recursal/Fanatic-Fandom huggingface dataset:
Padomaic Ocean

The waters of the **Padomaic Ocean** completely surrounds Tamriel. The continent of Akavir lies across the Padomaic Ocean to the east, the island continent of Yokuda lies across the Padomaic Ocean to the west, and the continent of Atmora lies across the Sea of Ghosts to the North. The Padomaic Ocean between Tamriel and Akavir contains a few small island kingdoms.

## Locations

### Continents

* Tamriel
	+ Cyrodiil (Imperial Province)
	+ Skyrim
	+ High Rock
	+ Hammerfell
	+ Summerset Isles
	+ Morrowind
	+ Valenwood
	+ Black Marsh (Argonia)
	+ Elsweyr
* Akavir
	+ Tsaesci
	+ Ka Po' Tun
	+ Tang Mo (Thousand Monkey Isles)
	+ Kamal (Snow Hell)

### Independent islands

* Esroniet
* Yneslea
* Cathnoquey

## Trivia

* The word Padomaic is the term for any being or force that embodies the more chaotic or change-inspiring energy called Padomay.

## Appearances

* *The Elder Scrolls III: Morrowind* (Mentioned only)

## References

1. ↑ *The Elder Scrolls III: Morrowind*

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ru:Падомайский океан
uk:Падомайський океан
Holyblade

**Holyblade** is an One-Handed dagger and a Aedric artifact. It was commissioned by King Helseth as a wedding gift for Marcella Varian when she married Jenassa. She possesses its twin, Lightbless.

## Smithing

The dragonbone dagger requires a Smithing level of 100 and the Dragon Armor perk to create. It can be forged at a blacksmith's forge with the following components:

* 1 x Dragon Bone
* 1 x Leather Strip

It can be upgraded with a dragon bone at a grindstone and also benefits from the Dragon Armor perk, which doubles the improvement.

## Trivia

* It is tied with the Blade of Woe for the dagger with the highest damage in the game, minus the Blade of Woe's enchantment. It is, however, faster than the Blade of Woe, allowing for more damage per second.

## See also

* Dragonbone Weapons
* Daggers (Skyrim)

## Trivia

* It is tied with the Blade of Woe for the dagger with the highest damage in the game, minus the Blade of Woe's enchantment. It is, however, faster than the Blade of Woe, allowing for more damage per second.
Listener

File:BlackHandTap2.jpg
The **Listener** is the "leader" of the Black Hand, the inner circle comprised by the best assassins in the Dark Brotherhood. A Listener visits the Night Mother, who telepathically translates to them murder contracts offered by invokers of the Black Sacrament. The Listener then informs a Speaker about the contracts and an operative is sent to meet with the invoker. According to Astrid and Cicero, the relationship between the Night Mother and Listener is incredibly intimate.

## Attainment of Position and Authority

A Listener is found when the Night Mother communicates with them telepathically and tells them the Binding Words, to which they must tell to the Keeper in order to affirm their status a new Listener.

Listeners are the sole authority of the guild, functioning only beneath the Night Mother herself. Listeners command the Dark Brotherhood and the Black Hand; they choose who to promote, who to recruit, and how. It is presumed that each branch of the Brotherhood has its own Listener to complete more contracts.

## Known Listeners

* Ungolim
* Alisanne Dupre
* Rinveso family, including Rinveso Rothni

## Possible Listeners

### *Oblivion*

After the death of the previous listener, the Hero of Kvatch may have become the Listener of the Black Hand had they helped Arquen eradicate the traitor in their ranks. After becoming the Listener, the Hero would have taken orders from the Night Mother weekly and brought the information to Arquen, earning 200. Brothers and sisters of the Dark Brotherhood will accompany the hero if asked.

### *Skyrim*

The Dragonborn might have become the Night Mother's Listener during the period known as the Dragon Crisis, after her Keeper, Cicero, brought her remains to the Falkreath Sanctuary. Although disappointed that he was not made Listener, Cicero is elated and congratulates the Dragonborn, mentioning that the Night Mother has gone without a Listener for a very long time.

## False Listeners

The act of claiming to be a Listener and being later found false is proven to be an affront to loyal members of the Brotherhood. A Speaker named Rasha claimed to be the Listener following Alisanne's death, but his treachery was discovered when he could not say the Binding Words. Cicero subsequently has Garnag kill Rasha.

## Trivia

* The relationship between the Night Mother and the Listener appears to not entirely be for finding contracts, as seen in *Skyrim*, where the Night Mother will speak to the Dragonborn about Cicero during "Whispers In The Dark" and about their safety during "Death Incarnate," as well as Astrid's fate after her death and the rebirth of the Brotherhood in the Dawnstar Sanctuary.

