recursal/Fanatic-Fandom huggingface dataset:
Landmark

**Landmark** is a planet in the Aurigan Reach in *Battletech*.

## Description

The surface of Landmark is largely barren rock outside of the sheltered coastal valleys. This is due to the constant, planet-encircling windstorm scouring higher elevations. As a result, the planet is notably secure, and many industrial concerns conduct secret research there.

## Shops

Max specials
5
Out of Space

*This article is a stub. You can help Out of Space Wiki by expanding it.*

 Release date(s) |  •  24 April, 2019 (early access)
 Rating(s) | USK 6, Pegi 12

**Out of Space** is an indie, strategy couch multiplayer game made in Brazil by Behold Studios from Brasilia. In **Out of Space**, the players will start a life in a spaceship together with their roommates, they must gather resources, fight aliens and upgrade their equipment.

* **Out of Space** comes with 13 supported languages for Interface text and subtitles.

* English
* German
* French
* Simplified Chinese
* Portuguese - Brazil
* Italian
* Spanish - Spain
* Dutch
* Japanese
* Polish
* Russian
* Spanish - Latin America
* Turkish

* English
* German
* French
* Simplified Chinese
* Portuguese - Brazil
* Italian
* Spanish - Spain
* Dutch
* Japanese
* Polish
* Russian
* Spanish - Latin America
* Turkish

## Read also

* How to play guide for Out of Space
* System requirements
Behold Studios

*This article is a stub. You can help Out of Space Wiki by expanding it.*

Behold Studios was founded 2009 in Brasilia, Brazil. The studio won over 50 awards, most notably the 2013's IGF - Independent Games Festival Award for their game **Knights of Pen & Paper** and their immensely successful Kickstarter campaign with **Chroma Squad**.

## Follow the studio on various sites:

* Behold Studios on Facebook
* Behold Studios on Twitter
* Instagram
* Twitch
* Youtube
* Discord

## Games

* Knights Of Pen And Paper
* Chroma Squad
* Out Of Space
* Galaxy Of Pen And Paper
Challenges

**Challenges** are an important element in Out of Space.

## Weekly Challenge

The Weekly Challenge changes every week, with a new one starting every Wednesday.

Each Weekly Challenge has a static map (non-random) and a static list of three modifiers.

### Examples

Starting 6.4.2022:

* Time bomb trash: Trash bags will explode after a short time on the floor.
* Dirty Plumbing: Faucet may produce dirty water.
* Power of Friendship: Players get faster when friends are nearby.

Starting 30.3.2022:

* Meditation: Standing still will make you slowly recover hunger and fatigue
* So Fast?: Alien mutations don't require egg phase.
* Circle of Life: Eating gets you tired, resting gets you hungry.
Out of Space Wiki/Top section

One of the Roomies.
Welcome to *Out of Space* Wiki
The Official *Out of Space* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Out of Space

Out of Space is an indie, spaceship-crew building strategy multiplayer game created by Behold Studios from Brasilia in Brazil.

Content

Roomie

Spaceship

The Shop

Furniture

Items

Companions

Aliens

Achievements
Banshee BNC-3E

**Banshee BNC-3E** is a Assault-class 'Mech in *Battletech*.

## Description

The Banshee 3E was originally designed as a close combat 'Mech, paradoxically armed with a PPC and AC/5. While it has heavy armor, it is a mediocre brawler that is easily flanked and destroyed by any force that can prevent the Banshee from closing.

## Loadouts

* The Banshee-3E is ultimately little more than a joke mech. In trying to make a 'mech this size this fast, the large, powerful reactor takes up a disproportionally large amount of the available weight, leaving a very low warload of weapons and other equipment for a 95-ton 'mech. There is no 'typical' configuration possible with its simply pathetic warload and poor weapon hardpoints.
	+ A victim of the tech slide following the collapse of the Star League, it relied too heavily on the EndoSteel construction and XL (eXtraLight) Engine that have been largely lost in the modern day.
* Its only viable use is as a 'One Punch Mech' by equipping it with an Arm Actuator and some Support weapons, effectively being a 95-ton version of the Firestarter. It has the huge armor potential and melee damage befitting a 95-ton Assault; enough to breach CT armor on even an Atlas in a single punch. If this is your first Assault, it can be an incredibly durable 'meat shield' against anything smaller by maximizing its armor and rushing into close combat--joke mech or not, *nobody* wants to take a punch from 95 tons of fist. Kind of a gimmick build, but highly effective in this unique niche if the right situation presents itself.
* The 95 ton BNC-3E has 14.81 tons available if utilizing full armor.

## Strategy

Click here to add a strategy!

* The Banshee 3E was originally designed for close combat, with better speed than most other assault 'Mechs. While it has heavy armor and powerful Melee attack capability, its firepower is severely lacking and it can still be flanked by lighter units
* Only possible role is to charge into melee with decent speed, extreme armor, melee damage boosters, support weapons for extra dmg, and to punch the opposition to death. A few hits can cripple the strongest mechs, and a single rear hit can devastate anything. Useless for ranged combat due to hardpoints and tiny available tonnage capacity.
Release date

*This article is a stub. You can help Out of Space Wiki by expanding it.*

This page contains the **release information** for *Out of Space*.

## Release dates

* Out of Space released in early access on **the second quarter of 2019**.

