Adventure Captain Ashna

First Skin

    **Tag:** This monster is an Adventurer.

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

### Optional Skills

**Guaranteed Hit:** This monster's attacks are guaranted to hit. (Ignores **Flying** and Armor block chance for Ranged Attacks)

**Almighty Form:** If this monster was deployed in the front row, it will *transform*into **Adventure Captain Ashna (Melee Form)**. If this monster was deployed in the back row instead, it will *transform*into **Adventure Captain Ashna (Ranged Form)**.

## Melee Form

### Crystal Cost

3

    **Tag:** This monster is an Adventurer.

**Transition:** This card can't be crafted, put on your deck or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Shoot Command:** At the beginning of your turn, increases Ranged Attack of all allies by X and their Ranged Attack can't be blocked by armor. Only the strongest **Shoot Command** applies.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Vanguard:** At the beginning of your turn, if this monster is in the front row, all other skills with a "numeric effect" will gain +X to its effects until the end of your opponent's turn. **All In**, **Batter**, **Bombardment**, **Craze**, **Flurry**  and **Mantra** are not affected by this skill.

## Ranged Form

### Crystal Cost

3

    **Tag:** This monster is an Adventurer.

**Transition:** This card can't be crafted, put on your deck or disenchanted.

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Opportunity:** When an enemy does a Melee Attack from the back row, attack it with a Ranged Attack. Will trigger after all other enemy skills and only if the monster with this skill is still on the back row and wasn't destroyed.

**Barrage:** Attacking with Ranged Attack from the back row will target all back row enemies, ignoring **Taunt** and **Stealth**.

**Rearguard:** At the beginning of your turn, if this monster is in the back row, all other skills with a "numeric effect" will gain +X to its effects until the end of your opponent's turn. **All In**, **Batter**, **Bombardment**, **Craze**, **Flurry**  and **Mantra** are not affected by this skill.