recursal/Fanatic-Fandom huggingface dataset:
Bishi Bashi (series)

## Series information

### Genre

Minigames

***Bishi Bashi*** is a series of various minigames created by Konami.

## Games

* ***Bishi Bashi Champ*** (1996)
* ***Super Bishi Bashi Champ*** (1996)
* ***Steering Champ*** (1998)
* ***Handle Champ*** (1998)
* ***Bishi Bashi Special*** (1998)
* ***Bishi Bashi Special 2*** (1999)
* ***Hyper Bishi Bashi*** (1999)
* ***Gachaga Champ*** (1999)
* ***Step Champ*** (1999)
* ***Hyper Bishi Bashi Champ*** (1999)
* ***Bishi Bashi Special 3*** (2000)
* ***Anime Champ*** (2000)
* ***Salaryman Champ*** (2001)
* ***Bishi Bashi Champ Mobile*** (2001)
* ***Salaryman Champ: Tatakau Salaryman*** (2001)
* ***Great Bishi Bashi Champ*** (2002)
* ***Bishi Bashi Champ Online*** (2005)
* ***Shout! Shaberin Champ Mobile*** (2007)
* ***Intuition! Bishi Bashi Champ Mobile*** (2007)
* ***THE ★ BishiBashi*** (2009)
* ***The Bishi Bashi! e-AMUSEMENT*** (2009)
* ***Min'na de bishibashi*** (2014)
* ***Bishi Bashi Channel*** (2018)
Bomberman 3D

***3-D Bomberman*** (三次元ボンバーマン *Sanjigen Bomberman*) is a video game released by Hudson Soft in 1984.

It is the second game ever made in the *Bomberman* series. While its predecessor was ported to a wide range of Japanese home computers, as well as the British ZX Spectrum, *3-D Bomberman* was made for a more limited line of Japanese platforms, such as the MSX and Sharp X1. It is commonly lumped in together with the original *Bomber Man*.
Airforce Delta Strike

Cover artwork.

***Airforce Delta Strike***, known as ***Airforce Delta: Blue Wing Knights*** in Japan and ***Deadly Skies III*** in Europe, is the third installment in the Konami *Airforce Delta* series. It was released in 2004 exclusively on the PlayStation 2. It plays very similarly to the previous *Airforce Delta* games.

## Plot

The game plot occurs in a not specified time, but has futuristic, sci-fi weapons, planes and environments. When O.C.C. (Orbital Citizen Community), a space colony set on Earth's orbit, starts to attack the Earth to control it, EDAF (Earth Defense Allied Forces) launches a defensive campaign. After some time, EDAF sees itself almost with no forces to fight and decides to enlist any militia forces to help, including the bad-famed Delta Squadron. After that, the tide starts to turn and as the Earth forces advance, they find out that O.C.C. is not the major threat - an organization from Mars is planning to destroy Earth with the help of the orbital colony.

## Gameplay

AFDS features a large selection of planes to choose from and a series of missions to play through. However, unlike the previous installments, AFDS features an all new cast of anime-style characters illustrated by Jun Tsukasa. Some can be played as and others are just for support. Each character has a unique selection of planes to fly and has a different branch of missions to complete. Completion of some missions unlocks secret missions and hidden planes for replays.

After the game is once completed, a secret hangar becomes available. As the game is completed and medals are earned, more secret planes become available.

## External links

* *Airforce Delta Strike* at the Air Force Delta Wiki
Bomberman Land Touch! 2

***Bomberman Land Touch! 2***, also known as ***Touch! Bomberman Land: Star Bomber's Miracle World*** (タッチ!ボンバーマンランド スターボンバーのミラクル★ワールド) in Japan, is a video game for the Nintendo DS, developed by Hudson Soft. It is a sequel to *Bomberman Land Touch!*. This game focuses more on mini-games than the traditional style of gameplay.

## External Links

* *Bomberman Land Touch! 2* at the Bomberman Wiki
Baseball Heroes (series)

***Baseball Heroes*** is a series of baseball games developed and published by Konami for the Arcade platforms.

## Games

* ***Baseball Heroes*** (2005)
* ***Baseball Heroes 2*** (2006)
* ***Baseball Heroes 3*** (2007)
* ***Baseball Heroes 2008: Seiha*** (2008)
* ***Baseball Heroes 2009: Hasha*** (2009)
* ***Baseball Heroes 2009: Hasha Power Up Version*** (2010)
* ***Baseball Heroes 2010: Winner*** (2010)
* ***Baseball Heroes 2011: Shine Star*** (2011)
* ***Baseball Heroes 2012*** (2012)
* ***Baseball Heroes 2013*** (2013)
* ***Baseball Heroes 2014*** (2014)
Bomberman Jetters: Game Collection

***Bomberman Jetters: Game Collection*** (ボンバーマンジェッターズゲームコレクション) is a video game released on the Game Boy Advance by Hudson Soft. It is based on the anime *Bomberman Jetters* and was exclusively released in Japan.

