recursal/Fanatic-Fandom huggingface dataset:
Flax Farmer\Льняной фермер

Льняной фермер

Льняной фермер это юнит, доступный на поздних стадиях игры.

Льняной фермер садит и выращивает лён. Льняные поля могут быть расположены на территории размером 4х5(20 блоков). Лен вырастает до 2 блоков по одному блоку в день.

На один блок поля фермеру требуется 1 единица семян.

Это единственный юнит не доступный для найма в начале игры.
Возвышенности

Горный биом является редким биомом с наличием огромных величественных пиков, покрытых снегом. Трава и деревья обычно не растут в этом биоме, погибая по массивным слоем снега. Под снеом находиться камень. Вы также не найдёте ни воды, ни песка.

Этот биом не рекомендуется для стартовой колонии, так как крутые пики и малое количество ресурсов делает биом тяжелым в осваивании.

en:Mountains
Mountains

### **About the Mountains biome**

The Mountains biome is an uncommon biome that includes huge elevated peaks, covered in snow. Grass and trees do not grow naturally in this biome due to the thick layer of snow. Under the snow lies stone. You also won't find any water nor sand.

This biome is not recommended to start a Colony, as it's steep peaks and lack of resources makes it hard to advance. Another troublesome issue with a colony in such a daring place is how long the zombies take to reach you - making a colony so high up will have you facing an endless flow of zombies coming up the mountains.
Taylor

### Power

Hydrokinesis(Water manipulation, can be used to make water weapons, can be used to kill as blood is part water[citation needed])

### Type

Human with magical powers (*yes, so creative*)

### Visuals

Blue curly hair, Dark eyes, Freckles, *smol bean*

### Personality

Sassy, Punmaster, Memey, Likeable, Self-driven, Spontaneous

### Creator

Polaris (Stella)

Taylor is an internet-loving superhuman with hydrokinesis.

## Personality

Taylor is an independent person. They are sassy and like "slaying hoes". They like puns, like many other characters and memes as well. Taylor is spontaneous, which means that although they get heated super fast, they can calm down quite easily.

## Superpower

Taylor has hydrokinesis, i.e. the power to manipulate wa and its properties. She can use this power to create usable weapons. This power can also be used to kill as blood is part water[citation needed].

## History

Taylor came out in year 9, but was rejected by those they considered their friends. her parents, however, were very supportive and moved away to a very LGBT+ friendly neighbourhood.

## Trivia

* Taylor accidentally killed a cat once while experimenting and has been devestated ever since
* Taylor, while drunk, set a cupboard on fire and used their hydrokenisis to extinguish it
Crafter\Ремесленник

Ремесленник пытается сделать слиток железа

Ремесленник это из юнитов, доступных с самого начала новой игры.

Ремесленники создают предметы для вас на верстаке, везде. Они берут необходимые материалы из ближайшего ящика.

Список доступных для создания вещей:

* Кровати
* Ящики
* Колчаны
* Луки
* Домны
* Печи
* Жернова
* Доски (Умеренный)
* Доски (Тайга)
* Факел
* Верстак
* Стрелы
* Кирки
* Топор
* Чекан
* Магазин
* Льняное масло
* Облицовочные доски
* Кирпичи

* Блок штукатурки

Одеты ремесленники в зеленовато-синею рубашку
Zombie

## Zombies - know your foe.

The Zombie is currently the only Monster in Colony Survival.

Zombies are undead humans closely resembling the appearance of colonists, with the most noticeable differences being a different colour scheme, glowing eyes and the absence of shirts on some of the zombie types.

The zombie spawns at night and slowly lumbers towards your flag, eating all of the colonists in its way.

The amount of zombies depends on the amount of Colonists. However, having no colonists doesn't stop the zombies from spawning. The current colonist to zombie ratio is unknown, the main difficulty of determining that is the fact that a random amount of zombies spawn naturally, but the closest estimated formula is - (number of colonists)\*2.

Zombies can spawn in any 1x1x2 space as long as it is not in your colonies "safe zone". This includes underground and underwater.

Zombies typically spawn at night, unless the "daytime monsters" feature is enabled (in which case they spawn 24/7). However, zombies do not die at daybreak, so it is advised to keep guard at all times against the ever growing horde.

Zombies have several variants ranging in colour and health points, their damage is however identical all around - 2 hits to slay a colonist.

The current zombie types are -

1. The common green shirt zombie - the weakest and most common among the assailants, easy to take down but a crowd of them can easily overwhelm an unprepared colony.
2. The yellow eyed zombie - this type of zombie is less often seen and has about twice the health of a common green, it's defining feature is it's glowing yellow eyes.
3. The Red Ghoul - One of the rarest zombies - it has very high health, and looks like a red skinned colonist with no shirt and red glowing eyes.

(editors note - The zombie types are not up-to-date)

**Important notes**

* Zombies can spawn anywhere outside your safe zone, but their spawnrate is boosted when player is nearby.
* Zombies don't seem to despawn even if there is no players in their vicinity.
* Zombies cannot spawn on a space that has no path to the banner; this includes trees and 2 block deep holes.
* Zombies are currently the only enemy in Colony Survival, and will probably remain the only ones.
* Zombie AI is based on the closest target to them - if there are no colonists nearby they will just flock to the banner, however a colonist 5 or more blocks away will grab their attention and force pursuit.
* Zombies don't spawn in hoards all at once, they spawn every few seconds during the night, even when close to dawn.
Rosalina

### Likes

Challenges, having a 'master' i.e. likes to be a servant to others, being kind and nice

### Power

Telekinesis, Can summon weapons and random objects, Invisibility, Self-levitation(Flight), Can do anything of her chosen master's command in an instant.

