recursal/Fanatic-Fandom huggingface dataset:
Chapter 66

```
 **He Who Fights with Monsters:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 **66** 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
 109 110 111 112 113

```

```
 **He Who Fights with Monsters 2:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76

```

```
 **He Who Fights with Monsters 3:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 E1 E2 E3 E4 E5 E6 E7 E8

```

Volume II

```
 **He Who Fights with Monsters 4:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74

```

```
 **He Who Fights with Monsters 5:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68

```

```
 **He Who Fights with Monsters 6:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 22 34 35 36 37 38 39 40 41 42 43 44 45 46 47 E1 E2 E3 E4 E5 E6

```

Volume III

```
 **He Who Fights with Monsters 7:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66

```

```
 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546
 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566
 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586
 587 588 589 590 591 592 593 594

```

```
 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614
 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634
 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654
 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674
 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694
 695 696 697 698

```

Volume IV

```
 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718
 719 720 721 722 723 724 725 726 727 728 729 730 731 732

```
Feeding the Multitudes

Ability: [Feeding the Multitude] (Feast)

Conjuration (boon)

Cost: Varies.

Cooldown: None.

Effect (iron): You can replicate an amount of food up to a plate’s worth. Mana cost increases with each replication of the same food, with the cost significantly reduced if the food was prepared by you personally. The taste of the food is identical to the original but nourishment and magical effects can only be copied by expending a spirit coin for each perfect duplication. You can replicate food made with normal or iron-rank ingredients, with the appropriate rank of spirit coin required for true replication.
Cloud Step

Ability: [Cloud Step] (Balance)

Awakening Stone: Foot (Common)

Special ability (movement).

Cost: Low stamina and mana.

Cooldown: 15 seconds.

Current rank: Silver 2 (94%).

Effect (iron): Take a single step on air as if it were solid ground, becoming intangible for a brief moment. This ability can be used while all steps are on cooldown at an extreme mana cost per step. If used within mist, fog or cloud, this ability has no cooldown.

Effect (bronze): Can be used a second time. Cooldown reduced to 15 seconds, with each cooldown restoring one use. The next attack suffered within a brief period after the intangibility ends is significantly reduced. When not using this ability within mist, fog or clouds, a short-lived mist can be produced at a low mana cost. The mist is too thin to obscure vision.

Effect (silver): Can be used a third time. Cost of use while on cooldown reduced to very high. When using this ability within mist, fog or cloud, the intangibility effect can be extended. The mist produced by this ability covers a wider area and lasts longer.

1. ↑ chapter 548
Feast of Blood

Feast of Blood (Blood)

Awakening Stone: The Feast (common).

Incantation:

* *"Your blood is not yours to keep, but mine on which to feast."*

Spell (drain, blood).

Base Cost: Moderate mana.

Cooldown: 30 seconds.

Effect (iron): Drain health and stamina. Only affects targets with bleeding wounds or who are suffering from the [Bleeding] affliction.

Effect (bronze): Drains additional health and stamina for each instance of poison on the target.

Effect (silver): Increasing the mana cost to very high and the cooldown to 2 minutes allows this spell to target all viable targets in a wide area.
Unbowed

Essence: Garuda

Aura (Boon).

Base cost: None.

Cooldown: None.

Effect (iron): You and allies within your aura have enhanced [Power] attribute and resistances.

Effect (bronze): You and allies within your aura gain one or more instances of [Courage] when performing acts of courage within your aura.

* Courage (boon, holy, stacking): Negate the next instance of significant damage you would suffer or the next affliction that would be applied to you. If a single attack or effect causes both and/or multiple afflictions at once, the entire effect is negated. Minor instances of damage and less impactful afflictions will not trigger this unless sufficient instances of those afflictions are applied at once to have a cumulatively significant impact. Additional instances of this boon can be accumulated.

Effect (silver): Negate the effects of afflictions that penalise attributes or reduce damage inflicted. The afflictions remain in place but do not take effect on you or any ally within the aura
Ian Evans

Evans-Asano Family.jpg

## Ian Evans

### Family

Ken Asano (Father-in Law)
Cheryl Asano (Mother-in Law)
Erika Asano (Wife)
Emi Evans-Asano (Daughter)
Jason Asano (Brother-in Law)
Kaito Asano (Brother-in Law)
Amy Asano (Sister-in-Law)
Hana Asano (Niece by marriage)
Jace Asano (Niece by marriage)
Hiro Asano (Uncle-in Law)

### Affiliations

Asano Family

Ian Evans is the husband of Erika Asano and father to Emi Evans-Asano.
Iron Rank Monsters

Iron rank monsters are rated as such because a normal person cannot kill one without massive casualties. There are many different types of Iron rank monsters.

