Weapons and Gadgets

#### Spec Ops M107

In Bad Blood DLC during a mission called "Illusions" you're supposed to cover Tobias with a sniper rifle, which appears to be regular M107, in reality it's another variant internally named M107 Spec Ops, strange thing about the rifle, is that it shares everything with M107, the only difference being silenced flag set to true, which prevents it from alerting enemies, it's possible the developers wanted to add actual silenced variant of this weapon into the game.

#### 92-FS

The Berreta 92-FS is a pistol model that was cut from the game. The 92-FS was meant to be Aiden's iconic handgun presumably being replaced by PX4 in final.

The 1911 uses animation set value of 18 which internally corresponds to the 92-FS.

Shop Icon.

#### Glock 18

This familiar pistol was also cut from the final product. Due to an issue it can also be seen in PS4 Premiere Demo during Aiden's L-Train escape. Both Glock and Silenced Glock were mentioned in a mockup UI for Gunshop.

The P-9mm and PX4 use animation set value of 2 which internally corresponds to the Glock.

Weapon icon.
#### M-468

The M-468 is a removed assault rifle, most likely replaced by 416 in final game, the model appears to be either from Rainbow Six: Vegas 2 or Splinter Cell Conviction.

The SGR-12 uses animation set value of 7 which internally corresponds to the M-468.

Weapon icon.
#### SG-550

A cut sniper rifle which's icon can be seen in Aiden's inventory during PS4 premiere demo. Strangely enough the unused demo script points to M107, it's possible they simply overwrote the entries.

The SR25, M107 and SVD use animation set value of 17 which internally corresponds to the SG-550.

Weapon icon.
#### M16

Along a silenced version, just like Glock it was mentioned in mockup gunshop UI, though there is no evidence of it ever existing.

#### USP-40

It can be seen in one of bullshots, USP40 model from Rainbow Six: Vegas 2.

There's an unused animation set value of 3 which corresponds to the USP-40.

Weapon icon.
#### Skorpion

Model possibly reused from Rainbow Six: Vegas 2. No leftovers apart from mentions remain.

There's an unused animation set value of 15 which corresponds to the Skorpion.

#### SPAS-12

Model reused from Rainbow Six: Vegas 2.

The ATSG12 uses animation set value of 12 which internally corresponds to the SPAS-12 which is actually weird due to the former being a magfed shotgun, original data was possibly replaced.

Weapon icon.
#### Sig 552 Commando

Model reused from Rainbow Six: Vegas 2.

There's an unused animation set value of 4 which corresponds to the Sig 552 Commando.

Weapon icon.
#### MP7A1

Model reused from Rainbow Six: Vegas 2.

There's an unused animation set value of 14 which corresponds to the MP7A1.

Weapon icon.
#### M500

Model reused from Rainbow Six: Vegas 2.

The SG-90 uses animation set value of 11 which internally corresponds to the M500.

Weapon icon.
#### M3

Model reused from Rainbow Six: Vegas 2.

There's an unused animation set value of 10 which corresponds to the M3.

Weapon icon.
#### M40A1

Model reused from Rainbow Six: Vegas 2.

The AC-AR uses animation set value of 16 which internally corresponds to the M40A1 which is actually weird due to the latter being a bolt action sniper rifle, although there is no bolt action rifles in the game so it's unknown if that ever existed.

Weapon icon.
#### SCAR

Model reused from Rainbow Six: Vegas 2.

There's an unused animation set value of 9 which corresponds to the SCAR.

Weapon icon.
#### M32

Model reused from Far Cry 2 (?).

Weapon icon.
#### G36

Model reused from Rainbow Six: Vegas 2. G36 has finally returned in Legion.

The ACR uses animation set value of 6 which internally corresponds to the G36.

Weapon icon.
### Weapon Changes

#### General

Originally weapons would feature moving parts such as slides/ejection ports moving when shooting, revolver cylinders would spin and presumably shotgun shells would have been animated in Aiden's hands while he inserts them, it's unknown why this was removed from final version.

