Kingdom of Arnor

Banner of the Kingdom of Arnor

### Allies

Gondor, Rohan, Dale, Dol-Amroth, Wind Dwarves, Wood Elves, High Elves, Forochel, Dorwinion, & Hobbits

### Claimed Lands

Evendim, Eriador Downs, Westlands, Bree-land, Minhiriath, Northern Enedwaith, Eryn Voryn, The Angle, The Shire, Western Lone-Lands (Disputed), Parts of Southern Enedwaith

Map of Arnor

The Kingdom of Arnor, formerly known as the Rangers of the North, is a faction that rules much of north-western Middle-Earth. It is one of the oldest factions on the server.

## History

In the dawn of the server two notable Rangers moved to Eriador. The first of these was Hell\_Metticulus, who established Fornost, the greatest city of Middle-Earth at the time. The second was Elendil\_The\_Tall, who founded Annuminas. Although not the sole ruler of the Rangers Hell took part in the Northern War against Gundabad in October of 2014 and the admins ultimately decided to hold a server-wide vote between the two rulers. On November 10th 2014 Hell received 55 votes to Elendil’s 41 and was crowned Chieftain of the Rangers of the North.

Hell served as a founding member of the White Council on February 1st 2015 and served in both the Southern War when it broke out on March 22nd 2015 and the First Rohirric-Uruk War of April 2015. During Hell’s time Combobob became Chancellor of the Rangers, making him 2nd in command of the faction. Skelesam became the Rangers’s Ambassador and established Bree, Nazdrul established Tharbad and was named Storage Master, Brickfix became First Captain of the Rangers, Hhshime established Lond Daer and was named Master Engineer, and JJofJ founded Hirgith.

Elendil over time fell inactive and when Hell left the server in late July of 2015 Combobob refused the throne so Skelesam was crowned Chieftain. As Skelesam increasingly spent more time in Fornost Bree was granted to JimmyPage13. During Hell and later Skelesam’s reigns the Rangers took part in the Great War of July 2015.

Almost immediately after Skelesam’s coronation Atanvarno won an election to the Kingship of Gondor and the pair established the Union of Numenor before launching an invasion of Umbar. During Skelesam’s reign Elendil reappeared in Annuminas and was named Head of the Wardens after Brickflix disappeared. Nazdrul, meanwhile, became Skelesam’s second-in-command. After Nazdrul disappeared and in May of 2016 Skelesam left the server Combobob again refused the throne and Elendil was named Chieftain. The capital was moved to Annuminas and Fornost was granted to Combobob.

Elendil wasn’t a founding member of Numenor and began fighting with the new king of Gondor, Liodir, thus causing him to withdraw from the Union in the spring of 2016. Nazdrul reappeared during Elendil’s reign and became Elendil’s deputy while Mazerinth replaced JimmyPage as the ruler of Bree and RomanGuy1453 founded the Wastelands. When Elendil left the server in November of 2016 for a break Nazdrul took the throne at his request. Elendil’s most lasting contribution in his first reign was the establishment of the following provinces system which serves as the bedrock of Arnor to this day:

* Province of Fornost: Combobob
* Province of Evendim/Annuminas: Elendil\_The\_Tall
* Province of Bree: Mazerinth
* Province of Hirgith/South Downs: JJofJ
* Province of South Minhiriath/Lond Daer: Hshime
* Province of North Minhiriath/Tharbad: LegoOskar
* Province of the Westland: RomanGuy1453
* Protectorate of the Shire: Viceroy\_Vibiras

Nazdrul didn’t feel comfortable ruling Annuminas so he established the Province of the Angle which had previously been home to several small Ranger settlements. In February of 2017 Elendil returned to Annuminas and once again took up rule over the Rangers while the Angle was granted to Stevethesteve27. Elendil reformed the Rangers into the Kingdom of Arnor, naming himself High-King and naming LegoOskar Crown Prince of Arnor. He also expanded Arnor’s borders by naming SentinelGuard23 Lord of the Western Lone Lands and forming a new Enedwaith province with its capital at Lond Daer. Minhiriath was now solely ruled by Tharbad. Elendil also joined the Coalition of Dawn as a successor to Numenor in June of 2017.

