Escort

**Coven Expansion Results**
 Your target could be an Escort, Transporter, Consort, Hypnotist, Poisoner, or Pirate.

### **Consigliere**

Your target is a beautiful person working for the town. They must be an Escort.

## Game Information

### **Summary**

You are a beautiful person skilled in distraction.

### **Attributes**

Distraction blocks your target from using their role's night ability.
You cannot be role blocked.

### **Goal**

Lynch every criminal and evildoer.

Template:Story Escort

## Mechanics

* You may choose to role block someone each Night, which prevents them from using their Night ability.
	+ Role block Immune roles, such as a Consort, will not be affected.
	+ You cannot role block roles with Day abilties, because you have a Night ability.
	+ You may role block someone who left the game the same Day/Night. However, this is usually pointless, and is not recommended.
* If you role block a Werewolf during a Full Moon Night, they will stay at home and attack you and other visitors to them.
	+ This does not apply if they are jailed.
	+ Your death message will **not** notify you that you visited the Werewolf or Pestilence for certain; you will only know that you were attacked by them.
		- Serial Killers & Pestilence will still attack their intended target.
* The message "You were murdered by the Serial Killer you visited!" will appear if you target a Serial Killer not being Cautious. Your Last Will will be bloodied and be unreadable.
	+ If you did not target them directly, this message will not appear, and the normal Serial Killer death message will appear.
	+ A Doctor or Bodyguard can protect you from this attack.
		- However, if you then die from any other cause, your Last Will will **still** be bloodied, even though the Serial Killer death cause does not show up.
* There are several roles that are immune to your role block; Witches/Coven Leaders, Pestilence, Veterans, other Escorts, Transporters, Retributionists, Necromancers, and Consorts.
* In a situation where you are alone against a single evil role, the stalemate detector will **always** make you lose, despite being able to prevent the other player from killing you.
* If a Pirate duels you, you will still be able to role block someone due to your Roleblock Immunity. However, you will be killed if they win.

