recursal/Fanatic-Fandom huggingface dataset:
July 2034 floods in Louisiana

The **July 2034 floods in Louisiana** were series of floods caused by a series of tropical cyclones hitting the state, beginning with Tropical Storm Bonnie on July 3, and ending with the dissipation of Hurricane Elma on July 22nd. A total of 2,554 mm of rainfall fell on the state during this time, more than 5 times the normal amount to fall on the area during the month of July as a whole. 29 people died, 364 were injured, and 12 were left missing. In addition, the total damages done by the storms amounted to $5.75 billion, a record for the month of July from the annual Atlantic hurricane season.
Cyclone Davida (2033)

**Cyclone Davida (2033)** was a powerful tropical cyclone that originated from a monsoonal trough on July 4, 2033 near the Nicobar Islands, before moving towards the Indian subcontinent. In the process of doing so, the storm explosively deepened, and Davida went from a 65 mph tropical storm to a 175 mph category 5 tropical cyclone within 24 hours, the fastest rate of intensification ever recorded in this region of the world. Davida made landfall with 165 mph winds, before steadily weakening as it moved inland and out into the Arabian Sea, making landfall in Pakistan as a tropical depression, and dissipateing on July 11th.
Moriguchi

Moriguchi is an island where many people with many different backgrounds live on. It is in a different world from our's, a more mystical world that is currently in the year 2031.

Moriguchi is a dark island that is given life by lanterns and the unique people that inhabit it. It is also known to support LGBT+ people, gay bars being littered all over the place and various flags being painted/hanged everywhere. In addition, a thick forest takes over half of Moriguchi that has various wonders hidden inside it.

## Places

### Education

#### **Moriguchi High School**

Moriguchi High School is a rather large public outdoors school with lovely conditions and high standards. The staff is known to be strict and bad at noticing bullying at the school with some acceptations. There are 3 classrooms per year, along with 4 floors including the roof.

## AUs

### Moriguchi, the Floating Island

In this AU Moriguchi is a floating island isolated from all troubles and worries. This AU is a combination of steampunk and fantasy, with darker themes to be found.
Riyeko Hirasawa

someone owning ocs in this economy??? :O

## Personality

(this is the more minor oc based off of bacterial contamination. hatsumi's bff/victim/whatever)

## Appearance

 Statistics

0-10, 0 being impossibly horrible, 5 being average and 10 being inhumanely excellent. 150 points is allowed maximum. For the Overall, find the average of all the numbers in that section.

### Attributes

#### Physical

* **Strength -**
* **Dexterity -**
* **Stamina -**
* **Overall -**

#### Social

* **Charisma -**
* **Manipulation -**
* **Popularity -**
* **Overall -**

#### Appearance

* **Cuteness -**
* **Sexiness -**
* **Elegance -**
* **Overall -**

#### Mental

* **Perception -**
* **Intelligence -**
* **Wits -**
* **Overall -**

### Skills

#### Natural

* **Animals -**
* **Gardening -**
* **Survival -**

#### Combat

* **Melee -**
* **Aim -**
* **Hand-to-hand -**
* **Overall -**

#### Talents

* **Crafts -**
* **Cooking -**
* **Sports -**(specify)

#### Artistical

* **Performance -**
* **Dancing -**
* **Musical -**(specify)
* **Writing -**
* **Drawing -**

#### Knowledges

* **Academics -**
* **Occult -**
* **Science -**

#### Other

* **Other -**
* **Other -**
* **Other -**
Blaine Larsen

communism panda

## Appearance

 Statistics

0-10, 0 being impossibly horrible, 5 being average and 10 being inhumanely excellent. 150 points is allowed maximum. For the Overall, find the average of all the numbers in that section.

### Attributes

#### Physical

* **Strength -**
* **Dexterity -**
* **Stamina -**
* **Overall -**

#### Social

* **Charisma -**
* **Manipulation -**
* **Popularity -**
* **Overall -**

#### Appearance

* **Cuteness -**
* **Sexiness -**
* **Elegance -**
* **Overall -**

#### Mental

* **Perception -**
* **Intelligence -**
* **Wits -**
* **Overall -**

### Skills

#### Natural

* **Animals -**
* **Gardening -**
* **Survival -**

#### Combat

* **Melee -**
* **Aim -**
* **Hand-to-hand -**
* **Overall -**

#### Talents

* **Crafts -**
* **Cooking -**
* **Sports -**(specify)

#### Artistical

* **Performance -**
* **Dancing -**
* **Musical -**(specify)
* **Writing -**
* **Drawing -**

#### Knowledges

* **Academics -**
* **Occult -**
* **Science -**

#### Other

* **Other -**
* **Other -**
* **Other -**
Dathomirian

The **Dathomirians** (Terran Scientific Name: **Homo Sapiens Pallidus Cornua**), commonly called the **Dathomirian Zabraks** and **Dathomiri** are a sentient Near-Human species native to the Outer Rim world of Dathomir, sharing the planet with its' native reptilian species, the Kwa. The species is unique, being an offshoot species of Human and Zabrak, created as a result of hybridization between female Humans and male Zabraks.

The species has a unique sexual dimorphism which often varies depending upon a particular clan and region. While males almost universally look like their Zabrak forefathers, only with sharpened horns, skin color that ranges in hues of oranges and reds, and a crimson-colored star-like outlining of their iris, the females are far more varied. In some Dathomirian clans, the females appear more Zabrak in nature and the only indication of their human heritage is their diet and teeth, while other clans the females appear more human, only with paler skin color and equally light-colored hair, but in terms of demographics, the majority of the Dathomirian females are the latter (at around 60%) then the former (40%). Aside from appearance, all Dathomirian females are typically stronger then their male counterparts, this, in turn, leads to a society and culture that's predominately matriarchal.

The Dathomirians have a somewhat tribalistic society, being divided between various clans that range in size from a small town to an entire country. But all these clans are united under a common banner in the form of the Matriarch Council, which is made up of various ruling Matriarchs who debate and determine policies that affect the entire species and was the formal group that met with the Kwa Assembly for planetary policies for their shared homeworld. Both governments were dissolved with replaced with a planetary government following its' annexation by the Galactic Republic but much of Datomirian society remains heavily clan-based which continues to this day.

While there is no true single language spoken by the Dathomirians, they do have a common trade tongue in which they use to communicate with each other, dubbed Dathomirian, which is the most commonly used language when spoken with non-Dathomirians before the Republic's annexation and continued to be used alongside Basic.
RowanMane

**RowanMane** is a wolf with an unknown description.

## The Illusion Of Living

The information in this section refers to the project «The Illusion Of Living» and does not claim to canonicity.
At project «The Illusion Of Living» **RowanMane** is a plump light-brown wolf with glossy fur.
* **Source:** Ask James Hoxworth.

## Kin

### Members

**Sister:**

* DarkBelly: status unknow
Ideas

general ideas i have

## Character Ideas

### New Characters

#### **Other**

Make a character based off these lovely ladies.

## Place Ideas

### Personalities

* Yandere
* Mom Friend
* Dad Friend
* Rebel who is a pretty nice person actually
* Himedere

### Careers

* YouTuber
* Architect
* Sculptor
* Fashion Designer
* Paparazzi
* Prof. Cosplayer
* Cam Girl
* Microbiologist
* Lawyer
* Editor
* Robotic Engineer
* Teacher
* Meterologist
* Historian
* Judge
* Daycare Worker
* Physical Therapist
* Librarian
* Mathematician
* Photographer
* Therapist
* Vet
* Composer
* Game Writer
* Game Programmer

### Other

* Make a non-humanoid angel.
* Make an asexual succubus/incubus.
* Make a werewolf who only goes into their wolf form during the winter/fall.
Dirt Boss

**Dirt Boss** (ダートボス, *Dāto Bosu*) is the leader/foreman of the Constructicons, and a little bot and has with big, big *plans*. Sick of having been bossed around back when he was nothing more than a simple construction bot, he's decided that *he's* going to be giving the orders from now on! He's a master manipulator, and takes every opportunity to out-maneuver and undermine his rivals and superiors. He's a skilled and agile warrior, as well, making it likely that he'll fulfill his ambitions—eventually.

His nasty attitude might be enough to accomplish this on its own, but he's capable of getting muscle for his jobs very quickly. He can fire a small remote control device from his forehead, tipped with a drill that allows it to bore its way into other machines—Transformers included—giving Dirt Boss direct control of their motor functions. And if he really has to get his servos dirty, his stumpy little legs are actually quite capable of delivering a brutal roundhouse. Now he's got all the Constructicons under his command and is going to make sure two worlds knows who's boss!

