recursal/Fanatic-Fandom huggingface dataset:
Bounty: Alex

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Alex

Race: Caucasian

Allegiance/Faction: White Glove Society? (Speculation)

Location: Freeside (sporadic appearances)

Notes:

The poor inhabitants of Freeside are apparently enduring attacks by a collection of well-dressed hoodlums led by a thug named Alex. They've somehow gathered the money for a contract, so we're obligated to fulfill our end of the bargain. I've got scant information about Alex, since junkies are hardly proficient at gathering intelligence. Based on their accounts, I'm guessing he's a rogue member of the White Glove Society, and he's getting his rocks off by tormenting Freeside's less fortunate denizens. Get out there and give Alex a taste of his own medicine.

- Randall
Fucking Slade

Charlie,

Fucking Slade is breaking my balls again and again. He and Red Bear have their own little fucking understanding, and I get stuck with the shit jobs. Like right now, I want to finish this letter, but I have to go set up and ambush at the old campsite, because Slade thinks there's going to be a bounty hunter on his ass. He just does what Red Bear tells him. No balls.

Last week that asshole humiliated me in front of everyone, just because I questioned one of his orders. I wasn't trying to be dramatic, I just didn't see the sense in sending a scouting party to scope out that saloon near Novac. I know why, though - he just wants to see what Doc Friday's up to, and he wants to kill him. Between you and me, though, I hope that old ghoul lights up Slade. He's got it coming.

Anyway, I think someone is approaching the campsite. Maybe Slade was right for once.

-Gustav
Adamantium Mike

Character from Potomac Breaks: Part I found in Potomac Breaks.

## Gallery

**Adamantium Mike**Mister Dempsey commenting **Adamantium Mike**Mister Dempsey commenting **Adamantium Mike**Mister Dempsey commenting **Adamantium Mike**Mister Dempsey commenting **Adamantium Mike**Mister Dempsey commenting **Adamantium Mike**Mister Dempsey commenting **Adamantium Mike**
Fallout: New Vegas characters

This page lists all named **characters** in all mods by Someguy2000 for *Fallout: New Vegas*.

## New Vegas Bounties I

† Character starts dead.
cut Unused model.
¹ Will only appear if you've killed Caleb McCaffery during or after Debt Collector.
² Will only appear if you've killed Vulpes Inculta.
³ Will only appear if you've killed Motor-Runner.
⁴ Will only appear if you taunt The Judge.
Jethro Plunkett

Character from Potomac Breaks: Part I that may be found during the quest Coulrophobia.

Upon exiting Kranky's Cave, if you have killed Junders Plunkett in your playthough, you will be confronted by Jethro Plunkett and his family: Jed Plunkett, Jesse Plunkett, Jenny Plunkett, John Plunkett and Rufus.

Jethro is the father of Junders, and is out to kill you for taking away his baby boy. He claims that you're a murderer, and that he his family "believe in honor" and don't "go around killing people at random like you", believing they've got God on their side.

Regardless of your response, they'll turn hostile, forcing you to kill them, be sure to take cover because they can do a lot of damage.
Captives (Jacob Powers)

Ghoul #1,

The next set of captives have been placed in detainment. Out of the last collection we gained one initiate and two ferals. The remaining ten succumbed to radiation poisoning.

We will continue with the organized beatings, sleep deprivation, and broadcasts as you instructed. Thank you for permitting the men to take liberties with the smoothskin women. The practice has augmented morale and further serves to objectify the captives, so the rank and file are reluctant to sympathise with the bourgeois scum.

Respectfully,

Ghoul #4
Geoffrey

Character from Potomac Breaks: Part I that can be found in his home during the quest Guess Who's Coming to Dinner.

Head inside his home and you will be stopped by a man wearing a Ghoul mask named Leatherhead, he'll demand your invitation, no matter the response, he'll turn hostile hoping to make a sandwich out of you. Kill him and then head down to the basement where a dinner party is being placed by Hamilcar himself.

Hamilcar will believe that you were invited as apparently nobody can beat Leatherhead, and introduces himself as the "First among equals". Hamilcar will tell you that they are currently having an annual meeting where they discuss their lifestyle and how best to maintain an inconspicuous equilibrium with the wasteland. He can reveal that he has a neutral relationship with The Family, but they have different methods, they deal with "furtive and calculating individuals" in contrast to The Family who deals with "pretentious dogma". Hamilcar keeps his society secretive due to them actively being hunted across the wasteland, claiming to be "unjustly punished for exhibiting the most basic human instinct - survival". Regardless of whether you manage to keep your cover or not, Hamilcar will turn hostile as he will eventually recognise you as the Lone Wanderer.

Hamilcar and his guests don't do much damage, so you can kill them effortlessly, but watch out for his sword wielding guard Sagawa, he does a lot of damage, so take him down first. Hamilcar has a unique knife on his corpse that you can take; Manhunter, and his suit is actually power armor which you can take. A couple of his guests have unique weapons, Albert Fisher has one of the unique combat knives Stabhappy and Chaco has a unique ripper known as Jack The Ripper. The other guests, Bob Laemle, Lucy Laemle, **Geoffrey**, Timothy, Benjamin Sweeney and Nimar, don't have unique items.
Hunter's Diary Part 1

Damn this cold. Damn these people. Damn this place.

One last job, that's what I told myself. It's the voice, that devil inside me that whispers, "You have to be the best." Knowing that Marko is out here, thinking that someone else might get him before me, it's like a knife in between the ribs, scraping the bone and shredding my guts. Randall will get here soon, and (*PC Name*) will certainly follow.

