recursal/Fanatic-Fandom huggingface dataset:
Gunner Andrew

## [Template]

**Gunner Andrew** is a member of Hook's Crew. He was formerly a Beetleworx who had fallen victim to Hook's Pirate Conversion Machine, but can he later be converted back to a human if Mickey decides to reverse the machine.

## Appearance

Andrew uses the "lanky green pirate" model, the same used by Starkey. He has a long face, with a red head bandana, brown eyes, a round nose, and a noticeable five o'clock shadow. He wears an eyepatch over his right eye. He wears a turquoise short-sleeved shirt underneath a waist-length green vest, and green baggy pants. He wears black loafers, which look noticeably nicer than those worn by other pirates.

## Personality

Andrew is soft-spoken and doesn’t have a lot to say, but he will thank Mickey for returning him to his human form.

## Trivia

* Gunner Andrew is one of the most obscure characters in the game, and probably the easiest to miss. There are a few criteria that must be passed for him to even *appear*, plus the fact that when he does appear, he can only be found in a secluded spot.
	+ For one, the player has to specifically fill all four Pumps with paint; ignoring them, jamming them, or using thinner will cause him to not show up.
	+ Secondly, the player will have to return to the "mouth" of the skull, where Andrew waits in a far corner near a chest. It is unlikely that most players will stop and talk to him, despite him being the only friendly inhabitant on Skull Island besides Pete Pan.
* His appearance is based on a pirate from the 1953 film *Peter Pan*, just like Scurvy Pat and Starkey. His appearance is based on a pirate named "Mullins", but Mullins wears a red coat, blue shirt, and has no beard stubble.

The trio of pirates after Hook's Machine is reversed. Andrew closely resembles the leftmost man.
Henrietta

## [Template]

**Henrietta** is a resident of Ventureland. She plays a critical role in the quest A Pirate's Love, where the player will have to help Damien Salt win her heart (or should the player be more mischievous, ruin any chance of a relationship). Completion of the quest grants the player the Figurehead.

## Appearance

Henrietta shares a model with female cows, which contains a long-sleeved, brown dress with a lighter top, a hood, white gloves and brown loafers. Her face (along with other female cows) has slightly exaggerated nostrils.

## Personality

Henrietta is friendly to Mickey and likes his presence in the wasteland. She loves flowers of any sort, especially those found in OsTown. Her lactose intolerance (which is ironic, considering she is a cow) causes her to have a strong hatred of ice cream.

If the player successfully sets her up with Damien Salt, she will comment on how kind and caring he is compared to the other pirates. If the player ruins the chance at a relationship, she will look down on him, similar to how other Toons look down on the pirates. If Damien Salt is able to leave due to Hook's Machine being fixed, she will become depressed and ask Mickey to fetch her some ice cream, regardless whether Damien gave her ice cream or flowers. If the machine remains broken, she will move into the Treehouse with Damien after the player completes a quest for them.
Jack Kelly

## [Template]

**Jack Kelly** is a resident of Mean Street. He is one of the citizens who will roam the street and will talk to Mickey Mouse throughout the game. He serves as the towns' reporter. He is named after Jack Kelley from Disney's musical *Newsies*.

## Appearance

Jack Kelly shares a model with other male horses, which includes a beige bowler hat, a brown coat, tan trousers, white gloves, and brown loafers.

## Personality

Jack Kelly is a loud person, and is one of the few characters that will show their dialogue when unprovoked (in other words, when Mickey passes by without pressing the A button to talk to him). He will announce Wasteland's latest news, although there is only one instance where the news won’t be something Mickey already knows.

After the Battle of Mean Street, he will thank Mickey for saving the town.

## News

Jack Kelly will offer to tell Mickey about the latest news in Wasteland for a fee of 5 E-Tickets. Some examples include:

* Oswald being spotted going into Mickeyjunk Mountain.
* Petetronic being defeated/redeemed.
* The exodus of Captain Hook’s crew from Tortooga to Ventureland.
* Smee announcing that the Pirates will stay in Ventureland.
	+ Note, this will happen even if the player fixed Hook's Machine, meaning the Pirates should be gone.
* Strange noises being heard from Mickeyjunk Mountain, after the player returns from Lonesome Manor.
City Hall

The **City Hall** is a sublocation in Mean Street. It is run by Pete, the town's jailer, and mostly serves as a prison for Bunny Children.

## Structure

The City Hall is one half of a building that conjoins with the Firehouse. The City Hall itself contains a balcony above the entrance, and a small tower than can be thinned out to reveal a silver E-Ticket.

## Missions

All four of the Bunny Roundup quests are given by Pete in the City Hall. An inert pipe directly next to the door will suck up the Bunny Children and send them to one of the four jail cells, depending on the quest.
Smee

## [Template]

**Mister Smee** (also **Mr. Smee**, or just **Smee**) is a major character who lives in Ventureland. He is the right-hand man and boatswain of Animatronic Captain Hook. Despite his loyalty to his captain, he was forced to escape with the rest of his surviving crew following the captain turning insane.

## Appearance

Smee has a unique character model. He is a short, portly man, about the same height as Mickey when he is seated. He has a pear-shaped head, with black curvy eyebrows, large brown eyes, white sideburns/muttonchops, and a small mouth. His most prominent facial feature is his large, roundish nose.

He wears a small blue cap on his head, as well as a pair of glasses. He also wears a white short-sleeved shirt with red stripes. His pants are a dark blue, which are rolled up to right above his knee. His footwear consists of brown sandals with no socks.

