Patch v1.50

**Patch v1.50** was released on August 29, 2018.

## The Headlines

* Progression: Gaining Experience and Leveling Up has been rebuilt from the ground-up
* Clubs: You can now form a ‘Club’ with other players and participate in Club Matches
* Rocket Pass 1 will go live one week after this update’s release
* Match Forfeit adjustments
* Real-time text filtering has been added for Player Names, Clubs, and Tournaments

## New Content

### Rocket Pass

* Rocket Pass 1 will go live the week after this update is released
* Read more about Rocket Pass here

### Achievements and Trophies

* ‘Join the Club!’
* ‘Together is Better’
* ‘New Challenger’
* ‘People Person’
* ‘Squad Goals’
* ‘Best of the Bunch’

## Changes and Updates

### General

* The Garage Tabs have been reordered to make Goal Explosions easier to access
* Increased Maximum Keys allowed in a single trade to 200
* [Steam] Added “Particle Detail” to Video Options
* [Nintendo Switch] Text Size of UI is now adjusted between Docked and Undocked states
* Spectator Camera: Player hotkeys are now synchronized across all spectators
* Updated visuals on some Arenas to better handle alternate team colors
* Added controller vibration when you matchmake into a game

### Progression

* Gaining Experience and Leveling Up have been rebuilt from the ground-up
* Experience (XP)
	+ You can now only earn XP in Online Casual & Competitive Matches
	+ XP is now primarily based on Match Length, not your score
		- You earn a scaling amount of XP for each second of a match, including Overtime, up to a maximum of 20 minutes
		- A match must be at least 60 seconds long to reward any XP
* New match XP bonuses have been added, including:
	+ Score
	+ MVP
	+ Consecutive Games (when you stay in the same Casual server)
	+ Backfill (when you replace a bot in a Casual match)
	+ Weekly Wins
		- Each day, you accumulate 2 Weekly Win bonuses, up to a maximum of 14 (one week’s worth)
		- Each win earns +200% XP and consumes one of your bonus wins
* XP is only rewarded if a match is completed
	+ Forfeiting a match counts as match completion
* Match Stats that grant Score have been revised to focus on important events
	+ Goals, Assists, Saves, Clears, etc. all still give Score and a notification
	+ First Touch, Aerial Hit, Bicycle Hit, and Juggle Hit no longer award Score
		- These stats are still tracked and updated for your Career Stats page
* Leveling
	+ From Level 20 upward, Levels now require a flat amount of XP instead of taking progressively longer to earn
	+ The Level 75 cap has been removed; there is no longer a Level cap
	+ Conversion
		- All players have been converted to a new Level based on multiple factors, including total Online Matches played and total XP earned
		- Players Level 40 and below convert to roughly the same level as before
		- Players above Level 40 convert to a higher level than before
		- Players who have been capped at Level 75 for some time will gain extra Levels based on total Online Matches played
* Rewards
	+ Avatar Borders
		- Added a new Customization Item: Avatar Borders
		- You unlock new Avatar Borders by leveling up in addition to Titles
		- You can select a Border and customize its coloration from the Garage submenu
		- Borders are unlocked every 25 Levels up to Level 300, after which they are unlocked every 50 Levels
	+ Uncommon / “Online” Drops
		- You will now receive a random Uncommon or higher item every time you Level up
		- Uncommon items and higher will no longer drop randomly after matches
	+ Common / “Offline” Drops
		- You will now unlock all Common items for a specific Customization Item slot simultaneously, rather than one at a time
		- Each slot’s Common items are unlocked after a set number of total matches played (Online or Offline)
		- You will not lose access to any Common items you have already unlocked
	+ Titles
		- Titles are now awarded to your account for reaching specific Levels
			* You will retain any Titles you have previously earned
		- You can equip any Title you have acquired via the “Titles” option in the Garage submenu, not just the highest-level one you possess
			* The ‘Rookie’ and ‘Semi-Pro’ Titles have been removed as part of this change to prevent players from equipping misleading titles for their skill level
		- Legacy XP Titles have had their level requirements adjusted for the new XP system.
			* ‘Veteran’: Level 20
			* ‘Expert’: Level 40
			* ‘Master’: Level 60
			* ‘Legend’: Level 80
			* ‘Rocketeer’: Level 100
		- Additional new titles are available every one hundred Levels after Level 100
		- Titles will also be available elsewhere, including Rocket Pass and Events

