recursal/Fanatic-Fandom huggingface dataset:
Sword of Phegda

### Incubation Conditions

Absorb Grand Chariot Starlight continuously for 7 days. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Description

One of the divine weapons of Grand Chariot passed on from ancient times. One may use Flood Dragon's Claw along with forty-nine units of Darksteel to create the incubation, and then harness the power of the Grand Chariot stars to make it spiritual, fundamentally improving its Artifact's Knockback Resistance. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Source

Grand Chariot Wisdom Law

Sword of Phegda is a Legacy Artifact sword.

## Obtainment

Learn the manual from Grand Chariot Wisdom Law, and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Activate the incubation for 7 continuous days between 0am and 5am when there is no active Weather to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact increases Base Artifact Knockback Resistance by 30%.
Sword of Dubhe

### Incubation Conditions

Absorb Grand Chariot Starlight continuously for 7 days. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Description

One of the divine weapons of Grand Chariot passed on from ancient times. One may use Flood Dragon's Claw along with forty-nine units of Darksteel to create the incubation, and then harness the power of the Grand Chariot stars to make it spiritual, fundamentally improving its Artifact Power. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Source

Grand Chariot Wisdom Law

Sword of Dubhe is a Legacy Artifact sword.

## Obtainment

Learn the manual from Grand Chariot Wisdom Law, and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Activate the incubation for 7 continuous days between 0am and 5am when there is no active Weather to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact increases Base Artifact Power Bonus by 30%.
Spine

The **Spine** is a crucial Bone Body Part for all Characters. Its loss results in a rare (and special) type of Body Part Injury that leaves the victim Character Immobilized (flopped).

## Affects

The spine is required for two important Functions: "Move" (the ability to walk/fly around), and "Action" (the ability to do tasks, or fight).

Without a Spine, a Character has zero Move and Action. Such a Character is effectively paralyzed neck down, and is completely defenseless.

## Injury

Injuries are randomly rolled between all available Body Parts during combat when damage is taken. If one of the Disciples receives this injury, it can be healed with Reconstruction.

Occasionally, these will happen to Invaders, meaning the Player Sect has full power over that Character.

## Lost Spine

### Poop Farming

The Fertility of a tile is affected by several things, including the presence of nearby manure. If a Cultivator Invader who has Qi Absorption (making them able to survive without Food or Water) receives this injury, it is recommended to force feed Laxative to these defeated Invaders, to make them produce large amounts of Feces, which can increase the soil's Fertility for Farming. Once fed with Laxative, the Invader can then be moved around to wherever requires fertilization.

### Weather

If a Lushu or Fei happens to receive one of these, "Moving" it will cause its weather effect to start again, which can be cheaper than getting a Spirit Contract at an Auction. Since they have a short Lifespan, feeding them Life Pill or other Pills which increase Lifespan is recommended.
Talisman of Supreme Yin

## Basic

A Talisman that affects Temperature Tolerances lets you go to hot places.

## Explanation

Yang is life and fire. Yin opposes that.

So the Talisman of Supreme Yin dissipates heat, and allows us to go in hot environments.

That's why it "raises highest ideal temperature".

## Uses

Going to that hot place in the desert for crimson fruit
Cultivating near a Fire Spirit Root: Crimson Fruit Tree

## Comparison

Stronger than Heat-resistant Talisman

Opposite effect to (and greater magnitude than) Talisman of Supreme Yang

## Obtainment

* Collection of Basic Talismans: (SpellEsoterica\_5)
* Emperor's Talisman Book: (SpellEsoterica\_4), Standalone Orthodox Manual or First Golden Casket

## Effect per Tier

+24 degrees Celsius Highest Ideal Temperature and Highest Temperature Tolerance

## Perfect Talisman

* T2 = +96
* T4 = +144
* T6 = +192
* T12 = +336
Summer Herb

### Description

The matured form of Caterpillar Fungus in summer. Consumption grant a slight increase in Heat-resistance.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

## Decay

### Max. Qi

0

**Summer Herb** is a Quest related item necessary for obtaining a Formation Manual.

## Obtainment

Acquired by interacting with the Caterpillar Fungus (Wormwrought Valley) during the Summer Season, as well as by purchasing from Sects or the Merchant.

## Uses

Visiting Celestial Pool while having both Summer Herb and Winter Worm buffs active drops the Formation Manual "Polarized Diagrams of Mt. Zhongyuan".

## References

1. ↑ 1.0 1.1 Settings\MapStories\MapStory\_Special.xml
Talisman of Foreseer

**Talisman of Foreseer** is a Talisman used to improve Exploration speed. It decreases the number of times you need to travel to a Region to fully explore it.

## Effect per Tier

+9% Perception Radius

+0.15 Adventure Exploration Speed. This value is rounded down before use in the code, however the number displayed is rounded to the nearest whole number.

## Perfect Talisman

* T2 = +36% Perception Radius; +1 Adventure Exploration Speed (actually 0.6 -> +0 due to rounding down)
* T4 = +54% Perception Radius; +1 Adventure Exploration Speed (actually 0.9-> +0 due to rounding down)
* T5 = +63% Perception Radius; +1 Adventure Exploration Speed (actually 1.05-> +1, lowest Tier possible with a bonus, at minimum 96% quality)
* T6 = +72% Perception Radius; +1 Adventure Exploration Speed
* T12 = +126% Perception Radius; +2 Adventure Exploration Speed (actually 2.1 ->, lowest Tier possible with a bonus, at minimum 96% quality)

## Obtainment

Early Casket.

