Patch notes

This page provides information regarding the latest patch notes of Arena of Valor.

## Beta35-3 Hotfix Patch Note

### 1. Hero

* Rourke

Basic: Growth Attack Speed: 2% -> 3%; standardized normal attack stun time parameters (stun: 0.3s → 0.333s)

Skill 1: Enhanced the normal attack damage of single arrow shots: 225 +0.75AD -> 200 +30/Lv. +0.75AD; reduced the stun time after using enhanced normal attack (stun: 0.5s → 0.4s)

Skill 2: Increased the movement speed (move 4.5m in 0.43s → move 4.5m in 0.4s)

Ultimate: Shield: 1200 +600/Lv. -> 1200 +800/Lv.

* Nakroth

Passive Attack Speed: 40% for 2s -> 50% for 3s

Ultimate: Grants 25% damage reduction while channeling

* Superman

All skills' Aero Traveller collision damage: 1.0AD +8% max HP bonus -> 1.15AD +8% max HP bonus

Skill 1:

Breath Damage: 175/Lv. +1.5AD -> 175/Lv. +1.75AD

Heat Vision Damage: 175/Lv. +1.5AD -> 175/Lv. +1.75AD

### 2. Battlefield

* Infinite Slayer Tweaks

Refresh interval: 240s -> 210s

* Minion Growth Parameters

Minions' HP growth after 15 minutes: 10% -> 12.5%; increased the HP growth limit from 500% → 600%

Attack Growth: 7.5% -> 10%; increased the Attack growth limit from 400% → 500%

Standardized the armor and magic defense growth limit to 200%

### 3. Bug Fixes and Improvements

1) Fixed a bug that caused Yue's lobby background to display abnormally.

2) Restored the Profile - Historical Legend Title feature to allow players to search for past Legend Titles.

## Beta35-2 Hotfix Patch Note

### 1. Hero Balance Adjustments

* Paine

Passive: The first enhanced normal attack made after using a skill deals 1.75 times damage: The effect applies to all targets along the way -> The effect only applies to the main target (regular enhanced normal attack damage is dealt to other targets)

* Slimz

Skill 1:

Increase own movement speed after hitting an enemy hero: 30%-80% → 0-80%

Stun effect against enemy heroes: 0.5s-2.5s → 0.5s-2s (the changes are also applied at medium and short range)

* Elsu

Skill 2: New Mechanic: Potshot's warning line is visible in the field of view. (Note: In the original version of the skill, this cannot be seen without Elsu's vision, and this also applies to invisibility)

* Wisp

Passive: New Mechanic: The additional magic damage of the passive does not apply to all wildlings.

* Valhein

Passive:

Red Glaive: 100 +24/Lv. +0.7 AP +1.0 AD magic damage ——> 160 +30/Lv. +0.7AP magic damage and 1.0 AD physical damage

Blue Glaive: 75 +9/Lv. +0.55 AP +0.75 AD magic damage, recovery of 20 HP and 5 mana ——> 80 +15/Lv. +0.55 AP magic damage and 1.0 AD physical damage, without the recovery of 20 HP and 5 mana

Yellow Glaive: 75 +9/Lv. +0.55 AP +0.75 AD magic damage and stun for 0.25s ——> 1.0 AD physical damage and stun for 0.5s

Damage type structure: Pure magic damage → 1.0 AD physical damage (can trigger critical hits) + other magic damage (cannot trigger critical hits)

Increased movement speed effect: 5% per stack, up to 6 stacks; each stack lasts for 2s → 7.5% per stack, up to 4 stacks; each stack lasts for 2.5

Skill 1:

Damage: 275 +35/Lv. +1.0 AD +1.0 AP → 300 +40/Lv. +1.35 AD +1.0 AP

Cooldown Time: 9s-0.4s/Lv. → Fixed at 7s

### 2. Bug Fixes

1) Fixed a bug that caused Apocalypse, Loki's Curse, and Frost Cape to perform 2 enhanced normal attacks in a row.

