recursal/Fanatic-Fandom huggingface dataset:
Minish

### Physical Description

The Minish, known as Picorou in their language, are a race of diminutive humanoids who live in the region of the Kokiri Forest known as Picorou Woods. Minish stand barely taller than an adult’s thumb and look strikingly similar to mice, with four fingers and four toes. Minish appearances vary greatly, but they always have pale skin, large beady eyes, and feather-like tails. Some Minish have grown beards, and their hair always turns white with age. They have to wear hand tailored clothing, considering their size, and depending of where they live these clothes may even be made of plant-life. Minish never grow more than a few inches tall.

### Minish Racial Traits

* **+2 Constitution, +2 Intelligence, -2 Charisma, -4 Strength:** The Minish are hardy and extremely smart, but their small size means they are weak and unlikely to be seen.
* **Tiny:** Minish gain a +2 size bonus to Dexterity and a –2 size penalty to Strength due to their size, on top of their racial statistics. Minish also gain a +2 size bonus to their AC, attack rolls, a –2 penalty on combat maneuver checks and CMD, and a +8 size bonus on Stealth checks. Tiny Characters have no reach, cannot flank, and must move *in to* an enemies square to attack it, provoking an Attack of Opportunity.
* **Slow Speed:** Minish move at a base speed of 20 feet. Fast, for their size.
* **Climb:** Minish also have a Climb speed of 20 feet, and are granted a +8 racial bonus to Climb checks.
* **Fey Blood:** Korok are considered Fey for the purposes of spells and effects. They have low-light vision and need to eat, breathe, and sleep.
* **Fearless:** Minish have a +2 racial bonus to saving throws against Fear effects.
* **Master Tinker:** Minish gain a +1 bonus on Disable Device and Knowledge(Engineering) checks and are also treated as proficient with any weapon they have personally crafted.
* **Picori Magic:** Minish gain a +1 bonus to the DC of any saving throws against illusion spells that they cast. Minish with a Charisma score of 11 or higher also gain the following spell-like abilities (DC is equal to 10 + spell level + CHA mod): 1/day— *dancing lights, ghost sound, prestidigitation, speak with animals*
* **Languages:** Minish begin play speaking Common and Picori. Minish with high Intelligence scores can choose from the following: Ancient Hylian, Hylian, Goron, Sylvan, and Zoran.
Skull Kid

### Physical Description

Legend tells that whenever a young child enters the forest unattended, they will become lost and be transformed into a shadow of their former selves: a Skull Kid. There is some speculation over the truth of this, as they do not retain any features that their former child-like state would, but regardless, the creatures exist. Skull Children tend to stay within their woods, as they are granted all a manner of power while in and near their forests, but some may venture outside to sate their curiosities. Rarely do Skull Children interact with adults from any race, and when they do it tends to be actively hostile. Skull Children posses a particular fondness for wind instruments, though no-one quite understands why.

Skull Children have a strange appearance, with skin that resembles either straw or wood and glowing red eyes. In some cases, Skull Kids who are changed at night retain aspects of this- gaining a shadowy texture and strange beak. Generally they tend to be short, as tall as a humanoid child with longer arms.

### Skull Kid Racial Traits

* **+2 Dexterity, +2 Intelligence, -2 Strength:** Skull Kids are spry and cunning, yet lack the real strength to help themselves.
* **Fey Blood:** Born of and from the Forest, Skull Kids are in tune with the woods around them. For the purposes of spells and abilities, Skull Kids are considered Fey.
* **Small:** Skull Kids are small creatures and thus gain a +1 size bonus to their AC, +1 size bonus on attack rolls, and +4 size bonus on Stealth checks but suffer a -1 penalty to their CMB and CMD.
* **Normal Speed:** Skull Kids have a base movement speed of 30 feet.
* **Low-Light Vision:** Skull Kids can see twice as far as Humans in low light.
* **Bond to the Land:** While within Forests, Skull Kids gain a +2 dodge bonus to AC.
* **Terrain Stride:** While within Forests, Skull Kids are unhampered by any difficult terrain. However, if the terrain is magically altered it hinders them as normal.
* **Shards of the Past:** Due to the knowledge they once held, Skull Kids are granted two extra class Knowledge skills of their choosing. They begin play with an additional +2 racial bonus in these skills.
* **Invisibility, Lesser:** Once per day, as a spell-like ability, the Skull Kid may use Invisibility. This functions as the spell, only that the users caster level is the same as their character level.
* **Languages:** Skull Kids begin play speaking Common and Deku. Skull Kids with high Intelligence scores can choose from the following: Ancient Hylian, Gerudo, Hylian, Moblin, Sylvan, and Zoran.

**Alternative Racial Template – ShadowBorn Skull Kid**

As listed above, however, you gain the following abilities while losing **Bond to the Land** and **Invisibility, Lesser**.

* **Invisibility, At-Will:** As an at-will spell-like ability, the Skull Kid may become invisible as long as he is in dim or darker light. This functions as the spell Invisibility, only the caster level is equal to the Skull Kid’s character level. The Skull Kid does not need to remain in dim or dark light for the spell to continue working, only for the spell to begin.
Merlin

Ein mit Langbogen geübter Kenku.

## Herkunft

Merlin wuchs in Salca, eine Stadt im Zentrum von Amina , als Teil eines Kenku Klans auf.

## Geschichte

Als Teil eines Kenku Klans wurde Merlin früh in Kontakt mit den düsteren Seiten Salcas gebracht. Einem Meister, dem ältesten und weisesten Kenku des Klans, folgend, wurde er in die Schattenwelt eingeführt. Der Schwarzmarkt Salcas rühmt sich, dass alles käuflich erwerblich ist. Von Assassinenhandwerk über seltene Reagenzien, wenn es mit Gold erwerbbar ist, dann erhält man es in Salca. Um diesen Schwarzmarkt aufrecht zu halten, sind etliche Diebe, Händler und Informanten notwendig und dies macht sich Merlins Kenku Klan zu nutzen.

