recursal/Fanatic-Fandom huggingface dataset:
Antonio "Anton" Crawford

*"Here you go! ...I see you still haven't succeed, huh?"* -Anton during Story 04: Bond.

## Appearances

### Latest appearance

Mini: A Drunken Elli

Antonio "Anton" Crawford is one of the main characters of The Kaines Project. The owner of Anton's Bar, he is a father-figure for both Leo and Elli and an old friend of Leo's father.

## Appearance

Anton is a taller, older man. He has white hair with a short ponytail in the back. Though he doesn't have any bangs, there are two, distinctive strands of hair that stick out of the rest.

Anton's eyes are gold. He can usually be seen wearing sunglasses. His skin tone is tanner than the other characters. Anton also has some stubble around his chin and hair on his arms.

Anton's wardrobe consists solely of his bartender uniform. A black, button-down with the sleeves rolled up and a brown suit vest. The audience is yet to see him wearing another outfit.

## Personality

Anton acts very fatherly. He is warm and friendly, with plenty of advice and tips to dispense. He encourages Leo's efforts to win over Elli by being his wing man, but it is also important to note that he respects Elli's boundaries in the matter. He seems intelligent, which is expected of someone of his age.

There is also a stricter side to Anton for serious occasions, though what circumstances would lead him towards acting that way is yet to be known.

## History

Very little is known about Anton's history prior to his debut in The Kaines Project. He is an old acquaintance of Leo's father and has known Leo for very long now. He owns and works at Anton's bar for presumably many years now.

At some point shortly after Ella and Elli moved into their apartment, Anton needed someone to play at the bar. Elli applied and got the job and has been playing there for some time now.

## Trivia

* The name "Antonio" can mean "highly praiseworthy".
* Anton is the only character to not have an official age.
* Anton has the same eye color as Sara.
* Anton is the oldest of any of the main characters.
* Leo and Anton have a very close relationship. Leo tells Anton everything that happens to him and Anton always gives him what advice.

## Citations

1. ↑ Anton Reference Page Description
2. ↑ Mini: A Drunken Elli.
3. ↑ Anton Reference Page Drawings.
4. ↑ Elli's Toyhouse Page.
5. ↑ This website, similar definitions can be found on other websites.
6. ↑ Leo Reference Page Description.
Williams & Co. Enterprise

Williams & Co. Enterprise is a company in the world of The Kaines Project headed by the Williams Family. The current CEO is Mr. Williams, with his son Matthew being employed there as well, though his position is unknown.

## History & Purpose

Williams & Co. is a company headed by the Williams Family for presumably multiple generations. It specializes in biotechnology as well as other medical purposes. Though it is not confirmed, some theorize that Williams & Co. has secret medical facilities for enhanced experimentation, but Eric doesn't believe that Williams & Co. has anything to do with enhanced.

Though not much is known about Williams & Co., it seems to be doing well as of now. Sara C. Williams works a part from her family's company in The Organization, but seems to know a lot about it.

## Citations

1. ↑ 1.0 1.1 Discord Interview with Sara.
2. ↑ Discord Interview with Eric.
Getting Skilled

Lucie has sent you off to find some old man, who supposedly will teach you some incredible combat skill. You have your doubts about how useful it can be, but you need to get these Quests out of the way before you can finish your adventurer registration.

### Receiving the Quest

"Have you ever heard of Ryzen?" Lucie asks.

You rack your brain, but that name doesn't seem to ring any bells. "Nope. Am I supposed to know who that is?"

"Depends how well you know the locals," chuckles Lucie, a mischievous look in her eyes. "He's kind of famous around these parts."

"What for?" you reply, your curiosity getting the better of you. "And how many of these Quests do I have to do?"

The receptionist smiles. "I'll let you hear it from himself. And don't worry, you're roughly halfway through. We need to make sure you can handle yourself before we let you do any harder Quests, what with all of the complaints we've been getting."

Fair enough. You ask Lucie where you can find this Ryzen character, and she points you again in the direction of The Hunting Grounds. "I've marked the location of his shack on your map, he can usually be found there between 8 am to 10 pm. Have fun!"

### Walkthrough

1. Go to Ryzen's Shack, located in The Hunting Grounds.
2. Get Ryzen to teach you a combat skill.
3. Go back to The Guild Hall.

### Quest Completion

You walk back into The Guild Hall, and look around for Lucie. You spot her currently helping out a tall, muscle bound Beastman, dressed in shining armor and armed to the teeth. Lucie doesn't seem too excited talking to him, and just answers him with a dismissive air. Eventually, he turns and leaves, pushing you aside on his way to the door.

"Outta the way, fresh meat," he says, smirking.

You decide to hold your tongue, and approach the reception desk.

"What's that guy's deal?"

"Oh, Indark? Unfortunately, he's one of the top adventurers in the region, and that status seems to have gotten to his head. He just completed one of the most dangerous Quests we had to offer, which sort of makes him a celebrity around here." She signs, annoyed. "Anyway, did you get that new skill from Ryzen?"

"Only after listening to his war stories for a century. Any of them true?" You reply.

"Doubtful." Lucie grins. "But he's so good at clearing the area of slimes that we like to humor him anyway. In any case, here's the reward. I'll see you soon, when you're ready to take on the next Quest!"

* You gain 10 Gold.
The Kingdom of Erestead

The largest Kingdom on the continent. Thriving with business, as people of all races gather here. It is the land of opportunity, inviting adventurers from all over to come and try their hand at becoming the next legendary hero - or just to make some quick coin.

