recursal/Fanatic-Fandom huggingface dataset:
The Rudshore Chamber of Commerce

## Content

> “
> [Excerpt from a book covering the various districts across Dunwall and their histories]
>
> Once the financial heart of the Empire, the Rudshore Financial District was a hive of trade activity. No district employed more barristers, accountants, or indeed more security. And no part of Dunwall saw a greater flow of coin.
>
> When the flood barriers broke and the waters rolled in, the looting that followed was accompanied by an epic period of chaos and butchery. Those who could withdraw and move their assets did what they could. Others, with their wealth tied up in grand mansions and artwork, lost it all.
>
> When the last of the high society set had withdrawn and the lights went dark, Rudshore was a gloomy, crumbling shell of what it had been, inhabited by thieves, wild dogs and rats. Once great palaces of commerce sat empty and haunted, or came to house killers and mercenaries, as well as anyone else looking to hide from the City Watch.
>
> In mere months, "the Flooded District" was settled upon as the most proper name for the place.
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Weapon Courier's Message

This note is found in the Flooded District

## Content

> “
> Corwin,
>
> Imagine the firepower of a tallboy but the speed and ease of concealment of a pistol. With this new technology any soldier with a steady gun-arm will be a force to be reckoned with. Make sure it gets to the Lord Regent without delay.
>
> --Locksley
>
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Ticket Booth Key

*Someone took the ticket booth key off a drunk guardsman assigned to protect the carriage station. With the key, unlock the ticket booth and gain access to the money inside, if you can avoid the Grand Guard.*

The **Ticket Booth Key** is a favor which must be purchased for 250  or stolen from the Black Market shop in Lower Aventa District. It is the key to the Ticket Booth inside Aventa Station.

## Notes

You can reach many of the items in the booth through the bars. Of the unreachable items, in the cash registers there is 15 coin total. In the safe there are 2 silver ingots (75 coin each), 2 coins of 5, 3 coins of 2, 5 coins (of 1). So the 250 coin favor only earns you 186 coin.
The Southern Winds, By Caleb Manly, Natural Philosopher

## Content

> “
> The Southern Winds
> Presented at the Academy for the Benefit and Moral Edification of the Pupils Therein [Excerpt from a speech]
>
>
>
>
>
> ---
>
>
> Cherished students and learned colleagues, have you not heard the tales of Serkonos and the beauty of its people? I pose questions today, that I hope to answer in great detail. Let's start with the ones commonly asked by travelers for many decades.
>
>
> Does the warmer clime affect the spiritual outlook of a people? Are those born in Tyvia, Morley and Gristol possessed of a more taciturn nature through the geographic and meteorological conditions of their birth? And are these subjects influenced by the obscure currents of warmer water and air that are channeled across the dreadful Ocean from the Pandyssian Continent itself? We know so little about that far land!
>
>
> In my travels, I have been impressed with the commonality shared across all cultures, but also in the differences. It's my goal to illuminate these areas of inquiry, and I will share at least one spicy Serkonan recipe with you before the day is done.
>
>
> Caleb Manly, Natural Philosopher
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Underground Shops

This note is looted from a civilian on the docks.

## Content

> “
> Listen, I’m sorry we fought. I get what you’re saying about tangling with the Howlers, but they don’t run the black market here, really. They just take a cut from all the shops. Yeah, the Grand Guard will crack our heads or shake us down if we get caught, but they’ll do that no matter what we do.
>
>
> We’re new here, and we picked a bad time to move to Karnaca. We’ve got to do whatever we can to stay afloat, even if it means dealing with the black market. So I’m going to find the shop in each district across this rotting corpse of a city, and I’m going to get to know the shopkeepers. Butter ’em up.
>
>
> You’re still my love, my apple, even when I yell at you. Even when I curse and throw things. I’ll let you make it up to me when I get home tonight.
>
>
> — Paisley
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The Torturer's Quaternionic Groan

**The Torturer's Quaternionic Groan** is one of Anton Sokolov's paintings and a collectible in both *Dishonored* and *Dishonored 2*.

###  In *Dishonored 2*

During: A Crack in the Slab

This painting is found in the lab area near the Butterfly room on the second floor of Aramis Stilton's Manor.

###  In *Dishonored*

During: The Flooded District

This painting is found in the Rudshore Chamber of Commerce building, where Daud is headquartered. It is one of two Sokolov paintings in the Flooded District.
The Second Stricture

At least one copy of this book can be found in the Archive of the Office of the High Overseer.

## Content

> “
> [Excerpt from a work detailing one of the Seven Strictures]
>
>
> Restrict the Lying Tongue that is like a spark in the heathen's mouth. It is such a little thing, yet from the one spark an entire city may burn to the ground. Better to live a life of silence than unleash a stream of untruth. The echoes of lies come back as the voice of the Outsider.
>
>
>
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>

## See also

* The First Stricture
* The Third Stricture
* The Fourth Stricture
* The Fifth Stricture
* The Sixth Stricture
* The Seventh Stricture
The Ritual

This audiograph is found inside Aramis Stilton's Manor, in the master bedroom in the past timeline.

