recursal/Fanatic-Fandom huggingface dataset:
AN-007

Aliases-’The Dark Room’

Class-Safe

Division I

Debrief: A strange room which is completely and utterly dark. When light enters the room, it has no affect on the light levels, remaining at a constant pitch dark. After surveying the room in thermal vision, antique furniture was retrieved. The chair, being named AN-7-1, is completely invisible, as light passes straight through it. After a surface study of its material, we discovered that it is impossible for this to occur. There is also AN-7-2, an invisible book found next to the chair. Due to thermal vision only showing form, the secrets of this book are completely inaccessible.

Discovery: N/A
AN-078

Aliases-‘The Prison Bird’

Class-Xeno

Division I

Biography: Human, Hispanic, Male, 6'2

Debrief: A prisoner named ‘Lòpez García’ that brags about crimes that he committed whilst out of prison. Then regardless of the fact that he is currently imprisoned, the crime will be committed in real time, even if he is currently being surveyed. This is physically impossible, although he still manages it. This is due to AN-78-1, an exact copy of Lòpez, except for wearing a random set of street wear. No-one witnesses the crime being done, though this doesn’t affect computers, allowing camera footage of the crime being committed. A human will see the aftermath of the crime appear, but will have no recollection of it occurring.

Discovery: Bodies were being discovered across Mexico in 1998, all leading to one man's DNA, currently in prison. He had been serving his sentence during each of these deaths, which should make him innocent. But inmates swore under oath that he had admitted to each of these crimes during conversation. He was then transferred to the EADC, in which he was questioned. Once in containment, he mentioned to a guard that he had assassinated the secretary of defence of the United States. At that same moment, that exact event occurred. From that point onwards, López has been muzzled, unable to mention his crimes, therefore unable to commit them.
Anomalies

These are the things that break some sort of fundamental rule of our current understanding of science, that is extremely confusing or that is a threat to humanity itself. It is the EADC's responsibility to keep them contained/ hidden or neutralised for the greater good of humanity.

There are several Classes of Anomalies, each helping us categorise and contain them appropriately.

They are numbered for convenience and organisation. Number is irrelevant to the Anomaly, as they are assigned randomly to avoid lower members finding out classified information on them. They are numbered one to 999, and then given a division number to allow infinite entries. As stated before, divisions and numbers do not define the anomalies nature.

Division I
Xeno

Anomalies under this class make up the majority of the foundations numbers, due to how large the spectrum is. Xeno is given to those that we do not know enough about to know if it's safe, easy to contain or it's characteristics. Sentient beings are usually given this title as they can be unpredictable. Whilst others have defined capabilities, these can act irrationally, or even worse, intelligently.
EADC Wiki

== Earth Anomaly Detection Coalition ==
As Anomalies appeared across the earth, causing confusion and mass hysteria everywhere, the leading governments put their efforts towards the forming of an organisation to stop chaos ensuing. This was the EADC, with infinite resources and no moral compass, humanity had a shield against the mysteries of this world.

EADC

Anomalies

Classes

Regions

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Celestial

Celestial class beings are the most powerful and threatening Anomalies, they are beyond human control or influence. Very few are of this category as it is a very rare circumstance. The research done into these beings is still very valid and essential as we could find a way to influence them, therefore bringing the anomaly down to a Dragon class, much better than a Celestial.
The Mogus Wiki

**Welcome to the The Mogus Wiki!**
We are here for memes.

We're a collaborative community website about The Mogus that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Opening/Wizardmon's Eulogy for Sora and Kairi Receives Honker's Medicine From Rabbit

The Secret of NIMH Parodies Studios presents...

*(We open to a long taper lighting a candle. Then we see two gloved hands dipping a pen into a pot of ink and beginning to write in a book)*

Male voice: (Voice-over) Sora Muddlefoot was killed today while helping with the Plan. It is four years since our departure from NIMH, and our world is changing. We cannot stay here much longer. Sora was a dear friend. I’m lost in knowing how to help his widow. She.... Knows nothing of us or the Plan. Perhaps best that I do nothing at present. I shall miss him.

*(With a flourish, the male figure signed his name, “Wizardmon.” Later on, the gloved hands cradle an amulet. It is a round red stone set in a gold base on a long thin gold chain like a necklace or pendant. We see Wizardmon’s face dimly reflected in the stone)*

Wizardmon: Sora, wherever you are, your thoughts must comfort her tonight. She'll be waiting, and you will not return.

*(He then placed the amulet into an ornate box and closed the lid)*

Wizardmon: Farewell.... My friend.

