recursal/Fanatic-Fandom huggingface dataset:
הפנימייה (סיפור)

## עלילה \ סינופסיס

שביט סוף-סוף עשתה את זה. היא הצליחה לצאת מעין עתיד המקוללת ולהתקבל לפנימייה הצבאית ע"ש יותם ברקת. הבעיה היחידה? היא לא באמת התקבלה, היא משקרת לכולם כבר שבועות והיא נמצאת על אוטובוס בדרך לשם. אבל שביט היא נערה נחושה. מאוד. ואין סיכוי שהיא חוזרת הביתה, לא אחרי כל המאמצים שהיא עשתה. בדרך-לא-דרך היא מצליחה להתגנב לפנימייה, להשיג מדים, להתחיל ללמוד שם ואפילו להשיג חדר. הנה החיים החדשים שלה מתחילים. היא מתנתקת לחלוטין מעין עתיד.

היא מציגה את עצמה בפני כולם כשביט מגבעתיים, העיר המנומנמת. אבל לא לוקח לה הרבה זמן להבין שאולי אפשר להוציא את הבחורה מעין עתיד, אבל עין עתיד נדבקת לבחורה כמו מסטיק לכפכף ומסרבת לשחרר. התרחשויות מוזרות קורות סביבה, תאונות, דברים שלא יושבים טוב, ושביט בטוחה שזה בגללה ושהקללות רודפות אחריה. עכשיו, בנוסף לכל השקרים שהיא מספרת, היא גם צריכה להעמיד פנים שאין לה מושג שהדברים המוזרים שקורים קשורים אליה. אבל החברים החדשים שלה לאט לאט מתחילים לחשוד בה. השמועות על עין עתיד והאנשים המקוללים שבה התפשטו, ונפוצה שמועה שהיה פעם תלמיד מעין עתיד בבית הספר ושהוא והקללות שלו הם מה שגרמו לשריפת הספרייה לפני חמש שנים, ולכוויות הקשות של הספרנית האהובה גברת אלמוזנינו, "המומיה", שמתעקשת להמשיך לעבוד בספרייה אפילו שהיא חבושה מכף רגל ועד ראש. לחשש וללחץ של שביט מתווספת עכשיו גם תחושת אשמה.

שביט נואשת להיפטר מהקללה בלי שיעלו על זה שהיא מעין עתיד, ובהיעדר רעיון אחר היא מזעיקה את מרי אליה (או: מתקשרת רק להתייעץ עם מרי, ומרי מחליטה על דעת עצמה לבוא) כדי שתגלה מה מקור הקללה ותיפטר ממנה, בחשאיות מוחלטת כמובן. אבל מרי לא באה לבד, געש וטיטן מצטרפים אליה והבקשה של שביט להישאר דיסקרטיים לא כל כך מתגשמת. מרי מרחרחת סביב המנהלת שמתנהגת מוזר, בעוד געש וטיטן עושים צרות לשביט. התלמידים בכיתה של שביט מתחילים לחשוד בה, וגעש משכנע את שביט שבמידה ומרי לא תצליח להיפטר מהקללה, היא צריכה תוכנית ב'- להפיל את האשמה על מישהו אחר. שביט שותלת חפצים מפלילים בתיק של אחת התלמידות, בין היתר את ספר הקללות הגדול של מרי. זה עובד.

התלמידים פונים כנגד הבחורה המסכנה ומסתכלים בספר כדי להבין איך להסיר את הקללה. הם מגיעים לזה שצריך לעשות איזשהו טקס קיצוני. במקביל, מרי מגלה שהמנהלת וגב אלמוזנינו המומיה מתנהגות מוזר ונראה שהן מתכננות משהו ביחד. רגע לפני שהטקס הקיצוני יוצא לפועל, שביט מתוודה על הכל. מסתבר שמה שגרם לשריפה לפני חמש שנים, וגם לכל שאר הדברים המוזרים, זה לא קללות מעין עתיד אלא כשלים אנושיים, וגברת אלמוזנינו המומיה סוחטת כספים מהמנהלת כדי שלא תתבע אותה בסכומים גדולים יותר, או משהו כזה. שביט, כמו כל שאר התלמידים, הייתה בעיקר פרנואידית ונתנה לזה להשפיע עליה. היא מוגלית מהפנימייה ביחד עם חבריה בחזרה לעין עתיד, אך עדיין נחושה להצליח לצאת משם למקום טוב יותר. אבל אולי למקום שהוא באמת טוב יותר מעין עתיד בפעם הבאה.

## הערות \ הצעות \ רעיונות

* לשביט יש בעיות בבית, היא מטפלת באח שלה אמא לא בבית, והיא החליטה שהיא הולכת לפנימייה כדי לצאת מזה אל העולם.
* הסיבה שטיטן מגיע כדי להחזיר אותה הביתה אליו. (אולי כדי שהוא לא יצטרך לצאת לעבוד בעצמו)
* אולי המומיה בכלל לא נשרפה הכוויות שלה היו קלות והיא מעמידה פנים כל הזמן הזה.
* כולן שם בנות.
* זה מעין שבוע מכינה כזה, וכולן חדשות. אולי חלקן מכירות מלפני, מהמיונים או משהו.
Patch Notes/v1.1.12

Steam News - Patch 1.1.12 - 20th Jan 2022

##### Bug Fixes

* Fixed issue where defending outposts against attack would result in a black screen
* Fixed an issue where blueprints would disappear if the ‘add blueprints’ job was cancelled before completion
* Fixed an issue where rubbish bags on the surface would turn into breeze blocks after saving and loading
* Fixed an issue causing the game to crash when prisoners were executed or released
* Fixed an issue where carrying prisoner corpses to an incinerator could result in the carrier not dropping the corpse
* Fixed an issue where defending HQs during End Game would result in a black screen
* Fixed issue with missing characters in French language, and some text alignment issues on the leader traits menu in other languages
* Fixed missing description for anti-venom when in combat
* Fixed issue where the “eat rotten food” desire wouldn’t be fulfilled when eating rotten food whilst sat at a table
* Fixed issue where the Sand ingredient in the Stairwell recipe could change quality
Nylon