This is given in the first season's event at Nanping Village. You get a stone casket, and opening it gives you the *Golden Book of the Six Edicts and Five Directions*. (SpellEsoterica\_3)
Spirit Stela

### Description

A stele made by Fu Pikong, the Emperor of Demons. While devoid with any inscription, it can rejuvenate one's true spirit and evoke inspirations.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Spirit Stela** is an Ancient Relic, a unique type of Spirit Relic.

## Activation Conditions

* Any Room Type, Any Size
* No Element Composition requirement
* No Building location requirements
* The room must have at exactly 8 light sources (Condition 10004).
* The room must have exactly 1 spirit relic (Condition 20000).

## Effects

* Greatly Improves room Feng Shui
* +30% Learning Speed

## Uses

* Increasing amount of Inspiration gained. Useful in a room where Eureka Pill and other Inspiration Pills are consumed.

## Obtainment

Rare drop after defeating an Ancient Cultivator.
Sword of Megrez

### Incubation Conditions

Absorb Grand Chariot Starlight continuously for 7 days. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Description

One of the divine weapons of Grand Chariot passed on from ancient times. One may use Flood Dragon's Claw along with forty-nine units of Darksteel to create the incubation, and then harness the power of the Grand Chariot stars to make it spiritual, fundamentally improving its Artifact Qi. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Source

Grand Chariot Wisdom Law

Sword of Megrez is a Legacy Artifact sword.

## Obtainment

Learn the manual from Grand Chariot Wisdom Law, and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Activate the incubation for 7 continuous days between 0am and 5am when there is no active Weather to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact increases Base Artifact Max Qi by 30%.
Snake Egg

**Snake Eggs** are eggs laid by Snakes.

## Obtainment

After being tamed using Incantation of Consonance or being self-tamed, female Snakes lay snake eggs. Snake eggs can also rarely be bought from the Merchant and Sects.

## Uses

* Ingredient in food crafting (requires double the normal amount of items)
* Gifts to Sects to obtain Connection.
* Hatching snakes.

Due to the absence of mid-lategame food crafting recipes that specifically require animal products, the player is generally not advised to keep an animal around solely for egg production. This is because they require protection, as well as as temperature control against Seasons and consuming more Food than they produce through their eggs.

## Hatching the Egg

Nurtured eggs are capable of hatching Snakes. In order to hatch a Snake Egg, it must be kept between 18-23°C until the progress meter reaches 100%.

They have a progress meter in their tooltip and require appropriate temperatures for the egg to hatch. Snakes will generally stay around eggs, although the player is recommended to put up Pastures to house the snake in.
Spring Festival

Disambiguation page for Spring FestivalThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Spring Festival** may refer to:

* The Spring Festival Torch Dragon Trader, invoked by rubbing a Prayer Coin obtained from a Strange Little Elf
* The Spring Festival Weather triggered by setting Fireworks (Dragon) in a particular pattern
* The Otherworld Rift full of festive spirit secret
Sword of Tao

**Swords of Tao** are melee weapons that deal cutting damage. While they are not exceptional melee weapons, their properties make them excellent raw materials for Artifacts.

## Crafting Cost

Costs 5 raw materials to craft, multiplied by the Material's multiplier.
Additionally, each craft requires 1 Timber and 100 Water.

## Materials

* Bar
* Stone Block
* Timber
Shadow Tunic

### Description

Magical cloth with concentrated pure Yin power. Wearing it increases one's Spell skill level.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Shadow Tunic** is a type of Clothing that is worn in the Coat slot. It is received as part of a set together with Dark Pants in exchange for giving an Orange Prayer Coin to the Torch Dragon Merchant. They provide the highest possible Temperature Tolerances of any type of Clothing, and breakthroughs 1 Skill Level of Spell.

The item is gender-locked to only male characters, which makes it less useful as Sub-Spirit Gear unless the sect is intentionally made single-gender. Specter Tunic is the identical female version of the item.

## References

1. ↑ Settings\Modifiers\Modifier\_Tool.xml
2. ↑ Settings\ThingDef\Item\Item\_Equipment\_Clothes.xml
Sword

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Swords** are melee weapons that deal cutting damage.

## Crafting Cost

Costs 5 raw materials to craft, multiplied by the Material's multiplier.
Additionally, each craft requires 1 Timber and 100 Water.

## Materials

* Bar
* Stone Block
* Timber
Sect Closure

When a Sect's Sect Power falls too low or when a Conquest attempt from the Player Sect fails, the Sect becomes **Closed**. This is marked on the map with a "Cl" black circle.

When this happens, the player is no longer able to send any new Cultivators on Adventure or Camp to any of the sub-locations within that Sect's Region on the World Map. Any Adventures or Camp actions that have already been started and are on repeat will continue to occur normally, however no new Adventures can be started until the Sect has been re-opened.

