recursal/Fanatic-Fandom huggingface dataset:
Round Revolt Table

## Background Info

The Round Revolt Table or the RRT is a group of individuals from James Town who pursue the independence of nations from Grand Island. This group played a large role in The Acadian Empires independence with financial support, and with New YestBecka financial support. James Early would pass away in 1927 at the end of the Acadian War of Independence . The death of James Early made the Round Revolt Table fall apart in 1540 which in turn, stopped the funding to New Yestbecka, creating the opportunity for Grand Island to start a bloody civil war in with funding 1545. The RRT is responsible for ending colonization in the central hisphere.
Robbert Norris

Robbert Norris is a Acadian born male who's whole family including him served in the Acadian military in The Cato War. Norris then saw a need for a new leader, he overthrew the former king. Norris is thought of as a powerful and heroic Acadian leader who overthrew a poor leader and gained the Acadian people's independence.

## Becoming the King

and as a general in the military, he had a large division of troops who agreed with him. He met the current Acadian leader King Eisenhowers army in the streets where his attack force won and he destroyed Eisenhower, who ran off into the mountains.

## The Acadian Independence

Robbert Norris had enough of getting pushed around by Grand Island so he started planning The Acadian independence. The Grand Island generals screwed over and Acadian attack which lead in many deaths against Jamestown for a battle at the mountain where they were abandoned by Grand island where they eventually just came back later to steal the land and Canon from Acadia. This pushed Norris over the edge and took a loan from their former enemy Jamestown of 50 to get independence from Grand Island. Norris made some questionable decisions in declaring war right away on Grand island while mismatched then making peace right after.

## Assassination

Robbert Norris was killed in a war parade at the age of 46 after winning a very big war against Grand Island, this death was a hard pill for the Acadian people to swallow as he was such a great leader. He had a large fort on the west of the Acadian Capital island. His son, Richard Norris, was appointed as the King of Acadia, He is a 24-year-old tall and confident person as he takes after his father.
Grand Island

Grand Island Flag

Grand Island is a country situated in the Central Hemisphere on the Grand Sea. Spanning across an entire continent and several islands, it makes Grand Island one of the largest nations in the Central Hemisphere. Grand Island is on the Western half of the Grand Sea, and got its name after this Ocean, and the fact that its on a Island.
King Eisenhower

King Eisenhower was the first every ruler of The Acadian Empire. He founded Acadia by gathering many hard working villagers and peasants who had dreams of a better life and marched 200km with them where they found what is now known as the capital of Acadia.

## Early Life

Fredrick Eisenhower was born in 1488 on a small farm far north of where Acadia is now, no one knows the exact location. He had 2 older brother, twins, who were killed in the gladiator fights. His father was born poor and had no choice but to fight to feed the family.

His dad was one of the best fighter there had ever been. One day he was called out to war though and never came back, the enemy had a new weapon now know as the musket (Musket Men) . Once his nation had been fully taken he escaped narrowly without his mother and fought 1000 others seeking refuge, this is where he stayed until he was 22 years of age when they were pushed out and had to move south in hopes of refuge and a better life.

## Rule of Acadia

### Joining the Grand Island Empire

Fredrick Eisenhower, as the first leader of The Acadian Empire was placed in a tough situation as his economy was very weak. He was unable to raise a large enough military to defend his lands in the situation that he were to get invaded by another nation. He decided the only way to overcome this was to join the Grand Island Union as a state. This deal included land and defence for Acadia and protected them in the Cato war.

### Horrible acts as King of Acadia

Eisenhower was the king of Acadia for a short period of time where he committed many horrible acts upon the Natives and population of immigrants to Acadia. He had natives hunted down and killed and declared Acadians as the superior race. It got out of hand when many new rebellious groups started to form, one group run by Robbert Norris dethroned his rule, where he later escaped into the mountains and that is where he now resides.
The Central War (Northern Front)

## 3 key Causes for the War

### ***East vs Swithern***

Tzarnoff federation hates Swithern and wants land in the West, Warwick is getting very powerful with nowhere to expand, they are getting gouged by unfair trade deals. The Kingdom Of Tirepe and Zydeco wilfully join the cause when asked but didnt really have a choice because of geography. Everyone joins swithern once they are attacked.

***The Acadian Empire vs New Anaroc***

The Acadian Empire and The United Federation of Anaroc had a good relationship during the founding of Anaroc, as Anaroc even sent over troops to help Acadia fight for their independence. This relation quickly deteriorated as a rather rough general loved by the people of Anaroc, General Hogan, became very war-hungry and started to invade natives and smaller countries around Anaroc. Acadia, frightened by this aggression, had a small battle against Hogan which resulted in propaganda making Anaroc people despise Acadians. This relationship was briefly repaired with the founding of New Anaroc, but blood was still bad between the two nations..

### Ryan please add a third I don't know about

###

## New Anarocs Attack on Jamestown

New Anaroc was assigned with taking Jamestown to create an easy landing point for the East troops when attacking the Swithern city Bossk.

