recursal/Fanatic-Fandom huggingface dataset:
Rung

## Stats

> \_\_
>
> Rung

**Rung** is played by Brandon

## **Character Information**

### **Playbook Feature**

* **Bring Them Down**: *You have always have an adversary, one who represents the things you're trying to smash through - tyranny, inequality, war are larger and more dangerous concepts that, to you at least, this one person embodies.* Rung's current adversary is:
	1. Pung - he plans to capture him

### **Playbook Moves**

* **Punch Where it Matters**: *When you assess a situation, you can always ask, 'Who or what here is most vulnerable to me?', even on a miss. Remember to take +1 ongoing to act in accordance with the answer.*
* **Stand and Fight**: *When you provoke an NPC opponent into attacking you, roll with* Passion*. On a hit, they're coming at you specifically. On a 10+, you're ready for them; clear a condition or become Prepared. On a miss, they take advantage of your provocation to strike a blow where you least expect it.*

### **Moment of Balance**

You can knock down every wall in the world, but balance isn't found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.

## Trivia

Rung had a pet named Chirpy. Chirpy is a half beagle, half bird (the beagle being the face/head). It is canonically cute, however most party members disagree. Chirpy later in the campaign was given to a NPC due to Rungs forgetfulness in caring for him. Chirpy now lives a happy life in the Earth Kingdom, while Rung has built a new relationship with a stone named Rocky.
Aal

## Stats

> \_\_
>
> Aal

**Aal** is played by Dave

## **Character Information**

### **Playbook Feature**

* **Legacy of Excellence**: *You have dedicated yourself to accomplishing great deeds.* Aal's four current drives are:
	1. Stop a fight with calm words
	2. Pull off a ridiculous stunt
	3. Give your affection to someone worthy
	4. Sacrifice your pride or love for a greater good

### **Playbook Moves**

* **Here's the Plan**: *When you commit to a plan you’ve proposed to the group, roll with* Creativity*; take a -1 for each of your companions who isn’t on board. On a 10+, hold 2. On a 7–9, hold 1. You can spend your hold 1-for-1 while the plan is being carried out to overcome or evade an obstacle, create an advantage, or neutralize a danger; if any of your companions abandon you while the plan is underway, you must mark a condition. On a miss, hold 1, but your plan goes awry when you encounter surprising opposition.*
* **Straight Shooter**: *When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with* Focus*. On a hit, they'll look upon your honesty favourably; they'll answer a non-compromising question honestly and grant you a simple favour. On a 7-9, they also give you an honest assessment of how they see you; mark a condition. On a miss, you're a bit too honest—they're either furious or genuinely hurt.*
* **Furrowed Brow**: Take +1 Focus (max +3).
* **Way of the Future**: Take +1 Creativity (max +3).

### **Moment of Balance**

The greatest heroes of your age may have overwhelming confidence, but balance isn't about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.

## Trivia

Aal has been known to gaslight people for "the greater good." He swears he is still a peaceful Air Nomad though.
Nauthiz

> \_\_
>
> Nauthiz

**Nauthiz** is a Stoneforged Fighter who appears in the Return of the Giants. They are played by Claire.

## **Description**

### **Appearance**

#### Return of the Giants

Nauthiz resembles a statue carved a dark stone, their figure and stature resembling that of a dwarf. At first glance Nauthiz could be mistaken for a warforged with a stoney exterior, but instead of being powered by clockwork or artificing, Nauthiz is entirely made of stone and powered by arcane runes. Across their skin are a multitude of softly glowing blue runes which seem to flow and connect to form a vast network of words and symbols etched into their skin. Their pupils glow the same light blue colour, which dims slightly when they blink.

### **Personality**

Nauthiz has little experience of the outside world and is constantly confronted with new experiences. Despite this being a stressful experience, Nauthiz is always open to learning more; questioning and hypothesising wherever possible so as to understand these confusing experiences. They are also extremely protective of their friends and adopted family; thoughtless to danger when coming to the defence of another.

## **Character Information**

### **Return of the Giants**

#### Stoneforged

* Constructed Resilience - Being made of carved stone animated by magic, Nauthiz has advantage on saving throws against being poisoned and is resistant to poison damage. In addition they don't need to eat, drink or breath, they are immune to disease and they can't be put to sleep by magic. Instead of sleeping Nauthiz goes into a powered down state but can still see and hear as normal.
* Stone's Protection - Any armour Nauthiz wears is magically transformed into stone granting a bonus to AC and negating stealth penalties normally applied by armour
* Runic Magic - At level 5 Nauthiz can access the runic magic powering them and can cast the spell *Glyph of Warding* twice per long rest without expending a spell slot

##### Fighter - Rune Knight

* Fighting Style - Nauthiz employs a fighting style based primarily around Defence, granting a bonus to AC
* Second Wind - Nauthiz can use a bonus action to regain hit points once per short rest
* Action Surge - Once per short rest Nauthiz can take two actions on their turn
* Rune Carver - Nauthiz can carve magical runes to enhance their gear
	+ Stone Rune: when a creature ends it's turn within 30ft of Nauthiz, they can use their reaction to force the creature to make a Wis save or be charmed for 1 min, during this time the creature has a speed of 0 and is incapacitated
	+ Fire Rune: when Nauthiz hits a creature with a melee weapon attack, they can infuse the strike with flame and deal additional fire damage, the creature hit must also succeed on a Str save or be restrained for 1 min as fiery shackles encircle and trap it, also dealing additional fire damage
* Giant's Might - as a bonus action Nauthiz can grow to become a Large creature, giving them advantage on Str checks and saving throws and deal extra damage on melee weapon attacks

## Gallery

Character Art - Nauthiz (Stoneforged Fighter Rune Knight)
Theodore

> I remember myself being quite gracious...as gracious as one can be with an arrow lodged up one's derrière
>
> Theodore

**Theodore** is a Satyr Druid who appears in the Curse of Strahd campaign. He is played by Harrison.

## **Biography**

### **Background**

#### Early Life

Theodore has spent most of his adult years roaming the woods and forests bordering the Frey Lake on the western coast of Ocea. Skilled in woodcraft and living off the land, Theodore lives a nomadic existence. While spending some time in the wilds near Willow Crossing, a small town about 2 days journey east of Oxenfurt, he encountered a strange goblin girl tracking a herd of deer through the woods. Being mistaken for one of the deer the goblin loosed an arrow at him, however his quick reflexes prevented any real harm. Calling out the goblin, Theodore was able to swallow his annoyance at being shot at, and struck up a conversation with her. Introducing herself as Tithla, the goblin girl quickly explained who she was and where she had come from.

