All Magicks that can be leraned outside of a Guild

## Dated Started 6/7/2017

**Basic Core Elements**

**Air/Wind Magic**

**1- Make a small breeze.**

**2- Gusts- short blast of wind that lasts 30-40 seconds.**

**3- Blasts of wind – can last up to 10 to20 minutes depending on experience.**

**4- Create and manipulate wind currents**

**5- Make a sturdy wind- lasting for up to an hour depending on experience**

**6- Make a wind devil- small whirlwind**

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**7- Whirlwind-rapid and spinning wind that can slice through objects when**

**combined with swords or a secondary element (small tornado)**

**8- Force blast- sudden blast of strong wind**

**9- Tornado- large funnel type of wind that can pick up or spew objects or**

**creatures**

**10- Razor Wind Air magic: a sharp thin wind that could cut objects by the**

**sheer speed**

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**11- Ominous Wind- A strong speedy wind that has a screeching or howling**

**noise**

**12- Wind shield where wind forms a high speed sphere to deflect attacks**

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**13- Wind gravity using wind to pressure things down or make aerial**

**objects stay on land**

**14- Speed enhancement, using wind to increase velocity of punching,**

**slashing, projectiles, etc**

**15- Vacuum – ‘sucking’ or pulling air/wind action away from an area**

**such as pulling an arrow away from a target.**

**Fire/Heat Magic**

**1- Make a spark**

**2- Small flame**

**3- Heat something up**

**4- Fire balls**

**5- Heat wave- waves of a heat forced towards an object or creature**

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**6- Flame throwing- a sturdy stream of fire**

**7- Fire Blast- a fast stream of fire aimed at an object or creature**

**8- Flame wall – a wall of fire that surrounds a person or object**

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**9- Fire field- a large area of fire that burns steadily**

**10- Flame wave- waves of fire moving towards a target**

**Water Magic**

**1- Make water move without touching**

**2- Pull water out of air**

**3- Water Spout- a small water devil**

**4- Throw a stream of water**

**5- Heat wave- waves of a heat forced towards an object or creature**

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**6- Whirl pool- swirling water that pulls objects or creatures down into the water**

**7- Tidal wave- a wave of water aimed at an object or creature**

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**8- Water javelin- a sharp jet of water**

**9- Water cannon- an explosive ball of water**

**Earth Magic**

**1- Trembling- Make ground tremble**

**2- Rising 1-Make ground rise up into a mole hill**

**3- Shaking- Make pebbles move**

**4- Rising 2-Make ground rise up into a hill**

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**5- Shaking- Make rocks move.**

**6- Rising 3-Make ground rise up into a mountain**

**7- Rock slide/Avalanche**

**8- Crushing- Crush to sand, turn the earth around you into sand**

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**9- Earth armor/Rock armor- makes a suit of armor from earth or rock**

**10- Anti Gravity**

**Secondary Core Elementals**

**Cold Magic**

**1- Cold Drawing-Draw heat away from things**

**2- Hail- small balls of ice up to the size of golf balls**

**3- Ice Balls- small balls of ice up to the size of baseball**

**4- Ice Beam- a steam of ice aimed at a creature or object**

**5- Blizzard- a storm of icy crystals swirling about**

**6- Blizzard- a storm of icy crystals swirling about**

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**7- Icicle spear- a sharp spear of ice**

**8 - Ice burn/ frost bite- a condition that freezes the skin up to the point of**

**no return of healthy skin. Skin will turn black and fall apart.**

**9- Ice armor- makes a suit of armor from ice**

**10- Ice pillar- a mountain of ice**

**Sound Magic**

**1- Ventriloquist- able to throw voice to various locations**

**2- Mimic- able to hear a sound/voice and be able to reproduce the**

**sound/voice exactly**

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**3- Metal sound- makes high pitched squeal**

**4- Sonic vibration- Sound waves that can be felt**

**5- Muffle – creates silence within shadows and darker areas**

**Mental Magicks**

**1. Mind bonding with your Creatures.**

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**2. 3 Ts-**

**Telepathy**

**Telekinesis**

**Teleport**

**3. Levitation**

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**4. Make contact with other minds**

**5. Blocking other minds from intruding on yours**

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**Outside of the Body Abilities**

**Shadow Magic**

**1- Become one with the Shadow-Blend with darker areas better**

**2- Shadowing- Make areas slightly darker**

**3- Shadowling- Create body-less shadows**

**4- Muffle – creates silence within shadows and darker areas**

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**5- Shadowflauge- Blend completely with shadows and darker areas**

**6- Increase agility in shadows**

**7- Shadow hopping (quick dash from shadow/dark spot to shadow/dark**

**spot through an area of light.)**

**Light Magic**

**1- Shining-Brighten darker areas**

**2- Light ball- Create a ball of light**

**3- Light Flash- a bright light that temporally blinds creatures**

**4- Reflect- a light shield that reflects the magic away from the user. Can be**

**flat or concave or convex**

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**5- Electro body; body is coated with electricity**

