Bug Zapper

*"Bite back with electricity!"*

**“**Now I'll show those pesky pests!**”**
–Wilson

**“**I prefer fire over electricity, unless it's an electrical fire!**”**
–Willow

**“**Small stick to hit small bug.**”**
–Wolfgang

**“**Another simple tool.**”**
–Wendy

**“**DEBUGGER OBTAINED**”**
–WX-78

**“**This'll teach those mites a lesson!**”**
–Wickerbottom

**“**I once met a bugzapper named Darrel. Or was that the brand?**”**
–Woodie

**“**Mundane, but it keeps the bugs out.**”**
–Maxwell

**“**This is nöt a weapön wörthy öf a Valkyrie!**”**
–Wigfrid

**“**What does this do? OUCH!**”**
–Webber

**“**Best patent this model.**”**
–Winona

**“**I had to use one of these often back at...**”**
–Warly

**“**Cmon, it's just a little sting!**”**
–Wortox

**“**Bzztr Basher**”**
–Wormwood

**“**Hit bugs with zappy stick!**”**
–Wurt

**“**I was the best flyswatter back at camp.**”**
–Walter

**“**Helps with keeping bugs out of my hair.**”**
–Wanda

**“**Stingy Thingy.**”**
–Winky

**“**Small carapaces, conductive.**”**
–Wathom

The **Bug Zapper** is a melee electrical weapon. It requires 1 Spear, 2 Electrical Doodads, and 2 Saffron Feathers to craft and an Alchemy Engine to prototype.

Unlike the Morning Star, the Bug Zapper has 80 uses, and loses durability after every hit, breaking when it hits 0%. Before breaking, it can be recharged at a Charged Lightning Rod or any of Winona's Generator, recovering 33% (or 26 uses) of its durability. It also works as Lightning Rod when dropped on the ground. When a lightning strikes it, it gains 33% durability back, just like with the lightning Rod. Holding the Bug Zapper will protect the wielder against lightning strikes.

The Bug Zapper's base damage is 24. However, the passive electric modifier boosts the damage to x1.5, dealing 36 damage. If the target Mob is wet, the electric modifier will instead boost the damage to x2.5, dealing 60 damage.

It also deals a flat 40 extra damage to insects, like Bees, Aphids and Scorpions, dealing from 76 to 100 damage if the insect target is wet. Spiders, however, receive less damage from the Bug Zapper than other insects, only adding 25 extra damage, which translates to 61 damage initially, to 85 when they're wet. Additionally, attacking any of these creatures triggers an AOE attack, that deals 10 extra damage to any other Insects or Spiders close to the main target. The extra damage to Insects and Spiders cannot be affected by any damage multipliers, being always either a flat +25 or +40 depending on the mob attacked, and +10 AOE damage, no matter if you're Mighty Wolfgang or Wes.

Insect Mobs

## Tips

* The Bug Zapper is best used against insects, it's especially handy against large groups of mobs like Bees and Spiders, due to its AOE effect, and for boss fights like Bee Queen, Antlion and the Hooded Widow, thanks to its insane electrical damage when the mobs are wet.
* This item is harder to use against Raid Dragonfly if it's not raining while the fight occurs, because of her special wetness mechanic. But it does come with the advantage of being able to use Water Balloons to make her wet with no need for rain.
* Although the Bug Zapper deals a larger amount of damage to Insects/Spiders, the Morning Star is still more effective against mobs that don't fit in neither of those categories.
* Once the Player obtains the Drowning Conch or Rainy Days as Wickerbottom, they can freely force rain to use the Bug Zapper with full effectiveness.

## Trivia

* Bug Zapper's crafting recipe used to be 1 Torch, 2 Electric Doodads and 2 Crimson Feathers. This was done to make the craft more accessible, but was later changed in the Squeaky Clean update. Its appearance also got changed to reflect its new recipe, with the Red in the center of the Zapper being replaced with a Saffron Feather sprite.
* The Bug Zapper used to not waste durability when it strikes a target, instead it had 6 minutes of fuel, just like the Morning Star.

## Gallery

Wilson wielding a Bug ZapperBug Zapper's original appearance before the Squeaky Clean update.