recursal/Fanatic-Fandom huggingface dataset:
Weapons

There are many **weapons** available to the Hunters of **Monster Hunter: World**.

## Summary

Monster Hunter World includes all 14 weapon types that have been popularized throughout the series. These types are:

* Sword and Shield
* Great Sword
* Long Sword
* Charge Blade
* Dual Blades
* Lance
* Gunlance
* Switch Axe
* Insect Glaive
* Hammer
* Hunting Horn
* Bow
* Light Bowgun
* Heavy Bowgun

* Sword and Shield
* Great Sword
* Long Sword
* Charge Blade
* Dual Blades
* Lance
* Gunlance
* Switch Axe
* Insect Glaive
* Hammer
* Hunting Horn
* Bow
* Light Bowgun
* Heavy Bowgun

### Kinsects

These are exclusive to the Insect Glaive and there are many types such as:

* Culldrone

## Bow Coatings

* Blast Coating
* Close Range Coating
* Exhaust Coating
* Paint Coating
* Paralysis Coating
* Poison Coating
* Power Coating
* Sleep Coating

* Blast Coating
* Close Range Coating
* Exhaust Coating
* Paint Coating
* Paralysis Coating
* Poison Coating
* Power Coating
* Sleep Coating

## Bowgun Ammo

* Cluster
* Crag
* Demon S
* Dragon S
* Flaming S
* Freeze S
* Normal
* Paint S
* Para S
* Pellet
* Pierce
* Poison S
* Recov S
* Sleep S
* Slicing S
* Thunder S
* Tranq S
* Water S
* Wyvern S

* Cluster
* Crag
* Demon S
* Dragon S
* Flaming S
* Freeze S
* Normal
* Paint S
* Para S
* Pellet
* Pierce
* Poison S
* Recov S
* Sleep S
* Slicing S
* Thunder S
* Tranq S
* Water S
* Wyvern S

## Bombs

* Barrel Bomb +
* Barrel Bomb L
* Barrel Bomb S
* Bounce Bomb
* Bounce Bomb +
* Dung Bomb
* Felvine Bomb
* Flash Bomb
* Smoke Bomb
* Sonic Bomb

* Barrel Bomb +
* Barrel Bomb L
* Barrel Bomb S
* Bounce Bomb
* Bounce Bomb +
* Dung Bomb
* Felvine Bomb
* Flash Bomb
* Smoke Bomb
* Sonic Bomb

## Tools

* BBQ Spit
* Boomerang
* Capture Net
* Paralysis Knife
* Pickaxes
* Pitfall Trap
* Poison Knife
* Poison Smoke Bomb
* Shock Trap
* Sleep Knife
* Throwing Knives
* Tranqulizer
* Whetstones

* BBQ Spit
* Boomerang
* Capture Net
* Paralysis Knife
* Pickaxes
* Pitfall Trap
* Poison Knife
* Poison Smoke Bomb
* Shock Trap
* Sleep Knife
* Throwing Knives
* Tranqulizer
* Whetstones

## Weapons Master List

* Bow
* Charge Blade
* Dual Blades
* Great Sword
* Gunlance
* Hammer
* Heavy Bowgun
* Hunting Horn
* Insect Glaive
* Lance

## Sword and Shield

*This article is a stub. You can help Monster Hunter: World Wiki by expanding it.*
Journey Journal/LordHepta - A Wholesome Story

A few years ago I made a very special friend in Journey. We traveled just about the whole game together and we reached the bridge that connects one side of the mountain to the other.

I think my finger slipped on the joystick and my little Journeyer just fell all the way down. I was really bummed because I thought the person I was with wasn’t going to wait for me.

I was wrong though cause they fell all the way down with me!

We kept giving chirps of encouragement to each other and finished the game together :) I’ve also had people draw me hearts in the snow and I get all warm inside 🥰
Top Categories

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Goo

*This article is a stub. You can help Journey Wiki by expanding it.*

*Main article:* Objects

**Goo** is the liquid in the Tower that rises as one activates the murals, sometimes written as "GOO". It is a mysterious substance both fog-like and liquid in appearance. One might also use the term "goo" referring to the white mist in Paradise.

#### Alternative Names

Mist, (magic) Fog, Liquid Light, Soul Juice, Spirit Mist, Spirit Water, (Water - Another term for the goo; can also refer to the water in Paradise)

## General information

Goo/Water is only found on two levels, the Tower and Paradise.

In the Tower level the Goo seems to shine golden, this might be due to the light from the Tower.

Cloth elements and creatures will glow in the goo in the same way they glow when a Wayfarer touches them.

Coming into contact with the Goo has similar effects on the Wayfarer as touching other cloth creatures (recharging the scarf, floating / slowing the fall).

**Interpretation**

In-game artwork suggests that the Goo is the essence of the "life energy" in the world of *Journey*.

Glyphs in the Tower show that the Great Ancestor lies underneath it, so the goo and its magical powers may be coming from the ancient one. Pools and waterfalls of goo in Paradise offer infinite supply of flying power and free the Wayfarer from the limits of previous levels (appropriately so for the final ascent to the mountaintop, which has been the ultimate goal throughout the *Journey*). The exact meaning is deliberately unclear and can be interpreted broadly as "life energy".

