Bladesworn

A Bladesworn examining a newly acquired reward

Hailing from a highly trained sect of Cor Anaran soldiers, the **Bladesworn** is a master of their craft. They especially excel when surrounded by fighter allies, using their skills to enhance their team and increase their proficiency tenfold.

## Lore

Bladesworn are highly trained elite guard, often employed by Cor Anaran Houses to protect their most valuable or influential mages. A single bladesworn is feared, and multiple are considered unstoppable. While most Bladesworn serve as bodyguards, some have escaped their life of servitude, using their skills in mercenary work, or serving as tacticians and strategists.

Bladesworn undergo an incredibly rigorous training regimen, where they focus on their endurance, skill with the shamshir, agility, and strength. All Bladesworn start their training as children, and mastering their profession takes at least two decades, if not more. Like Cor Anaran Magi, Bladesworn are hardened, stoic, and serious, and their conditioning has turned most of them into hardened warriors of deadly efficiency and little humanity.

Bladesworn are so devoted to their weapon, the shamshir, that they consider it part of their identity, and their way of life. In combat, Bladesworn are a wonder to behold; their weapon seems to be an effortless extension of themselves as they fight. If a Bladesworn is seen without their shamshir, they are planning a devious trap, and it is surely closer than they'd have their unlucky target believe.

## Abilities

### Power Level 1

* **Thrill of Battle** - For 3 rounds, you and all fighter allies in a large area centered on you deal 1 additional point to outgoing direct damage. 4 round cooldown. When you you reach Power Level 3, this ability affects all fighter allies on the battlefield. Optional free action.
* **Challenge** - Instantly move towards 1 enemy not immediately around you, and perform a basic attack upon them. 2 round cooldown.

### Power Level 2

* **Maiming Slash** - Aim at 1 enemy's arms and strike, causing physical damage equal to 4x your Power Level, and addling them for 1 round. 5 round cooldown. Free action.
* **Quell the Pain** - Stifle all pain in your body. You recover 1/2 of your missing health, and cleanse yourself of all debuffs. You may use this ability if you are paralyzed, knocked down, or otherwise unable to move. 4 round cooldown. Optional free action.

### Power Level 3

* **Affront** - You issue an unshakable command, forcing all enemies in a large area to attack you with their basic attack once. Upon receiving each attack, you make a free counter attack, causing physical damage equal to your basic attack + 1. Until your last target has made their attack, you benefit from 50% physical resistance. While this ability is active, you cannot move, but you may use abilities or attack normally. Mages are unaffected by this ability. Any foe currently paralyzed, feared, or otherwise unable to act does not count as a target of this ability. Optional free action.
* **Brotherhood** - Bolster feelings of camaraderie and strength among your team. You and all fighter allies on the battlefield deal 1 additional point to outgoing direct damage and gain a 30% bonus with saves until the end of battle. Optional free action.