Challenges

There are 17**challenges** to get.

Starting a Challenge will reset your Lab (if it is an active challenge) and start a new one (you will get RP and DM as a normal reset).

Some particles or research bonus will be locked in some challenges. Once completing a challenge you will unlock a new Vortex bonus and you will start a new Lab. To cancel an active challenge just start a new Lab.

Each completed challenge adds +0.1 PkB multiplier to energy production. For example, 6 completed challenges will result in x1.6 multiplier. Bonus Stardust is given on particular Milestones.

## Active challenges: (you will need to start a new Lab)

Antimatter challenges, in these challenges you will only be allowed to use one type of particle and you need to get a certain CR (City Rating). There are normal and extended ('Loop') antimatter chellenges. In the later you will have to get a higher CR.

* **Antimatter Alpha**, reach CR 240 with particle Alpha. All particles but Alpha will be forbidden.
	+ Vortex bonus: Increase particle Alpha energy production by x1 per level
* **Antimatter Beta**, reach CR 240 with particle Beta. All particles but Beta will be forbidden.
	+ Vortex bonus: Increase particle Beta energy production by x1 per level
* **Antimatter Gamma**, reach CR 240 with particle Gamma. All particles but Gamma will be forbidden.
	+ Vortex bonus: Increase particle Gamma energy production by x1 per level
* **Antimatter Delta**, reach CR 245 with particle Delta. All particles but Delta will be forbidden.
	+ Vortex bonus: Increase particle Delta energy production by x1 per level
* **Antimatter Epsilon**, reach CR 250 with particle Epsilon. All particles but Epsilon will be forbidden.
	+ Vortex bonus: Increase particle Epsilon energy production by x1 per level
* **Antimatter Zeta**, reach CR 250 with particle Zeta. All particles but Zeta will be forbidden.
	+ Vortex bonus: Increase particle Zeta energy production by x1 per level
* **Loop Alpha**, reach CR 350 with particle Alpha. All particles but Alpha will be forbidden.
	+ Vortex bonus: Increase particle Alpha cycles per lap by x5 per level
* **Loop Beta**, reach CR 350 with particle Beta. All particles but Beta will be forbidden.
	+ Vortex bonus: Increase particle Beta cycles per lap by x1 per level
* **Loop Gamma**, reach CR 360 with particle Gamma. All particles but Gamma will be forbidden.
	+ Vortex bonus: Increase particle Gamma cycles per lap by x5 per level
* **Loop Delta**, reach CR 365 with particle Delta. All particles but Delta will be forbidden.
	+ Vortex bonus: Increase particle Delta cycles per lap by x5 per level

Time is energy challenges, in these challenges you will have to get to a certain CR without using the 'Time is Energy' upgrade.

* **But why?**, reach CR 280 with Time is Energy off
	+ Vortex bonus: Research Tools and Private Donations cost -10%
* **But... again?**, reach CR 380 with Time is Energy off
	+ Vortex bonus: Research Tools and Private Donations cost -20%

## Passive Challenges: (can be completed at any moment)

* **Ghost Couples**, Hit 5 Ghosts without missing. Harder with active GameSpeed x2 :P
	+ Vortex bonus: Each Ghost counts as two particles
* **Random 234**, Level UP from Alpha to Epsilon to level 234, not less, not more.
	+ Vortex bonus: RP cost -1%, DM max level +2
* **Evil 666**, Level UP to level 666, not less, not more.
	+ Vortex bonus: RP cost -5%, DM max level +6
* **To Infinity**, Get more than 20,000 seconds left on CR bar
	+ Vortex bonus: CR required time and energy /2 per level
* **Traca**, Get 3 Power Explosions in a row
	+ Vortex bonus: Power Explosion chance x2