recursal/Fanatic-Fandom huggingface dataset:
Creature

The **Creature** is a mini-boss that can be encountered in the *Recolored World.* Around the creature are 4 collectible Deutoplasms. It's possible to collect these without engaging in combat with the creature.

## Bestiary

### Appearance

It's a large, shapeless blob with intestine-like tentacles and multiple white eyeballs. It's found in the middle of the bug herd, located in the top-middle area of the Recolored World.

### Behavior

Once approached in the open world section of the recolored world, the player will be transported to a unique pre-encounter location where the creature is seen in its full size, as it looks far smaller in the open world section. It's a slow moving enemy with a very small hitbox, despite its sprite taking up most of the screen. In the event location, approaching the creature again will result in triggering the boss encounter. The boss itself is fairly simple and is one of the easier bosses in the game, as it doesn't have any super tough abilities.

## Trivia

* In the files, the sprites of the creature are referred as "PlainsCreature" suggesting that the zone of the recolored world it's found in is called the "plains".

 **Bosses**
Hylemxylem

"Um, this vault is off-limits. Please go away."This page contains spoilers.

* Cutscene
* Overworld

The **Hylemxylem** is a massive satellite ruled by Gibby in Hylics 2. It appears far above Foglast after being defeated by Gibby, and can only be reached via Airship. the inhabitants of the Hylemxylem mainly consist of powerful enemies such as Viewaxians, Coutureds, Courtiers, and Foliateds.

## Shop

**"***For a commerce, the bones's deal caresses a business.***"**
— **Transformed Salesperson**

This shop's entrance, hidden behind a statue, is located east of the first grotesque door via airdashing. At the shop, the player will meet a transformed salesperson willing to sell Things.

## Points of Interests

* Psychic Knuckle is found in a hole where fluid is pouring out near the entrance. It can be entered after draining the lower reservoir.
* Ductile Habit found inside a chest that can be found along the main path.

## Trivia

* The Hylemxylem can be seen in the background of the second arcade minigame.
* The Hylemxylem's roots can be seen seeping into the Afterlife after the crew's first fight with Gibby Redivivus.
	+ The word Xylem refers to plant tissue under the same name, its known to bring water and minerals from the ground to the rest of the plant.
* Near the vessel door, a blocked entrance with fluids pouring into a pipe down below. Landing in that pipe doesn't go anywhere, but it does allow the player to interact with it and gain the Clean status from it.

## Gallery

A hidden pipe in the Hylemxylem that allows the player to become clean when interacted with.Lord Gibby bathing in the terrestrial juices.Gibby sphinx statue draining fluids.Grotesque door opening.
Walano

Walano is one of the fifteen islands that make up the main Summer Isles archipelago.

## Description

The northernmost of the three major islands in the Summer Isles, Walano is the  second largest island in terms of size and largest in population. This is primarily due to it containing three major cities: Lotus Port, Last Lament, and Tall Trees Town, the last of which is widely considered to be the heart of culture and religion in the Summer Isles. The Island of Walano has grown wealthy over the millennia through profitable trade with the mainland continents of Westeros and Essos. Although it has been raided by slavers from Slaver’s Bay and The Free Cities many times, there has never been a large scale foreign attack.

## Rulers

The Island of Walano is ruled over by three Princes/Princesses, each ruling from one of the three major cities on the Isle. House Zoq rules over the city of Last Lament as well as the North-Western tip of the island. House Raaso rules over the city of Lotus Port as well as most of the Western half of the island. House Zhaqu rules over the city of Tall Trees Town as well as the Eastern half of the island.

## Locations

### Lotus Port

The largest and most populous city in the Summer Isles, the City of Lotus Port is located on the southern banks of the Island of Walano, on the western half of the island. While large and populous, the city of Lotus Port does not hold as much cultural and religious significance as the city of Tall Trees Town, nor as much importance in trade as the city of Last Lament. Nevertheless, Lotus Port remains an important strategic settlement, and the Raaso family which rules it is known to be one of the most powerful in all of the Summer Isles.

### Last Lament

While smaller and less populous than both Lotus Port and Tall Trees Town, Last Lament boasts to be the wealthiest city in all of the Summer Isles. This is almost entirely due to its location as the northernmost city in the Isles, and the fact that most foreign traders stop in Last Lament before any other Summer Islander port.

### Tall Trees Town

Known widely to be the cultural and religious center of the Summer Isles, Tall Trees Town has a rich and storied history. The High Priestesses of the Summer Islands reside in Tall Trees Town, where they carve the history of their people into the famous Talking Trees.
Bomelaug

**Bomelaug** is an enemy found in Hylics 2. They are mid-game enemies capable of gaining the Umbilical status, which is unique to them. A Bomelaug that is allowed to set up can be a major threat in battle.

## Bestiary

### Appearance

Bomelaug are bizarre, floating creatures with a very alien appearance. Their white colored body is thick and stocky, almost egg-shaped but not quite as tapered near the top. At the bottom, wider end of their body extends three short, thin tentacles. Two of the tentacles are on either side of the body, almost like low arms. The third tentacle is the lowest on the body and is centered between the other two. On the right side of the Bomelaug's torso are two pink, dimpled, square-shaped growths. To the left of the square growths is a long, thin stick that stirs around inside the creature's flesh.

The Bomelaug's head is not connected by a neck, but rather floats above the body. The head is shaped like a lumpy half-circle that is rounded at the top and flat at the bottom, with vague divots that may suggest facial features. At the bottom of the Bomelaug's head is a mouth that flaps and babbles constantly as it tilts its head from side to side.

