recursal/Fanatic-Fandom huggingface dataset:
"The Adventures of Brim the Crusader", by Nels Kramihr

**"The Adventures of Brim the Crusader", by Nels Kramihr** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *'Sir, Private Brim reports — we've caught an abrikandilu!'*

 *The stern quartermaster, having caught the scoundrel responsible for the chaos red-handed, was about to express his outrage, but it was too late; as soon as he heard about the captured demon, the officer demanded to see the quarry immediately. The retinue, joined by the officer, his guards, secretary, courier, and a groom who happened to be passing by, advanced to the outskirts, where the recent events had taken place.*

 *Upon seeing the huge demon thrashing about in his magical cage, the officer couldn't help but exclaim in delight. Except, the spiteful quartermaster then pushed his way through the crowd after all and nasally whined in the officer's ear, 'Sir, just look at what cost these buffoons caught one lousy demon!' The officer took his eyes off the abrikandilu, looked around — and threw his hands up.*

 *'What's all this, Private Brim?'*

 *'Sir, what do you mean?'*

 *'What's this massive pit?'*

 *'That was our first trap! The abrikandilu was to supposed to drop down once he'd seen the bait! Took a lot of effort, this pit. We broke two shovels, all for naught...'*

 *'And why are the shrubs smoking?'*

 *'Ah, once the abrikandilu'd figured us out, he chased us around, throwing his magic all over the place!'*

 *'And why is the tree broken?'*

 *'Because that jerk tried to pull me down from it after I'd climbed up with a lute!'*

 *'Hold on, why would you climb it with a lute?'*

 *'Well, first of all, I was bait — I played some marches to provoke the abrikandilu's hatred for all things of beauty. And second, I was running from a demon, and I couldn't leave the lute — I'd borrowed it from the bard in our regiment, and he packs a good punch, that one!'*

 *The officer frowned, ignoring the quartermaster's snivels.*

 *'Right,' he exhaled at last. 'Dispose of the demon. Private Brim is to be rewarded. All the equipment lost by him and his mates is to be deducted from his pay. And will someone put out those blasted shrubs already!'"*
"Hilor and the Spinner of Nightmares"

**"Hilor and the Spinner of Nightmares"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *"The Spinner of Nightmares let out a fiendish laugh, and the wind rose up, sending the sound rippling across the roof of the cavernous temple and off into the darkening sky.*

 *'You cannot protect them!' The demon worshiper performed a graceful pirouette, as though she were mocking the ungainly venture-captain, who was slowly picking his way across the slippery roof tiles. 'You may have saved Anthoclitus today, but you won't save everyone who gets in my way! I will always be one step ahead, plunging a dagger into the heart of the next fool and sullying your path with blood that you will never be able to wipe clean!'*

 *Hilor lost his footing once again and only by a miracle did he not go plummeting to his death. His heart threatened to beat right out of his chest, but his mind was consumed with the feverish awareness of how close he was to his target. Only a few dozen paces separated him from the Spinner of Nightmares — close enough to shoot, but the venture-captain wanted to be sure the bolt wouldn't kill her, merely maim and immobilize her. The hand crossbow that Hilor concealed under the folds of his cloak was throwing off his balance.*

 *'The jig's up, the Spinner of Nightmares.' The venture-captain leaned forward as though trying to catch his breath — a diversionary tactic designed to weaken the vigilance of the villain, who seemed to be waiting for something on the peak of the roof. 'You have one chance to save your pathetic life — surrender now!'*

 *The Spinner of Nightmares froze, as if considering the captain's words, before lunging forward like a snake and spitting with contempt:*

 *'You will never see her again!'*

 *Click, twang, the whistle of the bolt released from its cradle — and the swish of the Spinner of Nightmares's cloak as she dodged the shot, laughing. Hilor let out a bellow, pouring all his hatred and despair into the shout, dashed forward, and, slipping on the roof, tumbled to his knees. Gripping a jagged roof tile with his last remaining strength, the venture-captain swallowed a grunt of pain and raised his head — only to watch his daughter's abductor be swept away on a black wind.*

 *'I will find you, the Spinner of Nightmares!' Hilor's shout seemed to carry far and wide across the whole of Mendev. 'I'll find you and I'll tear out your duplicitous heart!'"*
"The Path of Splendid Glory"

**"The Path of Splendid Glory"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Author: Ingevord the Golden Quill, Professor of the Academy of Grand Arts of Pitax*

 *"... and what country, what city had the honor of being birthplace of our magnificent king, the unparalleled Castruccio Irovetti? This question is more difficult than it seems. It's commonly believed that he comes from Numeria – Starfall is usually named as his homeland. But his noble features point to a relationship with the Taldan nobility. We theorize that his true homeland is Oppara, the ancient capital of the great empire. Little Castruccio once ran upon its granite pavements, feasting his eyes upon the golden spires and domes, taking in the spirit of royal grandeur..."*

## Source

* Found in Rushlight Fields
* Found in Pitax (City)
* Found in Pitax Royal Palace
* Sold by Merchant (Pitax)
"The River Freedoms"

**"The River Freedoms"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Oathbreakers Die. Don't swear an oath if you can't keep it. Oathbreakers wash away their dishonor with their blood.*

 *Walk Any Road, Float Any River. Go wherever you want. No one will stand in your way or charge you.*

 *Courts Are For Kings. All the rulers of the River Kingdoms are free to establish the laws of their own lands, but their power ends at their frontiers.*

 *Slavery is an Abomination. Any slave who sets foot in the River Kingdoms is emancipated immediately and forever.*

 *You Have What You Hold. It's pathetic to sneak and steal. If you want it, win it in a fair fight."*

## Source

* Drops from Kobold Teacher in Troll Lair Depths
* Found in House at the Edge of Time
* Found in Pitax Royal Palace
* Sold by Tessie the Quill
An Ancient Curse

