recursal/Fanatic-Fandom huggingface dataset:
Kagami Taiga

" Neko ko ima sve da se kvalifikacije da bude " Čudo ", ipak nije postao jedan od Generacije Čuda. Ima isti dar kao Generacije Čuda, poslednji da probudi svoje talente. " Čudo koji nije postao jedno od čuda ". I onda, sastao se sa svojom sudbinom senke. Prava svetlost.

**Kagami Taiga**  (火神 大 我 Taiga Kagami) je deuteragonista u Kuroko no Basuke serijama kao i kec i krilni centar za Seirin tim. On je u košarci kolega i prijatelj Kurokoa Tecuje. On je odučan da pobedi sve najbolje igrače Generacije Čuda i da postane broj 1 u Japanu. Kagami ima košarkaške talente i zovu ga "Čudo koji nije postao jedan od čuda,,.

## Izgled

Kagami Taiga je veoma mišićav srednjoškolac. On je veoma visok, što mu daje neodoljivu auru, koji neki kažu da je intenzitet divljeg tigra. On ima zategnutu jarko tamnu crvenu kosu i crvene oči. Njegove oči imaju oštar i negativan pogled i ima jako crne debele obrve koje su mu podeljene na dva dela. On nosi crveno crveno beli dres Seirina sa brojem 16 i košarkaške crno crvene patike. On takođe kad ne igra nosi ogrlicu na kojoj je prsten okačen za lanac koji predstavlja bratstvo sa Tatsuja Himurom. Kagami nosi svoju gakuran Japansku jaknu sa belom majicom odozdo.

## Ličnost

“Odlučo sam, pobediću sve najbolje igrače i postati broj jedan u Japanu!”

- Kagamijevo rešenje

“Razlog zbog kojeg želim da igram košarku je to da ću da se takmičim s puno jakih protivnika” - Kagamijeva motivacija

Kagami je vrlo ambiciozan, tvrdoglav i odlučan. On odbija da se odrekne u teškoj situaciji i takođe je veoma jaka glava. On je poznat po svojim dobrim pasovima i pokretima. Kagami uživa da igra protiv jakih protvnika i ne vidi poentu u košarci, kada ne postoje jaki protivnici. U početku Kagami nije podnosio Tecuju 2, jer od malena dok je bio u Americi strašno se plašio pasa, tako da mu je to prešlo u naviku, međutim posle je shvatio da je on velika podrška za tim, iako je samo ljubimac. Kagami je proždrljivac i može najmanje pet puta da jede normalan obrok. Riko tada tim vodi na šnicle, ispostavi se da je timu muka posle zalogaja, a Kagami ih žvaće, i ništa mu smeta, izjavio je da ako žele da se reše muka da im ne bi pozlilo sve daju Kagamiju on je to za čas pojeo i svi su mu se zahvalili sa velikim hvala. Posle mnogo treninga i posle zimskog kupa, Kagami više sazreva, umesto da ide protiv svake provokacije i postaje vruće glave brzo, on misli pre nego što deluje i razvija neku vrstu vremenske distance koja omogućava da simulira moguću borbu jedan - na - jedan.

######
Pervin Aeromarine J4800(3-50) Military Jump Drive

Our very first jump engine design.

**Design**

* Jump Drive Efficiency : 4
* Max Jump Squadron Size : 3 (Size 1.0)
* Size : 24
* Jump Drive Type : Military

**Characteristics**

Max Ship Size: 96 (4800 tons) Max Squadron Size: 3 Max Jump Radius: 50
Jump Engine Size: 24 HS Efficiency: 4 Jump Engine HTK: 5
Cost: 76 Crew: 48
Materials Required: 15.2x Duranium 60.8x Sorium

Development Cost for Project: 760RP
Snouf Class Gunboat

The first military navel vessel designed.

Snouf class Gunboat 4 000 tons 108 Crew 526.4 BP TCS 80 TH 200 EM 360
2500 km/s Armour 1-22 Shields 12-600 Sensors 1/10/0/0 Damage Control Rating 1 PPV 19
Maint Life 1.18 Years MSP 82 AFR 128% IFR 1.8% 1YR 60 5YR 905 Max Repair 100 MSP
Intended Deployment Time: 240 months Spare Berths 0

Pervin Aeromarine 200 EP Nuclear Pulse Engine (1) Power 200 Fuel Use 60% Signature 200 Exp 10%
Fuel Capacity 250 000 Litres Range 18.8 billion km (86 days at full power)
Festerman Syndicate Epsilon R600/288 Shields (4) Total Fuel Cost 48 Litres per hour (1 152 per day)

Krupp Gauss Cannon R3-100 (2x2) Range 30 000km TS: 2500 km/s Accuracy Modifier 100% RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Krupp 20cm Railgun V5/C4 (1x4) Range 128 000km TS: 2500 km/s Power 12-4 RM 5 ROF 15 4 4 4 4 4 3 2 2 2 2
Suchy Electronic Systems Fire Control S04 64-2500 (1) Max Range: 128 000 km TS: 2500 km/s 92 84 77 69 61 53 45 37 30 22

Suchy Electronic Systems Active Search Sensor MR1-R1 (1) GPS 32 Range 1.6m km MCR 174k km Resolution 1
Suchy Electronic Systems EM Detection Sensor EM2-10 (1) Sensitivity 10 Detect Sig Strength 1000: 10m km

This design is classed as a Military Vessel for maintenance purposes
Nakamura Šinja

**Nakamura Šinja** (jap. **Nakamura Shinya**) je student druge godine i bek u **Timu Kaiđo**.

## **Izgled**

Nakamura ima kratku, prašinasto-plavu kosu, i crne naočare. Njegove oči su maslinaste boje. Ima visinu i građu koja je iznad proseka. Nosi plavo-beli Kaiđo dres, s brojem 9.

## **Ličnost**

Nakamura je strastan igrač, koji je viđen kako bodri svoj tim s klupe i u meču.

## **Priča**

### **Zimski Kup**

#### **Polufinale**

Nakamura je ušao u meč da zameni povređenog Kise-a, tokom polufinalnog meča Zimskog Kupa koji je igran protiv Seirin-a, i zajedno s Hjakavom je čuvao Kagamija.

Čuvajući Kagamija i njegov dribling, Nakamura i Hajakava su ga čvrsto stegli. Ali Kagami, sav uzbuđen, posle Kurokovog fantomskog šuta, koji je bio blokiran, iznervira se i prolazi kroz njihovu odbranu. Posle toga, oni budu pređeni još jednom.

Kagami počinje da se nervira, i prolazi pored njih još nekoliko puta, što ostavlja Nakamuru impresioniranog, i poredi ga s Kise-om i njegovim dominantnim veštinama. Prva polovina se završava, i u trećoj četvrtini, jak Kaiđo nastavlja da daje otpornost, ali Seirin nastavlja da razbija. U ponavljanju iz prve polovine, Kagami prolazi pored, a Nakamura nije u stanju da ga zaustavi. Seirin onda ide dalje s 15 bodova u vođstvu, i Kise ponovo ulazi u meč, u zamenu za Nakamuru. Nakamura nastavlja da navija za tvoj tim, ovog puta s klupe. Kad Seirin dobije meč, povređeni Kaiđo krene u svlačionicu.

## **Veštine**

Iako je klupski igrač, Nakamura je prepoznat po svojoj odbrani, i po priči Hjuge, da je on u top 8. Primećeno je da je sličan igraču Seih-a, Tomokiju Cugavi.

## **Činjenice**

### **Prema KUROFES-u:**

* Njegov moto je: ***Iskoristi dan***.
* Njegovo omiljeno jelo je kani-miso.
* Njegov hobri je zamračen.
* Njegova specijalna veština je znakovni jezik.
* Njegov omiljeni predmet je fizika.
* Ima oca i majku.
* Ne voli da priča s Kise-om.
* Njegov tip devojke je vedra devojka.
* Provodi svoje slobodno vreme gledajući filmove o duhovima.
Chem Class Construction Ship

Chem class Construction Ship 84 200 tons 350 Crew 3146.2 BP TCS 1684 TH 900 EM 0
1068 km/s Armour 1-171 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 23 Max Repair 300 MSP
Intended Deployment Time: 480 months Spare Berths 1
Jump Gate Construction Ship: 120 days
Salvager: 1 module(s) capable of salvaging 1350 tons per day

Tullock & Tafoya 300 EP Commercial Ion Drive (6) Power 300 Fuel Use 4.42% Signature 150 Exp 5%
Fuel Capacity 250 000 Litres Range 12.1 billion km (130 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Chug Mk 2 Class Survey Ship

Chug Mk 2 class Survey Ship 9 700 tons 92 Crew 399.35 BP TCS 194 TH 375 EM 0
1932 km/s Armour 1-40 Shields 0-0 Sensors 1/1/0/1 Damage Control Rating 1 PPV 0
MSP 26 Max Repair 100 MSP
Intended Deployment Time: 240 months Spare Berths 0

Tullock & Tafoya 62.5 EP Commercial Nuclear Thermal Engine (6) Power 62.5 Fuel Use 13.26% Signature 62.5 Exp 5%
Fuel Capacity 250 000 Litres Range 35.0 billion km (209 days at full power)

Geological Survey Sensors (1) 1 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes
Jump Point Log

Felis System (Complete)

* JP1 - V577 Monocerii
	+ JP1-1 - Felis
	+ JP1-2 - Giclas 99-49
	+ JP1-3 - HIP 33142
* JP2 - Lalande 21185
	+ JP2-1 -
	+ JP2-2 - Felis
	+ JP2-3 -
	+ JP2-4 -
* JP3 - FL Virginis
* JP4 - Barnards Star
	+ JP4-1 - Felis
	+ JP4-2 - Giclas 99-49
	+ JP4-3 -
* JP5 - Wolf 359
	+ JP5-1 -
	+ JP5-2 - Felis
* JP6 - WISE 1506-7027
	+ JP6-1 -
	+ JP6-2 -
	+ JP6-3 - Felis
* JP7 - 61 Cygni
* JP8 - Proxima Centauri
* JP9 - Luytens Star
	+ JP9-1 - Felis
	+ JP9-2 -
	+ JP9-3 -
	+ JP9-4 -
* JP10 - Epsilon Eridani
* JP10-1 - Felis
* JP11 - Luyten 726-8
* JP11-1 - Felis
* JP12 - Gliese 526
	+ JP12-1 - Felis
Seirin - Kirisaki Daiči (prošlost)

'Tim Seirin - Tim Kirisaki Daiči' je bila utakmica u pripremnom finalu za **Inter Haj**, koja je odigrana prošle godine. Ovo je bila Kijošijeva poslednja utakmica, pre nego što je hospitalizovan na duže vreme.

## **Igra**

### **Prolog**

Pre meča, Kijoši je obavestio Riko da želi da koristi ovaj meč kao test odlaganja.

### **Meč**

Za tri četvrine, Kijoši je služio kao drugi plejmejker iz unutrašnjosti, i ubacivao je lopte sam, ili je dodavao Hjugi, koji je nastavio da šutira trojke. Oboje su doneli Seirinu 10 poena vođstva. Tad je u igru ušao Makoto Hanamija.