* Full release was on 26 February, 2020.

## See also

* How to play guide for Out of Space
* System requirements
Brockway

**Brockway** is a planet in the Aurigan Reach in *Battletech*.

## Description

A rugged, harsh world, Brockway was colonized only due to its rich mineral resources. Originally held by the Concordat, the planet was seized by the Federated Suns after the Reunification War and has been a \*

 Federated Suns holding ever since.

## Shops

Max specials
8
System requirements

*This article is a stub. You can help Out of Space Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Out of Space*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

Disclaimer: During the Early Access phase of the development, these specifications may change.

## Recommended requirements

**Joystick or Gamepad recommended.**

**PC:**

**OS:** Windows 7 SP1+
**Processor:** Intel i5-3300 / AMD FX 8350 (SSE2 instruction set support)
**Memory:** 4 GB RAM
**Graphics:** Nvidia GTX 580 / AMD HD 7870 or newer **DirectX:** DX10 or higher
**Network:** Broadband Internet connection
**Storage:** 800 MB available space

**Mac OS X:**

**OS:** MacOS 10.11+
**Processor:** Intel i5-3300 / AMD FX 8350 (SSE2 instruction set support)
**Memory: 4** GB RAM
**Graphics:** Nvidia GTX 580 / AMD HD 7870 or newer **DirectX:** DX10 or higher
**Network:** Broadband Internet connection **Storage:** 800 MB available space
## Minimum requirements

**PC:**

**OS:** Windows 7 SP1+
**Processor:** Intel Pentium 4 / AMD Athlom 64 or newer (SSE2 instruction set support)
**Memory:** 1 GB RAM
**Graphics:** NVIDIA GeForce 8xxx or newer **DirectX:** DX10 or higher
**Storage:** 800 MB available space

**Mac OS X:**

**OS: M**acOS 10.11+
**Processor:** Intel Pentium 4 / AMD Athlom 64 or newer (SSE2 instruction set support)
**Memory:** 1 GB RAM
**Graphics:** NVIDIA GeForce 8xxx or newer **DirectX:** DX10 or higher
**Storage:** 800 MB available space
## See also

* How to play guide for Out of Space
* Release date
Out of Space Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Dirt

*This article is a stub. You can help Out of Space Wiki by expanding it.*

**Dirt** is the major source of danger in Out of Space. It makes players who touch it dirty, leaving them vulnerable to become a cocoon upon a second contact with it. Important to note that a character playing solo can touch the dirt up to three times before becoming a cocoon. Dirty players can become clean again by using the shower or if another player throws a bucket of water on them, although recovering from the cocoon state is only possible with a shower or by placing the cocoon in the recycler. Quarantine Spray temporarily protects from dirt.

You can get dirty by:

* walking on dirty (purple) floor
* getting spat on by Spitter
* touching Spiky by grabbing it, being too near it or a player that carries it

Although aliens are the source of dirt, grabbing a stunned non-Spiky alien will **not** make the player dirty. Dirt may also come from abandoned food and from unpowered and unpopulated rooms.
Out of Space Wiki

One of the Roomies.
Welcome to *Out of Space* Wiki
The Official *Out of Space* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Out of Space

Out of Space is an indie, spaceship-crew building strategy multiplayer game created by Behold Studios from Brasilia in Brazil.

Content

Roomie

Spaceship

The Shop

Furniture

Items

Companions

Aliens

Achievements

Guides

* How to play guide for Out of Space
* System requirements
* Release date
* Game support

Videos

Featured images

*Out of Space* Links

Official page

Steam

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Aliens

**Aliens** are the main antagonist of Out of Space. They are characterized by their striking purple color and ability to quickly take over rooms, if left unchecked.

## Behavior

At the start of the game, most of the Spaceship will be covered in goo. Players that walk on goo become increasingly dirty, which makes entering an infested room a laborious process. While goo mostly can't spread on its own (except via a Vent or depowered Battery Slot), it has a chance to generate Cysts over time.

Cysts may spawn on the floor and on doors. Each cyst increases at a rate of once every ? seconds, eventually popping up and releasing an Alien after increasing twice.

Finally, there are Aliens. By moving around the environment, Aliens can cover clean surfaces with goo, perpetuating the process of spread throughout the ship. Aliens may also:

* Spawn Cysts on doors, possibly creating a breach into an otherwise clean room;
* Infect Furniture, deactivating it and preventing its usage;
* Turn into Purple Cysts, starting a process of Metamorphosis and possibly mutating into an Advanced Alien.

## Cleaning

Goo can be cleaned in multiples ways, such as with Mops, Buckets and with the help from a Cleaner Bot. Conversely, Cysts can only be cleaned with Buckets or Watering Bot R2, making them particularly tricky to clean.

Aliens must be first stunned with a Mop, Bucket or with a Dog's bark and then either 1. be stored on a table or a refrigerator, or 2. be consumed via Recycler, Macrowave, Mixer or by throwing it in space.

## Advanced Aliens

3-4 Mutations are secretly and randomly selected at the beginning of a run. If an Alien is allowed to mutate, it may take the form of any of these previously selected mutations.

The entire mutation list is available below. New aliens are unlocked through winning ships of any sizes, so it takes at least 6 games to have them all unlocked.

