recursal/Fanatic-Fandom huggingface dataset:
Rapport

* Normal

Be careful, and most of all, maintain trust.

## GUID

Item: b3207b2b1e4a4f79b96247ffef769918
Effect: e85fa56902ea4fcbaaa1efb08464fe3c

****Rapport**** is an Item in *UnderMine*.
This item is not listed in the Journal.

Granted after you pay the tribute to the Tribute Fountain.

This item is only used for gaining access to the Pilfer Queen in Bog Puzzle Room 5. **It is not required for entry to the bog.** This means that if you purchase it and lose it before you are able to access the bog, you can still enter the bog. The only entrance requirement for entering the bog on Caverns 4 is that the amount is paid, not that the item is still with the player.

This status will be lost if a Pilfer is hit off the screen by the player. (Greedy Pilfers and Hoarding Pilfers can be hit as long as their health is not drained completely)

Due to how difficult and expensive it can be to obtain and keep ( 100,000 needed to donate to the Tribute Fountain), it is recommended that when attempting to get access to and through the bog with it, you should:

* Avoid using Unstable Concoction as gold that explodes can hit a pilfer and count as a player doing that.
* Not mine gold in a room until all enemies are cleared to avoid hitting pilfers while in combat.
* Not bring relics that do splash damage (Ex. Fan of Knives).
* Have the Pilfer Ring and/or LV3 Canary to get gold quickly while minimizing pilfer spawns.
* Be somewhat confident that you'll get through the bog first try.

It is also worth considering that since entering the bog unlocks the bog enemies and boss in Othermine, you may want to ensure you have completed the Othermine challenges (getting the two familiars from streaking, the Naked and Afraid achievement, and finished the Siegfried's Aegis run.)

## Usage

If you have gotten the Plundered Crown from the Plunder King, then you will be granted entry to the throne room after finding the gate.

If you lose Rapport and find another Tribute Fountain, you will **not** receive another rapport for donating any amount of money.
Meal Ticket

* Normal

Illegible due to indiscernible scribbles, but has a crude drawing of a sandwich.

## GUID

Item: 074da99ced7f4993b38cb90df3a27d84
Effect: 399970a794994a668f8fb342af95425d

****Meal Ticket**** is a relic item in *UnderMine*.

* Whenever you enter a shop, one Food item will spawn on the ground. It will be available for free next to a sign.

## Gallery

* Goldmine 2, Shop Keeper's Meal Ticket

## Notes

This includes all Shops. The normal pilfer shop, secret shops (from Crawlspaces or Shop in a Bottle) and Black Rabbit's shop will all have free food. Black Rabbit's minigame rooms do not count as shops and will not have free food.

The Food spawns immediately, even if you have already been in the shop.

However, if you lose your meal ticket, the effect will not happen in new Shops. Shops you have already encountered will still have the Food.
Nemesis (enemy)

In Delvemore it is not uncommon for lords and ladies to hire blackguard to assassinate their enemies. In some cases these rogues cross paths and meet one another on assignment. They are bound to fight to the death or risk having a contract put on their own heads. One blackguard in particular has reached mythological status, having killed dozens of his brethren. No one knows his name. He is simply referred to as the Nemesis.

## GUID

493459e1083a445880d6cfc37895ebf4

Nemesis is a new enemy that can only be found with the Hex of the same name active. It can be found in one room on every floor of both Undermine and Othermine.

Nemesis starts off being very easy to deal with, with a very similar movement to Blackguards. However there is a twist. Nemesis will start by gaining a new abilities every two floors. Nemesis has 12 abilities, and since there are not 24 floors but rather 20 In Undermine, Nemesis will start to gain an ability every floor after Halls 4. Since there is only 12 floors in Othermine Nemesis will gain fewer abilities by the end of the run.

Starts with 100HP.
Level is checked via the variable nemesis\_count, which is equal to the current floor number, starting with floor 0 for the first floor.
For each level of nemesis\_count, Nemesis's health is increased by 100 and damage by 3.

Special Abilities:

* GM3/OM 3: Life Leech - Absorbs all damage done to player [7ee8063cf650a2b408f54dc0adadb3d8]
* D1/OM 5: Removes 5% of players total gold on hit [401eb3df3e7e0f945b9ec99807cfb9dd]
* D3/OM 7: 80% chance to jump and throw a knife at the player after running away
* H1/OM 9: Curses player with Frailty on hit [5ecf3e22947d71a4ba7c3e66b6ccb292]
* H3/OM 11: Knives now bounce on walls
* C1: Starts leaving a fire trail (ground flames) and is immune to fire hazards, ground fire & molten gold [d7fb4389993e10243a5d1273f874a986]
* C3: Nemesis move speed is increased by 4 and attack is increased by 50% (based on the line SetVisualValue attack\_speed 1.5)
* GC1: Drops a bomb when teleporting away
* GC2: Now throws three knives
* GC3: Removes a random relic on hit [94e026e8d8fe83b438babd31cb0f5fe7]
* GC4: Turns invisible

## Gallery

* Nemesis idle animation in game
* Nemesis attack animation in game
* Nemesis move animation in game
* Nemesis death animation in game
Murderous Queen

* Normal
* Skin

## Info

A viciously defensive companion that isn't afraid to sting

The corruption of the bog turned bee against bee in a devastating civil war. The queen now sits upon a lonely throne.

## Abilities

* 1
* 2
* 3

Poison Sting

The queen will occasionally sting enemies

Drop of Honey

The Queen will sometimes create a Drop of Honey, a powerful healing blessing

Enriched Venom

Drop of Honey increases poison damage inflicted by the peasant or queen

## GUID

f4e7373071864d66bed40c13eccc747e

**Murderous Queen** is the trusty Familiar of the Peasant, which fights enemies with poison stingers.

On familiar level 2, being accompanied by the Murderous Queen gives you a 5% chance to find Drops of Honey, which is a blessing that heals the player the amount of HP equal to the amount of blessing held upon pickup. Level 3 increases the poison damage for each Drop of Honey collected.

