recursal/Fanatic-Fandom huggingface dataset:
Lloyd Montgomery Garmadon (Ninjago Series)

Lloyd is the main idol of this fandom. He is a Ninjago character and usually stars as the main protagonist.

## Lloyd Montgomery Garmadon

### Aliases

Lloyd GarmadonThe Chosen One

The Green Ninja

## Appearance

Lloyd has light blonde hair, fair and pale skin, bright green eyes (when he is powered with his element), or dark red eyes when he does not have his elemental powers intact. He usually wears green or dark green attire and has black gloves most of the time.

## Star Description

*Not that bad, is he? The one guy who was chosen to be the leader. Though he seems a little too young for this role to some, we can still say he’s doing well enough to keep going. His energy element is sort of just green stuff, but it’s so powerful that not many can withstand its side effects: extreme aching, internal damage, and just suffering. He definitely bites.*

## Trivia

* Lloyd was the fifth ninja to join the team and was also the Green Ninja.
	+ This was slightly noted beforehand by his original attire that he wore as a child. There was a green "5" on his shirt that hinted that he'd not only be the green ninja, but also the fifth ninja in the team.
* Lloyd's appearance was changed to revive the TV series. He was made to look alike the movie Lloyd, which *did* work.
Administration

## Staff

### Bureaucrats

**AwesomeDudeX9 - Founder/Retired**

**Luhlloyd-aryll-i - Main Admin**

**Melvincottoncaspian - Backup User / Inactive**

**Dawka2 - Former Thread Mod**

### Administrators

**Platypusrocks - Lloyd Fanatic**

**HenryDangerLuhloyd1 - Friend of AwesomeDudeX9**

### Moderators

**UltimateLloydFanB8 -** **Content Moderator**

**ShayCrystal** **- Thread Moderator**

### Test Accounts

**Cinderedmarilyn** - **Some person who's signature is Kumaruby**
Lantagos

The districts of Lantagos.

Lantagos and it's surrounding area.

**Lantagos** is a major city near the west coast of Aelyn. A large trading port, it is one of the richest cities in the realm. It was a major point of interest during the War Against Rythis.

## City

The city of Lantagos was surrounded by a large stone wall up until the attack by Rythis' forces. It has a large sewer system underneath the wealthier part of town.
Henry Quetzel Martin (Episode)

**"Henry Quetzel Martin"** (1x08) is the eight episode of Wednesday Night Dice. Only three members of the party remain as they awaken as captives in a strange cave. They do, however, meet a new adventurer who is in the cages with them.

## Synopsis

Delver, Donovan and James awaken in cages. They spot a halfling ranger in another one who they don't recognize. Together they break out and overpower their duergar captors. They learn the halfling's name: Henry Quetzel Martin, and he agrees to travel with them. In a pile of bones, they discover some items that seem familiar to them, causing concern over the missing adventurers. After navigating a trap, they are able to salvage some upgraded items. Delver finds and takes a mysterious shield with a raven insignia.

## Characters

#### PCs

* Delver Fudgeson
* Donovan Brisingr
* Brother James
* Henry Quetzel Martin
Garmadon

**Garmadon, or Lord Garmadon,** is Lloyd Montgomery Garmadon’s father. Garmadon was by default, the main antagonist of multiple seasons.

## Garmadon

### Aliases

Emperor GarmadonLord GarmadonSensei Garmadon

### Relatives

Lloyd (son)Unnamed motherMisako (wife)Wu (husband)

## Biographical information

### Place of birth

Unknown, possibly the Monastery of Spinjitzu

## Overview

Lord Garmadon usually fought against the rest of the ninja, especially his son. It is very unfortunate, as Lloyd and Garmadon’s bonds have been fading away more and more every season, as when Lloyd temporarily died in Endings, he didn’t do anything except back away whilst everyone else wept.

## Misako

Misako was Garmadon’s wife. The mere status of their relationship is incredibly vague.

### Lloyd and **Garmadon**’s Relationship

Though the duo are father and son, they were only so wholesome in a couple of episodes and seasons. After Garmadon’s supposed death within the preeminent, it was only a year or perhaps just a few months later when Harumi, a vengeful and cold manipulator, revived him, but selectively only brought about Garmadon’s bad side.

Due to this event, Garmadon nearly killed his own son—Lloyd—in a gruesome battle in Kryptarium Prison, while Harumi and her gang watched in indefinite pleasure.

Afterwards, Lloyd was defeated and was thrown outside, his body alive but limp. Harumi ordered Garmadon not to kill him, for they both wanted to see Lloyd in despair as Garmadon took over the city and convinced the vast majority of citizens that Lloyd was dead.

This took an enormous toll on Lloyd’s mental state, as he had croaked “Father,” before he blacked out. The way Lloyd felt about his father was subtly changed in such a drastic, short time.
Pirate Adventure

**Pirate Adventure** was a quest taken on by D.W.A. in an attempt to stop the pirate raids on Durnhold long enough for Durnhold's military to be able to focus on stopping Rythis. The quest was available to them after their Journey to the Underdark, but they chose to investigate Lantagos instead, putting this off until they finally returned to Durnhold. Though their time in Fleeport was chaotic, they were successful in forming a truce with Gormack Bluewater and their crew.
Battle of Lantagos

The one time party featuring Slartius.

**"Battle of Lantagos"** (1x06) is the sixth episode of Wednesday Night Dice. The duergar invasion hits the major city of Lantagos while the party rushes to defend it. Slartius Eccelston joins the party.