This interpretation is also supported by developer's commentary from PS3 Collector's Edition where they referred to the Goo as "water/energy/soul juice".

## Gallery

* Two Wayfarers floating in the goo (Tower level)
* Magic goo filling the Tower
* Rings appear on the surface if you dip your feet into the goo slightly.
* In Paradise some players spend minutes to just float around to create water/goo ripples.
* Floating in the goo (Paradise level)

## Trivia

* There is a bug that changes the Goo in the Tower level. See image to the left and PC Version FAQ.

* Goo elements are called "Gravity Field" in game files.

## See also

* Goo Boost: a fancy flying technique used to recharge your scarf with the goo just before boosting.
Ruby Tuesday

Restrictions | Red Robes Only

**Ruby Tuesday Event**
The objective of this event is to complete a full *Journey* as a solo red robe traveler or with another red cloaked companion.

### What is it for?

Ruby Tuesday event was created with the intent to bring players back to their roots.
Brave the sands on your own and reconnect with the beautiful environment as you progress through the journey ahead or travel alongside a red companion and be each other's powerhouse while you make your way to the summit.

### How to participate?

* Journey any time on the set date for the event wearing a red robe.

### Things to be aware of:

* You are more likely to meet first time players.

### Tips:

* Close contact helps ensure each companion doesn't run out of scarf charge.
* On a solo journey, keep a look out for slides, flyers and carpets that can aid in your travels.

## Scheduling

**Recurring:** 2nd Tuesday of every month

We recommend coordinating the event on the Journey Fan Discord or on the JourneyPS3 subreddit
for better chances on organizing a meet for the event.

If you plan to participate in the event with a friend, see Guide to arranging a meetup.

See you in the sands.
Silent Sunday

### What is it for?

The purpose of this event is to treat your run as a meditation exercise and proceed through the game without chirping.

**Silent Sunday** is an event that debuted on the original TGC forums between 2013-2014 and was created by Zerathine.

It exists for many kinds of situations, including but not limited to:

* reflecting on the month that you are leaving / anticipating the upcoming month;
* re-centering yourself if life seems hectic;
* appreciating the little things in the game, the sounds that most people miss;
* figuring out new ways to proceed, since you cannot use the flyers or charge your Companions Scarf via chirping, only by touching;
* trying to find something new amidst the familiar;
* or whatever else you need it to be.

### Sounds to listen out for:

* the flyers as they flit about;
* the humming of the hanging lamps at the end of UG, either the one in-bound or those in OOB;
* the whales in Paradise at the bottom of the pools after the music fades to silence;
* your own steps on different surfaces, like metal (centre) vs stone (sides) on the bridge at the top of the Tower
* whatever else you can discover.

**If you chirp a couple times, that's okay.** Simply redirect your attention back to the present. The goal is to not chirp, but, just as the mind wanders during meditation, sometimes chirps happen. Acknowledge it, accept it, then let it go. Have fun, everyone.

## Schedule

**Recurring:** The last Sunday of every month.

There will be **two recommended starting times** to increase the chance to meet another silent Companion. Reasons include:

* Community events were started to enable community members to meet each other, but not knowing who it is until the end (unless the style of gameplay gives it away).

* All people that know about this event will enter the Broken Bridge level at approximately the same time.

* Travelling with a normal Companion and trying to resist to chirp highers the difficulty.

* It might be more enjoyable to have a Companion with the same mission at your side.

**Please keep in mind the listed times are subject to change until more permanent ones are decided, so please check back often.** The list is provided in a few different time zones to help create anchor points for conversion.

1. 4:00 AM EST\* / **09:00 UTC** / 18:00 Japan Standard Time
2. 4:30 PM EST\* / **21:30 UTC** / (Monday, 06:30 JST)

*\*Note: Time changes if daylight savings is applied.*

See you in the sands.
Release date

This article collects important dates related to Journey, such as game releases on various platforms.

The following have been known/recorded so far.

Initial release and events:

* March 13th, 2012 *Journey* was released for **PlayStation 3**, published by Sony Computer Entertainment
* April 5th, 2012 a Reddit sub called *r/JourneyPS3* was created
* August 1st, 2012 *The Art of Journey* was released
* August 28th, 2012 *Journey Collector's Edition* was released for PlayStation 3. It included games Flow, Flower and Journey as well as bonus content (developer's commentary, original soundtrack, PS3 theme, a "clean" version of the end cinematic without rolling credits, and more).