During Elendil’s reign a new group of Rangers began to rise to power. In February of 2018 SentinelGuard was named Prince of Arnor while GajaHasFallen replaced the banned RomanGuy as the ruler of the Westlands and HarrMac replaced Paul as the ruler of Lond Daer. Yet another province was established by Erathil in Eryn Vorn. At this point the provinces of Arnor looked like this:

* Province of Fornost: Helcar
* Province of Evendim/Annuminas: Elendil\_The\_Tall
* Province of Bree: Mazerinth
* Province of Enedwaith/Lond Daer: Paul673
* Province of Minhiriath/Tharbad: LegoOskar
* Province of the Westland: RomanGuy1453
* Province of the Angle: Combobob
* Province of the Western-Lone Lands: SentinelGuard23
* Province of the South Downs: JJofJ
* Province of Eryn Vorn: Erathil
* Protectorate of the Shire: Viceroy\_Vibiras

Sentinel, Gaja, Harr, JJ, and Jimmyminer\_505 became well known warriors, commanding the armies of Arnor in the Great Dominion-Gondor War and fighting all across Middle-Earth. Save for JJ all of these players departed Arnor in mid 2018, however, and the realm began to fall into ruin. Elendil refused to name a new Prince but increasingly depended on the now-unbanned Roman to act as his top advisor.

In the Spring of 2018 Roman convinced Elendil to reorganize Arnor into two administrative regions with himself ruling the Diocese of Arthedain and Combo ruling the Diocese of Rhudaur. The Diocese of Cardolan wasn't initially created because Lord JJofJ was the obvious choice and was despised by Roman. Eventually, however, Roman convinced Elendil to form the Diocese with the rising star Lord TheBaryonyx as High-Lord. Simultaneously Arnor launched an invasion of Dunland and with the aid of their allies won a smashing victory.

After Roman left the server JJ took over Arthedain while aartpaard replaced Combo as the ruler of Rhudaur. When Roman once again returned Bary took over the long vacant position of Crown Prince of Arnor, Roman once again became the ruler of Arthedain, and JJ became High-Lord of Cardolan, which had been vacated by Bary. On October 2nd 2019 Arnor was invaded by Isengard but Arnor was able to repulse the invasion and sign a white peace.

Roman wished to completely remove and sideline JJ so he allied with aartpaard against him, only for aart to betray Roman and a three-way battle between the High-Lords broke out. In response Elendil abolished the High-Lordships and abolished the Province of Eryn Vorn when Lord Helcar left the server. Roman was eventually once again banned.

By now, however, Elendil’s position was increasingly weak. He had grown inactive and a new generation of Rangers consisting of Bary, Aart, Blackbird58 of Minhiriath, and Annui\_Naur of Annundor/the Westlands were increasingly powerful. Allying with Lord JJofJ they voted to depose Elendil in favor of Bary. They quickly secured the loyalty of their allies, took build banners, and convinced the faction to support Bary as King. Returning to find himself locked out of his builds and with his allies and members demanding his resignation he complied on November 11th 2019.

Bary named Aart his Prince and the rule of Bary saw the collapse of the Coalition of Dawn due to inflammatory comments made by Aart on January 1st 2020 but also saw the rise of the Council of Calion on January 28th 2020. On June 11th 2020 Annui\_Naur requested permission to make Bree independent due to its impending release as a mod faction and Bary complied. A month later on July 11th 2020 Bary abdicated in favor of aartpaard.

Although largely quiet in server politics, Arnor saw its share of conquest feuds with Gundabad around the Last Bridge waypoint throughout 2020.

Urged by his predecessor LukasFredin, scarykiwi of Greater Gondor (Gondor + Dol Amroth) aligned himself closely with aartpaard leading the two to become faithful allies over the course of their reigns. Aart joined the Eastern-Empire Gondor War in defense of Gondor on January 18th, 2021 which also spurred him to help found the Council of the White Tree with Gondor, Dol Amroth, Rohan, and Bree on February 2nd. The Council of the White Tree was a nominal successor of the previous Coalition of Dawn and was later to become the 2nd Union of Númenor.

