recursal/Fanatic-Fandom huggingface dataset:
The Latoran Civil War

**The Latoran Civil War** was a civil war within the Kingdom of Latora to determine the future of the kingdom.

## Origins of the conflict

The idea of a Latoran reformation that would bring complete equality between Egrilians and Lauch people was common idea ever since the uprising. It's popularity only rose as more Lauchmen became influencial. Albeit many Egrillians supported the proposal to increase the political rank of the Lauch people, it had just as many opposers, mainly Egrilian revisionists.

The biggest opposers of the change was the king's younger brother, Huebert Von Wickten and his party, "The Sons of Old Egrilia", who were responsible of surpressing possible rebellions all across the kingdom, Huebert was known for his military achievements and bravery, as well as his love for the old Egrilian kingdom and his dislike of politics, which he deemed "a fight for weak men who are too scared for war".

After nearly all member of the Von Wickten dynasty died out of a in a disease, the crown fell to Huebert. The new king annouced that it wasn't a sickness that killed his siblings but "a curse of three gods and a hundred kings, who were enraged to what has been done to Egrilia". The regent of the previous king, Jehan Gaubert attempted to warn him that his statement might upset the Lauch population, but to no avail.

## The Battles

King Huebert gathered his party and began his religious war against the Lauch people. Many turned to Jehan for explanation, as he was the only Lauch member of the court, others blamed him for his lack of actions. Jehan, representing Lauchette; only declared war on Huebert's party after the torching of Lauchburg, the largest Lauch town at the time.

Although Huebert had a lot of battle experiences, he overestimated his people's support for him, more Egrilians would join Jehan's side. Huebert was captured shortly after he left Lauchburg and executed. Even though there were more, younger members of the Von Wickten dynasty, the people decided to enthrone Jehan.

King Jehan reformed the kingdom into The Kingdom of Lauchette, which caused numerous minor Egrillian uprising, none of them were successful.

This article uses material from the “The Latoran Civil War” article on the Medieval Roleplay wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.
House Franciszek

The Coat of Arms used by the Franciszek Family

**House Franciszek** is an **Ophanian** noble family originating from Mittenwelden. Currently ruling the village of **Lesica** and its regions.

## History

**House Franciszek** was founded by **Franciszek of Mittenwelden** after he was given land near the village of **Lesica** for his merits in the Ophanian army.

## Crest

Crest of House Franciszek pictures two Ophanian lilies in top left and right corner symbolizing house loyality to the Ophanian Crown. The bottom part of the coat of arms shows a white dragon of Mittenweld as a tribute to the town from which the house originates.

## Notable Members

* **Franciszek of Mittenwelden** - Founder of the house.
* **Kazimier Franciszek** - Lord of the house, Mayor of Lesica.
* **Alianor Franciszek** - Oldest son of Kazimier, heir to the house seat
Chiwa Saito

Chiwa Saitō (斎藤 千和 Saitō Chiwa, born March 12, 1981 in Saitama) is a Japanese voice actress employed by I'm Enterprise.

Saitō is one half of the voice acting duo "coopee", along with Natsuko Kuwatani. In the "Divine Design" arc of the Getbackers drama CDs, she voices a character who battles the character voiced by Kuwatani. She is a member of the voice acting group "MORE PEACH SUMMER SNOW", alongside Haruna Ikezawa, Mamiko Noto and Ryo Hirohashi. The group began as "MORE PEACH SUMMER", with Ikezawa, Saitō and Noto; all four voiced characters in the Keroro Gunso anime. The quartet's name is based on the names of their respective Sgt. Frog characters: Angol Mois (Noto), Momoka Nishizawa (Ikezawa), Natsumi Hinata (Saitō), and Koyuki Azumaya (Hirohashi).

## Roles

* Descendants of Darkness - Wakaba Kannuki
* Kokoro Library - Kokoro
* Sgt. Frog - Natsumi Hinata
* Best Student Council - Kaori Izumi
* Onegai My Melody: Kirara - Ranakan
* Puella Magi Madoka Magica - Homura Akemi
* Tamayomi - Tamaki Yamazaki
* Drugstore in Another World - Vivi
* Gyakuten Sekai no Denchi Shoujo - Yuki Aoba
Stargard

Coat of Arms of Town of Stargard

**Town of Stargard** (Old Ophanian. ***Starngrat***) is a port town located on the coast in North-Western part of Ophania.

## History

### ⚜ The Legend of the Star

WIP ... He founded a town which he named **Starngrat** from the words 'starn' meaning 'star' and 'grat' meaning 'gate'.

The name was later changed from Starngrat to **Stargard**, changing the second part of the name to 'gard', an abbreviation of the old Ophanian word 'grod', meaning 'settlement'.

## Symbols

Coat of arms of the town shows a city gate with two towers and a bright star with 8 arms, shining between them. Years later, when the town became a prosperous harbor, the city council agreed to add an anchor to the crest.

