recursal/Fanatic-Fandom huggingface dataset:
Dwarf Kingdom of Druz

The **Dwarf Kingdom of Druz** is a minor dwarven power in Imperial Space,

## History

The Dwarf Kingdom of Druz is the most recent in a long (often tragic) sequence of dwarven revivalist powers. The Kingdom claims its decent from the Episurian Empire, the last great dwarven power (destroyed by the Mage Imperium near the end of the Imperial era), though its territorial boundaries in no way overlap with those of the Episurians.

### Druz Fever

*Main article: Druz Fever*
In 446-447 A.U., Druz suffered from a dwarven fever which killed an estimated 3% of its population. Among those killed was Druz's King Rubloff, who was succeeded in 447 A.U. by King Gunnar Kamrand.

## Religion

Druz follows a mixture of ancestor worship and “resurrectionist” reverence for the long-dead (possibly mythical) dwarven patron gods of the Pantheon War Era.

## Economy

Druz enjoys a technically sophisticated economy, with significant exports from mining and other resource extraction (e.g. gathering hydrogen from the ether). It suffers, however, from the severe economic inefficiency of its clan corporations. Strong family traditions mean that craftsmen take up their trades by inheritance, regardless of their aptitude for other fields, family pride prevents any consolidation of enterprises, and family solidarity forces overemployment of dwarves in unproductive roles (while barring them from moving into undersupplied sectors of the economy). A common (only somewhat exaggerated) observation by their trade partners is that a Druz engineer is worth three Aeldmen by skill but half an Aeldman by output.

## Society

Socially, the Kingdom is heavily stratified by clan membership: private property is limited to personal effects (heirlooms etc.), while most capital is owned by clan corporations. The King of Druz is elected for life from among the leading clans, and is charged with protecting the boundaries of the Kingdom as well as the interests of dwarves across the cosmos (in keeping with pretensions to the Episurian legacy, the King of Druz is the “protector of dwarf-kind”).

## International Relations

Due to the widespread dwarven diaspora, Druz enjoys commercial and diplomatic connections throughout the cosmos. Though its technological edge and strong cultural identity have allowed it to retain significant independence, the Kingdom is hindered from greater influence by its relatively small population (dwarves do not reproduce quickly), the high degree of political autonomy of its powerful leading clans, and by the severe economic inefficiency of its clan corporations.
Diet

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Diet** may refer to:

* The Imperial Diet, an advisory body within the government of the Mage Imperium
* The Diet of Notables, an advisory body within the government of the Grand Celestial Confederacy
Etheric Dams

**Etheric Dams** are a presently theoretical device of Rose Clintock's design that would dam a ley line for a number of purposes.

## Use Cases & Design

In the simplest case, the use for an etheric dam would be to simply slow, stop, or divert flow down a ley line. An etherically non-conductive material should be used in this case, and it should be constructed similarly to the dam for a river, although taking into account some more variables.

A more advanced case uses the dam as a power source. The natural flow of the ley lines combined with the nature of etheric energy mean that much energy could be gained with a stationary structure.

A much more complicated design of Clintock's proposes only partially damming a ley line. This would allow vessels to continue traveling as they are already accustomed, but also take advantage of the relatively free energy that pours down them at all times. She then proposes this solution as infrastructure for her proposed Ethernet.
Estonne Spire

*For the ley line that connects to the Estonne Spire's etheric gate, see Estonne Line (Ley Line 6).*

## Estonne Spire

### Inhabitants

Humans, Elves, others

The **Estonne Spire** is one of the seven Spires on Aeldrum, created by servants of Baradun during the Pantheon War and housing one of Aeldrum's seven etheric gates. In the modern era, the Estonne Spire is also a major city (which has, as with the Galthad Spire, a majority human population unlike the other elf-dominated spires).
Dravak, God of Visions

**Dravak, God of Visions** is one of the various Savage Gods.

Dravak is a collector of secrets from the vassal-gods of Korbog, and he shares his knowledge with the Chieftain and his chosen mortal servants through visions. It is Dravak whose influence incubated the first Ogres, who taught the wild peoples of the cosmos Bloodspeak; if Korbog is the master of the Savage Gods, it is because he has Dravak to carry his messages. For his part, Dravak is contented to know and to instill knowledge: of course, this is "improper" knowledge -- wild and irresponsible, and repugnant to Adalna... and Dravak of course will not share secrets with Qualos, who has grown obsessively convinced that the God of Visions knows an answer to one of the Lord of Secrets' great questions. The followers of Dravak are shamans and berserkers, inspired by his visions to lead and exhort other mortals.
Cult of UrBehk

The **Cult of UrBehk** was a religious cult active in the Kingdom of Bec during the 5th century A.U. devoted to the minor god UrBehk, the "Master of the House".

## History

In the modern era, worship of UrBehk was criminalized within the majority Idolmarite and Kirvan Kingdom of Bec, and in 445 A.U. the Knights of Adarnum were granted a charter by the King of Bec to establish a chapter in order to facilitate an inquisition against the cult.
Diet of Notables

The **Diet of Notables** was an advising body within the government of the Grand Celestial Confederacy.

