recursal/Fanatic-Fandom huggingface dataset:
Bigg Thumppr

Bigg Thumppr is a Legendary Shield in Borderlands 2 Reborn manufactured by Bandit.

 Special Item Effect

TPS Recreation. Massive roid bonus with increased recharge delay. On starting to recharge, deals damage to wearer if wearer deals melee damage while the shield is depleted.

## Advanced Usage

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this shield.)

## Trivia

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this shield.)
Ubiquity

## Loot Sources

### Source

Original pearlescent sources, Warrior, Terramorphous, Crawmerax, The Happy Couple

Ubiquity is a Pearlescent Relic in Borderlands 2 Reborn manufactured by Eridian.

 Special Weapon Effect

Increase grenade damage. Low grenade regen amount.

## Loot Sources

* Original Pearlescent Loot Sources
* Warrior
* Terramorphous
* Crawmerax
* Colin Zaford
* Bridget Hodunk

## Advanced Usage

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this weapon.)

## Trivia

* Prior to patch 1.4.0.2 Ubiquity decreased grenade damage and had larger grenade regen rate.
	+ To view the old page for Ubiquity, click here.
First Word

First Word is a Legendary Pistol in Borderlands 2 Reborn manufactured by Jakobs.

 Special Weapon Effect

**Mine, not yours.** Heavily increased stats and almost no recoil. Increased Critical Hit Damage while hipfiring. Can never spawn with masher.

## Advanced Usage

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this weapon.)

## Trivia

* The name and flavor text of this gun are a reference to the Last Word from the Destiny franchise.
* This weapon is a replacement of the Maggie that is present in un-modded Borderlands 2.
* The First Word is one of the three pistols in Reborn that has two barrels, in its case, it's a Jakobs barrel placed over a Vladof barrel.
Wrecker

## Loot Sources

### Source

All original pearlescent sources, Warrior, Terramorphous, Crawmerax, Vermivorous

Wrecker is a pearlescent Grenade in Borderlands 2 Reborn manufactured by Torgue.

 Special Weapon Effect

Produces a single massive explosion. Does not damage the player.

## Loot Sources

* All the original pearlescent sources
* Warrior
* Terramorphous
* Crawmerax
* Vermivorous the Invincible

## Advanced Usage

* Even on someone not built around grenade or explosive damage, the Wrecker is a force to be reckoned with. The massive damage and blast radius will level large groups of mobs, and since the player takes no damage, they are at no risk of going into Fight For Your Life because of a badly thrown grenade.
United Simlands

United Simlands flag

The United Simlands, or U.S., is a country comprising 9 major districts. It is the world's most advance nation in terms of technology and science and has been credited as a major player in finding extraterrestrial life from outer space. It is the fourth largest country in the world by sq mi (other three being Simlish Federation, United Simvakia, and the Sims Social Republic of China) and is the third most populous country (other two being Sims Social Republic of China and Sims Egyptian Federation).
Darlin'

Darlin' is a Moxxi Assault Rifle in Borderlands 2 Reborn manufactured by Jakobs.

 Special Weapon Effect

**Don't live without you...** - 2% lifesteal. 50% increased critical hit damage.

## Advanced Usage

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this weapon.)

## Trivia

* This was originally created by Aaron0000.
* The Red Text can be a reference to country songs and ballads that use similar lines. A prime example is Foreigner's I Don't Want to Live Without You
* This weapon is a replacement of the Stomper that is present in un-modded Borderlands 2.
Slayer of Terramorphous Axton

Axton's Slayer of Terramorphous is Legendary Class Mod in Borderlands 2 Reborn manufactured by Dahl.

 Special Class Mod Effects

Bonus to Incendiary Damage, Ignite Chance and Max Health. Also boosts the following skills:

* Sentry
* Battlefront
* Impact
* Presure
* Able

## Advanced Usage

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this weapon.)
Salvation

## Loot Sources

### Source

All the original pearlescent sources, Warrior, Terramorphous, Crawmerax, Master Gee

Salvation is a Pearlescent Pistol in Borderlands 2 Reborn manufactured by Maliwan.

 Special Weapon Effect

**Maliwan enriches the mind, spirit, and body.** - Heals enemies on hit. Produces transfusion orbs on shooting enemies. Passive restores health and ammo. Actual damage to enemies is done through splash damage only.

## Loot Sources

* All the original pearlescent sources
* Warrior
* Terramorphous
* Crawmerax
* Master Gee the Invincible

## Advanced Usage

* This gun is especially useful on a turret build Axton as shooting your turret will heal it, ensuring it doesn't go down even on OP8.

## Trivia

* This was originally created by Aaron0000 in his Campin' Dutchpack.
Retcher

Retcher is a Seraph Shotgun in Borderlands 2 Reborn manufactured by Tediore.

 Special Weapon Effect

**Ewww.** - Always corrosive. Shoots arcing projectiles. Reloading will trigger 2 child grenades after initial explosion. Only uses 1 ammo per shot.

## Loot Sources

* Hyperius the Invincible
* Master Gee the Invincible
* Seraph Vendor (Normal/TVHM Oasis)

## Advanced Usage

* The weapon benefits from bonus grenade damage from skills, relics, etc.

## Trivia

(this section intentionally left blank - the community can edit this page and add trivia that's relevant to the weapon, its design, etc. It will also have the modpack and author who designed it, if relevant).
Bryndan Jarls

In Bryndol, each of the separate settlements are governed by a Jarl. The Jarldom is held by a member of a notable ruling House that answers to the High King but control their own local militias and are allowed to appoint a Thegn and Huskarl.

