recursal/Fanatic-Fandom huggingface dataset:
Lacey's Wardrobe

**Lacey's Wardobe** is the first installment in the Lacey Games series.

## Synopsis

Lacey has a busy day today. In the morning, she will attend a picnic in the park. Then, in the afternoon, she must go shopping. Finally, she will have a date tonight with the cutest guy! Phew! But there is only one problem: She has no idea what to wear! Can you help Lacey put together the cutest outfits for each situation?

## Plot

***Spoilers Below!***

The intro to the episode is the title screen for Lacey's Wardrobe, after which the synopsis is given. For a split second, the message "help Lacey" appears with inverted colors before cutting to the gameplay. First, the player is tasked with picking out an outfit for Lacey's picnic. The player picks a hairstyle, a top, bottoms, shoes, and accessories. The player then presses "ready" and is met with a "well done!" screen with Lacey at her picnic. But in the background, a face can be seen. A moment before it cuts to the next sequence, the text "I love you Lacey" appears.

The player dresses Lacey up to go to the shopping mall. While picking shoes, a call interrupts the gameplay. (Ringing starts at 1:23.)

*[Heavy Breathing] "Lacey... Lacey, did you see my texts Lacey? I can't wait to meet up Lacey... I want to have a good time tonight with you, Lacey... Tonight... Bye bye..."*

After the caller hangs up, Lacey's face appears enlarged covering the gameplay, and distorts. It cuts back to the gameplay sequence, now with heavy breathing and a face looking at her from her window. The game begins to glitch out. The player presses "ready" and is met with a "well done!" screen with Lacey at the mall. The game glitches again, and the "well done!" textbox is replaces with "please help", and only Lacey's outfit remains. The screen cuts to black and reads: "He's going to kill me."

The player dresses up Lacey, but there is no prompt this time. It's night, and there's a constant knocking in the background. When the player scrolls over to the "tops" section, the bottom right corner box says: "There is a gift on your doorstep." When the player clicks on the box, a red heart box appears. It slowly opens to reveal pixelated, red substances. A call interrupts again.

*[Heavy Breathing] "Lacey... I'm here... I'm here, did you get my gift Lacey? Do you like it? I'm here, open the door my darling... Open the door... Open the fucking door!"*

The caller hangs up, and the player continues to dress Lacey. Red text appears across the screen saying: "Please don't make me go outside. Please. PLEASE." The player clicks "ready", and is met with the usual "well done!" box saying "what have you done" while Lacey is on a dimly lit street. The screen cuts to black, then plays heavy breathing, squishing noises, as well as screaming and crying noises. Lacey's cut up torso, legs, and hand are shown. It cuts to Lacey's stalker with his eyes not visible. The stalker opens his eyes, and text appears, reading: "I ate her remains so we will be together forever. I love you, Lacey."

The game cuts back to the title screen, and the episode ends.
Lacey

lacey as seen in "lacey's wardrobe - lost 2006 flash game"

**Lacey** is the protagonist of the Lacey Games series.

## Personality

From her about page on laceygames.com: "Lacey is a fun loving girl who loves a good adventure! She can be a bit of an airhead sometimes, but she's very determined and had lots of friends! She really likes fashion and to listen to all her favourite songs in her MP3 player!"

Throughout the episode, Lacey is shown to have low self-esteem and a traumatic past.

## Appearances

Lacey is seen in Lacey's Wardrobe, Lacey's Diner, and Lacey's Petshop.

## Plot

**Spoilers Ahead!**

In Lacey's Wardrobe, Lacey is being followed around by a stalker, who calls her house and eventually shows up at her door. He kills her, and eats her remains so they can be "together forever". The stalker only appears in Lacey's Wardrobe, and there is much debate surrounding the game's placement in the timeline.

Lacey's Diner and Lacey's Petshop focus on Lacey's past trauma and her uncle. Lacey's Diner starts with Lacey running a diner, but quickly devolves into her expressing her extreme frustration with herself and her work. She plans to get back at the customers by cooking parts of her trauma into her food. This reveals her trauma surrounding sexual abuse, drug use, and living in poor conditions. It also reveals her abuser: her uncle. The game ends with Lacey committing suicide after having nothing left.

Lacey's Petshop delves further into this. Starting off with Lacey running a pet shop, the requests of the customers quickly turn grim, until the 7th animal appears: a dog with a distorted face. This leads into seeing Lacey's childhood home and learning about her pet dog, Puddles. Lacey's uncle killed Puddles, which was the last straw for her. Lacey kills her uncle and hides his body under her bed. The game ends with Lacey burning herself and her uncle's house to the ground. The interview before and after the gameplay with Grace Asop also gives Lacey a connection to Rocío Yani.

## Gallery

Lacey's WardrobeLacey's DinerLacey's PetshopLacey's Media Player
Stalker

The **Stalker** is the main antagonist in Lacey's Wardrobe.

## Appearances

The stalker only appears in Lacey's Wardrobe, and does not seem to have a connection to the other episodes.

## Plot

The stalker first appears in the background while Lacey is having a picnic. Before she goes to the mall, he calls her house, and then appears outside her window. Before going on her "date", the stalker knocks on her door, leaving a "gift" of potentially human remains. The player forces Lacey to go outside against her will, leading the stalker to killing her.

## Gallery

The Stalker at the PicnicThe Stalker at Lacey's Window
References

A collection of references and sprites of the Lacey Games characters! Many of these are cleaned-up versions of the ones used in the games provided by Ghosttundra themself!