### A list of Monsters at Iron Rank

Rune Tortoise

Trap Weavers

Shab

Sand Shab

Lesser Earth Elemental

Giant Desert Maw Spider

Margoll

Bark Lurker

Bog Shambler

Mangrove Snatcher

Ratlings

Rat Gorger

Lesser Sand Elemental

Marsh Wyrm

Fergax

Pixelax

Demon sloth

Spotted Tree Cat

Belch bug
Spoils of Victory

Aura (recovery, conjuration, boon, drain)

Cost: None

Cooldown: None

Effect (iron): Allies within your aura recover mana and stamina for each enemy that dies within your aura, as well as a minor healing effect. You can loot enemies that die within your aura.

Effect (bronze): Your [Spirit] attribute is temporarily increased each time an enemy dies within your aura.

Effect (silver): Enemies that die within your aura leave behind orbs of health and mana that can be collected by allies to gain healing and recovery effects.
Pallimustus

Pallimustus, the world that Jason has landed on, is an alternate version of Earth whose continental drift has left the surface similar, though notably different. In addition to having thinner barriers to the Astral (resulting in higher mana saturation and density than Earth), it has pocket dimensions known as Astral Spaces attached to the planet in various places. Before gaining his second world map in book 4, Jason had only heard Pallimustus be refered to as "the world". Some of the countries and cities include Rimaros and Greenstone.

At the start of the story, Jason finds himself in the equivalent of the African Kalahari on Pallimustus.

> The world received the name Balldirt before the name Pallimustus. It was first named so by Nitrous\_Hail on the discord server.
>
>

1. ↑ https://discord.com/channels/614969767937441805/617990126034747402/646121116355788830
Races

There are many different Races in HWFWM, with each one having six Racial abilities. Each race has four attributes that are attached by essences in order to increase to Iron rank.

These attributes are:

Power

* Power attribute includes strength and meta-weight. The higher the power attribute is the more strength one is able to show. Also the higher the power attribute is the less one is thrown around by those of the same or lower ranks.

Speed

* Speed attribute includes how flexible, and dexterous one is, along with how fast. At late Iron early Bronze the speed attribute allow one to be an Olympic gymnast and sprint at the same time.

Spirit

* Spirit attribute is how well one deals with stimulus and the strength of essence abilities. The higher the Spirit attribute is the more you can improve your senses along with mental aspects. It also determines your mana supply.

Recovery

* Recovery attribute is how fast one can recover mana, stamina, and health. Recovery also is a factor in how long most afflictions will be in effect.

The races that are known so far:

* Outworlder
* Human
* Elf
* Runic
* Smoulder
* Celestine
* Draconian
* Leonid
* Merfolk

Racial gifts are unique to each race but can undergo racial gift evolution. There are at least two ways that racial gifts evolve. The most common is an intense event that causes the racial trait to change like a large monster fight that the individual barely survives. The ability evolved from this event is often something that would have been useful during that event. The other method is evolution by persitant habits which will, over time, cause racial gift evolution in line with those habits. For example, a member of the smolder race with the earth affinity and a wind essence may evolve a wind affinity.

Gods and great astral beings can give their followers a blessing, which triggers a racial gift evolution.
Chapter 133

```
 **He Who Fights with Monsters:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
 109 110 111 112 113

```

```
 **He Who Fights with Monsters 2:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 **20** 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76

```

```
 **He Who Fights with Monsters 3:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 E1 E2 E3 E4 E5 E6 E7 E8

```

Volume II

```
 **He Who Fights with Monsters 4:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74

```

```
 **He Who Fights with Monsters 5:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68

```

```
 **He Who Fights with Monsters 6:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 22 34 35 36 37 38 39 40 41 42 43 44 45 46 47 E1 E2 E3 E4 E5 E6

```

Volume III

```
 **He Who Fights with Monsters 7:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66

```

```
 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546
 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566
 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586
 587 588 589 590 591 592 593 594

```

```
 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614
 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634
 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654
 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674
 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694
 695 696 697 698

```

Volume IV

```
 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718
 719 720 721 722 723 724 725 726 727 728 729 730 731 732

```
Verdant Cage

[Verdant Cage] (Growth)

Special Ability

Spell/Conjuration (poison).