## Ascension

The position of Jarl is hereditary, passing from the parent who holds the title onto their child (usually the first-born). While generally men hold the title of Jarls and is passed on to them, women are not barred from carrying the position if the title is bequeathed to them. Another way of holding the title of Jarl is through conquest. For instance, Ernst the Cokewold who ruled as Jarl of Cavalier in 57 BE for one week was killed by his former Thegn, Hemming, who took the position under House Georg.

## Privileges

The role of the Jarl is to rule their respective settlement without exceeding the High King but are allowed special privileges that the High King can not intrude.

### **Militia**

The Jarls are allowed to form and control their own militia that protects their respective settlement from foreign or domestic opponents.

### **Raid**

Jarls are allowed to form a raiding party and participate in them on foreign lands not in the Bryndol Kingdom. They also have the right to keep any and all wealth that they've pillaged during the raids.

### **Thegn**

Jarls are allowed to appoint a Thegn that would serve to protect the Jarl as a personal bodyguard.

### **Huskarl**

Jarls may appoint a Huskarl who will serve as captain of the settlement's militia. Huskarls chosen by a High King, however, serve as captain of the overall kingdom's army in times of foreign war.

## Form of address

As a title Jarls are addressed as Jarl (name). For example, when referring to King Ignard as a Jarl specifically, he would be addressed as "Jarl Ignard" or "Jarl Ignard Ruthless Tooth" (Though full name is not required).

## List of Jarls

### **Jarls of Fenrir**

* Jarl Farkas, first Jarl of Fenrir and first Jarl ever in Bryndol to hold the title.

* Jarl Beowulf, son of Jarl Farkas.
* Jarl Jalmari the Unrecognized, overthrew Beowulf as Jarl but had his position disputed by other Jarls.
* Jarl Ignard Ruthless Tooth, son of Jarl Beowulf and overthrew Jarl Jalmari.
* Jarl Hol the Unready, son of Jarl Ignard but bequeathed his title to his uncle Nidhoggr.
* Jarl Nidhoggr, son of Beowulf and the uncle of Jarl Hol whom his title was passed on from.

### **Jarls of Oforsonlig**

* Jarl Jon I of Black, first Jarl of Oforsonlig under Farkas' unification.

### **Jarls of Cavalier**

* Jarl Morton Great-Beard, first Jarl of Oforsonlig under Farkas' unification.
* Jarl Ernst the Cokewold, son of Jarl Morton and later killed by his Thegn Hemming.
* Jarl Hemming Oathbreaker, killed Jarl Ernst while serving as Thegn under him.

### **Jarls of Treyga**

* Jarl Sveinn the Young, first Jarl of Treyga under Farkas' unification.
* Jarl Oskar Longlived, son of Jarl Sveinn and died by Lazio's imperial invasion.

### **Jarls of Bekkehallen**

* Jarl Olaf Long-Bow, first Jarl of Bekkehallen and previously served as Thegn under Jarl Nidhoggr.

### **Jarl of Conan**

* Jarl Alvar Heavycoat, first Jarl of Conan.
Arvid

Arvid (38 BE - 11 AS) was King of Flagenburg until his death in 11 AS. He was the son of King Rognvald and an unknown mother and the father of King Launcelot I and Grand Duchess Maeja.

## Early life

Arvid was born in 38 BE in Windalia to his father Rognvald and a mother who was never mentioned.

Nothing is known about his life until 15 BE where he fights alongside his father, who is appointed commander at this time, and brother, Artur, in the Battle of Egoi.

In 6 BE, he marries a woman named Loana and in 5 BE, the two have their first son named Launcelot. Two years later in 3 BE their have their second child named Maeja.

## Becoming King and Egoi revolt

After the death of his father Rognvald, Arvid was crowned King of Flagenburg. Shortly afterwards, Arvid was faced with a growing revolt in Egoi.

Initially, Arvid was going to deal with the revolt using force but Loana talked him out of it and instead persuaded him to negotiate with the captive Egoian prisoners, General Tristano and Captain Horace, to handle the dissenting rebels diplomatically.

Reluctantly, Arvid agreed to this and to his surprise found that they have stayed true to their words. For this, he creates Horace the position of Warden of Egoi and knights Tristano as a Baron.

## Death

In 11 AS, Arvid suffers a stroke and dies whilst sat on the castle's throne at aged 48 and his son, Launcelot, is crowned King of Flagenburg.
Legendary Berserker

Legendary Berserker is Legendary Class Mod in Borderlands 2 Reborn manufactured by Bandit.

 Special Class Mod Effects

Provides a bonus to Action Skill Cooldown Rate, Melee Override Cooldown Rate, and Melee Damage. Increases movement speed by 20% when gunzerking. Also provides a bonus to the following skills:

* Asbestos
* I'm the Juggernaught
* Incite
* I'll in the Reflexes
* Keep It Piping Hot

## Advanced Usage

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this weapon.)
Carnage

## Loot Sources

### Source

All original pearlescent sources, Warrior, Terramorphous, Crawmerax, Vermivorous

Carnage is a Pearlescent Shotgun in Borderlands 2 Reborn manufactured by Torgue.

 Special Weapon Effect

**Huh. It shoots rockets.** - Massively increased damage, reduced projectile count. Projectiles resemble torpedo rockets but with greater velocity and area of effect.

