recursal/Fanatic-Fandom huggingface dataset:
Freya's Room

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Freya's room used to be a storage room, according to the old blueprint of Mystid Mansion.

## Appearance

Freya's Room. It is rather cramped and messy, inside the room is a number of paintings, many painting supplies, a lamp hanging from the ceiling, a vivarium with a red lamp right above it, a small dresser, a bed, two vents, two potted plants, and one particularly large and menacing painting standing at the foot of Freya's bed.

## Clues

The clues to be found in this room are the Freya's Drawings, the Photo of Painting, and the Ripped Photo. The Ripped Photo can only be achieved after beating the Paintbrush puzzle.

## Gallery

Freya's Room Concept Art1Freya's Room Concept Art1BFreya's Room Concept Art2Freya's Room Concept Art2B
Empty Egg

**Watch out!** This article may contain plot or ending spoilers. Read at your own risk.

## Significance

The Empty Egg is a clue that you can get by solving the jewel egg puzzle. It used to have a inkdip feather inside, which is what Flora is actually holding in the Painted Portrait, not a knife, as originally assumed by Grimoire and Sally. This, along with the drawings Freya drew of her and her pet inkdip, suggests the feather must have been extremely important to Flora. Unfortunately it's later found in the ashes inside the furnace in the Study, not fully destroyed, but severly damaged.

Interestingly, this is just one of *many* egg-shaped items and features at Tangle Tower.

## Description

> "Once unlocked, the egg can be opened. It's currently empty.
>
>
> The lining of the egg is a soft, velvet-like material.
>
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> The egg is supported by a stand made of brass. It rests on three strange feet with pointed claws.
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>
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> Flora usually keeps a feather locked inside this egg."
>
>

## Gallery

Empty Egg Concept ArtEmpty Egg Concept Art
Gramophone

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 **Watch out!** This article may contain plot or ending spoilers. Read at your own risk.

## Significance

A gramophone that plays cassette tapes. It originally belonged to Primrose, who passed it down to her daughter Poppy when she left. Poppy often lends it to Freya and Flora. Like Freya's paint pots the gramophone is cracked. It turns out Penny put the golden beetle in there to amplify its hiss, so it would knock out Freya and Flora, and the cracks are a side effect of this. In the game, the gramophone can be used to play the Cracked Tape and the Damaged Tape. One is found in the gramophone, the other in the fountain in the Gardens.

## Description

A gold-colored gramophone full of large cracks with tape deck where it would've played vinyls.

## Gallery

Gramphone Concept ArtGramphone Concept Art
Harp Statue

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## Significance

An old statue of an amphibious creature playing the harp. When the right combination of symbols are lined up the harp unlocks the lower levels of the mansion. The symbols represent melodies that cause a reaction from the Wooden Toy. The amphibious creature appears in two other statues around Tangle Tower, the Horn Statue and in the Lute Statue. The creature in question appears to be the Amphobi, as seen in the Children's Book. The presence of the creature is a small easter-egg of Boggy, a Mystid from the previous game. When Detective Grimoire views any one of the three statues, he does not seem to acknowledge the creature's similarity to Boggy. However upon showing Detective Hawkshaw the Harp Statue she will comment on how no one has seen the feet of said creature, and Grimoire will respond with "I guess no one will ever know." in a strange manner, implying he does recognize the creature to be Boggy.

## Description

An old, weathered statue of an amphibious creature playing a large harp. Symbols are engraved on each of the harp's four column segments.

## Gallery

Harp Statue Concept ArtHarp Statue Concept Art
Sheet Music

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 **Watch out!** This article may contain plot or ending spoilers. Read at your own risk.

## Significance

The sheet music hangs framed on the wall of Poppy's room. It's the first music piece Poppy learned on the piano, taught to her by her mother, Primrose, at the age of six. Primrose also learned to play it when she first started learning the piano when she was six. When showing this clue to Poppy, you can ask her to play it. If you ask her to do so after obtaining the Wooden Toy, the music played is one of the four melodies that reveal one of the four symbols for the Harp Statue puzzle.

## Description

The sheet music has been framed, and is decorated with delicate, old-fashioned illustrations.

## Gallery

Sheet Music Concept ArtSheet Music Concept Art
Head Piece

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## Significance

It's found in the gift shop, but the red fabric hidden inside ties it to the crime scene. According to Agent Folder "the design is inbetween the real creature and the cartoon character".

## Description

A piece of the Boggy costume used by the murderer, and it looks like a cross between descriptions of the real creature and the cartoon version.
Reel Thingy

**Watch out!** This article may contain plot or ending spoilers. Read at your own risk.

## Significance

The reel thingy is a piece of the murder weapon, left behind at the more hidden part of the scene of the crime, the attic. It's a vital clue as to how the murder was executed, as it explains why there was no murder weapon found in Flora's Tower without Flora, the only person besides Freya in the room at the time, being the murderer. It's never explained why it got left behind despite being attached to both the crossbow and the metal rod, both of which are found elsewhere.

During the endgame Grimoire and Sally uses the rope on the reel to tie Penelope's hands, though it does them little good.

## Description

> "A brass reel with a screw at the top.
> Coiled around the reel is a length of fine red rope."
>
>

The reel thingy is found in the attic.
Pheasant

### Spawn

Plains, Forests, Taigas, Snowy Taigas, Birch Forests, Dark Forests, Giant Tree Taigas, Savannas

### Common Drops

Raw Pheasant (1-3)

**Pheasants** are passive mobs that spawn in many vegetated biomes.

## Appearance

Pheasants are based on the ring-necked pheasant, and although they always have light grey beaks and legs as well as dark stripes on their tail feathers, they come in 2 different color variants: an orange-brown rooster with a green head, a red wattle, and light grey ring around its neck, and a light brown hen.

Pheasant chicks are always yellow in color, with a light grey beak and legs, and dark brown stripes running down their bodies.

## Behavior

Pheasants act similarly to most other passive mobs, aimlessly wandering around, avoiding any natural hazards such as lava, and running around in a panicked manner upon taking damage; as well as this, when undisturbed, they will occasionally lower their head to peck at the ground. When falling, they will flap their wings in order to slow their descent, similarly to the vanilla chickens.

Pheasants can be bred with pumpkin seeds, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item). As well as this, they will follow any player holding pumpkin seeds within a radius of 8 blocks.

It takes 1 day for a pheasant chick to reach adulthood.

Similarly to the vanilla chickens, pheasants will lay a single Pheasant Egg every 5-10 minutes while they are alive.

## History

* 3.0.0:
	+ Introduced.
* 8.0.0:
	+ Now occasionally lays Pheasant Eggs.
	+ Can no longer be bred with wheat.
* 10.0.0:
	+ Now has a 25% chance to spawn as a chick.
	+ Chicks now have a custom texture.

## Trivia

* Pheasants experience noticeable Z-fighting on their heads; this is due to the fact that their heads are 2 seperate pieces that overlap in order to create a piece just slightly wider than their necks.
Werewolf

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The **Werewolf** was a mysterious hunting trophy located in Richard Remington's office. Presumably a Mystid, it had a strong physical resemblance to the mythological creatures known as Werewolves.

## History

At some point prior to his arrival in Boggy Bog, Richard Remington killed the Werewolf and proceeded to have it turned into a hunting trophy. He eventually moved it into his office in Boggy Swamp along with several other mythological creatures that he had hunted in the past.

It's currently unknown if there are any more Werewolves out there or if was the only one of its kind.
Grand Hall

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## Appearance

The Grand Hall is the main connection to the Fellow and Pointer's towers, as well as the Library and the Music Room. It also provides the Family Tree of some of the family's members in the form of a flag at the top center. There are also two large flags that hang above each staircase, one green one with the initial "F" for Fellow Tower, and a purple one with the initial "P" for Pointer Tower. Many framed photos are hanging on the walls. There are four potted plants in the room and a bit of nature coming from outside the windows, as well as a long red rug. Aside from the two staircases and the two doors located in each side of the room, the most characteristic element of the Grand Hall is the glass tube containing the lake's water, located in the middle of the two ladders, which towards the ending of the game, shows the entrance to The Study.

## Clues

There are no clues to be found in this room. This room simply serves the purpose of showing the player the family tree of all three families, the base that connects the two towers, and what reveals to be the entrance to The Study at the near end of the game.

## Story

The Grand Hall is one of the original parts of the tower from when it was still known as "Mystid Mansion", although not much happens in the room story-wise, it serves as the entrance to the Library, the Music Room, the staircases that lead up to each tower, and The Study, as well as being a part of Tangle Tower's history.

## Gallery

The Family Tree that hangs in the Grand HallGrand Hall Concept Art1Grand Hall Concept Art1BGrand Hall Concept Art2Grand Hall Concept Art2BGrand Hall Concept Art3Grand Hall Concept Art3B
Workshop

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## Appearance

The room where Felix resides. Hanging from the ceiling of the room is a giant yellow puffer fish lamp, a smaller red lamp of a globe, a small red lantern and a small yellow lantern, a large oil lamp, a giant conch shell, a large horn, and a used hammock. In the rest of the room there are various pots, treasures, and cabinets, as well as maps and four windows on the walls. The room seems to be made from the hull of a ship.

## Clues

The clues that can be found in the Workshop is the Painted Model, and the Painted Models (no this isn't an error, the Painted Model is a carving of Felix, and the Painted Models is a carving of Freya, Flora, Lord Remington, and the Inkdip Bird. Their in-game titles are just too similar.). However the Painted Models can only be found after completing the Chest puzzle in the room.

## Story

During the time of Freya's murder, Felix was in his room. At first he heard an orderly set of footsteps heading down the stairs, but he thought nothing of it. Shortly afterwards he heard a second set a footsteps going the same way. He could tell, just from the sound, that something was wrong. He looked out into the hallway and got a glimpse of Poppy going down the staircase into the floor below. Felix then went into Fitz's room, thinking that he and Poppy may have had a disagreement of sorts and that could be why Poppy had left in such a manner, but it was empty, as was the Rooftop Garden beyond his room. Back in the hallway, Felix bumped into Penny who was heading up Fellow Tower to find Professor Pointer, so he escorted her up Fellow Tower. They then went into Flora's room and came across the crime scene.

## Gallery

Workshop Concept Art1Workshop Concept Art1BWorkshop Concept Art2Workshop Concept Art2BWorkshop Concept Art3Workshop Concept Art3B
Photo of Painting

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## Significance

A photo of a painting made by Freya. The painting is Freya's representation of a recurring nightmare she'd been having. Penny was somewhat inspired by the painting, so she took the picture to use as reference for her Detective Hawkshaw disguise. According to the first entry in Freya's Secret Diary, she immediately noticed Hawkshaw's similarity in appearance to the painting she had made, it seemed to have disturbed Freya to the point where she considered ripping up the painting. It also seemed to be enough to push her to investigate Hawkshaw herself.

## Description

A small photograph of Freya's abstract painting. A piece of adhesive tape is stuck on it. Lines have been drawn with black ink around the edges.

