Avenger

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## Skilltree

* Basic
* Advanced
* Expert

## Basic Avenger

Allows hero to choose 1 favoured enemy and its upgrades from the Avenger's Guild in any Sylvan Town. All hero's troops will receive a 40% chance to inflict a critical hit upon that creature, dealing double damage to it. Before choosing a creature as a favoured enemy, the hero must kill an amount equal to two weeks of base growth of that creature.

## Advanced Avenger

Allows hero to choose 2 favoured enemies and its upgrades from the Avenger's Guild in any Sylvan Town. All hero's troops will receive a 40% chance to inflict a critical hit upon that creature, dealing double damage to it. Before choosing a creature as a favoured enemy, the hero must kill an amount equal to two weeks of base growth of that creature.

## Expert Avenger

Allows hero to choose 3 favoured enemies and its upgrades from the Avenger's Guild in any Sylvan Town. All hero's troops will receive a 40% chance to inflict a critical hit upon that creature, dealing double damage to it. Before choosing a creature as a favoured enemy, the hero must kill an amount equal to two weeks of base growth of that creature.

## Avenger

Imbue Ballista

Rain of Arrows
Dark Avenger
Forest Guardian

Deadeye Shot
Imbue Arrow
Nature's Wrath

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## Deadeye Shot

Increases the damage hero inflicts when attacking enemy creatures by increasing hero's level by 3 for damage calculation. If the creature is on hero's list of favourite enemies, then a critical strike will be delivered, doubling the damage and killing at least one creature. If the calculated damage is less than the creature's current hit points, it will be increased up to that amount.

## Rain of Arrows

Grants hero the ability to attack enemy creatures that are present on the list of his favourite enemies, all at once. The damage dealt to each target is higher than hero's normal damage, with a +3 bonus to their level for damage calculation.

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## Imbue Arrow

The hero becomes able to enchance their arrows with spells. The imbued arrows will drain the hero's mana. Imbue arrow lasts until the end of the battle or until all the mana is drained - only one spell can be imbued at a time but hero spends no ATB to choose the spell and can again right away.

## Dark Avenger

The hero learns the Confusion spell, gains +1 Knowledge and the chance of inflicting a critical hit using the Avenger skill is increased to 50%.

## Imbue Ballista

The Imbue Arrow ability will now affect the Ballista as well. All Ballista shots will carry the hero's enchantments, and therefore drain his or her mana.

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## Nature's Wrath

All Sylvan creatures in hero's army gain +1 to maximum damage and the hero gains +1 Luck permanently.

## Forest Guardian

Adds +2 Attack and a group of War dancers joins the hero's army immediately. Their amount depends on the week on which this perk is acquired: it starts at 10 for the first week and increases by 10 every two weeks, capped at 50 by Week 1, Month 3. Furthermore, at level 10, one Bladedancer, War dancer or Bladesinger will join the hero's army every day, provided the hero has some of these creatures in his army already.

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