### **Plains of Jamestown**

Anaroc sent a large military funded by their eastern allies Tzarnoff and Warwick this invasion force consisted of 1 mortar, 2 field canons and 360,000 musket men. These troops landed in the overgrown east side of Jamestown where they burned the trees and then met 240,000 Jamestown Musketmen a field canon and a regular canon on the plains. Both sides took very large losses, including the Anaroc mortar due to Acadian mountain shell fire, and both of their field canons. Once Anaroc took the bunker in the field they were able to send over more reinforcements.

### **Jamestown's Final Stand**

The Acadian troops arrived just in time to help Jamestown defend their burning city, but at the same time, 240,000 Zydeco troops arrived from the south forest. The Western forces were severely outnumbered, meanwhile, 400,000 Zydeco troops landed on Acadias mountain which meant they couldn't send any more reinforcements to Jamestown. Anaroc burned the Jamestown capital city as Acadian troops fought with Zydeco troops in the streets and off to the side. Once all the houses burned it opened up another large field for the troops to fight in, Jamestown was well outnumbered and they fought to the end with 0 troops surrounding, but the city did fall to Anaroc who then occupied it for a few years.

* acadian troops vs Zydeco troops in Jamestown
* Acadian troops in the burning Jamestown
* Jamestown Prewar
* troops lining up for battle
* Fighting on Hill and field
* Zydeco troops overlooking the battlefield
* before battle Jamestown
* Anaroc flag raised above Jamestown
1/8

 Jamestown
 The Acadian Empire
 Zydeco

## End Of The War

The war ending is a peace settlement where 0 land was transferred but the countries in the east were forced into paying the west countries who they attacked
The United Federation of Anaroc

## Background

The United Federation of Anaroc (Commonly now known as New Anaroc) is a country situated in the Central Hemisphere located on the Eastern half of The Grand Sea.

The United Federation Of Anaroc was founded when settlers from The Tirade Federation left seeking a better life, and in 1527, founded the country.
The Acadian Independence

The Acadian Empire became a colony of Grand Island in 1505. A man by the name of King Eisenhower, a tyrant towards the natives and other such cultures, decided that it would be better off as a part of the Grand Island's colony with the finical support of the large nation.

Later, King Eisenhower was overthrown as the king of Acadia by a new courageous leader Robbert Norris, who did not agree with the actions that tore apart the nation as Eisenhower was king. The Militia run by Robbert Norris pushed out Eisenhower with financial support of James Early and the Round Revolt Table and they started a new rule. Robbert Norris war furious with how Grand Island kept the land upon the mountain after The Siege Of Jamestown, which his soldiers fought for.

## The Short war

Norris wanted to fully show his independence by declaring war on Grand Island right away, the Acadians got shelled and they lost the only 20,000 troops in the war. But then when peace was negotiated and the building made by Grand Island was burned, the two nations made peace as more losses were pointless.
Mc Civ Wiki

**Welcome to the Mc Civ Wiki!**
Mc Civ starts off in the 1500s with the creation of gunpowder and muskets that we used in battle.

This wiki gives you the ability to view a Country List their Religions and a list of battles that have taken place throughout history, along with more key info on what is happening/happened in the world of MC Civ. There is also a detailed description of any religions that are in the world of MC Civ.

Another key feature that this serves for is to tell you about small details and key things you may not understand such as Indigenous Tribes and Military Units

To look at the cost and purpose of an item you can check out the store.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
February 23, 2020 - In Search of Blights

We open with Archie, Horus, Mira, and Saki returning to town after their harrowing time in Caimac’s fortress, and looking to distract themselves they seek out Shautha, hoping to help her with whatever materials she may need. The group leans that she is hoping to build a few helpers and will need some form of living wood or stone to do so. From there, the party goes to ask Farral if they know of any creatures that would fit the description and where to find them. Farral suggests looking for a blight for living wood or an earth elemental for living stone. With that, the party seeks out Dovrhal to borrow his cart so they can transport any wood or stone that they find. Dovrhal is reluctant to let them take the cart, but Saki supplies a security deposit in the event that the cart is damaged.

From there, the party sets out, crossing the river and walking north along the beach. Just as they are about to go up the cliff to start exploring the woods for a blight, an air elemental descends upon the party. They cannot see the creature, so everyone has a difficult time damaging it. The creature has no issue damaging the party in return. Mira is nearly killed, but Archie bravely incapacitates the wind with laughter, and the party uses the opportunity to make a hasty retreat while Horus saves Mira from the verge of death.

Returning to the clearing with the moon lilies, the party makes camp a little distance away from the clearing. During the night, three blights attack the party. They are quickly disposed of, and then a swarm of bats attacks, but Saki miraculously kills every single bat with a single arrow. The group then continues sleeping for the night.

In the morning, the party follows the tracks of the blights back in the direction that they came from, until they reach a bog in the forest. There they find seven blights. Everyone but Archie manages to stealthily hide. The monsters notice the bard and immediately entangle him. The remaining members of the party quickly dispose of the blights, accidently catching Archie in some of the crossfire (sorry!!). Saki keeps one of the blights alive to give to Shautha as a renewable living wood resource.

