recursal/Fanatic-Fandom huggingface dataset:
Kreven

Kreven (/kɹɛ:vɪn/, kreh-vin) was a lich-lord who sought dominion over central Mithja thousands of years before The Conlomerate was founded. Originally a human exiled for his fanatic beliefs about undeath and the unusual nature of his dark magic, Kreven spend half a century studying the dark arts deep in the Turen Mountains north of Halvard's Crossroads. Through his practice, he earned the right to eternal life as arguably the most powerful lich to ever exist (though followers of Vlaakith dispute this claim) after his body faded away.

As a lich, Kreven spent many years amassing an army of undead soldiers with which he intended to conquer the Humans who ostracized him in life. He invaded from the mountains during the War of the Black Flower (named after Kreven's signature spellcasting focus) in the year -1091 OCC. After a series of lightning-speed victories, his forces were held at the Battle of Gerard's Way by a regiment led by the human Temsel. Though Kreven's army did break through the stalwart defenses there, the time Temsel bought proved invaluable to the humans' defenses. The humans mounted a counterattack, driven with a new weapon forged from a mysterious black metal that allowed them to revert the magic animating Kreven's undead forces. Kreven himself was eventually slain by a warrior who wished to remain unnamed who shredded the lich's phylactery into the aether.

Today, a select few use Kreven's practices to garner power for themselves. Such a feat of power performed by a single man provides inspiration for those who might wish to seek revenge on those who wronged them; those who wish to seek a longer life; those turning to the dark arts in search of their own power for whatever reason.

## Associations

### Warlock Pacts

* Undead
* Undying
Tsag

Tsag (/t͡sag/, tsahg), weaves the thread of time. He is responsible for the passing of the eons; keeping the world moving through the ages. He balances Manza and Ireedüi, ensuring neither chaos nor fate overtake one another. Without Tsag, the days would grind to a halt.

The threadweavers' history is rather short. Stenfism's disciples believe these three spirits were created simply as cogs in Stenf's machine. They have the sole duty to uphold the flow of the cosmos. After Tsag's birth from the heavens, and subsequent inability to control his aspect alone, his psyche erupted, creating Ireedüi and Manza as helpers. The three took charge of opposing conecpts, hoping that their individual conflicts would bring about balance to the world.

When The Conglomerate was founded, and the ambassadors from different cities debated over the calendar, the Dwarven emissaries beseeched Tsag for his aid in creating a simple system. He provided the Dwarves with what is now the Official Conglomerate Calendar (though the less spiritual among the population will say it was simply Dwarven ingenuity).

Tsag's followers use their connection to the Spirit to control the flow of time for their own benefit. Or perhaps they simply study time, hoping to understand Tsag's workings. Those with access to temporal magic may speed up themselves or their allies while slowing down their enemies.

### Symbol

A grandfather clock with yellow threads as the hands

## Associations

### Wizard Schools

* Chronurgy
* Divination
Austur

Austur (/ɵ:stør/, oh-stoer), the smallest continent, is located northeast of Mithja. The continent is best divided into three parts: the west, inhabited by elves; the northeast, a large swath of desert; and the southeast, an uninhabited and interestingly-biomed region.

## Map

### Western Greenlands

The Elves live in a kingdom that comprises the entirety of the Western prairies, savannahs, and steppes (collectively known as the Western Greenlands). The plantlife is fed by an intricate river system originating from the Kmʕ mountains. The Greenlands cover roughly 55% of Austur's land area, as well as hold ~99% of its population. Save for a small section of the mountain range, the Greenlands are relatively flat, with the highest elevation measured around 80 long cubits.

### Malo's Desert

Another ~30% of Austur's land area is covered in a near-inhospitable desert. Elven scouts and adventurers recall meeting roughly a handful of nomadic groups surviving in the harsh sands, though no records of a standing settlement exist. Elven religion attributes the formation of this desert to a malevolent genie named Malo, who, after suffering defeat at the hand of Lepo and Wei (the Elven embodiments of earth and water, respectively), vowed to take his revenge by slowly converting the lands they created and protect into a sandy hellhole.

Across the desert, a city-sized storm rages. Nomads view the Realtneal as the harbinger of destruction as it traverses the deserts. Some nomads credit the storm for their constant migration and inability to form a city. The torrential downpowers brought about by this storm put the strongest monsoons found in coastal regions in the rest of the world to shame. Fables blame Wei for the storm, saying it serves as a reminder to Malo that the elements will always prevail.

### Kmʕ

The southeastern portion of the continent is a temperate, though rocky, wasteland. Although it may have the conditions necessary for plant and animal life, such as clean water and a habitable climate, it remains devoid of any life. Even Malo's desert cannot penetrate its borders, which appear at an instaneous change, rather than the gradual shift between biomes found in the rest of Tsra. A semicircular mountain range here, aptly named the Kmʕ Mountains, serves as the continent's watershed.

The governments of The Conglomerate, Nauo, Syhapur, and Mlv'a' have issued a warning, at the behest of tribal elders, former adventurers, diviners, and anyone else who has ever had the misfortune to personally experience the area, to all people: do not, under any circumstances, go into the central valley.

## Civilization

The Elven nation of Nauo resides in the Western Greenlands, as well as under the oceans to the west. A comprehensive list of races and major cities therein may be found here.
Dragonborn

As with many fantasy worlds, the dragons of Tsra used to rule the lands, though were exiled long ago in great wars. Their children still appear often in the main archipelago, though without a clue of their true origins.

