recursal/Fanatic-Fandom huggingface dataset:
Xenosaur L

Xenosaur

> *Quick links:* Walks with Sorrow L << • Orcish Tribes • >> Zorak the Mace L | • Dark Elf • << Faction >> • Spider People •
>
>

A saurian from another plane of existence, the Xenosaur is as alien as it is dangerous.

## Skills

### Skill 1: Charge

This unit enters play in the Charge status. Units with Charge deal double damage when attacking. At the end of a unit's turn, the Charge status is removed.

### Skill 2: Unstoppable

This unit is immune to the status effects of Paralyzed and Stunned and paralysis-based and stun-based attacks.

### Skill 3: Assault 2

Each turn, this unit deals 4 damage directly to the enemy hero.

## How to get

This unit can be obtained from:

* Treasures > Legendary Tome (randomly).
* Shop > Packs > Reliquary Box: Randomly for 10 Reliquary Tokens.
* Shop > Packs > Reliquary Box: 1 unit when you buy whole Box for 1400 Gems.
Wall of Wind

Wall of Wind

> *Quick links:* Shaman Healer << • Orcish Tribes • >> Crusher of Shields | • Dark Elf • << Faction >> • Spider People •
>
>

The nomadic wind shaman tribe spends each season visiting a different group of their kin. While on the open plain, however, a conjured wall has its uses.

## Skills

### Skill 1: Wall

This unit is immune to the status effects of Poisoned, Wounded and Paralyzed, and cannot be healed. While this unit is in play, all allied units are granted +1 life.

### Skill 2: Wind Shield

This unit ignores 1-2 damage from any ranged attack.

## How to get

This unit can be obtained from:

* Treasures > Tome of Summoning (randomly).
* Shop > Packs > Dragon Pack: Randomly, for 15 Gems.
Time Elemental

Time Elemental

> *Quick links:* Timber Wolf << • High Elf • >> Tracker | • Atlantean • << Faction >> • Dark Elf •
>
>

Elementals are given sentience but not all are given intelligence. Although minor spirits, time elementals are nonetheless endowed with a wisdom derived from the inexorable nature of time itself.

## Skills

### Skill 1: Slow

Each turn, this unit increases the cooldown by 1 for a random enemy unit with the lowest remaining cooldown in the staging area.

## How to get

This unit can be obtained from:

* Treasures > Powerful Scroll (randomly).
* Shop > Packs > Dragon Pack: Randomly, for 15 Gems.
Prince Seval

Prince Seval

> *Quick links:* Null Bug << • Spider People • >> Princess Khima | • Orcish Tribes • << Faction >> • Nameless Horde •
>
>

Prince Seval is a vicious, deadly spider who delights more in torturing slaves than ruling over the Great Cave.

## Skills

### Skill 1: Wound

Any unit damaged by this unit's main attack has the Wounded status inflicted on it. Wounded units take 1 damage each turn.

### Skill 2: Venomous

Any unit damaged by this unit's main attack has the Poisoned status inflicted on it. Poisoned units take 1 poison damage each turn.

## How to get

This unit can be obtained from:

* Treasures > Epic Tome (randomly).
* Shop > Singles: buy for 45 Gems.
* Shop > Packs: may randomly appear in 2000 and 9000 coins packs as well as in Platinum Pack for 50 Gems.
Sapper

Sapper

> *Quick links:* Red Dragon Egg << • Orcish Tribes • >> Saurian Rider | • Dark Elf • << Faction >> • Spider People •
>
>

Orcs can make bombs too! They just tend to be the kind that you have to set off manually.

## Skills

### Skill 1: Destroy Wall

Each turn, this unit deals a deathstrike to a random enemy Wall unit.

## How to get

This unit can be obtained from:

* Treasures > Powerful Scroll (randomly).
* Shop > Packs > Dragon Pack: Randomly, for 15 Gems.
Ward Kodesh L

Ward Kodesh

> *Quick links:* Sir Valimont L << • Atlantean • >> Wulf L | • Spell • << Faction >> • High Elf •
>
>

Himself a foreigner in Medina, Kodesh is shrouded by the mystery of what he protects. A mystery well protected by the bite of his throwing spears.

## Skills

### Skill 1: Charge

This unit enters play in the Charge status. Units with Charge deal double damage when attacking. At the end of a unit's turn, the Charge status is removed.

### Skill 2: Shield

This unit ignores 1 damage from any physical or ranged attack.

### Skill 3: Slay Spider

Deals double damage when attacking Spider People units or heroes.

## How to get

This unit can be obtained from:

* Treasures > Legendary Tome (randomly).
* Combine 4 Epic **Ward Kodesh** units for 200 Gems.
Wolf Rider

Wolf Rider

> *Quick links:* Will-o-Wisp << • High Elf • >> Alloy Elemental | • Atlantean • << Faction >> • Dark Elf •
>
>

A major difference between elves and orcs is that elves commune with animals rather than subduing them.

## Skills

### Skill 1: Wolfpack

For each allied Wolf unit in play, this unit is granted +1 attack.

## How to get

This unit can be obtained from:

* Treasures > Powerful Scroll (randomly).
* Shop > Singles: buy for 750 coins.
* Shop > Packs: may randomly appear in 2000 and 9000 coins packs as well as in Platinum Pack for 50 Gems.
* Combine 4 **Wolf Scout** units for 2 Gems (NOT RECOMMENDED!).WOLFPACK
Slinger

Slinger

> *Quick links:* Saurian Scout << • Orcish Tribes • >> Axe Thrower | • Dark Elf • << Faction >> • Spider People •
>
>

Orc children like to throw rocks. Orc parents like to conscript their children.