**An Ancient Curse** is a quest in *Pathfinder: Kingmaker*.

## Walkthrough

* **An Ancient Curse** is the first of a series of quests which will continue throughout the duration of the game. The quest is assigned roughly at the same time that Chapter II begins.
* The progression of this quest is handled passively; the player will receive a note in the journal indicating how long it will be until the curse is fully developed. This description is rather vague, as the journal gives a countdown starting at approximately 42 days, but the culmination of the curse takes place approximately 14 days before the end of the countdown.
* 14 days before the end of the countdown, an event will appear called Eight-Legged Plague; every other day for the rest of the countdown the player will suffer a -1 penalty to their Community and Loyalty stats until either the event resolved, or the countdown has finished. If the player fails to complete the event at the end of 14 days, they will suffer an additional -3 penalty to their Community and Loyalty stats (the event will display the summary of periodic and final stat loss), and the event will disappear.
* As soon as Eight-Legged Plague appears, the player will be able to travel to the Bald Hilltop to face the special encounter for this stage of the curse. Note that clearing the encounter at Bald Hilltop is not necessary, but these encounters typically reward unique equipment. Please visit the article for the Bald Hilltop for more details.
* Once the danger has cleared one way or another, Jhod, Tristian, and Linzi will approach the player about the results of the invasion at the end of the period of time that was originally given to resolve the quest. This means that if the player cleared the Bald Hilltop encounter and Eight-Legged Plague as soon as they cropped up they will need to wait 14 days to receive a report, while a player that allowed time to lapse will be given their report immediately. Successfully resolving the issues regarding Bald Hilltop will result in a reward gathered by the people, while failure rewards nothing unsurprisingly.
* In either case, once the report is made the player will immediately be assigned An Ancient Curse, Part Two. Continue to the article for that quest for more details.
Abandoned Hut

*The remains of a small house, accompanied by an old stone altar, are hidden deep in the woods. Local hunters sometimes use the place for shelter and try not to think too hard about who built it and why it was abandoned.*

## [Show Blueprints]

Location\_StagLordsOldHouse (0a1045e710f95c54185e34425070d71d)

## Camping

### Ambush groups

Wolf
Bandit

## [Show Blueprints]

StagLordOldCamp (17488ae7967d5894b913e9cfa4e71615)

### Designer

Sergey Kulagin

**Abandoned Hut** is a location in *Pathfinder: Kingmaker*.

## Notes

* You can put Herbs in the chest inside the hut to reveal more items inside.

## Characters

* Guardian of the Bloom
* Nugrah (Vision)
* Stag Lord (Vision)
A Task for the Sweet Teeth

**A Task for the Sweet Teeth** is a quest in *Pathfinder: Kingmaker*.

## Journal

* *It's been quite some time. I wonder if the Sweet Teeth have returned from their task…*
Addendum\_0003 (f93fa5e585d169d47b2adf3e90e08673)

* *The Sweet Teeth must have returned from their task. It's time to check on them.*
Addendum\_0005 (d853226fa9a2d284dbee6f79b81b79b3)

* *We need to check on the Sweet Teeth. They must have carried out their task by now!*
Addendum\_0007 (7ddd974521140724cb30eee4e740adef)

* *It's about time to check on the Sweet Teeth, to find out how they handled the task we gave them.*
Addendum\_0009 (34f5fed79a577174bbbb70b02f8810e9)

* *The Sweet Teeth must have returned from Oleg's Trading Post by now. It's time we check on them.*
Addendum\_0011 (8d45815a2a9a85f4285db0a30cd38a6d)

## Walkthrough

* The task to polish linnorm bones won't be available until you visit Linnorm's Grave in Tors of Levenies.
* This quest will fail if you don't complete it before doing Southern Barrens part of A Matter of Principle quest.
* Each task takes 30 days to complete.
* Rewards:
	+ Narlmarches: Herbs x3, Rare Roots x5, Whimsical Berry x2, Mushrooms x2, Hydra Eye x4, First World Fruit, Emerald Necklace, Dizzyhead x3, Gloomberry x5, Mudleaf x4
	+ Lake Silverstep: Rope x329
	+ Talon Peak: Ancient Cyclops Coin x5
	+ Oleg's Trading Post: Ale x3, Kyonin Berry Wine x2
	+ Linnorm Bones: A small mastodon moves in with sweet teeth.
* Most notable rewards are Emerald Necklace which is needed for Kimo Tavon's Affairs of the Heart quest, Kyonin Berry Wine for Mim Wobblegander's Three Wishes quest and Dizzyhead/Gloomberry/Mudleaf for The Old Beldame's Swamp Bouquet quest.
A Shadow of Doubt

**A Shadow of Doubt** is a mythic quest in *Pathfinder: Wrath of the Righteous*.

## Walkthrough

* Talk to Taeriell in Pulura's Fall and agree to investigate Katair.

### Find Katair's secret place near the Stone Tree

* Outside of Pulura's Fall's cave you can find a tombstone besides a stone tree. Click on it's magnifying glass.

### Ask Katair about the mysterious grave

* Go back to Katair and ask him about the grave.
Adamantine trait

**Adamantine trait** is an item trait in *Pathfinder: Kingmaker*.

## Effects

Adamantine is extremely strong and favored by weapon and armor smiths alike for its ability to cut through solid barriers with ease and endure heavy blows.

Armor made from adamantine grants its wearer damage reduction of 1/- if it's light armor, 2/- if it's medium armor, and 3/- if it's heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.

## See Also

* Cold Iron trait
* Mithral trait
* Singing Steel trait
Adamantine Banded Mail +1

## [Show Blueprints]

AdamantineBandedPlus1 (de21042fc1a39864dbcec28763ad2f45)

* ArmorEnhancementBonus1 (a9ea95c5e02f9b7468447bc1010fe152)
* AdamantineArmorHeavyEnchant (933456ff83c454146a8bf434e39b1f93)
* AdamantineArmorHeavyFeature (dbbf704bfcc78854ab149597ef9aae7c)

**Adamantine Banded Mail +1** is a magic Banded Mail in *Pathfinder: Kingmaker*.
A Flower in the Swamp

**A Flower in the Swamp** is a quest in *Pathfinder: Kingmaker*.

## Walkthrough

* Speak with Kimo Tavon in Tatzlford and agree to help him.
* Travel to the Swamp Witch's Hut in the South Narlmarches.
* Enter the top-right area through Athletics DC 26 check passageway.
* Retrieve the Rare Bog Flower and return to Kimo.
* He will give you an option to recruit him as an artisan, with an option to delay that decision (although there is no profit in delaying).
	+ Agreeing will unlock Kimiel's Shop building.
"Of Transmutations and Bodily Poisons", Part III

**"Of Transmutations and Bodily Poisons", Part III** is a book in *Pathfinder: Kingmaker*.

## Source

* Found on a body at the Verdant Chambers.
* Found on a body in the room with the bandits at Lonely Barrow.
* Sold by Tigni Jusmert.

## Series

* "Of Transmutations and Bodily Poisons", Part I
* "Of Transmutations and Bodily Poisons", Part II
* **"Of Transmutations and Bodily Poisons", Part III**
A Letter from Trebricent to the King of Pitax

**A Letter from Trebricent to the King of Pitax** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *I hasten to inform my King that the secret mission with which you graciously entrusted me has reached its destination. This place's name sounds far from the music of heavenly spheres, and never would I dare risk insulting your eyes with the image of ignoble syllables, but for the sake of accuracy, I must inform you of our location. The settlement is called Littletown (and rightly so, I must add).*

 *The inn we have settled in for the night in is located at the edge of the forest. In the morning, feathered minstrels delight my ears and the ears of my less talented brethren in pen and rhyme, and I am imbued with the grace of loyalty to my King. Though, the same cannot be said of some of the above-mentioned brethren, whose unworthy mouths have the audacity to express dissatisfaction with their fate. As for me, if it be the royal will, I would kneel before you and read my most refined sonnet, inspired by the local nature, which I enjoy at your command.*

 *I humbly assure you that my King will never be affected by the shadow of doubt over the fairness of the decision to send your obedient servant on such an important mission, which all of us, by the way — and me most of all — are ready to start immediately!*

 *With my lowest bow to Your Highness,*

 *Trebricent of Cordelon"*

## Source

Found near Irovetti's tent in Rushlight Fields.
"The History of the Worldwound"

**"The History of the Worldwound"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Source

* Found in Drezen (Temple)
* Found in Lost Chapel, Zacharius chambers

## Use

Gives "The History of the Worldwound" (Feature) when read.

## Text

 *"Demons and their worshipers have long been active in the vicinity of Sarkoris. Even back in the year 4433, the Abyssal hordes and Aroden himself waged a grand battle in the region now known as the Worldwound. The forces of good had triumphed then, as the god of humanity defeated Deskari's minions and drove the surviving demons back — straight into the waters of the Lake of Mists and Veils.*

 *Why did the denizens of the Abyss have such keen interest in the northern reaches of Avistan? To the dismay of all mortalkind, Areelu Vorlesh answered this question, and has consequently gone down in history as the Architect of the Worldwound and the Betrayer of Humanity. Born of humans, this fiend felt such hatred toward her own kind and was filled with such boundless selfishness that, for the sake of ascension and power, she pledged herself to the Abyssal lords. An adept of the arcane jailed by the Sarkorians in the prison-fortress of Threshold, she accomplished something that the Deskarites who perished in the Lake had failed at previously — she ripped apart the planar fabric that had been thin in Sarkoris since days of yore. Her thought and will thoroughly corrupted to mirror the foulest depths of the Abyss, Areelu Vorlesh forged a deplorable alliance with Deskari and began hatching the heinous plan that she put into motion in the year 4606. It was then that Areelu and her accomplices performed the ritual that cut open creation itself like a knife and left a festering tear in the Material Plane that would never heal — the Worldwound connecting Golarion with the Abyss.*

 *By a tragic coincidence or perhaps by some evil intent, the Worldwound was created mere weeks after Aroden's death. Millions of Aroden's followers and priests across the world were filled with the horror and despair normally reserved to orphaned children, partially explaining why humanity did not realize there and then the sheer threat of the newly opened Sarkorian portal. Taking advantage of turmoil in the mortal world, Deskari drove his forces to attack the defenseless Sarkoris, and Areelu Vorlesh, who had been rewarded for her betrayal, started on her path toward demonic existence."*
A Ford across the Skunk River

*This is one of the few known fords across the Skunk River. Despite the shallow depth, the current is extremely powerful here — the cold stream seems intent on pulling the land from under one's feet, pulling someone underwater, or even carrying their property away to the stony rapids downstream. Many travelers and traders have used this ford to cross the river, while just as many bandits have used it to set ambushes for their victims.*

## [Show Blueprints]

Location\_GnomeExplorers (81f707535d5a71e4cba74ab72d30c069)

## A Ford across the Skunk River

### Quests

Renowned Explorer
Troll Trouble

## Camping

### Ambush groups

Kobold
Wolf
Troll
Bear
Boar

## [Show Blueprints]

RiverFord (40aef0c3aa872bf41b39122a8ffe3f66)

### Designer

Sergey Kulagin

**A Ford across the Skunk River** is a location in *Pathfinder: Kingmaker*.

## Notes

* If you come to this location before the Troll Trouble events, Jubilost, his camp and loot, Tartuk and many kobolds aren't present.
* Although it may not be so obvious at first glance, but during Jubilost's cart book event you can temporarily leave it to bring ponies from the north to help. Or simply soothe them before starting the event.

