recursal/Fanatic-Fandom huggingface dataset:
Bar of Gold

## Information

### Carry Limit

32767

**Bar of Gold** is a Item in MilMo.

## How to Obtain

**Bar of Gold** can be obtained in the following ways:

**Obtained through the following Converters:**

* Bar of Gold Converter
* Prime Bar of Gold Converter

**Found at the following Areas:**

  Summer Tide Saga | Digging: (On Gravel Ground)

  Summer Tide Saga | Digging: (On Grass Ground)

## Used in

**Bar of Gold** has the following uses:
**Required for the following Quests:**

The Golden Trade

**Used as material in the following Converters:**

 Diver's Helmet Converter
 Gladiator Helmet Converter
 Knight Suit Converter
 Big Puzzle Piece Converter
 Sanctuary Key Converter
 Gramophone Converter
Big Puzzle Piece Converter

**Big Puzzle Piece Converter** is a Converter in MilMo.

## Information

### Description

Collect the required ingredients to create a Big Puzzle Piece.

## How to Obtain

**Big Puzzle Piece Converter** can be obtained in the following ways:

**Found at the following Areas:**

## Related Medals

Using **Smithing** Converters can unlocks the following Medals:

* Aching Shoulders
* Hammer and Anvil
* So Metal
* Master Smith
Albino Bat

## Albino Bat

**Albino Bat** is a hostile Monster in MilMo.

## Location

Albino Bat can be found in the following Areas:

  Cozyville  (Halloween)

## Related Medals

Defeating Albino Bat can unlock the following Medals:

* Upside Down
* Hematophagus
* Batman

## Albino Bat Loot

This is the list of all items that can be obtained by defeating **Albino Bat**:

* Common Drops
* Event Drops
Bee

## Bee

**Bee** is a catchable Creature in MilMo.

## Related Medals

Catching Bee can unlock the following Medals:

* The Stung
* The Buzz
* The Hive Invader
* Busy as a Bee
* The Bemused
* Bee Bane
* Bee-Keeper
* Feared by Bees
* Veteran
* Champion
* Vanquisher
* Lord of Battle

## Bee Loot

This is the list of all items that can be obtained by capturing **Bee**:

* Yellow Bumblebee Stripe
Balancing Act

**Balancing Act** is a Quest in MilMo.

## Siggie: I just got word that our acrobat has left her PAPER UMBRELLA at home. Would you bring it to me? I'm not sure which house is hers, but I'll pay 500 GEMS and 1 COIN if you find it. Objective

THE REFUGE: Find a PAPER UMBRELLA in one of the houses and bring it to SIGGIE.

## Conditions

* Collect 1  Paper Umbrella

* Talk to  Siggie ( The Refuge)

## Tip/Reminder

 Siggie: I'll pay 500 GEMS and 1 COIN if you find the acrobat's PAPER UMBRELLA and bring it to me. It should be in one of the houses, but I can't recall which one.
## Progress/Completion Thoughts

* Paper Umbrella: *This must be the umbrella that Siggie wanted.*:

## Quest Completion Dialogue

 Siggie: Ah, thank you. This umbrella's nearly worn out, but I think the acrobat can get a few more performances out of it.
Banana

## Information

### Description

Raw or roasted, it goes well with all sorts of food. Double-click to restore half a heart.

### Carry Limit

32767

**Banana** is a Consumable Item in MilMo.

## How to Obtain

**Banana** can be obtained in the following ways:

**Dropped by the following Creatures:**

* Fruit Crate: (70% Chance)
* Watermelon: (5% Chance)
* Barrel: (5% Chance)
* Pumpkin: (5% Chance)
* Purple Melon: (5% Chance)
* Cardboard Box: (5% Chance)
* Ceramic Jar: (5% Chance)

**Found at the following Areas:**

  Summer Tide Saga | Digging: (On Gravel Ground)

  Summer Tide Saga | Digging: (On Grass Ground)

## Used in

**Banana** has the following uses:
**Required for the following Quests:**

Silent Cozyville, Part 2
Food for the Journey

## Use Effect

When used, **Banana** gives the following effect: Heal Half Heart.
Black Robe

There are multiple versions of this cloth. Click on the tabs to see details of each one.
* BlackRobeBoy
* BlackRobeGirl

## Information

### Description

Wear with care. People might run away from you.

## **Black Robe** is a wearable Cloth of type Jackets in MilMo.How to Obtain

**Black Robe** can be obtained in the following ways:

**Obtained through the following Converters:*** Black Robe Converter

## Information

### Description

Wear with care. People might run away from you.

## **Black Robe** is a wearable Cloth of type Jackets in MilMo.How to Obtain

**Black Robe** can be obtained in the following ways:

**Obtained through the following Converters:*** Black Robe Converter
2 column responsive main page (alternative)

Welcome to *MilMo* Wiki
the *MilMo* guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About MilMo

Add a description of the game which covers topics of interest and has links.

Content

Keyword 1

Keyword 2

Keyword 3

Keyword 4

Heading B

Display 1

Display 2

Display 3

Guides

* How to play guide for MilMo
* System requirements
* Release date
* Game support

Videos

Featured images

*MilMo* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
A Halloween of Adventures: Sonar Replacement, Part 1

← Previous
 [[]]

**A Halloween of Adventures: Sonar Replacement, Part 1** is a Quest in MilMo.

## Quest Introduction Dialogue

: Hmm, I think I found a solution to Peter's problem. A new artificial sonar. I hate to admit it, but I have no idea how to build one of these. We need help from someone who knows. An scientist, maybe? Or maybe even a blacksmith? I'll give you a new reward if you help us.
## Objective

Go to Cozyville and ask GUSTAV about making a new SONAR.

## Tip/Reminder

: How's it going with Peter's new SONAR? Is it ready yet?

## Completion Thoughts

Scientist? The scientist I know gives me some creeps. I think it's safer to ask Gustav.

## Quest Completion Dialogue

: Hi adventurer! A vampire needing an artificial sonar? That's new! However, I'm happy to help.
A Helping Hand

**A Helping Hand** is a Quest in MilMo.

## Quest Introduction Dialogue

 Siegfried: This island is where my favorite mushrooms grow. Alas! If only I weren't so very, very harmless and feeble! For 300 GEMS and 1 COIN, would you pick 10 BLUE HORNS and 5 THUNDER BOTTOMS for me? It would warm this old heart. Objective

RHUBARB ISLAND: Pick 10 BLUE HORN MUSHROOMS and 5 THUNDER BOTTOM MUSHROOMS, then bring them to SIEGFRIED.