**6- Recharge- absorb light from any available source**

**7- Light Beams- A bright light which can penetrate the dark or shadows**

**8- Light Beams- A bright light which can penetrate the dark or shadows**

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**9- Lasers- a sword that is made of light which can cut**

**Lightening Magic**

**1- Electric spark**

**2- Electrical ball- up to the size of a baseball**

**3- Electrical beam- a stream of electricity**

**4- Lightning bolt**

**5- Shock wave- a wave of electricity**

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**6- Electric web- surrounds the victim with a web of static electricity**

**7- Magnetize Items- pulling of the atoms so that they align up and is**

**able to act as a magnet**

**8- Magnetic field- a large area that has been magnetized**

**Dark Magic**

**1- Night vision- able to see in the dark**

**2- Dark coat- envelope in darkness and become all black**

**3- Dark claws- create giant claws made of darkness**

**4- Create shadowlings**

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**5- Night vision- able to see in the dark**

**6- Dark coat- envelope in darkness and become all black**

**7- Dark claws- create giant claws made of darkness**

**8- Create shadowlings**

**9- Shadow armor- create an armor of darkness**

**10- Cover an area with darkness**

**World Knowledge**

**Plantology**

**1- Growth-common plants grow slightly faster**

**2- Encourage-Persuade common plants to do something**

**3- Herbal healing- the making of common potions that will assist in healing**

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**4- Vitalize- Grow common vines (or other plants) that can grab or attack (has own mind,**

**hostile or friendly)**

**5- Overgrowth- massive area wide plant growth**

**6- Promogrowth- Instantly grow plants and bring plants back to life**

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**7- Advanced herbal curing- harder recipes and able to grow any plant**

**8- Advanced control of plants- all plants will do anything you want.**

**9- Sentientancy- ability to give objects and plants sensation and consciousness- sen•tient**

**a- having the power of perception by the senses; conscious.**

**b- characterized by sensation and consciousness**

**c- a person or thing that is sentient.**

**10- Plant missile (must have thorns, acid, stun powder, leech powder, poison powder,**

**sleep powder- instruct missile producing plants to shot the missile**

**Potions**

**1- Memorize all equipment.**

**2- Make the potions in Lady Rosewoode’s Revised Book of Plants and How to use them.**

**3- Make the tonics in Lady Rosewoode’s Revised Book of Plants and How to use them.**

**4- Make the Bombs in Lady Rosewoode’s Revised Book of Plants and How to use them.**

**Creatureology/Dragonology**

**1-You now have a Mythical Creature**

**2- A Growing Creature Needs**

**3- Training of a Creature**

**4- Creature First Aide**

**Physical Training**

**Weight Room**

**1- Tread Mill**

**2- Bicycle**

**3- Abs Machine**

**4- Work Bench**

**5- Dumb Bells**

**6- Rowing Machine**

**7- Leg Machine**

**Swimming**

**1- Free Style or The Crawl**

**2- Backstroke**

**3- Butterfly**

**4- Breast stroke**

**5- Sauna**

**6- Whirlpool**

**Track Events**

**1- Run short or long distance-**

**2- Long jump**

**3- High jump**

**4- Hurdles-**

**5- Discus**

**6- Hammer throw**

**7- Shot puck**

**8- Discus**

**9- Javlon**

**10- Half pipe (skate boarding)**

**Gymnastics**

**1- Ribbon dance**

**2- Tumbling**

**3- Personal Trampoline**

**4- Trampoline**

**5- Pummel Horse**

**6- Balance Beams**

**7- The rings**

**8 - Parallel Bars**

**9- Uneven Bars**

**Personal Development**

**Meditation**

'*1.     '***Concentrational Skills-This class is design so that one can learn how to concentrate better and block out outside noises .**

'*2.     '***Organizational Skills-This class is design so that you can learn how to clear your mind and to organize it.**

**3.  Inner Sanctuary Skills-Make an Inner Sanctuary to escape to. Your body will be    gone.**

**Elemental Manipulation**

**This is an alternative ways of using your magic. Sometimes it is easier to do something with**

**an element that you excel in than with one that you have less ability with.**

**Also there are a few techniques that can create new things by combining the appropriate**

**abilities together.**

**1- Water +Intense Cold = Ice**

**2- Water + Cold = Snow**

**3- Water + Hail = Sleet**

**4- Earth + Fire + Force (Air Power)= Volcano**

**5- Water + Earth + Force (Air Power)= Geyser**

**6- Air + Light = Lightning**

**7- Water – Heat = Ice**

**8- Fire + small amount of Earth = molten flames(almost lava)**

**9- Fire + Earth = lava**

**10- Water + Earth= Mud ball**

**11- Water + Earth + Force (Air Power)= Mud shot**

**12- Water + Earth + Plant= Sludge wave- a wave of swamp water with a lot of**

**swamp debris in it**

**13- Fire + Sand= Glass**

**14- Air + Water = Create clouds**

**15- Water + Air= Typhoons**

**16- Water + Earth + small amount of coral = Create and Manipulate coral**