Careers

## Career System

The Career System is a feature that gives you a buff when you win a duel or eliminate a certain number of enemies (the message that says "*player* is on fire"), Some Companions, Lords and Heroes also have Careers and they can be used to increase the prosperity of the center of the walled fief if set in the correct building.

### **Careers by Ienjoyvidyagames and AceForce (Discord)**

Each career has an unique skill and those trigger only when the *player is on fire*

* **Merchant: Gain Money**

Weapon Bonus: PoDao, halberd, crossbow damage increased (5% per level)

Main Attribute Bonus: Every 10 points of INT increases walking speed (2% per level)

Defense Bonus: Increases defense while running (10% per level) I guess on foot? Might actually be straight up running since another career has a bonus for staying still apparently

Leadership Bonus: Ranger add DEF while as team leader (5% per level)

* **Farmer: Gain food, Increase Prosperity**

Weapon Bonus: Spear, fork, rake, sickle, stick, stick injury increase (5% per level) Spears, forks, rakes, sickles, sticks, and rods?

Main Attribute Bonus: Every 10 points of CHA increases defense and blood (1% per level)

Defense Bonus: Increases damage chance by half (7% per level) MTL'd original with DeepL, apparently you get a chance to halve damage taken

Leadership Bonus: Infantry add ATK/DEF/HP/SPD while team leader (2% per level)

* **Warrior : Stop enemies (blue effect)**

Weapon Bonus: All weapon damage increase (2% per level)

Main Attribute Bonus: Every 10 points of STR increases damage (1% per level)

Defense Bonus: Increases offense and defense when not holding a shield (5% per level)

Leadership Bonus: Cavalry add ATK/DEF/HP/SPD while team leader (2% per level)

* **Artisan: Refill allies ammo and shield (player need press H)**

Weapon Bonus: Single, machete, crossbow, firearm damage increased (5% per level) Single = knife?

Main Attribute Bonus: Every 10 points of INT increases precise remote (2% per level) Probably ranged accuracy

Defense Bonus: Defense elevated holding shields (10% per level)

Leadership Bonus: Ranger add ATK/DEF/HP/SPD while team leader (2% per level)

* **Herder: Heal ally horses HP (player need press H)**

Weapon Bonus: Lancer, spear, bow damage increased (5% per level)

Main Attribute Bonus: Every 10 points of AGI increases horse speed (2% per level)

Defense Bonus: Upgrade horses defense and blood (10% per level)

Leadership Bonus: Cavalry add SPD while team leader (5% per level)

* **Titan: Reduce enemies morale and get chaos (green effect)**

Weapon Bonus: Axe, hammer, rod, broadsword, throwing damage increased (5% per level)

Main Attribute Bonus: Every 10 points of STR increases HP (2% per level)

Defense Bonus: Without a helmet defense increases (10% per level)

Leadership Bonus: Infantry add HP while team leader (5% per level)

* **Actor: Increase ally morale and make some ally heroes get on fire too**

Weapon Bonus: Ge, halberd, lance damage increased (5% per level)

Main Attribute Bonus: Every 10 points of CHA increases walking and riding speed (1% per level)

Defense Bonus: Movement speed increase when barefoot (10% per level)

Leadership Bonus: Cavalry add DEF while team leader (5% per level)

* **Academic: Make enemies surrender**

Weapon Bonus: Sword, Crossbow damage increased (5% per level)

Main Attribute Bonus: Every 10 points of INT increases walking speed and defense (1% per level)

Defense Bonus: Dodge increases dressed in cloth (7% per level)

Leadership Bonus: Cavalry add HP while team leader (5% per level)

* **Barkeeper: Make enemies or hero get drunk, 100% chance to capture**

Weapon Bonus: Podao, machete, throwing damage increased (5% per level)

Main Attribute Bonus: Every 10 points of CHA increases melee damage (2% per level)

Defense Bonus: Stationary damage defense (10% per level) Wow. Just wow. I think stationary defense increase?

