MERC

The **Matter Energy Reclamation Corprotation** (MERC) is a faction appearing in MADNESS: Project Nexus. They are an industrial work force that work under The Sheriff, and were once the lead manufacturer for Nexus City. With availability to an abundance of raw materials, they manufacture their own weapons and armor to equip their work force, which come in a variety of roles.

## Units

### Worker

Work but rearly attack. Seen in Fall of Helios.

### Recruit

**MERC Recruits** are simple workers for MERC with little to no combat experience. They wear the standard MERC uniform, and sometimes wear helmets when assigned to security. They come with light armaments, and are overconfident in their fighting abilities.

### Grunt

A mysterious unit seen in Madness Interactive

### Laborer

**MERC Laborers** are MERC recruits equipped with hard hats and welding masks to protect them from workplace accidents. Their hardhats can be knocked off if the protagonists aim for the head, but this protects them from the fatal blow, requiring a second headshot to dispatch. They often come equipped with power tools, and are most commonly seen in The Boom Factory.

### Mercenary

**Mercenaries** are the main attack unit for the MERC wearing a gray balaclava, sanford's outfit, and random military armor

### Zerker

**Merczerkers** are crazed melee combatants with boggle eyed masks, darker uniforms, and blaze orange mohawks. They have hair trigger tempers, which often provoke them into attacking their own colleagues. In combat, they can psyche themselves up and charge at the player, throwing themselves with a tackle in an attempt to knock them down. They always use dual melee weapons, and are the most dangerous MERC with them thanks to their relentless combat style.

### Sniper

**MERC Snipers** are marksmen wearing orange and gray caps. True to their name, they are long-ranged fighters, preferring to set up camp and engage from far away. They can be difficult to approach as they have a long engagement distance, have weak tac bars, and frantically dodge the player up close. Snipers will occassionaly zero in on their target with a visible sniper reticle on the UI, and fire a shot that ignores tac-bar and has to be physically dodged.

### Gunner

**MERC Gunners** are large imposing MERCs adorned in heavy armor and equipped with dual sub machine guns. Heavy gunners are physically strong, immune to being stunned from light attacks thanks to their size. Heavy Gunners will spray their target with weapon fire (albeit inaccurately), and will kick away enemies that get up close. When damaged heavily, Gunners fall to one knee in a stagger and are stunned temporarily, allowing for a free execution. Should the gunner be left alone, they will recover and rejoin the fight.

### Sargeant

**MERC Sargeant** act as squad leaders for the MERCs, and in the campaign have the responsibilities of a foreman. They are distinguishable by their orange berets and single pauldrons. Defensively, they possess two corpus blocks and full tac bars.

### Captain

**MERC Captains** are high-ranking MERC commanders and experienced fighters. Captains sport TAC-bars and are very aggressive. They wear officer caps, aviator sunglasses, and sport a double pair of pauldrons. They are a direct upgrade to MERC Sergeant with 3 corpus blocks, an upgraded tac bar, and the ability to execute dizzied opponents. Captains are only encountered 3 times in Story Mode, guarding the Sheriff's Station Fortress.

### Mag

Very big and strong.Seen in the Target Collab.

## Gallery

WorkerRecruitGruntLaborerZerkerMercenaryGunnerSniperSergeantCaptainMagScientist