recursal/Fanatic-Fandom huggingface dataset:
Commonwealth of Quint Cities

The Commonwealth of Quint Cities is an association of independent city-states and lords, most of whom are related in some form or another with the Great Gem Road in the Western Continent. The Commonwealth is also a founding and current member of the United Mortal Confederation.

## Country Information

* **Allegiance:** United Mortal Confederation
* **Population:** 1,934,000

## Government

The Commonwealth does not have a federal government structure that its members pay allegiance to. Instead, the governing bodies of each Commonwealth member make decisions based on fluid consensus and common interests in security and trade. Member disputes are usually mediated by unrelated third parties. However, the member city-state of Tellemetra holds considerable influence among the whole Commonwealth and its government body, the Assembly, is often considered the de facto government of the entire nation.

## History

The Commonwealth of Quint Cities was formed as a result of the Great War. Once Tellemetra was declared to become the center for interplanar travel and cultural exchange, the other cities in the Plains of Quint agreed that Tellemetra's interests were essential to the overall interest of the entire Great Gem Road. As such, the plains cities agreed to form a military and economic commonwealth for the purpose of security and better cooperation. Since its founding, the Commonwealth has standardized many aspects between its member city-states, such as the maintaining and patrolling of the Great Gem Road as well as the regulation of "immoral" practices such as slavery and prostitution.

## Settlements

* Tellemetra, **Capital**
* Astra
* Hornbellow
* Mines of Ulum
Redwater River

The Redwater River is a freshwater river running north to south between the Olivia Forest and the Olivia Hills in the eastern half of the Menetar Valley. The Redwater River merges with the Menetar River near the town of Redwater. The Redwater River is named for its tendency to turn red when rains affect the Quint Mountains to the north, which washes away heavy clay deposits down the river, turning the water red.
Arquan Manufacturing

Arquan Manufacturing is a guild of craftsmen, builders, and other skilled laborers based in Tellemetra. Arquan builds many residences and guildhalls within Tellemetra and the surrounding cities in the Commonwealth. Arquan conducts lumber and quarry operations in the Plains of Quint and the Quint Mountains, and manufactures its own building materials. Arquan Manufacturing is responsible for the construction of the Menetar Planeport.

The leader of Arquan Manufacturing is Overseer Arquan IV.
Industrial District (Tokyo)

Tokyo's **Industrial District** (Altitude Level 2) is the location of a majority of the city's factories and plants, and is one of the main districts supporting Japan's economy.

## Geography

### Cityscape

The cityscape of Tokyo's Industrial District is mainly composed of old apartment buildings and concrete warehouses. Many of the properties within the southern part of the district have been abandoned for some time, mostly due to the increased crime rates further near the Flood District.

## Points of Interest

### Subway Stations

* 88th Avenue Station
* Kojima Station
* Yumeido Station
* Blue End Station
* Takeshi Station

## Trivia

* The Industrial District has the most entrances to to the Tokyo Undercity in the entire metropolitan area.
Marvel & DC Limitless Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Portkey

Invented by the Arcanist Guild of Menetar, a portkey functions as a battery of concentrated arcane energy that powers the arcane inscriptions which activate a planeport or other interplanar gateway. The portkey is typically made of a gemstone enchanted with a specialized spell which contains the necessary arcane energy as well as the coordinates for the planeport's destination. However portkeys have been known to be made from other materials, such as actual keys made of silver or even magical weapons.
Arcanist Guild

The Arcanist Guild is a guild and academic institution of arcane spellcasters, educators, and craftsmen based in Menetar. The Arcanist Guild seeks to standardize the use of magic throughout the Confederation as well as spread knowledge of the arcane arts by teaching prospective spellcasters. Though based in Menetar, the Arcanist Guild has branches in Lantria, Polt, and the United Dominion. The Arcanist Guild is the group that discovered the existence of other planes, and opened the first planar gateways to both Celestium and Abyssium, ultimately leading to the Great War.

## Organization

The Arcanist Guild in Menetar is led by a Headmaster elected by the council of Deans. The Headmaster is typically a Dean or Director. The Headmaster leads all functions of the guild as well as represents them at the Forum of Mortal Races. The current Headmaster is Headmaster Mannis.

The Arcanist Guild is broken into seven Schools, each representing the a traditional school of magic: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, and Transmutation. Each School is led by a Dean who is typically a professor chosen by the school's student body. In addition, there is a School of Generalism of wizards who do not choose to study a specific school. The School of Generalism is managed by the Headmaster.

The branches of the Arcanist Guild are led by Directors who are appointed by and report directly to the Headmaster. The branches also have Head Professors who represent individual Schools.

## Members

### Headmaster

* Headmaster Mannis, formerly Dean of the School of Evocation

### Deans

* Dean Luna, School of Abjuration
* Dean Warren, School of Conjuration
* Dean Allora, School of Divination
* Dean Cranx, School of Enchantment
* Dean Gree, School of Evocation
* Dean Shawa, School of Illusion
* Dean Gredge, School of Transmutation

### Directors

* Director Ingrid, Lantria Branch
* Director Doss, Polt Branch
* Director Zenethar, Dominion Branch
Heifers Emparum

Heifers Emparum is a former Lantian gladiator who gained fame for his skill with a shield and superhuman tenacity. He became so skilled with his shield mastery that Heifers prefers to wield two shields rather than use a weapon. Heifers joined the Blackbird Mercenary Company in order to test his great endurance against powerful foes.
List of Locations in Tokyo

