recursal/Fanatic-Fandom huggingface dataset:
152 mm Armor Cannon

## Background

Equivalent in firepower to a All Terrain Armored Transport's MS-1 fire-linked Heavy Laser Cannon if loaded with a MPR 392 Vector Shell, the 152 mm Armor Cannon (or 152 Cannon) features the MPR 392 Vector Shell (MPR 392). The 152 Cannon can also be loaded with the Red Rock Encased Projectile 152mm Armor Round, but firepower is reduced to a single MS-1 Heavy Laser Cannon (instead of a double fire-linked, as with the MPR 392.

Additionally, the 152 Cannon has a *double-shot feature*, where the 987 Viper Autoloader can load, fire, re-load, and fire again in the span of 3 seconds. This unique feature allows the 152 Cannon to equal the firepower of a MS-1 fire-linked Heavy Laser Cannon at *maximum firepower*. 152 Cannons are featured on the Armored Assault Elite X2 Tank, as the tank's primary weaponry.

The 152 mm Armor Cannon is produced by Phillips & Hatch Ordnance Company.
Emperor of All

## Background

The Emperor of All was a position set forth by the Heiwa Keiyaku (Peace Agreement), for *Hito No Sono Chikara* (People of the Force). The position was elected for life, first from the strongest Clan that emerged after the Heiwa Keiyaku. If the Emperor did not have a clear Heir apparent for succession, then the Ruling Council would elect a new Emperor after the Emperor passed away.

The Emperor held vast military, political, social, and cultural powers. What he or she said, was law and was carried out immediately. Few questioned the Emperor. The Ruling Council, however, in a majority vote could revoke or overturn a law or order given out by the Emperor.
Army Reconnaissance Corps

## Background

The Army Reconnaissance Corps (ARC) is a branch of the Army Intelligence Force. ARC handles all military intelligence in the King's Army as it pertains to both scouting & battlefield reconnaissance. ARC is considered a highly specialized corps, with only the very best Cavalry Troopers accepted into it's ranks. ARC accomplishes it's goal through the following means:

* All Terrain Elite X2 Recon Walker
* All Terrain Light Combat Walker
* Horse Cavalry
* Light Tactical Reconnaissance Vehicle
* Single Trooper Elite X2 Aerial Platform
* TX-130 Elite X2 *Saber*-class Fighter Tank

ARC's ability to accomplish it's goals through a combination of riding animals, motor vehicles, walkers, and repulsorlift technology means allows the intelligence branch a degree of flexibility in different planetary environments. This flexibility ensures ARC can accomplish it's goals in virtually any natural environment or terrain.
Crewmen

## Background

   Crewmen (rank) is a Sailor in the Kingdom's Navy; such a position is considered a Junior Enlisted Rank and typically fills Crewmen positions.

A Crewmen is the first rank for a enlisted sailor out of Navy Basic Training, on par with a Private rank in the King's Army. The next rank up is Crewmen Rated.

## Promotion

It takes a full 6 months to advance to Crewmen Rated within the Navy---the only rank within the Navy with such a strict promotion timeline---as the Crewmen undergoes training at a Navy Specialty Training School of two months, then an apprenticeship of another four months under a Crewmen Rated. All Crewmen undergo the initial two month training in at least two specialties under the Crewmen positions.

## Forced Ranking

The average tenure of a Crewmen is 6 months with a maximum of 1 year through Forced Ranking; personnel must promote to Crewmen Rated rank by 1 year or are forced out of the Jod Military Forces with a *mandatory* Other-Than-Honorable Military Discharge (exceptions include medical or battle injury, where the military discharge is changed with the circumstances of the lack of promotion).
Actualize Station

Actualize Station, 2 BBY

Actualize Station (side view)

*Actualize Station* is a black site space station ran by the House of Royal Intelligence & Royal Command in the Northern Stretch (it is roughly the same size as *eight* Cloud Cities) and orbits the one inhabitable planet in the entire Northern Stretch. 5 other *Guardian*-class Battle Stations provide the planet complete protection on all 6 approach vectors; 18 XQH Battle Stations are spread throughout the mysterious star system, guarding all 6 approach vectors into the star system in groupings of 3 per zone.

*Actualize Station*'s function, weapons, and other information is heavily classified & protected at the highest levels of top secret. What is thought known about both the mysterious planet & space station is that they both serve as a last stand and a secret gathering place for loyalist Jod Military Forces in case of a civil war or other truly catastrophic event. Most conspiracy theorists agree that if such a space station and hidden planet existed, it most likely served as a secret retreat for the Jod Royal House and a selection of the *best & brightest* Jod of society to live in times of war. Other theories had put the genesis-like secret planet as a place for a selected super race of Jod to be born and raised in the event that the rest of the population is wiped out---a way for the Jod to "start over".
Dauntless

The *Dauntless* is the second ship (of 3: *Allegiance*, *Dauntless*, *Majestic*) of the new *King II*-class Battlecruisers, part of the New Class Initiative with the Military Modernization Program. State of the art and launched in 2 BBY, not much is known about the mighty starship defending the Kingdom of Jod, other than much of her is classified and all information is jealously guarded by both the House of Royal Intelligence & Navy Intelligence Force. Attached to Royal Command Force *Omega*.
Administrative District

## Background

The Capital World is divided up into 8 *Administrative Districts*, which is an administrative designation. The largest of these districts is the Central District, which is the size 636 North America continents & South America continents combined or 10,449,480,000 square miles.

