Sieges

## Siege introduction

The "Sieges" game mode is a cooperative/competitive boss hunting weekly event.

Each boss found is worth a certain amount of points, with players earning shares of that value based on their contribution toward killing the boss. There is, however, a time limit (usually 30 min) given to kill a given boss. If exceeded, the boss escapes, and all player contributions are *discarded* for **no** return value.

Like other weekly events, prizes are awarded both at the end of the event based on a player's final ranking, as well as the instant a player's total points reach certain fixed tiers. While points are awarded from the slain boss' point value, extra awards are granted to the player(s) who originally found the boss, made the killing blow, and did the most damage to the boss.

Tracking down the boss (and actually hitting it) is worth 5% of the boss' point value and 1 Bugle. Getting the last hit is also worth 5% of the boss' value and 1 Bugle. Being MVP for the fight is worth 30% of the boss' value and 1 Bugle (for bosses ~13m HP and below) or Gjallarhorn (above ~13m HP). The remaining 60% is divided equally between all players who successfully damaged the boss. If a player finds the boss, does most of the damage, and kills it, they will receive a mail for that boss win containing the bugles, potential Gjallarhorn and a summary of the points earned.

To participate, a player forms a team from currently hired heroes, in a manner similar to the Champion's League. The stats and skills used in this event are the same as in the Champion's League, as well. However, for this, the player picks 6 heroes who are the first up against a boss, as well as 4 back-ups who fill in for defeated heroes at the end of each round, assuming there was a defeated hero, and a back-up remaining.

Each Attack against a boss uses an Attack chance, and lasts 10 rounds of your hero team vs the attacked boss and their (up to 4) summoned minions. A Power Attack, for 5x normal hero stats, costs 3 Attack chances. Only damage to the boss itself counts as contribution towards the overall win, and players who do not manage to damage the boss are not counted if/when points are awarded.

Up to 3 Attack chances can be stored, with new chances refilling at a rate of 1 per hour. Attacks can also be refilled with horns, 1 chance per Bugle, or all 3 with a Gjallarhorn. Attacks can be automatically refilled upon use; this will *always* draw from Bugles before Gjallarhorns (even if all 3 attacks need to be refilled), which may lead to having only Gjallarhorns left, and therefore being used to refill just one attack.

Bosses come in a variety of types, point values, and power levels, primarily distinguished by the amount of HP they have. For an hour at a time at 5 specific times throughout each day (see below), so-called "top bosses" can be found, matching the main event hero available for that week. These are generally spawned with 500M HP, 2B or 5B HP, and 10B HP with summoned clan bosses. A player's power level seems to determine their probabilities of receiving higher-HP bosses.

### Controlling boss tracks

Which bosses can be found by the player is dependent upon how many Gild Points (gild) the player owns. By reaching 10K Gild Points you can no longer track 9M and 11M HP bosses. Amount assigned to individual heroes is irrelevant here, with sacrificing to the Altar as the only way to decrease the total owned, and thereby find lower HP bosses.

Note: when below 150 gild you'll not be able to track top bosses.

The below table is not accurate but gives a good insight in how the amount of gilds affect which bosses can be tracked. Click to view full content

### Clan bosses

Clan-only bosses can be summoned by spending 400bottle, or by using Demon's horns. Clan-only bosses are especially vulnerable to the "siege gun" available for purchase in the shop for that week's siege. Demon's horns are awarded to clan leaders when the clan reaches certain points thresholds, can be bought alongside siege guns in the shop, and also occasionally drop from siege chests.

### Bugle farming

Bugle farming is when you attack bosses with the purpose of gaining more bugles than you spend.

* If you personally track a boss (there's only 1 participant to start off with, being you) you're guaranteed 1 bugle if you damage the boss and it dies.
* If you get MVP on a boss you'll get 1 bugle, or 1 gjallarhorn if it's a boss giving 2445 or more points.
* If you get killing blow on a boss you'll get 1 bugle.

This means you generally can get 3 bugles for a single attack on a single boss if the boss is weak enough, and you're strong enough.

For farming bugles there's two key heroes, Lord Draador and Dendi as they both have a special attack to remove 70% of the target boss remaining health. If only one of the two are unlocked the deck can still work, though at a lower success ratio.

Their skill only works on bosses worth less than 2445 points.

Besides the two heroes you'll also need siege guns. The most optimal is 3, but when new to the game it can be difficult to get hold of those.

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Untill either Dendi or Dradoor is unlocked it's a good choice to keep low on gild so you generally track low health bosses.
One strategy is to stay below 150 gilds, and only go above 150 to earn the 4 million siege points to collect the siege hero, and potentially drop down below 150 afterwards again.

## Advanced siege

### Siege Chests

During the Top Boss hours, the player who gets the final hit on medium-sized bosses (generally, 84M HP through 220M HP, though some siege weeks have slightly different HP ranges) receives a siege chest instead of a Bugle as a reward in their mail. These chests can be opened without a key, and may contain rare items. The vast majority simply contain a Bugle, but they can also drop Gjallarhorns, equipment chests or keys, star elixirs, demon's horns, or magic bottles.

### Adventure Bosses

Very occasionally, a rare boss can spawn which begins a sequence of so-called "Adventure bosses." The special adventure bosses take a number of forms: Lord Draador; Granados, Lion King; Cow King; and possibly others. They differ in HP and mechanics, but all drop a special Adventure Chest Lv. 1, which contains a number of rewards, including a map fragment, which is used to summon the next adventure boss.

### Other Rare Bosses

Black King bosses can appear in normal weeks. They are the same creature that appear in Rune Week, but provide rune chests for tracking, killing, and MVP bonuses (small, small, and medium, respectively).

Legends tell of finding "Judges" as bosses, which drop mysterious Judge tokens.

## Siege Weeks

The siege weeks rotate on a 9-week cycle. However, the "Main" boss and hero alternate each cycle (except, presumably, for during Rune Week), so it's also sort of an 18-week cycle. The 8 "Main" bosses will appear sequentially, followed by Rune Week, followed by the 8 "Main Alt" bosses, then Rune Week again, then it starts all over. Alt weeks do not change in any other respect. You can use Dust of change to switch shards between Main and Alt Boss.

All siege guns have the same stats. A dedicated gun for a week gets a stat multiplier (x100) when fighting a summoned Clan Boss.

Note that Main Alt bosses may be of different types, necessitating different runes or heroes.

### Bosses in week

* The Black King
* The Kingdom of the Drow
* Goblin Caves
* The Lair of the Necromancer
* Ice Wasteland
* Jungle Shamans
* Fiddler's Green
* Grim Floodplain
* The Sans of Time

## Rewards

Ranking rewards are sent upon weekly reset, while rewards earned from points are earned immediately the points are achieved.

### Ranking Rewards

* Normal Siege
* The Black King

### Point Tier Rewards

* Normal Siege
* The Black King

### Clan Rewards

* Normal Siege
* The Black King

Tips

1) It is expected that if you take MVP, you will ***also*** finish the boss.