## Subway Stations

### Industrial District

* 88th Avenue Station
* Kojima Station
* Yumeido Station
* Blue End Station
* Takeshi Station

### Red Light District

* Center Crossing Station
* Masaki Station
* Senso Station
* Dead End Station

### East Metropolis District

* Ryuda Station
* North Wall Station
* Seegson Station
* Situdo Station
* Tomachi Station

### West Metropolis District

* Kitami Station
* Horatsu Station
* Ishii Station
* 88th Avenue Station
Russian Hyperstorm of 2057

The **Russian Hyperstorm of 2057** was a massive hyperstorm that began on January 20 and ended on January 29. Swarming most of Russia, it turned the continent into a shivering wasteland, with only a few surviving cities. It also marked the beginning of the frequent hyperstorms that Northern Eurasia have experienced since.
Planeport

A large gate-like structure made with the purpose of continuous interplanar travel. The structure of a planeport may vary in shape and construction material, but all are common in the specific arcane inscriptions that line its gateway. The planeport is activated by inserting a special runic "battery" stone called the portkey to a specific slot on the structure. Once activated, the gateway will open for a maximum of an hour before closing. The gateway can be closed prematurely by removing the portkey from its slot. Objects and creatures in the process of crossing the gate when it closes mysteriously disappear, leaving no trace.

All four currently active planeports are large enough to support up to five rows of wagons traveling through its gateway. The active planeports are also heavily regulated and defended by local militaries.

## Known Planeports

* Gate of No Return
* Lystra Planeport
* Menetar Planeport
* Tellemetra Planeport
* Xana Planeport
Association of Heroes

The Association of Heroes is guild of bankers, spokespeople, and advocates based in Polt. The main functions of the guild are to post missions, assign groups of adventurers to accomplish the posted missions, and reward the adventurers upon a completed mission. The guild collects a reward amount from the individual who assigns a mission (along with a posting fee), and distributes the mission rewards to adventurers who complete the mission. The Association of Heroes has a branch in all major cities and some towns affected by dangerous conditions.

The Association was formed in response to a period after the formation of the Confederation when the Guardianship had yet to gain any traction. During this time period, threats had to be dealt with by adventurers and mercenaries. However, the public lacked a way of effectively getting word out to adventurers about their troubles. A group of entrepreneurs took advantage for this public demand, forming the first Association of Heroes in Menetar. Since then, the Association has become one of the largest guilds in the Three Realms, with branches in every major city on every plane.

Each branch of the Association of Heroes has a large mission board where an assortment of missions may be posted. The Association has in some way dealt with almost every mercenary, adventurer, and explorer in the planes. They also hold recruitment fairs where they try to convince people to take up the adventuring lifestyle.

The leader of the Association of Heroes is an unnamed individual known as the Benefactor.
Junjin

Junjin is a human fighter hailing from Xiu Fan, and a member of the Blackbird Mercenary Company. A former samurai, Junjin upholds all Eastern Continent tenants of maintaining society, respecting others, and defending the weak. However, he suffers from culture shock due to the varying attitudes present in the Western Continent. He joined the Blackbirds in order to better learn about the ways of the Western Continent.
Colt Manufacturing

**Colt Manufacturing, LLC** (formerly **Colt's Manufacturing Company**) is an American firearms manufacturer, founded in 1855 by Samuel Colt. One of the oldest firearm manufacturers in the modern world, Colt Manufacturing is known primarily for manufacturing weapons between the 1850s and World War I, when it was a dominating force in it's industry and a seminal influence on manufacturing technology.

Currently, Colt Manufacturing is headquartered in Pittsburgh, Philadelphia, and it's current CEO is Aiden Danson.

## History

Throughout the late 1800s, Colt Manufacturing (then **Colt's Patent Firearms Manufacturing Company**) was the United States' leading manufacturer of firearms, including revolvers and handguns. During the First World War, they created masterpieces of design such as the Colt M1911 and the Model 1909.

In more modern times, Colt Manufacturing has begun developing revisions of past models, such as the popular update to the M1911; the Colt M2172. They even made a new variation of John T. Thompson's M1928A1 known as the *Colt Sweeper*.

## Products

*Main article:* *List of Colt Products*

Colt Manufacturing primarily manufactures handguns and revolvers, though they have also developed automatic rifles and submachine guns. Most of Colt's weapons are cleared for civilian use.
Nevada

**Jerry Dandridge is a blood sucking Vampire who lives in Nevada, he terrorizes people, many victims were invited in his house and plays his music while he bites his victims turnning them into his vampire minoins, Jerry has an assistant named Billy Cole who helps him brings his victims to his house he stalks the neighbrohood at night, Jerry Dandridge still wanders The Earth Today.**
Great War

The Great War, also known as the Planar War, was a thousand-year long conflict between the various races of Celestium, the Western Continent on Mortium, and Abyssium. The war was initiated by the abyssal Empire of Judek against the celestial Kingdom of Illumina after they learned the technology to create planeports and portkeys. The majority of the war's conflicts occurred on Mortium due to Mortium being the bridging plane that connected the other two. At first, the mortal races only suffered the side effects of the other two planes' devastating war, but 200 years after the beginning of the war, both celestials and abyssals began to raid mortal settlements for resources and magical weapons. Almost every civilization in the Western Continent formally entered the conflict in an attempt to pacify the extraplanar threat. After the Empire of Judek successfully transported a Desolator from Abyssium into Mortium and used its destructive power to raze the Menetar city of Sterdam to the ground, the warlords of Menetar petitioned the entire Western Continent for an alliance to finally end the threat. Lantria, the United Dominion, and the city-states along the Great Gem Road answered Menetar's call. Over the next three hundred years, the mortal races slowly and successfully drove back the celestial and abyssal armies. With great losses and a growing demonic threat in Abyssium, the Empire of Judek petitioned for a ceasefire. The other two planes, weary of the fighting, readily agreed. Soon after, the leaders of all three planes met in Tellemetra to sign the Tellemetra Accords to formally end the Great War. Though tensions remained between the Three Realms, the planes have not seen a conflict as widespread or as destructive as the Great War.
Currency

