Avatar of Evil

The **Avatar of Evil** is a playable unit in *Metal Slug Attack*, first appearing as part of the 5.2.0 update. Parts could be obtained by clearing Ptolemaic Ultimate Mission stages.

The end-game weapon of the Ptolemaic Army, the Avatar of Evil is a massive being summoned into existence by Mira.

Upon being deployed, the Avatar of Evil will take position in a suitable location. Being summoned from a ritual circle, the Avatar of Evil places itself further away, and is incapable of standard movement. It also possesses attacks for every situation it is in.

Enemies too close to the avatar will prompt it to release flames from its skull head, dealing massive damage to any enemy that is caught in the fire. As a standard attack, the avatar will constantly generate energy projectiles that roughly target the nearest enemy unit. Although these projectiles cover infinite range, they are standard projectiles and can be dealt with accordingly.

As its special attack, the avatar will leap from its summoning circle, slamming its scythe down behind enemy lines (completely ignoring fake walls) and raking backwards towards the player, leaving behind a line of flaming skulls in its wake. The scythe itself hits at specific intervals, deals a single, highly damaging hit and lowers resistance significantly, while the flaming skulls deal rapid damage and don't lower resistance. The Avatar of Evil then readjusts itself accordingly, making usage of this attack the only way for it to move around.

It is particularly useful for its stalling capability with its special attack, as it is capable of halting the movement of enemy units with an ease of looping with Reload support. The Avatar of Evil lacks a counterattack, but both its idle animation and attacks are filled with super armor frames (which ignores knockback), so it cannot be staggered.

 **1** unlocks the Avatar of Evil's special ability - a jamming effect that:

* Units cannot move or attack apart from the following:
	+ Counterattacks
	+ Evasion
	+ Contact damage attacks
	+ Suicide attacks
 Halts enemy's generation and production capabilities
* AP production is halted, but units can still be sent with sufficient AP
* Units mid-production are halted
 Halts enemy support commands
* Support command bars are halted. They may still be activated if ready, but the refill timer is put on hold until the effect expires.
	+ Metal Slug Attack supports are unaffected by the jam.
	+ Recovery support still applies health restoration and status immunity effects.

If the player's whole deck consists solely of Ptolemaic Army units, then the ability will activate.  **4** adds additional time to this, double that from  **1** for a total of 12 seconds of jamming.

Being an ultimate boss, the Avatar of Evil also provides a health and attack buff for Ptolemaic units with  **2** and  **3** respectively. Once evolved to platinum, it can also continue to apply up to 15 extra unit parts as Status Strengthening Items up to 100 times. Each level reduces the AP cost by 0.5%, and when completely maxed out, the cost of the Avatar of Evil decreases from 2,400 to 1,200.

## Attacks

### Close Range

 (Spread) - The skull protruding from its chest will breathe out flames to incinerate the enemies.

### Long Range

 **Titan** (Spread) - Conjures cluster of energy balls against the enemy units.

### Special

 **Ultima Tile** (Spread) - Flies out of the map to rake the target area with its scythe, which leaves a huge trail of flames. The Avatar of Evil will readjust its position after the special attack.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Sound Effects

Leaping

**Roar!**

Teleport

**Roar!**

Special Attack

**Roar!**

Death

**Roar.**

## Notes

* To date, the Avatar of Evil has the largest sprites in the game.
* In the game's files, it is referred to as "jaaku no gonge" (邪恶的权化) which translates to "Incarnation of Evil".

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent