recursal/Fanatic-Fandom huggingface dataset:
Will-O'-Wisp

Will-O'-Wisp is a very strong monster that'll pelt you with Fire Ball Lv 2. With reasonably high agility it'll easily get a strong shot off of you. They are somewhat easy to freeze with Ice Wall.

In the Gameboy remake, they're significantly nerfed. Despite more Hit Points, it can't hit you for much damage even with the increased stats.As normal, Water spells are most effective Ice Wall hits everything in this game, making it an effective tool against them.

## Enemy Formations

Will-O'-Wisp x 1

Will-O'-Wisp x 1, Ghost x 1

Will-O'-Wisp x 1, Sprite x 1

Will-O'-Wisp x 2, Sprite x 1

Will-O'-Wisp x 2, Sprite x 2

Will-O'-Wisp x 3, Ghost x 1

Will-O'-Wisp x 3, Sprite x 1

## Trivia

* Will-O'-Wisp is enemy byte value 2 in the coding.
* It shares the same naming scheme as Jack-O'-Lantern.
* In the puzzle game, Thunder Jell transforms into this monster.
	+ They also share similar sprites and models among the various games.
* A Will-O'-Wisp is a type of fey, a floating entity made of gasses and is fire-related. It's often considered ghostly in nature.
	+ It being found in the same location as Ghost and Sprite is fitting due to this. Especially as it's only found in combination with those monsters.
Red Wyvern

Red Wyvern is a rather huge monster that is significantly weaker then its counterpart, Wyvern, by the time you face it. It is found with a Magma Fish or two, which are overall more difficult due to them being able to remove your enchantments. As neither attack it uses is very strong, getting close and using your Staff or Water Pillar Lv 2 or 3 are most effective.

In the Gameboy remake, it no longer has any projectiles and just uses Fire Pillar. You simply need to go under it, as it'll never attempt to hit you there. This also applies to the Japanese Gameboy remake.

## Enemy Formations

Red Wyvern x 1, Magma Fish x 1

Red Wyvern x 1, Magma Fish x 2

Red Wyvern x 2

## Trivia

* Red Wyvern is enemy byte value 8 in the coding.
* It has a recolor counterpart in Wyvern, and a model swap in Cockatrice. The sprites are even more similar as well.
	+ Whereas most counterparts are near each other, Red Wyvern's two are completely in different areas.
* Like Wyvern, Red Wyvern is named after a type of European dragon. They are usually known for Poison in Dungeons & Dragons. In a lot of role playing video games, they tend to ignore the poison part and just uses them as a design that often lacks arms, only having wings, legs, and a tail for appendages.
* Much like Wyvern being downgraded for the remake, Red Wyvern got a massive nerf.
	+ While Cockatrice got a massive buff, nearly 5 times its own power.
Hot Lips

Hot Lips is a very strong monster that uses Fire Pillar when up close. You can safely hide behind a large tree, but it may still be able to get to you even then.

In the remake, it has a bit less range, but even higher stats overall despite not using as strong of a spell. It can easily defeat you. It's best to run till you get a much higher defense.

## Enemy Formations

Hot Lips x 1

Hot Lips x 2

## Trivia

* Hot Lips is enemy byte value B in the coding.
* It is a model swap of Man Trap.
	+ Unlike the latter, Hot Lips always tries to get up close and personal in the Nintendo 64 version. It has a ranged attack in the Gameboy remake, allowing it to attack from a distance and thus has different A.I.
* While the name may seem like a reference to the plant named Hot Lips, this game predates the official name of the plant. However, multiple other monsters are based upon real things entirely. Wolf Goat is based upon a real life animal. Caterpillar is based upon the real life insect. Which makes it two creatures based upon real life counterparts, and one predating a real life counterpart.
	+ Man Trap comes close by being loosely based upon the Venus Fly Trap, but the Mandragora is fictional. It doesn't really have anything beyond being a plant that resembles either the real life plant or the fictional plant respectively.
* The name is also extremely literal, and also has Fire spells, which has the "hot" part taken further.
White Rose Knight

White Rose Knight is the stronger of the two Rose Knights in terms of stats, but overall has weaker abilities. It can use Spirit Armor Lv 2 to increase its defense while far away, but when closer, attacks with Homing Arrow Lv 1.

In the remake, it now will often come up close to you to use a physical attack. It sometimes will use Homing Arrow Lv 2, however.

## Enemy Formations

White Rose Knight x 1

White Rose Knight x 1, Red Rose Knight x 1

White Rose Knight x 1, Red Rose Knight x 2

White Rose Knight x 2

White Rose Knight x 2, Red Rose Knight x 1

White Rose Knight x 2, Red Rose Knight x 2

White Rose Knight x 3

White Rose Knight x 3, Red Rose Knight x 1

## Trivia

* White Rose Knight is enemy byte value C in the coding.
* It has a counterpart in Red Rose Knight.
	+ They both use a close attack that damages, and a far attack that boosts their abilities.
* White Rose Knight is possibly named after Order of the White Rose.
* It's one of the most human-like enemies, but there is a mystery behind their creations. Are they golems? Corrupted knights? Nobody knows. They are full-out NPC's with their own overworld sprites in the remake, however.
* In one of the Beta builds, this monster's Element is Wind. Other than being white-colored, it doesn't have anything kind of close to that element.
	+ Red Rose Knight and Pin Head are also Wind in the same Beta build.
The Harreldian Empire

The Harreldian Empire is a collection of various states, duchies, provinces and kingdoms all ruled by a Emperor. It was founded by Vagnus who was a warrior and leader who united various tribes and states into one empire over two thousand years ago. The empire has survived many wars including civil war which other empires of men would usually be destroyed but the Harreldian Empire still stands after over two thousand years.