### Match Forfeit

* Forfeit Votes can no longer be triggered until 90 seconds have elapsed in a given Competitive Match
	+ 1v1 Competitive Matches do not have the 90-second restriction
* You can still Vote to Forfeit even after another player has left your team
	+ Forfeiting allows you to still earn XP and rewards for a match
	+ If you “Leave” early you will not earn XP
* Players can now only trigger one Forfeit vote each unless everyone on their team has also initiated a Forfeit vote

### Clubs

* You can now form a ‘Club’ with other players
* A Club consists of:
	+ A roster of up to 20 members
	+ A Club Name
		- Between 3-32 characters
		- Club Names are not unique
* A Club Tag
	+ Between 2-4 characters
	+ Shows before your username on banners, scoreboards, etc.
		- e.g. [PSY] Devone
	+ Club Tags are not unique
* Club Colors
	+ Primary & Secondary
* Club Owner
	+ The player who created the Club by default
	+ Can add/remove members
	+ Ownership can be transferred to another Club member by the owner
	+ Club Owners must transfer ownership before they leave a Club
* Editing Your Club
	+ The Club owner can rename a Club (name & tag) once per week
	+ The Club owner can change the Club’s colors with no restrictions
* Club Matches
	+ When a Casual or Competitive Match is created and if each team is composed entirely of members of a single Club (one per team), a “Club Match” will be activated
	+ Club Matches change the team colors and stadium colors to Club colors
		- If the colors are too similar, we find a suitable color for one team by first attempting to use their Secondary color, then a neutral option
		- Club Members who wish to opt out of this functionality can enable “Force Default Team Colors” under Interface Options
	+ Club Names will replace “Blue Team” and “Orange Team” on the scoreboard, and when goals are scored
	+ Club Matches do not occur in 1v1 matches, Private Matches, or Tournaments
* Club Utilities
	+ Clubs can set a Message of the Day (MOTD) to easily communicate to all members
	+ The Private Match button in the Club Menu lets you quickly and easily create or join a lobby just for your Club
* Verification
	+ Clubs may be “Verified” which adds an exclusive checkmark by their name on the in-game scoreboard
	+ This verification flag guarantees a particular club / player is the “real” one verified by Psyonix
	+ Club Tags and Names are unique among Verified Clubs, but are not globally unique
	+ Changing a Verified Club’s name or tag will cause it to lose verified status
	+ Verification will only be made available to select partners and esports organizations Cross-Platform
	+ Clubs support cross-platform membership, but you will not be able to invite cross-platform players until the RocketID system is released later this year

### Text Filtering

* Implemented a new real-time text filtering system that applies to the following cases on all platforms:
	+ Player Names
	+ Club Names & Tags
	+ Tournament Names and Team Names
* [Steam] You may need to choose a new player name if your current player name is filtered out
* Chat will be added to this filter system in a future update

## Bug Fixes

### General

* Fixed Postgame Spotlight camera breaking if players left the match
* When the “Match Notifications” option is set to Time Updates or Kickoffs Only, you will once again hear the audio cues for hidden notifications like “1 Minute Remaining”
* Fixed an issue that could cause reconnecting to a Ranked Match to fail
* Fixed appearance of Painted ‘Mainframe’ Decals
* Fixed chat input being lost when an item popup occurs
* Fixed an issue causing ball trail effects to shorten at high framerates
* Fixed removing items from a trade by selecting them in the trade window
* Fixed paint finish on ‘‘89 Batmobile’
* Trails are now properly aligned with Wheels on ‘‘99 Nissan Skyline GT-R R34’
* Thumbnail of Painted ‘K2’ Wheels now display the correct color
* Battle-Cars no longer spawn in as invisible to some players
* Titanium White ‘MDGA’ Decal no longer appears as grey
* Event Currency notification now properly displays after a match ends

## Known Issues

* New item notification shows for some players in Garage despite having no new items
* [PS4, Xbox One] Details window not showing in trades when only one item per player is in the trade window
* [macOS. SteamOS] Textures on some buildings in the background may be missing
* On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
* Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
* Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
* Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
* [Steam] Some Rocket Boosts may appear shorter than normal when playing Rocket League at higher frame rates

## External links

* Patch Notes v1.50 on Rocket League - Official Site