recursal/Fanatic-Fandom huggingface dataset:
Armenia

Armenia
File:Armenia.png

**Primary culture**Armenian (Armenian)

**Capital**Yerevan (3540)

**Government**Hereditary Nobility

**State religion**Miaphysite

**Technology group**EasternEastern technology groupNational ideas

File:Armenia.png **Armenia** is a formable nation. It does not exist at any point on the timeline. However, it has cores on much of eastern Anatolia and Greater Armenia, making it an excellent target for reconquest.

## Formation

 id### **Kingdom of Armenia**

*The Kingdom of Armenia once dominated the Caucasus. Time was not kind to our ancestors, however, and neighboring empires saw weakness in our internal divisions and used it to conquer our people. Let us drive out these invaders and re-establish the Kingdom and Church of Armenia.*

The country:
* is *not* File:Armenia.png **Armenia**.
* playing with normal or historical nations.
* does *not* have the country flag formed\_armenia\_flag.
* does *not* have the country flag unformable.
* has Armenia as primary culture.
* is *not* a colonial nation.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
	+ it must have at least 5 cities *and* File:Armenia.png **Armenia** does *not* exist.
	+ it can *not* be a former colonial nation.
File:Armenia.png **Armenia** does *not* exist.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* is (unrecognized string “miaphysite” for Template:Icon)Miaphysite.
* owns its core provinces:
	+ Tarsus (6255).
	+ Yerevan (3540).
	+ Xacen (3583).
	+ Ani (3511).
	+ Manazkert (3528).

 **Effects**
The country:
* becomes File:Armenia.png **Armenia**.
* gets permanent claims on all provinces of Armenia, Corduene, Sopehene and Cilicia that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If File:Armenia.png **Armenia**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector
	+ then all its provinces are removed from the HRE.
* is a *not* a kingdom
	+ then it becomes a  kingdom.
* does *not* have custom ideas *or* already Armenian ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* set country flag formed\_armenia\_flag.
Holstein

Holstein

**Primary culture**Low Elbish

**Capital**Rendsburg (1233)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 **Holstein** is a formable and/or reformable nation which can be created from  Rendsburg or  Kiel.

Holstein is a German state that exists from July 16th, 1054 to July 8th, 1261 where it splits into Rendsburg and Kiel. Then, on January 1st, 1474, Holstein becomes playable as a junior partner of  Denmark until they are annexed by Denmark on June 18th, 1739. From November 2nd, 1110 to July 8th, 1261,  Schauenburg is a junior partner of Holstein. Holstein becomes protestant in 1529.

## Reformation

 id### **Form Duchy of Holstein**

*It is a regional shame that the Duchy of Holstein be divided into dynastic cadet branches. With the centers of Holsteinian power under our control, we can claim the Ducal title indisputably.*

The country:
* playing with normal or historical nations
* is  Rendsburg or  Kiel
* has Lower Saxon as its primary culture
* if it is AI controlled, then  **Holstein** does *not* exists
 **Holstein** does *not* exist
The country:
* is *not* at war.
* is *not* a nomad nation.
* owns its core provinces:
	+ Kiel (360)
	+ Rendsburg (1233)
	+ Itzehoe (2319)
	+ Oldesloe (362)

 **Effects**
The country:
* becomes  **Holstein**.

gets permanent claims on all provinces of Holstein that it does *not* already own.
* gains File:Prestige.png**10** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest
* if it is *not* a monarchy:
	+ then it becomes a monarchy with the Feudal Nobility government reform
* if it is *not* a  duchy:
	+ then it becomes a duchy

For further reference, refer to:  Rendsburg,  Kiel,  Schleswig,  Denmark,  Schauenburg
Iconoclast

**Location:**

There are a few provinces in Anatolia that spawn with this religion at the earliest start date. It starts in the states Chammanene, Isauria, Seleukia, Parorea, and  Tyana under the control of the Byzantine Empire.

**Functionality:**

This religion seems to be incomplete.

It grants the nation a +4 to tolerance of the true faith, -2 to tolerance of Heretics, and -1% missionary strength.

It appears to be intended to follow Waldensianism, Monothelite, and Paulicanism in that it uses icons and patriarch authority like Eastern Orthodoxy, but there are currently no icons implimented. This is subject to change if/when the mod is updated.
Andalusia

Andalusia
File:Andalusia.png

**Primary culture**Andalusi (Levantine)

**Capital**Madrid (1236)

**Government**Iqta

**State religion**Sunni

**Technology group**MuslimMuslim technology groupNational ideas

File:Andalusia.png **Andalusia** is a formable nation. It does not exist at any point on the timeline.

## Formation

 id### **Restore Al-Andalus**

*Once all of Iberia was ruled by the glorious Muslim rulers of Andalusia. Let us undo the shameful Christian Reconquista and retake the lands of our ancestors.*

File:Andalusia.png **Andalusia** does *not* exist .
The country:
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* has Andalusi as primary culture.
* is in the Muslim religion group.
* is *not* a colonial nation.