## Transcription

> “
> Tonight, Duke Abele and the others will drink my expensive whiskey and scheme. Jindosh will watch me like a cat with a half-chewed mouse.
>
>
> Ashworth will sneer about how conventional the rest of us are. Missing the obvious, she'll flirt for a while then put me in my place.
>
>
> I'll sit on my anger, remembering what Theodanis meant to me. I'll tell myself I worked for this honor. I swung a pick in the mines and now the fine folk are guests in my house. If they want to hold a seance, who am I to say it's nonsense?
>
>
> Whatever happens, I'll regret it. But afterward, Meagan's coming by. Talking with her always sets me right.
>
>
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>
Travel to Pandyssia

## Content

> “
> [Excerpt from a travel chronicle - By Anton Sokolov]
>
> The men I set out with are good sailors. No doubt half of them have cut their teeth on the rascally pirate ships spawned in the Serkonan Archipelago. Or they were, I should say. Half of them died before we sighted the broken red cliffs welcoming those who would visit the Far Continent as it is called. Sickness, in-fighting, poisoned by a school (or would one say a flock) of small fish that fly over the waves like birds, landing in the hundreds across the deck, pricking any they touched with toxic quills. Two thrown overboard by gusting demon winds. The quiet Tyvian navigator simply dead in his bunk, wrapped in his white furs, eyes wide with terror. Few have crossed the Ocean and the distance to Pandyssia is greater than most would imagine. More died climbing the cliffs. And now with but a handful I stand looking across the greatest expanse of land that exists. My allies are frightened, for this is beyond them, and now their captain is dead too, stung by something that resembled a prairie mole but reacted with great apoplectic outrage when handled. So it falls on me to lead them.
>
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Thoughts on the Lord Regent's Death

This audiograph is found in Daud's office in the Rudshore Chamber of Commerce, if the Lord Regent was killed.

## Transcription

> “
> So he's dead. Farewell, Lord Regent. Royal Spymaster. Hiram Burrows. You small, worried man. You'll never know how many times I've thought about trying to get close to you again, just to put a piece of sharp metal in your eye.
>
>
> But someone beat me to it. Someone very dangerous it seems.
>
>
> Good riddance to you, sir. So many schemes you had and so many contracts. How many people did I kill for you? None like the last. None like her. I'd give back all the coin if I could. No one should have to kill an Empress.
>
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The Spymaster's Axis of Asymmetry

**The Spymaster's Axis of Asymmetry** is one of Anton Sokolov's paintings and a collectible in both *Dishonored* and *Dishonored 2*.

###  In *Dishonored 2*

During: The Clockwork Mansion

This painting is found in the third story apartment in the alley south of Aventa Station. The apartment is accessible via the balcony. Also in the same apartment is the Bango Coastline map and a black bonecharm. It is worth 200

###  In *Dishonored*

During: Lady Boyle's Last Party

This one of two Sokolov painting inside Boyle Estate, on the second floor.
Wall of Light

**Walls of Light** are devices used to guard areas from intrusion and/or egress. They are essentially force-fields which vaporise anything going through them. They can be disabled by sabotaging the generators which supply power to them. These generators are powered by whale oil tanks or windmills and controlled by Security Panels.

* Removing the whale oil tank in the generator deprives the wall of light of power and shuts it down.
* Pulling the lever to shut down a windmill also deprives the wall of light of power and shuts it down.
* Using a Rewire Tool on the security panel causes the walls of light to see you as a friend and the guards as foes.
Unsent Letter

There are two **Unsent Letters**

## Note to Mum

This note is found by the typewriter on the desk, in the apartment south of the Grand Guard Checkpoint in Batista District.

### Content

> “
> Dear Mum,
>
> The mining idea didn’t work out like we thought it shoulda. First off, I got in with some fellas that had a better scheme. But turns out it only paid for ales and a few games of cards and such. I would have gone and took my chances in the mines after that. But those fellas I fell in with got pinched by no one less than the Overseers, and now I’m scared to show my face.
>
>
> They been raiding all the buildings round here. They’ll be coming to mine any day. Can’t let ’em see my tattoos or anything. And Overseers don’t like bonecharms, sure as dirt. So I’m packing up my things, and getting out of town soon as I can.
>
>
> All me luv,
>
> Santos"
>
>
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>

## Note to Sweetheart

This note is found in the desk, in the apartment above the Black Market Shop on Valia Street in Batista District.

### Content

> “
> Sweetheart,
>
> I’m still not sure when I’ll be able to join you. I can’t close up the shop or leave my brother alone right now. Running a black market business is every bit as tricky as I always imagined.
>
>
> The conflict in the district shows no signs of abating. Day and night, we hear Overseer gunshots and those screaming bolts used by the Howlers. We stay inside, hoping for all this to end soon.
>
>
> Whenever I feel sad, I look at our wedding silvergraph. What a special day that was. I have an anniversary surprise for you, and I’m not sure I’ll be able to wait to give it to you.
>
>
> Stay safe, my dear. I love you.
>
>
> - Martha
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Vertigo

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Vertigo** is one of the Maps in LawBreakers.

## Description

Located in a remote location in the Sierra Nevada Mountains, Vertigo is one of T.A.S.C.'s high-altitude reconnaissance outposts. The facility operates autonomously, collecting and expediting data on the movement of supplements and Breaker activity within the region via drones and experimental radar technology.
The Seventh Stricture

## Content

> “
> [Excerpt from a work detailing one of the Seven Strictures]
>
>
> Restrict the Errant Mind before it becomes fractious and divided. Can two enemies occupy the same body? No, for the first will direct it one way, and the second another, until the body stumbles into a ditch and its neck is broken. Likewise, two contrary thoughts cannot long abide in the mind, or it will grow weak-willed and subject to heresy.
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## See also

* The First Stricture
* The Second Stricture
* The Third Stricture
* The Fourth Stricture
* The Fifth Stricture
* The Sixth Stricture
The Red Siblings

**The Red Siblings** is a masterwork pistol that Emily can use, once she has found the Fire Chamber Pivot blueprints. This upgrade costs 700 . The alternative is The Insistent Gentleman.

