Patch notes

This page lists all updates released for the *Kingdom* series.
It assembles the content of the "Patch notes" sub-pages in order to facilitate searching for terms throughout the entire changelog.
Usually articles should not link to here, but to one of the specific sub-pages.

*Players experiencing strange or unexpected behaviors in their gameplay should see: Bug.*

# *Kingdom Two Crowns*

## 1.1.18

Update 1.1.18 (R17369) was released on 23 January 2023 for all platforms.

Features

* Lost Islands - A new challenge island is now available! Face a new, randomly generated challenge every day. But be swift, for each island will eventually be lost to time…
* Once you embark on an island, you'll have up to 72 hours to complete it.
* Only one island can be saved & explored before completion.
* Norse Lands setting is now available in all existing challenge islands.

Balance changes

* Norse Lands: The Loki staff ability can no longer be used inside the cave.
* Norse Lands: Getting defeated while transformed into boar form no longer generates coins.
* Plague Island: Citizens overtaken by the greed will now do less damage against walls and will have a longer cooldown between each hit

Global fixes

* The visual effect of lightning flashes during thunderstorms has been toned down.
* Citizen houses no longer have extra torches upon loading a save.
* Workers should no longer get stuck on catapults with oil barrels.
* The merchant's donkey now responds properly to the gravity of the universe, and will no longer levitate upside down.
* The dog will once again yelp for help when trapped under a log.
* Fixed a bug that could cause strange behavior after the dog was freed from the cave.
* Fixed a bug in Norse Lands that could cause players to get stuck after an unsuccessful attempt to escape a cave bombing.
* Minor visual improvements and bug fixes.

## 1.1.17

No information disclosed about the patch 1.1.17.
The GOG changelog however shows that the patch 1.1.17 (R17369) was released on 23 January 2023, as if it was equivalent to the Lost Islands update (1.1.18).
They both have the same R number.

## 1.1.16

The update 1.1.16 went live on 9 May 2022 for all platforms.

Features

* Added difficulty modes to Kingdom Two Crowns! You can now conquer your Kingdom in one of the following difficulty modes: Peaceful, Easy, Normal, Hard, and Cursed. The different modes will adjust the spawn rate of the Greed to your preference.
* Norse Lands: There is something strange ab--ᛟᚢᛏ ᚦᛖ ᛊᛏᚨᚠᚠ ᚷᚱᚨᚾᛏᛖᛞ ᛒᛁ ᚦᛖ ᛚᛟᚲᛁ ᛊᚺᚱᛁᚾᛖ… ᚨᛊ ᛁᛟᚢ ᛈᛖᛖᚱ ᛁᚾᛏᛟ ᚦᛖ ᛊᛏᚨᚠᚠ ᛁᛟᚢ ᚲᚨᚾ ᚨᛚᛗᛟᛊᛏ ᚺᛖᚨᚱ ᚦᛖ ᚷᛟᛞ ᛟᚠ ᛗᛁᛊᚲᚺᛁᛖᚠ. ᛁᛊ ᚺᛖ… ᚲᚺᚢᚲᚲᛚᛁᛜ? 【  】*...about the staff granted by the Loki shrine… as you peer into the staff you can almost hear the god of mischief. Is he… chuckling?*

* Norse Lands: The ghost will now teach new rulers how to purchase shields and activate the shield wall.

Balance changes

* The game will now give you an extra moment to recover your crown (or dog, in Dire Island) before the game is lost.
* Greed portals will not open as easily when the ruler gallops past them.
* Ballista towers are now taller. Their arrows will strike true and no longer get stuck in walls as often.
* Farms will now deploy farmlands more quickly.
* Small improvements to knights and their archers in combat.

Global fixes

* We did another pass on patching up the coin purse - coins should no longer drop randomly without the ruler's consent. For real this time! (But do tell us if it still happens.)
* We also fixed an issue that would sometimes cause some coins to turn invisible when making a payment in co-op mode, and an issue that would sometimes cause Players 2’s coin purse to stop working.
* Your dog should no longer get so excited that it would sometimes disappear while howling at a blood moon.
* Fixed an issue that made it impossible to switch back to a steed that was previously used by the ruler.
* Fixed a bug where buildings would sometimes not spawn when revisiting an island in a later reign.
* Fixed an issue that would cause abandoned bomb barrels and fire barrels to never be used again.
* Fixed several visual issues with the coat of arms.
* Norse Lands: The crusher Greed and the wild boar should now collide properly with the kelpie’s ice wall ability.
* Norse Lands: Fixed several issues with berserker potions and towers.
* Norse Lands: Fixed an issue that would sometimes cause the ruler ability shrine to highlight and purchase a different item while the ruler is making a payment.
* Minor visual improvements and bug fixes.

PC, Xbox, and Playstation (platforms supporting online co-op) only

* Fixed several issues that could appear in online multiplayer with high latency.

Playstation only

* Trophies and their descriptions have now been localized in the following languages: French, German, Italian, Spanish, Brazilian Portugues, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese.

## 1.1.15

The update 1.1.15 went live on 1st March 2022 for all platforms.

Bug fixes

* Patched up the money purse. Coins should no longer drop randomly without the ruler's consent.
* Fixed an issue that would sometimes prevent the player from sailing away to another island. 【  】The issue seems to have been related to the refresh rate of the player's monitor.

* Archers in the Norse Lands setting should now have enough courage to actually board the boat when the ruler rings the bell, instead of idling by the dock.
* Removed some sweet tunes so that only one music track, rather than two, is playing over the credits after the player has destroyed the final Greed cave in the campaign.
* Fixed an issue that would sometimes cause the game to crash and display a Unity error on boot.
* The achievements "On the Ninth Day" and "I am an Equestrian" should now trigger correctly.
* Fixed several mechanics and visual issues for the crusher greed.
* Fixed an issue that would force the game to boot in 5x zoom after the first load, regardless of previous settings.
* Fixed a visual issue that would sometimes cause the armor to turn invisible on armored big greed.
* Fixed an issue that would cause big greed to follow a ruler transformed by Loki or Gebel's ability.
* Fixed a visual issue that would cause Greed copied by Loki's ability to highlight incorrectly when it suffers damage.
* Fixed a visual issue in the Shogun setting that would cause the warhorse mount to display the wrong skin when using the inspire ability.
* Fixed an issue that would sometimes cause the Norse Lands item shrine to cycle to a different item while the ruler was making a payment.
* Fixed a rare issue that prevented players from earning ranks in Challenge Islands.
* Fixed the positions of layers and backgrounds for several structures in the game.
* Fixed an error in the Korean localization.
* Minor visual, UI, and audio fixes.