Afterwards, determining that they have quite enough wood for Shautha, the group heads back to town, with Mira who suddenly remembered that she can turn in to an animal, pulling the cart as a horse. The return trip takes about a day, and they spend an uneventful night just outside of town. In the morning they return, delivering the wood to a grateful Shautha and the cart back to Dovrhal.
The Rigons

The Rigons were a people situated in The Eastern Hemisphere. They were decedents of Grand Island who left after The Grand War, in search of new life. They found themselves on open land in 1555, and settled there. They brought over Grand Island culture, but used different materials, as the East has a different environment. Life was peaceful until 1615, when Zydeco Destroyed the military and destroyed the Rigons People and their culture
The Siege Of Jamestown

This war started off as The Acadian Empire had enough of the threat of being shelled by the canon owned by Jamestown at the top of the mountain. They decided that they and Grand Island together would attempt to take the hill from Jamestown.

The mountain wasn't very heavily guarded so by theory the invasion force should have been super fast and easy. The issue was that when Jamestown launched its reinforcements, Grand island decided they should reroute their troops and attack the Jamestown mainland. Acadia refused to help as they believed that a battle on Jamestown's mainland was pointless and a waste of troops. They also would have just gotten continuously shelled by the canon unless they got it and dismantled it.

## Battle of Jamestown

The battle of Jamestown stayed near the shore and never really got deep into the city as the Jamestown troops did a good job at holding back the advancing Grand Island troops.

### The North Eastern Dock

8 Jamestown troops met 10 Grand Island troops on the docks where the first battle took place. Grand Island had a decisive victory and moved in deeper into the city where they met the Jamestown reinforcements.

The Grand Island troops cut into the city but were bottlenecked when trying to penetrate the line of Jamestown troops in the city. The battle on the Mountain was failing and the western docks had tons of losses so eventually, both sides agreed to a peace treaty.

### The North-Western Land

The North-Western Land was a bigger battle than the North Eastern Docks, as the troop numbers were almost double. The Grand Island troops landed as a surprise attack and they were able to light the forest ll on fire. The Jamestown troops met the Grand Island troops just a little bit deeper into the land. The Jamestown troops were very outnumbered as but they stood strong and held back Grand Island for long enough for the leaders of both countries to come to a peace agreement.

### The Battle of The Mountain

The Acadian troops proceeded with their attack on the mountain because after the war was declared on Jamestown, they started bombing the Acadian shores and it was too late for them to stop. The Acadian troops took refuge in an old mine but they got shelled while there and lost about half of their troops at the mine. They kept pushing forward despite requests of Grand Island to support their battles. (Nation that took mountain) had a surprise attack after the Jamestown forces were very weak and they stole the mountain. This nation is made up of old Acadian decedents so they did not like the Acadians so gunfire broke out. The Acadians escaped and hide on the edge of the mountain for a few days before they regrouped and launched an attack. The Grand Island troops came in after Acadia clear the majority of the troops off of the island. Grand Island took the cannon and the hill despite abandoning Acadia, these Grand Island troops also forced the Acadian ones into service on the docks of Jamestown. This would eventually lead to the Acadian Revolution.
Roger

## **Background**

Lux's background is unique as he was not born but created by the universe. An Archon is a being created by pure magic and mana. Lux's prowess at magic is already powerful and will keep growing from here.

Lux is currently an UnrankedAdventurer.

## **Equipments**

### Armor

1. [E Tier] Legendary Caster's Attire = adds 60 maximum mana and increases the regen to 10 mp per minute.

## **Skills**

1. [Fire Ball] 13 Mana Point = Cast and shoot a medium size orb of fire at a target (4 feet in diameter) can also set things on fire (+13 Magic Damage) (Active) (Level 6) (Lvl 6/10)
2. [B Tier] [Power Word] 30 MP = The word “die” will instantly kill the target if it has 150 HP or less. The range of the spell is that the target must hear it. Otherwise, nothing will happen, and you’ll lose 2x the casting cost for this spell. (Active) (Level 2) (Lvl 2/5)
3. [C Tier] [Minor Healing] 8 MP = You can cure people of minor injuries (i.e, the cold, cut/stab wounds, mild illness, etc.) +15 HP (Active) (Level 5) (Lvl 5/10)
4. [? Tier] [Rune Crafting] All MP = Use your absolute effort and concentration to inscribe the rune of your desire onto a weapon, creature, being, or target. The desire runes can help improve stats, create new skills, or provide boosts. You must learn more rune skills to unlock different types of runes. Crafting runes now become much easier to learn and create. You can inscribe runes at a high rate and level. You can learn Runes from [F Tier] to [S Tier]. (Active) (Maxed) (Lvl 10/10)
	1. [F Tier] Rune of Swiftness (Lvl 1) = Items can provide +10 dexterity if successful. Will break the item (depending on the item) upon failure on dice rolls. If inscribed on human, provides +20 dexterity, takes up 1 rune slot.
	2. [C Tier] Rune of Mana (50%) = Adds +100 mana to the user, takes up 4 rune slots.
5. [C Tier] [Meteor] 50 Mana Point = Summon a giant meteor that falls down from the sky (size of a one-story building) (+30 Magic Damage) (Active) (Level 1) (Lvl 1/5)

## **Blessings:**

1. [E Tier] Prodigy Mage = Your intelligence goes up +4. You’ll be able to learn things much quicker, especially when it comes to magic.
2. [F Tier] Arcane Force = Using Magic Spells to attack enemies deal an additional +5 Magic Damage.

