recursal/Fanatic-Fandom huggingface dataset:
Potions

A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed.

## Potion Features

##### Physical Description

A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Vials hold 1 ounce of liquid.

##### Identifying Potions

In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside. An experienced character learns to identify potions by memory—for example, the last time she tasted a liquid that reminded her of almonds, it turned out to be a potion of cure moderate wounds.

## References

1. ↑ 1.0 1.1 1.2 https://www.d20srd.org/srd/magicItems/potionsAndOils.htm
Seal of Solomon

The Seal of Solomon is an artifact pased down throw the Solh Family.

## Appearance

The Seal of Solomon is a artifact passed down in the Solh Family.

## Features

*Attunement (by someone of the Solh Family), Wonderous item.*

Once per turn, using one action, the user can change the form the *Seal of Solomon*

The Seal of Solomon has 72 different forms however every wielder has access to a different set of 9 forms, each with its own powers. Currently only 23 of the forms have been discovered

1. King Bael
2. Duke Agares
3. Prince Vassago
4. Marquis Samigina
5. President Marbas
6. Duke Valefor
7. Marquis Amon
8. Duke Barbatos
9. King Paimon
10. President Buer
11. Duke Gusion
12. Prince Sitri
13. King Beleth
14. Marquis Leraje
15. Duke Eligos
16. Duke Zepar
17. Count/President Botis
18. Duke Bathin
19. Duke Sallos
20. King Purson
21. Count/President Morax
22. Count/Prince Ipos
23. Duke Aim
24. Marquis Naberius
25. Count/President Glasya-Labolas
26. Duke Buné
27. Marquis/Count Ronové
28. Duke Berith
29. Duke Astaroth
30. Marquis Forneus
31. President Foras
32. King Asmodeus
33. Prince/President Gäap
34. Count Furfur
35. Marquis Marchosias
36. Prince Stolas
37. Marquis Phenex
38. Count Halphas
39. President Malphas
40. Count Räum
41. Duke Focalor
42. Duke Vepar
43. Marquis Sabnock
44. Marquis Shax
45. King/Count Viné
46. Count Bifrons
47. Duke Vual
48. President Haagenti
49. Duke Crocell
50. Knight Furcas
51. King Balam
52. Duke Alloces
53. President Caim
54. Duke/Count Murmur
55. Prince Orobas
56. Duke Gremory
57. President Ose
58. President Amy
59. Marquis Orias
60. Duke Vapula
61. King/President Zagan
62. President Valac
63. Marquis Andras
64. Duke Flauros
65. Marquis Andrealphus
66. Marquis Kimaris
67. Duke Amdusias
68. King Belial
69. Marquis Decarabia
70. Prince Seere
71. Duke Dantalion
72. Count Andromalius

1. ↑ https://en.wikipedia.org/wiki/The\_Lesser\_Key\_of\_Solomon
Pulse Wave

**Pulse Wave** is a Dunamancy Light Graduate rank spell

## Effect

You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Each creature in that cone must make a Constitution saving throw. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. And every creature that fails the save is either pulled 15 feet toward you or pushed 15 feet away from you, depending on the choice you made for the spell.

In addition, unsecured objects that are completely within the cone are likewise pulled or pushed 15 feet.

## Table

In addition, unsecured objects that are completely within the cone are likewise pulled or pushed 15 feet.
Ring of gender

The ring of gender is a common magic item

## Description

*Common, Attunment, Wonderous item*

This ring when worn on your left hand makes you grow a penis and the correct reproductive organs to go with it and when worn on you right make your parts become a female bodys

### Curse

When the ring is not on eather hand your reproductive organs do not exist
Silver Star of Execution

Silver Star of Execution is a Mercury Fire Teacher / Ice Teacher spell

## Effect

The user spreads strands and drops of mercury throughout an area. The mercury is then gathered together and shaped into a giant cage. Like other Mercury Magic spells, the bars can fluidly switch between offense and defense: forming and launching Silver Spears at the target or blocking escape and counterattacks with silver shields.
Natural Daemon

Deamons are a hellish race that lives for a singular unique purpose.

## Appearance

Natural Deamons are a fearsome driven race, with a singular (normally but not necessarily evil) goal or ambition they are as a whole on the shorter side but can and regularly reach around 7ft tall but the majority are less then 5ft 6. There skin is as described below and when they scare they get a white patch where the scaring would be. There teeth are often pointed as there omnivorous diet is a large amount of meat, they tend to have claw like finger tips but they can be shaven to a short level without any issue. they have large unique horns that can be used to distinguished each other akin to finger prints.