Changes

* Your ruler will now wear the cursed crown in all campaign settings after earning it in all single-player Challenge Islands.
* The Sleipnir mount will now show the correct running animation in the forest.
* Units who are called to the walls by the Horn will now stand closer to the action.
* Players will now have different colored wolf cubs when playing co-op Dire Island in the Shogun setting.

Additions

* Added a keyboard shortcut (`Ctrl`+`F12` on Windows/Linux, `Cmd`+`F12` on Mac) that immediately exports your save file and logs to a zipped file on your desktop. This should prove helpful if you ever need to report an issue to our support portal.

 Xbox only fix

* Fixed an issue that would cause players to receive the error message **“***Session is full***”** when trying to connect to another player in online co-op.

## 1.1.14

Patch 1.1.14 was released with this post on 10 December 2021. As the first update after Norse Lands and the big changes of the Conquest Update, there were changes made based on community feedback:

Norse Lands balance changes

* Norse Lands Bankers now have extended working hours.
* The tree in the Norse Lands vagrant camp has sadly died and been cut down.
* Monarchs can now pay for shield walls during the day, allowing for preparation for the night's attack.
* Reduced the cost for recruiting berserkers and berserker leaders from 6/8 coins to 3/4 coins.
* Berserkers run faster, jump attack in combat, and have more hit points.
* Berserkers heal to full health after combat is over.
* The day 30 blood moon in Norse Lands is now a smaller attack focused on the introduction of the crusher greed.
* The winters of Norse Lands are proving too harsh for the Greed. Wave strength no longer increases during the first two winters.
* The crusher greed will now retreat if there are no other greed on the map, in order to prevent certain scenarios where the player could get soft-locked.

General balance changes

* Reduced the cost for recruiting citizens at the citizen house from 7 to 5 coins.
* Builders now walk back to the nearest Kingdom border when they have no more jobs to do.
* Large groups of archers will now do a better job at defending the walls.
* Pikemen can now carry 2 coins.
* Plague Island has had a balance pass to adjust it to the fixes and balance changes made in the Conquest update.
* Improved the archer retreat mechanic so they are more reliable about taking up positions in towers deep in the Kingdom.
* Masked trolls are a bit less effective against walls.
* Builders will leave their catapult to repair walls in the mornings.
* Breeders now throw catapult stones back less often.

Bugfixes

* Fixed an issue that caused antivirus software to block the game, in some cases causing a fatal error saying “il2cpp failed to load”. The game now has a signed certificate that should prevent this from happening.
* Fixed an issue that caused players with the system language set to Thai or Arabic to experience infinite saving or game freeze at campaign start.
* More towers can now be built on each island, so the “I HAVE THE TOWER!” achievement should be easier to unlock. In order to access the new towers, you must start a new island or game.
* Adjusted the text for the “A journey is better shared” achievement to accurately reflect the unlock conditions.
* Fixed an issue that would cause the game to soft-lock when players paid for the wall horn in co-op.
* Fixed an issue that caused some objects and Greed to fall off the map in a bottomless void, sometimes resulting in neverending blood moons.
* Hermits should no longer jump off your mount at night if the Monarch is heading towards home.
* Fixed a visual bug that caused the shields of workers to flicker if they entered the oil & fire tower.
* Fixed a visual bug that caused the wrong tower model to spawn in Dead Lands.
* Fixed a visual bug that caused the forge to spawn below ground in Shogun.
* Fixed a bug where Norse Lands berserkers would rage continuously instead of attacking.
* Fixed the monarch animation when riding the Sleipnir mount.
* Additional minor bug fixes and tweaks.

## 1.1.13

Also known as the **Conquest Update**, the patch 1.1.13 (R16130) was released on 16 November 2021.

New features

* The Norse Lands setting/campaign
* Citizen house, a structure built from the ruins of a vagrant camp, allowing for the recruitment of citizens.

Unit behavior changes

* Units will no longer attack portals unless ordered to do so.
* The Merchant will now payout at any time of day, but only accept payment to leave the Kingdom if it is safe.
* The Banker will now payout multiple times a day, so long as the player needs coins and the banker has coins.
* Archers will now only occupy the towers close to the border of your Kingdom or outside of your Kingdom. Additionally, they will no longer leave the safety of the Kingdom at night to try and enter towers.
* Speaking of archers in towers: they now shoot further than archers on the ground, and they will hunt from the tower during the day.
* Up to eight pikemen can now defend each border of your Kingdom.
* Vagrants will now turn into peasants as soon as they finish eating bread. Rulers can still intercept them with coins to save on bread bills.
* Armored greedlings are now stronger and tougher to defeat.
* Breeders now arrive on time with the rest of the wave, and retreat at dawn instead of dying.

Blood Moon & retaliation wave changes

* Fixed an issue where Blood Moons\* would clear incorrectly, leaving your Kingdom vulnerable and without defenses at the end of the wave.
 [ *\* – Actually the issue used to affect counterattack waves.* ]
* Blood Moons and recovery days are now consistent throughout the game, getting more frequent the longer the game lasts. We also added a minor Blood Moon at the end of the first spring, so you’ll get used to it sooner.
* Daybreak will no longer end the onslaught from Blood Moons and Retaliation waves. Your Kingdom won’t be safe until every Greed has been defeated!
* Fixed lack of cooldown days after Blood Moons in the Dead Lands biome.
* Retaliation waves are not as punishing as fast, to allow Rulers more portal destruction action before being accidentally overwhelmed.
* Portal defense waves grow smoothly over time and become more difficult sooner. You'll need Knights to take portals in the late game because your Squires will die. That’s a promise!

General improvements and bugfixes

* Ballista towers and catapults are now far more accurate and deadly.
* The Warhorse ability now triggers on your command and will not happen automatically when you sprint.
* We know you like to recruit a whole lot of archers and call it a day to feel safe and cozy within your Kingdom walls. Well, our designer Alan wants you to diversify your strategy with more types of units and towers. Your archer army may no longer stand up to the challenge!
* Decay should be more understandable and less punishing for heirs and returning rulers. Dropped gems no longer decay at all.
* Fixed an issue with challenge island data. Achieving the cursed crown in all challenges will once again result in your ruler wearing the cursed crown in the campaign.
* Implemented support for wide and ultrawide screen resolutions.
* Fixed an issue with Korean translation.

