Control

You have learned how to regulate your own body systems, control your emotions, and channel the Force.
      This talent tree is available to any character that has the Force Sensitivity feat and talents may be selected from this tree regardless of class.

### Beast Trick

      *Knights of the Old Republic*, page 53.You can use the *Mind Trick* Force power on creatures of Intelligence 2 or lower. However, a beast with an Intelligence of 2 or less still cannot perform any complex action or understand complex commands it wouldn’t otherwise be able to understand; an affected beast might understand “Attack those Sith troopers!” but it would not comprehend, “Break into the command center and disable the communications array.”

### Channel Energy

      *Jedi Academy*, page 16.Whenever you use the *Negate Energy* Force power to successfully negate the damage from an energy weapon attack, you can spend a Force Point as a reaction to immediately activate any Force power currently in your Force suite.
      **Prerequisite:** *Negate Energy*.

### Damage Reduction 10

      *Core Rules*, page 101.You can spend a Force Point as a standard action to gain damage reduction 10 for 1 minute.

### Equilibrium

      *Core Rules*, page 101.As a swift action, you can spend a Force Point to remove all debilitating conditions affecting you and return to a normal state.

### Force Exertion

      *Force Unleashed*, page 88.When you select this talent, choose on Force power that you have in your Force power suite. As a reaction, you can remove anyone Force power from your active suite to add an extra use of the Force power designated by this talent. Doing so moves you −1 persistent step along the condition track. This persistent condition is removed by resting for 1 minute.
      You can select this talent multiple times. Each time you do so, you choose a different Force power to be gained by using this talent.
      **Prerequisite:** Force Training.

### Force Focus

      *Core Rules*, page 101.As a full-round action, you may make a DC 15 Use the Force check. If the check succeeds, you regain one spent Force power of your choice.

### Force Harmony

      *Jedi Academy*, page 16.Once per encounter, you can activate one Force talent that requires a Force Point to use without spending a Force Point.

### Force Recovery

      *Core Rules*, page 101.Whenever you use your second wind, you regain a number of additional hit points equal to 1d6 per Force Point you possess (maximum 10d6).
      **Prerequisite:** Equilibrium.

### Force Suppression

      *Knights of the Old Republic*, page 53.If you use the *Rebuke* Force power to attempt to negate or redirect a Force power use against you but fail to overcome your opponent’s Use the Force check result, you instead lessen the effect of the Force power by one step. For example, if an opponent attempted to use the *Slow* Force power on you and rolled a 21, if you fail to rebuke the power you only suffer the DC 15 effect instead of the DC 20 effect. This talent only affects Force powers that have variable effects based on your opponent's Use the Force checks, and powers with static DCs without variable effects (such as *Force Lightning*) are unaffected.
      **Prerequisite:** *Rebuke*.

### Indomitable Will

      *Force Unleashed*, page 88.You can spend a Force Point as a standardaction to become immune to all mind-affecting effects for 1 minute.

### Telekinetic Stability

      *Legacy Era*, page 55.Whenever an attack or effect would normally move you against your will (such as being targeted by a Bantha Rush, or being moved by *Force Thrust* or *Stagger* powers), you can spend a Force Point to negate that movement.

### The Will to Resist

      *Clone Wars*, page 53.Once per turn, as a reaction to being targeted by a Force power or other ability that targets your Will Defense, you can make a Use the Force check and replace your Will Defense with the result. Until the end of the encounter, you take a −5 penalty on all subsequent Use the Force checks.

Notes
There may have been some modification and/or removal of text from the original text written in the book. This was done for one or more reasons including but not limited to:

* To remove unnecessary redundancy, repetitiveness, or outright errors.
* Because the original formatting does not lend itself well to the web/wiki environment.
* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.