Agility training

## Introduction

File:Agility cape (t) equipped.png
File:Agility master cape equipped.png
This guide describes the most effective methods to train the Agility skill. The experience rate estimates in this guide do not incorporate the use of any experience boosting items or bonus experience. Agility is a support skill that allows players to regain run energy more quickly and to take advantage of shortcuts found throughout RuneScape. Training the Agility skill often involves completing laps of courses composed of series of obstacles that grant Agility experience when traversed successfully. Typically, players are rewarded with an additional, larger amount of Agility experience for completing a full lap of an Agility course, passing all obstacles successfully. During training players should ensure that they repeat any obstacles which they fail to traverse until they are successful, in order to receive this lap bonus. As players level up Agility they gain access to Agility courses which award greater amounts of experience. Levelling up Agility also decreases a player's chance of failing during Agility activities where there is a chance of being unsuccessful.

## Useful equipment

### Weight-reducing clothing

File:Boots of lightness detail.png
As a player's chance of successfully traversing an Agility obstacle is increased if they have a low weight, players may wish to wear weight-reducing clothing while training Agility to decrease their weight and minimise their failure rate.

### Summer pies

File:Summer pie detail.png
Consuming summer pie gives a temporary, visible 5 level boost to a player's Agility level. This boost can let the player access content which they do not currently have the required level for, as well as improving the player's success rate in traversing obstacles. A whole summer pie costs 873 and is made up of 2 portions. As well as boosting the player's Agility level, consuming half of a summer pie restores 20% of the player's run energy and up to 1,187 life points, with level 95 or more Constitution.

## Methods

### Levels 1-18: Gnome Stronghold Agility Course

At level 1 Agility players should begin training at the Gnome Stronghold Agility Course. With level 1-18 Agility around 6,800 experience an hour can be gained from completing laps of this course. As only 3,523 experience is needed in order to achieve level 18 Agility, players with no previous experience of the skill should achieve level 18 in approximately 31 minutes. It is not possible to fail obstacles within this course.

### Levels 18-35: Watchtower shortcut

From level 18 Agility players should train by repeatedly climbing the trellis shortcut on the north-eastern corner of the Watchtower, found just outside the north-western part of Yanille. After using the shortcut climb down the ladder in the south-western corner of the room to return to the ground floor of the Watchtower. This method can provide around 9,000 experience an hour. It is not possible to fail climbing the trellis.

Watchtower shortcut.pngWatchtower shortcut location.png
### Levels 35-52: clockwork suits

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With at least level 35 Agility players can begin training by releasing and catching clockwork suits. Partial completion of the Cold War quest, up until the point where the player learns how to make a clockwork suit, is required for this method of training. It is recommended that the player makes at least 4 clockwork suits for this training method. Players must be using Evolution of Combat combat mode so that they can use the action bar.

Use the "wind" option on at least one clockwork suit and add both a wound and unwound clockwork suit to the action bar. Use the associated keybinds to wind and release clockwork suits while at the same time clicking on the released clockwork suits in order to pick them up. Agility experience is gained each time that the player attempts to pick up a clockwork suit, regardless of whether they are successful or unsuccessful in picking up the suit.

For ease of picking up the suits, players are strongly advised to use this training method while standing in a confined area. A good location for this training method can be found within the Barbarian Outpost Agility Course, between the end of the balancing ledge obstacle and the ladder which can be climbed down in order to return to the ground floor. Accessing the Barbarian Outpost Agility Course level 35 Agility and completion of the Bar Crawl miniquest. Around 33,000 experience an hour can be gained from this training method.

#### Barbarian Outpost (35-48)

For a less click-intensive alternative to training with clockwork suits, training at the Barbarian Outpost Agility Course is also available from level 35 Agility. Accessing this Agility course requires completion of the Bar Crawl miniquest. It is possible to fail some of the obstacles here, so players may wish to bring food or another method to regain life points. Completing laps of this course can give between 11,000 experience an hour, with level 35 Agility, and 13,500 experience an hour, with level 48 Agility.