The Empire was formed over two thousand years ago by Vagnus who united various tribes and states over the course of many years to forge a new empire. The current Emperor is Kurz Fral who has sat on that throne for a decade and has kept the empire in a grip. The empire has Halflings in the province of Maiurt and some dwarfs migrated into the now claimed metropolis of Muralsburg. The capital city is now Wenlursled although formerly it was Vagniran which was built by Vagnus himself. The religions are carried out by priests all led by the Raloginist who worship Vagnus as their patron god. Vagnus now is worshipped by almost all members of the empire though other gods do have temples.

The empire is made up of states, duchies, counties, provinces and kingdoms which are ruled by their sovereign ruler either a duke or a king but they all answer into the Emperor. The empire is divided into fourteen parts and they are seperate into north, south and central areas. The Northern states are Vikurland, The Duchy of Mairunbar, Saverland and Icudzar. The Central states are Middurland, Maiurt and the Cestroget Mountains. The Southern states are Asrelond, Weltarland, Valenrok, Civark, Bohemul, Ketralpeth and Reistoland.
Dark Goblin

Dark Goblin is a powerful monster found in Glencoe Forest, the first side area of the game. It's able to pelt you with Wind Cutter Lv 2 from a distance, or when far enough away, cast Evade Lv 1 to make it very difficult for you to hit with your attacks. It is better to get close and improve your defense while attacking so you're more likely to hit.

In the remake, it isn't too hard to dodge Rolling Rock Lv 1, but the physical attack will generally hit you. Due to now being Earth, Wind Cutter Lv 3 is highly effective.

## Enemy Formations

Dark Goblin x 2

Dark Goblin x 2, Ghost Stalker x 2

Dark Goblin x 2, Ghost Stalker x 3

Dark Goblin x 3

Dark Goblin x 4

Dark Goblin x 5

Dark Goblin x 6

## Trivia

* Dark Goblin is byte value A in the coding.
* It has a counterpart in Goblin. In the remake, they have a far more similar moveset, with a ranged attack and a physical attack.
	+ In both versions, they are straight palette swaps.
* Due to the sprite limitations, it looks like a Native American partially.
	+ It looks even more unfortunate due to carrying a knife.
* As darkness is not an "element" in-game, it refers simply to its color. There's nothing particularly dark about it, and it could've just as easily be called a Hobgoblin, a common enemy in Dungeons & Dragons, and an upgrade to the Goblin.
	+ The naming scheme is just as simple. Dark + Goblin
Cockatrice

Cockatrice is a very powerful monster for its area, having barely 60 below Solvaring's HP, and nearly double the stats. It uses Rock Shower and Avalanche. Rock Shower is used when it's about mid range, which isn't possible to dodge. When it's closeby, it will use Avalanche, which deals immense damage unless you can move out of its way. It is possible to dodge the blows, with some RNG and good timing with your Control Stick.

In the remake, Cockatrice focuses on Wind moves and is significantly stronger. Your magic is also massively buffed as well, but it still deals immense damage. If you have a high enough defense, Wind Cutter Lv 3 will deal a bare minimum of 8, while Wind Bomb will always deal a huge amount of damage, and it can possibly hit you twice if you're on the right side of it. The latter attack can be dodged if you get out of the way fast enough, but it's not too likely.

## Enemy Formations

Cockatrice x 1

Cockatrice x 2

## Trivia

* Cocktrice is byte value E in the coding.
* It can only show up with another copy of itself. This is not possible in the Gameboy game, however. It shares this distinction with Hell Hound, Ghosthound, Apophis, Hot Lips, Pale Rider(Nintendo 64 only), Flamed Mane, Mimic, and Big Mouth(Nintendo 64 only).
* The remake massively changes its abilities, though they both have an attack that hits a rather huge area on the screen(Avalanche and Wind Bomb). In addition, Rock Shower nor Wind Cutter Lv 3 can be dodged.
	+ It also changes from Earth to Fire. Coincidentally, Wind Cutter Lv 3 is quite effective against it in both games.
	+ Despite this change, it never actually uses a single Fire attack.
* It shares animations and a similar model with Wyvern and Red Wyvern.
* Cockatrice are known for turning monsters to stone. It just has Rock-based attacks in the NIntendo 64 version instead. The spells that can do something similar, Restriction Lv 1 and Restriction Lv 2, are not used by it in either version. Ironic too, as they are Wind spells.
* It is based upon a dragon-like rooster, much like the usual depiction.
	+ This makes the similarity to Wyvern and Red Wyvern more logical.
	+ Other depictions have them smaller than normal, the size of a regular rooster.
	+ Sometimes they use a more chicken-like design instead.
	+ The first half of Cockatrice's name references Cock(a name for a Rooster). It is also a type of Basilisk.
* Cockatrice is the transformation of Kobold in the puzzle game. In addition, it also has a similar design to Scare Crow, including using its wings more like a weapon than for flight.
	+ Scare Crow is the only other bird-based monster in the series.
Blood Jell

Blood Jell first appears in Cull Hazard, a somewhat deadly cave of enemies. It only can use Homing Arrow Lv 2, but it does decent damage by the time you get there. It's generally useful to be hit a lot by them to boost your defense up fairly fast.

In the remake, they're able to hit you more consistently, but your defense goes up much slower due to it being based upon damage taken instead of how many times you're hit.