Izuki ga je prepoznao, kao Nekrunisanog Kralja, i bio je pažljiv zbog njega, ali nije napravio poteze koji su vredni komentarisanja. U Seirinovoj odbrani, Izuki šutira i promašuje, Kijoši je onda uhvatio odskočnu odbranu. Centar Kirisaki Daiči-ja, uskladio je svoj skok po Hanamijinim naredbama, i dočekao se na vrhu Kijošijevog kolena, što mu je prouzrokovalo ozbiljne pobrede. Kijoši, u bolu, pada i hvata se za koleno. Hjuga je video Hanamijin potez, i optužio ga je da je baš on taj koji je povredio Kijošija, ali ga je Kijoši na vreme smirio, i Hjuga nije imao izbora osim da se smiri i opusti. Seirin je pobedio 84 - 83. Posle toga, otišli su Kijošiju u posetu.
State of the Empire 30

Population:

* Felis: 3.922.460,000
* Luna: 58.900.000
* Mars: 10,840,000
* Total: 3,992,220,000

Navy: (completed/building)

* Survey Ships: 7/4 Pedobast Class Jump Scout, 3 Amathaunta Class Jump Scout, 1 Chug Mk 2 Class Survey Ship and 1 Chug Class Survey Ship
* Freighters: 16 Hapimou Class Freighter
* Troop Ships: 2 Anuket class Troop Transport
* Tankers: 3/1 TheNeb-Ti Class Tanker

Army: (located on Felis unless otherwise stated)

* Low Tech Armour: 25
* Low Tech Infantry: 50
* Garrison Battalions: 4 (2 Luna, 2 Mars)
* Marine Battalion: 1
* Assault Infantry Battalions: 2
* Mobile Infantry Battalions: 2
* ILB Missile Complexes: 100

Industry and Trade (located on Felis unless otherwise stated)

* Sector Command HQ: Level 5 (Radius 3)
* Commercial Spaceport: Level 5
* Military Acadamy: Level 5
* Deep Space Tracking Station - Strength 2750: Level 11
* Maintenance Facility Maximum Ship Size: 2,000 Tons
* Mass Driver Capacity: 40,000 tons per year.
* Shipyards/Slipways: 13/59
* Maintenance Facilities: 10
* Construction Factories: 8355, Luna: 73, Mars: 73
* Conventional Industry: 38857
* Mines: 2492
* Research Labs: 280
* Financial Centres: 11
* Ground Force Training Facilities: 5
* Ordinance Factories: 100
* Factory Factories: 100
* Annual Wealth Creation: 1,137,264, Luna: 12,944, Mars: 2,814

Terraforming:

* Mars: Nitrogen 59.45% 0.0861 atm, Carbon Dioxide 2.07% 0.003 atm, Oxygen 38.48% 0.0577 atm, Total Atmospheric Pressure 0.1448

Misc:

* Systems Discovered: 12
* Unexplored Jump Points Discovered: 10
* Civilian Companies:
	+ Needles Colony Company: 5 Huge C2 Colony Ships, 1 Huge F3 Freights, 3 L3 Liners, 1 Large C2 Colony Ship, 4 Large C3 Colony Ships, 2 Large F3 Freighters, 1 Small C2 Colony Ship, 5 Small C3 Colony Ships, 4 Small F3 Freighters.
	+ Mining Companies: (number of mines) - Encke 32, Comas Sola 32, Wild 30, Wolf-Harrington 22, Hedwig 22, Faye 9, Tempel 1 mined out.
Amathaunta Class Jump Scout

This is a multi-purpose 1st generation jump enabled ship which also can survey gravitational anomalies.

Amathaunta class Jump Scout 3 800 tons 93 Crew 463.6 BP TCS 76 TH 200 EM 0
2631 km/s JR 3-50 Armour 1-21 Shields 0-0 Sensors 1/1/1/0 Damage Control Rating 1 PPV 0
Maint Life 1.01 Years MSP 76 AFR 115% IFR 1.6% 1YR 74 5YR 1115 Max Repair 100 MSP
Intended Deployment Time: 240 months Spare Berths 0

Pervin Aeromarine J4800(3-50) Military Jump Drive Max Ship Size 4800 tons Distance 50k km Squadron Size 3
Pervin Aeromarine 200 EP Nuclear Pulse Engine (1) Power 200 Fuel Use 60% Signature 200 Exp 10%
Fuel Capacity 250 000 Litres Range 19.7 billion km (86 days at full power)

Gravitational Survey Sensors (1) 1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
Fuel Storage

Fuel Storage is both the name of research and ship design items divided into various sizes.

Fuel Storage - Tiny : 5,000 litre storage adding 5 tons to a ship.
Fuel Storage - Small : 10,000 litre storage adding 10 tons to a ship.
Fuel Storage : 50,000 litre storage adding 55 tons to a ship.
Fuel Storage - Large : 250,000 litre storage adding 170 tons to a ship.
Fuel Storage - Very Large : 1,000,000 litre storage adding 1065 tons to a ship.
Fuel Storage - Ultra Large : 5,000,000 litre storage adds 5185 tons to a ship.

The smaller tanks will generally be added automatically when you choose your deployment time. The longer the deployment time the larger the fuel storage will need to be. Larger storage is generally used for fuel tankers or sorium harvesters.
Calendar

Meridian has a 365 day circumnavigation of its sun. The weeks are 5 days long, giving a 73-week year.  This is divided up into 6 seasons which are primarily centered on weather and harvest.

The second half of Mau, the 5th day, it typically a holy day.  Those who are better off and can afford it sometimes observe the entire day as holy.  Dating convention is typically day/week/season - so the 14th day of the first season, Vasanta, would be 3rd Paanar of Vasanta.
First Imperial Decree

**First Imperial Decree**

A decree proclaimed by Emperor Teodoric the First outlining the future of the world.

Major sections of the decree:

* New Calendar: From now on the years of the world will be counted from the unification thus starting over with year 1. Years before the unification will be designated BI (Before Imperium).
* Creation of the Reconciliation and Rehabilitation Directorate to deal with the remaining issues from the unification and conflict leading up to it.
* Creation of the Shu Program with it's first five year program outlining the future endeavors to explore off world. Including:
	+ Increased education effort to train the needed scientists and officers.
	+ Full imperial support towards research and development needed.
	+ Increased industrial capacity towards mining of the Trans-Newtonian elements.
Ra Kreth

Gender: N/A

Loyalties: Discord. Betrayal. Emptiness.

Domains: Madness, Chaos

Titles: The Thousand Eyes. The Prince of Madness. The Many Angled King.