The currency of the United Mortal Confederation was formed and standardized with the Tellemetra Accords. In the span of the thousand years after the Great War, even the races of Celestium and Abyssium have begun to use Confederation coinage as their main forms of currency. The Confederation uses precious metals to form its distinct coins, with a metric exchange rate for each type of coin.

## Confederation Mint

Confederation coins are all made at the Confederation Mint based in Tellemetra. The Confederation Mint is a large expansive foundry and smithy that uses the large amount of precious metals brought in from the Great Gem Road to produce the endless coin demand from all Three Realms.
Red Light District (Tokyo)

Tokyo's **Red Light District** (Altitude level 2) is a lower-middle class district made up primarily of brothels, clubs, and adult theaters. It's most famous attraction is *The Happy House.*

## Geography

### Cityscape

A majority of the structures within the Red Light District are made in semi-modern fashion, and decorated with high-intensity neon lights and hologram store signs. Since prostitution and sex work laws within the Coalition have many loopholes, many of the buildings harbor back-door brothels. This has made it common for the alleys of the Red Light District to be more populated than the streets themselves.

## Points of Interest

### Subway Stations

* Dead End Station
* Masaki Station
* Senso Station
* Center Crossing Station
Blackbird Mercenary Company

Blackbird Mercenary Company is a guild of adventurers and mercenaries based in Tellemetra. The guild was founded 20 years ago by a group of five adventurers led by Garrott Blackbird. Though two of the original members left the guild three years ago, it has since grown to a membership of 30 individuals. The guild owns a guildhall within the Guildfields and routinely does business with the Association of Heroes. They are known to have an intense rivalry with another adventurers' guild, White Panther Guild.

## Organization

Blackbird Mercenary Company is led by owner and founder Garrott Blackbird. He and the other two remaining founding members are named Companions and serve as a council of leaders that cooperatively make guild decisions. The other members follow a simple hierarchy under the Companions:

* Songbirds, second only to Companions as leaders; leads groups of Blackbirds in particularly large missions
* Talons, the middle rank; regularly do missions for the guild and represent the guild in the Association of Heroes
* Chirps, the lowest rank; often sent to do the guild's menial tasks, serve as assistants to higher-ranked members

## Members

### Companions

* Garrott Blackbird
* Jules
* Mutt the Strong

### Songbirds

* Frinch
* Stella Reese

### Talons

* Averna
* Desiree
* Godfred of the Leaves
* Heifers Emparum
* Junjin
* Mustafar
* Shale "Roach" Harrington
* Yunbi
* Player characters
	+ Marcus
	+ Myrrden

### Chirps

* Bull
* Skall

### Former Members

* Tal'Gora the Pale, leader of White Panther Guild
* Mino Shadowhand
Radiation Guardian

#### *[ Initial ]*

🛡️ Attacks become lightning bolts which strike on energy cells of the same colour and radiate damage in an area.

#### *[ Advanced ]*

🛡️ Attacks become lightning bolts which strike on energy cells of the same colour and radiate damage in an area.

🛡️ Converts 2/3 of received damage into ATK.

#### *[ Fusion Elements ]*

🔥 Fusion Chain contains only Guardians:

[Guardian] + Guardian + Guardian
Desiree

Desiree is a tiefling rogue from the Third Rung of Xana, and a Talon of the Blackbird Mercenary Company. She is relatively new to the Blackbirds, being only a member for three weeks. However she has recently been promoted to the Talon position by Stella Reese due to her efforts in finding corrupt officials in several merchant guilds in Tellemetra.
Cyborg

A **Cyborg** is the term used to describe a human who depends on their cybernetic modules to live. Cyborgs are often times heavily modified, usually with artificial organs.

## Trivia

* Cyborgs are demonized by some who believe that their prosthetic bodies make them less-than-human. This form of bigotry has become very common in less-populated areas in the world.
* Cyborgs are classified as "assisted handicapped", meaning that while they have access to handicapped benefits, they are considered second-priority citizens in the case of emergency.
Wings of Fire OCs

Welcome! This is a place to share your OCs from the wonderful series Wings of Fire by Tui T. Sutherland. Just put a list of your OCs under a heading with your name and add any art if you want to! Please don't edit other's OCs without the owner's permission.