This chance encounter proved the beginning of an unlikely friendship. Tithla and Theodore would often meet in the woods, Theodore taking her under his wing and teaching her the ways of the wilds. After a few months of friendship, Jonor arrived at the town with Grinner and Luther, to investigate a sighting of a ghostly owlbear. While talking with the three of them, Tithla emerged wearing a cloak made of owlbear hide. Correctly guessing she had been involved in some prank, Theodore kept his mouth shut and offered no real help to the investigators.

When Theodore received his summons to Oxenfurt to join the Tempest Guild Tithla told him she had also been sent the same letter. However he later discovered this was in fact a lie and that Tithla had followed him to the city without her parents knowing.

### Curse of Strahd

##### **Chapter 1 - The Haunted Manor**

Theodore was invited to join the Tempest Adventuring Guild to help locate the missing adventurer's who had travelled to Dourbridge. Travelling with Tithla from the woods near Willow Crossing to Oxenfurt and meeting his new companions he surprised to find he had met them all previously.

## **Character Information**

### **Abilities**

#### Satyr

* Magic Resistance: Theodore's Fey ancestry provides him with protection from magical effects, giving him advantage on saving throws against spells.
* Mirthful Leaps: Strong, goat like legs allow Theodore to leap an additional d8 feet when jumping.

#### Druid

* Spellcasting: Theodore's druid training allows him to channel the natural magic of the world to cast spells.

### **Notable Items**

* Druidic Focus: a length of wood hewn from an old oak tree and shaped into twisted staff

## Trivia

* Harrison has previously been a guest character in Tyranny of Dragons and Avatar Legends.
Owen

> Hello hello and welcome to the Lost Archives!
>
> Owen

**Owen** is the Game Master/Dungeon Master of the Avatar Legends and D&D Campaigns as well as the creator of the Lost Archives.

## **Description**

More than a little nerdy, Owen has always had a huge love of video games and board games. Somehow though he managed to only discover D&D in early 2019, after his housemate Claire introduced him to High Rollers. Soon after he found himself joining an existing campaign (which was in it's last few sessions) at a local games shop; jumping in as a level 10 Circle of the Moon Druid. When that campaign finished a few weeks later he struggled to find another open table due to a lack of DM's. Encouraged by the previous DM, Owen decided to run his own game, joined by Claire, Simon and Andrew along with other players. And that was that - Owen has only rarely been able to escape the DM chair since, although it's clear he loves running games.

When the COVID lockdown hit Melbourne and the party couldn't meet in person for sessions Owen figured they may as well livestream their sessions - just in case anyone else might be interested in watching. Sure enough a small and dedicated audience soon joined the table for each session, and the Lost Archives was born.

Now running two D&D sessions, one Avatar Legends session and casual playthroughs of games scattered in each week, the Lost Archives is keeping Owen busy!

## Trivia

Everything Owen says is canon and real. It doesn't matter if it changes between episodes. He is God. - Bree

## Gallery

Owen as the DM for Return of the GiantsOwen as Strahd for Curse of StrahdOwen as the GM for Avatar LegendsOwen as the DM for D&D 5e
Player Characters

## The Cast

Our current main cast is as follows:

* **Owen** as the Game Master - the narrator, facilitator and creator of the adventure.
* Ally as **Oki** - a rebellious **Water Bender** from the Northern Water Tribe.
* Bree (aka *PrettiPixel*) as **Shurva** - a skilled bodyguard and **Weapons Expert** from the Fire Nation.
* Andrew (aka *MKLucifer*) as **Mako** - the **Fire Bender** son of a diplomat from the Fire Nation.
* Dave as **Aal** - a free spirited and deeply spiritual **Air Bender** from the Northern Air Temple.
* Brandon as **Rung** - a friendly and affable **Earth Bender** from a small coal mining town somewhere in the Earth Kingdom.

We have also been joined by the following lovely guest cast:

* Haz as **Ai** - an elderly **Sand Bender** travelling alone across the Si Wong Desert.
* Archie (aka *AquaticArchie*) as **Aquila** - a **Water Bender** seer from the Northern Water tribe hiding a dark secret.
Curse of Strahd

## Campaign Overview

Curse of Strahd is a classic D&D 5e campaign focusing on the dark horror aspects of D&D. Our campaign has reworked many of the core aspects of this module, reimaging the context and lore in the homebrew world of Nostea and expanding upon the existing material with all new locations, characters, items and story!

The story follows the exploits and adventures of the Tempest Adventuring Guild, an organisation of heroes and mercenaries working for the League of Adventurer's out of the bustling merchant city of Oxenfurt. This campaign follows brand new recruits to the guild, having been specially selected by Azure to investigate the mysterious disappearance of some adventurers exploring a ruined town...

