recursal/Fanatic-Fandom huggingface dataset:
Container II

*This page is for the Container II Building.*

**Container II** is a type of Storage used on your Train. They can be built through the Crafting Menu. Each Container is approximately 1/4 the size of a Floor. This is an upgraded version of Container I.

The storage space within a Container II consists of 6 slots available for storing the player's items.

The storage space within a Container II consists of a 3x2 grid (6 slots) available for storing the player's items. The Container II is big enough to store weapons and other large items.

## **Recipe**

Crafted in a Crafting Book. These materials are used from the player's inventory.

* 2x Wood
* 2x Iron Bar
* 2x Bolts

## Notes

It can be debated whether it's worthwhile to upgrade containers to Container II, or wait for Container III. Compared to the Container I, the Container II costs 50% more Iron per inventory slot, and will be replaced by Container III later.
Driller

Redirect to:

* Crusher

Crushes chunks into their correspondingly smaller items

## Recipe

Crafted from the Crafting Book. These materials are used from the player's inventory.

* 4x  Iron Bar
* 2x  Gear
* 2x  Forcer
* 2x  Bolts

## Produces

* 3x  Coal out of 1x  Lump of Coal
* 3x  Dirty Ice out of 1x File:Lump of Ice.png Lump of Ice
* 1x  Coal Briquette out of 3x  Coal + 2x  Unstable Chemical
* 1x  Water Bidon out of 5x  Dirty Ice + 2x  Unstable Chemical
Wood

**Wood** is a Material used in various crafting recipes, and one of the first you'll encounter on your adventure.

## Source

**Wood** can be acquired by the following means:

* Found floating in The Void
* Found randomly inside Depots
* Dropped from opened Strange Chests
* Placed in the Rofleemo Nest chest by certain Rofleemo
* Awarded by the Slot Machine when getting 3  Pufferfish

## Uses

Wood is fuel(burning time 15 seconds, tier 1)

**Wood** is used in the following crafting recipes:
Container Rack(Tech)

*This page is for the Container Rack Technology. For the Building, check out Container Rack.*

## Container Rack (Tech)

### Phase

4

The Container Rack stores 2 Containers

The **Container Rack** technology is a Phase 4 tech that unlocks Container Rack, which can be used to store 2 Containers on top of another holding any Materials within.

## Cost

* 1x Wood
* 1x Iron Bar
* 1x Bolts
Pure Ice

Redirect to:

* Ice

**Pure Ice** is a Material used in various crafting recipes, and one of the first you'll encounter on your adventure.

## Source

**Pure Ice** can be acquired by the following means:

* Found floating in The Void
* Found randomly inside Depots
* Dropped from opened Strange Chests

## Uses

**Pure Ice** is an edible resource that can be used to fill your thirst.

**Pure Ice** is used in the following crafting recipes:
Workbench II

The Workbench II crafts advanced resources

## Recipe

Crafted in a Crafting Book. These materials are used from the player's inventory.

* 4x  Steel Bar
* 4x  Wood
* 4x  Brass Bar
* 2x  Bolts

## Produces

* 1x  Sturdy Bolts out of 1x  Steel Bar + 1x  Bolts
* 1x  Brass Pipe out of 1x  Copper Pipe + 1x  Brass Bar
* 1x  Brass Wire out of 1x  Copper Wire + 1x  Brass Bar
Smelter II (Tech)

*This page is for the Smelter II Technology. For the Building, check out Smelter II.*

## Smelter II (Tech)

### Phase

13

The Smelter II smelts advanced resources

The **Smelter II** technology is a Phase 13 tech that unlocks Smelter II, which allows you smelt resources into advanced materials.

## Cost

* 6x  Iron Bar
* 2x  Bolts
* 4x  Gear
* 4x  Copper Pipe

## Unlocks

* Smelter II
* Steel Bar
Container III

*This page is for the Container III Building.*

**Container III** is a type of Storage used on your Train. They can be built through the Crafting Menu. Each Container is approximately 1/4 the size of a Floor. This is an upgraded version of Container II.

The storage space within a Container III consists of a 4x2 grid (8 slots) available for storing the player's items.

## **Recipe**

Crafted in a Crafting Book. These materials are used from the player's inventory.

* 1x Sturdy Wood
* 1x Steel Bar
* 1x Sturdy Bolts

## Notes

* As the Container III only requires 1 of each material, the container can be deconstructed without any loss of material.
* Container III costs less Iron than Container II, but has other costs such as Chemicals and additional fuel for making the steel.
Witch Island

Spoiler Risk*This article may contain **spoilers**. Read at your own risk!.*

**Witch Islands** are a common location found in The Void that will begin spawning once the Winch and Throwing Rings technologies have been researched. They are a series of small islands deep in the fog, populated by ruined cabins and a multitude of puzzles. These are the main source of Strange Chests in the game.

They are made apparant by a trail of Debris and Fireflies leading out into the depths of The Void.

## Reaching the Witch Islands

The Witch Islands can be spotted by a trail of Debris, with a handful of Fireflies flying back and forth, highlighting the path.

The player can leave the train and explore further thanks to the use of their Winch and Throwing Rings. Along the path of Debris, multiple Hook Flowers can be found, reducing the number of Throwing Rings required to reach the islands.

Once the path reaches the first small island with a ruined house, it usually splits, leading out to 1 to 3 different puzzles.

