recursal/Fanatic-Fandom huggingface dataset:
Azravi Order

The Azravi Order is a secretive group of male and female Haalsiani whom travel the galaxy unseen, ridding it of anyone who may threaten the Haalsiani people.

## History

It is said that should anyone ever think to kill or otherwise harm a Haalsian they will be visited by a judge of Azravi.

These fierce warriors are said to be the embodiment of stealth and no one really knows how they manage to travel unseen through the galaxy. Some have tried to track them in search for supposed riched guarded by the order, the same people have either been met with dead-ends or disappeared from existance.

Rumors say that when the Azravi are not busy acting as guardians for their people they pursue tasks given them to them by an ancient prophecy. Some think that the Azravi Order are the last Haalsiani alive who knows about the past of their people.

This remains to be proven.

## Media

A judge of Azravi flanked by two warriors who serve the order.
Barg

The Barg are a Northern Quadrant Species. Their origins are considered unknown and have no particular homeworld. The Immortal Halberds are presumably the primary faction Barg banner themselves. As a whole, the Barg have no sworn allegiances and they do not hold grudges onto others. Ever since the Taloniki War, the Barg have not appeared in major waves. It's considered a rarity to find any population anywhere throughout the Galaxy even the North.

## Physiology

A Barg's height and weight vary. The smallest male recorded were about 5'5 while the tallest were up to to 6 feet. They have orange armored shells on their shoulders, forearms and on their ankles used for protection. These shells have an enormous durability when struck under the heaviest strength blows by feral animals. Knocking down objects is a common tactic the Barg deploys with their shoulders.

Their most notable trait is that Barg are effectively immortal. There is no recording that a Barg has succumbed to old age with some appearing to be 500 years and older. Despite this, there is no evidence that Barg can procreate. There's yet to be any signs of where do the original Barg came from. Only time will tell if the mystery can be found.

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • **Barg** • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Liberté

One of many castles built by the Houses of Liberté.

Liberté ('Liberty' in French) is a former colony bordering to the territory of the Frontier Militia. It is unknown when it was founded though it is believed that the first Human settler arrived sometime after Humanity's acceptance into the UGC.

Under the watchful gaze of the Upyri Federation this small colony developed around mining rare earth minerals. Eventually the colonists broke off from their corporate overlords, claimed independence and founded their own government. This government would also collapse, splitting the people of Liberté into numerous houses battling over resources.

Since then the planet has been a haven for military entrepreneurs, mercenaries and, later on, criminals.

The SSOID classify Liberté as a "high-risk location" due to some of the houses offering shelters for anti-Sol groups and terrorists.

## Climate

Predominately arctic, Liberté suffers from constant winter followed by week-long blizzards and hailstorms. To survive the harsh climate locals reside within reinforced bunkers, fortifications, castles and tall metallic structures built on elevated points.

Anyone caught in a blizzard while traversing the deep valleys and ravines will have to battle against extraordinary odds to survive.

Local wildlife and flora revolve around the same principle: hard shells for protection, reinforced claws for defense and advanced ocular sensors for traversing the many underground caves. Most plants are, like the crab- and crayfish-like animals, carnivorous.

## Infrastructure

Industries on Liberté focus mostly around mining sites. Processing sites are found off-world as the locals lack the space to maintain such advanced equipment on the surface.

## Media

A civilian outpost at the northern pole of Liberté, 3600 meters above sea level.Military research station on Liberté.
Daud Milton

Daud Milton is a Crimson Elite of the Crimus. Situated as a commander of Iron Clad, An Elite frontier. By Crimson Incarnate he is a member of Mariahlus's Hierarchy.

Characters: *Incarnate* • Mariahlus • **Daud Milton** • Robin Hale • Morpho • Sherry Sweet • Roan Larkin
Ships: The Absolution
Factions: Elysium Combine • Blood Siege • Divine Heaven • Kerberos • Sol System Government • Ayr Empire • Free Alliance of the Tide • Sanghvi Mantle • Sommandra Cartel • Phantom Eaters • International Collective • Malmar Caste • Seltran Alliance • Upyri Federation • Kercan State • Honest Star • Recluse • The Empire of Ker • Immortal Halberds • Achaemenid Kingdom
News Networks: Cosmic Nova • Golden Channel • Galacity
Gameplay: Character Customization
Lore: Crimus-Yscom War • Cyborg Supremacy • Hollow's Strain • The Maschalismos Method • Hybrids
First Contact War

UNGDF scouts securing a crashed dropship.

*This page might be partially out of date, see Human History for more information.*

The First Contact War was a brief conflict between the UNGSI's military forces and Upyri Separatists as a response to a team of surveyors coming under fire after accidently landing on a separatist world.