Districts include the following:

* Central District
* Desert States District
* Eastern Island District
* Free Islands District
* Northern States District
* Southern District
* The Great Volcano District
* Western Islands States District
AF-1 Bulk Freighter

AF-1 Bulk Freighter

* 1 dorsal bow

* 2 port (edges)

* 2 starboard (edges)

The *AF-1 Bulk Freighter* is a cargo ship for the civilian Jod in general; a highly popular design for security-minded civilians, the AF-1 caters to companies such as Lone Star Security Shipping, which typically transports valuable cargo or ships through less secured shipping lanes. Pound for pound, the AF-1 is a cost-effective manner to ship bulk cargo in a secured manner. Costing only 200,000 Jod Coin Standard (new) despite its weaponry & single Orbital Jumper, its a plentiful sight in the Kingdom of Jod and built by CargoCorp Interplanetary Business Group (CargoCorp).

Designed with military-grade materials for structural stability, the BFF-1 features a titanium structural frame with a titanium hull. The BFF-1 features 33 MGLT, a Class 4 hyperdrive, and deflector shields (200 SBD) that all come standard; other equipment & features of the standard AF-1 includes a subspace transceiver, hyperwave transceiver, emergency back-up radionics system, a standard suite of sensors, built-in distress signal, escape pods, several Crash Survival Kits for the crew, 2 refreshers & 2 sonic showers, crew quarters, and mess deck, all a very typical standard set-up for a run-of-the-mill starship.

For weapons, the bulk freighter features 1 turbolaser, 4 EM-1919 Paired Repeating Laser Cannons (ball turret), and Chaff & Flares. It also comes with a single Orbital Jumper housed in a small hanger bay at the front of the bow bridge structure of the freighter.

## Wookieepedia Reference

The AF-1 Bulk Freighter is originally a Legends design, known as the Container Transport.
Command Officer

* Commodore

* Senior Captain

* Captain

* Commander

* Lieutenant Commander

Command Officers aboard *Imperial I* and *Imperial II*-class Star Destroyers are in overall command, both administratively and tactically. Typically, there are three such positions: Captain of the Ship (Commanding Officer), Second-in-Command (Executive Officer), and Third Watch Officer (Second Officer). The *Commanding Officer* is concerned with general planning, deployment / tour success, and tactical victory, while the *Executive Officer* is concerned with administrative functions of the crew, and the *Second Officer* is typically in charge of graveyard shift and ship security.

## *Darkest Night*

Specific ranks to each position stated above can vary from ship to ship; in the case of the *Darkest Night*, Commodore Peter Englewood was *Captain of the Ship*, while Captain Duke P. (Patrick) Totter served as *Executive Officer*, and Lieutenant Enoch Steadfast served as *Second Officer*. In most normal situations of Star Destroyer Command Officers, Duke Totter would have been refereed to as *Commander* and Enoch Steadfast as *Lieutenant Commander* (with Peter Englewood as *Captain*).It is unclear why Enoch was only a Senior Lieutenant (and not Captain or higher) for a Second Officer position and not in charge of ship security. Generally speaking, both of these circumstances is unusual.

 Rank Hierarchy

* **Command Officer**
* Senior Staff Officer
* Command Subordinate
* Specialty Officer
* Crew Officer
* Junior, Senior, Chief, Master Warrant Officers
* Enlisted Crew
Atmosphere Pilot

## Background

The Jod Atmosphere Pilot, part of the Starfighter Corps, pilots all atmosphere craft of the Jod Military Forces. While not as well known as their Fighter Pilot & Bomber Pilot counterparts in myth & legend, they are nonetheless skilled at their jobs.

Jod Atmosphere Pilots fly the Low Altitude Assault Infantry Transport, Low Altitude Assault Carrier Transport, Aggressive Orbital Speeder Transport, and V-Wing Combat Airspeeder. Enrollment into training is through either the Army Air Corps Pilot Entrance Exam (APE) or Army Air Corps Gunner Exam (AGE). In both cases, non-nobility applicants must have served at least one year in the King's Army before applying, while Infantry Officer Corps cadets may apply for and attend the training while in academy training and become certified (the training, at that point, is tacked onto their graduation time, extending their academy training by 6 months).

## Training

### **Atmosphere Pilots**

Unlike other branches within the Jod Military Forces that gives preference to nobility for officer positions, no such condition exists and only the best of the best are accepted into flight school. Trained exclusively at the Army Air Corps Aviation College for 6 months, Atmosphere Pilots endure 2 months of academic instruction & book instruction, followed by 4 months of hands-on flight time. Those that fail to meet the 85% grade and score above 70% are converted to Door Pod Gunners. Anyone under 70% is failed out of training, which is roughly 20% of any class. There are 6 training classes a year, each housing 30 pilot cadets.

### **Door Pod Gunners**

For those wishing to be Door Pod Gunners and not pilots, training is 2 months. One week worth of academic instruction & book instruction, while another 5 weeks is dedicated to hands-on training.

## Pilot Suits

Pilots are encased in body armored & high-tech pilot suits, which are a combination between the functional blaster bolt resistant armor of Phase II Clone trooper Armor and the blaster bolt dispersing qualities of Stormtrooper Armor. The pilot armor was the forerunner to Strategic Assault Trooper armor. The Jod do not spare any expense in keeping their pilots alive and utilize cutting edge armored pilot suits and technology to achieve this aim. Features of the suit include:

* Cutting edge technological integration between pilot, suit, and fighter craft; pilots oftentimes refer to this as "becoming one" with the fighter, as the pilots's vitals, the suit's condition, and the craft's internal systems (including flight, targeting, & functionality data) are all connected for the pilot or gunner to see in a HUD on their visor.