## Sociocultural Information

### The love/ hate relationship of the deamons.

Deamon society works quite differently to most, they live in ultra dense pocket groups 7 to be exact the Oli and Patai Deamons live evenly through out the boroughs while you would never see a Visam live near a Noy. the often have wars between the sub-species the longest peace was the 50 years after the parting where the deamons realm was called to truce to repair the damages

### Deamon naming system

There first name is given to them and often has a meaning in Abyssal, the middle word is there subspecies and there last name is a parents name then makan if theyre a boy, makal if theyre a girl and maka if they identify elsewhere so a name could be: Uraiya Kulir Panammakal.

## Deamonic trivia

1. Deamons aren't an evil race just single minded to the point of extremism.
2. Horn size has a 0.6282 correlation with pepe size.
3. As a form of tattoo Deamons scar them selves in patterns and words.
4. A common way Deamons remove there equivalent of Athletes foot is dip them in lava as it cant be removed affordably otherwise.
White Dwarf

White Dwarf is a archetype Dark King Light King element spell

## Effect

Using 40 stars, you create a White Dwarf star. Creatures within 50 feet of this point are drawn 5 feet closer every round that passes. At 10 feet, they become prone, at 5 feet, they are paralyzed, and upon contact; the creature takes froce damage every round.
Hell Smite

Hell Smite is a Hell Fire King spell

## Effect

The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon roars with the soul-scourging flames of hell, and the attack deals extra fire damage and necrotic damage to the target. Furthermore, the target must make a Charisma saving throw. If the target fails this save, it is transported to a random location in hell. A creature so transported must find its own way back to your current plane of existence.
Minor Illusion

## Spell

Minor Illusion is a Dark Beginner Illusion spell.

## Effect

You create an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your intelagence spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

## Table

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your intelagence spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Magic Crystal

Magic Crystal are an item that can collect magic power from defeated creatures

## Appearance

Magic Crystals are small stones about the size of a chicken egg.

## Description

A Magic Crystal is crystallized from the gathered magic power of demons in labyrinths. Its color indicates how much magic power is inside of it and what arcane objects it can create.

However, magic crystals very easily loose there value in the following ways

* When creating magic items crystals can be broken into a number of pieces
* When used in the creation of a magic items the crystal can not be reused
The 3 Brothers of Gaiahk

The 3 Brothers of Gaiahk were a 3 brother from the Family of Gaiahk in the Kruven Empire. The brothers names where, Qhukkil, Deced and Yukir

## History

During the parting the 3 where chosen by The Raven Queen and given 3 daggers to weild in the war. They used the Daggers in The Parting however 2 of the 3 brothers died. After the war the last brother travelled to Arcadia where he berryed his brothers with there Daggers: Demon King's Daggers, Kasaka's Venom Fang and Arcane Phantomsteel Dagger
Quartile Scutum

## Spell

Quartile Scutum is a Dark Advanced Star spell.

## Effect

The user generates four stars and arranges them into a rectangle. Beams of light connect the stars along the edges of the rectangle, forming a defensive barrier with a HP of 30 and a AC of 12. The sheild lasts for 12 seconds however the stars last for 30 seconds
Template for Charter

*Only use PTab if the charter has tons of information*

*Short bio: this is an eggsample:*

Eris Greyrat, born Eris Boreas Greyrat, is a noble girl and second cousin of Rudeus. She is a tsundere with a short temper but has potential in the Sword God Style. During her journey to return home following the Teleport Incident, she grows to love Rudeus.

*A Rank Adventurer, Eris Borus Greyrat, Mad Dog Sword King.*

## Background

*This should be a short, about 2 paragraphs, that details the charters journey up to this point*

## Achievements

*General Achievements the charter has archived*

## History

*This is a detailed history of the charters life broken down by when / where it happened*

## Relationships

*List of people the charter has a relationship with. Example:*

### Rudeus Greyrat

Rudeus is Orsted's first subordinate. The first time that they met after Orsted heard the name of Hitogami, he thought that Rudeus was an apostle, Orsted started a fight against Dead End, which ended with Orsted having a overwhelming victory, almost killing Rudeus, but by petition of Nanahoshi, he spared his life.
The Seven Greatest Powers

The Seven Greatest Powers are a party of 7 advetueres. They are the highest ranked party in the guild and are considered the Adventures Guild's Ealeat Squad

## Formation

The Seven Greatest Powers was formed days after the guild introduced the idea of forming a party. Originaly the party was called The Greatest Six Powers. However, 3 years after the party was formed, on a simple quest to retrieve monster parts, they found a human child. The child
Trick shots

## Bullying Shot

You can use the powerful blast and thundering sound of your firearm to shake the resolve of a creature. You can expend one grit point while making a Charisma (Intimidation) check to gain advantage on the roll.

