recursal/Fanatic-Fandom huggingface dataset:
Paladin Armour

Place of origin
 In service
 Used by
 Designed
 Manufacturer
 Number built

The Paladin Armour is a series of heavily fortified alloy-bond potency armour designed by the Corporatocracy of Harbitros, along with Cyneture Science and Carmine Valley Industries. Strebor Ekaj and the Intelligentsia Occult wanted to create an experimental armour that could withstand the most dangerous, grizzly aspects of combat. In 2035, the finished product was brought forth to Jaxson Dunwall -- Embattled Governour of Domi Concordia at the time -- by Strebor Ekaj in confidentiality. Jaxson was requested to use it in combat from then onward, and he happily agreed. From 2035 to 2040, Mark I of the Paladin Armour proved highly efficient and passed all the tests the Intelligentsia Occult hoped it would.

   In 2040 -- at the end of the Campaign Against the Covenant -- Strebor Ekaj, in the masquerade of the Benefactor, revealed to Jaxson his true intentions, as well as the elusive Intelligentsia Occult's. Shortly thereafter, Strebor performed a Theoavaristic ritual in which he respectfully executed Jaxson -- also testing the immense power that the Antecreedal Longarm contained.

Near the end of 2040, Mark II of the Paladin Armour had been completed and was secretly given to Alexander Dunwall -- the son of Jaxson -- during Operation Deface & Revive. Alexander used the newly improved Paladin Armour to take control of Vaella Complex from his demented uncle, and overall liberate Domi Concordia from his kakistocracy. Since 2040, Alexander has used the Paladin Armour -- unaware that he is an experiment for Intelcolt.

## Design

**Paladin Armour Mark I** is mainly composed of armour plates of Paladite -- a compound metal alloy composed of Harbian metal and several other highly sturdy metals. Due to this, the armour is bulletproof and highly resistant to explosions of almost any caliber. Underneath the armour pieces are fire-retardant nanocloth that is designed to keep heat from passing through and radiating the skin. The helmet of Mark I is composed of Paladite, as well. However, the face lens is composed of a plastic crystal alloy with similar properties to diamond. Upon the center of the lens is also a holographic sight. On the lower, frontal side of the helmet are breathing filters to allow air to pass through the helmet for the wearer to breathe -- but has several filters to keep out harmful substances, such as smoke, dust, neurotoxins, fire, and  even water. The armour also bears several different holsters, sheathes, and packets to contain ammunition, weaponry, and other useful equipment.

**Paladin Armour Mark II** is more heavily armoured than its predecessor, but is still composed of the Paladite compound. The vycreant nanocloth also rests under the armour. However, one noticeable difference between Mark I and Mark II is that the latter has a different helmet. The helmet of Mark II has a smaller, more vertically narrow lens than Mark I. The lens is composed of an even stronger plastic crystal known as Polyziralis. An interactive holographic interface is also present in the helmet to allow for more precise coordination in combat.
Beatrix Soulton

Beatrix Soulton was a magic user born in Soviette-controlled Espinthela in 1950. In her young adulthood, she was captured by the Soviette Department of Paranormal Research and experimented upon for years. After being liberated of her torture, she was held in captivity until the USR collapsed in 1991, when she was discovered by patrolling Eclipse agents. Word of her strange abilities quickly made it to the knowledge of the Majestic, and she was soon moved to Ostlyn, Harbitros. After recuperating in Harbian care, she was asked to join the Majestic upon it being confirmed that she was a witch. Knowing she would never have a normal life, Beatrix agreed.

Beatrix Soulton was relocated to Aerfield 1313 following its construction in 2003. There, she had more freespace to hone and use her magical abilities. The frigid temperatures and climate of Hyperborealis also empowered her cryokinetic powers.
Malheur's Realm

Owner
 Type
 Dimension Identity

**Malheur's Realm**, later identified by the Majestic as **I-PD-00033**, is an unstable pocket dimension claimed by Malheur, after he was dimensionally discombobulated by a malfunction in Aerfield 1313's transdimensional portal. The pocket dimension, when first discovered by the interdimensional traveler, was stable. However, after altering it and creating structures, such as his manor, the pocket dimension became distorted and began to unravel -- due to Malheur's tampering with its original state.

   Eventually, the dimension became riddled with gravity fluctuations, spatial distortions, and interdimensional rifts and fissures.
Furfish

**Abilities** | Telepathy

 The Furfish is one of the few scientifically accepted cryptids. It is native to the Great Timberlands on the continent of Hyperborealis. Due to Harbians inhabiting the Great Timberlands in the latter days of the Eularbian Golden Age -- and the region becoming a Harbian dependency after the Divergence -- the Furfish has been adopted into Harbian folklore.

Due to it sharing major characteristics from both the mammal and fish kingdoms, scientists and zoologists find it difficult to classify it into one or the other, and thus it is currently the only confirmed Fishine-mammal hybrid. However, beyond the knowledge of scientists, the Furfish species is a natural anomaly. Likewise, it is unknown that Furfish can silently whisper to humans via telepathy; this is undocumented due to the remaining numbers of the species.
Krabbemensch

**Abilities** | Regeneration

 The **Krabbemensch**, commonly known as **crabfolk** and **crab people**, are a species of crab-like anthropoids that live in tribes underwater or on small, secluded islands off the coast of western Jayrspa. Up until -500, the Krabbemensch thrived and flourished on the coasts of western Jayrspa. However, humans in the area hunted and waged war against them -- effectively dwindling their population numbers and extincting several races within the overall species.