## Characters

#### PCs

* Delver Fudgeson
* Donovan Brisingr
* Neris Quietboy
* Slartius Eccelston
* Qybomb

#### NPCs

* Bart the Brave
* Dundin Rarchibald Creamus
Harumi

Harumi is a teenage girl around Lloyd’s age and presumably also intentionally put Lloyd into a spiral of emotional suffering. Harumi has pure white hair and dark brown eyes and used to wear a gorgeous green dress with many red and white lacy decorations, but soon she changed to a forest green jacket and track pants with a cropped white and red flower shirt. Her hair was formerly up in a neat bun—but suddenly she changed. Harumi then sported a black and purple robe with weird pitch black shoes (possibly heels), red makeup, and an evil face. She lied to Lloyd about her love and used him, then tried to kill him with his own father.

## Harumi

### Aliases

HarumiThe Jade Princess

Rumi (by Lloyd)

The Quiet One (by her thugs)

## Biographical information

### Place of death

On top of a remote building, Ninjago City

## Appearances

### Debut

Ninjago:Sons of GarmadonNinjago: HUNTED

Harumi was for the most part actually a protagonist for a majority of her debut—season eight, Sons of Garmadon. However she turned awful right at the last episodes, and into season nine—HUNTED. Harumi, however, died in HUNTED as after saving a family (which, the last thing she ever did was good, ironically), ran to the top. In her last moments she gazed at Lloyd who was atop another building—one that was not collapsing. As Harumi’s entire world collapsed while she died, Lloyd also gazed right back at her, concerned despite what she had done to him.
Great Devourer

The Great Devourer was a ginormous female serpent that wreaked havoc across all of Ninjago City and also ended up killing Harumi's parents before being tricked by the ninja and killed by Lord Garmadon.

## Appearances

### Debut

Ninjago: Rise of the Snakes

She caused the deaths of many innocent Ninjago City civilians, as well as being the main cause for the Serpentine Tribes' aggressive behavior . The Great Devourer was a major enemy of the ninja team back in the first season of Ninjago. Her history is frequently mentioned upon throughout the entirety of the Ninjago TV Series.
War Against Rythis

Combatants| * D.W.A.

Alliance composed of* Durnhold
* Gallehil
* Falthrift
* Creamus Dynasty

Commanders| * High Admiral Stonesail
* Elandorr Revara
* Windomir Creamus

Strength| * Durnhold Fleet
* Lantagos Guard
* Drow
* Aldrem
* D.W.A.
* Duergar Army
* Creamus' Army

Casualties| * Entirety of Lantagos Guard
* Hundreds of Troops
* Windomir Creamus
* Thousands of Duergar

The **War Against Rythis** was fought over the course of several months by an alliance of Dwarves, Elves and Drow against the Duergar forces led by the mighty dragon Rythis. There were several major battles fought before Rythis was destroyed by the adventuring party known as D.W.A. The war saw alliances between foes that were able to put aside their differences to unite against a common threat to their existence.

Rythis' plan was to destroy all of humanity, wiping the world "clean" and leaving only himself and his loyal followers. The war officially started with the Sack of Westwend. Several major battles were fought in Lantagos before Rythis' Duergar forces were finally defeated at Durnhold. The party, D.W.A., tracked him down to Varenbourg, where they fought and killed him.

## Major Conflicts

* Sack of Westwend
* Siege of Lantagos
* Skirmish in Lantagos
* Raid of Markkud
* Scouting of Lantagos
* Fight at Durnhold's Gate
* D.W.A. vs. Windomir
* Battle of Durnhold
* D.W.A. vs. Rythis
Skirmish in Lantagos

The **Skirmish in Lantagos** was a battle that took place in the Duergar occupied city of Lantagos when Windomir Creamus arrived with his army looking for his son. Not much is known about the battle itself, as only the aftermath was seen by D.W.A.

## History

### Prelude

When Dundin Rarchibald Creamus was taken prisoner at the gate of Lantagos, he sent his valet Crumberence to return home to tell his father what had happened. Outraged at the treatment of his son, Windomir Creamus marched his army to Lantagos to force the return of his son. He had arrived, however, to a Duergar occupied Lantagos.

### Battle

The two armies engaged in a battle once Windomir had discovered the Duergar presence. It isn't known how the battle went, just that there were many casualties on both sides. At some point during the battle, Rythis himself arrived, forcing Windomir to surrender.

### Aftermath

Windomir saw the power of Rythis and swore fealty to the ancient dragon, and was accepted by the conqueror. Windomir was given Lantagos to occupy and rule over. The Creamus Dynasty Army would cause many problems for the surrounding cities during the war. The unification of these forces became the most powerful organized army in all of Aelyn.

Evidence of the battle was discovered by D.W.A. when they had returned to Lantagos to scout it out. They found many bodies from both sides in the sewers.
Courier Seven

**Courier Seven** is a human warlock working for Aelyn Express and one of the main characters in Campaign 3.

### Aliases

* Courier Seven
* Sev
* Lucky

## Description

### Appearance

Sev is a human male. He has long unkempt hair and a full beard. He isn't particularly strong, but maintains a good constitution needed for surviving long journeys alone across Aelyn.

Located on his forearm is a tattoo of the Aelyn Express logo, as well as the number Seven.

He consistently has the look of a weary traveler and speaks with a gruff but calm voice.

### Personality

His job comes before everything else, and will say or do anything to get that job done, but Sev is fairly straightforward with people. He has no ego or personal desires, but is friendly and defensive to those who help him.

His ties to Aelyn Express are absolute and has never gone against them. He shares this with the other Couriers, who are all devoted to their employer.

## Relationships

### Aelyn Express

Above all, including himself, Sev is devoted to Aelyn Express and will stop at nothing to complete his missions.

## Character Details

### Role

As a hexblade warlock, Sev's role is a combat focused. Capable of melee and ranged fighting he can be used as DPS or as a tank.

His pact weapon is a sword that visually turns into a revolver pistol when being used as his focus to fire Eldritch Blasts.