## Dazing Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or suffer disadvantage on attacks until the end of their next turn.

## Deadeye Shot

When you make a firearm attack against a creature, you can expend one grit point to gain advantage on the attack roll.

## Disarming Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.

## Forceful Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to trip them up and force them back. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or be pushed 15 feet away from you.

## Piercing Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.

## Violent Shot

When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.

## Winging Shot

When you make a firearm attack against a creature, you can expend one grit point to attempt to topple a moving target. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone.
Slave Crest

The Slave Crest is how Slaves are controled around the world

## How it works

To begin with, the slave crest comes in varying degrees, with a few rules governing it. If someone has been inked by the crest, it does not imply that the master has complete control over everything that the slave desires

It does not have direct control over the slaves, but it can force them to obey the master's commands. For example, orders could include *"Don't lie," "Don't attack," "Stay,"* and so on. Furthermore, the slave crest has a limited range. As a result, if the slave does not obey the master's orders, the master cannot inflict pain on the slave.

Moving forward, the master can also personalize the amount of suffering the slave would experience if the orders are disobeyed. In reality, depending on his or her preferences, the lave master may adjust the pain intensity from low to high, which can be extremely painful for the recipient.

However, it is still uncertain whether a person or a species can build up resistance to the slave crest's pain.

## Known slave masters

*Main article: Category: Slave Masters*

* Goyang-i kaes (former)
Speak with plants

You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.

Plants might be able to perform other tasks on your behalf, at the GM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.

If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.

This spell can cause the plants created by the entangle spell to release a restrained creature.
New Beginnings

New Beginnings is the 1st Episode of Campaign 2

With Goaty as the player the following questions was ask of him

 D6
 D8
 D10
 D12
 D20
 D100

He failed on the second question

This game was played with all the players

* Who brought the best snack? A common magic item
* Who had the most mid charter page? -5 silver
* Who has the best charter page? +5 silver
* Who is closed to 27 Hp?
* Biggest backstory page?

### Part one

This campaign started with the DM's narration of a boss fight that featured all the main PC's, (AKA, Nyzar Akkadon, Geo Daehan and WFE7567 AKA BOB), that would end in a nightmarish. The enemy would then revive the party stating that he was not done with his victims. This would result in the party waking up in a tavern all in their separate rooms as they had all woken from what might just be a horrible nightmare or their doomed future. They met downstairs in the pub section of the tavern where they enjoyed a nice breakfast and got their first quest, together as a party. They were tasked with heading up north from Eastgate towards a cave to eliminate hostile kobolds. To aid the party the were given 3 Potions of Healing and 2 Candles of the Deep. When the party reached the cave of the kobolds, they discovered the kobolds had been eliminated already by a mysterious figure.

## **Featured Characters**

### TEAM BANG

* AKA
* Nyzar Akkadon
* Geo Daehan
* WFE7567 AKA BOB
Soul Mantle

The Soul Mantle is a helmet that holds the beings of the 7 members of the Geni Councle members locked away by Yasmin Sira

## Appearance

The Soul Mantle is a sliver helmet with 7 red joules lining the top

## History

During Yasmin Sira's take over of the Geni Dynasty she defeted the weekend Geni Councle and locked them inside of the Soul Mantle

## Features

The helmet gives the wearer +2 to there MAC and 12 mana bonius

*Sentience* The Geni Councle can speek to the user
Frostbite

CASTING TIME

1 Action

RANGE/AREA

60 ft

COMPONENTS

V, S

DURATION

Instantaneous

SCHOOL

Evocation

ATTACK/SAVE

CON Save

DAMAGE/EFFECT

```
Cold

```

You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Weapons of X

## The weapons of X

Many years ago Scar enlisted a great blacksmith known for his prowess to make weapons for the towers here is the group of weapons for 1 such tower.

No tower weapon can ever be destroyed, if one ceases to function for longer then 240 hrs it is returned to the immortal blacksmith shop for repairs and is sent to its respective tower vault, if its tower ceases to exist it returns to Scar.
Thunder God's Boots

Thunder God's Boots is a Lightning Fire Beginner spell

## Effect

The caster forms a pair of boots out of lightning. Sparks of electricity can also be seen when the boots are in use. The boots' primary capability is enhancing the user's physical abilities, such as jumping power and speed.. You get +15 feet of speed and +2 strength
Fisherman

## The fisherman's appearance

Fishermen the social acolytes of the seas, the friendly and good natured people who live in floating cities above the waves. The Fishermen are essentially people with fish for heads, There bodies are rather human except where they would have hair they have scales. There isn't a lot to say about fishermen appearance they are simply a fish headed people. However there are different breeds:

## Law

Fishermen are the only one of the "aquatic 5" that lives above the sea, literally, they have floating cities across the ocean. The cities are designed as social havens, even when opposing cities meet at sea there has never been a case of Fishermen war, they are inherently a peaceful race they talk to all races with kindness. Most fishermen are kind natured souls that rarely seek violence, instead they often go around helping others for the sake of helping others. There are many reasons why a Fishermen might leave there cities, some go around the globe to help others, while others might go around to show there natural prowess with there voices

## Trivia

1. Koi are the royal subrace, they generally rule over the other the others.
2. YES they have scales down there.
3. Fishermen have never been to war by there choice there has been 1 case where war was caused by forced magical means.
Sting, Last Hope of the Plague

Sting, Last Hope of the Plague is a rapier made of iron minded from Mount Celestia

## Appearance

Sting is a light but well balanced rapier that has a golden handle and a silver blade

## Features

*Rapier, Requires attument*

When you make an attack you have a +3 bonius to hit

When attacking with this sword you can make an extra 5 attacks

When attacking creatures who do not originate from Mount Celestia this sword does 3d6 exstra damage
Staff of magic

The Staff of Magic is a quarterstaff created from oak wood

## Appearance

186 centimeters (73 inches) of primal elm form the base of this elegant staff. A web-like pattern covers the entire staff with the exception of the handle, which has been wrapped in tight leather for a firm grip.

The bottom ends in a simple orb made of metal and has been decorated with several smaller gems, which may hold magical properties known only to the wielder.

## Effects

The small gems on the bottem of the staff can each hold a spells up to 5th level or teacher rank. There are d6-1 gems on the bottom
The Information Guild

The Information Guild is one of the main 3 guilds along side The Adventures Guild and The Monster Hunter Guild. The specalise in information gathering and have many locations around the continents from library's to labs to observatory's.

## Basic informatin

### Ranks

Hugo or Sophia, Apollo or Athena, Conrad or Phoebe, Raymon or Ramona,

### Goals

To collect information and pass it onto the next genration

## History

The Information Guild was formed by Roger Glorybluff. He formed the Guild with the intention to gather information from the past during Erra 0 and to keep a written record of everything that had happend in the last 4 years from The Parting to the appearance of The Great Orcus Labyrinth.

To this end Roger created the ranking system that now exists. He gave him self the Title of Hugo and built the first Information Guild Guild house located in the south of Chillrest of the Kruven Empire. The guild then quick spread across the continent then to the others

## Members

The ranks are broken down into the following:

1. Hugo or Sophia - The people holding this rank are right at the top of the Information Guild. The following members hold the Hugo or Sophia rank:
	* Roger Glorybluff
2. Apollo or Athena - This rank has the power to issue requests throw the guild from the building of a new library to a grant for the funding of a new magic type
	* Destrian Duststone
3. Conrad or Phoebe
4. Raymon or Ramona
	* Geoffrey Boulderdown

### Informants

Informants for the Guild are not members but can be given jobs by guild members. They can act as undercover agents, moles in operations or bodygards

*Main list of Guild Informants: Here*

Some notable informants are listed here

* Jobin

## Job Titles

Depending on your area of information you are given a Title to reflect your area of expertise. Some of the job tiles are as follows

* Master of Races
* Master of Magic
* Master of Architecture
* Master of Gods
* Master of the Land

## Locations

### Guild houses

Theses buildings are hubs or the guild. It is were quests are given out and gold is stored

* Chillrest
Spear of Destiny

## Spell

Spear of Destiny is a Light Teacher Summon spell.

## Effect

You summon a sentient longsword made of light. It can fly with a speed of 30 feet and has its own iniative. The sword can comunate with the caster telpathicly. If it goes more than 120 feet out of range of the caster it has 6 seconds to return or it is forced out this plain. The sword make a normal attack roll +half of the mana roll from casting this spell. If you have Sword of Judgment cast this spells casting time is decresed by 5 minnets however this spells duration is decresed by 5 minnets

At higher ranks: The sword gains 10 flying speed per rank. At god rank you may add the full mana roll to the attack roll

## Table

At higher ranks: The sword gains 10 flying speed per rank. At god rank you may add the full mana roll to the attack roll
Sword of Fathoms

The Sword of Fathoms was the name of the falchion gifted by Uk'otoa

## Appearance

The Sword of Fathoms was a one-handed falchion. Its most remarkable feature was that some areas of the weapon were covered in sea weed and mollusks. Moreover, whenever the sword was summoned, a small jet of sea water was shot from the user's hand, and the blade continued producing sea water for as long as it was summoned.

