Fae

## Common Knowledge

Across the forested regions of Orelisle, rumors persist regarding strange-mannered, shapeshifting humanoids that leave people changed in strange and unsettling ways. Well-worn adventurers and psions may know that these Fae will control your mind and body if you tell them your name.

## Location

Fae are native to the Phantasmal Plane (especially the Faewilds), but occasionally cross over into the Material Plane for periods of time. When they do, they are often found in dense forests, circles of mushrooms or stones, or in clusters of fireflies.

## Biology

Fae are functionally immortal and ageless beings. As shapeshifters, Fae can take on a wide range of forms, but generally choose to look similar to elves or various forest animals. Fae do not need to eat, though in the Material Plane, they need to take in some form of power lest their own power dwindle as it does when not on the Phantasmal Plane.

Fae are vulnerable to Cold Iron.

Fae tend to travel alone, but will stop to cause mischief at nearly every available opportunity.

## Rarity/Power Level

Fae are very rare in the Material Plane, often only appearing in small groups under peculiar circumstances. Even weaker Fae are quite powerful, and all Fae possess the unique ability to take the True Name of any mortal if given willingly, though what qualifies as “willingly” may be taken in poor spirit, as asking for the mortal’s name will qualify as “willingly”.

Fae possess the ability to perform acts of powerful Phantasmal Magic. They are also able to transform mortals who have given the Fae their True Name into Changelings, and are able to perform other seemingly impossible feats of magic on those whose True Names the Fae possess.

## Capabilities

All Fae possess the ability to take ownership and possess the True Name of another creature. However, in order to accomplish this, the Fae abides by a system of “rules” and “contracts” which govern how this must be done. These systems apply even in warped contexts, agreements in poor spirit, laws of etiquette, and debating semantics, so outcomes are often determined by who argues better. The deals must abide by at least the following:

1. A fae or its underlings (as defined as either one of its changelings or any individual serving the fae under contract) may not injure or threaten injury to a being in pursuit of the being’s true name; unless that being has previously entered into a contract with this fae agreeing to allow the fae and/or its underlings to threaten and/or cause injury to this being in pursuit of its true name.
2. A fae must follow the contracts which it accepts except where such contracts would conflict with its other pre-existing contracts.
3. A fae must protect its own existence as long as such protection does not conflict with the Second Law.

## History

### Origin

Fae were created at the beginning of time by Lollakas, Elder God of Madness, as his chosen agents in the world. Fittingly, this was after creating Fae almost on accident in a single large burst, at which point he decided they were good enough. Since then, they have persisted in their “harmless” “pranks” throughout history.

### Longstanding War with Celestial Dragons

The chaotic nature of Fae and their ilk has always stood poorly with the order-obsessed Celestial Dragons of the Celestial Plane, and that has boiled over into a bitter rivalry and countless bloody battles for eons.

## Further/Related Information

Other information or events or people/things that are related to this Creature.