 Snoozer
 Spiky
 Swimmer
 Bulky
 Leader
Items

**Items** are miscellaneous objects that cannot be placed, but instead used. They include tools, food, and more.

### THE BATTERY

Directly tied to the game's win condition. A battery may be used on a power slot to power its corresponding room. Appliances require a powered outlet to function, Furniture does not, and players need to power all rooms in order to win.

### TOOLS

These are items that serve to combat the spread of the Aliens. Some are consumable and some aren't.
Game starts with 1 mop and 1 bucket, no matter how many Roomies.

 Bucket
 Quarantine Spray

### FOOD

*Main article:* Food
Food refers to a variety of consumable items which can be eaten to reduce Roomies. Food can be stored on Tables or in a Refrigerator. If left on the floor for too long, food will turn into Goo.
Spaceship

**Spaceships** are the procedurally generated levels in Out of Space.

## Structure

At the start of each run, Roomies start on the Porch, an outside area equipped with a Faucet. Buckets may be stored and filled with the Faucet, similar to Sinks.

Yet most of the ship is made up of Rooms and Corridors, connected by Doors. These areas may branch out into different directions, creating multiple fronts through which Aliens can attack. The size, shape, aesthetic and features of a room or corridor are mostly random, though these attributes are also influenced by the presence and arrangement of adjacent rooms. The actual amount of rooms and corridors is dictated by the size of the ship.

## Sizes

Before starting a match, players may choose one of three sizes for the ship: Small, Medium and Large. The latter two, however, are initially locked behind Achievements.

Small ships have 6 rooms. Medium ships have 9 rooms. Large ships boast 12 rooms.

## Rooms

Rooms are the primary unit of a Spaceship - one could describe it as its "cell". At the start of the game, all rooms are found in varying states of dirtiness, and usually contain at least one unpacked Furniture inside.

Rooms are also outfitted with Battery Slots and Power Outlets. When provided with a Battery, Battery Slots power a room, activating all Power Outlets inside it. Since the main objective of the game is to power every single room in the ship, doing this becomes massively important.

Rooms may also contain running Vents, which steadily drip Goo if left unchecked. Roomies may clean a Vent with the use of a Bucket or lock it down with a Quarantine Spray, though both of these solutions are only temporary. Vents, as such, are a powerful and dangerous vector of infection.

## Doors

Doors connect different Rooms and/or Corridors together. They may be opened and closed by a Roomie at any time, though a Door connected to any unpowered room closes itself after a certain amount of time.

## Corridors

Corridors are rooms that lack Power outlets and Vents. Their aesthetic vastly differ to a room due to their semi-transparent walls.

As they lack even the concept of Power, they do not count as an "unpowered room" in regards to Doors and scoring.
The Shop

The Shop is a core mechanic in Out of Space. With it, Roomies are able to obtain Furniture, Items and Companions in exchange of currency.

## Currency

To use the shop, Roomies require money, which can be earned by various methods such as recycling items with a Recycler or exercising with the Exercise Bike. Depending on the amount of players in the match, Roomies may also start with an initial amount of currency: 30$ in a singleplayer match, 15$ in a two-player match, and 0$ in three- and four-player matches.

The team's current amount of money is always displayed in the inferior right part of the screen.

## Purchases

Purchases are made via the Shop, which is divided into four sections: Items, Powered Appliances, Unpowered Furniture and Miscelaneous. To buy a product, a Roomie must navigate to its proper tab, select it and pay its cost, which may greatly vary from product to product.

After a purchase is made, a delivery order is then created, appearing as a timer in the superior left part of the screen. When the timer finishes ticking down, the delivery is made and the product appears in the Porch.

## Recycling

Furniture, aliens and most items may be "sold" by recycling them using a Recycler. After the object gets scrapped, a fraction of its original price gets added to the team currency.

## Products and Prices

While prices may vary due to variable player count, Weekly Challenge rules and/or the Television, they generally have a fixed price. Listed below are all the products available for purchase, along with their corresponding prices and section.
Big Sly

**Duncan "BigSly" Bronski**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Duncan Bronski claims he was born an old man. The son of working class parents in the Duchy of Oriente while it was still part of the Free Worlds League, he grew up knowing the value of hard, skilled work. He earned excellent marks in his primary schooling, and his references all commented on his maturity and responsibility. Despite this, he was refused entrance to the Princefield Military Academy. His family, his planet, his entire Duchy lacked the status to compel Princefield to accept him. Hard work was valuable, but not to the elite.

In retaliation, he anonymously drew caricatures of many of the figures associated with the school that had rejected him, and the local net went wild over them. When offended nobles started sending investigators to find out who had mocked them, Duncan quickly enlisted, reasoning correctly that it was the best place to hide in plain sight.

In basic training, nobody cared about his cartoons as long as he did as ordered. They cared even less when he volunteered for anti-'Mech and insurgency training. Once again, he was in a place where hard work mattered, and soon he was assigned to SAFE, the Free Worlds League intelligence arm. They found his artistic skills and the keen perception that went with them quite useful. He did not, of course, make a name for himself, because his work was never signed, but even after he was injured and transferred back home again, some of his cartoons were used as an unofficial currency among the members of the Analysis Branch.