## **Bloodline Skills:**

1. [S Tier] [Archon Transformation] = Become a being of pure magic, you’ll able to cast up to 4 spells without paying its mana price (can use only twice per day). Certain limitations depending on the strength of the spell. (Active) (Level 5) (Maxed).
Vystuz

Gnomes - 10%

Orcs - 5%

Other - 50%

Vystuz is a cold, rough tundra laden with hardy grasses and permafrost. A mountain range lines the southern border with Lactorro and Haven, and is home to a few Orc tribes, which have a somewhat antagonistic relationship with the Dwarves, Gnomes, and Stout Halflings make up the majority of the country. Aarakocra also reside in the cliffs there, and generally avoid the Orcs when possible. About half of the population is made up of a menagerie of "outsiders": Dragonborn, Humans, Firbolg, and even the occasional Elf.

### Structure

Many of the lower classes are farmers and miners, while above that are the merchants and craftsman. The three most common races coexist very well, with only the richest nobles expressing some rivalry amongst each other. Minority races generally find it hard to move up in the world here, unless they are extremely talented. Class and hierarchies in general are heavily regimented, claiming to be a meritocracy while expressing heavy bias for the majority races and the upper class. Luckily for the elite, the authorities do a good job of keeping the public in their place.
Swithern Territories

The Swithern Territories is a large empire located in the

Central Hemisphere, and spans an entire continent. Swithern territories was founded in 1333 and is a major superpower withi the continent, a democracy with high class architecture, The Swithern territories boasts large naval vessels and ground military along with it.
New YestBecka

## Founding Of New Yestbecka

New Yestbecka is a nation situated beside Grand Island in the far west. A Nation made up of rogue Swithern Territories citizens thats founded their own nation in 1476 named North Swithern. Grand Island had been situated there years before, and in 1496, forced the citizens of North Swithern to become a colony known as New Yestbecka (This being due to The Jamestown Revolt, New Yestbecka being a callout to their previous colony) This hostile takeover would kill 50,000 citizens. For the next 19 years, New Yestbecka would play a role in sending soldiers to help with the takeover of other colonies like The Acadian Empire. In 1515, New Yestbecka would recieve large amounts of money from the Round Revolt Table. From this money, they would fight The New Yestbecka Revolt for 2 years between 1515 and 1517. Eventually coming out victorious after lots of bloodshed across the country.

## The 1500's

After the war, New Yestbecka built up a extremely powerful ground military in hopes to never be colonized again by a brutal colonizer, able to do that due to funding from the Round Revolt Table. In 1545, this large military backfired on the newfound democracy, as Grand Island proded to re-establish a puppet monarchy back into the New Yestbecka government. They funded a dictator Kaball to overthrow the government and start a military coo. Today, both the government and Kaball are fighting over the country in a bloody civil war, with both sides being backed with large amounts of money.
Zydeco

## Background

The Zydecian Empire is located in the South Eastern Hemisphere, and is a Monarchy with the current King Eberhardt the 2nd In control. Zydeco came to be when the Roman Imperiums fell in 1537 and mass migration accrued to the south. A group of those settlers found themselves situated on an Island the Orangetooth Natives called "Zydich". They decided to call their newfound empire Zydeco.
Tonsil Peoples

The tonsil people were a group who descended from The Acadian Empire in 1527 at the end of King

Eisenhowers rain, and settled on the edge of a nearby Island. They established a close knitted culture that revolved around Family, and hated the new Norris family who ran Acadia. This would lead them to involve in several small invasions of Acadia that failed over the next 75 years, until their demise in 1601
Musket Men

Weak Inaccurate military unit that is cheap to produce. Musket men cost gunpowder every time they fire so in order to attack or defend you need to have gunpowder to give to them. Muskets take 20 seconds to reload by some of the best marksmen, so they are also a very slow firing unit.

## Attacking with Musket Men

Musket Men are a short ranged unit that fire with little to no accuracy so in best when shooting into a line or a large crowd of enemies and hope to hit someone, the musket shot isn't lethal on initial hit but most victims will likely die after due to infection and lack of medical knowledge.

When fighting against few enemies the musket men and use a bayonet charge to kill and enemy, although risky this attack can be very useful.

Wars fought by Musket men is very tactical and may consist of lots of retreating, regrouping, and flanking these strategies can make the difference when fighting with these low tech ranged unit.

## Defending with Musket Men

When defending the best option is to hold a strong line and fire in the open, this is because of the inaccurate

   guns, the musket men are likely to be charged when bidding behind structures. Trent war is also not effective because you don't want to be defenceless against a bayonet charge because shooting is usually not a option, guns are either not loaded or will have a low chance of hitting their targets
Richard Norris

Richard Norris as almost all young Acadians served in the war against Grand Island, due to his father being king he served as a general off of the front lines. This gave him lots of battle experience and allowed him to learn the best way to defeat larger armies which came in handy for The Grand War, where Acadia was outnumbered 3-1.