## Conditions

* Collect 10  Blue Horn

* Collect 5  Thunder Bottom

* Talk to  Siegfried ( Rhubarb Island)

## Tip/Reminder

 Siegfried: I need those mushrooms. I'm paying 300 GEMS and 1 COIN for 10 BLUE HORNS and 5 THUNDER BOTTOMS. Time is a factor.
## Progress/Completion Thoughts

* Blue Horn: *That's 10 blue horns for Siegfried.*

* Thunder Bottom: *Siegfried wanted these.*:

## Quest Completion Dialogue

 Siegfried: Ah, yes. These mushrooms are perfect for the potion. Err... That is... They'll be perfect for this old man's lunch. You're such a dear for picking them. Here is your reward.
10 x Rag Converter

**10 x Rag Converter** is a Converter in MilMo.

## Information

### Description

Collect the required ingredients to create 10 Rags.

## How to Obtain

**10 x Rag Converter** can be obtained in the following ways:

* Corrupted Bird: (1% Chance)
* Corrupted Goat: (1% Chance)
* Hungry Wolf: (1% Chance)
* Hyena: (1% Chance)
* Yellow Bird: (1% Chance)
* Prowling Wolf: (1% Chance)
* Winter Goat: (0.5% Chance)
* Hungry Wolf: (0.5% Chance)
* Vile Bird: (0.5% Chance)
* Goat: (0.5% Chance)
* Ice Golem: (0.05% Chance)
* Winter Goat: (0.05% Chance)
* Eerie Skull: (0.05% Chance)
* Goat: (0.05% Chance)
* Junkbird: (0.05% Chance)
* Corrupted Alien Bug: (0.05% Chance)
* Beach Crab: (0.05% Chance)
* Trunk: (0.05% Chance)
* Corrupted Weed: (0.05% Chance)More...

## Related Medals

Using **Sewing** Converters can unlocks the following Medals:

* Crooked Seams
* Needs a Thimble
* A Sewing Machine
* Master Tailor
Augustus' Keychain

**Augustus' Keychain** is a Item in MilMo.

**Note:** Augustus' Keychain is a **Unique Item**, meaning that you can only have one in possession. When you use it or sell it, you can collect it again.

## How to Obtain

**Augustus' Keychain** can be obtained in the following ways:

**Found at the following Areas:**

## Used in

**Augustus' Keychain** has the following uses:
**Required for the following Quests:**

Personal Effects
Above the Clouds, Part 1

**Above the Clouds, Part 1** is a Quest in MilMo.

## Quest Introduction Dialogue

 Chloe: Are you ready for a new mission? V.E.I.L. has picked something up on radar. Something big. Even we don't know what it is. I'll pay you 2000 GEMS and 6 COINS to go to VISITOR ISLAND and ask the ALIEN EDGAR if he's detected anything. Objective

SEASTAR RESORT: Go to VISITOR ISLAND and talk to the ALIEN EDGAR about the mysterious object in the sky. Return to CHLOE.

## Conditions

* Talk to  Edgar ( Visitor Island)

* Talk to  Chloe ( Seastar Resort)

## Tip/Reminder

 Chloe: Ask the ALIEN EDGAR on VISITOR ISLAND about our unusual radar readings. I'll pay 2000 GEMS and 6 COINS when you get back.
## Progress/Completion Thoughts

* Edgar ( Visitor Island): Unidentified object? You speak of the flying city, yes? It is unexpectedly advanced, but there are few life signs.:

## Quest Completion Dialogue

 Chloe: A flying city? Are you sure? That seems impossible! Here, take these GEMS and COINS. I need to think about this.
Alarm Clock

There are multiple versions of this furniture. Click on the tabs to see details of each one.
* FloorItem0002Ingame
* FloorItem0002

## **Alarm Clock** is a Furniture of type Misc Furnitures that can be placed inside your Home in MilMo.How to Obtain

**Alarm Clock** can be obtained in the following ways:

**Obtained through the following Converters:*** Alarm Clock Converter

## **Alarm Clock** is a Furniture of type Misc Furnitures that can be placed inside your Home in MilMo.How to Obtain

**Alarm Clock** can be obtained in the following ways:

**Reward from the following Lockboxes:***
A Nice Run

**A Nice Run** is a Quest in MilMo.

## Mehitabel: Why not go for a run, dear? If you run all the way AROUND THE ISLAND, I'll give you these CUPCAKES. Objective

SWAMP ISLAND: Run around the edge of SWAMP ISLAND, down on the BEACH, then report back to MEHITABEL.

## Conditions

* Find Beach Checkpoint North

* Find Beach Checkpoint East

* Find Beach Checkpoint West

* Find Beach Checkpoint South

* Talk to  Mehitabel ( Swamp Island)

## Tip/Reminder

 Mehitabel: If you run all the way AROUND THE ISLAND's edge, I'll give you these CUPCAKES. Won't that be nice?
## Progress/Completion Thoughts

* Beach Checkpoint North: *This beach is pretty nice.*

* Beach Checkpoint East: *No crab alive can catch me!*

* Beach Checkpoint West: *Round and round we go.*

* Beach Checkpoint South: *Run! Faster!*:

## Quest Completion Dialogue

 Mehitabel: Isn't it marvellous to have a run on such a nice day? Enjoy the cupcakes!
A Borrowed Pickaxe

**A Borrowed Pickaxe** is a Quest in MilMo.

## Quest Introduction Dialogue

 Fletcher: Polly's birthday is coming up, and I've been meaning to make her something nice. I thought I'd dig up some gems in the mines. I'd need a pickaxe for that, and then I remembered that I have one. At least, I think I do. The memory's pretty hazy. I think I may have loaned it to JUDITH for one of her art projects. Would you go and ask her if she's finished with it? Objective

ANCIENT FOREST: Ask Judith in Cozyville about Fletcher's old Pickaxe.