#### AK-47

Different model, from Rainbow Six: Vegas 2.

Weapon icon.
#### SMG-11

Different model, from Rainbow Six: Vegas 2.

Original name for this weapon was "MAC-11".

Weapon icon.
#### D50

Different Model, from Rainbow Six: Vegas 2.

Original name for this weapon was "Desert Eagle".

Weapon icon.
#### MP5

Different model, from Rainbow Six: Vegas 2.

Original name for this weapon was "MP5-N".

Weapon icon.
#### D12

Different model compared to final game.

Weapon icon.Shop icon.
#### G106

The ingame model features a holographic sight, but the glass part reuses the body texture which makes it look bad, this must have been thrown into the game somewhere very close towards the release, because according to the shop and hud icon it wasn't originally present.

#### OCP-11

It's possible the gun was supposed to have ironsights considering the model is reused from Ghost Recon Future Soldier.

#### 417

The description says that this gun is semi automatic (much like how real version of this gun has only semi and full automatic modes) meanwhile ingame the gun is burst fire, it's possible it originally was semi auto.

#### ACR

Originally it was rated 4 stars instead of 5.

Had higher rate of fire than final version, it can be seen in alternate 14 minute demo presentation from other player's pov. Additionally there's a looped shooting sound effect for npc's.

It's possible the gun was supposed to have extra rail on the side, ironsights and a railcovers as the asset is reused from Ghost Recon Future Soldier.

It's also possible the gun was supposed to lack the muzzle brake as it's not present in the gun store icon.

#### Biometric Rifle

There are claims that Biometric Rifle is the "best" Assault Rifle in the game and has higher rate of fire than ACR, this however is not the case because the stats are exactly the same as ACR, it's possible in beta the gun had higher rate of fire.

#### U100

NPC/AI version of U100 has a 100 round magazine instead of 75 like player has, it's possible that originally U100 was supposed to have a 100 round magazine.

#### SG-90

Originally it had "unique" model, it did not have a stock, only piledriver was supposed to have it according to icons.

Original name for this weapon was "SG-590".

There's a shell model inside the gun, it's heavily indicated that the shells were supposed to be animated while reloading.

It's possible the gun originally had a shell holder because the asset is reused from Ghost Recon Future Soldier.

#### M1014

The weapon was supposed to have side rails but they were removed from the model, leaving a weird shadow in their place.

There's a buggy shell with broken texture below the model that is also offset, it's heavily indicated that the shells were supposed to be animated while reloading.

The Shell holder is empty while the model itself is reused from Ghost Recon Future Soldier, it's possible that the shell holder originally had shells in it but this was removed because somebody would complain Aiden can't make use of them.

#### ATSG-12

Original name for this weapon was "ACS-12".

#### AC-AR

Original name for this weapon was "ACE".

The gun used Far Cry 3 model with straight magazine instead of the curved version that's in final. Interesting fact is that the WD final model is actually beta version of FC3's.

#### MP-412

Original name for this weapon was 357 REX which doesn't match the model, it's possible it was different.

### Cut Throwables

#### Explosive Lure

It was a Lure that exploded when enemy got into its area (Much like the Proximity IED)

#### Shock Lure

Same as above except the explosion was smaller.

#### Jammer

Jammer is a Grenade that when thrown into other player, adds heavy chromatic aberration effect on player's screen, disables his minimap, hacks and use of gadgets. At some point lure used it's icon for unknown reasons, can be seen in multiple demos.

#### Sticky Grenades

Mentions of sticky grenades still exist in the files, aswell as G106 and GL94 grenade launchers with sticky grenades.

### Cut Items

#### Battery

Seen inside the inventory in PS4 Premiere Demo, this item fully works and can be added back to the game, it restores one (sometimes two) battery slot when used, useful in tough situations.