## Description

The political leadership of the Confederation consisted of the Confederate Council, which acted on the advice and recognizance of the **Diet of Notables**, a large and self-defining body of hereditary princes, powerful merchants, and others whose assent to the laws and acts of the Confederate government were deemed important to the good order of the Confederation: the rolls of the diet were expanded by consensus, the result in-practice being a substantial amount of horse-trading for preferred candidates of different factions to accede. The Confederate Council had certain fixed seats, such as the Admiralty, but could otherwise fluctuate substantially in size and composition to reflect the varying factions of the Diet.
Empiricist

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Empiricist** Special Ability unlock the Empirics skill.

## Recommendations

Consider spec-ing into the Skill Monkey build, and especially consider taking the Empirics Focus ability.

## Characters

List of characters with this ability:

* Allie Flashpan
Conduit

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Conduit** may refer to:

* An Etheric Conduit, an artificially-constructed etheric ley line
* The Celestial Conduit, the first Conduit built, originally known simply as "The Conduit"
* Conduit Space, a cosmic region discovered via etheric conduit technology
East Fens District

**East Fens District** was a district in the city of Southgate on Semal.

## History

*Main article: The Gangsters Campaign*
East Fens split from the West Fens District due to some accident by General Etheric. In 435 A.U., West Fens (specifically the neighborhood of Upper Harp Street) served as the setting for the Gangsters Campaign.
Daimyo Kashegimas

**Daimyo Kashegimas** was a Nipponese military commander during the First Coalition War.

## History

Daimyo Kashegimas oversaw the defense of the Nippon Gateworlds from a blockade and assault by combined Aeldrum Trade Company and Orcish Directorate forces late in the Coalition War. Multiple orcish assaults were repelled, and a substantial orcish army was allowed to land in a brilliant trick by Kashegimas, who proceeded to encircle the orc army, set fire to the area and massacre any orc that fled the burning buildings. The ATC/Orcish landing was a costly failure that wiped out a majority of the ground complement of the invasion fleet, but the ATC blockade was still a success.
Emil Efim

Monsieur **Emil Efim** was an Aeldman businessman and member of the Empire Club during the mid-late 5th century A.U. A specialist in salvaged materials, Efim formed a fast bond with Baron Heidegger Dawes and became the Club's go-to supplier for the specialized glass used in the Empire Club's historical patio window.
Cyborgs

**Cyborgs** are a type of humanoid marked by a combination of both organic and robotic function. Though commonly identified with the Brass Cities due to their history with Baradun, cyborgs can be found commonly in any society with sufficiently advanced technology. Cybernetic body modification was commonplace in the Mage Imperium and has become more frequent in modern Imperial Space.
Ehbett

**Ehbett** is a pocket dimension in Fialta Space.

## History

Ehbett contained a Black Pyramid and was the location of the Second Fialta Imperium's null bomb construction site, making it a strategic world during the Second Coalition War. It was (along with Marivan) the target of a failed pincer maneuver by Aeldman, Thalranese, and Shantine naval forces in the Battle of Semal-Marivan in 447 A.U.. After Fialta defeat in the war, Ehbett was disarmed and the null bomb construction site ceased operations.
Dick Intrepid

ACTION! EXCITEMENT! PRIMACY!

**Dick Intrepid** was the owner and manager of the Intrepid Conglomerate - Intrepid Films, Radio Intrepid, Intrepid Publications, 520 Polling, and Dick Intrepid's Casino Royale.

## Personality

Dick Intrepid was a walking ball of scandals

## History

*Main article: Spires of Aeldrum*
Intrepid was killed by Aristom Eldeth in 395 A.U..
Delarman Civil War

The **Delarman Civil War** took place in the Presidential Republic of Delarma in 447 A.U., and was fought between the government of President Mielnar (with foreign support) and various rebel groups (most notably the Progress Front of Adrienne Adal).

## Background

The civil war was the result of a succession crisis caused by the sudden disappearance of Delarma's President-for-life in 446 A.U.. Fighting broke out in part due to tensions between Elvish Enclave and Kirvan Church influence.

## History

*See also: The Grand Strategy Campaign*
At the height of the fighting, the rebel Progress Front controlled a third of all Delarman planetary gates, significantly disrupting internal navigation. The war seemed poised for protracted conflict, but intervention by Elvish Enclave and Thalranese Marches forces overwhelmed the rebels and ended most of the fighting.

The Thalranese mercenaries showed extreme brutality in putting down the rebellion, looting and killing prisoners. President Mielnar terminated the mercenary contract at the end of the war.