## Tip/Reminder

 Fletcher: I'm almost certain that I own a pickaxe that's been in my family for a long time. I think I loaned it to JUDITH in COZYVILLE. Would you go and ask her if she's finished with it?
## Progress/Completion Thoughts

* Judith ( Cozyville): Pickaxe? You're right! I do recall something about borrowing a pickaxe from Fletcher.:
Arrow Head

## Information

### Description

A very pointy artifact, probably made from flint.

### Carry Limit

32767

**Arrow Head** is a Item in MilMo.

## How to Obtain

**Arrow Head** can be obtained in the following ways:

**Found at the following Areas:**

## Used in

**Arrow Head** has the following uses:

**Used as material in the following Converters:**

 Sinister Crown Converter
 Sinister Bow Converter
Ainigma

Ainigma

*"It was used to train citizens to work together, but who can help you solve the puzzle now?"*

## Ainigma

 *It was used to train citizens to work together, but who can help you solve the puzzle now?*

## Description

It's is not as hard as it looks, but not as easy as you could hope. Can you solve the puzzle?

## NPCs

 •  Sentinel 7
 •  Aurax

## Trivia

From Latin aenigma (“riddle”), being derived itself from the Ancient Greek verbal noun αἴνιγμα (aínigma, “dark saying, speaking in riddles”
Alien Watchamajigger

**Alien Watchamajigger** is a Item in MilMo.

**Note:** Alien Watchamajigger is a **Unique Item**, meaning that you can only have one in possession. When you use it or sell it, you can collect it again.

## How to Obtain

**Alien Watchamajigger** can be obtained in the following ways:

**Dropped by the following Creatures:**

* Corrupted Trunk: (100% Chance)

**Obtained from:**After defeating The No-Brainer, he will drop several corrupted monsters. The Corrupted Trunk will drop 3 after being defeated.

## Used in

**Alien Watchamajigger** has the following uses:
**Required for the following Quests:**

The Power of Wind, Chapter 8
Restorative Magic, Chapter 13
Reflecting Pain, Chapter 9

## Usage

Allow use the teleporter situated on one of the small islands and enter "Inside the UFO" on  Visitor Island.
Arrow

## Information

### Amount

1

**Arrow** is a type of Ammo used by Bows in MilMo.

## How to Obtain

**Arrow** can be obtained in the following ways:

**Dropped by the following Creatures:**

* Vase: (5% Chance)
* Cursed Vase: (5% Chance)
* Purple Melon: (5% Chance)
* Pumpkin: (5% Chance)
* Green Light Bulb: (5% Chance)
* Cardboard Box: (5% Chance)
* Barrel: (5% Chance)
* Rotten Barrel: (5% Chance)
* Circus Barrel: (5% Chance)
* Cursed Jar: (5% Chance)
* Watermelon: (5% Chance)
* Red Present: (5% Chance)
* Alien Spore: (5% Chance)
* Ceramic Jar: (5% Chance)
* Cracked Pot: (5% Chance)
* Flask: (5% Chance)
* Blue Present: (5% Chance)
* Blue Light Bulb: (5% Chance)
* Yellow Light Bulb: (5% Chance)More...

**Dropped by the following Bosses:**

* Cave Skull: (20% Chance)

* Digging For Treasures

**Found at the following Areas:**
Bait Digging

**Bait Digging** is a Quest in MilMo.

## Quest Introduction Dialogue

 Henry: Look, I can't go fishing without bait and you seem so helpful. If you use the shovel to dig by the trees, you should be able to find some WORMS. Don't worry, they're harmless. But I need you to bring me 4 worms, for bait. You can swap between your tools by pressing 'Q' or 'E'. Objective

FISHERMAN'S RETREAT: Dig near any tree for 4 WORMS. Pick them up and bring them back to HENRY.

## Conditions

* Collect 4  Worm
* Find any of:

* Tree

* Tree

* Tree

* Tree

* Tree

* Tree

* Tree

* Talk to  Henry ( Fisherman's Retreat)

## Tip/Reminder

 Henry: Try digging around the trees, you should be able to find WORMS there. Bring me 4 of those. And don't forget that you can swap between your tools by pressing 'Q' or 'E'.
## Progress/Completion Thoughts

* Tree
* Tree
* Tree
* Tree
* Tree
* Tree
* Tree

* Worm: *That's all the worms I need!*

Maximum number of loops have been performed:

## Quest Completion Dialogue

 Henry: Oh, you found some lively ones. I'll just put them away for later.
Alien Journal

**Alien Journal** is a World Object as it can be interacted with.

## Text

Before the invasion, I was drummer for the world's top-rated rock band. Then the other members quit one by one. By the time I noticed any imagination devourers, they were all over the place. Most people didn't seem to see them at all. I had to leave the planet if I still wanted to be myself. I met Ixlp at the docking station. He said we should try for Planet X. Ixlp says we shouldn't look at this as losing everything. We're getting a chance to start over in a new world. After what happened to our world, I know we both want to keep the new one safe.
Alien Bug Backpack

There are multiple versions of this cloth. Click on the tabs to see details of each one.
* MedalAlienBugBackpackBoy
* MedalAlienBugBackpackGirl

## Information

### Description

A real exterminator's backpack! Your reward for defeating 10,000 aliens.

## **Alien Bug Backpack** is a wearable Cloth of type Misc Clothes in MilMo.How to Obtain

**Alien Bug Backpack** can be obtained in the following ways:

**Reward from the following Medals:***

## Information

### Description

A real exterminator's backpack! Your reward for defeating 10,000 aliens.

## **Alien Bug Backpack** is a wearable Cloth of type Misc Clothes in MilMo.How to Obtain

**Alien Bug Backpack** can be obtained in the following ways:

**Reward from the following Medals:***
A Break for the Nutcracker

**A Break for the Nutcracker** is a Quest in MilMo.

## Quest Introduction Dialogue

 Nutcracker: I've been thinking. If SIGGIE agrees to give me the morning off, I'll be able to visit the lost doll. Would you ask him for me? I'll pay you 750 GEMS and 2 COINS. I'd ask him myself, but I can't leave my post. Objective

THE REFUGE: Ask SIGGIE if the Nutcracker can have some time off, then defeat 3 BIG PANZERBUGS. Return to the NUTCRACKER.

