World

Here you will find a list of the mods that modify the game world, whether through changing how animals interact, adding seasons, or modifying the generation of the environment.

Dimensions:

* Amplified Nether
	+ Extends the world height of the Nether to 256 blocks.
* The Bumblezone
	+ A bee dimension that can be reached by throwing an ender pearl into a beehive or being pushed into a beehive with a piston.
	+ This dimension features new structures, new mobs such as the Beehemoth (which can be ridden) and the Queen Bee (who will trade with you for valuable treasures), and a variety of new blocks, items, and other resources.
	+ Bees are extremely protective of their dimension. Hurt a bee or take their resources, such as their honey blocks, and you will gain the Wrath of the Hive status effect, causing all the bees to buff themselves and attack you. Having Wrath of the Hive will turn the dimension's fog red, play Flight of the Bumblebee by Rimsky Korsakov, make nearby honeycomb brood blocks grow and spawn bees much faster, and the dimension will spawn even more bees nearby to hunt you down! You can feed them honeycomb to attempt to calm them down.
	+ New bee-havior:
		- Bees can be fed Sugar Water Bottles and various honey based foods (like Honey bottles) to heal them and have a chance of giving you Protection of the Hive effect. This protection effect will remove the Wrath of the Hive effect if you have it. When you have Protection of the Hive effect, nearby Bees will attack anyone who attacked you!
		- Right clicking a pollinated bee while holding Water Bottle, Sugar Water Bottle, Water Bucket, or Wet Sponge will unpollinated the bee and drops a Pollen Puff item.
		- While holding a Bee Stinger item, right clicking a bee without a stinger will put a stinger onto the bee!
	+ There are many new blocks, such as a brood blocks which spawn bees over time, porous honeycomb blocks which you can use bottles on to get honey, and honey crystals, which - when waterlogged - turn the water into sugar water.
	+ There are three new enchantments:
		- Comb Cutter can be applied to shears and swords. It causes the item to mine honeycomb blocks twice as fast and get double the output from beehives and bee nests.
		- Potent Poison can be applied to all spear-like items. It inflicts a nasty poison onto any attacked non-undead mob.
		- Neurotoxins only applies to the stinger spear. This causes the weapon to have a chance of causing a paralyzing effect.
	+ There are many new items, such as...
		- The stinger spear, made with bee stingers and sticks. These are throwable spear-like weapons.
		- The bee cannon, which allows you to launch bees to attack a target. Right click on bees to store them in the cannon.
		- The essence of the bees, removing many restrictions and dangers of the Bumblezone, while giving the player many buffs.
		- The bee helm which lets you put bees in your head, the bee chestplate to fly a for a short time, the bee leggings to sometimes spawn pollen, and bee boots which help to auto-mine blocks you're standing on.
		- Sugar water and sugar water bottles, which restore hunger and grant haste. This can be fed to bees to heal them and have a chance to produce positive effects.

* Deeper and Darker
	+ A deep dark expansion that features a new dimension called the Otherside, which is accessed through the center portal in Ancient Cities. You'll encounter a ton of new items, blocks, mobs, and more. You'll need a Warden Helmet to navigate the Otherside, lest you be permanently blind.
* Hearths
	+ Adds new features and structures to the vanilla Nether. It improves three vanilla biomes: the Nether Wastes, the Crimson Forest, and the Warped Forest. It also adds two new structures: the Crimson and Warped Towers.
	+ The Nether Wastes now have stalagmites and stalctites, as well as blackstone and magma lakes.
	+ The Crimson Forest and the Warped forest now include blackstone rocks, fallen fungus stems, and a new, weird type of sprawling huge fungus. The density of vegetation has also slightly been increased.
	+ The forests now also include two new structures - the Crimson and Warped Towers. These not only provide loot and mobs, but being very tall (almost 100 blocks), they can also serve as 'elevators' between the different vertical levels of the Nether!
* Infernal Expansion
	+ Seeks to expand on the official Nether update:
		- Adds a new biome, the glowstone canyon, which takes on the appearance of a sort of "Nether desert". Be careful about your actions, though, as they may draw unwanted attention. In these canyons, you may find ravines, death pits, stalagmites, and heaven portal frames.
		- 2 new music discs.
		- New flora that can light you up or cause harm.
		- 9 new mobs:
			* Voline are hostile mobs with an appetite for magma cream. They'll prioritize targeting anything with the Fire Resistance effect.
* Moog's End Structures
	+ Introduces a variety of new structures to populate the End dimension:
		- Large towers
		- Fountains
		- Debris
		- Floating ships
		- Sky temples
		- Houses
		- Statues
		- And more...
* Unusual End
	+ Aims to fill in content within the End, while thinking outside the box. Adds new structures, items, mobs, blocks, and mini-bosses.

