recursal/Fanatic-Fandom huggingface dataset:
Valon

**Valon** is the patriarchal leader of the Aethori and God-King of the Kingdom of Eda, named after his fallen wife, Eda the Eternal. Valon is often honored as **Valon the Victorious**, and revered as the King of Light, Father of Virtue, and Shaper of the Angelae. He is famed for his cataclysmic victories over the Vindorai, the Daemonas, and a large portion of his own forces under the command of his treacherous brother, Trilos. His sigil is that of the winged Theraffon over a white field.

## Appearance

*"Our robes are white because we are the eyes of God, and if there's one thing the High Priests can agree on... it's that God has white eyes."* -Father Alois

Like most of the Aethori, Valon appeared in the past as a figure composed entirely of bright light, with a vague humanoid shape giving him form. Detailing Valon's appearance is strictly prohibited within the Angelae's religion, though the Church of Avras has made many speculations and debates on what their god looks like, if anything. Many humans assert he is a robed human with white hair, a long beard, and white eyes. Other races believe he looks like theirs, while some believe he has no real physical form.

Only the Archangels of Zios have seen Valon in his mortal form - appearing as a blue-skinned, muscular being with three strong digits on each hand, white eyes, and a hard, horn-like crest on his forehead connecting to his nose. His teeth appearing sharp though his mouth is mostly hidden behind a curtain of tendrils on his face similar to a beard. Instead of hair, he has thicker tendrils that drape down the back of his head. It is unknown whether or not this is his true form or merely a self-created avatar.

His voice is deep and booming when excited, sounding similar to thunder roaring, though it can gentle and calming as well. Many of the Archangels that have met the God-King in person feel an unmistakable sense of fear in his presence, like a child before an unpredictably violent father.

## Personality

Valon is a figure debated among scholars, religious leaders, and many others throughout all the worlds that know of him. Those that even believe in him revere him as a champion of justice, courage, and order, while others see him as a controlling tyrant. When described Valon's traits to her, Neif claims he "sounds like an asshole."

Valon, from what is known about him, seems to value orderly and peaceful peoples over those who seek to conquer and oppress. Despite this, he felt it necessary to wrest control over Zios from the Vindorai after provocations on both sides, leading to the Dance of Stars. He seems to not mind bloodshed and violence if the ends are just.
Xharvos

**Xharvos** is a humid, chaparral planet residing in the Xhorm region of space in the Reach. Covered in dense deserts and hot, rocky landscapes, Xharvos is heated by the two suns in its solar system. It is named after and treated as the homeworld of the Xhara, who govern the planet through wealthy regents representing powerful families. Xharvos is considered a harsh world with a diverse range of plant and animal life.
Devin

https://soundcloud.com/total-drama/come-fly-with-us

**Character name** is devin
This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

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## Behind the scenes

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Vaes Orosa

***Vaes Orosa*** is an *esthra*-class Nirvaan House based on a planet of the same name within the Pyvras system. One of the greatest existing Nirvaan families in the entire Imperium, Vaes Orosa commands many of the lesser-tier Houses beneath it and its family head currently governs the entirety of the judicial portion of the empire. Prominent for influences over the figures of state and their presence on many of the crownland planets, Vaes Orosa is one of the greatest political contenders in the *aristocra* arena and has devoted much of their resources to installing their family members in high levels of government.

Lead by Abaron Orosa, Vaes Orosa has an established rivalry with Vaes Carinata and Vaes Dakann due to the enmity between Abaron and Nyris Carinata and Vhrin Dakann. Their sigil is the twin moons of their planet hovering over the world itself, displaying how closely tied Vaes Orosa is with their homeworld.

## Vassals

* Vaes Nagras
	+ Vaes Thraul
	+ Vaes Nugoros
* Vaes Raam
* Vaes Solorn
* Vaes Karvir
	+ Vaes Rapterra
* Vaes Zhial

## Current Members

* Abaron Orosa

* Kiova Orosa-Zhirai

* Arvor Orosa

* Numir Orosa
Garulian honey

*"To a human, Garulian honey tastes much like ear wax. To a Haktu, however, it may as well be sugar-flavored Vox."* -Casselia Valrassian

**Garulian honey** is a type of phloem sap abundant in the jungles of Garul on the planet Jarra in the Core. While considered unremarkable by most of the galactic populace, it is a highly addictive delicacy to the Haktu, being one of the few non-Magickal sources of freedom for individual Haktu from the Mind Collective. Because of this, Reach smugglers are often contracted to collect or purchase and transport the honey across the Gate to the Reach to be sold to Haktu strike forces.
Cosmic beings

**Cosmic beings**, alternatively known as gods, goddesses, or titans, are supernatural and immensely powerful entities that transcend the Mortem, or mortals. They are often worshiped, feared, or envied for their power and command over the universe.

While not classified as "Cosmic beings", the Extelli are often considered such for their immense power and technological advancement.

The only known Cosmic beings so far are the Kondra, Vindorai, Aethori, and some Daevora. Each of these groups have displayed great difficulty in being killed, the ability to destroy entire planets, and/or reshape the galaxy to their will.
Total Drama Presents: The Ridonculous Race

***Total Drama Presents: The Ridonculous Race*** is the second series in the *Total Drama* franchise. It currently consists of one season.

