recursal/Fanatic-Fandom huggingface dataset:
Wool Tunic

A **Wool Tunic** is a clothing item.

## Usage

* When the Map temperature drops below the level they find comfortable, Clanfolk will make their way to currently unused Clothing in the colony and put it on. A Wool Tunic will likely be chosen ahead of other Tunics due to a better comfort level.
* Forest Traders may buy Wool Tunics from the players Clan.

## Acquisition

* After building a Tailor Bench and having Wool Cloth in supply Clanfolk can be instructed to produce Wool Tunics, either a specific number or via Auto Supply. (NB. Auto Supply does not guarantee the components.) A Clanfolk member with with sufficient Clothes Skills Priority will collect the required Cloth and Wool Hanks and go craft the Tunic.
* Mountains Traders may sell Wool Tunics to the players Clan at 4 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  **Wool Tunic** •  Plaid

Items
Pluck on a Stick

**Pluck on a Stick** is a cooked food item.

## Usage

As long as the Clanfolk can get to Pluck on a Stick they will consider it for their meals at Sunrise and Sunset.

## Acquisition

Pluck on a Stick is unlocked after acquiring Pluck for the first time. It is prepared at a Cooking Fire, Stone Fireplace or Kitchen.

## Notes

* Another, more advanced use of Pluck is Haggis, which is far superior in terms of Food and effects, although it is available much later and is slower to cook, having more ingredients to gather.
* As most food items, Pluck on a Stick is sensitive to temperature and rain. Keeping it sheltered from the rain will prolong its lifetime, and freezing it will conserve it forever.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Wood Door

A **Wood Door** allows Clanfolk to get through a wall.

## Usage

Throughout the year, but especially during Winter, the player will want to create areas protected from the elements (snow, rain, heat) and Doors will allow access to those areas. If an area of the Map is completely enclosed by walls and has a roof it gets designated as a room that will provide benefits (or detriments) to the mood of any inhabitants. A Door is needed to prevent Clanfolk being trapped inside (or outside) a room.

Wood Doors (like most other doors) have 7 Lock levels to allow different groups of Clanfolk or Animals.

NB. Apart from the Straw Curtain, all Doors are *"airtight"* and so will help retain heat in a room if used as an external door.

## Acquisition

Once Nails are made the player can place blueprints for a Wood Door on the Map, typically in the gap between Walls (although if the Door is placed on top of an existing Wall or Wall blueprint, the Wall will be deconstructed, or the blueprint cancelled). With the required components in supply a Clanfolk member with sufficient Buildings Skills Priority will collect them and go build the Door.
Poop Hole

A **Poop Hole** is a place for Clanfolk to relieve themselves.

## Usage

A Poop Hole is the only early game method Clanfolk have to alleviate their Bathroom Need (Attributes).

Using a Poop Hole while visible to other Clanfolk, or watching other Clanfolk use a Poop Hole, will result in negative Afflictions. Spreading them around the Map or building Walls around the Poop Hole can be advisable. Most usage will be during the Sunrise and Sunset portions of a day, as Clanfolk organise themselves for their work day, or for bed.

As the Clanfolk continue to use the Poop Holes the ground around them becomes fertilized (indicated on an overlay accessed at the top right of the screen). After a few days of use the Soil will have a marked increase in fertility and will grow crops better than unaltered Soil. After removing the Poop Hole, Tilling the Soil around and over the location of the former hole will lead to best improvement for growing Crops.

## Acquisition

After crafting their first Stone Hoe the Clanfolk gain the ability to dig Poop Holes on Soil. The player can designate a number of Soil tiles to have Poop Holes built, and Clanfolk with sufficient Building Skills Priority will collect Hoes to dig them.

### Additional

Eventually Clanfolk may be able to build Toilets, which allows the collection of Full Chamber Pots, an ingredient for Fertilizer.
List of Jet Set Radio Toys and Action Figures

The following is a list of all the official Jet Set Radio and Jet Radio Future toys and action figures that have been released over the years.

## GamePro Presents Jet Set Radio Future Beat (2003)

In a collaboration between the gaming magazine GamePro and toy company Joyride, came the first Beat action figure, released in 2003. It's the first action figure in Jet Set Radio franchise as a whole, the figure series also featured other game series such as Sonic Adventure, Crazy Taxi, Cel Damage and SSX Tricky. Like the other figures in this line, Beat came with an offer of 2 free issues of GamePro Magazine. Once opened up in the back, a review of Jet Set Radio Future from the GamePro magazine can be found in the package, much like all the other figures with their respective games.

Unique to this figure, is the ability to mount the figure's stand on the wall, to simulate the wall grinding from the game.

A prototype variant of the figure in all-gray plastic was later released with a limited run of only 500 made.

## HotWheels Sega Game Series (2003)

Fifth car released in this set is a Jet Set Radio Future themed Custom 2002 Mercury Cougar, released alongside other custom cars based on Sega games, such as Space Channel 5 (#1), The House of the Dead III (#2), Shinobi (#3) and Super Monkey Ball (#4).

