recursal/Fanatic-Fandom huggingface dataset:
Races and Bestiary

#### Dwarves

Short and stout the Dwarves are a long-lived race known for their crafts and trade, skilled with hammer and tongs, but also axes and are consider fierce warriors.

#### Eladrin

Eladrin, or Elves, are one of the oldest races on Dubek and, as their shaded history has shown, are exceptional magic users. Regarded with skepticism and wariness by other races because of their failed war of conquest, they are an often recluse race.

### **Races of Sarmanthia**

#### Lizardmen

One of the primary indigenous races of Sarmanthia, the lizardfolk come in all shapes and sizes; ranging from crocodile like appearances, to small humanoid geckos and have been seemingly hostile to the explorers from Dubek.

#### "Lost Tribe"

An unknown ancient civilization found in Sarmanthia, the true history of these 7ft tall humanoids has disappeared into far reaches of history, now their undead bodies shamble around various locales in the jungle continent.

#### Tortle

Turtle-like humanoids, with their wide mouthed faces and large shelled backs, this friendly and intelligent race primarily occupy the Eastern Peninsula and have built a city settlement called Ahoyhoy; a respite for those traveling the jungles of Sarmanthia.

#### Yuan-ti

A snake-like race of humanoids that are at war with the lizardfolk of Sarmanthia, they are reported to be practitioners of blood magic

## Bestiary

### Dinosaurs

* Algaesaur
* Smilodon
* Tyrannosaurus Rex
* Velociraptor

### Monster

* Mimic
* Plant Mother
Ibinn

**Ibinn** is a playable character in Fire Emblem Reflection.

## Profile

Ibinn is the younger sister of Iris and self proclaimed defender of an unnamed forest village. She wields a large hammer that she somehow made herself. As the only 1st generation paralogue unit, she cannot marry other 1st generation units besides the Avatar.

### Paralogue 2: Forest Village

A revolution group had arrived at the village where Ibinn was living and was talking about overthrowing the ruler that had conquered Gerd. Ibinn knew that her sister was a soldier of Gerd and assumed her sibling had died fighting off enemy forces. This motivated her to sign up to join the revolutionists in the fight against the rulers of Rinnthia. Of course, the group of revolutionists were spies for Rinnthia and made the attempt to kill Ibinn to make an example out of her.

Ibinn swiftly fought back and managed to defeat the squadron but one escaped and called in reinforcements. It was at this time Camellia and crew had noticed an army of Rinnthian forces heading to a village. Knowing full and well that the Rinnthians would leave nothing but destruction where they went, the group went to fight off the Rinnthians.

During the battle, Iris bumps into Ibinn. Ibinn did not recognize her sister but agreed to fight alongside Camellia's party to avenge her sister. It was not until after the battle that Ibinn finally recognized Iris and after crying into her sister's shoulders, she agrees to join Camellia's army.

## Personality

Ibinn constantly speaks highly of her sister and has no trust for anyone who allies with Rinnthia. She's constantly pissed off at everyone (besides her sister of course) and makes sure every weapon is in tip top shape. She has a soft side for dragons however and has a very strong sweet tooth to the point where she can name sweets by simply smelling them.

## In Game

### Supports

**Romantic Supports**

* The Avatar (Male)

**Other Supports**

* The Avatar (Female)
* Iris
* Lily
* Tulip
* Ren
* Rei (Only if Ibinn is her mother)

## Trivia

* Ibinn wasn't initially planned to appear in Reflections but after the realization that more maps to gain levels were needed, she was added in.
* Ibinn is the only female unit that can have Aptitude as a skill without having Lert as a father. The only unit she can pass this onto is Rei however. However, this allows a male player unit to give Rei Aptitude without having to marry one of Lert's children.
Snaga

> "*They won't like it when I tell them in Mordor.*"
> ― Snaga on not taking the captives to Mordor
>
>

**Snaga** was an Orc scout in service to the Dark Lord Sauron.

## The Lord of the Rings

### Mordor-Isengard disagreement

Snaga was a scout for the horde of Orcs from Moria under the command of Grishnákh who had slew Boromir to avenge their chieftain and captured Merry and Pippin.

When Grishnákh demanded that the company take the the captives back to Mordor, he supported him and warned Uglúk that Sauron would not be pleased if the Hobbits are taken by his chief servant, Saruman, as it would seem traitorous of him to claim the One Ring.

## Trivia

* Snaga is a scout under Uglúk in the novels not Grishnákh.
* In Ralph Bakshi's *The Lord of the Rings*, he is not identified as Snaga yet it is the same character.
The Troll

**The Troll** was a huge green Cave Troll from Moria who was used by the Orcs in an attempt to enter Balin's Tomb.

## The Lord of the Rings

### Balin's Tomb

After Boromir closes the door to Balin's Tomb, a Troll attempts to enter by pushing the door. When the warrior attempts to fend it off, he is hit and falls back. Frodo Baggins uses his dagger and stabs it in its foot. The wounded creature flees in terror, screaming in pain.

## Trivia

* In Ralph Bakshi's *The Lord of the Rings*, the Troll is a giant green-like reptile creature covered in scales and after being wounded never appears again unlike the novels in which it and a few other cave trolls later appear throwing rocks at the Fellowship.
Nazgûl

The **Nazgûl**were the Nine Kings of Men corrupted by Rings of Power and fell in service to the Dark Lord Sauron.

## The Lord of the Rings

### Encounter in the Forest

The Nine Nazgûl had been sent from Mordor by Sauron to find Frodo Baggins. One of them caught up with the hobbits on the road and started searching for them, sensing the One Ring. When he found nothing, the Black Rider returned to his horse and left.

### Bree-Town

Five of the Nazgûl learned of the hobbits' location and went to the town of Bree, entering the inn of the Prancing Pony. They mistook several pillows for their sleeping prey and proceeded to cut them to pieces until they realized their own folly.

### Ambush at Weathertop

The same five Nazgûl tracked the hobbits to Weathertop where the Witch-king himself stabbed Frodo with a Morgul-blade, before they were driven off by Aragorn with a flaming torch.

### On the road

All of the Nine regrouped and followed the group on their journey to Rivendell. The Nazgûl managed to force the wounded Frodo Baggins to break off from his companions and moved towards the river. When the hobbit refused to give up the Ring willingly, the Ringwraiths attempted to cross over, however a magical flood unleashed by the wizard Gandalf the Grey and Elrond stopped them from reaching their quarry.

## Trivia

* In Ralph Bakshi's The Lord of the Rings, the Nine Nazgûl reveal armor under their robes, unlike the J.R.R. Tolkien's novels in which they resemble ghosts when seen with the One Ring on.
* They are never seen again after the flood, even of there was a scene in the book where the Fellowship of the Ring encounters a Nazgûl mounted on a Fellbeast while on the river. The creature is shot by Legolas and probably dies of it's wound, the Ringwraith being forced to flee.
Fire Emblem Reflection Wiki

## Welcome to the Fire Emblem Reflection Wiki

This wiki is for documenting information on the Roll20 Fire Emblem Reflection. Not much else to say.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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The Balrog

**The Balrog** was an ancient fiery demon from ancient times who had fled to the depths of earth. Woken by the greedy Dwarves in their search for mithril, it had taken the halls of Khazad-dum as its foul domain.

## The Lord of the Rings

### Bridge of Khazad-dum

After the Fellowship of the Ring escapes Balin's Tomb, the Orcs pursue them to the Bridge of Khazad-dum, where they break lines for the Balrog to pass. The fiery demon of Shadow ignites his sword of flams and his whip before confronting the wizard Gandalf the Grey. The two fall with the bridge into the chasm bellow before an ultimate fight on the top of the mountain where the Balrog is destroyed.

## Trivia

* The Balrog in Ralph Bakshi's *The Lord of the Rings* has the head of a lion and the feet of a horse-like creature. It has bat-like wings which it uses to hover for a time before descending back to ground.
* The Orcs seem to be allied with the Balrog as they allow it to pass and do not seem cowed by its presence like in the novel.
Ailin O'Murphy

* **Nationalité** : Inish
* **Âge** : 20 ans
* **Date de naissance :** inconnue mais approximativement 1646
* **Sexe** : Féminin
* **Statut :** Aventurier(ère)

## Description Physique

Les cheveux courts et en bataille typiquement roux, les yeux verts émeraude, un sourire franc et moqueur aux lèvres, Ailin a ce physique troublant d'homme trop petit et mince pour être ce canon puissant dont toutes les filles rêvent, et ce physique de femme trop masculine, sans robe, sans soin ni manière mais au visage fin dont les hommes ne peuvent décemment pas s'intéresser.

Elle s'habille exclusivement de pantalons et avant son début d'aventures en Charousse, avec seulement des tenues de corsaires ou de marins. Désormais plus attentive aux bonnes mœurs du continent et de la noblesse, elle fait plus attention à son habillement, gardant soigneusement des tenues plus propres et correctes. Mais toujours des pantalons.

## Background Connu

Ah ! Les voleurs ! Ça court les rues, ça pullule dans les docks, ça file et s'enfuit au moindre coup d’œil. Pourtant celui-ci ne vous a peut-être pas échapper. Vous étiez là à vous promener dans les rues quand une sorte de saltimbanque à moitié marin et au physique troublant vous a offert un large sourire et un petit tour de passe-passe. Vous vous en souvenez très bien n'est-ce pas ? On parlait souvent dans le coin d'Inismore et d'Avalon de ce personnage roux qui apparaissait devant vous et disparaissait avec un de vos bien plus ou moins précieux dès que vous tourniez le dos un instant.

Le capitaine O'Murphy est d'autant plus célèbre d'ailleurs, écumant les mers entre Avalon et Montaigne pour revendre sa camelote au plus offrant, sa chevelure rousse l'aurait presque fait être surnommé "Barbe Rousse". Mais on ne donne pas de surnom à un contrebandier de ce genre. On le dit avec le cœur sur la main et la main dans votre bourse, ce qui est loin d'être faux puisqu'il a recueilli un bon nombre d'orphelin. Mais alors, qui est Ailin O'Murphy ? Sa véritable descendance ou une simple coïncidence ?
Orc Leader

The **Orc Leader** was a commander in service to the wizard Saruman.

## The Lord of the Rings

### Battle for Helm's Deep

This Orc Leader led Saruman's army at the Battle of Helm's Deep. He rode a black horse, similar to those of the Nazgûl, and commanded the Orcs and Wargs during the skirmish. He was killed at the end of the battle by King Théoden.

## Trivia

* He appears only in Ralph Bakshi's *The Lord of the Rings*.
Freesia

## Freesia

### Starting Class

Mercenary

**Freesia** is a playable character in Fire Emblem Reflection.

## In Game

### Supports

**Romantic Supports**

* The Avatar (Male)
* Ray
* Len
* Eari
* Yo
* Ya
* Lruth
* Dolphx
* Lert
* Prugh
* Ratharl
* Isth
* Galahad
* Joe

**Other Supports**

* The Avatar (Female)
* Camellia
* Iris
* Mitori
* Nemesia
* Tulip
* Gerbera
* Lily
* Yarrow
* Kalmia
* **Freesia**
* Dahlia
* Calla
* Nainee
* Ianna
* Rei (Only if Freesia is her mother)
Grishnákh

> "*Where is it?*"
> ― Grishnákh on the Ring
>
>

**Grishnákh** was an Orc captain in service to the Dark Lord Sauron.

## The Lord of the Rings

### Mordor or Isengard

Grishnákh was part of the company of Orcs that had captured Merry and Pippin at Amon Hen. In truth, he had been sent by Sauron to take the hobbits back to Mordor because the Dark Lord does not trust Saruman to hand over the One Ring.

As such, he often quarreled with Uglúk about taking the hobbits to Isengard, for the latter had orders from Saruman to take the captives to Isengard. He even fought with him for a draught.

When the band is forced to battle the Men pursuing them at the eaves of Fangorn Forest, Uglúk is forced to leave him in charge of guarding the captives.

Grishnákh however takes them far from the fight and tries to find the One Ring, either intent on claiming it for Sauron or for himself. When the hobbits mimick Gollum and try convince him to cut their bounds so they can give the object to him, he loses his patience and threatens to kill them if they do not reveal the Ring's whereabouts. Before he can even try to finish them off, a Rohirrim Rider shoots him with an arrow and the orc falls dead to the ground.

## Trivia

* In Ralph Bakshi's The Lord of the Rings, Grishnákh seems to be a lesser captain as he is under the command of Uglúk. In the novels he is instead a captain of a large band of 20 Orcs sent by Sauron to gain possession of the One Ring.
* He is killed by an arrow and not a spear in the movie.
Wargs

**Wargs** were monstrous wolf like beasts in service to the Dark Lord Sauron. They were commonly found in the employ of the armies of Orcs.

## The Lord of the Rings

### Attack upon the archers

Wargs were among the creatures sent by the wizard Saruman against the Rohirrim during the Battle of Helm's Deep. As Saruman's army neared the fortress, the Wargs of Isengard charged at the archers, wounding most of them but managing to kill some.

## Trivia

* In Ralph Bakshi's The Lord of the Rings, Wargs appear only at the Battle of Helm's Deep unlike the novels in which some of the wargs ambush the Fellowship of the Ring on their journey to the mines of Moria.
* Wargs are not used as mounts by the Orcs during the skirmish and after the attack upon the archers they are not seen again.
Gríma

**Gríma** and later called **Gríma Wormtongue** was the advisor of King Théoden, before being exposed as an agent of the wizard Saruman.

## History

### Servant of Saruman

He is first seen in Isengard when Gandalf is imprisoned by Saruman in the Tower of Orthanc, when he hands the evil wizard his staff.

### Treachery Revealed

Gríma poisons the mind of King Théoden with ill words, telling him how Gandalf the Grey was an enemy and even tries to kill the wizard with a dagger. He is stopped and his lord freed from his evil spell. It is revealed that he had been in the service of Saruman for some time, spying on Rohan for his master. He flees back to Isengard.

### Isengard is unleashed

Back in Isengard, Gríma and Saruman had amassed legions of Orcs from Moria to fight for them against the Free Peoples of Middle-earth. The wizard unleashes his army upon the Men at the Battle of Helm's Deep.

## Trivia

* In Ralph Bakshi's *The Lord of the Rings*, he is portrayed much smaller than his book counterpart.
* His motivation behind poisoning Théoden's mind in the books is that Saruman may have promised him Éowyn, the king's niece, as wife. In Bakshi's adaptation however, Wormtongue seems to have always been in league with the forces of Darkness, as he is briefly seen earlier handing Saruman his staff, before Gandalf is imprisoned.
Broth

Vohoneletni (Ulm)

### Appearance

a tawny-skinned man with hands, feet, and a head of fire, or a red bull with the sun in place of its head

### Relatives

Syen (ex-wife)

**Broth** is the god of summer in Hanyeli religion. He lives in the Pyretic Palace, and stewards the sun during the summer. In the Hanyeli Pantheon, Syen, goddess of the winter sun, is his former wife.
Austin (All-Out Brawl +)

Austin originates from the Austin series. He is a veteran in All-Out Brawl + from its predecessor. He was the first character to be made in the game.

Austin has some great moves. His Electroball is a decent projectile, his Electric Ram can do great damage and knockback, and his Breakdance is a good damage-dealing and recovery move. Although Austin has these great positives, there's one thing that can hinder him, his mobility. Austin's speed is below average and his jump is mediocre. Still though, he is a great character ranked 5 (A) on the tier list.

## Combos

Austin has a decent combo game. His Breakdance move already does combo damage. His Electroball can combo into itself. Austin's Electric Ram has a short start-up so you can combo into that. This can also be done with the Breakdance move.

## Moves

 Neutral Special
 Side Special
 Up Special

## Mobility

 Traction
 Total Speed

## Trivia

* His Electroball and Electric Ram moves used to be Handball and Gridiron respectively.
* His stage, 4th of July, exists because of his birthday.
* He is the only Austin character in the game that actually exists in real life.
* His alternate costume resembles Caleb.
* Austin is Caleb's brother in the games.
Yarrow

## Yarrow

### Starting Class

Archer

**Yarrow** is a playable character in Fire Emblem Reflection.

## In Game

### Supports

**Romantic Supports**

* The Avatar (Male)
* Ray
* Len
* Eari
* Yo
* Ya
* Lruth
* Dolphx
* Lert
* Prugh
* Ratharl
* Isth
* Galahad
* Joe

**Other Supports**

* The Avatar (Female)
* Camellia
* Iris
* Mitori
* Nemesia
* Tulip
* Gerbera
* Lily
* Kalmia
* Freesia
* Dahlia
* Calla
* Nainee
* Demit
* Rei (Only if Yarrow is her mother)
Mitori

## Mitori

### Starting Class

Cleric

**Mitori** is a playable character Fire Emblem Reflection.

## In Game

### Supports

**Romantic Supports**

* The Avatar (Male)
* Ray
* Len
* Eari
* Yo
* Ya
* Lruth
* Dolphx
* Lert
* Prugh
* Ratharl
* Isth
* Galahad
* Joe

**Other Supports**

* The Avatar (Female)
* Iris
* Nemesia
* Tulip
* Gerbera
* Lily
* Yarrow
* Kalmia
* Freesia
* Dahlia
* Calla
* Nainee
* Mari
* Rei (Only if Mitori is her mother)
The Jimpies No. 1

The Jimpies No.1 is the first comic of the Jimpies written and published in 2015. It was off of Henry Danger.