### Attacks

* **Attack** [35 dmg] - A standard attack that deals damage to a single target.
* **External Digestion** - Deals damage and inflicts Burning and Leaking on the target
* **Tether Homunculus** - Applies Umbilical status to the Bomelaug
* **Sacrifice Homunculus** - Ends Umbilical status and deals massive damage to the entire party

## Strategy

Bomelaug can be powerful opponents due to their Tether Homunculus gesture. It is often best to eliminate a Bomelaug early into a battle to avoid the possibility of it using Sacrifice Homunculus, which will heavily damage your entire crew. It can also use External Digestion, which inflicts both Burning and Leaking, causing large amounts of cumulative damage. When its Umbilical status is ended using Teledenudate, it will cause the Bomelaug to become Angry and change its battle tactics. While Angry, Bomelaug will only attack with Chomp and External Digestion, therefore it's safer to defeat a Bomelaug as soon as possible, rather than trying to manage its Umbilical status by simply removing it. Bomelaug are also capable of using Graft, making them fairly effective healers, which is another reason to defeat them earlier in a battle rather than later.

## Gallery

Bomelaug's Umbilical status in battle

 **Bosses**
Noncomfornist

**Noncomfornist** is an enemy that can be found in Hylics 2. It's a late-game enemy, appearing in both the Sage Labyrinth and the Hylemxylem.

## Bestiary

### Appearance

The Noncomfornist is a surreal being with vaguely humanoid features. They are bipedal and comprised of several floating body parts of various colors. The Noncomfornist wears red gloves on their humanoid hands and has black leather boots similar to Wayne's. Their bodies are bright yellow, though most of the torso is obscured by a blue cape that wraps around it. The head of the Noncomfornist is long, wide, and white, possibly resembling bone. There are two large eye cavities, from which pink worm-like structures erupt from. The underside of the head also has a divot where more pink worm shapes can be seen, forming the semblance of a mouth. In front of the creature floats a large squid-shaped gun that is pink and white.

### Attacks

* **Accelerate** - Applies the Fast status to the Noncomfornist, allowing it to attack twice per turn
* **Charge Up** - The Noncomfornist gains the Charged status.
* **Photon Grapeshot** [variable dmg] - Noncomfornist must be Charged to use this attack. This attack hits the entire party, with seemingly random damage numbers ranging from around 20-80. Damage done by Photon Grapeshot appears to ignore Defending.
* **Four Slices** [15x4 dmg] - Attacks 4 times in a row, dealing 15 damage per hit. Each of the 4 hits may target any crew member.

### Drops

Upon defeat, the Noncomfornist will drop Bones, Meat, a Burrito, and a Faded Poncho.

## Strategy

The Noncomfornist strongly favors using Photon Grapeshot over its other attacks. The time it takes to Charge Up and then use Photon Grapeshot, paired with its varying attack power makes the Noncomfornist not an immediately threatening foe. Its other, lesser-used attack is Four Slices, which deals a weak 15 damage 4 times to random crew members. It may be best to focus on other, more dangerous enemies first before focusing on attacking the Noncomfornist.

However, the Noncomfornist can become a bit more troublesome if it chooses to use Accelerate. Gaining the Fast status allows it to Charge Up and use Photon Grapeshot without having to wait a turn in between. This faster damage output could make the Noncomfornist much more difficult to deal with and you may want to defeat it sooner if you find that it's giving you trouble. Thankfully, its 120 Flesh is fairly low for the late-game and makes them quite easy to take out provided they are not accompanied by a healer.

## Trivia

* During Hylics 2's beta the Noncomfornist was simply called Noncom.

## Gallery

Noncomfornist in action

 **Bosses**
Viewax's Edifice

**Viewax's Edifice** is an island location in Hylics 2. It's found to the north, across from New Muldul. It's a prison and fortress combined into one, hosted on a remote island. The player can encounter Dedusmuln here and they'll give the player a Paddle to progress further into the Edifice.

## Geography

Much of the island is wilderness, but the Edifice itself can be found at the back of it. To the far right, you can see several more structures that cannot be visited, and an Airship landing pad. There is also a large ramp to the left side which can be used to air-dash off and get to the Airship Island.

## History

When Wayne travels to New Muldul to warn the magnate Blerol of Gibby's return, Blerol is absent. The Edifice is first mentioned by Pongorma, who mentions that Blerol has been taken captive there. Wayne and Pongorma travel together to the Edifice, where they meet Dedusmuln on the outskirts who has been scouting the location. The three then sneak into the fortress via an underground canal. They battle with the facility's guards whilst scaling the fortress from the outside until they eventually make it to the uppermost chamber. Here they find Viewax himself, chief of the facility. Viewax says that he has been contracted by Gibby's followers to ensure the prisoners of the fortress are not released. Wayne and company battle with him and emerge victorious, retrieving the Jail Key and freeing those trapped inside, chiefly including Blerol. Once freed, Blerol will return to New Muldul.

## Points of interest

* First Platformer minigame
* Paper cup found in a chest inside the tower with a locked door
* Time Sigil gesture hidden behind one of the cells
* Viewax's throne
* Sage token from the Sage of Monitors

## Trivia

* The term "edifice" refers to a large and imposing building, such as a fortress.

