recursal/Fanatic-Fandom huggingface dataset:
Lunar Chimera (Exploder)

Not to be confused with  or .

 Speed | 8 m/s

The **Lunar Chimera** is a monster that was added in the Anniversary Update, and is part of the    Lunar monster family.

## Environments

* Lunar Family Event only:
* Other Environments with the Artifact of Dissonance enabled

## Skills and Behavior

This Lunar Chimera bounces and rolls around haphazardly like a ball.

Any single instance of damage that deals more than 50% of the Lunar Chimera's total health will stun it and interrupt its attacks or movement.

### Primary: Multishot

The Lunar Chimera fires a projectile travelling at 80m/s and upon impact, or after 2.5 seconds, explodes dealing 100% damage with a proc coefficient of 1.0 in a radius of 2m with no falloff.

 can block this projectile.

This skill has a cooldown of 1s and holds 3 charges. Multiple shots can be fired with a delay of 0.1s and once the skill is recharged all charges are restocked.

### Death: Lunar Blaze

A moment after the Lunar Chimera dies, it glows brightly before exploding into a flaming blue circle, which lingers and rapidly damages players that stand in it similarly to the  fire pools. The fire pool deals 5 x 120% damage per second for 7 seconds.

Defensive Microbots can destroy the fire pool if the player is close enough, even before it has actually spawned in.

### Behaviors

1. **Use primary and strafe**: the Lunar Chimera must be within 20m from its target. The skill is not necessary to be off cooldown and the behavior lasts for 3 seconds.
2. **Use primary and chase running**: the Lunar Chimera must be within 70m from its target and have line of sight. The skill is not necessary to be off cooldown and the behavior lasts for 3 seconds.
3. **Chase running**: no requirements. The behavior lasts for 3 seconds.

## Notes

* Lunar Chimera killed by the  do not perform the Lunar Blaze attack.

## Lore

```
Production driven. Powered by refuse – all material has value.

Simple designs. Simple interference. Simple locomotion.

Quality of components reduces stability. I will tie destruction with destruction.
```

## Version History

PC Patch v1.1.1.2
* Bug Fixes
	+ Fixed Lunar Chimera (Exploder)’s icon changing with texture resolutions

Anniversary Update
* Major Content
	+ Added New monster: Lunar Chimera (Exploder)
	+ Added New Lore Entry: Lunar Chimera (Exploder)

## Trivia

* As the name of the monster suggests, the Lunar Chimera is possibly a combination of 3 different monsters. It bears resemblance to the Mechanical Spider, is somewhat mechanically similar to the , and creates a deadly fire field like the Mini Mushrum.
	+ The Mechanical Spider is a monster from the original Risk of Rain, which walks on the ground and fires electric projectiles towards nearby Survivors. The Chimera echoes this attack pattern four-fold.
Family Events

A **Family Event** is a rare event which has a 2% chance to occur for the entire duration of a typical stage. If the *Survivors of the Void* expansion is enabled, the chance for a Family Event after looping is approximately 3.92% (half for a normal Family Event and half for a Void Invasion). A Family Event will restrict the kinds of monsters that can spawn to a specific and limited selection, including monsters spawned by and during the Teleporter Event. The specific pool of monsters is signaled by a line of pink text at the beginning of the stage.

Family Events commonly result in monsters spawning in Environments they are otherwise unable to spawn in, such as the  spawning in Environments other than .

## Notes

* , , and  can only have a Family Event after looping at least once, as Family Events do not happen on stage 1.
* Certain Family Events have stage restrictions:
	+ The   Imp Family Event can only occur after clearing 4 stages. It is only possible to encounter on  before looping if one has visited the  prior as it counts for clearing a stage.
	+ Similarly, the     Void Family Event starts happening after clearing 5 stages, but visiting the  before  makes it possible to encounter it there before looping.
	+ The    Lunar Family Event can only happen when the player has cleared between 6 and 11 stages. Since even visiting the Void Fields before stage 5 cannot satisfy this condition, this can only occur on the first loop on Sky Meadow and for a short stage window on . As such, this makes it the rarest Family Event for one to encounter.
* The   Parent and  Mushrum Family Events were defined in the game files, but have since been removed.

## Version History

Early Access Hidden Realms Content Update
* Gameplay Changes
	+ 🌧 Add  to Wisp Family Event

## Trivia

* The    Lunar Family Event is the only way to encounter the Perfected Elite outside of .
	+ As such, it is the only way to obtain the  outside of Commencement, and getting the Lunar Family event on Sky Meadow is the only way to obtain it on a run that can continue looping.
	+ However, with the Artifact of Dissonance active, Perfected Lunar Chimeras can spawn on any stage with Lunar Chimeras.
* Prior to the *Survivors of the Void* expansion, the  Mushrum Family Event was the only one to feature a single monster.
	+ The Mini Mushrum was simply named "Mushrum" in Risk of Rain 1, which suggests that a larger monster related to it was a planned addition.
* The     Void Family Event incorrectly assigns naturally-spawning monsters to the regular monster team, and not the void team. In most circumstances this is irrelevant, but if that stage also has a Void Seed when the Void Family Event occurs, the naturally-spawning void monsters will fight those from the Void Seed.
Harvester's Scythe

Stat
 Heal
 Crit chance

The **Harvester's Scythe** is a returning item in Risk of Rain 2.

When landing a critical strike, the holder heals a flat 8 *(+4 per stack)* health, multiplied by the proc coefficient of the attack.