## Effects

When this sword comes in contact with another magical weapon it copy's any magical ability's it has for the next 10 minnets
Unclimbed Ice Wall

Unclimbed Ice Wall is a Ice Ice Beginner spell

## Effect

The caster raises their hands out in front of them and creates a thick sheet of ice. It is 5 feet wide and 15 feet long. It has a HP of 15 and is see throw. The wall is vulnerable to fire damage
At higher ranks: Each rank higher than beginner gives the wall a exstra 10 HP

## Table

At higher ranks: Each rank higher than beginner gives the wall a exstra 10 HP
Wrath

Wrath is an S rank Taboo Support skill

## Effect

Having this skill enhances your capabilities, unlocking abilities and granting you power you did not previously have.

### Unique to Wrath

#### Status Boost

You are granted +3 to your strength and constitution modifier, and +2 to your dexterity modifier. You are now proficient in saving throws from strength and constitution if you weren't already. You gain 5 feet of walk speed and advantage on initiative.

#### Wrathful Strength

Due to your immense rage, any weapon you use becomes stronger. Weapon base damage dice become a d12 with the weapons initial dice being extra added on.

#### Hellblaze

Hellblaze is a dark fire, with origins in the nine hells containing multiple uses, and has the potential to deny immortality and can restrict regeneration/healing.

##### Hellblaze Enchant

You imbue your weapon, or fists, with the hellblaze, enhancing your attacks with 10d10 fire damage and 5d6 necrotic damage. This enchant lasts for 18 seconds (3 rounds), and has a cooldown of 18 seconds (3 rounds).

##### Hellblaze Wave

Upon pointing at a creature, you can engulf them with hellblaze if they fail to succeed on a constitution save. This deals 8d12+10 fire damage and 6d6 necrotic damage to the target. This can only be used four times per short rest.

### Evolutions

#### Full Counter

If you own the A rank skill Full Counter, you unleash its full potential, and it gains the following additions:

Magical Full Counter: This allows you to react to a magic spell, and reflect it back upon the opponent with double the force.

Counter Vanish: Instead of countering, you completely disperse a magic spell. This can only be used 6 times per short rest.

Revenge Counter: You lower your defensive capabilities temporarily, allowing for high damage output against yourself. In this condition, you cannot die. After a certain amount of damage has been taken, you can release it, dealing the damage twice to all creatures within 20 feet.

#### Transformation

If you own the S rank skill Transformation, you unlock its true power, and it evolves into Assault Mode, gaining the following properties:

All stats gain +12 instead of +8

All weapons are given +10 instead of +8

All AC's gain +14 instead of +10

This form lasts for 42 seconds instead of 30 (7 rounds instead of 5)

However, at the end of the duration, you must succeed a DC 18 constitution save, otherwise you succumb to your rage, and lose control for 18 seconds (3 rounds).

This can only be used once per long rest due to the intensity of the transformation.

#### One Thousand Blades

If you own the B rank skill, One Thousand Blades, it evolves into One Thousand Strikes with the following properties:

You strike an opponent 1000 times in an instant, dealing 14d12+5 damage. You can use this four times per short rest.
Titles

Titles are a social aspect of the world that intelligence races give each other. They are an easy way to show your status in the world and what you are capable of. An example of a title could be:

*A Rank Adventurer, Eris Borus Greyrat, Mad Dog Sword King.*

Titles are normally decided by the owner. Eris is also a Graduate rank Fire arcane mage however becuse its not her focus she decided to not include it in her title.
The Legend Realm of E-moregar Wiki

**Welcome to the The Legend Realm of E-moregar Wiki!**
The world of E-moregar is one filled with chaos, horror and blood. With the Archfiend lord's ruling over everything and the true dragons moving about the land its a entire world to explore

We work under OGL Version 1.a

AploneOcall

## Trigger warnings

This is a list of posible triggers on the wiki.

*Note: Theses warnings are for the wiki and not any pacific games*

* Abuse
* Slavery
* Rape
* Sexual assault
* Arranged marriages
* Drugs
* Death
* Blood
* Horror

## Coined Terms

* ACD
	+ Arcane Cast as Devine
		- This means that its a Arcane Magic spell cast as a Devine magic spell throw a ability of some kind
* Arcane Magic
	+ Magic cast by mortals with no intiventen from a deveine sorce
* Devine magic
	+ Magic cast with help form a devine force
* Hybrid Magic
	+ A comboation of Arcane and Devine magic. Magic cast by mortals with devine help
* Devine
	+ The E-moregar spelling of divine

## Featured Article

### Aplone

Aplone is one of the top continents in e-moregar. It is split into 6 parts with the map having hard borders however these are just for map convenience and the true borders of the 6 parts are much more wobbly wobbly. The map is arranged to be more appealing however the left-most sections, 1 and 4 are actually to the right of 3 and 6

## What in the hell is this then?

This thing is a 5e suppliment of sorts. It replaces traditional classs, backgrounds, magic and spells a lot,with a hell of a lot more complicated system. If you would like to try it out feel free. This is the blank character sheet. Make a copy if u want to try

https://docs.google.com/spreadsheets/d/1u1x9wwhaIKrE9xMPRfZzEEDxOxXDftQ5ej0qj6k-Mno/edit?usp=sharing

When building the system i wanted to make it "realistic anime". For example the power gap between skills is quite large. I want my players to feel like anime characters of sorts. Being able to save the world and deal massive amounts of damage.

