recursal/Fanatic-Fandom huggingface dataset:
Shape Manipulation

This profile talks about Shape Manipulation.

## Summary

This power allows the user to manipulate shapes wether it is shapes themselves or things of certain shapes as well. The user can control a shape's number of sides, their lengths, degrees, angles, determine if they are straight or curved into circles or spheres. The higher use of this power can manipulate dimensions as well, from 0 dimension to potentially infinite. Another possible use is with Mathematics Manipulation with Geometry as a branch of math of shapes.
Weapon Manipulation

## Summary

**Weapon Manipulation** or **Weapon Control** User can create, summon, shape, manipulate and use any kind of weapons with perfect skill, whether pre-modern, modern or even futuristic using laser, plasma, antimatter or even more exotic ammunition/attacks. If it is a weapon or could be improvised as one, they are completely proficient with it.

Some users can even make the weapons out of a piece of themselves, whether by using their life-force or shaping their own flesh and bone. The user can even manipulate weapons that have been recently created  or summoned.
Psychosomatic

## Summary

Those with **Psychosomatic** power are able to cause physical harm or ailments based on mental affects such as illusions, hallucinations, emotional, thoughts, dreams or belief base efforts and/or stress. Example, if a person feels like someone punched them in some sort of mental world, where as that would cause their body to instinctively or neurologically transmit said damage to their biological forms.
Underwater Battle

This page discusses Underwater Battles and their essential aspects when discussing them.

## Description

Underwater Battles are battles that takes place beneath the ocean surface, The units that are involves have been described to work underwater. Surface units can attack underwater units too or underwater units can attack surface units, depending on what the objective is.

## Battlefield

The battlefield is wear the location of oceans or bodies of water are, also depth is important to know as units may have a certain water pressure limit that they can withstand, or if they can withstand cold of hot temperatures, or if they can see in the dark

## Combatants

How far apart will both armies be when they begin to fight? How low below the surface are they? What will the their size be? What are their powers, skills, armaments, strategies and tactics be? who will lead them?
Platform Manipulation

Vex (Destiny) creating large platforms that can hold multiple individuals.Ulquiorra (Bleach) like most spiritual beings can create footing for them to walk on the air.
## Description

The user is capable of **manipulating platforms**  with multiple methods and used in various ways. One way of using it is by creating or construct large platforms to hold multiple people or items, or used as means for a single person to maintain themselves in the air by creating platforms for the feet.

could be a limited form of matter manipulation and flight with creating footings for individuals.

The user can even use this power to help them traverse vast distances or crevices to get from one side to another or achieve high elevation.

The user can even cause platforms to disappear to deny enemy advantage and area to move around or drop them down to their demise.

## Limitations

* If the user is not careful, they may end up dropping themselves with removing plat-forms as well.
* There maybe a limit as to how many platforms one can create.
* there maybe a finite size of which the platforms are created.
Telekinesis

## Summary

**Ability to affect physical objects via either any sort of means that involves non-physical interaction and at a distance from the user or other mechanical means beyond body, object or material contact.**

## Capabilities

The user can use this ability almost any manner of ways to move objects for tactical or strategical purposes, combative or supportive wise.

There are even limited uses of this power that would involve the **-kinesis** of certain things, such as elemental/matter/biological/energy manipulation, where they float and move around without external support.

* Ex. Benders (Avatar series)

## Types

* **Type 1: Attraction/Repulsion:** The users of this type are capable of either or both pull objects or other things towards a user or pulse them away from the user.
* **Type 2: Levitation:** The users of this type can cause things to be lifted off the ground either for strategical tactical purposes, such as dropping them on enemies to crush them.
* **Type 3: Dragging:** The user of this type can grab hold of an object and swing them around in any direction or fashion or throw them over long distances.
* **Type 4: Pull/Crush:** The users of this type are capable of tearing the target into pieces or crush them under pressure.

## Variations

* **Psychokinesis** - The user can affects objects or anything in their surroundings with the power of their mind alone.

## Possible Uses

* Attack the enemy with from multiple directions, which makes it very hard to counter.
* Deny the target mobility, and fling the target way at high speeds (which will lead to a crash in the absence of flight).
* Affect the internal organs of the target (disrupt the target's biological functionality, or completely destroy the internal organ systems)
* Levitate (or even fly) items an move them around for various purposes.
* Create telekinetic barriers.
* Attract and Repel things.
* Strengthen the user's body, simulating superhuman physical characteristics.
* Manipulate particles at an atomic level (rare)
Runeterra

## Societal

### Species

Ascended, Brackern, Celestial, Dragon, Golem, Human, Minotaur, Spirit, Titan, Troll, Undead, Vastaya, Vastayashai'rei, Voidborn, Watcher, Yeti

### Control

Noxus, Valoran

This is a profile of the planet *Runeterra* from *League of Legends*.

## Summary

Runeterra is an oblate spheroid planet and the fictional world where most of the lore of League of Legends takes place on. The currently known continents the planet comprises of are Valoran and Shurima. It also boasts several large bodies of water, such as the currently known 18 Seas (like the Conqueror's Sea and the Guardian's Sea), and 2 Oceans with several archipelagos and islands around them (like Ionia, Serpent Isles, and Shadow Isles). The planet revolves around a G-type star while a natural satellite moon revolves around the planet.

