Ghosts of Kettlemine

## Summary

With supplies low, you're sent back to Kettlemine to scavenge. But the town's ghosts are everywhere...

## Cast

* Sketchy Galore
* Raven
* Chess
* Earl Lee Canton

## Mission Requirements

Collect all of the required items to unlock this mission!

1. Completed Season 1, Mission 7
2. 20KM Distance Badge

## Rewards

### Potential Rewards

* Rubber Fragments
* Floppy Disk NFT - Common, Uncommon, or Rare

## Transcript

### Scene 1. The Ghost

EXT. Gates of Coyote Skull Sounds of people warming up. Think the line before a marathon.

SKETCHY ((FX: Electronic key noise of speakers activating. Good morning, Dustcap (relishes the s) s. I love this, I love seeing you badasses work together. Not just because it warms the cockles of my heart and, indeed, the sub cockle area, but because it means I have one less phoneline to deal with. (Gets serious.) So here’s where we are. We’re low on resources and high on some bad guys’ to do lists which means, sooner or later, someone is going to come knocking on our chamber door. We need resources and we need people and…this is where you come in. And so does Kettlemine. Over to you, Raven.

RAVEN: This is going to be tough. Be careful. Be kind. If there are survivors, talk to them and bring them home. Runners, that’s your job. You’re with me.

SKETCHY: Riders, it turns out the desalinator needs…well…I’d say a desalinist but apparently no one likes it when you make up words, SKETCHY, so let’s just go with an instruction manual. I’ll guide you in. You might get lucky. We’re overdue. Head to Kettlemine, confirm the pirates have gone. Save anyone you can. Get to it, Dustcaps.

### Scene 2. The Shores of the Dead

EXT. THE HILLS ABOVE KETTLEMINE Distant sea shore. The sound of fires. Wind in grass. The crowd from the top of the previous scene.

SKETCHY: Town outskirts, okay. Here’s what you’re going to do; 100m apart, straight line, move forward. I am about to do Science to (FX: typing noises)…you!

FX: BRAAAAAHM.Let’s go full Hans Zimmer BIG NOISE here.

OUTSTANDING. I’ve linked your headsets so we can get a solid sensor net thrown over the town and get an idea of just how crowded it is. And it’s…not. Okay, Riders I’ve marked the location of the Ingram Mansion. Just follow the breadcrumbs. East quadrant looks clear, and wrecked, so be careful. Runners, here’s what I’m seeing. Thermal tracks in the ocean suggesting boats and recently. Looks like one on the shore too, but I can’t lock heat signatures in to see who’s in it.. I’m…I’m not reading townsfolk. I’m so sorry.

FX: Alert ping.

SKETCHY: Movement, Runners, heading your way and fast. Riders, break and head into town, East quadrant’s showing as empty and the Ingram Mansion is there. Runners, spread out, let me get a decent fix on what’s incoming. Get going and once you’re all 500m apart we’re going to…

FX: BRAAAAAAHM

I LOVE SCIENCE! Okay you’re looking at a dune buggy, pirate’s buddy, heading your way very fast. We’re going to need to bring them in for answers so here’s what I want you to do…form a horseshoe around the coordinates I’m sending you… Keep moving forwards…

FX: Engine guns louder throughout this scene And…close your eyes. Now!

FX: A POSITIVELY STEROIDAL CAMERA FLASH

FX: Car screeches to a halt.

SKETCHY (ON LOUDSPEAKERS. ALL OF THEM.) REMAIN STILL! YOU’RE UNDER ARREST UNDER THE SHADOW PROCL-UNDER THE RULES OF THE DUSTLAND CHARTER!

RAVEN: Hello, Canton. Been a while.

CANTON: Was hoping it’d be you.

FX: Lighter flicks. Drops.

CANTON: Make good choices, Raven.

FX: FWOOSH! Flames catch

RAVEN: No! Get after him!

CHESS COUGHS.

RAVEN: Oh NO! Dustcap, help me!

FX: Boot opens

CHESS: STOP (Coughs) STOP HIM! You’ve ruined everything!

FX: CHESS runs off

RAVEN: Get after them!

INT. CAVERN. Sounds of people. Hollow, echoing. Clearly a massive space.

### Scene 3. The Ghosts

The sounds of running water, cooking fire, people. Two sets of running feet, one is the player. One is RAVEN.

RAVEN: Raven to all Dustcaps. We’ve got them. Sketchy, I’ve got this. Coordinate the searches, we’ll link back up in an hour or so.

SKETCHY: Copy that, Boss. Have fun storming the castle!

CHESS: Took you long enough.

RAVEN: What’s your name?

CHESS: Chess.