## Loot Sources

* All the original pearlescent sources
* Warrior
* Terramorphous
* Crawmerax
* Vermivorous the Invincible

## Advanced Usage

* This weapon is purely splash damage, meaning that it will use Gun Damage and Grenade Damage towards its bonuses, but cannot score critical hits as the standard for pure-splash weapons. The rockets individually have the blast radius of the average bandit launcher.

## Trivia

* The carnage was a common variety of shotguns in Borderlands 1.
* The red text parodies the flavour text from Borderlands 1, with those variants reading, "Holy crap! It shoots rockets!"
Primrose

Primrose is a pearlescent Shield in Borderlands 2 Reborn manufactured by Anshin.

 Special Item Effect

**The fastest bloomer.** - Low Capacity. Regenerates 12.5% of HP every second. Increases action skill cooldown rate by 100%.

## Loot Sources

* All the original pearlescent sources
* Warrior
* Terramorphous
* Crawmerax
* Pyro Pete the Invincible

## Advanced Usage

* The Primrose is a fantastic shield for any Vault Hunter that relies on using their Action Skill as often as possible, such as Maya and Zer0.

## Trivia

* This was originally created by Aaron0000 and is part of The Campin' Dutchpack.
* The name and red text are a reference to the primrose, a fast-blooming flower.
* This shield is a replacement of the Evolution that is present in un-modded Borderlands 2.
Kingdom of Flagenburg

The Kingdom of Flagenburg (or simply the Flagenburg Kingdom) was a Gellecian kingdom that formed in the midst of the Lazio-Windal War by the former Windalian Commander Rognvald in 13 BE.

Prior to Flagenburg becoming a kingdom, it was a castle built by Rognvald's forces in order to defend againt the Lazio army from advancing North into Windalian territory. After the the construction, Rognvald immediately established himself as a self-proclaimed king in the region much to the Minerva of Windalia's dismay.

## Language

Because the first settlers were originally from Windalia, the common language of Flagenburg was late Windlia. However, other languages were spoken as well such as Gellecian since they have also conquered lands belonging to the Lazio Empire.
List of Bryndan monarchs

The list of High Kings and High Queens of the Kingdom of Bryndol begins with Farkas who styled himself High King of the Bryndans from about 101 BE. He first became High King after uniting the settlements in Bryndol under one rule with each settlements governed by Jarls.

## House Ulvgar

24 years
Aged 57
Assassinated
 Beowulf 77 - 61 BE
16 years
Aged 31
Assassinated

## House Korhonen (Disputed)

Jalmari ruled Bryndol as well as Qarth a year after Beowulf's death but his rule has been disputed as illegitimate by every Jarl across the Bryndol Kingdom.

3 years
Aged 32
Suicide
Datasheet Modding/Entities/Types

### Category

This field defines the category of the entity. This field is referenced in the Content field within Sandbox/Spawners. Multiple entity types may share the same category. But a entity type may only have one category assigned to it.

### Speed (km/h)

This field defines the maximum speed of the entity type

### GRT

This field (Range or Integer) defines the Gross Tonnage of the entity. It is defined with either a range of values or a specific GRT value

example

 1000

or a range

 1000-3000

### Range (km)

This field defines the maximum range in km of the entity.

### Crew

This field defines the entities maximum crew, higher values will increase the amount of damage required to cause the ship to be abandoned as well as lose damage control capability after taking damage.

### Military

This field defines if the entity type should be considered military. This impacts how the AI acts within a group.

### Is Class

This field defines if the entity type is a ship class ?

### Estimated Durability (AI)

This field defines the estimated durability of the entity type. This is used in providing a weight to the targeting priority of NPC entities.

### Prefab Path Recognized As

This field defines the new entity type for when a target is identified in the targeting manual. This allows multiple entity types to be identified as a single entity type in order to remove clutter from targeting manual.

Example E-Class, F-Class, D-Class recognized as F-Class.

## Adding Types to Datasheet

Example added Types record

todo add image / table

When creating a new Entity Type you must either create a Prefab ship within Unity. Alternatively you may reuse a prefab by defining the entity type as an already existing asset within the game.

Note: When adding a new ship type to the data sheet the following must be also defined:

Entities/Slots

Entities/Equipment

Entities/Units

In order for the Type to Spawn in game the following must also be defined

Sandbox/Tasks

Sandbox/Spawners
Legendary Sniper

Legendary Sniper is Legendary Class Mod in Borderlands 2 Reborn manufactured by Vladof.

 Special Class Mod Effects

Provides a bonus to Sniper Rifle Gun Damage and gives Sniper Rifle ammo regeneration. Reduces total shield capacity. Also provides a bonus to the following skills:

* Killer
* 0ne Sh0t, 0ne Kill
* Headsh0t
* Kill C0nfirmed
* Vel0city

## Advanced Usage

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this weapon.)
Discipline

Discipline affects crew morale and performance. Low discipline may lead to crew members panicking or suffering panic attacks (which can lead to heart failure). However low discipline can also cause Sea Wolves to reveal themselves, who are hardy crew immune to low discipline.

Things that increase discipline:

* More than one kind of food in galley dishes (and some kinds of food offer bonuses/penalties as well)
* Officers playing cards
* Radio tuned to music station
* Sinking or hunting enemy ships
* Recent vacation
* White lighting
* Disciplinary events (catching a crewman being lazy while on duty and punishing them, effect varies)

Things that decrease discipline:

* Fatigue (amount of time at sea, reset by vacation)
* Too much work from officers (crew like to be idle rather than assigned as helpers)
* Depth (effect is reduced by installing toilet upgrade so toilets can be flushed at depth). At depths greater than periscope, also prevents use of radio, galley, and card tables.
Altair

Altair is a Legendary Sniper Rifle in Borderlands 2 Reborn manufactured by Dahl.

 Special Weapon Effect

**Nine lives in exchange for mine...** 3 projectiles fired. Reduced damage per projectile.

## Loot Sources

* Sheriff of Lynchwood
* Rakkaholics Anonymous (Mordecai)

## Advanced Usage

(this section is intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this weapon.)

## Trivia

* This was originally created by Aaron0000 in his Campin' Dutchpack.
* This weapon's name and red flavor text are a reference to the original Assassin's Creed video game. The quote in the red text is spoken by the game's protagonist, Altaïr Ibn-La'Ahad.
Listening Room

The Listening Room is located in the Officer's Quarters and contains the hydrophone. While it can be manned by any officer, it is most effective when manned by a Radioman. Detection range is reduced by 66% when manned by an officer other than a Radioman.

Effectiveness of detection range is reduced when engines are running.

When surfaced, the officer assigned to the Listening Room will use the Radar Detector in the Radio Room, and at depth they will use the Hydrophone.

Additional crew will increase detection range by approximately 30%, and will speed up target locks. Two officers can work in the Listening room, but seem to count as a helper sailor rather than adding their full listening abilities.

 Ahead 5 Diesel

### Upgrades

 KDB
 GHG-Balkon
Datasheet Modding/U-boat/Jobs

## Jobs

### Summary

The Jobs sheet defines the interactions NPCs can use with equipment within a Player Uboat.

### Interactable

This field defines the name of the interactable equipment item (station) on the player uboat to which NPC can be assigned

value reference the Entites.xlsx/Slots/Player Uboat

### Priority

This field defines the priority of the NPC to man the equipment station
Legendary Catalyst

Legendary Catalyst is Legendary Class Mod in Borderlands 2 Reborn manufactured by Maliwan.

 Special Class Mod Effects

Provides bonuses to Team Effect Damage and Team Shock Damage. Also provides bonus to the following skills:

* Wires Talk
* Evil Enchantress
* Hot Pepper
* Electrical Burn
* Interspersed Outburst

## Advanced Usage

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this weapon.)
Calendar

The sims uses a universal calendar known as the "Simian Calendar" that marks each ages by an epoch. Many different civilizations in the past used their own form of calendar but modern sims use the Simian Calendar as to make organizing past events much easier to follow.

## Before Empire and After Storm

The terms Before Empire (BE) and After Storm (AS) are used to number years in the Simian Calendar relating to the events of the Blizzard of Swords with AS counting years from the start of this epoch and BE denoting years before the start of the era. There is no year 0 in this scheme, so the year 1 AS immediately follows the year 1 BE.

## Από Βασιλεία Εται

Από τη Βασιλεία των εται or Από Βασιλεία Εται, often abbreviated as ABE in either case, is a convention used in antiquity Anemoxyla. Από Βασιλεία Εται means "From Egoi's Reign", referring to when Kaeto was first Chief of Egoi.
Targeting

At the following stations, the following equipment can be used in manual mode to set the torpedo targeting:

* UZO
* Attack Periscope
* Observation Periscope

The following tools are all measurement tools, which the crew will then use to calculate the targeting information for a successful torpedo launch.

These steps generally have to be done in order, as each step depends on accurate information in the previous step. Some values, such as distance and relative course, are best set immediately before launch, as they are constantly changing. Convoy speed does not normally radically change unless they are aware of a uboat's presence.

## Identification Book

Filled with silhouettes and all sorts of technical information, used to visually identify ship type. Needed for Stadimeter and Chronometer because we need to know the height and length of the target.

## Stadimeter Tool

Similar in principle to a sextant, a stadimeter is an optical device for estimating the range to an object of known height by measuring the angle between the top and bottom of the object. By adjusting the dial to line up the highest part of a ship with the "ghost" image of the water line. Needed for Chronometer because the time it takes the ship to pass through a relative arc will depend on its distance.

## Chronometer Tool

Once distance is known, you can calculate speed using a chronometer. This is best done at speed 0, since the change in the uboat's distance over time will affect the calculation. Place the reticle on the front of the bow and click "Start". Click "Stop" when the whole ship passes by. The game will do the math to translate this arc over time to a speed.

## Course

The "Attack Disk" is a circular slide rule for calculating "Angle On Bow" (AOB), the angle between the target's current course and the uboat's current position (as seen from the target), which will help to calculate the intercept point.

Currently the game automatically sets the Relative Bearing (white band) and Compass Rose, the player can only set the Target Disk (by matching the visual image of the target's angle) to get the AOB.
Storage

There are many **storage** areas in the submarine, between which items are restricted by type. Other than Torpedoes, crew may carry up to 6kg of items in their backpack to facilitate transporting them from one storage to another, or for personal use.

## Aft Torpedo Storage

Max storage: 1 torpedo. Items may only be moved between Aft Torpedo Storage and Warehouse, or Aft Storage and Aft Torpedo Tube.

## Cabinet

Max storage: 8 slots, 200kg. Personal equipment items only.