## Seasons

### Season 1

The first season follows the cast of *The Ridonculous Race*, a reality competition where eighteen teams of two race around the world, with the last at each leg being eliminated. The last team standing wins one million dollars.

## Cast and characters

*For a complete list of characters, visit List of characters*

### Main cast

* Emilie-Claire Barlow as Ellody and Laurie
* Clé Bennett as Leonard
* Ashley Botting as Jen
* Nicki Burke as Stephanie and Tammy
* Neil Crone as Dwayne
* Stacey DePass as Crimson and Emma
* Carlos Díaz as Lorenzo and Rock
* Jacob Ewaniuk as Junior
* Kristin Fairlie as Carrie
* Darren Frost as Chet
* Katie Griffin as Mary and Miles
* Jeff Geddis as Devin and Tom
* David Huband as Gerry
* Julie Lemieux as Josee and Kelly
* Bryn McAuley as Taylor
* Scott McCord as Brody, Jacques, and Owen
* Terry McGurrin as Don
* Joseph Motiki as Ryan
* Dan Petronijevic as Geoff
* Evany Rosen as MacArthur Escobar
* Lyon Smith as Jay and Mickey
* Nicole Stamp as Sanders
* Adrian Truss as Pete

## Episodes

*For a complete list of episodes, visit List of episodes*

The first season of *Total Drama Presents: The Ridonculous Race* consists of twenty-six episodes.
Brick

**Character name** is brick

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Total Drama and Ridonculous Race Wiki

## Introduction to Total Drama and Ridonculous Race Wiki

A wikia dedicated to the Total Drama franchise.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Blaineley O'Halloran
* Brick
* Chef Hatchet
* Chris McLean
* Cody
* Devin
* Ezekiel
* Fun and Games
* General Discussion
* I see london
* Jerd McLean
* List of contestants
* Main Page
* New on Wikia starter pages
* News and Announcements
* Noah
* Not So Happy Campers (Part 1)
* Owen
* Questions and Answers
* Season 12
* Season 1 (Total Drama)
* Season 2
* Total Drama
* Total Drama Presents: The Ridonculous Race
* Total Drama and Ridonculous Race Wiki
I see london

**Episode title** is the Nth episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Crelrist

**Crelrists** are a wasp-like creature native to the hostile world of Axa IV. Large, fast, and infamously aggressive, Crelrists attack in small swarms of four-to-eighteen drones and deliver a potent and painful sting to their victims. Their neurotoxin can make an adult human fall into full-body paralysis with a single sting, with more than that being able to induce heart attacks and a full shutdown of internal organs. Generally, Crelrists prefer to bring prey back alive to their nests in order to lay eggs into them, allowing newly birthed Crelrists to feed upon the live victims.
Salacra

**Salacra** are large canines native to the Nirvas Imperium and are largely bred as war hounds as well as hunting and guard dogs, noted for their loyalty and strength. Hardy and courageous, even to the point of putting themselves into lethal danger for their masters, the Salacra are praised by Nirvaan beast handlers as the prize hounds of the Imperium. Their powerful jaws have been known to rip limbs from many humanoids without much effort.
Archlance Crossbolter

An **Archlance Crossbow** is a one of a kind, repeating crossbolter created by the infamous smith Vundr of Waylan. With only a handful in existence, the Archlance is a very rare and prized weapon. It is the signature weapon of Casselia Valrassian, who located hers in a mine being used by a pirate gang on Durath. While heavy, the Archlance is capable of firing three bolts per second, with an ammunition cylinder that is able to hold up to seventy-five 7' bolts.

## Trivia

* The weapon's design and function was heavily inspired by the Repeater Crossbow wielded by the fictional character Van Helsing played by Hugh Jackman in the 2004 movie of the same name[1].
Karrags

**Karrags** are reptilian canines bred on Kandarr and other Kandarrian worlds to serve as everything from tracking hounds to guard dogs to even animal companions. Known for their loyalty, ferocity in battle, and their intelligence, Karrags make for fine pets when trained properly but can be very dangerous if mishandled or abused. Feral Karrags wander the marshy lowlands of Kandarr and hunt in packs, with an established alpha leading groups as large as twenty. Karrags are usually fifty pounds at their lightest and two-hundred and fifty pounds at their largest, depending on the breed. Kandarrians have bred over thirty breeds of Karrag, each with their own natural skillsets and color patterns, though most Karrags remain similar in appearance; scaly bodies with Kandarrian-like mandibles and flexible neck frills as well as small horns lining their faces.

## Behavior and Ecology

### Communication

Karrags communicate through a series of barks, growls, whines, and yips. Their neck frills play a roll in communicating their moods - remaining flat against their necks as signs of calmness and submission but splaying out when excited or angered.
Shaw Valrassian

### Occupation

Viscount of Sal-Kiavos, head of House Valrassian, Captain of the Krows (formerly)

### Affiliation

Sal-Kiavos, House Valrassian, Krows (formerly)

### Relatives

Abis Valrassian (father, deceased), Nissalia Valrassian (mother, deceased), Casselia Valrassian (younger sister), Rookard Valrassian (younger brother), Maria Valrassian (youngest sister), Zekan Valrassian (youngest brother)

### Eye color

Hazel

**Shaw Valrassian** is a Durathon noble of House Valrassian and the current Viscount of Sal-Kiavos. A puckish rogue infamous for his adventurous exploits alongside his siblings, Shaw leads his family and city with sharp wits and a keen eye for opportunity.

