Tzuk'khadyg

### Place of transformation

Aethelney, Spring Dominion (human to lich)Forest near Hazelnut Woods, Spring Dominion (lich to devil lich)

## Physical description

### Species

Human (formerly)
Lich
Devil
Devil lich

### Weight

33 lbs

> "Yes, I do look like just a talking, walking Skeleton, but I can assure you, I am much more than that. I once was a sad human, who wanted nothing more then to pursue the magic arts. But, I ended up too far in, and I transformed myself into a Lich! But then, glorious Xan came and skinned me of my horrible form of flesh, and now, I AM THE SUPREME DEVIL LICH, TZUK'KHADYG! "
>
> Tzuk'khadyg saying to the player at his floor in Xan's Tower

***Tzuk'khadyg*** *(pronounced tuh-zook-kha-dig),* formerly known as ***Walter Onzisos Jr.***, was previously a human, who turned himself into a Lich. After turning into a Lich, he took on the name of ***Tzuk'khadyg,*** and put his ***Soul*** in a necklace that he has worn since then, ***"the Necklace of Psekhan."*** He later was turned into a Devil Lich by ***Xan***. He fights for ***Xan***, and is the ***sixth, of the Bosses of Hellspawn***.

## ***Walter Onzisos***

### ***Childhood***

***Walter*** ***Onzisos Jr.*** was born in ***Springwood,*** ***Spring Dominion,*** on ***Eigols 17th, 532.*** His ***mother,*** ***Holly Onzisos***, and his ***father, Walter Onzisos Sr.***, wanted their son to be a Blacksmith, a Tanner, or someone with a normal job. ***Walter*** was quite a lazy child, and never cared what they said to him. On ***Clyvirk 5th, 541, Walter's*** ***younger brother, Jesse Onzisos***, was born.

When he was 14, in ***546***, ***Walter*** saw a man in robes, most likely a Magi, perform levitation on a small child from the neighborhood. The Magi lifted the child, and made the child hover, as they giggled gleefully in the air. ***Walter*** was so awestruck by the Magi's performance, that he desperately wanted to learn the art of Magic, and spells like that. When he asked where the closest Magician's School, or Magician's Club was, the Magi responded, recommended the city of ***Aethelney***, home to ***the Aethelney Magicians***. ***Walter*** had heard about the tale of ***Cichbus Dekask*** previously, a tale about a man who was very ill, who, after praying to ***the Celestials*** for longer life, disappeared into the woods, never to be seen again. ***Walter*** decided to pray to ***the Celestials*** about joining a magic school, in front of his parents, and said he was going out to play when he was done. In reality, ***Walter*** secretly hopped on the Magi's Caravan to ***Aethelney***. His parents never saw his son, in his human form, again.

### ***Journey as a Magician***

From ***Quesk 14th, 546***, to ***Quesk 19th, 565***, ***Walter*** was the top Magi in ***the Aethelney Magicians***, mastering all kinds of spells, from ***small Cantrips*** such as ***Ray of Frost***, to ***Level 9 Spells***, such as ***Meteor Swarm***. In his early years, he mastered ***Cantrips*** quite fast, but by ***558***, he started mastering ***Level 9 Spells***, mastering almost all at ***563***. All of this Magic Knowledge took a toll on ***Walter's*** brain however, and after ***Quesk 12th, 565,*** he started showing odd behaviour. He usually was a social man, but he suddenly became very anti-social, quiet, distressed, and very depressed. ***Walter*** was realizing the inevetability of death approaching him, and because he was Human, he only had maybe 45 years left. He'd already spent most of his life on learning Magic, and so he only had maybe left than half of it left. He couldn't take that, and strived to make himself live longer, to become Immortal.

### ***On The Path to "Immortality"***

***Walter*** realized his issue with his death, and so he decided to use his Magic on himself to try to make himself Immortal, quite similar to ***Cichbus'*** plights to live longer by surrendering to ***Xan***. He was surrendering to his own Magic. Between ***Quesk 26th, 565***, to ***Xahex 4th, 567***, ***Walter*** used his Magic on himself, getting him closer, and closer to death each time he tried. After his hair falling out, his skin rotting, horns growing out of his head, and many other deformities, on ***Xahex 5th, 567***, ***Walter*** used his Magic on himself for the final time, in his "Human" form.

