recursal/Fanatic-Fandom huggingface dataset:
Leo Valentine

A demigod placed in the Dionysus cabin

## Appearance

Leo is fair skinned with a slight olive tone. He has narrow green eyes and sharp facial features. His hair is his most notable feature; it’s black and curly and styled above his head in an almost Afro manner. He has a few light freckles across his cheeks and nose bridge. Both of his ears are pierces. Camp clothes aside Leo has a olive green sweat jacket that he likes to wear often and it has become a signature part of his look. He wears lots of looser clothes like sweatpants and such.

## Personality and Traits

Leo has a very carefree personality. He’s very chill and hippy like. He’s a deep thinker and gives good advice. He’s always willing to help his friends as best he can and likes spending time with them. He has an interesting way of thinking and brings fun new ideas to things. Oftentimes he’s fooling around and trying to bring things like alcohol and other outside things into camp. He’s a pretty powerful fighter too, and quick to stand up for his friends.

## Abilities and Other Skills

* Chlorokinesis: As children of Dionysus they can control plants, strawberry and grape vines. They are capable of causing or curing madness. They can inflict visions and hallucinations. They are really good actors, sometimes using this to their advantage when they get in trouble

## Relationships

### Dionysus (father)

Dionysus and Leo have a pretty okay relationship. They aren’t exactly close but will smile and wave when seeing each other around camp. Dionysus cares about Leo but doesn’t show it often. Leo cares about Dionysus too. Sometimes the two will sit together and talk when Leo sneak things like liquor into camp, though of course Dionysus is always disappointed when he can’t have any.

### Lisa Valentine

Leo and his mom have a good relationship. She makes sure he’s getting a normal education while also keeping him safe by sending him to camp for the full year every once and a while. He makes sure to visit on holidays during the year

## Trivia

* Leo rotates between spending the entire year and camp and only the summers, this summer he is currently a year round camper
Divestment Strategy

## Summary

Divestment Strategy is a Pauper deck archetype created immediately following the release of Rain of the Kami, due to the introduction of Tree Hound. Within hours, it would shortly after skyrocket into being one of the most popular decks in the format.

The deck is a green devotion deck, taking advantage of Pauper's lack of utility and dual lands to fully commit to one color. However, the real kicker of the deck is Tree Hound, utilizing the lack of any land other than basic forests to fill the board early with 2/2's for one mana each, quickly overtaking games from the start. Beyond its staple piece, the deck obviously ran Aspect of Hydra as a finisher, squeezing in the last bit of damage, often before the opponent could actually utilize their strategy. Exclusively using green cards, and casting so many efficient one drops meant Nettle Sentinel would be included in the mix, effectively mirroring Tree Hound when used right. Winding Way would allow the user to refill their hand quickly, and Llanowar Augur would give the deck a surprisingly potent mix of both survivability and game ending potential. Rancor's ability to quickly give different creatures power boosts and trample meant the deck could consistently clean up games by turn 4. A playset of Savage Swipe worked perfectly with Tree Hound and Nettle Sentinel, acting as a kill spell and a fight spell, giving this deck a perfect mix of power, draw, and answers.

## Competitive Success

Overnight, Divestment Strategy became one of the most popular, and powerful decks in Pauper. Having removal, card draw and consistent turn 4 speed in Pauper was just about too much for the format, and some would ask for bans, but it was ultimately decided that plain old mono green aggro deserved a place in all of magic, even if that could only be at the top.
Apex Predator

## Summary

Apex Predator was a story set released following Urza's Prophecy, and followed by Roil Aurora.

The set takes place on a post-invasion Ikoria.

## Lore

After the compleated Lukka's destruction of the city of Drannith, the five apex predators of Ikoria would come together launch an attack on the Argalith, nearly shattering it, but, upon a massive crack forming, all fell to instinct and quickly retreated. Chevill, who had been attracted by the meeting of the predators, let his morbid curiosity get the better of him, and examined the crystal for himself, where he had the same vision that the predators had. Five Elder Monsters of untold age, size and power, dwarfing all of the "behemoths" that roam his plane. In all of his ego, and his desire to prove himself a superior hunter to Vivien, Chevill would finish the process, breaking the last piece of the crystal, releasing the five behemoths into the world.

## Themes/Mechanics

Being Ikoria, the set obviously has a large focus on massive creatures, big mana costs, ramp, and human/non-human matters.

As with the original Ikoria set, Apex Predator features Companions as a main mechanic, split into two cycles.

The Elder Cycle, consisting of the five elder monsters, introduced the "incremental" companion model, giving increased bonuses as the starting deck became more and more specific.

It also featured a new cycle of 10 legendary traditional companions, although these companions were in 3 non-split colors, and had significantly more stringent requirements than the original cycle.

The set also came with the return of the Mutate mechanic, largely coming to life through the five Apex Predators.

While not the set to introduce them, this set was the first to heavily feature and introduce tribal support for the Hunter creature type.

## Rules Changes

The rules on how the Mutate mechanic operates were changed.