Additionally, the first Scythe a player obtains grants +5% critical strike chance. Stacking more Scythes will *not* increase critical strike chance further.

## Notes

* The visuals for healing are always rounded up, but this does not reflect the actual healing gained.
* With no other sources of critical strike chance, the Scythe provides an average of 0.48 healing per hit. With a single , this is increased to 1.28 healing per hit.
	+ This is on average better than the , although inconsistent. Gaining more critical strike chance makes the Scythe's healing more reliable and effective than the Leeching Seed.

## Tips

* Any way to guarantee critical strikes makes this item considerably stronger, even at low stacks.  and  can land guaranteed critical strikes with their  and Weak Point mechanics, respectively, and any Survivor can get guaranteed critical chance for a short period with the .
* When not playing as the above Survivors and without the Ocular HUD, it might be worth avoiding the  if relying on the Harvester's Scythe for healing, as losing all  dramatically lowers this item's effectiveness.

## Lore

```
“I’m not going nowhere. What I do is important, and no plague is going to stop me from getting that done. City folk are all up in a tizzy over this and that, scared that ya’ll will pass without doing some crazy goals you set for yourself.

But me, I’m not afraid of death. Suffering is just another part of life, and like labor, I can do it myself. To death, I say: I don’t need your damn help.”

- Unnamed Farmer, Tragedy of Mercury: A History
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Harvester's Scythe
Выжившие

**Выжившие** - это различные игровые персонажи, доступные в Risk of Rain 2, каждый со своими уникальными способностями. Изначально в игре доступны только Коммандо и Охотница, а остальные могут быть разблокированы, после выполнения различных Испытаний. Выжившие известны как таковые в результате космической катастрофы, хотя в RoR2, согласно игровым знаниям, случай раскрывается как спасательная миссия на борту UES Safe Travels, отправленная на поиски остатков UES Contact Light (из RoR1). В этом случае, скорее всего, имя "Выживший" используется просто потому, что оно также использовалось в RoR1, а не потому, что оно имеет значение для сюжета RoR2.

В настоящее время существует четырнадцать игровых Выживших (Рельсотронщица и Исчадие Пустоты доступны в DLC Survivors of the Void).

## Персонажи

* Коммандо
* Охотница
* Бандит
* МУЛ-Т
* Инженер
* Изобретатель
* Наемник
* РЕКС
* Погрузчица
* Акрид
* Капитан
* Рельсотронщица
* Исчадие Пустоты
* Еретик

## Журнал изменений

PC Patch v1.1.1.2
* Исправление Багов
	+ Исправлены некоторые ошибки в навыках выживших

Anniversary Update
* Качество жизни
	+ Журналы выживших теперь требуют, чтобы вы хотя бы один раз прошли игру на этом выжившем

Early Access Artifacts Content Update
* Исправление Багов
	+ Исправлена возможность оглушения  определенных персонажей с иммунитетом к оглушению (в основном выживших)

Early Access 'Skills 2.0' Content Update
* Основной Контент и Изменения
	+ Добавлена система: Loadouts
		- “Loadouts” — это новая система, которая позволяет вам комбинировать и сопоставлять способности выбранного вами выжившего перед началом забега.
	+ Добавлена Система: Альтернативные Скины
Bison Steak

Stat
 Health

The **Bison Steak** is an item introduced in the *Hidden Realms Update*.

The item grants the player a flat +25 maximum HP *(+25 HP per stack).*

## Notes

* The Bison Steak synergizes well with , as it improves the health increase. A Transcendence will provide the player a flat +38 maximum HP (+25 maximum HP plus 50% of 25) instead of a flat 25 maximum health.

* will halve the flat 25 maximum HP increase for every stack of Shaped Glass the player has, as it does scale with maximum health as well. A Bison Steak will provide less and less maximum HP increase the more stacks of Shaped Glass the player has.
* If one manages to aquire a large sum of Pearls then the Bison Steak will add more health.

## Lore

```
Order: Assorted Saturnian Bison Steak, 10lbs
Tracking Number: 31***********
Estimated Delivery: 11/02/2056
Shipping Method:  Standard
Shipping Address: Sloppy Joe’s Deli and Catering, Manhattan, New York
Shipping Details:

FOR: JOSEPH ******
CC#: **** **** * ***
ACCT#: 102215
Quality Saturnian Bison Meat [10lbs]
Treated with special antibiotics to ensure exceptional growth, shelf life, and texture.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Bison Steak
* Gameplay Changes
	+ Replaced 'Fresh Meat' item
	+ No longer grants regeneration on kill
	+ Now grants 25 (+25 per stack) max health

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Item: Fresh Meat

## Trivia

* When Fresh Meat was first added, it increased base health regeneration by +2 hp/s for 3s (+3s per stack) after killing an enemy.
* The effect of the Fresh Meat that the Bison Steak replaced is similar to the Meat Nugget from Risk of Rain 1, which has a chance to drop healing meat nuggets when damaging an enemy.
PC Patch v1.1.1.4

The goal of this minor patch is to address bugs.