People say that you shouldn't be in this business for glory, but that's bullshit. It's all glory, every second of it. When I take a target down, it's a bullet in the brain of a critic or one of those fucks who pushed me around as a kid. I'd like to catch up with a few of them now.

Dad was right about me, though - I am a coward. I've faked being brave so long that it's almost believable, but I know the truth. People are afraid, but if they knew what I was, the things I'd done, they'd probably laugh. I guess if you kill enough bums and outlaws folks just take it for granted that you're some sort of bold spirit, or just plain crazy.

Susan told me it was foolish to come here, and she might have been right. She was always the smart one. I wonder why she stayed with me for so long. She seemed happy enough with the new guy. She was just waiting for the next letdown with me, I guess. It was good to see her one last time.

Fuck diaries. Why am I writing this?

"To remind yourself of what you are, to keep pushing," the voice says. Fuck you. I've been doing this for ten years, I know how to do my job. Marko's a killer, just like the rest.

"He'll kill you." Fuck you twice. I've killed legionaries, psychopaths, gunfighters, all type of wicked shit you can't imagine. I'll cut Marko's fucking head clean off and kick it down main street in that shitheap town.

"You're afraid." No shit, I'm afraid. Doesn't mean I have to be a pussy about it. I'm more scared of being forgotten. When Marko's dead I'll be a legend. You understand that, you snide fuck?

Is this what normal people write in their journals? Fucking feet are numb in this frozen fuckhole of a shack. I found it abandoned, figured it was better than staying in town. I don't know how many of those saps are in Marko's pocket. I have to admit the mountains have an intimidating beauty about them, but it's just a distraction from the very real dangers around here. Outlaws, mongrels, cannibals, all kind of strange shit. Why did I come here?

"Glory, stupid." Yeah, I suppose so. That's reason enough for me.
Colonel Lee

Character from Potomac Breaks: Part I that may be found north from the Temple of the Union, inside the Talon Company bunker, during the quest Dead End.

Once inside, kill all of the hostile Talon Company mercs, all wearing the unique combat armor that cut from the game. There is Lance Corporal Gumuzio in the back who does literally nothing, if you try to interact with him, he'll respond with "Lance Corporal doesn't give a fuck." so killing him isn't necessary and he doesn't even have any valuable loot. The merc Bill "Razor" Montagne has a unique combat knife named The Jagged Alliance. Search **Colonel Lee**'s body for a key to Marko's hideout, and a holodisk about their partnership, detailing where his camp is at. Staff Sergeant McGee and Lieutenant Hambrick don't have any valuable loot either.
Chaco

Character from Potomac Breaks: Part I that can be found in Hamilcar's home during the quest Guess Who's Coming to Dinner.

Head inside his home and you will be stopped by a man wearing a Ghoul mask named Leatherhead, he'll demand your invitation, no matter the response, he'll turn hostile hoping to make a sandwich out of you. Kill him and then head down to the basement where a dinner party is being placed by Hamilcar himself.

Hamilcar will believe that you were invited as apparently nobody can beat Leatherhead, and introduces himself as the "First among equals". Hamilcar will tell you that they are currently having an annual meeting where they discuss their lifestyle and how best to maintain an inconspicuous equilibrium with the wasteland. He can reveal that he has a neutral relationship with The Family, but they have different methods, they deal with "furtive and calculating individuals" in contrast to The Family who deals with "pretentious dogma". Hamilcar keeps his society secretive due to them actively being hunted across the wasteland, claiming to be "unjustly punished for exhibiting the most basic human instinct - survival". Regardless of whether you manage to keep your cover or not, Hamilcar will turn hostile as he will eventually recognise you as the Lone Wanderer.

Hamilcar and his guests don't do much damage, so you can kill them effortlessly, but watch out for his sword wielding guard Sagawa, he does a lot of damage, so take him down first. Hamilcar has a unique knife on his corpse that you can take; Manhunter, and his suit is actually power armor which you can take. A couple of his guests have unique weapons, Albert Fisher has one of the unique combat knives Stabhappy and **Chaco** has a unique ripper known as Jack The Ripper.
A Philanthropic Venture

(*PC Name*),

I recently heard the story of how you came to possess a large quantity of gold. I am certain that you are continuously harangued by scores of suppliants, sycophants, and other parasites seeking to feed off your hard-earned wealth. However, I hope you will first consider my forthcoming request before lumping me in with such miscreants.

Having lived in the Mojave for decades, I have long been witness to the suffering endured by its most vulnerable denizens: orphans.

I would like to meet with you briefly to discuss my dream - the construction of a full-fledged orphanage to assist the disadvantaged and abandoned children of the Mojave. With your help, I believe an orphanage could shield these poor souls from the dangers of drugs, gangs, and predatory adults seeking to enslave or otherwise abuse them.

You can find me at Novac, where I've been working as a trader for some time. I hope you find it within your heart to meet with me.

Sincerely,

Esther Hall
Don't Fuck Up

Shulgin,

If you give me one more excuse about the drop-off in attacks, you can forget about the drugs and weapons. We dug you out of the gutter and put you in power - we can find a replacement just as easily.

Lay off the Jet and stop believing your own bullshit sermons. You can't hide in that mine forever, having an endless orgy. If you stall or try to run, we'll find you and cut your fucking balls off, understand?

Get those junkies off their asses and keep the pressure on Westside. I don't give a fuck about mercenaries or bounty hunters. Hastings let me know about them, and I don't give a shit. Make it happen, or you'll be singing castrato, bitch.

- Chase
Firebase Zulu

## Background

**The First Siege of Firebase Zulu**

The first siege paralleled the timing of the Battle of Hoover Dam, with equally abysmal results (though Zulu was a closer-run affair). The siege of Zulu was overshadowed by the aforementioned engagement at the dam. Groomed as a potential successor to Caesar or Graham, the commander of the first attack, Marcellus, was subsequently disgraced, scourged, and blinded in one eye. However, he was left alive by Caesar on the grounds of his strategic merit (and Caesar could not afford to lose Joshua Graham and Marcellus simultaneously). Having taken an oath to retake the base and undo the shame of defeat, Marcellus now waits in the wilderness beyond Firebase Zulu, gathering men and resources before he sets out to fulfill his vow.

**The Second Siege of Firebase Zulu**

## Canonical Appearances

**1st - *New Vegas Bounties II***(mentioned)

* Dialogue - John Ramsy

**2nd - *The Inheritance***(mentioned)

* Dialogue - Bradley
* Dialogue - Ranger Beaumont

**3rd - *The Better Angles*** (mentioned)

* Dialogue - Ranger Josey

## Non-Canonical Appearances

**1st - *The Siege of Firebase Zulu*** (Cancelled Mod)
Albert Fisher

Character from Potomac Breaks: Part I that can be found in Hamilcar's home during the quest Guess Who's Coming to Dinner.

Head inside his home and you will be stopped by a man wearing a Ghoul mask named Leatherhead, he'll demand your invitation, no matter the response, he'll turn hostile hoping to make a sandwich out of you. Kill him and then head down to the basement where a dinner party is being placed by Hamilcar himself.

Hamilcar will believe that you were invited as apparently nobody can beat Leatherhead, and introduces himself as the "First among equals". Hamilcar will tell you that they are currently having an annual meeting where they discuss their lifestyle and how best to maintain an inconspicuous equilibrium with the wasteland. He can reveal that he has a neutral relationship with The Family, but they have different methods, they deal with "furtive and calculating individuals" in contrast to The Family who deals with "pretentious dogma". Hamilcar keeps his society secretive due to them actively being hunted across the wasteland, claiming to be "unjustly punished for exhibiting the most basic human instinct - survival". Regardless of whether you manage to keep your cover or not, Hamilcar will turn hostile as he will eventually recognise you as the Lone Wanderer.

Hamilcar and his guests don't do much damage, so you can kill them effortlessly, but watch out for his sword wielding guard Sagawa, he does a lot of damage, so take him down first. Hamilcar has a unique knife on his corpse that you can take; Manhunter, and his suit is actually power armor which you can take. A couple of his guests have unique weapons, **Albert Fisher** has one of the unique combat knives Stabhappy and Chaco has a unique ripper known as Jack The Ripper.
Khagan

*This article is about the New Vegas Bounties character. You may be looking for his outline from Potomac Breaks.*

## Biography

### role

Leader
Antagonist

## Gameplay

### mentioned in

*New Vegas Bounties I*
*New Vegas Bounties II*
*The Inheritance*
*New Vegas Bounties III*

## Background

**Khagan**, more often known as "**Mr. K**", is the leader of The Syndicate, a group of individuals seeking to take control of North America on a regional level.

 Biography

## Behind The Scenes

*"**Mr. K** was supposed to be the "Big Bad" of **Just a Courier**, a cancelled mod that was supposed to be set 20 years after the events of Fallout New Vegas."* - **Someguy2000**

In some mods his name is accidentally spelt "Kagan", with a missing H.

## Appearances

Khagan is mentioned in *New Vegas Bounties I*, *New Vegas Bounties II*, *The Inheritance* and *New Vegas Bounties III*. So far he has made no physical appearance. He has been planned to appear in Someguy2000's outline Just a Courier.

Below is a list containing every reference, instance and mention of Khagan in the Someguy2000 series.

* Note - Warning

2. ***New Vegas Bounties II*** (Mentioned)
* Note - Unacceptable
* Note - Accepted
* Note - Nervous
* Note - Retirement

3. ***The Inheritance*** (Mentioned)
* Dialogue - Zimmer
* Note - Update
* Note - Live it up
* Note - Sorry for Your Loss - Dan Harris
* Note - Sorry for Your Loss - Dixon

4. ***New Vegas Bounties III*** (Mentioned)
* Note - Congratulations
Crumpled Diary

06/17

- I'm glad to have Mary along - she's a veteran and pretty handy with a .44 magnum. This guy we're tracking is supposedly some kind of ghoul billy badass. Hopefully we'll bag the fucker within the week and I can get that bonus, then head to Moriarty's for some R&R. I should make enough to ride ol' Nova for a week!

06/20

- Goddamn raiders! We ran into a feisty crew south of Evergreen Mills, despite our best efforts to slip past. Fortunately we got a good bluff in during the initial exchange of gunfire, then snuck aways while they kept their heads down. Mary got nicked in the arm, but I patched her up with relative ease. I gotta admit, she's a tough gal, and she has the reflexes - she plugged that first raider right between the eyes before I could even think!

