Justice!Swap

Agent of justice

Defender of the defenseless

Savior of the opressed

Ink's little puppy

Delta rip off

## Backstroy

In the timline of Underswap things were going as normal, resets wich were an occurant hapening did not cease their cycle of repetative restartion of time, just as the goals of the person wich was responsiable for the long hallted conntinument of the future did not change in the slightest bit. Frisk the owner of the timline and operator of reset continued their long maintained routine of zeleous slaughter of monsters compleating genocide route after genocide route, reset after reset, timline through timeline. Their neverending thirst for dust and blood could not be contained even after thousands of runs they have succesfuly completed in the underground and with each new run they grew faster and more efficiant in their everlasting role, breaking their limits as their determination only grew after each completed genocide. It was almost as if they were participating in a dusty race against time itself.

While the small knife wielding maniac continued their unending slaughter, a tall skeleton in smelly orange hoodie could not have been less botherd, by the cruel crimes and amoral treatment his kind, his brother and even himself were unjustly subjected to. Papayrus countinued his his mundane, humdrum existence, performing his little job of selling hotcats and hotdogs from peacful confidment of his sentry post while simontaniously perfectly disregarding all of his duties as a sentry getting away unpunished every single time. To say that Papayrus did not care anymore was an understatment, he hardly possesed the capacity to understand how to even feel care for others, having lost his hope and belif in the happy ending so long ago, locked deep within the harroing memories of his many deaths acompanied with remiscence of many horriable deeds human has commited against him and his dear brother Sans. One could even say, if the had known of Papayruses curret condition that algamation of negative feelings wich drowned his soul have hollowed his very being like acid, leaving nothing but a shell of what was once a person, devoided of all it's previous charachteristics and individual traits wich made him special with only remote ability to perform his basic coping mechanisam being the last attribut Papayrus has held onto.

## Powers and abilites

### Dual revolvers

His primary way of attacking, Justice wields two dual revolvers made from combination of justice and bravery magic. Each of fired bullets is has destructive capacity of small nuclear bomb and demage goes between 77,666 (normal bullets), 777,777, (rage bullets) and 77,777,777 (bullet hell). This attack can be used endlesly as more he uses it the stronger attack becomes.

### Courage Blaster

Courage!Sans will summon a few powerful orange blasters with a Orangish Reddish eye and stripe where it is on the same spot as Courage!Sans. This blaster will fire a bright/light yellow laser that will track and opponent and deal great damage per millisecond (492 damage per millisecond)

### Courage Bone

Courage!Sans will summon tons of orange bones with two white stripes and a light orange stripe in the middle that will make whoever it hits move fast and constantly while dealing 829,337 damage upon contact.

### FireBall

Courage!Sans will summon tons of Fireballs that will deal major damage upon contact (666,666 damage) while giving the target FL or BR (flame or burning).

### Pocket Dimension

Courage!Sans has his own little pocket dimension that he uses to store stuff like his rupees, oil, rope, and bombs among other things. He can summon a portal to it at will.

### Lamp Oil, Rope, Bo**mbs**

“Lamp Oil, Rope, Bombs! You want it, it’s yours my friend as long as you have enough rupees” - Morshu

Courage!Sans Will always keep a large amount of Oil, Ropes, and Bombs in his pocket dimension. He will use all of these to make big explosions by dousing in surrounding area with oil, tying a bomb with a rope so he can spin it around to throw it. He will then light the bomb and throw it to make a big explosion.

### The Peacekeeper

Courage!Sans will use the soul of justice in him to summon a yellow revolver that can fire 60 bullets (per round) rapidly and when it runs out of bullets in the round it will automatically refill itself in 3 seconds. (Each bullet does 738,292 damage)

### Brave Punch

Courage!Sans learned this move from his good friend Delta Sans. Using the soul of bravery Courage!Sans will summon a large orange aura around him that will summon a large orange and yellow fist that will charge in the direction Courage!Sans was looking dealing major damage while pushing the opponent back (the fist deals 927,199,028,928,910,381,492 damage)

### Justice Hammer

Courage!Sans will summon his melee weapon called The Justice Hammer. This hammer acts a lot like Fear!Sans Scythe of Fear and Suffering being able to bypass all defenses and deal INF damage while deleting the code and soul. But it has one catch the hammer will only deal damage to those who are evil and corrupted and it cannot harm any innocents.

### Soul of COURAGE

Courage!Sans has a unique soul called the Soul of Courage. This soul gives Courage!Sans incredible speed and melee skill and allows him to see every single sin a person has committed as well as their stats including their LV and HP. It will also make him immune to any status effects. This soul has one special function that I will explain soon.

### Powerful Karma

Courage!Sans being a judge has access to karma but this is not your ordinary karma, this version of karma is more potent and will not only give you 5 karma per hit but will also drain fast decreasing hp quickly and the more sins and LV someone has the more powerful this version of karma becomes.

### Orange attacks

Courage!Sans has access to Orange attacks being able to make it so you have to move through an attack to have it not deal damage to you.

### Orange Mastery

Courage!Sans can use this power to turn the opponents soul orange making them move constantly but also will make it effected by gravity making them constantly jumping and move either left or right.

### Justice Never Dies

Courage!Sans can get killed but if his HP hits zero he won’t dust and his body will by impossible to pick up or move and if any crime or genuine screams for help happen in a 50 meter radius around Courage!Sans dead body he will be revived and will instantly go to the area where the crime or screams of help are coming from.