Inventor

**Inventor** is the final Boss of the Dwarf Tunnels (floor 2).

* Inventor
* Offensive Pylon
* Defensive Pylon
* Supportive Pylon

* Cake Walk
* More Pain!
* Good Always Wins

## Offensive Pylon

* Cake Walk
* More Pain!
* Good Always Wins

The Pylon is immune to all buffs and debuffs.
Immune to stress attacks and ignition.

Inventor loses Vigor for each destroyed Pylon.

The Pylon is immune to all buffs and debuffs.
Immune to stress attacks and ignition.

Inventor loses Vigor for each destroyed Pylon.

The Pylon is immune to all buffs and debuffs.
Immune to stress attacks and ignition.

Inventor loses Vigor for each destroyed Pylon.

## Defensive Pylon

* Cake Walk
* More Pain!
* Good Always Wins

The Pylon is immune to all buffs and debuffs.
Immune to stress attacks and ignition.

Inventor loses Vigor for each destroyed Pylon.

The Pylon is immune to all buffs and debuffs.
Immune to stress attacks and ignition.

Inventor loses Vigor for each destroyed Pylon.

The Pylon is immune to all buffs and debuffs.
Immune to stress attacks and ignition.

Inventor loses Vigor for each destroyed Pylon.

## Supportive Pylon

* Cake Walk
* More Pain!
* Good Always Wins

The Pylon is immune to all buffs and debuffs.
Immune to stress attacks and ignition.

Inventor loses Vigor for each destroyed Pylon.

The Pylon is immune to all buffs and debuffs.
Immune to stress attacks and ignition.

Inventor loses Vigor for each destroyed Pylon.

The Pylon is immune to all buffs and debuffs.
Immune to stress attacks and ignition.

Inventor loses Vigor for each destroyed Pylon.

## Counter

***Roles******: Magical damage dealer  - Summoner  - Healer  (Inventor)***

***Magical damage dealer  - Buff support - Block , Ward  support - Debuff remover - Healer  - Stunner  (Pylons)***

***Best positions: Any position***

### **Behavior**

**Inventor** will use AOE attack until one of his Pylons is damaged, after which he will have a high chance to repair it instead of attacking. **Defensive Pylon** heals and buffs **Inventor** as its default move and is almost guaranteed to to remove Debuffs and other negative effects if the **Inventor** is afflicted with such effects. **Supportive Pylon** has high priority for its Buff ability. The chance for it to use the stun  ability is higher when there is a minion not protected by Ward .

### **Approach**

#### Vigor  approach (destroying Pylons)

Since **Inventor** is almost immune to conventional damage, destroying the **Pylons** is a common way to kill him. Depending on difficulties and not counting the **Pylons**' support, the player needs to destroy roughly 6-9 **Pylons** to take down the **Inventor**. Taking **Defensive Pylons**' healing into account, the number should be even higher. Pylons are immune to stress, Buffs and Debuffs. As such, any abilities that inflict or scale with those effects are ineffective against them.

Out of all **Pylons**, the **Offensive** ones seem to be the least dangerous, having no other purposes than dealing damage, but can quickly remove Ward  with their multi-target attacks. The other 2 kinds of **Pylon**: **Defensive** and **Supportive** are much more of a threat. Both of these are dedicated to supporting the **Inventor**, constantly granting him strong, long-lasting Buffs to improve his insignificant damage output. Without means to remove Buffs, **Inventor** will eventually hit extremely hard. Prioritizing **Supportive** ones is advised, as they give the highest damage Buffs to **Inventor** and protect him with Block  and Ward . **Defensive** ones can heal both Vigor  and Sanity  for **Inventor** along with buffing. On higher difficulties (Good Always Wins), they can heal half the damage of a destroyed **Pylon** dealt to **Inventor** with each round, which turns the fight into a DPS race where minions' damage must be high enough to quickly take out at least 1 **Pylon** in a round and outpace the healing rate.