*(Then we fade to black)*

The Secret of NIMH (Kairi Version)

Mr. Ages? Mr. Ages, is anybody home? Go away! Mr. Ages! What is it? Mr. Ages, may I please speak to you? What? I said, may I please speak... with you Oh, thank goodness I'm so glad you're home Confounded machine! You never know when it's going to up and blow! yes I don't suppose you would remember me.. Yes, you're Mrs. Brisby. And I am sorry about your husband's death. Now if you'll excuse me... Mr. Ages! Great Jupiter woman, what do you want? Mr. Ages, I know you don't like visitors but this is an emergency! Please! Madam, that is an emergency. Oh Mr. Ages, my son Timothy is so sick! Timmy? The one with the spider bite? Oh, just give him some pepsissiwa root and... No! No, he's sick with a fever! Well... I suppose I could fix up something... Oh thank you! Follow me, but don't touch anything! Understand? I do appreciate it... Just how high is his fever? He's burning hot to the touch. Hmmmmmm, yes. He's soaking wet with perspiration... ...yes? ...and there's a raspy sound when he breathes. A raspy sound you say? Well.. Does he have a chill? Yes, he does. Have you wrapped him in a blanket? Yes. Now step inside, but keep your hands to yourself! I'm right in the middle of... something very important. I understand. Oh, do you? Look at this mess... Oh, shoo, shoo, go on! Your son has pneumonia. Pneumonia? It's not uncommon, but you can die from it. Oh please dear God, no. Your son must stay in bed. Bundle him up. Yes. Not to go outside... But how long must... Three weeks. He cannot be moved for at least three weeks. But Moving Day is nearly here! You asked my advice, and I gave it to you! I'm sorry. He must stay in bed. Now, mix this... this powder in a broth and make him drink it. It'll bring down the fever. Oh, bless you sir! And bless yourself, you'll need it. Now, you must excuse me... You know the way out. Oh, of course. Thank you once again... Shoo shoo shoo. Go on now. Go on. Thank you so... ...much. Goodbye.
EADC

### Description

Founded in 1986, the EADC (Earth Anomaly Detection Coalition) is an organisation tasked with containing and researching Anomalies. They are given practically any resources they wish from the governing powers of humanity and also do not need to follow the same moral compass as others might. This allows for human test subjects, torture and other forbidden acts for the greater good of mankind. Though their operations are mostly secretive, they are well known in the modern world and seen by the public as a waste of taxes. The cost of keeping such an organisation running is equal to if not more than the US defense budget, which is very high.

### Regions

The EADC consists of many Regions, all tasked with different aspects of what is needed to fulfil the organisations purpose, such as response teams, research, containment, comms, transport, maintenance, supply and command.
Cora Copper

### Her Scene

She appears trying to take a picture of Lightning McQueen, Strip Weathers and Chick Hicks on the winner circle.

Cora Copper is a minor character that appeared in Cars. She is a photographer.

## Her Story

"*Cora Copper Golddigger is one of those press hounds you never want to tangle with, especially if you've got something to hide! A tireless (some say ruthless) investigator, she's uncovered dirt on the cleanest circuit racers - anything that will sell copies of her paper, "AutoMan Empire!"*"
CarFinderGame Wiki

**Welcome to the CarFinder Wiki!**
Welcome to the Car Finder wiki! This is a wiki about the 2007 Blu-Ray exclusive game, the Car Finder.

## Rules

* No spam and vandalism
* No bullying. (if someone is bullying you, please tell an admin and show us a link to a page that the person is bullying at)
* No personal information, if you add them, you will be blocked.
* No inappropriate pictures.
* No profanity/cursing
* No inappropriate usernames
Richard Clayton Kensington

### His Scene

He can be seen with Marion ''Clutches'' McKay guarding the referee area from race fans.

Richard Clayton Kensington is a minor character that appeared in Cars. He is a Piston Cup security guard.

## His Story

''*Richard left his wealthy, pampered life in Derbyshire, England to make his way in the states as a security officer. You'd never know how reserved and proper he once was when you hear him barking orders and shoving zealous race fans out of the gate.*''
Shaun

Shaun is one of the hosts of the show *Fuzzbeed: Not Solved*, and plays the part of Skeptic. Throughout his time talking with various members of the CCC, he has not yet figured out that any of them aren't human.

He was introduced during the first Smash Team session, wherein he flirts with one of the player characters. This got him to stay around even longer, going on a date with the character toward the end of the job. Shaun is ignorant to the fact that any of the people he knows are monsters, and when he works with them during cases, the crew often risks having their identities revealed for the sake of getting the mystery solved and over with.
Spirit Phone Campaign

The Spirit Phone Campaign (otherwise known as SPC) was a campaign that began in October 2018. Though it never finished, it did gain quite a large group of players, some with multiple characters, and gave more reason for Area 69 and the CCC to be in the same universe.

As the name suggests, the campaign itself was based off the album Spirit Phone, created by Neil Cicierega under the name Lemon Demon. Many characters, places, and situations were made with inspiration from various songs of his.

## Plot

DAD gathers up a group of people who are supposed to get together and fight the apocalypse with him after the death of Mike Lizaridis, the only things relating them to one another being their shared paranormal experiences, and being in the same town for reasons they aren't sure of.

## Notes

* This was the biggest campaign ran with people in the GSGR server, with a total of 15 players, some with multiple characters.
* Socks is the only player character who is also someone that actually exists. Any others are NPCs.
* A little over a third of the characters struggle with some form of addiction.
* The Camions were originally created for this campaign and slowly bled into others as time went on.
Loop 6

**Loop 6** is the sixth loop of Gnosia.

## Summary

Upon beginning Loop 6, the player notices that Yuriko isn't present. Gina notices their confusion and asks what's wrong. If the player chooses to ask about Yuriko's whereabouts rather than brush her absence off, Gina asks who Yuriko is. Setsu explains that no one named Yuriko is on *this* ship, hinting to the player that the number and variety of crew members aboard the ship isn't the same in every loop. Either way, Raqio insists that the group stop wasting time with small talk and Shigemichi agrees, beginning the discussion.

