Alphabetical List of all Button Men

## List

=== Skipped (for now) Hodgepodge, Ice Cream Warriors, James Ernest, Button Men Fanatics, Officially Released Joke Buttons, LaughFinder Podcast, Space Battles, The Math Set, Thrust iOS, United States, Warlords, Partially Created Fan Sets ===

Abe Caine - [p(4,4) p(8,8) (10) ps(24) (X)]

Adam Spam - PolyCon - [F(4) F(6) (6) (12) (X)]

Ace / Spike - Blademasters Trilogy - [(4) (6) p(16) (16) (X)]

Agatha Heterodyne - Studio Foglio - [(4) (6) (8,8) (20) (X)]

Agent Orange - Bridge and Tunnel - [(6) p(6) =(10) (4/12) (4/20)]

Aldric - Fantasy - [(8) (8) (4/12) (8/20) (12/20)]

Alice - Wonderland - [(6) (8) (8) (10) (1/30)!]

Al-Khwarizmi - Button Brains - [(4) k(6) (8) (12) (20)]

Amara Wintersword - Origins 2004 - [(4) (8) (12) (12) (X)?]

Amelia - Fight City - [(4) (6) (6) (8) #(X)]

Amethyst - Steven Universe - [(4) (6) (10) (16) rt(4) rt(6) rt(10) rt(16)]

Angel - Vampyres - [s(4) (6) s(12) (12) (X)]

Anger - Seven Deadly Sins - [(10) (10) (10) (12/20) (20/30)!]

Angora - Brawl - [z(4) z(6) z(8) z(10) z(X)]

Antonio - Peloton - [c(4) d(8) %(10) h(10) (X)]

Apple (Green) - Chicagoland Conclave - [(8) (10) (1/8) (6/12) (12/20)]

Apple (Red) - Chicagoland Conclave - [(8) (8) (2/12) (8/16) (20/24)]

Applejack - Button Ponies - [p(6) p(10) g(12) (20) (X)]

Aquarius - Zodiac - [(6) p(6) (8) s(12) (X)]

Arashi -Blademasters Trilogy - [(4) (6) y(10) f(12) (20)]

Aries - Zodiac - [(6) s(8) z(10) (20) (X)]

Artax - Nodwick - [A(4) (8) (8) (12) (X)]

Arthur, King - Button Lords - [(8) (8) (10) (20) (X) +(20)]

The Assassin - JourneyQuest (ZOECon) - [(6) (10) p(10) (12) s(X)]

Assailer - Dragon Dice - [(12) (12) (20) (2/20) (X)]

Audrey - Chicago Crew - [t(2) (3/6) o(8) (12) (Y)]

Augustijn Oraange - Murderers - [L(4) (8) (12) L(20) (X)]

Avis - Soldiers - [(4) (4) (10) (12) (X)]

Ayeka - Tenchi Muyo! - [(6) (8) (10) (10) r(4) r(4) r(10) r(20), *Iconic Special Ability:  Jurai Heritage (1 use).  You may force an opponent to make an attack that targets a different die. They can't use any dice used in the attack in the new attack. If there is no other valid attack, the opponent must pass.*]

Aylee - Sluggy Freelance - [(8) (12) (20) (10/20) (12/20)]

Balsac - Blood on the Ice (GWAR) - [M(8) M(12) (20) (P)]

Bane - Brom - [p(2) p(4) (12) (12) (V)]

Bangladesh Dupree - Studio Foglio - [p(4,4) (6) (12) (12) (X)]

Basil - Fight City - [(6) #(8) (12) #(12) (X)]

Bar Mitzvah Boy - Bar Mitzvah - [(6/13) (8) (10) f(13) f(30)]

Bauer - Soldiers - [(8) (10) (12) (20) (X)]

Beatnik Turtle - Origins 2004 - [wHF(4) (8) (10) vz(20) vz(20)]

Beatrice - Fight City - [(4) (4) p(4) (12) (X)]

Beefcake - Blood on the Ice (GWAR) - [H(6) H(12) (20) (V,V)]

Belle Bell - Monstrous Musicians - [⟨(2) (8) (8) (8) (12) | (1) (4) (4) (4) (6)⟩]

Bennett - Brawl - [(6) (8) z(20) z(20) (S)]

Benvenito - Fight City - [(4) (8) (8) s(20) s(X)]

Bernie - Free Radicals - [D(4) (20) (4/8) (6/8) D(S)]

Bijay - Fight City - [(4) (8) (12) (20) p(X)]

Bill - Dork Victory - [(20) (20) (20) (V,V)]

Billy Shakespeare - Origins 2004 - [(15) (64) (16) (16)]

Black Jack, The Cheat - Las Vegas - [(1,1) (10,1), (8,8) (10,10,1) (T), *Black Jack's Swing Dice cannot be a d12*.]

Blacklady - Sailor Moon - [(6) (6) (10) (12) r(4) r(8) r(10) r(20), *Iconic Special Ability:  Malefic Black Crystal.  Twice per match, instead of adding a Reserve die, you may instead remove from the game one of your opponent's starting dice.  You may not use this ability to reduce a player to zero dice.*]

Blothar - Blood on the Ice (GWAR) - [(6) (20) (30) (4/20) `(8) `(12)]

Bluff - Brom - [ps(6) ps(12) (16) (20) (X)]

Brand - Fight City - [s(4) (6) s(12) s(20) (X)]

Brigid the Witch - Studio Foglio - [(8) (8) (X) (X) (X)]

Bruno - Bruno - [B(8) B(8) B(20) B(20) B(X), *Bruno gets an extra X-Swing Die when fighting Pappy*.]

Bob the Tomato - Yoyodyne - [p(X,Y,Z) tH(0) s(A)! z(A)! c(A)! (X,Y,Z)]

Bobby - Fight City - [(6) (8) (20) #(20) (X)]

Bonesnapper - Blood on the Ice (GWAR) - [(4) (6) (12) (20) `(X) `(Y)]

Brie - Fightball - [S(4) S(6) S(8) S(10) S(12) S(12) S(20)]

Buck - Diceland - [g(8) g(10) (12) (20) (X)]

Buck Godot - Studio Foglio - [(6,6) (10) (12) (20) (W,W)]

Buckley - Unexploded Cow - [(4) (4) (18) (X) (X)]

Buddy - Vampyres - [s(6) (10) s(20) (20) (X)]

Bun-Bun - Sluggy Freelance - [(20) (20) (4/10) (4/12) (6/12)]

Bunnies - [(1) (1) (1) (1) (X)]

Buzzing Weasel - [Proprietary Recipe]

Caine - Geekz - [ps(4) ps(4) s(20) s(20) s(X)]

Cammy Neko - Geekz - [(4) (6) (12) (10,10) r(12) r(20) r(20) r(8,8), *Iconic Special Ability: Cosplay Copycat.* *Cammy Neko copies the Iconic Abilities of her opponents.*]

Cancer - Zodiac - [p(6) g(8) (8) (12) (X)]

Captain Bingo - Origins 2004 - [(8) (6/12) (6/12) (12/20) (X)]

Capricorn - Zodiac - [(4) s(6) (10) g(12) (X)]

Cardinal Syn - Blood on the Ice (GWAR) - [g(8) g(8) (8,8) (12) (X)]

Carson (West Side) - Fight City - [(8) (12) (20) p(20) (X)]

Carson - Dork Victory - [(4,4) (8) (10) (12) z(V)]

Carson the Muskrat - [(4) (5) (6) (7) (X)]

Carl Friedrich Gauss - Button Brains - [k(6) (8) (8) (12,12) (20)]

Carrow - JourneyQuest (ZOECon) - [s(4) s(8) s(12) s(20) s(X)]

Cass - Diceland - [(4) g(4) g(6) (12) (X)]

Cathcart Brunsonby - Murderers - [(6) L(8) L(12) L(20) (X)]

Cerise - Fight City - [s(8) (12) (12) (20) s(X)]

Cesare - Fantasy - [(10) (4/10) (6/10) (10/12) (10/20)]

Chairman Kaga - Iron Chef - [(5/7) (7/9) (9/11) (11/17) (17/23)]

Chaka - Order of Dolls - [a(4) (8) (8) (12) a(30)]

Chang - Fantasy - [(2/20) (2/20) (4/20) (8/20)]

Changeling - Soldiers - [(X) (X) (X) (X) (X)]

Chantal - Blademasters Trilogy - [py(4) py(8) (20) (20) (X)]

Charity - Lunch Money - [t(4) (4) (8) (12) (X)]

Chastity - Lunch Money - [t(6) (6) (10) (10) (X)]

Cheathem - Chicago Crew - [Ho(1) s(6) o(10) o(14) s(X)]

Cheerleader - High School Drama - [S(4) S(4) S(6) S(8) S(12) rS(10)]

Cheese Weasel - Origins 2004 - [(6) (8) (12) (16) (20), *Once per round, before taking his turn, the Cheese Weasel may re-roll one of his own dice that shows a value matching one of his opponent's dice, OR he may re-roll one of his opponent's dice that shows a value matching one of his own.*]

Chibi Moon - Sailor Moon - [(2) (4) (6) (6) r(4) r(10) r(12) r(12), *Iconic Special Ability:  Legendary Silver Crystal.  Once per match before attacking, roll a reserve die and add it to your starting dice.  At the end of the round, the die turns back into a reserve die and is treated normally.*]

Chris - Brawl - [z(6) z(8) (10) z(12) (S)]

Chrysalis - Button Ponies - [m(4) m(6) m(8) m(10) m(12)]

Clare - Soldiers - [(6) (8) (8) (20) (X)]

Clyde - Fight City - [(12) #(12) (20) (20) #(X)]

Crab - L5R - [(8) (10) (12) f(20) f(20)]

Crane - L5R - [(4) f(6) f(8) (10) (12)]

Craps, The High Roller - Las Vegas - [(6,6) (6,6) (6,6) (6,6) (6,6), *Whenever Craps's dice roll a value of 7, you may set the value between two and twelve.  At the beginning of the round, set the values of any dice that rolled seven before your opponent reveals their starting dice values to determine who goes first*.]

Crysis - Diceland - [g(8) (10) (10) (X) (X)]

Coil - Brom - [p(4) (12) p(20) (20) (V)]

Con Man - [(4) (6) p(20)]

Connie - Steven Universe - [(4) (6) (10) (12) z(X)]

Count Dracula - Victorian Horror - [sf(4) (8) s(10) (16) (X)]

Count Repugsive - Nodwick - [A(4) A(4) (10) (10) s(12)]

Crusher - Brom - [(10) p(20) (20) (20) (X)]

Cthulhu - Presidential - [(4) (20) s(4,8) s(6,12) ps(6,20)]

Crypto, The Magician - Las Vegas - [(6) (8) (10) (12) (T), *Iconic Special Ability: Magic Show.  Before Variable Dice choices are revealed at the beginning of a round, before rolling to see who goes first, choose one of the following that has not yet been chosen unless all choices have been chosen once: Mind Reading - An opponent must reveal the sizes for all their Variable Dice. You may change your Variable Dice choice. Pull a Rabbit from a Hat - Add one d1 to your Starting Dice this round. Misdirection/Prestidigitation -  Any one die gains the Trip ability this round. Saw a Person in Half - May change any one opening die roll (either own or opponent's) to half its original roll (round down). Make an Object Disappear - The first die an opponent takes from Crypto this round gains the Null ability*.]

Cuttlefish of Cthulhu - Blood on the Ice (GWAR) - [(4) (6) (8) (12) `(1) `(2)]

CynCyn - Free Radicals - [(6) D(10) (20) D(X) (X)]

Cyprine and Ptilol - Sailor Moon - [(8) (8) (12) (20) r(6) r(6) r(10) r(10), *Iconic Special Ability: Split Attack.  Three times per match, before attacking, you may remove one of your dice from the game to add two dice half the size of the removed die to your active dice pool and roll them.]*

Daisy - Metamorphers - [m(6) (10) (10) (20) (X)]

Damian - Blademasters Trilogy - [-(10) |(10) F(10) (12) (X)]

Dangle Jangle - Monstrous Musicians - [⟨(4) (6) (8) (12) (20) | (3) (5) (7) (14) (16)⟩]

Danielle - Blademasters Trilogy - [(6) y(12) (12) (20) (X)]

Danny - Blademasters Trilogy - [(6) t(8) t(8) (20) (X)]

Darkly Cute - MegaTokyo - [(4) p(8) s(10) p(12) s(X)]

Darwin - Brawl - [(4) (6) z(10) (20) (X)]

Dead Guy - Fantasy - [(0) (0) (0) (0) (0), *if using this list as a random BM generator, roll again, then choose to use either that character or Dead Guy.*]

Delt - Origins 2004 - [R(4) R(4) (10) (12) R(X)]

Delt RAGE - Origins 2004 - [G(4) G(4) (10) (12) G(X)]

Death - Four Horsemen - [(2,2) p(8) s(10) (16) (X)?]

Delia - Fight City - [(4) (4) (12) (20) (X)]

Dickie Duncan - Blood on the Ice (GWAR) - [(4,4) (6,6) (8,8) (Y,Y)]

Dietrich - Fight City - [p(6) p(8) (20) (20) (X)]

Dirgo - Majesty - [(20) (20) (20) (X)]

Dixie - Studio Foglio - [(4) (6) (10) (12,12) (X)]

Dr. Clay - Tenchi Muyo! - [(6) (10) (10) (10) r(4) r(4) r(12) r(12), *Iconic Special Ability:  Control.  Twice per match, you may use a single die of an opponent's in a multi-die skill attack.*]

Doctor Fret - Fight City - [(4) (4) (12) s(X) s(X)]

Dr. Jekyll - Victorian Horror - [(X)? (X)? r^(20) rvkt(20) rsfp(20) rhop(20)]

Dr. Lucky - Murderers - [(8) (8) (10) (19.5) (X), *Whenever Dr. Lucky's last die is captured, flip a coin. If the flip is Heads, the die remains in play.*]

Doctor Skulhedface - Blood on the Ice (GWAR) - [(X) (X) p(Y) g(Y)]

Dr. Speculo - Renaissance - [(6) (8) (12) o(Y) o(Y)]

Dom - MegaTokyo - [(10) (10) P(20) P(20) (X)]

Domino - Fightball - [S(4) S(4) S(8) S(8) S(8) S(10) S(12)]

Donna - Fight City - [(4) (8) (12) (12) (X)]

Dracha - Sanctum - [(4) (10) (20) (20)(X)]

Dragon - L5R - [(4) (8) f(8) f(12) (20)]

Dream Wyrm - Gaming Guardians - [T(8) (20) (20) (20,8) (U)]

Droids -Sailor Moon  - [(1) (2) `(4) `(6) `(8) `(10) `(12)]

Drumbly - Monstrous Musicians - [⟨(12) (12) (12) (12) (12) | (4) (4) (6) (8) (8)⟩]

Doyle - Peloton - [c(4) M(8) ^(10) k(10) (X)]

Drew's Truck - Origins 2004 - [(5) (10) (15) (20) (X)]

Dumb Blonde - High School Drama - [S(6) S(6) S(8) S(10) S(12) rS(20)]

Dunkirk - Vampyres - [(6) (6) (10) (20) s(X)]

E D G - Gaming Guardians - [I(6) I(8) I(10) (20) (X)]

Eberk - [(2) (3) (6) (7) (10/16)]

Echo - Brom - [*Echo's button recipe matches that of her enemy*]

Echo - Fightball - [S(4) S(6) S(6) S(6) S(12) S(12) S(12) S(20)]

Ed - Cowboy Bebop - [(4) f(8) (8) (12) (Y)? +t(10)]

Edda - Standard Action - [(4) (8) (10) (16) (X)]

Eiko - [(4) (6) (6) (12) (X)]

The Effster - Demicon 13 - [s(4) (8) (8) s(12) s(X)]

Ein - Cowboy Bebop - (8) (8) f(8) t(8) (X) +(Y)]

Elihu - Fantasy - [(4/6) (4/8) (6/10) (6/12) (8/20)]

Elsie - Unexploded Cow - [(4) b(4) (10) b(12) (&)]

*Emerald - Sailor Moon - [(6) (8) (12) (20) r(4) r(6) r(10) r(20),* Iconic Special Ability:  Dark Crystal.  Once per match, nstead of bringing in a Reserve die, you may instead remove from the game one of your opponent's starting dice for the rest of the match.]'

Emoboy - High School Drama - [S(4) S(8) S(8) S(10) S(20) rS(12)]

Enjileon - Cryptonom - [Hv(2,2) v(R)!, v(T,T)? vp(X, X)]

Envy - Seven Deadly Sins - [D(4) D(6) D(10) D(12) D(X)]

Erika - MegaTokyo - [z(10) z(12) z(12) z(4/20)!]

Esmeraude - Sailor Moon - [(6) (8) (12) (20) r(4) r(6) r(10) r(12), *Iconic Special Ability:  Malefic Black Crystal.  Twice per match, instead of adding a Reserve die, you may instead remove from the game one of your opponent's starting dice.  You may not use this ability to reduce a player to zero dice.]*

Estrogina - Blood on the Ice (GWAR) - [(6) (8) (T) M(T) `(4) `(8)]

Eudial - Sailor Moon - [(4) (4) (8) (12) r(4) r(6) r(12) r(12), *Iconic Special Ability: Summon Daimon.  Twice per match before an attack, you may convert the die showing the highest value into a Reserve Die. Bring a Daimon token into play (Daimon [(4) (6) (8)] and roll its three dice.  Your Active Dice cannot be attacked or otherwise affected and cannot be used in any way until the Daimon leaves the game.  You may use the Daimon's dice as though they were your current Active Dice Pool.  Your opponent scores normally any dice captured from the Daimon, and any dice captured using the Daimon's dice are placed into your Score as normal.  If the Daimon captures your opponent's last die, remove the Daimon and its Active Dice from the game (they will not count towards your score at the end of the round).  If the Daimon's last die is captured, remove it from the game.  Useable twice per match.]*

Evelyn - Pacific Theater -[(4) (4) (6) (12) (X)]

Faith - Lunch Money - [t(2) (6) (10) (12) (Y)]

Faultleroy Shabozz - Murderers - [(4) (4) L(8) L(20) (X)]

Fay Chanceworth - Murderers - [L(4) 6) L(8) L(12) L(X)]

Faye - Cowboy Bebop - (6) (6) p(10) (12) (X)! +g(8)]

Famine - Four Horsemen - [(6) (8) (10) (12,12) h(X)]

Fan Chung Graham - Button Brains - [(4) k(6) (8) (10/20) (X)?]