## Nylon

* ★
* ★★
* ★★★

## Item use in:

### Items

Duct Tape
Bandages
First-Aid Kit
Bulletproof Vest
Satchel
Stabproof Vest
Camping Gear
Improved Bulletproof Vest
Childs's Schoolbag
Improved Stabproof Vest

## Item use in:

### Items

Excellent Bulletproof Vest
Explorer's Backpack
Excellent Stabproof Vest

## Item use in:

### Items

Superior Bulletproof Vest
Small Military Backpack
Superior Stabproof Vest

### Objects

A strong, flexible and very fine plastic

1★ Nylon can be obtained by recycling Burned Clothes in a Makeshift Recycler

2★ Nylon can be obtained by recycling Burned Clothes in a Recycler (Tier 4)

3★ Nylon can be obtained by working in a Farm (Workable)
Theater

Das **Theater von Ebenazy,** auch als ebenazyisches Theater oder als Stadtheater bezeichnet, ist eine kulturelle Einrichtung in der Znetralstadt von Ebenazy. Geleitet wird es von der Theaterdirektorin Patricia Emily Tarnap, die auch als Schauspielerin, Intendantin und Drehbuchautorin zu fungieren scheint.

### Geschichte

Über die Geschichte des Theaters ist nicht viel bekannt.
דוריס

**משפחה** | מרי (בת)

**דוריס** היא אמא של מרי. היא מכשפה\מתקשרת. לא בטוח עד כמה היא חרטטנית ועד כמה היא באמת. היא מתעסקת רק ב"לייט מג'יק", ולא מוכנה להתעסק בכשפים אפלים כמו וודו וקללות. טוענת שהיא משושלת מכשפות. עברה לעיירה בגיל שלושים ומשהו כדי לעזור לכל מי שזקוקים לה שם (יכול להיות שהיא פשוט רצתה להמציא את עצמה מחדש אז המציאה את כל הקטע עם הכוחות, או שהיא רוצה מאני מזומני וכוח והשפעה.)

היא נחשבת לאחת הדמויות המשמעותיות בעיירה. כל מי שצריך משהו באיזשהו תחום (חוץ מהסרת קללות כמובן) מגיע  לקליניקה שלה. היא קצת נשמעת כמו מנהיגת כת  https://youtu.be/bXJqc-GulGk?t=121

(צריך לחשוב על העניין הזה שהיא לא מסירה קללות. הרי אם היא רוצה כסף או שיאמינו לה, אז היא צריכה כאילו לספק פתרון לבעיה לא?)

## אופי

אני מדמיין אותה, בינתיים, כאישה רכה, נעימה, לובשת לבן, ואולי גם כוחנית, אבל הכוחניות שלה היא בדרכי נועם. שזה עלול להיות אפילו עוד יותר מעצבן לבת שלה. חיה בסרט? או בעצמה לא מאמינה לשטויות שהיא מוכרת ורק מעמידה פנים?

## מערכות יחסים

### מרי

היחסים שלה עם הבת שלה הם מאוד בעייתים. היא מאוד דואגת לה, מאוד לא מבינה אותה, מאוד לא סומכת עליה, ומאוד אין לה כוח להתעסק איתה.

כנראה מרי לא ירשה את הכוחות של דוריס (בין אם יש לה כאלו או לא) ויש לה תסביך בגלל זה ובגלל זה היא רוצה לדעת הכול אפילו שמצפים ממנה להיות עם כוחות היא צריכה למצוא פתרונות חליפיים. (מי מצפה ממנה להיות עם כוחות? לא נראה לי שלדוריס אכפת. אולי התושבים מצפים כי היא הבת של המכשפה.)

יכול להיות שדוריס הייתה איוול אול אלונג ומרי עובדת נגד אמא שלה בהסרת הקללות (כמו לילי - דאבל אייג'נט)

יכול להיות שלדוריס יש בת קטנה שלה דווקא יש, כביכול, כוחות - והיא ה"יורשת" במקום מרי.
Combat

Combat happens out in the world, or occasionally in your shelter when you are invaded.

### Battle Screen

There are a maximum of four characters per "side," with the first two characters in the "front row" and the next two in the "back row." Melee attacks cannot attack the back row until the front row characters are defeated. Ranged weapons, throwing rocks, and some skills ignore this.

Each attack or skill requires stamina to use. Attacking uses the stamina associated with the weapon (see the weapon's stats), while each skill uses the stamina associated with the skill (see the skill tree). Each character starts with 6 stamina each turn, and unused stamina carries over to the next turn, to a max of 10. You can continue to attack or use skills or items until you run out of stamina. This means you can activate a 2-stamina skill 3 times each turn. Some skills or status conditions (like Winded) lower your stamina for a few rounds.

Each time one of your character's turns comes up, you'll see a targeting selector on the right. This allows you to target the torso, head, limbs, etc., for various effects (but also negatives to hit).

### Status Effects

Statuses only last through the current battle, including bleeding and broken limbs. You can "cure" these statuses by using special items, if they are in your inventory (bandages for bleeding and splints for broken limbs, for example). Being dazed will cause you to lose a turn. Being winded will cause you to start each turn with fewer stamina. If you are exploring the map and run out of rations, your characters will start with a permanent (the whole battle) status that causes them to have a max of 3 stamina.

### Tactics

Aiming for a character's head takes a 50% penalty to hit, but hitting the head causes the "dazed" status. Hitting someone in the head when they are dazed causes them to be "subdued," which defeats them without killing them regardless of their remaining HP, and allows them to be captured after battle if you have an available prison.