If the country is AI-controlled, then:
* it can *not* be a custom nation.
* it can *not* be a former colonial nation.
* it owns at least 10 cities.
* any owned province is in the Andalusia region.
* File:Andalusia.png **Andalusia** does *not* exist.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* does *not* have a tribal government.
* owns its core provinces:
	+ Murcia(267)
	+ Granada(443)
	+ Sevilla (1867)
	+ Córdoba (2670)
	+ Gibraltar (761)
	+ Jaén (74)
	+ Cádiz (2920)
	+ Badajoz (1212)
	+ Almería (403)
* owns either of the following as its core provinces:
	+ Albufeira (1121) and Évora (1126)
	+ Dénia (2336) and València (2024)

 **Effects**
The country:
* becomes File:Andalusia.png **Andalusia**.
* moves its capital to Córdoba (2670) if it is not  Morocco.
* gets permanent claims on all provinces of Andalusia and La Mancha that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If File:Andalusia.png **Andalusia**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* is *not* a  kingdom:
	+ then it becomes a kingdom
Italy

Italy

**Primary culture**Lombard (Latin)

**Capital**Milano (1818)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 **Italy** is a formable nation. It exists as a vassal and later as a junior partner of  France from 1797 to 1814, and again as an independent nation from 1861 onwards.

## Formation

 id### **Form Italian Nation**

*As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.*

 **Italy** does *not* exist .
The country:
* playing with normal or historical nations.
* is *not* a primitive tribe.
* does *not* have the country flag unformable.
* has its capital in the Italy superregion
* is in the Latin culture group or has Langobardic, Friulan, or Ladin as primary culture.

If the country is AI-controlled, then it:
* is *not* a custom nation.
* is *not* a former colonial nation.
* has at least **15** cities.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 40.
* owns its core provinces:
	+ Genova (2560)
	+ Milano (1818)
	+ Modena (972)
	+ Verona(1862)
	+ Mantua (109)
	+ Firenze (640)
	+ Siena (117)
	+ Roma (2235)

 **Effects**
The country:
* becomes  **Italy**.
* gets permanent claims on all provinces of Italy superregion that it does *not* already own.
* moves its capital to Roma (2235).
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest
* gains the country flag unformable.

If  **Italy**:
* has Langobardic as its primary culture
	+ changes its primary culture to Lombard.
	+ has all owned provinces with Langobardic culture change to Lombard culture.
* is *not* a  kingdom
	+ then it becomes a kingdom

If  **Italy** is a member of the Holy Roman Empire but *not* the emperor *or* an elector, then:
* all its provinces are removed from the Empire.
* the emperor of the HRE:
	+ gets the opinion modifier *“Left the Holy Roman Empire”* ( **−150** opinion / **+1** yearly decay) towards Italy.
	+ gets the event ‘Italy breaks out of the Empire’.
Batalyaws

Batalyaws

**Primary culture**andalucian

**Capital**Badajoz (1212)

**Government**Iqta

**State religion**Sunni

**Technology group**MuslimMuslim technology groupNational ideas

 Batalyaws is playable from July 16th, 1054 until January 1st, 1095, where they get annexed by  Morocco. They are also playable from January 1st, 1116 up until January 1st, 1150, where they are once again annexed by  Morocco.

In modern Spanish,  Batalyaws is called Badajoz.

Has  Baja as a vassal from January 1st, 1072 to January 1st, 1094, and has  Lishbunah as a vassal from March 25th, 1145 to January 1st, 1147.

For further reference, refer to:  Morocco,  Baja,  Lishbunah
Circassia

Circassia

**Primary culture**Circassian (Circassic)

**Capital**Khabl (3751)

**Government**Federated Tribe File:Government tribal.png

**State religion**Khabze

**Technology group**TribalNorth American technology groupNational ideas

 **Circassia** is a formable nation. It exists from 1415 to 1453.

## Formation

 id### **Form Circassian Nation**

*In order ot survive against our more powerful neighbors, we must unite the Circassian and Abkhazian tribes into a single federal state.*

 **Circassia** does *not* exist .
The country:
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* is in the Circassic culture group.
* is *not* File:Golden Horde.png Golden Horde or File:Ilkhanate.png Ilkhanate.
* does *not* have the Tsardom reform.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 14.
* owns its core provinces:
	+ Sochi (3650).
	+ Makhoshi (3742).
	+ Cherkessk (6219).

 **Effects**
The country:
* becomes  **Circassia**.
* gets permanent claims on all provinces of Circassia that it does *not* already own.
* gains File:Prestige.png**10** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  **Circassia**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* has a tribal government:
	+ then it becomes a monarchy and enacts the tier 1 government reform Hereditary Nobility.
* is *not* a  duchy:
	+ then it becomes a duchy.
Belgium

Belgium

**Primary culture**Flemish

**Capital**Brussel (930)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 **Belgium** is a nation located in the Low Countries. It exists from 1831 onwards, and can appear via event during the Peoples' Spring disaster or be formed by nations with Brabantian, Flemish, or Walloon culture.

