recursal/Fanatic-Fandom huggingface dataset:
DM Pedestal

## *Unknown*

The **DM Pedestal** or **Dark Matter Pedestal** is a block from Equivalent Exchange 2. It is used to activate the effects of alchemy power items. Its GUI can be opened by using the *use* key on the block. It has known issues when on a multiplayer world.

## Effects

Each alchemy power item has a different effect when used with the DM Pedestal.

 Template:Pn | Prevents rainfall until removed from the pedestal.

Template:Navbox Equivalent Exchange 2

<languages />
List of Aspects (TC3)

Template:Spoiler

The **List of Aspects** shows all the aspects currently available in Thaumcraft 3 as well as items that contain them. The list will contain doubles of items since one item may have multiple aspects. There are 49 different aspects overall.

Note that there is a Wispy Essence, which contains four of whatever aspect it is connected to as well as 1 animus and 1 mutatio.

## Thaumonomicon Entry

Every item, object or creature is bound by varying mystical elements known as Aspects. Aspects describe the object's makeup and bent toward the magical elements. A simple stone may possess the Aspect of Saxum (or stone) while more complex items like the trees or even creatures can be made up of various different aspects in varying amounts. There are close to 50 known aspects with more being discovered all the time.

To view what aspects an item possesses, simply hover your cursor over the item and press sneak (shift), and you will see what aspects that item has in what amount.

Aspects that have somehow been separated from their object and purified are known as Essentia and are very valuable, both as a crafting tool and as a subject for magical research.
Advanced Solar Panel (Advanced Solars)

Template:About

## *Unknown*

The **Advanced Solar Panel** is an upgraded version of the IndustrialCraft 2 Solar Panel from the addon Advanced Solars. The Advanced Solar Panel will generate 8 EU/t during clear days, and 1 EU/t at night and stormy days. It has an internal storage buffer of 32,000 EU, and will output at 32 EU/t.

## Recipe

**Normal Mode** Crafting Recipe

Template:Cg/Crafting Table

**Hard Mode** Crafting Recipe

Template:Cg/Crafting Table

## Usage

It can be used to charge any tier of energy storage unit by either connecting the two blocks by placing them directly next to each other, or using one of IC2's different cable types. There are four slots in the GUI that is for charging tools, batteries, and battery packs. The **Advanced Solar Panel** can be upgraded into a Hybrid Solar Panel or an Ultimate Hybrid Solar Panel. It is also used in the crafting of an Advanced Solar Helmet.

Template:Navbox Advanced Solars

<languages />
Canberra Tigers

The **Canberra Tigers** are an Australian Baseball Association team based in Canberra, New South Wales.

Canberra's team colors are orange, black, and white, which are inspired from the Cincinnati Bengal's color scheme, and the team logo shows a tiger.

Their minor-league affiliate are the Christchurch Crusaders.
Vis Filter (Thaumcraft 4)

Template:Infobox/Component

**Vis Filter** is an item added by the Thaumcraft 4 mod. It is a crafting component for several items such as the Arcane Alembic and the Alchemical Construct.

## Thaumcraft 4 Research Notes

**Essentia Distillation**

*Harvesting essentia*

### Research aspects in this item

{{#ask:
Has Thaumcraft 4 aspect::Vis Filter (Thaumcraft 4)
}}

## Thaumonomicon Entry

"In the future you will definitely need to have ready access to multiple different kinds of aspects - not just primal aspects drawn from your wand.

Using basic alchemical principles you have devised a way to break down objects and convert them into essentia.

The first step in this process requires an Alchemical Furnace. The alchemical furnace works much like a normal furnace by burning coal to produce heat, but instead of smelting ore into metal, it breaks down objects into a slurry of raw, unprocessed essentia.

The next step in the process is to take the essentia slurry and distill it using an Arcane Alembic.

To work, arcane alembics need to be placed on top of an alchemical furnace. The essentia slurry will slowly be drawn into the alembic and the individual aspected essentia separated out.

If the alchemical furnace is being powered by alumentum, this distillation process is much faster.

You can stack up to 5 different alembics on top of a single furnace.

The essentia can then be extracted out of an alembic using phials."

## Usage

{{#ask: Recipe input::Vis Filter (Thaumcraft 4)

}}
RM Furnace

## *Unknown*

The **RM Furnace** or **Red Matter Furnace** is a block from Equivalent Exchange 2. It functions as a standard furnace, but is about 60 times faster, has 12 extra input and output slots, and will double the output of ore blocks that are put in it.

The Red Matter Furnace runs on alchemical fuels, such as Aeternalis Fuel, and EMC. It cannot accept EMC from Anti-Matter Relays, but it can accept it from adjacent Energy Collectors of any tier.

Adjacent Alchemical Chests will receive the products of the furnace directly. The products will be placed into the chest by the stack.

## Fuel values

 Template:Pn | 8192 | 2908

Template:Navbox Equivalent Exchange 2

<languages />
Engineer's Toolbox

**Engineer's Toolbox** is a mod created by Emasher as a way to combine multiple machines into a single block.

The primary feature of Engineer's Toolbox is the Modular Socket. Essentially, these are special blocks which can be customized to serve a number of functions by placing special modules on each of the six sides. Some of the functions of sockets are:

* Ore Processing (Doubling or Tripling + Bonus)

* Automatic Mining

* Power Generation

* Energy, Item and Fluid Storage

* Energy, Item, Redstone and Fluid I/O Through One Block

* Compact Redstone Logic (Various Logic Functions + Timers and Latches)

* Redstone Sensors

* Block Movement

* Right-Click Simulation

* Frames

* And Many More
Adventure Backpack

The **Adventure Backpack** is a mod by *Javier Darkona*. A mod that adds an interesting twist to the meaning of wearing a Backpack that can also be placed when the Player gets tired carrying it, with a broad selection for all taste and preferences. The collection of over 60 Backpacks offer distinctive functionality and some even have a special ability. The mod also offers some accessories, tools and a few unique items. All items can be crafted with vanilla materials making this mod independent. Some of the unique functionalities are a quick tool swap and built-in fluid storage (with an optional hose attachment to spray or drink), sleeping bag and crafting table. The Backpacks preserve the contents upon the death of the Player and are impervious to Lava and explosions when placed.
Brisbane Ravens

The **Brisbane Ravens** are an Australian Baseball Association team based in Brisbane, Queensland.

