recursal/Fanatic-Fandom huggingface dataset:
United Kingdoms of North Kirlia

The United Kingdoms of North Kirlia is a socialist state on Terra, on the continent of Kirlia. Founded out of the unification of many minor North Kirlian kingdoms in 3612, first as a monarchy, then later as a one-party state, the UKNK is led by the Chief Council of the Kirlian People, headed by Premier Mylo Buddish, a Human man. While all industry and commerce in the UKNK is nationalized, control (and de-facto ownership) of firms and cities are granted to a number of oligarchs, who serve as economic and legal authorities within their chartered regions. Arcane magic is legal and unstigmatized in the United Kingdoms of North Kirlia, and several state-run universities conduct active research on Weavecraft, the planar sciences, and arcane material sciences, in addition to training students in practical casting. The United Kingdoms of North Kirlia has been at war with the Holy Kirlian Empire for much of its history; new skirmishes began in the Spring of 3818 after the discovery of the Reformation of Elysium, though neither nation has declared war.

### Demographic Composition

The United Kingdoms of North Kirlia is approximately 55% Human, 10% Elf, 10% Half-Elf, 3% Halfling, 5% Dwarf, 15% Goliath and 2% Half-Orc.

### Notes from DM

I'm not even going to hide it-- this is a pretty obvious Soviet analogue, though with perhaps more emphasis on economic rather than political oligarchs. You'll spend most of the first arc of the campaign in UKNK territory in Elysium, so I hope you like using corruption and in-fighting to your advantage. We'll build out more lore as we go.

1. ↑ Self-identified.
Chronicles of Elysium Wiki

**Welcome to the Chronicles of Elysium Wiki!**
This is a wiki for lore and worldbuilding related to the Chronicles of Elysium campaign setting. Everything on this wiki is known to the characters living in the campaign setting, however, players are not expected to know everything on this wiki.

Instead, I intend this wiki as a way to store setting information in a convenient and well-organized fashion!

## Articles of Interest

A Brief History of the WorldPrime Material Plane (Terra)High Material Plane (Elysium)Interactive Map of the Elysian Wastes
Goliath

Goliaths are a sentient race native to Terra. They are the third-most populous race on Terra among native Terran races, living mostly on the continents of Kirlia and Taebren. Goliaths are known for their physical might, wisdom and even temperament. Most Goliaths historically lived in semi-isolated communities of between 50-100 individuals, organized around agriculture and raising livestock, only moving into larger, racially integrated communities after the establishment of the United Kingdoms of North Kirlia. They remain underrepresented in UKNK leadership.

### Physical Characteristics

Goliaths typically stand between 6'0" and 7'2", with pale greyish skin and no appreciable body hair, as Goliaths are naturally highly resistant to the cold. Goliaths typically recognize the transition to adulthood at the age of 16. This transition is marked by a ceremony in which the individual receives facial and upper-body tattoos, and is exiled from the community for a year to survive on their own. Recently, this latter experience is performed as a year of travel throughout the Prime Material Plane. Goliaths can live up to 85 years old, and most live to be around 65.
Mortaccio

### Déblocage

Battre un total de 3000 squelettes ou entrer le Konami Code dans le menu principal.

## Statistiques initiales

### Quantité

+0

**Mortaccio** est un des personnages jouables dans *Vampire Survivors*. Son arme de départ est l'Os.

## Déblocage

Le joueur peut débloquer ce personnage en tuant un total de 3000 squelettes, puis en l'achetant pour  500, augmentant suivant le nombre de personnages achetés. Il peut aussi être débloqué de manière alternative en tapant : haut, haut, bas, bas, gauche, droite, echap et entrée alors que l'on est sur le menu principal, cela vous donnera aussi  2,800.

## Bonus passifs

Mortaccio gagne +1 quantité tous les 20 niveaux jusqu'au niveau 60. Le maximum de quantité gagné de cette manière est de +3.

Le tableau suivant montre combien de quantité il gagne par niveau :

 20-39
 40-59
 60+

## Conseils

* Mortaccio n'a pas de bonus avant le niveau 20, le rendant particulièrement compliqué au début comparé à d'autres personnages. Une fois au niveau 20, Mortaccio sera comparable à Gennaro, puisqu'ils ont tous les deux +1 en quantité.
* Mortaccio, Cavallo, Ramba et O'Sole ont des passifs identiques, tout comme leur statistiques, seule l'arme diffère.

## Trivia

* Le nom deMortaccio fait référence à une vieille insulte "Li mortacci tua" (traduit littéralement comme "à tes p\*\*ain de parents décédés") utilisé principale à Rome.
* Mortaccio, Cavallo, Ramba et O'Sole sont capables d'avoir le plus grand bonus de quantité dans le jeu au niveau 60 avec 2 niveaux de Duplicateur et l'amélioration de quantité, ajoutant un total de 6 projectiles à toutes les armes pour lesquelles ce bonus s'applique.
* Le code secret pour le débloquer est le fameux Konami Code.
Estelle Awards

The **Estelle Awards**, or **Estelle**, are awards for artistic and technical merit in the television industry. It is considered one of the five major entertainment awards in the United States, the others being the Milly(for music), the Nelson (for film), the Anthony (for theatre) and the Wet Willie (for porno) The Estelle statuette, depicting a mermaid sitting on top of a vintage television set, was modeled and named after Estelle Johnson, the first woman to appear on American television back in 1950, and her show, The Estelle Johnson Show, was the first to win the award when it was unveiled in 1952. The award was created to honor shows produced in the Los Santos area. It would later became a national event near the end of the decade. Over the next 20 years, the Estelle expanded the award to honor other sectors of the TV industry.
Halfling

Halflings are a sentient race native to Terra. Prior to the Elysian Calamity, Halflings were the second-most populous race on Terra, living mostly on the continent of Vandria. Halflings are known for their loyalty, curiosity and great zeal for life. As compared to Dwarves, whose curiosities regarding the machinations of the universe often lead them to pursue engineering or the arcane sciences, Halflings often exhibit a tremendous curiosity for that which is near to them. A Halfling carpenter is no less skilled than a Dwarven metallurgist, but the former learned her craft from years of completing projects as the need arose in her community, rather than through study. Halflings are generally less itinerant than Humans.