## Popular Cards and Decks

Quite frankly, none of the cards or decks from this set were popular at all, given it came in the fallout of the incredibly overpowered Burnwillows era of Urza's Prophecy.

## Associated Products

Being a story set, Apex Predator was sold in booster packs and boxes of the Collector, Draft, Gambler and Set varieties.

A limited run of unique playmats known as Predatory Playmats were released, but could only be purchased by players who had completed each of the Apex Predator minigames.

## Promo Cards

50 total copies of a custom-art foil version of the card Zombie Apocalypse were produced and put in random booster packs, in homage to the human and non-human themes of the set.

## Associated Events

The Apex Predator Grand Tour technically existed, but due to the power levels of Urza's Prophecy, specifically Burnwillows, no deck in the top 16 actually contained any cards from Apex Predator.

## Critical Reception

Coming right in the fallout of Urza's Prophecy, Apex Predator was released at probably the worst time in the history of the game, and as such was, perhaps unfairly, hated by all, as the game itself was.
Monde

Le monde est un grand cercle autour d'une tour. Tout le long du monde, il y a des villages.

Certains villages ont été sévèrement touchés par le boss Tugoe , ces villages seront les donjons principaux. Leurs boss seront les gens important du village par exemple un maire ou alors ce sera les prêtres de code je sais pas encore.

D'autres villages n'auront été que peu toucher, quelques bug par ci par là qui sont inoffensifs et qui constitueront les quêtes annexes. Dans ces villages certains disciples de code seront là pour t'apprendre à coder.

Les robots sont alimenter par l'énergie des arbres. Les racines / les lianes servent de câbles où les robots peuvent se brancher
Captain Skye Frazier

Skye is the Pirate Captain of the ship Neptune's Void. She is the adoptive sister of Ruth and Eliza Frazier.

## Relationship Information

### Sibling(s)

Eliza Frazier (adoptive sister), Ruth (adoptive sister)

## Death

### Cause of Death

Killed by an unknown Naval officer when the ship was stormed

## Biography

### Early Life

Skye was born somewhere in Britain to unknown parents. She eventually met Eliza and Ruth and they all adopted each other as sisters. They worked their way through a few ships until they finally had one of their own called "Neptune's Void". On this ship Skye was elected to be their captain and made Eliza the quartermaster. They grew the size of their crew until they were a well known and formidable ship on the seas.

### Time Sinks Ships

Upon finding Hunter on their ship, Skye allowed for him to stay aboard after a trial was conducted. She tried to help him become accustomed to being a pirate. She was shown to be a fairly stern leader, but had a softer side, especially when it came to her siblings.

### The Slaughter of "Neptune's Void"

The ship continued its adventures, eventually coming upon Naval Captain Thomas Randall. Randall made demands of the pirates, which Skye found to be ridiculous and turned down, angering him. Eventually Randall's fleet snuck up on them and almost the entire crew except for Eliza was slaughtered. Though caught off guard, Skye led her crew against the officers. Unfortunately they were outnumbered and outgunned. Skye was at some point killed by a Naval officer in some unknown manner. The Neptune's Void was sunk, sending the bodies of the crew down into the sea with it.

## Appearance

Skye has short brown hair which gets shorter and shorter as the series goes on. She has blue eyes like Eliza and is taller with a curvier build. She often dons her Captain's hat and coat, which is a deep blue color decorated with patches of fabric from different lands and islands. She is a fan of rings and wears a lot of them on her hands, which can be useful when fighting. Sometimes she also sticks colorful feathers in her hat, since she has a fondness for birds.

## Relationships

### Ruth Valerie (adoptive sister)

Ruth and Skye were very close, and their powerful personalities balanced them out. Skye was the more logical side of things while Ruth was full of passion and the occasional impulse. Ruth often turned to Skye for advice and was very protective and territorial over her. Ruth didn't mind not being chosen as quartermaster, since she knew Eliza was a better fit for the job.

### Eliza Frazier (adoptive sister)

Eliza and Skye were very close. They grew up defending each other and helping each other survive. They were on several ships together. When the three sisters finally had enough for their own ship both Ruth and Eliza encouraged Skye to be their Captain. Skye gives Eliza wisdom and has complete trust in her, making her the quartermaster of Neptune's Void. Eliza was struck by horrible guilt, as she'd felt she let Skye get killed.
Atog

## Summary

Atogs are a creature type found on the plane of Dominaria, and luckily nowhere else (That we know of, though its possible researchers were eaten. Or their notes.)

Atogs are ravenous reptilian creatures, often described as deformed, yet disturbingly humanoid frogs. They are known primarily for their rampant consumption of anything and everything, including inorganic matter, its own species, brains, and abstract concepts of reality.

## Gameplay Characteristics

Atogs will sacrifice anything, no matter how important, or strange, to give themselves temporary stat boosts. This, in theory, could result in a effective aristocrats-style gameplay. In practice, it typically comes out as a high-risk, high-reward strategy centered around winning or losing in a turn, similar to Suicide Black decks, or many red burn decks.

