recursal/Fanatic-Fandom huggingface dataset:
1st Special Service Brigade

**1st Special Service Brigade** is an Allies C-grade Infantry division in *Steel Division II*, available in the *Men of Steel* DLC.

The British 1st Special Service Brigade saw heavy combat during D-Day and the subsequent Battle of Normandy. The elite commandos that made up this battlegroup showed their prowess while fighting side-by-side with armor, mobile anti-air units, and Royal Navy special forces.
The infantry-centric division can count on a diverse arsenal that, while time-locked, provides a versatile set of air and land units. These include various Commando troops, fast-moving Royal Navy Intelligence operatives, Sherman V and Firefly Vc tanks, indirect fire Royal Marines’ Centaur IV, and big 381mm navy guns off-map support. Fleet Air Arm planes patrol the skies above, reinforced by Spitfires from the N°322 (Dutch) RAF Squadron and American P-61A-5 Black Widows.
The 1st Special Service Brigade does equally well in offensive or defensive situations due to its variety of units and experienced commandos.
1.14.2

1.14.2

 Data wydania
 Nieoficjalne wersje
 Serwery zgodne z

**1.14.2** – drobna aktualizacja do Java Edition, która została oficjalnie wydana 27. maja 2019 roku. W większości naprawia ona błędy ze wcześniejszych wersji. Nie jest kompatybilna z serwerami na klienta wersji 1.14.1.

## Nowości

### Czcionki

* Dodano czcionkę wietnamską (alfabet).
* Zmieniono znaki dla czcionki armeńskiej.
* Dodano brakujące "glify" dla wersji armeńskiej i hebrajskiej.
* Dodano alfabet runiczny.

## Zmiany

### Bloki

* Płonące strzały nie mogą zapalać podmokłych ognisk.
* Shulkerowe skrzynie nie wypadają kiedy gracz je zniszczy w trybie kreatywnym.

### Moby

* Papugi mogą już się odradzać na bloku trawy zamiast tylko na trawie.

### Gameplay

* Najeźdzcy mogą się odradzać jedynie w pełni załadowanych chunkach.

### Ogólne

* Teraz błędy podczas wczytywania regionów zapisują się w pliku logów.
* Światło zostanie zdebugowane, kiedy gracz otwiera świat ze starej wersji na nową.
* Splash *"Woo, minecraftforum!"* zostaje usunięty ze względu archiwizacji forum.

## Poprawki

**Naprawiono 35 błędów**

* MC-140174 – Nie ma dźwięku, kiedy Osadnik podniesie przedmiot.
* MC-142134 – Naprawiono błąd ze światłem.
* MC-145730 – Żelazny golem nie atakuje graczy, kiedy on atakuje osadników.
* MC-147431 – Naprawiono błąd z przekraczaniem maksymalnej liczby itemów w staku w oknie wymiany z Osadnikiem.
* MC-148073 – Promień magicznej latarni nie ma poprawnego koloru, jeżeli kolorowe szkło nie postawi się bezpośrednio na latarni.
* MC-148626 – Skrzynie shulkerowe tracą swoje nazwy.
* MC-148627 – Podpłynięcie do sufitu powoduje kucnięcie gracza.
* MC-148677 – Moby nie odradzają się na piasku dusz.
* MC-148805 – Skrzynie shulkerowe po zniszczeniu na trybie kreatywnym wypadają.
* MC-148847 – Dźwięk ataku strażnika się pętli, kiedy zostanie zagrany.
* MC-148898 – Naprawiono błąd z czcionką hebrajską.
* MC-148933 – Gracz nie może pływać, kiedy kuca.
* MC-149511 – Nie ma dźwięku, kiedy Osadnik sadzi nasiona.
* MC-149865 – Najeźdźcy się bugują, kiedy zasięg renderowania jest za niski.
* MC-140174 – Nie ma dźwięku, kiedy Osadnik podniesie przedmiot.
* MC-150170 – Byty, stojaki na zbroję, pojazdy itp. znikają bez powodu.
* MC-150414 – Wytwarzanie i stawianie magicznej latarni nie daje postępu.
* MC-150969 – Wither atakuje nieśmiertelne moby.
* MC-151047 – Lamy handlarza znikają odrazu po przywołaniu ich jajem przyzywającym.
* MC-151365 – Płonące strzały mogą rozpalać ogniska.

## Zobacz też

* 1.14.1
* 1.14.4
* Village and Pillage

## Przypisy

Poniżej znajduje się lista przypisów na tej stronie.

1. ↑ https://www.minecraft.net/en-us/article/minecraft-java-edition-1-14-2
1.9.1

1.9.1

 Data wydania
 Nieoficjalne wersje
 Serwery zgodne z

**1.9.1** to aktualizacja pełnej wersji gry, wydana 30 marca 2016 roku. 1.9.1 nie jest kompatybilne z serwerami 1.9.

## Nowości

* **Dźwięki**
	+ Nowy dźwięk dla Elytr: `item.elytra.flying`.
	+ Nowy dźwięk dla zbroji: `generic.armorToughness`.
* **Walka**
* Diamentowa zbroja ma dodatkowy współczynnik, od innych zbroji.
* **Opcje**
	+ Nowa opcja w `options.txt`: `enableWeakAttacks`.
* **Komendy**
	+ Komenda `/loot` działa na dozowniki i podajniki.

## Zmiany

* Leje mogą teraz wkładać i wyjmować przedmioty ze skrzyń, mimo, że te są zablokowane przez postawiony na nich blok.

• Zmiany w inteligencji mobów.[potrzebne źródło]

## Poprawki błędów

Poprawiono 11 błędów.

Z wersji wydanych przed 1.9.1
* MC-56162 – Komenda /worldborder damage amount 0 nie działa poprawnie.
* MC-95352 – Błędne zachowania parametrów c, dz, dy i dx.

