Yellow Tank

The **Yellow Tank** is an Enemy Tank in Micro Tanks. It is introduced in Mission 4. It is the third enemy tank type the player will encounter.

## Attributes

The Yellow Tank is fairly simple. It is moves at a low-medium speed, slower than the player's default speed, and turns fairly infrequently. Its weaponry is basic, consisting of the standard Bullet which moves at the standard slow speed, and ricochets once. This tank does not lay mines. It has no other weapons or modes of attack, and no special abilities.

This tank adds the triangle to the musical score.

## Behaviour

Essentially, the Yellow Tank is a slightly stronger Celeste Tank.

The Yellow Tank's play style is very mildly defensive. It is largely unresponsive to the player and its bullets, however, it does lightly attempt to avoid enemy bullets. This is in the form of a very basic manoeuvre where it will turn at an angle 105 degrees to the nearest oncoming bullet. However, the bullet must be near to attempt this, and the tank often fails to execute the manoeuvre. This is owing to its fairly low speed and low intelligence. This tank does not avoid mines.

Its movement AI features mostly only its random walk, with no pathfinding towards the player, and a single low-effort defensive manoeuvre. It is, however, the first tank that exhibits pathfinding capabilities at all, for it actively seeks out Enemy Speed Boost power-ups.

The Yellow Tank has a firing rate markedly higher than the Celeste Tank, but is still fairly low in comparison to higher tanks. Its firing pattern can be considered erratic, since there is a wide range of possible delay times between each bullet being fired.

This is the earliest tank in which the self-nerf after the player's third death applies. The firing rate of the tank is lowered substantially after the third death.

## Loot Table

The Loot Table of the Yellow Tank without the Tank Fortune perk enabled.
 Extra Bullet
 Faster Bullet
 Extra Life

## Trivia

* The Yellow Tank was originally meant to be the fourth enemy tank introduced, rather than the third. As such, it used to be quite a bit more powerful with faster move speed and faster firing rate. It was nerfed considerably once the decision was made to have this be the third enemy type encountered.
* Unlike the Yellow Tank in the OG Wii Play Tanks game, this Yellow Tank does not lay mines.
* The Yellow Tank was originally meant to serve the purpose of "being the most forgettable tank that you forget about until it gets you", for it used to be quite a bit more powerful than it is now.
* In early test builds of the game, the Yellow Tank's firing was bugged - the tank would fire in a random direction instead of at the player. When this was fixed, the firing rate of the Yellow Tank had to be reduced by about 40% in the next test build, as their firing rate with the correct directions made them too tough for their place in the game, more akin to the firing rate of an Azure Tank.
* The Yellow Tank's body is slightly darker than its bullet colour. This is because the body of the tank was darkened when the Cream Tank (now the Lilac Tank) was added.
* The Yellow Tank's death shrapnel is darker than the tank's body, so that it can be easier seen against the wooden background.
* Originally, the Yellow Tank's bullet moved slightly faster (about 25%) than the standard bullet speed. This was intentional, since there was originally going to be some variation in the standard bullet speed. But when Yellows were allocated the position of third tank in the game rather than fourth, their bullet speed was brought to the standard slow bulled speed.