## References

1. ↑ Dialogue with Astrid in *Skyrim*
2. ↑ Dialogue with Cicero in *Skyrim*
3. ↑ *Cicero's Journal, Volume III*

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UserDictionaryProvide

UserDictionaryProvide just wants all the malwareloids to get along with humans. She loves texting, because it makes her feel like she's normal. Her nickname is Lane and it's the reason she has lots of human friends. Her gender is questioned, because she refers to herself as a king of texting instead of a queen.
Sergentius Varian

**Prince Sergentius Valerian** (Born 4E 167 - 5E 36) was an Prince and Imperial General of the Valerian Empire during the reign of his cousin, Empress Marcella Septim. He is the second son of Emperor Uriel Septim VIII and his wife, Yisine, he's middle of the three brothers, Cresola Septim and his younger brother High King Kaydoc. He begin his military career at early age, during the reign of his uncle. He is advisor of his cousin, who is becoming Empress after Uriel's death. As Imperial general of the Cyrodiilic Army, he commanding both front line in Imperial City, called the Imperial City front. He helped his cousin, Marcella Septim to defeating the Stormcloaks after the Battle for Windhelm, and thus ended the Skyrim Civil War. After Marcella Septim soon later defeated Alduin, she declared the Fifth Era. Sergentius died on 5E 36, which he making one of the most famous Generals of the Empire.
Marcella's bodysuit

**Marcella's bodysuit** is a unique piece of clothing in *Fallout 4*.

## Description

Marcella's bodysuit is worn by Director Marcella Carmine, leader of the Institute, and this form-fitting suit is interwoven with an advanced circuitry system that covers from the neck down. In addition to an adjustable temperature setting, it is laced with a form of psi-sensitive artificial muscle fiber which augments their natural physical strength, speed, and endurance, as well as aiming of marksman. It also is reserved for ghosts on especially dangerous missions behind enemy lines, and boasts optimizations that enable permanent cloaking without impacting its users psionic energy.

Various terminal entries on her living quarters in the The Institute deep beneath the C.I.T. ruins shed some light on the bodycoat's background and development, even mentioning its considerable weight.

## Locations

The bodysuit is worn by Director Carmine. Since Marcella cannot be pickpocketed, using the Pickpocket perk level 4 will not work. The only way to obtain the bodysuit is to kill Maxson and take it from his body.

ru:Боевой костюм Мэксона
uk:Бойовий костюм Мексона
Mara

For the character in Morrowind, see Mara (Character).

**Mara**, a goddess of the Ten Divines, is considered the mother-goddess and goddess of love. Some consider her as a universal goddess. Her origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the "Anuad," the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh, or Lorkhan, or the concubine of both. She appears in nearly every culture's pantheon in Tamriel. In Morrowind, Mara appears in the form of Ama Nin.

## Worship

Eleven Commands: Ten Divines has Mara instructing worshippers to: *"Live soberly and peacefully. Honor your parents, and preserve the peace and security of home and family."*

## Temples

* Mara's main Chapel is located in Bravil.
* In Skyrim, Mara has a temple dedicated to her in Riften. marriages are carried out in her name at this temple.
* The Amulet of Mara increases the Restoration aptitude for the wearer. It is also used as a symbol that the wearer is looking for a spouse.

## Arkay

*Arkay The God* describes a process by which Mara transforms Arkay, an ordinary shopkeeper, into a god, and his apotheosis.

Since Mara may have been the wife of Akatosh, it is believed she may also be Arkay's mother. However, it is unclear whether Mara was, in fact, the wife of Akatosh, the wife of Lorkhan, or a concubine of both.

## Verse

*"Come to me, Mara, for without you, I might forget the ways of our fathers, and preening by the light of latest fashion, my words might tremble like the thin reeds of novelty in the tempest of enthusiasms."*

## Gallery

Mara Stained Glass Circle.pngMara's symbol, wrought in stained glass.Mother Mara statue.jpgA statue dedicated to the goddess in Riften's Temple of Mara.Shrine of Mara.png
## Trivia

* "Mara" in Hebrew means "bitter," or "very sad." However, it seems more likely she was intended to represent Mary, Mother of Jesus. Further evidence lies in Mara's statuary, which depicts a young woman, wimpled and weeping. This echoes the famous weeping statue of Mary.
* Ironically, despite her benevolent nature in Skyrim, in Buddhism, Mara is actually The Evil One, or Death.

## Sources

1. *Varieties of Faith in the Empire*
2. *Ten Commands: Nine Divines*
3. *The Elder Scrolls IV: Oblivion*

## Appearances

* Template:Arena (Mentioned only)
* *The Elder Scrolls II: Daggerfall* (Mentioned only)
* *The Elder Scrolls III: Morrowind* (Mentioned only)
* *The Elder Scrolls IV: Oblivion* (Mentioned only)
* *The Elder Scrolls V: Skyrim* (Mentioned only)

## References

1. ↑ *Arkay The God*
2. ↑ Mara. The Imperial Library.
3. ↑ Pocket Guide to the Empire, Third Edition: Foreword

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Directorate

The **Directorate** is a sub-faction within the Institute consisting of all the division heads. Led by a Director, the Directorate serves as the governing body of the Institute.

## Overview

The Institute allows humans to live in a clean, safe, comfortable environment, free from the strife and environmental hazards present on the surface. Over the decades of isolation and development, the Institute has developed a very effective system that maximizes efficiency and promotes individual development and research. The leadership over the Institute is in the hands of the Directorate, made up of the individual heads of each division, and one specially-appointed Director. The divisions of the Institute are fairly autonomous, perfectly capable of functioning without intervention. Where those divisions interact, however, problems can arise. As such, the Director is appointed to set policy, resolve disputes, and otherwise act as an intermediary.