## Puzzles

There are currently three types of puzzles:

* Beam Puzzles
* Rune Puzzles
* Combination Puzzles

### Beam Puzzle

**Beam Puzzles** involve a series of totems that fire beams from their head. They can be interacted with to aim the beam, the ultimate goal being to activate all central end receptors located around the Puzzle Orb.

Every Beam Puzzle has at least a few starting totems that are active by default, and solving the puzzle should be started with these. Certain totems have a lower receptor point, which, when receiving a beam, will activate the totem, to allow the beam to travel further along the puzzle.

When the puzzle is solved, the large totem behind the Puzzle Orb will begin to hover upwards, producing an ominous sound, before slamming back down again, opening the Puzzle Orb.

### Rune Puzzle

**Rune Puzzles** involving a series of monoliths, and multiple runes located on scenery around the area. A Rofleemo Ghost is always found floating next to the first monolith, and can be shot to produce an auditory clue for the puzzle.

Every rune is paired with another, though only one of the two is correct. When shot, a Rune will produce a blue trail to its assigned monolith, and the rune in question will then be visible on the latter.

When the puzzle is solved, all incorrect runes will dissolve, the blue trails will turn yellow, and the Puzzle Orb will open.

### Combination Puzzle

**Combination Puzzles** involve a series of small stones, each with 4 symbols on them. Interacting with one causes it to spin clockwise and present the next symbol at its front.

The correct combination for this puzzle is located within the immediate area. The symbols seen on the stones can be found plastered about the scenery, and the correct combination is the order in which they're situated when viewed all at once. A small, flashing light will hint at the location where the player needs to be to see the correct order of the symbols.

When the puzzle is solved, all of the symbol stones will drop down, turning yellow, and the Puzzle Orb will open.
Mines

Ability: explode on contact or by bullets

The Mines are Event encounters on the track to get rid of the Player and the Train.

They are randomly placed on the Rails and in the Void around it and will damage the Train on contact and the Player on explosion.

They can be disarmed, and give randomly some Scrap Metal.

Mines in the near of an other exploding one will explode too.
Platform

*This page is for the Platform Building. For the Technology, check out Platform (Tech).*

## Platform

### Recipe

4x Iron Bar 2x Bearing 2x Spring 2x Bolts

**Platforms** are modular pieces of a wagon, that can be added to the Train at a Building Console. Each Platform is the size of the starting Trolley, and can hold up to 4 Floors.

## Recipe

Crafted in a Building Console. These materials can be split between the player's inventory and the Builder's Boxes in a Depot.

* 4x Iron Bar
* 2x Bearing
* 2x Spring
* 2x Bolts
HOLIDAY IN SUMMER

HOLIDAY IN SUMMERのジャケット

**HOLIDAY IN SUMMER**（**ホリデー イン サマー**）はルミネスで登場するスキンである。ルミネスで16番目のスキンとしてデビューした。

歌詞
--

なし

## グラフィック

**HOLIDAY IN SUMMER**のデザインは、赤色、黄色、と緑色の木の板がある。

 ブロック

## サウンド

***下のサウンドは直接ゲームから録音されたものであり、他のサンプルからの音が含まれている場合があります。より良いファイルがあったら、既存のファイルを更新してください。***

## 入手方法

ルミネスとルミネス リマスターでは、**HOLIDAY IN SUMMER**はChallenge "Basic"でレベル60に到達すると入手できる。
Version 6748

**Version 6748** is a small patch for Voidtrain, featuring a handful of balance changes and bug fixes.

## Additions

* Objects researched by Rofleemo now have an icon: The Gate icon represents an object that can be built at a Building Console. The Book icon represents an item build via the Crafting Book

## Changes

* Increased chance of spawning blocks of ice, coal, and fuel in the void.
* The recipe for Water Flask no longer requires organics
* Added animations for various Rofleemo classes
* Various audio changes: overall game volume balanced; balanced UI sounds; improved chest-opening sound; improved revolver sound; improved engine afterburner sound; improved metal step volume; balanced and optimized swarm sound; added sound when fish die
* Chance of burning status corrected
* Weapon durability loss from shots is significantly reduced - the influence gun module levels have on durability loss is increased
* Number of possible repairs to total weapon depreciation increased for module levels 2-5
* TTK has been reduced for weapons other than the Revolver
* Ammo types (shots, grenades, etc.) now have more noticeable characteristic differences
* The main weapon (not the revolver) now does more damage and is more effective
* Lower level weapons are now stronger on average relative to the starting revolver
* Clouds and post effects have been optimised and improved in appearance

## Bug Fixes

* The more common crashes have been fixed
* Fixed a bug that would cause negative effects on gun modules that should not have been there
* Fixed characters getting stuck when using the winch
* Fixed trains randomly stopping for no reason
* Fixed bugs that caused the crafting book to get stuck in the interface or locked in your hand when the interface is already closed
* Fixed various ways to duplicate heavy objects (cages, clumps, chests)
* Fixed fuel not fully running out when crafting and getting locked
* Fixed a bug leading to players getting stuck in puzzle totems
* Fixed a bug regarding installing chests on the train
* Fixed an issue relating to decor destruction
* Fuel requirements displaying incorrectly in some workbenches has been fixed
* Rofleemo ghosts in puzzles can now also be triggered by interacting with them
* Fixed an issue causing the Witch Islands quest to get stuck
* Fixed invisible collisions in depots, in front of mines, and obstacles
* The texture of the Aggression Indicator has been fixed
* Mines now react to high speed trains
* Kitchen II now uses Tier 2 fuels
Voidtrain Wiki/Sandbox

This page serves as a playground for new contributors; feel free to edit it as you wish to learn how to use the wiki!