## Bug Fixes

* Fixed Artifact of Dissonance breaking monster spawns and other systems
* Fixed some of  navigation/spawn nodes being placed underground, potentially causing a softlock loop
* Fixed the landing blast for  not activating from non-host players
* Fixed language chosen in-game (instead of through Steam) not being correctly restored on startup
* Fixed   description not accurately reflecting in-game values
* Fixed “” keyword description not accurately reflecting in-game values
PS4 & Xbox One Patch

This patch to the PS4 & Xbox One versions of Risk of Rain 2 is to address various bugs that popped up following the Anniversary Update. Additionally, we are excited to bring the Anniversary Update to the Nintendo Switch today! All fixes in today’s update will also be included in the Anniversary Update on Switch.

* Solved an issue where   would not stun the enemy.
* Solved an issue where the  enemies would remain visible after defeating them.
* Increased the size of the  hitbox.
* Solved an issue where the game would freeze during the last  phase as the .
* Solved an issue where the   would not activate.
* Solved an issue where the   utility skill would not apply the  debuff.
* Solved an issue with the ending cinematic not fading out properly.
* Solved an issue where the UI would not display in the ‘Music & More’ menu.
* Solved an issue when pressing the Info Screen button on the main menu would lock character selection.
* Solved an issue where destroying rocks, pots, or vulture eggs would cause infinite missiles to spawn.
* Solved an issue where the  item would not correctly deal 180% damage.
* Solved an issue where  would die after blinking out of AOE damage.
* Solved an issue where the  would not deal damage upon hit.
* Solved an issue where   cannot be called on the  stage.
* Solved an issue where Profile Stats would not display localized text.

Thank you for the continued support and feedback! Please file a detailed ticket on support.gearboxsoftware.com if you are experiencing any issues with Risk of Rain 2 or would like to provide feedback! Creating a ticket helps us track and monitor any issues that creep up so we can continue to refine the experience.
Item Scrap, White

*See also: Item Scrap, Green, Item Scrap, Red, Item Scrap, Yellow*

The **Item Scrap, White** is an item in Risk of Rain 2.

The item has no passive effect. However, when using a 3D Printer or Cauldron, the Scrap will be prioritized and consumed before any other item. This item is obtained from a Scrapper.

## Notes

* The  cannot be used on this item.
* If the player uses a Shrine of Order while holding Scrap, it is possible for all their items of the same rarity as that Scrap to be transformed into Scrap.

## Lore

```
“While officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don’t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.”

- The Ultimate Hobby Guide: Kitbashing and 3D Printing
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Item Scrap, White

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Fix scrap interaction with cauldrons

Early Access Content Update 5
* Major Content
	+ Added New item: Item Scrap (White, , , )
...Maybe One More.

**...Maybe One More.** is a challenge in Risk of Rain 2. It is completed by duplicating the same item 7 times in a row with a 3D Printer.

## Tips

* Even though it is possible to use a 3D Printer with the same item over and over, such as turning Syringes into Syringes, it is required that the item given to the Printer differs from the item received in order to count toward the seven duplications needed.
Power Plant

**Power Plant** is a challenge added in the *Scorched Acres Content Update*. It is completed by repairing the Broken Robot in the the   Abyssal Depths with a  from an Escape Pod.

Completing it unlocks  as a playable Survivor.

## Acquisition

The challenge requires the player to safely carry the Fuel Array from the starting Escape Pod intact to the Broken Robot within the Abyssal Depths, a task that requires them to successfully bring the Fuel Array through at least four stages without dropping below 50% health, as falling below that will cause the Array to detonate, destroying it and likely killing the holder in the process.

Once within the Abyssal Depths, the Broken Robot can be found in the upper platforms around the center. Interacting with the Broken Robot with the Fuel Array equipped completes the challenge.

## Notes

* **Only the player that inserts the Fuel Array will unlock REX!**

## Tips

* The Fuel Array occupies the equipment slot, but as long as the player escorts the equipment to Abyssal Depths, they can temporarily equip another equipment in earlier stages to charge the Teleporter and defeat bosses without the Array's penalty. Afterwards, they can pick the Fuel Array back up before proceeding to the next stage.
* , , and  are unable to obtain the Fuel Array on their own, as they do not deploy in Escape Pods at the beginning of a run.
* Interacting with a Shrine of Blood instantly causes the Fuel Array to explode, unless the player has built up barriers or blocks the damage with .
* Although unable to obtain it in singleplayer, MUL-T can easily clear this challenge in multiplayer by using . Simply take the Fuel Array from another player's Escape Pod and immediately swap it into the second equipment slot, as its effects will only come into play if it is in the active equipment slot.

## Version History

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Challenge: Power Plant
Leeching Seed

Stat
 Heal

The **Leeching Seed** is a returning item in Risk of Rain 2.

Upon damaging an enemy, the holder recovers 1 (*+1 per stack*) health, multiplied by the proc coefficient of the hit.

## Notes

* Visuals for damage and healing numbers are rounded up, so the Leeching Seed's healing may appear as 1 per hit when in fact it may be lower.
* Correction: Healing is only applied on hit, not on damage.

## Tips

* Shotgun attacks such as   and   work well with Leeching Seeds, since each attack fires many individual hits.
	+ On the other hand, Survivors with relatively low attack speed or hit count, such as , will struggle to make good use of this item.

* This item becomes generally outclassed by the  once the player has enough critical strike chance.
* The hit requirement makes it unsuitable for Damage over Time effects such as poison or bleed.

## Lore

```
It was a crisp evening - and things were looking up. The botanist began walking towards the Plant Biology Complex to check on several alien plants that had been recovered from the week before.

Another worker was already in the complex, busy at work.