## GamingRainwing's OCs

Terra the MudWing

Prism the RainWing-SilkWing

Promise the NightWing

Frostspreader the IceWing

Sparrow the SandWing

Princess Silverspark the IceWing

Fury the NightWing

Dreamshatter the NightWing

Halo the SandWing-NightWing

Princess Alpine the IceWing

Teardrop the IceWing-SeaWing

## Valiant the Wolf Pup's OCs

Pine the Sky-MudWing

Lightfinder the Night-iceWing

Seatail the Sea-NightWing

Sorrelstone the RainWing
Pomegranite's wings of fire OC's

video File:Placeholder
Just some of my Oc's feel free to read them

## Special Oc's

. Starkiller The nightwing animus

.Pomegranite the rainwing/skywing hybrid

.Singularity The nightwing King

## Normal Oc's

. Desertstorm The sandwing

.Tumbleweed the sandwing

.Freezerburn the Icewing

.Icecap the Icewing

.Iceberg the Icewing

.Stargazer the nightwing

.Nebula the nightwing

.Tropic the rainwing

.Inferno the skywing

.Bayou the mudwing

.Abispa The Hivewing

.Pine the Leafwing

.Silkworm the Silkwing
TRANSYLVANIA

## **The Gods and Monsters**

**Dracula,Frankenstein,Wolfman,Mummy,Invisible Man,Gillman and The Bride of Frankenstein live together in Bran Castle in Transylvania, they terrorize people by seeking blood and carnage, Igor a coach takes travelers to their castle where they meet their fate at the hands of the Monsters, they became heros in the year 1944, the 7 Monsters still wander the Earth today. The 7 Monsters are not only gods and Monsters but they're also anti-heroes. The Monsters are the heroes in World War 2.**
Ryan World Wiki

## Welcome to the Ryan World Wiki

I hope my site is good and put a lot pictures and videos well my created site so Ryan World Wiki is the best site ever, what i'm also going write alternate endings, history, stories on my website I hope you like it enjoy.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
The Continent

The Continent is the largest landmass on Mortium, and encompasses nearly the entirety of the known plane. The Continent is broken into two distinct halves, the Western and the Eastern Continent, connected by a land bridge. The Continent has many different biomes across its massive landmass ranging from the dry Desert of Gillian, to the high Crescentpeaks mountain range, to the cold tundra of Elid, to the tropical rainforests of Saraniss Valley. The Continent is surrounded on all sides by the singular Great Ocean, though several seas do exist. The Continent also possesses multiple satellite island chains that either lie close to the mainland or are separated by a sea. To the northwest of the Continent is a large arctic island called the Northlands. Past the Disputed Sea in the west lies the Lantian island chain and the Kurx Islands. Just off the northern coast of the Western Continent is Zain Island. To the east of the Eastern Continent is the large ring island of Hakkyo.

## Regions

* Azure Steppes
* Crescentpeaks
* Desert of Gillian
* Dustbreeze Mountains
* Elid Peninsula
* Forest of Quint
* Great Lake of Rowan
* Iron Range
* Menetar Valley
* Plains of Quint
* Saraniss Valley
* Sparkling Mountains
Crescentpeaks

The Crescentpeaks is a large, harsh mountain range that spans the majority of the southern edge of the Continent on Mortium. The mountain range is named after the tendency for its mountains to form a curved summit, though the direction of the curve is not consistent with any particular direction. Old mythologies claim that the Crescentpeaks are the teeth of an immeasurably large creature whose body forms the plane of Mortium. The Crescentpeaks are very tightly-packed; passage through them requires knowledge of one of its very few mountain passes, the capability of flight, or some method of underground travel. Though the Crescentpeaks cover most of the Continent's southern edge, the shallow peninsula of Elid protrudes south of the mountain range in the Western Continent. From east to west, the Crescentpeaks also borders the Saraniss Valley, the Desert of Gillian, the Forest of Nep, and the Menetar Valley.
Rules!

## Welcome!

I just recently made this wiki, so bear with me. I'm Plasma, I'm mostly on the Wings of Fire Wiki or the Riordan Wiki. I mostly made this page for users to discuss their favorite topics, such as anime, comics, books, movies, etc. Now, I can't just have random ship wars starting all over the place, now can I? So, I need to set some ***rules.***

## Rules

1. No swearing, cursing, insulting, or general naughtiness whatsoever. You can say replacement swears like 'shoot', 'what the cupcakes', 'flippin', but no actual swears.
2. No random editing just for the fun of it. Once, on the WoF wiki, I had my Turtlejou badge changed so that there were ginormous empty spaces in random places.
3. If you're on an RP page, don't make anything too OP. Please.
4. More to come!

If you want to know who has power : Check that out here!

If you want to be an admin: You should click here!
Lifting Strength

## Introduction

**Lifting Strength** is defined as the mass that an individual can lift on Earth. Pushing and pulling feats are also considered a part of this statistic. Telekinesis or other similar abilities must be specifically referred to as separate from physical strength, when used in a lifting feat. Tearing is also included in this category, but it is a unreliable method of calculating overall lifting ability a vast majority of the time. This is because the force used in a tearing motion is much lower than a lift, as a tearing motion uses much fewer muscle groups and is an awkward application of force compared to other movements.

Lifting strength is generally not related to Striking Strength. This is due to the biomechanics behind how human type characters attack. Unlike most forms of attacks, a lift is a slow, sustained motion which allows for many more muscles fibers to be recruited into the movement more easily, generating much more energy than a fast movement used in combat. Lifting movements also allow the body's tendons to help out by storing the energy, then releasing it in a sudden burst, acting like a spring, further amplifying energy output. As a result, striking energy, based on real-life ratios, is usually much lower than lifting energy.

That said, it is a common feature within fiction to feature characters capable of vastly greater physical striking strength energy outputs than what would be required to lift weights that they are repeatedly shown to struggle with. As such, the two statistics should be evaluated separately.

