recursal/Fanatic-Fandom huggingface dataset:
Single Mission

There is one main chapter in Single Player Mission - Sea Control. You have to deal with enemies from air and sea. There are 4 sub-missions: Raid, Frozen, Recapture the port and Island Rush. Each mission comes with different warships: Frigate, Destroyer, Light cruiser and Heavy cruiser, and requires different class of planes to join in.

## Goal

Since you have to deal with enemy fires from air and sea, your goal is to survive to the last and destroy all the target to protect your waters. There are 3 steps in each mission, finish the first step of the former mission to unlock the next mission.

## Rules

* Single Player Mission unlocks at level 7. Different mission requires different planes: Raid requires class B planes, Frozen and Recapture the port requires class A planes, and Island Rush requires class S planes.
* You can select 3 planes to enter each mission, and recruit wingman for your air support. Basic plane can be used repeatedly in Raid mission.
* Each mission has 3 steps, finish the first step to unlock the the next mission.
* Each step has 3 waves, complete all waves to finish the step.

## Strategies

* To avoid being attacked from both air and sea, you'd better clear all the enemy planes first, and then deal with those warships.
* New weapon air-to-surface missiles are available in the mission mode to attack warships. The ASM can be used to lock on and destroy ground and sea target only. When firing at enemy planes, it can't lock on. But sometimes you may happen to destroy enemy planes with ASM when they ran into the missiles accidentally.
* Likewise, Air-to-air missiles can't lock on ground or sea target. But when you fly close enough to the warships, you can also fire AAM to cause damage to them. Sometimes you can also use AAM to counteract the incoming ASM.
* Cooperate with your wingman (AI bot) to clear the sky first, and then destroy the unmoving warships.
* The victory bonus that you complete all the stages can't be obtained repeatedly in a short time. You can still play the repeated mission, but the bonus will be available 6 hours later.
J-7S Moonracer

***"J-7S Moonracer is a lightweight supersonic jet fighter that combining fighter and interceptor characteristics in a single aircraft."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
J-135 Iron Work

***"TK-48 Tailgate, informally referred as the Jump Jet, is a family of military jet aircraft capable of vertical/ short takeoff and landing operations."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Technology

Tech upgrades are also important in the game, as they can improve everything from the speed of your plane, the lock-on system and more. I would recommend coming back to this area and spending the extra cash you have whenever possible to make sure you have the best gear at all times.

## Tech Tree Type

The Tech Tree displays all researchable units of a plane. It can provide options to "zoom in" on a plane to check out the modules compatible with it within a specific country.

There are currently 4 types of planes in Air Combat Online:

* Agility planes
* Defense planes
* Attack planes
* Balanced planes
Single Player

There are 4 game mode in Air Combat Online, **Single Player** Mode, Ranked Match, Events Mode and Group Battle. Except for Single Player Mode, all other 3 modes are multiplayer online game. Single Player Mode also refers to Campaign mode, You can experience rich stories and campaigns event when fighting against AI planes.

Tap on the Start button in the hangar, the mode list will pop up, and then tap on the Single Play to enter the mode selection page. There are 4 Single Player campaigns that available: Survival, Career, Single Player Mission and Single Player Event.
Survival

Survival mode also called endless mode. You have to survive through waves upon waves of planes when entering the battlefield. There is no support during the match. Once you have been shoot down, game's over. When you play again, you have to start from wave 1 again.

## Goal

Try to survive as many waves as possible in the game. Once complete all the 40 waves, you win the game, and rich rewards will be given.

## Rules

* Survival mode unlocks at level 1. When playing tutorial, you will be instructed to play Survival first to get familiar with controls.
* You can only select 1 plane to play Survival mode. The more waves you survived through, the better rewards you get.
* There are a total of 40 waves in Survival mode. Enemy plane's number varies in different wave. After shooting down all planes in 1 wave, you will enter next wave, and more enemy planes comes.
* There is no time limit in Survival mode, you can make good use of time to survive longer. Strategies will be introduced later.