## Enemy Formations

Blood Jell x 1, Multi Optics x 3

Blood Jell x 2

Blood Jell x 2, Scare Crow x 1

Blood Jell x 2, Wyvern x 1

Blood Jell x 2, Scare Crow x 2

Blood Jell x 2, Multi Optics x 1

Blood Jell x 3

Blood Jell x 3, Caterpillar x 2

Blood Jell x 4

Blood Jell x 5

Blood Jell x 6

## Trivia

* Blood Jell is byte value 8 in the coding
* It's not much different between both versions of the game. However, magic and defense, as well as how spells are done are changed up quite a bit, making it more consistent in hurting you.
* Man Eater and Multi Optics share a similar bodyshape. They're sprite variations in the remake as well.
	+ Blood Jell transforms into Man Eater as an attack in the puzzle game.
* The name is simple. Blood + Jell.
	+ Ooze monsters, sometimes known as a Jell or Slime, can be very acidic, able to absorb enemies and items easily. Ironically it doesn't have any item drops despite this.
* It's the only Earth monster in Cull Hazard, Blue Cave, and East Limelin, not counting the remake where Scare Crow is Earth instead of Wind.
	+ It's able to be found with at least one other element too in the enemy formations. Wyvern is Wind, Multi-Optics is Water, and Caterpillar is Fire.
* It's one of the few monsters who can show up to 6 members at once.
Blue Man

Blue Man is a monster in Dindom Dries who blasts you with Fire Ball Lv 2 for a lot of damage. As a Water-aligned monster, it is fairly easy to beat using Fire spells. It still has a lot of Hit Points, however.

In the remake, it's now Wind-aligned, and deals even more damage. Homing Arrow Lv 2 and Avalanche are very useful against it.

## Enemy Formations

Blue Man x 1, Magma Fish x 1

Blue Man x 2

Blue Man x 3

Blue Man x 3, Sandman x 3

Blue Man x 4

Blue Man x 5

## Trivia

* Blue Man is enemy byte value 3 in the coding.
* It resembles a combination of Arabian and Egyptian elements. The clothing is mostly Arabian, while it has an Egyptian-like head, similar to a Spinx.
* In the remake, the boss named Tim reuses the same kind of sprite.
* In the puzzle game, Skeleton turns into Blue Man as an attack.
* The Prima's Official Strategy Guide accidentally lists Fire Ball Lv 3 as an attack. This is incorrect.
Gloom Wing

Gloom Wing is a very strong monster in Baragoon Moore that can lower your defense or attack with an immense Water Pillar spell. It's best to use Avalanche when nearby, as it can hit multiple monsters at once.

In the remake, it's significantly weaker. It still has similar abilities, but less range to work with and your defense is usually way better or your agility far outweighs theirs.

## Enemy Formations

Gloom Wing x 1, Ogre x 1

Gloom Wing x 1, Winged Sunfish x 2

Gloom Wing x 2

Gloom Wing x 2, Ogre x 1

Gloom Wing x 2, Winged Sunfish x 3

## Trivia

* Gloom Wing is enemy byte value 5 in the coding.
* It has a recolor in Nightmare.
	+ Unlike Nightmare, it doesn't resemble another monster's textures. Crawler is slightly similar by being blue, but otherwise, it is not close to Nightmare and Caterpillar's similarities.
	+ It has a similar concept of spells, being one auxillary and one attack, but they're still fairly different. Fire Pillar is a close-up spell while Fire Ball Lv 2 is a medium range spell. Weakness Lv 2 and Silence Lv 1 have no range.
* Gloom Wing is a name of a moth monster in games such as Dungeons & Dragons. The concept behind it is a dark-colored winged insect that often can poison or cause other types of effects on your player character. They loosely resemble the idea thanks to Weakness Lv 2.
Scorpion

Scorpion is a decently strong monster who is able to hit you with Walking Water, which you can dodge by moving to the right or left fast enough, or Homing Arrow Lv 2, which won't hit that much due to it being too far away.

## Scorpion(Gameboy)

### Location(s)

Blue Cave

In the remake, Walking Water is far easy to dodge, but Ice Wall hits the entire field. It likes to use Ice Wall the most, so you often will be taking damage. It however goes down much faster due to far less Hit Points.

## Enemy Formations

Scorpion x 1, Crawler x 2

Scorpion x 2, Crawler x 2

Scorpion x 2, Crawler x 3

Scorpion x 3

Scorpion x 4

## Trivia

* Scorpion is enemy byte value 3 in the coding.
* It's named after the anthropod, a scorpion.
	+ It uses its stinger heavily in its animations, but only Homing Arrow Lv 2 is similar to a "stinging" move. Walking Water being a projectile somewhat has a similar idea.
	+ It's also completely translucent in the Nintendo 64 version. A trait of some kinds of scorpions.
	+ It being found in Blue Cave is fitting, due to the proverb about not letting a scorpion on your back, as trusting it is meaningless when stinging is in its nature. In the previous continent, you find some frog monsters as well.
* Scorpion turns into Lamia in the puzzle game.
Big Mouth

One of the easier enemies, despite having a strong attack spell. It has very low stats, and has very little range. Staying far away from it and pelting it with projectiles will very quickly defeat it. It still has a decent amount of Hit Points, so it'll take some time if you have low stats.

## Enemy Formations

Big Mouth x 1

Big Mouth x 1, Man Eater x 1

## Trivia

* This is monster bye value 3 in the coding.
* It appears to be based upon a crocodile/hippo hybrid. That or an alligator/hippo hybrid.
* One of its unused animations is that it lifts its mouth even higher, unhinging it akin to a snake. Coincidentally is it reptilian.
* Not many monsters can be found by itself while only having exactly one attack.
	+ Due to not having a physical attack in the Gameboy game, you can easily stand right under it, and avoid ever taking damage. It is notably able to attack in all 4 directions in Jack no Daibouken. Quest RPG does not allow for this.
* It is quite common for the larger or small animal-like characters to drop the Bread items. This one however isn't a normal diet either, but it does fit the purpose, as the two Breads are closer to the idea of your general Meat/Potion items in various rpg's and adventure games.
Scare Crow

Scare Crow is a decently strong monster that can remove your Hit Points fairly fast with its Wind Cutter Lv 2. It has high enough agility, but very slow walking speed, making it somewhat of a pain to deal with.