## Lifting Strength Levels

**Below Average:** 0 to 50 kg

**Regular Human:** 50 to 80 kg (The mass of an adult human, or a large dog)

**Above Average Human:** 80 to 120 kg (The mass of a washing machine, or a tumble dryer)

**Athletic Human:** 120 to 227 kg (The mass of a mature lion)

**Peak Human:** 227 to 454 kg (Olympic weight-lifters)

**Superhuman:** ? (Any level above peak human that is for the most part unknown)

**Class 1:** 454 to 1000 kg

**Class 5:** 1000 to 5000 kg (Capable of lifting small trucks, etc.)

**Class 10:** 5000 to 10^4 kg (The mass of an adult elephant)

**Class 25:** 10^4 to 2.5x10^4 kg (The mass of Big Ben's bell, a truck, a large motorboat)

**Class 50:** 2.5x10^4 to 5x10^4 kg (The mass of a semi-trailer truck)

**Class 100:** 5x10^4 to 10^5 kg (The mass of a tank)

**Unlimited:** ( Near Self-explanitory)

**Immeasurable:** (Self-explanitory)
Plasma's Corner of Solitude Wiki

**HELLO AND WELCOME TO**

**PLASMA'S CORNER OF NERDINESS WIKI!**

## Purpose of This Wiki

The purpose of this wiki is to bring together nerds of all shapes and sizes. In complete ~~chaos~~ **harmony**. To get started, just add a page for your shiny new OC or fanfiction that you really want criticism on. You can make fantribes, roleplay with friends and just general awesomeness!

Feel free to contribute to the wiki!

**Confused? Start here!**

We currently have **0** active contributors and a total of **429** edits!

Find out who has what user rights!
The Great Ocean

The Great Ocean is a large expansive saltwater ocean in Mortium that surrounds the Continent and its satellite islands on all sides. No definite end has been discovered by seafarers. The Great Ocean is home to many types of aquatic wildlife, though most creatures tend to stay closer to the Continent. Life seems to stop abruptly once far enough from any landmass.
Durability

## Introduction

**Durability** is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of **stamina**.

Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.

For more indepth descriptions of each category, please read the **Tiering System** and **Attack Potency** pages.

## Durability Levels

**Point level**

**Line level**

**Plane level**

**Below Average**

**Human level**

**Athlete level**

**Street level**

**Wall level**

**Small Building level**

**Building level**

**Large Building level**

**City Block level**

**Multi-City Block level**

**Small Town level**

**Town level**

**Large Town level**

**Small City level**

**City level**

**Mountain level**

**Large Mountain level**

**Island level**

**Small Country level**

**Country level**

**Large Country level**

**Continent level**

**Multi-Continent level**

**Moon level**

**Small Planet level**

**Planet level**

**Large Planet level**

**Dwarf Star level**

**Small Star level**

**Star level**

**Large Star level**

**Solar System level**

**Multi-Solar System level**

**Galaxy level**

**Multi-Galaxy level**

**Universe level**

**High Universe level**

**Universe level+**

**Low Multiverse level**

**Multiverse level**

**Multiverse level+**

**High Multiverse level+**

**Complex Multiverse level**

**Hyperverse level**

**High Hyperverse level**

**Outerverse level**

**High Outerverse level**

**Absolute Infinity**

## Notes

The required durability to withstand being immersed within the heat of the Sun.

The required durability for surviving a fall from low Earth orbit.

## Other stats

* Attack Potency
* Speed
* Lifting Strength
* Striking Strength
The Presence

## Summary

**The Presence** is the representation of the Judeo-Christian God in the DC Multiverse and the father of both Lucifer Morningstar and Michael Demiurgos. Although his power is virtually unparalleled, he rarely interferes in the affairs of mortals directly, instead acting through agents and aspects of himself, such as The Spectre.

## Powers and Stats

**Name:** Yahweh, Jehovah, The Presence, God of the Covenant

**Origin:** DC Comics/Vertigo

**Gender:** Inapplicable. Portrayed as Male

**Age:** Inapplicable. Older than Creation

**Classification:** Deity, Supreme God

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (Types 1, 3, 4 and 10), Abstract Existence, Transduality (Transcends The Endless and creation), Non-Corporeal, Shapeshifting, Regeneration(True-Godly), Reality Warping, Spatial Manipulation, Time Manipulation, Energy Manipulation, Conceptual Manipulation, Law Manipulation (Shaped existence and its laws into effect), Void Manipulation, Mind Manipulation, Soul Manipulation, Matter Manipulation, Life and Death Manipulation, Acausality, Causality Manipulation, Telekinesis, Telepathy, Teleportation, Flight, Omnipresence, Nigh-Omniscience

**Attack Potency:** **Infinite** (The Presence is the creator god of the DC-Vertigo continuity, immensely above both Michael Demiurgos and Lucifer Morningstar, and superior to the boundless and beyond-dimensional Mother Night. Limited only by The Overvoid. In at least one story even the unbound Spectre and other archangels, who completely transcend dimensions, were presented as nothing but his thoughts/part of his imagination.)

