recursal/Fanatic-Fandom huggingface dataset:
Hornets

## Somaco'namai

Somaco'namai, also known as hornets, are a more advanced combat version of the wasp. Much taller, wider, faster and stronger then the common drone the hornet are also more intelligent and able to semi think for themselves. They also take their air tanks directly into their body rather then the mouth, leaving them open to use their strong mandibles for combat reasons. They use the same spike launcher weapon as the common drone wasp, but with their extra arms at the elbow they are quicker at reloading. Unlike the common drone wasp no hornets have been captured, though their biology has been estimated to be vastly altered thanks to the bodies gathered from the field for study.

They wield a small cannon that fires a 15cm bone like spike tipped with venom in two magazines of 13 spikes. Oddly this weapon uses compressed gas to fire a spike. It is unclear if this spike comes from the drone wasps themselves or some other form of the wasp not seen in Aetherian.

## Morphology

### Legs

The Hornets have very thin spindly legs that are in a plantigrade structure with a long foot like structure at the bottom with two claw like toes. The lower region of the leg from just above the knee down is covered in chitian. The thigh muscles of the Hornet is surprisingly strong and firm for a creature that isn't meant to walk as much as it is meant to fly.

### Arms

The Hornet arms have a split in their arm at the shoulder that splits into two forearms, these forearms are covered in chitin and have a hand with two short pointed fingers and a small thumb. It is unclear what advantages this provides or if this is perhaps the remnant of a second set of arms that was being evolved out.

### Toso

The most notable part of the Hornet is their large thorax sprouting from their lower back and a double set of wings. This thorax is made of a soft layered flesh tipped with a large stinger. This stinger is covered in a dangerous neurotoxin that can cause anyone struck by it to die within 3 hours if not treated. However it has trouble penetrating armor and is not useful against combat personnel, but many civilians have fallen prey to it. The Hornet appears to take in oxygen from all over its body through holes around their epidermis; as Serpent has fit it with pipes to connect to these holes to continue to give it oxygen suggesting that it is from a far more oxygen rich environment.

### Head

The head of the Hornet resembles that of the insect of which it gets its name. A chitian covered head with large eyes, thick mandibles and antenna.

### Special feature

The Hornets are able to fly for a short time in. Current observation suggest that their fights lack of longevity is more due to them getting winded from their lack of oxygen rather then the larger gravity.
Transport Cruiser

## Serpent Pack-mule

A lesser seen vessel in the midst of the Serpent empire's attack groups this vessel is primarily used as a transport for Serpent's infantry and armored units. OSNI Inteligence units were unsure that the name was translated correctly when they first were made aware of the vessel, but the closest translation they could come to was "Pack-mule"; which described its function within the the Serpent fleet. The craft is lightly armed, only using torpedo launchers, saving much of its internal volume for its large holding areas for its troops. It is rearly engaged by MAGN fleets as it was of little threat.

## Operation Perilous Flame

During Serpent's raid on Ocwus a single Pack-Mule ship slipped past the orbital defense grid and fleet. It landed at Acarius city and offloaded all of its forces. It was attempted to capture the ship with marine forces on sight and MAAF forces. However there were multiple Juggernauts and a large amount of Warlords that caused the operation to go awry. The plan had to be scrapped and the ship was taken down with a Javalin grade tatical nuke.
Sol Systems Allience and other stuff in the galaxy

welcome, I will be adding the info from time to time on the stuff

Humans- looks like your typical human, please go look at someone else who is actually interesting

Chiv'Akata- space beetles

Derankavar- big lizard guys

Silveknar - space raptors

Kase-Greva - snakes that somehow can use tech stuff

DoroGoba - nomads who don't settle on worlds due to fear

Trekaspaza - snake people who go *Hissss Hissss*

Kostachoa - think of a water bound lizard, in space

Rostaxa - big spoders

DosoKodus - snake people with arms and legs this time

Carnatrous - space dino

Goboga - space birbs
Tempest Class

### Additional systems

High capacity water purification systems, various science devices and attachable hard points, power cycle backup, electrically charged plating, super advanced ATD, super advanced navigation

## FCS-Tempest-Class Heavy Cruiser

Commissioned in 161 DoS to begin replace the Jerico class heavy cruiser with a more modern style ship, the Tempest was to be faster strong and could go on longer expeditions. The Tempest featured a more elongated design then the compact Jerico as well as removing the large warp ring that had defined the Cathlium designs previously as well as doing away with the missile pod laser cannon duo attachment on the ring.

The Tempest class could achieve an FTL speed of 11.1113 LY/per day and could last for nearly 2 years without needing to return to port a minor improvement over the Jerico; the Cathlium dismissed this as simple increment design.

Famously the FCS-Drosama nova, a Tempest class ship, would make first contact with the Mituran after they made their first steps into the wider Aetherian sector.
Long ship

SCS-Longship-Cruiser

## Overview

The Longship Cruiser was the first true war ship of the Star Control Federation. The ship was built with a crew cabin in it's aft section, a long nose to accommodate a longer rail gun and mounted it's engine pods on it's sides on rotating pylons.