## Formation

 id### **Form Belgian Nation**

*Some in the region scoff at the concept of such a state, claiming there is no such thing as Belgium. Having established our control over major cities in the southern Lowlands, it's time for us to prove them wrong.*

 **Belgium** does *not* exist.
The country:
* playing with normal or historical nations.
* has Walloon, Flemish, *or* Brabantian as its primary culture.
* was never an end-game tag.
* is *not* the  Netherlands.

If the country is AI-controlled, it:
* is *not* a subject nation other than a tributary.
The country:
* is *not* at war.
* is *not* a nomad nation.
* has an administrative technology of at least 56.
* owns its core provinces:
	+ Brugge (896).
	+ Brussel (930).
	+ Liège (2514).
	+ Mons (91).
	+ Namur (1866).
	+ Antwerpen (2729).
	+ Gent (90).

 **Effects**
The country:
* becomes  **Belgium**.
* gets permanent claims on all provinces of Wallonia, Antwerp, and Liege that it does *not* already own.

removes all provinces from the Holy Roman Empire, if it is a member and *not* an elector or the emperor.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  **Belgium**:
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* is *not* a
	+ then it becomes a kingdom
Croc de Verre

## Description

Croc de Verre (Glassfang) est un chat brun aux beaux yeux bleus.

## Famille

**Compagne** : Fleur Cristalline - chatte écaille aux yeux verts.

**Fille** : Petite Hortensia - chatte des rayures marrons à reflets gris avec des pattes blanches s'arrêtant sur la limite des ses chevilles, elle a un œil violet et l'autre vert, Aube Nuageuse - femelle rousse pale tigrée avec les pattes blanches et les yeux ambrés et Petit Espoir - femelle rousse aux yeux verts.

**Fils** : Éclair de Lune - mâle au pelage noir avec le contour de l’œil blanc.

## Caractère

Il était arrogant, fier, orgueilleux et grincheux mais quand il est devenue le compagnon de Fleur Cristalline et qu'il ont eu une portée puis une deuxième il est devenu moins grincheux et plus doux.

## Histoire

Il est né dans le Clan des Guérisseur mais sa mère est morte pendant la mise-bas et son père s'est fait tuer par un renard peut après. Croc de Verre déteste qu'on parle de ses parents et les plus jeunes ne connaissent pas l'histoire du matou. Seuls les anciens se souviennent encore de leurs noms mais ils ne le disent pas par respect pour la douleur du félin. Il n'était qu'un jeune guerrier quand Fleur Cristalline est devenue apprentie et il l'a tout de suite aimée mais à chaque fois que le guerrier lui proposait d'aller chasser, elle déclinait prétextant un entraînement ou une patrouille. Un jour, il décida de tenter sa chance et de lui avouer ses sentiment ; le jour suivant, la jeune chatte fut nommé lieutenante et il fut le premier à l'acclamer. Ils commencèrent à se rapprocher et quand la jeune chatte lui apprit qu'elle portait ses chatons, il la collait toute la journée pour pouvoir tout faire à sa place. Leur fils est né et plus personne ne reconnaissait Croc de Verre : avant de devenir le compagnon de Fleur Cristalline, il était arrogant, fier, grincheux et orgueilleux mais du jour au lendemain il est devenu doux, gentil et amical. Sa compagne ne lui avait pas dit qu'elle attendait une autre portée pour lui faire une surprise et quand il rentra au camp après la chasse il fût surpris de voir qu'il avait une fille.
Franconia

Franconia

**Primary culture**Franconian (Germanic)

**Capital**Osuna (1)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 **Franconia** is a formable nation. It does not exist at any point on the timeline.

## Formation

 id### **Form Duchy of Franconia**

*In the early days of the Empire, a series of large Stem Duchies replaced the patchwork of nations we have today. If we can bring some semblance of unity to the fractured Franconian lands, we can take this prestigious title upon ourselves!*

 **Franconia** does *not* exist .
The country:
* playing with normal or historical nations.
* is *not* a primitive tribe.
* does *not* have the country flag unformable.
* has Franconian, Moselle, Pfalzish, or Hessian as primary culture.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 14.
* owns its core provinces:
	+ Würzburg (2523)
	+ Bamberg (2544)
	+ Speyer (151)
	+ Worms (2962)
	+ Mainz (762)
	+ Frankfurt(1943)
	+ Fulda (3)

 **Effects**
The country:
* becomes  **Franconia**.
* gets permanent claims on all provinces of Palatinate and Franconia that it does *not* already own.
* gains File:Prestige.png**15** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  **Franconia**:
* is *not* a member of the Holy Roman Empire:
	+ then all its provinces are removed from the HRE.
* is *not* a monarchy
	+ then becomes a monarchy and enacts the tier 1 government reform Hereditary Nobility.
* is *not* a  duchy
	+ then it becomes a duchy
Durazzo