### Sub-regions

Each sub-region also contains smaller zones where Players can interact with different NPCs or events.

The Castle

* The Throne Room
* Erestead Library
* The Hall of Heroes

The Slums

* The Back Alley
* Snake Eyes Gambling Den

Erestead Central Market

* The Guild Hall
* Adventuring Essentials
* Nyxie's Balms
* Bart's Pub

Barroc's Arena

* Ashur's Smithy
* Arena Bookkeep
Wooden Bow

A simple bow suitable for amateur archers. Successful hunts are not guaranteed.

* You notch an arrow, take aim, and release. Bullseye! That is, if you were aiming for their foot.
* (Miss) Your arrow sails over their head, and your opponent watches it fly by with an amused look on their face.
* (Critical) You notch an arrow, take aim, and release. Bullseye!
Skills

Skills are abilities and traits that Players can obtain throughout the game. There are two types of Skills - Active and Passive. Passive Skills grant their bonuses permanently, and will show up in the Player summary. In contrast, Active Skills must be used by the Player.

Skills can cost the Player resources to use, so be sure to keep an eye on your resources before entering any Combat Zone!

Skills require a specific type of experience to level up. There are three types - *Strength, Dexterity, and Intellect*. These types of experience can be gained from completing Quests and dungeons, and the types gained are specific to each Quest and dungeon themselves. Which types of experience are required to level up a specific Skill is shown both in the game and on this page. The experience cost to level up a skill is (Skill Level \* 5).
Chicken Egg

A small egg laid by a chicken. With a little care, you could probably make it hatch!

### Use Text

* You watch as cracks begin to form on the surface of the egg. Moments later, a little head emerges from the shell fragments. It immediately starts biting your fingers. How adorable!
	+ You acquire a Pet: Displeased Chicken
* (If you already own a Displeased Chicken) You already own one of these.
Matthew "Matt" Williams

Matthew Williams is a character in The Kaines Project. He is the older brother of Sara C. Williams. He currently works for Williams & Co.

## Biographical information

### Relatives

Sara C. Williams (Younger Sister)  Mr. & Mrs. Williams (Parents)

 Raymond "Ray" Williams (Uncle)

## Physical description

### Eye color

Golden

Matthew Williams is the son of Mr. and Mrs. Williams. He is 8 years older than his younger sister, Sara. Though not much is known about Matt's childhood, it is known that his parents busied themselves with making sure Matt would be the proper successor for Williams & Co..

At some unspecified point in his life, Matt began working at Williams & Co. with his father. Likely, he began working early in his adult life.

Matt is considered to be a charming man and considered to be "perfect"- at least by his parents and people around him. Sara, somewhat cynically, notes that he was shaped to be perfectly what his parents wanted.

## Trivia

* The name "Matthew" means "Gift of God".
* The name "Williams" can mean "Son of William" with William meaning "Vehement Protector".
* Matt is tall, though we don't how how tall he is.
* There is a fan theory that Anton could possibly be an alter-ego of Matthew. However, with Alezziart creating a picrew image of Matthew, showing he has a design different than Anton's meaning they are, in fact, two different people.
	+ However they still do share features like gold eyes and tan/brown skin, plus neither character are clean-shaven.
	+ It is unknown if a person could dye their hair frequently enough to switch between lives, but for now we can assume these are, in fact, two different people.
* Matt was first introduced in the Discord server and has yet to make an appearance or even be alluded to in the comic. It is unlikely he will appear for some time.
* Matt is confirmed to not be enhanced.

## Citations

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Discord Interview with Sara.
2. ↑ This website, similar definitions can be found on other websites.
3. ↑ This website, similar definitions can be found on other websites.
4. ↑ Discord Information.
Praxeum Defensive Expeditionary Army (PDEA)

The **Praxeum Defensive Expeditionary Army** is the land forces of the Praxeum Defensive Armed Expeditionary Forces (PDAEF), serving as both the offensive and defensive combatants in all non-space operations, not counting the marines.

## Unit Breakdown

There exists many different types of units within the army. Each unit has specialties and weaknesses, but requires training to build. This page will be section will be divided into two sub-sections, a brief description of each type of unit, and then a table outlining their bonuses, penalties, and costs, as well as any deployment restrictions. It should be noted that any bonuses & penalties can be stacked up to a total of 50%, not counting any mission-specific bonuses and penalties.

### Unit Description (Infantry)

Praxeum Guard Troopers are the basic infantry of the Expeditionary Army, by default all troopers are of this type, unless trained to be otherwise.

 **Praxeum Recon Trooper (PR-T)**
 **Praxeum Marine Trooper (PM-T)**
 **Praxeum Shock Trooper (PS-T)**
 **Praxeum Jet Trooper (PJ-T)**
 **Praxeum Heavy Trooper (PH-T)**
 **Praxeum Inferno Trooper (PI-T)**
 **Praxeum Flame Assault Trooper (PF-T)**
 **Praxeum Cold Assault Trooper (PC-T)**
 **Praxeum Engineering & Support Trooper (PES-T)**
 **Praxeum Medical Trooper (PMD-T)**
 **Praxeum Sharpshooter Trooper (PS-T)**
 **Praxeum Covert Trooper (PCV-T)**
 **Praxeum Ocean Assault Trooper (PO-T)**
 **Praxeum Death Trooper (PD-T)**
The Praxeum Death Trooper is similar to a Special Commando Trooper, though not as elite. Unlike a Commando Trooper, Death Troopers are purely assigned as protection or assassination missions.

