recursal/Fanatic-Fandom huggingface dataset:
Kuban Energy

**Kuban Energy** is a type of energy currency used in creating structures and materials in **Metal Gear Survive**.

## Summary

Kuban Energy is used in the game as resources and as experience points to level-up your character, making it possible to unlock skills.

## Location

The main source of Kuban Energy for the player is from the creatures (enemies), which once defeated can be gathered.

The second source of Kuban Energy is to use a Wormhole digger as part of a mission, task or coop mission (Salvage missions).

Another source of Kuban Energy is Kuban Crystals, destroy one and grab the Kuban crytals, which can gives 1000 and 3000 Kubans each, depending on location.

## Technique

The best way to "farm" Kuban Energy is to Stealth-Kill (Backstab) the creatures, which allow you to extract them with the Wormhole Fulton Extractor and reward you with 150% of the creature value (ex : a level 50 Wanderer gives you 5000 Kuban if gathered normally, but 7500 if extracted. Works better on harder enemies such as the Mortar (ex : A level 50 Mortar gives 10000 kubs, but 15000 if extracted).

The Scout class can unlock a skill named "Stab and Grab" which double the amount of Kuban gathered from enemies (ex : A level 50 Mortar backstab with the skill equipped will grant 20000 kubs), the skill triggers only if the enemy is not alerted and destroy the body of the creature (and loots automatically the Detonators creatures).

Last way to optimize the amount is to have premium account by using SV coins, that double again the amount of Kuban you get.(which cost real money)(and can be gathered as daily reward for now).

For example : A premium account scout with the skill "Stab & Grab" gathers 300% Kuban Energy from a stealth backstab. Premium accounts do not double the amount of Kuban triggered by the skill (a level 50 Mortar gives 10000+10000+10000=30000 Kubs).
Virgil AT-9

**Virgil AT-9** is a character in Metal Gear Survive.

## Summary

Virgil AT-9 is a stand-alone operational support program left over from the Motherbase, and found within Dite. It serves as a support unit for the survivors. Virgil AT-9 is typically referred to as "she". According to Goodluck, she was the original support AI for the Charon Corps.

*This article is a stub. You can help Metal Gear Survive Wiki by expanding it.*
RPA

Weight | 0.03KG

**RPA** is an **ammunition type** in **Metal Gear Survive** made in batches of 8.RPA is capable of penetrating large groups of Wanderers in straight lines, making is excell in maps with corridors to funnel enemies through such as Abandoned Mine or Fallen Ruins.Unlike other arrow types RPA lacks arrow drop that other arrow types have.

## Recipe

* 6 Tungsten Alloy
* 6 Gears
* 6 Aluminum

*This article is a stub. You can help Metal Gear Survive Wiki by expanding it.*
Quick Arrow

Reason: "*Not a real arrow type, Quick Arrows are the default arrows labeled Normal Arrows.*"

**This page is a candidate for deletion.**
Reason: "*Not a real arrow type, Quick Arrows are the default arrows labeled Normal Arrows.*"

 Weight | 0.03KG

**Normal Arrow** is an **Ammunition Type** in **Metal Gear Survive**. Fast drawing arrows with weak damage and weak knockback.
Classes

'*Classes **are unlockable sets of skills player can choose throughout** Metal Gear Survive*.

Once the player enters post-game and retrieves a final memory board from Africa, classes become unlocked at the Skill Trainer.

## Classes

Survivor - Classes that have learned basic survival skills.

* **Assault** - Class that specializes in close-range combat, granting bonuses to offensive power and mobility.

* **Jaeger** - Class that specializes in ranged combat, able to fire off multiple shots from bows and handguns alike, or have guaranteed critical hits from certain positioning

* **Medic** - Class that specializes in medical support, such as Medspray healing in an area, or granting bonus recovery to ailments.

* **Scout** - Class that specializes in recovery and support, such as material and Kuban Energy collection, or repairing structures and machine gun turrets.
System Requirements

**Metal Gear Survive** has the following system requirements.

## Minimum

* OS: Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
* Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
* Memory: 4 GB RAM
* Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 20 GB available space
* Sound Card: DirectX 9.0c compatible sound card

## Recommended

* OS: Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
* Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
* Memory: 8 GB RAM
* Graphics: NVIDIA GeForce GTX 960 (DirectX 11 graphic card required)
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 20 GB available space
* Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)
Metal Gear Survive Wiki/Section 2

What is Metal Gear Survive?
Metal Gear Survive is the next installment in the storied Metal Gear series, and is the first title without the famed Hideo Kojima. The game follows the events of Ground Zeroes - an unexplained wormhole has appeared above Mother Base, drawing all the survivors of the base attack into a strange new land. Fight your way through the wasteland, discover the secret of this new world, and find your way home - or die trying.

Official Links
Official Site

Subreddit
Bottle (Empty)

Weight | 0.1KG

**Bottle (Empty)** is a **consumable item** in **Metal Gear Survive**.

*Description* :

Empty Bottle, Can be used to draw liquid from water sources and other points.

*Location* :

They are pretty common, you can find some in almost all Transport Point Bases, can find a bunch of them North-West of the base, near the start of the game.

Please note that the water sources can gone dry as you take water in it.
Locations

*This article is a stub. You can help Metal Gear Survive Wiki by expanding it.*

There are currently two **locations** to be explored in Metal Gear Survive.