On March 23rd 2021, a disgruntled ex-ranger JJofJ announced that he was establishing a separatist movement in northern Arnor known as Forrovannor. He had previously been demoted and later expelled from Arnor for insubordination surrounding his adocacy of a war against Mordor on behalf of Dorwinion in November, 2020. As the former faction recruiter, he maintained significant influence within the faction allowing him to draw some Arnorian members to his cause.

JJofJ's goal was to control north-west Arnor and found another Ranger faction. Conflict ensued and although JJofJ was forced to back down by the admins, aartpaard learned that JJofJ had been secretly supported by a Council of Calion member and Arnorian ally, the Forodren Gwaith. Whilst aartpaard and scarykiwi had previously noticed Forodren Gwaith's reluctance to take any concrete action, this new information led to the creation of a divide within the Council itself.

For a time, it appeared as if the divide would heal but tensions began to re-escalate when Forodren Gwaith and Rohan entered into conflict. Both accused the other of wrongdoing and hateful acts which led to a number of pvp engagements across the map. For Arnor, who already disliked Forodren Gwaith, Rohan was clearly in the right.

While all Calion factions besides Forodren pleaded neutrality throughout the conflict, the powerhouses of Calion each leaned one way or the other. Scarykiwi of Greater Gondor, feeling blindsided by Forodren, agreed with Arnor and aligned himself with Rohan whilst Goldbar22 of the Wind-Dwarves, seeing HarrMac of Rohan as a disturber of the peace, looked to preserve Calion's status quo by leaning towards Forodren Gwaith. The conflict at one point culminated into Aartpaard discussing the possibility of offering Rohan passage through Arnor to declare war on Forodren Gwaith.

While the Council endured for a time despite its differences, an argument erupted which led to other faction leaders, notably Orneno of the High Elves and WillemL/HoodedMaiden of Forodren Gwaith, unjustifiably denounce aartpaard in the royal council. Angry that his statements were ignored and shocked at elements of hypocrisy, aartpaard and his council decided to swiftly depart the Council of Calion on August 21st 2021. Shortly thereafter on October 19th, Greater Gondor followed suit, effectively leading to the collapse of Calion as a major alliance block and in turn, making the Council of the White Tree the foremost alliance of the Free Peoples.

At the behest of scarykiwi, Arnor joined Durin's Folk (Erebor + Iron Hills) in their defensive war against the Shadow of Mordor on August 23rd 2021. On October 3rd, the coalition army composed of Dwarves, Elves, and Men successfully defeated the shadow in a field battle and later ending the war in a white peace. Rohan also aided Greater Gondor in their conquest of Harondor against the Haradrim.

During the months of November and December, aartpaard worked with the other leaders in the Council of the White Tree to centralise it and elevate its status from an alliance to a decentralised faction. On January 1st 2022, scarykiwi proclaimed the founding of the 2nd Union of Númenor and became the first High King of Gondor, Arnor, Rohan, Dol Amroth, and Dorwinion. As a founding member of the Union and a King of Númenor, aartpaard was vital in establishing Númenor's system of governance and fostering Arnor's period of prosperity throughout his own reign.

After a successful reign as founding High King, scarykiwi would abdicate on March 5th for his successor aartpaard. Following this however, it was decided that the position of High King would be rotated around the Kings of Númenor instead of going to a single leader for the remainder of their reign.

Shortly thereafter, the server closed for three months. Upon its return, Arnor has seen a resurgence in activity.

After a long reign, Aartpaard was forced to step down, leaving the kingship of Arnor open. Crossbuilder would fill the role, becoming Queen of Arnor on the 9th of October, 2022, with LibertyMum as heir to the throne.

## Government

The faction is ruled by Crossbuilder. She holds the title of High Queen and is the Fourth to hold the title of High Ruler.

The princess and heir to the throne is LibertyMum.

In case of the king/queen resigning without a designated heir, the Steward Combobob rules over the faction until a new rules is decided.

The councils include the king/queen, prince/princess, steward, lords and nobles.

### Faction Structure

The Kingdom of Arnor is structured in a hierarchical system, with multiple ranks and titles. Ranks are generally awarded by the High-King/Queen or by a vote of the Senate, while titles are just honorifics which accompany various ranks.