Cost: Low mana.

Cooldown: 30 seconds

Effect (iron): Grow vines to restrain a target. More effective in areas already containing plant life.

Effect (bronze): Binding plants have damaging thorns.

Effect (silver): Thorns inflict poison. The type of poison is determined by the surrounding environment.
Chapter 75

```
 **He Who Fights with Monsters:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 **75** 76 77 78 79 80 81 82 83 84
 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
 109 110 111 112 113

```

```
 **He Who Fights with Monsters 2:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76

```

```
 **He Who Fights with Monsters 3:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 E1 E2 E3 E4 E5 E6 E7 E8

```

Volume II

```
 **He Who Fights with Monsters 4:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74

```

```
 **He Who Fights with Monsters 5:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68

```

```
 **He Who Fights with Monsters 6:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 22 34 35 36 37 38 39 40 41 42 43 44 45 46 47 E1 E2 E3 E4 E5 E6

```

Volume III

```
 **He Who Fights with Monsters 7:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66

```

```
 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546
 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566
 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586
 587 588 589 590 591 592 593 594

```

```
 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614
 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634
 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654
 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674
 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694
 695 696 697 698

```

Volume IV

```
 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718
 719 720 721 722 723 724 725 726 727 728 729 730 731 732

```
Magic

The Magic essence is a highly sought after **Common non-confluence** essence that is known to produce a variety of magical abilities.

#### Known Magic Essence Abilities

* Astral Lantern
* Bag of Tricks
* Crystalize Mana
* Eldritch Eyes
* Lord of Magic
* Mirror Magic
* Power Thief
* Power Lock
* Spirit Reaper
* Tools of the Magister
* Wrath of the Magister
* Juxtapose

#### Known Users

* Humphrey Geller
* Jory Tillman
* Clive Standish
* Belinda Callahan
* Emir Bahadir
* Akari Asano
Wrath

Wrath is a highly offensive confluence with a smaller number of combinations than many other confluences. Many see it as being worth the effort, though, because of a feature the Wrath confluence shares with few other essences: a high propensity for transcendent damage abilities. Seeing a transcendent damage execute or other restricted-use ability as early as iron-rank would not be a surprise, with more general-use attacks gaining transcendent damage by gold or even silver rank.

The most common essences that leads to Wrath is Zeal, which is an essence that often produces buff, attack and resistance powers. Might and Potent are also often included, as is Balance, for a retributive aspect. Light and fire frequently appear, especially in more spell-oriented combinations. Wrath is very offensive-ability oriented and usually produces power sets in one of two flavours. One is a variation of berserker rage, going very heavy into attack powers and buffs that are more powerful than normal in return for certain drawbacks. This what you tend to get if you're a human, with their special attack aptitude, or a leonid, with their buff aptitude. The other variety is more of a 'power of judgement' theme, being favoured by certain varieties of (self?) righteous religious types. This version is frequently seen in spell casters, although spell/melee hybrid types are also common.

Examples

1. Zeal+Might+Balance=Wrath - this is a combo most likely to produce a more 'righteous wrath' type and is favored by churches who value that, more physically-oriented.
2. Zeal+Potent+Balance=Wrath - this is a combo most likely to produce a more 'righteous wrath' type and is favoured by churches who value that, more magically-oriented.
3. Potent+Might+Zeal=Wrath - this is probably the quintessential Wrath confluence. Like many Might+Potent combinations, it tends to produce hybrid magic/melee power sets. In this particular combination it often boasts heavy team buff powers.
4. Potent+Might+Blood=Wrath - Like many Might+Potent combinations, it tends to produce hybrid magic/melee power sets. But by adding Blood to the mix makes it where the longer the fight goes on the stronger you get. This combo has an extremely high chance of producing transcendent damage powers.
5. Might+Balance+Blood=Wrath - a berserker combo that gets stronger the more it gets attacked.
6. Zeal+Light+Fire=Wrath - pure destructive wrath. Often produces spellzerker powers.
7. Potent+Light+Fire=Wrath - A high offence combination that usually falls on the more spell-oriented end of the Wrath spectrum.
8. Potent+Light+Dimension=Wrath - a more expensive spell-oriented combo with an extremely high chance of producing transcendent damage powers.
9. Adept+Fire+Zeal=Wrath - this is more of a witch-finder type, less berserk and more the intense self-control of a serial killer. This might produce a hunter-killer power set, combining tracking and perception powers with destructive attack powers.
Reels of Fortune

Spell (this ability has variable subtypes, contingent on effect).