## Conditions

* Defeat 3  Big Panzer Bug

* Talk to  Siggie ( The Refuge)

* Talk to  Nutcracker ( The Refuge)

## Tip/Reminder

 Nutcracker: I heard SIGGIE say that he'll let me have the time off if you defeat 3 BIG PANZERBUGS. You should probably check that with him, if you haven't talked to him already.
## Progress/Completion Thoughts

* Big Panzer Bug: That's 3 big panzerbugs. Better talk to the Nutcracker.

* Siggie ( The Refuge): If you could defeat 3 BIG PANZERBUGS, it might be safe for the Nutcracker to take the morning off.:

## Quest Completion Dialogue

 Nutcracker: Here are the GEMS and COINS I promised. My shift will be over at dawn. Thanks to you, I'll be able to visit the Lost Doll. You have my thanks, friend.
A Delicate Future

**A Delicate Future** is a Quest in MilMo.

## Quest Introduction Dialogue

File:Inscription (Inscription).png Inscription: On the one hundredth day after the eclipse, a visitor will come through the portal. The time traveler will find the sapling in the castle and will help it to grow. Is it talking about me? Better have a look around. Objective

THE DUNES: Find THE SAPLING mentioned in the ancient writing, then return to the INSCRIPTION.

## Conditions

* Find the Sapling

* Talk to File:Inscription (Inscription).png Inscription ( The Dunes)

## Tip/Reminder

File:Inscription (Inscription).png Inscription: On the one hundredth day after the eclipse, a visitor will come through the portal. The time traveler will find the sapling in the castle and will help it to grow. That sapling has to be around here somewhere.
## Progress/Completion Thoughts

* the Sapling: *There really is a little sapling here!*:

## Quest Completion Dialogue

File:Inscription (Inscription).png Inscription: The words are changing.
A Mirror's Reflection

**A Mirror's Reflection** is a World Object as it can be interacted with.

## Text

Only the worthy may read the pages of this book.

## Quests

 • Reflecting Pain, Chapter 2
 • Reflecting Pain, Chapter 3
 • Reflecting Pain, Chapter 7
 • Reflecting Pain, Chapter 8
 • Reflecting Pain, Chapter 9
 • Reflecting Pain, Chapter 10

## Related Quests

 • Reflecting Pain, Chapter 1
  • Reflecting Pain, Chapter 2
  • Reflecting Pain, Chapter 6
  • Reflecting Pain, Chapter 7
  • Reflecting Pain, Chapter 8
  • Reflecting Pain, Chapter 9
  • Reflecting Pain, Chapter 10
Alien Invasion, Part 2

**Alien Invasion, Part 2** is a Quest in MilMo.

## Natasha: We have to figure out how to get INSIDE that UFO. My talents are totally wasted here! You'll get 3000 GEMS and 10 COINS from V.E.I.L. when the job's done. Good luck. Objective

SEASTAR RESORT: Get inside the UFO, then report back to NATASHA.

## Conditions

* Find Inside the UFO

* Talk to  Natasha ( Yacht)

## Tip/Reminder

 Natasha: Did you get INSIDE the UFO yet? I'm authorized to pay you 3000 GEMS and 10 COINS once you do.
## Progress/Completion Thoughts

* Inside the UFO: *Whoa! Natasha's going to want to hear about this!*:

## Quest Completion Dialogue

 Natasha: You really got inside the UFO? Far out! Was it all gross in there? Here's your pay. It'll be nice to get back to normal spy work, won't it?
Ant Warrior

**Ant Warrior** is a hostile Monster in MilMo.

## Location

Ant Warrior can be found in the following Areas:

## Related Medals

Defeating Ant Warrior can unlock the following Medals:

* Antenna Snapper
* Allergic to Ants
* Bug Bomb
* Ants in Pants
* Entomologist
* Ant-Hill Anti-Hero
* Chitin Titan
* Arthropod Apocalypse

## Ant Warrior Loot

This is the list of all items that can be obtained by defeating **Ant Warrior**:

* Common Drops
* Event Drops

  Icicle (1)
  Heroic Scroll (1)
  Corrupted Gem (1)
  Halloween Candy (1-2)
Ask Again Later

**Ask Again Later** is a Quest in MilMo.

## Quest Introduction Dialogue

 Neoptera: The bones say much, but little to do with the Contraption's schematics. I will continue searching. You should inform BLUE. I see that she will pay you 300 GEMS and 1 COIN, though the message gives her no comfort. Objective

FLEA CIRCUS: Deliver Neoptera's message to BLUE.

## Tip/Reminder

 Neoptera: I will continue searching the ether for the Contraption's schematics. If you inform BLUE, she will pay you 300 GEMS and 1 COIN, though the message adds to her sorrow.
## Progress/Completion Thoughts

* Blue ( The Refuge): If Neoptera finds the schematics, that's great. Creepy, but great. You can have these gems for bringing me the message.:
Aurax

**Aurax** is a NPC in MilMo.

There are multiple versions of this NPC. Click on the tabs to see details of each one.
* World03.Level00.TravelNPC
* World03.Level01.TravelNPC
* World03.Level02.TravelNPC
* World03.Level03.TravelNPC
* World03.Level04.TravelNPC
* World03.Level05.TravelNPC
* World03.Level06.TravelNPC
* World03.Level07.TravelNPC
* World03.Level08.TravelNPC
* World03.Level09.TravelNPC1
* World03.Level09.TravelNPC2
* World03.Level10.TravelNPC
* World03.Level11.TravelNPC
* World03.Level13.TravelNPC
* World03.Level14.TravelNPC
* World03.Level15.TravelNPC
Beach Crab

## Beach Crab

**Beach Crab** is a hostile Monster in MilMo.

## Location

Beach Crab can be found in the following Areas:

  Nikonos Island | 22
  Treehouse Island | 6
  Rose Island | 8
  Rhubarb Island | 6

## Related Quests

* The Lethal Cut, Chapter 4
* Power of Provocation, Chapter 4
* Prawn Training

## Related Medals

Defeating Beach Crab can unlock the following Medals:

* The Pinched
* Crabby
* Fiddler Fencer
* Crab Crusher
* Claw Collector
* Bane of Crabs
* Shell Shocker
* Crustacean Sensation
* Veteran
* Champion
* Vanquisher
* Lord of Battle

## Beach Crab Loot

This is the list of all items that can be obtained by defeating **Beach Crab**:

* Common Drops
* Event Drops

  Icicle (1)
  Heroic Scroll (1)
  Corrupted Gem (1)
  Halloween Candy (1-2)
  Carrot (1)
Ant Scout