## History

Dragonborn (/dɹæ:ɡɪn:bo̞ɹn/, Dra-ggin-born; /dɹæ:ɡən:bo̞ɹn/, Dra-guhn-born) are not native to any continent or nation, rather, they seemingly pop up out of nowhere. Dragonborn found in the wild are often adopted by good-natured caretakers, for fear of their exotic nature leading to danger. Sometimes, however, Dragonborn must survive on their own, though they luckily mature faster than any other humanoid. Dragonborn don't cluster in specific cities like most other races, are equally present in all major nations, and do enjoy freedom under most law systems. They form great friendships with Lizardfolk and Yuan-Ti Purebloods due to their reptilian appearances.
Dragonborn, as a race, do not have a unified history or settlement or anything like that. Each Dragonborn tends to be unique, often devoting their lives to searching for tales and knowledge of their heritage. As far as any individual is concerned, the Dragonborns' history is their own personal history.

## Culture

Dragonborn that have been adopted often follow their parents' customs. A Dragonborn adopted and raised in Skrimsli, for example, will likely share the Orc's reverence of honor and strength, or perhaps the Leonin's disregard for personal health in advancement of their own scientific goals.
Human

Humans (/ˈ(h)ju.mən/, hyew-min) in Tsra have a rich history, as they developed a written language much earlier than any other notable race. This language system evolved into the Common of the world today.

## History

### War of the Valley

Humans reside in Halvard's Crossroads, a large city in a large, lush valley in the center of the continent. Being stuck in the valley for most of their life due to the natural geography, humans originally developed a complex system of religious, racial, and economic sects whose tension eventually boiled over into a deadly war. The War of the Valley resulted in over 90% of the human race dying, and left humans in a dystopian scenario. After just trying to survive, humans were on the brink of extinction with no organized society.

### Halvard, the First Mage

Halvard was among the first generation of humans born after the War of the Valley. He lived in the farmland set up in the original town center of the human's previous city, which was one of the poorest parts of the dystopia. He, like many others, held a deep-down belief that someone could reunite human society and bring them back from a critically endangered species. Unlike others, he would be the one to actually bring this dream to reality. He spent his free time studying the texts of ancient cultists of the previous society, which were relatively unknown even at the time. These texts contained teachings of forbidden magic that Halvard used to become the first magic user among the human population. Training in secret in a shed he built in the corner of the farmland, he learned how to use *Teleportation Circles*. One warm summer night, when Halvard was sleeping in his shed, he was contacted by a party of High Elves through his teleportation circle. They showed him a land outside the human's valley; a land full of thriving wildlife and the elven city of Ashur. He studied Elvish culture and language, and, after spending years in Ashur, came back to show other humans the possibility of living in a utopia again. Human and Elvish culture became intertwined, and human society and infrastructure recovered. The human's capital building is built around Halvard's old shed.

## Culture

Humans have one of the most nuanced societal beliefs out of all races in Tsra. They value strength and vulnerability, self-reliance and community, science and magic. As a whole, humans believe every opposing aspect of life complements one another, and no extreme should rule over any others. As individuals, however, humans often have the most extreme beliefs. Some want to expand their city across the natural landscape, while some dedicate their lives to preserving nature, for example.
Humans have persevered through the toughest of circumstance, and consequently hold the essentials of life dearly and do not take them for granted. Sharing food, water, and shelter is the utmost form of respect for one's fellow man. Meals, especially dinner, are lengthy and friendly, and act as a great way to bond.
As part of The Conglomerate, most humans practice Stenfism. Toolor and Samal often wander the streets of Halvard's Crossroads, observing and aiding human society.
Nauo

Nauo (/naʊ:oʊ/, now-oh) is the smallest of the three major countries in Tsra. Found on the continent of Austur, the kingdom boasts almost every elven race among its populus. The kingdom lays claim to the oceans along the coastlines of the Western Greenlands, and outwards to the west, which has led to historical conflict with The Conglomerate.

## Notable Races

* Elf
	+ Drow
	+ Eladrin
	+ Sea
	+ Shadar-Kai
	+ Wood
* Half-Elf

Other races may be found here. For example, many tritons and merfolk work amongst the docks and have close ties to the sea elves, while duergar aid the drow in certain mining-related activities.

## Important Locations

* Cities
	+ Haleonamo-o
	+ Ho'okama
	+ Momona

## Historical Events

The following events are recorded with dates from Kalena.

Year 0: Elves arrive on Nauo's shores following their exodus from Mithja.

4 Kai, 520: Shadar-Kai make a deal with the Memory Collector and initiate a rebellion that lasts 44 more years.

13 Ai, 1788: The current ruling dynasty is founded under the sea elf king Keravyre.
Tsra World Map

All that is known of this world. Outside the borders of this map, only endless sea has been recorded. Many an expedition has been lost exploring the waters. Some creatures, such as mindflayers and dragons, have been rumored to sail in from the east and fly in from the north, respectively.