## NPCs

* Jubilost Narthropple
* Pony
* Tartuk
Adamantine Chainshirt +4

## Adamantine Chainshirt +4Chainshirt

### Qualities

Adamantine
Enhancement +4

## [Show Blueprints]

AdamantineChainshirtPlus4 (b4ecbf5393473e949a7b01ab52a17cdf)

* ArmorEnhancementBonus4 (eaeb89df5be2b784c96181552414ae5a)
* AdamantineArmorLightEnchant (5faa3aaee432ac444b101de2b7b0faf7)
* AdamantineArmorLightFeature (e93a376547629e2478d6f50e5f162efb)

**Adamantine Chainshirt +4** is a magic Chainshirt in *Pathfinder: Kingmaker*.
"How to Save Pitax?"

**"How to Save Pitax?"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Shrike Hills Publishing*

 *"The king's power is based upon the mercenary guard — its disbanding should be the first step for the citizens of the new, free Pitax. After expelling these murderers, the king will no longer be able to oppress us so heavily. If the king resists, the citizens of Pitax must rely upon the strength of the guilds and their artisans, as well as appealing to sympathetic states (primarily Galt) and, probably, the ruler of the barony of {kingdomname}.*

 *Then it will be time for further reforms. Electing judges and freeing them from government pressure will be a crucial part of building a new Pitax. And banning death sentences for nonviolent crimes should be the natural continuation of this process.*

 *One further step is transferring financial management from the hands of the sovereign over to the treasury, which should be formed of worthy, responsible Pitaxian citizens. Among other things, this allows for greater control over the disproportionate spending on culture currently performed by King Irovetti."*
"The Academy of Infamy"

**"The Academy of Infamy"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Shrike Hills Publishing*

 *"...without making excuses, I, Eobald the Insightful, must attest that tragedies like the one I let happen are not a rarity at the Academy of Grand Arts. The happiness of the students — even their very lives — could be considered a fertilizer of sorts for the blossoming vanity of their mentors, who in their turn must lick Irovetti's boots, lest they be trampled beneath them. These are just a few of the more egregious cases I witnessed (and became a silent accessory to) in my time..."*

## Source

Given by Linzi during A Bard's Calling if you decided the truth to be written.
Adamantine Full Plate +3

## Adamantine Full Plate +3Full Plate

### Qualities

Adamantine
Enhancement +3

## [Show Blueprints]

AdamantineFullplateStandartPlus3 (9404338472b5b8b4c9013cb8dcf74b7e)
AdamantineFullplateStandartPlus3\_Hellknight (421577e21cdf4051b90a77f05c30b35e)

* ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)
* AdamantineArmorHeavyEnchant (933456ff83c454146a8bf434e39b1f93)
* AdamantineArmorHeavyFeature (dbbf704bfcc78854ab149597ef9aae7c)

**Adamantine Full Plate +3** is a magic Full Plate in *Pathfinder: Kingmaker*.

 The price in Pathfinder: Wrath of the Righteous is 25650
## Source

 Wrath of the Righterous
Abyssal Bloodline

Generations ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong. You might sometimes have urges to chaos or evil, but your destiny (and alignment) is up to you. While some would say that you are possessed, you know better. The demonic influence in your blood grows as you gain power.

## Bonus Feats

* Augment Summoning
* Bull Rush
* Cleave
* Empower Spell
* Great Fortitude
* Power Attack
* Skill Focus - Lore (Religion)
* Sunder Armor

## Spells

* 3rd level: Cause Fear
* 5th level: Bull's Strength
* 7th level: Rage
* 9th level: Stoneskin
* 11th level: Dismissal
* 13th level: Transformation
* 15th level: Summon Monster VII
* 17th level: Unholy Aura
* 19th level: Summon Monster IX
Arcane Signet

## Arcane SignetRing

### Flavor text

*An antique ring, covered in cryptic runes. Creates by the Thassilonian wizards in times immemorial, it has found its way through the ages into your hands.*

### Effects

This signet grants its wearer the ability to cast magic missile spell as a 3rd level wizard three times a day.

## [Show Blueprints]

ArcaneSignet (7829052aa5f0b57409dbef0fbc413682)

**Arcane Signet** is a magic ring in *Pathfinder: Kingmaker*.

## Source

This is a Pathfinder: Kingmaker Kickstarter Tier 2 item. It can be found in a Personal Chest of your base hubs.
"Without a Shadow of a Doubt, Expecting Nothing in Return. The Life and Feats of Lord Axilar Trezbot."

**"Without a Shadow of a Doubt, Expecting Nothing in Return. The Life and Feats of Lord Axilar Trezbot."** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *Nerosyan, Cruciform Cathedral Publishing House*

 *"Frowning, Lord Trezbot made a gesture for his people to halt. Everyone froze; no one dared to disobey his order, even one given with his eyes alone. Lord Trezbot loved to say that he could only win when his whip frightened his soldiers more than the demons' claws — and he succeeded like no other in enforcing discipline.*

 *The lord approached what we took for a scarecrow from afar, left in the middle of the wasteland by an unknown farmer. Pricking it with his sword, the lord made us a sign to approach. It was the body of a young crusader — a boy, not twenty years old. Horribly broken, disemboweled, with shards of bone sticking out and shreds of skin dangling in the wind. Horror watched us from the stake, eye sockets filled with worms.*

 *A contemptuous smirk crossed the lord's face. 'Coward.' He said through his teeth. 'Fled from the battle. The demons caught him and he surrendered without a fight. And here are his useless fellows!'*