Old town crest before the anchor was added.Current town crest.
## Notable Figures

* **Djontletk Horvath**: Duke of Stargard.
Smile Pretty Cure

Smile PreCure! (Japanese: スマイルプリキュア！ Hepburn: Sumairu PuriKyua!, lit. "Smile Pretty Cure!") is a 2012 Japanese anime television series by Toei Animation and the ninth installment in Izumi Todo's Pretty Cure metaseries. The series is written by Shōji Yonemura, who is best known as the head writer of Glass Fleet and Kamen Rider Kabuto. The character designs were done by Toshie Kawamura, who previously worked on the character designs for Yes! PreCure 5. The series aired on All-Nippon News Network (ANN)'s TV Asahi network between February 5, 2012 and January 27, 2013, replacing Suite PreCure♪ in its initial timeslot, and is succeeded by DokiDoki! PreCure. A film was released in Japanese theaters on October 27, 2012. The series' main motif is fairy tales and happiness. A novel was released in 2016, which serves as an series epilogue taking place 10 years after the events of the anime.

The series was adapted into English by Saban Brands under the name Glitter Force and was released as a Netflix exclusive outside of Asia and in multiple languages on December 18, 2015. As of May 24, 2017, the Glitter Force trademark and the license was transferred to Toei Animation. Hasbro currently owns the rights to the brand alongside other Saban Brands entertainment assets as of June 14, 2018. It is the second series in the franchise to receive an English-dubbed adaptation following the original Pretty Cure series.

## Plot

The kingdom of Märchenland (メルヘンランド Meruhenrando, Saban: Jubiland), where various characters from fairy tales reside, is attacked by the evil Emperor Pierrot (Saban: Nogo), who intends to direct its world to have its unhappy ending, but is stopped when the queen uses the last of her energy to seal him away. When Pierrot's minions from the Shadow Realm try to revive him by harnessing negative energy from the people of Earth, the queen sends the messenger Candy to assemble a team of five magical girls. The series follows the formation of the team and the adventures of the girls as they try to fight off their enemies to collect the magical tokens called Cure Decors (Saban: Glitter Charms) that will enable them to upgrade their powers and revive the queen.

## Characters

* Miyuki Hoshizora/Cure Happy - Misato Fukuen
* Akane Hino/Cure Sunny - Asami Tano
* Yayoi Kise/Cure Peace - Hisako Kanemoto
* Nao Midorikawa/Cure March - Marina Inoue
* Reika Aoki/Cure Beauty - Chinami Nishimura
* Candy - Ikue Otani
Aldyth Wolfharth

Aldyth Wolfharth is a Knight serving the Duchy of Caerdrys.

## Appearance

Aldyth is a fair-skinned woman of slightly above average height with brunette hair and green eyes. Other than her height, she's the spitting image of her mother. She rarely shows her face, usually donning a full harness of plate armor featuring a plaque belt and a sallet. In the rare times she walks in public without her armor, she often wears her family's signature green cape, much like her father.

## Early Life

Aldyth was born in a small fiefdom belonging to Clan Wolfharth as the firstborn child of Doran Wolfharth and his wife. Though a Noble house in the Winterlands, Clan Wolfharth was in steep decline and was far from considered wealthy. With whatever funds they could scrape together, her father afforded Aldyth an education. Life was peaceful until a group of armed men sacked their village, separating her from her father and forcing her to flee.

Seeking asylum in the holdings of the nearest lord, Aldyth pledged herself to him. Though initially brought up as any other noble girl, she soon found a knack for fighting. Bestowed knighthood, Aldyth acted as an enforcer and protector over the Lord's holdings, seeking out bandits and enemies of the nobility with vengeance when not at his side. Yet again disaster struck, as her lord was assassinated amidst the fighting in the Winterlands Civil wars, leaving no heirs. Fed up with the constant strife in the Winterlands, she stowed away aboard a ship headed towards the Hales.

## Arrival in the Hales

Upon the ship's arrival in the harbor of New Steinberg, Aldyth saw her father from afar and concealed her identity. Unsure of the circumstances of her father's survival, she left the city and decided to pledge herself to Efa, Duchess of Caerdrys, so as to keep a watchful eye on Doran while staying out of his sight.
Bonf

### Brief

**Bonf** originates from Snowhelm, a province east of Hallengard. Before he became an Innkeeper he mainly traveled the Hales looking for new people to befriend and any trouble to start.

#### Life in the Hales

Bonf made many new friends in the Hales, a large portion being members of the Aedwin guard. His two closest friends are Olma and Emil, both of whom he met in the East Aedwin pub. Bonf had no real reason for work before stumbling upon a blacksmith that possessed armor he desired. Realizing he owned little to no gold, he went searching for work.

Bonf asked the Duke, Roland Sperhon, for a position in Aedwin, but was shot down due to the lack of openings. Afterward, he remembered buying drinks from the small pub in East Aedwin that Olma tended to. The next time he saw Olma he asked for a position, Olma accepted and took him under her wing. After a couple of months working at the small pub, Bonf had the idea to expand with Olma and attempt to buy the tavern in Aedwin from the original owner Ida. When negotiating, all three agreed to run the tavern together.

Bonf and Olma have also recently acquired the tavern in Hallengard, becoming the "Tavern Masters."
Taeko Kawata

Taeko Kawata (川田 妙子, Kawata Taeko, née Yamada (山田); born March 20, 1965) is a Japanese voice actress best known in Japan for voicing Amy Rose from the Sonic the Hedgehog franchise.