   The Krabbemensch consider the Brinefolk as their destined adversaries, and act aggressively against any fishperson they come in contact with.
Mauzoine

Type
 Dimension Identity

The Mauzoine is a juncture dimension full of juxtethereal fluctuin. The dimension was specifically used as a transitway for the Mazgredoth and several other interdimensional beings in the antepurgial time period on Junope. However, once humanity began to grow in its superiority, species such as the Mazgredoth fled into the Mauzoine -- rendering the dimension as their new home. In specific, the Antepurgial demon Garnos Mahrva also utilized the Mauzoine as its home. Besides creatures that were regular Junopian frequenters, it also contains various xenodimensional entities.

The law of physics are somewhat different in the Mauzoine than they are in Dimension Zero. Gravity, for example, is almost nonexistent, allowing for objects to arbitrarily glide through open space. The juxtethereal fluctuin, however, remains sea-like in its expanse through the dimension.
Experiment 422

**Abilities** | Cell regeneration, superhuman strength and endurance

 Experiment 422 was an experimental supersoldier created by Machinam in the 1990s by way of transgenics. It was an attempt at creating a new breed of stronger, more durable soldier -- that on the battlefield, would be superior. It was created by the Raritag Federal Science Division, which is a scientific branch of the Federation. However, during a series of physical tests to examine the current capabilities of the mutant, Experiment #422 had gone on a rampage that led to the deaths of over 40 scientists and board members within RFSD. The Majestic discovered the problem and hastily made way into Raritag, Machinam. There, the Majestic incapacitated Experiment #422 and recovered its comatose body, placing it into a vat of lethargy-inducing fluid to keep it into a perpetual stasis.

In 2005, Experiment #422 was relocated from its holding place to Aerfield 1313, to ensure it would not harm any innocent life.
Beast of the Mist

**Abilities** | Invulnerability, amorphous shape, limited death inducement

 The **Beast of the Mist** -- also known as the **Mist Monster**, the **Beast of Smoke**, and the **Cloud Beast** -- is an amorphous cloud of dust-like particles that has been sighted throughout southwestern Harbian demesnes, such as Sirvine and Nova Astus. The Beast seems to only attack loiterers in the forest, such as campers.

   A specific example of the Beast's attacks is the 2024 Krusothe Campsite Massacre, where three innocent Harbian campers (Johnathon Krusothe, Will Krusothe, and Jimmy Fant) were ominously found dead at their campsite when a ranger checked on their endeavours. Their corpses yielded no physical trauma or wounds, and the only sign of death is if they had somehow asxphyxiated in the middle of the forest. Their campsite had also been near a location in the forest where the Beast had been sighted decades previously.
Watchful Gourd

**Abilities** | Knowledge of everything it sees, immortality

 A watchful gourd is a pumpkin-like creature with an ambiguous face that remembers anything it sees. They are only located in the Copsewood Forest within eastern Avarice, and were first spotted by Harbian pioneers in the 1780s. Since then, tourists, explorers, and the curious have gone through the Copsewood Forest in hopes of finding such a creature. They are also known to answer questions.

A closeup of a watchful gourd
Great Atrocity

**Abilities** | Immortality, regeneration, superhuman strength

 The **Great Atrocity**, also known as the **Amalgamation**, is a massive, unkillable amalgamation of body parts from two ancient human races: the Gugadesh and the Nephilim. The United Soviette Republics found a massive, well-preserved underground tomb filled with the bodies of Gugadesh and three Nephilim, in the 1940s. After experimentation on reanimation through the 1950s, the Soviettes created a large, ghastly creature that was composed of body parts from the aforementioned corpses. However, the beast was wild in its reanimation, and killed half of the original members of the USR's Department of Paranormal Research. The Soviettes soon found that they could not kill their own creation, and thus they locked it in a large compound deep beneath the Virago rainforest.
Toby's Diner Incident (SI-036)

The **Toby's Diner Incident**, named by the Majestic as **Event SI-036**, was a catastrophic event that took place in 1965, in the small Harbian town of Chester, West Psaunder.

* Various bursts of lightning

## The Event

On Junith XXI, 1965, a spatial rift opened in the middle of Toby's Diner -- a small restaurant established in the sleepy town of Chester, West Psaunder. The spatial rift tore apart the diner within minutes, and began to also tear apart nearby buildings in the town. As evening approached, the anomaly concluded, but had given off an immense burst of energy -- thus alerting the Harbian Eclipse Agency, and consequently the Majestic.

## Aftermath

Upon the arrival of the Majestic and high-ranking HEA operatives, most of the town had been destroyed -- and most of its civilians killed. The survivors were immediately incarcerated by the Harbian Eclipse Agency, and would later go through extensive therapy to cleanse their memories of the event from their brains, and then be sent into new lives or institutionalized. The ruins of Chester were burned throughout the night by the Corporate officials, to remove all evidence of the town's physical existence. The Corporatocracy then spent two months erasing Chester from global maps and all references to it in every accessible form of information available.