## Lacey

General ReferencesPetshop PageWaiter in Diner CleanedWardrobeLacey via TundraDiner Creepy 1Diner Creepy 2Yaniaso Cover LaceyUnused Sprite
## Maisie and Jay

MaisieJayMaisie via TundraJay via TundraMaisie Full BodyJay Full Body
## Rocío and Grace

Grace Full ReferencesRocio in DinerYaniaso Games Photo
Uncle

Lacey's **Uncle** is her abuser and main source of trauma. He first appeared in Lacey's Diner.

## Personality

Lacey's Uncle is an abuser, and is implied to be a drug addict.

## Plot

Lacey's Uncle first appears in the bad ending of Lacey's Diner. After the player puts all of the gross ingredients in the bowl, the screen goes black save for Lacey and a bowl with a man labeled "un". All of the gross ingredients represent things that he's done to her.

In Lacey's Petshop, the house Lacey returns to is the one she grew up in with her Uncle. Each event in the episode represents something he's done to her.

Though not clear how, Lacey's Uncle was killed by her.
Grace Asop

Grace from laceygames.com

**Grace Asop** is one of the cofounders of Yaniaso Games, along with Rocío Yani.

## Personality

As said on her and Rocío's about page on laceygames.com: "As videogame lovers, we wanted to create a safe space for kids to play
all of our games with the beloved Lacey and her friends!"

## Plot

Grace is first seen during the beginning of Lacey's Petshop in an interview with the Player. Grace states that she is not affiliated with Laceygames.com anymore, and that they're spreading lies across the internet. She denies being involved in what "the parents are complaining about", or the bad endings of the games. She didn't know about these incidents until after playing Lacey's Petshop.
She states that Rocío was hiding a lot from her, and they parted ways in 2010. Grace is not sure if she's even still alive...

## Gallery

Grace in Lacey's PetshopGrace in Lacey's MP3
Maisie

Maisie as seen on laceygames.com

## Personality

Her about section on laceygames.com states: "Star girl Masie is smart and knows all about astrology AND astronomy! She loves reading a good book and to teach her friends cool space facts, as well as their horoscope!"

## Appearances

Maise has only appeared on the laceygames.com Neocities site and ghosttundra's Twitter.
Rocío Yani

Rocío from Laceygames.com

**Rocío Yani** is one of the cofounders of Yaniaso Games, along with Grace Asop.

## Personality

As said on her and Grace's about page on laceygames.com: "As videogame lovers, we wanted to create a safe space for kids to play all of our games with the beloved Lacey and her friends!"
Not much is known about Rocío's true personality besides the fact she is hiding a lot from Grace.

## Appearances

Rocío is seen in Lacey's Petshop. Her name was briefly seen in Lacey's Diner, and a drawn sprite of her was shown for a frame.

## Plot

Not much is known about Rocío. She parted ways with Grace in 2010, and her current location is unknown.
She is connected to the changes in the Lacey Games. Her name is stated directly in Lacey's Diner, and many scenes in Lacey's Petshop imply this. There are many theories on the specifics, but nothing has been outright shown in the episodes.

## Gallery

Likely Rocío in Lacey's DinerRocío's Name in Lacey's DinerRocio in Lacey's Diner, as seen for a frame at 6:36
Yaniaso Games

**Yaniaso Games** is the fictional game company responsible for creating all of the Lacey games. It was cofounded by Grace Asop and Rocío Yani and was active from 2004 through 2007.

## Site

A version of the site can be found on Neocities. While on the about page, a secret can be found my loading the missing Lacey image in another tab.

Laceygames.com LayoutSecret on the Neocities Site
## Games

Lacey's WardrobeLacey's DinerMaisie's HoroscopeLacey's PetshopLacey's Petshop (Old Cover)Jay's Skating GameLacey's Love Meter (No Image)Lacey and the Jammers! (No Image)
Vale Luminoso Esquerdo

Vasta região esperançosa composta por diversas sub-regiões, que então contém reinos.

## Sub-Regiões

Os biomas e terreno presentes na Região.

* Planícies Ametista
* Floresta de Turmalina
* Campos de Cristal
* Montes de Citrino
* Florestas Brilhantes de Safira

## Domínios

Estes são os grupos que detém poder sobre partes significativas da região.

* Reino de Ametista
* A Família de Turmalina / Reino de Turmalina
* Reino de Cristal
* Reino de Citrino
* ~~Reino de Safira~~ (Recentemente Apagado do Mapa, devido a Conflitos)
Lacey Games

***Lacey Games*** is a YouTube video series created by ghosttundra on October 11, 2022, with the release of *Lacey's Wardrobe*, the first episode of the series. In-universe, the Lacey Games consist of a series of early 2000s-style Flash games centered around the character Lacey, an apparently innocent girl.

The role of the player would be to assist her in various adventures. In *Lacey's Wardrobe*, for instance, the player would help dress her up for a date, or in *Lacey's Diner* the player helps her prepare food and serve it to customers.

However, beneath the surface, the videos take a different direction. They are, in reality, a collection of psychological horror videos presented through the context of showcasing obscure Flash games and let's play content.

## Episodes

1. *Lacey's Wardrobe* (October 2022)
2. *Lacey's Diner* (November 2022)
3. *Lacey's Petshop* (July 2023)
Player

The **Player**, also known as charchar887 in Lacey's Diner and Lacey's Petshop, is the point of view of each of the Lacey Games uploads. It is unknown if the player of Lacey's Wardrobe is different from the player in Lacey's Diner and Lacey's Petshop.