Leadership Bonus: Infantry add ATK while team leader (5% per level) (edited)

* **Fisher: Make enemy heroes dead together while he's dying**

Weapon Bonus: Podao, lance, bow, throwing damage increased (5% per level)

Main Attribute Bonus: Every 10 points of AGI increases ranged damage (2% per level)

Defense Bonus: Damage increased, defense decreased (10% per level)

Leadership Bonus: Ranger add ATK while team leader (5% per level)

* **Thief: Invisible and steal enemies' equipment**

Weapon Bonus: Double wielding, dagger, single knife, throwing damage increased (5% per level)

Main Attribute Bonus: Every 10 points AGL increases dodge chance (2% per level)

Defense Bonus: Attack and evasion increased when dual (8% per level)

Leadership Bonus: Infantry add SPD while team leader (5% per level)

* **Doctor: Heal allies**

Weapon Bonus: Hammer, rod, crossbow damage increased (5% per level)

Main Attribute Bonus: Every 10 points of INT increases speed and defense (1% per level)

Defense Bonus: Attack increased without gloves (10% per level)

Leadership Bonus: Ranger add HP while team leader (5% per level)

* **Playboy: Make female enemies become allies (heart effect, 100% chance for enemy beauty), make female ally stronger**

Weapon Bonus: Stick, whip, gun damage increased (5% per level) Stick, rod, whip, gun? This mod has whips?

Main Attribute Bonus: Every 10 points of CHA increases speed and melee damage (1% per level)

Defense Bonus: Attack increased without shield (10% per level)

Leadership Bonus: Cavalry add ATK as team leader (5% per level)

* **Beauty: Make male enemies become allies (100% chance for enemy playboy)**

Weapon Bonus: Dagger, sword, bow damage increased (5% per level)

Main Attribute Bonus: Every 10 points of CHA increases melee defense (2% per level)

Defense Bonus: Melee dodge increased when wearing cloth (10% per level)

Leadership Bonus: Ranger add SPD while team leader (5% per level)

* **Taoist: enemies around him will take damage by percent per few second(red aura), but when he's on fire, the aura will disappear**

Weapon Bonus: Taoist weapon, sword damage increased (5% per level)

Main Attribute Bonus: Every 10 points of INT increases and ranged defense (2% per level) Apparently just ranged defense, despite the and

Defense Bonus: Ranged dodge increased when wearing cloth (10% per level)

Leadership Bonus: Infantry add DEF while team ledear (5% per level)

#### **Adding and Changing Careers**

To acquire a 2nd career or change your 1st career you need to go talk to Han Bolong in the Dongjing Tavern. The requirement to learn/change a career is first completing Han Bolong's mind reading and second have a companion (recruited lords count) in your party that has the career you want at Lvl 4.

**Newly Added Jobs (Combination of Careers) by Ienjoyvidyagames and AceForce (Discord)**

1. Merchant (MER)

  Landlord (MER / FAR) - get extra money when life recovery Get extra money when you heal yourself

  Tyrannical (MER / WAR) - get extra money when the attack  Get extra money when you attack?

  Logistics (MER / ART) - extra money to obtain ammunition recovery  Get extra money when you get ammo from Artisan's rage?

  Horse Stall (MER / HER) - get extra money when horses move I dunno, I guess you get more money riding your horse

  Quartermaster (MER / TIT) - obtaining additional money when hit

  Troupe (MER / ACT) - increases rage allies can also be simultaneously obtain money Maybe allies who get extra rage from Actor       also get money from Merchant?

  Orator (MER / ACA) - can get extra money when capitulate soldiers

  Regal (MER / BAR) - get extra money when the attack hit Seems to be getting extra money when you hit or get hit

  Fishmongers (MER / FIS) - can get extra money when the defeated enemy Extra money when an enemy is defeated, doesn't seem to require that Fisher drowns them

  Profiteers (MER / THI) - dodge Get extra money on success

  Yaofan (MER / DOC) - you can get extra money when friendly forces to restore life

  Master (MER / PLA) - get the amount of money rises when women around

  Diao Chan (MER / BEA) - can get extra money when charm enemy

  Fortuna (MER / TAO) - spell will kill the enemy converted into money

2. Farmer (FAR)

  Grain Officer (FAR / WAR) - extra food consumed to increase the attacking force  Apparently consumes extra food to also boost your damage.` DeepL: Additional consumption of food to improve offensive power

  Carpenter (FAR / ART) - resume when additional ammunition to restore life. DeepL: Extra life restoration when recovering from ammunition

  Hermit (FAR / HER) - horses slowly restore life

  Butcher (FAR / TIT) - extra food consumption increases defense

  Pillar (FAR / ACT) - rage consume extra food to enhance the increase

  Elder (FAR / ACA) - can heal additional capitulate after the success

  Xianhan (FAR / BAR) - consume extra food to improve their offensive and defensive

  Fisherman (FAR / FIS) - extra time to defeat the enemy can heal

  Tomb Pirates (FAR / THI) - extra food consumption increase dodge rate

  Rural Doctors (FAR / DOC) - consume extra food to enhance friendly health regeneration amount

  Jupiter (FAR / PLA) - when there are women around the life recovery will not consume food

  Village Took (FAR / BEA) - charm successful when additional recovery health  Heal more when you charm?