## Trivia

* Of all of the tutorial loops, Loop 6 has the least amount of dialogue.
* This is the first loop in which the number of crew members is smaller than the preceding loop.
Cryptid Cop Corps

**The CCC** is a MoTW campaign run by El, in which various cryptids all work together to protect the monstrous side of the world from being too well known by humans. Keeping this balance is assigned to various HQs across the world, with the one in Clearwater, Florida being the main focus. Here, the cryptids are split up into two different teams; the Power Team and the Smash Team. Each gets a different assignment, both of which begin to tie into each other as the mystery goes on. There have been two mysteries at this point in time, split up into various sessions. Links will be put here.

## Welcome Message

*"Welcome to the CCC: The Cryptid Cops Corps*

*I’m the executive director of the American Branch of the the CCC. Call me Pookie. Our old and storied organization has been protecting the world of cryptids for eons on end. This may be a shock to you (and you may need to sit down) but hear me out: humans are real.*

*I know. We all thought that humans were simply fairy tales. Who hasn’t heard the story of Julius Caesar and the nasty nasty Knives? Or of the heroic adventures of Queen Elizabeth the husband-eater? But humans are real, and we are only alive because of them! Humans produce a remarkable substance called belief which allows us cryptids to live our normal lives. However, this belief is a dangerous substance when allowed to spread uncontrolled. Too much belief will weaken the borders between our two worlds, and quite frankly, no one wants that.*

*That is why the CCC was created. Our mission is to ensure that the humans believe in cryptids, but not too much. There are many adventures ahead of you as a member of the CCC. So buckle your seatbelts guys and ghouls, it’s human-hunting\* time!*

*\*we DO NOT kill them."*

## Notes

* This campaign had one major AU: the Time Travel AU.
* There were three major NPCs throughout the campaign. Hana, Shaun, and Steve.
* Started in 2018.
Open Book Audio Files

### Introductory Recordings:

* MollyAble.m4a
	+ Audio\_File\_MollyAble.m4a (transcript)
* IndraBosker.m4a
	+ Audio\_File\_IndraBosker.m4a (transcript)
* MorganBurns.m4a
	+ Audio\_File\_MorganBurns.m4a (transcript)
* MoonDalsun.m4a
	+ Audio\_File\_MoonDalsun.m4a (transcript)
* AnnaGlenbrook.m4a
	+ Audio\_File\_AnnaGlenbrook.m4a (transcript)
* SiobhanMurphy.m4a
	+ Audio\_File\_SiobhanMurphy.m4a (transcript)
* CyrusARoselle.m4a
	+ Audio\_File\_CyrusARoselle.m4a (transcript)
* BrandonSparrow.m4a
	+ Audio\_File\_BrandonSparrow.m4a (transcript)
Finn Nightcrawler

Finn Nightcrawler is an agent of the CCC and member of the Power Team. They're a generally happy and friendly guy who loves musicals, and they use their power of telepathy to give their life a soundtrack, which nearby cryptids can faintly hear and that causes nearby humans to get songs stuck in their heads. They're a little bit of a coward when it comes to fighting, but will do anything to protect their friends.

## Appearance

Finn is about 5' 1" in both cryptid and human forms, and always wears a bowtie (they carry several backups) and heeled boots. In cryptid form, they are entirely white and mostly leg, with large black eyes with white pupils. As a human, they are extremely pale, with white-blond hair and light blue eyes that are just a little too big. They usually wear a white button-up shirt and slacks, sometimes with a sweater vest.

## Trivia

* In the Time Traveler AU, Finn was a musical theater student from the 1980s, and died from leaning too far back in a chair and falling.
* In human form, their eyes turn black when they're stressed out.
* They love Heelys and sometimes wear them to work to zoom around the office.
Area 69

Area 69 was a MoTW campaign that started sometime in late 2018 and ran until mid 2019. It ran with the original MoTW premise: a bunch of monster hunters going to various cities, with one person at HQs calling the shots, Morwyn.

## Plot

### Mission 1

There was some fire monster genuinely i do not remember much love and light <3

### Mission 5

Evil Peter and the Normal-Eyed Jake Gyllenhaals (and his girlfriend Lisa)

## Notes

* There was a spin-off Burger King called "Burger Queen."
* The name for the group was the MBS, or "Monster Bustin' Squad."
* More and more of the campaign was focused on time, most likely because Nova was the most focused-on character in the campaign.
* Two kinds of shapeshifters were present during the campaign. Camions, and others that were never officially named.
* Despite the name, the main military base the campaign was focused around was Area 52.
* This is one of the few campaigns to use multiple forms of media to tell the story. The other being Open\_Book.
* A normal-eyed Jake Gyllenhaal canonically exists (and is evil) in the A69/CCC/SPC universe.

## References

1. ↑ https://www.burgerking.ca/
2. ↑ Tonopah Test Range | Area 52
3. ↑ Jake Gyllenhaal | IMDB
Chris Booke

Sam Booke (cousin)

Erin Hatake (girlfriend)

Supernova Nexus (boyfriend)

Matt Irving (ex-fiancé, deceased)

Morwyn Todd (employer)

The Monster Bustin' Squad

Christopher "Chris" Booke is a 29 year old engineer who previously worked at Area 52. He is a player character in A69, and a part of the MBS as one of Morwyn's most trusted members. After losing his fiancé to a few shapeshifters that were being studied at the base, he spent the next few years finding and killing whatever monsters he could find on his own.

## Description

Chris is a muscular, white man with three scars covering his left eye. These travel down from his temple to just next to his nose. His hair is short, dark brown, and messy; just slightly different from the rest of his extended family's. Now that he's not in the military, he usually wears some sort of jacket over a shirt and jeans, or something stolen from a partner if it's left unattended.

## Pre-Campaign

Before Area 69 started, Chris worked at Area 52 with Erin and Nate. His fiancé, Matt, was also in the military, working somewhere close but not directly on-site. During these days, he would usually bring his work over to Nate's desk and sit next to him, as they were friends at the time.

Shortly after Nate disappeared in the middle of an experiment and Erin left the base, Matt was in an accident involving two shapeshifters, from which he never recovered. This sent Chris into a spiral, working part-time wherever would take him as he tried to figure out exactly what would kill a shapeshifter in order to get some kind of revenge. Despite how poorly thought out this plan was, it worked until Morwyn knocked on his door and invited him to join her monster bustin' squad.

## Notes

* Chris is autistic, and Eliza is with him most of the time, including on missions (unless knowingly going into a fight).
* Sometime after the campaign, Chris got top surgery.
Campaign collection Wiki

**Welcome to the Campaign collection Wiki!**
Hey! Welcome to our campaign wiki. I'm going to be going around and creating various pages and sections, making sure everything goes smoothly. If you want to ask for a section to be added, just ask #wiki on the *downtown truck town* server and I'll get to that as soon as I'm able.

For now, the campaigns added are:

* Area 69
* Cryptid Cop Corps
* Infinite Soup
* Spirit Phone Campaign
* Open\_Book

With separate sections like Camions that cover things that spread across various campaigns, or have a lot of their own worldbuilding.

- Gray <3
List of SPC Characters

## Notes

* Peter is a part of Area 69.
* Jon broke his arm in Cooper's Pizza Emporium and Arcade while using the Dance Dance Revolution machine (courtesy of Hatsune Miku).
* Sam is related to the other Bookes.
* Gef never actually showed up during the campaign, but did during *The* *Sockshelor*.
* Socks is the American comedian, actor, filmmaker, singer, musician, songwriter, puppeteer, artist, and animator, Neil Cicierega.
* There are a handful of characters who are real life people.

## Song List

1. ↑ Sweet Bod | Lemon Demon
2. ↑ Aurora Borealis | Lemon Demon
3. ↑ Vow of Silence | Lemon Demon
4. ↑ 4.0 4.1 Pizza Heroes | Lemon Demon
5. ↑ Angelfire | Lemon Demon
6. ↑ As Your Father I Expressly Forbid It | Lemon Demon
7. ↑ 7.0 7.1 Two Trucks | Lemon Demon
8. ↑ Eighth Wonder | Lemon Demon
9. ↑ Soft Fuzzy Man | Lemon Demon
10. ↑ Touch-Tone Telephone | Lemon Demon
11. ↑ Moon's Request | Lemon Demon
12. ↑ When He Died | Lemon Demon
13. ↑ The Only House That's Not On Fire (Yet) | Lemon Demon
14. ↑ Sweet Bod (Demo) | Lemon Demon
Ellis Chavez

Ellis Chavez is the latest in the line of the Chupacabra. As the runt of his litter, they were often mistreated at home and eventually stole the Bone Spear and left home, joining the CCC sometime after. In between these two events, he started getting visions/dreams of events that would happen in the future.

## Notes

* Ellis has a fear of cats, and will avoid them when possible.
* During the Time Travel AU, Ellis was a cowboy. Dying by hanging with his boyfriend, Levi, by their side.
* Ellis is a part of the Power Team.
Delilah

Art drawn by @theharbingerdraws on Tumblr!

Andrew Poorsman/Andy (brother)

Delilah Poorsman was once a radiant and attractive young woman who was met with an untimely death in Chicago around the same time H.H. Holmes was big. Her death was believed to be caused by the infamous murderer but it was never ruled as such because her body was not found. Currently, Delilah is now apart of the Seven Sins doll collection, which is created by Claudia Colton, as pride.

## Description

Delilah is a Raggedy Ann doll that stands at about 16 inches and wears a white apron with red stitching on the front that spells out 'Raggedy Ann', which is over a blue short dress. As mentioned, Delilah is currently apart of the Seven Sins doll collection as Pride and possesses Jonathan, who becomes the Weekday. She has connections to other characters in the TCU.

## Pre-Campaign

Delilah Poorsman was born into a rich and stable family in England during 1854, along with her brother, Andrew Poorsman. They both moved across the sea to America and both went their separate ways. Delilah moved to Chicago, Illinois and it was in 1892 that Delilah was murdered. Her body wasn't found and the case remains unsolved to this day. However, as unsolved as this case may be, Delilah didn't go missing. Only repurposed.

