Status Effects

List of status effects in Rogue Tower:

## **Bleed**

**Bleed** deals 24 damage/sec to a monster until its **Bleed** damage is depleted. If the monster has Armor or Shield then it receives half the damage.

* The damage per sec can be increased with Bleed them Dry and Make them Suffer cards, and "Everything Bleeds" cards from Shredder tower.

**Bleeding** monsters also lose the ability to regenerate Health, and receives +1 Health damage from all attacks.

* Trail of Blood cards increase the Health damage dealt to **Bleeding** monsters.

With Eviscerate card, attacks on **Bleeding** monsters gains +5% crit chance.

With Exsanguinate cards, crit attacks against **Bleeding** monsters also take off a percentage of its **Bleed** damage and deal it as extra damage. Monsters with Armor or Shield receive half that damage.

### Sources

**Bleed** can come from:

* Shredder
* Most towers (except for Lookout, Flame Thrower and Poison Sprayer) when they have the "deal Bleed damage" cards, which are locked behind the "+ Health damage" cards.

## **Burn**

**Burn** deals 24 damage/sec to a monster until its **Burn** damage is depleted. If the monster's current hit point type is Health or Shield then it receives half the damage.

* The damage per sec can be increased with Kill them with Fire and Make them Suffer cards, and "Everything Burns" cards from Flame Thrower tower.

**Burning** monsters also lose the ability to regenerate Armor, and receives +1 Armor damage from all attacks.

* Fire and Flames cards increase the Armor damage dealt to **Burning** monsters.

With Slow Cooker cards, **Burning** monsters receive more Burn damage/sec the more **Slow** they have.

With Ignite cards, crit attacks against **Burning** monsters also take off a percentage of its **Burn** damage and deal it as extra damage. Monsters with current hitpoint is Health or Shield receive half that damage.

### Sources

**Burn** can come from:

* Flame Thrower
* Most towers (except for Lookout, Shredder and Poison Sprayer) when they have the "deal Burn damage" cards, which are locked behind the "+ Armor damage" cards.

## **Poison**

**Poison** deals 24 damage/sec to a monster until its **Poison** damage is depleted. If the monster's current hit point type is Health or Armor then it receives half the damage.

* The damage per sec can be increased with Slow and Steady and Make them Suffer cards, and "Pandemic" cards from Poison Sprayer tower.

**Poisoned** monsters also lose the ability to regenerate Shield, and receives +1 Shield damage from all attacks.

* Vile Consumption cards increase the Shield damage dealt to **Poisoned** monsters.

With Creeping Cough card, **Poisoned** monsters also receives 5% of Poison damage as Slow.

With Expunge cards, crit attacks against **Poisoned** monsters also take off a percentage of its **Poison** damage and deal it as extra damage. Monsters with current hitpoint is Health or Armor receive half that damage.

### Sources

**Poison** can come from:

* Poison Sprayer
* Most towers (except for Lookout, Shredder and Flame Thrower) when they have the "deal Poison damage" cards, which are locked behind the "+ Shield damage" cards.

## **Slow**

Monsters with **Slow** have their movement speed reduced up to 60%. The amount of **Slow** is proportional to the damage taken by the monsters.

**Slow** of a monster decays over time, and the effect is weakened as there is less **Slow**. The maximum amount of **Slow** is 60, and it decays with the speed of 6/sec.

* The maximum amount of **Slow** can be increased by the Absolute Zero cards of the Frost Keep tower.

With Slow Cooker cards, **Burning** monsters receive more Burn damage/sec the more **Slow** they have.

With Creeping Cough card, **Poisoned** monsters also receives 5% of Poison damage as **Slow**.

### Sources

**Slow** can come from:

* Frost Keep
* Ballista with the Frost Bolts cards (which are locked behind the "+ Health damage" cards)

## **Haste**

Monsters with **Haste** have their movement speed increased up to 60%, depends on how much Haste they received.

**Haste** of a monster decays over time, and the effect is weakened as there is less **Haste**. The maximum amount of **Haste** is 60, and it decays with the speed of 6/sec.

* The maximum amount of **Haste** can be reduced by the Watch your step! cards of the Encampment tower.

### Sources

**Haste** can come from the abilities of various monsters.

## **Fortification**

Monsters with **Fortification** receive -5 base damage from all attacks.

**Fortification** of a monster decays over time. The maximum amount of **Fortification** is 60, and it decays with the speed of 6/sec.

### Sources

**Fortification** can come from the abilities of various monsters.