## Effect

* Bullets are fired in rapid bursts. Magazine size is set to 3. Improved accuracy. Reduce area of effect spread damage range.
To my dear Emily

*This article is a stub. You can help Dishonored Wiki by expanding it.*

This audiograph is found ??

## Transcription

> “
> Emily, my daughter, I know that one day you’ll be grown up, and I wonder what you’ll remember of these years. Will you recall your time as a child with fondness? Or were there too many caretakers, formal dinners and lessons about boring old history?
>
>
> Maybe the precious hours we spent together will shine brighter; time captured now and then with your mother and with Corvo, who was always close to my heart. I hope the season of rats and plague will be nothing more than a passing shadow on your early memories. A crisis come and passed, weathered by your mother and her advisors.
>
>
> You’ll sit on the throne someday, and will do well I hope. It’s a tricky life, full of responsibility and peril. It was not your choice to be the daughter of an Empress, but I believe you’ll rise to the challenge.
>
>
> Stay good-hearted, Emily. Keep drawing and telling stories. And only share your power with those you truly trust.
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Warning from Breanna Ashworth

This note is posted on the pillar next to the lever that operates the Oraculum on the second floor of the Royal Conservatory. The small table below it also has a flask of S&J Health Elixir.

## Content

> “
> All of you, if you share my loyalty to Delilah and to our Coven, heed my words. Again, I was haunted by nightmares about the Oraculum. The original lenses Jindosh used in the device nearly ruined me. I felt Delilah’s magic flicker, and the flame she rekindled in me almost went dark, like it did after Brigmore, fifteen years ago.
>
>
> I fear another accident like that will cost me everything; my connection to the Void, to magic itself. We cannot afford any more mistakes. I will study the discarded lenses in my workshop, then have them destroyed.
>
>
> Remember that Delilah is relying on my efforts, and the Oraculum is attuned to me alone. Do not interfere with the device. Only I have a chance to control the Oracular Sisters.
>
>
> - Breanna
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Vera Moray's Diary

This diary is found along with a note, a Gold Ingot and a rune in the Lost and Found in the basement of the Addermire Institute.

## Content

> “
> 12th, Month of High Cold, 1810
>
> My physician says I should keep a journal. Says it will do me good to reflect on my ways and deeds. Says that the mark on my hand is just a tattoo or blemish from birth, and that the black-eyed boy is only in my head. Pshah! Bunch of fools. I found where the administrator keeps the whiskey. Snuck a bottle back to my room, easy as that. I think I could stuff a whale under my jacket and dance the gavotte and they’d never notice. What would my sweet physician say about that? Or my dreary old husband? “Oh my, Vera, what have you done now?! Mumble, mumble. Appearances and what not!”
>
>
>
>
>
> ---
>
>
> 16th, Month of Hearths, 1810
>
> I must get home to my collection of carved bones. Such pretty things, brought all the way from Pandyssia. How warm they feel in my hands — there’s power there. Something I could learn to harness. That’s why I’ve been trying to be a proper “lady” again, with clean nails and a perfumed handkerchief. My physician says if I’m still behaved by the end of Hearths, that they might send me home! So I smile and curtsey. And ask for tea in the afternoon. Comb my hair. Drink my medicines. And I stopped trying to bite the attendants."
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Traditional Serkonan Songs 1

## Content

> “
>
> Elmira, Elmira, please come home, Elmira
>
> She left one day to work the clay, but never did come back this way
>
> They say she found a silver vein, longer that the Empire's reign
>
> Running deep the miner's way, looking for the light of day
>
> Elmira, Elmira, please come home, Elmira!
>
> She's down there still, and always will, but be my sweet Elmira
>
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>
>
>
>
> ---
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>
>
> Elmira, Elmira, please come home, Elmira
>
> She's caught down in the deepest deeps, never eats and never sleeps
>
> They say she sometimes calls my name, or that by now she's gone insane
>
> Turning left and all about, searching for the right way out
>
> Elmira, Elmira, please come home, Elmira
>
> She's down there still, and always will, be my sweet Elmira
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## See also

* Traditional Serkonan Songs [2]
* Traditional Serkonan Songs [3]
* Traditional Serkonan Songs [4]
Watery Grave

This song is found along with a second in a case with a Serkonan guitar belonging to a duo of street musicians performing just below the Carriage station in the Dockyard Quarter.

## Content

> “
>
> Oh brother, been sixty three days
>
> The water's been choppy, the whaler she sways
>
> Can't keep no food down, can't find no sleep
>
> Cuz the night is too dark and the water's too deep
>
>
>
> Twas summer I boarded this old wooden ship
>
> Sun she was shinin' on Cullero's dock slip
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> But now it's all storms way out on the cold seas,
>
> An' if I don't drown, then surely I'll freeze
>
>
>
> Wind blow us over this inky black wave
>
> Brother protect me from a water grave
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>
>
> Now the rats on the deck, nippin' my feet
>
> And the holes in my rags, stealin' my heat
>
> These bowls of brown soup, with barely no meat
>
> Make me dream nightly of my sunny old street
>
>
>
> But a poor fool like me's gotta earn a straight wage
>
> So I walked myself on to this seafarin' cage
>
> Where the captain's a bully and the crew's full of thieves
>
> An' the liquor's so bad I get the dry heaves
>
>
>
> Wind blow us over this inky black wave
>
> Brother protect me from a water grave
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>
>
> Eight weeks, they said eight
>
> But it's ten weeks we still wait
>
> Not one lonely rock in sight
>
> So it's another perilous night
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>
>
> Now come young sailor, learn from my trials
>
> If y'dream of sailin' the Empire of the Isles
>
> It's a tale of hard times, with death ev'ry day
>
> So don't believe one word that captain might say
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> Wind blow us over this inky black wave
>
> Brother protect me from a water grave
>
> A watery grave
>
> A watery grave
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Urn

There are a number of **urns** to be found throughout the city of Dunwall. These are instantly converted to coin.