#### Lottery Tickets

The lottery tickets were meant to be bought in Corner Store's, nothing more is known except the fact that they were some sort of currency, maybe you could win money.

#### Water Bottle

Reuses name and description as cut Water Bottle which would restore focus when bought in the shop, however this one is an usuable consumable item, by default it does nothing, however it has two properties with float values (all set to 0) - fHealth and fAlcohol, fHealth increases the health, while fAlcohol does nothing.

#### Focus Boost Plus

Shown in Focus Boost tutorial instead of Focus Boost, would refill full focus like final game, while normal focus would refill a small segment.

#### Focus Regen

"Weak regeneration of Focus for a limited time."

#### Focus Regen Plus

"Strong regeneration of Focus for a limited time."

#### Anabolic Combat Booster

This item would boost player's accuracy and most likely defense. Alternate names: **Extra Strength R-Cov, Combat Pill**

### Cut Shop Consumables

#### Soft Drink

"A cold soft drink to boost your maximum Focus. You must first unlock the Focus skill."

#### Smoothie

"A cold smoothie to boost your maximum Focus. You must first unlock the Focus skill."

#### Water Bottle

"A cold bottle of water to boost your maximum Focus. You must first unlock the Focus skill."

#### Coffee

"A  hot cup of coffee to boost your maximum Focus. You must first unlock the Focus skill."

### Removed Hacks and Gadgets

#### Request Help

Also known as "Companion". This item had its own reserved slot and launched a PVE Online Gamemode where another player as Companion on his mobile device hacks objects helping you escape, the person could also hack a TV and send messages to you, seen briefly in E3 2013 Demo.

#### Shut Down TV

*"Cut television signal."* As the name explains, this hack allowed you to shut down nearby TV's, probably to avoid media broadcasts, Jam Coms features the same functionality but this was just a standalone hack shutting down TV's.

#### Stop Car

*"Remotely disable a vehicle."* This hack probably stopped a nearby car, or a group of cars.

### Removed Multiplayer Hacks

#### Electronic Warfare

The purpose of this item is unknown.

Item Icon.
#### Scramble

Also called CTOS Scramble, this item disrupts the profiler of all players in the area, removing the text and the image to white. Might have more purpose but that will remain Unknown.

Item Icon.
#### Disguise

It's unknown how this would have worked, possibly like Legion's AR Cloak.

Item Icon.
#### Enemy Scan

Different compared to CTOS Scan, every 5 seconds there's a "ping" sound. The item pings 4 times and also adds a shockwave effect on the minimap near player's icon with each ping, this version doesn't detect npc's, only players.

Item Icon.Second Icon.
#### Tag

Allows you to tag any sort of enemy, gives them an icon on the minimap.

#### Tag (Enemy)

This one's weird because apparently there was two versions, one for random enemies and one for players, even though the Tag Player one does both.

Item Icon.
#### Boost Download

This item was supposed to boost the download speed in TVT Gamemode.

Item Icon.
#### Corrupt Credential

This item was supposed to corrupt the credentials in TVT Gamemode.

Item Icon.
#### Ecu Boost

Presumably replaced by the nitro, it could have had the same function.

Item Icon.
### Misc Changes

The **ACR** was rated 4 stars

The **Wildfire** was called "Sprayer" and was an assault rifle with the highest rate of fire.

The **Piledriver** at some point was called "The Big Bad Shotgun"

Rating in the weapon wheel was called "Power" and had small rectangles instead of stars.

At some point there were accuracy and range stats in weapon wheel.

## WATCH\_DOGS 2

### Cut Weapons

#### "Deadsec"

Dedsec Revolver/Pistol shown in one of promotional screenshots. This weapon doesn't have functional paintjobs. It uses M8-M sound from the first game.

Screenshot.Shop Icon.
#### Dedsec "Black Ops"

Cut SMG, only stats remain. The stats are the same as leftover WD2 MP-9mm stats, the only difference are the bullet ranges. I's possible the SMG was supposed to be silenced because of the black ops name, which also is internal name for Zero Day Rifle.

#### Dedsec "Shredder"

Cut SMG, only stats remain. The stats are the same as R2000 but with 50 rounds in clip and different bullet ranges. It's possible the weapon might have been a modified Vector .45 ACP, based on the fact that similiar named signature weapon exists in Far Cry games.

#### Dedsec "SMG"

Cut SMG, only stats remain. The stats are the same as SMG-11.

#### Dedsec "Sniper 2"

Cut sniper rifle, only stats remain. Compared to /END Sniper, this one has the same stats but higher rate of fire with lower range, recoil changes included.

#### Dedsec "Rifle 3"

Cut assault rifle, only stats remain. The stats seem very unique and don't match any previous weapon like weapons above. It would have somewhat medium rate of fire, high piercing strength and 30 round magazine.

#### Dedsec "Rifle 4"

Cut assault rifle, only stats remain. The stats seem very unique and don't match any previous weapon like weapons above. It would have somewhat medium rate of fire and 30 round magazine.

#### Dedsec "Shock Therapy"

another version of taser, only stats remain. Compared to the regular taser this one has 3 round clip, increased shooting range (40 instead of 20) and minor recoil changes.

#### SR25

Although all weapon models from previous title are left in files, Ubisoft designed new stats for SR25 with WD2 prefix.

#### D50

Suffers the same fate as SR25, new stats were made for WD2 although they're pretty weak, worse than other pistols.

#### MP-9mm

Just like SR25 and D50 it has it's own WD2 stats variant.

#### Handheld Taser

Similiarly to WATCH\_DOGS Bad Blood DLC, Marcus was supposed to have a taser during takedown animations like T-Bone, the idea was dropped after the team introduced Monkey Fist as new melee weapon, the developers managed to create bunch of skins for it.

Black skin.Blue skin.Leopard skin, titled "Camo".Dedsec skin.Green Dedsec skin, titled "Dedsec Skull".Green skin, titled "Fluogreen".Lime skin, titled "Green".Green Camo skin.Orange skin.Pink skin.Purple skin.Hot Pink skin, titled "Red".Red and Green skin.Tiger skin.Yellow skin.Zebra skin.
### Weapon Changes

#### 2EZ Stun Gun

Originally default paintjob was yellow instead of orange, there was another earlier version of the model but nothing much is known about it, some textures are left.

Beta Yellow Taser Texture.Test texture for Alpha taser.Unused Black Ops unlockable paintjob for Alpha taser.Beta version of Flower power paintjob.Beta version of Punk paintjob.Beta version of Street art paintjob.Beta version of Ragnarok paintjob.
## WATCH DOGS: Legion

### Cut Gadgets

#### Phoenix Drone Module

A projectile, when thrown it would create a ring where it was placed and then it would charge iteslf. Once it got charged and a player was in the said ring, they would have been given a shield that protects them similarly to how First Responder shield works. The item could be upgraded two times, once to engage without charging and twice to be able to revive dead teammates.

As of title update 4.0 the code and the item entries have been removed, being replaced by First Responder's shield.

#### Car Attack

Internal name, official name doesn't exist, when using the gadget (holding the gadget key) a crosshair appears and you can aim at a vehicle or an enemy, releasing the button will cause a random car to ram the selected target.

#### AR Betrayal

A device that turns selected enemy into ally. It had two upgrades that allowed you to make the allies take less damage and another which allows you to convert three targets at once. It can be restored in the game although there have been no successful attempts at making the upgrades work yet.

#### AR Misdirection

The description states "Obscures the user's body with AR distortions increasing bullet evasion and gives an advantage in melee combat" meaning it probably worked like the AR Shield that First Responders have. It had two upgrades, the first one added a blinding flash once the effect ends and second would extend the duration of your ability after doing takedowns. This item cannot be restored by modding because everything was removed.

