Extras

## Character Creation: Extras

Once you have picked a race, class, and your stats, these are the last few bits you need to add to your character-sheet. Your choices will decide what bonus-events you pursue, how you get bonus-XP, and other goodies you may unlock.

## Motivation:

Your character's motivation is the reason why they choose to adventure. It can range from greed, revenge, seeking a specific quest, or just looking for a plain ol' good time.

Certain Motivations may provide your character with Advantage Rolls or extra Party-XP whenever they are in a situation strongly related to their motivation. *(The more specific the Motivation, the stronger the bonuses will be.)*

Completing a specific Motivation-quest may earn you special rewards, and bonus XP for your Party.

## Alignment:

Your character's Alignment is not necessarily just for flavor. They do not force your character to RP a specific mindset, but rather, they will reward your Party with Bonus XP if you follow your chosen Alignment.

Alignments are described below:

### Lawful Good - The Knight

O*beys the law or their duties, and follows a strict moral code.*

### Lawful Neutral - The Judge

*Believes only in true justice, carrying out their duty whether or not it is morally right.*

### Lawful Evil - The Tyrannic

*Abuses the laws to gain personal power, abandoning morals in the process.*

### Neutral Good - The Hero

*Strives to do the morally right thing, whether or not the law is on their side.*

### True Neutral - The Unaligned

*Does not pick any sides, neither morally nor politically.*

### Neutral Evil - The Villainous

*Pursues immoral actions whenever it benefits themselves.*

### Chaotic Good - The Robin Hood

*Will fight against the laws of the land and the established order to do the morally right thing.*

### Chaotic Neutral - The "Jack Sparrow"

*Cares only for themselves, and can confuse anyone around them to what their true goals are.*

### Chaotic Evil - The Psychopath

*Exists simply to do evil for evil's sake.*

## Alignment Bonuses

Whenever you fulfill the criteria of your Alignment's bonus, the whole party is granted additional Experience, ranging from roughly +20 to +50 depending on the severity of the act.

Alignment Bonus Events are as follows:

### Lawful Good:

An act of delivering justice to the innocent will give you bonus exp.

### Lawful Neutral:

An act of upholding cold hard justice will give you bonus exp.

### Lawful Evil:

An act of manipulating the law or social order to legally perform a questionable deed will give you bonus exp.

### Neutral Good:

An act of selflessly aiding others without gaining any benefit in return will give you bonus exp.

### True Neutral:

An act of negotiating between two factions with words or actions and benefiting from it will give you bonus exp.

### Neutral Evil:

An act of performing a nefarious deed for your own personal benefits will give you bonus exp.

### Chaotic Good:

An act of defying the law or established order to do the morally right thing will give you bonus exp.

### Chaotic Neutral:

An act where you benefit from fooling someone regarding your goal or your allegiance will give you bonus exp.

### Chaotic Evil:

An act of performing an evil deed simply for the hell of it will give you bonus exp.