06/22

- We evaded the raider search party and managed to reach Girdershade. This Ronald fellow is a sleazy sonofabitch, but at least we have a roof over our heads and a fence that keeps out the critters. I told Ronald we were headed to the Dunwich building, and his entire demeanor changed and he went pale. "You're out of your fucking mind," he told us. He's been drinking too much of that blonde's Nuka-Cola Quantum, if you ask me.

06/23

- I hate to admit it, but this place is fucking weird. I've seen some crazy shit, but something is definitely not right here. Just the sounds at night... I've capped more than my share of ferals, but I have a feeling that there's more than just ghouls in there. We're camped to the north of the building, and while Mary won't admit it, she's unsettled by that place. I can't wait to smoke that Phillips clown just so I can get out of here. It feels like we're being watched... I'll make sure we keep an alternating watch tonight so nothing gets the jump on us.

06/25

- If you're reading this, then we're already dead... Jesus fucking Christ how did this happen? They got the drop on us last night, then worked us over with pipes before I could get near my piece. I think my ribs are smashed to shit. Fucking ghouls!

06/26

- They made quite a spectacle with our mock trial today, those savages. Then they... they violated Mary... I couldn't watch. I can barely breath, they've beaten me so badly, and I feel so helpless. I couldn't do a damn thing while she screamed. They're going to shoot us tomorrow. That maniac and his droolling nephew... if you read this, and you've got even a sliver of humanity, cut that motherfucker's heart out for me. I just hope I can die with what little dignity I've got left, so help me God.
An Employment Offer

Doug,

I heard you were in the region, up to your usual tricks.

I'm making some moves myself, and some of them will be far-reaching. I could someone like you once things are up and running. It goes without saying that you'll be well-compensated.

I don't need an answer right away. Just get word to me if you're interested. I'll be up in Valle del Hierro.

Regards,

Sergio
Contact

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Best regards,
Sarah
By Rage And War (Article)

"***By Rage and War*** was a vague sequel to ***Rourke's Rangers***. This series would focus on the player leading the Minutemen in a series of engagements in and around the Commonwealth. The over-arching plot would involve the migration of multiple tribal groups who had been uprooted by a larger, more aggressive horde. Compare to the Huns bearing down on the Goths, prompting their frantic migration into the Roman Empire. Lots of foreshadowing of the unnamed "horde", in addition to countless moral dilemmas involving the settlement and/or conflict with the initial waves of refugees. ***By Rage and War*** would feature the actual battle between Commonwealth forces and the migratory horde." - **Someguy2000 Oct 2017.**
EgoShipping

**EgoShipping** is the belief that Misty and Gary should be in a romantic relationship.

## About

EgoShipping gets a lot of hate among Pokemon shippers. These haters are always pointing out that their personalities are too similar, and they would not get along in a friendship, let alone a love relationship. However, fans of the couple support it simply because its different.

## Featured In:

Headcannons featuring EgoShipping.

* Shinyverse

Screenshot belongs to The Pokemon Company.
Fuck this shit

Danny,

That asshole has us pulling shifts, filling sandbags, sweating like pigs. I didn't throw in with this outfit to work like a dog.

I joined because we get high, we take what we want, and nobody fucks with us. Just because some stupid fucking mailman kills a few of our own, we gotta hunker down like fucking animals? Fuck this. We should do like Lobo said - take the fight to that mailman!

And while we're building stupid fucking walls and collecting rats? The Vipers are moving in on our turf. They're weak, but they aren't stupid.

At least we can still get high. Dumbass wastelanders and Westside maggots always got cash, and we can ransom survivors. The supply might not be what it was, but at least it's there.

I'm pushing off at eight, if you wanna get in on it.

- Oscar
(PC Name) Crushes Fiends!

This a news report from Jayson Ambrose that arrives at the Short Stick Saloon after the completion of Mal por Mal. If you have not convinced Jayson to stop writing reports giving you a bad reputation, you will instead get (*PC Name*) Slaughters Helpless Addicts!.

## Transcript

By Jayson Ambrose

The title of "Fiend" has developed into one that evokes fear, disdain, and pure hatred from the honest citizens of the Mojave. Not content to merely poison themselves with narcotics in a lifelong fit of self-pity, they turn their addiction into a vehicle for aggression and wanton destruction, preying on innocents at every turn. For years, the NCR was at a loss as to how to undo their relentless grip on Vegas' ruins and Vault 3 - until (*PC Name*) arrived.

Thanks to this gallant bounty hunter, the Fiends have found themselves on the defensive, their leaders repeatedly brought to justice by (*PC Name*)'s daring actions. So used to acting as the terrorists, it was foreign for these shiftless barbarians to find themselves suddenly terrorized, and it has shown. Unfortunately, a new leader recently emerged: Lobo.

The lupine maniac managed to rally the Fiends and urge a new offensive, wreaking havoc on convoys, caravans, and other innocents. He was rumored to throw puppies and severed heads off the roof of Zapp's Neon Signs as a source of amusement.

Knowing that (*PC Name*) would eventually come calling, Lobo set a devilish trap in the old neon sign factory, confident the bounty hunter would finally be felled by feral cunning and deception.

Instead, the intrepid hunter broke through the ambush, and ultimately disemboweled the nefarious Lobo with his own chainsaw. As it now stands, the Fiends are on the brink of annihilation, having sunk to the depths of the lowly Jackals and Vipers. We can hope that time and their innate disorganization will hasten their collective demise.
Felina Robbins

###

1.00

**Felina Robbins** is a character in *New Vegas Bounties III*, while she still appears in the mod, her role was originally supposed to be much larger.