## Ant Scout

**Ant Scout** is a hostile Monster in MilMo.

## Location

Ant Scout can be found in the following Areas:

  The Refuge | 1

## Related Medals

Defeating Ant Scout can unlock the following Medals:

* Antenna Snapper
* Allergic to Ants
* Bug Bomb
* Ants in Pants
* Entomologist
* Ant-Hill Anti-Hero
* Chitin Titan
* Arthropod Apocalypse

## Ant Scout Loot

This is the list of all items that can be obtained by defeating **Ant Scout**:

* Common Drops
* Event Drops

  Icicle (1)
  Heroic Scroll (1)
  Corrupted Gem (1)
  Halloween Candy (1-2)
Beware of Cat, Part 1

**Beware of Cat, Part 1** is a Quest in MilMo.

## Quest Introduction Dialogue

 Gray: Those crazy insects are keeping a cat in their circus! I'm getting conflicting reports on how dangerous it is. Go inside the FLEA CIRCUS and find 2 SCOUT'S NOTES. I'll pay you 750 GEMS and 2 COINS for the intel. Objective

THE REFUGE: Search inside the FLEA CIRCUS for 2 SCOUT'S NOTES. Tell GRAY what they say.

## Conditions

* Talk to  Scout's Notes ( Flea Circus)

* Talk to  Scout's Notes ( Flea Circus)

* Talk to  Gray ( The Refuge)

## Tip/Reminder

 Gray: Go inside the FLEA CIRCUS and find 2 SCOUT'S NOTES about the cat. You'll get 750 GEMS and 2 COINS when you get back.
## Progress/Completion Thoughts

* Scout's Notes ( Flea Circus): We shouldn't have to worry about that new kitten. From what I've seen, Scratches is a gentle cat.

* Scout's Notes ( Flea Circus): Keep clear of Scratches! I've never seen such a vicious monster!:

## Quest Completion Dialogue

 Gray: You found the notes about the cat? What did they say? Huh. That doesn't clear up anything. Here, take these GEMS and COINS. I'll figure out something else.
A Halloween of Adventures: Sonar Replacement, Part 3

**A Halloween of Adventures: Sonar Replacement, Part 3** is a Quest in MilMo.

## Peter: Hey, you look pretty appetizing. If I wasn't lost, I'd have you as a snack. Consider yourself a lucky snack. Objective

TEMP

## Conditions

* Collect 1  Sonar

* Talk to  Peter ( Visitor Island)

## Tip/Reminder

 Peter: Hey, you look pretty appetizing. If I wasn't lost, I'd have you as a snack. Consider yourself a lucky snack.
## Progress/Completion Thoughts

* Peter ( Visitor Island): Hi again, snack. A brand-new sonar! For me? Whoa, I'm impressed! This is a next generation sonar!:
An Engineer's Worth

**An Engineer's Worth** is a Quest in MilMo.

## Quest Introduction Dialogue

 Polly: To become a true engineer you need a lot of patience... and proper tools! I could teach you one or two things about engineering. I could give you a TOOL CONVERTER if you fetch me some materials for my robotics facility. But you will have to prove your worth first. Have you seen the HUNTING DINOS outside? Defeat 10 of them and I'll take you in as my apprentice. Objective

ANCIENT FOREST: Defeat 10 HUNTING DINOS then return to POLLY.

## Conditions

* Defeat 10  Hunting Dino

* Talk to  Polly ( Ancient Forest)

## Tip/Reminder

 Polly: Defeat 10 of those HUNTING DINOS, they're just outside.
## Progress/Completion Thoughts

* Hunting Dino: That should prove my worth to Polly.:
Big Puzzle Piece

**Big Puzzle Piece** is a Item in MilMo.

**Note:** Big Puzzle Piece is a **Unique Item**, meaning that you can only have one in possession. When you use it or sell it, you can collect it again.

## How to Obtain

**Big Puzzle Piece** can be obtained in the following ways:

**Obtained through the following Converters:**

* Big Puzzle Piece Converter

## Used in

**Big Puzzle Piece** has the following uses:

**Used as material in the following Converters:**

 The Puzzle Club Converter
Baseball Bat

*Although the topic in this article is in the game, is no longer available in MilMo for reasons that may or may not be known.*

* Image

 Type

**Baseball Bat** is a Weapon of type Clubs which is mainly used to cause damage to Monsters.

## Acquisition

**Baseball Bat** can be obtained in the following ways:

## Related Medals

Using Clubs in combat can unlock the following Medals:

*No results*
Black Ribbon

**Black Ribbon** is a Item in MilMo.

**Note:** Black Ribbon is a **Unique Item**, meaning that you can only have one in possession. When you use it or sell it, you can collect it again.

## How to Obtain

**Black Ribbon** can be obtained in the following ways:

**Purchased at the following Shops:**

## Used in

**Black Ribbon** has the following uses:
**Required for the following Quests:**

Required Accessory

**Used as material in the following Converters:**

 Choker Converter
 Top Hat Converter
Archery Target

**Archery Target** is a hostile Monster in MilMo.

## Location

Archery Target can be found in the following Areas:

## Related Medals

Defeating Archery Target can unlock the following Medals:

* No related medals.

## Archery Target Loot

This is the list of all items that can be obtained by defeating **Archery Target**:

* Common Drops
* Event Drops

  Gem (1-3)
  Gem (1-3)

None
Adventures

The MilMoverse is based on its themed storylines or **Adventures**. Each adventure has unique areas, quests, monsters, and challenges. There are currently three different storylines in the game.

Players began the game in The Horizon, new players starts in The Landing on their first session. Players can also click the telescope icon  at the top right corner of the screen, or press the M key. Then, click the compass  at the bottom-left corner of the map and select an adventure.

All adventures can be started at any time, but it is advised to explore the Summer Tide Saga adventure before visiting any other adventures as it can give you the required Experience for the other worlds.

## List of Adventures

* The Horizon
* Summer Tide Saga
* File:Mice & Maniax (World02).png Mice & Maniax
* Air World
Bellstring Flower

## Information

### Description

There may be a faint jingle, or it could just be your imagination.