Ra Kreth does not belong here. His cult does not belong on our world. His whispers should never have reached our ears. His terrible songs should never have been known. And yet we hear it and our hearts become twisted things. We hear it and we change. We hear it and everything we know becomes a lie. We know his words. They are bright and sharp and alien. They are his words. They are our words. They are us. We are his.

Those who follow Ra Kreth understand a terrible truth. He is from outside our comprehension of the Multiverse. In fact he is a being from The Void that has slowly inserted himself, or itself, into our shared reality. His priests, better to say his slaves, are bearers of profane words that are entirely unlike those of our own darker natures. His evil and madness is of a kind that is foreign and terrifying to all. He is the enemy of everything and its friend. He will embrace it all and all shall sing his song.

The Thousand Eyes see all. They know all. They bear all meaning. They behold all truths and all secrets. They see you. The Prince of Madness is a god and a lord who knows know defeat and no victory. To make war upon him is to make war upon yourself, with each stroke to cut yourself, with each death to slay yourself. The Many Angled King is impossible. His words are razors and his desires are unknowable. His design will bring bright harmony. His design will bring brightness to all.
Anuket class Troop Transport

Anuket class Troop Transport 10 750 tons 78 Crew 258.7 BP TCS 215 TH 250 EM 0
1162 km/s Armour 1-43 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 15 Max Repair 40 MSP
Intended Deployment Time: 3 months Spare Berths 1
Troop Capacity: 2 Battalions

Tullock & Tafoya 62.5 EP Commercial Nuclear Thermal Engine (4) Power 62.5 Fuel Use 13.26% Signature 62.5 Exp 5%
Fuel Capacity 250 000 Litres Range 31.5 billion km (314 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Malass

Gender: Male

Loyalties: Balance, Kindness, Rage

Domains: Weather, Sun

Titles: The Father of Storms. The Sun King. The Lord of All Winds.

It is Malass who brings the bounty of the rain and sun. It is Malass who brings the fury of the storm and the howling of the winds. It is Malass who rules over the pitiless skies and the soft clouds. It is Malass to whom farmers and sailors pray, both for bounty, and both for survival. This god has little patience for those who usurp his role and little tolerance for those who interrupt the natural order. His is an indomitable will and a ceaseless motion as the steward of the vaults of the sky.

Worship of Malass is and has always been common throughout the lands. His priests are intercessors, counselors of what favor the god may show, and experts in predicting his patterns. Study of the ways of Malass and the history of his actions has formed an understanding of the seasons that predates the kingdoms of man and even those of the Athi. Disturbing his order can carry a terrible weight, as use of powerful weather magic not modulated by care and control can bring his terrible anger and cause intervention that is rare from the gods.

The Father of Storms is the howling wind and the gentle rain, the lighting and the mist that remains after dawn. He is both the giver of life and the fury of the natural order betrayed. The Sun King is merciless and kind. He will kill in the deserts and bring hope in the darkest hours of the night. The Lord of All Winds is keeper of the skies and those who dwell within it. Trust in him is essential if you would rise beyond the earth. Respect in him keeps one aloft.
Krupp 20cm Railgun V5/C4

**Design**

* Railgun Type: 20cm
* Railgun Launch Velocity: 5
* Capacitor Recharge Rage: 4

**Characteristics**

Damage Per Shot (4): 4 Rate of Fire: 15 seconds Range Modifier: 5
Max Range 200 000 km Railgun Size: 7 HS Railgun HTK: 3
Power Requirement: 12 Power Recharge per 5 Secs: 4
Cost: 69 Crew: 21
Materials Required: 13.8x Duranium 13.8x Boronide 41.4x Neutronium

Development Cost for Project: 1525RP
Tullock & Tafoya 62.5 EP Nuclear Thermal Engine

Our first commercial engine using Nuclear Thermal energy.

**Design**

* Engine Technology: Nuclear Thermal Engine Technology
* Power/Efficiency Modifiers: Engine Power x0.50
* Fuel Consumpion: Fuel Comsumption 1 Litre per Engine Power Hour
* Thermal Reduction: 100% Normal Thermal Signature
* Engine Size: 25 HS

**Characteristics**

Engine Power: 62.5 Fuel Use Per Hour: 8.29 Litres
Fuel Consumption per Engine Power Hour: 0.133 Litres
Engine Size: 25 HS Engine HTK: 12
Thermal Signature: 62.5 Exp Chance: 5
Cost: 15.625 Crew: 12
Materials Required: 15.625x Gallicite
Commercial Engine

Development Cost for Project: 156RP
Suchy Electronic Systems Fire Control S04 64-2500

**Design**

* Beam Fire Control Distance Rating: 16,000 km
* Fire Control Speed Rating: 1250 km/s
* Fire Control Size vs Range: 4x 4x
* Fire Control Size vs Tracking Speed: 2x 2x
* Hardening: Electronic Hardening Level 0
* Platform Type: Ship-based System
* Ship Type Limitations: None

**Characteristics**

50% Accuracy at Range: 64 000 km Tracking Speed: 2500 km/s
Size: 4 HS HTK: 1 Cost: 24 Crew: 16
Chance of destruction by electronic damage: 100%
Materials Required: 24x Uridium

Development Cost for Project: 240RP
TheNeb-Ti Class Tanker

TheNeb-Ti class Tanker 9 900 tons 122 Crew 714.425 BP TCS 198 TH 62 EM 0
313 km/s JR 3-50 Armour 1-41 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 45 Max Repair 286 MSP
Intended Deployment Time: 240 months Spare Berths 0

Pervin Aeromarine J10000(3-50) Military Jump Drive Max Ship Size 10000 tons Distance 50k km Squadron Size 3
Tullock & Tafoya 62.5 EP Commercial Nuclear Thermal Engine (1) Power 62.5 Fuel Use 13.26% Signature 62.5 Exp 5%
Fuel Capacity 5 000 000 Litres Range 685.3 billion km (25340 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Tullock & Tafoya 400 EP Commercial Magneto-plasma Drive

**Design**

* Engine Technology: Magneto-plasma Drive Technology
* Power/Efficiency Modifiers: Engine Power x0.50
* Fuel Consumpion: Fuel Comsumption 0.5 Litrea per Engine Power Hour
* Thermal Reduction: 50% Normal Thermal Signature
* Engine Size: 50 HS

**Characteristics**

Engine Power: 400 Fuel Use Per Hour: 17.68 Litres
Fuel Consumption per Engine Power Hour: 0.044 Litres
Engine Size: 50 HS Engine HTK: 25
Thermal Signature: 200 Exp Chance: 5
Cost: 150 Crew: 25
Materials Required: 150x Gallicite
Commercial Engine

Development Cost for Project: 1500RP
Tullock & Tafoya 2.5 EP Conventional Engine

Our very first engine design which was available once we research Trans-Newtonian.