## Hisotry

The ship served from 25 DoS till 118 DoS where it was succeed by the much smaller and efficient Valiant class long after the Star Control Federation became the Mass Alliance. Following the Valiant line went into full production it was decided to fully phase out the longship and so they began to rapidly sell off the longships to the MAAF and privet groups with the hope to sell some to allied nations. This would become a massive blunder as famously the groups that would make up the Independent Coalition of Planets would gather a large amount of these ships and declare their independence. Many of these long ships would end up in the hands of privateers as well. This made the longship one of the most recognizable ships in Aetherian because of it's use by lower class groups. Mitura was famous for sub-contracting builders to create small fleets of longships for retail.

## Generations

### Generation 1

Generation one longships are based off the original model of longship built by the SCF. They were built to stay well under the civilian weapons rating of 100 kilotons.

### Generation 2

The Generation two longship is a military model sub contracted from the Mitura government to the United Cantium Conglomerates Novadora drive yard heavy industry. The generation 2 boasts much more weapon mounts and a point-defense grid. It wasn't limited by the same 100 kiloton weapons rating.

### Generation 3

Generation 3 longships were purposed to the Mitura government in January 177 DoS by Novadora drive yard heavy industry. The design was not finalized before the outbreak of the Serpent war and never put into production.
MAS-Pyrrha

### Armament

1 100cm spinal mounted coil gun, 4 80mm B1-C cannons, 8 multi-purpose missile pods, 8 hell fire missile pods, 2 CF25 laser cannons

## MAS-CC-900 "Pyrrha"

The MAS Pyrrha is a Valiant class type 6 off the assembly line was officially completed on December 8th 176 DoS. It was held in storage after its shake down run for three months until it was given to captain Rendar "Ren" Reynolds for mission operation **DATA EXPUNGED BY AUTHORITY OF THE OFFICE OF STRATEGIC NAVAL INELEGANCE SECTION SE-013.**

The ship would participate in the first battle of the portal, the battle of Octavia, first battle of the shield, battle of the crystal station, second battle of the shield and many others. Much of which are classified under orders from Martial Lord Amelia Lindhal.

## Crew

* Captain: Captain Rendar "Ren" Reynolds
* Helms officer: Warrent officers second class Velvet Cross
* Helms officer: Warrent officers second class Cal Torin
* Navigator: Midshipman Gram Pela
* Communications officers: Midshipman Shan Jorgeo
* Ship science officer: Corporal Elizabeth Palmer
* Science assisting officer: Ensign Shaun Ginnus
* Ship medical officers: petty officer Dr.Graff Jjial
* Chief engineer: Sub-lieutenant Thed Zazook
* Shuttle pilot: Petty officer Mellor Gove
* Chief security officers: Commander John Walker
* Quarter master: Lieutenant-commander Nora Arc
* Marine: Privet Edward Cameron
* Marine: Privet Marko Malone
* Marine: Medical Privet Taka Shiala
* Marine: Privet Jona Majon
* Marine: Privet Krip Shannhas
* Marine: Privet Ommora Koro
* Marine: Privet Boris Braner
* Marine: Privet Wess Roric
* Marine: Privet Vaneta Tela
* Assistant officer: Ana Adasten (not affiliated with MAGN)
Wreckless Abandon

## Wreckless Galaxy

The galaxy in which Wreckless Abandon takes place.

## Civilization

### Major species

Koonesh, Caaitå, Gelians, Tempus Venaticus, Ascendants(formerly), Temporals(formerly).

### Percentage of explored systems

<1%.

Wreckless Abandon is a hard to mid realism sci-fi setting that takes place in an ambiguous, spiral dwarf galaxy.

It is relatively early in the age of space exploration, with only a handful of systems under any one faction's control.
Wasps

## Somacomora (wasps)

Somacomora, also known as wasps, are a short insect like species that serves the Serpent Empire. They come from a world with a slightly toxic atmosphere that appears to be 12% ammonia based on the atmosphere in their tanks. They are used as harassers and light infantry due to their quick speed and plentiful availability, however being drones to a near hive mind species they are not able to do anything without instruction. Often times they will stop dead in the middle of combat when not given instruction if their leader is killed, so Serpent has fit them with a mask that actively tells them what to be doing when a commander unit is unavailable. Captured wasps rarely put up a fight once their mask is disabled and they are out of earshot from a commander unit, however without a good formula to replicate their air tanks many quickly suffocated and died.

They wield a small cannon that fires a 15cm bone like spike tipped with venom in two magazines of 13 spikes. Oddly this weapon uses compressed gas to fire a spike. It is unclear if this spike comes from the drone wasps themselves or some other form of the wasp not seen in Aetherian.

One odd note is that much of scientific debate over the wasps is if their vomit would taste like honey from known bee species found within the Aetherian sector.
Phoenix-Class Stealth Corvette

### Additional systems

Stealth plating, internal heat sinks, highly advanced stealth ATD and Classified

## Overview

The Phoenix class is a small stealth ship used by the Grand Duchy's the Bureau of Intelligence and Threat Response (BITR). One of only a handful of true stealth ships in Atherian, the other being the Reverent class used by The Mass Alliance's Office of Strategic Naval Intelligence (OSNI). The Phoenix is atmosphere capable much like the Reverent, and uses heat and radar absorbing skin.