* Boyle Urn ( 150),
* Carmine Urn ( 100), in the safe in the Art Dealer's Apartment
* Imperial Urn ( 150),
* Inchmouth Urn ( 100),
* Moray Urn ( 50), on the shelf in the room on the first floor of Granny Rags' Apartment
* Perth Urn ( 50),
Transposition

**Transposition** is one of the powers Emily or Corvo can acquire. It allows you to swap places with your summoned Doppelgänger. It costs 2 runes.

## Strategic tips

Target your own Doppelgänger and press *[F]* to swap places.

Use this to escape dangerous situations, move to a strategically better spot, or (if timed right) to escape enemies by making them think you are dead.
Theodanis Abele

**Duke Theodanis Abele** (1775 – 1847) is known as a true son of Serkonos. He united the East and West as no other before him. Even the rowdy people of Bastillian swore loyalty to him.

His wife was the Duchess Callas Abele and they had two sons: Radanis and Luca.

It was also Theodanis who first appointed Corvo to the Grand Serkonan Guard.

A statue in his honor stands in the Dust District.
Patrick Crawley

**Patrick Crawley** is the Senior Engineer at Boss Key Productions. Patrick is one smart dude. He works hand-in-hand with the programmers to build, refine and innovate almost all of the systems going into the games. As a world traveler, he continues to blow us away with his impressive knowledge of foreign countries, most notable: Thailand.
The Royal Physician

**The Royal Physician** is the fourth mission in *Dishonored*. Corvo has been asked to abduct Anton Sokolov, the Royal Physician and Head of the Academy of Natural Philosophy. Corvo's new allies want to obtain from Sokolov the name of the Lord Regent's mistress, a mysterious ally and one of his most powerful noble supporters. Sokolov lives in a large apartment somewhere atop Kaldwin Bridge.

## Objectives

### Abduct Sokolov

* Find Sokolov
* Travel with Samuel the Boatman to Kaldwin Bridge
* Find and enter Sokolov's home
* Render Sokolov unconscious
* Deactivate the checkpoint spotlights so Samuel can move the boat closer to Sokolov's home
* Carry Sokolov to Samuel the Boatman, under the bridge near Sokolov's home
* Travel with Samuel (and Sokolov) back to the Hound Pits Pub

### (Optional) Help the Scavenger

* Find the cell key
* Open the cell
* Follow the scavenger
* Kill the river krusts
* Find the pier door key
* Follow the scavenger
* Open the pier door
* Follow the scavenger

### (Optional) Investigate Safe

* Open the safe hidden behind the painting

## Special Actions

### Free all of Sokolov's test subjects

There is only one test subject in the cage on the top floor of Sokolov's House. She can only be freed after listening to Sokolov's speech.

## Bonecharms

* 1 bonecharm in an apartment inhabited by weepers past the rail bridge in the Southside Gate section
* 1 bonecharm the factory where the woman is surrounded by rats, next to "Tyrion's" body (judging by the journal next to him)
* 1 bonecharm on the top floor of an abandoned tenement (first building on the left) in the North End

## Paintings

There is one Sokolov painting inside Sokolov's House, on the lowest level.

* The Obtuse Arguments of Lady Boyle

## Runes

* 1 rune in the apartment that you enter by using the chain to climb up to the balcony in the Southside Gate section
* 1 rune found in a room accessed by climbing a chain from a metal walkway on the way to Drawbridge Way in South Side
* 1 rune in the safe on the third floor of Pratchett's House
* 1 rune in the "Mad Survivor's" apartment on the Outsider shrine
* 1 rune in Sokolov's Laboratory on the roof
The Thirteen Months

This books is found in the Old Port District Sewers, next to a note. It provides a clue to the combination the nearby safe.

## Content

> “
> [Excerpt from a book on the calendar and proper duration of the year]
>
>
> As was laid down long ago, there are thirteen months, each 28 days in length. In the last hours of the year, the High Overseer will sound the Fugue Feast.
>
>
> The Month of Earth
>
> The Month of Seeds
>
> The Month of Nets
>
> The Month of Rain
>
> The Month of Wind
>
> The Month of Darkness
>
> The Month of High Cold
>
> The Month of Ice
>
> The Month of Hearths
>
> The Month of Harvest
>
> The Month of Timber
>
> The Month of Clans
>
> The Month of Songs
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Arc Blades

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Arc Blades** is one of the Abilities in LawBreakers.

