Timeline

The lore of Solarium goes back quite a few years. In order to keep a record of what has happened in the background and within the server, a timeline has been made. This timeline is made up by everything that made up the server as well as the events that have since occurred.

Please note that everything here is taken from the channel #solarium-timeline , with a few grammatical corrections sprinkled in. More will be added to the timeline should it be found necessary.

## Opening Excerpt (Written by Nick)

Our story begins at the beginning... The year is 1447 DR....

The world is a dangerous place, but one which is full of opportunity for the future. One which is only waiting to be settled and tamed, and three people of this world aspire to do just that.

A dwarf, an elven lady, and a human man look at the sunset atop a mighty hilltop, the valley beneath simmering in the vibrant sunset colours.

"The sun at dusk, what a beautiful sight to behold. What a beautiful place for the founding of our city, Solarium." As these words left Nephinae's delicate lips, the words seemed to echo in the valley and her voice was carried by the winds. This was 6 years ago....

## Opening Excerpt Timeskip (Written by Nick)

The Triumvirate of Vesperaclum sit in their chairs behind a large mahogany desk in the town hall, with Nephinae at the center as an old man stands before them, looking at them with awe. The sunlight flooded the room from behind them from 3 large stained glass windows, bathing the three in a colour each. The hues of bloody red bathed the Dwarf Lord Bralmeck Broardjaw, leaving nothing but a silhouette and a red outline on his body. The colour of gold washed over Lord Medren Remur as he held a wine glass in hand. And finally, the Lady Nephinae of Tethir Forest sat in the center with the blue shades of the Arcane danced around her delicate form. She sat straight up with a warm smile on her face as she beckoned the old man to rise to his feet.

"My Lords and Lady. I, Steven Beauregar, come to you to represent the settlement of Stirmapolae a mere 6 miles southwest of here. My people have lived in the valley for generations but never arose to the wonders that your town has reached in a mere 6 years. A town of 3000 strong with a bustling town center and even more well established internal trade is one which we see as our friend. And if not, a protector," the man said with a humble tone in his voice as he praised the town of Solarium.

Lady Nephinae speaks up at this. "Sire, we are humbled by your praises, and would be honoured to count Stirmapolae amongst our allies. We will establish a trade with your town as soon as possible," she says, glancing at Medren. At this, Lord Medren speaks. "Indeed, your town has illustrious smithies and excellent craftsmanship. These are precious goods that we would love to trade our vast farm produce for," he says as he beckons an aide to come to the table, placing down a page. Medren then reads the page for a moment before turning it around so it faces Steven and pushes the pot of ink with a gold quill towards him.

Steven Beauregar bows and walks up to the table and gives it a quick glance over, signs the agreement, and bows as he leaves....

Once Steven has left, the Dwarf Lord Bralmeck speaks up, "All this trade agreements are good and all but we have to sure up our defenses too. With more and more people travelling between us and nearby villages and towns, the chances of monsters attacking the common folk increase day by day. Our town garrison of 80 is not enough to defend the town as well as the lands beyond our walls. We need the help of adventurers. We need to incentivize them to stay here and help by protecting the town," he says with a loud, deep voice that seems to echo through the town hall meeting room.

At this, Medren speaks up. "Solarium is a town built on the idea of prosperity for all. If we open up the city for adventurers, it will make the town need to service their needs too. We would require magic shops, weapons shops and all other kinds of trade locations. We can't open just for adventurers, we need to open the city for all those that are in search of a better life, a more adventurous life..."

"I agree, we have built our town. Now it's a matter of protecting it. Send out the word through the lands: Solarium is open to all that seek adventure and a more prosperous livelihood," Lady Nephinae says with her arms outstretched, addressed to no one in particular.

## The River Rampage

Lady Dianni, Xo Topec, Dorbael Hanvil and Tokar Rockwell form a party and decide it is time to go on the expedition a week after the First Trade Council.

The party travels about half a day before encountering two Giant Octopus Sentries who are quite aggressive. They are defeated and then the party notices they have strange crystals embedded in their skin, they seem to have been implanted by someone on purpose.

The group travels further and rests for the night. The next morning  after travelling further they come across a dirt path which wasn't on the map but was heavily travelled.

Xo goes ahead to scout for intel but gets jumped by 3 Doppelgangers and a Prime Doppelganger. Completely outmatched he gets taken captive by one of the doppelgangers and gets taken to the Wizard Nezzars workshop.

The Prime Doppelganger takes Xo's place and the other 2 pose as merchants and infiltrate the party and use the cover story of being attacked by frog creatures and needing to be escorted out of the forest. The party reluctantly agrees and begins travelling only to be ambushed by 6 Bullywugs but they only attack the "merchants" in order to reveal their true forms. The Bullywugs are easily defeated and their leader, Mr Tif, captured. Attempts to communicate with him

are disturbed by the Prime Doppelganger (Dark Xo) as he attempts to execute him in order to not reveal their truth. The Party grows mistrustful of Dark Xo who then reveals himself under the effect of Zone of Truth. Dark Xo and the Doppelganger then attack the party but are narrowly defeated.

Now knowing that Xo is missing, the party follows the path towards the Wizards workshop after letting Mr Tif go. They are met with a Doppelganger on guard duty and they let him escape to tell the wizard that they are coming. On arrival at the workshop they see a large impact crater with a meteorite in the centre. The meteorite was being mined by the wizard using the Bullywugs as slave labour.

The Party decide to camp out and take a long rest before going in. At the end of the rest, Xo jumps out the window of the building that he was being held in and tries to escape but is stopped by a large Giant Octopus and Nezzar the Wizard. The party sees this and launches an attack. The Doppelganger that had taken Xo joins the fight and is tasked with taking out Lady Diannis healing by sniping her from a distance. As the fight begins to turn against the party Mr Tif and his son Jorif arrive just in time to help them, giving the group a morale boost and coming in clutch to break Nezzar's concentration on Black Tentacles which could have caused a major death.

Nezzar now on the brink of death teleports on top of the meteorite and activates a dead man's switch which would destroy the meteorite, the Seltsamite and everything in a 100ft radius if he was to be killed.

Tokar realises this may not be a bluff and uses Mage Hand to keep the dead man's switch on as the rest of the party kills Nezzar.

In the brief moment the dead man's switch is changing hands a burst of lightning erupts out from the staff and strikes Mr Tif killing him instanatly. After a long moment of quiet while the party is stunned by what could have happened, the party looks around to assess their surroundings, Mr Tif lay dead on the ground, held by his son, Ku'gath barely alive after also taking a strike of lightning and the slave Bullywugs cowering in the back.

The Party regains composure, frees the slave Bullywugs, looks over Nezzars notes and a fierce debate breaks out about what to do with the Seltsamite which is not resolved but everyone agrees to bring it up with the Triumvirate. They take a well deserved rest and bid the Bullywugs farewell who give the party honorary tribe membership with their etched rocks.

The debate on the future of the Seltsamite crystals drives Tokar away from Xo and Dorbael as they cannot seem to reconcile the points of view on the matter. Xo argues that the crystals are too dangerous and the experimentation on the creatures of nature is evil while Tokar is blinded by the potential of the crystals and argues for the benefits they might bring forth. The debate splits the party down the middle and the effect of the debate can be seen on the party as they leave Nezzar's workshop.

Xo makes friends with Ku'gath the Giant Octopus and the Party takes a sample of Seltsamite and goes to Eshpurta to meet Trade Master Carin Wittsome. He gives them 2 weeks before Solarium will receive communication from the Shield Council of Eshpurta. Satisfied with completion of their quest, the Party returns home to Solarium.