The Sandbox will be reset every so often to keep things clean.

## Make Edits Below this Point

V Color changes can be done like this! V

<span style="color: #abcdef">Color changes can be done like this!</span>

<span style="color: #abcdff">Color changes can be done like this!</span>

***Test Table***
 Content1-2

Voidtrain Wiki - paragraph editing, wrapping and other test function. This game is addictive and fun. There are so many things to explore and progress to make through the game.

* Bullet1
* Bullet2
Tools

**Tools** are various devices unlocked throughout gameplay that enchance a players' ability, such as the Winch or Grappling Hook.

## Winch

The **Winch** allows the Player to pull themselves towards, and attach to, anchored Throwing Rings or valid Hook Points, such as those on a Train or the Hook Flowers on the way to the Witch Islands.

It has two available upgrades via Research:

  Winch Accelerator | Increases the winching speed
Smelter I

The Smelter smelts materials into usable resources

## Recipe

Crafted in a Crafting Book. These materials are used from the player's inventory.

* 4x  Scrap Metal

## Produces

* 1x  Iron Bar out of 2x  Scrap Metal
* 1x  Copper Bar out of 1x  Scrap Metal + 1x  Chemical

## Upgrades

* Phase 13 Economical Smelting I: Reduces fuel costs for Smelting Iron and Copper by 25%
* Phase 28 Advancing Smelting I: Chance of getting bonus Copper and Iron at smelting
Simple Backpack

Redirect to:

* Small Backpack

## Recipe

**Simple Backpack** can be crafted with the following recipe in the  Workbench I:

2x Wood + 2x Leather + 2x Bolts + 2x Copper Pipe ➔  **Simple Backpack**

## Uses

**Simple Backpack** can be equipped to easier transport items that would normally take up your hands.

The **Simple Backpack** provides 1 slot for larger handheld items
Hunter (Weapon Type)

**Hunter** is a Weapon Type for two-handed weapons/customizable weapons. This weapon type is pretty rare.

## Effects

The **Hunter** weapon type fires multiple slow moving projectiles that auto-track to enemies within a small radius around the projectile. If the enemy is within the tracking radius of the projectile, the projectile will begin to travel towards the enemy. While the enemy is within the tracking radius, the projectile will continue to travel towards the enemy re-adjusting for any movement. However, the projectile will come to a stop and fall down if the max range of the projectile has been reached.
Version 12692

- Fixed a critical bug that could potentially result in a loss of control in the game or the ability to select weapons, the builder's book, journal, etc.

- Improved the behavior of the magnet button hint for the Grappling Hook. Now it appears immediately after releasing the hook, not after reaching the maximum distance.

- If the client player already had a Grappling Hook in hand at the time of connecting to the session, the Grappling Hook's interface will not be displayed for the client player until it is equipped again - fixed.

- Fixed a bug related to the calculation of the cost of Loader and Repairer perks.

**Small hotfix for 12692**

- The engine could automatically switch to low speed during high train speed or when using the afterburner - fixed.

- When entering the depot, if a player was in the crafting menu, there was a chance of widget and crafting menu blocking with the description "no space for the finished product" - fixed.

**Small hotfix for 12692**

- The Smelting Master perk (reduces fuel consumption for smelting steel and brass) was not working - fixed.
Lab II (Tech)

*This page is for the Lab II Technology. For the Building, check out Lab II.*

The Lab II creates advanced chemical components

The **Lab II** technology is a Phase 16 tech that unlocks Lab II, which allows for the creation of advanced chemical Materials.

## Cost

* 2x  Brass Bar
* 4x  Wood
* 2x  Brass Wire
* 2x  Sturdy Bolts

## Unlocks

* Lab II
* Sealant
Version 11684

- Added an option to disable camera shake and head bobbing. Head bobbing will be disabled by default, but will still be available in options (There are still some slight camera movements remaining in the movement in the builder book and hammer mode. We will fix this in the next hotfix later today).

- An option to adjust the Narrator's sound volume has been added to the game's sound settings.

- If your quest progress was blocked prior to yesterday's hotfix (during the quests with Rofleemo bed, Hangar, Winch, Throwing Rings), this hotfix allows you to continue your adventure and automatically fixes issues with loading saved games.

- Fixed an issue with the Hangar quest that could become blocked under certain conditions (the door closed and didn't let you reach the quest objective).

- Additional checks in the quest with inviting Rofleemo on the train to prevent progress blocking. Also, a fix for those players whose saved games have already been affected by this.

- Fixed an area in the 1st depot where players could get stuck.

- Minor localization fixes.
Outpost

**Outposts** are an enemy blockades that can be encountered on the cycle (a path from one Depot to another).

Since the 13333 version, Outposts varies in sizes, complexity and enemy count depending on your research level and how much cycles you've been through.
You can encounter road block at this location, that prevents the train from going further. There's two ways to breakthrough these blockades:

1. Turn off the energy source located in one of the buildings by interacting with it or simply shoot it
2. Breakthrough by enabling afterburner mode on the engine if you have a Ram installed on your train
Driller (Tech)

*This page is for the Driller Technology. For the Building, check out Driller.*

The **Driller** technology is a Phase 11 tech that unlocks Driller, which allows you to crush lumps of Ice and Coal into smaller chunks.