## Description

The Arc Blades started as an experimental materials prototype for New Wellington, successfully incorporating ultracapacitor tech into their weapon designs with shocking results. The unique construction allows the wielder to utilize the blades as a grappling hook, swinging around obstacles with the energy tether. A skilled assassin can easily get the drop on unsuspecting victims, swiftly bringing them down with a deadly chain of attacks.
Vermin Problem

This note is found in the Quartermaster's office inside the Royal Conservatory

## Content

> “
> Curator Ashworth,
>
> So awfully sorry to tell you this, but there’s something each night been nibbling on some of your exhibits. The big one that looks like clouds and swine, if you’ll pardon my untrained eye.
>
>
> It’s them rats in the walls. I sure hope nothing is ruined.
>
>
> I don’t know what they like so much about it to come back every night and eat more of it. I was wondering what it’s made of, but whatever it is, it’s tempting for the little bastards.
>
>
> Glen,
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> Night Custodian
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Winslow Safe Company

**Winslow Safe Company** has three shops in Karnaca. One is located opposite Addermire Station on the west side of the Dockyard Quarter, a the second in the Dust District, and the third in the Palace District, west of Ravina Boulevard, across from the Black Market Shop.

## Dockyard Quarter shop

Inside is a safe which is the subject of a contest. The combination for the safe is kept inside the cash register.

The safe contains a bonecharm, 2x Silver Ingots, a Gold Ingot, a pistol and some bullets.

Two floors up is Dr. Hypatia's Apartment.

## Dust District shop

The Winslow Safe Company also has a shop in the Dust District. It is located across the street from Modotti Silvergraph Studio.

## Palace District shop

Inside, the shopkeeper is being shaken down by a guard on the second floor (don't bother trying to rescue him, he resists). On the ground floor is a counter with a note and a cash register containing a key and a small amount of coins.

On the second floor is a pouch and another coin.

## Mission

* Edge of the World
* Dust District
* The Grand Palace
The Whalers

## Content

> “
> [Excerpt from a journalist's report on organized criminal activity]
>
> One gentleman of advanced age swore that his brother had been taken by "the Whalers," a notorious gang associated with the man called Daud.
>
> According to Pieter Mansfeld, his brother Radof was proud of working with the Royal Spymaster's Responsible Citizens Group, feeling no shame in reporting on what he perceived as shady dealings by his rivals at the fish markets. But this might have been the source of his trouble.
>
> On the sixth evening of the Month of Hearths, Radof came storming into Pieter's home, white-faced and panic-stricken, claiming to have been chased by a group of ruffians wearing the leather suits and vapor masks used by the men working in the whale oil factories. Pieter gave him supper and drink, sending him on his way later in the night. After which, Radof was never again seen.
>
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>
Trying to fix the secondary engine

This note is found down in the Engine Room of the Dreadful Wale.

## Content

> “
> Anton, your idea of improving the head gasket's sealing with a guano coating is the worst idea you ever had. I'll make you sleep in the engine room if you don't fix your mess by tomorrow.
>
>
>
>
>
> ---
>
>
> Meagan, if all inventors were as delicate and short-tempered as you are, you and I would still be paddling around in carved out logs.
>
>
>
>
>
> ---
>
>
> Meagan, I made some mulberry cake. It's my own recipe, improved by Tyvian spices. I left it in the galley.
>
>
>
>
>
> ---
>
>
> Anton, where are you old fool. I hope nobody hurt you. I'll find you, I swear. I miss you.
>
>
>
>
>
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Axel

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Axel** is one of the Characters in LawBreakers.

## Description

A born leader with a burning need for justice, Axel was made to be a TASC special agent. Always first to lead the charge, and almost impossible to out maneuver, he remains the image of the perfect agent. Driven by duty, no one is more ready to bring the criminal underworld to their knees.

## Abilities

 Distortion Field |  | `SHIFT` | Boosts movement, rate of fire, and reload speeds for team and self.
Tyvia

**Tyvia** one of the four islands in The Isles, an archipelago located off the northwestern coast of the Pandyssian Continent. It is the northernmost of the islands and the second largest. It is only referenced in the games, it is not possible to travel there.

Cities on the island include:

* Alexin
* Caltan
* Dabokva
* Meya
* Samarra
* Tamarak
* Yaro
Weeper Identification and Handling

This book can be found in a number of locations, including:

* behind the counter in the main lobby of The Golden Cat
* another copy can be found inside Dunwall Tower

## Content

> “
> [Excerpt from notes by Dr. Galvani on proper procedure for handling those infected with plague]
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>
> Once a victim bleeds from the eyes, you cannot help them. Death is inevitable, given our current understanding of the plague. However, by following protocol we can limit its spread.
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> All personnel handling "weepers", or those in the final stages, must consume liberal amounts of one of the available protective potions. Any of the variants will serve this purpose: Sokolov's Elixir or Piero's Remedy, for instance. A dose per day for the enlisted men. A dose twice daily for officers.
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> Distance must be maintained, either through the use of pole arms or incendiary ranged weapons, in order to avoid the parasitic stinging insects that colonize an infected host.
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> After use, strict washing procedures must be followed with regard to washing the metal kennels, transport paddocks, and the carriages used to transport the infected to one of the deportation zones, such as the Flooded District.
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Vice Overseer's Report

This report is found on a desk inside the Overseer Outpost, next to Durante's Key.

