recursal/Fanatic-Fandom huggingface dataset:
Eternal Requiem Wikia

## Welcome to the Eternal Requiem Wikia

For fifteen thousand years, the Galactic Republic was the sole power in the Galaxy. Enforcing peace and justice throughout those years. But all of that changed when the formation of the Terran Imperium. Under the rule of their Near-Immortal Emperor Lelouch vi Britannia, he expanded the Imperium's control throughout the Galaxy, creating the largest empire the Galaxy had ever seen. This act would create a 10,000 year-long cold war between the two factions that resulted in wars, destruction, and death throughout this period. A period known simply as the Great Galactic Cold War.

Centuries of tensions have erupted into two separate Galactic Wars between the two superpowers, the first ended in a truce and the second is on the horizon and is something everyone fears as a possibility. The Republic has grown and stabilized over the thousands of years since then, adapting and changing to the times, while the Imperium has stagnated and remains uncharged, the Imperium may not survive if it doesn't change.

Yet, whispers of a much sinister nature can be heard throughout the millennium, whispers of a horror yet to be seen, muted questions about a universe dying, quite words exchanged of a remnant of a group of horrid monsters that's been plotting the destruction of all, creating their magnum opus, their... Eternal Requiem

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Republic Starfighter Corps

The **Republic Starfighter Corps** is the separate aerialspace warfare branch of the Galactic Republic military. Created 58 years after the Alsakan Rebellion in 21K.342 BTC (15K.027 CE) alongside the Republic's Navy and Army, originally it served as a supportive unit for both the Army and Navy before eventually becoming an entirely separate entity from both by the Republic government in 21K.307 BTC (15K.062 CE). Technically speaking, the Starfighter Corps is second youngest branch of the Republic military behind the Clone Legions but it has existed since the unified military creation. The Starfighter Corps articulates its core missions as air and space supremacy, galactic integrated intelligence, surveillance and reconnaissance, rapid galactic mobility, galactic strike and command and control.
Grizmallt

**Grizmallt**, known as "***The Planet with a Hundred Billion Ghosts***" was once an ecumenopolis famous for its' industries, now a planet-wide graveyard filled with haunted ruins of a bygone age. A permanent reminder of the horrors inflicted upon the galaxy by Chaos Cultists during the Great Chaos Crusades.

How this planet got to this state in the first place can be lay upon the Night Lords, as they were the ones who assaulted the planet and left in this horrid state. Inflecting upon its population the same brutal and psychological torment that became the go-to tactic of this particular band of Chaos Marines. Ensuring no one can escape, nor aid can be delivered, the Night Lords began their slaughter, while at the same time hacked into the planet's intraplanetary communication systems, radio, video and the like, and broadcast their massacre across the entire planet, indirectly informing them that they all will be next. Soon thereafter, millions more either committed suicide, largely to escape the coming horrors, or died from shock and fear alone. By the end of the month-long 'campaign', only five hundred and fifty thousand of the more than one hundred billion population survived, a slaughter so effective that it often boggles the mind. But those survivors did not remain, no, they all left the planet with the majority settling Naboo and the rest a handful of other planets, the most notable of which being Renatasia.

Ever since the survivors of the Grizmallt Massacre abandoned the planet, the world has been left uninhabited, filled with ruins said to be haunted, either to respect or fear, the people of the galaxy avoid the planet for potential recolonization. Over the centuries since, the Republic had declared the planet a massive memorial to the victims of the massacre that left it in its' abandoned state, with one, though large, pillar eructed upon the ruined surface, carved with all the names of the people who once lived there, the billions slaughtered by the Night Lords so long ago.
Rakatan Conquests

The **Rakatan Conquests**, also called the **Conquests of the Infinite Empire**, the **Conquest of the Kree and Nova Empires**, and the **Forging of the Infinite Empire**, were a string of wars and conquests conducted by the Rakatan controlled Infinite Empire against the known galaxy, beginning with their war with the Kree and Nova Empires in 33,000 BTC/3369 CE and ending with the Rakatan-Kwa War in 32K.500 BTC/3869 CE, which the Rakatan's defeat in said war helped to put an end to the five centuries of almost never ending conquest but it did not stop the Empire from continually growing for the millennia to come, only marking an end to its' more aggressive early expansion. For over those five hundreds of constant war, the Rakatans would fight a brutal campaign of conquest across the galaxy that resulted in the total destruction of the Galaxy's primary superpowers, the Kree and Nova Empires, the enslavement of hundreds of thousands of species, and the total extinction of an equal number, and much of the wars fought, the so-called Infinite Empire conquered countless nations and either outright enslaved or forced them to become a client-state of the empire. But around 32K.600 BTC/3769 CE, the Rakatans rapid expansion started to slowly stall as campaigns against the Gree Enclave and the Kwa Holdings turned from easy victories to messy and drawn out affairs that ultimately put to an end the Infinite Empire expansion.