In 2204 a team of surveyors accompanied by a small squad of peacekeepers landed on the world of LXI-37 (Human designation) in search for rare earth minerals and other valuable information regarding local fauna.

After encountering a manmade structure the team prepared to gather samples of the advanced materials used to construct it when they were suddenly engaged by a small force of alien militants.

Taking heavy casualties, the team falled back and called for support as more and more of the enemy forces began to pour into the area.

The result was a chaotic (albeit short) conflict between UNGDF forces on the ground and in orbit versus Upyri separatists which were armed to the teeth.

Despite it's short length, both sides suffered heavy casualties.

Because of the numerous jump signatures appearing in the system as the UNGDF deployed their fleet to respond, vessels from both the Upyri Federation and the UGC were able to intervene and put the conflict to an end.

## Result

After intervening the UGC set to introduce and integrate the Humans to co-exist alongside the other membership species.

Meanwhile Federation officials were able to round up the separatist survivors and put them behind bars.

Territories: Terra • Luna • Mars • Phobos • Deimos • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • Mjolnir • Shadow • Redstar • Starbreaker • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • **First Contact War** • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith
Athena Garcia

SSOID Counter-Intelligence (Formerly)

SSOID Director

Athena Garcia is the director of ther SSOID. Her predecessor was Director Seamus O'Riley whom she replaced in 2418.

She is related to former EASDI Lt. Carlos Garcia.

## History

Born in 2384 Athena was raised by her parents in relative peace, despite the ongoing Sol-USR conflict.

Just like her parents, Athena opted to pursue a career within the military and initially started out as a marine with the SDF's SSMC. Later on Athena joined the SSMC's Force Recon battalion and served as a intelligence specialist and reconassaince photographer.

From there she was later recruited by the SSOID's Counter-Intelligence Division where she worked up untill her promotion to Director.

For the most part Athena's career had been relatively calm with focus on the expansion of the Red Corsairs. However during her first years as Director she would witness one of Sol's greatest allies shatter itself and fall into near-chaos only to rise up once more.

## Trivia

In her office Athena have several photographs taken by other members of her family with the oldest one dating back to WW3.
Kavir Lions

Though the corrupt Artisynth rulers had been banished from the rest of their species within the Achaemenid Kingdom, their wicked ideology and beliefs still persist and live on through the Kavir Lions, a mercenary group they had formed together to keep the genocidal and barbaric old ways of their people alive while also making quite a profit from them.

## Overview

Cast out and left to die outside of the safe haven of the Kingdom, what were once the Children of God's corrupt Ayatollahs now had to fend for themselves without any support from the rest of their species. With no other talents available other than murder and deception, they united together onboard a stolen frigate to form a group that killed for coin.

From abductions to brutal torture, indiscriminate slaughter and deliberate targeting of civilians, and even terrorism; the nature of their activities and services are heinous enough that no other mercenary group is willing to work with them directly for joint operations. Though not only do they accept contracts to kill and cause chaos, they also are an intelligence service for hire due to a majority of their members being former Quds Force operatives. Reconnaissance, scouting, spying, intel gathering, hacking, etc. are many of the other services they provide.

## Media

Standard Lions armor is an updated variant of old CoG armor worn during the Second Intifada.The Zulfiqar.Lions members clearing out a home on Kästner's Hope.
JovCorp

JovCorp is a Human megacorp that operates mining stations across the gas giant of Jupiter and her moons of Ganymede, Europa, Io and Callisto. The primary export of JovCorp is Helium-3 which is used in starship engines across the Sol System Government.

## History

JovCorp was founded by Martian Danior Fleck as part of a merger of his Jupiter Gas and Electric with other smaller companies on Jupiter and his moons. Fleck would pass away in an accident only 5 years after the merger and Chairman Dmitry Konovalov would be voted in, taking the seat of both CEO and Chairman of JovCorp. Konovalov would undertake a radical reform of the company and began working closely with Sol's government, eventually becoming the leading supplier of Helium-3 and hydrogen for the SSG. Dmitry would become one of the richest Human men in existence but his brutal union-busting methods and violent takeover schemes have led to harsh criticism and comparisons to John Rockefeller and Jeff Bezos.

Nowadays, JovCorp has expanded to own the majority of all space stations on Jupiter and all land on the moons for mining (and research on Europa and Io) and atleast one mining station has been established on the surface of Luna.

## Products

The majority of JovCorp products consist of engines and fuel for said engines mined straight from Jupiter, Luna and Callisto.
Golden Channel

The Golden Channel is an interstellar media organization focusing on business and technology.