## Gallery

Photo of Painting Concept ArtPhoto of Painting Concept Art
Laboratory

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An old, dusty lab underneath Tangle Tower.

## Appearance

A secret laboratory underneath Tangle Tower, accessible only through the completing the Harp Statue puzzle. Inside the laboratory is two tanks containing a number of (possibly) dead insects, a small container holding several dead beetles, odd jars containing water, books and research on the walls and tables, giant taxidermy insects suspending from the ceilings, some rows of plants, a giant chalkboard, a safe, and a trapdoor that goes further down into the Lowest Level.

## Clues

The only clue to be obtained from this area is the Secret Research, which can only be obtained after completing the Safe puzzle.

## Story

Although the Laboratory does not have much to do with the actual events of the murder itself, it is still related. The Laboratory is where and how Professor Pointer would study the Golden Beetle. After Penny had stolen it and played the charade of Detective Hawkshaw, Professor Pointer had no choice but to give her access into the Laboratory, unfortunately Penny could not find anything of value when she investigated the lab. Two entries in the Secret Diary insinuate that before her murder, Freya had been able to solve the Harp Statue puzzle and gain access into the Laboratory. The last entry in the Notebook also *may* add to that fact.

## Gallery

Laboratory Concept Art1Laboratory Concept Art1BLaboratory Concept Art2Laboratory Concept Art2BLaboratory Concept Art3Laboratory Concept Art3B
Murder of Freya Fellow

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The **Murder of Freya Fellow** is the case that Detective Grimoire and Sally Spears attempt to solve in Tangle Tower. They were first made aware of this case through an anonymous tip.

## Case File

**Victim**

* Freya Fellow - Cause of death: impaled in the chest

**On the case**

* Detective Grimoire
* Sally Spears

**Suspects**

* Felix Fellow
* Fifi Fellow
* Fitz Fellow
* Flora Fellow
* Detective Hawkshaw
* Penny Pointer
* Poppy Pointer
* Professor Pointer
* Painted Portrait

## Trivia

* This is the first case in the series that Officer James and the Little Girl are not involved in.
* This is the first case in the series that Sally Spears helps solves after previously being a suspect in the Murder of Richard Remington case in Secret of the Swamp.
Building Plans

**Watch out!** This article may contain plot or ending spoilers. Read at your own risk.

## Significance

The building plans is a clue found in the Lowest Level. The building plans appear to be a blue print for the original base mansion that was made before the two towers were built on top of it. The building plans reveal a built in Study that Detective Grimoire and Sally had not yet seen, as it is hidden right above the tube of water inside of the Grand Hall.

## Description

*"Mystid Mansion | north side cross-section."* A roll of parchment paper on which the plans for a grand mansion have been drawn. A horizontal line marks where the lake was before, and a second marks where it is now. The mansion has been built on top of large structure above the lake, supported by pillars. Freya's room is listed as 'storage'. A room labelled as 'study' is in the centre.

## Gallery

Building Plans Concept ArtBuilding Plans Concept Art
Main Entrance

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## Appearance

The main entrance to Tangle Tower. The base of the mansion is a pinkish red with a golden archway just above the staircase, there are also three blue bells right next to the doors. A broken aged statue of Lord Remington stands to the right of the entrance, and to the left is a sign that says "Tangle Tower" (though the "o" has fallen off the sign), and a large green tree (with "P.F, P.P" in a heart shape carved into it) grows over the building. Going right will lead you to the Stone Square.

## Clues

The only clue to be found here is the Opened Letter, which is hidden inside the bushes outside of the entrance.

## Story

The Main Entrance is of the least importance to the story, as nothing happens there and almost nothing is to be found there except for the Opened Letter.

## Gallery

Main Entrance Concept Art1Main Entrance Concept Art1BMain Entrance Concept Art2Main Entrance Concept Art2BMain Entrance Concept Art3Main Entrance Concept Art3B
Tangle Tower

*This is a disambiguation page; a navigational aid which lists other articles that might otherwise share the same title. If an article link referred you here in error, please go back and fix it to point directly to the intended page.*

**Tangle Tower** may refer to multiple articles:

* For the third installment of the series, see **Tangle Tower (game)**
* For the location in which the aforementioned game is set, see **Tangle Tower (location)**
Poppy's Room

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## Appearance

Poppy's room. Inside the room is a large octopus hanging from the ceiling, an incredibly tall bed with a music note on the headboard, a pile of clothes tucked into a corner, a chalk outline of an eye on the floor, several dressers, a piano, a framed sheet of music, several photos taped to the wall, a broken lamp, several lit candles, an odd metronome looking device, a single rose in a small vase, and a door which is one of the only two entrances to the Rooftop Garden.

## Clues

The clues to be found in this area is the Sheet Music and the Ripped Photo. The Ripped Photo can only be obtained after completing the Metronome puzzle.

## Gallery

Poppy's Room Concept Art1Poppy's Room Concept Art1BPoppy's Room Concept Art2Poppy's Room Concept Art2BPoppy's Room Concept Art3Poppy's Room Concept Art3B
Charles Ringer

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**Charles Ringer** is a clown employee at the Coils and Co. Fairground and one of the suspects in Hugh Everton's murder. Charles is located outside of the Fun House which is just as you enter the Fairground.

## Story

### Background

He worked at Coils and Co. Fairground for a long time as a clown circus. However, he disliked the status of the fairground, which was apparently falling apart, especially when Coils hired Hugh who is deaf and old. He got around with his colleague except Ricky who Charles feels never take pride in his work.