## Strategies

* The goal is to survive to the last. So you have to select a plane with robust armor to withstand intense fire. Q-5F Fantan and BB-S2 Leadfoot in class B, FA-111 Gears in class A, TR-50 Warpath and SR-35A Blue Steel in class S, U-22M Firecon in class X are both good choices.
* As for weapon selection, if you have rich game resources, the best AAM-77A Dirge and 37mm Beachcomber are recommended. And the new weapon flare can also do much help in Survial, so the best Hotdance will do.
* You can also get the boost card for help. There are 2 types of boost card can be useful, damage boost card and armor boost card. When using damage boost card, your damage will be increased by 20%. And armor will be recovered 1 point per second.
* Due to no time limit in Survival mode, armor boost card will help you survive much longer. When you are about to complete a wave, just leave the last enemy plane alive, and waiting for your armor to recover to full. Then shoot down the plane and enter the next wave when your armor is full. You can repeat it in many waves until survive to the last.
Linking Device Guide

**Here's how you can play your own game on both devices. This feature can also be used to transfer iOS --> Android, or vice versa.**

**VERY IMPORTANT NOTE:** Play through the tutorial on the new device and use link **BEFORE** reaching Town Hall level 6 and **BEFORE** making in app purchases. If you need further assistance or experience any issues with linking your devices, please contact player support via the in-app reporting feature in the in-game settings menu! You'll find it under the Help & Settings option.

In order to transfer your village between an iOS and Android device, it needs to be connected to Game Center/Google+. You can verify the Game Center connection on iOS by logging into Game Center and opening the game. For Android, open Tank Combat and connect your village to Google+ in the in-game settings by clicking the Google+ sign in button.

Settings.pngStep 1: Press "Link a device"Settings2.pngStep 2: Press the option that best fits your current deviceSettings3.pngStep 3: Select the option that describes the device you are linking toSettings4.pngStep 4: Read the link given to you on your old device and prepare your new deviceSettings5.pngStep 5: On your new device, write in the code given to your on your old device
IMPORTANT: Before you attempt to link your device, please make sure you have played through the tutorial and not made a purchase before TH6.

Open Air Combat on both your devices and follow these steps:

1. Open the in-game settings window on both devices.
2. Press the button that fits your current device.
	* Select OLD DEVICE on the device you would like to move your village **FROM**
	* Select NEW DEVICE on the device you would like to move your village **TO**
3. Select which type of device you want to link your village TO. If you are linking your village from an iOS to an iOS device, use the Game Center User Guide. If you are linking your village from one Android device to another Android Device, try out Google Play Guide located here: Google+ User Guide.
4. Use the device code provided on your OLD DEVICE and enter it on your NEW DEVICE. You have a 5 minute window of time before your code is invalid.
5. After you have successfully copied the village transfer code from one device to the other, your village will be on both devices.

**IMPORTANT:** This feature cannot be reused. Following use of the “Link a Device” feature, your game will be connected to both Game Center and Google Play. You’ll be able to use those services to connect your game to further devices.
LM-24 Vortex

***"LM-24 Vortex is a twin-engine, canard-delta wing, multirole fighter. It is a highly agile aircraft, designed to be an effective dogfighter when in combat with other aircraft."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
JC-20 Skybolt

***"TK-48 Tailgate, informally referred as the Jump Jet, is a family of military jet aircraft capable of vertical/ short takeoff and landing operations."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
JF-17 Thunder

***"JF-17 Thunder is a lightweight, single-engine, multi-role combat aircraft. It can be used for aerial reconnaissance, ground attack and aircraft interception. "***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Ian

Ian is a character that makes his only appearance in Five Nights at Sonic's Nightmare Revived 1, and is briefly mentioned in Five Nights at Sonic's Nightmare Revived 2.

## Appearance

Ian is a tall, cyan recolour of Sonic, as well as being a modified version of the CyVap's old OC. He wears brown shoes and grey gloves. There is a large cut on his right arm, and blood at the top of his right and left gloves. Most of his skin is missing on his left arm, only showing bone. His quills are torn apart and his eyes are bloodshot, with blood pouring out of them. Half of his muzzle is gone, with the only indication of him ever having a mouth being his tongue. presumably pieces of his skull are poking out of the bottom of his head as well.

His torso is the most messy part of his design, showing his ribcage. His lungs are also visible, however one side is gone. His heart is shown, strung from the top of his torso from a long piece of presumably a vein or a blood vessel.