Insert design details here

Note the Poison Jam logoNote the GG's logoIn the small packageIn the big package, alongside an unpackaged one and another toy carAlongside other cars in the series
## Sources

**HotWheels Sega Game Series:**

* South Texas HotWheels Diecast Car Collectors: https://www.southtexasdiecast.com/hwguide/customcougar2.html
* HotWheels Wiki: https://hotwheels.fandom.com/wiki/Category:Sega\_Games\_Series
* Sega Memories Blog: http://sega-memories.blogspot.com/2010/04/sonic-and-most-uncomfortable-bike-ever.html
* SegaBits: http://segabits.com/blog/2015/04/09/the-merchandise-of-segas-jet-set-radio-collecting-that-uki-uki-waku-waku-feeling/?share=facebook
* On the End of a Quill Blog: https://ontheendofaquill.blogspot.com/2014/02/sega-hot-wheels-cars-and-gamepro-action.html
* HotWheelsCars on Pinterest: https://tr.pinterest.com/pin/70437474443975/
Raw Wool

**Raw Wool** is the start of the Wool production process.

## Usage

Processing 25 Raw Wool at a Wool Dressing with 10 Wood Ash and half a Water Jug (50 water) will produce 25 Clean Wool. This is the second step in the production of both Wool and Plaid Clothing.

## Acquisition

Once the Clanfolk have made Shears at a Smithy someone with sufficient Farming Skills Priority will take those Shears to Sheep and shear them, resulting in Raw Wool. This does not require action from the player.

Sheep will regrow Wool after 8 days.

 **Raw Wool** •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Tailor Bench

A **Tailor Bench** is where Clanfolk can create advanced clothing.

## Usage

After making a Tailor Bench the Clanfolk can be directed to create clothing items from the listing. A Clanfolk member with sufficient Clothes Skills Priority will collect the required components and work on crafting the clothing. Everything that was made at a Clothes Zone can be made quicker at a Tailor Bench.
If the Auto Supply is used the Clanfolk will attempt to keep a minimum count of particular clothing items in the supply without the player needing to continuously add jobs to the object. NG. Auto Supply does not guarantee any of the components needed for the product.

Once they are unlocked, the following items can be crafted at the Tailor Bench.
Crafting time corresponds to a Clanfolk Member with Clothes level 0 and neutral Work Speed.

## Acquisition

After developing the ability to make a Tailor Bench (production of Planks, Nails, Iron Ingot) the player may place a blueprint from the Objects menu. Once the required ingredients are in the supply a Clanfolk member with sufficient Building Skills Priority will collect those resources and construct the Tailor Bench, clearing the space first if need be.
Wool Hat

A **Wool Hat** is a clothing item.

## Usage

* When the Map temperature drops below the level they find comfortable, Clanfolk will make their way to currently unused Clothing in the colony and put it on. A Wool Hat will likely be chosen ahead of other hats due to a better comfort level.
* Forest Traders may buy Wool Hats from the players Clan.

## Acquisition

* After building a Tailor Bench and having Wool Cloth in supply Clanfolk can be instructed to produce Wool Hats, either a specific number or via Auto Supply. (NB. Auto Supply does not guarantee the availability of components.) A Clanfolk member with with sufficient Clothes Skills Priority will collect the required Cloth and Wool Hanks and go craft the Hat.
* Mountains Traders may sell Wool Hats to the players Clan at 4 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  **Wool Hat** •  Wool Shirt •  Wool Tunic •  Plaid

Items
Sack Cloth Bottoms

**Sack Cloth Bottoms** are an uncomfortable clothing item.

## Usage

When the Map temperature drops below the level they find comfortable, Clanfolk will make their way to currently unused Clothing in the colony and put it on. Sack Cloth Clothing is the least welcome choice for the Clanfolk but will be chosen ahead of no clothing when the temperature drops.

## Acquisition

After creating their first Sack at a Clothes Zone or Tailor Bench, the Clanfolk gain the ability to craft Sack Cloth Bottoms (and Sack Cloth Shirts). When given the command a Clanfolk member with sufficient Clothes Skills Priority will collect the required Straw and start crafting the Sack Cloth Bottoms.
If the player chooses to use it, the Auto Supply option will lead to the Clanfolk trying to keep a minimum number of Sack Cloth Bottoms in supply.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Sack Cloth Hat

A **Sack Cloth Hat** is an uncomfortable clothing item.

## Usage

When the Map temperature drops below the level they find comfortable Clanfolk will make their way to currently unused Clothing in the colony and put it on. Sack Cloth Clothing is the least welcome choice for the Clanfolk but will be chosen ahead of no clothing when the temperature drops.

## Acquisition

After creating their first Sack Cloth Shirt or Sack Cloth Bottoms at a Clothes Zone or Tailor Bench, the Clanfolk gain the ability to craft Sack Cloth Hat (and Sack Cloth Tunic). When given the command a Clanfolk member with sufficient Clothes Skills Priority will collect the required Straw and start crafting the Sack Cloth Hat.
If the player chooses to use it the Auto Supply option will lead to the Clanfolk trying to keep a minimum number of Sack Cloth Hats in supply.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Stone Pick

The **Stone Pick** is a Tool for removing mountains.

## Usage

The Stone Pick is a Tool used to get Stones and Large Rocks from Mountains or natural Gravel Ground. It will also get Iron Ore from Iron Ore veins, and Gold Ore from Gold Ore veins (brown or yellow streaks in the mountain tiles).