## Gallery

The Afterlife pool located to the east of Viewax's Edifice.Viewax's Edifice as it appears while in the airship.Cabinet Room located inside the Edifice, the Tower key can be found here after finishing the first arcade minigame.Dedusmuln found at the lower section of the edifice.Tower Key found in the arcade room.Early Viewax's Edifice (August 17th, 2018)
Juice Ranch

* Juice Ranch
* Building Interior
* World Map

**"***Juice ranching's hard work but it's honest work.***"**
— **Juice Rancher**

The Juice Ranch is a place where Juice is made in Hylics 2. It's located on an island to the northwest of the world map which can only be reached via Airship. This is where the player can find Somsnosa.

## History

When the player enters the Juice Ranch, they are greeted by a bunch of Ranchers pushing sticks into holes and two Juice Beasts. The player is told very little about the process of making Juice. One of the ranchers mentions they get Juice Beasts from foreign suppliers and that they saw a new egg being brought into the house earlier. Entering the house reveals a broken Juice Beast egg and Somsnosa fighting a group of enemies, she asks Wayne and crew for some help. After defeating the enemies Somsnosa tells Wayne that they hid within the giant Juice Beast egg and were thus able to enter the ranch uncontested. Pongorma mentions these enemies were agents of Odozeir and were known to rely on such subterfuge. Somsnosa noticed that the enemies had shed a key, she recognizes it came from the enemies Clandestine Facility north of the ranch. It's been trying to displace the ranch since it was built. Wayne says that's their next destination.

## Points of Interest

* Collectable Juice Boxes.
* Juice Rancher gifts the crew a Rancher Poncho.
* Fridge inside the house containing Pleather Gage.
* TV with the gesture Fate Sandbox inside the house.

## Trivia

* The Juice Ranch seems to be under New Muldul's domain judging by how there are two New Muldul flags in the ranch.

## Gallery

Juice Ranchers and a Juice Beast.Juice Beast egg.Somsnosa fighting a group of enemies inside the ranch.Juice BeastJuice Rancher
TV Island

**"***Welcome, pilgrims. The monitor is just up these stairs.***"**
— **TV Monk**

**TV Island** is a location in Hylics 2 only able to be found by using the Airship and flying north of Viewax's Edifice.

TV Island is where the player can find the gesture known as Charge Up, a move that improves each party member's exclusive gesture. It can also act as a normal power boost for any other attack. You can power up Charge Up by giving the TV Monk at the top of the building antennas which you collect through battles.

The only inhabitants of the island are TV Monks.

## Gallery

Exterior of TV Island while in the airship.Exterior of TV Island while in the overworld.Interior of TV Island.Charge TV found inside the building.TV Monks.Beta TV Island.
Coastal House

* Exterior
* Interior

The Coastal House is a location in *Hylics* located south of the main island, and can only be reached via Airship in Act III.

## History

The Coastal House is a small house on a thin island with one Salesman selling Horse Food inside, there's also a TV containing the Illusion Form skill.

## Points of Interests

* Salesman selling Horse Food
* Suitcase containing a Juice Pack
* Television containing Illusion Form
* A bug blocks the way making it impossible to get inside without Somsnosa and her Magic Gauntlets

## Trivia

* an old post on Mason Lindroth's Blog showcases an early edition of this building's exterior, with a beta version of Somsnosa present on the beach.
Slughead

**Slugheads** are enemies fought in *Hylics*.

## Bestiary

### Appearance

Slugheads are greenish-blue humanoids with what resembles a large tentacle or slug-like object for a head, which justifies their name.

### Attacks

**Cranial Appendage** - Deals 0.5% damage to the target, 25% chance to paralyze target, inflicts queasy status.

## Gallery

Slughead's redesign featured in Mason Lindroth's next project

 **Bosses**
Coiffed Stalker

**Coiffed Stalker** is an enemy that can be fought in Hylics 2. They are most frequently seen patrolling the corridors of the Sage Labyrinth, and will initiate battle upon making contact with the player.

## Bestiary

### Appearance

Coiffed Stalkers are tall, thin creatures with a blue-silver colored body and pink fur. Their arms and legs are slim and simple, ending in sharp points. Several short prongs stick out from the underside of their arms, and their legs have some minor ridges and details below the knees. The Coiffed Stalker's body is covered with thick, shaggy fur which is pink in color. The body can be seen beneath the hairs as it moves, as the fur is somewhat patchy despite being long and abundant. Its face is bare and silver, and mostly made up of bulging shapes which have a thin, swirling pattern. From the middle of the face extends a long and pointy nose. Two thin horns protrude straight out from the sides of its head, and two shorter horns grow out from the forehead. The creature has long, curved ears which resemble those of a rabbit's and are also covered with the same pink fur as the body.

### Attacks

* **Stab** [52 dmg] - A sharp, stabbing attack which deals damage.
* **Specterant** [26 dmg] - A ghostly, spewing attack which damages the whole crew and inflicts Dissolute.
* **Shatter** [17 dmg] - A weak attack which leaves the target Vulnerable.

### Drops

After battle, a Coiffed Stalker will drop Meat, Bones, Antenna, 2 Boots, and potentially a Soul Sponge.

## Strategy

Coiffed Stalkers frequently like to use their Specterant attack, which inflicts Dissolute upon the entire party. While the attack alone does not deal much damage by the time the player encounters one, the ability to reduce the crew's attack power can be a nuisance. This can be mitigated somewhat by using Fate Sandbox or equipping a Looped Dome if you have one. Since Coiffed Stalkers use Specterant so often, it may not be worth using Teledenudate to remove the Dissolution, as it could easily be inflicted again in a turn or two. Another option would be to opt for destroying the Coiffed Stalker quickly, or using many status effects at once to rack up damage to compensate for the lack of attacking power while under the effects of Dissolute.