Farrell - Fantasy - [(10) (12) (6/20) (6/20) (8/12)]

Fernando - Standard Action - [(6) (12) (12) (20) (X)]

Ferrer - Fight City - [(4) (8) (20) (20) (X)]

Felicia - Fight City - [(6) (8) s(8) s(20) (X)]

The Fictitious Alan Clark - Demicon 13 - [s(8) s(8) (3/12) (20) (X)]

Fingle - Sanctum - [(6) (7) (8) (12) (X)]

Fiorina - Fight City - [(6) s(6) (12) (12) s(X)]

Firebreather - Big Top - [(4) F(6) F(6) (12) (S)]

Flare - Majesty - [(6) (10) (10) (12) (X)]

Flattus Maximus - Blood on the Ice (GWAR) - [(6) (12) g(12) (20) p(X)]

Flesh Column - Blood on the Ice (GWAR) - [*Copies opponent's dice but one die smaller and with no Dice Skills.*]

Flint - Chicago Crew - [o(4,4) (12) o(16) (20) o(X)]

Fluttershy - Button Ponies - [(6) G(8) =(10) (X) (X)]

Floriano - Peloton - [n(4) f(8) s(10) z(20) (X)]

Flying Squirrel (Official) - Japanese Beetle - [z(6) z(12) z(12) z(20), *The Flying Squirrel cannot make Skill Attacks.*]

Flying Squirrel - Japanese Beetle - [(4) (6) (12) (20) (X)]

The Fog - Bridge and Tunnel - [s(4) s(4) (30) (30)]Frankenstein's Monster - Victorian Horror - [(10/16) (16/20) o(20/30) {G,B}(30)]

Frankie, The Professor - Las Vegas - [(2,3) (3, 4) (4, 5) (10) (T)!]

Frasquito - Fantasy - [(4) (6) (8) (12) (2/20)]

French Hornet - Monstrous Musicians - [⟨(6) (6) (6) (6) (6) | (4) (4) (8) (12) (12)⟩]

The Frenchman - Demicon 13 - [(8) (10) (10) (12) (X)]

Fuma - Order of Dolls - [a(8) (16) (20) (V) (Z)]

Fuyuko - Blademasters Trilogy - [q(4) n(6) q(10) (20) (X)]

G - Bridge and Tunnel - [g(6) =(6) z(8) (16) (10/20)]

G G - Free Radicals - [(6) (6) D(12) D(24) (S)]

The GM - Bruno - [(4) (8) (12) (16) B(U)]

Game Master - High School Drama - [S(8) S(8) S(10) S(12) S(20) rS(20)]

Garnet - Steven Universe - [(4) (8) (12) (20) r(2,2) r(4,4) r(6,6) r(10,10)]

Gawain - Button Lords - [(4) (4) (12) (20) (X) +(6)]

Gail Russo - Murderers - [(4) (6) L(8) L(12) (X)]

Gemini - Zodiac - [(4,4) (12) (12) z(X) s(X)]

Gerthne Wildbloom - Murderers - [L(6) L(8) (10) (20) L(X)]

George - Unexploded Cow - [(4) (6) b(6) b(20) (&)]

Georgia - Fightball - [S(6) S(6) S(8) S(8) S(12) S(20) S(20)]

Giant - Brom - [(20) (20) (20) (20) (20) (20), *Giant never goes first*.]

Gideon - Blademasters Trilogy - [(4) (8) (12) (X) r(4) r(6) r(10) r(20)]

Gilglamesh Wulfenbach - Studio Foglio - [(8) (8) p(8,8) (20) (X)]

Gilly - Dork Victory - [(6) (8) z(8) (20) (X)?]

Gilroy - Fight City - [s(4) (6) s(8) (20) (X)]

Ginzu - L5R - [(8) (8) s(12,12) (20) (X)]

Giuseppe - Fight City - [(8) (8) (12) #(12) (X)]

Glorion - JourneyQuest (ZOECon) - [(10) (12) (16) (20) (X)]

Gluttony - Seven Deadly Sins - [H(1,2) Hp(1,3) H(1,4) m(1,5) (W)]

Golo - Diceland - [g(10) g(12) g(20) g(X)]

Gordo - Fightball - [S(4) S(6) S(6) S(8) S(8) S(10) S(20)]

Gordo - Button Men: The Poster - [(V) (W) (X) (Y) (Z), *None of Gordo’s dice can be the same size.]*

Gor-Gor - Blood on the Ice (GWAR) - [(8) (6,6) (20) p(30) (U)]

Goth Chick - High School Drama - [S(6) S(6) S(6) S(10) S(20) rS(4)]

Gratch - L5R - [(6) s(8,8) (20) s(20) (X)]

Graveyard Greg - Gaming Guardians - [(6) (8) {I,M,p,s,z,t}(10) {I,M,p,s,z,t}(10) (X), *Graveyard Greg's Plasma skills must be the same.*]

Greed - Seven Deadly Sins - [(8) (12) (12) z(12) z(4/20)]

Greg Universe - Steven Universe - [(6) (8) (16) (20) (X)!]

Gripen - [(4) (6) (8) G(12) (X)]

Grist - Brom - [p(4) (8) (10) (12) (X)]

The Grotch - Bridge and Tunnel - [z(4) =(20) (V) (V) (V)]

Growf - Studio Foglio - [(4,4) (6) (8) (12) (X)]

Guenever - Button Lords - [(6) s(8) (10) (12) (X) +(8)]

Guillermo - Renaissance - [(6) (10) (20) (X) (Y), *Guillermo's swing dice may not have the same size die chosen*.]

Hale - Brawl - [z(8) (12) (20) (20) (S)]

Hamilton - Fight City - [(4) (6) (6) (12) (X)]

Hammer - Soldiers - [(6) (12) (20) (20) (X)]

Hannah - Soldiers - [(8) (10) (10) (10) (X)]

Harbinger - Dragon Dice - [(4) (4) (4/12) (10/20) (V)]

Harping Harpy - Monstrous Musicians - [⟨(1) (12) (12) (12) (24) | (4) (6) (6) (6) (8)⟩]

Harry Pudding - Renaissance - [(4) (7) (2/20) (2/20) (10)]

Hazel - Fight City - [(4) (6) p(6) (20) (X)]

Heather - Fight City - [ (Uptown)(6) (6) #(8) (20) #(X)]

Henry - Fight City - [(4) (8) #(12) #(20) #(X)]

Hollis - Fight City - [(6) (6) (20) (X) (X)]

Honzo - Samurai - [(10) (12) f(20) (V) (X)]

Hope - Lunch Money - [t(1) (2) t(4) (6) (Y)]

Horace - Blademasters Trilogy - [(8) (10) p(20) (20) (Z)]

Howling Wolf - [d(4) (8) (12) (20) d(20)]

Huitzilopochtli - Bridge and Tunnel - [(6) (8) =(10) (12) (X)]

Iago - Soldiers - [(20) (20) (20) (X)]

Igor - Dork Victory - [(3) (12) (20) (20) (X)?]