* Breathing Apparatus
* Coffee
* Combat Helmet
* Diving Suit
* Small Arms

## Deck Gun

Max storage: 4 slots, 750kg. 88mm ammunition only.

* AA 88mm rounds
* AP 88mm rounds
* HE 88mm rounds
* SS 88mm rounds

## Flak Gun

Max storage: 4 slots, 750kg. Flak Gun ammunition only.

* Small Caliber AP Ammo
* Small Caliber HE Ammo

## Fore Torpedo Storage

Max storage: 8 torpedoes. Items may only be moved between Fore Torpedo Storage and Warehouse, or Fore Storage and Fore Torpedo Tubes.

## Main Storage

Max storage: 10 slots, 8000kg.

* Ammunition (88mm and Small Caliber)
* First Aid Kits
* Food
* Potassium Absorbers
* Scrap Metal
* Sonar Decoys
* Spare Parts

## Ventilation

Max storage: 1 slot, 40kg. Potassium Absorbers (40x) only.
Galley

The Galley is a room where a sailor or officer cooks food for the crew. It has a small storage with compartments for multiple food types, main storage, and aft head. Crew visit the galley to fetch a plate of food and may bring it back to the tables in sleeping quarters to eat.

The galley contains the following equipment that can be interacted with:

* Galley
* Galley storage (may contain food only)
* General storage (may contain any "items" other than personal equipment)

The galley contains the following equipment that may not be interacted with directly, but crew can use:

* Aft Head (toilets)

Bonuses to morale/discipline come from assigning any officer with the Cook skill to the galley station, and from number of different types of food available in the galley storage.

Having more than one kind of food in the galley storage increases the morale bonus, but at a cost of more food used over time. Food continues to be eaten even when discipline is at maximum, so it's important to manage your galley to make the most of supplies.

Food consumed is 6 "units" per day (each unit of food weighs 5kg). A full galley storage (120 items of a single kind of food) will last 20 days.

 Officer as cook
 2 kinds of food
 3 kinds of food
 4 kinds of food

There are also bonuses to overall Morale/Discipline depending on the food type (canned goods offer neutral bonus, others provide positive or negative bonuses depending on type) however this is not indicated in the UI.

 Preserved Pork, Cheese
 Canned Bread, Fish, Meat
 Dried Fish, Potatoes

Vegetables provide Vitamin C, useful for staving off disease on longer voyages, and Exotic Fruit provides double the Vitamin C that Vegetables do.

The officer bonus stacks with the "food variety" bonus. Neither bonus applies during "Alarm" state, as crew are at battle stations, even when resting. Officer may still be at the cook station during "Alarm", but will evacuate if Galley is marked for evacuation.

### Exits

* Aft bulkhead leads to Diesel Engine Room.
* Fore bulkhead leads to Crew Quarters.
* Ceiling hatch is emergency escape.
Retainer

**Retainer** is an Effervescent Shield in Borderlands 2 Reborn manufactured by Hyperion.

## Special Weapon Effects

**Retains your guts inside your body, where they belong.** Provides an unspecified boost to health. Provides bonuses when equipped with Toothpick in Haderax's Arena.

## Advanced Usage

* When in Haderax's Arena with Toothpick equipped, provides a bonus to movement speed and jump height. Melee attacks also heal 25% of damage done.

## Trivia

(this section intentionally left blank - the community can edit this page and add trivia that's relevant to the weapon, its design, etc. It will also have the modpack and author who designed it, if relevant).
Jalmari

Jarl of Fenrir (disputed)

High King of Bryndol (60 - 57 BE, 3 years)

Jarl of Fenrir (60 - 57 BE, 3 years)

### Predecessor

Ulmede (King Regent of Qarth, first time)Ulmede (King Regent of Qarth, 74 - 60 BE, 6 years)

Beowulf (High King of Bryndol & Jarl of Fenrir)

### Successor

Ulmede (King Regent of Qarth, 74 - 60 BE)Ebiere (Queen of Qarth)

Ignard Ruthless Tooth (High King of Bryndol & Jarl of Fenrir)

### Mother

Ebiere

Jalmari was King of the Qarth Kingdom from 75 BE until his capture by the Bryndans in 74 BE. He spent several years locked up in Fenrir's dungeon until his escape in 61 BE and later regained his kingship in Qarth in 60 BE along with declaring himself High King of the Bryndans and Jarl of Fenrir until he was overthrown in 57 BE.

Despite his claims to the title of High King and Jarl, many of the other Jarls have disputed his claims and named him Jalmari the Unrecognized.
Modding/Tutorial/Example Add Spawner

1. Create an empty Sandbox.xlsx file
	1. Add a tab called 'Spawners'
	2. Add the following Table Headers (row:1)

* /: The Coolest of Convoys
* Group: Wilhelmshaven
* Entity: Wilhelmshaven Port
* Spawn Type: Warships
* Activity: 120%
* Patrol Speed: 12
* Start Date: 1939-09-01
* End Date: 1945-05-01
* Target Region or City: AM:1
* Countries: DE
* Group Name: The Cool Convoy
* Waypoints: (53.51928;8.199659),(53.8833;8.281665)
* Contents: Submarine (0, 0, 0, 0, 0, 0, 0, 1); Freighter (1, 1)
* Min Hour: -100
* Max Hour: 100
* Max Fuel: 17000
* Max Units: 10
* False Flag Probability: 0
Note: Formating of the values is important, Make sure your localization settings dont change the format of the date/number values
Salmon

Salmon is a Legendary Shotgun in Borderlands 2 Reborn manufactured by Bandit.

