recursal/Fanatic-Fandom huggingface dataset:
Karda Agi

**Karda Agi** is the largest town in Springsquest. Karda Agi is known for it's thick walls around the town, it's dark grey architecture and it's active night life. Notable locations in Karda Agi are the Great War memorial, church, mines and library. The architecture consists of dark grey, smooth walls and darker grey edges, with a stone roof.

## **Important Events**

* **Democracy.** Karda Agi was the first town to establish democracy in Springsquest. After their leader died, with no living relatives, Karda Agi needed a way to decide their new leaders, so they put it to a vote.
* **The Red Night.** During the great war, when Karda Agi had control of Port Huey, Hankala attacked them stronger than before, and burned many soldiers and civilians alive. This was a tragic event which weakened Karda Agi to the point where they couldn't attack any more.
Deepest Dark

The "Deepest Dark" is a term used to describe a series of reported occurrences featuring an enigmatic and often fear-inducing darkness that has been documented in various Ebrugh Reports. The connection between these phenomena remains unclear, and as of the present, their origin and purpose remain shrouded in mystery.

## Appearance & Properties

Instances of the "Deepest Dark" are consistently associated with the evocation of primal emotions, primarily fear, although there has been at least one account of individuals experiencing feelings of perfection and transcendence. The exact nature of these phenomena is still unknown, but a common observation is the presence of an all-encompassing darkness that appears to possess the ability to obliterate sections of space. This darkness is reported to have a tendency to expand and grow over time. Frequently, it has materialized in locations where sightings of Changed People have been documented. Witnesses who have gazed into this abyss have reported sensing entities concealed within the darkness, although they could never definitively identify or see them.

## Sightings of "Deepest Dark" Phenomena

Various occurrences of the "Deepest Dark" have been documented, each exhibiting similar characteristics:

#### "The Deep"

"The Deep" was first encountered in the Soviet city of Solovsk during Ebrugh Report 12. The phenomenon began when two geologists stumbled upon a darkness within an abandoned mineshaft, causing one of them to descend into madness. In the subsequent days, additional instances of "The Deep" emerged within the town, and the phenomenon continued to propagate. Notable manifestations include a hooded man being consumed by the shadows within his hood, a young girl who perceived a light-consuming hole in a tree, and a man who witnessed a shadow that appeared to infect his mind.

Over time, sightings of "The Deep" increased, eventually culminating in entire rooms being swallowed by its consuming darkness. During a New Moon, the entire town of Solovsk was purportedly engulfed by the phenomenon.

#### "The Darkness of God"/"The Holes"

Pilgrims who embarked on a quest to locate what they believed to be an angel during Ebrugh Report 14 found themselves haunted by manifestations of a darkness they interpreted as God. This obscurity materialized on multiple occasions, and in one instance, it eradicated an entire family's living space. However, the phenomenon began to undergo a transformation and manifested as enlarging "holes." These mysterious apertures seemed to entice people, leading to their complete absorption and the consequent abandonment of an entire village.

The "Deepest Dark" remains an enigmatic and unsettling phenomenon, raising questions about its origin, purpose, and connection to the Changed People, as well as its implications for those who encounter it. Further research and investigation are needed to unravel the mysteries surrounding these reports.

## Other

* More possible instances of the Deepest Dark are currently being looked into.
Loweywey

**Loweywey** is a tropical town on the jungle island, near the Perfidy Volcano. The town is home to Life Nomads, who use the energy of nature to heal others. Despite having nomad's of their own, the people of Loweywey mostly hate the air nomads. The architecture consists of round grey stone roofs, pink wood walls and buildings elevated by wood stilts.

## Important Events

* **Perfidy Volcano eruption.** The people of Loweywey were scared that the volcano next to the town would erupt, so they asked some air nomad's to help. Unfortunately, the air nomads did not save Loweywey, but accidentally doomed it, as they set off the volcano. The people of Loweywey have hated air nomads ever since.
Joseph Kaiser

Joseph Kaiser, the father of Peter Kaiser, was a carpenter living near the home of Harold Kebba.

## Biography

Joseph Kaiser was raised near Kassel, a region where he honed his carpentry skills, eventually mastering the art of craftsmanship. He married Annette Kaiser, although their union eventually ended in divorce, marking a turning point in his life.

### Ebrugh Report 0

A pivotal moment in Joseph Kaiser's life unfolded during an evening that is etched into the memory of those who were present. It was the birthday party of his son, Peter Kaiser, and Joseph was a witness to the unexpected events that transpired. As he observed Peter and his friends emerging from the forest, he initially assumed they were engaged in spirited play and sought to playfully startle them. However, it swiftly became apparent that their fear was genuine, instilled by an unknown presence in the woods. Armed with a baseball bat, Joseph ventured into the dark expanse of the forest, determined to confront whatever had provoked such dread. When he returned, he bore a haunted expression and a silence about the events that would persist throughout his life. The events of that evening remained forever unspoken, buried in the depths of his heart.