### Physical Characteristics

Halflings typically stand between 2′8" and 4'0", with predominantly medium to dark skin tones and hair colors. Adulthood for Halflings begins in the early 20s, though most Halfling communities do not recognize a formal transition from childhood to adulthood. Halflings can live up to 120 years, and most live to be around 85.
Vandrian Empire

The Vandrian Empire is a mercantilist state on Terra, on the continents of Vandria and Taebren. Established in the mid First Era, the Vandrian Empire peacefully transitioned from a monarchy to a parliamentary republic in 3482, though quasi-democratic reforms had weakened the power of the monarchy as early as 3417. Arcane magic is legal and unstigmatized in the Vandrian Empire, and several major universities conduct active research on Weavecraft, the planar sciences, and arcane material sciences, in addition to training students in practical casting. Its capital is Avalon.

### Demographic Composition

The Vandrian Empire is highly diverse, both geographically and racially. Following the Elysian Calamity, refugee Elves experienced substantially less discrimination within Vandria than other nations, either culturally or through laws enacted by the state, due to the substantial pre-Calamity population of Elves and Half-Elves within the Vandrian Empire.

The Vandrian Empire is approximately 30% Human, 20% Elf, 25% Half-Elf, 15% Halfling, 10% Dwarf, 3% Goliath and 2% Half-Orc.

### Notes from DM

You should think of the Vandrian Empire as a mix of mid-1700s to early 1800s Great Britain, and Renaissance Italy. Commerce rules the day, led by massive chartered firms (think the East India Company). There's a general attitude of progressivism and liberalism, though this doesn't necessarily lead to economic equality or justice. I don't intend Vandria to be the "good guys," but the Vandrian Empire is generally a safe and prosperous place to live, raise children and do business.

1. ↑ Self-identified.
New Elysium

The Nation of New Elysium is an Elven state on Terra, on the continent of Vandria. Established in 3727 as a refuge for Elves following the expulsion of Elves from Brimm, New Elysium is governed by a self-nominating Council of Elders and a lower Council of Selune, which meets once per full moon and permits representation from communities proportional to one-twentieth their number of adult Elves and Half-Elves. Despite secular lawmaking, New Elysium recognizes Selune as its patron, and the High Priestesses of Selune administer justice. Arcane magic is fully unstigmatized in New Elysium, and most citizens receive some practical magical training as part of their education; aspiring researchers typically travel to the Vandrian Empire for further study. Representatives of New Elysium rejected the partition of Elysium agreed upon at the Council of Gel Badur, maintaining through the doctrine of Primal Claim that Elves have universal right to Elysium.

### Demographic Composition

The Nation of New Elysium is approximately 15% Human, 30% Elf, 45% Half-Elf, 5% Halfling, 2% Dwarf, 1% Goliath and 2% Half-Orc.

### DM Notes

Look, you guys are smart. There's obvious historical and contemporary parallels here to Israel, but I want to push back a bit because not only is that not the intent or focus of the campaign, but I don't want the political or individual behavior of Elves to be seen as a statement on, characterization of or allegory for Israel or Jewish people. Obviously I'm going to be sensitive about things, and I don't want to fully abdicate creative responsibility, but also do me a favor and let's try to build out a bit of distance in the lore. That said: yes, this is a somewhat militarized and ethnonationalistic society of a historically marginalized group, in a close alliance with a Western-coded nation, seeking to reclaim its homeland.

1. ↑ Many New Elysian politicians argue that Elves have the *sole* right to Elysium.
2. ↑ The Nation of New Elysium recognizes an individual as an Elf if they are born to an Elven mother or receive ancestral memories, and a Half-Elf if they are born to an Elf father and are unable to receive ancestral memories.
Holy Kirlian Empire

The Holy Kirlian Empire is a Solaric theological state on Terra, on the continent of Kirlia. Unified in 3601 in the name of the Solaric Church, the Holy Kirlian Empire is headed in name by the Dawn Incarnate, an individual identified as the reincarnation of Solar on Terra, though the nation is often led in practice by a council of Solaric Church elders, clerics and paladins. The current Dawn Incarnate is Chimme Nyima, a Half-Elf woman identified from the South in 3793. Much of the Holy Kirlian Empire, particularly the South, consists of heavily-populated and divinely-terraformed cities. Most arcane magic is outlawed in the Holy Kirlian Empire. The Holy Kirlian Empire has been at war with the United Kingdoms of North Kirlia for much of its history; new skirmishes began in the Spring of 3818 after the discovery of the Reformation of Elysium, though neither nation has declared war. The Holy Kirlian Empire rejected the partition of Elysium agreed upon at the Council of Gel Badur, instead instructing paladins of the Order of the Golden Sun to immediately begin conquering the plane in the name of Solar.