## How to get

This unit can be obtained from:

* Treasures > Summoning Scroll (randomly).
* Shop > Singles: buy for 350 coins.
* Shop > Packs: may randomly appear in 2000 and 9000 coins packs as well as in Platinum Pack for 50 Gems.
Revitalize

Revitalize

> *Quick links:* Pandemonium << • Spell • >> Shield Breaker | • Nameless Horde • << Faction >> • Atlantean •
>
>

When heading into battle, packing a healing spell is never a bad idea.

## How to get

This unit can be obtained from:

* Treasures > Epic Tome (randomly).
* Shop > Packs > Frontiers Pack: Randomly, for 25 Gems.
Purple Whelp

Purple Whelp

> *Quick links:* Potion Master << • Spider People • >> Recluse Spider | • Orcish Tribes • << Faction >> • Nameless Horde •
>
>

Purple whelps seem completely harmless, like unmolted insects ... but their corrosive spit is not to be trifled with.

## Skills

### Skill 1: Corrosive Spit

Each turn, this unit deals 1-2 damage and inflicts the Corroded status on the opposing enemy unit. Corroded units lose one non-magical non-inherent skill at the end of each turn. Can target enemy hero.

### Skill 2: Intimidate

While this unit is in play, the opposing enemy unit has its attack reduced by 1. Does not affect Walls, Machines or Dragons.

## How to get

This unit can be obtained from:

* Treasures > Tome of Summoning (randomly).
* Shop > Packs > Dragon Pack: Randomly, for 15 Gems.
* Combine 4 **Purple Dragon Egg** units for 6 gems.
Shield Warrior

Shield Warrior

> *Quick links:* Saurian Rider << • Orcish Tribes • >> Storm Shaman | • Dark Elf • << Faction >> • Spider People •
>
>

Once in a while an orc might occasionally think about defense.

## Skills

### Skill 1: Shield

This unit ignores 1 damage from any physical or ranged attack.

## How to get

This unit can be obtained from:

* Treasures > Powerful Scroll (randomly).
* Shop > Singles: buy for 750 coins.
* Shop > Packs: may randomly appear in 2000 and 9000 coins packs as well as in Platinum Pack for 50 Gems.
Vox

Vox

> *Quick links:* Pestilent << • Nameless Horde • >> Apep L | • Spider People • << Faction >> • Spell •
>
>

Uttering those darkest words of power has twisted this demon into a profane form.

## Skills

### Skill 1: Harbinger

When entering play, removes 1 cooldown from all allied cards in staging.

### Skill 2: Drain

When attacking an enemy unit or hero, this unit will heal for the amount of damage dealt. Does not work on enemy heroes.

## How to get

This unit can be obtained from:

* Treasures > Epic Tome (randomly).
* Shop > Packs > Reliquary Box: Randomly for 10 Reliquary Tokens.
* Shop > Packs > Reliquary Box: 2 units when you buy whole Box for 1400 Gems.
Info: work

## COMMAND NAME

work - Use engineers to raise sector efficiency

## SYNTAX

```
[##:##] Command : work <UNIT> <MOBILITY>

```

This command causes a unit with the engineering ability to increase the efficiency of a sector. (see Info: show for information on finding out unit abilities)

The increase in efficiency depends on mobility used. It costs a 100% efficient land unit 6 mobility to raise a sector 1% efficiency. Less efficient land units are charged proportionally higher amounts of mobility. For example, a 50% land unit would be charged 12 mobility to raise the efficiency of a sector by 1%.

If the sector has been re-designated, the working unit will first tear down the old, then start working on the new effic, in the same way that sectors update normally.
Zorak the Mace L

Zorak the Mace

> *Quick links:* Xenosaur L << • Orcish Tribes • >> Saurian Scout | • Dark Elf • << Faction >> • Spider People •
>
>

The highest honorific for an orcish general is to be named after a favorite weapon. This is hard to achieve and usually involves settling all dissident opinion with the weapon in question.

## Skills

### Skill 1: Daze

This unit's basic attack will stun enemy units it damages. Stunned units can not take action for 1 turn.

### Skill 2: Slay High Elf

Deals double damage when attacking High Elf units or heroes.

## How to get

This unit can be obtained from:

* Treasures > Legendary Tome (randomly).
* Combine 4 Epic **Zorak the Mace** units for 200 Gems.
Quetzalcoatl L

Quetzalcoatl

> *Quick links:* Odan, Hierophant L << • High Elf • >> Rainbow Spirit L | • Atlantean • << Faction >> • Dark Elf •
>
>

The high elves commune with the elements, and so the great thunder spirit is their natural ally.

## Skills

### Skill 1: Surge

When this unit enters play, it grants all allied units the Charge status.

### Skill 2: Zap 2

Each turn, this unit deals 1-3 magic electric damage to two random enemy units. Cannot target enemy hero.

### Skill 3: Soak 2

Each turn, this unit deals 3 magic water damage to a random enemy unit, and removes the Burning status and all Aura skills from that unit. Cannot target enemy hero.

## How to get

This unit can be obtained from:

* Treasures > Legendary Tome (randomly).
* Shop > Packs > Frontiers Pack: Randomly, for 25 Gems.
* Combine 4 Epic **Quetzalcoatl** units for 200 gems.
Wolf Lord

Wolf Lord

> *Quick links:* Treespeaker << • High Elf • >> Elren, Summoner | • Atlantean • << Faction >> • Dark Elf •
>
>

Dusk elf wolfriders are rare, and their bond with their animal companions is especially deep.

## Skills

### Skill 1: Inspire Beast

While this unit is in play, all allied Beast units are granted +1 attack.

### Skill 2: Wolfpack

For each allied Wolf unit in play, this unit is granted +1 attack.