On the day of the murder, Charles arrived at the Fairground for work at the afternoon. However, he received his clothes with a hole in his pants. He continued his work until his red nose got pried off his nose by the kids. He later got an argument with Ricky and continued it at the toilet cubicle. Charles worked until the evening but before leaving, he noticed a door open in the Hall of Mirrors and close it.

### Detective Grimoire

Charles is established as the primary suspect, and in turn he points his finger at Ricky. Neither are particularly well-liked by any other employees, and they had an argument near the crime scene the previous day.

## Appearance

He wore a clown costume which consist of a purple wig, a red nose, a pinkish clothes with pink circles and a yellow dress that have a hole. By his face it looks wrinkled and likely to be an old age.

## Transcript

*Main article: Charles Ringer/Transcript*
Stone Square

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## Appearance

Where Detective Hawkshaw resides. The Stone Square is a little section of the island of Tangle Tower that connects to the Gardens, the Greenhouse, and to the Main Entrance of the Tangle Tower building itself. In the Stone Square there is a small wooden bench, many bushes, a large mushroom accompanied by several smaller mushrooms, Hawkshaw's work area and a bizarre clock like device beside it, the bandstand from the gardens, the green house and Tangle Tower can be seen in the distance. The entire stone square appears to be a stone platform rising from the water, it also has a stone carving of what appears to be a sea serpent wrapping around the platform.

## Clues

The only clue to be found here is the Small Lens, which can only be obtained by beating the Clock puzzle.

## Gallery

Stone Square Concept Art1Stone Square Concept Art1BStone Square Concept Art2Stone Square Concept Art2BStone Square Concept Art3Stone Square Concept Art3B
Sarah Williams

**Sarah Anne Williams** is a voice actress who had debuted as Ayumi Tokita of *Squid Girl*. She next took a role as Peacock in the video game *Skullgirls*. Then she got an upper stage as Sayaka Miki in the English version of *Puella Magi Madoka Magica* which could be her breakout role to date. She then took *Neptunia*'s Uni which doubles as a shared role with Eri Kitamura.
Bird Book

**Watch out!** This article may contain plot or ending spoilers. Read at your own risk.

## Significance

The book belongs to Flora Fellow, and can be found in the Library. The book itself gives a bit of information on the Inkdip bird, as well as an illustration of the inkdip in full maturity, an illustration of the inkdip as a chick, an illustration of its wing, an illustration of its feather, and an illustration of the type of plant it eats. From Fifi's and Felix's statements upon showing them the Bird Book, it appears that the Bird Book wasn't originally in the Library. According to Penny, the book is rather outdated, as many of the species shown in it have long since gone extinct.

The book is one of the central pieces of evidence that Flora is not holding a knife in her portrait, but instead an inkdip feather. The fact that it's found in the library though it's usually kept elsewhere and belongs to Flora means someone else has been reading it, most likely Penelope or Freya.

## Description

> *"The 'Inkdip' is a remarkably intelligent bird with a very long lifespan, even among Mystids.*
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> *Other Birds are often aggressive towards it, and the Inkdip lives most of its life alone.*
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> *It has particular feeding habits and usually only eats the seeds of the 'Tatum Amica' (pictured).*
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> Fifi says the book belongs to Flora, who hasn't been in the library for a long time.
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> Penny says the book is outdated, as this bird has been extinct for a number of years."
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The book has a warm brown cover, and is opened on a page filled with illustrations of the inkdip bird in sepia. The pages look worn, and it has a dark purple bookmark.

## Gallery

Bird Book Concept ArtBird Book Concept Art
Crossbow

**Watch out!** This article may contain plot or ending spoilers. Read at your own risk.

## Significance

The Crossbow is the murder weapon, and can only be found by combining finding the Metal Rod, the Reel Thingy, the Small Lens, and then the body of the crossbow, which can only be obtained after solving the Soulbearer Crab puzzle.

## Description

A rather abnormal crossbow, it uses a metal rod instead of an arrow, and uses a scope like much more technologically advanced crossbows will use despite its older appearance.

## Trivia

According to the animator for Tangle Tower (Jonathan Harris) once Penny revealed herself as the murderer she was supposed to have reassembled the crossbow and hold Detective Grimoire and Sally at gunpoint, but creator Adam Vian wasn't able to make that work storywise, so it was changed.
Group Photo

**Watch out!** This article may contain plot or ending spoilers. Read at your own risk.

## Significance

This clue can be found in The Study. The people in the photo are Richard Remington, Poppy's mother Primrose Pointer (the woman to the far left), Fitz's father Flint Fellow (the man with his back turned), and Penny's parents Buck Brackley and Pandora Pointer. According to the third entry in Freya's Secret Diary, Freya saw the photo upon breaking into the Study. The first entry in the Notebook states that Penny had finally located the fifth ambassador, but how recent this is to the events of Tangle Tower is unknown. What exactly Penny had done to the ambassadors is unknown, it could be presumed that she killed them all. However Richard Remington has already been killed by someone else in Secret of the Swamp, the game prior to Tangle Tower. So this theory is rather loose.

## Description

A photograph in a sturdy wooden frame. It's dusty and looks several years old. A brass plaque at the base of the frame reads; '*The Ambassadors of Mystid Mansion'* The photo shows two women and three men, wearing a variety of different styles of clothing. All five people have had their faces crudely covered with black ink.

## Gallery

Group Photo Concept ArtGroup Photo Concept Art
Deagrad Intov

**Deagrad Intov** zwany również **starym, pogromcą piratów, jednonogim, żelaznym** - aktualny Kanclerz republiki Ogerańskiej, który zasłynął za młodu jako pogromca piratów z Wysp Bazyliszkowych, a teraz jako głowa swego państwa dalej ich zwalcza. Mocno zmilitaryzował swoje państwo jak i poprawił infrastrukturę do takiego stopnia, że sąsiedzi są nieco zaniepokojeni.