## Personality & Appearance

Joseph Kaiser was a muscular man with short red hair. He was characterized by his easygoing and occasionally mischievous nature, coupled with a strong work ethic. He held an extraordinary passion for baseball, an uncommon enthusiasm in Germany, but a testament to his love for the sport. Despite cultural differences, he held a deep appreciation for the game. Above all, Joseph was a devoted father and spouse, caring deeply for his son and wife.

## Skill Set

Joseph Kaiser's strong physique was matched by his exceptional skills in woodworking and carpentry, traits that defined his professional life. His craftsmanship became a source of pride and a testament to his dedication to his trade. This skill set allowed him to provide for his family and left a lasting mark on the household.

## Connected Reports

* Jospeh Kaiser was directly involved in Ebrugh Report 0
Nomads

## Plasma Nomads

**Plasma nomads** were an ancient race of people with godlike powers to create lightning and stars. Most plazma nomads were blind with their eyes, but they could see using their powers. The plasma nomads built large dungeons under the islands of Springsquest where they would meditate, get together or just relax. Plasma nomads lived hundreds of years, while some died of old age or were killed, most died because of the Supernova.

## Air Nomads

   **Air Nomads** are a race of people who learn to control the wind to their favour. Unlike plasma nomads, most of the air nomads had to train to use their powers. They start by being able to blow wind in their chosen direction, then they can create breezes, create clouds, create hurricanes and finnaly, levitate and even fly. The air nomads believe in keeping peace rather than fighting. They mostly train and live on Spring Mountain.

## Life Nomads

**Life Nomads** are a race of people who have the power to heal others and themselves using nature's energy, mostly found in Loweywey due to the jungle's energy. While they mainly only heal, they can also fire pure energy blasts, they are powerful, but weaken the nomad's ability to heal.
Woolhope

**Woolhope** is a small farming town. It started as a camp where pirates came to relax or hide treasure, but eventually, some pirates started living there and stopped being pirates overall. The architecture consists of oak walls, darker wood roofs and buildings elevated via cobblestone.

## Important Events

* **The Last Pirate**. Woolhope was originally a pirate camp, before becoming an independent town. The town did have a leader, which back then, was the captain of the pirates. After most of the pirates became farmers or just left, not many citizens of Woolhope wanted to be ruled by a pirate captain, so a small group of rebels decided to assassinate the captain. One of the rebels was killed by the captain, but they still managed to take back the town. The captain was the last pirate known to have lived in Woolhope.
* **The Woolhope and Karda Agi treaty.** During the great war, Hankala was ruthlessly attacking Port Huey and Woolhope wanted to help protect it, so they made a peace treaty with Karda Agi and took Port Huey back. Woolhope wanted to free Port Huey and make it independent again, but Karda Agi wanted it for themselves, so they turned on Woolhope and attacked them, breaking the treaty.
Radio

This radio is found on the second hideout on the left at Sublevel 10. Upon pressing the green button it will start beeping, this is the only clue known for the code to Sublevel 11. The radio also appears in the lobby and the maintenance hub, in the lobby it plays a monster mash theme. And in the maintenance hub its broken.
Origar

**Origar** was a powerful plasma nomad who lived for hundreds of years. Origar's star was the very first protective star placed in Shanyu before it was even a town. He created the star to protect himself while camping in Frydor, but decided to keep it there to protect the town. Origar fell in love with a young woman from Karda Agi and they got married. They managed to have two children named Tegan and Caius, but Origar's wife died while giving birth, causing Origar to abandon his children and spend the rest of his days meditating in the plasma nomad dungeons. He died due to the Supernova while meditating.

## POWER

* Origar could shoot powerful lightning bolts, which can explode on impact.
* Origar can take some time to create stars, and make them explode.
* Origar can see what his opponent will do by their body movements
* Origar can see everywhere and everything around, without any eyes.
* Origar can create electricity with his fists.
B R E A K I N G MY RULES MAKES ME UNHAPPY. SOLVE THE PUZZLE OR YOU WILL NOT LEAVE.

This is a fun easteregg found on Sublevel 11. To access it you gotta reset on 10 to get third person on the next level. Upon dance clipping without the code done, you will see a frown instead of the exit. And a sign saying B R E A K I N G MY RULES MAKES ME UNHAPPY. SOLVE THE PUZZLE OR YOU WILL NOT LEAVE. This easteregg is a fun thing to see.
It goes even deeper.

It goes even deeper. is a text found at th exit of Sublevel 18. If you go to the jamal wall on the right side you will see a message saying: It goes even deeper. This probably references Underpinning and the short dialogue on Periapsis saying: You want to delve deeper into this pit? And yes. I forgot to take a screenshot of Wraith found in the same sublevel.
Caroline Torres

Picture of Caroline Torres, supposedly from a social media account.

Caroline Torres was a young university student that got killed by an unknown entity.

## Biography

Not much is known about Caroline before her assault of the unnamed law student, only that she was engaged. At her first year at university, she encountered said law student and started a mock relationship with him. She intended to humiliate and in the end sexually abused him with her fiancee and another couple and also suceeded with her plans. However, after the deed was done, she was taken and murdered by a misshapen creature, her body being tossed into the dumpster in an alley near her flat.