**Design**

* Engine Technology: Conventional Engine Technology
* Power/Efficiency Modifiers: Engine Power x0.50
* Fuel Consumpion: Fuel Comsumption 1 Litre per Engine Power Hour
* Thermal Reduction: 100% Normal Thermal Signature
* Engine Size: 25 HS

**Characteristics**

Engine Power: 2.5 Fuel Use Per Hour: 0.33 Litres
Fuel Consumption per Engine Power Hour: 0.133 Litres
Engine Size: 25 HS Engine HTK: 12
Thermal Signature: 2.5 Exp Chance: 5
Cost: 5 Crew: 12
Materials Required: 5x Gallicite
Commercial Engine

Development Cost for Project: 50RP
Tullock & Tafoya 300 EP Commercial Ion Drive

**Design**

* Engine Technology: Ion Drive Technology
* Power/Efficiency Modifiers: Engine Power x0.50
* Fuel Consumpion: Fuel Comsumption 0.5 Litrea per Engine Power Hour
* Thermal Reduction: 50% Normal Thermal Signature
* Engine Size: 50 HS

**Characteristics**

Engine Power: 300 Fuel Use Per Hour: 13.26 Litres
Fuel Consumption per Engine Power Hour: 0.044 Litres
Engine Size: 50 HS Engine HTK: 25
Thermal Signature: 150 Exp Chance: 5
Cost: 112.5 Crew: 25
Materials Required: 112.5x Gallicite
Commercial Engine

Development Cost for Project: 1125RP
The Lord of Crows

Gender: Male

Loyalties: Terror, Undeath, Immortality

Domains: Death, Destruction

Titles: The Lord of Carrion, The Ravener, The Prince of Ashes. All that is sorrow and dust is the purview of this deity. The passage of his servants is marked by despair and the ruin of lives, he seeks not just to destroy but to wither and ruin. When he walks the world it is as a gaunt human with feathers sprouting from his skin and bloody sockets where the living have eyes. Not worshipped openly since the destruction of Mote, the Lord of Crows is laughing despair and the end of the sacred.

He is worshipped across the world in small temples in basements, caves, and hidden places in the wild. His presence is found on the battlefield where the corpses lie. He whispers into every heart and every mind, he has a thousand and a thousand eyes and they all watch. Ruin for ruins sake, darkness for darknesses sake. Evil is in the heart of all beings that live, and so is the Lord of Crows.

The Lord of Carrion is a patron of the undead, the glorification of the macabre, and the celebration terror that is the instinctive fear the living have of the restless dead. The Ravener is the corpse eater of the field, the highest form of the crows that follow men where they go. Where men go, men die. Where men die, crows feast. The Prince of Ashes is the mad laughter in forgotten halls and the solitary survivor of the cataclysm. When all the war is done, when all the dying is over, he remains.
Hapimou Class Freighter

Hapimou class Freighter 29 950 tons 119 Crew 442.05 BP TCS 599 TH 125 EM 0
208 km/s Armour 1-85 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 9 Max Repair 25 MSP
Intended Deployment Time: 240 months Spare Berths 0
Cargo 25000 Cargo Handling Multiplier 45

Tullock & Tafoya 62.5 EP Commercial Nuclear Thermal Engine (2) Power 62.5 Fuel Use 13.26% Signature 62.5 Exp 5%
Fuel Capacity 55 000 Litres Range 2.5 billion km (138 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes.
Alucen the Traveler

Gender: Male

Loyalties: Exploration, Curiosity, Self-Reliance

Domains: Travel, Liberation

Titles: The Shepherd of Wanderers, The Walker. The Pathfinder.

Alucen has traversed existence for countless millennia. Not native to Meridian, It is believed that he journeyed to the sphere from some distant plane of existence and in the course of his travel he is said to have seen the beginning and the end of all time. If that is so, he makes no mention of the end to come.

The Way-Shrines of The Walker are found throughout the world, his priesthood are the mendicants of the road. Impartial in his judgements, Alucen favors no race or creed above any other. His hymns are the sods of steps and the creaks of wheels, the rush wind in the sails and the whisper of wings. His champions are those who walk the roads and keep them safe, those who leave food out for down on their luck travelers, those who do not simply ride by.

The Shepherd of Wanderers is the ragged cloaked vagrant who smiles at children and weeps for those who travel to their doom. If you are lost, he may guide you home. The Walker is a darker interpretation, the shadow that trails and the stranger on the horizon. The Pathfinder is the one who makes the trails where there were none before. Watch where you step child, you may be in the footprints of a god.
Kamalika

Gender: Female

Loyalties: Civilization, Protection, Home

Domains: Rune, Law

Titles: The Mother of Cities. The Goddess of the Hearth. The Kingmaker.

When the fires grow dim in the night and the fuel for them is gone, it is to Kamalika that prayers are sent. The patron of righteous empire of prosperous village both, she is a symbol of civilization and the taming of the land for the people. Where walls and fires are raised against the darkness, men and women lie under her hand. She is the straightened road and the deep well. She is the cornerstone of all cities and the under her hand lie all kings. She protects city and village both, not with war but with order and growth. Not with secrets but with even handed justice.