 *The lord kicked an inconspicuous bump under his feet, and it rolled, revealing an open helmet's visor with greenish-gray mush inside, swarming with insects. We shivered and looked down, realizing the ground underneath our feet was a mix of shards of metal and pieces of flesh.*

 *'Cowards.' The lord said again. 'Cowards and weaklings. They were doomed even before they approached the Worldwound. They should never have left their comfortable homes. What did they achieve? They delivered the demons a hot lunch, that's all. Let's go! While the slugs waste their useless lives, someone has to win this ridiculous war!'*

 *Without turning away, or heeding the disgusting crunching sound underneath his feet, he strode forward. We hurried after him, trying not to step on anything that was until recently a part of a someone's body."*

## Source

* Found in Blackwing Library
* Found in Crusader's Camp
A Wrinkled Piece of Paper

**A Wrinkled Piece of Paper** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *The great legacy of our lady yet lives. So long as the {King/Queen} draws breath, a curse hangs over us all.*

 *Leave your poisoned lands, abandon your cold houses, and go east. There, in the lands of the ancient giants, a spark of the Kingdom still lingers. I will fan it into a great flame, which will burn the impure and cleanse the world of filth.*

 *The Goddess demands sacrifices and prayers in the City of the Hollow Eyes.*

 *Keep your mouth closed and believe no one."*

## Source

Drops from cultists in Secret Sanctum during Saving Grace.
"What Flagrent Impudence! 101 Limericks about King Irovetti"

**"What Flagrant Impudence! 101 Limericks about King Irovetti"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Shrike Hills Publishing*

 *"There once was a power-mad king*

 *Who thought his good taste was the thing*

 *That would bring him to fame*

 *And cover his shame*

 *For failing to make some offspring*

 *\*\*\**

 *There once was a king who was wacky*

 *And honestly quite a bit tacky*

 *His offenses to taste*

 *Required a mace*

 *Used against him by some sort of lackey*

 *\*\*\**

 *Irovetti, he loves color orange*

 *He's puny and lacks a mite's courage*

 *He counts all his silver*

 *And secretly quivers*

 *In his castle behind a large dirt henge*

 *\*\*\**

 *When trying to rhyme Irovetti*

 *I felt like a two-headed ettin.*

 *With confetti as much overused as yeti*

 *Gotta scramble for something more pretty*

 *\*\*\**

 *Here rules the great King Irovetti*

 *Just saying his name makes me sweaty*

 *His tastes weird and gaudy*

 *And overly bawdy*

 *And also he's terribly petty"*
"The Varisian Horror"

**"The Varisian Horror"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *Ascending the broken stairs leading up to the ancient crypt atop the hill, Regor quietly pulled out his blade and hid it under his soaked cloak. Once the two got to the hewn stone that served as a sacrificial altar, he spotted the gravedigger: despite the late hour and the violent storm, he was digging a shallow grave.*

 *Before Regor had the time to intervene, the priest, prompted by a desire to clear the hermit of suspicion, went straight toward the massive, misshapen figure. The gravedigger turned his head and, at the first sight of Regor and Moghra, started moving with speed that didn't match his proportions. He leaped far forward and the shovel cut through the cold autumn air, striking the priest's head. Pieces of skull and bloody scraps spattered forth, and the gravedigger, letting out an unintelligible roar, lunged at the outsiders.*

 *Moghra, who had already raised her hands, froze in terror: the gravedigger's gaping mouth was filled with dozens of rows of sharp, needle-like teeth, and the sorceress's weakened mind was struck by a murky stream of abhorrent blasphemy in an otherworldly tongue. Regor, however, had kept his composure: dodging to the side, he slashed the corpulent body, as if cutting open a rotten, bloated shell. With a wet smack, the gravedigger's neck and chest burst open, revealing to the mortal eyes the beast's true form — one of a foul worm, whose sickening body was now gushing in coils out of the now-useless human frame. The cemetery keeper was an abominable vermlek demon, created from the souls of despicable scum that, in life, used to defile graves and disturb the deceased in the vilest of ways. After rising from the bowels of the Abyss and invading Golarion, he and his kind are always drawn to places that used to excite the minds and fantasies of their progenitors..."*
"Paladin's Final Temptation" by Noel Lionel

**"Paladin's Final Temptation" by Noel Lionel** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Ugumash's empty stomach lurched with hunger. Yes, that was what he needed! He would happily swallow a big piece of meat in the tavern downstairs. The half-orc sat on the edge of the bed and contemptuously spat sticky saliva on the already soiled plank floor, then glanced at his prey.*

 *Elieira! That damned witch! The long-legged, curvaceous elf was completely nude, hair caught by a bone dragon. She lay on the bed, her finger drawing intricate patterns along her insatiable body. These beckoning gestures clouded Ugumash's mind. He was unable to think any more, and he could not decide which part of his body craved more immediately for satisfaction.*

 *'I'd heard a thing or two about half-orcs,' Elieira said, adding oil to the flames. 'But from what I can tell, even best of them can't match mighty Irovetti. It seems as though, after His Majesty, there will be no more miracles in my bed. I suppose I'm destined to content myself with mere shadows from now on. But worry not, my warrior…'*

 *Ugumash had little time to ponder over Elieira's words, as the normal rumbling sounds of the ground floor of the tavern ceased, as though severed with an axe. It was instinct that compelled Ugumash to reach for the curved sword hidden beneath the clothes on the floor, and a moment later, the door to the room flew open and an ominous shadow appeared on the threshold.*

 *Ugumash grabbed his weapon and straightened himself, looking the stranger up and down. Shadows do not scare half-orcs — it is their appearance that makes others tremble. The stranger, clad in dusty rags, stepped forward to meet him. His eyes flashed with fierce rage from under the hood, but the sword in his hands shone even more dazzling. The half-orc immediately recognized Albaldir's Retribution — how could he not? But how did it end up in the hands of some tramp?! Comprehending the situation seemed an impossible task for the half-orc, but answers were not what he was after anyway — with a roar, he raised his weapon and rushed toward the intruder ... "*

## Source

* Found in Littletown
* Found in Pitax Royal Palace
* Found in Rushlight Fields
"The Curse of Ancient Iobaria" by Hastef Umme

**"The Curse of Ancient Iobaria" by Hastef Umme** is a Text item in *Pathfinder: Kingmaker*.

## Source

* Found in Jamandi Aldori's Mansion
* Found in Pitax Royal Palace
* Found in The Beer Mug Inn
* Found in Tuskdale
 Wrath of the Righteous

## Text

 *— The Gods became angry with our homeland, my son. This land has devoured so many great empires, as if it was unwilling to bear life... There are centuries-old ruins around our settlement. They were ravaged by a star that fell from the sky. The Kingdom of the Cyclopes was the first victim of its curse. New settlers claimed this land ten centuries later, to establish a beautiful country named Iobaria, which stretched from the Lake of Mists and Veils to the Castrovin Sea. But the curse still lay upon these lands, and trouble came once again. Our ancestors suffered numerous maladies. The Tearplague, the Chardeath, the Choking Death — one after another, leaving only pain behind.*

 *— People say that Otib the Necromancer was to blame...*

 *— But who knows... A great civilization was turned to dust. This is why I'm teaching you. Brevoy shouldn't make fun of you or call you barbarians..."*
Abyss

**Abyss** is a plane of existence in *Pathfinder: Kingmaker*.

## Description

The Abyss is a plane in the Outer Sphere dedicated to the rule of evil unfettered by law. It is accessible through huge rents in the Maelstrom, opening into fiendish depths, vast beyond imagining. The Abyss is possessed of many layers, strung together by the River Styx. Its inhabitants are demons, its rulers demon lords, who wrested control of the plane eons ago from the primordial qlippoth.
Adamantine Breastplate +1

## [Show Blueprints]

AdamantineBreastplatePlus1 (d884f3cdce5ce064d81f11a729ea9890)

* ArmorEnhancementBonus1 (a9ea95c5e02f9b7468447bc1010fe152)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Breastplate +1** is a magic Breastplate in *Pathfinder: Kingmaker*.
A Score to Settle

**A Score to Settle** is a quest in *Pathfinder: Kingmaker*.

## Journal

* *Ekun wants to witness Kargadd's death with his own eyes. – And better yet, to have a hand in it.*
NigelWouldToKillKargadd (6e8c55ddc3b22f34d902e9e0bcd26858)

## Walkthrough

* You get this quest by talking to Ekundayo in Ruined Watchtower after Troll Trouble have started.
	+ However if you already have killed Kargadd you could finish it right here.

### Check out Ekun's leads

* Ekundayo will reveal to you Dwarven Ruins, Kobold Trail and Troll Clearing. The first one is the one you need.
* At the beginning of Dwarven Ruins if you brought Ekundayo with you can make an optional (Neutral) alignment choice during dialogue with him.

### Kill Kargadd

* You have to kill Kargadd inside Troll Lair, but before he appears you have to deal with his children Karga and Argadd.
	+ With Ekundayo in the party you can:
		- Spare them with [Requires Good] option or (Neutral Good) then (Lawful Good) Intimidate DC 20 +45xp
			* If Regongar is in the party you won't be able to spare the troll kids.
		- Kill them with (Lawful Evil) choice or (Chaotic Neutral) if your deity is Calistria. Or by failing an [Intimidate] check.
	+ If Ekundayo is not in party then you let them go with (Neutral Good) or kill with (Lawful Evil).
	+ By letting them go you get extra +81xp and you will meet them again later.
* Kargadd himself can be killed either through direct means, or by luring him under sunlit spot in the room southeast from his place. The latter is harder and unrewarding to do, at least you still get to loot his "corpse".

### Tell Ekun about our victory

* If you killed Kargadd without Ekundayo you have to report to him about it directly.
* If you have spared troll children you will also get an opportunity to make a Diplomacy DC 15 +18xp (in Ruined Watchtower) or DC 20 +45xp (in Tuskdale) check.
* **Warning!** If you plan to make Tartuk your vassal then finish this quest before that. Otherwise Ekundayo will leave you.
Accomplished Sneak Attacker

Effect(s) | Your sneak attack damage increases by 1d6.
Your number of sneak attack dice cannot exceed half your character level (rounded up).

**Accomplished Sneak Attacker** is a feat in *Pathfinder: Kingmaker*. Your strikes against a foe's vital spots are extra deadly.

## Effects

Your sneak attack damage increases by 1d6.

Your number of sneak attack dice cannot exceed half your character level (rounded up).

## Strategy

Allows entry to Arcane Trickster with only one level of Rogue. Rogue 1/Wizard 3/Arcane Trickster 10/Wizard 6 provides almost full casting progression with lots more skills and sneak attack. Click here to add a strategy!