The organization was founded by The Foundation, a group of finance enthusiasts who originated in Darkirk after the founding of Kerberos. From the start, they were funded by Roan Larkin to share information for people looking to starting a business. The organization took off and it was one of the companies that have managed to expand into the Galactic community.
Aurora Sanctus

Aurora Sanctus (meaning 'Holy Dawn' in Latin) is both the name of a small community on Oneiroi as well as the name of the militant group which resides within the community.

Both the group and the community was formed by Father Wells.

## History

Official year of founding is 2350 as that is when the Black Masks first recorded that Wells and his followers had created a community of their own separate from existing cities on the planet.

Aurora Sanctus started off as a colonial community far out in the outlands. Sustaining themselves primarily through farming Wells eventually acquired mining technology through trade with the city communities.

Exporting both food and raw minerals Aurora Sanctus grew. AFter making contact with the Divinity Creed Wells expanded his influence further. Townspeople sent to deliver food and minerals became spies and traders stopping for the night became subjects of bribery as Wells gathered information related to both Sol and the Upyri Federation which was then relayed back to the Creed for a small sum of credits.

When the United Sol Resistance was founded Wells and his people joined. Primarily an information broker, Wells has also managed to establish a well-equipped militia standing ready to defend their small community at all costs. Ontop of that their mining operations have doubled and it is rumored that Wells found something beneath the ground used to create weapons for the Fists of Sol.

## Equipment

### Militia Gear

Surplus UNGSI military gear mixed with various pieces of clothing (military & civilian) provides the Aurora Sanctus militia with kits of all shapes and colors.

While the gear and their basic guerrilla training isn't enough for them to go toe-to-toe with a professional military like the SDF their sheer numbers would certainly be enough to cause alot of damage.

### Sampson Rover

Modified civilian all-terrain rover manufactured in 2147 the Sampson rover is still widely used on Human colonies simply because it never breaks down and because it doesn't require much maintenance. Aurora Sanctus use these rovers for civilian cargo transports but also as military troop transports and mobile gun emplacements.

### Helicopters

Currently the Aurora Sanctus militia maintains a small number of helicopters used primarily for civilian transport however there are rumors that some of them may have been retrofitted with heavy weaponry onboard.

## Media

Sampson Rover, GunSampson Rover, Troop TransportSampson Rover, PickupAurora Sanctus Militia
Hemelvaart Cybernetics

Hemelvaart Cybernetics is a company who primarily develops and manufactures cubernetic prosthetics, implanst and augmentations for Humans.

Hemelvaart means 'Ascension' in Dutch.

## History

Following a violent car crash, billionaire Ignaas de Witte was saved from his serious injuries after a doctor installed several internal cybernetic implants to aid de Witte's failing organs.

The operation was a success and served as an eye-opener for Ignaas who started Hemelvaart just a week later after studying the field of cybernetics. Seeing the potential to save millions of lives- not to mention earn a lot of money- Ignaas set out to create his own brand.

While his company was a success it soon became obvious that Ignaas had developed a slight addiction to improving himself. The CEO would enter surgery at least once a week to the point where most of his body had been replaced by mechanical parts.

To this day he claims that cybernetics is, as the company slogan suggests, the "next step for Humanity".

During recent years the company has come under fire by both media and other "purists" who blame Hemelvaart for creating transhuman monsters such as the Transsentience Cult.

## Products

Aside from stand-alone implants Hemelvaart also offers three special packages for their customers.

### HC Stage 1

Basic cybernetics package, includes an advanced visor and integrated brething apparatus alongside minor muscular and internal organ implants to improve the overall endurance of the body. Also includes a neural communicator.

Popular among administrational staff.

### HC Stage 2

Advanced package. Upgraded visor, breathing apparatus and neural communicator. Eliminates the need to chew and proccess food as the operator rely on nutritioncartridgeswhich are inserted into the mask. Internal implants are further upgraded and some parts of the skin are replaced with panels and utility spaces underneath.

Popular with police officers and security personnel.

### HC Stage 3

Highly advanced package. Replaces the entire body but key internal organs with mechanical parts. Operator relies on a battery and nutrition cartridges to keep both the mechanical and biological parts working. While the Stage 3 package might seem extreme it does offer unparalled strength, endurance, focus and other benefits.

Popular with mixed types of individuals.
Jackson GrosBeak

"Baldy" Jackson

## History

Born on the planet of Astragoth, Jackson was never one to conform to what people expected of him. Having run away from an early age of a disagreement with his parents, he grew up an orphan on the streets. He jumped between various street gangs, moving himself up the ranks no matter the cost. He quickly earned a reputation as ruthless killer, but also a joker. He didn't take himself too seriously and everything, no matter how dangerous or close to death he's gotten, is an adventure to him.