## Personality & Appearance

Caroline was a astoundingly beautiful young woman. With her captivating brown eyes, radiant smile, and the tender smoothness of her skin, Caroline possessed an unparalleled allure. Her physique, resembling that of an athlete, was exquisitely well-shaped, leaving an indelible impression on those who crossed her path. Her dark, flowing locks framed her face, adding an air of mystique to her presence. It was not uncommon for her to don revealing attire, employing it as a tool to captivate and manipulate the desires of unsuspecting men. She seemed almost divine to some, effortlessly dispelling the prevailing sense of unease in people.

Caroline's beguiling charm, however, was just a ruse. Beneath her enchanting exterior lay a cunning and highly intelligent individual, skilled in the art of manipulation. In her company, she wove a web of influence that ensnared men. Her calculated maneuvers and adept use of her natural allure painted her as an enigmatic figure, capable of both beguiling and beguilingly dangerous actions. Caroline's presence was a potent force, capable of dispelling not only the bleakness of the surroundings but also the resolve of those who encountered her, leaving them vulnerable to her considerable powers of persuasion.

## Skill Set

Caroline exhibited a remarkable aptitude for the dramatic arts and interpersonal influence, which she deftly employed in various contexts. Her capacity to convincingly feign affection for individuals she held disdain for showcased her proficiency in the realm of acting and emotional expression. Moreover, she displayed an uncanny ability to sway the opinions and actions of her acquaintances, including her fiancée, through persuasive tactics.

Notably, Caroline possessed a cognitive acuity that surpassed the norm, enabling her to grasp intricate nuances of human psychology and behavior. This heightened intelligence played a pivotal role in her endeavors, allowing her to navigate complex social situations with finesse and use them for their gain and amusement.

She also appeared to possess a deep understanding of psychological torment. Her ability to engage in such activities discreetly, avoiding detection and consequences, made her a dangerous individual.

## Trivia

* It is unclear why Caroline became the person she was.

## Connected Reports

* Caroline did not appear in another report yet.
Eslud Esmad

"Eslud Esmad" is a term used by the Ebrugh to describe a threat they faced. It is unkown whether it refers to an entity, several entities, an event or a natural phenomenon. Several possible instances of Eslud Esmad have been reported by individuals, though even those do not shed more light on this strange matter.

## Appearance & Properties

Eslud Esmad can ssemingly not be described by words and images. A painter was able to look at it whithout getting mad due to hallucinogenic substances he too previous to his encounter. Another sighting was reported by a French girl, though she as well did only refer to it with nebulous words. Eslud Esmad does instill primal terror, dread and madness into all that witness it. Encounters with the sole idea of Eslud Esmad lead to thoughts about it and cause it to spread and grow on a conceptual level.

## Reports of "Eslud Esmad"

Eslud Esmad has psooibly been encountered by several individuals and is mentioned in some Ebrugh Reports.

#### "The Hare"

A painter encountered a vision of a Hare on a mountaintop and painted the entity in Ebrugh Report 11. The paintings of the entity then started to show instances of the Hare as well, approaching from the distance, driving people mad and in some cases lulling people into a trance. In the end, the paintings of the Hare were burned, possibly erasing the threat. It is unclear whether the paintings were an instance of Eslud Esmad itself or if the idea of the Hare had started emulating Eslud Esmads properties.

#### "The Things"

Another encounter with Eslud Esmad was documented in Ebrugh Report 21 by a French girl called Eloise. Her boyfriend Gabriel had started to exhibit night terrors and finally died in his sleep. When she looked for an explanaiton about his death, Eloise find a store where she encounters a strange man who tells her about "Things" that will smell her fear and hunt her down:

* “You can run away. Run and hide. You will not escape from the things. The fear of me and this shop is nothing compared to the ancient terror that burns inside you. That causes you to reek. If you know about them, it starts. The fear of the things. And if it grows rampant inside your heart, it will come. Closer and closer. At first, you do not feel it. At first, it is just a faint suspicion. A stupid tale. A crazy story. But then, with doubt, with terror… it comes… With those thoughts: *What, if it is real after all*?”

Subsequently, she starts having episodes of increasing paranoia and night terrors. It is implied that Eloise is taken or killed by the "Things" one night.