Submitting himself to Shockwave's combiner experiments, he can combine with his fellow Constructicons to form the head of Devastator, when the group combines into the lumbering beast.

"*Bots like us, we helped build this city! An' now we're gonna take a piece of it back! **With interest!** And y'know what? In a fair fight, I figure you've got the edge, but me...I fight **dirty**!*"

—Dirt Boss introduces his plans.

## Appearance & Biography

*Voice Actor:* John Mariano (English), Tetsuo Gotō (Japanese), Not Known (Italian), Not Known (Swedish), Not Known (Korean), Not Known (German), Not Known (Finnish), Not Known (Spain-Spanish), Not Known (Latin American Spanish), Not Known (Brazilian Portuguese)

### Appearance

#### Vehicle Mode

On Cybertron, he transforms into a Cybertronian construction vehicle. When first arriving on Earth, he adapts a vehicle mode of a forklift.

* Hair Color: N/A
* Eye Color: Red
* Height: Not Known (Human-sized)
* Weight: Not Known
Gateway

This is the first Protoss structure that makes army units. Early game they come out of the Gateway, late game they can appear at any Pylon of your choosing.
## Overview

 500  500
 1

 150  65 (5)

 Warp Gate
 50  50  140

Allows Warp Gate transformation.Tag: Structure
Requires: Nexus
Unlocks: Cybernetics Core, Shield Battery, Zealot

A Gateway is the basic unit production structure for the Protoss. It fields Tier 1 infantry units, and later Tier 3 Templar Tech units. It can be upgraded to a Warp Gate, which frontloads the cooldown time of building units, and allows them to be built anywhere inside a Pylon Energy Field.

To simplify, this means that you get the unit first, and then the Warp Gate cannot be used until that unit's build time is complete. Any Gateway can be transformed into a Warp Gate, any Warp Gate can be transformed back into a Gateway. Units Warped in using a Warp Gate have a longer cooldown time than units Warped using a Gateway.

#### Warp-In

 Immortal/Cybernetics Core | 32
 High Templar/Templar Archives | 45
 Dark Templar/Dark Shrine | 45

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Defender's Advantage

These mechanics exist to make defending easier than attacking.
## Overview

Defender's Advantage is used to describe a series of Mechanics intended to prevent attacking from being the only viable strategy. Examples of Defender's Advantage Mechanics:

* Static Defense
* High Ground Advantage
* Shorter Rally time
* Pulling Workers
* Properly utilizing Choke positioning.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Rowan Locklear

capitalism has corrupted the owner of this oc. whoops

## Appearance

 Statistics

0-10, 0 being impossibly horrible, 5 being average and 10 being inhumanely excellent. 150 points is allowed maximum. For the Overall, find the average of all the numbers in that section.

### Attributes

#### Physical

* **Strength -**
* **Dexterity -**
* **Stamina -**
* **Overall -**

#### Social

* **Charisma -**
* **Manipulation -**
* **Popularity -**
* **Overall -**

#### Appearance

* **Cuteness -**
* **Sexiness -**
* **Elegance -**
* **Overall -**

#### Mental

* **Perception -**
* **Intelligence -**
* **Wits -**
* **Overall -**

### Skills

#### Natural

* **Animals -**
* **Gardening -**
* **Survival -**

#### Combat

* **Melee -**
* **Aim -**
* **Hand-to-hand -**
* **Overall -**

#### Talents

* **Crafts -**
* **Cooking -**
* **Sports -**(specify)

#### Artistical

* **Performance -**
* **Dancing -**
* **Musical -**(specify)
* **Writing -**
* **Drawing -**

#### Knowledges

* **Academics -**
* **Occult -**
* **Science -**

#### Other

* **Other -**
* **Other -**
* **Other -**
Robotics Facility

This is the Protoss Structure that produces Sentries, Phase Prisms, Observers, and Reavers.
## Overview

 450  450
 1

 200  100  65

Requires: Cybernetics Core

Unlocks: Robotics Bay, Sentry, Observer, Phase Prism

The Cybernetics Core is the Tier 2 Robotics Structure for the Protoss. The Units produced here are oriented toward ground dominance, and are vulnerable to air Builds. The most mainstream Protoss scouting and harassment tools are unlocked by the Robotics Facility, the Observer and Phase Prism, respectively. Sentries bolster armies by restoring Plasma Shields and reducing ranged damage, while Reavers offer area damage at siege range.