## Personality

Smee is a loyal crewmate, who used to serve Captain Hook without question. However, upon his escape to Ventureland, he has become distraught. He is saddened not only by the loss of his captain, but also by his crew misbehaving in Ventureland. Upon meeting Mickey Mouse, he will enlist his help to restore the exit door, and therefore allow Mickey access to the invaded Tortooga.

He appears to have a decent knowledge regarding engineering, as he is able to rapidly rebuild the door once Mickey collects all three parts. He also constructed his own dinghy, which is seen in Skull Island.

## Quests

Smee plays a crucial part in the Ventureland arc of the main story, solely in the quest The Door in Ventureland. Completion of the quest is required to progress.
Damien Salt and Henrietta Move In

**Damien Salt and Henrietta Move In** is an optional quest given by Damien Salt. The quest is only available if Mickey gave Salt flowers in A Pirate's Love and did not fix Hook's Machine.

## Synopsis

Since it is too dangerous to return to Tortooga, Damien Salt stays in Ventureland with his new partner Henrietta. They want to move into the treehouse, but notice that it needs some renovation first.

## Walkthrough

Talk to Damien Salt to begin the quest. Climb up to the nearby Treehouse and go inside. Clear out the various bits of junk and trash, then return to Damien Salt to finish the quest. Upon completion, he and Henrietta will relocate to inside the treehouse.
Horace Horsecollar

## [Template]

**Horace Horsecollar** is a resident of Mean Street. He can be found in his Detective Agency. He will provide various quests and rewards for Mickey Mouse.

He is the town’s investigator, and will provide Mickey with cases to solve in his Detective Mickey quests.

## Appearance

Horace is (obviously) a horse, but he has a unique model unlike other male horses.

He wears a petite bowler hat on his head, which is brown. He has a prominent collar around the base of his neck, along with a small bow tie. He does not wear any shirt or pants, as his original character design did not feature those garments. Like other characters, he wears white gloves along with brown shoes.

His face resembles other male horses, but his nostrils and buck teeth are more prominent.

## Personality

Horace is first introduced in a cutscene when Mickey visits Mean Street for the first time. Horace will be ecstatic to see Mickey, but he becomes quickly saddened once he realizes Mickey forgot who he was. However, he will still be friendly to Mickey afterwards.

Horace is known to share mutual affection with Clarabelle Cow. Horace claims that he is shy around Clarabelle. He also complains about Pete bullying him, but he says that bringing more popularity to his business should convince Pete to leave him be.
Help Gilbert Scare Someone

**Help Gilbert Scare Someone** is a quest given by Gilbert. It is one of the quests that must be completed in order to access Lonesome Manor. Alternatively, the player can complete Lonesome Manor Gate, but doing so will cause this mission to fail.

## Synopsis

Mickey arrives in Bog Easy to find it has been overrun by Lonesome Ghosts, who have taken to scaring the local townsfolk. In order to progress to the Lonesome Manor, Mickey will need to either side with the Ghosts or the townspeople.

## Walkthrough

Compared to Lonesome Manor Gate, this quest is shorter and easier, although it should be noted that this is considered the “bad” path. After arriving in Bog Easy, Gilbert will explain how a local by the name of Louis has recently lost his badge of courage, and is thus a prime target for a good scare.

Mickey can find the badge of courage inside the Sunken Steamer, and he can sell it to Ian for 200 E-Tickets if he so wishes. This is not required, and the player can still continue the quest as long as they don’t give the badge to Louis.

Further down in the bog is Louis’ Shack. In order to scare Louis, Mickey will need to thin out the three lanterns that are lighting up the house. After doing so, talking to Louis will initiate a cutscene where Gilbert sneaks up to Louis and scares him off.

## Aftermath

Once Gilbert scares Louis, he will thank Mickey and will open up the path to Lonesome Manor. The other quest, Lonesome Manor Gate, will automatically fail, and Mickey will earn the ire of the townsfolk and will not be able to earn a pin from Metairie.
Tortooga Jail

The **Tortooga Jail** is a sublocation in Tortooga. It is a small prison that holds three occupants. It must be visited to complete every quest in Tortooga.

## Structure

The Jail building itself is located to the left side of the town. It can be identified thanks to a bright orange swinging sign with a handcuffs symbol. On top of the building is a roof with red shingles and a crooked chimney. The door to the jail is initially sealed. To open it, Mickey must use thinner to erase the orange wooden beams that encase the door. Once this is done, the door will collapse forward, allowing access.

Inside, the jail consists of a lobby, stairwell, and the prison itself. The entrance is a smaller room; it contains an abandoned front desk, with an accompanying chair. To the left is a cork bulletin board that contains three pairs of unlocked and locked handcuffs. There are a few candles that light the entrance room.

The staircase itself is long and somewhat steep. A duo of vertical wooden support beams are adjacent to the staircase, both containing a lantern inside. The bottom of the stairs leads to the prison. The prison itself is adorned with aged tiled floor and stone walls. Stone bricks border the curved design of each jail cell. In between each cell is a pillar with a large torch. Above each cell is a half-moon-shaped window, and strangely enough, these windows cannot be found outside. Light sleeps through the middle window, while the other two show a dimmer yellowish-pink sky (both of these windows share the same texture).

## Missions

The Jail is an important location for almost every quest in Tortooga. Each of the three pirates will provide essential information for three quests. One of these, Billy's Lost Belongings, must be completed to progress the storyline. The pirate in the right cell, Ruffian Branderson, will guide Mickey to the belongings, under the condition that the pirate is freed from his cell.