## Other

* It is unclear whether the currently documented instances of Eslud Esmad encounters have been direct or only by proxy.
Carpenter Smiler

The Carpenter Smiler is a smiler found in the Maintenance Hub. It is not like a 1/1000 chance of spawning. To get in you have to get the Admittance badge. The badge is obtained from getting a person called Wraith on Sublevel 11. Wraith has some army clothes and red fire. He has a 1/5 chance of spawning but i think its way rarer. Upon getting the Admittance badge, you have to go to Apoapsis. Do Periapsis, and then go on Smiling\_Winners performance. He will start a short dialogue. But make sure you have a friend with it that has Admittance. Before entering the exit, reset. But why should you reset? Well when you reset you get third person in the next sublevel. Upon getting into the Maintenance Hub go behind the spawn. Now this is where it gets tricky for those who dont know to dance clip. Then do /e dance2. And use shiftlock with a camera angle. And then you should be out of the map. Then try finding a hole, You might end up where you have to. If the friend is there tell them to come to the fence part. Tell him to reset and grab him trough, if you see a door go front and then left. Of what seems to be a smiler having a hammer and wearing a OBC (Outrageous Builders Club) hat, Well you have found the Carpenter Smiler now. Feel free to take a screenshot.
Haldorr

**Haldorr The Great** was a powerful warlord from Hankala, born to Tegan.

## Before the War

He was raised by his mother in Hankala, until he found out about his father and grandfather's powers and wanted to learn to control the wind himself, instead, he managed to control fire. Looking for answers, he climbed Spring mountain for weeks to reach the sky dojo. When he reached it, the air nomads were shocked by his bravery and dexterity, so they decided to let him train with them. After an incident when Haldorr accidentally burned an air nomad he was fighting, he was forbidden from using his fire powers. After a few years, he got sick of being forbidden to use his power and losing duels, so he entered a rage and burned many air nomads alive, then left. He got a new master in the desert, Arya, who taught him traditional fighting styles. After two years, Haldorr became stronger than her, defeated her and left. He spent years traveling around Springsquest, learning to use his fire powers to his advantage. Eventually he met a monster in the jungle, who taught him even more about his fire powers. After becoming stronger than the monster, he left. Haldorr decided to go back to Hankala and join the army, but there, he saw how weak and pathetic the army is and quickly became the army's commander. Haldorr taught the army everything he knew and even made their weapons stronger with his fire powers. After getting his army ready, he started The Great War.

## After the War

After destroying most of his home town and his entire army, he understood how horrible rage can be, as his father had this same rage and nearly wiped out the air nomads. Haldorr escaped to the jungle once again, where he felt a strong energy towards a direction, so he followed it. Finnaly, after days of travel with little to no food, he found the entrance to the plasma nomad's dungeon. It's meant to only open for true plasma nomad's, but it opened for Haldorr, most likely because his grandfather was a plasma nomad. He spent weeks exploring and meditating in the dungeon, until his powers grew even more powerful. He felt connected to his grandfather, as he could feel his energy inside of him, but he also connected with his father, and found out he was still alive. Haldorr left the dungeon to find his father via his energy. He found his father above Shanyu, on the surface, hoping just to speak to him, but his father attacked him. The battle lasted over a day, but in the end, Haldorr won and killed his father.

## POWER

* Haldorr can shoot fire out of his hands.
* Haldorr can control any source of fire.
* Haldorr can make a wall of fire, which he can move.
* Haldorr can breathe fire.
* Haldorr is also a very talented fighter, thanks to Arya.
Hankala

**Hankala** is a small town in the desert. It used to be the strongest town, with the largest army, thanks to their leader Haldorr, but after the Great War, he burned most of the town and army. The architecture consists of sand brick walls and orange roofs, the homes look small, because most of the interior is under ground.

## Important Events

* **The Fire.** During the great war, it looked like Hankala was winning, but for some reason, their leader, Haldorr, entered a rage and destroyed most of the town and army. Hankala has never grown back into how large it was before the fire.
PM 6:06 Secrets Wiki

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Harold Kebba

Picture of Harold Kebba from 2015.

Harold Kebba is a former historian collecting what he calls "The Ebrugh Reports". He has experienced a possibly supernatural event in his early childhood and started to look into the "Ebrugh" when he got his hands on what he calls "Ebrugh-Report 1: Why I quit Being A Psychiatrist". He currently lives in Bonn, Germany.

## Biography

Harold Kebba was born in 1973 in Kassel, Germany. In his early years, Harold Kebba grew up in a small village near Kassel. He spent his youth doing a lot of reading up on unexplained reports and events after possivly having encountered an unnatural entity below a crooked tree. Despite his interest in the obscure and partly the occult, he decided to study History to be able to approach seemingly unexplainable phenomena and events with a clear mind. For a long time, he did not believe in the supernatural and read up on it because he wanted to debunk his own experience as a hoax or lapse of judgment, until he was handed the supposed report of a psychiatrist by a friend as a joke.

### Collecting the Reports

After reading up on the case of Miharu, Harold Kebba decided to pursue the tale and quickly found a pieces of evidence in the context of said case, making him believe that the report was not a hoax. In the following years, Kebba still worked as a historian for a museum, first in Kassel, then in Bonn, though only did so to earn a living. Whenever he could, he started to do research on his "Ebrugh Reports", collecting whatever information he could find to better understand each report. This wiki is the digitalized result of his work during the past decades.

## Personality & Appearance

Harold Kebba is a calm man, often thinking rather rationally. He likes to chat with his friends, though being on his own is something he is more comfortable with. He dislikes hastiness and often tries to give others a feeling of calm. He has balding, greyish hair and often wears tweed-jackets. as well as horn-rimmed glasses and is a rather tall man.