### Burning Sails

It seems that "Baldy" Jackson grew up at the right time for the golden age of piracy and plunder. Of reaching of age, he managed to gain access to small fighter craft, and began terrorizing local space on his own to gain experience and loot. This went on for years as he grew his forces, before bounty hunters almost got him. Although he got away, his entire "fleet" was destroyed and he had no choice but to abandon his homeworld space. He went looking for riches elsewhere, landing in Shadespear Terminal.

Lately however, piracy isn't paying off like it did. He could tell, everything was on the decline but that didn't matter to him as long as he could have his fun. Here he was, bar diving hoping someone would hire him on a crew. He was getting bored, and that's dangerous for Baldy Jackson.

## Media

WiP

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: Roku Saito • Aesha Drach
Mech Pilot: Olivia Kovak • Vixaya Vor’Spirran • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: Zadra Masir
Mechanic:
Drones: Loudmouth

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels
Lauren Blackwell

Lauren Blackwell is the younger sister of Damien Blackwell, daughter of Valencia 'Valkyrie' Blackwell and Uric Corbett, and the eventual co-leader of Blackwell's Reavers.

## Personal Equipment

### Power Dynamics Class II-A Heavy Repeater Pistol

The Power Dynamics Class II-A Heavy Repeater Pistol is an older model of plasma pistol, built back in the early 2300s. It features two firing modes (semi-auto and three shot burst), and the ability to use a rifle stock in place of its pistol grip. It features heavy recoil, as well, in its three shot burst firing mode.

## Trivia

* Though she did not acquire all of Valkyrie's technical know-how (such as developing AI from scratch and building cybernetic gear on the fly), she did learn how to pilot mechs and other large machinery quite well. She successfully raided an Upyri Federation Navy firebase in the Renegade Quadrant almost singlehandedly using a war mech.

## Media

*The Class II-A Heavy Repeater Pistol*

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: **Lauren Blackwell** • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels
Incarnate

Default Male and Female Portraits

Kercan

Robot

Android

Malmarian

Ayr

Seltran

Upyri or,

Custom

Courier

Doctor

Private Detective

Boxer

Mechanic

Thief or,

Entertainer

The Average Citizen or also known as Incarnate is the player character and main protagonist in Crimson Incarnate.

## Background

During the events of Crimson Incarnate and Journey, the Citizen was stationed on Zeruel, the Crimus Homeworld. After a few days the Battle of Zeruel occurred. The Citizen was quickly evacuated into a Synergy port before the entire battle finally ended with Zeruel's demise. Soon after, the Citizen was put to cryo, succumbing to slumber, with no importance until later...

Eventually, a hundred and eight years passed. The Citizen was reawakened by an officer named Harlen. The Citizen, released from cryo, entered in a new century.

**Incarnate** • Jack Spade • Sophie Saeon • Micala Ames • Ceril Alria • Commissar Carl • Rapta Ulvic • Bolic Koda • Ceane
**Other Members**
Mick • Orwell • Ophelia Venette • Lady Karri • Namir Xinzei • Reya • Gajin of Ba'Ce • Dog Mech • Abriana • Bale • Jurgon • Kurt • Hox •
Roman

Characters: ***Incarnate*** • Mariahlus • Daud Milton • Robin Hale • Morpho • Sherry Sweet • Roan Larkin
Ships: The Absolution
Factions: Elysium Combine • Blood Siege • Divine Heaven • Kerberos • Sol System Government • Ayr Empire • Free Alliance of the Tide • Sanghvi Mantle • Sommandra Cartel • Phantom Eaters • International Collective • Malmar Caste • Seltran Alliance • Upyri Federation • Kercan State • Honest Star • Recluse • The Empire of Ker • Immortal Halberds • Achaemenid Kingdom
News Networks: Cosmic Nova • Golden Channel • Galacity
Gameplay: Character Customization
Lore: Crimus-Yscom War • Cyborg Supremacy • Hollow's Strain • The Maschalismos Method • Hybrids
Immortal Halberds

Forged by Hell, Ever Standing

The Immortal Halberds are an ancient order of warriors that originated in the Northeast Quadrant. After the Taloniki War, no one has encountered armies of the Halberds for centuries. The only traces of their civilization are wandering Bargs and settled Aranis. The only place where explorers can find the Halberds are within the Northeast. Unfortunately, almost all of them never come back.

## History

The Halberds are an ancient order that even empires such as the Taloniki Empire or the Sanghvi can't estimate how long have they appeared. The Halberds' biggest activity within the Galactic community was their participation in the Taloniki War. Representatives of the United Galactic Community were desperate for aid against the Taloniki invaders. Entering through the Northeast Quadrant, the representatives brought back millions of Halberd soldiers to defend Odenia against the Immortal Army.

Once Aen Ysmir was defeated and the Immortal Army lays broken, the Halberds were sent back to their worlds, never to be seen again until wanderers settled across the Galaxy.