The other two will give their own respective quests as well. The left one, Scallywag Gabe, will give Mickey the Paint the Lanterns quest. The middle one, Cutpurse Tycho, will give Mickey the Into the Well quest. Both quests are optional, but both reward the player with a Bronze Pin.
Solve Jim's Riddle

**Solve Jim's Riddle** is an optional quest given by Jim The Puzzled. The quest is the first in a trilogy of "riddle quests", which are unlocked upon completion of this quest.

## Synopsis

Jim is in search of somebody who can solve his first riddle. Luckily for you, you don’t need to walk far…

*I smile upon Ventureland. Hunger is my only complaint. To sate my desire, feed me Paint.*

## Walkthrough

The quest only requires Mickey to walk a few paces from Jim over to the Tiki Hut. At the base of the steps, go into first-person view (or aim the camera appropriately) and look at the giant Tiki Mask on the front of the Hut. Fire some Paint into the Tiki, and it will spew out a single TV Sketch. Upon completion, Jim will reward Mickey with 50 E-Tickets and unlock Jim’s next quest, Solve Another Riddle for Jim.
Ventureland/Collectibles

This is a list of all Pins, Extra Content, and Power Sparks that are found in Mean Street. Items that can be bought in stores are marked with an asterisk (\*).

# Pins

Area: Ventureland
Location: Treehouse
Acquirement: Complete the Damien Salt and Henrietta Move In Quest.

Area: Ventureland
Location: Treehouse
Acquirement: Complete the Bosun Blake Moves In Quest.

Area: Ventureland
Location: Treehouse
Acquirement: Complete the Housewarming Quest.

Area: Ventureland
Location: Ventureland Train Station
Acquirement: Complete the good path of the A Pirate's Love quest so that Damien Salt will move.

Area: Ventureland
Location: Plaza
Acquirement: Complete all three quests given by Jim The Puzzled.

# Extra Content

    \* Name: Mickey Spill
Location: Tiki Hut
Acquirement: Purchase it from Tiki Sam for a few hundred E-Tickets.

    \* Name: Thinner Pump
Location: Hut Shop
Acquirement: Purchase it from Shopkeeper Travis for a few hundred E-Tickets.

# Power Sparks

    Location: Plaza
 Acquirement: William will give it to you if you rescued Gremlin Buzz in the Jungle.

    Location: Start area
 Acquirement: It is hidden on the ledge directly behind the entrance projector.

    Location: Treehouse
Acquirement: It is hidden in the thicket behind the tree that holds the treehouse.

    Location: Ventureland Exit Building
Acquirement: Animatronic Daisy will give it to you assuming you found all of her parts.

    Location: Ventureland Train Station
 Acquirement: Gilda will give it to you if you successfully complete her race.
Health

**Health** is a central mechanic in Epic Mickey.

## Purpose

Health determines how much damage Mickey Mouse will be able to endure before he eventually dies. When Mickey dies, the game will reload the previous checkpoint.

Health is lost from taking damage from enemies, touching Thinner Lakes, and from falling from a great distance. Most forms of damage will deal only one pip of health, but stronger enemies and large fall distances can increase the amount taken. Some factors, such as crushers, will kill Mickey instantly regardless of his health.

## Health Refills

By default, Mickey will have a capacity of five health pips. Mickey is able to regain lost health via Health Refills. Health Refills can be acquired from defeating enemies when Mickey is low on health, breaking objects such as barrels, or buying them in Stores for 50 E-Tickets. Alternatively, Mickey can progress to the next level to reset his health to max.

Depending on Mickey’s current health, Health Refills can either refill one pip or up to three. When three pips are refilled, a more vibrant sound effect can be heard.

## Pips

The amount of health Mickey currently has is displayed in the top-left corner of the screen, although the gauge disappears during cutscenes and in first-person mode. A notebook showing Mickey’s face appears next to it, indicating his status.

Max health. Mickey’s face is happy.High Health. Mickey’s face is shocked.Medium Health. Mickey’s face is more shocked, and his lips purse more.Low Health. Mickey’s face shows a very worried frown.Very Low Health. Mickey appears wounded and is on the verge of death.
## Upgrade

The default capacity of five pips can be increased through collecting Health Upgrades.

In a fresh playthrough, it is possible to collect up to five extra pips, thus doubling Mickey’s capacity to a maximum of ten pips.

It should be noted, that the Health Upgrade given by the Usher is only available once per playthough, and that in all subsequent playthroughs, the player can only gain a maximum capacity of nine pips. Deleting the save file or using a different save file will make it possible to acquire all five upgrades.
Housewarming

**Housewarming** is an optional quest given by Damien Salt. The quest is only available if Mickey gave Salt flowers in A Pirate's Love and did not fix Hook's Machine.

## Synopsis

After moving into the Ventureland treehouse with Henrietta, Damien Salt thinks that it needs a bit more decoration.

## Walkthrough

The quest begins after Salt and Henrietta move into the nearby treehouse. Both of them think the treehouse is too boring, so they will send you to collect a Tiki Mask. Exit the treehouse and give Tiki Sam a visit. Buy a Tiki Mask from his stock, and return to Salt. Upon completion, he will give you a Gold Pin.
Thinner

**Thinner**, known fully as **paint thinner**, is a fundamental mechanic in Epic Mickey. It, along with Paint, are the primary tools in the game. It is used primarily for removing parts of the Wasteland, and for eliminating enemies by disintegrating them.

