Parthicus

**Parthicus** (パルティカス?) is a guild member of Sword Coast Crew and is regarded as one of the Twenty-One Honored Beings by the NPCs of the Sunless Shrine Kailasa. He was online friends with Herohero, and is the creator of Mata Hari.

## Appearance

Parthicus is a half-elf with spiky black hair and amber eyes. He wears a green camo robe, with the bottom edges ripped and/or burned, the lower part of his abdomen and his forearms are wrapped with bandages, and the formation of the Barrier Tattoo is running across his entire upper body.

## Personality

Parthicus is a character of intriguing complexity. He possesses an air of self-assuredness and an emotional detachment that gives him a wicked edge. His behavior is marked by ruthless tendencies, often making unsettling comments about violence and demonstrating indifference toward the suffering of others, particularly women and children. Parthicus harbors an outward arrogance, openly asserting his dominance over his adversaries, though this was revealed as just bluffs. He rarely shows concern for the consequences of his actions, even when it comes to those he interacts with on a personal level.

Parthicus has been described as a tactician by his guild mates, or a revolutionary by the inhabitants of the New World, but when in reality he's just a "player." He is passionate about video games and gaming in general. As a "player", he makes light of people's lives as he kills them for sport and fun for his own personal entertainment. He believes that the only way to have the best fun is by playing "hard mode". It's when he's back into a corner against all odds while killing multiple enemies with little to no chance of surviving. He lives for the thrill of life and death battles to enjoy himself. He seems to hold an absurdist view, dismissing the idea of an inherent meaning in life (e.g religion), and subscribing to the idea of finding meaning yourself.

A lot of people miss that Parthicus is not this huge strategist. He's an opportunist. Over time he adds as many cards as he can to his hand but he largely lies in wait for the right moment. He has a plan, but he never rushes. He's basically immortal, there is always the next cycle. Even if he fails now he can just disappear and wait for the next opportunity like he has done several times already.

## Relationships

Mata Hari
The NPC that he created, and the one who has helped him during his days playing YGGDRASIL. He views her as a valuable companion. Even before she was sentient, Parthicus would go on about his current objectives (e.g getting the World Trickster class, planning the raid on Seraphar) and his plan on how to proceed whenever she was summoned, as if talking to her. This habit would remain even in the New World, but he would be surprised every time she would respond or give advice, as he's always used to getting a blank stare.
Zellion
Zellion was Parthicus' best friend in real life. He was the one who informed Parthicus of the clan Yūmoa and invited him to Sword Coast Crew when it became a guild.
Sato86
Sato was the guildmaster of Sword Coast Crew. However, Parthicus did not get along with him.
Meadous

Mort Weiss El Ametront

Ainz Ooal Gown

Herohero

Antilene Heran Fouche

## Abilities and Power

Prior to the game's shutdown, Parthicus was a level 100 player with a rare job class, Catalyst. After his final dungeon raid, he regressed to level 70, but was able to raise his level to 72 just before the game's shutdown. In the process, his Catalyst class dropped to level 0, losing all of the class perks and skills he acquired.

Parthicus focused on applying an ungodly amount of debuffs on his enemies, especially if they're a player. Crowd control stun, damage reduction, skill lock, slowness, sense crippling, physical defense reduction, anti-heal, and pretty much every infuriating debuff that you can think of.

### Job Class Traits

* **Abnormal Status Resistance V**: Invalidates status conditions such as corrosion, poison, paralysis, and instant death.
* **Blessing of Blue Skies**: Druids of the Nature's Curse variety gain a 10% boost to magic points and spell damage when standing under the sun. But they gain an 11% reduction to all stats when lack thereof, and they will lose 1 hit point every minute if they're in total darkness.
* **Timeless Body II**: For every 10 years that pass, Parthicus' body ages only 1 year.
* **Turn Resistance III**: It protects Parthicus against undead control or domination effects.
* **Trans-Dimensional Attack III**: Illusionists can hit astral and ethereal creatures with their spells and attacks.
* **Recognize Illusions**: Illusionists can recognize when a spell has been cast by an illusionist, even if it is the same spell that a cleric or magic-user could cast. Illusionists can also recognize illusions cast by other creatures and polymorphing, though this is difficult.

### Tier Magic

#### 1st Tier

* **Blindness**: A 1st-tier spell. This spell shrouds an area in total darkness, rendering enemies unable to see their surroundings or foes.
* **Bunny Tail**: A 1st tier spell used to decrease aggression towards the caster.
* **Camouflage**: A 1st tier spell that made it more difficult for someone to be detected. The spell allows the user to change their skin color to blend in with their environment. However, things like foot prints and body heat can still be detected.
* **Magic Arrow**: A 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce a target. The amount of arrows is equal to the highest tier of magic accessible by the caster, meaning 10 arrows when used by Parthicus. This spell can be enhanced with at least these Meta-magic Enhancements: Twin/Triplet Magic, Maximized Magic, Boost Magic, and Penetrate Magic.
* **Minor Image**:

#### 2nd Tier

* **Message**: A 2nd tier to allows one to be able to talk to a (targeted) person through telepathy.
* **Protection of Energy Negative**: A 2nd tier spell that provides limited protection against negative energy powered spells and skills
* **Silence**: A 2nd tier spell that allows the user to eliminate sounds in an area.

#### 3rd Tier

* **Aura of Life**: A 3rd tier spell that summons a healing circle around the user, healing anyone within the circle's radius for 6 ticks.
* **Cloud Glide**: A 3rd tier spell that summons a cloud to ride on and hovers wherever the user is facing at a moderately fast pace.
* **Counterspell**: Allows the caster to interrupt the casting of other spells. Any spell of 3rd tier or lower is immediately stopped and has no effect. If it is the casting of a 4th tier spell or higher, make an ability check using the caster's spellcasting. On a success, the spell is immediately stopped and has no effect.
* **Dimensional Move**: A 3rd tier spell, but to magic casters, it was an escape spell used to put distance between themselves and their adversaries. The caster could only use this spell on themselves.
* **Disguise Self**: A 3rd tier spell. The user can make themselves look different. They can seem slightly shorter or taller and can appear thin, fat, or in between. However, body type can't be altered, so they must adopt a form that has the same basic arrangement of limbs, and the changes wrought by this spell fail to hold up to physical inspection.
* **Fireball**: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target.
* **Haste**: A 3rd tier spell that allows to buff an individuals speed.
* **Iceball**: An area-effect spell like Fireball.
* **Lightning**: A 3rd tier spell that shoots a bolt of lightning from the tip of the caster's finger. It is effective against targets wearing metal armor. The lightning generates and pierces in a straight line.
* **Multiple Vision**: A 3rd tier spell that can make illusionary copies of the user. It reflected the condition of the original, so even if one threw ink at the original and got it dirty, the illusory doubles would all get dirty as well. Unless applied with great skill, it was still very difficult to tell apart the original. However, when it came to magic items, changes in the original did not affect the illusions.
* **Slow**: A 3rd tier spell that slows down an enemy's movement.

#### 4th Tier

* **Control Cloud**: A 4th-tier spell capable of changing clouds.
* **Lightning Dispatch**: A 4th-tier spell that summons a cloud in front of the user, creating lightning strikes in front of them.
* **Major Image**: A 4th-tier spell. The user can create the image of an object, a monster, or some other visible phenomenon that is no larger than 6 meter³. The image seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. The user can't create sufficient heat or cold to cause damage, a sound loud enough to deafen an opponent, or a smell that might sicken them. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
* **Mortal Fear**: This 4th-tier spell awakens the sense of mortality in one creature the user can see within range. A construct or an undead is immune to this effect.
* **Pain Infliction**: This 4th-tier spell induces excruciating suffering in the target, causing them to take periodic damage over time.
* **Penetrated**: A 4th-tier spell that weakens the target's defense against piercing attacks. Can be used with Widen Magic.
* **Stonebind**: A 4th-tier spell. Transforms the target into a lifeless, petrified state, rendering them immobile and unresponsive.