## Early Life

Richard Norris was born in 1527 a few years after his dad (Robbert Norris) took over as the king of Acadia. As a young child, he spent little time with his father as he was always busy, but he looked up to him. Ever since he was 8 he dreamed of becoming a king just as great as his father.

This drive to be the best was the reason he wanted to become an officer and then a general of the military. Richard had a lot of hatred towards Grand Island because of the constant wars between Acadia and Grand Island.

## The Grand War

The Grand War was caused due to Robbert Norris big victory in The Battle Of Cato, this victory and The Acadian Independence were 2 big reasons that Grand Island had Robbert assassinated. This assassination was what got Richard made king earlier than expected. It also made him want revenge on Grand Island, which he would get in the Grand War.

## Personal Life/Death

As he looked up to his father he named him only son Robbert Norris II, Richard died peacefully souronded by his Family and friends and he passed the thrown down to his son after living a good life and being a more than adequate king for Acadia

.
The Acadian Empire

Map of Acadia

The Acadian Empire Flag

A statue of the King

Acadia Military forces

The Acadian Empire is a Monarchy run by RobbertNorris II located in the Central Hemisphere on the Grand sea and spans across the entire Island of Cato.

## Beginnings

The Acadian Empire began when reforms in Grand Island pushed many of the poor and lower class citizens, out of the country in seek of better fortunes and a new life. A new colony of Grand Island known at the time as Yestbecka (Currently Jamestown), was forming near the continent of Cato and many citizens parted ways with the colony to seek a better life, found themselves alongside those who parted with the Grand Island Capital. Together, they settled a new town, better known today as Acadian City. Thus, The Acadian Empire was formed.

## Colonization

Acadia quickly found themselves to be in tight relations with the native Bluetooth Population and formed an alliance. At this time, a tyrant known as King Eisenhower took control of the empire through threats and murder of opposition. Butchering the natives on masses of 300,000+, he paved a brutal path for the Acadian people. Eisenhower quickly struck a colonization with Grand Island which depleted the resources of Acadia and plunged it into war on several accounts.

## Early Wars

Acadia fought its first war alongside Grand Island in 1506 when James Early and Jamestown invaded what we now know as the plains of Acadia. This war would bring death to the Acadian civilian population, as they burned large portions of the cities and in signing a peace treaty, left Acadia with massive amounts of death, and money to be paid in reparations in 1508. This war would be known as The Catonese War, and would kill 60,000 Acadian soldiers and over 75,000 civilians in the burning. Years later in 1523, Acadia and Grand Island would siege the mountain owned by Jamestown, and would make a large push into the centre of Jamestown. Pushed back, both sides would make a peace treaty in 1526, ending The Siege Of Jamestown.

## Independence

But this war left a bad taste in Acadias mouth, as Grand Island seized the mountain land that they fought for. The Round Revolt Table led by James Early, would fund the Acadian War of Independence, and help a soldier in the Catonese war and highly held general in The Siege Of Jamestown, Robbert Norris, who had been calling for reform. The loan would help Norris overthrow the Grand Island colonialism and Eisenhower. This would be a declaration from Robert Norris of independence, followed by a declaration of war against Grand Island. The Acadian Empire officially became a recognized empire in 1527 with Robert Norris as the leader.

 Robbert Norris | 1527
 Richard Norris | 1552
 Robbert Norris II
 Charles Norris
New Grand Island

The founding of New Grand Island happened when 80k Grand Island troops on a ship landed in New Anaroc and burned down a large portion of a local city. They then settled for a few years unopposed before joining New Anaroc as a colony.

However, this colony had a distinct culture that was far different from those of Anaroc. The SES (Social Economic Status) was so different, as additionally, when The Acadian Empire Invaded and fully conquered Grand Island, many of the rich liquidated their assets and sent them to New Grand Island via the WYP (West Yestbecka Post) and to their family in the far East. The native New Anaroc people who were considered poor to the New Grand Islanders were looking at the new Grand Island colony wanting the wealth and revenge for burning much of their village. Another point of conflict was Hoganism, the main religion of the Anaroc people. The people of New Grand Island were sick of the Anaroc natives and vice versa.
Cota

## History of Cato

Cato was a nation that was founded in-between of Grand Island and The Acadian Empire. Cato was formed with citizens from both Acadia and Grand Island who dreamed of a better life in their own land.

Cato didn't last long because after just a few year they were invading by Acadia where they got annexed and this eventually led to The Catonese War.

## The Flag

The Cato flag was a mix between the grand island and Acadian flag, The blue on the right represents Acadia and the yellow in the middle represents Grand Island, The green on the left is a mix of both nations to represent how, they are now their own nation although they are a mix of both (yellow and blue). It is unclear what the dots in the middle mean.