## Society

There's little information regarding their customs and laws around the worlds. The only functions seen are their armies led by commanders. Whether the Halberds have a head of state is currently unknown. During battles of the Taloniki War, Barg and Aranis soldiers would take no prisoners despite the UGC's order not to execute the surrendered. They looted weaponry for stockpiles and carried bone banners signifying their presence.

In recorded texts, Bargs and Aranis don't bury or cremate the dead, taking one's weapon to use if they ever ran out of ammo or needed a weapon to kill. Their tactics were almost static, marching in large groups and breaking down buildings to use for barricades. The hierarchy system is always led by a commander, whether it'll be a Lt or another alien takes charge. One flaw behind this is that if the commander dies, Halberds are forced to act on instinct and no system they utilize.

## Crimson Incarnate

No one knows what happened to the Immortal Halberds for centuries, their stories faded into rumors and legends. The only aspects of Halberd life are Barg and Aran wanderers taking up mundane jobs and living a peaceful life. Only time will tell if the Halberds will appear again.

Characters: *Incarnate* • Mariahlus • Daud Milton • Robin Hale • Morpho • Sherry Sweet • Roan Larkin
Ships: The Absolution
Factions: Elysium Combine • Blood Siege • Divine Heaven • Kerberos • Sol System Government • Ayr Empire • Free Alliance of the Tide • Sanghvi Mantle • Sommandra Cartel • Phantom Eaters • International Collective • Malmar Caste • Seltran Alliance • Upyri Federation • Kercan State • Honest Star • Recluse • The Empire of Ker • **Immortal Halberds** • Achaemenid Kingdom
News Networks: Cosmic Nova • Golden Channel • Galacity
Gameplay: Character Customization
Lore: Crimus-Yscom War • Cyborg Supremacy • Hollow's Strain • The Maschalismos Method • Hybrids
Blood Siege

Sow in Justice, Reap in Wrath

Blood Siege is a faction located within the North Quadrant of the Galaxy. They are located just above the Northern Wastes where only the toughest endure. Ever since their founding, they have managed to colonize the Taloniki Empire's previous worlds as their own, setting off to find assets to help them win their movement. The Leader of the faction is a man named Strider. Their main mission is to dismantle corrupted states from ruling under the freedoms of independent worlds such as Yscom or the Crimus.

During the 2470s, the organization began to spread at a rapid pace, setting off a chain of events that led them to gain a reputation as a fully fledged movement that could occur across the Galaxy. As a result, there is no single group but multiple cells for each assigned quadrant led by a leader.

## Overview

Blood Siege is primarily a guerilla force made up of many people from different backgrounds. Recruitment generally takes anyone who has been through the subject of tyranny or has nowhere else to go but up through their own determination. As a result, groups across the quadrants vary in equipment and manpower. A group could be equipped with subpar weaponry while a large counterpart could be wielding military grade weaponry. Despite this limitation, the movement is organized enough to coordinate multiple attacks against conventional armies like that of mercenary factions or Kerberos soldiers.

A standard member of Blood Siege is generally from a state such as SolGov or the Seltran Alliance. They are trained by veterans to make sure each one knows how to fight smarter and follow strict rules on engagement. Once a recruit has finished training, they are made sure to sign a bond with their own blood.

The faction has no quarrel with the Free Alliance of the Tide or any other groups that actively oppose their enemies. A person who has a justified reason to fight is just as much as an ally is to the Siege.

## History

The origins of Blood Siege are unclear as there's no recorded point where the insurrection originated. What can be stated that the first activity from Blood Siege are protests and broadcasts against corrupted states like that of the Crimus and other states in mind.

Characters: *Incarnate* • Mariahlus • Daud Milton • Robin Hale • Morpho • Sherry Sweet • Roan Larkin
Ships: The Absolution
Factions: Elysium Combine • **Blood Siege** • Divine Heaven • Kerberos • Sol System Government • Ayr Empire • Free Alliance of the Tide • Sanghvi Mantle • Sommandra Cartel • Phantom Eaters • International Collective • Malmar Caste • Seltran Alliance • Upyri Federation • Kercan State • Honest Star • Recluse • The Empire of Ker • Immortal Halberds • Achaemenid Kingdom
News Networks: Cosmic Nova • Golden Channel • Galacity
Gameplay: Character Customization
Lore: Crimus-Yscom War • Cyborg Supremacy • Hollow's Strain • The Maschalismos Method • Hybrids
Daedalus

The Daedalus is a quadruple mech walker designed and manufactured by the Mechanian Faculty. These behemoths represent the full might of the Empire's ground capabilities. Built on executing shock and awe. The Daedalus acts as a psychological weapon against field armies. Their armament's firepower is estimated to take out a distant cruiser at full Hadron power.