### Equipment

* Longsword
* Shield
* Scale Mail
* Crowbar

### Abilities

#### Spells

* Eldritch Blast
* Prestidigitation
* Armor of Agathys
* Darkness
* Hex
* Invisibilty

## Trivia

* Courier Seven is a completely original creation with no intentional similarity to any other real or fictional person alive or dead.
* Courier Seven was inspired by Courier Six, the player character of Fallout New Vegas.
Characters

## Campaign 1

### Player Characters - D.W.A.

The final party consisted of five characters being played by the players. They went by the name D.W.A.

Delver FudgesonDonovan BrisingrBrother JamesMarkus GreycastleHenry Quetzel Martin
### Former Party Members

Neris QuietboyDundin Rarchibald CreamusSlartius EccelstonQybomb
### Allies

Admiral StonesailTaliceWayne BrusterGarsterRilyviaVerne
## Campaign 2

### Hobbs Investigation Team

The party involved in the investigation into the Elven Assassins and Edwin's plans.

Sherman HobbsJohn WatersonKevan BlackwellAndurel EllisarTyrael
## Campaign 3

### Party

The currently unnamed party who find themselves in Eastdale ahead of a major conflict.

SevJackBillyCliffFlorian
Fight at Durnhold's Gate

The **Fight at Durnhold's Gate** was a small scale battle, but huge deciding factor for D.W.A. during the War Against Rythis.

## History

### Prelude

After the escape of D.W.A. from his prison, Windomir Creamus had ordered several of his men to deliver messages to various cities in the region to surrender or be destroyed. Durnhold was given this ultimatum with D.W.A. present in the city.

Bezzuk Drakechest was in charge of the defences, and did not accept the terms laid before them.

### Battle

Drakechest ordered his men to fire on the Dynasty troops, only for them to survive and drink the same potions used by Windomir's other man in the Lantagos arena. The newly transformed giants attempted to destroy the gate and breach the defences.

D.W.A. was at the wall during the conversation, and encouraged a fight. James and Donovan had leapt over the wall before the men had taken their potions, and were now on the ground, out-muscled. Markus joined the archers, while Delver remained up top, hoping to help command the troops.

James and Donovan stayed to the sides as the giants began breaking down the gate. Delver jumped onto one of them from the wall to stop them from breaking through, but he fell in between the four of them. It was at this moment, Markus used a twin-spelled polymorph to turn two of them into turtles. Two of the turtles continued snapping, unsuccessfully, at Delver.

With one giant wounded, and two incapacitated, the defenders were able to kill the two giants who were still able to continue, before capturing the turtles and holding them in that form until their potions wore off.

### Aftermath

The interrogation of the Dynasty soldiers proved to be a point of contention for D.W.A. Delver threatened to shoot one of them, and when his bluff was called, decided to shoot his foot. Stonesail was enraged at the attack against his city, and cut off the prisoner's other foot with an axe. Donovan argued that this was wrong, and Stonesail pushed back against the Paladin, refusing to calm down and declaring it his right as ruler of Durnhold to do whatever he saw fit in regards to the treatment of their captives.

Despite the argument, the parties were able to settle down and discuss the next plan of action. They realized that they didn't have much time before Durnhold would be invaded, and saw the power of the forces that would come for them. The decision to take the fight to Windomir was established, but the long running plan of attacking with their own army was scrapped in favor of D.W.A. sneaking into the city to engage Windomir themselves.

This fight pushed the party into going after Windomir, and also helped them see the potential of using polymorph on two targets, a strategy which would be effective in the fight with Windomir.
A Song of Dice and Drifters (Episode)

D.W.A. prepares to face Rythis in his lair.

**"A Song of Dice and Drifters"** (1x64) is the final session and season finale of the first campaign. D.W.A. finally tracks Rythis down and stage their final battle.

## Characters

### Party

* Delver Fudgeson
* Donovan Brisingr
* Brother James
* Henry Quetzel Martin
* Markus Greycastle

### NPCs

* Rilyvia
* Garster
* Naezha
* Jacquen
* Rythis
* Elandorr Revara
* Wayne Bruster
* Admiral Stonesail
* Mindy
* Talice
* Shi'nyra
* Verne

## Trivia

* Due to the time jumps after the final battle, this episode features the most towns/cities in one session with four. (Varenbourg, Gallehil, Lantagos and Durnhold)
* This session features the most appearances by recurring NPCs at twelve.
* With a 6:36:00 runtime, this is the longest session of the campaign.
* This is the first session the party goes by it's name, D.W.A., as it was created off screen in between episodes.
* James' final blow to Rythis puts him at two personal dragon kills. (Rythis and his daughter)
* Henry killing Jacquen is the final kill of the campaign.
* This session is the only time all four romantic interests of the party have an appearance at once. (Rilyvia, Talice, Mindy and Verne)
Prison Blues

**"Prison Blues"** (1x05) is the fifth episode of Wednesday Night Dice. The party splits as they attempt to deal with the arrest of one of their own. Delver Fudgeson tries to use someone from his past to help Terry.

## Synopsis

Having been arrested by the guards at the gates of Lantagos and sent away his servant, Crumbrence, Dundin Creamus finds himself a prisoner in a strange land. Delver takes Terry to his old home in an attempt to get Wayne Bruster, his old mentor, to take in and train Terry, as he once did for a young Delver. Manfred Mann lets Delver in and the two get along.

Qybomb takes Donovan and attempts to get Creamus out of prison directly, as he is old war buddies with the captain of the guard: Bart the Brave. Donovan stands up to Bart over his treatment of the prisoner, Creamus. Donovan is kicked out while Qybomb stays and convinces him to release their party member.