### Demographic Composition

The Holy Kirlian Empire is approximately 25% Human, 20% Elf, 25% Half-Elf, 5% Halfling, 3% Dwarf, 7% Goliath and 15% Half-Orc.

### Notes from DM

The best comparison that I can think of for the Holy Kirlian Empire is pre-revolution Iran. Definitely hints of religious fundamentalism and governmental surveillance, but this is one of the more progressive and educated nations on the Prime Material Plane. Crime is fairly harshly punished (death for major crimes, internment at prayer camps for intermediate crimes, fines, prayers and public apologies for low-level crime), but the Solaric Church does a decent job making sure the needs of its citizens are provided for. D&D gods aren't bullshit-- you can tangibly feel the power and prosperity of Solar, the paladins of the Order of the Golden Sun are feared worldwide, and the Dawn Incarnate is a legitimate incarnation of Solar. Also they're cool with the gays.

1. ↑ KEE-may NEE-muh
2. ↑ Self-identified.
Solarium

Solarium is an arcane-material energy source, commonly used in low-grade magical devices, or processes which only require particularly short bursts of magical energy. It was developed by researchers at Moun Phorr University as a possible replacement for Elysian Arcanite.

### Development and Solaric Approval

The name "Solarium" is somewhat of a misnomer, since the magical energy of the material does not originate from the sun. Instead, the material, which is constructed by plating and etching copper according to specific arcano-spatial rules, receives magical energy by tuning to the latent arcane energy left after the destruction of Elysium. However, because magical devices powered by Solarium are less effective underground, through lead, and behind walls, early researchers were able to convince Solaric Church officials from the Holy Kirlian Empire to treat the material as a boon of Solar, and circumvent Church restrictions on Arcanite-powered devices.
Elf

Elves are a sentient race native to Elysium. At the time of the Elysian Calamity, Elves were the most populous race on Elysium, having settled the entirety of the plane. Due to speed and immediacy at which bridges to the Prime Material Plane were severed, only approximately one in twenty Elves living on Elysium survived the catastrophe, along with a comparable number of Elves already living on Terra. The majority of the former group were wealthy, of elevated social status, or exhibited particular magical talent, while the latter group represented a demographic cross-section of the Elven population, including many exiles from Elven society on Elysium. During the early Modern Era, Elves faced suspicion and surveillance related to the use of arcane magic, even in societies where such use was common. This mistreatment, combined with the expulsion of Elves from Brimm, led to the establishment of the Nation of New Elysium in 3728. The population of New Elysium now accounts for about one-fourth of all Elves living on Terra, in addition to a greater number of Half-Elves.

Above all, Elves are known for their tremendous love of beauty. This manifests differently across different individuals: some spend their long life seeking perfection in a single craft, while others flit from moment to moment, accumulating experiences to relive during trance.

### Physical Characteristics

Elves typically stand between 5'4 and 6'6", with a variety of skin tones and either silver or golden hair. Elves have long, pointed ears, slender frames, and are incredibly beautiful. Elves do not need to sleep-- instead, they settle into a deep, dreamlike trance, during which they relive memories. Young Elves exclusively recall memories from their Elven ancestors; after around three decades of life, Elves lose access to these primal memories. This loss of access to ancestral memories, known as the Drawing of the Veil, marks the beginning of adulthood for Elves. Elves can live up to 140 years, and most live to be around 115.

1. ↑ Nor was this suspicion limited to the use of arcane magic: the expulsion of Elves from Brimm was motivated in part by the substantial political, cultural and magical influence of Elven archdruids in Southern Brimm.
2. ↑ This does not mean that all Elves are *attractive*, or even aesthetically appealing. Rather, Elves invoke a sense of beauty from an observer, which can sometimes be uncanny.
Half-Orc

Half-Orcs are a sentient race native to Terra, presumably emerging from Human and Orc parentage. The union of a Half-Orc and other sentient races produces offspring that closely resembles a Half-Orc. Half-Orcs are the least populous race on Terra, but are native to all continents and nations. Historically the subject of distrust, discrimination, and exile, Half-Orcs are known for their passion, independence and tremendous determination. Increased racial tolerance in the Holy Kirlian Empire led many Half-Orcs to settle there during the late First Era; due in part to the tremendous zeal with which Half-Orcs joined the Solaric church, out of concern for the stability of the Half-Orc population within the Holy Kirlian Empire, Half-Orc clerics of Solar were once exempt from restrictions on marriage and celibacy, prior to the ultimate dissolution of this restriction for all clerics in the year 3385.

### Physical Characteristics

Half-Orcs typically stand between 5'8" and 6'8", with a range of green skin colors and dark hair. Most Half-Orcs have prominent tusks protruding from the lower half of their jaw, and some Half-Orcs have either one or two horns emerging from the sides of their forehead. Half-Orcs reach adulthood around the age of 16, and can live up to 85 years old, though most live to be around 65.