Brisbane's team colors are purple, black, and blue, which are some of the colors of the Australian Raven, and the team logo shows a raven.

Their minor-league affiliate are the Tauranga Athletics. Their rivals are the Gold Coast Reefs, due to their close proximity.
Ars Magica 2

**Ars Magica 2** is a magic mod that consists of the player casting spells, fueled by the players' mana.

## Recommended Infrastructure

A small supply of vanilla ingots, as well as Chimerite and blue topaz from AM2 are required to begin. A house is also a necessity, as you must protect a (relatively) expensive altar. Food is also recommended, as casting spells speeds food consumption.

## Getting Started

As the player explores the map, they will come across pools of light blue Liquid Essence. By placing a book inside an item frame around the pool, the book will be converted into an Arcane Compendium, the basis of magical knowledge.

After one gets an arcane compendium, the player needs to make an Occulus and crafting altar. The Occulus lets you unlock spell components by clicking their icon in the skilltree, and the crafting altar crafts your spells.

Crafting Altar:

The crafting altar, as shown in the compendium, is a 5x5x5 multiblock made of different materials, with caps made of valuable blocks (i.e. iron, gold, redstone, etc.)

## Now what?

Now that you have begun Ars Magica, level up to gain skillpoints for new spell parts. You can get XP by casting a spell at a valid target. For instance, shooting a fireball spell at a wall won't do anything, the player needs to shoot a mob for it to work. Enjoy!

(tip: create the dig spell for low mana cost and quick lvl)

## Tips and Tricks

* Your first spell should probably be (Touch) | Dig, as this is a low-cost, low-mana spell that can easily be used for levels...and mining

* Once you get some good armour and a good weapon, try taking out bosses to gain additional skillpoints.

* A villager smeltery can easily get you lots of emeralds for a semi-low cost, highly effective altar cap set.

* (Projectile) | Forge, when aimed at villagers, drops an emerald...

* Fire guardians are nigh-on invincible: ANY damage is capped at 2 hearts to it (even rapiers) and it regens very quickly.

## Endgame Rewards

Template:Spoiler

When you finally "beat" Ars Magica 2, you can unlock ridiculously powerful silver-tier spells. To unlock these do some experimenting or check below.

- (Projectile) | Magic Damage | Gravity | Astral Distortion

Dismemberment Unlock:

- (Projectile) | Physical Damage | Piercing | Damage

Moonrise Unlock:

- (Self) | Night Vision | Ender Intervention | Lunar

Daylight Unlock:

- (Projectile) | True Sight | Divine Intervention | Light

Prosperity Unlock:

- (Touch) | Dig | Feather Touch | Mining Power

Mana Shield Unlock:

- (Self) | Shield | Reflect | Life Tap

Mana Link Unlock:

- (Projectile) | Mana Drain | Entangle

Buff Power Unlock:
Advanced Solar Panel (Steve's Carts)

<translate>

</translate>

<translate>

{{AboutTemplate:L|the Steve's Carts Advanced Solar Panel||Advanced Solar Panel}}</translate>

{{InfoboxTemplate:L

Advanced Solar Panel</translate>

Steve's Carts</translate>

}}

<translate>

The **Advanced Solar Panel** is a component added by Template:L used to craft the Template:L Cart Template:L.

## Recipe

</translate>

{{Cg/Crafting TableTemplate:L

}}

{{Navbox Steve's CartsTemplate:L}}

[[Category:Steve's CartsTemplate:L]][[Category:ComponentsTemplate:L]]

<languages />
Funky Locomotion

**Funky Locomotion** is a mod by *RWTema* based around moving blocks dynamically. It adds a replacement for RedPower 2's Frames, which is the main feature that this mod is known for. The other features in the mod are simply different versions of Vanilla Minecraft's Pistons, such as the Frame Pusher and Frame Puller.

## External links

* Funky Locomotion on CurseForge

* Support RWTema on Patreon

* Funky Locomotion on GitHub
Dark Matter (Equivalent Exchange 2)

File:Grid Dark Matter (Equivalent Exchange 2).png
 EMC Value | 139264

**Dark Matter** is an item from Equivalent Exchange 2. It is an impotant component in the recipes of many Power Items, the Dark Matter tool and armor set, as well as Red Matter. The latter can be considered an upgraded and even more expensive version of Dark Matter. A single piece of Dark Matter is worth as much as 17 Diamonds.
Divining Rod

**This article is a disambiguation page for Divining Rod**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Divining Rod** may refer to one of the following items from Equivalent Exchange 2:

* Divining Rod (Green) Divining Rod (Green)

* Divining Rod (Cyan) Divining Rod (Cyan)

* Divining Rod (Blue) Divining Rod (Blue)
String

The main article can be found at Minecraft Wiki: String.

 Stackable | Yes (64)

**String** is a vanilla Minecraft item which is most commonly used in the creation of Bows, Wool, Backpacks and Frames. String can also be placed between Tripwire Hooks to make a switch that can be activated by entities. String is a drop from spiders, and Flax Plants, and can be crafted from Twine from Henequen, although this yields less string than flax. It can also be crafted from Wool Blocks with a Wool Card.