## Organization

As stated above, the Directorate consists of five members: One Director and heads of each of the five divisions:

* The Director is Marcella Brassington as of 2287.
* Advanced Systems is represented by Madison Li or Evan Watson should she defect.
* BioSciences is represented by Clayton Holdren.
* Facilities is represented by Allie Filmore.
* Robotics is represented by Alan Binet.
* SRB is represented by Justin Ayo.

## Interactions with the player character

* The Directorate plays a crucial role in the Institute quest line. The player, as a prospective Director, participates in the meeting after the Battle of Bunker Hill and implements the Directorate's designs for defeating the major challenges on the surface.

## Appearances

The Institute Directorate appears in *Fallout 4*.

1. ↑ *Fallout 4* loading screen hints: *"The Institute allows humans to live in a clean, safe, comfortable environment, free from the strife and environmental hazards that have rendered the surface nearly uninhabitable."*
2. ↑ *Fallout 4* loading screen hints: *"The Institute is ruled by a Directorate, made up of the individual heads of each division, and one specially-appointed Director."*
3. ↑ The Sole Survivor: *"What would it mean to be in charge?"*
Shaun: *"Most divisions of the Institute are fairly autonomous, perfectly capable of functioning without intervention. Where those divisions interact, however, problems can arise. You'd lead the Directorate in setting policy, resolving disputes, and the like. There's no question that some of the Directorate, and the Institute at large, will need reassurances about your appointment. That's why I'd like you to take charge of this latest operation. Doctor Filmore can fill you in on the details. There are hard decisions ahead. For all of us, but for you especially. I know that you'll do the right thing."*
(Shaun's dialogue)
Canon

Template:Confuse
**Canon** as it relates to *The Elder Scrolls* is the concept that a fundamental set of games, texts, or other publications constitutes a body of knowledge about the series that is inherently worth a greater level of consideration than works published by other parties. Although the "canonical authors" of the series are generally accepted to be any ZeniMax Media company, including Bethesda Softworks, the term is intentionally ambiguously defined by the game developers and has been a source of contention among the wider community for this reason. In February 2014, Michael Kirkbride released *C0DA*, an influential but controversial text rejecting the concept as a whole. The Elder Scrolls Wiki does not endorse the use of the term "canon," instead opting to classify documents based on their licensing status.

## Fictionally

To understand canon and continuity, the overall *Elder Scrolls* series should be looked at as a set of stories written by many different people which "document" historical "events." Although some stories are more reliable than others, they all are looked upon as part of the overall "history." It should also be remembered that all of these stories are simply that—stories. There are numerous errors that inevitably arise between the stories simply because different authors have their own ways of telling the story and may not have the time and resources to perfectly align the details.

The situation can be compared to Greek and Roman mythology, or the stories of King Arthur. The various *Elder Scrolls* tales are a group of separate but linked stories, and are told by many different authors over a period of time.

## Developer comments on canon

The following archive attempts to document various developer quotes on the subject of canonicity and, by extension, the nature of the lore as a whole. While discussing the topic, developers have in different moments completely contradicted each other and even themselves. Bethesda's ultimate position on canonicity in *The Elder Scrolls* is subsequently dubious.

## See also

* Unlicensed Texts
* TES:FANON
* TES:Canon policy
* TES:Sourcing § Unlicensed references
Imperial Guard Division

The **Imperial Guard** is an elite division of the Imperial Legion. They are tasked with the defense of the Emperor and his representatives in the provinces. There is a traditional rivalry between the Imperial Guard and their counterparts in the regular Legions.

## Types of Imperial Guard

* The Duke's Guard – These soldiers wear Imperial armor alongside a Duke's Guard Silver Cuirass. During the Third Era they were located in the city of Ebonheart and defended Duke Vedam Dren. The Duke's Guard comes equipped with silver weapons.
* The Palace Guard – Imperial soldiers stationed at the Imperial City Palace in Cyrodiil. They are tasked with defending the Elder Council and the Emperor. They are equipped with an extravagant piece of armor named the Imperial Palace Cuirass, and are commanded by an Imperial Legion Centurion.
* The Emperor's Guard, also known as the Imperial Guard, defend the Emperor while he is fighting in a war. These guards wear high ranking Imperial armor.

## Trivia

* In *The Elder Scrolls V: Skyrim*, Amaund Motierre is an Elder Council member, but he does not have any form of the Imperial Guard with him. Instead, he has an Imperial soldier in light armor named Rexus to guard him.
* The Dragonborn Emperors were guarded by their own unique special force that is not part of the Imperial Guard. In the Reman Empire, the Emperor's guards were known as the Dragonguard, who are the predecessors to the Blades who guarded the Septim Dynasty during the third era. In the Mede Dynasty, the guards are known as the Penitus Oculatus. All of these organizations also double as special forces and personal armies for the emperor.

## Gallery

TESIV Guard Palace Guard.pngA member of the Palace GuardChapter 18 - Emperor's Guard.pngThe Emperor's guard, after being killed by Dominion assassins during the Great War.
## Appearances

* *The Elder Scrolls III: Morrowind*
* *The Elder Scrolls IV: Oblivion*
* *The Elder Scrolls: Legends*

## References

1. ↑ 1.0 1.1 1.2 1.3 "Imperial Guard" dialogue option in *The Elder Scrolls III: Morrowind*
2. ↑ Rumors in *The Elder Scrolls IV: Oblivion*
3. ↑ *Palace Break-In?*
4. ↑ Swims-at-Night's dialogue lines during *Chapter 18 - A Knife in the Dark*
5. ↑ Description of Imperial Guard Centurion Uniform
Second Septim Dynasty

The **Second Septim Dynasty** refers to the bloodline of Emperors and Empresses, beginning with Reman Septim who was descendent and ancestor of Tiber Septim. They were the first ruling family of the Fourth Empire, ruling it for the whole duration of the Fifth Era. The majority of these rulers are considered to be Imperials, unless otherwise stated.
Romana Varian

Lore character

**Empress Romana Varian** is the non-canonically *fifth* Empress of the Fourth Empire and member of the Varian Dynasty. Since not much information about Romana Varian is that her accession as Empress in 4E 276, after Marcella's non-canon death during the outro of *The Elder Scrolls: Rebellion*.

## Background

Romana was a adoptive daughter to Empress Marcella I and Jenassa. Born into a unknown Imperial parents who likely to be killed into their respected Imperial Legion careers. Despite young and talented, Romana was impressed by the Empress and soon proclaim Romana as her heir in 4E 255. By the following year, Romana married Drarien Gilnndas, and later have issue, the only son named Claudius.

In 4E 276, Marcella died, and Romana becomes Empress. During her reign, she continuing by strengthen the Tamrielic Expeditionary Forces and the Tamrielic Alliance, with the help of High King Ramati of Hammerfell. Romana also abolished the law that permitted to arrest and imprisonment of her citizens that practices necromancy in Cyrodiil.

## Appearance

Despite haven't appeared during the events of Rebellion, Romana I is a average height, with long knotted black hair and blue eyes. She had a well fit muscled figure, with had experience with the Legion.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Events of *The Elder Scrolls: Rebellion*; Non-canon

1. ↑ 1.0 1.1 1.2 1.3 *An Elder Scrolls Novel: Rebellion*
Marisya Septim

For her successor, see Marcella Varian.

Lore character

**Marisya Septim**, also known as **Rangred Golden-Cloak**, is an unused half Imperial, half Nord character who is a Dragonborn and the fourth ruler of Third Empire who became one of the most famed figures in Cyrodiilic history. She is also the original character name for Marcella Varian that was cut from *The Elder Scrolls V: Skyrim*.

## Overview

Designed by Danny Ford, this version of Marcella went to multiple development. The earlier version of Marcella had full blonde hair, red lipstick, and silent violet eyes. It also had makeup, in the first few versions, however it gotten fewer which later removed in the later and final versions of Marisya Septim. The last version before cutting Marisya, is her hair had changed to a dreadlock mohawk, which popularized by the Redguards and Nordic cultures, even though that she herself is a Nord.

It was on note that Marisya (later to changed to Marcella for proper Imperialized name) was designed to be a Dunmer, but it was cut because of a error. It was also during very early in development that it suggest that the return of the Septim Dynasty which removed Tiber Septim's aspect Wulf said "something new" as in the new Dynasty will rise during the Oblivion Crisis during the events of *The Elder Scrolls III: Morrowind* and *The Elder Scrolls IV: Oblivion*, respectfully.

## Trivia

* The name Marisya is the alternative name of the Latin *maris*, meaning "of the sea". Despite that another attempted that to be named, "Maris" instead of Marisya.
* In the pre-released version of Skyrim, Marcella was named "Marisya". However in the final version, Marisya had a full renamed and was renamed to Marisya Varian.
* In the game file, it listed Marisya as a half-Imperial, half-Nord instead of half Dunmer in the final version).

## Notes

1. ↑  is titled and ranked as "Empress of Cyrodiil" in the Creation Kit files.

## Gallery

Ditto.Marisya sitting on the Ruby Throne.Ditto.Marisya watching the view.Dildo.Marisya killing a Daedra.Marisya in Solitude.

## External links

* The Elder Scrolls V: Skyrim - Official Trailer
Dunmer

The **Dunmer**, also known as **Dark Elves**, are the ash-skinned, typically red-eyed elven peoples of Morrowind.Template:Intnote "Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on. The Dunmer and their national identity, however, embrace these various connotations with enthusiasm. In the Empire, "Dark Elf" is the common usage, but among their Aldmeri brethren they are called "Dunmer". Their combination of powerful intellects with strong and agile physiques produce superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. Dunmer live two to three times as long as humans; with a 200-year-old Dunmer being old and a 300-year-old Dunmer being very, very old. In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races.

Dunmer distrust and are treated distrustfully by other races. They are often proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family. Young female Dunmer have a reputation for promiscuity in some circles. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Those born in their homeland of Morrowind before its devastation were known to be considerably less friendly than those who grew up in the Imperial tradition.Template:FMI
Potentate

A **Potentate** can be defined as a person who possesses great power or authority, especially a ruler or monarch.

In *the Elder Scrolls* series, most times the term is used, it is to describe Potentate Versidue-Shaie, the Potentate who created the Fighters Guild, and later legalized the Guilds Act, leading to the creation of many other guilds. Potentate Versidue-Shaie and his son ruled Tamriel in the Second Empire for nearly two hundred years. Another Imperial leader who held the title of Potentate was High Chancellor Ocato, who governed the Empire after Martin Septim's sacrifice and the end of the Septim bloodline. It appears that in the Tamrielic Empire, the title of Potentate denotes a lifelong regent who holds authority in absence of a true monarchical dynasty.

## History

### First to Second Eras

Under the Remans, the emperor's chief advisor was called the Potentate. In the battle of Pale Pass, Reman I decisively defeated an Akaviri invasion but other events forced him to offer the defeated army amnesty in return for their service in his own army. This led to Akaviri influence in other spheres of life, and over time the position of Potentate was usually filled by one of the snake people. In the year 1E 2920, the Potentate Versidue-Shaie plotted to overthrow the empire. He contrived the assassination first of Crown Prince Juilek and then the emperor himself. On 22 Evening Star 2920, Versidue-Shaie declared that he was taking over the leadership of the empire but retaining his title of Potentate. In the same speech, he declared the end of the First Era and the start of the Second.

In order to suppress armies remaining loyal to the Remans, as well as the armies belonging to individual kingdoms seeking greater autonomy, Versidue-Shaie was forced to engage in a relentless series of campaigns that, by the year 2E 283, finally resulted in victory for his forces. This suppression of those loyal to the Remans may have been the "Reman purges", where the Potentates invented contraptions for cutting off heads. The cost of the campaigns was immense, resulting in the impoverishment of both the empire and its constituent kingdoms and in an effort to maintain order without the expense of a standing army, in 2E 321 Versidue-Shaie agreed to a proposal from his kinsman Dinieras-Ves that established what was to become known as the Fighters Guild.

## References

1. ↑ The Free Dictionary (2011). Obtained April 7, 2011, from http://www.thefreedictionary.com/potentate
2. ↑ *Pocket Guide to the Empire, First Edition: Cyrodiil*

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List of Superman Films

This is a list of Superman Films

## Films

Superman (1948)Atom Man vs. Superman (1950)Superman and the Mole Men (1951)Superman (1978)Superman II (1980)Superman III (1983)Superman IV: The Quest for Peace (1987)Superman Returns (2006)Man of Steel (2013)Batman v Superman: Dawn of Justice (2016)Justice League (2017)Justice League: Part TwoMan of Steel 2
Henry Carmine

Lore character

General **Henry Carmine**, nicknamed "The Mad Dog", is a retired general of the New California Republic Army. He is notably a father to Marcella Carmine, the NCR Desert Ranger sniper-turned Director of the Institute.

## Background

Henry Carmine doesn't give too much of his personal life, but he did come from a military family tree, dating back during World War II. He is either born in 2216 or 2217 in Boulder City. His father, a NCR soldier became a Major while his mother was a Captain, respectfully. In 2234, Henry and Catherine met and later married after a 21-year relationship in 2255. In 2261, Catherine give birth to Marcella who become most famous NCR Desert Ranger Sniper. By 2277, Henry moved his family to Camp Farlorn Hope where he mentored his daughter to become a NCR Ranger, as well he also take part during the First Battle of Hoover Dam which caused Henry's birthplace vacated and in ruins.

By 2281, Carmine had recently traveled back to NCR to meet with President Aaron Kimball. After the Second Battle of Hoover Dam, Carmine had offered several military and few civilians positions, but he refused until Henry himself retired from the Army in 2284 due to his age. After his retirement from the military, he spend most of his retire life in NCR.

 Six or seven years later, Carmine had hoping have his daughter, Marcella as the next President which he might vote for her due to his daughter's legendary reputation status in the NCR.

## Appearances

Henry Carmine is mentioned in *Fallout: New Vegas* and *Fallout 4*.

## Behind the scenes

Although that Henry Carmine was to appear as an actual NPC, however was cut before *Fallout: New Vegas* was released.
Dictator

A **Dictator** is an ruler with total power over a country, typically one who has obtained control by force and fear to keep himself and his friends in authority, and can effectively make laws all by himself. The rank of Dictator is from the Cyrodiilic Republic which resurrected twice, first from sometime after Fourth Era to Valentinian Tiber's assassination in 4E 57 and final by former Emperor Antonius Mede from 4E 119 until he disposed by Reman Septim in 4E 128, which ends the Cyrodiilic Civil War.
Sandbox:Marcella Septim

## Empress Marcella Septim

Marcella Septim sitting in the Ruby Throne at Imperial City Palace.

### Aliases

* Herdis Early-Stone
* The Mohawk Empress
* Ramis

## Biographical

### Residence(s)

* Imperial City Palace, Imperial City
* Marcella Septim's Villa, Riften, Skyrim

## Magical

### Powers

* Immortality
* Omnipresence
* Magic
* Dragon Shouts
* All Spells

## Relationships

### Parents

* Caius Septim (father)
* Alessara Ravencrone (mother)

### Sibling(s)

* Tulvia Septim (sister)
* Vittoria Septim (sister)

### Other Family

* Tiber Septim (ancestor)
* Ramen Septim (grandfather)
* Uriel Septim VIII (uncle)
* Sergentius Septim (cousin)
* Kaydoc of Renemath (cousin)
* Cresola Septim (cousin)

## Other

### Title(s)

* Empress of the Cyrodiilic Empire
* Goddess of War and Peace

### Affiliation

* Cyrodiilic Dynasty
* Ten Divines

### Era

* Fourth Era
* Fifth Era
Tamrielic Alliance

The **Tamrielic Alliance**, also known as **Five Alliance Pact**, and later the **Eight Provinces Army** or the **Forces of Tamriel** was a alliance that between the former Daggerfall Covenant and Ebonheart Pact factions of High Rock, Skyrim, Hammerfell and Morrowind that was established in 4E 130 by Emperor Reman Valeria.