Z nieoficjalnych wersji 1.9
* MC-93074 – Przywołane strzały nie są uwzględniane w statystykach

Z wersji 1.9
* MC-96219 – Naprawiono błąd z duplikacją bloków, za pomocą tłoków.
* MC-99060 – Naprawiono błąd, Elytry już nie świecą na czarno.
* MC-99697 – Naprawiono nazwy w GUI wagoników ze skrzynią i wagoników z lejem.
* MC-90257 – Wykonywanie komend przez łańcuchowe bloki poleceń jest trochę dłuższe
* MC-96927 – Błędny selektor `c` bytów
* MC-98327 – Błędy przezroczystości tekstury Elytr
* MC-98461 – Niektóre języki nie są możliwe do wyboru, a język estoński ma nazwę "Inglise (US)"
* MC-98587 – Błędna logika bloków poleceń
1.8.6

1.8.6

 Data wydania
 Nieoficjalne wersje
 Serwery zgodne z

**1.8.6** − aktualizacja pełnej wersji gry. Została wydana 25 maja 2015 roku.

## Zmiany

Dozowniki
* Nie mogą już umieszczać bloków poleceń.

## Naprawione błędy

**Naprawiono 1 błąd.**

Prywatne błędy
* MC-75630 - Błędy tabliczek i bloków poleceń.

## Przypisy

Poniżej znajduje się lista przypisów na tej stronie.

1. ↑ https://bugs.mojang.com/browse/MC-80671?focusedCommentId=228546&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-228546
2. ↑ https://twitter.com/SeargeDP/status/603200679532978176
1.8.5

1.8.5

 Data wydania
 Nieoficjalne wersje
 Serwery zgodne z

**1.8.5** − aktualizacja pełnej wersji gry. Została wydana 22 maja 2015 roku.

## Dodatki

Splashe
* Dodano splash *GNU Terry Pratchett*

## Zmiany

Splashe
* Usunięto splashe:
	+ *Happy birthday Notch!'*
	+ *Happy Birthday ez!*
	+ *Notch <3 ez!*
* Zmieniono *Cooler than Spock!* na *Not as cool as Spock!*

## Naprawione błędy

Naprawiono 5 błędów.
Z wersji sprzed 1.8.5
* MC-50550 - Błąd powodujący latanie łódek
* MC-79632 - Błąd z tablicami wyników

Prywatne błędy
* MC-80478 - Naprawiono sprawdzanie ruchu graczy na serwerach.
* MC-80479 - Błędne efekty magicznych latarni
* MC-80480 - Błędy z wartościami danych
29th Infantry

**29th Infantry** is an Allied Infantry division in *Back to Hell* scenarios:

* Rangers Lead The Way

## Tactics

The Slugger
Legend has it that the Virginians from 29th ID were earmarked as one of D-Day's first wave division because of the too many bar brawls they had initiated while in garrison in the UK. Untested in battle, the « Blue & Grey » happened to land in the face of the strongest enemy resistance, at Omaha Beach. Yet despite very heavy losses, they managed to break the German defences under the leadership of the division's second-in-command, General Norman Cotta, who had landed in the thick of the fight with his men.

## Battlegroup

This division is currently only playable in scenarios.
Relics/The Vineyards

*This article is a stub. You can help Effie Wiki by expanding it.*

*My dear Miarel, I miss you.*
*It's only a few weeks until we meet again. The last time I saw you, you were clinging to that black book and you seemed a bit downcast. I'm not sure if it's suitable for you. The spells seemed to be a little strange... dark. It's dangerous. Maybe you should throw it away or give it to someone. I'm concerned.*
*But anyway, I'm just writing to tell you that your sorcery exam will be a success, I'm sure of it. You will soon belong to the order of the wizards, what an honor! You are the best. With your growth acceleration spells you will allow the city to produce... more grapes than ever! You are wonderful.*
*Yours truly,*
...
*The Vineyards is renowned for its abundant grape juice produce. The impressive cask-shaped buildings can be seen from afar. In the past, races from all the other regions wood flock to the city to taste its delicious grape juice.*
*This badge is the highest honor that anyone can receive in the city. It can only be earned by personal merit.*
1.13.2

1.13.2

 Data wydania
 Nieoficjalne wersje
 Serwery zgodne z

**1.13.2** – mniejsza aktualizacja *Java Edition* wydana 22 października 2018 zawierająca usprawnienia i poprawki błędów.

## Zmiany

### Ogólne

* Poprawiono wydajność aktualizacji światów.
* Poprawiono wydajność znajdowania drogi przez żółwie.
* Poprawiono czas uruchamiania.
* Usprawniono pojawianie się mobów.
* Poprawienie wydajności.

### Naprawione błędy

Naprawiono 25 błędów
Z oficjalnych wersji sprzed 1.13.2:
* MC-91055 - Więcej niż 1 mob pojawia się w jednej kratce przestrzeni
* MC-91621 - Moby na zmianę szybko pojawiają się i znikają na wysokich koordynatach Y (powodując lagi)
* MC-92019 - Tarcze niczego nie blokują, jeśli są skierowane prosto w dół
* MC-96734 - Moby nie mogą chodzić nad kwiatami chorusu
* MC-97249 - Przesunięcie wstępnie ustawionego kodu w interfejsie dostosowywania świata superpłaskiego nie jest resetowane, co powoduje przesuwanie tekstu zbyt daleko w lewo
* MC-107933 - Shulkerowych skrzyń nie widać na mapach
* MC-122869 - Wagoniki zachowują się inaczej od 17w48a
* MC-126810 - Znacznik gracza jest niewidoczny na mapach w ramce na przedmiot
* MC-128635 - Bąbelki mogą wylecieć ponad powierzchnię płynącej wody
* MC-129302 - Strzały wystrzelone przez szkielety nie zadają obrażeń, jeśli strzelają spod wody i poruszasz się gdy zostaniesz trafiony
* MC-130741 - Przewinięcie ekwipunku trybu kreatywnego resetuje się podczas minimalizowania gry
* MC-130893 - Na mapach nie widać warstw śniegu
* MC-132284 - Ścieżki aktualizacji ładowania plików struktury są wolne
* MC-133292 - Pająki jaskiniowe nie otrzymują obrażeń od braku powietrza pod wodą
* MC-134115 - Przedmioty znajdujące się w skrzyniach na granicy chunków mogą zniknąć podczas ładowania
* MC-134436 - Wybór bloku (ŚPM) nie działa od czasu zaktualizowania serwera do 1.13
* MC-134476 - Nienapisanie sounds.json powoduje nie pokazywanie się żadnych napisów (zawarta naprawa)
* MC-134506 - Moby w Realms pojawiają się tylko, gdy gracz się rusza
* MC-134696 - Poprawiono wydajność SI dorszy
* MC-134969 - Tempo pojawiania się mobów minecraft 1.13
* MC-135130 - Opóźnienie odległości renderowania
* MC-136526 - Gra crashuje gdy generuje się blisko góry świata
* MC-136888 - Gra crashuje po przytrzymaniu SHIFT i naciśnięciu PPM na shlukerową skrzynię trzymając mączkę kostną
* MC-137034 - Optymalizacja świata powoduje brakujące chunki