## Roles

* Dr. Slump/Dragon Ball (series) - Arale Norimaki
* Pita-ten - Shino
* R.O.D the TV - Hisami Hishishii
* Sonic X - Amy Rose
* Cinnamoroll the Movie - Cinnamoroll
* HeartCatch Pretty Cure - Chypre
* Pokemon - Floette, Princess Allie, Alcremie
Glonk

Credit to Vitalian

### Brief

**Glonk** is a walking mystery. His ambitions remain unclear to the public, as well as his true face. It's rumoured that a curse befell him, mouldering the once sacred Knight into a husk of the man he once knew. Glonk has an odd manner of meeting new faces, often times staring them down with intensity until a level of respect is acquired. His physique is abnormally strong, able to swing a Double-Axe with relative ease, among other things. As of now, he searches for a purpose in life - that being work.

#### Appearance

As a man who relishes neutrality, Glonk avoids recognizable colours of allegiance. He favours anything on the dark grey spectrum as well as few bronzes and dark golds. Notably, Glonk is always seen with his face masked - preferably from something sturdy such as a helmet. Often times, his eyes reflect whatever light may enter through the crevices of his helmet. His skin tone remains unknown; similar to his exact stature - though estimated to be at least 6'8.
Barry Berry

Barry, getting ready to deliver a newly forged blade to someone.

> "Fat Fuck." - Emil, commenting on Barry's appearance
>
>

**Barry Berry** is a Master Blacksmith currently residing in Caerdrys as it's smith.

## Biography (wip)

### Pre-Debut

#### **Childhood**

Claiming to be born from the fires of the forge, Barry Berry was raised by a smith father and a merchant mother in the southern most Aedwinian city of Fulwood. Barry claims that since he could raise a hammer he was taught how to smith, beginning to perfect his craft from the age of 5. Mainly sticking to making small daggers and nails at a young age Barry learned quick, and began to love his craft.

#### **Teen Years/Early Adulthood**

Around the age of 15 Barry smithed his first set of plate, crude and brittle, Barry was very disappointed with himself. Instead of giving up though, Barry worked and worked until he made a set of plate was capable of holding up against attacks from even the strongest of men. He was, and still is, very dedicated to his craft as a smith.

Around the age of 25, Barry was declared a master smith and continued working in the city of Fulwood. During his time as a master smith he moved all over the Kingdom of Aedwin, often going where smiths were needed most. Outfitting soldiers and civilians alike, whoever had the coin was welcome in Barry's forge.

### Debut

#### Adulthood

Around Barry's mid 40's, he decided it was time to move to the capital city of New Steinburg.

## Relationships

* **Aedwin -** Barry has no real feelings for the people of Aedwin, however he works as their smith, often treating the citizens with respect and giving fair prices.
* **The Forge** **-** Barry cares deeply for his forge and will risk his life defending it.

## Appearance

#### Debut Appearance

**Barry Berry** stands at around 5'3. He's a very wide man, often described as the widest in the Hales. He has two brown eyes often described with a caring and forgiving look. A hook is in the place where his sword-hand would be, often replaced with a hammer instead of a hook when he's working the forge.
Mittenwelden

Coat of Arms of Town of Mittenwelden

**Town of Mittenwelden**

## History

### ⚜ The Dragon of Castell Welden

Long time ago before King Temer allied the Vistulan tribes under the Ophanian banner, a stronghold rose on the **Warmian Hill** by the name of **Castell Welden**, meaning the **castle of the valleys**. The region was ruled by a rightful and fair **King Warmus the Great** whose reign enjoyed prosperity and wealth. King Warmus had also a beautiful daughter by the name **Lianna** whom many knights competed for.

People of the region lived a peaceful and happy life. One day a terror filled them all as the dragon appeared in the sky. The dragon, by the name **Krak** who took a liking to a cave in the Warmian Hill, right under Castell Welden not paying any attention to the people who soon would become his meal. Finally people started leaving the region, fearing Krak who consumed helpless cattles all over the region.

Once happy and loud region turned into a grave yard. Leaving house wasn't so common anymore and was even considered an act of bravery. Helpless king turned not only to his advisors but also to the knights and citizens of the region. Many Knights-Errants and Bannerets tried to defeat the beast but with no success.

Finally a local shoemaker going by the name **Mysic** came up with an idea how to defeat the dragon. Under the cover of the night he sewed a false sheep which he fileld with sulfur. Then he left the sheep on a meadow near the monster's cave, among other, real sheeps.

Upon his return, Mysic explained his idea to the people. Then a loud roar was heard. Once people ran up the castle walls to see what happens they saw a dragon who upon awaking ate the false sheep causing a fire in his stomach. Disturbed beast flew to the nearest lake and started drinking the water to put town the fire inside of him. The dragon couldn't control himself and despite being full he continued drinking until eventually his stomach exploded from the amount of water.

The people immediately approached Krak's corpse lying dead in a valley in which once a lake was. After they made sure the beast is dead they carried young Mysic back to the castle, straight to the King Warmus. The King happy with someone finally defeating the beast promised Mysic his daughter's hand to which young Lianna happily agreed. The wedding lasted a week and Mysic as a marriage gift for his bride made a pair of shoes out of dragon's skin.
Halesmen

**Halesmen**or the Children of Mountains, as they were known before their first contact with the Lauch, are the predecessors of Hallengardians and the native tribes of The Hales.

The legends tell of an ancient, dark era where the island was divided between multiple mythical races, trolls lived in the coldest parts of the mountains, as well as the caves, the forests were owned by Shandarr, a giant, three headed snake, the shores and the swamps were occupied by Hudrags, who were half-fish half-man creatures and the warm plains housed the giants.