### Unit Description (Vehicles)

Currently, the Expeditionary Army does not have any available vehicles, and will be required to requisition, manufacture, or research them to gain access to them.

### Unit Factors (Vehicles)

As specified previously, the Expeditionary Army does not have any available vehicles, thus this section remains empty until this is resolved.

## Praxeum Army Command

The Praxeum Army Command is the formal leading body of the Praxeum Expeditionary Army, and is synonymous with the entirety of the Army itself. Any legions, divisions, squads, or otherwise will all fall under this title.

**Command Marshall:** Jido Alem (Acting)

**Army Senior Officer(s):** To be determined.
A Gooey Mess

Slimes have been invading the hillsides lately, making it hard for Herders to raise their livestock. Adventurers are needed to clear the area!

### Receiving the Quest

You take one of the many postings for the Quest and bring it to the receptionist desk. Lucie smiles at you. "Thanks as always for helping out with the slime infestation," she says. "We never have enough people for this."

You nod, ready your gear, and head out towards Slime Hill.

### Walkthrough

1. Go to Slime Hill and defeat 5 Green Slimes.
2. Go back to The Guild Hall.

### Quest Completion

You walk back to the receptionist's desk and show her proof of your conquest.

"Perfect. Here's your reward! Hope to see you again soon!"

* You gain 15 Gold.
* You gain 3 Strength.
Furious Chicken

This is not your regular chicken. Heat emanates from it due to its raging fury. You wonder how a chicken could get so angry overnight just for being cooped up, but that thought quickly leaves your head as it sprints towards you.

### Attacks

* The Furious chicken lunges forward and takes a chunk out of your leg.
* The chicken leaps up and claws at your face, leaving bloody scratch marks all over.
* The chicken swings its wing at you with the force of a truck.

### Skills

* The Furious Chicken unleashes a deafening caw, radiating waves of heat due to its anger. (Fire  Damage)

* None
Player

Tales of Nyria differs from traditional RPGs in the sense that there is no level advancement for the Players. Instead, Players progress throughout the game by acquiring new skills or leveling up previously obtained ones. A summary of the Player can be viewed in the "Character" tab in the game.

In the summary page, as well as throughout the game, keeping track of certain attributes such as your Health or Mana are important if you wish to embark on a new Quest.

Players are shown a "Power Level," which is a sum of the levels of all skills they currently own. To start out, Players have a starting Power Level of 1, as they have the starting Race specific skill at a level of 1. However, they gain 50 stat-specific experience points distributed based on which race the Player chose.

### Stats

In the Player summary page, you can see the values of all of the following stats, each of which play a crucial role in the game.

 Maximum Mana
 Natural Health Regeneration
 Natural Mana Regeneration
 Attack Power
 Magical Power
 Critical Strike Chance
 Dodge Chance
 Luck

### Starting Skill Set

These skills correspond to certain main stats the Player has throughout the game. These stats do not increase naturally; Players must level choose and level these skills up themselves, allowing them greater freedom when customizing their adventurer. Refer to Skills to learn what role skills play in Tales of Nyria, and also how to level them up. Note that there is no starting skill that corresponds to Luck - this can only be gained via other means.

Each one of these skills starts at Level 0 - but each Player naturally has a default of 10 Maximum Health, and 1 Attack Power.

### Starting Races

Each starting race has a different distribution of starting skill levels. Each race has one unique starter skill that starts at level 1.

### Non-customizable Traits

These are picked during Character creation. They affect how NPCs may interact with the Player, as well as the Player's starting skillset.

 Demeanor

### Elemental Affinity

In addition, Players can have Elemental Affinity towards certain elements. However, each element has its corresponding weaknesses, meaning that the higher Affinity you have towards one element, the weaker you are towards its counter. Affinity is calculated **after** resistances are calculated.

A full list of all the elements can be found here.
Companion Aurek: The Boardgame

Companion Aurek is the RP Boardgame designed for Praxeum Dawn by Souverän, focusing primarily on the Imperial Praxeum, and their activities since their establishment around **27 BTC (3,680 BBY)**.

## Resources

### Credits

Credits are a primary resource, and a crucially important one required for any and all upgrades, purchases, repairs, training, or anything.

### Manpower

Manpower is a primary resource, and one of the most important resources, required for the training of both the Loyal Military Infantry, as well as the Elite Officers of the Navy.

### Infantry Equipment

Infantry Equipment are the secondary resource, and the one used for the creation and management of the various different types of infantry.

### Raw Materials

Raw Materials are secondary resources, and the one used for the construction and maintenance of the different types of starships.

## Approaches

### Diplomatic

Conquering a planet diplomatically is perhaps the most difficult way to achieve it. But it is entirely worth it, as if you are able to pull it off, not only does its entire infrastructure remain stable, it gains an additional bonus to its main attribute.

### Economic

Conquering a planet through economic means is not entirely the easiest, but not the hardest either. It means that you were able to corrupt, blackmail, or bribe your way into the people's hearts. As such, the planet was able to keep its entire infrastructure intact.

### Militaristic

Conquering a planet through the traditional means is by far the easiest, but easiest doesn't always mean best. If you conquer a planet through militaristic means, the planet will take a penalty to its main attribute.
Elements

In Tales of Nyria, understanding the 6 elements is important when preparing for a Quest.