“Hey.” “Oh, hello!” The worker greeted her enthusiastically. He was carrying several bags of fertilizer, and she gave him a quizzical look. “You need any help with those?” She said, gathering her clipboard for her check.

“Oh no, I’m alright. It’s a good workout, actually,” he said. As they walked, the botanist couldn’t help but wonder what kind of job would require THAT much fertilizer.

As the door to the greenhouse whirred open, she got her answer – roots scaling the height of the greenhouse and snaking along the ceiling, even invading the containers of other specimens. “What the hell!?” She cried, her jaw slack. And then she noticed the other plants.

Every other plant in the greenhouse had withered – with an incriminating root leading back to the overgrowth that the worker was now feeding fertilizer. The botanist was speechless. “What happened...? What... what is that...?” She stammered. The worker turned to her and grinned.

“One of the species we got in the last expedition. He demands a lot of nutrients - it took me so long to get him to even sprout. I was wracking my brain, trying every trick in the book. And every other specimen seemed to be growing fine, so I figured, hey, why not share some of that? And look!”

Spreading his arms, the worker marveled at the gallery of dead plants. Dropping her clipboard, the botanist’s stomach sank. Things were no longer looking up.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Leeching Seed
* Quality of Life
	+ Update visuals to match other assets

## Trivia

* This item is based on the real world Broomrape plant, which is parasitic.
Void Seed

**Void Seeds** are entities that can appear on a stage and create a dome of purple void fog, added in the *Survivors of the Void* expansion.

Entering the area makes the player's screen darker and causes them to take Void Fog damage, similar to the   Void Fields but less damaging. Any interactables that are inside the Void Seed's radius, including Void Cradles, will be locked. In order to unlock them, all  Elite and void enemies, denoted by a secondary objective on the player's HUD, must be defeated. These enemies can be distinguished from regular enemies by their bright purple sheen, a   Void Infestor on their body, and purple health bars.

## Notes

* Within a Void Seed's radius, tendrils with a "balloon" at the top can appear, called a Stalk. When in interaction range of the Stalk, a message will pop up reading "Crack this sucker open!" A small amount of gold will be gained, and a small animation will play of the balloon bursting and the shoot falling over.
* More than one Void Seed can be active in a stage at any given time up to a maximum of 3. This chance appears to be affected by difficulty scaling, including the presence of additional players.
	+ The HUD will display each active Void Seed separately with their own monster counters. However, the Voidtouched Elites are tracked globally despite this, meaning defeating one will decrement the monster counter for *all* active seeds.
	+ If the player is inside the overlap of multiple Void Seeds, the void fog damage will be tracked independently for each one.
* Void Seeds can be generated regardless of whether or not the player has picked up any void items.
* Voidtouched Elites will spawn Void Infestors when defeated, which if not defeated quickly enough can infest other enemies and cause the objective counter to track the newly infested enemy, effectively resetting the player's progress from the initial enemy.
* Void enemies such as the   Void Reaver,   Void Jailer, and   Void Barnacle can spawn as part of Void Seeds. Void Barnacles can be particularly troublesome to deal with as they are immobile and often will remain inside of the Void Seed itself.
* The  is a boss monster that can spawn inside of void seeds late-run.
* If a  is Voidtouched, killing it and splitting it into 2 Geeps is not sufficient for clearing the Void Seed, even though the resulting Geeps are not Voidtouched. The player must kill the Geeps and Gips spawned by a Voidtouched Gup as well in order to progress the Void Seed. This may be a bug.
* Players can spawn inside of a Void Seed, much to their detriment. This may be addressed in a future patch.
* Void Seeds are less likely to spawn if the Artifacts of Sacrifice is enabled.
Greater Wisp

Speed | 7 m/s

The **Greater Wisp** is a returning monster in Risk of Rain 2 that is a stronger, green version of the. It is part of the    Wisp monster family.

## Environments

* Wisp Family Event only:
* Other Environments with the Artifact of Dissonance enabled

## Skill & Behavior

### Primary: Greater Fireballs (Cannons)

The Greater Wisp charges two fireballs (one from each hand) for 2 seconds (scales with attack speed), which travel at 76m/s. Each fireball explodes upon impact, dealing 300% with a proc coefficient of 1.0 in a radius of 7m with linear falloff. This attack has an end lag of 2 seconds, which also scales with attack speed.

This skill has a cooldown of 3 seconds.

### Behaviors

1. **Use primary and flee**: the Greater Wisp must be within 15m from its target. The primary is not necessary to be off cooldown. This behavior will be active for 0.5 seconds.
2. **Use primary**: the Greater Wisp must be within 15-50m from its target and have line of sight. While the skill can be executed on the move, the Greater Wisp will stop. This behavior will be active for 1 second. As a result, it will look like that upon activating the skill the Greater Wisp will stop for 1 second, after which another behavior will be chosen (since the primary will be on cooldown), during which the monster will move while still charging the attack.
3. **Chase**: no requirements.

## Notes

* A Greater Wisp will finish "casting" its fireball even after death, though it will be fired in a random direction.
* If the Greater Wisp is stunned while casting its fireballs, it will immediately interrupt it. Comparably, the  will still fire its bell balls if it is stunned, shocked, or frozen while casting its attack.