## Recipe

### Pam's HarvestCraft

Shapeless

### Project Red

Shapeless

### RedPower 2

Shapeless

### XyCraft

Shapeless

### Thaumic Bases 1

Template:Grid/Crucible

Template:Grid/Crucible

### Thaumaturgical Knowledge and Magic Cookies

Template:Grid/Crucible

## Usage

{{#ask: Recipe input::String

}}
Archmagus

Template:Infobox mod

**Archmagus** is a magic-based mod made by *Template:L*. Archmagus adds a mana-based magic system which focuses on spell books. To gain mana, one must venture into The Nether and mine Mana Crystals, which can be made into Crystalline Apples. These apples can be eaten to give the player mana. To obtain the spell books, one must slay mobs in hopes of them dropping one. This mod requires Template:L to run.

## External Links

* Agadar's official Minecraft Forum thread

Template:Navbox Archmagus

<languages />
Applied Energistics 2

**Applied Energistics 2** is a mod that focuses on creating a compact, easily accessible, considerably extendible storage system called an ME Network. The "ME" in the title stands for "Matter <-> Energy" -- the premise being that items added to the system are converted into energy and stored in a digital form before needing to be used again, whereupon they are converted back into matter. The first and utmost block to build and power a Network from is the Energy Acceptor, since the mod doesn't generate it's own energy, the Acceptor will convert energy from most mod's generators to AE units needed to power the Network devices.

## Channels

Channels are a major mechanic added by the mod. Most, but not all devices in the network will use a channel to function. Devices without access to a channel will not function as if not connected and some will show a light purple status instead of blue. An ME Controller connected with ME Dense Cable is required to expand the Network beyond 8 channels, the transmission capacity of any other network cable.

Using Dense Cable, each side of an ME Controller can transmit up to 32 channels distributed via a main line and branching off with other types of cable to the Player's preference for a total of 160 channels per Controller.  Furthermore, since the ME Controller can be a multiblock structure, it is possible to expand this capacity greatly by connecting cable to each controller block.  And when using directly-connected P2P Tunnel - ME,  more compact designs become available, running up to 128 channels off of one smart cable!

## ME Auto Crafting

The Auto Crafting system is a major feature of the mod and has been completely overhauled. It's a very convenient way of crafting items on demand as they are needed, the system automatically crafts all the necessary parts for the job placed, as long as the resources are available. The Player only needs to assemble the recipe once and save it to the system. These ready to craft items do not use any storage space.
Regeneration

## *Unknown*

**Regeneration** is a Spell added by Roots. It is created with the base ingredient, a Peony, a Melon and Rose Red. When cast, it will heal the caster drawing from all of the Vanilla flowers nearby. Each flower in a radius of 5 blocks will increase the amount healed by; the player will heal by (the amount of flowers / 2) + (2 \* the potency) health (or (the amounts of flowers / 4) + the potency ) hearts).

## Runic Tablet entry

Template:QuoteBox

Template:Navbox Roots

<languages />
Fuel Rod (Depleted Uranium)

File:Grid Fuel Rod (Depleted Uranium).png
 Stackable | Unknown

The **Fuel Rod (Depleted Uranium)** is an item added by IndustrialCraft2. It is a byproduct of the Nuclear Reactor when a Fuel Rod (Uranium) is used up. It can be processed in the Thermal Centrifuge to get Tiny Pile of Plutonium, Uranium 238, and some Iron Dust. There are also Dual and Quad variants, which act like 2 and 4 of these respectively.

## Processing

**SINGLE**

**DUAL**

**QUAD**
Equivalent Exchange 2

**Equivalent Exchange 2** is a mod originally written by X3N0PH0B3 and later maintained by Pahimar. The mod adds a variety of mainly late-game alchemical items as well as transmutation to the game. Basic transmutation can be done in any crafting grid using the Philosopher's Stone, however for the transmutation of most items a Transmutation Tablet is necessay.

## Transmutation

All methods of transmutation have in common that items can only be transmuted into other items of equal value, which is measured in EMC, short for Energy-Matter Currency. It is however possible to transmute one item into multiple ones of inferior value, or to transmute multiple items into one of higher value, as long as the sum of all original items' values matches that of all produced items.

Another limitation is the differentiation between Matter and Fuel. While most items are considered matter, certain others are usable as arcane fuel - this includes some regular combustibles such as Coal, but also a few others like Redstone, Glowstone Dust, and some new items such as Alchemical Coal or Mobius Fuel. Initially it is impossible to transmute matter into fuel or vice versa, however some higher-tier items like the Energy Condenser or the different Klein Stars allow bypassing of this limitation.

## Power Items

Besides transmutation the mod also includes a number of Power Items, which have certain powerful features, like the ability to create Water or Lava, suck in dropped items from a distance, or grant the player the power of flight. These items are however highly expensive, requiring materials such as Dark Matter or Red Matter to be crafted. In addition most of them also require arcane fuel to operate.
Nature's Cure

## *Unknown*

**Nature's Cure** is a Spell added by Roots. It is created with the base ingredient, an Apple, a Glistering Melon and a Golden Apple. When cast, it will remove all of the potion effects the caster has, and heal the cast by 2 + 2 \* the potency health (or by 1 + the potency hearts) for each effect removed.