One should also be careful of the Coiffed Stalker using Shatter to leave a party member Vulnerable. This can be particularly dangerous when followed up by a Stab or an attack from another enemy. You may opt to remove the Vulnerable status or reduce its effect by applying Defending on the Vulnerable party member. Additionally, try to avoid leaving the Coiffed Stalker at low flesh for too long, as it may take the opportunity to heal itself with a Cupcake.

 **Bosses**
Comestibles Shopkeeper

The **Comestibles Shopkeeper** is a humanoid character found inside the shop northwest of the entrance to New Muldul. The comestibles shopkeeper sells comestibles such as Juice and Burritos.

## Bio

### Appearance

The comestibles shopkeeper is a humanoid character wearing a robe that covers their whole body, a blue helmet with a single horn coming from the middle of the helmet and blue shoulder pads. They appear to be wearing a white mask with a blank expression on it or it may just be their face.

## Gallery

Decres dancing in front of the shopkeeper.
Garbs

**Garbs** are the equipment of Hylics 2. They are separated into two categories - **Gloves** and **Accessories**. All garbs, unlike in Hylics, are universal between every party member.

## Gloves

Gloves are the only weapons in Hylics 2. Each one gives different bonuses to stats or unique abilities. Usually, a higher price is a sign of better equipment.

## Trivia

* During the Hylics 2 beta, a few garbs once had descriptions that ended up being removed from the final release for no given reason. Looped Dome once had the description "How do you even get this thing on?", and Ductile Habit once had the description "This habit is hard to break."
* The Garb Psychic Knuckle used to have its own mechanic during Hylics 2's beta. Its description once said: "Adds additional Power equal to one-third of current Will." This was changed to a regular Power buff in later beta updates, as the mechanic hadn't worked as intended.

## Gallery

Glove shop exterior in New Muldul.Glove shop interior, this is where the player can get some gloves.
Tomb Shrub

The **Tomb Shrub** is a boss and a bigger Shrub counterpart in *Hylics*.

## Bestiary

### Appearance

The Tomb Shrub resembles a humanoid with a rectangular, featureless head, with an effect placed on its sprite that gives it a fuzzy appearance. It has a yellowish-green head and a blue body.

### Attacks

* **Bio Wave** - Damages the whole party and sometimes stuns or decreases their Mightiness.

### Strategy

The Tomb Shrub has the highest Flesh of any boss up until this point. Somsnosa should use Bubbles to make it Queasy, while Dedusmuln sets up Mystic Meat to protect against Bio Wave. Every turn, a new Sub Shrub will spawn. Mini Leech and Dark Flame are best to take these down while minimizing the amount of turns the main boss stays alive.

The Tomb Shrub is also the first boss to attack twice per turn, so heal quickly and early. If your party gets very low on Flesh, use Health Chant as soon as possible. Attack with impunity and keep your party above 100 Flesh, and the battle will end quickly.

## Trivia

* The encounter with the Tomb Shrub can be completely skipped with a set of precise movements. This technique is dubbed the "veggie skip" in the speedrunning community.

 **Bosses**
Post Dog

**Post Dog** is an enemy that can be fought in Hylics 2. Much like the Feral Hydrostat, Post Dogs gain the Angry status when hit.

## Bestiary

### Appearance

Post Dogs are pure white, quadrupedal monsters. Despite their name, Post Dogs do not appear to resemble real-world dogs much at all. Though they do have some mammalian qualities, particularly their limbs and posture, they also have reptilian features such as the large fin which runs down their back similar to a dimetrodon's sail. Post Dogs also have sharp claws and a long, jagged tail. Their monstrous faces are reminiscent of an architectural grotesque, with a large, grimacing mouth and a hairy beard that splits off into three. Each eye is composed of a swirled shape that flares outward from the head, and at the top of their head appear to be small, wavy hairs that stick out. Post Dogs are seen sitting in an awkward, upright yet hunched-over position with their arms between their legs.

### Attacks

* **Attack** - A basic attack on a single target (35 dmg)
* **Chomp** - Can only be used once the Post Dog is Angry. Chance to inflict Poison.

## Strategy

The strategy for fighting a Post Dog is very similar to the one used for fighting a Feral Hydrostat. You should only try to attack one when you have the means to focus them down completely, lest they use their Angry status to deal serious damage to your party. As their Flesh is much higher than the Feral Hydrostat, it's important to ensure you can defeat them quickly in one go by using your stronger gestures and crew members to deal damage to them.

 **Bosses**
Sage of Brains

**"***I am the Sage of Brains. I grant you my token.***"**
— **Sage of Brains**

The **Sage of Brains** is one of the three Sages to find to obtain a sage's token and access the Legend of Melting power in *Hylics*.

## Bio

### Appearance

The sage of brains is a shapeless creature vaguely resembling an insect or a slug made out of brains.

### Personality

Like all sages, the sage of brains is a nice, calm character. This is reinforced by the sage's theme, which is one of the more uplifting themes.

## History

Alongside the Sage of Computers, the Sage of Brains is also one of the Sages that can be located without needing to progress the game. He is found in the Vision projected by the strange machine in Dedusmuln's tent.

## Trivia

* His name may refer to some backgrounds and structures in the Vision being brain-textured, as well as the entire environment taking bounds within Wayne's mind.