 Special Weapon Effect

**Don't use it for cover.** High chance to deflect bullets when held. Increased overall stats.

## Advanced Usage

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this weapon.)

## Trivia

* This gun is a reference to Ki11erSix and one of his on-stream notifications.
The Book of Ulvgar and All of the Wolves of Fenrir

***The Book of Ulvgar and All of the Wolves of Fenrir*** is a collection of annals in Bryndan, later translated to modern Simlish, chronicling the history of House Ulvgar. The original piece was written in 30 BE by Hol the Unready in which he details his father's and grandfather's time by listening to stories told by his mother Han and Helga of Treyga who the latter had an affair with Beowulf. After writing the chapters of his forefathers, Hol wrote in his own accomplishments and life and from then on, each member of House Fenrir had written in their piece or at least have another member write in their chapters for them such as when Ingolf died a young age before learning to write and his successor, Ylva She-Wolf, wrote his chapter. Although, any and all members of House Fenrir had their life chronicled, it was mainly those who held titles that had more depth. Even though other documents made mention of the subject spoken in the chronicle, most historians knowledge of early Bryndol history are known because of these records that were kept and written by members of Ulvgar.

The chapters are not without bias. There are occasions when comparing other sources makes it clear that those who wrote it told one-sided versions of stories or present themselves as heroes of their stories despite what opposition may think. Taken as a whole, however, the autobiography is regarded as the most important historical source for early Bryndol period.

The original work is displayed in the Sims Historical Center in Newcrest, United Simlands.
Torpedo

Redirect to:

* Items#Torpedoes
There are 4 main type of torpedoes in the base game. you start with two types available from the warehouse, then two more are unlocked by researching them from the headquarters.

**T1** - The T1 torpedo is a steam propelled torpedo and is free from the warehouse, they are however very unreliable and a salvo of 3-5 will be needed to compensate for duds, they are pretty much forgotten about when you begin getting tonnage under your belt and the next tier torpedo becomes more widespread. Beware using this torpedo in the presence of escorts, it creates a steam bubble trail back to your boat.

**T2** - The T2 torpedo is an electric torpedo and costs 200 from the warehouse, slightly more reliable however still only marginally better than the T1, with duds still common.

**T3** - The T3 torpedo is electric and costs 300 from the warehouse, much improved on the previous classes of torpedo. with minimal duds, a preheated T3 is almost guaranteed to not dud. These can be researched from the Headquarters and requires an engineer, personally I recommend sending the engineer early to get these unlocked, as you'll spend most of your time trying to chase down dudded targets if you stick with the T1 & 2. Without any intereference these torpedos are reliable and can sink most ships with 2 midships however you should ensure a good engineer to carry out torpedo maintenance and guarantee putting some tonnage at the sea bed.

**T5** - The T5 is the acousting homing torpedo; nicknamed/codenamed GNAT by the allies (German Navy Acoustic Torpedo) it is designed to lock on to the nearest noisy contact and aim for the stern. Be wary launching these ones into a convoy as like it says on the tin, it locks on to the nearest 'loud' contact, and you'll find your salvo of 5 and your dreams of 4 merchants on the seabed are dashed when all 5 reacquire a corvette. Also when wolfpacking be aware that the torpedo does not identify friend or foe and will sink a friendly U-Boat causing them to not be very friendly anymore and announcing your location to every escort that isn't already trying to sink your U-Boat companion. So in summary the T5 is very useful as you can fire in the general direction and still get a hit. (less targeting time) but watch out for the following things;

Friendly fire, Surface clutter (escorts using themselves as shields to protect Merchants), Ships 'going dark' (turning off engines), decoys and again FRIENDLIES.
Torpedo Crisis Veteran

This officer has served during the infamous torpedo crisis that occurred during the Norwegian campaign. Many u-boats have experienced critical failures of launched torpedoes and engineers were receiving more and more complicated recommendations from the torpedo department of the Navy. While things have no started to improve, This engineer is used to checking literally everything in the torpedoes that he maintains.

-Torpedoes maintained by this officer are less likely to be dud's by 20%

This experience is passed on to the new crew members.

See other skills here
Engine Specialist

This engineer perfectly knows how to the handle the diesel engines on u-boats. There will be no visible smoke coming from the engines when this officer works at the station, lowering enemy chances of spotting your boat. If your boat is using a snorkel, smoke is still there, but less visible then normal.
Uboat Wiki

**Welcome to the...**
**Uboat Wiki**
**115 articles • 99 files • 1,047 edits**

**ABOUT THE WIKI**

This is the wiki about the video game *UBOAT* that anybody can edit. It plans to document all of the content that can be found in the game.

**ABOUT THE GAME**

**UBOAT is a simulator of a submarine from WWII era, yet different than all you have seen so far. It is a survival sandbox with game mechanics similar to that of *Fallout Shelter* while it's primary theme is life of German soldiers like in Wolfgang Petersen's film *Das Boot*. The boat is their home, but it can become their grave at any time.**

In UBOAT you control the crew to control the boat. You look after their physical and mental health, because if the sailors are hungry, tired and their spirit is low, there’s no chance of winning even a skirmish.