### Single-Player

#### Afghanistan

 * Cashmere Goat
* Karakul Sheep
* Gray Wolf
* Common Raven
* Oriental Stork
* Griffon Vulture
* Gerbil
* Afghan Pika
* Long-eared Hedgehog
* Bomber
* Crawler
 Weapons
 * Crowbar
* Portable Shovel
* Survival Machete
* Battle Axe
* Heavy Bat
* Survival Spear
* Bayonet Spear
* Sledgehammer
* Survival Bow
* Composite Bow
* BURKOV
* AM D114
* RASP TB-SG
* AM MRS-4
* Slingshot
* Normal Arrow
* Heavy Arrow
* Flame Arrow
* 9x19mm Standard Rounds
* 12ga Standard Rounds
* .45 Caliber Standard Rounds
* Slingshot Rounds
* Baseball Cap
* Jungle Hat
* Balaclava
* Cowboy Hat
* Beret
* Military Helmet
* Harness
* T-Shirt
* BDU (Upper)
* Light Soviet Chest Rig
* Tactical Vest
* Tactical Scarf
* Plate Vest
* Chest Rig
* Soviet Chest Rig
* Soviet Field Gloves
* Field Gloves
* Tactical Gloves
* Light Elbow Pads
* Diamond Dogs Gauntlets
* BDU (Lower)
* Tactical BDU (Lower)
* Soviet Combat Pants
* Knee Protector Pants
* Heat Resistant Tactical (Lower)
* Urban Combat Pants
* Small Left Gadget Sling
* Primary Weapon Holder
* Small Bottle Holder
* Small Planted Explosives Pouch
* Small Quiver
* Small Heavy Arrow Special Quiver
* Molotov Cocktail
* Strengthened Molotov Cocktail
* Grenade
* Decoy
* Balloon Trap
* Flashlight
* Med Spray
* Wooden Barbed Wire Fence
* Wooden Barbed Wire Barricade
* Normal Barricade
* Metal Barbed Wire Barricade
* Heavy Machine Gun Type M
* Canteen (Empty)
* Goat Cage
* Torch
* Shrub
* Ramp
* Exploding Drum
* Wooden Watchtower
* Iron Watchtower

#### Africa

 * Nubian
* Boer Goat
* Side-striped Jackal
* African Wild Dog
* Okapi
* Grant's Zebra
* Wild Ass
* Lappet-faced Vulture
* Martial Eagle Griffon Vulture
* Four-toed Hedgehog
* Grabber
* Bomber
* Watcher
* Mortar
 Weapons
 * Shock Rod
* Combat Machete
* Spiked Bar
* Master Key
* Flame Bat
* Shock Spear
* Armor-Piercing Spear
* Blade Chopper
* Heavy Sledgehammer
* Recurve Bow
* WU S362SB
* S1000
* 9x19mm Overpressure Rounds
* .44 Magnum Standard Rounds
* Reinforced Face Mask
* Plated Ski Mask
* Protective Helmet
* Light Protective Helmet
* Ghillie Hood (Type I)
* Military Vest
* Tactical Hood
* Cold Weather Vest
* Rib Cage Vest
* Shoulder Hoodie
* Urban Armor (Upper)
* LLR Concealment (Upper)
* Tactical Sleeves
* Hard Elbow Protectors
* Urban Armor Gauntlets
* LLR Concealment (Sleeves)
* Urban Armor (Lower)
* DD Combat Pants
* Small Right Gadget Sling
* Secondary Weapon Holder
* Small Grenade Pouch
* Small Disc Case
* Flame Arrow Quiver
* C-4
* Oxygen Supply Camp Unit
* Spiked Barricade
* Mortar
* Flame Trap
Slingshot

Weight | 0.6KG

**Slingshot** is a  **Common Weapon** in **Metal Gear Survive**.

A non-lethal weapon, this weapon is used for distraction and to stun enemies for a more stealthier play style. Can also be used to stun animals to bring back to Base Camp. Great against flying birds such as Crows and Cranes. Very useful for making larger animals such as bears agro, but will not do any damage....

### Required Materials

* 10 Steel
* 10 Gears
* 10 Springs
* 8 Iron
* 10 Screws
* Weapons Workbench
* 100 KUB

## Summary

*This article is a stub. You can help Metal Gear Survive Wiki by expanding it.*
The Mist World

**The Dust** is a major part of the gameplay in Metal Gear Survive.

## Summary

The vast majority of Dite is enshrouded in Dust of unidentified origin. This Dust is extremely hazardous and you will need to pay careful attention to how much oxygen you have left in your air tank while within it.

This world is ruled over by the enemies dwelling within the Dust. Your oxygen level continues to deplete during battle, so it is important to understand each situation and sometimes it will be better to avoid combat.

The Dust is one of many perils, but there are pockets of civilization within that may hide precious materials or valuable pieces of information. Repeated expeditions will be needed to unravel the secrets concealed in Dite.
Distribution

Distribution Buildings are used to sell the products you make on the production screen. They can not sell products until they have been produced by your production facilities. Keep in mind that Production buildings don't exactly match Distribution buildings in speed on a 1 to 1 basis. Some distributors can sell product much faster than its made, and some production can make a product much faster than its distributed. This means you'll have to find the right balance of production and distribution facilities to maximize profits.

