Dead Man's Cove

Dead Man's Cove is a location based off of Pirate's Lair on Tom Sawyer's Island and is a key locale in The Disney Club. Located in a mostly uninhabited part of Wildwood Heart Forest just off the western part of the city of Danville, it serves as the main characters' get together hangout, where they often go to discuss their plans for their adventures or just to settle down & hang out.

## Key Areas

### The "Landing"

The Landing is a large stretch of flat ground that the gang use as the entry/exit point to the Cove, arriving on a makeshift raft.

### The Treehouse

The Treehouse acts as the main hub of the Cove, with this being the spot where the gang will usually go to to map out their plans for the day, catch up on stuff at home or share a meal. It can be accessed via a hole in the trunk and a stairway leading up to the top. At the roots of the tree, three waterfall streams pass through which, according to legend, emerged from the tree after it was hit by lightning.

### The Caves

The island has a series of caves. Inside is a bottomless pit, cave formations taking on eerie shapes and faces, and unnatural fossil fish.

### Castle Rock Ridge

A series of rock spires near the center of the Cove, Castle Rock is one of the Cove's highest points, allowing anyone who climbs to the top of a stone staircase view of the river and surrounding wilderness.

### Pirate's Den

Located around Castle Rock Ridge, the "Pirate's Den" as the gang calls it is a wrecked ship that has been left on the Cove decaying for probably a few hundred years. Inside the ship's ruins are an assortment of old, rusty pirate weapons, assorted cargo, and even a skeleton to "keep watch of everything".

### Smuggler's Cove

Smuggler's Cove lies on the eastern coast of the island and is home to the island's pontoon barrel bridge and a suspended bridge. Together, these bridges connected the two parts of the island.

### The Magnetic Mystery Mine

The "Magnetic Mystery Mine" as the gang calls it is a second cave that acts as the Cove's "mystery spot". These dark tunnels are the only parts of the island with some form of magic, involving water going uphill, shovels embedded into the rock by some unknown magnetic force, and in the deepest spots of the mine are glowing crystals just out of reach.

## Notes

The idea behind making probably the famous Disneyland artificial island being the gang's "clubhouse" was so they could have a nice, quiet little area that offered some semblance of solitude away from all the hustle and bustle of the city and just relax for a good amount of time, which also acts as a little reflection of how many guests feel when they're on the real island. In fact, the island serving as a "headquarters" of sorts actually acts as a little nod to one of Walt's original concepts for the island, where it would be called "Mickey Mouse Club Island" and serve as a club headquarters for the Mickey Mouse Club and the Mouseketeers.

* Fun fact: Walt also had the idea to make the island "Treasure Island" themed.

While the show's version of the island tries to keep true to the one's in the parks, especially the Disneyland version, there are a few areas that have been emitted. The two most prominent locals are Fort Wilderness and Harper's Mill, mostly so the island doesn't feel too bloated and since it wouldn't really make sense for an old military fort or a functioning water mill to be on such a little island. Also, the island does away with all of the Tom Sawyer and most of the pirate theming to make it feel more natural (and maybe a little more generic). This is also why its name was changed, with its name coming from the rename for Injun Joe's Cave when Disneyland's version of the island became Pirate's Lair.