Prywatne błędy
* MC-136759 - Jaja przyzywające nie zapewniają, że byt jest odpowiedni dla jajka, pozwalając na wykonanie dowolnego polecenia w niektórych przypadkach
Release date

*This article is a stub. You can help Effie Wiki by expanding it.*

This page contains the **release information** for *Effie*.

Effie is expected to be released sometime in 2019.

## Release information

Effie will be released on Steam for Windows PCs, and for PlayStation 4 as a PS4 exclusive.

## See also

* How to play guide for Effie
* System requirements
Relics/Insignias

*This article is a stub. You can help Effie Wiki by expanding it.*

*Windmills City is an old fortress city. In the past, it thrived on the production of corn. Its high walls also protected it from all kind of attacks.*
*This badge is the highest honor that anyone can receive in the city. It can only be earned by personal merit.*
*Woodborn is a city renowned for the forest that surrounds it. It is said that its trees don't feed on water, but from something that flows under the forest. Not only does it have the best timber. The city also hosts some of the best timber experts in all of the known region. And the timber trade is its main source of income.*
*This badge is the highest honor that anyone can receive in the city. It can only be earned by personal merit.*
*The Vineyards is renowned for its abundant grape juice produce. The impressive cask-shaped buildings can be seen from afar. In the past, races from all the other regions wood flock to the city to taste its delicious grape juice.*
*This badge is the highest honor that anyone can receive in the city. It can only be earned by personal merit.*
1.7.10

1.7.10

 Data wydania
 Nieoficjalne wersje
 Serwery zgodne z

**1.7.10** - aktualizacja pełnej wersji gry wydana 26 czerwca 2014 roku. Została wydana w celu dodania interfejsu Minecraft Realms. Serwery 1.7.10 są kompatybilne z serwerami wersji 1.7.6 - 1.7.9.

## Minecraft Realms

### Dodatki

* Dodano ekran aktywności gracza.
* Możliwość dodania swojego własnego świata.
* Większe możliwości opcji serwera:
	+ Tryb PVP: włączony/wyłączony
	+ Poziom trudności: Pokojowy/Łatwy/Normalny/Trudny
	+ Ochrona spawnu: 1-16
	+ Tryb gry: kreatywny/przetrwania/przygodowy
	+ Naturalne generowanie zwierząt: tak/nie
	+ Naturalne generowanie potworów: tak/nie
	+ Naturalne generowanie osadników: tak/nie
	+ Bloki poleceń: włączone/wyłączone

### Zmiany

* Wszystkie dane związane z Realms zostały przeniesione do osobnej biblioteki danych
	+ Przyszłe nowe funkcje Realms nie będą wymagały nowych wersji gry
* Usprawnienia panelu użytkownika.

## Naprawione błędy

**Naprawiono 7 błędów.**

Sprzed wersji 1.7.2
* MC-3256 - Błędy danych, kiedy uruchomiona zostanie potężna reakcja łańcuchowa TNT
* MC-19992 - Serwery przechowują dane graczy w błędny sposób

Z wersji 1.7.x
* MC-39077 - Błąd małego serwera
* MC-46398 - Bloki poleceń nie działają na Realms
* MC-46398 - Operatorzy, po wyrzuceniu z serwera Realms i po ponownym zaproszeniu nadal mają uprawnienia operatora

Z wersji 1.7.10
* MC-59612 - Wersja Realms jest niewidoczna
* MC-62821 - Błędy serwerów Realms

## Przypisy

Poniżej znajduje się lista przypisów na tej stronie.

1. ↑ https://mojang.com/2014/06/minecraft-1-7-10-on-thursday/
17-pdr

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

## Background

Even before the deployment of the 6-pdr anti guns, United Kingdom predicted that the 6-pdr will eventually be obsolete due to the increasing German Armor. The successor anti-tank gun was late 1940 and was completed in late 1941. These entered active service in 1943. These were used in Royal Artillery anti-tank regiments along with counterparts units. While some tanks were modified to carry 17-pdr.

17-pdr can refer to:

* 17-pdr (UK) (SD2)
* 17-pdr (Pol)
* 17-pdr (Can) (SD2)

17-pdr were carried by

* Firefly Ic: Conversion based on the Sherman I.
* Firefly (UK), (Can), (Pol) (SD2): Modfications of the standard Sherman V.
	+ Firefly Harris: An ace variant.
	+ Beute Firefly: A captured Sherman Vc.
* Challenger
* Achilles (Can)
* Achilles (UK) (SD2)
* Achilles IIc
Your First Vehicle

Creating a first vehicle is easy, but it can be confusing. The first thing to do would be to play
around and figure out a little bit about the game physics.
See the tools that you can use (struts, wheels, shocks, rockets, steerable wheels)
After that, start building your car.