## 1.1.12

The Norse Lands demo was made available with this patch on 21 October 2021.

No official changelog for this patch.

*Added by wiki editors:*

* Greedlings "face" now glow in the dark of night (info shared by developers on this Steam post on 15 October 2021).

## 1.1.11

The patch 1.1.11 (R12908) was released on 25 May 2021 for all platforms.

* Fixed an issue that caused the game to freeze on a black loading screen.
* Fixed an issue that prevented the player from controlling their ruler on Challenge Islands.
* Fixed an issue in the campaign that prevented some players from selecting islands when sailing away.
* Fixed an issue that caused the island underbrush to move in front of other game layers.
* Encouraged the samurai to start picking up coins again.
* Had a serious talk with the ninjas, who will no longer attack portals in their free time.
* Improved controller detection.
* General bug fixes.

**1.1.11 B**

Beta patch 1.1.10 started on *Steam* on 18 May 2021.

*All changes were published on the main branch (listed above).*

## 1.1.10

The patch 1.1.10 (R12864) was released on 4 May 2021 for all platforms.

* Fixed an issue that prevented players from buying squires and ronin when playing on an older save file.
* Fixed an issue that caused developed islands to reset completely upon the player’s return.

1.1.10 B
Beta patch 1.1.10 started on *Steam* on 28 April 2021.
* Fixed an issue where players loading older saves could not buy squires or ronin at the castle shield shop.
* Fixed an issue where players would lose all progress upon returning to a previously developed island.

## 1.1.9

Also known as the **Never Alone** update, 1.1.9 (R12850) was released on 20 April 2021 for all platforms.

New

* Challenge Islands co-op mode: Kingdom Two Crowns now lets you tackle all Challenge Islands together with a friend via local or online multiplayer. And speaking of Challenge Islands…
* New Challenge Island - Trade Routes: Take on a new challenge set on two sister islands once connected by a great bridge that has now been severed. Your mission is to help restore both islands to their former glory and defeat the Greed.

Major balance

* Winter update: We know that cold winters are sometimes slow and hard to endure, so we’ve made them a little more interesting for you. You will now find more deer and berry bushes when winter comes, and the farmers are more ready than ever to help keep your snow-covered kingdom afloat.
* Increased island diversity: Your kingdom just grew larger. You will find more variety in bridges and clearings and you might even get lost in the deep, dark forests of Kingdom.

Unit and mount improvements

* The Knight Statue has been redesigned. Knights will no longer jump to their deaths - instead, knights and squires (and samurai and ronin) now gain faster attacks and can carry more coins when the Knight Statue is activated.
* Sent the shinobi back to the dojo for some extra training. They will now fight better, smarter and harder.
* Had a talk with the pikemen about their timing. They will now arrive at the outer walls in time to fight the Greed.
* The dog will now take shelter behind the ruler when the greed are nearby.
* Workers will now properly go back to work on jobs they abandoned after a Greed attack.
* The war horse has improved stamina and speed.

General improvements

* Improved the weather states in all biomes.
* The Ruler Shrine in Dead Lands now always appears close to the campfire - and we’ve also added a new visual effect when changing rulers.
* Added new audio cues to signal the start of a new day.
* Several bug fixes and performance improvements.
* Bug fixes and improvements for multiplayer.
* Catapults and portals are now correctly synced for both players.

*Added by wiki editors:*

* Villagers have been changed to run to the kingdom, so that if they are recruited very far away they have a better chance to get home before a greed attack.—dev Alan Kertz on Steam.
* Dirt mounds for building new walls can no longer appear close to each other. The new minimum distance is unknown. 【  】On a stream with Angelica (*Youtube*, 4 March 2021), upon finding two mounds very close to each other, the game director Gordon says: **“***We have two placements of walls on this [...]. That won't happen anymore, by the way, whenever the next update is. I've fixed those because that drove me nuts.***”**

## 1.1.8

No information disclosed about the patch 1.1.8 (R11610).

## 1.1.7

The patch 1.1.7 (R11599) rolled out on most platforms on 14 January 2021; the notes being published the day after.

* The Queen and King from *Kingdom: New Lands* are now available as rulers in the medieval setting
* The dog now remains loyal to the ruler that released it in co-op. *Good doggo!*
* Fixed a multiplayer bug that could cause background forest to remain even after cutting down trees
* Fixed a bug where the catapult would face the wrong direction in multiplayer. 【  】Who said cool guys don't look at fire barrel explosions?

* Iron walls will no longer turn into stone after being punched by a breeder
* Kingdom account will now remember if you declined to log in, and won't ask again. 【  】You can still log in via the account button if you change your mind

* When using cross-platform saves, the game now checks to make sure you are playing on a compatible version. So make sure to keep your game updated!
* Some minor fixes to cross-platform save synchronizing
* Performance improvements.

 Switch only

* Fixed a bug where dropping coins would send them to payable coin slots

 PS4 only

* Players can now play online multiplayer across all regions

## 1.1.6

No information disclosed about the patch 1.1.6 (R11390).

## 1.1.5

Also known as the **Continue Anywhere** update, 1.1.5 (R11272) was released on 3 November 2020, for all platforms.

* Cross-saves were introduced. *Kingdom Two Crowns* supports continuing save on any other device or platform on which the player owns the game. 【  】To enjoy this benefit the player will need to set up a *Kingdom* account to make it possible for their monarch to find their way to the other device the game is being played on.

* Improved multiplayer. 【  】Basically a whole bunch of stuff that is going on in the background during a multiplayer session was rebuilt. Playing online with another monarch should be a much smoother experience from now on.

* Performance improvements on all platforms.
* Fixed a multiplayer bug where the joining ruler could lose their coins and gems while sailing away.
* Crowns being lost in multiplayer are now reflected properly for both players.
* No more infinite or invisible coins in multiplayer. *Ka-ching!*
* The pikes wielded by pikemen are breakable also on multiplayer. 【  】Pikemen work similar to ninjas and need to pick up new pikes after a certain amount of uses.

* Pikemen won't stab the ground anymore when fishing.
* Fixed issue where vagrants sometimes wouldn't pick up coins.
* Workers are a little bit smarter and better at escaping the greed during the night.
* The lizard has acclimatized and is now able to sunbathe in Dead Lands.
* Coins pooped by the unicorn no longer act weird in multiplayer.