## Political Locations

### The Conglomerate

* Ashur
* Derredt
* Eskineret
* Gridfel
* Gunoronzai
* Halvard's Crossroads
* Imzadi
* Janat
* Naret's Belt
* Ratren
* Togloddeer
* Trident
* Turll
* Ymell

### Mlv'a'

* Gret'eOn'iO'noS
* Kro'naT
* Lth'eA
* Sfr'aH
* Ska'aA'uiN
* Th'K'mO

### Nauo

* Haleonamo-o
* Ho'okama
* Monoma

### Miscellaneous

* Marreveshe
* Picardy
* Saldo
Julia Kiedrowicz the PriPara Fan's Kawaii World Wiki

My kawaii world is so cute.
Julia Kiedrowicz/Me said: I love myself & PriPara. I hate bad things and another ones and I like good things because I became a happy girl now.

Hi, I'm Julia Kiedrowicz, also known Julia Kiedrowicz the PriPara Fan, I am teenage at 13 years old, I am the sweetie little girl, I am the fan of PriPara, and welcome to my kawaii world, you can find, games, videos, activites, pictures and quizzes. Bad things (only avaliable on the Terrible TV Shows Wiki) and another ones are not included in my wiki. Good things are only included in my wiki. This is my wiki and account until 2024, with no deleting my things. I love Julia Kiedrowicz myself and PriPara. I only remembered, grew up or watch my favorite stuff.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Deities by Subclass

The following is a comprehensive list of deities and other god-like figures who may serve as character inspiration, sources of power for characters (especially Clerics, Sorcerers, and Warlocks), or objects of worship.

## Barbarian

### Giant

* Muz
* Toolor

### Storm Herald

* Csol (Desert)
* Dariya (Sea)
* Kefnet
* Muz (Tundra)

## Bard

### Creation

* Büteel
* Stenf

## Cleric

### Arcana

* Ireedüi
* Shlyuz

### Death

* Ayikitiruu
* Kreven

### Nature

* Csol
* Dariya
* Ilharg
* Jalpak
* Jer
* Kefnet
* Muz
* Samal
* Tokoy
* Toolor

### Tempest

* Kefnet
* Muz
* Samal

### Trickery

* Manza
* Shlyuz

## Druid

### Land

* Jer
* Samal

#### Mountain

* Ilharg
* Kefnet
* Toolor

### Shepherd

* Jalpak
* Kefnet

### Echo Knight

* Jer
* Shlyuz
* Toolor

### Rune Knight

* Muz
* Toolor

## Monk

### Four Elements

* Dariya
* Jer
* Muz
* Samal
* Toolor

### Long Death

* Ayikitiruu
* Kreven

## Paladin

### Ancients

* Jer
* Muz
* Tokoy

### Oathbreaker

* Ayikitiruu
* Kreven
* Manza

## Ranger

### Horizon Walker

* Jalpak
* Samal
* Shlyuz

### Hunter

* Ilharg
* Jalpak
* Temsel

## Rogue

### Phantom

* Ayikitiruu
* Kreven

### Scout

* Csol
* Jalpak
* Shlyuz

## Sorcerer

### Aberrant Mind

* Demons of Air and Darkness
* Vlaakith

### Storm

* Dariya
* Kefnet
* Samal

## Warlock

### Genie

#### Djinni

* Kefnet
* Samal

#### Marid

* Dariya
* Muz

### Great Old One

* Demons of Air and Darkness
* Vlaakith

### Undead

* Ayikitiruu
* Kreven

### Undying

* Ayikitiruu
* Kreven

## Wizard

### Conjuration

* Büteel
* Shlyuz

### Divination

* Ireedüi
* Tsag

### Necromancy

* Ayikitiruu
* Kreven
Kulmetav Pimedus

A fierce warrior with a complicated history, Kulmetav Pimedus (/koʊl:mʌ:tæv pɪ:mʌ:dɪs/ kohl-muh-tav pi-muh-diss) is infamous for his role in the Battle of Gerard's Way. Temsel's Othr immortalized him for his bravery in battle. Originally a simple man who wanted strength of his own, he turned to the lich-lord Kreven for power. In doing so, he doomed himself to a life of servitude under the tyrant. Kulmetav did eventually break free of Kreven's control after almost dying in a duel in another battle, after which he was visited by Ayikitiruu. The Spirit of Death instructed him to seek out Büteel for a sword with which he could enact his revenge on the lich. The sword Büteel forged held the power to carry out Kulmetav's will, but only because it harbored a demon. Kulmetav and the demon fought together at Gerard's Way, gleefully slaying undead after undead, but as Kulmetav's body gave way, the demon fought on. When he could no longer fight, Kulmetav collapsed, dead, as the blade finally lost power. Kreven's forces reanimated the warrior as one of them until Temsel finally granted him true, eternal death.

## Description

### Class

Paladin (oathbreaker/vengeance), Warlock (hexblade)
Kenderah

Kenderah, which directly translates to "vehicle" in Kluatauan, is a government-owned vehicle company, responsible for creating, manufacturing, designing and building civilian and military vehicles for Kluatau. Founded by Daisuah Sadah in 1958 after the Tetrad War, the problem of civilians not reaching the requirement for the ownership of private vehicles was at its high. Majority of civilian private vehicles were salvaged during the war by the Kluatauan Volunteer Corps, and used as car bombs, armoured fighting vehicles, troop transport, and supply transport. After the war, there were an astonishing 35,000 private vehicles in the entire country. Daisuah Sadah, a worker from the Ministry of Transportation, had brought up the idea to three other defunct car companies, to combine, funded by the MOT. The three others, Vdova, Kletterer and Stria, merged to form Kenderah, with Daisuah Sadah as Head. Stria's department, now called "Staniah", specializes in making race cars for private ownership, and to compete with Tventeri in the Fold Four Races. Vdova's department, now called "Vanti", specializes in making military equipment such as artillery and vehicles. Kletterer's department, now called "Kleti", specializes in making every-day civilian vehicles, such as private cars, trucks, lorries, and motorcycles.