## Runic Tablet entry

>
> You have discovered that apples have some level of curative properties. Using the above recipe, you can create a spell that will take any effects currently on you and remove them, as well as healing you a small amount for each removed effect.
>
>
>
>

Template:Navbox/Roots
Draconic Evolution

**Draconic Evolution** is a mod that introduces high powered and efficient weapons, tools, armour, machinery, storage units, rituals, research and more. All items and blocks of the mod are highly dependent on Draconium Ore (which generates within the Overworld and Nether, but most commonly in the End) as well as Redstone Flux for energy. Many items come in two or more tiers, starting at Wyvern, leading up to Draconic, being considerably more powerful. All items and their uses can be found in game under the Draconic Evolution Information Tablet. As of version 1.0.2 of the mod, Brandon's Core is required to play it.
Klein Star Vier

File:Grid Klein Star Vier.png
 EMC Value | 1,572,864

The **Klein Star Vier** is the fourth tier of Klein Star in Equivalent Exchange 2. It can hold up to 3,200,000 EMC, four times as much as the Klein Star Drei.

## Recipe

*Note: The original Klein Stars' EMC will be transferred into the newly crafted one.*

Shapeless

## Usage

*Note: The original Klein Stars' EMC will be transferred into the newly crafted one.*

Shapeless
Dense Ores

**Dense Ores** is a Mod which adds a chance for an Ore block to be replaced by a Dense Ore version. The Dense Ore blocks are all similar in appearance except for colour.

Upon being harvested Dense Ore blocks yield three times as much ore. The generation rate is from 1 up to 10 Dense Ore per chunk, for an overall increase of about 5%.
Freezer

File:Grid Freezer.png
 Stackable | Yes (64)

The **Freezer** is a module added by Engineer's Toolbox that will create Ice Blocks from an internal tank and place them in one of the internal inventories.

Each Modular Socket has three internal tanks with a capacity of 8,000 mB each and three internal one-stack inventories.
Relay MK2

## *Unknown*

The **Relay MK2** is a block from Equivalent Exchange 2. It is used to turn items into EMC.

It can be used with an Energy Collector of any tier by placing it adjacent to the Relay. The Collector will give its EMC to the Relay. There can be a maximum of six Collectors per Relay; one on each side.

Klein Stars can be placed in the GUI slot to be charged with EMC. It will charge at a maximum of 960 EMC/second.

## Recipe

Template:Cg/Crafting Table

Template:Navbox Equivalent Exchange 2

<languages />
Mobius Fuel (Equivalent Exchange 2)

File:Grid Mobius Fuel (Equivalent Exchange 2).png
 EMC Value | 2048

**Mobius Fuel** is a fuel item from Equivalent Exchange 2 worth as much EMC as a Gold Ingot. While it cannot be used to fuel regular Furnaces or other machines that consume solid fuel, it counts as an alchemical fuel and can be used to fuel various power items as well as DM and RM Furnaces. It is also required to create Aeternalis Fuel and some Power Items.

## Recipe

Shapeless

Shapeless

## Uses

Shapeless

Shapeless

Shapeless
Launcher Track

File:GUI Launcher Track.png

The **Launcher Track** is a type of track added by Railcraft. When powered by a redstone signal, it will launch any minecart that passes over it a configurable distance into the air. To change the force of the launch, a Crowbar can be used on the track to open the GUI. The minimum force is 5, and the maximum is 30.   Launcher Tracks only launch single carts: if a train of linked carts runs over it, it will throw the carts one at a time, breaking the links between them.

## Recipe

Template:Navbox/Railcraft
EnderIO

The **EnderIO** mod implements compact transportation for power, items, liquids and ME Network data, making it possible to run different types of conduits in a single block space. Supplying resources, processing machines and power generation of Redstone Flux to automate the production of diverse and interesting items, such as armor, tools, lighting and more.
Gendustry

**Gendustry** is a mod that expands upon Forestry's bee breeding. It provides the Industrial Apiary which is an upgradable Apiary. It also allows for the manipulation of the genetics of bees, trees, and butterflies with the Genetic Sampler and Genetic Imprinter. The Mutatron can force the mutation of bees and trees by utilizing Mutagen.
Punji Stick

**Punji sticks** are defensive Tinkers' Construct blocks.

## Usage

When placed, Punji sticks act similarly to cacti in that they cause any mob standing on them damage, but they do not destroy dropped items, and also inflict Slowness II.

Punji sticks can be stacked up to 5 times on a single block, causing the damage to go from 0.5 hearts to 1.5 hearts.

Template:Navbox/Tinkers' Construct
Accessory: Iron Plating (Thaumcraft 4)

File:Grid Accessory: Iron Plating (Thaumcraft 4).png
 Stackable | Yes (64)

**Accessory: Iron Plating** is an item added by the Thaumcraft 4 mod. It increases the golem's resistance to attacks but decreases its speed.

## Thaumcraft 4 Research Notes

**Golem Iron Plating**

*A tough nut to crack*

### Research aspects in this item

{{#ask:
Has Thaumcraft 4 aspect::Accessory: Iron Plating (Thaumcraft 4)
}}

## Thaumonomicon Entry

"The armored plating grants the golem wearing it increased resistance to physical harm. Unfortunately, the additional protection comes at a cost, as all the heavy ironmongery will slow it down."

## Usage

{{#ask: Recipe input::Accessory: Iron Plating (Thaumcraft 4)

}}
Plutonium

Stackable | Yes (64)

To create Plutonium, you need to put Depleted Uranium Fuel Rods into a Thermal Centrifuge. It will output some Uranium, a tiny pile of Plutonium (9 needed to craft 1 Plutonium ingot), and some iron dust. Follow the guidelines to make Uranium Fuel to make Plutonium fuel from Plutonium. Another option is to create MOX: 6 uranium and 3 plutonium.
CoFH Core

**CoFH Core** is a mod by Team CoFH, which is used as a required core library for all mods by Team CoFH, as well as many other mods. Aside from providing an extensive API for mods to build on, the mod also offers a great variety of configuration options, allowing a player to tweak their installation of Minecraft.
Aroma1997Core

Template:Infobox mod

**Aroma1997Core** is a library of common code by *Aroma1997*. It is used to avoid redundant code within Aroma's mods. It is required for Compact Windmills, Aroma1997's Dimensional World, Aroma1997's Portable Charger, AromaBackup, and BetterChests to launch and run correctly. Along with being a library of common code, it also has various commands and functions, which can be found below.