### Disclaimer

#### Part 1

I can't spell or use grammar for shit. I am a Dyslexic, and while I do try to think about what I'm writing, I'm quite often going to be hard to understand. Because of this mixed with the fact that I make most of the things for the system there will be words and sentences that are nearly impossible to understand. If you find something like this pleases leave a comment on the page and one of us will get to look at it.

#### Part 2

We take a LOT of inspiration from anime and many other places. Becuse of this there's a lot of things that are stolen from anime and co. We acknowledge this and thats why this is just a fan made system not that i want to monetise it anyway (sounds like way 2 much work).

*-Head designer Deto*

*-Spelling and Grammar checked by Goaty/Klyn Onyx*

*-Spelling and Grammar made worse by Hung/Goyang-i Kaes*
## Specal Thanks

Specal Thanks to the Critical Role wiki and and the Forgeten Realms wiki
Spacial Plane Shift

Spacial Plane Shift is a Spacial Teacher Dark spell

## Effect

You create a portal that leads different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.
The crash site

This entire area was destroyed when a T’Kanium metaroyed crashed into it. It ravinged the landscape leaving nothing in its wake. However the few humanoid creatures who did survive the crash where mutated by the T’Kanium into nightmarish beasts.

## Special rules

Becuse of the T'Kanium asteroud lots of creatures have been infected with with T'Kan. While this imporves there over all abilays it makes then feral and redues there intelagence to 2. The only creaturs that are imune to this are Kolbonds

If players stay in the area for more than an hour they will start to contract the deses. To stop this they will need speaical protection matirial/

### T'Kan

T'Kan has 3 phazes then the infected becomes a T'Kan monster

1. The ifected starts to feel ill and week. They get a -4 str and con
2. They start to puke and get exsorsion level 3 as well as a -4 to all stats
3. They get exsorstion level 5 and a -10 on all stats

### T'Kan monsters

Theses monsters get +5 to all there stats exspect Int, they get the intelagence set to 2 and gain the Ferrle skill

Ferral - this creature will attack anything that moves and is alive but after takeing a few big hit knows when to run away
Spatial Mana Domination

Spatial Mana Domination is a Spacial King Dark spell

## Effect

The user creates a cube of Spatial Magic around a target and takes control of the mana within the cube, including any spells. This control allows the user to negate an enemy's attacks and defenses, as well as to spawn attacks from multiple angles, similar to Mana Zone.

## Components

This spell requires a verbal and somatic component.
Spiritual Weapon

Spiritual Weapon is a Cryomancy Ice Advanced spell

## Effect

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8. As an action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

## Table

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
The Precursors

## The Precursors: Forgotten or HIDING!?

There are many extinct races in the world most forgotten but 1 "extinct" race that keeps popping up are the " Precursors" according to the history books of the great Sujung seom library "Keun Chaeg" there was once a race that lived under the sea in "Facilities" across the oceans. This race was said to be a hundred times more advanced then the next most advanced race. But if they were so advanced where are they?
Sujung seom

The below zero city of Sujung Seom, is a subnautical, deep town between 100 and 900m below the sea. The archipelago consists of around a dozen bigger islands and many more smaller ones is the largest home for the In-eo, Sujung is not the captial for the sea living race, that is the crater. The floating islands of Sujung Gundo (the name of the land masses them selves) is as vast as it is deep, and never in 1 place.

## City Description

The majority of the city is on the biggest isle of the archipelago, Maeu Sujung is the housing district holding 60% of the In-eo of Sujung Seom populous, the housing is similar too modern day US suburbia, except a large portion are renovated sunken boats relocated from around the world, causing a lot of wreckages to be for ever lost but forever loved.

## History

The In-eo are a relatively new race with the majority of the city was built around a hundred years ago, the islands are predicted to be around 500 years old but no record old enough confirms this, the city was formed after Craters edge was 90% finished and they realised the population of the race was 3 to 4 times bigger then expected and needed a second city. There are more cities in the sea but none as large or substantial a 'Seom.