## Content

> “
> The Howler detainee downstairs gave us key details pertaining to his criminal associates and their heretical leader, Paolo. Debauchery at all hours, and acts of certain witchcraft, the likes of which even our sacred music cannot dispel. Paolo is every bit as vile and corrupt as we suspected.
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> With his dying breath, the detainee revealed that the Duke himself has Paolo sending food into the barred and shuttered home of Aramis Stilton. The place is kept secure by the so-called Jindosh Lock. No doubt the Duke obtained the lock combination from Jindosh, and Paolo passed it to the detainee. The weave of corruption is endless.
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Workshop Key

*An old, rusty key.*

The **Workshop Key** opens the door to the Workshop in the Back Yard. There are at least two copies:

* one is carried by the guard on the stairs just outside the door from the Office of the High Overseer as you enter the Back Yard.
* one is found hanging just inside the Workshop, on a hook by the door.
Unsent Letter to Family

This letter is found at the Addermire Institute.

## Content

> “
> To Emma, Phillip, and little Edgar,
>
> Things haven’t changed much since my last assignment at Addermire. Excepting I report to a different fellow now, and he’s twice as strict.
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> It’s strange because there ain’t really nothing for me to do. There’s the doctor, but she just stays in and does her research. Maybe they need guards owing to the strange noises I hear at night. Not the usual creeks and groans a building makes. I feel any minute I might come around a corner and see something awful.
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> But I don’t want to worry you. I’ll be back in a few days. Buy yourselves a nice fat chicken when you get this letter.
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> Be good,
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> Father
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Turf War

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Turf War** is one of the Game Modes in LawBreakers.

## Description

The goal of the Turf War is to have control over key locations related to the supplement trade is up for grabs. Teams must struggle to lock down turf and gain a competitive edge over their enemies.

## Goals

Score 16 points to win
3 zones "capturable" per round
Short intermission between rounds
Overtime if both teams tie in last round
Tower District

*This article is a stub. You can help Dishonored Wiki by expanding it.*

The **Tower District** is the first location encountered after escaping from Dunwall Tower. The map is posted on the wall of the landing, between the office of the Dunwall Courier and The Black Pony Pub.

## Points of interest

* The Black Pony Pub / Black Market Shop
* Boyle Industries Office
* City Watch Armory
* City Watch Checkpoint
* Doctor Galvani's Apartment
* Dunwall Courier
* Tower Gate

## Mission

* A Long Day in Dunwall
* Death to the Empress
Whale Oil Tank

**Whale Oil Tanks** are used to power Elevators, Walls of Light, Watch Towers and Alarms. They can be obtained from Whale Oil Tank Dispensers and refilled at the adjoined stations. These tanks are extremely volatile, so be very careful not to knock them while walking (or even sneaking) by as you can quite easily kill yourself.

When detonated from a distance, they are high-powered explosives capable of blowing through walls.

## See also

* Processed Whale Oil
* Windmill
To Whomever Finds my Body

This letter is found with Vasco's remains inside the lab in the Recuperation area.

## Content

> “
> I know I’m dying, haunted by failure. I couldn’t save Dr. Hypatia from herself.
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> If someone finds this note, please don’t blame her. She has no idea what her other self is doing. She doesn’t know the monster she has become.
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> If only I had been braver, maybe I could have cured her. If it’s not too late, please, I beg of you, prepare the antidote and save her. The instructions are in my personal safe. The code is a random 3-digit combination.
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Whale Oil Processing

This book is found on the table next to the bed on the second floor of Piero's workshop.

## Content

> “
> [Excerpt from the founder of the Greaves Whale House - By Ebenezer Greaves]
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> Out at sea, they secure the beast with hooks, with lines cast from the main-ship and from several smaller boats. Buoys keep the whale from diving deep. Once it's caught, a larger hook is driven through the tail, which is used to hoist the creature up through the chute. They moan and bellow for some time as the men get them onto the deck, then lift them into the scaffolding overhead. The ship adjusts its prow and returns to port in Dunwall, where the crew works on the great creature, slicing off the fattiest parts while it still lives.
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Whispers from the Void, By Barnoli Mulani 1

## Content

> “
> Treatise on the Physical Existence of that Foreign Realm [Excerpt]
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> ---
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> It is a common story: A person has stopped breathing, pinned under carriage wheels or some other tragic happenstance, and is thought to be dead. But when the weight is removed – they make a quick recovery! But nonetheless, for a moment or two, this person was lost to us, lost to the world itself.
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> And what did they experience while i this temporary death? Darkness? Nothingness? No, indeed not! They tell us, as so many before have, that they were in a particular place, and can describe it vividly.
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> And who among us does not know this place? Have we not all seen it in our dreams? This place we share, in the farthest reaches of our minds. The realm where nothing makes sense, where one is at once both lost and at home. The Void.
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## See also

* Whispers from the Void, By Barnoli Mulani [2]
Kintaro

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Kintaro** is one of the Characters in LawBreakers.

## Description

Shura Corp.'s enforcer by day, party animal by night, Kintaro is a socialite sociopath and enjoys every second of it. He's a narcissist who wants only the finer things in life, but really only loves himself. Kintaro shows up to work for one reason only, and it's not for family honor or a sense of duty. It's because the job lets him back up his bragging rights. Truly ruthless, it isn't Kintaro's money or power that intimidates his enemies. He's a lethal opponent who enjoys killing as much as he loves caviar.

## Abilities

 Distortion Field |  | `SHIFT` | Boosts movement, rate of fire, and reload speeds for team and self.
Whale Vivisection

This book is found in a number of locations, including:

* on the bed, on the second floor of Piero's workshop.