## The Cast

### Current Main Cast

* **Owen** as the Dungeon Master - the narrator, facilitator and creator of the adventure.
* Haz as **Theodore** - a **Satyr** from the Shattered Isles who walks the path of the **Druid**.
* Jacob as **Tithla**- a **Gobli**n citizen of Oxenfurt who travels the wilds as a **Ranger**.
* Jared as **Luther** - a newly awakened **Dhampir** trained in a new **Fighte**r discipline.
* Raph as **Grinner** - a grizzled **Human Barbaria**n skilled in improvised weapon combat.
* Tom as **Jonor** - an **Aasimar** keen to explore the magic of the world and complete his **Wizard** training.

## Series Overview

The adventures of the Tempest Guild can be summarised in the following chapters and summaries. You can access the full episode list with the following link: **Curse of Strahd - Episode List**.

### **Chapter 1 - Durst Manor**

Over the past few weeks two full adventuring parties from Oxenfurt have gone missing while exploring the ruined town of Dourbridge. Can the new recruits to the Tempest Guild discover the fate of these lost souls or are they doomed to disappear as well?

## Homebrew

*Main article on Curse of Strahd Homebrew*
Shivers

> \_\_
>
> Shivers

**Shivers** is a Tabaxi Necromancer who appears in the Tyranny of Dragons campaign. He is played by Raph.

## **Description**

### **Appearance**

The Coldest Dark Before the Dawn, nicknamed Shivers, is a Sphinx Tabaxi. Standing at around 165cm (5'4), possessing no body hair and with skeletal looking skin discolorations, Shivers is a very strange sight. Typically dressed in the layered robes typical of the Mors Sacris priesthood, Shivers also wears a large component pouch strapped to his waist.

### **Personality**

First impressions based off looks alone would paint Shivers as a dark, mysterious being. The actual truth however could not be further from this; Shivers is an amicable, friendly individual who loves to chat. There is also an air of naivety about him; it wasn't until the Tempest Guild pointed out the inconsistencies and red flags in the cults behaviour that Shivers questioned anything that he had been told.

## **Character Information**

### **Abilities**

#### Wizard - School of Necromancy

* \_
Mako

## Stats

> \_\_
>
> Mako

**Mako** is played by Andrew

## **Character Information**

### **Playbook Feature**

* **Never Turn My Back**: *You're no stranger to loss and pain but you know the world can be a better place as long as good people fight for what's right.* Mako's code is defined by three ideals:
	1. Always keep your promise
	2. Never strike the first blow
	3. Never leave a friend behind

### **Playbook Moves**

* **The Strength of Your Heart**: *When you* Seize a Position*, foes must mark 2-fatigue to block your movement.*
* **Whatever I Can**: *When spending time talking to the locals about their problems, roll with* Harmony*. If successful you hear about the most significant and serious problem at hand, if unsuccessful you wind up creating a whole new problem.*
* **Can't Knock Me Down**: *When engaged in combat with superior opposition and refuse to back down or flee, roll with* Harmony *for the rest of the battle whenever you defend and maneuverer; you cannot choose to escape the scene by Seizing a Position for the rest of the fight.*
* **Stand and Fight**: *When you provoke an NPC opponent into attacking you, roll with* Passion*. If successful they're coming at you specifically but you're ready for them; clear a condition or become Prepared. If unsuccessful, they take advantage of your provocation to strike a blow where you least expect it.*

### **Moment of Balance**

The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop - villains, arguments, disaster - and set the world right. Your compassionate actions end a conflict utterly and completely.

## Trivia

Mako swears he once caught a spirit fish. No one believes him except that one old man he met in the "Cultural Hub of the Dessert."
Tetra

> \_\_
>
> Tetra

**Tetra** is a Crystal Genasi Druid who appears in the Return of the Giants. She is played by Michael.

## **Description**

### **Appearance**

#### Return of the Giants

Tetra at first glance appears similar to other earth genasi; her skin has a rocky appearance and a darker earthen purple skin tone. However across her skin are small cracks revealing amethyst crystal growths just under the surface. Her hair is also slightly crystalline, with a dark purple hue and lattices of light purple crystal growing through it. She often wears a blue tunic and pants in the traditional genasi style, accented by a white undershirt, yellow sash and light blue half-cloak.

## **Character Information**

### **Return of the Giants**

#### Crystal Genasi

* Earth Walk - Tetra can move across difficult terrain without using extra movement
* Merge With Stone - Tetra can cast the spell *Blade Ward* as a bonus action, at 5th level she can cast the spell *Pass Without Trace*

##### Wizard - Chronurgy Magic

* Wild Companion - Tetra can use a wild shape charge to cast the *Find Familiar* spell, the familiar disappears after 1 hour
* Wild Shape - Tetra can use a wild shape charge to transform into a beast
* Star Map - Tetra knows the spells *Guidance* and *Guiding Bolt*
* Starry Form - as a bonus action Tetra can expend a wild shape charge to take on a starry form, the crystals glowing across her body lighting up to form a constellation of light
	+ Chalice: when Tetra casts a spell which restores hit points, she or a creature within 30ft also regains some hit points
	+ Archer: on activation and as a bonus action Tetra can make a ranged spell attack dealing radiant damage
	+ Dragon: when Tetra makes an Int or Wis check or a Con saving throw to maintain concentration, she treats any roll of 9 or lower as a 10
	+ ???: a homebrew option created by Owen, unlocked at level 5
	+ ???: a homebrew option created by Owen, unlocked at level 8
	+ ???: a homebrew option created by Owen, unlocked at level 11

## Trivia

The crystal genasi is a homebrew subrace for the earth genasi created by Owen. It was inspired by the Gems from the show Steven Universe, a race of beings composed of hard light holograms around a gemstone.