### Weakness

Being put in a situation which makes her guilty, Mind Control of others

### Creator

Anna

Rosalina is a kind-hearted demon who likes to have a 'master' to serve.

## Personality

Rosalina is generally kind and nice to people which she respects. She likes to have someone to serve, and she chooses who her master will be.

## History/Backstory

Rosalina was bossed around a lot in her childhood, but now she has gotten used to it and likes to have a master to serve.

## Trivia

* Rosalina only chooses the most humble of people to be her master, i.e. she doesn't like to serve egotistical people.
	+ This choice gets her in trouble with her dad, who is a demon.
		- Her Dad uses mind control over Rosalina, (which is her weakness) to try and get her back in her place, only serving demons.
* Rosalina does dangerous things no matter the consequence.
* Rosalina is 11 years old.
Zombie\Зомби

Зомби является на данный момент единственным монстром в Colony Survival.

Зомби одет в как представитель китайской династии Цин.

Зомби появляются ночью и медленно бредут в направлении вашего флага со скоростью 1.25 блока в секунду, поедая всех колонистов на своём пути.

Количество зомби зависит от количества колонистов.

За один удар наносят 25% урона вашему здоровью, которое может быть восстановлено поеданием булки хлеба(25%) или ягод(6%).

Если зомби доберутся до вашего флага и будут постоянно его атаковать, есть шанс что случайный колонист будет погибать после каждого удара.

Зомби незамедлительно умирают когда начинается день (если опция 'Монстры в дневное время' выключена). Также зомби умирает убив 2 колонистов.
Colony Survival Wiki

Check Steam Page for Update Post! Link

###

### **Game Mechanics**

The core of the game is that you place a flag to establish a zone of control. You hire colonists with food to automatically do various jobs, such as crafting, farming, tree growing, cutting, baking, base defense, research and more. Monsters will spawn every night a certain distance from your flag beginning at 30 blocks, increase when certain research are achieved. They attack the player, the player's colonists and the flag. If they reach the flag every hit has a chance to randomly kill a colonist. Time is exactly 120 times faster in Colony Survival than in real life, resulting in a 12 minute day/night cycle. A day lasts for 7 minutes and 30 seconds, and a night lasts for 4 minutes and 30 seconds. Colonists will only work during the day and will go to sleep in the nearest bed at night, except for any guards you have set to guard during the night and sleep at day

#### **Colonists**

* List Of All Colonists All colonists are 2 blocks tall and have the same base model. They all have the same HP of 100% and move at the same speed (as of version 0.7.2).Colonists aquire food and luxury items from nearby grocers throughout the day and sleep in their beds when the sun sets and Unemployed Colonists are automatically assigned to jobs when available. Colonists need 2000 calories worth of food each day to remain alive and happy, while porviding 3000 a day will increase their happiness further.

#### **Monsters**

* There is currently only one type of monster in Colony Survival, the Zombie but it comes in up to 9 varieties.

#### **Blocks**

* List Of All Blocks That are impassable but can be jumped on by Zombies, colonists, and the player.

#### **Items**

* List Of All Items That can go in inventories (stockpile, and HUB)

#### World

* List of all Biomes Where they are located and their unique items and colonists.

#### **Research**

* List of all Research Options that are available to give access to different blocks, items and colonists

#### **Base Building**

* List of all base techniques Building your base/castle/village right can prevent your colony from getting killed by monsters. List of all base techniques

### **Updates and News**

> List Of All Updates (Needs immense updating, Just check "List Of All News" below)
>
>

> List Of All News
>
>

> List Of All Future Updates (Also needs updating)
>
>

### **Links**

> YouTube
>
>

> Steam
>
>

> Website
>
>

> Facebook
>
>

> Twitter
>
>

> GitHub
>
>

> Reddit
>
>

Compare Colony Survival Game Hosting here
Base Building

#### Walls

The walls are the first part in the construction of your base. If you surround the entire base (or at least where your settlers sleep) with a trench and make 1 entry focusing on your wall later, all the zombies will arrive at that entrance. At the entrance you can put many archers / guards to kill them before they can enter. If you do not make an entrance in the wall, then your colony will enter "siege mode".

LLas paredes son la primera parte en la construcción de tu base. Si rodeas toda la base (o al menos donde duermen tus colonos) con una zanja y haces 1 entrada centrándote en tu pared más tarde, todos los zombis llegarán a esa entrada. En la entrada puedes poner muchos arqueros / guardias para matarlos antes de que puedan entrar. Si no haces una entrada en la pared, entonces tu colonia entrará en "modo de asedio".

#### Towers

   Towers help give your walls shape if you make them stick out of your walls. They can also increase your archer's range. This gives you more breathing room when dealing with hordes of zombies.

#### Spiral (or gauntlet)

A single spiral leading to an entrance 338 blocks long will make the zombies only have one path and die before they can reach the colonists. This is based on zombies moving 1.25 blocks per second and night lasting 4 minutes 30 seconds. This strategy means you will not need colonists assigned as archer's. Note: Spiral can't be too far from banner where the zombies can spawn inside the spiral. This can also be combined with a tower strategy with archers to pick off zombies to reduce the necessary spiral size. NOTE: This does not work now that zombies do not die when the sun comes up.

One of the easiest ways to build such a spiral is to dig a 2 block deep, 1 block wide trench, forming a 67 by 67 square. At any point at the square have the entrance and exit into the trench, but separate them so Zombies will have to walk through the entire trench. Place your Banner right at the exit of the trench. Maths: 67\*4+75=343>338.

### **Types of bases**

These aren't the only types of bases you can build, they're just examples.

#### Compound Base

A compound is where everything is inside the walls. All the farms are around the walls.

#### Village

A village has little to no walls and each farm plot has a house. Recommended only when the zombies are turned off for that world.

### **Housing**

The way your beds and accommodations are laid out.

#### Tower/flats

Accommodations are vertical resulting in a relatively small footprint and efficient storage

#### Underground

Underground living spaces are extremely efficient as no building is neccessary (only digging) and only one entrance (hole) is needed to be defended.
Flax Farmer

A Flax Farmer is available after doing the "Flax Farming" research.

A Flax Farmer can plant and harvest Flax. Flax fields can be anywhere in a 5x4 (20 Blocks total) to 10x10 (100 Blocks total) in area. Block area progresses through two stages of growth, one block per-day.

It costs 1 flax seed per block for the Flax Farmer to plant.
Baker\Пекарь

Пекарь печёт хлеб

Пекарь это один из юнитов доступных, вскоре после начала новой игры.

Пекарь трудиться у печи, используя 5 единиц муки для получения 2 булок хлеба. Печи потребляют топливо, такое как уголь или брёвна. Хлеб с версии 2.1 лучшая доступная еда, сьев 3 булки игрок может вылечить 30% своего здоровья. Пекарь берет нужные припасы из ближайшего ящика.

Пекарь одет в светло-коричневую безрукавку.
=== Edificio base 101 ===

Las paredes son la primera parte en la construcción de tu base. Si rodeas toda la base (o al menos donde duermen tus colonos) con una pared y haces 1 entrada, entonces todos los zombis llegarán a esa entrada. En la entrada puedes poner muchos arqueros / guardias para matarlos antes de que puedan entrar. Si no haces una entrada en la pared, entonces tu colonia entrará en "modo de asedio".
Berry Farmer

The Berry Farmer is one of the earliest units able to be hired.

The berry farmer plants bushes which grow instantly and immediately begin producing berries, making berry farms the best early game food solution as they can be gathered from the day they are planted and require no extra processing to be eaten. As a side effect of their fast growth and gathering they also provide very little food value, only 0.6 per berry making them not a permanent food source and is recommended to move onto wheat farming when it is best opportune.

Berry plots can be placed as small as 6x5 (6 Bushes) up to 5x10 (10 Bushes) Due to placement constraints (Or something else) the largest plot you can place has to be a 5x10 as a 10x5 does not seem to work.

It costs 1 Berry seed per bush, you get this seed back if you break the bush.

Side Note on efficiency : As per the latest update, it appears to be most efficient to place 5x7 plots. This will maximize the number of bushes placed with the least space wasted due to how the farmers plant the bushes automatically.

Side Note From TheGeneralZinn

When placing a berry farm it will now let you place a 5x10 on Grass Tundra See pictures Below

Area That is being worked withWill not allow Berry Farm Tundra Greass5 x 9 is approved Thought Odd any assistance would be nice
Guard\Стражник

Здоровье(HP)
 Цвет рубашки

После установки колчана, стражник будет защищать вас и колонистов от монстров.

Они являются обычными Колонистами. Что бы назначить колониста стражником, вам необходимо открыть меню работ, открыть меню охрана, выбрать нужный тип стражника и разместить его. Свободный Колонист займёт это место.

Охрана бывает двух видов: дневная и ночная. Дневной стражник будет охранять город днём, а ночью будет спать. Ночная охрана - наоборот. (Тем кто не выбирал настройку мира "Монстры в дневное время" первый вид охраны будет бесполезен). Стражники стреляют с 100% меткостью.

Типы охраны: 1.Пращник: Нужно для найма: Рогатка, снаряды: Маленький камень. Урон 50HP, Дальность: 12 блоков, Время перезарядки: 3 сек. 2.Лучник (Лук): Нужно для найма: лук, снаряды: Бронзовая стрела. Урон:100HP Дальность: 18 блоков, Время перезарядки: 5 сек.

Два стражника могут атаковать одного зомби, при этом теряя снаряды.

Помните что ваша оборона зависит не только от количества Стражников, но и от их построения. Например, лучше стражников поставить на стены, где зомби не смогут их достать.
Wheat Farmer

A Wheat Farmer is available after doing the "Bread Production" research :)

Wheat Farmers prepare wheat in a wheat field. Wheat fields can be any size from 20 (4x5) blocks to 100 (10x10) blocks in area. A 100 tile farm will produce 40 units of bread once all the wheat is harvested and processed on the 3rd day.

Wheat progresses through three stages of growth, one per day changing at midnight. A Wheat Farmer will plant and harvest the wheat.  The worker will deposit the collected wheat in the nearest crate.

It costs 1 seed per block of wheat.
Guard

## Slinger

When assigned, Guards will defend your Colony and Colonists from Monsters.

They are a stationary Colonist. To assign a Colonist to be a guard, you must pick if you want a Nighttime or Daytime guard, then pick which type of guard. Guards can be attacked and quickly killed by Monsters at night.

The Slinger requires a Sling and a Sling Bullet to attack. The Bow Guard requires a Bow and a Bronze Arrow to attack. The Crossbow Guard requires a Crossbow and a Crossbow Bolt to attack. The Matchlock guard requires a Matchlock gun, a Gunpowder Pouch, and a Lead bullet to attack.