Perhaps one of the pre-Republic galaxy's more brutal conflicts, with reports of eidocide and mass killings occurring on a seemingly daily basis. With little in the way of slowing the conquests down or even beaten back the Rakatans and their warmachines. In fact, the first victims of the conquests were that era's primary superpowers, the Kree and Nova Empires, and their fall only allowed the Rakatans to conquer the rest of the galaxy virtually unopposed. Though they did end with failed attempts of conquest against the Gree and Kwa, it did little to truly stop the Infinite Empire from becoming the galaxy's sole superpower or the 5900 years of brutal rule that followed it before the empire's destruction in the Rakatan-Terran War.
Light Side Monk

**Light Side Monk** was a generic term used to describe any Force-sensitive individual who used the light side outside of the established traditions of the Jedi, either as a tribalistic shaman, an itinerant mystic, or in service of an established ruler. Light Side Monks are often found as advisors to all kinds of government throughout the galaxy, especially those government which had heavy involvement of light side teachings, though the monks themselves often vary in terms of role within these states they often served under.

Most Light Side Monks had a basic affinity for the Force and often self-thought through various text relating to the light side. Sometimes though, these monks are trained in the ways of the light by a Jedi but that rarely, if ever, means that these monks are truly Jedi.
Warp Cults

Throughout the Galaxy's history there exist numerous cults afflicted with and or influenced by the Warp, the twisted realm within the Force where the dark side is strongest, so strong in fact it often twist the physical universe where ever it manifest, hence the term. Due to this obvious fact, as well as its' side effect of degrade a sentient beings' mind through prolonged exposure, has lead to the creation of numerous Warped-based cults as a result, and these various cults are often cases quite violent and unstable, which itself often leads to those cults to dissolve with equal frequency as well. For simplicity sake, much of the galaxy refer to these numerous warp-influence and or related cults the **Cults of the Warp** or **Warp Cults** for short.

While many think of the Cult of Chaos as a warp cult, which is correct, they also assume that the Cult of Chaos is the only warp cult in existence, which is incorrect, the Chaos Cults are just the most recent of the numerous warp cults the have been formed and or dissolved over the millennia since such a concept emerged in the galaxy. However, the Cult of Chaos is possibly the oldest warp cult in the galaxy's history as it has been able to continue to exist for thousands of years while the entirety of the rest of the various warp cults rarely survive to be a decade old before dissolving, usually through conflict, be it externally with a non-warp cult or internally via some sort of schism, of some kind.
Imperial Jedi

**Master Revan's Imperial Movement**, simply known as the **Imperial Jedi**, was the name of the Pro-Imperium paramilitary movement created by Jedi Masters Revan and Malak who, along with their fellow Pro-Imperium Jedi and defecting Republic forces, attempted to conquer the Galactic Republic and give it over to the Terran Imperium as a sign that the Jedi Order has switched its' allegiance from the Chancellor and the Senate to the Emperor of the Imperium.

Built upon a hardened core of veterans from the Mandalorian Wars, and a host of like-minded Jedi, this movement, with the help of the ancient Star Forge nearly succeeded in achieving its' goal during the Jedi Civil War, but following the destruction of the Star Forge over Byss and the defection of both Revan and Malak, the movement all but collapsed and those that weren't either dead or imprisoned, escaped to Imperial space and with time would create the Knights of Terra.
Republic Intelligence Community

The **Republic Intelligence Community** (**RIC**) is a group of separate Galactic Republic government intelligence agencies and subordinate organizations, that work separately and together to conduct intelligence activities to support foreign policy and national security of the Republic. Member organizations of the RIC includes intelligence agencies, military intelligence, and civilian intelligence and analysis offices within federal executive departments.

The RIC is overseen by the Agency of State Intelligence (ASI), which itself is overseen by the Director of State Intelligence (DSI). The DNI reports directly to the Supreme Chancellor of the Republic.

Among their varied responsibilities, the members of the community collect and produce foreign and domestic intelligence, contribute to military planning, and preform espionage. The RIC was established by Supreme Chancellor Franklin Theodore Lincoln following the conclusion of the Alaskan Rebellion to encourage cooperation between the Republic's various intelligence agencies, military or civilian.