Durazzo

**Primary culture**Dalmatian (Latin)

**Capital**Durrës (503)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology group
Crusader ideas
**Notes:**
*For countries with **Outremer** primary culture, as well as File:Negroponte.png Negroponte, File:Bodonitsa.png Bodonitsa, File:Isole Egee.png Isole Egee,  **Durazzo**, and File:Tinos.png Tinos.*

 **Traditions:**

**+2** Tolerance of heretics
**+10%** National manpower modifier

File:Papal influence.png **From Papal Afflatus**

**+2** Yearly papal influence

File:Chance of a new heir.png **Another Crusaders' Kings**

**+50%** Chance of a new heir

File:Trade efficiency.png **Outremer Trade**

**+10%** Trade efficiency

File:Land attrition.png **Dry Wells**

**-10%** Land attrition

File:Morale of navies.png **Crusader Marines**

**+15%** Morale of navies

File:Discipline.png **Ordos Militans**

**+5%** Discipline

File:Diplomatic reputation.png **Brothers in Faith**

**+1** Diplomatic reputation

File:Idea bonus.png **Ambition:**

**+25%** Hostile core-creation cost on us
 **Durazzo**, representing the Angevin Kingdom of Albania, is a nation which is playable from 1272 to 1332 and again from 1376 to 1383. It is a junior partner of  Sicily from 1272 to 1294 and a junior partner of  Achaea from 1304 to 1313. It can be released via decision similarly to  Jerusalem, but has no other additional flavor.

## Formation

 id### **Establish Albanian Kingdom**

*If we can wrestle control of the Albanian region from the various heretics and pretenders who have controlled it thus far, we can establish a new Kingdom there in the name of our dynasty.*

 **Durazzo** does *not* exist .
The country:
* playing with normal or historical nations.
* is a monarchy.
* does *not* have the country flag formed\_albania.
* owns a province in the Arbanon area.
* does *not* have its capital in the Arbanon area.
* is in the Latin or French culture group or has Langobardic as primary culture.
The country:
* is *not* at war.
* is *not* a subject nation.

 **Effects**
The country:
* gains the country flag unformable.
* gains File:Prestige.png**25** prestige.
* cedes every owned province in the Arbanon area to  **Durazzo**.

 **Durazzo**:
* becomes an  kingdom.
* gains opinion modifier *“Supported our Independence”* towards the releasing country, worth File:Opinion.png **+100** opinion for 100 years with a yearly decay of **-1**.
* gets a new ruler of the releasing country's dynasty.
Assyria

Assyria

**Primary culture**Assyrian (Levantine)

**Capital**Az-Zab (6330)

**Government**Hereditary Nobility

**State religion**Yazidi

**Technology group**EasternEastern technology groupNational ideas

 **Assyria** is a formable nation which exists from 1258 to 1843.

## Formation

 id### **Restore the Assyrian Empire**

*Before there were Zoroastrians, before there were Jews, before Christians and Muslims, the Old Gods ruled in Assyria, the cradle of civilization. The burden to restore this ancient Empire rests upon us.*

The country:
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* has Assyrian as its primary culture or is (unrecognized string “nestorian” for Template:Icon) Nestorian, (unrecognized string “mandaeist” for Template:Icon) Mandaeist, or Template:Icon/xyz Yazidi.
* is *not* File:Ilkhanate.png Ilkhanate, File:Golden Horde.png Golden Horde,  Persia, File:Iraq.png Iraq, File:Gurkaniyan.png Gurkaniyan, File:Seljuk.png Seljuk, or  **Assyria**.
* does *not* have the Tsardom reform.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
* **Assyria** does *not* exist.
 **Assyria** does *not* exist.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* owns its core provinces:
	+ Az-Zab (6330).
	+ Al-Mawsil (3690).
	+ Haditha (6320).
	+ Ad-Dayr (3127).

 **Effects**
Az-Zab (6330):
* becomes the new capital.

The country:
* becomes  **Assyria**.
* gets (unrecognized string “missions” for Template:Icon) new missions.
* gets permanent claims on all provinces of Assyria and Al Jazira that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  **Assyria**:
* primary culture is *not* Assyrian:
	+ changes its primary culture to Assyrian.
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* has a tribal government:
	+ then it becomes a monarchy.
* has a tribal government:
	+ then it becomes a monarchy and enacts the tier 1 government reform Hereditary Nobility.
* is *not* a  empire:
	+ then it becomes a empire.
Arabia

Arabia

**Primary culture**Badawi (Arabic)

**Capital**Nariyya (3144)

**Government**Caliphal Theocracy

**State religion**Sunni

**Technology group**MuslimMuslim technology groupNational ideas

 **Arabia** is a formable nation. It does not exist at any point on the timeline, but can be formed by nations in the Arabic culture group.