Murderous Queen gains experience from each enemy hit.

It can only be unlocked by defeating Plunder King in Undermine.

## Familiar Style

*Main article:* Familiar Style

The Familiar style for Murderous Queen is called Hand of the Queen and it can only be unlocked on a WHIP that assigns Murderous Queen.

The Requirements for getting the Familiar Style is

1. Greater than 100 000 points
2. Make it to the Endroom

## Positive Interactions

* Cosmic Egg gives additional xp for each enemy hit and floor change.
* Biscuits give additional xp for each enemy hit and floor change.
* Toxin gives additional poison damage (Level 3)
* Blighted Barb gives additional poison damage (Level 3)
* Crippling Poison gives additinal poison damage (Level 3)
* If the player has a level 3Sylph they can gain double Drop of Honey
Fly

The common fly is far less dangerous than its cousin the spate fly. Flies have no defense mechanisms and mostly just fly in regular patterns. They also have incredibly short life spans. It doesn't pay to be a fly.

## GUID

45be62b765184ba593256136f2e4ad0f

 The **Fly** is an enemy in *UnderMine*. It is only found in the tutorial as targets for players to practice their throw attacks. It is unable to damage players.

## See also

* Spate Fly
* Treble Fly
* Winged Scale
* Bass Fly
Mune

* Normal

A long blade of legend, wielded by the sister. What it lacked in power, it made up for in reach.

## GUID

Item: 78d8214111974925b1e2039f20b728cf
Effect: 3e07f594a331417b88fcbbe5637bcdcf

****Mune**** is a relic item in *UnderMine*.

When acquired, Mune will reduce the peasant's swing damage by 50% and add it to throw damage.

It is unlocked by leaving Masa on the Relic Altar and picking it up again as Mune on a subsequent run.

It can be combined with Masa to obtain Masamune.
Fake Gargoyle Statue

## GUID

Unknown ID

****Fake Gargoyle Statue**** is an object in *UnderMine*.

This is a Statue that is generates in Rooms in the Halls of Din

It is differentiated from the Gargoyle Statue by its grey eyes indicating that it will not turn to a Gargoyle when the player gets close to it.

This statue has a loot drop chance of 10% when bombed (similar to Statues). The loot will come from the Item Loot table.
Oiled Glomp

Glomps were originally thought to be just water creatures, until an oil spill in the Delvemore mines revealed that these creatures quickly absorb elements in their environment. After this discovery, oil safety was taken more seriously, but only marginally.

## GUID

b38cb771af4747a6a1a17b413df4b9c6

The **Oiled Glomp** is an enemy in *UnderMine*. It can change into a Glomp after landing into water or into a Fiery Glomp after getting hit with fire damage. It creates small oil slicks wherever it lands and a bigger pool of oil on attack. It jumps lightly in the room, but when close to the player, it jumps high and damages the player upon landing.

Glomps can turn into Oiled Glomps when they land on oil.

As it can jump over high blocks when attacking it is one of the few enemies that can attack through blocks.

## See also

* Glomp
* Uberglomp
* Oiled Uberglomp
* Fiery Glomp
* Fiery Uberglomp
Gargoyle

Gargoyles are patient creatures. They spend weeks at a time as stone statues, watching, and waiting for their prey. While in this state they quickly recover from wounds and are impervious to most types of attacks.

## GUID

24d5b12260d74865a2da41f16dbe0dac

**Gargoyle** is an enemy in *UnderMine*. Gargoyles are first encountered during the Dungeon Gargoyles fight event while trying to get the Master's Key.

## Notes

* Bombardment attack will only be used if the player stays in front of the creature, due to its ability to only shoot horizontally and vertically. Can be easily avoided by jumping aside. However, try to avoid the attack while carrying the Galoshes.
* Gargoyles will transform back into stone statues and regenerate health if they are not killed quickly enough. Bombs are still able to damage them while transformed. Even if the bomb does not kill them, they still take the damage. Any normal attacks will not damage them.
* The Gargoyles' attack will set oil on fire and also set you on fire when hit. Galoshes are a dangerous Relic to carry when fighting these.
* You can tell if it is a normal statue or a monster by looking at the eyes. The monster one will look the same as the statue, but it will have white eyes. Normal statues have grey eyes.
* Gargoyles will stay in their statue form and will not start attacking until you get close to them.
* Gargoyles cannot be set on fire, and will not take damage from Large Ember and Immolation Potion. They can still take fire type damage, for example, Firebird's attacks.
* Having Firebird or Gordon's Tunic reduce the damage taken from their attack.
Mediocre Ring

* Normal

This ring could never decide what it wanted to be, so now it's just okay at a couple of things.

## GUID

Item: 651c313904884b19afcd5a1da136c01c
Effect: 49e3d5e06fbb452a99f239d9cfbfb017

****Mediocre Ring**** is a relic item in *UnderMine*.

* Increases base health by 10%, base swing damage by 5%, and base throw damage by 5%.
Queen's Crown

* Normal

The land that is now Delvemore was once ruled by giants. The old giant king's crown was forged into two complimentary crowns for the King and Queen.

## GUID

Item: e21cf8a29a6b4277b40ba59cb04c299b
Effect: 0d5fcfc5097e451bb557c422c428b68e

****Queen's Crown**** is a relic item in *UnderMine*.

It increases base throw damage by 10%, swing range by 0.4, and base attack speed by 20%.

It can be combined with King's Crown to obtain Emperor's Crown.
Nikko

* Normal
* Skin

## Info

A hard punching apeian

Was once a pet to Baba. Nikko escaped, and it is rumored he has been plotting his revenge ever since.

## Abilities

* 1
* 2
* 3

Pugilist

Nikko attacks enemies in melee

Detect Weakness

Increases the chance to critical strike for Nikko and peasant

Titanic Blow

Critical strikes from Nikko deal damage to all nearby enemies

## GUID

e6bc0264d4e14cdc866c93bfe318195e

**Nikko** is a familiar of the peasant that fights enemies.

Nikko deals 50% of the peasant's swing damage.