Various minions can be considered for heavy damage dealer role. It is possible for a Head Hunter  to acquire ***Abyssal Bounty*** ability before the fight (by using Steles) to kill **Pylons** with ease. The **Pylons** have almost no Initiative , and thus become easy prey for Unfrozen 's attacks. Vampire  and Blood Phantasm  are also great choices, if their Luck  is high enough for consistent critical hits from ***Savage Bite*** and ***Savage Impale***. Make sure the attacks aimed at a Pylon are enough kill it before the **Inventor**'s turn. Otherwise, he might fully repair it back, rendering the efforts futile. Along with damage dealers, it is advised to bring minions that can remove Buffs built up on **Inventor**. Banshee  and Unfrozen , which can reach the last position, are best for this task, using ***Desolate Scream*** and ***Purging Blizzard*** respectively. When 2 **Supportive Pylons** are present, quickly destroy one as they can easily stack Ward  on **Inventor** and prevent Buff-clearing. If the player has Ring of Purity, this task should be much easier as the artifact ignores Ward . Consider adding Lost Soul  to the fight to protect vulnerable minions with Ward  such as Head Hunter  from being stunned  by **Supportive Pylons**.

It is worth noting that some minions can consistently apply Debuffs on **Inventor** to prevent **Defensive Pylons** from healing **Inventor**. Infested , equipped with Crow Paw, can easily break though Ward  and inflict Curse effects with ***Pestilent Rain***. **Inventor**'s AOE strike is guaranteed to hit a Black Widow  in ***Spiky Cocoon*** and receive Spider Venom Debuff in the process. Head Hunter  is particularly effective at this. He can inflict an irremovable Debuff with ***Sundering Wrath***, which will force a **Defensive Pylon** to attempt to remove the Debuff in vain almost every turn and thus render it useless.

#### Vigor  approach (focusing Inventor)

**Inventor** is effectively invulnerable to minion's damage due to his immense Armor  and Resistance . However, it is still possible to kill him with direct attacks by inflicting Debuffs that remove his said defenses completely. For the approach to work, the minions tasked with doing so have to act before every other minions (this means other minions will have to delay their turn in case they have higher Initiative ) and the squad must be able to target back positions (as **Inventor** is a back liner). Minions suitable for this task are Fallen Dhampir , Head Hunter  and Lich . Fallen Dhampir 's ultimate abilities can quickly strip Block  and Ward  from **Inventor** and apply Debuffs that render him vulnerable to damage. Since **Defensive Pylons** will attempt to clear the Debuffs, the player needs to invest sufficiently on Wrath so that the Dhampir  is able to use said abilities every turn to efficiently wear down the **Inventor** (Overwhelming Ire talent for reduced Wrath and Spiked Ring artifact for Wrath renewal are recommended). The constant AOE attacks from **Offensive Pylons** and **Inventor** himself also provide a considerable amount of Wrath for Dhampir . Compared to Dhampir , Head Hunter  and Lich  are more reliable. Head Hunter 's ***Sundering Wrath*** effect can not be removed like normal Debuffs, and thus the effect will stick to **Inventor** permanently no matter what. Unlike others, Lich  breaks defenses using Traps rather than Debuffs. The effect of ***Corrosive Cloud*** Traps will always persist as long as the **Inventor** stands on them, which counters **Defensive Pylon**'s dispelling effect.

#### Sanity  approach

There are few stress abilities that can reach position 4. As such, using stress against **Inventor** might be an unappealing option. Since **Inventor** is the only target vulnerable to stress, single-target abilities are recommended: Infested 's ***Plaguefall***, Wraith 's ***Necrotic Wind***. Banshee  is a valuable asset for this approach. Her ***Desolate Scream*** remove all Buffs from **Inventor** and move him out of the back to take hits from other minions.

## Dialogues

* **Receiving a critical hit:** *"Argh! It hurts, damn it!"*
* **Receiving a critical hit (Pylons):** *\*BZZZT\**