The suits are furthermore laced with Red Rock to make them compatible with the Planet of Jod. For self defense, Atmosphere Pilots & Door Pod Gunners alike are armed with the Standard Issue Army-Navy Revolver (24 rounds, 12 with the weapon / 12 in reserve), later to be replaced by the NexGen Issued Army-Navy Revolver.
CBS Powered Lens Boarding Helmet

## Background

Developed by Fair & Group Military Contracting (Fair Group) in 10 BBY and part of the Military Modernization Program, the *CBS Powered Lens Boarding Helmet* (**C** = Chemical, **B** = Biological, **S** = Smoke) is the predecessor design to the more advanced helmet designed for the classified Strategic Assault Trooper. Heavier and bulkier than its newer & more advanced counterpart, the CBS Powered Lens Boarding Helmet is issued solely to units & personnel within the Kingdom's Navy (as well as the Motorized Armor Corps, see below), specifically for Naval Guard and Infantryman performing naval boarding in both the Space Navy Force & Maritime Force.

Despite the helmet's adequate physical blunt force & projectile protection (with a durasteel cap), basic chemical/biological/smoke air-purifying respirator & gas mask function for up to 10 hours, additional air-supplied respirator attached hose for additional (optional) external oxygen supplies, and enhanced vision including polarizing lenses, night vision & thermal vision, and internal HUD system with communications, the helmet's poor battery life (4 hours) made it unsuitable for extended field operations with the King's Army if a battery recharger was not available. Despite these shortcomings, both Reconnaissance Snipers & Special Tactics Troopers, as well as Naval Reconnaissance Troopers, will use these helmets for specialized missions. All vehicles attached to the Motorized Armor Corps are assigned the helmets for each vehicle's crew count (not passenger / troop count).

The helmet's tried and sturdy design, as well as its ability to provide basic battlefield enhancement, will ensure the helmet's use for years to come within the Jod Military Forces. The helmet features a combat-rated flashlight on the side, as well as a red light that helps to indicate the helmet is activated. Both the flashlight and red light can be turned off manually, as to not give away the wearer's location.

The helmet's CBS function can still operate without battery power, however the lenses won't work to full function and the user will only see the environment tainted in red out of the lenses. With power or without power, the primary color of vision is red for the user out of the lenses; despite this, thermal vision mode displays other than a red vision environment, switching it to a primary cool (blue) background with black, green, yellow, orange, red, and pink highlights for rising temperatures.
Corellian Knights

## Background

The Corellian Knights is a group of Jedi related to and the direct descendants of the Corellian Jedi, who chose to serve The Organization secretly and become it's valued protectors and largest group of surviving Jedi after Order 66. The Corellian Knights are not only connected to The Organization, but also has deep connections to the House of Royal Intelligence & Kingdom of Jod since The Organization and Red Rock Kingdom first met in 27,395 BBY.

## Time Traveling

Jim Palso, the speculated time traveler from the New Republic Era, claimed that two Corellian Knights---dressed in white robes with gold edges and green lightsabers----offered him a position with them towards the end of his time with the Jedi Outcasts. If Jim Palso's story is true, then this would imply that both the Corellian Knights and The Organization have time traveling ability.

## Clothing Dispute

Jim Palso has been the only person ever recorded to see a Corellian Knight in such white & gold clothing attire and addressing themselves as Corellian Knights. As of 2 BBY, Corellian Knights wore green and yellow attire identical to Corellian Jedi with a white cloak and gold trim (with the Flag of Corellia in gold trim on the back of the cloak) and use either green or yellow lightsaber blades.
Central District

## Background

*Central District* is the administrative designation (Administrative District) given to the Big Ten Regions on the Capital World in the Kingdom of Jod. The Central District extends to the size of 10,449,480,000 billion square miles (the size of 636 North America continents & South America continents combined); the Central District is considered the financial, political, social, educational, and military epicenter on the whole world and, indeed, the entire Kingdom of Jod in most respects. The highest & most influential political, social, cultural, financial, and religious powers in the entire Kingdom have offices, liaisons, and host important meetings & conventions in the Central District, most of which are located either in the Old City, Walled City, or Jod City.

The Central District includes countless Shires; the most notable shire in the Central District is the Royal Shire. Other shires include the Vest Shire, Three Families Shire, Hall Shire, Caron Shire, Yux Shire, and 300 more smaller shires.
Aricor Colbea

Aricor Colbea Loyal NPC --- see "Game Policies"

## Personality

### Traits

Clever, hardworking, congenial. Nurses a resentment against those whose callousness hurt regular people like himself, regardless of who they work for

### Habits

Sniffs his food before eating it, runs his hand through his hair

### Favorite Drinks

Ales of all types. He can hold his liquor, which has been a great boon to field work.

### Social & Cultural Likes

Enjoys Denonian poetry and classical music, having been introduced to it by one of his teachers in school

### Social & Cultural Dislikes

Not that big a fan of Separatists; mainly views Rebels as Separatists

## Education & Skills

### Highest Education Level

After finishing high school, Colbea enlisted in the Imperial Navy, seeing it as a way to advance himself in society.