## Appearance

As a Durathon, Shaw has bronze skin with intricate tattoos inked into his body. His eyes are a a deep hazel, and his sleek, black hair is worn in a fashionable knot. He is described as very handsome, having a smooth, well kept beard and a masculine body. Often seen wearing a fine silken robe over a thin, flexible layer of protective chainweave armor, Shaw presents himself as a noble warrior and protector of his city.

His robe is thin and resembles a noble tunic, with the Viscount's brooch of office pinned to his breast. Shaw is described as a regal rogue, sought after by many for either his wealth or his charm. He seems to favor deep purple silks in his wear.

## Personality

Witty and sarcastic, Shaw tends to look at everything with a critical and humorous eye. However, his sense of humor bellies an ambitious and loyal man who seeks to better his family, friends, and people. While he doesn't respect those who are greedy for their own sake, he does excuse greed as a way to keep one's loved ones safe. To this end, his goals have largely been to improve his family's standing so to better prevent harm to his family.

The attack on his family's farm and death of his parents shaped this protective mentality, which eventually extended to include his friends and close associates, whom he treats as an extended family. Morally grounded, Shaw has worked hard to root out the slavery that has plagued his cities' underworld for many years. He and his brother, Rook, have personally lead a campaign against what they perceived as Sal-Kiavos' enemies, including Imperium spies, raider groups, and depraved mercenary companies.
Krand (Planet)

**Krand** is a planet in the northern sector of Krand space, serving as the cultural and political capital of the Krand people. A terrestrial world with vast grasslands and forests, snowy mountains, and two large oceans, Krand is viewed as sacred to its horned sons and daughters who defend it with territorial fierceness.

## Notable Krand

* Krawn Durson Bane

* Krotha Narsola Bane

* Jund Sarthor Kragg
Mantle

The **Mantle** is an unknown spacial anomaly theorized about by astrographers and Psionic Seers alike. Treated with more religious significance than academic, the Mantle is supposed to be the birthplace of the Psions and home of the Qazzat - a Plane between Planes where the god-like beings can govern and watch over countless races and individuals and ensure the Law of Concordance is followed. Some scholars have pondered that Zios is the Mantle, though nothing has been proven to support this idea.
Kamandra

**Kamandra** is a Shadalian Medicaster and, currently, serves as the Chief of Study within the Empire of Discrosa. Serving the "Witch-Queen", Hexa Jurusa faithfully as a doctor and scientist, Kamandra performs many dark experiments on her enemies, delighting in pursuing the dark recesses of Magick's nature.

## Appearance

As a Shadalian, Kamandra has smooth, ashy gray skin and dark green eyes with dark rings around them and on the eyelids. Her hair is dark green and appears black when not in the light. She often wears it in a long ponytail that trails down her back and to her waist. Along with the black rings around her eyes, Kamandra covers her lips with black lip gloss.

A notable trait of Kamandra's is her long, black tongue inherited by her species. She wears black nail coating on her finger and toenails. When not adorned in dark green robes of rich quality, she prefers to wear a dark, leather apron over a dark, cloth robe when experimenting. Along with this, she'll wear dark gloves and boots as well as magnifiers on her face to be able to closely study her experiments.

Overall, Kamandra has been described as having an eerie beauty attributed mostly to her Shadalian appearance but also due to her cold, almost sociopathic, demeanor. She speaks softly and politely with a faint voice that carries a low hiss to it.
Season 1 (Total Drama)

**Season 1** of *Total Drama* consists of twenty-six episodes and two specials.

The season premiered on July 8, 2007.

## Plot overview

The first season follows the cast of *Total Drama Island*, a reality competition featuring 22 unknown and unsuspecting teenagers who arrive on an island to compete in challenges for the chance to win one hundred thousand dollars.

## Contestants placements

* **22nd** Ezekiel
* **21st** Noah
* **20th** Justin
* **19th** Katie
* **18th** Tyler
* **17th** Cody Anderson
* **16th** Beth
* **15th** Sadie
* **14th** Courtney
* **13th** Harold McGrady
* **12th** Eva
* **11th** Trent
* **10th** Bridgette
* **9th** Lindsay
* **8th** DJ
* **7th** Izzy
* **6th** Geoff
* **5th** Leshawna
* **4th** Duncan
* **3rd** Heather
* **2nd** Gwen
* **1st** Owen
Havran

*"A whisper, a kiss, and an endless sleep. This is our promise and our guarantee."* -Fade regarding the Havran.

The **Havran**, also known as the Night Clan, the Guild of Shadows, and the Midnight Order, as well as many others, is an infamous group of assassins, spies, and saboteurs employed throughout the Core and the Reach. They have operators working both in groups and alone throughout Aeos. Not much is known of the clandestine group save that they command a tall price tag for their services and that they employ expensive means to achieve their assignments. Their symbol during their foundation was a black Nakari bird native to the Felon system of the Core, though it was abandoned not long after due to it "losing its charm", according to Fade.
The Annihilator

The Annihilator Shortened

The Annihilator will be a corruption world exclusive, as it's summoner won't be able to be crafted anywhere else. The Annihilator when implemented, will come after Magvepice's Eye. There is currently no expert mode drop planned for The Annihilator. The Annihilator will basically be a longer and stronger version of The Destroyer. The Annihilator's sprite is most likely not final.
Azrael

**Azrael**, born Salathael, is the Archangel of Diligence and currently presides over the 7th Choir. Taking up Abaddon's former title of "Angel of Death", she enforces strict and dutiful command over her Knights and has controversially harsh methods of executing Valon's commands.