## Lacey's Wardrobe

The Player ignores Lacey telling them not to let her outside.

## Lacey's Diner

The Player narrates parts of the video through text, claiming that they found a secret ending in the Lacey's Diner game.

They write in the episode's description: "let me know in the comments if anyone had a similar experience with any lacey games because i'm honestly VERY freaked out.... what the hell - charchar887"

## Lacey's Petshop

The Player uploads an interview with Grace Asop before the gameplay of Lacey's Petshop.

They write in the episode's description: "grabbed an interview with the cofounder of laceygames.com, then played through lacey's petshop. I don't even know what to think! O-O the rabbit hole gets deeper and deeper... - charchar887"
Shadow

Shadows are rogues who are masters of stealth. While all rogues are stealthy to some degree, shadows excel in the arts of concealment and deception like no others. They can hide themselves nearly anywhere and almost seem to be able to bend the darkness around them. They can fool opponents into attacking empty air while they position themselves for a lethal attack. While there are stories of a shadow guild and secret magic that fuels such powers, there is nothing to substantiate such claims. Shadows have simply perfected their techniques through training and practice.

Novice: You are a master of stealth. With an activate action, you can enter Shadow mode and gain the following benefits. You gain a +1 bonus on Dexterity (Stealth) and Dexterity (Legerdemain) tests. Opponents also find it difficult to land telling blows against you. They suffer a –1 penalty on damage rolls when making melee or ranged attacks against you. You can leave Shadow mode with a free action.

Journeyman: You can confuse and misdirect opponents so they attack imaginary enemies. While in Shadow mode, you can perform the decoy combat stunt for 2 SP. Make a Dexterity (Stealth) test and note the test result. Until your next turn, anyone attempting to target you with a ranged or melee attack must beat your test result with a Perception (Seeing) test. Those who fail still make the attack (thus using an action) but miss automatically.

Master: You know how to choose the perfect moment to strike. When you Backstab an opponent in Shadow mode, add your Cunning to your damage.
Ghosttundra

**Ghosttundra** is a Brazilian artist and videomaker who created the Lacey Games Series. They also created the series Imigrantes Road.

## Socials

* YouTube
* Twitter
* Ko-fi

## Trivia

Ghosttundra's pronouns are they/them

Their birthday is the 20th of July.

They had a cat named Romeo, who sadly passed away due to a cancer on the 14th of November of 2023

Ghosttundra's father watches almost everything they create

They made a cameo on Argentinian television
Lor'dalan

Lor’Dalan är alvernas huvudstad som är en magisk plats och den ligger gömd långt in i skogen i Mikaelas Regnskog. Det finns magi som gömmer entrén till staden för att hålla folk borta. Vid stadens centrum finns palatset där kungafamiljen bor, och runtom staden finns det hus som är byggda högt uppe bland de höga träden som byggs runt som ett nätverk i staden. I stadens mitt finns även ett enormt träd som står alverna nära, världsträdet. Som alverna påpekar att guden över vildmarken placerade där för att alverna ska få en rik natur runtom där de bor.

Mat

Alver äter inget kött utan håller sig helt och hållet till en vegetarisk diet såsom frukter, bär, svamp och nötter som världsträdet ger dem.

Styre

Denna stad styrs av hög alver som är en uråldrig blodslinje som sträcker sig hela vägen tillbaka till den tiden där magin fanns varhelst, innan gudarna förintade nästan hela mänskligheten.

Kultur

Alver tycker väldigt mycket om harpor och musik, och man kan ofta se både män och kvinnor gå runt i staden på teatrar och som spelar på sina harpor och sjunger på sina sånger.
Rules

**Rules is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

why is this page not created yet anyways im not a mod who created this page but ill make the most standing out rules. - creed

1. Vandalizing: Vandalizing can get you a block (or rarely) a warning. as you CANNOT vandalize on this wiki if your caught vandalizing you will be blocked on sight and your vandalism will be undo.
2. Posting NSFW: Posting NSFW can give you a time block for months, weeks, days. as your not allowed to post NSFW.
3. Making Fanmade Entity PAGES: Making a entity page thats fanmade will give you an edit block or a warning.
4. Spreading False Information: Spreading False Information can lead you into a warning because sometimes people will actually believe its real and then make a page/edit.
5. Making entities Furrys or Nekos: i know this cant really be harmfull. BUT PLEASE DO NOT DRAW THIS WE DO NOT WANT TO SEE IT!
6. Being Racist: Being Racist can give you a block. (no shit)
7. Flooding Posts/Spamming:Flooding Or Spamming can results in a warning.
Lacey Games Wiki

**Welcome to the Lacey Games Wiki!**
A community based off of logging the lore, characters, videos, and games of the Lacey Games series by ghosttundra. New to the series? Check the Lacey Games article for general information!

## Warnings

The Lacey Games series contains disturbing content! Please refer to the content warnings.

## Video Articles

**Lacey's Wardrobe****Lacey's Diner****Lacey's Petshop**
## Character Articles

**Lacey****Maisie****Jay****Rocío Yani****Grace Asop****Player****Uncle****Stalker****Puddles**
## Fandom and Info

**Transcriptions****Theories****Ghosttundra**
Jay

## Personality

From her about page on laceygames.com: "Skate girl Jay is always down to go out with friends. She is cool and is always with some type of wheels! She also loves rock music, and everyone calls her a tomboy. She likes that!"

