GlitchDrop

Recovered from the Enraptured, GlitchDrop is an old, rectangular-shaped artifact composed of a magnetic storage device and a protective plastic casing. Through carbon dating, it is discovered that this artifact dates at least 10,000 years into the past, long before the occurrence of the Calamity. Thus, it is determined that the artifact was likely created and owned by those beings of the Prior. Upon further inspection of the recovered data stored in the artifact, one finds further proof of this theory as the data contains depictions of a species of creatures not currently found anywhere on the Enraptured.

Regarding the contents of the data recovered from the artifact, Dr. Krogenhagner had this to say;

> *"...The contents of this disk bear resemblance to interactive novels which we are quite familiar with today. This further proves my theory of an ancient yet advanced civilization which existed prior to the Calamity, the beings of which likely resemble that of this unknown species not currently found anywhere on the Enraptured. Still, one thing which baffles and concerns me is the nature of the relationship depicted between this unknown species and the other characters which bear resemblance to the various creatures found currently on the Enraptured. If we are to assume that this disk was indeed created by those of the Prior- and there is no current evidence to suggest otherwise- then there would likewise be no reason to believe that those of the Prior are anything but advanced. Why, then, would they depict members of their own species in such... intimate relationships with those that are clearly much less advanced in terms of communication, technology and the like? Is this some strange fancy of the Prior that we simply fail to understand? Regardless, perhaps further research is still needed with regards to the cultures and various entertainments which those of the Prior enjoy in order to answer this question..."*
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## Gameplay Loop

While each gameplay loop averages about 3 to 4 hours, Glitchdrop contains a vast amount of endings, thus the main feature of this visual novel appears to be amassing as many endings as possible. At the beginning of each loop, the player is prompted to customize their playable character, at which point the player can chose the character's physical appearance, different temperaments, traits, characteristics and even various backgrounds which the character hails from. While the physical appearances of the playable characters are purely visual, their moods, temperament and backgrounds all have an impact on the ending which the player receives. Once a unique ending is achieved, it is recorded in the "Records" section of the game and can be viewed any time. Otherwise, the player receives a general ending and is booted back to the main menu.

## Endings

The ending which the player receives is determined by two factors: The playable character's various traits and characteristics, and the regalia currently equipped by the playable character at the time of attaining the possible ending.

### General Endings

If the player does not meet any trait requirements or have the required regalia equipped to attain a unique ending upon the end of the game, then the player will attain either a neutral ending or a bad ending based on their character's karma. Karma is generally based on the choices which the player makes throughout the game. Good or kind actions will raise the playable character's karma, while cruel and selfish actions will lower the character's karma.

* Neutral Ending
> If the playable character has a good or neutral karma by the end of the gameplay loop, they shall receive a neutral ending for the current character.
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* Bad Ending
> Alternatively, if the playable character has a bad karma by the end of the gameplay loop, the player then receives a bad ending for their current character. This ending appears quite hard to attain under normal means, unless the player is actively trying to make bad choices throughout the entire game.
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### Unique Endings

If the player character has the required traits and has the proper regalia quipped, then the player will attain a unique ending based on these respective traits and regalia. A list of currently known endings is listed in the "current records" section of this page.

## Current Records

Below is a list of characters and their respective endings cataloged in the "records" section of the artifact.

* Aster
* Nino
* Rynkko
* Willard