In the remake, it's technically a bit stronger, but is also easier to hurt thanks to being Earth and Wind Cutter Lv 3 being massively buffed. It however is even harder to dodge, and can deal more damage than the original.

## Enemy Formations

Scare Crow x 1, Cryshell x 1, Fish Man x 1

Scare Crow x 1, Cryshell x 1, Fish Man x 2

Scare Crow x 1, Blood Jell x 2

Scare Crow x 2, Blood Jell x 2

## Trivia

* Scare Crow is enemy byte value 4 in the coding.
* It's a literal joke on a straw-filled scarecrow. Instead, it's an anthro crow with glowing yellow eyes.
	+ The name is one of the many names of the Wrry Cow, a type of Goblinoid. This is also why it's called Bugbear as a Japanese name, one of the many terms being used for it.
* Due to Blue Cave no longer having a secondary section in the remake, you can no longer find Scare Crow among it.
* Birds are known for liking bread, making it logical for it drop a Bread item.
	+ It's one of the two bird-like enemies in the entire series. Cockatrice is the other. Two other birds do appear, a falcon-like NPC named Chappy and a messenger pigeon in the remake.
	+ This also makes it one of the few monsters to have some kind of real animal counterpart within the series. Though Chappy is more magical, the messenger pigeon is a regular bird. Wolf Goat shows up well after you find two Sheep, and Pale Rider shows up near the end of the game, in an area that is like a dark version of Melrode Monastery, where you normally find a Horse.
* In the puzzle game, Hell Hound transforms into Scare Crow as an attack.
Magma Fish

Magma Fish is the first regular monster who can remove your enchantments(except Magic Barrier). Magma Ball fires in 3 angles as well. If you simply move to the left or right, you can easily avoid it. They're decently suspectible to Ice Wall, due to often being close together. However, this only works if there's a maximum of 4 monsters.

In the Gameboy remake, Magma Fish's Magma Ball hits the entire screen, but it can no longer remove enchantments. Ice Wall, which now hits the entire screen, is fairly good at taking care of them in 2 or 3 shots.

## Enemy Formations

Magma Fish x 1

Magma Fish x 1, Blue Man x 1

Magma Fish x 2

Magma Fish x 2, Blue Man x 2

Magma Fish x 2, Nightmare x 2

Magma Fish x 3

Magma Fish x 3, Nightmare x 2

Magma Fish x 3, Nightmare x 3

Magma Fish x 4

Magma Fish x 5

Magma Fish x 6

## Trivia

* Magma Fish is enemy byte A in the coding.
* Magma Fish has a counterpart in Winged Sunfish.
	+ The monsters have somewhat switched palettes between the N64 and Gameboy versions. Winged Sunfish is normally more purple, while Magma Fish is more reddish. For some reason, this is reversed in the Gameboy game.
	+ Nightmare and Gloom Wing are also similar counterparts, and show up with their respective versions. Magma Fish shows up with Nightmare, and Winged Sunfish shows up with Gloom Wing.
* The name is fairly simple. It's a fish made out of Magma. Why it's able to fly is due to the game not having actual Watery or other areas where it could logically be submerged(including in Lava).
	+ It does show up in near Lava-related sections, as Dindom Dries and Boil Hole both have part of that. The only other areas to have any Lava is a bit of Baragoon Moor(near the Boil Hole exit) and in World of Mammon, in one of the various darkened sections.
* This is the only enemy to use a spell that shares the same name as themselves. Rocky comes close by using Rock Lv 3.
Thunder Jell

Thunder Jell is able to hit you from any range with Homing Arrow Lv 2, but if you're just far enough away, it'll heal itself. Wind Spells are most effective.

## Thunder Jell(Gameboy)

### Location(s)

Windward Forest, Isle of Skye

In the remake, it has two decently powerful spells, but it shares the same weakness of Wind magic.

## Enemy Formations

Thunder Jell x 1, Termant x 1, Temptress x 1, Arachnoid x 1

Thunder Jell x 1, Termant x 1, Pixie x 1

Thunder Jell x 1, Termant x 2, Temptress x 1, Arachnoid x 1

Thunder Jell x 1, Grangach x 1, Pixie x 1

Thunder Jell x 3

Thunder Jell x 4

Thunder Jell x 5

Thunder Jell x 6

## Trivia

* Thunder Jell is enemy byte value A in the coding.
* It has a counterpart in Will-O'-Wisp.
	+ They share sprite designs in the remake, and a spell.
		- In addition, Thunder Jell transforms into Will-O'-Wisp as an attack in the puzzle game.
	+ Thunder Jell also shares a spell with Blood Jell, but other than being oozes, they're not very much alike.
* It's one of the few monsters that you can fight up to 6 at once.
Gristwatch

Gristwatch is a group of seventeen people dedicated to the disorder of society and bring about the invasion of the dark powers.