## Gallery

Character Art - Tetra (Crystal Genasi Druid Circle of Stars)
Niles

> Hoooooot!
>
> Niles

**Niles** is an Owlin Monk who appears in the Return of the Giants. He is played by Matt.

## **Description**

### **Appearance**

#### Return of the Giants

Niles is an bipedal humanoid owlfolk (Owlin) with feather patters and colouration resembling that of a screech owl, with soft grey and white scatter patterns on his plumage and wings. Niles wears short robes with a strong yin-yang motif, the black and white complimented by light blue and gold detailing. He also wears a long cloak designed to fit around his wings, which is split into half black and half white colouration on the back. Wrapped around one of his claws is a length of white bandage which covers most of his palm and up across the fingers. He often wears a small pair of half moon spectacles when reading.

## **Character Information**

### **Return of the Giants**

#### Owlin

* Flight - Niles large feathered wings allow him to fly, as long as he isn't wearing medium or heavy armour, or carrying heavy loads
* Silent Feathers - Niles's owl like traits mean he makes very little noise, his plumage absorbing the sound, and granting him proficiency in stealth

##### Monk - Way of Sympathy

* Ki-Fueled Attack - when Niles uses his Ki during his turn he can perform an additonal attack
* Synchronise - as a bonus action, Niles can use Ki to synchronise himself to an enemy he is engaged with, granting him resistance to one damage type dealt by that enemy
* Align - when combat begins, Niles can use his Ki to force one creature to have it's initiative changed to match his, or change his initiative to match another creature

## Trivia

The Way of Sympathy subclass for Monks is a homebrew creation by Owen for this campaign, specifically designed with the character of Niles in mind. The idea for it is based on a fictional martial arts technique used by the main character of the novel *The Gone Away World* by Nick Harkaway. In this novel, a technique called the Ghost Palm requires the user to synchronise their Chi to their opponent, once synchronised the user can then start to increase the flow of battle, tiring their opponent faster and allowing them to make a damaging strike when their opponent is weakest. the subclass is based around manipulating vulnerabilities and resistances to allow the user to take less damage of certain types, while opening an enemy up to taking more damage of another.

## Gallery

Character Art - Krasus (Astral Elf Wizard Chronurgery Magic)
Tithla

> My mum says it's annoyance and stubbornness inside of me but I think I am pretty magic and awesome!
>
> Tithla

**Tithla** is a Goblin Ranger who appears in the Curse of Strahd campaign. She is played by Jacob.

## **Biography**

### **Background**

#### Early Life

Tithla was raised by two human farmers in the small hamlet of Willow Crossing, after being found abandoned in the nearby woods. Her natural dexterity and goblin litheness gave Tithla a distinct advantage hunting game in the forest and soon she was spending much of her time tracking prey to help support her family.

During once such adventure into the woods Tithla loosed an arrow at what she though was a large deer but turned out to be a Satyr Druid. Realising she may be in trouble Tithla quickly approached and apologised to the figure, who introduced himself as Theodore.

This chance encounter proved the beginning of an unlikely friendship. Tithla and Theodore would often meet in the woods, Theodore taking her under his wing and teaching her the ways of the wilds. After a few months of friendship, Jonor arrived at the town with Grinner and Luther, to investigate a sighting of a ghostly owlbear. While talking with the three of them, Tithla emerged wearing a cloak made of owlbear hide. Correctly guessing she had been involved in some prank, Theodore kept his mouth shut and offered no real help to the investigators.

When Theodore received his summons to Oxenfurt to join the Tempest Guild Tithla, fearing she was about to lose her one true friend, told him she had also been sent the same letter. However this was in fact a lie and she had followed him to the city without her parents knowing.

### Curse of Strahd

##### **Chapter 1 - The Haunted Manor**

Tithla followed Theodore to the Tempest Adventuring Guild after he was invited there to help locate the missing adventurer's who had travelled to Dourbridge.

## **Character Information**

### **Abilities**

#### Goblin

* Fury of the Small: Tithla can deal an extra 1 damage once per short rest to a creature larger than her.
* Nimble Escape: Tithla's lithe goblin form allows her to Disengage or Hide as a bonus action.

#### Ranger

* Favoured Enemy: Years spent tracking beasts through the woods near her home has given Tithla a deeper understanding of them; giving her advantage on Survival checks to track them and Intelligence checks to recall information on them.

### **Notable Items**

* Owlbear Skin Cloak: a small cloak made of owlbear hide Tithla made herself from a carcass she came across in the woods.

## Trivia

* Jacob has previously been a guest character in Tyranny of Dragons playing KayCee.
Book 1: Embers of War

## Campaign Overview

Our campaign playing the brand new TTRPG Avatar Legends; a roleplaying game set in the world of *Avatar: the Last Airbender* and *Avatar: The Legend of Korra*. Book 1: Embers of War is set before The Last Airbender and covers the events immediately following the death of Avatar Roku. Our story follows **Shurva** and **Mako** of the Fire Nation, **Rung** of the Earth Kingdom, **Oki** of the Water Tribe and **Aal** of the Air Nomads. The children of important ambassadors of each of the Four Nations, they have been attending a historic summit at the Beifong estate. With the recent death of Avatar Roku following the eruption of his volcanic island home, omens of war and conflict seem numerous.

## The Cast

Our current main cast is as follows:

* **Owen** as the Game Master - the narrator, facilitator and creator of the adventure.
* Bree (aka *PrettiPixel*) as **Shurva** - a skilled bodyguard and **Weapons Expert** from the Fire Nation.
* Andrew (aka *MKLucifer*) as **Mako** - the **Fire Bender** son of a diplomat from the Fire Nation.
* Dave as **Aal** - a free spirited and deeply spiritual **Air Bender** from the Northern Air Temple.
* Brandon as **Rung** - a friendly and affable **Earth Bender** from a small coal mining town somewhere in the Earth Kingdom.
* Archie (aka *AquaticArchie*) as **Aquila** - a **Water Bender** seer from the Northern Water tribe hiding a dark secret.

We have also been joined by the following lovely guest cast:

* Haz as **Ai** - an elderly **Sand Bender** travelling alone across the Si Wong Desert.

Our former main cast members:

* Ally as **Oki** - a rebellious **Water Bender** from the Southern Water Tribe.

## The World of Avatar - Before the War

During this period of time the Fire Nation has just begun to seriously increase their military force with Firelord Sozin realising the world is currently unprotected and ripe for the taking. The Earth Kingdom is also going through significant changes; The Earth Queen Hou Kouwai has been using the Dai Li to slowly take control of the city and installing her friends and family to positions of power and influence. The northern and southern Water Tribes have been dealing with a larger number of angered spirits; with Roku dead and the new unknown Avatar just a baby they have been forced to appease the spirits alone. The Air Nomads meanwhile are dealing with a renegade group of airbenders calling themselves The Guiding Wind; believing that the spiritual growth of the Air Nomads had been impeded by their dealings with other nations.
Player Characters - Book 1: Embers of War

## The Cast

Our current main cast is as follows:

* **Owen** as the Game Master - the narrator, facilitator and creator of the adventure.
* Ally as **Oki** - a rebellious **Water Bender** from the Northern Water Tribe.
* Bree (aka *PrettiPixel*) as **Shurva** - a skilled bodyguard and **Weapons Expert** from the Fire Nation.
* Andrew (aka *MKLucifer*) as **Mako** - the **Fire Bender** son of a diplomat from the Fire Nation.
* Dave as **Aal** - a free spirited and deeply spiritual **Air Bender** from the Northern Air Temple.
* Brandon as **Rung** - a friendly and affable **Earth Bender** from the Town of Lai Wo Wo in the Earth Kingdom.

We have also been joined by the following lovely guest cast:

* Haz as **Ai** - an elderly **Sand Bender** travelling alone across the Si Wong Desert.
* Archie (aka *AquaticArchie*) as **Aquila** - a **Water Bender** seer from the Northern Water tribe hiding a dark secret.
Player Characters - Curse of Strahd

## The Cast

### Current Main Cast

* **Owen** as the Dungeon Master - the narrator, facilitator and creator of the adventure.
* Haz as Theodore - a **Satyr** from the Shattered Isles who walks the path of the **Druid**.
* Jacob as - a **Gobli**n citizen of Oxenfurt who travels the wilds as a **Ranger**.
* Jared as **Luther** - a newly awakened **Dhampir** trained in a new **Fighte**r discipline.
* Raph as Grinner - a grizzled **Human Barbaria**n skilled in improvised weapon combat.
* Tom as Jonor - an **Aasimar** keen to explore the magic of the world and complete his **Wizard** training.
Player Characters - Tyranny of Dragons

## The Cast

Our current main cast is as follows:

* **Owen** as the Dungeon Master - the narrator, facilitator and creator of the adventure.
* Claire as **Mira** - a **Dragonborn** of both red and silver colour with the mighty innate magic of a **Sorcerer**.
* Jared as **Jinn** - a shapeshifting **Changeling** blessed with **Bardic** skill trying to escape from a **Warlock** Pact with a shadowy patron.
* Ally as **Shana** - the recently reincarnated **Yuan-Ti Sorcerer** with ties to a **Warlock** patron of questionable motives.
* Michael as **Lockie** - a relic of an era long lost; a **Warforge**d variant constructed by Giants and programmed with the skills of an **Artificer**.
* Matt as **Yervith** - a **Wood Elf Ranger** with a strange new connection with a draconic spirit.

We have also had other main cast members (and characters) in earlier episodes:

* Simon as **Wiltix** - a **Gnome** survivor of a werewolf attack now learning to control his transformations as a **Blood** **Hunter**.
* Andrew as **Azure** - a powerful **Aasimar** spirit from the Fey Wilds sent to Nostea to finish his training as a **Monk**.
* Jared as **Emeric** - a cheeky **Human** **Fighter** gripped by a dangerous bloodlust for battle.
* Michael as **Talari** - a **Tabaxi** **Monk** from the Shattered Isles seeking enlightenment.
* Ally as **Lyra** - a **Kalashter** **Druid** hunting for the truth of her now long forgotten people.

Amazing guest characters who come and join us for a few sessions:

* Raph as **Shivers** - a **Tabaxi** follower of Mors Sacris, a religious movement training **Necromancers**.
* Tom as **Boldor** - a **Goliath** **Barbarian** from the mountains seeking to earn glory through the guild.
* Haz as **Ekarni** - a blue **Dragonborn** **Paladin** seeking to free his peaceful political movement from the clutches of a violent cult.
* Jacob as **KayCee** - a **Warforged** **Cleric** seeking to fight oppression and restore peace and order.
* Alice as **Gloria** - a **Halfling** teacher and troublemaker at the **Bard's** College in Paelan.
Lore - Tyranny of Dragons

## Tyranny of Dragons - Campaign Introduction

This world has seen war and peace, chaos and order, creation and destruction. A world of great magics and wonder but also a world of great danger and terror. Created by Primordials, shaped by Gods and populated by infinite varied forms of life. This is a world of mystery and adventure. This is Nostea.

The world of Nostea is made up of a few central large continents bridged by stretches of archipelagos and shallow seas. After an event known as the Ruin, several small landmasses were lifted into the sky as a result of the untamed and wild magic permeating the world. Some of these have since been colonised and turned into Sky Cities. Across the vast oceans and seas there are many Floating Cities as well, drifting on the gentle currents.

You are all currently on the continent of Ocea, a large landmass surrounded by a vast sea called the Imarian Ocean. Stretching across the equator and down towards the southern pole the land contains rich jungles, scorching deserts, lush plains and frozen wastes. There are a number of cities, settlements and towns scattered across the continent; you are all currently in the city of Oxenfurt, a rather large city on the eastern coast of Ocea.