Igor - Origins 2004 - [(8) (8) z(12) (20) (X)]

Inez - Blademasters Trilogy - [(6) (6) y(6) (20) (X)]

Irene - Blademasters Trilogy - [x(3) x(4) s(8) (12) (Z)]

Iron Chef Chinese - Iron Chef - [(7) (9) (11) (11) (13/29)]

Iron Chef French - Iron Chef - [(5/27) (7) (13) (17) (23)]

Iron Chef Italian - Iron Chef - [(3) (5) (9) (9) (11/21)]

Iron Chef Japanese - Iron Chef - [(9/17) (17) (17) (21) (29)]

Jackie - Fight City - [p(4) (6) (8) (12) (X)]

Jadeite - Sailor Moon - [(8) (8) (12) (12) r(4) r(6) r(6) r(10), *Iconic Special Ability:  Dark Kingdom. Thee times per match, you may reroll a die just used in your attack.  May be used multiple times on the same die or several dice used in one attack, but each reroll uses up one use of the ability.*]

James Beast - Studio Foglio - [(4) (8,8) (10,10) (12) (W,W)]

Janet - Fight City - [(4) (12) (20) (20) (X)]

Janet Principle - Murderers - [(4) L(6) L(10) (20) L(X)]

Japanese Beetle (Official) - Demicon 13 - [I(6) I(8) I(12) I(X), *Skill Attacks do not work on The Japanese Beetle*]

Japanese Beetle - Demicon 13 - [(6) (12) (12) \_(V) (X)]

Jason - [(4) (4/8) (6/12) (12) (20)]

Jasper - Steven Universe - [(8) (12) (16) (20) rG(8) rG(12) rG(16) rG(20)]

Jean-Paul - Blademasters Trilogy - [(4) y(8) z(12) yz(W)]

Jedite - Sailor Moon - [(6) (6) (12) (12) r(4) r(6) r(6) r(8), *Iconic Special Ability:  Negaverse (4 uses per match).  Re-roll a die after it attacks.]*

Jellybean - Brom - [p(20) s(20) (V) (X)]

Jerry - Fight City - [(6) (8) (8) s(12) (X)]

Jesse - Fight City - [#(4) (4) (20) #(20) (X)]

Jet - Cowboy Bebop - (10) s(10) d(12) (30) (X) +n(20)]

Jingjing - Metamorphers - [m(4) (8) (10) (20) (X)]

Jizmac - Blood on the Ice (GWAR) - [M(4,4) g(12) (20) (P)]

Jocasta - Fight City - [(6) (12) s(12) (20) s(X)]

Joe McCarthy - Demicon 13 - [(10) (12) (12) (20) (X)]

Joe - Pacific Theater -[(4) (6) (6) (20) (X)]

John - Pacific Theater -[(8) (12) (20) (20) (X)]

Johnny - Blademasters Trilogy - [t(6) (6) y(8) (12) (X)]

Johnny Archer - Murderers - [L(6) L(10) L(12) L(20) (X)]

Jolene - [(6) (6) (10) (18) (Z)]

Jorgi - Studio Foglio - [(4) (6) (8) (20) p(X)]

Judah Maccabee - Bar Mitzvah - [(8) z(12) H(4) o(12) (Y)]

Julia - Peloton - [H(4) %(8) f(10) d(10) (X)]

Kagato - Tenchi Muyo! - [(4) (6) (20) (20) r(10) r(12) r(12) r(20), *Iconic Special Ability:  Combat Prowress.  Once per round, you may make a Speed Attack with one of your dice.*]

Kainar - Blademasters Trilogy - [(4) (4) z(10) (V) z(V)]

Kaolinite - Sailor Moon - [(10) (12) (12) (20) r(4) r(4) r(8) r(20), *Iconic Special Ability: Magus Power.  Twice per match, before making a power attack, you may swap the values of a die you control and an identically sized die an opponent controls.  You must then used the affected die to power attack.  You may not power attack the die with which you exchanged values.*]

Karl - Soldiers - [(4) (6) (6) (20) (X)]

Kasanova - Brawl - [z(4) z(6) z(8) z(10) z(X)]

Kasper - Unexploded Cow - [(6) b(8) (12) b(20) (&)]

Kakita - L5R - [(6) f(6) (10) f(12) (20)]

Keegan - Fight City - [(8) s(8) s(12) (20) (X)]

Ken - Dork Victory - [(8) (10) z(12) (20) (V)]

Ken (Uptown) - Fight City - [(4) #(8) #(12) (20) (X)]

Kiki - Sluggy Freelance - [(4) (10) (3/20) (8/12) (10/20)]

Killer Christmas Tree -Origins 2004  - [(6) Z(6) (10) Z(12) (X)]

King Endymion - Sailor Moon - [(6) (10) (20) (20) r(6) r(10) r(12) r(20), *Iconic Special Ability: King's Crown.  Once per match, take one of your captured dice from your opponent's score pile, re-roll it and add it to your Active Dice Pool.]*

King Emdymion (Crystal) - Sailor Moon - [(6) (10) (20) (20) r(6) r(8) r(10) r(12), *Iconic Special Ability: King's Hologram.  Once per match, take one of your captured dice from your opponent's score pile, re-roll it and add it to your Active Dice Pool*.]

Kith - Soldiers - [(6) (8) (12) (12) (X)]

Krosp - Studio Foglio - [(4) (6,6) (12) (12) (X)]

Kitty Cat Seven - Neko-Machi - [(4) (6) (8) (10) (X)]

Kiyone - Tenchi Muyo! - [(4) (4) (10) (12) r(6) r(10) r(10) r(20), *Iconic Special Ability:  Combat Prowress.  Once per round, you may make a Speed Attack with one of your dice.*]

Kolat - L5R -  [ps(4) (6) (8) $(10) (20)]

Konami - Samurai - [(6) (8) f(10) f(10) (X)]

Kremlina - Demicon 13 - [(6) (8) (10) (12) (X)]

Kublai - Soldiers - [(4) (8) (12) (20) (X)]

"Kudos" Gwynne - Murderers - [L(4) (10) L(12) (20) (X)]

Kunzite - Sailor Moon - [(8) (10) (20) (20) r(8) r(10) r(12) r(12), *Iconic Special Ability:  Dark Kingdom. Thee times per match, you may reroll a die just used in your attack.  May be used multiple times on the same die or several dice used in one attack, but each reroll uses up one use of the ability.*]

Lab Rat - [(2) (2) (2) (2) (X)]

Lady K - Fight City - [(4) s(6) (8) s(8) (X)]

Lady B - Fight City - [(4) (12) (12) (20) (X)]

Lancelot - Button Lords - [(10) (12) (20) (20) (X) +(X)]

Lapis Lazuli - Steven Universe - [(4) (10) (10) (12) rD(4) rD(10) rD(10) rD(12)]

Largo - MegaTokyo - [(12) (20) (20) (X) (X)]

Lark - Fantasy - [(6) (20) (2/8) (4/12) (6/10)]

Lascivia - Renaissance - [(4) zp(12) (20) p(X)]

1337 h4Xx0r - High School Drama - [S(4) S(4) S(12) S(12) S(20) rS(6)]

Leo - Zodiac - [(4) (6) p(10) z(20) (X)}

Leonard Eugene Dickson - Button Brains - [(3) k(6) (10) (20) (W)]

Libra - Zodiac - [(4) g(4) z(8,8) (8,8) (V)]

Lion - L5R - [(4) f(6) (10) f(20) (20)]

Lion (Steven Universe) - Steven Universe - [(4) ^(8) (16) ^(U)]

Lisa - Bridge and Tunnel - [(4) (4) (30) (30)]

Little Sven - Fairies - [(4) (6/10) (8/12) q(20) q(20)]

Lizzie - Chicago Crew - [t(6) s(6) B(10) o(12) o(X)]

Lois - Pacific Theater -[(6) (6) (8) (12) (X)]

Lola, The Showgirl - Las Vegas - [(6) (6) (8) (T) (U)]

Loren - Free Radicals - [(4) (6) Do(6) D(20) (X)]

Lorrie - Free Radicals - [D(6) (12) (20) (20) D(X)]

Luce - Fantasy - [(8) (10) (20) (4/20) (8/20)]

Lucky - Brom - [(6) (10) p(12) (20) (X)]

Luna & Artemis - Sailor Moon - [(1) (4) (10) (20) r(2) r(2) r(8) r(8*), Iconic Special Ability:  Cat Database.  Twice per* match, before attacking, you may re-roll one or more dice on the table.]

Luna P. - Sailor Moon - [(2) (2) (10) (12) r(1) r(4) r(8) r(10), *Iconic Special Ability: Mimic Dice.  Twice per match, before making a skill attack, you may change the value of a die you control to the value shown on an identically sized die an opponent controls.  You must use the changed die in a this turn.]*

Lust - Seven Deadly Sins - [(6) (6) m(12) D(20) q(X)]

Macky - Blademasters Trilogy - [(4) (6) (10) (X) (Y)]

Mad Hatter - Wonderland - [q(6) q(6) q(10) q(20) q(X)]

Magical Witch Critical Miss -  Neko-Machi - [(6) (10) (10) (20) (X)?]

Magistra - Blademasters Trilogy - [y(6) y(10) y(10) y(X)]

Malachite - Sailor Moon - [(8) (12) (20) (20) r(10) r(12) r(12) r(20), *Iconic Special Ability:  Negaverse (2 uses per match).  Re-roll a die after it attacks.]*

Mantis - L5R - [(6) f(8) f(10) (20) (20)]

Marin - Fight City - [(4) p(4) (8) (12) (X)]

Mariusz - Peloton - [f(4) k(8) H(10) G(10) (X)]

Marta - Fight City - [(6) (12) (12) p(12) (X)]

Maskin - Free Radicals - [D(4) (4) (8) D(16) (X)]

The Master - Blood on the Ice (GWAR) - [(8) (30) (30) (30) (U)]

Matt - Dork Victory - [z(8) (10) (10) z(10) (V)?]