### Carry Limit

32767

**Bellstring Flower** is a Item in MilMo.

## How to Obtain

**Bellstring Flower** can be obtained in the following ways:

**Found at the following Areas:**

  Visitor Island |  | ~100%

## Used in

**Bellstring Flower** has the following uses:
**Required for the following Quests:**

Flowers for the Princess
Arena

The **Arena** is the area where players are able to fight with other players (PvP).

PvP (Player vs. Player) is a type of play that allows players to compete and fight against other players.

In the Arena you do not use your weapons and normal items, but special items within the arena itself. Each game mode provides specific items, which are found in capsules that are in different locations. Weapons can be turned into more powerful weapons, and an important strategy is to make sure you upgrade your weapons. You can also collect different powers such as Berries or the Bomb that can help you win a game.

You can win Medals and prizes for fighting in the arena. See Medals/Arena for more information.

## Game Modes

###  Deathmatch

Each deathmatch lasts 10 minutes. The winner of each match is the player who has defeated the highest number of players. The top 10 players are assigned "ranking points". The first place receives 10 ranking points, the second place receives 9 and so on. These points will later determine your ranking in the PvP Ladder, which can be seen in the Town screen.

During a match, you can press "Z" to see the score of the current match and how much time is left to finish the match. When finishing a match there is a rest time of a minute.

## Guides

The guides below is a an explanation of the rules of each mode, and some advanced strategies and tricks.

* Deathmatch
A Fluttery Gift

**A Fluttery Gift** is a Quest in MilMo.

## Quest Introduction Dialogue

 Siegfried: It would be a shame to leave the island without getting something for my granddaughter. She loves butterflies. If it's not too much trouble, would you catch 7 YELLOW BUTTERFLIES for her? It's... hm... It's her favorite number! I'll give you 300 GEMS and 1 COIN in return. Objective

RHUBARB ISLAND: Catch 7 YELLOW BUTTERFLIES and bring them to SIEGFRIED. There are some BUTTERFLIES fluttering around on one of the ISLETS.

## Conditions

* Collect 7  Yellow Butterfly

* Talk to  Siegfried ( Rhubarb Island)

## Tip/Reminder

 Siegfried: I will give you 300 GEMS and 1 COIN if you to catch 7 YELLOW BUTTERFLIES for my grandson. Oh, you're right. It was my granddaughter. Whatever. The butterflies, please.
## Progress/Completion Thoughts

* Yellow Butterfly: *Siegfried wanted these butterflies.*:

## Quest Completion Dialogue

 Siegfried: The butterflies! Hm. This one's a bit tattered. Well, it shouldn't be a problem. Take this reward.
A Halloween of Adventures, Finding Peter

**A Halloween of Adventures, Finding Peter** is a Quest in MilMo.

## Quest Introduction Dialogue

 Rosemary: I'm thinking about inviting you to do more Trick or Treating with me. This time with the help of a great friend of mine. The problem is that my friend didn't show up. He's got a bad sense of direction, it wouldn't surprise me if he got lost. The last time we spoke, we were at SWAMP ISLAND. A beautiful, dark, and scary place. Perhaps we should start there! Check the place for me. Objective

Rosemary invited a friend to this year's Halloween gathering, but it looks like he got lost. Investigate SWAMP ISLAND and find out what happened.

## Conditions

* Find SWAMP ISLAND

* Talk to  Mehitabel ( Swamp Island)

* Talk to  Rosemary ( Seastar Resort)

## Tip/Reminder

 Rosemary: Hey, move on! Find him! You can also ask Mehitabel, if she's there.
## Progress/Completion Thoughts

* SWAMP ISLAND: *Who is this friend of Rosemary? I think it's better if I find him quickly!*

* Mehitabel ( Swamp Island): Hello! Oh, it's you. Rosemary made a little friend? I haven't seen him around here. Only these strange bats that came out of nowhere.

* Rosemary ( Seastar Resort): Do you want to know more about him? Ok! Peter is a vampire. We studied together at the School of Darkness.:
Berries

**Berries** are a group of consumable item similar to Potions that either recover hearts  or grant temporary buffs.

## Notes

* Unlike Abilities, berries and potions do not have cooldown time and they effect can be stacked, doubling their effect.

* All berries and consumable items are stored in the Specials tab in your Backpack.

## List of Berries

This is the list of Berries available in MilMo.

 •  Power Berry
  •  Boost Berry
  •  Double Heart Berry
  •  Bounce Berry
  •  Rocket Berry
  •  Quick Berry
  •  Barracuda Berry
Alchemist's Gift, Part 4

**Alchemist's Gift, Part 4** is a Quest in MilMo.

## Quest Introduction Dialogue

 Gnurbaharb: You must always have spark. Always. When you lose your spark, bad things happen. It's not good. If you go up, to the floating islands above you will see. There is a portal on CANNON ISLAND, you have to find parts to make the portal key. Talk to SENTINEL 7 on PROPYLON, he talks strange, but he's smart. Objective

COZYVILLE: Find a way to get to AIR WORLD and talk to SENTINEL 7 on PROPYLON. There are clues on CANNON ISLAND.

## Tip/Reminder

 Gnurbaharb: Talk to SENTINEL 7 on PROPYLON. That's up in the AIR WORLD. There are clues on CANNON ISLAND. To go up to the AIR WORLD I mean.
## Progress/Completion Thoughts

* Sentinel 7 ( Propylon): Greetings.:
Axes

**Axes** are a type of melee Weapon. They typically have a short range and a low speed, but they are high in attack power.

## List of Axes

* Adventurer's Axe
* Candy Cane (Weapon)
* Cursed Scythe
* Epic Axe
* Flying V Axe
* Frost Axe
* Heroic Axe
* Carrot Scythe
* Legendary Axe
* Rusty Axe
* Scythe
* Sharp Axe
* Sinister Axe
* Ski Stick
* Tribal Spear

## Medals

Defeating Monsters with Axes allows the player to gain the following Medals:

* Rookie Chopper
* Axe-Man
* Hatchet-Burier
* Choppin' Fool
* Axe-Wielding Maniac
* Hack 'n' Slasher
* Axidental Hero
* Axe-Grinder
A Halloween of Adventures: Trick and Treat, Part 1

**A Halloween of Adventures: Trick and Treat, Part 1** is a Quest in MilMo.

## Quest Introduction Dialogue

 Rosemary: Very good! You were amazing! Now, the real fun begins! I should tell you why we're here. But first, accept this other reward. With this costume, you would be very successful at the School of Darkness. Objective

## Conditions

* Collect 1 File:(HalloweenMessage01).png [[]]

## Progress/Completion Thoughts

* :
Beware of Cat, Part 2

**Beware of Cat, Part 2** is a Quest in MilMo.

## Quest Introduction Dialogue

 Gray: It might be dangerous, but you'll need to talk to the CAT in the FLEA CIRCUS. You'll have to find the GATE KEY to get to him. Ask the SPIDER about him, too, but be careful about it. I'll give you 650 GEMS and 1 COIN when you get back. Objective

THE REFUGE: Go to the FLEA CIRCUS and talk to SCRATCHES and PORTIA. Return to GRAY.