## Appearance

Azrael has smokey grey hair cut to frame her face as well as green-blue eyes that express a determined and rigid soul. She has pale skin and fair features, being modest in all aspects.

She often wears her armor in most occasions, which consists of a Volderian steel plate raiment with a chain-link shirt beneath, a pair of gauntlets, greaves, and a black coat tail tied in with her sash. The chestguard bears the Angelic symbol "Orae", meaning "Conviction", and has leather-covered openings in the back to tuck her wings into. Her helm is a Templar-themed plate helmet with a single, narrow slit for a visor and various breathing holes lining the mouth guard.

## Personality

Azrael is a fierce and devoted Angel, with loyalty to Valon and Eda above all else. She adheres to the Codex in a very strict and brutal way when it comes to enforcing her Lord's will. When set upon an enemy, she shows little remorse or mercy and refers to the Codex as justification for her actions.

She finds many Mortem to be sinful and deserving of punishment in a zealous obsession with the Codex and her role in Angelic society. Before this, however, she was in love with a human scholar named Azra. It was his death at the hands of raiders that lead to Azrael's hatred of Aeos' inhabitants, viewing them as barbaric and unworthy.

## Weapons and Equipment

* **Magnus** - A one-of-a-kind Aether-fueled Arc-Hammer, the *Magnus* has a long shaft made of Volderian steel, similar to her armor, and the head being a large, Diamond-like Vickari crystal capable of absorbing and dispersing Mana in a variety of forms. From devastating lightning bursts to earth-shattering ground quakes, the *Magnus* is a revered weapon among the ranks of Eda's knights and feared in the legions of Hell.
Stormguard

**Stormguard** is a fortified city on the planet Vulcas and the headquarters of the Slayer Order. Built into the cliffs of the Highfalls overlooking Loch Alpin. Created during the early years of Vulcas' colonization, Stormguard started out as Outpost Delma before being rebuilt into the grand city it is now known for.
Sariel

### Occupation

Lord of the 5th Choir (formerly), Archon of the Black Hand (former), advisor to Trilos

### Affiliation

The Choirs of Zios (former), the Dark Court (former)

### Eye color

Green

**Sariel** is a former Archangel of Zios and Archon of Lucifer's Black Hand in Hell. Once known as the "Angel of Truth" who knew more about the Codex than anyone in Zios, Sariel revealed his true colors when he sided with Trilos during the Revolt in Zios. Ever since the latter was dethroned in Hell, Sariel has served as a continuous advisor to his master.

## Appearance

An Angelae of the Primarch species, Sariel has a light yellowish skin tone with Angelic rune markings covering his face and body. His hair is long and colored a dark purple which, in the dark, appears black. In his days as an Archlord, he wore it in a knot but currently it hangs down his back and face messily. A deep scar covers his right eye, which has been replaced by a silvery prosthetic. Similarly, his right arm at the elbow and left leg entirely have been replaced by cybernetics, and a pair of tendril-like metal arms have been permanently grafted to his back and are used for defense, utility, etc.
Kingdom of Eda

The **Kingdom of Eda** is the sovereign government of Omnium encompassing all thirteen Principalities and regions of the planet. Formed by the god-king Valon in honor of his dead wife, Eda, the Kingdom of Eda is a rigid and technologically advanced civilization centered around a religious worship of their sovereign ruler and his appointed Hierarchs.
Coalition

The **Coalition of the Reach**, more often simply known as the Coalition, was an alliance of governments and factions united against the Alliance of Core Worlds during the Great War. This alliance was made up of the Dark Star Empire made up primarily of Heskra, Jorkala, and vassal races, the Orgrokkì tribes of Gramak and Urdesh, the Syndar Brood headed predominantly by Shadalians, the Inferni Covenant, and many other Reach-born groups.

## History

### Pre-formation

The turbulence following the Crusade of the Core by the Thule and their subsequent fallout, the following years saw many changes in Reach factions, some of which was orchestrated by the Cardinals of the time in order to fan the fires of war. The Great War is, in hindsight, seen as an inevitable clash between the two galactic powers by modern Core scholars. Few know, however, that the war was planned and encouraged by the Cardinals and other agents of the Hells.

#### Thule Civil War and Triumvirate Formation

The Thule suffered heavily after their defeat from the Core Alliance. Xerrath Foloth Dren was slain by his own Chapter members and the rest splintered off to form their own Chapters or join others that suited their individual beliefs. Following Dren's death, one of his lieutenants, Xanethor Thrindar stepped up to assume command after a month of infighting left other contenders dead, reforming the Chapter into the Thrindar Chapter.

During this time, the Koloth and Destross Chapters began to amass significant resources through coordinated hit-and-fade raids on Alliance trade routes and outposts.

