The Onkh-Morpark City Watch

## Description

The great city of Onkh-Morpark, like any settlement of note, has its own civil protectors in the form of the Onkh-Morpark City Watch. Although it must be said that it formerly preferred to take a detour around any crime and let the Guilds handle law enforcement, recent years have seen the Watch grow in strength (and competence).

Lord Vetinari, in his efforts to modernise Onkh-Morpark, has continually forced the Watch to take in members of the 'ethnic minorities': ogres, dwarfs, and the undead. This was originally intended to project an image of the modern city embracing the ethnic diversity, while really putting the otherwise unemployable members of those minorities in the Watch, which nobody cared about so nobody would complain.

This turned out differently than the Patrician predicted, as the enthusiasm and optimism of Captain Ironfounderson, combined with the experienced leadership of Commander Vimes gradually turned the Watch into a multi-ethnic, creative, pro-active, public-facing *institution* - a good job with real prospects, a force for good, a lobby in such councils as take place and an active deterrent to unlicensed crime of all sorts. And it still doesn't get any respect from the populace or any people with real power.

## Locations

### Pseudopolis Yard

Located on the Isle of the Gods, Pseudopolis Yard is the headquarters of the Onkh-Morpark City Watch which include offices, barracks and training facilities. The Watch Headquarters themselves are a repurposed limestone mansion. It's central position allows the Watch to swiftly intervene anywhere in the city, should they ever muster the courage to do so.

### The Bucket

A tavern in Gleam Street, run by Mr. Cheese, The Bucket is unofficially a policemen's pub, because the owner and the clients suit each other very well. Nobody else wants to drink in The Bucket, so Watchmen can drink there without seeing a bar fight where they might have to interfere.

## Notable People

* **Commander Samuel Vimes**: Vimes, a beat cop through and through, is by nature an extremely cynical person. He has few good opinions on people in general, and even fewer on the nobility, the guilds, Vetinari, vampires, the city of Onkh-Morpark, monarchy, democracy, newspapers...and the list goes on. His first impression upon meeting someone is that they're guilty of some crime, though in his city such, this is more or less true.
* **Captain Carrot Ironfounderson**: This tall, handsome and red-haired adonis with immaculate armor and uniform is the heart of the Watch. Ever optimistic and with a strong sense of justice, his enthusiasm is what sparked the change to the Watch. His only flaws are being rather naive and trusting.
* **Sargeant Detritus**: An Ogre Watchman who makes up for his lack of brains with sheer brawn. Detritus has taken a liking to using a siege ballista as his weapon of office. People generally don't tell him he can't.
* **Corporal Nobbs**: If there is one Watchman to exemplify the word useless, it would be Nobbs, a Goblin so ugly he need to carry a certificate signed by the Patrician himself, ensuring he really is a Goblin and not some Far-Spawn abomination.