He gains XP from damaging enemies, which he  targets after they are hit by the peasant's swing.

At level 2, he improves the peasant's critical strike chance by 10%. Nikko has a 'secret' ability that lets him kill any non-boss enemy in one hit with a 1 in 100 chance of occurring on every hit from Nikko once he reaches level 3.

## Damage Interactions

Nikko gains damage from all ways to gain swing damage, which are:

Relics
* Key Blade
* Doom Blade
* Masa
* Suneater
* Obsidian Knife
* Shield of Quills
* Demon Ring
* Mediocre Ring
* Berserker's Pendant
* Knight's Pendant
* Iron Branch
* King's Crown
* Paladin Shield

Blessings
* Strength

Potions
* Strength Serum
* Berserker's Brew

Nikko loses damage from
* Lethargy
* Weakness
* Mune
* Tsar Bomba

## Familiar Style

*Main article:* Familiar Style

The Familiar style for Nikko is called Great Demon Monkey and it can only be unlocked on a WHIP that assigns Nikko.

The Requirements for getting the Familiar Style is

1. Greater than 100 000 points
2. Make it to the Endroom

## Positive Interactions

* Cosmic Egg gives additional xp for each enemy hit and floor change.
* Biscuits give additional xp for each enemy hit and floor change.

## Trivia

* This familiar may be a reference to the character Nikko, a flying monkey from the 1939 movie The Wizard of Oz.
Seed Selector

The **Seed Selector** is only accessible in the hub, and can be open by going to the pause menu and clicking on the seed option.

The options available in this ui are "Ok", "Reroll", and "Cancel".

* Choosing Cancel will simply close the selector.
* Choosing Reroll will create a new random 1-8 digit number
* Choosing Ok will reload the hub with the new seed (***Warning: Any relics, potions, blessings, or items you have will be removed! This includes items that were recently unlocked with Thorium.***)

## History

This feature was shown off in a developer stream before the release of the 1.1 update. It was shown to have only 6 digits at the time.
Goblin Engineer

Goblins are devilishly clever creatures. They're capable of engineering complex machines, but they tend to use their power for entertainment more than anything. Chaotic neutral to the core. They also have poor eyesight and are easily startled. Approach with caution.

## GUID

babf1cb10ee74da59c1da51a30bd3891

**Goblin Engineer** is an enemy in *UnderMine*.

The **Goblin Engineer** will periodically place mines until they are killed.

Sometimes approaching them will cause them to get scared, spewing three mines around where they are.

The **Goblin Engineer** will not activate mines when stepping near them, unlike most other enemies.

## See also

* Goblin Scavenger
* Noxious Goblin
Miniaturizer

* Normal

Several years ago there was a craze in the wizarding community to make tiny versions of everything. It has since gone out of style.

## GUID

Item: f7eca5455bdf49fe9d2dafd4ec32d1e7
Effect: 6d14a3252381487eb667daea5aea99e7

****Miniaturizer**** is a relic item in *UnderMine*. It costs **2** Major Curses at Sho'guul's lair.

It adds a Mini Chest in any kind of large chest. It does not overwrite the original chance to obtain a small chest from a big chest. Therefore, it is possible for two small chests to drop from the same big chest.

## Interactions

### Positive

* Spirit: Spirit's level 2 ability works with small chests. Miniaturizer essentially doubles the amount of potions received from chests with Spirit.
* Leftovers: Adds more food due to additional chests.
* Spare Ordnance: Adds more bombs due to additional chests.

### Negative

* Metamfiezomaiophobia: Small chests have a high chance of being Minics.
Rockpile Mimic

## GUID

Item: 95b2cfbce05f4e759a0180f571262c96
Effect: 8d0c799e15534447b97f8cbccf14a2ae

The **Rockpile Mimic** is a miniboss in *UnderMine* on Floor 3 of the Goldmine.

When entering the room, the Rockpile Mimic will be motionless in the middle of the room, disguised as a gold-embedded rock. The fight will begin after the player comes close enough to wake it up. You can use this moment to place a bomb next to it.

Defeating the Rockpile Mimic is necessary in order to unlock Dodson. Once defeated it will never reappear.

There is another secret boss battle that involves a **Rockpile Mimic** see the Secret Storeroom

The **Rockpile Mimic** can be skipped by finding a secret room adjacent to the Goldmine Exit.

## Attack pattern

**Attack 1** – 3 massive slams into the ground, which will send a rock trail to the player. Simply jump over the trail when you can. Slams and rock trails both do damage.

**Attack 2** – Rockpile Mimic rolls around the room, bouncing from the walls, and making rocks fall down from the ceiling. These rocks will cast a shadow under them before they fall. These rocks can be destroyed by you or the Rockpile Mimic. The rocks can hurt the Rockpile Mimic as well if they land on it.

**Attack 3** – Only happens when the player is near the boss. Rockpile Mimic slams into the ground, launching the player in the air.

## Gallery

* The attack animation.
* Rockpile Mimic's animation.
Sacrifice Room

**Sacrifice Room** is a room with a lever and usually 4 pillars around the payout. Pulling on the lever produces a payout at the cost of health; the lever costs 15 HP to pull at first and requires an additional 5 HP each subsequent time it is pulled.

Can sometimes be found in Secret rooms.

## Possible payouts

The payout can be any one thing from the following list:

* Hoarding Pilfer
* Pilfer
* Rat
* Ticker
* Key
* Key Ring
* Bomb
* Bag O' Bombs
* Talisman
* Potions
* Food Any raw meat.
* Gold Most likely a low value nugget, but can also be of high value.
* Skeleton's head. May itself drop gold when smashed.
* Blessings
* Chests
* Schematics

## Gallery

* Receiving the Loyalty blessing from sacrificing health.

## Notes

* There is a chance the lever will break when pulled.
* The HP cost is not affected by the Curses Tariffs, Brittleness, or Vulnerable.
* The spawned Chests can be Mimics and Minics, and are affected by Metamfiezomaiophobia.
* Freeloader Draught doesn't work on this lever.
Mirror Shield

* Normal

Impervious to the passage of time, this ancient aegis has survived the rise and fall of countless kingdoms.