Mau - Metamorphers - [(6) (6) (8) (12) m(X)]

Max - Anime Expo 2002 - [(4) (6) (18) (20) (X)]

Max - Freaks - [p(12) p(12) p(20) p(20) p(30) p(30) p(X) p(X)]

Max Factor - Demicon 13 - [(6) (8) (12) (X) (X)]

Maya - Space Girlz - [o(6) (12) p{hs/H}(12) (20) (S)]

McGinty - Vampyres - [(4) s(10) (12) (12) (X)]

Me Am Ork! - [(8) (8) (8) p(8) (X)]

Meathead - High School Drama - [S(8) S(10) S(12) S(20) S(20) rS(6)]

Mel - Fightball - [S(4) S(4) S(8) S(10) S(10) S(20) S(20)]

Memento-Mori - Gaming Guardians - [(6) (10) (10) ~[4](12) ~[4](20)]

Merlin - Button Lords - [(2) (4) s(10) s(20) (X) +s(X)]

Meymun Smelt - Murderers - [(4) L(4) (8) L(12) (X)]

Michie - Blademasters - [(4) (8) z(12) (12) (X)]

Mickael - Fight City - [p(4) p(6) (8) (20) (X)]

Micro - Diceland - [g(4) g(4) (12) p(12) g(X)]

Mihoshi - Tenchi Muyo! - [(4) (8) (12) (12) r(8) r(10) r(12) r(20)*,* Iconic Special Ability:  Clumsy.  Once per round, you may make a Trip Attack with one of your dice*.]*

Mike Young - Origins 2004 - [(X) (X) (Y) (Y)]

Mimete - Sailor Moon - [(6) (6) (8) (12) r(4) r(8) r(10) r(10), *Iconic Special Ability: Summon Daimon.  Twice per match before an attack, you may convert the die showing the highest value into a Reserve Die. Bring a Daimon token into play (Daimon [(4) (6) (8)] and roll its three dice.  Your Active Dice cannot be attacked or otherwise affected and cannot be used in any way until the Daimon leaves the game.  You may use the Daimon's dice as though they were your current Active Dice Pool.  Your opponent scores normally any dice captured from the Daimon, and any dice captured using the Daimon's dice are placed into your Score as normal.  If the Daimon captures your opponent's last die, remove the Daimon and its Active Dice from the game (they will not count towards your score at the end of the round).  If the Daimon's last die is captured, remove it from the game.  Useable twice per match.]*

Min-Szu - Fight City - [(4) (6) s(8) (20) s(X)]

Mirumoto - L5R - [f(6) (10) f(10) (12) (20)]

Mischa - Fantasy - [(10) (12) (12) (4/12) (6/12)]

Mississippi (Uptown) - Fight City - [#(6) #(8) #(12) #(20) #(X)]

Mister Peach - Freaks - [(6) z(8,8) ps(12,12) (V,V)!]

Mister Perfect - Blood on the Ice (GWAR) - [(1) (1) M(2) M(3) (V)]

Mistress 9 - Sailor Moon - [(10) (12) (20) (20) r(8) r(8) r(12) r(20), *Iconic Special Ability: Taioron Crystal.  Whenever a 1 is rolled on a d10 or larger after an attack, re-roll the die until it does not show a 1.  After the attack, choose one of an opponent's reserve dice, roll it, and add it to your active dice.*]

Mondo - Fight City - [(4) (12) (20) p(20) (X)]

Monkeys - Big Top - [z(6) z(6) z(6) z(10) z(T)]

Montague - Blademasters Trilogy - [(2,2) (4) (10,10) (20) (X) +(V)]

Montague (Unexploded Cow) - Unexploded Cow - [b(4) b(10) (12) (20) (&)]

Montgomery - Blademasters Trilogy - [(6) n(8) n(12) (20) (X)]

Montserrat - Fight City - [(4) #(6) #(8) #(12) #(X)]

Monty Brown - Chicago Crew - [t(1) z(6) o(10) (20) (Y)]

Morality Squad - Blood on the Ice (GWAR) - [g(4) H(6) (8) (V,V) `(4) `(6)]

Mordred - Button Lords - [s(6) (10) (10) s(20) s(X) +(4)]

Morgan - Brawl - [z(10) z(12) z(12) z(X)]

Morgan LeFay - Button Lords - [s(4) (12) s(12) (20) (X) +(12)]

MothMan - Renaissance - [(8) (8) (12) (16) (Y)?]

Mumfort Consequence - Murderers - [(8) (10) L(10) (12) L(X)]

Naga - L5R - [f(6) (8) (8) (8) f(20)]

Nara - JourneyQuest (ZOECon) - [(6) (8) (12) (20) (X)]

Neithershadow - Bridge and Tunnel - [(6) (10) s(10) (10/20) (6/30)]

Ngozi - Sanctum - [(4) (6) (8) (10) (X)]

Neo-Queen Serenity - Sailor Moon - [(12) (20) (20) r(4) r(6) r(8) r(10) r(12), *Iconic Special Ability:  Silver Moon.  Transform two Reserve dice instead of one*.]

Nepbrite - Sailor Moon - [(4) (6) (12) (12) r(6) r(8) r(10) r(10), *Iconic Special Ability:  Dark Kingdom. Thee times per match, you may reroll a die just used in your attack.  May be used multiple times on the same die or several dice used in one attack, but each reroll uses up one use of the ability.]*

Nephlite - Sailor Moon - [(4) (6) (12) (12) r(8) r(10) r(10) r(12), *Iconic Special Ability:  Negaverse (3 uses).  Re-roll a die after it attacks*.]

Nerni - Majesty - [(4) (4) (12) (X) (X)]

Neville - Unexploded Cow - [b(4) (8) b(8) (20) (&)]

"News" McCauley - Murderers - [(4) L(4) (10) L(10) L(X)]

Nickie - Brawl - [z(4) (10) (10) (12) z(12)]

Nightmare - Fantasy - [(4) (8) (10) (20) (20), *You may change your opponent's Swing Dice selection when you lose a round.*]

Nikolai - Fantasy - [(20) (4/10) (4/12) (6/10) (6/20)]

Niles - Soldiers - [(6) (10) (10) (12) (X)]

Nimue, Lady of the Lake - Button Lords - [(4) (6) s(12) (20) (X) +s(10)]

Ninja - L5R - [(1) z(4) (6) (10) $(12)]

Nodwick - Nodwick - [(4) (4) (10) (10) A(W)]

Oderus Urungus - Blood on the Ice (GWAR) - [(6) (8) g(8) (12,12) (4/20), *Poison Dice captured are scored as though they did not have poison*.]

Octavia - Chicago Crew - [st(4) s(4) so(10) s(10) o(X)]

Ogi - Sanctum - [(2) (4) (10) (X) (X)]

Okaru - Samurai - [(4) f(4) (6) (12) (V)]

Oni - Origins 2004 - [(4) (10) f(12) f(12) (V)]

Orgasm Lass - Studio Foglio - [(6) (12) (X) (X) (X)]

Orlando - Peloton - [k(4) s(8) g(10) M(10) (X)]

Pachelbel's Cannon - Monstrous Musicians - [⟨(8) (8) (8) (8) (8) | (6) (6) (12) (20) (20)⟩]

Pai Gow, The 'Specialist' - Las Vegas - [(6) :(8) :(8) (10) (12)]

Painter - Blademasters Trilogy- [x(2) (4) (8) (12) (X)]

Pappy - Bruno - [(4) (4) (10) B(20) (X), Pappy gets an extra B(X) when fighting Bruno.]

Paris - Blademasters Trilogy - [(4/8)! (6) (10) (10) (12/20)!]

Patience - Lunch Money - [(2) (2) (8) (12) (X)]

Paul Erdos - Button Brains - [(3) (4) k(6) (12) (U)]

Pavel - Fightball - [S(6) S(10) S(10) S(12) S(12) S(20) S(20)]

Peace - Brom - [s(10) s(12) s(20) s(X) s(X)]

Pearl - Brawl - [(6) (8) (12) (X) z(X)]

Pearl (Steven Universe) - Steven Universe - [(4) (6) (8) (12) rf(4) rf(6) rf(8) rf(12)]

Pepper - Fightball - [S(6) S(10) S(10) S(10) S(12) S(12) S(12) S(16)]

Perf - JourneyQuest (ZOECon) - [(6) (6) (10) (X) (X)]

Peridot - Steven Universe - [(4) (8) (8) (12) r(4/6) r(8/10) r(8/12) r(12/16)]

Pestilence - Four Horsemen - [(4) pH(6) (12) (20) (S)]

Petey *- Fight City - [(4) (6) (12) #(20) (X)]*

Phantom Zero - Bridge and Tunnel - [g(8) s(10) (12) (2/12) (X)]

Phil - Studio Foglio - [(8) (8) (10,10) (20) (X)]

Phoenix - L5R - [(4) (6) f(8) (10) f(20)]

Phuong - Bridge and Tunnel - [(4) (10) (10) (20) (X)]

Piffany - Nodwick - [A(6) A(6) (6) (8) (W)]

Pilot Joe *-* Fight City - [(4) s(4) s(6) s(20) (X)]

Pikathulhu - Yoyodyne - [(6) c(6) (10) (12) c(X)]

Pinball Wizard - Bridge and Tunnel - [=(6) =(6) (20) (20)]

Ping - MegaTokyo - [(4) (8) (X)! (X)!]