## How to get

This unit can be obtained from:

* Treasures > Tome of Summoning (randomly).
* Shop > Singles: buy for 12 Gems.
* Shop > Packs: may randomly appear in 2000 and 9000 coins packs as well as in Platinum Pack for 50 Gems.
* Combine 4 **Wolf Rider** units for 6 Gems (NOT RECOMMENDED!).WOLFPACK
Princess Khima L

Princess Khima

> *Quick links:* Prince Seval L << • Spider People • >> Queen Huloth L | • Orcish Tribes • << Faction >> • Nameless Horde •
>
>

She's even more reclusive than her brother Seval, but no less nasty.

## Skills

### Skill 1: Pierce

This unit's attacks ignore shields and other protective abilities.

### Skill 2: Bane

This unit deals double damage to any unit that has the Poisoned status already inflicted on it.

### Skill 3: Stealth

This unit enters play in the Hidden status. Hidden units completely ignore damage once and then Hidden is removed.

## How to get

This unit can be obtained from:

* Treasures > Legendary Tome (randomly).
* Combine 4 Epic **Princess Khima** units for 200 Gems.
Yuta Dusksong L

Yuta Dusksong

> *Quick links:* Wren Moondancer L << • High Elf • >> Zenia, Werewolf L | • Atlantean • << Faction >> • Dark Elf •
>
>

On the whole, there is no love lost between high and dark elves; but it's rumored Yuta prefers the company of dark-elven mages to that of her more immediate kin.

## Skills

### Skill 1: Beam 2

Each turn, this unit deals 2-3 magic damage to the opposing enemy unit, or to the enemy hero if there is no opposing enemy unit.

### Skill 2: Prism Ray

Each turn, this unit deals 1-2 magic damage and inflicts a random status on an enemy unit.

### Skill 3: Spellpower

While this unit is in play, whenever either player casts a Spell, this unit gains +1 attack and +1 life.

## How to get

This unit can be obtained from:

* Treasures > Legendary Tome (randomly).
* Combine 4 Epic **Yuta Dusksong** units for 200 Gems.
Raps and Taps L

Raps and Taps

> *Quick links:* Rampaging Saurian L << • Orcish Tribes • >> Sklirosaur L | • Dark Elf • << Faction >> • Spider People •
>
>

Never underestimate a dancing orc.

## Skills

### Skill 1: Battle Drums

While this unit is in play, the enemy hero will take double damage from all sources. Does not stack with other Battle Drums.

## How to get

This unit can be obtained from:

* Treasures > Legendary Tome (randomly).
* Combine 4 Epic **Raps and Taps** units for 200 Gems.
Ward Kodesh

Ward Kodesh

> *Quick links:* Salahudin << • Atlantean • >> Wulf | • Spell • << Faction >> • High Elf •
>
>

Himself a foreigner in Medina, Kodesh is shrouded by the mystery of what he protects. A mystery well protected by the bite of his throwing spears.

## Skills

### Skill 1: Charge

This unit enters play in the Charge status. Units with Charge deal double damage when attacking. At the end of a unit's turn, the Charge status is removed.

### Skill 2: Light Shield

This unit ignores 0-1 damage from any physical or ranged attack.

### Skill 3: Slay Spider

Deals double damage when attacking Spider People units or heroes.

## How to get

This unit can be obtained from:

* Treasures > Epic Tome (randomly).
* Shop > Singles: buy for 22,500 Soul Coins
Slow Time

Slow Time

> *Quick links:* Shield Breaker << • Spell • >> Unsummon | • Nameless Horde • << Faction >> • Atlantean •
>
>

Chronomancy is a tricky school of magic to learn, but luckily those who might teach it always have plenty of time!

## How to get

This unit can be obtained from:

* Campaign Battle reward: The Wall of Souls, battle 5/5
* Treasures > Epic Tome (randomly).
* Shop > Packs > Frontiers Pack: Randomly, for 25 Gems.
Stone Wall

Stone Wall

> *Quick links:* Outrider << • Atlantean • >> Swordsman | • Spell • << Faction >> • High Elf •
>
>

Atlantean cities are usually surrounded by rings of massive stone walls.

## Skills

### Skill 1: Wall

This unit is immune to the status effects of Poisoned, Wounded and Paralyzed, and cannot be healed. While this unit is in play, all allied units are granted +1 life.

## How to get

This unit can be obtained from:

* Treasures > Powerful Scroll (randomly).
* Shop > Singles: buy for 750 coins.
* Shop > Packs: may randomly appear in 2000 and 9000 coins packs as well as in Platinum Pack for 50 Gems.
Dog Hummer & Deldro Brody

Fichier:Doug.png
Fichier:Deldro.png

**Dog Hummer & Deldro Brody** (ドグ・ハマー＆デルドロ・ブローディ, *Dogu Hamā & Derudoro Burōdi*) is a Libra member consisting of two men in one body. Dog Hummer is a handsome man who had his blood replaced with the liquefied body of the serial killer and "bad boy" Deldro Brody. Brody can materialize as a gigantic living armor that surrounds Hummer known as Brody&Hummer, granting him immense physical strength. The two are often kept sealed away in the deepest part of Hellsalem's Lot's largest prison, but are sometimes called up to aid Libra in dire situations.

## Appearance

Doug has the appearance of a slim, dark skinned man in his late 30s. His attire consists of a long sleeved white shirt with the sleeved rolled up to his elbow. He wears blue skinny jeans and his shoes are white and light purple.

## Personality

Dog is seen to be overtly ecstatic and optimistic about nearly everything to the point where other characters question him. His very polite and carefree personality matched with his good looks are what makes him so popular.

Deldro is the exact opposite of Dog: he is pessimistic, crude, and was said to be cold-blooded and ruthless before he was forcibly injected into Dog's body to become his blood. Since becoming Dog's blood, Deldro seems to have mellowed out a bit as he shows concern whenever Dog's antics might endanger his real body when they become Brody&Hummer.

Together their personalities don't clash as much as it would seem; rather, both keep each other in check and think of the best possible solutions to a problem.

