Civil War/Prizes

## General

This page contains the prize lists and requirements of the various iterations of Civil War.

Note: You must attain at least one point to be eligible for prizes.

## 1st-2nd Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below:

* Base defense did not qualify for points.

During the 2nd iteration, damaging Planetary Cargo Fleets, Sector Cargo Fleets and Crafting Fleets also granted points. The maximum payout is shown in the table below:

## 3rd-7th Civil War

### Overview

 4th
 5th
 6th
 7th

### Earning Points

Combat between players of different sectors granted points according to the table below:

 Player Fleets\*
 Player Bases

* Base defense did not qualify for points.

During the 5th-7th iterations, players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

## 8th Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below:

 Player Bases

* Base defense did not qualify for points.

Players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

### Sector Leaderboard

 2
 3
 4
 5
 6
 7
 8
 9
 10

## 9th Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below:

 Player Bases

* Base defense did not qualify for points.

Players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

### Sector Leaderboard

 2
 3
 4
 5
 6
 7
 8
 9
 10

## 10th Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below:

 Player Bases

* Base defense did not qualify for points.

Players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

### Sector Leaderboard

 2
 3
 4
 5
 6
 7
 8
 9
 10

## 11th-15th Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below:

 Player Bases

* Base defense did not qualify for points.

Players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

### Sector Leaderboard

 2
 3
 4
 5
 6
 7
 8
 9
 10

## 16th-19th Civil War

### Overview

* Each prize box contains a single random item of the appropriate level.

### Earning Points

Combat between players of different sectors granted points according to the table below:

 Player Fleets\*

* Base defense did not qualify for points, unless specified otherwise.

#Base defense granted points according to damage dealt to the attacking fleet.

During the 16th-17th iterations, players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

During the 18th-19th iterations, a 20% point bonus was granted to the victor of the battle. Penalties were instead given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

### Sector Leaderboard

 2
 3
 4
 5
 6
 7
 8
 9
 10

## 20th-37th Civil War

### Overview

* Each prize box contains a single random item of the appropriate level.

### Earning Points

Combat between players of different sectors granted points according to the table below:

 Player Fleets\*
 Player Bases

* Base defense did not qualify for points, unless specified otherwise.

#Base defense granted points according to damage dealt to the attacking fleet.

A 20% point bonus was granted to the victor of the battle. Penalties were given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

### Personal Leaderboard

* 20th-25th CW
* 26th-31st CW
* 32nd-37th CW

\*These prizes were offered instead when the featured weapon was Infernal Gatling Ray, Infernal Vector Torpedo or Infernal Wave Driver.

### Alliance Leaderboard

* These prizes were offered instead when the featured weapon was Infernal Gatling Ray, Infernal Vector Torpedo or Infernal Wave Driver.

### Sector Leaderboard

 2
 3
 4
 5
 6
 7
 8
 9
 10

* These prizes were offered instead when the featured weapon was Infernal Gatling Ray, Infernal Vector Torpedo or Infernal Wave Driver.

## 38th Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below:

 Player Bases

* Base defense did not qualify for points.

A 20% point bonus was granted to the victor of the battle. Penalties were given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

### Alliance Leaderboard

 2
 3
 4
 5
 6-7
 8-10
 11-20

## 39th-44th Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below:

 Player Fleets\*
 Player Bases

* Base defense did not qualify for points.

A 20% point bonus was granted to the victor of the battle. Penalties were given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

For the 44th Civil War, points may be further adjusted depending on fleet configuration.

### Alliance Leaderboard

 2
 3
 4
 5
 6-7
 8-10
 11-20

## 45th-57th Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below:

 Player Bases

* Base defense did not qualify for points.

A 20% point bonus was granted to the victor of the battle. Penalties were given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

Points may be further adjusted depending on fleet configuration.

### Personal Leaderboard

* 45th-50th CW
* 51st-57th CW

## 58th-59th Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below:

* Base defense did not qualify for points.

A 20% point bonus was granted to the victor of the battle.