You can assign Daytime or Nighttime guards, Nighttime guards will sleep during the day, and Daytime guards will sleep during the night.
Tundra

### **About the Tundra Biome**

Tundra biomes are somewhat common and have very unique attributes. Each Tundra biome has a chance of being either mountainous or relatively flat. Both versions of this biome have grass but lack trees. The mountainous version comes with the addition of snow-capped peaks, while the flat version includes sand and water.

The grass is a variant of the 'Grass' block called 'Grass Tundra'.

It's a rather bad choice to start a colony here because of the fact that Tundras are barren wastes with no sources of lumber, food or water. However, the lack of nearby recources is somewhat compensated by how easy it is to clear space for your settlement and how open your guards sightlines are. Also it's unique appearance gives a lot to work with - the tundras red grass and clear skies fit well with both a gloomy necropolis, to a reclusive dwarf fortress.

###
Roadmap / Future Updates

### **About Roadmap / Future Updates**

This page is for updates that the game developers said they want to add (most if not all have no release date).

#### **Builder colonists**

These Colonists would place and remove for you (you will still be able to design your builds) you can share and download builds from the Steam Workshop.

#### **More monsters**

* Faster ones which run faster
* Strong ones which deal more damage
* Stronger ones which deal more damage then strong ones (WATCH OUT)

#### **Animals**

* Sheep and other animals
* New job from raising sheep

* Raw and cooked meats

**Better terrain generation**

* Change the currently used 2D+Heightmap based algoritm to something that makes the world more intresting
* Biomes get unique resources (ores,animals,plants)

#### **Better multi-player experience**

* the ability to declare (non-roleplayed or pretending) war on a other player's colony.
* the ability to trade (non-rolplayed or pretending) with some other player's colony
* the ability to kill or assassinate an other player (king).

#### **Keeping colonists happy**

Keep colonists happy so they can be more productive, so you can tax them, and so it'll be less expensive to recruit new colonists.

### **Sources**

* http://www.colonysurvival.nl/2017/06/roadmap-things-we-want-to-add-during.html
Merchant

Merchant purchasing flax seeds

Merchants are one of the units used in late-game to operate shops to purchase certain materials such as flax seeds.

They require differing amounts and types of coins to purchase the select few items available for purchase.

### **Items currently purchasable:**

* 100 Flax seeds for 30 Bronze coins
* 10 Berry seeds for 30 Bronze coins
* 10 Wheat seeds for 2 Bronze coins
* 10 Dirt for 3 Bronze coins
* 10 Grass temperate for 3 Bronze coins
* 1 Cherry sapling for 10 Gold coins
Ocean

### **About the Ocean Biome**

The ocean biome is - as the name suggests - a large body of water. It has sand on the coastlines. There lies no sea life under the water. You may notice a few islands of the neighbouring biomes scattered close to the coast.

It is strongly discouraged to start a colony as you would have to build your own ground from the shore out to sea. Not to mention the lack of any nearby resources. However, building a colony here would serve as great protection against monsters.
Smelter\Плавильщик

Плавильщики плавят руду

Плавильщик это один из юнитов, доступных вскоре после начала игры.

Плавильщик использует домну для переплавки руды в используемые слитки, глина может быть обожжена до красных кирпичей.

Домне необходим топливо для работы.

Плавильщик использует материал из ближайшего ящика.

Материалы могут быть переплавлены:

* Железная руда в железный слиток
* Золотая руда в золотой слиток
* Глина в красный кирпич
Vine-blaster

This article isn't considered complete; regarding the information available for it for now, it still needs improvements. Your help is highly appreciated here. You can help us by expanding it!

## Vine-blaster

* Green
* Blue
* Red

## Information

### Habitat

2nd Layer

**Vine-blasters** (カチバラシ, *Kachibarashi*) are a type of plant with subspecies that are featured in Made in Abyss: Binary Star Falling into Darkness.

## Description

A plant that scatters explosive pollen.

The pollen is scattered around the plant, which then gathers around a Delver before exploding.

## References

1. ↑ 1.0 1.1 1.2 Made in Abyss: Binary Star Falling into Darkness
Саванна

Саванна редкий биом, но возможно один из самых лучших биомов в игре для строительства больших и просторных городов, потому что биом полностью плоский без любых возвышенностей, кроме разбросанных огромных снежных гор, что могут в высоту доставать до облаков. Деревья рассеяны вокруг отрытых площадей, поэтому источник дерева может быть далеко, но может быть легко заменён начальным лесником.

Также имеет приятные звуки окружения.
Baker

A baker making bread

A Baker operates an oven to turn 5 flour into 2 loaves of bread, The ovens require a fuel resource such as firewood. Bread is as of version 2.1 the best food available to the player providing a food value of 3 for each loaf, it also can heal the player for 30% of their health. They gather their materials from the nearest crates.
Production rates/ratios

A wheat farm plot of 10x10 (100 tiles) will yield 100 wheat ever third day, which after processing into flour then into bread at 3 food per bread, 1 max plot yield enough food in one harvest to feed 34 colonists in a single day.

## Production rates/ratios for various jobs

This isnt to important to the game you can build as many of anything as you want but i was curious and started doing test and maths to figure out ratios if thats what people are interested in.

**Note:** All the averages have been done with a very nearby crate and bed set up, so results may vary on distances so use these rates at very rough estimates especially large sprawling set ups.

### Farmers

A berry farm plot of 5x10 produces on average 40-45 berries a day, at 0.6 food per berry, 1 plot will feed 5 colonists.