Plot

The main character, a boy named Billybob, is running around playing with a stuffed animal. A white van pulls up and a guy named Quin tells Billybob to come in his van. Billybob hops in and quin closes the door. The van pulls up to a house with a big lab in the back. Quin announces that the lab is his “secret lab.” Billybob says, “why is it not in a secret place?” Quin responds by telling Billybob to be quiet or it’ll ruin the secret. Billybob zips his mouth closed with a key and lock and shoves the key down Quin’s throat. Quin states that Billybob will not get the key back and drives into the garage of the house. Quin gets out into the garage and drags Billybob with him. Billybob says that he wants a lollipop. Quin gives him a lollipop from the pantry and tells Billybob to be quiet because his wife is sleeping. Billybob puts duct tape on his mouth. They enter the labs and Quin hooks Billybob up to a machine. Billybob says the electric shocks tickles him. He laughs. Quin tells him to be quiet. Billybob says that Quin “should tell his machine to shush.” Quin says that his machine “isnt an annoying kid.” The “to be continued sign” shows up at the end of the comic.

The comic is the first comic in the Jimpies series.

Billbob was renamed William Wigglebobb in No. 34.
Camellia

Alice (Daughter)

**Camellia** is one of the two main protagonists of Fire Emblem Reflection.

## Profile

Camellia is the youngest daughter of the King of Gerd, Kingdom of The West. While her sisters learned how to rule the kingdom as they were next in line, Camellia was taught very little and had tons of free time. With this free time, Camellia would study magic and learn to master its art. Camellia's sisters spent as much time as they could with her, however they were usually too busy to relax with their younger sibling. Thus, Camellia turned to her retainers, Linn and Eric, for quality time and discussion.

### Book I

When Rinnthia launched their attack on Gerd, Camellia was in the courtyard of Tactics 'n Antics, a place for aspiring tacticians to study. Soon enough, Rinnthian soldiers had surrounded Camellia andthe Avatar but due to the Avatar's tactical knowledge, the two managed to escape captivity.

Iris and Mitori arrived moments later with the orders that Camellia had to go with them to leave the kingdom and head to Filann where they would hide out and not return. Camellia complied with these orders after much arguing and began to head to Filann. Outside of the gates of Thiff, Gerd's capital, the group meets Ray and Len. Camellia initially believed the two were part of Rinnthia's forces and prepared to engage in combat before the group was once again surrounded by Rinnthian forces.

...

## Personality

Despite how she looks, Camellia is rather talkative and is rather irrational at times. She knows full and well that she will not become the ruler of Gerd and seems to prefer it that way.

## In Game

### Supports

**Romantic Supports**

* The Avatar (Male)
* Ray
* Len
* Eari
* Yo
* Ya
* Lruth
* Dolphx
* Lert
* Prugh
* Ratharl
* Isth
* Galahad
* Joe

**Other Supports**

* The Avatar (Female)
* Iris
* Mitori
* Nemesia
* Tulip
* Gerbera
* Lily
* Yarrow
* Kalmia
* Freesia
* Dahlia
* Calla
* Nainee
* Alice
* Rei (Only if Camellia is her mother)

## Trivia

* Camellia's artwork is of Rin Kagamine dressed as she is in the song "Senbonzakura".
Gerbera

## Gerbera

### First Seen

Book I Chapter 7: Fortune Teller's Apprentice

### Starting Class

Dark Mage

**Gerbera** is a playable character in Fire Emblem Reflection.

## In Game

### Supports

**Romantic Supports**

* The Avatar (Male)
* Ray
* Len
* Eari
* Yo
* Ya
* Lruth
* Dolphx
* Lert
* Prugh
* Ratharl
* Isth
* Galahad
* Joe

**Other Supports**

* The Avatar (Female)
* Camellia
* Iris
* Mitori
* Nemesia
* Tulip
* Lily
* Yarrow
* Kalmia
* Freesia
* Dahlia
* Calla
* Nainee
* Hood
* Rei (Only if Gerbera is her mother)
Nemesia

## Nemesia

### Starting Class

Mage

**Nemesia** is a playable character in Fire Emblem Reflection.

## In Game

### Supports

**Romantic Supports**

* The Avatar (Male)
* Ray
* Len
* Eari
* Yo
* Ya
* Lruth
* Dolphx
* Lert
* Prugh
* Ratharl
* Isth
* Galahad
* Joe

**Other Supports**

* The Avatar (Female)
* Iris
* Mitori
* Tulip
* Gerbera
* Lily
* Yarrow
* Kalmia
* Freesia
* Dahlia
* Calla
* Nainee
* Tero
* Rei (Only if Nemesia is her mother)
Calla

## Calla

### Starting Class

Grandmaster

**Calla** is a playable character in Fire Emblem Reflection.

## In Game

### Supports

**Romantic Supports**

* The Avatar (Male)
* Ray
* Len
* Eari
* Yo
* Ya
* Lruth
* Dolphx
* Lert
* Prugh
* Ratharl
* Isth
* Galahad
* Joe

**Other Supports**

* The Avatar (Female)
* Camellia
* Iris
* Mitori
* Nemesia
* Tulip
* Gerbera
* Lily
* Yarrow
* Kalmia
* Freesia
* Dahlia
* Nainee
* Maria
* Rei (Only if Calla is her mother)
Sauron

### Enemies

Gandalf, Frodo Baggins, Elrond, Galadriel, Celeborn, Samwise Gamgee, Meriadoc Brandybuck, Peregrin Took, Boromir, Legolas, Gimli, Théoden, Elves, Men, Hobbits, Dwarves, Ents, Éowyn, Treebeard

**Sauron** is the manifest visage of all evil in the World. As the Dark Lord, he seeks to establish his dominion over Middle-earth by regaining his One Ring and conquering the lands of the Free Peoples through his servants: Saruman and the Nazgûl.

## The Lord of the Rings

### The Forging of the Rings

In the Second Age, Sauron helped forge the Rings of Power: three for the Elves, seven for the Dwarves and nine for Men. In secret, he made the One Ring, to control all others and enslave all life on Middle-earth.

With his Ring on his finger he was unstoppable, until during the War of the Last Alliance, he lost it to Prince Isildur and was believed to have been defeated for the last time.

### Return

In the Third Age, the wizard Gandalf the Grey found out the truth that Sauron had in fact survived and was preparing for war.

