Welcome to Chaos City

> *Good and Evil are illusions created by man to protect himself. But the truth is that the only thing that matters when it comes down to, is Desire... -* Opening line
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## Chronology

### Next

Let's Welcome Chaos

**Welcome to Chaos City** is the first canonical episode of AntiVillain. (Technically the first is AntiVillain (-Oneshot-), but that is not canon)

### Warm Welcome

Our protagonist, Rory Dedrick, is on a subway waiting for his stop when a commotion happens. He gets to the front of the train, where a gangster is trying to rob a lady. Rory steps in before the gangster could do anything, and proceeds to infuriate the gang member before beating him up. After the gang member is thoroughly defeated, Rory then takes the gangster's money and sunglasses, revealing that he is also a criminal, before getting off on his stop.

We then go to a flashback to why Rory decided to become a Villain in the first place. He is then seen retelling this story to a priest in a church. After he apparently finds out that he has mistaken the priest for the wrong person, he decides to give the rest of the stolen money in donation to the church. However, as he walks up to the donation box, the floor gives out, dropping him into a room.

### Is There a Docter Here?

Rory wakes up in the room, discovering that this is the entrance exam into the Villain League and that there are several other attendees as well. He must defeat all the other opponents and get to the end first in order to be accepted by the big Villain Organizations. After completing the test, chloroform fills the entire room, knocking Rory unconscious.

He wakes up (again) in the office of the Raven Organization, a big Villain League. The leader, Pulse, greets him and gives him a general rundown of how things will go from there, as well as a warning that deserters and traitors were punished with death. Before he can go on, Pulse gets interrupted by his phone, and walks off to the side to answer it, immediately dissolving all tension in the room. As a result, Rory's welcome ceremony gets postponed and he gets sent off with one of the organization's most experienced members for what is equivalent to a tour of headquarters.

### Raven Headquarters

Raven Headquarters function as a hub of sorts. While the missions given *are* linear in nature, the player can bet on fights, get healed, buy ~~illegal~~ totally legitimate supplies and even perform the dreaded ritual of buying permanent stat boosts from the vending machine. There isn't too much to do here, but it is a good place to practice. Remember that until you get Hex, you can only do the first challenge and the other members are needed to reliably complete the remaining ones (though the final challenge can be agonizing even with all members)

### Live...!!! From Chaos City...!

Rory's first mission is to hack into the local news station and replace their sponsor tape with one the organization made, in order to increase the number of applicants coming in.

As this is the first real mission (and the final "tutorial") it contains a small amount of new features. The most relevant ones are Fixed Encounters and ventilation shafts. The former should be familiar to almost all players of RPGs; in certain areas there will be foes wandering about. The player must avoid them or be plunged into the depths of battle. The latter is a tad cliche, but far less common. There are ventilation shafts which dot the facility; they MUST be used to avoid guards.

### I'd Like to Make a Withdrawal

This stage stars your very own teammate, Hex! Hex is a Speed Hunter, a Vampire, a womanizer, an idiot, and a pyromancer. He also can inflict poison 100% of the time, which helps a lot. His main attacking strategy is his 10 SP kick on most foes, while bulkier ones should have Tainted Blood used on them. He also comes with 2 Rage attacks; Lifesteal, which drains the target's health, heals Hex, and only requires you to deal with a minor luck penalty. The other is an all-targeting attack that wipes out Hex's speed and makes him pathetic. Don't use it.

As for the mission, there are some perfectly sane guards who are blocking a wall. DarkLord57 and Thugs make their dramatic (?) entrance, with Rory and Hex entering a good while after.

### (The Horsehead one)

A 2-man team is tasked with completing a job for the mysterious client. Rory Dedri￼ck and Vampire Hex team up again and prepare for their meeting outside a building. The group is annoyed by the fact that they have been waiting an hour until the client's arrival. The client reveals himself as "ClydesDale Horse", but Rory considers the name too long so he calls him just "HorseHead" which sounds fine for the client. The client tasks them to infiltrate the Shopping Complex in order to steal a package kept in a locked room. The client reveals that he hired a 2-man team because he needed extra hands for the security consisted of bots, which are considered lethal. Although HorseHead tries to keep the details a secret from the villains, Rory realizes quickly that the package includes drugs. HorseHead is impressed by this, while Rory calls HorseHead a "junkie". Rory also reveals that the client's costume is just a mascot costume from a school. Vampire Hex stops the conversation and tells that personal details do not matter and that the group will do the job anyway. The client enters the complex, but Rory asks Hex why he is defending that "kid". Hex reveals to him that he pities him at some degree because he is bullied, just like he was once in the past. Rory asks Hex if he used drugs too, but Hex reveals that he became a Villain.