Kenderah
 Founder
 Products
 Headquarters
 CEO
Goblin

Small and cunning, a goblin (/ɡɑb:lɪn/, gob-lin) makes for the perfect nimble adventurer.

## History

Long ago, Goblins expanded from their home island of Picardy to the surrounding continents. They originally invaded with a small military and were forcefully repelled. Goblins tried again and again with the same strategy, to no avail, until one cunning Goblin got the bright idea to try and invade economically. He brought along a band of salesmen, who, using a little bit of tricky magic, convinced the surrounding humanoids to allow them into their lands with promises of long-forgotten treasure and ancient relics. Their neighbors realized these treasures and relics were just plain rocks and trinkets infused with magic, and banished the goblins back to their island. Goblins now are searching for ways to garner wealth, and through this wealth, control of and acceptance into larger societies.

## Culture

Goblins, being a monstrous race, are usually more evil and chaotic than other humanoids. However, goblins don't usually aim to exert brute strength over other races. They instead set up ambushes along trade routes, using their stealth and small size to steal coins from the unprepared adventurer. They value money over other ideals, and have no qualms about harming others in the name of the almighty gold coin. However, goblins do not fight each other for wealth, preferring to extort other races. Picardy is set up as a large business hub and trading center, with no true central government controlling their marketplace.

The goblin home of Picardy is comparable to a real-life capitalist dystopia. Markets take up over half of the city's infrastructure, and businessmen comprise royalty and the high courts. Goblins revere merchants the way Orcs revere warriors.

Goblins live by their Laws of Accession, a compilations of hundreds of sayings gathered over the years. The vast majority of these Laws are one-sentence adages about successful business practices, such as "*Nature decays, but gold lasts forever."* The Laws were officially codified under the rule of King Zrag.
Cookie Jar Toons

Cookie Jar Toons (also known as This Is for Kids) was a daily and weekend children's programming block on the This TV digital broadcast network when that network was partially owned by Weigel Broadcasting. The block was programmed by Canada-based DHX Media (formerly Cookie Jar Entertainment and now WildBrain). The block used the name "Cookie Jar Toons" for E/I programs, and the name "This Is for Kids" for non-E/I programs.

## Shows

The Wizard of Oz (2009-2012)

Hurray for Huckle! (2010-2012)
Gae Dearg

## Information

It is the famous weapon of Diarmuid Ua Duibhne.

## History

Aengus Óg owned a deadly sword named **Móralltach** or **Nóralltach** – the Great Fury, given to him by the sea-god Manannán mac Lir (Mananaan Son of the Sea). In The Pursuit of Diarmuid and Gráinne it is said of Móralltach that it left no stroke nor blow unfinished at the first trial. Aonghus gave this sword to his foster-son Diarmuid, in addition to a sword named **Beagalltach**, the Little Fury. Along with these two swords, Diarmuid is known to have wielded two spears, **Gáe Buidhe** (Yellow Spear) and **Gáe Dearg** (Red Spear), which inflicted wounds that could not be healed. He used Gáe Dearg and Moralltach for adventures which were matters of life and death, and Gáe Buidhe and Beagalltach for lesser battles.

## Abilities

1/1
* Protection Breaker

When the oponent is hit by this weapon, it negates their magic protection.
Ireedüi

Ireedüi (/ɪ:rɪd:wi/, ee-reed-wee), one of the three threadweavers, presides over fate. As a threadweaver, he is often depicted aside his counterparts, Tsag and Manza, as intertwining their respective domains through mystical cords. Ireedüi's shines bright blue.

The threadweavers' history is rather short. Stenfism's disciples believe these three spirits were created simply as cogs in Stenf's machine. They have the sole duty to uphold the flow of the cosmos. After Tsag's birth from the heavens, and subsequent inability to control his aspect alone, his psyche erupted, creating Ireedüi and Manza as helpers. The three took charge of opposing conecpts, hoping that their individual conflicts would bring about balance to the world.

Ireedüi's followers practice foresight, carefully thinking through their actions and how their futures might play out. His followers who access magic may also use divination abilites to acquire knowledge about certain objects, creatures, thoughts, areas, etc. in order to predict and control their own fates. The Spirit provides guidance most often through visions, though he has been known to occasionally push people onto certain paths. When a disturbance in the thread of fate reaches Ireedüi's knowledge, he has been shown to aid those against that threat without directly intervening. His connection to the other two threadweavers stops him, for his absence could mean the eruption of chaos or the rewind of the past. However, he is still more likely to act than Tsag, as Ireedüi believes that the laws of fate cannot be tangled with by mortals.