Meanwhile, Neris sneaks off and heads to the thieves guild, where they have a plot in the city that they could use some outside help with. At the same time, Delver asks Wayne to take Terry as his new ward, but Wayne is concerned about the boy's lack of natural ability. Wayne agrees to help him in return for Delver looking into the thieves guild's operation in the city.

## Characters

#### PCs

* Delver Fudgeson
* Donovan Brisingr
* Dundin Rarchibald Creamus
* Neris Quietboy
* Qybomb

#### NPCs

* Terry
* Bart the Brave
* Manfred Mann
* Wayne Bruster
* Twinkie
Dundin Rarchibald Creamus

**Dundin Rarchibald Creamus** is an Elvish Ranger, leader of Eastdale and former member of D.W.A. He was the original player character of Hatrik Elias during Part 1 of Wednesday Night Dice.

## Character Details

### Role

Creamus was used as a ranged option for the party, with damage being his primary goal. His role in the party was replaced by Henry Quetzel Martin, who was also a ranger.

## Trivia

* Creamus reappeared as a hybrid PC/NPC near the end of the campaign, and was the only instance of a player playing as two characters at once.
* The character of Creamus was intended to go from a spoiled, bigot into a compassionate and understanding person, which was developed in the character's absence from the campaign when he returned in Part 3.
* Windomir was the reason for Creamus' original behavior, and after his death, Creamus was free to be the person he wanted to be.
Moon Blade

Delver Fudgeson wielding the ignited Moon Blade

The **Moon Blade** is a unique magical weapon wielded by Delver Fudgeson in the first campaign. It is a variation of the "standard" sun blade.

## Properties

The blade deals radiant damage, with a +2 bonus to both the to-hit and damage. It is versatile like a longsword, but someone proficient in shortswords could wield it as well.

### Appearance

The Moon Blade appears at first to be the hilt of a longsword, but the user is able to activate it and ignite the blade. It gives off a blue-ish color, which lights up a 15 ft radius around the wielder.

Delver had a hand-strap created to keep it around his wrist to allow him to let go of it without dropping it.

## History

Delver had a dream/vision of a sword hilt which had a blade that could be turned off and on. He began asking around weapon shops, magic shops, and even to city leaders if they had ever heard of a weapon like this.

While D.W.A. was on their trip through the Underdark on their way to face Windomir Creamus, they came across a pool of blood with the hilt of a sword being raised out of it. Delver immediately went for it, and the party was ambushed by a creature living in the blood. Delver instinctively activated the blade, which had a blue light.

Delver put his longsword away and used the Moon Blade for the rest of the campaign as his primary weapon. Notably, he used it to deliver the killing blow to Windomir.

Delver constructed a strap to hold the blade and keep it connected to his wrist, so he would be able to let go without fear of dropping it. This proved useful when Delver wished to switch to his pistol.

## Trivia

* The Moon Blade is a home-brewed variation of the Sun Blade, as it reflected Delver more with it's relation to the night and the color blue.
* The Sun Blade was mentioned by player Tony Flow constantly ever since he discovered it's existence during the long break between Acts 2 and 3 of Campaign 1. It was given to him due to the longevity of the campaign and the lack of magical/improved weapons and items up to that point.
* It is the coolest weapon in the the series.
Battle Screech

Gerald with his battleaxe.

**"Battle Screech"** (1x03) is the third episode of Wednesday Night Dice. The party comes across farmers and peasants who have taken up arms to defend their homes from the attacking duergar. They stay at a farmhouse, finding a young boy on his own.

## Characters

#### PCs

* Delver Fudgeson
* Donovan Brisingr
* Dundin Rarchibald Creamus
* Neris Quietboy
* Qybomb

#### NPCs

* Emmit
* Gerald
* Terry
Journey to the Underdark

* Talice
* Aldrem

**Journey to the Underdark** was a major quest taken on by D.W.A. during their adventure. Tasked by Admiral Stonesail, the party set out with their guide, a drow prisoner named Talice. What started off as a scouting mission against the duergar led to the rescue of the dragon Aldrem, as well as the discovery of the presence of Rythis and his plot to use the duergar forces to help him conquer the world.
Jobry

Jobry is a older fellow who was imprisoned on Mojito Lion. He is traveling with the party ever since the escape from the prison.

### History

Little is known about Jobry's past as he often just sits there and enjoys a few drinks with the crew. However, from the fact he was imprisoned it is possible to assume that like most prisoners he was caught. He has been in jail for 12 years. It is safe to assume that Jobry's pre-prison life involved marksmanship as he is quite skilled with a gun.
Locations

## Aelyn

The continent which both campaigns take place in. It is the eastern continent, of the known two. To the east is the Great Unknown, a sea which hasn't been explored enough to discover anything. To the west is the Chesdea Sea.

### Notable Locations

* Durnhold
* Lantagos
* Westwend
* Eastdale
* Gallehil
* Remsdale
* Burnsley
* Fleeport
* Varenbourg
* Mawthorne
* The Ruins of Cerulle
* Highpeak
* Orthyr

### Other Locations

* Sleburgh
* Hamond
* Avor'Durn
* Braewood
* Monastery
* Rythis' Revenge
* Springhaven
* Stillwater
* Midwall
* The Spire
* Lucenshire
* Ashbourne
* Mossley
* Swinfield
* Graycott
* Warrington
* Eldham
* Aethel Shi
* Y'senas
Dunces & Dragons

**"Dunces & Dragons"** (1x01) is the first episode, and series premiere of Wednesday Night Dice. A group of adventurers are brought together by what at first appears to be a natural disaster. They are introduced and thrust into a world of danger as they attempt to discover what has just happened around them.