## Content

> “
> [Excerpt from the notes of a natural philosopher aboard a whaling ship]
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> Remarkably, each specimen I had the pleasure of studying during the voyage possessed some minor variance in physiology. On the second leg of the trip, east of Tyvia, the crew hauled aboard a female, some 42' in length. I estimate she weighed 35 tons and the ship sat low, rocking side to side through the night with her thrashing.
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> By candlelight, I took her apart, sketching and taking notes. Against her bellowing, I cut into the mass of tentacles around her mouth. Within I found row upon row of teeth and a baleen running along the upper jaw. Through this broom-like structure, I assumed she filtered food from the water that was too small to be chewed.
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Chris Wells

**Chris Wells** is the Senior Character Artist at Boss Key Productions. Often we think the stuff Chris works on is taken from a page in a magazine -- it looks THAT good, and that's because he's not afraid to get into the nuts and bolts of a character...literally. We know his work is a hit when people at the studio do a double take at his art, mistaking it for something real.
Uplink

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Uplink** is one of the Game Modes in LawBreakers.

## Description

Fight for control of the Uplink and download valuable data to your team's base, because if you don't - you fncking lose.

## Goals

Grab the Uplink
Carry the Uplink to your base
Defend the Uplink connection from the opposing team
Complete three downloads to win
Boss Room

The **Boss Room** is a series of live Twitch stream videos that discusses how Boss Key Productions works, games the team is playing, development details of *LawBreakers*, and other topics.
It usually occurs every other Friday, at 5pm ET. Cliff Bleszinski and Rohan Rivas are the regular hosts and various studio team members join them on the show.

## List of episodes

* Boss Room Episode 12: Glide Pack Reveal - Original air date 21 May 2015. 45:14 runtime.
* Boss Room Episode 11: Alvarado Plaza Debut - Original air date 8 May 2015. 51:02 runtime.
* Boss Room Episode 10: State of the Studio - Original air date 26 April 2015. 53:07 runtime.
* Boss Room Episode 9: ANVIL Shoulder Launcher Revealed - Original air date 10 April 2015. 45:20 runtime.
* Boss Room Episode 8: Unreal Engine 4 Special - Original air date 27 March 2015. 49:04 runtime.
* Boss Room Episode 7: GDC, PAX East Recap - Original air date 13 March 2015. 57:16 runtime.
* Boss Room Episode 6: Mammoth Outpost Revealed - Original air date 27 February 2015. 50:06 runtime.
* Boss Room Episode 5 Top Down Level Designs - Original air date 12 February 2015. 46:02 runtime.
* Boss Room Episode 4: Rushmore Station Revealed - Original air date 30 January 2015. 42:52 runtime.
* Boss Room Episode 3: First Character Reveal - Original air date 17 January 2015. 47:14 runtime.
* Boss Room Episode 2: First Environment Art Debut: The Boneyard - Original air date 12 December 2014. 48:18 runtime.
* Boss Room Episode 1: First Weapon Debut - Original air date 14 November 2014. 38:33 runtime.

## External links

* Boss Room Live on Twitch
* Boss Room Twitch Live Stream Archive on YouTube
The Shattering

Experience futuristic America, years after a global seismic event known as “**The Shattering**” forever changed the landscape and even gravity itself. Become immersed into a raging conflict between Law and Breakers across iconic Locations including the boiling oceans of Santa Monica, a gravity ravaged Grand Canyon and nearly unrecognizable Mount Rushmore.
Brandon Bickford

**Brandon Bickford** is a Senior VFX Artist at Boss Key Productions. This guy can make some insane particle effects, let us tell you. After working at Crystal Dynamics on the Tomb Raider franchise, Brandon arrived at Boss Key as the Senior VFX Artist to make all the little graphical touches that much better.
The Tower of Dunwall

* Dishonored 2
* Dishonored

## Content

> “
> [Excerpt on a historical examination of Dunwall Tower]
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> For over a century, Dunwall Tower has been the capital of the Isle of Gristol, and the seat of power across all the Isles of the Empire.
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> Rulers have come and gone, each adding something to the structure. Gardens, observatories, new walls, pools and specialized interior chambers to suit their needs and whims. Dunwall Tower has withstood numberous wars, several large-scale fires and the collapse and rebuilding of the northern wing.
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> With Tyvia and Serkonos joining the Empire first, it was Morley that resisted longest. Some of the conflicts that arise also necessitate the further fortification of the Tower. Repeated assassination attempts, near the end of the conflict with Morley, resulted in the creation of the Royal Protector postiion, with each ruler choosing his or her own Royal Protector after careful consideration.
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## Content

> “
> [Excerpt on a historical examination of Dunwall Tower]
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> For over a century, Dunwall Tower has been the capital of the Isle of Gristol, and the seat of power across all the Isles of the Empire.
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> Rulers have come and gone, each adding something to the structure. Gardens, observatories, new walls, pools and specialized interior chambers to suit their needs and whims. Dunwall Tower has withstood numberous wars, several large-scale fires and the collapse and rebuilding of the northern wing.
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> With Tyvia and Serkonos joining the Empire first, it was Morley that resisted longest. Some of the conflicts that arise also necessitate the further fortification of the Tower. Repeated assassination attempts, near the end of the conflict with Morley, resulted in the creation of the Royal Protector postiion, with each ruler choosing his or her own Royal Protector after careful consideration.
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Cliff Bleszinski

**Clifford Michael Bleszinski** (born February 12, 1975), also known as **CliffyB**, is a video game designer and creator of *LawBreakers*. He is best known as former design director for Epic Games, where he created the *Unreal* franchise and the *Gears of War* franchise. He is a 20+ year veteran of the game industry and founded Boss Key Productions. The CEO of the studio, he also stays involved in the day-to-day creative direction of Project BlueStreak and is a co-host of the Twitch live stream, The Boss Room.
Trip to the Markets

This note is found in the Main Room just outside the galley, aboard the Dreadful Wale after Sokolov is rescued from the Jindosh Mansion.