Mine Mountains and Mine Gravel Jobs require having at least 1 Stone or Iron Pick in the inventory. Once the Job is set, Clanfolk will collect a Pick and proceed to the location, provided their Mining Skills Priority allows it.

## Acquisition

The Stone Pick is unlocked after crafting a Stone Axe for the first time. It can be crafted at a Work Zone or Work Bench using Branches, Stones and Straw. An Auto Supply will lead to the Clan attempting to keep a minimum count of Picks in the colony but this does not guarantee the supply of ingredients.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Planks

**Plankss** are a crafting ingredient.

## Usage

* Many advanced Buildings will use Planks in their construction.
* Planks are also required for the construction of many Objects, e.g. Kitchens and Wardrobes.
* Coast and Plains Traders may buy Planks from the Players Clan.

## Acquisition

* With the construction of their first Timbery the Clanfolk are able to create Planks from Logs. Given the instruction to create Planks someone with sufficient Crafting Skills Priority will bring a Log to the Timbery and after operation time 2 Planks will be made (along with the side-product of Bark). The Timbery does need to be operated constantly so the Clanfolk are locked in place while creating Planks.
An Auto Supply can be used to ensure the Clanfolk try and keep at least a minimum count in supply, but the Auto Supply doesn't ensure the requisite Logs.
* Forest Traders may sell Plankss to the players Clan at 3 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Snare Kit

A **Snare Kit** is used to trap Bunnies for food.

## Usage

Depending on the Wildlife quotient (chosen during Game Creation) there can be many Rabbit Holes for Bunniess on the Map, these holes are about half a tile in size and tend to have Bunnies moving around in the vicinity. After Clanfolk create their first Snare Kit the player can command that a Snare be placed near a Rabbit Hole (from the Objects > Hunting menu), and someone with sufficient Hunting Skills Priority will take a Snare Kit to the location and set it up.
After some span of time dependent on how many Bunnies are in the area, one of them will get caught in the trap, leading to a Clanfolk member with sufficient Hunting Skill walking to the trap, clearing it, and resetting it for another Bunny to be caught. The dead Bunny will be taken back to the colony, and use of a Butcher Block will result in Raw Meat and Fresh Hide.

In summary; a  **Snare Kit** is taken by a Hunter to the designated location, and becomes a  Snare when set. It remains so until tripped when it becomes  Snare Sprung

## Acquisition

The Snare Kit is unlocked after building the first Butcher Block and can be crafted at a Work Zone or Work Bench.
Auto Supply for Snare Kits is possible but won't guarantee the requisite Branches or Straw.

N.B. Snare Kits that are in use are designated Snares so the Auto Supply may work to keep producing more if the player also keeps instructing the Clanfolk to set new snares.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Wood Window

A **Wood Window** lets the light shine in.

## Usage

Walls, whether those built by the Clanfolk or the Mountain tiles left after Mining, can be modified with a Wood Window to allow light into a room. A room without light in it causes *Low Light* or *Darkness* Afflictions for any Clanfolk that are in the room but not sleeping.

## Acquisition

After building a Wood Wall the Clanfolk gain the ability to build Wood Windows in all Walls (but not fences). After the player places the Blueprint a Clanfolk member with sufficient Building Skills Priority will collect the required Planks etc. and assemble the Window in the Wall.
Sack

A **Sack** is used to hold Flour or Fertilizer.

## Usage

* Once the clan have made Oat Flour it will be stored in a Sack.
* Fertilizer is also stored in Sacks.
* To construct a Grave two Sacks are required. This keeps deceased Clanfolk from being seen by the rest of the Clan and causing negative Afflictions. (Pet Graves require a single Sack.)
* Coast Traders may buy Sacks from the players Clan.

## Acquisition

* After building a Clothes Zone Clanfolk gain the ability to craft their first Sack. Once the player gives the command a Clanfolk member with sufficient Crafting Skills Priority will collect the required Straw and craft the Sack (once a Tailor Bench has been constructed Sacks may be crafted there as well).
* After all the Oat Flour or Fertilizer has been used from a Sack the Clan may use it again.
* Plains Traders may sell Sacks to the players Clan at 2 stars Reputation.

## Notes

* Like all Mobile Containers:
	+ Using Fertilizer or Flour will not consume the Sack itself, only the contents;
	+ One Sack can contain 100 Fertilizer or Flour, and Clanfolk will merge the contents of multiple sacks into one when needed. For example, 4 sacks, each containing 25 units of fertilizer, will be merged into 1 sack with 100 units, and 3 empty sacks will be left;
	+ When Fertilizer or Flour sacks are manually emptied by clicking on "Dump Contents", the contents are lost, and they revert to being empty Sacks;
	+ Auto Supply cannot be used for Sacks production.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Well

A **Well** is a place for Clanfolk to gather water.

## Usage

Once constructed a Well will largely supersede Drink Zones. Unlike the Drink Zone, the Well does not freeze during winter, and removes the risk of diarrhea.

* Clanfolk will go to a Well to get Water when needing to drink.
* Clay Jugs can be filled with Water to become Water Jugs.

## Acquisition

After crafting their first Stone Block the Clanfolk gain the ability to dig Wells on Soil. The player can place a blueprint on any 2x2 grid of Soil tiles (meaning that the gravel floor around mountains is unusable) and someone with sufficient Building Skills Priority will collect the required Blocks, etc. and build the Well.
Sack Cloth Tunic

A **Sack Cloth Tunic** is an uncomfortable clothing item.