## Characters

* Delver Fudgeson
* Donovan Brisingr
* Dundin Rarchibald Creamus
* Neris Quietboy
* Qybomb
D.W.A. vs Windomir

Forces| D.W.A. | * Windomir Creamus
* A Dozen Creamus' Dynasty Guards

Casualties| None | * Windomir Creamus
* All Personal Guards

The fight between D.W.A. and Windomir Creamus was a pivotal moment in the War Against Rythis. The party had once been Windomir's prisoners, and both sought revenge as well as knew the importance of defeating the Creamus' Dynasty Army.
Durnhold

The original Roll20 map of Durnhold.

Durnhold on the map

**Durnhold** is a major coastal city, primarily inhabited by dwarves. Admiral Stonesail is in charge of the Durnhold Fleet, guards and the city itself.

## City

Durnhold is located on the west coast of Aelyn. It used a huge mountain formation as a natural defense from the land, while using the city's large navy as protection from the sea. The Oakcrown Barracks are occupied by Durnhold guards, and is considered an extension of the city itself. The mines and pathways inside the mountains are occupied and defended as part of Durnhold as well. There is an entrance to the Underdark in the mountains just before the city. The city is built around the harbor, where the fleet is docked.

The market section includes the "Oh My Cod" general store.

## History

Durnhold was the chosen destination of D.W.A. after they escaped the Siege of Lantagos. Their exploits in the city tended to be centred around the Tavern, Aetherstone, blacksmith's and store district. The War Against Rythis came to it's conclusion with the Battle of Durnhold. The majority of the city evacuated via ships while the guards and D.W.A. stayed behind to battle the forces of Rythis. The victory by the defenders saved the city and enabled the civilians to return safely.

There was question as to the rightful leadership between Nohkim Stonesail and his sister, Yara. Stonesail is still in charge of the city as of ten years after the Rythis event.

Durhold has an established driftball team, founded by Delver Fudgeson and Brother James. It is supported strongly by the city, unlike every other team in existence.

The Aetherstone was modified into an airship, and Durnhold is now establishing itself as a large military power.

Durnhold is the home to a driftball team: Durnhold DC.
Henry Quetzel Martin

**Henry Quetzel Martin** is a Halfling Ranger, who was an on and off member of D.W.A. and one of the main characters in the first campaign. He was played by Tidge.

## Description

### Appearance

Henry is a halfling, and the only non-human member of the main D.W.A. lineup. He has shaggy hair and wears primarily green.

He has a youthful energy and appearance, which helps him appear charming no matter what vulgar phrases he is saying.

### Personality

Henry was a bit of a troublemaker during his time in D.W.A. He caused issues in towns, primarily with his love of drinking. He fell in love with Mindy fairly quickly and became obsessed over her. His lust was taken over by his love and loyalty to Mindy. He was fairly hot-headed and got into bouts with other tavern patrons and, in his own group, with Donovan.

## Biography

### Background

Not much is known about Henry's past or his family before he appeared in the cage with Delver, Donovan and James.

### Campaign 1

#### Part 2:

Henry was in a cage in the cave, captured by the Duergar along with the remaining members of D.W.A. Henry was able to bite through James' toenail and use it as a lockpick to escape. They killed their captors and Henry joined the party. He agreed to go with them to Durnhold to warn the city of the Duergar attacks.

Once in the city, Henry found a tavern and began drinking heavily. There, he met a fellow Halfling woman, who he spent the night with. He learned her name was Mindy, and immediately began a relationship with her. He quickly attempted to start a relationship with her, which would be strained with his party's mission to leave the city and head into the Underdark.

He went into the Underdark with the Drow, Talice as part of a scouting mission to discover what they could about the Duergar movement. He helped them defeat the dragon that had found them hiding outside the city, and as a trophy, took the dragon's scales in a jar. Henry bravely entered the Duergar city of Markkud after being disguised as one of their own by Delver. He was able to locate Talice's mother, Shi'nyra, and a captive dragon. He rescued Shi'nyra after deceiving her guards, and made his way out of the city back to the group. Once Shi'nyra was safe, the party returned to rescue the dragon, which was an overwhelming success for D.W.A.

After learning from Aldrem, the dragon they rescued and the protector of the sea, that the evil dragon Rythis is behind the Duergar invasion, the party returned to Durnhold. Along the way, Delver and Henry acquired firearms from a buried treasure. Henry attempted to befriend Mindy's father, Ledger. He failed to gain his approval.
Місячна Гвардія/Повітря

Об'єднані Ліканти Лапокраю

Слід Захисту

Слід Просвітництва

Дейрах, голова Відділу інформування населення

Хайрен, технічний консультант з Лапи Неба

**Номенклатура бойової техніки Лапи Неба Місячної Гвардії**

## Дирижаблі

**"Шторм"**

*Технічні характеристики:*

* Розміри - 46 х 25 х 17
* Рушій - два гвинти, двигун на червонокам’яній енергії, накопичувач на дві доби польоту.
* Озброєння - чотири бортові потрійні ракетні установки, дві курсові одинарні, система бомбоскиду 12 одиниць сумарного залпу.

*Екіпаж:* командир, штурман, 4 стрілка-ракетника, бомбардир-механік, технік по роботі з червонокам’яним двигуном. Опціонально зграя десанту будь-якої комплектації.

*Доповнення:* дирижабль моделі “Шторм”, це друга успішна спроба зі створення бойової одиниці, яка на відміну від відомого у своїй першості та неповторності “Небесного ікла” пішла у серію. Дирижабль призначений як для вогневої підтримки з повітря і знищення ворожих повітряних цілей, так і для висадки десанту, для чого під основною гондолою пристиковано окремий відсік. Його можна швидко спускати на тросах або скидувати з невеликої висоти. На землі цей відсік служить укріпленням для бійців. З недоліків "Шторму" - вразливість для вогню противника, через що повітряні бойові операції відбуваються вночі, а чорний колір балону добре маскує його у небі.
John Waterson

John Waterson is a Half-Elf Bard who appears as one of the main characters in Campaign 2 as a member of Hobbs Investigative Team.