Her soul was injected and used into a Raggedy Ann doll as apart of the NAPA project, Project Dollhouse - which tested to see if a human soul could bring inanimate objects to life. The test was run by Hannah Rubel and Claudia Colton, both beginner scientists at NAPA. When the test was successful, Claudia stole Delilah and ran off to where she currently lives - Marticoo, Pennsylvania. From there, Delilah and six others were made into the Seven Sins doll collection.

She is currently in the possession of Jonathan Wagonback aka the Weekday.
Erin Hatake

Supernova Nexus (partner)

Chris Booke (partner)

**Erin Hatake** is a serial killer and a player character from Area 69 who sold her soul to the Devil in exchange for eternal youth.

## Description

Erin is a short, chubby white woman with heavy freckles, light blue eyes, and striking orange hair. She usually wears her hair in braids, either double or single. She has not physically aged since she was 21, and appears/claims to be around 24.

Fashion-wise, she is typically found in comfortable woolen sweaters, long skirts, hiking boots, and shirts with pictures of anime men on them.

## Early Life

Kathleen O'Connor was born to Aidan O'Connor and Eleanor Murphy on April 20th, 1969, in Ireland.

## Trivia

* Erin's longtime anime crush and current namesake is Kakashi Hatake from the series Naruto. She owns several shirts and hoodies with his face on them.
Gnosia

*This article is about the Gnosia themselves. For the game, see Gnosia (game).*

The **Gnosia** are people or human-like animals and AI that got infected by the Gnos. As a result of the vision they receive, the fabric of their brains undergoes an alternation that connects them to the Gnos and changes them into the carriers of its will. Their purpose is to send as many human minds as possible to the Gnos, though not every one of them is completely aware of what the exact consequences of their actions are, often believing they're simply „eliminating humans” or „saving them”.

The technique of warping is based on pan-possibility calculation, which allows the Gnos to make it possible for them to think and move freely during a warp, even though the time is frozen for everybody else experiencing it. Furthermore, it enables them to perform cyberization on one person per warp. To conduct it, all Gnosia that are active and present on the ship that is currently warping have to make contact with the chosen individual. Gnosia touching one person together causes their skin to swell up and peel back, eventually completely erasing their physical form and transferring their conscious existence to the realm of recalculation, where they become one with the Gnos.

While LeVi is able to detect the Gnosia presence on the D.Q.O., it is impossible for her to determine which one of the people onboard is an infectee, but they may be exposed via the analysis of dimensional waves or Doctor examination.

Even though the infection affects how the Gnosia look, they're still able to regain and keep their original appearance when and for how long they want.

## Trivia

* Yuriko's the only one whose appearance doesn't change whether she's the Gnosia or not
Kukrushka/Notes

This page details Kukrushka's Notes and the events surrounding their acquisition.

**This page contains unmarked spoilers! If you're a first-time player looking for a guide on how to obtain these notes, check the Spoiler-Free Notes Guide instead!**

Each Note's section is organized as follows:

> *The text of the note.*
>
>

* **Prerequisites:** Notes the player must obtain before obtaining the Note in question.
* **Role Needed:** Whether the player must be human or Gnosia to obtain the Note, if applicable.
* **Characters Required:** Which characters must be present in the loop for the Event that gives the Note to trigger. If they need to be a specific alignment or role, this will be indicated in parentheses.
* **How to Unlock:** The basics of how to trigger the relevant Event and unlock the Note.

Finally, a summary of the circumstances surrounding the Note's unlocking will be provided. If its associated Event is too short to have its own script page, the script will be listed after the summary.

## Kukrushka 1

> *Very intuitive, acts on her emotions.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** N/A
* **How to Unlock:** Automatically obtained during Loop 11.

WIP

## Kukrushka 2

> *Communicates via facial expressions, body language.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Kukrushka, Otome
* **How to Unlock:** Event randomly triggers if the required characters are alive at night. Acquired at the same time as Otome 5.

WIP

## Kukrushka 3

> *Not human, according to Yuriko.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** SQ, Jonas, Kukrushka, Remnan, Yuriko
* **How to Unlock:** Event randomly triggers if the required characters are alive at night. Acquired at the same time as Jonas 5.

WIP

## Kukrushka 4

> *When on Guard Duty with Remnan, murders everyone.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Kukrushka (Guard Duty), Remnan (Guard Duty)
* **How to Unlock:** Occurs at the beginning of a loop where Remnan and Kukrushka are both on Guard Duty.

WIP

## Kukrushka 5

> *Two-body autonomous doll; other body is in storage.*
>
>

* **Prerequisites:** Setsu 4
* **Role Needed:** Human
* **Characters Required:** Setsu (Human)
* **How to Unlock:** At the beginning of the loop after acquiring Setsu 4 Setsu will talk to you about checking the hangar. Survive with them until night, then do so. Afterward, put Jonas into cold sleep and return to the hangar. If Setsu reveals they aren't human in this loop, get to a loop where they are and win with them.

WIP

## Kukrushka 6

> *Jonas' doll; personality moves between bodies.*
>
>

* **Prerequisites:** Kukrushka 5
* **Role Needed:** N/A
* **Characters Required:** Setsu, Jonas
* **How to Unlock:** Setsu will talk to you at the beginning of a loop about Jonas. All three of you must survive until night, then go talk to Jonas. You'll need to talk to him with Setsu for two more nights, so being Gnosia or the Guardian Angel can be helpful in ensuring that they both live until then. Acquired at the same time as Jonas 7.

