NWN Secret World Wiki/Doomseer

# Doomseer

Some receive gifts to heal, some can speak any language, then some see visions of future. Often, this gift changes mental stability and alters the perception of reality. For some few, they can bend this foresight of possible ends into a weapon all their own. These are the Doomseers.

**Class Type:** Damage

**Hit Points:** 8 Per Level

**Proficiencies**

* **Weapons:** Light
* **Armour:** Light, Medium
* **Shields:** Light

**Attack Bonus:** Full

**Highest Save:**  Will

## Ratings

**Damage:** 8

**Defense:**  2

**Support:**  2

**Control:**  3

## Class Abilities

**Level 1:** Prophecy, Agility Training

**Level 2:** Weapon Mastery III: Light

**Level 3:** Renewal

**Level 4:** Weapon Mastery IV: Light

**Level 5:** Foretelling of (Flames, Frost, Storms)

**Level 6:** Consequence

**Level 7:** Omen of (Fire, Ice, Lightning)

**Level 8:** Vision of (Burning, Freezing, Shocking)

**Level 9:** Ruination

**Level 10:** Prophecy (of Eldfall, Isold, Elding)

## Ability Details

#### Prophecy

* **of Fire:** The Doomseer embraces the Prophecy of Fire, making all of their abilities do fire damage.
* **of Frost:** The Doomseer embraces the Prophecy of Frost, making all of their abilities do cold damage.
* **of Lightning:** The Doomseer embraces the Prophecy of Lightning, making all of their abilities do electric damage.

     You are trained in using light weapons with subtle efficiency. If your Dexterity is higher than your Strength, you make melee attack rolls with your Dexterity modifier instead. Melee damage is still affected by Strength.

#### Weapon Mastery III: Light

     Increases the chance to score a critical hit with this weapon type by 5%.

#### Renewal

**Type:** Force

      Every Force ability used by the Doomseer heals them equal to the resource cost of the ability.

     Increases the critical hit damage of this weapon type by 25.

#### Foretelling of (Flames, Frost, Storms)

**Type:** Force

**Anima Cost:** 5

**Focus Item:** Red, White, or Blue Alchemite

      Foretell the future of elemental suffering for your enemies, imbuing your weapon with elemental damage for the duration. Each strike deals 20 elemental damage in an area.

Requires a melee weapon.

#### Consequence

**Type:** Control

**Anima Cost:** 5
**Focus Item:** Red, White, or Blue Alchemite

      Enemies in the area are burden by the future, slowed by 50% for the duration.

#### Omen of (Fire, Ice, Lightning)

**Type:** Invocation

**Anima Cost:** 20
**Focus Item:** Biotic Alchemite

      Summon an Omen of your chosen Prophecy. The Omen will aid you in combat for the duration.

#### Vision of (Burning, Freezing, Shocking)

**Type:** Force

**Anima Cost:** 7
**Focus Item:** Red, White, or Blue Alchemite

      You witness visions of your enemies' doom, flowing elemental energy into your weapon. Striking an enemy causes elemental missiles to fly out and seek nearby targets. Each missile deals 25 damage per target.
If there is only one target, this ability does double damage.

Requires a melee weapon.

#### Ruination

     The Doomseer pulses a wave of elemental energy with every Force Ability. The pulse deals damage equal to twice their highest Ability Modifier. The Doomseer also gets +5 to their Attack for 18 seconds.

#### Prophecy (of Eldfall, Isold, Elding)

**Type:** Force

**Anima Cost:** 9
**Focus Item:** Red, White, or Blue Alchemite

      Whether the world burns to ash, freezes over, or becomes an electrified wasteland... you have seen it. One of many futures. Drawing power from such a prophecy, you channel it onto your enemies.
Striking an enemy releases a powerful chain of elemental force, causing 30 elemental damage to all enemies in a large area.

Requires a melee weapon.