Clock

* A:DI
* A:DI JTK
* FNaTI: F R1
* A:DI CDX

* Overview
* Gallery
* Audio

The **clock** is a major mechanic in *Abandoned: Discovery Island*. Located at the top right corner of the screen, the clock helps Jake Smith keep track of what time it is during the current night. The player wins the night they are on when the clock reaches 6AM, allowing them to advance onto the next level.

Night 3 is cut short at 3AM instead, at which point the player is then taken to Pirate Caverns.

## Trivia

* Each in-game hour lasts one minute and ten seconds, making a night last seven minutes in total.
* Pirate Caverns lasts three minutes and thirty seconds in total.

## Game

All phases of the clock.The clock, reading 12AM.Ditto, but at 1AM.Ditto, but at 2AM.Ditto, but at 3AM.Ditto, but at 4AM.Ditto, but at 5AM.The clock switching from 5AM to 6AM when the player completes a Night.The clock switching from 2AM to 3AM when the player completes Night 3.

## Sounds

The clock chiming when the player reaches 6AM.

The clock chiming when the player reaches 3AM on Night 3.

* Overview
* Gallery

The **clock** is a major mechanic in *Abandoned: Discovery Island (Jeff The Killer)*. Located at the top right corner of the screen, the clock helps Jake Smith keep track of what time it is during both the Jeff's Game and Free Roam gamemodes. The player wins the gamemode or level they are on when the clock reaches 6AM.

## Trivia

* Each in-game hour lasts fifty seconds in Jeff's Game, making it last five minutes in total.
* Each in-game hour lasts one minute and twenty-five seconds in Free Roam, making a level last eight minutes and thirty seconds in total.

## Game

All phases of the clock.The clock, reading 12AM.Ditto, but at 1AM.Ditto, but at 2AM.Ditto, but at 3AM.Ditto, but at 4AM.Ditto, but at 5AM.

* Overview
* Gallery
* Audio

The **clock** is a major mechanic in *Five Nights at Treasure Island: Found Revision 1*. Located at the top right corner of the screen, the clock helps Jake Smith keep track of what time it is during the current night. The player wins the night they are on when the clock reaches 6AM, allowing them to advance onto the next level.

Night 3 is cut short at 3AM instead, at which point the player is then taken to Pirate Caverns.

The player is allowed to choose how long they want the nights to last in the configuration screen. This does not apply to Pirate Caverns or Night 6.

## Trivia

* On Short mode, an in-game hour lasts forty-five seconds, meaning each night lasts four minutes and thirty seconds in total.
	+ On Normal mode, an in-game hour lasts one minute and fifteen seconds, meaning each night lasts seven minutes and thirty seconds in total.
		- On Long mode, an in-game hour lasts one minute and fifteen seconds, meaning each night lasts ten minutes and thirty seconds in total.
			* On Extreme mode, an in-game hour lasts two minutes and thirty seconds, meaning each night lasts fifteen minutes in total.
* Pirate Caverns lasts five minutes and twenty seconds in total.
* Night 6 lasts four minutes and thirty seconds in total, regardless of what time length setting the player chooses in the configuration screen.

## Game

All phases of the clock.The clock, reading 12AM.Ditto, but at 1AM.Ditto, but at 2AM.Ditto, but at 3AM.Ditto, but at 4AM.Ditto, but at 5AM.The clock switching from 5AM to 6AM when the player completes a Night.The clock switching from 2AM to 3AM when the player completes Night 3.

## Sounds

The clock chiming when the player reaches 6AM.

The clock chiming when the player reaches 3AM on Night 3.

* Overview
* Gallery
* Audio

To be announced.

To be announced.

To be announced.