## Notable Characters

Atogatog was a Cannibalistic Atog known for consuming other Atogs, and in its own search for power and expansion, ironically greatly weakened the power of the Atogs and their danger to the plane of Dominaria. He was last seen eating Phyrexian Atogs in "defense" of Dominaria.

## Notable Lords

Atogatog can consolidate and use the boosts of all Atogs you control, and combine all of their sacrifices together.

## Notable Antilords

Atogatog operates solely by consuming other Atogs, and thus poses the greatest risk to Atog decks.

## Notable Atogs

Chronatog was known as an incredibly powerful card in its day, a logical conclusion to many fast-paced aggro decks, effectively giving up any shot at winning the game should one massive final swing fail.

Atog was banned in the Pauper format due to Affinity decks being too strong, especially with the legality of artifact lands.
Creature Types

## Summary

Every creature, and sometimes things that are not creatures, but usually creatures, in Magic: The Gathering has a creature type. This type generally indicates the species and/or profession and/or unique modifying features of the creature represented by the card. Creature types have no inherent effect (Except for walls doing their weird ass thing and oracle text, and legends being rewritten and some weird stuff around there), but are often referred to by cards that specifically help or hurt a creature type, known as "Lords" and "Antilords."

Every single card having a creature type has led to two incredibly popular archetypes.

Tribal: Creating a deck composed mostly or entirely of creatures that each share a creature type to take greater advantage of the boost to the boosts given by tribal lords.

Antitribal: Creating a deck composed exclusively of different creature types from one another, chock full of hate abilities against a certain tribe.
Divinity Arrival Wiki

**Welcome to the Divinity Arrival Wiki!**
**A community dedicated to the mobile game Divinity Arrival.**

We're a collaborative community website about Divinity Arrival that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Game Description

Divinity Arrival is an idle role-play game based on global divinities.

Hundreds of glamorous divinities are waiting for you to collect and develop. Come to awake their inside divinity and found your own league. Ready to explore the sanctums around the world and search for the ancient relics with legendary divinities.

In this adventure, you'll gradually gain the unrivaled power and create your own legends through challenging the throne of divinities.

Besides, the ingenious strategy is considerable important in each battle. As the leader of divinities, you're expected to adjust your team according to each divinity's divine power and links so that your team is invincible while conquering other divinities, even the hell and the heaven.

In addition, 24-hour idle rewards will be available through dispatching divinities to gain spoils of wars. You will definitely create your blissful garden of Eden in the end.

## Important articles

Divinity List

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Calypso

## Appearance

For the most part Calypso shifts her scales either to a light blue which fades to purple, or she makes it so that she looks like a Nightwing, starry wings and all. She has long claws which are useful for climbing around trees and as a defense mechanism. She has elegantly curved horns and a long tail lined with small spines. Her underbelly is usually a pale mint green. Her eyes are a piercing light blue. She often wears several accessories. Both her ears often have at least one piercing, and on her left side she usually wears a hanging raven feather. Vines of forget-me-not flowers are often woven around her horns. She wears a Larimar stone wrapped in cord around her neck.

## Abilities and Other Skills

They have prehensile tails. Their scales change color to look like other dragon species or to fit into their environment. RainWings possess deadly venom, the effects closely related to hydrofluoric acid (eating away at flesh), which can be shot from their two longest fangs, like a spitting cobra. The venom destroys most things it meets in contact. It melts away at dragon scales easily, and unless nullified with flame (or the venom of a relative to counteract the venom), the venom will kill the victim with alarming speed if some lands in their eyes or bloodstream (possibly open wounds too). You may survive but be in extreme pain. Furthermore, RainWing venom only affects living things such as leaves, flowers, and animals and can't affect inorganic objects such as rocks or metal. Sometimes if even only a small amount of venom comes in contact with another dragon, it can brutally scar their scales and leave them disfigured instead of killing them completely. RainWing venom is very painful when contacted, much like acid. While spitting venom, they unhinge their mouth, like a snake.
Wombat

## Summary

Wombats are a creature type found exclusively on the plane of Bablovia.

Wombats are a furry marsupial. At first glance, they appear to be fuzzy, stubby and short legged, but in truth just beneath the fur is an incredibly muscular and powerful body capable of incredible strength and aggression. Despite this, Wombats are typically peaceful academics, only showing their true strength when Rabid.

## Gameplay Characteristics

Wombats are focused entirely around a Voltron strategy, and have heavy synergies with auras, augmentations, mutations, combat tricks and just about every other voltron strategy, except for equipment.

## Notable Characters

The Surgeon General Commander of Bablovia is famous for developing many augmentations, as well as a cure for rabies.

## Notable Lords

While Surgeon General Commander and Kor Spiritdancer are both incredibly powerful tools in Wombat decks, their only true tribal lord is Woodlands Surgeon, who specifically synergizes the mutations and auras together on your wombats.

