1.4.0.4

**PC/Console/Mobile/tModLoader-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, and **tModLoader** versions of *Terraria*.**The patch notes listed below pertain to the  Desktop version.**
Added items are likely included in Console version and Mobile version as well. Bug fixes for Console and Mobile can be found in Console history and Mobile history, respectively.

## *"Hotfixes"*

### Release date

May 23, 2020

**1.4.0.4** was a minor update for the Desktop version released on May 23, 2020.

## Crash Fixes and Performance Improvements

* Made some optimizations to help game performance
* Fixed some memory management issues
* Fixed lighting related crash with non-color mode
* Added a serverconfig setting "slowliquids" that restores the maximum moving liquid/quick settle condition to 1.3.5.3's setting, off by default. Turning this on will decrease the amount of liquid that can move at once, but may reduce lag.
* Fixed a crash when loading certain worlds
* Fixed Solar Pillar enemy's bestiary page crashing the game on Linux

## Bug Fixes

* Fixed Team Nameplates being in the wrong position
* Fixed Team Nameplates no longer showing the healthbars of damaged teammates
* Fixed an issue where multiplayer servers could run and allow players to join corrupted world files
* Fixed an issue where Sticky Grenades, Sticky Bombs, and Sticky Dynamite didn't always stick
* Fixed an issue where Blockswapped and replaced tiles might maintain their cracked nature
* Fixed an issue where Mana Stars were dropping roughly 20% as much as they should
* Petting a Town Pet will no longer let you pet them if slopes are interfering and would make you float
* Fixed Collector's Edition Carrot overriding the Magic Mirror on a Journey Mode character
* Fixed Traveling Merchant and Skeleton Merchant accidentally having NPC Happiness
* Fixed an issue where Enchanted Sundial would cause heavy FPS drops
* Fixed NPCs sitting incorrectly in Dynasty Chairs
* Fixed an issue where a lot of non-gore objects were hidden by Blood/Gore settings
* Fixed some Hardmode Dungeon enemies drawing into the floor slightly in their animation
* Fixed an issue where Digging Molecart would dig through tiles that should not be destroyed
* Fixed player map borders not adjusting the border color properly
* Fixed an issue where Cultist Devotee Banner and Red Potion did not have research values
* Fixed Explosives counting as PvP damage, resulting in it not dropping coins when you were killed by them
* Fixed a couple of tooltip typos
* Fixed some consistency issues with Ninja armor tooltips
* Updated Invisibility Potion's tooltip
* Fixed a sprite issue with Bowl of Soup
* Fixed an issue where if the entire top of your world was covered with platforms, it would prevent meteors from spawning
* Fixed certain cases of text getting random newlines

## Patched entities

	* Bestiary
	* Block Swap
	* Bowl of Soup
	* Carrot
	* Chairs
	* Digging Molecart
	* Dungeon
	* Enchanted Sundial
	* Explosives
	* Explosives (class)
	* Invisibility Potion
	* Journey Mode
	* Lighting mode
	* Magic Mirrors
	* Meteorite (biome)
	* Minimap
	* Multiplayer
	* NPCs
	* Ninja armor
	* Paintings
	* Platforms
	* Red Potion
	* Settings
	* Skeleton Merchant
	* Star
	* Sticky Bomb
	* Sticky Dynamite
	* Sticky Grenade
	* Tooltips
	* Traveling Merchant