Oxenfurt is a bustling merchant city; a stop-off for all travellers to and from Ocea as well as those hoping to trade with the larger cities in the centre of the continent. It is also a centre of learning; located in the heart of the city is the Unseen University, an ancient academical institution devoted to the training of witches and wizards as well as the research of both old and new magics.

Much excitement and intrigue is spreading across the lands of Ocea; the ongoing conquest and colonisation of Lialaer, another large continent to the west, has been progressing quickly. A vast and mostly untamed land, civilisation on Lialaer clings to the rivers and coastline where most of the races who call this land home arrived from across the seas. Lialaer has only been settled in the last 60yrs after its discovery by Sir Francis Drakeborn; a golden Dragonborn gentleman explorer and scholar, who returned to his homeland of Ocea with tales of a new land filled with ancient ruins, strange creatures and opportunity for adventure like no other. Intrigue and excitement grew quickly and soon fleets of ships filled with every possible race and profession left the shores of Ocea to settle this new land. Tales of these early explorers and adventures soon returned back to Ocea; accompanied by riches, plants and animals, relics and other items of intrigue.

Given Oxenfurt’s strategic location for trade and transport from Ocea to Lialaer the city has quickly filled with adventurers, merchants and other opportunists. Finding all inns and way-stations in the city completely full you have been forced to travel out beyond the gates to a small settlement along the road heading west, a hamlet called Postead. A small, dingy inn called the Half-Full Flagon was able to offer beds for the night along with a small dinner at a reasonable price.
Grinner

> I have been complicit in a lot worse to be honest
>
> Grinner

**Grinner** is a Human Barbarian who appears in the Curse of Strahd campaign. He is played by Raph.

## **Character Information**

### **Abilities**

#### Goblin

* Fury of the Small: Tithla can deal an extra 1 damage once per short rest to a creature larger than her.
* Nimble Escape: Tithla's lithe goblin form allows her to Disengage or Hide as a bonus action.

#### Ranger

* Favoured Enemy: Years spent tracking beasts through the woods near her home has given Tithla a deeper understanding of them; giving her advantage on Survival checks to track them and Intelligence checks to recall information on them.

### **Notable Items**

* Owlbear Skin Cloak: a small cloak made of owlbear hide Tithla made herself from a carcass she came across in the woods.

## Trivia

* Raph has previously been a guest character in Tyranny of Dragons playing Shivers.
Shurva

## Stats

> \_\_
>
> Shurva

**Shurva** is played by Bree

## **Character Information**

### **Playbook Feature**

* **Protector's Burden**: *You take it upon yourself to protect the people around you but you have someone in partocular you keep safe.* Shurva's current ward is:
	1. Mako

### **Playbook Moves**

* **Suspicious Mind**: *When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly*
* **Badge of Authority**: *You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected. When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a miss, the authority of your badge doesn't sway them; they do as they please and you take -1 forward against them.*
* **Catch a Liar**: *When you are suspicious of someone you must record their name. You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets. When they admit their guilt and misdeeds in front of an audience, clear their name from this move. When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move. When you expose that person's lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to intimidate them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.*

### **Moment of Balance**

You've sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you're capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.

## Trivia

Shurva has a reeeeeally long whip
Chapter 1 - A Hidden Threat

## Chapter Summary

The Tempest Adventuring Guild, a brand new team formed under the banner of the League of Adventurer's, are given what seems to be a fairly simple task; investigate some sightings of kobolds and robed figures loitering after dark near the town of Greenest. Mira, Emeric, Axure and Wiltix all have come from different backgrounds and with different experience and skill sets and have only been working together for a few weeks at this point. Despite some minor setbacks on the road, including a very foolish attempt by some bandits to rob them, the group arrived at Greenest to find the town aflame, dark figures attacking villagers and a blue dragon wheeling overhead. Rushing into the fray the group were able to fend off a number of the kobolds and masked figures harassing the town, allowing some villagers to escape and reach safety in the keep. After helping the town in repelling an assault on the keep and rescuing a priest, Mira was met by a familiar face; a blue dragonborn called Langdedrosa she had known as a hatchling. Langdedrosa was actually leading the group of attacks against the town and offered to trade some captured townsfolk for a Champion's Challenge; a one-on-one fight between two individuals. Emeric answered the challenge (by shouting obscenities) and despite fighting his hardest was quickly bested by Langdedrosa. Sparing Emeric's life, Langdedrosa and the cult leave the town, taking all valuables with them.

After a short rest the party decided to try and follow the cultists in an attempt to learn more about what they are planning.
Shana

> \_\_
>
> Shana

**Shana** is a Yuan-Ti Sorcerer/Warlock who appears in the Tyranny of Dragons campaign. She is played by Ally.

## **Biography**

### **Background**

#### Early Life

After the great darkness destroyed the Quori world- Shana's soul was saved when Lyra accepted her - they became Lyrshanna. They were trapped in a gem for 600 years while the world changed and fell to ruin. They were released from the gem by an adventuring party. They decided to join them in their quest to stop Tiamat, out of friendship (and nothing else to do as everyone they knew previously was dead). They stumbled across the Yuan-Ti in the jungle and learnt that that is what had become of their previous druid circle (of also Kalashtar). The Yuan-Ti had sacrificed the Quori soul to obtain powers. After leaving the temple with the Yuan-Ti leader and their intended target, some strange magic activated forces the Yuan-Ti change onto Lyrshanna- fragmenting the souls.

## **Character Information**

### **Abilities**

#### Yuan-Ti

* Legacy of the Serpant: As a result of the magic used to separate Shana from Lyra, Shana's transformation into a Yuan-Ti has warped her into a naga-like form. She has the lower body of a serpent, serpent fangs and an innate resistance to poison.
* Serpentine Spellcasting: Shana innately knows the cantrip *poison spray*. She can cast *animal friendship* an unlimited number of times with this trait but can only target snakes. She can cast *suggestion* once per long rest.