#### Ape Atoll Agility Course (48+)

At level 48 Agility players can begin to use the Ape Atoll Agility Course. Access to this course requires the player to have partially completed the Monkey Madness quest, up until the point where the player gains the ability to speak to Zooknock to create monkey greegrees, as the player must wield a small or medium ninja monkey greegree in order to use the Ape Atoll course. A ninja monkey greegree can be made during Monkey Madness or after the quest has been completed. With level 48-52 Agility players can gain between 24,000 and 28,000 experience an hour using this course. Failure is common at these levels so players are recommended to bring some food or use another method to regain life points lost during failed attempts to traverse obstacles.

### Levels 52-75: Wilderness Agility Course

At level 52 Agility players should start training at the Wilderness Agility Course, which gives between 36,000 and 43,000 experience an hour, at level 52-75 Agility. Failure is common at these levels, so it is recommended to bring food or another method to regain life points.

As the course is located in the Wilderness, it is possible to be attacked by other players whilst training and that death will result in the loss of all but the three most valuable items carried by the player. Players should not bring items that they are not willing to lose while training Agility at this course.

#### Clockwork suits (52-62) and Ape Atoll Agility Course (52/62-75)

Players who do not want to train within the Wilderness can continue training using clockwork suits until around level 62 Agility, when training at the Ape Atoll Agility Course begins to give more experience an hour than training with clockwork suits. Between 34,000 and 42,500 experience an hour can be gained from training at the Ape Atoll course with level 62-75 Agility.

Players may also wish to use the Ape Atoll course to train from level 52-62 Agility. The course gives between 29,000-32,000 experience an hour at these levels.

### Levels 75-80: Ape Atoll Agility Course

File:Ninja monkey greegree detail.png
At level 75 Agility training at the Ape Atoll Agility Course begins to give more experience per hour than what can be gained from training at the Wilderness Agility Course, as failure at the Ape Atoll course is no longer possible with at least level 75 Agility. Around 45,000 experience an hour can be gained at this course at this level.

### Levels 80-85: Dorgesh-Kaan Agility Course

For those who do not wish to deal with failing obstacles, it is recommended to continue using the Ape Atoll agility course until 85, or even better, to start using the gnome advanced course at around 82 or 83, (although it is possible at level 80 but is a pain to constantly eat summer pies), while using the surefooted aura. This is the best way to gain experience.

The Dorgesh-Kaan agility course is the fastest agility xp between 80 - 85 agility (excluding completing the wilderness course with brawling gloves), although Ape Atoll can be nearly as fast without a Penance horn; with a Penance horn, it is recommended to do Ape Atoll to 85.

On 22 June 2009  were released. To avoid making Dorgesh-Kaan or one or both of the new extended courses redundant, the Dorgesh-Kaan course was rebalanced to be more generous in regards to success/failing obstacles, but also give less experience per lap. This made the Dorgesh-Kaan course the fastest way to train only from 80 - 85 Agility, while it used to be fastest all the way to 99 and beyond.

Each lap gives 2375 xp and the fastest possible lap is about 2 minutes 30 seconds. Unlike Ape Atoll, Dorgesh-Kaan can always be failed, but the maximum xp per hour of Dorgesh-Kaan is 2k more than the maximum xp per hour of Ape Atoll. This is not very much, but it is also easier to get close to maximum speed at Dorgesh-Kaan than at Ape Atoll. Each failure is equivalent to losing to half a lap (1375 xp) on average, but it is rare to fail more than a couple times an hour. Nevertheless, Ape Atoll is still a great option for these levels for those who prefer it.

No food is needed at Dorgesh-Kaan as falls are so far apart that LP has time to recover. No energy potions are needed since the 9 June, 2009 update. The Dorgesh-kaan course is much longer than the Ape Atoll course and therefore fewer repeated actions are required for the same XP.

