Eris Olen

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"What happened to the green stuff?" - people in Eris Olen after the Purge

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A region plagued by storms causing violent and uncontrollable bursts of magic. Most people here choose to live within the refuge of the safe havens known as cities dotted across the desert that protect them with their magic helping to shield from the harsh landscapes. Those that live outside of these safe havens will find themselves, one way or another, touched or affected by magic. There are small permanent towns around the desert, but those are few and far between and have their own defences against the deserts scorching temperatures even during the night otherwise it is a wide open landscape of nothing but desert and sand.In a country where it is governed by corporations only the rich are important and values, and those unfortunate enough to be poor are subject to their whims.

## Government

Eris Olen's government consists of 5 companies that have formed together in order to keep stability within the country. They each specialise in aspects of life within Eris Olen and are the main employers for the country, each of the companies their own city. The 5 companies that run Eris Olen are:

* The Green Hearts
* The Killing Game Company
* FlameRazer
* Dew-It
* Onyx

### The Green Hearts:

The military police. They help keep the order within Eris and it's cities. They are stationed around everywhere. Although their main presence is felt within the city of Radian, where the city proper is heavily guarded and regulated. They still have a presence in other companies cities assisting to keep the peace and resolving conflicts.

### The Killing Game Company

The hunters, the monster killers. They have a hierarchy that is determined by who has killed the most monsters during a period. They provide Eris with much of it's food. They venture out of their city a lot hunting big creatures, they have learnt how to utilise many of the creatures found in the desert in order to keep Eris Olen's population stocked with food, despite the arid landscape. Their city is not as elegant as the other ones, instead opting for a more nomadic look.

### FlameRazer

The crafters & makers. If you need anything made, weapons, armour, furniture and the like. These are the guys you contact. They keep much of Eris stocked full with their items. Out of the cities found within the desert, their city of Aknu is the most technological one. There are many opportunities to learn the crafting arts in this city, and some even go on to learn how to weave the arcane into their creations.

### Dew-It

The constructors & the builders. They handle almost everything built in Eris Olen, from timber builds to stonework and things like that. Their city of INSERT CITY NAME has some of the most beautiful and breathtaking architecture seen in the desert, ensuring that their buildings are always both structurally sound and aesthetically breathtaking.

### Onyx

They handle foreign & military matters. Everything that enters or leaves Eris goes through these guys, they are the ones who manage the soldiers, and deal with pesky adventurers guilds wanting to move their influence into Eris.

## Cities

The cities of Eris Olen are the only truly safe places in the region.

### Aknu

The city of Aknu is known as the technological capital of Eris Olen. FlameRazor, who owns the city, ensure that the region's production of all goods stays within the city. As such, the city has a large problem with pollution and many of their inhabitants wear masks in order to prevent long term damage.

### Anila

The city of Anila is owned by the Killing Game Company. The city has been built up around a centre pillar, that has the names of the top 100 hunters that exist in the city. Many of the permanent buildings are made of rock and animal parts. (Such as, the roof tiles being made of scales.) Most people stay in large tents that take over large sections of the outer city, that rapidly change with the coming and goings with hunters. The amount of power someone has in the city is decided by their hunting prowess.

## History

Initially, Eris Olen had been a grassland. During the Purge, however, one of the Aen Túril's deities fell to Averoth after having been killed. The deity's collision with the land sent out a powerful shockwave that altered the landscape into a desert-like state. There are still tangible remains of the deity's power, and a traveller traversing the lands would probably come across wild magic zones that are created by the deity's power causing fluctuations in magic in certain areas.

There's also a massive structure, resembling a God, near where the capital is located.

## Local Lore and Culture

#### Chromatic Dragons

There are often sightings of large ancient chromatic dragons in Eris Olen. These sightings go back for hundreds of years, the dragons are considered to be the same ones each time. The dragons seem peaceful and do not bother the cities, as such, many people see them as good luck, so much so, that the first dragon sighting of the year will be the name for it. For example, should the first sighting be of the red dragon known as (insert name here) the year shall be called "Blessed year XXX of the red." Banners for that year to the entrance of the cities will be in the colour of that years dragon sighting, to inspire good luck for travel in the desert. The current year is "Blessed year 1770 of the Black"

## Biome

**Towns of the Desert**

There are small permanent towns around the desert, but those are few and far between, many towns are built within large fissures in the earth that keep them out of the harsh climate outside. The villages and towns that exist in these fissures each have their own customs and rituals, that contribute to Eris's vibrant and diverse culture.