#### Nitro Boost

Functioning the same as WD1 online nitro boost, press shift to boost the car for short period of time, small cooldown and infinite use, no particle effects or sounds.

#### CTOS Scan

It's possible it was supposed to return, placeholder icon exists.

#### Blackout

It's possible it was supposed to return, placeholder icon exists. Different to Mass Crash that Aiden Pearce has.

#### Tire Spikes

While only a temporary icon remains it's possible the developers wanted to add throwable tire spikes.

### Cut Weapons

#### Baseball Bat

Different than studded truncheon, a regular baseball bat which is still used by enemies in final game, although unobtainable by player.

#### Cricket Bat

A melee weapon as expected, nothing apart from few mentions remains.

#### Footie

Seems to be a football, attack sounds remain.

#### Umbrella

A melee Umbrella item was added in one of the patches, it went unused but can be modded back in.

#### LTL 68R

A non-lethal tranquilizer rifle with 3 bullets in the magazine based on FN303.

Shop Icon.
#### Silenced MP7

Silenced Lethal version of MP7. This variant features beta model/UV Map which also uses beta texture.

Shop Icon.
#### MPX

A lethal version of the MPX, texture is left but it doesn't fit the final UV Map.

#### Silenced MPX

Silenced version of the cut lethal MPX, it's still in game files and can be used with mods. The texture is broken by default, because it tries to use final LTL texture on the beta lethal UV Map.

Shop Icon.
#### MCX

A lethal version of the MCX, it can still be seen in hands of Albion guard holograms. Weapon shooting sounds are left.

#### Silenced Vector .45 ACP

Silenced version of Vector .45 ACP.

Shop Icon.
#### Stribog

Stribog SR9, Burst Fire SMG. Two set of textures as always - Lethal and Military.

Earlier in development this weapon was named "Striborg SR9 A1".

Shop Icon.
#### Silenced Stribog

Silenced version of the Stribog. This weapon was added back to Legion Of The Dead.

Shop Icon.
#### TAVOR

Based on Tavor TS-12, Semi Automatic Shotgun. The game files have three texture sets for this weapon, Lethal, Military and Futurist which has a purple emissive texture.

Earlier in development this weapon was named "TS12".

Shop Icon.
#### SG16-12G

Based on SRM1216, Semi Automatic Shotgun. (Should have been burst, lame)

Shop Icon.
#### LTL U100

Returning from WD1/2 except in non-lethal form.

Shop Icon.Unused texture which doesn't fit Legion's model, although it does fit WD1/2 version.Ditto.This time another unused texture which fits the model from previous games, gold.Ditto.
#### LPO-97

GM94, Returning from WD1 except in non-lethal form - Gas Grenade Launcher.

This weapon was added back to Legion Of The Dead.

Shop Icon.
#### LTL LMMG

Less-Than-Lethal variant of M249. In game files there's a lethal texture for it, although the UV map doesn't match.

Shop Icon.
#### L115A3

Semi Automatic Sniper Rifle featuring a LTL Shock version. Ubisoft created three skins for it, a very early LTL texture which is default when restored with mods, another LTL variant which is more like beta LTL skins and lethal.

#### M107

Returning, compared to previous games, it doesn't damage vehicle parts. Ubisoft created two skins for it - a blue "Lethal" skin and gray Military one.

#### Goblin

Lethal version of goblin. Goblin has another texture in the same folder which should be the non-lethal version and it indeed is, although it's the WATCH DOGS 2 version, which does not fit the UV Map of Legion model.

#### Glock 19

Model and texture left. Unfortunately there is no way to view the model as of right now.

It's possible it was replaced by P9 in final game, sounds are left but they're identical to P9 and there's also a silenced model version available.

#### C1A1

Firing sounds are left in files indicating this weapon might have been planned to be in the game.