## Plot

Deldro was formerly the boyfriend of Aligura, who loved his personality but felt his looks left something to be desired. Dog soon caught her eye with his "perfect" looks and personality. She sought to combine the two to be the ideal man. She crushed Deldro until he was turned into a liquid, then removed all the blood from Dog's body and replaced it with the liquified form of Deldro.

It is assumed that sometime that after this occurred, Libra made the decision to lock the both of them up due to Deldro's past actions and volatile personality.

## Power & Abilities

**Exocrimson** (殖装甲血槌のハマー (エキソクリムゾン), *Ekisokurimuzon*?, literally "Growth Armor Blood Hammer Hummer"): This ability allows Dog to use his blood to create a powerful exoskeleton armor that provides him with immense strength and durability. Dog is able to poke his head out of the exoskeleton (though this is shown to be dangerous in certain situations and slightly difficult to do) to communicate more personally with other members of Libra.

* **Plain Punch - Revised** (ただパンチ改, *Tada Panchi - Kai*?): This allows Deldro to form his hand into a giant, hardened crimson fist.
* **Airplane B2B** (航空機B2B, *Kōkūki Berī Tsū Berī*?)
* **Full Power Hammer Throw** (全力ハンマースロー, *Zenryoku Hanmā Surō*?)

## Trivia

* Dog's name is actually "Doug Hammer" in the official dark horse translation of the manga, however, whether or not the anime just had bad English translations of the names remains to be seen.
* Brody&Hummer's abilities and appearance is to the Marvel character Venom who has similar abilities.
Storm Wars Wikia

## Welcome to the Storm Wars Wikia

Storm Wars is a casual free-to-play collectible card game, combining lightning-fast battles with deep deckbuilding strategy. For PC, Mac, iOS and Android.

This Wikia is currently a work in progress, and some of the information is out of date. Feel free to contribute!

## Storm Wars Discord Server

If you have questions, want to chat with the developers or just generally want to get involved in the community, come join us on the Storm Wars Discord server

 We have deck building advice, balance discussions, tournament advice and more.

## Full Card & Equipment List

A up to date list of all the cards and equipment in the game can be found in the Storm Wars Analytics Guide. This is a spreadsheet maintained by the developers themselves and contains card power rating calculations, faction breakdowns, and more.

NOTE: @2018-08-23: cards from the most recent major content update (3.29) have not yet been added to the SWAG, although the equipment have been.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Info: Research

## Research

How Research level is calculated each update

If the RES\_POP option is in use, the research level of a country determines the maximum number of civilians and uw's that can live in a sector. For ordinary sectors, the maximum is:

```
min(1000, 400 + 600 * ((research*4 + 50)/(research*3 + 200)))

```

So, for example, at 0 research, after an update, the max you could have in a sector would be 550 civs and 550 uws. Note that in the case of captured sectors, the research level of the current owner governs, even if the old owner of the sector had a higher/lower research.

If, after population growth, there are more civs than the limit, the excess are lost. Uw's work the same way.

The research level also affects the likelihood of plague outbreaks. (Unless the NO\_PLAGUE option is used, of course)

The "nation" command will display, among other things, your current research level.

The procedure determining how much your research level goes up every update is exactly the same for research as it is for technology (see Info: Technology) except for the fact that "research log base" is always 2.00 and "easy research" is always 0.75. But besides this, research bleeds, decays, and leaks in exactly the same way as technology.

## SEE ALSO

nation, Products, Technology, Nations, Producing, Updates
Wren Moondancer L

Wren Moondancer

> *Quick links:* Syran Gemcaster L << • High Elf • >> Yuta Dusksong L | • Atlantean • << Faction >> • Dark Elf •
>
>

Commander of the irregular Dusk elf forces, Wren uses the same stealth tactics as many high elves ... but she prefers the longsword to the bow.

## Skills

### Skill 1: Champion

While this unit is in play, all allied units are granted +1 attack and +1 life.

### Skill 2: Stealth

This unit enters play in the Hidden status. Hidden units completely ignore damage once and then Hidden is removed.

## How to get

This unit can be obtained from:

* Treasures > Legendary Tome (randomly).
* Shop > Singles: buy for
* Shop > Packs: may randomly appear in 2000 and 9000 coins packs as well as in Platinum Pack for 50 Gems.
* Combine 4 Epic **Wren Moondancer** units for 200 Gems.
Info: players

## COMMAND NAME

players - List players currently connected to the game

## SYNTAX

```
[##:##] Command : players
[##:##] Command : players

```

```
Fri Sep 29 17:27:42 1995
            #                                   time  idle last command
Khazad'ur  34             tetherow@nol.nol.org  0:38   32s cen 0,0
children    0    children@RedDragon.Empire.Net  0:16    7s play
2 players

```

* **#**  the country number of the player.
* **time** the total number of hours:minutes the player has been connected today
* **idle** the number of seconds since the player has typed their last command
* **last command** the last command that the player typed

If you are not a deity and the BLITZ option is off, then the "players" command will only list your allies (and omit userid@host.name).

## SEE ALSO

country, Nations, Communication, Deity, Playing
Info: announce

## COMMAND NAME

announce - Send an announcement to all players

## SYNTAX

```
announce

```

The announce command is a variant of the telegram command. It sends your message to \\*(fIall\\*(fP of the players in the game. This convenient service may cost money to provide, depending on your deity.

For example:

```
[##:##] Command : announce

```

```
Enter telegram for everybody
undo last line with ~u, print with ~p, abort with ~q, end with .
1024 left:
1023 left:               For Immediate Release
987 left:                     from
962 left:                 Groonland Embassy
926 left: HELP!  Curmudgeon just TRASHED our capital!  We had even proposed
860 left: a very fair treaty, but they did it anyway!  People of the World,
794 left: UNITE!  Overthrow the slave masters of Curmudgeon!
744 left: .
JoeBlowLand is rejecting your announcements
ZappaLand is rejecting your announcements

```

Note that announcements can be rejected. See Info: reject for more information.