You may change the level of power a rocket has, which is useful depending on the size of your vehicle.
It is also possible to assign keys on the rockets, which gives you full control on the vehicle. You must be aware that the first levels
do not allow you to assign keys, so prepare carefully how you build your vehicle.

* Advanced Vehicle Systems

# Short Guide

Some basic steps:

1. - Build a stable frame for your car, on which the wheels will be attached to.
2. - Make sure the seat is well centered, and that you build the vehicle in a balanced manner
3. - Build Bob a nice seat belt.
4. - Add a rocket on a well placed and centered part of the vehicle. If it is a light vehicle, lower the power of it.
5. - You first vehicle is ready for use!

# Vehicle Showcase videos

http://www.youtube.com/watch?v=sFXQqPUXizo By TheGuardian163
All Thrust, No Vector

When dealing with rocketry, certain environmental factors and physical restraints must be kept in mind. Launching an effective craft is not simply a matter of packing as many rockets as possible onto the end of a ship and hoping for the best - this will often lead to failure upon launch or lack of stability that can cause you to fail the challenge. Below are some laws of physics to keep in mind when constructing rockets.

### Thrust

Thrust is the energy expelled behind a craft that allows it to be propelled in a direction. The thing to keep in mind regarding thrust is that the location of whatever generates the thrust is as important as the thrust itself. When packed in tight clusters, Rockets tend to wobble or cause drifting in the vehicle proper due to unequal thrust. To maximize the power of your vehicle, try and situate the rockets in equal distances from the core of the ship.

### Vector

Vector is the energy expelled by the craft to change direction of thrust. In Crashtastic, with the exception of the Steering Wheels which enable you to change direction of craft, there is no vector. Make sure your thrusters are set equidistant (i.e., if you're using four rockets, put them on struts in a + shape radiating from the core to ensure stability) from the core in equal numbers. This will prevent wobble and loss of vehicle control.

### Weight Distribution

The location and distribution of weight across your craft will largely determine its success. Top heavy craft tend to immediately bob or topple over, whereas bottom heavy craft are typically better at maintaining vector. Misplaced weight can cause the ship to turn due to increased weight, and will cause rotation or loss of control.
Oblena

*This article is a stub. You can help Effie Wiki by expanding it.*

**Oblena** is the primary setting of Effie. It is a vibrantly-colored and magical environment, notably featuring striking red trees and grass. It is under the control of a powerful black magic which Galand must face in his journey.

## Notable locations

* Temple of the Elder Protectors
* Windmills City
* Woodborn
* The Vineyards
* Temple of Oblena
Relics/Temple of the Elder Protectors

*This article is a stub. You can help Effie Wiki by expanding it.*

*The temple is falling into disrepair, the visitors from the old days don't come anymore. This can be explained by the emergence of new false gods and the 800 years without demons. But demons are still here, albeit hidden. And when one day we need the help of the Elder Protectors... who will aid us?*
*I can't see any way out... and I'm running out of time. As the last master of the temple, I must fulfill my duty of protecting them...*
*I will travel around the cities. I'll try to build shrines in each one of them. I can do it... I just need some more time.*
Runestone

*This article is a stub. You can help Effie Wiki by expanding it.*

In Effie, **Runestone** is the name of Galand's magical shield, which he can use as both a weapon and a form of transportation across Oblena.

## Evolution

Over the course of the game, the Runestone gains power and can be used in a wider variety of ways.
Relics/Rare Items

*This article is a stub. You can help Effie Wiki by expanding it.*

*The Sonii inhabited the land of Oblena before evil took over everything. No one knows where they went when they left the region, but the masters say that they will return once the land is safe again.*
*Despite their tribal and awe-inspiring appearance, they were pacific beings. They crafted their masks with bird feathers and white stones on their faces. It looked as if they were wearing a skull, but it wasn't so. As many civilizations before, it was just a play put on to scare off potential enemies.*
*Will the Sonii come back some day?*
*The pan that was retrieved features an original seal of the Royal Army. The material looks solid and of good quality. It was surely used to feed the soldiers in the field.*
*If the pan has the royal seal, the Royal Army must have reached Oblena to aid the Sonii. But... where's the army gone? Why isn't there any trace of it? What really happened here?*
*And if the Royal Army was defeated... who will be able to defeat the evil that rules over Oblena? Perhaps, if the devils expand to other regions, it will be the end of the world as we know it.*
System requirements

*This article is a stub. You can help Effie Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Effie*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* **OS**: Windows 7 64-bit
* **Processor**: Intel Core i5
* **Graphics**: NVIDIA Geforce GTX 770
* **DirectX**: Version 11
* **Storage**: 12 GB available space

## Minimum requirements

* **OS**: Windows 7 64-bit
* **Processor**: Intel Core i5
* **Memory**: 2 GB RAM
* **Graphics**: NVIDIA Geforce GTX 650
* **DirectX**: Version 11
* **Storage**: 8 GB available space

## See also

* How to play guide for Effie
* Release date
Relics/Windmill City

*This article is a stub. You can help Effie Wiki by expanding it.*

*Day 12 of the summer solstice. Year 1000 of the Peace Age.*
*Resources: 1,200 sacks of wheat, 250 sacks of sweetcorn, 200 sacks of apples, 20 sacks of turnips, 10 casks of honey, 50 sacks of chickpeas, 100 sacks of onions, 300 baskets of grapes from The Vineyards, 200 logs of Woodborn processed wood...*
*Summary: there are plenty of supplies. Earlier in the season we thought this would be a dark year, but everything is coming up roses. 12 days have gone by since the remembrance day of the 1000 years of the Equilibrium War and we have wasted less resources than expected. If we can't consume everything, we should sell it. On a side note, today a foreigner caused a stir in the city. He said he had seen a demon in a nearby brook... And that's impossible. He should be punished, that is no laughing matter.*
*Windmills City is an old fortress city. In the past, it thrived on the production of corn. Its high walls also protected it from all kind of attacks.* *This badge is the highest honor that anyone can receive in the city. It can only be earned by personal merit.*
Crashtastic Wiki

We are currently maintaining 159 pages (11 articles).
 **What is Crashtastic?**
Crashtastic is a physics game wherein you build vehicles to help a test robot complete various objectives. After creating a vehicle using the available materials, you can mount rockets to any point on the vehicle for propulsion. Objectives range from the deceptively simple to the horrifically complex, with only your imagination and skills to set the limit. How you reach these objectives is completely up to you - reaching a certain speed may entail creating a drag racer with engineered spoilers, steerable wheels, and shock struts for stability, or it may entail creating a single strut rocket with twelve rockets and no guidance. It's entirely up to you!

