Boom Mace

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Ability

 **Reckless Attack**: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

## Item Data

### ID

ITM\_Crafting\_Equip\_Weapon\_Blunt\_BoomMace

**Boom Mace** is a craftable blunt weapon in *Wasteland 3*.

## Description

This heavy hammer has a plate-activate explosive device at one end. Targets won’t just feel the blow - they’ll be literally blown away.

## Characteristics

Despite preinstalled Explosive damage, it is possible to convert this weapon to other damage types (Fire, Cold or Energy) by using the appropriate damage type conversion mods. This won't add a second damage type but replace the originally installed Explosive damage.

Damage can be increased from various bonuses. Also Explosive damage provide +99 Armor penetration, which negates target's armor completely.

Explosive damage maximization example

* +8 Damage from Grand Slam Weights
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+8 Damage +110% Melee damage +95% Explosive damage) leads to the following result:

Fire damage maximization example

* -10% Melee damage from Incendiary Capsule  damage conversion penalty
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10

Applying all bonuses (+100% Melee damage +95% Fire damage) leads to the following result:

* 339 - 413 damage in weapon stats.

In fact damage will vary depending on a target:

* 440 - 536 damage against organic targets (+30% Damage).

Cold damage maximization example

* -10% Melee damage from Cryo Capsule  damage conversion penalty
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10

Applying all bonuses (+133% Melee damage +30% Cold damage) leads to the following result:

* 263 - 321 damage in weapon stats.

In fact damage will vary depending on a target:

* 341 - 417 damage against organic targets (+30% Damage).

Energy damage maximization example

* -10% Melee damage from Battery Pack  damage conversion penalty
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+133% Melee damage +35% Energy damage) leads to the following result:

* 273 - 333 damage in weapon stats.

In fact damage will vary depending on a target:

* 354 - 432 damage against mechanic targets (+30% Damage).
* 191 - 233 damage against organic targets (-30% Damage).

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Crafting

Ingredients to produce one (1) unit
* 1 Hydraulic Hammer
* 1 HE Capsule

## Locations

* Denver Ruins: **Recipe** can be found in the lockpick 7 safe near Denver Blast Crater.
* The HE capsule recipe is located in a container in the Scar Collector's base in the Yuma County Speedway.