**Speed:** **Omnipresent**

**Lifting Strength:** **Immeasurable**

**Striking Strength:** **Infinite level**

**Durability:** **Infinite level**

**Stamina:** Infinite

**Agility: Unlimited**

**Range:** Infinite

**Standard Equipment:** None Notable

**Intelligence:** Omniscient.

**Weaknesses:** None notable
Power Girl

## SummaryEdit

**Power Girl** is the Earth-Two equivalent of Supergirl, native Kryptonian and cousin to **Superman**. Her origins have changed several times in continuity when the Multiverse was erased Post-Crisis. The distinctive costume she wears lacks an emblem, and she uses this as an advantage to distract others in combat. She has been a member of the Justice League, the Justice Society, Infinity, Inc., Birds of Prey, the Suicide Squad and the Sovereign Seven. *Power Girl* was created by Gerry Conway, Ric Estrada and Wally Wood, first appearing in *All-Star Comics*#58. (1976)

## Power and StatsEdit

**Name:** Kara Zor-El/Power Girl

**Origin:** DC Comics

**Gender:** Female

**Age:** Likely late 20s to early 30s

**Classification:** Kryptonian

**Powers and Abilities:**Stellar radiation absorption, Superhuman Strength, Speed, Durability, Agility, Endurance, skilled Hand-to-Hand combatant, Flight, Enhanced Senses, Heat Vision, Super Breath, Ice Breath, X-ray Vision, Energy Absorption, Invulnerability, Intangibility

**Attack Potency:** **Dwarf Star level**

**Speed:** **FTL+** Combat and Travel speed (Similar in speed to Superman)

**Lifting Strength:** **Large Mountain level+**

**Striking Strength:** **Planet+ level**

**Durability:** **Planet+ level**

**Stamina:** Extremely high

**Agility: Extremely high**

**Range:** Planetary+ level

**Standard Equipment:** None

**Intelligence:** Skilled businesswoman. Crafty hand-to-hand-combattant.

**Weaknesses:** Power Girl is weak to Kryptonite, red sunlight, and true magic.
Beyonder (Pre-Retcon)

## Summary

The **Beyonder** is a cosmic entity of immense power. The living embodiment of The Beyond Realm, a reality outside of the Marvel multiverse, he utilizes his powers over reality, space, and time to observe the neverending battle between good and evil, serving as both an ally and enemy to Earth's greatest heroes.

## Powers and Stats

**Name:** The Beyonder, The One From Beyond, The One Who is All, Frank

**Origin:** Marvel Comics

**Gender:** Inapplicable (As the character stated, "he" was made of energy and could assume any gender that "he" wanted)

**Age:** Unknown

**Classification:** Embodiment of the Beyond Realm, a larger separate multiverse from the regular Marvel setting.

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (types 1, 3, 4, and likely 10), Reality Warping, Flight, Elemental Manipulation, Higher-Dimensional Manipulation, Death Manipulation, Matter Manipulation, Conceptual Manipulation, Causality Manipulation, Size Manipulation, Mind Manipulation, Gravity Manipulation, Soul Manipulation, Time Manipulation, Biological Manipulation, Age Manipulation, Memory Manipulation, Physics Manipulation, Spatial Manipulation, Void Manipulation, Energy Manipulation, Information Manipulation, Fate Manipulation, Darkness and Light Manipulation, Emotion Manipulation, Durability Negation, Regeneration (Likely High-Godly), Non-Corporeal, Acausality, Cosmic Awareness, Creation, Omnipresence (while within The Beyond Realm), BFR, Shapeshifting, Magic, Transmutation, Portal Creation, Astral Projection, Invisibility, Resurrection, Possession, Teleportation, Telepathy, Telekinesis

**Attack Potency:** **Hyperverse level+** (He was stated to be an infinite dimensional being, and had millions of times greater power than that contained within an infinite-dimensional multiverse)

**Speed:** **Immeasurable**. **Omnipresent** within the Beyond-Realm

**Lifting Strength:** **Immeasurable**

**Striking Strength:** **High Hyperversal+**

**Durability:** **High Hyperverse level+**

**Stamina:** Infinite

**Agility: Virtually Unlimited**

**Range:** At least High Hyperversal

**Standard Equipment:** None

**Intelligence:** Likely Nigh-Omniscient

**Weaknesses:** The Beyonder did formerly not know about the regular Marvel multiverse, and had to learn everything by experience. The existence of anything except himself was eventually turning him emotionally unstable, as he wanted to return to the perfection of completeness within himself.
United Coalition Armed Forces

## Manpower

### Military age

17 with parental consent, 18 for voluntary service. Maximum age for first-time enlistment is 35 for the Army, 28 for the Marine Corps, 34 for the Navy, 39 for the Air Force, 27 for the Coast Guard, and 37 for the Tech Ops.

The **United Coalition Armed Forces** are the military forces of the United Coalition for a Better Future (UCBF). It consists of the Army, Marine Corps, Navy, Air Force, Coast Guard, and Tech Ops.

It is currently the largest and most powerful military force on Earth.

## Personnel

The projected active duty and strength in the armed forces for each fiscal year has been redacted to everyone but military officials to maintain anonymity of the strength of the military. It is the largest military presence in the world, and has troops deployed all around the world.

## Active Wars

As of 2082, the United Coalition Armed Forces has only been in one war; the Long War, the active conflict that has been taking place between the Coalition and the UNSR since 2058.

## Trivia

* The United Coalition Armed Forces are often criticized for their lack of compassion. Several cases backing this opinion are various war crimes that were committed just before and after the Russian Cold Zero Crisis against Russian civilians and surrendering soldiers. The Coalition defended these actions by saying that "anyone would be emotionally driven in the wake of such a horrific event". It was also said that the offenders were tried for their crimes, and most were found guilty. However, there are no public documents supporting any of this.
Charles' Invasion

'*Charles' Invasion'*is the third major campaign within the Wandering Vale universe and the first to take place after the Archmage Rebellion.

Charles' Invasion involved the following players:

* Tristen Webb as Tasmer
* Wade McGlamery as Argus Sagestick
* Graham Parker as Zagor
* Savannah Cathers as Calliope
DC Comics

## Summary Edit

DCU. Short for the Detective Comics Universe. DC is a company that publishes many of the most popular comic book characters and franchises, such as Superman, Batman, Wonder Woman, the JLA, etc.