### Production

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Museo Histórico Municipal “Casa del Espíritu de Paysandú”

El edificio del Museo Histórico tiene un gran valor histórico y arquitectónico.  Fue construido en 1883 a instancias de la Sociedad Filantrópica de Señoras para ser una Escuela Asilo Maternal y de Niños Pobres.  A partir de 1911 es sede del Colegio del Huerto dependiente de la congregación de hermanas religiosas.

En 1988 es declarado Monumento Histórico Nacional y, desde 1989, funciona como Museo Histórico.  Es el museo más importante de la ciudad y su temática es la historia del proceso histórico de la villa de Paysandú hasta su fisonomía actual y de su zona.

El mismo está ubicado en calle Zorrilla de San Martín entre las calles Gral. Leandro Gómez y Sarandí y es una dependencia de la Intendencia de Paysandú.

El mismo procura acercarse a su comunidad con una propuesta diferente, sugerente y desafiante, enmarcada en la museología crítica, que invita a imaginar y a reflexionar sobre el pasado a través de múltiples sentidos.

**Exposición Permanente**

Sala 1.Territorios en Movimientos.

Temáticas:

* Orígenes Misioneros.
* Paysandú en Tiempos de Artigas.
* La Defensa de Paysandú (1864 -1865).

SALA 2. Paysandú Desde la Modernidad (1860-1910)

Para este espacio, se promueve que el usuario (visitante) se aventure a bucear en los aspectos de la vida cotidiana del Paysandú desde 1860 hasta 1910. Época en que se desencadena el proceso modernización en la región. En esta muestra el visitante podrá conocer las impresiones sensoriales que determinaron los paisajes culturales del pasado. Hurgando en los pequeños detalles, esos objetos “simbólicos” que conservan una infinidad de relaciones y que de alguna manera
nos transportan a esa etapa rica de transformaciones que tendrá Paysandú.
Hot Spot

**Hot Spot** (ホットスポット, *Hotto Supotto*) leads by example. Whether it's a raging battle or a raging fire, he's right in the thick of things—and that's where he's happiest. While many Autobots get into trouble by not thinking in combat, Hot Spot is a natural warrior who excels at fighting on instinct alone. His fellow Protectobots find his endless energy inspiring (though a bit exhausting), letting Hot Spot command even the most philosophically different of robots like Blades and First Aid as a tight and effective unit. He's a tough fighter to boot—strong, well-armed and well-armored.

Hot Spot can combine with his fellow Protectobots to form Defensor or God Guardian.

"*.*"

—Hot Spot.

## Appearance & Biography

*Voice Actor:* Dan Gilvezan (English), Kenyū Horiuchi (Japanese), Not Known (Italian), Not Known (Swedish), Not Known (Korean), Not Known (German), Not Known (Finnish), Not Known (Spain-Spanish), Not Known (Latin American Spanish), Not Known (Brazilian Portuguese), Roberto Alexander (American Spanish)

### Appearance

#### Vehicle Mode

His Earth vehicle mode is a Mitsubishi Fuso Great Fire Engine.

* Hair Color: N/A
* Eye Color: Blue
* Height: Not Known (Human-sized)
* Weight: Not Known
HP

This is how much life your units have left. If they lose all their life, they die.
## Overview

**Hit Points** or **Health Points** (**HP**) is the amount of damage a unit or building may take before being destroyed. Each Race has an inherent way of Healing or Repairing their Biological or Mechanical/Robotic Units, respectively.

 Terran
* Medivac
* Science Vessel

 Protoss
* Sentry

 Zerg

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Immortal

This is the all purpose Protoss infantry Unit. It's durable and reliable.
## Overview

 100  80
 1

 125  50  32(42)
 -2

Move Speed: 2.75

Damage: 12 x 1

Range: 6

Weapon Speed: 1.45

Targets: Air and Ground

 Singularity Charge

 100  100  140

Increases range by 1

**Immortals** are the standard Protoss midline Units; they're used as anti-air, and to deal general purpose damage. They benefit from Turret Tracking, which makes Kiting micro simpler and more responsive.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Choke

These are narrow ground paths that Units ball up in.
## Overview

A **Choke** or **Choke Point** is a map position with narrow ground pathing, commonly used to bolster Defender's Advantage. Funneling enemy units into a Choke, also known as bottlenecking, greatly reduces their attacking power. AoE attacks are more effective against them, and because fewer enemy units can get in range due to the Choke, their Damage is neutered. The most commonly known Choke is the ramp into the main base.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Protoss

This is the futuristic space alien race. They're slow and powerful.
## Overview

The most technologically advanced race in the game, the Protoss field relatively small but very slow, powerful armies. Their Units cost much more than those of the Terran or Zerg, and require more Supply, but are far more powerful than the equivalent Units of those races. Their Plasma Shields also serve as a replaceable buffer of health.