## History

In 4E 130, Emperor Reman Valeria and the Elder Council made a conference and treaty become to formed in Tamriel, an treaty by the kingdoms of High Rock, Skyrim, and Hammerfell. The council agreed that making an treaty with High Rock, Skyrim, and Hammerfell is that to keeping the peace. High Rock had a treaty named the Daggerfall Covenant, and in Skyrim had a treaty called the Ebonheart Pact, with Skyrim, Morrowind and Black Marsh, both of the alliances during the Three Banners War during the Second Era.

Reman made letters to Morrowind, Skyrim, High Rock and Hammerfell royal families to the Imperial City, they all agreed. The allies then arrived at the Imperial City, and made an pact. But since the alliance were signed in the White-Gold Concordat in Imperial City and the new allies signed to an agreement. The main goals were that politically fragile yet powerful military alliance, to end the poverty and suffering throughout Tamriel and if threat against the Third Aldmeri Dominion.

## Government and Politics

The Tamrielic Alliance had an government to keep the alliance intent. The Pact ruled by the Emperor of Cyrodiil, and also ruled by the Elder Council. However during Reman Valeria's reign, he created the Council of the Five Alliance, an council of the Tamrielic Alliance faction leaders and or top generals. Both the Elder Council and the Council of the Five Alliance also act as the both "*de dacto*" and head of the Tamrielic Alliance's Army, in case of the Emperor is absent.

Like other factions and alliance, the Tamrielic Alliance had politics within other factions of the pact, involved with reform and all kinds of politics. During the Great War, it said that The Tamrielic Alliance had fragmented in 4E 175, however with Emperor Caius Valeria help, the Alliance somewhat restored. But it's restoration is really at during the reign of Caius' brother Uriel I.

When Marcella Valeria become Empress, she did make the Alliance popular, and had a huge role during the war of the Dominion at the warning of the Fourth Era. The other politics is religion is random, which the default of the Tamrielic Alliance is rather the religion of the faction.

## Appearances

* *The Elder Scrolls V: Skyrim*
	+ *The Elder Scrolls V: Dawnguard* (Mentioned only)
	+ *The Elder Scrolls V: Dragonborn*
	+ *The Elder Scrolls V: Dominion*
* *The Elder Scrolls VI: Invasion*
	+ *The Elder Scrolls VI: Underworld* (Mentioned only)
Bruma

**Bruma** is one of the nine major counties in the province of Cyrodiil, being the capital of the Jerall Mountains, within the Imperial Province. Bruma is known for the predominantly Cyro-Nordic population, which the county seat has embraced wholeheartedly. The architecture emphasizes the northern culture.
AX50 sniper rifle

**AX50 sniper rifle** is a weapon in *Fallout 4*.

## Background

A pre-War firearm sniper that can be commonly found in the Commonwealth.

## Characteristics

AX50 sniper rifle is a semi-automatic long-ranged sniper rifle with higher caliber. However, their major strength is exceptional damage, while fire .50 caliber ammunition, with more sensitive trigger and better rate of fire.

By default, the AX50 sniper rifle is equipped with an hardened receiver, a standard magazine, marksman barrel, marksman's stock, medium scope, and a compensator muzzle.

## Variant

* Peacemaker - A unique variant of the AX50 sniper rifle.

## Gallery

Modifications: medium quick eject mag, long marksman barrel, recoil compensating stock, long recon scope, and a suppressor
Catherine H. Carmine

Lore character

Captain **Catherine Carmine** (née: **Harrison**) is a retired captain of the New California Republic Army. She is notably a mother to Marcella Carmine, the NCR Desert Ranger sniper-turned Director of the Institute.

## References

1. ↑ In *FNV*, Catherine was approx. 60 years old. And during *Fallout 4*, she is 66 years old. Her birth is 2221.

2287
−
# 66
2221

{\displaystyle 2287-66 = 2221}
Paarthurnax

Lore character

Paarthurnax in The Elder Scrolls: Legends.

**Paarthurnax**, a legendary dragon whose name means "Ambition Overlord Cruelty" in the Dragon Language, acted as the lieutenant of Alduin, his older brother, during the Dragon War, purportedly committing many atrocities in the process. Eventually, Paarthurnax rebelled against Alduin and taught mortals how to use the thu'um (Nords believe this was ordered by, or at least willed by, the goddess Kyne). When Alduin was defeated by being cast forward in time through use of an Elder Scroll, Paarthurnax used meditation to overcome his draconic instinct and lust for power. He retired to the peak of the Throat of the World, where he took up practice of the Way of the Voice, a philosophy discovered by Jurgen Windcaller. He served as the leader of the Greybeards, a monastic order also dedicated to the Way of the Voice. Paarthurnax evaded death because of the protection provided by the Greybeards, although he remained a high-priority target of the Blades. His younger dragon brothers refer to him as "the **Old One**".