### Ranks

The following list is of all current ranks in use by members of the Kingdom of Arnor;

**Recruit:** Any player wishing to join the faction.

**Ranger:** The basic citizen rank, Rangers have +200 alignment with the Rangers of the North and must have unlocked Enedwaith, Lindon, and the Lone Lands biomes.

**Thane:** The rank of Thane is given to those that have proven themselves worthy of holding the first higher position within Arnor above the citizen (ranger) rank. The members that hold this title have shown alot of effort for the faction through various deeds and therefore were given a chance to shine with their qualities. This position does not grant political authority and or control over faction decisions on a senate basis.

**Noble:** Lord candidates that have shown commitment to Arnor. Nobles have access to the Senate and begin to take on some of the responsibilities of being Lord. To become a Noble, a Lord must propose the promotion, after discussion, a majority vote will be held by the lords.

**Lord:** Lords are the basic governor rank, ruling over one of the provinces of Arnor. Lords have access to the Senate and High Council. Lords may initiate diplomacy with other factions, however they are not legally able to sign treaties or declare war. Nobles are promoted to Lord when an opening for Lord of a province occurs and the Lords believe they are ready and a majority vote is held.

**Steward:** Steward of Arnor is a special position which is not attainable via vote of the Moot/Senate, only the High-King may appoint a player to this position, and that player retains this position until they retire or if the king appoints a new Steward. The player with this rank is 3rd highest ranked member of Arnor, behind only the Crown Prince and the High-King. As such, the Steward can sign treaties and declare war on behalf of the faction.

**Crown-Prince/Heir:** the designated replacement for the faction leader should they ever resign, the Crown-Prince/Heir has all of the authority of a Steward of Arnor, meaning they can sign treaties, negotiate and declare war on behalf of the faction. The player who attains this rank is the 2nd most powerful person in the faction.

**High-King/Queen:** The leader of Arnor, the High-King is invested with ultimate power, being able to promote/demote people, add/remove or restructure provinces at will as well as engage in diplomacy within the 'White Council'. To obtain this position takes time and exceeding dedication to the faction. It should go without saying, but the High-King is the most powerful person in the faction. Once a Lord becomes King, they become Lord of Fornost Erain and leave their current province.

## The Regions and their respective Lords

The land of the rangers are split into 8 Provinces, each ruled by a Lord\*, each with a steward to take care of regions where lords go inactive.

*Note: The Shire is ruled by a Governor-Thane, which is still a lordship, just under a different name.*

These are the provinces of the Arnor

1. Fornost Erain. Queen: Crossbuilder. Capital: Fornost
2. Evendim. Baryonyx1683 Capital: Annúminas
3. Annùndor. Lord: THIJNMAN. Capital: Dunbar
4. The Shire, protectorate
5. Minhiriath. Lord: LegoOskar. Capital: Tharbad
6. Enedwaith. Lord: S77ToSeMi. Capital: Lond Daer
7. Lone Lands. Lady: LibertyMum. Capital: Cameth Brin
8. The Angle. Lord: Combobob. Capital: Fennas Drunin

## Becoming a member of Arnor

To become a full member of Arnor, recruits must do the following:

* Gain +200 alignment with the Rangers of the North
* Unlock Enedwaith, Lone Lands, and Lindon biomes

## Members of Arnor:

[Outdated] Updated as of Sept. 2020. Current active player count: 36. Players defined here as active are those who have played in the past 6 weeks, unless a special reason given for inactivity.

### Annùndor:

MithridatesVI23 **(Lord of Annùndor)**

Rawglad **(Noble)**

THIJNMAN **(Thane)**

Catermelon517 **(Noble)**

TEEEEEK **(Ranger)**

RafaAltarS10 **(Ranger)**

### Bree Land:

Note: Only active Bree-folk that are also citizens of Arnor listed (dual citizenship).