A wheat farm plot of 10x10 (100 tiles) will yield 100 wheat ever third day, which after processing into flour then into bread at 3 food per bread, 1 max plot yield enough food in one harvest to feed 24 colonists in a single day or 8 colonists over the 3 day growth cycle.

A forestors plot of 9x9 will produce on average 30-35 logs per day. (15x6 is slightly better)

A flax farm of 10x10 (100 tiles) will yield on average 40-55 flax

### Crafters

A miller turns 12 wheat into 12 flour every cycle averaging out to be 288 flour processed each day

Each crafting station seems to work at the same rate for all tasks within that station. With a bed and crate right next to where the worker stands, the daily jobs finished is usually close to:

50 - Workshop

55 - Furnace

70 - Tailor

84 - Anvil

42 - Technologist

105 - Stump

69 - Kiln

69 - Bloomery

37 - Mint

### Miners

With a bed and crate right next to where the miner stands, the daily materials gathered is usually close to:

148 - Stone

45 - Copper

45 - Tin

34 - Iron

56 - Clay

225 - Gypsum

45 - Coal

34 - Gold

45 - Saltpeter

45 - Lead Galena plus 1-3 Silver Galena
Merchant\Торговец

Торговец покупает семена льна

Торговцу необходим магазин для работы.

Торговец это один из юнитов поздней игры, использующийся для закупки в магазине редких материалов, таких как семена льна.

Они используют различное количество золота для выбора нескольких предметов, доступных для покупки. Монеты торговец берёт из ближайшего ящика

С версии 2.1 торговцы используются только для получения льняных семян.

### **Доступные для покупки предметы:**

* 100 семян льна за 200 монет
* 10 ягодных семян за 30 монет
* 6 семян пшеницы за 12 монет
* 10 блоков грязи за 3 монеты
* 10 блоков травы за 3 монеты
* 1 Ягодных саженцев за 10 монет
Умеренный лес

Умеренный лес это основной биом, где игрок появляется в начале игры. Состоит в основном из мест с единичными лесочками, с большими лесными зонами, открытыми площадями, что сглажены и чисты от деревьев, они также имеют небольшие озёра, окруженные небольшим количеством песка или расширяться до больших водоёмов, таких как озёра.

Основной ресурс биома это умеренное дерево, что имеется в избытке. Наличие открытых областей и отсутствие возвышенностей делает биом идеальным местом для строительства больших городов.
Miner

Miners are one of the units immediately available after starting a new game. They Deposit their resources in a nearby crate.

A Miner can be set to mine any of the ores/materials found at various layers of the world of the world, Only 1 miner can mine from 1 block so many may be required to keep up with high demand materials such as iron.

The general layout of layer spawning is:

* 1x Grass
* 4x Dirt
* 6-8x Stone
* 2x Copper/Tin
* 5x Dark Stone
* 2x Iron/Clay/Gypsum
* 5x Dark Stone
* 2x Gold/Coal
* 5x Dark Stone
* 2x Saltpeter/Galena
* Dark Stone to Bedrock

Materials currently mine able:
Snow Plains

### **About Snow Plains**

Snow Biomes are uncommon biomes that are mostly flat besides a few small hills. They are made up completely of snow and basically are the same as deserts except more flat and made of snow instead of sand.

They have no trees or other plant life.

They are probably not the best place to **start** a new colony.
Ketsueki

## Ketsueki

### Type

Age: Unknown but claims to be 26Species: Japanese/Korean Human

### Creator

Marlon

Ketsueki is a demon that can shapeshift to whatever form he pleases.

## History

insert info about Ket's history/backstory here

## Relationships

Kurama - Younger demon fox brother

Kalana - Wolf cousin to demon fox

## Trivia

* Facts about Ketsueki(Using bullet points)
* e.g. Ketsueki has a tendency to shapeshift accidentally when he is surprised
Skyperoleplay Wiki

## Welcome to the Skyperoleplay Wiki

All the latest info about your favourite characters known world-wide\*(Not actually world-wide) in a Skype Chat near you. Find characteristics, backstories, ships and more in this secret, infamous wiki.

Tap on this text if you want to learn how to make your own page for your (or your friend's) character.

## Ketsueki

Japanese/Korean. A demon that shaeshifts to whatever form he pleases. Age: unknown but claims is 26. Has a younger demon fox brother named Kurama. wolf cousin to demon fox Kalana. Appearance: Green eyes, jet black hair

## Chanter Acker

Age: 16

Gender: Male

Sexuality: Gay

Race: Human mixed with "gifts"

Nationality: 1/2 British, 1/2 American

Current Residence: US

Occupation: Student

Family: N/A

Physical Characteristics ->

Height: 5'1

Eye Colour: Charcoal eyes with hints of brown and gold

Hair Colour: Natural is black but has white highlights hidden through his curly locks

Skin Colour: Milky White

Glasses: N/A

Features: He has a tattoo of crows and a skull on his back

Habits: Chanter has a habit biting his nails and his knee bouncing up and down when nervous. His left eye twitches when hes furious or annoyed

Style: Chanter has a bad boy/Laid Back vibe about him. His wardrobe consists dark colours or cold colours. He wears beanies all the time.

Favorite sayings: "I can't control my feelings so sometimes it's better for me to hide them"

Greatest Flaw: He holds grudges and doesn't forgive easily (not swayed easily)

Best Quality: His morals and loyalty

Personality: He is a quick leaner and thinker, he is able to adapt quickly. He has a fast reflexes and he can't focus easily. He is scrawny but is able to hold his ground people. He dislikes changes that happen to quickly and illogical reasoning and choices. He is trained in MMA and kendo along side archery. But he lacks social skills and just observes people and watches for flaws and always looks at the bad side.