## Environment

### Biomes/Climates/Landscapes

The planet has different environments such as **Deserts, Temperate, Tropical and some Arctic areas**.

The Planet shares many biomes and climates similar to that of Earth's own.

* Different Flora:
	+ Blast Cone
	+ Honeyfruit
	+ Scryer's Bloom
	+ Treant

The planet's landscapes varies as it possesses **Wetlands, Mountains, Mountain ranges, Forests, etc.**.

### Weather

Runeterra should have similar weather to that of Earth’s, likely some unnatural weather phenomenon as well based on magical influence.

### Seasons

Runeterra should possess similar seasons to that of Earth since it is based on Earth itself, Summer, Fall, Winter, Spring.

## Notable Locations

There are many regions and settlements on Valoran, Shurima, Ionia, and Oceania. The current known locations represent the 1/6 of the entire map of Runeterra, mostly comprising areas in the Northern hemisphere, the rest of Runeterra remains largely unknown.

* The Planet has 2 oceans
* the Planet has 2 continents (**Valoran, Shurima, Ionia & Oceanic**)
	+ Valoran
		- Howling Abyss
		- Ironspike Mountains
		- Lokfar The Great Barrier
		- The Glade
	+ Shurima
		- Crystal Scar
		- Kalamanda
		- Kumungu
		- Serpentine River
		- The Jungle
	+ Iona & Oceanic
		- Butcher's Bridge
		- Conqueror's Sea
		- Guardian's Sea
		- Serpent Isles
		- Twisted Treeline

## Inhabitants

The planet is mostly inhabited by a large diversity of species.

* Runeterrans
	+ Ascended
		- Targonian
		- Shuriman
		- Baccai
		- Darkin
	+ Brackern
	+ Dragon
	+ Golem
	+ Human
	+ Iceborn
	+ Minotaur
	+ Treant
	+ Troll
	+ Undead
	+ Vastaya
		- Besheb
		- Chyra
		- Fauhwoon
		- Makara
		- Marai
		- Juloah
		- Khonlui
		- Kiilash
		- Lhotlan
		- Ophelis
		- Ottrani
		- Raylu
		- Shimon
		- Sodjoko
		- Strig
	+ Voidborn
		- Baron Nashor
		- Rift Herald
	+ Yordle
Thread Manipulation

## Summary

The ability **to manipulate threads or strings**. User can create, shape and manipulate threads and string, long, thin and flexible form of material, shaping and combining them as needed, or moving them with telekinesis.

Some users may be able to affect conceptual and abstract threads, such as fate, relationship or communication.

## Types

* Hair Manipulation
* Red String Manipulation
* Rope Manipulation
* Wire Manipulation

## Possible Uses

* Create/generate/multiply, unravel, etc. threads and anything based on threads (clothing, textiles, ropes, etc.).
* Shape, compress, liquefy and/or otherwise manipulate threads.
* Attack Powers using threads.
* May be able to heal others with threads via stitching sutures To close wounds or reattach limbs.
* Constructs Creation using threads, including weapons/missiles, walls, armor or allies/servants.
* Improbable Weapon Proficiency - By using threads as a weapon.
* Move/lift threads at nearly any speed whether in/on surface, air or water. One could even do this in the vacuum of space if one has way to survive the experience.
* Object Possession.
* Puppet Mastery controlling others through marionette strings.

## Limitations

* May be unable to create threads, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
Swordsmanship

## Summary

Swordsmanship is a type of Weaponry Mastery the most common combat skill for most known units in any faction or early or fantasy based armies. Many armies use their own unique fighting styles when it comes to fighting, *Kenjutsu*, *Fencing*, *European dueling*, etc..

## Levels of Skill

***Initiate:***  This rank is for users who are beginners of the ways of the sword, and are there for not skilled in the ways of combat, but can learn along the way when guided by a teacher.

***Savant:***  This rank is for those who have substantial skills with the sword and can there for fight in an army as a soldier, They can hold their own with other common soldiers as well.

***Provost:***  This is a high rank of swordsmanship which is served for an elite member of the army or high ranking office with above average skill.

***Master:***  This is where the highest members of a swordsman can achieve of any mortal species.

***Superhuman:*** This is where the swordsman rank is achieved that is considered inhuman or above the highest possible standard of any logical swordsmanship.

***Supernatural:*** This rank is special as it is magical in nature and can be used to perform special abilities and even use sword techniques that are considered physically impossible.
Ratling Gun

Heavy guns of the Skaven

This is a profile for the *Ratling Gun* from *Warhammer*.

## Summary

The Skaven Ratling Gun is the latest and perhaps most powerful weaponry Clan Skryre has ever invented, a large multi-barrelled death-dealing machine that has the potential to change the very face of warfare in favour of the Skaven race.
In combat, the Ratling Gun is capable of laying down an ungodly amount of firepower in an extremely short period of time. A solid barrage from a Ratling Gun is more than capable of single-handedly scything down a mob of charging Orc Boar Boyz or take down a monstrous Griffon in mid-flight.

