Dunk the Sly

**Dunk the Sly** is a Corvian kenku rogue from the city of Ravngrad. As a child, he lost his left hand after he was caught stealing from a local shopkeeper and it was chopped off. He has a taste for cigars. As a skillful criminal operative in the Undernest neighborhood of Ravngrad, Dunk made a name for himself selling valuable information he stored and recorded using his kenku gift for mimicry.

## Description

Dunk's most notable feature is his missing left hand. He also has red eyes and the dark feathers of a typical kenku. Dunk is usually seen wearing black clothing to help him stay hidden in dark places.

## Personality

Ever drawn to vice, Dunk is a prodigious smoker, drinker, and gambler. He hates to lose and especially hates being cheated. He holds family and friends close and does not take disrespect lying down. He is known to hold a grudge and is prone to passive aggression against those who have slighted him.

As a street urchin, Dunk has had many run-ins with stray dogs and he dislikes all canine creatures.

## Abilities

### Skills

Like most kenku, Dunk can record and replay in exacting detail any voice or sound he hears. He has used this skill to build a reputation in the Undernest as an informant and information trader.

With an appearance suited to shadowy places, Dunk is highly skilled at sneaking and dealing deadly silent damage to his enemies.

### Weapons

Dunk uses a ranged, crossbow-like device strapped to his nubbed left arm. When he arrived in Chasseau, Sylva, Dunk received an upgraded arm cannon from Luce Silvestre of the Quick Quivers.

## Relationships

### Family

Dunk's father Hanz was indebted to loansharks and was forced to give up Dunk to his debtors as collateral. Dunk eventually earned enough money to pay off his father's debt and win back his freedom.

### Enemies

Dunk's chief rival in the Undernest information-trading game was a Corvian kenku named Briar the Cunning. She frequently collaborated with Dunk on jobs but often pushed him out of opportunities. After the occupation of Corvia by the Dustro-Goblindian Empire in 1912, Briar joined a Corvian freedom-fighting organization called the Black Wing and encouraged Dunk to join. When he refused, Briar's distaste for him grew stronger.

## History

### Early life

Born in the 1880s, Dunk grew up poor in a community boarding house in the Undernest neighborhood of Ravngrad. He was raised by his mother, Jana, and father, Hanz, two Corvian kenku who struggled to make enough money to survive. Prone to gambling, Hanz got deep in debt playing games of Dead Hand Switch in Ravngrad speakeasies and he was eventually forced to trade Dunk to a group of loansharks as collateral.

Dunk was plunged into the seedy world of gambling, theft, violence, and double dealing that ruled the lower reaches of the city. He learned how to listen closely and use information to his advantage. One day Dunk was caught stealing from a local shopkeeper and as punishment his left hand was chopped off with a cleaver. He learned to live life with just one hand and developed unique skills that allowed him to perform tasks normally possible only with two hands.

Dunk gained enough funds from his information-selling business to pay off his father's debt and earn his freedom. Later, Dunk made enough money to purchase a home for both his parents in Ravngrad.

### Leaving Ravngrad

Amid the outbreak of the Endwar in 1914, Dunk received a contract to investigate the disappearance of a long-running supply chain of lumber from the Ravenwood Forest in western Corvia to the Guildmasters of Ravngrad, who built nimble ravenwood airships for use in war.

He and his group of adventurers discovered unnatural forces of evil in the mining tunnels beneath the forest town of Drvo. They discovered that the kenku lumberjacks in the town had been mining for coal to sell to the war machine and in the process had uncovered a seam of ancient elemental magic.

### Druid Quest

In the mining tunnels, Dunk and his crew rescued a sick ent woman who called herself the Crone o' the Wood. She brought them aboveground to her treehouse and told them the magic they uncovered was a sign of impending planar apocalypse and they had to tell her fellow archdruids about it.