1. ↑ A long-standing legend alleged that, due to their tusks and (occasional) horns, Orcs and Half-Orcs originated from the lower planes. It is unclear whether this rumor led to the mistreatment of Orcs, or originated out of existing bigotry.
Solar

Solar is the God of light, art, music, beauty, healing, commerce, agriculture, warfare, progress and prosperity, the home, and fire within the Major Pantheon, as well as the divine patron of the Solaric Church and the Holy Kirlian Empire. Among Terran cultures, Solar is most often depicted as a lone Human male of varying age; in Elysian cultures, Solar is depicted as a pair of twins in early adulthood, usually both male but sometimes male and female. These differences in depiction and worship canonically correspond to the celestial bodies orbiting each plane: a Sun circles Terra, while a pair of Suns circle Elysium in mirrored orbits. His sigil is an eight-pointed star, partitioned in gold and red; sometimes also a golden eight-pointed star surrounded by roses. His alignment is Lawful Good.
Asmodeus

Asmodeus is the God of darkness, temptation and patience, law and deals, oathbreakers and thieves, (forbidden) knowledge and magic, as well as dogs and wolves, within the Major Pantheon. He is depicted as a gigantic horned creature with black fur and cloven hooves, though sometimes appears as a black dog or wolf. Asmodeus is less commonly worshipped as a patron than other members of the Major Pantheon, likely due to his association with evil and the Lower Planes, though it is not uncommon for individuals to invoke Asmodeus in specific prayers or requests. His sigil is the head of a black dog with outstretched fangs and tongue. His alignment is Lawful Evil.
Aikadi

Aikadi is the God of air, fate, the seasons, freedom and exploration, permanence and transience, beauty, queerness and identity, sensory experience and adolescence in the Major Pantheon. They are depicted as a feminine Aarakocra with silver skin and pink-gold feathers, though sometimes as wind in humanoid shape. Their symbol is a pink-gold feather surrounded by pearls, and their alignment is Chaotic Neutral.
Dhurn

Dhurn is a Dwarven republic on Terra, on the continent of Taebren. Formally established just prior to the Elysian Calamity in 3545, on the site of the primary Dwarven settlement on Terra, Dhurn is governed by a multi-party unicameral parliament known as the Dhumma. The Dhumma is currently controlled by a coalition of the Green Mountain, Moradin's Kiln, and Worker's Alliance parties. Arcane magic is legal and unstigmatized in Dhurn, and several major universities, including Moun Phorr University, conduct active research on the planar sciences, arcane material sciences, and arcane engineering, with a lesser emphasis on practical casting. Its capital is Gel Badur.

### Demographic Composition

Dhurn is approximately 65% Dwarf, 15% Human, 3% Elf, 5% Half-Elf, 7% Halfling, 3% Goliath and 2% Half-Orc, though recent efforts, particularly by the Moradin's Kiln party, have strived to increase the racial diversity and accessibility of the nation.

### DM Notes

I think Dwarves are super cool, and I hope you do too. Dhurn is arguably the most progressive nation on Terra, both economically and socially. However, it's going through a bit of a tech boom right now, and Dwarven startup culture is pretty awful.
Drawing of the Veil

### Ancestral Memories

During a young Elf’s first few years, the memories evoked during trance are drawn not from current life experiences, but from the fantastic past adventures of the Elf’s immortal soul, and from their home plane of Elysium. Parents of young Elves encourage the youths to explore these memories and talk about them with one another, but dissuade their children from discussing the memories with adults until a memory of waking life first intrudes upon a youngster’s trance. This experience, called the First Reflection, marks the end of childhood and the start of adolescence.

Most elves experience their First Reflection after their first decade of life. It marks the beginning of the period when an Elf must focus on acquiring the knowledge and skills needed for the Elf’s role as an adult. As a means to this end, Elves in adolescence learn how to use trance to evoke memories of their waking lives, giving them opportunities to reflect on the joys of the mortal world and to reinforce the principles of any training or practice undertaken while awake. At the same time, the memories of long ago that came so easily during childhood now arise less and less frequently.

Elves with particularly strong connections to Elysium through their ancestral memories are typically selected into the Priesthood of Selune.

### The Drawing of the Veil

The Drawing of the Veil is the name that Elves give to the occasion when a young Elf (usually after three decades of life) no longer experiences primal memories during trance, but instead recalls only the events of its current mortal existence. Losing access to one’s primal memories can be a traumatic experience. Elder Elves look for signs of this change in young elves and try to guide them through it. Historically, most elven cultures mark the Drawing of the Veil with a ceremony of pride or celebration, as a way of offsetting an individual’s melancholy.

### Destruction and Reformation of Elysium

From 3548 to 3818, Elves were only able to commune with Elysium as youth, through primal memories during trace. This separation made the Drawing of the Veil particularly traumatic during the Modern Era, as the loss of historical memory separated young elves not only from their past lives, but also their home plane. As such, the Drawing of the Veil marked young Elves' entry into adulthood in a community alienated from its homeland. This sense of loss is central to many Elven communities' sense of identity.

In the 100 years preceding the Reformation, some adult Elves began receiving ancestral memories of Elysium during trance, despite having already experienced the Drawing of the Veil. As similar claims had been made throughout history, these experiences were initially dismissed by the High Priestesses of Selune. Later, these experiences were embraced at the Council of Gel Badur as justification for the doctrine of Primal Claim.

1. ↑ Adapted from *Mordenkainen's Tome of Foes.*
Prime Material Plane

The Prime Material Plane, also known as Terra, is one of two known Material Planes in the Universe, the other being Elysium, the High Material Plane. The Prime Material Plane is the home plane of Humans, Halflings, Goliaths and Orcs. Compared to Elysium, Terra has a gentler climate and more consistent biomes, inhabited by less dangerous flora and fauna, as well as a substantially weaker connection to the Weave. This allowed for the broad settlement of the Prime Material Plane even without the use of advanced magic. Even late into the First Era, the majority of communities on Terra were organized around agriculture. However, advances in technology, magic and industry, as well as the development of trade and economic specialization due to intraplanar teleportation, led to the gradual development of the Prime Material Plane during the Modern Era.