## Places of interest

### North

* Deep sea castle Sujung Seong. This is the home to the the monarch of the deep sea variant In-eo royal family.
* Sujung Dal isle. The home to the believed ### ###### #######, nesting ground
* Oeloun Sujung isle. This isle is said to be were the cursed live and the cursed die

### East

* Sunbnautical cavern prison, Cheon Ligeu Alae. This prison holds the most violent criminals and is an estimate of 1700m below sea level in a complex cave system
* Ilbon, the deep sea academy. This Academy teaches the noble In-Eo children royal etaquate and how to harnise there summoning magic

### South

* Cheos sujung.the second largest island of the archipelago, with the deepest large landmass unattached to the sea floor of around 832m
* The brine deltas,(3,7), cheos island is around 54% platnium tetrachloride salt and slowly leaks into the water causing a green acidic brine dencer then local water eroding causing a delta 500m below sea level [ PtCl4 +4H20 <->4HCl+Pt(OH)4]

### West

* The deep tunnel leading all the way to the Craters Edge, this seemingly natural cavern spanning around 400miles 2000 or more meaters deep is a partially dry dungeon unsuitable for long term living/stay.(1,6)
Withering Touch

Withering Touch is a Ruin Graduate Dark spell

## Effect

You channel dark energy through your touch to inflict ruin upon a creature. The target must make a Constitution saving throw. On a failed save, the creature takes necrotic damage at the start of each of its turns. The target's hit point maximum is also reduced by the amount of necrotic damage taken. This reduction lasts until the spell ends.
Synergist

## Prerequisites

The Synergist class is unlocked when you complete theses prerequisites

* Crafted 15 items
	+ Theses could be blacksmithing work or leatherwork but not chefing
* Earn 300 gold with items you have crafted

## Features

### Synergist Infusions

You've gained the ability to imbue mundane items with certain magical infusions, turning those objects into magic items. You take these infusions from the Artificer Infusions list ,useing your Synergist level as your Arificer level, or from the Synergist Infusions list

### Magic item creation

When you create a magic item in your downtime use the table from *Xanathar's guide to everything* however both the gold and time cost are halfed for you

### Item upgrade

By focusing on an item for 2d6-half your class level hours (this time does not have to be all at once) you can upgrade it to the next rarity there for buffing its stats. Discuss this with your DM to find out what it does

### Magic Item Savant

At 14th level, your skill with magic items deepens more:

You can attune to up to eight magic items at once.

You ignore all class, race, spell and level requirements on attuning to or using a magic item.
The Sira Domain

The Sira Domain is the Domain controled by Yasmin Sira formaly known as the Geni Dynasty

## Geography

The Sira Domain is a area of sarounded by mountins on its south and west sides known as The Storm Mountins. At the north of the area there is a mostly flat marshes

## Religion

With in the Empire there are only a handfull of alloud re

## History

Before The Parting The Sira Domain was named The Geni Dynasty. It was ruled by a councle known as The Geni. However The Geni treated there people porly and after a event known as The Hecatomb. In this event 80% of the population of The Geni Dynasty was sacrificed to Asmodeus to give him a physical form in the mortal plain. However Asmodeus then gave an army of 8000 undead to The Geni and said "Were even" and left the Dynasty on there own. Yasmin Sira heard about this event and decided to make her attack on the Dynasty however becuse of the short notice she couldent form an army from the Yasmin Foundation, a group named after her hopeing to overtake The Geni Dynasty from The Geni. So she attacked the army of 8000 undead on her own and desamated them. She killed one the of councle members of The Geni and locked the other 7 inside an item called the Soul Mantle. Her foundation then over took the Dynasty and renamed it The Sira Domain. This event is what gave Sira her Archfiend Seed
Soul Weapon's

Soul Weapon's are a group of weapons that a child can be born with. Theses children are unable to use the standard Skill point system and get stronger by improving there Soul Weapon

## Notible Users

### Bali Wraithmail

Bali is a dwarven sailor was part of Dain's Domain's navy till the year 16 PP. However, he left to contry and joined the Kruven Empire and became the forth seat on the Kruven Councle. His weapon tree can be found here

## Power up methods

### Weapon mastery

Useing a weapon form in combat will increses its Mastory point total. This is incresed equal to the CR of any creatures defented with the weapon. When it reaches 100 you can prestige the weapon up a rarity to increase its rarity. You gain mastery points through killing creatures and gain points equal to their CR.

### Spirit enhancement

Using monster flesh or other items you can either unlock new variations of your weapon. This creates a weapon tree that is unique to every user.

