Assassin (Fate/Crossover - Corvo Attano)

**Assassin** (アサシン, *Asashin*) is the servant of ??? in the ??? Holy Grail War.

*"I don't need any armor when I'm covered in Darkness"* - Corvo Attano

## Profile

### Identity

Assassin's true identity is **Corvo Attano**, Originally the Royal Protector of Empress Jessamine Kaldwin, Corvo was framed for her murder and the kidnapping of her daughter upon his return from his journey to find a cure for the rat plague troubling the city. He spent six months imprisoned by the real killers before he managed to escape with the help of a group calling themselves 'the Loyalists', who seek to return the Kaldwin bloodline to the throne by finding and rescuing Emily Kaldwin. After he agreed to help the group, he was approached by a godlike being named the Outsider, who gave Corvo his Mark. As Attano was told that the only reason he got this power was that he seemed interesting to the deity, he discovered that he received powers that put him above a mortal man. Stronger, faster and with the power of a god, Corvo set out to help the Loyalists in putting Emily Kaldwin on the throne and make the men responsible pay for their crimes.

### Personality

Known for his air of mystery, Corvo is a distant and reserved man, showing his emotions only to his closest companions. He is noticeably pragmatic, willing and able to exact whatever means necessary to achieve a desired end. Though he bears a title of utmost honor, he isn't opposed to wet work, conversely being completely apathetic to the spilling of blood, though this is mostly if Chaos is High. His willpower is unshakable and his conviction absolute; even with his name slandered twice, in both cases, he seeks primarily the restoration of the Kaldwin lineage to the throne.

Despite his reserved, calm demeanor, he cares deeply for his daughter, Emily, embracing her many times in Dishonored and stating that he misses his daughter and wants to get her back in his notes in Dishonored 2 (if he was selected as the main character). He also harbored a deep love and care towards Empress Jessamine, his secret lover and mother of his child, a sentiment maintained even after her death.

## Abilities

Corvo is legendary for his efficient combat skills and stealth capabilities, his aptitude revered by City Watch guards and citizens alike. Since a young age, Corvo grew up fighting in the streets, where he gradually grew into a capable combatant. Later, he served as a soldier in the Grand Serkonan Guard, his skills increasing significantly during his tenure. Guards in the Dunwall Sewers can be overheard discussing his formidable skills, with a senior guard recounting an instance where he "…saw [Corvo] fight three to one in the practice yard". Havelock also considers the possibility that Corvo's talents might make him dangerous to even the Conspiracy.

Highly proficient in stealth, he is able to silently infiltrate heavily guarded locations, utilizing various hiding spots including corners, tables, or rooftops. From a far distance, he is even able to utilize the shadows in order to avoid detection. He is also adept in eavesdropping and pickpocketing.

As an accomplished swordsman, Corvo is masterful in the use of swords, and thus is capable of engaging multiple enemies simultaneously in open combat, able to eliminate them with noteworthy brutality and efficiency. He is also a skilled marksman, wielding with great precision and accuracy several firearms, most notably pistols, as well as a personal crossbow.

A talented freerunner, Corvo is able to traverse the obstacles of urban terrain with relative ease, his agility, speed, and athleticism aiding him greatly in reaching high-scale areas and destinations. He has also proven to be an experienced swimmer, capable of swimming great distances and holding his breath underwater for a considerable period of time.

Corvo is equipped with a vast array of gadgetry, ranging from grenades and spring razors to rewire tools for deactivating alarms, arc pylons and walls of light. The majority of his equipment has been handcrafted by Piero Joplin, most notably his mask, which possesses an embedded telescopic optical lens, allowing Corvo to gain a clearer view of his surroundings.

Upon receiving the Outsider's Mark, Corvo is bestowed supernatural abilities, which augment his already impressive skills, allowing him to jump higher, move faster and farther, utilize additional stealth and offensive techniques, and so on.

Additionally, he is gifted the Heart, a supernatural artifact responsible for locating items of interest and granting Corvo worldly information.

### Skills

#### Class Skills

* Presence Concealment (A+ Rank): The capacity to hide one's presence as a Servant. It is a common skill for the Assassin class. It is possible to disappear completely and become almost impossible to be detected, even their heartbeat quieted. However, efficacy will decrease once preparations to attack are taken. Unless previously prepared the servant can still be located by means beyond normal senses such as x-ray or thermal vision.

* Independent Action (B Rank): The capacity of Servants to subsist without a Master. Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on his spiritual core.

#### Personal Skills

* Clairvoyance (D-B Rank): This skill grants a superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition and other forms of perception that are beyond normal eyesight (X-ray vision and the sort). Assassin can see the world more clearly and in greater detail than an average human could hope to and can see at greater distances able to see objects even miles away with no noticeable difficulty. The world also appears to move somewhat slower to him, allowing Assassin to follow objects that would normally be difficult to keep track of with a normal human eye. This skill derives from a mechanism in his mask's eye. He can temporarily raise this rank by using sorcery. At this rank perceptions beyond normal eyesight are possible, X-ray, thermal vision, and others become possible at this level. Some are even able to attain a sort of limited precognition, allowing them to occasionally see glimpses of the near future.