### Geography, Climate and Planar Orientation

The Prime Material Plane is broken into three primary continents: Kirlia, in the West, Taebren, to the North, and Vandria, to the East. The continents are separated by a narrow passage of water known as the Illyrian Strait. Travel by water in any cardinal direction eventually leads to the Elemental Plane of Water, travel into the atmosphere leads to the Elemental Plane of Air, and travel into the earth leads to the Elemental Plane of Fire. The Elemental Plane of Earth is accessible through passages in the Great Mountains of Kirlia and Taebren. Portals to Elysium can be found on all major continents, with varying requirements for transport, at specific spiritually attuned sites. Many of these sites now serve as nodes for intraplanar teleportation.

Terra is orbited by two celestial bodies, a glowing orb associated with Solar, and a silvery orb associated with Selune. These lead to a regular four seasons, split by most cultures into a 12-month calendar. The equator runs through the Holy Kirlian Empire and the Vandrian Empire at approximately a 30-degree angle; areas above the equator tend towards temperate forests and tundra, while areas below the equator tend toward grasslands and wetlands to the East, and deserts to the West.
Reformation of Elysium

On February 17, 3818, arcane researchers at Moun Phorr University discovered traces of a new plane at the historical frequency of Elysium. This finding was soon corroborated by other researchers, suggesting the Reformation of Elysium. The signal grew stronger over time, and on March 28, 3818, Vandrian planewalkers successfully established an arcane bridge to the plane, finding a newly-reformed Elysium in a primordial state.

While the reformed plane exists in a largely prehistoric state, explorers have discovered half- or fully-formed structures and tombs from various eras in the history of Elysium. These structures often hold artifacts of great arcane power, and occasionally refined or unrefined Arcanite. As such, many nations have authorized governmental or private expeditions into Elysium, in a mad dash to claim the power and resources of the High Material Plane
Human

Humans are a sentient race native to Terra. They are the most populous race on Terra, and compose the majority of nearly all nations on Terra. Humans are known for their resourcefulness, ambition, adaptability and sense of adventure. They are capable of excelling at multiple pursuits, though due to their wide interests and slightly shorter lifespans than that of the Ascendant Races, they are less likely to master a single craft.

### Physical Characteristics

Humans typically stand between 5'2" and 6'4", with a variety of skin tones and hair colors. Adulthood for Humans is generally acknowledged to begin at 20 years old, though this can vary by culture. Humans can live up to 100 years old, and most live to be around 75.
Moun Phorr University

> *Y'want to know why Dhurn has managed to survive so long, sitting on all that Arcanite? It's not the arcane cannons, or whatever Golems the Dwarves baked up in their subterranean kilns. No, any country foolish enough to invade would lose access to the greatest resource that Dhurn has to offer-- their universities. And Moun Phorr University is the finest university of them all. **Interview with Prof. Edam Rheissel, Arcane College of North Vandria***
>
>

Moun Phorr University is a public university in Dhurn, located at the base of Moun Phorr on the continent of Taebren. The university confers degrees in the planar sciences, arcane material sciences, metallurgy, and civil and mechanical engineering. Founded in 3369 to train Dhurnian engineers and researchers, Moun Phorr University now regularly admits students from all nations on the Prime Material Plane, to the great diplomatic and economic benefit of Dhurn. Moun Phorr University was the site of several of the most important arcane and technological advances of the Modern Era, including the re-tuning of fey bridges for intraplanar teleportation, the development of Solarium, and the discovery of the first evidence for the Reformation of Elysium.
Gel Badur

Gel Badur is the capital of Dhurn, and the site of the Council of Gel Badur in 3818, at which an agreement was reached between Dhurn, the Vandrian Empire, Brimm and the United Kingdoms of North Kirlia regarding the partition of reformed Elysium. It is located in Southern Dhurn at the entrance of the Sharr Kad Mountains. Gel Badur roughly translates to "Good Cave," a somewhat tongue-in-cheek description of the size of the city relative to the Dwarven megacities of Elysium. The city predates the Elysian Calamity.
Elecciones legislativas de Solama de 2006

* Hagamos Historia
	+ Coalición Nacional Opositora. (26)
	+ Unidad Democrática. (6)
* Demócratas de Solama.
* PDJLS.
* Partido Comunista.

#### Listado de senadores 2006-2010

Ciudad de Solama (3,00; 8,92; 16,04; 35,13; 36,91)

Jojulco (2,03; 10,10; 16,78; 28,75; 42,34)

La Saiba (2.45; 10,21; 14,18; 22,90; 50,26)

Norte de Vallenegro (2,28; 10,05; 22,05; 24,59; 41,03)

Ojopal (3,11; 9,03; 13,44; 22,29; 52,13)

Yorupe (1,10; 3,16; 4,90; 16,29 ;74,55)
The Biddercombe Murders

Newspaper Report Covering The Murder

The Biddercombe Murders was a murder perpetrated by members of the McCoin Family on the July 9, 1969, in Los Santos, San Andreas United States, under the direction of Carl McCoin.

On the night of July 9, members of the McCoin Family—Baxter Walts, Kimmy Bathin, and Miranda Copper drove from their camp in Blaine County to 3683 Whispymound Drive in the Vinewood Hills, the home of Lilith Biddercombe and her husband, film director Marcin Piotrowski. The group entered the property a little after 12:30. They shattered the back patio door and entered the home. They murdered Biddercombe, along with Rowdy Rabbit Pamela Winters, 20-year-old Thomas Nylund, a young man Lilith had been renting the pool house to, Thomas’s childhood friend, 19-year-old Skyler Grochowski, and Skyler’s girlfriend 18-year-old Eunice Lawrence. Piotrowski was not home that night as he was working on a film in Australia.