Naval mines impeded Enclave vessels, which bought Progress Front forces time to scatter and suggested possible foreign aid for the rebels. Adrienne Adal escaped Delarma, but many senior members of the Progress Front were captured or killed. After the war, the Progress Front continued to issue messages in exile from an unknown location.
Death Squad

The **Death Squad** was a remnant of a group of occupying soldiers from the Second Fialta Imperium led by Marius Sulla who had been transported into Naga Space on the Station when it mysteriously disappeared out of Imperial space. After capturing the Station, Allie Flashpan offered to allow the Fialta survivors to continue with her on the Expedition to Naga Space. Some were transported home by the KM, but the remainder formed the Death Squad and vowed to fight to the last on the mission to end the Naga.

Devotees of Thalran, they died gloriously in the Thalranese tradition in avenging a wrong against their god by killing the Rainbow Serpent.
Dietmar

**Dietmar** was a wild elf who was abducted by agents of Varal and made into a Skinchanger, in order to understand Skinchangers. After being turned in to a brain-in-a-jar and gifted to Epithanious Wigmond, he eventually found his way into the medical bay aboard the Taigun. After surviving his imprisonment and recapture by Dr. Garrel, he was given a new body cobbled together from various body parts that Dr. Reginleif had lying around during the Deep Ether Expedition into Naga Space. He ultimately expired within the dreamshape of the Rainbow Serpent while trying to consume Alterak the Figment, an angel of Othal.
Difficulty Class

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Difficulty Class** is a game mechanic that changes the difficulty of various checks.

## Game Mechanics

The DM sets a Difficulty Class (commonly abbreviated DC) per skill check or attack that a character makes. The DM may or may not declare the DC to the players. The DC is a number that must be met or beaten for the character to succeed on the roll. For example, if the DC for a Stealth check is 15, and the character has a +5 to the Stealth skill, the player must roll a 10 or better to succeed on the check.

As of 2nd Edition, DC has changed how it works slightly and is tied into Degrees of Success.
Dion de Turenne

**Dion de Turenne** was a soulless elf encountered by the Knights Mercantile's Deep Ether Expedition into Naga Space. He was the chief agent of the Naga against the Mind Virus, and the Count of Lidenia's forward agent in the destabilization of Naga Space. At the end of the First Coalition War, he betrayed Lidenia to the Bank of Valdos, selling his former employer into their vengeful clutches. De Turenne spent the next decades acting as an agent at various turns of the Bank and the Knights Mercantile, before seeming to retire into opulent obscurity to enjoy what remained of his life, doubtless shortened unnaturally by his lack of soul.

Though de Turenne engaged in a slow-burn conflict with the portions of the Lidenia Network that had been seized by his former colleague, Count Eugene Solaire, it is unclear if Solaire ever realized the part that de Turenne played in the final fate of Count Homer.
El Pido

**El Pido** was a trusted servant to Royce Poindexter and the Poindexter family during the Second Genoan Revolution.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Mafia Campaign*
Ellie Collins

**Michelle "Ellie" Collins** was a prostitute-turned-spy who rose to become Patrick Connolly's chief intelligence officer during the Irish War of Independence.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Irish Campaign*
Don Urbino

**Don Urbino** was a Genoese mafioso and head of the Urbino Crime Family, until he was succeeded by Luigi G. Alberghi during the Second Genoan Revolution.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Mafia Campaign*
Ehrlai An'Drosse

**Ehrlai An'Drosse** was a Mage Dynast Prince and head of House An'Drosse.

## Personality

Ehrlai was nothing if not proud. He arrived at the Royal Court to restore the proper glory to the name of the Androsse, who, in his eyes, had sullied the name by running their faction into the ground. Besides his pride, he was a loving patriarch in his royal family, and sought to establish the best possible future for his children.

## History

### Early Life

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Mage Prince

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Marriage to Julia Brahm

While it may have seemed a wedding of political convenience, Ehrlai proved to be a devoted husband to his wife, and made good on his promise to avenge her family's fate at the hands of Roland Drumpf and the Keiths. Unfortunately for Ehrlai, the effort he put into his marriage was not enough, as Julia Brahm slowly became embittered, and started a rift in the family, one that split the allegiance of even her children.

*Main article: Mage Imperium II#Four Betrayals at a Wedding*
Eamon O'Finnegan

Éamonn in the swamps beyond the Irish Pale

**Éamonn Conor Ó Finnegan** was a member of the Karma Kameleons who fought in the Irish War of Independence.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Early Life

Éamonn was born in Derry, Ireland, the only child of Stephen and Helen (Mulvaney) Barnes. His mother died in childbirth, and his father abandoned him, leaving him in the care of his grandmother, Nora. At the time of the death of Frederick Hopkins, Éamonn became the inheritor of his great-great-granduncle Mickey's belongings and legacy, something from which he adamantly wished to distance himself.
Elves

**Elves, Aeldman**
"**The Elves of Aeldrum are a peculiar lot, by cosmic standards. Not as insular and stuck-up as their Enclave ancestors, nor as deranged and cultish as their Mirror Elvish cousins, the Aeldman Elf is a creature of culture and intense racial animosity. Long lived by the standards of most races, Aeldman Elves are likely to see their shorter-lived cousins as mere children - sometimes affectionately so, but more often with the haughty ease with which one might attempt to take confectionery from an infant. This intense hubris is their defining feature, matched only by the cunning with which they hoard their wealth and status...**"
 — Encyclopedia Imperia, Hexamillenial Edition

**Elves** are a race of sentient humanoid beings occupying hundreds of worlds. After Humans, they are the most populous sentient race in the cosmos, ahead of the Fialta and well ahead of Orcs and Dwarves. The Aeldman elves are the largest population (perhaps an outright majority), followed by the Enclave Elves, "Dark" or Shantaran Elves, various "savage" elvish peoples and finally the Mirror Elves.