## Skill Set

Due to his studies of History and reading up on varying reports and documents due to his research, Harold Kebba is rather skilled in searching and catalouging documents and media of all sorts, as well as finding people involved with the events he has set his sight on. He is well versed in the German language and can speak English fluently.

## Trivia

* Harold Kebba is lactose-intolerant.
* Harold Kebba loves sitting in his study while it is raining outside.

## Connected Reports

* Harold Kebba writes the introductory part of every Ebrugh Report.
* Harold Kebba was directly involved in Ebrugh Report 0
The Fall

The Fall is a secret entrance on Sublevel 8, if you go to the purple door behind the main door, and walk accross the jamal walls, you might enter into a room with a blood wall, This only works in singleplayer. Another blood wall is found in Sublevel 4 which i forgot to mention. Entering this place will probably have a weird maze.
The Men

The Men are entities that have been documented by several accounts, most prominently in the Ebrugh Report titled "The Man". There seem to be more then one of this entity, though groups of them have only been seen in bizzare lucid dreams. Once another creature is spotted by one of them, they appear to stalk and hunt that person down.

## Appearance

The Men all look alike, having white, pale skin and huge lidless eyes. They have unnaturally wide mouts and wear pin-stripe suits and top hats. One Man was also spotted holding a strange black briefcase.

## Documented Sightings

There are several possible sightings of one or more of the Men.

## **Documented Abilities**

The Men seem to be able to teleport over short but not long distances while stalking their victims. The are able to use human machine's such as hearses, though it is unclear how they have learned this skill.

## Other

* The Men seem to be very closely linked to the Ebrugh.
* The Men may be weapons of the Ebrugh or weapons used against the Ebrugh according to their potential appearance in Ebrugh Report 15.
Tegan

**Tegan** was one of Origar's sons, and a powerfull air nomad. Tegan was raised by an old couple in Karda Agi, until he found out he was the son of a plasma nomad. He attempted to use powers similair to his father's, but instead he realised he was actually an air nomad. He climbed up Spring mountain using his air powers and spent most of his life training in the sky dojo. Eventually, he would start sneaking out to Hankala, where he fell in love and got married. They had two children named Haldorr and Flavia which caused Tegan to sneak out more and more often, to the point that his master and the other air nomads decided to banish him from the sky dojo forever. Tegan went into a blind rage and started a horrible storm, which caused his wife to leave him and hide with their children.

## POWER

* Tegan can use all basic air nomad abilities, like strong gusts of wind and changing the winds direction.
* Tegan can levitate for short periods of time.
* Tegan can create storm clouds, and a storm itself, which can shoot weak bolts of lightning.
Peter Kaiser

Peter Kaiser was a friend of Harold Kebba and went to the same class as him during primary school

## Biography

Peter Kaiser, born on the 21st of July 1971, led an ordinary life with a remarkable childhood experience that has left an enduring impact on those who knew him. Little is known about his later years, but his youth was marked by a mysterious encounter under the ominous presence of the crooked tree, which he shared with a close-knit group of friends.

### Ebrugh Report 0

During a fateful evening on his 9th birthday, Peter Kaiser displayed a youthful curiosity. He implored his companions to join him in a daring adventure into the dense forest near the infamous crooked tree. As they clambered up the gnarled branches, an eerie sensation enveloped them, compelling them to flee in terror. Seeking refuge, they huddled in Peter's garage, their refuge soon assaulted by inexplicable, relentless banging against the windows. It was Peter's father, initially attempting to playfully frighten the children, but the genuine fear in their eyes prompted him to venture into the forbidding forest to investigate the source of the disturbance. When he returned, he bore a deep, unspoken wound. It was shortly after this traumatic episode that Peter witnessed Harold Kebba sketching an enigmatic creature, providing a chilling confirmation of their shared encounter under the crooked tree. Following this harrowing experience, the fate of Peter Kaiser remains unkown.

## Personality & Appearance

Peter Kaiser was a tall, blond-haired young boy with prominent front teeth, known for his bold and often reckless demeanor. However, he was also vulnerable, easily frightened when faced with genuinely unsettling situations, as demonstrated by the events surrounding the crooked tree.

## Skill Set

Peter was athletic for his age, being able to run fast and climb trees without much problems.

## Connected Reports

* Peter Kaiser was directly involved in Ebrugh Report 0
Dark Shards

An artist's rendtion of some Dark Shards.

The dark shards, resembling mere clay fragments at first glance, possess an otherworldly allure, owing to their metallic surface structure and impeccably precise edges. Their very appearance is disconcerting, leaving an indelible impression on those who encounter them. A strange fascination seems to grip those who lay eyes on these shards, compelling a desire to engage with them in a most unsettling manner.