### Basic Elements

There are 4 basic elements, and how they interact is shown below:

Earth >> Water >> Fire >> Wind >> Earth

An element deals increased damage to elements following it, but take increased damage from elements before it.

In addition to the 4 basic elements, there is also the Light and Dark elements, which only interact with each other.

Light <> Dark

### Damage Calculation

When dealing damage to a monster of a certain type, if the type of damage is strong against the other element, damage of that type is doubled. However, if the monster's element is strong against the type of damage, damage will be halved. This calculation is done **before** resistances and bonuses are calculated.

For example, if the Player deals 5 Fire damage against a monster with a Wind type, then that monster will take 10 Fire damage instead. However, the Player will only do 2 damage against a Water type monster.

### Resistances

Players and monsters can also have resistances to certain elements. This calculation is a direct subtraction. If the Player has 10% Fire Resistance, then a monster dealing 20 Fire damage will only do 18 Fire damage instead. Resistances start at a default of 0, and can go negative.
Regions

Tales of Nyria contains multiple regions for the Player to explore. To start out, the Player will only have one region unlocked, The Kingdom of Erestead, but will unlock more as they progress throughout the game.

There are two types of regions, "Towns" and "Combat Zones."

### Town

Towns contain shops, guilds, and many other places where Players can interact with NPCs and buy/sell items. Combat is not allowed in Towns, and regeneration is automatically doubled while in a Town.

### Combat Zone

Combat Zones contain Quests that Players can accept. In a Combat Zone, Players are shown the current Quest Board for the given region, and can choose to Embark on a Quest they like.
Quests

Quests are the main method in Tales of Nyria to gain Gold, Items, and Experience. Quests can be found almost anywhere, whether from NPCs or from regional Quest Boards.

Each Quest in a Combat Zone will appear in the following format, giving the Player information about the type of encounters they might experience on the Quest.

 Active Hours
 Recommended Power Level (RPL)
 Reward
 Monster Types

### Quest List

Region - Where this Quest can be found, or who gives this Quest.

Active Hours - When this Quest will can show up on the Quest Board.

Types - Types of monsters the Player can fight on this Quest.

Boss? - Is there a Boss fight in this dungeon? If so, who is it?

Pre-requisite - Any specific requirements for this Quest to show up. If any of these are not met, then the Quest will not be offered at all.
Second Blood

The second Quest the Guild hands out for any new adventurer. Not surprising, the second Quest is also to kill a slime. However, this this time they asked you to kill a Red Slime instead of a green one, and you hope this variant will pose a more difficult challenge.

### Receiving the Quest

"Here you go, the form for the next Quest!" The cheerful receptionist hands you a piece of paper, which you accept. Taking a look at it, you see a badly drawn blob on it, with X's for eyes. However, compared to the green color of the first slime you killed, this one has a red color, and has a bunch of red lines coming off of it.

"What are these red lines?" you ask, confused.

"That's fire!" Lucie says proudly. "Do you like it? I drew it myself."

You let out a halfhearted laugh as you leave to hunt down this red slime.

### Walkthrough

1. Go to The Hunting Grounds, and defeat a Red Slime.
2. Go back to The Guild Hall.

### Quest Completion

"Was this Quest a little harder for you this time?" Lucie asks, as you walk into the Guild Hall with a handful of red slime as proof of your conquest.

"Finding it was harder than actually fighting it," you say. "Those green slimes sure don't mind getting in my way."

"They're a nuisance to the farmers anyway, you're doing us a favor in getting rid of them," the receptionist responds. "Here's your reward, 10 more gold pieces."

A slightly larger pouch is placed into your hands. Better than nothing, you think.

* You gain 10 Gold.
A Small Hero

You take a break from slaying Slimes for a moment and survey your surroundings. Adventurers wearing all sorts of gear are gathered here, practicing their moves and abilities.

To the distance, you see a strange looking collection of slimes on top of a rock... with legs? Suddenly, you rush over, realizing that the legs are attached to a person!

Pulling the slimes off of the struggling individual, you see that it's a young boy, who couldn't be older than 10 years of age.

"What are you doing here?" you ask sternly. "This isn't a place for kids."

"I can fight slimes too!" the kid replies, tears in his eyes. "They just surprised me, thats all!"

You sigh. "Look, let's just get you out of here, alright?" The boy nods reluctantly, picking up his wooden dagger and small toy shield. "What makes you want to fight slimes this young anyway?"

The kids eyes light up. "I want to be a great hero like my father!" he shouts. "He told me at this age he was already slaying dragons and titans!"

Unable to tell the kid that his dad was probably making it up, you just smile and nod. Dragons and titans haven't been seen since centuries ago, where apparently they went extinct battling each other to the death.

Arriving at the edge of Slime Hill, you bid the child good day, and watch as he runs back towards the castle gate. Parents these days...
Power Nap

You feel like you can fall asleep at any moment...

* You feel your eyes start to close... ...Your eyes snap open as you wake up, feeling refreshed. It looks like only a few moments have passed, but you feel much better!
	+ You restore X Health.

**(If out of combat)**

* You find a little corner and lie down... Your eyes snap open as you wake up, feeling refreshed. You notice some passerby giving you strange looks, but you ignore them, stand up, and dust yourself off. You feel much better!
	+ You restore X Health.
Slime Hill

These hills are infested with Slimes! Although not very strong, they replicate extremely quickly and can overrun the area if uncontrolled. The Guild has a constant supply of Quests asking adventurers to clear away these slimes, which many are happy to take on due to the constant supply of gold they can get for minimal effort.