## Gallery

Brain Beach

Sage of Monitors • Sage of Accretions • Sage of Satellites (*Hylics 2*)
Progeny

* Form A
* Form B
* Form C

**Progeny** is an enemy found in Hylics 2. They are an enemy exclusive to the final boss battle against Lord Gibby. Progeny can be summoned into battle either directly or reflexively by Gibby with his Summon Minions gesture. These enemies serve to support Lord Gibby during the fight, and are capable of healing or defending him as well as being able to attack the crew. A higher number of Progeny in battle increases the likeliness that Gibby will use the gesture Killer Trees, a high damage attack which will additionally destroy all active Progeny when used.

## Bestiary

### Appearance

Progeny are simple beings of pink flesh. They are composed of floating chunks of meat, identical in appearance to the flesh that makes up Lord Gibby's body. The Progeny's floating body parts are all separate from one another, though they situate themselves in such a way as to suggest a vaguely humanoid body structure. Though the pieces of meat are abstract in appearance, the head and limbs are visually distinct from the rest of the body. Progeny have 3 possible forms which differ in appearance but are otherwise identical in function. Each form is composed of different shapes and arrangements of flesh bits.

### Attacks

* **Attack** (40 dmg) - Progeny's standard attack which deals damage equal to Power.
* **Charge Up** - Progeny gains the Charged status upon using this gesture.
* **Shield Circle** - Grants Defending status to all enemies.
* **Cranial Glom** (48 dmg) - The user grips the target's head with intense pressure, dealing damage and inducing the Squeezed status effect.
* **Mandible** (100 dmg) - Deals damage to a single target and inflicts Leaking. Progeny must be Charged to use this attack.
* **Stem Cell** (25 heal) - Heals and applies the Regenerating status to Lord Gibby. Progeny do not heal themselves.

## Strategy

Though weak on their own, Gibby's Progeny should be eliminated quickly before they have the chance to build up their numbers. Too many Progeny will quickly overwhelm the player and increase the chance of Gibby using Killer Trees. A charged Progeny is likely to use Mandible, which deals high damage, so it would be best to target any charged Progeny as soon as possible. Eliminating the Progeny quickly is also important to prevent them from healing or defending Lord Gibby.

 **Bosses**
Soundtrack

The **soundtrack** was composed and produced by the creator of the game himself, Mason Lindroth. While the soundtrack was never released separate from the game, the music can be found within the game's files.

A great majority of the tracks could fit under the genre of psychedelic rock and post-rock, while a few others are difficult to classify by genre. It's hypnotic, ambient soundtrack very well suits the bizarre atmosphere of *Hylics* and *Hylics 2*.

almost all the tracks for Hylics 1 & 2 can be found on Mason Lindroth's youtube under two playlists.

Hylics OST

Hylics 2 OST

## *Hylics 2*

*Hylics 2* features tracks composed by Mason Lindroth and Chuck Salamone. They mostly have a more cohesive musical structure than the pieces from *Hylics*, but are still somewhat unusual.

## Trivia

* The reason there are two versions of the cover art is because Mason was concerned that CDBaby would feel the Hands version of the title would be illegible and reject the submission, which would've resulted in a delay.
Sage of Satellites

**"***I am the Sage of Satellites. Long have I resided upon this beach chair. Acquire my goods.***"**
— **Sage of Satellites**

The **Sage of Satellites** is the third and final Sage to grant the player a Sage's Token. This is the only Sage that requires the player to complete the second Active Cabinet, after that, the player will be able to collect the Deep Key and use it on a blue door inside the Sage Labyrinth to reach the Sage's beach. Three of these tokens are needed to power on the TV holding the ultimate gesture, Bombo - Genesis in Hylics 2.

## History

When the player enters the beach, they are greeted by the Sage of Satellites sitting on a beach chair. The player is granted a Sage's Token and a Single Glove. The Sage then tells the player that three tokens are needed to power on the monitor of ancients, after the Sage tells the player "Only the sages' gesture can defeat Lord Gibby and his Hylemxylem." and "In the depths of this buried edifice, a switch will reveal its hiding place." The last bit is referring to the Disthlarn Moon.

## Trivia

* The player can collect the four Long Gloves that surround the Sage.

## Gallery

Sage of Satellites relaxing on its beach chair.The player collecting the Sage's limbs... which just so happen to be Long Gloves.Chibi Wayne transforming into the Sage of Satellites.

Sage of Monitors • Sage of Accretions • **Sage of Satellites** (*Hylics 2*)
Mycetic

**Mycetic** is an enemy that can be fought in Hylics 2. They have both offensive and defensive capabilities. They more frequently act as support for their cohorts with their use of Cookies and the Shield Circle gesture, while also being able to deal a fair amount of damage on their own with their Whip attack.

## Bestiary

### Appearance

Mycetics are bizarre, surreal creatures with several tentacles. Their bright yellow heads are flat and mostly circular, with sides that flare slightly outward and upward. On the top of their round head are two short and thin antennae. Shallow, horizontal grooves run across the face, four on each side. Inside each groove is a small sphere that rolls back and forth rhythmically as the Mycetic moves. Its upper torso is white and rectangular, with square-shaped textures. At each end of this rectangular chest are several short, white tentacles. A small, white loop shape appears attached to the bottom of this rectangular body part. The rest of the Mycetic's body is a thin, blue, fabric-like shape that flows as the creature wiggles and dances hypnotically. The creature has a few pink tentacles that it appears to use as legs. The Mycetic also has a short, fuzzy tail that extends from its body alongside its tentacle legs.

