Mad Mak's Arsenal

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### General Description:

This is a gun which has the appearance similar to a normal old fashioned semi auto rifle, but is actually a high powered electromagnetic ray-gun. In the place where the bullets would normally go, there are highly compacted mana fuel cells. And the ammunition it fires is essentially highly concentrated electromagnetic particles / waves. Mico Fulminis is most effective against magic shields or spiritual opponents but is also effective against most normal armor as well.

### Variable settings:

This gun's firing setting can be changed so that it fires in a steady stream instead of a single shot, and can also be changed so that the shape of the plasma shot is in a perpendicular line instead of a pinpoint. The purpose of the line shot instead of a pinpoint would be to quickly cut through / bisect a target.

Note: The main purpose of this gun is to take out energy based shields, but its versatility allows it to act as a heat ray, a flash light, and a radio jammer.

### Power Settings:

This gun has a dial which can be turned up or down depending on what the user wants. The power changes the frequency of the waves shot out, ranging from radio waves to gamma rays. There is also a second dial which changes the concentration of the waves being sent out.

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### General Description:

This is a high powered pistol with an appearance similar to the modern Ruger mark 4 hunter. Tonitru Vox has the power of a coil gun. Due to the insane speeds which Tonitru Vox is capable of shooting bullets out, even though the bullets have relatively little mass, their durability and speed allow them to punch through almost any form of physical armor. Also due to the speed, they cause bright streaks of light due to the ammo's friction against the air as it travels.

### Variable Settings:

There are two different types of ammo this gun can shoot.

1. This ammo is very dense and completely solid, which results in it simply punching through anything in its way, leaving a relatively clean hole. This round is meant for destroying targets with heavy duty armor, which are usually the only types of targets which can slow the round down enough to fully absorb the needles kinetic energy.
2. This ammo is also dense but is designed to separate from itself. Once it starts travelling through a target, it shatters into a group of tiny fragments which lose momentum much faster and usually transfer all their energy into the target, resulting in much more destruction in soft targets.

Note: Due to the high ammo capacity as well as lack of destruction to the surrounding environment, this weapon is best used as the primary go-to gun.

## incertum inscriptio (Uncertain Address)

### Appearance:

Uncertain Address has the appearance of a scepter with a segmented handle which can be unstiffened and rolled up after a command is given. The general shape of the wand can be curved, stretched or softened / hardened in many ways to make it take a similar form to that of simply a stick, a club, flintlock pistol, musket rifle, staff, or even whip.

### General Description:

This is a pistol which acts as a magical channeler and enhancer. This gun doesn't take ammo but instead uses the magical energy within the user as fuel instead. This gun can essentially be used as an advanced form of wand or other magical conductor.

### Variation Settings:

In addition to using positive magic when casting spells, the type of magic can also be changed to negative or corrupted magic as it passes through the gun.

### Power Settings:

There is technically a limit to how much power this gun can output in a single instant before being overloaded, but the amount is so high that only a Woekiin could supply enough for that to happen. So in normal circumstances the limiting factor is how much the user is willing to supply the gun with.

Note: All different types of magic give off different smells, and due to the artificial nature of the magic coming out of this gun, the smell given off is similar to ozone.

## Esuries Ad Exitium (Appetite for Destruction)

Literal Translation: Hunger for Destruction

### General Description:

This is a Break action + Revolving long barreled shotgun. It has six chambers which can be loaded at a time.

### Variable Settings:

This gun works by imbuing its own enchantments into each slug. There are several different enchantments which can be put into the slugs.

1. Forward Blast: This makes it so upon the bullet hitting the target, all the energy within it is automatically transferred to the target within a certain radius. If the radius is big enough to envelope the target, the entire target will have the energy transferred to all parts of it equally. This means that the target will be pushed backward all at once, which means no piercing or ripping of any kind and is generally a non-lethal means of dealing a decent amount of damage to a target. These Slugs can also be used against large animals or vehicles to stop them in their tracks if moving towards the user or sending them off track from a side angle.
2. Explosion: This makes it so that anything within a certain radius of the bullet is rapidly pushed outward in a circular pattern, causing the target to explode along a circular plane. This violently takes care of a target without risking any splatter towards the user or behind the target. This can also be used to create holes or tunnels through larger targets.
3. Implosion: This makes it so that anything within a certain radius of the bullet is rapidly attracted to it, causing the target to implode and follow the bullet until it stops. This usually results in a pile of gore and debris at the location where the bullet stops. A side effect of this enchantment is the snowball effect.

Note: Due to limited ammo supply as well as the firepower of this gun, it should be used for quick disposal or suppression of a large or durable target.

### General Description:

This is a single shot bolt action rifle. The way this weapon works is like a fishing net / hook which captures. It shoots out a tiny needle which when it makes contact with the target will connect & bond them on the universal level to a canister within Corporis Amotio resulting in the immediate relocation of the target to the canister, and trapping them inside of it. (Kinda like a poke ball)

Note: Due to the inherit nature of this gun, Corporis Amotio should be reserved for when a target needs to be quickly & reliably captured alive, with the added potential benefit of the gun's long range allowing for its use at a distance away from risk.