## Physical Characteristics

Elves are physically similar to Humans. All the sub-races share a characteristic of having sharper facial features, such as noses and ears.

## Sub-Races

Being a very ancient race, there are many different kinds of Elves.

### Dark Elves

*Main article: Dark Elves*
The Dark Elves, also known as Shantara's Children, are Elves who converted from the service of the Elven Triad to join the armies of the Lords of the Pentacle during The Pantheon War.

### Aeldman Elves (High and Common)

*Main article: High Elves*
The High Elves are a very sophisticated, high-class race.

### Savage Elves

*Main article: Savage Elves*
Savage Elves, or Wild Elves are elves that worship the Savage Gods.

### Triad Elves or Enclave Elves

*Main article: Triad Elves*
Triad Elves are Elves that worship The Elven Triad.

### Mirror Elves

> *Main article: Mirror Elves*
>
>

Mirror Elves are Elves hailing from the Mirror Enclaves in Celestial Space.

## Mechanics

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

Elves require half as much sleep as Humans.
Emiir Group Consumer Price Index

*Main article: The Grand Strategy Campaign*
The **Emiir Group Consumer Price Index** was a consumer price index, an economic tool used to measure inflation by measuring relative prices of consumer goods and services. It was created in the mid-400s A.U. by the Serene Duchy of Aeldrum's Minister of Finance Manuel Emiir.
Dwarves

**Dwarves**
"**Dwarves are a hardy race of space-farers not descended from the original races of the Cosmos. Considered by many within the Imperium to be an inferior race to the Magi, the short and stout Dwarf is nevertheless a savvy technologist and doughty warrior. Their deep fondness for abundant alcohol, insular clannish social structures, and ordinarily placid nature may give the initial impression that the average Dwarf avoids serious exertions and lives an unremarkable life. Nothing could be farther from the truth. Dwarves are incredibly tenacious when they find adequate purpose. They are clever with their craft and long to hold grudges, a dangerous combination when provoked...**"
 — Encyclopedia Imperia, 1st Edition

**Dwarves** are a major race in the cosmos. They are somewhat shorter and stockier than humans.

## Physical Description

Dwarves are humanoid, but much shorter and stouter than Humans and Elves. Unlike their less well-built cousins, Halflings and Goblins, Dwarves are considered excellent laborers.

## Society

Traditionally, dwarven societies are organized into familial Dwarven Clans.

Notable dwarven states include the ancient Episurian Empire, as well as the modern Dwarf Kingdom of Druz and the Dwarf Kingdom of Telrion.

## History

Dwarves are one of the Major Races separate from the Progenitor lineage. Thus, they share no common ancestry with the races of Elves, Humans, Orcs, or any of their sub-races and thus cannot breed with them. Instead, they are descended from the tribal folk discovered by the Mage Imperium millenia ago. Halflings and Goblins share their lineage with the Dwarves.

### The Pantheon War

The Dwarves are believed to have built a great empire in the very early years of The Pantheon War. This empire collapsed in on itself and led to the Dwarven Diaspora.
Enrick Remmek

**Enrick Remmek** was the Serene Duchy of Aeldrum's Baron of Levalle during the 5th century A.U.

## History

Remmek lodged a claim to the title of Baron of Levalle following the death of the previous holder in 448 A.U., arguing that his late father's elvish status entitled him to elvish status and made him first in line to the title through his mother. The claim prompted a landmark legal case that put to the test the Aeldrum government's practice of awarding legal elf status to select non-elves. Remmek had strong public support from leading aristocrats such as Counts Guillarme du Montreal and Sinvas Luvelath, and succeeded in taking the title in 449 A.U.
Etheric Miles

**Etheric Miles** are units of length used to measure distances in the ether.

## Context For Distances

Spaceships usually travel through the ether at speeds of anywhere from 20 to 200 etheric miles per hour. The average density of pocket dimensions along an etheric ley line is 1 world per 2,500 to 4,000 etheric miles (although the actual spacing between any specific pair of neighboring worlds may be much larger or smaller than this).
Doc Ray Junior

## Dr. Doc Ray Junior Jr.

**Dr. Doc Ray Junior Jr.** was a Dwarven psychiatrist, motivational speaker and alleged cannibal. He had deep connections to the Dalcian Opium Cartel as well as a working relationship with several members of the Knights Mercantile, until a feud between the Cartel and the KM led to his death at the hands of Jabragu'ul during an assault led by Commander Finnegan of the KM.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Russian Campaign*
Ducat Inflation Protected Bond

The **Ducat Inflation Protected Bond**, or **DIP Bond** was an economic instrument constructed and issued by the Serene Duchy of Aeldrum and Empire of Alusia after 448 A.U., as part of the ending of gold convertibility under the Treaty of Sevalne.