Pinkie Pie - Button Ponies - [(4) z(6) (12) o(20) q(X)]

Pirate Kubla - [(6) (8) O(12) X(12) (20)]

Piro - MegaTokyo - [(4) (8) (8) z(X)? z(X)?]

Pisces - Zodiac - [(4) p(8) z(12) (12) (X)]

Poison - Blademasters Trilogy - [(6) (10) -p(V) |p(V) p(X)]

Polly - Fight City - [(4) (4) (8) (20) (X)]

Poly - PolyCon - [(4) (6) F(8) (12) (X)]

Porcelon - Blood on the Ice (GWAR) - [(6) (12) (12) (12), *Removes one of opponent's dice from the game at the beginning of each round.]*

Porter - Fight City - [(8) (12) (12) (20) (X)]

Prentice - Fight City - [p(4) p(8) (12) (20) (X)]

Pride - Seven Deadly Sins - [(8) (10) G(12) G(20) (X)]

Prince Diamond - Sailor Moon - [(4) (6) (12) (20) r(8) r(10) r(10) r(20), *Iconic Special Ability:  Dark Crystal.  Once per match, instead of bringing in a Reserve die, you may instead remove from the game one of your opponent's starting dice for the rest of the match.]*

Price Dimande - Sailor Moon - [(4) (6) (12) (20) r(8) r(10) r(10) r(20), *Iconic Special Ability:  Malefic Black Crystal.  Twice per match, instead of adding a Reserve die, you may instead remove from the game one of your opponent's starting dice.  You may not use this ability to reduce a player to zero dice.*]

Princess Serena - Sailor Moon - [(6) (8) (12) (20) r(4) r(10) r(12) r(20), *Iconic Special Ability:  Imperium Silver Crystal.  Once per match, add a reserve die to your Active Dice Pool and roll it. At the end of the round, it reverts to a Reserve Die.]*

Princess Serenity - Sailor Moon - [(6) (8) (12) (20) r(4) r(10) r(12) r(20), *Iconic Special Ability:  Legendary Silver Crystal.  Once per match before attacking, roll a reserve die and add it to your starting dice.  At the end of the round, the die turns back into a reserve die and is treated normally.]*

Proximo Domingo - Murderers - [L(8) (12) L(12) (20) L(X)]

Prudence - Lunch Money - [(1) t(4) (6) (12) (X)]

Pustulus - Blood on the Ice (GWAR) - [g(4) (12) g(12) (20) (4/20)]

Pythagoras - Button Brains - [k(6) (8) (10) (12) (Z)]

Queen Beryl - Sailor Moon - [(4) (8) (12) (20) r(4) r(12) r(20) r(20), *Iconic Special Ability:  Crystal Ball.  Twice per match, you may re-roll your Starting Dice Roll or force your opponent to re-roll their Starting Dice Roll*.]

Queen Beryl (Crystal) - Sailor Moon - [(4) (8) (12) (20) r(4) r(10) r(12) r(20), *Iconic Special Ability:  Iconic Special Ability:  Crystal Ball.  Twice per match, you may re-roll your Starting Dice Roll or force your opponent to re-roll their Starting Dice Roll.*]

Queen Of Hearts - Wonderland - [(6) (8) p(16) (20) (X)]

Queen Serenity - Sailor Moon - [(4) (6) (10) (12) r(6) r(10) r(12) r(20), *Iconic Special Ability:  Imperium Silver Crystal.  Once per match, add a reserve die to your Active Dice Pool and roll it. At the end of the round, it reverts to a Reserve Die.]*

Quincette Small - Murderers - [(4) L(6) L(12) L(20) (X)]

Radical - Gaming Guardians - [T(4) (20) (12,12) (20,8) (Z)]

Rainbow Dash - Button Ponies - [(8) z(8) z(10) z(20) (X)]

Randarch - Gaming Guardians - [M(6) M(6) (10) (10) (X)]

Randy - Free Radicals - [(4) D(6) D(8) (30) (S)]

Rarity - Button Ponies - [(4) I(8) I(8) o(12) (X)]

Reaver - Brom - [(4) (10) (10) (12) p(X)]

Reggie - Origins 2004 - [(8) (10) R(12) (20) R(20)]

Reggie Rage - Origins 2004 - [(8) (10) G(12) (20) G(20)]

Regina - Blademasters Trilogy - [(1) (6) t(4,4) (12) (Y)]

Renee - Blademasters Trilogy - [(2) (2) (6) y(10) (X)]

Ricky - Fight City - [#(6) (8) #(8) (20) #(X)]

Rico - Blademasters Trilogy - [(6) (8) |(10) |(20) (S)]

Rider - Fight City - [(8) p(8) (12) (20) (X)]

Riff - Sluggy Freelance - [(6) (20) (4/20) (6/8) (10/12)]

Ringmaster - Big Top - [f(6) f(6) f(8) f(8) (12)]

Rini - Sailor Moon - [(2) (4) (6) (6) r(4) r(10) r(12) r(12), *Iconic Special Ability:  Imperium Silver Crystal.  Once per match, add a reserve die to your Active Dice Pool and roll it. At the end of the round, it reverts to a Reserve Die.]*

Rocq - Fightball - [S(6) S(10) S(10) S(12) S(20) S(20) S(20)]

Roger - Peloton - [g(4) G(8) c(10) H(10) (X)]

Rold - Origins 2004 - [(6) (6) R(6) R(6) R(6)]

Rold Rage - Origins 2004 - [(6) (6) G(6) G(6) G(6)]

Ron Graham - Button Brains - [k(6) (10) (12) (20) (V)?]

Ronin - L5R - [(6) f(6) (8) f(12) (12)]

Rose - Steven Universe - [(8) (10) (12) (16) rM(8) rM(10) rM(12) rM(16)]

Rose & Lily - Murderers - [(8) (8) L(10) L(10) (X)]

Rubeus - Sailor Moon - [(4) (4) (12) (12) r(6) r(10) r(20) r(20*),* Iconic Special Ability:  Dark Crystal.  Once per match, nstead of bringing in a Reserve die, you may instead remove from the game one of your opponent's starting dice for the rest of the match.]'

Rubeus (Crystal) - Sailor Moon - [(4) (4) (12) (12) r(6) r(8) r(20) r(20), *Iconic Special Ability:  Malefic Black Crystal.  Twice per match, instead of adding a Reserve die, you may instead remove from the game one of your opponent's starting dice.  You may not use this ability to reduce a player to zero dice.]*

Ryo-Ohki - Tenchi Muyo! - [(4) (4) (4) (12) r(10) r(12) r(20) r(30), *Iconic Special Ability: Morph. In addition to changing a Reserve Die into an Active Die, Ryo-ohki can exchange any of her Active Dice for any of her Reserve Dice after losing a round.]*

Ryoko - Tenchi Muyo! - [(8) (10) (12) (12) r(4) r(10) r(20) r(20), *Iconic Special Ability:  Combat Prowress.  Once per round, you may make a Speed Attack with one of your dice.*]

Sadakuro - Samurai - [f(4) f(6) f(8) f(10) (12)]

Sagittarius - Zodiac - [(4) (4) s(8) p(10) (V)]

Sailor Jupiter - Sailor Moon - [(6) (10) (12) (20) r(6) r(12) r(12) r(20), *Iconic Special Ability:  Tuxedo Mask.  Once per match, take an extra turn.]*

Sailor Jupiter (Crystal) - Sailor Moon - [(6) (10) (10) (20) r(6) r(12) r(12) r(20), *Iconic Special Ability:  Planet Power. Once per match after making an attack, you may take an extra turn*.]

Sailor Man - Geekz - [(4,4) (8) (20) (12,12) r(10,10) r(6,6) r(8)*, Iconic Special Ability: CrossPlay. Deactivate all Iconic Special Abilities*.]

Sailor Mars - Sailor Moon - [(4) (6) (10) (20) r(6) r(10) r(10) r(20), *Iconic Special Ability:  Tuxedo Mask.  Once per match, take an extra turn.]*

*Sailor Mars (Crystal) - Sailor Moon - [(4) (6) (12) (20) r(6) r(10) r(10) r(20),* Iconic Special Ability:  Planet Power. Once per match after making an attack, you may take an extra turn*.]*

Sailor Mercury - Sailor Moon - [(4) (8) (8) (12) r(4) r(4) r(8) r(10), *Iconic Special Ability:  Tuxedo Mask.  Once per match, take an extra turn.]*

Sailor Mercury (Crystal) - Sailor Moon - [(4) (8) (8) (12) r(4) r(6) r(10) r(10), *Iconic Special Ability:  Planet Power. Once per match after making an attack, you may take an extra turn*.]

