Training

Training is the term used to describe the act of improving one's skills, or skill, artificially, similar to practicing a skill with the aim of improving it.

## Training Grounds

In realera, we have a great ****Training System**** where you can find a **Training Hero** and train in peace, away from pks or any other adverse problems, remember that bots or macros are not allowed in Realera, so make sure of being afk without any kind of Illegal Software.

All you has to do is go to any temple, in any realera city (except the temple of Plains of Havoc) and search for a portal next to a Sign that reads: **Trainers**

## Classic Style

### Melee

In order to train your melee skill (sword, axe, club, or Fist Fighting), you need to fight a monster or another player and you also need to hit that draw blood, that is, make the creature bleed and lose HP. Every time you are attacked or attack a target, a turn is passed (combat attempt), regardless of whether you hit the attack or not. If you land a hit with blood, your skill will be advanced for a maximum period of 30 more combat attempts, you need to bleed your target once every 15 turns (30 seconds) to continue advancing as you keep getting hit, since it counts the next 30 hits.

In order not to kill the monster you train with too fast, it's usually better to attack it with a weak weapon and try not to make it bleed too often: for sword fighting a Knife, for club fighting a crowbar, for axe fighting a sickle and for distance fighting Small Stones.

A weapon with a much higher level requirement than its current level can become weaker than these weapons.

**for example**: *if you equip a Mystic Blade at level 10,your average damage will be 1~3 to any creature or player you target. But the danger of dying due to disconnection or PKs and losing the item if you don't have bless or Amulet of Loss must be taken into account.*

   Targets can include, but are not limited to:

* Other players, popularly known as PvP Train Style.

* Weak monsters, such as Goblins, Trolls, Orc Warriors, Bandits, Rotworms, Dwarves or Bears.
* Monsters summoned or convinced by a willing player, or yourself, that have healing abilities. Ghouls and Monks are the most popular, although Dark Monks, if convinced, prove to be especially effective for a knight.

* Monsters with the ability to clone themselves, such as Slimes. In this situation, it is imperative that the "mother creature" remains alive, while the "clones" take damage from their weapon.

Knights advance rapidly in melee training. Paladins can also advance in melee skills at a reasonable speed. Some Paladins have melee skills around 50-60.
Druids advance a little faster than Sorcerers, but in Realera we have wands and rods, melee skills are irrelevant for mages. This type of skill, in mages, with great difficulty passes approximately 23.

The highest Melee skill currently being 124 Club Fighting, this record belongs to player **Bayek** actually playing the server **Warfare.**

### Distance

Training distance is similar to melee training, except that the more you make your target bleed, the faster this skill progresses. A blood hit gives roughly twice the benefit of, say, your opponent blocking your attack. Distance is the primary skill only for Paladins, Knights and the other vocations won't benefit much from training it. The reason for this is, apart from the fact that Knights can carry a lot more stuff than a Paladin, their distance skills advance extremely slowly (a Paladin's range skill increases exactly twice as fast as Shielding and Melee). of a Knight) in relation to Paladins. Therefore, all vocations except Paladin will benefit more if you train other than this skill.

The highest Distance fighting skill in Realera belongs to **Malphite Heals**, actuallty playing the Server **Warfare** with 137 Distance Fighting until now.

### Shielding

Having 2 creatures hitting you while training is the optimal way to train your shielding skill. You need to bleed your target once every 15 turns (30 seconds) when blocking 2 creatures in order for your skill to continue advancing as you keep getting hit, since it counts the next 30 hits. Only "poofs" (shield-blocked hits) go towards increasing your shielding skill! Training methods are the same as shown on the Melee Skills page, if you train with summons you should lure 2 Rats or Rotworms or something weak to hit you for shielding advancement.

The highest **Shielding** in Realera belong to **Malphite Heals**, being 126 Shielding, Malphite actually plays a Royal Paladin level 110 at **Warfare.**

### Magic Level

Every magic level needs a certain amount of mana spent for its advancement. Just using spells or attacking creatures using Wands or Rods will make this skill advance, all mana spent is counted towards the magic level progress.

Sorcerers and Druids achieve the highest magic levels as it is the vocation where the skill advances the fastest, paladins have regular advancements in magic levels, the records around 30 at most.

**Dresik** and **Niko Bellic**, both **Warfare** players , are the only ones magic level **10** as Elite Knights in Realera until this moment.

The highest Magic level in Realera is **86** and it belongs to **Na Pewno Nie Kilogruszek,** Playing at server **Spectrum** as a Master Sorcerer.

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