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# Full Update Notes

## Features

* **Autocam:** Stream matches like an Arch-Mage with the new desktop spectator features, available in the Options Menu.
* **Spectator UI:** Matches are easier to follow with a new viewport-friendly vertical overlay.
* **Record your name in the Ledger:** Archival leaderboards are viewable at the Chalkboard. Season 1 has officially ended, Season 2 will begin 08.24.17.
* **Wear the Crown:** Season 1 rewards are now available at the Celestial Mirror.
* **Lenore difficulty settings:** Hone your skills and practice to perfection with a new difficulty setting, accessible with the Solo Duel orb at the Map Table.
* **New Shield Behavior:** High-damage spells will now travel through Gesture Shields to deal reduced damage to the player. Spillover damage has been removed from all Gesture Shields.

## Tuning

### Anarchist

* **Fireball:** Reduced the max charge time.
	+ This change gives the anarchist a significant primal buff to make it more competitive with other classes.
* **Chaos Skull:** Removed the speed increase for a Chaos Skull that has been split.
* **Pyrotechnics:** Decreased the cast time.
* **Plate Glass:** Decreased the max health.
* **Plate Glass:** Increased the rate of shield health decay.

### Drifter

* **Celestial Dome:** Decreased the max health.
* **Celestial Dome:** Increased the rate of shield health decay.
* **Vermin:** Increased the Vermin attack speed when targeting an Arena Orb.
* **Vermin:** Added Immunity to area of effect damage.
	+ Reduced the Vermin’s health to compensate.
* **Shatter Mine:** Decreased cast time for the minimum charged mine.

### Kineticist

* **Debris Scatter:** Decreased the max travel speed.
* **Debris Scatter:** Increased the pellet’s spread.
* **Debris Scatter:** Increased the number of pellets created for both charge tiers.
* **Debris Scatter:** Decreased the per-pellet damage.
	+ The Debris Scatter now sits in a unique place as a formidable close ranged attack that’s less effective at long range.
* **Telekinesis:** Overhauled object spawn locations across all maps.
	+ This makes pickup times more consistent and makes it more reliable to find objects.
* **Telekinesis:** Slowed large object spawn rate.

### Electromancer

* **Lightning:** Decreased the sustained fire damage slightly.
* **Lightning:** Increased the damage of the overcharged shot.
* **Surge Protector:** Increased the minimum size of the projectile.
* **Electrosphere:** Reduced the size of the area of effect when a fully charged Electrosphere is initially cast.
	+ The area of effect now scales up while the spell is traveling. This gives an opponent a moment to dodge a point-blank Electrosphere.
* **Electrosphere:** Reduced the area of effect of a fully charged Electrosphere slightly.
* **Shock Sentry:** Reduced the max health.
	+ This allows push spells to destroy a Sentry of the same charge tier.
* **Shock Sentry:** Reduced the max number of simultaneous Sentries to 2.
* **Field Generator:** Decreased the max health of all the components.
* **Field Generator:** Increased the rate of health decay.
	+ Charging the Field Generator now reduces the rate that the health decays instead of increasing the max health.
* **Field Generator:** Decreased the buff to the Lightning charge rate.
* **Field Generator:** Removed the extra shots for the Lightning’s sustained fire.
* **Field Generator:** The max number of simultaneous Field Generators is now 1.

### Blackjack

* **Wildcards:** Reduced the casting time.
* **Wildcards:** Added gaze-based target selection.
* **Wildcards:** Increased the travel speed and adjusted the flight path so Wildcards don’t arc as much.
* **Spectral Cloak:** Muffled the directional sound of teleports from a player inside the Spectral Cloak.
* **Spectral Cloak:** Added an HP buff for the caster’s initial Cloak Crystal.
	+ The Spectral Cloak is now a viable reaction to incoming damage.
* **Spectral Cloak:** Removed health decay over time.
	+ Undamaged Spectral Cloaks will now time out after 15 seconds.
* **Spectral Cloak:** Decreased the max health.

### Artifacts

* **Spear Forge:** Increased the time it takes for the hit marker runes to appear.
* **Aerogramme:** Decreased the cast time.
* **Cthulhu’s Grasp:** Removed the ability for tentacles to spawn on a Burner-occupied pillar.
* **Burner:** Will no longer teleport to a pillar inhabited by Cthulhu’s Grasp tentacles.

## Fixes

### Anarchist

* **Chaos Skull:** Addressed an issue where players could teleport away from a skull that collides with them without taking damage.

### Electromancer

* **Lightning:** The Overcharged shot now has a sound effect.
* **Lightning:** Decreased the visual intensity.

### Artifacts

* **Infernal Contract:** Addressed an issue where Infernal contract could cause future embers to not spawn properly.
	+ Embers granted by the Infernal Contract will not be usable until the ember collection animation completes.

### General

* **Collision:** Raised the low point of player collision.
	+ This improves the feel of spell reflection.
* **Matchmaking:** Decreased the ping tolerance for matches.
	+ This makes match connections more reliable.
	+ Friends matches retain their current behavior.