Tiers

**Tiers in Illuvium** qualify the assets in the ecosystem and should not be confused with their Stage which is a sub-category of a Tier. Every asset has a free tier as well as five paid tiers. Tier 0 is the free tier that has little to no monetary value, whereas Tiers 1 through 5 have a ramping rarity and value. Tier 1 in all cases is the most affordable and will be the most commonly available paid asset. Tier 2 and Tier 3 are more rare, and Tier 5 is so rare that you have to be lucky to get your hands on a single one as it combines skill and a considerable amount of money to be acquired.

The Assets that are divided into these tiers include: Illuvials, Augments, equipment, Lands, Blueprints, Resources and even Runs!

## Arena-focussed assets

### Illuvials

The most iconic assets in Illuvium obviously will be the Illuvials. Illuvials will be used in every upcoming game that Illuvium Labs produces, and will always play a central role in each game. The only way to get Illuvials is through playing a run in the overworld of Illuvium. Here you can encounter and catch Illuvials, harvest resources and mine shards in a way that is similar to buying a pack of cards.

#### T0 Illuvials

Tier 0 Illuvials are always obtainable, have no bonding curve and will therefore not be regulated in any way. This means that their capture chance remains a static percentage, and their encounter rate will also not change. As the player base is not infinitely big and demand therefore isn't either, the value of T0s will drop as more of them are caught. Initially, the T0s might have a certain monetary value, as any collector would need to catch 65 of each Tier 0 line to finish a collection. After that point, however, their value will diminish to a floor value with only certain specific illuvials being an exception. Holographic Illuvials and MAX-stat/MIN-stat illuvials fall into this category.

#### T1-5 Illuvials

The higher tier illuvials are behind a paywall and are significantly stronger than T0 Illuvials. Their strength and rarity increases even further based on their Tier. Tier 1 Illuvials are the most common and weak, while Tier 5 Illuvials are the strongest and most difficult to acquire.

### Augments

To make the game of Illuvium more diverse, Augments are similar to power-up items that you can use during an auto-battle. They can be crafted from resources found in the overworld either as a normal version or even Holographic.

#### T0 Augments

T0 Augments are free to obtain. You will be able to go on a Free run, and find resources there. Once you obtain those, you will be able to craft an augment without it costing Fuel or other paid items.

#### T1-5 Augments

To obtain higher Tier Augments, you will need to do a more expensive run, acquire paid materials and use those to create a higher tiered Augment.

#### Legendary Augments

There are Legendary Augments. Their specific Tiers or use-case is not available yet.

### Equipment

To top off the potential strategies in the Autobattler, Illuvium allows you to dress up your Ranger. The ranger always participates in battle and requires a strong suit and weapon to optimally fight the enemies. Tiers play a huge role in this, as the higher tiers have increased attacking powers, or defensive capabilities as well has bonus Hitpoints.

#### T0 Equipment

Similar to Augments, T0 equipment is free to produce, and can be created by anyone if they put some effort into gathering free resources.

## Lands

The lands of Illuvium are linked to Illuvium: Zero.