During the 58th Civil War, penalties were given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

During the 59th Civil War, the following applies instead:

 2
 3
 4
 5
 6+

Points may be further adjusted depending on fleet configuration.

Only the first 100 FvF and first 50 FvB battles count for points.

### Alliance Leaderboard

 2
 3
 4
 5
 6-7
 8-10
 11-20

### Sector Leaderboard

 2
 3

## 60th-61st Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below:

* Base defense did not qualify for points.

A 20% point bonus was granted to the victor of the battle.

Players may be penalized for battling the same opponent repeatedly, as follows:

 1
 2
 3
 4
 5
 6+

Points may be further adjusted depending on fleet configuration.

### Alliance Leaderboard

 2
 3
 4
 5
 6-7
 8-10
 11-20
 21-30
 31-50

### Sector Leaderboard

 2
 3
 4
 5

Note: The 61st Civil War paid out 50 x (11 - Sector Rank) Blood Amber for the top 10 sectors.

## 62nd-65th Civil War

### Overview

* 2nd Place: Halt Revenant I Credit x3
* 3rd Place: Halt Revenant I Credit x1

### Earning Points

Combat between players of different sectors granted points according to the table below:

* Base defense did not qualify for points.

Players may be penalized for battling the same opponent repeatedly, as follows:

 2
 3
 4
 5
 6+

Points may be further adjusted depending on fleet configuration.

### Alliance Leaderboard

 2
 3
 4-20\*

Note: Prizes are only available for rank 4-20 in the 62nd Civil War.

### Sector Leaderboard

 2
 3

## 66th Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below (assuming they follow the payouts for the previous Civil War):

* Base defense did not qualify for points.

Players may be penalized for battling the same opponent repeatedly, as follows:

 2
 3
 4
 5
 6+

Points may be further adjusted depending on fleet configuration.

### Alliance Leaderboard

 2
 3

### Sector Leaderboard

 2
 3

## 67th Civil War

### Earning Points

Combat between players of different sectors granted points according to the table below (assuming they follow the payouts for the previous Civil War):

* Base defense did not qualify for points.

Players may be penalized for battling the same opponent repeatedly, as follows:

 2
 3
 4
 5
 6+

Points may be further adjusted depending on fleet configuration.

### Alliance Leaderboard

 2
 3

### Sector Leaderboard

 2
 3

## 68th-70th Civil War

### Overview

 69th
 70th

### Earning Points

Combat between players of different sectors granted points according to the table below (assuming they follow the payouts for the previous Civil War):

* Base defense did not qualify for points.

Players may be penalized for battling the same opponent repeatedly, as follows:

 2
 3
 4
 5
 6+

Points may be further adjusted depending on fleet configuration.

### Alliance Leaderboard

 2
 3

### Sector Leaderboard

 2
 3

## Trivia

* A spreadsheet of 1st-37th Civil War Personal Scores can be found here: [1]. Some of the worksheets have been hidden for organization purposes. If you want to view them, please download the entire spreadsheet.
* The 37th Civil War's Personal Leaderboard encountered a serious bug which made it very difficult to browse the score of each participant. It probably had something to do with VIP Rank displays.
* A spreadsheet of 38th+ Civil War Personal Scores can be found here: [2]. Some of the worksheets have been hidden for organization purposes. If you want to view them, please download the entire spreadsheet.
* A downtime occurred during the 59th Civil War, which then caused a bug regarding the armor mass modifier, forcing yet another downtime. The event and repair discount were thus both extended by 6 hours.
* The 60th Civil War saw a massive revamp in prizes in an effort to eliminate the motive for exploits.
* The 62nd Civil War was the first Civil War in the Tier 8 season, and also the first iteration in almost 1.5 years. It featured prizes that can only be used on Tier 8 ships or above.
* Civil War is one of the longest-running recurring events in the game.
* Originally, the prize for rank 4001+ on the personal leaderboard in the 64th Civil War was locked to rank 4001. This was fixed near the end of the event.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike