Agreemen

Agreemen are magical creatures in Absent Aplomb, born as non-identical twins to Monsters. Agreemen hold little magical energy or ability themselves, and instead spend their lives feeding on the energies of the world.

## Anatomy

Agreemen are shapeshifters, but instinctively hold the most common shape of a cat's body and an abnormally circular head. Agreemen will often change their appearance slightly to appeal to their wanted child, including but not limited to changing their ears, tails, colors, and growing wings. Shape shifting is nearly instantaneous, happening at about the rate of an average human eye blink.

Despite their instincts, most agreemen have a favorite alternate form, and often shift to a stronger form when fighting if they can see it coming. Newborn agreemen often forget that they can do more than change their basic parts.

Agreemen have no way of reproducing Sexually or Asexually, due to the way they are born. They can, however, shift into something that does. They will always be sterile in these forms. More creative Agreemen have been known to borrow from other species, though mainly do this as a strange inside joke.

### Gems

Agreemen do not have any brains regardless of their form. They instead have a gem, similar to the Heart Gems left behind by monsters. Unlike heart gems, however, these come in a wide variety of shapes and sizes. The older an agreemen is, the larger its gem is. The more energy they hold at the time, the brighter the gem glows. Agreemen Gems have no casing, and must be physically removed from the body to be collected. Agreemen cannot live without these gems, but can die even with them inside. To avoid their brethren's gems from being stolen, Agreemen instinctively devour the bodies of their dead at the first chance they get.

## Interactions

Agreemen are an unfortunate key element to the life of a Magical Kid, and therefor are nearly impossible to avoid. They act as a symbiotic creature to magical kids, though often twist this relationship into a parasitic one.

### Agreements

Earning their names, Agreemen are known for making an Agreement with Magical Kids. The terms are usually very simple: If the agreemen are allowed to feed off of the excess Magical Energy given off during battles, they will act as a guide through the magical world, and will give handy tips during battle such as figuring out the monster's typing, or what might be good against it. They will also offer companionship to the more lonely kids, though not a particularly close variety. Once an agreement has been made, a collar will appear on the creature, holding a bell with a small hole resembling their kid's symbol. An agreement ends when either party receives a fatal wound, and this is shown by their collar and bell breaking. The collars and bells are otherwise indestructible.

### Naming

Agreemen have no names until they've made an agreement, at which point the kid may name them. Agreemen who've had many owners will often refer to themselves by an old name when collarless.

### Leveling

Agreemen will help their kids grow stronger, essentially leveling them up, until they have reached maximum potential. They highly value kids with great potential, as they will reach the higher levels and give off more energy during battles, feeding the agreemen much more sufficiently.

### Abnormals

Though rare, some Agreemen are known to actually care about their kids. A notable example would be Oliver. For one reason or another, these Agreemen have regained their emotions and can show legitimate concern. Abnormal Agreemen are often very selective about their kids, but will often defend them with their own life once chosen.