## Behind the Scenes

cutThe following is based on ***New Vegas Bounties III* cut content**.cut

According to Someguy2000, Felina's role would've consisted of the player romancing her. The following romance would consist of them impregnating her, and like in the original, she would be executed along with the rest of the residents of Frosthill, except Marko would've killed her personally if they were in said relationship.

Looking through the left-over files of the mod, Felina's lines indicate that she was of Spanish descent. She could've been interacted with upon walking into her ranch that is outside the town of Frosthill. After helping her with several quests, the player would have engaged into a sexual relationship with her. After having several intimate encounters with her, Felina would ask the player if they would like to start a romantic relationship with her, if approved, after the next few intimate encounters, she would ask the player if they would like to start a family, if approved after that, they would impregnate her. Like in the final version of the mod, she and the rest of the other Frosthill residents are gathered up in the center of the town. However after Marko gives the order to kill all the residents, Felina would not be killed if she and the player were at least in a relationship. After the residents are killed, instead of turning his attention to Randall, Marko would then turn to Felina who is pleading for her life. Marko would acknowledge her relationship with the player, and her dialogue would differ depending if the player impregnated her or not, Marko would actually be surprised if she is indeed pregnant. Marko would then torment the player and ask if they would sacrifice themself for her life, the player could respond either; shaking their head in disagreement, remaining still, shake their head violently and try to stand, or nod their head in agreement, all of which will be worthless as Marko would then pull out his revolver and shoot her point blank in the head.

In the final product of *New Vegas Bounties III*, the door to Felina's ranch is locked via a non-existent key, disallowing the player from ever being able to interact with her and complete her quest. However her scripts work and function as intended, so simply unlocking the door via console commands will allow the player to play her quests and complete her arc as originally intended.

1. ↑ Someguy's response on Felina's removal, due to wanting nothing romance related in his mods.
2. ↑ Someguy's explanation surrounding Felina in his interview with Username-72
City of Darkness

Die **City of Darkness**, selten auch **Schwarzerden**, ist die Hauptstadt Shadow Islands und damit der Black-Ponys. Seit Anbeginn der Besiedlung des eilands ist sie die größte Metropole und Sitz des Anführers des kriegerischen Volkes, jahrhundertelang galt sie als modernste und achitektonische Krone der bekannten Welt. Der Hafen ist einer der größten und seit langer Zeit einer der umschlagstärksten Schiffereiknoten der nördlichen Hemisphäre.

## Trivia

* Ausgedacht von Nickstar 109, der Rest vom Stellwerker

 **Orte, Länder und Plätze**
It's Over

Half the men walked out last night, the other half are just waiting for an opportunity to split. All those years working for Marko amounted to nothing, I guess. Bastard has left us to the mercy of (*PC Name*) and Randall. After they find me, I figure the boys will take it as a cue to get out while they can. There's nothing left for us here.

Dad always said I'd end up a loser if I left home. Maybe I should have stayed on the farm after all.
Bounty: Jack

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Jack

Race: Caucasian

Allegiance/Faction: Independent

Location: Goodsprings

Notes:

Jack used to be "the" gunman for Heck Gunderson, but after murdering an unarmed farmer and his wife, Jack has been let go by the cattle baron. Heck is apparently making every effort to distance himself from the psychopathic pistolero. Jack is unprotected, alone, and he's threatening to spill the beans on the less savory aspects of Heck's operations. Word has it that he's drifted into Goodsprings, looking for work as a hired gun. He is very, very quick with the pistol - perhaps as fast as Doc Friday. I'd advise you to shoot first and talk later. Good luck.
Epiphany's Suit

Appatel from Potomac Breaks: Part I that may be found outside Little Lamplight equipped by Epiphany Jones.

Upon arriving outside of the lamplight caverns, if you have killed Eulogy Jones at any point during your playthrough, a man in a suit with a sword will come up to you, revealing himself to be Epiphany Jones, the brother of Eulogy.

He has trained for this moment and is going to kill to avenge his brother, telling you to make peace with God. No matter your response, he will turn hostile, forcing you to kill him. Feel free to take **his suit**.
Congratulations

Brookshire,

First, congratulations on your promotion. I told you that good things would come if you merely placed your trust in the organization. You've done a great service for us and our client, Python Mining, so consider the pay raise a first step in a long and lucrative partnership.

I do have one quibble, however. There are conflicting reports surrounding (*PC Name*)'s demise. I want proof of death, not mere assurances. That one has slipped from death's grasp too many times to be underestimated, even by Marko.

Once (*PC Name*)'s death is verified, you can expect payment commensurate with your efforts. The Syndicate will be in your debt.

Sincerely,

K.
Courier

Characters from New Vegas Bounties II, The Inheritance and The Better Angels that delivers notes to the Courier.

## Gallery

Courier that delives Off to UtahCourier that delivers UrgentCourier that delivers A MeetingCourier that delivers Possible ContractCourier that delivers A Philanthropic VentureCourier that delivers One Last Job (Fresh) or One Last Job (Familiar)
John Brookshire

Biography

### New Vegas Bounties III

Brookshire serves as a politician for the NCR, and will potentially give the Courier contracts to take down many individuals who crossed the NCR.

In the end, Brookshire betrays both the Courier and Randall to Marko.

After completing the mod, the player can find Brookshire in the NCR Embassy, where he will plead and will offer the Courier a proposition, justifying what he did. The Courier can tell him to walk away and never come back, or kill him on the spot, which will earn NCR infamy.

## Relationships

Friends - Family - Allies

* New California Republic
* The Syndicate (by proxy)
	+ Khagan
	+ Python Mining (by proxy)
* Marko Booth
* Brookshire's Bounty Hunters
	+ Ford
	+ Thorne (formally)
* Steven Randall (formally)
	+ The Courier (formally)

## Sources

**1** - *New Vegas Bounties III*

* Dialogue - Steven Randall
* Dialogue - Brookshire
* Dialogue - Marko Booth
* Dialogue - Thorne

**2** - *The Better Angles* (mentioned)

* Holotape - One Last Job (fresh, familiar) - To The Couirer - From Wickham
* Holotape - Thank you - From Wickham
Indiana Red

Character from Potomac Breaks: Part I that may be found north from the Temple of the Union.

Head north from the Temple of the Union and as you'll notice the bunker's entrance by a pillar sticking out of the ground. If you've killed Carolina Red in your playthrough, as you close in on the bunker, you'll encounter a man named Indiana Red who is after you for killing his daughter.

He's easy to drop, so just shoot the guy dead. Move on into the Talon Company bunker.
James

## Biography

**Ray Phillips Encounter**

James and his partner Steven Randall were tracking a bounty in New Mexico and got into a firefight with a group of ghouls lead by Ray Phillips, Randall was wounded and James was green, the ghouls eventually took them captive, Ray cut off James' nose, then his hand, and then a foot. Then James called him a "Zombie cunt", Ray responded by shoving his shotgun into James and firing.

## Relationships

**Friends - Family - Allies - Lovers**

* Steven Randall †

**Enemies - Antagonists**

* Ray Phillips

## Appearences

**1st - *New Vegas Bounties I***

* Dialogue - Steven Randall
Bradley (Potomac Breaks)

Character from Potomac Breaks: Part I found during the quest Coulrophobia.

After becoming a Marshal, Cooper's next job on the list is regarding some odd disappearance of children at Little Lamplight, you are to speak with the little shit MacCready to find out more and solve the situation.

Upon arriving outside of the lamplight caverns, if you have killed Eulogy Jones at any point during your playthrough, a man in a suit with a sword will come up to you, revealing himself to be Epiphany Jones, the brother of Eulogy. He has trained for this moment and is going to kill to avenge his brother, telling you to make peace with God. No matter your response, he will turn hostile, forcing you to kill him. Feel free to take his suit.

Going into the caverns and speaking with the boy himself, he'll reveal that one of the scouting parties found some signs outside of the caverns, which they followed in hopes of finding food and toys, but they didn't come back. So he sent the oldest and biggest child; Bradley, to find them, but he himself has been gone for four days now. When asking another child to go, he refused but found a key to the cave door.

With the key in hand, head on outside of the caverns and follow the signs that the scouts presumably followed as well, creepy messages that'll attract any child. You'll find a door to a cave known as "Kranky's Cave", once inside you'll know to crawl through an ant tunnel that deepens more into the lair. You'll find yourself on top of some wood held by cables, a sign in front of you will tell you to jump down claiming there is a pool. In doing so, you'll find it to be true, however the pool is filled with over a dozen of children's skeletons, implying they drowned. Moving forward to the "Kranky's Dungeon", continuing through the tunnels, you'll find the body of Bradley on top of a surgical bed.
Judge Richter

## Background

The **Judge** (real name Richter) is a Bounty Operator, owner and head of the Ritcher & Associates bounty hunter organization, and main antagonist of ***New Vegas Bounties I***.

## Biography

At one point the Judge worked with Steven Randall on a job, they were supposed to acquire a man who had fled the NCR. When they came upon a building the man was in. Randall was to watch the door and the Judge was to haul the target out, Randall heard a shotgun go off and a kid screaming, Randall ran inside and saw the target, The Judge had shot him and scalped him before Randall could blink, The Judge just stood there grinning, then turned and grabbed the target's child, a little red-headed boy. Randall shot The Judge but only wounded him, putting a swift end to their brief partnership.

## Notes

* The Judge was originally voiced by Someguy2000
* In the GECK, it reveals that The Judge has the Cyborg perk, which may suggest that he is a cyborg.

## Appearances

1.***New Vegas Bounties I***

* Quest - New Vegas Bounties
* Dialogue - Steven Randall
* Dialogue - The Judge

2.***New Vegas Bounties II*** (Mentioned)

* Dialogue - Larry Scull
* Dialogue - Wickham

3.***The Inheritance*** (Mentioned)

* Dialogue - Zimmer

4.***Russell*** (Mentioned)

* Dialogue - Russell
* Dialogue - Glanton

5**. *New Vegas Killer*** (Non-Canon) (Mentioned)

* Dialogue - Bobby Bass

6. ***New Vegas Bounties III*** (Mentioned)

* Dialogue - Virgil
A Muse of Fire

**A Muse of Fire** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 250 caps for the termination of Palo Peto. He is wanted for murder, arson, and other felonies. He was last sighted near Monte Carlo Suites. He is to be considered armed and dangerous, and should only be pursued by armed professionals. To collect the bounty, submit proof of Palo Peto's death to Captain Larry Scull at the Boulder City Jail.

## Detailed walkthrough

Read the poster outside the westside liquor store, head over to the Monte Carlo Suites and you'll find Peto inside, if you've already wiped out the Scorpions, you'll have only him to fight. Kill him and take his unique incinerator if you like, grab his finger and head outside, if you have killed Aurelius of Phoenix, you will be greeted by a legionary centurion named Agrippa, whom claims to have been tracking you for days in order to seek retribution for your actions at Cottonwood Cove, you'll have no choice but to kill him, once he's dead, continue on with your quest. You'll earn a nice sum of 250 caps for returning Peto's finger to Larry.
A Mas Honor, Mas Dolor

**A Mas Honor, Mas Dolor** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 500 caps for the termination of Pancho Cortina. He is wanted for murder, robbery, and other felonies. He was last sighted near the southern passage. He is to be considered armed and dangerous, and should only be pursued by armed professionals. To collect the bounty, submit proof of Pancho Cortina's death to Captain Larry Scull at the Boulder City Jail.

## Detailed walkthrough

Read the poster outside the Mojave Outpost, head south of the Mojave Drive-in, you will find a tunnel, in the tunnel there is a teddy bear with a note attached to it, pick it up and read it. Immediately a mongrel named El Cid will appear behind you and you will have to kill it, and then a posse will appear, included in that posse is Cortina himself, take him out. Once he's dead, pick up his finger and take it to Larry, you'll get 500 caps as a reward.
Dr. Joseph Fawkes

## Background

Joeseph Fawkes is a doctor working for the NCR.

## Biography

Dr. Fawkes wrote a peer review on his colleague Albert Quisling (Written May 2, 2278), an excerpt from the review was included in Albert's bounty Dossier at the Boulder City Jail.

## Appearances

1. ***New Vegas Bounties II*** (Mentioned)

* Note - Dossier: Albert Quisling - By John Ramsy
Bounty: Billy Bogan

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Billy Bogan

Race: Caucasian

Allegiance/Faction: Independent Gang

Location: North of the city?

Notes:

Billy Bogan was on death row at the NCR Correctional Facility, but after the prisoner uprising he quickly absconded and set to work collecting raiders, outlaws, and other ruffians to form his new gang. His crew is rumored to be headed north, aiming to raid and pillage outside NCR territory. Our client wants him dead, along with any of his lackies. It's a mixed bunch traveling with Billy, so be ready for anything.

- Randall
Be More than Men

**Be More than Men** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 250 caps for the termination of "Prometheus". He is wanted for terrorism, sedition, murder, and numerous felonies. He was last sighted at Black Mountain. He is to be considered armed and dangerous, and should only be pursued by armed professionals. To collect the bounty, submit proof of his death to Captain Larry Scull at the Boulder City Jail.

## Detailed walkthrough

Read the poster outside the Vicki and Vance casino, head to Black Mountain and locate Prometheus' Lair, upon entering you will find the place filled with motherfucking nightkin and super mutants guarding the damn place, fight through the lair until you reach Prometheus the giant motherfucker himself. He will fight you with his bare hands, if your character is a badass, then go ahead and fight him and take him down with your bare fucking hands. Or if you have a lockpick skill of 50, then go ahead and pick the gate on the left open that holds two Mother Deathclaws named Mary and Shelley, they will fucking rip him apart. Take his finger and get out of there, get your 250 caps reward from Larry.
Double-Cross

Bobby,

Now that Cullen's dead, it's my turn to run this crew. I don't give a fuck what they say about Red Bear, he's gonna bend to our demands on this negotiation. If he tries to get tough, we'll let the dogs on that half-breed sonofabitch.

Just wait for my signal - if I scratch my head, then the deal is good, and we get the improved price. If I scratch my nose three times, then let the dogs loose.

We've got to show everybody that we've got balls, or nobody will take the Jackals seriously. The first step is letting Red Bear know that we won't take his shit anymore.

- Zack
Jenny Plunkett

Character from Potomac Breaks: Part I that may be found during the quest Coulrophobia.

Upon exiting Kranky's Cave, if you have killed Junders Plunkett in your playthough, you will be confronted by Jethro Plunkett and his family: Jed Plunkett, Jesse Plunkett, **Jenny Plunkett**, John Plunkett and Rufus.

Jethro is the father of Junders, and is out to kill you for taking away his baby boy. He claims that you're a murderer, and that he his family "believe in honor" and don't "go around killing people at random like you", believing they've got God on their side.

Regardless of your response, they'll turn hostile, forcing you to kill them, be sure to take cover because they can do a lot of damage.
Certificate of Rehabilitation

Sir/Ma'am,

Congratulations on finishing the road to rehabilitation! You can now begin your life as a healthy, responsible citizen, free from the dangers of drug abuse.

Thanks to the Followers' ongoing cooperation with Westside, you should find shelter and steady work as a manual laborer. This will provide you with exercise, steady income, and a sense of belonging in the community. We encourage you to remember the Followers of the Apocalypse in the future, as public donations help ensure that more individuals are saved from addiction and criminality.

As a precaution, you should assume a different name, and avoid any contact with citizens that you may have interacted with prior to rehabilitation. This should minimize any friction as you transition into society. Good luck in your new life!

Sincerely,

The Followers of the Apocalypse
Complications

Flagg,

Those captives should work fine for ya'll. They were wild as hell when I first nabbed them, but they should be good and docile by now. I'm heading up to the mercenary encampment, where I'll make my final delivery before heading back north. I've heard that Marko is making his way west, so I'm half expecting to see him up near Frost Hill. Every other bastard in the region is up there. I suspect he'll have them licking his boots soon enough. His presence might complicate our arrangement, but I'll keep you posted in any case.