The Majestic was never able to figure out what caused the spatial rift, though in the 1980s, the Majestic figured it was connected with the mysterious electromagnetic frequencies only present on Avarice.
Avarician Beast

**Abilities** | Spatio-chronokinesis, psychokinesis, teleportation, regeneration, levitation, shapeshifting

 The **Avarician Beast**, classified by the Majestic as **Case Null**, is a sentient entity that has only been sighted within or in the proximity of the center of mainland Avarice. It has only been sighted by civilians a handful of times since the 1800s, though further investigation into the sightings yielded substantial yet ambiguous evidence. Even the Majestic has had little luck in sighting or coming in contact with the Avarician Beast. Among these sightings are common traits -- such as the entity being nearly a full silhouette. Such physical features barely visible to eye witnesses were the glimmer of an eye and the physique shape, itself.

   Besides such traits, the Avarician Beast has immense anomalous traits, such as the ability to manipulate and influence spacetime. It is also able to teleport, which allows it extreme mobility. It also retains the power of psychokinesis and levitation. Atop all of this, the Avarician Beast has been documented as being in several different body shapes, thus inferring that it can shapeshift. The most common body form, however, is human-like.
Драк Макак в космосе

**Драк Макак в космосе** — восемнадцатая серия мультсериала.

## Персонажи

* Драк Макак
* Обезьяны-ниндзя
* Мистический обезьяний монах
* Ким Пять-с-плюсом
* Энн Пять-с-плюсом
* Джеймс Пять-с-плюсом
* Рон Так-себе
* Руфус
* Фредерик
* Вейд Лод

## Сюжет

### Кратко

Основываясь на предсказании Монаха Обезьян, Драк Макак похищает самую умную обезьяну в мире, а затем использует космоцентр Миддлтона для отправки в космос. Однако в космоцентре уже находилась Ким и Рон, которых туда привёз отец Ким. Ким предстоит узнать, что космос это не так скучно, а Рону придётся преодолеть свой страх перед обезьянами.
Grace

**Grace** -- also known as **Codename Grace**, **Chary Grace**, and **Plant Lady** -- is a Human-plant hybrid and survivor of the United Soviette Republics' *Celles des Feuilles* Project. She was experimented on in her early 20s, resulting in her body to act plant-like and causing her age process to hinder.

When *Celles des Feuilles* was shut down by the failing Soviette Republics, Grace escaped her captivity and hid in the Virago and other surrounding forests for several years. When she saw that the USR had officially collapses in 1991 and the continent of Isterox was being rebuilt by the aid of CICS and specifically the Corporatocracy of Harbitros, she helped the locals. It was not until the early 2000s that the Corporatocracy had found her and witnessed her amazing, superhuman abilities. The Corporatocracy enlisted Grace into the clandestine shadow agency within the Harbian Eclipse Agency, the Majestic. With her amazing abilities and her knowledge on the paranormal, she led and aided Majestic agents capture and defeat cryptids and other paranormal threats to the populace, from 2003 to the 2030s.

In the late 2030s, the Corporatocracy of Harbitros and the Stratocracy of Domi Concordia created a clandestine counterterrorism military organization named Pannomoth, and several years later constructed a large network of platforms and runways interconnecting in the middle of the northwestern Zocuric Ocean named Oscula Nexus. In 2045, when the Mercenary Wars began due to the new threat of Extrema Caeli, Grace was transferred from Aerfield 1313 to Oscula Nexus. The Pannomoth operatives were highly intrigued and surprised to see her capabilities, but remain wary of her obviously supernatural abilities. Only Pannomoth Battle Commander John Windsor and Director Matthew Deyelles take warmly to her -- the former more attracted than the latter.
Merv Griffin

Age
 Gender
 Born
 Died
 Marriages
 Occupation

Merv Griffin (July 6, 1925-August 12, 2007) was a actor, singer and talk host. He was born in July 6, 1925 to Mervyn Edward Griffin SR. and Rita Elizabeth Griffin. He was dating Eva Gabor for awhile until she died in 1995. Merv died due to cancer in 2007. He is buried near Eva Gabor.
Kraken

**Abilities** | Regeneration

 The Kraken is a gigantic sea monster that lurks the depths of Crims' Expanse and the Zocuric Ocean. Almost all sightings of the Kraken claim it is squid-like or octopus-like, though its only similarities are its tentacles. The Kraken is approximately 38.4 meters in length.
Fire of Water

The Fire of Water is a highly inexplicable and reality-bending anomaly that only occurs on the eastern and southern coasts of Avarice. Such an anomaly has only occurred 19 times since the 1826, when the first sighting occurred. At first, skeptics claimed that it was merely petroleum coating the ocean that had somehow been set ablaze. However, this was debunked in 1989, when the water was sampled during a fire of water incident -- and no petroleum was present.
Elf

**Region** | Isterox, other parts around the world

 Elves are a race of mammal anthropoids that exist scattered across Isterox, as well as several remote locations across the world of Junope. Prior to Humankind's domination of Junope, elves existed as various breeds and had much larger populations -- especially on Isterox and even Baecca. One particular breed of elf shared an average height taller than the average human's. Gnomes are a very similar race to the elf that still exists on Junope, though they are very distinct from the average elf, and thus should not be immediately classified as "elf".
Kertas Devil

**Abilities** | Flight, pyrokinesis, shapeshifting

 The Kertas Devil is a cryptid that resembles a flying goat, located in the region that the Harbian demesne Kertas encompasses. It is unknown where the Kertas Devil derived from, though in Harbian folklore it explains that the Kertas Devil was the result of an anatomical mutation in a goat via negligence of toxic chemicals in the early 1800s. The Kertas Devil has also been known to appear more humanoid in its physique, though the only visual evidence that exists is it in its standard form.
День снежных людей

