slash melee skill, or any other ranged method if you want to get out of fighting it unscathed. Using the high ground to your advantage is also a good idea for those who dislike being mauled.

At Night, however, the **Babu** is completely harmless to the player, and can be observed sleeping and snoring rather loudly.

**Babu** are very fond of Raw Spriggull Meat. If on the ground, held by a Player or even in a Player's inventory, the **Babu** will move towards it or its holder and will eat it when given an opportunity to.

## Loot

When slain, the **Babu** will drop 3-4 Meat Chunks, which can then be Roasted and split into 4 Meat Chops. These act as a good food source, and when consumed will provide the Player with a Strength Buff.
Cook

Type | Profession

## Description

The **Cook**
(or Chef) is the person who everyone wants to be friends with. They are the one that makes sure that every Miner, Blacksmith, Woodcutter or whatever Profession they have has a full stomach before heading off to work. You can usually find them hanging around the Tavern preparing delicious Stews for everyone who desires a good meal. When they aren't around the Tavern they are collecting ingredients for their next delicious meal.

## Activities

A **Cook**
does various forms of Cooking.
To be able to cook anything you need to have ingredients. To get these ingredients you have to gather them from various locations.
A location where you can find a lot of these ingredients is at the Wooded Valley or the Bandit Camps.

A Cook may also have a more insidious side... They can create poisonous dishes by cutting 2 pieces of uncooked meat, putting the resulting 4 Raw Meat in a pot and leaving it to stew. Once the stew has turned a dark blue hue, the Cook may feed the unsavory meal to any villager they particularly dislike.

## Other Professions

Blacksmith

Carpenter

Farmer

Janitor

Merchant

Miner

Ranger

Warrior

Woodcutter

Other
Lobby

The **Lobby** is unique map where your player spawns when you click the "Play" button in the "Alta Launcher".

It is a peaceful area with no enemies and has simplified game mechanics (no need to eat food and there is no fall damage).

Some of the things you can do in the lobby are as follows:

* Change your game Settings.
* Character Customization (change the appearance of your character).
* Choose a Server to join (including the special Tutorial server).

There are some Easter Eggs hidden in the lobby area... see if you can locate them!
Dust Bowl

Type | Location

The **Dust Bowl**
is one of the many locations residing within the Overworld of A Township Tale. The area is a vast dirt-filled valley with patches of grass and mounds of earth scattered around.

## Features

Among these mounds, random Weapons and Rusty Tools can be found. Lurking underground, players may encounter many Wyrms within the **Dust Bowl** that will attack suddenly, and sometimes in groups of two or three. On the left of the valley, there lie Large Boulders requiring Dynamite for them to be destroyed, clearing the path further. Once a townsmen clears the Boulders, they will now have access to The Cliffs.

Scattered throughout The Cliffs are six chests containing random loot.

Climbing to the top of the Cliffs grants access to a crate filled with a purple liquid that can be used to fill an empty Gourd or Flask with a Teleportation Potion.

Wood can also be collected here by cutting down Trees.

***Important note for Woodcutters: Remember to clear the stumps of your fell trees, they won't grow back otherwise!***

## Nearby Resources

* Dried Grass can be found randomly scattered all around .
* A Chest located near the entrance of the **Dust Bowl** on top of a platform.
* In the open area located at the entrance of The Cliffs, there are rocks that can be mined that give Stone that can be used for town restoration projects.
* The Wyrms, while a threat, are a great source of leather, especially for those playing on an Oculus Quest.

## Location

* When facing the Crafting House, go left of the building where the Training Grounds is located, continuing up the hill.
* When facing the Player Spawn, turn around completely and go up the hill to the large archway.

## Theories

* This area shown off here is not actually the dust bowl, but actually the area leading up to the dust bowl. The evidence to this theory is that there is life around this place, which are not features of a dust bowl, and there is no dust storms to be seen. (Credit, Ciroe on the ATT Discord)
* The cliffs area was actually a dust bowl a while ago, and the lack of people farming there has allowed the grass, trees, and life to come back to that area, if this is true then that may mean that considerable time has passed since the present townsfolk have entered. (Credit, my brain)
0.0.64.0

**0.0.64.0**
was a pre-Alpha update added to "A Township Tale" on September 16th, 2020.

## Full Patch Notes

**Game Changes**

* **Added Tower Climbing Tips**
	+ Describing;
		- Body Positioning
		- Hand Slipping Off
		- Hand Orientation
		- How to Leap!
* **Changes to Repair Project Cost**
	+ General reduction in Iron Ingot Costs.
	+ Inclusion of other metal types for repairing.
	+ Specific wood material support for woodcut wedge requirements.
* **Community Storage Withdrawal Limit Settings**
	+ Increased default withdrawal limits for legacy server.
	+ Added [CommunityStorageMultiplier] server setting, which affects all community storage units.

## Related

https://www.reddit.com/r/TownshipTale/comments/itmorf/a\_township\_tale\_official\_patch\_notes\_00640\_tower/
0.0.49.0

0.0.49.0 was a Pre-Alpha update added to "A Township Tale" on February 5, 2020.

## Full Patch Notes

**Game Changes**

* **Added Extra Creature Sounds**
	+ Spriggulls now make idle sounds, and have brief attack sounds.
	+ Wyrms and Goteras now also have a sound effect on death.
	+ Other misc sounds.
* Added decay to Wooden Bags.
	+ Approximately 4–6 hours, regardless of its content for now.
* Fixed issue where slashing damage wasn't triggering correctly.
	+ Cutting food, cross slash, etc...
* Fixed issue with Wyrms overpopulating in areas.
* Fixed issue where Wooden Bags could not be decrafted.
* Fixed issue where Firebugs weren't spawning in the dark.
* Fixed issue where name tags weren't displaying friendship status reliably.
* Fixed some object clusters only spawn 1 object, and in strange positions. (e.g Sandstone Clusters.)
* Tutorial Tweaks
	+ Added Dried Grass spawning on main island.
	+ Added a few signs to indicate other islands.
	+ Added a few woodcutting trees on main island.
* Removed initial backpacks on fresh servers.

## Related

https://www.reddit.com/r/TownshipTale/comments/ez1wp5/a\_township\_tale\_official\_patch\_notes\_00490/
Cosmetic List

Type | Meta

Collection of all the Outfits, Bundles and Cosmetic Pieces that have been in the store rotation.

## Pieces

* Hats
* Hair
* Eyewear
* Mustache&Beards
* Earrings
* Necklaces
* Shirts
* Vests
* Jackets
* Arm
* Gloves
* Belts
* Skirts

 **Scraggly Facial Hair Bundle** |  |  | 500

 **Sun Necklace** |  | 500

 **Prestore Supporter Belt** |  | A gift for everyone who supported A Township Tale before any store or currency existed.

## Extra

Rotations of the store can be found here: Store Rotations List