## Strategy

* One of the main purposes of the Escort is to hunt for the Godfather (or Mafioso if there is none) who lacks a Mafioso + Godfather combination. If you role block someone and there are no Mafia kills the following Day, it is possible you've found the Godfather, at least if one out of the Mafioso and Godfather are dead or you are in a mode where the pairing is are not guaranteed to exist. Things to consider:
	+ If there is both a Mafioso and a Godfather, this is basically useless against the Mafia, and any lack of Mafia kill on a particular Night is probably unrelated.
	+ Even when there is only one Mafia Killing, it is not *certain* that you found the killer. The killer might have attacked a target with a form of defense, was Away From Keyboard (A.F.K), or have simply chosen not to attack.
	+ Regardless, when there is no Mafia kill, it is generally a good idea to role block the same person again to double check; if role blocking the same target multiple Nights results in no Mafia kills every time, it is *usually* safe to assume your target is the Godfather.
	+ When you do feel you've identified the Godfather, you should keep role blocking him repeatedly and note this in your will (so people will know to act against them if you die somehow.) You *may* want to out him to the town, but doing so isn't always necessary - if you've actually found the Godfather, then role blocking him repeatedly will lock down the Mafia's main method of killing while the town searches for other Mafia members, and revealing yourself exposes you to a Witch.
	+ These same strategies apply to Coven roles that produce obvious deaths. It does not apply to the Neutral Killing roles; the Serial Killer and Arsonist produces no visible effect, while the Werewolf will kill you, so you cannot identify them by this method. When hunting a Poisoner, pay attention to if anyone announces they were poisoned (and remember that the Poisoner themselves might lie and say they were poisoned after you role blocked them).
* In most cases, there is no reason to role block someone multiple times unless you have some reason to believe they're evil; when you don't know who's evil, you should role block different people each Night to search for a killer. Remember, however, that if the current kill capable Mafia role dies, a new person will inherit the role, and that could be someone you blocked before that point. It might be helpful to put a divider in your Last Will after the point where the kill capable Mafia role died as a reminder that anyone *after* that point can't be the new Mafioso.
	+ Even when you've identified someone as evil, most of the Mafia roles other than the killers are weak, so role blocking them produces only a marginal benefit. Provided there's no Mafioso + Godfather combo, your time is usually better-spent hunting for the Godfather rather than repeatedly role blocking someone just because you think they're evil.
	+ However, if a Vigilante is revealed and there's a Witch in game, you may want to continually roleblock the Vigilante until the Witch is dead, to prevent the Vigilante from being controlled into shooting a townie. The same applies for a Jailor who has jailed a revealed Mayor or last Mafia Killing.
* If you find the Serial Killer, Werewolf (on a Full Moon) or an Ambusher (on your target) during your hunt for killers, you will be attacked by them and probably die. Therefore, it is imperative to **keep records in your Last Will**.
	+ Conversely, this means that anyone you've role blocked under those circumstances without dying cannot be the Werewolf. This is another reason why keeping a Last Will of all your role blocks is important; you may also want to indicate Full Moon Nights in your will to make it more clear that those people have been cleared of that suspicion.
	+ You can use this to your advantage and do a process of elimination. As long as a Transporter or Witch doesn't interfere, you could make a list of suspects of being the Werewolf because you haven't role blocked them.
	+ If you die by the Serial Killer when you did not visit him, you will get the standard death message. If you did visit the Serial Killer, you will get a special message ("You were murdered by the Serial Killer you visited!"). Make absolutely certain to convey this to any Mediums the following night.
	+ However, if you died to the Werewolf you role blocked, you will NOT get a special message; you will only know you were attacked by them.
* Think hard about whether you want to role block at random; there are several things to consider, which vary depending on game mode:
	+ Role blocking Town could interfere with vital abilities.
	+ Role blocking a Serial Killer or (on a Full Moon) a Werewolf will get you killed. However, if you have been keeping a good will, you can possibly nab the Werewolf in the process.
	+ You can find the Godfather as described above, but *only* when there's no Mafioso / Godfather combo. Therefore, in modes like Ranked where that combination is guaranteed, you may want to start blocking at random only once one of them is dead.
	+ The Coven is more vulnerable to role blocks in general, since their kill messages are unique unlike the Godfather & Mafioso; however, most of them don't produce obvious effects until they have the Necronomicon and some Coven roles are immune to your role blocks outright, so you may want to only role block at random once the Necronomicon appears and there's no Coven Leader or Necromancer, or if hunting a Poisoner. Hunting a Poisoner like this also risks Role blocking a Doctor who would otherwise save the poisoned victim, of course.
	+ Random role blocks have the advantage of producing a useful will for you that other people can confirm; while you may fall under suspicion of being a Consort, a Spy can generally clear you of this by noting that no Mafia members visited the people you role blocked, and even without that it's still useful to be able to avoid suspicion for all evil roles but one.
* Role blocking the Mafioso will cause the Godfather to attack the target himself instead of the Mafioso. Therefore, if you're in a game with a guaranteed Mafioso and Godfather combination, and the Godfather dies to a Veteran or Bodyguard before the Mafioso dies, then you should try role blocking your target again. If this results in no Mafia kills the following Day, then *continue role blocking whoever you blocked that Night* since they are possibly the new Godfather.
* Normally, when there is both a Godfather and a Mafioso, the Mafioso will leave his Death Note at the target, not the Godfather; but if you role block the Mafioso, the Godfather's Death Note will be left instead. Therefore, if the Mafia's Death Note suddenly changes, it may be a hint that you have role blocked the Mafioso, especially if you role block someone else and the Death Note changes back the next Night.
	+ Note that the Mafioso can frequently change his Death Note, so do not accuse them unless you have other proof.
	+ This strategy is useless if the Godfather copies the Mafioso's death note or if neither of them use Death Notes.
* If a Town Investigative finds a possible Mafia Killing role, you should role block them to keep them from killing anyone and to confirm that they are indeed a member of the Mafia.
* Role blocking early can be useful since it confirms there is an Escort or Consort, but has the risk of preventing Townies from protecting and investigating other players. Generally speaking, it's a good strategy to role block on the first Night in game modes where the Mafia is likely to have only one killer (because the benefit of role blocking that killer is high enough to outweigh the risk of disrupting a Townie for a Night, and because you want to start narrowing down who the kill capable Mafia role is as fast as possible); it makes considerably less sense to do so in game modes like Classic or Ranked where the Mafia is guaranteed to start with both the Godfather and Mafioso.
* Once either a Mafioso or Godfather has died, the Mafia can only have one kill capable Mafia role (unless an Amnesiac or Forger interferes); from that point on you should *always* role block every Night. If there are no Neutral Killing roles, finding the last Mafia Killing role can often singlehandedly win the game.
* When you do find and role block the Godfather, it isn't necessarily a good idea to try and get him lynched immediately; that would just cause a new member of the Mafia to become the Mafioso. As long as you have him blocked, the Mafia can't kill (and it's unlikely you'll get *forged* or Cleaned with the Mafia unable to kill, so even if you do die, they'll probably get lynched when your Last Will is revealed). If you find the Arsonist or Juggernaut, try the same strategy. This will prevent them from killing and allow your Town Investigatives to safely search for the remaining criminals.
	+ Remember that, in this situation, if there is a Serial Killer, Werewolf or an Ambusher + Witch combo and you are confirmed, you will most likely die. In this case, you should try to lynch them or at least put it very clearly in your Last Will.
	+ Also, remember that the Transporter has a higher priority than you and that the Witch can control you; these things can potentially free a Mafia Killing role who you thought you had pinned down. In particular, the danger of being controlled means you should never announce that you're role blocking a Mafia Killing role unless you intend to try and get them lynched the same Day.
* If you are plundered by a Pirate, make sure to still role block. You may just place a well-timed life-saving role block, your Night still isn't wasted yet!
* If you're playing Ranked and the Mayor reveals Day 1, it's usually best to block him on Night 1. You are almost twice as likely to get a "bad" visit (blocking a Town Investigative, Town Protective, dying to Serial Killer/Ambusher) than to get a "good" visit (blocking a Janitor or Arsonist). Many of your visits will be "neutral" (blocking a Medium, Jester, Consort, or Godfather while there is a Mafioso) that doesn't have much value either way.
	+ One major value of role-blocking early is that you confirm that there is an Escort or Consort in the game. Most Consorts will be trying to help the Mafia, and anyways, they have a much higher chance of a "good" visit. Therefore, it is probably an Escort that is blocking the Mayor, not a Consort.
	+ However, as soon as the Godfather or Mafioso is killed; the Escort should immediately begin blocking to narrow down the suspects of who the Godfather is. If there was a kill when you blocked someone, you know they cannot be the Godfather (unless they were transported, of course).
	+ The importance of role blocking the Mayor somewhat decreases as more Townies die, but it is still usually smart to wait until at least Night 3 before coming off the Mayor (unless the Mafioso dies). This is because "bad" visits also have a slight increase; (roles like Town Killing and Werewolf are more likely to end up being role blocked).
* You can role block the youngest Vampire in order to prevent them from biting or converting someone that Night. It sometimes may be best to force a draw between the Town and Vampires if no other options are available.
	+ If you are converted to a Vampire, you will lose your Roleblock Immunity.
* Be very careful if you visit someone who is confirmed to be a Town role (like a Vigilante), as the Mafia or Serial Killer may try to kill them too. A Lookout may see you visit and you may get lynched.