## Appearance

Thinner is a bright green opaque liquid (compared to real-life paint thinner which is usually clear), and resembles acid. It is shot out of the Brush at a rapid pace, and will fly in a straight beam in the direction that Mickey is aiming. At a long-enough distance, the thinner will spread out and disentegrate. Its firing and refilling rate is identical to that of paint. The amount of 'blocks' that appear on the meter is three by default. When all of the player's thinner is depleted, it will refill to one third of its full capacity.

## Usage

Thinner serves two purposes. The first and most useful is to remove various pieces of toon around the world. This will allow Mickey to reach various areas or change certain features of the map; for example, thinning the supports in the Throne Room will cause the chandelier to collapse and destroy the wall, allowing Mickey to use an alternative exit.

The secondary feature is in combat, where Thinner can be used to attack enemies and bosses. When a Blotling is thinned out, it will disintegrate. Thinner must be used to defeat Beetleworx, as their armor must be thinned out to render them vulnerable.

When fighting a boss, defeating them using thinner will give the player a unique pin and an extra block of capacity. Furthermore, it will cause the ending cutscene to show the "Dark" version.

## Unusable Thinner

Thinner itself is not just strictly limited to Mickey's inventory. Thinner is a common sight amongst the Wasteland, and appears in the forms of rivers, lakes, streams, and the ocean. Paint, on the other hand, doesn’t appear in this form. This type of thinner is directly damaging to Mickey, and will remove a Health Pip if he makes contact with it. Jumping into this thinner will give Mickey a boost in the air, however, so that he may be able to jump back onto land if he fell from a higher platform.
Pirates of the Wasteland/Gremlins

This is a list of Gremlins that appear in the Pirates of the Wasteland.

# Tortooga

Location: Behind a thinnable boarded wall next to the Tortooga Jail.

Bio: Marc was trapped some time before Mickey's arrival, and he was unable to escape and help the pirates who were being overrun by Captain Hook's Beetleworx. Upon his release, he will close off a pipe which will prevent any extra
Spatters from spawning.

# Jungle

### Gremlin Buzz

Color: Green

Location: Inside a sealed alcove on the west cliff, near a tree.

Bio: Buzz can only be freed by completing the Jungle Lanterns quest. Upon his release, he will seal off the waterfall mechanism and permanently drain the thinner river. This will make it much easier to find certain collectibles.

# Pirate Voyage

### Gremlin Erik

Color: Yellow

Location: In a cage just after the gate Mickey needs to open.

Bio: Erik set up a trap for Hook's Beetleworx, but a friendly pirate named Rigger Greene fell into said trap and got stuck behind a cage. Erik tried to free Greene, but he himself was captured and stuck into a cage. Upon being freed, Erik will open the up Rigger Greene's gate. This will progress the Find the Missing Pirate quest.
Penelope

## [Template]

**Penelope** is a resident of Mean Street. She is one of the citizens who will roam the street, and one who will talk to Mickey Mouse throughout the game.

## Appearance

Penelope shares a model with female cows, which contains a long-sleeved, brown dress with a lighter top, a hood, white gloves and brown loafers. Her face (along with other female cows) has slightly exaggerated nostrils.

## Personality

Once Mickey arrives in Mean Street, she will be very excited to meet Mickey, along with Rufus McBark.

As the game goes on, she will become less fond of Mickey, claiming that he doesn’t use enough Thinner, and that he is being too soft. Eventually, she will just tell Mickey to leave her alone.

Penelope suffers an unknown fate, as she vanishes after the Battle of Mean Street. It can be assumed she went into hiding, or she became a Lost Character.
Ricky Row

## [Template]

**Ricky Row** is a resident of Ventureland. He will wander around, but is usually found talking with his friend William. He will only appear if the player fixed Hook's Machine.

## Appearance

Ricky Row shares the male dog model, which consists of a beige, conical cap, a light brown long-sleeved coat, a belt, dark brown trousers, and white gloves.

## Personality

Ricky is generally friendly towards Mickey. He is usually seen talking with William, but it is unknown what they are saying since the game doesn’t provide subtitles. He will personally thank Mickey after the Battle of Ventureland, and also claim that he was going to "show those spatters what for" before Mickey arrived.

Funnily enough, Ricky makes it quite clear that he has interest in some of the ladies of Wasteland. If Mickey talks with him later in the game, but before returning to Mickeyjunk Mountain, Ricky will make comments about some of the females in Ventureland and elsewhere:

* One of his quotes is, “Look out, ladies, Ricky is back in town!”
* He praises Constance, calling her a “keeper”.
* He also calls Maria a “belle”, a French word for a beautiful woman.
	+ Note, Ricky refers to Maria as “Maria Bell”, although in-game she is referred to as “Maria” or “Lady Maria”.
* He says he likes Dolly Dalmatian, but he thinks she is too “odor-obsessed”.
	+ This refers to the fact that talking to Dolly around this point in the game will warrant comments where she mentions the “pirate odor” in Ventureland, and profusely thanks Mickey for getting rid of the Pirates.
* He thinks the ladies of Mean Street are “classy” and plans to make his way over there someday.
Gabriel

## [Template]

**Gabriel** is resident of Bog Easy. He is one of the many Lonesome Ghosts who were forced to flee from Lonesome Manor after the Pipe Organ went mad. He tells Mickey about their ordeal with the Pipe Organ and asks Mickey to fix it. He will return to Lonesome Manor along with the other ghosts, if Mickey successfully fixed the Organ.