Over the course of the Republics' tens of thousands of years of existence there have been tens of thousands of government organizations and hundred of thousands of private organizations associated with the RIC, but the most well known of this vast network of interconnected but fundamentally decentralized intelligence apparatus is the Strategic Intelligence Service (SIS), the Galactic Investigation Service (GIS), and the Jedi's Investigation Service, with the former two having their own separate directors that answer directly to the Supreme Chancellor.
Physical Force (Force concept)

The **Physical Force** was a facet of the Force that allowed Force-sensitives to manipulate the objects in their surroundings. The Physical Force was similar to the Living Force and Unifying Force, as well as how Jedi were connected to other living beings surrounding them, and throughout the galaxy.
Clone Legion Contingency Orders

The **Clone Legion Contingency Orders**, or commonly known as the **Clone Contingency Orders** and **Orders 1 to 150**, are a set of emergency orders in the event of treason, governmental collapse or other just as important emergencies, these can be executed by a variety of groups within the Republic Military, be it the Republic High Command, the Jedi Council, Galactic Senate and Supreme Chancellor of the Republic

Thus far, only Order 65 has been issued and it was used in light of the corruption of the then Chancellor Themluo at the end of the Aristar Civil War in 3159 ATC/39K.528 CE. And while the Jedi Council did issue the order, it has to be approved by the Galactic Senate, who the Council share control of the military with, and the same goes for the rest of the orders, each one can only be fully given out with the approval of two or more leaderships, that way, it will ensure that not one of them can use the legion for their own ends.

The contingency orders  are in the grey area of public knowledge, while the people of the Republic know of their existences, the exact detail of these orders are top secret with only two being publically known, Order 65 being the arrest and removal of the current seating supreme chancellor and Order 66 being the arrest of all Jedi Order members. The rest of the orders are top secret and only the highest ranks of the Military, Government and Jedi Order have any knowledge of the Orders in full detail.
Finis Valorium

**Finis Valorum** was a Human male born on Coruscant who served as Chancellor of the Galactic Republic from 3613 ATC (39K.982 CE) to 3625 ATC (39K.994 CE) where he stepped down from office due to his perceived failure in dealing with the Naboo Crisis. He was then replaced by newly elected senator Padme Amidala of Naboo, who had just started her term as Senator, by an overwhelming vote in the Senate.

While his retirement was shocking to many across the Republic, as many never truly understood how he comes to regard himself as a failure in how he handled the Naboo Crisis, he was still well liked by the people of the Republic, but most regarded him as the man who paved the path for Amidala's accession to Chancellorship, who become the Republic's most beloved and liked Chancellor serving for decades before her own retirement due to age.
Kree-Nova War

**Kree-Nova War** was a thousand year long war between the Kree Empire and Nova Empire that began in 34K.025 BTC/2344 CE and ended in 33K.025 BTC/3344 CE. Primarily started after millennia worth of tension growing between the two galactic superpowers, the two empires engaged in a brutal war that would come to consume the entirety of the galaxy, dragging numerous groups into the bloody conflict, be they allies or unaligned, becoming the Ancient Era's major galactic war. And yet, despite its' brutality and viciousness, neither empires could ever overcome the other, the war largely remain astropolitically stagnant, but still had generations worth of Kree, Xandarians, and numerous other species being lost. Evidently, the war did come to an end after a thousand years of war with the signing of a peace accord between the two empires, although Kree staged massive protest and outright riots over it.

There remains many questions and debates about the conflict, especially how well it went for either superpower. Unfortunately, much of information of the war was lost as a result of the Rakatan's conquest of both the Kree and Nova Empires, with the only data that remains of the war is largely limited and basic, that is, if they are not heavily corrupted due to wear and tear and disuse.
Tom Andre

### Characters

Armin, Levi, Pixis, Suit-Vest, Pastor Nick, Commander Vermin, Sawney, Clumsyfoot Carl, Grisha, Criminal Leader, Granpop, Weasly Guard

## Social Media

### YouTube

tomandre

**Tom Andre** is the creator, director and co-editor of the A Slap On Titan abridged series. He launched the series on his YouTube Channel tomandre in March of 2014. He voices a number of characters throughout the series including Armin Artlert, Levi Ackerman, Pixis and Pastor Nick just to name a few.

## Bio

Writer, actor and director. Jack of all trades and master of none. Tom Andre is a man of many things. He might also be Batman.

In all things serious, it has been a wonderful journey to bring what started as a silly hobby into fruition as a full-blown show. He counts himself eternally blessed to have ridiculously talented friends willing to lend their voices to the series (aka scream into a mic for hours). For him, Slap is a labor of love that keeps giving back. Seeing all the positive comments and appreciation for ASOT has been such an incredible experience that he can’t really imagine doing anything else. While the professional world may frown at the antics of anime parodist, he loves every minute of it and hopes to keep doing this for a long time to come.

He is Batman.

## Characters

* Armin Artlert
* Pixis
* Pastor Nick
* Commander Vermin
* Grisha
* Suit-Vest

## References

1. ↑ https://www.slapontitan.com/team/#TomAndre
Office of the Supreme Chancellor

The **Office of the Supreme Chancellor**, often called simply the **Office of the Chancellory**, and formerly the **Executive Office of the President** in the Republic's early history is a group that consists of the immediate staff of the incumbent Supreme Chancellor of the Galactic Republic and multiple levels of support staff reporting to the Chancellor, which includes agencies and other executive entities.

With the Republic's astropolitical gains now including large portions of the Galaxy, the size of the Office's agencies and staff have increased to become a small army of bureaucrats and experts to effectively address the various fields of Galactic society, be it the Republic itself, the Imperium or the numerous other independent entities in the galaxy.