## Lore

```
THERE IS A STORM BREWING BEYOND OUR GARDEN.

I START WITH A MASK. LARGE, ORNATE – BAKED TWICE OVER. SOLID, LIKE METAL.

I GIVE IT ONE SCOOP OF POWDERED LIGHTNING – THIS IS FOR POWER.

I GIVE IT A COAT OF DRAGONFOIL – THIS IS FOR HEAT.

I GIVE IT TWO ARMS – THESE ARE FOR DEXTERITY.

I GIVE IT FIVE SCOOPS OF [powder] – THIS IS FOR SPIRIT.

THE PROCESS IS DONE. WELCOME TO LIFE.

OBSERVE OUR GARDEN – YOUR DUTY IS TO THIS GARDEN.

YOU KNOW WHAT YOU MUST DO, YES? GOOD.

GO... GO AND PROTECT OUR GARDEN.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Greater Wisp
* Gameplay Changes
	+ 🌧 Can now be  and

Early Access Artifacts Content Update
* Gameplay Changes
	+ 🌧Base Armor: 1 ⇒ 0

Early Access Hidden Realms Content Update
* Bug Fixes
	+ Fix Greater Wisp Death transmitting explosion effect for each client in multiplayer

## Trivia

* The Greater Wisp currently holds the record for being the Monster that naturally appears on the most Environments, with   Wetland Aspect and   Aphelian Sanctuary currently being the only Environments that it doesn't naturally appear on.
	+ It can spawn on   Wetland Aspect if the the Wisps' Family Event is underway.
* There is a unused boss, being the Ancient Wisp from the first game. It currently has no AI.
Cautious Slug

Stat
 Health Regen

The **Cautious Slug** is an item in Risk of Rain 2.

After the holder avoids damage for 7 seconds, their health regeneration is increased by 3 HP per second (*+3 HP/s per stack*) until they take damage again. Additionally, this regeneration increases by 0.6 HP/s (*+0.6 HP/s per stack*) per player level.

## Notes

* The extra heal is treated as passive regeneration, so the Cautious Slug does not inhibit completing the Naturopath challenge.
	+ This also means that this item is unaffected by the .
* The Cautious Slug is very effective on the , as two stacks can negate her negative regeneration entirely as long as the player avoids damage (which is made easier thanks to her  skill).

## Lore

```
“One of the most crucial things to remember about having an animal companion is that your relationship is built on trust. Though humans are perceptive, we tend to be blinded by what we see – and we ignore the dangers that lurk beyond our vision. Animals, and other xenobiology, can sense things we can’t.

So always remember: if your companion warns you of danger in the dark, you had better well listen.”

- Caring for your Pets, Volume III
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Cautious Slug
* Quality of Life
	+ Update visuals to match other assets

Early Access Hidden Realms Content Update
* [Undocumented] Regen Rate: 300%(+300% per stack) ⇒ 3(+3 per stack)

Early Access 'Skills 2.0' Content Update
* Gameplay Changes
	+ Regen Rate: 250%(+250% per stack) ⇒ 300%(+300% per stack)

## Trivia

* This item is the successor to the Sprouting Egg from Risk of Rain 1, which has a virtually identical effect.
The followers of N'kuhana

The followers of N’kuhana believe there is a balance to the world. Health and time. Pain and love. Death and memories. All in perfect synergy. As time went on, the balance of the world was destabilized. There were more births than there were people dying. With no volume for death in the world, N’kuhana could not visit her pupils. With the aid from the scriptures known as The N’tormat, her disciples spread her words and opinions. They will sow death to restore order to the world and be granted audience with her.

The belief of N'kuhana can be traced to other parts of the universe. One such instance can be traced back to a burial site on Venus. There was a ritual taking place that was supposedly interrupted by a boy who did not believe in the concepts of N'kuhana.

A group of survivors, some devotees, can be traced to the Wetland Aspect. Consisting of Marion, Hitchcock, Pugh, Larsen, Dillon, Carney, Stevens, and an unnamed member (devotee and the narrator of the Wetland Aspect log). Marion was in possession of the , a knife used to sacrifice believers and heretics alike as gifts for N’kuhana.

At some point, the group was attacked by . In the golems' pursuit, Hitchcock was blown to pieces. Marion frantically begged the unnamed member to kill her with the dagger, claiming it was magical and would save the group. Reluctantly, they killed Marion. Pugh witnessed the murder, and his misunderstanding and subsequent noisy reaction risked the group's safety, leaving the killer with no choice but to kill him, too.

That night, a member of the group, Carney, found a book on N'kuhana's teachings — likely the N'tormat or another text about Her Concepts. Inspired by the religious text and worried he might interfere, the killer murdered Carney and stashed his corpse in a hidden Altar to N'kuhana, where they worshipped Her Concepts.

The exact timing is unclear, but the killer murdered the rest of the group sometime later in ritualistic sacrifice.
PC Patch v1.0.2.0

The goal of this minor patch is to add Sundered Grove into the game, and fix a few bugs.

## Bug Fixes

* Fixed   Eclipse 3 modifiers applying to enemies
* Fixed the  shockwaves being fired an extra time for each remote client in the game
* Fixed some floating nodes in
* Restored the cursor for gamepad users while in the info/scoreboard menu
* Updated all music tracks to be more similar to the OST version
* Updated a lot of localization strings
* Fixed throwing  off a cliff causing it to not release its deployable slot until the next stage
* Fixed monsters revived via  potentially respawning into out-of-bounds kill zones that make them miss the trigger, never die again, and potentially cause a softlock in this way if they are a boss
* Added temporary safety mechanism that forces client bodies to reinitialize into valid states if they are still in an invalid state one second after spawning
* Fixed ragdolling causing the hurtboxes of dead characters to become re-enabled (yes, the  ragdoll + melee bug is finally dead!)
Alien Head

Stat
 Cooldown

The **Alien Head** is a returning item in Risk of Rain 2.