Sailor Moon - Sailor Moon - [(8) (8) (10) (20) r(6) r(10) r(20) r(20), *Iconic Special Ability:  Tuxedo Mask.  Once per match, take an extra turn.*]

Sailor Moon (Crystal) - Sailor Moon - [(8) (8) (10) (20) r(6) r(10) r(12) r(20), *Iconic Special Ability:  Planet Power. Once per match after making an attack, you may take an extra turn*.]

Sailor Neptune - Sailor Moon - [(8) (8) (8) (10) r(4) r(6) r(12) r(20), *Iconic Special Ability: Talisman Power.  Twice per match, after attacking, choose an active die an opponent controls.  That die cannot be used in an attack their next turn.*]

Sailor Pluto - Sailor Moon - [(8) (12) (12) (12) r(2) r(6) r(10) r(20), *Iconic Special Ability: Talisman Power.  Twice per match, after attacking, choose an active die an opponent controls.  That die cannot be used in an attack their next turn*.]

Sailor Pluto (promo) - Sailor Moon - [(4) (6) (8) (10) r(12) r(12) r(20) r(20), *Iconic Special Ability:  Garnet Rod.  Twice per match, add or subtract one from an attacking die before a power or skill attack, within that die's maximum value.  A single die cannot be used to get +/- 2 in a single turn, but two dice in a skill attack can have both activations of Garnet Rod used in the same turn.*]

Sailor Saturn - Sailor Moon - [(6) (20) (20) (20) r(4) r(4) r(6) r(12), *Iconic Special Ability: Silence Glaive.  Whenever the maximum value of one of your dice is re-rolled after an attack, add a duplicate die of that size to your active dice pool and re-roll it.]*

Sailor Uranus - Sailor Moon - [(4) (10) (10) (10) r(4) r(8) r(20) r(20)'*, Iconic Special Ability: Talisman Power.  Twice per match, after attacking, choose an active die an opponent controls.  That die cannot be used in an attack their next turn*.]

Sailor Venus - Sailor Moon - [(4) (6) (10) (12) r(4) r(8) r(8) r(12), *Iconic Special Ability:  Tuxedo Mask.  Once per match, take an extra turn.]*

Sailor Venus (Crystal) - Sailor Moon - [(4) (6) (10) (12) r(6) r(8) r(8) r(12), *Iconic Special Ability:  Planet Power. Once per match after making an attack, you may take an extra turn.*]

Sal - Fight City - [(8) (8) p(8) (20) (X)]

Sally - Fight City - [(6) (6) p(12) (20) (X)]

Saphir - Sailor Moon - [(6) (10) (12) (12) r(6) r(8) r(8) r(10), *Iconic Special Ability:  Malefic Black Crystal.  Twice per match, instead of adding a Reserve die, you may instead remove from the game one of your opponent's starting dice.  You may not use this ability to reduce a player to zero dice.*]

Sapphire - Sailor Moon - [(6) (10) (12) (12) r(8) r(8) r(10) r(12), *Iconic Special Ability:  Dark Crystal.  Once per match, instead of bringing in a Reserve die, you may instead remove from the game one of your opponent's starting dice for the rest of the match.]*

Sasami - Tenchi Muyo! - [(4) (4) (6) (8) r(12) r(12) r(20) r(20), *Iconic Special Ability:  Jurai Heretage (2 uses).  You may force an opponent to make an attack that targets a different die. They can't use any dice used in the attack in the new attack. If there is no other valid attack, the opponent must pass.*]

Sawborg Destructo - Blood on the Ice (GWAR) - [(12) (12) (20) (20) p(P)]

Scarlet Jester - Gaming Guardians - [n(4) E(10) n(12) E(20) E(20)]

Scorpio - Zodiac - [g(6) (10) (12) p(20) (V)]

Scorpion - L5R - [(4) (4) f(4) f(12) (20)]

Scott - Blademasters Trilogy - [(8) y(8) (10) (12) (X)]

Scroda Moon - Blood on the Ice (GWAR) - [(4) (4) (12) (P), *May remove one of own dice from the game this round to reroll an opponent's die.]*

Seiji - Blademasters Trilogy - [(4) (4) F(10) f(12) (16)]

Sexecutioner - Blood on the Ice (GWAR) - [(6,6) g(12) (X) (X) (X)]

Shadow Warriors - Sailor Moon - [(1) (2) `(4) `(6) `(8) `(10) `(12)]

Shamrock, The Lucky One - Las Vegas - [(2) (§) (§) (§) (§) (Shamrock Dice are d12s with a 13 instead of a 7; they are worth 13 points)]

Shane Hensley - Gaming Guardians - [E(6) E(6) E(6) E(6) E(6) E(6)]

Shepherd - Brom - [(8) (8) p(16) (20) (X)]

Shore - Soldiers - [(4) (4) (20) (20) (X)]

Simon - Freaks - [q(4) q(6) q(12) q(20) q(X)]

Skeeter Hopkins - Murderers - [(6) L(6) (10) L(12) (X)]

Skinny - Fightball - [S(4) S(4) S(4) S(6) S(8) S(8) S(10)]

Sleazy P. Martini - Blood on the Ice (GWAR) - [g(4) (20) (X) (X) (X)]

Sloth - Seven Deadly Sins - [(4,4) (6,6) (8,8) (10,10) (V,V)]

Sly, The Pit Boss - Las Vegas - [(12) (12) (20) (20) (U)]

Slyminstra - Blood on the Ice (GWAR) - [(4) (6) (8,8) g(12) o(Y,Y)]

Smith - Fight City - [(6) (8) (8) (12) (X)]

Social Class - [(4/6) (6/8) (8/10) (10/12) (12/20)]

Socrates - Fantasy - [(4) (10) (12) (Y), *You may use one of your opponent's dice in any two-die skill attack*.]

Soja's Guardians - Tenchi Muyo! - [(4) (4) (4) (4) r(4) r(10) r(10) r(12), *Iconic Special Ability:  Alter.  Twice per match, you may swap a starting die for a reserve die for the rest of the match.*]

Sonia - Brawl - [(6) (6) z(12) (20) (20)]

Space Kubla - [(6) (8) (20) Y(12) (X)K]

Spencer - Metamorphers - [(8) (8) (12) m(20) (X)]

Spider - Blademasters Trilogy - [t(4) p(6) s(8) z(10) (R)

Spike - Cowboy Bebop - [(4) d(6) (8) F(10) (V) +z(12)]

Spite - Origins 2004 - [p(6) (6) (6) s(X) (X)]

Spooky - Chicago Crew - [ot(8) o(6) o(10) B(15) o(Z)?]

Stacie - Fight City - [(6) (8) (12) (X) p(X)]

"Stacks" McCracken - Murderers - [L(4) (10) L(12) L(12) L(X)]

Starchylde - Vampyres - [s(6) (8) s(10) (12) (X)]

Stark - Soldiers - [(4) (6) (8) (X) (X)]

Stefano - Fight City - [(6) (8) (12) (20) (X)]

Steve - Bridge and Tunnel - [⟨=(4) =(4) =(8) =(20) =(X) | (6) (8) =(30) =(30)⟩?]

Steve (The Core) - Fight City - [(6) (6) (12) (12) (X)]

Steven Universe - Steven Universe - [(6) (6) M(10) (16) (X)!]

Strik - Brom - [(8) p(10) s(16) (16) (X)]

Strotzie - Order of Dolls - [(4) (6) a(10) (12) a(X)]

Stubbs - Fight City - [(12) #(12) (20) (X) #(X)]

Stumbling Clowns - Big Top - [(8) t(8) (10) t(10) (X)]

Supergerm - Origins 2004 - [p(10) p(12) p(16) p(20) p(24) p(30) p(30) p(X)]

Sven - Fairies - [(4) (6/12) (8/12) q(20) q(20)]

Sydney - Brawl - [z(4) z(6) z(8) z(10) z(X)]

Synthia - Bruno - [B(4) (12) (12) (T) B(T)]

Sylvia Branham -  Neko-Machi - [(6) (6) (6) (X) (X)]

Szechuan - Fight City - [s(4) s(6) s(8) s(12) (X)]

Talus - Metamorphers - [(4) m(12) (20) (20) (X)]

Tamiya - Brawl - [(4) (8) (8) (12) z(20)]

Tanya - Fight City - [(4) (6) (12) (X) (X)]

Tasha - Fight City - [(4) (6) #(6) #(8) (X)]

Taurus - Zodiac - [g(8) (10) s(12) (20) (V)]

Techno Destructo - Blood on the Ice (GWAR) - [(12) (8,8) p(30) p(30) g(4/20)]

Temperance - Lunch Money - [t(2) (8) (12) (20) (Y)]