New distributors are able to sell only one type of product. To unlock new product types, you'll need to unlock Hook Up Perks from the Cash Perks screen.
Gear

**Gear** is an equipment type in **Metal Gear Survive**.

## Head Equipment

* Soviet Beret
* Skullcap
* Baseball Cap
* Jungle Hat
* Balaclava
* Cowboy Hat
* Beret
* Military Helmet
* Hunter's Cap
* Reinforced Face Mask
* Plated Ski Mask
* Protective Helmet
* Light Protective Helmet
* Ghillie Hood (Type I)
* Ghillie Hood (Type II)
* Helmet and Visor
* Plated Helmet
* Armored Field Helmets

## Torso Equipment

* Mother Base Fatigues (Upper)
* Harness
* T-shirt
* BDU (Upper)
* Light Soviet Chest Rig
* Tactical Vest
* Tactical Scarf
* Plate Vest
* Chest Rig
* Soviet Chest Rig
* Military Vest
* Tactical Hood
* Cold Weather Vest
* Rib Cage Vest
* Shoulder Hoodie
* Urban Armor (Upper)
* LRR Concealment (Upper)
* Heavy Plated vest
* Battle Dress (Upper)
* Rigid Blast Vest
* Interwoven Vest
* Canvas Jacket
* Stealth Armor
* Heavy Magazine Vest
* Carrier Vest
* Recon Vest
* Ghillie Suit (Upper)
* Armored Fatigues (Upper)
* Hardened Battle Gear (Upper)
* Survival Scarf [Metallic Green]
* Survival Scarf [Metallic Blue]
* Survival Scarf [Metallica Pink]
* Survival Scarf [Silver]

## Arm Equipment

* Mother Base Field Gloves
* Soviet Field Gloves
* Field Gloves
* Tactical Gloves
* Light Elbow Pads
* Diamond Dog Gauntlets
* Tactical Sleeves
* Hard Elbow Protectors
* Urban Armor Gauntlets
* LRR Concealment (Sleeves)
* Battle Dress Gauntlets
* Armored Fatigue Gauntlets
* Hardened Battle Gear Gauntlets
* Sneaking Suit Gloves

## Leg Equipment

* Mother Base Fatigues (Lower)
* BDU (Lower)
* Tactical BDU (Lower)
* Soviet Combat Pants
* Knee Protector Pants
* Heat-Resistant Tactical (Lower)
* Urban Armor (Lower)
* DD Combat Pants
* LRR Concealment (Lower)
* Battle Dress (Lower)
* Ghillie Suit (Lower)
* Armored Fatigues (Lower)
* Hardened Battle Gear (Lower)
* Wolf's Greaves

## Accessory / Head

These have no tactical advantage. Replaces Head Gear cosmetically.

* Boxman [THE ORANGE]
* Boxman [DIAMOND DOGS]
* Bandana
* Metal Gear REX Head
* Eyepatch
* Metal Gear RAY Head
* Cybord Ninja's Head (Openable)

## Survival Equipment

* Air Tank
* Wormhole Extraction Device
* Small Survival Bag
* Medium Survival Bag
* Small Left Gadget Sling
* Small Right Gadget Sling
* Primary Weapon Holder
* Secondary Weapon Holder
* Small Bottle Holder
* Medium Bottle Holder
* Small Grenade Pouch
* Medium Grenade Pouch
* Small Planted Explosives Pouch
* Medium Planted Explosives Pouch
* Small Disc Case
* Medium Disc Case
* Small Quiver
* Medium Quiver
* Small Heavy Arrow Special Quiver
* Medium Heavy Arrow Special Quiver
* Small Flame Arrow Special Quiver
* Small Frost Arrow Special Quiverss
* Small Shock Arrow Special Quiver
* Small RPA Arrow Special Quiver
* Small Grenade Arrow Special Quiver
Goodluck

**Goodluck** is a character in Metal Gear Survive.

## Summary

Goodluck is a major story character in Metal Gear Survive. Goodluck is a prominent member of the Wardenclyffe Section, a leading foundation in charge of investigating wormhole technology, and its correlation to Dite.

Goodluck sends the player into Dite under the title of "Captain", with the mission to follow up on the Charon Corps investigation in Dite. After mediating with XOF member Reeve, Goodluck points the two into the direction of Base Camp before being unable to continue contact.

*This article is a stub. You can help Metal Gear Survive Wiki by expanding it.*
Metal Gear Survive Wiki/Section 4

Twitter

Tweets by @metalgear\_enwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Regions

**Regions** are the eight main areas of *Bear Simulator*. All of the regions are connected, and are initially reached through other regions, though once a region has been visited a teleport mushroom will appear in your den. There is one secret region, but it requires high stats to access.

## List of regions

* Ancient Caves
* Arni Forest
* Calypso Mountains
* Greenpeak Campgrounds
* Kickstarter Island
* Salty Rum Lagoon
* Secret Region
* Shepard Lake
* Spooky Woods
Bear Simulator Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Stats

Like all video games, stats can be improved by exploration & progress in the game. Stats in Bear Simulator are mainly raised by fighting & eating enemies or eating any mushrooms or bugs you come across in the wild.

## Bear Points

Progress in the game is primarily marked by Bear Points. These are separate from other stats, and reaching certain numbers of bear points can unlock new areas of the game.

## List of Stats

 Luck | Nobody really know what this stat does. But it definitely doesn't do nothing. Sometimes.
Shock Trap

Weight | 0.5KG

The **Shock Trap** is an **Interceptor Unit** in **Metal Gear Survive**.

## Summary

Electrify, Inflicts Shcok element damage when you touch creatures, and stops them from moving for a fixed time.

## Recipe

See Recipe: Shock Trap.

