Kitsune

> "*The shape-shifting Kitsune threatens to deliver the world to the yokai.*"
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**Kitsune** is the tenth challenge on the *Lords of Chaos* board.

## Attacks

All of Kitsune's attacks deal ??? (Void) damage.

1. Kitsune raises his katana and blinks in place.
	* Applies 'Yokai Blur' for 2 turns.
		+ +180 Melee/Pierce/Magic.
2. Kitsune slashes with his katana.
	* Attacks for 1 hit of 400% ??? (Void) Melee damage with +200 Bonus and +200 Crit.
3. Kitsune stabs with his katana twice.
	* Attacks for 2 hits of 100% ??? (Void) Melee damage (200% total) with +200 Bonus.
4. Kitsune slashes with his katana.
	* Attacks for 1 hit of 200% ??? (Void) Melee damage with +200 Crit.
5. Kitsune stabs with his katana twice.
	* Attacks for 2 hits of 100% ??? (Void) Melee damage (200% total) with +200 Bonus.
	* Inflicts 'Soul Pierced' for 2 turns, a 100% ??? (Void) DoT.
6. Kitsune stabs with his katana twice.
	* *You catch a glint in Kitsune's eye. He's preparing something!*
	* Attacks for 2 hits of 100% Melee ??? (Void) damage (200% total) with +200 Bonus.
7. Kitsune slashes with his katana.
	* *You catch a glint in Kitsune's eye. He's preparing something!*
	* Attacks for 1 hit of 200% ??? (Void) Melee damage with +200 Crit.
8. Kitsune draws back his katana slowly, before letting loose a single powerful slash.
	* Attacks for 1 hit of 600% ??? (Void) Melee damage with +100 Bonus and +200 Crit.
9. Kitsune howls, sucking in spirits.
	* Heals himself for 2.5% of his maximum HP.
	* Attacks for 4 hits of 50% ??? (Void) Melee damage (200% total).
	* Inflicts 'Chaos Flare' for 99 turns inclusive.
		+ -5X Melee/Pierce/Magic.
		+ X is the number of times this attack has been used, even if prior hits have all missed.
10. Kitsune jumps and slams his paws on the ground, summoning a chaos spike.
	* Heals himself for 2.5% of his maximum HP.
	* Attacks for 1 hit of 200% ??? (Void) Melee damage.
	* Inflicts 'Chaos Grasp' for 99 turns inclusive.
		+ -2Y All.
		+ +2Y Health.
		+ Y is the number of times this attack has been used, even if prior hits have all missed.
11. Kitsune draws back his katana slowly, before letting loose.
	* *'And now... you fall!'*
	* Attacks for 1 hit of X ??? (Void) Melee damage with +300 Bonus and +600 Crit.
		+ X is equal to 100 times the target's maximum HP.
12. Kitsune raises his katana and blinks in place, before stabbing twice.
	* *'You are resilient, but you cannot outfox a yokai!'*
	* Applies 'Yokai Blur' for 2 turns.
		+ +180 Melee/Pierce/Magic.
	* Attacks for 2 hits of 100% ??? (Void) Melee damage (200% total) with +300 Bonus.
	* Inflicts 'Soul Pierced' for 2 turns, a 100% ??? (Void) DoT.

## Rotation

While Kitsune is in his shogun form, his rotation is: 1 -> 2 -> (3 or 4)-> 1 -> 5 -> (6 or 7) -> 8 -> repeat.

* While Kitsune is in his shogun form and the player's health is below the health threshold, Kitsune will pause his rotation and instead use 11 -> 12 -> repeat.
* This threshold is 20% on the first shogun form, then increases to 40% on the second and 60% on the third.

While Kitsune is in his yokai beast form, his rotation is 9 -> 10 -> repeat.

* When Kitsune returns to his shogun form, he resumes his rotation from when he was last in his shogun form.
* When Kitsune returns to his yokai beast form, he resumes his rotation from when he was last in his yokai beast form.

## Mechanics

### Phases

Kitsune has 5 "phases" to his fight, which advances whenever he drops below certain HP thresholds.

* Each phase has Kitsune in either Shogun or Yokai form.
	+ He starts the battle in Shogun form.
* Kitsune changes phase at each 20% HP threshold (80%, 60%, 40%, 20%) upon taking direct damage, transforming into the opposite form.
	+ (Shogun to Yokai) *'Behold, the immaculate yokai!'*
	+ (Yokai to Shogun) *'You will fall before my blade!'*
* Upon triggering a phase shift:
	+ His HP is set to that threshold.
	+ All effects on him are purged.
	+ He becomes immune to all damage until his next action.
* Even if a single hit deals enough damage to skip multiple HP thresholds, Kitsune will still only go to the next form. For example, if a single hit takes him from 90% to 50%, he will still set his HP to 80%.

### Execute

* While in Shogun Form, if the player is below a certain HP threshold, Kitsune will use Attack 11, instantly killing the player if it connects.
	+ If by some chance they survive, he will follow up with a DoT the next turn before attempting to execute once more, repeating this loop until the player is either defeated or goes above the execution threshold.
* The HP threshold starts at 20% HP, but goes up an additional +20% each time he shifts back to Shogun from Yokai (40% after the first transformation, and 60% after the second transformation).

In summary, the forms and execute thresholds are as follows:

* 100% HP (15306): Shogun form, executes when player is below 20% HP
* 80% HP (12245): Yokai beast form
* 60% HP (9184): Shogun form, executes when player is below 40% HP
* 40% HP (6122): Yokai beast form
* 20% HP (3061): Shogun form, executes when player is below 60% HP

## Resistances

* Shrink: 300
* Immobility: 300