## GUID

Item: db4baf760be740b99ff679a838ee3ee4
Effect: b63fbdf8d12b4c99bdb3753cf011be10

****Mirror Shield**** is a relic item in *UnderMine*.
It is obtained by combining the Floating Skull and Grimhilde's Mirror relics. While holding it, most projectiles that hit the peasant are automatically reflected.

## Trivia

It is a reference to the Mirror Shield from The Legend of Zelda: Link’s Awakening.
Nitroglycerin

* Normal

Ultra miniaturization and rapid enlargement are two critical fields of study in alchemy. They are both taught at the Arcane Sanctum.

## GUID

Item: 87304ff317824d638d8c2a591b5ce37b
Potion: cccd866f2bcb482191c10dfb553864f8
Effect: b4fdd35744b343b5a625594d25969da7

****Nitroglycerin**** is a potion item in *UnderMine*.
When consumed it causes ignited standard bombs to drop from the player. These bombs can damage the player and will destroy blue blocks if Echo Blast has been purchased.

## Interactions

### Positive

* Blood Pact: Does not trigger the curse for bombs dropped.
* Blast Suit will protect from these explosions.
Sagitta

* Item
* Buff

* Normal

A drawn arrow holds the energy to destroy its target. Guide it.

## GUID

Item: 993daf5814304f9da36d0080fe4b9cbc
Effect: abc8856bc0b64c61973c0f4eb18160e4

****Sagitta**** is a relic item in *UnderMine*.

**Sagitta** will start a timer whenever the peasant strikes the enemy with a critical hit. The timer lasts for 8 seconds and will reset if another critical hit is landed. Any enemy slain during Sagitta's uptime will explode into arrows. It does not matter if the killing blow was a critical strike or not.

## Interactions

### Positive

* The following increase critical strike chance, which in turn allows Sagitta to trigger more often:
	+ Canis Major
	+ Shadow's Fang
	+ Savagery
	+ Twisted Blade
	+ Savagery Serum
	+ Paladin Shield

## Trivia

* Defeating Ponzu with Sagitta active will cause the arrows to explode from the center of the room.

## See Also

* Ara
* Ursa Major
* Canis Major
* Circinus
* Orion's Sword
Red-Hot Nuggets

* Normal

Hot to the touch, as if they were plucked from the oven.

## GUID

Item: 6873f352cbeb489eb050bd6fb47a1372
Effect: 414d87f44afb4d5c9231c793a963a2c5

****Red-Hot Nuggets**** is a hex item in *UnderMine*.

This hex inflicts damage to the peasant when they or their familiar pick up gold. Molten Gold in the Golden Core will deal the same amount of damage.

The gold from boss chests does deal damage when this hex is active.

## Interactions

### Negative

* Canary: Automatically picks up gold.
* Explosive Decompression: Automatically mines gold when the Peasant enters the room.
* Pilfer Ring: Automatically collects gold near the Peasant.
* Golden Kernels: Doubles gold on the ground, increasing the likelihood of taking damage and the amount of damage that can be taken.
* Midas Touch: Spawns golden creatures that drop gold.
* Golden Popcorn: Randomly doubles gold.
* Golden Delicious: Makes food golden.

### Positive

* Pilfer: Removes dropped gold.
* Gold Tooth: Reduces total damage taken by healing the peasant per nugget picked up.
Plague

* Normal

"We knew the food was tainted, but we had no other choice." Survivor of the Lingering Miasma

## GUID

Item: beeaeaf000bf435683c5c5293932c496
Effect: cead863547fb479e87a6f10a87155db1

****Plague**** is a major curse item in *UnderMine*.

Uncooked Food heals for 50% of its original amount and has a 40% chance to poison the player.
Rabbit Gloves

* Normal

"Who pilfers the pilfers? I do." - Black Rabbit

## GUID

Item: f3973f00fda94bfbb4eed373ed28b775
Effect: 0780dd974b484e52bd90bdfed49d9ce5

****Rabbit Gloves**** is a relic item in *UnderMine*. It costs **1** Minor Curse and **1** Major Curse at Sho'guul's lair.
It allows the peasant to take one item for free in the Pilfer Shop, but does not work in Black Rabbit's Bazaar.
Pico

*UnderMine* for **Pico** is currently under development.

The developers have long since mentioned the potential for a pico port of the game in the official discord.

It was teased in early November with a single emote on the discord server (no other context was given)

It was again teased in early February, "We're working on something fun..."

Since then the developers have been giving updates on twitter showing off developments that have been made.

More updates are expected to come over the next weeks as the development continues!

## References

1. ↑ "We're working on something fun..." – @undermine\_game on Twitter, February 3, 2021
Salamander's Wrath

* Normal

The moment Seer's tail was severed the creature set out a roar so fierce that rock shattered and iron was set ablaze.

## GUID

Item: 4d7cb97a86be4113b6fe61a97550247b
Effect: 2909d776ac2243148c7990f474c83102

****Salamander's Wrath**** is a major curse item in *UnderMine*.

All enemy attacks and projectiles set the player on fire.

Environmental damage will not activate the curse.
Purge Potion

* Normal

Sometimes the good must suffer in order for evil to be purged from the world.

## GUID

Item: e99410fecfac4015b5504ec3b87b5cd0
Potion: 3c15a213161d4953a1d349547efdeaf0

****Purge Potion**** is a potion item in *UnderMine*.
It is used to remove one Curse at random at the cost of 75 HP. The damage can be mitigated in a few ways:

* Armor Shard will be used before damage.
* The Nullstone can nullify all of the damage.
* The potion will inflict 1 HP of damage if the player has the Karmic Scale.
* Aegis and Hoodie's Pillow will greatly reduce damage. Does not work if Karmic Scale is in the player's possession.