Worship of Kamalika is both institutionalized and varied. City by city, nation by nation, and culture by culture the rituals to her have great variety. However the one constant is that in every village no matter its size is a shrine to her. It is commonly accepted knowledge that it is the blessings of her priests that allow cities  to grow. Her devout fight injustice, cruelty, and disorder.

The Mother of Cities is the patron of the walls and the towers, the temples and the markets, the sewers and palaces. She is the city. The Goddess of the Hearth is the embers that can light a fire to warm chilled bones. She is kindness and the memory of family. She is what binds communities together and keeps them safe. The Kingmaker is the hand that offers the throne to those who are worthy. And only to them. Claim her blessing at your own peril.
Ailee

Gender: Female

Loyalties: Wind

Domains: Air, Weather

Titles: The Windlady. The Storm of Heaven. The Queen of the Sky.

Mistress of the storm and sky she is by far the most active of the Elder Gods and the least withdrawn in their great vastness, she listens to the secrets mortals speak to the winds and gathers them that she might piece together the great truths of things. Capricious and prone to whimsy, she rewards those who favor change and punishes those who stagnate, nothing can contain her and nothing can explain her motivations. The gives and she takes, pushes and pulls, and then swirls away not to be seen again.

Venerated by all who would seek the service of the wind, her touch is felt across the world. Sailors, seers, travelers, and winged folk around the world know her touch. The farmer who prays for rain knows her as the desert dwellers who live in fear of her killing sands know her. She requires no prayers, are not all prayers spoken to the wind? What matters if another god’s name is spoken. She takes the words if she pleases.

The Windlady and her court of the four winds are the smell of flowers in the morning and death in the evening. The Tempest is wrath upon the earth. The Queen of the Sky is the absolute ruler of her domain, hawk or dragon, all pay homeage.
The Grey

An endless desert of salt and sin, The Gray is a blisteringly hot realm where mortal sin gathers in in twisted lumps and veins, mined by a legion of slaves uncountable in number and in bondage to horrific masters. It is a Demodand realm, mother and kingdom both to this race, where slug-like kings rule from cities that are both hives and mountains, it is where faith dies and the frailty of mortals is made manifest.
Valindari

Gender: Female

Loyalties: Compassion, Charity, Healing

Domains: Good, Community

Titles: The Good Goddess. The Sower. The Wise Mother.

Severity can be a blade that cuts friend as well as enemy. RIghteousness can turn to tyranny all too easily. In resistance to these ideas, the teachings of Valindari are based on acceptance, forgiveness, and patience. No other god or goddess exists solely to care for the people. There is no abstraction to Valindari’s precepts, no other wordly value or greater good. She is regarded as being the deity closest to her worshippers and is revered for her personal interest in anyone who blesses and is blessed in her name. She is unwavering in her love for her children and implacable in her protection of them.

Valindari’s temples are rarely grand. Her priests are charged with going among the poor and healing the sick. They are pillars of charity and kindness. Of any deity, her worshippers tend to be less concerned with the contents of a practitioner or layman’s soul than they do the health of their body and mind. Her worshippers are only very rarely violent, but will brook no attack against the unfortunate or unprotected. Valindari commands her worshippers to be good to one another and to themselves.

Best known as the Good Goddess, in this form Valindari exemplifies a purity of thought and action that can only be described as righteousness. Neither warlike nor stifling, it is the warm light of the sun on cold bones. As The Sower, she safeguards the crops and fields of those who have none to look out for them. Interceding with harsh weather, famine, and all the hazards of what some claim to be the simple life. The Wise Mother is the elder of the community, the one any and all will turn to for advice first. Not a scholar of the mind, but a speaker of the heart.
Aggragan-Fell

Gender:Male

Loyalties: Cruelty, Survival, Conflict

Domains: War, Strength

Titles: The Render, The Conqueror, The Savage.

Cruel and without mercy, Aggragan Fell is male half of the pair that all goblinoids worship.He lives for war and the destruction of his enemies. His major weakness is his lack of forethought and his corresponding lack of long term plans. Make no mistake however, his power is not to be dismissed. His worshippers know well that to attract his attention is to know the fear of the return of his touch. Save for his few favorites, the slightest pressure of this foul mind can turn a worshipper to ash.

Few but Goblinoids worship this harsh lord, fewer still survive his attention. To his people he is the center of a pantheon, the giver of laws, and the justification for a culture steeped in cruelty and torment. However, Fell is as much a creation of the hard lands and hard people who have come to worship him as any innate characteristics might be. He is the mirror of his orcs, and they are his.

The Render is a foe who leaves his enemy in pieces, taking delight in the cruelty of it all. The Conqueror is the blade and the flame that leave no enemy alive or unenslaved. The savage is all thing bestial and terrible, the frothing madness that craves the kill for its own sake.
Kaesora Lightfoot

Gender: Female

Loyalties: Cunning, Greed, Curiosity

Domains:Trickery, Darkness

Titles: The Shadow Thief. The Cunning Hand. The Masked Lady.

We all want what we do not have. We all take that which we are barred from. We all steal. Kaesora is the one who helps us do so. To survive is to take from others, to discover that which no one else has is to make it yours, to pass unnoticed is the greatest freedom. To walk with the Lightest tread is to follow in Kaesora’s footsteps. She will guide you, beguile you, pique your interest, and she she will lead to you into secrets and fortunes that you could never have found on your own. You will be her devotee without ever having prayed to her.

Kaesora has had many identities over the years. Believed to be something of a sister to Kaneq, rather than focused on manipulating and influencing events for good she focuses on doing so for personal gain. This does not preclude doing good works or helping others, but there’s no reason not to help yourself, right? She is not a being of boundless hunger but of desperate need to find what cannot be found. To take what cannot be taken.

The Shadow Thief is that patron of those who work in the dead of the night, who alight on railings and climb up walls. She is stealth and mystery and silence, and then she is gone. The Cunning Hand is the blade hidden on the cord that hangs down to the small of your back. She is the poison powder in the false ring. She is the card up your sleeve that no one knows. The Masked Lady appears before you, dancing and laughing. You will never know who she really was, but she will take everything you value and make it hers. And she will do so again and again.
Entertainment and leisure

video

## Introduction

ICT has been the source for entertainment and leisure and it is being used in these situations such as; communicating, games, media streaming and home leisure.