* Sensor Unit x1
* High-voltage Battery x1
* Steel x5

*This article is a stub. You can help Metal Gear Survive Wiki by expanding it.*
Grenade Arrow

Weight | 0.03KG

**Grenade Arrow** is an **ammunition type** in **Metal Gear Survive** made in batches of 8. Explodes on contact with a surface causing an explosion of similar nature to grenades.

## Recipe

* 6 Composition Explosives
* 6 Steel
* 6 Aluminum

*This article is a stub. You can help Metal Gear Survive Wiki by expanding it.*
Dite

**Dite** is the setting of Metal Gear Survive.

## Summary

Dite is referred to as the "land beyond the wormholes". It serves as the primary location for the events of Metal Gear Survive. According to Goodluck, when entering Dite, you have to leave all your items behind, "shedding" everything to go through "the Gates of Hell".

Dite is covered in the Dust, which contains various unique enemies and materials within its boundaries. Dite also contains a powerful source of energy known as Kuban Energy, found within crystal formations and among the hostile enemies in the Dust.
Acquaragia

**Acquaragia** è un Accessorio  **Raro** per il Demone dei Sogni .

* Sostituisce i **Tranelli Onirici** con i **Bancali Onirici**.
* Conferisce **7 Token Onirici**.
* L'Aura dei Sopravvissuti viene mostrata all'Incubo per **6 secondi** dopo aver interagito con un **Bancale Onirico**.

## Storico

* 1.8.0
* 1.8.2
* 3.1.0
* 4.7.0

* **Aumenta tremendamente** la velocità di Movimento durante l'attivazione del *Demone dei Sogni*.

* **Aumenta tremendamente** la velocità di Movimento dopo aver messo un Sopravvissuto nella *Transizione Onirica*.

* Sostituisce i **Tranelli Onirici** con i **Bancali Onirici**.
* Conferisce **10 Dream Token**.
* L'Aura  dei Sopravvissuti viene mostrata all'**Incubo** per **6 secondi** dopo aver interagito con un **Bancale Onirico**.

* Sostituisce i **Tranelli Onirici** con i **Bancali Onirici**.
* Conferisce **7 Token Onirici**.
* L'Aura dei Sopravvissuti viene mostrata all'Incubo per **6 secondi** dopo aver interagito con un **Bancale Onirico**.

## Cronologia Cambiamenti

### Patch 1.8.2

* ***Buff:*** ora applica il suo effetto al Tempo di Ricarica di 3 secondi che si attiva dopo aver messo un Sopravvissuto nella *Transizione Onirica*.

### Patch 3.1.0

* ***Rework:*** ora sostituisce i **Tranelli Onirici** con i **Bancali Onirici** e rivela l'Aura dei Sopravvissuti che ci interagiscono.
* ***Cambiamento:*** abbassata la Rarità da **Molto Raro**  a **Raro** .

### Patch 4.7.0

* ***Nerf:*** ridotto il numero di **Token Onirici** da **10** a **7**.
Wardenclyffe Section

The **Wardenclyffe Section** is a secretive organization with the United States Federal Government. It was responsible for the investigation into and eventual exploration of Dite. This organization is dedicated to the investigation of several mysterious infectious organisms. It was apparently unknown even to XOF's soldiers, as implied by Reeve being unfamiliar with the organization upon meeting Goodluck.

In September 1974, six months after the events of the Ground Zeroes Incident, the group recruited a surviving Mother Base soldier into their organization. The soldier was sent through a wormhole to synthesize a cure for the organisms infecting Dite and rescue those who had been pulled into the various wormholes.

## Summary

*This article is a stub. You can help Metal Gear Survive Wiki by expanding it.*
Centillion

Novemseptuagintillion
Octogintillion
Unoctogintillion
Duooctogintillion
Treoctogintillion
Quattuoroctogintillion
Quinoctogintillion
Sexoctogintillion
Septemoctogintillion
Octooctogintillion
Novemoctogintillion
Nonagintillion
Unnononagintillion
Duononagintillion
Trenonagintillion
Quattuornonagintillion
Quinnonagintillion
Sexnonagintillion
Septemnonagintillion
Octononagintillion
Novemnonagintillion
Centillion
Salvage Missions

**Salvage Missions** are a major part of the gameplay in Metal Gear Survive.

## Summary

The object of these missions is to set up a Wormhole Digger in a designated location and harvest energy.

Large hordes of creatures that are drawn towards the machine will attack in several waves. Coordinate with your teammates to fend off the enemies.

Between each wave, there will be a short period where you can reinforce your defenses or go on side missions to obtain crucial items.

The mission is successful if you protect the Wormhole Digger for the duration of the attacks. The mission fails if the machine is destroyed.
Official ENDCIV Wiki

The most comprehensive source of information about *Endciv*. We are currently maintaining 202 pages (4 articles).

What is *Endciv*?
You’ve managed cities in medieval ages, Rome, Egypt, foreign planets... Now it's time to discover the wastelands.
An ecological disaster triggered global economic collapse. With the economy gone, civilization followed soon after. Now, isolated group of survivors eke out a pathetic existence, living among the ruins. You are the leader of one such group and it's up to you to roll up your sleeves, motivate your people, and build a future out of the ashes of the past.
*Endciv* has been Greenlit on Steam and is slated to enter Early Access in 21st April 2016. Unfortunately, the game ceased active development.