*Added by wiki editors:*

* A forth crown milestone called "Cursed" was introduced to each of the current three Challenge Islands.

## 1.1.3

#1.1.4

Equivalent versions
  Xbox
  PS4
  N.Switch
  iOS
  Android

Hotfix update 1.1.3 (R10219) was released on 12 May 2020 for all platforms. It brings to the main branch the changes from the beta 1.1.2, and adds a couple others (these marked with a letter **N**).

General bugfixes

* Gamigin speed improved. **N**
* Fixed an issue with Gebel's bat transformation sometimes being cut short.
* The sound effect when upgrading the castle in Dead Lands is a lot spookier now.
* Large greed will no longer make any surprise visits during the daytime on Plague Island.
* Plague Island citizens taken by the greed plague now behave as intended in the Shogun setting.
* Getting a low battery notification during gameplay on iOS won’t cause controls to go wonky anymore. **N**
* On mobile, you are no longer forced to toss a coin for your pause menu. **N**

Graphics

* Shopkeepers were looking a little pale. They feel much better now.
* Fixed an issue where Miriam's whip could turn flying greed invisible.
* Have you ever felt like your world is shrouded in darkness after destroying a greed portal?
Yeah, that might have been a bug. Praise the sun (that now rises once again)!
* Pikemen would sometimes flicker out of existence while fishing.
This was extremely painful for them, so we fixed it.
* Coin slot visibility has been increased in split-screen mode.

Multiplayer

* Fixed issue where restarting a local co-op game could result in an infinite loading screen. **N**
* First player in co-op is no longer able to trigger the white explosion screen prematurely if positioned too close to the cave opening when the bomb fuse is lit.
* Disabling "Allow online joining" no longer causes the game to get stuck loading.
* Sometimes players would have different weather effects in online co-op, this has been fixed.

## 1.1.2

Beta patch 1.1.2 (R10213) started on *Steam* on 7 May 2020.
*Struckthrough topics were not included (or not mentioned) on the LIVE branch notes.*

General bugfixes

* Fixed an issue with Gebel's bat transformation sometimes being cut short.
* The sound effect when upgrading the castle in Dead Lands is a lot spookier now.
* Large greed will no longer make any surprise visits during the daytime on Plague Island.
* Plague Island citizens taken by the greed plague now behave as intended in the Shogun setting.

Graphics

* Shopkeepers were looking a little pale. They feel much better now.
* Fixed an issue where Miriam's whip could turn flying greed invisible.
* Have you ever felt like your world is shrouded in darkness after destroying a greed portal?
Yeah, that might have been a bug. Praise the sun (that now rises once again)!
* Pikemen would sometimes flicker out of existence while fishing.
This was extremely painful for them, so we fixed it.
* Coin slot visibility has been increased in split-screen mode.

Multiplayer

* First player in co-op is no longer able to trigger the white explosion screen prematurely if positioned too close to the cave opening when the bomb fuse is lit.
* Disabling "Allow online joining" no longer causes the game to get stuck loading.
* ~~Second player no longer drops their coins in the ocean while sailing away.~~
* Sometimes players would have different weather effects in online co-op, this has been fixed.

Before that, on an unknown date, the patch 1.1.2 (R10007) had been released with no information disclosed.

## 1.1.0

Also known as the Dead Lands update, 1.1.0 (R9972) was released on 28 April 2020.

This date is also the release date for the title on mobile (iOS and Android).

Devs have shared a good amount of information about the new DLC, which are all gathered on its own article. Other than that, there has been no patch notes disclosed, although some changes not related to Dead Lands have been applied to the game.

*Added by wiki editors:*

New

* Dead Lands campaign.
* Added button for coop in the main menu.
* Campaign map with more stats such as day count, unlockables, portals and gems.

Minor changes

* New Shogun campaign logo at the start screen.
* Doing nothing at the start screen no longer starts the game, pressing `↓ down` is required.
* Added link to "Privacy Policy" in the main menu > options.
* The "Kingdom Dead Lands" logo replaces the european logo on top of credits list.

## 1.0.5.1 R

Maintenance update 1.0.5.1 (R7744) was released on 9 December 2019 for the following platforms:

*Switch will follow later, please stay tuned and check back here to see when it’s deployed on Switch.*

* Fixed issue with save files becoming corrupt after updating to Challenge Islands Update.
* Solved several crashes that occurred in online multiplayer. Turns out the Pikemen were cursed.
* Took care of issues related to masked Greed and the Crown Stealer that sometimes resulted in crashes.
* No longer getting indefinitely stuck on the boat while waiting for hermits. They’re slow, but not that slow.
* A bunch of general fixes to improve stability.

## 1.0.5.1

Hotfix patch 1.0.5.1 (R7724) was released on 12 September 2019 for the platforms:

* Solved several crashes 【  】...that occurred when loading the game after the latest Challenge Islands update due to the addition of the Dire Wolf steed and its cute little pup that corrupted the regular dog with tremendous jealousy in the campaign.

* Balancing of the Plague Island difficulty level to make it achievable.
* No longer becoming indefinitely stuck after dying in the cave.
* Corrected the issue where invisible wall sometimes occurred after it was destroyed by greed.
* Bomb no longer becoming stuck after purchased.
* Fix for map becoming stuck open when opening it whilst on island 5.
* Boar spawn should no longer disappear unexpectedly.
* Also fix for boar repeatedly spawning after initial spawn.

  Nintendo Switch `L` & `R` buttons now mapped to pay action.

 The PlayStation 4 version of Kingdom Two Crowns also got the Challenge Islands update *(below)* which includes all changes listed above.

## 1.0.4

Also known as the **Challenge Islands** update, 1.0.4 (R7693) was released on 29 August 2019.

New

* Three optional harder islands enhaced with specific challenges for single player:

【  】 With the new Dire Wolf mount as your aid, protect its pup at all costs. No crown, no monarch. No pup, no monarch! Now build the boat and try to escape as you run to as many islands as possible before the inevitable.

【  】 This land has been overrun and on the brink of succumbing to the Greed… FOREVER! And now a fearsome pandemic is transforming citizens into Greed. The only thing you can do is try to survive as long as possible until your Kingdom is nothing but Greed.

【  】 Time is running out and you must destroy the Greed Lairs, that’s right “Lairs”, PLURAL! With a Greed Lair on each side and several Greed Portals in between this challenge is fit for only the gods that walk amongst Monarchs. And don’t forget about the volcano that is waiting to explode!