## Entertainment and Leisure

• **Home and leisure** - you have different machines to help you do task at home like cooking, washing, air conditions. You use microwaves to help you heat up food, and have washing machines to wash your clothing. And these machines are made by using ICT. If it weren't for ICT, we would have to make fire to cook our food.

• **Communication** - every single day, we use phones, computers, and different sites (like face-book or twitter) to talk to out friends or family and ICT invented these methods to enable to talk to people and communicate with them, and ICT also helps us talk to friends that lives on another country.

ICT also gave us some entertainments to have, instead of just reading books or doing sports, ICT has made games for us to play and we can stream on the internet to find something amusing.

• **Gaming** - Many people play a wide range of games, on computers or on play stations. ICT is the reason for this, they made different types of games for every person to play like action, adventure, construction, and simulation. There are even game that can help you get fit. We can even play games with friends online, you can communicate with them as you play with them. They even made controls for us to use when playing such as the keyboard and the wii controller. They even made the controls more advanced like the **Oculus Rift**.

• **Media streaming** – ICT has also given us more entertainment other than games, now you can listen to music, look at photographs, and watch a movie. With technologies provided by ICT , you can stream, or download media that you can use for entertainment, for these entertainments, we would have to use the wireless network, or the internet to allow use to stream on any websites. If it weren't for ICT, we wouldn't be able to have these

   **Questions**

1.Name 4 things that we use ICT for in this topic.

2.Name at least 2 medias that we use to communicate.

3.Do we only use ICT for entertainment?
The Diamond Plain

The many tiered cities of the Angelic peoples and upright beings dot this expanse. It is a realm anchored in profound goodness and strength, but shadowed by the endless conflict that flickers back and forth across the Planes as the Abstract War's continue unabated along rent and rift. Here men kneel to their gods and receive blessing from their hands, here all virtues are rewarded. The Diamond Plain is where good holds its honor well.
Meridian

*Back to Home*

## General Description

Meridian was originally created as a prison planet for a powerful entity about 500,000 years ago, although none of the inhabitants are aware of this.

As far as historians today can determine, civilization first arose on Meridian in 500,000, with the rise of the Athi.

## Timeline

Below is the timeline for the past 500,000 years or so in Meridian - what might be considered Athi history on this planet.

A more focused timeline centered around the period during which Humans have been active and worthy of note can be seen below:

   Modern scholars only really have records from the last couple thousand years, as the Reign of Demons brought about a level of destruction that threatened life (or non-Demon life) on Meridian itself.
Calm

Gender: Androgyn

Loyalties: Balance, Clarity, Awareness

Domains: Community, Protection

Titles: The Lady of Serene Movement and Tranquil Obligation to the Mind’s Eye.

The Lady of Serene Movement and Tranquil Obligation to the Mind’s Eye is this deities proper name. However only her high priests refer to her in this manner and to all others she is simply Calm. Revered as the patron of discipline, she grants the most favor to those who need it least. Calm is a resolute taskmaster if chosen. She sets her goals no lower than the absolute most an individual is capable of, usually far more than they believed of themselves.

Her teachings are followed throughout the world by those who would seek calm within, the countless steps of the winding path and the truths that can only be discovered by the inward journey are his realm. Come what may, the only thing a man or woman can truly change is themselves and Calm is they eye at the center of that hurricane.

The blade, the dance, the path, the dawn, the night, the rain, all of these are of Calm and Calm is none of these. To follow this path is to know only failure, success is the illusion of those who believe that things can be ended instead of simply experienced.
Kosiem

Gender: Male

Loyalties: Risk, Success, Boldness

Domains: Luck, Chaos

Titles: The Blank Die, The Keeper of Chance, Ill Wind and Ill Luck.

Child god and luck-bringer both, Kosiem has always appeared as a boy of early adolescence, a conniving thirteen in human years and equally young in whatever racial form he chooses to adorn his primal form with.  Capricious to a fault and as likely to harm as heal, his power stems as much from the inevitability of randomness within the most ordered of patterns, as his worshippers praying and hoping to alter the choices fate has presented them with his help and influence. His goals are secret, his methods confusing, and his conversation is disturbing.

Believed to the Kaneq and Kaesora’s brother, though both deny this, he does not have the kind heart of one or the focus of the other. Worshipped everywhere, though most rarely admit it, many of his worshippers venerate another god primarily, but toss a prayer to Kosiem when they feel they might need his help. After all, who couldn’t use a little more luck?

The Blank Die is the possibility that things might go the way you want, after all before you roll how are you to know what the outcome will  be? The Keeper of Chance is a miser of fortune, the gamblers enemy, and lost opportunity. Ill Wind and Ill Luck is pain of all failures that seem to come so inevitably from the lame mount to the cracked shield. You toss a coin enough times, eventually someone steals it from you.
The Bleak

A truly dread realm, it is a blasted gray place, where fonts of negative energy and icy hatred ravage what little exists in that forlorn land. The strongest of the living have great difficulty crossing its wasted reaches and even evil outsiders are often unable to bear the its relentless winds. It is a place without dreams, without light, where righteous fire is nothing but choked and blackened ash.
The Endless Forest

Nature rules this realm without fetter, and woe to any who might attempt to tame it. It is said that great grasslands of the worlds and the oceans that separate continents are merely clearings and lakes within this wood. It is said that the primal ancestors of all animals run here, that the Fae laugh and love and destroy here, that the great hunt never ends. No mortal city can last in this plane, vines choke that which is not in harmony with its natural rhythm. It is both savage and wondrous.
Hapimou - Mk2 Class Superfreighter

This class has triple the cargo capacity of the original Hapimou Class Freighter and in addition can carry colonists.