### Specialized Education

During boot camp, his superiors identified him as having a bent toward intelligence work and set him on that track, and Colbea became a skilled interrogator. After graduation he was assigned to a rotating position in the Intelligence departments on Star Destroyers. When the twenty-nine-year-old joined the Darkest Night in 8 BBY, he proved himself indispensable in the MI squad room during Operation Immediate Rescue and was promoted to sergeant.

## The Force

### Jedi, Sith, or Other

What’s the use of old-fashioned religions?

## Character Flaws / Limitations

### Physical Limitation

He’d be out of depth in a fighter in battle, preferring to work behind the scenes or with his fists

### Mental Limitation

He feels inferior to wealthy people and thinks they think they’re better than he is; this has made it difficult to blend in fieldwork with rich people.

### Emotional Limitation

Is not very trusting of anyone, but finds himself loyal to those who are kind to him and torn between the two emotions.

### Character Critical Failure

A lack of oxygen

Orphaned when Separatist agents attacked his parents’ trading station, he was found by members of the 2nd Sector Army (including Jedi) and officially became a ward of the state, though unofficially he lived with family friends and ran rough during school, then enlisted in the Imperial Navy.

## Professional History

Has had a fairly smooth career thus far, keeping his head down and working hard.

## Traumatic Experiences

Loss of his parents during the Clone Wars.
Blue Safe Box

## Background

The *Blue Safe Box* is both a black box (recorder) and external hard drive, which includes specific programs & subroutines from the Droid Enforcement & Safety Agency (DES) in the Kingdom of Jod. These programs and subroutines are typically antivirus updates, system updates, and security updates; droids' recharge couplings were routed through the Blue Safe Box itself, which prevented charging of the droid without the Blue Safe Box installed, as well as uploading of any computer viruses through the recharge system without being filtered through the Blue Safe Box's security systems first.

The Blue Safe Box is required to be uploaded to a DES Monitoring Site yearly, with a new Blue Safe Box given each year; old Blue Safe Boxes are wiped clean of data, physically updated with parts where needed, and recycled for use for up to 4 years, then permanently destroyed. Owners are required to deliver their droids to DES Monitoring Sites---or allow DES Technicians access to homes & businesses---on demand of DES if urgent & immediate updates are needed on Blue Safe Boxes, which do happen at least every other month, sometimes more frequently depending on threats to the droids' systems.

The Blue Safe Box is a closed system, communicating with and transferring data to the droid brain of a droid and back to the Blue Safe Box with no way to extract the data and information from the Blue Safe Box---or otherwise change any of the data and information---legally & safely, without triggering the dead man's switch from the Blue Light Safety Droid System (BSD). The closed system nature of the Blue Safe Box prevents a computer virus or other sabotage method from violating the droid's system, like what happened with the Droid Crisis of 33 BBY.

The Blue Safe Box will send out a one-way emergency burst signal if the BSD indicates a *blinking yellow light*. The Black Safe Box is the Jod Military Forces' version of the Blue Safe Box.
Captain Jeffery Vicks

Captain Jeffery Vicks; 2 BBY

## Personality

### Traits

Stuck-up, spoiled, entitled; thinks he's better then everyone else because of his father's position in the Imperial Court and family's fortune

### Favorite Social Events

Cultured performing arts entertainment, musical events, professional dancing events

### Social & Cultural Dislikes

Socializing with anyone "lower" then him on the social ladder

## Education & Skills

### Highest Education Level

University of Coruscant

* Master's Degree in International (Intergalactic) Relations

* Bachelor's Degree in Political Science

* Associates Degree in Military History

## Character Flaws / Limitations

### Physical Limitation

Really doesn't know "how to fight" & will easily lose in any hand-to-hand fight

### Mental Limitation

Thinks way too highly of himself to the point of being blinded by the larger environment happening around him.

### Emotional Limitation

Doesn't have compassion for soldiers injured in combat, assuming a soldier's duty was to die for the educated and wealthy such as himself.

### Character Critical Failure

See physical limitation

A poster boy for the Commission for the Preservation of the New Order, Captain Jeffery Vicks was born on Coruscant to a wealthy family. Wanting to increase their social standing within the Galactic Empire (his father already the Imperial Finance Minister)---without risking the life of the only son who would inherit the family's fortune & business interests----the family decided that their son should serve in the Imperial Military's least hazardous, but politically noticeable, Imperial Diplomatic Corps.

Jeffery is a spoiled rich kid with no spine to speak of, other then his father's hard-worked fortune (he holds his father's influence in the Imperial Court over many people's heads, even military superiors). Consider a bully by most, others seek only to puff the young Jeffery up so they can persuade favors & riches from his seemingly endless personal bank accounts, not to mention a rank or two promotion if such a honorable reference came from his father, the Imperial Finance Minister.

Despite wanting to increase their social standing, Jeffery's father secretly hopes the Imperial Military will straighten his son up some to be responsible enough to take-over the family fortune & business. While highly educated, Jeffery thinks way too much of the little real-world experience he has. His achievement to the rank of Captain has been more so because of his athletic talent coupled with his book smarts, other then from any actual accomplishments.