## Formation

 id### **Form Arab Nation**

*For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia*

 **Arabia** does *not* exist .
The country:
* playing with normal or historical nations.
* does *not* have the country flag formed\_arabia\_flag or unformable.
* has its capital in Asia.
* is in the Arabic culture group.

If the country is AI-controlled, then it:
* is *not* a custom nation.
* is *not* a former colonial nation.
The country:
* is *not* at war.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 40.
* owns its core provinces:
	+ Eskendereyya (5022)
	+ El-Qahira (5054)
	+ Halab (3111)
	+ Jerusalem (4974)
	+ Dimashq (3065)
	+ Abu Rakah (5012)
	+ Al-Jubail (3435)

 **Effects**
The country:
* becomes  **Arabia**.
* gets permanent claims on all provinces of Mesopotamia, Levant, and Ifriqiya superregions that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest
* gains the country flags formed\_arabia\_flag and unformable.

If  **Arabia** is Muslim and is not a Caliphal Theocracy, then:
* it becomes an empire
* it becomes a monarchy and enacts the tier 1 government reform Caliphal Theocracy.
* every country of  **Arabia**'s religion that is an empire and a Caliphal Theocracy becomes a monarchy and enacts the tier 1 government reform Iqta.
Finland

Finland

**Primary culture**Finnish (Finnic)

**Capital**Turku (3252)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 **Finland** is a formable nation. It exists from 1239 to 1308 as a march of  Sweden, and again from 17 October, 1809 ownards, this time under a personal union with File:Russia.png Russia.

## Formation

 id### **Form Finnish Nation**

*The Finns have occupied eastern Scandinavia since time immemorial, split into separate tribal units. The time has come to modernize our people and inaugurate a new state encompassing all Finland.*

 **Finland** does *not* exist .
The country:
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* has Finnish, Tavastian, Karelian, or Ingrian as its primary culture.
* is *not* File:Golden Horde.png Golden Horde.
* does *not* have the Tsardom reform.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 14.
* owns its core provinces:
	+ Turku (3252).
	+ Helsinki (3264).
	+ Porvoo (3265).

 **Effects**
The country:
* becomes  **Finland**.
* gets permanent claims on all provinces of Finland that it does *not* already own.
* gains File:Prestige.png**10** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  **Finland**:
* primary culture is *not* Finnish:
	+ changes its primary culture to Finnish.
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* has a tribal government:
	+ then it becomes a monarchy and enacts the tier 1 government reform Hereditary Nobility.
* is *not* a (unrecognized string “principality” for Template:Icon) principality:
	+ then it becomes a principality.
Plume de Hibou

## Description

Plume de Hibou est une femelle brune constellée de taches rousses et blanche. Elle a des yeux verts vifs.

## Titres

### mentor

Jonc(non-officiel) et une chatte non-nommée

## Famille

### Caractère

Elle est discrète, menteuse et persuasive.

#### Notes

* Elle a poussé Jonc sur le Chemin du Tonnerre pour qu'elle meurt.
* Elle est l'une des chefs de la Forêt Sombre.
Mary Poole

Mary Weston (née Poole; 1836-1897) was the daughter of John Poole and Sarah Spiller, she was the younger sister of Ann, Rachel, Jacob, John and Elizabeth and the older sister of Sarah, she married Henry Weston, and was the mother of Lucetta, Archer, Antoinette, Adin, Amos, Austin and Andrew, as well as the grandmother of Ada, William and Frederick Sandford, Henry, Alfred, Florence, Archer, Edith, Francis, Bertram, Arthur, Ella, Elizabeth, Gertrude, Donald, Sidney, Irene, Olive, Doris, Gwendoline, Gilbert and William Weston. She died in Barton Regis, in 1997.

Biography

Weston married Henry Weston in Kent, in 1861, together they had seven children.

He died in Barton Regis, in 1897.
Estonia

Estonia

**Primary culture**Estonian (Finnic)

**Capital**Reevele (5889)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**EasternEastern technology groupNational ideas

 **Estonia** is a formable nation. It exists from 15 June, 1219 to 1 January, 1346, during which it is a march of  Denmark.

## Formation

 id### **Form Estonian Nation**

*The region of Livonia and Estonia is home to various Finnic tribes which coexisted until the arrival of the Crusaders. To resist such foreign invaders, we should unite the Estonians under a single banner.*

 **Estonia** does *not* exist .
The country:
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* has Estonian or Liv as its primary culture.
* does *not* have the Tsardom reform.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 14.
* owns its core provinces:
	+ Reevele (5889).
	+ Tartu (5875).
	+ Narva (5879).
	+ Korbe (5863).