### Attacks

* **Attack** (18 dmg) - Mycetic's basic attack.
* **Charge Up** - Mycetic becomes Charged for one turn.
* **Shield Circle** - Grants Defending status to all enemies. Mycetic must be charged to use this.
* **Whip** - Deals damage to a single party member and inflicts Vulnerable and Leaking on them. Mycetic must be charged to use this.

### Drops

At the end of the battle, Mycetic will drop 1 Meat, 1 Antenna, and 1 Cookie, Jaded Mycetic variant drops 1 Soul Sponge.

 **Bosses**
Paper Cup

"Mysterious glyphs and vegetal motifs adorn its smooth surface."

The **Paper Cup** is an item in both *Hylics* and Hylics 2.

## Usage

When retrieved, it will allow Dedusmuln to join Wayne's party. For every Paper Cup Dedusmuln fills in a water dispenser, the party increases the Will by +25 upon usage with the Water Cooler.

## Locations in Hylics

**1st cup**

Can be found in an item box under the warp monument as soon as you enter the Recolored World.

**2nd cup**

Has to be dug up in this area in the Ancient Ruins, a map hinting at this location can be found after you used the secret warp to the second sage.

**3rd cup**

An infinite amount of cups can be dug up inside Dedusmuln's tent located in the Ancient Ruins.

**4th cup**

Can be dug up in this spot in somsnosas basement.

**5th cup**

You have to press the button in the Shack a couple of times, the NPC next to the button will get annoyed at first and give you some items, but you have to keep pressing. In the end, he's giving you a cup.

**6th cup**

Can be found in an item box in the Hall of Deadly Statues.

## Locations in Hylics 2

**1st Cup**

Can be found in the locked tower in Viewax's Edifice, the key to the tower can be gained after beating the first Active Cabinet minigame.

**2nd Cup**

Can be found inside the second Active Cabinet minigame via a path to the left of the carpet section with the flying enemies.

**3rd Cup**

Can be found in the basement level of the Sage Labyrinth. This area of the basement can only be accessed from the main floor by dropping down a hole found near the ladder leading to the upper floor where the Sage of Satellites resides. Instead of proceeding to the upper floor, walk past the ladder and continue walking along the raised path until you see two ladders leading downward. Take the ladder on the right and it will lead to a hole that will drop you into the basement. From there, the chest containing the cup will be behind a breakable wall.

## Water dispensers

**1st dispenser**

Located in Dedusmuln's tent found in the Ancient Ruins.

**2nd dispenser**

Found in the east side of the Computer Room where a majority of the Ambulant Skulls reside.

**3rd dispenser**

Found in the Afterlife on the balcony that can only be accessed after dying 3 times.

**4th dispenser**

Can be found outside Pongorma's Vault.

**5th dispenser**

Placed in the middle of the first half of the Tomb.

**6th dispenser**

Located in the Laboratory.

***Maps***
Sage's Token

The **Sage's Token** is a collectible item obtained from the Sages in *Hylics* and *Hylics 2*. The player can place these tokens in receptacles found on the Sage Island in *Hylics*, or the Sage's airship, Disthlarn Moon in Hylics 2.

## Locations in Hylics

### **Sage of Computers**

Can be found in a room that can be found to the west side of the Computer Room.

### **Sage of Brains**

Go to the Ancient Ruins and in the tent next to Dedusmuln, there's a purple button that can be pressed which activates the machine next to it. While the machine is active you have to sleep in the bed, which should teleport you to another room that leads to the sage.

### **Sage of Death**

He's hiding in a room that can be found in the Hall of Deadly Statues. You have to lure the deadly statues away first to enter the room.

## Locations in Hylics 2

### Sage of Monitors

Near the Afterlife pool in Viewax's Edifice is a platform with an opening, the player has to go up the top of the stairs next to the pool and air dash to the platform. Next, the player will enter the hole, which leads to a blue desert-like landscape with many holes that have plants growing around them when the player walks near. Only one hole with two specific plants around it located to the northeast of where the player spawns leads to the Sage room.

### **Sage of Accretions**

In Odozeir's cathedral located in Foglast, there's a hidden cliff in the basement located at the end of a long hall with a single sarcophagus at the end. Dropping down from behind that sarcophagus reveals a hidden room underneath with an opening on the ground. dropping through there will lead to an empty room with a path of plants that grow only when walking near them. Follow the path being careful not to fall off it until you find a set of stairs that lead you to the Sage room.

### **Sage of Satellites**

First, you'll require the Deep Key which is gained after beating the second arcade platformer minigame. Reaching the end of the Sage Labyrinth will reveal a locked blue door, and using the Deep Key will unlock it. After climbing a set of ladders the player will find an opening to go through, revealing a beach similar to the afterlife, at the bottom is the Sage relaxing on a beach chair.
Drill Site

The **Drill Site**  is a building containing a massive drill in Hylics 2. It is located across a bridge on a little island to the west side of the main island. Its inhabitants mainly consist of a large herd of Galliforms, non-hostile Tyro workers, and an unnamed character.

## History

When the player first enters the interior of the Drill Site, they meet two groups of Tyro workers. One of the groups is talking about how much further down they'll have to dig before they reach the Sage's Artifact, even saying that the artifact could be "Pre-Accretion."

Talking to the Drill NPC reveals that Galliforms are drawn to Sage's Artifacts and will travel to a location closest to them. The size of the herd led to the Drill Site's construction, with the NPC theorizing it to be an "ancient underground edifice," as well as mentioning that excavation would be quicker with a Skull Bomb.

If the player returns with the Skull Bomb, the Drill NPC will notice this and asks the player to toss the bomb down the pit. This causes a massive explosion underground and completes the excavation, revealing the Sage Labyrinth.

