Martin Horace Feldstein

* 🔰 🔹**Lore Producer:** **B. Lilz** *[Author, Producer]*
* 🔰 **Registered with 🔹 PP:S1\_V2:** https://etherscan.io/tx/0x283dbf09ea70017170d0fcae98d23b55f2d08231d94165517131efed940679a2 [V2]
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): N/A

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Martin Horace Feldstein**
* Position: **Head Coach of the 1939 San Francisco Buoys**
* Age in Chapter: **36 years old**
* Date of Birth: **July 27th, 1902**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Selflessness**
* Sideline Fashion: **Surreal Prospector Outfit**
* Alignment: **Lawful Neutral**
* Demeanor: **Meticulous**
* Playbook: **4F**

### Demeanor: **Meticulous**

Coach Feldstein plans for every possible basketball situation.

### Playbook: Fee-Fi-Fo-Fum

Martin Feldstein uses a 4F playbook that advantages tactics with tall players and good rebounders.

### Alignment: Lawful Neutral

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Coach Martin Horace Feldstein was born in Auburn, California, and grew up in the small town. He learned to play the brand-new sport of basketball with his father in the entrance of a Sierra gold mine deep in the canyon. He was a tall and lanky young man and quickly became skilled in the sport. However, he never pursued a career in basketball and instead went to college to study prospecting law. After a few years of practicing prospecting law, he realized he hated the legal system surrounding gold claims, realizing it was largely focused on robbing the Maidu, the Mi'wok, and the Nisenan of their ancestral lands. He jokingly called prospecting law "what's yours is mine." He knew his true passion was basketball, and decided to become a coach - no matter the stakes.

Feldstein's "Meticulous" demeanor stems from his background in law, where he learned to plan for every possible situation. As a coach, he applies this same approach to his game plans, analyzing every aspect of the game and coming up with strategies to counter the opposing team's moves. His "Fee-Fi-Fo-Fum" Playbook allows him to maximize the positioning of his tallest players.

Feldstein's biggest hope is to bring success to the San Francisco Buoys. Feldstein is pleased with the team's performance so far but sees room for improvement. He values hard work and discipline, and he is always pushing his players to be better. As a coach, Feldstein brings a sense of discipline and structure to the team atmosphere. He demands excellence from his players and is not afraid to make tough decisions when necessary. He also has a strong sense of fairness and justice, which he applies both on and off the court.

Feldstein is not particularly comfortable in the media spotlight and prefers to let his team's performance speak for itself. However, he is always professional and respectful in his interactions with the media. Coach Feldstein's Lawful Neutral alignment plays into his coaching style, as he follows strict rules and adheres to prescriptive laws and regulations, no matter how unpopular they may be. He prioritizes the team's success over personal gain and always acts in the best interest of the team.

## Details

* Favorite Food: Shark Sushi
* Favorite Color: Highness Deep Blue
* Favorite Animal: Bald Eagle
* A Catchphrase or Motto They Think They Invented: "Golden practice makes golden perfect."
* On-Court Habit: He always wears a fake mustache during games even though he can't grow one.
* Piece of Trivia: He is an excellent tap dancer.
* Has a Fear Of: the Rodeo
* Pop Culture Interests: Classical music / Film Noir / Russian literature
* Love Interest: None
* Hobby: Coach Feldstein collects rare coins and uses them to build his own tap shoes.

## Fan Letter

The Press Pass (Season One) production team discovered this series of limericks from a Santa Rosa collective of Buoys fans, written to Martin Feldstein shortly after he completed recruiting the roster.

### Hark! Martin!

> Oh, Coach Feldstein, your outfit so surreal,
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> With your fake mustache and navy blue appeal.
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> Your coat billows like a wing of an eagle,
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> A symbol of the Buoys, oh so regal.
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> Your meticulous ways bring order to the court,
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> Your players focused on victory, nothing short.
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> A coach so fair, with a love for the law,
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> Your wisdom and guidance, we are truly in awe.
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> Your fear of the rodeo adds to your mystique,
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> Like a rare coin in your collection, so unique.
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> As you tap dance on the sideline, we cheer,
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> For your love of basketball is truly sincere.
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> Aquarius, the Team Aspect you lead,
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> Water, the Element, with which you succeed.
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> Oh, Coach Feldstein, our respect you've earned,
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> For the Buoys' success, we've yearned.
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> ~ Signed, The Buoy Bright Boys, from Santa Rosa, California.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Floaters*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Yachts*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Malibu Yachts of Los Angeles*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Martin Horace Feldstein*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access