## Functions

* '/sleep' command, which will print which players are not sleeping.

* '/sleep inform' command, which will inform awake player that you want to sleep.

* '/sleep kick' command, which will kick all players who are not sleeping from the server.

* It also adds a command-based mailbox system, using the commands '/mail send <target> <message>' to send mail and '/mail read' to read the mail in the inbox.

## External links

* Aroma1997Core on the Minecraft Forums

* Aroma1997Core on CurseForge

<languages />
Wyvern Helm

## *Unknown*

**Wyvern Helm** is an armor item added by the Draconic Evolution mod. It is an upgrade of the Diamond Helmet, which is charged with Redstone Flux energy. It has an internal buffer which will store up to 1,000,000 RF. The helm offers a greatly increased resistance to damage compared to its counterpart made out of Diamonds, as well as the ability to breathe when submerged in Water.  When wearing the full set, the player gains total fire immunity. When worn, it will give 20 points of Draconic Shield.

## Usage

{{#ask: Recipe input::Wyvern Helm

}}

## See Also

* Wyvern Chestplate Wyvern Chestplate

* Wyvern Leggings Wyvern Leggings

* Wyvern Boots Wyvern Boots
Knife (Balkon's WeaponMod)

Template:Animate
 Stackable | No

The **Knife** is an Item added by Balkon's WeaponMod

The Knife is a short sword that deals a bit less damage but can stab or be thrown and retrieved, this takes skill and is not very practical, best to have a few spare on hand

As with most of Balkon's melee weapons there are 5 grades of Knife:

*(-0.2 Knockback)*

* Wooden, *+3 Attack Damage*

* Stone, *+4 Attack Damage*

* Iron, *+5 Attack Damage*

* Diamond, *+6 Attack Damage*

* Golden, *0.0 Knockback, +3 Attack Damage*

## Recipe

Template:Navbox/Balkon's WeaponMod
Quark

Template:Infobox mod

**Quark** do modowania przez Vazkii. Dodaje różne nowe bloki i przedmioty; autor moda opisuje na jako „co dodaćbym, gdybym został zatrudniony w mojang - mod” ☃☃. Rozdziela jego funkcji na różne moduły :)

## Modules

 World | Extends Minecraft's world generation.

## External links

* Quark on CurseForge

* Official Quark website

* Quark on GitHub

## References

Template:Navbox Quark

<languages />
Aeternalis Fuel (Equivalent Exchange 2)

File:Grid Aeternalis Fuel (Equivalent Exchange 2).png
 EMC Value | 8192

**Aeternalis Fuel** is the highest tier of fuel in Equivalent Exchange 2 and is worth as much EMC as a Diamond. While it cannot be used to fuel regular Furnaces or other machines that consume solid fuel, it counts as an alchemical fuel and can be used to fuel various power items as well as DM and RM Furnaces. More importantly it is required to create Dark Matter and Red Matter, both of which are essential in the making of almost all Power Items.

## Recipe

Shapeless

## Uses

Shapeless

Shapeless
RM Block

The **RM Block** (short for **Red Matter Block**) is the block form of Red Matter. It is highly explosion resistant and hard to mine, requiring a Red Matter Pickaxe to be mined successfully at a reasonable speed. Unlike most other storage blocks, which are worth four or nine times as much as the regular item, the RM Block is equivalent in value to a single piece of Red Matter. It still requires four Red Matter items to be crafted, but the recipe will yield four RM Blocks.
CodeChickenCore

**CodeChickenCore** is a mod library required in order for *ChickenBones* mods to work, with the exception of Forge Multipart. When run for the first time it will automatically download a dependency called CodeChickenLib, and put it into *.minecraft/mods/<version>*, where <version> is the Minecraft version. CodeChickenCore contains common code and libraries needed in ChickenBones' mods. It is required for NEI, EnderStorage, ChickenChunks, Translocators, and WR-CBE.
EnderTech

**EnderTech** is a Thermal Expansion addon created by *Drayshak*. It expands on Thermal Expansion's minimal end-game content, adding powerful, but expensive, mechanics and machines. The theme of the mod is, as the name describes, mixing ender-styled mods and tech-styled mods. Many of the mechanics are configurable, though the defaults are how the mod author would like his own game to be balanced.

## External links

* EnderTech on CurseForge
* EnderTech on GitHub
Covalence Dust (Cyan)

File:Grid Covalence Dust (Cyan).png
 EMC Value | 8

Cyan **Covalence Dust** is an item from Equivalent Exchange 2. Its main purpose is to repair Iron, Gold, Bronze, Ruby, Emerald and Sapphire tools, Iron, Gold and Bronze armor, as well as some other mid-tier tools. This can be done either manually in a crafting grid or automatically using the Talisman of Repair.

Repairing items in the crafting grid always requires between one and eight dust depending on the item to be repaired, but the item will always have its full durability restored. The Talisman of Repair will automatically repair any damaged items using dust from the player's inventory using one dust at a time when necessary.

## List of Repairable Items

*Note: These items can be repaired only using this tier of Covalence Dust. Some other items can be repaired using green or blue Covalence Dust.*

## Recipe

Shapeless

## Usage

*Note: The Klein Star Omegas must be fully charged with 51200000 EMC.*
Advanced PCB (Steve's Carts)

<translate>

{{AboutTemplate:L|the Advanced PCB from Steve's Carts||Advanced PCB}}</translate>

{{InfoboxTemplate:L

Advanced PCB</translate>

Steve's Carts</translate>

}}

<translate>

The **Advanced PCB** is a component used to craft many items in Template:L.

