Controls

Otherworld Legends, like all games, has a set of controls that allow your character to perform certain actions. This game's controls involve a set of buttons that do a certain thing once pressed, and most have separate cooldowns. It is possible to change the button layout freely in the Settings menu, so the locations referred to in this page are all correct only when the controls are in their default state.

### Movement stick

This "joystick" at the left side of the screen controls in what direction your character moves. Tilting the stick more or less does not change your character's running speed: they will always move at maximum velocity. It is the only control the function of which can be changed through the game's settings. It can be modified to be either:

* Locked: the joystick is always in the same position.
* Dynamic: the stick follows where the player taps the screen so that it can be a bit more lenient. It does not show up on-screen when the player is not moving for this reason.

and afterwards, it can be modified to be:

* All-directional: the character is able to move in all directions, allowing for precise movement in any direction.
* 8-directional: the character can only move towards the four cardinal directions and the four diagonal directions, allowing for some better straight line movement.

### Attack button

This large button at the right side of the screen allows the character to perform their default attack when pressed. This button is replaced by the interact or pick up buttons when nearby an item or interactive object.

### Roll button

Directly to the left of the attack button, this button allows the player to roll. When the player rolls, their character will do an animation which carries them backwards if they don't hold anything, and forwards if they're holding in that direction. The player can also hold diagonally upwards or downwards to roll in that direction, with a maximum inclination of about 45º. During the roll's animation, the character will gain invincibility for a decent while, allowing them to dodge attacks.

This move is the move with the shortest cooldown in the game, excluding moves that do not have cooldown.

### Skill buttons

These two buttons are found next to the attack button and allow the character to use their currently selected skills upon pressing the button. The character's primary skill is activated through the larger button on top of the attack button and the secondary skill is activated through the smaller button on the upwards-left diagonal of the attack button.

### Health potion storage button (need icon)

That little button appears only when you enabled Imba Mode. In that mode you can't heal by just picking them up, instead picked potions will be stored in that button. It can store up to 2 bottles. Click the button to use the health potion. The total recovery amount of the health potion is adjusted to: 20% of the character's total health + 20 fixed value.When using the health potion, the character will recover 40% of the total amount at once, and then continue to recover the remaining 60% over time. During the continuous recovery of HP, if the character is attacked, the recovery will be interrupted.

### Fabled Article activation button (temporary) (need icon)

That button doesn't appear, until you find and innervate a Fabled Article, and is used for its activation, which gain items, that you placed in Fabled Article. The activation time depends on unlocked item slots of Fabled Article during current time.

### Emote wheel button (need icon)

That little button is usually placed near skill buttons and shows an emote wheel window upon activation and holding ihe button. Emotes are used for non-verbal communication between teammates in multiplayer. The wheel contains doge emote, question mark, exclamation mark, thumb up emote, hand waving emote, angry emote, crying emote and smiling emote. To choose what emote you want to show, hold the button, move movement joystick to certain emote (its background will be colored in green), then release it for showcase. While most emotes are shown in a transparent message icon above head, the exclamation and question icons are shown as marks on the floor - exclamation mark is shown by a pulsing red diamond on the floor with emote itself above it and question mark - by a pulsing yellow circle on the floor with emote itself above it.