## Cost

* 4x  Iron Bar
* 2x  Gear
* 2x  Forcer
* 2x  Bolts

## Unlocks

* Driller
* Lump of Ice
* Lump of Coal
* Ice Crushing
* Coal Crushing
Cleaner's Station

**Cleaner's Station** is a building, that you can build with the Crafting Book. It will be unlocked after you research Cleaner's Station technology at the 17th phase. You can appoint any Rofleemo to it. If an appointed Rofleemo have enough happiness points and don't have debuffs, it will activate features of this workplace.

## Workplace Features

### 1 Mushroom:

* Destroys one growth on the train every 300 seconds.
* Timing will be reduced if an appointed Rofleemo have a "Workaholic" perk.

### 2 Mushrooms:

* Collects fertilizers from the toilet and storing it within the **Cleaner's Station** every 30 seconds.
* Adds chemicals from the containers on your train to the toilet every 20 seconds.
* If you have a working Botanist's Station on your train then stored fertilizers will be used by the Botanists in the garden. You can also collect fertilizers from it anytime by yourself.
* All of the timings will be reduced if an appointed Rofleemo have a "Workaholic" perk.

## Recipe

* 2x  Wood
* 1x  Sturdy Bolts
* 2x  Brass Wire

## Statuses

There's no fertilizer in the Station's storageHalf-fullCleaner's Station's storage is full
Smelter I (Tech)

*This page is for the Smelter I Technology. For the Building, check out Smelter I.*

## Smelter I (Tech)

### Phase

1

The Smelter smelts materials into usable resources

The **Smelter I** technology is a Phase 1 tech that unlocks Smelter I, which is a workstation that allows for smelting of scrap metal into various Materials.

## Unlocks

 Smelter I
 Iron Bar
 Copper Bar
Kitchen I (Tech)

*This page is for the Kitchen I Technology. For the Building, check out Kitchen I.*

## Kitchen I (Tech)

### Phase

5

The Kitchen cooks basic foods

The **Kitchen I** technology is a Phase 5 tech that unlocks Kitchen I, which allows for the creation of basic edible Materials.

## Cost

* 2x  Iron Bar
* 2x  Wood
* 2x  Copper Pipe

## Unlocks

* Kitchen I
* Grilled Organics
* Steak
* Water Flask
Lootcatcher's Nest

**Lootcatcher's Nest** is a building that you can build via Crafting Book. It will allow a cute little creature to gather 1 piece of a resource that generated in the Void near your Train every 30 seconds. In order to function this building require water from the Water Condenser.

This building operates only when you are in the Void and will be put on hold when there's no nearby resources or you are in the Depot.

You can't build more than one **Lootcatcher's Nest** per platform (2x2 floor tiles on the wagon).

Crafted in a Crafting Book. These materials are used from the player's inventory.

## Recipe

* 1x  Wood
* 1x  Bolts
* 1x  Copper Wire
* 1x  Gear

## Statuses

Storage is full, you should pick up the itemsPaused while in the DepotNo waterOn hold in the Void, searching for the resources nearbyCooldown
Ru/Voidtrain Wiki

en:Voidtrain\_Wiki

**Welcome to the Voidtrain Wiki!**

Эта вики посвящена инди-игре на выживание Voidtrain.

**Эта вики находиться в переводе!**

## Навигация

 **Материалы**

 **Постройки**

 **Инструменты**

 **Оружие**

 **Поезд**

 **Враги**

 **Локации**

 **Исследования**

## About Voidtrain

Become a crew member of an interdimensional express! Discover a new mysterious world inhabited by amazing creatures, dangers and surprises. Upgrade your train, gather new materials and build better weapons! Available in single player, or in online multiplayer with up to 4 people.

Voidtrain is developed by Nearga, an indie studio based in Russia, and was released in Early Access on the Epic Games Store on August 12th, 2021.

## More Info

**Current Version:** 7244

* Version History
* Upcoming Features

## Community

* Discussions
* Discord Server
* Twitter
* Facebook
* TikTok
Version 8678

- Fixed several bugs causing crashes.

- Improved navigation system of AI soldiers (they got stuck in the depot when they spawned near the player's train).

- Improved AI swarm navigation system (arena islands).

- Fixed a bug that caused incorrect saving of the shark.

- The autosave index partially changed (all autosave slots should be used in equal priority), players' progress should no longer be rolled back in some cases.

- Improved validation for the correct dropping of totems on arena islands.

- Fixed the disappearance of the train ram while building a train via the depot console.

- Removed the ability to destroy or move the train ram.

- Fixed shadows render on medium settings.

- Fixed places on one of the arena islands (points where it was possible to get stuck).

- Fixed a bug that caused the AI to spawn incorrectly on the arena island if you save the game and continue the challenge.

- Fixed grappling hook name indication.

- Changed the system of picking up items. The player could not pick up items if they were in ammo.

- Improved the system of displaying enemy hp and other items that can display hp (enemy engines, etc.). First of all - it's about technical fixes, optimizations, and code cleanup.

- Changed the number of bomber fishes in co-op (there were too many fish).

- The number of health points of bomber fish has been reduced by 30%.

- Bomber fish AOE blast duration reduced by 50%.

- With this update, the number of bomber fishes in puzzles is leveling out more smoothly as you progress through the game (by World Rate).

- In project mode, the crate rack no longer has an extra untranslatable word in its name.