## SEE ALSO

pray, wire, telegram, read, reject, Communication
Info: Hidden

## Hidden

The HIDDEN option

The following commands are restricted when the HIDDEN option is in play:

* **accept**:    Will only display contacted countries.
* **country**:   Discloses less detailed status of active countries.
* **newspaper**: Reports on contacted countries only, except for headlines.
* **power**:     Displays your own power only; other nations never show up.
* **relations**: Reports on contacted countries only.
* **report**:    Reports on contacted countries only, and less status.

   Commands  to  interact with other countries, like telegram, work only for contacted and deity countries.

A country is 'contacted' with a successful spy, look, coastwatch, recon,  skywatch,  by  catching spies, spotting planes or sighting ships, by combat or if you receive a telegram.

It possible for contact to be one sided. If you  contact  someone,  they  must also  contact you in order to obtain information from you. If you want someone to be able to contact you, you can send them a telegram.

Tech and research bleed only comes from contacted countries, so it's  in  your best interest to explore as much as possible.

Because  of  the difficulty of tracking past news, news cannot be used with an argument under this option. Once the news is read, it cannot  be  read  again. This may change in the future.

If  the  LOSE\_CONTACT option is in play, contact is lost after three update of no contact. Contact can be maintained by the  same  methods  described  above. It's important to note, however, that contact is retained by RECEIVING a telegram, not sending one.
Info: Guerrilla

## Guerrilla

Guerrillas are created in several ways; when a sector is captured by an enemy, or when civilians riot for one reason or another (starvation, no happiness, etc).

Guerrillas have a generally detrimental effect on the well-being of your country. Depending on the amount of military in the sector they "infest", they will either attack the military there (but only if they have a good chance of winning), blow up things (lowering sector efficiency), or, if they are too badly outnumbered, they will try and move to a different sector.

If there are no military in the "infested" sector at the end of the update to break up guerrilla recruitment drives, your civilians' loyalty will suffer. If the sector is only occupied -- not completely owned by you, that is -- then it will revert back to the old owner, renouncing the conqueror and returning to their old allegiance. The guerrillas will then move on to "convert" more sectors. Particular guerrilla bands will fight to the death, or until you dissolve in disgust.

Guerrillas will attempt to "recruit" new followers from semi-loyal sectors and from the uncompensated worker population. Loyal civilians will resist these recruiting drives, but uncompensated workers will always flock to the banner of the guerrilla warrior.

The renowned guerrilla fighter Colonel (later Captain) Batguano gave a talk to the special forces, which was later made into an Armed Forces Technical Manual. In it he states,

> "The first thing you learn is that the che are hardier than cockroaches, eat like birds, and are simply invulnerable to gunfire and napalm. They hide in the sewers. There are two ways to handle the guerrilla problem; one way requires high yield fusion weapons, and then they only die when everything else in the sector is destroyed. Unfortunately, collateral damage to civilian assets renders this strategy negatory ..."
>
>

> [Col. Batguano then launches into a tirade against the "wimpy-assed liberals" which interfere with the proper guerrilla suppression techniques] ... "Almost every fully-populated area we moved into had a few dozen of the little monsters, and troop levels of 50-100 per sector were found to adequately pacify the region. Of course, depopulating the area prior to takeover often had a salutary effect on the number of che we later found..."
>
>

You will be notified of the varying civil disturbances by "production" tele- grams showing a body count of guerrillas killed, a sector being subverted by revolutionary propaganda, or a sector lost to guerrilla activities!

Land units present in a sector help to fight them, fighting without any multiplier, either offensive or defensive and without any fortification bonus. Any units with the "security" ability will also kill some che before anything else is done (commando raids).
Tracker

Tracker

> *Quick links:* Time Elemental << • High Elf • >> Tree Fortress | • Atlantean • << Faction >> • Dark Elf •
>
>

The best elven trackers boast the truest shot.

## Skills

### Skill 1: Pierce

This unit's attacks ignore shields and other protective abilities.

## How to get

This unit can be obtained from:

* Treasures > Powerful Scroll (randomly).
* Shop > Singles: buy for 750 coins.
* Shop > Packs: may randomly appear in 2000 and 9000 coins packs as well as in Platinum Pack for 50 Gems.
* Combine 4 **Hunter** units for 2 Gems (NOT RECOMMENDED!).
Info: pboard

## SYNTAX

```
pboard [<PLANE>]

```

The pboard command enables the owner of a sector to capture any planes another player has trapped in that sector. To board plane #6 you might type:

```
[##:##] Command : pboard 6

```

In order to board a plane, the plane must be on the ground in a sector that you own.

Some things to note:

* The crew of the plane will attempt to blow up or disable the plane to avoid capture.
* The boarding parties do not recognize relations. Thus "pboard \*" will board all planes in your territory whether owned by allies or enemies.
Scout Mek

Scout Mek

> *Quick links:* Bolter << • Dark Elf • >> Caltrops | • High Elf • << Faction >> • Orcish Tribes •
>
>

An all-purpose bot, the Scout Mek is not very good at fighting, but it is decent for battlefield intel.

## Skills

### Skill 1: Machine

This unit is immune to the status effects of Poisoned, Wounded and Paralyzed, and cannot be healed.

## How to get

This unit can be obtained from:

* Treasures > Summoning Scroll (randomly).
* Shop > Singles: buy for 350 coins.
* Shop > Packs: may randomly appear in 2000 and 9000 coins packs as well as in Platinum Pack for 50 Gems.
Info: financial

## COMMAND NAME

financial - Show all the outstanding loans in the world

## SYNTAX

```
financial

```

The financial report shows all of the outstanding loans in the world, so that the loan sharks can better calculate the ability of a prospective client to pay.

