Silvie

* Silvie
* Gardener Skye

(all formerly)

**Silvie** *(aka **S1L-V13**)* is a fictional character who appears in *The Bunny Graveyard*. She is the main antagonist of the DEMO and Chapter 1.

## Bio

### Gardener Skye

**Gardener Skye** is a tan rabbit with a green shirt and dark gray overalls, although this is not her actual skin as this is just the skin that resembles Skye, she uses this skin to make the Cursor and the Handy Pals think that she is innocent and trustworthy.

A joyful bunny who loves her garden! Compared to our protagonist, there's something that seems off about her, does she have something to hide?

### S1L-V13

At the end of the game, it is revealed that she actually looks like a rabbit with dark black, shadowy fur. She also has a gnarly purple tongue. A psychopath bunny with supernatural abilities, the reason for all of her murders are unknown. She pretended to be Skye for reasons currently unknown.

Also known as Silvie, she's a psychopath bunny with supernatural abilities, the reason for all of her murders are unknown. Why did she pretend to be Skye, and what are her true motives?

## Chapter 1

### Act 2: Gardening!

The Cursor meets Number 8, another hand but with a noticeable iron ring on the pointer finger and green-ish, brown glove. Handy follows Number 8 and it passes other gloves similar to Number 8. Eventually, Handy is guided to a rabbit called Gardener Skye (her real identity is revealed later in the story so she is to be referred to as “***Gardener Skye”*** for now) and is invited to work at her garden. If the Cursor accepts her invitation, Gardener Skye replies gleefully. However, if the player says no a certain amount of times, they will be jumpscared and Gardener Skye acts like Handy actually said yes. Gardener Skye teaches Handy how to work with and garden plants. Once Handy finishes working, it goes back to meet Gardener Skye. She tells the Cursor that she needs to do something, so in the meanwhile, they can meet and talk to the other Handy Pals.

### Act 3: Meeting the Handy Pals!

Some of the Handy Pals wait outside of the cabin and are confused as to why the door isn’t unlocked yet. Inside, Silvie lectures Number 8 and tells him to not go to the labyrinth again. She then realizes that it is starting to get late and opens the door for the Handy Pals. Once it is night, Number 8 sneaks out once again and is caught by Gardener Skye. She tells Eight that he doesn’t understand the severity of their situation and decides to teach him some manners. Her claws magically turn into black and she rips Number 8 in multiple pieces. Soon after, the intro starts, playing the soundtrack called “Beyond Our Reality” and ends with the logo called ***“The Bunny Graveyard”***.

### Act 5: Lake Trip!

Silvie appears again when she finds the Cursor at the garden again. She welcomes Handy back before a drop of rain drips on her nose from above. Multiple rain drops appear right after; which disappoints her since the Handy Pals can’t garden in the rain. The rabbit comes up with an idea and brings Handy back to the cabin. She goes back to the garden and uses her whistle to wake up the Handy Pals. Silvie announces that they’re all going to the lake. They all walk to the lake while some of the Handy Pals disappear. Silvie realizes this and tells the Cursor to find them. Handy is able to find two of them which help Handy push a boulder. The Cursor discovers a third glove being eaten by a mutated Handy Pal. Silvie then yells out and the mutated glove runs away, fearing her for reasons unknown. Handy and the other two gloves return back to Silvie who is in front of another cabin. She tells them to wait outside. Handy enters the cabin and eavesdrops on her conversation with a frog in hunting gear called Nelson. Nelson jumps out of a hole from the cabin’s attic and aims a gun at Silvie’s head, threatening to shoot her if she gives him his son, Ben, back. The rabbit acts clueless and asks what happened to Ben.

Nelson explains further that Ben disappeared in the previous night after going into the woods looking for her. Silvie reassures Nelson, telling him that Ben is old enough to hunt by himself and that there’s no need to worry about him. She comments that she knows how hard it is to be a parent. Nelson points his gun away from the rabbit, apologizing for his actions. Silvie accepts the apology and invites Nelson to go fishing with her, for old times sake. Nelson accepts the invitation and tells her that after their fishing trip, if Ben still doesn’t come home, he’ll look for Ben himself. After the conversation ends, the Cursor meets Nelson who apologizes for his actions from earlier and questions on why the white glove is different from the other Handy Pals. He decides to call Handy “lil’ guy” from now on and tells Handy to explore the cabin if it wants, all except the attic, which is Ben’s room. Silvie is now outside on a boat with the other two Handy Pals and tells Nelson to go with Handy, calling it a “curs-“ before interrupting herself and saying “white glove” instead. *(It is implied that Silvie was about to say “cursor”)*. They eventually arrive at the lake with their boats and Silvie explains the rules of their fishing game.