## Appearances

Jay has only been seen on the laceygames.com Neocities site, which appears in Lacey's Petshop.
Fereldan Freeman

Ferelden is a young nation that human barbarians founded 400 years ago. The Alamarri tribes had come to the region long before that, but they were so fractious that it took extraordinary events for them to come together to form Ferelden. Now it is a nation on the rise, hoping to build on its successes to become a great power. Nobles rule Ferelden, and the craftsmen and the priests have a powerful influence upon them. The bulk of the population, however, is made up of freemen. As their name indicates, they are not slaves or serfs but free men and women. They are soldiers, shopkeepers, laborers, farmers, entertainers, hunters, and so on. The freemen are not rich but they are proud and pragmatic. In Ferelden a freeman with ambition and ability can climb the social ladder and many do just that.
Surface Dwarf

In ancient times the dwarves ruled a huge underground empire. They had many cities and settlements, all connected by Deep Roads that ran far beneath the surface. Today only two dwarven cities remain: Orzammar in the Frostback Mountains and far-distant Kal-Sharok. Both are waging an endless war against the darkspawn that conquered the old dwarven lands. While the two fortress-cities remain strong, dwarven numbers have been dwindling slowly for the past thousand years. For the most part Orzammar and Kal-Sharok look inward. Dwarven society is rigid and caste-based and politics are notably vicious. One caste stands apart from the others though: the surface dwarves. They play a vital role in dwarven society, but curiously other dwarves look down on them. Surface dwarves are largely merchants and middlemen, trading goods and raw materials to humans and elves. They provide ore, gems, finely-forged steel, expertly-crafted goods, and the precious mineral lyrium. Dwarf adventurers and wanderers also belong to the Surface Caste. In Orzammar and Kal-Sharok dwarves of this caste rank below all others except the casteless and the criminals. It is ironic that the most famous dwarf adventurers in human lands have little standing and no prestige in their homelands.
Berserker

Berserkers rose first among the dwarves of the Warrior Caste. They learned to tap into their rage on the battlefield and use it to perform feats of incredible valor. The Avvar learned from the dwarves and from there the berserker tradition spread to all the human nations. The Ash Warriors are the most famous of the human berserkers. They are mercenaries of a sort, but they do not fight for money. Rather, they lend their considerable might to those whose cause they find the most just. They have fought for many kings of Ferelden but they maintain a stubborn independence.

Novice: You can drive yourself into a killing frenzy. First you must use the activate action to enter the Berserk mode. You receive a +2 bonus on Willpower (Courage) and Willpower (Morale) tests while in this mode. You also receive a +1 bonus on your damage rolls in melee combat. However, you suffer a –1 penalty to Defense and to Perception tests while Berserk. You return to normal at the end of the encounter or if you force yourself out of the mode with another activate action.

Journeyman: Your rage becomes more potent. While Berserk you gain the same bonuses and penalties as described in the Novice entry, but your bonus damage in melee combat increases to +3.

Master: Your fury is unstoppable! When Berserk, you can perform the Lethal Blow stunt for 4 stunt points instead of the usual 5
Assassin

Assassins are masters of the art of death. They train to kill using weapons, poisons, and their wits. The most famous assassins are the Antivan Crows. They will kill anyone for the right price, and because of that they hold the real political power in their homeland. There are always those willing to kill for money, so assassins can be found all over Thedas.

Novice: You can assess a nearby opponent and spot weaknesses that can be exploited in combat. With an activate action you can mark for death a visible target within 10 yards of you. All ranged and melee attacks against a target marked for death receive a +1 damage bonus. The mark lasts until the end of the encounter, the target is slain, or you pick a new target with another activate action. You can’t have active marks on multiple targets at the same time. A character cannot be marked for death more than once in the same encounter.

Journeyman: Your attacks are sudden, precise, and deadly. When you use the rogue’s Dirty Fighting power, your opponent’s Constitution (Stamina) tests are TN 17 instead of TN 15. Additionally, once per encounter, you can use the Dirty Fighting power as a free action.

Master: You know how to exploit your target’s weaknesses. When you Backstab an opponent you have marked for death, you inflict an extra 1d6 damage.
Jeweler

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### **Rings:**

* Band of Fire
* Blood Ring
* Dalish Promise Ring
* Ember
* Golden Ring
* Hailstone
* Harvest Festival Ring
* Iced Band
* Keeper’s Ring
* Lloyd’s Magic Ring
* Memory Band
* Ring of Faith
* Ring of Resistance
* Ring of Study
* Ring of the Warrior
* Seal of Rat Red
* Silverleaf
* Spiral Band
* Surveyor
* The Lucky Stone
* The Wicked Oath
* Thorn
* Twitch

### **Amulets:**

* Amulet of Accord
* Amulet of the War Mage
* Aneirin’s Token
* Apprentice’s Amulet
* Athra’s Pendant
* Blood-Gorged Amulet
* Caridin’s Cage
* Charm of Still Waters
* Dalish Pendant
* Deadhead Charge
* Faulty Amulet
* Feral Wolf Charm
* Gateway Amulet
* Halla Horn
* Hearthstone Pendant
* Heirloom Necklace
* Lifedrinker
* Mark of Vigilance
* Mud Idol
* North Ward
* Par Vollen Willstone
* Pearl of the Anointed
* Reflection
* Sailor’s Charm
* Shaper’s Amulet
* Shiver
* Silver Cord
* Smith’s Heart
* Spirit Charm
* Spirit Ward
* Temperament
* Varathorn’s Amulet
* Warden’s Oath