## Usage

When the Map temperature drops below the level they find comfortable Clanfolk will make their way to currently unused Clothing in the colony and put it on. Sack Cloth Clothing is the least welcome choice for the Clanfolk but will be chosen ahead of no clothing when the temperature drops.

## Acquisition

After creating their first Sack Cloth Shirt or Sack Cloth Bottoms at a Clothes Zone or Tailor Bench, the Clanfolk gain the ability to craft Sack Cloth Tunic (and Sack Cloth Hat). When given the command a Clanfolk member with sufficient Clothes Skills Priority will collect the required Straw and start crafting the Sack Cloth Tunic.
If the player chooses to use it the Auto Supply option will lead to the Clanfolk trying to keep a minimum number of Sack Cloth Tunics in supply.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Pet Zone

A **Pet Zone** is somewhere for a Cat or Dog to sleep.

## Usage

Like other Animals Dogs and tame cats want somewhere to sleep, if they haven't been provided somewhere better they will sleep in a Pet Zone. While sleeping the animal will slowly recover both Health and Care attributes (+1/s for each).

## Acquisition

The player can designate a space on the Map as a Pet Zone once it is unlocked. No building is done by the Clanfolk, the space instantly becomes a Pet Zone.
Straw Pile

A **Straw Pile** is a place to store Straw, and Flax Stems

## Usage

Instead of relying on Stockpiles to store Straw and/or Flax Stems the Clanfolk can instead use a Straw Pile. With default priorities the Straw Pile will be delivered to ahead of any Stockpile. A Straw Pile may hold six times as much Stems or Straw as a Stockpile can.

## Acquisition

After Clanfolk acquire their first Log they can be instructed to build a Straw Pile on the Map. Once the player has placed the blueprint someone with sufficient Building Skills Priority will collect the required Items and build the Straw Pile.
Work Bench

A **Work Bench** is more efficient than the Work Zone.

## Usage

Like the Work Zone before it, a Work Bench is used by Clanfolk to create simple Tools, mostly from Branches, Stones, and Straw. Crafting done at a Work Bench is done twice as fast as managed at a Work Zone.
Auto Supply for any of the craftable Items will be global so Clanfolk may choose to use a Work Zone if that is more convenient.

Once they are unlocked, the following items can be crafted at the Work Bench.
Crafting time corresponds to a Clanfolk Member with Crafting level 0 and neutral Work Speed.

IdleIn use
## Acquisition

After making their first batch of Nails Clanfolk gain the ability to build a Work Bench, the player can then place a blueprint for such on the Map. When all the required items are in the colony Inventory someone with sufficient Building Skills Priority will collect those items and assemble the Work Bench.
Raw Meat

**Raw Meat** can be cooked for Clanfolk to eat.

## Usage

* Once acquired through hunting or slaughter Raw Meat can be cooked (at a Cooking Fire, Stone Fireplace or Kitchen), to become Cooked Meat which the Clanfolk will eat at mealtimes.
* A Meat Smoker can also be used to make Raw Meat more palatable, Smoked Meat will last longer than Cooked Meat but is not as filling.
* Once they have a Kitchen, Clanfolk can be instructed to cook Stew which will use Raw Meat along with Bread, Water, Charcoal (instead of Branches) and a Bowl.
* Raw Meat can be used in a Cooking Pot as the "meat" ingredient.
* Clanfolk can eat Raw Meat, although they will prioritise cooked food due to the negative Effects.
	+ Ate Raw Meat, Not a Sushi Fan
	+ Mood: -500 Max, Total Time 600
* If the Clanfolk have Pets Raw Meat can be used in Pet Food Bowls to feed the pets. (This may also aid in taming wild Cats.)

## Acquisition

* Hunt Wild Animals Jobs can be used to order the hunting of Wild Animals on the Map. A Clanfolk member with high enough Hunting Skills Priority will collect a Simple Bow and go kill the animal(s) targeted. The body of the animal will then be taken to a Butcher Block, where it may be converted to Fresh Hides, Raw Meat, and Pluck, depending on the animal.
* Snare Kits can be used to trap Rabbits near their burrows for a similar result.
* Rat Traps are used to catch Rats.
* Livestock can be slaughtered by the Clanfolk (as long they have a Stone or Iron Axe, unless killing a Chicken or Cat which don't require any tool) and provide Raw Meat in the same way hunted animals will.
* Forest and Coast Traders may sell Raw Meat to the players Clan at 1 star Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Travellers

**Travellers** are Clanfolk that can visit the players Clan.

At the start of day four the players Clanfolk may gain the ability to construct a Vacancy Sign (pre-requisite Ideas are required in addition to the fourth day being reached). Once the Clanfolk have constructed a sign the Clan may be visited by one or more Travellers from the four neighbouring Clans, who will pay for the privilege of staying the night in the colony. (Should the player wish to avoid having Travellers visit, the Sign can be "hidden")

In addition to the normal 14 Attributes that all Adult Clanfolk have, the Traveller will also have a Satisfaction score dependent on a number of factors that will impact their Clan relations when they depart. Higher Satisfaction when they depart the following morning will result in a higher fee paid to the hosting Clan and a bigger Reputation boost.