*Not yet available for PS4.*
* Two achievements: "A New Heir" and "Cracked the Skull".

*In order to experience changes below you will need to start a new campaign.*

Balance/Quality of Life

* On controllers, shoulder buttons now perform coin action which makes the game possible to play with one hand.
* Dog AI changes that will make the dog stick closer to the player, introduce a couple of new behaviors to help the player and improvements to make the dogs purpose clearer to the player.
* Improved color options for Blazon editor.

Bug Fixes

*Lots of improvements have been done. Major highlights below:*

* Catapults should now behave better in general
* No more archers running in the air upon return to an island.
* Ghost tutorial is now less intrusive/forcing and other general fixes and improvements
* Fixed issue where grass didn't properly grew back after winter.
* Fixed issue where the scope sometimes stays on screen forever if user invokes split-screen while scope is active.
* Fixed issue where the Hermits sometimes lost the ability to walk after building an upgrade.
* Fixed texture color on Griffin eating bits.
* Fixed issue where Player was unable to change appearance of ruler after losing crown.

## 1.0.4 B

Beta patch 1.0.4 (R6761) started on *Steam* on 9 April 2019 and was optional for users on the platform for almost five months before going live with the Challenge Islands update.

Features

【  】Underlined features were the areas where devs were expecting to find as many possible bugs in order to fix them before the beta going public.

* Dock Greed is less passive
* Expanded tutorial
* Blazon editor, inclusive for consoles (announced on 15 July 2019)
* Shogun Blazon
* Denser feeling forest
* New save slot art

Known issues

* Foliage not correctly aligned in shogun biome.
* In local coop foliage layer for player one shows for player two.
* Hints only in English (Loc for all other languages will be added)
* Emblem buttons still activated in blazon editor when playing in shogun biome.

Fixes

* Potential fix for players experiencing broken save issues.
* Fix for boat getting stuck due to greed snatching hermit(s) right before the player sails away with the boat.

## 1.0.3

Equivalent versions:

Patch 1.0.3 (R6673), also known as the **Winter Update**, was released for all platforms on 4 April 2019.

A beta version was posted on the beta channel on 29 March 2019.

*In order to experience changes you will need to start a new campaign.*

Features

* Added hunting during winter, not all animals hibernate. 【  】 Hunting during winter: While smaller animals go into winter hibernation, other menacing ones appear as the snow falls. But beware that you must first find them deep in the forest, and, once confronted, they're much tougher than those who roam outside the walls of the kingdom during the rest of the year.

* Winter is tough, time to forage for survival. 【  】 Foraging during winter: Since the farms can’t harvest during winter, the farmers have discovered foraging to bring in a bit of extra income. It’s not much but every bit helps.

* Added a day time hobby for the shinobi. 【  】 Ninjas fishing: *Who says being a stealth warrior at night is all we’re good for?!* During long nights of waiting in ambush the shinobi came up with a brilliant way to pass time during the day instead of just sleeping.

* Added a way to lighten your purse and store the gems in a stone chest. 【  】 Stone Chest: This appears by the wharf once you’ve upgraded your Kingdom to a stone castle. Storing gems is a costly business, so it won’t be free for the Monarch to offload those precious gems.

* Added a shady character who can take the gems off your hands, if you manage to find it.
* Added brazilian portuguese on the language options.
*(Adicionado o português brasileiro nas opções de idioma.)*

Fixes

* Forge now spawns correctly.
* Added failsafe for rogue hermits which would cause it to become impossible to travel away from islands as the game was waiting for a hermit who never spawned to board the boat.
* Improved Russian language option.
* Fixed several Client purchasing sync issues (squires, forge and bomb).
* Fixed several sync issues around island transitions.
* Fixed a few Multiplayer sound issues.
* Added save data compression. This should prevent the save data to become too large which was the cause of the save issues.
* Improved appearance of shops on the edge of your kingdom walls as you expand.
* Fixed a number of graphical biome issues.
* Fixed an issue with the horn hermit tower in online sessions.

Balance

* Switching steeds in the stable is now more about strategic choices.

 *Nintendo Switch* was one update behind all the other platforms; this update has caught all *Switch* users up, except for the online multiplayer.
## 1.0.2

Hotfix patch 1.0.2 (R6338) was released on 4 February 2019.

Version R6236 was posted on the beta channel and is mostly included in R6338.

Fixes

* Fixed issues with achievements:
	+ “There is No Greater Ruler Than Thou”
	+ “Their Saviour” and
	+ “Never Gives Up”.
* Fixed an instance where the game could not save the progress properly thereby displaying an error prompt. Issue should now be fixed, and error prompt should no longer be displayed.
* Fixed an issue where the host player could get a soft lock when toggling “Joinable state” to off while a client player was connecting.
* Fixed so player no longer can get stuck in opening point of game if enabling online joining if there is no internet connection.
* “Beggars” should now spawn properly even in long sessions.
* Workers and archers should now perform assigned tasks properly even in long sessions.
* Hermits will now properly board the boat if they are purchased just before the monarch boards the boat.
* Forge now spawns as designed.
* Crown status in multiplayer sessions will now persists across islands.
* Tools such as the scythes should no longer bounce around for client players.
* Fix for Shogun Kirin mount turning into unicorn mount when switching islands.
* Client player should no longer get stuck in loading screen if accepting an invite from a host player in the tutorial.
* Thickets should now spawn properly.
* Fixed so that in-game music does not play over credits music when viewing credits.(NEW)

Balance

* Lowered the coin price of the ninja.
* Doubled the amount of hits the ninja can take.
* Doubled the amount of attacks pikemen can do.
* Adjusted speed of crown stealer so that they now stay with the pack of greed instead of running ahead.

Features

* Added wharf bell to the boat docks which allows the player to manually call citizens to the boat.
	+ Removing the feature that citizens are called to the boat as soon as it’s put in the water.
* Changed the notification of the crown stealer spawn.