### **Belts:**

* Archivist’s Sash
* Belt of the Magister Lords
* Buckle of the Winds
* Cord of Shattered Dreams
* Creationist’s Cord
* Dalish Leather Belt
* Dalish Hunters Belt
* Destructionist’s Belt
* Dwarven Smith’s Belt
* Dwarven Warrior’s Belt
* Dwarven Merchant’s Belt
* Earthen Cinch
* Elfrope
* Ephemeralist’s Belt
* Fencer’s Cinch
* Guildmaster’s Belt
* Hardy’s Belt
* Longbowman’s Belt
* Magister’s Cinch
* Ornate Leather Belt
* Shadow Belt
* Sword Belt
* Swordsman’s Girdle
Dwarf Duster

Dwarven society in Orzammar is rigidly hierarchical. Most dwarves belong to a caste, with the nobles on top and the servants on the bottom. All citizens with a caste receive certain protections under the law. There exists an underclass of dwarves who have no caste, however. The casteless are known as dusters, after their neighborhood—Dust Town—in Orzammar. These dwarves lost their caste or are descended from those who did. Dusters receive no protection under the law and they are forbidden from doing any job controlled by a caste. Practically speaking, this means almost no legal work is open to them. They can’t be miners, craftsmen,traders, or even servants. To survive in Dust Town, most have little option but to turn to crime. Many work for the Carta, a powerful organized crime syndicate that controls a virtual shadow economy in the slums. Dusters are the most likely dwarves to leave Orzammar. They have little to lose by going to the surface world, since they are already casteless. If there is a surprising facet to dwarf society, it is that so many dusters stay in a city that treats them like rubbish. Those who escape to the surface rarely look back.
Alchemy

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Alchemy is not limited to the mere mixing of herbs and substances; it is an intricate dance with the mystical properties of the world. From the humblest of herbs to the rarest of magical essences, alchemists harness the latent energies within each ingredient to concoct remedies, enhancements, and elixirs that defy the limitations of mundane healing.

The alchemical process involves a deep understanding of magical principles, a keen eye for the properties of each component, and a touch of intuition that transcends traditional scientific understanding. Alchemists may blend lyrium-infused substances to enhance magical abilities, create poultices that mend wounds with remarkable speed, or brew deadly poisons that tip the scales in their favor on the battlefield.

Adventurers and scholars alike seek the services of alchemists to procure elixirs that enhance their strength, potions that grant resistance to magical attacks, or concoctions that provide heightened senses in the face of danger. In a world teeming with mystical threats and ancient powers, alchemy is not only a science but a form of magical artistry, elevating the alchemist to the status of both healer and purveyor of arcane might.

As the elixirs bubble in their flasks and the ethereal glow of alchemical fires illuminates dimly lit laboratories, alchemists become the unsung heroes of Thedas. Their craft, shrouded in mystery and infused with magic, stands as a testament to the convergence of science and the arcane, offering adventurers the means to transcend the boundaries of mortal limitations and face the fantastical challenges that await.

Alchemy goes off of brewing.

## **List of Mastery Tiers and what they unlock:**

### **Potions/poisons:**

#### **novice:**

* Crow Poison
* Deathroot Extract
* Hale’s dust
* Spider venom

#### **Journeyman:**

* Adder’s kiss
* Concentrated crow poison
* Concentrated spider venom
* Fleshrot
* Magebane

#### **Master:**

* Concentrated magebane
* Marrow lock
* Quiet death
* Wyvern venom
* Aquae Lucidius

### **Grenades:**

* Acid flask
* Fire bomb
* Freeze bomb
* Shock bomb

### **Ingredients:**

#### **Novice:**

##### Common:

* Blood Lotus
* Elfroot
* Spindleweed
* Heatherum
* Foxite

##### Rare:

* Black Lotus
* Crystal Grace
* Dawn Lotus
* Dragonthorn
* Royal Elfroot
* Witherstalk
* Concentrator Agent

#### **Journeyman:**

##### Common:

* Deathroot
* Deep Mushroom
* Embrium
* Rashvine
* Toxin Extract
* Corrupter Agent
* Distillation Agent

##### Rare:

* Ghoul’s Beard
* Prophet's Laurel
* Rashvine Nettle

#### **Master:**

##### Common:

* Arbor Blessing
* Vandal Aria
* Dwarven firedust

##### Rare:

* Amrita Vein
* Felandaris
Chasind Wilder

The Chasind are a barbarian folk that live to the south of Ferelden in the Korcari Wilds. While they did unite on several occasions with the Avvar and the Alamarri to fight against the Tevinter Imperium, Fereldans have stronger memories of the many times the Chasind surged north into their land. It is said that ages ago the Chasind conquered the Alamarri, the ancestors of the modern-day Fereldans, until the latter rose up in rebellion. Later the legendary witch Flemeth led an army of Chasind into Ferelden to take vengeance on the bann who had been her husband. While Flemeth is said to have been killed at that time, many claim that she and her daughters (the Witches of the Wild) lived amongst the Chasind well into the Dragon Age. Today the Chasind are a more peaceful folk but there are many superstitions regarding them. They live in houses build on stilts and do some trading with Fereldans living in the south. Some Fereldans still consider the Chasind a threat and fear the day a charismatic figure will unite them once again.
The Dales