## Points of Interests

* Plank on the southwest of the island leading to a smaller island across the ocean, this island contains a button that opens a gate on the lower part of the main island.
* Inside the cave is a sarcophagus containing Brain Digits.
* Atop the building is a TV containing the gesture Nematode Interface.

## Trivia

* There are 5 Galliforms roaming around the drill site but the player can only fight 3 of them. For some reason fighting one of them causes the other to despawn.
* The Drill Site originally had a small staircase that led to an open door as its entrance during the earlier betas for Hylics 2, it was removed for unknown reasons.

## Gallery

Drill in action.Beta Drill Site entrance.Early Drill Site (October 31st, 2016)
Ghost

The **Ghost** is an enemy in *Hylics*. Found in the Graveyard, they can't be hit with snaps and can only be hurt from Gestures.

## Bestiary

### Appearance

The Ghost appears as a being wrapped in what appears to be thick red bandages. It has small hands, and a head resembling Wayne’s, but with the corners turned outwards. It also appears to fade out of existence at the bottom.

### Attacks

* **Unnerving Glyphs** - Damages the whole party for 50% of raw attack damage, removes 30% of the target's Will.
* **Shine** - 80% of inflicting Blind status.

### Strategy

Ghosts will almost always dodge physical attacks, so the best way to kill one is with Dark Flame. It will try to counter this by describing Unnerving Glyphs, so you may need to use a few Juice Boxes before you can take it down.

## Gallery

Ghost's redesign featured in Mason Lindroth's next project

 **Bosses**
Somsnosa's House

* Exterior
* Interior
* Bathroom
* Basement
* Cave

*For the character, see Somsnosa.*
**Somsnosa's House** is a location in *Hylics* where Somsnosa is first met.

## History

Entering Somsnosa's house, Wayne finds Somsnosa sitting on a couch with a raincloud floating above her head. Somsnosa seems to know Wayne as she recognizes him before asking him to fetch her Magic Gauntlets from her basement which is infested with Ambulant skulls. Finding her Gauntlets allows her to join Wayne's adventure.

## Points of Interest

* TV containing the Bubbles gesture.
* Salesman in the basement selling Roach Food.
* Paper Cup in the basement.

## Trivia

* Somsnosa's house was originally the house of a character known as Yp in Mason's previous project, somsnosa.
* Walking behind Somsnosa's house can bring you to the end of the houses basement, and is the easiest way to acquire Somsnosa's Magic Gauntlets without going through the normal way.
* The cat in Somsnosa's basement has a chance to trap the player in a few places due to it walking in a random path. Usually you can wait for the cat to eventually free the player, though this can take several minutes.

## Gallery

Somsnosa's reasoning for moving houses in Hylics 2hidden path to trashcangloves & roach food & paper cup locationsSomsnosa's house as seen in Hylics 2's second trailerSomsnosa's house seen in earlier betas for Hylics 2, this was used temporarily for a different location in the game.
Bones

**Bones** are the main currency of Hylics 2 and can be found all over the overworld. Bones can be obtained from exploring the world, defeating foes, and selling Things and Garbs.

## Variants

There are 3 variants of Bones that can be found.

* Silver Eye Bone = 1 Bone
* Gold Wayne Bone = 5 Bones
* Large Medallion Bone = 10 Bones

## Gallery

Silver Eye BoneLarge Medallion BoneGold Wayne Bone
Silamvog

**Silamvog** is an enemy that can be encountered in Hylics 2. They are an early-game healer that act as support for other enemies. In addition to their ability to heal, Silamvog can also use Shatter to apply Vulnerable status to a character.

## Bestiary

### Appearance

Silamvog are very delicate-looking beings with a silver, metallic sheen. Their heads are circular with a pinched center and two short antenna-like horns on either side. Their body is thin and bendable which tapers into a thick chest piece before thinning again at the abdomen. Their short arms form loop shapes where they attach to the body, resembling puffy shoulder pads. The Silamvog's slim body widens at the bottom into several fin-like protrusions which form a structure that mimics the shape of a dress. Silamvogs float slightly above the ground, and seemingly do not possess any legs.

### Attacks

* **Shatter** - A low-damage attack that inflicts the target with Vulnerable (5 dmg)
* **Charge Up** - Silamvog gains the Charged status for 1 turn
* **Stem Cell** - Applies the Regenerating status to a target

### Drops

Silamvog may drop the Stem Cell item at the end of the battle. They do not appear to drop any meat or antennas.

## Strategy

Silamvogs are excellent support members for their team, and thus may be beneficial to defeat them early in a battle to prevent them from healing others. While they don't deal much damage on their own, their Shatter gesture can set up another enemy to deal heavy damage on one of your crew members. One may also choose to brute-force past the Silamvog's healing and rid the field of all other enemies first, rendering the Silamvog an easy target unable to deal significant damage by itself.

 **Bosses**
Moonage Lobotomy - A Hylics 2 Musical Expansion

**Moonage Lobotomy - A Hylics 2 Musical Expansion** is an extension of the Hylics 2 soundtrack created by Chuck Salamone and Mason Lindroth released on September 6th, 2021. The album contains 4 tracks, one for each of the main characters. As of now, the tracks are exclusive to this album and do not appear in any game.

The album is available to listen to on Bandcamp, YouTube, and Spotify.

## Tracks

The album features 4 tracks based on the 4 main playable characters from Hylics 2: Wayne, Somsnosa, Dedusmuln, and Pongorma. Each track is approximately 5 minutes long, bringing the album to around 20 minutes of total playtime.