He remained on his home planet until it was attacked and annexed by the Capellan Confederation. After escaping the invasion with his family and seeing them resettled elsewhere in the Duchy, he made his way to Galatea to earn a living as a mercenary. He still draws his cartoons, still never signs them, but the junior pilots and crew who receive one after a blunder know exactly who they come from and, if they're smart, they treasure them.
Companions

**Companions** are friendly creatures who actively help the players in exchange of some resource. To spawn them, a Roomie must place their spawning mat somewhere in the ship.

### PETS

Pets are friendly animals who help the players in exchange of food. To feed them, a Roomie must place an Alien or a food item on their mat. Pets are delivered after gameplay starts.

### BOTS

Bots require a powered outlet to function. After deployment, they may have to return to their mat to power up.

 Watering Bot R2
 Chef Bot D2
Awesome AWS-8Q

**Awesome AWS-8Q** is a Assault-class 'Mech in *Battletech*.

## Description

The Awesome is an Assault 'Mech best suited for long range fire support. Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. At close range, its weight allows it to deal considerable melee damage.

## Loadouts

* Perhaps one of the more strange-if surprisingly effective-fan designs, the "Sleepy" Awesome takes advantage of the Awesome's energy hardpoints to mount a staggering six PPCs. While the machine will automatically shut down upon firing, the unlucky recipient of such a salvo will certainly be taking extreme damage.
* Unless strictly being used as a sniper, you can choose to remove one PPC to make room for some Medium Laser and Heat Sinks for better heat efficiency.
* Making a swap for Large Lasers with damage upgrades later in your campaign can make for a far more effective Awesome; Despite the removal of stability damage and slightly lower range, the lowered heat and near-or-equal damage on this refit allows for more successive alpha strikes.

## Strategy

Click here to add a strategy!

* A 'Mech that truly lives up to its name! The Awesome 8Q mounts a frightening trio of PPCs that can destroy, knock down, or debilitate any target in no time. It's ungainly, but it can shrug off huge amounts of incoming fire.
* Alpha striking with an Awesome, while certainly living up to the namesake of the machine and dealing likely heavy damage to everything short of another Assault 'Mech, can quickly lead to overheat damage. It is strongly recommended to alpha strike until the Awesome itself is on the verge of overheating, then swapping off as many PPCs as desired for as long as is needed to cool down until it is once again safe to fire all three weapons again.
Annihilator ANH-1A

**Annihilator ANH-1A** is an Assault-class mech in *Battletech*.

## Description

The Annihilator is an extremely rare 'Mech that is essentially a mobile siege tower. It can kick out more damage than almost any other unit on the field. It's unbelievably slow, though, and poorly armored for its size.

## Strategy

The 100 ton ANH-1A has anywhere between 52.75 - 76.5 tons available for use depending on how much armor you add on to it. This makes it the #2 mech in available tonnage for use, beating out the Highlander 732-B which only has 43.88 - 65 tons available depending on armor.

* For reference the Atlas and King Crab, two 100 ton mechs, only have 41.25 - 65 tons available depending on armor.

Adding to the godliness of the Annihilator is its unique BSC System mounted on its center torso, which adds +20% Ballistic Dmg and +40 max stability.

Hardpoints

* 5 ballistic
* 5 energy
* 2 support
* 2 jump jets

Configuration

* RA 1B 1S
* RT 1B 1S
* CT BSC System
* LT 2B 1S
* LA 1B 1S

The max movement is 95m, sprint 165m and jump 95m. Its melee damage is 125, stb dmg 100 and DFA dmg 250. Structure 761, armor 1900 and DFA self dmg 125.

You can buy this mech at the black market on Itrom, or put it together from pieces (though it is very rare to see).

## Loadout

Default loadout 340 damage: 4 AC/10, 4 AC/10 ammo, 4 M Lasers and 8 heatsinks. Heat efficiency: alpha strike 96 heat, heat sinking 54 heat.

Extreme range sniper: 2 x Gauss Rifles, 4 x Gauss ammo, 3 x LB 2-X, 2 x LB 2-X ammo, TTS +3 ballistic accurracy, TTS +2 ballistic accuracy. Optional: for additional damage and the need to close in range, equip 2 x ER M Lasers.

Long range assault: 2 x UAC/10, 6 x AC/10 ammo, 3 x LB 2-X, 2 x LB 2-X ammo, 5 x heat sink [D], TTS +3 ballistic accurracy, TTS +2 ballistic accuracy.

Close range assault: 2 x UAC/20, 8 x UAC/20 ammo, 1 x LB 2-X, 1 x LB 2-X ammo, 2 ER S Laser, 8 x heat sink [D], 2 x exchanger++.

Extreme Ranged Assault: 8 AC/5 ammo in legs, 5 UAC/5++'s, 8 D heat sinks, TTS++ (ballistic, 1 ton), maximum armor, gyro (hit defense) coms system+++, 0.75 unusable tonnage. Firepower rating: 14 (+20% due to BSC). Heat Efficiency: 10. Durability: 11.