## Closure Types

A Sect Closure can be due to two main reasons:

* Low Sect Power.
	+ Sect reopens after Sect Power exceeds 8000. This depends on the random events occurring, and may take a number of weeks.
* A failed attempt at Conquest.
	+ Fixed closure time of 30 days

## References

1. ↑ 1.0 1.1 `XiaWorld.GameEventMgr.CheckSchoolEvent`
2. ↑ `Wnd_SelectNpc4Map.SelectPlace`
3. ↑ `XiaWorld.FightMapMgr.OnBack2School`
Spirit Stone (Item)

Redirect to:

* Spirit Stone
Redirected to Spirit Stone

## DO NOT DELETE LIGHTLY

Yes, the page is (or was) an empty redirect, but it has close to 50 pages linking to it and thereby the new Spirit Stone page.

## If you want to delete

Make sure the pages' **Spirit Stone (Item)** links featured in the following link get changed to the new Spirit Stone page:

* https://amazing-cultivation-simulator.fandom.com/wiki/Special:WhatLinksHere/Spirit\_Stone\_(Item)
Summer Pill

### Description

Improves the Qi of Fire element, so that the animal can gain a deeper understanding of summer and feel its corresponding thought.

## Trading

### Sect Price

Buy Price: 200
Sell Price: 10
Stock: 1

### Merchant Price

Buy Price: 300
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

Recipe recieved from Chant of Animal

Awakens an animal when consumed. Can be observed by or fed to an animal to generate one thought shard of Summer.

Can often be purchased from Daemonia Temple.
Sacred Nimbus Plate

### Description

A pendant plate engraved with the sacred title of Perfected Warrior Emperor. Wear to obtain the Emperor's blessings and improve Luck and Mental State.

## Gear

### Equip Effect

Increases the wearer's Base Mental State by 6

## Trading

### Sect Price

Buy Price: 10
Sell Price: 1
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 2

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Sacred Nimbus Plate** is a rare equipable Tool that improves Luck and Base Mental State of the wearer. It is exclusive to the Immortal Tales of WuDang DLC.

Compared to Scented Sachet that has a similar effect on the Mental State, Sacred Nimbus Plate does care about the material it's made from.

For the building, see Sacred Nimbus Plate (Building).

## How to Obtain

Can be found at Southrock Palace, bought from other sects with 10 spirit stones, received as loot from hostile NPC invaders, or could be the Personal Treasure of a non-hostile NPC and gained from them one way or another.

Despite having a recipe in the game code, the Sacred Nimbus Plate cannot be crafted, as no building contains its recipe.

## Utility

How useful a Sacred Nimbus Plate is going to be ultimately depends on its material.

The most common variant is the one without a Material that can be purchased from Sects, which only has half the item's Base Effect, and therefore improves the Base Mental State by only 3 points, an amount too small to be a meaningful contribution. There's no problem with using it the effort to get one is fairly low, but going out of your way in this case is hardly justified.

On the other hand a Sacred Nimbus Plate made out of high grade material could have the Base Mental State bonus increased to 10 or higher, making it a real treasure for Golden Core and Primordial Spirit Cultivator. This variant is much less common due to its low droprate. The two freely lootable Sacred Nimbus Plates found in Southrock Palace provide a boost of 12  and 10.8  Base Mental State respectively, as well as 10 and 9% boost to LUK respectively.
Spirit Tree (Decoration)

* 1
* 2
* 3

### Description

A decorative structure. It can affect the Five Elements of its surroundings based on its materials.

## Material requirements

### Amount

6

**Spirit Tree** is a Wood Element Emitter. It is an Unlockable Building.

Build -> Decoration -> Uncommon Tree -> Spirit Tree

Land version of the Aqua Spirit Tree, can only be planted on Land type Ground.

Though these are the "genuine" spirit tree, there are more commonly encountered Objects (such as Spiritwood and Spirit Root) that people refer to as a "Spirit Tree".

You need to observe each of 3 variants individually (each counts as a different constructible entity).

Base Size: Two are 2x3, one is 2x5.

## References

1. ↑ Settings\ThingDef\Building\Building\_Ornament2.xml
Secret Codex of Taiyi

### Description

A book that recorded the history of Taiyi Sect, it includes all kinds of important events ever since the founding of the sect which happened a hundred years ago. It is a book of great sentimental value. Upon a closer inspection, you found that the binding of the book used threads made up of a condensation from five different kinds of precious materials among heaven and earth, which grants it great power of immunity. One receives reduced Five Elements damage and improved Qi Barrier effect simply by carrying the book. You cannot believe a sect as small as Taiyi would use such precious item to record history. How incredibly extravagant.

## Gear

### Equip Effect

Increases Elemental Resistances by 10% for every element

## Effects

### Barrier Power Bonus

0.5

Also known as "Taiyi Scroll". Found from opening the Legacy of Taiyi.

Useful for surviving Tribulations

Equipping it gives

* 10% Elemental Resistances for every element
* 0.5 Barrier Power Bonus (Value)
Talisman of Divine Residence

## Basic

A Talisman used to increase the number of Divine Residents that a Shendao cultivator may have.

## Comparison

One of the 4 Shendao-specific Talismans.

Including Talisman of Divine Concealment, Talisman of Divine Authority, and Talisman of Divine Perception

## Obtainment

Learned from Supreme Divine Talismans, a level 1 Manual from the Primordial Symbols Law, at Primordial Spirit rank

## Perfect Talisman

* T2 = +60,000
* T4 = +90,000
* T6 = +120,000
* T12 = +210,000
* T15 = +255,000
Talismans for Beginners

This is a short guide to Talismans that are useful for beginners to draw, focusing on the ones that are available early and generally useful. (e.g. no Shendao-related Divinity talismans.) See the Talisman page for a full list of which talismans do what and where to obtain their drawing patterns.