Hapimou - Mk 2 class Superfreighter 119 950 tons 495 Crew 3981.6 BP TCS 2399 TH 2000 EM 0
1667 km/s Armour 1-216 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 21 Max Repair 150 MSP
Intended Deployment Time: 360 months Spare Berths 0
Cargo 75000 Cryogenic Berths 50000 Cargo Handling Multiplier 340

Tullock & Tafoya 400 EP Commercial Magneto-plasma Drive (10) Power 400 Fuel Use 4.42% Signature 200 Exp 5%
Fuel Capacity 300 000 Litres Range 10.2 billion km (70 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
The Radiant

Bright and glorious, The Radiant is the wellspring life and light and power. It is from this energy that angels are shaped, that the Titan's drew their first powers, that all good and all righteous can trace its origin. Purity is in every breath, and evil cannot long exist here. There is no soul so stained that in this place where all is holy that redemption does not seem within reach.
Ytzira-Fell

Gender: Female

Loyalties: Power, Revenge, Patience

Domains: Magic, Vermin

Titles: The Mother of Witches, The Cunning Eye, The Hag Goddess.

Female half of Fell and co-deity of the Goblinoids, Ytzira is just as dangerous as dangerous as her mate and far more subtle in her approach. She is quick to remember slights and just as quick to forget favors, she is patient but prone to impulsive acts of malice. Spellcasters fear or revere her, there is no middle ground. A dark enemy of Ibelline, she gathers secrets not to protect but as weapons to be used against those who would stand in her way.

Somewhat more worshipped than Aggragan by non-goblinoids, they are still her primary worshippers. The few that are not tend to be dwellers of harsh lands and rough country, outsiders and the shunned both. Yet there are some who worship her in the hearts of even men’s civilizations. Outcasts come in all forms and those who walk with curse in hand know persecution that can continue even now.

The Mother of Witches is the unkind parent who dolls out servants to her children. She binds them to spirits, forces pacts upon them, and teaches the way of darkness. The Cunning Eye is a master manipulator, weaving a manipulation and power into fine thread and pulling at just the right moment. The Hag Goddess is magic and evil and the plight of the forsaken. For everyone cast from their home who seeks revenge, this being will listen to their curses.
Yaron

Gender: Male

Loyalties: Water

Domains: Water, Knowledge

Titles: The Master of the Deeps, Seacrown, The Maelstrom King.

Ancient and wise beyond measure, Yaron's mythology is as debated as the nature of the planes themselves. How much of his consciousness is his own is a matter of debate, does he control the tides or simply dwell within them? He is the pressure of the darkest ocean trench, the destruction of the Tsunami, the gentle waves, bringer of life. His sons are the lakes and his daughters the rivers, his will is the hurricane and his mercy is the bounty of the sea.

Vastly powerful but not well known, Yaron is the Elder God most often worshipped by men for his importance in ocean travel and importance of water. He is a being of secrets, of slow and ponderous thought, and of terrible mercy. The water destroys all things, given time. Yaron is no different in his nature. He cannot be stopped, only slowed.

The Master of the Deeps is the ruler of the hidden world deep beneath the waves. An absent king, but king nonetheless, he is responsible for a realm no man will ever know. The Seacrown is the emerald and azure waves of a sea that binds and borders all the earth. He is the clear stream and the raging river. When men say water, it is he and he is it. The Maelstrom King needs no worshippers. His madness is a season, the monsoon and the hurricane.
Avaen of Peace

Gender: Male

Loyalties: Determination, Redemption, Healing

Domains: Healing, Protection

Titles: The Gentle, The Shepherd, The Blessed.

It is the hand of Avaen that brings miracles. His touch is life unbound. The Peaceful one calls no one his enemy save those who mean harm, those who cannot but do harm. There is always a chance for redemption in Avaen’s eyes, the blackest of murderers can call on him and he will answer. It is not love that cascades from this great  mind, but the eradication of illness and disease, washing away all that is dark and terrible. His strength is found in compassion, but not mercy. His power halts the undead in their tracks, cleansing their spirits that they might be sent to their places of rest.

The worshippers of Avaen are usually gentle folk, but determined. There is no greater strength than outrages gentleness, the clear and pure surety that people can be better. But to be a devotee of this path is never an easy one. In a violent world it the priesthood of Avaen that provides the bridge between warring peoples as much as the more personal conflicts of brothers.

As The Gentle one, he is the healer and the light in the darkness. As The Shepherd he is responsible for those who lost their way, regardless of what being they rever most. As the Blessed, he his the cleansing light that burns away corruption. But be careful traveler, that purity has its own perils and peace is easier to find in death than in life.
Ara Rell

Gender: Female

Loyalties: Intellect, Decisiveness, Loyalty

Domains: Knowledge, War

Titles: The Planner of Battles. The Bright Winged. The Blade of Light.

War is intellect. To the swift, victory. Evil must be fought. These are sacred tenets to those who would know Ara Rell. She is patron of champions, heroes, generals, and all those who know that it takes more than a brave heart to defeat an enemy. Believed to once have been a mortal queen and general who ascended twice, once to the rank of Solar and then again to Goddess. She is wise, cunning, lays plans within plans without ever losing sight of her objective. Depicted as a beautiful woman in platinum armor with wings of light, she is the absolute enemy of evil in all its trappings.

Her worshippers are found throughout the world. From military academies to mercenaries, the lessons her priests teach are as much about piety as they are about strategy. Her holy books are considered core texts of warfare and offer many lessons in defeating Outsiders and armies both. It is not uncommon for Paladins of Her to be found on opposite sides of the battlefield, and due to the nature of their faith, it is only right that they be so. Service and loyalty are key elements of her faith.

The Planner of Battles knows all strategies and divines all movements. It is said that Iskander himself summoned her avatar for advice before some his greatest victories. The Bright Winged is the Marshall of all Angels, the army of the Heavens themselves. It is said that that with a single command she stopped them from descending to Meridian when the Maw opened. The Blade of Light is bane of Demons. It is the goddess in her absolute desire to destroy evil from beyond the world.