What he thinks of himself: He sees himself as a difficult person who has many different complexes and masks

Heart or Logic: Logic

Introvert or Extrovert: Introvert

How does he deal with angry: He tends to keep it to himself but will explode sooner or later.

Hobbies: Reading, writing, taking photos of scenery, drawing, listening to music and singing

## Roleplay OCs

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Samuel Hayden

### Power

Pyrokinesis, Can pull out dual revolvers that change form based on his anger level

### Weakness

Impulsive, Weak to water, Durability will vary based on demon form, Weak to angels

### Personality

Normal: Cool, Calm and CollectedDemon: Mentally Crazy, Always Happy

### Creator

Callum

*Not to be confused with Hayden, Polaris's main character*

Samuel is cool,

add general info here Callum

## History/Backstory

Tell us about his past Callum, anything interesting we'd like to know about?

## Trivia

* Add some facts with bullet points Callum
* E.g. Samuel is not related to Samuel L. Jackson in any way
Berry Farmer\Ягодник

Ягодник в его бургундской рубашке

Ягодник это один из самых ранних юнитов доступных для найма. Разработчик сделал этого юнита для более простого начала игры. Каждая ягода на складе это 0,6 еды.

Как разместить ягодника:

* Используя командую панель[1] для размещения участка Ягодника
* Установите кровать, баннер и наймите колониста
* Колонист воспользуется ягодными семенами для выращивания кустов
* Ягодник будет ходить от куста к кусту, собирая ягоды
* Спустя некоторое время Ягодник сложит собранные ягоды в ближайший ящик

Ягодники одеты в бургундские рубашки.
Hayden

*Not to be confused with Samuel Hayden, Callum's main character.*

Hayden is the original character created by *Polaris*. He was primarily created to feature in an original story that was drafted to be posted on the site "Wattpad" but the story was canned due to lack of creativity and talent from the author.

## Personality

Hayden is very stubborn and motivated and always gets what he wants. Not because of any persuasive powers he might have, but because of an unknown power. Hayden often compares himself to Eleven from the popular TV Series "Stranger Things"

## History/Backstory

Hayden was brought up in a home for LGBT+ kids who were kicked out from their homes, or were living on the streets after his parents nearly landed him in hospital. It wasn't an unpleasant way to live but could have been better, so he really appreciates his friends now at his university.

## Trivia

* Hayden broke up with a partner on her birthday because "[she] wasn't right for me, and it's her birthday, so she has other stuff"
* Hayden took dick pills while high one time and had a raging boner at church the next day
* He occasionally wears makeup and blames it on the YouTube personality "Ben J Pierce" for "looking too hot"
Colony Survival Function Keys F1-F12

## `Function Keys`

`**Pressing: F1**`
`**Result:** Opens and Closes the help guide/window, which can also be opened in your browser in a PDF format`
`**Pressing:F4**`
`**Result:** Removes All of The icons on your screen, enabling you to take great screenshots`
`**Pressing:F5**`
`**Result:** Will bring up/show you your in game time, Position:X, Position:Y, Position:Z or location on the map/world, memory usage, Graph: Frame Time, Send/Receive Bytes`
`**Pressing:F6**`
`**Result:** Shader Features i.e Height. Normal's, Dump Type`
`**Pressing:F11**`
`**Result:** Takes a screenshot of your game play, which becomes available in your steam content que after you exit the game, enabling you to either delete or upload the screenshot`
Vincent

### Power

Necromancy, Extreme Regeneration, Healing/Resurrection, Material Plane Phasing, Fourth Wall Breaking

### Weakness

Melee attacks, hand-to-hand combat, explosions

### Personality

Chill, A bit *too* smart, Very weird and eccentric, Can be a creep

### Creator

Amado

Vincent is...

Explain who and/or what Vincent is in one paragraph In this section.

## Trivia

* Add fun facts about Vincent using bullet points
* E.g. Vincent was once a doctor, but he got fired for accidentally reaping a patient
* vincent is/was...
* And so on
Belaf's House

* Anime
* Manga

**Belaf's House** is a building located in The Village of Iruburu.

The interior design features various structures hanging from the ceiling and the house itself appears to be build on natural foundation with flora growing in it.

## References

1. ↑ Made in Abyss Manga: Made in Abyss Chapter 045, Page 12
2. ↑ Made in Abyss Manga: Made in Abyss Chapter 046, Page 1
Armand Ram s Wiki

## Welcome to the Armand\_Ram\_s Wiki

Armand\_ Ram\_s and the Armand\_ Ram\_s lore

-Episodes

-Cast

-Lore?

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Chandler Rogers

### Power

Superpower: Hydrokinesis(Telepathic manipulation of water, and therefore can control water vapour in moist air)Gives Strength:Good memes, knowing random sh\*t, hamsters, water, foggy days, cold

### Weakness

Hot things (especially hot people because they're *very* awkward)

### Type

Half human, half water demon 2690 Demon years, (17 human y/o)

### Visuals

Short slightly curly pink hair, like a normal human, pointy canines, sorta pointy elf ears, *smol bean*

### Personality

Dank Memey, Shyish around new people, kinda depressed sometimes, cute, friendly,

### Sexuality

Agender(Because Demons do not have genders[citation needed]), Pansexual

### Creator

Leo

*Chandler, and their possessions will be referred to as **them**, **they** and **their** as they don't identify with any gender*

**Chandler Rogers** is a half-demon half-human disguised as a university student.

## Personality

Chandler is shy when meeting new people but can act cute and friendly with people they know well. They like dank memes and despises normie memes. They can be slightly depressed sometimes, which can be caused by them being lonely, which is something they dislike. They are pansexual and proud which is shown with their dislike for homophobia.

