Wobbledogs (species)

> **"Wobbledogs are their own species. The food they eat may be unsafe to feed an actual dog."**
>
>

Wobbledogs are the namesake of the game. The player must feed, play with, and mutate these little creatures to ensure they grow up happy and healthy. Despite their name, they have no relation to actual real-world dogs.

## Differences Between Real Dogs

Wobbledogs are wildly different from real dogs, having many similarities to insects. For example, they reproduce by laying Dog Eggs, although they appear more similar to chicken eggs than anything else. They also pupate four times throughout their lives, although real insects that pupate (like butterflies) only do so once.

    Other differences include their unnatural colors, having a variety of patterns on their body, and possessing either ears or horns on their head. They may also have varying number of legs, heads and tails. Additionally, Wobbledogs may also be born with wings.

Wobbledogs are also able to eat foods that may be harmful or toxic to real dogs (such as the Garlic Bulb or Decorative Corn.) When starting the game, a player will be greeted with a disclaimer notifying them of this.

## Behaviors

Wobbledogs have many different behaviors that they can autonomously perform. Some of these actions can be commanded while others may occur at random.

### Dispensing

Wobbledogs will press the buttons on Food Dispensers to produce food.

### Eating

Wobbledogs can eat food when they are hungry, but they may also be commanded to eat.

### Sleeping

Wobbledogs will sleep when they are tired. Most will prefer to sleep in an isolated spot or a den. If a Wobbledog is exhausted, it may fall asleep with no regard for its surroundings. Wobbledogs can be commanded to sleep.

### Sitting

Wobbledogs can sit by planting their rear ends onto the ground. The player can command dogs to engage in this behavior.

### Barking

Wobbledogs can bark, with some genes giving dogs either a deeper, higher, or hoarse voice. The player can command a dog to bark using the "Speak" command. How often dogs bark on their own may depend on their personality traits, with "Loud" dogs barking more often and "Quiet" dogs almost never barking.

### Howling

Living Wobbledogs usually howl when they are about to die or they are witnessing the death of another dog, and rarely when crossbred in the breeding simulation. Wobbledogs with the "Loud" trait may also howl on occasion, regardless of whether or not a death has occurred. Ghosts, however, can howl at any time and occasionally howl when they spawn.

### Sneezing

Wobbledogs will occasionally sneeze, closing their eyes and emitting particles from their nose.

### Crying

Wobbledogs will cry if they become distressed, typically due to a lack of sleep or hunger. You can calm a crying dog by petting it or replenishing its hunger, sleep or happiness meters. If the dog is unpettable, you can help calm the distressed dog by using toys.

### Angry/Frustrated

Wobbledogs may become frustrated and begin to rage, causing them to stomp around in anger. Similarly to crying, you can calm an angry dog by petting it or distracting it with a toy. Dogs with the "Antagonistic" personality trait may become angry more often.

### Throwing up/Choking on food

Occasionally, Wobbledogs may choke while eating and spit up a chunk of half-eaten food. Alternatively, feeding a dog too much within a short amount of time will cause it to vomit. Dogs with the "Food Adverse" personality trait may throw up and choke more often.

### Bouncing

When they are happy, Wobbledogs will bounce by rapidly bobbing their heads up and down.

### Swaying

Similar to bouncing, happy Wobbledogs will sway their bodies from side to side with their feet planted on the ground.

### Digging

Wobbledogs will occasionally dig holes in the ground by scrabbling their front paws, unearthing chunks of dirt and occasionally seeds, toys, and capsules. Dogs also dig to expand their dens and create additional den chambers. Ghost dogs cannot dig, as they do not have legs.

Items (such as toys that are dug up) may depend on the floor that it is dug up from.

### Snoring

Wobbledogs will make this sound whilst sleeping.

### Den Construction

The maximum number of dens a Wobbledog can construct in each pen can be set in the Decoration Mode (fence icon), by clicking on the dirt den icon in the upper right-hand corner. The number of dens can be set from 0 to 4. If a Wobbledog is in a pen that is not yet at the maximum number of dens allowed, they will begin to construct one. First, they will clear a dirt patch. Then, they will continue to dig holes until they have brought 20 dirt clumps to the patch. You can also drag dirt clumps to the patch yourself. Soon after, a Wobbledog will begin construction on the dirt patch (shown as a cloud of dust or smoke), and the den will be created. Wobbledogs will dig regardless of the number of dens allowed, however, they won't attempt to construct a den if the maximum has been reached.

### Hoarding

Wobbledogs are inclined to stash objects in their den, such as toys and food.

### Pooping/Laying

After eating, Wobbledogs will produce poop. Shortly after reaching adulthood, a dog will lay a Dog Egg or a clutch of Dud Eggs. Dogs will also occasionally lay capsules. Ghosts produce Ectoplasm instead of poop.

### Grabbing/Throwing

Wobbledogs enjoy grabbing objects with their mouths and tossing them around. They can be commanded to do this. Young dogs are more inclined to grab things when they are teething- during this period, they can produce Baby Teeth.

### Levitating

Levitating is behavior only ghosts can perform, either on their own or on command. They can levitate themselves or cause another dog or object to levitate. When levitating an object it will gain a purple outline which is visible through walls.

### Flying

Flying, similar to Levitating, is an action that only winged Wobbledogs can use. It can be on command or their own. When flying, the winged Wobbledog will fly straight up.