## Content

> “
> Meagan,
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> I've thought of a few things I need when you go into Karnaca. I'd get them myself, but you know what it's like for these old bones to walk so far.
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> I need a smaller shirt. Seems everything I own falls off me now. And you're right, I suppose I need some soap. And a good hair tonic, for my beard and what's left around the sides of my skull.
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> You liked the Tyvian stew I made last week, so if you'd like to have that again, get lamb if we can afford it. If not, don't worry. My appetite isn't what it used to be. A bit of bread and a few shrimp will get me through most days. But don't forget the wine.
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> If that's not too much, I could use more paints. I'm out of Cerulean, Ochre and Ultramarine.
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> Anton
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The Pendleton Votes

This note is found in Admiral Havelock's quarters after the House of Pleasure mission.

## Content

> “
> Havelock,
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> Bravo, sir. The Lord Regent is furious about losing the most recent vote at Parliament. He was counting on the support of the Pendleton family and expected limited resistance. Just as you said it would, losing the Pendleton voting block has really slowed him down.
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> And since the Lord Regent's defense budget failed as well, he's getting desperate financially. It seems that most of the coin he's using to keep the City Watch going is coming from a close ally. We suspect it's a powerful noble woman, who is perhaps his mistress.
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> I'll try to dig up more information. As we know, if the Watch doesn't get paid - in coin and in elixir - their loyalty will start to crumble.
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> -- Your friend on the inside
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Tramell Isaac

**Tramell Isaac** is the Art Director at Boss Key Productions. He has credits threaded through some of gaming's biggest franchises such as Fallout. He's known for his signature style and bringing his patented "Tie Day Friday" practice to Boss Key (wear a tie on Friday!).

## Boss Room episodes

Tramell was a guest on the following episodes of the Boss Room:

* Boss Room Episode 1: First Weapon Debut
* BOSS ROOM Episode 4: Rushmore Station Revealed
* BOSS ROOM LIVE Episode 5 Top Down Level Designs
* BOSS ROOM LIVE Episode 7: GDC, PAX East Recap
* Boss Room LIVE: State of the Studio
* BOSS ROOM LIVE Episode 11: Alvarado Plaza Debut
* BOSS ROOM LIVE Episode 12: Glide Pack Reveal
Arjan Brussee

**Arjan Brussee** is the COO at Boss Key Productions. Arjan created Jazz Jackrabbit with Cliff nearly 20 years ago. Since, he help found Amsterdam-based Guerrilla Games creating the acclaimed Killzone series and much more.

## Boss Room episodes

Arjan was a guest on the following episodes of the Boss Room:

* Boss Room Episode 2: First Environment Art Debut: The Boneyard
* BOSS ROOM Episode 4: Rushmore Station Revealed
* BOSS ROOM LIVE Episode 7: GDC, PAX East Recap
Nathan Wulf

**Nathan Wulf** is a Senior Gameplay Programmer at Boss Key Productions. Nathan knows multiplayer shooters. Not only has he worked on them professionally for years (Ghost Recon Future Soldier, FarCry 3 and 4), he has been modding them since the 90's...complete with flannel shirt and Walkman. Plus, he's participating in a Quake 2 mapping contest right now!
Deadlock

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Deadlock** is one of the Characters in LawBreakers.

## Description

Masked heroes typically exude an air of mystery and intrigue, and then there’s Deadlock. While he is a bit of a daredevil who revels in putting his life on the line, he can be a bit of a dork and believes his masked persona makes him cooler than he actually is. That all said, he may not actually ooze cool, but at least he can back up his ego with incredible skill.

## Abilities

 Slide |  | `SHIFT` | Forward slide kick or backward evasive measure.

## Tactics

* Deadlock's high damage output makes him a great counter to durable characters like Deadshot or Maverick. Consider using Deadlock if up against multiple Tanks.

* Deadlock is usually not effective as a straightforward Assault hero like Feng or Kintaro. Having good knowledge of each map and learning where Deadlock can use Shadow Step effectively greatly increases his usefulness. Don't be afraid to spend time in a Custom Game on each of the maps.
Hunter Peyron

**Hunter Peyron** is a Senior Level Designer at Boss Key Productions. Over the last decade, Hunter has been making levels as a hobbyist and professional. When he's not making LawBreakers maps as the Sr. Level Designer, he loves playing games and drawing strange, adorable creatures!

## Boss Room episodes

Hunter was a guest on the following episodes of the Boss Room:

* BOSS ROOM LIVE Episode 5 Top Down Level Designs
Electromag Charge

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Electromag Charge** is one of the Abilities in LawBreakers.

## Description

The Electromag Charge is a useful crowd control weapon, allowing the user to disrupt enemy systems, effectively preventing ability use by any opponents caught within the residual energy field.
Eric Klokstad

**Eric Klokstad** is a Senior Environment Artist at Boss Key Productions. When you can say you've been in the video game industry for 20+ years, you've definitely got bragging rights...but that is not Eric's style. He lets his work do the talking, and as the Sr. Environment Artist, we'll let him "talk" all day long. Also, he's got an awesome chihuahua that's perfect for Pet Day at Boss Key.