**Beta R6236** (18 January 2019)
*Struckthrough topics were not included (or not mentioned) on the LIVE branch notes.*

Fixes

* Fixed issues with achievements:
	+ “There is No Greater Ruler Than Thou”
	+ “Their Saviour” and
	+ “Never Gives Up”.
* Fixed an instance where the game could not save the progress properly thereby displaying an error prompt. Issue should now be fixed, and error prompt should no longer be displayed.
* Fixed an issue where the host player could get a soft lock when toggling “Joinable state” to off while a client player was connecting.
* Fixed so player no longer can get stuck in opening point of game if enabling online joining if there is no internet connection.
* ~~Fixed another case of corrupted save data.~~
* Potential fix for “beggars” not spawning in long lasting game sessions.
* Potential fix for workers and archers not performing assigned tasks.
* Hermits will now properly board the boat if they are purchased just before the monarch boards the boat.
* Forge should now appear as designed.
* Crown status in multiplayer sessions will now persists across islands.
* Tools such as the scythes should no longer bounce around for client players.
* Fix for Kirin mount turning into unicorn mount when switching islands.
* Client player should no longer get stuck in loading screen if accepting an invite from a host player which are in the tutorial.
* Thickets should now spawn properly.

Balance

* Lowered the coin price of the ninja.
* Doubled the amount of hits ninja can take.
* Doubled the attacks pikemen can use.
* Adjusted speed of crown stealer so that they now stay with the pack of greed instead of running ahead.

Features

* Added wharf bell to the boat docks which allows the player to manually call citizens to the boat.
	+ Removing the feature that citizens are called to the boat as soon as it’s put in the water.
* Changed the notification of the crown stealer spawn.

Known issues in this BETA patch that will be corrected before it is pushed to the LIVE branch:

* ~~Players are able to repeatedly purchase the bomb after destroying the cave.~~
* ~~Under certain conditions, winter doesn't end until the player loses their crown.~~

## 1.0.1

Hotfix patch 1.0.1 was released on 19 December 2018 for PC only.
These fixes and changes were applied to Nintendo Switch (with patch 1.0.3, for the platform) on 14 January 2019 (excluding those related to online co-op, not available on console—*these are marked with an* **x**).

Fixes

* Fixed an issue where an infinite loading screen could occur if the connection failed when attempting to join a Steam friend. **x**
* Fixed an issue involving the stables and multiplayer games (aka steed save corruption) - this will also patch affected save data, so you shouldn't need to restart your campaign.
* Added a fix for corrupted, almost empty save data, that was sometimes caused by having a connection attempt fail with very particular timing.
* Fixed an issue that caused pikemen to fish double money when in an online game.
* Fixed an issue that caused the bow and hammer shops to be unusable by the client, if they joined after the scythe shop had been placed.
* Fixed that hermits would wander outside of the kingdom, searching for a place to stand, to their eventual demise.
* Fixed that workers would also wander outside of the walls during greed attacks.
* Fixed an unlock requirement for the 'There is No Greater Ruler Than Thou' achievement. **x**
* Fixed an issue where swapping steeds spawned by the Stables repeatedly in an online game could cause ridden steeds to move independently. **x**
* Fixed an issue with having hermits as passengers when a remote client pays to embark on the boat. **x**

Balance

* Buffed the ninja, and reduced the hire cost.
* Reduced a few steeds' ride costs (bear, stamina horse, unicorn/kirin, lizard and warhorse).

Features

* Added a way for players to manually dismount their hermit passengers (flip back and forth rapidly to expel unwanted hermits).
* Updated the credits.

## 1.0.0

*Kingdom Two Crowns*, the third game in the Kingdom series, was released on 11 December 2018 for PC (Windows and Mac, on *Steam*), *Nintendo Switch*, *Xbox One* and *PS4* along with the Shogun free DLC (*optional on Steam*).

# *Kingdom: New Lands*

## Mobile

Mobile versions have a separate changelog.

 1.3.2
 ?

The current *Steam* version is **1.2.8 - R2121**.

## MacOS

On 28 November 2019 *Kingdom: New Lands* was updated to 64-bit for Macintosh computers (Steam). The game can then run on both older 32-bit version or newer 64-bit version of macOS.

## 1.2.8 - R2116

Patch r2116 was released on 3 January 2018.

* Fixed issue where players teleported in areas with many purchase options freaking out the teleport overlay.
* Fixed an issue where civilians would disappear, caused by saving after civilians had boarded the readied boat.
* Fixed an issue whereby hermits would moonwalk off into the distance, never to be seen again.
* Fixed an issue where button-driven menu navigation was broken being.
* Fixed issue where 1080p defaulted to x6 zoom.
* Increased difficulty of Skull Island.

## 1.2.8

Also known as the **Skull Island** update, 1.2.8 was released on 19 December 2017.

* Adds the Skull Island free DLC on every platform *New Lands* is available on.

Other than the DLC announcement, no changelog was released by developers.

*Added by wiki editors*:

* Increased the cost to light the campfire from 1 to 3 coins.
* The architecture shrine was removed from the first island.
* The number of small portals on the sea side of the fourth island was increased from two to three.
* All statues and coin chests were removed from the fifth island.
* No more escorting the boat towards portals. *(See details)*.
* No more unlimited crew, only up to three knights can board on the boat. *(See details)*.
* Deer reaction to the Monarch's presence was completely changed, so herding them became ineffective with regular mounts.
* During Halloween event the undead horse is no longer available on the first island.

## 1.2.3

Patch 1.2.3 was released on 20 February 2017.

New:

* Languages: Simplified Chinese, Japanese and Russian.
* Extended tutorial to help new players.

Fixed:

* Fix bug that caused knights to walk off the boat after embarking.
* Prevent hermits from jumping off the horse at nightfall outside the kingdom.
* Autumn trees from not autumn'ing.
* Hermit floating through the ground after mounting.
* Some keyboard/controller menu navigation issues.
* Z-fighting on some of the backgrounds.
* Small groups of greed walking slowly and arriving late.

## 1.2.1

Patch 1.2.1 was released on 4 January 2017.

* Fix bug where language always reverted to the OS language.
* Unchristmas – Vanishes the Christmas update, though you will keep any items you gathered in your current game until you start over.
* Drastically reduce priority of worker job "idle around catapult", so they will pick other tasks (build/repair) first.

## 1.2.0

Patch 1.2.0 was released on 21 December 2016.

* Introduce the Christmas event.
* Differentiate archers into soldiers / hunters to make it clear when they will / won't hunt.
* Better feedback for the warhorse ability.
* Farms show that they are frozen in winter.
* Tweak wind shader for trees to render faster.
* Better detection of controller type.
* Fix menu on touchscreen PC's.
* Fixed animation bug for archers in towers.
* Update compression settings for the *New Lands* OST tracks.
* Banker doesn't give you back coins if you give him two or more on a day.
* Banker can now give you coins more than once during the day.
* Farms have a new art for the crops.