## Member Factions

* **Dark Star Empire**

* **Blood Horde**

* **Syndar Brood**

* **Inferni Covenant**

* **Thule Remnant** -

* **Haktu Collective** -

* **Xhorm Cartel** -

## Trivia

* The Coalition is inspired heavily by the Axis Powers of World War II.
Arazoth

### Armaments

200 Heavy Disruptor batteries, 130 Ion pulse cannons, 500 point defense guns, 80 Dragonfire torpedo bays, 50 Kinetic Shock turrets, 80 Disruptor Defense Tower Emplacements, 1 Daras Superlaser

### Communications

Long-range Imperium FTL lines, Tactical Bandwidth sub-comminiques, Long-range Isotron holo-transmitters

### Software

Advanced anti-hackware and several hundred layers of Hardwalls, Advanced tactical computer array, Battle Net records

### Escape Craft

Numerous emergency shuttles, escape pods, and a detachable command deck

### Passengers

Can hold several hundred guests and prisoners

### Cargo capacity

Room for 150,000 troops, 600,000 metric tons worth of supplies, weapons, and vehicles

### Consumables

Enough to feed a crew compliment for a decade

## Usage Information

### Role(s)

Space station, Command ship, Carrier, Warship (Dreadnought)

### Affiliation

Nirvas Imperium

*"These complacent insects know nothing of terror, of true fear. This will educate them."* -Dominus Sarreth regarding the *Arazoth*.

The ***Arazoth*** dreadnought was one of two existing *Caesar-class* prototype command vessel first engineered by the Vazhar Guild alongside the Inquisition's Iron Quarter and the Mandata's *Ars Furna* under the Saber Initiative, with only a handful of senior *Exactors* and *Archivori* knowing of its existence outside of the Consulate. Initially commissioned by the Imperator himself as a mobile superweapon, the *Arazoth*, codenamed "Project Draco", finished construction in the Kasiat Shipyards shortly after the war against the Arthans was renewed. Over fifty-thousand meters in length and boasting one of the most powerful superweapons in the galaxy, the *Arazoth* has become the single deadliest vessel in the Imperium's Armada, serving to strike fear into the hearts of both enemies and allies of the throne.
Kràvoth-class Command ship

### Software

Advanced software walls and barriers, targeting computers, life support systems, system scanner, cloaking field

### Crew

Officers (30), crew (60), military personnel (120)

## Usage Information

### Role(s)

Assault cruiser, command vessel, mobile headquarters

### Affiliation

Shiar Dominion

Deployed to serve as mobile bases for Dominion forces both within their own territory and without, the *Kràvoth*-class Command ship is the most recognizable vessel within the Dominion's arsenal and has served reliably through the Great War and beyond. Equipped with a cloaking field, powerful Xynvaros heavy casters, and deployable scout vessels that can aid in combat, the *Kràvoth* is a force of reckoning when met in battle.
Alvaris Qyran

*"A beast in man's skin, ashamed of what it is. Forever it cuts away, hoping to improve."* -Author regarding Alvaris Qyran.

**Alvaris Qyran** is a Nirvaan who governs the *Proxa Mandata* within the Nirvas Imperium as Conditor and member of the ruling Consulate. Augmented heavily with machine parts to his body, Alvaris is considered equal parts genius and madman by his peers and even his subordinates. To those closest to him, Alvaris is seen as a monster who is willing to torture and kill almost anyone in his pursuit of "perfection". Having been born with a conjoined twin at birth, Alvaris' family resolved to save the male part of the body through Magick while discarding the female. However, rather than disappearing with the physical body, the female twin of Alvaris joined into his mind forming a dual personality that manifests in two distinct voices - one that is deep and imposing and another that is soft and feminine. Combined with his mechanical body parts, Alvaris is widely feared as a monster throughout the Imperium though his scientific genius keeps him in a position of power within the Nirvaan elite.

## Appearance

Alvaris is a light orange Nirvaan man with long, straight hair that is a dark ashen grey. His left eye is still natural and is a mulberry purple while the right is cybernetic and is entirely crimson, without a pupil or surrounding iris. While he retains his left arm still, his right has been replaced entirely by black Sythirium from the shoulder down to the ribs. The arm is thin, flexible, and usually ends in long, clawed fingers with a circular hole in the palm. He generally wears dark purple robes with a v-neck exposing his chest, accented with gold, with Nirvaan runes lining the collars. Said collar stands tall behind his head. He covers his feet with black boots tipped in gold.

## Personality

*"How wondrous! We love volunteers!"* -Alvaris Qyran
Imrain Aragantas

*“The lifelessness of his gaze mirrors that of his soul.”* -author regarding Imrain Aragantas.

**Imrain Aragantas** is a Nirvaan Magister and the head of the *Seprules*, the order of specialized hunters of enemies to the Imperium from within. Infamous throughout the Imperium for his cruelty and methodical approach to justice, Imrain is the right hand of Justiciar Abaron Orosa and a feared figure among the alien circles of the realm.

## Appearance

Imrain has dark grey hair that is oiled slicked back, hanging down to the back of his neck. His eyes are a pale white with Nirvaan's black schlera while his skin is colored a deep burgundy. His voice is smooth and quiet but deep while his shouts are said to be unnervingly loud. He wears no jewelry aside from a thin silver chain linked from his lobe to the tip of his right ear. The Nirvaan "Anji" character, symbolizing clarity, has been tattooed around his right eye.

