Game modes

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These are the various unlockable **game modes** in *Conan Unconquered*. You can choose to play single-player (Custom Battle), or two player co-op (Cooperative Battle).

Gameplay is real-time, but you can also pause at any time to issue commands and start construction of new buildings. Maps and enemies are unique, random and procedurally generated. The setting of the desert is the region of Khoraja and the lands to the south.

## Scenario Mode

The **Scenario Mode** features five concurrent maps, which teach you the different mechanics of the game in ascending difficulty. Once you finish these, the majority of play will be using the game modes provided below.

## Custom Battle

**Custom Battle** is a custom single-player experience. Players can choose the map density, resources (amount), creeps (amount) and wave count: 10, 25, ?, infinite.

'infinite waves' is unlocked by completing 25 full waves.
Unlocking[*citation needed*] infinite waves grants an achievement: *Infinite Waves*

You're also able to enable or disable any of the difficulty modifiers listed below, once they are unlocked.

Depending on your settings, you will have a certain score modifier which will multiply your score by the given amount.

### Dificulty modifiers

* **Bonus Effects**

* **Greater Artifacts**

Unlocking it grants an achievement: *Elite Artifacts*
* **Elite Creeps**

Unlocking it grants an achievement: *Elite Creeps*
* **Crom Mode** locks the option to pause. and grants you a bonus (score multiplier).

Unlocking it grants an achievement: *Crom Mode*
## Cooperative Battle

**Cooperative Battle** has the same options as Custom Battle and includes a player list and chat window.

Shared: the base, loot from chests in the wild, benefits from structures like healing fonts, technologies and resources generated with the passage of time.

Resources are not shared and both can freely construct new buildings and amass an army to reach their common goal.

**Tips**

* *Share* resources with your alley. Generated resources are split between both players each period. Keep this in mind when planning who builds which resource buildings.
* *Flat resources* are split between players immediately when produced. This includes Food, Command, Thralls and Soul Essence.
* *Resource storage* is done by each player. Don't worry about spending your partner's resources.
* *Research* can be shared at each other's Guilds, but each guild can only research one task at a time.
* *Armies* are not shared. You are responsible for your own army and its upkeep.

## Challenge Mode

The player's score is shown on a leaderboard along with the seed of the map at the end of a game. Giving this seed to someone else allows them to play the same map with the same settings applied and compare scores through the leaderboard.

## Notes

* Co-op with more than 2 players will not be implemented as it would probably be too overwhelming.

## References

1. ↑ 1.0 1.1 Conan Unconquered
2. ↑ nerd4life interview
3. ↑ "Conan Unconquered Preview – Not Quite Billions", Wccftech - April 6
4. ↑ 4.0 4.1 Petroglyph, Reddit (AMA) - March 15, 2019
5. ↑ superbiffy; Funcom, Twitch - May 31, 2019
6. ↑ Launch stream, Twitch - May 29, 2019
7. ↑ 7.0 7.1 Variety interview
8. ↑ nerd4life interview
9. ↑ TechRaptor interview
10. ↑ Subnation interview
11. ↑ Co-op Multiplayer & Challenge Mode - May 21, 2019 (0:50)