人类

游戏中可能遇到的人类敌人资料，包括他们的名字、强弱点，以及在战斗中对抗他们的策略。

强盗
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 **弱点*** 略低的hp (大约 55)
* 近/远程防御为0
* 近战技能一般 (大约 55)
* 只穿着最低级的护甲，也有个别装备稍微好一些的个体。
* 只装备各种T1武器，但有些暴徒可能会携带双手伐木斧从而能造成相当可观的伤害。
 **应对策略*** 穿着重甲并使用双手武器的战团成员可以轻易击杀大量暴徒并让剩下的幸存者落荒而逃。
* 使用远程武器削弱他们并确保前排阵型稳定。
* 随机应变即可，作为游戏中最低级的敌人之一，强盗暴徒确实不需要花多大心思专门应付。

* 有一部分偷猎者可能会携带战犬。
 **弱点*** 近/远程防御为0
* 近/远程技能一般 (大约 50)
 **应对策略*** 用我方箭术更精湛的射手教他们做人。
* 用复数只战犬干扰他们的输出。

* 近/远程防御中等（10），游戏早期的掠夺者双防可能只有5点
* 近战技能防御中等（70），游戏早期的掠夺者可能只有65点
* 远程技能防御一般（55），会使用标枪和飞斧等投掷武器
* 通常会与强盗射手组队大量出现
* 武器强度可观，会装备所有的T2近战武器
 **弱点*** 十分耿直，喜欢突脸
 **应对策略*** 如果他们在开局时没有直接一股子冲上来，让你的远程队员射杀对面的强盗射手迫使他们冲锋。
* 在他们冲上来时适当调整站位，就可以让他们冲到面前时只能攻击一次或无法攻击，而让你的人在下回合可以尽情站桩输出
* 利用和他们一起出现的强盗暴徒（如果有的话）的低决心来带崩他们的士气

* Respectable base ranged defense bonus (+10)
* Decent ranged skill (about 60)
* Sometimes carries a Wardog.
* Have mastery perk of their respective ranged weapon.
* Dangerous in the early game, when they can wound and kill your lightly armored brothers easily.
 **Weaknesses*** Rather low hp (about 50-55)
* Mediocre base melee defense bonus (+5)
* Mediocre melee skill (about 50)
* Low to medium armor. Typical armor include leather wraps (20), padded surcoat (50), blotched gambeson (70)
 **Tactics*** Try to take them out with your ranged Brothers.
* Flank their battle line and engage them in melee, if possible.
* Frequently left exposed when their melee counterparts charge, leaving them vulnerable to ranged fire.

* High base melee defense (+15). Has Shield Expert perk, putting defense at +18 with regular shields.
* High base ranged defense (+15). Shield Expert benefits applicable as above.
* High melee skill (about 75)
* Decent ranged skill (about 60)
* Usually uses Heavy armor. Typical armor include nasal helm with mail (200), basic mail (110), reinforced mail hauberk (210)
* Powerful weapons. Top tier weaponry including noble sword, winged mace, fighting axe, greatsword, etc.
* Sometimes carry unique weapons.
 **Weaknesses*** Tend to stay isolated from other NPCs.
* Sometimes charges first.
 **Tactics*** If the leader charges at you, focus fire with ranged weapons.
* If isolated, eliminate other brigands first and take care of the Leader last.
* Often one of the last brigands on the field. Surround and crippple them before finishing them off.
* They often have some relatively high tier armor and helmets. Surrounding them and using daggers' "Puncture" skill can net you decent gear.

## 正规军（贵族军队）

* Uses polearms like the Pike and Billhook.
* Readily uses Repel to protect their vulnerable units and Hook to draw enemies into being surrounded, if they have the appropriate weapon.
 **Weaknesses*** Outside of the formation they get damaged quite fast due to light armor, mediocre Melee/Ranged Defense skills and not possessing a shield.
 **Tactics*** Will occasionally use the Hook skill with Billhooks to inflict your mercs with the Stagger debuff
* Since they have no shields, they are very vulnerable to all attacks that can reach them.

* Heathers and Kite Shields
* Medium to strong armor.
 **Weaknesses*** They are not great damage dealers and will often spam 'Shieldwall' and get exhausted.
 **Tactics*** Break their armor with hammers, or use flails to hit them over their shields.
* Really useful armour if it's your first crisis.

* Medium Armour to poor armour.
* Decent Ranged Skill and Ranged Defense and can be difficult to target as they like to stand behind friendly units.
* They have Arbalest Mastery Perk, which will result in great damage when it hits.
* Really powerful and Dangerous, if it hits can 2 shot if it's your first crisis.
 **Weaknesses*** Weak in melee fights.
 **Tactics*** Archer with Bow Mastery can try to shoot them without having to move.
* Can be distracted for a few turns with wardogs.

* Is able to use the rally the troops perk.
 **Weaknesses*** No shields.
* Will always attempt to rally if there are any frienlies below steady morale, instead of attacking.
* Lower encumbrance and higher initiative sometimes causes him to charge first and therefore is a good target for your first shots.
 **Tactics*** Try to shoot them
* Leave him for last if there

* Top tier weapons like Fighting Axe and Noble Sword.
* Sometimes carry unique weapons and shields
 **Tactics*** Surround him and break his shield, use maces to stunlock him then finish him off.
* Surround him and use dagger "Puncture" skill to save his armor.

