Retired Classes

## Changes

Over the course of the games development many changes were made in order to balance, simplify or streamline the game. Among these changes were the addition of new classes. For example: The Hunter , The Sorcerer and The Drunk were not present in the original alpha build of the game, among others. However, not all classes ever implemented in the game are still present. This article is for those classes.

## Retired Classes (Classic/Casual)

### **The Cultist**

Before The Cult was implemented as an evil faction, there was a concept of adding a Neutral sub-faction called "The Cult." The idea was that there would be a Cult Leader, and he would convert Cultists. This idea of a Neutral Cult, however, never came to fruition.

### **The Templar**

With the concept of The Cultist came the idea of the Paladin, who was originally meant to kill any Cult they found, and have the Unseen variant of the Paladin be the Templar. However, this idea never came to fruition.

### **The Priest**

**The Priest**class was a support class for the Blue Dragon faction.

This class allowed you to survive death and even revive other players once. They were very useful against Cult Members since The Priest could revert recruited Cult Members back to their original class.

They were one of the most controversial classes. With a Priest in game, the evils had a much harder time winning since important classes from the dead (such as the Prince) could be revived and be instantly confirmed as a Blue Dragon. In addition, the dead had information that the living could not know, which ultimately changed the course of the game. Reviving a player also instantly confirmed the Priest to the court.

### **The Soulcatcher**

The Soulcatcher was the converted Unseen counterpart of the Priest.

It had the ability to steal "souls" from dying players, similar to The Reaper although without the ability to kill. It could then use the souls to protect itself or its Unseen teammates.

It had the ability to hear the talk of dead players during the night, as well as the ability to "resurrect" a player, although as a puppet of the Unseen rather than as their own separate entity. It was removed when The Priest was given immunity to conversion, after this The Priest itself was removed. The art for The Soulcatcher was later used for The Sorcerer.

### **The Psychic**

The Psychic was a Blue Dragon "Social" class - excelling at illusions and visions, allowing for both discovering player factions, funneling communication sources and even communicating with The Dead at night.

They had the ability *Trance*, which allowed a person talking to unknowingly only Whisper to you. The Psychic acted as a way to communicate with dead players in death chat so that they could share information with the living. After the removal of the Priest, there was less need for The Psychic.

Later, the Psychic was renamed and revamped to become The Mystic. This was due to possible confusion with the short form for Physician. (Phys)

### **The Death Knight**

At one point when there were still death interactions, The Physician had the ability to reanimate a player as The Death Knight.

When reanimated, Death Knights had three days in the court before they returned to the world of the dead. They could not speak or talk in court so they could not share information from the dead.

The Death Knight had the ability to dead day chat, and guard or attack players they thought were evil.

### **The Acolyte**

Before The Cult Leader was given the "Eradicate" ability, it could only kill non-cult players by sacrificing a cult member, this made the cult faction considerably weaker than the unseen. The first solution to this was the implementation of The Acolyte class, this class replaced the starting cult member and could kill one person per night, a player could not become The Acolyte, so when the Acolyte died the cult's killing power was weakened. The Acolyte was eventually scrapped and the ability to kill directly was given to The Cult Leader

### **The Royal Bastard**

The Royal Bastard is a curious case, it was never implemented into the game, however evidence of its existence was left on the wiki by accident. It would have been a Neutral class that had the objective to become King, it had the ability to find if players had royal blood, and even swap classes (but not objectives) with a royal class. The Royal Bastard was eventually revamped into The Pretender, taking its rightful place in the game.

### **The Pretender (+Pretender King)**

The Pretender is a Special class that belongs to a Neutral faction with the objective to become the Pretender King and survive.

The Pretender must first be elected as The King, and then survive for the remainder of the game to win.

The Pretender can't be converted, like other Neutral classes.

## Retired Classes (Aftermath)

*Aftermath* was an experimental, voice-enabled *Werewolf*-like mode (that is also retired)

### **The Usurper**

The Usurper was the Aftermath version of "Werewolf" from most Werewolf games, whilst also being essentially The Assassin. Their objective is to kill the Blue Dragon, just like the Unseen's objective.

### **The Lord**

Blue Dragon faction member, has no abilities.

### **The Inspector**

Blue Dragon faction member, has abilities that help them to discover who The Usurper is.

### **The Madman**

Neutral -- Essentially The Fool mixed with The Scorned. Their objective was to get themselves (or their target) executed.

## Retired Mechanics

### **The Defensive and Wildcard Class Types**

Each class in the game has one of six Class Types, however there were originally planned to be 8. The Defensive type encompassed The Court Wizard and The Mercenary, among others. The Defensive type was merged with the Support type before the game released. The Wildcard type was a Neutral-only type that The Fool and The Scorned belonged to. It merged with the Social type.