Subsequent releases:

* July 21st, 2015 *Journey* was released for **PlayStation 4** by Tricky Pixels
* September 29th, 2015 *Journey Collector's Edition* was re-released for PlayStation 4. Unlike the previous edition, it only contained Flow, Flower and Journey, with no bonus content
* June 6th, 2019 *Journey* was released for **PC** as an Epic Games Store exclusive, by **Inline Assembly** and published by **Annapurna Interactive**
* August 6th, 2019 *Journey* was released for **iOS** through Apple App Store, by Inline and Annapurna
* June 11th, 2020 after a year as an Epic Games exclusive on PC, *Journey* was released on **Steam Store**
* November 2020, **PlayStation 5**, through backwards compatibility

The platforms do not support cross platform playing except:

* PlayStation Plus Premium players can connect to PlayStation 3 players, via cloud gaming.
* PlayStation 5 players connect to PS4 players

## See also

* Journey
* How to play guide for Journey
* System requirements

1. ↑ Some of the information comes from here: https://en.wikipedia.org/wiki/Journey\_(2012\_video\_game)
2. ↑ https://en.wikipedia.org/wiki/PlayStation\_5 release dates worldwide PS5 is backwards compatible, so the release of the PS5 is also the release of the "PS5 version of Journey", which is basically the PS4 version.
3. ↑ Summer 2022: Article about the new PlayStation plus system: https://blog.playstation.com/2022/03/29/all-new-playstation-plus-launches-in-june-with-700-games-and-more-value-than-ever/ "Customers who had an active PlayStation Now membership when the new PlayStation Plus membership service launched were migrated over to PlayStation Plus Premium." https://www.playstation.com/en-us/ps-now/
Java Argument

This is the suggested Java argument. It will enable garbage collector that prevents decreasing performance over time while playing.

`-Xmx8g -Xms8g -XX:+UseG1GC -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M`
Journey Anew

Restrictions | None

### What is it for?

This event is to encourage players, past and present, to return to the game and begin a new *Journey* on the event date.

The event itself should help increase the chances of meeting other Companions, however, the main goal is about revitalizing our Journey roots and renewing ones fascination for the game.

Just like the Trophy/Achievement "Return", let the cycle continue...

**Journey Anew** is an event that is based on an idea by the Reddit user lChizzitl.

 “
*Hopefully this idea will be adopted by the community so newer players will have a chance to get some of the more companion-based-achievements.*
 „
 **— lChizzitl**

## Schedule

The Third Friday of Every Month is when us Desert Wanderers will make a new pilgrimage to the mountain.

If you want to join the event, just hop on the game and play it through at some point throughout the day!

## Meeting people

In *Journey* you can meet **almost** everywhere.

It's almost impossible to meet someone at the areas where machines are active:

* In Underground after the first machine comes to life until the end of level.
	+ Only after entering the Tower level, is the next chance for a connection.
* In Snow, at the Patrol Fields (in between first and second field it's possible, but rare to find a Companion).

Important things:

* It is impossible to meet someone in the Paradise level.
* More information about connection: To connect or to disconnect!
* Maybe pick up a certain person, to travel together: Guide to arranging a meetup.

See you in the sands.
(dev) - Nav-J

Reason: "*Unneeded*"

**This page is a candidate for deletion.**
Reason: "*Unneeded*"

Journey Content Guide

## Welcome Guide

* + Game Synopsis
	+ Supported Platforms
	+ Controller Schematics
	+ Robes
	+ Scarfs
	+ Chirping and Chiming
	+ Orbs / Symbols
	+ Player Symbols
	+ Shrines
	+ NPC's (Non-Playable Characters)
	+ Game Levels
	+ Online Interactions
	+ Glossary (Basic)

## Walk-throughs

* + Platform Achievements Lists
	+ Orb Locations Guide
	+ Shrine Locations Guide
	+ Platform Achievements Guide
	+ Full Run-Through Videos
(dev) - JWS2

Reason: "*obsolete*"

**This page is a candidate for deletion.**
Reason: "*obsolete*"

## Wiki Content Guide

**JOURNEY**

Introductions to Journey game and content. Built for those new to the game that want to learn more, including walk-throughs and completion guides.
* Welcome Guide

**JOURNEY BEYOND**

Created for those that have already completed Journey and want to dive deeper into the hidden secrets and beauty of the game. (not recommended for new comers)

* Welcome Guide
Ancestor

*This article is a stub. You can help Journey Wiki by expanding it.*

*Main articles:* Entities, Objects

Not to be confused with the Mysterious Creature from the *Ancestors* trophy.

**Ancestors** are tall figures in white robes that appear in visions between levels.

Players use a variety of different names to describe them:

* Advisor
* Ancient
* Elder
* Guardian
* Sage
* Spirit
* White One

## Occurrence, appearance, behavior

This article is about the White Ones that you see in the visions (History Lessons). Whether they are the same figure in each vision is not clear; it could be that you see different Ancestors each time (all of them assembling together in the final vision), or that one Ancestor guides you through the journey until the end when you meet all of them.

Ancestors express different behaviors in every vision.

Some people also call the creature in the Tower the Ancestor, based on the *Ancestors* Trophy you get when you discover that creature for the first time. This is a rather clever, multi-layered reference to both the history of the developer (*ThatGameCompany*), and the history of the Rythulian civilization in Journey as discussed further in the Trophy article.