The Office is headed by the Senior Administrative Aide or the Staff Aide, whom also attends the executive box of the Senate along with the Chancellor and Vice Chair.
Terran Confederacy

**Terran Confederacy**, also known as the **Restoration Alliance**, commonly refered to as '**Traitor Legions**', '**Dubois's rebels**' and '**Droid makers**' by Loyalist factions within the Imperium was the government that tried to overthrow Empress Liana and replaced her with an monarch who will restore the polices under Emperor Lelouch and was lead by Baron Gaspard de Dubois. Formed by various Planetary governments, Corporations and Nobles, who often were affected the most by Liana's polices, in 3694 ATC/40K.063 CE, forming the Confederate Council, which then planned for their future war with the Imperium for the next two years.

Eventually, tensions between the newly created Terran Confederacy and the Terran Imperium blew over into war after it staged a massive assault on Strategic Imperium worlds, devastating them and loss of the Imperium's war machine, forcing the Imperium to call on the aid of the Galactic Republic, but a day after the assault, a resurgent New Galactic Republic emerged and attacked the Republic, sparking the Second Galactic Civil War in the progress. For the next five years, the two sides tore each other in the brutal civil war that devastated the Imperium at the end.

The Confederacy put fear in the hearts of countless citizens of the Imperium, largely due to the brutality of it's armies and it's effectiveness. The Confederacy won many battles in the ensuing war but was starting to lose the war by the third year as the Imperium finally stood on it's feet and retake worlds conquered by the Confederacy. by the fourth year, the Confederacy had lost more then 66% of it's worlds and with the death of Baron Gaspard de Dubois by it's fifth year, the war, for all pratical propeses, was lost. The war finally ended when the Confederate Council was captured and executed for their treason against the Imperium.
Deadmanps Wikia

**Hello and welcome to the DeadmanPS Wikipedia!**

This wikipedia is a foundation of knowledge about the DeadmanPS server. Most of the things you need to know about the game can be found here. If something's missing, or if you can not find what you are looking for, please leave a comment or make a thread on the forums. The wiki a work in progress and will never be fully finished. So if you feel like helping out, please leave an application **here**. Thank you very much for reading this short message, and we hope you find what you're looking for!

 Strength
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 Construction |  Hitpoints
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 Herblore
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 Total Level

- 17 May - Chaos Elemental
- 15 May - Commands, items, more
- 11 May - Warrior's Guild and ::yell
- 10 May - Fixing bugs
- 1 May - GWD & Dupe fixes
- 30 April - Slayer fixes
- 29 April - Bank looting fixes
- 28 April - Tons of patches

- Appeal
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Khauna Utsag

**Khauna Utsag**, translate from Tythonian to Basic as **Compassion Festival**, or more commonly referred to as **Republic Winter Holiday** by Imperial-born, is a originally Jedi festival celebrating compassion and kindness both within the Jedi Order and the wider galaxy which has now come to be celebrated throughout the galaxy, not just the Republic but numerous other nations as well, with the sole exception being the Terran Imperium.

The holiday is a month-long affair, with each day marked with lit candle and placed on a tree-shaped Rings of Compassion, and once the final candle is marked, the holiday is marked with a final party that celebrates all the kindness and compassion shown throughout the months, typically in the form of get-togethers of families, friends and loved ones and the passing of gifts. While still largely Jedi in basis, the holiday has been influenced by other holidays over time, namely the Terrans holidays of Christmas with the adoption of a mythical embodiment of the holiday dubbed Grandfather Nicholas, a figured that was inspired by numerous versions of Santa Claus.
Episode 12: Between A Rock and a Large Face

**Between a Rock and a Large Face** is the second episode of the second season of the abridged series *A Slap On Titan*. It adapts the twelfth episode of the *Attack on Titan* anime series' first season, "Wound: The Struggle for Trost, Part 8".

The episode was released on Tom Andre's YouTube channel, Tomandre, on April 30, 2015.

## Synopsis

The mission to take back Trost hangs in the balance. Eren takes the initiative and fails miserably at life. Meanwhile, Armin discovers pain is useful for motivation, Mikasa fights Titans and incompetent teammates, Pixis gets drunk, and Jean faces off against the scariest Titan yet.
Unifying Force (Force concept)

The **Unifying Force** was a view of The Force, accepted by a majority of Jedi throughout history, the Unifying Force was thought to be present in all shining stars, surrounding and penetrating them, thus making all universal things connected by it. The Jedi believed the Unifying Force relied on their understandings and were attuned to space around them. The Unifying Force was believed as having neither the light nor the dark side. The light and dark sides are instead conceptualized in a metaphorical way, treating all beings equally. Followers of the Unifying Force always kept their eyes open for future possibilities. In the end, it resulted in them trying to fulfill a destiny rather than focusing on here and now, which was one of the main tenets of the Living Force philosophy.
Near-Human

"Above all else, humans are adaptable — adaptable in terms of physiology, mentality and society. Their genome is remarkably elastic: Selection pressures need a few millennia at most to engage new genes and reshape their bodies in response to environmental changes, as the galaxy’s countless near-human populations attest."