#### 6th Tier

* **Chain Heal**: A 6th-tier spell that creates a chain that will jump across players and heal them once, provided the players are close enough to each other.
* **Control Weather**: A 6th-tier spell capable of changing the weather.
* **Mental Prison**: A 6th-tier spell capable of binding a target within an illusory cell that only it perceives. Parthicus can make the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth. Whatever form the illusion takes, the target can’t see or hear anything beyond it and is restrained for the spell’s duration.
* **Project Image**: This spell was noted to be similar to Major Image, but the image could be made at any location within a range of 800 km that the user has seen before.
* **Sunbeam**: A beam of brilliant light flashes out from Parthicus' staff in a long line. An opponent hit with this will take radiant damage and is blinded for a few seconds. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. The light is sunlight.

#### 7th Tier

* **Greater Teleportation**: A 7th tier spell that allows instantaneous transition without restriction to distance.
* **Hallucinatory Terrain**: A 7th tier spell. Layers an illusion over a location, causing it to look like a different location. Parthicus' experiments showed that this spell has a range of 90 meters, and could affect the location in a 4.2 cubic meters.
* **Phantasmal Killer**: A 7th tier spell that subjects targets to visions of their greatest fear, regardless of whether or not they're aware that they're afraid of it. This "fear" can be something that the target is actually scared of or merely the one image that they least want to see.
* **Vortex**: A 7th tier spell that creates a powerful vortex of air that follows the player while damaging all nearby enemies, providing the player with a movement speed boost and dealing 10 ticks of damage in 5 seconds.

#### 8th Tier

* **Deep Hypno**: An 8th tier spell. It allows the user to enforce the concept of sleep onto anyone or anything, forcing them into an inactive state. Only with immunity to mind affecting spells will opponents be unaffected. For others, even with a high resistance, they become increasingly drowsy as a secondary effect.
* **Despair Time**: An 8th-tier spell that subjects its victims to days' worth of torture in a matter of seconds. Damage taken in Despair Time equates to illusions that directly damages the spirit of the target. Though not a lot, this was one of the attacks that dealt true damage in YGGDRASIL.
* **Mirror World**: An 8th tier spell that create a hemispherical screen which enclosed the person in it. One could observe the outside world from inside the bubble without any problems, but from the outside, the inhabitants of the barrier were invisible, and people outside would only see the background. Aside from making the user harder to detect, the spell could also deflect a certain proportion of attacks directed at the occupants within.
* **Mist Double**: An 8th-tier spell. Creates a single doppelgänger out of mist. At any point in time the user is capable of moving their consciousness between their original body and the new mist body, making the one they currently inhabit their main body.

#### 9th Tier

* **Azure Nova**: A 9th tier spell, an attack directed at the target through a towering column of ice, inflicting ice-based damage. Upon casting, the air temperature plummets drastically as the immense pillar of ice emerges, engulfing the target. It inflicts intense cold-based damage and can freeze or encase foes in ice, leaving them vulnerable to shattering. This spell can be seamlessly integrated with both Triplet Magic and Maximize Magic in unison.
* **Call Greater Thunder**: When using Triple Maximize Magic with this 9th tier spell, three enormous thunderbolts are created and fused from multiple strands of lightning that can pierce through their target.
* **Ghost Liner**: A 9th-tier spell that can reproduce entities using materials that possess their residual thoughts to perform a single action, at the cost of burning down the original material afterwards.
* **Greater Rejection**: A 9th tier spell that cancels the target's attempt to use Greater Summon.
* **Perfect Unknowable**: A 9th tier spell makes the user invisible to the naked eye. It can also erase one's traces and sounds, including the pitch of the user's voice from being heard, making the magic caster very difficult to detect if they do not have very high-level thief-type job classes.
* **Temporal Stasis**: A single-target spell that could prevent the opponent from moving. It also prevented them from taking any damage while the spell lasted. That was why it was usually used when there were multiple hostiles.