Crime Scene

The victims were all found on the back patio of the house, three were laying on the ground and two were found laying in lawn chairs. All stabbed numerous times and all tied up at the wrist and ankles, with pillow cases covering their faces. Inside the home police found broken furniture and shattered glass. Bloody hand prints were also found on the floors in the halls, and food had been ripped out of the fridge and pantry and was scattered all over the kitchen.

Motive and Aftermath

After their arrest in December of that year, they were asked why they decided and wanted to kill five people. All three stated that the crimes were committed to please McCoin wishes. They explained McCoin instructed them to kill rich people in the Vinewood Hills to prove to him, and the family, they were worthy of McCoins “gospel and wisdom”. They explained how they themselves just happened to pick the house on a whim, not knowing who lived there, meaning Lilith and her friends were murdered, completely at random. In March of 1971, after an 15 month trial, all four of the defendants, including McCoin, were sentenced to life in prison, with no possibility of parole.

Victims

* Lilith Biddercombe
* Pamela Winters
* Thomas Nylund
* Skyler Grochowski
* Eunice Lawrence
Гоблины

**Гоблины** - название представителей расы, появившейся 4-5 тысяч лет на земле Центральной и Южной Босмании. Доказано, что гоблины приходятся оркам родственниками, а значит и людям. Гоблины, как не странно, больше похожи на людей, из-за развитого мозга и похожей физиологии, чем на орков.

### История происхождения

Как было сказано выше, гоблины произошли от орков, нет, даже так: гоблины и есть орки. Различие между орками и гоблинами кроется в географии и анатомии: грибок в мозге орков не позволял им уходить далеко за пределы великой степи, однако как всегда нашлись некоторые, что смогли противодействовать действию грибка и покинуть степь. Вне степи условия были значительнее проще, так-что мышечная масса выходцев поколение за поколением деградировала, но вот мозг - напротив, развивался, благодаря тесному контакту с людьми и отмиранию грибка, который искусственно сдерживал развитие мозга.

Ныне, гоблины - это те же орки, с поправкой на географическое расселение и адаптационных характеристик из этого следующих.

Из-за своей малой распространённости и общего количества, гоблины большую часть истории подвергались гонениям и были вынуждены создавать свои собественные государства для защиты, однако со временем гоблины как раса сумели укрепиться в Босмании, потому ныне их права равны правам орков.
Saint Claire, Colorado

Saint Claire is a town that sits in the southwestern portion of the state of Colorado. The town is a former mining camp with its first gold mining claim being made for the surrounding mountains in 1875, and the early settlement that would become Saint Claire followed. The town was founded in 1877 as the town of "Tomlinson", but due to confusion with a San Andreas town of the same name, it was renamed Saint Claire in 1885. The name was taken from Claire Dismay, the daughter of Brad Dismay, a miner who was the first to find gold in the would be town. Some other minerals found near Saint Claire include zinc, lead, copper, silver, and other gold ores.

Saint Claire sits in a box canyon, with steep forested mountains and cliffs surrounding it. with two-pronged waterfalls situated at the canyon's head. A free gondola connects the town with its companion town, Mount City, Colorado, at the base of the ski area. Saint Claire and the surrounding areas are known for its ski resort and slopes during the winter, as well as an extensive festival schedule during the summer, including the Hot Air Balloon festival, which traditionally occurs the first weekend in June. Saint Claire’s population was 2,508 in the 2020 United States Census
Vinewood

**Vinewood** is a famous district in the city of Los Santos, San Andreas. Vinewood is a large, affluent neighborhood. The renowned Vinewood Boulevard contains street performers, souvenir stores, and tourist groups. The denizens of Vinewood are very wealthy, so expect to find many high-end vehicles. Sports cars and limousines can be typically seen on Vinewood Boulevard, the latter usually found parked in front of a hotel.

The northern end of Vinewood consists of various businesses like nightclubs or high-end clothing stores. A number of roads lead uphill and connect Vinewood to Vinewood Hills in the north. The southern end of Vinewood is the location of luxurious hotels and a small number of mansions. They are not as common as in other districts like Rockford Hills.

**Neighborhoods**

* Alta
* Downtown Vinewood
* East Vinewood
* Hawick
* Mirror Park
* West Vinewood

**Notable Residents**

* Franklin Clinton - multi-millionaire entrepreneur/celebrity agency owner
* Sal Britoni - actor
* Clay Jackson - rapper/actor
* Lacey Jonas - actor
* Tony McTony - billionaire philanthropist
* Brandan Roberts - actor
* Bruce Spade - actor/producer

**Roads and Streets**

* Alta Place
* Alta Street
* Abe Milton Parkway
* Bridge Street
* Clinton Avenue
* East Mirror Drive
* Eclipse Boulevard
* Elgin Avenue
* Gentry Lane
* Glory Way
* Hawick Avenue
* Laguna Place
* Las Lagunas Boulevard
* Los Santos Freeway
* Meteor Street
* Milton Road
* Mirror Park Boulevard
* Mirror Place
* Nikola Avenue
* Nikola Place
* North Archer Avenue
* Occupation Avenue
* Popular Street
* Power Street
* South Mo Milton Drive
* Spanish Avenue
* Tangerine Street
* Utopia Gardens
* Vinewood Boulevard
* Vinewood Park Drive
* West Eclipse Boulevard
* West Mirror Drive
* Whispymound Drive
* York Street
Lions & Donkeys

**Lions & Donkeys** is a 1984 American film produced by Richards Majestic Productions and directed by Antonio Tony. The film stars Chip Hampton and Leo Hornstein. The story centers around a hapless slave-driver Minimus (Chip Hampton) in Ancient Rome who is in love with a donkey. His donkey is taken by the emperor (Leo Hornstein) as a love toy, and Minimus must fight gladiatorial bouts to win it back. Holding the most phallic trident ever witnessed on the silver screen.