The humans were forced into hiding in the mountains from these hostile creatures. After hearing the pleas, The Great Father (the creator in Hedatist beliefs) sent down a hero to lead them, Holmgeir The First, who united all of them and defeated the other creatures: He fooled into going to the deepest parts of their caves and trapped them in; cut down all three heads of Shandarr with one swing; defeated the chief of the Hudrags, and exiled the giants into the ocean, where they were turned to stone.

Holmgeir was said to live "a thousand and a thousand" years before he The Great Father called him to return to his side, so he rode up the highest mountain of the island never to be seen again. The Hallengardians, as well as many tribes claim to be the descendants of them.

When the Lauchmen first arrived they were renamed to "Halesmen", after the name of the island.

Nowadays the term is used to describe Hallengardians and Aedwinians together.

This article uses material from the “Halesmen” article on the Medieval Roleplay wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.
Lodrith Loom-Given

In-game

**Lodrith Loom-Given** is the Secretary of Hallengard, sworn in by King Mortimer Grant of Hallengard. Loom-Given hails from the eastern provinces of Hallengard, and is the third born child of a large litter of the noble-blooded clan, Loom-Given. As a result of poor marital prospects (suitors were said to have been cursed with sickness by the Father) and political upheaval following the death of King Jaroslav, Loom-Given was given the choice of traveling to the capitol and creating roots there, or to enter into the Father's service as a nun.

## Appearance

Loom-Given is of average height. Her eyes are blue, and her hair is strawberry blonde. Her hair is fierce, and it resists attempts to comb it down, resulting in a cowlicked appearance.

## As Secretary of Hallengard

Loom-Given's position as Secretary put her close with the political and economic spheres, of which she had little experience in prior to her confirmation.

Economically, Hallengard prior to Lodrith's arrival lacked adequate growth and neither was it too diversified; mostly financed by its mining and hot spring industries that reel in Southern merchants and wealthy visitors from across the Hales. Lodrith took upon the personal undertaking of beginning the construction of a sawmill in the Hallengardian alpine, to exploit untapped reserves of lumber.

Politically, Lodrith's undertakings were somewhat savvy, though hampered by difficulties in manpower; the rise of Ironreach on the Hallengard Cliffs made it necessary to bring them into the feudal order, being formally recognized in a treaty between Falki Ice-Crown and Mortimer Grant that saw Ice-Crown's agreement to pay a levied tax as well as provide men to the Guard. Yet the numerical superiority of Ironreach to Hallengard made the full collection of any taxes a difficult issue, and ultimately Ice-Crown's allegiances turned Southward, though still a nominally Hallengardian vassal.

Lumber from Loom-Given's sawmill was used to create frames for the artworks of Hales artist Rigby during a brief residency in Hallengard.

## Personality

Overall, Loom-Given is mild-mannered-- outbursts are few and far between, though critical of others at times in spite of her own shortfalls. However, her arrival into Hallengard was started with dejection, as the contrast between her idea of Hallengard and what it actually was borderline betrayal to her.
Jaroslav Glazkö

## King of Hallengard

Gerald

Sixth heir of High King Ambrosius Raphaël Costeau *King of Kings*. The Conqueror of Äreåß, destroyer of Terró.

In the fifty-second year past the day of the High King's birth, King Franscio *The Inept* of Hallengard perished underneath his own pillow. Childless and married to a commoner, the throne was left in regency for three months. Eventually, it was granted to the Sixth Heir of the High King (*King of Kings*), Jaroslav Glazkö. (Who was a year prior married to their distant cousin. In their father's effort to stabilize the realm against insurrection)

The reign of Jaroslav *The Possessed* Glazkö lasted a short three years, ending via assassination. There is not much written or to be written of the ruler from these years besides folktales. Factually, the youth achieved little in their reign. The height of their accomplishments was indirectly causing war between Hallengard and Aedwin due to their eccentric behavior.

In folk, the young king is an interesting character. Below are a few stories from the lower classes...

In one of the king's feasts with the king of Aedwin, a pie was served that had possessed the young king causing them to move erratically. Nothing like this had been seen in the Hales, though the Aedwinian king had attempted to mimic the young king in their movement. This is the origin story to *Purgatio Motus*, a peasant feast in the spring where they attempt to recreate the young king's movement to celebrate the end of winter.

During the imprisonment of the young king, they had refused to listen to any command or movement, focused intensely on a single point in the corner of the roof. Seemingly conscious in a different reality. Criminals believe this point is a portal to Elysium, uncovered to the king in a vision. Due to several self-maiming and suicide of prisoners locked in the cell of the young king (In increasingly bizarre attempts to 'reopen' the portal), it had been permanently locked with the key destroyed.

Due to the lack of retaliation of the Glazkö dynasty to regain their holdings in the Hales, certain villages believe the young king was never captured and or killed, but rather went into hiding for conflicting reasons. These conspiracies vary villa to villa, but the largest movement is one that claims the young king was lifted up to Elysium for his piety, and will return when the time is right to unify the Hales under one king to destroy injustice and violence.
Border Fort

**The Border Fort** is a fort constructed on the edge of the Hainne River, though by who is uncertain. It is suspected that it was previously an Imperial fort, as its architecture matches, but an exact name is unknown.