All animals cannot be dazed or captured. Bosses can be dazed and subdued, but cannot be taken prisoner.
Patch Notes/v1.0.8

Steam News - Patch 1.0.8 - 6th Oct 2021

* Fixed an issue where you could claim an outpost/HQ without a fight
* Possible fix for characters becoming unresponsive inside the shelter
* Possible fix for breach overlay locking out control of faction members
* Added a limit to the number of craft jobs that can be queued on the workbench - Equal to the amount of free job slots the selected character has available. Preventing excess jobs not being added to the job queue and losing crafting items.
* Fixed issue where faction members would not be able to access small pantries located above beds. Also added in checks to make sure the best available food is taken.
* Fixed issue where the incorrect amount of travel rations is displayed in the party inventory
* Fixed issue where factions would continuously attack the same outpost
* Fixed an issue where characters with 20 intelligence would only craft 1-star items
* Fixed issue with harvested crops never returning two seeds
* Fixed issue where food degradation level on pantries could show as negative
* Tweaked AI so faction members will try to avoid wandering into rooms that are not a comfortable temperature
* Fixed issue where traders would spawn on unreachable tiles
Patch Notes/Experimental/v1.0.13

Patch Notes - Experimental - 1.0.13 (Hotfix) - 25th Oct 2021

* Fixed an issue where the APR ammo would not unlock when the weapon is unlocked (will now also apply to saves with the APR already unlocked)
* Fixed an issue with not being able to add blueprints to the Drafting Table
* Fixed an issue where active quests would disappear from the map upon loading a save
Low Tepidune

Low Tepidune ist eine Stadt in Nähe der Wüste, die im Jahr 174 von den Einkäufern überfallen und niedergebrannt wurde. Über den genauen Hergang der Brandstiftung existieren unterschiedliche Versionen.

Man kann davon ausgehen, dass die Polizei von Low Tepidune der von High Tepidune untergeordnet ist, da sich ein Polizeisprecher dieser Stadt zu den Ereignissen im Jahr 174 äußerte.

### Örtlichkeiten

- Kirche St. Gwenore

- Bücherei

- Fortunas Fadennetz

- Wright's and Bane's (Hotel)
Factions/Black Roses

* Banner
* Leader

Isabelle Carter

The Black roses, formed primarily of women, is a dominant faction in the wasteland, due to their preference for ranged weapon usage, excellent bartering skills and knowledge of survival in hostile environments.

## Trade Items

??????

The Black Roses are one of five starting factions in Sheltered 2.

Unlike all other factions, the Black Roses are seemingly all female, similar to 'The Matriarchs', an all-female faction from the original Sheltered game.

The Black Roses' headquarters is located on a Aircraft Carrier.
Documentation/Items and Objects

Individual articles can be made for any little thing in the game, whether it's an item, object, faction, location, quest etc.

The goal of an individual article should be to provide specialised information on the article subject. Try to include general details that may assist a reader. Helpful hints are also appreciated if they would be relevant for a general audience. Any information that can go into the infobox for the topic should be placed there. The infobox is for a quick overview of technical information on the subject such as an image, recipe details, location info and so on. Other blocks of text can go into the main body of the article.

Any information that is even ***remotely*** a spoiler should be covered by spoiler tags.

### Templates

There are templates created specifically to assist you in creating an article that provides a standardised and pre-formatted way of displaying the information.

The template will be different from one article type to another, these are currently only configured for infoboxes but will be expanded to whole article templates later.

Infobox templates:

Item Infobox Template

Faction Infobox Template

Object Infobox Template

Quest Infobox Template

Location Infobox Template

<more to come>
Patch Notes/v1.0.4

Steam News - Patch 1.04 - 24th Sept 2021

* Holding cell light is now removed when deconstructed
* Fixed issue with Recycler stopping drawing power
* Fixed issue where prisoners leaving would cause faction members to become unresponsive
* Fixed issue with Los Muertos prisoners having corrupted mesh when in holding cell
* Fixed issue with Weather Manager not spawning rain when loading a save
* Fixed issue with Water Filter not registering current rain fall when loading a save
* Fixed issue where you could gain very high stats during customisation by switching to a custom stats setup and then switching body type
* Fixed issue with food going missing when cancelling a queued eat job
* Possible fix implemented for rain not coming when forecast
* Removed “Fuel low” warnings from notifications panel
* Temporarily disabled planter thief
Animals/Wolf

* Banner

And add an in game image of a wolf above

Wolves are aggressive animals that can occasionally attack expedition parties,

## Behaviour

Wolves will wander around the world, and will intermittently attack any ongoing expedition parties. In combat, they will use certain abilities unique to them, such as 'Howl' and 'Bite'. Unlike traditional survivors, wolf encounters will not negotiate, so should you encounter a wolf, you will be forced to either initiate combat or flee. If you manage to kill a wolf or wolves, they will drop meat, leather, and animal fat. Meat can be used to cook food in stoves, microwaves, or ovens, leather can be used to make armour or backpacks, and animal fat is used to make repellent, an item that, when equipped, will reduce the chances of encountering wolves (and bears) by a whopping 90%.

## Combat

As mentioned above, wolves use certain unique abilities such as 'Howl'. However, wolves are harder to deal than survivors, as they are classified as animals, and animals are programmed to be immune to the likes of the 'Dazed' effect and being subdued. Because of this, they cannot be taken into indoctrination cells and eventually kept as pets. As mentioned above, killed wolves drop meat, leather, and animal fat.

## Preventing

The player can easily prevent wolf attacks from occurring, the best way to do so is to craft and equip animal repellent. As stated above, repellent massively reduces the chances for animal encounters. This item can be very helpful when an expedition party is exploring in or crossing a forest or mountain biome, or if someone is hunting on a forest tile, because one animal encounter while hunting and the hunt will start all over again.

## Skills & Loot

These are the skills wolves use to attack expedition parties.

Coloured terms are  Buffs  or  Debuffs .

Wolf Skills & Abilities
 Howl

These are the items wolves drop when killed.