## Appearance

Gabriel, like all the other Lonesome Ghosts, has a transparent, blue-green humanoid body, and wears a sort of jacket or cape around his collar. His face is somewhat pudgy and he has a round, red nose. He wears a sort of top hat or bowler hat.

However, after the player returns from Lonesome Manor, Gabriel, as well as Ian, will both have the same model that Gilbert has, in which the top hat is somewhat taller and their nose is longer.

## Personality

Unlike Gilbert and Ian, Gabriel is more relaxed and laid-back, preferring to stay in the back near the Lonesome Manor Gate rather than bother with Gilbert’s antics. He mentions how the Pipe Organ drove him out of his home and requests Mickey to fix it so that he can return to the manor. Gabriel is shown to be thankful if Mickey does follow through with this, as he will reward the mouse with Animatronic Donald’s torso once he returns from the Manor.

Gabriel supposedly dislikes Bog Easy, as he refers to it as a “dump”. However, if Mickey chooses to ignore the Pipe Organ, he will claim that he is fine with staying in Bog Easy and actually thanks Mickey since he and the others are having fun scaring the locals, though he claims it’s a little too boring for his taste since some of the residents (Louis and Florence) have barricaded themselves indoors.
Glamir

Glamir - (Elf) Neutral

*Depicted as a female' **wood elf, she has long golden hair, with leaves tied in with her braids, bright green eyes and her clothes are simple brown and green foliage tied about her chest and hips. It is said she appears to some as a white glowing stag or bear.***

**Domains**:

Nature and Knowledge

This Goddess represents the forests and knowledge of nature.

**Symbol**: A book with an embroidered tree.

See also: The Pantheon of Krixis
Balcony Building

The **Balcony Building** is a sublocation in Bog Easy. It serves little use, and its only inhabitant is Florence.

## Structure

The Balcony Building is a large, three-story building with two levels of balconies that Mickey can explore. He can reach the balcony via painting in a ledge across from the Bog Easy Shop, or jumping down from the roof of the building. Florence can be found on the lower balcony. Beyond this, there is nothing much to explore here, and there is no visible interior.

## Missions

The Balcony Building plays no role in any missions. Bertrand can be found around the building early on, but he doesn’t interact with it at all.

## Gallery

The building can be seen behind Bertrand.The building can be seen to the right, along with Florence.
Louis’ Shack

**Louis’ Shack** is a sublocation in Bog Easy. It is the home of Louis, and plays an important part in the quests Lonesome Manor Gate and Help Gilbert Scare Someone. It is also the location of the answer to Jim's Third Riddle.

## Structure

Louis’ Shack is a small, orange house made out of wood. A small amount of moss appears to be growing on the left side of the roof. Around the side of the house are some small crates that Mickey can break. The backside of the shack contains the sign to the Bog Easy Shop. Three lanterns illuminate the exterior of the shack, and these can be thinned out as part of Gilbert’s quest.

The interior of the Shack is somewhat messy, with cobwebs growing and some shelves barely hanging onto the wall. It is lit by a single lantern on a table. To the right of the cabin interior is the Radio.

## Missions

Louis’ Shack is where Louis will spend most of his time, and where most of his quests will take place. Thinning out the lamps around the shack is necessary to complete Help Gilbert Scare Someone.
The World of Krixis Wiki

**Welcome to the The World of Krixis Wiki!**
## Important articles

The Pantheon of KrixisLocationsPlaceholderConflict of the GodsPlaceholderAn Important LocationPlaceholderA Key Event

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Cremlaad

Cremlaad - (Hum

   an) Neutral Good

*Depicted as a male shepherd, He has a long white beard, long white hair, which makes him look like a man in his 60’s. Clothed in' **a frock he will sometimes be holding a shepherd’s crook or a book glowing with white light*****.**

'*Domain'***s**:

Light and Life

This God represents Harvest and Life.

Symbol:

Wheat stalk in front of the sun.

See also The Pantheon of Krixis
Pete

## [Template]

**Pete**, also called **Big Bad Pete**, is a resident of Mean Street. He runs the City Hall, and will provide various quests and rewards for Mickey Mouse.

He is the towns’ jailer and will imprison the Bunny Children in his series of Bunny Roundup quests.

## Appearance

Pete is a very notable character with a unique model from all other NPCs. He is a large, black and white cat who is slightly overweight. He wears a brown bowler hat, blue overalls with one strap, and large white gloves. He is missing his right foot, which is replaced with a peg. His left foot is covered by a brown loafer.

## Personality

Pete is cantankerous, snobby, and rude to almost everyone, including Mickey. If Mickey helps complete his quests AND helps out his counterparts, Pete will come to respect Mickey and show less rudeness, somewhat.

If the player completed all of his Bunny Roundup quests, the ending cutscene will show Pete handing out fireworks to Mean Street citizens. If they did not complete all quests, Pete will instead yell and scare off the citizens, and then evilly laugh.
Thief

Millicent, an example of a thief

## [Template]

**Thieves** are residents who steal items from other residents. They exclusively appear in the Detective Mickey questline given by Horace Horsecollar. There are both male and female thieves, and there are three different species of them.

## Thieves

There are four thieves in the game — each of them appear in their respective Detective Mickey quest.

 Shifty | Mean Street | Horace's Book
Museum

The **Museum** is a sublocation in Mean Street. It is run by Laralee, and serves as a minor quest location in the game.

## Structure

The museum is located on the east side of the southern roundabout in Mean Street. It is an individual rectangular building with a balcony and four windows. The roof is accessible by jumping on top of the window awnings.