## Description

*See also: Treaty of Sevalne*
DIP Bonds were used to compensate state holders of gold for ending currency convertibility as specified in Article 4 of the Treaty of Sevalne. The bonds, once issued, were able to be resold, and yielded an annual interest rate of 2 percent plus the rate of inflation of the Aeldman Ducat (as calculated from the Emiir Group Consumer Price Index), payable semiannually.

### Value

The DIP Bond's face value and all payments were denominated in Aeldman Ducats, with the economic value of gold for the purposes of exchange for DIP Bonds at the point of issue having been pegged at the gold-redemption value of the Aeldman Ducat. DIP Bonds were not redeemable until the beginning of 455 A.U. (i.e. 5 full years after the end of currency convertibility), after which they were redeemable unilaterally by the issuing parties at their face value in ducats.
Ecclesio Liccardi

**Ecclesio Liccardi** was an employee of the Genoan Mining Co., until he was killed during the attempted suppression of a strike by mafioso Luigi G. Alberghi.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Mafia Campaign*
Dolorn

**Dolorn** is a major industrial Pocket Dimension within The Hybern Sector.

## History

### Mage Imperium

Dolorn was a major industrial world, built not by the Imperial Navy but by Aeldrum academics who discovered a working Foundry of Baradun on the planet. The Dolorn Academy sustained itself through mass exports of finished goods following the automated patterns of the Foundry; the Foundry has not been able to produce higher-end products, however, and Dolorn remains principally a commodity producer with a modest base of etheric device production derived from its academy.
Encyclopedia Imperia

The **Encyclopedia Imperia** is a long running publication of the Academy of Saldan. Originally published during the era of the Mage Imperium, the full version of the Encyclopedia is the best-known source for technical education in the cosmos. For the sake of completeness, the social science schools of Saldan also issue general information about the state of politics and society. These facts, along with some handy common-sense knowledge and the basics of various scientific disciplines are released to the public in the 'abridged' Encyclopedia.

The 1st edition of the Encyclopedia was the first (and only) public release made by the Encyclopedia Foundation. Technical secrets were omitted from the general publication for security reasons - thus, the Encyclopedia became well known mostly as a cultural voyeur's guide to the Imperium. With the entire attention of the encyclopedia's main editor Lucia Lianor given to ensuring the accuracy of the technical reports, however, the other entries were often only *lightly* edited and highly subjective. This tradition has been carried on with the newer editions; in the wider cosmos, the Encyclopedia is known mostly as an entertaining traveler's guide. Pocket editions are sold in many gate-ports (alongside its competitor, the Intrepid Guide to the Cosmos) and carried by many tourists and travelers.

Within the Academy itself, of course, the Encyclopedia editions are highly guarded repositories of the accumulated knowledge of the Professorial staff. Though the original paper editions are now locked away in vaults within the Library of Saldan, the Computer Science department has been gracious enough to make analog computer versions of the Encyclopedia with every new edition, which are accessible through terminals within the library complex. The latest edition of the Encyclopedia has become something of a "living document" - with contributions made through the terminals keeping the Encyclopedia up-to-date on all the latest research conducted at the Academy. Paper editions are still released at regular intervals, but the computer edition, playfully entitled "SALDANET" now provides the entirety of the source material.
Duuunkey

**Eldritch Creatures**
"**It is well known that the influence of the Gods extends beyond the sentient creatures most would consider ensouled. How exactly their magic interacts with the lesser beings of the cosmos is not nearly as well studied by the great occultists, however. Most assume that the weakened souls of the plants and animals of the cosmos are strengthened by the gods to be equal to those of man.*

This is, of course, incredible hubris. The few known studies of occult creatures indicate that their interaction with the Divine is far more complex and varied than most have dared to dream of. Perhaps because of their weak souls, even modest amounts of contact with the occult or the open Aether can change creatures in ways few expect..."*
 — Encyclopedia Imperia, 1st Edition

The creature known only as **Duuunkey** was the pet donkey of Shreksaw Hewitt. Shreksaw believed that his pet donkey could talk, a fact which most attributed to his peculiar brand of insanity.

During his adventures in the Irish Swamps, Shreksaw accidentally sawed Duunnkey in half with his chainsaw. At some point, however, the donkey was either replaced or revived by Eldritch forces. In either case, Shreksaw believed that it was the same donkey, despite showing increasingly odd characteristics such as regeneration and heroic levels.

Dunkey was used by Shreksaw as a bludgeoning weapon; most infamously when Shreksaw picked up and swung Dunnkey while he was tied to his resting pillow. The pillow side contacted McFitzpatrick, killing him instantly.
Del'Mar

**Del'Mar** is an outlying world in The Fialta States. It's name, shortened from the Fialta for "Bounty of the Seas" was given to it by early Fialta adventurers, who conquered its native population and settled in its beautiful coastlines and river-valleys.

