ND/Cartwright

☀Name: Cartwright

Race: Leanshee

**Attributes [185]**

ST 11 [5]

DX 15 [100]

IQ 12 [30]

HT 14 [30] (HT includes +1
from 'Extra HT')

HP 11

Will 11 [10]

Per 11 [10]

FP 14

Basic Lift 24

Damage 1d-1/1d+1

Basic Speed 7.25

Basic Move 7

Ground Move 7

Water Move 1

**Social Background**

TL: 3 [0]

**Advantages [302]**

Ambidexterity [5]

Appearance (Transcendent)
(Universal) [25]

Charisma (5) [25]

Combat Reflexes [15]

Damage Resistance (Cloak
Deed) (10) (Flexible; Force Field) [50]

Eidetic Memory [5]

Energy Reserve (Imbuement)
(6) (One Power) [9]

Enhanced Block (Cloak Deed)
(2) [10]

Enhanced Parry (Rapier Deed)
(1) [5]

Extra Attack ((Rapier Deed))
(1) [25]

Extra HT (1) (Affects HT)
[10]

Imbue (3) (Limited Skill
Access (One Skill)) [8]

Luck (Extraordinary) [30]

Skilled Observer (4) [20]

Sticky-Fingered (2) [10]

Street-Smart (2) [10]

Voice [10]

Weapon Master (Fencing
Weapons) (A small class of weapons) [30]

**Perks [3]**

Fast-Draw Training [1]

Forced Entry Training [1]

Weapon Bond (Rapier) [1]

**Disadvantages [-65]**

Compulsive Carousing (12 or
less) [-5]

Dependency (Mana) (Very
Common) (Constantly) [-25]

Obsession (Individual
Liberty) (Long-Term Goal) (12 or less) [-10]

Odious Personal Habit
(Secretive about his past) (-1) [-5]

Pacifism (Reluctant Killer)
[-5]

Paranoia [-10]

Short Attention Span (15 or
less) [-5]

**Quirks [-2]**

Likes disarming opponents in
duels [-1]

Proud [-1]

**Skills [159]**

Acrobatics DX/H - DX-6 9 [0]

Acting IQ/A - IQ+1 13 [4]

Administration IQ/A - IQ-1 11
[1]

Area Knowledge (Fae Lands)
IQ/E - IQ+0 12 [1]

Area Knowledge (Hansit) IQ/E
- IQ+0 12 [1]

Body Language (Human) Per/A -
Per-1 10 [1]

Bow DX/A - DX+1 16 [4]

Brawling DX/E - DX+1 16 [2]

Camouflage IQ/E - IQ+0 12 [1]

Carousing HT/E - HT+2 16 [4]

Climbing DX/A - DX-1 14 [1]

Cloak DX/A - DX+2 17 [8]

Close Combat (Fencing
Weapons) Tech/H -  15 [0]

Cooking IQ/A - IQ-1 11 [1]

Current Affairs/TL3
(Politics) IQ/E - IQ+0 12 [1]

Dancing DX/A - DX+0 15 [2]

Detect Lies Per/H - Per-1 10
[2]

Diplomacy IQ/H - IQ+1 13 [2]

includes: +2 from 'Voice'

Disarming (Fencing Weapons)
Tech/H -  25 [3]

Disguise/TL3 IQ/A - IQ+0 12
[2]

Escape DX/H - DX-2 13 [1]

Fast-Talk IQ/A - IQ+2 14 [2]

includes: +2 from 'Voice'

Feint (Fencing Weapons)
Tech/H -  24 [2]

Fencing Weapons DX/H - DX+8
23 [36]

Flying Lunge (Fencing
Weapons) Tech/H -  19 [0]

Grand Disarm (Fencing
Weapons) Tech/H -  15 [2]

Holdout IQ/A - IQ-1 11 [1]

Initial Carving (Fencing
Weapons) Tech/H -  19 [0]

Intelligence Analysis/TL3
IQ/H - IQ+2 14 [12]

Interrogation IQ/A - IQ-1 11
[1]

Intimidation Will/A - Will+0
11 [1]

Lockpicking/TL3 IQ/A - IQ+1
13 [4]

Naturalist (New Dawn) IQ/H -
IQ-2 10 [1]

Observation Per/A - Per+1 12
[4]

Penetrating Strike (Fencing
Weapons) DX/VH - DX+0 15 [8]

Philosophy (Sapient morality)
IQ/H - IQ-2 10 [1]

Pickpocket DX/H - DX-2 13 [1]

Psychology (Applied) IQ/H -
IQ+0 12 [4]