* Raider or savior? With nobody to enforce the law, conquer and plunder as you see fit... Or take the high road and forge alliances to unify the scattered remnants of humanity as you build a new future!
* Deep simulation features: Food spoils, water goes bad, and nothing exists in abundance. Experience survival after the apocalypse, just like it would feel in real life!
* Last, but not least, there are no zombies. The only monsters are your fellow humans - and you, should you choose to.
You can create a new article by typing a new title in the box below and clicking "Create page".

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.
**HELP**
Getting started  •  Editing pages  •  Starting a new page  •  Talk to the admins  •  Make suggestions  •  More help...
Survival

**Survival** is a major part of the gameplay in Metal Gear Survive.

## Summary

The greatest obstacle in this mission are hunger and thirst. You must keep a close eye on your health, gathering and consuming food and water as needed.

Wounds inflicted by creatures and illnesses contracted from contaminated food must be treated quickly to ensure your survival.
Googolplex

1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000
Intestinal Medicine

Weight | 0.2KG

**Intestinal Medicine** is a **consumable item** in **Metal Gear Survive**.

## Summary

CURE: Poisoned (Food), Corresponding abnormality can be healed from the Cure screen.

## Recipe

See Recipe: Intestinal Medicine.

* Alcohol x2
* Tarragon x1

*This article is a stub. You can help Metal Gear Survive Wiki by expanding it.*
Street Cred

Street Cred is useful in 2 ways. First, it provides a bonus to your base income based on how much you have. Second, you can spend this Street Cred on Cred Perks, which will provide huge bonuses and improvements to you Cartel. These effects however will have to be repurchased every time you Go To Prison, so plan carefully. Its a good idea to only spend a small percentage of your Street Cred at any time, keeping the rest to provide a boost to your base income.
Production

Production Buildings are used to make the products you will sell. They do not make any income on their own, requiring distribution to sell the products they produce in order to make any money. Keep in mind that Production buildings don't exactly match distribution buildings in speed on a 1 to 1 basis. Some distributors can sell product much faster than its made, and some production can make a product much faster than its distributed. This means you'll have to find the right balance of production and distribution facilities to maximize profits.
Basic Help

## Always On

One of the most important concepts of Cartel Mogul, like most Idle Time games, is that the game is always working, even if you close it. Time will continue to progress when you close the game. If you have purchased the appropriate Perks, you will continue to create inventory from your Production facilities and make cash from your Distribution selling your goods.

## Help With Numbers

Like many incremental games, the numbers in Cartel Mogul can get very large, and some of the numbers aren't exactly something we come across in everyday life. To get a handle on just what some of those names mean, check out our Names of Numbers page.

## Audio Settings

    To access the audio settings click the "Cartel Mogul" icon at the top left of the page. There you can mute the sound completely or change the volume of the music and sound effects.

## Production

To get started playing, first buy at least 1 Pot Farm by clicking on the Buy x1 Button at the right side of the "Pot Farm" row. Make sure you are only buying 1 of them at a time (you can toggle the number you are buying by clicking the "Buy X" toggle on the top left). Once you have purchased a "Pot Farm", hire a Street Thug Dealer and they will sell the Pot you have in your Warehouse.

## Stats

The Stats page will show lots of information about your Production facilities and Distribution, money earned, as well as some general gameplay Stats and more.

## Braggin' Rights

At certain milestone levels, your properties will automatically earn Braggin' Rights to help you gain money. You can view the unlocked and available Braggin' Rights by clicking the buttons at the top of the Braggin' Rights page.

## Prison Time & Street Cred

Once you feel like your income has reached a peak, and progress has slowed a bit, you may want to check out the Prison Time page. Serving Time resets all your Production facilities and Distribution to 0 and your cash to $5,000, but it will also provide you with some Street Cred based on how much money you earned. Street Cred will provide a bonus to your base income based on how much Street Cred you have. Second, you can spend Street Cred on bonuses and improvements to your Cartel. Street Cred effects are permanent and will stay active even as you Prison Time again in the future.
Game Mechanics

## Street Cred

Street Cred is earned by Serving Time in prison. You earn street cred at the rate of 1 per $13,333,333,333 earned. However the game keeps track of lifetime Street Cred earnings, so for instance if you earn $1,333,333,333,333 and Serve Time you will gain 100 Street Cred. However you will now need to earn ($1,333,333,333,333 + $13,333,333,333 = ) $1,346,666,666,666 to earn just 1 more Street Cred.

##### The exact Formula used for Street Cred is:

***newXP = Floor( (PlayerMoneyThisSession \* 0.0000000000750 ) - (CurrentPlayerExp + LifetimePlayerExpSpent) );***

## Bonus Income (From Street Cred)

For every point of Street Cred you have, you will get a small bonus to your income when selling products. This bonus can add up to a HUGE increase in income after a few times serving time in prison. Because of this its always a good idea to keep some of your street cred and not spend it all after serving time.

##### The exact formula is:

***xpMult = Pow(Log(CurrentStreetCred, 17.5), 2.0);***

So, for example:

 1,000,000,000 | 93.1952220408821
Prison Time

Throughout the game you will want to Serve Time. Serving Time resets all your Production and Distribution properties to 0 and your cash to $750, but it will also provide you with some Street Cred based on how much money you earned. This Street Cred is useful in 2 ways. First, it provides a bonus to your base income based on how much Street Cred you have. Second, you can spend this Street Cred on Perks, which will provide huge bonuses and improvements to your Cartel.