## Power of the Verse Edit

This verse is one of the most powerful comic franchises out there. It has several universal and Multiversal beings, as well as Higher-Dimensional entities.

Vertigo takes this further, with its God Tiers being inferred beyond-dimensional beings. Finally, the series has a Questionable Omnipotent Supreme Being.

## Characters

The Presence

Lucifer Morningstar

Michael Demiurgos

Anti-Monitor

Amazo

Aquaman

Batman

Captain Atom

Darkseid

Doctor Fate

Flash (Barry Allen)

General Eiling

Green Lantern (Hal Jordan)

Martian Manhunter

Power Girl

Red Tornado

Superman

Swamp Thing

Wonder Woman
Marvel Comics

## Summary Edit

**Marvel Comics** the main competition for DC comics, Marvel is a comic book publishing company that created many iconic superheroes such as Spider-Man, Iron Man, Wolverine, Hulk, Captain America, etc.

## Power of the Verse Edit

This verse, like DC, is considered one of the strongest comicbook verses, due to multiple Abstracts, and higher-dimensional entities.

## Characters

The-One-Above-All

The Living Tribunal

Beyonder (Pre-Retcon)

Infinity

Captain America

Captain Marvel (Carol Danvers)

Colossus

Deadpool

Hulk

Iron Man

Silver Surfer

Spider-Man

Thanos

The Sentry

Thor

Thor (Jane Foster)

Vision

Wonder Man
Anti-Monitor

## Summary

The **Anti-Monitor** is the anti-matter counterpart of The Monitor, born on a moon in the Antimatter Universe from an excess of energy taking form.

## Powers and Stats

**Name:** Anti-Monitor

**Origin:** DC Comics, Crisis on Infinite Earths

**Gender:** Male

**Age:** Unknown

**Classification:** Super-dimensional being that eats universes, God of Anti-Matter, brother of The Monitor

**Powers and Abilities:** Superhuman Physical Characteristics, Energy Manipulation, Transmutation, Antimatter Manipulation, Reality Warping, Time Manipulation, Immortality, Time Travel, Mind Control, Size Manipulation, Darkness Manipulation, Absorption, Resistance to Possession, Teleportation.

**Attack Potency:** **Galaxy level+**

**Speed:** **Limitless**

**Lifting Strength:** **Immeasurable**

**Striking Strength:** **Solar System Class+**

**Durability:** At least **Universe level+**

**Stamina:** Infinite

**Agility: Vastly superhuman+**

**Range:** Universal+ | Multiversal+

**Standard Equipment:** Anti-Matter Cannon

**Intelligence:** Incredibly high

**Weaknesses:** Extremely arrogant and overconfident, If his armor is damaged, his life life force may leak out.
Wonder Man

## SummaryEdit

**Wonder Man** (**Simon Williams**) is a fictional superhero appearing in American comic books published by Marvel Comics. Created by writer Stan Lee and artists Don Heck and Jack Kirby, he first appeared in *The Avengers* #9 (Oct. 1964).

## Power and StatsEdit

**Name:** Simon Williams

**Origin:** Marvel Comics

**Gender:** Male

**Age:** Unknown

**Classification:** Human mutated into sentient ionic energy by chemical and radiation treatments

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (Type 2), Flight, Energy Form, Regeneration, Size Manipulation (Latent)

**Attack Potency:** **Solar System+ level**

**Speed:** **FTL**

**Lifting Strength: Likely Unlimited**

**Striking Strength:** **Solar System level+**

**Durability:** **Solar System level+**

**Stamina: Infinite**

**Agility: Extremely high**

**Range:** Several meters

**Standard Equipment:** None

**Intelligence:**Williams is a skilled engineer, and has a gifted intellect. However, he has more recently focused on an acting career, but due to this, it helps him gain the edge over others dealing with espionage.

**Weaknesses:**

* **Energy Weaponry:** As he is an ionic energy being, Williams is susceptible to attacks that disrupt his unique energy pattern. Dispersion would be hazardous, as he might not be able to reform without further assistance from the Scarlet Witch. During the Kang Dynasty however, he was dispersed by one of Kang's weapons and was plenty capable of reforming himself on his own after traveling a great distance to avoid being discovered alive and making a grand escape, so this is unlikely. Williams can however, be rendered unconscious and it is possible for him to be injured.
* **Sanity:** He has shown some mental breakdowns that lead to him attacking the Avengers multiple times after he began to believe that everything bad was caused by the team.
Mustafar

Mustafar is an orc warlock from the Kurx Islands and a member of the Blackbird Mercenary Company. He spent the majority of his life traveling the world as an adventurer. Once while Mustafar was traveling to Xiu Fan through the Desert of Gillian, he discovered an ancient artifact which cursed him. Through the curse, Mustafar fell to madness and became a vessel of an efreeti. Though he is now elderly, he is unnaturally lively and enjoys causing mischief and misery to others. His urge for disruption is controlled by his need to socialize with other people, allowing him to be tolerated by his guildmates.
Cale Van Hyden

**Cale Van Hyden** is the brother of Remora Van Hyden. He is a human orphan from the Isle of Blackseal, an island off of the coast of Wandering Vale Proper. He made his first appearance in Secrets of the Eclipse.

## Description

### Appearance

Cale is small and frail in appearance--even shorter than his sister, Remora. He has sandy brown hair that's usually worn long and unkempt, and tends to smell of cabbage due to his preferred mode of transportation--within Madüd's backpack.