Cost: High mana.

Cooldown: 10 minutes.

Effect (iron): Conjures three immaterial reels. Channel mana into the reels to generate random effects on random individuals within the area. If an individual is affected more than once by the same use of the reels, the effect is increased for each reel.

Effect (bronze): Conjures a second set of reels. Each reel is more likely to match sets for additional effect when large numbers of a creature type are present.
Thadwick Mercer

Thadwick Mercer is son of Thalia Mercer and Beaufort Mercer, brother of Cassandra Mercer, and nephew of the Duke of Greenstone. He's arrogant and petty, and not at all that bright young man with high opinion of himself. He sees Jason as some sort of arch enemy.

He chases power to the point that after being implanted with a Star seed and released from it, he seeked out to get implanted with it again. Eventually he joined The Builder cult willingly and was finally turned into a vessel for the Builder. After Builder left the vessel, he turned into an energy vampire.

While his body is technically alive, his soul is not, and a new soul resides in the body.
Clive Standish

### Title(s)

Adjunct assistant to the deputy director of the magic society, greenstone branch(former)

### Affiliations

Magic Society (Former)
Adventure Society
Team Biscuit

### Background

While Clive Standish originally grew up on an eel farm near Greenstone, he was recruited to the Magic Society by the Greenstone branch's then-director, who would become his mentor. Clive eventually decided to become an adventurer at age sixteen, joining the Adventure Society just in time for the decade's monster surge. Tragically, during that monster surge his mentor died, leaving Clive bereft of much of the drive he'd had to become an adventurer. While he threw himself into his work at the Magic Society, the new director, Lucian Lamprey, side-lined him from advancing very far within the organization. His specialty lies in astral magic, and he venerates the great astral being known as The Celestial Book.

### Volume One

When a number of unusual spirit coins began to circulate within Greenstone's economy, Clive was assigned the task of investigating the new source. He would soon discover the coins had been minted by an ability of the outworlder Jason Asano. While upon tracking him down Clive was initially left bewildered by the man, Jason promptly swept him away on an adventure and they formed a close bond with one another. Not long after, he was a part of Team Biscuit.

*to be added at some point...*

### Evolved Racial Abilities

* Thirst For Knowledge
* Spell Aptitude
* Mana Equilibrium
* Living Cypher
* Student of the Celestial Book
* Restoring the Temple

One of Clive's Racial Gifts (Probably 'Student of the Celestial Book') was evolved from 'Special Attack Affinity' from using a Celestial Book Token.

### Magic

* Wrath of the Magister
* Lord of Magic
* Tools of the Magister
* Crystalize Mana
* Eldritch Eyes

### Balance

* Blood Magic
* Juxtapose
* Mana Shield
* Mana Tide
* Eldritch Imbalance

### Rune

* Enact Ritual
* Rune Trap
* Rune Mantle
* Rune Gate
* Rune Tortoise

### Karmic [Power]

* Eye of Karma
* Vengeance Mirror
* Mantle of Retribution
* Instant Karma

## Equipment

### Growth items

* Spell Lance of the Magister
* Magister’s Tithe
Jory Tillman

Jory Tillman is an alchemist, who's good friends with Jason and is dating Belinda Callahan. He owns a clinic in Old City. As an alchemist he's largely focused on research to produce cheaper healing potions, and funds his project with the Lesser Miracle Potion, Crystal Wash, Togetherness Jelly and other products.

He was frequently harassed by local church of Healer, until the god intervened. Currently his clinic is made sanctified ground by Healer and has one of His clergy around to provide healing services.

### Essences

Magic

Adept

Elemental

Transfiguration

#### Unknown

* Alchemical Abomination
	+ Turns user into a giant abomination. User can direct the form.
* Eldritch eyes
	+ Delivers potions across a battlefield, to enemies and allies both. The orbs also allows him to safely scout at a distance.
* Potion mystic
	+ Alter and combine ingredients telekinetically.
* Universal reagent
	+ Conjures a versatile potion base user could use to make short-lived potions using only trace elements.

* Unknown Ability
	+ Utilise specialty magic tools, vehicles and weapons.
Team Biscuit

## Team Biscuit Members

Humphrey Geller, Human, has the Magic, Might, Wing, and Dragon essences. Humphrey is the de facto leader of the Team. His familiar Stash who would also be considered a member of the team, is the one who granted the team the current moniker of Team Biscuit.