## Appearances

### Ebrugh Report 3

In the third installment of the Ebrugh Reports, Lucy Pines embarks on a mysterious journey that leads her to a secluded clearing in the heart of China. It is here that she stumbles upon the dark shards. One of these shards plays a pivotal role in the transformation of Benjamin Drumpsman into a Mulgda. Unfortunately, Lucy Pines herself is not immune to the shards' eerie influence, as she succumbs to temptation and cuts herself with one of them. This fateful decision sets into motion a transformation that defies comprehension. Furthermore, Lucy Pines, in a misguided attempt to safeguard the shard, carries it home, unwittingly becoming the harbinger of a similar fate for her brother. Ensnared by the shard's mesmerizing power, he, too, undergoes a bewildering metamorphosis.

### Ebrugh Report 16

Joo, after a harrowing fall into a cave nestled in the unforgiving mountains, encounters the enigmatic dark shards. Joo's report serves as a chilling reminder that the allure of these shards extends beyond the confines of a single location or set of circumstances, reinforcing their unsettling and enduring presence. They appear to be testimonies of the Ebrugh left behind after their departure.
S-17

S-17 is the OLD maintenance hub. To get to it you must wander in 17 until you find a jamal wall (noclip). Go inside it, you might see walls made out of concrete. Find a exit that is made by CorrodedMetal. Then you enter S-17. there is a note saying that the new maintenance hub is in Periapsis. There is some slate walls with a darker winning smile. And a Sublevel 30 hiding platform thingy. You can exit this sub-sublevel. It will lead to Sublevel 17 but you gotta get the button again...
Robert Palmer

Robert Palmer was an American super who had the ability to manipulate the minds of others. He was involved in the lead up to the Greenville Crisis, when he made Sarah Gardner his thrall and attempted to break Morph out of hospital. He allied with the Ville Villainz, but was later killed by the Fugitives when he took their loved ones hostage outside Greenville Theatre. Just before, had erased himself from the memories of his family, to free them from his concern. In the battle he used Ray Prophet's powers to severely injury Mike Haywood.
The Ebrugh Reports

The Ebrugh Reports are a collection of documents collected by historian Harold Kebba. Many of the Reports seem to be linked and hint at dark machinations behind our lives and our world.

## List of published Reports

Several Ebrugh Reports have by now been published by Harold Kebba. In the following table, some basic information about each of them is collected.

### Reports 0 - 9: Remnants of the Old Truth

These Reports are the first hints about the Ebrugh that Harold Kebba found.

### Reports 10 - 19: The Melody of the Void

These Ebrugh Reports deal mainly with events that have happened between 1970s and today in Asia.

### Reports 20 - 29: Machinations of Eb

These Reports are about events currently unfolding.
Bodyless Gaze

The Bodyless Gaze was an entity encountered by Ryan and his girlfriend in a flat on Tamsler Street, Berlin. The entity appears to be a supernatural force or presence haunting a specific apartment on Tamsler Street, though does not seem to be bound to it. This entity exerts a malevolent influence on those who enter its domain.

The entity's true nature and origins remain ambiguous throughout its appearance in Ebrugh Report 2. Its motives, if any, remain unclear, and it leaves a trail of terror and despair in its wake, with those who experience its presence often driven to the brink of madness or worse.

## **Documented Abilities**

The Bodyless Gaze causes extreme psychological distress and paranoia in individuals who come into contact with it, as evidenced by the descriptions of Ryan, and his girlfriend. Ryan's experiences within the apartment lead to increasing fear and hallucinations, ultimately pushing him to the brink of madness and self-harm. The entity's presence is marked by an overwhelming feeling of being watched, unusual noises, and a sense of foreboding.

Additionally, it appears to manipulate technology, potentially hacking into laptops and surveillance devices, further intensifying the terror experienced by those it targets. It also seems capable of infiltrating the minds of its victims, driving them to despair and irrational actions.

## Appearance

The Bodyless Gaze is described by Ryan as "two eyes just floating there". Not more is known about its appearance.

## Documented Sightings

The Bodyless Gaze has not been encountered yet by anyone except Ryan and his girlfriend.

### Ebrugh Report 2

After Ryan moved into the flat in Tamsler Street, he started feeling paranoid, possibly because of his upcoming presentation at work, possibly caused by the rooms he moved into. He started getting more and more paranoid of poeple and creatures watching him, ultimately taking his live after not being able to escape the entity even after closing his eyes. Ryan's girlfriend then tried to post his experience, which he audio recorded, though the Bodyless Gaze stalked her and stopped her from giving the exact location of the flat.

The Bodyless Gaze was able to cause intense paranoia and hallucinations (or possibly reality warping capabilities). It was intangible and seemed to be able to infect the minds and ideas of its victims, e.g. preventing Ryan's girlfriend from typing certain words.

## Other

* The Bodyless Gaze might have originated from Ryan's fear of talking in front of people, considering that the flat on Tamsler Street might have been a place touched by the Ebrugh.
* It is unclear whether the Gaze can spread through the recordings or if Ryan's girlfriend suffered from its influence because of her entering the flat as well.
Flat on Tamsler Street

The apartment on Tamsler Street, or "Tamseler Straße," holds a somber significance as it was the former residence of a man named Ryan. Tragically, this location would become the setting for the final moments of Ryan's life, as he took his own life shortly after relocating there. The exact address of this apartment remains undisclosed, but the information provided by Ryan suggests its probable proximity to Fauler See, a picturesque lake in Berlin. The flat consists of four rooms, a cooking area and a lovely bathroom with a wellness bath inside.