## Where is Cato Now

Cato no longer is its own nation and is now currently still under the rule of the Acadian Empire and remains a important piece of land due to its location next to the Acadian Fort.
Mordin

## On the Old Continent...

Mordin and his brothers were given to the religious sect of the Industrious Council by their parents to get them into a different life. His parents were stone masons, but the brothers and Mordin were not allowed contact by order of the council.

The brothers were split into different paths. Mordin was given to the Order of Daeha, the dwarf's god of death. After 40 years of training, Mordin was sent to the Council's army. Following his promotions, Mordin was assigned to a task force dealing with more necrotic and demonic enemies.

The council chose Mordin to be the eyes and ears in the new continent. Tasked with investigating the Fae, the Council thought Mordin would be the right choice due to the Fae's past of blurring the lines of life and death.
Mariana

Forge

Mariana is of the Luciran pantheon, the eldest daughter of House Leonide. Her twin scimitar glows bright with the heat of the sun, and it is said that with them she can even cut through steel as if it were butter. Righteous knights and soldiers revere her for her steadfast convictions and her fearlessness.

She has high expectations for her followers, and will not accept cowardice or hesitation.

### Role in the Pantheon

Mariana is the eldest daughter of House Leonide, and tends to set an example for her siblings and other relatives. Her brash personality does land her into arguments and strife with the other gods at times, both in and out of her house, but she always attempts to make amends with those she considers to be of good faith.

### Appearance

Most of the time Mariana is depicted as a humanoid with the head of a lioness with bright golden fur. She is often shown to be lightly armored, favoring speed over durability. Her build also reflects this. At times though, she has been said to appear in the form of a large golden lioness with suntouched fur. In both of these forms, Mariana is depicted with golden bangles and neck rings. Her clothes are often white, and her devotees tend to wear white as well as the obvious gold in her honor.
Vitkal

Other - 10%

### Climate

Vitkal is a relatively small country in the northwest of Mnima. The northmost region of this country is harsh tundra for most of the year. The further south you go though, the more the climate varies by season. Further south, it can get very hot in the summer, and very cold in the winter. Most people here are nomadic, following similar paths every year to maintain access to resources with the changing seasons.

### Structure

This country is mostly occupied by humans and firbolg, but some dwarves, gnomes, halflings, and aarakocra live here. There is a capital, Kole, where people generally stay in one place. This is where the few government officials and diplomats live, along with the more wealthy merchants that deal in exports to other lands. Farmers and craftsman also live here, along the lower rungs of society. Outside of the capital though, there isn't much room for hierarchy or political scheming. Tribes and family groups tend to seek advice from their elders, or make decisions democratically, but governance is generally always internal. They have little patience for prejudice, and will accept anyone that has proven that they are honorable and can be trusted. While there is a vote for political leaders, many of the more nomadic population do not participate. The philosophy tends to be "If our tribe is strong enough, what happens in Kole will not matter."

### Culture

Vitkals are a tough people, but they refrain from violence unless provoked. Their government is rather passive, and does not do much domestically or abroad. For the most part, they only seem concerned with what happens in the capital. Tribes tend to come together to endure hardships and solve problems before peacefully going their separate ways after the trouble has passed. Each tribe tends to have their own migration pattern, and sometimes their own celebrations as well. Though there are a few that are celebrated by all Vitkals.
Embermyriad Wiki

**Welcome to the Embermyriad Wiki!**
This is where the lore gets #documented. Otherwise I can and will forget it. It is a work in progress, but I'll be adding things as I go. So just because something is here doesn't mean it's not in the game, necessarily.

That said, if you need specific information for your character's backstory/goals/etc that isn't here, let me know. I either haven't added it yet, or it's a bit of lore I haven't thought of. I'm a believer in building the world around my players. I try not to get too carried away until I get a feel for what they like and care about and want to accomplish. That said, I like to worldbuild with you, I just have most of the executive power and also all of the SECRETS. So yeah.

In addition, I may get crazy and draw up some art for some of this stuff myself, but if any of you would like to do so, I will post it up here with your permission (:

### TO DO

* Deities
* Major Mnimic nations/races
* NPCs

## Important articles

* Deities
* Mnima
* Session Summaries
* Player Characters
January 29, 2020 - Episode 1

On the strange continent of Embermire, 4 unlikely adventures find their paths intertwined. In search of various riches, glory, spoils, and adventure, four curious adventurers accept a contract to obtain a deadly serpent’s caustic venom. Quiet and reserved, the War Cleric Emory stands proudly as a force for justice. The ever-joyful Moon Druid Sienna and her lovable opossum companion also join the quest. Two rather strange traveling mates throw their hat into the ring in the form of a raucous and rabble-rousing half-Orc by the name of Bradak, and a quaint yet pious elven female cleric of nature named Jocaryn. Together, these 4 set off to claim fortune and favor with the locals. On their first night, Jocaryn spots mysterious young women playing in the shallows. These figures disappear once she alerts her companions. During the second and third day of travel, Sienna is haunted by ghostly white balls of light floating just above the waves, while Emory is awakened by a curious wood gnome. Upon reaching the nesting ground of the beast, the band is set upon by mer creatures from the depths. With some effort, the group overcomes the duo. Venturing further inside the cavern, the group happens upon their prize; the great wyrm. After a grueling battle and series of falls, poisons, missed arrows and bolts, and an almost deadly close call, the unassuming nature cleric strikes the final blow with a perfectly aimed crossbow bolt directed through the creatures head. The group’s celebration is short-lived as they harvest the spoils of war and return to town with news of their newfound conquest.
Horus

Horus Aventos is a male human that originates from Lactorno on the continent of Mnima and trained by his family among the Swarm of the Devoted. After utilizing his training and talents in Embermire, he decided to develop his skills to become a Gloom Stalker.