## History

The fort saw some use during the War of Daggers, where Imperial troops gathered there after the Razing of Greenfields. Aedwinian pursuers were stopped at the fort and pelted with arrows, but the fort was soon overrun and the Imperials fled.

While the fort is of strategic importance, the fort has remained unclaimed and unused by any Hallengardian clans. Some attempts to restore the fort have been made by residents of Mulleburgh, but very little has been done with it. For now, the structure stands empty; it serves as a welcome to travelers between the kingdoms and those who seek silence within its walls.
Caerdrys

Caerdrys Coat of Arms

**Caerdrys** is a small Aedwinian fief to the northwest of the capital region. The fief is mostly mountainous, being on the border between Aedwin and Hallengard. One of the more notable landmarks of the town is the large cathedral built after the town’s founding. The area and town are named after the castle which presides over it, meaning ‘the castle of Idris’.

The castle has its roots in the year 22 BCE, where the land was given to a man named Idris White-Eye. Idris was a close friend of Oswald Findlaigh’s father, Frederick. He began construction of a castle, along with a mine to gather the stone to build it. Idris would however pass away before the castle finished its construction, passing the fief to his son Trahaearn.

Trahaearn would be affected by the Lauch arrival and would soon come to convert to Andophy. He declared that a cathedral would be built in addition to the castle. Soon, a town sprouted up at the base of the castle, which would be named Caerdrys. When the War of Daggers broke out, Trahaearn went to Lauchette with some of the fief’s troops, leaving the castle to Llywelyn, his son.

Llywelyn would almost immediately find himself surrounded by rebels that planned to break off from the Empire. Without much choice, he surrendered and agreed to be on their side. During the signing of peace, the fief would be considered part of Aedwin. News would eventually arrive that Trahaearn had died, leaving Llywelyn as the lord of his new Aedwinian fief.
Gelber Hosstworth Bunce

## The Right Honorable Knight-Errant Gelber Hosstworth Bunce, First of His Name, Mover of Worlds

**Gelber Hosstworth Bunce** is a self-proclaimed knight-errant hailing from Latora. In reality, he is a failed Lauch con-man who borders on lunacy, though his skills in combat are not to be underestimated.

## Early life

Gelber's true origins are shrouded in mystery. He says that he inherited his father's fortune after his untimely death, proclaiming that the Hosstworth Bunces are "the leaders of the world," an easily disputable claim.

## In the Mainlands

Gelber arrived in the Mainlands of The Hales declaring his intention to become entrenched with the nobility of several kingdoms through marriage. He participated in Aedwin's farm tournament on the side of Hallengard, and finished in second place behind Cleon in the 1v1 bracket.
Ironreach

Ironreach

Ironreach is the name of the location also referred to as "the cliffs" or the "horseshoe." It was named long ago for it's abundance of iron and other resources residing in it's rocky crags. Historically mostly brigands reside here, for it's isolate position and solitary entrance. Some Hedatists hold this location as a holy site, and flock to it in pilgrimages often enough to construct the small inn. Hallengardian miners also used the location, however they fled after the War of the Daggers.
PaRappa the Rapper

PaRappa the Rapper (パラッパラッパー PaRappa Rappā) is a 2001 Japanese anime television series based on NanaOn-Sha's PaRappa the Rapper video game series created by Masaya Matsuura and Rodney Greenblat. The series was produced by Toei Animation, J.C.Staff and aired in Japan on Fuji TV between April 2001 and January 2002, running for thirty episodes. Episodes 29 and 30 aired together as a 1 hour special.

## Plot

The series focuses on PaRappa Rappa, a dog who enjoys music and dancing and often spends time with his friends PJ Berri, Katy Kat, and the girl of his dreams, Sunny Funny. Along with various characters who make returning appearances from the video games, the anime introduces several new characters who are exclusive to the TV series. These include Matt Major, PJ's friend from Club Fun, Paula Fox, Sunny's friend who is rivals with Katy, Pinto, PaRappa's little sister, and Gaster and Groober, a villainous duo who cause all sorts of mischief.

## Characters

* PaRappa - Miyu Irino
* Sunny Funny - Mika Kanai
* Matt Major - Kenichi Suzumura
* PJ Berri - Masami Kikuchi
* Paula Fox - Akiko Kobayashi
* Katy Kat - Rina Nakayama
* Boxy Boy - Masashi Ebara
* Gaster - Ryō Naitō
* Groober - Akio Suyama
* Pinto Rappa - Mikko
* Uee
* Chop Chop Master Onion - Ryu Watabe
* Prince Fleaswallow - Yoshito Yasuhara
* Chief Puddle - Nobuo Tobita
* MC King Kong Mushi - Norio Wakamoto
* Dorothy - Naomi Shindo
* Sister Corn - Masako Nozawa
* Police Dog - Daisuke Sakaguchi
* Rosa Paddle - Mamiko Noto
* Teacher Hippo - Rei Igarashi
* Bobby-Sensei - Takashi Nagasako
* Sweety Bancha - Ikue Otani
* Ghost - Nao Nagasawa
* Doberman - Kazuhiko Kishino
* Luckily - Kōichi Yamadera
* Susie - Yuri Shiratori
* The Masked Witch - Kotono Mitsuishi
Ainsley Payne

Maximus Payne (Brother)

Gregor Payne (Brother) (Missing)

Pellius Payne (Brother) (Missing)

Arthur Payne (Son) (Deceased)

Maria Payne (Daughter)

> "Honour ain't gonna stop a sword from piercing your chest." - Ainsley
>
>

**Ainsley Payne** is the youngest of the Payne brothers; also the smallest. He spends his days working as a Mercenary for Ironreach, however he still remains loyal to the Ivory Cross after **the exile**.