## Notable Antilords

While no antilord creatures exist, Rabies can easily destroy a board full of wombats and/or turn them against their controller.

## Notable Wombats

The aforementioned Woodlands Surgeon and Surgeon General Commander both provide great consistency to wombat decks, but truly Rabid Wombat is the actual voltron core and stomping power of Wombat decks.
Main Character (MC)

## Attributes

MC is a Warrior who is useful for DPS, Heal, and Support positions. Her skills increase in power dependent on her current rarity, determined by the number of Divinity possessed. She cannot be removed from the main team, so she has no servant skill.

### Active Skills

#### Fighting Strike

##### Description

(UR) "Deals P.DMG Equaling to 500% ATK to 1 enemy, and puts 2 team members with the highest ATK into [Courage] state increasing DMG by 45%, CRIT by 30%, and CRIT DMG by 20% for 2 rounds"
MP Cost: 250

#### Battle Awakening

##### Description

(UR) "Recovers all team members' HP equaling to 100% of the main character's ATK. When the healed target's HP falls below 45%, the target will recover an additional HP equaling to 45% of the main character;s ATK. Also, puts all team members into a [Retaliate] State, increasing DEF by 45%, M.RES and P.RES by 25% for 2 rounds."

### Passive Skills

Passive Skills
 Sacred Heart | DEF+20%, Leech+10%

## Buffs

### Links

MC Links
 2 | Hera, Icarus | HP UP +30%

### Costumes

#### Midsummer Fruit

Buff: HP Up +5%

How to Acquire: Sever opening event.

#### Spring Thunder

Buff: HP Up +10%

How to Acquire: Microtransaction

### Affinity

The MC cannot be gifted. To unlock all links with owned divinity, vow with at least 1 other divinity.
Parker B

## Appearances

* Quest for the Portal Stone
* Zombie Story

## Characters

* **Sir Parker** (Quest for the Portal Stone) - One of the knights searching for the princess. Although towards the end he slacks off in his attempts and desire to find the group,
* **Parker Basset** (PJAU) - A demigod placed in the Nike cabin

## Roles

### Quest for the Portal Stone

Sir Parker walks into Amelia's bakery along with Lady Deija. The three seem familiar and he expresses annoyance in always having to chase after the princess. He informs Amelia the princess left a note expressing ro her parents she wasn't returning. Eventually he leaves the bakery. He is seen again in the library looking for Sophia. The two have a conversation during which he gives her a rose. When they are at Anna's cottage he reprimands her for being associated with the magic and the missing princess and advises her to stay clear, saying he cannot help Amelia and Nina when they are arrested. He follows the knights as they go after Maya. Upon cornering them on a small island in the Pearly Sea, Parker sneaks away using a small rowboat and drags Sophia inside, intending on getting her away from the situation so she is not caught and taken. His plan falters when Sophia beings feeling the effects of some poisonous coral she was injured by. With Amelia's pleads of insistence, he allows the girls to take her and wishes her well. It is assumed he returned back to the knights.
David Argula

## Appearance

David is lanky, with tan skin and dark eyes that are like chips of coal. He is shorter then Destiny. His hair is dark brown, almost black and swooshes over his head. His knuckles are often bruised, and sometimes he has cuts all over his body and face. He likes to wear darker clothes and things like big sweaters, even in the intense heat. Normally he wears a pair of jeans and some dark boots. He will on occasion wear some piece of jewelry Destiny got/made him but that’s about it, although he does like watches.

## Abilities and Other Skills

* They are capable of memory retrieval. They are capable of memory alteration. They can induce sleep. They can use hypnosis. They can astral project/dream travel. (when asleep). They can manipulate dreams.
LRD

## Summary

LRD is a Mardu legacy deck archetype first seen after the release of Eldritch Sun.

The deck is considered a tempo deck, revolving around two tempo-based, but powerful creatures in Serra Avenger and Serra Surrenderer, hoping to fly above opponents and play above curve every turn between the two angels. It then runs Undying Thirst, Bloodrush cards and cycling cards such as Cathartic Reunion to discard cards when they can't be played, either discarding Serra Surrenderer during late game draws, or tossing Serra Avenger for turn 3 or 4 wins. It rounds off with removal or burn spells from across the three colors to compensate for a lack of multicolor spells.

The deck is sometimes compared to Zoo, utilizing conditionally above-curve creatures with tempo removal.