## Missions and Collectibles

The Museum is first encountered during the quest OsTown Projector Screen. Inside, Laralee will explain how the Power Spark on display is the most interesting thing she's found, but will be hesitant to give it to Mickey Mouse. Mickey must get Hook's Cutlass from the Usher for Laralee to give up the power spark.

Later, it can be visited during the quest Found: One Gear, if Mickey allowed Gremlin Prescott to dismantle the Telephone. Giving the gear to Laralee will allow Mickey to get a second power spark.

If the player jumps on top of the museum, they will find a Gold Pin.
Karma police

[Kalina]

Eu odiava hospitais, e acho que aquilo estava bem implícito em minha expressão. Já haviam me perguntado umas quatro vezes se estava tudo bem e eu colocava minhas mãos entre as pernas, enquanto balançava os pés como uma criança impaciente de seis anos. Não sabia ao certo como Julian havia me convencido a ir àquele lugar e, pior ainda, visitar o Michael. Logo o Mike! Era inimaginável.

Quando recebi a notícia de que Mike estava com câncer fiquei chocada. Mas não foi um choque do tipo “meu Deus, eu estudei com ele!” e sim um choque meio que “nossa, o irmão do presidente tá doente. Que triste”. Parecia distante, como uma notícia trágica sobre alguém que eu jamais havia conhecido. Não me toquei da gravidade da situação, não me afetava diretamente. Parecia outro universo. Mas naquele momento, sentada na cadeira de visita e assistindo Bryan correr para lá e para cá em seus afazeres tudo era diferente, palpável: o cheiro de álcool, as paredes doentias de tão brancas e o medo de contrair um germe que acabasse me matando só me lembrava de todas as vezes em que eu adoecia e tinha que passar uma semana no hospital até me curar de um resfriado que no máximo daria uma dor de garganta em pessoas normais. Era sempre tudo oito ou oitenta - como a vida de Michael naquele momento.

Alguns diriam que era karma, eu chamava de seleção natural. Os mais fracos morriam e os mais fortes continuavam lá, certo? E Mike já havia provado ser um fraco diversas vezes - começando com quando traiu Tessa, partindo para o momento em que começara a vender droga sem motivo algum (já que sua família era podre de rica) até o momento em que não suportou ser traído e precisou destruir a vida de todo mundo. Ele era o ápice da fraqueza, da masculinidade frágil e de como não se portar como ser humano. Eu me considerava quebrável antes dele - qualquer vento poderia me deixar bum ciclo vicioso de doenças terríveis - mas Mike mudara meu conceito. Me tornara orgulhosa de ser quem sou e feliz de não ser ele. Mas, de qualquer maneira, ninguém merecia aquilo - por mais idiota e nojento que fosse. E ainda que eu gritasse por dentro querendo sair dali, algo em meu coração me impedia de ir embora - empatia, talvez? Não o deixaria partir sem ter negócios inacabados comigo, era contra a minha moral enquanto humana.
Locations

## The Material World - Krixis

#### Highstone - Human country on Kalamir

Rodal - This great ancient city is seat of power for Highstone. It was once sacked and is slowly rebuilding it's infrastructure. Population is ~25000

Ixsmaul - Well port city located on Lake Kalpin

Talo - A ruined city swallowed up by the Blight

## Isles of Riches

##### Talinas - Gem Country in Isles of Riches

Hiromoshi - Capital and Ruled by Master Fushi
Tamthul - Not much is known of this city

##### Yoemite - Arcane Country in Isles of Riches

Greenfield - Acarne Capital, surrounded by green marble walls.

Schnell - Iron Country in Isles of Riches

## Continent of Neece

##### Tynair

Phence - Capital City

Tielf - Town along a trade route. Story of a Squirrel riot has assuaged many a traveller.

Kah - A little known monastery in the Pheel Mountains bordering Lien and Tynair.

Namu - City with a following of the god of death.

Heath - A coastal city with a leyline connection

##### Licen

Tal’ Nomu - Elf village in the Sallo Forest. It was left in ruins by The Order.

Yawma - This city is now run by Lord Reese after the Leyline Disaster.

##### Darkum

Keth -

Plate -

Tali -

Seth -
Return Home

**Return Home** is a Quest. It is the longest and overarching, main quest in Epic Mickey.

## Synopsis

After Mickey is kidnapped by a strange, inky monster, he finds himself trapped in the Cartoon Wasteland. His first order of business - get home as soon as possible. However, with a whole new world at his fingertips, that will be no easy task.

## Walkthrough

There are no specific events in the game that apply to this quest; rather, it is a single quest that pretty much serves as the end goal for the game, since once this quest is completed, the game concludes. Thus, progressing through the quest is done by playing the game through its entirety.

## Aftermath

Once Mickey completes this quest, the game is complete. It will technically not be marked as complete in the quest log (along with Defeat the Blot), but once the quest ends, the final cutscene plays, and the save file will restart at the beginning.
Fileep

Fileep - (Elf) Lawful Neutral

*This High Elf male stands tall. He has perfect posture and is generally depicted holding a book open in front of him. He does not appear to have any age lines but his eyes hold all secrets. He is not arrogant or humble but has a wry smile showing he understands far more than he lets on.*

**Domains**:

Knowledge and Arcana

God Of Knowledge

**Symbol:**

A Tome open on a pedestal.

See also: The Pantheon of Krixis
Show Me The Way

## ***Show Me The Way***Song by Alexandra Stan

"**Show Me The Way** " is a song by Romanian singer Alexandra Stan, released on November 16, 2009 as a promotional single, featured on her debut studio album, *Saxobeats*, as the third track. The track was written and produced by Marcel Prodan and Andrei Nemirschi, and was recorded at their Maan Studio.