## Biography

### Early Life

Born into the Aventos family, Horus and his twin sister, Isis, were trained from the very beginning in the beliefs and traditions by the Swarm of the Devoted. Their family's ties within the guild run deep within it's hierarchy. The Swarm actively believes in the preservation of nature, as well as embracing the eventual end of all living things.

Early in their life, the twins learned much about the various forms of life, exploring the vast forest of (INSERT FOREST NAME) and delving deep into the layers of (UNDERGROUND CITY), a city that's been built on top of for centuries as new generations rise.

### Embermire

#### Moonstone Mine

After arriving to Embermire, Horus found his first adventure with a group that has been on the continent a little longer: Sienna, Saki, Bradak, and Tristan. Lordran was another new face here as well. An errand from the shop keeper, Dovrhal, to look for something called the Moon Blade in an abandoned mine.
Ansu

Ansu is a young Air Genasi though his appearance matches more with tabaxi he has pale blue skin and fur with white cloud swirl patterns dotting it sporadically, his deep blue hair is always disturbed by a unfelt breeze. He wears leather armor that shows surprisingly little signs of damage a backpack of his gear and supplies is always close at hand if not over his shoulder, he never seems to take off what little jewelry he wears two double banded rings on his 2nd and 4th fingers of his right hand and a bracelet of similar design on his right wrist. He has classic "catlike" eyes and they shine a bright green color. His build while strong leans more into lithe and graceful then shear muscle the leanness of his body accents where he is muscular simply due to not having much fat on him

(i will add more when the party finds out more)

A new friend

Ansu after a hour in the church in town summoned his snake familiar to his side Apophis is usually seen on Ansu's left arm like a sleeve or under his armor in the event Ansu has to defend himself though Apophis is more than capable on his own if the need or want is there. Apophis takes on a dully vibrant red color like that of fresh red clay
Felara

Felara is often cited as the ideal standard of femininity for Elven women. Flowers sprout from her footsteps, and her touch is said to have a soothing effect. Her followers are midwives, mothers, wives, herbalists, and healers. She consoles the mothers of lost children, and answers the prayers of parents in distress.

###

### In Elven Culture

Her followers tend to congregate frequently, if they don't already live together in small communes, villages, or homes. They don't usually meet in a building, but in forest clearings, by rivers, hearths, campfires, etc. They are the first to rebuke abusive parents--women as well as men--and will intervene when necessary to preserve the well-being of a distressed parent or child. A neglectful mother is particularly disgraceful to Felara, and will incur her wrath if their transgressions are not amended. They also act as marriage and family counselors, and do what they can to bring familial dynamics back to health.

Felara is called upon for guidance in marriage, parenthood, the healing of illnesses, and emotional pain. She also aids the barren, protects the orphan, and has even been known to revitalize crops, gardens, and forests. She has always led the fight against arranged marriage, when it became vogue for High Elven society to do so. For this reason, they tend to dislike her. Drow too, do not value her favor very highly. They see her as coddling, passive, and believe dedication to her is more or less a waste of time. Though they will call upon her when a birth is going poorly, and as soon as it is over curse her name once again regardless of the outcome.

### Appearance

Felara is typically depicted as a tall, graceful woman with long, braided hair and a brown dress with high slits up both sides. She is usually barefoot, but sometimes wears woven sandals as well. Her hair color changes from artist to artist, but it is usually brown or a dark and desaturated red.

Also, she **thicc.**
Session Summaries

Find all session summaries here:

* January 29, 2020 - Episode 1
* February 1, 2020 - Restart the River
* February 5, 2020 - Search for the Moonblade
* February 8, 2020 - Moonlily Monster
* February 11, 2020 - A Shortcut?
* February 16, 2020 - The Prince of Thieves
* February 18, 2020 - Sick Animals
* February 23, 2020 - In Search of Blights
* February 25, 2020 - Of Caves and Death
* March 1, 2020 - Goblin Hunting
Julyaer

Trickery

Julyaer is the patron of the foolhardy wanderers, daredevils, free thinkers, and the pure of heart. She is known to fly on a broomstick, and is particularly revered by Wood Elves, though a handful of individual elves of other kinds have been known to worship her as well.

## Appearance

A young elf woman with long, tangled hair and bruised knees. She's never seen without her smile, and tends to wear simple dresses that others would deem ill-suited for a goddess. She's usually a bit on the short side, resembling her Wood Elf followers.