Having a private room with a good Bed, spending time in a good Environment, and easy access to good food will all increase satisfaction.
Poor food (or no food), having to share a room, or spending time in a poor Environment will all lower satisfaction.
Wool Shirt

A **Wool Shirt** is a clothing item.

## Usage

* When the Map temperature drops below the level they find comfortable, Clanfolk will make their way to currently unused Clothing in the colony and put it on. A Wool Shirt will likely be chosen ahead of other shirts due to a better comfort level.
* Forest Traders may buy Wool Shirts from the players Clan.

## Acquisition

* Clanfolk with sufficient Clothes Skills Priority will be able to make Wool Shirts at a Tailor Bench after the player gives the command, as long as enough Wool Hanks and Wool Cloth are in the colony Inventory.
If the player uses the Auto Supply Clanfolk will attempt to keep at least a minimum count of Shirts, but it doesn't ensure the required Hanks or Cloth.
* Mountains Traders may sell Wool Shirts to the players Clan at 4 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  **Wool Shirt** •  Wool Tunic •  Plaid

Items
Straw

**Straw** is a Basic Crafting Ingredient in *Clanfolk*.

## Usage

* Many Buildings, especially early game, have Straw as a component e.g. the Hay Roof, Hay Wall and Straw Door.
* Straw is also used to create Sacks and Twine which are both used in the crafting of many other Items.
* Beds (aside from the Sleep Zone) require Straw in their creation, making it important for the care of domestic Animals as well as allowing Clanfolk to rest well.

## Acquisition

* After Clanfolk create their first Stone Sickle the Clear Grass Job unlocks. That Job will allow Reeds (found only on the Shoreline) to be cut and become Straw.
* A Thresher can be used to break down Hay and Oats (but not Flax), both of which can be found on grasslands. Should the player not be concerned about the Seeds there is a command to just gain Straw.
* It is possible to Auto Supply the production of Straw at a Thresher. NOTE: While it is possible to transform both Hay or Oats Sheaf into Straw, only Hay is used by the Auto Supply job.
* Plains Traders may sell Straw to the players Clan.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Raw Fish

**Raw Fish** is a cooking ingredient.

## Usage

* Raw Fish can be cooked into Cooked Fish at a Cooking Fire, Stone Fireplace or Kitchen. With the command given someone with sufficient Cooking Skills Priority will collect Branches and the Raw Fish and spend time cooking.
* In case of extreme starvation Clanfolk will eat Fish Raw. Only doing so when their Food bar is empty, and their Health bar is down to 50% or less. After eating Raw Fish, they will get the "Ate Raw Meat" Affliction (-500 Mood) for 10 minutes.
* If the Clanfolk have Pets Raw Fish can be used in Pet Food Bowls to feed the pets. (This may also aid in taming wild Cats.)

## Acquisition

* Raw Fish can be caught at a Fishing Spot. Like Eel Traps, fishing time depends on the lake's current fish population. However, unlike the Eel Trap, Clanfolk's Hunting skill also impacts fishing time as they must stay at the Fishing Spot. NB Fishing during Winter is not possible as Lakes freeze solid.
* Coast Traders may sell Raw Fish to the players Clan at 1 star Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Tool Rack

A **Tool Rack** keeps Tools off the ground

## Usage

A Tool Rack will hold up to six Tools on a single tile, instead of the single Tool per tile when using a Tools (Stockpile).

## Acquisition

After constructing a Work Bench Clanfolk will gain the ability to construct a Tool Rack, the player need only place the blueprint on the Map, found in the Storage section of the Objects menu. When someone with sufficient Building Skills Priority takes on the task they will collect the required Logs, Branches and Twine and build the Tool Rack.
Tutorial

A **Tutorial** exists to help explain game mechanisms and gameplay.

During Game Creation there is an option just above the start game button which will toggle a Tutorial, which applies to the rest of that game, it can not be turned off (or on) during the game. At many points during the game the tutorial will automatically pause gameplay as a pop-up explains some aspect of the game and instructs the player to do something. When the player has followed the instructions the game will revert to 'normal' game play until the next portion is ready. The very start of the game is constantly following those instructions with little opportunity for the player to do other things.

### Summary of Main Tutorial

The player is welcomed to the game and encouraged to take the tutorial to increase the odds of survival for their Clan

* Dragging the camera view with the RMB (Right Mouse Button).
* Selection of individual Clanfolk through the family display at bottom left of screen. The display of Attributes, Traits, etc. is brought up so manipulation of Skills ordering can be taught. Overwork and Time Off explained. As is the Start/Stop button to reset what Clanfolk are doing. (Strict) Priorities to determine which Job is selected next.
* Placing Objects on the map, specifically Drink Zone, Wash Zone, Sleep Zone. With rotation commands shown.
* Assigning Jobs (Gather Berries) along with toggling the passage of time with Space Bar. And speeding things up.
* Placing Stockpiles and altering priorities/contents of such, including reset of all priorities (button at bottom right of screen). Expansion of area by dragging from inside.
* Need for Tools and gathering Stones and Branches (with the Gather Berries job previously used temporarily unavailable). Work Zone creation and command to create Stone Sickle.
* Jobs can be given via context commands by clicking on Map objects. Reed can be cut down with Harvest Crops command. (The Tutorial text indicates *Clear Grass* but the displayed job name is correct.) Dragging a box can create multiple Jobs in an area.
* Getting Straw from the Reed as it is harvested unlocks Buildings (Straw Walls and Straw Roofs) and new Tools. Harvesting more things and creating more Tools leads to more possibilities.
* Tutorial about to end, alerts will pop up when player attention is needed. RMB will dismiss them.
* Final instruction is *Prepare for Winter, Your Clanfolk will need Food, Warmth, and Shelter*

With that the tutorial is over, the player is given full control of the Clans, a number of alerts will likely display at the right of screen, and play progresses until another Tutorial is triggered.