The Prison Time page shows you your current Street Cred and the amount of new Street Cred you will earn if you Serve Time right then. If no new Street Cred is available, it will show the amount of money you still need to earn before you are eligible for anymore. There is no point in Serving Time if you are not going to earn any new Street Cred.
Perks

Perks can be purchased with Street Cred and will have a huge effects on your game. Keep in mind that once you spend your Street Cred you will lose the base income bonus it provides, so its always a good idea to keep at least some of it around. The base income bonus it provides is often worth more than the Street Cred bonuses early on, and you can always Serve Time again in the future and save up for the more expensive Perks.

There are 3 types of Perks in Cartel Mogul:

1. Cash Perks
2. Cred Perks (Street Cred)
3. Coin Perks (SquidCoin)

## Cash Perks

Cash Perks are purchased with the cash earned in game. They generally provide small bonuses to your warehouse storage, unlock distribution channels for your dealers, and hire managers for your production and distribution properties to help automate your Cartel. Cash Perks are lost when you Serve Time, so you'll need to buy them again after doing so.

## Cred Perks

Cred Perks are bought with the Street Cred you earn from Serving Time. They tend to provide bonuses the the amount produced each cycle, and the income earned from selling each product, though there are a few other perks as well. Cred perks can have a huge effect on your production and income, but it is a good idea to weight the cost of Cred Perks against the bonus income Street Cred provides on its own. Cred Perks are also lost when you Serve Time, so you'll need to buy them again after doing so.

## Coin Perks

Coin perks are bought with SquidCoin, which is purchased from Roving Squid with real money. Coin perks can provide huge bonuses and can accelerate time, however they are never required to play the game. Coin Perks are **permanent** and will ***NOT*** go away when you Serve Time.
Spooky Woods

Literally a spooky woods. Haunted af. There are a few main goals there: to behold all six spooky things, to collect all the Dark Essence, and the defeat the region's final boss. The Spooky Woods can only be reached via the Calypso Mountains.

## Areas

* The Darkness - The welcoming entryway into this region.
* The Graveyard - Literally a graveyard.
* The Nightmare - Very dark and reddish area.
* The Edge - A wolfish area, containing a certain tomb.
* The Crash - A vaguely industrial fenced off area.
* ????

## Animals

* Horror Mush
* Mean Wolf
* Suspicious Raccoon
* Shadow Pig
* Hoppy Bunny
* ????

## Foods

* Gloom Berries
* Haunted Apple
* Unripe Bananas
* Unforgiving Watermelon
* Donut of the End
* Ribs

## Animal Buddy

Once you get your Bear Courage, you have the opportunity to enter the cellar of a building in the Nightmare. Once you enter, you will discover a friendly Ghost who will be your friend!
Bear Simulator

Minimum:
* OS: Windows 7+
* Processor: 1.8 GHz Intel Core 2 Duo or equivalent AMD CPU
* Memory: 2 GB RAM
* Graphics: 256 MB with Pixel Shader 3.0 support
* Storage: 4 GB available space
* Sound Card: DirectX 9.0c compatible

Recommended:
* OS: Windows 8+
* Processor: 2.4 GHz Intel Core 2 Duo or equivalent AMD CPU
* Memory: 4 GB RAM
* Graphics: AMD/ATI Radeon HD4850 512 MB or greater / Nvidia GeForce 9800GT 512 MB or greater
* Storage: 4 GB available space
* Sound Card: DirectX 9.0c compatible

**Mac**
Minimum:
* OS: OS X 10.9.5
* Processor: 1.8 GHz Intel Core 2 Duo or equivalent AMD CPU
* Memory: 2 GB RAM
* Graphics: 256 MB with Pixel Shader 3.0 support
* Sound Card: DirectX 9.0c compatible

Recommended:
* OS: OS X 10.9.5
* Processor: 2.4 GHz Intel Core 2 Duo or equivalent AMD CPU
* Memory: 4 GB RAM
* Graphics: AMD/ATI Radeon HD4850 512 MB or greater / Nvidia GeForce 9800GT 512 MB or greater
* Sound Card: DirectX 9.0c compatible

**Linux/SteamOS**
Minimum:
* OS: Ubuntu 15.10 64 bit
* Processor: 1.8 GHz Intel Core 2 Duo or equivalent AMD CPU
* Memory: 2 GB RAM
* Graphics: 256 MB with Pixel Shader 3.0 support
* Sound Card: DirectX 9.0c compatible

Recommended:
* OS: Ubuntu 15.10 64 bit
* Processor: 2.4 GHz Intel Core 2 Duo or equivalent AMD CPU
* Memory: 4 GB RAM
* Graphics: AMD/ATI Radeon HD4850 512 MB or greater / Nvidia GeForce 9800GT 512 MB or greater
* Sound Card: DirectX 9.0c compatible

***Bear Simulator*** is a game where you live life through the eyes of a bear. Eat things, go on an adventure and discover things about your forest home.

## Features

* Explore 7 different regions from the regular forest, to the mountain top or maybe take a long walk on the beach. But don't go to the Spooky Woods, none have braved that task and came out with their sanity intact.
* Fight against an array of villainous creatures that dare try to stop your bear way of life, from the horrible bunny rabbit to the dreadful frog.
* Find things to eat like bugs, mushrooms, plants or various bits of food left by humans. All of which increase your bear stats: Strength, Dive and Intelligence to name a few.
* Collect cosmetics like hats, find curious things to decorate your den, discover strange and confusing bear beds. All very realistic bear behavior.
* Discover secrets but keep them secret ya hear?!
* View your bear through the Bear Face Cam. With it you can display your hats!
* Read the markings left by other animals after upgrading your nose.