### Encounters

Note: If the Player has the Quest First Blood active, they will only encounter Green Slimes.
Short Sword

A small sword only twelve inches in length, suitable for most adventurers as a secondary or even primary weapon.

### Attacks

* You swing your Short Sword in a small arc, slicing off a chunk of your enemy.
* You unleash a quick slash, drawing blood.
* (Miss) Your attack swings wide as your opponent dodge the blow.
* (Critical) Your strike pierces clean through your opponent's defenses, hitting them dead center.
Cinder/Skills

Each time a City of Eternal Punishment unit is deployed, additionally increases Unit Damage by 4% and Critical Damage by 4%. Each time an Inferno unit is deployed, additionally increases Unit Damage Reduction by 4% and Unit Defense by 4%. Each time an Offensive unit is deployed, additionally increases Critical Hit by 40 and Attack Speed by 4%. <Vast City of Sin> While Cinder is on the battlefield, decreases Unit Damage Reduction of all enemy Melee units by 15% and Unit Damage of all Ranged/Caster units by 15%. Each of Cinder's attacks has a 33% chance of additionally dealing damage equal to 40% of its Unit Attack to a random unit and decreasing their healing received by 40%.
Fish Life Wiki

**Welcome to the Fish Life Wiki!**
We're a collaborative community website about Fish Life that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lumba Dryad

You bend down an examine a small plant on the ground. It seems to match the description that Nyxie gave you, of the Lumba Plant. Smiling at your good fortune, you pluck off one of its leaves. Suddenly, an angry spirit materializes in front of you!

### Attacks

* The Lumba Dryad lifts up a fallen tree branch and smacks you over the head.
* The Lumba Dryad unleashes a whirlwind of fallen leaves.

### Skills

* The Lumba Dryad levitates some rocks and hurls then towards you. (Earth Damage)
First Blood

The very first quest that the Guild hands out to new adventurers, to make sure they know what they're getting into. Slimes are the weakest monster in the Kingdom, and if someone can't even beat a Slime... they probably aren't cut out for being an adventurer.

Decades ago, the first quest was to defeat a Hellhound, but due to a large number of complaints related to injury and death the Guild has lowered the difficulty to where it is now, for better or worse.

### Receiving the Quest

"Great!" the receptionist rubs her hands together excitedly, and then picks up a stack of papers from inside a drawer. Flipping through them rapidly, she rips one out and hands it to you. "All novice adventurers must first prove their worth with a simple quest - to hunt and take down a Green Slime. Should be a piece of cake for a person as capable as you!" You nod and take the piece of paper, looking it over.

### Walkthrough

1. Go to The Hunting Grounds, and defeat a Green Slime.
2. Go back to The Guild Hall.

### Quest Completion

"That was fast!" says the receptionist, with her hands clasped together. "Was the difficulty alright?"

"It was ok," you reply, not wanting to seem too proud. "Has anyone ever failed this Quest?"

Lucie chuckles. "You'd be surprised. At least one benefit of using slimes is that even if you have no idea how to fight you won't get hurt too badly. Anyway, here's your reward!" She hands you a tiny pouch, inside of which contains 5 shiny Gold coins. "Don't spend it all in one place now!"

Pretty sure this isn't enough gold to buy anything, but alright then.

* You gain 5 Gold.
Wad of Blue Slime

A gooey mess of blue slime. It feels like a liquid, and you aren't sure how it stays together. Can probably be used to wash your hands with.

### Use Text

* You stick your hands in the blue slime and go through the hand washing motions. After a few seconds, you feel too disgusted to continue, and let the slime drip all over the floor, where it quickly evaporates.
	+ You gain an effect: Clean Hands (1 hour).
Amore Mista

Amore is a 14 year old girl, her life was threatened at 7 and onward.

Being the daughter of Guido Mista lead mafiosi to go after her and her mother in order to make Giorno Giovanna step down. While they were unsuccessful, she was still at threat, and is watched by her father and Giorno to make sure no harm comes to her.

Eventually her parents split up leading her to feel lost, as she rarely sees her mother for her protection from the mafia.

Later on she is given to Aggio Giovanna for her protection after Giorno Giovanna is left frozen. She befriends Aggio and continues with him to the goal of saving his father, and later stopping the peddling of Gold Dust W..

## **Stand**

Love Song

Namesake: (This Is Not a) Love Song - Public Image Ltd

**Long-Distance Operation Type**

Love Song is capable of creating portals in any clothing. Amore is able to throw anything into these portals and even herself to dodge, The portals can be put onto clothing anyone is wearing as well.

Love song is sentient and helps her figure out her own powers their personality is much like Tusk ACT1. There are three, each having a different color.

## **Personality**

Amore's generally shy and doesn't talk publicly, but is more comfortable around Aggio Giovanna after a small amount of time. She was babied and protected for the majority of her life and is seen to not be a threat by mafiosi for that.

Her mentality is a lot younger than she actually is, but she learns to grow over time when encountering enemies.
Green Slime

Quite possibly one of the weakest monsters in the land. Whether or not the Slimes actually have a consciousness has been a topic of hot debate over the years, but that has not stopped adventurers from using them as punching bags. You stare at the Slime, feeling a sense of pity, but that quickly disappears when it lunges at you!