Short Update
SoundFX, and a few more to go
Quick Update
Long Overdue Status Update
 **Game Info**

Wheels
Shocks and Struts
Rockets and Braces

Your First Vehicle
 **Videos**

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Galand

*This article is a stub. You can help Effie Wiki by expanding it.*

**Galand** is the protagonist of Effie.

## Background

Galand is a young man who was cursed into premature old age by a witch. His journeys across Oblena to recover his youth drive the central story in Effie.

He wields the Runestone, a magical shield that can be used for many purposes.
How to play guide for Effie

*This article is a stub. You can help Effie Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Effie***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Shocks and Struts

Shocks and Struts are perhaps the most important part of a vehicle barring propulsion and integrity systems. While the Struts are the main parts of a vehicle which form the body or base, the Shocks enable structures and vehicles to withstand shock and damage to the core of the system. This allows for more capable and strong crafts to be made.

* Advanced Suspension System
Effie Wiki

Welcome to the Effie Wiki
The official wiki guide for *Effie*, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Effie

*Effie* is a 3D action-adventure game by Inverge Studios that features classic platforming, puzzles, and combat, to evoke the nostalgia of classic action games in a fresh and expansive world.

Guides

How to play

Release date

System requirements

Game support

Content

Oblena

Galand

Runestone

Gameplay

Relics

Achievements

Videos

Featured images

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Effie Links

Official website

Facebook

Instagram

Twitter

Steam page

Wiki Community

We are currently maintaining 372 pages (30 articles)!

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Effie

*This article is a stub. You can help Effie Wiki by expanding it.*

 Rating(s) | PEGI: 12 -> Fantasy Violence

**Effie** is a 3D platformer and action-adventure game by Inverge Studios.

**Support and wishlist this game here!**

## About the Developer

Inverge Studios is a game development studio from Valencia, Spain that was formed in November 2016. From 2016-2018, they developed several mobile games, and in February 2018 they began development on Effie for the PlayStation Talents Games Camp in Valencia.

## Official pages

* Official website
* Facebook
* Twitter
* Instagram

## See also

* System requirements
* How to play guide for Effie
* Release date
AB Engineer Leader

## Armaments

### Ammunition

600 (SMG)
160 (rifles)
2 (Frag HE)

## Protection

### Squad strength

⬤⬤⬤⬤⬤
(5)

## Special abilities

### Abilities

**AB Engineer Leader** is a United States Infantry unit in *Steel Division II*.

## Background

1st Airborne Task Force commanded the 517st Parachute Regimental Combat Team which has 596th Airborne Engineer Company along with 887th Airborne Engineer Aviation Company at the task force level. 887th Airborne Engineer Aviation Company were created to build and repair airfield with the mission to construct a light airstrip on Landing Zone O, This unit represent the command elements of these two companies.
203 H/17 203mm

## Background

Finland ordered 32 BL 8 inch Howitzer Mk 7 from US during the Winter War due to need for super heavy artillery. These were originally used in the Super heavy battalion (Järeä patteristo ) 1 to 3. These forces were reorganized into Erillinen järeä patteri Super Heavy Batteries 11th, 12th, 13th, 14th, 15th and 16th. Each battery had two BL 8 inch Howitzer Mk 7.
Relics/Woodborn

*This article is a stub. You can help Effie Wiki by expanding it.*

*When his royal majesty commissioned 1,000 spears from us, we thought it was a joke. Well, it's understandable... in these times of peace, who would make such an order?*
*A few days ago we received a letter with the news of an attack by ghouls in Windmills Town. Are you crazy?! Demons! And they weren't alone! A powerful witch commanded them! Since then, we've toiled night and day to have the weapons ready.*
*Together with this letter, you should receive 10 carts with the spears you commissioned. We hope that they arrive at Oblena soon enough to help you. Scouts say that Woodborn will soon be under attack. We trust you, we are entirely in your hands...*
*Yours faithfully, The mayor of Woodborn*
*Woodborn is a city renowned for the forest that surrounds it. It is said that its trees don't feed on water, but from something that flows under the forest. Not only does it have the best timber. The city also hosts some of the best timber experts in all of the known region. And the timber trade is its main source of income.*
*This badge is the highest honor that anyone can receive in the city. It can only be earned by personal merit.*
Effie Wiki/Section 4

Effie Links

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Twitter

Steam page

Wiki Community

We are currently maintaining 372 pages (30 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Effie Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
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Start editing
4th Canadian Armoured

**4th Canadian Armoured** is an Allied Armored division in *Back to Hell* scenarios:

* A Polish Battlefield

## Tactics

The Missing Link
4th CAD is the missing link between a British and an American armored division : organized as the former, it is entirely equipped by the latter. Its main original feature is that it is the only Allied division with an armored recon regiment entirely equipped with … Sherman medium tanks !

## Battlegroup

This division is currently only playable in scenarios.
2nd New-Zealand

**2nd New-Zealand** is an Allied mechanized division in *Steel Division II* Nemesis Division series. The 2nd New Zealand Division was an oddity among the Allies - neither infantry nor armored but a hybrid combined-arms battlegroup.
Having fought around the Mediterranean as part of the British Eighth Army, the veteran formation now found itself tasked with capturing Rimini.