## Superpower

Chandler, like gendered demons Samuel and Hayden, has only one superpower. They have hydrokinesis, making them capable of manipulating water in any form. They can also become strong with power from good memes, knowing random trivia, hamsters, water, foggy days and the cold temperature.

## History

Insert info about Chandler's History here

## Trivia

* Add some fun facts about Chandler here
* Here's an example: Chandler was named when they were born on a chandelier.
Large Man

Large Man is an important character in the Armand\_ Ram\_s Show. He looks like an Armand\_, but lacks a couple of essential components (namely the beard and beanie). Large man lead numerous adventures in the early videos, but his presence was eventually overshadowed by the Armand\_s.

*Speculation*: It is Large Man and not one of the Armand\_s who is in charge of the Armand\_ Ram\_s gameplay videos.
I Miss The ld Armand (Armand Style)

This is the second music video on the Armand\_ Ram\_s channel. It features recycled footage from "I Miss The \_ld Armand" but also includes new footage starring Armand\_ Ram\_s 2.

## Lyrics

*A R C, That is me*
rappin from the new t.v, just kidding
cuz this the armand rams show yall

back in the old times, puttin on that headset
no one even new him til he put that beard on
NA, this aint dennis cauz dennis aint no menace,
just a man with a saxaphone
no this aint a telephone just some modafide medal and
a wooden reed

Cause you see
I miss the old Armand, straight from the 'Go Armand
Chop up the soul Armand, set on his goals Armand
I hate the new Armand, the bad mood Armand
The always rude Armand, spaz in the news Armand
I miss the sweet Armand, chop up the beats Armand

Back back in the old times, puttin on that headset
no one even new him til he put that beard on
Yo mate. No mate. No he aint no real lumberjack
cuz if he wer a lumberjak he wouldnt be old Armand
You C the old Armand AInt the new Armand cuz the new
Armand is just Armand. Armand plus a few upgrades

see I miss the old Armand, straight from the 'Go Armand
Chop up the soul Armand, set on his goals Armand
I hate the new Armand, the bad mood Armand
The always rude Armand, spaz in the news Armand
I miss the sweet Armand, chop up the beats Armand

Back back in the old times, puttin on that headset
no one even new him til he put that beard on
He be puttin on that watch, puttin on that hat
Ha ha just kid. That aint be no hat that be a beeny
now that aint no ordinery beeny it is a mystical thing
sent from the clouds above. Filled with all this magic
not just fluff

I even had the lumberjack beard, I thought I was Armand
What if Armand made a song, about Armand?
Called "I Miss The Old Armand," man that would be so Armand
That's all it was Armand, we still love Armand
And I love you like Armand loves Armand?

You may be askin yourself how much does Armand love Armand
so ill tell ya. You see I see that you see that she sees
that he sees that they see that them see that I see that you see that she sees
that he sees that they see that them see that I see that

Armand loves Armand as much as Armand loves Armand.
The Sepianing

You ask for a hamburger, I give you a racoon - Var

The sepianing was a glitch that happened when the mods tried to give the subreddit a style. This caused the subreddit to have a sepia background and green upvote buttons (Now known as upgreens) and the downvotes to look like letters (Now known as downletters). During the glitch the patron Var started reciting Cuil Theory to the other people in the discord chat, causing Nix to lose all sanity he had left.
Xenoterrasque Battle

On a particular day after the Button disappeared, a giant, Lovecraft-inspired, terrasque appeared with a particular dislike of the pub.

## Xenoterrasque Battle

### Performers

Fredrick, Kei, Kenton, Cavalry, Evander, Vesryn, Dyllon, Sylrona, Matrim, Logi, Rayne, Lilly, Reihki, Milo, Wander, Igelara, Tam, Pierce, and Nix as the Xeno

## The Breakdown

The Xenoterrasque appeared and the combatants ran out onto the lawn to see what the commotion was about. After getting into place, the battle started with Fred making the first move. It wasn’t long before everyone started battering the creature with spells and slashes, though it appeared that some spells would bounce back at the caster.

Try as they might, it seemed that this thing wasn’t going down easily. It took a keen interest in Pierce and scared the little Igelara away, though she eventually came back to bolster her fellow patrons.

Eventually it decided that if the patrons were determined to take it down, it would take something and someone with it. With a decisive swipe, it cleaved the pub in two, though most within were spared. And it almost killed the bard Evander, though luckily some around him helped him through it. And shortly after, with a final blow from Kei, the creature lets out its seemingly last breath and is bested by all involved.

## The Result

The pub was wrecked and the enormous carcass was left to rot in the lawn, those involved feel themselves get stronger, and the effort to rebuild began, bringing forth all sorts of ideas.

(Individual results of this event will be detailed among the pages of characters, both involved and not)
I Miss The ld Armand

"I Miss The \_ld" Armand" is a music video in which Armand\_ Ram\_s 1 is depicted going through his daily routine. Accompanying the video is the song "I Miss The Old Armand" written by Oreo129 and performed by Armand\_ Ram\_s.