**День снежных людей** — тридцать третья серия мультсериала (половина длительности серии).

## Персонажи

* Ким Пять-с-плюсом
* Энн Пять-с-плюсом
* Джим и Тим Пять-с-плюсом
* Summer Gale
* Джеймс Пять-с-плюсом
* Рон Так-себе
* Руфус
* Зомби-снеговики
* Вейд Лод
* Джек

## Сюжет

### Кратко

Слепленные из токсичного снега снеговики неожиданно оживают и нападают на Миддлтон.
Headless Gunman

The **Headless Gunman**, nicknamed **Johnathon**, is a headless human who is an active operative for the Majestic. In the 1860s, he was a bounty hunter in the Grand Winsch Desert, who hunted down outlaws and criminals. However, he was beheaded whilst on a mission to track down a rumoured witch; the target then placed a curse on his body so he would never be able to escape the Living World. With no head, and technically still alive, the Headless Gunman wandered the Grand Winsch Desert for decades trying to hunt down his murderer. However, in the 1910s, he discovered that she had been killed by a group of bounty hunters in retaliation to his own murder. With no other purpose, the Headless Gunman aimlessly roamed western Harbitros, killing known outlaws and fugitives along his path. In the 1950s, the young Majestic responded to several reports of a Headless vagabond.

Upon a shootout between Majestic agents and himself, the Headless Gunman was subdued and brought to an undisclosed location to be held, as he was unable to die. However, the Headless Gunman would later join the Majestic -- to restore worth in his life by tracking down and quelling the Backworld from public knowledge.
Trosseas

Operator
 Builder
 Launched
 Fate

*Trosseas* is a Harbian cargo ship that was comissioned, owned, and operated by Carmine Valley Industries, and was constructed by Harbitros North Engineering. It had launched on Junith XV, 1954, setting sail on an unknown course. Several days upon its voyage, the ship mysteriously vanished from all radars and never made it to its designation. This caused panic within the Corporatocracy of Harbitros, as the ship's cargo was extremely advanced research and documents regarding quantum entanglement, quantum physics, teleportation, and extradimensional capabilities. Carmine Valley Industries and the Harbian Eclipse Agency had both agreed that the prototype teleportation technology within the ship had caused it to discombobulate and materialize elsewhere on the planet. The United Soviette Republics, through espionage, learned that *Trosseas* was highly valuable to Harbitros, and thus made it a great concern to try and uncover it before their competitors.

After years of searching for *Trosseas'* wherabouts, Harbitros rediscovered the lost ship, on the continent of Antiborealis. It was found within a large glacier, half-frozen into its side. None of the crewmen who were aboard *Trosseas* were found, inferring that the teleportation technology had obliterated their organic matter. The contents of the cargo ship were recovered, and most of the ship was salvaged.

The research and innovations that Carmine Valley Industries had conducted and made would later lead to the creation of the Ulcastian Transdimensional Portal, and other major innovations later adopted by the Majestic and Intelligentsia Occult.
Sand Whale

**Region** | The Viscera

 Sand whales are massive creatures located under the Viscera Desert. Only a small handful of sand whales exist on Junope still. Though they very seldom go above the surface anymore, sand whales occassionally take in air by moving near the surface and then using their blowhole to breathe and store oxygen. As sand may enter the blowhole during this process, sand whales regularly remove them by shooting them upward. Such an action has been seen and documented many times through history, and such a phenomenon has been labeled "sand geysers". Unbeknownst to those who have sighted this, however, is that large creatures are under their feet beneath the sand.
Voices of Avarice

The **Voices of Avarice**, or the **Radio Ghosts**, is an anomaly that only takes place on the continent of Avarice, in which disembodied voices can sometimes be heard speaking either toward or by individuals. The voices are most notably heard from audio transmitters, such as radios, telephones, et cetera. Despite this, the Voices of Avarice have also been reported as being heard as faint whispers when no technology is present.

From 1900 to 2000, over 37 individuals have reported similar experiences where they heard disembodied, arthythmic voices speaking. Such reports related to radios explained that the radio transmission on whatever station they had been set to was usurped by a strange voice -- or set of voices -- speaking in cryptic riddles and phrases. Of the 24 who heard these voices over the radio, 15 gave descriptions of the Voices as being from the early 1900s, speaking without consistency, and even multiple voices speaking for individual words. Among these 24 incidents, there are further similarities -- such as how the Voices would say strange signal phrases, i.e. "Morton Niner", "Vincent Six", and "Ant Of Eight". After this phrase, cryptic messages would be relayed by the Voices of varying topics.

   Aside from the Voices being heard over radios and sometimes in the open air as whispers, a much smaller group of individuals have reported seeing depictions of the visual manifestations of the Voices -- all on visual screens, such as televisions or monitors.
Leprechaun

**Abilities** | Immortality, luck empowerment, immunity to alcohol

 Leprechauns are short, human-like creatures that stem from Elvin origin. They are only located on the landmass of Vayzul, and are specifically prominent in New Vaeulian culture, though are still notable in Zeiifundite folklore. Leprechauns have a natural affinity towards gold and shiny objects, and spend time collecting and guarding their gold. This has caused humans to try and hunt for leprechauns as a way of easily gaining wealth. Leprechauns are also naturally lucky.
Goblin