A player holding the Alien Head has all their skill cooldowns reduced by 25% (*+25% per stack*).

## Notes

* The cooldown reduction from the Alien Head is calculated *before* the flat reduction from the . For instance, if a player holds 1 Alien Head and 1 Purity, a skill that would normally take 4 seconds to cool down would instead have a 1 second cooldown (-1 second from the Alien Head, then -2 seconds from the Purity).

## Math

The skill cooldown is determined by the formula `cooldown ⋅ 0.75 ^ amount`

* The cooldown reduction cannot reduce skills' cooldowns below 0.5s.

## Graph

The following graph shows the effect on a 10 second cooldown.

## Lore

```
Order: "Alien Head"
Tracking Number: 76******
Estimated Delivery: 07/13/2056
Shipping Method:  High Priority/Biological
Shipping Address: Solomon, ???, Backwaters, Mars
Shipping Details:

Important sign from the spirits. Passed down for many generations. Must be used for high noon ritual to ward off sickness and fatigue. Must be kept cool or will rot. Helps energize the kinfolk and can be used for extra human strength and agility. Important.
```

## Version History

Anniversary Update
* Bug Fixes
	+ Fixed Alien Head particles not being affected by invisibility
Molten Perforator

Stat
 Damage

The **Molten Perforator** is a boss item in Risk of Rain 2, dropped by the .

When the holder damages an enemy, there is a 10% chance that 3 magma balls will spawn, each exploding with a radius of 7m, dealing 300% (*+300% per stack*) total damage and  enemies.

Each magma ball has a proc coefficient of 0.7.

## Notes

* Correction: This item does total damage, meaning it deals 300% of the damage of the hit that triggered it, not 300% base damage.
* While the magma balls tend to miss small enemies like , they work exceptionally well against large enemies like  and bosses.
* Having an  makes the magma balls inflict  instead of , dealing incredible damage.

## Lore

```
Lab Dissection Analysis File

Subject: Molten Perforator
Technician: Dema "Dembones" Brown
Table Spec: Heatsink UB-2
Notes:

> Using UB-2 due to temperatures above safe levels.
> Removing molten enamel and placing aside for substance analysis. It’s solid, yet swimming.
> Upon structural investigation, found cavities and internal chambers
> Reduce lab temperatures by 10 degrees
> Heat generating veins present - fire is being supplied to the tooth?
> Removed my lab coat, very hot
> Heat generation is still occurring in the severed object
> Put some more ice in my drink WOW it's hot
> Timestamping for break
```

## Version History

Early Access Content Update 5
* Major Content
	+ Added New Boss item: Molten Perforator
	+ Added New Item Lore Entry: Molten Perforator
Warden (unreleased)

*This page refers to content that has yet to be released. Nothing here is final and anything is subject to change.*

The **Warden** is a Survivor that was cut at some point in Early Access' development. The Warden was a robotic melee Survivor that would have built up a store of Energy by getting hit and landing hits with their primary Battering Batons, or upon recalling the baton thrown with their secondary, Magnetic Recall. This energy storage would have lowered the cooldown of their utility Power Vault as it built up, with a higher level of Energy translating into a shorter cooldown. Additionally, The Warden's special, Discharge, would release all of the stored energy in an explosion around the survivor, doing increased damage with larger amounts of energy, at the cost of their entire store. Currently The Warden mainly exists as a series of unreleased skill icons found in Risk of Rain 2's files, which depict them wielding weapons resembling electrical plugs. In the code, these icons are paired with warden or "ward" for short.

The Hopoo Games Q&A with Dev Thoughts 27 revealed a lot more about The Warden, including a detailed mock up of their design, as well as the in-game descriptions of their skills. According to them, the character was an experiment to see if they could lean on outside help for a survivor design, but got cut because it wasn't shaping up to be as fun as they wanted quickly enough.

For unknown reasons this data only existed in the game's files after the release of Survivors of the Void, despite The Warden being cut sometime in the timeframe of 2019-2020.

The first skill icon seems to be for the Battering Batons primary, a fast melee combo that stores Energy with every successful hit.

The second skill icon appears to be for the Magnetic Recall secondary, depicting the Baton being hurled through the air. The third skill icon is likely also for Magnetic Recall, specifically for the secondary function where the Warden would call the thrown baton back to their hand.

The fourth skill icon is for Power Vault, the Warden's utility skill that doubled as a damaging attack. This skill's cooldown would have been reduced as more energy was stored, but the exact statistics on how this would have worked are currently unknown. This ability would have had three charges to start with, implying that The Warden was meant to be a very mobile character.

The fifth skill depicts the character enveloped in a ball of electricity, which lines up neatly with the description of their Discharge special. This special would have scaled damage to the amount of energy built up when it was used, though the information we have does not give specific stats on how this would have worked numerically.

The sixth skill icon of a red beam hitting a box that looks similar to the Railgunner's backpack appears to be for the Warden's passive, Impact Batteries. The coloration is reminiscent of the icon for . Interestingly the icon has what may be a depiction of what the Energy meter would have looked like.
Item Scrap, Yellow

*See also: Item Scrap, Green, Item Scrap, Red, Item Scrap, White*

The **Item Scrap, Yellow** is an item in Risk of Rain 2.