Maximum Range Support: Filling the ballistic slots with 5 of the UAC/2++ autocannon lets this mech pump out 420 damage to a regular range of 480 meters and a maximum of 720 meters. Eight bins of AC/2 ammo let it fire twenty full salvos per mission. Adding a TTS+++ (+3 Ballistic accuracy), a pair of jump jets, and maximized armor still leaves another 14.75 tons free. These can be filled out with a mix of heat sinks as well as some small & medium lasers if you're worried about this mech getting cornered (although the UAC/2++ autocannon's minimum range of 120 meters can be lowered to just 30 meters if the pilot has the right skills).
Ichlangis

**Ichlangis** is a planet in the Aurigan Reach in *Battletech*.

## Description

Ichlangis is a Martian planet, with atmosphere too thin to breathe, no surface water, and temperature below freezing. The planet is rich in titanium, and the ores are made easily accessible by the deep chasms that crack the planet\u2019s surface.

## Shops

Max specials
4
Bringdam

**Bringdam** is a planet in the Aurigan Reach in *Battletech*.

## Description

A lush, high-gravity world, Bringdam's atmosphere is so dense as to be almost unbreathable. The humidity makes it a poor location for mining, but it is an excellent agricultural world, supplying itself and a number of nearby systems.

## Shops

Max specials
4
Hatchetman HCT-3F

**Hatchetman HCT-3F** is a Medium-class 'Mech in *Battletech*.

## Description

Hatchetman 3F's are the king of the close quarters fight. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight.

## Loadouts

* **Optimized Stock Loadout** - Move the 2 tons of AC/10 ammunition anywhere else but the Center Torso, and possibly cut the Medium Lasers for more armor.
* **Brawler** - Replacing the AC/10 with a lighter Autocannon and more armor gives the Hatchetman better survivability at close range. An AC/5 and two medium lasers is a respectable, balanced loadout for a smaller mech.
* **AC/20 Ambusher** - The Hatchetman can mount a single AC/20 to supplement its role as a close-range ambush unit. It will come at the cost of armor and heat management, so be wary about engaging directly with this configuration.
* **Zapper** - That autocannon is extremely heavy, and can be replaced by a PPC or a pair of large lasers. These can be discharged while your pilot closes in, or inflict respectable damage if the terrain or the density of enemy mechs forces you to keep your distance. The wattage that comes off such energy weapons isn't a major flaw since the Hatchetman always maintains a cool head when slicing off the enemy's arms. The saved weight can go into armour and possibly arm modifications that boost melee damage even further.
* Urban Warfare Hardpoint Changes - The 3F now has additional hardpoints. +1 energy right torso, +1 energy left arm, +2 support left torso. Makes a much better brawler now.

## Strategy

* Ironically, the Hatchetman is quite fragile as a brawler given its low stock armor. When using it as a brawling mech, make sure to set up ambushes where the Hatchetman could get in range for its impressive 110 melee damage. Refitting the mech to increase its protection is a very good idea!
* Even if retrofitted in this way, Hatchetman doesn't have the agility to dodge concerted incoming fire from multiple heavy mechs, or the durability to survive it. The rest of your lance should keep the enemy occupied as the Hatchetman sneaks into position.
Archer ARC-2R

**Archer ARC-2R** is a Heavy-class 'Mech in *Battletech*.

## Description

The Archer ARC-2R is a fire support 'Mech that is intended to rarely see the front lines, but with enough firepower to punish anyone who tries to sneak up on it.

**Unique Chassis Quirk** **- Missilery Suite** **(Right Torso, 1 Slot):** Long-Range Missiles used by the Archer will cluster to hit the same section of the target rather than scattering. Short-Range Missiles deal 75% more Stability damage.

## Loadouts

**Missile Boat:** Make full use of your missile slots by mounting 2 x LRM20's, and load with 4-5 tons of ammunition. The remaining tonnage can be a combination of Jump Jets, Medium Lasers, Heat-sinks, armor, or ammunition. Don't forget that the Archer has a strong melee attack if pressed into close combat.

**Awesome II:** The 2R variant has 4 Energy hard-points, which allows it to be utilized as an Energy-based Sniper. 4 x Large Laser, or 3 x PPC + 2 x LRM 5 + 1 ton of ammo, with the remaining tonnage going into armour. You will have a direct-fire beast doing 190 damage + 80 stability. Exchanging one of the energy weapons for a set of heat sinks gives a reasonable heat endurance.

**SRM/Melee Brawler:** Turning the Archer's usual role on its head, the 2R's hardpoints allow for 2 SRM6's with one or two ammo bins and Medium Lasers in the Energy hardpoints as desired (Large Lasers could be used instead to grant some mid- to long-range capability). The weight savings from switching to short-range weapons free up ample tonnage for armor, heatsinks, and jumpjets. The 2R also has Support hardpoints on each arm for Small Lasers or Machine Guns to complement its surprisingly strong melee attack. Adding +Stability damage SRM's whenever possible will synergize beautifully with the Archer's SRM quirk. Replacing the lasers with Pulse variants will also help squeeze out more damage.

## Strategy

Click here to add a strategy!

* The well-known Archer is the epitome of the "missile boat" concept. It is commonly found hurling deadly swarms of LRM's at targets from beyond the safety of a hill. It's not too shabby in closer-range fights, either. Its only real weakness is its terrible heat management.
Corodiz

**Corodiz** is a planet in the Aurigan Reach in *Battletech*.

## Description

Initially settled by the Taurian Concordat, Corodiz was conquered centuries ago by the Capellans in a particularly brutal campaign which included civilian massacres and torture. Its position as a crossroads between three powerful states makes it politically unstable.