## Behaviour

Ian is only seen on Floor A. If you arrive to his room, he'll jumpscare you and then instantly attach to the wall. Whilst the jumpscare isn't fatal, it'll activate Tails Doll, Green Sonic, and Plush Rapid. If you go back to his room after being jumpscared, he'll stay on the wall and not move again.

## Lore relevance

One night, Ian suddenly seems to be acting evil. He upsets two of his friends, Stur and Sanic, and greatly angers Rapid. Clone Sonic (most likely the past version of Nightmare Sonic.EXE) is there for whatever reason, and goes up to Rapid. Rapid starts following Clone Sonic around until he gets out a knife, goes up to Ian, and starts repeatedly stabbing him, catching Ian off guard and ultimately killing him.

For some reason Nightmare Sonic.EXE, most likely after the events of FNaS NR 1 (since he wasn't around when Titan Metal Sonic exploded) went back in time and altered the events. He altered it so that Ian got the upper hand over Rapid and killed him instead. Somehow, this change in the timeline caused Origin Sonic to never exist.
Toy lock tails

Toy lock tails is an character in Fnas nr 2

## Behavior

In fnas nr 2 (older version of night 1-2 demo): once he enters the office, put the mask on (blue button)

(latest version of night 1-2 demo): He starts at middle hallway, he will start going to left or right hallway,once he is in one of those hallways, put the mask on once u see him.

Fnas nr ending the timeline:There was no information before the game got cancelled
Qadsar

**Qadsar** is the first culture of Tormas. Established in the year 10000, it is the first nation to appear from the Qar culture-group. As with all other nations in the Early Period, it is what we would call an absolute monarchy.

## Etymology

The name of Qadsar comes from the Qad River. The name was corrupted over time and eventually became Qadsar. The demonym for a person from Qadsar is Sarni.
Lightning Sonic

Lightning Sonic is an antagonist in Five Nights at Sonic's 5 The End Game and Five Nights at Sonic's 5 Fan game (Clickteam)

## Lightning Sonic

* Lightning Sonic
* Damaged Lightning Sonic

## Appearance

He looks like Sonic, however with some notable differences. His fur seems to be a dark yellow, and his eyes are black with giant red irises. His nose is quite pale, and he is wearing maroon accessories.

When he is damaged, his left hand is replaced with dripping cloning material, and his glove seems torn. He is missing the top of his hat, and about a third of his muzzle. His left quills are very damaged.

## Behaviour

### Five Nights at Sonic's 5 The End Game

He will stay in the music box in Cam 6. At 1 AM, the music box will begin winding down, and next to it will be a meter showing how much longer it will stay closed. However, there is a button, and if you click it the meter increases. If you let the meter completely deplete, the music box will play a song and open the flaps on top, letting Lightning Sonic escape, before he abruptly disappears. When this happens, unless it hits 6 AM, he'll soon kill you.

### Five Nights at Sonic's 5 Fan game (Clickteam)

#### Night 1

In the office, before the Hand Unit finishes speaking, you can click on the doorway to the office. If you do so, you will be able to access the parts and services room. If you stay there long enough, his head will appear on a monitor and speak before the night automatically ends.

#### Night 3

On this night, you'll be told that you need to go to the parts and services room to make sure Funtime Golden Sonic is working as intended. However, when you walk, a meter to the right will rapidly increase. However, if you stay still, it will slowly decrease. If you let it get all the way to the top, Lightning Sonic will catch and kill you.

Once you're inside the parts and services room, you will be tasked with opening Funtime Golden Sonic's faceplates and chest plates. When you open the chest plates, the Hand Unit will ask you to hit the button in the middle of Funtime Golden Sonic's endoskeleton torso. When you do this, Lightning Sonic will jumpscare you, and bring you to night 4.

#### Night 5

On night 5, after running through the first room, he'll also start chasing you. He is quite fast, however if you spam click him he'll get farther away. If he gets too close, you'll die.

#### Night 6

His red eyes will appear in the hallway, until eventually he enters the office. When he's inside the office, a meter of his fur colour will start rapidly increasing on the monitor to the centre of the room. If you wear the mask, the meter will pause and he'll leave. If you let the meter reach the top, he'll kill you.

