Rak'Zuul

**Rak'Zuul** is a Melee Vessel in Syndicate of Souls.

Rak'Zuul is a potent weapon in the hands of a Retainer who has a means of getting into and staying in a fight. Its twin curses allow its wielder to steal life or sacrifice it to deal even more damage. With a strong focus on sustaining its wielder, Rak'Zuul excels at extended fights.

Rak'Zuul uses Rage as its resource.

## Lore

Nothing is currently known about this Vessel.

## Abilities

### D: Duality

Cooldown: 16 - (.25 per level)

Activate to swap forms, gaining  Attack Speed for a short time.

### Attacks: Curse of Blood/Curse of Shadows

#### Curse of Blood

Every second auto attack heals for 20 (+ 2 per level) plus an additional .05% of your missing health per unit killed. Activate to switch curse.

#### Curse of Shadows

Every second auto attack deals additional 35 (+ 5 per level) Physical damage + 1.25 per unit killed, but loses health equal to 50% of the bonus damage. Activate to switch curse.

### R (Curse of Blood): Bloodstorm

Rage cost: 50

Cooldown: 20/17/14/11

A wave of blood pulls in enemies and deals 100/120/140/160 (100%  bonus Physical Power) (75%  Ethereal Power) Physical damage. For each Physical or Ethereal debuff on dragged in units, heal for 5/6/7/8% max  Health.

### R (Curse of Shadows): Smoking Shadow

Rage cost: 40

Cooldown: 20/17/14/11

Two beams of shadow erupt to the sides of Rak'Zuul, focusing at the target. Each deals 70/105/140/175 + (110%  bonus Physical Power) (75%  Ethereal Power) Magical damage and slowing any target hit for 30% for 3 seconds.

Debuff is Ethereal Alignment

### F: Blood and Shadow

Rage cost: 10 per second

Cooldown: 12

Each second, a pulse of shadow or blood magic hits your last basic attack target, depending on your current Duality.

Each pulse drains 10 Rage from Rakzuul.

Blood pulses deal 15/22.5/30/37.5 + (25%  bonus Physical Power) Physical damage. If a Physical debuff is active on the target, you are also healed for 1.25/1.5/1.75/2 per stack of Curse of Blood.

Shadow pulses deal 20/30/40/50 + (15%  Ethereal Power). If an Ethereal debuff is active on the target, it will receive an extra 1/1.2/1.4/1.6 at the cost of .5/.65/.80/.95 health per stack of Dark Pact.

## Gameplay

The intuitive combo with R is casting Smoking Shadow (Purple R), switching curses (D), and then casting Bloodstorm (Red R). This combo grants an outstanding amount of burst heal when pulling in a large amount of enemies, provided they were also struck by Smoking Shadow's slow. As such, it's the bread and butter technique for staying in lane when using Rak'Zuul- especially when paired with a high sustain Retainer, such as Dandra or Myr.

Because of its lack of mobility and its use of Rage, Rak'Zuul struggles with initiating, and does best with Retainers that can engage on enemies, or those who can build rage from a safe distance using targeted spells or summons to generate Rage.

## Patch History

2/18/2023

Rak'Zuul Base Stats

* Armor: 9 → 17
* Max Health: 160 → 370
* Max Health per Level: 17 → 57
* Physical Power: 13 → 33
* removed: Ethereal Power
* removed: Ethereal Power per Level
* Physical Power per Level: 0.6 → 1.75
* Armor per Level: 1 → 1.8
* Magic Resistance: 7 → 16
* Magic Resistance per Level: 0.25 → 0.62

Rak'Zuul "Curse of Blood" (Basic Attacks):

* added Ethereal Power, Base Damage scaling: 0.6

Rak'Zuul "Bloodstorm":

* added Ethereal Power, Base Damage scaling: 0.3

Rak'Zuul "Smoking Shadow":

* added Physical Power, Base Damage scaling: 0.5

1/7/2022

* Rak'Zuul's Duality (D) now has one stack for both Curses.

12/23/2022

* Bugfix: Fixed Curse of Blood's healing (originally used missing Health as a flat value between 0 and 1, rather than as a percentage of total Health)

10/1/2022

* Grants additional base stats.