Jason Asano, Outworlder, has the Blood, Dark, Sin, and Doom essences, his familiars Collin, Gordon, and Shade are also counted as members of the team.

Clive Standish, Human, has the Balance, Magic, Rune, and Karmic essences, his Familiar Onslow is also counted as a member of the team.

Neil Davone, Elf, has the Growth, Renewal, Shield, and Prosperity essences

Sophie Wexler, Celestine, has the Balance, Swift, Wind, and Mystic essences

Belinda Callahan, Human, has the Adept, Magic, Trap, and Charlatan essences

Rufus; Gary; Vidal Ladiv; Amos Pensata and nephew, Orin; Estella Warnock; Carlos Quilido.
Chapter 80

```
 **He Who Fights with Monsters:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 **80** 81 82 83 84
 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
 109 110 111 112 113

```

```
 **He Who Fights with Monsters 2:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76

```

```
 **He Who Fights with Monsters 3:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 E1 E2 E3 E4 E5 E6 E7 E8

```

Volume II

```
 **He Who Fights with Monsters 4:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74

```

```
 **He Who Fights with Monsters 5:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68

```

```
 **He Who Fights with Monsters 6:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 22 34 35 36 37 38 39 40 41 42 43 44 45 46 47 E1 E2 E3 E4 E5 E6

```

Volume III

```
 **He Who Fights with Monsters 7:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66

```

```
 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546
 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566
 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586
 587 588 589 590 591 592 593 594

```

```
 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614
 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634
 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654
 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674
 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694
 695 696 697 698

```

Volume IV

```
 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718
 719 720 721 722 723 724 725 726 727 728 729 730 731 732

```
Fundamental Realm Authority Token

## Origin

The Fundamental Realm Authority Token appeared in Jason's inventory after he went through a series of magical and spiritual changes, including attuning his body to resonate with the local dimensional membrane and forcibly unsealing the restricted effect of the title [Reality Hegemon].

## Interface Description

**Item: [Fundamental Realm Authority Token] (transcendent rank, unavailable)**

"Symbol of authorisation to modify physical reality (decree, token).This item is bound to [Jason Asano] and can only be used by [Jason Asano] and [Zithis Carrow Vayel]."

* Effect: Gives the wielder the authority to open gates to the fundamental realm of any physical reality.

## Properties and Functions

The specific properties and functions of the Fundamental Realm Authority Token are not detailed in the text. Given its name, it is likely that this token holds a significant level of authority or power related to realms or dimensions.

### Speculation

It is possible that the Fundamental Realm Authority Token serves as a key to unlocking or controlling realms, or even as a form of higher-level authority within the magical or dimensional systems in the story. However, this is purely speculative.

## Relation to Other Objects

The appearance of the Fundamental Realm Authority Token in Jason's inventory coincides with the addition of other significant items like [Fundament Core] and [Firmament Core]. This suggests that it may be related to these objects in some way, although the nature of the relationship remains unclear.

## Trivia

* Jason first acquires the Fundamental Realm Authority Token after losing his ability to control magic under the influence of [Builder] through the [Fundament Gate] and losing his ability to access the fundamental realm of physical realities.
Wind Wave

Ability: [Wind Wave] (Wind)

Awakening Stone: Surge [Uncommon]

Special Ability (movement).

Cost: Moderate mana.

Cooldown: 6 seconds.

Effect (iron): Effect (Iron): Produce a powerful blast of air that can push away enemies and physical projectiles. Can be used to launch into the air or move rapidly while already airborne.

Effect (bronze): Can affect magical projectiles and some magical area effects.

Effect (silver): For a high mana cost, create a wave of wind with extremely powerful pushing force that blasts out in a circle from the ability user. The wind wave can affect or not affect anyone or anything it passes over, as desired. The strength of the wave can be amplified by dropping from a high altitude, with the level of increase affected by the speed and distance of the drop. User suffers no damage from ground impacts using the ability in this way.
Padma

Padma has onyx skin and fiery eyes typical of her people. Also typical of her people were her heavy clothes as she was wholly unaffected by heat. The effect of the delta on the climate was to keep things hotter than elsewhere in the region, even as autumn moved closer to winter. To a smoulder, though, even the most scathing desert was as cool as a mild spring day. She is part of team Lance.
Star seed

Star Seeds are the creations of entities of the deep Astral beyond physical reality. These beings are called the Great Astral Beings. The star seeds are akin to Essence Gifts. The seed must first be implanted then germinates and causes the body to undergo a transformation either minor or major. These people become puppets for the Great Astral Beings. For example one of the known transformations shown was individuals with multiple mechanical arms coming off their bodies that came to sharp spear points.