### Further Tutorials

More alerts for Tutorial information will be displayed as the player progresses. Triggered by particular things happenings.

* Ideas progression.
* Animals and the care they require. Typically on day 10.
* Signs for visitors.
* Heating (after day 12).
* Specific Seasons: Autumn, Winter, Spring
Wattle Wall

A **Wattle Wall** is an easily discovered Wall that the Clanfolk can construct.

## Usage

Like other Walls (but not fences) a Wattle Wall can support a Roof, and may potentially have windows, vents, etc. built into it.

Walls will obstruct movement, and line of sight, so can be used to prevent the *Public Poop Shame* Affliction.

With Walls completely surrounding an area aside from one or more door(s), and Roofing covering that entire area (including the wall tiles), Clanfolk can create Rooms. Once rooms have been made sleeping inside is more pleasant and the Clanfolk will tend to feel a mood boost inside.

## Acquisition

Once the Clanfolk have Gathered at least 200 Branches they are able to build Wattle Walls; the player may find the blueprint command in the Buildings sub menu.

Lengths of wall can be set in blueprint at once, after the command is given a Clanfolk member with sufficient Building Skills Priority will collect the required Ingredients, head to the work site and start constructing the wall, potentially multiple tiles in succession.
Sleep Zone

A **Sleep Zone** is a place for Clanfolk to sleep.

## Usage

When tired (Sleep Need on the Attributes page) Clanfolk will head to a Sleep Zone if no better Bed is available to them. If tired enough Clanfolk may head to a Sleep Zone during work hours, or, if sick, be carried to one by a fellow Clanfolk member.

If not enough Beds are present in the colony the last Clanfolk to start searching for a Bed will fail to find one and wander during the night until they pass out.

## Acquisition

From game start the player can designate flat ground as Sleep Zones, the tiles must be clear of Objects and Buildings. It can, however, be placed on top of Items on the ground, scattered Stones, Grass, Bushes and even Trees.
No Clanfolk member need do anything to have a Sleep Zone designated, it just appears where the player chooses to have it.
Smoked Fish

**Smoked Fish** are a food item in *Clanfolk*.

## Usage

* Smoked Fish will be consumed by Clanfolk when they are hungry, although they will prioritize shorter-lasting food.
* Mountains, Forest, and Plains Traders may buy Smoked Fish from the players Clan.

## Acquisition

* Smoked Fish is obtained by smoking Raw Fish at a Meat Smoker. Once the command is given by the player one of the Clanfolk with sufficient Cooking Skills Priority will collect 5 Branches and 10 Raw Fish then start the Smoking process.
An Auto Supply can be set to try and ensure the Clanfolk keep at least a minimum count of Smoked Fish in the colony supply but it does not guarantee the require Branches or Raw Fish.
* Coast Traders may sell Smoked Fish to the players Clan at 2 stars Reputation.

## Additional

Smoked Fish has a lower Food value, but lasts longer than Cooked Fish: as such, Smoking Fish instead of cooking it means getting -33% nutritional value and +400% lifespan. Unlike cooking stations, the Meat Smoker doesn't require the constant presence of any Clanfolk, meaning it is less labor-intensive. Smoked Fish also takes up 5 times less space than Cooked Fish, and uses half as many Branches to produce.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Wool Hank

**Wool Hanks** are a part of the Wool production process.

## Usage

* Processing 25 Wool Hanks at a Loom will produce 1 Wool Cloth. The last stage before actually producing Wool Clothing.
* When Wool Hanks are combined with Tartan Cloth at a Tailor Bench, Clanfolk can craft Plaid.
* Forest Traders may buy Wool Hanks from the players Clan.

## Acquisition

* After Clanfolk build their first Spinning Wheel the player may instruct them to process Clean Wool. Someone with sufficient Clothes Skills Priority will bring Clean Wool and after operation time Wool Hanks will be produced.
An Auto Supply can be used to try and maintain a minimum amount of Wool Hanks but it does not ensure the Clean Wool.
* Mountains Traders may sell Wool Hanks to the players Clan at 3 stars Reputation

 Raw Wool •  Clean Wool •  **Wool Hank** •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Textile Shelf

A **Textile Shelf** will hold Fabrics made by the Clan.

## Usage

Keeping fabrics in a Textile Shelf will make the use of a Tailor Bench, Loom, Spinning Wheel etc. more efficient as Clanfolk will not need to walk as far for ingredients while operating the Objects.

## Acquisition

After constructing a Tailor Bench Clanfolk will gain the ability to construct a Textile Shelf, the player need only place the blueprint on the Map, found in the Storage section of the Objects menu. When someone with sufficient Building Skills Priority takes on the task they will collect the required Planks, etc. and build the Textile Shelf.
Stone Window

A **Stone Window** lets light into a room.

