Parame

Located on the western half of Cyrant, the Parame Empire is one of the largest nations on Rhoas. It is made up of six provinces, the capital, and its surrounding territories. It extends from the he Serpentine Sea to the its eastern border at the Peacelands. The capital city is Heartholm, located in the Parame Heartlands.

History: The Parame Heartlands have always fair weather conditions and fertile soil. Its lands were envied by its neighbors due to the amount of crops it produced and the grazing herds it sustained. The Parame family played its neighbors against each other, slowing annexing land from them with each encounter that it acted as mediator. When Giants invaded from the north and again when Orcs invaded from the east a decade later, the Parame family and its vassals provided a large contribution to the defenders. Both of these wars devastated the neighboring kingdoms, forcing many of the local manors to make new alliances to surviving Kingdoms. One by one, these smaller kingdoms were annexed into Parame Empire, fully unified in 3,901. In the early 4,000s, a rebellion of the southern dukedoms led to a civil war. After the heads of the rebels rolled, the new Impalador of Parame reorganized the peerage to reward those loyal to him, as well as provide a forum for the noble houses to influence policy in order to avoid a second attempt at succession. During the rebuilding process, the empire switched from its previous currency to cut currency to help bring in foreign trader.

Government: The Empire is ruled by the Impalador, which is the head of house Parame. The current Impalador is the young and blind and many rumors suggest that his wife, the Imapalador Consort, is the power behind the throne. While the Impalador is able to declare war, negotiate treaties, call for sessions of the Peerage Assembly, and veto their legislation, it is the Peerage Assembly that is able to pass, change, or dismiss laws, taxes, trade tariffs, and legislation through a simple majority vote. Each member of the Peerage Assembly is a representative from the noble houses appointed by to oversee the dukedoms or territories that are baronies. While the dukes can vote in full, the barons can only vote in ties. Currently, the members include six dukes and three barons. They are able to send a proxy to vote for them, unless it is an emergency session called by the Impalador. Under the house of peers, each duke is responsible for their dukedoms, which are split into baronies. The territories answer directly to the Peerage Assembly's rule, but are overseen by a baron. While dukes can appointment their own retainers are barons to manage their own domains, the Impalador appoints the barons of the territories. The dukes are also appointment by the Impalador, but their heirs can inherit the title. Those that marry into the house cannot inherit the title unless affirmed by the Impalador.

Parame uses the Codex of Laws to manage the actions of commoners. Nobility is also governed by these laws, but are able request a magistrate to hold court against any charge or offense against them.

Magic: Most commoners in rural areas view arcane magic as taboo, but are more accepting of divine or primal magic that heal or have beneficial properties. The aristocrats view most magic as cheap parlor tricks and entertainment, but those that served in the Parame Civil War employ often mage advisors or hire warbanded mages. Most non-aristocratic that can afford it, often send their gifted young ones to local orders or arcane schools to develop their abilities, while the wealthy will often hire private tutors. Druids rarely take apprentices from noble families, preferring their apprentices to come to them by fate. Wild witches operate in the fringes, often trade their services to local communities, but often suffer poor reputations from those that don’t understand their ways.

Dukedoms:

Hydrell- North East

Pagus- East

Macorn- South

Griggen- South West

Basilk- West

Kimaris-North West

Territories/ Baronies

Far North- Trize

East- Ivern

Southern Isles- Wern

Timeline