## Inners

### Adventuring

* **Invisibility** - reduces Reputation gained from some events. High Reputation means getting attacked by tougher enemies! Wear one of these when going to the Kunlun competition in particular.
* **Spiritual Travelling** - move speed, adventure speed. Better than Agility. Every disciple can benefit from one of these, outer and inner.
* **Departing Shadow** - explore world faster. Stack a pair of these on a dedicated inner disciple to find locations.
* **Talisman of Foreseer** - due to the adventure exploration speed it gives being rounded down, the effect only starts from Sacred Talisman (T5+), so only equip those once you have Talismans of the correct tier.
* **Cold-resistant Talisman** or **Talisman of Supreme Yang** (better) : Useful for adventures in cold places like The Great Snowland

### Cultivating

* **Oblivion Comprehension** - increases cultivation speed, useful for Xiandao Cultivators.
* **Divine Comprehension** - increases base Mental state, more than Tranquil Heart. Mental state affects cultivation speed and Breakthroughs.
* **Heavensent Talisman** - increases the Five Attributes, which improves Law Match for cultivation speed and Breakthroughs
* **Story Talisman** - increases base Mental State more than Divine Comprehension and Tranquil Heart. Useful specifically for Golden Core Breakthroughs as cultivation speed isn't a factor for it.

## Outers

* **Spiritual Travelling** - move speed, better than Agility. Every disciple can benefit from one of these, outer and inner.
* **Diligence** - increases work efficiency. Good for your outer disciples to have.
* **Spiritual Cleansing** and **Fasting Talisman** - reduces need for sleep and food. Good for your outer disciples to have, so they can spend more time working. Once you get into Specter Refining of talisman paper, these can eliminate the need for sleep and food entirely.
Spirit Relic

Disambiguation page for Spirit RelicThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Spirit Relic** may refer to:

* Spirit Relic (Feng Shui) - Special items that affect Feng Shui and grant rooms various buffs/debuffs
* Spirit Relic (Tier) - Tiers 6-8
Talisman of Fertility

## Basic

A Talisman to aid in butchering (animals, and monsters), and farming

## Disclaimer

Capped at 120% on a person. (seen in Items&Equipment -> Stats screen, after it's equipped)

It's possible to reach the cap purely by Farming and Battle Skills alone.

A mod to remove this cap does exist

https://steamcommunity.com/sharedfiles/filedetails/?id=2367582296

## Obtainment

* Collection of Basic Talismans
* Emperor's Talisman Book

## Effect per Tier

* +15% Butchering Yield
* +15% Harvest Yield

## Perfect Talisman

* T2 = +60%
* T4 = +90%
* T6 = +120%
* T12 = +210%
Talisman of Diligence

## Basic

A talisman that speeds up work

It is recommended to have at least on your Stone Cutter, and Builders. If not every outer.

## Obtainment

* Collection of Basic Talismans
* Emperor's Talisman Book

## Perfect Talisman

* T2 = +48%
* T4 = +72%
* T6 = +96%
* T12 = +168% (approximately doubles all Work Speed % values other than "Overall Work Efficiency")

## Increases

* Overall Work Efficiency (by stated amount, the rest are some multiplier)
* Medicine Craft Speed
* Healing Speed
* Cooking Speed
* Butchering Speed
* Stonework Speed
* Building Speed
* Farming Speed
* Harvest Speed
* Mining Speed
* Forging Speed
* Handicraft Speed (stacks well with Facemask)
* Sewing Speed
* Cutting Speed
* Firefighting Speed
* Cleaning Speed
* Elixir Concoction Speed (Xiandao)
* Nothing on Shendao
* Body Cults can't equip Talismans
Spirit Leaf

### Description

Herb rich in spiritual power, it is of a warm quality and is widely used. Can be utilized along with a variety of other materials to make elixirs.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

## Decay

### Max. Qi

0

**Spirit Leaf** is a Medicine (Type) used in a number of Alchemy Pill Recipes. It can be obtained through Adventure and from growing Spirit Leaf Plants in a Herb Garden.

## Obtainment

### Adventure

30 average per adventure when adventuring to Alchemist's Peak (1,566 km Distance) and choosing the "Wander Around" option.

With an Inner Disciple adventuring to Alchemist's Peak on loop, this means

150
∗

A
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t
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e
S
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A
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26.1

{\displaystyle 150 \*\frac{AdventureSpeed}{AdventureSpeed + 26.1}}

Spirit Leafs per day, with a maximum of 150 at high Adventure speed.

### Farming

2 per harvested Spirit Leaf (Plant), 3 with >100% Harvest Yield

Assuming >100% Harvest Yield, this means

0.0341
∗
G
r
o
w
t
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S
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{\displaystyle 0.0341 \* GrowthSpeed }

 Spirit Leaf per day per plot, or 1 Spirit Leaf every

29.33

G
r
o
w
t
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S
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d

{\displaystyle \frac{29.33}{GrowthSpeed}}

days per plot.

