Quests

**Quests** are specific tasks the player can perform to earn rewards. There are four types of quests: chapters, story quests, side quests and challenges. They can be tracked through the Journal.

## Chapters

Chapters are quests that guide the player along the process of starting and growing their settlement, practically serving as a tutorial. Completing chapters is required for the player's settlement to advance in status, and also rewards major amounts of dynasty reputation points that are necessary for the recruitment of new villagers.

* Starting a New Life
* Pay taxes

1. A new beginning
2. A survivalist
3. Good morning my neighbours
4. Into the wilderness
5. A farm
6. The resourcefulness
7. Starting a community
8. A big game
9. Newcomers
10. The dynasty continues

## Story quests

Story quests are connected and revolve around a specific NPC. After a story quest is completed, the next one typically will not become available immediately, instead requiring the player to wait for a period of time, from a season to several years.

### Alwin's Story

2. Alwin's Story II
3. Alwin's Story III
4. Alwin's Story IV
2. Alwin's Story VI
3. Alwin's Story VII
4. Alwin's Story VIII

2. Uniegost's Story II
3. Uniegost's Story III
4. Uniegost's Story IV
5. Uniegost's Story V
6. Uniegost's Story VI
7. Angler Without a Cause
8. Uniegost's Story VII
2. Dobroniega's Story II
2. Sambor's Story II
3. Sambor's Story III

### Heir and Wife's quests

* Based on a True Story
* Carpenter's Delight
* Cobbled with Coins
* Hard Landing Treatment
* I Am Vengeance
* Imaginary Traveller
* It's Laundering Time!
* Let's Play a Little Game
* Pregnancy Cravings
* Sweet Tooth
* The Poor Eater's Request
* The Sickle Of Contention
* Toy for a Boy
* Young Love
* Weapon Master in the Making

* Mother of Inventions
* Lost
* Maiden of the North
* The Master Angler
* The Stranger

## Side quests

Side quests are minor quests that are given by random NPCs and can become available again an unlimited number of times. There are two types of side quests, those given by NPCs that the player has recruited, and those given by NPCs in other settlements. Many side quests are only given by specific groups of NPCs based on factors such as gender, age and profession.

At the start of each season, anywhere between 5-7 side quests, chosen randomly, will become available throughout the map. Rewards from side quests typically include dynasty reputation points, coins, technology points and relevant items. Unlike chapters and story quests, which can be completed at any time, side quests must be completed within the season it was received. Leaving a side quest uncompleted when the season ends will render it failed and result in a minor penalty to the player's dynasty reputation.

### List

* Animal overcrowding
* Berry Juice
* BOY!
* Delivery Boy
* Dessert time
* Destroyed Crops
* Family dispute
* Handyman
* Have you heard of the trading village?
* Hole in the roof
* House rebuilding
* House Renovation
* I'm in your debt.
* Iron shortage
* Just like papa
* Lavish Meal
* Little garden
* Missing bow
* Mouths to feed
* Mushroom treatment
* New axe
* New Fields
* Night howl
* Night hunt
* Old Rags
* Sew me!
* Sewing problem
* Starving hunter
* This mine is mine
* Time to hunt
* Thirst
* Warm Clothes
* Woodcutter Challenge

## Challenges

Challenges are orders from the King that are delivered by the Herald.

* Business of war
* Golden wedding
* Great Famine
* Hungry soldier is a bad soldier
* King's Big Hunt
* Kingdom for a chicken
* Let's make it better
* Spare No Expense
* Stone by Stone
* The Big Wedding
* The hunger wars
* Tribute
* Please Sir, Can I have Some More Clothes?