Psychic

## Prerequisite

**Description:** Takes advantage of their target's minds, manipulating the weak-willed, and distracting the strong-willed.

**Class Buff:** +4 Charisma

**Class Debuff:** -2 Speed, -1 Movement

**Magic/Energy:** Magic

**Class Type:** Caster

**Limitations:** -5 to concentration checks when using mind spells

**Combat Style:** Mind

**Ability types:** Attack, Defense, Unique, Projectile, Ultimate.

**Profession Bonus:** Can roll for success when dealing with fortunes.

Class Level Table

## Special/Feat Information

**Spell Proficiency (10)**

Choose one Mind ability to master in.

**Spell Proficiency (50)**

Choose Another mind ability to master in.

**Prestige Proficiency** (**100**)

Choose your last mind ability

**Knowledge (Astral)**

**Knowledge (Extraplaner)**

## Psychometabolism

1. **Thicken Skin :** Gain +1 enhancement bonus to your Endurance for 2
2. **Animal Affinity :** Gain +4 enhancement to one ability.
**Chameleon:** Gain +10 enhancement bonus on Hide checks.
**Empathic Transfer :** Transfer another’s wounds to yourself.
3. **Ectoplasmic Form:** You gain benefits of being insubstantial and can fly slowly.
**Hustle:** Instantly gain a move action.
4. **Metamorphosis:** Assume shape of creature or object.
**Psychic Vampire:** Touch attack drains 2 power points/level from foe.
5. **Psionic Revivify A X:** Return the dead to life before the psyche leaves the corpse.
**Psychofeedback:** Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
**Restore Extremity:** Return a lost digit, limb, or other appendage to subject.
6. **Restoration, Psionic:** Restores level and ability score drains.
7. **Fission:** You briefly duplicate yourself.
8. **Fusion :** You combine your abilities and form with another.
9. **Metamorphosis, Greater :** Assume shape of any nonunique creature or object each round.

## Psychokinesis

1. **Control Object:** Telekinetically animate a small object.
2. **Control Air A:** You have control over wind speed and direction.
**Energy Missile A:** Deal 3d6 energy damage to up to five subjects.
3. **Energy Cone A:** Deal 5d6 energy damage in 60-ft. cone.
4. **Control Body A:** Take rudimentary control of your foe’s limbs.
**Energy Ball A:** Deal 7d6 energy damage in 20-ft. radius.
**Inertial Barrier:** Gain DR 5/-.
5. **Energy Current A:** Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
**Fiery Discorporation A:** Cheat death by discorporating into nearby fire for one day.
6. **Dispelling Buffer:** Subject is buffered from one dispel psionics effect.
**Null Psionics Field:** Create a field where psionic power does not function.
7. **Reddopsi:** Powers targeting you rebound on manifester.
8. **Telekinetic Sphere, Psionic:** Mobile force globe encapsulates creature and moves it.
9. **Tornado Blast A:** Vortex of air subjects your foes to 17d6 damage and moves them.

## Psychoportation

1. **Burst:** Gain +10 ft. to speed this round.
**Detect Teleportation A:** Know when teleportation powers are used in close range.
2. **Dimension Swap A:** You and ally or two allies switch positions.
**Levitate, Psionic:** Subject moves up and down at your direction.
3. **Astral Caravan :** You lead astral traveler-enabled group to a planar destination.
4. **Dimensional Anchor, Psionic:** Bars extra dimensional movement.
**Dismissal, Psionic:** Forces a creature to return to its native plane.
**Fly, Psionic:** You fly at a speed of 60 ft.
5. **Baleful Teleport :** Destructive teleport deals 9d6 damage.
**Teleport, Psionic:** Instantly transports you as far as 100 miles/level.
**Teleport Trigger:** Predetermined event triggers teleport.
6. **Banishment, Psionic :** Banishes extraplanar creatures.
7. **Dream Travel A:** Travel to other places through dreams.
**Ethereal Jaunt, Psionic:** Become ethereal for 1 round/level.
8. **Time Hop, Mass A:** Willing subjects hop forward in time.
9. **Teleportation Circle, Psionic:** Circle teleports any creatures inside to designated spot.
**Time Regression X:** Relive the last round.

## Clairsentience

1. **Destiny Dissonance:** Your dissonant touch sickens a foe.
**Precognition:** Gain +2 insight bonus to one roll.
2. **Clairvoyant Sense:** See and hear a distant location.
**Object Reading A:** Learn details about an object’s previous owner.
**Sensitivity to Psychic Impressions:** You can find out about an area’s past.
3. **Escape Detection:** You become difficult to detect with clairsentience powers.
**Fate Link A:** You link the fates of two targets.
4. **Anchored Navigation A:** Establish a mishap-free teleport beacon.
**Remote Viewing X:** See, hear, and potentially interact with subjects at a distance.
5. **Clairtangent Hand A:** Emulate far hand at a distance.
**Second Chance:** Gain a reroll.
6. **Precognition, Greater:** Gain +4 insight bonus to one roll.
7. **Fate of One:** Reroll any roll you just failed.
8. **Hypercognition:** You can deduce almost anything.
9. **Metafaculty X:** You learn details about any one creature.

## Metacreativity

1. **Astral Construct :** Creates astral construct to fight for you.
**Minor Creation, Psionic:** Creates one cloth or wood object.
2. **Psionic Repair Damage A:** Repairs construct of 3d8 hit points +1 hp/level.
3. **Concealing Amorpha, Greater:** Quasi-real membrane grants you total concealment.
**Ectoplasmic Cocoon A:** You encapsulate a foe so it can’t move.
4. **Fabricate, Psionic:** Transforms raw goods to finished items.
**Quintessence:** You collapse a bit of time into a physical substance.
5. **Hail of Crystals A:** A crystal explodes in an area, dealing 9d4 slashing damage.
6. **Crystallize:** Turn subject permanently to crystal.
**Fabricate, Greater Psionic:** Transforms a lot of raw goods to finished items.
7. **Ectoplasmic Cocoon, Mass A:** You encapsulate all foes in a 20-ft. radius.
8. **Astral Seed:** You plant the seed of your rebirth from the Astral Plane.
9. **Genesis X:** You instigate a new demiplane on the Astral Plane.
**True Creation X:** As psionic major creation, except items are completely real.

## Telepathy

1. **Charm, Psionic :** Makes one person your friend.
**Mindlink :** You forge a limited mental bond with another creature.
2. **Aversion A:** Subject has aversion you specify.
**Brain Lock A:** Subject cannot move or take any mental actions.
**Read Thoughts:** Detect surface thoughts of creatures in range.
**Suggestion, Psionic A:** Compels subject to follow stated course of action.
3. **Crisis of Breath A:** Disrupt subject’s breathing.
**Empathic Transfer, Hostile A:** Your touch transfers your hurt to another.
**False Sensory Input A:** Subject sees what isn’t there.
4. **Dominate, Psionic A:** Control target telepathically.
**Mindlink, Thieving A:** Borrow knowledge of a subject’s power.
**Modify Memory, Psionic:** Changes 5 minutes of subject’s memories.
**Schism:** Your partitioned mind can manifest lower level powers.
5. **Metaconcert A:** Mental concert of two or more increases the total power of the participants.
**Mind Probe:** You discover the subject’s secret thoughts.
6. **Mind Switch A, X:** You switch minds with another.
7. **Crisis of Life A:** Stop subject’s heart.
8. **Mind Seed X:** Subject slowly becomes you.
9. **Mind Switch, True X:** A permanent brain swap.
**Psychic Chirurgery X:** You repair psychic damage or impart knowledge of new powers.