## John Waterson

John Waterson wearing one of his more basic hats.

### Relatives

* William Waters (Father)
* Unnamed Mother
* Deborah Waters (Step-Mother)
* Edmund (Half-Brother)
* Alice (Half-Sister)
* Thurston (Half-Brother)

### Occupation

* Private Investigator
* Writer
* Musician
Siege of Lantagos

Strength| * Lantagos Guard
* D.W.A.

Casualties| * Bart the Brave
* Entire Lantagos Guard
* Two Stone Golems

The **Siege of Lantagos** (also known as the **Fall of Lantagos**) was a major battle in the War Against Rythis. The party known as D.W.A. travelled to Lantagos after the Sack of Westwend in an attempt to warn the people of the Duergar attack. Rythis' forces destroyed the defences, taking control of the city. Though the defence did buy time for the civilians to escape, Rythis now had a stronghold on the surface which he would operate from for most of the war.
Reinforcements

Bart the Brave takes on an Earth Elemental.

**"Reinforcements"** (1x07) is the seventh episode of Wednesday Night Dice. During the siege, the party's size grows as more adventurers find their way into the fold to assist in the defences.

## Synopsis

While the battle rages on around them, the party is joined by two more adventurers. Brother James and Thelmand, two followers of Lliira, have travelled from a far away monastery and found themselves in the middle of the fight. Slartius abandons the battle.

The defenders begin to lose the battle and start to break and rout. Bart the Brave attempts to take on an Earth Elemental and is wounded. When the Elemental eventually falls, it lands on Bart. Neris is able to get out of the way, and James manages to carry him and Thelmand back through the gates. Delver and Donovan fail to lift the elemental to save Bart and are forced to abandon him. Qybomb is distraught over the loss of his old ally.

Delver leads the party back to Bruster manor, where he is able to take them through the secret underground passage through the sewers and out of the city. The party decides to rest in the forest outside of town.

## Characters

#### PCs

* Delver Fudgeson
* Donovan Brisingr
* Brother James
* Neris Quietboy
* Thelmand
* Qybomb

#### NPCs

* Bart the Brave
* Dundin Rarchibald Creamus
* Slartius Eccelston

## Trivia

* This is the most players Wednesday Night Dice ever had in a single session, with six player characters.
* This marks the debut of mainstay party member: Brother James.
* This is the final session for Neris Quietboy, Qybomb and Thelmand (who only appeared in this episode).
Ekrie-mun Tuk

**Ekrie-mun Tuk** byla planeta ve Středním pásu. Měla dýchatelnou atmosféru a na povrchu se střídalo hned několik vegetačních pásem, z nichž největší tvořily deštné lesy. Docházelo tam k řízeném odlesňování a plantážnímu zemědělství s vysokými výnosy, které uživilo několikamilionovou populaci.

## Historie

Planeta byla osídlena kolonizačními loděmi z Corellie a Talusu roku 1428 BBY a místní populace tak byla tvořena převážně z lidí a Zabraků. Většina důležitých galaktických událostí se Ekrie-mun Tuk vyhýbala, ale pocházelo z ní devět rytířů Jedi, jejichž jména se vyučovala v místních školách.

Roku 17 BBY obsadilo planetu Impérium a proměnilo ji v zemědělský svět, přičemž většina obyvatel byla nuceně nasazena do práce na obrovských plantážích. Přestože tam vznikaly skupinky neorganizovaných odpůrců režimu, byly vůči dobře šlapající imperiální mašinérii zcela neefektivní a navíc neměly podporu většiny obyvatelstva, která se nechala opít rohlíkem a přivírala oči nad tím, co s jejich domovem Impérium provádí.

V roce 13 BBY tam byla Verpinem Xingem založena odbojová buňka Soví nálet. Ta nabírala na síle a popularitě a nakonec přerostla v celoplanetární hnutí, kterému se roku 6 BBY podařilo svrhnout imperiální loutkovou vládu a vytlačit Impérium z planety. Impérium nehodlalo spotřebovávat své zdroje na znovunabytí planety a zcela se stáhlo. Uvrhlo planetu do úplné izolace, což ale místním nijak moc nevadilo. Xingo se stal národním hrdinou, byla po něm pojmenována muzea, ulice i spousta novorozenců.

V roce 0 ABY začalo masové a nákladné napravování škod způsobených Impériem, které měly podle odhadů skončit nejdříve za 200 let.
Dice and Drifters Wiki

**Welcome to the Dice and Drifters Wiki!**
About the D&D Stream: A Song of Dice and Drifters

Campaign 1: Wednesday Night Dice Playlist

We're a community dedicated to the D&D Campaigns created by Dyaloreax.

Campaign 2 was streamed on twitch at https://www.twitch.tv/dyaloreax

Campaign 3 has started, and is currently scheduled for every other Friday.

## Important articles

CharactersEpisodesLocationsMajor Events

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

The D&D campaign was started by Dyaloreax in April of 2018. Campaign 2 began in 2021, and finished in 2022. Campaign 3 is currently active and began in 2023. This community is about keeping information regarding the campaign/characters/world created by Dyaloreax and his players.
Westwend

D.W.A. in the ruins of Westwend.

Westwend on the map, surrounded by Lake Lhonor.

**Westwend** was a small city in between Lantagos and Burnsley that was destroyed by duegar during the Sack of Westwend. These events kicked off the War Against Rythis and resulted in the formation of D.W.A.

## City

The city itself was built on Lake Lhonor. It was the only major area separating Lantagos from Burnsley, and was used as a stopping point for many travellers. It currently has a giant tear in the ground that leads directly to the Underdark. The city was also known for it's Mage's Guild. It was also the home of the Mysterious Dagger, a fairly popular tavern.