Loot
Patch Notes/v1.0.5

Steam News - Patch 1.0.5 - 28th Sept 2021

* Fixed issue where faction members would become stuck when pathing to become unconscious after loading a save
* Fixed an issue where visitors to the shelter would stop spawning
* Fixed issue with the temperatures in Autumn
* Fixed issue where faction encounters would stop spawning after day 100
Boo Pos Laju

## **介绍**

Boo Pos Laju是一个小短片，主要叙述了Boo网购东西到了后的经历。影片中使用的BGM是Clown Parade。

## **剧情**

Boo从网上买了东西，当天会到，但是Boo当天要出门，就拜托留在家的Boo Jane和Boo Ca Ca帮他签收。但懒惰的两人不打算帮Boo签收，Boo就打算用恐怖的脸来恐吓他们。Boo出门后Pos Laju的Abang到了，按了门铃，但是Boo Jane和Ca Ca完全不给予理会。尽责的Abang打给了Boo，问家里是不是没有人。Boo便要Abang把货物扔进去，Abang扔进去后才发现货物上有一个Fragile（易碎品）的标志，但也来不及了，货品就这样被摔烂了。Boo回家后看见烂掉的物品，即伤心也生气两个懒惰的家伙。

## **出场人物**

* Boo
* Boo Jane
* Boo Ca Ca
* Abu (Pos Laju abang)
ברבי

**ברבי** היא משהו שמרי הצליחה לתקשר איתו. היא ככל הנראה הגיעה מהצד האחר, איזושהי רוח או שד שנכנסה בבובת ברבי.

לפני שברבי הגיעה לעין עתיד, היא כנראה הייתה כמו המקבילה של מרי בצד האחר- מישהי שכל כך מתעניינת בעולם בני האדם.לא ברור אם היא יצרה קשר עם מרי, אם מרי זימנה אותה, או הצילה אותה איכשהו. מכיוון שאין לברבי גוף פיזי, היא נכנסת לבובת ברבי כדי לשרוד בעולם בני האדם. בובת הברבי הזו הייתה שייכת פעם לשביט. (לא חייב, אולי היא מוצאת את הבובה, או לא יודע.)

מכיוון שאין לבובה יכולת דיבור, ברבי מסוגלת לתקשר רק עם מרי. למרות זאת, חברים של מרי מודעים לכך שהבובה באמת רדופה ומתקשרת עם מרי (ומעבירה לה מידע). מי שלא מודעים לכך זה כל שאר האנשים, שבטוחים שמרי פסיכית לגמרי כי היא מדברת עם הבובה חופשי ליד אנשים

### הרצון לגוף אנושי

אולי מרי תנסה למצוא לה גוף כדי שיהיה לה קל יותר להתנהל בתוך עולם בני האדם וכדי שלמרי תהיה חברה "אנושית" חוץ משביט.

ככל הנראה, ברבי תנסה לגרום למרי לעזור לה להשתלט על גוף של נערה אחרת (צריך להרדים אותה או משהו, כדי שהיא תשתלט לה על הגוף. ככל שהיא נשארת שם יותר זמן זה דוחק יותר את הנשמה שלה החוצה. ). צפו להרבה עיסוק בדימוי גוף כאן.

אולי ברבי תרצה את הגוף של הילדה שעושה למרי הכי חיים קשים.
Patch Notes/v1.0.13

Steam News - Patch 1.0.13 - 2nd Nov 2021

* Fixed an issue where the APR ammo would not unlock when the weapon is unlocked (will now also apply to saves with the APR already unlocked)
* Fixed an issue with not being able to add blueprints to the Drafting Table
* Fixed an issue where active quests would disappear from the map upon loading a save
Seeds/Plant Seed

## Plant Seed

A seed which, when planted, will grow a plant.

### Grows

Outdoors
Indoors

## Grows Into

Alfalfa
Aloe Vera
Echinacea
Garlic
Ginger Root
Holy Basil
Oak Bark
Passion Flower
St. John's Wort
Yellow Jasmine

* ★
* ★★
* ★★★

 0.1
 2.5

 0.1
 5

 0.1
 10

 12
 0.5

## Yields

* T1
* T2
* T3
* T4

 3x -  5x Alfalfa
Aloe Vera
Echinacea
Garlic
Ginger Root
Holy Basil
Oak Bark
Passion Flower
St. John's Wort
Yellow Jasmine

 6x - 10x Alfalfa
Aloe Vera
Echinacea
Garlic
Ginger Root
Holy Basil
Oak Bark
Passion Flower
St. John's Wort
Yellow Jasmine

 9x - 15x Alfalfa
Aloe Vera
Echinacea
Garlic
Ginger Root
Holy Basil
Oak Bark
Passion Flower
St. John's Wort
Yellow Jasmine

12x - 20x Alfalfa
Aloe Vera
Echinacea
Garlic
Ginger Root
Holy Basil
Oak Bark
Passion Flower
St. John's Wort
Yellow Jasmine

## Sources

Plant Seed (Harvesting)
Trading
Patch Notes/Experimental/v1.2.14

##### Graphical Changes

* Updated the rat trap model to a smaller version and changed the position of the doors to be front facing

##### Balancing Changes

* Reduced the dirt value of human corpses. Their dirt value now increases as time goes on, maxing out after 48 hours
* Reduced the dirt value of rat corpses
* Reduced the dirt value of rat droppings
* Reduced the amount of damage rats deal to objects from 5 to 3
* Doubled the interval between rat spawn checks. Reduced from 8 spawn checks per day, to 4 per day
* Increased the interval between rats generating waste. Reduced from 15 times per day to 4 times per day
* Adjusted the percentage value that the Automatic Repairing skill will trigger at. Now triggers when an object is at 10% or less integrity. Skill description updated to reflect this

##### Crash Fixes

* Fixed an issue where the game would crash if a character tried to pass out from exhaustion in a floor with only one room

##### Bug Fixes

* Fixed an issue where characters could get stuck broadcasting on the radio
* Fixed an issue where loading a save file with a character with an upgrade job in their job queue could break the interaction resulting in the character getting stuck
* Fixed issue where Mop & Bucket objects could get stuck “in use” after loading a save
* Fixed an issue where vomit piles would be destroyed when saving and re-loading
* Fixed issue with some food items not degrading (fried eggs, gammon egg and chips, mushroom omelette, meat and mushroom pie, vegetable pie, cabbage carbonara)
* Fixed an issue where visiting an arranged trade meet with a faction, in a region you have just taken over, results in the encounter breaking
* Fixed an issue where defending an outpost during the end game would not result in displaying the bloodied flag of the opponent
* Fixed an issue where a burnt-out object could no longer be repaired
* Fixed an issue where dogs would retain their saddle bag when returning from exploring in a vehicle
* Fixed an issue where dogs could become stuck after returning from exploring in a vehicle
* Fixed an issue where the deer audio would play forever
Patch Notes/Experimental/v1.0.12