## Known Members

* **Lucien Everfax**, the founder and leader of the organisation

* **The Speaker**, the representative of Gristwatch and the one who announces meeting with all other members
* **Mask**, the second in command of Gristwatch and the face of Gristwatch who is usually paired with the speaker and who’s identity isn’t known
* **The Caller**, an unknown person who calls certain individuals
* **The Hunter**, a highly trained assassin killing all those who stand in Gristwatch‘s way
* **The Scribe**, the one who writes false infomation about Gristwatch to lead investigators off track
* **The Magician**, one of the few members that practise magic and runs a magic show
* **Infernus**, a person who sold his soul to demons for power
* **The Chef**, the most public of Gristwatch with the name of Elson Guth who is a famous chef
* **Azentoth**, a former member of a cult dedicated to the observing of the unknown
* **The Marked One**, the one gives Gristwatch it’s symbol
* **The Demon Listener**, a member who has several demons whisper in his ear
* **The Leader**, despite the name he isn’t the leader of Gristwatch but a cult practising dark magic
* **Oliver Tumark**, just an average citizen but secretly works for Gristwatch
* **Davagon Kincarsis**, another citizen who works for Gristwatch
* **Anuminandis Icipion**, a writer from another dimension who writes magical and forbidden books
* **The Faceless Being**, the most mysterious and secret of Gristwatch unknown to even other members of Gristwatch (except for Lucien Everfax) which makes him the most dangerous but it exists as each member of Gristwatch knowns that there are seventeen members
Man Trap

Man Trap is a unique plant-based enemy that is constantly around trees. It does not heal for very much, meaning you can just attack from a distance, pelting it with enough damage to win. If you lack MP, you'll need to go for Physical attacks instead.

In the Gameboy game Healing Lv 1 can give close to 20 at times, meaning you'll need to deal high damage with spells or get close enough to physical attack, forcing the A.I. to just go after you instead.

## Enemy Formations

Man Trap x 1

Man Trap x 2

Man Trap x 1, Bat x 1

Man Trap x 1, Bat x 2

## Trivia

* Man Trap is byte value 6 in the coding.
* This is one of the few regular enemies with no item drops, even in the remake which gave enemies like Mimic an Item Drop.
* It has a counterpart in Hot Lips, which shares the same animation and body. They're even more similar in the remake.
	+ In the remake they share more animations for attacks. Also, Hot Lips has two moves compared to one this time around.
	+ Whereas Man Trap has a giant eye, Hot Lips just has giant lips. The distinct body part cannot be found on the opposing monster.
* The name is Mandragora combined with Venus Fly Trap.
	+ Coincidentally it only attacks "man" due to Brian being the only opponent it can face.
	+ Despite the name origin, it clearly has a more rose-like design. It is not prickly or poisonous, but it does have a powerful physical attack overall which represents being careful about a rose so you don't get hurt fairly well.
	+ The petals on it are also red, making the rose design more obvious. Its remake color is even more reddish, further driving it home.
* Plants are able to heal using Sunlight. As it's always under shade due to being in a dense forest, it becomes ironic for it to have a Healing spell.
	+ Incidentally despite needing Water in that case, it has little association with it beyond having a Water spell in Healing Lv 1. This may be as close to the idea of "needing" Water as they can muster. Being a fantasy game, liberties are expected.
* For its physical attack, it uses its head to damage you.
	+ A similar case happens with Pin Head, who bites you.
	+ Termant(known as Giant Ant in the remake) appears to do something similar, but uses its front legs instead, apparently.
	+ Man Eater may be attacking with its head or the bones stuck in its body in the remake.
	+ Ork Jr has very tiny arms, and is likely using its head for the physical attack as well in the remake.
Fish Man

Fish Man has a lot of HP, but moves rather slowly. It'll get up fairly close to use its Walking Water attack, so dodging it isn't that easy.

In the remake, it's far easier to dodge due to Walking Water not actually being aimed towards you. It however can hit with a physical attack, so you still need to stay fairly far away.

## Enemy Formations

Fish Man x 1

Fish Man x 1, Scare Crow x 1, Cryshell x 1

Fish Man x 2

Fish Man x 2, Cryshell x 1

Fish Man x 2, Scare Crow x 1, Cryshell x 1

Fish Man x 3

## Trivia

* Fish Man is enemy byte value A in the coding.
* It's based upon a Troglodyte, a fish creature with legs and arms.
	+ The name is also quite literal as well. It's a fish that walks like a man.
* It's one of the many monsters who drops a Bread item. Fish tend to like bread crumbs, making it fitting.
Frog King

Frog King is a fairly strong monster, using a powerful Large Cutter spell. If it gets close enough to you, you won't be able to dodge it.

In the remake, it has a lot more spells and attacks, making it just as hard to dodge.

## Enemy Formations

Frog King x 1

Frog King x 1, Frog Knight x 2

Frog King x 2

Frog King x 2, Frog Knight x 1

Frog King x 3

## Trivia

* Frog King is byte value 1 in the coding.
* It has a counterpart in Frog Knight. The latter carries a spear instead.
	+ In the Gameboy remake, they are identical designs bar the color.
		- They however do ironically drop different items compared to the N64 version.
	+ This is the only set of counterparts who become identical in the remake outside of the color. Though Mad Doll gets a recolor as well, making it near impossible to tell apart from Marionasty. Magma Fish and Winged Sunfish also effectively get their colors swapped too.
* It wears a crown on its head to show it's "royalty" It also has various royal garb on as well.
	+ The crown is not in the remake for some reason. It does keep the cape, though.
* Frog King is a transformation of Frog Knight in the puzzle game. It breathes fire, something it cannot do normally.
	+ This is probably just an asset reuse from Mr. Driller, of which the puzzle game is a translation of.
* Due to sharing a similar sprite, Frog King uses Frog Knight's colors in the remake when they're grouped together. This is a simple bug.
Were Hare

Were Hare is the first monster in Quest 64(and other International versions) in the game's internal coding and the weakest. It is also present in Quest RPG: Brian's Journey and its international version. Despite being one of the game's visual mascots via the boxes itself, it has no appearance in the spin-off Quest Fantasy Challenge and its international version.

Despite its weak stats, when combined with Merrow and Ork Jr it can be quite strong at times, as it can pelt you for 1 damage over and over.