## Gallery

Lightning Sonic inside the music box.Lightning Sonic's jumpscare in Five nights at Sonic's 5 the end game.
Office (older version of fnas nr 2)

This is the office for an older version of fnas nr 2 (everything was different before kane changed everything in the newer version of fnas nr 2)

## Office (older version)

in the middle, there are two buttons, mask and vent button.

both them act the same as masks but vent is for toy lock sonic while mask are for toy lock mario and toy lock tails.

The exposure bar is in night 2. if the soddle in the hallway walking, don't charge up ur power bar until he is gone, for soddle in ur office, don't put the cursor on them. If the exposure bar is filled, it will lead to a jumpscare. The power bar can be charged by pulling down the lever.

animatronics in the older version:

toy lock sonic

toy lock mario

toy lock tails

soddles
Eggman

Eggman is one of the first boss fight in Fnas nr 2

After night 1, u will first be greeted with an cutscene thus leads u to this boss fight after cutscene.

## In-Battle

Eggman has an wreckling ball attached on his thing, he does from right to left overtime with his wreckling ball, jump over it to avoid getting hit. Once his wreckling ball is lifting up to the thing (until the spike ball is only visible), u can start attacking him, once he starts lifting down his wrecking ball, the two orange balls start coming that seems to aim at sonic (player), hitting him enough times will cause one hybrid soddle to start coming from right and goes to the dead end thus disappearing, they can be countered by stepping on them or jumping over them, hitting it enough times again will cause another hybrid soddle to start coming from left thus 2 hybrid soddle spawn over time which can be countered by stepping on them.
F-52 Hound

***"F-52 Hound is a supersonic, twin-engine, two-seat, variable-sweep wing fighter aircraft."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
FA-111 Gears

***"TK-48 Tailgate, informally referred as the Jump Jet, is a family of military jet aircraft capable of vertical/ short takeoff and landing operations."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Nightmare

Nightmare (not to be confused with Nightmare Sonic.EXE's second form) is the main antagonist of Five Nights at Sonic's 5 Fan game (Clickteam).

## Appearance

Nightmare takes on the appearance of Sonic, with many major differences. He has a yellow bow-tie and hat, but dark grey shoes and gloves. His fur is pitch black, however the inner parts of his ears, his chest, his muzzle, and his nose are dark grey. He has bright white teeth and glowing white eyes.

## Behaviour

### Night 5

He will be chasing you through the entire night. If you look behind yourself, you'll be able to see him running towards you. If you hover your mouse over him, he will be stunned for a few seconds. However, he'll quite quickly catch up to where he previously was. If you let him get too close, he'll kill you.

### Aggressive Nightmare Night

Over the night, he'll teleport between the plushie of Apple bloom and the table. If you put your mouse over him, he'll kill you instantly. However, if you leave him alone, he won't kill you.

## Lore relevance

After the events of the FNaS 3 minigames, Eggman's soul possessed a Golden Sonic suit at an underground building. For some reason, when he possessed it, it's colour started to fade away until it became pitch black. On Tails' fifth night working at the building, Tails accidentally ran into Nightmare who gave chase. However, Tails escaped into a restricted area to hide from the clones chasing him.

Despite Nightmare appearing in Aggressive Nightmare Night, it doesn't actually seem to be canon.

## Gallery

Nightmare in the Night 5 chase sequenceNightmare watching from the shadows
Toy lock yoshi

## Behavior

She works like the rest of the 4 toy lock's. She starts in the middle hallway, she later goes to the right or left hallway, while in the left or right hallway, she does the fnaf 4 breathing sound. In order to survive from her, put the mask on when shes at left or right hallway.

## Death screen

Upon dying to her, her game over screen will say :

'YOU WERE KILLED BY TOY LOCK YOSHI'

'YOU NEVER EXPECTED WHAT WAS GONNA HAPPEN WITH YOU'

'INSTEAD OF KILLING YOU ON THE SPOT, THE ANIMATRONIC WAS TEARING YOUR ARMS AND LEGS APART.'