## Competitive Success

LRD was looking to be a strong and consistent deck, however all the Anti-Angel cards introduced in Eldritch Sun and Blood of the Angels caused it to easily collapse against sideboard resistance, making it an influential, but ultimately not very successful deck.
Divinity List

## UR Divinity

PlaceholderAmaterasuPlaceholderAnubisPlaceholderAthenaPlaceholderFuxiHeimdallPlaceholderHeraHorusPlaceholderIcarusPlaceholderIzanamiLokiPlaceholderLuciferPlaceholderMichaelPlaceholderOdinPlaceholderPoseidonPlaceholderRaTakemikazuchiPlaceholderValkyrie
## SSR Divinity

PlaceholderBelldandyPlaceholderChang'ePlaceholderGebPlaceholderMedusaPlaceholderRaphaelPlaceholderThemisPlaceholderTsukuyomiPlaceholderZhu Rong
## SR Divinity

PlaceholderFreyjaPlaceholderGabrielPlaceholderJeanne d'ArcPlaceholderLilithPlaceholderPandoraPlaceholderPrincess KaguyaPlaceholderUrielPlaceholderXiwangmu
## R Divinity

PlaceholderApepPlaceholderHimikoPlaceholderIdunPlaceholderNuitPlaceholderPhantasosPlaceholderSifPlaceholderUngnyeo
## N Divinity

PlaceholderMikoPlaceholderMinotaurPlaceholderNekomataPlaceholderNephthysPlaceholderPrincess Bari
Lady Deija

Lady Deija is a knight in the Akeela guard. In later books she retires from knighthood

## Biography

Not much is known about Lady Deija aside from the fact she's from the Village of Keene. She is first seen talking to Amelia in the bakery with Sir Parker, and it's implied the three are friends or at least friendly with each other. Unlike most of the other knights, Deija doesn't seem as adamant to catch the Princess, seeing as how she simply let Nina and Amelia go when they were captured. She doesn't appear much in the story.

## Appearance

Deija is a tanned girl standing at about 5'5. She has wide brown eyes which don't always see too well, so she is often squinting. She has long dirty blonde hair with darker brown streak throughout it. Her bangs occasionally cover her eyes so she'll occasionally brush them aside.

## Relationships

### Amelia (friend)

Deija is seen talking with Amelia in the beginning of the book and it is assume the two knew each other from before Deija became a knight in training.

### Sir Parker (friend and fellow knight)

Seeing as Deija and Parker are of the same age, it is assumed that they entered the guard around the same time. Either way the two have been seen interacting a little bit and they are likely friends.

## Trivia

* Deija was originally meant to have a larger role. In concepts, there would come a point where she would leave the guard and join the crew, somehow meeting up with them before the storm. The idea was eventually scrapped as the story was being written due to not wanting to have too large of a group at once.
Amelia Shorette (Zombie)

## Appearance

Amelia is a very pretty girl with fair skin and some freckles. She is short at around 5’1. She has dark brown curly hair that she usually keeps tied back and out of her face. Her eyes are almond shaped and a dark coffee brown that looks like opals in the sunlight. She has dark brows, usually unintentionally furrowed. Although her resting face makes her look a bit angry, she’s really a cheerful person.

## Personality and Traits

Amelia is a quiet person more on the shyer side. She is intelligent and has good ideas and only brings them up when asked. She’s not very confrontational or aggressive so she prefers to take on more non combative roles. She’s agile and quick which allows her to be an efficient scout. She follows the rules and her compassion aids her in looking out for her other group members. She doesn’t want to leave anyone behind and help the more weak members of the crew with their tasks when necessary. She isn’t super strong but she could fight if absolutely necessary. She’s generous too, and will give to those who have less than her if they need it.

## Abilities and Other Skills

#### Abilities

She is quiet and quick, making her a good scout and scavenger. She moves as silently as a shadow and due to her small size can fit into tight and small places others can’t. Her knowledge of plants comes in handy when the group finds a more permanent settlement in which they’ll need to start gardening. She also liked horseback riding and as such will be handy should they come across horses they could use.

#### Weaknesses

She's not that physically strong. Her shy nature lends to her being walked over a bit. She can’t see a lot of gore without becoming sick.

## Role

#### Role

(Non combative) Scavenger, Agricultural expert

#### Job

Amelia has a fair amount of experience gardening and working with plants, so she was made the designated Agricultural expert. She’s also one of the other scavengers due to her quiet nature.
Chris Rackham

### The Slaughter of "Neptune's Void"

The ship continued its adventures, eventually coming upon Naval Captain Thomas Randall. Randall made demands of the pirates, which Skye found to be ridiculous and turned down, angering him. Eventually Randall's fleet snuck up on them and almost the entire crew except for Eliza was slaughtered. Though caught off guard, Chris helped fight. Unfortunately they were outnumbered and outgunned. Chris was at some point killed by a Naval officer in some unknown manner. The Neptune's Void was sunk, sending the bodies of the crew down into the sea with it.