Removing a Star Seed has no irrevocable harm but the damage does vary depending on how long the seed has been inside of the victim. These seeds can not be removed by normal essence purging abilities.

A Star Seed is a transcendent ranked item.

Jason Asano was affected by a star seed and dispeled it. He received several small scars on his body and was only able to survive because of his familiar, Colin (Sanguine horror) healing properties. This happened in volume 1.
Trenchant Moore

Trenchat More is an elite Gold Ranker in the Storm Kingdom and a member of the Sapphire Crown

Trenchant Moore is a survivor of the Celestial Sword. An event at Heartsilver Mountain where he encountered a true messenger. This is the reason he recognized that Jason is a gestalt being. His family has served the Rimaros family since the foundation of the kingdom.

## Volume III

### Book 7

Trenchat Moore is abord the airship Zila's Promise to observe Jason.

### Book 8

1. ↑ Chapter 484
2. ↑ Chapter 516
3. ↑ Chapter 482
Spirit Vault

Ability: [Spirit Vault]

* This ability is evolved from the ability [Inventory].
* You have a dimensional storage space.
* You may call up a gate and physically enter your dimensional storage space. Only you may enter; others cannot be invited or forcibly intrude. You may directly portal from within the storage space to another area using the location of the gate as a starting point, even if the gate is obstructed or destroyed, preventing ordinary egress.
* You may summon familiars within the storage space without the use of a ritual, although any material requirements of the ritual must still be consumed.
Vesper Rimaros

Princess of Storm Kingdom and Aunt of Zara Rimaros

### Appearance

Just like Zara she has caramel skin, and Celestine features such as Sapphire hair and eyes.

### Volume I

She meets Jason during Emir Bahadir’s Competition.

### Volume III

Due to politics, she tails Jason with antoganistic intent, later resolves her position.

During The Builder's attack on The Storm Kingdom, aka **War of Four Cities** or **One Day War**, she sacrifices herself along with Ledev Costi and Jeni Kavaloa to destroy one of the Builder Cities.

1. ↑ Chapter 525
Void

Essence Spotlight: Void

Void is an essence closely related to the dimension essence, but tends to be more focused on physical reality unless paired with Dimension. Void is not inherently sinister, but always seems to wind up in combinations that are. Everyone seems to want to toss it in with Tentacle, Corrupt, Death and other super-friendly essences like they can't wait for the Cthulhu apocalypse. Jason, it seems, is far from alone in camp chuuni.

## Combinations

Hunger[Rare] + Vast[Legendary] + Void[Legendary] -> Cataclysm

Magic[Common] + Shield[Common] + Void[Legendary] -> Guardian

Dark[Uncommon] + Tentacle[Epic] + Void[Legendary] -> Avatar

Cat[Common] + Tentacle[Epic] + Void[Legendary] -> Chimera

Dimension[Legendary] + Vast[Legendary] + Void[Legendary] -> Time

Death[Uncommon] + Potent[Epic] + Void[Legendary] -> Doom

Cloud[Uncommon] + Vast[Legendary] + Void[Legendary] -> Nebula

Trap[Common] + Void[Legendary] + Wind[Common] -> Vortex

Corrupt[Epic] + Magic[Common] + Void[Legendary] -> Avatar

Frog[Common] + Hunger[Rare] + Void[Legendary] -> Empower

Dimension[Legendary] + Tentacle[Epic] + Void[Legendary] -> Avatar

Deep[Rare] + Vast[Legendary] + Void[Legendary] -> Vortex

Balance[Uncommon] + Mirror[Uncommon] + Void[Legendary] -> Nemesis

Corrupt[Epic] + Dimension[Legendary] + Void[Legendary] -> Vortex

Shield[Common] + Trap[Common] + Void[Legendary] -> Guardian

Growth[Uncommon] + Hunger[Rare] + Void[Legendary] -> Doom

Dimension[Legendary] + Magic[Common] + Void[Legendary] -> Gate

Dimension[Legendary] + Hunger[Rare] + Void[Legendary] -> Vortex

Dark[Uncommon] + Hunger[Rare] + Void[Legendary] -> Doom

Feast[Common] + Magic[Common] + Void[Legendary] -> Vortex

Death[Uncommon] + Myriad[Legendary] + Void[Legendary] -> Cataclysm

Dark[Uncommon] + Void[Legendary] + Wind[Common] -> Vortex
Soul-Imprinting Triune

Jason used this item on [Amulet of the Dark Guardian], [Cloud Flask] and [Dread Salvation] to create [Regalia of the Dark Hegemon]

## Interface description

Item: [Soul-Imprinting Triune] (unranked, legendary)

An object with the power to allow imprinting of the soul on three soul-bonded objects. (consumable, magic core).