## ***Tzuk'khadyg***

### ***Tzuk'khadyg the Lich is Born***

The spell killed ***Walter***, and his ***Soul*** escaped his body, but he could still control his body, and stand up, even though both parts were seperated. Using his ***Soul*** to control his body, he made a gold chain with a circular slot in the front. Inside of the slot, a Ruby, and his ***Soul***, were placed inside, creating ***the Necklace of Psekhan***, causing a permanent regeneration of the ***Soul's*** body after it is killed or destroyed, for infinity. After that was completed, ***Walter*** declared to ***the Aethelney Magicians*** that he was no longer ***Walter*** ***Onzisos Jr.***, but that he was now ***Tzuk'khadyg***, the Immortal Magi. ***The Aethelney Magicians*** called him a Lich, and a heretic to the santicty of their Magic, and although ***Tzuk'khadyg*** tried to stay, and injured many of ***the Aethelney Magicians***, the overwhelming amount of Magic used against him forced ***Tzuk'khadyg*** to flee away from ***Aethelney***.

### ***The Murder of Holly Onzisos, and Walter Onzisos Sr.***

As he was fleeing, an overwhelming urge to indulge in murdering people took over ***Tzuk'khadyg's*** mind, and so he returned to his home town of ***Springfall***, by ***Xahex 14th, 567***. When he returned to his family home, his parents were horrified by what they saw, a walking, talking, rotting corpse. ***Tzuk'khadyg*** laughed at their horrified expressions, and proceeded to explain how he was their son, ***Walter***, who disappeared 21 years ago. ***Tzuk'khadyg*** laughed even harder, and proceeded to murder his parents, laughing whilst doing so.

### ***Jesse Onzisos,*** ***the Lich***

After murdering his parents, ***Tzuk'khadyg*** looked over and saw his then ***26 year old brother,*** ***Jesse***, staring intently, and silent crying. ***Tzuk'khadyg*** walked over to him, and spoke to him. He said;

> "Jesse, I wanted to be immortal, and I finally achieved it. You won't have to go through that struggle to obtain this gift. Enjoy burying our parents."
>
>

***Tzuk'khadyg*** then cast a spell on ***Jesse***, a spell that made him Immortal, without the deformation ***Tzuk'khadyg*** suffered, and a spell of Magical Knowledge. Because of this, ***Jesse*** gained the Magical spells, and all the knowledge ***Tzuk'khadyg*** learned within those 21 years, along with Immortality, changing ***Jesse*** into a non-decomposed Lich. Because of ***Jesse's*** transformation into a Lich, his ***Soul*** still left his body. ***Tzuk'khadyg*** had another gold chain, this one having a triangular slot. ***Jesse's*** ***Soul***, and an emerald went into the slot, creating ***the Necklace of Onzisos***. ***Tzuk'khadygTzuk'khadyg*** gave ***Jesse*** ***the Necklace of Onzisos***, and left. ***Jesse*** never saw ***Tzuk'khadyg*** again.

### ***Tzuk'khadyg, The Devil Lich of Hel***

For three days ***Tzuk'khadyg*** wandered the woods, eventually arriving in the woods near the town of ***Hazelnut Woods*** by ***Xahex 17th, 567***. ***Tzuk'khadyg*** could barely move, as his skin was rotting and falling off. That made it hard to walk, with a pile of skin attached to his feet, and skin dripping from his limbs, so he laid in the forest, taking a nap. Half-asleep, he saw a very tall, young man watching him sleep. The man had long black hair, blood red eyes, he was wearing a long black cloak, and he looked like an adventurer. ***Tzuk'khadyg*** awoke instantly, and profusely urged the "adventurer" to leave, before he used his Lich Magic to destroy him. The adventurer laughed and said;

> "Hahahahaha! This ferocity, this tenacity to live, even after suffering for so long, and even after your own skin rots off of you! I like you! I have a feeling I'll need your Magic, as that "Lich Spell," the one that made you a heretic? Yeah, I helped do that. I am Xan. God of Evil, all that. You will join me, and I will set you free of that rotting corpse you're walking in!"
>
>