## Abilities and Other Skills

While not the best cook in the work he knows how make food well enough to keep the crew alive, he is pretty good at making desert though. He also is really good at building things and is usually left to do most of the boat fixing. He has also learned some of the uses of minorly poisonous plants and will sometimes make select member of the crew sick when he's bored (or angry with them).
Akeela Tales Wiki

**Welcome to the Akeela Tales Wiki!**
We're a collaborative community website about Akeela Tales that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Wiki Miu's adventure

**Bienvenue sur le Wiki Miu's adventure !**
Bienvenue dans le wiki du projet Miu's Adventure ! Miu's adventure est un projet de jeu-vidéo sur navigateur qui a pour but d'apprendre à coder pour réparer un monde tout plein de bug. Ce jeu est un mix d'inspiration entre Oneshot (en particulier au niveau des graphisme), de Layton (en terme de narration) et de Zelda (il y a des donjons bonjour)

## Liens

Quête principale - Quêtes annexes - Monde - Gameplay
Tissaia Hammes

A demigod placed in the Athena cabin

## Abilities and Other Skills

* They possess high intelligence and wisdom, especially regarding war strategy. Craftsmanship: Many of them have instinctive skills in architecture, forging and weaving. Audiokinesis: They never forget what they heard and can be very manipulative. They have limited Telumkinesis; They adapt to using various types of weapons quicker than normal and develop great control over them. Enhanced Physical Prowess: They all have enhanced strength, swiftness and durability.
Anna Devante

### Other family

Soren (pet barn owl), Avril Devante (paternal grnadmother), Theo Meade (cousin),

## Harry Potter AU

### Wand

Holly wood with a dragon heartstring core, 11 3/4" and surprisingly swishy flexibility

## Abilities and Other Skills

* She is very skilled in potion class, and it is her favorite. She can do slightly more advanced spells then most, especially with Nate helping her out. She is very creative and has tried with Nate’s help to make spells of their own, although they must be careful they don’t have too much of a negative effect.

## Trivia

* She grows up to become a registered cat animagus
* The Sorting Hat considered for a long time putting her in Hufflepuff (she was a hat stall)
* Her favorite spell is Expecto Patronum
DJ

DJ
--

## Appearances

* Quest for the Portal Stone
* Zombie Story

## Characters

* **DJ** (Quest for the Portal Stone) - DJ is a loner living on Mount Monadnock who offers the adventurers a place to stay for the night as well as some advice. This advice leads to them finding another part of the staff.

## Roles

### Quest for the Portal Stone

The group meets DJ when he stumbles out of the woods, his feet bleeding. In gratitude for Nina giving him some bandages, he invites them back to rest at his campsite which they agree to. They all sit around the fire telling stories. DJ reveals that he too once lived in Akeela working in some job for the King and Queen. However, when the ban was enacted, he fled the kingdom, but remained in the mountains nearby. Although he denies having magic himself, it is unclear if this is a lie or not since he displays certain strange abilities. He suggests to the group that they check out the water before leaving the mountains, which just so happens is where the item they need is. He later gives Nate a tea to give to an unconscious Anna, saying that it will help her. The tea ends up waking her, leaving the question as to whether he's medically informed or has some abilities. The following morning as the group is ready to leave, DJ bids them goodbye. He addresses Maya and Sophia by name, startling them as they note none of them ever told him their names.
Alexa Carmen

A demigod daughter of Demeter at Camp Half Blood

## Appearance

Alexa is very tall for her age and has smooth dark skin. Her eyes are a dark brown and she’s often giving people intimidating stares, her face often in an expression of discontent. She has a round face and a small nose. Her hair is black and varies in length depending on how she wants to wear it. Often she keeps it a bit longer than her shoulder and wears it tied back. Aside from camp wear, Alexa is often wearing sweatpants of jeans and oversized sweaters. She likes the texture of knitted things and will often wear anything knitted. She likes wearing the occasional beanie too. Sometimes when she’s bored she’ll make flower crowns and wear them.

## Personality and Traits

Alexa can be described as a human random generator. She’s very strange at times but so is the rest of her group. She likes climbing on top of her friends but this normally just goes for the female ones. Despite her seemingly carefree personality, most of the time Alexa is a no nonsense girl. She can be quickly angered and take a while to calm down. If she has a grudge against someone there’s a good chance she may never truly forgive them (or at least let them live it down). She can also be very stubborn at times and particular about how she wants things.

## Abilities and Other Skills

* **Chlorokinesis**: As children of Demeter, they have the ability to control plants. The children of this cabin frequently use their powers to make their cabin look good.
* **Plant Telekinesis**: The children of Demeter are able to telekinetically manipulate fruits and vegetables.
* **Plant Sensitivity**: The children of Demeter can sense the location of various plants with superhuman precision.
* **Plant Growth Acceleration**: The children of Demeter can make plants grow more faster than normal or even in enormous proportions.
* **Plant Teleportation**: some of the children of Demeter can teleport using plants.
* **Wood Sensitivity**: They can sense the location of wood with superhuman precision.
* **Geokinesis** - They have a limited amount of control over the earth.
* **Culinary Arts**: They are natural cooks
Mount Kell

Inside of Mount Kell, Salamanders are bound to forges.

* Bloodbath Forge
* The Smelting Pot
* Phoenixfire Armoury (armoury)
* The Ancient Anvil

**City Within Kell**

Volcano is home to fire genasi and Yuan Ti -  as well as red and silver dragons. Dragonborns.

