Daemon Nokturnus (Fiend)

Fiend Class Key is obtainable from Legendary and Fiend Class Final Battle! In the Footsteps of Zenithia

Daemon Nokturnus
 Sizz
 Normal
 Fire Breath
 Normal

* **Threshold Skills (Bar Breaks)**
	+ Blue to Green: **Pearly Gates** (All: Physical Woosh: *~600 DMG*)
	+ Green to Yellow: **Pearly Gates** (All: Physical Woosh: *~600 DMG*)
	+ Yellow to Red: **Pearly Gates** (All: Physical Woosh: *~600 DMG*)
* **Regular Attacks**
	+ **Normal Attack** (Random: Physical: 2x ~400 *DMG*)
	+ **Frigid Wave** (Removes all Buffs) (Random Action)
	+ **FullHeal** (Self: Recovers 999 HP) (Random Action)
	+ **Accelerate** (Self: Agility increased by 1 Step (20%)) (Random Action)
	+ **Repels the Power Gnawing Away** (Self: Removes all debuffs) (Random Action)
	+ **Demonic Pity** (Single: Damage Target for 99% Current HP)
	+ **Zapple** (Single: Magical Zap: ~500 DMG)
	+ **Rage** (Self: Attack increases 2 steps (40%)) (used on Turn 10)
	+ **Says: "Well ... play is over ... let's finish it soon"** (No Action Taken) (used after team takes 20 actions, 20 actions after **Demonic Rampage** afterwards) (Interrupt)
	+ **Demonic Rampage** (Random: Physical: 5x *~500 DMG*) (Cannot be dodged) (used 4 actions after Dialogue) (Interrupt)
* **Skill Gauge Moves**
	+ **Gigathrow** (All: Physical: ~600 DMG)
	+ **Darkness Breath** (Random: Dark Breath: 4x *~250 DMG*)
	+ **Demonic Roar** (All: Physical: *~200 DMG* + Agility decreased 2 steps (40%))
	+ **Kazap** (All: Magical Zap: ~450 DMG)

**Strategy**

* Daemon Nokturnus will use skill Gauge Moves in the following pattern: **Gigathrow** > **Darkness Breath** > **Gigathrow** > **Demonic Roar** > **Gigathrow** > **Kazap** after his normal action on the 2nd turn.
* Daemon Nokturnus will use a random action followed by regular actions per turn.
* You must beat Daemon Nokturnus within 10 turns, on turn 10 he'll use **Rage** as a normal attack followed by a random action + normal action + **Demonic Roar** or **Demonic Rampage.**
* Daemon Nokturnus damage output is very high, so it is recommended you take with you as many defensive buffs that you need, such as Kabuff or Rubiss Field or Pirate's High Seas Shanty. Also its a must to debuff his Attack by 2 steps in order to survive.
* Daemon Nokturnus will give the dialogue line: **"Well ... play is over ... let's finish it soon"** after the party has taken 20 actions total after the start of the fight. This includes using items, so you MUST keep track of how many actions your team takes. After he uses the dialogue line, he'll use **Demonic Rampage** after the party takes 4 actions, so you must quickly take w/e actions, including items to get him to use it before he has a chance to possibly use **Frigid Wave** to dispel your defensive buffs. Once he has used **Demonic Rampage**, the counter gets reset and he'll give the dialogue line again after another 20 actions taken by the party.
* Carefully choose what skill gauge attack to defend against, ideally, you want to defend on every one of them, but it could put you in a position where defend isn't up and you get instant killed. **Gigathrow** and **Demonic Rampage** are a must to defend against.
* If you trigger **Pearly Gates** while he has Attack down 2 steps, then the damage for the whole party is *~200 DMG* w/o Defend, so you can safely skip defending his Bar Break skill.
* This fight has alot of luck elements, as well as a luck factor in getting the key to begin with, so don't get frustrated if you can't get a Perfect Clear or even a victory.

Mission Rewards
 Defeat the boss using a Skillful Finish
 Clear the fight without dying

First Clear Rewards

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists