奖励

Random events can yield rewards in many forms. These rewards come in the form of scrap, fuel, missiles, drone parts, weapons, drone schematics, augmentations, crewmembers, hull repairs, delaying the Rebel Fleet, and getting the map revealed; some rewards provide system/subsystem upgrades, or reactor upgrades.

Scrap rewards increase as you progress into later sectors, and lower difficulties give you more scrap (Easy difficulty scrap, Normal difficulty scrap, and Hard difficulty scrap). Resources rewards do not vary by sector or difficulty (for the resources amounts see any of the previous links).

## Auto-rewards

According to the `data.dat` file there are several types and tiers of rewards. Most of these types have available tiers (tier will denoted by a letter "T"): **Low** (lower scrap multiplier, less resources), **Medium**, **High** (high scrap multiplier, more resources), and **Random** (randomly chooses one of the other 3 tiers). These tiers, along with other factors, determine how much of the reward you will receive. The reward types are listed below: (Wiki notation and/or event example will be provided in parentheses as necessary)

### 标准

* T scrap + low resources (2 random resources among fuel, missiles or drone parts) + roughly a 3% chance to include a bonus weapon, augmentation, or drone schematic. (low/medium/high scrap with resources)

### 杂物

* T resources (2 random resources among fuel, missiles or drone parts) + low scrap + roughly a 6% chance to include a bonus weapon, augmentation, or drone schematic. This type of reward is most often used in non-scripted ship surrenders. (Medium/High tier - medium/high resources with some scrap; Low tier - low resources and scrap)
	+ If this 6% roll succeeds, the scrap reward tier is changed to match the overall reward tier, rather than being low tier.  (e.g. Pirate bribing you for unknown ship event with surrender reward being High tier resources: if the 6% item reward chance rolls successfully, then scrap reward will be High tier as well)
	+ Random tier is used in Lanius and in most Rebel, Rock, and Pirate ships surrenders, most often in fights with default rewards (on event pages the ships have these names: "PIRATE", "REBEL", "ROCK\_SHIP"). (A successful 6% roll in Random tier applies correspondingly. If, for example, Medium tier is rolled (completely randomly), the reward will be: item + medium resources + medium scrap)

### Fuel

* T fuel & T scrap. (low/medium/high fuel and scrap)

### Missiles

* T missiles & T scrap. (low/medium/high missiles and scrap)

### Drone parts

* T drone parts & T scrap. (low/medium/high drone parts and scrap)

### Drone parts only

* T drone parts. (low/medium/high drone parts)

### Weapon

* A random weapon & T scrap. (weapon with low/medium/high scrap)

### Augmentation

* A random augmentation & T scrap. (augmentation with low/medium/high scrap)

### Drone

* A random drone schematic & T scrap. (drone schematic with low/medium/high scrap)

## 默认奖励

Most ship fights in the game yield default rewards, and are marked as Fights with Default Rewards. Here is the list of default rewards:===摧毁敌舰===
*战舰爆炸了，留下了大量有用的废料物资。*

* 你获得中等 scrap with resources. (3% chance for bonus item)

### 杀死敌舰船员

* **3x** : *There are no more life-signs remaining on the ship. You strip it of useful materials.*
	+ You receive medium scrap with resources. (3% chance for bonus item)
* **2x** : *There are no more life-signs remaining on the ship. You strip it of useful materials.*
	+ You receive high scrap with resources. (3% chance for bonus item)
* **2x** : *With the crew dead, you are able to take the fuel out of storage. You also take all the scrap you can manage.*
	+ You receive high fuel and scrap.
* *Now that their ship has been emptied of hostiles, you search it. Eventually you find a prisoner who offers to join your crew.*
	+ You receive a crewmember with low scrap.
* *You find a weapon system on their ship. With no crew to stop you, you can install it on your own.*
	+ You receive a weapon with low scrap.

## Default rewards: Lanius

Most fights against Lanius ships in Abandoned sector events yield these rewards. They are similar to the default rewards listed above, with the following differences:

* Destroying a ship has a 1 in 4 chance of high scrap.
* Killing the crew has less chance of high fuel. (1 in 8 vs. 2 in 9)
* Crew kill reward lacks a possibility of receiving a weapon; a drone schematics is granted instead.

Template:Default rewards (Lanius)

## Slug surrender rewards

Most Slug ships instead of a more common T resources surrender offer - amount of which a player can see and reject - do not shown the exact reward offer. The reward is shown after the acceptance of surrender and can be any of these:
Template:Slug surrender rewards

## References

1. ↑ Calculated FTL. Auto-rewards: Bonuses.