## History

It was a fairly unimportant city before the Rythis event, but now has a bit of interest due to being the start of the War Against Rythis, as well as the meeting point of the adventuring party that eventually became D.W.A.

Shortly before these events, Dirk Driftwood and a mercenary party he put together unwittingly assisted a rogue mage steal from the Mage's Guild.
Terry & the Goodberry

Qybom saving Terry from an allergic reaction.

**"Terry & the Goodberry"** (1x04) is the fourth episode of Wednesday Night Dice. The party takes a small farm boy they rescue from the aftermath of a battle which appears to have resulted in the death of his family.

## Characters

#### PCs

* Delver Fudgeson
* Donovan Brisingr
* Dundin Rarchibald Creamus
* Neris Quietboy
* Qybomb

#### NPCs

* Terry
* Bumric
* Dothra
* Elofere
* Neric
Durnhold (Episode)

The party interacts with "Qybomb".

**"Durnhold"** (1x09) is the ninth episode of Wednesday Night Dice. The party seemingly encounters a companion on their travels. The coastal city of Durnhold is introduced, while the party splits up for the evening. Delver has a strange dream.

## Synopsis

The party decides to head to Durnhold. On the road they discover an ambushed caravan, with two dead horses and three dead dwarves. Qybomb mysteriously appeared, which raised concern to the party. Delver approached him alone while the rest of the group hid nearby. This person seemed confused about Delver, and gave off several red flags, including not knowing about his own missing staff. Delver gave James a signal, causing him to knock "Qybomb" unconscious. They tied him up and left him in a fish-cart, deciding that this wasn't the real Qybomb.

That night while camping, Delver had a dream of a white raven godess, who asked him to be her champion. Delver agreed and woke up. He asked Donovan if he knew anything about this white raven, which was an emblem on his new shield. Donovan told him that the raven is the symbol for the God of Death and explained her history. Delver brushed his questioning off as something related strictly to his shield.

The party reached the Oak Crown Barracks and met the captain of the guard, Bezzuk Drakechest. He told them that they should speak with High Admiral Stonesail about the duergar attacks in Westwend and Lantagos in the morning.

Delver split from the party and headed to the stores, purchasing a disguise kit from "Oh My Cod", the general store. He briefly considered breaking into the magic shop, but decided against it and headed to the inn to meet with the party.

Henry danced, drank and spent the night with a gorgeous halfling girl.

## Characters

#### PCs

* Delver Fudgeson
* Donovan Brisingr
* Brother James
* Henry Quetzel Martin

#### NPCs

* Qybomb/Potential Shapeshifter
* Bezzuk Drakechest
* Mindy
* Lorbik
Eastdale (City)

**Eastdale** is the capital of the Kingdom of Eastdale. It is currently ruled by Dundin Creamus, having inherited it from his father, Windomir after his death during the War Against Rythis. Eastdale has been made a scapegoat for the hard times in Highpeak, and is currently at war with the opposing kingdom.
Warning the Cities

**Warning the Cities** was the first quest taken on by the adventuring party D.W.A. After the duergar attack on Westwend, the party set off to warn the nearby cities of the attack. They were unable to help Lantagos before it fell under siege, but they were able to get to Durnhold and enlist the help of Admiral Stonesail. They focused more on finding the source of the attacks and eventually stopping Rythis, and became less concerned about individually warning cities of the danger.
Pícaro

Camuflándose entre las sombras e incluso usando su labia para esquivar preguntas comprometidas, intimidad y cualquier cosa que te puedas imaginar. La clase del pícaro engloba cualquier tipo de movimiento de labia, de ladrón o de asesino, que tenga que ver con la modalidad de destreza en algunos casos y usar tu agilidad para escabullirte por cualquier sitio, no dándote a notar.

* **Habilidades destacables:**

```
Nivel uno

```

— Los pícaros pueden ser versátiles o especialistas en algunas de sus competencias. Puedes elegir menos habilidades en las que ser competente pero obtendrás un bonificador a las tiradas con dichas habilidades. O por el contrario, elegir ser competente con más habilidades, pero tu modificador por Competencia se verá reducido en uno a la hora de usarlas.

```
Nivel dos

```

**Puñalada/Golpe Furtivo:**

— Siempre que ataques con un arma ligera a un objetivo que no sea consciente de tu presencia, que no te esté atacando o esté desprevenido, sumas 1d6 a tu tirada de daño.

**Aterrizaje seguro:**

— Estás acostumbrado a tener que saltar desde cornisas, balcones o tejados. En cualquier caso, sabes como caer para amortiguar el golpe. Puedes caer desde una distancia más alta sin riesgo a hacerte daño.

```
Nivel tres

```

A nivel 3 puedes elegir una de las siguientes especializaciones:

**Ladrón:**

1 Has dedicado tus habilidades para pasar desapercibido al latrocinio. Ya sea de los bolsillos de alguien o en su propia casa, has aprendido a hacerte con aquello que no te pertenece. Obtienes un bonificador a las tiradas para las siguientes habilidades: Juego de Manos y Abrir Cerraduras. Además obtienes un bonificador al usar tus herramientas de ladrón.

— Sabes donde tienes que apuñalar o cortar para que duela o el objetivo sangre en mayor medida. Tus Golpes Furtivos utilizan d8 en lugar de d6.