―Hali Ke, Kaminoan senior research geneticist

**Near-Human** is the general term for any of the many species or subspecies in the galaxy which were very closely related biologically to baseline Humans and are capable of having viable offspring. In contrast, other humanoid species only had general external similarities to Humans, and had no biological connection.

The sheer range of Near-Humans is noted by biologists as they can range from physical characters from relatively minor and insignificant (ex. Terrans) to major and significate (ex. Zabraks and Twi'leks). The number of these near-human species have made many across the galaxy assume that Humans have been in space far longer than they once assumed or were the by-products of when the Ancients once ruled the galaxy millions of years ago.
Armin's Grandfather

**Armin's Grandfather** is a minor character in *A Slap on Titan*. He was the grandfather of Armin Artlert and was just as morbid and screwed up as his grandson. He was with him when Wall Maria fell to the Titans and accompanied him during the evacuation. He later died during an expedition against the Titans.

## Appearance

Armin's Grandfather was a tall man with grey hair and grey beard with brown eyes. He wore a tan colored hat along with a green scarf and white clothes witth a brown jacket.

## Personality

Unlike the original anime, Armin's Grandfather was mean spirited and morbid like his grandson. During the evacuation of citizens of Wall Maria when it fell, he laughed at the people still waiting to be evacuated and was chearful when he was drafted into the military knowing that he was going to die and no longer had to raise Armin and even laughed at the prospect of him being an orphan.

## History

When Wall Maria fell to the Titans due to the breaches made by the Armored and Colossal Titans, Armin's Grandfather managed to make it to the boats that were taking Maria's citizens into the nearby Wall Rose for safety. He was on the boat with Armin and was the only parental figure he had since Armin's parents/his grandfather's children were killed during the breach. Sometime later, he and Armin made it inside of Wall Rose, but he and the other 250,000 adult male refugees were conscripted into the military and sent off to fight the Titans. Before he left, he gave Armin his hat and said that he was going to die for the king and laughed knowing that Armin would be an orphan and was no longer a child he had to raise. When he was sent out to fight, he instantly broke formation and jumped into a Titan's mouth while singing chearfully. Of the 250,000 men sent to fight, only 100 ever returned alive.

## Legacy

After his death, Armin kept his hat and joined the 104th Cadet Corps and later joined the Survey Corps. While he didn't desire to avenge his father, Armin inherited his father's disturbing mindset and his dark behavior and personality keeps the spirit of his father alive and well.
Hutt Empire

The **Hutt Empire** was once an ancient interstellar empire created by the Hutt species following the end of the Era of Terran Domiance created one hundred and forty-seven years before the creation of the Galactic Republic. For most of its' history, the Hutt Empire ruled over their region of space and periodically engaged in war with the growing Galactic Republic until it's destruction in a brutal civil war known as the Hutt Cataclysm in 11K.347 BTC which resulted in Varl and numerous other Hutt colonies complete destruction, forcing the Hutts to migrate to Nul Hutta and the creation of the Hutt Cartel in the process.
Galactic Core

The **Galactic Core**, also known as the **Core Worlds** and the **Founding Worlds** are some of the most prestigious, well-developed, well-known, least politically restrictive and heavily populated planets in the galaxy. The Core has always been the hub of galactic culture, finance, technology, education, and fine arts with the closet region in terms of importance and influence being the Terrans' own Core Worlds that makes the heart of the Terran Imperium. Numerous interstellar companies and corporations are either headquartered in or have offices in the Core Worlds. In astrophysical terms, the Core denoted the central area of the galaxy, and in broad terms, this was true enough, but the precise usage of the term was often more complex.

Major rimward hyperlanes radiated outwards around little more than half of the galactic disk, and the Core worlds occupied a C-shaped region of space around the Deep Core, the heart of the Astrophysical core (and generally considered to be a separate outlier area), extending outwards towards the Terran Worlds.

## Planets

* Coruscant
* Alderaan
* Corellia
* Kuat
* Alsakan
Imperial Ruling Council (Terran Imperium)

The **Imperial Ruling Council**, known simply as the **Ruling Council** but equally known as the **Imperial Advisory Council** or the **Imperial Council**, was the name given to the collection of various bureaucrats, nobles, advisors, and officials that helped Emperor Lelouch run the day to day affairs of the Terran Imperium, all of which is overseen by the Viceroy of the Imperium, a position that was also created at the same time as the Imperial Ruling Council by Lelouch with the purpose of helping him better run the council as well as other Imperium-wide affairs.