## Conditions

* Talk to  Scratches ( Flea Circus)

* Talk to  Portia ( Flea Circus)

* Talk to  Gray ( The Refuge)

## Tip/Reminder

 Gray: Talk to the CAT in the FLEA CIRCUS. You might as well ask PORTIA about him, too. I'll give you 650 GEMS and 1 COIN when you're done. You'll have to find the GATE KEY to get to the cat. Stay sharp, all right?
## Progress/Completion Thoughts

* Scratches ( Flea Circus): <1>Of course I'm not dangerous! Now come a little closer.

* Portia ( Flea Circus): What, Scratches? The mad scientist did something to him, but Siggie says everyone's welcome.:

## Quest Completion Dialogue

 Gray: Siggie's a good guy. I hope he's right about that cat. And the spider, for that matter.
Bar of Gold Converter

**Bar of Gold Converter** is a Converter in MilMo.

## Information

### Description

Collect the required ingredients to create a Bar of Gold.

## How to Obtain

**Bar of Gold Converter** can be obtained in the following ways:

**Purchased at the following Shops:**

## Related Medals

Using **Smithing** Converters can unlocks the following Medals:

* Aching Shoulders
* Hammer and Anvil
* So Metal
* Master Smith
A Halloween of Adventures, Reversal Potions

**A Halloween of Adventures, Reversal Potions** is a Quest in MilMo.

## Quest Introduction Dialogue

 Rosemary: Before we go back to the School of Darkness, I'd like to try something. Do you remember that Peter can't get back to human form? Since it was a problem caused by a curse, perhaps Mehitabel can prepare some kind of reversal potion that nullifies the previous spell. She is the most powerful witch I have ever heard, so it's my last hope to cure Peter. Go to Swamp Island and ask her for a potion. Objective

Rosemary is trying to help Peter to get back to his human form. For that, she will need Mehitabel's help. Go to Swamp Island and ask for a potion that can cure him.

## Conditions

* Collect 5  Bat Blood

* Talk to  Mehitabel ( Swamp Island)

* Talk to  Mehitabel ( Swamp Island)

* Talk to  Peter ( Visitor Island)

* Talk to  Rosemary ( Seastar Resort)

## Tip/Reminder

 Rosemary: Go to Swamp Island and ask Mehitabel for a potion that can cure Peter.
## Progress/Completion Thoughts

* Bat Blood: *Ouch! I narrowly escaped from a bite. Better return to Mehitabel now.*

* Mehitabel ( Swamp Island): Oh, such a difficult task Rosemary has given us. For several reasons only those who cast the spell have the power to reverse it. This is a fundamental rule of magic

* Mehitabel ( Swamp Island): All the ingredients are now mixed. Deliver this potion to Peter and good luck.

* Peter ( Visitor Island): For me? That’s Cool. Will it work? Is better off to me to drink and find out

* Rosemary ( Seastar Resort): I just knew Mehitabel would find a solution. That’s why she was once the Witch Queen in the past. Now is just to wait. Maybe it will take effect when we get home.:

## Quest Completion Dialogue

 Rosemary: School of Darkness. Creatures of the Night. It sounds interesting. I say goodbye to you here and thank you very much for your help. Hope to meet again soon. I'll send recommendations of your exploits this Halloween. Have fun
A Halloween of Adventures: Sonar Replacement, Part 2

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 A Halloween of Adventures, Sonar Replacement |  | [[]]

**A Halloween of Adventures: Sonar Replacement, Part 2** is a Quest in MilMo.

## Quest Introduction Dialogue

: Glad to help, but I can't do a thing without a manual and some ingredients. I wonder if Ranulf can help, he knows a lot about strange things like this.
## Objective

Ask Ranulf for a manual so that GUSTAV can build a SONAR CONVERTER. Find the Compass by defeating BATS then convert it into a SONAR and deliver it to Peter.

## Conditions

* Talk to
* Collect
* Talk to

## Tip/Reminder

: Glad to help, but I can't do a thing without a manual and some ingredients. I wonder if Ranulf can help, he knows a lot about strange things like this.
## Progress

A custom sonar, huh? For a bat? I thought it was one of their senses. I must have some notes about the subject. Wait a minute, I'll have a look. Dictionary of Reptiles for Beginners... No! Miniature Pills Recipe... Neither! Ha! I remember now! It's in my secret files. The problem is, they're so secret that I buried some of them near the scarecrow.

## Quest Completion Dialogue

: Look at all these notes, it looks like a gadget from another world. I never seen anything like it. With the help of a converter, It can certainly be used to create a new sonar. After using this converter, you will have a new device that your... vampire friend can use to locate without problems... for a while.
Again with the Thingamabob

**Again with the Thingamabob** is a Quest in MilMo.

## Quest Introduction Dialogue

 Greyer: The THINGAMABOB is some sort of alien computer, isn't it? Maybe it picked up something from that portal. You should take it to POLLY to find out why it's making that smell. She's very good with technical things. Objective

ANCIENT FOREST: Bring the THINGAMABOB to POLLY to find out what set off its alarm. She's in the HOUSE in ANCIENT FOREST.

## Tip/Reminder

 Greyer: I don't know who would even think to make a computer that uses terrible smells as alarms. I'm sure POLLY will be able to tell you why the thingamabob is doing that. It could have something to do with the portal.
## Progress/Completion Thoughts

* Polly ( Ancient Forest): Is that thingamabob giving you trouble? Oh, my! Such a terrible smell! Just a sec while I switch off the alarm.:
Abilities

**Abilities** are powers that can be used by the player to temporarily increase some statistics such as running, swimming, jumping, or the amount of hearts. They work in a similar way to Potions and Berries but with the caveat that they need some time to recharge after use, they cost a small amount of Gems to use, and they stay with you forever without the need to buy anything else.