It does not show loan offers pending, however, just those loans which have been accepted.

If a loan is past due (i.e. the loanee has defaulted on the loan) the "(in arrears)" is printed after the line of that loan. Loans in default may be "sharked" up and collected upon.

```
[##:##] Command : financial

```

```
            -= Empire Financial Status Report =-
                 Mon Oct  6 11:12:30 1986
Loan      From            To      Rate   Dur    Paid    Total
6   ( 2) Domino    ( 3) Oz         0%    10        0   5000
8   ( 4) Zyf       (14) Id         0%    30        0   2000 (in arrears)
11  ( 2) Hodedo    ( 3) Oz        13%    15    18000  25000

```
Skoll L

Skoll

> *Quick links:* Sela Stormcaller L << • High Elf • >> Storm L | • Atlantean • << Faction >> • Dark Elf •
>
>

Most wolves are beloved by elves, and revered as children of nature. Skoll is born of shadows, however, and so many elves fear him.

## Skills

### Skill 1: Wolfpack

For each allied Wolf unit in play, this unit is granted +1 attack.

### Skill 2: Stealth

This unit enters play in the Hidden status. Hidden units completely ignore damage once and then Hidden is removed.

### Skill 3: Pin

When this unit enters play, it Time Locks one card in the enemy's staging area, preventing that card's timer from counting down for 1 turn.

## How to get

This unit can be obtained from:

* Treasures > Legendary Tome (randomly).
* Combine 4 Epic **Skoll** units for 200 Gems.WOLFPACK
Info: lunload

## SYNTAX

```
lunload plane <UNITS> <PLANES>

```

The lunload command is the opposite of lload and follows the exact same syntax ... so why look here for documentation?

The only thing to know is that lunload won't unload more of a thing if the sector already has 999. For example, if a unit has 10 food, and the sector has 994, you can only unload 5 of the 10 food.
Info:sinfrastructure

## COMMAND NAME

sinfrastructure - Report infrastructure of sectors

## SYNTAX

```
sinfrastructure <SECTS>

```

The sinfrastructure command displays specific infrastructure information on some or all of the sectors you occupy.

In the syntax of the census command <SECTS> is the area on which you wish information, (see Info: Syntax).

A typical usage might be:

```
[##:##] Command : sinfrastructure 0:9,0:9 ?des=m

```

which would list data for mines in an area to the south-east of the capital.

A sinfrastructure lists each of your sectors in the specified area headed by:

```
Thu Aug  8 08:37:03 1996

```

```
                      road        rail       defense
 sect        eff   eff mcost   eff mcost   eff  fact

```

These columns represent:

* **sect** the x and y coordinates of the sector

* **eff** the efficiency of the sector (affects all benefits of a designated sector except mobility and defense)

* **road eff** the road efficiency of the sector

* **road mcost** the mcost used to determine the mobility cost of moving things and marching non-train units through the sector

* **rail eff** the rail efficiency of the sector

* **rail mcost** the mcost used to determine the mobility cost of moving trains through the sector. If the rail eff is 0, trains cannot move through this sector.

* **defense eff** the defense efficiency of the sector.

* **defense fact** the defense factor of the sector. This is how well the sector defends. All sectors start at 1, and improve (see "improve") from there to the maximum shown in "show sect stats"

For example:

```
[##:##] Command : sinf #0

```

```
Thu Aug  8 08:37:03 1996
                     road        rail       defense
 sect        eff   eff mcost   eff mcost   eff  fact
  1,-1   f    0%    0% 0.400    0% 0.400    6%  1.18
  0,0    c  100%    2% 0.192   28% 0.113    8%  1.08
  2,0    m  100%    0% 0.200    0% 0.200  100%  2.00
3 sectors

```

## SEE ALSO

improve, census, commodity, resource, Sectors, Infrastructure, Mobility, Commodities
Info: morale

## COMMAND NAME

morale - Change the retreat percentage of a unit

## SYNTAX

```
[##:##] Command : morale <UNITS> <retreat percentage>

```

The "morale" command is used to set the retreat percentage of land units.

Whenever a land unit takes a hit in combat, it may break off combat and attempt to retreat. This is called "failing a morale check". The chance for it to happen is unit's retreat percentage - efficiency.

The morale command allows you to adjust this percentage within a range. If, for example, you wish only to trade space for time, you could set the retreat percentage to 100%, meaning that your units would retreat often, but would still slow the enemy down a bit. Or, you could set your retreat percentage to the minimum, and make the unit stick around and fight more, but at the cost of more casualties.

The maximum allowed value is 100%. The minimum value is based on happiness: (morale\_base) - happiness "morale\_base" is a deity settable variable, which defaults to 42. When a unit is first built, its retreat percentage is set to "morale\_base".
Info: buy

## COMMAND NAME

 buy - Purchase commodities from the world market

## SYNTAX

```
[##:##] Command : buy <ITEM> <LOT#> <BID/UNIT> <DEST>

```

The buy command allows nations to purchase commodities on the open market. Not all commodities can be traded -- notably civilians and military.

It is based on a bidding system, and after the bidding time has passed, the transactions are executed, and the highest bidder gets the goods (maybe.) If there are no bidders once the time passes, the goods stay on the market and the first bidder will get them.

Typical output looks like:

```
[##:##] Command : buy food

```

```
Empire Market Report
Wed Mar 13 14:26:26 1996
lot high bid by time left owner item amount sector
--- -------- -- --------- ----- ---- ------ ------
0    $ 10.00  1  0.00 hrs  ( 1)    f     10
1     $ 1.00  1  0.00 hrs  ( 1)    f     10

```

```
Looks just like Christmas at K-mart, doesn't it!
Which lot are you bidding on: 1
How much per unit: 2
destination sector : 3,1
Your bid is being considered.