'THEN AFTER THAT THE ROBOT LEFT YOU THERE TO DIE'

'YOU DIED FROM BLOOD LOSS'
Sonic

Sonic is the main protagonist for fnas nr 2

* fnas nr 2
* fnas nr 1 hd
* fnas nr ending the timeline

## Lore Relevance

### Night 1

He was running away from his doom 1 minute ago, he ended up in the forest he wasn't familiar of his surroundings so he quite got lost, he keep walking until he found an resturant that appeared to be abandoned, he was tired and exhausted, he was relieved to find shelter so he stepped in

### Night 2

After defeating eggman, he was curios why eggman was there and how he got those hybrid soddles shorter after he began investigating the place and he found 3 soddles, he assumed they were waiting for be activated, the middle soddle activated itself and jumpscared sonic

### After Night 2

Nightmare told him that he had something special and it was one of his old friends and is later sent to Garage

## Trivia

He was the person who was springlocked in springlock sonic
Slicer

Third boss in Fnas Tp

## Gameplay

You have to hit him in the head for him to start attacking and you will be able to damage him until he stops attacking. In the battle ground there is a dead end so you have to defeat the boss quickly as possible

After attacking sudden amount of times, egg pawn will spawn in that shoots laser while slicer is attacking

Egg robo starts spawning in where he comes every time slicer starts attacking

The minigun starts coming from top that sends a rocket that aims at the player

Attack patterns:

1:He releases his blades, it works like a boomerang

2: he shoots rockets, one by one, each is down or up

3:He shoots his lasers that aims at the player

## Gallery

Slicer defeatSlicer in battleBattle ground
Tails

Tails was gonna be the final boss of fnas nr 2 before the game's cancellation.

Closet image i can get

## Gameplay

We didn't really get much leaks of the boss fight, we only seen one attack patterns where tails shoots an beam on all 4 of his things.

## Lore

We didn't get much lore, radar/kade mentioned that golden toy lock sonic was saying smth about sonic being evil and there were also some stuff that he mentioned but i can't remember so basically golden toy lock sonic manipulated tails into being evil
Floor A

## How to access

In the first floor, instead of going inside the building, go right and once u reach the deadend, click on it (requires 1 star or above to access)

## Gameplay

Upon entering, u are in eggman labatory, u can explore right ahead when u enter ian's room, everyone starts activiating, if u don't move rooms in time where someone is in the same room with u, they will jumpscare u.

You must wait for the music to stop, once it stops,go to entrance (The first room you entered) and click the top of ur screen to move to Floor B

## People in the floor

Plush rapid

Ian

Green sonic

Tails doll

## Trivia

You can actually skip this section by pressing 1 to go to floor B right ahead
Toy Corrupted Tails

Toy Corrupted Tails Appears In FNAS NR 1.

## Appearance

she is missing a face and has spikes for arms. she is missing a little chunk of her hair and left ear. and she has multiple scratches on her face even tho she has no face

Note : her appearance is like Withered Mario

## Behaviour

Floor 2 - there are 3 entrances to choose, she is in two of those, choosing one of those certain doors will lead you to her killing you

Bad Ending segment - If she is in cam 4, shock her.

Final Challenge - If you stay in the same area with her, she will kill you, so switch to another area if u see her
Sonic's museum palace

The building in fnas 5 fan game (clickteam)

Night 1 -

You are in a office but if u click the door before the guy finishes talking, you can go to the parts and service. In the office, you basically listen to the person.

In the parts and service, when pressing the door, lightning sonic will appear in the monitor trying to get u to leave

Night 2 -

You tasked to head to the whatever the room's name is. In the room, you have to charge the power up and then after the egg bot will take care.

There is amy puppet on table, if golden sonic v2.0 is in the room, click on amy puppet, if tron sonic appears, avoid charging the power

Night 3 -

You are in the office once again, you are tasked to head to the parts and service room, lightning sonic is here so be careful when walking to the parts and service if ur bar is too high, stop moving to get it to go down. Once u headed to the parts and service room, you see funtime golden sonic opening and then lightning sonic jumpscares you (scripted jumpscare).

Night 4 -

You appear to be in a funtime suit (i suppose), you have to constantly click the spring locks (the grey things) to prevent dying. if tron sonic appears, click on him to get rid of him.