The Protoss' major downfall is their high cost; it is a small economic disaster if they lose even one unit (as opposed to the Zerg, who throw away their soldiers with impunity). The Protoss also have a weakness no other race has, in the form of their Pylons. If a structure loses its Pylon, it will be useless until the power is restored by another Pylon.

 Units
* Zealot
 Robotics Tech
* Sentry
 Stargate Tech
* Void Ray
* Carrier
 Templar Tech
* Dark Templar
* Archon
* Dark Archon

 Structures
* Assimilator
* Pylon
* Gateway
 Tier 1.5
* Shield Battery
 Tier 2
* Stargate
 Tier 3
* Fleet Beacon
* Templar Archives
* Dark Shrine

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Turret Tracking

This describes when Units with Turrets are always facing the nearest enemy.
## Overview

**Turret Tracking** is an improvement to Immortals, Goliaths, and Siege Tanks that creates smoother, faster, and more responsive Kiting. The Turret on the Unit always points to the nearest enemy, eliminating turning time after stopping to fire. This also guarantees Units will fire if given another command quickly, unlike the old system which responded sluggishly.
Rally

This is the path Units follow when they leave the production Structure.
## Overview

The **Rally** or **Rally Point** is the location a player chooses that Units will move to automatically when they are constructed. It is set by selecting the Structure, and right clicking anywhere on the map. This is an important Mechanic to consider when attacking and defending, because the time it takes for units to arrive on the battlefield from the Structure is a crucial part of Defender's Advantage.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Uruguay: Cultura e Informacion Wikia

**Bienvenido a la Wiki**

**Uruguay cuenta con una vasta riqueza patrimonial, arqueológica, histórica y artística. Monumentos, edificios, documentos y bienes culturales de órdenes diversos ofrecen testimonios de nuestro panorama histórico. De ahí el Interés por investigar, conservar y difundir tal riqueza. Para que conozcamos los uruguayos nuestros orígenes, nuestra historia y nuestra cultura; la demos a conocer a nuestros predecesores ya todos aquellos que sientan interés por descubrir esta tierra. En esta oportunidad ofrecemos un sintético panorama de edificios emblemáticos del país, que apoyan la cultura, protegen el Patrimonio de la Nación e incentivan el arte y la recreación.**

## Actividad Reciente Más

Fotos Una gran Manera de: Añadir: elementos visuales para su wiki y Son vídeos. Ver Videos Sobre el tema Mediante la Exploración de Wikia videoteca .
Vespene Gas

This is the secondary economic resource. You need Workers to mine this in order to research tech/upgrades, or to make units. You want three Workers per Vespene Geyser.
## Overview

**Vespene Gas** (or "**Gas**" for short) is one of the two main economic resources of KoL, the other being Minerals. Each race builds a structure over the geyser to mine it. A standard geyser only has 2500 units of Gas, but each base comes with two geysers. Gas is mined in units of four.

A depleted geyser can no longer continue to be mined once depleted; the building acquires a reddish tint and the workers harvesting from it cease their work until given new orders. It takes three Workers to optimally harvest a Vespene Geyser. Gas is the main limiting resource when purchasing late game tech, upgrades, and units. It's used as a balance gate for these mechanics.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Nexus

This is the Protoss base. It constructs Probes and speeds up production.
## Overview

 750  750
 1

 400  100
 +10

 Chrono Boost

25

Increases production speed by 50% for 20 seconds

Unlocks: Gateway

The **Nexus** is the main Protoss Structure, used to collect Minerals and Vespene Gas, and manufacture Probes. It can also cast Chrono Boost on any production Structure, increasing manufacture or research speed. Chrono Boost can also be used to speed up combat Units, or Probes in the late game, to slightly increase Mineral or Vespene Gas income.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Tier

**The simple version: this is the tech level of a unit. It describes the power and tech time of a unit.**
## Overview

**Tiers** are used to describe the tech level of a Unit based on how many production structures are required to unlock it. The simplest analysis results in a Tier 1-3 tech path for most races. Tier levels are approximations of the perceived power levels of units.

