Night 1

**Night 1** • Night 2 • Night 3 • Night 4 • Night 5 • Night 6 • Custom Night • Endless Mode

* Jolly
* Jolly 2
* Jolly 3
* Jollibee’s
* Jollibee’s: Phase 2
Night 1 is the first playable night of Jolly. This night simply serves as a introduction night to help the player get used to the mechanics. Only Tweetie, George, and the Antonette will be active.

## Phone Call

Um, hello, hello? uh, hey there! Did you recieve the memo? Incase you didn't, we just got the new animatronics the CEO sent us yesterday. Uhh, these animatronics are manufactured by one of the finest robotic companies out there. They walk around at day... speaking of, look at what we found lying around in the back... Cameras! They're pretty damn old though so the colors that you see in the camera would be dull. Uhh, also... these animatronics aren't allowed to be turned off. The engineers that we met yesterday said that turning the robots off would make the metal rusty, causing them to collapse. Uhh. Yeah, you have to keep track of them wherever they go. You can close the door shut if you see them coming through your office, uhh these doors are special and do require alot of power. I think it's because the door is powered by some kind of piston system, and it keeps pushing itself down to keep the animatronics from pulling the door. Uhh, not to worry though! You can recharge it by opening the *charging panel*. The charging panel can be found at the right side of the room. Use this to take the power from our generator and transfer it to the building power, which is used by our doors and cameras. The charging panel also allows you to seal the vents on Party Room 1 and Party Room 2. Incase one of the animatronics there decides to climb through the vents. Now, the rest of the animatronics may use the elevator to go down. You can control where the elevator is by the camera. Just switch over to Cam 14 and you can control the elevator there. Now... we also recieved an unused animatronic that came along with the other ones. Now, that animatronic ignores the doors. It can climb through walls and ceilings... To stop him from getting away, go over camera 11 and click on a wire when it goes red. The red color means the wire's being broken. Clicking on a wire fixes it remotely through the cameras. Uhh , I think that's it! You should be safe. Check the cameras, check the light infront of you, and you should be okay. Alright. Have a good night and I'll talk to you tomorrow. \*Call ends\*

## Strategies

This night is the easiest night in the game, as it mainly serves as a introductory night to help the player with the mechanics. The only real threat here is mainly the power, as if a player gets too careless with wasting power, they could easily get jumpscared very quickly.

Night 1 is the first playable night of Jolly 2. Like the previous games’ night, this night is simply a introductory night to help the player get used to the mechanics. Classic George, Bonnie, and Chica will be active.

## Phone Call

Hey-hey, you're the new guy right? Heh, it's really cool that you just wanted to do this out of nowhere. Alright, so you do know what you're guarding, right? Yeah. walking animatronics. Uhh, you are aware about the "bug in their system" that they see you as a bare endoskeleton, right? Uhh, now because there's a rule in their system that endoskeletons around the place can ruin customer satisfacton, they'll try to uhh, stuff you inside an empty suit. But don't worry, the place is really small and they should really be easy to track. Uhh, you may notice those two dark halls and those two bright buttons. Yeah, when you see one of the animatronics is trying to get in your office, press the orange button of the door they're trying to get in as fast as possible. This will trigger an electric shock that will fry their circuits, causing them to do a system restart or something. I-If you're worried that they'll just be more eager to get inside your office then... don't press the button! They'll just get inside and kill you anyways. See? it's better than dying. Uhh, also these electric shocks take a really long time to cooldown for some reason. So in the events that you see them roaming around in your camera, you can just zap them right there! Uhh, but the shocks that you make in the camera aren't that strong as they are in your doors. These shocks will just make the animatronic stop for about a while, but they will become active eventually. Uhh, if you flick at the bottom of your screen, you'll see some pipes. Uhh, these pipes will frequently leak and you can't trigger a shock in the cameras. It's a safety procedure that the security system does. I think it's because it may trigger a chain reaction and will cause the shock to reach you. Huh, now to think of it it's not that bad at all. Click on a leaking pipe to fix it by the way. Uhh, I think you got this under control. Just remember to watch the cameras from time to time, and you should be safe. Alright, talk to you later, man!"