 **Effects**
The country:
* becomes  **Estonia**.
* gets permanent claims on all provinces of Estonia and Livonia that it does *not* already own.
* gains File:Prestige.png**10** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  **Estonia**:
* primary culture is *not* Estonian:
	+ then all owned provinces of its primary culture become Estonian culture.
	+ changes its primary culture to Latvian.
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* has a tribal government:
	+ then it becomes a monarchy and enacts the tier 1 government reform Hereditary Nobility.
* is *not* a (unrecognized string “principality” for Template:Icon) principality:
	+ then it becomes a principality.
Apulia

Apulia

**Primary culture**Neapolitan

**Capital**Melfi (1176)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 **Apulia** is a country in southern Italy. In 1054, it starts at war with  Byzantium, which can be won by event, granting all the Byzantine holdings in Italy to Apulia. Apulia begins with two vassals: File:Foggia.png Foggia and File:Gargano.png Gargano. Apulia is a recommended country in the 1054 starting date, as it can easily expand in Sicily and Southern Italy.

## Decisions

As a nation of Sicilian culture, Apulia can form  Sicily. Notably, it can ignore the technology requirement when doing so, which would otherwise prevent a nation from forming Sicily until the early 1500s.

 id### **Form Sicilian Nation**

*With the major cities of Southern Italy under our control, we can unify the region into a singular Sicilian nation, encompassing both the Island and the theoretical Kingdom. No longer will Counts and Catapans vie for power.*

 Sicily does *not* exist *or* the country is  **Apulia**.
The country:
* playing with normal or historical nations.
* is *not* a primitive tribe.
* does *not* have the country flag unformable.
* is in the Latin culture group *or* has Langobardic as primary culture.
* has its capital in the Sicily superregion
* is *not* File:Lombardy-Venetia.png Lombardy-Venetia.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 40 *or* is  **Apulia**.
* owns its core provinces:
	+ Palermo (2041)
	+ Messina (2703)
	+ Bari (431).
	+ Foggia (2049).
	+ Salerno (2033).
	+ Napoli (564) *or* Aquila (2222).

 **Effects**
The country:
* becomes  Sicily.
* gets permanent claims on all provinces of Siciliy that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  Sicily:
* primary culture is *not* Sicilian:
	+ primary culture changes to Sicilian
* is a member of the Holy Roman Empire but *not* the emperor or an elector:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* is *not* a  kingdom:
	+ then it becomes a kingdom
* was *not* previously  **Apulia**:
	+ then it gets File:Mission.png new missions.
Pluie de Glace

## Famille

**Grand-père** (paternel) : Patte de Granit - chat gris moucheter de noir.

**Grand mère** (paternel) : Jolie Nuit - femelle noire aux pattes blanches.

**Grand-père**(maternel) : Griffe Grise - matou gris aux pattes blanche et aux yeux bleus.

**Grand-mère**(maternel) : Plume Dorée - femelle rousse pale aux yeux ambrés.

**Oncles** : Plume de Rosée - mâle gris-bleu aux yeux bleus et Griffe de Lion - guerrier doré avec les yeux verts.

**Père** : Éclair d'Argent - Chat argenté zébré de noir.

**Mère** : Plume de Perle - Femelle gris perle.

**Frère** :Lune de Sable - mâle au pelage couleur sable et au yeux verts.

**Sœurs** : Éclair Vif - chatte brune, Fleur Cristalline - femelle écaille aux yeux verts et Petite Beauté - chatonne grise tigrée de blanc.

**Nièces** : Nuage de Poulet - femelle tricolore aux yeux verts, Saut de Poisson - chatte gris-bleu aux yeux azurs, Écho de Dauphin- superbe femelle écaille de tortue aux yeux verts, Belle Plume - chatte blanche tigrée de gris aux yeux bleus, Petite Hortensia - chatte des rayures marrons à reflets gris avec des pattes blanches s'arrêtant sur la limite des ses chevilles, elle a un œil violet et l'autre vert, Aube Nuageuse - femelle rousse pale tigrée avec les pattes blanches et les yeux ambrés et Petit Espoir - femelle rousse aux yeux verts.

**Neveu** : Éclair de Lune - mâle au pelage noir avec le contour de l’œil blanc.
Lombardy-Venetia

Lombardy-Venetia
File:Lombardy-Venetia.png

**Primary culture**Venetian (Latin)

**Capital**Venezia (112)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

File:Lombardy-Venetia.png **Lombardy-Venetia** is a formable nation. It exists as a personal union of the  Austrian Empire from 11 April, 1814 to 22 October, 1866, after which it becomes a part of  Italy.

## Formation

 id### **Form Lombardy-Venetia**

*We have managed to gain a dominant position in northwestern Italy, and our greater power should be represented by a more prestigious title in the eyes of the other Italian and European rulers. Let us proclaim ourselves king of both Lombardy and Venetia!*

File:Lombardy-Venetia.png **Lombardy-Venetia** does *not* exist .
The country:
* playing with normal or historical nations.
* is *not* a primitive tribe.
* does *not* have the country flag unformable.
* has Lombard, Langobardic, or Venetian as primary culture.
* is *not* File:Lombardy.png Lombardy or  Sicily.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 56.
* owns its core provinces:
	+ Milano (1818).
	+ Venezia (112).

 **Effects**
The country:
* becomes File:Lombardy-Venetia.png **Lombardy-Venetia**.
* gets permanent claims on all provinces of Lombardy and Veneto that it does *not* already own.
* becomes a monarchy and enacts the tier 1 government reform Hereditary Nobility.
* gains File:Prestige.png**20** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If File:Lombardy-Venetia.png **Lombardy-Venetia**:
* is a member of the Holy Roman Empire but *not* the emperor or an elector:
	+ then all its provinces are removed from the HRE.
* is *not* a  kingdom:
	+ then it becomes a kingdom
Britain superregion

Britain superregion

 Northumbria

 Wessex

## Wales region

Cambro-Norman ideas
**Notes:**
*For countries with **English** primary culture with their capital in Wales.*

 **Traditions:**

**+20%** Spy network construction
**+15%** Land force limit modifier

File:Fort maintenance.png **Clawdd Offa**

**-15%** Fort naintenance

File:Diplomatic reputation.png **Appointed by England**

**+2** Diplomatic reputation

File:Construction time.png **Sicut Regale Rulers**

**+10%** Construction time
**-0.5** Interest per annum

File:Land leader fire.png **Roger Mortimer**

**+1** Land leader fire

File:Development cost.png **Foreign Settlers**

**-10%** Development cost

File:Technology cost.png **Geoffrey of Monmouth**

**-5%** Technology cost

File:Monthly autonomy change.png **Council of Wales**

**−0.05** Monthly autonomy change

File:Idea bonus.png **Ambition:**

**+20%** Domestic trade power

Welsh ideas
**Notes:**
*For countries with **Welsh** primary culture.*

 **Traditions:**

**+10%** Morale of armies
**+1** Attrition for enemies

File:Stability cost modifier.png **Cynulliad**

**−20%** Stability cost modifier

File:Prestige.png **Bardic Literature**

**+0.5** Yearly prestige

File:National unrest.png **Cyfraith Hywel**

**−1** National unrest

File:Yearly legitimacy.png **Unbennaeth Prydain**

**+1** Yearly legitimacy
**+1** Yearly devotion
**+0.3** Yearly republican tradition
**+1** Yearly justice
**+1** Yearly horde unity

File:Production efficiency.png **Economic Revival**

**+10%** Production efficiency

File:Idea cost.png **Prifysgolion Cymru**

**−10%** Idea cost

 **Welsh Church**

**+1** Tolerance of the true faith
**+1%** Missionary strength vs heretics

File:Idea bonus.png **Ambition:**

**+25%** Land force limit modifier

**Notes:**
Iraq

Iraq
File:Iraq.png

**Primary culture**Mashriqi (Arabic)

**Capital**Baghdad (6301)

**Government**Iqta

**State religion**Sunni

**Technology group**MuslimMuslim technology groupNational ideas

File:Iraq.png **Iraq** is a formable nation. It exists as a vassal of the File:Ottomans.png Ottomans from 1704 to 1831

## Formation

 id### **Form Iraqi Nation**

*For too long the Mesopotamian region has suffered under foreign yokes and squabbling dynasties. Having united it at last, we can inaugurate a new state encompassing all the peoples of Iraq.*

File:Iraq.png **Iraq** does *not* exist .
The country:
* playing with normal or historical nations.
* does *not* have the country flag unformable.
* has Mashriqi as its primary culture.
* is *not* File:Ilkhanate.png Ilkhanate, File:Golden Horde.png Golden Horde,  Persia, File:Gurkaniyan.png Gurkaniyan, or File:Seljuk.png Seljuk.
* does *not* have the Tsardom reform.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
* owns at least 5 cities.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 55.
* owns its core provinces:
	+ Baghdad (6301).
	+ Basra (6294).
	+ Al-Mawsil (3690).
	+ Najaf (6306).

 **Effects**
Baghdad (6301):
* becomes the new capital.

The country:
* becomes File:Iraq.png **Iraq**.
* gets permanent claims on all provinces of Lower Mesopotamia and Assyria that it does *not* already own.
* gains File:Prestige.png**10** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If File:Iraq.png **Iraq**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* has a tribal government:
	+ then it becomes a monarchy.
* is *not* a  kingdom:
	+ then it becomes a kingdom.
Süddeutscher Bund

Süddeutscher Bund

**Primary culture**Franconian (Germanic)

**Capital**Osuna (1)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

The  **Süddeutscher Bund** is a formable nation. It does not exist at any point on the timeline.