It is important to balance the overall discipline and trauma of your crew. If you are a harsh captain, the level of both goes up. When trauma is high a secret feature of each sailor can be disclosed. It can reveal his alcoholism, make him go berserk, he can also turn out to be a coward or a spy.

We have recreated the u-boat inner workings down to the last detail. During the game you can watch all the machinery such as a trim pump, an air compressor or the ballast tanks filled and emptied. When the boat is hit they may break down or start to leak. If you can't keep up with patching them up, the boat will sink.

Kriegsmarine Headquarters will give you key missions to move forward with the historical stages of WWII and you will be able to fight in new regions, and install better equipment in a dock. Unfortunately, the opponents will also grow stronger and, for example, will equip their ships with radars or break the Enigma code.

**NAVIGATION**

* Tutorial - Walkthrough for the in-game tutorial
* Game Tips - tips from loading screens
* Game Concepts - In-game mechanics
* Locations - Locations you can visit or sail to
* Rooms - Rooms within the sub
* Ships - Ships featured in the game
* Aircraft - Aircraft featured in the game
* Stations - Sub locations you can assign an officer to
* Skills - Officer skills
* Officers - Types of officer
* Equipment - Equipment on the sub that player can interact with
* Items - Items that can be loaded into storage or carried by crew
* Modding - Information on modding UBoat
* Cheats - Information on "debugging" or "testing" the game
* Submarines - General information on the different types of submarines found in the game

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Diesel Engine Room

The Diesel Engine Room is located between the Aft Torpedo Room and the Galley in the aft end of the uboat.

Contains the following stations:

* Diesel Engines

Contains the following usable equipment/storage:

* Ventilation
* Aft Circuit Breakers

A bulkhead at the fore end of the room leads to the Galley. A bulkhead at the aft end of the room leads to the Aft Torpedo Room.
Role

Roles allow you to assign your officers to an area of reponsibility within the uboat, and these roles will define certain automated tasks for the officer to do if you are not controlling them.

 Chief Engineer
 Gunner
 Medic
 Quartermaster
 Radio Officer
 Technical Officer
 Torpedo Mechanic
 Watch Officer

Actions are evaluated in priority from highest number to lowest, and whether that task needs to be done. Some tasks involve stations, where the officer will assign themselves if possible until the task is complete, or they run out of energy. Some actions outside of stations (who have their own definition of helpers) will involve helpers, usually when carrying is involved.

So for example, the Chief Boatswain will first try in order of priority to rest up, then try to calm down a panicky crew, then assist with navigation, then cook food, then play cards.

### Chief Boatswain

 10
 8
 6.5
 6

### Chief Engineer

 10
 9

### Medic

 10
 9

### Quartermaster

 9
 5

### Radio Officer

 9
 3

### Technical Officer

 9
 3

### Torpedo Mechanic

 10
 9
 8
 7

### Watch Officer

 9
 5
Torpedo Room

## Forward Torpedo Room

   Interior forward-most area of the sub. Contains crew bunks that are lifted up when needed to load torpedoes into tubes or warm them. If an injured crew is in a bunk, that side of the 4 tubes cannot be opened until they are moved.

Contains the following usable equipment/storage:

* Ballast Tank 5 (surrounding torpedo tubes)
* Forward Torpedo Storage (above and below bunks)
* Torpedo Tube (Tube I) (forward area)
* Torpedo Tube (Tube II)
* Torpedo Tube (Tube III)
* Torpedo Tube (Tube IV)

Torpedo tubes are arranged in counter-clockwise fashion, starting with Tube I in the upper right.

Torpedo storage is both above and below, with two torpedoes being stored above the bunks, and six more below.

A bulkhead at the aft end of the room leads to the Officer's Room.

A hatch in the ceiling leads to the Deck, allowing for torpedoes to be loaded from the Warehouse.

## Aft Torpedo Room

Rear-most interior area of the sub.

Contains the following stations:

* Electric Motors (forward area)
* Workshop (beside Diesel Compressor)

Contains the following usable equipment/storage:

* Aft Torpedo Storage (below the floor)
* Ballast Tank 1 (surrounding Tube V)
* Diesel Compressor (starboard side of the Rear Torpedo Tube)
* Electric Compressor (port side of the Rear Torpedo Tube)
* Pill Launcher (above Diesel Compressor) (if researched)
* Rear Torpedo Tube (Tube V, aft end of the room)

A bulkhead at the front end of the room leads to the Diesel Engine Room.

A hatch at the top of the room allows torpedoes to be loaded into the Aft Torpedo Storage from the Warehouse.
Orphan Maker

Orphan Maker is a Legendary Shotgun in Borderlands 2 Reborn manufactured by Jakobs.

 Special Weapon Effect

**Makes Orphans Often** Low pellet count, massive damage bonus.

**Curse of the Nefarious Backlash!** Every shot deals a small amount of health damage to player (5%).

## Loot Sources

* Grendel
* Quest: Message in a Bottle (Oasis)

## Advanced Usage

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this weapon.)

## Trivia

* The red text is a reference to a line from Gilbert and Sullivan's Pirates of Penzance, referencing how the uncommon British pronunciation of "orphan" and "often" can sound the same.
Doors

## Hatch

Hatches are sealable round doors that can withstand a high pressure of water. Closing them prevents water from entering the interior of the sub, or moving between rooms under normal conditions. Exterior hatches can only be unsealed from the inside.

The exterior hatch between the bridge and conning tower can only withstand 1 atmosphere of pressure, while the other hatches are watertight up to 16 atmospheres.