## Sneaky Fighter

If willing to spend the feats on it, a 1 level dip into rogue plus this feat will allow a fighter(or ranger) lots of sneak attack dice in damage, in additional to their normal high damage output. Especially high with two-weapon users.
"Valor and Honor: Ten Adventures of the Splendid Willas Gunderson in Absalom"

**"Valor and Honor: Ten Adventures of the Splendid Willas Gunderson in Absalom"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *From the author — page 2*

 *Prologue — page 36*

 *Adventure One: The Fearless Rescue of a Lone Tempting Beauty — page 40*

 *Adventure Two: Visiting the Beauty — page 117*

 *Skillful Illustrations — page 300-320*

 *Adventure Three: Running from the Beauty's Enraged Spouse — page 321*

 *Adventure Four: Hiding in the Catacombs — page 440*

 *Adventure Five: In the Corner of the Tavern — page 500*

 *Some recipes of food and drinks, studied by the author during his attempt to hide in the tavern — page 580-660*

 *Adventure Six: Seeking Rescue among Artists of the Traveling Circus — page 661*

 *Adventure Seven: In the Tiger's Cage — page 715*

 *Adventure Eight: Running from Tigers — page 750*

 *Adventure Nine: Failing to Escape Tigers — page 914*

 *Adventure Ten: Salvation from Tigers by the Servants of the Beauty's Spouse; Reunion with the Beauty; A Long Conversation about Valor and Honor; A Proper Farewell — page 960*

 *Epilogue — page 1200*

 *The author's parting words — page 1317*

 *A page for the author's autograph, in case you are lucky enough to meet him — page 1500"*

## Source

 Varnhold's Lot
Adamantine Half-Plate +1

## Adamantine Half-Plate +1Half-Plate

### Qualities

Adamantine
Enhancement +1

## [Show Blueprints]

AdamantineHalfplatePlus1 (b94131f88a4f9934fae216f27ccc7aad)

* ArmorEnhancementBonus1 (a9ea95c5e02f9b7468447bc1010fe152)
* AdamantineArmorHeavyEnchant (933456ff83c454146a8bf434e39b1f93)
* AdamantineArmorHeavyFeature (dbbf704bfcc78854ab149597ef9aae7c)

**Adamantine Half-Plate +1** is a magic Half-Plate in *Pathfinder: Kingmaker*.
Agile Handaxe +4

## [Show Blueprints]

HandaxeAgilePlus4 (03c7296d2debe4c4d9293120ad233b4c)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* Agile (a36ad92c51789b44fa8a1c5c116a1328)

**Agile Handaxe +4** is a magic Handaxe in *Pathfinder: Kingmaker*.

## Source

* Found in Treasure Island (Sand Cave 4 Main).
* Given as a reward from Sir Allfrey for defeating Very Nasty Demodand in Special Encounter (Sir Allfrey).
A Just Reward

**A Just Reward** is a quest in *Pathfinder: Kingmaker*.

## Journal

* *Oh, I don't like this suggestion! If I were in the {baron's/baroness'} shoes, I'd definitely stock up on invisibility potions, or some other means to avoid trouble!*
Addendum\_BringInvis (0b5252a003655764a9e60e60935e192c)
* *There's no one in the nymph's chambers. Maybe she'll show if the {baron/baroness} comes alone, as she asked.*
Addendum\_NobodyThere (928daa2f836f9e84c8ea7c1e6b03cf84)

Unknown use lines:

* The chamber is empty

## Walkthrough

* After establishing your barony exit the Throne Room. The Capital Square will load and Guardian of the Bloom will engage in dialogue. This quest will be started and Verdant Chambers location revealed.

### Meet the nymph in her Verdant Chambers

* For the quest to progress you will have to go to the Verdant Chambers alone, so it's best to prepare some potions and scrolls (if you can use them).
* The quest will stay all the way until The Varnhold Vanishing is completed, so you may delay doing it until you gain some levels to make the trip easier.
* After you arrive in the location and come to the designated point Guardian of the Bloom will appear and (what a surprise!) reveal to you that it was a trap.
	+ You get to respond with an alignment choice (Lawful Good), (Neutral), (Chaotic Neutral) or non-alignment one.

### Survive!

* Now you have to escape the place. There are several obstacles and roundabout ways to overcome them.
* All the traps you find here require Perception DC 20 to notice and Trickery DC 10 to disarm, they all contain the spell Entangle and Glitterdust. Also they will all disappear once you exit the location.
* First you will be attacked by a Young Hydra (Verdant Chambers). After defeating it you will have two ways to go:
	+ Through the gates, guarded by Owlbear (Verdant Chambers), behind him are three traps and Giant Flytrap (Verdant Chambers). If you defeat them you can now exit the location.
	+ Through the wall, on which you can get in two ways:
		- Through the stairs, guarded by Ferocious Manticore (Verdant Chambers), behind it are three traps and two Redcap (Verdant Chambers). Pass them through combat or invisibility.
		- Climb the wall with Athletics DC 22 check.
	+ On the wall you will meet one trap and one Redcap (Verdant Chambers). Defeat him and climb down the tree with Mobility DC 14 check.
	+ Here you will have to fight 2 Ferocious Wolves if you haven't killed them in advance.
	+ You can now escape through the east exit point or jump over the gap with Mobility DC 20 check, though that way you will get you to the owlbear/flytrap section...
"Cooking Almanac of the Inner Sea" by Jubilost Narthropple

**"Cooking Almanac of the Inner Sea" by Jubilost Narthropple** is a Text item in *Pathfinder: Kingmaker*.

## Use

In Pathfinder: Wrath of the Righteous it can be given to Jubilost Narthropple during Special Encounter (Jubilost) in Act 5 to receive "Cooking Almanac of the Inner Sea" by Jubilost Narthropple, signed by the author.

## Text

 *It's served as plain pâté in its most basic version. To prepare it, soak the herring in spiced marinade, then mince it into a spreadable paste. Add a mashed tart green apple, hard-boiled quail eggs, the freshest butter you can find, and half an onion. The list of ingredients may vary in the inland regions. In the region of Nirmathas, beef or lamb is used for this snack. I once tasted a highly original and equally highly disgusting version cooked with milk and mushrooms on the border of Druma..."*

## Source

* Found in House at the Edge of Time
* Found in Jamandi Aldori's Mansion
* Found in Pitax Royal Palace
* Found in The Beer Mug Inn
 Wrath of the Righteous
* Found in Gwerm's Mansion
* Found in Ivory Sanctum
Adamantine Breastplate +2

## [Show Blueprints]

AdamantineBreastplatePlus2 (5326c95949313484c80af1fae2673acc)

* ArmorEnhancementBonus2 (758b77a97640fd747abf149f5bf538d0)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Breastplate +2** is a magic Breastplate in *Pathfinder: Kingmaker*.
Athletics

**Athletics** is one of the skills available in *Pathfinder: Kingmaker*.

## Description

This skill represents the character's talent at deeds of physical prowess such as leaping, scaling walls, and swimming.