Bei einem Versuch einen Warforged für einen Kunden aus einer Ruine zu bergen, kam die ganze Gruppe, mit Ausnahme von Merlin, durch Fallen und Kobolde ums Leben.
Hylian

### Physical Description

Hylians are a humanoid race descended from the Akkalans, and share ethnic relation to the Sheikah, Ordonians, Gerudo, Calatians, Labrynnians, Horonians, and Arcadians, as well as the ancient Wind Tribe, Cobble, and Lokomo, all being members of the same race descended from the mythical Firstborn. Additionally, the Twili share heritage with this race.

Hylians are elfin beings identified by their long, horizontally tilted pointed ears, typically boasting light skin and fair hair. The Hylians traditionally believe their ears allowed them to better hear the words of the Goddesses. They boast a multitude of eye colors ranging from brown to blue, with the ancient crimson eyes of their Akkalan forebears being seen as a mark of pure blood. Hylians also possess a tendency for magical talent, often stated by the Royal family to be due to their direct descendance from the Goddess Hylia herself. While none of these claims can be substantiated, there are more than a few wizard or sorcerer who follow this belief.

Hylians have the same deviations and diversity as humans, though are differentiated by their narrow pointed ears and tendency for taller heights. Hylians are Humanoids with the Elf subtype.

### Hylian Racial Traits

* **+2 to One Ability Score:** To represent diversity in their nature, choose one score and add +2 to it.
* **Medium:** Hylians suffer no penalties or bonuses due to size.
* **Normal Speed:** Hylians have a base speed of 30 feet.
* **Low-Light Vision:** Hylians can see twice as far as humans in the dark.
* **Hylian Immunities:** Hylians are immune to sleep and gain a +2 racial bonus on saving throws to resist enchantment spells and effects.
* **Lucky:** Hylians gain a +1 racial bonus to all saving throws.
* **Magical Linguist:** Hylians gain +1 to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They also gain a +2 racial bonus on saving throws against such spells. Hylians with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user’s character level): 1/day— *arcane mark, comprehend languages, message, read magic*
* **Weapon Familiarity:** Hylians are proficient with all bows and any weapon with the world “elven” in its name.
* **Languages:** Hylians begin play speaking Common and Hylian. Hylians with High Intelligence scores can learn any Language (except for secret languages such as Drudic or Sheikan).
Sheikah

### Physical Description

Sheikah are a humanoid race descended from the Akkalans, and share ethnic relation to the Hylians, Ordonians, Gerudo, Calatians, Labrynnians, Horonians, and Arcadians, as well as the ancient Wind Tribe, Cobble, and Lokomo, all being members of the same race descended from the mythical Firstborn. Additionally, the Twili share heritage with this race.

The Sheikah are a tribe of long lived warriors who have devoted their lives to the Royal Family of Hyrule. They are most well known for their abilities to meld into the shadows and use magic, which makes them similar to Hylians in many aspects. Sheikah were originally servants of the goddess Hylia and continue to serve her under the guise of the Royal Family. In this way, Sheikah have helped maintain legends and prophecies around Hyrule.

As the traits traditionally associated with Akkalan blood, crimson eyes and an innate magical power known as the ''Blood of the Gods,'' began to diminish, the Sheikah began to become obsessed with preserving them, abducting and indoctrinating children who displayed Akkalan featured and beginning to inbreed with one another. Sheikah were killed to near extinction during the Hyrule Civil war and are therefore a very difficult race to find in great numbers, though in the time of the Great Calamity the Sheikah have begun to thrive once again.

Although Sheikah are inherently similar to Hylians, the one factor that sets them apart is their piercing red eyes. This has been incorporated into much of their culture and their symbol, a crying red eye with three triangles above it, play off of this trait. In all other features they are similar to Hylians. They stand in the range of normal human growth. Sheikah are Humanoids with the Elf subtype.

### Sheikah Racial Traits

* **+2 to Two Ability Scores:** Due to their diverse nature, Sheikah may apply +2 to any two ability scores they wish.
* **Medium:** Sheikah suffer no penalties or bonuses due to their size.
* **Normal Speed:** Sheikah have a base speed of 30 feet.
* **Darkvision:** Sheikah can see in the dark up to 60 feet.
* **Shadow Blending:** Attacks made against Sheikah while they are within areas of dim light have a 50% miss chance instead of 20% chance.
* **Integrated:** Sheikah have a +1 racial bonus to Bluff, Diplomacy, and Knowledge(Local) checks.
* **Silent Hunter:** Sheikah reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty.
* **Lightbringer:** Sheikah are immune to light-based blindness and dazzle effects, and are treated as a level higher when determining the effects of any light-based spells or effects they cast. If a Sheikah has an Intelligence of 10 or higher, they gain the following spell-like ability: At Will— *light*
* **Languages:** Sheikah begin play knowing Common and Hylian. Sheikah with a high Intelligence score may learn any language (except secret languages like Druidic).
Starter Wikia

Quando os monstruosos Jave atacaram, o mais forte guerreiro da humanidade morreu a defendendo - e reencarnou como um bebê. Agora, treze anos depois, os Jave retornaram! Inscrevendo-se em uma academia que treina pessoas para usarem os trajes de batalha conhecidos como Division Maneuver (Manobra de Divisão), Okegawa Kuon só pode operar a Divisão 1, a mais fraca - até que aparece a oportunidade de pilotar um traje único e especial que pode ser ativado mesmo com níveis de poder mágico no fundo do poço!
Division Maneuver

ディヴィジョン・マニューバ

## Sinopse

Quando os monstruosos Jave atacaram, o mais forte guerreiro da humanidade morreu a defendendo - e reencarnou como um bebê. Agora, treze anos depois, os Jave voltaram! Inscrevendo-se em uma academia que treina pessoas para usarem os trajes de batalha conhecidos como Division Maneuver (Manobra de Divisão), Okegawa Kuon só pode operar a Division 1, a mais fraca - até que aparece a oportunidade de pilotar um traje único e especial, que pode ser ativado mesmo com os níveis de poder mágico no fundo do poço!

## Personagens

* Okegawa Kuon
* Suzuka Hachishiki
* Suzuka Hanabi
* Nanahoshi Kaede
* NSR250R-SE92 / En
* Motegi Rin
* Fuji Jindo
* Tooka Nürburg

## Volumes

Volume 1 - Um Herói Reencarnado

Volume 2 - Os Heróis das Estrelas Gêmeas

## Links

Volume 1

Volume 2
Main Page

## Division Maneuver

ディヴィジョンマニューバ

## Sinopse

Quando os monstruosos Jave atacaram, o mais forte guerreiro da humanidade morreu a defendendo - e reencarnou como um bebê. Agora, treze anos depois, os Jave voltaram! Inscrevendo-se em uma academia que treina pessoas para usarem os trajes de batalha conhecidos como Division Maneuver (Manobra de Divisão), Okegawa Kuon só pode operar a Division 1, a mais fraca - até que aparece a oportunidade de pilotar um traje único e especial, que pode ser ativado mesmo com os níveis de poder mágico no fundo do poço!

## Personagens

* Okegawa Kuon
* Suzuka Hachishiki
* Suzuka Hanabi
* Nanahoshi Kaede
* NSR250R-SE92 / En
* Motegi Rin
* Fuji Jindo
* Tooka Nürburg

## Volumes

Volume 1 - Um Herói Reencarnado

Volume 2 - Os Heróis das Estrelas Gêmeas

## Links

Volume 1

Volume 2
Müthiş Çocuklar

**Müthiş Çocuklar**, Bakugan videoları çekip tüm insanlara Bakugan'ları öğretmek amacıyla kurulmuş bir gruptur. Videoları AAAnimus olarak bilinen bir şirket de dahil olmak üzere dünyanın dört bir yanından insanlar tarafından izlendi.

## Üyeler

* Dan Kouzo
	+ Birincil Bakuganı: Dragonoid
	+ İkincil Bakuganı: Cyndeous
* Wynton Styles
	+ Birincil Bakuganı: Trox
	+ İkincil Bakuganı: Lupitheon
* Lia Venegas
	+ Birincil Bakuganı: Gorthion
	+ İkincil Bakuganı: Pegatrix
* Şimşek
	+ Birincil Bakuganı: Howlkor
	+ İkincil Bakuganı: Artulean
	+ Üçüncül Bakuganı: Phaedrus
* Shun Kazami
	+ Birincil Bakuganı: Hydorous
	+ İkincil Bakuganı: Soluk Ninja
	+ Üçüncül Bakuganı: Vicerox
Hadriens (devise)

L’Hadrien est la monnaie du royaume d’Eliandrï.

## Historique

L’Hadrien a été crée par le roi du même nom. Son but était de favoriser le commerce au sein du royaume en uniformisant la monnaie. Au même titre que la religion, le développement de cette monnaie s’inscrivent dans une idéologie unificatrice.

## Fonctionnement

Officiellement, les Hadriens sont émis au nom du roi par la banque de Wilhelm située rue de la Monarchie. Ce pouvoir a également été délégué à plusieurs comtes et seigneurs.

Les Hadriens ne remplacent pas l’existence de certaines monnaies locales, même s’ils sont reconnus et acceptés par presque tous les marchands du royaume.

## Valeur

Il existe trois types d’Hadriens, chacun valant dix fois plus que son type inférieur.

Ainsi : 1 Hadrien d’or = 10 Hadriens d’argent = 100 Hadriens de cuivre

Afin de faciliter le jeu de rôles, l’évolution de la valeur de la monnaie au cours du temps est supposée globalement fixe. Ceci indépendamment de certains articles dont la valeur peut évoluer individuellement.

A titre indicatif, le coût de la vie journalier moyen en Eliandrï est considéré à 4 Hadriens. Comme précédemment, le coût de la vie est considéré comme globalement fixe dans le temps et dans l'espace (ne varie que localement dans le temps et dans l'espace). Ce tableau présente la valeure (en Hadriens de cuivre) de divers articles en 1381 :
Making a Character Article

> *This article is to show anyone intending to create a new article for their character how to properly format said article.*
>
>

This section of the article should describe who your character is, what they do, how they act, and give a brief synopsis of their history, whether it be in-universe or simply how this character was conceptualized by you, the creator!

### Aliases

Nicknames, or any mentions of the character where their proper name is NOT used.

### Birthday

Birthdays are formatted as Month Day, Year (examples: December 1, 2001) use Unknown if no birthday exists

## Description

### Gender

examples: Male, Female, Unknown, Androgynous

### Height

formatted as \_'\_" (\_\_\_ cm)examples: 5'5" (165 cm)

### Weight

formatted as \_\_\_ lbs (\_\_\_ kg) examples: 145 lbs (65.8 kg)

### Hair Color

List hair color from most prevalent to least prevalent (examples: navy blue/orange, white/black)

### Eye Color

Iris color. examples: Red, Blue, Yellow (with white irises)

## Background

### Occupation

examples: Hunter, Commander of the S.S HooH, Contender in Tourney (Minor League), Teacher

### Abilities

Put any noteworthy abilities here.Examples: Pyrokenesis, Ambidextrous, Multilingual, Hypnosis, Flight, Sixth Sense

### Relationships

Put any noteworthy relationships here. Examples: Father (father), Mrs. Lingo (teacher), David (friend, classmate), Jessica (girlfriend)

### Status

Put Alive or Deceased here, depending on if your character is, well.... Alive or Deceased.Examples: Alive, Deceased

## Appearance

This section of the article should give a physical description of your character, a description of your character's body type and physical features such as eye color, hair color, birthmarks and figure should be written before any clothes or equipment is described.

## Abilities

Any abilities listed in the infobox should be elaborated on in this section of the article. Abilities should be categorized under sub-headings. Example:

### Ability Number One

This ability is very epic. It has the potential to destroy universes.

### Ability Number Two

Even more epic than the last, this ability can destroy realities and cant be blocked.

## Trivia

This section of the article is for miscellaneous information that doesn't belong in any of the other sections. All trivia is presented in point form. Examples:

* In chapter one, this character says "I'll take a large water". This comes back to haunt them in chapter three where, on this character's death bed, the doctor requests a large water.
* This character gets their name from my neighbour's cat.
Zora

### Physical Description

The Zora are a tribe of aquatic based humanoids who are lead under a monarchy. They generally make their homes in watery caves and waterfalls that are unlikely to freeze, due to their dislike of life on the land. Outside of water their skin tends to dry to an uncomfortable point, making them attached to the water. The Zora are also fans of the Arts and have been known to collect art and music in many forms, as well as create splendid armors that allow others to visit them below the surface of the water. Zora are a militarized people, trained in the combat arts. Most know their way around a polearm or sword.

Zora can be found in many shapes and sizes, and have many color variations. Traits all Zora have are a long and flexible extension of their head, powerful flippered feet and arms, and webbed hands. Patterns appear on the Zora’s bodies similar to fish of all types. They tend to grow taller than most humans, ranging from 5’8" to 6’10".

### Zora Racial Traits

* **+2 Dexterity, +2 Intelligence, -2 Charisma:** Zora are nimble and cunning, but are naturally unsettling.
* **Medium:** Zora have no bonuses or penalties based on their size.
* **Normal Speed:** Zora have a base speed of 30 feet.
* **Swim:** Due to their webbed feet and hands, Zora also have a swim speed of 30 feet and gain a +8 racial bonus to Swim.
* **Amphibious:** Zora have the ability to breath water as they would air.
* **Water Sense:** While a Zora is touching any body of water, they are granted a 30 foot Blindsense to see other creatures within it.
* **Illusion Resistance:** Zora receive a +2 racial bonus on saving throws against illusion spells and effects.
* **Stubborn:** As a Zora, you receive a +2 racial bonus to Will saving throws to resist enchantments. If it fails this save, it may attempt 1 round later to end the effect.
* **Water-Born:** Zora are granted a +4 racial bonus to Stealth while in Aquatic environments.
* **Greed:** Zora have the innate ability to appraise gemstones and metals. Gain a +2 racial bonus to Appraise to determine the price of non-magic goods that contain precious gems or metals.
* **Languages:** Zora begin play knowing Common and Zoran. Zora with a high intelligence score may choose from the following languages: Ancient Hylian, Deku, Draconic, Gerudo, Goron, and Hylian.
Tooka Nürburg

Reencarnação de Akigase Tooka. Em sua vida passada, foi meia irmã mais nova de Suzuka Hachishiki, por parte de mãe. Aos 2 anos de idade, seu pai faleceu devido a uma doença, e sua mãe pediu ao ex-marido, o pai de Hachishiki, para que fossem viver com os dois. Ele aceitou, porém, no caminho para a Residência Suzuka, os três foram atacados pelos Jave, e morreram.

Reencarnou na Alemanha, onde se tornou um gênio nos estudos e desenvolvimento das DMs, entrando para a equipe de desenvolvedores das Drag Rides (Trajeto de Arrasto).
Suzuka Hachishiki

Há 30 anos era o único Cavalier Division 5 e melhor pupilo de Nanahoshi Kaede. Recrutado pelo Exército Imperial, era sempre mandado a missões suicidas na luta contra os Jave e o único a sobreviver. Por sua bravura e fama como Maneuver Cavalier, recebeu o título de "Herói". Faleceu lutando contra a Rainha Jave.
Goron

### Physical Description

Goron hail from the rocky regions of Hyrule, and are well known for their abilities to smith, mine, and craft items of function. The Goron tribes are Patriarchal, usually the oldest male in the tribe being the Elder. They live in tight knit communities, and are generally seen to be jovial and friendly creatures known for their ability to party and wrestle. Gorons live in and near mountains as their main source of food are mineral heavy rocks.

Gorons are characterized by their rough rocky hides, white rocky hair, small black eyes, and tribal tattoos. Gorons can grow to enormous sizes, given the proper conditions and food, and are known to live in places of extreme heat- including volcanoes. Goron trend larger than humans, and are in a similar growth range to Moblin. They range from 5’10" to nearly 8’0".

### Goron Racial Traits

* **+2 Strength, +2 Wisdom, -2 Dexterity:** The Goron are mighty and wise, but considering their bulk, they’re not very nimble.
* **Medium:** Goron have no racial bonuses or penalties related to their size.
* **Slow Speed:** Due to their massive bodies, Gorons have a base speed of 20 feet.
* **Darkvision:** Goron have darkvision 60 feet.
* **Natural Armor:** Gorons have a +1 natural armor bonus due to their rocky carapace.
* **Stability:** Goron receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
* **Energy Resistance:** Due to their natural habitat, Goron have resist 5 Fire.
* **Craftsman:** Gorons receive a +4 racial bonus to Craft or Profession checks to create objects from stone.
* **Stonecunning:** Gorons receive a +4 racial bonus to Perception to notice unusual stonework, such as traps. They receive this check whenever they pass within 10 feet of an object.
* **Roll:** Members of the Goron race have the natural ability to curl themselves into a ball. As a swift action, you may curl into a ball. While curled, your base speed increases by 10 feet and you gain +2 to CMB checks to Bull Rush or Overrun. While charging in a straight line, your speed increases by another 10 feet. As a swift or move action, you can unroll, leaving you prone or on your feet. You cannot hold an item while in ball form, but you may wear armor.
* **Languages:** Goron begin play speaking Common and Goron. Gorons with high Intelligence can also learn: Ancient Hylian, Deku, Draconic, Gerudo, Hylian, Moblin, and Zoran.
The Broken Time Wiki

## Welcome to The Legend of Zelda: The Broken Time Wiki

This wiki is made with the intent to catalog and compile information relevant to the expanded universe of the The Broken Time Living World. We have information dedicated to Pathfinder, Spheres of Power, Spheres of Might, Gonzo, and more, all with it's own unique spin on the lore and history of The Legend of Zelda.The information is always expanding, and we even have wikia pages dedicated to our player characters. Feel free to take a look around! If you want to contribute, you certainly can! I'm still figuring stuff out about it myself, of course! First things first, if you're new to the game, please take a look at our Character Creation Guide!

Wanna delve right into our rich history and lore? Check out the The Broken Time Timeline!

The World of The Broken Time, that is to say, this version of The Lands and Surrounding Lands of Hyrule, is itself is a very large world, with multiple sides. Opportunities and dangers can be found from the scorching deserts to chilly mountains. You can info on these can be found on the Lands page! The Faction category is also freely available for you to browse!

Want to know more about the world? Why don't you start with the article on Places, or maybe even head on down to the Characters, to find out more about the characters in the world! Also, check out the Homebrews section for a list of our homebrews! In addition, if you have 'TS' (known as Triforce Shards), check out the Roleplay Points section!

If you have any question please check out our FAQs!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Din

**Din** is one of the three Golden Goddesses that created Hyrule and the Triforce. She is worshipped by numerous races across Hyrule, most notably the Hylians and the Gorons.

## Pantheon

Din is the Goddess of power, and is often associated with creativity, passion, martial strength, and free will. Her associated color is red. During the Dawn of Hyrule, she shaped the raw physical engines of the world- the continents and the seas, and tasked the First Sages with maintaining them. She is associated with musical rhythm and dancing.

## Involvement

### Creation of Hyrule

Din and her sisters Farore and Nayru were the three creators of Hyrule.

The world eventually attracted the attention of the Druthulidi Majora, who meddled with and corrupted the Goddesses' work. The result was the creation of Termina, a warped parallel of Hyrule that could be entered after death. Frustrated that their new work was tampered with, the Goddesses proceeded to force Majora into Termina and banished him from Hyrule, threatening to destroy him if he ever returned. Angered with their hostility, Majora set out to destroy and corrupt any further creations of the Goddesses and made others of its kind aware of Hyrule's existence.

The Druthulidi across the cosmos then arrived at Hyrule and began to fight with one another for control of Hyrule, their titanic conflict shaping and ravaging the world.

In order to stop them, the Goddesses created the seven First Sages: Demoko, Solahrasin, Sulkaris, Malkorbagia, Maphaeus, Evaleen and Kovaloo; and with them, they purged Hyrule of the Druthulidi, destroying many of them in the process. Five of them managed to hide themselves and escaped the Goddesses' wrath. As a result of this conflict the Goddesses created the Triforce, an artifact that would give life to the world and maintain beings that would fight the Druthulidi and uphold their laws and desires.

Their work complete, the three Goddesses left Hyrule. They continue to be extensively worshipped by almost all native races of Hyrule, and in later ages their cult is the most popular religion across the planet.
Aphrodite

**Aphrodite - Goddess of Love and Beauty**

*"I said the Goddess would lead you to love. I did not say that love would last."*

*- Ilviria Pulcher, Priestess of Aphrodite -*

Epithets: Lady Passion

Dominions: Love, Passion, Beauty, Seduction

Clerical Domains: Trickery

Symbol: Seashell

Heraldic Colors: Rose and Blue

Divine Counter: Thoth
Nikolai Khaskinov

Nikolai, as he appears in Peace Sign

### Aliases

Nikki (family), Nicholas Somethin'-or-other (bystander), Big Ol' Softy (Sketch), Big Blue (Mag)

## Background

### Relationships

Mr. Khaskinov (father), Sketch Simon (friend), Mag Balgaire (friend), Jared Cohen (friend)

### Status

Alive

**Nikolai Khaskinov** is one of four main protagonists in Peace Sign. Nikolai is present throughout the majority of Peace Sign, first introduced in a school fight, and remains a key character until the final chapter.

Nikolai is the main brute fighting force in Team Peace Sign, and acts as a fighting trainer to Sketch throughout the comic.

## Appearance

Nikolai is visibly the tallest and broadest of the main four characters, and is physically muscular due to his extensive training and interest in boxing. However, his physical fitness is almost always hidden under his clothes. He's chubby around his tummy and waist, and has thick thighs and legs, again, usually hidden under his baggy clothes. Nikolai is covered in blue fur, with each ear covered with a white cap and a single stripe of fur on each ear. He wears two stud earrings on the left side of each ear. The bottom half of his face is covered in white fur, and two dots of white fur are on either side of his face, along with four cheek tufts on either side. A strange white "cowlick" of hair is depicted above his head, often shaped like a comma, but can change shape to exaggerate certain emotions. His chest, stomach, and the bottom of his tail also are highlighted with white fur.

Throughout Peace Sign, Nikolai wears a baggy royal blue Russian Football hoodie, various tank tops (usually not visible under the sweatshirt, but occasionally appear when he isn't wearing it), baggy blue jeans, and red basketball high-tops.
Nayru

**Nayru** is one of the three Golden Goddesses that created Hyrule and the Triforce. She is worshiped by numerous races across Hyrule, most notably the Hylians and the Zora.

## Pantheon

Nayru is the Goddess of wisdom, and commonly associated with love, law, and virtue. Her associated color is blue. During the Dawn of Hyrule, Nayru created the laws of the world and instructed the first Sapphire Sage, Malkorbagia, to teach these laws to the people of Hyrule. She is associated with stringed musical instruments and the act of singing. As the Goddess associated with order and rationality, her name is often invoked by her worshipers when confronted with chaotic or supernatural occurrences.

## History

### Creation of Hyrule

Nayru and her sisters Din and Farore were the creators of Hyrule.

The world eventually attracted the attention of the Druthulidi Majora, who meddled with and corrupted the Goddesses' work. The result was the creation of Termina, a warped parallel of Hyrule that could be entered after death. Frustrated that their new work was tampered with, the Goddesses proceeded to force Majora into Termina and banished him from Hyrule, threatening to destroy him if he ever returned. Angered with their hostility, Majora set out to destroy and corrupt any further creations of the Goddesses and made others of its kind aware of Hyrule's existence.

The Druthulidi across the cosmos then arrived at Hyrule and began to fight with one another for control of Hyrule, their titanic conflict shaping and ravaging the world.

In order to stop them, the Goddesses created the seven First Sages: Demoko, Solahrasin, Sulkaris, Malkorbagia, Maphaeus, Evaleen and Kovaloo; and with them, they purged Hyrule of the Druthulidi, destroying many of them in the process. Five of them managed to hide themselves and escaped the Goddesses' wrath. As a result of this conflict the Goddesses created the Triforce, an artefact that would give life to the world and maintain beings that would fight the Druthulidi and uphold their laws and desires.

Their work complete, the three Goddesses left Hyrule. They continue to be extensively worshiped by almost all native races of Hyrule, and in later ages their cult is the most popular religion across the planet.
Races

This page is dedicated to information for the primary and playable races of Legend of Zelda: The Broken Time. One thing you should be aware of is that the significant differences in races between this and Golarion; if a race isn't listed here, that doesn't mean it doesn't exist, but you won't find things such as Orcs, Dwarves, and the like here.

Furthermore, unless otherwise stated, all races have their normal racial stats and traits available to them.

### Base Races

Human

Hylian

Gerudo

Goron

Zora

### Expanded Races

Kokiri

Korok

Minish

Rito

Sheikah

Skullkid

Twili

### Monstrous Races

Bokoblin

Deku

Dynalfos

Lizalfos

Miniblin

Moblin
Dumpling

Dumpling's Fullbody

### Relationships

Adonis (former love interest, enemy), Leo (enemy), Orpheus (enemy), Ophelia (enemy), Kyosti (love inerest)

### Status

Alive

Dumpling is the main antagonist in an unnamed story, possessing a great amount of power. Prior to the story, Dumpling was a fair ruler of her city, and she held a sort of compassion for everyone. She was seen as kind, loving, and elegant. However, the power that she possessed made her unstable, and very slowly began to corrupt her. From here, Dumpling turned delusional and crazed, wanting more power. This power began to affect her physically, and later blinded her.

Dumpling went up against a rebellion, and later came down to four people--two deities, and two humans. One of the deities was Dumpling's former lover, Adonis, who betrayed her trust and made himself her main target. She began to hunt him down, seeing only the other three as obstacles.

## Appearance

Dumpling possesses a curvy figure, with just red fur covering most of her body besides her chest and stomach. A reddish-brown mane grows around her neck and drapes down just on her chest. Her arms are rock-like, and have a very rough texture, but her hands are smoother. She has red triangle markings on her cheeks, and tufts on her ears. Only one eye is visible, as the other is covered up by a white veil connected to a flower on her head.

## Abilities

### Rock Arms

Dumpling's arms can detach from themselves as multiple smaller rocks, which can be used to throw at her target. If she loses a piece of her arm, it will regrow, but will be slightly more deformed than last time.

### Intimidation

Despite her gentle appearance, Dumpling tends to excel at intimidation through eye contact and threatening motions.

### Super Strength

Dumpling is able to wield objects that are around 10 times her weight at max. She's able to smash stone walls and crush floors if she so wished to.

## Trivia

* There is no actual reason why Dumpling's name is Dumpling.
* In previous stories, Dumpling used to be a kind-hearted traveler.
* Though she never displays a proper reaction, Dumpling has a soft spot for kids.
Kasimir Glievitz

Ashley Reeves (Mentor)

Elora Winters (Partner)

Gideon Schott (Partner)

Ceisos (Enemy)

Kasimir is one of the main protagonists of Bygone. When he was younger he was very meek and modest, later in life he was excitable and energetic, and now he's a creepy and some-what cynical person.

In Bygone, Kasimir left his hometown of Maro when it was visited by pirates. In an attempt to fulfill his craving of adventure, he became a stowaway on the ship that visited Maro. After not eating for 3 days, Kasimir cam out of the spot he was hiding in for food and was caught by the captain of the ship, Ashley Reeves. Ashley took pity on him and stated that Kasimir reminded him of himself because he did the exact same thing when he was younger.

After his mother's passing, Kasimir became a drifter. Being the last living member of his family before eventually having a child, he spent most of his time walking from town-to-town drunk and disheveled. During one of his trips, he was confronted by a man who was looking for people to donate blood for "research", the man persuaded Kasimir to give him blood but actually turned him into a vampire by drinking his blood. Blacked out in an alleyway, Kasimir woke up pale, tired, and ill. For many days he had to avoid sunlight because it would cause him to burst out in hives, but now he only gets a minor sunburn, and gets more tired if he's out in the sun for too long.

## Appearance

Kasimir has a slim muscular build, and is most commonly seen only wearing baggy pants and foot wraps. Kasimir's skin tone is very light and is almost as white as milk. He has four very sharp canine teeth due him being a vampire. He has a tattoo of roses and vines that extends from his back to his right forearm.

## Abilities

### Floramancy

Being a descendant of a family that is predominantly composed of skilled warriors and mages, Kasimir became the 2nd male mage in his family, with the first one before him being his grandfather, Ves Glievitz. Kasimir can make plants grow in areas that normally cannot sustain life for a plant. He can also manipulate the properties of the plants he grows, as an example: Kasimir can make the plants he grows more absorbent to liquids.

### Vampirism

Although being a vampire, Kasimir rarely ever uses his abilities from being a vampire. He only ever turned someone into a vampire during a drunken one night stand and seldom uses his ability to shape-shift to hide his presence.

## Trivia

* Kasimir's appearance heavily based off of Dio Brando from JoJo's Bizarre Adventure.
* Kasimir was in a polygamic relationship with Elora and Gideon at one point.
* Despite being enemies with Ceisos, Ceisos has done nothing directly or indirectly to him. He doesn't like Ceisos because Elora and Gideon don't like him.
Ves Glievitz

There isn't any images of Ves currently. Sorry ¯\\_(ツ)\_/¯

Thomas Angelo (partner)

Kaska Glievitz (nee Vyll) (wife)

Marigold Glievitz (daughter-in-law)

Kasimir Glievitz (grandson)

Ves is one of the main characters from an earlier part of Bygone. Ves is a stoic and rather rude man who likes to keep to himself. When he was younger he was very self-righteous and assertive.

Ves tends to speak using archaic words and wording conventions, which often makes him hard to understand when talking.

In Bygone, Ves spend most of his time travelling with no clear aim or goal. Once his wife fell ill, his sights shifted towards looking for a treatment.

Ves is the first male mage in his family lineage. After being taught by his mother, Ves ultimately grew an affinity for Magic and Alchemy, with Pyrokinesis being his main magic ability. After his mother died, Ves left his father, and went to live by himself like a hermit in a hidden and secluded area of a forest.

## Appearance

Ves has a slender build and isn't very muscular; he also has unkempt curly hair. Ves is most commonly seen wearing a green and blue tunic covered with a layer of chain-mail that only covers the chest and torso, beige pants, brown calf-length boots, and brown gloves. Ves doesn't normally remove his gloves due to scars and extensive burns he has on his hands. Ves has a slightly tanned skin-tone, thanks to his extensive amounts of time in the sun.

## Abilities

### Pyrokinesis

Ves became a pyromancer after many years of training. He can use his fire to light up dark areas, and set fire to almost any object he touches if he wishes too. Ves can also lower the intensity of his flame to a point where the flame isnt visible and the only effect is heat emanating from his hand, hot enough to cause a minor burn or discomfort.

## Trivia

* Ves' backstory, plot, and personality went through roughly 20 rewrites, which is almost the same amount of Street Fighter II variants.
* Ves is left-handed.
* Ves' original appearance was heavily based on The Legend Of Zelda: Breath of the Wild concept art.
* Kasimir's design was originally going to be Ves' but was ultimately made for Kasimir because the design did not fit his personality or mannerisms.
Volume 2 - Os Heróis das Estrelas Gêmeas

## Os Heróis das

Estrelas Gêmeas

ディヴィジョン・マニューバ 2 ―英雄双星― セカンド・ドラグ・ライド (Division Maneuver 2 ―Eiyuu Sousei― Second Drag Ride

## Sinopse

Okegawa Kuon, o herói reencarnado, e Suzuka Hanabi, a mais forte Cavalier da Academia, se uniram para derrotar a rainha Jave. Mas a paz terá de esperar um pouco mais, conforme aparece uma misteriosa garota chamada Tooka Nürburg, alegando ser a irmã de Kuon de sua vida anterior! Como Kuon lidará com essa súbita aparição e como ele e Hanabi lutarão contra os Jave com o seu relacionamento no caos? Que comece a batalha!

## Personagens

* Okegawa Kuon
* Suzuka Hanabi
* Nanahoshi Kaede
* NSR250R-SE92 / En
* Motegi Rin
* Fuji Jindo
* Tooka Nürburg

## Capítulos

* Prólogo
* O Herói Investigado
* Até que Chegue a Hora
* Operação Aniquilação Mundial de Jave
* Cada um de Nós é—
* Epílogo
Gerudo

### Physical Description

Gerudo are a humanoid race descended from the Akkalans, and share ethnic relation to the Sheikah, Ordonians, Hylians, Calatians, Labrynnians, Horonians, and Arcadians, as well as the ancient Wind Tribe, Cobble, and Lokomo, all being members of the same race descended from the mythical Firstborn. Additionally, the Twili, share heritage with this race. The Gerudo are much more similar to human beings than their Elfin cousins, notably boasting rounded ears, like the Ordonians. Much like their southeastern cousins, this is a topic of scorn and mockery by their pointy eared kin, to the point many Hylians refuse to even acknowledge the Gerudo as of the same ancestry as themselves. Gerudo typically boast dark skin, golden or brown eyes, and almost universally red hair. Gerudo men are typically very large compared to women, standing 1.8 to 2.15 meters tall.

Molded by scarcity and warfare, the Gerudo are traditionally a harsh, cruel, and proud people, doing whatever is necessary to survive. While this has led to be seen as duplicitous and violent raiders, thieves, and slavers by their neighbors, they remain a resourceful, innovative, and endlessly hardy people. They are experts at utilizing and preserving the meager resources of their, typically living in efficient, compact settlements with intricate water systems and carefully cultivated gardens. These adobe settlements are built with defense in mind, boasting narrow streets and large flat rooftops to allow archers to harass invaders.

### Gerudo Racial Traits

* **+2 to Two Ability Scores:** Due to their harsh and varied life-styles, Gerudo get +2 to 2 ability scores of their choice.
* **Medium:** Gerudo receive no penalties or bonuses due to their size.
* **Normal Speed:** Gerudo have a base speed of 30 feet.
* **Desert Runner:** Gerudo receive a +4 racial bonus to Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as endure the elements.
* **Fearless:** Gerudo receive a +2 racial bonus on all saving throws to resist fear.
* **Scavenger:** Gerudo gain a +2 racial bonus to Appraise and Perception checks to find hidden objects, determine if a food is spoiled, and detect poison by taste.
* **Stalker:** As a Gerudo, you always have Perception and Stealth as class skills.
* **Languages:** Gerudo begin play speaking Common and Gerudo. Gerudo with High Intelligence scores can learn any language (except for secret languages like Druidic or Sheikan)

###
Türkiye'de Yayınlanmış Bakugan: Battle Planet Fragmanları

<tabber>

## Fragman 1

Bu fragman Türkiye'de ilk kez 21 Aralık 2020 saat 07.54'te yayınlandı. 2 hafta sonra uzun fragman çıkacaktır.
Sözler: ***Seçilmiş çocuklar ve onların güçlü ve yenilmez Bakuganları!***

## Tüm Fragmanlar

### Fragman 1

Bu fragman Türkiye'de ilk kez 27 Mayıs 2019 saat 07.03'te yayınlandı. Kısa yayınlanan fragmandır. Haftaya uzun olan versiyonu çıkacaktır.

Sözler: ***Gizemli bir enerji gökyüzünden düştüğünde, dünyanın dört bir yanındaki çocuklar gizemli küreler bulmaya başlar. Ve çok geçmeden onların gerçek güçleri ortaya çıkar.***

#### Fragman 1.2

Bu fragman Türkiye'de ilk kez 30 Mayıs 2019 saat 17.30'da Cartoon Network'ün facebook sayfasında yayınlandı. (TV'de 3 Haziran 2019 saat 10:29'da çıktı.) Uzun olan fragmandır.

Sözler: ***Gizemli bir enerji gökyüzünden düştüğünde, dünyanın dört bir yanındaki çocuklar gizemli küreler bulmaya başlar. Ama çok geçmeden onların gerçek güçleri ortaya çıkar. Bakugan ismiyle bilinen güçlü yaratıklar... Ve seçilmişler dünyayı korumak için savaşmak zorunda.***

##### Fragman 1.2.1

Bu fragman Türkiye'de ilk kez 7 Haziran 2019 saat 06.30'da yayınlandı. Uzun olan fragmanın pazartesi versiyonudur.

##### Fragman 1.2.2

Bu fragman Türkiye'de ilk kez 10 Haziran 2019 saat 00.21'de yayınlandı. Uzun olan fragmanın bugün versiyonudur.

##### Fragman 1.2.3

Bu fragman Türkiye'de ilk kez 8 Haziran 2019 saat 17.35'te Cartoon Network Türkiye'nin facebook adresinde yayınlandı. (TV'de ise 10 Haziran 2019 saat 18.52'de) Uzun fragmanın hafta içi olan versiyonudur.

##### Fragman 1.2.4

Bu fragman Türkiye'de ilk kez 10 Haziran 2019 saat 22.05'de yayınlandı. Uzun fragmanın hafta sonu olan versiyonudur.

### Fragman 2

Bu fragman Türkiye'de ilk kez 26 Ağustos 2019 saat 06.59'da yayınlandı. Kısa fragmandır. Haftaya uzun versiyonu çıkacaktır.

Sözler: ***Daha hızlı, daha güçlü ve savaşmaya hazır. Yepyeni Bakugan bölümlerine hazır olun!***
Maewavyra

Die Maewavyra (Schreckensjägerin) sind Maewadani, welche sich der Jagd verschrieben haben. Sie streifen durch die Baumkrone Nahadrasils und spüren Maewar auf oder erhalten von den Eridani Prophezeiungen von Maewar-Aufenthaltsorten.

Sie verschreiben sich ganz der Jagd und halten sich selten in Maweadore auf. Während in der elfischen Blütezeit die Maewavyra in Kleingruppen von 5 Jägern unterwegs waren, sind mittlerweile die meisten alleine unterwegs und heuren Abenteurer an, wenn ein Maewar aufgespürt wird, der nicht alleine erlegt werden kann.
Ana Sayfa

Bakugan Reboot Türkiye'nin ilk ve resmi fandom sitesine hoş geldiniz!Siteden tam anlamıyla yararlanmak için oturum açınız. Hesabınız yoksa hesap oluşturabilirsiniz.  Lütfen Kurallara uyunuz.

Dan KouzoWynton StylesLia VenegasShun Kazami

**Daha Fazla Karakter**

Seri, Dan Kouzo'nun ve onun en iyi dostlarının maceralarını izler. Dünyadaki ilk çocuklar, Bakugan olarak bilinen gizemli uzaylı yaratıklarla bağ kurarlar. Hikaye; arkadaşlık, mücadele ve rekabet etrafında dönecek.

Şablon:28.01.2024/YA

"18.Bölümü İzle (Rahatsız Edici Şeyler)"

## Blogs

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Dan And Dan
11 Haziran 2020

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## Bakugan: Battle Planet'in yeni bölümleri yakında!

Bakugan: Battle Planet'in dublajları çok önceden başladı. Yakında ekranlarda yayınlanacaktır.

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Dan And Dan
27 Ağustos 2019

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## Bakugan: Battle Planet'in yeni bölümleri yakında Cartoon Network'te!

Bakugan: Battle Planet'in yepyeni bölümleri yakında Cartoon Network'te! Ayrıntılı bilgi için b…

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Dan And Dan
9 Ağustos 2019

 0

## Bakugan oyuncakları yakında Türkiye'de!

Bakugan: Battle Planet oyuncakları çok yakında Armağan'da satışta!

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