* Wayfarer looking at the Ancestor
* Wayfarer with the Ancestor
* Wayfarer interacting with the Ancestor

## Interaction

Ancestors appear only in cut scenes and whilst they do interact with the Wayfarer in those, the player has no control. In that sense, Ancestors are non-interactive characters.

## Trivia

* The number of Ancestors you meet in Paradise matches the number of ancestor interactions in prior levels (six).
* Although they always appear white, Ancestor mesh in Chapter Select is actually black with no textures. A similar effect can be observed briefly at the start of the Broken Bridge vision as the Ancestor figure fades in. This is likely an artistic choice to make them more prominent against a white background.

## Quotes

2. Āstigian
3. θάρσος (Thársos)
4. Mémoire
5. 合わせている (Awaseteiru - "Awase" for short)
6. Bob*
Entities

**Entities** are creatures and people within the world of *Journey*. The various creature types have been listed below, with classes of creatures within each type. While these creatures may change appearance based on certain conditions, please note they are still the same creatures. Special examples that further individualize a class of creature are indented below the class.

Except for the Wayfarer figure you control, creatures in Journey are non-playable characters (NPCs).

## List of entities

**Cloth people**

* Wayfarers, the figure you play as
	+ Nick, a very special Wayfarer
* Companions, the Wayfarers you meet
* Ancestors, the big white figures in the visions

**Cloth "wildlife"**

* Flyers, the little paper or fish like cloth
	+ "Golden" Flyers
* Banners
* Carpets, cloth that flies around you, square head and tails
	+ Frederick
* Kelp
	+ Gary and Larry
* Jellyfish, also called Chinese Lanterns
* Whales

**Enemies**

* War Machines (WM)

**Special cases**

* Flower
* Mysterious Creature

## See also

* Objects
* Levels
* How to play guide for Journey
Objects

**Objects** on this wiki are non-living things and effects found throughout the game.

For **animated objects** such as Wayfarers and Ancestors see Entities.

## List of objects

Wayfarer appearance and behavior:

* Chirp, the sound you make
* Scarf, the cloth hanging from your neck

Artifacts of the ancient civilization:

* Goo, the fog / mist / liquid in Tower and Paradise level
* Murals, also called Glyphs. The pictures that you activate
* Statues, Shrines, and History Lessons, all about the place where you receive the vision
* Symbols, some people call them Glyphs; the white glowing symbols that you can pick up
* Tombstones and "Whistling Stones"
* War Machine parts and Beta War Machines

Natural phenomena:

* Shooting Stars / Comets
Journey Wiki/Section 4

**Wiki Information**

* Archived Wiki containing basic information about the game.
* An introduction to the wiki. Content, intention, icons, useful links.

We are currently maintaining 3,555 pages (220 articles)!

Recent changes | New pages | Missing pages

* Register an account to keep track of your contributions.
* Before creating a page or article please read How to contribute to the Wiki.

**Resources**

* Top Categories - Navigate selected categories.
* Admin Noticeboard - Notify Admins of issues needing administrative attention.
* Patch Notes - Patch release notes across platforms.
* Wiki Discord - Come talk with us about edits and investigations.
* Glossary - A collection of common terms and what they reference.

***Journey***: An adventure about empathy, respect, emotions and life.

**Traveler's Aid**
  Arrange a Meetup Information for connecting with friends

**SPOTLIGHT WINNER**

Spotlight Contest Entry Rules & Details
(*Revised: 04/2023*)

**Community & Social**

**Current Events**

See All Community Events

(expand/collapse)

**10th Anniversary**

**Spotlight Contest**

**Resources**

#### Wiki Information

This Wiki was created to gather information from the old TGC forum community and there is a lot of work in progress.

* Archived Wiki containing basic information about the game.
* An introduction to the wiki. Content, intention, icons, useful links.

We are currently maintaining 3,555 pages (220 articles)!

Recent changes | New pages | Missing pages

* Register an account to keep track of your contributions.
* Before creating a page or article please read How to contribute to the Wiki.
Banner

*This article is a stub. You can help Journey Wiki by expanding it.*

*Main articles:* Entities, Objects
**Banners** (also called Ribbons) are long pieces of cloth found in various parts of Journey.

## Occurrence, appearance, behavior

First appearance is in the Chapter Select area. Activated via touch or chirp, these will disappear and free the Flyers.

A banner is a huge ribbon, they often are found growing out of derelict War Machines. Longer banners are also called **Kelp,** they can be found in the Underground level and in Paradise.

* Banner (inactive) on the Broken Bridge level
* Kelp cloth creatures in the friendly tunnels (Underground level)
* Kelp like Banners on the Snow level freeze back.

## Interaction

* You can activate banners either with a chirp or by touching it and sliding up/down. Some players use chirp, some don't; it's a matter of personal preference. Silent activation can contribute to the atmosphere especially when playing solo or on a Silent Sunday.
* You will see the animation where it's activated and where not (symbols on cloth).
* Some people try to Faceplant Jump onto banners, even trying to activate them like that.

## Special cases

* Gary and Larry are the only named kelp instance in the game (though they may not be actual banner cloth species).
* Banners hanging in the Whale Room look very similar to banner creatures but they only move slightly when touched. They also appear to be suspended from the ceiling rather than growing from the ground. It is not clear whether they are the same species, or more like special scarves (from the Ancestors or something like that).

## Textures

* Different types of cloths as seen in the game files.
* Glow texture from game files.

## Trivia

### Glitches

It is possible to glitch banners in various ways.

#### Banners won't activate

This clip shows a banner in Pink Desert that wouldn't activate for one player.

See this clip: https://clips.twitch.tv/CleverArborealTruffleRickroll

#### Making the banners stay flat

*See:* Screensaver Tricks

At some banners (possibly all, though it hasn't been tested) it is possible *to make them move via pressing touchpad/start*. You sit parallel/behind the banner, distance should be so the banner can reach you, if bent to the ground.
Sit down and press Start multiple times to activate and deactivate the screensaver, it might take some time but then suddenly the banner will be bent to the ground and with some luck even picking you up. This will look to your companion as if you just start flying while sitting.

See this clip: https://clips.twitch.tv/DiligentSparklingEelArsonNoSexy
Make War Machines Attack You Anywhere

*This article is a stub. You can help Journey Wiki by expanding it.*

To avoid frustration or confusion, we recommend getting familiar with the Expert Mode first. Further more, in-depth knowledge of Gameplay Basics is assumed at Expert Mode articles.

The range in difficulty in Expert Mode is wide. Some of the described things in Expert Mode
* need to be “studied” to be able to accomplish them. Several tries might be needed and then it still might not work.
* Are complicated Glitches and it took the community years to find them out.
* Could be found out by yourself or through a Companions showing it to you. By reading this you might spoil yourself a nice surprise.
* Are missing a detailed description. Investigation on how they work is needed, your help is highly welcomed.

'**This is an** "Expert Mode" **article or section. To avoid frustration or confusion, we recommend reading the** Expert-Main-Articles **first, those can be found on the main article.'**

*Main articles:* War Machine (Glitched), Underground (Glitches), Glitches, Category:Glitched NPCs‎

### What is it?

If you get the setup for this glitch right, a War Machine will fly and attack your low ID companion anywhere in the level!

**Collection of information about this glitch! Please provide your own proven experiences!**

A detailed text description with hints, do's and don'ts should be added below:

* either add experiences about what you tried, if it worked or not etc.. We will gather the information, so we can add experiences in the to-be-added explanation. Please use the "cite" option to add a footnote with your name (preferably also the date, when the information was given), for references.
* if you managed to do this Glitch consistently, several times with same results, then is the time to give a detailed explanation.
	+ Keep it simple, give an overview first
	+ Information about triggers or places to go/avoid
	+ Further tips; like different routes for different skill levels...

This glitch was added, when community-members shared their experiences and videos on the Journey Discord. For now the Wiki can only provide some quotes and the videos.

### How and where to do it

The WM flies to attack them and freezes in air in any place of UG, any place that we want, that is but that;s only if a wm goes offsync in the second room, which we can't control"
***i hope this can sparkle a desire to experiment with wms!** In fact making WM attack anywhere at ug is not very difficult, one only has to be low id and disconnect from the high id companion while targeted by a wm and before this wm attacks.*

 “
*But the glitch in this (https://www.youtube.com/watch?v=UVUtBayZh2g ) video is special not only because the War Machine freezes after the attack, but also because this does not require any disconnect.*

*we accidentally discovered with duuuuude that we can freeze wm anywhere in ug
that was a crazy discovery.*
 „
 **— aravshetikolava (or duudefish), discord. 2019-07-10**

**Related video** Easy i12believe's double attack at the shrine

**Video that was the basis for the one above: 2 dragons attack @ HL tutorial (eng/fr)**
Hand Crank

The hand crank is a required block to operate the Mill Stone in Age 0 and the early part of Age 1. It is placed adjacent to (next to) the mill stone, and is right-clicked in order to power the mill stone's operations. It is crafted using two (2) sticks, two (2) cobblestone, and one (1) Wooden Gear. You can find the recipe in the JEI interface.
System requirements

The following are the minimum and recommended **system requirements** for *SevTech: Ages*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

There are no defined minimum requirements for SevTech: Ages. However, besides the base requirements to run Minecraft, the game developer recommends at least 6GB of RAM.

## See also

* How to play guide for SevTech: Ages
* Release date
Chopping Block

The Manual Chopping Block is one of the first blocks that you will use in SevTech, as it will allow you to create planks from logs and sticks from planks. It is available from the beginning of the Tutorial Age.

## Crafting

It is crafted by placing one log into your crafting grid, then taking the result. Simple!

## Usage

Simply place a log into your hotbar, then right-click while holding it in your hand (or your off-hand for maximum efficiency), then chop four (4) times with any axe. You will receive planks as a result. If you want sticks, put a plank on the chopping block and chop four times.

## Variation

There also exists the chopping block from the *Horse Power* mod, which is called the Horse Chopping Block (surprise, surprise). It does all of the same stuff as a manual chopping block, but you can hook a horse up to it with a lead, making sure that the block is at least 2 blocks above the ground and that it is placed in the middle of a 7x7 clear area. Then, simply place the blocks you want chopped into the chopping block and the horse will do all the work for you.

This can be automated easily by placing hoppers directly above and below the horse chopping block, to feed items into the block and take the products out of it.
Release date

*This article is a stub. You can help SevTech: Ages Wiki by expanding it.*

Reason: "*The Version History page is more robust and has the same content*"

**This page is a candidate for deletion.**
Reason: "*The Version History page is more robust and has the same content*"

This page contains the **release information** for *SevTech: Ages*.

SevTech: Ages released March 24, 2018.

## See also

* How to play guide for SevTech: Ages
* System requirements

1. ↑ https://minecraft.curseforge.com/projects/sevtech-ages/files?filter-game-version=1738749986%3a628
Engineer's Manual

Advancements Requiring this Advancement

* Engineer's Hammer
* Overhead Projector
 The Immersive Engineering Manual is good. Use it.

**Engineer's Manual** is one of the Advancements. To complete the Advancement craft an Immersive Engineering Manual.

The Immersive Engineering Manual can be crafted by combining a vanilla lever with a vanilla book.
(dev) - Nav-JB

Content

* **Gameplay**
	+ How to get your **white robe**: Wardrobe
	+ Guide: 2nd-5th Journey, Common Behaviors
	+ Chirp, Scarf, Companions
	+ Symbols
	+ Trophies (Fun to do, even on PC)
	+ For advanced players: Expert Mode

* **Locations**
	+ Chapter Select (CS)
	+ Broken Bridge (BB)
	+ Pink Desert (PD)
	+ Sunken City (SC)
	+ Underground\_(UG)
	+ Tower
	+ Snow
	+ Paradise

Featured images
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Guides
* How to play guide for SevTech: Ages
* System requirements
* Release date

Videos

*See more videos*

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Mobs

Different mobs may appear depending on the age the player is in. Any mob from a previous age may appear in a current age, though their equipment may vary. When ages are changed, old gear will not disappear, it will simply not appear on new spawning mobs. Equippable mobs may spawn with any item from the current age.

## Stone Age (Age 0)

Passive mobs: Virtually everything. Cows, sheep, llamas, squids, parrots, bats, etc.

Aggressive mobs: Wolves, bears, trumpet skeletons, creepers, spiders, zombies, shoggoths (only spawn in lairs)

Darkland biome mobs: Shadow creatures, abyssal zombies, and other abyssal creatures

Items: Sharp bones (40% chance) or trumpets (skeleton only, unknown chance)

Armour: Leather (50% chance) or wolf armour (15% chance)

## Bronze Age (Age 1)

Mobs: Slimes, regular skeletons, and skeleton horses

Items: Stone sword (40% chance)

Armour: Leather (50% chance) or wolf armour (25% chance)

## Medieval Age (Age 2)

Any dimension mobs: Endermen

Hunting dimension mobs: Enderminy, Fallen Mount/Knight, Frozen Skeleton, Wither Witch/Cat

Betweenlands and Twilight Forest mobs: all

Items: Iron sword (50% chance) or gold sword (25% chance), bows (~100% of skeletons)

Armour: Iron (50% chance) or gold (25% chance)

## Industrial Age (Age 3)

Hunting dimension mobs: Fat Cats (yes, this is a thing. Extremely large cats that will kill you.)

Nether mobs: Blazes, pigmen, ghasts, spinouts, heatscar spiders, lava golems, wither skeletons, magma cubes

Items: Iron sword (50% chance) or gold sword (25% chance)

Armour: Iron (50% chance) or gold (25% chance)

## Modern Age (Age 4)

Mobs: Player skin mobs. Some hunting dimension mobs may now spawn in the overworld, albeit they are more rare.

Items: Iron sword (50% chance) or gold sword (25% chance)

Armour: Iron (50% chance) or gold (25% chance)

## Futuristic Age (Age 5)

Space mobs: Evolved creepers, skeletons, zombies, witches, and endermen

Items: Diamond sword (50% chance)

Armour: Diamond (50% chance)
SevTech: Ages

**SevTech: Ages** is a massive modpack packed with content and progression. This pack focuses on providing the player a long-term progression experience with a purpose. SevTech introduces a number of mechanics never before done such as: hiding ore until unlocked, dynamically hidden items and recipes based on progress, new mobs appear as you progress further and much more! The modpack uses the vanilla advancement system to guide the player along while still allowing an open, sandbox experience. As you progress through the hundreds of custom advancements you will unlock new "ages" which will show you new mods to work through.

* SevTech aims to introduce many mods not frequently used while altering some more widely known mods. The pack also features a ton of custom mods for the best player experience.

* You'll start your first world with nothing. No map or HWYLA and only a handful of items and recipes. As you progress, you will unlock those features, thousands of items and blocks, and much more. Your goal is to follow through the advancement system from the stone age all the way into space!