Imrain wears black leather tunics with matching fur collars and leather gloves tipped in metal claws, with matching dress pants and knee-high boots. In battle, he prefers to wear a Obsidite warsuit with an advanced stealth field generator. His helmet has a skull painted on the faceplate, adding to his terrifying image on the battlefield.

## Personality

An effective and methodical strategist with little consideration for morals, Imrain has garnered a reputation for his brutal efficiency in rooting out dissent in the Imperium, helping Abaron Orosa in suppressing the riots of Kethlas II, Novira, and Ekhar. He worked closely alongside Abaron and, under his instruction, has introduced the *Seprules* as a specialized force to combat piracy, sedition, and subversion within the Imperium - a role traditionally held by the Cytrat and the Proxa Visidia. His rival on the Magistrate is the head of the Cytrat itself, Severin Slade, both serving as the right hands of their effective Consuls who contest with another often.

Imrain has close ties with the *Seprules*, personally appointing each member and ensuring that only Nirvaan males whose bloodlines are at least ninety percent pure are permitted entry.
Mastema-class Dreadnought

### Armaments

2 Planetary Devastator War Cannons, 25 Ordinance Launchers, 4 Forward Artillery Cannons, 50 Torpedo bays, 50 Point Defense turrets

### Software

Advanced software walls and barriers, targeting computers, life support systems, system scanner

### Crew

5,000 deck officers, 150,000 personnel and crewmen, 20,000 troops, 10,000 pilots.

## Usage Information

### Role(s)

Assault cruiser, Destroyer, Flagship, priority transport, weapon of mass destruction

### Affiliation

Hell, Daemonas

The *Mastema*-class Dreadnought is a massive warship created in the vast war forges of Oblivios under the supervision of Lord Amon. Designed to be as destructive as it is frightening, the *Mastema* is a testament to the destructive power and sadistic ingenuity of the Daemonas.
Zelkarat

One of the leading voices of the Alliance, the **Zelkarat** are bipedal amphibioids native to the planets Zelka and Zaraka - twin gas giants revolving around one another. Zelkarat exist within the oceanic depths of these worlds, ringed around the solid cores. Zelkarat are a long-lived and resilient species, with deep reserves of Mana, innate telepathic abilities, and adaptability to many different atmospheres and habitats. Despite these advantages, however, the Zelkarat have long been hunted by slavers and harvesters for their Magickal potency. Their pacifistic philosophy makes protecting them from these antagonistic forces even more difficult. The Zelkarat's only military force that they can boast of is a non-lethal fighting force known as the Zinataran - the "Way of the Rock".

## Appearance

Most Zelkarat begin as Zelklings in their infancy - resembling a mix between squid and tadpoles. As they grow, they form more humanoid bodies with their fins becoming limbs - two strong legs and four thin, long arms with three tendril-like appendages at the ends of each hand. Their heads have bony crests that grow as they age, with black eyes capable of seeing in various different color spectrum's than humans, and facial tendrils concealing a mouth filled with sharp teeth for cutting the hard protein clusters they eat. Their brains are exceptionally large giving a bulbous appearance to their heads behind their crests.
Axa IV

**Axa IV**, called "Drakath" by the Orks, is a planet in the Agoi system of the Core. Known for being inhospitable and difficult to settle, Axa IV is host to many dangerous predators and deadly diseases leading colonists and planetary settlers to avoid it. It was used as a strategic mobilization point for the Orks during the Great War but was taken near the war's end by a joint effort between the URN and the Republic of Elvala.

## Geography

Much of the planet is made up of stark deserts and badlands, with chemical lakes dotting the landscape from the war. The Orks did not treat the planet well, leaving behind large scar-like canyons and craters across the landscape. Ruins of fortresses see overgrowth of weeds and nests of wildlife, and battlements littered with destroyed vehicles and scrap is not uncommon.

The southlands are largely made up of swamps and marshlands. In the west are vast deserts with a few cave systems made from infrequent acid rain storms. These caves are usually used as homes by Rekhara, with some used as chemical dumps by the Orks that still retain pools of toxic sludge.

The northern regions tend to have more mountainous terrain considered safest on the planet. One such mountain, Edran's End, is used by the URN and Elvalan Republic as a settlement and outpost. Even still, Crelrists occasionally nest in these areas. The landscape is dry, humid, and smokey with an ashy taste in the air and an ever present hint of brimstone.

## Native Life

### Sapients

There are no sapient life on Axa IV nor is there evidence of any. Many Aeos races and groups have attempted to settle Axa IV with little to no success.

### Wildlife

Axa IV has many predators that live in a chaotic and aggressive ecosystem. While some are native, others have been brought off-world and have bred into existence on the world. Most of the native wildlife are infamous for their aggressiveness and efforts to study them have been difficult to impossible.

* **Praedas** - The native apex predator of Axa IV and one of the most aggressive and territorial is the Praedas. Large, bipedal, mammalian reptiles, Praedas have thick hides resembling the exoskeleton of a beetle. They are staggeringly tall and quick to spot, with pups standing around 6' and fully-matured adults standing anywhere between 7-8'. A set of sharp mandibles lines their small, fang-filled mouths that help grip food when eating. Praedas hunt in small groups called "Prowls", with an alpha male leading the group through intimidation.
Rel'gar'Karst

**Rel'gar'Karst** is the Haktu Queen of roughly 35 Hives, known as the "Red Hives" for their militancy and large numbers of crimson-colored Arkhra. A member of the Shahir species, Relga is considered a "Hive-born" Haktu - one born without genetic alteration to increase attributes for leadership. She holds very traditionalist values and xenophobic tendencies, especially for "tank-born" Haktu of altered species type such as her political rival, Ozia'la'Voria.