## Overview

Approximately over 60 meters in height and mounting a variety of weaponry around its metal chassis. The Daedalus is an anti fortress weapon, sporting two distinctive large cannons called Hadrons. The walker's upper half adorns a multi layered chest piece for protection from long ranged blasts.

Unlike King Gaster, a modified Daedalus the walker features and automated AI integrated within its computer systems. However, one biggest flaw for fielding a Daedalus on the battlefield is its main power consumption. Due to the micromanagement of systems from motor servos to firing the Hadron cannons the Daedalus consumes power proportional to large Underdomes. The Mechanian Faculty stresses the importance of conserving main power otherwise the integrated AI will automatically switch off non essential systems one by one.

In worse case scenarios a Daedalus may even undergo a full reactor meltdown should power levels head critically low and overheat.

**Emperium**: Crimson Brigade • Crimson Elite • Volunteer Front • Rau Armada • Defensive Lance
**Astro Concord**: Merchant Marines • Civil Servant
**Local Accord**: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • SYN Oculus
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • Mechanian Faculty • Genesis Nova (Vat Assembly)
Arbitrate Commission
Para Skull
Races: Humans • Kercans • Seltra
Cultures: Syncs
Vehicles: **Daedalus**
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale
Aeternus

The leader of the Ordo Sancti Bellator, Aeternus (meaning 'Eternal') is shrouded in a thick fog of mystery and secrets.

## History

Charismtaic, powerful and impossible to identify; Aeternus rules the OSB from the heart of Sacris, the capital city of Edenis.

Aeternus believes the word of God (as well as Human religion as a whole) should not be misused to fuel bloody and pointless conflicts. Because of this he considers the Divinity Creed, Aurora Sanctus and Lunar Children to be greedy and selfish heretics.

While he does not support the decisions of Sol to ban religion Aeternus understands that the people of Sol have to make their own decisions even if said decisions might affect some people negatively.

### The Deaths of Aeternus

Over the years the Divinity Creed have claimed to succeeded in assassinating Aeternus through a number of ways on several different occassions.

Despite this Aeternus always return to continue his duties where he left. While the OSB remains operational this have made several people question wether Aeternus is just one person or a group of people taking it upon themselves to continue the fight against the heretics...

## Trivia

Aeternus is often referred to as *he* however the exact gender of the OSB's leader still remains a mystery as his voice is extremely distorted.
Ishin Vanguard-Class Carrier

Missile batteries

### Notable Features:

Powered by a prismatic void core.Massive hangar bay, containing each sectors intervention force. This includes ground units, land, sea and air vehicles as well as starfighters.

## Crew

### Total Crew:

1.300 + 35.000

There are only eight Ishin Yong's in existence, one belonging to each of the ISF starfleets. It is so wast that building more ships of equal size would not be economically profitable, so the current once are periodically outfitted with new technology and renovated. A Yong is always commandeered by a ISF Vice-Admiral, or in extreme cases the current ruling Admiral.

Each Yong contains it's own sectors entire intervention force. That force includes an army division, naval division and airforce division, along with 2 battalions of starfighters for orbital engagements. It is usually escorted by several Ishin Voyager class Battleships for protection.

Due to gigantic size, a Yong has never been downed, but they are never used for direct engagements. They function more as mobile bases for the ISF and deploys the intervention force to reinforce colonies or to intervene on protectorate worlds, such as during the Vakr-Gadr conflict. Along with several hangar bays that contain the intervention forces equipment, the Yong is also outfitted with a functioning living area that houses it's crew and soldiers, as well as recreational areas and a small starport for civilians.

It's weakness lies in extremely slow speed, which it needs to maintain to keep the core of it's size stable. It's warpdrives also take a long time to recharge and thusly it is only deployed into hostile territory if deemed absolutely necessary.

It's power source , like all ISF ships, is derived from a Prismatic Core outfitted with a Voidcrystal that serves as a virtually eternal power source. The energies inside the crystal is focused back into itself using special lenses where a self-sustaining reaction occurs.

## Notable Ships

* HMSS Gunso: The northeastern starfleets carrier.
* HMSS Tenkunoken: The southern starfleets carrier.
* HMSS Kantoku: The northwestern starfleets carrier.
* HMSS Kagayaki: The western starfleets carrier.
* HMSS Toride: The southeastern starfleets carrier.
* HMSS Keiji: The eastern starfleets carrier.
* HMSS Hogo: The northern starfleet carrier.
* HMSS Benmei: The southwest starfleet carrier.
Commander Gladius

Gladius is a artifical copy of major Victor Reed who was created by the Alpha Site AI.

## History

Commander Gladius was created by the SSOID in an effort to produce an artificial supersoldier as part of the Sol Phantom Warrior Program. While it was largely successfull, Gladius was implanted with fractured memories of Lion and Victor Reed.