 Structures
* Barracks
 Tier 2
* Stargate
* Twilight Council
* Factory
 Tier 3
* Dark Shrine
* Fleet Beacon
* Robotics Bay
* Starport
* Hive
Phase Cannon

This is another Protoss static defense structure. It shoots at Ground and Air units, and reveals cloaked units.
## Overview

 150  150
 1

 150  40

Damage: 15 x 1

Range: 7

Weapon Speed: 1.25

Targets: Air and Ground

Requires: Forge

The **Phase Cannon** is the secondary Static Defense Structure of the Protoss race. It's the only form of Static Defense that can hit both ground and air without the help of other Units, but it pays for this strength by outputting lower DPS than the other, more focused Structures. As a secondary Static Defense Structure it also detects Stealthed units.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Darksider

**Darksider**, also spelled **Dark-Sider**, is a catch-all term for any Force-Sensitive who follows and or uses the Dark Side of the Force. While it primarily referred to both the Sith or Dark Jedi, it could also refer to the myriad number of various Dark Side Cults that exist throughout galactic history.
Rodimus

**Rodimus** (ロディマス, *Rodimasu*) is brash and headstrong, with an overwhelming self-confidence that borders on arrogance. Kup has assumed the role of mentor and advisor to him when he was the impetuous young **Hot Rod** (ホットロッド, *Hotto Roddo*), offering him wisdom and advice when he needs it (though he rarely feels that he does, much to Kup's annoyance). Arcee also serves as a calming influence on Rodimus, and tends to either worry about him when he is not around, or deride and tease him when he is. Their relationship is antagonistic, but friendly. Exactly how deep Rodimus' feelings for Arcee might run is unknown.

**Rodimus Prime** (ロディマス・プライム, *Rodimasu Puraimu*), in contrast, his persona—while still headstrong and stubborn—seems to suffer from a severe lack of confidence, often doubting his own decisions and expressing distress over his position as an Autobot leader. Of course, much of this comes from comparisons with his commander Optimus Prime—and let's face it, shoes-to-be-filled just don't *get* much bigger than that.

One thing that both sides of this Autobot's identity have in common is their impatience—neither Hot Rod, Rodimus, nor Rodimus Prime can stand to wait around when they could be doing something instead. He is also very self-reliant, rarely sending others to do anything when he could be doing it himself. His Targetmaster partner is Firebolt. As Rodimus Prime, his vehicle sometimes splits between his robot and Mobile Defense Bay.

"*I **knew** you had potential, lad.*"

—Kup on Rodimus' transformation into Rodimus Prime.

## Appearance & Biography

*Voice Actor (Rodimus):* Judd Nelson (English), Akimitsu Takase (Japanese), Stefano Mondini (Italian), Not Known (Swedish), Not Known (Korean), Hans-Rainer Müller (German), Not Known (Finnish), Not Known (Spain-Spanish), Not Known (Latin American Spanish), Júlio Chaves (Brazilian Portuguese), Not Known (Latin American)
*Voice Actor (Rodimus Prime):* Dick Gautier (English), Hiroya Ishimaru (Japanese), Christian Iansante (Italian), Not Known (Swedish), Not Known (Korean), Thomas Rau (German), Lei Changxi (Chinese), Not Known (Finnish), Not Known (Spain-Spanish), Jorge García (Latin American Spanish), Not Known (Brazilian Portuguese), Not Known (Latin American)

### Appearance

#### Vehicle Mode

As Rodimus, his vehicle mode is a Cybertronian race car.