## Trivia

* Purging is the act of cleansing with the connotation of doing so in a violent manner.
Mr. Rat

## GUID

8ecd0ab47b244349bea93cdf6c23b17e

**Mr. Rat** is a character in *UnderMine*. He can be found in Goldmines 1 - Goldmines 3 in a random Crawl Space.

Mr. Rat will appear as an actual rat mob with a box that's shaking, containing Mrs. Rat.

Upon helping the couple, they shall give you blueprints to Rat Bond.

## Rat Bond Blueprint

In order to unlock the Rat Bond blueprint you must help Mr. Rat by finding a random crawlspace in the Goldmine levels 1-3, you will find him alone with a box. Inside the box is Mrs. Rat, destroy the box to get her out and they will give you the Rat Bond blueprint.

## Mr. Rat and kill counters

Freeing Mr. Rat from a random box makes him neutral at first, so killing him won't increase any kill counter (e.g. Lesser Demon, Relic Eater, Intensifier). However exiting the room and coming back again makes him hostile, so he is treated as a regular rat and properly increases counters.

## Gallery

* In-game appearance
Pilfer Guard

## GUID

edd90a4ab2324f1a95bbdcd69a54c41c

The **Pilfer Guards** Guard the entrance to the Contested Bog as well as the entrance to the Pilfer Queen's throne room.

Upon approaching them, they will both use their golden spears to block whatever they are guarding.

Attempting to go through will result in the player taking 1 damage and being knocked back.

They will however allow passage if the following conditions are met:

* Paid  100,000 to the Tribute Fountain (Allows access to Contested Bog) Note: Rapport is not required for entering the bog and can be lost before reaching the entrance.

* Rapport is in the player's inventory and the player has gotten the Plundered Crown (Allows access to the Pilfer Queen)

## Dialog

At the entrance to the Contested Bog without the 100k paid to the Tribute fountain

This pilfer is pointing to its head also. And also mouthing what appears to be ""gold.""

More? Really? What greedy creatures.Pilfer Guard

At the gate in Bog Puzzle Room 5 without either of the perquisite requirements.

These pilfers, again, strongly indicate that you should stop where you are.

They express a sterness that the others did not.Pilfer Guard

At the gate in Bog Puzzle Room 5 without Rapport

The pilfer looks you up and down.

With a look of disappointment it shakes its head.

You have offended it in some way.

It swings its spear in the direction of its compatriot and then shakes its head once again.

Does it disapprove of something?Pilfer Guard

At the gate in Bog Puzzle Room 5 without the Plundered Crown

As you try to figure out what the pilfer is thinking, it begins to contort its face.

It dons a hideous grin, like one would carve into a jackolantern.

It then begins pantomiming a giant roar. Finally, it gestures to its head.

Does it want the head of a monster? Pilfer Guard

At the gate in Bog Puzzle Room 5 with the prerequisite requirements.

After inspecting you closely, the pilfers indicate that you may proceed.

You get the sense that you passed some sort of inspection.Pilfer Guard
Normal Chest

## GUID

Unknown ID

****Normal Chest**** is an object in *UnderMine*.
The **Normal Chest** is a type of Chest and can be found in Rooms and contains loot.

This chest can be opened for free despite there being an lock slot on the front.

## Loot

The Loot tables for Normal Chests are quite complicated, each Zone is assigned one of 10 levels of chest loot table.

	+ 25 (33.3% chance)
	+ 50 (66.7% chance)
* 5% chance to get a pilfer
* 5% to get a mini-chest
* 1 of either
	+ Item Loot (25% chance)
	+ Food Loot (50% chance)
	+ Potion Loot (25% chance)

## Interactions

### Positive

* Recycler gives an extra chance at loot if bombed after being opened
Pilfer Market

**Pilfer Market** is a rare Crawl Space found only in Othermine, The market has three shops with blocked doors between them.

It counts as one crawl space despite having multiple rooms, which means other crawl spaces can still be found on the same floor.

The shop capacity is the same as the shops on the current floor.

The three shops contain the normal tables with the meta-progression Upgrades too.
Occultist

Cast out by their sisters, the drude and shaman, occultists sought refuge in the bog. Seclusion and the spreading corruption pushed their twisted magic to the limits. Animation is not enough, they seek vengeance, and will inflict all kinds of disabling charms on their enemies.

## GUID

dd4aa3c8ce034d99b441cc7db531e44b

**Occultist** is an enemy in *UnderMine*. It is exclusive to the Contested Bog (and Othermine).

The **Occultist** spawns Hobble Dolls.
Othermine Crown/24

* Normal

A crown bestowed to those that meet the challenge of the Othermine. Reverts back to its default state upon death.

## GUID

bee58c04e0714845adb8e582f98b2098

**Othermine Crown 24** is an Othermine Crown in **UnderMine**.

This is the crown the peasant can obtain at the end of a twenty four run streak in Othermine.
Othermine Crown

* Normal

A crown bestowed to those that meet the challenge of the Othermine. Reverts back to its default state upon death.

## GUID

Template:GUID#Crowns

****Othermine Crown**** is a hat item in *UnderMine*.

Aquired from Chest at the end of an Othermine.

## Crowns sorted by level

* 0
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18
* 19
* 20
* 21
* 22
* 23
* 24
* 25
* 26
* 27
* 28
* 29
* 30-31
* 32-34
* 35-38
* 39-43
* 44-49
* 50-59
* 60-74
* 75-99
* 100

## Gallery

* Gallery of different Othermine Crowns.
* Animation for Crown Level 20.
* Animation for Crown Level 25.
* Animation for Crown Level 30-31.
* Animation for Crown Level 39-43.
* Animation for Crown Level 44-49.
* Animation for Crown Level 50-59.
* Animation for Crown Level 60-74.
* Animation for Crown Level 75-99.
* Animation for Crown Level 100.
Mrs. Rat

## GUID

3fd1d05a61e04d09856ef2090fd7b396

**Mrs. Rat** is a spider character in *UnderMine* that can be found inside a box, inside the Mr. Rat crawl space.

Upon helping the couple, they shall give you Rat Bond blueprints.