## External links

* Steam page
* Official site
Bear Simulator Wiki

Welcome to *Bear Simulator* Wiki
the *Bear Simulator* guide for Regions, Achievements, News and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

What is Bear Simulator?

As the title of the game implies, Bear Simulator is a game where you play as a bear. You get an open world to explore and do bear stuff. With a variety of different areas to discover and things to find, you can eat fish and plants, steal honey, strike down innocent animals or maybe even discover the horrible mysteries of your forest home.

Featured images

Guides

* How to play guide for Bear Simulator
* System requirements
* Release date
* Game support

Videos

Twitter

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*Bear Simulator* Links

Official page

Farjay.com

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Secret Temples

There are five Secret Temples in five different regions of the game. Each contains a collectible decoration for your den, as well as one of a series of five mysterious tablets with fragments of a history.

## Regions

* Arni Forest - Home of the first temple. It's located in the mountains above & behind your den.
* Shepard Lake - The second temple can be accessed by going behind the waterfall across the lake, and following the path from there.
* Salty Rum Lagoon - The third temple can be accessed through an underwater passage hidden in one of the salt pools on the beach.
* Ancient Caves - Accessible via the Caves entrance hidden in the "temple" half way up Spiral Mountain in the Calypso Mountains.
* Calypso Mountains - The fifth temple is at the very top of Spiral Mountain. You will reach a "temple" halfway up, but there is a very difficult path up the rocks as you continue up to get to the very top.

## Stone Keys

In order to open the locked temples, you need to find a stone key in the same region as the temple, as in only the Arni Forest key will open the Arni temple & so forth.

Not all are locked, including the third temple, which you can enter at will.

## Decorations

* Forebear Flag - Large banner that hangs by your bed in the den.
* Rug - A fancy rug with the Forebear logo in the centre.
* Nothing
* ????
* Dan The Mole Picture

## Forebear Tablets

There are five Forebear Tablets which detail the secret history of the Forebears, one in each temple.
Flame Trap

Weight | 0.5KG

The **Flame Trap** is an **Interceptor Unit** in **Metal Gear Survive**.

## Summary

Abnormality Infliction: Burning, When you attack a creature with this weapon, chance of inflicting specified abnormality.

## Recipe

See Recipe: Heavy Machine Gun Type M.

* Sensor Unit x1
* Napalm x6
* Steel x5

*This article is a stub. You can help Metal Gear Survive Wiki by expanding it.*
Ancient Caves

A densely connected set of caves which connect to Arni Forest, Salty Rum Lagoon, and the Calypso Mountains.

## Areas

* Winding Tunnels - The tunnels closest to the Arni Forest entrance.
* Steam Caverns - A steamier set of caverns.
* Drip Cavern - Another cave, another sound.
* The Hall - A mysterious, massive corridor full of hard-to-navigate hazards.
* Obsidian Rock - A dark & craggy area.
* Crystal Caverns - Find the treasure!

## Animals

* Grotto Frog
* Large Spider
* Cave Rat
* Bat
* Mad Cow

## Foods

* Cave Berries
* Dehydrated Meat
* Taco

## Challenges

There are several puzzles based in the Ancient Caves.

A strange lock in the Crystal Caverns requires 8 Web Orbs to unlock. What could be behind it?

In the Steam Caverns, there is an area that is blocked by steam too hot to pass. How can it be cleared?
Warehouse

Warehouses are used to store the products you make until a distributor sells them. The current storage volume of the warehouse can be seen at the top of the game UI. Warehouse storage applies indiviually to each product, so for instance if you have a 100 size warehouse, you can store 100 Pot ***AND*** 100 Crack ***AND*** 100 Meth, etc...
Animal Buddies

Throughout the game, you will have the opportunity to befriend certain animals & have them live with you in your den. There are only four Buddies total; no other animals are befriendable. Finding & befriending all four Animal Buddies nets you an achievement.

## Requirements

There is a special item or skill required to befriend each animal buddy. If you find an Animal Buddy before you have the requirement, you will not be able to befriend them.
Salty Rum Lagoon

A beach region, Salty Rum Lagoon is full of sand, water, and crabs. It is accessed from the Calypso Mountains, has an entrance to the Ancient Caves, and also connects to Kickstarter Island.

## Areas

* Overwatch - The entrance area, above the rest of the beach.
* Mushy Sand - A soggy area of beach among the rocks on one side.
* Rusty Beach - The central beach area.
* Point Peak Bay - The surrounding waters.
* Forgotten Quarry - The secret area, accessible through an underwater passage from a pool on the beach.

## Animals

* Scurvy Frog
* Salty Crab
* Seagull
* Diving Skunk
* Sandy the Squirrel

## Buildings

* The Secret Temple - Hidden in the Forgotten Quarry.

## Foods

* Salt Berries
* Coconut
* Sand Pear
* Crab Apple
* Angel Veggie
* ????
How to play guide for Bear Simulator

Bear Simulator is a relatively simple game - it simulates a bear. The bear is you.

## Exploration

Explore everything. As a bear, your entire life is based on eating and exploring, and this game doesn't give you any sort of instructions on how to live like a bear.

You can explore a diverse set of environments with wildly different wildlife & landscapes, including:

* Arni Forest - Your home base, where your den is located.
* Shepard Lake - There is a lake there.
* Salty Rum Lagoon - Approximately what it sounds like.
* Calypso Mountains - Located in a mountain range.
* Ancient Caves - They're caves, and they're ancient.
* Spooky Woods - Definitely not haunted.
* Greenpeak Campgrounds - It's like camping: in tents.
* Kickstarter Island - A paradise island centred on the Kickstarter backers.
* ???? - A region that is secret.