World Generation:

* Additional Structures
	+ Adds more than 180 new structures, all small or mostly small, aiming to fit into the theme of vanilla Minecraft.

* Atmospheric
	+ Adds two new biome types, Rainforests and Dunes, which each have many different sub-variants.
* Awesome Dungeon Forge Edition
	+ Adds structures and dungeons, which have mob spawners and loot, to the overworld.
		- Giant Jungle Trees
		- Abandoned Oak Palaces
		- Better Default Jungle Temple
		- Swamp Temples
		- Desert Temple Husks
		- Z Towers
		- Abandoned Mushrooms
		- Usines
		- Witch Castles
* Awesome Dungeon Nether Edition
	+ Adds various new structures to the Nether, which contain mob spawners and loot.
		- Obsidian Palaces
		- Obsidian Houses
		- Squares
		- Tower Blazes
		- Giant Crimson Trees
		- Accums
* Awesome Dungeon Ocean Addition
	+ Adds temples, boats, and ruins to the ocean biomes.
* Castle Dungeons
	+ Adds procedurally generated castles that act as large dungeon-like structures.
* Castle in the Sky
	+ Adds various, massive floating castles on islands that generate high in the sky.
	+ Solve puzzles and defeat dungeons in the castle.
	+ Find and use the levitation crystal to elevate to different levels of the castles.
* CaveOre
	+ Ore now only spawns in caves (I.E., ore blocks now only generate when one of the faces of the blocks is next to an air block).
* Continents
	+ Reshapes the world so that landmasses are further apart, varying in size and shape. Vast oceans are covered in *continents* and islands. Spawn will always be on a medium sized island.
* Dungeon Crawl
	+ Generates towers that lead to large, 'roguelike' dungeons underground. These are full of long hallways lined with rooms that contain monsters and loot.
* Dungeons and Taverns
	+ Aims to add new vanilla-like structures, including a tavern which offers leads to other structures.
	+ To find the more rare structures like Illager Hideouts, Undead Crypts and Ancient Cities you need to find a tavern. Taverns have 1-3 maps that work like Tresure maps leading towards those structures. So you chose yourself to engage with that "Quest"
	+ Some dungeons added are:
		- Illager Camps, Hideouts, and Manors
		- Jungle Ruins
		- Mangrove Swamp Huts
		- Ruined Towns
		- Stray Forts
		- Nether Keeps
		- Strongholds
		- Ancient Cities
		- And more...
* Ecologics
	+ Improves various vanilla biomes by adding new mobs, blocks, and more.
		- Beaches contain coconut trees. Sometimes coconuts fall and break into food, and some contain coconut crabs. They can drop crab claws, which can be cooked or used as shears.
		- Fully grown coconuts drop 2 coconut slices, which can be eaten and used to remove status effects like milk. Coconut shells left over can be used like a bowl in recipes.
		- Seashells scattered along the shore can be used craft sandcastles, which can be placed on turtles to disguise them from mobs.
		- Deserts now have camels. They can be tamed and ridden by 2 players at once. They can be fed dead bushes and cacti and bred with prickly pears, which now grow on top of fully grown cacti. Eating it raw will hurt, but cook it to avoid that.
		- Pots spawn inside desert ruins, and can contain up to 9 items, but the only way to see is by breaking the pot. Pots can also be used in redstone, the quantity of their contents emitting redstone signals based on amount.
			* New desert ruins structures will now spawn around the desert.
		- Penguins now spawn in snowy and icy biomes. Penguins spawn in huddles, and being near a huddle of 4 will grant regeneration. Penguins will hunt fish! Breed them with it, and penguins will keep the egg by their feet, which will hatch.
		- When baby penguins mature, they will shed their feathers, which can be used to brew a Potion of Sliding. This will cause you to slide across all blocks as if they were ice.
		- Patches of thin ice now spawn in snowy biomes, so be careful! Jumping on them will crack them, and standing on cracked ice will cause you to fall through.
		- Walnut trees now spawn in plains biomes. These drop walnuts, which can be eaten. Squirrels also spawn in plains, and can be fed walnuts to trust the player. Tamed squirrels will automatically pick up and plant saplings. These can also be bred with honeycomb.
		- Azalea logs and flowering azalea logs replace the oak wood on the vanilla azalea tree. Azalea flowers can be sheared from azalea leaves.
		- Moss carpet is now stackable like snow layers.
		- The surface of lush caves are now decorated with surface moss, a new item that can be placed on the sides of blocks up to 3 times, increasing the amount of moss on that surface with each layer.
* Enhanced Celestials
	+ Enhanced Celestials is a mod that aims to improve the overall environment of the night by adding lunar events such as Blood moons & Harvest moons.
		- Blood moons are a lunar event that cranks up the monster spawn cap and spawn rate.
		- The harvest moon is a lunar which cranks up both the crop growth rate and crop drop rate.
		- The blue moon is a lunar event that gives you the luck effect and increases the quality of loot in vanilla loot tables.
* Explorations
	+ Adds various small structures aiming to keep a vanilla theme.
		- Forgotten Wells
		- Jungle Temples
		- Shrines
		- Underground Temples
		- Floating Islands
		- Large Oak Trees
		- Logs
		- Desert Ruins
		- Slime Caves
* Extended Mushrooms
	+ Changes mushroom tree behavior, expands the biome, and adds various new features to the mushroom biome and related mobs and blocks:
		- Huge variants of mushroom trees, the stems of which can be used to craft wooden block types.
		- Brown and Red Mushroom Blocks drop a related mushroom by chance. With Shears or a tool with Silk Touch enchantment you can get the block itself. It can be used as Wool to craft for example a red or brown bed.
		- Mushroom sheep, called 'baashrooms'
		- New types of mushrooms and mushroom trees:
			* Glowshrooms
				+ Glowstone Crumbs are dropped by Glowshroom Cap blocks and 4 of them can be crafted to Glowstone Dust
			* Honey fungus
			* Poisonous mushrooms
			* Slime fungus
		- Mushroom Spores can be used to turn Dirt into Mycelium and turn Cows into Mooshrooms
		- Grilled mushrooms
		- Mushroom bread