## Biography

### **Early Life**

Ainsley was born and raised in Hallengard, living in a wealthy household with his three older brothers. His father, William Payne, was a Marshal of the Guard, who later retired due to a worsening injury he sustained while fighting - and his Mother, Catelyn Payne, went missing after a devastating avalanche that took the lives of many.

Ainsley at the age of 10, along with his three Brothers, were trained in combat by their Father who was deemed one of the best swordsmen in the Region. These skills would prove useful for Ainsley when he killed his first man at the age of 12, when a drunkard broke into his house while Ainsley was home alone.

### **A New Man**

Ainsley left home at the age of 17 as did his older brothers except Gregor, who took the House and Titles after William died. By this point, The Paynes were regarded as an "Uncommonly large family" for they all stood above most men and were freakishly strong too.

The Brothers decided to go their separate ways and so Ainsley ventured out looking for work. He was denied by most due to a lack of knowledge in most professions and so he had a thought - Fighting was the one thing Payne's were recognized for, and from there he travelled back to Hallengard for a position as a Vigilant which was kindly offered by Cateline Alarie.
Kumarc

Coat of Arms of the City of Kumarc

**Kumarc** is a city located along the very northern coast of the Kingdom of Lauchette. The city is best known throughout its homeland as the heartland of the Kingdom's wine production, and well maintains the reputation thanks to its region's favorable growing environment, which has given rise to vast vineyards with extremely lucrative yields. Positioned at the northern coast of Lauchette, Kumarc also acts as one of the closest trading hubs to the Hallenic mainland, facilitating the flow of commerce as it provides many incoming and departing fleets a valuable stop throughout their trips.

## History

### Origins

Kumarc has its origins as a small Egrilian farming village located further inland from the coast, with minimal recognition from the world around it. It wouldn't be until other locales in the region began expanding their trading involvement with neighboring Lauch settlements that the small village would find its chance to step out of its circle. The village's local overseer of the time, Grand Magistrate Judikael Pierrick, saw a potential opportunity from trade, making a gamble in directing the local farmers to diversify their crops from typical subsistence practices in an effort to steer some of the wealth of the region's trade in the town's direction. The gamble would pay off, with Egrilian farmers finding the grape vineyards in particular to grow remarkably well in the local climate, even moreso than what was initially predicted. From here, it would not take long before the first wineries of Kumarc would be erected, and as the winemakers' crafts were perfected, so too would the village's reputation and local trading power.

### Present

Kumarc would go on to grow remarkably quickly, eventually becoming one of the largest and most economically dominant municipalities in the Lauch north. The city would go on to be briefly besieged in the initial Imperial invasion during the War of Daggers, but would ultimately hold out, becoming a point of safe refuge for many neighboring settlements in the Egrilian heartland. These refugee communities, consisting largely of Egrilian and even some Lauch families, would eventually integrate themselves into the city proper, further bolstering its population of workers.

Today, Kumarc stands as one of the central economic hubs of northern Lauchette, the region itself providing for a large percentage of domestic production and overseas exports of Lauch wine. Kumarc also serves as one of the largest population centers of the Egrilian people, remaining a culturally dominant force in the region, maintaining a syncretized society with the growing Lauch minority which has come to grow over the recent years, pursuing the city's economic success.
Digimon Tamers

Digimon Tamers (Japanese: デジモンテイマーズ, Hepburn: Dejimon Teimāzu) is a Japanese anime television series and the third installment in the Digimon franchise, produced by Toei Animation. The series takes place in a new setting separate from the preceding series, Digimon Adventure and Digimon Adventure 02, where the characters utilize cards from the collectible card games. The series aired in Japan from April 2001 to March 2002.

The series was originally licensed in North America by Saban Entertainment, aired in the US from September 2001 to June 2002 as the third season of  Digimon: Digital Monsters. A manga adaptation of the series, by Yuen Wong Yu, was serialized from April to October 2004.

## Plot

Takato Matsuki, a fan of the Digimon card game, finds a Blue Card, which transforms his card reader into a D-Power Digivice. His original Digimon creation, Guilmon, materializes into real life when his D-Power scans his drawings. Takato meets Henry Wong and Rika Nonaka, two other children who are partnered with Terriermon and Renamon, as well as Calumon and Impmon. As wild Digimon began roaming Shinjuku, the Tamers defeat them and defend the city. Using their D-Powers, the Tamers can Digi-modify through scanning cards or help them Digivolve. After each Digimon is defeated, their Digimon obtains their data. Meanwhile, Hypnos, an intelligence agency led by Mitsuo Yamaki, has been capturing the Digimon and sending them back to the Digital World.