They are located between:

* Bridge and Conning Tower
* Conning Tower and Control Room
* Galley and Deck (Emergency Evacuation Hatch)
* Crew Quarters and Control Room
* Control Room and Officer's Room

There is also a torpedo loading hatch in the fore and aft torpedo rooms that are not standard shaped, because they are meant for loading torpedoes from the exterior through the Deck.

## Bulkhead

Bulkheads are vertical doors that allow access between interior rooms of the sub, and when sealed prevent water from moving between areas in case of flooding (except by bilge pump pipes). The base of the door is above the surrounding floor, so minor flooding will not spread if doors are open. They can withstand up to 10 atmospheres of pressure before buckling.

They are located between:

* Aft Torpedo Room and Diesel Engine Room
* Diesel Engine Room and Galley
* Galley and Crew Quarters
* Officer's Room and Forward Torpedo Room
Game Tips

Game tips are displayed during loading screens.

* Braking with water drag takes a long time. Put the gear in reverse if you are worried that you might miss or ram your goal.
* Remember to close the hatch that leads to the conning tower during a downpour.
* Trying to get close to the enemy underwater, turn off all unnecessary devices. The enemy can hear them through the hydrophone and discover your location.
* With a rough sea, remaining at periscope depth can be very difficult. Consider sending an officer to manage the depth steers station.
* If your boat is submerged at periscope depth during bad weather, consider sending an engineer to the depth steers station. He will prevent broaching and will make observation through periscopes easier by stabilizing the boat.

* Repaired conning tower is more effective in protecting the ship and its sailors than a damaged one.
* If the night is dark, consider turning on the red lighting inside your uboat. Such lighting makes it easier for the eyes to adapt to the darkness. It will increase the sight range of your crew and will also make your screen brighter.
* Enemy ships carry a limited number of depth charges. When they are exhausted, there is a good chance that they will withdraw from submarine hunting.
* Explosions of depth charges make your ship undetectable to sonar for some time.

* If the enemy ship is equipped with sonar, it may help to lay the submarine on the seabed.
* Airplanes arriving shortly after the enemy gives an SOS signal may mean that an aircraft carrier is stationed nearby.

* Turned on searchlights reveal the position of the vessel to a greater extent than it increases its view range.

* The character assigned to the listening room on the surface operates the radar detector and underwater – the hydrophone.
* If the enemy ship does not want to sink, you can help it with the 88 mm gun mounted on the deck.
* At large depths there is a so-called shadow zone. Due to the acoustic layer above it, enemy vessels will find it much harder to detect your ship using the hydrophone or sonar.
* The pump is able to pump water from compartments other than the control room only at a small depth, due to the resistance in the pipes.
* Remember to report ships that were sunk. This is the only way you will be rewarded by the command.
Milk Cow

A **milk cow** is a heavily modified U-Boat acting as a supply ship. They allow you to operate in remote areas for long periods of time.

## Mechanics

Milk Cows have a designated area which they stay in, you get milk cows from completing certain missions/objectives much the same as the way you get new officers. Once you have a milk cow, you can assign a sector for them to operate in using the Headquarters. While out in the sea, your U-boat can go to the designated sector and radio for resupply.

Once supply is asked for, the Milk Cow will confirm and send your boat coordinates for a meeting. The Milk Cow will only remain at its position for a certain period of time which it tells you. On arrival, send your skipper over. The Milk Cow will:

* Accept your prisoners, allowing you to continue to accumulate reputation during patrols over and over.
* Have a selection of 4 torpedoes depending on your level of research. These torpedoes will refresh after a 24 hour period like ports do.
* Sell you deck gun and AA ammo.
* Sell you food stocks, sometimes exotic foods.

The Milk Cow can be destroyed by enemy navies and aircraft. Use the HQ to keep your Milk Cows positioned out of the way of main routes so that they will not be sunk and you can use them over and over.

Most likely, but not for certain, when the order is given to a Milk Cow to move, it "disappears" off the map and is invulnerable. A Milk Cow was sent into the Mediterranean past Gibraltar to test this idea, and it passed through unscathed and provided many patrols worth of supplies.

## Trivia

* In real life, the name Milk Cow (Milchkuh) refers to the Wikipedia:Type XIV submarine, which does not carry torpedo resupplies. The later Type VIIF resupply submarine carries a lot of torpedos.
Datasheet Modding/General/Changelogs

## Changelogs

The Changelog sheet is where you can add change log titles and descriptions for mods. The data from this sheet is shown within the menu screen of the game.

### /

This field defines the unique name of the Changelog record

### Date

This field defines the date of the change log record

### Changelog

This field defines the description of the change log record

### Saves Compatibility

This field defines if the changelog record is compatible with previous saves

Note: In most case where a datasheet value is changed from the previous version, It will not be compatible with previous saves, due to many of the values being static and stored within the save file.
Sheriff's Badge

Sheriff's Badge is a Legendary Relic in Borderlands 2 Reborn manufactured by Eridian.

 Special Weapon Effect

Bonus pistol damage and fire rate. Extends Fight for your Life time by 15% for every person wearing a Deputy's Badge.

## Loot Sources

* Sheriff of Lynchwood
* Garret, Tribute of Lynchwood
* Annie, Tribute of Lynchwood

## Advanced Usage

(this section intentionally left blank - the community can edit this page and add their own tips and tricks on how to use this weapon.)