* Fast Leaf Decay
	+ Speeds up the decay / automatic breaking of leaf blocks after a tree is chopped down fully.

* Geophilic - Biome Overhaul
	+ Moss naturally grows in taigas
	+ Logs lay where there were once trees
	+ Dead trees stand in dry biomes
	+ Coarse dirt in savannahs
	+ Tree stumps, rock piles, bushes, and some new tree generation such as taller trees
* Habitat
	+ This mod adds a variety of unique, interactive plants that can be found in the world, as well as an ambient mob:
		- **Rafflesia:** This large fungus-like flora can be found in jungles in patches of 1 to 2. When any entity collides with it, it creates an area of effect cloud of poison, which then goes on cooldown. A suspicious stew can be used on it to change the effect of the cloud created and grants the advancement *Suspicious...*. Only one suspicious stew can be used at a time. A comparator outputs a value of 1 with a rafflesia containing a suspicious stew.
		- **Kabloom Fruit:** These plants grow in bushes in the plains biomes. Any interaction (colliding, breaking it, fire, etc.) will cause the fruit on the bush to fall and explode. However, they can be sheared to drop the fruit as items instead. When thrown, the fruit explodes and drops pulp. The pulp can be used to plant more bushes. It can also be eaten to gain the blast endurance status effect, which reduces explosion damage.
		- **Slime Fern:** Slime ferns can be found underground in slime chunks. It generates and patches and can appear on the ceiling or wall. They act as a visual indicator for slime chunks. They drip slime particles.
		- **Ball Cactus:** These cacti can appear in deserts and badlands. They generate in patches of different color variants. Smelting them in a furnace or cooking them on campfire or smoker crates dried ball cactus. It can be consumed or used to brew potions of prickling. When an entity has the prickling status effect, they have a (50%/75%/100% based on potion level) chance to deal thorns damage equal to the level of the attacker.
		- **Fairy Ring & Pooka:** Fairy rings are rare structure that spawn in dark forests. They have mushrooms that emit spore particles and light level dependent on the amount of mushrooms in the circle. They grow on their own over time and can be sheared to pluck mushrooms. Fairy ring mushrooms can be used to increase the number of mushrooms in a block. They can be dusted with redstone dust to prevent them from growing. Bone meal can be used to advance their growth and to grow huge fairy ring mushrooms.
			* With farmer's delight installed, they work as Compost activators.
			* A Fairy Ring Mushroom surrounded by 8 iron nuggets in a crafting table results in a Fairy Spore Lantern. It emits Fairy Spore particles and a light level of 12.
			* A fairy ring Mushroom can be crafted together with a bowl, a red mushroom and a brown mushroom to make a suspicious stew. A fairy ring Mushroom can also be fed to a brown mooshroom to get a suspicious stew when it is milked. Suspicious stews have a chance to gain one of a variety of random effects:
				+ Speed
				+ Slowness
				+ Strength
				+ Jump boost
				+ Regeneration
				+ Resistance
				+ Blindness
				+ Hunger
				+ Weakness
				+ Poison
			* Pooka are a new rabbit-type mob found in fairy rings. They are hostile and will attack players. Adult pooka will apply a random status effect to the player when attacking. When they are hurt, they will apply a positive effect to themself. Pooka that attack rabbits will turn them into more pooka. A rabbit can also be turned into a pooka by right-clicking them with a fairy ring mushroom.