### Play dead

Playing dead is an action only Ancient-aged Wobbledogs can do. It can be commanded or on its own. When playing dead, the dog falls on its side and does the 'dead face' expression.

## Life Cycle

### Fertilized Egg

Every Wobbledog, except dogs awarded from achievements, begins as a Fertilized Egg. To produce a Wobbledog, the Egg is placed in an Incubator, where it hatches into a Puppy after a timer runs out and the Incubator is clicked. The Egg will not hatch on its own and will stay in the Incubator until the player clicks on it.

### Pupation

A Wobbledog undergoes pupation four times throughout its life, during the transition periods from Puppy to Juvenile, Juvenile to Teen, Teen to Young Adult, and Young Adult to Adult. For each pupation, the dog will turn into a cocoon, which attaches to either the ceiling or any decoration directly above it and can hatch after a timer runs out. This cocoon can be pet, which will display "Mutation Up!" once a heart has been filled. Like the incubator, the dog will not hatch on its own and the player must click the "Hatch" prompt when the timer is done. When hatching, the dog emerges in a new growth state and with new mutations caused by its gut flora. It also leaves behind an Empty Cocoon the same size as itself (which it will attempt to eat immediately after hatching) and a puddle of green goop. After a dog hatches, the player is presented with a menu where the dog's new mutations can be viewed.

### Puppy

Puppies emerge from Fertilized Eggs and are the earliest state of a living, active Wobbledog. Dogs are puppies for a short amount of time before they can pupate and undergo their first set of mutations.

### Juvenile

When a dog undergoes pupation as a Puppy, it emerges with new mutations as a Juvenile. A Wobbledog needs 300 seconds (5 minutes) from being born to be able to pupate to the juvenile stage.

### Teen

When a dog undergoes pupation as a Juvenile, it emerges with new mutations as a Teen. A Wobbledog needs 600 seconds (10 minutes, 15 total) from becoming a juvenile to be able to pupate to the teen stage.

### Young Adult

When a dog undergoes pupation as a Teen, it emerges with new mutations as a Young Adult. A Wobbledog needs 600 seconds (10 minutes, 25 total) from becoming a teen to be able to pupate to the young adult stage.

### Adult

Adulthood is the final stage of a Wobbledog's natural life. A Wobbledog needs 600 seconds (10 minutes, 35 total) from becoming a young adult to be able to pupate to the adult stage. Adult Wobbledogs can enter the Breeding Simulation and pass their gut flora and genes down to new generations. A dog will lay a Dog Egg shortly after reaching adulthood, which can become a Fertilized Egg through breeding. If a high amount of the Scaph flora is present in the dog's guts, there is a chance the dog will lay a batch of Dud Eggs instead of a normal egg. In addition to eggs, adult dogs can lay Capsules, which can be opened to unlock new objects, wallpapers, and floors.

### Ancient

If a Dog Core is cracked open and fed to a Wobbledog, the dog will become an Ancient if it survives the set lifespan. There is no size increase between the Adult and Ancient stages. Ancient Wobbledogs can be commanded to play dead. Ancient Wobbledog lifespans will continue to be extended if they are fed more dog cores; however, dog cores can only extend a Wobbledog's lifespan up to an extra 180 minutes (3 hours), after which they will no longer extend the lifespan regardless of the game's death age gameplay setting.

### Death

An adult dog will die after existing in the world for (approximately) the amount of minutes set for a dog's lifespan in the Game Settings menu unless death is disabled altogether. The player is given a popup when the dog is a few minutes away from death and another popup when it is a few seconds from death. When dying, a dog howls and collapses, leaving behind its separate body parts - the head(s), body, leg(s) (if present), wing(s) (if present), and tail(s) (if present). Other dogs will howl alongside the dying dog and will consume the parts once it has passed. Eating body parts allows the dogs to obtain the deceased dog's flora as well as the Canem Labo flora. After being consumed, a dog's body will leave behind a Dog Core, which can be used to create a Memorial.

Placing a Wobbledog into storage will halt the aging process and prevent it from dying. Old-aged Wobbledogs kept this way can still be used in the breeding simulator (provided that the player has enough Dog Eggs, of course).

### Ghost

After death, a memorialized dog can spawn a Ghost, which retains the physical appearance and personality of the dog. Ghosts can spawn randomly if the option is enabled, or on command using the Call Forth option on a Memorial. Ghosts can still interact with their environment, play, and consume food as living dogs do, but they no longer require their needs to be filled. Ghosts will despawn after a few minutes.

## Training

A Wobbledog can be trained by scolding, praising, or petting it while acting. A bar will pop up showing the reinforcement. If it is discouraged (the dog has been scolded) it will be red. If it is encouraged (the dog has been praised or pet) it will be green. Any action can be reinforced in either direction. Training will decay over time unless it is done to the maximum (4 dots). Petting the dog to praise it will not work if the dog does not like being pet. Training can also decay by scolding and encouraging action and vice-versa.

A puppy and juvenile Wobbledogs are trainable in equal amounts, but after they become teens they are harder to train over time. Training a teen dog is 85% as effective as training a child or puppy, young adults 60% as effective, adults 40% as effective, and ancients are the hardest to train at 25% training effectiveness.

## References

1. ↑ File:Foods.PNG
2. ↑ File:Foods.PNG