**Cast**

* Chip Hampton as Minimus
* Leo Hornstein as The Emperor
The Starlet Of Land Act Dam: The Leonora Johnson Story

**The Starlet Of Land Act Dam: The Leonora Johnson Story** is a 2009 book by American author Axel Milton. The book uses police documents, word of mouth rumors and other means to try and solve the grisly 1975 murder case of starlet Leonora Johnson, this case later went on to actually be solved in 2013. The book is broken into four parts **Murder**, **Evidence**, **Suspects & Theories**, and **Concluding Epilogue**.

**Synopsis**

The first section, **Murder**, covers about 30 pages of the book and recounts the detailed timeline of events leading up to and after the murder, as well as interviews with reporters and detectives who were at the scene the day of. Pages 9 through 17 discusses Leonoras life, including her early years in the Midwest and her eventual arrival in Los Santos.

The second section, **Evidence**, starts on page 32 and discusses the possible evidence that detectives might have looked over at the crime scene. This section looks over and examines the crime scene photos and police reports taken on sight as well.

Pages 40 to 52 include interviews and quotes from Elmer Rogor, the mortician who preformed Leonora’s autopsy.

The third section, **Suspects & Theories**, begins on page 54 and reviews all possible suspects, and presents theories and motives behind each suspect. This section is by far the longest stretching a whopping 71 pages and covers each one of the seven suspects individually and looks into their connection with Leonora and dives into theories as to what could have lead them down the path to murder.

The book ends with the fourth section, **Concluding Epilogue**, which is more or less a rundown of everything on the book.
Eliminate Jate Vol 1

**Eliminate Jate Vol 1** is a 2003 American martial arts film written and directed by Winston Giordano. It was produced by Richards Majestic Productions and stars Trissy Thermom as The Raven

**Plot**

A former secret agent, known as The Raven (Trissy Thermom), seeks revenge on her jealous ex-lover Jate (Theodore Bickford) kidnaps the golden retriever they shared when they were together. She vows to get even with every person who contributed to the taking of her fur baby. After devising a hit list, The Raven sets off, enduring unspeakable injury and unscrupulous enemies.

**Cast and Crew**

* Trissy Thermom as The Raven
* Juri Ikeda as The Hawk
* Theodore Bickford as Jate
* Ned Hannah as Weed
* Everlyena Williams as The Blue Jay
* Roxanne Pris as The Crow
* Director- Winston Giordano
Carl McCoin

**Carl McCoin** (né **Mason**; April 12, 1934 – April 11, 2015) was an American criminal who led the McCoin Family, a cult based in San Andreas, in the late 1960s. Some of the members committed a series of five murders in July of 1969. While McCoin never directly committed the murders, he was convicted of first-degree murder and conspiracy to commit murder in 1971 for the deaths of five people, including the film actor Lilith Biddercombe.

He and his followers were sentenced to death in 1971, but his sentence was commuted to life with the possibility of parole after the San Andreas Supreme Court invalidated the state's death penalty statute in 1972. He served his life sentence at the Bolingbroke Penitentiary, Los Santos County and died at age 80 in 2015
Land Act Dam

**The Land Act Dam** is an arch concrete dam in the Los Santos River in Los Santos, San Andreas. It was constructed in 1932 to hold the Land Act Reservoir, the main water source for the city, in the Tataviam Mountains. It is connected by pipe to a filtering plant beside the Los Santos Freeway. It is located in Los Santos County, east of the city. A dirt path runs through its crest, connecting it to West Vinewood, the Los Santos Freeway and the Palomino Freeway. The Dam stands at 369 feet and stretches 641 feet in length and covers a surface area of around 67 acres. The City of Los Santos began monitoring the dam using continuous GPS with the technical support of the USGS after the 1994 East Vinewood earthquakes particularly damaged the dams structure.
Iguana Gallo Valletto

Pour l'ennemi similaire, se référer à Gallo (ennemi).

### Description

Gagne avec un niveau bonus. Gagne 10% d'apprendre tous les 5 niveaux (max +50%).

## Statistiques initiales

### Passer

+3

**Iguana Gallo Valletto** est un des personnages jouables dans *Vampire Survivors.* Son arme de départ est le Bistouri d'horloger.

## Déblocage

Le joueur peut débloquer ce personnage à l'achat en obtenant l'Infinite Corridor. Il doit alors être acheté pour  2,000, augmentant suivant le nombre de personnages achetés.

## Bonus passifs

Gallo commence avec un niveau supplément. Il a +15% de duree, -15% de Cooldown, -50% d'avidité, +3 de retenter, et +3 de passer.

