Brewer

Brewers are potion conjurers.

## History

The Fleshcult wasn't about to get involved with the turmoil of their sister Covens. They had very little to say about the emerging Coven of Chaos and their dealings. After all, it was generous gift from their Lord. But, when both Covens were granted third animastics, the Fleshcult sought to receive their third as well. They were not desperate, nor were they afraid, so they didn't particularly need something powerful. Rather, the Fleshcult focused their attention on creating something innovative, beneficial, and safe. Alchemy was an ancient art, but at times it was greatly hindered by limited resources. The Fleshcult proposed that, by making certain potions easier to brew, it would be much easier to keep the Hive strong. With a blessing from Malmarax and a little help from early Metathurgy, the Fleshcult was granted a third animastic of their own; Brewery.

This animastic is highly respected because its culmination has saved the Hive from devastation numerous times. The widespread availability of liquid health and food directly contributed to population growth. Their most recent achievement is keeping the Hive fed during a total meat drought. Their innovative ability list make them one of the most versatile branches of power to learn, and their safe and simple approach to spell practice make Brewery the most common addition to animastic pairings.

## Earning Your Power

Brewery is simple. Potions must be traditionally learned, but conjuration is easily mastered. Its skill lies in how well a Brewer is able to select the most efficient potion for their situation.

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### Ability List***ACOLYTE***

 Summon a floating, animated cauldron under your command. Cauldrons can be dismissed or stationed. Only one can be summoned.

 Every 5 turns, the Cauldron will brew a potion within itself that only it can use. However, by odd chance, Brewers who decide to sit in their Cauldron's own brew will find themselves covered and yet unaffected by these substances.

Cauldron cannot be cast while moving, performing other casts, or while using any ability that drains dedicated or channeled threads during this ability's cast time. Your first emote must include summoning the companion. Your second emote may include the standby and actions of your companion. You may also choose for them to be fully created in the first emote so long as they remain idle until your second emote.
  Qui & Creation
This is a qui-made companion using Grade A Abyssal Qui and is compatible with any grade of Abyssal qui. Because of its simple shape, higher grades will instead increase its intelligence, making Cauldrons one of the most life-like qui companions available. This ability summons a cauldron that is already your companion. To create a new companion, use the guide here.
 Passive Effects

## ***MASTER***

Animastic Ascents

 Your potion vials can also be summoned as tiny glass weapons which the potion is sealed inside.

## Creation, Roleplay, and References

Brewers have Cauldron companions and at least 1 Scepter. They may also have unique vial designs.

You are required to make references for your Cauldron. The Scepter can be optionally included in a reference of your Grimyte. Potions are also optional. Please use the guides below to create your references and submit them.

You may Roleplay your cauldron yourself, or you may assign them to another member to play for you. Please keep in mind these creature's intelligence levels will vary depending on type and they are not intelligent enough to have fully formed motivations outside of their master's command.