  Kitchen King (FAR / TAO) - spell kill may additionally heal

3. Warrior (WAR)

  Overseer (WAR / ART) - ranged damage additional hoist Boost to ranged damage

  Zhaizhu (WAR / HER) - additional horses collision damage

  Meng Who (WAR / TIT) - additional increase attack defense

  Takefu (WAR / ACT) - attack can additionally improve friendly rage obtain

  Lu (WAR / ACA) - melee attacks have a chance to capitulate to the enemy military

  Howard Will (WAR / BAR) - additional increase attack power

  Captaincy (WAR / FIS) - additional cuts around the time of the attack enemy lifeNot sure, [DeepL: Additional reduction of enemy lives in the surrounding area during the attack] Guess it causes more Fisher aura damage when you attack?

  Righteous Thief  (WAR / THI) - when success can dodge an additional attack power

  Benevolent General (WAR / DOC) - can kill extra friendly life around recovery Extra healing for nearby allies when you kill?

  Men (WAR / PLA) - extra sharp rise melee attacks when there are women around Even more melee boost when women are nearby

  Woman (WAR / BEA) - attack when can charm the enemy Melee attacks can charm

  Military Teacher (WAR / TAO) - kill can additionally improve the range and spell damage Kills boost Taoist aura range and damage

4. Artisan (ART)

  Hunter (ART / HER) - remote attacker may recover additional horses blood Ranged attacks heal your horse

  Blacksmith (ART / TIT) - can restore additional ammunition when attacked

  Skilled Worker (ART / ACT) - remote attacker may obtain an additional increase friendly rage

  Craftsman (ART / ACA) - remote Attacks have a chance to persuade the enemy to surrender

  Fermented Rice (ART / BAR) - Upgrading a remote attack

  Boat Carpenter (ART / FIS) - extra recovery time of life consume remote ammunition I think you get extra ammo when your aura damages?

  Locksmiths (ART / THI) - additional recovery remote ammunition while dodging

  Carved Carpenter (ART / DOC) - Life restoration of friendly forces can additionally recover ammunition I think it also gives those you heal more ammo?

  Artist (ART / PLA) - when surrounded by women surged remote attackers additional Extra ranged damage if women nearby

  Hyun Within (ART / BEA) - when charm success may additional restoration of ammunition

  Luban (ART / TAO) - remote shooting range and can additionally increase spell damage Dealing ranged damage increases Taoist aura range/damage

5. Herder (HER)

  Call Ray (HER / TIT) - Upgrading a horse armor

  Bm (HER / ACT) - additional lift when moving horses friendly rage get

  Lay (HER / ACA) - horses can improve attributes capitulate success

  Pioneer (HER / BAR) - horses collision damage increase, Armor reduce

  Travelers (HER / FIS) - while riding their horses will give priority to consume blood Uses your horse's HP before yours

  Brigands (HER / THI) - horse will dodge effect

  Vet (HER / DOC) - Life restoration of friendly horses extra life can resume

  Lanling (HER / PLA) - Properties horses surged when women around

  Mulan (HER / BEA) - charm when success will enhance the additional horses property Boost horse when you charm an enemy

  Shanshen (HER / TAO) - when the spell to restore life to kill horses Heal horse when Taoist aura kills

6. Titan (TIT)

  Zhengjing (TIT / ACT) - shot can get additional increase friendly rage Boost ally rage when you get hit?