- Base damage of T1-T2 swarm bugs and base damage of T1 spitting bug is increased by ~20% (this also increases their damage during all waves).

- Base HP of T1-T2 swarm bugs and the spitting bugs is increased by an average of 40%.

- The bugs now can switch their attention more effectively between multiple players.

- Improved rewards from enemy trains (drop chances).

- Ammo boxes on enemy trains now correctly dispense loot.

- The player could create a legendary weapon without wasting modules on the armory table - fixed.

- Fixed a bug with the display of the names and parameters of the weapon modules.

- Fixed a bug with displaying icons and module models during weapons building.

- Explosive mixture no longer requires acid for crafting and learning technology.

- Weapon cores can drop from high-level chests

- Additional validations for networking items (technical networking part).

- Added descriptions and parameter displays for weapon modules that were missing.

- Fixed one of the ways of duplicating Rofleemo.

- Fixed potential bugs that could cause problems with track generation and missing objects around the train.

- Fixed a bug with the display of AOE damage from bomber fish.

- Fixed flamethrower core (didn't deal damage while aiming the enemy below the player).

- Fixed a bug that caused the shark to fly far away from the train as it rammed it.
Environmental Object (Tech)

The **Environmental Object** technology is a Decor tech that unlocks random Decor object that you can build with the Crafting Book on the floor of your Train or on top of some decor tables.

## Cost

The **Environmental Object** technologies have a different recipes, that requires only:

* 1x Copper Bar

**or**

* 1x Unstable Chemical

## Unlocks

Random Decor object that you can build with the Crafting Book on the floor of your Train or on top of a decor tables.
Grappling Hook I

## Grappling Hook

The **Grappling Hook** can grab items from a distance, and pull them toward a Player. This serves as a much more efficient method of gathering. Unlike the Winch, it must be placed in a weapon slot to be used.

## Recipe

**Grappling Hook I** can be crafted with the following recipe in the  Workbench I:

2x Iron Bar + 2x Spring + 1x Copper Pipe + 2x Bolts ➔  **Grappling Hook I**

It has two available upgrades via Research:

Tip:

* The Grappling Hook is great for catching the flying fish that school around the train. And it also allows you to swim in front of the train as it is moving and collect materials without having to swim too far to get them. It's a must have tool.
* The Grappling Hook is also able to grab Chunks of Ice, Coal or Gasoline, even though there is no visual marker for this action as of Version 6748. The tool's range for this action is the same as for normal materials.
The Swarm

Creatures of that a Player encounters in the Arena.

## Arena Creatures:

Ability: Bite and Spit
Behavior: Rushes to the Player on sight to attack it.

Swarm soldiers are the main mass of the swarm and act in groups of 4-6 units whose sole purpose is to overwhelm a threat with a mass of paws, stingers, and chitin. At the same time, they are quite cunning and can act solo if the situation demands it.
Although more adapted to close combat, soldiers are capable of spitting bile, which is no safer than a bite. They usually spit when their target is out of range, such as a high ground.
The older and more experienced a soldier is, the more dangerous an opponent he is, as individuals grow older and more chitinous.

Ability: Spit

Behavior: Stays on range to attack the Player
Spitting insects are part of a swarm, but unlike soldiers, they are solitary in the battle. When they lookout for an enemy in the distance, they spit a thick blob of bile, which is more concentrated than that of a soldier.
They're particularly tricky to hit, as they have terrific eyesight and a great memory. Because they have seen humans with weapons more than once, they tend to jump or run away from a defensive position or hide behind an obstacle until the shooter's attention shifts to something else.
Like common swarm insects, spittlebugs have varying degrees of protection. Older specimens may have plates of chitin on both the head and body, making them more resistant to incoming damage for a while.

Arena Creatures are dropping nothing at all.
Building Console

The **Building Console** is a device found in most Depots after having researched Platforms. They ressemble a small booth with a glass protective screen, and a computer terminal within.

These allow the player to customize and expand their Train, and build Machinery such as Platforms, new Engines, or various Wall/Fence modules.

Usually, they are locked due to present Nazi forces, and the Depot must be cleared out before the Console can be used.

Ocasionally, after having researched Taming the Rofleemo, a Caged Rofleemo can be found right beside the console.

## Building Interface

When used, the Building Console opens up the Building Interface, allowing for the Train to be extended and customized.

 : Switches which wagon of the train is focused.

 : Adds a new wagon entirely, behind the currently focused one. Costs as much as a Platform.

 : Opens a menu to allow the construction of Engine Components.

 : Extends the currently focused wagon by 1 Platform.

Clicking on the central hammer within a circle on any platform allows for the construction of Train Decor. These can be things such as walls, railings, or cabins.
Style Guide

The Style Guide is the global editing style and formatting guide for the wiki in order to keep it consistent in structure. This guide is enforced on anyone that wishes to contribute to the Voidtrain wiki.

*Note that not all templates have been created as of yet.*

## Item Links

Where appropriate, use the ItemIcon template to create links such as this:  Iron Bar.

## Article Layout

For general pages such as Material, Buildings, Research, simply try to follow the layout of the rest of the page.