* Hair Color: N/A
* Eye Color: Blue
* Height: Not Known (Human-sized)
* Weight: Not Known

## External links

* Rodimus *Wikipedia*
* Rodimus *Transformers Database*
Assimilator

This is the Protoss Structure used for harvesting Vespene Gas.
## Overview

 450  450
 1

 75  30

The **Assimilator** is the Protoss Structure that harvests Vespene Gas. It must be built on top of an active Vespene Geyser, usually located near a Mineral Line. Each Probe assigned to the Assimilator returns 4 Vespene Gas to the Nexus per trip. Three Probes are the maximum that can mine an Assimilator efficiently. Due to the nature of Protoss Units generally being costly, and to the nature of tech being so valuable, Assimilators are an enticing target for harassment.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Energy

This is what casters use to pay for spells.
## Overview

Energy is the magic or mana style resource for casters in KoL. It behaves much like mana in any other game, and is used to cast and balance powerful spells and abilities. Energy has a fixed regeneration rate of .5625, but this can be changed for certain units through upgrades.

### Upgrades

A list of upgrades that affect Energy or Energy Regeneration:

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Race

These are the units you choose to fight other players with.
## Overview

**Races** are factions of Units each player chooses to command in battle in KoL. The choices are the durable Protoss, the speedy Zerg, or the resourceful Terran. Each Race has unique strengths, weaknesses, and playstyles that develop naturally as a result of those attributes. The goal is for your choice to be stylistic, and not a reflection of balance or of the gamestate.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Siege Tank

Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Detector

These units, structures, and spells reveal Stealthed units.
## Overview

A **Detector** is a Structure or Unit that is able to detect and thus unmask Stealthed units. Once a Detector uncovers a Stealthed unit, any friendly unit can fire on it. This capability is especially critical when faced with a Ghost targeting a Nuclear Missile or an Arbiter providing cover for a number of units. Detector units trapped in Lockdown or hit by Optic Flares will lose their ability to detect.

Detectors include:

Protoss
* Observer
* Maelstrom
* Psi Storm
* Disruption Web
* Stasis

Terran
* Science Vessel
* Scanner Sweep
* EMP
* Irradiate

Zerg
* Overseer
* Plague

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Worker

These build your Structures and mine resources for you.
## Overview

**Workers** are the units that collect Minerals and Vespene Gas, and construct buildings. They are the Drone (Zerg), SCV (Terran), and Probe (Protoss). All three types of workers cost 50 minerals to produce.

Workers are fundamental to economic and tech development, as they harvest resources and construct buildings. A good practice is to remember to constantly make Workers and Supply structures until you reach maximum saturation. Workers do not benefit from Attack Upgrades, only Armor Upgrades.

## Construction

Each race's worker unit has a different way of constructing that particular race's Structures. SCVs must be present during the entire construction of buildings. The constructing SCVs may not be controlled during construction; construction must be completed, paused or cancelled to return control. SCVs may begin construction on most open ground.

Probes lay down warp beacons that result in a building after a period of time. The Probe may move to another task after setting the beacon, unlike SCVs and Drones. Probes may only set beacons inside the energy field generated by Pylons, with the only exceptions being the Nexus, Assimilator, and the Pylon itself.

When the Zerg require a new structure, Drones are sacrificed in the process of mutating into the desired buildings. With the exception of the Hatchery and Extractor, Drones can only mutate into structures if there is already enough Creep to fit the completed building.

## Gameplay

Workers return 5 Minerals per trip from normal patches, and 7 Minerals per trip from rich patches. They return 4 Vespene Gas per trip. Each race has a Macro Mechanic to supplement their worker production. The Terran Merc Compound allows the call-down of SCVs. Protoss may use Chrono Boost to train Probes faster from the Nexus. Queens may use Incubate on Larva to make them hatch faster.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Probe

This is the Protoss Worker. It harvests Minerals and Vespene Gas, and builds Structures.
## Overview

 20  20
 0

 50  17
 -1

Move Speed: 2.81

Damage: 5 x 1

Range: Melee

Weapon Speed: 1.5

Targets: Ground

**Probes** are often used for early game scouting, cheese defense, building structures, and harvesting resources. Probes don't have to present or sacrificed for a structure to be completed, the way the SCV or Drone does, respectively. They simply drop a beacon, and the structure effectively builds itself. Probes, like all Workers, benefit only from defensive Upgrades, in this case Armor and Shields.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Static Defense

These help you defend early attacks. They're unlocked by your first combat Structure, or your first upgrade Structure.

## Overview

Static Defense Structures are a type of Mechanic intended to bolster Defender's Advantage in KoL. Static Defense Structures are placed when an incoming attack that can't be held off with units alone is identified. They're useful for defending early rushes, and turtle players in general. Static Defense comes in two forms: Primary and Secondary.