Despite his lack-luster resume, Jeffery has been mostly successful in turning the once-thought laughable Lepsawn 1-9 assignment (he received the new Empire-ally world in 6 BBY as a young Second Lieutenant) he received right out of the Imperial Academy into a serious issue with real results. With 4 years under his son's belt, his father hopes to arrange a transfer for his son back to a Diplomatic posting in the Core Worlds, where it is much safer.
12-Pounder Field Artillery

## Background

The 12-Pounder Field Artillery (*12-Pounder* for short) was designed for ranged fire support of infantry and artillery-to-artillery dueling. It is operated by a crew of 4 Artillerymen; in its initial design---still used on the Planet of Jod and as an Honor Guard---is a Howitzer smoothbore 12 lb (4.62 in) caliber Canon Obusier, weighing in at a mass of 2,353 lbs with the ability to fire round shot, explosive shells, canister, or grapeshot with a range of 1,440 yards (or 1,480 meters) at a +5 elevation.

A typical Field Artillery Battery consisted of 6 guns: 4 10-Pound Field Ordnance Rifles & 2 12-Pounder Field Artillery; typically, as the Artillerymen say, "The Ordnance Rifles delivered the body punches, while the 12-Pounders followed up with a uppercut to finish the fight."

## Logistics

The 12-Pounder & supporting limber & caisson could be drawn by 6 horses or two 12-Pounders & limbers & caissons could be towed by a Multipurpose Truck. Because of howitzer's design, it had to be transported along roads, reasonably accessible trails, or generally speaking largely unhindered land.

## Crew

The howitzer only needed a crew of four Artillerymen to operate effectively:

1. **Gun Commander**
	* Aimed the gun & gave orders
2. **Spongeman**
	* Cleaned the howitzer with a sponge-tipped pole and---reverse side of pole---drove projectile in from the loader
3. **Loader**
	* Loaded the ammunition
4. **Gunner**
	* Would fire the piece on the commander's order

 Bradley-Hux Ammunition Conversion Program

The Bradley-Hux Ammunition Conversion Program converted most of the weaponry into specially-designed modern-day artillery pieces (with its ammunition wrapped & redesigned like Red Rock Encased Projectile Type 1 & Red Rock Encased Projectile Type 2), making the howitzer deadly against modern troops & armor.

### **Howitzer Redesign**

The 12-Pounder's carriage was redesigned using hybrid plexisteel---infused with Red Rock---and its wheels were redesigned with Red Rock-infused hybrid plexisteel (covered by veshok wood for decoration) and lined by Red Rock-infused rubber for travel. It's barrel was made of titanium with a titanium carbo-nitride interior coating on the barrel, providing superior protection of the artillery barrel.
BFF-2 Bulk Freighter

## Background

The BFF-2 Bulk Freighter is an upgraded model of the BFF-1 Bulk Freighter and is identical in exterior appearance, interior layout, crew size, equipment capabilities, and cargo capabilities as the BFF-1. Less used & popular than the BFF-1 in the *BFF*-class, the BFF-2 caters to smaller private business interests, such as HyperCargo Shippers, who specialize in both a smaller and more unique clientele base which requires cargo in a more timely manner.

The BFF-2 features 32 MGLT, a Class 3 hyperdrive, deflector shields (200 SBD), and Chaff & Flares for defensive measures that all come standard. It costs 80,000 Jod Coin Standard (new), a rather significant price jump of 15,000 Jod Coin from the BFF-1 for limited upgrades, which adds to the BFF-2's limited appeal verses the BFF-1.

## Wookieepedia Reference

The BFF-2 Bulk Freighter is originally a Legends design, known as the BFF-1 Bulk Freighter.
Combat Engineering Battalion

## Background

A battalion's worth of 539 (400 Construction Workers, 100 Combat Engineers, 28 Provost Guard, and 11 Logistics Force Army) personnel specializing in building bases, construction assignments, and surface/building demolitions & explosive engineering for King's Army units attached to the Kingdom's Navy.

Aside from their hundreds of constriction tools & other equipment, their sets of 3 of all heavy construction equipment allows the Combat Engineering Battalion (CEB) to deploy to 3 separate sites with an identical load-out of vehicles or meet other situation's needs by combining different sets together. Their various vehicles include: 3 IDF Caterpillar D9s, 3 Caterpillar 966s, 3 Caterpillar 345C Ls, 3 Caterpillar 740 Ejectors, 3 Backhoes, 3 Engineering Tractors, 3 Compact Utility Tractors, 3 motor graders, and 3 crawler cranes.
Destruction of the Death Star

On the year 0ABY, the Rebel Alliance destroyed the Empire's most powerful super-weapon, the Death Star. Around the same time, the destruction of Alderaan (by the Death Star) was also discovered.

## Holonet News

> *An emergency transmission screeches across all news channels and media outlets. As the figure of a woman reporter in a pristine white Imperial Uniform stands behind a podium. A TelePrompTer droid floats off to the right as the woman looks back and forth between the camera and the droid.* “Good evening, citizens of the galaxy. I unfortunately bring terrible news. As of this morning, Coruscant Time, the Imperial Superstation coined, The Death Star, has been destroyed as a rag tag group of Rebel Insurgents led a raid against the military station. The station was destroyed when it had entered the Yavin System, moving to intercept Rebel forces and apprehend them for the many problems they have caused...” *The woman clears her throat a bit as she reads the next line of news on the TelePrompTer.* “I have also just been informed that the planet of Alderaan was destroyed when the Death Star attempted to destroy the leaders of the Rebellion...” *She paused for another moment before composing herself quickly.* “These Insurgents, led by Princess Leia Organa, will be destroyed for their crimes against the galaxy... In a statement released by the Emperor, He said that the “Empire will stop at nothing to see these terrorists brought to justice. And has informed us that Lord Vader will lead the troops of the Empire to end these terroristic plots against the Empire and bring order to the galaxy once more”. Stay tuned for more updates.”
>
>