Public Speaking IQ/A - IQ+6
18 [1]

includes: +5 from 'Charisma', +2 from 'Voice'

Scrounging Per/E - Per+0 11
[1]

Search Per/A - Per-1 10 [1]

Sex Appeal (Human) HT/A -
HT+6 20 [1]

includes: +5 from 'Appearance', +2 from 'Voice'

Singing HT/E - HT+3 17 [2]

includes: +2 from 'Voice'

Stealth DX/A - DX+3 18 [12]

Strategy (Land) IQ/H - IQ+2
14 [12]

Streetwise IQ/A - IQ+0 12 [2]

Swimming HT/E - HT+0 14 [1]

Tactics IQ/H - IQ-1 11 [2]

Traps/TL3 IQ/A - IQ+0 12 [2]

Stats [185] Ads [302] Disads
[-65] Quirks [-2] Skills [159] = Total [582]

**Hand Weapons**

1  Edged Rapier

Broadsword swing  Dam:1d+4 cut
Reach:1,2  Parry:16  ST:10
Skill:SK:Sword!, SK:Fencing Weapons, SK:Broadsword, ST:DX-5, SK:Force
Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4

Broadsword thrust  Dam:1d+1 imp
Reach:1,2  Parry:10  ST:10
Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4,
SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4

Rapier swing  Dam:1d+2 cut
Reach:1,2  Parry:10F  ST:10
Skill:SK:Sword!, SK:Rapier, ST:DX-5, SK:Broadsword-4, SK:Main-Gauche-3,
SK:Saber-3, SK:Smallsword-3

Rapier thrust  Dam:1d+1 imp
Reach:1,2  Parry:10F  ST:10
Skill:SK:Sword!, SK:Rapier, ST:DX-5, SK:Broadsword-4, SK:Main-Gauche-3,
SK:Saber-3, SK:Smallsword-3

Hilt Punch
Dam:1d+1 cr  Reach:C  Parry:0
ST:  Skill:SK:Brawling-1,
SK:Karate-1, ST:DX-1, SK:Hammer Fist (Brawling), SK:Hammer Fist (Karate)

1  Main-Gauche

Knife swing
Dam:1d-1 cut  Reach:C,1  Parry:10
ST:6  Skill:SK:Sword!, SK:Knife,
ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3  Notes:[5]

Knife thrust  Dam:1d imp
Reach:C  Parry:10  ST:6
Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3,
SK:Shortsword-3

Main-gauche swing  Dam:1d-1 cut
Reach:C,1  Parry:9F  ST:6
Skill:SK:Sword!, SK:Main-Gauche, ST:DX-5, SK:Jitte/Sai-4, SK:Knife-4,
SK:Rapier-3, SK:Saber-3, SK:Smallsword-3
Notes:[5]

Main-gauche thrust  Dam:1d imp
Reach:C,1  Parry:9F  ST:6
Skill:SK:Sword!, SK:Main-Gauche, ST:DX-5, SK:Jitte/Sai-4, SK:Knife-4,
SK:Rapier-3, SK:Saber-3, SK:Smallsword-3

Hilt Punch
Dam:1d cr  Reach:C  Parry:0  ST:
Skill:SK:Brawling-1, SK:Karate-1, ST:DX-1, SK:Hammer Fist (Brawling),
SK:Hammer Fist (Karate)

**Ranged Weapons**

1  Regular Bow (ST 11)  LC:4
Dam:1d imp  Acc:2  Range:165 / 220

RoF:1
Shots:1(2)  ST:10†  Bulk:-7
Rcl:  $100  Wgt:2
Notes:[3]

**Armor & Possessions**

20  Arrow
$40  Wgt:2  Location:

1  Backpack, Small  $60
Wgt:3  Location:

1  Cloak
$0  Wgt:2  Location:left arm, left hand, torso

1  Lockpicks
$50  Wgt:0  Location:

1  Personal Basics  $5
Wgt:1  Location:

1  Volundr's Spark Covert Ops armor  $0
Wgt:30  Location:all

1  Wineskin
$10  Wgt:.25  Location:

1  Winter Clothes  $180
Wgt:4  Location:

**Notes**

Cartwright doesn't talk about
his past, and is particularly distrustful of people who seem too interested in
it. Some people assume there was some tragedy in his past, and an occasional
unguarded look supports that hypothesis but whatever it might be, he certainly
isn't telling.

Cartwright is something of a
drifter, singing for his supper or gambling for a few coins when he needs to
but more often finding a hot meal and a warm bed through flattery and
seduction. He has not infrequently had to defend himself from belligerent
individuals jealous of his charm, but attempts to do so in a non-lethal manner.