Level 18

## Description

Level 18 is a very fun and safe middlerooms level. It has a playground and has everything you need. You can go to the slides and everything. We, the helpers are the friendly entities in this level. We will ~~kill~~ help you throughout the level and give you the supplies you need.

## Entities

### Helpers

Helpers are friendly entities that guide you throughout Level 18. They will be you the necessary supplies and do anything you ask them to do.

## Colonies and Outpost

We scared them away. Because they were polluting the level!

## Entrances and Exits

You don't have to worry about that :)

You found the super sneaky and hidden text! Anyways, I'm here to tell you that nine year olds will sure love this level! Anyways, bye!!!

### The Truth...

THE TRUTH.....

THE TRUTH...

# Level 18: "The Funhouse"

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**

An image of Level 18. Photographer deceased with the camera next to her body.

## Description

Level 18, also referred to as "The Funspace," is a never-ending grid of cramped, tiny chambers decorated to seem like a kid's birthday celebration. Even while every room has the same basic plan, they all seem very different. The walls in every room have the same muted yellow tone, and the carpets have the same red tinge, even though the flooring, wallpaper, and ceilings differ. Every square-shaped room has a little entryway in its wall that leads to one or more other rooms. But sometimes these doors seem to be a little higher than the ground due to their atypical placement. While there may be one or more haphazardly arranged pieces of furniture, the rooms are often empty. Character designs that are both unsettling and adorn the walls of every room.

Level 18 is vast yet limited. It is almost impossible to find a party in this level without running across other players or people hiding behind made-up covers. Nothing is secure. Listen to Level 18 radio station 101.5 if you find yourself here and can just read the synopsis. Repetition of instructions by a volunteer worker is necessary.

The level's eerie atmosphere is enhanced by a brief, severely off-key piano music that is played nonstop by an unidentified source. This melody also reverberates across the whole level for extended periods of time, giving it very loud echoes. People who hear this song may have depressive or neglected sentiments, as though they had been neglected their entire lives. It seems to be a mental risk for vagrants. This makes the song a cognitohazard as it frequently causes worry and uncertainty. Moreover, listening to the music nonstop would eventually cause minor madness, causing wanderers to start murmuring incoherent words and to aimlessly roam the level with a diminished sense of direction. Despite this, the music will frequently encourage vagrants to remain on the level by evoking a slight sense of peace in them. Although using headphones or earmuffs may help block out the sound, no matter how much muffling is done, the music will still muffle some.

Voices, mostly those of a tiny kid, may be heard echoing around the labyrinth as one progresses through the level and investigates the chambers. Although wanderers have occasionally detected anxious laughing, these sounds are frequently inaudible. These phantasmal youngsters also have a dissatisfied tone to their words, as if no one has noticed them. But occasionally, you could even hear a little weeping. It is unknown where these hopeless kids came from, and a lot of people find it rather disturbing. Occasionally, an adult's voice can be heard shouting, most likely at a fictional youngster.

### The Disturbing Zone

An attempted recovery of an image of The Disturbing Zone. Picture taken by a drone sent by the MITG.

Level 18's physical layout might be characterized as a lengthy, limited abandoned bar with several paths that lead to distinct chambers. There are indicators indicating which room the wanderer may access on top of these rooms. The place that wanderers enter has a scent that has been compared to that of a foul smell if not greater, and looks a much like an abandoned pub from The Frontrooms, complete with dim lighting.

## Entities

### The "Helpers"

The "Helpers" looks like a towering, humanoid thing with skin that is leathery and yellow. Its mouth is made up of a large tongue that protrudes and a set of irregular, long teeth. They move up and down and hold balloons much like the previous model.

## Colonies and Outpost

Due to the extreme danger of this level, colonies are unable to be established. Many attempts have been made before but all failed.

## Entrances and Exits

### Entrances

* Finding a fun house-liked hotel room in Level 19 will bring you here.
* Any level can transport you here if you think about birthday parties.

### Exits

* Back tracking is possible. Going back the way you came will not sent you to the original level you were in. Instead you will be sent to Level 20.