### Attacks

* The Green Slime jumps up and engulfs your head. It doesn't seem to do much, until you realize that your hair is slowly dissolving.
* The Green Slime leaps up and bites off your arm. Or at least it would, if it actually had teeth.
* The Green Slime engulfs a nearby rock and spits it at you at high speeds. It slams into your head, leaving you dazed.

### Skills

* The Green Slime slithers over and wraps itself around your leg. It actually looks pretty cute, so you watch it for a few minutes. *(Takes 5 min)*
Praxeum Defensive Expeditionary Navy (PDEN)

The Praxeum Defensive Expeditionary Navy, informally known as the Praxeum Naval Guard is the Naval Forces of the Praxeum Expeditionary Armed Forces, charged with the protection, expansion, and control of Praxeum Territories, as well as responsible for troop transportation.

## Ship Breakdown

 **Terminus-Class Destroyer**
 **Gage-Class Transport Cruiser**
 **IA-2 Imperial Assault Shuttle**
 **Mark VI Supremacy-Class Starfighter**
TBD

 **Delta-Class Carrier**
 **B-28 Extinction-Class Bomber**
 **GSS-3 Mangler-Class Gunship**
 **S-12 Blackbolt-Class Scoutship**
TBD

## Praxeum Fleet Command

**Fleet Admiral:** Kir'ati'isannu

**Admiral:** Lord Adasyû Rae
The Imperial Praxeum

The Imperial Praxeum, founded originally by the Sith Lord, Souverän, shortly before the Cold War Era, in 17 BTC (3670 BBY). It's purpose was simple; to ensure the continued survival, protection, and existence of the Sith Empire's teachings, doctrines, and learnings. From its establishment, it believed in seeking and gathering knowledge from all aspects of the Empire; from the mysteries of the force, to the regimental training of the imperial army. To ensure this, two branches were setup; The Praxeum Academy, and the Praxeum Guards.

(Items to be expanded upon)

## Imperial Praxeum Governance

### The Praxeum Triumvirate

The *Praxeum Triumvirate* is the uppermost leadership of the Imperial Praxeum, it consists of the Lord-Master of the Imperial Praxeum, as well as the Grand Advisors of the Left and the Right; whom are viewed as the successors to the Praxeum, should anything go wrong. Currently, the Lord-Master of the Praxeum is Darth Souverän, the Grand Advisor of the Left is Drinyan, and the Grand Advisor of the Right is Anatheus.

### The Governing Council

The *Governing Council* is the general leadership of the Imperial Praxeum, members of it consist of those who have proven themselves to be the most elite and dedicated, and have been awarded a seat as proof of their hard work. The main seated members are reserved for true Sith, and the advisory seats are for any who qualify. There is no main limit to how many advisory seats there are, but there is a limit of six main seats, of which you can find below:

* Advisor of Order & Discipline, currently held by Darth Drinyan.
* Advisor of Diplomacy & Relations, currently held by Darth Anatheus.
* Advisor of Military & Exploration, currently held by Darth Anashya.
* Advisor of Training & Education, currently *vacant*.
* Advisor of Science & Research, currently *vacant*.
* Advisor of Secrets & Intelligence, currently *vacant*.

In addition to the main seats, additional advisors include:

* Praxeum Controller, *Ita'reld'isannu*
* TBD
* TBD
* TBD
* TBD

## Ranks

### Praxeum Overseer

**Darth**

**Praxeum Controller**

### Praxeum Postulant

**Sith Lord**

**Praxeum Enforcer**

### Praxeum Learner

**Sith Neophyte**

**Praxeum Guardsman**

### Praxeum Initiate

**Sith Acolyte**

**Praxeum Trainee**
Wretched Hearts (VLA)

**Wretched Hearts** is the fifth episode of the second season of *Voltron: Legendary Apocalypse*. It is the twenty-first episode of the series overall. It was published on June 8th, 2020.

## Synopsis

"Hunk concludes that sometimes, it's better when to be together. Trouble brews from within."

## Deaths

**SPOILERS BELOW!!! READ AT YOUR OWN RISK!!!**

* Elyse *(Zombified)*
* Carter *(Zombified)*
* 2 unnamed Redwood Boarding School students *(1 Alive and Zombified)*

## Trivia

**SPOILERS BELOW!!! READ AT YOUR OWN RISK!!!**

* Last appearance of Samuel Holt *(Hallucination)*
* Last appearance of Elyse *(Zombified)*
* Last appearance of Carter *(Zombified)*
* This episode marks the beginning of Pidge and Hunk's relationship.
Tales of Nyria Wiki

**Welcome to the Tales of Nyria Wiki!**
We're a collaborative community website about Tales of Nyria that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
The Organization

The Organization is an organization in the world of The Kaines Project. It's Vice President is Sara C. Williams and specializes in gathering information and relocating the enhanced. Eric Kaine currently is employed there as an executor.

## History

Not much is known about the beginning of The Organization or how long it has been around. At some point, Sara C. Williams became involved with it and moved to the role of Vice President. While it is unknown how well The Organization was running before Sara came to it, she implies that she is the reason for its current success by her saying she "actually [got] this organization working." However, it isn't clear if this is entirely truthful or if it was Sara's ego showing.

Soon after Eric left the military around age 23 or 24, Sara recruited Eric to The Organization as an executor. He has been there for a productive 3 years and now reports directly to Sara.