## Recipe

</translate>

{{Cg/Crafting TableTemplate:L

}}

<translate>

## See also

* Template:L

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[[Category:Steve's CartsTemplate:L]][[Category:ComponentsTemplate:L]]

{{Navbox Steve's CartsTemplate:L}}

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Teacher's Pet

**Reveal Surprise** | Spit & Tinkle (S1)Tinkle & cry (GS)

**Teacher's Pet** is a Fancy LOL from series 1, part of the Spirit Club. She has an older sister, a little sister, a twin brother and a pet owl. She was later released in the Glitter Series and Glitter Color Change series.

## Appearance

### Normal

Teacher's Pet has dark tan skin and freckles, and she has turquoise eyes that she wears big black glasses over. Her lips are pink and she has very faint blush. Her magenta hair is worn up in buns held by a braid around the base, where a small azure bow rests. Her bangs are straight cut with a tiny split on the side. She wears a white collared top with a black tie, a blue plaid skirt, black and white sneakers, and white crimped socks.

### Glitter

Her hair is coated in glitter and she keeps her normal bows and glasses. Her socks gain two black stripes around the top and her shoes turn azure. She wears a glittering silver long-sleeved school uniform top with azure collar and two stripes on each sleeve. Her skirt is traded for a glittering blue pair of short-shorts trim with ruffles.

## Trivia

* A *teacher's pet* is a teacher's favourite student.

## Gallery

Art (Series 1)Art (Glitter Series)From L.O.L. Surprise! FurnitureGlitter Color Change
Accessory: Top Hat (Thaumcraft 4)

File:Grid Accessory: Top Hat (Thaumcraft 4).png
 Stackable | Yes (64)

**Accessory: Top Hat** is an item added by the Thaumcraft 4 mod. Increases golem's health.

## Thaumcraft 4 Research Notes

**Tiny Hats**

*Keeping the sun at bay*

### Research aspects in this item

{{#ask:
Has Thaumcraft 4 aspect::Accessory: Top Hat (Thaumcraft 4)
}}

## Thaumonomicon Entry

"This tiny hat is the perfect accessory for any golem. Not only is it stylish and dashing, but any golem wearing it will have increased health and vitality."

## Usage

{{#ask: Recipe input::Accessory: Top Hat (Thaumcraft 4)

}}
Advanced Machine Casing (GregTech)

File:Grid Advanced Machine Casing (GregTech).png
 Stackable | Yes (64)

The **Advanced Machine Casing** is a type of casing present in GregTech.

## Uses

Advanced Machine Casings are used in the Industrial Blast Furnace to increase the maximum temperature it can produce. When The Industrial Blast Furnace is composed of Advanced Machine Casings, it is at its full capacity, being able to smelt more exotic dusts such as Tungsten Dust.

It is also a component of the Vacuum Freezer and Distillation Tower.

If you are planning on fabricating the Fusion Reactor, you will need around 128 Advanced Machine Casings.
Thaumonomicon (Thaumcraft 3)

File:Grid Thaumonomicon (Thaumcraft 3).png
 Stackable | No

The **Thaumonomicon** is a very useful tool throughout Thaumcraft 3. It lists all the research you have discovered, as well as somewhat detailed information about that research, such as crafting recipes and their uses. It also shows the basic tree of research, and faded images of undiscovered research, giving hints as to what might be needed to obtain them. The Thaumonomicon is created by using a Casting Wand on a bookshelf.

## Thaumonomicon Entry

 File:2012-12-11 09.20.18.png
To craft the Thaumonomicon, you must simply use(right-click) your wand on a bookshelf placed in the world. Note that the bookshelf will be consumed.

The Thaumonomicon is a reference book of all things thaumaturgical. It lists all the discoveries you have made so far and gives you a general impression of how many there are still to be made.

Whenever you successfully research something and use the scroll, it will automatically be added to this book. You can then browse through the discoveries and click on them to be shown more detailed information regarding them as well as any crafting recipes associated with those discoveries.
Energy Collector

## *Unknown*

The **Energy Collector** is the first tier of Energy Collectors from Equivalent Exchange 2. It is used to convert light to EMC, and upgrade fuels (see Usage). If it is not upgrading fuels, it will export its EMC to an adjacent device, such as an Energy Condenser or Anti-Matter Relay. It can be upgraded into the Collector MK2.

The Energy Collector is *not* limited to sunlight. It has an EMC value of 82,953, can store 10,000, and will create 4 per second at maximum efficiency.

## Usage

The GUI has 11 slots. The eight left slots are a buffer for fuels to be upgraded. The lower right slot is the fuel being upgraded at that time. The far right slot is the upgrade cap; the item that is placed in it is the maximum tier fuel that the buffer items will be upgraded to.

The small right square shows the light level. The light level will determine the Energy Collector's efficiency. It will run at X/16 efficiency depending on the light level (2 light level will be 2/16 efficiency, 3 light level will be 3/16, etc.).

The fuels are upgraded in the following order: Charcoal to Redstone to Coal to Gunpowder to Glowstone Dust to Alchemical Coal to Blaze Powder to Glowstone to Mobius Fuel to Aeternalis Fuel, then the cycle restarts.

Template:Navbox Equivalent Exchange 2

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Advanced Machines (Chocohead)

**Advanced Machines** is an add-on for the IndustrialCraft2 mod. It was originally created by *Zippinus*, then later updated and rewritten by *AtomicStryker*. *Immibis* wasn't happy about the way that *AtomicStryker* implemented the machines so made his own version, which was then ported and continued by *Chocohead* after *Immibis* retired from developing it.