**Pícaro Veterano:**

— Has decidido mejorar tus talentos y tu agilidad, aunque no los dediques a ningún “oficio” en concreto. Por tanto, ganas una mejora para las tiradas en dos de las habilidades en las que seas competentes. Además, puedes utilizar una acción adicional en combate que no sea de ataque (retirarte, esconderte, abrir una cerradura, etc)

```
Nivel cuatro

```

**Tus Golpes Furtivos ahora hacen 2d6 de daño (2d8 en el caso de Asesinos).**

— Has desarrollado una gran habilidad para pasar desapercibido incluso a simple vista, o casi. Puedes tratar de esconderte de quien pone su atención sobre ti en ese momento. Esta habilidad no hace que te desvanezcas como una sombra. De no haber ningún lugar donde esconderse en ese momento no podrás hacer uso de ella.
Of Dwarves & Drow

High Admiral Stonesail

**"Of Dwarves & Drow"** (1x10) is the tenth episode of Wednesday Night Dice. The party spends the day in Durnhold and finally meets Admiral Stonesail. Afterwards, they embark on a quest on his behalf into the Underdark.

## Synopsis

Henry finds out the woman he slept with is named Mindy, who makes a swift exit to go to work.

Delver goes to the magic store, and purchases a book called "Gods and Goddesses". Mindy arrives for work, and he discovers that she is the daughter of the store's owner.

The party heads to the Aetherstone, the flagship of the Durnhold fleet, where they meet with High Admiral Stonesail, who immediately hits it off with James. He is concerned by the duergar attacks, and is worried that they may be mobilizing nearby. He takes the party to his prisoner, a drow woman named Talice. The group agrees to use her as a guide and head into the Underdark, looking for the duergar.

In the Underdark, the party is attacked by an Umber Hulk, but are able to defeat it with the help of Talice, who is a more than capable warrior.

## Characters

#### PCs

* Delver Fudgeson
* Donovan Brisingr
* Brother James
* Henry Quetzel Martin

#### NPCs

* Mindy
* Admiral Stonesail
* Talice
* Ledger
* Lorbik
Marko Mitchell

Marko Mitchell.

Marko Mitchell is a Recurring Character in the Super Ultra Heroes series, he is a Ally of Taijdo Rayner & an Ally Force of the Freedom Firefighters.

## Background

Born on January 18, 2009, Marko had a good childhood. When he was Five he learnt how to do a Backflip by watching it on the TV & trying it on his Trampoline, when he was Six he mastered the Backflip move and tried the Frontflip Move. When he was Eight he saw a glimpse of fire out of a flamethrower and it wasn't ordinary fire. He checked it out and his hand got caught on the fire and it went down his vains, making him get Fire Powers.
Sack of Westwend

D.W.A. forms

The **Sack of Westwend** was the first conflict in the War Against Rythis. The Duergar forces came up through the ground, splitting the town in half. In the chaos, there were skirmishes, but there was no organized battle. The legendary adventuring group, D.W.A, who would later defeat Rythis, formed after fighting several attackers.
Kevin McGinnis

## Kevin McGinnis

### Age

* 5 (Flashback)
* 13 (Cave Arc)
* 14 (Eight Seas Arc)
* 17/18 (Spawn of The Demon Arc)
* 33/34 (New Generation)

### Friends/Allies

Kamari Rayner
 Marco Newman
 Jake Miller
 Dana Walker
 Roy McGinnis (Son)
 Jayden Ashura
 Tom Ashura
 Steven Watts
 Lauren Rayner (Indirectly)
 Darren Rayner (Indirectly)
 Donna Rayner
 Adam Rayner
 Lewis Rayner (Indirectly)
 Anthony Rayner
 Leyla Rayner (Indirectly)

### Enemies

Jon Danvers
 Snake Lawrence
 Miguelito
 Killer Klown Gang Members
 John Harold
 Leader Zoku
 Elite Rin
Whomptangle

**Whomptangle** is an enemytangle that serves as the minions of  Bowserball and  Whomptangle King. He tries to crush  Marioball and his companions by jumping on them with his face.

## How to draw

1. Draw a stone rectangle.
2. Add two black sullen eyes with red pupils.

You're done!

### Stylistic Notes

* Whomptangle can be depicted as much larger then the average marioball, in reference to there size in-game.
* You can draw some cracks and bandages on the back of whomptangle, or a ground-pound symbol (like that seen in *Super Mario Galaxy*).

## Relations

### Friends

* Whomptangle King -
* Bowserball -

### Enemies

* Marioball - Well, you're not going to wipe your feet on me!
The Five Families

The Five Families are the main components of the South Blue's UnderWorld. They are constantly locked in a power struggle as most are trying to spread their influence past their territory and the Party has gotten involved in their power struggle as The Fireflies are trying to break the balance that exists by creating a sixth Family which has led to a series of events making the Party an enemy of most of them.
Bowser Jrball

**Bowser Juniorball** is a characterball who is the only biological child of  Bowserball. He is one of the highest ranking members of the Koopa Troop partly due to Bowserball's recurrent nepotism.

## Personal Info

### Personality & Behavior

Bowser Jrball is bratty, entitled and spoiled, similarly to how  Bowserball was being raised by File:Kamek-icon.png Kamekball. Despite this he is very loyal towards his father and greatly wants to impress him.

### Family

Bowser Jrball is the youngest and only biological son of  Bowserball who he idolizes and wants to be like. He is also siblings with the        Koopalings. He gets along with them, but may act more demanding and bossy towards them than he will with his dad.

## How to Draw

1. Draw a ball
2. Color it black / very dark grey.
3. Draw Bowser Jr's face emblem in orange.
4. Add the eyes to the ball.
5. Add two small horns on its head.

You're done!
Partial Mafia

Partial Mafia is a Team in Super Ultra Heroes, it contains 5 rich bad guys.

Formed on November 27, 2002, White Mask went across the world to recurit people to form The Partial Mafia: Gunshot, Burning Falcon, Black Arsenal (Formerly), Knife-Knife.

On October 29, 2011, Jonathan realizes his teammates are pathetic weakalings, so he turns on them. Beats them up, and blows up the building. Suprisingly they all survive.