Object Class Guide

This is a basic guide for how to use MCO Object Classes.

## Guide

MCO Object Classes are divided into two words: Containment Class, and Safety Class.

## Main Classes

### **Level 0:** Thaumiel

* **Safe Thaumiel** - Object can be used to contain another MCO, and is harmless.
* **Neutral Thaumiel** - Object can be used to contain another MCO, with some safety risks involved.
* **Hazardous Thaumiel** - Object can be used to contain another MCO, but it is incredibly risky.

### **Level 1:** Safe

* **Truly Safe -** Object has little to no chance of escaping, and is completely harmless, even if provoked.
* **Neutral Safe -** Object won’t escape containment, but might cause in-game harm if provoked or used wrong.
* **Hazardous Safe -** Object could cause serious in-game or real life injury, but can be prevented easily (so you would basically need to try to provoke it.)

### **Level 2:** Euclid

* **Harmless Euclid -** Object causes no harm, but is still unpredictable and can occasionally escape.
* **Euclid -** Object can cause some harm and is very unpredictable, and able to breach containment.
* **Hazardous Euclid -** Object is extremely unpredictable in nature, and can occasionally breach containment. Presents a high danger to personnel.

### **Level 3:** Keter

* **Harmless Keter -** Object presents little to no danger, but can easily breach security. The only danger they present is the possibility of breaching foundation secrecy.
* **Neutral Keter -** Object is easily able to breach containment, and can harm personnel.
* **Hazardous Keter -** Object can easily breach containment, and in some cases does so on a regular basis. Can cause harm and in some extreme cases, death.

### **Level 4:** Archon

Object could be contained, but doing so would be extremely dangerous. MCS will instead focus on keeping the existence of these objects a secret, and protecting the general public.

* **Harmless Archon -** Object could be contained, but doing so would be extremely dangerous. The only danger they present is the possibility of breaching foundation secrecy.
* **Neutral Archon -** Object could be contained, but doing so would be extremely dangerous. They can potentially harm personnel.
* **Hazardous Archon -** Object could be contained, but doing so would be extremely dangerous. Can cause harm and in some extreme cases, death.

### **Level 5:** Unconfined

Object cannot be contained. Foundation will instead focus on keeping the existence of these objects a secret, and protecting the general public.

* **Harmless Unconfined -** Object cannot be contained, but presents little to no threat, aside from the potential to breach MCS secrecy.
* **Neutral Unconfined -** Object cannot be contained, and may present a danger.
* **Hazardous Unconfined -** Object cannot be contained, and presents a significant threat.

## **Estoric Classes**

These are miscellaneous classes used by the Foundation. They all use the same format as above.

* **Neutralized -** Object was formerly anomalous, but has been destroyed purposefully and/or accidentally. Also applies to MCO’s that have lost their anomalous effects.
* **Unknown -** Object has been "lost" by MCS, either by accident, or due to invading forces. As a result of this, the object's whereabouts are unknown.