* Every feature in SevTech: Ages can be done in Multiplayer, too! Every progression point is player based and not server based. This means you can play on a large server and not be left behind if you start after everyone else. The pack also provides the mod "Together Forever" to let players form teams and sync progression. The World Type is suggested to be "quark\_realistic".

**Note**: This pack will continue to add content after its initial release. The aim of these updates will be to provide a prestige system, more advancements, extra end-game content, and bug fixes. We will do everything in our power to make sure no update will corrupt worlds and a transition into a new update is as smooth as possible.

## Categories

* Exploration
* Extra Large
* Quests
* Tech
* Monsters

## Developer Team

* Darkosto - Owner
* artdude543 - Contributor
* Darkhax - Contributor
* jaredlll08 - Contributor
* Thenecron - Author
* Vadis365 - Contributor
Gravel

**Gravel** is a gravity-affected block found in the Overworld and The Nether. It is a source of flint, which can be produced by crafting gravel with a Grass Mesh.

## Obtaining

### Natural generation

Gravel is generated in disks on beaches, near rivers and small pools of water; in windswept gravelly hills biomes covering most of the surface; underwater covering the bottom of ocean biomes and in form of stripes in stony shores.

Gravel can generate in the Overworld in the form of blobs. Gravel attempts to generate 8 times per chunk in blobs of size 0-160, at all levels and in all biomes. It can replace stone, granite, andesite, and diorite.

In the Nether, gravel generates naturally in multiple-block-deep layers, along the shores of the lava ocean. It often generates without blocks below it, in which case it falls when updated.

Blobs of gravel attempt to replace netherrack 2 times per chunk in blobs of size 0-160, from levels 5 to 41, in The Nether.

### Breaking

Gravel can be broken using any tool, but a shovel is the quickest.

If gravel falls onto a non-full block, it drops as an item and does not drop flint.

## Usage

If the supporting block below a block of gravel is removed, it falls until it lands on the next available block. More specifically, the gravel block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity are available in the main article listed above.

When gravel falls on a player or mob, it can engulf the head, resulting in suffocation inside gravel until destroying the block, moving out of it, or dying. If falling gravel lands in a space occupied by a non-solid block (such as torches, slabs, rails, or redstone dust) or soul sand, it breaks and turns into a gravel item. Gravel falls slowly through a cobweb until it passes completely through, or until it touches any block, at which point it drops and becomes a gravel item.

Gravel can be placed on a non-solid block without falling.
Red Ceder

**Red Cedar** is a type of wood that is used for a few special purposes in *SevTech: Ages*.

### Obtaining

**Red cedar** saplings can be obtained by either breaking **red cedar** leaves, or if a (rite of spring) ceremony is done while there are saplings near by. When that happens, the nearby saplings will turn into **red cedar** saplings.

### Usage

**Red cedar** saplings can be used to grow **red cedar** trees, they can also be used as fuel in fire pits.

### Obtaining

**Red cedar** wood can be obtained by breaking the wood block itself. There is no other way to obtain this block.

### Usage

**Red cedar** wood can be used in totems. They can also be grinded to (Place Item Name). **Red cedar** wood can be cut to create red cedar planks. They also can be used as fuel, or burnt into charcoal blocks.
Andesite

Andesite is a block of igneous rock, most often found in large pockets in the ground.

## Obtaining

### Natural generation

Andesite can generate in the Overworld in the form of blobs. Andesite only attempts to generate twice per chunk and only at level zero or above. However, the blobs are size 0-862. Andesite can replace stone, diorite, and granite.

### Breaking

Andesite can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.

## Usage

Andesite is currently used only for decoration. It has the same blast resistance as stone, meaning it can be used as a substitute for stone when building.
Journey Wiki

***Journey***: An adventure about empathy, respect, emotions and life.

Congratulations **sleepymoth** The Best of 2023 winner!

Spotlight Contest Entry Rules & Details
(*Revised: April, 2023*)

  Arrange a Meetup Information for connecting with friends

**Enlightenment**

**Basics**

**Advanced**

**Current Events**

See All Community Events

**Community & Social**

**Galleries**

**Featured Images**
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**10th Anniversary**

**Spotlight Contest**

**Tip of the Day**

**Ancient Glyphs**

Ancient Glyphs are images that you can find scattered throughout Journey. If a player activates one, it will show a piece of the game world's history. Many of these overlap with the tapestries shown in the History Lessons.

Learn more on the Ancient Glyphs page.

We need your help!

**Wiki Information**

* Archived Wiki containing basic information about the game.
* An introduction to the wiki. Content, intention, icons, useful links.

We are currently maintaining 3,555 pages (220 articles)!

Recent changes | New pages | Missing pages

* Register an account to keep track of your contributions.
* Before creating a page or article please read How to contribute to the Wiki.

**Resources**

* Top Categories - Navigate selected categories.
* Admin Noticeboard - Notify Admins of issues needing administrative attention.
* Patch Notes - Patch release notes across platforms.
* Wiki Discord - Come talk with us about edits and investigations.
* Glossary - A collection of common terms and what they reference.