The ship has a 3 crew capacity of a pilot, co-pilot and navigator/ship operations officer.

Little is known about the Phoenix class and their operations, hidden behind layers of Grand Duchy secrets most of the spec's and tech behind the Phoenix is hidden from public knowledge.

## Stealth tech

Stealth at FTL requires the an incredibly stable warp field requiring the most advanced ATD's in Atherian. It also uses internal heat sinks and coolant to keep heat from bleeding out of the ship.
Battleship

## Offensive and defensive specs

### Armament

18 super laser cannons, 120 Heavy plasma turrets, 48 lance class plasma turrets, 144 plasma torpedo launchers

### Complement

1200 Dart fighters, 350 double darts, 800 shuttles

## Serpent Hammer Class Battleship

The Serpent Battleship is their most offensively focused ships, boosting the most guns of any Serpent ship of it's size. Its size dwarfed nearly every Aetherian ship save some of the largest carries and the Grand Duchies Nightmare class dreadnought. Between unmatched fire power, strong shielding fitting of one of Serpent's capital ships and its sheer size it was a nearly untenable beast to take down in the field; scores of ships were required to beat it down to the point where it could be crippled or destroyed. Many question if the ship was better classified as a dreadnought however the arguments were deemed irrelevant by the Office of Strategic Naval Intelligence and the classification stuck.

During the Serpent war it was the main line capital ship of the Serpent navy and could often seen covering carriers or just behind the fleets vanguard. Typical strategy was to use capital ships to bombard its shielding and then follow up with a large amount of secondary fire or missile saturation along its sides and towards the stern in order to get a penetration into its reactor region. This would allow them to destroy the battleship in an efficient amount of time to focus attention onto the smaller Serpent warships.
Tribion

Female white furred Tribion

Tribion are hexruped species of mostly pacifistic people. They are one of the most physically different species in Aetherian with their four legs and inability to speak except through psionics. They grow up to 2.3 meters tall and live on average to 90 years.

## History

The Tribions history is rather simplistic, they come from a large world full of mountains and valleys with a much higher gravity then most other worlds. This is believed to be the reasons that they developed like horses. The Tribions psionics power makes them adverse to violence since they can feel the pain they inflict on others within an 8 meter radius of themselves. This lead to them using bows and arrows as their primary method of warfare. The Tribion didn't have a unifying war or government but rather collectively merged into one culture after the first space craft went into space. Their first encounter with the Star Control Federation was peaceful enough, their pisonics bypassing the language barrier. They found the Crystal station and refused to hand over any technology that the found and thus started the cold war with the SCF which lasted for 87 years till the founding of the Mass Alliance in 87 DoS. Since then the Tribion have been one of the most valued members of the Alliance, making great diplomats and seeking out peace where ever they can.

## Specialized equipment

Since Tribions have a much different body type then all other species in the Mass Alliance. They need specialized equipment to fit their body. This also has to be made to help them maintain the 8 meters from whoever they are combating to keep themselves safe from feed back issues. Often Tribions don't server in the marine corps, but when they do they often serve as support troopers and can carry additional ammo or carry wounded soldiers back from the front.
Super Carrier

Serpent Dictator Class Carrier

## Serpent Dictator Class Super Carrier

The Serpents super carrier is the largest single war ship ever seen on the field of war outside of the Judicature. Stretching six kilometers tall it stands as a monolith over the battlefield. However despite this size it rarely enters battle it's self. Instead it acts as a super battery able do overcharge ships shields to near double capacity. It also carriers an uncountable number of fighters and bombers to the battle. Throughout the Serpent war it was the rarest ship in Serpents fleets, but when it appeared it meant that they meant business.
Saber-Class Fighter

"Dart killer"

<<Predecessor: F-103 Lancer>> and <<Successor: NA>>

## Overview

The F104-Saber superiority fighter was developed in 176 DoS attempting to replace the F103-Lancer. Well the Lancer was more then adequate for the Mass Alliance Grand Navy's current requirements the UCC's fighter development was threatening to outpace them, specifically in the field of air to air combat. The Saber was designed to be faster and more maneuverable then any of the Cantium's fighters, with the Shriek as the primary benchmark for performance.

## Design

The Saber uses a switchblade design with inverted wings for lower speeds and advanced maneuvering in a dog fight. At higher speeds the wings close up to give the fighter a delta shape increasing aerodynamics and allowing for faster travel. It features twin pulse detonation engine with scramjet turbines. With its wings closed it is capable of a sustained mock 3 flight for long periods of time. This comes at the cost of maneuverability as its ability to turn is severely hampered with its wings shut. In order to maintain as much aerodynamics as possible missiles are internally stowed within the fuselage and no additional connects mounted to the wings; even its machine gun is covered by a wedge when not in use to reduce drag.

