Dead Man's Switch

**Dead Man's Switch** is a **Unique** Perk belonging to The Deathslinger.
Prestige The Deathslinger to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Dead Man's Switch** for all other Characters.

After hooking a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Dead Man's Switch'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''':
\* While activated, any Survivor that stops repairing a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> before it is fully repaired causes The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to block the Generator until ''Dead Man's Switch'''s effect ends.
\* Affected Generators are highlighted by a '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

After hooking a Survivor, *Dead Man's Switch* activates for the next **20**/**25**/**30** **seconds**:
* While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until *Dead Man's Switch'*s effect ends.
* Affected Generators are highlighted by a **white** Aura.

After hooking a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Dead Man's Switch'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''':
\* While activated, any Survivor that stops repairing a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> before it is fully repaired causes The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to block the Generator until ''Dead Man's Switch'''s effect ends.
\* Affected Generators are highlighted by a '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

After hooking a Survivor, *Dead Man's Switch* activates for the next **20**/**25**/**30** **seconds**:
* While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until *Dead Man's Switch'*s effect ends.
* Affected Generators are highlighted by a **white** Aura.

## History

* 3.6.0
* 5.5.0
* 6.1.2

After hooking the ***Obsession***, *Dead Man's Switch* activates for the next **35/40/45 seconds**.
* While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until *Dead Man's Switch'*s effect ends.
* Affected Generators are highlighted by a **white** Aura.

You can only be ***obsessed*** with one Survivor at a time.
*"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn*

* While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until *Dead Man's Switch'*s effect ends.
* Affected Generators are highlighted by a **white** Aura.

*"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn*

* While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until *Dead Man's Switch'*s effect ends.
* Affected Generators are highlighted by a **white** Aura.

*"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn*

## Change Log

### Patch 5.5.0

* ***Buff:*** removed the Obsession mechanic, now activates on hooking any Survivor.

### Patch 6.1.2

* ***Nerf:*** reduced the duration to **20/25/30** seconds.
	+ This change was due to the former synergy with Scourge Hook: Pain Resonance having been restored in the same patch.

## Trivia

* **Dead Man's Switch** will also block Generators being repaired by multiple Survivors as long as any one of them decides to stop repairing during the activation window.
* A *"Dead Man's Switch"* is a common safety feature found on heavy machinery, where a switch must be held continuously in order for a machine to keep operating.