### Misc

* Starting Experiences: 100 from Elixir Relics or Student of Elixirs
* Can randomly appear when Trading with Sects, the Merchant or in Auctions

## Other uses

* 10,000 are needed to Artifact Craft the Legacy Artifact Cauldron of the Harvest
* Good Taming material (strength 12)
Sword of Alioth

### Incubation Conditions

Absorb Grand Chariot Starlight continuously for 7 days. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Description

One of the divine weapons of Grand Chariot passed on from ancient times. One may use Flood Dragon's Claw along with forty-nine units of Darksteel to create the incubation, and then harness the power of the Grand Chariot stars to make it spiritual, fundamentally improving its Artifact Qi Recovery Rate. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Source

Grand Chariot Wisdom Law

Sword of Alioth is a Legacy Artifact sword.

## Obtainment

Learn the manual from Grand Chariot Wisdom Law, and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Activate the incubation for 7 continuous days between 0am and 5am when there is no active Weather to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact increases Base Artifact Qi Recovery by 30%.
Sedation Pill

### Description

Very basic mineral-based pill. Consuming this pill will cause one's brain functions to be repressed, putting the user into a coma for 3 whole days.

## Crafting

### Ingredients

9 Frost Powder, 9 Igne Powder, 9 Cinnabar, 27 Spirit Leaf

## Trading

### Sect Price

Buy Price: 5
Sell Price: 1
Stock: 10

### Merchant Price

Buy Price: 10
Sell Price: 2

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

Forces the character consuming the pill to sleep for 3 days with Brain Occluded
Stardust Shuttle

### Description

Secret artifact of the ancient Taiyin Cult. An incubation is forged by combining the essence of Ice Crystal with the meridian channels from a Flood Dragon's tail, and then nurtured with breath of a maiden. When attacking with this artifact, a portion of damage it caused can be converted into the artifact's own Qi.

### Source

Forgotten Records of Stars Manual

Stardust Shuttle is a Legacy Artifact.

## Obtainment

Learn the Learn the Forgotten Records of Stars manual (obtained as a random drop from Ancient Cultivators), and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

The incubation needs to be carried by a female Disciple below 16 years of age for 1 year to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact has a relatively low base damage compared to other artifacts, however it compensates by its special effect.

The artifact restores 10% of damage that it deals to its Qi pool.

## References

1. ↑ Settings\ThingDef\Item\Item\_Equipment\_MiBao.xml
Small Furnace

* XiaoDanLu1
* XiaoDanLu2

### Description

A decorative structure. It can affect the Five Elements of its surroundings based on its materials.

## Material requirements

### Amount

24

**Small Furnaces** are Unlockable Buildings used to craft Pills and Elixirs using Alchemy. There are two types of Small Furnace, which are identical in every way except the size they take up on the map.

* Building\_XiaoDanLu1 occupies 3x3 tiles on the map
* Building\_XiaoDanLu2 occupies 2x2 tiles on the map

Unlike the regular Alchemy Furnace, they can also be made of Timber, allowing Small Furnaces to be of the Wood Element. It is also not classified as Feng Shui Building, meaning that it does not gain an Auspiciousness rating, and will therefore not receive the Auspiciousness bonus/malus to Alchemy Success Rate while performing Alchemy.

Placing it in a room will add *Alchemy Lab* type to the room types, however the room will not have Feng Shui unless another Feng Shui building is placed in the same room.

## How to Unlock

Observe a Small Furnace at one of the Sect maps below. Both maps allow unlock of both types of Small Furnace:

* Mt. Nelumbo (Evenfall Abode)
* Purple Cloud Palace (Wudang Sect)

## Furnace element interactions

The pill element interaction bonus is the same as a regular Alchemy Furnace.

 overcomes item
 same as item
 other

As Small furnaces are not Feng Shui Buildings, they don't benefit from the extra success chance from auspiciousness that Alchemy Furnaces also get.
Scale Tunic

### Description

Magical cloth woven with dragon scales. Wearing it increases one's Protection skill level.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Scale Tunic** is a type of Clothing that is worn in the Coat slot. It is received as part of a set together with Scale Pants in exchange for giving an Orange Prayer Coin to the Torch Dragon Merchant. They provide the highest possible Temperature Tolerances of any type of Clothing, and breakthroughs 1 Skill Level of Protect.

The item is gender-locked to only male characters, which makes it less useful as Sub-Spirit Gear unless the sect is intentionally made single-gender. Unlike the other types of Prayer Coin equipment, this male version is different from the female version Firebath Tunic, which has an additional 5% Fire Damage Reduction.

## References

1. ↑ Settings\Modifiers\Modifier\_Tool.xml
2. ↑ Settings\ThingDef\Item\Item\_Equipment\_Clothes.xml
Rock

Rocks form a category of raw Material. They are obtained from mining, or can also be purchased from Sects, Merchants, or the Auction.

### Craftable Rocks:

Some rocks can be turned into Stone Blocks for crafting at a Stonework. Each craft generates four Stone Blocks per rock.

* Brownstone
* Graystone
* Marble
* Jade
* Spirit Stone (cannot be mined in the Player Sect)
* Spirit Crystal (cannot be mined in the Player Sect)
* Holy Stone (cannot be mined in the Player Sect)

### Non-craftable Rocks:

Other rocks cannot be crafted, and can only be used to craft a small amount of items. They cannot be used for Building.