## Appearances

### Ebrugh Report 2

Ebrugh Report 2 delves into the significance of the Tamsler Street apartment, which Ryan had chosen as his new dwelling shortly before the events of the report. The apartment, comprising a series of modestly sized rooms, offers captivating views of a nearby park and the tranquil expanse of the adjacent lake. It is within the confines of this apartment that Ryan's psychological state takes a distressing turn, with the onset of acute paranoia and unsettling encounters with an elusive, enigmatic entity.

The culmination of these unsettling experiences ultimately leads to Ryan's tragic decision to end his life. Furthermore, Ebrugh Report 2 posits the intriguing possibility that the apartment may be situated in an area somehow affected or influenced by the mysterious entities known as the Ebrugh.
Ebrugh Report 17: NOT YET TRANSLATED

## Rumoured Origin

*The events recounted in this report took place in some Romanian village in 2009. The original author of these lines is from Vienna, though to protect the identity of his friend he did not want his name known; therefore, all names seem to have been changed.*

## Report

They lurk in the shadows, nurturing dusk and dawn, consuming all those who get too close to their domain. They are mentioned in tales, tales that nobody would believe, but that are true nonetheless.

To this day, I am not entirely sure what exactly happened around me. But one thing I know for certain: I had a tremendously huge amount of luck back then. To survive the events, to be able to type them down right now. My hands are shaking and it gets harder and harder to structure my thoughts as my fingers fly over the keyboard. Truly, there are things better left unexplored, legends better left alone. And though no one will likely believe it, I still am a man with a clear mind, listening only to rationality. Yet, these pictures inside my head, these memories...

..... [To be translated]

## Characters

* [To be translated]
* [To be translated]
* Sorin
* [To be translated]

## Entities & Objects

* [To be translated]
Waypine Hospital

Photograph of the Waypine Hospital for Psychiatric Care.

Waypine Hospital, formerly recognized as Waypine Asylum, is a prominent institution dedicated to the comprehensive treatment of mental health disorders and severe traumata. While in the 19th century, it bore the marks of a somewhat dilapidated facility, the institution underwent a significant transformation, becoming a modern and well-equipped center for mental health care in the late 20th century. This transformation was made possible through the generous donations of an enigmatic and anonymous society, committed to enhancing the quality of mental health services and expressing interest in its location.

## History

Waypine Hospital's origins can be traced back to the 19th century when it operated under the name Waypine Asylum. During this period, it was perceived as a less-than-ideal facility, characterized by outdated methods and limited resources. Patients, including those with severe mental disorders and traumata, were often subjected to less compassionate care compared to contemporary standards.

The turning point for Waypine came in the late 20th century when it was infused with renewed life and resources, ultimately shedding its old identity as an asylum. The catalyst for this transformation was the benevolence of an unknown society. This group recognized the pressing need for modernized mental health services in the community, and their donations breathed new life into the institution.

The generous financial support allowed Waypine Hospital to undergo comprehensive renovations, equipping it with state-of-the-art facilities and cutting-edge treatment methodologies. The institution was no longer reminiscent of the bygone era of asylums but had evolved into a model center for compassionate, evidence-based mental health care.

Today, Waypine Hospital stands as a beacon of hope and recovery, offering a wide range of mental health services, including counseling, therapy, and medical treatment. Its commitment to patients' well-being, along with the legacy of that anonymous society's generosity, continues to benefit countless individuals seeking assistance for mental health disorders and traumata. Waypine Hospital serves as a testament to the power of philanthropy and the capacity for transformation in the field of mental health care. It stands as a symbol of progress and hope, emphasizing the importance of modern, compassionate, and evidence-based approaches in addressing mental health challenges. Still, some reports indicate that darker things lurk beneath this facade.

## Appearances

### Ebrugh Report 3

Waypine Asylum is a mental institution that Lucy Pines is admitted to. SHe is kept there for some time before turning into a Mulgda and excaping.

### Ebrugh Report 29

The Waypine Hospital for Psychiatric Care is the location at which most of the happenings of Ebrugh REport 29 take place.
Edward Pines

Edward Pines (1849-1876) was a prominent lawyer in the 19th century, practicing law in the town of Warley. His life took a mysterious and dark turn after the events surrounding Ebrugh Report 3, suggesting a transformation into a Mulgda.

## Biography

Edward Pines was born into the affluent Pines Family in 1849. Unlike his sister, he followed in the footsteps of his late father and pursued a career in law. He eventually led the prestigious law firm, Pines & Partners, until his unexplained disappearance and presumed death in 1876.

### Report 3

Edward's life took a harrowing twist when his sister, Lucy, returned from a trip to China without her fiancé. Observing her peculiar behavior, Edward became increasingly alarmed. Lucy exhibited signs of anxiety, aloofness, and a strange scar on her hand. Despite his persistent inquiries, she was unwilling to divulge the details of her experiences. Ultimately, Edward made the difficult decision to admit her to Waypine Asylum.