* Effect: Select three growth items that are soul-bound to you. These items will become a unified set. When all three objects are on your person (not contained within a dimensional space), each will gain an additional effect. The specific effects are determined by the types of objects included in the set and the nature of your soul.

1. ↑ Chapter 411
Core Matrix

The Core Matrix is a set of pathways in every essence users body. This is what powers the magic that essence powers come from. Jason, doing the impossible, somehow found a way to damage them by using a reality core which flooded the pathways with too much mana. It was also mentioned that when powers with the ability to revive people had the revive feature taken out, they could repair matrix damage instead. Colin can also repair damage to the matrix if the limb that had the matrix was taken off first due to his bond with Jason.
Swift

The Swift essence is an **Common non-confluence** essence that is known to produce a variety of abilities including speed, movement and evasion.

#### Known Swift Essence Abilities

* Free Runner
* Avatar of Speed
* Between the Raindrops
* Alacrity’s Reward
* Eternal Moment
* Momentous Charge
* Unstoppable Strike
* Speed and Power

#### Known Users

* Sophie Wexler
* Danielle Geller
* Emir Bahadir
* Thalia Mercer
* Kaito Asano
* Taika Williams
* Valdis Volaire
* "Woolzy"
* Ruth
Transfiguration

Transfiguration is a fairly common confluence essence that can be accessed through many combinations. Depending on the combinations, which can vary wildly, it can offer shape-changing, transmutation or a bit of both.

Iron [Common] + Blood [Uncommon] + Fire [Common]

Sword [Common] + Myriad [Legendary]+ Plant [Uncommon]

Growth [Uncommon] + Hand [Common] + Bear [Common]

Axe [Common] + Moon [Rare] + Bear [Common]

Hunt [Common] + Moon [Rare] + Wolf [Common]

Balance [Uncommon] + Ice [Uncommon] + Fire [Common]

Deer [Common] + Earth [Common] + Hammer [Common]
Chapter 74

```
 **He Who Fights with Monsters:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 **74** 75 76 77 78 79 80 81 82 83 84
 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
 109 110 111 112 113

```

```
 **He Who Fights with Monsters 2:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76

```

```
 **He Who Fights with Monsters 3:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 E1 E2 E3 E4 E5 E6 E7 E8

```

Volume II

```
 **He Who Fights with Monsters 4:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74

```

```
 **He Who Fights with Monsters 5:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68

```

```
 **He Who Fights with Monsters 6:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 22 34 35 36 37 38 39 40 41 42 43 44 45 46 47 E1 E2 E3 E4 E5 E6

```

Volume III

```
 **He Who Fights with Monsters 7:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66

```

```
 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546
 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566
 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586
 587 588 589 590 591 592 593 594

```

```
 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614
 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634
 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654
 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674
 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694
 695 696 697 698

```

Volume IV

```
 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718
 719 720 721 722 723 724 725 726 727 728 729 730 731 732

```
Undeath

The undeath confluence essence is a prohibited essence due to the fact that it tends to turn you into an unliving monster

### Known combinations

Corrupt (epic) + Dance (uncommon) + Flesh (uncommon)

Blood (uncommon) + Death (uncommon) + Spider (common)

Bone (uncommon) + Corrupt (epic) + Dance (uncommon)

Blood (uncommon) + Death (uncommon) + Duck (common)

Death (uncommon) + Flesh (uncommon) + Hunger (rare)

Blood (uncommon) + Death (uncommon) + Wolf (common)

Blood (uncommon) + Death (uncommon) + Snake (common)

Blood (uncommon) + Death (uncommon) + Hunger (rare)

Bone (uncommon) + Corrupt (epic) + Flesh (uncommon)

Bat (common) + Blood (uncommon) + Death (uncommon)

Blood (uncommon) + Death (uncommon) + visage (legendary)

Blood (uncommon) + Corrupt (epic) + Dark (uncommon)

Blood (uncommon) + Bone (uncommon) + Corrupt (epic)

Blood (uncommon) + Dark (uncommon) + Death (uncommon)