Upon his creation Talwin Williams, the director of SSOID, lended the supersoldier to Kaspar Cross during the creation of the STWG.

Together with Ares, Valerie Reed, James Warren and Mercury commander Gladius led several crippling operations against the United Sol Resistance.

## Equipment

### Gladius Armor Mk.1

Gladius' custom armor. It includes a small exoskeleton, heavy armor plating and a myriad of other integrated systems.
Anvar Galactic Shipyards

AGS is a Upyri-based firm with most of its shipyards orbiting worlds governed by the Upyri Federation. They work with aerospace research and construction.

 History

Founded in 2297 by brothers Garil and Heril Anvar, both brothers had dreamed about designing and creating spaceships for most of their life.

After being granted a loan from a state-owned bank, the Anvars bought an old shipyard platform formerly used to construct smaller vessels. They hired a crew and set to work, beginning their career as the owners of a small shipyard hired by civilians to build personal space vessels and shuttles. Eventually the brothers launched their own design, a luxurious yacht, which became a major hit both inside the Federation and outside.

Upyri businessmen and other members of the wealthy elite paid the Anvars good money to build personalized yachts while shipyards on Human colonies both licenses to build their own.

Eventually the Anvars expanded beyond Nyx and today they own roughly a hundred orbital shipyards and construct everything from shuttles to yachts to warships used by the Federation Navy and Marine Corps.

## Products

Renowned for their flexible and durable ship designs, AGS construct both civilian (shuttles, freighters, yachts, etc.) and military (frigates, corvettes, cruisers, fighters, etc.) spaceships used galaxy wide.
Dara Vega

SSOID Specialist

Dara Vega is an SSOID specialist and the leader of Wolf Team, a tactical team tasked with locating and eliminating threats related to the United Sol Resistance.

## History

Dara grew up on Terra, mainland Scotland. When she turned eighteen she followed her fathers footsteps and applied to the SISP.

Graduating from the academy with ease she began to work as an law-enforcement officer untill she was recruited by the SSOID to work as an agent.

Because she has an eye for details and because she's good at reading people it wasn't hard for Dara to earn the rank of specialist.

Following her promotion she was personally assigned by director Williams to special cases.

In 2385 Dara was assigned to assist SDF ground forces and help them identify a unknown enemy soldier killed in action on Novithus. Unable to identify the soldier (and the equipment worn by him) on-site Vega oversaw the transfer of his body back to Terra.

During the assignment she met James Warren of the SSFD and Mercury of the Boome Marines, the same men whom had engaged and killed the mysterious soldier beforehand.

Upon their arrival on Terra Dara and her team was ambushed outside of the SSOID HQ, a bold attack which led to the SDF and SSOID approving the deployment of Strikeforce Ares and commander Gladius.

Dara oversaw the raid carried out by the joint SDF-SSOID striketeam which led to the discovery of the Fists of Sol. Following the raid Dara was given command of her own team with handpicked members. Wolf Team, as it was named, saw its first piece of action against the USR on Mars after Lunar Children militants infiltrated a factory with the goal of stealing chemical material.

As it later turned out the factory attack had been a ruse and the true objective of the attack had been the hacking of a nearby relay station in order to gain access to the holoscreen feeds of the Sol News Network allowing Vexar Sword, the leader of the Fists, to temporarily seize control of all feeds and speak directly to the people of Sol.
Crimson Raiders

The Crimson Raiders is a elite military unit which belongs to the Red Corsairs. Trained and equipped to be able to go toe-to-toe with other military forces of the same level of skill the Crimson Raiders are used by the Corsairs during high-value operations where military precision is favored above *standard* pirate tactics.

## History

Founded by Anja Drakhjelm the Crimson Raiders the solution to a ever-increasing presence of private military contractors hired to protect vital shipments which caused great difficulties for the average Corsair pirates.

They quickly turned into the tip of the spear, a role which only grew further once Anja and her forces were sent in to support the Legkiy Separatists during the Legkiy Independence War.

Fighting off the SDF forces during the war the Crimson Raiders were hailed as heroes by many. After the war they continued to serve as an elite military unit within the Corsairs ranks.

## Media

Crimson Raider in advanced exosuit.Crimson Raider in light exosuit.
Eridian Government

The Eridian Government was the main governing body of Eridia. It was a independent state which was destroyed by the Fists of Sol in 2385.

## History

Founded in 2203, the Eridian Government was the administration in charge of the Human colony on Eridia.

