Maul

8V 4I

**Maul** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

Eh, what is there to say? I messed up when I was younger. Fightin', shoutin' all the time, landed me in the dungeons. Didn't do me much good though. Y'see the Jade Pit doesn't exactly encourage people to calm down; when you're in jail because you love fighting, getting out early for fighting in the Pit just makes prison seem more like a pit stop than a punishment. So I'd get caught for whatever, get tossed in a cell, put on a good show in the Pit, get out, and get caught for something else stupid. Made quite a name for myself. Actually, s'where I got my name. People liked how I bashed so much they named me for it. Funny, that.

Anyway, I kept goin' in and out nd in and out, getting arrested for making trouble out here and getting famous for making trouble in there, 'til one day whoever's in charge of the Pit got some funny idea. Y'see, while I was making a name for myself, so was someone else. I never met 'em-that was the funny idea-they made sure we never fought or saw each other in the dungeon. Drawing up tension for the big fight. When I finally met'em, the first thing I noticed was the crowd. Massive.

I barely remember it. Guards told me I started off good before I got knocked on my back. Then I got beat. Almost lost my eye. The folks running the Pit ended it before things got too bad; I figure they wanted to keep me around for a rematch some day, but I wasn't havin' it. No more fights. I did my time in my cell, and when I got out, I was done. I never wanted to end up there again.

'Course, I hadn't picked exactly picked up any real professional skills up 'til then other than clobberin'. Fortunately there's quite a market for clobberin' these days, and though I'm none too proud of my time in the Pit these days, turns out "Maul, Jade Pit champion and hunter for hire" brings in some rich clients with neat bounties.

## Maul

If I leave your Story I instead become a Hero again and your Secondary Hero Ability goes on CD. I share a health pool with you and am unaffected by some cards. I can't be healed.

## Notes

* Maul and the Secondary Ability have a different look while the Companion version is in the Story.
* While Maul can not be healed, cards that can increase a companion's health, such as the Ability of Mournful Tutelage, will heal Maul for an amount equal to the health increase.
* Similarly, effects that can reduce a companion's maximum health, such Duvdank-Guguiyh's Primary Ability, will make Maul take damage when used on the Maul Companion.
* If Maul is withdrawn from the Story, they will retain the buffs and card text they had when they next enter the Story.
* Humility is hardcoded to not be able to effect Maul.
* However, cards like Awe and By The Skin Of My Teeth which reduce a companion's health to 1, when used on the Maul Companion, will reduce his health to the next Barrier, and break it.
	+ If Maul has no Barriers remaining, he will be set to 1 health.
* Damage to the Maul companion will not bypass Barriers.
	+ For example, if Maul has 32 health and the Barrier at 30 health is still active, the Maul companion taking 6 damage would not bring them down to 26 health. Their Barrier would break and they would be at 30 health, just like if the damage was directed at the hero themselves.
* Cards with effects that can damage multiple targets such as, Garden of Thunder, will damage Maul twice assuming the Maul Companion is in play. Once for the damage to the Maul Companion and once for the damage to the Maul hero.
	+ This damage will be treated as multiple instances, for example a Fists Filled With Light that targeted the Maul companion and the Maul hero, would deal 3 damage in 2 instances, rather than 6 damage all at once.
		- This is important when dealing with Plating or when breaking through Barriers.
* If Maul would be removed from the Story, whether by destruction through cards such as Heavy Hand, Heavy Heart, companions with Deadly, or voided by cards such as Release, the Maul companion will be destroyed and Maul retreat will be placed on cooldown.
	+ Note, the Maul retreat cooldown is independent of the Maul enter cooldown. This means that Maul can enter the same turn the Maul companion leaves the story, if two turns have passed since he last entered
* Maul cannot be targeted by copy effects.
* Trying to gain control of Maul will result in Maul returning to Hero form.