Blood (uncommon) + Death (uncommon) + Sin (legendary)

Blood (uncommon) + Death (uncommon) + Moon (rare)

Blood (uncommon) + Death (uncommon) + Hunt (common)

Known users

Unknown: starts a zombie plague that causes Rufus, Garry and Farrah to join forces
Chapter 87

```
 **He Who Fights with Monsters:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
 85 86 **87** 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
 109 110 111 112 113

```

```
 **He Who Fights with Monsters 2:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76

```

```
 **He Who Fights with Monsters 3:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 E1 E2 E3 E4 E5 E6 E7 E8

```

Volume II

```
 **He Who Fights with Monsters 4:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74

```

```
 **He Who Fights with Monsters 5:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66 67 68

```

```
 **He Who Fights with Monsters 6:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 22 34 35 36 37 38 39 40 41 42 43 44 45 46 47 E1 E2 E3 E4 E5 E6

```

Volume III

```
 **He Who Fights with Monsters 7:**
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
 58 59 60 61 62 63 64 65 66

```

```
 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546
 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566
 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586
 587 588 589 590 591 592 593 594

```

```
 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614
 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634
 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654
 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674
 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694
 695 696 697 698

```

Volume IV

```
 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718
 719 720 721 722 723 724 725 726 727 728 729 730 731 732

```
Black Cherry

Goldfrapp chronology

Black Cherry is the second studio album by English electronic music duo Goldfrapp, released on 23 April 2003 by Mute Records. It marked a departure from the ambient sound of their debut album, Felt Mountain (2000), incorporating glam rock and synthpop music; inspirations were Spanish disco group Baccara and Swedish techno artist Håkan Lidbo. The album was met with positive reviews, with many critics complimenting its blend of retro and modern electropop music.

The album earned the band a nomination for Best British Dance Act at the 2004 Brit Awards. The album was supported by the Black Cherry Tour (2003–04).
Rune Trap

Spell.

Cost: High mana.

Cooldown: 1 minute.

Effect (iron): Create an explosive rune that will disappear after a short period. The rune can be set to trigger by proximity, caster trigger, or both.

Effect (bronze): Enemies affected by the rune trap will be the source of a secondary explosion after a brief period.
Way of the Wind

Ability: [Way of the Wind]

* Transfigured from racial gift [Special Ability Affinity].

* Special abilities have increased effect.

* Abilities related to movement and speed that are affected by the wind have the effects of wind on those abilities significantly increased. Synergistic effects between abilities related to speed and flight are significantly increased.
Unstoppable Force

**Ability: [Unstoppable Force] (Might)**

* **Special Attack (melee).**
* **Base cost: High mana, extreme stamina.**
* **Cooldown: 1 Minute.**

**Current rank: Silver**

* **Effect (Iron): Melee attack with massive momentum, dealing large amounts of additional resonating-force and disruptive-force damage. Requires a heavy weapon.**
* **Effect (Bronze): For each enemy struck the cooldown of this ability and the cost of the next use of this ability are reduced.**
* **Effect (silver): Attack generates a blast wave of resonating-force and disruptive-force damage originating from each enemy struck.**
The Network

That’s right. One person, whose command of this new magic was more potent than anything seen since. Someone who could change their face and speak any language. We believe this person seeded these secret societies of new magic. Providing what we now know to be the essences that facilitate new magic. For centuries, though, new magic was limited and weak. It had few users, none of whom possessed any great power. But as you said, that changed.

Some manner of mystical grid, crossing the entire globe. We believe it was set up by the person who founded the societies, in preparation for their future purpose

So, these secret societies all work together, now?

“Yes,” Vermillion said. “They call themselves the Network. With their growth in number and power over the last century, they have become the strongest of the three major magical factions.”

## Known members

Asya Karadeniz

Jack Gerling

Adrien Barbou

Audrey Blaine

Annabeth Tilden
Rising Flames

## Effects

Ability Type: Spell

Incantation: *Let the fires rise and claim their ashen due.*

Cost: High mana.

Cooldown: 3 minutes.

Effect (iron): Damage dealt by all instances of [Burning] inflicted by you slowly increases.

Effect (bronze): Shortly after an instance of [Burning] reaches
maximum damage potential, it detonates, consuming the instance of [Burning] and dealing all potential damage immediately.

Effect (silver): When instances of [Burning] detonate, they inflict damage in a small area around the victim.

[Burning] (affliction, damage-over-time, elemental): Inflicts ongoing fire damage.