DWE2M3: Mothership

## Mothership

**Mothership** is the third level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 9 secrets in this level.

1. Take the big elevator (or hop up the stacked crates) to the upper level of the Monstromo's hangar bay, and shoot the grate-looking symbol above the "Members Only" sign above the door in front of you to open it ***(Fire Armor)***; come back to this room once you obtain the Dagger Key and open the Dagger Key door ***(Key 7)***
2. In the hub room past the Skull Key door, open the "Cargo Bay" area and head through to a dark room containing a Gill Beast and the Moon Key door (which leads to the secret exit); there is a vent duct on your lower right ***(Cloak of Invisibility)***
3. Inside the Cargo Bay, jump through one of the high-up vents on the left wall. Crawl through the ductwork until you get to an area with what looks like a spinning turbine on your right (with a black/yellow-striped wall panel next to it). There is a grate on the other side of this turbine that can be blown up; there is no crack on it, so it may not be easily apparent. Blow it up and go through the secret path (watch for the legion of Hell Hands!) ***(Life Leech)***
4. Past the "Crew Quarters" door in the hub room, go through the Eye Key door to enter a trippy-looking hallway; go in, turn around and look up to spy a metal symbol above the door identical to the one you shot for Secret #1; shoot this one to open a niche to your left; watch out for the Gill Beast corpse inside! ***(Box of Shells, 4 Shotgun Shells)***
5. Inside the Crew Quarters room (where you obtain the Dagger Key), jump into the broken grate onto the conveyor belt and dive under the water at the end ***(Medicine Pouch)***
6. Enter the Dagger Key door in the spinning hub room. Go inside, turn around and use the flashing red control panel on the wall to open it (watch for the Hell Hand!) ***(Voodoo Doll)***
7. Enter the Spider Key door in the spinning hub room. Before heading through the door in front of you, instead go into the vent duct on your lower left and turn right for your secret items ***(Doctor's Bag, Tommy Gun Bullets x4)***
8. Inside the "Core" area with all the machinery, take out the Axe Zombies, then immediately step off to the right of the path, going past the steaming vents and machinery; there is a switch on one of the metal pillars, which opens the wall to your right ***(Napalm Launcher, Gasoline Can)***
9. After obtaining the Moon Key and the Monstromo starts its self-destruct sequence, head back to the room where Secret #1 was and use the Moon Key door; to get there, follow these instructions, as the self-destruct sequence will cause some paths to be closed off: Go back to where you came in via the Spider Key door; there will be an Ackolyte waiting. Kill him, then go through the lower vent on your right -- which was Secret #7 -- and emerge past the Dagger Key door and kill the Ackolyte here. Go through the Armory, collecting whatever you need, then leave through the other door, killing the Ackolyte here as well. You will now be back in the first hub room. Kill the Ackolyte in here, then go through the Cargo Bay door in the hub, and you will be in the room with the Moon Key door and Secret #1. ***(Basic Armor, Life Essence x2, Secret Exit)***