## Strategies

As soon as the phone call ends, check the Cargo Area 1 and Cargo Area 2 to see where the animatronics are. If some are gone, go to the camera where they would go next and shock them. This should slow them down for a reasonable amount of time. It also gives you a idea on where they are. This night shouldn’t be too hard.

* Chapter 1
* Chapter 2

Night 1 is the first playable night of Jolly 3: Chapter 1. Withered Maxie and Withered Tweetie will be active. This night can be dangerous for players who have not gotten used to the mechanics of the game, as the animatronics have a chance of attacking 1-3 times this night.

## Phone Call

Hello? Can you hear me?
Alright, so you should be facing the main security office. Heh, doesn't look like a security office huh? It's more of a control room if you ask me. Okay, you know what to do. Get in, get some artifacts, get out. Pretty simple, right? Well, not if you don't know what you're doing. Alright, so let me explain the machines and the gizmos.
The lever infront of you makes the pipe above you excrete gas that fry animatronic circuits. Oh yeah, did I mention there are active animatronics in there? Well... now you know. This lever only excretes gas if there's enough supply for them If you ran out of gas, open up the camera and click the little wrench icon at the top-right corner. This, is the maintenance screen. There is a bunch of things you need to keep track of. One of which is the gas supply. Once the gas supply empty, you can refill it clicking and holding the "refill button". When you excrete gas, you will lose oxygen and your body will try to intake much faster temporarily. This will cause the oxygen supply to go down for a bit, but it will automatically refill itself. BUT, these supplies may go broken, and you need to fix them. To fix the Gas system, click "Repair" to automatically repair it. Now, you may notice these spinning "fans" in the screen. Each room in this building has fans. These fans may break from time to time, and you'll need to fix them. To fix a fan, click on the room with the broken fan in it, and click on the button "Repair fan". Now, the problem is... you don't know what fan is broken. The facility used to have this feature where you know what fan is broken, but machines ages, sadly. That means you have to go to every camera until you're on the room with the broken fan. If you don't repair them, your vision may go slowly dark, because these fans excrete oxygen from outside. But don't worry. Your vision won't go completely dark... If\_ you fix the broken fan immediately. Alright, I think that's it for tonight actually. Call me when you reach 6 AM.

## Strategies

This night can be stressful for players who have not gotten used to the mechanics of the game, as Withered Tweetie and Withered Maxie are considerably active. A strategy you can do is mainly watch the front hall, but keep tabs on all the other cameras to see which fan is lowest. This strategy will help for later nights.

Night 1 is the first playable night of Jolly 3: Chapter 2. On this night just the two main animatronics in the office gameplay, Withered Jolly and Withered George are active. In the house gameplay, all of the Rusty animatronics are active.

## Dialogue

### Introduction

I am not fully satisfied with your findings, investigator. I will not let your inability to fulfill your job jeopardize my case. My valuable time and resources will not be wasted on your bonding time with your best friend. If you continue to waste our resources on finding invaluable items, then I'm afraid we have to terminate you. You have been assigned with a new task because you did horrible with your last one. And that is to gather data from the servers of the facility. There's no way you can fail on this one. Find out what you can. I'm counting on you. Okay, we're here. Welcome to the Jolly Entertainment Underground Facility. I'm not sure why they even bothered making an underground facility. they must be hiding something. God, the signal there is awful. Hmm, let's see here. Oh, I'm getting a reading from a possible animatronic in there. Here, I'll put it on your map. You can use your phone's night vision and your camera's flash to look around the place. Computer: Invalid keycard, Please return to your quarters, intern. Wait, intern?