Advanced Machines currently adds eight electrical machines to IndustrialCraft2 that enhance the production of materials. Upgraded versions of the Macerator, Compressor, Extractor, Recycler, Ore Washing Plant and the Metal Former. A further four are planned for upgraded forms of the Canning Machine, Thermal Centrifuge, Blast Furnace and Fermenter.

## External links

* Advanced Machines on the IC2 Forums

* Advanced Machines on Curse

Template:Navbox/Advanced Machines (Chocohead)
Macerator

The **Macerator** is a grinding machine added by IndustrialCraft2 and is capable of breaking down blocks and items. It is used to increase ore output and to convert some blocks and items into even more useful resources.

For Example:

* The Macerator grinds down 1 Tin Ore into 2 Crushed Tin Ore, each of which can be smelted into a Tin Ingot, or washed in an Ore Washing Plant to create Purified Tin Ore.

* A Tin Ingot can be ground into a single Tin Dust.

* Cobblestone can be ground down to sand, and gravel to flint.

## Function

The Macerator is used to grind one ore into two units of its matching dust. Each of these dusts can be smelted in any furnace to create their respective ingots. For instance, inserting 32 pieces of Gold Ore into the Macerator will produce 64 pieces of Gold Dust, which can be smelted into 64 Gold Ingots. Certain dusts can also be combined to make new types of ingots.

The Macerator can also be used to increase yield when crafting Bones into Bonemeal and Blaze Rods into Blaze Powder. Additionally, it can be used to grind Sandstone and Cobblestone into Sand, Gravel into Flint, Coal into Coal Dust, Clay into Clay Dust and smelted ingots back into dust.

Being a basic machine, it can have upgrade items such as Overclocker Upgrade and Transformer Upgrade inserted to it and be charged with a battery instead of having to connect it to the power generator.

## Energy

The Macerator can receive up to 32 EU/t and package, unless it is upgraded with a Transformer Upgrade. **If you supply it with any more energy than low voltage (32 EU/p), the Macerator will explode!** The Macerator consumes 625 EU per operation and requires a minimum of 2 EU/t to operate continuously.

## Recipe

### GregTech

GregTech changes the regular Macerator recipe to the following:

If Thermal Expansion and Forestry are installed, a functionally equivalent—and arguably cheaper—alternative is the combination of the Pulverizer, Electrical Engine, and any EU production block.

In 1.6.4 Experimental, while using GregTech, the Macerator Recipe is disabled by default, replaced instead by the Automatic Macerator.

#### Alternative Components

This table shows which crafting components can be substituted within the GregTech recipe.

## Automation

Top face: Input slot

Bottom face: Battery slot

Front face: Output slot

Back face: Output slot

Left face: Output slot

Right face: Output slot

## See Also

* Rotary Macerator

* Industrial Grinder
Teenage Mutant Ninja Turtles Shell Shock

Teenage Mutant Ninja Turtles Shell Shock is a Gerstlauer Sky Fly operating at Nickelodeon Universe. Teenage Mutant Ninja Turtles Shell Shock was opened on March 17, 2012, and was the first of its kind in the United States. The ride was installed by Ride Entertainment Group, who handles all of Gerstlauer's operations in the Western Hemisphere.

## Official Website Info

Climb into your shell and take to the air! Be like a ninja turtle as each movement of the controls allows you to flip, fly and twist through the air at dizzying speeds.

## History

On July 25, 2011, Park Thoughts had an interview with the marketing director of Nickelodeon Universe, and they confirmed that a new major attraction in the works for the 2012 season. Then on January 20, 2012, Nickelodeon Universe announced Teenage Mutant Ninja Turtles Shell Shock for the 2012 season that is expected to open in March 2012. Teenage Mutant Ninja Turtles Shell Shock replaced Tak Attack that closed on November 14, 2011 to make room.

On March 16, 2012, around 1:00 pm, the ride malfunctioned, causing it to freeze in the air. The ride held 12 people, all of which were okay. It took ride developers about 15–20 minutes until they were able unfreeze the ride, bringing all passengers safely down. The ride passengers included four children and 8 adults. The ride continued to occasionally freeze in air throughout the first week of operation.

On March 16, 2012, at around 2:30 pm, the ride froze in operation, taking ride operators over 10 minutes to get passengers down. The ride at that time was holding 11 passengers (two children and 9 adults). The ride was then closed and re-opened two hours later.

On March 17, 2012, Teenage Mutant Ninja Turtles Shell Shock officially opened at Nickelodeon Universe. Nickelodeon Universe also hosted the event Be A Part of Turtles History at Nickelodeon Universe! to conduct the Guinness World Record for the Largest Gathering of Ninja Turtles. The record was broken on March 17, 2012, with 836 people dressed up as Ninja Turtles in front of "Shell Shock". The previous record for the largest gathering of Ninja Turtles was set at Rutgers University in 2008 with 786 people.

## Ride

Once the 12 single-rider gondolas are carried up, the gondola brakes then are released and for the control wings every rider is able to roll over. Each rider decides whether the ride turns into a thrill or scenic ride. Since the boom is tilted, the riders go up 72 feet (22 m) and come down each revolution around the central tower at speeds of 25 miles per hour (40 km/h)

Riders will enter through a queue themed to look the Ninja Turtles' underground sewer headquarters before boarding the attraction featuring a turtle shell on the back.

## Theme

Teenage Mutant Ninja Turtles Shell Shock coincided with the scheduled launch of Nickelodeon's 2012 "Teenage Mutant Ninja Turtles" animated television series.
Advanced Alchemical Furnace (Thaumcraft 4)

**Advanced Alchemical Furnace** is a multiblock structure added by the Thaumcraft 4 mod. Like Alchemical Furnace, it can smelt items into Essentia. But this furnace requires no solid fuel but

 CV to keep heat and

  CV and

 CV during the smelting process. Items to be smelted can be thrown directly in the center of the machine from above. The Essentia can be output from the bottom center block on any side.

## Thaumcraft 4 Research Notes

**Advanced Alchemical Furnace**

*Essentia Creation Simplified*

### Research aspects in this block

{{#ask:
Has Thaumcraft 4 aspect::Advanced Alchemical Furnace (Thaumcraft 4)
}}

## Thaumonomicon Entry

"The standard alchemical furnace is fairly slow and requires fuel to operate. While neither of those are particularly difficult obstacles to you, the fact that it is unable to process large sources of essentia is something that can not be ignored. Unfortunately the instability of the essentia slurry it creates makes it dangerous to gather too much of it in one location.

With the discovery of Primordial Pearls you have found a solution to that problem - The Advanced Alchemical Furnace.

Using alchemical constructs that have been strengthened with void

metal and exposed to a primordial pearl's strange energies much more slurry can be processed at once and at much greater speeds. The pearl is not consumed during the crafting process.

Instead of fuel, heat is generated by ignis vis and instead of relying on heat alone perditio vis breaks down objects almost instantly. Lastly aqua vis keeps everything running smoothly and prevents the slurry from settling and causing problems.

The machine requires a considerable amount of heat to function and requires a constant supply of ignis vis even when not operating. Perditio and aqua vis is only used when the machine is smelting."

## Components

* 1 Alchemical Furnace

* 4 Arcane Alembic

* 4 Alchemical Construct

* 8 Advanced Alchemical Construct

## Construction

Template:Layer/3x3

Template:Layer/3x3

After construction the structure must be activated with any wand. Activation costs 50

 + 50

 + 50

.

## Usage

{{#ask: Recipe input::Advanced Alchemical Furnace (Thaumcraft 4)

}}
Forbidden Magic

**Forbidden Magic** is a medium-sized addon to Thaumcraft started by SpitefulFox at the version 1.6.4 and later updated to 1.7.10.

This addon, as mentioned in its title, expands the dark, forbidden part of the magic in Thaumcraft. The content of this mod can be divided in 2 parts: Nether and Taint.

Nether is the first part, introduced in 1.6.4. It adds 7 new shards, following 7 deadly sins, and some powerful tools, weapons and machines crafted from them. Most of the content introduced in this part is endgame, meaning that you need a lot of effort to complete it, but it provides vast abilities to the player.

Taint is the second part, introduced in 1.7.10. It follows the author's idea of surviving in Tainted Lands, same as Nether-oriented content in Natura mod. It adds special trees, tools, wands, blocks, food and other items related to Taint. Though these items are a bit less powerful to obtain, this part opens a new way to explore Thaumcraft, never seen before.

Third part of the mod is incredible amount of cross-mod items, some almost useless, some extremally overpowered. Here is the list of the mods **Forbidden Magic** is compatible with:

* Ars\_Magica\_2

* Blood Magic

* Draconic Evolution

* Twilight Forest

* PlayerBeacons (outdated as of 1.7.10)

* Botania

* Thaumic Tinkerer

In summary, this mod is very well written, has many awesome items and definitely worth trying.

Template:Navbox/Forbidden Magic
Red Matter

File:Grid Red Matter.png
 EMC Value | 466944

**Red Matter** is an item from Equivalent Exchange 2. It is an impotant component in the recipes of some Power Items as well as Red Matter tool and armor set. A single Red Matter item is worth as much as 57 Diamonds (6 Blocks of Diamond + 3 Diamonds).

## Uses

### Red Matter Tools and Armor

Shapeless

Shapeless

### Power Items

*Note: The Harvest Goddess Band and Zero Ring in the last recipe will not be consumed.*
ChickenChunks

The **ChickenChunks** mod gives the Player the ability to control chunk memory loading. Chunks artificially loaded into memory allows crops to grow, machines to run, and, in general, let the game proceed normally without requiring a Player to be nearby. This ability is particularly useful in conjunction with inter-dimensional transport systems and remote automated mining. There are two ways to do this, with a single chunk loader or with a fully configurable multi-chunk loader.

## Chunk Viewer

To open the ChunkViewer window , use the command:

```
/chunkloaders
```

The window can be move by dragging it with the mouse. It displays an area centered on the Player in the current dimension. The ChunkViewer will display:

* Loaded chunks as red areas.

* Players in blue.

* Chunk Loaders in yellow.

* Area loaded by a Chunk Loader as a yellow dot grid.

* At the top left corner, the number of Chunk Loaders, Held Chunks, Loaded Chunks and Players in the dimension.

The numbers on the axis are the coordinates in meters. The Horizontal is the x axis and vertical is the z axis. Mousing over a Chunk Loader or Player will show info about it as a tooltip.

ChunkViewer.pngThe ChunkViewer

## Note

1. ↑ Some servers may not allow this feature.
Accessory: Visor (Thaumcraft 4)

File:Grid Accessory: Visor (Thaumcraft 4).png
 Stackable | Yes (64)

**Accessory: Visor** is an item added by the Thaumcraft 4 mod. It slightly increases the golem's resistance and makes the mobs slain by the golem to drop XP orbs.

## Thaumcraft 4 Research Notes

**Golem Visor**

*Thank you for your cooperation*

### Research aspects in this item

{{#ask:
Has Thaumcraft 4 aspect::Accessory: Visor (Thaumcraft 4)
}}

## Thaumonomicon Entry

"This metal visor will grant a combat golem a small amount of additional armor protection. It will also insure that any foes attacked by the golem will drop experience orbs when they die."

## Usage

Accessory: Visor (Thaumcraft 4) has no known uses in crafting.