Village

**Villages** are scattered across the Overworld. If not claimed, they regenerate every three days, allowing them to be raided for supplies without fear of leaving the world in a ravaged state. Villages may rarely generate as one of several special variants, which contain valuable building blocks and loot.

## Looting

Each village has a chest (in regular villages, located in the blacksmith's building) containing loot that is unique to the player. The chest refills whenever the village regenerates and cannot be broken unless the village it's in has been claimed.

The chest can contain a variety of supplies, including food and equipment, making it a valuable resource for new players. The rarest loot includes diamonds, horse armor, and saddles; chests in special villages have a higher chance of containing these. Some unique or challenge-related items, like the evil words and Candy Apple, can only be found in village chests.

Villagers in villages can be traded with, but doing so will cause them to disappear shortly afterward. Any villagers you wish to keep should be transported to your primary land claim. A villager named "The Dealer" generates with each village; this has to do with a planned feature but does not currently affect gameplay.

## Regeneration

Villages regenerate three days (real time) after being visited, purging all blocks and entities within their boundaries. Regeneration will never occur while a player is inside. Claiming all or part of a village will prevent it from regenerating.

A village's boundaries do not need to be entered for it to count as visited. The Overworld is laid out in a grid of 512×512 cells, each containing a 69×69 village in a fixed location within. Entering a cell counts as visiting its village.

## Village variants

A village has a low chance to generate as one of several special village types. Some of these can be raided for blocks and items that are rarely available elsewhere, if at all.

Some village variants are populated by hostile mobs and can be dangerous without high-level gear. The primary loot chests in these enemy villages contain special loot and large amounts of emeralds, but require a Loot Key to open.

### Abandoned village

Abandoned villages are similar to regular villages, but are empty of villagers and contain cobwebs and mossy cobblestone. Their loot chest is in the fountain at the center of the village.

### Sand castle

Sand castles are large structures built from sand and sandstone. Their loot chest is in the center building.

### End village

End villages are composed of end stone and purpur and contain chorus plants instead of trees. Their loot chest is in the blacksmith hut and contains shulker shells.

### Sea monkey village

Sea monkey villages are made from prismarine and sea lanterns. The color scheme and main building are modeled on a sea monkey castle, hence the name. The primary loot chest is at the top of the tower, containing sponges and a guaranteed Loot Key.

### Trader hut

The trader hut is a red building that houses Bobby Bob, an NPC with a number of valuable trades. The barrel in the hut requires a Trader Key to open, which is not currently obtainable.

### Ice mound

Ice mounds are large, hollow ice structures filled with polar bears and high-level strays. Packed and blue ice is available near the center. A chest containing emeralds and an Ice Cod is suspended inside, requiring a Loot Key to unlock.

### Dagger tree

Dagger trees are the rarest village variant, enormous structures made of nether brick and black concrete, extending well above cloud height. High-level blazes spawn inside. The main chest is near the bottom, requiring a Loot Key to unlock and containing emeralds, shroomlight, and a Dagger Tree Sapling. Five other chests of emeralds and shroomlight are hidden in the branches, and may contain Not a Shamrocks.