RAVEN: Cool name. I’m Raven. This is the old salt mine isn’t it?

CHESS: When Kettlemine fell, we moved down here. Mr N mapped it. Tunnels everywhere. They didn’t even think to look because they’re STUPID.

RAVEN: How many of you are there?

CHESS: Not enough. NO. We fight pirates anyway. We win TOO. Canton was running away. He was going to get his MUMMY.

RAVEN: How do you fight them?

CHESS: REALLY WELL. I’M THE LEADER. I’m the bravest. The quickest too AND I have the best plans. Or I did before you RUINED it. I got captured, ON PURPOSE, to get back to their camp. I was going to escape, obviously, come back here and lead all the pirates to the shore. Then we were going to collapse the mine, trapping them on the shore with no choice but to leave forever or DIE.

RAVEN: But that would kill the town too.

CHESS: The town is dead.

RAVEN: The town can be SAVED. If we got the Dustcaps together, used them to draw the pirates down to the shoreline, we could pull it off.

CHESS: (Just disgusted they have to deal with an ADULT.) Canton stole the detonators…

RAVEN: (We can hear the deeply unpleasant smile) I know how to get them back.

### Scene 4. The Ghosts at War

EXT. THE STREETS OF KETTLEMINE The ocean. The yells of approaching pirates.

FX: Convoy rides up. CANTON gets out.

RAVEN: Do I look man enough now?!

RAVEN: Canton. Charming as ever.

CANTON: (We hear him rage out here and then climb back out into smug) I am bored, Raven. I am bored of this miserable town and the murderers who hide in its BONES and the only thing, Raven, the ONLY THING THAT HAS GOT ME TO COME BACK HERE?! Is the chance to wipe that smile off your face. So, you give me the kid and my friends walk away and we settle things. You don’t give me the kid? My friends kill your friends. I take the kid. We settle things. I win. Because I. ALWAYS. WIN.

RAVEN: (SO MUCH RAGE) You don’t change.

CANTON: Okay I’m done. Grab the idiots. Rig the charges, let’s burn this rancid sack of driftwood to the ground.

FX: Click of detonator being opened.

RAVEN: Hey Canton? CANTON: WHAT?

RAVEN: SAY CHEESE.

FX: \*FWASH\*! Sketchy cycles the flash in every headset. CANTON screams.

SKETCHY: Dustcap, grab the detonator!

FX: Sound of engines firing up. CANTON yells in pain

RAVEN: Dustcap Primary to all Dustcaps! Time to play a little keepaway!

FX: PIRATE jeep guns its engine.

SKETCHY: Head for that rubble pile! Up and over! Good job!

FX: Pirate bursts out of a side door, yelling. Bodychecks the Dustcap and they hit the floor.

RAVEN: NOT TODAY!

FX: RAVEN wrestles the pirate away.

SKETCHY: Dustcap, grab the detonator!

FX: CHESS steps over the fighters on the ground.

CHESS: No. Checkmate.

SKETCHY: DUSTCAPS! HIGH GROUND, NOW!

FX: Massive explosion and crash cuts them off.

### Scene 5. Not Quite Back From The Dead

INT. DUSTCAP’S ROOM The Kettlemine shore. If we wanted to, and I think we should, we should re-use the effects from the first scene of the first episode.

FX: The sound of the pirate convoy riding into the distance. There are fewer of them.

RAVEN: (FURIOUS) You lied to us.

CHESS: Yes.

RAVEN: You used my people as bait.

CHESS: Yes.

RAVEN: WE COULD HAVE DIED!

CHESS: Did you?

RAVEN storms off.

SKETCHY: ((FX: Electronic key noise of speakers activating) My God, kid. (LONG, AWKWARD PAUSE. ALL WE CAN HEAR IS THE OCEAN AND THE WIND CREAKING THROUGH THE STRUCTURES OF KETTLEMINE)

SKETCHY: Can we help you? There’s not much food but there’s some, and there’s always shelter. And some really good dogs. You…you can’t be alone out here. It’s like living inside a wound.

CHESS: That’s very kind. This is our home though. We need to stay here. It’s where we haunt.

SKETCHY: Sweetheart, please. I hate the thought of you fending for yourself when we can help.

CHESS: You didn’t save us when they attacked.

SKETCHY: We couldn’t get to you in time. And the Dustcap came from here. They lost what you lost.

CHESS: They were trusted. We were sacrificed.

CHESS: (Changes gear) You helped a lot though. You should have a going away present. Eliz left you this.

SKETCHY: WHAT?! Dustcap hold that up to the camera please…oh my…Dustcap that’s a White Barrow lockbox. It only opens when the owner touches it or if they die. It’s Percy’s. And it’s still locked.