While the Ruling council was frequently made up of nobles from the Imperium's aristocracy, Lelouch had long began a practice of strict meritocracy in who was chosen for the Council, and its' various organizations, ministries, and viceroyship, although political allies have been known to be given a position on the council, they rarely have any other power beyond the influence of a councilship and never given control over the ministries or governmental organizations. Interestingly enough, while Lelouch did not intend this to occur, the Council was dominated by members of the House of Tudor that by the time of the Council's dissolution and the Viceroyship dismantlement, 63% of the former and 70% of the latter was made up of Tudor members, however these Tudors gained their positions through merit making them just as effective in their roles as a non-Tudor.

Following the conclusion of the Second Galactic War, the Imperial Council was effectively dissolved following major reforms done in the wake of Liana vi Britannia's ascension to the Imperial Throne, with its' various ministries and government offices being rolled into the Cabinet of the Terran Imperium and in turn lead by the Prime Minister while the rest of the council was then pieced together and reorganized into a much less powerful or influential Privy Council.
Episode 13: Messiah Complex

**Messiah Complex** is the third episode of the second season of the abridged series *A Slap On Titan*. It adapts the thirteenth episode of the *Attack on Titan* anime series' first season, "Primal Desire: The Struggle for Trost, Part 9".

The episode was released on Tom Andre's YouTube channel, Tomandre, on May 28, 2015.

## Synopsis

The Battle for Trost reaches fever pitch. Jean seeks to evade the ravenous terror stalking him, as his friends take turns proving their worthlessness in battle. Meanwhile, the Special Squad encounters a massive group of Titans blocking the gate. As unexpected foes and allies come out of the woodwork, it all comes down to Eren to finally prove he can actually, for once in this god damn series, do something useful.

Also, the Titan Tenors perform a breathtaking rendition of a certain classic 90’s song. Ready your hearts, ladies. This one’ll make you swoon.
Banners and Emblems of Known Universe

Throughout history, numerous governments have made and create symbols to represent them in some compacity, be it a flag or an emblem. However, these symbols often change with time as the culture and identity of these states often change where the symbols no longer reflect them. This is a list of the various symbols adopted by the various galactic and intergalactic states throughout history, from the major to the minor.
Progenitor Elf

The **Progenitor Elves** (Terran Scientific name: **Homo Aequum**) is the term referring to the origin species of the Elven Species found throughout the Milky Way and its' Satellite Galaxies and often theorized to be extinct. Much about this species is unknown, their society, their homeworld and overall appearance and biology, and thusly are considered more of a theoretical concept than a solid explanation of the various elven species discovered across the galaxy. The one thing that could be considered as a solid foundation would be the appearance of the species, which corresponds with the general appearance of nearly all Elven species, with the only exception to this general rule being the Xadian Elves, but even then those are considerably minor in the overall biology of the species, as each elven species can easily produce viable offspring with one another. The one Elven species that could be the closest link to the progenitor elven species is theorized to be the Humels of Erde, with some going so far as to say that they are the progenitor species but the evidence for these claims are non-existent as the DNA of the species show signs of extensive hybridization with Humans to be a purely Elven species.

It should be noted that the Progenitor Elves are likely an offshoot of Humans, fitting with the evidence of Human-Elven hybrids found across the galaxy, indicating that the Progenitor Elves, and by extension, all other Elven species as a whole, are a Near-Human species like the Twi'leks, Zabraks, and Mirialans.
Dromund Kaas

**Dromund Kaas** was the third planet in the Dromund system, a star system in the Sith Worlds region of the Unknown Region. Originally a colony of the First Sith Empire, that in time its' location would be lost to them by the time of the First Terran-Sith War, the newly crowned Emperor of the Sith led his people on a twenty-year odyssey that ended with the rediscovery of Dromund Kaas in 24K.349 BTC/12K.020 CE. The Emperor and the remnants of the shattered Sith society created a new Sith Empire with Dromund Kaas as its capital, taming the planet's savage jungles and building up their Empire's strength from the skyscrapers of Kaas City, the capital of this new Empire. For the next 17 thousand years, Dromund Kaas would remain relatively safe from all of the Second Empire's enemies, as it began to expand and conquer large swathes of the Unknown region all in order to slowly build up their forces for their war with the Terran people, however, it did become the site of several battles during the First and Second Sith Civil Wars, both of which forced the Second Empire to extend their planned invasion of Terran Space centuries upward of millennia past the planned date.

Once the Second Terran-Sith War began, Dromund Kaas remained relatively safe from Terran reprisal for the first three decades of the conflict, but within the final ten years of the war, the Terran warmachine slowly started to advance to the planet, conquering world after world that lay between it and Terran forces. But in the final year of the war, the Terran did not invade the planet, rather, they head straight to the planet's star causing a fight between Imperial forces and Joint Terran forces over the star until the Terran emerge victorious and launched a Nova Bomb, destroying the Dromund System completely, along with several neighboring star systems, an act that kick-started the Second Sith Genocide, with Korriban destruction following it and the near extinction of the Sith species the near-complete destruction of the Sith Order as an entity.

