The Metal Alliance

## Overview

The Metal Alliance are a group of characters and the main protagonistic faction of The Iron Warlord Series. The Metal Alliance is composed of 4 Armies which are The Iron Barbarians, The Ruby-Eyed Pirates, The Ravenna Realm, and The Keraxe Kingdom. It is said that The Alliance has many side forces with two being confirmed, That being The Sameria Province and The Renegade Candle. The Alliance is also known for how fast it is growing and the sheer amount of members it has, making it an extremely powerful organization in its entirety. The Metal Alliance operates in The Majority of The War Seas except The Southern Regions of The War Seas.

### Main Factions

* The Iron Barbarians
* The Ruby-Eyed Pirates
* The Ravenna Realm
* The Keraxe

The Iron Barbarians make up the majority of The Metal Alliance due to them being the largest faction in The Alliance. The Iron Barbarians is lead by Stephen Wagner, The Main Anti-Heroic Protagonist of The Iron Warlord. The Iron Barbarians are well-known for how strong they are despite not possessing any form of magic. The Weakest Soldiers of The Iron Barbarians are able to take down multiple people alone without any help, with the stronger members being able to take on larger groups of people. The Iron Barbarians' role within The Alliance is fairly simple; they're the main frontline fighters of The Alliance and often use large numbers, fair coordination, basic tactics, and brute force to subdue their enemies.

The Ruby-Eyed Pirates make up the second majority of The Metal Alliance. They were originally The Magic Users and Marksmen of The Alliance until they begun manufacturing most of The Advanced Technology The Alliance uses through The Science Team. The Ruby-Eyed Pirates is lead by Bartholomew Renbert, a Notorious Pirate infamous for his large pirate clan being masters of Magics and Marksmanship prior to joining The Metal Alliance. The Ruby-Eyed Pirates mainly stay behind the frontlines and back up The Iron Barbarians with ranged support. The Ruby-Eyed Pirates are well coordinated, tactical, patient, and intelligent.

The Ravenna Realm is the 3rd Army to join The Metal Alliance after it's current ruler, King Claudius Caesar V agreed to join forces with Stephen to help him hunt down the order with him. Their role in The Alliance is debatable because they don't have a true role within The Alliance. Ravenna scouts & spies on enemies for information, defends important locations owned by The Alliance and/or Ravenna from destruction, Actively hunt down the order, etc. Ravenna has been providing The Alliance with their bronze to create alloys either made with Dark Sea Resources or other possibly magic-altered alloys for The Alliance's benefit, though there's little known information about what Ravenna provides The Alliance with.

The Keraxe lead by Wotan The Conqueror and his children joined The Alliance much later than Ravenna and are rarely seen helping The Alliance. It can be assumed that The Keraxe assumes the role of sea-based activity and acts as The Alliance's main naval force due to their powerful naval strength. The Keraxe can also be seen as The Secondary Frontline Fighters of The Alliances due to them being vikings, but there's little known information about their role in The Alliance and what they'll do due to their infrequent appearances.

### Side Factions

* The Sameria Province
* The Renegade Candle

The Sameria Province lead by Queen Eileen, The Current Queen of Sameria succeeding Sameria's Previous Queen. There is little known information about Sameria's Role within The Alliance due to them recently joining during The Childhood Vengeance Arc. Queen Eileen is known as a Very Powerful Sun Magic, Sand Magic, and Thermo Fist User who holds The Strength of a Curse User who is willing to join The War Against The 13 Corsairs.

A Resistance formed by Former Baron of The Order, Cardinal Borealis which is mainly composed of Deserters of various pirate clans and organizations. Order Deserters currently make up The Bulk of The Renegade Candle's Members while there is a sizeable amount of Red Veil Pirates Deserters who were suspicious of Their Leader who happened to be a High Lord and decided to defect The Red Veil Pirates. It is presumed that The Renegade Candle will eventually expand their role as a Resistance Group against The Order into a pseudo-military force that will save any Deserting Members of a Pirate Clan or an Organizations in the upcoming story arc.