Nelson tells Handy to win for him and ties Handy to the fishing rod. They must collect as much fish as possible before the time runs out, avoid the piranhas, and which ever team collects the most, wins the match! After the first minigame ends, Gardener Skye rows deeper into the lake and explains that they are going deeper into the lake to increase the difficulty. Once the second minigame ends, Nelson comments on how the rain has ended, but Silvie tells him that theres one more round left which is going to be the most fun. Eventually, Nelson asks if they have arrived, but is met with silence. Silvie belches out some sort of weird gooey substance into the water. She then comments on how Nelson is a fool and she comments on how she believed that Nelson’s species was a lot more intelligent. Nelson decides that he wants to leave and is about to row the boat before a bunch of tentacles emerge out of the water, stopping Nelson and the Cursor from leaving. Silvie threatens Nelson to not leave, or else she’ll hurt Ben, who she has trapped. She tells him to follow her rules and Nelson would see his son again. The only rule of the last minigame that needs to be followed is for Handy to survive for a limited amount of times. If they lose, the consequence is death.

Nelson tells the Cursor good luck and fishes the white glove into the water. Once Handy survives the time limit, it is pulled out of the water by Nelson. He congrats Handy on surviving and asks Silvie what would happen now. She yells out a wail of anger and says that Nelson thinks that he is better than her which is why he sent his pathetic son to spy on her and get rid of her. Silvie calls Nelson a stupid frog and tells him that if he won’t play fair, then she won’t play fair. A gigantic sea monster appears out of the water and jumpscares Nelson and Handy.

### Act 6: The Dark Forest

The next time Silvie appears is when she attacks a mutated Handy Pal and kills it. She threatens the mutated hand creature which squirms in fear of her. She brutally severs the creature into multiple pieces and a piece of the glove falls, revealing the creature was “Number 10”. Silvie then spits out the same mysterious black goo and faints. Her body starts to twitch a little bit. The Cursor flees from the gruesome scene and finds itself upon a mysterious and beautiful house. The white glove enters the house and goes to a bedroom. The Cursor drags the rug out and a hidden entrance is revealed. A cackle is heard from behind which is revealed to be none other than Silvie, who has woken from her sleep. The screen cuts to black right after.

### Act 7: Gardener Skye’s Dungeons

Silvie appears again when she plays on the piano and slams it to look for the Cursor and Ben. They need to be silent and crawl past her one at a time.

### Act 8: The Labyrinth

After Boxers is given Number 8’s ring from Handy, he comments on how he thought he was going to make it with them. A voice from above yells out that its simply just too bad. The voice is of Silvie’s, who is standing on top of the labyrinth’s gate. She says that if Number 8 had followed her rules, then they wouldn’t be in the situation they are currently in. She yells out that anyone who steps inside the labyrinth shall be disciplined by her. Boxers comments that by “disciplined”, she means killed and it sounds more like that she is hiding something from them. Gardener Skye jumps down from the gate and blows out her whistle again, but this time for a longer period of time which kills the rest of the Handy Pals. The only ones who remain would be the Cursor, Silvie, Boxers, and Fingertaker. Silvie says that she thinks she gets it now as Boxers simply just misses her. Boxers acts confused and questions why she said that before receiving a nasty reply from Silvie, who tells him to not play dumb with her. She tells him that she knows how much he misses the real version of her.

She hyperventilates while more of the mysterious black goo drips from her mouth. A shadow-like, black furry arm appears out of her mouth as Gardener Skye’s disfigured body falls off this new shadowy rabbit. The shadow rabbit’s eyes then open and she asks Boxers if she missed her. Boxers yells at her to stop this. The shadow rabbit is offended at how Boxers treats her since she is his mother after all. The Mother calls Boxers a “weak, pathetic, little-“ before being interrupted as Fingertaker punches her. Fingertaker protects Boxers and Handy from the Mother and tries to fend her off as much as possible. The labyrinth’s gates then open. Handy meets Boxers at the entrance of the labyrinth. He gives the glove a lantern for light and tells it that he doesn’t want it back. Boxers says that he failed all of the Handy Pals and wants to split up from the Cursor. Now all alone, the Cursor must find the exit to the labyrinth while evading peculiar eyes that watch the white glove. If caught by the eyes, Silvie will appear and try to attack the glove.

### Act 9: The Void

Silvie appears again after she grabs her son’s hand as one last attempt to stop him from entering the other world. Silvie tells him that he has no idea what he is doing. Silvie says to him that the world from the other end isn’t what he thinks it is. Boxers asks why he should trust her and claims that she destroyed his life. The shadow rabbit yells out that she gave him life and just had to play by the rules. Boxers yells out that he was never alive and that his mother had treated him and the Handy Pals like puppets. He calls his mom a “*sick, cold-blooded killer*” and says goodbye to her. He reveals her real name. He then lets go of Silvie’s hand and is sucked into the Void while she watches.

## Trivia

* When Chapter 1 was still in development, the developers had unused dialogue and called Silvie ‘The Watcher’ back then. This name is not used anymore.
* Silvie’s birthday is on December 13!
	+ The ‘13’ of ‘S1L-V13’ could represent Silvie’s birthday being on December 13.
* Silvie is the main antagonist of Chapter 1.
	+ However, it is unknown if she is the main antagonist of the entire game that the Cursor must face, or if she is the main antagonist of only Chapter 1 and has ulterior motives and explanations on why she did the things she did.
* In the official Pichon Games website, Silvie’s character Bio’s name went from ‘Silvie’ to ‘S1L-V13’. It also used to say ‘and is she really all that bad?’ but now it says ‘and what are her true motives?’