## Were Hare(Gameboy)

### Location(s)

Holy Plain, West Carmagh

       Due to this monster's extremely weak attack, even a Critical Hit move will still rarely do more than 2 damage max. This is more due to the output of Wind Cutter Lv 1 being severely weak with effectively 3 Wind.

To avoid the attack, you can run around in a small circle as it tries to target you. This is ineffective in the Gameboy games, as it straight out targets your character instead of circling around. Not unlike other projectiles.

## Enemy Formations:

* Were Hare x 1
* Were Hare x 2
* Were Hare x 2, Ork Jr x 1
* Were Hare x 3
* Were Hare x 1, Man Eater x 1
* Were Hare x 2, Man Eater x 1
* Were Hare x 1, Ork Jr x 1, Merrow x 1
* Were Hare x 3, Ork Jr x 2
* Were Hare x 5

## In Other Languages

 Spanish English
 UK English
 French
 German
 Japanese

## Trivia:

* Were Hare is the first monster in the game's natural coding, based upon your current location. It is value 0.
* Were means Human. Hare is a type of rabbit.
* NPC's joke about being able to beat these monsters up. In reality, the kids in question would likely not do that well if they ever left town. In many games, NPC Villagers often have 1 HP.
* This is the only enemy to actually look like a Druid, which is a similar class to what your character's spells are based upon(due to nature magic). Likewise, Normoon has quite a few retired Druids, and you can find Were Hares on the same continent as well.
* In the Gameboy remake, you can get up to 3 Fresh Breads to drop, due to the game no longer having a restriction of one Item Drop per battle. This is extremely common for beginners to notice.
Rocky

Rocky is one of the smallest monsters in the game, about the size of Brian while also being humanoid in design. It throws a Rock at you of which you can dodge if you're close enough. Rock Shower will hit you from anywhere, but it'll only use it when you're close.

In the Gameboy remake, it uses a much smaller Rock, making it easier to dodge, but it also can travel extremely far with its Agility stat. Usually dodging its attacks are unreliable at best.

## Enemy Formations

Rocky x 1

Rocky x 2

Rocky x 2, Ogre x 1

Rocky x 3

Rocky x 4

Rocky x 5

## Trivia

* Rocky is byte value 7 in the coding.
* It has a counterpart in Sandman.
	+ Sandman is much larger in the N64 games, but in the Gameboy games, they're the same size.
	+ Rocky evolves into Sandman in the Puzzle game as an attack.
* The Japanese name jokes on the size difference, calling Rocky "Compressed Sand".
* Like Sandman, the animations have him Karate Chop and use a Sumo Wrestler stance and foot stomp.
Caterpillar

Caterpillar is a powerhouse of a monster that comes in multiples. It has a lot of HP and deals a ton of damage if it gets up close with its Fire Pillar. If it's far away, it'll hit you with Homing Arrow Lv 2.

In the remake, it's nearly as powerful, but uses Homing Arrow Lv 1 and Fire Pillar instead. As it cannot hit you with Fire Pillar outside of the Japanese Gameboy version, it tends to spam that often. The best strategy is to hit it while below with physical attacks, while using Confusion to restore some MP when it goes for Homing Arrow Lv 1 instead.

## Enemy Formations

Caterpillar x 3

Caterpillar x 3, Blood Jell x 3

Caterpillar x 5

Caterpillar x 6

## Trivia

* Caterpillar is enemy byte value 9 in the coding.
* It's one of the few monsters that's based upon something in real life. The other one is Wolf Goat.
	+ Hot Lips is also similar, but the name and design predates the real life plant as well.
* The name is simplistic, based upon the literal insect. It also shows off its antennae when using an attack.
	+ As caterpillars are able to evolve by turning into a cocoon and shedding their skin, Nightmare may actually be an evolved form of it. They even share a similar pattern. The "eyes" on Caterpillar looks a lot like the wings on Nightmare.
Red Rose Knight

Red Rose Knight is one of the two knight-like monsters who holds a shield and sword. It's able to hit you from up close with a very powerful Large Cutter attack. When it's far away, it casts Evade Lv 2, making it harder for you to hit it.

In the remake, Red Rose Knight is able to hit you from anywhere due to having a high Agility in general. The battlefield is traversable easily. It can still possibly miss, but it's unlikely that you'll dodge its attacks.

## Enemy Formations

Red Rose Knight x 1

Red Rose Knight x 1, White Rose Knight x 2

Red Rose Knight x 2

Red Rose Knight x 2, White Rose Knight x 1

Red Rose Knight x 2, White Rose Knight x 2

Red Rose Knight x 3

Red Rose Knight x 3, White Rose Knight x 1

## Trivia

* Red Rose Knight is enemy byte value B in the coding.
* It has a counterpart in White Rose Knight.
	+ In a twist of irony, White Rose Knight uses more fiery attack despite being white colored, while Red Rose Knight uses more windy attacks despite being red colored.
	+ There's no difference between their designs besides color. They however are one of the few exact same size counterparts with a same element but no third counterpart.
* One such title of Red Rose Knight is from the Arturian Legends. There's also the Order of the White Rose. It's possibly they combined both references to make these two.
* Both Rose Knights are actual NPC's in the Gameboy game, specifically the army of King Beigis, of whom he rallies the troops in a cutscene. Not many Monsters are straight out NPC's. This would make the NPC Monster list Red Rose Knight, White Rose Knight, a generic Monster(that doesn't resemble any particular in-game Monster either), and Winged Sunfish.
* In one of the Beta builds, this monster's Element is Wind. It uses Large Cutter and Evade Lv 2, both being Wind spells, so it does fit.
	+ White Rose Knight and Pin Head are also Wind in the same Beta build.
Judgment

Judgment is a monster with decent stats, but its attacks actually deal a pretty strong amount of damage, except Rock Shower, which does the least. Due to it being unable to move besides turning around, you can stand right outside of its Fire Pillar's range and hit it with Magic spells easily. If you are facing two Judgment, you can do the same by being between them and right outside of the Fire Pillar range.