* Stone Essence
* Jade Essence
* Divine Jade (cannot be mined in the Player Sect)
Supreme Clarity Cave

### In-game description

A natural karst cave at the foot of Mt. Sunshade, with winding passages and spectacular scenery. Deep inside the cave, there is a statue of the Avarice Lord erected for people to worship. It is a perfect place to retreat into isolation for practice.

### Distance

1800 km

**Supreme Clarity Cave** is a location on the World Map. It is part of the Mt. Sunshade region and owned by Sunshade Abode. It is a Water Cultivation Adventure location, particularly fit for Wood Law cultivators. It also contains a Heavenly Pill.

## Adventure

Only the Cultivation adventure is triggered here, with the following outcomes :

For comparison, the cultivation experience needed for a Six Paths Reincarnation Law (Wood law) cultivator to go from Qi Shaping to Core Shaping is 396/792/1,200 per bottleneck, and from Core Shaping to Golden Core 660/1,320/2,000.

If the cultivator is at a bottleneck or of the None element, they won't receive experience.

## Enter Map

### Loot

* x1 Heavenly Pill
* x1 Heal Powder stack
* x1 Fasting Pill stack

### Enemies

3 random Monsters at Core Shaping Cultivation Level, respawning.
Sun Pill

### Description

Dark purple elixir pill. Consume it to recover a large amount of Qi and increase Max Qi. Consuming it in large quantities significantly diminish the effect. Should only be consumed after having reached the Golden Core phase, otherwise the user might become injured or even die from not being able to withstand its potency.

## Trading

### Sect Price

Buy Price: 1000
Sell Price: 200
Stock: 1

### Merchant Price

Buy Price: 1500
Sell Price: 300

### Auction Min. Price

Min. Buy Price: 500 Spirit Stones

**Sun Pill** is a Pill of Fire (Element) that grants a considerable boost to Max Qi, but requires a substantial amount of it (~77k) to survive the consumption.

**Warning:** *May cause Death!* *See: Qi\_Overflow#Survivability\_Limit*

## Obtaining

* Trading
* Alchemy

## Crafting

### Ingredients

* Spirit Crystal x 1
* Earth Flux x 1

## Tips

* It's recommended to use Palm of Absorption (Miracle) on one before feeding it to a low level Cultivator.
* It's possible to reach the survivability threshold of ~77k Max Qi before reaching Golden Core.
* There are a number of guides on achieving the above: Guides on Pre Golden-Core Sun Pill
Scorch Pill

### Description

Pill made by utilizing Serenity Soul Gem as the catalyst. Consuming it will burn a hundred years of one's Lifespan, granting extraordinary wisdom for 2 hours and hugely increasing the efficiency of gaining Inspiration. However, after the pill takes effect it will cause severe damage to one's mind, permanently reducing Intelligence by 20%. Consuming big quantities of it gradually diminish its potency.

## Trading

### Sect Price

Buy Price: 1000
Sell Price: 200
Stock: 1

### Merchant Price

Buy Price: 1500
Sell Price: 300
Talisman of Curer

**Talisman of Curer** is a Talisman that improves the Natural Resilience of its wearer, which helps recover damage over time and counteracts the worsening trend of some injuries. It is learned from the Golden Book of the Six Edicts and Five Directions Manual.

## Obtainment

The recipe is obtained in Golden Book of the Six Edicts and Five Directions from the Taiyi Stone Casket secret triggering on day 16 after the sect creation.

You get a T5 95% quality talisman from the starting Experiences Talisman Savior (Human) or Luck with Talisman Room (Yaoguai).
Talisman of Invisibility

## Basic

Talisman used to hide your presence to some extent, become less identifiable by others during adventure, and reduce chances of gaining reputation.

## Uses

Slow your Reputation gain and forestall a gang of Primordial Spirit bullies from coming to beat you up and take your lunch money. Make sure to have it on during the Kunlun competition. Also useful in entering areas you lack Access to without having that same gang break all your bones. Potentially changes the outcome of some adventures?

## Effect per Tier

-12% Reputation Multiplier, -95% Reputation cap (gained per adventure?)

## Perfect Talisman

* T2: - 48% Reputation Modifier

Someone more dedicated than me should add the rest...

* T12: - 168% Reputation Modifier

## Pattern

Surprisingly complicated. May resemble someone hiding in a building?
Sub-Spirit Gear

**Sub-Spirit Gear** are equipment items to which special abilities known as Epiphanies have been attached through the use of Sub-Spirits. In particular, this allows the cultivator to use Mutually Exclusive Manuals, Law-Exclusive Manuals from other laws, or to bypass certain Cultivation Stage requirements. They can be used to drastically improve the power of Xiandao characters.

As this page is currently a Stub, we recommend reading the Googledocs Guide on Subspirits by Kurt from the Discord.

## How to use

A cultivator can gain Sub-Spirits after reaching Primordial Spirit rank; these can then be used to attach Epiphanies to worn items with the "Attach" option from the craft menu (the same one used to make artifacts). Sub-Spirit Gear cannot be worn by either Shendao or Body Cults, but may be worn by Outer Disciples.

## Data

 Lvl II: Congeal
 Lvl III: Transfix
 Lvl IV: Refine
 Lvl V: Invoid
 Lvl VI: Harmony
 Lvl VII: Manifest
 Lvl VIII: Pure Yang

Max Attachments Possible: 64. Excluding the first one, they seem to follow this formula: n = (n-1)^2+1.