**Abilities** | Extremely flexible limbs

 Goblins are small humanoids that inhabit the upper mountains and frigid coastlines of the Kooma Mountains in northwestern Aphrostan. The average skin colours of a goblin range from blue to green. Prior to inhabiting the Kooma Mountains, goblins were in larger quantity among mainland Baecca prior to Humankind's domination of Junope. Their population began to dwindle in the -7,000s. Prior to the -9,000s, orcs were the greatest adversary species to the goblins, and several continental wars were fought between the two until the final one in the -10,000s, when the goblins emerged victorious.
Dwarf

**Abilities** | Longevity, affinity for metals

 Dwarves were an ancient race of humanoids that prospered greatly on the continent of Isterox -- namely the region of Jayrspa. The dwarves also had populated several landmasses and islands within the Western Islands. The dwarven race preferred subterrannean cities and dwellings (at least prior to -27,000), and thus they were almost all experienced in construction, mining, and smithing. Many great non-human technological feats were reached by the dwarves, though they were eventually almost all lost to time. Approximately -6,300, the central dwarven civilization in Jayrspa faced societal upheaval -- and inevitably collapse. The remaining dwarves within the Herutayas and the Western Islands either died out, or had breeded with other humanic races and lost their pure genes.

   The architecture, technology, and culture of the dwarves faded along with the Antepurgial Backworld, as humankind became more dominant in the following millennia.
Pyrokinesis

**Pyrokinesis** (**PyK**), or **fire manipulation**, is the psionic ability to manipulate, ignite, or extinguish flames and heat. Pyrokinesis is similarly seldom to psychokinesis, as approximately one millionth of the global population retains the power. Due to its relevance and dominance over fire, pyrokinesis is considered one of the most dangerous psionic abilities. The majority of pyrokinetics are unaware of their ability, and may end up spontaneously combusting sometime in their life.

   Pyrokinesis is able to be synthetically recreated through rigorous celebral modification or transhumanist nanogenics, which became a widespread phenomenon in the 2060s through 2090s.
Velezoch

**Abilities** | Pyrokinesis, reincarnation, immortality, possession

 **Velezoch**, also known as the **Lover of the Flame** and the **Infernal Prince**, is an Antepurgial Demon. It is the one of the demons associated with flame and brimstone. Velezoch is a feared being among human exorcists, paranormal researchers, and demon hunters -- as his powers make him a physical threat to their livelihoods. Unlike most other demons, Velezoch is unable to be permanently killed or banished by conventional means -- as he will always be born anew in death.
Moirai

Special qualities
 Place of origin
 A1313 ID Number

*Moirai* is a custom, shotgun blessed by Fatalist saints. It was crafted in the early 1800s and consecrated for the purpose of being utilized by Eularbia's *Cabalini Ocherta Institution* to successfully defeat supernatural creatures such as vampires -- due to their immense weakness in the presence of anything holy. When the Cabalini Ocherta Institution was dissoluted after the divergence of the Eularbian Commonwealth, *Moirai* somehow made its way to Harbitros. It eventually fell into the hands of the Majestic and was immediately put to use in hunting down cryptids and other Backworld creatures. In 2003, it was relocated to Aerfield 1313 and temporarily placed into storage -- before becoming active once more.

Despite it appearing to do great damage, it can only harm unholy beings, or those fated to die for wrong-doings; it cannot cause harm or death to the innocent.
Werebeast

**Abilities** | Immortality, regeneration

 **Werebeasts**, also known as **brutanthropes** and **megalycans**, are a supernatural type of cryptid. Similar to werewolves, werebeasts are humans who have been afflicted by a much more potent and unstable form of lycanthropy, which turns the afflicted into a large, hulking beast. Werebeasts are only found on Avarice, and this is due to lycanthropy sometimes becoming enriched or transformed by the anomalous properties of the continent.

Werebeasts are far more dangerous than werewolves, as they are immune to silver. They also are not at the mercy of the Moon, and thus may be liable to transform into their beastly form at anytime. This also means they are naturally more powerful than werewolves.
Easter Bunny

**Abilities** | Immortality, levitation, omnipresence, wish granting, unnatural ability to lay eggs

 The **Easter Bunny**, also known as simply **Peter**, is a legendary being that has lived for over a millennium on the face of Junope. It is believed he originates from Isterox, though that remains to be confirmed. Peter became more prominent as a pop culture icon with the modernization and commercialization of the Isteroxian holiday Easter, which is usually celebrated in the beginning of Spring.
Majestic

Founder(s)
 Headquarters
 Goals
 Affiliates

The **Majestic** (also referred to as the **Majestic Initiative**, **MAJ**, **Majesty Black**, **Men in Black**, **Mysterymen**, and the **M333**) is a secret organization founded by Edgar Jones (who also founded the Harbian Eclipse Agency), Virgil Ekaj (first Fiscal Patriarch of Harbitros), Bridget Paige, and Dani Winsch. Shortly after its creation, Jones and Ekaj implemented the Majestic into the highest, most secure and classified ranks of the Harbian Eclipse Agency; even as of present, it exists as an unknown division of the HEA. The goal its members strided toward was replace the previously defunct and dissoluted Cabalini Ocherta Institution and follow its mission to keep the Backworld of Junope from seeping out of hiding and into public knowledge. Thus Majestic agents were sent to cover up evidence or incidents involving the supernatural and paranormal.

In 2004, the newly formed Intelligentsia Occult, requested the second and modern Fiscal Patriarch of Harbitros -- Strebor Ekaj-- to fully implement the Majestic into its own ranks. In 2005, the former had accepted the latter into its ranks. As of the present, the Majestic now carries out the will of the Intelligentsia Occult, through the Harbian Eclipse Agency and its various other branches across the world.