It is notable primarily for being one of the most populous, though not most developed, worlds in Fialta space. As such, many Fialta armies have drawn their manpower from Del'Mar's fertile plains and lush river basins.

In the post-Coalition War era, Del'Mar became a modest trade hub on the Alusian border, and was one of several smuggling points into the Fialta Confederacy (the other two being the infamous shared-occupation world of Firhbank and the Korinth strait)
Eriston Epithanius Carl Wigmond

**Eriston Epithanius Carl Wigmond** was a high elf involved in the events of the Fialta-Shantine War.

## Personality

Wigmond gave off an air of having once been a very great Elf. He was deeply interested in the occult, which he based his life around. As a result of his studies and intelligence, he spoke with authority and surety.

## History

### Early Life

Wigmond was born of fairly low status, but managed to work his way up to a position in the Knights Mercantile. He journeyed to several planets with the KM before finally arriving on Sierna, where he personally helped seal away The Thing Beyond The Door.

### The Battle of the Second Zanevuela Gate

*Main article: The Fialta-Shantine One-Shot Series#Session 5 - Battle of Zanevuela*
### The Hostage Exchange

*Main article: The Fialta-Shantine One-Shot Series#Session 6 - Hostage Exchange*
During this mission, Frederick, a one-legged ferryman local to Milgar, reported having traded passage with Wigmond in exchange for treatment of his gangrenous leg.

Wigmond is reported to have negotiated for the exchange of a hostage for the Idolmic Priest Tullus, who, according to inside sources, had information about how the Shantine were winning the war with the Fialta.

From Wigmond's personal journal:

*July the 20th, 352 A.U.*

I met Varal again today, this time disguised as an elderly man. Eventually, he revealed himself to me and tasked me with protecting the Fialtan moles in the Shantine High Command. It is now within my capabilities to shift the flow of power in either Othal's or Valdos's favor. I shall of course comply, but the fact that Othal would command me so is very telling of how much trust he has placed in me.

Whether or not Wigmond actually communicated with the angel is of dispute. From all other sources, the trade went off without a hitch, and although Wigmond disappeared for a short amount of time, no indication of any such meeting has been recorded.

### Retirement

Wigmond spent many years gaining rank in the KM until he arrived at a position that granted him access to various magical artifacts, which he absconded with. He used these ill-gotten goods to carve out his own corner of the black market. To maintain his empire, he made a deal with Othal to willingly become host to a demon that he could influence. At the age of 250, he left the criminal underworld and retired with a few of the magical artifacts that he took to.
Episurian Administrative Confederacy

**Imperial Vassal Worlds**
"**Through the benificence of the Imperial Navy, the low peoples of the cosmos are brought into the enlightened rule of the Mage Princes. Subjects are raised from their grimy little existences to enjoy the splendor and magnificence of serving the Imperium...**"
 — Encyclopedia Imperia, 1st Edition

**Imperial Occupation**
"**The conditions on the worlds conquered by the Imperium were almost always unspeakable. All resistance was stamped out by armed force, and the populations of locals, be they Dwarves, Kirvans, Fialta, or other "low" races, were put into labor camps to build the weapons that would conquer their brethren. Few survived long in the terrible conditions.*

Such atrocities should be avoided during the creation of the 2nd Imperium."*
 — Encyclopedia Imperia, 2nd Edition

The **Episurian Administrative Confederacy** was a Vassal State of the Mage Imperium neighboring The Hybern Sector.

## Worlds

In addition to the military occupation of Kartak, the former core of the Episurian Empire has been broken up into three administrative districts, each of about half a dozen worlds. These are run locally by dwarven rulers, often members of fringe political groups and disgraced clans under the old Empire, but also kept in line by substantial garrisons of Imperial Marines in the so-called Fleet Concessions, large districts on each world used by the Kartak government. The Confederacy is kept intentionally weak, and infighting and rebellion are overlooked so long as the tithes keep coming and no dwarven population dares to attempt to rebuild the Episurian Fleet.

About half of the Episurian worlds are not part of the Confederacy, considered too poor or too far-flung to be worth administering. These, of course, are centers of piracy, but The Mage Imperium appears to believe that policing Episurian space is cheaper than directly conquering and rooting out the renegades and raiders that emerged from the fractured Episurian navy.
Die Hard

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

## Meta

### Builds

* Bruiser
* Gunner

### Synergies

* Natural Edge

Characters that take the **Die Hard** Special Ability are granted the following effect: may take an action while in negative Wound Points, and automatically passes fortitude saves to stay conscious.

## Recommendations

Consider spec-ing into Bruiser or Gunner, or taking the next level of this special ability, Die Harder.

## Characters

List of characters with this ability:

* Ashleigh Hab
Economic Unit

An **Economic Unit** is a tool used for managing national economies and militaries on a grand scale.

## Definition

Like Crecibles, Economic Units are an abstract unit rather than an actual currency, with their value tied to an objective standard and thus unaffected by inflation. This also means, however, that there can be no fixed conversions between Economic Units and actual currencies.