## Lyircs

[Verse 1]
I was afraid to spell
And I know that you were too
If we try, there is nothing to lose right now
There's just me and you

[Chorus]
I've never felt this way
I love you, I love you
I've never felt this way
Baby you, you show me the way
I've never felt this way
I love you, I love you
I've never felt this way
Baby you, you show me the way

[Post-Chorus]
(Put your lips like this)
(Like this)

[Verse 1]
I was afraid to spell
And I know that you were too
If we try, there is nothing to lose right now
There's just me and you

[Verse 2]
I always remember, I cannot believe
But my baby, you show me
You show me that it's real

[Chorus]
I've never felt this way
I love you, I love you
I've never felt this way
Baby you, you show me the way
I've never felt this way
I love you, I love you
I've never felt this way
Baby you, you show me the way

[Bridge]
I thought you were just for a night
But you seemed to be much more
I felt something inside my heart
What your eyes could show

[Verse 3]
I always remember, I can not believe
But my baby, you show me
You show me that it's real

[Chorus]
I've never felt this way
I love you, I love you
I've never felt this way
Baby you, you show me the way
I've never felt this way
I've never felt this way
Baby you, you show me the way
6 Platoon, 45th Fleet Marine Detachment

6 Platoon is one of two Fleet Marine platoons aboard the Assault Frigate Paragon. Serving as part of the 45th Fleet Marine Detachment defending the Unnamed Alliance Naval Squadron. Currently strength is 33 Marines including the four person platoon headquarters element.

Sub-Lieutenant Rylhi Nossa

Platoon Sergeant Aoryn Rowani (Twi'lek)

Corpsman PO Regali Ne'vvran (Rodian)

Signaler CPL Peltros Nalani (Human)

Sergeant Zoda Tesha (Human)

Sergeant Iin Aivirra (Weequay)

Sergeant Daki'rys (Twi'lek)

Sergeant Calen Yarle (Duros)
Reeksha

Reeksha - (Human) Chaotic Neutral

*This female is depicted in full plate armor with a massive maul in one hand and a tower shield with an erupting volcano emblazoned on it. The armor is a dull gray and all you can see is her blue eyes piercing from the visor of her helm.*

**Domains**:

War and Destruction

This is simply the Goddess of war.

**Symbol:**

A Gauntlet holding a hammer.

See also: The Pantheon of Krixis
The Pantheon of Krixis

The Pantheon of Krixis is composed of eleven gods, with no one god being above the others. These gods arose between 1500 and 2000 years before the present day.

## The Pantheon:

### **Good**

Lanan - Lawful Good

Cremlaad - Neutral Good

### **Neutral**

Fileep - Lawful Neutral

Glamir - Neutral

Fenush - Chaotic Neutral

Reeksha - Chaotic Neutral

Jovius - Chaotic Neutral

### **Evil**

Renoth - Lawful Evil

Stampeen - Chaotic Evil

Cakool - Chaotic Evil
Renoth

Renoth - (Half-Elf) Lawful Evil

*Depicted as a half-elf, his frame is lithe and dwarfed by the scythe he wields in one hand. He wears long black robes and in the hand without the scythe he is holding a book of some arcane origin.*

**Domains:**

Death and Arcana

God of Death

**Symbol**:

A Scythe with a snake wrapped around the handle.

See also:The Pantheon of Krixis
Sun Wang, King of the Skies

*"HA Ha ha, it has been a while since someone could reach this height. You may want to look behind you when we fight hehe"*

### Description

The king of the skies is an agile and cunning foe who will catch even the most veteran warriors off guard. The fight specializes in movement, trying to get the user to practice the newly acquired double jump. Arena is a flat surface with clouded platforms disappearing and reappearing randomly.

### Attacks

Staff Spin: Spins the staff around for an AoE damage. Chases the player slowly.

Shooting Star: Swings staff, causing stars to form in its wake. The stars aim the player and fire after a while.

Staffo Extendo: Extends the staff lengthwise and swings downward. Swings always end at a vertical angle, so if he swings from the right-downward the player must be in the left half of the arena to avoid being hit.

Detonate Star: Casts a bunch of stars that explode after a while.

Dragon Transformation: Turns into a large dragon that moves across the screen horizontally and can be damaged.

Clone: Turns into 3-5 bosses. Attacking the clones does nothing. Attacking the main boss gets rid of a clone for every couple of damage.
Fenush

Fenush - (Halfing) Chaotic Neutral

*Depicted as a blue skin halfling with webbed feet. He wears seaweed on his muscled form and carries a trident with lightning bolts as the three prongs.*

**Domains**:

Trickery and Tempest

God of the Sea and Sky.

**Symbol**:

A deck of cards with lightning bolt art.

See also: The Pantheon of Krixis
Jovius

Jovius - (Gnome) Chaotic Neutral

*This Gnome is short and lithe with black spiky hair. He has bright purple eyes and a smooth face. He is a jovial and always smiling god who has risen in the past century (Needs double checking-DD). Being unknown throughout the world he is slowly gaining favor.*

**Domains**:

Trickery and Light

God of Puns

**Symbol:**

A wide smiley face emoji.

See also: The Pantheon of Krixis
Jesús Santiago

Jesús Santiago Martínez é um traficante aliado aos GOATS, natural de Baía dos Anjos. Nasceu na cidade em 17 de agosto de 1998. Possui parentesco com a família Martínez, mas os laços com os irmãos foram cortados assim que entrou para o crime.