## Appearance

A Haktu of the Shahir subspecies, Relga resembles a tarantula hawk in appearance, with a steely blue-black color to her exoskeleton and bright orange wings capable of flying at speeds of 150 miles per hour. Being a Hive-born Haktu, Relga more closely resembles her insectoid brethren than her Tank-born rival, Ozia, with a face resembling that of a wasp and a four-armed insectoid body. Her four arms end in four sharp digits, with her legs having two divided toes.

Her four wings are large in size, with the tops being larger than the bottoms, and capable of folding onto her back when not in use, appearing like a bright orange cape. A pair of long, curled orange antennae sprout out from Relga's head and twitches slightly when she is smelling something or communicating with her fellows. A long and flexible tail similar to that of a scorpions' protrudes from her lower back, capable of moving on command like a limb and producing a thin, black needle-like stinger. This stinger can feed a powerful neurotoxin capable of paralyzing an adult human with a single sting. Repeated stings can shutdown a person's bodily functions and render them functionally dead or comatose.

Relga typically wears a battledress consisting of hardened Glecca oils forming a dark green armor over her torso. This glass-like mineral is capable of resisting most blaster burns and kinetic weapons such as bullets.

## Personality

Militant, tyrannical, and xenophobic, Queen Relga rules her Hives with an iron fist and dispenses a territorial brutality on all who trespass into her lands. She believes herself to be the rightful queen of the Haktu over her Tank-born rival, Ozia, and looks down upon all Tank-borns. Like her rival, and most Haktu elite, she views drones and other non-elite Haktu as tools to be used and nothing more. She has a distinct hatred of Garulian honey for being able to rob the elite Haktu of their control over the drones.

Distrusting of outsiders, especially after the Haktu-Krand war, Relga has her striker units hunt down and destroy any trespassers who enter her territory.
Thule

The **Thule** are a subspecies of humans native to the Reach. While biologically similar, Thule differ from most humans in that they have a dependence on a certain enzyme, Rezil-II, and have a theological reverence for cybernetic augmentation. Thule are a nomadic people, named after their machine god, and are highly xenophobic, believing themselves superior to all others as the "Chosen" of Thule. During the Crusade of the Core, the Thule waged a terrorist campaign against the Alliance but ultimately lost and their numbers largely dwindled. The remnant Chapters of the Thule soon aligned with the Coalition during the Great War, harassing Alliance trade convoys, medical centers, and supply depots.

## Appearance and Biology

Biologically, Thule resemble humans in almost every respect apart from their cybernetic augmentations. They are born requiring a certain enzyme, Rezil-II, that they must make frequent injections of. Thankfully this enzyme is easy to produce once certain chemical ingredients are combined. Cybernetic augmentation on Thule can range widely, though most usually make at least one optical replacement and a weaponized addition, such as a blaster cannon mounted on a hand augmentation or limbs built with retractable blades.

## History

*"Thule attacks have all but disappeared. They aren't the boogeymen they once were when Galafar was in power."* -Vice-Admiral Ord'krel Byros.

## Culture

### Philosophy and Religion

The Thule revere a machine god named Thule and believe themselves his children, connected through their cybernetic implants. The Thule believe themselves superior to other races as the "Chosen" children of their perfect god and, in their prime, reaved and raped across the galaxy as conquerors and glorified pirates. Namely, they seized the technology of others to improve upon their own, believing that through these improvements they were made closer to Thule and achieving perfect synthesis. When their empire ruled a great portion of the Reach, many other races - dubbed thrall states - worked to serve the Thule under the threat of annihilation. The Thule held that other races were fit only to serve the Thule or be fodder for their climb to greatness. This belief won them no friends in the Reach and their oppression ultimately was their undoing during the waning years of the Crusade.

## Notable Thule

* Galafar the Great - Grand Xerrath during the Crusade of the Core.

* Xanethor Thrindar - Xerrath of the Thrindar Chapter during the Great War.

* Remeliat Koloth - Xerrath of the Koloth Chapter during the Great War.

* Lavorain Destross - Xerrath of the Destross Chapter during the Great War.
Sestra

The **Sestra** are a supremely powerful trio of female Cosmic beings that defy the Law of Concordance and evade the watchful gaze of the Qazzat. While the Qazzat are said to be beings of order and unity, the Sestra are beings of greed and opportunism - while not quite as chaotic as Dai'Jinn, they are still thought to be a malicious force in the cosmos. Capable of shifting their forms to suit their needs and bending reality to their whim, the Sestra still fear the Qazzat's power and conceal themselves in well-made dimensional burrows to hide themselves.