## Shops

Max specials
6
Cyclops CP-10-Z

The Cyclops CP-10-Q is an Assault-class 'Mech in Battletech.

## Description

Cyclops 10-Zs use their imposing presence and unique communications equipment to control the battlefield. While the 10-Z carries a lethal array of close range weaponry, its primary role is command and control, bolstering friendly units with its specialized battle computer.

## Loadouts

The Cyclops has low usable tonnage for an assault 'mech (41 tons; second-worst to the Banshee variants) which greatly limits loadout options. As a consolation, it has a high movespeed for an Assault 'mech.

The 10-Zs battle computer mounts in the head slot and grants +1 initiative for all lance unites.

* **Laser Support** - With six total laser mounts (3 each arm) the 10-Z can fill a variety of roles from sniping to brawling. However, It may be advisable to avoid a brawling role because the head slot being unavailable will lead to more pilot injuries. The 10-Z also sports a ballistic hardpoint in the right torso and missile hardpoints in the left and center torso.

## Strategy

The battle computer is interesting tactically and will help your lance down some opponents before they have a chance to fire. The computer's initiative bonus stacks with the master tactician pilot skill allowing assault 'mechs to act on the 3 initiative phase with medium 'mechs. With focus fire from your lance you should be able to down some heavy, and even assault, 'mechs before they have a chance to act.
Grave Robbing

**Grave Robbing** is a storyline mission in *Battletech*.

## Synopsis

Thanks to the aid from Lord Karosas, in the form of an ancient SLDF decryption device, Farah has managed to unlock the secrets of the LosTech drive found onboard the *Argo*. The contents are stunning: A detailed map of the Periphery from the SLDF days, detailing military installations, fortifications, no-fly zones, the whole nine yards. Of greatest interest is the presence of a hitherto unknown Outpost Castle constructed in the Reach by the Star League: Castle Nautilus, on Artru. Hidden for centuries from prying eyes, the find is something Lord Madeira believes can help balance out the disparity in firepower between the Restoration and the Directorate, backed by the Taurian Concordat.

## Walkthrough

This mission bridges the gap between helping House Karosas and landing on Atru. It leads straight into Raising the Dead.
Alamagordo

**Alamagordo** is a planet in the Aurigan Reach in *Battletech*.

## Description

Alamagordo was once a bustling, growing colony. Unfortunately, the world is a flash-point for conflicts between \*

 Capellan Confederation and \*

 Free Worlds League, and repeated conquests reduced the infrastructure to rubble. The remaining residents eke out a living by farming.

## Shops

Max specials
5
Alexander Madeira

Lord **Alexander Madeira** is one of the greatest supporters of Kamea Arano's cause and a fierce enemy of the Directorate. He acts as the Restoration liaison onboard the *Argo*.

## Background

Lord Madeira lived a life of privilege and luxury ever since he was ushered into the world from his mother's loins. Commensurate with this great privilege were even greater expectations. Alexander spent his early years invested in academic pursuits: the study of history, mathematics, and statecraft, striving to excel at everything to avoid disappointing his parents. The irony of what was to come would not dawn upon him until the Coronation Day.

Until then, he lived a life of extravagance in keeping with his family's motto (*Behold Our Splendor*), dividing time between carousing and academic study. In truth, he feels like he was leading two lives and putting on a show in both. Still, he doesn't complain: He enjoyed advantages that most children of the Periphery could only dream of. However, it all came to an end on the day of Espinosa's coup. Unlike his parents, who threw their weight in behind the self-appointed Director, he supported Kamea from the beginning.

He witnessed people gunned down in the streets and narrowly avoided death at the hands of a terror airstrike aimed at the market district of the Coromodir capital. He fled with Kamea towards the fringes of Aurigan space, evading assassins until they reached the safety of the Magistracy of Canopus. Using their political talents, they agreed to act as the Magistracy's agents in defusing the powder keg that the Directorate created, through restoring House Arano to its position in Reach politics.

For Alexander, the three years were a time of planning and waiting. He is well aware that there will be a reckoning once Kamea retakes her throne and that Directorate collaborators will be tried for their crimes. His mother and father will be at the front of that list. And as terrible as it feels to say it, they'll deserve whatever punishment they receive
Rooms

*This article is a stub. You can help Out of Space Wiki by expanding it.*

**Rooms** are places on the Spaceship in Out of Space. They may be generated as powerless corridors or as rooms with Power Outlets. In the last case, the amount of power sockets varies depending on the room's size and the number of rooms connected to it.
Ana Maria Centrella

**Ana Maria Centrella** is the head of the Magistracy of Canopus.

## Background

Born 2984,
Ana Maria Centrella is the very image of the Canopian elite: an elegant figure, witty and charming, with a subtle mastery of social politics. She is the liaison between the Magistracy and the Restoration, using it as a deniable asset to remove the Directorate and weaken the Taurian Concordat in a bid to reduce tensions in the reach.
Food

Food refers to a variety of consumable items which can be eaten to reduce hunger. Food can be stored on tables or in a refrigerator. If left on the floor for too long, food will turn into goo.