To easily remember the item that Turgall assigns you to get, you can set your Assist option to On (power box), Friends (lever), or Off (cog). You could also type the letter that the assigned item begins with and say it on public chat(or clan chat for shy people),or use the spanner trick which consists of putting your spanner in your first(power box), second(lever), or third(cog) inventory space. Another method is to "view" public chat for powerbox, private for lever, and clan for cog. This may only work in RuneScape High detail mode. Also, after the 27 May 2009 update to the spam filter, if you set the "game" option to "filter," whatever Turgall most recently asked you to retrieve will remain in your chat box, although you won't be able to see this during the actual selection of the object.

Banking shouldn't be required, but there are several options to do so, including:

* Teleport to Grand Exchange using a Ring of Wealth, banking, then teleporting back to a location north of the course by breaking a Dorgesh-kaan sphere. Bandos throne room spheres may also be used, but are slightly slower than Dorgesh-Kaan spheres on average.

* Bank at Edgeville using a Glory, returning by fairy ring code .

* Use the fairy ring both ways and bank at Zanaris. Either of the methods that use the fairy ring require that you carry a Dramen staff or Lunar staff (unless Fairytale III has been completed), which may make you slightly heavier, but this may not matter if you are still 0kg or below carrying it.

* Bank in the city of Dorgesh-Kaan. Exit the course and go north until you reach the bank in the north west part of the city. Optionally, breaking a Dorgesh-kaan sphere teleports you to a random location within Dorgesh-Kaan, and being weightless and stackable they may be a considerable help for this method of banking.

* Use a TokKul-Zo to bank at the fight caves and return using the fairy ring code.

### Level 85-90

At this point it is a good idea to switch to the Advanced Gnome Stronghold course as it can give up to around 50,000 agility experience per hour, making it the best place for this level. It is possible to achieve 60,000 experience per hour if the player is not distracted and continually runs laps. It is also a good idea to come here early at level 81 and eat summer pies every 1-2 laps (for the +5 Agility level boost).

For this course you will not need energy potions. Unlike Ape Atoll Agility Course you do not need to have completed a quest to get here and you can perform the course as a human.

Like most courses it is a wise idea to bring equipment which will lower weight such as the spottier cape, boots of lightness and penance gloves. Although you can fail one obstacle, it will only hit a small amount of damage (20-70) depending on your Life Points left. Failing the obstacle does not cause you to have to repeat anything, and the lap XP is the full amount, but a few seconds are wasted failing the obstacle. You can use a Summer pie or Agility potion to climb to the upper level of the tree where this extension is. It is possible to complete at least one lap for every point of agility boost that drains back to a normal level. With level 89 Agility you will have 100% success with every obstacle. Also, with level 88 Agility, failure significantly decreases. Thus, it is wise to use summer pies from levels 85-88.

By doing this course 250 times without failing (not consecutive), you will be able to claim the Agile legs (lowers weight by 10kg). Note that this many perfect laps is possible within one level even if you start the course at level 80 with summer pies.

Some techniques help to make each lap faster. As usual watch for the change from the animation of doing an obstacle to the moment when your character is almost standing straight up again. At this point, in general, clicking the next obstacle is best, but in some cases clicking a spot near the obstacle then clicking the obstacle can be very slightly faster. If you click the first branch obstacle while you are still doing the animation from climbing the net, you can climb the branch slightly faster.

### Level 90-99

At this point you can either stay at the Advanced Gnome Stronghold agility course or begin training at the Advanced Barbarian Outpost agility course. There is much discussion over whether the barbarian course is a bit faster or slower than the gnome course. What is certain is that climbing the wall to the advanced part of the course requires level 90 agility, and the only obstacles that can be failed are the basic course log balance and the advanced course plank walk. The plank walk fail takes less time than failing at the Gnome course, but requires you to repeat that obstacle. However, at level 93+ all obstacles on the advanced course have a 100% success rate.