## Stats

Certain stats are granted by imbibing certain substances, incuding:

* Run - how fast you run.
* Dive - how long you can stay under water diving.
* Intelligence - how smart your bear is.
* Luck - does absolutely nothing.

## Foods

As your bear gets more intelligent, it can eat different rare and exotic foods, ranging from berries & plants, to junk food & other animals.

## Collectibles

Although it makes no sense to have an inventory, you have one. So that's a thing. Collect a bunch of stuff!

## Customizable Bear

Your bear can wear hats and different skins as you collect & unlock them. Yeah.

## Den

Your bear has a den that holds all the trophies, decorations, and animal friends you've collected through your journeys. You can also sleep here to regenerate stamina and health. The amount replenished is determined by the upgrade state of your bed, and you can either choose to sleep all night or set your respawn.

## Controls

* Mouse 1: Swipe
* Mouse 2: Power Swipe (once unlocked)
* E: Collect/Eat
* R: Other
* Shift: Run (Press once then hold down the forward button)
* Ctrl: Crawl Mode
* Space: Jump
* Tab: Menu
* O: Options
* ESC: Save/Quit
* WASD: Move

## Movement

* Bipedal Mode - In this mode you can jump and power swipe. Unfortunately, in this mode you are incredibly slow.
* Crawl Mode - You move faster than Bipedal, and you can attack small animals. When you jump, you go back to Bipedal Mode.
* Run Mode - The fastest mode, but you lose stamina and control in this mode.
* Power Swipe - Hold your button to charge an attack, and unleash a super powerful blow with a cooldown of 15 seconds.

## Hints

* Consider chasing smaller animals when crawling instead of bipedal mode, you are quicker and lower to the ground when crawling.
* When it rains almost all animals disappear.
* Small things like mushrooms, bugs and plants glow, consider exploring at night time to look for them.
* Don’t travel to further regions without first exploring the closer regions, you would probably get beat up by tougher animals or confused by exotic foods.
Bear Simulator Wiki/Top section

Welcome to *Bear Simulator* Wiki
the *Bear Simulator* guide for Regions, Achievements, News and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

What is Bear Simulator?

As the title of the game implies, Bear Simulator is a game where you play as a bear. You get an open world to explore and do bear stuff. With a variety of different areas to discover and things to find, you can eat fish and plants, steal honey, strike down innocent animals or maybe even discover the horrible mysteries of your forest home.

Featured images
Bear Courage

Bear Courage can only be achieved by finding & beholding all 6 Scary Things in the Spooky Woods region.

## Scary Things

 Ordinary Mushroom | Just a regular mushroom. That's all it is....

## Uses

* Cellar Door - Bear Courage is a requirement for opening it, though there's probably nothing good down there. Found in the Cabin in the Spooky Woods.
* Secret Region - Along with requirements of other stats, Bear Courage is needed to enter.
Shepard Lake

Shepard Lake is made up of the abandoned Dragon9 facilities and a large forested area around Leene Lake. It is accessed by climbing a series of containers & buildings in Arni Forest.

## Areas

* Lake Platform - The docks & upper remains of Dragon9.
* Yuji Fields - The central area of the region.
* The Marsh - A rather wet area near the lake: alligator central.
* Leene Lake - The lake & its surroundings, including the area behind the waterfall..
* Echo Path
* Underbelly

## Animals

* Lake Duck
* River Fox
* Alligator
* Skunk
* Angry Boar

## Buildings

* Shepard Forest Ranger Station - Full of foreshadowing of a certain shadowy resident of the region.
* The Secret Temple - The second secret temple.

## Foods

* Blackberries
* Onion Rings
* Donut
* Hamburger
* Coffee
* Grapes
* Tomato

## Challenges

The final challenge of this region is defeating Bigfoot. Bigfoot will only appear once all the other animals in the region have been killed, so that's the first priority.
Calypso Mountains

A dangerous stretch of dusty mountains, largely populated by wolves & goats. Also somewhat radioactive. The Calypso Mountains are first accessed via the Arni Forest, but serve as a bridge to Salty Rum Lagoon & Spooky Woods, and also have an entrance to the Ancient Caves.

## Areas

* Top o' the Mountain - The top of Spiral Mountain.
* Dust Valley - The opening area of the region.
* P.A.T.R.I.O.T. (Outside) - The remains of a scary research corporation.
* Spiral Mountain - A mountain with a spiraling path around it.
* Corrupted Soil - It's been bribed. The connecting area to the Spooky Woods.
* Driftwood Walk - The winding path to Salty Rum Lagoon.

## Animals

* Mountain Goat
* Rabid Wolf
* Lab Rat
* Radio-Duck
* Mutant Bat - The final boss of the region.

## Buildings

* P.A.T.R.I.O.T. Containment Zone - Something is locked in the emergency lockdown. Something might be released.
* Project PORTAL/Animal Research & Testing - Former P.A.T.R.I.O.T. facility for animal experimentation & portal tech development.
* The Way Station - A "secret temple" that isn't actually a secret temple, found halfway up Spiral Mountain.
* The Secret Temple - A secret temple at the top of Spiral Mountain.

## Foods

* Rancid Meat
* Mountain Berries
* Potato
* Rocky Mountain Cabbage

## Animal Buddy

You have the opportunity to befriend a lost cat from the animal research facility in this region.