Once the trio is in the shopping complex, HorseHead reveals that the security bots will not attack unless by contact with the intruders and recommends to avoid them.

In this mission, it is compulsory to protect HorseHead, because the battle is considered post If he calls in the battlefield.

Once the trio passes through a tunnel they encounter a group of Security Bots including a Killer Bot. Once the battle is over, Rory tells him to he much more careful with the Intel next time and calls him an addict. Vampire Hex tells that everyone makes mistakes, but Rory tells that normal mistakes do not kill people. Vampire Hex defends HorseHead and tells Rory that everyone has the right to live its own life the way it has been chosen, but Rory angrily tells that he does not want to go down. Vampire Hex then tells the group to continue the mission and at last, they encounter another group of Security Bots. The group consists of 2 Hacked Bots and a Blues Security Bots. HorseHead reveals that he is the last obstacle until their target, while also revealing that the Hacked Bots must be defeated first in order to prevent the arrival of backups and the activation of any possible traps. Vampire Hex tells that they will be careful with the random attacks and prepare for battle. After the battle, HorseHead tells that he gets the package, while ordering his stand to stand guard. While waiting, Rory expresses his own dislike for waiting while asking Hex the reason he was bullied in the past. Hex reveals that he was bullied for being a Vampire and Rory tells that vampires are not born. But Hex tells that vampires have a negative image for blood sucking and transformation. Hex tells that he once has fought back, but the entire world has been against him and his parents abandoned him, just for being a vampire. But one day he became angry and later a thief until he was recruited by Boss Pulse into the organization. Rory tells that the world is harsh for the weak and cowards and does not feel any pity for him of HorseHead. The duo starts getting angry, but HorseHead arrives and reveals the presence of a big Security robot.

The security is represented by a Killer Bot, a Biped Bot and a Hacked Bot. Once the trio defeats the security, the package is taken and HorseHead says that his heart is racing like a horse, while Rory reminds him no more puns. Once the mission is over, Rory reminds HorseHead where to transfer the money and tells him to give a good review for Rory. After that, the group says goodbye to the client until a next time, while reminding him of the stock limit. HorseHead admits this and is becoming worried, but Rory tells him not to he worried of he afraid, because he has helped them defeat a powerful bot army. He also tells him that a couple of teenagers are nothing in comparison to the bots. Rory advices HorseHead to hit the bullies as hard as he can, because this way the bullies can be history. HorseHead became inspired and gave Rory the drugs, before going to punch the teenagers, while Rory reminds him that he can hire them again. Rory then goes to drop the package in the community pool and record the people acting crazy. Hex then understands that he wishes he had met with Rory before walking the villainous path.

### "Legitimate" Business

Rory and Hex get called to Pulse's office, where they are informed the details of their next mission. They are informed that they will once again be partnered with another organization, doing what is essentially bodyguard duty. Pulse warns them that this is a 'last chance' mission for forging relationships with other organizations, as their utter failure with DarkLord57 damaged their reputation.

The mission begins with the local mafia's heir being escorted by alleged guards. The alleged guards say they want to test Rory and Hex, and then a match begins. The fight is pretty simple and not considered a boss fight, though it is a fixed encounter. After the fight, the alleged guards leave with Leonerdo in the car. And then the actual guards show up. Turns out there was an assassin and/or kidnapper after Leonerdo, so Rory and Hex chase after the alleged kidnappers.

After the car chase and complementary battle, Leonerdo is successfully saved from the kidnappers...and now a gunner is after them. The hunter becomes the hunted, and ultimately ends up in an alley. There, the true villain behind the sudden crosshairs is revealed: infamous Gunslinger, Moon level threat, **Scar-Lett****.** Hex is instantly smitten. Scar-Lett decides to profess her love to...Leonerdo. As it so happens, the reason why Scar-Lett is a Moon level threat and not merely a skilled sharpshooter is that she enjoys abruptly trying to marry and then threaten guys she likes. Of course, her love fell on Leonerdo, and so she was apparently planning on taking him away. Fortunately, upon realization that there is an actual assassin on the loose, Scar-Lett decides that she will join Rory and Hex for the time being.

#### Scar-Lett

*Main article: Scar-Lett/Gameplay*

Scar-Lett is essentially everything that Rory has, only better. She boasts a wider variety of skills, including a potent multi-hit strike, several random targeting attacks, and a silencing move. The latter isn't too useful, silence can't really help against most foes and the ones it can seem to resist it. However, the best thing Scar-Lett has is a healing Rage. While it can't be used until someone is hurt and med-kits are found in such large bulk that it is better to use those, it is a noteworthy asset and essential for those who aim to not use items for some inexplicable reason.

Back to the mission!