Economic Units used during the Grand Strategy Campaign were pegged to the cost of equipping a basic 10,000-person military unit. A single Economic Unit was thus equivalent to millions of real-world dollars, and was mostly only useful for economic calculations performed at the scale of nations or great institutions.
Dominique Ilaz

**Prince Dominique Ilaz** was the Court Demonologist on Milgar during the late Mage Imperium.

## Personality

Prince Dominique was an unassuming, almost humble man (as far as Mage Princes could be), frequently stepping away from court meetings to “consult his books.” He had no clear objectives at court, although he appeared sympathetic to the Gnostics.

## History

As Court Demonologist, Prince Dominique was nominally charged with rooting out and expunging the fell influence of demons and rival gods. He was something like a state inquisitor, and worked in close collaboration with the Court Seer, Prince Jan Piers. However, in practice, the Demonologist was more of a pragmatic adviser on demonic matters, serving as a diplomatic aide and magical artificer in equal measure.

In reality, Prince Dominique was deeply incompetent at the occult aspects of his role, and served the court as merely a front for the considerable occultist abilities of Minister Scarborough Maximiter.
Empirics

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Empirics** is an Intelligence-based Skill.

## Obtaining

The **Empirics** skill can only be gained from the Empiricist special ability.

## Effects

May make an Empirics skill check after any successful check to gain "Empirics Points" towards the skill used. Going from +(x-1) to +(x) in a skill requires x Empirics Points.
Eero Norman

## Dr. Eero Norman

**Dr. Eero Norman** was an academic and archaeologist during the events of The Inquisition Campaign. He was contracted to join the Confederate Inquisition as an expert on archaeology and religious culture, though in actual fact he was a mole for The Society. He was once affiliated with the Fialta Emperor's historical society, having received a large scholarship, but later broke with the group due to disagreements over the use of scientific findings for propaganda.

## Trivia

While *Eero* is a relatively common given name in Finnish and Estonian, Dr. Norman's name was specifically inspired by famous Finnish-American architect Eero Saarinen.
Deutschreich-Alusia Economic Zone

The **Deutschreich-Alusia Economic Zone** was an administrative region of Deutschreich created to facilitate free trade between Deutsreich and the Empire of Alusia.

## History

the Deutsreich-Alusia Economic Zone was created in 448 A.U. as part of the Treaty of Sevalne. The zone bordered Alusia and represented approximately 20% of Deutschreich's GDP.

## Operation

*See also: Treaty of Sevalne*
The Economic Zone formed a free trade region, with visa-free travel for passport holders of either country and pass-through rights for all commerce and investment. Deutschreich regulated the interactions between Alusia and the rest of the Deutschreich economy unilaterally, and was responsible for all other administrative and government rights over the zone. Additionally, the two countries agreed to a 0-markup rate of exchange between their respective currencies at specially designated customs houses within the Economic Zone and at the Deutschreich-Alusia border.
Empirics Focus

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Empirics Focus** Special Ability are granted the following effect: The player **must** choose a focus skill each GM-defined unit of time. They may then reroll failed Empirics skill checks of that skill type one time.

## Prerequisites

Empirics Focus requires that the character have taken the Empiricist special ability.

## Recommendations

Consider spec-ing into the Skill Monkey build.

## Characters

List of characters with this ability:

* Allie Flashpan
Disseri

The palace-city of **Disseri** was the cosmopolitan capital of the Empire of Dar'Asmad.

## History and Culture

Before the rude awakening of Dar'Asmad to the existence of distant foreign powers with terrifying ships, the Asmadis could view Disseri as the heart of the universe without irony or dissonance -- a place where the power of the Emperor drew any and all notables from the known corners of creation. Disseri is a splendid and rich city of ten million, filled with the cultural exports of its far-flung dominions, which Asmadis consume as their just reward for keeping the cosmos at peace.

In the early days of contact between Dar'Asmad and the great powers of Imperial Space, Disseri was abuzz not with the threat of foreign empires but with the "marvelous sorceries" that filtered from the frontier: commentators assumed that the metal boxes on handles that could spit fire were the result of a lifetime's work by a keen magician and could be added without apprehension to the store of wonders that were the Emperor's due.
Doormen

The **Doormen** were a rarely-seen occult phenomenon associated with failed summoning rituals.