## In Elven Culture

Many Elven deities hold a respect for nature, and encourage the same in their followers. The differences seem to be in what parts of nature they value. Julyaer embodies change, freedom, mercy, and compassion. Her devotees seek to live among nature as one piece of a brilliant tapestry, all the while appreciating the beauty of the differences between themselves and the creatures around them. They do not seek to force change in their environment, but to embrace things as they come, and live peacefully.

Many times the average elf will seek her out when they are lost and without direction, or if they feel stifled in some way. Elven artists of all kinds often look to her for inspiration. She always liberates her faithful, or really anyone else who calls on her for help. The only disdain she holds in her heart is for the tyrant and the oppressor.
Eponine

Information
History
Relationships

 Species
 Crei | Female
 Status
 Alive
 Bisexual

**Eponine** is a scientist and mechanic of the group, who resides at the lodge with Enjin. She is the younger sister of Kyrill and daughter of King Cato.

## Appearance

Eponine is small Crei girl with pale skin and short, orange-brown hair, which fades into a large white part at the back of her head. Her hair is generally kept either extremely messy or put in cute hairstyles if she feels like it. Two runic wings are located on her lower back, which she wraps around her hips as if an accessory to her dress. Her clothing currently looks like a hobo, as she seems to have suffered through some sort of turbulence, meaning her clothes have holes and scratches everywhere and she needs a bath. Like badly.

Although she has markings like all other Crei, they no longer shine through regular means, and can only be illuminated through Kyrill's runic energy directly. This is an aftermath of the mutation her body suffered from the shockwave of Cudeiya's kiss.

### Habits

Eponine is a person who is easily distracted by everything scientific or all that could be used for machinery. When drowned into her workload, she tends to forget the time and lack proper routine such as taking regular baths, eating several times a day, or even sleeping.

## Background

Eponine is a survivor of Angelou, who was teleported to Kalon together with her older sister Kyrill, following the calamity at Palinoia. She first became interested in machinery and knowledge when seeing how automatons were created. She was originally on the run with her sister, though was left behind by her on purpose, as not to further get involved with her.

## Abilities

### Technical Knowledge

Despite her easily distracted personality, Eponine has advanced knowledge about science and machinery.

### Language

Eponine is fluent in both Cretufei, the language of Angelou, as well as common tongue. She learned the latter through her sister, who would teach her in between her workdays.

## Extra

★ Eponine's alignment is **Chaotic Good**
★ She was briefly in a relationship with Aster, however, after months of no contact, just assumed the relationship is over.
Bluffs

The Bluffs is a piece of land currenly owned by The Acadian Empire that holds the resources of Sand and Dyes. This land has been the battleground for many wars, such as The Catonese War, The Battle Of Cato, And The Acadian War of Independence. This land got its name from The Grand War, as Grand Island and Acadia armed troops on both sides, and this land was a large empty space before what we know as Fort Norris today. At the time, it was reffered to as "The Buffer Zone", the space that Acadian soldiers would have to fight through until they made it to Fort Norris. After The Grand Battle, Acadia aqquaired this land and the fort. Locals who would begin to settle there and take advantage of the resource rich land, would give it a new name: The Bluffs. This is still what we call it today.
Eastern Royal Ministry

The **Eastern Royal Ministry** is one of the main political factions of the East.

## Notable Members

* **Ichi** - Captain of the second secret police unit. Last seen engaged in combat with Misero in Ansan.
* **Roland Olbrich** - Roland is the Minister of the Left and defacto the second most influential man in the East. A tiny, old and frail looking man Roland likes to appear more harmless than he is.
* **Samara** - A silver haired mage usually seen trailing behind Roland. Samara is the most trusted bodyguard of the minister.
Odite

**Odite** is a continent located south from Kalon, inhabited by both humans and Crei alike.

Culture and Customs
*To be added.*

History
*To be added.*

Cities
### Sha'Ttea

**Sha'Ttea** is an oasis within Odite and the capital of New Angelou, located at the oceanside southeast of the continent.

### Wraecae

*To be added.*

Notable Locactions
*To be added.*

References
Chapter Five

Gathering Information
[...]

Back on the airship the group shared what information they were able to gather during the festivities. Upon mention of the man who had approached Gen at the banquet, Avandias lashed out, insisting she clarify the man's interest in her. The bandit, able to shrug the importance of the meeting off, found more delight in welcoming Iglas back into their middle. As he was someone who actually had things worth sharing, both Gen's and Iglas' opinions became topic of the conversation. While Gen could identify the stranger as a member of the Sovereign of the Black Aisle, a trading faction of the East, Maria could add that the Ministry apparently was also on the move against Lord Aislin. This claim could be supported by Iglas, who summarized his newfound knowledge about their allies behind the scenes that could not wait to rid the world of Lord Aislin. While Gen wondered about the urgency to kill the man, Azariah voiced concerns about the possible additional bounty added to their heads if they were to partake in such a risky assassination. Although intoxicated, Maria gave a reminder that only swift action could clear their names before the Ministry or the House of Lords would get to Aislin and possibly eradicate their only evidence to plead innocence.

[...]