### Primary

Primary Static Defense Structures are located within what is referred to as the "Main" tech path of each race. That is, the first Structure that unlocks offensive units also unlocks the Primary Static Defense Structure. For Protoss, this is the Shield Battery, unlocked by the Gateway. The Terran Barracks unlocks the Bunker, and the Zerg Spawning Pool unlocks the Spine Crawler.

### Secondary

Secondary Static Defense Structures are unlocked by the Ground Unit Upgrade Structure for each race. They also double as Detection. For Protoss, the Forge unlocks the Phase Cannon. The Terran Engineering Bay unlocks the Missile Turret, and the Zerg Evolution Chamber unlocks the Spore Crawler.

### Post Secondary

There are several Post Secondary Static Defense Mechanics that can influence the game in interesting ways. The Terran have two, in the form of the Planetary Fortress and the Shadow Ops' Self Destruct ability. The Protoss Dark Shrine has the Chaos Nexus ability, and the Hive utilizes the Swarm Cloud spell.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Forge

This Structure upgrades Protoss ground Units, and lets them build Phase Cannons.
## Overview

 550  550
 1

 150  35

Requires: Nexus
Unlocks: Phase Cannon

The **Forge** is the Protoss Infantry Upgrade Structure. It allows the research of Protoss Ground Weapons and Armor Upgrades, and Shield Upgrades. It also unlocks the construction of Phase Cannons. Shield Upgrades also affect Structures, but Armor Upgrades do not. All Structures have one base Armor and one base Shield Armor.

### Upgrades

 Attack Upgrades
 100  100  160
* Immortal, 14
* Sentry, 7

* Reaver, 103
* Dark Templar, 50
 Ground Weapons 2
 150  150  190
* Immortal, 16
* Sentry, 8

* Reaver, 106
* Dark Templar, 55
 Ground Weapons 3
 200  200  220
* Immortal, 18
* Sentry, 9

* Reaver, 109
* Dark Templar, 60
* Archon, 29 (42 vs Bio)

 Armor Upgrades
 100  100  160
* Immortal, 2
* Sentry, 1

* Reaver, 2
* Dark Templar, 1
 Ground Armor 2
 175  175  190
* Immortal, 3
* Sentry, 2

* Reaver, 3
* Dark Templar, 2
 Ground Armor 3
 250  250  220
* Immortal, 4
* Sentry, 3

* Reaver, 4
* Dark Templar, 3
* Archon, 5

 Shield Upgrades
 150  150  160
* Immortal, 2
* Sentry, 1

* Observer, 1
* Warp Prism, 2
* Reaver, 2

* Dark Templar, 1
* Archon, 3
* Dark Archon, 2

* Corsair, 2
* Void Ray, 2
* Carrier, 3
 Shields 2
 225  225  190
* Immortal, 3
* Sentry, 2

* Observer, 2
* Warp Prism, 3
* Reaver, 3

* Dark Templar, 2
* Archon, 4
* Dark Archon, 3

* Corsair, 3
* Void Ray, 3
* Carrier, 4
 Shields 3
 300  300  220
* Immortal, 4
* Sentry, 3

* Observer, 3
* Warp Prism, 4
* Reaver, 4

* Dark Templar, 3
* Archon, 5
* Dark Archon, 4

* Corsair, 4
* Void Ray, 4
* Carrier, 5
* Arbiter, 4

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Kings of Liberty Wikia

## Welcome to the Kings of Liberty Wikia!

Your one stop shop for all things Kings of Liberty. We're here to help.

## Describe your topic

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## Latest activity

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AoE

These effects trigger on an area, instead of on an individual unit.
## Overview

**AoE** or **Area of Effect** is a term to describe spells or attacks that affect units in an area as opposed to a single unit. These are inherently more powerful than single target attacks or spells, and are therefore much more costly. Additionally, the effect on each individual unit is usually weaker than the change that a single target attack or spell would have, to compensate for the inherent strength of being able to affect more than one unit at a time. A subset of AoE effects is referred to as Splash. Splash effects are more powerful in the center, and lose their effectiveness gradually as the area expands.

 Units with AoE Attacks
* Corsair
 Terran
* Siege Tank
 Zerg
* Lurker
* Mutalisk
* Ultralisk

 AoE Spells
* Disruption Web
* Psi Storm
* Maelstrom
 Terran
* Irradiate
 Zerg
* Plague

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!