* **Dragonborn** are born within the volcano, but are asked to leave once they are old enough. Those born within Kell typically stay local to the Dearth, as it is a relatively easy place to make a living mining. Those who do not stay typically will travel south towards Sameos, or other nearby towns in the divinity.

Dragonborn: There is an event which takes place every 5 years in which all Dragonborn must return to the volcano at some point in their life to pay homage to their mother. This event is (some kind of migration?), and lasts several days. Within these days, grand festivals are held in Kell, even receiving correspondents from Saelshara and Zin.
Antelope

## Summary

Antelopes are a creature type found on various planes across the multiverse, but are most prominent on Zendikar.

Antelopes are similar to Deer, but have much larger horns, which typically become larger and larger depending on the available mana supply and proximity to leylines.

## Gameplay Characteristics

Antelopes have a heavy land-matters theme, including landwalk and landfall abilities. In line with this, they often have powerful, above curve stat lines that require returning creatures or lands you control to their owners hands, often allowing you to replay them.

Adjacent to their land theme, they often mix landfall and lifegain.

Antelopes are also notorious for having strange and unique counters placed on them.

## Notable Characters

There are currently no legendary antelopes.

## Notable Lords

While not strictly a lord, Brush Racer has a landfall ability to create large numbers of antelope tokens, and bounces lands in order to trigger more landfalls.

## Notable Antilords

Savannah Cheetah specifically hunts down and can eat antelopes for bonuses.

## Notable Antelopes

Glazing Gladehart is a popular piece in lifegain/land synergy decks.

Totem-Guide Hartebeast, while expensive mana wise, includes a tutor with a decent blocking body.
Nina

## Appearances

* Quest for the Portal Stone
* Zombie Story

## Characters

* **Nina Oake** (Quest for the Portal Stone) - She is a shy but sassy physician who ran from her village to join the quest. Mostly responsible for keeping the party alive, she is one of the more responsible members of the group, although the least powerful fighter.

## Roles

### Quest for the Portal Stone

Nina is the Physician in the village of Keene. She encounters Maya and Amelia when the two run to her house in order to treat a wound Maya has. She gives Maya the idea of visiting the scribe and goes with them, with a partial intent of getting a borrowed book back. With her she takes her herb satchel. She hides with the others when Sir Parker drops by the library and along with Sophia, is eventually persuaded to join the wild quest. Once they have acquitted themselves with the witch, she is trained alongside Amelia but Sophia in dagger skills. The remark is made that while her aim is impressive, the strength she throws with is lacking, so her daggers do not stick. She is later nearly captured by the guard when they storm Anna's cottage. She works to heal Anna, after the witch goes into her burning house to recover the scrolls. Several hours are spent tending to Anna before a mysterious tea helps wake her up. Attack after attack Nina continues to heal her fellow adventurers.
Lady Coonima

Coonima is a knight in the Akeela Guard

## Biography

Barely anything is known about Lady Coonima, aside from the fact she is a knight in the Akeela Guard. She is seen whenever Captain Marley and the rest of the knights catch up to the group. Coonima was one of the knights at Anna's cottage, trying to apprehend Nina and Amelia. She was later seen when Maya and Tyler were nearly taken, having been the one to grab the princess.

## Appearance

Coonima is a lean soldier, said to be a very fast runner, so her legs are quite long. She has long black braided hair that she keeps either tied back or styled in a bun. She has a more serious demeanor and is often very quiet.

## Abilities and Other Skills

* **Running** - It is rumored she is one of the fastest runners among the Akeela Guard

## Relationships

### Marley (Captain)

It seems as though Coonima and Marley have a good relationship. Coonima respects Marley and their leadership abilities and follows their orders without question.
Gameplay

### Déplacements

Le jeu sera en 2D donc le joueur pourra aller à droite ou à gauche (tellement de possibilité !).

### Combat

Le combat sera en semi temps réel et seulement dans les donjons. Le joueur pourra attaquer avec une unique attaque qui aura un cooldown de 5-6s, il pourra aussi esquiver en anticipant les attaques des ennemis.

Le joueur a un certains nombre de cellule de batterie qui se régénère à chaque fin de combats. A chaque fois qu'il se prend une attaque il perd une cellule de batterie. S'il perd toutes sa batterie, il s'arrete de fonctionner et Estipi le ramène à la ville la plus proche pour le brancher.

Une fois que le joueur aura tapé assez de fois l'ennemi ,il aura accès à son code. Le vrai défi commence alors pour résoudre le code bugger de l'ennemi.

Pendant les phases de code le joueur pourra ouvrir une fenêtre qui lui permettra d'exécuter tout le code qu'il veut sans être dans le code du robot à réparer.

### Quêtes annexe

Dans les zones plus paisible certains bug seront présent, le joueur pourra les corriger sans passer par la phase combat
Kayla Ellis (HPAU)

Kayla's Harry Potter AU character. She is a Hufflepuff student.

## Abilities and Other Skills

She aces her Transfiguration and Herbology classes. She uses these skills to her advantage such as disguising her knitting tools in class. She is well informed on plants and their edible, medicinal and magical properties. She often uses magic to help her while cooking and to add extra flavor.