## Rat Bond Blueprint

In order to unlock the Rat Bond blueprint you must help Mr. Rat by finding a random crawlspace again in Goldmine levels 1-3, you will find him alone with a box. Inside the box is Mrs. Rat, destroy the box to get her out and they will give you the Rat Bond blueprint.
Rainbow Kernels

* Normal

These kernels are ready to party.

## GUID

Item: 27497c3cdd91494ba066eb45ee59d528
Potion: 0f00680feaf340518a0185d4cf9038e4

****Rainbow Kernels**** is a potion item in *UnderMine*.

It will duplicate almost anything and everything in the room, including:

* Armor Shards
* Blessings (i.e. Those found as pickups, such as from Blessed Blend or dropped from certain chests)
* Curses (that are on the ground, such as in the Antechamber)
* Bombs
* Food (including Golden and other varieties)
* Gold
* Keys
* Nether
* Potions
* Talismans
* Thorium

It does not duplicate:

* All-Potion
* Familiars (In item form in the Collector's Room/Antechamber)
* Othermine Crowns
* Other **Rainbow Kernels**
* Relics
* Upgrades (found in shops in Othermine or in the Hub)
* Stoneforge Broth

## How to find

Its recipe can be found in a secret room in the Halls of Din.

In version 1.1.0 the Seed Selector was added to the the game, depending on the progress of a player's save file there are multiple possible seeds which can be used to guarantee finding the recipe in a run.
Rocks

**Rocks** are destructible objects in *UnderMine*.

Rocks have a chance to drop an item when destroyed; these items can be anything from bombs, keys, foods, potions, or the Petrified Rock.

The Golden Powder Relic guarantees Gold drops when rocks are blown up.

Only Normal Rocks can have a Crawl space when blown up.

## Types of rocks

* Normal Rocks. Can be jumped and attacked over. It may sometimes hide a crawl space.
* Gold Rocks containing **Gold** that drops after hitting the rock two times (can also be done by poison, fire and the Shrill Bat's attacks). Will never have crawl spaces underneath them.
* Tall Rocks resembling a rock pillar. Attacks cannot go through them and the player cannot jump over them. Not to get confused with the smooth high blocks which cannot be blown up. Will never have crawl spaces underneath them.
* Statues. There are different models for depending on the area. These statues can hold Gold and Thorium.
* Broken Pillars laying on the ground. These currently only appear in the Halls of Din.
* Shatter Rocks (crystal rocks) appear only in the Shimmering Caverns. They look very similar to the Gold Rocks. Explosions may result in the rock shooting blue crystal projectiles in all 8 directions.

## Gallery

* The normal, common rocks. Sometimes may have gold on them.
* A common high rock, which acts like a block
* An empty holding statue
* Broken pillar
* First state of the Shatter rock
* Second state of the Shatter rock
* Third state of the Shatter rock

## See also

* Plants
* Skeleton (object)
* Walls
* Environmental danger
* Containers
* Shatter Rocks
Ostiophobia

* Normal

The adventurer's guide says that, in a pinch, items can be reclaimed from the dead. Sometimes though, the dead claim their own prize.

## GUID

Item: 795d8f21d88e4f1c95307dbf9c69fa6a
Effect: 4bcaa153e85049ffb63260bf04be4060

****Ostiophobia**** is a major curse item in *UnderMine*.

When this curse is held, at least one hostile skeleton will be in 50% of the rooms encountered. Also, every sitting skeleton will be guaranteed to be hostile.
Penance

* Normal

Attunement begets atonement.

## GUID

e9015ba93a0448daa19dcee8a34bc5da

****Penance**** is a blessing item in *UnderMine*.

This option is available at all altars (even with Uncreative), which allows the peasant to remove a curse at the cost of health. The curse which is removed is selected at random; if a minor curse is stacked, all stacks are removed if it is selected. It does not inflict Curses.

The base cost of Penance is 50 HP, costing an additional 25 HP every time it is used afterwards. The cost can be altered by:

* Tariffs and Malicious Intent: Doubles the cost of Penance.
* Fortitude: Reduces the cost of Penance.
* Sylph: Reduces the cost of Penance by half.
* Antimatter: Penance heals the player instead of inflicting damage.
* Nullstone: Can negate the damage completely.

Taking Penance while afflicted with Sweaty Palms causes a bomb to drop at the player's feet.
Doom Blade

* Normal

Sword of the greater demon Zodd. It only grants its power to cursed individuals.

## GUID

Item: 212720105e1a4605b4d5bc4295a684cd
Effect: 91b8a85969174799982d825415873dd4

****Doom Blade**** is a relic item in *UnderMine*. It costs **2** Minor Curses and **2** Major Curses at Sho'guul's lair.

It increases swing damage depending on the number of Curses the Peasant has: each minor Curse adds 4 points of damage while each major Curse adds 8 points of damage. The Blade registers each rank of a minor Curse separately; for example, a rank 3 Joint Pain counts as 3 curses.

## Positive Interactions

* Witch's Brew Can give up to +84 damage from curses
* Devotion and Sylph (level 2) give the player more altar uses allowing the player to get more minor curses from one Altar
* Holy Guacamole spawns more altars allowing for the player to get more minor curses
* Tariffs increases curse cost at Sho'guul's lair and Altar allowing the player to get more curses
* Accursed lets the player quickly rack up major damage to quickly increase damage
* Chaos Spawn and Unsealed Urn can bothed be used to give the player minor curses

## Notes

* While gaining it is incredibly risky, with good play, and some luck, the amount of damage gain becomes immense, making it a high-risk-high-reward item.
* It is extraordinarily more useful when used on Siegfried's Aegis runs, as you are guaranteed to gain more damage every floor, which makes later floors less risky to clear.
* When used with the Suneater, the levels of damage can reach extreme levels, with the bit limit of 2.14 billion being possible with enough luck with a combined Potion Loop and luck
Red Shop Keeper

## GUID

a13930e2d84844fd8c8827a4fa3a009a

**Red Shop Keeper** is a character in *UnderMine*.

In the early game the player may find a red shop keeper behind a wall that must be blown up with an upgraded Echo Blast bomb. It sells one Artifact per shop that upgrades Dibble's Emporium.