By doing this course 250 times without failing (not consecutive), you will be able to claim the Agile top (lowers weight by 12kg). Note that this many perfect laps is possible within one level even if you start the course at level 85 with summer pies.**Starting the course at a lower level and using summer pies along with the surefooted aura is recommended for the fastest experience.**

Some techniques help to make each lap faster. As usual watch for the change from the animation of doing an obstacle to the moment when your character is almost standing straight up again. At this point, in general, clicking the next obstacle is best, but in some cases clicking a spot near the obstacle then clicking the obstacle can be faster. This is particularly true when running to the catapult before being launched. After being launched from the catapult you can click the plank and then the hot spot to jump across the gap. Previously you could cartwheel and jump across the gap in one motion, but an update in February 2012 made it so that you must briefly pause before jumping the gap; this update lowered the course's xp per hour by about 3k. It may be that failure to execute these three maneuvers quickly is what makes some people believe this course is slower. Also, when coming from the wall run, it's significantly faster to click in front of the wall-climb, and then climb, to avoid walking in a L-shaped pattern. Also note, clicking in front of the catapult, then clicking the catapult is a bit faster, as it'll make the character run instead of walking to the catapult. The maximum possible experience rate is roughly 69k per hour if the fastest lap is done constantly. It is around 65k per hour if only clicking the obstacles. This, however, only accounts for doing laps alone, and does not take into consideration any experience you may gain from The Pit. With its new xp rates, The Pit will roughly make up for the time lost for participating if you lose, and will give a huge bonus in addition to making up for time lost if you win; as such it is suggested to participate in The Pit whenever possible and to gamble whenever you do win (on average it gives 1.1x the xp you'd get if you didn't gamble) because it can take your xp rate from 69k per hour up to far over 70k per hour depending on how often you participate and whether or not you win.

## Alternative methods of gaining experience

### Completing quests

See here for a list of quests that grant Agility experience on completion.

### The Pit

File:Talent scout.png
The Pit is a Distraction and Diversion that players may be invited to participate in approximately once every hour that they spend completing laps of an Agility course where a talent scout is present. The player will be notified by a message in their chatbox if the talent scout is inviting them to play The Pit upon successful completion of a lap of an Agility course. Approximately 1 minute is given to talk to the talent scout to start The Pit.

If the player accepts the talent scout's offer then they will be transported to The Pit. The Distraction and Diversion will involve completing 1 of 6 possible simple activities, most of which are luck-based. Successfully completing a game of The Pit will reward the player with between 648 and 10,125 Agility experience, depending on which activity completed and on which Agility course they were taken from. The player will then have the option to gamble the experience reward that they have won. Gambling experience has a 1/3 chance of doubling the experience reward, a 1/3 chance of halving the experience reward and a 1/3 chance of the experience reward being unchanged. If the player does not manage to complete The Pit then they will receive between 216 and 3,376 Agility experience and will not have the opportunity to gamble for a larger experience reward.

### Balthazar Beauregard's Big Top Bonanza

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Players can do an Agility performance at the Balthazar Beauregard's Big Top Bonanza Distraction and Diversion once per week. To enter the circus the player must gain a circus ticket from the ticket vendor, which is randomly located in 1 of 12 possible locations each week. The Agility performance can be started by entering the changing booth in the Agility performance area, transporting the player to the high wire.

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During the performance players have 10 attempts to perform up to 10 different tricks. Agility experience is received upon the first successful attempt of each trick that the player performs. Repeating a trick more than once does not grant additional experience. Each trick has a recommended Agility level to attempt, however the level is not required in order to perform the trick, as it is possible to succeed or fail a trick at any Agility level. When a trick is performed that has a higher recommended Agility level than the player has, the experience received will be the same as that given for performing a trick with half the recommended Agility level, rounded down.

To gain the most experience from the Agility performance players should begin by performing the highest recommended level trick for their current Agility level, and work down to the trick with a recommended level half of their current Agility level. After this players should perform any tricks with a recommended Agility level which is greater than their current Agility level and then finally perform any tricks with a recommended level of less than half of their current Agility level. The Distraction and Diversion's interface will display the recommended Agility level for the performance's tricks, as well as show which tricks the player has performed successfully. Players can receive a total of 16,150 experience, in about 1 minute, if they successfully perform all tricks with level 99 Agility or higher.

### Barbarian Assault

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Players can gain Agility bonus experience as a reward from playing the Barbarian Assault minigame.