WIP
SQ/Notes

This page details SQ's Notes and the events surrounding their acquisition.

**This page contains unmarked spoilers! If you're a first-time player looking for a guide on how to obtain these notes, check the Spoiler-Free Notes Guide instead!**

Each Note's section is organized as follows:

> *The text of the note.*
>
>

* **Prerequisites:** Notes the player must obtain before obtaining the Note in question.
* **Role Needed:** Whether the player must be human or Gnosia to obtain the Note, if applicable.
* **Characters Required:** Which characters must be present in the loop for the Event that gives the Note to trigger. If they need to be a specific alignment or role, this will be indicated in parentheses.
* **How to Unlock:** The basics of how to trigger the relevant Event and unlock the Note.

Finally, a summary of the circumstances surrounding the Note's unlocking will be provided. If its associated Event is too short to have its own script page, the script will be listed after the summary.

## SQ 1

> *Hedonistic, fun-loving, and hides her feelings.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** N/A
* **How to Unlock:** Automatically obtained during Loop 11.

WIP

## SQ 2

> *Knows Remnan from long ago.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** SQ (Gnosia), Remnan (Human)
* **How to Unlock:** Event will trigger at the start of the debate. You'll receive a bonus scene if you survive until the Gnosia win with both SQ and Remnan alive. Acquired at the same time as Remnan 3.

WIP

## SQ 3

> *Possibly Remnan's daughter?*
>
>

* **Prerequisites:** SQ 2, Remnan 3
* **Role Needed:** N/A
* **Characters Required:** SQ (Gnosia), Raqio, Remnan
* **How to Unlock:** SQ must try and cooperate with Remnan while Raqio is also alive. Put SQ into cold sleep ASAP and talk to Remnan afterward. Acquired at the same time as Remnan 4.

WIP

## SQ 4

> *Raised in an incubation pod, emerged one year ago.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** Human
* **Characters Required:** SQ (Human)
* **How to Unlock:** Collaborate and win together.

WIP

## SQ 5

> *Accidentally born during mother's mind transplant.*
>
>

* **Prerequisites:** SQ 3
* **Role Needed:** Gnosia
* **Characters Required:** SQ (Human)
* **How to Unlock:** Visit SQ at night when she has an event. Make sure she survives until the next night, then talk to her again and agree to her proposal. Keep her alive until the end when the Gnosia win. You'll receive a bonus scene if you two are the only characters remaining.

WIP
Lovely Kukrushka

**Lovely Kukrushka** is an event that occurs when a human-aligned player achieves victory alongside Gina and Kukrushka.

## How to Obtain

This event requires the player, Gina, and Kukrushka to all be human-aligned roles and survive until the end of a loop. Kukrushka typically isn't too difficult to keep alive, but Gina is a frequent target of cold sleep. If the player is hunting for this event specifically, they should make sure to back her up. Being the Engineer or Guardian Angel can help make attaining this event easier: the former can confirm them as human, and the latter can protect them from Gnosia attacks.

Something else that can be helpful is setting the number of Gnosia and crew members to a low number and simply restarting until Gina and Kukrushka are among them. A low number of crew members can help make it easier to narrow down the Gnosia's identity - especially if the player does not yet have postgame features that allow for save scumming - and setting Gnosia to 1 makes it easier to quickly achieve victory. Bug should be turned off, as the Bug's victory will take priority over this event.

Based on the line "She seems to want to share her happiness with the others as well," this event may require the majority of humans present to make it to the end, or at least more than the characters required for the event alone. If this is the case, having a higher number of crew members may be better. Using Say You're Human on Day 1 can help take advantage of the large crew size, as it's likely characters of high Intuition - such as Gina herself - will detect the liar and put them into cold sleep.

However, Gina's last line may indicate that at least one human may need to have been eliminated for the event to trigger. If this is the case, the player may wish to have two Gnosia around if they are confident in their ability to put the Gnosia into cold sleep on Day 1. This likely will not be necessary, however, given that the lack of information available on Day 1 frequently leads to humans ending up in cold sleep.

## Summary

After the Gnosia threat is dealt with, Gina speaks with the player, seeming unsure of what to do now. They are interrupted by Kukrushka, who runs up and surprises Gina by hugging her. Once the surprise wears off, Gina smiles and expresses that she's happy to have survived, too. Kukrushka excitedly runs off to go share her happiness with the other survivors, at which point Gina expresses admiration for her. She says that she envies Kukrushka for being able to simply be happy to be alive, then reflects on the fact that perhaps it would be better to focus less on those who have been lost and more on embracing life.
Gnosia Original Soundtrack

The **Gnosia Original Soundtrack** is the official soundtrack for Gnosia. It comes with 2 CDs and a lyrics card for the vocal tracks. It was manufactured by Petit Depotto, composed by Q flavor, and published by Mebius. Kotori provided the album artwork as well as the vocals. The vocal songs were created through means similar to Vocaloid software: Kotori's voice was sampled, broken down into syllabic elements, then structured into lyrics.

Disc 1 has 24 tracks of background music from the game. Disc 2 includes 42 different sound effects.