## Ireedüi

Two arms to counteract Tsag and Manza, one to stitch the future

### Symbol

A silver cog with a blue thread through the middle

## Associations

### Clerical Domains

* Arcana
* Knowledge

### Wizard Schools

* Divination \*

\*primary association(s)

\*\*Ireedüi does not actually imbue Dreams Druids with their power, nor does he directly create pacts with Great Old One Warlocks. Instead, the fey or eldritch being from which these subclasses draw their power harness Ireedüi's abilities. Ireedüi may watch over them, though.
YouTube

YouTube is an American online video sharing and social media platform owned by Google. It was launched on February 14, 2005 by Steve Chen, Chad Hurley, and Jawed Karim. It is the second most visited website, right after Google itself. YouTube has more than one billion monthly users who collectively watch more than one billion hours of videos each day. As of May 2019, videos were being uploaded at a rate of more than 500 hours of content per minute.
Kefnet

Kefnet (/kɛf:nɛt/, kef-net), God of the Skies, is a being worshipped by Aarakocra and other exotic, avian races. He is often seen as a race's progenitor or protector, even in death. He holds dominion over sections of the Elemental Plane of Air, where he protects Aarakocra from threats. Like many Gods, he provides guidance for his followers.

Kefnet takes the form of a towering human, with brilliant, golden wings that unfurl as far as the eye can see. His head is that of an ibis, again, shining and golden, with perfect curvature. He holds the Staff of Kefnet, with which he slayed Ilharg, the Raze-Boar in legend.

Followers of Kefnet earn his favor through worship of Him, of knowledge, of flight, of air, and of the animals that populate the skies. His worshippers believe that he is the only one who can stop Ilharg's return, which will otherwise bring about the end of the world.

## Associations

### Clerical Domains

* Nature
* Tempest

### Druid Groves

* Land -- Mountain
* Shephard
Imzadi

Imzadi (/ɪm:zɐ:di/, im-zah-dee), home of the Githzerai, is the oldest standing major city in the known world. Founded in the -240th century according to the Official Conglomerate Calendar, it has remained in a relatively stable configuration throughout its history, enduring a great fire and multiple devastating sandstorms.

## History

Historians and oral tales describe Imzadi in its early days as a lush, beautiful, tropical paradise. Palm trees protected the Gith from šīn's rays, while other Gith relaxed in pristine and calming wading pools. However, centuries of dry wind blowing from Mœri turned the city and surrounding areas into a desert. Religious fanatics blamed this change on Csol, which led to a holy war. Ultimately, Ferkahr the Dry, leader of the followers of Csol, summoned the desert god himself, who explained to the city's Anarch that though the changes were his doing, he would aid the Gith in their survival. Statues of Csol were erected in the High Church, adjacent to the already-present statues of Shlyuz. Survival become more difficult, though the city and its inhabitants persevered.

Despite theses hardships, the Gith and their city endured long enough to join The Conglomerate, becoming an important trade center for shipping routes to Syhapur and western Mlv'a'. Their trade network with neighboring ports became a powerful bargaining chip in negotations for a standardized calendar and construction of a continent-wide transportation system.

## Government

Imzadi is led by an Anarch, who regularly visits each section of the city and must be engaged in philanthropy. While in power, the Anarch must forgo all monetary holdings and cannot acquire any coin, becoming a miser upon the next election cycle. The Gith believe that this system assures a beneficial society for all ranks of wealth, which ultimately will prevent another war like the ones that brought them to the Material Plane.

A council of advisors aids the Anarch in governance, though all final decisions are up to the Anarch themself.

## Map

A local militia guards the city limits. The High Church lies in the northwest; government buildings, including a prison and fountain with a monument to the Astral Plane in the center; public projects, such as schooling and libraries, in the northeast; and living quarters throughout the city. Although it is the oldest city in the Tsra, visible changes have been incredibly slow. Buildings are made to last and much of the city budget is spent toward maintenance rather than demolition and rebuilding.
Steven Bednarski

Steven Bednarski (born 1973) is a Canadian historian of the Middle Ages who specializes in fourteenth-century environment, crime, sex, gender, and microhistory. He is notable for being awarded an exceptionally high level of public research funding and for piloting a trans-disciplinary international research partnership network. As a child, Bednarski also worked in Montreal, Quebec and Toronto, Ontario as an actor.

## Early life

Steven Bednarski was born in 1973 to Anglophone parents in Montreal. His mother was a homemaker and his father a secondary school mathematics teacher. He has two younger brothers. During his childhood, changes to the language laws of Québec meant he was part of the first generation of English-speaking Montreal school children afforded the opportunity to attend public school equally in both English and French within the then-English language Catholic School Board, the now-defunct Montreal Baldwin-Cartier English Catholic School Board. In 1989, Bednarski's family moved from the Canadian francophone province of Québec to the predominantly English-speaking province of Ontario.
Muz

The Spirit of the tundra, Muz (/mʉz/, mooz) holds dominion over the ice and snow in Stenfist lands. She makes her primary residence in the arctic landscape around Eskineret. Though only seen in physical form once every blue moon, her followers see her often in visions, dreams, and as a disembodied voice in freezing winds.

Muz's history is a simple one, though no less profound than any other Spirit. She was once a young girl who got lost in the frigid wilderness who survived only through pure willpower. The stories around why she disappeared are varied: she lost her favorite toy, she ran after her dog, or some beast frightened her. She has seemed uninterested in giving her account. After going missing for dozens, if not hundreds, of years, wanderers in the arctic reported seeing and hearing a strange figure guide them through their travels. She now serves mostly as a shepherd making sure people do not succumb to the harsh environment she has grown accustomed to.

Even Muz's own followers rarely report seeing her in their spiritual journeys. They value resilience, self-reliance, and constitution, as these traits are all needed to thrive in ice-covered lands.

## Associations

### Barbarian Paths

* Giant
* Storm Herald

### Clerical Domains

* Nature
* Tempest

### Warlock Pacts

* Genie -- Marid

\*primary association(s)
Planeta U

Planeta U (English: "Planet U"), usually referenced as Tu Planeta U ("Your Planet U") is an American children's programming block that airs on the Spanish language television network Univision, which debuted on April 5, 2008. The three-hour block – which airs Saturday and Sunday mornings from 8:00 a.m. to 11:00 a.m. Eastern Time and Pacific Time – features animated series aimed at children between the ages of 2 and 8.

## Shows

Naturaleza Humana (2018-present)

Juanito Jones (2002-2003)

Mickey Mouse Clubhouse (2014-2018) (now on Disney Channel)

Beakman's World (2008-2010)
Cleo Paskal

Cleo Paskal (born 1968) is an Associate Fellow in both the Asia-Pacific program and the Energy, Environment and Resources department at Chatham House (a.k.a. Royal Institute of International Affairs), as well as a Non-Resident Senior Fellow for the Indo-Pacific in the Center on Military and Political Power (Chaired by H.R. McMaster) at the Foundation for Defense of Democracies, and is on the International Board of Advisors of the Kalinga Institute of Indo-Pacific Studies.
Mi Telemundo

Mi Telemundo is a American Spanish-language programming block that aired on Telemundo since June 1, 2002 replaced with Telemundo Kids schedule to Wednesday Mornings. Originally programmed by PBS Kids and PBS Kids Sprout, it consisted of Spanish dubbed versions of programs seen on its sister broadcast networks' Saturday morning blocks, Telexititos, which debuted later on April 2006 on Telexitos (Telemundo's Spanish-language sister network) and NBC Kids, which debuted later on July 2010. With NBC Kids being replaced with Litton Entertainment's The More You Know block on NBC by September 25, 2016, Mi Telemundo initially retains its existing programming, when Mi Telemundo was added exclusively to Wednesday mornings and also programmed by Litton. The Mi Telemundo block also carries Spanish dubs of programming from The More You Know.

## Shows

### Mi Telemundo (Litton Entertainment / The More You Know)

Journey with Dylan Dreyer

Earth Odyssey with Dylan Dreyer

Leaf

### Mi Telemundo (PBS Kids / PBS Kids Sprout)

Raggs

LazyTown

Noodle and Doodle

Jay Jay the Jet Plane

Cosmic Quantum Ray

Kemy

The Wumblers

Noonbory and the Super Seven

Sid the Science Kid

Super Why

Henry's World

It's a Big Big World

The Wiggles

Clifford the big Red Dog

The Chica Show

Nina's World

Teletubbies

Maya the Bee

Plaza Sesamo (Sesame Street)

Jorge el Curioso (Curious George)

Thomas and Friends

Bob the Builder

Fireman Sam

Oswald

Barney and Friends

Mama Mirabelle's Home Movies

P.King Duckling

Kipper

Animal Atlas

Zoo Clues

The Hoobs

Word World

Mister Rogers Neghiborhood

Wishbone

Pijanimals

Jakers the advertures of Piggley Winks

Dive Olly Dive

Fraggle Rock

The Clangers

Construction SIte

Boohbah

The Berenstain Bears

Pingu

The Rubbadubbers

Driver Dan's Story Train

Dudley the Dragon

Panwapa

Zooboomafoo

The Mighty Jungle
Novel Volume 3

Korean

## Information

### Price

3000 ₩ (KR)
N/A $ (EN)

### Pages

TBA (KR)
N/A (EN)

### Release Date

February 19, 2019 (KR)
N/A (EN)

### Publisher

Jakga Company  (KR)
N/A (EN)

### ISBN

9791163830634 (KR Edition)
N/A (EN Edition)

This is the third volume of the SSS-Class Gacha Hunter (Light Novel) series.

## Synopsis

* Korean
* English
인생 최악의 날.
'진짜 우주'로부터 기적을 선물 받았다.

N/A

## Chapters/Arcs

### Korean

* Saint (Arc)
* Foreknowledge (Arc)
* Second Cataclysm (Arc)
* Ditarterone (Arc) (Part 1)

## Trivia

* This volume has only a web version, no psychical version was made yet.
Grenner

Grenner is the capital city of Drighton, located in the region of Taveling.

# Foundation

When the British landed in Craudoa during the 1800s, Sir Kenton Miles from the British Empire wanted to establish ties with the Spanish in Modern-day Berusferg and Kluatau, however, the Spaniards did not, and the British were unable to establish ties with the Spanish Empire. The British Army then planned to settle in a mountainous-strategic area, and in Sir Kenton's words, "Preferably one with lots of water, lakes, whatnot". Taveling was/is known locally as a region surrounded by high mountains littered with lakes, and so, the British established Grenner atop of the Taveling Highlands.

# Structure

## Grenner City

The architecture of Grenner City consists of blocky apartment blocks, several skyscrapers and various education centers. Architectural styles in Grenner can contrast from gothic to brutalist. Little to no historical buildings can be seen here, and can be described as an urban hell.