He had sent the Nazgûl led by the Witch-king to find the hobbit Frodo Baggins who had the Ring with him, while also having gained the allegiance of the wizard Saruman.

With his servants ready, the Dark Lord started the hunt for the Fellowship of the Ring, trying numerous time to stop them. He had managed to send his Orcs in Moria and had some alliance with the Balrog living there.

## Trivia

* Sauron appears phisically only in the prologue with the forging of the Rings where he appears as a tall shadowy figure filled with malice and power.
* He is rather the secondary antagonist as Saruman has more screen time and is shown to be more of a threat to the Fellowship of the Ring than Sauron.
Kwilaniho-Hadriga Empire

Named after two conquerors whose psyches are lost to history, the **Kwilano-Hadriga empire** (**K-H** or **KH empire**) was the largest state in recorded history, its dominion spanning from the Ipro Mounts to the Eastern Wastes. The empire enforced strict military regulations upon its conquered subjects, while allowing cultural identity and local worship to continue as normal, provided that the slave quota was met.

Stability persisted for a few centuries, until a series of oppressive, discriminative god-emperors demanded a dozen too many slaves, reallocated two too many regiments, and slaughtered one too many children of magic. The Empire broke down, revolt after revolt whittling down its resources, dissention among its administration preventing any effective mounting of defense, and the near-simultaneous re-emergence of the goliath tribes of the east and the dwarven monarchs of the Ipros taking back important strongholds in tandem.

The Empire's fragments include the Kwillan Empire, Es'nel ix Orl, the Molten Hall, various goliath settlements in the Central and Eastern plains, and the Boards of Hanyel, Yeln, and Plurblik.
Boscolegna

The **Boscolegna** is a wide, western forest that supplies most of the Board's demands for local lumber and provides a lucrative fur trade. The forest's innermost groves are dangerous and strange, with rumors of lights that suck the soul from the living, hunters' innards found placed in twisted, twisting works of art, and many other mysterious occurrences.

A few tribes of wood elves live in Boscolegna.
Mario (All-Out Brawl +)

Mario originates from the Mario series. He is a veteran in All-Out Brawl + from its predecessor and the Super Smash Bros. series. He was the fourth character to be made in the game.

Mario has some very damaging moves. His Punch is good, Fireball is a great projectile, and Super Jump Punch is also a good move in both offense and recovery. Super Cape is good at spacing yourself, although it doesn't do damage. Mario's speed is average, but he has one of the highest jumps in the game, leading to an excellent recovery. Mario's combo game is also pretty good. Mario doesn't really have a weakness leading him to be ranked 4 (A) on the tier list.

## Combos

Mario's combo game is good. His Fireball combos into itself, as well as his punches. Super Jump Punch is a good combo finisher. Mario's Super Cape can also finish a combo.

## Moves

 Neutral Special
 Side Special
 Up Special
Punch

## Mobility

 Traction
 Total Speed

## Trivia

* Mario's alternate costume resembles Wario.
* Mario has the same speed and traction stats as Isabelle and Mr. Game & Watch.
Mr. Poopydiaperhead

Mr. Poopydiaperhead is the main antagonist of the jimpies. He hates William and Walter.

First Appearence

He first appeared in The Jimpies Vol. 56. He was a conman and tried to dupe William. However, William gave him a penny even though the cotton was 56 dollars. William didn’t understand and gave him a Bobby pin. Mr. Poopydiaperhead swore vengeance on William.

Trivia

Mr. Poopydiaperhead is based off of Dr. Poopypants from Captain Underpants.
William Wigglebobb

William Wigglebobb is the main protagonist of The Jimpies. He has brown hair, hazel eyes, and is very dumb and gullible. He has a father named Victor and a mother named Brianna.

Early Life

William was born during the Slave War, a war to stop slavery. He was born with his twin, Walter Wigglebobb. William was born to a wealthy family. Brianna’s House is where he was born. After the Slave War, he became an agnostic because he thought God was a lie, though he couldn’t be sure. After a long thought, he became an atheist. He would not go to church.

School Life

He went to Jiggleton Junior High where he learned about earth. He became drawn to science. However, he didn’t understand anything his teacher said.

In the most recent comic, it was revealed that he and Kendall Treepants started dating and have been for a long time.
Lily

## Lily

### Starting Class

Taguel

**Lily** i[s a playable character in Fire Emblem Reflection.

## In Game

### Supports

**Romantic Supports**

* The Avatar (Male)
* Ray
* Len
* Yo
* Ya
* Lruth
* Dolphx
* Lert
* Prugh
* Ratharl
* Isth
* Galahad
* Joe

**Other Supports**

* The Avatar (Female)
* Camellia
* Iris
* Mitori
* Nemesia
* Tulip
* Gerbera
* Yarrow
* Kalmia
* Freesia
* Dahlia
* Calla
* Nainee
* Ibinn
* Prinn
* Rei (Only if Lily is her mother)

## Trivia

* There are a lot of lewd images of Lily by the artist.
Sweetleaf

A plant originally used both medicinally and in tribal rituals, **sweetleaf** is used widely across the Acquisition, though some communities look down upon its use. The Sweetleaf tribe, so named in Hanyeli for its mastery of sweetleaf agriculture, has amassed a considerable fortune from its quality products. Others have attempted to begin sweetleaf farms elsewhere, but Sweetleaf's are always preferred. Sweetleaf is a short, thick plant with blue flowers.
Voronov

Voronov is a large Hanyeli city situated on the Giorgel River, has a decent goliath population and maintains several mining operations in the Resyi Mountains, risky though they be.

## The Collegio Praecantisa

The Collegio is a prestigious academy for students who can both show magical aptitude and provide the tuition. Whether by reputation, pure talent, or pure gold, most prestigious mages and enchanters managed to enter the Collegio and rise through its ranks. During their years there, students take on a few assignments for the Collegio in order to fulfill the graduation requirements.
The Order of the Silver Hilt

The **Order of the Silver Hilt** is an order of monks dedicated to peace, justice and charity. Its members work alongside members of Alms of the Earth and pontiffiates at times. The most eminent members of the Order wield “swords of light” and reside at the Sheath in Reno. The ranks within the Order are, in ascending order: apprentice hilt, pommel, silverhilt, masterhilt, and highhilt.

## Ranks

### Apprentice hilt

Apprentice hilts are either introduced into the Order through the monks' work with the poor, and

### Pommel

A pommel is instructed to wander the land and actively support the values of the Order with their efforts. Pommels are also expected to produce the materials for their own hilt, which consists of some metal for the hilt in addition to a magical stone of some sorts.

### Silverhilt

Upon the forging of their hilt, a pommel is promoted to silverhilt. Their duties assigned to them as a pommel still apply, but they are now expected to show more responsibility.

### Masterhilt

When a silverhilt has shown themselves to be of moral character and excellent physical ability, they are eligible for selection by a highhilt to be promoted to masterhilt. A masterhilt is allowed and encouraged to seek further training, usually from the highhilt who promoted them, and is assigned a locality to protect and preside over.
Es'nel ix Orl

The **Es'nel ix Orl** is a kingdom to the north of Lake Hanyeli.

## History

After the rise of the Hanyeli Board, the citizens of the marshy provinces north of the K-H Empire, recognizing the advantage of a structured state, built a monarchy upon the ashes of an empire and the fossils of an ancient elven one. The kings and queens of the monarchy are christened Orls.
Iris

## Iris

### Starting Class

Fighter

**Iris** is a playable character in Fire Emblem Reflection.

## In Game

### Supports

**Romantic Supports**

* The Avatar (Male)
* Ray
* Len
* Eari
* Yo
* Ya
* Lruth
* Dolphx
* Lert
* Prugh
* Ratharl
* Isth
* Galahad
* Joe

**Other Supports**

* The Avatar (Female)
* Camellia
* Mitori
* Nemesia
* Tulip
* Gerbera
* Lily
* Yarrow
* Kalmia
* Freesia
* Dahlia
* Calla
* Nainee
* Ibinn
* Ren
* Rei (Only if Iris is her mother)
Wild Lands

The **Wild Lands** are a vast swath of unmapped savannah and grassland to the east of the Acquisition.

The region of the Central Plains to the southeast of the Acquisition is commonly referred to as the Wild Lands, as no state or large power exerts its control over any substantial tract of land, save for a sparse few goliath or orc cities.

There are hundreds of orc and goliath tribes in the Plains,

many of which are constantly in conflict with the other.

Several of the goliath tribes near civilization are engaged in

trade relations with their neighbours, and have developed a

few more permanent settlements; some orc tribes have also

fostered similar affiliations and dispositions. The tribes most

involved in trade with the Board of Hanyel are the goliath

tribes Blue Hand, Soot Foot, and Big Honey, and the orc

tribe Sweetleaf.
Pontiffiary

**Pontiffiary** is a religion whose tenets aim to impose order and justice through hierarchy. Most cities and large towns have a Pontiffiary presence of some degree, but only large cities have a Shrine of Steel. The nerve center of Pontiffiary is the Cathedral of Steel and is home to its leader, the High Pontiff.

## History

The religion arose circa 5 C.E. in the city of Voronov. Prompted by the recent fall of the Kwilaniho-Hadriga Empire, Pontiffiary was birthed as a philosophical movement from a Hanyeli noblewoman’s metaphysical contemplations. The stability offered by Pontiffiary appealed to both peasants and merchants, and the movement spread across the Western Plains relatively quickly. The founding noblewoman, her name lost to history, eventually took the title The Pontiff Preeminent, claiming divine power from this massive following; all contemporary accounts seem to support this claim. She eventually disappeared from the historical record and was venerated by her followers thereafter as Our Lady the Pontiff Preeminent.

## The Cathedral of Steel

The hierarchical philosophy of Pontiffiary lead to. Finish later.
Giadoni Elessar

**Giadoni Elessar**is one of the oldest mages on the council of Oryelhi. Nearly no one knows anything of his personal history, save that he once killed another Oryelhi he felt had been filibustering for too long by closing over his mouth and nose and filling them with mucus. He resides in Hanyel, holding his seat on the Board.
Board of Plurblik

The Board of Plurblik or , formerly known as and casually referred to as Plurblikia, was formed by prominent hobgoblin merchants and political leaders from the remnants of Old Plurblikia. Its founders adopted the template of the Hanyeli Board, with minor modifications, in order to better cooperate and interact with the Hanyeli and Yelni Boards and Es'nel ix Orl. New Plurblikia shares a border with the Kwillan Empire, along which stands a mile-high wall, a century-old gift from one of the gods of the hobgoblins.
Board of Hanyel

The **Board of Hanyel** (or the **Hanyeli Board**) is a primarily economic enterprise, formed in the decades directly after 0 CE. It has maintained, for the most part, peaceful relations with its neighbours, sustained a full-time guard in its metropolis, Hanyel, and avoided angering its subjects to any great extent, resulting in a relatively stable political environment. The Board has acquired proprietorship of many cities since the fall of the K-H Empire several centuries ago.

The Board's territory is referred to as the Aquisitions of the Board of Hanyel, or the Acquisition for short. Trade with the Board of Yeln is steady and heavy.

The Aquisition's citizens are mostly humans, but there is a significant tiefling population and a small gnome population. The Board has four important governmental positions: Oryelhi, Hanyeli, Selgechi, and Faces of the People.
Kirby (All-Out Brawl +)

Kirby originates from the Kirby series. He is a veteran in All-Out Brawl + from its predecessor and the Super Smash Bros. series. He was the tenth character to be made in the game.

Kirby's moveset has severely changed from Super Smash Bros. having his trademark inhale ability taken away from him. His Punch is quick, his Spark ability does quick damage, though hurting Kirby in the process, the Hammer deals lots of damage and knockback, and the Hi-Jump ability is good at dealing damage and recovery, adding onto Kirby's increased amount of jumps, that being five. His speed is above average but he takes more vertical knockback than usual. His small size allows him to dodge attacks better and sometimes even get out of combo attacks like Austin's Breakdance. Although Kirby has some weaknesses, his strengths strongly outweigh his negatives placing at 2 (S) on the tier list.