```

In addition, the "destination sector" must be a warehouse or harbor, and must be greater than 60% efficient to receive commodities.
Info: explore

## SYNTAX

```
[##:##] Command : explore <ITEM> <SECT> <NUMBER> <ROUTE|DESTINATION>

```

The explore command takes over part of the functionality of move. Explore is used to stake your claim to unowned sectors. Only civilians and military can be used to explore.

<ITEM> can be any one of:

* **c**       civilians

* **m**       military

   If <SECT> is not provided in the command line, the program will request the starting sector then display the resources of that sector and a map of the adjoining sectors. The prompt consists of the number of mobility units in that sector, its designation, and its coordinates in the form:

```
<97.0: a -6,4>

```

which indicates 97 mobility units in agribusiness sector -6,4. You may respond with any combination of:

```
y  for up-left
u  for up-right               y    u
g  for left                    \  /
j  for right               g  --  --  j
b  for down-left               /  \
n  for down-right             b    n
v  for view
m  for map
h  for end of movement

```

The "view" command shows the sector efficiency and some of the contents of the sector you are currently occupying.

Since the <ROUTE> can be specified in the command line, simple movements are often typed as a single line, such as:

```
[##:##] Command : explore m 2,0 20 jjjh

```

Or some movements may be done partly on the command line and partly interactively:

```
[##:##] Command : explore c 2,0 1 gg

```

```
 - ^         min gold fert  oil uran
- - +         67    0    0    0   82
 - ^
<125.4: - -4,0> v
0% wilderness with 0 civilians.
 - ^         min gold fert  oil uran
- - +         67    0    0    0   82
 - ^
<125.4: - -4,0> h
Sector -4,0 is now yours.

```

You may also simply specify the destination sector on the command line. In this case, empire will set the path to be the cheapest path (in terms of mobility) from the current sector to the destination sector, if such a path exists. However, the best path cannot extend out of your owned sectors, so the best use for this feature is to use it to get to the edge of your owned territory, and then explore manually from there.

For example,

```
[##:##] Command : explore 2,0 1 -2,0

```

```
 ^ -         min gold fert  oil uran
- + c         67    0    0    0   82
 ^ -
<126.2: - -2,0> g
 - ^         min gold fert  oil uran
- - +         67    0    0    0   82
 - ^
<125.4: - -4,0> h
Sector -4,0 is now yours.

```

The "map" command will give you a map surrounding the current position. You can also supply additional parameters:

```
[##:##] Command : <32.3: g 6,2> m # ls

```

is equivalent to a "map" command, like this:

```
[##:##] Command : map # ls

```

See Info: Mobility for a description of how much mobility it costs to explore into sectors.

Note that while exploring, you might hit mines. The more civs or mil you xplore with, the greater the chance of setting off any mines in the sectors you move through. See Info: lmine for details.

## SEE ALSO

move, test, navigate, transport, lmine, Populace, Sectors
Info: llookout

## COMMAND NAME

llookout - Check from units for other units, planes and/or sector types

## SYNTAX

```
[##:##] Command : lookout <UNIT/ARMY>

```

The lookout command allows units to report sightings of other units, planes, and land sectors.

Note that non-spy units require military on-board in order to be able to see anything.

The various ranges over which lookout is effective break down into two groups:

## Land Unit to Land Unit

This range is dependent on both the visibility of the unit being observed and the visual range of the observing unit. (see Info: Unit-types)

## Land Unit to Plane

Planes are treated as if they had a visibility of 10.

For example:

```
[##:##] Command : lookout 24

```

```
Groonland (#2) jf4 jet fighter 4 #3 @2,-2
Groonland (#2) airfield 100% efficient with approx 50 civ @ 2,-2
Groonland (#2) highway 20% efficient with approx 20 civ @ 3,-1
Groonland (#2) highway 0% efficient with approx 0 civ @ 0,-2

```

## SEE ALSO

lookout, coastwatch, Unit-types,  Sector-types,  radar,  sonar,  LandUnits, Detection
Info: sell

## COMMAND NAME

sell - Sell commodities on the world market

## SYNTAX

```
sell <COMMODITY> <SECT> <AMOUNT> <PRICE>

```

The sell command allows nations to sell commodities on the open market. Not all commodities can be traded -- notably civilians and military.

The <COMMODITY> is the type of commodity you are selling, <SECT> represents the sector which will be selling items. Only harbors and warehouses which are at least 60% efficient may sell goods.

<AMOUNT>, if positive, reflects the amount of food to be taken from each sector. If negative, the amount shows the "lower limit" of food required to be present in that sector and will only sell food in excess of that limit. <PRICE> is the base price of the commodity per unit to the world.

In addition, the sector selling needs to have at least 1 mobility to sell goods.

Typical output looks like:

```
[7:640] Command : sell food 4,-2 10 5

```

```
Sold 10 food at 4,-2 (206 left)

```

```
[7:639] Command : sell food 4,-2 -100 5

```

```
Sold 106 food at 4,-2 (100 left)

```

Only harbors and warehouses may sell items. Also, note that due to the time delay market, you don't get any money until the goods are actually bidded upon and paid for once the bidding time is up.

There is a certain overhead on selling items, based on the difficulty of moving the items in question. This is based on the tax you pay which is set by the deity (see Info: version).
Info: enlist

## SYNTAX

```
enlist <SECTS> <NUMBER>

```

The enlist command converts civilians into military in the sectors specified. Military "created" by the enlist command are actually reserves called up from your country's military reserve. If your country has no military reserves (created by "demobilize") then no civilians will be converted and no military will be generated.

After the program has collected any necessary information, it will list each sector where civilians answer the call and the number who showed up followed by the total number of military resulting (in parentheses).

If <NUMBER> is a positive number that many draftees will be sought in each sector regardless of any military already in the sector.