### Moonage Lobotomy - A Hylics 2 Musical Expansion:

1. An Endless Cycle (Wayne's Theme)
2. Azure Memory (Somsnosa's Theme)
3. La Danse du Gobelet en Papier (Dedusmuln’s Theme)
4. Bolt Thrower (Pongorma's Theme)

## Moonage Lobotomy EP Analysis & Discussion

A week after the release of the EP Mason Lindroth and Chuck Salamone had a livestream on youtube listening and talking about the music while answering some questions from fans in the chat.

Moonage Lobotomy EP Analysis & Discussion Livestream
Feral Hydrostat

**Feral Hydrostat** is an enemy found in Hylics 2. They are one of a few enemies in the game that become Angry upon receiving damage.

## Bestiary

### Appearance

Feral Hydrostats are quadrupedal creatures with a pale yellow color. Their stocky body and head are lined with thick ridges all over. Their head branches off to either side into wide eyestalks, each stalk sporting a pink, grimacing mouth at the tip. Its main mouth is large, pink, and grate-like, in which there are several vertical tendrils and a single horizontal one running through the middle. Each tendril is pronged at both ends, curling and straightening as the Feral Hydrostat moves. The tail is comprised of two long, pink tendrils which also curl with the creature's movements.

### Attacks

* **Attack** - Basic attack on a single target (12 dmg)
* **Chomp** - Can only be used once the Feral Hydrostat is Angry. Chance to inflict Poison. May do double damage (11 dmg/22 dmg)

## Strategy

Due to their ability to become Angry, Feral Hydrostats can be a challenging foe early in the game. There are two ideal ways of defeating them effectively. The first method is to ignore the Feral Hydrostat and focus on the other enemies first. This ensures that the Feral Hydrostat will not become Angry and therefore will not deal significant damage until you are ready to face it solo, giving you the time to recover or be defensive if needed. Alternatively, you can take a more aggressive approach and try to eliminate the Feral Hydrostat as quickly as possible, so that it does not have much time to attack while Angry. Regardless of which method suits your battle style, you should avoid attacking the Feral Hydrostat and then ignoring it in favor of attacking other enemies, as you will simply activate the Angry status and then suffer more damage than is necessary.

 **Bosses**
Hylics Wiki

**Welcome to the  Wiki!**
***Hylics*** is a series of widely revered, surrealistic stop-motion style JRPG games created by Mason Lindroth. They are recreational programs with light JRPG elements, claymation graphics to depict a surreal world and praised mainly for their abstract, gritty artstyle, as well as their alien atmosphere and one-of-a-kind storytelling.
## Content

GamesCharactersEnemiesLocationsItemsTelevisionsGesturesStatusSoundtracksCut Content
Moon Soldier

The **Moon Soldiers** are enemies in *Hylics.* They are completely harmless enemies, and will not follow or attack the protagonists. Instead of a typical battle, Wayne will "accidentally crush" the Moon Soldiers upon contact, immediately killing them. This still grants Meat, however.

## Bestiary

### Appearance

The Moon Soldiers are blue-skinned martians with crescent-shaped heads like Wayne's. They appear to wear strange outfits that resemble an astronaut suit.

 **Bosses**
Truculent

**Truculent** is an enemy that can be encountered in Hylics 2. Their powerful Whip Kick and ability to Stun using their Disruption gesture can make them dangerous foes.

## Bestiary

### Appearance

Truculents are lanky, somewhat humanoid beings. Their bodies are pink, and they have a similar appearance to a ball-jointed doll with arms and shoulders sprouting at the hips rather than the chest. Their head is a ridged, spire shape that splits into two small horns at the top. At the base of the head are two, rounded, cheek-like flaps on each side. Two small and floppy fin-like shapes protrude from either side of the back of the head and may resemble ears or possibly pigtails. Its neck is thin and stiff looking. Truculents appear to be wearing clothing with a black and white pinstripe pattern. The clothing seems to only cover the top half of the body, and flares out at the collar and elbows. Their forearms and lower legs are also covered in the same patterned fabric.

### Attacks (Truculent)

* **Disruption** - Inflicts Stun status on a single target.
* **Whip Kick** (22 x 2 dmg) - Hits a single target twice, 22 damage per kick, for a total of 44 damage.

### Attacks (Limber Truculent)

* **Disruption** - Inflicts Stun status on a single target.
* **Whip Kick** (35 x 2 dmg) - Hits a single target twice, 35 damage per kick, for a total of 70 damage.

## Strategy

Truculents typically open with Disruption as their first attack, though if there is more than one on the battlefield it's more likely that only one will use Disruption and the rest will use Whip Kick.

Although lone Truculents aren't much of a threat, their presence amongst more powerful enemies makes them quite a menace. It's not possible to preemptively guard against Disruption as Fate Sandbox does not protect against the Stun status. One should also be wary of using Charge Up when Truculents are present, as they may use Disruption on a charging party member and prevent them from acting. Their ability to strike twice in one turn also makes them effective damage dealers, particularly as they will be able to cancel the Defending status on party members with their first strike.

Time Sigil is an effective tool against Truculents, as forcing them to move last removes much of their supportive ability and eventually puts them to Sleep for an extended period. Rushing them down with basic Snap attacks is also viable if you have strong Garbs to boost power, though this may be more difficult with Limber Truculents and their boosted Flesh stat.

## Gallery

Hylics 2 teaser featuring the Truculent

 **Bosses**