Patch Notes - Experimental - v1.0.12 - 25th Oct 2021

* Fixed an issue with automatically assigned travel rations going missing
* Fixed a weapon duplication bug
* Fixed an issue where Green Beans would be referenced instead of Peas for desires
* Fixed an issue with the “ransom” quest which stopped the reward being given
* Fixed an issue with the “pause in background” option not updating correctly in different
* languages
* Fixed an issue with the stats of the bear in the CTK Mob’s quest line
* Fixed an issue which resulted in huge reputation losses after multiple encounters
* Fixed an issue where the shelter storage capacity could become incorrect
* Fixed an issue where new storage objects could be used before they are constructed
* Fixed an issue where the room overlay information could go missing
* Fixed an issue where the main menu would appear on top of the save slots
* Fixed an issue where the lab could become damaged by fire and become unrepairable
* Fixed issues with floppy disks disappearing and/or not being useable on the computer
* Fixed an issue with planters not informing the player when plants were fully grown
* Rage attack can no longer target the head
* Fixed an issue where the APR ammo would not unlock when the weapon is unlocked
* Increased the chances that the Wind Turbines will reach maximum power output
* Fixed an issue with internal planters losing integrity when not in use
* Fixed an issue where Rescue jobs could spawn on water
* Fixed an issue where the upgrade options on objects would become inaccessible
* Duplicate blueprints will no longer spawn on the map
* Can now rename characters using the locker
* Will no longer lose reputation with a faction when backing out of a trade. Can still lose
* reputation if the trade fails (all offers are refused by the trader)
* Automatically assigned travel rations now take into account the return trip
* Character info panel positions now saved so they remain in the same position when loading
* the save
* Rain now cleans solar panels
* Reduced the amount of rubber in the Inflatable Raft recipe
* Can now recycle equipment (bags, body armours, binoculars etc.)
* End-game damage scaling implemented
Factions/The New Order

* Banner
* Leader

President Grosvenor

The New Order was established by ex-government officials and what remained of the military. They prefer to avoid confrontation over violence, and have amassed a good holding of territory and trade goods due to their skill in negotiation.

## Trade Items

??????

Encounter Dialogue:

This territory is controlled by The New Order. This area is classified, so you're currently trespassing. We suggest you leave now before we have to resort to violence, which we'd  like to avoid.

(Who are you?)

The New World Order is the only faction capable of restoring the world back to its former glory. Our president works tirelessly to fight off all the enemies of our glorious faction. Praise the president!

(Work together?)

We have found alliances to be beneficial with other groups. If you're willing to take on jobs for us, you might just gain our trust. The president would need to authorise all jobs, so it is best you make contact with them through secure radio channels.

Random Encounter:

It's not wise to stop a New Order patrol.... Did you need something? (Neutral)
Patch Notes/v1.0.10

Steam News - Patch 1.0.10 - 20th Oct 2021

* Fixed issue with visitors no longer arriving
* Fixed an issue where arranged trade meetings would become broken if the region is no longer controlled by the faction
* Fixed issue where drug items could be traded infinitely
* Fixed issue where members could become stuck when being loaned out to another faction as part of a quest
* Fixed issue with final part of Los Muertos quest line which would not allow it to be completed
* Fixed issue which caused objects to make continuous sounds
* Fixed issue where it was possible to duplicate items from a crafting ghost
* Fixed issue where faction members would use the sink when there was no water
* Fixed an issue where a destroyed faction’s faction events would stay on the map
* Fixed broken drug mixing recipes
* Laboratory mixing history is now retained on save/load
* Fixed an issue where the max integrity of an object could be improved by partially deconstructing and then reconstructing it again
* Fixed issue with breachers running off during breach
* Fixed an issue where exiting out of a trade or walking away from an encounter, whilst working a location, will result in the loss of the generated items
* Fixed an issue where vehicle parts would be lost when deconstructing vehicles
* Fixed an issue where hostages for rescue jobs would spawn on the incorrect tiles
* Reduced the buffer zone for the map camera edge of screen scrolling
* Fixed an issue where a room would be created on save/load where a partition wall is partially built
* Fixed an issue where the wind speed (for the wind turbines) would randomise every time you saved and reloaded
* Weapon balancing
	+ All 3 stamina melee weapons have had their damage reduced
	+ All ranged weapons have had their damage and stamina per shot increased

* Updated the stairwell model to fill the cell
* Can now deconstruct the starting pantry and medicine cabinet
* Added sand and silicon to workable Mines. Removed metal from workable Mines. Added metal to workable Recycling Centres
* Working workable locations will now end when 10 items have been crafted
* Body part targeting no longer resets to the torso and will now remember whatever it was last set to on the previous attack
* CQC skill has been reduced to a single level instead of two. The damage of the attack has been reduced to 40%
Map

Sheltered 2 has a world map that is accessed by pressing 'M'. The player's shelter, as well as places that can either be searched, allow survivors to work there, or affect the region are considered "locations" and are listed accordingly in their respective categories.

## Locations

### Salvage Sites

Sheltered 2 has many locations, and many of these locations can be searched by expedition parties to obtain resources necessary for building up your bunker. These locations are named "salvage sites". Searching salvage sites can give you items of any quality, whether it be ★ wool, or ★★★ pipes. However, be careful when salvaging in locations near factions, especially those you have a bad reputation with. Because attacking the faction and lowering their reputation will not look so good on your weekly faction report.

### Work Sites

Most of the game's locations also allow survivors to be sent to work there. These locations are known as "work sites". Unlike salvage sites, junk from work sites are guaranteed to be ★ quality. I
t is particularly good to send someone to work at a mine. The speed at which someone works at a work site can be increased by unlocking the 'Production Manager' skill in the Charisma skill tree.

## Biomes

Biomes are areas on the map that differ from the wasteland and cities. There are two biomes, the forest and the mountain range. There can also be bodies of water, but water is not really a biome because it does not have locations in its region and it can't carry animal encounters.

### Forest

Forest biomes are indicated by thickets of trees on the map. They slow down expedition parties, and carry an increase chance for hostile animal encounters. Unlike the mountain range biome and bodies of water, there is no way to decrease water costs for traveling through forests.