## Judgment(Gameboy)

### Location(s)

World of Mammon

In the Gameboy game, while it follows the same rule of "cannot move", it still has actual untold Agility, but it's just called Speed, which is 0. Like the Nintendo 64 version, it's easy to stay away from it and use Magic to attack it. Now that it lacks Rock Shower, it's extremely easy to fight against.

## Enemy Formations

Judgment x 1

Judgment x 1, Pin Head x 1

Judgment x 2

Judgment x 3

## Trivia

* Judgment is enemy byte value 0 in the coding.
* Its design is based upon Hades, specifically from the Bible's Book of Revelations. Though it's not grouped with it directly, Pale Rider also represents Death's Horse.
	+ Pin Head is also based upon the Dragon from the same Book. Spriggan might be the Tempter.
* Despite being a Judge name-wise, it holds a spear itself.
* This is one of two monsters who cannot physically move in battle(turning around aside). The other is Flamed Mane. Among most cases of special gameplay oddities, these two are consistent in the Gameboy and Nintendo 64 game.
* Judgement is another common way to spell the Monster's name.
Locations

## Trivia

* Glencoe Forest and Crystal Valley do not exist in the Gameboy remake.
	+ Hot Lips and Apophis are the only monsters in Glencoe Forest to actually not be highly buffed and found in a later area. They're instead found in Dondoran Flats, near where the forest normally is.
	+ The buffed monsters are Dark Goblin, Treant, and Ghost Stalker.
		- Cockatrice also got a major buff, being found two continents later in East Limelin.
* Greenoch is the only city in the N64 games that not only lacks Wings, but is a normal overworld area technically.
	+ In the Gameboy remake, it's a proper town, though it still has no Wings. You can however use Return to get back there.
* A lot of Bosses have their own special arenas in a Dungeon(basically their own room). Zelse, Shilf, and Fargo instead have it within the "normal" areas of their respective Dungeons(Windward Forest, Baragoon Tunnel, and Boil Hole respectively).
	+ In the remake, Shilf is instead found in Shamwood, where Lavaar is in the N64 versions.
Arachnoid

Arachnoid is a high Hit Points monster in Windward Forest. It's not too hard to dodge its Magma Ball, as long as you keep moving and aren't very close to it. However, you cannot use Confusion effectively to restore Magic Points while battling it, so a physical attack may deal the most damage at times. Otherwise, getting close with Ice Wall is also decently effective.

In the remake, Magma Ball can no longer dispel your magic, so it just does high damage. You can't dodge anymore, but your magic is also a lot more powerful.

## Enemy Formations

Arachnoid x 1, Termant x 1, Temptress x 1, Thunder Jell x 1

Arachnoid x 1, Termant x 2, Temptress x 1, Thunder Jell x 1

Arachnoid x 2

Arachnoid x 3

Arachnoid x 3, Termant x 2

Arachnoid x 3, Termant x 3

## Trivia

* Arachnoid is enemy byte value 5 in the coding.
* It's the only monster who just uses Magma Ball.
* The name does not mean Arachnid, but "Like an Arachnid", or more so "Like a Spider". This makes its Japanese name, Spider, misleading.
* Scorpion has a fairly similar sprite to it in the remake, as both are arachnids as is. One is just far larger.
* Arachnoid appears to be almost robotic-like, which explains its naming scheme.
Magic

Magic in itself is one of the most important parts of the Quest series. Present in all 3 core games, it is an extremely useful tool to deploy both in and out of battle. While the N64 games have relatively weak yet useful magic, it is massively buffed in the Gameboy remakes. The Puzzle game doesn't have a Hit Point system, and all Monsters take 1 successful attack while the Bosses take several. Additionally, the magic in the Puzzle game isn't any of these spells but remakes of the Mr. Do! magic attacks, as the game is a redecoration of it. All spells in the RPG-based games use 1 MP, 2 MP, or 3 MP.

Monsters and Bosses also attack using various Magic. Bosses often have unique spells you cannot learn(many of which can remove your enchantments. Something special only to Magma Ball otherwise). Boss spells will be listed on their own pages, respectively. They do not have MP costs due to being unusable outside of various hacking/Gameshark codes. Due to Monsters being programmed differently, they do not have a normal Magic Point stat. Instead, its only purpose is for you to take from it via Drain Magic, taking a percentage of their current MP.

Fire

**Earth**

**Water**

**Wind**

## Trivia

* In the N64 game's coding all 4 spell types(Fire, Earth, Water, Wind) can be found in the Fire spell slots. As well as the boss spells.
	+ This cycle continues on for each spell type(Earth goes into Water, Wind, and Boss, for instance), but will not continue the previous spell type.
	+ In addition, there's a bunch of weird beta-like spells among the tons of bytes. Sometimes it's just the same spell(for instance, Exit) with no special effects. Just the animations).
* Boss Spells have their own unique names, essentially the first three letters(romanization of their English names) and then a simple romanization describing it. These are not regular spell names in any way and just simply old code names to describe the action. Some of these three letter names also can sound offensive unintentionally.
	+ It's also common for Guides to give unique names to describe the spell. Mam\_Arrow, which is a much more powerful version of the Homing Arrow spells, is called Serpentfire Arrow as a nickname.
	+ The Prima's Official Strategy Guide does the exact same thing, the only published media to give a name for each Boss Spell. While not accurate exactly(much like the various parts of the Guide itself), it is as close to Official as you can get.
Ork Jr

Ork Jr is often one of the first enemies you'll encounter in the second continent, and has a fairly powerful Rock Lv 2 attack. If you get next to it, it can't hit you. If you're too far away, it'll just raise its defense with Spirit Armor Lv 1.