# Food

 Salad
 Chicken
 Pizza

# Uses

Food has a variety of uses, some of them not obvious:

* Eating it to reduce Hunger;
* Feeding it to a Dog;
* Placing it in a Mixer to create Batteries;
* Recycling it for cash.
Game Modes

*This article is a stub. You can help Out of Space Wiki by expanding it.*

**Game Modes** are an important element in Out of Space and players can play single or in co-op multiplayer mode (with a split screen). There is zen mode which is fairly easy and normal mode which is harder and you earn lesser money.
Liberate Smithon

**Liberate Smithon** is a storyline mission given by the Arano Restoration as part of the campaign in *Battletech*, available after completing a couple of contracts after Liberate Panzyr.

## Synopsis

The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. To that end, I'm sending you to capture a Directorate munitions dump. Eliminate their defenses and prevent them from getting away with the munitions; our support staff will handle the rest.

## Walkthrough

* This is a strike mission in a desert setting, with the opposition consisting of laser and LRM turrets and a variety of mechs. Bring a lance with good defense and heat management, since you'll be under heavy fire in a hot climate.
* Your primary goal is to destroy the units guarding the munitions depot. This is 2 full lances with 8 fully armored mechs in total, including: Locust LCT-1V, Firestarter FS9-H, Spider SDR-5V, Panther PNT-9L and a Dragon DRG-1N. In general, junking the light mechs early on is worth it, as the heavier ones take a while to arrive. Furthermore, exploit the terrain and draw the enemy into confined spaces. Don't get caught out in the open.
* An optional mission objective is to preserve 3 or 6 ammo crates. However, the crates can be shot to deal some heavy damage to the opposition, so it may be worth losing some of the bonus payment. You get two crates to destroy without a penalty, though.
* Another optional objective is to shoot the ammo transports trying to escape. However, unless you have some very fast mechs this can be extremely hard to do, and it's generally advisable to focus on the primary mission objective, since there is quite heavy opposition on this map. Alternatively, you can navigate and take cover with a pilot with Sensor Lock, then just hammer the transports with LRM barrages.
Galleon

**Galleon** is a vehicle in *Battletech*.

## Background

Galleon was first developed by Brooks Incorporated in 2692. During the Amaris Civil War, Galleons served well. During the Succession Wars bulk of the Galleons served in Draconis Combine and the Free Worlds League.

In Real world the Galleon was the only tank to be Unseen design coming from the Crusher Joe Tank of the same name.
Actuators

**Actuators** control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

## Shopping

The following table lists the attributes a planet needs to have in order for the components to have a chance to spawn in the shop.

* Coventry B20-Extended
* Coventry X65-Standard
* Friedhof Theseus
* Pitban Wallaby
* Rawlings Epsilon
* Coventry X75 Standard
* Friedhof Behemoth
* Friedhof Perseus
* Pitban Kangaroo
* Friedhof Heracles
* Coventry X75 Standard
* Friedhof Behemoth
* Friedhof Perseus
* Pitban Kangaroo
* Rawlings Omicron

## Behind the scenes

* Unlike with weapons, the game retains the model names in the configuration files. These are included for the sake of completeness.

## Strategy

There is nothing stopping the use of multiple actuators on a Mech, including multiple actuators in one limb. Stacking multiple 0 tonnage actuators on a 'Mech with good secondary weapons can provide very high damage.

## Stacked Actuators, Support Weapons, and Brawling Mechs

Some battlemechs are particularly suited to close quarters/melee combat. Examples include the Firestarter FS9-H, the Banshee BNC-3E, and the Phoenix Hawk PXH-1 models. These mechs have ample space for stacking actuators and (excepting the PXH-1) good variety of support hardpoints. Of these the Firestarter and Phoenix Hawk can benefit from having LEG ACTUATORS. Since the maximum damage reduction for DFA attacks is 60, there is little or no reason to dedicate space in the legs for mechs heavier than 60 tons to mount damage reducing leg actuators which are otherwise better utilized for heatsinks or ammunition. Damage inflicting leg actuators might give a fantastic one-shot capability, but the mech's legs will still be destroyed within 2 to 3 attacks.

Since ARM ACTUATORS can stack, removing all heavier weapons usually leaves room for two or three of these per arm which lets even the light Firestarter with a melee attack that can level many Heavy mechs in one or two strikes. Between the savings in weapons, ammunition, and heatsinks it is possible to up-armor these models to the point that they are quite capable of delivering lethal damage to nearly any battlefield foe.
Itica

**Itica** is a planet in the Aurigan Reach in *Battletech*.

## Description

Itica was never better than marginally habitable, and was colonized by the Capellans mostly as a defensive measure. During the Second Succession War, the Free Worlds League seized it; they pursued a scorched-earth policy, quite literally scorching the earth to bare rock.

## Shops

Max specials
4
Jansen's Hold

**Jansen's Hold** is a planet in the Aurigan Reach in *Battletech*.

## Description

Jansen's Hold is a dry, cold world, dominated by windswept tundra in the temperate zones, and glacial mountains in the north and south. Heavily industrialized, the planet is a manufacturing center for a major arms manufacturer, Taurus Territorial Industries.

## Shops

Max specials
8
Independent

**Independent** (Independent) is a faction in *Battletech*.

## Background

This world is independently ruled by a planetary government, unaffiliated with any of the interstellar states of the Inner Sphere or the Periphery.