Night 5 -

You crawl through the vent into a large room, and come face to face with Nightmare. He then gives chase, along with Lightning Sonic and Golden Sonic v2.0 requiring you to run through several large rooms until you reach the exit.

Night 6 -

The HandUnit tells you that you wandered into a restricted area, meaning you've automatically been fired and have to survive until 8 AM. There is a monitor around the middle of the room, showing how close a character is to killing you. If any of the meters go red, then you die. Lightning Sonic and Golden Sonic v2.0 will come from a large hallway in front of you, requiring you to wear a mask. However, it has springlocks inside of it, so you can't wear it for too long. Tron Sonic will randomly appear, and you need to click on him to make him leave. Salvage Sonic will come from behind, and once he's close you need to wear the mask.

Aggressive Nightmare Night -

You are in a long, grey room with a blue floor. There is a poster of Lightning Sonic holding a chaos emerald, as well as the clickteam logo and a screenshot from FNaS 5 Fan Game scratch. There are two doorways to either side, and a table to the right. There are also several plushies of video game/movie characters or people who were friends with Kane at the time. Nightmare will randomly show up between a plushie of Apple bloom and the table, and if you hover your mouse over him he will kill you. Funtime Golden Sonic will quickly appear from side to side, and you need to click on him very quickly. Otherwise, he'll kill you.
Garage

The place that can be seen in after night 2 cutscene

After nightmare bring sonic to here. Sonic suddenly gets some flashbacks while springlock sonic is flashing aswell, the flashback seem to be showing that the person who was springlocked in springlock sonic was sonic and torture sonic is also in the room
Eggrobo

The first boss in Fnas Tp

## Gameplay

He starts far from the player, he gets closer, you have to wait for him to get very close to the point you can hit him

Attack patterns:

1:He shoots lasers from his hands

2:He releases the thing that shoots laser every second which can be avoided by through it once they shot

3:the rocks comes up from the sky which can be destroyed by jumping at it as long as it still up on the sky

4:The rocket aims at the player and explodes once it reaches the ground

## Gallery

Eggrobo defeatEggrobo in battleBattle ground
Toy Nightmare Yoshi

Toy Nightmare Yoshi is a slightly important character that makes her only appearance in Five Nights at Sonic's Nightmare Revived 1, and is the heavily dilapidated variant of Toy lock yoshi.

## Appearance

Toy Nightmare Yoshi has no legs at all, and has a massive hole on her face. She has sharp teeth and no lower jaw. Her pupil in one eye is white, and the other one is red. Most of her suit is torn off, and she wears a bib reading "LET'S KILL". 3 of the fingers on her right hand are missing, with pieces of metal looking to resemble pipes being exposed on her right arm.

## Behaviour

### Floor 2

On the second room of Floor 2, you will be in a room with two exits, one to your left and one to your right. Clicking on the one to the right causes Nightmare Toy Yoshi to instantly jumpscare you. Clicking the left doorway lets you proceed safely.

### Bad Ending Segment

She will start on Cam 5 and make her way to the right hallway. When she shows up in Cam 6, you need to shock the right hallway in time or else you'll get killed.

### Final Challenge

At the starting point of the Final challenge, she'll frequently appear. Staying too long with her will trigger a jumpscare.

## Gallery

Nightmare Toy Yoshi with a Nightmare Soddle riding her backToy Nightmare Yoshi in the true ending route
## Trivia

* Her design is heavily based off of Nightmare Toy Yoshi.
Tron sonic

* fnas 5 fan-game clickteam / scratch
* fnas 5 fan game rework

A character in Fnas 5 fan game (clickteam)

## Appearance

Has the same appearance as sonic but with some changes. it fur is black, wears a cyan bow tie, hat. the top of the glove is cyan while rest of it is black. the mouth, inner parts of ears, top of shoes with a cyan line decorating them.

## Behavior

### Fnas 5 fan game clickteam

Night 2 - upon appearing, if he catches you charging the power he will kill you.

Night 4 - rapidly click on him until he is gone

Night 6 - he randomly appears and a meter starts rising. If it reaches to the top, he'll kill you. However, clicking on him will make him leave and it'll make the meter stop increasing.