If <NUMBER> is a negative number of the form -xxx, then an enlistment quota is established and the draft board will attempt to enlist enough in each sector to bring the total number of military up to xxx in each sector.

Although the program tries to draft the specified number of civilians in each sector only one-half of the civilians in a sector can be called upon at any one time.

Civilians in conquered sectors (the conquered populace) will not serve in your armed forces.

```
[##:##] Command : enl -3:3,-1:2 10

```

```
Number to enlist (max 397) : 22
22 enlisted in -1,-1 (30)
13 enlisted in 1,-1 (13)
22 enlisted in 3,-1 (30)
17 enlisted in -2,0 (17)
22 enlisted in 0,0 (36)
22 enlisted in -1,1 (34)
22 enlisted in 1,1 (34)
18 enlisted in 0,2 (18)
22 enlisted in 2,2 (45)

Total new enlistment : 180
Paperwork at recruiting stations ... 3.6

```

Note that there is a cost of 0.02 BTU's per draftee in addition to the basic cost of the command and enlistees use up some mobility in the enlistment process (see Info: Mobility for the exact formula).
Info: shutdown

## SYNTAX

```
shutdown <minutes> <disable update?>

```

Shutdown the server in <minutes> minutes. If <minutes> is negative, then any previous shutdown request will be canceled. If the second argument is a "n" then updates will not be disabled (otherwise they will be).

All players currently logged on will be sent flash messages when the shutdown is started, every hour the day of the shutdown, every 10 minutes the hour of the shutdown, and every minute for the last five minutes of the shutdown. When the shutdown actually happens, the server will abort player commands in the same way that the update does. The players connection is closed in the same way that idle connections are closed.
Info: disable

## SYNTAX

```
disable

```

No updates will fire if you disable them. The "show updates" command will report the fact.

Disabling updates this way does not stop the Empire clock. Stuff using the clock, like BTU growth, continues normally. Should a scheduled update be actually missed, however, the Empire clock automatically recalibrates, to maintain the fixed number of ETUs between updates. This effectively stops the clock.

You should not use this command as a tool for implementing your update schedule! Enabling and disabling updates by hand is far too error prone, and your players can't trust the show command to find out when the next update really is. Use the update schedule file instead.
Info: Railroad

## Railroad

How railroads work

Trains are land units with capability "train". They can't be loaded on land units, but they can be loaded on ships, subject to the usual restrictions for non-light and heavy land units.

Unlike other units, trains can enter a sector only if it has (operational) railroad track.

If option RAILWAYS is disabled, a sector has railroad track as long as its rail infrastructure efficiency is non-zero. Train mobility cost depends on rail infrastructure efficiency (see "info Mobility"). Spy and satellite reports show approximate rail infrastructure efficiency in column "rl eff".

If option RAILWAYS is enabled, all highway-like sectors are railways, and the track is operational as long as the sector is at least 5% efficient. A sector is highway-like if its mobility cost at 100% is zero (column mob cost in "show sect s"). Operational railways additionally extend track into adjacent sectors that are at least 60% efficient and owned by the same nation. Sector selector track gives the number of operational railways within one sector range. Spy and satellite reports show the presence of track in column "rl eff". To visualize your railway network, try "sect # ?track#0".
Info: sabotage

## COMMAND NAME

sabotage - Damage enemy territory with spy unit

## SYNTAX

```
sabotage <UNITS>

```

The "sabotage" command is used to blow up commodities and cause havoc in the sector the spy is in. Spies don't check relations and can cause damage to enemies and allies. Sabotage can only be done by spy units. The spy must have a shell to make an attempt.

Terrorizing your neighbors is dangerous work. Spies can be caught or die during a sabotage attempt.

Sabotage can be more effective against enemy warehouses filled with explosive or flammable materials.
Info: Maintenance

## Maintenance

The cost to maintain ships, planes, and land units.

During each update, nations must pay to maintain their units, ships and planes. The cost to maintain a ship, or land-unit is:

```
.001 * cost of thing * ETUs/update

```

The cost to maintain a plane is:

```
.001 * cost of thing * ETUs/update + 5 * mil_cost * crew

```

Note that this cost can be changed by the deity.

Also note that if you have purchased high-tech items, and your tech is not at least 85% of the item's tech, you are charged double to maintain the item.

Also note that engineering land units costs 3 times what normal units cost, after the tech is figured in.

If you can not afford to pay maintenance costs then your unit will lose ETU/5 points of efficiency. It won't go below its minimum efficiency, though. Thus, if you were playing in a 60 ETU game, and you did not pay your maintenance costs for a 40% frigate, then the frigate would drop to 28% efficiency at the first update, and to 20% at the second update.

## SEE ALSO

Unit-types, Ship-types, Plane-types, Ships, LandUnits, Planes, Updates
Info: Happiness

## Happiness

How happiness is calculated at the update

Happiness is required for countries which have any sort of technology or education at all, with greater levels being required as the expectation (and tech/edu levels) of the populace increases. A country with an unhappy population can expect a decrease in the "work" of some sectors.

Also, the morale of your land units is determined by the happiness of your people. The morale of a unit can be set by the player, but the minimum level allowable depends on happiness. See Info: morale for details.

The "nation" command will display, among other things, your current happiness level.

The procedure determining happiness level is exactly the same for happiness as it is for education (see Info: Education) except for the fact that "happiness log base" is always 6.0 and "easy happiness" is always 5.0. New happiness is averaged with old happiness in the same way that education is averaged except that happiness averaging has its own line in the "version" output:

 Happiness is averaged over 48 time units.

It has also been rumored that increasing happiness will help to keep the rebels in check somewhat, but the exact results are sketchy at best.

## SEE ALSO

Education, nation, Products, Research, Technology, attack, Nations, Producing, Updates