During one of his visits to the asylum, Lucy finally disclosed her ordeal. She had stumbled upon a cultish site in China, where her fiancé had vanished during a bizarre ritual on a remote clearing. In the process, she had injured her hand with a mysterious shard, and this event triggered a transformation in her.

Over the course of a few days, Lucy transformed into a slimy, otherworldly creature. In a desperate attempt to find her, Edward, accompanied by personnel from Waypine, ventured into the woods but failed to locate her. He returned to his mansion, where he began to investigate Lucy's belongings. It was during this investigation that he discovered the shard responsible for her transformation. Fascinated by the object, he inadvertently wounded himself with it, leading to the onset of hallucinations and a deteriorating mental state.

In his final moments, Edward encountered the fully transformed Lucy. Before his ultimate disappearance, Edward left behind detailed notes about the events, hoping to dispel the rumors that had plagued his family due to Lucy's peculiar behavior and her admission to Waypine Asylum. It is presumed that Edward perished as well.

## Personality & Appearance

While specific details about Edward Pines' appearance remain unknown, he was characterized by an unwavering sense of duty and dedication to his legal career. He took great pride in his achievements and held his family name in high regard, often clashing with his sister due to his desire for prestige and his deep affection for her.

## Skill Set

Edward Pines was known for his eloquence and intelligence, skills that served him well as a lawyer. His ability to lead his law firm and his success in joining the upper echelons of London's society showcased his legal acumen and determination. He was well-read and known for his strong-willed nature, making him a formidable presence in difficult situations.

## Trivia

* In addition to his legal pursuits, Edward Pines had a penchant for whiskey, and it was rumored that he owned shares in several distilleries.

## Connected Reports

* Edward Pines appears in Ebrugh Report 3 where his transformation into a Mulgda is documented.
Else Hammermann

Photograph of Else extracted from her missing person report.

Else Hammermann, an IT technician employed at LT Memory GmbH, vanished under weird circumstances on June 27, 2015, from her residence. While her name isn't explicitly mentioned in Ebrugh Report 2, where she plays a crucial role, she emerges as the sole missing person in Berlin during June 2015 who shares striking similarities with both Ryan Schneider's description of his girlfriend and her skill profile.

## Biography

Else's life is primarily characterized by her professional role as an IT technician at LT Memory GmbH in Berlin. It was through her work that she crossed paths with Ryan Schneider, igniting the spark of a romantic relationship between them.

### Ebrugh Report 2

Else was away on a business trip when Ryan experienced the traumatic episode that ultimately led to his demise. Grief-stricken, she carried a heavy burden of guilt for not being by his side during his ordeal. Nevertheless, she embarked on a relentless quest to uncover the truth behind Ryan's chilling experiences. After obtaining access to Ryan's disconcerting recordings, Else took on the arduous task of transcribing them, revealing the haunting nature of his last days. In a daring act, she hacked into the homepage of Berlin's city hall and shared the transcript, intertwining it with her own chilling encounters with the entity that had allegedly tormented Ryan. Following her online revelation, Else inexplicably vanished from her own flat, raising questions about whether she had managed to evade the entity or had fallen victim to its sinister presence.

## Personality & Appearance

Else Hammermann possessed long, brown hair, brown eyes and had a petite stature, exuding an air of unassuming grace. Known for her compassionate and caring nature, Else was a pillar of support for Ryan Schneider as he grappled with his anxieties. She exhibited remarkable bravery when confronted by the enigmatic entity referred to as the "Bodyless Gaze" and, in stark contrast to Ryan, confronted it head-on. Her unwavering affection for Ryan was evident, as was her deep sense of empathy.

## Skill Set

Else Hammermann was a woman of exceptional intelligence and boasted formidable computer skills, as demonstrated by her ability to hack into the website of Berlin's city hall. Her rational and analytical mind was complemented by her deep emotional connection to Ryan, symbolizing the perfect balance between logic and compassion. Like her partner, she displayed a strong work ethic and a commitment to her profession, making her a formidable presence in her field.

## Connected Reports

* Else Hammermann was involved in the events of Ebrugh Report 2.
Miharu's True Nature

Miharu's True Nature is the entity that Miharu Hamano turned into after she claimed to have understood her "True face". The entity can possibly travel to distant places by unknown means and might be able to appear in mirrors. It also seems to be strong enough to rip apart a straightjacket.

## Appearance

Miharu's True Nature is a humanoid entity. Her eyes are giant, round and squidgy and stand out. Her hair is black and dishevelled, sprouting in all directions, the skin strangely blue and her nose unsettlingly normal. The jaw has mainly gone back into the skull so she has a huge overbite and her mouth is twisted, turned and distorted. Miharu's True Nature emits a smell described as "an unbelievably bad stench".

## Other

* Miharu's True Nature reports that she has the "True face" of Miharu.
* Whether Miharu turned into the entity because of the Mirror or the Shape is unclear.
* Miharu's True Nature seems to stalk her psychiatrist.