The item has no passive effect. However, when using an Overgrown 3D Printer, the Scrap will be prioritized and consumed before any other item. This item is obtained from a Scrapper.

## Notes

* The  cannot be used on this item.

* If the player uses a Shrine of Order while holding Scrap, it is possible for all their items of the same rarity as that Scrap to be transformed into Scrap.

## Lore

```
“While officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don’t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.”

- The Ultimate Hobby Guide: Kitbashing and 3D Printing
```
Shared Design

The **Shared Design** is an Elite equipment. It can only be found as a rare drop from a  Elite. The drop chance is 1/4000 from each Perfected Elite, but this chance is affected by the  and .

A player equipped with the Shared Design gains the powers of a Perfected Elite:

* Their attacks enemies.
* Every 10 seconds in combat, they fire 4 bombs dealing 30% damage each.
* They get +30% movement speed.
* They gain 25% maximum health, but have all but 1 of their health replaced with shields, similar to .

Although the Shared Design is held in the equipment slot, it works passively and cannot be activated. Equipment cooldown reduction and additional equipment charges from  do not affect its behavior.

## Notes

* Converting all health into shields that cannot be healed normally is not to be undertaken lightly. See  for an exhaustive list of effects.
* Giving the Shared Design to an   Equipment Drone can be very helpful, since it can damage and Cripple enemies, and the player will not have to replace all their health.
	+ Equipment Drones do not spawn on   Commencement, so the player must repair one and bring it with them to Commencement, then allow it to be destroyed. After this, they must give it the Shared Design when obtained.
	+ Alternatively, the Shared Design can drop during a Lunar Chimera Family Event on Sky Meadows after stage 6, making it possible (albeit extremely unlikely) to give it to an Equipment Drone before heading to Commencement.

## Trivia

* and  are the only Survivors who do not have the glowing halo of a Perfected Elite while they are Perfected.
* This equipment can be exploited by  when paired with the ability . Damage taken without the Shared Design can be recovered when switching to this equipment and back again. (Last tested V1.2.4.1)
	+ This is also the case with   Silence Between Two Strikes.

## Gallery

* Survivors' appearance holding the equipment.
* Survivors' Mastery appearance.
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Shrine of the Mountain

The **Shrine of the Mountain** is one of the Shrines in Risk of Rain 2. Upon activation, the difficulty of the Teleporter Event will be increased by spawning additional bosses, turning bosses into Elites, and/or spawning more difficult bosses. Upon defeating all the bosses, the players will be rewarded with an additional copy of each item dropped by the Teleporter.

Activating multiple Shrines of the Mountain will increase the boss difficulty even further but will also reward the players with even more items. The number of items dropped by the Teleporter is equal to `number of players ⋅ (1 + number of activated shrines)`.

All the items rewarded are the same. However, if a boss can drop boss items, the random chance to replace a reward with a boss item is rolled for each extra item dropped as well. This makes tackling the challenge of the Mountain an excellent way to obtain boss items.

## Notes

* Technically speaking, the Shrine of the Mountain gives the Teleporter Boss director 100% more credits per activation. This is why a Teleporter Boss consisting of multiple bosses may be replaced with a few Elites or even higher-tier bosses, since the director can now afford those more expensive options.
	+ For instance, if the director originally only had exactly enough credits to spawn one  (800 credits), but the player has activated 5 Shrines of the Mountain (giving the director a total of 4800 credits), it might spawn a single  as the Teleporter Boss instead of 6 Imp Overlords, or it might spawn a single tier 1 Elite Imp Overlord instead.
* Shrines of the Mountain never spawn on the third stage of a loop, i.e. , , or .

## Version History

Early Access 'Skills 2.0' Content Update
* QOL
	+ 🌧︎ Shrine of the Mountain now become unavailable once the Teleporter starts charging
Pause.

**Pause.** is a challenge in Risk of Rain 2. It is completed by freeing the survivor suspended in time for  **10**.

To complete this challenge, collect at least  **11** and find a Newt Altar. Pay one coin to the Altar so the Blue Portal spawns upon fully charging the Teleporter. Use the Blue Portal instead of the Teleporter and head to the Bazaar. To the right of the   Newt is , trapped inside a crystal. Pay  **10** and the challenge is completed, unlocking her.

In a multiplayer game, if any player has not unlocked Artificer yet, the crystal with her trapped inside will appear for *all* players. However, only the player that pays lunar coins will unlock Artificer. Any player who has already unlocked her can pay  **10**, but it will not unlock Artificer for any other players and waste the coins.
REX: Bushwhacked

**REX: Bushwhacked** is a challenge in Risk of Rain 2. It is completed as  by completing an entire Teleporter Event while under 50% Health.

## Tips

* Shrines of Blood can help reduce the player's health easily before the Teleporter Event.
* Players should use turrets and drones and/or  to distract and damage enemies while using  to keep their health below 50%.
* Using the Artifact of Glass or  will not count as being below 50% health, despite lowering maximum health to 10% or 50% of the normal amount respectively.
* Having shields equal or greater to the player's health, then taking damage so that all the shields are gone, and damaging yourself so the shields won't regenerate, will make sure you won't heal yourself over 50%, since shields cannot be recovered with healing.
Rusted Key

The **Rusted Key** is an item in Risk of Rain 2.