## Formation

 id### **Form South German Confederation**

*For too long the Upper-German speaking peoples have been divided into hereditary lands, brought to war against each other by feuding families. We must take it upon ourselves to end such disgrace by uniting into a singular political entity. From this point we may move on to unite Germany as a whole.*

 **Süddeutscher Bund** does *not* exist .
The country:
* playing with normal or historical nations.
* is *not* a primitive tribe.
* does *not* have the country flag unformable.
* is in the Germanic culture group.
* has its capital in the South Germany superregion.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* has an administrative technology of at least 40.
* it or its non-tributary subjects own the following provinces:
	+ Regensburg (177)
	+ München (913)
	+ Augsburg (2956)
	+ Ulm (58)
	+ Stuttgart (2458)
	+ Breisgau (543)
	+ Darmstadt (163)
	+ Würzburg (2523)
	+ Nürnberg (2967)

 **Effects**
The country:
* becomes  **Süddeutscher Bund**.
* gets permanent claims on all provinces of the South Germany superregion that it does *not* already own.
* gains File:Prestige.png**25** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  **Süddeutscher Bund**:
* is a member of the Holy Roman Empire but *not* the emperor *or* an elector:
	+ then all its provinces are removed from the HRE.
* is *not* a monarchy:
	+ then becomes a monarchy and enacts the tier 1 government reform Prussian Monarchy (Hereditary Nobility if Rights of Man is not enabled).
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* is *not* a  kingdom:
	+ then it becomes a kingdom.
Pontic Steppe superregion

Pontic Steppe superregion

 Khopyor

 Wild Fields

## Crimea region

Russian Ducal ideas
**Notes:**
*For countries in the File:Culture icon.png **East Slavic** culture group.*

 **Traditions:**

**-10%** Core-creation cost
**+15%** National manpower modifier

File:Legitimacy.png **Rurikovichi**

**+1** Yearly legitimacy
**+1** Yearly devotion
**+0.3** Yearly republican tradition
**+1** Yearly justice
**+1** Yearly horde unity

File:Yearly corruption.png **Russkaya Pravda**

**-0.10** Yearly corruption

File:Advisor cost.png **Reform the Rota**

**-10%** Advisor cost
**-10%** Stability cost modifier

File:Trade efficiency.png **Dnieper Trade**

**+5%** Trade efficiency

File:Monthly autonomy change.png **Oprichnina**

**−0.05** Monthly autonomy change

 **Russian Orthodoxy**

**+2** Tolerance of the true faith

File:Goods produced modifier.png **Serfdom**

**+10%** Goods produced modifier

File:Idea bonus.png **Ambition:**

**+20%** Land force limit modifier

**Notes:**
Voltaire's Nightmare Wiki

## Welcome to the Voltaire's Nightmare Wiki

A Wiki for the amazing mod for EU4, Voltaire's Nightmare

## About Voltaire's Nightmare

Voltaire's Nightmare is a mod for Europa Universalis IV that is an overhaul of the game that changes the whole map, adds hundreds, if not thousands of counties, provinces, and unique flavor events and decisions to make the game more appealing. The start date is now pushed back to July 16th, 1054, following the Great Schism, and ends on the 11th of May, 1871, almost 450 years of new flavor.

## Notice

When adding nations, please make pages, not categories.

Currently working on: Complete the list of nations, along with a separate page about each individual nation and each nation's flag. To help with this we should create a template for nation pages asap. (Or use a template made by another wiki, such as the extended timeline wiki)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Margaret Ivis

Margaret 'Madge' Ivis (28th August 1906 - 1985) was the daughter of William Ivis and Jane Morrissey. She was the younger sister of Mary, Catherine, William, Hannah, John, Ellen, Jane, Michael, Rodger, Patrick. She died in Bristol, in 1985.

Biography

Ivis moved from Cork to Bristol, where she worked as a nurse.

She died in Bristol, in 1985.
Romagna

Romagna

**Primary culture**Romagnan (Latin)

**Capital**Cesena (2018)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

 **Romagna** is a formable nation. It exists from 1 January, 1500 to 1 November, 1503, during which it is a vassal of the File:Papacy.png Papacy.

## Formation

 id### **Declare Duchy of Romagna**

*While appearing as a unified nation on paper, the lands of the Papal State have long been divided into petty fiefdoms and lordships. By uniting the nominally Papal lands above the Duchy of Urbino, we can declare for ourselves the hereditary title 'Dukes of Romagna'.*

 **Romagna** does *not* exist .
The country:
* playing with normal or historical nations.
* is *not* a primitive tribe.
* does *not* have the country flag unformable.
* has Romagnana as primary culture *or* is File:Bologna.png Bologna.
* is *not* File:Lombardy.png Lombardy.

If the country is AI-controlled, then it:
* can *not* be a custom nation.
The country:
* is *not* at war.
* is *not* a nomad nation.

 **Effects**
The country:
* becomes  **Romagna**.
* gets cores on all provinces in the Cesena area that it does *not* already have cores on.
* becomes a monarchy and enacts the tier 1 government reform Hereditary Nobility.
* gains File:Prestige.png**15** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If  **Romagna**:
* is *not* a  duchy:
	+ then it becomes a duchy