## Serpent war

During the Serpent war of 177 DoS the Saber was in high demand due to its high maneuverability and performance. Well production was increased from the initial 250 run the expanse was to high to mass produce them in any major amount. Instead production of the F-103 Lancer and F-102 Cutlass was increased as a stop gap. Throughout the war the F-104 Saber gained a near mythical status as it was mostly used by the best ace pilots of the war. With its smaller machine gun being able to hit darts without triggering shields the Saber quickly racked up kills in the hundreds, earning it the nickname: Dart killer.
Thralls

## Tipamana

Tipamana, known as Thrall's in Aetherian or sometimes called "Devil cats", are one of the Serpent empire's main infantry forces and server along side Warlords; even using the same type of plasma rifle. Well no where near as imposing as most other of the black armor rank, only taller then the Wasps and hornets, and not as strong or as fast as others even being slower and weaker then the average human. The Thrall's also have been noted to have psionic abilities that rival that of Monoga.

## Morphology

### Legs

Thrall's feature an odd set of legs that are a mix of plantigrade and digitigrade. They are straight right to the ankle where they take an odd turn and more resemble digitigrade legs. This gives them an oddly tall profile and makes them look a little spindly.

### Tail

Thrall's have a long tail with a pointed arrow like tip.

### Arms

The Thrall's have large strong forearms with a hand with three fingers.

### Head

The Thrall's head is very thin and features wide eyes and a flat nose with notably pointed ears stretching off the top of their head, giving them advanced hearing.

## Types/ranks

### Initiate

The lowest rank of Thrall observed in the field is a unit where conspicuously little armor and no shields. These versions of Thrall's resemble impromptu to uniforms with gas masks on their face and a large hood. They are often seen using the type 1 plasma repeater and has lead troops in the field to assume that this class is equipped with low cost equipment and thrown in to battle to prove their worth to the Serpent Empire.

### Minor

The first rank of Thrall with shielding the minor class uses a dull white armor that protects them even without their shield, they still have a very thin profile and are notably quicker than their Warlord counterparts

### Commander

The highest rank of Thrall seen in the field they are similar to the minor but with stronger shields and a fully encasing face plate. They are also known to have psionic abilities and often time lead smaller Thrall units into combat.
Werlaius-Class Light Carrier

### Complement

40 Wasp Space superiority fighters, 40 Windrunner fighters, 5 Wyvern total superiority fighters

## Overview

Commissioned in 139 DoS the Werlaius class light carrier was named after first admiral of the Zalious navy during the 8 year war Zimmer Werlaius. The class was intended to capitalize on the UCC's drift into space fighter craft by using the first fully fighter styled carrier. It was designed with a single launch strip running through the center in a catamaran styled design with the bulk of its mass in its sides that contained its weapons and crew quarters.

## History

The Werlaius was first put forward by Zalious design works to Novadora drive yard heavy industry in April 141 DoS. It would take 3 years for Novadora, Zalious and the UCC to come to an agreement over the final design. The UCC wanted to have individual elevators for each fighter, a feature that would be later seen on Victory class, but Zalious wanted to cut down on the moving features in order to reduce cost and potential repair issues. Eventually they would get their way, however this limited the launch time of fighters as only 4 could be brought up at a time which caused the UCC to pursue single fighter elevators in the Victory class.

## Compliment

* Wasp Space Superiority fighter -40
* Windrunner Fighter -40
* Wyvern total superiority fighter -5 (The Wyverns would be added to the Werlaius after they were built in 171 DoS)
Duran-Class frigate

## Overview

Following the secession of the ICP from the Mass Alliance in 141 DoS many privet military companies (PMC's) were forced out of the MA due to policies changing to band privet owned military organizations and public opinion turning against PMC's. With this production company Thorin Incorporated sold off much of their assets to the Mass Alliance before going to the ICP for the free enterprise that was promised. However one problem that occurred was that no planet was interested in investing in new ship types that Thorin was offering to build. They were forced to only construct long ships for the few planets that could afford to use these, often privet groups would be unable to buy newly constructed ships and instead get them used for far cheaper. However in 149 DoS the Mituran wanted to increase their military presence following the debt collector war and commissioned a new class of warship from Thorin.inc. Project lead Coban Duran designed the Duran clss frigate with the attempt that they could use profits from the commission to make more and sell them to the worlds of the ICP.

This lead to the Duran class being very under powered in terms of weapons. The intent was to use the very powerful fusion engines in order to give the ship so much ∆**v** that it could evade all other incoming projectiles. However this was not what the Mitura had in mind when they had originally commissioned the ship type. Making maters worse during construction of the Duran class a group of Sangrila stole one of the nearly complete ships from dry dock. Following this the Mitura sued Thorin.inc for failure to properly protect their ships, without any proper business courts in the ICP they were forced to go to court in Mitura which made it an easy win for the Mituran government. They sued Thorin.inc for 100,000,000,000 shards which bankrupted the company. They were unable to file for debt protection as the ICP didn't recognize such rules and the remaining assets were sold off by Mitura have taking possession of the operation's remaining resources. Of the remaining 15 ships the Mitura took only 8 and sold the rest to the ICP during the Attonment defense boost initiative in 151 DoS.

Following this absolute string of failures it prompted the ICP to look elsewhere then PMC's when they were creating the Attonment defense boost initiative. Looking instead at the Cantium backed Novadora drive yard heavy industry for the construction of the Attonment battleship.
Of The Free of The Knees

Micheal singing the song.