## Trivia

* She keeps an assortment of potted plants in her room
* Sometimes she can be found in the kitchens making pie or other snacks for herself. You have to be close with her if you want her to share.
* She usually uses Transfiguration to hide her knitting supplies in class
Prince Cory

Prince Cory is the leader of the Fae, and offers help to the adventurers. He is described as wise and ethereal.

## Biography

Cory allows all the girls in the group to enter the kingdom, fearing more negative intentions from the boys. After meeting with them he very quickly grants them permission to have some Silverwick bark which they are looking for. He only requests they make sure the boys not destroy the forest. He advises them on where to find the unicorns as well. While he doesn't approve of the group staying in the kingdom for the night, he grants them supplies to make camp in the nearby woods.

## Appearance

Cory is a short and lithe fairy with big transparent wings on his back that give of a slight shimmer. He has short wavy light brown hair and bright green eyes which can be seen behind his thing gold wire glasses. He is almost ethereal and feminine in appearance. He is fair skinned with pointed ears. He is dressed in robe like attire, decorated with small crystals and stones, one of which he wears around his neck.

## Abilities and Other Skills

* **Flight** - Cory's powerful wings allow him to fly wherever he wants. They are water resistant, but flight can be affected during heavy storms.
* **Minor Fairy Magic** - It is unclear what specific magic Cory has, but being both a fairy and a prince he does have some magic. At the very least it is implied that he can sense the intentions of someone, hence why he wouldn't allow Nate or Tyler into the kingdom

## Quotes

* "'Greetings,' he said with a soft voice. 'I am Prince Cory of the Fae. I hear you wanted to speak with me?'"
* "Well I would offer you a place here, but...I really don't trust your friends in this realm. I can give you gear to make a camp in the woods though. Just be sure it's far from the portal."

## Trivia

* The status of the ruling in the Fae Lands is unclear. Seeing as when they asked to speak to the fae royal, Cory appeared in lieu of a "King" or "Queen"- neither of which is ever mentioned. This leaves Cory's parents unknown as well
Tannstadr

**Tannstadr** (Tan-stad-er) is the location where the play The Tragedy Of Heli takes place.
Tannstadr is a hunting village, primarily using rowboats and spears to hunt walrus, mammoth, and other animals used for their ivory, bones, and other natural resources. Currently there is whisper of a massive beast being called the Sigurleggja, and finding and defeating the Sigurleggja will allow the party to acquire its Heroic Shard.

Deep Leader Ferdina is also after the Sigurleggja, but will not die trying to steal that Heroic Shard from the party. If they draw her to the Sigurleggja, she will most likely assist them in fighting the beast before turning on them. If they get her below half HP, she will flee and return to her search for the Obsidian Helm.

Heli, Sigurdr Of Death lives on the island to the north of Tannstadr, dubbed the Isle Of Draugr by the people living in Tannstadr. The party will have to fight their way through a horde of undead to find the coffin which contains Heli's body, and upon opening the coffin she will awaken and attack the party. She is equipped with a scythe and several necromancy spells.
Queen Kristen

Queen Kristen, the mother of Princess Maya and the wife of King Kevin of Akeela. Former Queen of Akeela until she was eventually dethroned.

## Biography

It is unknown exactly why Kristen hates magic user's so much. Some time before the story begins, Kevin put into effect a ban on magic users across Akeela, which Kristen supports.

The royals were also dealing with the trouble of their daughter Maya, who continuously tried to escape. Kristen and Kevin were both very strict parents and had Maya under constant watch. Eventually they decided to set Maya up in an arranged marriage with Prince Zac from a neighboring kingdom, in an attempt to strengthen Akeela. They ignored her protests and wishes. Once she successfully escapes, the king and queen send the guards after her. It's clear they are ordered to not stop until she is found.

Alongside Kevin, Kristen attends a ball in Candia hosted by Queen Maureen. While he doesn't see Maya, he does bump into Anna, recognizing her once Kristen begins shouting at her. They order guards after her but are unsuccessful. At some point they return back to Akeela by boat.

## Appearance

Kristen is a sour looking woman in her mid-forties. She has pretty dark blonde hair she usually keeps back from her face. Although she can appear kind, her expressions change very quickly when she is upset or angry. She has small sharp features.

## Relationships

### King Kevin (husband)

The queen seems to have a very good relationship with Kevin. They both share the same ideas and motive for power. Both have a dislike for magic users, and both are fine with using Maya in order to further their power and resources.

### Princess Maya (daughter)

Kristen's relationship with Maya is very tense, which can be seen just by how many times she's tried to run away. It can be assumed on some level that she cares for her daughter, or at least wishes for her to be safe. However, she doesn't care much for Maya's wishes, as she's forcing her into an arranged marriage despite her protests. Throughout the story, it is also Kristen's harsh words echoing in Maya's ears when she tries to break from the engagement.