## Equipment

* A Paragon *Catalyst*
* A black RV for missions that take longer amounts of time to accomplish
1/14The tools and technology that the Majestic utilizes varies greatly. Normal weaponry, such as firearms and explosives, are standard use; however, enchanted and blessed weapons are also used by operatives. Almost all Majestic operatives also have a MAJ-issued automobile of Harbian origin. Formal-style attire is also usually worn by Majestic operatives to ensure the austerity of their missions.

## Majestic Agents

Though Majestic operatives aim to capture or quell Backworld presence to guarantee that the Public does not learn of its contents, a small percentage of the overall number of agents are cryptids, themselves. Almost all of these cryptid operatives, however, are humanoid -- such as magic users, human-plant hybrids, etc.
Werewolf

**Abilities** | Immortality, lunar-enhanced physical strengths and senses

 Werewolves, also known as lycans and lycanthropes, are a supernatural cryptid type composed of humans who have somehow been inflicted with lycanthropy, which causes them to morph into a humanoid wolf in reaction to the intense light of a full moon. The origin of werewolves is the landmass of Vayzul, eastward of mainland Baecca. However, werewolves spread from Vayzul to eastern Avarice when Zeiifundite Theoavarists fled en masse from their country to found Harbitros. This also led to several werewolves moving to eastern Isterox, which led to several major instances in werewolf-vampire skirmishes. As of modernity, werewolves are few in number.

   Due to the feral nature of werewolves, they pose an immediate threat to the safety and normality of society. Due to this, several secret organizations throughout history have been founded to combat the likes of lycanthropes. The earliest prominent organization was founded in the Kingdom of Zeiifunder circa 1350, as *His Majesty's Order of the Talabokans*. The anti-werewolf organization secretly protected the public until the late 1870s, when it was disbanded due to infrastructural collapse in the Kingdom of Zeiifunder. However, another prominent organization had since monopolized the secret art of hunting lycans. The *Cabalini Ocherta Institution* was founded in the early 1790s by the Eularbian Commonwealth to hunt down werewolves and other dangerous creatures of the night, such as vampires. It existed until 1919, when Eularbia diverged. Approximately 20 years later the Majestic was founded, which has since dominated the world in hunting down and quelling the Backworld from divulging itself to public knowledge.
Copsewood Monster

**Abilities** | Noise manipulation

 The **Copsewood monsters**, also known as the **smiggleborps**, are a dwindling species of bipedal mammalian creatures that live within the Copsewood Forest in eastern Avarice. They were first encountered by Harbian pioneers in the 1780s, and have since been sighted throughout the centuries afterward.

Their noses are sometimes bulgy and rounded, but can appear sharp, as if they bore a beak. Each individual smiggleborp is also extremely unique in its own physique -- a trait possessed by almost no other species. Their pharynxes allow them to copy noises they hear almost perfectly -- though they have trouble with human voices.
Letharbug

**Region** | Subterranean Baecca

 Letharbugs are large, ancient bugs that slowly roam through the underground of Baecca. They engulf stone and various minerals to gain nutrients, which in turn help strengthen their bulky, thick shell. Only one sighting of a Letharbug has been reported -- which was later dubbed to be "Big Shelly".
О, Бойз

**О, Бойз** — сорок седьмая серия мультсериала.

## Персонажи

* Ким Пять-с-плюсом
* Энн Пять-с-плюсом
* Джим и Тим Пять-с-плюсом
* Рон Так-себе
* Сеньор Сеньор Старший
* Сеньор Сеньор Младший
* Продюсер
* Группа "Boys"
* Шиго
* Доктор Драккен
* Дафф Киллиган
* Эми Кислота
* Драк Макак
* Заключённые
* Надзиратели

## Сюжет

### Кратко

Сеньор Сеньор Старший похищает для своего сына группу «Бойз», намереваясь заодно тем самым шантажировать звукозаписывающую студию. Однако вместе с группой он случайно похитил и Рона с Руфусом. Теперь Ким должна спасти их, но продюсер студии не спешит ей помогать, так как у него свои планы насчёт группы.
Vicksley Antwolf

**Region** | The Viscera

 The Vicksley Antwolf is a large, mutant insectoid sighted in caves within the arid Concordian city of Vicksley. The antwolves are described as having bioluminescent features on their bodies, as well as being able to excrete an acrid, purple-red powder from its body that causes skin rashes and burns eyes and nostrils.
Ezethyn

**Abilities** | Pyrokinesis, shapeshifting, levitation, invisibility, possession, necromancy, immortality

 Ezethyn is an Antepurgial Demon that has the appearance of a robed, anthropomorphic shadow -- similar to the Embodiment of Death. Ezethyn, however, usually spends its time within the Spirit World, overseeing lost souls in Limbo. On Junope, Ezethyn may use the shroud of shadows to possess or torment mortals. Ezethyn also can physically manifest -- and may spawn snake heads from within its robe.
Alarice

Special qualities
 Place of origin
 A1313 ID Number

*Alarice* is an enchanted musket originating from eastern Baecca, likely from northern Vayzul. At some point in the mid-1500s it was blessed with magical capabilities, such as purifying any ammunition placed into it and causing all fired bullets to home onto the intended target. However, it vanished in the early 1600s, but became immortalized in Zeiifundite folklore.