Due to the nature of the planets' destruction in the Second Terran-Sith War, the exact location of the Dromund system is lost to all, even the few remaining Sith loyalist left in the galaxy, with the only indication of the system is the destruction its' star caused when it went Nova.
Attack

*To find out how to train attack, see Melee training.*

**Attack** is a skill that improves the melee accuracy of your character and also allows you to equip higher tier weapons. It is also one of the fundamental skills that you need to train if you wish to train your combat level.

## Attack types

There are three primary attack types. Each weapon type has different attack type, so if you can't find what you need, then you simply have to change weapon type. Heavy weapons like battleaxes and two-handed swords usually have the crush attack type. Scimitars, long swords and abyssal whips have the slash attack type, and weapons like spears have the stab attack type. Many people tend to forget to look at what stats their armor gives toward the attack types, so they just wear the highest level armor and weapon. To maximize your damage, make sure that you wear the type of weapon that your armor gives highest stats in.

## Levels

Everyone knows this, but the higher attack you have - The better weapon you can wear. Down below you can find a table filed with the weapon types and the levels needed to wear them.
First Sith Empire

The **First Sith Empire**, often dubbed the **Old Sith Empire** and the **Original Sith Empire**, was a rich and powerful empire established by Dark Je'daii who were banished by the Je'daii Order following their defeat in the Hundred Year Schism.

The Je'daii exiles fled to the remote world of Korriban, where, after conquering it, they interbred with the native Sith species, beginning a long period of building and expansion. The Sith Empire developed in complete isolation for nearly seven thousand years before it came into contact with the Terran species a few centuries after the end of the Era of Terran Dominance.

Under the leadership of the Dark Lord Naga Sadow, the Empire invaded Terran space sparking the First Terran-Sith War, but, due entirely in part to the Terrans natural force-negativity, this invasion force was defeated and within months after its' start the Sith Empire were now fighting on their homefront. From there, the First Sith Genocide would occur where it was assumed that the Empire and its' people were wiped out.

However, an unknown Sith Lord led a group of survivors into hiding, slowly rebuilding the Empire from the ashes. The destruction of the First Empire would serve as a reminder of the history and culture lost to the Sith and fueled their desire for revenge. For tens of thousands of years, this would be the driving force for their actions some 17 thousand years later, only for it this to become the catalyst of the Sith Order's destruction and the redemption of the Sith species and people, at least those who survived the Second Genocide.
Mandalorian Space

**Mandalorian Space** is a region of the galaxy located in the Outer Rim, taking up a zone of space that borders the Mid Rim in the north-East of the Republic's Core, and for much of its' history was a independent political entity in the galaxy, not under the control of the galaxy's two primary superpowers, the Galactic Republic and Terran Imperium, and served as the heart of Mandalorian society and culture, which is where the region earned its name, and home to the Mandalorian peoples most important worlds and systems, Mandalore, Gargon, Concord Dawn, and Vorpa'ya just to name a few, with Concord Dawn serving as a gateway world to between Mandalore and the Republic-controlled Mid Rim.

While it has been a independent astropolitical entity for much of its' history, it was not a unified one, spending just as much of its' history divided into numerous smaller entities, be they clans, city-states, or slightly larger states, then as united as a common entity despite sharing the same overarching culture and society. The few times it was unified was often the result of a new Mand'lor being declared, where the region of space quickly unifies under their leadership in a Kraterocratic military junta-like government dubbed the Mand'alor Ke'gyce, but these states just as quickly fall apart once the Mand'lor is killed and a successor isn't named. But unlike so many other states where political infighting often lead to it being conquered by larger more unified states, Mandalorian Space was rarely invaded owning to its' peoples' warrior ways and unique resource, Beskar, which makes conquest of the region of space, while not impossible, does make it extremely difficult to commit, and as such the few times it has happened all the more notable.

The most infamous of such a attempt of outright conquest was the Imperium's invasion during the chaos of a more violent and divisive civil war, where the invading Imperial forces engaged in open genocide of the Mandalorian people that eventually lead to the Republic intervening in the conflict and forced the invading Imperials out of the region of space ending the war in a coalition victory of Republic-New-True Mandalorian.

Since the conclusion of the civil war, the region of space is now apart of the Galactic Republic with each world having their own Senators in the Galactic Senate, but while its' society has reform considerably since, it still maintain a warrior culture and belief structure to this day.
Low Altitude Assault Transport

The **Low Altitude Assault Transport**, commonly **LAAT**, and officially called the **LAAT-series** gunships and nicknamed "**Laaties**" by Republic forces, is a line of gunships designed to fit a multitude of roles ranging from transport, support and carrier for the Republic's military and is manufactured by Kuat Drive Yard and was put into service in 3601 ATC/39K.970 CE and in the years since has proven to be a extremely effective repulsorcrafts in the Republic Armed Forces.