## 1.1.0

Patch 1.1.0 was released on 16 November 2016.

* Let players choose which unlocked island to restart on after they lose the crown.
* Fix bug where farmlands would only appear to the right of the farmhouse
* Allow players to start a new game directly on any land from the map in the menu.
* Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at tarting.
* Fix small audio bug.
* Increase how long farmers will be idle before looking for a different tool.
* Fix save/load bug where flying enemy would not register that it's holding a victim.
* Updated Rewired (controller support) to the latest version.

A beta version was posted on the beta channel on 9 November 2016.【  】
* Allow players to start a new game directly on any land from the map in the menu.
* Let players choose which land to restart on after they lose the crown.
* Fix bug where farmlands would only appear to the right of the farmhouse
* Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at starting.
* Fix small audio bug.
* Increase how long farmers will be idle before looking for a different tool.
* Fix save/load bug where flying enemy would not register that it's holding a victim.

## 1.0.8

Patch 1.0.8 was released on 1st November 2016 with no public notes basically to remove the Halloween event, that would be reintroduced into the game through patches for a couple of years, until be permanently integrated with the game files.

## 1.0.7

Patch 1.0.7 was released on 30 October 2016.

* Fix a crash that happened when loading saved games with a particular farm layout.
* Fix warhorse animation bug that caused it to disappear.

## 1.0.6

Patch 1.0.6 was released on 28 October 2016.

* Introduce the Halloween event.

## 1.0.5

Patch 1.0.5 was released on 24 October 2016.

* Fix a bug that caused the menu to no longer appear after viewing the end-game map.

## 1.0.4

Patch 1.0.4 was released on 21 October 2016.

* Crash on startup – An empty save file will no longer crash the game during startup.
* Crash on startup – A corrupted save file will now start a fresh game instead of hanging. The corrupted save is not deleted, so it can be salvaged or sent to developer for support.
* Infinite Blood Moon – The game no longer prevents a "safe state" when all currently alive enemies are far away. Previously, the game could get stuck in an "infinite blood moon" because a new wave is approaching from the furthest portal before the previous wave has been defeated.
* Trolls & flyers adapt their speed based on the wave they are in, to stick together with the other enemies.
* Waves (especially trolls) now better predict the duration of their trip from portal to camp.
* Increase tutorial ghost speed and improve 'leading' behavior.
* Fix farmhouse not being stored if saving while it is under construction.
* Fix visual glitch with torch light on a stag mount.
* Prevent farmlands from overlapping each other.
* Farmers are better at sticking to their assigned farm.
* Allow farmlands to appear on either side of farmhouse until max amount is reached.
* Fix bug where player could not purchase new shield after one is stolen by a troll.
* Fix a bug that caused a single boat part to disappear after saving + loading.
* Disallow touch controls on desktop platforms so the menu doesn't break.

## 1.0.3

Patch 1.0.3 was released on 21 October 2016.

* Re-enables logging to the file that is stored in the game's folder.

## 1.0.2

Patch 1.0.2 was released on 21 September 2016.

* Updated the game's engine from Unity 5.3.6f1 to 5.4.0f3.
* Updated to the latest Steam SDK.
* Russian language support added.
* Fixed issue with Hermits loading incorrectly.
* Fixed several issues with knights and the boat.
* Optimized Audio Pooling (with rate limiter).
* Tweaked worker's behavior when completing jobs far from the outer walls.

## 1.0.0

*Kingdom: New Lands*, the second game in the Kingdom series, was released on 9 August 2016 on *Steam* for Windows, Mac and Linux, and on Microsoft Store for Xbox One.

# *Kingdom: Classic*

On 9 August 2016, *Kingdom: New Lands* was released, and the original game *Kingdom* was renamed *Kingdom: Classic*.

## 1.2.0

**1.2.0 (R290)** is the last and definitive update to *Kingdom: Classic*. Scheduled to 22 March 2016, it was released on 7 April 2016, and its logs were published on 11 April 2016.

The changes on this update are so numerous that developers decided to keep both builds available for players: the final and the legacy versions. To access the legacy version see: Controls § Classic legacy.

**Gameplay updates**

* All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
* The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
* New menu with more options: change sound / music volume separately. Allow change zoom level if available.
* Collision resolution has been improved to decrease lag with many coins.
* Saving (by quitting the game) is possible at night and in combat.
* Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
* Knights will retreat to an intact wall if the outer wall takes too much damage.
* Knight attack procedure makes them more consistent.
* Overhaul for the boss monster.
* Many, many fixes for bugs from the forums.
* New (faster) horses.

**Changes** *(From beta RC1:)*

* Enemy boulders damage maximum of 5 citizens.
* Make archers always run when redistributing.
* Portals stay closed longer before spawning.
* Workers won't work on things too close to a spawner.
* Deer are no longer scared of unarmed citizens.
* Final wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
* Adjusted enemies to be a bit more threatening for earlier (day 20 and earlier) Blood Moons.
* Reduced fliers in several waves and delayed their introduction to a later Blood Moon Event.
* Only during the first Blood Moon when players encounter the breeder is it alone.
* Slight tweaks to portal collapse waves.

**Fixes**

*(From beta RC1:)*
* Prevent load crash with incomplete teleporter
* Prevent paying twice for border banner knight charge
* Limit troll speed depending on wave, preventing them from arriving early
* Fix shops disappearing after save/load during construction
* Fix castle being under construction after load
* Fix knights not immediately showing up in right color after load
* Fix duplicate shield save/load exploit
* Fix archers going to the wrong side after losing tool/reviving
* Prevent "resume after winning" exploit
* Make hidden outer portals invulnerable
* Fix fog not disappearing
* Fix visuals getting stuck after saving+loading in forest.

*(From beta v4:)*
* Realigned menu graphics (day counter/coat of arms)
* Fix archers going to inactive tower on load
* Hook up some statistics
* Fix blinking objects (e.g. bow on purchase) turning black
* Clearing now grows grass properly
* Fix correctly saving coat of arms emblem
* Preserve blender (weather) state when saving/loading
* Fix 1.2 Loading Crash and "Double Horse"
* Tweak linear-> Decibel conversion for volume options
* Fix dead monsters reanimating and invulnerable on load
* Fix cliffs disappearing after save
* Fix trolls blocked at level edge
* Fix arrow/controller navigation in options.