In the 1990s, Majestic agents found the highly-esteemed firearm whilst on a mission in the Vaeulian Isles. In 2005, *Alarice* was officially moved into Warehouse 11 -- a gigantic storage complex withinAerfield 1313. However, in 2015, *Alarice* was permitted to be used by Majestic agents on more extreme missions.
Выяснение отношений

**Выяснение отношений** — сорок девятая серия мультсериала.

## Персонажи

* Ким Пять-с-плюсом
* Слим Пять-с-плюсом
* Джеймс Пять-с-плюсом
* Джосс Пять-с-плюсом
* Джим и Тим Пять-с-плюсом
* Шиго
* Доктор Драккен
* Боб Чен
* Профессор Рамеш
* Пособники Драккена
* Другие профессора

## Сюжет

### Кратко

Ким со всей семьёй приезжает в монтану к дяде. Там она встречает свою кузину, которая является самой большой поклонницей Ким и во всём копирует её. Однако и Драккен тоже прибывает в этот городок с целью отомстить крупным учёным. Теперь двум «Ким Пять-с-Плюсом» предстоит остановить его.
Shoremen of Lake Endent

**Region** | Nova Astus shore of Lake Endent

 The Shoremen of Lake Endent are large, fish-like creatures that compose a primitive society in the marshes of the Nova Astus shoreline of Lake Endent. Since the 1790s, there have been sightings of the Shoremen near Lake Endent. Furthermore, every few decades, a small boat that might come close to the swampy shore of Lake Endent may go missing, only to be found all scratched and torn asunder.

The Shoremen have their own basic language, which uses both verbal noises and physical movements. They also worship a deity in their culture that has striking similarities to Vthruln.

A shoreman seemingly resting on dried swamp soilA shoreman watching potential preyA shoreman exiting the swampwaterA shoreman in full stance
Pertinax Augury

Special qualities
 Place of origin
 A1313 ID Number

The Pertinax Augury is an ancient lockable containment device of unknown origin. It was discovered by the construction workers who were building Aerfield 1313, in the late 1990s. Shortly after its discovery, Majestic operatives were able to secure it and scrutinize it more carefully. After coming to the conclusion that it contained something within, the Majestic and Intelligentsia Occult attempted to open it for several years, but were unable to.

   In 2004, however, the Majestic came to own a small cube artifact that resembled the Augury's design and metal composition. Upon placing the small object into a well-fitting insertion area, the Pertinax Augury began to slowly unlock. After several months of tediously opening, the Augury finally fully unlocked.

Within the containment device were a variety of strange minerals -- which upon analysis had strange properties to the familiar minerals on Junope -- and an epigraph written in various ancient, non-human languages. In early 2007, the epigraph had finally been deciphered. It translated into: "*Looming forth the acreage of Terra, a time of habitual aggression will beleaguer the harmony that surrounds. Inferno shall engulf life and still, withal a winter of unparalleled scorn*".
Strebor Ekaj

**Strebor Ekaj (**also known as **The Benefactor**, the **Man Who Owns the World**,and the **Man in the Sky**) is the second Fiscal Patriarch of the Corporatocracy of Harbitros as well as the mysterious leader of Intelligentsia Occult. He also is the wealthiest man on Junope. Though he is the one who runs Intelligentsia Occult, Strebor appears with the members as

himself, acting as though he is a separate individual from the Benefactor. Besides these positions, he is also founder and CEO of two international corporations: Ekaj Autonetics International and Anthrogenetics Enterprise. Due to his immense wealth and power, he is also considered the most powerful man on Junope.

In the 1990s, Strebor Ekaj assumed control over the Corporatocracy of Harbitros after his father -- Virgil Ekaj -- died. As he became the second Fiscal Patriarch, Strebor sent support to those left in the rubble after the United Soviette Republics collapsed. He also oversaw the restoration of Isterox, including the modernization and ressurrection of Eulumia and Espinthela. Also, in the 1990s, Strebor Ekaj successfully achieved immortality by altering his own DNA after finding the missing link between chemistry and alchemy. In 2000, Strebor founded Intelligentsia Occult with Eulumia's chancellor Katyusha Elizeveta and Patemus Weathers.
Masotaur

**Region** | East and southwestern Baecca

 Masotaurs were once a species of human-like bull creatures with a tribal culture. However, when the Zabaeccan Empire formed and became the dominant force on eastern Baecca, the masotaurs became beloved heroes and pets of the humans. For centuries, masotaurs were treated as great warriors, pets, and symbols of strenght.

As the Zabaeccan Empire came closer to ruination, however, many of the masotaurs were slaughtered to feed starving humans. The final masotaurs existed during the Avarice Crusades and were utilized by both sides.

Two minotaurs hunting a non-Zabaeccan
Опасный спуск

**Опасный спуск** — тринадцатая серия мультсериала.

## Персонажи

* Ким Пять-с-плюсом
* Энн Пять-с-плюсом
* Джеймс Пять-с-плюсом
* Рон Так-себе
* Стив Баркин
* Бонни Роквеллер
* Миссис Роквеллер
* Эми Кислота
* Мутанты

## Сюжет

### Кратко

Ким и Рон едут со школой кататься на лыжах, но благодаря Бонни в качестве воспитателей с ними едут родители Ким. Помимо этого выясняется, что в горах водится некий Снежный зверь, которого мистер Баркин и Рон намерены поймать.
Excess Electromagnetic Rupture

**Excess Electromagnetic Ruptures**, abbreviated as **EERs** and also referred to as **electromagnetic storms** and **rift storms**, are a highly rare-occurring phenomenon and anomaly exclusive only to the continent of Avarice.