## Trivia

* Two background tracks aren't included in the OST: 鑑賞 (appreciation) and 最高潮 (climax). Both of these tracks play during Let's Play if the player chooses to take Setsu to watch a movie.
* The song ULULO was initially intended to be used as an ending theme and it was only used as the night movement theme as a placeholder. The developers got so used to it being used there, however, that eventually they voted to keep it as the night theme and create a new ending theme instead.

## External Links

* Purchase from Mebius Online Store (Japanese)

## References

1. ↑ https://mebiusonline.stores.jp/items/5f57748937b0bc5413f9efca
2. ↑ https://dengekionline.com/articles/5456/
3. ↑ https://www.gamebusiness.jp/article/2019/10/18/16332.html
4. ↑ https://vgmdb.net/album/103826
5. ↑ https://www.famitsu.com/news/202003/27195374.html
List of CCC Characters

## Notes

* Toward the end of Mission 1, Nessie and Hana became girlfriends.
* Ellis thinks that Shock and Athelina may have a possible relationship, and has made a presentation with all his evidence.
* Out of all of the characters, only Athelina, Billy, Ellis, Finn, Oria, and Shock show up during the Time Travel AU.

## References

1. ↑ Demon
2. ↑ The Campfire Creature
3. ↑ Penghou
4. ↑ Chupacabra
5. ↑ The Loch Ness Monster
6. ↑ 6.0 6.1 The Fresno Nightcrawler
7. ↑ Hellhound
8. ↑ Peryton
9. ↑ Wolpertinger
10. ↑ The Billiwhack Monster
Otome/Notes

This page details Otome's Notes and the events surrounding their acquisition.

**This page contains unmarked spoilers! If you're a first-time player looking for a guide on how to obtain these notes, check the Spoiler-Free Notes Guide instead!**

Each Note's section is organized as follows:

> *The text of the note.*
>
>

* **Prerequisites:** Notes the player must obtain before obtaining the Note in question.
* **Role Needed:** Whether the player must be human or Gnosia to obtain the Note, if applicable.
* **Characters Required:** Which characters must be present in the loop for the Event that gives the Note to trigger. If they need to be a specific alignment or role, this will be indicated in parentheses.
* **How to Unlock:** The basics of how to trigger the relevant Event and unlock the Note.

Finally, a summary of the circumstances surrounding the Note's unlocking will be provided. If its associated Event is too short to have its own script page, the script will be listed after the summary.

## Otome 1

> *Somewhat reserved; shy, but likes people.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** N/A
* **How to Unlock:** Automatically obtained during Loop 11.

WIP

## Otome 2

> *An intelligent beluga whale born on a sea planet.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** Human
* **Characters Required:** Otome (Human)
* **How to Unlock:** Win with Otome alive.

WIP

## Otome 3

> *In love with her researcher, "Dr. Yoshikado".*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Otome, Sha-Ming, Remnan
* **How to Unlock:** Event randomly triggers if the required characters are alive at night.

WIP

## Otome 4

> *Traumatized by accidentally swallowing a goldfish.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Raqio, Otome
* **How to Unlock:** In a loop with a Bug present Otome will use Don't Vote. Afterward an event will be available at night if she and Raqio are still alive.

WIP

## Otome 5

> *Perfect hearing: can sense movement around her.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Kukrushka, Otome
* **How to Unlock:** Event randomly triggers if the required characters are alive at night. Acquired at the same time as Kukrushka 2.

WIP

## Otome 6

> *Dreams of somehow becoming human.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Otome (Bug)
* **How to Unlock:** "Win" with Otome still alive.

WIP
Sam Booke

Oria Booke (cousin)

Samantha "Sam" Booke is a 28 year old recovering addict and criminal, specializing in drug dealing and organ theft. They are a part of SPC and have connections to other campaigns through family. They ended up in Strowger accidentally, driving through while looking for a place to lie low for a little while.

## Description

Sam is a short, skinny, white/Korean person who presents quite femininely. Their hair is long, black, and curly when left to its own devices. They started wearing a B&W horizontally-striped sweater as a joke and then never took it off.

Around their inner elbows in particular are various faint scars, along with various other wounds that healed somewhat poorly due to their disability.

## Pre-Campaign

[Mentions of underage drug use, toxic family environment]

Sam was born as the fourth-youngest child in a catholic family of twelve. Their father, William Booke, remarried shortly after they were born and continued having children. As far as Sam is aware, they have no other half-siblings or step-siblings than the ones they obtained from him.

As the years went by and more siblings were born, this took a lot of attention off of Sam that they needed and placed more responsibility on their shoulders. Caring for people was something that they tried to take in stride, but it proved to be harder and harder with each passing year due to their hEDS that had been overlooked. It presented the most in their left knee and shoulders, and on their skin where they had multiple bruises.

The entire family moved from Quebec to Ontario soon after they turned fourteen.

When Sam was fifteen years old, they got surgery on their knee, and the painkillers they were put on afterwards (opioids) very quickly became an addictive thing. In order to try and avoid withdrawal symptoms, they started going out and trying to buy something else (like heroin). The longer this went on, the worse it got, ultimately cumulating in a fight with their father who then kicked them out of the house completely. It was not supposed to be a permanent thing, but it did end up being one once Sam got themself even more mixed up with people they didn't know well.