Team Numbers:

* 2 Skaven

## Items

One Skaven carries a massive gatling gun, while the other carries the munitions and supplies it to the gunner.

## Powers/Skills

**Energy Source: Paraphernalia**

**Science**: Radiation Manipulation (The Ratling Gun is powered by Warp energy which is toxic and extremely mutation affiliated)

**Nature:** Weaponry Mastery (The Skaven are somewhat skilled with using a larger minigun) Animal Physiology (Skaven are large ratmen with high degree of intelligence)

## Stats

**DC:** **Wall:** Should have the same energy as an actual gatling gun, as it can even mow down trees with rapid firing sequence.

**Durability:** **Wall:** Can withstand it's own firing mechanism for a certain amount of time.

**Speed:** **Supersonic:** The speed of each projectile should be the same as a real Gatling Gun.

**Range:** around 15 feet

## Feats

The Ratling Gunners have very little moral codes and are not afraid to mow down their won kin to hit their enemies.

## Weakness/Limitations

Like most of Clan Skryre's weaponry, they then to malfunction from time to time, and usually, are runned by two Skaven, taking out one would seriously hinder the progress.
Washington D.C.

Washington D.C.

This is a profile of a city in the *United States* from *The Real World*.

## Summary

Washington D.C. is the capital of the United States, founded by George Washington, founded in July 16, 1790, housed all three branches of the federal government. It is unique as it is established by the constitution to serve as the nation's capital.

## Environment

### Weather/Temperature

The city experiences rains and sometimes snow, depending on seasons. However the weather there is rather sunny and very cool.

The Max temperature it reaches is 73 degrees, the minimal temperature is 15 degrees, and the average is 41 degrees, this is all depending on seasons and/or atmospheric change.

### Architecture

It followed the L'Enfant Plan, which is an urban plan to lay down the foundations to make the city the seat of power for the government. The plan had the city to be constructed as a right triangle having it connected to prominent landmarks to make it complete.

### Landscape

It is in a Temperate with a bit of Urban Zone, and it is mostly flat lands for the city.

## Notable Locations

Land Marks

* White House (where the President of the US and the members of his cabinet operate to make decisions for the government)
* United State Capitol (houses the US Senate and house of Representatives to vote on the federal matters and passing new laws)
* Washington Monument (The obelisk that stands in symbolic rememberance of the nation's first president)
* The Pentagon (the Headquarters of the US Department of Defense and other military operations)
* The Supreme Court of the United States (Highest court of the nation for the most of the most important cases opened)

## Inhabitants

The city is mostly inhabited by humans.

* The population is of mix ethnic/religious/racial groups in the city.
Venus

Venus as pictured by Mariner 10 in 1974

This is a profile of the planet *Venus*, a hell-like rocky planet in The Real World.

## Summary

Venus is the second planet from the Sun, and brightest natural object in the night sky besides the moon. Venus is named after the roman goddess of love and beauty. The planet's most notable feature is its large atmosphere, which heats up the planet to extreme temperatures.

## Environment

Venus has a hell-like surface, with temperatures hot enough to melt lead. The temperature of the surface never goes below 400 °C (752 °F). Venus is also a geologically active planet, with volcanism being prevalent along the surface. The surface is constantly melted and solidified by the magma output by these large volcanos, with barely anything of the planet's past remaining on its surface.

### Weather

Venus has boiling surface temperatures, with Sulfur rain. Sulfur in the atmosphere collects together in clouds and then rains down in a similar fashion to Earth's water cycle. Due to these clouds, Venus has a lot of static electricity being released in the form of lightning.

### Seasons

Venus doesn't have seasons. This is due to Venus' extreme temperatures and lack of axial tilt.

## Notable Locations

* Highlands
	+ Ishtar Terra
	+ Aphrodite Terra
	+ Alpha Regio
	+ Beta Regio
	+ Ovda Regio
* Craters
	+ Ariadne Crater
	+ Sedna Plantia
* Volcanos
	+ Maxwell Montes
	+ Akna Montes
Weaponry Mastery

## Summary

**Weapon Mastery** refers to the ability to use one or more types of weaponry with greater skill than the average person. This classification can be used for any kind of weapon, such as a sword, spear, knife, or gun. However, the degree of one's skill with any particular weapon should be specified in the Intelligence section of the profile page rather than in the Powers and Abilities section.

## Possible Uses

* Archery
* Axemanship
* Gunsmanship
* Staff Proficiency
* Swordsmanship
Willpower Manipulation

## Summary

The ability to have control of willpower, a reflection of an individuals' mental fortitude, expression of self, and exercising of one's beliefs. This is a subset of Empathic Manipulation. Users of this ability can change the willpower of themselves or the opponent, making it so the user has endless tenacity, or make it so the victim doesn't want to do anything, etc. They can even shape it through other means as well such as projecting it as a form of psychological energy.

## Limitations

* Opponents with no sense of willpower completely negate the ability.
* Tenacity can only get the user so far.
Probability Manipulation

## Summary

**The ability to alter probability**, allowing one to make the unlikely more likely to occur, influence the chance or randomness of something and vice versa.

