Clan Empire of KaLokk

The **Clan Empire of KaLokk**, also known as the **Nawl Empire**, is the xenos empire of the Nawls located on the outer edge of the Centarus galactic arm in the Eastern Fringes of Segmentum Ultima. It is made up of a loose collection of clans and larger factions of allied clans on and around the homeworld of KaLokk, considered a holy place in their native religion, as well as the rest of the radioactive Lokk system. They are far from the Imperium of Man but relatively close to the independent humans of the Pueblo Confederation who they have gone to war with several times.

## Empire History

While the Nawls themselves are an old species, the current clan empire controlled from their homeworld was not solidified until sometime after M33. Its leadership is constantly in flux from their naturally cutthroat society, the current faction of clans having been in control since roughly 999.M41, following a takeover during the chaos caused by the opening of the Great Rift.

## Notable Conflicts

* ***First Nawl War (799.M36)***: The first full scale war between the Nawl Empire and the newly founded Pueblo Confederation. It was fought in both of their respective spaces in a mostly naval war though the Nawls assaulted several planetary hives before being repelled from the region.

## Empire Homeworld - KaLokk

The Empire's holy capital world is the desert covered death world of KaLokk, bathed in radioactive light from its sun that the Nawls have named Lokk, located on the outer edge of the Centarus galactic arm in the Eastern Fringes of Segmentum Ultima. Their population is split between nomadic living across the blighted surface and dense warrens beneath it on par with small industrialized hives. Beyond the planet is several moons and secondary planets that also orbit the dangerous star.

## Society

The Nawls of the Empire are just as cutthroat as their nomadic brethren, though the iron fist rule of KaLokk's dominating faction is usually enough to keep the rest of the clans in line, until they are weakened by war or poor decisions.

## Government

On a local level clan leadership rules the day to day lives of Nawls, with the home system being controlled by clan dictatorship that tends to only switch hands from one clan to another with bloodshed. Factions made up of allied clans are common, often a host of smaller clans will ally with a single larger one as their vassals.

## Notable Nawls

* **Clan King Maggrak**- Powerfully psychic royal and warlord of the faction currently in control of the Nawl Empire, he lead his faction in a coup against the former ruling faction during the daemonic assault KaLokk weathered during the opening of the Great Rift.

## Military Forces of the Empire

The actual military of the Empire would be the combined hordes of their home system, consisting of billions of warriors and more than enough vehicles for them to use as well as hundreds of various voidships patrolling the system and surrounding sector. In practice, as the clans & factions all operate as independent mercenary & scavenger groups, this will change as contracts are started and ended. A nomadic void clan can each easily number over a million Nawls spread out in their makeshift fleet and often add to the home military to fight for their holy world.

## Empire Relations

### Allies

#### Dogs of Arrogance

While other chaos warbands and xenos militaries have Nawls within them like the Bararozza or the Kabal of the Broken Glass, only the Dogs gave made direct alliance with their homeworld itself.

### Enemies

#### Pueblo Confederation

These empires have been mortal enemies since they first found each other prior to the coming of the Void Paladins to Pueblo in M36 and the formal creation of the Confederation. To this day they constantly fight along the borders as well as within of the Pueblo Confederation itself.