Counting on numerous infantry, including the famous Maori battalion and the attached 3rd Greek Mountain Brigade, as well as ample armor, the 2nd New Zealand Division doesn’t have any real shortcomings.
Its arsenal contains mostly older equipment such as Sherman M4A2, Universal Carriers, and Lynx Scout Cars. Bristol Beaufighter and the Spitfire Vc/Trop protect the skies above. Notorious for its troops’ looting behavior, the formation contains some weaponry of questionable origin, including captured German and other “liberated” Allied materiel.

The 2nd New Zealand Division is a well-rounded choice, balanced on both the offense and defense.

## Battlegroup

* The division has an ace unit, Spitfire Mk. Vc/trop Mitralexis, replacing one card of Spitfire Mk. Vc/trop Dogfighters.

### Deployment types

 Vanguard
 Maverick
 Juggernaut
 Flat line
 V for Victory
1.9

1.9

 Data wydania
 Nieoficjalne wersje
 Serwery zgodne z

**Combat Update** (pl. *Aktualizacja Walki*) to nazwa dla wersji gry 1.9 wydanej w poniedziałek, 29 lutego 2016 roku. Pierwszy snapshot 15w31a został wydany 29 lipca 2015 roku. Dodano między innymi niektóre rzeczy z innych platform, np. buraki z Pocket Edition, lub kraty wokół Kryształów Kresu z edycji konsolowej.

## Nowe rzeczy

* Możliwość obcięcia dyni z bałwana i zobaczenia jego twarzy
* Możliwość używania obydwu rąk.
* System atrybutów.
* Mikstury przewlekłe.
* Elytry.
* Podtytuły.
* Możliwość ustawienia ręki pierwszego użytkownika.
* Igloo generujące się w zimnej tajdze i śnieżnej łące.
* Istnieje szansa, że pojawi się Szkieletowa pułapka po uderzeniu pioruna.
* 13 nowych bloków.
* Nowe przedmioty: burak (nasiona i zupa), Kryształ Kresu, owoc refrenusu i prażony owoc refrenusu, mikstura Szczęścia i Pechu oraz Oddech smoka
* 5 nowych splashów.
* 4 nowych typów cząsteczek:
	+ `sweepAttack`, `dragonBreath`, `endRod` oraz `damageIndicator`
* 4 nowych efektów mikstur:
	+ Lewitacja, Świecenie, Szczęście oraz Pech.
* Nowe statystyki
* Dużo nowych tagów NBT
* Nowy gamerule
	+ `spectatorsGenerateChunks`
* Dużo nowych dźwięków
* Wsparcie dla chińskiego, koreańskiego i japońskiego języku.
* Nowa mechanika jazdy wagonikami, łódkami, świniami, koniami, osłami i mułami.
* Nowe rodzaje łódek.
* Nowe zaklęcia

### Dodatki w Endzie:

* Generowanie się wysp w Endzie, z drzewami refrenusu, miastami Endu i statkami Endu.
	+ W miastach i statkach występują Shulkery.
* Możliwość powtórzenia walki z smokiem Endu.

### Nowości w walce

* Mechanika polegająca na sile ataku.
* Tarcze.
* Strzała Widmo i 14 typów strzał z efektem mikstur.

## Zmiany

* Zmieniono wygląd obsydianowych słupów w Kresie oraz urozmaicono walkę ze smokiem.
* Trudniejsze SI szkieleta i mrocznego szkieleta.
* Usunięto blokowanie się mieczem (zastąpiono tarczą), dodano nowe sposoby walki.
* Lepszy balans obrażeń od narzędzi.
* Drobne osłabienia zaklęć Ostrość oraz Ochrona.
* Ikony efektów mikstur są widoczne na głównym ekranie.
* Lepszy balans regeneracji zdrowia.
* Udoskonalono łowienie ryb.
* Warzenie wymaga płomiennego proszku.
* Usunięto recepturę dla ulepszonych złotych jabłek.
* Przerobiono mapy.
* Przerobiono przedmioty znajdywane w skrzyniach.
* Śmierć w trybie Hardcore pozwala graczom obserwować świat w trybie widza.
* Udoskonalono łódki.
* Od teraz można znaleźć ulepszone złote jabłka w skrzyniach w różnych strukturach.
* Zwiększono maksymalną ilość twierdz do 128.
* Wielkie dęby ponownie generują się w lasach.
* Zwiększono rozprzestrzenianie się ognia podczas deszczu.
* Szyby oraz kraty nie mają "krzyżowego" wyglądu, gdy nie są połączone z niczym.
* Przywrócono kolizję mobów i graczy.
* Komunikat od śmierci wyświetla się na ekranie podczas zgonu, zamiast na czacie.
* Wysokości mobów i gracza zostały drobno zmienione.
* Paczki zasobów pozwalają na dodatkowe modyfikacje modeli.
* Dane o strukturach od teraz pochodzą z /assets/structures.
* Zmieniono system otrzymywania przedmiotów w skrzynkach oraz podczas łowienia, bądź zabijania mobów.
* Udoskonalenia wydajności gry.
7. Eesti Laskurdiviis

**7. Eesti Laskurdiviis** is a Estonian/Soviet Infantry division in *Steel Division II: Burning Baltics*. The 7. Eesti Laskurdiviis was a Red Army formation incorporating ethnic Estonians and officers, participating in some of the Eastern Front’s bloodiest battles: Leningrad, Veliki, and the campaign for the Narva Bridgehead.

This Estonian battlegroup is formed along the lines of a typical Soviet rifle division. A fair number of its soldiers - the Cherno - have been gang-pressed into an unwilling service, providing a less-than-ideal performance under fire. Still, with plenty of tanks, albeit older, such as the T-34/76 and Soviet T-26, KV-1S, and Churchill IV, the formation can deliver in a stand-up fight.
The skies above are filled with a wide array of fighters, fighter-bombers, and close support planes, including the Ye-2 long-range bomber.

The 7th Estonian Rifle Division is a battlegroup geared towards defensive battles, with extra firepower provided by a strong air force and numerous tanks.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
52. Sicherungs-Division z.b.V.

**52. Sicherungs-Division z.b.V.** is a German Infantry division in *Steel Division II: Burning Baltics*. Reconstituted several times over, the 52. Sicherungs-Division zur besonderen Verwendung (52nd Security Division for special purposes) was a security division earmarked for anti-partisan duties on the Eastern Front. This formation became a reserve HQ in the Baltics, with various amalgamated local units under its command.
It supported Panzerverband Strachwitz during Operation Doppelkopf, providing much-needed boots on the ground.

As an infantry-focused battlegroup, various soldier squads can be deployed: Lithuanian (TAR) volunteers, Latvian SS troops, battle-hardened instructors, Fallschirmjäger veterans, and security units. Soviet war booty is also found in its ranks, including several types of captured AT guns.
A phase-locked battlegroup, more powerful units in the form of Panther and Jagdpanzer IV tanks can only be used during the later stages of a battle.

The 52. Sicherungs-Division z.b.V might start with some limitations but grows in power on the battlefield.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut

## Units

52. Sicherungs-Division z.b.V. shows some similarities with the Korück 559, including the variety of troops and units on offer, but differs in being phase-locked. As such, it is weaker in Phase A before becoming increasingly stronger in Phase B (thanks to Soviet captured equipment) before witnessing a giant boost in armored firepower in Phase C with the arrival of Panzerbrigade 103.
84-ya Gvard. Strelkovy

**84-ya Gvard. Strelkovy** is a Soviet Infantry division in *Steel Division II*. Spearheading the attack against the German-held frontline south of Orsha, the 84th Guards Rifle Division made only limited headway in the initial stages of the offensive. After days of hard fighting, the first Soviet assault units finally broke through and stormed the fortified town, clearing it with heavy losses in brutal house-to-house combat.

The 84th Guards Rifle Division is an assault formation fielding Saperi (LPO) heavy engineer squads. This Soviet division can also count on the KV-8S, a flamethrower variant of the KV-1S, as well as a limited number of expensive but powerful IS-2 obr. 1943 and IS-2 obr. 1944 heavy tanks. Raining death from above, the Il-2-37 ground attack plane excels as a tank buster.

The 84th Guards Rifle Division can bring substantial firepower to bear on any defender opposing its elite assault units.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
2e Blindee (SD2)

## 2e Blindée (SD2)

**2e Blindee** is an B-rated Allied Armored division in *Steel Division II*, available as part of the *Back to War* pack.

Free Frenchmen were eager to fight on their own soil at long last, racing towards Paris, regardless of losses, to be the ones liberating their capital. Theoretically organised as a US armoured division, the 2e DB implemented some "personal changes", such as the addition of an organic Wolverine battalion, and a focus on light tanks and armoured cars.

Landing in Normandy in late July, Leclerc became famous for his dashing style, advancing relentlessly ahead of Patton's Third Army and never giving its German opposites time to recover their footing.

Philippe de Hauteclocque's epic started in the dark days of the Fall of France in 1940. Refusing to give up the fight, he traveled half of France on bicycle, was captured but managed to escape, and then joined de Gaulle in London.

Under the nom de guerre 'Leclerc', he rallied French Western African colonies to Free France with barely twenty men under his command, then brought the war to the Italians in their Libyan colonies.
Rising meteorically through the ranks, he went on leading the 2e DB from the Normandy campaign to the invasion of Germany, liberating Paris & Strasbourg in the process.

Made Marshal of France after his death in 1947, France's latest MBT is named after him.
11th Armoured

**11th Armoured** is an Allied Armored division in *Back to Hell* scenarios:

* Operation Atlantic

## Tactics

The Bully
11th AD was maybe the most aggressive British armored division in Normandy, spearheading the charge toward Hill 112 during Operation Espom, and the race toward Bourguebus Ridge during Operation Charnwood.

## Battlegroup

This division is currently only playable in scenarios.
3-ya Gvard. Tankovy Korpus

## 3-y Gv. Tankovy Korpus

**3-ya Gvard. Tankovy Korpus** is a Soviet Armored division in *Steel Division II*. During Bagration, the 3rd Guards Tank Corps spearheaded the Red Army’s drive along the Moscow-Minsk highway. As such, it suffered terrible losses while attacking German strongpoints head-on at Bobr, Krupki, and Losnica.

This division is unique as it is entirely equipped with lend-lease tanks, foremost the American M4A2 “Emcha” as its main combat tank, as well as British Valentines for recon duties. Some independent heavy tank support is available in the form of the hard-hitting IS-2 obr. 1944.
Another special feature is its anti-tank regiment, equipped with brand-new dual-purpose 85mm guns. Towed 37mm and lend-lease M15 AA half-tracks give this division powerful anti-air defenses.

The 3rd Guards Tank Corps can count on numerous tanks, as well as powerful and versatile AA units, but lacks the punch of other Soviet tank corps in long-range engagements.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
9-ya Gvard. Kavalerii

**9-ya Gvard. Kavalerii** is a Soviet Infantry division in *Steel Division II*. Well doted in light automatic or semi-automatic weapons, the fierce Kuban Cossacks are best employed in close-quarter.

Cavalry divisions, a trademark of the Red Army, have a specific organization, different from regular Soviet infantry divisions: they’ve got their own tank battalions, fielding mostly T-70 & Valentine light tanks, with some Emcha (M4A2 Sherman) medium ones.
They also have their own SU-76 assault guns support and Katyusha rocket-launcher to beef up their light towed artillery.
Finally, they come accompanied by an OSNAZ light amphibious battalion, the ancestors of the modern Spetsnaz.

Strong in reconnaissance and infantry, it is a division for ambushes and close-quarter combat.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut

## Aces

* La-7 Kozhedub, replacing one card of La-7 Dogfighter.
AB Engineers (US)

## Armaments

### Ammunition

900 (SMG)
840 (rifles)
40 (flames)

## Protection

### Squad strength

⬤⬤⬤⬤⬤⬤⬤⬤⬤⬤⬤
(11)

## Special abilities

### Abilities

**AB Engineers** is a United States Infantry unit in *Steel Division II*.

## Background

1st Airborne Task Force commanded the 517st Parachute Regimental Combat Team which has 596th Airborne Engineer Company along with 887th Airborne Engineer Aviation Company at the task force level. 887th Airborne Engineer Aviation Company were created to build and repair airfield with the mission to construct a light airstrip on Landing Zone O. 596th Airborne Engineer Company were equipped with flamethrowers.
1. Skijäger

**1. Skijäger** is an Axis division in *Steel Division II*. Though its name suggested otherwise, the 1. Skijäger-Division contained powerful mechanized units. Formed in early 1944 by combining several independent mountain formations with the remains of a Panzergrenadier brigade, a Flak brigade, and even a captured tank battalion.

As a result, aside from the usual complement of StuGs, the 1. Skijäger fields T-34s, as well as a handful of KV-2 tanks - maybe the last ones still in service on the Eastern Front. The division can count on a large amount of self-propelled guns, from Grille assault guns to Marder tank destroyers, AA half-tracks and even a field-modified Panzerjäger Gazelle (Soviet 45mm AT gun on an armored SdKfz. 10 tractor).

The 1. Skijäger-Division fields elite Jäger infantry, as well as other strong units in almost every category - but they are only available in limited numbers.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
2. Páncélos

**2. Páncélos** is an Axis A-rated Armored division in *Steel Division II*, available in *Blood Feud in Transylvania*. The 2. Páncéloshadosztály, or 2nd Armored Division, was Axis Hungary’s best-equipped formation in the summer of 1944. Kept close to home, and with plenty of tanks, it spearheaded the attack into Transylvania.

The 2. Páncéloshadosztály fields several motorized squads styled along Wehrmacht lines, with a machine gun and the Hungarian equivalent of the bazooka, the 44.M rocket launcher. The battlegroup’s armored forces are plentiful, including a mix of Hungarian and German vehicles, such as the Toldi and Turan, as well as recon Panzer III M and heavier Parduc and Tigris tanks (Hungarian designations for Panther and Tiger). The Hungarian panzer ace Ervin Tarczay can also be found within the division’s ranks. Anti-air defenses are strong, thanks to its Nimrod self-propelled AA units.

The 2. Páncéloshadosztály is a formidable armored fighting force comfortable in hard-hitting offensive operations.
2nd Infantry (SD2)

## 2nd Infantry "Indianhead"

**2nd Infantry** is an B-rated Allied Mechanized division in *Steel Division II*, available in the Tribute to D-Day pack.
Landing on D-Day +1, "Indianhead" fought its way through bocage country and the ruins of Saint-Lô to take part in Operation Cobra's breakthrough. During the battle of Brest, the 2nd ID was the first US unit to use the Xylophone rocket launcher artillery.

A stern and practical officer, Robertson honed his division's skills through intensive training before D-Day.
Serving briefly in France in 1918 as a young officer with the A.E.F., Robertson rose through the ranks commanding the Interwar, achieving colonelcy in 1940.
From May 1942, he took command of 'Indianhead', which he led through all its combats up to the end of the war.
Landing in Normandy at D+1, his division faced terrible hardships: the bocage, the fight for Saint-Lô and the siege of 'Fortress Brest'.
Robertson later played a major role in the battle of the Bulge and was promoted to corps command just after the end of the war on the ETO.
21. Panzer (SD2)

**21. Panzer** is an Axis Armored division in *Steel Division II*, available in the *Back to War* pack.

Destroyed in Tunisia in 1943, the elite 21. Panzer division was reformed in France from surviving personnel and reserve units, and equipped mostly with modified captured French armoured vehicles. Close to the beaches, it was the only Panzer division to react immediately to the allied invasion and counter-attack on D-Day.

Feuchtinger was an able artillery officer, but without prior experience or knowledge of a Panzer Division, a prestigious command which he had secured through his Nazi connections. A WW1 veteran, Feuchtinger fought in the Netherlands, Belgium and Russian campaigns as an artillery officer until 1943 when, thanks to well-placed connections with high-ranking Nazi officials, he was given command of a reformed 21. Panzer Division.
Having no experience in armoured warfare, he secured the posting to his division of several veteran regimental commanders, and then leant entirely on them to run his division.

On D-Day, while his division was the closest to the beaches and the only one able to react immediately, Feuchtinger was nowhere to be found, having slipped to Paris, without notifying his staff, to spend the night with his mistress! Hurrying back to Normandy, he refused to coordinate with his neighbours (even superior in rank), and launched piecemeal and therefore vain counter-attacks, before pretty much abandoning his division to fend for itself, running away when he thought he was about to be cut off.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
1. Fallschirmjäger

**1. Fallschirmjäger** is a German Mechanized division in *Steel Division II* Nemesis Division series. The pioneer of all German airborne division, 1. Fallschirmjäger was at the forefront of the Blitzkrieg campaigns of 1939-1941 … until decimated in Crete.
Relegated to a mere infantry role from then, it proved its mettle again in Italy, boldly holding the town of Ortona for days in 1943, the Monte Cassino monastery for months in 1944, in the face of overwhelming odds.

By the time of the battle of Rimini, 1.FJ was reduced to barely half its strength, but its infantry had been reinforced with some well-equipped yet green Grenadier & Turkmen Ost-Legionäre.
A dozen Tiger E were all the tank support it got, but it received ample anti-tank reinforcements, in the form of PaK 43 and a handful Nashorn & Jagdpanzer IV.
Taking advantage of the defense from the Rimini airfield, 1.FJ makes up for the average Luftwaffe support with a good AA artillery.

A very solid battlegroup in defense, 1.FJ lacks offensive capacities but if the fighting takes place in a densely urban or wooden area.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
 Flat line
 V for Victory