This can take effect in a variety of different ways; it may probably as just supernatural luck or coincidence, or can be more actively used for defense to make attacks inexplicably miss - and in the same way, it can be used to make sure attacks always hit. At a high level, it can be used to make things that would be completely impossible otherwise certainties. Due to the many potential applications of such an ability, it is exceptionally versatile and its capabilities should be judged on a case by case basis. On a greater scale, it can be used to manipulate quantum probability and can reach the level of powerful Reality Warping. Users can even influence the uncertainty of probability. The user can even calculate and judge the likelyhood of certain events to happen and accelerate one's self to where it would likely lead correctly.
Weight Manipulation

## Summary

**Weight Manipulation** is the ability to manipulate one's own or the target's weight or heaviness, which is the force that acts on the object's mass, such as with mass and Earth's (*or any relevant location's*) gravitational acceleration, the user can make something or someone as light as a feather or as heavy as a neutron star. The user can even distribute their own weight so that they can achieve balance. Generally, this ability can usually be overpowered with high enough Lifting Strength.
Seas & Oceans

This page is to talk about the differentiation between "Seas" and "Oceans".

## Seas

Seas are often characterized by their smaller mass or area of water in comparison to an ocean, and are located where land and ocean usually meet, they are often shown to be majorly or totally enclosed by land. usually with a depth not as dark but still deep.

## Oceans

Oceans are larger bodies of water than Seas, though they are still connected to each other, they are bodies that are usually shown between multiple continents, They have a dark abyssal region where light cannot penetrate nor form silhouettes.

## NOTE

Sometimes a verse may confuse these terms together, but not without good reason as even in the Oxford dictionary, Sea and Ocean are considered synonymous with each other, even with most languages with translations, they can be considered synonymous with each other, but still it is important as to how are demonstrated and shown and what their characteristics are.
The Wall (Game of Thrones)

The dividing the far North

This is a profile of the Wall from the series Game of Thrones.

## Summary

The Wall separates the realm from the domain of the Seven Kingdoms and that of the wildlings who live beyond. It was created with the intent of of keeping out whatever lies beyond the wall, be it wildlings or the White Walkers.

## Environment

### Weather/Temperature

Because the Wall is located north, the weather there is mostly cold and snows occasionally.

NOTE: This info is from real world info.

### Architecture

The architecture of the castles is that of medieval European castles while the Wall itself is just a giant wall of ice.

### Landscaping

The location of the Wall stretches up norther where it is mostly winter all year round and is surrounded by Temperate Forests.

## Notable Locations

There are a number of castles that dot along the wall:

* Castle Black
* Westwatch-by-the-Bridge
* The Shadow Tower
* Sentinel Stand
* Greyguard
* Stonedoor
* Hoarfrost Hill
* Icemark
* The Nightfort
* Deep Lake
* Queensgate
* Oakenshield
* Woodswatch-by-the-Pool
* Sable Hall
* Rimegate
* The Long Barrow
* The Torches
* Greenguard

## Inhabitants

The known inhabitants are humans, particularly those who are of the Night's Watch.

## Abilities

Magic (The Wall is infused with magical properties to keep out the White Walkers, and has grown considerably since its construction 8,000 years ago) Ice Manipulation (With the build up of ice over the years to heighten the wall)
Rohan (Country)

This is a profile of the country of the Rohan from *Lord of the Rings*.

## Summary

Rohan, is the home of the horse lords, one of the great kingdoms of man, before it was called Calenardhon, it is a great vale for the horses to gallop freely and make Rohan a great nation of cavalry riders.

## Environment

### Biomes/Climates/Landscapes

The nation is rich with lush greenfields of grass, as said before, most suited for Horses, it shares a central Asian and north American landscape, same with it's climate. It also borders on mountain ranges such as the White Mountains, it borders on forest areas and have various rivers.

### Weather

The Weathers there is very mixed, since it shares much the same climate as Central Asia, it is very cold in the winter times, very hot in the summer times, but around September, it is rather cool and good for harvest. And temperature should be least than 64 degrees with higher elevation.

### Seasons

Because of it's location and environments, it experiences the seasons in a rather balanced manner.

## Notable Locations

* Edoras (Capital)
* Helms Deep
* Aldburg
* Fangorn Forest
* Dunharrow Camp
* Gap of Rohan

## Inhabitants

The nation is mostly inhabited by humans, Ents.

* This nation is also home to many horses.

## Gallery

Edoras, the capital and home of the Rohan kings.Rohan kingdom size on the map of Middle Earth.
Toon Force

Also named Cartoon Physics.

Similar to Reality Warping, only that it is based usually on what's comedic. It is the ability to replace or apply absurd laws to the universe; the user gains the ability to re-write the laws of physics in their universe to their convenience and is allowed to overwrite them with far more ridiculous ones in service of hilarity.

## Possible Uses

* Breaking the Fourth Wall (Varying from talking to the audience to affecting the "real world")
* Dimensional Storage (Making things appear out of nowhere)
* Reality Warping (Can effect things such as maps which would have weird effects on the real world)
* Body Control (Characters can frequently stretch, bend or otherwise manipulate their bodies in unnatural ways)

## Limitations

* The users might be incapable of using this ability to kill or permanently harm their opponents.
* The users might be limited to what counts as "funny".