## References

1. ↑ #holonet message by Drunkplane747 on February 8th, 2018
EO-721 Stabilizer System

## Background

The *EO-721 Stabilizer Package* is produced by SeeFuture Shipwrights; the package enables the entire ME-2X-997 Reactor Core & Fuel System to be protected from most electromagnetic pulse and electromagnetic interferences. Considered an upgrade and alternative technology from the RT-391 Stabilizer Package, the EO-721 is built into the engine of the ME-2X-997 itself on a material level, meaning the constructed material of the ME-2X-997 is inherently protected verses the RT-391, which reacts to interference after the effects have been felt.
Belkadan Moon Monastery

## Background

Belkadan Moon Monastery, also known as the "Monastery Moon"

(Command Tower---tall tower in back and slightly out of picture---holds the central administrative functions)

(Security Tower---smaller, thinner tower to left of Command Tower---holds the security & defensive functions)

(Defense Towers---towers along the exterior wall---provide exterior defense & watch towers, as well as house several shops, taverns, & motel rooms)

* Top Levels: Executive Suites, secured black market deal rooms, and conference rooms

* Higher Levels: Motel rooms

* Mid Levels: Restaurants, Shops, and Cantina's

* Floor Levels: Junk Dealers

* Back Courtyard: Repair Stations & exterior scrapyard (in back of monastery)

* Basement Levels: Nightclubs

* Underground: Reactor core, water supplies, maintenance tunnels, etc.

### Inhabitants

Hundreds

* Ill repute of the galaxy

The Belkadan Moon Monastery---simply known as *Monastery Moon*---is a former abandoned monastery of a long-forgotten alien race on the sand-swept & desolate moon orbiting the planet of Belkadan, located on the edge of The Galaxy in the Outer Rim Territories (Tingel Arm). Now considered a shadowport among other things, the best gamblers, card players, swindlers, black marketeers, smugglers, mercenaries, bounty hunters, gunfighters, and pilots in the Outer Rim Territories & Wild Space can be found at the Belkadan Moon Monastery. The exclusive Aces' Club is located at the former monastery.

Equipped with multiple levels of cantinas, nightclubs, restaurants, motels, a repair station, and even a scrapyard with several junk dealers operating from it, the monastery has its own administrative & maintenance personnel, as well as its own private security force (Monastery Moon Police Force). Only the ill repute of the galaxy know of and where to find the Monastery Moon; access is considered a privilege and not to be taken for granted.

The walls are armored in a material comparable in strength to duralloy, while a deflector shield can shield the monastery in case of attack. While lacking fixed traditional emplacement weaponry, the Monastery Moon Police Force does have E-Web Heavy Repeating Blaster Cannons in the defense towers and can deploy Mark II Medium Repeating Blaster Cannons throughout the monastery in case of attack; there are several concealed & retractable Particle Cannon Turrets along the exterior walls, which the police can use against both air & ground targets. A handful of traditional slugthrower anti-aircraft guns can be deployed from certain defensive places into court yards & open spaces within the monastery for added defenses.

The monastery's water source is through a deep underground aquifer.
Captain Kurt Stein (TK-9131)

## Background

Born 37 BBY, Imperial Stormtrooper Captain Kurt Stein grew up in the same as orphanage as DW-418121 (Animal), although Stein had known nothing but the orphanage since he was 5 years old, found abandoned in the streets of Corellia, his drug addict mother dead besides him from a drug overdose. Growing up, he was bullied very harshly due to his orphan status. His future enrollment into the Empire's Sub-Adult Group would give him the family, support, and structure he never had and would allow him to learn to stand up for himself against bullies; It would be a deadly foreshadowing of the excellent Stormtrooper infantry officer he would later become, becoming totally devoted and fanatical to the Empire, the only family that ever cared about him.

Stein was Animal's senior at 16 years old when the 14 year-old future Imperial Master Sergeant was taken to the orphanage. Both men formed an unbreakable bond with another orphan known as Motley. Unlike Animal & Motley, Kurt was part of the Sub-Adult Group much longer and was already a highly respected Junior Officer Cadet in the program when Animal joined (Motley had arrived a year earlier). Stein would be a role model for both the younger Animal and Motley. Unfortunately, Motley would die several years later at the Academy of Carida, where all three men would be enrolled to become future Stormtroopers. Kurt was two years ahead of both his friends at the Academy of Carida and---enrolled a year earlier at 17 years old verses 18 years of age---already enrolled after academy graduation into the Officer's Candidate School after two years of outstanding performance with Death's Whisper Legion in heavy combat during the Western Reaches Pacification Operations in 15 BBY & 14 BBY, and wasn't present during the accident---which Animal took personally---but was interviewed during the investigations into Motley's death, because he had known both the deceased and Animal so well.

Upon graduation from the Officer's Candidate School in 13 BBY, Kurt's outstanding academy, exceptional field experience (which earned him a Crimson Star), and officer training landed Kurt into the legendary 501st Legion or Vader's Fist. He would rise up the ranks from Second Lieutenant to Captain with his time in the legion. Later, he would be assigned to Vader's own protection squad within the 501st and, several years later, assigned as one of Vader's personal Staff Officers assigned to the Dark Lord's personal security.