* Disengage (C Rank): The ability to withdraw from combat. The Servant can reliably break off from heated combat. Also has the ability to return an unfavourable battle to the first turn and return technique stats to their defaults.

* Expert of Many Specializations (A+ Rank): Grants access to and use of many expert skills. These skills are limited to, 'skills that can be learned' and can not grant a 'burden to the body' (such as Divinity). Grants a total of 32 different skills that can be used with a maximum proficiency of B-rank. This skill is obtained due to The Ghost.

* Information Erasure (C Rank): The removal of information regarding the Servant's true name, abilities, and appearance from the records and memories of all witnesses, including the opponent, following the conclusion of an engagement. Using physical senses alone, even trained combatants on the level of Servants will be unable to retain the relevant information. However, by consulting digital recordings, it is possible to retain the information.

* Innovation (B Rank): A special skill granted to heroes who brought about revolutions in their eras. Assassin secretly destroyed the reputation and led to ruin the men responsible for the corruption of his empire and the death of his empress. As such, against those who are recognized as 'corrupted men', he gains a bonus in his parameters.

### Noble Phantasm

#### **Mark of the Outsider: "Brand of the Void"**

A mark that Assassin received from a human ascended to Divine Spirit, he has been branded with the ability to manipulate mana and use spells surpassing normal magecraft and capable of using a limited version of Magic. Despite not being born with natural Magic Circuits, this Noble Phantasm in the form of a special brand act as a connection between his body and the mana in the air, allowing for usage of world-altering sorcery at low cost. Assassin doesn't have aptitude for magic, but this Noble Phantasm allows him to.

His powers pertain:
-High-speed movement that is almost like Spacial Transportation even in the eyes of Servants
-Amplification of all senses, enhanced physical abilities through a superior form of Reinforcement and clairvoyance.
-Summoning of a devouring swarm of rats
-Possession of other living beings by shifting into an ethereal form and intruding in their mind, taking possession of their body. Magic Resistance can resist this depending on the rank. A-Rank nullifies the possession, while anything below it will meet some resistance in the intrusion.
-Bending time, either slowing it or completely freezing it. A spell on the level of True Magic. As such, it requires a high amount of mana.
-Usage of an instantaneous wind-alignment spell that is capable of launching enemies and killing them upon contact with objects.

#### **The Ghost; "Wrapped in Mystery"**

The specter-like reputation that Assassin gained in life by never revealing his identity to his enemies and stalking in the shadows undetected culminated into a Noble Phantasm. Assassin was under heavy speculation by nobles and commoners alike, each wondering his identity. Many believed him the killer Daud, a wraith, the vengeful soul of the Empress, the grudge of the population taken form. As a Noble Phantasm, Assassin can 'take in' these false identities and integrate them with his own self in a limited manner, as he would lose his ego if he were to accept all of them completely. He gains the skill Expert of Many Specializations as a result and can display proficiency in several skills he didn't possess in life.

However, the main effect of this Noble Phantasm is to literally become a ghost. Different from a Spirit like a Servant, which can take form or go astral as they wish. It's the most common identification of the term 'ghost', as the common people believe. When using this Noble Phantasm, he maintains his ability to interacts with the world while also becoming a ghost that can't be tracked or touched. Assassin can pass through obstacles and immediately after bury his blade in his target's throat without any problem. He achieves a state between 'transparency' and 'tangibility', and both can be switched to without delay. Against Servants, their physical attacks can't hurt him when he is a ghost and only the activation of Noble Phantasms can damage him. When locked in combat, he can become a ghost just as he is about to be slashed, for then deactivating his ethereal form and attacking his opponent at high speed. This way, he can achieve an odd combat style able to overwhelm even true heroes of the world if used properly. However, most Servants that are qualified for difficult battles and have developed high-level combat skills like the three Knight Classes are capable of quickly adapting to this.

It could be said that The Ghost grants Assassin the ability to almost surely kill his target by surprising them with this power. Assassin possesses above average swordsmanship, and through this Noble Phantasm and Mark of the Outsider, he has the possiblity of quickly eliminating even famous heroes with legend encompassing the entire world unless they have a powerful defensive Noble Phantasm.

### Gallery

#### Fate/???

1st Ascension2nd Ascension3rd AscensionFinal Ascension
## References

https://dishonored.fandom.com/wiki/Corvo\_Attano

https://hero.fandom.com/wiki/Corvo\_Attano?so=search

https://forums.spacebattles.com/threads/summon-a-servant-mk-5-five-servants-per-second-fate-stay-night-crossovers.285798/page-31

https://en.wikipedia.org/wiki/Corvo\_Attano

https://heroes-villains.fandom.com/wiki/Corvo\_Attano

https://versus-compendium.fandom.com/wiki/Corvo\_Attano

https://aminoapps.com/c/falloutamino/page/item/corvo-attano/D8WF\_NIM3Yox5RJmEYMlokLPxQ70Xxl

https://www.superherodb.com/corvo-attano/10-15054/