### Fnas 5 fan game rework

If he appears on the camera, either switch to the camera or turn off the camera.
Nova Fairytale

**Nova Fairytale** adalah Kisah Setelan yang bisa didapatkan selama event Brave New World.

Hadiah Penyelesaian: Kotak Hadiah Styling berisi Manekin Mimpi, Takdir Kekacauan, dan 40 Berlian

## Busana

* **Rambut:** Air Soda Stroberi
* **Gaun:** Awal Mula Perjalanan
* **Jaket:** Tekad Cinta
* **Kaus Kaki:** Keramaian Taman Bunga
* **Sepatu:** Petualangan Ajaib
* **Aksesori Rambut:** Bros Keramat
* **Kerudung:** Kabut Masa Lampau
* **Sarung Tangan:** Pandangan Naif

* **Wajah:** Kucuran Air Mata
* **Riasan:** Bunga Dusta

### Seri Alternatif (Spesial Pose)

* **Rambut:** Tiupan Angin Sejuk
* **Gaun:** Manekin Mimpi
* **Aksesori Rambut:** Bros Keramat
* **Kerudung:** Kabut Masa Lampau
* **Wajah:** Kucuran Air Mata

* **Tampak Depan:** Buaian Takdir
* **Tampak Belakang:** Tahta Dongeng
* **Puncak Atas:** Tangan Manekin
* **Lantai Bawah:** Sumber Rumor
* **Riasan:** Bunga Dusta
Little Sonics

The little Sonics, (later renamed to "the soddles") are a trio of characters in the first FNaS NR game.

### Appearance

#### Nightmare revived 1

the 3 little sonics resemble miniature, animatronic versions of sonic the hedgehog that have black eyes, with red pupils with white rings around them. They have a grey hat, and sharp teeth between their jaws, which are held together by what looks like 2 metal rods. All of the soddles look identical in the first game.

#### Nightmare revived 2

The little sonics (Called "The Soddles" from this point onward) seemingly look the same, however their eyes are different, and look normal. (White eyes and 2 black pupils.) while jumpscaring the player, their eyes turn black with white pupils in them. There is a female soddle which is a soddle but pink, has a bow on their head, etc. (You can see them in the gallery)

### Behaviour

#### Nightmare revived 1

The little sonics only appear in the bad ending route, just as small distractions to cover your view. They can easily be removed by pressing the blue button on your right. They cannot actually kill you in this game.

#### Nightmare revived 2

The soddles, in night 2, (the last night in FNaS NR 2) will walk across the screen. You seem to be able boop their nose but there is a limit on booping it/putting the cursor on him The female soddle doesn't seem to have a jumpscare, despite being able to walk across the screen.

#### Nightmare revived 1 hd

The soddles will work like foxy from ucn, watch them in a certain camera but you can choose to not watch them and instead let them get out of the cove, once they get in the office, you can put the mask on to get rid of them

#### Nightmare revived Ending the timeline

There is no information about the soddles currently, we are not sure if they will appear in the nights, we only know that they appeared in golden toy lock sonic meeting.

### Lore relevance

The little sonics don't have much lore relevance in the first nightmare revived game, but in nightmare revived 2's cutscene after night 1, Sonic finds all 3 of them in the back of the building, and gets jumpscared, immediately throwing you into night 2.

### Gallery

soddles in night 2 cutscenesoddles walkingfemale soddlesoddles death screensoddles in the fnas nr 1 rework
Torture tails

Torture tails is a character in Five Nights at Sonic's : Torturing Past.

## Behavior

He will begin in camera 4 and make his way to camera 1 or 5. If he's there, you have to close the door on him. If he gets into the office, the only way to get rid of him is by using the decoy reboot. If you don't have any decoy reboots left, there is no way to escape him killing you.
Hybrid soddle

## Behavior

Fnas nr 2 -

He works the same as Hybrid toy lock sonic, his music box is labelled as 'Music Box 1', if you don't wind up his music box before he wakes up, he will jumpscare you.