## Note

While **Toon Force** may be prevalent in a given verse, it does not mean that all its users share the same abilities. Just like any other system of power such as Magic, unless these characters have these powers directly as a result of a certain status they share, they should only be given abilities that they have demonstrated themselves with these abilities.

It should also be noted that Toon Force can have ridiculously complicated moments where they do certain feats extraordinary and then show something else entirely that they can't do that is lack luster, like Reality Warping, if there are stats for it, it should be noted that it is based on Toon Logic and acknowledged as such in their verse or else it would give massively outlier feats and cannot be accurately calculated. As such heavy feats may have inconsistent results:

* Ex. Spongebob sucked up the entire ocean in a bag and it burst all at once on top of him and it only moved piles of sand on the sea floor, did not destroy any the the buildings of Bikini Bottom, and yet in future episodes, a small explosion did destroy the city and Spongebob slipped on an ice cube and got injuries that sent him to the hospital.
Reactive Power Level

## Summary

**Reactive Power Level** is the ability to rapidly increase one's overall strength and other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, Reactive Power Level does not grant any new abilities, it strictly improves existing skills.

## Weaknesses

* This ability is time-intensive and requires users to stay in combat. Hence it's useless if they are quickly overwhelmed and defeated.
* An increase in overall strength does not necessarily protect users from abilities that ignore conventional durability, allowing such abilities to be used to defeat Reactive Power Level users.
Power Mimicry

## Summary

**Power Mimicry** is the ability to copy the powers and abilities of others through various mechanisms. The methods by which these are copied and any limitations - such as being restricted to only a certain kind of powers - vary depending on the character, but they generally need to see the power in action before they are able to copy it. Some characters can even apply this ability to martial and physical techniques, copying the fighting styles of others.

The user's copied abilities may be inferior to the original's, or may be retained only for a short period of time, but others can actually improve upon these powers. Others still actually *steal* the abilities that they copy, combining this power with Negation; this is known as Power Absorption.

It would be a Limits Fallacy to assume someone with this ability can copy *anything* used against them; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Thomas

"*O, No Today is a busy day, and when he get's back to the docks there be a lot of trucks to shunt.* "
- Thomas in Salty's Vacation.

**Thomas** Is the number one engine that works on Sir. Topham Hatt's railway. He use to worked on the North Western railway.

## Appearances

* Season 1 : Salty's Vacation, Rosie Dozie, Good Old Sir Handle, Toby and the Fog Cars (cameo), A Bad Day For Bulgy, The Mystery of the Winter Caboose and Big and Small Engine.
* Season 2 : Guess Who's Back?, The Broken Bridge (Does Not Speak), The Two Little Quarry Engines, Emily's Circus Train, Percy's Accident, Helping Together (cameo) and Where's Charlie?
* Season 3 : A Story From Thomas, Welcome Friend (cameo).

### Specials

* Diesel Island
* Mainland Rescue
* A Railway Show Comes To Sodor Series
Subterranean Battle

This page discusses Subterranean Battles and their essential aspects when discussing them.

## Description

Subterranean Battles are battles that takes place beneath the Earth's surface, in caves, caverns, tunnels, catacombs, or hollow parts of the earth. This may include battles in caverns of mountains, etc.. This is a type of battle that can work well for Ambush battles as (depending on enemy) if they are not expecting underground attacks would be caught off guard.

Though if a surface army tries to invade an army that exists underground, they would face several obstacles such as environmental hazards, toxins, temperature flux, lack of oxygen, darkness, etc..

## Battlefield

The battlefield can be anywhere in the world as long as it is terrestrial, But it would help if there is a notable location that is subterranean.

## Combatants

How far apart will both armies be when they begin to fight? How low below the surface are they? What will the their size be? What are their powers, skills, armaments, strategies and tactics be? who will lead them?
Sleep Manipulation

## Summary

**Sleep Manipulation** is the ability to manipulate and control aspects of sleep. Users are typically able to put others or themselves to sleep. Along with manipulating sleep patterns, sleeping abilities or one's subconscious state while they're asleep. Under certain applications, Sleep Manipulation can easily be an incapacitating technique and in some cases negate conventional durability.

## Possible Uses:

* **Sleep Inducement:** Making an opponent fall asleep against their will. Some users do this through spells, poisons or other methods. Through doing this, one is able to prevent an opponent from taking action. Along with making them vastly more vulnerable towards attacks, since they have no guard or ability to react.
* **Insomnia Inducement:** The exact opposite of above, Insomnia Inducement takes away one's ability to go to sleep. This can greatly weaken and eventually kill life forms that require sleep.
* **Self Sleep Inducement:** Causes the person to put themselves to sleep. Many users will do this in order to immediately fall asleep, or take advantage of sleeping in order to replenish their health and energy.
	+ **Natural Hibernation**: Likely based on an individual species, they can enter a state of hibernation for any reason or purpose.
* **Prolonged Sleep:** Increases the duration of one's sleeping period, often times incapacitating the person for extended periods of time.
* **Subconscious Effect:** Many forms of Sleep Manipulation also coincide with Dream Manipulation, where users are able to control what goes on within an opponents mind as they're sleeping.
* **Complete Dormancy:** The ultimate form of Sleep Inducement. This ability can put any life form to sleep, regardless if they need to or are capable of sleeping. Along with putting non-organic machines or even inanimate objects in a state of inactivity that can vaguely be referred to as "sleep."
* **Wake Inducement**: Besides being able to cause others or oneself to sleep, they can even causes the opposite by waking up.

## Limitations

* Susceptible to not work on those with a resistance towards sleep based attacks.
* Some users may have a limitation on how long they can put someone asleep for.
* If a user puts themselves to sleep, they may not be able to wake themselves back up at will.
* Lesser users may not be able to make an opponent sleep if they don't need to or are incapable of sleeping.
* Certain forms can be limited on how often they can put someone to sleep at a time.
Shockwave Generation

## Description

The user is able to **create shockwaves**  that can cause either external or internal damage to the targets, the user can either focus their shockwaves in a central point, or in a omnidirectional blast.

This can be achieved in multiple ways as a power or a side effect, such as from Explosion Manipulation, Sound Manipulation, Force from physical feats, Air Manipulation, etc..

## Limitations

* The person may be affected by their own shockwaves.
Taming

## Summary

Taming is a power or skill which the user has dominion or partnership with any form of creature or animal that they either summon or always present with them for most of the time. The user of this skill would have means of communicating with said animals or beasts alike in different ways,

## Variations

* **Controlling**: The user uses a form of control to dominate a creature that would be useful in battle, this can apply to Mind Manipulation or Soul Manipulation.
* **Mutual Partnership**: This does not involve any form or supernatural control or usage of means of subjugation but a form of empathic or symbiotic relationship between user and animal that lets them naturally work together.
Tearing

## Summary

Those with this ability/skill are capable of causing their targets to be torn apart with either physical or non-physical means, to be pulled from different ends to be separated into damaged pieces of matter or individuals.

## Types

* **Power-Base**: Those who use can cause things to be torn apart without much or total physical effort from their bodies, either as a byproduct of other abilities or as a simple power "*Tearing*".
* **Skill-Base**: the user who have physical talent or strength where their power is efficient enough that they have both muscle and force to pull objects apart, this can be either a product of using ropes or arms.
Spear of Adun

Spear of Adun

This is a profile of the *Spear of Adun* from *StarCraft*.

## Summary

The Spear of Adun is the last of the three Ark Ships of the Protoss who uses them at times of crisis, it served recently as a refuge ship for the Protoss of the Daelaam during their fight against Amon.

## Design

### Hull/Physical Characteristics

The Ship is one of the most advanced warships of the Protoss, so it should have greater armor specs than most space craft in their arsenal. The Design is complex to manage multiple functions.

### Propulsion

The Spear of Adun has advanced flight system and even warp jump maneuverability such as with FTL travel or evasive action to dodge close range fire.

### Armaments

The Spear of Adun has several Armaments attached to it such as:

* Harvesting beam
* Thermal lance
* Time bombs
* Purifier beam
* Solar Lance
* Orbital strike
* Time Stop
* Reconstruction beam
* Solar Bombardment
* Black Hole

## Powers/Abilities

**Science**: Black Hole Creation (Spear of Adun is capable of creating a pseudo black hole that pulls and stuns enemies) Teleportation (Spear of Adun can transport units to and from any designated location or back onto the ship Time Stop (the ship has the ability to stop time for a duration) Energy Blast (The Spear of Adun has a multitude of weapon systems that project energy beams to cause wide scale destruction Construction (The Ark Ship has a Reconstruction Beam the repairs mechanical units and structures) FTL Travel (With Warp Drives that allows them faster than light travel)

## Stats

**DC: Possibly Planet:** The Spear of Adun is said to be able to destroy entire planets. **Small Planet**: With the Purifier Beam that wipes the surface of large planets such as Andiun from the Cybros. **Large Island**: Spear of Adun should be able to take on Battle Cruisers and Leviathans and Protoss Carriers.

**Durability: Unknown:** The Spear of Adun with it's size and armor plating and energy shielding. **Large Island**: It should be able to take hits from large space craft from Cruisers, Carriers and Leviathans.

**Speed: FTL:** Spear of Adun with Warp Drives can travel to distant planets in Kaprulu Sector in a short amount of time. **Unknown**: The movement speed of Spear of Adun in space. **Massively Hypersonic**: With beam weapons that can travel orbit to the surface of planets.

## Notable Locations

Interior Locations:

* Bridge
* Solar Core
* Starforge
* War Council
* Fabrication Matrix
* Assault Cluster
* Force Support
* Annihilation Cluster

## Inhabitants

The vessel is mostly inhabited by Protoss and Purifiers.
Power Reversal

This profile is for the use of *Power Reversal*.

## Summary

The ability to cause powers or skills that are directed towards something or someone or oneself would be caused to reversed, such as harm being directed could converted to strength. Or attempting to take away benefits from the user instead add heal and stamina.

## Weakness

A downside to this power is that those who would send healing or statistics enhancements would cause harm to the user instead based on the possible nature of the power if it is absolute and not-bias.
Star Fox (Verse)

## Summary

**Star Fox** is a video game series developed and published by Nintendo. The original game was a forward-scrolling 3D Sci-Fi rail shooter. Later sequels added more directional freedom as the series progressed. The game concept was inspired by a shrine dedicated to a fox deity, Inari Ōkami, which Shigeru Miyamoto visited regularly. The shrine was accessible through a series of arches, thus inspiring the gameplay.

The first game in the series, developed by Nintendo EAD and programmed by Argonaut Software, used the Super FXChip to create the first accelerated 3D gaming experience on a home console. The Super FX Chip was an additional math co-processor that was built into the Game Pak and helped the Super Famicom and SNES better render the game's graphics. The Super FX Chip has been used in other Super Famicom/SNES games as well, some with increased processing speed. Its remake, Star Fox 64, further revolutionized the video game industry by being the first Nintendo 64 game to feature the Rumble Pak.

The games follow an independent mercenary unit called Star Fox (made up of anthropomorphic animals) and their adventures around the Lylat System.

## Power of the Verse

The verse has plenty of decent sci-fi technology: Bombs that are as strong as small nukes, bombs that can blow up planets, powerful vehicles and spacecraft capable of completely busting large buildings and scale to various Tier 6 feats, missiles that can reach the other side of the galaxy, shields that cover entire planets, tech based aliens capable of planets of all life via infecting tech and living beings, becoming resistant to nearly all plagues and diseases, and faster than light spaceships.

And the verse has plenty of hax and mystic powers as well. These includes Andross being able to resurrect himself a few times while taking various different forms, soul stealing, a staff with various capabilities; (Fire and Ice Manipulation, Quake manipulation, portal manipulation, force field manipulation, etc), Krystal's telepathic powers, crystals called Spellstones that contains the energy of an entire planet, which can also tear planets apart, the Krazoa Spirits being able to reconstruct a planet, etc. It's a fairly strong franchise overall.

## Profiles

### Factions/Nations/Armies/Organizations

* Corneria
* Andross' Empire
* Aparoids
* SharoClaw Tribe
* Team Star Fox
Weapon Creation

## Summary

The power to **manifest and utilize weapons**, whether this is from thin air, energy, or other materials in one's surroundings. A user may create a single weapon, or sets of them, potentially even creating and firing waves of weapons as projectiles.

The means differ depending on the character; some may create the weapons out of thin air, through magic or some other means, while others may fashion the weapons out of energy or matter, or even parts of their own body through shapeshifting.
Self-Sustenance

## Summary

**Self-Sustenance** is the ability to maintain oneself indefinitely without the typical requirements of life.

The methodology of this ability may vary greatly, and for certain types of creatures this may simply be a normal aspect of their being - for example, undead creatures generally do not require oxygen. Beings that are Non-Corporeal or possess a similar natural ability would likely have this power.

## Types

* **Type 1:** **Respiratory Self-Sustenance:** The ability to live indefinitely without oxygen (or whatever substance that the creature's species breathes). This includes surviving in the vacuum of space or in the depths of an ocean. This may provide resistance to certain gas-based toxins.
* **Type 2:** **Nutritional Self-Sustenance:** The ability to survive indefinitely without food or water (or whatever the species of creature would generally rely on for nutritional value). This may provide resistance to poisons.
* **Type 3:** **Restful Self-Sustenance:** The ability to continue acting forever without rest or need for sleep. These users of this ability require no rest and do not run out of energy, or even feel tired. This ability denotes practically infinite stamina and may support a resistance to certain types of Sleep Manipulation.
Universal Labs

## Summary

Universal Labs is a Youtube Channel which is focused on giving a brief overview of calculations from the blogs of the wikia itself.

* The channel is connected to the wiki website as a way of extending it to YouTube.
* Primarily, we’re looking at individual feats and powers here on this channel, for more details are on the wiki link at end of video or channel.

We will be starting off creating videos based on calculations done on the wiki, we may do requests at a later date once we get accustomed to Youtube habits. This is for those who are interested in fun, “*nerdy*” analytical dives into fictional universes, forming opinions on your favorite verses and exchanging thoughts.

It will follow a pattern of how the presentation will display the calculation,

* Summaries: Introduction of what the Feats are with Story.
* Pixel Scaling: Analyzing sizes of objects in panels or determine through text.
* Calculation: Determine the proper formulas for whatever feat is used.
* Reason/Evidence: If a feat appears below or above what is expected or perceived, information with be provided as to why it is what it is.
* Final Results/Scaling: Listing the overall results from calculations, and possibly who would scale to said feats.

Future videos will feature powers and abilities from fictional verses.

* Summaries: Introduction what the Powers/Skills/Abilities with Story.
* Applications: Determining what sort of capacities/associations and applications goes into said abilities the video details.
* Strengths: What they can affect and type of said power and level of effectiveness.
* Drawbacks: If any, describes what they can’t effect or their weakness or limitations.