## Combos

Kirby's combo game is great. All of his moves combo into each other. Kirby's punch combos into itself, same with his Spark ability. Hi-Jump is a good combo finisher.

## Moves

 Neutral Special
Damages himself in the process.
 Side Special
 Up Special

## Mobility

 Traction
 Total Speed

## Trivia

* Kirby's alternate costume resembles his usual second colour in the Kirby games.
Hayley Madigan

**Hayley Madigan** is a 28 years-old personal trainer from Portsmouth who took part in the first season of Survival of the Fittest as a part of the Girls Team. Hayley entered the lodge on Day 14 as a replacement for the previous lodger; Sydney. Hayley left the lodge on Day 19 in 10th Place, becoming the 10th lodger to be eliminated
P’hlaikotzzojz

Also known as the **Sun of Old**, the entity **P'hlaikotzzojz** was an Old God. It was present in Lesuenal long ago, known to all surface-dwellers as a ashen, bright thing in the sky.

## P'hlaikotzzojz

Its card from which some decks of cards derive their Sun.

## History

As with most of the Old Gods, only fragments of the name and history of P'hailoktzzojz have been recovered. Its consort was the Translucent and Pale Wrhotzzojz. All records from those who lived on the surface indicate a fearful fealty to the entity.
Hooki Wooki

Hooki Wooki is a religion in The Jimpies. It is depicted as a polytheistic religion. It is the religion of the Ooka Chakka tribe on Wee wee island.

History

Hooki Wooki began as a small religion made by Booboo. He was a Pygmy from 1678. After he died, the religion kept spreading as the pygmies traveled to different places. Later, the newest tribe became priests for the religion.

Places

Near Miami, pygmies at a deserted place have a church for this religion. Island in US Virgin Islands have pygmies believing in this.
Places

## **Mundus**

The earthen *material plane*world of Mundus; the primary setting for the campaign.

### **Dubek**

The main continent and home to the known civilized races.

#### **Aedin**

* Shalkas (Capital)
* Aedenwound
* Batezek
* Blaise End
* Caddis Fell
* Dixaroc
* Gentle Respite
* Kanasko
* Skybird Trill
* ***Points of Interest***
	+ Arcanos
	+ The Bristlebacks
	+ Easthaven Ruins
	+ Hammersong
	+ Runas Tomb

#### **Aggeralis**

* Cascoran (Capital)
* Dalora
* Merryberry Village
* Trademeet
* Wyrmswraith Outpost
* ***Points of Interest***
	+ POI

#### **The Duchy of Colskin**

* Opardis (Capital)
* Dinghsbough
* Krakenwatch
* The Bulwark
* ***Points of Interest***
	+ POI

#### **Gaius**

* The Seat (Capital)
* Burham
* Door in the North
* Eladrin's Gift
* Gardeth's Folly
* Hammerhold
* Magebane
* Spellwane
* Steelreach
* Umar Keep
* Valkorock
* ***Points of Interest***
	+ POI

#### **Quelled Sara'gosa**

* Sara'gos (Capital)
* Salaeni
* ***Points of Interest***
	+ The Scorch

#### **Ralinis**

* Strongbough (Capital)
* Romdell
* Shandris
* Lithilgost, "The Dark Door" (Underdark Entrance)
* Merchant's Mountain
* ***Points of Interest***
	+ Cliffs of Gyhrn***​​​​​​​***
	+ Tomb of Seravil (Rumoured)

#### **Ur-Shakkar**

* Skøld (Capital)
* Bjarnfost
* Hiostheim
* Urdenfjord
* ***Points of Interest***
	+ POI***​​​​​​​***

#### **Vellan**

* The Stone Fort
* Wishvale
* ***Points of Interest***
	+ POI***​​​​​​​***

####

### Sarmanthia

The uncharted jungle continent south of Dubek, the true name of Sarmanthia is Haer Dalis.

#### North East Sarmanthia

* Explorer's Guild Camp
* ***Major Points of Interest***
	+ "Elroy Temple" / Blood Demon Temple
	+ Chasm (Unexplored)
	+ Giant Crystal Grove (Unexplored)
	+ Southern Temple (Unexplored)
* ***Minor Points of Interest***
	+ Ancient Glade
	+ Plant Mother's Glade / Explorer's Guild Water Source
	+ Smilodon Cave
	+ The Tar Pits
	+ Southern Caves

#### Eastern Peninsula

* Ahoyhoy
* ***Major Points of Interest***
	+ Highhorn (Unexplored Region)
	+ Dangwaru - "The Typhoon Palace"
* ***Minor Points of Interest***
	+ -

#### North West Sarmanthia

* Lizardman Village
* ***Major*** ***Points of Interest***
	+ Dark Tower (Unnamed, Unexplored)
	+ Ice Peak Mountain
	+ Lake Temple

* ***Minor Points of Interest***
	+ -

### The Underdark

The underground of chambers beneath Dubek and beyond; a vast expanse largely unexplored.

#### Western Chambers

* Beznead Chamber
* Erellen Chamber
* ***Points of Interest***
	+ Thar'las Chasm

#### Eastern Chambers

* Clan Dusker Chamber (Unnamed)
* ***Points of Interest***
	+ Myconid Grove

## Fiendish Planes

Little is spoke of regarding the Fiendish Planes, it is home to demons, fiends and other evil creatures, but it is also origins of the Tiefling race.
Irae "de Pau"

* **Nationalité** : Castillanaise
* **Âge** : 26 ans
* **Date de naissance :** 11 Decimus 1640
* **Sexe** : Masculin
* **Statut :**

## Description Physique

Un domestique à lunette. C'est la première impression que vous inspirera Irae. En effet, quel genre de noble autorise son domestique à porter pareille fantaisie ? Certes, le reste de sa tenue : une livrée de domestique avec un sabre à la ceinture est impeccable. Pas une trace de sueur ou un seul pli de travers.Son port strict est indéniablement signe d'une éducation poussée et son visage impassible et pale ne se déformera que rarement pour offrir un sourire.