Annui\_Naur **(Master of Bree)**

Mazerinth **(Ranger)**

Palarandrusk **(Ranger)**

Druskor **(Ranger)**

### Evendim:

Crossbuilder **(Lady of Evendim)**

PumpkinLOTR **(Ranger)**

kittylarva **(Ranger)**

### Fornost Erain:

aartpaard **(High-King of Arnor, Lord of Fornost Erain)**

Loot\_Repeat **(Ranger)**

DuilinVI **(Ranger)**

### Minhiriath:

S77ToSeMi **(Lord of Minhiriath)**

Rik1110 **(Royal Advisor)**

LegoOskar **(Ranger)**

Alenormir **(Ranger)**

### The Angle:

Combobob **(Advisor, Ambassador to the Shire, Lord of the Angle)**

Smash\_Bear **(Ranger)**

Wylven **(Thane)**

OhJulie **(Thane)**

### Western Lone-Lands:

legolegolas13 **(Lord of the Lone Lands, Prince)**

Isild24 **(Ranger)**

Giggle\_ **(Ranger)**

Smaruken **(Ranger)**

LibertyMom **(Noble)**

## Laws of Arnor

**The following list of faction laws are to be followed by ALL members of the faction**

1. Show respect to all players, friend or foe.
2. Internal disputes are to be resolved by a Lord. If this cannot be accomplished, the matter will be brought before a higher authority (Steward, Prince, or King).
3. No stealing from anyone, especially other Rangers.
4. Do not disclose sensitive or important faction information of any kind unnecessarily.
5. Any decision voiced by the King, or by a representitive of the King (i.e. 'In the name of the King of Arnor etc...) are considered final however, players have the right to ask that such decisions be reconsidered and/or held to a vote.
6. Do not actively harm the reputation of the faction.

\* If you are killed, do not immediately threaten war on that persons faction.
\* Avoid unecessary arguments or excessive swearing.

1. Do not attempt to blackmail or threaten anyone, faction member or not.
2. You cannot sell, gift or list a non-faction member as the inheritor of a Lore Build. (If the builder/owner decides to leave for whatever reason he has to inform any high-ranking Dunedain and pass the build to faction)
3. Recruitment may be practiced by any member of the faction from Recruit to High King
4. At the end of every month, a 'Recruit Ceremony' will be held for any recruits who've completed all of their requirements to become a Ranger.
5. This ceremony can only be held when applicable i.e when there are recruits who are eligible for it.
6. The location of the ceremony alternates each month, with a vote being held as to which build will host it.
7. At the end of every fourth month (April, August & December) The Dúnedain Fellowship shall be purged of inactive members.
8. Inactive is defined by the Kingdom of Arnor as follows:

A faction member who has been offline for a period of 6 weeks at a minimum.

1. This will be overlooked if a player eligible for the purge has mentioned that they will be away for an extended period of time (ex: broken computer, gone on vacation etc).
2. The Inactivity Purge is the sole responsibility of the Stewards to Each Diocese.
3. The names of players kicked by the Inactivity Purge are required to be recorded by the Steward in charge of the current purge for record keeping purposes.

Laws which may only be altered or removed by the Moot/Senate; the King and any future King cannot do so.

1. Combobobs' position of Chancellor cannot be altered or removed by anyone as he holds this title until he chooses to step down from it.
2. Combobob is the Kings Proxy, and acts as King while the King is offline. As such, all members of the faction are to obey his instructions (In honour of everything he has done for the faction since its founding).
3. If any faction member(s) is found to have commited treason against the faction, or to have acted in a way in which they knowingly facilitated the bringing or harm to an ally/allies, the player(s) in question will be banished from the faction.
4. If the King steps down, the current Crown Prince will immediately take up the King position, and a vote will be held to determine who the new Crown Prince will be. Note that players who've only held the rank of Ranger for three months or less are not eligable to be voted in as Crown Prince.

\* If there is no Crown Prince should the King step down, the Moot/Senate will vote in members for both positions. If this situation occurs, Combobob will be placed in charge of the faction until the vote is held.

1. If the King is found to be acting against the best interests of the faction, or to have commited treason, the Moot/Senate will immediately strip him of his rank and any faction members who oppose this process shall be considered rebels, and dealt with as such.
2. Any player who would claim to be King, Prince, Chancellor, any high-ranking member or Dunedain at all who is not currently the holder of that title is to be questioned. Depending on the case the player(s) in question will be added to the KOS list.