#### 10th Tier

* **Body of Effulgent Heliodor**: A 10th tier spell that reduced the effectiveness of slashing attacks against its subject while it was in effect, and it could completely negate one instance of slashing damage after it was cast.
* **Control Amnesia**: A 10th tier spell that grants the user some degree of control over the target's memories.
* **Divine Dividing**: A 10th-tier spell that divides the opponent's highest stat by half after 10 seconds of coming into physical contact with them. In exchange, Parthicus' highest stat with the exception of HP and MP will also be divided by half.
* **Reversal of Day and Night**: A 10th tier spell with a high mana drain. For a limited period of time, it would switch the effects of divine spells and death spells on the user. Resurrection spells would instantly kill the user, while instant death spells will heal them. This applies to their own spells as well. The caster's maximum HP is temporarily reduce, and they experience a reduction in their resistance to all forms of magical and physical attacks while the spell is active.

### Special Skills

* **Wild Shape**: Druids are able to assume the shape of a beast that they have seen before. Their druid level determines the beasts they can transform into, as shown in YGGDRASIL's Beast Shapes table. At the druid class's maximum level and having the Nature's Curse class, the user is able to pick and choose what part of their body to transform into what animal, but they are limited to that specific body part. For example, they can transform their hand into a dragon's claw, but not a dragon's head.

### Wild Magic

Parthicus is only able to use Wild Magic when he uses Wild Shape to take the shape and attributes of a Dragon Lord. But even so, he still required hundreds of thousands of souls to cast it properly, and if he does, he won't be able to use Tier Magic for the entire day.

## Equipment

### Main Equipment

* **Barrier Tattoo**: Parthicus had one of the Legacy class variety, which gave him extra stats in physical defense.
* **Green** **Robe**: It was noted to have given protection from burst damage.
* **Item Box**
* **Moon Fork**: This Relic class item is Parthicus' primary instrument as a magic caster. A silver-tipped bident that glimmers softly with moonlight. While holding this magic weapon, the user gain a bonus to attack and damage made with it, and they gain a bonus to spell attack and spell healing. In addition, they can use the fork as a spellcasting focus for druid spells.
* **Resurrection Staff**: A staff variant of the Resurrection Wand. This magic item allows the user to cast a 5th tier resurrection spell. Similar to YGGDRASIL, the revival comes with penalties on the level of the target.
* **Reverse Gravity Wand**: This magic item allows the user to cast the 7th tier spell Reverse Gravity. The wand has 50 charges, with 19 known uses.
* **Ring of Avarice**: A golden, two finger ring with runes etched across them. This ring stores spells cast into it, holding them until the wearer uses them. The ring can store up to 9 tiers worth of spells at a time. The user can cast a spell of 1st through 9th tier into the ring by touching the ring as the spell is cast. Once cast, the spell is no longer stored in the ring, freeing up a space.

### Consumable Items

* **Create Fortress Scroll**
* **Data Crystals**: Data Crystals in the Sunless Shrine Seraphar are stored in the Treasury.
* **Dimensional Lock Scroll**
* **Greater Healing Potion**
* **Green Secret House**
* **Harming Potion**
* **Horn of the Goblin General**: Parthicus had an abundance of these items due to the other members thinking they were trash and dumping it in the Treasury of Seraphar. When he arrived in the New World, Parthicus used 21 of these items to assign the goblins as miners and farmers in and around Seraphar.
* **Medium Speed Potion**
* **Medium Strength Potion**
* **Minor Healing Potion**
* **Scroll of God's Eye**
* **Scroll of Prismatic Wall**
* **Slowness Potion**
* **Unnamed barrier scroll**: This scroll was able to create a barrier in the shape of a red flower with seven petals. Each flower petal has the defensive power of a fortress wall. The barrier was able to endure two hits from a maximized Nuclear Blast spell, but shattered when Widen Magic was used.

## Trivia

* He was infamous as being the worst player in his server, so much so there was an unofficial "Kill on sight" order among the players. Players would literally stop what they were doing and prioritize killing Parthicus whenever he was spotted.