Food

**Food** refers to items that can be consumed for temporary health, stamina, and Eitr boosts. A player can consume up to three different types of food at any given time for a combined increase in buff strength. The strength of the buff decreases uniformly until it vanishes once the food is fully digested. Food buffs have variable durations and decrease rates. Players cannot eat more than one of the same type of food until the previously consumed food item is at least partially digested, indicated by a flashing icon in the status panel. Consuming the same type of food refreshes the strength and duration of the buff.

Although starvation is not possible, food provides valuable buffs to both the maximum and regeneration rates for health and stamina. Since a player can have only three types of food active simultaneously, it is crucial to select the food types consumed based on the planned activities. For instance, one should consume foods with higher stamina buffs during exploration or resource gathering, and foods that provide higher health and health regeneration for dungeons and boss fights.

The combination of food types consumed for challenging combat encounters also depends on the player's preferred approach to combat. Maximum health is essential for effective shield use due to its link to maximum Stagger capacity. Players preferring to exclusively Dodge attacks will benefit from maximizing their Stamina, while those who favor magic in combat will benefit from maximizing their Eitr.

The color of the fork symbol in the top right corner of each food item's inventory icon indicates the stat it buffs more significantly; a red fork denotes a health-oriented food, a yellow fork signifies a stamina-oriented food, a blue fork indicates an Eitr-oriented food, while a white fork implies an equal buff to any increased stats.

## Ranked foods

The best mix of food items sorted by biome-level, sum of health and stamina provided are as follows:

### Meadows

1. Cooked Deer Meat
2. Boar Jerky
3. Honey
4. Cooked Boar Meat
5. Grilled neck tail
6. Mushroom
7. Raspberries

### Black Forest

1. Carrot soup
2. Cooked fish/Deer Stew
3. Queens jam
4. Minced Meat Sauce
5. Cooked Deer Meat
6. Boar Jerky
7. Honey

### Swamp

1. Serpent stew and Cooked serpent meat
2. Sausages
3. Turnip stew
4. Black Soup
5. Muckshake
6. Carrot Soup
7. Cooked fish/Deer Stew
8. Queens jam

### Mountain

1. Serpent stew and Cooked serpent meat
2. Eyescream
3. Wolf Skewer
4. Onion Soup
5. Turnip stew
6. Sausages
7. Black Soup
8. Wolf jerky

### Plains

1. Serpent stew
2. Blood Pudding
3. Lox meat pie
4. Bread
5. Fish wraps
6. Eyescream
7. Wolf Skewer
8. Onion Soup

### Mistlands

1. Fish n' bread
2. Misthare supreme
3. Mushroom omelette
4. Honey glazed chicken
5. Meat platter
6. Serpent stew
7. Salad

## Max combinations

### Health

* Misthare supreme
* Two of:
	+ Honey glazed chicken
	+ Meat platter
	+ Serpent stew

This provides an initial bonus of 245 health and 80 stamina (325 total), decaying over 25 minutes.

### Stamina

* Fish n' bread
* Mushroom omelette
* Salad

This provides an initial bonus of 84 health and 255 stamina (339 total), decaying over 25 minutes.

### Eitr

* Seeker aspic
* Yggdrasil porridge
* Stuffed mushroom

This provides an initial bonus of 80 health, 39 stamina and 240 eitr (359 total), decaying over 25 minutes.

### Balanced

* Misthare supreme
* Honey glazed chicken/Meat platter/Serpent stew
* Fish n' bread

This provides an initial bonus of 195 health and 144 stamina (339 total), decaying over 25 minutes.

### Alternate Balanced

* Misthare supreme
* Fish n' bread
* Mushroom omelette

This provides an initial bonus of 143 health and 203 stamina (346 total), decaying over 25 minutes.

### Balanced with Eitr

* Misthare supreme
* Fish n' bread
* Seeker aspic

This provides an initial bonus of 143 health, 132 stamina and 85 eitr (360 total), decaying over 25 minutes.

## Effect decay

Over time the effects applied by food will fade away, gradually at first, but rapidly just as the buff is about to end.

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{\displaystyle Current Bonus = Base Bonus\cdot\left ( \frac{Remaining Duration}{Base Duration} \right )^{0.3}}

Assuming a Base Health Bonus of 45 and a Base Stamina Bonus of 15, example values:
 50%
 25%
 10%