### Personality

Cale is a shy, quiet boy who tends to act as he looks. He, however, does begin to warm up to The Party with No Name after befriending Madüd over fish in Aberin.

## Biography

### Early Childhood

Little is known about Cale's past. Cale speaks little of his childhood before his introduction into Secrets of the Eclipse.

What is known is that he lived in the docks of Blackseal Bay with his sister Remora and his mother and father. During The Flopping of The Seals, Varth commandeered his family's boat and murdered his father in cold blood. Shortly after, Varth, along with the rest of The Party with No Name murdered his father and become the *de facto* parents of the Van Hyden children.

### Secrets of the Eclipse

After joining The Party with No Name, Cale primarily rode around with Madüd and Remora throughout their adventures in Aberin and Eastport City. Cale had a brief infatuation with Rosalyn O'Manuel, before her murder at the hands of Xerek.
Colossus

## Powers and Stats

**Name:** Piotr Nikolaievitch Rasputin/Colossus

**Origin:** Marvel Comics, Giant Size X-Men #1

**Gender:** Male

**Age:**Late 20s

**Classification:** Human Mutant

**Powers and Abilities:** Can transform his body into an armored form of osmium-like organic steel (which greatly enhances his Superhuman Physical Characteristics). He needs no food, water, or air in his armored form and he is much more resistant to injury, including damage to his internal organs

**Attack Potency:** **Planet level+**

**Speed:** **Superhuman+**

**Lifting Strength:** **Stellar**

**Striking Strength:** **Planet level+**

**Durability:** **Planet level+**

**Agility: Superhuman level**

**Stamina:** Large. Rarely ever shows exhaustion unless severely wounded. Able to physical exert himself at his peak for several days.

**Range:** Standard melee range

**Standard Equipment:** Nothing notable

**Intelligence:** Skilled combatant, has college level education, has many years of experience fighting against all manner of foes, has been trained in combat techniques by Wolverine, Cyclops, and Nightcrawler.

**Weaknesses:** Cannot fly, vulnerable to Antarctic Vibranium | Can be harmed by Chaos Magic. Taking too much damage can cause the Phoenix Force to abandon him. Far more arrogant and overconfident than before. | Although unharmed by virtually any form of damage, removing his helmet will make him susceptible to mind manipulation.
Amazo

## Powers and Stats

**Name:** Amazo

**Origin:** DC Comics

**Gender:** Male

**Age:** Unknown

**Classification:** Android

**Powers and Abilities:** Can copy the powers of others by absorbing their cells. By absorbing the cells of the Justice League (Superman, Batman, Martian Manhunter, Wonder Woman, Flash, Green Lantern, Green Arrow, and Aquaman), Amazo gained their abilities - Superhuman strength, speed, and durability, Flight, Enhanced Senses, Heat Vision, X-Ray Vision, Ice Breath, Telepathy, Energy Manipulation, Absorption, and Projection, limited Reality Warping, etc. | Reality Warping, Time Manipulation.

**Attack Potency:** **Star+ level** (Has the powers of the entire Justice League, comparable to the likes of Superman), likely higher

**Speed:** **Massively FTL+** Combat and Travel Speed

**Lifting Strength:** **Class 150+**

**Striking Strength:** **Moon level+, higher**

**Durability:** **Solar System+ level, higher**

**Stamina:** Unlimited

**Agility: Superhuman+**

**Range:** Unknown

**Standard Equipment:** A copy of Wonder Woman's Lasso, a Green Lantern Ring

**Intelligence:** Unknown

**Weaknesses:** Unknown
Superman

## Powers and Stats

**Name:** Kal-El, Superman (Commonly called Earth-1 Superman/Pre-Crisis Superman/Silver Age Superman)

**Origin:** DC Comics

**Gender:** Male

**Age:** Likely 35-40

**Classification:** Kryptonian

**Powers and abilities:** Superhuman Physical Characteristics, Regeneration, Flight, Time Travel, Super Breath, Freeze Breath, Can absorb solar energy, Heat Vision, Microscopic Vision, Telescopic Vision, X-Ray Vision, Telekinesis, Can invent new Super Powers such as: Super-Hypnosis, Super-Knitting, Super-Weaving, Super-Mathematics, Immortality (Type 1,2,3 and 4) Super-Ventriloquism, Super-Landscaping, Super-Friction, Super Sneeze, Super-Makeup, Super-Kiss, etc

**Attack Potency:** **Universe level** (Pushed himself towards the center of the Big Bang, and destroyed a structure that had withstood the event. Fought againstDarklord Maaldor, whose evil power was so great that upon dying he created an entire new universe.Stronger than Supergirl. Comparable to Captain Marvel, who has defeated Invincible Man)

**Speed:** **Infinite** (Can cross the universe in seconds, and the multiverse in minutes. Tied in a running race across the galaxy against the Flash. Flew to a long dead universe in seconds to safely sneeze )

**Lifting Strength:** **Immeasurable**

**Striking Strength:** **Universal**

**Durability:** **Universe level** (Was hit with the power of 100 Galaxies and was only slightly surprised)

**Stamina:** Infinite

**Agility:** Godly level

**Range:** Interstellar

**Standard Equipment:** None notable

**Intelligence:** Supergenius intellect (Smarter than supercomputers, can build advanced robot and technologies, vast knowledge on aliens and the universe, can understand all languages) | Nigh-Omniscient

**Weaknesses:** None notable