Runes

## Overview

**Runes** are a Game Mechanic in Tribal Warfare that boost your character. When you first create your character, you must select a Rune. You can also obtain Runes from Enemy drops. There are currently 12 Runes. Runes appear on your body, however you can select where they appear. They can currently appear on your left cheek, right cheek, left forearm, right forearm, and your forehead. You can only use 3 Runes and you cannot use 2 of the same Rune, however you can swap them out.

## List of Runes

### Rune of Bloodlust

Upon equipping this Rune, you do more Damage the lower Health you have. If you have less than 75% Health, you will receive a 25% Damage boost, if you had less than 50% Health, you will receive a 50% Damage boost, if you had less than 25% Health, you will receive a 75% Damage boost, if you had less than 10% of your Health, you will receive a 100% Damage boost, and finally, if you have less than 5% Health, you will receive a 150% Damage boost.and if you have less than However, buffs from Food are halved.

### Rune of Attrition

Upon using this Rune, whenever you are in combat you will slowly grow stronger and stronger until your Stats have been increased by 300%. Stat increase is 1% every 5 seconds. However, when you are not in combat, you lose 25% of your Hunger, Thirst, and Stamina. You also have double the amount of increased Hunger, Thirst and Stamina reduction. You also recevie a -25% XP boost when not in combat.

### Rune of Avarice

Upon using this Rune, you will be 100% more likely to obtain a drop from an Enemy. Additionally, you will receive 100% more Gold than usual, and when an Enemy *does* drop something, they are doubled. However, ALL DAMAGE will be reduced by 50%.

### Rune of Swiftness

Boosts your walking and sprinting speed by 100%, and Stamina reduction by 50%, and doubles the Damage you do upon preforming a Critical Attack. However, reduces melee damage by 25%.

### Rune of Indemnity

Upon using this Rune, you will drop no items upon death. Every time you use this Rune, it reducts 1 charge. You have 1 charge at default, however you regain 1 every 30 minutes. Charges reset every time you join a server.

### Rune of Permanence

Upon dying, you will respawn at 25% of your original Health. Every time you use this Rune, it reducts 1 charge. You have 1 charge at default, however you regain 1 every 30 minutes. Charges reset every time you join a server. The effect stacks with the Rune of Conflagration.

### Rune of Immolation

Upon using this Rune, killing an Enemy or Player will increase your Damage output but 5% for each kill. Stacks at 50%. However, you receive a Health penalty with each 10%. At 10%+, you receive a -10% Health penalty, at 20%, you receive a -20% Health penalty, at 30%, you receive a -30% Health penalty, at 40%, you receive a -40% Health penalty, and finally, at 50%, you receive a -50% Health penalty.

### Rune of Ascendancy

Upon using this Rune, it will increase your Mana and Mana Regeneration by 100%, and a 100% Damage boost to Tomes. You also experience 50% less Mana reduction from using Tomes. However, you do less Melee Damage (25%).

### Rune of Penetration

Upon using this Rune, it will increase your Damage with Bows by 50%, reduce arrow usage by 100%, and double the Damage you deal on a Critical Hit with a Bow. However, reduces Melee Damage by 25%.

### Rune of Conflagration

Upon dying, your corpse will explode in a supernova of flames, instakilling anyone near you. Each explosion reducts 1 charge. You have 1 charge at default, however you regain 1 every 30 minutes. Charges reset every time you join a server.

### Rune of Blademastery

Boosts Damage with Swords, Daggers, and Spears by 100%, however reduces Damage with Tomes and Bows by 50%.

### Rune of Might

Doubles your Hunger, Thirst, and Stamina, however reduces your walking and sprinting speed by 50%.