The shop will also contain two Caravan Carts which can be blown up for the chance at some good items or gold.
Pilfer

"Pilfer" was originally a pejorative nickname given to these creatures, as they constantly attempted to steal gold mined by the peasants.

There seems to be no end to them. They have become a constant in the gold mines and other parts of the UnderMine. It is unknown who the Pilfers serve or what they do with the gold they steal.

## GUID

a012868f4de64a7097602fe203999992

**Pilfer** are cute, green slimes, which love gold. Once free Gold hits the ground, the pilfers will appear and attempt to steal it except when the player is in the Hub, Hoodie's room. or a Boss room.

## Gallery

* A Pilfer stealing Thorium
* An official art
* In-game appearance at Halloween
* In-game appearance at Christmas

## See also

* Bomb Pilfer
* Hoarding Pilfer
* Hunter Pilfer
* Greedy Pilfer

## Notes

* Pilfers can push you if they bump into you. This can make you fall into a pit, to be pushed into items you wanted to save for later, on spikes, and more.
* Pilfers do not count as an enemy, and this affects some items in the game. For example, Butcher's Cleaver, and Intensifier will not be activated by those, and Conductor will not electrocute them.
* Pilfers die from one hit, therefore spikes, electricity, and fire are useful.
* Pilfers can trigger traps.
* Pilfers go to a random chunk of Gold each. It does not have to be biggest one. Once its pilfer dies, the carried gold chunk will not be taken by other pilfers until the player leaves the room or more gold drops to the floor.
* If you take a pilfer's specific Gold chunk and then more Gold is mined and that pilfer is still in the room, they might go for another Gold chunk.
* Although pilfers do not appear in the Hub to steal money, they will steal Blessings, Potions and Relics if you have already crafted more than one of each for this run.
* Pilfers can rarely steal Thorium, but they do not go after it at first. If a gold chunk that a pilfer was targeting is picked up before the pilfer fully spawns and there is no gold left in the room, pilfers will target a random thorium piece if there are any.
* Pilfers will steal Golden food and golden statues.
* Pilfers can be changed into other pilfers if you use the TRANSMUT3 Installation in a room with them.
* Pilfer delivering items in shops are invulnerable to damage and Pilfer's Nightmare curse.
Regeneration (Stat)

**Regeneration** is one of the Peasant's Stats.
There is currently no associated Upgrade for **Regeneration**.

Regeneration is stat that gives the Peasant an amount of health back for exploring rooms.

## Stat Information

This stat is likely not capped.

Regeneration can be seen in game by mousing over the health stat in the journal.

* Regeneration indicates the amount of health that is obtained for entering each unexplored room. Healing Amplification acts as a multiplier for this value too.
* The rest of the stats in this dialogue have their own page.
	+ Max Health
	+ Armor
	+ Damage Amplification
	+ Healing Amplification

## Items

There are some items that give **Regeneration**
Pilfer Ring

* Normal

A token of friendship between the pilfers and peasants of Delvemore.

## GUID

Item: 6e31da144f9b4820a3442e42883a52e5
Effect: 45f79621ee194b0e96bf9ab0546e1700

****Pilfer Ring**** is a relic item in *UnderMine*.

Allows the player to attract Gold from a distance and grants a 20% discount at shops.

Does not appear in relic rooms.

## Notes

* Although the description states that it is a "token of friendship between the pilfers and peasants", it does not prevent or reduce the amount of Pilfers that the player will encounter.
Savagery

* Normal

Channel the lust for blood. Aim it at an enemy. Destroy them entirely.

## GUID

Item: 6c6b1f43ea8d43e0ba473b4080c5dac6
Effect: 665a9c6b163c4485a420a6ec1602c91d

****Savagery**** is a blessing item in *UnderMine*. It costs **1** Minor Curse at Sho'guul's lair.

It is completely cancelled out by the Mediocrity curse.

## Trivia

* During development, this item costs  0 and  0.
Practice Turret

## GUID

717de31bfab7463e853ca2580efbef8a

The **Practice Turret** is not present in the public release of the game, but is used by the developers as a test Enemy

It has infinite health, and does not do any damage to the peasant, and only spawns in the developer testing rooms.

What sets this one apart from the Practice Dummy is it will shoot a glowing projectile in the direction of the player.
Pilfer (NPC)

## GUID

Item:
Potion: 84df9aba002c4399bca3e3b0c678b427

**Pilfer NPC** is a friendly pilfer found in the Hub which sells Shop's upgrades.

He can be unlocked by paying  1,200 to Shop Keeper to join the loyalty program.

Can be bombed to unlock Pilfer's Gift's Schematics.

He sells:

* Food Voucher (and its upgraded version)
* TRANSMUT3 Installation (and its upgraded versions)
* Special Item Voucher (and its upgraded version)
* Basic Item Voucher
Matsutake

## GUID

d725d876b75946099cff60592f4a593d

**Matsutake** is a mushroom character in *UnderMine* who can be encountered after accepting a quest from Beltrame. After killing all enemies inside this room **Matsutake** will reward you with his eldest spawn Shiitake which is needed for "The Mushrooms for Beltrame's quest".
Noori, Spectre of Darkness

## GUID

db73a68b80ee4c5d901978ad0b5cdeeb

**Noori, Spectre of Darkness** is the third boss in *UnderMine* at the final room of the Halls of Din. It drops Noori's Fragment alongside the Othermine Conduit schematic after beating it for the first time. Noori does not inflict contact damage. The four torches in the room determine Noori's damage resistance: each extinguished flame prevents 25% damage (additively) from being inflicted on Noori. If all four flames are extinguished, Noori takes 0 damage. The torches can be lit by the player with Salamander Tail, Fury Potion and such, though it does not prevent Attack 3 from triggering. The torches cannot be destroyed.