"Of The Free of The Knees" is a random song Nathan came up with out of nowhere.

## How it happened.

First Appearing in "Off to the Wilderness" Nathan said he woke up on that day, with a tune in his head.

Once everyone was packing their luggage into the car, Nathan once again thought of the song and started singing it randomly to Micheal as a little joke.

The first recording of the "song" is of Michael singing it. Nathan wouldn't sing it in the video till much later in the video.

## Trivia

* Nathan has no idea where the tune comes from.
* Micheal thinks the phrase is "meh".
* Nathan only sings it these days to annoy Micheal.
* Whenever Nathan sings it, Micheal usually responds with "F\*\*\* your free of the f\*\*\*ing knees."
* Nathan usually remembers it only if he watches the origin video.

## Appearances

* Off to the Wilderness (8/28/16 - 8/30/16)
* State Fair (2017) (8/13/17)
* Reacting to Old Videos w/ Micheal (2/7/18)
* A Nice Day w/ Micheal & Robert (2/13/18)
Galjerschmitt-Class Dreadnought

GNRJ-Galjerschmitt-Class Dreadnought

## Offensive and defensive specs

### Armament

2 300cm heavy coil guns, 8 240mm A-11 ultra heavy cannon, 24 60mm cannons, 4 65mm G-57 gun, 48 20mm guns, 36 CF-9 laser point-defense guns, 576 macro missile pods

## General information

### Power system(s)

2 Fusion reactors supplemented by 2 PM cores

### Additional systems

Advanced computer systems and advanced guidance computer

## GNRJ-Galjerschmitt-Class Dreadnought

The Galjerschmitt, named after the mountain that the Judecen senate is under, is the Judecen's first step into making dreadnought style war ships (outside of the Cougar classes debated classification). Designed during the grey fleet crisis the Galjerschmitt was thought up as an advanced Lion class battleship but as the new line of Nightmare class Dreadnoughts were put on full display it was seen as needed to upgrade their capital ship line. The design was assisted by the Mass Alliance in their attempt to bolster their allies defenses and use them as a buffer zone well they built up the necessary fleets to fight against the Grand Duchy's forces. The Mass Alliance gave it an advanced reactor design and funded most of the project and the Federation of Cathlium would contribute an advanced guidance system for pin-point jumps.

## Weapons

The Galjerschmitt uses many many weapons of varying size, in fact it uses so many weapons that it famously is able to deplete it's ammunition mid battle. This was a design oversight from it being designed as an upgraded Lion battleship, adding almost five times the weapons in just an extra hundred meters of space. Not much additional space was given to ammo capacity leaving the ships fire rate exceeding its cargo capacity. This gave the ship the unflattering nickname: pump-chump.

## Actions and issues

The Galjerschmitt didn't see any action until the outbreak of the Serpent war in 177 DoS. During which time the (perceived) overpowered ship became a massive asset in the war. It's limited ammo capacity became a massive issue very quickly, in several battles they had to retreat in order to restock on ammunition. In order to counter this issue they removed several crew decks and hydroponics in order to store more ammo. This drastically reduced the ships range but allowed the Galjerschmitt to stay in battles for there entire duration. Thanks to this the Galjerschmitt class was able to participate in the whole of the battle of Judecen and second battle of the portal. However even with this increased ammo stock the ship would find itself needing to pull back to restock multiple times in the second battle of the Shield.
Grimwar

## Species

No information is available as the Grimwar do not seem to use ground forces. Only one account exists of encountering something that could be considered a Grimwar: the debrief of Commander John Walker after the disappearance of the MAS-Pyrrha. He encountered a figure that appeared to be made of light that mimicked human movement.

## History

Much like the rest of the Grimwar little is known about their history. Aside from the vast war historical accounts of Grimwar sightings are far and few between. However sightings of Grimwar have increased over time giving the horrifying suggestion that the Grimwar may be on their way back to Aetherian.
Peller-tug boat

## Offensive and defensive specs

### Armament

2 CF3 laser cannons, 2 short range hammer missile launchers attached to a 12 shot magazine

## Overview

The GI-Peller tug boat is a small ship used by local governments of the Mass Alliance for patrolling and lending assistance within their local space. It uses a small ATD that has a max speed of 2 light years per day, however they can extend their warp bubble to envelop a small transport ship for FTL travel. It also uses large ion engines to pull ships along at sub light speed. The ship has cabin space for up to 7 crew of 1 Skipper, 2 helmsmen, 1 navigator, 3 engineers. The engineers are typically for repairing disabled or damaged ships, it would be easier to fix the ship at its location instead of dragging it back to a dry dock. The ship is rated for a max travel time of 36 days and features 2 extendable 5 meter solar panels in the event that the ship runs out of power.

## Crew accommodations

The Peller is surprisingly comfortable for it's small size. Featuring 4 cots for the crew and possible rescued personnel. It features 2 decks with a small galley and a first aid station near the bow and an open area for storing supplies that could be required for repair.

## Engineering

The Peller features one system that makes it beloved by anyone doing engineering work: the engineering assembly is on a sliding section out the stern of the ship. This allows quick fixing and replacing components to be done in relative ease. This feature has made the Peller one of the most prolific ships in the civilian market.