In 2 BBY, Vader had Kurt assigned to *Joker Platoon* to, on paper, replace the unit's deceased commanding officer. The infantry captain was also there to be Vader's eyes and ears and keep an eye on both Commodore Valentino Mazzanti and Doctor Van Halfin The Third.
Endor Pocket

## Background

The *Endor Pocket* is the post-Battle of Endor holdings of the then Rebel Alliance and now New Republic, chiefly surrounding the debris of the Second Death Star. While the region has been claimed and reclaimed by both the Rebels and the Galactic Empire since the iconic battle over the forested moon, the Alliance has held claim more consistency. Despite this consistency, the Alliance and later the Republic has never been able to expand upon their post-Endor gains in the region, chiefly due to tough Imperial resistance.

The Alliance and later the Republic routinely leads scavenging exhibitions to the Second Death Star debris, resupplying and equipping their forces by the large sums of military stockpiles still left aboard the mighty battle station. Although a rare occurrence now, shipwrecked Imperials were a problem in the days and weeks and months following the iconic battle, as many of them kept alive in air-tight sections of the battle station. Many of the shipwrecked Imperials have since fled the area or been rescued by local Imperial forces, but some have decided to call the battle station debris' home or areas outside of the battle station home, some forming miniature villages in the wild of ex-Imperials and in some cases whole miniature towns in some of the sections of the battle station's debris.
Court Officer

## Background

Court Officers are civilians of lesser nobility assigned to the Jod Royal Court as Ministerialis, working under a Duke or Duchess (of Multiple Planets or Star Systems). While in function as loyalty officers answering to the Jod Royal Court on military matters involving the Jod Military Forces, they are instead little more then spies & informants for the greedy self ambitions of the Duke or Duchess that employs them.

Motivated by money themselves and the promise of even higher rank in nobility---such as a rise to Lord or even Viscount---Court Officers are distrusted by the Jod Military Forces. Despite this distrust, Royal Order 2-9-7 ensured Court Officers were a permanent addition within the JMF.
Deep Sea Amphibious Assault Ship

Deep Sea Amphibious Assault Ship

* 2 aft Oerlikon (Modern) 20 mm Cannons

* Multiple rocket launchers & depth charges

* 3 Logistical Amphibious Ships

The Deep Sea Amphibious Assault Ship (Assault Ship) is the Maritime Force's primary means of off-loading troops & supplies for an amphibious assault, as well as doubling as a troopship. The Assault Ship is also heavily used in shore bombardment & supporting ground warfare within range of it's main 16"/50 caliber Mark 7 Gun (equivalent to a single barrel Heavy Turbolaser Turret).

The ship can transport 3 fully loaded Logistical Amphibious Ships, 2 Low Altitude Assault Transport/infantry modified for sea warfare, 3 Fast Attack & Port Patrol Boats, and upwards of 300 His Majesty's Infantry total in barracks (that are either part of the Logistical Amphibious Ships or not). The color scheme is the same as the Waveskimmer Patrol Boat.

Armament included a single barrel 16"/50 caliber Mark 7 Gun (equivalent to a single barrel Heavy Turbolaser Turret) on the bow & designed for shore bombardment, 2 Dual purpose 5"/38 Caliber Guns (equivalent to heavy blaster cannon), 2 bow facing Heavy Single Anti-Materiel/Anti-Personnel .50 Caliber Cannons, 2 aft Oerlikon (Modern) 20 mm Cannons (blaster cannon equivalent), and multiple rocket launchers & depth charges.

Like all other surface ships in the Maritime Force, the Assault Ship had a double hull; the exterior hull was corrosion resistant ferrocarbon coated with impervium, while the interior hull was corrosion resistant ferrocarbon coated with duralloy over it.
CargoCorp Interplanetary Business Group

## Background

One of the largest businesses in the Kingdom of Jod since 1,197 BBY, CargoCorp has its hands in everything from shipwrights to freight transport; CargoCorp Interplanetary Business Group's two best selling starship lines, the *M*-class line & *BFF*-class, has allowed CargoCorp to become one of the most powerful businesses and voices in Jod politics, allowing them immense lobbying power in the Jod Royal Court.

In light of that, CargoCorp's primary shipwrights---CargoCorp Shipyards---is located around the planet of Don. It also just so happens that the Industrial Region (Agama Sector Command), where Don is located, is where 55% of all commercial freight cargo is shipped to and from in the Kingdom of Jod, creating a very business friendly environment for the massive company. Even more-so, what competition CargoCorp has in the Industrial Region has---for the most part---tried to steer clear of the company's aggressive business goals & tactics, least they become the next on a long running list of "shuttered companies" because of CargoCorp's hostile takeover tactics or outright undercut pricing any competitors out of the market.