# Aparência

Sua pele tem um tom de oliva, sempre bronzeada pelas constantes idas à praia. Possui 1,73 de altura; seu corpo é magro e atlético. Adora se tatuar e o faz com frequência. Entre os traços, o que mais chama a atenção são os olhos amendoados.

# Trívia

* Tem um lado artístico que adora esbanjar a quem puder. É apaixonado por música e artesanato.
* Toca piano desde pequeno, incentivado pelos irmãos. Em sua casa há um instrumento caríssimo só para ele.
* Aos 18 anos, Santiago foi preso por associação ao tráfico de drogas. 3 anos depois, com o auxílio dos GOATS, teve a pena reduzida por bom comportamento.
* Jesús se considera um nômade: não possui laços sanguíneos e suas únicas amizades advém do crime. Contudo, ele não se arrepende pela vida que tem e ali planeja ficar.
* Apesar de não demonstrá-lo, guarda um temperamento explosivo. Santiago não é das pessoas mais empáticas, contudo, seu carisma quase convence suas vítimas do contrário.
Train Station

The **Train Station** is a sublocation in Mean Street. It is located on the southernmost part of the map and is where Mickey first arrives at Mean Street after beating the Clock Tower.

## Structure

The Train Station is a large building with a central structure, and two awnings on both sides. The east side is dark and inert, whereas the west side is made of toon and more lively. The backside of the train station is also inert. The top of the building contains a twisted clock and a moving cloud.

## Missions and Collectibles

On the west awning, the player can climb up to collect an Extra Content. If they climb further, they can reach the clock. Thinning out the clock will open the east door next to the museum, and inside is a Candle for the Solve Another Riddle for Jim quest.
Ewan Stonewell

## Ewan Flynt Stonewell

**Ewan Flynt Stonewell** nasceu em Dallas, Texas, na data de 1 de fevereiro de 2002. Ele viveu em orfanatos até os 6 anos de idade, quando foi adotado pela família Stonewell.

Ele odeia seu nome do meio, sempre suprimindo-o. É extremamente inteligente, sobretudo em linguagens. Paradoxalmente, comunicar-se é uma de suas maiores dificuldades: não que seja tímido, apenas considera desnecessário ouvir o que a maioria das pessoas têm a dizer.

## Antecedentes

Em sua primeira infância, ficou sendo transferido de orfanato para orfanato, pois era considerado "extremamente trabalhoso, arruaceiro, dificulta a disciplina da instituição e incita as demais crianças à violência". Após ter sido adotado pelos Stonewell, ele não mudou da água para o vinho: os primeiros anos foram difíceis, e sua irmã mais nova, Erica, era alvo de suas maiores provocações.

Entretanto, o interesse pelos estudos acabou por acalmar seu temperamento, tornando-o consideravelmente introspectivo.

Aos 9 anos, devido ao seu exemplar desempenho escolar, Ewan foi selecionado para uma escola de elite. Entretanto, não conseguiu se relacionar bem com a maioria dos colegas; era considerado antissocial.

Após dois anos suportando o ambiente inóspito, Ewan pediu para ser desligado de lá, antes mesmo de consultar seus pais. Desde então, acompanha Erica onde quer que ela vá estudar.

Após seu pai ser promovido — e transferido para Los Angeles, os irmãos começaram a frequentar Dexter High.

## Trívia

* Ewan é um grande apreciador da literatura brasileira, especialmente de Machado de Assis e Lima Barreto.
* Apesar de não demonstrar com frequência, é um grande apreciador da moda — o que faz Erica o chamar de hipócrita, já que ele vive a criticar a indústria.
* Possui um estilo de se vestir notável, já tendo atraído a atenção de um olheiro, porém recusou prontamente o convide para modelar.
* Ele é aquariano, com lua e mercúrio também em aquário, ascendente em sagitário, vênus em áries e marte em gêmeos.
* É o tipo 3w4 SX/SP (tritipo 358) no eneagram e ENTP no mbti.
House of cards

[Joalyn]

Eu estava fora de orbita, mas não posso culpar a maconha.

Queria aquilo, queria estar com Nayati por inteiro. Queria tanto que dei o primeiro beijo e ele ao invés de afastar me puxou pra mais perto. E depois daí os hormônios adolescentes tomaram conta de nossos corpos. A minha cama macia contra as minhas costas contrasta com seu corpo pesado sobre o meu. Cada centímetro do meu corpo respondem ao prazer de maneira que adormeço em meu subconsciente a vozinha que provavelmente me diria que estava indo longe demais.

Nunca havia me sentido assim antes, sexo não era algo que eu pensasse ou desejasse com frequência. Acho que Nayati ficaria contente com apenas alguns amassos, mas ali naquele momento eu queria mais e ele não foge quando eu decido tentar algo a mais abrindo o botão da sua calça.

Não posso dizer que foi tudo perfeito, ele não tinha camisinha e eu tive que revelar que sei aonde ficam a dos meus pais. Não sei se ele ficou constrangido, mas se ficou não demonstrou ao voltar. O resto acontece de forma suave, ele tem experiência então deixei que me guiasse e foi especial.

Mas agora estou aqui encarando o teto com um Nayati adormecido enroscado em meu pescoço e eu quero gritar. Cruzamos todos os limites e não temos como voltar atrás. Só espero que nossa amizade não mude, mas algo me diz que já mudou e a culpa está me dilacerando.