#### Sorcerer (Divine Soul)

* Sorcerous Origin - Divine Soul: Shana's time as a Quori soul has infused her with dark divine energy allowing her to access spells like *inflict wounds*.
* Metamagic: Shana can twist and change spells using her innate connection to magic, granting her the following abilities:
	+ Quickened Spell - She can spend 2 sorcery points to change the casting time of a spell from 1 action to 1 bonus action for this casting.
	+ Twinned Spell - She can spend sorcery points equal to a spell's level (1 for a cantrip) to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.
* Magical Guidance: Shana can spend 1 sorcery point to reroll the d20 when she makes an ability check that fails, potentially turning the failure into a success.

#### Warlock (Hexblade - Pact of the Chain)

* Pact of the Chain: Shana can summon a familiar as a ritual as if casting *find familiar*. It's form is shrouded in shadow.
* Hexblade's Curse: Calling upon the shadow magic to weaken their foes; Shana can gain a +4 bonus to damage rolls, score a critical hit on a 19 or 20 and regains 6 hit points when the foe is killed
* Agonising Blast: Shana's Eldritch Blast cantrip hits with a shadowy force dealing an additional +3 damage.
* Misty Visions: Calling upon the shadows to create illusions, Shana can cast *silent image* at will without expending a spell slot.

### **Notable Items**

* Decanter of Endless Water: a jug containing an endless supply of water, highly abusable when combined with Shana's *shape water* cantrip.
Aquila

## Stats

> \_\_
>
> Aquila

**Aquila** is played by Archie (https://www.twitch.tv/aquaticarchie)

## **Description**

### **Appearance**

Tanned skin, light blue eyes, messy medium length hair. His clothes are various shades of ocean blue, trimmed in white fur. He carries a backpack containing a number of hand carved puppets.

## **Biography**

### **Background**

As the future male seer of the Northern Water Tribe Aquila had always felt the burden of responsibility and the pressure to live up to expectations. Ostracised by the other children growing up because of his status as the next male seer, Aquila spent much of his childhood apart from kids his age. As he reached his teenage years and his progress with seer training had been stalling, Aquila turned to the spirits to help, finding reference to a powerful spirit called Yaavu. Contacting this spirit at the north pole, Aquila made a bargain, Yaavu would teach him powerful waterbending and in exchange Aquila would help free him from the spirit wilds.

### **Book 1: Embers of War**

Aquila met with the party when they travelled to the north pole to complete Oki's seer training. Secretly working with Yaavu, Aquila befriended Oki and helped train her in spirit calming. Once she had proved her ability Aquila led her and the others to the north pole and asked her to help him unlock to the portal. When Oki refused, Aquila used blood bending to force her, quickly enraging her companions. After being defeated and captured by the group Aquila used a blizzard to escape into the storm and lived on a small iceberg for a few days.

When the rest of the group came searching to see if he had perished Aquila revealed himself and apologised profusely for his actions, which he now understood to be wrong. As a way of proving himself to the group he led them to the abandoned temple of the arctic spirit, knowing it might result in his capture and trial by the northern water tribe. After the calming of the arctic spirit, Aquila left to travel the world, promising to be better.

The group met Aquila again just outside the northern air temple, helping some teenagers steal alcohol from their own town. He managed to talk his way onto the bison they had acquired and travelled with them to the eastern air temple.
Harry

> \_\_
>
> Harry

**Harry** is a Harrengon Rogue-Warlock who appears in the Return of the Giants. He is played by Dave.

## **Description**

### **Appearance**

#### Return of the Giants

Covered in soft brown and grey fur, wide brown eyes and standing at just over four feet tall, at first glance Harry isn't an imposing sight. However a closer examination would reveal a sharp rapier strapped to his waist, lithe muscles and a proclivity for collecting shiny objects belonging to someone else.
M113 ADATS

> *“技术最佳的射手会对ADATS相当感兴趣，这可不是毒刺什么的过家家。”——摩根·格兰特，皇家新斯科舍团*
>
>

训练
--

作战
--

## 单位简介

M113 ADATS是加拿大的防空导弹单位。

ADATS是一款自1981年便开始服役的防空导弹系统，依靠半主动激光制导的导弹在除了强大的对空攻击能力外，也能有效攻击敌方坦克。自2001年开始ADATS系统便被退役，2005年的LAV-III MMEV也因种种原因下马，直到苏俄的成立和阿尔蒂斯的关系动荡，M113 ADATS与LAV-III MMEV系统被重新运用在战斗中。M113 ADATS仍然保留了FLIR，以区分两款导弹发射车的特点。

在指挥与策略中，M113 ADATS被运用于RCAC的一系列作战单位，如卡尔加里国王团（The King's Own Calgary Regiment）与温莎团（The Windsor Regiment）。

## 单位组成信息

M113 ADATS的车组为三人：驾驶员、武器操作员、车长。

 2
工具包
可构建阵地
 3
工具包
可构建阵地
可设置小队重生点

## 拥有单位的指挥官

M113 ADATS可以被加拿大**远征作战指挥官（兰格尔）**作为常规单位部署。

M113 ADATS可以被加拿大**战术火力指挥官（理查德）**作为常规单位部署。

## 出场信息

原点行动中，瓦尔基里·兰格尔与科尔顿·理查德皆使用过M113 ADATS。

杂项
--

詹姆斯魔法下，拥有轮式机动性的LAV-III MMEV的分级比前者M113 ADATS更低，且价格更加低廉。
极地游骑兵团特战班

> *“最恶劣的环境，造就最坚韧的勇士。”——米凯尔.比登，瑞典国防军三军总司令*
>
>

训练
--

作战
--

## 单位简介

拉普兰游骑兵团(Lapland Ranger Regiment) 瑞典陆军正式番号为第22步兵团(22 Infantry Regiment)。它就是著名的极地游骑兵(Arctic Rangers)，拉普兰游骑兵团的士兵其训练和战斗均在瑞典北极圈内。拉普兰游骑兵团经受了最严酷的寒冷气候条件下的作战训练以及极地生存训练。战争期间，拉普兰游骑兵团将主要承担远程巡逻、远程奇袭、扰乱敌后方区域的任务，是瑞典国防军最精锐的一支的特种部队。