* If you receive a message saying "Someone occupied your night. You were roleblocked!", then there is a Hypnotist in the game that has targeted you. If they say during the Day that they roleblocked you, you should reveal yourself and accuse them of being the Hypnotist.
	+ However some players may accuse you of being an Executioner and therefore, may think that since the Hypnotist is likely your target, then that Hypnotist is actually an Escort.
		- This can be avoided if there's a Spy in the game and any Disguisers that are present did not disguise the Hypnotist, as the Spy will see that a member of the Mafia visited you.

## Trivia

* The Escort's skin (Candy) has a very striking resemblance to the Disney character Jessica Rabbit.
* Prior to Version 2.0.0.6537, a Serial Killer would attack an Escort for role blocking them even if they were jailed and/or executed.
* File:Escort achievement.png  When looking at in-game statistics or achievements, the Escort is one of two roles (the other being the Forger) that has their icon different from the actual role icon found during gameplay. It appears to be rotated to the right.
* If you are killed by the Serial Killer on the first Day, there is only a ~52% chance that you have role blocked them. Of course, everyone would know whether or not you did role block them by seeing the bloodied Last Will.
	+ Proof: Let R = event role blocked Serial Killer Night 1(N1), K = event killed by Serial Killer N1. P(A) represents the percentage chance that an event, A, occurs. P(A|B) represents the chance that event A happens when we know that B also happens. To understand this, imagine two coins. You flip the first and it comes up as heads. Here's a sample space where possible outcomes from now on are bold -

 Coin 2
 H
 T

Let Hx = event that coin 1 turns up heads, followed by flip x from Coin 2

HH = event heads comes up twice

We want to find P(HH|Hx). Usually, the sample space is equal to 1 and all probabilities are a fraction of 1, the sum of all probabilities, making them equal to themselves and relative to the whole sample space, but there are results in the complete sample space that we want to ignore; these are ones where coin 1 shows tails. To find P(HH|Hx), we can create a smaller sample space within the whole one which only includes results where Coin 1 shows heads, represented in bold. Now we can find P(HH) relative to the smaller sample space, where P(HH) (which is 1/4 relative to the whole sample space) becomes a fraction of 1/2, the size of the smaller sample space (set Hx) when the results have been narrowed down to occurrences within the smaller sample space. This P(HH) relative to the set Hx is equal to P(HH|Hx).

P(HH|Hx) = (1/4)/(1/2) = 1/4 x 2 = **1/2**

**P(HH|Hx) = 1/2**

* We need to find P(R|K). Like in our example, we want to determine the size of the smaller sample space of the set K, which is equal to P(K). There are two ways that Event K can happen:
	1. The Escort role blocked the Serial Killer . There is a 1/14 chance of this happening in a Classic game assuming nobody leaves the lobby.
	2. The Escort *did not distract the Serial Killer*  and the Serial Killer killed the Escort naturally. This is 13/14 x 1/14 = 13/196

These two ways are mutually exclusive (there is no overlap between them) so that certain possibilities aren't counted twice.

P(K) = 1/14 + 13/196 = 0.138 (3 dp)

* P(R) as a fraction of 0.138, making it relative to the smaller sample space of set K, is equal to P(R|K). We already know that P(R) = 1/14.

P(R|K) = (1/14)/0.138 = 51.85% (2 dp)

## History

* 3.2.4
	+ Reanimated Ambusher will no longer attack roles that attempted to visit but were role blocked.
* 3.1.14
	+ Added Escort vs. Vampire stalemate detector.
	+ Fixed Tracker incorrectly seeing someone visiting when role blocked.
* 2.5.5.12200
	+ The Escort's role icon has been changed. Old one was File:Achievement Escort.png.
	+ Added Escort's circled role icon (File:RoleIcon Escort Circled.png).
* 2.3.2.9706
	+ Medusa vs. Escort is now a Coven victory.
* Town of Salem Release
	+ Introduced.

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