## Usage

Walls, whether those built by the Clanfolk or the Mountain tiles left after Mining, can be modified with a Stone Window to allow light into a room. A room without light in it causes *Low Light* or *Darkness* Afflictions for any Clanfolk that are in the room but not sleeping.

## Acquisition

After crafting their first Stone Block the Clanfolk gain the ability to build Stone Windows in all Walls (but not fences). After the player places the Blueprint a Clanfolk member with sufficient Building Skills Priority will collect the required Block, Logs, Twine, and Clay, and assemble the Window in the Wall.
Water Dipper

A **Water Dipper** is a place for Clanfolk to store clean drinking water.

## Usage

* After constructing a Water Dipper, a Clanfolk member with sufficient Hauling Skills Priority will use Water Jugs to fill it up. The maximum capacity is 20 Water in "Jug Units".
* Having a Water Dipper inside, in a heated area, will allow the Clanfolk to have drinkable water during Winter.
Drinking from a Water Dipper is more efficient than drinking from a Jug:
* 1 Water Jug Unit provides 500 Water (Attribute) when drank directly from the Jug, so 20 Units provide 10,000.
* When poured in the Water Dipper instead, those 20 Units allow 5 uses.
* When using a Water Dipper, Clanfolk will fill their Water attribute completely, regardless of how low it was, and it will still be considered 1 use.
* Depending on how busy they are, Clanfolk will try to drink when below 50% of their Water attribute (which is 5000/10,000).

Considering the above, the Water Dipper has a potential total Water capacity of 25,000 to 50,000 Water, using 10,000 Water from the 20 Water Jug Units that were used to fill it. Drinking from a Water Dipper is also 4 times faster than from a Jug.

Empty Water DipperFull Water Dipper
## Acquisition

After making Nails the Clanfolk gain the ability to build Water Dippers on the Map, the player can find the blueprint command in the Objects menu. When there are sufficient Ingredients in the colony a Clanfolk member with sufficient Building Skill Priority will collect those ingredients and build the Dipper.

## Trivia

* The description still mentions "Peasants", which was the former name of Clanfolk.
Thistle

**Thistle** is a Basic Crafting Ingredient in *Clanfolk*.

## Usage

* The player may give a *break down* command on stack(s) of Thistle, when Clanfolk perform the task Hay will result.
* Thistle can be stored in a Herb Rack providing a decorative bonus to the area it is in.
* Unlike most other plants there are no seeds required for growing more, planting Thistle will grow more Thistle.

## Acquisition

Instructing Clanfolk]to perform Clear Grass Jobs on Thistle Patches will result in one or more of them with the appropriate Harvest Skills Priority picking up a Stone or Iron Sickle and walking to the Patch where they will reap it. Thistle growing wild on the Map has a maximum yield of 5. (Yield can be increased if grown in Tilled Soil and/or if Fertilizer has been added.)

A Thistle Patch growing wild

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Peat Stack

A **Peat Stack** is a place to store Wet and Dry Peat Bricks.

## Usage

* Peat Stacks are used to store Wet Peat Bricks and Dry Peat Bricks.
* Like most dedicated storage objects, the Peat Stack allows storing six times more items per tile than a Stockpile.
* Peat Stacks should be placed under a roof, to let Wet Bricks dry, and to prevent Dry Bricks from getting wet again.

## Acquisition

The Peat Stack is unlocked after Clanfolk have gathered Wet Peat Bricks from Peat Bogs for the first time, using a Simple or Iron Peat Spade.
Jet Set Radio Future (radio station)

Jet Set Radio Future (previously called Jet Set Radio) is a pirate radio broadcast by DJ Professor K. It is heard throughout the events of the game where DJ Professor K plays music and reveals information about said events. Despite anyone being able to listen to the broadcast, the information is usually said for the GG's specifically, such as where to go next or other such useful information about what's going on. The police are also listening on the radio, as acknowledged by DJ Professor K himself (citation needed), this is how they are always able to know where the GG's will be next in each chapter. There is nothing to suggest the other Rudies listen to the broadcast (could be wrong)

## Trivia

* There is an unused Professor K voice line says "Now it's time for Jet Set Classic!", it is unknown what Jet Set Classic was meant to be although it could be speculated that it could be an option that lets the player listen to tracks from Jet Set Radio during the game, possibly cut due to either time constrains or memory limitations.
Straw Mat

A **Straw Mat** is used to improve the environment.

## Usage

With a Straw Mat on the floor the Environment will be improved. It can be placed underneath most Objects.

## Acquisition

Once a Thresher has been crafted for the first time, the player can place a blueprint on the Map and when a Clanfolk member with sufficient Crafting Skills Priority takes up the task they will collect the required Straw then go craft the Straw Mat.
Stone Hoe

A Stone Hoe is used to dig holes and collect Clay.

## Usage

A Stone Hoe is a Tool used to dig Poop Holes, to gather Clay from the shoreline, and/or to create Tilled Soil for Farming.

Poop Holes, as well as Gather Clay and Tilled Soil Jobs require having at least 1 Stone or Iron Hoe in the Inventory. Once the relevant Job is set, Clanfolk will grab a Hoe and proceed, provided their Building (Poop Hole), Gathering (Gather Clay) or Farming (Tilled Soil) Skills Priority allows it.