* Item Template (With image, stack size, etc...)
* **Source**
* **Uses**
* Building Template (With image, physical size, etc...)
* **Recipe**
 **Technology*** Message Templates (Spoiler, Stub, etc...)
* Technology Template (With image, phase, etc...)
* **Cost**
* **Unlocks**
* Enemy Template (Image, HP, etc...)
* **Drops**
 **Patch Notes*** Patch Note Template
* **New Features**
* **Changes**
* **Bug Fixes**

In regards to Research, all appropriate technologies that are named the same as the sole item they unlock should direct to their Tech page, and not the item page, in order to prevent confusion regarding the materials necessary for the tech and the item itself.

i.e. **[[Grappling Hook I (Tech)|Grappling Hook I]]** instead of just **[[Grappling Hook I]]**.
Water Condenser

**Water Condenser** is a building that's available without researching any technology. You can build it via Crafting Book. It will generate 1 water per 120 seconds.

There's no limitation to building **Water Condensers,** so you can build as many as you want and anywhere on the floor of your train. Also, there's no conditions for it to operate, so it will generate water until it's full. Maximum amount of water it can hold is 3.

## Recipe

* 2x  Wood
* 1x  Bolts
* 1x  Copper Pipe

## Statuses

Water Condenser is fullWater Condenser is generating waterThere is 1 water in the Water Condenser
Gasoline

## Gasoline

### Description

Gasoline used in crafting  Gasoline Canister and as a fuel source

### Stack Size

10

**Gasoline** is a Material used as a fuel or to craft a  Gasoline Canister.

## Source

**Gasoline** can be used as fuel.

**Gasoline** can be acquired by the following means:

* Obtained by putting a Lump of Gasoline into a Recycler
* Found on a Abandoned Train

## Uses

**Gasoline** is used in the following crafting recipes:
Train

The **Train** is the main mode of transportation throughout The Void. It is essentially a mobile base, containing all structures built by a player, and acting as the anchoring point of all exploration in the game.

Throughout the game, the Train can be upgraded in length, power, and resistance, thanks to different Engines and technologies. This is all done via the Building Console, found in most Depots. There are also a multitude of decorative modifications that can be made to the wagons and cabin of the Train.

Derelict Trains can occasionally be found floating alongside the track after the Winch technology has been researched.

## Engines

### Trolley

The initial state of the Train, the Trolley is the weakest of all engine types. It is made up of 4 different parts:

* The Trolley Handle, which allows manual speeding up of the Train
* The Brake, allowing the Train to stop
* The Transmission, allowing the Train to change direction
* The Horn, allowing the Train to honk

### Steam Engine

The Steam Engine is the first major upgrade for the Train, allowing it to reach much higher speeds at the cost of fuel and water. It also increases the maximum platform capacity of the Train by 2. Starting platform capacity is 6, thus making the maximum capacity after obtaining the Steam Engine 8.

In order to be constructed, the Locomotive of the Train needs to be *at minimum* 3 platforms long. If a 4th platform is available, it can be used as the Locomotive's cabin.

All controls of the Steam Engine are contained in one small section directly behind the engine itself. These are all the same controls as the Trolley, with the addition of the Afterburner, and the Engine Controls interface. The Afterburner is just quick access to the Trains' maximum speed setting, while the Engine Controls interface contains the fuel and water slots, as well as the full speed controls for the Train.

it should be noted that trolley parts (except the Trolley Handle) can still be used on the train after it's upgraded to steam engine, simplifying access to the train's controls, or allowing multiple brakes.

### Diesel Engine

The Diesel Engine is the third and final upgrade for the Trains' engine. It reaches the highest speed possible but only takes  Gasoline Chunk and  Gasoline Canister as fuel.

The controls of the Diesel Engine are the same as the Steam one.

The Diesel Engine can use the Fast speed option at the Engine handle, and increases the maximum platform capacity to 12.

And the Afterburner unlocks its full potential by overdriving the Engine (this burns through fuel faster though)

## Upgrades

Steam Engine:

* Boiler Upgrade I: Max Steam Capacity +50
* Boiler Upgrade II: Max Steam Capacity +50
* Boiler Upgrade III: Max Steam Capacity +100

Diesel Engine:

* Power Plant I: Fuel efficiency +20%
* Power Plant II: Fuel efficiency +30%
* Power Plant III: Fuel efficiency +50%
* Increased Durability: Durability +50%

All Engines:

* Effective Cooling: 25% less water consumption

## Decorations

The Train can also be modified with several Cabin Decorations:
Version 6849

**Version 6849** is a small patch for Voidtrain that includes various fixes and quality of life changes.

## Changes

* Building at the depot no longer requires a quest to kill enemies
* Added the "Friends Only" option to the session settings
* Weapons can now be switched by scrolling the mouse wheel
* Weapons now appear in hands after actions with other objects
* WASD can now be changed to arrow keys
* Fertilizer has an updated model/icon
* The core module has an updated model/icon
* Sounds:
	+ Driller volume and audible radius of Driller reduced
	+ Changed audibility radius for Rofleemo.
	+ Added sounds for missing Rofleemo animations.
	+ Kitchen sounds now work correctly.
	+ Fish hearing radius has been reduced.
	+ General sound balance

## Bug Fixes

* Fixed a few crashes
* Fixed players getting caught inside objects while the train accelerates
* If there was a project of an object on the train when expanding railroad cars or building walls, resources could be spent on that object instead of the target action
* Fixed puzzle zones and rewards not being saved
* Boards blocking the path in puzzles are now destroyed correctly
* Sprint mode is now saved after re-join
* Fixed characters T-posing while winching and carrying a heavy object
* Fixed characters T-posing while winching when holding a throwing ring
* Fixed when using a Grappling Hook sitting down, it would knock the character into a standing position
* When demolishing an object through the construction console in the depot, the correct amount of resources to be returned to the builder's box is displayed
* Hotkey for hammer ("N" in default settings) now works
* The character no longer dies on the main menu
Crafting

**Crafting** is the process of taking materials and creating something new, by using various workstations. Most crafting in the game takes a period of time to complete, ranging from 5 to 30 seconds per item.