 1
 2
 3
 4
 5
 6

Spiritual artifacts created by a cultivator will not have any activation requirements if they are equipped by the original owner. The activation requirement only kicks in when a cultivator or outer disciple equips spiritual artifacts made by another cultivator.
Serenity Soul Gem

**Serenity Soul Gems** are Soul Gems dropped by serene Cultivators upon death. They're mostly used in Sacred Talisman crafting.

## Obtainment

### Soul Chant

The Soul Chant Miracle can be used on serene Mortals to extract **Serenity Soul Gems**. The Mood maximizing its drop rate is 50, which gives a 25% drop rate.

### Death

Cultivators may drop them at random when dying, provided they fail checks for both Anguish Soul Gem and Spirit Soul Gem, meaning that they aren't either happy or unhappy. They can't have had their soul already extracted, either by Soul Chant or a very ominous Room (or Hell Gate).

The chance for a soul gem to drop depends on their Cultivation Level:

C
u
l
t
i
v
a
t
i
o
n
L
e
v
e

l
2

10

{\displaystyle \frac{CultivationLevel^2}{10}}

%, and the Soul gem dropped is based on Mood in exactly the same manner as Soul Chant.

### Spirit Roots

You can feed corpses to Spirit Roots (either Blessed or Cursed) to obtain a random number of Serenity gems between 1 and

C
u
l
t
i
v
a
t
i
o
n
L
e
v
e
l
−
1

{\displaystyle Cultivation Level - 1}

.

### Others

* Camp:
	+ 1 stack of random number between 1 and 50 in Sunshade Precipice
	+ 10 in one stack in Immortal Summit
* Trading: R Pool (400 Favor) for Mystic Unity Sect

## Uses

* Crafting (Talisman Table): Sacred Talisman, which is Tier 6, the highest base Tier Talisman paper.

## Alchemy

Item\_Dan\_ReBorn
* 3 Spirit Soul Gem
* 3 Anguish Soul Gem
* 9 **Serenity Soul Gem**
 Serene Pill (Earth)
Item\_Dan\_Soul3
* 81 Spirit Stone
Damages brain by 0.5%.
-50% Medicine Resistance.
 Scorch Pill (Fire)
Item\_Dan\_Soul4
* 9 Spirit Crystal
Decreases Lifespan by 100
Permanently reduces Intelligence by 20%.
25% medicine resistance.
 Nirvana Pill (Wood)
Item\_Dan\_ReBorn\_4
* 25 Spirit Soul Gem
* 25 Anguish Soul Gem
* 49 **Serenity Soul Gem**
Thunderclap Cave

### In-game description

One of the twelve caves in Mt. Shu, also where the founder of Blue Lotus Temple retreated into seclusion. Legend has it that the Immortal Caerulea left a secret here before his ascension; however, no one seems to be able to found it for thousands of years.

### Distance

580 km

**Thunderclap Cave** is a location on the World Map. It is part of the Mt. Shu region and is owned by the Blue Lotus Temple.

## Adventure

Adventure has no rewards by default. However, a hidden quest is available here, detailed under the spoiler below.

You can then adventure to the Blue Lotus Temple sect in Mt. Shu with the Painting of the Four Symbols in the adventurer's inventory. When triggering a Moutain school sect visit, if you have more than 900 Favor with Blue Lotus Temple and your Sect has 6,000 reputation or more, you'll obtain 100 Connection, repeatable.

## Enter Map

### NPCs

x2 cultivators can be here (30% chance each) of Blue Lotus Temple.

### Enemies

x1 random Monster at the Core Shaping level, respawning.
Sword of Mizar

### Incubation Conditions

Absorb Grand Chariot Starlight continuously for 7 days. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Description

One of the divine weapons of Grand Chariot passed on from ancient times. One may use Flood Dragon's Claw along with forty-nine units of Darksteel to create the incubation, and then harness the power of the Grand Chariot stars to make it spiritual, fundamentally improving its Artifact Knockback. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Source

Grand Chariot Wisdom Law

Sword of Mizar is a Legacy Artifact sword.

## Obtainment

Learn the manual from Grand Chariot Wisdom Law, and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Activate the incubation for 7 continuous days between 0am and 5am when there is no active Weather to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact increases Base Artifact Knockback Distance by 30%.
Riverbank Plains

### In-game description

Fertile plains along the riverbanks, highly populated and abundant in food. East of the plains stands a mountain called Mt. Rue. Rumor has it that the Spirit Root—Sage Fruit grows on its cliff.

## Exploration Locations

### Locations

* Galepeak Town (3)
* Sunstop Town (6)
* Ratoon Village (9)
* Mt. Cassia (12)
* Mt. Rue (15)

## District Production

### Daily Production

1x Brownstone
4x Wheat

### Treasure Hunt

Ice Crystal Ore
Jade Essence
Ganoderma

**Riverbank Plains** is a District Agency location that can be found on the World Map. It is unlocked at the start of the game.

## Adventure

Adventure Types:

* Story: 2/16
* Join: 2/16
* GoodFight: 2/16
* BadFight: 1/16
* Find: 5/16
* Secret: 4/16

## Entering

This location cannot be entered so camping here will only result in the Adventure event occurring every few days.
Skill Level

The Skill Level is one of the ways that the final Ability Rating of a Skill is determined.