Tax Laws

● Tax Rates, from highest to lowest with late fees included in the brackets;
○ Prince & Faction Steward - 2000c (1000c)
○ Lord - 1500c (500c)
○ Noble - 1000c (250c)
○ Ranger - 300c (150c)
○ Recruit - 100c (50c)
● Tax rates cannot be changed unless a rank is added or removed.
● Taxes can only be increased during wartime.
● Taxes cannot be raised past 50% of their normal rate during wartime.

## Builds

The Rangers of the North have many cities, fortresses, and towns scattered
throughout Eriador, the Lone-lands, the Angle, Minhiriath, Bree, Northern Enedwaith and
many other provinces. Each of these structures is governed by one of the Lords
(or Nobles) of the Rangers.

**Fornost Erain**

Fornost is the new capital of restored Arnor and is currently under construction. It has only one entrance to the massive city within the walls: the main gate on the southern wall. The southern district of Fornost is filled with many elegant houses, and to the west more houses and a slight hill where the tax tower is. The southeastern side features the marketplace and a cathedral, as well as the famed library. North of that is the stables and many more houses. Ruins of the old kingdom can be seen throughout the city and serve as attractions. A river divides the city by North and South, across which is a spectacular palace worthy of kings, surrounded by many more houses and a planned second cathedral. Much is still yet to be completed but already Fornost is a wonder to all who visit.

**Tharbad**

Tharbad is a city on the northern shore of the Greyflood River, which separates Minhiriath from Enedwaith. This great city functions as the provincial capital for Minhiriath, sometimes referred to as the Province of Tharbad. Two roads meet at Tharbad, and both crosses the
river at that point. The city sits on a man made hill and is protected by big, sturdy walls. The city is governed by LegoOskar, Lord of Tharbad. In 2023 the city itself underwent a complete redesign. The design process was led by the famous architect MithridatesVI23. Several farms and fields suround Tharbad, and there is a small port located to the east of the city. A great bridge connects Minhiriath and Enedwaith just south of Tharbad

**Dunbar**

Dunbar serves as the capital of the Annùndor province and is ruled by Lord THIJNMAN. There are many player bases that dot the lands surrounding the city as the province is heavily populated.

**Fennas**
**Drunin**

Fennas Drunin is the capital of the
Angle. The 'last stronghold' of the Dunedain
people, It is a colossal walled city located in the very tip of the angle
which hosts multiple large scale shops and houses, and is the primary
and largest city in the Angle. It is currently administered and was built
mostly by Combobob.

Settlements under Fennas Drunin
supervision:

Iant Gliorn: A walled town located in the Angle due north of Fennas Drunin. Being built by Stevethesteve27.

Perobel: A castle with a small village and walls built by heap\_, currently abandoned but may be revisited someday.

**Lond**
**Daer**

Lond Daer is a fortress
city built upon the coasts of Arnor and is the capital of the Enedwaith province. It was the first haven of the Numenoreans
in Middle Earth and it has stood as a remnant since. On the server it has been partially rebuilt, but is not fully complete.

Settlements under Lond Daer
supervision:

Pinnath Chairn: A wooden palisaded village with Arnorian keep located in southern Enedwaith. Currently under construction by sluggcascade and will feature a Bree-style village within the walls and farmland and cottages beyond them.

**Cameth Brin**

Cameth Brin is a walled city being built in the heart of the Lone Lands and is the capital of that province. Nestled next to a high cliff, the city will be made of many stone houses and will feature a large tower atop the cliff to keep a watchful eye around the surrounding area. Cameth Brin is heavily WIP as all focus is on Fornost until it is finished. The history of the city stems all the way back to the Arnorian splinter kingdom of Rhudaur. It has since been retaken by the restored Kingdom of Arnor and will soon be a haven among the desolate Lone Lands.

Settlements under Cameth Brin supervision:

Aelinost: A wooden palisade ring fort with central Arnorian tower situated on a lake. Features a barracks, guesthouse, stables, and some small farms within. Built by sluggcascade.