Because of CargoCorp's tactics, The Twins Region (Python Sector Command) & Five Planets Region (Python Command) have become safe havens for smaller freight transport companies, where the two regions actively promote *"shipping local, promotes locals"*. Both regions account for 20% of commercial freight cargo, while 25% of remaining freight shipping comes out of the Line Region (Royal Sector Command).
Adrias Stark

Adrias Stark

## Personality

### Traits

Intelligent, distant, loyal, a bit cold, follows orders, ambitious, a bit bitter

### Habits

reading about military history, politics, economics, watching holomovies, archery

## Education & Skills

### Highest Education Level

Coruscant University (history), Carida Academy

### Life Experience Skills

Vehicle driving, marksmanship (learned while going hunting with her father), archery

## Character Flaws / Limitations

### Mental Limitation

Being a loner, not working well in a team

### Character Critical Failure

Afraid of medical tests and procedures, fear that others might think that he had risen not because of his skills but because his father is an Admiral

Born on Coruscant in the family of a high ranking Republic officer, Adrias grew up in army camps around the Galaxy as his father was reassigned to different worlds. During the Clone Wars, he and his mother had to return to their family home on Coruscant for their own protection. He spent the rest of his childhood reading history books. His mother constantly following the war trying to find out something about her husband, so Adrias grew up with images of combat. When the New Order was declared his father rose in the ranks up to becoming an Admiral.

When he was old enough, he enrolled in the Coruscant University to study military history and economics. Hoping for a life in academia, but his true calling was in the military. After graduating in the top of his class, he enrolled in the Carida Academy. He was fascinated by the Clone ARC Troopers, so he wanted to become a Shocktrooper or even better to become a Death Trooper.

He aced his studies and training, but was passed over for the coveted specializations. This made him bitter, but he remained loyal to the Empire. That was just another obstacle that needed to be overcome.

## Professional History

Served with several units, transferred several times, saw some combat.

## Traumatic Experiences

The first time he took a life, also the accidental shooting of some civilians.
5A1 Military Communication Authorization Package

## Background

The *5A1 Military Communication Authorization Package* is the standard secure communication used by the Jod Military Forces (JMF). The package provides a digital signature authorization to the larger Z-990 V3 Secured Military Communications & Data Network used by the JMF, enabling all JMF assets to communicate with each other. The 5A1 prevents enemy combatants from listening in on JMF communications; however, the system *doesn't prevent* someone from illegally vectoring (eavesdropping) into communications, especially if those communications are not encrypted.

In addition to digital signature authorization, the 5A1 provides basic network security features to it's communications, requiring anyone listening in and transmitting communications to have not only a PIN Code to access the system (unique to every unique communications device within the JMF), but also the specific telecommunication channel frequency. While these security methods are not encryption in the traditional sense, they do provide security to the overall system and prevent just anyone from listening in on JMF communications without basic authorization.

All branches of the JMF use the package and all vehicles, vessels, and spacecraft must have the 5A1 installed in order to access the larger Secured Military Communications & Data Network. The 5A1 Military Communication Authorization Package is manufactured by Jod Defense Engineering Shipwrights.
Antique & Armor Media Holdings

## Background

*Antique & Armor Media Holdings* (AA Holdings) is a holding company owned by parent company Antique & Custom Arms Company (ACA) as a subsidiary. AA Holdings was formed in 5 BBY to streamline corporate decision making & operational expenses---as well as separating ACA's vehicle manufacturing & restoration services---from it's Education Services & Media Adventures.

Antique & Armor Media Holdings includes the following companies:

* Antique & Armor Quarterly Sales Catalog (formed 14 BBY)
* Antique & Armor Education Services (formed in 10 BBY)
* Antique & Armor Military History Channel (formed in 5 BBY)
Army Mechanic

## Background

Army Mechanics maintained, modified, repaired, and upgraded various mechanical & technological systems on continuous track vehicles, landspeeders, walkers, and wheeled vehicles assigned to the Army Air Corps, King's Army, Kingdom's Navy, and Starfighter Corps. They were organized by Logistics Command (Maintenance & Mechanical) based on the needs of various units throughout the Jod Military Forces.

While technically part of the King's Army, all three branches' mechanics reported to a centralized Logistics Command (Maintenance & Mechanical), while also being trained at roughly 300 standardized Army Mechanics Colleges.

Army Mechanics *should not* be confused with Maintenance Technicians.

## Ranks

A Standard Mechanic or Senior Mechanic was always paired with a Junior Mechanic, while Master Mechanics oversaw entire companies. Typically a Junior Mechanic became a Standard Mechanic after 2 years, then a *senior* after 5 years on the job, and a *master* after 11 years.

Maintenance Technicians shared a similar ranking structure, although there was a key difference between a Master Maintenance Technician and a Master Mechanic in flying & ground vehicles respectfully which, iroincally, always turned into a match on *who* was better than *who* and *who* was all mechanic/technician and *who* was a glorified paper pusher.

Ranks of Army Mechanics included:

### **Master Mechanic**

A *Master* Mechanic is the equivalent of a Sergeant Major in the King's Army. It is the highest rank possible within the non-commissioned officer ranks. Master Mechanics have an additional responsibility over their Maintenance Technician cousins, which is to also act as the quartermaster to the Motorized Company they are assigned to.

It should be noted that Master Mechanics were also rated to inspect & repair all weapon systems on all vehicles assigned to Motorized Armor.

### **Senior Mechanic**

A *Senior* Mechanic is the equivalent of a Sergeant through Staff Sergeant & First Sergeant in the King's Army.

It should be noted that Senior Mechanics were also rated to inspect & repair all weapon systems on all vehicles assigned to Motorized Armor.

### **Standard Mechanic**

A *Standard* Mechanic is the equivalent of a Specialist Class (One, Two, Three, Four, Five) through Lance Corporal & Corporal in the King's Army.

### **Junior Mechanic**

A *Junior* Mechanic is the equivalent of a Private through Private First Class & Specialist in the King's Army.