The history of the Dales is tangled up with the history of Orlais and the Tevinter Imperium. It is a melancholy tale, punctuated with stretches of violence and hope, as sad and faceted as any mortal life when viewed from outside. The elven story of the Dales varies somewhat from the perspective of Orlais and the Imperium. To the elves, the story of the Dales is not yet finished. The Dales shone, diminished, died, and are mourned almost like a living soul. And the Dalish keep the memory of that land alive in their identity and traditions the way a family name preserves the memory of a revered elder. The elders may be dead and new generations may wander Thedas, but the family lives on. The Dalish version of history overlaps with other accounts in broad strokes but differs in details and meaning. Though the Dales were once a sovereign land, home to free elves, hindsight reveals the days of the Dales were only a respite from ongoing woe. History is not yet finished and neither is the fate of the elves
The Tevinter Imperium

Hardly a corner of Thedas lies untouched by the Tevinter Imperium’s long and bloody history. Many of modern Thedas’ troubles stem directly from the Imperium’s magister lords. The Chantry teaches that it was they who forced their way into the Maker’s Golden City and turned it black with their sin. It was their pride and lust for power that caused the Maker to turn His face away from His creation. And it was those same mages—cast out of the Maker’s realm and twisted into the first darkspawn—who slunk their way deep below the ground and roused the first Archdemon from its slumber. Two centuries later, just when the voice of Andraste had drawn the Maker’s attention back to the world, the Archon of the Tevinter Imperium released Andraste from life. The death of Andraste, beloved of the Maker, asserts the Chantry, drove Him away once more. And yet, without the arrogance of the Imperium, neither would Thedas have ever known Andraste. If not for Archon Hessarian’s violent example, the prophet’s Chant of Light might never have survived the rebellion. Word of the prophet’s martyrdom spread, and with it, the Chant of Light. The Tevinter Imperium lies north of Nevarra and the Free Marches, across the Silent Plains where the Archdemon Dumat was vanquished. In its far north, on the coast of the Nocen Sea is the empire’s capital, Minrathous. Though the empire’s borders have shifted over not just ages but millennia, Minrathous itself remains like an icon. Stone spires rise high above the city, lifting the magisters and the nobility away from the squalor of the decaying metropolis below. Golems still guard the city gates, the dwarvencrafted sentries watching over a city that has yet to fall to an enemy siege. The old bones of the Imperial Highway stretch all the way from the Tevinter capital of Minrathous to locales like the ancient fortress of Ostagar in the south. Though the road has crumbled in places, much of it is still in use today. Evidence of Tevinter occupation can be found in ruined temples once dedicated to the Old Gods, or in white stone towers constructed by the Imperium’s slaves for aristocratic mages and their peers. The magister-lords of Tevinter even left their mark on the landscape itself: the carved faces of their Old Gods yet glower from the black cliffs of Kirkwall. The Tevinter magisters’ ruthless quest for power both mundane and otherworldly has tinged people’s view of mages everywhere, leading many Thedosians to believe that all magic users are dangerous and, if not already corrupt, then easily corruptible. While mages in the Imperium enjoy great freedom to practice their craft, their brethren outside of the empire are hunted down and forced to join the Circle of Magi, where they can be kept under the watchful eyes of the templars. The heinous deeds of the ancient Tevinter mages must never be repeated; thus the templars hold the authority to destroy any mage they perceive as a danger to others. The magisters’ mark is therefore well made on the minds of the people, though it be more of a scar than a badge of honor.
Brett Gallagher

### About Cast Member

Brett Gallagher (born August 20, 2002) is the main person behind the scenes of the recording of MagicalMarioBros episodes. He does most of the camera work, all of the lighting and equipment work, and is a driving force in making the visual quality as high as possible. He is from Pennsylvania.

His final episode he worked on was Season 1 Episode 3 "Forever Indebted".
Ander Survivor

The Anderfels is a nation in the northwest of Thedas, distant and remote from Ferelden. It is the home of the Grey Wardens’ headquarters, Weisshaupt Fortress, and is the one nation in which the Wardens retain an important political influence. No region of Thedas has paid a higher price for defeating the Blights. The Anderfels, once a part of the Tevinter Imperium, was the center of three of them and its steppes have still not recovered. The Blights poisoned the land to such an extent that they are utterly devoid of life. Even with the defeat of the old Blights, however, the Ander people could not rest easy. Darkspawn raids have been common there since the Divine Age. This has made the Anderfels a nation of survivors. You must be tough to see your adult years there. A surprising number of Anders choose to remain in this harsh environment but those who decamp for other parts of Thedas are quite capable of taking care of themselves.
Circle Mage

In ages past the use of magic was outlawed outside the Tevinter Imperium, and those who practiced it were persecuted and hunted. This only got worse with the rise of the Chantry, as the new religion spoke out against magic as corrupt and evil. Magic, of course, was also quite useful, particularly when fighting creatures like darkspawn. This led to a compromise in which mages could legally practice magic—but only under the watchful eye of the Chantry. Blood Magic, the practice of the dreaded maleficarum, was also strictly forbidden. During the Second Blight the mages proved their worth and helped save humanity. This allowed them to gain a measure of autonomy, and thus was born the first Circle of Magi. While there are still Chantry templars stationed in every Circle tower, it is the mages who police those with magical power. Circle mages find humans and elves with magical talent and bring them to their towers for training and supervision, and to teach them to defend themselves against demonic possession. Practicing magic outside a Circle is a serious or even capital offense in many time periods.
Legionnaire Scout

The dwarven Legion of the Dead are famed for their courage, and none more so than the Legion’s scouts. Traveling ahead of the rest of their group or operating alone in the Deep Roads on special missions, Legionnaire Scouts must be careful and utterly fearless. They learn to suffer incredible hardship without the slightest complaint and hone their resolve into an armor that can protect them from pain, despair, and strife.

