Sosig

**Sosigs** are a type of NPC that were first developed starting since Alpha 2 of Update 59 as a successor to the Soldier-Wiener-Bots. Sosigs are programmed to act smarter in combat, using cover, reacting to noise and player presence, becoming suppressed under fire, etc.

The player can become a Sosig, by choosing a Sosig avatar when using the Spectator Camera.

## Behavior

### Combatants

Sosigs react to combat in various ways denoted by an icon above their head.

     Enemy Spotted
     Confused
     Blinded
     Suppressed
     Asleep

### Noncombatants

Noncombatant sosigs, aka Meatizens, have much more limited behavior. Meatizens are neutral to the player; they will not pick up objects, and when near gunfire, will panic and run away.

## Anatomy

Sosigs are made up of 4 individual links. Typically, each link has 100 units of integrity; damage is localized to each link, and each link can have their damage modifier set to different levels; for example, leg modifiers could be set to 0.5, torso set to 1.0, and head to 10, so that headshots will do the most damage. The Sosig as a whole will also have 100 units of mustard.

A Sosig dies if one of the following occurs:

* One of the Sosig's links reaches an integrity of zero.
* The Sosig loses 100 units of mustard, resulting in bleedout. This happens most often with smaller rounds like .22 Long Rifle or 12 Gauge Flechette rounds, or by stabbing with a melee weapon.
* Snap the head or torso limb connections by grabbing them and bending them far enough. Snapping the leg connection will simply cripple the sosig.
* Severing the links apart, either by ripping them with your hands or slashing with a bladed weapon.

Note that you can only grab a Sosig that hasn't noticed you, or has been stunned.

Dead Sosigs, after a brief period, will explode to reduce the amount of objects in the scene; Sosigs spawned in the main room of the Proving Grounds will not despawn, and must be manually deleted with the spawning panel.

## Equipment

### Sosigguns

Sosigguns are the weapons that Sosigs use; they are simplified versions of real life weapons designed to be as cheap on performance as possible as having Sosigs use player weapons would heavily impact performance.

The player can grab and use Sosigguns, where they can be fired like any normal weapon. Manual action weapons like shotguns or lever-actions will actuate automatically as part of performance economy. Sosigguns can be reloaded by being shaken, which would follow up with a "ding!" upon completion. Sosigguns do not have great accuracy and should only be used at short range.

### Armor

Sosigs will oftentimes be wearing body armor; the level of protection that the armor has determines how well they can block different types of rounds. Note that AP or API rounds will be able to penetrate body armor, even when other rounds like FMJ or JHP would not. For shotguns, Flechette and SWAG-12 HE has armor-penetrating capability. Bear in mind, **there are many variables that determine armor effectiveness**. Caliber, bullet type, velocity, and angle of impact all effect the bullet's ballistics. For best results, aim for direct hits at closer ranges out of longer-barrel firearms.

Sosigs generated in the Proving Grounds will use randomized sets of armor, but otherwise, a Sosig will wear the most armor on their chest, and the other body segments will have a tier lower than that.

## Specialized Sosigs

Generally, all Sosigs share the same behavior. However, some types of Sosigs exist that have different variations on the standard Sosig model.

### Rotwieners

Rotwieners (sometimes known as "Zosigs") are a subtype of Sosig encountered primarily in Return of the Rotwieners, the King of the Grill mode in the Meatmas Cappocoloseum (if set to "Rotten" or "Apocalypse" mode), and Take and Hold when playing the character Zeke Zombiehunter. They have poor vision but much sharper hearing, making loud, unsuppressed weapons a potential liability. Rotwieners killed in Return of the Rotwieners can drop Meat Cores depending on the type of Rotwiener.

Many different variants of rotwieners exist; see the main Rotwieners article for more detail.

### Breadcrab Zombies

Breadcrab Zombies are encountered in Take and Hold's Welldone Freemeat character. They're similar to Rotwieners, except that they have a Breadcrab attached to their head. Killing a Breadcrab Zombie with body shots will cause the Breadcrab to detach and attack you.

### Junkbots

Junkbots are a robotic form of Sosig encountered in Winter Wasteland. They share the behavioral characteristics as standard Sosigs, but have much higher individual segment health and have a very weak spot on the back of their heads.

## Videos

H3VR Early Access Update - Alpha 2 of U59- Proving Ground Testing SceneH3VR Early Access Devlog- Drilling Into Brains To Make Better AIH3VR Early Access Devlog- More Horrible AI Experiments
## Trivia

* Part of the reason Anton developed Sosigs was to have a team system for the then-secret Meat Fortress update; the original Soldier-Wiener-Bots could not support team-vs-team battles as they could only see the player as an enemy, and not other bots.
* Many of the quotes are self-aware jabs at the developer, player or their general existence.
* The idle quote "when I grow up, I wanna be a tumor" is a reference to the nitrates used as a preservative for hot dogs and their tendency to cause cancer, heart disease and other ailments.
* The combat quote "Rush B!" is a reference to the *Counter-Strike* series where players would often shout which bombsite to rush toward as the Terrorist team. This is also referenced on the right side of the P90.

## Gallery

### Miscellaneous Soisgs

The Player as a SosigA Sosig AgentPacification SosigsMeat Fortress SosigsThe player with sausage hands
### Faction Sosigs

For more information, see Sosig/Factions.

ShotDogsMercWienersJungle JerkyFranksBangersSosikiWurstDesperadoesRotwienersRotwieners cont'dPacification SquadSkulkersProspectorsShelf Life Uncivil ProtectionShelf Life Breadcrab ZombiesShelf Life OberwurstMeat Fortress Red HotsMeat Fortress Blue FranksGladiatorsFlaccid Serpent enemiesFlaccid Serpent bossesMountain MeatsOperatorsJunkbots

## See Also

* Sosig/Quotes
* Sosig/Factions
* Sosiguns
* Rotwieners
* Breadcrab Zombies
* Junkbots