When a skill is boosted in any way, it is always the Skill Level that is being modified. The skill's Ability Rating is then re-computed based on the Skill Level, the Five Attributes, and any applicable penalties from injuries.

Likewise, when a skill is being checked, for example to determine an Adventure's requirements, the Skill Level is always the relevant number.
Sect Leader

The **Sect Leader** is the leader of a Sect.

## Player Sect

*See: Sect Leader effect on Branches*

The Player Sect needs a Leader to be formed. It generally is the first Cultivator who is promoted, but this can be changed by the player afterwards. The Sect Leader is important in Branches, adding their Effectiveness score to every branch.

As such, it is often recommended to put a figurehead as Sect Leader with high Charisma and Social Skill Level at Primordial Spirit Cultivation Level, for example an Emotion Severing Law or a Shendao cultivator.

## Other Sects

Other Sect Factions also have a Leader. These Sect Leaders and their preferences are randomly generated following the game's map seed.

Gifting liked items to Sect Leaders grants Favor and Connection. A given leader can only be gifted once for each item, but killing them outside their Sect map generates a new random Sect Leader, allowing the process to be repeated.
Soul Pearl

### Description

Inner Core of a Beast, with enormous Qi of Yin dwelling within it. It is said that the orb can be found in the Deathknell Cave of Mt. Hundred Insects.

## Trading

### Sect Price

Buy Price: 1000
Sell Price: 200
Stock: 1

### Merchant Price

Buy Price: 1500
Sell Price: 300

### Auction Min. Price

Min. Buy Price: 500 Spirit Stones

**Soul Pearl** is a powerful early game Gather Qi item of Water (Element). It is the frozen core of a Monster.

## Obtainment

* Random chance in killing Golden Core State (and above) Monsters.
* Killing and butchering a Fei or Lushu
* Trading with Merchant and other Sects.
* Luck-Based Adventuring Loot at Deathknell Cave.
	+ Preferrably as a Metal Cultivator.

## Qi Gathering

* Gather Qi: 45
* Gather Qi Range: 3
* Water (Element): suitable for Wood (Element) Cultivator's Cultivation Array.

## Temperature

Soul Pearl is quite cold, affecting rooms and its immediate surroundings, which can be dangerous for unprotected Outer Disciples and Tamed Animals.

* Temperature potency: -5400

*See Temperature#Items for more values.*

### Refrigeration

It can be placed in a closed room to turn it into a freezer for Food, Medicine and other perishable items to last longer.

**Note:** Items placed on Displays or in the Mini Universe do not count towards perishing whatsoever, whereas freezing simply slows the process.

### Temperature Balancing

It can balance out dangerous hot materials, e.g., in storage or Cultivation Room.
Lushu

**Lushu** are rare Animals that roughly resemble flaming zebras. It causes Sunny Weather upon arrival at the Player Sect. Counterpart to Fei. It is sometimes mistaken for a weak Monster, as it's slightly stronger than other animals.

## Drops

* Lushu Hide
	+ Can be used to Craft Clothing
* Beast Blood
* Soul Pearl

## Encountering

Lushu can rarely appear on the map through events. Also, the player map creation option for lushu spawns one lushu upon creating the map. When appearing on the map through events, they are not permanent and leave the map in a couple of days unless tamed.

## Effects

* Brings Sunny Weather effect
	+ Lasts an indefinite time until the animal leaves or is killed.
	+ Also cleared by the next effect that comes along.
	+ Mutually exclusive with Fei's heavy rain Weather effect
		- Whichever arrives last interrupts the other

## Taming

Lushu can be tamed by injuring and feeding it food until it gets tamed, alternatively the Miracles Incantation of Consonance or Chant of Resonance can be used. They are recommended to be put into a pasture area, where they can stay out of danger and be kept in view of the player. Taming it prevents it from leaving the map and allows the weather to persist indefinitely.

## Uses

Lushu, unlike most other Animals, cannot be awakened. They can be however kept around for their sunny day weather effect, which grants a +2 to weather bonus for every Xiandao cultivator.
Sunstop Town

### In-game description

A small town on the northern plains of the river. People here are honest and peace-loving. most of which make a living by mining the jade stone ores near the village.

## Adventure Output

### HighFind

x5 Stone Essence (50%)x1 Jade Essence (50%)

**Sunstop Town** is a location on the World Map within the Riverbank Plains region. It contains some Jade Essence, a Life Pill and a Scraper.

## Adventure

The adventure event rates are:

* Find (5/6): x20 Jade (100%) one or two times (50% each)
* HighFind (1/6):
	+ x5 Stone Essence (50%)
	+ x1 Jade Essence (50%)

Assuming you pass the HighFind luck check, the expected values are 25 Jade, 0.417 Stone Essence and 0.083Jade Essence per adventure, or 1 Jade Essence per 12 adventures. Otherwise multiply the highfind resource expected values by

L
u
c
k

10

{\displaystyle \frac{Luck}{10}}

 .

## Enter Map

### Loot

* x1 Scraper
* x1 Jade Essence stack
* x1 Life Pill
* x1 Jade stack
* x1 Wheat stack
* x2 Farming Tool (made from Goldwood Timber and Jade Block)
* x2 Lavish Meal stacks, respawning
* x2 Simple Meal stacks, respawning
* x1 Li's Dried Amber Fruit