Noori's shots can be reflected with melee attacks when the peasant has Grimhilde's Mirror. The peasant will not get cursed if the third attack is returned. After some time has passed, the orbs will stop following the peasant and continue in the same direction. This means they will not follow Noori like other reflected bullets, but will go towards its general direction.

## Attack pattern

* **Attack 1**: A portal will open near the player from which a hand will try to hit them.
* **Attack 2**: Noori will teleport to one of the side corner of the arena and shoot a wave of orbs one after the other towards the player's location. Can be used to light up the torches. The torch Noori lands on extinguishes. When Noori drops down to under 25% HP, he changes few regular orbs into homing cursed orbs (same as in 3rd attack).
* **Attack 3**: Noori will extinguish all flames and teleport to the upper middle of the room. He will start shooting lasers, and at the same time summoning orbs that chase the player. These orbs will stop chasing player after a while, and can be used to ignite any extinguished flames. They will also curse the player if the player is hit. The orbs can be used to ignite the torches. The beam does not light the torches.

## Tips and strategies

* The Chakram is useful for dealing damage during Attack 3 and allows the peasant to focus more on dodging.

## Trivia

* When there are no flames lit up at all, Noori's color will become a tiny bit lighter.

## Gallery

* Noori, Spectre of Darkness.
* Early concept art for Noori.

## See also

* Selt, Queen of Sand
* Mortar, Charged Golem
* Ponzu, Scaled Assembly
* Seer, World's Heart

## References

1. ↑ https://twitter.com/Gargoula/status/935158049471451136
Pocket of Holding

* Normal

A pocket of normal size, but enormous carrying capacity.

## GUID

Item: bab552535a104b059e636abfd7d05685
Effect: 22b6e3deaece497ba1ea1e8233516878

****Pocket of Holding**** is a relic item in *UnderMine*. It costs **2** Minor Curses and **2** Major Curses at Sho'guul's lair.

It grants the peasant 2 temporary Bombs when entering a new room. Upon leaving the room, the Bombs will disappear. These bombs will not come back if the peasant enters a room they have already entered, even if the spare bombs for that room haven't been used.

The temporary Bombs granted by Pocket of Holding are affected by the Echo Blast upgrade and any other bomb related relic or blessing.

## Interactions

### Positive

* Bomb Doubler: Temporary bombs can proc Bomb Doubler.
* Double Doubler: Temporary bombs can proc Doubler Doubler.
* Petrified Rock: The temporary bombs allow the peasant to find Petrified Rock more easily and gain a large amount of resources from it.
Nightshade

* Normal
* Extended

Thrives in the darkness.

Nightshade are harmed by sunlight so they are often found in blocked in caverns. They are covered in bright blue and purple stripes that glow in the dark. It's thought this might be some kind of communication mechanism with other mushrooms.

## GUID

fdb82b8b71314508a5f74f923691f1c5

****Nightshade**** is an artifact item in *UnderMine*.
It that can be found in the Goldmine.

Inside a room locked behind a rock wall which needs to be destroyed. Inside this room is a sign mentioning darkness. After destroying all light sources this Artifact will show up.

This Artifact is part of Beltrame's quest.

## Trivia

* During development, this item was a `Common` relic.

## See also

* Shiitake
* Blastcap
Pilfer Credit Card

* Normal

Pilfers have unusually long memories so try not to leave your debt for the next guy.

## GUID

Item: 8b58e168b89146c48093989af3bae13c
Effect: 5e62ccf7dd5a4542ad9a8104aa86d03f

****Pilfer Credit Card**** was an Item in *UnderMine*.

## See also

* Pilfer Credit Card Black Edition
* Pilfer Credit Card Gold
* Pilfer Credit Card Silver
Necromancer

When mages of any race practice dark arts for too long they run the risk of becoming a necromancer. All dark roads lead to this place.

Once twisted into this form, necromancers learn that they have control over the dead. They summon the remains of all kinds of creatures, and use them for their nefarious purposes.

## GUID

a68f93f9a1a54449bc3ab777b1eda115

**Necromancer** is an enemy in *UnderMine*. It teleports away from the peasant when they approach, which takes approximately two seconds. The **Necromancer** can spawn Skeletons and Crimson Skeletons. There can be a maximum of 3 Skeletons at a time per Necromancer. Preexisting Skeletons in the room do not count towards this limit.

## See also

* Skeleton
* Crimson Skeleton
Popcorn Kernels

* Normal

A vial of popcorn kernels. They vibrate with anticipation.

## GUID

Item: dc421ae2fb974a01b8cc4b2a9093244e
Potion: fd7752c4994c45619c031d90235718ad

****Popcorn Kernels**** is a potion item in *UnderMine*.

It duplicates Basic Items in the room, which can be Keys, Key Rings, Bombs, Bag O' Bombs and Talismans. If the potion is used in a shop the duplicates can be picked up for free.

## References

1. ↑ "Hmmm... is this considered stealing? 🤔 #indiegame #indiedev" – @undermine\_game on Twitter, January 6, 2019
Rat

Rats are found throughout the UnderMine in different forms. They are incredibly resilient and often carry dirt and disease.

One summer saw a particularly bountiful harvest in the kingdom of Delvemore. So much so that storehouses saw huge rat infestations. In the autumn, the rains came and so did the fleas, carried on the backs of the rats. The plague was so bad that the simple rat received the name Death's Messenger.

## GUID

ae2745187082432d94021f335207d429

The **Rat** is an enemy in *UnderMine*. They can also be spawned from a Rat Nest. Its speed and damage can be boosted by a nearby Rat Matron. It can sometimes be found inside shaking boxes; the rat does not attack the player and the doors remain open. Entering the room again locks the player in and the rat becomes aggressive.

The Rat chases the player when nearby, and attacks when close enough. There is a brief pause for the player to dodge or hit the Rat.

## See also

* Rat Matron
* Large Rat
* Loaded Rat
* Rat Nest
* Mr. Rat