在指挥与策略中，瑞典陆军极地游骑兵团下辖的特种作战班组归为斯诺伯格少将麾下由其指挥，乘坐Strf9040C或HKP 16（黑鹰）进行机动与作战。这些来自拉普兰极圈内的北境勇士将人类在恶劣环境中的适应能力之强悍诠释得淋漓尽致，在雪地或极地环境作战时，极地游骑兵的作战技能将直接提升到恐怖的100%，在他们的主场成为任何级别的特战部队都无法逾越的鸿沟。

## 单位组成信息

极地游骑兵特战班组由分为突击组和狙击组的八人组成：队长、步枪手、两名班用机枪手，两名反坦克/步兵射手，狙击手，观察手。

## 拥有单位的指挥官

极地游骑兵特战班组可以被欧盟**装甲伏击指挥官（斯诺伯格**）作为特色单位部署

杂项
--

八人特战，继承红龙瑞典卡组人又多质量又高的优良传统（大嘘）

联勤二队，PLA侦察兵表示很淦
海军陆战队-强力侦查连

*他们是最任劳任怨的一群人，他们拥有可以信赖，并且贯彻了“永远忠诚”——巴雷特·詹姆斯*

训练
--

作战
--

## 单位简介

强力侦察连是美国海军陆战队下属的一支特种侦察部队。

成立于1957年11月10日的美国海军陆战队，是在全球范围内享有声誉的精英部队，仅从其在美国所介入的各场战争和局部冲突中的杰出表现和发挥的重要作用来看，美国海军陆战队不仅展现了快速反应部署的优势，同时长年的海外驻扎保证了对各类突发事件的应变能力。

## 单位组成信息

一支强力侦察连班组包括6名队员：侦察队长、侦察步枪手、侦察反装甲射手、侦察精确射手、侦察自动步枪手、侦察掷弹手

## 拥有单位的指挥官

强侦连班组可以被美国的**情报侦察指挥官（拉斐尔）**作为常规单位部署。

强侦连班组可以被美国的**海军支援指挥官（詹姆斯）**作为特色单位部署。

## 出场信息

原点行动中，作为美军单位出场

美军第一章“沙漠风暴”中，作为拉斐尔的单位出场

美军第二章“烂苹果”中，作为拉斐尔的单位出场

中国第一章“局势升温”中，作为中立单位出场

杂项
--

1.强侦连可能是目前最弱的特战单位，但他也是价格最低的特战单位之一。

2.~~T3特战守门员~~
++my phineas and ferb fan Wiki

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LAV 6.0

> *“一支军队永远需要一个可靠的战马。”——奈斯·内彻尔，LdSH*
>
>

LdSH的LAV 6.0正在掩护机械化步兵攻击阿尔蒂斯据点

训练
--

作战
--

## 单位简介

LAV 6.0是加拿大的轮式步战车，基于LAV-III轮式装甲运兵车改造而来。

作为LAV系列的第四代产品，LAV 6在LAV II与LAV III的基础上额外增加了更多的防御，简化了维护流程，并保留了LAV III一系列的装备和武器。自2017年起，剩余的LAV-III也被升级为LAV 6.0标准。与美国的斯特瑞克系列类似，LAV 6.0拥有了防护自身武器攻击的能力。

在指挥与战略中，LAV 6.0是加拿大的基础步战车单位，也是唯一的步战车单位。LAV 6.0可以来自于皇家加拿大装甲兵（RCAC）的重装单位，也可以来自于机械化步兵单位。

## 单位构成信息

 2
C6 COAX
工具包
 3
帐篷
可构建阵地
可部署小队重生点

## 拥有单位的指挥官

LAV 6.0可以被任何加拿大指挥官部署。

LAV 6.0可以随着兰格尔的第4技能“装甲突破”部署。

杂项
--

你游北约最离谱步战之一，比无武装的斯特莱克贵了5分但是有25炮

191也不知道写谁的名言了，但是因为理查德中之人喜欢优秀素质，于是就把内恰的名字改了改变成奈斯·内彻尔（草）
克莱因·潘泽

技能
--

克莱因·潘泽（**Klein Panzer**）是指挥与策略中的原生欧盟指挥官。

## 指挥官简介

由一支悍不畏死的战士组成的装甲部队与多样化是这位指挥官的特点。

潘泽擅长指挥一支强悍的部队进行进攻任务，或是在必要情况下加入防守，他的部队可以在夺取关键据点后依靠装甲单位与临时部署的掩体进行防御守备，为友军到来争取时间，多样化的混合部队在战术上也给了这位指挥官更多的选择。

## 指挥官技能

### 4级技能：炮火突击

场外的2辆帕拉丁自走榴弹炮与1辆暴风雨自走火箭炮会对一处目标区域进行徐进炮击辅助友军部队进攻。

### 5级技能：“开始突袭！”

提升场上所有部队的士气到100%，同时2辆豹2A6M坦克与1辆美洲狮步战车也会快速进入战场辅助进攻。

## 特色单位

### 山地猎兵班组

由欧盟的专业作战部队组成的特战小队，可以部署在任何一处插入点，即使被封锁或是补给被中断。

### Eagle IV吉普车

欧盟军备中最为迅速的机动车辆，可以搭载一支小分队行动，或是装配一项遥控武器站。

杂项
--

1.名字武德极其充沛