The Tamers eventually began working with Hypnos when the Devas invade the Real World. Calumon is captured by the Devas, and the Tamers follow him to the Digital World to save him. When Impmon turns on and attacks the Tamers and murders Leomon, Jeri Kato falls into depression. After resolving conflicts with the Digimon Sovereigns, the Tamers learn that the Digimon are protecting themselves from humans and the Real World after the Digital World is invaded by the D-Reaper, a rogue clean-up program. As the Tamers return to the Real World, the D-Reaper kidnaps Jeri, manipulating and trapping her inside the body. When the D-Reaper begins to materialize in the Real World, the Tamers defeat it, using the program and saving Jeri. With both worlds restored, the children are forced to say goodbye to their Digimon partners, when they end up returning to the Digital World by the effects of the program. The series ends with Takato discovering the portal in the tunnel under his hiding place.

## Characters Cast

* Takato Matsuda - Makoto Tsumura
* Ruki Makino - Fumiko Orikasa
* Lee Jianliang - Mayumi Yamaguchi
* Juri Kato - Noriko Shitaya
* Ryo Akiyama - Junichi Kanemaru
* Hirokazu Shiota - Yuuki Tamaki
* Kenta Kitagawa - Touko Aoyama
* Lee Shaochung - Ai Nagano
* Tally Onodera - Mikko
Vasilica Sutherland

**Vasilica Klava Sutherland** (born 24 CE) is the current Queen of Hallengard and Archduchess of Cennsdale. She was born in Cennsdale as the first and only child to Lady Lisbeth and Lord Tynan Sutherland. She would be taught and taken care of by her mother, though adopted her father's assertiveness especially after his ascension to the throne in 40 CE. During that same year, she would begin undertaking frequent surveillance missions within Aedwin's borders.

At the time of her parents' death in 51 CE, she was far enough from Mulleburgh to only hear the news of her parents' death around the same time Adrelias had seized the throne. With no equipment and rumor of hostility from the new reign, she kept an unassuming disguise until their eventual overthrow a year later. She would remain anonymous until she underwent the complete vanquishing of any trace of Adrelias' reign.

She took the throne and began an attempt at reinvigorating her kingdom. Ironically, she practices this by solitarily writing and plotting in her quarters for days on end. Occasional outings from her room usually result the a continuous process of constructing a proper council. Even more infrequently, she attends meetings with Aedwinian nobility that usually end in mutual animosity.
The Hallengardian Civil War

**The Hallengardian Civil War** was a Hallengardian conflict, fought by Lauch supported The Kingdom of Loyalist Hallengard and The Kingdom of Free Hallengard for the control over a reunited Hallengard.

## Origins of the conflict

When the Kingdom of Aedwin declared independence from the Empire of Lauchette, they torched the Lauch ships and defeated the Lauch troops residing in their territory. After the White War ended, the Lauch troops, unable to return to Lauchette, took refuge in Hallengard.

Meanwhile Edmund Warde, the King of Aedwin sent Kedran Herrehold, the governor of Hallengard a call to arms, to aid them in the war against Lauchette, in exchange for Hallengaridan freedom, however Kedran declined the offer. As this was the second time he denied freedom from his people, a rebellion arose spearheaded by his steward, Gorge Haberford.

The Lauch court feared that Aedwin could take advantage of a Hallengardian uprising, so they decided to negotiate, and split Hallengard to two seperate kingdoms, in hopes of pleasing the rebels: Free Hallengard, a sovereign Hallengaridan kingdom, and Loyalist Hallengard, a Lauch controlled vassal. Furthermore Lauchette guranteed the independence of the newly formed free kingdom, but only with the condition of not joining the war.

Albeit Gorge accepted the offer, the Free Hallengaridans weren't statisfied with how half of their knigdom remained under Lauch control, and only four months later, Free Hallengard invaded it's Loyalist counterpart.

## The Battles

Although the majority of the Hallengardian army was on the loyalist side, their morale were much lower, as many of them did desire their freedom from the Lauch Empire. The Free Kingdom wanted to liberate the Hallengardian towns, in many they were met welcomed with cheers.

The Loyalists thought they couldn't force enough of their Hallengardian regiments to fight the rebels, so they established a strong defence of the capital, hoping to hold out until the army of Lauchette arrives.

The rebels had the higher manpower, however nearly all the assaults of the siege were failures. Meanwhile Aedwin, with the help of Ostar and the Guild of Greenfields were already fighting Lauchette on the sea. Once Aedwin was confident they had the naval superiority, King Edmund rode up north to aid Free Hallengard in their siege.

As the Aedwinian regiments arrived, a rebel victory was assured. King Gorge offered to spare the lives of everyone who surrenders to them, and shortly after the Loyalists decided to lay down their weapons.

## Aftermath

Hallengard was reunited as one kingdom, and the Loyalist was abolished, however as nearly all of them decided to stay down, most members lived on in the reunited kingdom, which lead to numerous activities even after the war was over. The biggest of them was the assassination of King Edmund Warde.

This article uses material from the “The Hallengardian Civil War” article on the Medieval Roleplay wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.