## History

The Peller was made by Gungneer Incorporated in 137 DoS for use by the Mass Alliance Provincial Security (MAPS). The ship was designed to discourage raiders with it's small compliment of weapons via and ability to be produced in mass. Following the succession of the ICP in 141 DoS Gungneer Incorporated and all of the remaining Pellers were bought by the Mass Alliance after the Grand Council passed a bill to buy or disband all PMC's in response to tensions created by the ICP.
Witches

## Zuumo'adoka

Zummo and Adoka, also known as Witches in Aetherian, are among the elite of the Serpent empires black armor rank. Known for their purple color, long tendrils extending from their head, a single large eye in the center of their face and luminescence the Witch is easily noted on the field. It is unclear the rank that Witches act in, observed to be given orders and give orders to ranks as high as Pathfinders, they seem to exist in a floating rank; suggesting that they are new to Serpent and are still trying to find their place.

Witches are one of the most dangerous single unit in Serpent outside of Juggernauts. They have incredibly powerful psionic abilities, able to produce blasts from there hands or shoulder conduits as well as use a psionic overload and cause hemorrhaging in near by victims. Thus far they were observed to be the second most powerful psionic species in Serpent outside of the Aspects. However unlike the Aspects they are often found in the field and not staying back in command potions. This however does not mean they are in plentiful availability, they are reportedly the least common species seen by soldiers on the field; this could be from lack of survives as they are very deadly.

## Symbiotic relation

The Witches are not entirely one species but in fact two, a host known as the Zuumo and a symbiot called Adoka. It is unclear how this relationship works but based on speculation the Zuumo was a psionically adept species that Serpent discovered and introduced the Adoka to in order to maximize their potential. Limited samples of the species exist to run test on due to the Adoka releasing all stored energy upon death in a violent explosion.
Nodachi

After the creation and adoption of the bunker armor by the Grand Duchy the largest clans decided to build their own "ace" versions of the armor. These became known as Nodachi (another name for ōdachi swords) due to their use of ōdachi swords which in their hands look not much larger then a long sword. The Nodachi are the ultimate weapon of the matriarch of every major clan, to be used as a final instrument of, their own and the clans, will.

## Combat use

Though it is very rare to see a Nodachi on the field of battle it is mostly as a tool of moral. Due to their sheer size and power they are a beacon to those under their command. A Nodachi can single handed turn the tied of battle. However because of this they are the first to be targeted so a host of evasive ability was given to them, they have enough rocket boosters to quickly move the suit over 12 meters in just under 1.1 seconds. They of course carry flares and other anti-missile systems such as jammers, but their evasive systems and mobility is what truly shines through.

## Weapons

### ōdachi swords

The Nodachi naturally carries two ōdachi swords from which it's name is derived. These weapons are made for combat but there are very few situations that they were envisioned to be used in aside from dueling and inspiration. However during the Serpent war these weapons found dramatic use fending off close range attackers and even one one occasion fighting off a Juggernaut in melee combat.

Since the Nodachi are meant only for the matriarch of the clan they are expected to already be peek experts at melee combat so no training is provided in the use of these swords.

### Heavy rocket launcher

The Nodachi uses rocket launchers as a way to counter tanks. Given the Grand Duchy is decades behind most other nations in tank development this was a clear necessity to be prepared for.

### Hell spiter HE-.50 cal "Smg"

The Nodachi is armed with two large machine guns that in it's hands appear like SMG's but are larger the assault rifles. They are linked to ammunition mounts held on the back of the Nodachi.

### BSLG-7000 laser cannon

Possibly one of the most dangerous "infantry" weapons ever created the BSLG-7000 is a laser cannon that fires a burst of energy that can melt steel without even touching it. Several field reports indicate that even near misses can cause critical damage to anything within 1 meter of the beam. The BSLG-7000 was in develoupment hell for nearly 26 years before the outbreak of the Serpent war, during which recovered Serpent weapons gave the break through to complete the weapon. However it still requires an insane amount of power per shot, consuming one full micro fusion reactor, that can power another armor for weeks, with every blast. The weapon can only be used a handful of times in the field before completely over heating and welding its most sensitive equipment together.
Cobalt class Frigate

Cobalt class frigate

## Offensive and defensive specs

### Armament

1- 80mm (B1-c) turret. 4- 20x102mm CIWS guardian point-defense guns. 2- (M-11) multi-purpose missile pods. 1-(CF7) light laser cannon. 4-(50-KL) heavy missile silo

## Overview

The Cobalt is the lightest ship used in combat by the MAGN, mostly used as a light support ship with its flack defense screen and quick maneuverability. During times of peace the Cobalt was seen as an under performer and was almost entirely scrapped from the line by Martial Lord May Hemingway. It was only at the outbreak of the Serpent war that it found it's usefulness as an anti-fighter ship and was to small for most Serpent ships to even recognize as a threat till they delivered a powerful payload at their weak points.