***Journey***: An adventure about empathy, respect, emotions and life.

**Traveler's Aid**
  Arrange a Meetup Information for connecting with friends

**SPOTLIGHT WINNER**

Spotlight Contest Entry Rules & Details
(*Revised: 04/2023*)

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**10th Anniversary**

**Spotlight Contest**

**Resources**

#### Wiki Information

This Wiki was created to gather information from the old TGC forum community and there is a lot of work in progress.

* Archived Wiki containing basic information about the game.
* An introduction to the wiki. Content, intention, icons, useful links.

We are currently maintaining 3,555 pages (220 articles)!

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* Before creating a page or article please read How to contribute to the Wiki.

Main page sections: 1 · 2 · 3 · 4. Helper pages: Sectionbox · Slideshow · Mobile. Changes for the main page can be proposed here.
Stone

**Stone** is a block found underground in the Overworld or on the surface of mountains.

## Obtaining

Stone can be mined using a pickaxe, in which case it drops Cobblestone. When mined without a pickaxe, it drops nothing. If a stone is mined with a Silk Touch enchanted pickaxe, it drops itself.

### Natural generation

Stone makes up the majority of the solid blocks generated in the Overworld above y=0.

When chunks generate, stone can be found under 1-5 layers of grass blocks, dirt, gravel, clay, coarse dirt, podzol, sand, sandstone, red sand, red sandstone or terracotta, depending on the biome.

When the world is generating new chunks, some stone is replaced with blobs of other blocks. They may also be revealed on the side of small hills.

### Post-generation

Stone can also be made by lava flowing on top of water blocks (both flowing and source). The water is replaced by stone.
Saw

The Saw from *Better With Mods* is an item that can be connected to a Water Wheel (BWM) (using an axle) in order to cut logs into planks, and planks into other items, more effectively than using a manual Chopping Block.

## Crafting

You can craft it using one (1) Flint Saw Blade, two (2) copper Gears, one (1) bronze gear, one (1) Leather Belt, and two (2) planks of any variety.

## Usage

Simply right-click the log or wood item in question that you wish to have cut against the blade of the saw after the saw has been placed on a rotating axle and the saw will cut it. Some of the products of using a saw are:

```
- planks
- sawdust
- bark
- sticks
- Planks Siding
- Planks Moulding
- Planks Corner

```

and many more. Basically, if it can be chopped on a manual chopping block, the saw can do it better and faster.

##### Proti

You can automate the saw by placing hoppers underneath it and an Block Placer from the *Cyclic* mod one block away and facing the saw.
Axle

The Wooden Axle (more commonly known just as the axle) from *Better With Mods* is the item that will allow you to connect machines to a Water Wheel (BWM) for automation purposes. You can link up to three (3) axles in a line before they will no longer rotate.

## Crafting Materials

### Age 1 and Above

They are crafted using two (2) sticks, two (2) hemp ropes, and one (1) Black Quartz, in the shape indicated in the JEI interface.

### Age 2 and Above

As of Age 2 and beyond, you can now craft an axle with one (1) hemp rope and two (2) Planks Moulding. Check the JEI interface for the shape.
Water Wheel (BWM)

The Water Wheel (BWM) is an item from *Better With Mods* that allows for the operation and automation of several *Better With Mods* machines, which include the Mill Stone, Saw, Turntable, and Bellows [may need other items here]. It is operated by placing the water wheel on an Axle in a 5x5 (height by length) clear area, and then placing running water underneath the water wheel (in contact with, but not blocking, the wheel), which allows for rotation.

Up to three axles can be connected in a straight line before no power is produced. Gearboxes can be used to renew the axle limit, and to allow axles to travel in different directions. Water wheels will never break gearboxes either, so they are generally a safe bet.

## Crafting

The water wheel can be crafted by using eight (8) Wood Blades and one (1) copper Gear. The recipe can be found in the JEI interface.
Grindstone

The grindstone is a handy block that you will use in Age 0 prior to acquiring a *Horse Power* grindstone. It allows you to grind items, such as ink sacs or bones, into items such as black dye or bone fragments (and eventually, bonemeal), respectively, by way of manual labor. It is not particularly fast, and requires several right-clicks to use, but it will get the job done. You can extract ground items by shift-right-clicking the grindstone with both hands empty. It requires six (6) stone and one (1) stick to craft, found in the JEI interface.

Similarly, the *Horse Power* grindstone accomplishes the same tasks, but is, obviously, powered by a horse (or other animal, such as a buffalo, cow, llama, etc.). All that you need to do is place the grindstone two (2) blocks above the ground, then clear a three (3)-block radius around the grindstone for the animal to walk. Then, just get a lead and attach an animal to the grindstone. You can then place items that you want to be ground into the grindstone, and it will do it automatically. It is generally advised to put a hopper underneath the grindstone so that you don't have to stand and remove the ground items constantly.

Note: **TRY TO HAVE ALL *HORSE POWER* LEADS IN ONE CHUNK. CROSSING CHUNKS WILL SOMETIMES CAUSE THE LEADS TO COME OFF.** - as of SevTech build 3.0.8.
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