### Phone Call

* Cough\* Hello there, astronaut, war hero or Olympian! My name is Kevin. Kevin Johnson, CEO of Jolly Entertainment. And welcome to the Jolly Entertainment Underground Facility! Housing one of the most advanced electronic robots ever constructed by man this place attracts criminals like some kind of gold bank. That's why we need guards. But not just any guards, This place needs one of the best security guards out there. And you're here to prove yourself! As part of the requirements to be an official night guard in this facility, we need you to guard this place for atleast five nights. But it won't be easy. We've placed two deadly robots in this facility to prepare you for the real thing. And your job is to survive! I bet you heard that one before. The cost if you fail to get these robots off of you, is death. Now don't worry, if you pass this test, you get to be a real security guard! With a big fat juicy pay check every month. Imagine that? Now, you might be asking yourself, "How in the heck would I defend myself from these robots?". Well, let me teach you how. Every Facility has a signal jammer in it in case these robots go haywire. If you look behind you you'll find a control panel with a bunch of tabs in it. But the one you want to focus on is the jammer. Use this if one or both of the robots get in your doors. That's the only way to deactivate them. But remember, when used wrongly and no animatronics are on the doors, the jammer will reboot for a long time, disabling you from using it. To know where they are, you can use the radar found on the same panel. The radar reboots for quite a while. So use the camera instead when the coast is clear. Okay, let's see.. Oh, and another thing if look over the control panel there's a maintenance tab. Use this if the camera, vents or the air conditioning systems go offline for some reason. Is there anything more.. Okay, I think that's everything. Check the camera's, use the jammer if anyone's at your doors, piece of cake, right? Don't answer that, this is just a pre recorded message.

### Computer

Okay, I just started working here. And I'm already seeing things that other people aren't seeing. One time I was just looking through the cameras and each time I see an animatronic... Something just appears in front of me. Looking back or looking at a camera that didn't have anything in it seem to make it go away, for a little while at least. Uh, why am I even doing this?

## Strategies

This night can be a bit tricky as you get attacked about two times this night, and Jolly moves relatively fast on this night. However, Jolly is not active enough that he has to be your top priority, just make sure to keep a eye on him. For house gameplay, you jus have to stay calm and keep your ears tuned to hear the correct sounds.

Night 1 is the first playable night of Jollibee's. This night simply serves as a introduction night to help the player get used to the mechanics. Only Twirlie, Yum, and the Hetty will be active.

## Phone Call

Hello, hello? Hey, you're the new guy right? That's great. Not that many have approached us for this job. It's just, so boring you know? I mean, you're stuck in an office for six hours, watching for something to happen. It's insane that you even get money for that. Anyways, did you know that there's something special about the animatronics here? Uh, they're the first ever animatronics built with free roam features, that don't fail every ten seconds. The future is now, eh? They're also the first built with advanced AI. In fact, they're so advanced you might think a soul is inside controlling everything! Uh, now concerning the animatronics, ..Um, our recent guard reported that the animatronics, yeah, they've been moving during the night for some reason. They said that the closet they got to him was the hall in front of him. Heck, they even tried to climb in the vents. Then after that they just.. stare. After hearing that, we've started taking some measures. Our engineers put blocking systems on the vents. Which is pretty easy to access through the camera. But don't shut too many vents though. Um, We've noticed that the blocking system seems to block the incoming air as well. Your vision's going to become all dark and blurry, trust me it's not gonna be good for you. Yeah, the building isn't that well ventilated as you can uh, probably tell. Now, incase that the animatronics ever get in your door, You can turn off the lights in your office, as long as you're not too late. They'll think that there's no person inside and.. I-I think you get the point. If you look over to your left you'll see a vent that lets air into your office. We've tested the animatronics on certain light conditions and it seems that they, um reboot their system and go back to their respective places once you shine a really bright light into their eyes. Uhh, except for that other one. So In case there's an animatronic in your left vent, you can just shine your light on it. And it'll go away momentarily. Now, if you look into your right however, you'll see a big window. That window leads to our parts and service room. She's supposed to be together with Twirlie, the girl on Cam 9. But she isn't acting right recently. Sometimes she's singing and sometimes she's just... not responding. So our solution is to put her near the window so you can calm her down using the flashlight. It's really hard to catch her once she gets away. She crawls in one of the three vents near her. And blocking her gets really painful. Literally. Now remember, seal a vent if absolutely necessary. You don't want to pass out, don't you? -Oh, I almost forgot. We blew a fuse this morning in Yum's party room. Can you check that out before you go? I'm sure the animatronics won't cause you any danger at that time. Alright. Good night.Night 1 is the first night in Jollibee’s: Phase 2. This night is probably the easiest night in the entire saga as only Popo is active. This is the only night in the series in which one animatronic.