#### Dragunov (SVD)

Firing sounds are left in files indicating this weapon might have been planned to be in the game. It's unknown if it would have been named SVD or Dragunov, the file names use the latter.

#### 1911

Firing sounds (suck) and a direct port of the model from WATCH DOGS 2 are left in files. When used ingame instead of another pistol, the hammer is rigged to the slide of the model.

The 1911 model is actually used in the game when using the photobooth in the safehouse, one of posed characters will be holding it in his hand.

During development, Aiden Pearce's team menu animation used this 1911 model, it was replaced with his revolver in the final product, this explains why he cocks the gun which makes no sense because it's a revolver.

#### SIG226

Firing sounds are left in files (also suck) indicating this weapon might have been planned to be in the game.

#### Benelli M4

Firing sounds are left in files indicating this weapon might have been planned to be in the game.

#### M1014

Lethal version of M1014, firing sounds are left in files indicating this variant might have been planned to be in the game.

#### Saiga 12

Again, firing sounds (this time npc only) are left in files indicating this weapon might have been planned to be in the game.

#### Remington

I don't have to repeat myself, do i? No more details are known.

#### Spy Pistol

Sound files exist for a Spy Pistol, they're different compared to Silenced P9 sounds, it's possible it was an entirely separate weapon.

#### HK MG5

Light Machine gun, no remains apart from stats.

#### KSG

No leftovers left, although shown by Daria Odnorogova on her artstation page.

### Cut Prestige Weapons

Originally there was a plan to sell prestige weapon bundles just like operatives and car/gun skins.

It seems the idea was supposed to return in Online mode but Ubisoft Toronto decided to axe the development before giving us the last bits of the content.

Stats for these weapons are left and the guns themselves do work, although they have no difference in terms of looks.

#### DedSec Vector

"Upgraded SMG with increased clip size and improved stability"

#### DedSec LTL Goblin

"Modified assault rifle with improved capacity and greater accuracy"

#### DedSec AK47

"AK47 Assault Rifle modded with reduced reload time and recoil"

#### DedSec APGL Lethal

"Grenade launcher modded with an expanded clip and an increased rate of fire"

#### DedSec NEGEV

"LMG altered to hold more bullets per clip and have faster reload times"

#### DedSec M1014

"Shotgun equipped with an expanded ammo reserve for 54 shells"

#### DedSec MP7

"Customised SMG that holds more bullets per clip and has less recoil"

#### Unknown Albion Rifle

Scrapped prestige weapon which seems to have a scope and a suppresor. With fitting black-and-tan color scheme and Albion logo on the stock.

#### Unknown Dedsec Cairo LMG

Scrapped prestige weapon based on RPD machine gun, with maching gray-and-yellow Dedsec Cairo color scheme and bunch of Egyptian iconography.

#### Unknown Dedsec Tokyo Rifle

Scrapped prestige weapon sporting a fitting white-and-red color scheme and Dedsec Tokyo themed decals.

#### Unknown Dedsec Houston Revolver

Scrapped prestige weapon, a classic revolver with modified barrel similar to Aiden's Revolver in Bloodline DLC, with a texas paint scheme and Dedsec Trademarks.

#### Unknown Dedsec Sydney Shotgun

Scrapped prestige weapon, a revolver shotgun with green-and-yellow painted handguard and Dedsec Sydney watermark.

#### Unknown Dedsec Seuol Grenade Launcher

Scrapped prestige weapon, white-blue-and-red color scheme and Dedsec Seuol iconography.

#### Unknown Dedsec Chicago SMG

Scrapped prestige weapon - a classic tommy gun with blue stock and red hanguard covered in a money pattern.

### Gadget Changes

#### Point Defense Drone

Originally looked different, with a yellow shield.

### Weapon Changes

#### P308

Original name for this weapon was "308AR".

#### Negev

Original name for this weapon was "ILMG".

Scope and bipod were removed from the gun model.