Forests can contain the following locations:

Discoverable Locations (Forest)
 Clearing
 Shack

### Grass

These biomes are indicated by patches of plain grass on the map. These biomes are very similar to regular Wasteland biomes, as they can carry city locations, as well as reservoirs.

Discoverable Locations (Grass)

### Mountain Range

These biomes are indicated by groups of dark mountains on the map. As with the forest and water, they will slow down any expedition parties, and will carry an increase chance for encounters with bears or wolves. The mountain range biome can be made slightly less dangerous by crafting and equipping climbing tethers, which reduce the water costs for travelling through mountains.

Mountain can contain the following locations:

Discoverable Locations (Mountain Range)
 Mine
 ???

### Water

Water is an area that slows expeditions when crossed, but it doesn't carry any wild animals. This can make water a safe space at the cost of more bottled water needed. Like the mountains, the cost to travel across water can be reduced by crafting and equipping the Inflatable Raft.

## World Generation

As with the first Sheltered game, the world map in Sheltered 2 is procedurally generated, which means the map will be different with every save.
Factions/Church of Hope

* Banner
* Leader

Father Hope

The Church of Hope, originally a wandering band of humanitarian aid workers and priests, has since become a cult that has no qualms about using violence to see their message is received throughout the wasteland.

## Trade Items

??????

Encounter Dialogue:

A pleasant welcome to you. Pleasant though it may be, I'm afraid to tell you that this land is claimed by The Church of Hope. These are untrusting times, and we're not aware of you or your faction and how you conduct yourselves.

(Who are you?)

It is refreshing to meet somebody interested in the church. The Church of Hope was founded a very long time ago by our saviour Robert Hope. His desire was to rid the world of despair. Along with our leader, Father Hope, we continue that fight to this day.

(Work together?)

There is certainly a possibility that our groups could form a friendship through hope. The father will be very pleased to hear from you. You can reach out to him by radio. May hope guide you.
Factions/Los Muertos

* Banner
* Leader

Gabriella Montero

Los Muertos, formed just over a decade ago when a large group of soldiers broke away from the control of The New Order. They have become a dominant faction which shows no sign of slowing their rapid expansion.

## Trade Items

??????

*Los Muertos* are one of the five starting factions.

Encounter Dialogue:

Halt! Why have you wandered into our territory? Actually, it doesn't matter. I suggest you turn around and go back the way you came. This is Los Muertos territory. We're armed to the teeth and if you're looking for hostility, you've found it.

(Who are you?)

Los Muertos is comprised of mostly ex-military personnel. We used to be part of The New Order's forces, but we

couldn't continue working for that regime. Our commander, Gabriella Montero, lead the uprising which convinced us to leave.

(Work together?)

We haven't met with your group before. Working together could be  beneficial for both of us. But you will need to prove yourself to our leader. Contact her via radio and say you met us.
Shelter/Facilities/Water Purifier

## Water Purifier

Takes dirty water from black rain or recycled from shelter objects and purifies it into clean water for your shelter.

* Cap
* Dur
* Eff

Increases the amount of contaminated water the purifier can hold.

* T1
* T2
* T3
* T4

Bonus: +25% (18.75 units)

## Ingredients

5x Bucket ★
5x Pipe ★

Bonus: +50% (22.5 units)

## Ingredients

5x Bucket ★
5x Pipe ★
10x Valve ★

Bonus: +75% (26.25 units)

## Ingredients

10x Bucket ★★
15x Pipe ★★
5x Valve ★★
10x Motor ★★

Bonus: +100% (30 units)

## Ingredients

10x Bucket ★★★
10x Pipe ★★★
10x Valve ★★★
15x Motor ★★★
10x Switch ★★★

Increases the durability of the water purifier, decreasing the speed at which it breaks down.

* T1
* T2
* T3
* T4

Bonus: +10%

## Ingredients

5x Duct Tape ★
5x Cog ★

Bonus: +20%

## Ingredients

5x Duct Tape ★
5x Cog ★
10x Nuts and Bolts ★

Bonus: +30%

## Ingredients

10x Duct Tape ★★
15x Cog ★★
5x Nuts and Bolts ★★
10x Wiring ★★

Bonus: +50%

## Ingredients

15x Duct Tape ★★★
15x Cog ★★★
10x Nuts and Bolts ★★★
10x Wiring ★★★
5x Chain ★★★

Increases the efficiency of the purification process, decreasing the time it takes to purify a unit of water.

* T1
* T2
* T3
* T4

Bonus: -10% (54 secs/unit)

## Ingredients

5x Transistor ★
5x Circuit Board ★

Bonus: -20% (48 secs/unit)

## Ingredients

10x Transistor ★
5x Circuit Board ★
5x Pipe ★

Bonus: -30% (42 secs/unit)

## Ingredients

10x Transistor ★★
5x Circuit Board ★★
10x Pipe ★★
15x Piston ★★

Bonus: -50% (30 secs/unit)

## Ingredients

10x Transistor ★★★
5x Circuit Board ★★★
15x Pipe ★★★
10x Piston ★★★
20x Sensor ★★★
Faction Goals

Faction goals are various milestones for your shelter faction which, when fullfilled, grants a boon.

It can be anything from crafting faster, better, gaining access to better tech to obtaining more plants or prey.

It's not only nice bonuses but also some relevant guidance in regards for where to take your shelter next.

You can access your Faction Goals and their progress by interacting with your faction flag on the surface of your shelter.
Camping Gear

## Ingredients

3x Wool ★★
2x Nylon ★★
3x Leather ★★

* ★
* ★★
* ★★★

 0

* Sources

### Locations

Park

 0

* Sources

### Locations

Park

 0

A piece of equipment used to make sleeping rough a bit more comfortable.

The Camping Gear reduces the tiredness of survivors after they return, by 25%.

1★ Camping Gear can be obtained by

2★ Camping Gear can be obtained by

3★ Camping Gear can be obtained by
Ailments

Ailments are negative medical or psychological conditions that can affect survivors in Sheltered 2. Some are holdovers from Sheltered (the original 2016 release), whereas others are new entirely. Even if an ailment did exist in Sheltered then it may have a different remedy in Sheltered 2 than in its predecessor.