***Tzuk'khadyg*** was surprised that the ***actual God of Evil*** wanted anything to do with him, but then he thought of his actions, and thought it made sense. He agreed, and ***Xan*** skinned ***Tzuk'khadyg***, digging a grave, and storing the rotten, disgusting, fleshly remains. ***Tzuk'khadyg,*** now a Skeleton with a necklace, robes, and a magic book, decided to actually make it his grave, and marked it as "the grave of ***Walter Onzisos Jr.***" ***Tzuk'khadyg*** then obediently followed ***Xan*** into ***Hel***, and entered an "eternal slumber," until someone came to challenge his Magical Prowess as ***The Devil Lich of Hel.***

## ***In-Game Stats***

### ***Challenge Rating, AC, HP, Speed, Modifiers and Saving Throws***

* **Challenge:** 21 (33,000 XP)
* **Armor Class:** 17 (natural armor)
* **Hit Points:** 72-198 (18d8+54)
* **Speed:** 30ft\*

* **STR:** 11 (+0)
* **DEX:** 16 (+3)
* **CON:** 16 (+3)
* **INT:** 20 (+5)
* **WIS:** 14 (+2)
* **CHA:** 16 (+3)

* **Saving Throws:** **CON** +10, **INT** +12, **WIS** +9
* **Skills:** Arcana +19, History +12, Insight +9, Perception +9

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Resistances:** Cold, Lightning, Necrotic
* **Damage Immunities:** Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
* **Condition Immunities:** Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
* **Senses:** truesight 120ft, passive Perception 19

* ***Legendary Resistance (3/Day).*** If ***Tzuk'khadyg*** fails a saving throw, he can choose to succeed instead.
* ***Rejuvenation:*** Because ***the Necklace of Psekhan*** contains the ***Soul*** of ***Tzuk'khadyg,*** when he's destroyed, he regenerates a new body in 2d20 minutes, regaining all his hit points and becoming active again. The new body falls out of ***the Necklace of Psekhan***, then puts the necklace back around his neck.
* ***Turn Resistance:*** ***Tzuk'khadyg*** has advantage on saving throws against any effect that turns undead.
* ***Spellcasting:*** ***Tzuk'khadyg*** is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). ***Tzuk'khadyg*** has the following wizard spells prepared:

1. ***Cantrips*** (at will): mage hand, prestidigitation, ray of frost
2. ***1st level*** (4 slots): detect magic, magic missile, shield, thunderwave
3. ***2nd level*** (3 slots): acid arrow, detect thoughts, invisibility, mirror image
4. ***3rd level*** (3 slots): animate dead, counterspell, dispel magic, fireball
5. ***4th level*** (3 slots): blight, dimension door
6. ***5th level*** (3 slots): cloudkill, scrying
7. ***6th level*** (1 slot): disintegrate, globe of invulnerability
8. ***7th level*** (1 slot): finger of death, plane shift
9. ***8th level*** (1 slot): dominate monster, power word stun
10. ***9th level*** (1 slot): power word kill

* **Languages:** Common, Draconic, Abyssal, Deep Speech, Elvish, and Tzuk'khadyg's Lich Speech

### ***Actions***

* ***Paralyzing Touch** (Melee Spell Attack):* +12 to hit, reach 5 ft., one creature. *Hit:* 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

### ***Legendary Actions***

***Tzuk'khadyg*** can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. ***Tzuk'khadyg*** regains spent legendary actions at the start of its turn.

* ***Cantrip:*** ***Tzuk'khadyg*** casts a cantrip.
* ***Paralyzing Touch*** *(Costs 2 Actions):* ***Tzuk'khadyg*** uses its Paralyzing Touch.
* ***Frightening Gaze*** *(Costs 2 Actions):* ***Tzuk'khadyg*** fixes his gaze on one creature he can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to ***Tzuk'khadyg's*** gaze for the next 24 hours.
* ***Disrupt Life*** *(Costs 3 Actions):* Each non-undead creature within 20 feet of ***Tzuk'khadyg*** must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.