## Cost

Construction price: 40,046,136,101 Shards

Armor cost: 117,504,000 Shards

Weapon cost: 250,000,000 Shards

Internal systems cost: 85,000,000 Shards

Total cost: 40,498,640,101 Shards

## Known ships

* MAS-Lost my Left Shoe -C.O Unknown -F.O Unknown (Destroyed at the battle of Talonis prime April 22nd 177 DoS)
* MAS-While You Wait -C.O Unknown -F.O Unknown (Destroyed at the battle of Talonis prime April 22nd 177 DoS)
* MAS-One Less Sleep -C.O Unknown -F.O Unknown
Iberian wolf-Class Frigate

## Offensive and defensive specs

### Armament

1 100cm heavy coil gun, 8 80mm cannons in single turrets, 48 10mm point-defense guns in 12 quad mounts, 320 macro missile pods

## Iberian wolf type one

At the opening of the Serpent war in 177 DoS the Republic of Judecen found themselves in a war of attrition that they're current ships were not designed to fight. Most of their ships were intended to stand in a line and hold off enemy ranks before returning for repairs, production lines were not meant to turn out ships as quickly as they would need to replace them. Most Judecen ships needed complicated components that would ensure that they could continue to serve for decades, slowing down most production of ships to a crawl compared to other groups, and also necessitated prohibitively long training times for engineers.

Once the Serpent war began that was simply not an option. Admiral Cadol Junal, who lead the design of the Wolf Doctrine and Timber Wolf-class, put together a plan to create a small ship that could be mass produced and have small crews. They streamlined the production and reduced the complicated parts to decrease production time even father. Some suggested that they could produce as many as 5 of them in just under a week for the same cost and crew as a single panther destroyer. Due to the high amount that were being produced they simply lacked the armor and defenses of the rest of the fleet, they were intended to be sent out en mass and that's exactly what they did, however this lead to massive losses of Iberian's. The Republic of Judecen Grand Navy high command deemed these losses acceptable.

## Offensive and defensive specs

### Armament

1 100 cm coil gun, 6 35mm auto cannons in 6 single turrets, 328 macro missile pods

## Iberian wolf 2

After the massive losses to fourth fleet in the battle of Oodalon it was clear that the Iberian line was not coming online fast enough. With the first wave still a few days from being activated the second generation was already given the go ahead. Stripping down nearly everything but the primary coil gun and reducing its armor. The Iberian 2 was longer thinner, had a reduced crew, no shielding and removed its ATD. Instead the ship would be towed in by larger ships like the Lion class battleship or the Cougar class carrier. The Iberian 2 was designed to be an ultra light frigate that the Republic of Judecen could simply flood the field with. With a single main gun and barrel any follow up weapons aside from its missiles. Losses of these ships were even more swept under the rug. However with wolf pack tactics in mind it was given an escape vessel at the stern of the ship. By the end of the Serpent war they had constructed well over a hundred of them.
PeaceKeeper-23 Law Enforcement Handcannon

The PeaceKeeper-23 Law Enforcement Handcannon, also known as the PK-23, Law Enforcement Handcannon, the Peacekeeper as well as simply the PK is a standard issue pistol carried by all Koonesh law enforcement.

## Characteristics

### Firepower

While it is by technicality a handgun, the PK-23 has more in common with a rocket launcher than a pistol. The ammunition for the PK-23 is not only guided via full body and facial scans but also carries an explosive charge that is capable of incapacitating or killing anyone impacted by it directly. It has even been observed being capable of punching decimetre sized holes in car doors. Its feats don't stretch far beyond that, however, as it is entirely ineffective against armoured vehicles, not carrying enough velocity or penetrative power to effectively do lasting damage.

### Accuracy

The guidance system within the PK-23's ammunition itself is incredibly sophisticated and can use facial recognition to tell a suspect apart from thousands of faces in a crowd. In order to assist the missile further, it can also be laser guided towards suspects not already scanned. The missile itself does have limited fuel however and can't travel further than 500 metres before it starts to lose velocity.

### Additional Features

On top of being a highly effective weapon, it has several additional features that help a law enforcement officer in their duties, involving a scope with an integrated facial scanning system for identifying suspects fleeing a scene and a plug for Tanvoxes, allowing it to transfer and cross-reference facial scans of suspects on site. When dropped, the safety of the device is activated through a shock detector, preventing a misfire of the round within the chamber, as well as stopping any criminal from picking it up and using it against the officer.

### Drawbacks

With a weapon as sophisticated as the PK-23, it has a long list of problems, the greatest of which is its substantial weight. In order to host the barrel, the scanning hardware and the internal battery, the PK-23 is quite sizable, being about three decimetres long and weighing just about two kilograms. It is also risky to use when within a couple metres or less of a target as the blast at that range can cause damage to the user.
ICP

## Overview

The ICP or Independent Coalition of Planets was a loose collection of independent planets that split from the Mass Alliance to form their own nation. Alone none of them would be able to resist the Mass Alliance, however their combined might was enough to make it difficult enough to not be worth the effort to take control of. The ICP was locked between the Mass Alliance, Territories of Sangrila, Republic of Judecen and the Ofilian Empire as such it often finds itself at odds with these powers. In order to keep its independence all planets are in the ICP are in a defense pact against any outside threat, however they are often caught in civil war after civil war.