Ailments can be subdivided into physical and mental ailments. Examples of physical ailments include missing teeth, broken limbs, heat exhaustion, etc., and they tend to affect physical attributes (Strength, Dexterity, and Fortitude, mainly). Examples of mental ailments include depression (more to be added later), and tend to affect mental attributes (Charisma, Perception, and Intelligence).

Some physical ailments require a second survivor with the requisite "Surgeon" skill as well as a Medical Bed in order to heal (thus making the prerequisites to heal those ailments an Intelligence level of >10 on the healer character as well as having discovered/added the blueprint for the medical bed).

Likewise, some mental ailments require the "Therapy" skill, as well as a medical bed to heal (thus making the prerequisites to heal those ailments a Charisma level of >10 on the healer character as well as having discovered/added the blueprint for the medical bed).

Below is a partial list of ailments, how they are obtained as well as their effects and the recommended treatment.

### Mental Ailments

 Claustrophobia
 Astraphobia
 Nyctophobia
Patch Notes/v1.2.15

* Antivenom is now craftable from laboratories once The Old Clan have been defeated or allied with
* Vehicle parts (including chassis) can now be recycled

##### Bug Fixes

* Fixed issue with post game content causing endless death logs in the shelter after a breach
* Multiple fixes for characters getting stuck using an object when loading a save file
* Fixed an issue where party members could get stuck leaving the shelter when taking out a vehicle with not enough space for all party members
* Fixed an issue with the max carry weight of a party not being updated when equipping/unequipping bags whilst out on expedition
	+ This could cause items to go missing
* Fixed an issue with pets getting stuck feeding or playing with a toy
* Fixed an issue where a party could get stuck working a location for items
* Fixed an issue with the bleeding status effect not being applied to CTK Mob members during arena battles
* Fixed an issue with jobs being added to a full job queue causing objects to get stuck as “in use”
	+ Adding jobs to a full job queue should now just cancel that job
* Fixed an issue where the breach frequency settings weren’t being set to the correct values
* Fixed an exploit where the fuel cost for taking a vehicle out on expedition could be avoided
* Fixed an exploit where you could get infinite trades with traders on the surface of the shelter
* Fixed some desires which wouldn’t complete when fulfilled (Explore with vehicle, Explore with binoculars and Excavate room)
* Fixed multiple broken pieces of text from the pets and pests content
* Generators no longer lose integrity when they contain no fuel
* The "Craft a weapon" desire will now only appear once an armoury has been constructed
* The deer stand interactions, chicken coop interactions and solar panel cleaning interaction no longer display the default job icon in the job queue
源源

## **基本介绍**

这位有着庞大体型的Boo是源源，患有巨人症。一开始在Boo的小故事系列登场，大约是2014~2015年出现，目前在Boo的最新系列登场，但两次都担任不同的角色。体色是浅粉红色。

## **性格**

### **小故事系列**

* 源源性格乖巧，经常帮助妈妈。
* 在小故事系列中的源源比较孤僻，经常自己一个在房间里，自己一个打游戏。

### **最新系列**

* 源源性格温和，和庞大的体型有着很大的反差。
* 他也很乖巧，善良，经常帮助他人，是一个受人欢迎的“巨人”。

## **出现系列**

* Boo的小故事系列
* Boo的最新系列

## **工作**

### **最新系列**

* 最新系列中，源源是一个成年人了。他经常到欢乐托儿所担任义工，非常受小孩们的欢迎。

## **关系**

### **臣色**

* 两人都是糯米鸡同好会的重要人物。
* 经常一起出去品尝糯米鸡，一起讨论糯米鸡同好会之后的发展以及尝试让同好会合法化。
* 两人也是好朋友。

### **歡樂托兒所的孩子们**

* 这些可爱的孩子们是源源生命中最重要的人之一。
* 源源有时会教他们做功课。~~（但源源以前读书时成绩不是很好）~~
* 经常一起出去玩，一起去吃糯米鸡。（源源请客）
* 如果托儿所的孩子们犯错了，源源也会惩罚他们。（罚做数学题）

## **趣事**

* 小故事系列中，源源是Boo的孩子。最新系列里，源源和Boo就没有血缘关系了。
* 最新系列中，源源有个超有钱的老爸，所以不用工作也不愁吃穿。（这就是为什么他可以每天都来托儿所，~~真是無所事事的二世祖~~）
* 平时性格温和的源源，只要吃到不好吃的糯米鸡就会大暴走。
* 他是目前唯一一个一直穿着衣服的Boo。

## **相关页面推荐**

* 糯米鸡同好会
* 歡樂托兒所
Time and Weather

The Weather Vein can be used to forecast the weather for several days ahead. TIP: It only requires power when you are using it; disable it (via the fusebox) after you take a look to save fuel.

Weeks last 5 days. At the end of each week, you'll get a weekly faction report.

### Spring

The game starts in Spring, which is the rainiest. Temperatures range from 11℃ to 21℃ outside and characters will generally be "cold" inside without heaters. Dust storms are rare and thunderstorms are extremely rare, if they can even happen. There is often a good amount of wind.

### Summer

Summer starts on Day 21. At any time, the temperature can randomly jump up dramatically, at which point your shelter will heat up quickly. Days can get as hot as 44℃, but nights can dip down into the teens and require micromanagement of heaters/coolers. Any characters walking around outside (but not on expeditions) in temperatures of 26℃ or higher will suffer heat strokes. You will need fans to control the temperature (keep in mind that large rooms are easier to cool). The chance of dust storms seems to be higher and thunderstorms are rare but possible. It's still windy, but not as often. You will likely encounter your first instance of black rain.

### Autumn

Autumn is much like spring, but hotter on average: it rains more often than summer and for longer periods of time, and the temperatures are typically similar to spring, although there is a chance for a random extremely hot day (mid-30s C; unknown if this is a bug or not) and it can often be in the upper 20s C. There is a good amount of wind. Dust storms can still happen.

### Winter

Temperatures outside can jump down to -20℃. You will need lots of heating devices (keep in mind that smaller rooms are easier to heat), and these require a large amount of electricity.

