Into the Wild

**Into the Wild** is one of the main quests in Colony Ship: A Post-Earth Roleplaying Game.

*Warning - this point onwards contains spoilers*.

## Rewards

* 60 Quest XP and Power Cell MK3 for bringing the Control Module to Carlos
* 90+90 Encounter + 60 Quest XP for decontaminating the Yellow Zone
* 90+90+90+90+90 Encounter + 60 Quest XP for decontaminating the Red Zone
* -8 Brotherhood of Liberty/Protectors of the Mission/Church of the Elect Reputation if you persuade your Habitat allies to leave
* -20 Brotherhood of Liberty/Protectors of the Mission/Church of the Elect Reputation if you attack your Habitat allies
* -10 further Brotherhood of Liberty/Protectors of the Mission/Church of the Elect Reputation if you kill your former Habitat follower
* 90 Encounter + 60 Quest XP for siding with monks or Habitat faction

## Quick Walkthrough

1. Travel to Hydroponics (Green) and talk to Carlos
2. Install the tower control module at the top of the Research Complex in Hydroponics (Yellow)
3. Decontaminate the Red Zone and obtain the Matter Converter
4. Return to The Armory
5. Talk with Zeta
6. Install the Matter Converter

## Detailed Walkthrough

1. Travel to Hydroponics (Green) and talk to Carlos
	1. You will need to find Control Module in Mission Control in order to enter the Yellow Zone
	2. Once you have it, return to Carlos and he will let you go to the Yellow Zone
2. Install the tower control module at the top of the Research Complex in Hydroponics (Yellow)
	1. Kill or sneak past a Creeper (level 1) and Tough Creeper at the first floor
		* After inspecting the doors, you can also use the console nearby to get rid off the Creepers. Requires Electronics:[6] or Electronics:[3] and 3 Electronic Modules, then Computers:[4]
	2. Use the elevator in the third floor to get to the Control Room
		* You will need the Employee Keycard found in an area behind the room with Tough Creeper, Desert Bullfrog level 1 and Desert Spitter at the second floor. After getting the keycard, you will also need to pass Computers:[3] check to use the elevator
		* You can also open the elevator door by fixing the hatch in the second floor. You will need Lockpick:[5] or Computers:[4] as well as Electronics:[6]
	3. Use the console to decontaminate Yellow Zone. This will cleanse the air from poison and unlock the passage to Hydroponics (Red)
3. Decontaminate the Red Zone and obtain the Matter Converter
	1. Use the Tower Control Console to unlock the elevator down
	2. Access the server to upgrade your security clearance
		1. You need Lockpick:[5] or Computers:[4] to open the door
		2. Server can be accessed with the Employee Keycard and Computers:[4] or hacked with Computers:[7]
	3. Activate the terraforming engine
	4. Deal with the Floater past a Force Field. You can either kill it or use the broadcaster nearby with Computers:[4] or rush to exit and pass Electronics:[4] check to avoid combat
	5. Deal with the Elder Creeper and frogs in the next room. You can either exterminate them or sneak past them
	6. Deal with two Floaters in the next area past a Force Field. You can either kill them or fix the containment units with Electronics:[4] to avoid combat
	7. Get the fungus sample
	8. Once you have the sample, admin server clearance and fixed the terraforming engine, return to the Control Room and use it to decontaminate the Red Zone, also awarding you with Matter Converter
4. Return to The Armory
5. Talk with Zeta (**WARNING** - once you talk with Zeta you will be forced to make a decision and your ability to travel between different locations will become heavily restricted from this point onwards)
	* She will demand to hand over The Machine to the monks
		+ Refuse - she will give you a warning and leave
		+ Side with the monks - your Habitat allies will become angry
			- If Garret/Cobra/Mathias is dead, the Habitat soldiers will simply leave (but you can still attack them if you want)
			- If Garret/Cobra/Mathias is alive:
				* Try to persuade them. Your reputation with the faction will be taken into account during this conversation
					+ Persuasion:[8]
						- Persuasion:[9] or Streetwise:[8]
					+ Streetwise:[8]
						- Streetwise:[9] or Persuasion:[8]
				* Attack
					+ Zeta will be fighting on your side. You can also summon Romeo as support at the cost of 10% of its battery
6. Install the Matter Converter

## References

1. ↑ HuggyBear's Colony Ship Walkthrough Steam Guide