Novice: Gain a +2 bonus to any tests to resist spells

Journeyman: The combat stunts Mighty Blow and Lethal Blow cost an extra stunt point when used against a legionnaire scout (so 3 SP for Mighty Blow and 6 SP for Lethal Blow).

Master: You can shrug off the worst damage through force of will alone. Gain a bonus to your Armor Rating equal to half your Willpower (round up, minimum 2). This bonus stacks with other armor and is present even if no other armor is worn
Pauline

### About The Character

Pauline (born September 28, 1993) is a character in the adult-themed MagicalMarioBros series! Her debut episode was "Lust At First Sight" (Season 1 Episode 4)

### Affiliations

* Mario - "friend"
* Luigi - friend
* Kamek - friend
* Bowser - friend

### Key Moments

* In "Lust At First Sight", she meets Mario and Luigi at the bar, and Mario takes an interest in her. She tests him, and he passes.
* She is attracted to Mario's sincerity and attempts to have sex with him to keep him around.
* In "The Odd One Out", her joining the group accidentally made the rest of the group forget about Mario. However, they all relieved the situation.
Lust At First Sight

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### General

Lust At First Sight is an episode in the adult-themed MagicalMarioBros series! Chronologically, it is Episode 4 of the first season.

### Rating

This episode is rated 16+ due to: Excessive uncensored swearing, heavy romance, sexual tension/reference/innuendo, mild sexual activity, use of legal substances (Alcohol)

### Cost

The cost for this episode was $772.86 USD.

### Plot

The four guys are unbanned from Euthanasia, so they decide to go out! Unfortunately, they forgot to take the kids to Koopa's grandfather's, so they take them there first. After they drop them off, they head to Euthanasia and immediately disperse, with Kamek meeting up with Jared, Mario and Luigi heading to the bar and Bowser heading to see the strippers. Bowser's plan is unsuccessful so he meets up with Kamek and Jared. While Mario and Luigi are drinking together, they meet Pauline, the "IT" girl at the bar. Mario immediately is smitten by her and tries to talk with her. Pauline is vicious at first, but Mario goes through with it anyways. As they talk, Luigi meets with the others and Jared lets them know that everyone's tried with Pauline and nobody's been successful. After Mario asks Pauline a very interesting question, her interest is peaked, and after she responds saying that she's a troubled person who cements herself in, Mario helps her through it. Pauline likes this a lot, and wants to keep him around, so she tries to have sex with him. It gets to as far as putting Mario's hand in her dress, but Mario stops her and reassures her that it's not necessary. They then decide to start off as friends (who kiss each other sometimes). Mario and Pauline head to their spot and the night ends for them with a last kiss. Mario goes home and tells the others about what happened, and they're in shock. Pauline will be heading with them next week.

### Characters

* Mario
* Bowser
* Kamek
* Luigi
* Junior
* Yoshi
* Pauline
* Red Toad
* Jared

### Surrounding Episodes

Previous Episode: Forever Indebted (Season 1 Episode 3)

Next Episode: The Odd One Out (Season 1 Episode 5)
Shape Shifter

The Circle of Magi likes to pretend that its method of practicing magic is the only way, but that is not true. It is dominant, certainly, but there are older traditions that defy the Circle’s assertions. One of them is the way of the shapeshifter. It is an ancient magic, now only practiced by a few mages in the hidden corners of Thedas. The infamous witches of the Korcari Wilds are said to be shapeshifters, and some even claim their matriarch Flemeth can turn into a mighty dragon. More typical shapeshifters—if there can even be said to be such a thing—can transform themselves into creatures like wolves, bears, and even giant spiders.

Novice: You learn the Shapeshifter spell small animal form. While you’ve taken on a creature’s form with a Shapeshifter spell, the following general rules apply. You cannot speak or cast spells. Spells you cast before the transformation remain in effect as normal, and you can pay mana when required to keep them going. You retain your Cunning and Magic abilities and your Health, but the rest of your stats are determined by the Shapeshifter spell you use.

Journeyman: You learn the Shapeshifter spell large animal form.

Master: You learn the shapeshifter spell vicious beast form.
Warrior

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The warrior is the classic fighter. You can use this class to represent any kind martial character. Your character could be an ex-soldier, a caravan guard, a mercenary, a member of a militia, or a former blacksmith turned adventurer. A warrior may fight for honor, revenge, justice, money, or a better tomorrow. Some members of the warrior class have received formal training and others fight by instinct; all can handle themselves in a fight. As a warrior you’ll usually find yourself in the thick of combat. You have access to heavier armor and more weapons than members of any other class, and you can dish out and take a lot of damage. It is often up to you to engage the hardest-hitting enemies, so the rogues and mages of the group have the chance to use their abilities. Specializations are detailed in Subclasses.

• Primary Abilities: Constitution, Dexterity, and Strength

• Secondary Abilities: Communication, Cunning, Magic, Perception, and Willpower

• Starting Health: 30 + Constitution + 1d6

• Weapon Groups: Brawling, plus any three of the following: Axes, Bludgeons, Bows, Heavy Blades, Lances, Light Blades, Polearms, Spears, or Staves.
Reaver

Reavers have learned to channel blood magic internally, making them terrifying and deadly warriors. To become a Reaver, one must take part in an arcane ritual where the would-be Reaver drinks the blood of a dragon or similar beast such as a wyvern. The ritual grants the power to draw strength from pain and death. The nature of the Reavers means that few truly heroic individuals seek to join their ranks,though desperate times some�times push someone to take up the role of Reaver to fight some darker power. Due to its connections to blood magic, becoming a Reaver incurs the risk of being corrupted by demonic forces

Novice: You can draw an enemy’s life force into you through an attack, healing you even as they weaken. Once per encounter, take a minor action to activate this ability. For a number of consecutive turns equal to your Willpower, you gain Health equal to the amount of damage the target suffers on a successful attack, or your opponent’s Constitution ability rating, whichever is less.