- Red Bear
All The Devils Are Here

**All The Devils Are Here** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 1000 caps for the death of Henry Helm. He is wanted for murder, cannibalism, robbery, and kidnapping. He was last sighted near Valle del Hierro. He is to be considered armed and extremely dangerous, and should only be pursued by armed professionals. To collect the bounty, submit proof of Henry Helm's death to Captain Larry Scull at the Boulder City Jail.

## Detailed walkthrough

After completing As a Judgment, read the poster outside the Short Stick Saloon and you will immediately be given the quest. Go to the Boulder City Jail to talk to Larry about the bounty, he reveals that Helm took over in Sergio's place and has been gathering together the 80's, Vipers and Fiends, to go around and slaughter and eat people. Go to the Passage of Valle Del Hierro, head to the tavern where you killed Gary whilst killing any raider and captain that gets in your way, immediately you'll notice that the building has a sign saying "FUCK YOU" painted at the top. Once inside, kill all the raiders that get in your way. You will find Helm in the back, he may not be hostile at first, so just lodge some bullets into him and kill him, take his finger. Go back to the Mojave Wasteland and give the finger to Schull, you'll receive 1,000 caps.
Fear Follows Crime

**Fear Follows Crime** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 250 caps for the termination of John Dunn. He is wanted for murder, robbery, and other felonies. He was last sighted near Lucky Jim's Mine, along with multiple accomplices. He is to be considered armed and dangerous, and should only be pursued by armed professionals. To collect the bounty, submit proof of John Dunn's death to Captain Larry Scull at the Boulder City Jail.

## Detailed walkthrough

Read the poster at the NCR outpost near Primm, head to the Lucky Jim Mine, upon entering you will immediately come face to face with a gang of Marauders, including Dunn himself, kill them all and retrieve Dunn's finger. Return it to Larry and get yourself some 250 caps.
Bounty: Tom Quigley

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Quigley, Tom

Race: Caucasian

Allegiance/Faction: Former NCR Ranger

Location: Foothills west of the Poseidon Gas Station

Notes:

Quigley was discharged from the Rangers on psychological grounds (Section 8, I believe). It's rumored his neurosis was caused by syphilis. After he slipped into insanity, Quigley began using his tremendous abilities with the rifle to arbitrarily slaughter convoys and passers by. The NCR and Crimson Caravan want him gone ASAP.

- Randall
Joaquin

## Background

Joaquin was raised rough, ended up in a jam, so he joined the military. But he drank too much, pissed off some pussified top, landed in the shithole that is the Boulder City Jail.

## Appearances

* Dialogue - **Joaquin**
* Dialogue - John Ramsy

2. ***The Inheritance***
* Dialogue - **Joaquin**

3. ***The Better Angles*** (Mentioned)
* Dialogue - Ranger Josey
Bob Laemle

Character from Potomac Breaks: Part I that can be found in his home during the quest Guess Who's Coming to Dinner.

Head inside his home and you will be stopped by a man wearing a Ghoul mask named Leatherhead, he'll demand your invitation, no matter the response, he'll turn hostile hoping to make a sandwich out of you. Kill him and then head down to the basement where a dinner party is being placed by Hamilcar himself.

Hamilcar will believe that you were invited as apparently nobody can beat Leatherhead, and introduces himself as the "First among equals". Hamilcar will tell you that they are currently having an annual meeting where they discuss their lifestyle and how best to maintain an inconspicuous equilibrium with the wasteland. He can reveal that he has a neutral relationship with The Family, but they have different methods, they deal with "furtive and calculating individuals" in contrast to The Family who deals with "pretentious dogma". Hamilcar keeps his society secretive due to them actively being hunted across the wasteland, claiming to be "unjustly punished for exhibiting the most basic human instinct - survival". Regardless of whether you manage to keep your cover or not, Hamilcar will turn hostile as he will eventually recognise you as the Lone Wanderer.

Hamilcar and his guests don't do much damage, so you can kill them effortlessly, but watch out for his sword wielding guard Sagawa, he does a lot of damage, so take him down first. Hamilcar has a unique knife on his corpse that you can take; Manhunter, and his suit is actually power armor which you can take. A couple of his guests have unique weapons, Albert Fisher has one of the unique combat knives Stabhappy and Chaco has a unique ripper known as Jack The Ripper. The other guests, **Bob Laemle**, Lucy Laemle, Geoffrey, Timothy, Benjamin Sweeney and Nimar, don't have unique items.
Doc Friday

## Doc Friday

### Role

* Doctor *(Formerly)*
* Gunslinger

## Gameplay

### Canonical Appearances

* New Vegas Bounties I *(Mentioned)*
* New Vegas Bounties II
* The Inheritance *(Mentioned)*
* Russell *(Mentioned)*
* New Vegas Bounties III *(Mentioned)*

### Quests

* Loaded for Bear
* Justice Delayed

## Citations

1. ***New Vegas Bounties I***(Mentioned)

* Dialogue - Steven Randall

2. ***New Vegas Bounties II***

* Note -
* Dialogue - Doc Friday
* Dialogue - Larry Scull
* Dialogue - Johnny Rounder

3. ***The Inheritance***(Mentioned)

* Dialogue - Bradley

4. ***Russell***(Mentioned)

* Dialogue - Russell

5. ***New Vegas Bounties III***(Mentioned)

* Dialogue - Cocker
* Dialogue - Cutty