Tenchi - Tenchi Muyo! - [(4) (10) (12) (20) r(4) r(12) r(20) r(20), *Iconic Special Ability:  Jurai Heretage (2 uses).  You may force an opponent to make an attack that targets a different die. They can't use any dice used in the attack in the new attack. If there is no other valid attack, the opponent must pass.*]

Tennis Star - High School Drama - [S(4) S(6) S(10) S(12) S(20) rS(8)]

Tess - [n(4) (8) (12) n(20) (X)]

Tex - Fightball - [S(4) S(4) S(6) S(8) S(10) S(10) S(12) S(12)]

Tellu - Sailor Moon - [(10) (10) (12) (20) r(6) r(10) r(12) r(12), *Iconic Special Ability: Summon Daimon.  Twice per match before an attack, you may convert the die showing the highest value into a Reserve Die. Bring a Daimon token into play (Daimon [(4) (6) (8)] and roll its three dice.  Your Active Dice cannot be attacked or otherwise affected and cannot be used in any way until the Daimon leaves the game.  You may use the Daimon's dice as though they were your current Active Dice Pool.  Your opponent scores normally any dice captured from the Daimon, and any dice captured using the Daimon's dice are placed into your Score as normal.  If the Daimon captures your opponent's last die, remove the Daimon and its Active Dice from the game (they will not count towards your score at the end of the round).  If the Daimon's last die is captured, remove it from the game.  Useable twice per match.*]

Thaddeus - Unexploded Cow - [(10) (14) (14) (18) (X)]

Theano - Button Brains - [(4) k(6) (8,8) (10) (S)]

Theophilus - Fantasy - [(8) (10) (12) (10/20) (20/30)]

Tiffany - Vampyres - [(4) s(8) (8) (10) s(X)]

Timea - Peloton - [d(4) s(8) z(10) h(10) (X)]

Tonase - Samurai - [(4) (4) (8) (20) f(X)]

Tirade - [(6) ^(6) ^(10) (V!)]

Tommy - Blademasters Trilogy - [-(4) (8) -(8) (20) (X)]

Tony (The Core) - Fight City - [(8) (8) (20) (20) (X)]

Tony - Free Radicals - [D(6) (8) (10) (12) D(X)]

Toot Foot - Monstrous Musicians - [⟨(4) (4) (4) (4) (4) | (1) (1) (4) (8) (8)⟩]

Torg - Sluggy Freelance - [(6) (8) (6/20) (10/12) (12/20)]

Tsusuko - Samurai - [f(6) (10) (10) (16) (X)]

Tute Floot - Monstrous Musicians - [⟨(1) (1) (1) (1) (30) | (1) (4) (6) (8) (12)⟩]

Tuxedo Mask - Sailor Moon - [(6) (6) (10) (20) r(4) r(8) r(10) r(12) r(20), *Iconic Special Ability:  Top Hat.  Nullify all Iconic Special Abilities.]*

Tuxedo Mask (Crystal) - Sailor Moon - [(6) (6) (10) (20) r(4) r(8) r(12) r(20), *Iconic Special Ability:  Masked Defender.  Twice per match, you may force an opponent to make an attack that targets a different die. If there is no other valid attack, the opponent must pass*.]

Tweedledum & Tweedledee - Wonderland - [(2,2) (4,4) (6,6) (10,10) (T,T)]

Twilight Sparkle - Button Ponies - [(4) G(8)  F(10) T(12) (X)]

Ulthar - Yoyodyne - [(4) (8) (10) c(10) c(12)]

Uncle Scratchy - Bridge and Tunnel - [(2) (4) (6) (10) (X)]

Unicorn - L5R - [(4) (4) f(6) f(12) (20)]

Vicious - Cowboy Bebop - [(4) (6) s(12) p(12) (X) +B(20)]

Viluy - Sailor Moon - [(8) (8) (10) (12) r(6) r(8) r(12) r(20), *Iconic Special Ability: Summon Daimon.  Twice per match before an attack, you may convert the die showing the highest value into a Reserve Die. Bring a Daimon token into play (Daimon [(4) (6) (8)] and roll its three dice.  Your Active Dice cannot be attacked or otherwise affected and cannot be used in any way until the Daimon leaves the game.  You may use the Daimon's dice as though they were your current Active Dice Pool.  Your opponent scores normally any dice captured from the Daimon, and any dice captured using the Daimon's dice are placed into your Score as normal.  If the Daimon captures your opponent's last die, remove the Daimon and its Active Dice from the game (they will not count towards your score at the end of the round).  If the Daimon's last die is captured, remove it from the game.  Useable twice per match.]*

Vincent - Fantasy - [(30) (30) (30) (6/30)]

Violette - Unexploded Cow - [(8) (8) b(10) b(12) (&)]

Virgo - Zodiac - [(4) g(8) z(12) (20) (V)]

Von Pinn - Studio Foglio - [(4) p(6,6) (10) (20) (W)]

VOTE! Bush - Presidential - [(4) (20) (4/8) (6/12) (6/20)]

VOTE! Gore - Presidential - [(4) (20) (4/8) (6/12) (6/20)]

Vox - Order of Dolls - [(6) a(6) (12) (12) a(V,V)]

Wallace - Fight City - [(6) (6) (20) (20) (X)]

War - Four Horsemen - [z(4) (6) z(10) B(20) (W,W)!]

Washu - Tenchi Muyo! - [(4) (6) (12) (X) r(6) r(8) r(10) r(20), *Iconic Special Ability:  Alter.  Twice per match, you may swap a starting die for a reserve die for the rest of the match.*]

Wastenott - Brom - [s(4) s(8) s(10) s(20) s(X)]

Werner - Freaks - [(8) (10) (10) (12) pzs(V)!]

White Rabbit - Wonderland - [(4) (6) (8) (12) (X)]

White Tiger - [(6) d(6) (10) (12) d(12)]

Wicked Lady - Sailor Moon - [(6) (6) (10) (12) r(4) r(8) r(10) r(20), *Iconic Special Ability:  Dark Crystal.  Once per match, instead of bringing in a Reserve die, you may instead remove from the game one of your opponent's starting dice for the rest of the match.]*

Wildcard, The Card Sharp - Las Vegas - [Five Wildcard Dice.  *Wildcard Dice are cards drawn from a standard deck of playing cards, including two Jokers. 2-10 count face value, Jacks 11, Queens 12, Kings 13, Aces 1, and Jokers=20. When making a Power Attack an Ace can count as 14. The deck is shuffled once at the start of the match. When a card is 'rerolled' the current card is discarded face-down. Neither player may review discarded cards. Cards count as d16's for scoring.*]

Windsor - Fight City - [(6) s(6) (12) s(20) (X)]

Wolfman - Victorian Horror - [(6) p(10) (12) z(16) (X)]

World Maggot - Blood on the Ice (GWAR) - [(20) (20) (20) (30) (20/30)]

Wiseman - Sailor Moon - [(20) (20) (20) (20)*,* Iconic Special Ability: Death Phantom.  Steal a reserve die from your opponent whenever you lose a round.  That reserve die is no longer available to your opponent.*]*

Wiseman (Crystal) - Sailor Moon - [(12) (12) (20) (20), *Iconic Special Ability: Death Phantom.  Steal a reserve die from your opponent whenever you lose a round.  That reserve die is no longer available to your opponent*.]

Wren - JourneyQuest (ZOECon) - [(4) (8) (12) (12) (X)]

Wu Lan - [(4) (10) (10) (20) (X)]

Wumpus - Sanctum - [(4) (8) (8) (X) (X)]

Xylene - Geekz - [s(6) s(8) s(10) s(X) s(Y)]

Yamaichi - Blademasters Trilogy - [(2) (16) (20) f(X)!]

Yeagar - Nodwick - [A(6) (10) (20) (20) (X)]

Yeti - Majesty - [(10) (20) (30) (30) (X)]

Yseulte - Fairies - [q(8) q(10) p(20) (X) (X)]

Yuranosuke - Samurai - [(4) (8) (12) f(12) (X)]

Z-don - Diceland - [g(6) g(8) p(16) (X) (X)]

Zal - Fightball - [S(4) S(6) S(6) S(16) S(16) S(20) S(20)]

Zeno - Space Girlz - [{h/H}(6) {h/H}(8) {h/H}(4,4) (20) (X)]

Zeppo - [(4) (12) (20) (X)!]

Zero - Tenchi Muyo! - [*Zero copies the dice and any Special Button Abilities of their opponent.*]

Zoe - Sluggy Freelance - [(8) (4/12) (6/10) (10/20) (12/20)]

Zoisite - Sailor Moon - [(4) (10) (10) (12) r(6) r(6) r(8) r(8), *Iconic Special Ability:  Dark Kingdom. Thee times per match, you may reroll a die just used in your attack.  May be used multiple times on the same die or several dice used in one attack, but each reroll uses up one use of the ability.]*

Zoycite - Sailor Moon - [(4) (10) (10) (10) r(6) r(6) r(8) r(8), *Iconic Special Ability:  Negaverse (4 uses).  Re-roll a die after it attacks.]*