## Hybrid soddle

* Fnas nr 2
* Fnas nr 1 hd

Fnas nr ending the timeline -

Possibly one of the animatronics where you staring at monsters in a literal trypophobia circus in the fnas nr 4 section before the game got cancelled

## Lore

In after night 1 (Fnas nr 2) and fnas nr 1 hd, they seem to be more like an zombie apocalypse type of thing since there are lots of them

## Game over screen

Upon dying, their game over screen will say:

'YOU WERE KILLED BY HYBRID SODDLE'

'YOU FORGOT TO WIND UP THE MUSIC BOX'

'WHEN THE HYBRID SODDLE WOKE UP, IT WAS TOO LATE FOR YOU'

'THE HYBRID SODDLE ATTACKED YOU AND DEVOURED YOUR ENTIRE FACE'

'YOUR FACE HAS BEEN EATEN ALIVE'

## Trivia

For some reason, in the game files, they are called little blood sonic despite their official name is hybrid soddle

## Gallery

Fnas nr 2fnas nr 1 hdHybrid soddle (fnas nr 2) jumpscareGame over screenHybrid soddles in after night 1 cutscene
Clone torture tails

Clone torture tails is a character in Five Nights at Sonic's : Torturing Past. (Why is there a clone of torture tails anyway)

## Behavior

He will begin in camera 4 and make his way to camera 1 or 5. If he's there, you have to close the door on him. If he gets into the office, the only way to get rid of him is by using the decoy reboot. If you don't have any decoy reboots left, there is no way to escape him killing you.

## Gallery

Clone torture tails in cam 1Clone Torture tails in cam 4Clone torture tails in office
Rasah

Flag of the Nation of Rasah

Map of Rasah, by the Rasaha Lake

**Rasah** is a nation of the Qar culture-group located North of Qadsar along the Rasaha Lake. In fact, it was this lake that inspired the flag, as the lake gave what seemed to be "infinite resources", which is the reason for the infinity sign on their flag.

## See also

* Qar culture-group
* Rasaha Lake
Giant heart

This is only the closet image i can get

Giant heart is the second boss in fnas nr 2, You start encountering the boss after beating night 3 but however the game got cancelled and the latest version we only got was night 2 demo.

Additional Note:Giant heart was previously gonna return in fnas nr ending the timeline before the game got cancelled

## Gameplay

Once entering the boss fight, the two eyes will shoot orange bullets at u, there are two version of hybrid soddle's are different (idk if it even their official name for those weird creatures but they do look similar to hybrid soddles and i don't have any image for what they look like), they have spikes on their head meaning you have to jump over them, you can't get rid of them. Upon defeating the eyes, golden toy lock sonic starts arriving, the only attack pattern we seen out of golden toy lock sonic is him shooting orange bullets at the player.
Funtime Golden Sonic

Funtime Golden Sonic is a character in Five Nights at Sonic's 5 Fan game (Clickteam).

## Physical description

### Appearance

Funtime Golden Sonic is a yellow Sonic animatronic. He has a simplistic bow-tie and has a dark grey top-hat with a green ribbon above the brim. His face can open up, revealing an endoskeleton. The same goes with his torso. In his right-hand hand, he is holding a microphone. He has green shoes and there seem to be several pins all over his body.

### Appearances

#### Five Nights at Sonic's Nightmare Revived

He is briefly mentioned in a book on Floor 3, however he doesn't appear as an enemy in the game.

#### Five Nights at Sonic's 5 Fan Game (Clickteam)

He first appears on Night 3. You will be tasked with going to the parts and services room and perform some checks to make sure he is working perfectly fine. When you get there, he will be propped down on a conveyor belt. You have to tap on his nose to make his faceplates open. Then, you will have to open his chest plates. Once you open the chest plates, you will be asked to touch his chest cavity. However, when you do this, Lightning Sonic will jumpscare you and end the night.

On night 4, you will wake up inside a Springlock suit inside the scooping room. Funtime Golden Sonic will be positioned by you, and he'll be hit by the scooper a few times before his faceplates break open and his eyes will flicker on and off.

The next time he is seen is on Aggressive Nightmare Night, where he is one of the enemies. He will randomly appear in the office, and you have to click on him to make him leave. However, his reaction time is very low, making it almost impossible to beat the night because of him.

### Gallery

Funtime Golden Sonic's jumpscareFuntime Golden Sonic brokenFuntime Golden Sonic on a book.Funtime Golden Sonic in the parts and services room.