## Crafting Book

The **Crafting Book** is the main tool used to build various buildings and decor. When equipped, it will present the player with the crafting log, where they can choose any of their known buildings, and place them on their train.

If the player doesn't currently have enough resources for a build, a blue ghost will get placed instead, and the building will remain unusable until it's been supplied with all requested materials. If the player wishes to move a building, or accidentally placed on in the wrong spot, they can use the Hammer to remove it.

The Crafting Book cannot be dropped or lost, as it is available to the player at all times.
Research

Spoiler Risk*This article may contain **spoilers**. Read at your own risk!.*
One of the main forms of progression in Voidtrain is via Research. Research is performed by using the Research Table to select a new technology to research, and supplying it with the required Materials. Once started, a technology takes about 5 seconds to complete.

## Technology

Research is split into Phases, with each holding up to 3 different categories, Main Technologies, Additional and Decor. All technologies in the Main category (the top one) need to be researched before advancing to the next Phase. Additional technologies in an already unlocked phases can be researched anytime. Decor technologies give you a random decor item once it's completed.

There are a total of 33 Research Phases in the game at this time.
Garden (Tech)

*This page is for the Garden Technology. For the Building, check out Garden.*

The **Garden** technology is a Phase 9 tech that unlocks Garden, which allows for the planting of different seeds.

## Cost

* 2x  Wood
* 2x  Bolts
* 2x  Organics

## Unlocks

* Garden
* Tomato
* Pepper
* Tea Leaves
* File:Strange Plant.png Strange Plant
Locations

Spoiler Risk*This article may contain **spoilers**. Read at your own risk!.*
There are a handful of locations to explore in Voidtrain. As well as Events that happen as you progress along the tracks.

## The Void

**The Void** is the main setting in which the game takes place. The Void is the space that the Train travels through between each Depot, and links to every other location in the game. It is also the players' main source of resources.

## Depots

**Depots** are the 'checkpoints' that the Train will reach at the end of each Void. They usually contain a large garrison of Nazi Soldiers, and a handful of resources.
After progressing far enough into the game, they will also contain a Slot Machine, a Fortune Teller Machine, and a Building Console. Some can also contain a Chest Altar.

## Witch Islands

The **Witch Islands** spawn in The Void, and can be accessed by following a trail of Fireflies. They contain 1 to 3 different puzzles that, when solved, reward the player with a random tier of Strange Chest.

## Arena Islands

**Arena Islands** spawn far from the tracks in The Void, but can be accessed by interacting with one of the Teleport Birds that appear on the ruined station platform that signifies an Arena Island.

## Abandoned Train

Abandoned Trains will be scattered at random as you progress along the tracks, on-board there are Materials to collect and chests to open with a variety of resources.

## Outpost

An Outpost will appear along the tracks and will also have a roadblock to prevent progress until you have removed the battery from the power supply, on these outposts you will encounter Nazis.

## Mines

As you go down the tracks **Mines** will appear if any of them touch the train they will trigger, then explode shortly after, causing damage to anything nearby.
Weapon Effect

There are a total of 4 **Weapon Effects** (not including None) that can be used to modify Two-Handed Weapons in the game so far. You can see the weapon effect in an Armory I or Armory II workbench. It should appear on the right side of the screen with the other weapon stats once a weapon is selected (below Weapon Type). For each gun, the weapon effect of a gun is determined by the Mag Weapon Module of the gun. Currently, there is no way to consistently determine the Weapon Effect associated with the Mag, except by placing it on a gun in the Armory Workbench. However, sometimes the effect of the mag will be included in the name of Mag.

## Weapon Effects

There are currently four weapon effects. These are Toxic, Fire, Cryo, and Electricity. The damage for the effects are determined by the weapon stats.

* Toxic - Chance to poison enemies on hit that will leave a DoT affect on the enemies.
* Fire -Chance to set enemies on fire on hit that will leave a DoT affect on the enemies.
* Cryo -Chance to freeze enemies on hit for approximately 10 seconds.
* Electricity - ???
Platform (Tech)

*This page is for the Platform Technology. For the Building, check out Platform.*

## Platform (Tech)

### Cost

4x Iron Bar 2x Spring 2x Bearing 2x Bolts

The **Platform** technology is a Phase 4 tech that unlocks Platforms, which are a train module that allows the extension of the Train.

## Cost

* 4x Iron Bar
* 2x Spring
* 2x Bearing
* 2x Bolts
Throwing Ring

## Recipe

**Throwing Rings** can be crafted with the following recipe in the  Workbench I:

1x Iron Bar ➔ 10x **Throwing Ring**

## Uses

'Throwing rings' are a consumable able to be used with your 'consumable' keybind **(Default keybind is 'Q')**.

**Throwing Rings** are used to travel to areas otherwise unnaccessible/unreachable from your train. When **throwing rings** are thrown onto ridged rock, you are then able to use your winch **(Default keybind 'MMB')** to draw yourself towards the highlighted area. Ridged rock can mainly be found leading up to witch isles, along with **winch plants\***

**Winch plants\*** are a natural substitute for **throwing rings,** but you will still need to use **throwing rings** to travel around the witch isles.