## History

In the year 118 D.o.S the territories of the four jump-points on the far eastern side of the Mass Alliance banded together and declared their independence. Using the combined forces of over four hundred long ships of various states of disrepair they were able to hold out in the even of a MAGN intervention. Due to it being an election season reaction was to slow on and the Mass Alliance never mobilized a incursion to deal with the ICP and it was allowed to continue. The Republic of Judecen saw this as a threat to their power in the system and attempted to dismiss it as a sovereign nation and mobilized a small force to dismantle their government. They were soon hit with overwhelming numbers as the ICP banded together to defend their territories. Seeing that this would cost to much resources to do anything farther action the Republic withdrew their forces and soon after officially recognized the ICP as a sovereign nation.

## Culture

The ICP has no real collective culture to speak of, save for their collected hatred of the Mass Alliance.

## Fleets

The ICP fleets mostly consist of long ship because they are cheap and easy to acquire, though they have gathered a small amount of other ship types over the years though none could rival a capital ship from any other nation.

Ship types:

* Long ship
* Duran frigate
* Attonment battleship
Assault Carrier

Serpent Ravager Class Assault Carrier

### Armament

532 duel plasma turrets in 266 double turrets, 72 heavy plasma cannons, 64 rotating plasma torpedo ports

## Serpent Ravager Class Assault Carrier

The Serpent Assault Carrier is a massive warship that dwarfs even the biggest Aetherian sector ships (with the exception of the Judicature) with fire power to match. They cast a shadow over the battle field for anyone fighting against them and are a massive symbol of why the Serpent is the most powerful force ever witnessed. It was miss categorized as a dreadnought upon it's first sighting, but latter intercepted communications corrected that.

It makes up the center fold of any major Serpent fleet and is a deadly giant that can smash through entire fleets by its self. It also carries several pre-fabricated bases under it's port and starboard mounted engines.
DP24-class Corellian Scout Corvette

DP24 Scout Corvette

The DP-24 was created from the Rebellion’s need for a dedicated, long-range scout ship that could compete with its contemporaries during the Imperial Civil War. Rather than designing a completely new ship from scratch, Rebel engineers elected to take the prolific DP20 Corellian Gunboat and modify its hull to suit the new role. The ship was scaled down by 1/6th and stripped of most of its weapons. Its engines were upgraded to give it even greater speed and it was packed with all manner of advanced sensors, communications, and comm monitoring equipment. In the present day, the DP-24 is the eyes and ears of the Rebel fleet, keeping tabs on enemies and leading the way for friendlies. These ships’ high speed, specialized systems, and low profile make them perfect for reconnaissance, courier missions, and mine sweeping.
Inquisitor-Class Battleship

UCCS-Inquisitor-Class Battleship

## Offensive and defensive specs

### Armament

1 300cm super heavy coil gun, 4 90mm-B1-A ultra heavy cannon, 12 70mm heavy auto cannons, 28 buster missile pods, 18 30mm point-defense guns

### Complement

20 shuttles, 20 space superiority fighters

## General information

### Power system(s)

Fusion reactor with heavy PM cores to supplement

## UCCS-Inquisitor-Class Battleship

The Inquisitor class battleship is the heaviest dedicated attack vessel of the United Cantium Conglomerate. It was commissioned in early 92 DoS from Novadora Drive Yard Heavy Industry At a length of 620 meters it is over double the length of of most cruisers of the Conglomerate. It boasts a massively long coil gun that can output a large amount of force down range very quickly with its additional weapons able to destroy anything left over. However it only has one coil gun, which is rare for a capital ship in the modern era, it makes up for this by having a thin profile to avoid taking direct damage.

It was introduced in 95 DoS which makes it one of the oldest ship lines in the Conglomerate. It was also introduced with the mandate that no nation can have more then 3 and no less then 1 to keep balance. Most of the six nations have the max, with only 2 having less then 3 (both having 2). This rule was to avoid any nation from stockpiling multiple Inquisitors and using them as a surprise attack to overpower another nations. However to ensure that no nation would ever be a burden or overpowered by another nation all nations had to posses at least one Inquisitor by the United Cantium Conglomerate.
Windrunner fighter

## UCC-F221-Windrunner

The United Cantium Conglomerates main fighter jet the F221-Windrunner has been in service since 105 DoS. By the time of 177 DoS the fighter was considered obsolete to the much faster and stronger Wyvern Total Superiority Fighter, but with the sudden outbreak of the Serpent war the Windrunners retirement was put off.

The Windrunner uses thrust vectoring nozzels in order to fly better in atmosphere, however it can use these to maneuver in space flight when required. The ship can reach a top speed of mach 3 in a standard atmosphere and have a quick turning ability.
Hunter-Class Shuttle

The Hunter Class drop ship is the main line drop ship of the Mass Alliance Grand Navy. The ship features both ion engines and air breathing liquid fuel engines as it is designed to fly in both space and atmosphere. The ship came into service in 132 DoS, which makes it surprisingly recent compared to some of the centenary long designed that had been in use by the MAGN.

The passenger transport can be detached and vehicles or supply crates can be attached in it's place in order to facilitate faster ground invasion tactics.