Da Dreddtuskz

**Da Dreddtuskz** are a tribe of Feral Orks on the ork world of Ruk in the southern Hallstat Sector. These greenskins once followed the Wurrboy Loudgob. Recently he has been supplanted by the new Beastboss, Dazdug.

## Tribe History

Emerging at an unknown date, it is possible that this tribe spored from WAAAGH! Toofpulla: the largest ork invasion of the sector. They named themselves for the *Dreddtusk Squiggoth* - an Orkeosaurus which has appeared on Ruk - after their first encounter with it. Since then, it is revered as the ultimate quarry and the tribe has become obsessed with capturing it.

Since Dazdug rose to become the warboss, the Dreddtuskz have grown in infamy, though their population increase is often neutralised by fights with other orks or by the dangerous hunts of large squig herds out on the plains.

## Homeworld

Ruk is a world of many biomes where orkoids have come to dominate the ecosystem. While the oceans play host to squigsharks, squighawks will occasionally swoop down from the clouds and carry off an ork. Other tribes have adapted to their environs in different ways. The Stonekutta tribe, for example, live in caves in the mountains which they dig deeper into with the assistance of rok-eater squigs.

The Dreddtuskz' territory includes ancient forests, lakes and wide open plains which is useful for the predominantly mounted warfare they enjoy.

The tribe's hunter camps are made from the bones and hide of the creatures they stalk across the plains or through Ruk's mighty forests. The only permanent settlement is 'Squig'ead Rok'; allegedly built when the tribe's ancestors brought down a gargantuan squiggoth in the ancient past and the less than hundred survivors from the thousands-strong attack on the beast built shelters and a crude log palisade to protect the kill. The site squats at the end of a sheer valley; the warchief's tent is a large section of squiggoth hide draped within the beast's cavernous maw perched part-way up the cliff overlooking the rest of the camp.

The settlement has remained under Dreddtusk control to this day and has invited numerous attacks from tribes intent on a good fight and taking the place for themselves. It is a testament to Dreddtusk strength that none have succeeded.

## Kultur

The Dreddtuskz are obsessed with hunting creatures - the bigger the better! The hunt is the focal point of all Dreddtuskz activities to the extent they will even stop bashing one another's heads in if they hear of worthy quarry nearby. Their technology is incredibly primitive, with weapons mostly consisting of crudely knapped chunks of stone tied to logs or bone implements stripped from the carcasses of raw kills.

## Tribal Organisation

At the top of the tribe is the Beastboss called Dazdug with his 'loyal' squigosaur, Gitchompa. Beneath him though revered a bit more for his connection to the twin ork gods, is the barely-coherent Wurrboy known as Loudgob. It is Loudgob's responsibility to follow the spirit-quest to find prey worth hunting.

## Tribal Forces

### Boarboyz and Squighog Cavalry

Without access to mekboyz and the 'advanced' technologies they create, the Dreddtusks are forced to rely on more traditional methods of 'gettin about'. The Pig Doks of the tribe tame fierce animals such as boars to ride into battle. Herdas, an elite form of Trappa, breed and corral squigs of numerous kinds. Squighogs are among the most famous and bad-tempered fruits of their labours.

### Stikkchukkaz

Some of the boyz prefer to lob sticks at their enemies. Usually these are spears with sharpened wood or knapped stone tips. But on rare occasion, should they possess any, stikkchukkaz will throw primitive grenades. They delight in doing this because the explosions make for much violence and noise.

### Bowboyz

A primitive version of a shoota mob, these greenskins are proficient (for an ork) with bows and arrows, though they all carry a sharpened stone shank for a good day when the target (which is invariably other orks) get close enough for a proper shivvin'.

### Madboyz

The Dreddtuskz has groups of madboyz - orks who have gone insane trying to handle or understand sophisticated (by greenskin standards) technology. All-but outcast from the tribe, these mobs forego even the use of primitive armour; opting instead for painting and ritual scarification to gain protection from Gorkamorka.

## Waaagh! Tactics

The Dreddtuskz prefer employing large frontal assaults of boyz mobs and herds of beast ridaz. Their herdas also shepherd swarms of squigs towards the enemy, forcing them to use precious ammunition that might be otherwise used krumpin' da boyz before they can get stuck in! This tactic has evolved from their early days of chasing wild squig herds off cliffs.

## Appearance

Da Dreddtuskz are tougher than greenskins in more technologically advanced tribes. This stems from the fact everything must be done through sheer strength whereas the 'lazy gits' from other planets can rely on the Mekboyz and their fancy gubbins.

Due to their feral nature, most of the tribe wear primitive clothing fashioned from squig hide, bone and grasses. Armour, if it is worn at all, takes the form of bones or stones tied together with cord in a crude approximation of scale-mail.

Clothing and tattoos are often earthy colours such as browns or reds though white is also used. These dyes are often fashioned from squig secretions.