Throughout the eras, Paarthurnax spent most of his time meditating, rarely communicating even with the Greybeards and never with outsiders. Being allowed to see him is a great privilege, and only those whose Voice is strong can find and walk the perilous path to him. He recalls visiting the captured dragon, Numinex, in Dragonsreach around the first era. He attributes the decline of the dragon race to the Akaviri, who slaughtered his brothers in the late first era and dwindled their numbers drastically. In 4E 201, Alduin reappeared and the prophesied Last Dragonborn arrived in Skyrim. The Dragonborn was soon summoned to High Hrothgar by the Greybeards, and eventually met with Paarthurnax, who had not trained another in over a hundred years and aided the Dragonborn in defeating Alduin. When confronting Paarthurnax at the Throat of the World, Alduin noted that his brother had weakened in power and offered him the chance to join him once more or perish, but Paarthurnax refused. Paarthurnax then took it upon himself to teach the Way of the Voice to the remaining dragons who had been resurrected by Alduin, so that they too could control their lust for power. However, the Blades discovered Paarthurnax's whereabouts, and appealed to the Dragonborn to kill Paarthurnax as punishment for his ancient crimes against humanity. Paarthurnax's fate is currently unknown.

## Gallery

SR-creature-Paarthurnax 02.jpgThe Old One at the peak of the mountainSR-quest-The Throat of the World.jpgPaarthurnax, atop a word wall, greets the DragonbornSR-quest-Alduin's Bane 02.jpgPaarthurnax battles his older brother atop the Throat of the WorldSR-quest-Dragonslayer 03.jpgThe dragons, free of fealty, congregate with Paarthurnax following Alduin's demise
## See Also

* For game-specific information, see the Skyrim and Template:Card articles.
Jory Gurv

Sergent, 39 ans. Responsable des équipes de mécanos du hangar principal du Blood Lady. Ses principales responsabilités incluent d’avoir l’assurance que les appareils du Blood soient parés au lancement en moins de 20 minutes en toute circonstance, et de surveiller Polansky, jamais à l’abri d’un dérapage maladroit.

Sergent dans la Marine Impériale depuis toujours, aussi inébranlable que la course des planètes, il a servi au sein de 3 flottes différentes, avant son affectation sur le croiseur.

Exigeant, hargneux, borné comme un Bantha, surtout quand il n’a pas eu son stimcaf, tous les pilotes s’accordent à dire qu’il s’agit du meilleur ajusteur de tout le vaisseau, et ils se battraient presque pour que Gurv s’occupe personnellement de leur appareil. Cependant, cet insigne honneur n’est accordé qu’à de rares pilotes, ayant prouvé leur valeur aux yeux du sergent.

Plusieurs décorations à son actif, récompensant des tours d’opérations réussit et une efficacité hors-norme.
Cresola Valeria

**Prince Cresola Valerian** (4E 151 - 4E 193) was an Prince of the Valerian Dynasty. He is the elder son of Emperor Uriel VIII and former heir to the Imperial throne until of Uriel's family succession issues. Cresola is usually wants not want to go war all the time, like his younger brother Sergentius. By 4E 193, Cresola was killed in battle near Riverwood.
Falkreath Hold

**Falkreath Hold** is a southern hold in Skyrim along the border with Cyrodiil and Hammerfell. It's the second southernmost hold in Skyrim, after the Rift. The capital is Falkreath; the abandoned settlements of Helgen and Neugrad Watch are also located here. The town of Granite Hill is also found here. Home of Skyrim's famous Pine Forest, Falkreath Hold is covered in a fine mist that makes the land seem without season. The mountains rising above Falkreath are well above the snow line, striking a stark comparison to the rest of the hold. The most distinguishing geographic feature is Lake Ilinalta, which covers a large portion of the central region and acts as the source for the White River.
Haafinheim

**Haafinheim** is an personal home of Marcella Valeria/Lucina Calidius, the former Empress of the Valerian Empire. It's located on the shoreline near the Solitude farms, the Katla's Farm to the north, and the Solitude Sawmill to the west.

## Appearances

* *The Elder Scrolls: Rebellion* (First appearance) (Non-canonical appearance)
Order of the Dragon Assassins

The **Order of the Dragon Assassins**, also known as the **Cyrodiilic Assassins**, **Dragon Order of Assassins** or **Imperial Assassin Order**, is the Imperial Assassin and Illustrious order founded by either Marcella Varian, the former Empress of Cyrodiil or Julius Mede, Emperor of Cyrodiil. The leader of the Order of Assassins is the Grandmaster.

## Background

On 15th of Second Seed, 4E 201, Empress Marcella Varian was assembled a army to across into the border of Skyrim, that a intense civil war going on. Before going out, she was aware that a coup is underway to deposed her, thus this event be known as the Coup of Second Seed. While sitting on the Ruby Throne, Marcella was celebrated her role as Dragonborn with the Imperial court celebrating and congratulating on her on her accomplishments. Then General Julius Mede stormed the White-Gold Tower, now claimed-styled "Emperor Julius Mede", with his loyal Generals. They deposed Marcella, despite that Julius accusing her as "a weak monarch", even though it was unware that she is also Dragonborn. Tensions grew that a brawl breakout between Julius and Marcella's troops, and Marcella then managed to escape from the tower. She then hop on her horse and rides into Skyrim to escape while Julius becomes the Emperor-Potentate of the Variann Empire.