## Interactions

Independent can give tasks or be the target of tasks of other factions. The player's reputation with them is fixed - it cannot be raised or lowered in any way. This makes them convenient for increasing the reputation of other factions (especially pirates).
Behemoth

**Miranda "Behemoth" Aguilera**  is a mechwarrior in *Battletech*.

## Bio

Miranda Aguilera grew up in the Lyran Commonwealth. She was a tall kid who made a name for herself as 'the girl you don't mess with.' At eighteen, she signed up with a small-time mercenary company to feed her growing wanderlust. Miranda went undefeated in her crew's drinking games - and in the brawling that usually followed. When her fellow mercenaries turned to piracy, she was in. When they turned over a new leaf, she was out, and looking for a tougher crew.
Illiushin

**Illiushin** is a planet in the Aurigan Reach in *Battletech*.

## Description

Illushin is famed for its cheeses; its two continents feature vast fertile grasslands on which a variety of herd animals can be grazed. Large coastal spaceport cities ship luxury foods off-world, as well as manufactured goods and military supplies.

## Shops

Max specials
7
Drozan

**Drozan** is a planet in the Aurigan Reach in *Battletech*.

## Description

A teeming agricultural world, Drozan is critical to Capellan food supply, and features massive urban centers, research facilities and food laboratories. The vast automated fields and fisheries are protected by elite Capellan Warrior House troops.

## Shops

Max specials
7
Kamea Arano

**Kamea Arano**  is a mechwarrior in *Battletech*.

## Bio

Brave, idealistic, and determined, the Lady Kamea Arano is the daughter of the late High Lord Tamati Arano II (Born 2970, died 3022). Tamati Arano II was a High Lord of the Aurigan Coalition. He succeeded his father, High Lord Tamati Arano I, in 2988. Tamati is remembered throughout the Reach as a kind and benevolent ruler. His key accomplishments include a military campaign against pirate activity on Fjaldr, the expansion of social welfare on Coromodir VI, and the Coalition-funded renovation of the Espinosa Refit Yards. Tamati and his wife, Lady Sara Arano, were tragically killed in a JumpShip accident in 3022.

Kamea Arano is faced with a Reach in decline and a powerful reactionary force in the form of her uncle and House Espinoza. However, she is determined to reform the reach away from her uncle's authoritarian vision, towards a more democratic, fair nation. The Coronation Day coup and the subsequent destruction of the Madeiran dropship led to her being pronounced dead by Directorate media. However, together with Lord Alexander Madeira, she found refuge on a small world called Zathras, where the Directorate's assassins finally gave up. She was saved by the Magistracy of Canopus forces, who have a keen interest in curtailing the dictatorial ambitions of Director Espinoza, to prevent the tensions between the Taurian Concordat and the Federated Suns from blowing up into a major war, provoked by the Directorate.

Bankrolled by the Magistracy, Kamea has convinced Lady Centrella to seek out your MechWarrior, recover the Argo, and start the Arano Restoration campaign - all while keeping the Magistracy's involvement secret. Just another war on the Periphery.

## Strategy

Click here to add a strategy!

* Kamea is a good pilot, for the whole two missions you enjoy her presence in the prologue. When you gain control of her later, in Raising the Dead and Escape, she's mediocre due to falling well behind your most veteran pilots.
Black Knight BL-6B-KNT

**Black Knight BL-6-KNT** is a Heavy-class 'Mech in *Battletech*.

## Description

The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days.

## Strategy

Click here to add a strategy!

* You play the 6B during the Escape storyline mission.
Jamestown

**Jamestown** is a planet in the Aurigan Reach in *Battletech*.

## Description

One of the founding worlds of the Taurian Concordat, Jamestown is a peaceful, modestly prosperous world, with three continents and vast oceans. Once the site of a SLDF garrison, the planet still benefits from the high-tech industrial infrastructure.

## Shops

Max specials
4
Jester

**Jeremiah "Jester" Bloodstone**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

A good father always wants his son to live his own life, not repeat his father's mistakes. But Jeremy Bloodstone couldn't bear to send his infant son away after his wife died. The child grew to adolescence under the watchful eye of his father's mercenary company, permanently stationed on The Edge, in service to the Lyran Commonwealth.

Finally, when young Jeremiah was 15, and talking about formally joining his father's unit, the elder Bloodstone did what he knew he should have done years ago. He sent his son away, spending his life savings to enroll him in the Blackjack School of Conflict and qualify him for a commission in the LCAF.

Jeremiah excelled at Blackjack, bonding easily with his fellow cadets, many of whom came from similar circumstances. His quick wit, humor and love of practical jokes earned him the nickname 'Jester' amongst friends. Upon graduation Jeremiah earned his commission and was assigned to oversee the training of green units on Hesperus II, site of Defiance Industries.

Eventually, he saw real combat, when the Free Worlds League attacked Hesperus II. HIs unit successfully repelled the invasion and as a reward, he was transferred to a BattleMech unit. He continued serving for another five years, until he received word that his father had been killed in action, still on assignment on The Edge. His father's company, the family that had raised him, had been scattered and killed.

As soon as his tour was up, he left the LCAF and headed first to The Edge, and then to the Periphery, tracking down what remained of his father's company. He hopes to one day bring them back together again under a new banner, and meanwhile, he works and networks, just like his father did before he built his own company.