## Wygląd

Deagrad jest potężnie zbudowanym drakonem mierzącym prawie dwa metry wzrostu. Widać jego mięśnie oraz bardzo mocną sylwetkę jaka powstała dzięki częstym treningom. Jego łuski są ciemnoczerwone oraz duże, a kolce majestatyczne w wyglądzie. Posiada ona heterochromię przez co jego lewe oko jest żółte, a prawe czerwone. Najbardziej wyróżnia go jednak brak lewej nogi, którą stracił podczas walk z piratami. Aktualnie ma założoną drewniano metalową protezę, która sprawdza się całkiem dobrze, ale nie jest w stanie zastąpić zwykłej nogi. Rzadko kiedy nosi ładne ubranie lecz woli on znacznie bardziej tradycyjny wojskowy ubiór.

## Cechy i charakter

Deagrad jest bardzo twardy z charakteru. Uparty w swoich przekonaniach i trudny do przekonania. Kiedy coś postanowi chcę to zrealizować za wszelką cenę. Jest to też spowodowane jego ambicją, która doprowadziła go na pozycję burmistrza, a potem kanclerza. Jest również fanatykiem religijnym i bardzo oddaje hołd swoim bogom przez co patrzy z góry na osoby innej wiary. Jest jednak co ciekawe stwardniały mimo bycia drakonem. Po prostu trudno mu odczuwać pozytywne emocje takie jak miłość czy współczucie, a jedynie czuję satysfakcję kiedy coś spełni.
Burnt Items

**Watch out!** This article may contain plot or ending spoilers. Read at your own risk.

## Significance

A clue found in the Study. It appears to be the burnt remains of Flora's missing inkdip feather and the remains of a red cloth (presumably belonging to the Detective Hawkshaw costume). Penelope later explains she used the Golden Beetle to knock out Flora so she wouldn't have to witness the murder, to spare her further suffering, but the feather in the ashes indicates she didn't care enough to let Flora keep the keepsake she treasured so much she normally kept it locked away inside the Empty Egg.

## Description

> "Not much more than a pile of dust and ash. Among the ash are several black buttons. Red-coloured scraps of fabric are still visible."
>
>

## Gallery

Burnt Items Concept ArtBurnt Items Concept Art
Map of Boggy's Bog

## Signifigance

Given to you by the Little Girl at the entrance to the swamp. Unlocks the Map button in the top left corner. The map lets you fast travel to any location you've explored.

## Description

A map of tourist attraction "Boggy's Bog".

Generously donated by the little girl at the entrance.

When I'm exploring the swamp, I can access my map from the map button in the corner.
Arin Hanson

.**Arin Hanson** (born January 6, 1987), better known by his internet alias **Egoraptor**, is an accomplished and popular web animator, voice actor, rapper, and Internet personality.

His best known animated work is the *Awesome Series*, but he also has a huge following for co-hosting *Game Grumps* as Grump alongside Not-So-Grump, AKA Danny Sexbang of Ninja Sex Party. (Not-So-Grump was formerly Jon Jafari until he left to focus on his own work.) Arin and NSP have collaborated to form the musical act Starbomb.

In 2013, Arin got married to Suzy Berhow, who works on sub-series of *Grumps* including being a recurring guest on *Steam Train*, co-hosting *Table Flip*, and playing with Arin in *Date Grumps*, a special Valentine's Day series.

### Roles:

* *Detective Grimoire: Secret of the Swamp* - Agent Folder, Mr. Harper
Lady Weybridge

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**Lady Weybridge** is an eccentric woman who lives in the deep swamps of Boggy's Bog. She claims to be skilled in a number of disciplines, including fashion design, chemistry, and botany. She appears in Secret of the Swamp as a suspect in the Murder of Richard Remington.

She is voiced by Kimlinh Tran.

## Appearance

Weybridge has red hair and is shaped like a leaf with a brown stalk at the top. Her clothes are yellow and black.

## Personality

The Lady is a solitary person, fonder of plants and animals, than humans.

## Story

### Background

Not much known about her whole history except she came to the swamp 60 years ago before the murder for various reasons like studying the swamp's botany. She was found by the explorer who also discover Boggy the swamp creature. He hand over the page with her drawing which also include Boggy's feet.

She lived in the swamp in isolation until she found by Richard Remington and a team of hunters, attempted to find Boggy in the swamp. Because they were unable to find the creature, they return to the place many times with one time that they attempted to force Weybridge to leave the place. Soon, Remington and Weybridge had a truce with her offering a piece of cloth, Remington later use the cloth as a curtain.

She continue to live in isolation despite Remington building a path through her treehouse.

## Transcript

*Main article: Lady Weybridge/Transcript*
## Trivia

* Fitting for a woman who lives in a swamp, her design uses a leaf motif, with her hair resembling a big red leaf and her headpiece being the stem.
Czarny Jeździec

Czarny Jeździec to oficjalna nazwa tej wiary. Nie wiadomo czy kiedyś nazywała się inaczej. Jeśli tak to aktualna nazwa to jedyna pozostałość dawnych czasów. Jest to wiara stara, prymitywna i skoncentrowana wokół kultu wierzchowców i jeździectwa.

## Zasięg Wierzeń

Wiara ta jest niezwykle rozproszona po świecie i ma ogromną ilość wyznawców w różnych kulturach, a nawet rasach przez jej uniwersalizm. Same pochodzenie wiary nie jest pewne. Uczeni przypuszczają, że pochodzi ona z krainy nazywanej Ziemią Koni skąd wyrosła Żelazna Horda. To właśnie ona rozpowszechniła wiarę i ustanowiła ją na wielu ziemiach.