* Top-tier Weapons.
* High Melee Attack and Defence.
 **Weaknesses*** No head armor.
 **Tactics*** Surround him, throw nets and use flails to hit them in the head.

* Two Handed Sword.
* High Melee Attack and Defence.
* High Initiative
 **Weaknesses*** Can either have Duelist's Hat (60) or Zweihander's Helmet
* No shields
* Rushes and often surround itself.
 **Tactics*** Throw nets and use mace to stun him because surrounding him a letting him attack grant stacks of Reach Advantage with make it harder to hit.
* Range Weapons can be devastating, especially crossbows which will inflict criticals.
* A good focus can wreck him.

## 民兵组织

 **Weaknesses*** Lowest tier armour
* Usually bottom tier weapons, but can sometimes have stronger ones, never top tier.
* 50 HP.
* Tend to instantly charge the enemy.
* 50 melee skill
 **Tactics***

 **Tactics***

* Medium to strong weapons.
 **Tactics***

 **Weaknesses*** No crossbows
* Lowest tier armour
* 50 HP
* 50 Range Skill
* 0 Range and Melee defense
 **Tactics***

## 旅行商队

 **Tactics***

* Medium weapons
 **Tactics***

 **Weaknesses*** Low or no armor.
* Low HP.
 Tactics

* Crush them, it is impossible to lose a fight against them (ss long as you are not totally undergeared, injured and/or outnumbered.)

## 雇佣兵团

* High variety of armor and weapons, ranging from light (Gambeson, Padded Leather, Headscarf) to medium/heavy armor (Mail Hauberk, Nasal Helmet with Mail, Bascinet with Mail, Flat Top with Mail) and medium to high tier weapons (Handaxe, Military Pick, Warbow).
 **Perks*** Fast Adaptation, Quickhands, Rotation, Overwhelm, Reach Advantage, Bullseye.
* Seems to have the weapon mastery of all the weapons
 **Tactics*** Focus on the high-damage, low defence mercenaries to reduce their threat.
* Play defensively, as they are all highly skilled
* Be adaptive!

* Top tier weapons (sometimes unique ones). Typical weapons include noble sword, fighting axe, warbrand, greatsword, two handed hammer,etc
* Often uses top tier shields (ie heater shield, sometimes unique ones)
* High HP (may be variable due to perks, roughly 125-150)
* Excellent base melee defense (+25)
* Strong base ranged defense (+15)
* Very high melee skill (about 85)
* Strong resolve
 **Weaknesses*** Gets fatigued quite fast.
 **Tactics*** Engage with brother with best defense and use shieldwall. Other men should use 2-handed reach weapons and stay safely away. The Hedge Knight will likely use Shieldwall himself and hopefully not put out too much damage per turn.
* Warhammers can be useful as they wear heavy armor
* Remove armor with warhammers and then finish him with spear or any high dmg weapons
* Surround him and puncture him to death to save his armor.

* Supremely high base melee defense (+80), which translates to an effective melee defense of 64 after diminishing returns, and which cannot be overcome by surrounding due to Underdog perk.
* High base ranged defense (+15), further boosted by Anticipation perk.
* Supremely high melee skill (about 95)
 **Weaknesses*** Fairly modest hps (about 60-70)
* No shields
 **Tactics*** Shoot him when he has closed in and try to get a clear shot. An average L11 brother starting with decent ranged skill, armed with a crossbow, will only have a 45% chance at 6 tiles away.[(40 (initial) + 30 (10 level ups in Ranged Skill) + 20 (crossbow) - 15 (distance) - 15 (base ranged defense) - 15 (Anticipation)]
* Engage with brother with best defense and use shieldwall. Do not melee him when Riposte is active.

* Extremely High Ranged Skill (about 85)
* Respectable Melee Skill (about 70)
* High base melee defense (+15)
* Very High base ranged defense (+25)
 **Tactics*** Try to engage in melee as fast as possible
* Try to shoot them with your archers
* Only way to get uniques bows or crossbows without buying.

## 事件生成的特殊敌人

* High Initiative.
* Light to medium armor.Typical armor include mail hauberk (150), padded leather (80), basic mail shirt (115), closed mail coif (90), nasal helmet with mail (200).
* Good mix of weapons, typical weapons are dagger, falchion, hand axe, arming sword, warbow and crossbow.
* Often make use of nets and throwing weapons.
 **Weaknesses*** Similar weaknesses as Mercenaries
 **Tactics*** Use nets to reduce their defenses.
* Make use of the "Surround" mechanic to increase hit-chance.

* Decent hps (about 70)
* Decent melee skill (about 60)
* Decent melee defense (about 10)
* Decent ranged defense (about 10), however as the event occurs at night, ranged defense is lowered to 7 due to Nighttime penalty
* High morale
 **Weaknesses*** Light armor (typically Cultist Hood and Monk's Robe) and no shields
* Mid tier weapons (typically Reinforced Wooden Flail, Scramasax and Daggers)