**HISTORIC BUILDS**

**Minnas**
**Alqua**

Minnas Alqua is one of the Kingdom of Arnor's oldest cities and is now unfortunately abandoned. It is a heavily fortified
citadel built and ruled by the former Lord of the South Downs, JJofJ. It has withstood multiple sieges, only to be taken once due to unfortunate cicrumstances (some say that the city is siege-proof). Its fortifications include
a large octagonal marble wall around the main city. The only way in is the
South Gate, which is guarded by 2 towers and the original gatehouse. It is
built on a mountaintop at the southernmost point of the South Downs.

There are many now abandoned forts that dot the hills of the South Downs such as Tyrnost, Vinya-Alqualonde, and the Eastern and Western Peaks fortresses.

**Annuminas**

Annuminas occupies a massive area of
land inside the lake itself and was governed by Elendil\_The\_Tall. It hosts one
of the largest great halls in Middle Earth and there are multiple bridges running
across both the lake and the fortress itself. It has a storage vault, multiple
farms and the halls of past High-King Elendil\_The\_Tall of Arnor, just ignore the massive dirt walls. Currently the faction has no access to the build and the relics trapped within, as Elendil was banned before he could donate them to the kingdom.

**Dunost**

Dunost, "fortress of the west" is a now abandoned heavily fortified city built of Arnor and Gondor brick. It lies on the western
side of Arnor in the center of the province of Annúndor and was once the
capital of Annúndor. In the center lies a large castle with 4 towers on each
corner. To the north is the market place and houses. To the south lies gardens
and farms. Dunost is owned,
administered, and built by previous Lord Annui\_Naur.

Fortresses under Dunost's
supervision:

Minas Thor: Minas Thor is a large fortress city
built of Arnor and High-Elven brick at the very western borders of Arnor along
the Great Eastern Road. It was built by RomanGuy1453 in the Arnorian province
of Annúndor. The city is now abandoned.

**Old** **Fornost**

Old Fornost is a large, now abandoned, rectangular city
built of Arnor brick. It sits on a hill overlooking surrounding farmlands and a
river to the west. A large stair on the west side leads up to the main gate,
which is guarded by a portcullis. Within is a large courtyard. The courtyard
has exits on the north, east, and south. The north exits lead to guardrooms and
battlements. The south exit leads to a large orchard that sits within the
walls. The east exit is another portcullis, which allows access to the inner
city. The inner city houses storage vaults, multi-story residences, and the
Great Hall of the city, which is where the Lords once convened to do their political
business.

Old Fornost is administrated by
Combobob, the Chancellor.

## Alliances

Arnor is a member of the Union of Numenor, which conducts unified diplomacy.

**Dwarves:**
Durin's Folk •
Kingdom of Khazad-dûm •
Kingdom of Durin's Folk•
The Dwarves of the Mountains of the Wind •
Dwarves of the Red Mountains •
Blue Dwarves •
Dwarves of the Grey Mountains•
Northern Longbeard Dwarves

**Elves and Ents:**
High-Elves •
Rivendell •
Galadhrim •
The Avari Elves •
Wood-Elves •
Dorwinion •
Fangorn

**Orcs and Uruks:**
Angmar •
Dol Guldur •
Gundabad •
Mordor •
Isengard

**Northmen and Dúnedain**
Gondor •
Kingdom of Dale •
Rangers of the North •
The Riders of Rohan •
The Republic of Lebennin •
Dol Amroth •
Dunland •
Hobbits •
Bree •
Wood-Men of Mirkwood

**Peoples of Harad and Rhûn:**
Half-Trolls •
Morwaith •
Near Harad •
New Taurethrim Empire •
The Golden Easterlings of Rhúdel •
Eastern Tribes (Far Rhun Easterlings) •
The Variags Of Khand •
Umbar

**Disbanded factions:**
Kingdom Of Anduin •
Galdhrim •
Fire elves •
Kingdom of the Golden Wash •
Kingdom of the Isles •
Rúnandor •
Smaland •
The Northshire Republic •
Clans of the Northmen •
Lossedhil •
The Brotherhood •
Dwarves of Erebor •
Dwarves of the Iron Hills•
The Gladden Fields •
Vanwar •
Thartorogrim •
The Scourge