In the remake, it only has offensive moves, and you cannot dodge its physical attack in general. It doesn't have high range with its Rock Lv 1 spell either, so staying far away is the best bet to avoid its attacks.

## Enemy Formations

Ork Jr x 1

Ork Jr x 1, Gremlin x 1

Ork Jr x 1, Were Hare x 1, Merrow x 1

Ork Jr x 1, Were Hare x 2

Ork Jr x 1, Gremlin x 1, Merrow x 1

Ork Jr x 2

Ork Jr x 2, Gremlin x 1

Ork Jr x 2, Gremlin x 2

Ork Jr x 3

Ork Jr x 3, Were Hare x 2

Ork Jr x 3, Gremlin x 1

Ork Jr x 3, Gremlin x 2

## Trivia

* Ork Jr is enemy byte value 6 in the coding.
* It shares a similar cloak to Were Hare and Merrow.
	+ They happen to be of different elements as well, Were Hare being Wind, and Merrow being Water. Their damaging attacks are also of those elements.
	+ It's one of the many trios in the game; Here are some others.
		- Thunder Jell, Pixie, Termant.
		- Thunder Jell, Grangach, Pixie.
		- Fish Man, Cryshell, and Scarecrow.
* Orks are common enemies in games, sometimes pig-like, while others are just regular monstrous humanoids. Ork Jr's are based upon the pig design, and much more monstrous instead of slightly humanoid.
	+ As they're associated with earth, sometimes they're known for their keen sense of smell.
	+ Ork Jr transforms into Ork in the puzzle game.
* It's one of the many mammal-like monsters who carry a Bread item.
	+ Often Hit Point-restoring items can be found on enemies who are mammals or even very large. That or very high defenses like Rocky and Sandman.
* Prima's Official Strategy Guide misnames it as Ork Jr. instead of Ork Jr
	+ In the Gameboy remake, it actually is Ork Jr. with a period.
Bat

Despite being a Bat, it is not found in any Caves, or even a darker area. They resemble insect-like bodies, but have regular bat-like wings. Bats generally have two eyes instead of a jewel. Its able to attack while further away with an easy to dodge Wind Cutter Lv 1 or closeby with a near impossible to dodge Water Pillar Lv 1.

The remake reverses how easy each is to dodge. Due to the sprite-based nature of Quest RPG, you can simply get below a Bat and watch it only use Water Pillar Lv 1 to the side. This does not work in Jack no Daibouken, as enemies can attack in all four directions now.

## Enemy Formations

Bat x 1, Man Trap x 1

Bat x 2, Kobold x 1

Bat x 2, Man Trap x 1

Bat x 3

Bat x 4

Bat x 5

Bat x 6

## Trivia

* This enemy is byte value 7 in the coding.
* Bats show up up to 6, something rare in the game. Thunder Jell, Blood Jell, and Caterpillar also share this distinction.
* Due to the possible enemies it'll show up with, it never actually shows up with a Fire or Water monster, one of the few to show up with an opposite element or its own element, being Earth and Wind respectively.
	+ In a twist, Kobold does use Fire Ball Lv 1 and Man Trap uses Healing Lv 1, so among all the enemy formations, all 4 elements do get somewhat used. However, no Earth spell is actually used, just being a Physical Attack by Man Trap.
* The fangs it has resembles more of a face eater alien than a regular bat, which has two fangs, not four.
* It has a larger palette swap in Death Hugger. The Gameboy game does not change their sizes due to sprite limitations.
	+ The specific attacks share similar animations. It swings its wings a bit for Wind Cutter Lv 1 but also jumps forward, much like how Death Hugger uses its Physical Attack. They however have fairly different animations for Water Pillar and Ice Knife respectively.
* It can attack in all 4 directions in Jack no Daibouken, making it impossible to dodge their moves. Their stats are also a lot higher in the Gameboy games than the N64 games, making it a fairly damaging opponent. This is also one of the few ways to level up your Defense early on due to it being based upon damage taken instead of number of hits.
* Being found in a forest, Bat may be loosely based upon a fruit bat.
Gremlin

Gremlin is a semi-rare monster on the second continent, and is able to pelt you with Wind Cutter Lv 2 if you're far away, or come up close for an Ice Wall. If you are just far enough away, they cannot hit you with Ice Wall, but you can hit with your physical attack.

In the remake, their attacks cannot be dodged due to new homing properties of some spells(and spells rarely miss).

## Enemy Formations

Gremlin x 1, Ork Jr x 1

Gremlin x 1, Ork Jr x 1, Merrow x 1

Gremlin x 2

Gremlin x 2, Ork Jr x 1

Gremiln x 2, Ork Jr x 3

Gremlin x 3

Gremlin x 3, Ork Jr x 2

Gremlin x 4

Gremlin x 5

## Trivia

* Gremlin is byte value 7 in the coding.
* It hs a palette swap in Parassault.
	+ It also has a counterpart in Bumbershoot.
	+ Whereas Bumbershoot and Parassault are grouped together in battle, Gremlin can also appear with Ork Jr. However, Ork Jr can appear with other kinds of monsters as well. Bumbershoot and Parassault can only appear with each other.
* Gremlins are in folklore and known for causing a lot of trouble. They can sometimes be compared with Imps.
* It is also a bit more powerful in the remake, but that's also due to Wind Cutter Lv 2 hitting for 4 times instead of 3. In addition, it directly targets Brian instead of loosely targeting him.
	+ It has nearly the same stats in both games, just with a different attack score and one less spell in the remake.
* In the remake, it replaces Were Hare with the enemy formation that has Merrow and Ork Jr.