This led to them being on the run for the majority of their twenties, selling drugs to try and make a living while they could, and organs if they were low enough on cash that it was actually worth the risk.

## Notes

* Sam is aromantic. They do not use the split attraction model.
* As a child, they shared a the basement with their brother Adam, and generally got along with him better than the rest of their siblings thanks to their closeness in age.
* Sam is the person who broke Peter's nose when they first met.
Inescapable Past

## How to Obtain

WIP. Requires SQ, Raqio, and Remnan to be in a loop. SQ has to try to collaberate with Remnan, causing him to panic. Make sure SQ is not put ino cold sleep, and the event could trigger that night. View event. G0 through with Raqio's plan to put SQ into cold sleep the next day, then talk to Remnan that night.

## Summary

WIP. During a discussion, SQ tries to communicate with Remnan. Remnan will panic, causing SQ to laugh, and she says she got denied. That night, Remnan, Raqio, and the player will be together in the Synthesis Lab. Remnan will talk about how a certain person scares him. The player will ask him who scares him, and he says SQ because they remind him of someone he used to know. Remnan, Raqio, and the player will leave the room. Raqio will pull the player aside, saying they will put SQ into a cold sleep to help Remnan.

The next day during discussions, if SQ is put into cold sleep by Raqio and the player, an event scene will trigger. SQ will call Remnan 'Daddy', and Remnan will freak out. That night, the player talks to Remnan, and he explains that he was kept as a pet by SQ's parents. He will start going off the rails, and the next day, he will disappear.
Jonas The Wreck

**Jonas The Wreck** is an event associated with Jonas Note 4 and Stella Note 5, and Jonas Note 2 if the player has yet to obtain it. It randomly occurs at the start of the loop, and the ending is dependent on if Jonas or Stella were Gnosia. Additionally, the Stella ending has extra content if the player is male.

## How to Obtain

The event occurs randomly at the beginning of the loop. However, to obtain the Notes, the player must visit Jonas for one night and Stella for another.

The endings, on the other hand, are based on if either Jonas or Stella are Gnosia, and if their Crew counterpart survives to the end. These endings can occur in later loops if missed.

## Script

### Night Event (Stella)

 **Stella** | Please, [player]... Be careful.

### Ending (Victory, Stella)

 **Player** | * You seem happy

## Trivia

* For Jonas' victory ending, there is a unique dialogue box in the Discussion Log, noting that Jonas froze to death. He will also be shown as dead in the results screen.
Furtree Cone

A food that grows on large trees in the Desert known as Furtrees. They are found in threes dangling from the blue hairs at the top of the tree and give 10 Food when eaten. Mutations that allow you to move high into the tree, such as Inflatable Body are ideal for obtaining furtree cones. You can also shoot down the furtree cones with water.

The fruit of the Furtree grows in clusters of three, suspended from thick, tentacle-like branches. It is the subject of an old Trebhum fable entitled How Kotemte Bumped His Head on the Sky.
Loop 12

**Loop 12** is the twelfth loop of Gnosia.

## Summary

Loop 12 opens with Jonas declaring that a fight to the death between the Gnosia and mankind has begun. Otome makes her first appearance, asking if "mankind" includes her. The other crew members wonder if she - a beluga whale - is even capable of being infected by Gnosia. Setsu and Stella state that they should assume so and treat her like any other suspect, though Gina voices her belief that Otome is human. After a bit of banter, LeVi announces that one of the crew members has failed to show up despite several attempts at contact. Chipie identifies the truant person as Sha-Ming, and Setsu states they ought to just begin the discussion anyway: there are two Gnosia in this loop, so even if Sha-Ming were Gnosia there would still be another to identify.

After the debate, Setsu pulls the player aside and ask if they would accompany them to confront Sha-Ming: they confess that they can't stand him, so they'd rather not be around him alone. Whether or not the player agrees they end up coming along, heading to the Rec Room. Once there Sha-Ming immediately begins flirting with Setsu, who rejects his advances and reminds him that they're non-binary and decidedly not a *babe*. This does nothing to lower Sha-Ming's interest, but his attention quickly shifts to the player. After introductions, Setsu interrogates Sha-Ming on his failure to show up to the discussion. Sha-Ming shares too much information on exactly *how* he was wasting his time, then at Setsu's insistence clarifies that he didn't show up because he feels that it would make the Gnosia pay too much attention to him, making him a target.

Setsu expresses little sympathy toward Sha-Ming's plight, insisting that he show up to the meeting tomorrow. Sha-Ming tells them that he has no plans to do so, and in response Setsu suggests that he plan to be launched out of the airlock. Concerned for his survival above all else, Sha-Ming gives in, and Setsu thanks the player for helping them get through a loop without killing him.

If Sha-Ming isn't eliminated overnight, he will have dialogue the next morning wherein he begrudgingly announces his cooperation.

## Script

### A Visit To Sha-Ming

 **Player** | * [[#|]]

### Day 2

This dialogue appears only if Sha-Ming is alive on the morning of Day 2.

 **Sha-Ming** | So anyways, I'll be joining you guys from today.Whatever.

## Trivia

* Setsu specifically noting that they managed to avoid killing Sha-Ming "this time" foreshadows the events of Setsu 3.