First designed back in 3592 ATC/39K.961 CE, the intentional test for what became LAAT series were well received by Republic High Command and were approve to fully replace the Variable Altitude Assault Transport as the military's primary repulsorcraft series, be it Legions, Army, Navy or Starfighter Corp. In the nine years leading up to it's formal adoption, KDY continued to refine and fine tune the LAAT series as well as developing the different models for all fields of the military. They also began to developed a Security and export version of the LAAT to be used by the Republic's Security Forces or by various states in the wider galaxy, most of which were Republic allies.

## Variants

* Low Altitude Assault Transport/infantry
* Low Altitude Assault Transport/carrier
* Low Altitude Assault Transport/stealth
* Low Altitude Assault Transport/vehicle
* Low Altitude Assault Transport/security
* Low Altitude Assault Transport/space
* Multi-Altitude Assault Transport
Stealth

These Units are invisible until revealed by Detectors or spells.
## Overview

A **Stealthed** unit is rendered invisible to enemies, unless an enemy Detector is nearby. These include Cloaked and Burrowed units. Some Cloaked or Burrowed units may attack without decloaking; Terran cloaked units require energy to maintain their camouflage, and the Cloak will be disabled when it is depleted.

The ability to approach unseen, attack while invisible, and fade away makes cloaked units ideal for ambushes, raids on Worker lines, and scouting. Detectors are the normal method of revealing cloaked units.

When invisible, Cloaked and moving Burrowed units may be tracked by their slight "rippling" distortions. Invisible units retain their collision radius; their position may be given away if visible units must move around an invisible one. Detectors are still needed to target invisible units even if they are found these ways.

Detectors are not the only way to deal with cloaked units. Some abilities affect or reveal cloaked units. Cloaked units are affected by splash damage; it is possible to attack a friendly unit with a Splash attack to damage surrounding invisible cloaked units. Friendly Stealthed units have a blue tint to them, or display underground Burrow animations.

 Stealthed Units
* Dark Templar
* Any unit or structure near an Arbiter (but not the Arbiter itself)
 Terran
* Spider Mines while Burrowed.
 Zerg
* Creep Tumors once they finish building.

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Na'vi

The **Na'vi** (Terran scientific name: **Cercopitheci Dimidio Cerebri**), are a species native to the moon Pandora, of which resides in the Terran Homeworlds, being just one of many worlds to be colonized or conquered by Terrans during their early stellar colonization and exploration. The species are largely humanoid in shape, with a tail, four-digit hands, and a height of over 1.5 to 2.9 meters. However, they are not a Near-Human species, despite their humanoid shape, they are in fact, a Non-Near-Human species who are noted for their long, ponytail like neural connector that allows them to connect to their homeworlds' fauna and flora, making them one of the most unique species found in the galaxy.

The relationships between the Na'vi and the Terrans have been notoriously shaky. With untold millennia worth of tensions and issues between the two groups that often resulted in outright conflict, most famous of which was the Na'vi-RDC War and the Pandoran Wars. As a result, the Terran Homeworld nationstates have opted to leave the species and moon be, creating a sort of independent system deep within the heart of the Terran Homeworlds. That changed with the creation of the Imperium in 6369 BTC/30,000 CE which annexed the moon and the system it is in regardless of the native Na'vis view on the matter. Since then, the Na'vi would periodically fight the Imperium in numerous wars of independence, half of which were supported in some way by the Galactic Republic, turning half of them into proxy conflicts between the two superpowers. Predictably all of these conflicts often result in failure and reprisal by the Imperial government. The last of the Imperial-Na'vi conflicts was the Great Na'vi Uprising from 3619 ATC/39K.988 CE to 3628 ATC/39K.997 CE.
Turret Mounts

Turret Mounts are used to mount weapons. If a turret mount does not have a weapon placed on it, you won't be able to field the ship in-game; you must either remove the mount or add a weapon on it. There are 7 different kind of mounts currently in the game, each one with a different degree angle, which gives the ability for the weapon to shoot in 360°, 270°, 180°, 90°, 30° 360° with a 33% penalty on weapon range, and 15° with a +300 range boost.

## Degree Angles

There are 7 different mount angles in the game:

1. The 360° turret mount
2. The 270° turret mount
3. The 180° turret mount
4. The 90° turret mount
5. The 30° turret mount
6. The micro 360° turret mount
7. The spinal turret mount

## Micro 360° Turret Mount

Unlike the other turret mounts, the Micro 360° Mount has a 33% penalty on the range of the weapon that is placed on it. The reason for this is its low price and weight in comparison with the normal 360°, which is $26 more expensive and 25.0T heavier.

## Spinal Turret Mount

This mount takes up a 2x4 area, and has an arc similar to the 30° Mount, but grants +300 range to the placed turret. It is essentially the opposite of the Micro 360° Turret Mount