2) Fixed a bug that caused the movement distance of the combo of Raz's Ultimate and Flash to be slightly short.

3) Fixed a bug that caused Thorne's Skill 1 to have an extremely low chance of not being able to select magic bullet.

4)Fixed a bug that Airi's Valentine's Day Avatar Chest and Hayate's Valentine's Day Avatar Chest cannot be opened.

## Beta35-1 Hotfix Patch Note

### 1. Hero Balance Adjustments

* Lumburr

Attributes: Base Movement Speed: 380 -> 370

Passive: Armor and Magic Defense Bonus: (80 +12/Lv.) Armor and (60 +9/Lv.) Magic Defense -> (60 +10/Lv.) Armor and (40 +8/Lv.) Magic Defense

* Lorion

Passive:

Damage dealt by each shock: 180 +20/Lv. +0.35AP -> 155 +22/Lv. +0.35AP

Each Base Heal: 45 +6/Lv. +0.15AP -> 36 +6/Lv. +0.15AP

* Zanis

Attributes: Attack Growth: 12.7 → 14.8

Skill 1: Base Damage: 200 +25/Lv. → 250 +30/Lv.

Skill 2: Base Damage: 180 +30/Lv. +0.7AD → 200 +35/Lv. +0.8AD

Life Steal: 10% +2%/Lv. → 20% +2%/Lv.

* Thorne

Skill 2: Removed the effect that increases speed.

* Chaugnar

Skill 2: Mana Cost: 40 → 30

### 2. Battlefield Rebalance

* Iron Defense Line

Details:

Iron Defense Line Disappears In: 5 min -> 4 min

Wave in which the Ballista Appears: Wave 10 -> Wave 8

* Sudden Death Prevention Mechanic

Details:

Tower 2's Speed Reduction: 80%, 10s -> 60%, 10s

* Infinite Slayer

Details:

Infinite Slayer's Base Attack: 1,000 -> 900

Infinite Slayer's Base HP: 80,000 -> 70,000

### 3. Bug Fixes and Improvements

Fixed a bug that caused Zip's Skill 2 to suck the creatures summoned by the Infinite Slayer into his belly.

Optimized the display of information in Player Info: Restored the display of Conqueror on the main page, and restored the display of the number of heroes/skins collected on the model display page.

Fixed an issue that caused some quests to not appear in the Daily Quests and Challenge Quests from the Codex.

Fixed an issue that caused Ishar–Day of the Dead (Latin America) to not appear.

Fixed an issue that caused Arthur– Crescent General (Europe) to not appear.

## Beta 35 Patch Note

### 1. Battlefield

#### Battlefield Clarity Improvements

* Summon Slayer Logic

- Battle Screen UI Notices

When a player kills the Dark/Infinite Slayer, or when these powerful neutral units arrive on the battlefield and start to attack, a UI notice will appear on the right to indicate this.

- Mini-Map UI Notices

We have redesigned the mini-map icons of Dark Slayer & Infinite Slayer and added a new attack route for Dark Slayer.

Left: Dark Slayer summoned by a player; Right: Infinite Slayer summoned by a player

* Mini-Map Icon Improvements

Improved the overall performance of the mini-map.

* Tower Attack Logic Improvements

We've enhanced tower graphics for targeting and attacking heroes, including the warning ring, connecting lines, and shots. We also added new hero graphics that appear when they are targeted by towers. We hope this will help players clearly identify the target the tower is attacking.

* Buff Information Panel Improvements

We've redesigned the layout of the buff information panel to make it more intuitive and highlight the key points.

* Wildling HP Bar Improvements

Although it provides important information on the battlefield, it has been a while since the HP bar has been improved. This time, we've focused on improving the HP bar of wildlings to make the HP bar of epic wildlings reflect their levels and to help players pay attention to the most important HP information. At the same time, we have noticed that the importance of epic wildlings is growing by the day and that players often lose sight of their HP due to the distance. Now, when the HP bar is within a certain range outside the screen, it can be adaptively displayed on the screen.