## Rules

Here are several rules for when wanting to create a video:

* Requests to do calculation videos should be limited to the Youtube comment or message section.
* Video requests can be made here, but only when the person who requests is a member of the wikia and contributed to the site itself.
Vigor Inducement

## Summary

**Vigor Inducement** is the ability to induce an exertion/active/engaged use of energy for one's body and/or mind usually related to living beings. This can involve the tensing/tightening of muscles, faster circulation of blood or bodily fluids, firing of neurons and mental energy as well as projection of thoughts or mental images that spikes one's senses or perception. This power can even keep one awake or remain conscious for a long period of time as well as awaken one from an induced or natural occurring sleep and counter unconsciousness. This power can be related to Stamina as the latter is the energy or strength to sustain oneself through exertion.
Power Absorption

## Summary

**Power Absorption** is a combination of Power Mimicry and Nullification, not just copying the abilities of others, but stealing them for one's own use (*This could include skills as well*), stripping the original bearer of their powers while gaining access to more. This may not be accomplished through literal absorption, but it can be, among a number of other potential means. The user's copied abilities may be inferior to the original's, or may be retained only for a short period of time, but others can actually improve upon these powers.

It would be a Limits Fallacy to assume someone with this ability can copy *anything*; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Standard Equipment

## Summary

**Standard Equipment** refers to a set of items that a character can be expected to have on hand at any time. When listing a character's Standard Equipment please consider the following guidelines:

* Equipment listed as standard should be equipment the character has access to in a majority of their canon appearances. This is not to be confused with **Optional Equipment**, which can encompass anything that the character has owned or made use of for an extended period of time, regardless of whether or not it's usually on their person.

* If a character lacks a canonical set of equipment, their profile should make note of this. Examples of such characters would be player customizable RPG characters such as **Chosen Undead**, profiles detailing a type of being as opposed to an individual character like that of the Adeptus Astartes, and composite profiles such as Composite Human. Such characters should have their items all listed as optional, and people who wish to use them in versus threads should preferably specify what items shall be made available to them.

* For important/relevant things that a character doesn't have equipped, but instead creates or summons, indicate after the initial list that the character "Can Create/Summon:", and insert then a list of the things in question.

Several Objects pages and item usage pages would fall under this category such as the following:

* Supernatural Objects
	+ Jewelry
	+ Food
	+ Weaponry
* Weaponry Mastery
	+ Archery
	+ Axemanship
	+ Enhanced Pole Arm Skills
	+ Staff Proficiency
	+ Swordsmanship
Pressure Manipulation

## Summary

**Pressure Manipulation** is the ability to manipulate the force that is exerted on any given area. This would involve the push or pull of matter or objects, whether it is the change in their speed, direction of movement or it's over all shape. With Pressure, it can be utilized as a way of compression or expansion of an area.

## Possible Uses

* **Size Manipulation:** Not in the traditional sense of size change but rather compressing an area to a smaller degree but with higher density with more mass, or expansion by pulling apart and with less density and less mass.
* **Telekinesis:** the ability to apply harmful pressure or tear apart something without physically touching it.
* **Matter Manipulation**: The ability to influence the state of matter of which involves their volume, density and mass.

## Real World Physics

Pressure is how much force is being utilized over the area, or by the equation (**P=F/A**), a way to find energy from pressure calculation would be as followed for example atmospheric pressure:

* Pressure: (1 + (meters / 10 m \* 1) atm) = atm (Atmospheric pressure)
* 1 atm is equivelent to 0.10132738879319 j/cc
* j/cc \* cm^3 of target = Joules

## Limitations

There maybe some things that may not be affected or able to resist a significant amount of pressure.
Prosthetic Implant

This profile is for users with *Prosthetic Implant*.

## Summary

Those with Prosthetic have parts of their body that are replaced with a non-organic implant, either as a means of healing or regeneration after loosing them in an injury from accidents or hostile intent. Or by voluntary means as to achieve a form of enhancement. Prosthetics could offer more than just enhanced stats as it could offer number of different abilities or skills depending on their function. This likely is an association with Robotic Enhancements.

## Possible Uses

* Transformation
* Paraphernalia
	+ Weaponry Mastery
* Healing
* Regeneration
* Immune to Biological Manipulation

## Limitation

This could cause limitation to a user's powers if it requires their real body parts or doesn't offer any real empowerment if their body parts are fake.
Pokémon

## Summary

**Pokémon** is a video game franchise owned by Nintendo and developed by Gamefreak that made it's first release on the Game Boy and has turned into one of the most successful video-game media franchises by Nintendo. The series involves creatures of different types and elements fighting each other in a rock-paper-scissors-like fashion with the player trying to catch and train them. It became one of the world's most recognizable fads and it was popular enough to spawn an anime, toys, many movies, and a manga. It's the second best selling video game franchise, only surpassed by Mario Bros, and the highest-grossing media franchise of all time.

## Power of the Verse

Though there are cosmic level Pokemon, in this verse, the main groups like Team Rocket have Pokemon that are around Planet Level strong. And the Pokemon world comes in many varieties of Pokemon with different attributes and abilities that serve effectively in battle.