## Acquisition

The Stone Hoe is unlocked after building a Cooking Fire. It can be crafted at a Work Zone or a Work Bench using Branches, Stones and Straw. An Auto Supply can be set by the player so that the Clanfolk will attempt to keep a minimum count of Hoes in the colony but this does not guarantee the required ingredients.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Jet Set Radio Documentary: The Rude Awakening

Logo of the documentary

Jet Set Radio Documentary: The Rude Awakening is a mini documentary that was included in the 2012 HD rerelease of Jet Set Radio. It includes the history of the development and some concept art. Documentary can be unlocked in game.
It features interviews from art director Ryuta Ueda, director Masayoshi Kikuchi, graffiti artist Eric Haze and composer Hideki Naganuma.

The documentary was uploaded on YouTube by fans, and can be watched here.

## Concept art

While the documentary includes concept art, due to questionable editing choises, most of them were obscured by the video transitions or were not shown in full. All concept art included here are edited by one of the admins to be viewable, some more heavily than others. It will be noted which art is heavely edited and what was redrawn.

Face in top right and ponytails in top left were redrawn.Minimal editing.Part of the hair was redrawn and the glove was edited.Minimal editing.One shoe, pants, part of a shoe on the right and top oh the head were redrawn. This art is also used on a cover of Japanese release of Jet Set Radio Soundtrack.Microphone was edited.Minimal editing.Minimal editing.Minimal editing.Minimal editing.Top and bottom of the artwork were redrawn, while referencing the magazine page where full artwork was presented.Minimal editing.
Doom Riders

Doom Riders (ドゥームライダーズ, ) are one of the Rudie gangs roaming the streets of Tokyo.

## Appearance

Doom Riders outfit consists of a leather jacket, with a flame design on the sides of it, and a logo on the arms bearing the characters "地獄" (jigoku/hell). Under the jacket, they have a bright yellow sweater, with a gray and light blue crescent-like pattern. Lower part of the design features leather pants with, what seem to be, knee pads. Their faces have patches of blueish colored skin stitched to the beige colored one, in a kind of checkerboard pattern. One of the most recognizable design elements are the orange colored helmet, that has a red line in the center, with blue thunder-like streaks on the sides of it, Sides of the helmet have a design with a light blue circle, that has a bright yellow dot on the inside. Their accessories are a red scarf, with a part of it resembeling a thunder, and red gloves.

## History

Prior to the events of the game, they were known as "Hell Bikers" and had a run-in with the Rokkaku Police leading to them having their skulls being 'pulverized'. Resulting in their skulls being replaced with helmets.

After the GG's are taken to the Future Expo name thingy in Chapter 5, Doom Riders make their first appearance in the story by being the first gang to compete against them in Death Ball. DJ Professor K introduces them as "hard-headed bikers", possibly using a double-meaning to further signifying their abnormal modified skulls.

The GG's defeat Doom Riders in Death Ball, leading DJ Professor K to taunt them with: "*Can't collect insurance in hell, boys. Hahaha...*". As a result of their loss, the Noise Tanks brand them with a "mark" later revealed to be a mind-control chip, to 'pledge loyalty to Lord Yoyo'. Noise Tanks further taunt them with "And you will belong to us...forever!", leading the Doom Riders to react in despair and disappointment.

CHAPTER 6 DETAILS HERE

To unlock the Doom Riders you need to get a Jet ranking on every Test Run in Dogenzaka Hill.

## Character Relationships + Dialogue

* Garam - In the Japanese-exclusive post game dialogue, if a Doom Rider talks to Garam, he will break the sad news to him with: "*We don't have any bikes here.*".

Taunts during the Death Ball game:

* "Ready or not, punks!!!"
* "Full throttle, baby!!!"

## Trivia

* They share the same stats as Boogie and Garam.
* Their model files are named HellMets which the insignia on the shoulders of their jacket references.

## References

1. ↑ https://youtu.be/ZId5O3dbYJw?t=11729
2. ↑ https://youtu.be/ZId5O3dbYJw?t=11708
3. ↑ https://youtu.be/ZId5O3dbYJw?t=11812
4. ↑ https://youtu.be/ZId5O3dbYJw?t=11754
5. ↑ https://youtu.be/ZId5O3dbYJw?t=11768

* credit to Mute on jsr archives for insignia translation
Tiled Peat Stove

A **Tiled Peat Stove** is a heat source and a cooking station for making Brose.

## Usage

* Tiled Peat Stoves are used to heat rooms using Dry Peat Bricks. They are the most efficient heat source in *Clanfolk*.

* After constructing a Tiled Peat Stove the Clanfolk may be instructed to create Brose. The ingredients will be collected by a Clanfolk member with sufficient Cooking Skills Priority. The cook doesn't need to stay and operate the Tiled Peat Stove: the cooking process is passive. Auto Supply can be used to try and keep a minimum amount of Brose in supply, provided ingredients are available.

Once they are unlocked, the following items can be crafted at the Tiled Peat Stove.
Crafting time corresponds to a Clanfolk Member with Cooking level 0 and neutral Work Speed.

## Acquisition

After making their first Clay Brick and Tile at a Kiln (or buying from Traders) Clanfolk may be instructed to construct a Tiled Peat Stove.