 5-9
 10-14
 15-19
 20-24
 25

## Trivia

* Iguana Gallo Valletto pourrait avoir créé le niveau Gallo Tower, les miroirs de téléportation, et les Reliques. On peut aussi les voir porter l'Tome Vierge.
* Iguana Gallo Valletto et Divano Thelma sont les deux seuls personnages à ne pas être cités dans les messages de développement. Malgré ça, ils ne sont pas des personnages secrets car leur condition de déblocage est expliquée dans le jeu avec un succès associé.
* Iguana Gallo Valletto, Christine Davain et Divano Thelma sont les seuls personnages à commencer avec un niveau supplémentaire.
David Richards

**David Dave Richards** (July 12 1909-October 29, 2012) was a famous Vinewood film producer. David was well-known in the film industry for his good heart and generosity. In 1921, he founded Richards Majestic Productions, which he ran until 1978, RMP quickly became the film industry's most prestigious movie studio, accumulating the largest concentration of leading writers, directors, and stars in Vinewood.

Richards Majestic Productions was known for making action movies, but sometime around the 1940s, under David's direction, the studio began focusing on artistic films. Perhaps this was also why the company began running into some financial difficulty.

David had a public friendship with Fred Quincy of Fred's Pictures, and Quincy had his company buy a 5% market share of Richards Majestic at a significant over market rate to help Richards out, and while not telling David to stop making artistic films, he did urge him to go back to what he did best and what audiences expected of Richards Majestic, namely action movies.

In 1975, David became a suspect in the then unsolved murder of actor Leonora Johnson, however he was cleared due to lack of evidence. The murder of Leonora had a strong affect on David. This was most likely the reason he retired from the studio and gave control of his film studio to Solomon in 1978. He continued to give advice to Solomon about the industry. After losing his wife Rachel Richards in 1985, David moved to Chumash and lived there the remainder of his life until he died of natural causes in 2012.
San Andreas

The **State of San Andreas**, also known as the **San Andreas Republic** is a state located in the southwestern United States of America. San Andreas is a large, populous state. Located on the West Coast of the United States, and is the birthplace of several new pop culture trends, including celebrity fallouts. The state sits on the coast of the Pacific Ocean. San Andreas is nicknamed "The Golden State",

San Andreas' motto is, "We won't be broken hypocrites forever," as stated in a San Andreas Tourism Board commercial; according to the same advertisement, San Andreas has the most polluted air in the world.

**History**

San Andreas was once territory of Mexico in the 1800s, which explains some Spanish geographic names. The city of Los Santos, however, was founded in 1781, which was when the Spanish Empire was still in control. Blaine County was established in 1823. The American settlers came to San Andreas and defeated Mexico, thus establishing the San Andreas Republic. Los Santos County was established in 1889. several years after the founding of Blaine County. The beaver was chosen as the official state animal of San Andreas. The beaver can be seen on the state flag, the logo of the Los Santos County Sheriff, and on the seal of the city of Los Santos. In the 20th century, San Andreas became the center of culture in America and gave birth to the famous Vinewood film culture.

**Counties**

**Los Santos County:** The southernmost county in the state, and is also the most developed. It consists of the cities of Los Santos and Davis, along with a large variety of highlands, beaches, and interconnected highways. The town of Chumash is located in the western side of the county along with a large beach. It is bordered by Blaine County to the north by Route 68. Los Santos County is the urban area of Southern San Andreas.

**Blaine County:** The second-southernmost county of the state and the northernmost featured. Blaine County is mostly known for its wildlife, including a large desert, highlands, a sea, and forests. There are three towns in the county: Sandy Shores, Grapeseed, and Paleto Bay. One of the most visited landmarks in the county is Mount Chiliad. Blaine County is the rural area of Southern San Andreas.

**Notable Cities and Towns**

* Los Santos
* San Fierro
* La Casazul
* San Luego
* Sandy Shores
* Chumash
* Paleto Bay
* Grapeseed
Brimm

Brimm is an agricultural nation-state on Terra, on the continent of Vandria. Established in the mid First Era, Brimm is a monarchy, led by King Ail Donnovan the Fourth since his coronation in 3798. While arcane magic was legalized in Brimm in 3729, after a long period of prohibition, its use is still somewhat stigmatized. Instead, Brimm relies on druidic magic in the South and Solaric divine magic in the North. As compared to the more urban North, much of Southern Brimm is composed of self-contained agricultural communities, each led by a powerful druid or council of druids. Tensions over this dispersion of power led King Ail Donnovan the Second to invade Southern Brimm and expel Elves from Brimm in 3720.

### Demographic Composition

Brimm is approximately 45% Human, 3% Elf, 4% Half-Elf, 40% Halfling, 7% Dwarf, and less than 1% Half-Orc or Goliath.

### Notes from DM

Brimm is a bit of a mix of Ireland and the Southern US. The "irony" at the heart of Brimm is that Elves were incredibly influential in the cultural, economic and magical development of Southern Brimm, as many community druids were Elves. As such, post-expulsion Southern Brimm is somewhat unsettled: there's strong ties to Elven culture, but also resentment of Elves due to tensions with New Elysium and years of life in Brimm without many Elves. Note also a bit of historical tension and differing attitudes/impact on culture of the Elves that were already settled in Brimm, and the Elves that came to Brimm after the Elysian Calamity: the former were mostly druids, and the latter were skilled arcane casters. Northern Brimm is a bit closer to the culture of Vandria, though definitely less liberal, and with slightly less government control of the economy. Much of this lore is built out of conversations with Jake!

1. ↑ This restriction was lifted by his son, King Ail Donnovan the Third, in 3765.
2. ↑ Self-identified.