Aktualnie religia ma swoje ośrodki w Ziemi Koni, Theternii, Eranii, Ukeranii, Małotharnii, Wielkotharnii, Herwii, Trypatii, Mesarii, Arwii i na Wyspach Manormalis. Oprócz tego istnieją pomniejsze grupy wśród elfów, orków i krasnoludów.

## Wierzenia

Wiara jest niezwykle prosta i prymitywna. Według wierzeń świat powstał z chaosu i wyłonił się z niego również Czarny Jeździec. Świat istniał, ale był pusty. Czarny Jeździec na swoim Czarnym Rumaku postanowił wykorzystać świat aby sprawdzić czy nada się do jazdy. Za każdym razem kiedy to Rumak uderzał w świat, a Jeździec wydawał komendy na świecie coś powstawało i coś się działo. Powstały w ten sposób morza, potem lądy, rośliny, zwierzęta i rasy. Rasy zaczęły tworzyć technologię i się rozwijać. Z każdym rokiem działo się coraz więcej i dzieje się coraz więcej dzięki Jeźdźcowi. Jeździec nadal jeździ, ale jeśli przestanie świat przestanie istnieć.

Czarny Jeździec przedstawiany jest jako wysoka osoba bez wyraźnych cech płciowych i rasowych ubrana w czarną zbroję. Zawsze dosiada swego wierzchowca, który w zależności od rasy ma inny wygląd. Ludzie, orkowie i elfy widzą w nim konia, krasnoludy khazgora, a drakoni varosa. Sam wierchowiec również jest czarny jak swój pan.

## Dogmaty wiary

* Twój wierzchowiec jest ci kompanem
* Nie skrzywdzisz swego wierzchowca
* Nie skrzywdzisz wierzchowca wroga swego celowo
* Wierzchowiec przyjmuję silnych
* Kiedy to możliwe ćwicz jazdę na swym wierzchowcu
* Pracuj ciężko każdego dnia i żyj pełnią życia

## Świątynie i kapłani

Wiara ta nie posiada szczególnie dużej organizacji. Bardziej można mówić o jej braku, a nie istnieniu. Przez długi czas wyznawcy żyli prosto, składając dary, sami odprawiali obrzędy dla boga i urządzali święte dni. Dopiero niedawno w samej tylko Theternii wiara zyskała organizację.

### Kapłaństwo

Nie ma nikogo najwyższego kto byłby głównym kapłanem wiary. Nie ma również hierarchii wśród kapłanów. Nie ma akolitów, kapłanów, wysokich kapłanów czy najwyższych kapłanów. Kapłanami zostają osoby, które na to się zdecydują, a lokalna społeczność ucieszy się z tej decyzji. Tacy kapłani wędrują pieszo lub konno zależnie od wyboru i głoszą słowa swej wiary.

### Świątynie

Nie ma świątyń czy wielkich budowli architektonicznych. Budowle sakralne to proste małe kapliczki zbudowane z kamieni i z pozostawionymi tkaninami ze wzorami wierzchowców. Odprawia się przy nich rytuały i odprawia święta.
Painted Model

This article is a stub. You can help Detective Grimoire Wiki by expanding it.

## Significance

A wooden carving of Felix. In the carving he is pictured with a sword, Felix states that he does own a sword, but he doesn't keep any weapons at Tangle Tower. Fifi was confused as to how Felix painted this without any red paint.

## Description

A wooden carving of Felix holding a sword. The model has been hand-painted, but the paint is not skillfully applied. Yellow, blue, black and white paints were found nearby.

## Gallery

Painted Model Concept ArtPainted Model Concept Art
Księga wiedzy tajemnej

**Księga wiedzy tajemnej** zwana również **księgą magii, magiczną księgą, tajemną księga** - określenie na wszystkie księgi napisane przez jednego lub grupę czarodziejów. Zawierają one w sobie wiedzę na różne tematy związane z magią. Nie da się ich zdobyć w żaden sposób i są ekskluzywne tylko dla czarodziejów. Jeszcze nikomu nie udało się zdobyć księgi i jej przeczytać choć częściowo. Księgi zazwyczaj są pisane w lokalnym języku, ale coraz częściej pojawiają się tłumaczenia na język klasyczny z wykorzystaniem pisma magicznego.

## Znane księgi wiedzy tajemnej

* Czarna Księga Ralkusa
* Formy Zwierzęce i Potworne
Gary Coils

This article is a stub. You can help Detective Grimoire Wiki by expanding it.

**Gary Coils** is the high-strung owner and manager of Coils and Co. Fairground. In a desperate bid to avoid his fairground from being shut down, he informs the police, who later send Detective Grimoire on the case. He appears in Detective Grimoire as a suspect in the Murder of Hugh Everton.

## Personality

He is fairly forgetful, to the extent that he forgets why he allowed Detective Grimoire in to his own office and demands to know what he is doing there.

## Story

### Background

Colis is the manager and possibly founder of Colis and Co. Fairground. Before the murder, he had hired Hugh Everton to manage the funhouse which received backlash from older employees. Although he understand that Hugh is incompetent at his work, he still didn't fire Hugh which led to huge consequences.

The day of the murder, he found that his water cooler is not working and asked Pete to fix it unknowingly Pete use the excuse to gather equipment in Colis office when the manager went for lunch. The manager made his routine check of the fairground before leaving early to watch his show.