Each stage, a Rusty Lockbox spawns for each player holding a Rusted Key. The lockbox's contents are the same as a Large Chest, with an 80% chance to contain an uncommon item and a 20% chance to contain a legendary item. One key is consumed upon opening a lockbox.

## Notes

* Rusty Lockboxes will spawn even if the Artifact of Sacrifice is enabled.
* Lockboxes will only start spawning the stage *after* the player picks up the key; it does not modify the current stage when obtained.
* The quantity of lockboxes per stage is only related to the number of players that have keys; the number of keys held by each individual player does not matter.
	+ For this reason, players who have more keys than the rest should try to unlock lockboxes for other players, so that each player can still hold onto at least 1 key to spawn as many lockboxes as possible.

## Lore

```
Order: Key
Tracking Number: 12******
Estimated Delivery: 01/21/2056
Shipping Method: Standard
Shipping Details:

I don't trust UESC. Not one bit. Their Security Chests? Full of overrides and backdoors- I've got a cousin working in their factory, and they've got all kinds of weird things going on in those chests. I've seen so many of them in auctions - for the lost and unclaimed ones - and you just pay money, and it springs open on the spot. Are you kidding me?

Anyways, I'm sending you exactly what I said I would - but it's too important to leave the security up to the UESC. So I'm sending the key to you - and the lockbox to Margaret. Like a two-factor authentication. Let me know when you get this.
```

## Version History

PC Patch v1.1.1.2
* Bug Fixes
	+ Fixed stray nodes causing lockboxes to spawn midair on the   final stage

Anniversary Update
* Gameplay Changes
	+ 🌧 Now subtly glows and pulses
	+ Now grants items at the same rarity as a Large Chest
	+ Now spawns a Lockbox per player with a Rusted Key
	+ Now consumes a Rusted Key when a lockbox is opened, and requires a Rusted Key to open
	+ No longer scales reward chance with the number of Keys in your inventory
	 *Developer Notes: People have always been a bit confused about the behavior of the Rusted Key, so we made it make a bit more sense by actually consuming a key to open. 1 Key = 1 Box. Since the item no longer gives ‘infinite’ items, we can also make it a bit stronger and make the lockbox more noticeable.*
* Quality of Life
	+ Update visuals to match other assets

Early Access Hidden Realms Content Update
* Gameplay Changes
	+ Increase lockbox size by 50% and make slightly shinier
Moon Worshipper

**Moon Worshipper** is a challenge in Risk of Rain 2. It is completed by carrying 5 lunar items and/or lunar equipment in a single run.

The 5 lunar items must be held simultaneously, and only the currently held equipment will be counted.

## Tips

* is the only Survivor able to carry 2 equipment at once via , which can make this challenge easier to complete; the player can hold an equipment of their choice for general use while storing away the lunar equipment until 4 other lunar items are collected.
* This challenge can be easily completed by finding and activating a Newt Altar to access the , where the player can purchase lunar items for  **2** each. Repeat as many times as needed.
	+ Alternatively, if the player obtains an  or  (from a Lunar Pod or the Bazaar), they can obtain another 4 lunar items without using any additional lunar coins.

## Version History

Early Access Scorched Acres Content Update
* Bug Fixes
	+ Alternate equipment slot for  now counts towards ‘Moon Worshipper’ achievement
Bundle of Fireworks

Stat
 Fireworks

The **Bundle of Fireworks** is a returning item in Risk of Rain 2.

When interacting with something (with the exception of Scrappers), the player launches 8 *(+4 per stack)* homing fireworks, each exploding in a 5m radius and dealing 300% damage with a proc coefficient of 0.2.

## Notes

* After interacting with something, fireworks rockets are launched one by one every 0.1 seconds, firing directly upwards.
* Fireworks travel at 25 m/s, and accelerate at 2m/s.
* Each fireworks rocket stops homing in on enemies after 8 seconds and will fall to the ground. If the rocket still has not hit anything after 16 seconds, it automatically explodes.
* Critical chance is rolled upon activation. If the chance succeeds, all fireworks from that instance will deal critical damage.
* The Bundle of Fireworks becomes substantially less useful with the Artifact of Sacrifice, since no Chests spawn.
* This item cannot be obtained in the Simulacrum mode, and will appear locked if attempting to select it with the Artifact of Command.
* Fireworks are affected by the . Instead of launching 3 times as many rockets over a longer period, 3 rockets are launched at once every 0.1 seconds instead of the normal 1.

## Tips

* The vending machine spawned by  allows for easy, repeated use of the Bundle of Fireworks and  while in boss arenas or other areas which do not typically have interactables.

## Lore

```
"Hey, happy anniversary!

You really thought I forgot?

Ah, I thought I was the dumb one in our relationship. C'mon T, of course not! Well, I wasn't going to let a little alien death planet ruin our night. Right? Shh, just watch. Just watch. It's okay. Just watch. You'll love it - you really will. Then we can go home.

You can keep your eyes closed. Just listen. Ah - here it comes! In five... four... three... two... ONE...!"
```

## Version History

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Lore Entry: Firework

## Trivia

* In the Risk of Rain universe, fireworks were banned on Earth after terrorists disguised missiles as fireworks. They were later re-legalized, in 2054.

1. ↑ https://riskofrain.fandom.com/wiki/Bundle\_of\_Fireworks#Shipping\_Details