## Locations

* Haafinheim (headquarters)
* Lexian Manor, Anvil

## Joining the Order

People who wish to join the Order of the Mohawk have to an immensely high honor; it seemed that one could only be accepted into the Order by the emperor himself or an extremely high ranking Imperial official, such as the High Chancellor of the Elder Council. Originally only priests could join the order, but as time passed non-clergy were allowed to join, as well as other races, even Mer and Beastfolk. If one is allowed to join the Order, they go through enhanced training in combat and skills required to keep the Empire as well the monarch is safe.

A recruit may only rise in the Order's ranks through proven bravery and loyalty, and traits such as nobility, wealth, or charisma grant no prestige, without exception. Each recruit must demonstrate valor in battle, loyalty to Cyrodiil, and courage and strength of character in the face of adversity. Squires are required some expires on the field, carrying out orders by their advices or Gallant, as well as tend to the horses and care for the armor and weapons. The rank of Gallant is considered both brave and heroic. Chevaliers is the horseman, the may only order to have horsemen in battle. The Chronicler is tasked with ensuring the assignments of the Order of the Mohawk are never known to the public, but never lost either. Sirs/Dames is the title of the Order's Knights. The highest rank of the Order is the Champion of the Mohawk who had achieved the impossible and elite the honor of bravery.
Bosmer

The Bosmer are the Elven clan-folk of Valenwood, a forested province in southwestern Tamriel. In the Empire, they are often referred to as **Wood Elves**, but Bosmer, **Boiche**, or **the Tree-Sap people** is what they call themselves. Bosmer rejected the stiff, formal traditions of Aldmeri high culture, preferring a more romantic, simple existence in harmony with the land and its wild beauty and creatures. They are relatively nimble and quick in body compared to their more "civilized" Altmeri cousins (who often look down upon the Bosmer as unruly and naive). Their agility makes them well-suited as scouts and thieves. However, they are also a quick-witted folk, and many pursue successful careers in scholarly pursuits or trading. Bosmer live two to three times as long as humans; with a 200-year-old Bosmer being old and a 300-year-old Bosmer being very, very old. Though they are considered less influential than some of their Elven brethren, the Bosmer are also relatively prone to producing offspring. As a result, they outnumber all other Mer on Tamriel.

The best archers in all of Tamriel, the Bosmer snatch and fire arrows in one continuous motion; they are even rumored to have invented the bow. They have many natural and unique abilities; notably, they can command simple-minded creatures and have a nearly chameleon-like ability to hide in forested areas. Many in the forests of Valenwood follow the tenets of the Green Pact. These "Green Pact Bosmer" are religiously carnivorous and cannibalistic, and do not harm the vegetation of Valenwood, though they are not averse to using wooden or plant-derived products created by others.{{ref|name=GPBO|*Green Pact Bosmer: Observations — {{{author}}}*
Severus Mede

Lore character

**Emperor Severus Mede** is the Emperor of the Empire of Tamriel. He is the son of possibility his predecessor Emperor Attrebus Mede.

## Appearances

* *The Elder Scrolls V: Skyrim* (Mentioned only)
	+ *The Elder Scrolls V: Dragonborn* (Mentioned only)
	+ *The Elder Scrolls V: Dragonborn* (Mentioned only)
	+ *The Elder Scrolls V: Dominion* (Mentioned only)
* *The Elder Scrolls VI: Invasion* (Mentioned only)
	+ *The Elder Scrolls VI: Underworld* (Mentioned only)
	+ *The Elder Scrolls VI: Akavir* (Mentioned only)

Attrebus Mede
4E ? - 4E 99

Antonius Mede
Cyrodiilic Assassin Crisis

The **Cyrodiilic Assassin Crisis**, also known as the **Cyrodiilic Assassins' Betrayal**, is an ongoing and successful event of took place in Cyrodiil when the former Empress Marcella Septim, the first Guildmaster of the Order disassociated with Julius Mede, the Emperor-Protenate of the Valerian Empire.
Fifth Era

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Cyrodiilic Emperors

The table below lists all known **Cyrodiilic Emperors**. These are individuals who ruled the Cyrodilic Empires of Tamriel, including emperors, regents, potentates, and others who assumed control of the Imperial City and the Ruby Throne. The table is organized according to ruling dynasties and interregnal periods.
Septimia

**Septimia** was one of two Imperial settlements on the continent of Akavir. It was the sister city of Ionith, and was abandoned along with it in 3E 289, after multiple sieges by the Tsaesci and the death of Uriel Septim V. It served as the port city for the Expeditionary Force during the invasion of Akavir, led by Uriel Septim V. Septimia, as well as Ionith, was an abandoned Tsaesci city.

## See also

* Ionith
* Expeditionary Force
The Elder Scrolls: Wyrmstooth

**The Elder Scrolls: Wyrmstooth**, sometimes referred to as **The Elder Scrolls V: Wyrmstooth**, was a DLC-sized expansion of *The Elder Scrolls V: Skyrim*, and eventually Template:SkyrimSE, that took place on the island of Wyrmstooth. It was created by Jonx0r and featured an entirely new main questline, side quests, new npcs and much more. The quest Dragon Hunt is initiated automatically after completing Dragon Rising if the Dragonborn's level is above 10.

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