Journeyman: You are able to channel your own rage and pain into an aura that injures and weakens enemies around you. You can create an aura of pain with an activate action. While it’s active, once per turn you may elect to take 1d6 penetrating damage to inflict 1d6+Willpower Penetrating damage on all enemies within 6 yards of you. Maintaining this ability is a free action.

Master: The death of your foes lends speed to your step and swiftness to your reflexes. Immediately after you kill a foe in combat, you can make another attack against a different foe in range as a free action. If no foe is in range, you may instead perform a free Move action to put you in range of a new target. If you kill your foe with the free attack, you do not get another free attack or move
Tailoring

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The art of Tailoring weaves a delicate yet powerful thread through the fabric of fashion and functionality. Tailors, often found in bustling marketplaces or secluded enclaves, are skilled artisans who transform humble fabrics into garments of both practical utility and exquisite design.

These adept artisans work with a diverse array of materials, from the supple leather of wyverns to the intricate interlacing of elven silks. The garments they create are not only a testament to their technical skill but also bear the mark of the wearer's identity. Whether fashioning protective robes for mages, sturdy armor for warriors, or elegant attire for nobles, the tailor's art is a blend of tradition and innovation.

Enchanted fabrics and runes are seamlessly integrated into the designs, offering wearers enhanced protection, resistance to magical attacks, or even the ability to channel elemental forces. For adventurers traversing the tumultuous landscapes of Thedas, the right set of tailored armor can mean the difference between life and death. Tailors stand as essential allies, capable of crafting attire that not only reflects the wearer's personal style but also fortifies them against the myriad perils lurking in the shadows.

## List of Mastery Tiers and what they unlock:

### **Novice:**

##### Common:

* ram leather
* bear hide
* canine leather
* quillback leather
* druffalo hide
* fennec fur
* rough hide
* Rough leather
* Cotton

##### Rare:

* crimson leather
* jet leather

**Journeyman:**

##### Common:

* snoufluer skin
* spider silk
* gurgut skin
* gurn hide
* cured leather
* bronto hide
* nugskin
* verghest scales

##### Rare:

* argent leather

**Master:**

##### Common:

* hardened leather
* deepstalker hide

##### Rare:

* halla hide
* Ice Dragon hide
* dragonling scales
* phoenix scales
* gilt leather
* high dragon hide
* wyvern scales
* drakeskin
* dragon wing

## **List of Craftables:**

* Pouch
* Potion Belt
* Cloak
* Backpack
* Quiver
* Light leather duster
* Tailored leather duster
* Lining with concealed pockets
* Light leather
* Heavy leather
* Capacity upgrades for Grenades, Potions and Poisons
Fereldan Craftsman

The crafting class in Ferelden is essentially the middle class: above the freemen but below the nobility. The class is divided into a series of guild-like organizations called crafthouses. Most of these groups are indeed concerned with crafting of some sort (smithing, wood carving, building, etc.) but there are two exceptions. First, there is the Traders’ Crafthouse, which is an organization of merchants. Surface dwarves founded it originally, since the rough and tumble barbarians of Ferelden looked down on middlemen. The dwarves are still in charge, but most of the day-to-day work is done by Fereldans now. Second, the Chantry is considered part of the crafting class. This gives priests an honored position but not as much political sway as the Chantry would like. The Chantry in other nations, particularly Orlais, has much greater political power. Fereldan craftsmen are not as likely as freemen to become adventurers. Their lives are generally more settled and most have obligations to their crafthouse or the Chantry. There are always those who seek more from life, however, be it the armorer in search of rare metals, the explorer looking to open up new trade routes, or the priest in search of ancient artifacts.
Focuses, Talents, & Specializations

Focuses and talents are ways to make your character more unique. Your character starts with some of each through the process of character creation, and will earn more by gaining levels in play. Ability focuses are usually gained through background, class, and talents. Talents are usually gained through class alone. There are magic items, however, that can grant both focuses and talents. Focuses and talents provide game system benefits, but they also give you convenient back-story hooks. Let’s say you take the Horsemanship talent. Well, where did your character learn to ride horses? Perhaps an uncle passed on his expertise or maybe it was part of militia training. You can come up with anything you like, but answering the question tells you more about your character. You get access to them through your class and each one opens up a special talent that is off-limits to other characters. They help distinguish your character from others of the same class as well as making them more effective. A focus is an area of expertise within a larger ability. A character with Communication 3 and the Deception focus is a good communicator in general, but excels at fooling others. If you have a focus, you get a +2 bonus when making an ability test related to it.

TalentsFocuses
Orlesian Student

The University of Orlais in Val Royeaux is a rare institution in war-torn Thedas. While the Circles of Magi are centers of learning, they are focused on magic. The university is a secular school where nobles from across Thedas enjoy the best education money can buy. Since eldest sons tend toward military careers, it is often the younger sons who go to university. Thinking at University is often freer than within the Chantry and this has led to the occasional conflict with Chantry fundamentalists. Note: You can use this background to represent nobles of other nations who come to the University of Orlais to study. Speaking and reading Orlesian is required, as most classes are taught in that language.