				+ Pooka can be pacified by feeding them golden carrots as long as they are not near any hostile pooka. This grants the advancement *Fae Whisperer*. Pacified pooka will not attack players. If any player hurts them while they are pacified, they will become aggressive again. They then have a 10 minute time before they can be pacified again. This timer can be lowered by feeding them golden carrots. Feeding pooka golden carrots will heal them. A pacified pooka will follow a player if they are holding a golden carrot. Nearby pacified pooka have a 33% chance per tick to apply the aid status effect to the player.
* Hourglass
	+ Days and nights are about 4x longer. Nights last 30 minutes and days last 40 minutes.
* It Takes a Pillage
	+ The Pillagers have expanded their Civilization! Thep have set pp encampm When an entity has the prickling status effect.ents and fortresses all over the world!
* Layered Snowfall
	+ Falling snow will now layer itself in snowy biomes or during Winter.

* Lucky Spelunker's Charm II
	+ Rumbles sounds when exploring in and around the deepslate level.
	+ Rare tremors - blocks will crack, stalactites will fall, and running will be difficult.
	+ Rocks - comes in stone, deepslate, dripstone, and clay pile variants.
	+ Stones - found on the ground and dropped from tremors. Can be thrown or made into their rock-type variants.
* Moog's Voyager Structures
	+ Adds a large range of medieval and quirky structures to the game world:
		- Horse pens, barns, gallows
		- Jungle towers
		- Crystals
		- End scraps
		- Calcite houses, tall houses
		- Campsites, duck statues, bee domes
		- Ruined beacons, stone pillars
		- Rare wells, railways, lamp chests
		- Azalea houses, desert houses, and hobbit holes
		- Different types of carts
		- Fox huts, small ruins, villager statues
		- Cathedrals
		- Sunzi gates
		- Nether wells and Nether devils
		- Orange, pink, blue, and red stalls
		- Mushroom ponds, rocks, and floating islands
		- Log piles
* Nether Portal Spread
	+ Nether portals now spread Nether blocks into the Overworld.
* Red's More Structures
	+ Adds more structures to the world, some with loot. Themed around statues, roman shrines, temples, and towers.
		- Jungle pyramid temples
		- Small statues
		- Well shrines
		- Abandoned houses
		- Massive statues
		- Enormous shrines

* Repurposed Structures
	+ Creates new variants for existing vanilla structures. Piglin settlements in the Nether's forests, watchtowers in The End, icy mineshafts and snowy dungeons, End-city like villages in the overworld full of villagers, End-city like cities in the Nether, witch huts, Badlands dungeons, ancient cities, swamp villagers in dark oak villages within dark forests, new types of pyramids in various biomes, and more.
* Serene Seasons
	+ Grass and foliage will change colors throughout the year. In the winter, temperatures drop and snow falls. There is more rain in spring and storms in summer. Crops grow slower in the winter.
	+ Serene Seasons Fix
		- This mod replaces Serene's Season's time logic in order to fix some problems, including:
			* Fix slight season desync when skipping time, like when using /time command, when sleeping, or by any other means.
			* Fix massive tick progressing when time of day is unchanged, common issue with mods that can slow down time like Hourglass.
			* Fix tick skip when starting world.
			* Fix time skip when joining different single player worlds without reopening Minecraft.