## Temperature

<0℃ - Freezing: characters take damage

0 - 14℃ - Cold: -20 mood modifier

14 - 22℃ - Neither hot nor cold

23-25℃ - Hot: -10 mood modifier

>25℃ - Sweltering: -20 mood modifier, characters move slowly, take damage, and gain "heatstroke," which requires the character to be in 22\*C or less temperatures to cure

## Weather Hazards

### Rain

Harmless. Survivors on the surface (but not on expeditions) will reduce their shower needs.

### Black Rain

Harmless to plants, this will cause any survivor on the surface (but not on expeditions) to slowly gain radiation. It will also reduce their shower needs. Radiation gradually goes away over time or can be cured with medicine. Be sure your water purifier is working during these rains.

### Dust Storm

Any survivor on the surface (but not on expeditions) will rapidly gain radiation. These also cause surface structures with durability to lose durability more quickly.

### Thunderstorm

Lightning strikes can happen and damage your shelter severely: they can cause many items to burst into flames. It can be difficult to control the flames quickly enough before they spread, leading to widespread damage. Lightning rods do very little to mitigate this (will be changed in next patch), but they can help charge batteries.
Animals

Sheltered 2 has a few animals that serve different purposes. There are two types of animals, surface animals, which are those that appear on the surface of the shelter, and can be hunted with snare traps, and aggressive animals, those which are occasionally encountered by expedition parties.

## Types of Animals

### Surface Animals

Surface animals will appear on the surface of your shelter, in the form of rabbits. Rabbits can be hunted by having a character build a snare trap on the surface, which will then catch the rabbit when it walks into the trap. Caught rabbits can be harvested for three resources: meat, leather, and animal fat. Meat can be cooked into different foods for sustenance, while leather and animal fat are used in certain crafting recipes. The yield of caught rabbits can be increased by unlocking the 'Animal Skinning' faction goal, which can be unlocked by harvesting 10 rabbits. Harvesting more rabbits will increase the rank of this faction goal, thus allowing even more resources to be harvested per caught rabbit!

### Aggressive Animals

Aggressive animals will sometimes appear in the outside world. These animals appear in the form of two animals: the bear and the wolf. Bears and wolves will occasionally attack expedition parties, and will use certain special abilities such as 'Howl' and 'Bite'. As with surface animals, aggressive animals will drop meat, leather, and animal fat when killed. Unlike traditional survivors, animals cannot be dazed or subdued in combat, making them harder to deal with. Because of this, aggressive animals cannot be captured and kept as pets. They will, however, run away if they feel outmatched. If an expedition party is exploring in a forest or mountain biome, the chances of an animal encounter will increase. The chances of encountering a bear or wolf can be reduced by crafting animal repellent, made with 4 garlic, 2 animal fat, 1 ginger root, and 1 holy basil. Animal repellent reduces the chances of encountering wolves or bears by 90%, which can be very helpful when hunting on forest tiles or exploring in forests or mountains, considering how cheap it is to craft.

#### Animal Skills & Drops

This table lists the abilities animals use in combat,

Animal Skills
 ???

This table lists the items animals drop when killed.

Loot

## Images

Insert in-game images of surface and aggressive animals here. *(or add some templates above and add the images that way)*
Construction

Every shelter has to expand and construct shelter objects in order to survive and meet the needs of the settlers, right clicking upon the Drafting Table enables you to craft objects to bring up that screen.

The drafting table is split up into 4 Tiers of construction, each which must be unlocked through the accomplishments of certain Faction Goals. All objects within Tier 3 require resources of ★★quality and up, and all objects within Tier 4 can only be constructed with resources of ★★★quality. Not all objects are known to the faction at the start of the game, some must be discovered as and added to the drafting table.

Objects recipes locked at the start of the game are marked with an icon in the top right corner of their image to denote their requirement.

Legend
General

General Items are those commonly used in crafting of other objects, each has a quality rating of 1-3 stars, wherever possible the game uses the lowest quality it can so as to save the higher quality items for those that need it.

## Special Items

Special Items
 Rare Item |  | A rare item pouch used for faction quests. You'll usually have to go and fetch this for whatever master you're currently serving.
Object/Flashbang Proximity Mine

## Flashbang Proximity Mine

* Icon

A light and sound emitting device which can be installed inside the shelter to defend against breachers. Manually triggered when a breach is occuring. Will affect all within its influence.Damage: 0, Special: Causes impaired vision to targets

Tier 2

## Ingredients

5x Magnesium ★
2x Cordite ★
2x Sensor ★
1x Metal ★
Object/Military Sentry Turret

## Military Sentry Turret

* Icon

A gun mounted to a rotating frame which fires automatically at anyone who comes within range of its sensors. A surface trap used to defend against breachers. Should be deactivated when friendly visitors arrive.
Ammo capacity: 100
Damage per bullet: 2-3

Tier 4

## Ingredients

1x Rifle ★★★
4x Circuit Board ★★★
4x Motor ★★★
6x Sensor ★★★
10x Metal ★★★
Patch Notes/Experimental/v1.2.11

* (NEW SAVES ONLY) The shelter now has a dog/cat feeding bowl object as standard if the player starts with a dog or cat

##### Balancing Changes

* Rats hunted by the cat will now provide poor quality (one star) meat instead of excellent (three star) when being cleaned up

##### Bug Fixes

* Fixed an issue where moving a snare trap with a snared rabbit would leave the rabbit in its original position
* Fixed an issue where dogs would continue to animate when the game is paused after returning from an expedition
* Fixed the Comfort Prisoner interaction
* CCTV fixed! Now plays an alarm sound
Patch Notes/v1.0.6

Steam News - Patch 1.0.6 - 29th Sept 2021

* Fixed issue stopping you completing Rescue jobs
* Fixed an issue where the difficulty of regions would permanently increase - Should also repair saves which have been affected by this issue
* Fixed some power system issues to do with objects not being powered correctly and displaying the wrong power status
* Possible fix for NPCs performing multiple attacks
* Fixed issue where negative mood modifiers from physical and mental conditions are not removed when cured
* Fixed issue with infections not passing over time
* Fixed issue where prisoners would move into another cell upon loading a save
* Fixed issue with loading into a game where a prisoner was the currently selected member
* Can no longer perform a trade if you have exceeded your weight capacity. Stops traded items disappearing
* Fixed issues with trying to build rooms on the bottom layer of the shelter