### Subfactions

* The Science Team
* The Engineering Corp
* The Garrison Security Division
* The Huntsman Force
* The Chemistry Crew
* The Labor Corporation
* Special Forces
* The Emergency Medical Crew

A Group of Ruby-Eyed Pirates who are part of The Alliance's Science Team lead by Arthur Einstein, Head Scientist of The Alliance and A Commander of The Ruby-Eyed Pirates. Most of The Science Team are non-combatants, however, The Science Team has trained its members with basic hand-to-hand combat and weapon skills to defend themselves from any potential threat. The Science Team is responsible for the creation of most of The Alliance's Advanced Technology currently in use.

A Group of Ruby-Eyed Pirates who work alongside The Science Team to build The Projects that Arthur wants them to build after he labels a prototype as a success. The Engineering Corp are the builders of The Alliances who built most of The Alliance's Bases and Facilities surprisingly fast, They are partially responsible for the creation of multiple advanced, high-tech weapons that The Alliance uses.

A Paramilitary Division of Alliance Members who were assigned as security guards for The Alliance's property, They are usually armed with Special Anti-Magic Guns and Armor to effectively neutralize enemy threats. The GSD are also sometimes deployed into outdoor combat situations whenever one poses a reasonable threat to The Alliance to incapacitate them with their special Anti-Magic Guns.

The Alliance's Bounty Hunters are an elite fighting force of The Alliance who are usually deployed whenever an individual poses a serious threat to The Alliance. Bounty Hunters are equipped with high quality weapons, gear, armor, and equipment made by any of The Alliance's 4 Factions to make them dangerous bounty hunters. The Majority of the bounty hunters are part of The Iron Barbarians but the rest are affiliated with The Alliance's 3 other factions.

The Alchemists are a non-combat subdivision of The Alliance which is composed of The Alliance's most skilled alchemists who brew a wide range of potions for The Alliance to use. A known Brew of The Alchemists is The Brutification Potion which doubles the size of the individual who drank ditto while greatly increasing their strength and durability but slowing them down significantly.

A Group of non-combatants who keep The Alliance's goods circulating The Former's territory so The Entire Alliance can access the newly created goods made by The Alliance. They have some form of combat knowledge but is comparable to a scientist's combat knowledge. The Labor Corporation only use their combat knowledge whenever it is necessary to fight back.

The Special Forces of The Metal Alliance, They come in a wide range of specialities and possess unique traits and abilities depending on what Special Unit they are. Special Units are often equipped with better-than-average gear, weapons, and armor to distinguish them from The Standard Units. The Special Forces of The Alliance have varying power and The Most Elite Units are outfitted with very powerful arsenals at their disposal to effectively deal with dangerous foes.

The Medics of The Metal Alliance. Rarely seen on The Battlefield but make one of The War Seas' most advanced Non-Magic Using Medical Groups, The EMC are sometimes deployed in dangerous situations where they'll have to treat wounded soldiers and prevent them from dying in battle. But because The Alliance's Medics are usually seen after a conflict has subsided, it is highly unlikely that Medics will make their way to a battlefield until The Conflict has subsided. However as stated earlier, The EMC are rarely deployed out into The Battle to treat wounded soldiers and bring them back into good shape. The Alliance's Medics have access to advanced medication that is believed to treat nearly every disease out there. The Medics also have access to Morphine Shots, Adrenaline Shots, Etc.

### Trivia

* Many Aspects of The Metal Alliance were heavily inspired by Certain Aspects from various games and animated series such as The Half Life Series, Warframe, Payday 2, Madness Combat, Etc.
* It was speculated that The Sameria Province and The Greenwish Cult are part of The Metal Alliance as side forces, though there was no known confirmation of this being true, that being said, The Sameria Province and The Greenwish Cult being members of The Alliance remains as a debatable topic.
* The Metal Alliance is likely a remastered version of The NEVAL or The Nevadean Alliance which was a 'faction' part of IronLegWarlord's Discontinued Madness Combat OC 'Story' that was created through a mod known as The Not Enough Madness Mod which requires Madness: Project Nexus to function properly.
	+ The NEVAL was composed of The A.A.H.W, The MERC, The NEXUS CORE, and The N51 While The Metal Alliance is composed of The Iron Barbarians, The Ruby-Eyed Pirates, The Ravenna Realm, and The Keraxe. however, there is no known similarities or connections between the two factions.