## Purpose

The Organization is centered around enhanced people. It works to find and bring them back to The Organization. Not much is known about what they do with the enhanced people they rescue, though it can be assumed that they relocate the enhanced to another place of living. It is also implied that they continue track the enhanced people that they have previously found.

## Positions

**President**: It is unknown who currently fills the seat of president of The Organization or how much work they actually do.

**Vice President**: A role currently filled by Sara C. Williams. She oversees what is going on in The Organization as well as manages the information gathered on enhanced and relocate rescued enhanced to better living conditions.

**Executor**: Eric currently works as an executor, though it can be assumed that there are other people employed as executors. Executors gather information on the enhanced and bring enhanced people back to The Organization. This job can often get very messy and violent, so executors are armed and combat-ready. They also seem to be nicely paid, as Eric seems to attest to.

**Cleanup Crew**: While never physically shown, Eric is seen calling them at the end of Mini: Reaper. They seem to directly report to executors. Their responsibilities include cleaning up the "messes" that they leave behind and fetching executors things they might need, like a new clothing if what the executor was originally was wearing became ruined in battle.

It can be assumed that there are other positions in The Organization, though they have not be seen.

## Current Employees

Sara C. Williams - Vice President.

Eric Kaine - Executor.

Rura - Eric's Assistant.

## Citations

1. ↑ 1.0 1.1 Discord Interview with Sara.
2. ↑ 2.0 2.1 2.2 Eric's Toyhouse Page.
3. ↑ Discord Information.
4. ↑ Story 06: A Life's Mission.
5. ↑ Discord Interview with Eric.
6. ↑ Mini: Reaper.
7. ↑ Rura's Toyhouse Page.
Resolution 32,776-3, "Ophara Campaign"

## Section 1: Submission Information

1. **Sponsor(s):** Imperial Ministry of War
2. **Signatories:** The Dark Council
3. **Submission Date:** 32,776 TYA (24 BTC) (3,657 BBY)
4. **Resolution Date:** 32,776 TYA (24 BTC) (3,657 BBY)
5. **Resolution ID:** 32,776-3
6. **Resolution Title:** The Ophara Campaign
7. **Topic:** TBD

Background information pertaining to the resolution.

### Reports

Below contains all of the details in relation to specific reports on intelligence, military, and any other source that may become available.

* **Intelligence Reports:**
	+ No intelligence reports found.

* **Military Reports:**
	+ No military reports found.

## Section 3: Resource Details

Below is a list of available resources, as of the submission of this resolution.

### Praxeum Supply Reserves

* **Fuel:** TBD Dedicated | TBD Available
* **Foodstuffs:** TBD Dedicated | TBD Available
* **Ordnance:** TBD Dedicated | TBD Available
* **Credits:** TBD Dedicated | TBD Available

## Section 4: Conclusion

The overall conclusion of the resolution, which details all of the objectives, decisions, and notes.
Jade (VLA)

**Jade** is a survivor of the outbreak in *Voltron: Legendary Apocalypse*. She is a resident of Redwood Boarding School.

## Pre-Apocalypse

### Location Unknown

Nothing is known about Jade's life prior to the outbreak, except that at some point she was sent to Redwood.

## Killed Victims

This list shows the victims Jade has killed:

* Parker *(Before Reanimation)*
* 1 unnamed Plaht City soldier
* Numerous counts of zombies
Cerria Cardon

Cerria Cardon, formerly the Arch-Duchess of the Greater Tiriyak Union, and current Countess of Taramdo is a staunchly loyal member of the Shadow Praxeum, and to Lord Souverän in particular. Her loyalty comes from her planet's tradition of the strongest ruling, and after the Shadow Praxeum came and annexed her territory, she swore fealty to the Praxeum, vowing to do what was best for it, and by extension, the Sith Empire, where the Praxeum's true allegiance lies.

Born the eldest of 6 siblings, she spent her life competing with them, eventually finding joy in surpassing them, and beating them in any way possible. This eventually evolved to the desire to torture them, and others, for any failures that may arise, something which attracted the Shadow Praxeum to her territory in the first place. After she turned of age, she murdered her father, the Arch-Duke, and her siblings, ensuring her enthronement.

Under her leadership, Tiriyak expanded by nearly 300%, conquering, enslaving, and butchering neighbouring systems. This earned her the title, "The Blood Matron", one of which she wore with pride.
The 12th Praxeum Legion

The Twelfth Legion of the Imperial Praxeum (Informally: The Shadow Guard) is one of the few remaining legions of the old Dark Order, carried over to the Praxeum formation. Its leader has always been chosen from among the most talented and experienced of Non-Sith, and they are all loyal to Praxeum Leadership, and are staunch traditionalists.
Souverän

Darth Souverän, Grand Lord and Overseer of the Imperial Praxeum, and leader of the High Council. His exact age unknown, he strives to ensure the continued survival of Sith teachings and techniques, doing whatever he must in order to ensure the knowledge is not lost. He is a practitioner of the Dark Side, and a Sith Alchemist, whom through some means managed to create a Thrall to work on his behalf, known as Darth Ivasel.
Blue Slime

This Slime prefers damp and wet areas, and has thus developed a natural affinity for water. Adventurers find them quite useful for discovering new sources of water when in a foreign land.