* Simply Houses
	+ Generates a large variety of simple houses around the world, meant to provide early loot, safety, and accommodation. These are mostly passive and often contain useful loot.
* Sky Villages
	+ Places villages in the lands of clouds. Explore massive and beautiful towns in the sky!
* TheOvergrowth
	+ This mod makes changes to the world over time to simulate physical effects of time progression:
		- Grass/Flowers/Ferns slowly grow on grass everywhere
		- Underwater plants slowly spread out
		- Some blocks next to water turn into the mossy ones
		- Spiders leave their webs on certain blocks
		- Torches eventually break
		- Coast Areas made of Sand, Gravel and Dirt can get eaten up by the sea
		- Mushrooms grow in humid areas
		- Farmland has a chance to decline
		- Lava, when not surrounded by lava dries out
		- Lava can eat up and damage blocks around it
		- Nylium spreads on netherrack exposed to air
		- Entities leave paths around when walking often somewhere
		- Animals have a tiny chance to spawn even after worldgen
		- Coal Campfires eventually turn off
		- Mud gets dried up when it doesn't rain and there is not a lot of mud or water adjacent
		- Dirt can become mud when it rains

* Underground Villages
	+ Villages can now spawn in caves large enough to support them.
* Unstructured
	+ Adds 8 new unique structures:
		- Temple Dungeon
		- Ocean Village
		- Piglin Outpost
		- Trader Camp
		- Desert Grave
		- Grave Yard
		- Evoker Tower
		- Pillager Base
* Wabi-Sabi Structures
	+ Adds a plethora of new structures to generate throughout the world.
		- 51 new overworld structures, such as...
			* Decayed stables
			* Gallows
			* River boats
			* Sandy hidey holes
			* The Memorial of Tonkis
			* Abandoned small castles
			* And more...
		- 6 new structures in the Nether, such as the basalt factory ruin
		- 1 structure in the End, the chorus orchard
* Waystones
	+ This mod adds waystone blocks that the player can return to once they've been activated, either through a Warp Scroll, a rechargeable Warp Stone, or by using an existing waystone to hop from one to the other.
* Waystone Towers
	+ Adds tall towers that randomly generate throughout the Overworld, of which are topped with Waystones.
* William Wythers' Overhauled Overworld
	+ Recreates the vanilla Overworld to be more atmospheric and realistic.
* YUNG's Better Desert Temples
	+ Redesigns vanilla desert temples with a variety of new puzzles, traps, and parkour challenges. You'll get better loot! Mining fatigue will be applied to all players in the temple until they reach the end and kill the Pharaoh.
* YUNG's Better Dungeons
	+ Introduces three new types of dungeons: Catacombs, Fortresses of the Undead, and Spider Caves. It also expands dungeons in the Nether. Dungeons will be more complex and bear greater rewards.
* YUNG's Better Mineshafts
	+ Revamps Minecraft's straight-line mineshafts into complex webs of tunnels. Abandoned workstations, workstation cellars, ore deposits at the end of tunnels, miners' outposts, and surface openings.
* YUNG's Better Nether Fortresses
	+ Completely redesigns Nether fortresses from the ground up. They are larger, more complex, and more rewarding. They are comprised of walls, keeps, and halls that extend deep underground.
* YUNG's Better Ocean Monuments
	+ Ocean monuments are now much larger and complex, with greater rewards. They now have completely randomized layouts. You'll find much better loot, including tridents and Hearts of the Sea.
* YUNG's Better Strongholds
	+ Makes strongholds more complex and diverse, adding 15 different rooms scattered with various types of halls, stairs, and traps.
* YUNG's Better Witch Huts
	+ Adds multiple new witch hut variants, as well as a witch's circle. Huts now have unique designs and more interesting loot. Brewing stands may contain items hinting at vanilla potion recipes.
* YUNG's Bridges
	+ Adds naturally generated bridges over water into the game world.
* YUNG's Extras
	+ A collection of YUNG's additions that adds structures that were "too small for their own mods", such as many new ruins, ancient pillars, desert obelisks, flame outposts, and more.