## Old Town Grenner

Old Town Grenner, also known as "The Outside", is the outskirts of Grenner City, surrounding the mountains and surrounded by the mountains. Old town Grenner has cultural architecture that originated from the Middle East.
Toonturama

Toonturama is an American children's programming block that airs on the Spanish-language television network UniMás which debuted on January 15, 2002. The three-hour block—which airs Saturday and Sunday mornings from 8 to 11 a.m. ET/PT—features live action and animated series aimed at children between the ages of 2 and 14. It was the network's attempt to have a Saturday morning block.

## Shows

El Mundo es Tuyo (2018-present)

Yolanda, Daughter of the Black Corsair (2002-2005)

Plaza Sésamo (2003-2016)

Flight Squad (2005-2012)
Alstom Isles

Economic model
 Capital
 Known heads of state
 Administrative units
 Location in the world
 Area (sea included)
 Official Languages
 Currency
 Population
 Allies and partners

Alstom Isles is a set of Islands in Southeast Asia. It has 9 islands in total, Ameslemm, Atol, l'Enclave d'Ornoît, Matadwell, Zakar, Tais Toi Bordel, Bunga, Dinda and Parrneau. These islands are not led by anyone, but Craudoa does recognise it as a tropical haven and a FFU Heritage Site and is not eager to invade or colonise, and even instilled a policy that if any other country invaded the Alstom Isles, they would take action. This, however, would be violated on June 4, 1970.

## Oclian Intervention

On June 4th, 1970, Ocli decided to invade the set of islands. This operation was codenamed "Operation Desert Hammer". The three other countries were rushed to the scene and quickly opposed the Oclians without harm. Only 2 men were injured that day.
Bad News

Guys, I had bad news, Danny & Daddy, Puffin Rock, Caillou, Peppa Pig, Happy Tree Friends, Star Wars: Ewoks, Sagwa the Chinese Siamese Cat, The Busy World of Richard Scarry, JoJo's Circus and Bear in the Big Blue House are known as the Legacy Video Maker on Vyond before deleting the video maker and causes the video maker and shows to glitch and they no longer available for viewing. My good things are survived excluding of these. So yeah, I watch videos and I became the fan of Sailor Moon, see my wiki: https://julia-the-sailor-moon-sweetie-cool-fans-cute-world.fandom.com/ Watch the video about Caillou's family in the retirement of Legacy Maker: click here. This is not ending, but only the ending of 10 things and Vyond Legacy.
The Sinking of SS Kaydeten

The SS Kaydeten was a Oclian-registered ocean liner that was blown up by The Zero Organisation on 7 May 1975. the incident occurred on the gulf of Olga, at 6:45 a.m. Emergency telegrams and radio calls were sent out to the port authority of Olga and other surrounding ships, but the explosion left a huge hole on the ship's hull and sank fast. The ship went down at 7:01 a.m. 470 people survived of the 1,460.

## Aftermath

When news got to Ocli, mass hysteria pursued. Nobody dared to go to outside or overseas, and ocean liner business quickly declined, being replaced by the Oclian Advanced Passenger Train (APT).

## SS Kaydeten

The SS Kaydeten was a three-funneled ship with a black and white livery which could hold up to 2,000 people. It was 241.1 m in length.

## Zero's Role

Two Zero members snuck on board the ship, with three bombs each in the both of their bags. They set the bombs off in the boiler room, located at the very bottom of the ship's hull. The three bombs blew and the ship sank, the two members neither found in the rubble nor found anywhere else.
Stuart Stone

Stuart Stone (born Stuart Eisenstein) is a Canadian actor.

## Early life

Stone was born Stuart Eisenstein in Thornhill, Ontario. He attended Thornlea Secondary School. His parents ran a franchise selling hockey and baseball cards. After graduating high school, he moved to Los Angeles, California to continue his career in acting.
Instagram

Instagram is an American photo and video sharing social networking service founded by Kevin Systrom and Mike Krieger. In April 2012, Facebook Inc. acquired the service for approximately US$1 billion in cash and stock. The app allows users to upload media that can be edited with filters and organized by hashtags and geographical tagging. Posts can be shared publicly or with pre-approved followers. Users can browse other users' content by tags and locations and view trending content. Users can like photos and follow other users to add their content to a personal feed.
Firbolg

Making their home on the plateau of Togloddeer, the Firbolg (/fɪɹ:boʊlg/, fear-bolg; /fɝ:boʊlg/, fir-bolg) stay true to their reclusive nature.

## History

The plains around Togloddeer were originally as densely forested as those around Ratren, and the plateau in the middle of the forest made for a perfect home for the first Firbolg. They lived in harmony with the forest, and were the most prevalent race on the Eastern side of Mithja for a long time. However, natural causes forced the Firbolgs' forest to recede, and conflict with the Tabaxi, who now dominate the surrounding forest, meant that the Firbolg could no longer be as connected to a large forest as they could before. However, their plateau still remains, and they preside over a small cluster of trees that grow along the banks of the river north of their plateau. The Firbolgs fiercely defend both.

### A Compromise

The Firbolgs sent emissaries to the first conference that founded The Conglomerate, hoping to diplomatically regain control over forests taken by the Tabaxi. A compromise was made that included a cease-fire, as long as Firbolgs could freely wander the forests while still complying with Tabaxi ownership and customs. The two races are much more friendly toward each other nowadays. The Firbolgs still fiercely defend their lands south of the river, and forbid most visitors from freely roaming their territory (though they are much more inclined to let High-Elves and Tabaxi wander, and are adamant against allowing Triton access.