## Phone Call

Uh, hello? How's it going? I'm sorry you had to fill in for my night shifts. You probably heard about the new shipments that just came in today. Uh, they came from the Jollibee's restauraunt, right across the street. It's a shame they had to close down. I heard that something was staying up at the place and they had to shut it down because of health code violations... Animatronics had to be shipped for the investigations. Now this, is where we come in. (Fade to Warehouse Management Interface) Don't worry, don't worry! I'll guide you along the way. As long as you don't damage the shipments, nobody will get in trouble. Eh, this is the Warehouse Management Interface. This is basically the control panel for the entire facility! Uh, in this screen you can buy upgrades or, work extra jobs to increase the warehouse's stack. But you don't have to worry about that for now. Uh, once you're ready, click on the button.
Michael: (once you start shift) Okay, first things first. Your job as a night shift guard is to make sure the shipments go to their proper currents. You can do this by heading over to the left side of the screen, and opening the workstation panel.

(once you open the panel) The left side of the screen is the conveyor belt module. When you turn it on, it's going to bring in boxes that you need to put to their proper tracks. Chose which track the boxes will lead to by clicking and dragging the nodes to their tracks.

(when you have moved some boxes) Great! You're getting the hang of it. Uh, you can turn of for now. But remember to turn on after I've oriented you. Uh, on the right side of the screen is where you'll see the security module. This is where you'll be able to, well, monitor what's going on in the facility. Uh, you can use the motion detectors and the cameras to see what's going on. But I'd stick to the motion detector if I were you. Cameras do have a lot of blind spots around the facility. Especially around the conveyor belts... And if any of the systems go offline for any reason, you can use the maintenance panel at the far right side of the office. Uh, okay. I'll, I'll leave everything to you now. Just don't mess anything up so no one gets fired. Alright. Alright! Good luck.

Phone: You have: one new voicemail. To listen to your messages, press one.

Jollibee's Manager: Hello, and thank you for accepting our shipments in line with the inspection that will occur in our establishments. This voice memo is offered to you as a reminder to guard our animatronic robots. While they're waiting to be shipped. The animatronics cannot be turned off for diagnostic reasons. As such, they are programmed to find the nearest room occupied by people for maximum entertainment value. To make sure they don't run into your office and cause trouble, you can use the company-issued audio lure mechanism. Which you can find installed into your system's workstation panel, under the security tab. If you find a figure of precaution, you can control the animatronics momentarily. By clicking the hack button, to view the hacking module. Please keep in mind, the effects of the hacking mechanism are expected to wear off momentarily, as the robot's firewall feature will block you from taking control temporarily. If the animatronics are somehow able to find their way in front of you, you can shine your light into their faces, causing them to do a system restart. If that doesn't work, please make use of any office instructions, like hiding under your desk until they go away. Do not tamper with the animatronic robots, as we will not hesitate on suing your establishment for any damages found in the units. Thank you for your co-operation.

## Strategies

Get yourself accompanied with the mechanics, and play around for a bit before fixing the boxes. If Popo appears, remember to shine the light on his face until it runs out. Don’t worry about hiding under the desk.