Chicago Police Department (Enemies)

## Beat Cop

WIS - 5

DEX - 12

CHR - 4

CON - 7

> *The face of the Chicago Police Department, for better or worse.*
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If you've spent any significant amount of time in the city of Chicago, you've encountered a beat cop from the Chicago Police Department. If you're in the Loop or certain parts of the North Side, you've probably encountered them patrolling Mag Mile harassing houseless people walking through your neighborhood. If you don't have the privilege to occupy these specific zip codes, you've probably spent your life in fear of being killed by these guys.

The Beat Cop is the most basic unit the CPD has to offer. Decent in a gunfight and able to stay on their feet in a melee fight, the Beat Cop can put up a fight if you're fighting one-on-one. Any more than that and you should be expecting a few sad tweets on your timeline and a two minute spread on the nightly news.

## Armored Officer

### Statistics

STR - 11 INT - 7

WIS - 5

DEX - 12

CHR - 4

CON - 7

### Armor Class

10

> *When the situation dictates a few extra ballistic plates and a fair amount of escalation.*
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While your commonplace patrol officer might be equipped with a stab proof vest and a city issued nine millimeter, the Armored Officer stands a better chance in a gunfight. Coming onto the battlefield with stronger body armor and better firearms, the Armored Officer is a formidable force on the field, but can still be bested without expended too much ammunition.

Stay out of CQC range and you might stand a chance. If you have to get within punching range, make sure to deal with them quickly or hit-and-run them if you intend on keeping you innards on the inside. Best of luck.

## Mounted Officer

### Statistics

STR - 12INT - 9

WIS - 11

DEX - 9

CHR - 8

CON - 8

### Armor Class

6

> *Quicker than walking, better for cutting through downtown traffic.*
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Some traditions never really die and the CPD Mounted Unit is one of them. Although there are still a few real horses in rotation, most of the unit has moved onto cybernetic models. Don't expect anything cool like fire breath or taser hooves, the CPD doesn't have the budget for that.

So why does the mounted officer matter? In general combat, they're not bringing much to the table the your common beat cop doesn't already. But you should expect a few of them to be posted downtown at any given time, willing to reinforce any battle with the CPD in the Loop or respond to any gunfights they happen to hear. Expect them to make up for their lack of firepower with increased mobility and a Hell of a beatdown if they decide to charge you.

## Detective

### Statistics

STR - 8 INT - 16

WIS - 14

DEX - 11

CHR - 12

CON - 10

### Armor Class

4

> *When they stop making bulletproof vests in your size, they just kick you upstairs in this town.*
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Your day to day detective won't be bringing much extra to the battlefield that you won't see with the Beat Cop or the Armored Officer. The Detective makes up for this with their off the battlefield stats. Better at analyzing a crimes scene, better at getting information out of people, better at putting together all the little pieces that matter. They can even bring some of their skills into a gunfight, being able to strategize a little better than your average patrol officer.

If you happen to get cornered by a Chicago Police detective and dragged down to a police station, make sure to remember your rights. If they drag you down to a warehouse in a nondescript part of town, come up with a lie for whatever they're asking and try to get out before you lose too many teeth.

## Armored Detective

### Statistics

STR - 8 INT - 16

WIS - 14

DEX - 11

CHR - 12

CON - 10

### Armor Class

10

> *First through the door, last to answer when the phone rings.*
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Don't expect much more from these guys than your run-of-the-mill detective. You'll probably only run into these guys if you're inside a drug lab getting raided or you're operating a electronics store that the Intelligence Unit wants to knock off.

 Still as effective in an interrogation room, still as deadly in the parking garage, just a little stronger in a gunfight.

## Riot Officer

### Statistics

STR - 17INT - 5

WIS - 4

DEX - 7

CHR - 1

CON - 16

### Armor Class

10

> *As much an institute in Chicago as the Bean or systemic racism.*
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If you were downtown anytime a new politician was elected in the country or the city, anytime a Chicago sports team won or lost a championship, or anytime a CPD officer shot an innocent civilian, you've come in contact with a Chicago Police Riot Officer.

Mainly just an armored officer with a baton and a shield, these guys are the first line when any crowd over fifteen forms in the city. These units are meant to be non-lethal, mostly batons, tasers, and mace, but are equipped with sidearms if tensions start to rise. Beatable without a too much of a fight, but expect them to make up for that with absolute numbers.

## Assaulter

### Statistics

STR - 11INT - 3

WIS - 7

DEX - 19

CHR - 1

CON - 7

### Armor Class

14

> *A middle range compromise for raiding the apartment next door to the drug den.*
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The backbone of the Chicago Police SWAT Team. The Rifleman is a unit that can do serious damage in close quarters, some damage in long range, but does their best work in the middle range. Equipped with a department issue assault rifle (or battle rifle if the situation dictates), the majority of the city's SWAT Team will be made up of Riflemen.

 Dangerous inside and out, prepare for a bit of a scrap in you happen upon these members of the CPD SWAT Team.

## Breacher

### Statistics

STR - 10INT - 6

WIS - 8

DEX - 19

CHR - 1

CON - 13

### Armor Class

14

> *For the officer that likes to brutalize a population up close and personal.*
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First through the door, the Breacher specializes in close range combat. Equipped with shotguns or submachine guns, and possessing a wider operational range, the Breacher is a force to be reckoned with in enclosed spaces. Slightly less dangerous outside, the Breacher makes up for this lack of range with an increased move speed.

 Expect a few of these if you have a run in with the upper echelon of the CPD's combat division.

## Marksman

### Statistics

STR - 15INT - 12

WIS - 16

DEX - 16

CHR - 6

CON - 7

### Hit Points

12

> *If primetime crime shows are to be believed, you'll spend most of your career without a clear shot.*
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A little harder to deal with than the Rifleman or the Breacher, the Marksman's damage and range and counteracted by the few times that they'll be deployed. Marksmen can be countersniped if you have a sniper on the team or can be dealt with up close and personal if you're willing to break off a team member. Expect to be dodging sniper fire if you get beseiged by them.

Deadly accurate, extremely dangerous, very far away. Engage at your own risk.

## Rapid Response Officer

### Statistics

STR - 11INT - 2

WIS - 6

DEX - 18

CHR - 1

CON - 12

### Armor Class

10

> *Unjustified police harassment, delivery in 30 minutes or less.*
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The Chicago Police Department's answer to having to serve\* and protect\*\* the Chicago population while the majority of their work force is being leeched by a private military company approved to operate domestically. Plainclothes officers equipped with military grade weapons responding to incidents with souped up unmarked cars. What could go wrong? Some of the CPD SWAT Team's best, these units show up quick, always in teams, and run the gambit in what sort of weapons they're bringing to the fight. Expect resistance.

\*The CPD does not guarantee that you will be served

\*\*The CPD also does not guarantee that you will be protected