You apply your character's Athletics skill to checks required to:

* Catch an object.
* Climb an obstacle.
* Jump.
* Swim.

Athletics checks are effected by the character's Strength modifier.

## Uses

* Commonly used during book events, such as Waterlogged Lowlands or A Ford Across the Skunk River.
* Sometimes used to move between different parts of a location, such as Old Sycamore or Verdant Chambers.
* Athletics or Mobility can be used to escape from some spells, such as Entangle or Create Pit.

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Alkaline Mace

## Flavor text

*This is the gift of Bokken, the eccentric alchemist from the Stolen Lands, who has become the court master.*

## Effects

This +2 corrosive heavy mace allows its wielder to throw an acid bomb three times per day. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit.

## [Show Blueprints]

AcidBombsMace (340439993de5862478a7032402b8b4f3)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* Corrosive (633b38ff1d11de64a91d490c683ab1c8)

**Alkaline Mace** is a magic Heavy Mace in *Pathfinder: Kingmaker*.
"My Company of Worn-Out Words" - Songs of a Crusader

**"My Company of Worn-Out Words" — Songs of a Crusader** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *"Long dead fingers of blackest stone,*

 *The forbidden tree stretches out its branches to me,*

 *White pebbles dog my steps,*

 *A thousand piercing eyes on hoar-frosted ground,*

 *The winter sun's rays caress the runes,*

 *Ancient symbols burn on hardened bark,*

 *Secrets crusted over with white lichen,*

 *And a white fog steals over my weary mind."*

 *In Miammir's handwriting, a note reads: "Tree? Runes? Stone Book of the Druids of Old Sarkoris here?"*
"Fairy Tales of Avistan"

**"Fairy Tales of Avistan"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *The Goddess of the Sun, Sarenrae, forbade Rovagug's death, and so the gods imprisoned the fiend deep in the ground, shackled and sleeping. Asmodeus himself would keep the keys to his bonds. The terrible monster remains there still, asleep in his prison. Whenever Rovagug rolls over in his sleep and scratches his back against his prison walls, the earth trembles, and volcanoes spit fire."*

## Source

* Found in Abandoned Keep
* Found in House at the Edge of Time
* Found in Pitax Royal Palace
 Wrath of the Righteous
* Found in Gwerm's Mansion
* Found in Ivory Sanctum
* Found in Lost Chapel
Assertion of Dominance

## Effects

This +5 heavy shield grants its wielder immunity to slashing and piercing damage while the wielder is at full health.

## [Show Blueprints]

AssertionOfDominanceShieldItem (2ad512d4b7d1438c97b48fe232fcceb5)

* ShieldEnhancementBonus5 (84d191a748edef84ba30c13b8ab83bd9)
* StandardWeaponHeavyShield (ff8047f887565284e93773b4a698c393)
* AssertionOfDominanceArmorEnchantment (4f0700bdbf8c4c99a4bb491377caf5ca)
* AssertionOfDominanceArmorItem (18ce7a5689b64f9caaf546c949ab616d)
* AssertionOfDominanceBuff (063e215c1a654e87b47628e0fa6b3f09)
* AssertionOfDominanceBuffResist (1abb45d21dd047549f6ff57ecbd13f1a)
* AssertionOfDominanceFeature (cd09201e456345e7a39c983ff8912e58)

**Assertion of Dominance** is a magic Heavy Shield in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from or given by Hand of the Inheritor at the end of Your Bones Will Join the Myriad Others quest.
Aldori Defender

**Aldori Defender** is an Archetype of the Fighter class in *Pathfinder: Kingmaker*.

## Description

The Aldori Swordlords of Brevoy are among the deadliest and most feared fighters of the Inner Sea. They have spent long years mastering the Aldori dueling sword, pitting themselves against other dueling swords and all manner of weaponry besides. Their speed and reflexes weave a net of impenetrable steel around them, from which they strike and harry their unfortunate opponents. The most common form of Aldori dueling (and arguably the easiest of the techniques to master) focuses on avoiding damage and disarming foes; these swordlords prefer to wear light or no armor, trusting their skill for protection.

## Base Features

An Aldori defender gains most of the features of a fighter. Instead of a fighter's Armor Training class feature, and their 6th, 8th and 10th level bonus combat feats, an Aldori defender gains the following features.
"On the Basics of Sin Magic"

**"On the Basics of Sin Magic"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Source

 Inevitable Excess

## Text

 *A metamorphosis, however, turned the seven virtues into seven sins. In Thassilon, the seven strongest mages, named runelords, had been made governors of each part of the vast empire that had grown beyond one human's control. Emperor Xin's reign ended when he died at the hands of his own stewards. With the emperor deposed and a puppet installed as his replacement, these runelords became true masters of their territories. Plotting against each other and warping Xin's tenets, the mages gradually perverted the seven virtues, while becoming manifestations of these corrupt aspects. Greed, lust, pride, gluttony, envy, wrath, and sloth set into the lands of Thassilon, plunging the empire into the depths of depravity and profligacy, causing it to crumble from the inside. And even though Earthfall brought about the end of the nation, it did not put an end to the runelords' misdeeds, for each of them had foreseen the calamity and did all in their power to prevent their death in the disaster that destroyed Thassilon."*