### Attacks

* The Blue Slime jumps up and engulfs your head. It doesn't seem to do much, until you realize that your hair is slowly dissolving.
* The Blue Slime leaps up and bites off your arm. Or at least it would, if it actually had teeth.
* The Blue Slime engulfs a nearby rock and spits it at you at high speeds. It slams into your head, leaving you dazed.

### Skills

* Opening its mouth, the Blue Slime spits out a stream of water directly into your eyes. (Water Damage)
Slasher

**TEMPORADA 1**

Sarah Bennett y su marido Dylan se mudan de nuevo a la ciudad de su nacimiento, Waterbury,​ y en la antigua casa de sus padres. En esa casa, en la noche de Halloween de 1988, sus padres, Bryan y Rachel, fueron asesinados. Rachel estaba embarazada de Sarah en el momento de su asesinato, con la policía descubriendo al asesino que tenía a la recién nacida Sarah en brazos.​ El regreso de Sarah a Waterbury es bienvenido con el inicio de una serie de asesinatos de un imitador, que parecen estar en manos de "El Verdugo".

**TEMPORADA 2**

El horrible secreto que guardan un grupo de ex-monitores de un campamento de verano desde hace mucho tiempo, saldrá a la luz cuando deciden construir un complejo vacacional en la zona donde ellos asesinaron brutalmente a una de sus ex-compañeras. Ahora, deben regresar a un lugar aislado en pleno invierno para recuperar las pruebas del crimen que cometieron en su juventud. En lo profundo del desierto cubierto de nieve, el campo degradado ahora se ha convertido en una comunidad espiritual privada, separada de la civilización por el clima, el hielo y la elección. En poco tiempo, el grupo y los miembros de la comuna se encuentran horriblemente atacados por alguien, o algo, para una horrible venganza. El aislamiento de la ubicación comienza a desgastar las relaciones y expone secretos sorprendentes; a medida que empeora el clima invernal, también lo hace la espeluznante juerga del asesino.

**TEMPORADA 3**

Un joven es brutalmente asesinado durante el día más largo del año, el solsticio de verano, frente a su edificio de apartamentos, rodeado de testigos que no hacen nada para ayudar. Un año después, el terror golpea al complejo de apartamentos una vez más cuando alguien busca una venganza sangrienta contra los vecinos y testigos que no hicieron nada para ayudarlo. Y ahora, The Druid, una aterradora figura encapuchada, comienza a cazarlos uno por uno para conseguir su aterradora venganza.

**Volver**
T3rror Slasher Wiki

## Que es T3rror Slasher

Es un espacio con informacion sobre el terror slasher, acerca del genero, cine y sus variantes en videojuegos, series y mucho mas.

## Mas sobre el Slasher

Slasher

Historia

Asesino

Armas

Final Girl

Series

Juegos

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Final Girl

Los slasher se hicieron famosos por sus escenas donde involucran a adolescentes o jóvenes teniendo sexo y por la gran cantidad de muertes cometidas por puñaladas. Siendo este subgénero uno de los mas predecibles del cine. Sabemos que toda historia termina con un enamoramiento y que en la mayoría de los casos la chica guapa y rubia termina tropezando al intentar huir de su asesino. Sin embargo algo que le podemos agradecer al cine de terror es que le da gran peso al personaje femenino.

A pesar de que en La matanza de Texas de todos los jóvenes que caen en manos de esta familia de caníbales la única que logra sobrevivir y escapar fue una chica. El concepto de Final Girl fue implementado como tal con la película Halloween mostrando a Laurie Stroude como una chica fuerte que enfrenta al villano y sobrevive hasta el final, esta tiene las características de ser fuerte e independiente, con la cual podemos ver su desarrollo durante toda la película. El papel de las chicas en las peliculas de terror y aun mas en este subgenero a sido uno de los mas importantes siendo por lo general estas las que se llenan de valor y pelean contra el villano al final, mientras que los hombres son asesinados de manera, en muchos de los casos, inmediata. Ademas de agregarle a la mujer como un villano con la fortaleza suficiente para hacer sufrir a todos las personas durante la pelicula uno de los ejemplos que tenemos es con la Sra. Tredoni en Alice, sweet alice, tambien en Scream 4 siendo una chica la que estaba tras la mascara de Gosthface. Pero uno de las principales muestras que tenemos de esta es Pamela Vorhees siendo la villana principal en la famosa primera entrega Viernes 13, con el giro argumentario en el que al final se revela su identidad. Aunque al final de la pelicula llega a ser asesinada los grandes zapatos que dejo fueron llenados de manera fantastica con su hijo, el tan famoso Jason Vorhees.

La Final Girl se a vuelto muy relevante como caracteristica en este subgenero siendo casi tan importante como el mismo asesino. Esta a tenido sus peliculas que juegan con este concepto. Viendo dos peliculas iguales y distintas a la vez salidas en el mismo año Final Girl y las chicas del final. La primera trata acerca de una pandilla de psicopatas que matan mujeres, sin embargo con esta lo que encontraron es su muerte. La segunda pelicula en cambio es una burla a la predicibilidad del genero slasher a modo Scream pero con un nivel mas humorístico en el cual un grupo de amigos quedan atrapados en una pelicula slasher de los 80 y tienen que encontrar como salir de ahi antes de que el asesino note su presencia y sea el quien los encuentre. En ambas peliculas vemos lo que principalmente es una Final Girl a pesar de que los tonos de ambas son distintos siendo la una mas seria que la otra ambas demuestras las caracteristicas y fortaleza que tiene la chica que sobrevive al final.

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