Il reste longiligne et moyennement musclé. Portant une rose fraîche au coeur. Seule touche de couleur sur cette personne de noir et de blanc.
Charousse

* **Dirigeant :** Empereur Léon Alexandre de Montaigne XIVe du nom

* **Langue :** Montaginois
* **Population :** 500.000 personnes

"*Charouse est la plus grande ville de Montaigne. Fondée à l'origine en tant que colonie de la vieille république de Numa, elle présente à présent une telle vision de grandeur qu'elle en éblouit les nobles les plus blasés. Ses rues sont étroites et labyrinthiques, s'étrécissant encore alors que l'on approche des bâtiments les plus importants de la ville afin d'offrir un véritable enfer aux malchanceux assaillants parvenant à passer les murs de la cité*."

## Bâtiments religieux

Pendant bien des années, Charousse fut renommée pour ses extravagantes cathédrales. La plus connue se trouvant être la *Lame Enflammée*, culminant haut au dessus de la cité et offrant un point de vue inoubliables aux escaladeurs les plus audacieux. Bâtie du vécu du 3e prophète, ses hauts murs et gargouilles grimaçantes s'élèvent largement au dessus des structures avoisinantes et souvent basses du quartier administratif. Elle a cependant perdu son rôle religieux depuis le décret de l'empereur interdisant tout bâtiment religieux à moins de 16km du château du soleil. Suite à ce décret, plusieurs cathédrales ont déjà trouvé une nouvelle vocation en tant que musée publics, bibliothèques ou abri pour les pauvres.

Le *Château de Theus* demeure traditionnelle des cardinaux de Montaigne a d'ailleurs fait l'objet d'un scandale récent après sa récupération par la couronne et les travaux qui prirent place pour la transformer en demeure pour les soldats blessés et handicapés revenant du front castillan.

## Bâtiments publics

Parmi les édifices publics les plus intéressants de Charousse se trouve le récent O*bservatoire* disposant de cinq téléscopes à réfraction, dont un long de près de 3 mètres. Disponibles à l'utilisation de tout érudit montaginois qui en formulera la demande, le bâtiment à l'image de l'empereur en tant que mécène des sciences face à une religion rétrograde et conservatrice.

A l'ouest du *château du soleil* se trouve la fabrique royale de tapisserie surnommée "*Le Fantôme*" par les locaux en raison de rumeurs rapportant que l'établissement se trouverait hanté.
Montaigne

## L’HISTOIRE EN QUELQUES MOTS :

La famille royale de Montaigne descend d'Octavius Montanus, sénateur de la Vieille République. Les descendants de Montanus gagnèrent l'autorité sur certaines provinces de l'Ouest du temps de l'Empire, et c'est finalement Isabeau Montanus, qui au VIIe siècle fonda le royaume de Montaigne et changea par la même son nom en Isabeau de Montaigne. En 1028, Henri de Montaigne envahit l'Avalon et y installe la famille Lévêque pour diriger les îles conquises. L'occupation dura près de six cents ans.
À la fin de la Guerre de la Croix (1636 - 1666) qui dévasta l'Eisen, Léon-Alexandre XIV profita de la faiblesse de ce pays voisin pour en annexer plusieurs régions par le traité de Weissburg.

En 1664, alors que depuis des siècles l'Église Vaticine menaçait les sorciers d'excommunication, l'Empereur, alors qu'il le cachait jusqu'à présent se déclara ouvertement pratiquant de la sorcellerie. S'en suivra en 1666 la levée d'un corps d'armée en Castille sous l'influence de l'Église afin d'envahir la Montaigne. Ce petit corps expéditionnaire parvint à s'infiltrer jusqu'au coeur du pays, et aurait pu entrer dans Charousse sans le courage et l'ingéniosité stratégique du caporal Montègue. En représailles, Léon-Alexandre lança l'invasion de la Castille, sous le commandement de Montègue promu général.
Outlier

An outlier is an event or incident that is considered to be completely and irreconcilably inconsistent with a character, entity, group, or series' normal displayed level of power. Outliers are generally regarded as unusable in debates. However, all effort should be made to try to reconcile outliers with other canon information, and only the most extreme examples should be classed as completely unusable. Often there is disagreement on exactly what constitutes an outlier, and things that are considered an outlier by some might not be considered to be one by everyone. Careful judgement should be used in all cases.

~Credits to OBF for this page

## List of Outliers

* Post - Crisis Superman defeating Dominus, a multiversal cosmic being
* Hulk destroying a dimension with a thunderclap
* Master Roshi destroying the moon
* Fuko dodging a laser early on in Flame of Recca, which would give her FTL reactions, when even later in the series the strongest characters are only arguably hypersonic

* Shanks' arm being bit off by a random sea king in One Piece

* Samurai Jack defeating an enemy wielding a weapon that was supposedly universal in power

* Emperor Palpatine being kidnapped by normal troops led by Admiral Zaarin in Star Wars

* Batman hurting Spectre with a kick

* Deathstroke defeating the JLA in Identity Crisis (featuring a bunch of traps they would never realistically fall for and so much PIS on the JLA's side it was pathetic)

* Orion and Etrigan each destroying 1/5th of a universe

* Zatanna defeating a universal+ being

* Captain America hurting Onslaught

* Iceman defeating Oblivion

* Storm channeling the entire power of a galactic core

* Thor containing a blast powerful enough to destroy 1/5th of the universe
Wiki Halvéras

## Bienvenue sur le wiki

Bienvenue sur le wiki. Nous sommes un site Web communautaire et collaboratif à propos de votre thème que n’importe qui, vous y compris, peut modifier. Cliquez sur le bouton « Modifier » en haut de n’importe quelle page pour commencer !

## Les Ombres de la 7e Mer

Un jeu de rôle de cape et d'épée amenant nos aventuriers des forêts sombres et habitées du duché de Surly aux dangers de la luxueuse Charousse.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.

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