☁
Tyr Radovid

# Tyr Radovid of Pyr'sing

## EPILOGUE

### Pyr'sing's fall.

Radovid was a troubled child. The perturb'd son of none, a bastard. He was inherited by a bosothist druid in the small fishing village of Pyr'sing. Tyr, being named after a majestic, fearful and honorable god was anything but, ironically. *"The other kids watch out for him, he likes to steal the honeyed treats all the time. Problem is, he's good at it."* **-Vormund Lialson, Village Druid.** With the modest comeuppance, Tyr Radovid would eventually have to earn his honest share, and as an adult in his life he found a hobby, and that was like most others; fishing. In his twenties, he had scoured the cold shores of Pyr'sing, catching his fair share, when he had noticed something awry. An awful silence. The town lay silent, gulls' voices muted. The swallows in the trees, looking around aptly with dark-black eyes, peeping not one share, cocking their heads to hear what arrives. then, **WHOOSH**, all combinations of birds scour from the twisted, gloomy trees. A glowing orange hue stretched across the forested horizon. Tyr arrived to shore in water-soaked knee-high boots, trudging himself across the mud to see at fifty paces' distance the entrance to the longhouse, the druid applying snowberry-dye runes onto the heads of the women and children, a sigil designed to protect the souls of those who need strength for their journey through the icy tomb in the afterlife. (WIP)
Ophanian Culture

## Notable Houses

* Dynasty Korenfell
* House Franciszek

* **King Hensel** - Past ruler of Ophania. Organized first witch hunts also knowns as Ophanian Pogroms.

### ⚜ Current Ophanians

* **Kieran Korenfell** - Current ruler of Ophania.
* **Holbert Wonski** - Duke of Kerenweld Upon Barambrwava.
* **Elrich Hochberg** - Duke of Verenburg.
* **Djontletk Horvath** - Duke of Stargard.

## List of Ophanian Legends

* The Legend of Three Brothers
* The Legend of the Star
* The Dragon of Castell Welden
The Hales

A map of the Hales, created in 46 CE.

**The Hales** is a large chain of islands on which the server takes place. The nations of Aedwin, Hallengard, and Lauchette are located within it, with Hallengard to the North, Lauchette to the southeast, and Aedwin in the middle. Renowned for its chaotic nature, the islands attract adventurers, sellswords, merchants, and others from various strides.

The Hales contains two primary regions, the Mainlands and Latora. The Mainlands contain Aedwin and Hallengard, and Latora contains Lauchette.

## Mainlands

The Mainlands contain the Hallenic Empire’s former holdings. The lands of Hallengard to the north are cold, mountainous highlands, whereas the lands of Aedwin are temperate plains and forests. There are various rivers and waterfalls, such as the Hainne River, which acts as the border between the two nations.

Religion and culture vary drastically within the Mainlands, with the Aedwinian South being generally Andophic, whereas the North is predominantly Hedatist. Hallengardian culture and Aedwinian culture are also fairly distinct, and set the two nations apart. There are also various smaller ethnicity groups, such as the Ostari and the Lauch.

## Latora

The Latoran Archipelago, more commonly known as Latora, contains the Kingdom of Lauchette. It is mostly tropical, ranging from beaches and plains to dense jungles and forests. The islands are very wealthy, with fertile lands for farming and plentiful ores for mining.

Latora was the birthplace for Andophy, and the predominant culture in the islands is Lauch. Few other minority groups exist in the islands, except for the Egrilians, who are centralized in the northern parts of Latora. Some Hallengardian families exist in the islands, but they are descended from Imperial families who moved when relations were better.

## History

The Hales’ history begins with various tribes and warlords. Hedatist legend states that groups of Halesmen in the Mainlands banded together to fend off mythological threats such as giants, eventually spreading to the South and creating the Hallenic Empire. In Latora, maritime republics like Lauchette rose to power in the archipelago, while feudal lords quarreled with one another.

The maritime republics in Latora wouldn’t last for long, and would soon be replaced by the Kingdom of Lauchette. The Kingdom of Lauchette and the Hallenic Empire would soon meet and kick off a relationship, culminating in a royal marriage between the two families. This marriage, after a series of deaths, would result in a child being set to inherit both crowns.

This caused a cascading problem which would end up causing the War of Daggers. The war would result in the collapse of the Hallenic Empire and the rise of Aedwin and Hallengard as the two Mainland states.

Ten years have passed since then, and what the future holds for the Hales is unknown.
Lothgoria

Lothgoria is a province of Aedwin, located in its North-Eastern lands, and is the seat of power of the notorious family of House Gothin.

Clear records do not begin to appear until the arrival of the Gothins and the establishment of their forward outposts on the strange and foreign land known as the Hales. Despite this, much of what is now known of Lothgoria was once part of local territories belonging to a number of tribes, though the greatest of their number were the Raven Reach tribe. Halish people's that lived in the vale known as "Raven Reach" with their worship of the local ravens as their signature icon.

The coast of Lothgoria can be considered rather slim despite their wider de jure borders along the Eastern seas, as the majority is made up of rocky crags and cliff-faces, rendering de facto most of the land unused and unacknowledged. The settlements along it are few and far between, the only ones being of any note are those officially sanctioned by the Gothin family, used as ports for goods, mail, and travelers. The few sandy beachheads that can be found are dark in color, dotted by tall grass, and stops sharply before a great forest of dark deciduous trees.

As one progresses down the path towards the mountains, the landscape bounds and leaps across the earth, great fields can be seen amongst the hills and slopes where one can view the skies clearly amongst the canopy of trees. In clearings, one might spot the ruined settlements of old, both native and settler from times gone by. If you are ever to see lights and smoke amongst these places or the woods, you would best stay far away, lest you run into danger. Such places are often considered to be cursed or haunted, though it is much more likely to be of a corporeal nature; the groups still dwelling deep within the wood are not guaranteed to be of a friendly disposition.