*(From beta v5:)*
* Fix multiple sound instances when citizens pay taxes
* Fix positioning of border banner so it doesn't overlap other payables
* Allow 4 archers per knight
* Fix knights not retreating from an almost broken wall
* Improve archer targeting with multiple targets.

Additional logs found on a random comment by Noio:

*(Not part of the official patch notes. Added by the wiki editors.)*

* Add translations to the new menu buttons.
* Improve the timing of the greed to hopefully reduce how often the Greed would arrive "early".
* Remove the wave that spawns directly from destroying the final portal. You only have to beat the final wave now that arrives after that.

### 1.2.0 B RC1

The patch 1.2.0 open beta RC1 was live on 30 March 2016.
**Bug fixes**

* Prevent load crash with incomplete teleporter
* Prevent paying twice for border banner knight charge
* Limit troll speed depending on wave, preventing them from arriving early
* Fix shops disappearing after save/load during construction
* Fix castle being under construction after load
* Fix knights not immediately showing up in right color after load
* Fix duplicate shield save/load exploit
* Fix archers going to the wrong side after losing tool/reviving
* Prevent "resume after winning" exploit
* Make hidden outer portals invulnerable
* Fix fog not disappearing
* Fix visuals getting stuck after saving+loading in forest.

**Changes**

* Enemy boulders damage maximum of 5 citizens.
* Make archers always run when redistributing.
* Portals stay closed longer before spawning.
* Workers won't work on things too close to a spawner.
* Deer are no longer scared of unarmed citizens.
* Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
* Adjusted enemies to be a bit more threatening for earlier (day 20 and earlier) Blood Moons.
* Reduced fliers in several waves and delayed their introduction to a later Blood Moon Event.
* Only during the first Blood Moon when players encounter the Breeder is it alone.
* Slight tweaks to portal collapse waves.

### 1.2.0 B v5

The patch 1.2.0 open beta v5 was live on 25 March 2016.
* Fix multiple sound instances when citizens pay taxes
* Fix positioning of border banner so it doesn't overlap other payables
* Allow 4 archers per knight
* Fix knights not retreating from an almost broken wall
* Improve archer targeting with multiple targets.

### 1.2.0 B v4

The patch 1.2.0 open beta v4 was live on 24 March 2016.
* Realigned menu graphics (day counter/coat of arms)
* Fix archers going to inactive tower on load
* Hook up some statistics
* Fix blinking objects (e.g. bow on purchase) turning black
* Clearing now grows grass properly
* Fix correctly saving coat of arms emblem
* Preserve blender (weather) state when saving/loading
* Fix 1.2 Loading Crash and "Double Horse"
* Tweak linear-> Decibel conversion for volume options
* Fix dead monsters reanimating and invulnerable on load
* Fix cliffs disappearing after save
* Fix trolls blocked at level edge
* Fix arrow/controller navigation in options.

## 1.1.0

The update 1.1.0 was released on 21 December 2015.

**Gameplay changes**

* Changes to the portals. This is a significant change and that’s all we’re saying for now.
* Unassigned citizens will notice dropped equipment outside the main area of your Kingdom.
* Sound from a destroyed portal can now be heard anywhere on the map.

**Bugs fixed**

* Fixed crash caused by vagrants in the late game.
* Fixed vagrant camp selection issue.
* Fixed Steam overlay menu bug

**Additions**

* Trading cards
* Updated French
* Updated Danish

## 1.0.5

The hotpatch 1.0.5 was released on 24 November 2015.

* Fixed most (hopefully all) CTDs introduced with v1.0.4
* Fixed fired catapult boulders from blocking the catapult to move forward
* Fixed arrows from moving the catapult
* Fixed achievements from not registering.

## 1.0.4

The update 1.0.4 was released on 22 November 2015.
This update is focused on bugs and the catapult.

**Fixes**

* Fixed vagrant camp exploit
* Fixed infinite tools from merchants
* Fixed flying monster getting stuck
* Fixed gold bag collider and coin freezing
* Fixed Day 10 achievement not registering when portal defeated earlier than day 10

**Gameplay**

* Catapult:
	+ Engineers are assigned to the catapult unless new task are assigned near them i.e. upgrade a wall near them, they do it.
	+ Catapult can be destroyed by enemies. The catapult has 4 HP.
	+ New catapults can be bought.
* Others:
	+ Grass grows past fertile land patches.

**Miscellaneous**

* Reduced load times
* Auto set language to OS
* Saves are now by version, so each update will start a new game the first time running.

## 1.0.3

The update 1.0.3 was released on 8 November 2015.

**Fixes**

* Loading into black screen: game wouldn't properly load save resulting in a black screen for the player after the horse running load screen.
* Invisible bolder: fixed issue where sometimes the boulder thrown by the big greed monster wasn't rendered.
* Double tower: fixed issue where towers could stack on each other causing multiple towers in one spot.
* Invisible walls: fixed tutorial invisible walls from remaining after loading from a save.
* Two tools for one: fixed issue where a tool could be picked up by two citizens at the same time.
* Winning in 25 Days achievement: fixed issue where winning on day 25 or less didn't unlock easier achievements.
* Sound volume saving: fixed issue where changes to the sound volume didn't save from a previous session.

**Gameplay**

* Turned off friendly fire for catapult. It was amusing but too often perceived as a little unfair or a bug.

## 1.0.1

The first official update, 1.0.1, was released on 25 October 2015.
This contains a hotfix, gameplay balance tweaks, and repairs a small number of issues. These are listed below.

**Bugs fixed**

* Fix a bug that could cause the game to get stuck in the loading screen under certain circumstances.
* Fixed a bug where items stolen from a shop would still count towards its maximum stock.
* Brazilian Portuguese added to the language selector.

**Gameplay changes**

* Portal defense waves: reduced rapid increase after day 24.
* Portals: doubled HP
* Cost for knights to attack portals increased from one coin to six coins.
* Changes to horse endurance
	+ Increased run speed
	+ Tiny reduction to walk speed
	+ Increased well feed duration
	+ Small increase to tired duration
	+ Increased reserve stamina gain
	+ Shortened standing stamina regen

**Additions**

* Added 4 achievements
* Added FLAC version of the OST
* Menu now shows current day
* Four new crest. Lion, Owl, Wolf, and Swan
* Halloween surprise

## 1.0.0

*Kingdom*, the first game in the *Kingdom* series, was released on *Steam* 21 October 2015 for Windows, Mac and Linux.