### Detective Grimoire

Once he heard Hugh was murdered, he hired the police to investigate the murder in order to make sure the fairground would not be closed down due to the murder.

## Trivia

* He is a fan of science fiction, leaving the fairgrounds early in order to watch the *Star Explorer* all-night marathon (likely a reference to *Star Wars* or *Star Trek*).
Pin Board

**Watch out!** This article may contain plot or ending spoilers. Read at your own risk.

## Significance

The pin board gives important context to the photo of Freya's nightmare painting and the Hawkshaw sketch found amongst her drawings. It proves that Hawkshaw is someone's disguise, and that the costume was based on the painting. As a bonus it helps make sense of the first paragraph in Freya's secret diary.

## Description

> "A large central sheet of paper has been pinned to it. Four lines have been drawn from a gap in the centre.
>
>
> A smaller sheet underneath features a drawing resembling the silhouette of a cloaked figure.
>
>
> The photograph of the painting found in Freya's room had been removed from this pin board.
>
>
>
> The sketch of Hawkshaw found in Freya's room had been removed from this pin board."
>
>

Although the journal entry says "four lines have been drawn from the gap in the centre" only three can be seen in the image of the pin board. It's found in the secret study.
Wind-Up Toy

## Significance

Given to you by Sally in an effort to cheer you up. Triggers a little animation where it winds up, then tries to jump around. Unfortunatly, Boggy's feet are in a bucket of water, so the toy falls over.

## Description

A small plastic toy sold at the gift shop. It has the cartoony appearance of Boggy.

Boggy's feet are hidden in a bucket of water.

Folder says this toy is a good example of how hiding Boggy's feet became a deliberate trend because nobody knows what they look like.
Niewolnictwo

**Niewolnictwo** - to nic innego jak stan w którym osoba lub grupa osób stanowi własność innej osoby, grupy lub instytucji, którzy mogą nimi swobodnie rozporządzać. Jest to akt niegdyś powszechny na całym świecie, ale wraz z rozwojem społeczeństwa i zmianami zaczął wymierać i jest coraz rzadszy.

## Pochodzenie niewolników

Niewolnikiem można było się stać na wiele różnych powodów. Najczęściej “rekrutuję” się ich spośród jeńców wojennych, dzieci sprzedanych w niewolę przez rodziców, niewypłacalnych dłużników, osób prawnych w celu sprzedaży w niewolę (co zdarza się najczęściej przez piratów), skazanych na niewolę itp. Dzieci urodzone z pary niewolników też są niewolnikami. Jedynym sposobem na zaprzestanie bycia niewolnikiem jest ucieczka od swojego pana albo śmierć. Niewolnikami najczęściej zostają mniejszości etniczne, inne rasy i członkowie najniższych warstw społecznych.

## Sytuacja niewolnictwa na przestrzeni lat

Jak zostało to wspomniane na przestrzeni wielu wieków sytuacja niewolników zmieniała się. najstarsze zapiski mówią, że większość ludów praktykowała to zjawisko i nie widziała w nim nic złego. Dopiero po II Wielkiej Wojnie Plemiennej zaczęło się to powoli zmieniać. Powstawały pierwsze prawdziwe państwa i rządy. Trzeba było sprawnie zarządzać państwem, a ilość niewolników robiła się coraz większa. Władcy decydowali się na ich oswobodzenie aby ci nie sprawiali problemów i czuli się lepiej.

Trend ten przyjmował się w coraz większej ilości miejsc ponieważ było widać poprawę sytuacji. Niewolnicy byli wycieńczeni i nieraz umierali w katorgach nie przynosząc dużych zysków. Po ich oswobodzeniu więcej funduszy zaczęło spływać do skarbca. Władcy przyjmowali ten trend, który nie wiadomo gdzie dokładnie się pojawił.

W coraz większej ilości regionów i państw niewolnictwo było znoszone, a państwa były coraz bardziej cięte na niewolnictwo. Politycznie coraz bardziej było one uważane za złe i państwa w których nadal ono istniało nie miały dużej siły politycznej. Mniej więcej około 800 roku w większości państwo niewolnictwo zostało zniesione, ale nadal istniały pewne ośrodki tego okropnego stanu.

## Aktualne miejsca gdzie jest praktykowane niewolnictwo:

* Selia - praktycznie są to tylko służący w rezydencjach władców
* Mesaria - tylko jeńcy wojenni w określonym wieku i zależnie od decyzji lokalnych władyków
* Shanwar - powszechnie praktykowane, głównie na Cvunerczykach
* Wyspys Marormalis - piractwo i niewolnictwo jest jedną z podstawowych zasad rządzących wyspami
* Wyspy Bazyliszkowe i Sucha Wyspa - centrum niewolnicze Katrenu
Minty

Character
**Gallery**
**Toys**

**Minty** is an Earth Pony mare and a recurring supporting character in My Little Pony: Pony Life. She has not been referred to by that name in any *Pony Life* media thus far, Minty is Potion Nova's Friend. but is virtually identical to two ponies named Minty in G3 and G4, both of whom share a namesake with G1's Minty.

Template:AppearanceS3
Nieumarli i zjawy

Nieumarli i zjawy to istoty, które związane są z magią ponieważ tylko ta pozwala im istnieć w tym świecie. Zazwyczaj są przyzywane przez czarnoksiężników, ale mogą też powstać same jeśli w miejscu zbierze się odpowiednia ilość magii i zostaną spełnione odpowiednie warunki.