* Freak lightning storms
* Gravititational and magnetic fluctuations
* Immense air static

## Effects

   Excess electromagnetic ruptures occur when the Avarician Voltaic Field has an over-concentrated buildup of electromagnetic energy, thus causing it to dispel in large waves of energy. Due to the unnatural forcefulness of an EER, it interrupts ongoing constants, such as gravity and weather patterns. This override usually leads to small gravitational fluctuations, magnetic fluctuations, and precipitative dissonance. Besides these occurrences, the large burst of energy also normally causes lone instances of freak lightning. Whereas EERs may not be directly lethal, the freak lightning and magnetic or gravitational fluctuations may cause collateral damage to whatever is caught under or within a storm.

The largest instance of an electromagnetic storm was a synthetically forced rupture, caused by Carmine Valley Industries' exploration into polydimensional substances, which in the end caused a massive rift storm. What became known as the Klampton Incident also leveled the entire facility in which the experiments were carried out.
Aerfield 1313

Owner
 Type
 Location

Aerfield 1313 is a giant covert airbase located in the midst of Antiborealis. It is one of two headquarters of Intelligentsia Occult -- and the location where almost all Backworld objects and entities are kept that are retained by the Majestic. From afar, Aerfield 1313 appears as a small airfield with an overly large snowcapped runway. Despite its simplistic exterior appearance, it is much larger underground.

    The Aerfield 1313 complex contains various interconnected structures. The most notable, however, are the Intelcolt Labs and Warehouse 11. The giant facility is ran by a staff of 2,000 individuals. Approximately 350 of the Aerfield's populace are Majestic agents. The rest are individuals who have dedicated the rest of their lives working for the Intelligentsia, as they are prohibited from ever leaving due to the reality-shattering secrets kept within.

## Warehouse 11

    Warehouse 11 is a gigantic underground storage facility that is composed of 5 levels of Backworld-tier objects and entities. The wide array of its collection vary from being extraterrestrial in origin to objects with magical or cursed properties. Holy treasures of Theovarism, Fatalism, Zabaeccan polytheism, etc. also make up Warehouse 11's contents.

## Intelcolt Labs

* Chamber XI, which contained genetically engineered plant hybrids for more sufficient use
* Ditto
* An observation room within Intelcolt Labs
* Chamber N-III, where various types of technological experiments occur, specifically that of laser technology
1/4Another particularly interesting sector of Aerfield 1313 is the Intelcolt Labs, which house the majority of Intelligentsia Occult's pseudoscientific experiments and research. Such anomalous endeavours include studying the Spirit World via captured spirits and an transdimensional portal that has allowed several entities from other dimensions to enter. Laser technology is also tested in the Intelcolt Labs, and transgenics on both animals and plants take place.

IL-ODE-03 "Greg"IL-ODE-07 "Taylor"

## Residence Districts

* A residence district
* A closeup of the residential quarters' verandas
* A cafeteria within the outer walls of a resident district
* A meeting room
* A stairway onto another floor within the outer walls of a resident district
1/5The Residence Districts are a collection of large spaces with resident quarters jutting out into its synthetic outdoors via verandas and windows. Most Residence Districts have flowing, melted glacial water.
ADR Bionic Experiments

Type
 Purpose
 Creation

The **ADR Bionic Experiments** -- commonly referred to as by the Harbian Eclipse Agency, Majestic, and Intelligentsia Occult as **undead cyborgs** and **zombie cyborgs** -- are a highly advanced biomechanical hybrid supersoldier. They were created by Anationales de Recherche during the early 1980s to fulfill the purpose of the Mortagasi, which had been entirely funding their scientific endeavours.

    However, in 1987, two Eclipse agents crash-landed on the small remote island that ADR had been experimenting on -- the island of Y'ledulsprut. Besides its distant placement from any country, the island was an unmarked mass grave, which allowed for free experimentation on the undead without alerting anyone to their immoral experiments. The agents had crashed due to an EMP field surrounding the island to further protect the dark deeds committed on Y'ledulsprut. However, the agents managed to escape after witnessing the bionic corpses. Upon returning to Harbitros, the Harbian Eclipse Agency launched a massive attack against the island -- destroying the majority of the prototype supersoldiers, corpses, and all members of ADR. However, the present members of the Mortagasi escaped with several files and supersoldiers.

    The retreated Mortagasi operatives returned and built upon ADR's prototypes and research, and throughout the 1990s to 2040s, perfected the technology of bionic-empowered corpses. Such advancements increased the strength and agilities of the reanimated bodies, and allowed them to accomplish unnatural feats, such as creating entirely invisible stealth states, exuding noxious neutroxins into the air, and forming carbon-composite body armour via secretion. As for the corpses, themselves -- they are under the influence of highly advanced artificial intelligences created by the Mortagasi.

Several more *zombified* victims and undead cyborgsSeveral *zombified* victims of neurotoxins under the influence of the bionic experimentsAn undead cyborg forming carbon-composite body armourA bionic experiment using a semi-active stealth state, which displays the flesh underneath skin and suitA female bionic experiment wielding a sniper rifleA squadron of female bionic experimentsA female variant of the bionic experiments, appearing to bear a cybernetic scopeA bionic experiment controlling a victim of its neurotoxinsThree bionic experiments exhibiting superhuman acrobatic abilities, such as jumping extremely high