You can find them in the Skills tab on your profile. Click and drag your ability to the action bar to use it. You can get the skills through various means including Shops, Quests and even by collecting certain Exploration Tokens.

There are also Class Abilities that can only be learned by reaching certain levels and after choosing a class and completing a line of missions, see Classes for more detailed information.

## List of Abilities

### General Abilities

* Dirty Bomb
* Fleet Footed
* Haunted Stone
* Haunted Stone of Dusk
* Haunted Stone Of Shadow
* Haunted Stone Of Twilight
* Heroic Heart
* Speed-Swim
* Super Jump

### Class Abilities

* Battle Shout
* Cleanse
* Disorient
* Guard
* Heal
* Mangle
* Mend
* Provoke
* Reflection
* Revoke
* Spawn Hearts
* Spawn Heroic Hearts
* Stonewall
* Tempest
* Venom Strike
Ancient Corruption

**Ancient Corruption** is a World Object as it can be interacted with.

## Text

Long ago, folk spoke of shadowy monsters. The creatures changed everyone they touched, though the reported effects vary. Some became listless, devoid of all imagination, while others became uncharacteristically cruel. Those who spent the most time near the shadowy creatures grew into twisted monsters themselves.
Barracuda Berry

## Information

### Description

Quadruples your swim speed for 60 seconds. Double-click to eat.

### Carry Limit

32767

**Barracuda Berry** is a Consumable Item in MilMo.

## How to Obtain

**Barracuda Berry** can be obtained in the following ways:

**Sold on Cash Shop**
**:**

## Used in

**Barracuda Berry** has the following uses:

## Use Effect

When used, **Barracuda Berry** gives the following effect: .
A Halloween of Adventures: Finding Peter, Part 2

**A Halloween of Adventures: Finding Peter, Part 2** is a Quest in MilMo.

## Quest Introduction Dialogue

 Rosemary: Peter hasn't been able to change to human form since one of our Curses classes, and he is acting a little strange after that. We'll talk about this later. He isn't just a ordinary bat. You'll know it when you meet him. Return to me when you know where he is! Objective

## Conditions

* Talk to  Peter ( Visitor Island)

* Talk to  Rosemary ( Seastar Resort)

## Tip/Reminder

 Rosemary: Did you find Peter yet? Did he tell you why he got lost this time? Don't be afraid! He won't bite you.
## Progress/Completion Thoughts

* Peter ( Visitor Island): Hi there, was Rosemary looking for me? Where am I? Aren't we at Seastar Resort? I can't believe I got lost!

* Rosemary ( Seastar Resort): Oh, is Peter's sonar broken again? You did well to find him. This is the third time that it's happened this week.:
Avian Light

**Avian Light** is a Item in MilMo.

**Note:** Avian Light is a **Unique Item**, meaning that you can only have one in possession. When you use it or sell it, you can collect it again.

## How to Obtain

**Avian Light** can be obtained in the following ways:

**Dropped by the following Creatures:**

* War Bird: (5% Chance)

## Used in

**Avian Light** has the following uses:
**Required for the following Quests:**

Shedding Light
Alien Hunt

**Alien Hunt** is a Quest in MilMo.

## Quest Introduction Dialogue

 Philonous: Some day I'm havin'! You see that UFO there? Crashed right in fronta me! A WEIRD-LOOKIN' FELLA come out of it. Ran over and hid behind that big rock! I'll give ya 300 GEMS and 1 COIN to go check on 'im. I don't get around so good n'more. Objective

VISITOR ISLAND: Search behind the BIG ROCKS for the WEIRD-LOOKIN' FELLA.

## Tip/Reminder

 Philonous: The weird-lookin' fella what come outta the ship is hidin' behind one of them BIG ROCKS. You c'n have 300 GEMS and 1 COIN if you go check on 'im. He was lookin' kinda green in the gills.
## Progress/Completion Thoughts

* Edgar ( Visitor Island): I am Edgar, mayor of this island. How I love being a native of this planet!:
Black Fiend

*Although the topic in this article is in the game, is no longer available in MilMo for reasons that may or may not be known.*

## Black Fiend

**Black Fiend** is a hostile Monster in MilMo.

## Location

Black Fiend can be found in the following Areas:

## Related Medals

Defeating Black Fiend can unlock the following Medals:

* Mischief-Maker
* Gremlin Grappler
* Moderate Medium
* Fiendish
* Metaphysical Bouncer
* The Horrific
* Master Exorcist
* Demon Slayer

## Black Fiend Loot

This is the list of all items that can be obtained by defeating **Black Fiend**:

* Common Drops
* Event Drops

  Corrupted Gem (1)
  Icicle (1)
  Heroic Scroll (1)
  Corrupted Gem (1)
  Halloween Candy (1-2)
Ainigma Tokens

* **Area**:  Ainigma
* **Medal**:  The Enigmatic
* **Rewards**: 200 ,2000

## Notes

* The order of the Exploration Tokens is the same as found in the profile.
* Click on the images to expand them.

## Location

1. Near the stone gate in front of Sentinel 7:
2. Behind the gate, near the blue lever:
3. Floating in the air, you need to climb on the blue platform and someone will have to activate the blue lever, or using 2 Jumping Potion together:
4. At the top of the waterfall on the last island:
5. On Top of the green platform:
6. Hidden behind a ladder on the other side of the red platform:
7. On the edge of the central platform with the levers:
8. On top of an island with 2 trees above the green platform:
A Shiny, Shiny Thing

**A Shiny, Shiny Thing** is a Quest in MilMo.

## Quest Introduction Dialogue

 Snipper: You're here to see the SHINY THING, right? Sure! Everyone likes shiny! It just showed up next to the BOAT while I was gone. I should go away more often. That must be the UFO. Better take a look. Objective

VISITOR ISLAND: Take a closer look at the SHINY THING near the BOAT.

## Tip/Reminder

 Snipper: Go look at the SHINY, SHINY THING near the BOAT. You'll love it!
## Progress/Completion Thoughts

* UFO: *Well, it IS shiny.*:

## Quest Completion Dialogue

 Snipper: Hey, there are some gems here, too!