  Tiehan (TIT / ACA) - dditional Increases defense

  Drunken (TIT / BAR) - additional increase attack defense

  Traveler(TIT / FIS) - reduce health cost

  Ruthless (TIT / THI) - Upgrading a defense with dodge

  Guards (TIT / DOC) - life-friendly recovery can additionally enhance their own defense force

  Gallant (TIT / PLA) - Defense extra sharp rise when women around

  Beast (TIT / BEA) - charm when success will enhance the additional defense

  Rohan (TIT / TAO) - Increases spell when hit in scope and damage When hit, boost Taoist aura range/damage

7. Actor (ACT)

  Crown Raw (ACT / ACA) - can raise additional allies to capitulate when anger Gets the value

  Hongsheng (ACT / BAR) - additional lift when the attack hit friendly forces rage get When hit or being hit, give additional rage to allies

  Aquatic (ACT / FIS) - consume extra life can enhance the friendly rage obtain Spend more life to boost ally rage more?

  Wu Ugly (ACT / THI) - dodge can additionally enhance the friendly rage obtain

  Laosheng (ACT / DOC) - restore life allies can restore additional rage Allies that are healed get more rage, separate from Actor's rage boost

  Fan Born (ACT / PLA) - around women Allied rage is greatly increased Female allies get even more rage

  Artistes (ACT / BEA) - can raise extra friendly charm rage when successfully acquired

  Wandering (ACT / TAO) - can enhance the application of additional magic damage allies rage get  Boost ally rage when you deal damage with your aura

8. Academic (ACA)

  Poet (ACA / BAR) - capitulate success can additionally enhance the attack, reduce defense Get even more attack / lose even more defense when Academic (only the rage part?) makes an enemy surrender.

  Angler (ACA / FIS) - influence by the surrounding enemy has a chance to be capitulate I think this means that your Fisher aura has a chance to make enemies surrender when it deals damage?

  Fantastic Man (ACA / THI) - dodge when can capitulate attack soldiers

  Scholar (ACA / DOC) - be extra friendly to restore life to capitulate when

  Saucy Man (ACA / PLA) - direct capitulate female attacker I guess a second roll to make female attacker surrender?

  Picture (ACA / BEA) - charm can enhance the probability of success when capitulate Boost chance to charm when an enemy surrenders

  Book Saint(ACA / TAO) - by enemy spells affect the probability capitulate I think it's the Taoist version of the ACA / FIS one

9. Bartender (BAR)

  Sailor (BAR / FIS) - enemy to improve life around extra cuts value Boost aura damage

  Thief(BAR / THI) - additional defense force is reduced, additional dodge rate increase

  Drunk Medical (BAR / DOC) - may additionally enhance the life time of the attack to nearby allies Reply amount When you deal damage, heal allies\*

  Cowboy (BAR / PLA) - when there are women around, the defense will not reduce

  Yasha (BAR / BEA) - charm successful attack additional rise

  Bacchus (BAR / TAO) - additional increase defense when attacked spell range and damage When hit/being hit, increase Taoist aura range/damage\*\*

10. Fisher (FIS)

  Pirates (FIS / THI) - dodge rate additional

  Shennong (FIS / DOC) - the lower the value of life, the higher the amount of nearby allies reply  Not sure, I think the lower your health, the more allies you can heal?

  Shuro (FIS / PLA) - when there are women around, reducing the value of their own lives to reduce  Less aura cost with female troops nearby?

  Daffodils (FIS / BEA) - around the enemy probability of charm Aura has a chance to charm?

  Poseidon(FIS / TAO) - surrounding enemy affected Some of the life consumed will be refunded when killed I think when either of your auras kill while you're in rage you get more HP?

11. Thief (THI)

  Grand (THI / DOC) - dodge successful when additional restore friendly life around

  Spend Less (THI / PLA) - dodge rate increase when there are women around additional

  Flower Thief (THI / BEA) - dodge success can charm the enemy

  Thief (THI / TAO) - dodge spells success can additionally enhance the range and damage Boost aura damage/range when you dodge

12. Doctor (DOC)

  Imperial (DOC / PLA) - Women around one's own life dramatically restore

  Lingsu (DOC / BEA) - additional nearby allies charm restore life success

  Medical Fairy (DOC / TAO) - additional restore life to nearby allies when Taoism kill

13. Playboy (PLA)

  Shemale (PLA / BEA) - spike all I dunno. [ 秒 杀 一 切, DeepL: Kill everything in seconds]

  Pan An (PLA / TAO) - Increases spell range and additional damage when there are women around

14. Beauty (BEA)

  Witch (BEA / TAO) - by enemy spells affect the probability of charm Aura has a chance to charm?