## Known Sestra

* Morganna - Known as the "Witch of the Well", Morganna occupies her own Plane where she offers various services or items in exchange for the souls of those who form a pact with her. She is regarded as treacherous and deceitful by the Keeper.
* Moira - Moira is known as the "Weaver" and is the least active of the three sisters, preferring to spin endless webs to ensnare those who enter her domain so that she might feed on their souls. She seems to be looked down upon by her sisters as "stupid", though Moira is not without cunning. While she hungers for soul above most things, Moira seems to desire companionship and is always eager to exchange riddles.
* Morrigan - The "Crow", Morrigan is said to be a collector of various items and information and regularly meets with mortals to trade. She does not seem as interested in souls as her sisters though she states that her collection does have a significant number of them. Morrigan claims to be more interested in matters of the heart and enjoys testing mortals regularly to gauge their reactions and weigh the value of their characters.
Variat

### Armaments

Tri-mounted wingtip laser cannons, Courser torpedoes, Izath hunter-missiles, Concussion bombs, Magari mines

### Software

Advanced anti-hackware and over 85 layers of Hardwalls

## Usage Information

### Timeline

5225-Piliah - 5983-Sarreth(455 ABY-505 ABY)

### Affiliation

Nirvas Imperium

The ***Variat***-type I Advanced Pursuer, often simply referred to as the *Variat*, is an advanced Starship of *Pursuer*-class created by the Nirvas Inquisitorias as a space combat superiority fighter. Fast and nimble with cutting-edge firepower and advanced shielding and software technologies, the *Variat* stands as a legendary tool at the Imperium's disposal and a sight of dread for its' enemies.

## Characteristics

Following the disastrous Battle of Ferrah II during the Ada Crusades in 5225-Piliah, the Magistrate concluded that traditional tactics of cheaply-made, automated fighters working in swarms were more costly and at risk of tampering than trained pilots in well-crafted vessels.

Thus the Inquisition was commissioned to assemble a fighter "worthy of the Dracaros name" with a list of specifications, including advanced shielding and weapons' systems.

With this in mind, the Inquisition set to work, investing great amounts of time and resources to successfully crafting a wartime wonder in the *Variat*, or "Variance" in Nirvosi. While classified as an "Advanced Pursuer", it has a versatile role set including gunboat, bomber, mission control, and light assault.
The Southern Thundersummits

The Southern Thundersummits, or southern range of the Thundersummit mountains, is the only truly mountainous region of The Sarriahn Dynasty.

## Inhabitants

It is known chiefly for being home to the Allied Clans of the Southern Thundersummits, though there are many other groups living in the mountains, including dwarven clans outside the Allied Clans, human settlements, and rock gnome villages.

## Climate

Although the base of the mountain range is fertile farm land which stays warm much of the year, higher in the range temperatures can get life-threateningly cold. It is not unheard of for entire villages or settlements to be buried in avalanches or mud-slides. There is more than one active volcano within the area as well as hellspits (geysers) within several valleys.
Katera Shentakor

### Occupation

Former slave, former chamber maid onboard the *Delithos* rebelling Imperia of Zhelphos, Urkat, Volga, Tridad, and Mraxas

### Relatives

unknown mother (dead), unknown sister (dead)

### Eye color

Yellow with black schlera

Katera Thraul-Shentakor, also known as **Imperia Thyne** after marrying claimant to the Skythrone Vaenor Thraul II, is a Kaiga former slave who served and, eventually, fell in love with the man who would become her husband. As a Kaiga, Katera is considered very beautiful and exotic to her Nirvaan overlords in the Imperium. Despite growing up abused and under the heel of her masters for her early years, Katera has grown to become a headstrong leader for her people and a vocal advocate for equality in the Imperium. At her husband's side, she hopes to forge a new path for not only the Kaiga in the Imperium but for all aliens who have been oppressed by the Nirvaan.
Dance of Stars

The **Dance of Stars**, also known as the "War of the Gods", was a conflict between the Vindorai and the Aethori over dominion of Zios. The war raged across the vastness of the galaxy and beyond, ending with the submission of the Vindorai and their subsequent exile from the Plane.

## Onset

The Aethori entered Zios through a rift, leaving behind the smoldering ruins of their former home, Elysion. With them they brought three hosts of Nephica, Angelae, and Korskari fleets, leading them from mighty command vessels.

They first encountered a mining probe used by the forge god, Jarreth, that was emitting a warning signal to its' creator of the disturbance caused by the rift and the newcomers' presence. The Aethori convened regarding the probe and its' signal and argued about what to do. Trilos remained silent and, eventually, defied the convened Aethori and opened fire on the probe with his own command ship, destroying it.

The sudden loss of his probe made Jarreth fear the first. He reported concerns about these "invaders" to Jhurthain and, together, they gathered the main hosts of Vindorai to meet with them to discuss terms.

## Battle of the Screaming Skies

*"Those who sow the storm shall reap the storm."* -Valon to Jhurthain before the Battle of the Screaming Skies

The two forces met over the skies of the planet Thessalon where Jhurthain made the point clear that the Vindorai would not suffer invaders, which the Aethori Chylothan dismissed as an empty threat. The head Aethori, Valon demanded that the gathered Vindorai pledge themselves to the Aethori or incur their wrath. Jhurthain refused and both parties ended the parlay, returned to their capital ships, and made ready for war.
Iphori

The **Iphori** are a race of Caninoids native to the planet Iphor of the Nirvas Imperium, residing beyond the Pale Sea. Tall, stocky, and generally quiet-tempered, the Iphori were recently conquered and enslaved by the Imperium, who use them for everything from labor to arena fighting. Many Iphori resent their status as slaves and several attempts at rebellion have ignited due to this, though they have all been strictly suppressed.