## Description

Doormen are a type of demon, rarely spoken of and perhaps never seen by any who had lived to tell of it. Doormen waited at the edge of the partition for individuals across reality to botch a summoning ritual for one of their gods. A misspoken word, the wrong offerings, an incorrect number of worshippers: any of these may part the veil—not enough to bring forth what they wanted, but enough for Doormen to slip into the liminal space and slaughter the summoners, harvesting their souls and taking trophies. Doormen stood about eight feet tall, sporting elephant guns the length of a man with swordlike bayonets and wearing iron masks fashioned from the vessels of captured offerings. Perhaps most disturbing, the Doormen appeared to constantly emit a garbled mixture of all the spoken rites they had ever interrupted, in all their languages—like slowly turning the dial of a radio, tuning into each for a few seconds.
Dr. Iz

**Colonel Dr. Iz** was a science officer in the Serene Duchy of Aeldrum during the mid-400s A.U. A specialist in null space and weapons technology, Iz made significant contributions to the NSF and mechanization of Aeldman industry during his service, working particularly within Ursa Arms, Nebai Industries, and the Aeldman Mechatronics Corporation.
Death Defying

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Death Defying** Special Ability are granted the following effect: May re-roll failed saves against death. Does not stack with other reroll effects. May only re-roll up to one save if multiple saves against death are queued.

## Characters

List of characters with this ability:

* J. Paul Getty
Demon Ball

**Demon Ball** was one of the "occult sports" popular within the Fialta Imperium after the 5th century A.U.

## Description

Demon Ball featured six players on each side and was similar to dodgeball, but with an occult empowered ball that would move of its own will, sapping the soul energy of players on either side as the game went on. Playing required a powerful physique and an even more powerful will to continue performing.
El Roco

## [Name Unknown]

**"El Roco"** was the lieutenant of mafia boss Romano Reina in the Genoese Mafia. He died during the Fistful of Crecibles Campaign on Telrion.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*Main article: A Fistful of Crecibles*
El Roco arrived with Romano in Geat's Bail on Telrion in 375 A.U.. Romano immediately decided that the correct thing to do was enter the local saloon, punch Millie the matron/bartender, and declare himself the new proprietor of the establishment. Aristrom "Ivory Hands" decided that this was too much to bear, drew his pistol, and shot Romano right through both of his hands. Dr. Guilford put Romano under with some ether, and sent El Roco to deal with the damages. El Roco insulted Ivory Hands again, and got both his cheap sunglasses and his legs blown off.

In the middle of it all, a mysterious pack of dynamite (from Tucker the Kobold) blew the front off the building. Deciding that it was some parting shot, Ivory Hands took the drunken dwarf Gordon and Sherriff Fergus over to put an end to the tools.

Gordon instigated a standoff and almost blew up the barber shop/doctor's office but instead fell over in his mech from his drunkenness. El Roco tried to escape, but under the dread influence of Ivory Hands, they dragged him back to face the music. As he was being shot in the head, another dynamite blast destroyed him, Romano, and the barbershop.
Drachma

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

The **Drachma** (*pl.* Drachmas or Drachmae) has historically been the currency used in Shantine space. In the modern era, Drachma may refer to:

* The Shantine Drachma, the currency of the Shantine Empire
* The Alusian Drachma, the currency of the Empire of Alusia
Degrees of Success

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Degrees of Success** are a game mechanic that was introduced in Aeldrum Dungeons & Dragoons 2nd Edition.

## Game Mechanics

### Skill Checks

The results of skill checks are not only measured by meeting a Difficulty Class but by the extent to which the result exceeds or falls short of DC. These are degrees of success or failure. Degrees of success and failure occur are incremented for every five points by which a DC is failed or exceeded. For example, a character makes a skill check against a DC of 15, resulting in a 23, which constitutes two degrees of success. A result of 15 would have been one degree of success, a result of 14 one degree of failure. Greater degrees of success and failure correspond to more positive and negative results, at the DM’s discretion. Some guidelines are outlined in the following table.

 2 Degrees of Failure
 1 Degree of Failure
 1 Degree of Success
 2 Degrees of Success
 3 Degrees of Success

### Opposed Skill Checks

Rolling against another character (or other entity) may mean rolling against that character’s resistance or against the result of their roll(s). If rolling against a large number of opponents, a player character may roll against the most capable opponent with all others aiding. Degrees of success and failure are realized as usual.

### Combat

 2 Degrees of Failure: Miss

 1 Degree of Success: Glancing Hit
If rolling damage vs. wound points, deal 1 damage per die of base damage.
 2 Degrees of Success: Direct Hit
 3 Degrees of Success: Critical Hit
 Each additional degree of success.
Elvish Paradise Worlds

The **Elvish Paradise Worlds** are a reclusive isolationist elvish state bordering Imperial Space.

## History

### Creation

The Elvish Paradise Worlds are the eternal dominions granted to the Elvish Triad gods by the terms of the Partition at the end of the Pantheon War.

### Mage Imperium

At the time of the Mage Imperium, the Elvish Paradise Worlds neighbored the Hybern Sector. The Paradise Worlds' philosophy of elvish liberation sometimes clashed with Imperial interests. Although the interplanetary routes that link the paradise worlds are a closely guarded secret of the elves, it was generally believed that at least a handful of the elvish worlds (including Illithiad) lied close to Milgar.

## Elvish Enclaves

*Main article: Elvish Enclaves*
The Elvish Enclaves are the outward facing manifestation of the Elvish Paradise Worlds and are thus, in a sense, an embassy with a nation, serving the grand strategic aims of the Triad (or their clerical interpreters) through a portfolio of diplomacy and intrigue.