Super Smash Flash 2

***Super Smash Flash 2***, commonly abbreviated as ***SSF2***, is a periodically-released nonprofit Flash fighting fan game developed by the *Super Smash Flash 2* Team, led by Gregory *Cleod9* McLeod, and published by McLeodGaming. Although initially referred to as a sequel, *Super Smash Flash 2* is a reboot of the critically received fan game *Super Smash Flash*.

The game is based on the *Super Smash Bros.* series, featuring many of its gameplay mechanics and characters. However, this Flash game does not aim to clone the *Super Smash Bros.* games, as the content inclusion criteria has been loosened to include content from any series that has ever appeared on a Nintendo console, allowing the roster access to other third and fourth-party characters including, but not limited to Lloyd, Sora, Goku, and Ichigo.

## Gameplay

*The following explanation is based on the gameplay of the demo.*

*Super Smash Flash 2*'s gameplay is very similar to the official *Super Smash Bros.* games. Unlike most traditional fighting games, a character's health is measured by a damage percentage counter. As the character is attacked, damage accumulates, and the percent value increases. The higher the percentage, the easier it is for a character to be knocked off the stage.

The controls are also different from its predecessor. The W, A, S, and D keys are now assigned to Player 1's movement, while the arrow keys move a second player. The O and P keys still remain in P-1's possession, however, as the O key is used for special moves (or activating a Final Smash), the P key for standard attacks, the I key for shield, and the 1 key for taunting. P-2 uses the 1 key on the numpad for special moves (or activating a Final Smash), numpad 2 for standard attacks, numpad 3 for shield and numpad 4 for taunt. Players can customize their controls in the menu.

Matches can be played in either Time, Stock mode, or a combination of the two. In Time Mode, each player receives a point when they KO an opponent, and loses a point if they are KO'd, or if they self-destruct. At the end of the designated time limit, the player with the most points wins. Should two or more players accumulate the same amount of points, there will be a Sudden Death match to determine the winner. In Stock mode, each player is given a chosen amount of lives, and every time they are KO'd or self-destruct, they lose a life. When a player loses all of their lives, they are "defeated", and the match concludes when there is only one player, or one team left standing.

## Playable Characters

The characters are the fighters which represent the universe they belong to. Each character has a number of special attacks, standard attacks and a unique special move called a Final Smash.

There are 2 types of characters: starter characters, which are available for use from the beginning, and unlockable characters, which are accessible only after being unlocked. Five characters from the past game are confirmed to not return: Young Link, InuYasha, Blue, Blade, and Mr. Incredible. Mega Man X was intended to be replaced with Model X, who was ultimately replaced by the classic Mega Man; which has sparked controversy regarding whether Mega Man should be regarded as a newcomer or veteran. All deconfirmed characters have the possibility to return as expansion characters.

This list is a compilation of the characters that have been confirmed playable for *Super Smash Flash 2*, with a total of 47 as of Beta. They are listed here by series.

## Notable Players

The following lists the notable players within the SmashFAQs community:

* Demariw