## Lyrics

"I Miss The Old Armand"

Written by Oreo129

Performed by Armand\_ Ram\_s

*I miss the old Armand,*
straight from the 'Go Armand

*Chop up the soul*
Armand, set on his goals Armand

*I hate the new Armand,*
the bad mood Armand

*The always rude*
Armand, spaz in the news Armand

*I miss the sweet*
Armand, chop up the beats Armand

*I gotta say, at that*
time I'd like to meet Armand

*See I invented Armand,*
it wasn't any Armand

*And now I look and*
look around and there's so many Armand's

*I used to love Armand,*
I used to love Armand

*I even had the*
lumberjack beard, I thought I was Armand

*What if Armand made a*
song, about Armand?

*Called "I Miss*
The Old Armand," man that would be so Armand

*That's all it was*
Armand, we still love Armand

> *And I love you like*
> Armand loves Armand
>
>

>
>
>
>
Scratch Objects Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Pakkoyan/Relationships

### **Vueko**

Pakkoyan was one of the original Ganja members and also Vueko's lover.. They took care of the sick, alongside each other, and when Vueko had fallen victim to the Pseudowater, she looked after Vueko. When Vueko is struck with the curse of The Abyss, after the The Village of Iruburu boundary had begun to erode, she is quickly thrown down a flight of stairs by Pakkoyan, in an attempt to allow Nanachi to retrieve her.

## References

1. ↑ Made in Abyss Manga: Made in Abyss Chapter 049, Page 21
2. ↑ Made in Abyss Anime: Made in Abyss Season 2 Episode 07
3. ↑ Made in Abyss Manga: Made in Abyss Chapter 059, Pages 9-10
Hegar

> *"The road ahead is dangerous, take this*" - Hegar to Gazu after the invasion of the pub
>
>

Hegar is a Bronze Dragonborn from the homebrew world Oelia. He was introduced to the pub in October 2016 as a general in a musket era army. He stayed for a long time eventually bringing in a dragon from his world named Ceneloth as well as later constructing the robot Archimedes.

## Later in the Pub

Later in life Hegar left and came back as a more WW1 type of general and was downgraded to a Brigadier General of the Western Kingdoms.

## Invasion of the Pub

During the invasion of the pub as soon as the Nazi forces had shown up Hegar took a large part of the control of organizing the military forces. His plans had ultimetly failed as he had not taken the giant magazords the enemies had which smashed the cloud castle into the ground. Once the battle started he used invisibility on himself and Archimedes and ran to Nicodemus and Talik, joining their squad of people. After fighting with much success they took to the air in Nicodemus's vtol fighter and shot down from the air with Las Guns before needing to parachute down when it got shot down. After that they kept fighting until the mages from the college teleported everyone from the pub ruins. He then talked a bit with Gazu and gave him the Las Gun he had taken from Nico's vtol.

## Death

Hegar was technically the first person to die in the Wayfarers Pub as he failed his saving throws after taking a lot of damage during a pub invasion. This however took place before the permadeath rules were added so he is still alive.
Westray Exploration

The Westray exploration was an exploration to the city of Westray ran by Hegar in June 2017. Originally it was requested by Vaeselle to see the docks in the city after Hegar had described their beauty, Hegar figured he could use the opportunity to go pick up some gravy mix from his home just west of the city.
Wayfarers Pub

The Wayfarers Pub is the main location for the subreddit and is where most of the stories have taken place. Originally it was the only location on the plane but as time progressed the rest of the plane was discovered. After the battle of Wayfarers Pub the pub and all of its patrons were relocated to the new pub in Central City where the mages college had made an exact copy of the original pub minus the glass ballroom.
Wayfarers Pub Wiki

## Welcome to the Wayfarer's Pub Wiki

This is a wiki about the Wayfarer's Pub, a tabletop role-playing community on Reddit where people from all over multiple planes of existence (or from other multiverses entirely), be it Star Wars, Warhammer 40k, or D&D worlds, there are people for everywhere. This wiki will be documenting all the characters and inside jokes made on the subreddit.

Wayfarer's Pub Subreddit

A list of all pages on the wiki

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Ganja

* Anime
* Manga

**Ganja** (ガンジャ, *****Ganja*****) was a "suicide corps" of outcasts that travelled to The Abyss, by Ganja Ships, with the aid of the Star Compass. Their primary goal was to reach The Abyss and settle in the fabled "Golden City" waiting at the bottom.  Their arrival in The Abyss predates the founding of Orth.

On their voyage to The Abyss, they lost every ship apart from their flagship.

The survivors delved deep into The Abyss, eventually reaching the 6th Layer, which they deemed as the "Golden City" for which they had been searching.

Upon discovering that they could not safely return to the surface from the 6th Layer, they established a permanent camp and later founded The Village of Iruburu, to "become the first citizens of the Golden City".

## Notable Members

Wazukyan
(Sage)Belaf
(Sage)Vueko
(Sage)Irumyuui
(Guide)PakkoyanAjapokaGaumeMinor Characters
## Trivia

* Ganja took their name after the Ganja Ships that they had sailed in.

## References

1. ↑ Made in Abyss Manga: Made in Abyss Chapter 048, Pages 8-11
2. ↑ Made in Abyss Manga: Made in Abyss Chapter 048, Pages 1-6
3. ↑ Made in Abyss Manga: Made in Abyss Chapter 048, Pages 16-18
4. ↑ Made in Abyss Manga: Made in Abyss Chapter 049, Pages 15-16
5. ↑ Made in Abyss Manga: Made in Abyss Chapter 049, Pages 17-26
6. ↑ Made in Abyss Manga: Made in Abyss Chapter 047, Pages 12-13
7. ↑ Made in Abyss Manga: Made in Abyss Chapter 051, Page 26
8. ↑ Online Fan Meeting Question Follow up