## Opis

Nieumarli i zjawy to grupa istot, które łączy to, że potrzebują magii aby przetrwać oraz są w stanie pomiędzy życiem i śmiercią. Nie są już żywi, ale jeszcze nie umarli, a ich zabicie jest możliwe. Są oni przyzywani przez czarnoksiężników, ale w odpowiednich warunkach mogą pojawić się same. Potrzebne jest silne skupisko magii oraz zazwyczaj ciało, które posłuży jako nowy byt.

### Istoty zaliczane do nieumarłych i zjaw

* Szkielet
* Upiór
* Widmo
* Zombie
Fragin V

**Fragin V** zwany również **19 Królem Arbre, Starym, Mądrym, Śmiałym** - aktualny król Arbre, który żyję prawie 300 lat. Podczas swoich rządów zreformował prawo i otworzył jednocześnie granicę dla drakonów. Zostało to uznane za bardzo kontrowesyjnę, ale ostatecznie przyjęto decyzję króla, ponieważ jeśli uznał tak sam król to pewnie ma rację.

## Wygląd

Fragin ma już swoje dobre lata za sobą i mimo bycia krasnoludem nie jest łatwo żyć kiedy ma się już prawie 300 lat na karku. Fragin ma mierzy około 1,4 metra wysokości i jest normalnej krasnoludzkiej postury. Ma długie ciemnobrązowe włosy, które luźno sobie zwisają z głowy Fragina. Nie spina ich w żadne krasnoludzkie fryzury, ponieważ uważa je za przesadę i niepotrzebną ozdobę. Ma ciemnoniebieskie oczy bliskie szaremu, krótki, szeroki i gruby nos oraz szerokie usta, które skrywają się pod brodą. Nosi proste królewskie szaty w kolorze niebieskim. Jest również brzydki jak sto przekleństw, ale mało co robi sobie z wyglądu ponieważ ważna jest dla niego wiedza i środek osoby.

## Cechy i charakter

Fragin jest towarzyski, pracowity, żarłoczny, sprawiedliwy, autorytarny i piekielnie inteligentny. Jego towarzyski charakter wynika po prostu z bycia krasnoludem lubiącym towarzystwo, imprezy i spotkania. Podczas takich spotkań żre jak świnia, ale dzięki swojej pracowitości i zapałowi do pracy szybko zrzuca niepotrzebną wagę. Jest też sprawiedliwy i autorytarny. Uważa prawo za święte i nie toleruję sprzeciwu wobec prawa, które zostało zapisane. Podczas jego długich rządów zreformował prawo poprawiając sytuację krasnoludów w swoim państwie. Zrozumiał też, że trzeba zacząć proces tolerancji innych ras, więc otworzył granicę dla drakonów. Jest również piekielnie inteligentny i potrafi zabłysnąć swoją wiedzą. To właśnie dzięki niej i rozumieniu wielu spraw stał się tak dobrym władcą.
Bobby Burle

This article is a stub. You can help Detective Grimoire Wiki by expanding it.

**Bobby Burle** is a cameraman who works for Vincent, both of whom visit Boggy's Bog to film a movie. Although he looks imposing, he is actually kindhearted and gentle. He appears in Secret of the Swamp as a suspect in the Murder of Richard Remington.

He is voiced by Josh Tomar.

## Biography

### Background

Not much known about Bobby Burle except that that he occasionally work with Vincent van der Peer as a cameraman, he accompany the director to the swamp to film the movie here.

### Day of the Murder

In the day of the murder, he was hanging out at the cafe where he spotted Remington buying a Bog-Dog at the cafe which the owner suddendly went ill and went back to his office. Soon, he took a small walk in the swamp and spotted a fake Boggy in the north part of the swamp. He uses his other old camera to take photo of the creature.

## Appearance

Bobby very short and thin hair on top, with the sides of his head clean-shaven. He has some stubbles around his chin, and his chest looks like a fluffy rug. Mr. Burle wears a brown long-sleeved shirt with a plunging v-neck, brown suspenders and blue pants, probably jeans.
Dwirater

**Dwirater** - rzadki metal w Karslirze, który ma niezwykłą właściwość przeciwstawiania się magii, a właściwie potrafi ją całkowicie zablokować, zanegować, sprawić, że ta przestaje istnieć. Jest on przeciwieństwem Retariwdu.

## Opis

Dwirater jest metalem stosunkowo rzadkim w porównaniu do na przykład występującego wszędzie żelaza, ale znacznie bardziej rozpowszechniony niż na przykład wulkaniczna stal. Można go znaleźć w całym karslirze pod powierzchnią ziemi, ale tak jak zostało to wspomniane jest rzadki. Sam metal w obróbce jest dosyć plastyczny i nie wymaga wysokiej temperatury. Jednakże jest on raczej trochę bardziej kruchym metalem i wystarczy czasami jedno, a porządne uderzenie zwykłą żelazną bronią, aby przełamać go w pół.

Specjalną właściwością dwirateru jest negacja magii. Nie wiadomo dlaczego dwirater posiada taką właściwość i skąd się wziął w karslirze, który jest magią przesiąknięty. Sama negacja magii jest bardzo prosta, po prostu znika. Kiedy coś z dwirateru zostanie założone na czarodzieja np. kajdany lub kaganiec, ten nie jest w stanie rzucać żadnych zaklęć, nawet najpotężniejszy czarownik traci swoją moc i staje się zwykłą osobą bez mocy. Natomiast kiedy czarodziej rzuca zaklęcie i trafi ono na przedmiot wykonany z dwirateru magii po prostu rozpływa się w powietrzu. Można stworzyć wielką kamienną kulę, rzucić nią w dwiraterową tarczę, a osoba ją trzymająca nic nie poczuję ponieważ kamień rozsypie się bardzo szybko przed tarczą i zniknie.