### Fution enhancement

Some new forms of the weapon can be accsesed throw 2 weapons fusing

## HP Bonies

You gain exsta HP dependent of the current weapon equipt

* Common - 25
* Uncommon - 50
* Rare - 100
* Very rare - 125
* Legendary - 150
* Artefact - 270

## Weapon Variations

As the weapon evolves, it becomes able to take the form of other variations of your weapon, each bringing different abilities in their forms aside from the Soul Weapons ‘Innate’ powers, unique to the owner.

Depending on the number of variations of a certain rarity depends on what the maxium rarity of variation you can unlock is.

## Abilaty features

* Summon weapion variation
	+ You can use an action to change the variation of your weapion
Standard Timeline

A very rough estimation of the timeline of the *Genshin Impact* universe, incorporating historical records, myths, and folk tales. A constant work in progress; take information given with a grain of salt.

To view the timeline by nation, see Region Histories and click on the respective nation's page.

## Before Recorded Time

During this time pierod there was no dateing system. However it can be prosumed that it was manny thousonds years long.

## Erra 1

### Year 1 to 21

* Hammer
* Alturiak
* Ches
* Tarsakh
* Mirtul
* Kythorn
* Flamerule
* Eleasis
* Eleint
* Marpenoth
* Uktar
* Nightal

### Year 22

* Hammer
* Alturiak
* Ches
* Tarsakh
* Mirtul
* Kythorn
* Flamerule
* Eleasis
* Eleint
* Marpenoth
* Uktar
* Nightal

### Year 23

* Hammer
* Alturiak
* Ches
* Tarsakh
* Mirtul
* Kythorn
* Flamerule
* Eleasis
* Eleint
* Marpenoth
* Uktar
* Nightal

### Year 24

* Hammer
* Alturiak
* Ches
* Tarsakh
* Mirtul
* Kythorn
* Flamerule
* Eleasis
* Eleint
* Marpenoth
* Uktar
* Nightal

### Year 25

* Hammer
* Alturiak
* Ches
* Tarsakh
* Mirtul
* Kythorn
* Flamerule
* Eleasis
* Eleint
* Marpenoth
* Uktar
* Nightal

1. ↑ https://genshin-impact.fandom.com/wiki/Timeline#The\_Old\_World
Yasmin Sira

Yasmin Shira is the ruler of The Sira Domain and a self proclaimed Archfiend lord

## Description

Yasmin wears a red dress with with leggings. She wears a blue gem around her neck. Her hair is short with brown bangs

## Biography

Yahmin is the only human to become a Archfiend Lord however she is humbe yet scary when she needs to be. She is not someone you want to mess with.

## History

Yamin declared her self a archfiend lord by destroying Geni Dynasty's army by her self.

## Character Information

Yasmin uses arts and her magical items to destroy her enemy's

### Notable Items

* All-Knowing Eye of Yasmin Sira
	+ The *Eye* was a large blue gem warn around the neck
* Demon King's Longsword
	+ The Demon King's Longsword is a long light-colored sword with a thick black line running through the center of the blade and an arched blade guard that curves downward

### Notable Arts

* Yasmin's Longsword Dance
	+ A Legendary Art devised by Yasmin her self used in conjunction with her Demon King's Longsword
* Yasmin's Demon Dace
	+ A Mythical Art devised by Yasmin her self that give her the power to wipe out the Geni Dynasty's entire Army

### Notable Skills

#### Stan, Lord of Conflict

* Multi-Dimensional Barrier - Absolute Defence is achieved through the combination of Dimension Fault and an always active Multi-layer barrier.
* Thought Acceleration - Lets user extends their thoughts by up to a million times.
* Analytical Appraisal - Analyzes and assesses the target.
* Parallel Processing - Operates on any matter the user wishes to analyze, separating it from the regular thought process. Any process under Parallel Processing is affected by Mind Accelerate and therefore sped up by a million times.
* Chant Annulment - Removes the need for a chant when using Magic.
Wish

Wish is the mightiest spell / skill a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. However if there is a more non magical option then the spell will force that to happen

## Effect

The basic use of this spell is to duplicate any spell / skill. . Alternatively, you can create one of the following Effects of your choice.

## Wish

### Prepare

Yes

* You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
* You allow up to twenty creatures that you can see to regain all Hit Points, and you end all Effects on them
* You grant up to ten creatures that you can see Resistance to a anything you choose.
* You grant up to ten creatures you can see immunity to a single skill or spell for 8 hours. For instance, you could make yourself and all your companions immune to Preditor.

## Historical Information

### Known users

Klyn Onyx

* You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell / skill could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.

You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell / skill might simply fail, the Effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.

The Stress of casting this spell / skill to produce any Effect other than duplicating another spell / skill weakens you. After enduring that Stress, each time you Cast a spell / skill until you finish a Long Rest, you take 1d10 necrotic damage per level of that spell / skill. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend Resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this Stress.