## Culture

Firbolgs value harmony with nature. They will do whatever it takes to defend their natural landscape, though their first steps of action involve peaceful negotations. They rarely venture outside of their lands, but when they do, it is usually on a quest to restore an imbalance in their plateau or woodlands. Firbolgs are peaceful creatures, and wish to spend their days relaxing in a peaceful, natural environment. Firbolg hate greed, and only see money as an evil necessity to barter with other races. They prefer promises and food, which they always fulfill.

Firbolgs follow Stenfism, though the majority do not believe in Stenf himself. Firbolgs worship the spirit Jalpak, the patron spirit of the Togloddeeran plateau, above all the other spirits. Jalpak chooses the leaders of the Firbolgs personally during a complex ceremony. He chooses the wisest among all Firbolgs on Mithja, which can lead to the formation of a party to seek out Jalpak's chosen, who might not know it themselves.
Duplicates of Ian Chesterton

Like the original, all of the Ian Duplicates were expert dancers.

**The Duplicates of Ian Chesterton** were a bizarre group of individuals who seem to have sprung up during **the War in Heaven** in connection to the creation of **the Chesterton Londonium Empire of 1965**, either being brought into existence by it or simply flocking to it like moths to a flame. Although the duplicates all resembled **Ian Chesterton** exactly, and although they were all expert dancers just as he was (see **The Chase** for proof) how they began existence or why is still unknown. It was theorized that they were created in a similar way to **the Army of One** initiative, but in reality it might simply be as inexplicable as the two planets populated entirely by **Rory Williams duplicates**. What became of the Chatterton duplicates after the destruction of the Chesterton Londonium Empire of 1965 is unknown.
WN Chapter S1

**In a Divine Realm** is the first side story in the Web Novel written by Densuke, translated on Light Novel Bastion.

## Summary

Rodcorte predicts Origin's inevitable lapse into chaos and perhaps war, due to Death-Attribute Magic Items. We learn of what happened in Origin following D-01's death, and how the world is trying to find a way to keep creating Death Magic Items, although they condemned the military nation for their inhumane experiments. Rodcorte Amamiya Hiroto died before research could discover immortality, as that would cause problems for his reincarnation system.

He then checks in on his reincarnation in Lambda, as his memories should have returned now that five years have passed. When trying to look through his record, he notices that Van has fallen outside of his reincarnation system. Looking through the memories of other people in his system, and discovers that Amamiya has been reborn into Vida's system. He reckons this is because he had not given him any fortune nor destiny, meaning there was always a constant danger that he would go along a path that even Rodcorte himself wouldn’t be able to predict.

He considers sending the Evil Gods like Alda after him, despite their terrible relationship, to make sure immortality would not be discovered. But running the risk that the Alda would be even more infuriated, and kill all 100 reincarnators, he ultimately decides to let everything play out for a while. “A few of those reincarnated in Origin should die in the next few years. I’ll ask them to kill Vandalieu.” With this conclusion, he turns his gaze away from Lambda.

*"If he had searched the memories of the adventurer Luciliano who had encountered Vandalieu through his Live-Dead, he might have felt a greater sense of danger. If he had made contact with the evil gods, he would likely have learned that the soul of the Vampire Sercrent had been destroyed by Vandalieu and made a move before the souls involved in his own system were destroyed."*

## External links

* Light Novel Bastion translated by Yoshi
The Death Mage who Doesn't want a Fourth Time

**The Death Mage Who Doesn't Want a Fourth Time** (Japanese: 四度目は嫌な死属性魔術師; Romaji: *Yondome wa Iyana Shi Zokusei Majutsushi*; Abbreviation: **Death Mage**) is a story about a boy who meets misfortune in two consecutive reincarnations, before ultimately being reborn as a dhampir in a new world. There he resolves to survive and live to his fullest, despite being cursed by the God of Transmigration in hopes he'd die early and not suffer/struggle for too long as he did in his past life on Origin.

## Publication

Like many other isekai franchises, this Japanese series began as a web novel in 2015, written by *Densuke*. It was then picked up and refined into a light novel, with illustrations by *Ban* (Pixiv and Twitter). And following that, a manga adaptation were made in cooperation with the mangaka *Kojima Takehiro* (Twitter).
<gallery columns="3" spacing="medium" widths="185" orientation="none"> As of Dec. 2021, the series is still ongoing with the light novel on Volume 8 and the manga on Volume 6.

## Synopsis

Amamiya Hiroto is unlucky. His life consisted of misfortune after misfortune, culminating in an unlucky death during an incident on a school boat trip, trying to save a girl he barely knew. After death, he met a god of reincarnation who requested that the hundred or so dead passengers—one of them being the girl he tried in vain to save—be reincarnated into another world. Yet a series of unfortunate events forced Hiroto to reincarnate with even less luck than before, starting with nothing but a tremendous amount of Mana. His second life, far worse than his first, came to a cruel end.

However, upon meeting the god a second time, he was informed that there would be yet another reincarnation—one that had already been set in motion and could not be stopped. Not wanting Hiroto to live long, the god cursed him before he was reborn in the hopes that he would either die quickly or commit suicide. Hiroto was reborn once more as a half Vampire and Dark-Elf being, a Dhampir. Not wanting a fourth life, he is determined to live this third life with the only things remaining from his previous lives—death-attribute magic and his enormous Mana pool.

## References

1. ↑ Novel Updates
2. ↑ Manga Updates