***\*Unnofficial/Placeholder names***
Basic Cleaning

The **Basic Cleaning** technology is a **Phase 1** tech that unlocks Rofleemo Toilet. Allows you to build the Toilet on the train with a Crafting Book.

## How to Unlock

For this tech to appear in the technologies' list, you must obtain organic seeds (either from the Void fish or by any other way), plant them in the Garden and water them, after that reach 7th Depot or if you've already left 7th Depot behind, until you reach the next Depot on your way.

## Cost

* 2x  Wood
* 2x  Bolts
Tier 2 Turret

**Tier 2 Turret** is a module that can be installed on the Ram via Construction Terminal at the Depot, and needs a Rofleemo to operate.

## Recipe

These items are needed to build this module:

* 2x  Steel Bar
* 1x  Damper
* 2x  Gear

## Upgrades

It's the highest tier of a turret at the time

## Perks

* 1x  Mushroom Fires at mines within view
* 2x Mushroom Fires at live enemies within view and takes turret ammunition from the containers on the locomotive
* 3x  Mushroom Have a chance to not consume an turret ammo round on any shot and takes turret ammunition from the containers on the train
Ram

Ram is a module that you can install via Building Console in the Depots on the front part of the locomotive (the first wagon) after learning the Basic Defense technology. It can help to breakthrough the obstacles on the rails, such as roadblocks at the outposts.

You can also use Building Console to install Rofleemo turrets as a modules on a ram. On a T1 ram you can install only one turret and on a T2 Ram you can install 2 turrets.

## Cost of  **T1 Ram**

* 2x  Iron Bar
* 1x Spring
* 1x  Bolts

## Cost of  **T2 Ram**

* 1x Steel Bar
* 2x Damper
Future of Recycling

Today, only some goods can be recycled (and even then only in certain conditions). If we are to create a sustainable world, however, almost everything will need to be recycled. Otherwise, we will eventually run out of materials our society needs to survive. To recycle everything will require an input of clean, abundant energy (that must itself be sustainable).

Energy is not the only issue with creating a circular economy. Chemistry, metallurgy, and other fields will need advancement to be able to recycle all of our goods.

## Future of Recycling

#### **Pros**

* Environmental damage can be avoided
* Goods may become cheaper in the long run
* Only way to a sustainable future

#### **Cons**

* Recycling can also damage the environment
* Needs a supply of clean, abundant energy (no small feat)
* Each approach has its own cons

#### **Outlook**

There are many approaches to recycling, each with their own advantages and disadvantages. It is impossible to say which ones will be in use in the future. However, this is one of the few technologies that we can be sure will be developed at some point, in some way. Otherwise, civilization will cease to function when it exhausts its raw materials.

#### **Further Resources**

* Circular Economy Intro: https://www.youtube.com/watch?v=zCRKvDyyHmI&t=5s
* Circular Economy: https://www.youtube.com/watch?v=cbm1MCTobVc&t=475s
* World Without Trash: https://www.nationalgeographic.com/magazine/article/how-a-circular-economy-could-save-the-world-feature
Slot Machine

The **Slot Machine** is a small interactable device called Piggy Bang that can be found in Depots. They allow the player to gamble for the price of 1 Token.

When given a Token, the three central wheels will start to spin, stopping in sequence on one image each. The sequence of three images determines the reward.

## Possible Rewards

While the Slot Machine itself lists the rewards on this graphic, it can be somewhat hard to understand what each icon represents. Thus, the Slot Machines' rewards are the following:
Version 11665

- During cooperative play, clients were losing resources after leaving the session and reconnecting via invites or the friends list.

- Some quests were being blocked if the host player was in depot construction mode and the client was performing a certain quest task (quests for obtaining the Winch, Rofleemo Bed, Throwing Rings).

- The absence of beards for male characters in the customization menu under certain conditions has been fixed.

- In depot locations, special Kill volumes have been added that kill AI even if they are located under the location for some reason.
Version 11724

- Fixed online game functions (the game should no longer open a browser tab with Epic Games when launching; players who did not see servers and could not connect/open a session due to the binding between Steam and Epic Games should no longer experience these issues).

- Train armor no longer disappears after Save/Load.

- Fix for ultrawide monitors 21:9 and 32:9 (the diary was not fully visible on the screen, making it difficult to use).

- Hammer Destruction option is now activated by holding down the F button instead of pressing it.

- Lootable containers and crates were not highlighted for the clients - fixed.

- Now the buttons and icons for the hammer and builder's book in the HUD are visually separated. The rebind keys function is also connected to these actions.

- Item pick-up notifications disappeared after the character died - fixed.

- Rofleemo workplaces reset after Save/Load - fixed

- Additionally reduced head bobbing for some animations + camera behavior in aiming has been improved.

- The debuff "No Bed" when it shouldn't be there has been fixed.

- Improved dissolve effect on fabric in the “Darkness” quest.

- Weapon modules should no longer fall into the mesh of the altar pedestals for chests.

- Fixed a synchronization issue with character-client movement during the sprint.

- Rofleemo used to remain on the Gatherer’s Stations at the depot - fixed.

- Roflemoo, if they were kicked off the train, didn't cry and mourn in the depot immediately. Now, they do it immediately. Shame on you!

- Fixed one very strange Сrash.

- The placement of a statue in one of the final quests has been simplified due to complaints that it was difficult to find.