With Scar-Lett on their side, the team soon finds a hiding place where Leonerdo's uncle is planning on killing him. The reason is simple; Leonerdo's father, the head of the Mafia, chose Leonerdo as his heir isntead of his lifelong friend and right-hand man. He doesn't neccesarily have anything against the kid, he just wants to be next in line and feels betrayed. The team barges in and must instantly fight the BOSS.

#### *BOSS FIGHT: Mafia's Right hand Man*

If it was just Rory and Hex, this fight would be a pain. Rory and Scar-Lett would be even harder. But because all three are together, the fight isn't quite as hard. The boss is still a pain in the neck though.

First thing to do is to have Hex cast Tainted Blood on the boss, then the other foes. Rory should either do Dual Strike or Roulette (but only if a foe is low on health). Scar-Lett should be using single or random target attacks focusing on the boss.

POST BOSS FIGHT:

On his knees, Leonerdo's uncle tells Leonerdo to finish him off. Leonerdo decides to show mercy, explaining that he feels that he himself was unfit to lead, and his uncle accepts him as the heir. Shortly after, Scar-Lett is dealt with by Leonerdo explaining something similar. His terms are for her to talk to him again in a few years, and to see if he is still worthy.

Back at the base, Pulse congratulates Rory and Hex for their superb work. He brings up a villain exchange program with the mafia and says that Leonerdo specifically requested the exchangee work with them. Scar-Lett is back. Incidentally, the cat, dubbed Sparkles, is approved of by Pulse and is technically an unofficial mascot of the Raven Organization.

### Who You Gonna Call?

This Mission begins with Pulse discussing how Safe House #13 has been unresponsive and potentially compromised. He sends Hex, Rory and Scar-Lett to investigate. A few remarks about a haunted house quickly reveals Hex's fear of ghosts. This is slightly ironic as he himself is technically a ghost. Suddenly, an actual ghost appears and the team must fight it. Oddly, the ghost can be killed by bullets and steel pipes to the head alone (though Hex should help out). The reason for this should soon be clear, but press forward for the time being.

### The Dance of the Knight

Dance Knight and Rory end up in the sewers, somehow alive after the long fall. Rory is unconscious, however the moment Dance Knight muses over mouth-to-mouth resurrection, he instantly jumps awake.

### Semi-Epilogue

After completing the event with Dream and Daze, the heroe- er, villai- wait no, Dance Knight... protagonists leave the no longer Safe House, and Dance Knight has a conversation with the other team members. Suddenly, Metalcake appears. The two parties have a brief discussion that leads to Rory deciding they should fight instead of run.

#### *BOSS FIGHT: Metalcake*

**THIS FIGHT IS SCRIPTED. THE PLAYER CANNOT WIN.**

As this fight is scripted, there really isn't anything you can do. You can attack, but he has thousands of health. You can heal, but he ~~steals~~ rightfully acquires your items (you get them back after the fight). So just let everyone die.

POST BOSS FIGHT:

Metalcake has some last words to tell the party before killing them and mentions Dance Knight's replacement. He describes her as someone who as it so happens, is Rory's ex. He also mentions he plans on dating her. Yeah. Good luck with that buddy. Upon hearing this, Rory has a trip to the bandaged man's "realm", and is possessed by him.

#### *BOSS FIGHT: Metalcake (again)*

**THIS FIGHT IS SCRIPTED. THE PLAYER CANNOT LOSE.**

Possessed Rory is immortal for this battle. He deals inordinate damage, and cannot die. Simply spamming the standard attack will kill Metalcake.

POST BOSS FIGHT *(again):*

Possessed Rory holds Metalcake by the throat, cutting off his air supply and essentially toying with the hero. He tosses Metalcake to the side and is about to finish him off, but he is cut off by the sound of someone humming. Scorn appears on the scene, her humming making Rory fall asleep. Metalcake is noticeably shocked by her appearance, apparently having defeated and/or killed her in the past. The S-rank hero panics and begs Scorn to not use her power on him, revealing that her victims in the past still have yet to wake up, but succumbs to sleep anyway.

Scorn then calls out to the Blackjack members, who retrieve Rory, Hex, Scarlett and Dance Knight back to headquarters.

Later, Pulse and Scorn watch the news article on Metalcake's defeat, which the Hero Institute downplayed. Pulse then reveals part of his plan: to make Rory, villain name: HeartBreak, the world's first Black Hole class threat.

## Characters

### Main Characters

* Rory Dedrick
* Pulse
* Scorn
* Hex
* Scar-Lett
* Dance Knight

### Minor Characters

* Shirtless Gang Member #420

* Father Soul
* Dr. Oopsy
* DarkLord57
* Thug #1 and #2
* Dream
* Daze
* Metalcake

### Organizations

* Shirtless Gang
* Dr. Oopsy and the Daisy Nurses
* Raven Organization
* Leonardo's family