Over the years the state grew and changed, growing from a basic mining colony to one of the most powerful independent states.
Junko Oshiro

Junko Oshiro is an Ayr Empire Royal Marine mercenary, hired by the Bounty Collection Bureau to be a bounty hunter. She was trained and is handled by Lexie Tendall, a B.C.B. Broker who famously worked alongside legendary bounty hunter 'Mad Dog' Miranda Caine.

She is an inhouse rival of Ariel 'Starlight' Thornton, another hunter seeking to surpass Miranda Caine.
Deimos

Deimos is the second moon of Mars. It's a small mining colony providing Mars with rare minerals.

## Climate

Deimos has a barren climate with extremely low gravity. Miners and industrial vehicles follow pre-fabricated roads and tunnels which connect the mines and dome cities during work.

## Infrastructure

Just like on Phobos the infrastructure is restricted to mining sites and storage areas.

## Notable Locations

### Asaph

Just like it's Phobos counterpart, the capital city on Deimos is named after the man who discovered the two moons of Mars: Asaph Hall.

## Media

Territories: Terra • Luna • Mars • Phobos • **Deimos** • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • Mjolnir • Shadow • Redstar • Starbreaker • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • **Deimos** • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Tournaments

Tournaments are great big rooms that happen every 3 hours (starting 15 minutes after full hour, and entrance is open for 30 minutes). Usually, the point is to compete with others like a normal room, except with a few exclusions.

* There are elimination rounds, so if you don't make the cut, you are out of it. (But, if you happen to be disqualified in first round, you can enter another tournament! )
* They don't start until there are enough people, so its just a giant room before it starts.
* If a player misses one, they have a chance for another. (example - if you miss one, you can start another) In case of low player attendance (less than 50), you can miss up to 3 tournaments.
* All racing modes are available in tournaments.

## Tournament Prizes

After a tournament starts, finishing each race is rewarded with league tokens. The easiest rounds give a few, and the harder rounds give more. When you get them, they are transferred into your dillo account, and you can buy league items with them in the Race Shop.

## ​Winning Prizes and Tournament wins

You can also get a variety of packs here, like in the regular rooms.

Once you lose, or won the Ace Round, there will be a message that appears. Messages vary depending on race position and tournament round. If you do win, you get some winner music! The winner music is a different soundtrack so enjoy it as its rare to hear it!

## Rounds on Tournament

### Extra notes

* Even if it's seems impossible to get eliminated on early rounds when there is a low amount of racers you can still get eliminated! If you don't finish in 99 seconds after first racer finish you get automatically eliminated.
* If you lose on Qualifier Round you can still join another tournament.
* You can still pick track after you win on Ace Round, although you will not be able to play on it.
* If you win Ace Round you will get two messages! (one that can be seen above and one *The tournament has ended. Congratulations on your victory!*)
* At the end of the tournament, the victor of the tournament will be revealed as a text notification in all other rooms (including any other tournament rooms).

## Tournament Time

Here are the times the tournaments opens. Only a few times zones are listed, and you might need to do a bit of math when you live in another.

Please take notice that *some time zones will have tournaments on **different days***.

* Universal Time
* Central Europe
* Eastern Time
* Pacific Time
* Mainland China

 PM times:

More information about the universal time:

* Coordinated Universal Time (UTC)

* winter: Central European Time (CET)
* summer: Central European Summer Time (CEST)

* winter: Eastern Standard Time (EST)
* summer: Eastern Daylight Time (EDT)

* winter: Pacific Standard Time (PST)
* summer: Pacific Daylight Time (PDT)

* all year round: China Standard Time (CST)
Kara Locke

Bounty Hunter

Kara Locke is a former captain with the Upyri Federation Navy. She left the navy after feeling that a military life was "too dull". She founded the Novastar Queens with Linda Quinlan and Sarah Dominguez.

## History

Having joined the Upyri Federation Navy at a young age, Kara Locke rose through the ranks quickly which, alongside her Human name, made her stand out from the crowd. She eventually became a captain of a Ferrum-Class vessel and helped bring down dozens of pirate rings threatening the Upyri Federation.

However the longer she served the more bored she got. Locke eventually resigned in the hopes of finding something more exciting to do. Using her military training, she signed up with the Bounty Collection Bureau as bounty hunter.

During her third job she ended up on the dystopian world of Nyx, where she met Linda Quinlan and Sarah Dominguez. After realizing the potential of her newfound friends she proposed the idea of grouping together to work for the B.C.B..

On the way to their first assignment they met the infamous bounty hunter Iron and offered him a spot with the crew. Iron declined after a short conversation.

## Equipment

### Raider Handguns

Seized from a pirate warboss during Kara's time with the UF Navy, the raider handguns are burst-fire laser pistols with (albeit slowly) recharging batteries.

### UFN Undersuit

A modified and repainted Upyri Federation Navy undersuit, commonly worn by crews and officers onboard combat vessels.