Standless

Standless is the default stand given to the player when they start the game. Has 300 HP and 100 stamina.

## Moveset

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Q - Requires 2 bars

```

Improves all attacks while active, can be toggled on and off, slowly drains gauge. No cooldown.

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CTRL - Run

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Makes the player run faster.

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C - Dodge

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Makes the player dodge in the direction they are moving. 1 second cooldown.

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X - Block

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Blocks all incoming attacks, with each attack lowering stamina. When stamina reaches zero, stuns the player.

### Q-disabled moves:

```
LMB - Neutral

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The player punches the target, dealing 11 damage. Cooldown increases and damage decreases with each punch.

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E+ - Barrage

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The player rapidly punches the target, dealing 4.5x22 damage. 5 second cooldown.

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T - Kick

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The player kicks the target upward, knocking them and dealing 30 damage. 3.5 second cooldown.

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R+ - Heavy Punch

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The player hits the target with a strong, chargeable punch. Deals 12.5-30.5 damage depending on charge. Knocks the target down when fully charged. 1.5 second cooldown.

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F - Shove

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The player shoves the target forwards, dealing 12.5 damage. 1.5 second cooldown.

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B - Spit

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The player spits on the target, blurring their screen for a short time. 5 second cooldown.

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V - Revolver

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The player shoots a piercing bullet out of a revolver, dealing 15 damage. 5 second cooldown.

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G - Headbutt

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The player lunges forwards to grab and headbutt the target, dealing 20 damage. 7.5 second cooldown.

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Z - Crack Shoot

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The player rolls forwards, dealing 12.5 damage and knocking down anyone caught in the roll. 4 second cooldown.

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H - Counter

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The player counters any incoming melee or projectile attack. If successful, slams the attacker down, knocking them down and dealing 30 damage. 10 second cooldown.

### Q-enabled moves:

```
LMB - Neutral

```

The player punches the target for 15 damage, with cooldown increasing and damage decreasing with each punch.

```
E+ - Barrage

```

The player kicks the target repeatedly, then spins and kicks with the other leg for 37.8 damage total, with decent knockback. 2 second cooldown.

```
T - Kick

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The player kicks the target up into the air, knocking them down and dealing 40.5 damage. Kicks higher than the q-disabled version. 3.5 second cooldown.

```
R+ - Heavy Punch

```

The player hits the target with a strong, chargeable punch. Deals 16.88-47.25 damage per hit depending on charge. 1.5 second cooldown.

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F - Shove

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The player shoves the target forwards, dealing 16.88 damage. 1.5 second cooldown.

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B - Hot Sauce

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The player drinks hot sauce then spits fire at the target, dealing 10 damage. After the fire is over, damage adds up to ~35 damage.

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V - Revolver

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The player shoots a bullet out of a revolver, dealing 20.25 damage. Draws faster than the q-disable version. 5 second cooldown.

```
G - Headbutt

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The player grabs the target and headbutts them for 27 damage. 7.5 second cooldown.

```
Z - Crack Shoot

```

The player rolls forwards, dealing 16.88 damage with great knockback. 4 second cooldown and knocks the target down.

```
H - Counter

```

The player counters any incoming melee or projectile attack. If successful, deals 40.5 damage and knocks the attacker down. 10 second cooldown.