Scope was removed in final.
#### M249

Old unfinished version of prestige skin's texture.
#### "Lethal" Skins

All weapons used to have different textures. Every single is named "Lethal" and the ones we have in final game are "Military". Player was possibly be able to use both, however it is unknown how exactly.

GL-06REX 357AK47APGLDesert EagleG36M249M590MP5Silenced MP5NEGEVP9Silenced P9P308Vector .45 ACP
### Test Weapons

One of the developers used weapons from other Ubisoft games as prototypes, here's some of them:

### More cut weapons?

Inside a folder called "Ubisoft ASR Source", 155 weapon sounds can be found, this includes weapons that are not present in the game:

* Famas G2
* AK12
* M16
* HK416
* Scar H
* SIG552
* HK33
* Mac 11
* P90
* TAR21
* U100 (Lethal version)

### Cut Character Traits

#### Street Art

Reveal all street art activities on the map.

#### Fists of Fury (Brawler)

Deal less damage overall but the damage increases with each consecutive melee attack.

#### Heavy Attack (Heavy Punch)

Hold melee input to throw a heavy, powered up punch.

#### Run and Gun

Possibly earlier version of the perk that gives you extra movement speed during aim.

#### Content Streamer

Extra ETO bonus after performing certain tasks while ability is active.

1. Kill = 10 ETO
2. Headshot = 25 ETO
3. Melee Takedown = 50 ETO
4. Destroy Vehicle = 25 ETO
5. Destroy Drone = 10 ETO

## Watch Dogs: Legion Bloodline

### Cut Weapons

#### Aiden's Gun

Originally Aiden's weapon was something more like a high-tech futuristic 1911, this was changed to a futuristic double action revolver design in final product.

#### Wrench's MP7

Earlier version of Princess Ra-tat-tat, without any hacking abilities.

### Weapon Changes

Rempart Robot Gun

Originally had different appearance, some parts are similar to ACR.

#### LTL Goblin

It didn't have any orange colored parts.

Possible concept for how the skin would originally look like.

## References

1. ↑ <line id="190072">Explosive Lure</line>

    <line id="190073">An explosive Lure with a proximity detonator.</line>
2. ↑ <line id="190074">Shock Lure</line>

    <line id="190075">A proximity Lure that discharges a lethal electric pulse.</line>
3. ↑ <line id="52666">Jammer</line>
    <line id="52667">A grenade that disables hacking.</line>
    <line id="52668">The Jammer is a grenade that scrambles other players' minimaps and disables hacking within its vicinity.</line>
4. ↑ <line id="101714">Sticky Grenade Schematic</line>

    <line id="101715">Craft grenades that stick to surfaces.</line>
5. ↑ <line id="101718">Triggered Pipe Bomb Schematic</line>

    <line id="101719">Pipe Bomb that detonates when triggered</line>
6. ↑ <line id="105781">C4 Bomb Basic</line>

<line id="105782">C4 based explosive that detonates via timer</line>
7. ↑ <line id="14749">A replacement battery to restore power to a Smartphone device.</line>
8. ↑ <line id="14670">Lottery Ticket</line>
9. ↑ <line id="14671">Water Bottle</line>
10. ↑ <line id="187942">Anabolic Combat Booster</line>

    <line id="187943">The surge! Ever had knuckles tensed so white you thought the bone would tear through the skin? ACB makes you feel free! Strong! A shark with biceps of iron! A jet-propelled cheetah with acid claws and a burst of rage brain! FUCK YEAH!! -unidentified</line>
11. ↑ <line id="14153">Who's still watching television anyway? Shuts down broadcast signals in a nearby radius. The effect is temporary but the annoyance factor… priceless.</line>
12. ↑ <line id="14165">The power to shut off nearby car engines. And because you asked for it: App upgrades allow for a higher percentage of affected vehicles. It isn't like traffic could get anymore chaotic. Right?</line>