## Gameplay

### Minigame Mode

Minigame Mode is an mode where you can play minigames in *Bomberman Land* style. Some of these minigames are directly based on *Bomberman Land* (for example, Bomb Factory).

### Battle Mode

Battle Mode is the series' usual multiplayer, except palette swap bombers aren't playable characters; instead, the player can choose any member of the Jetters, as well as boss or enemy characters.

### Pinball Game

The pinball game is a common pinball game with a *Bomberman* theme. Shout and Bongo pictures appear at first, and if some of them are touched, a door will open to an arena. During the boss battle, another character will appear that must be hit for critical damage.

## External links

* *Bomberman Jetters: Game Collection* at the Bomberman Wiki
Beyblade (series)

***Beyblade*** is a line of spinning-top toys originally developed by Takara, first released in Japan in July 1999, along with its debut series. Hudson Soft produced couple of video games based on this series.

## Hudson Games

* ***Next Generation Beigoma Battle: Beyblade*** (1999)
* ***Beyblade Fighting Tournament*** (2000)
* ***Metal Fight Beyblade*** (2009)
* ***Beyblade: Metal Fusion*** (2009)
* ***Beyblade: Metal Fusion - Battle Fortress*** (2009)
* ***Metal Fight Beyblade: Bakushin Susanow Attacks!*** (2010)
* ***Beyblade: Metal Masters*** (2010)
Azure Dreams

***Azure Dreams***, released in Japan as ***Other Life: Azure Dreams*** (アザーライフ アザードリームス Azā Raifu Azā Dorīmusu), is a PlayStation video game developed by Konami and was originally released in Japan on November 13, 1997. A stripped down version was later released on the Game Boy Color. A semi-sequel, *Tao's Adventure: Curse of the Demon Seal*, was released on the Nintendo DS in 2005.

## Plot

*Azure Dreams* is set in the desert town of Monsbaiya. The town prospers because of a Monster Tower located over it. A skilled monster tamer named Guy disappears in the tower and is never seen again. His son, Koh, enters the tower when he turns 15 and meets a familiar named Kewne - a monster that can speak to humans. Kewne and Koh embark on a quest to reach the top of the Monster Tower and find the truth about Guy's fate.

## External links

* *Azure Dreams* at the Azure Dreams Wiki
Byarlant

The RX-02MD Byarlant is a robot from Mobile Suit Zeta Gundam and is a mass-produced Mobile Suit featured in Knights of the Multiverse Season 2. Originally created by the Titans Remnants, they were the second Mobile Suits developed to fully implement the Mobile Doll System, and the first to be put into production after the success of their Replica Hambrabi units. However, before they could be used, all of them were taken & subsequently used by Axis Zeon under the supervision of Glemy Toto, where they acted as the Injustice Regime's main fighting force & led to further development of other Mobile Doll-based Mobile Suits & Mobile Armor.

## Armaments

* Particle Cannon

The Byarlant has a pair of mega particle cannons fixed into the palms of its claw hands that act as the suit's sole range weapons.

* Beam Saber

For close-combat, the Byarlant has a pair of beam sabers, one stored in the inner part of each of its elbow, which can be pulled out during battle. The beam sabers' handles have a unique triangular cross-section to match the mobile suit's clawed hands.

## Notes

The idea of the Byarlant being mass-produced and operated by the Mobile Doll System actually comes from Super Robot Wars Z 2.2, where it was one of several non Gundam Wing Mobile Suits that used the Mobile Doll system, even alongside the Destroy Gundam. And the reason for their inclusion in KotM (aside from being a cool-looking Mobile Suit) is to sort of help Kamille's development and show how far he's come from the Gryps War and the numerous encounters he'd have with the original Mobile Suit's main pilot, his rival Jerid Messa.
Bobobo-bo Bo-bobo Seriously!!? Shinken Battle

***Bobobo-bo Bo-bobo Seriously!!? Shinken Battle*** (ボボボーボ・ボーボボ マジで！！？真拳勝負, *Bobobo-bo Bo-bobo Majide!!? Shinken Shoubu*) is a video game for the Game Boy Advance, based on the manga and anime series Bobobo-bo Bo-bobo. It is the second Game Boy Advance game in the series. It was released on August 7, 2003 in Japan and was developed and published by Hudson Soft.

## Plot

The plot continues where the first game left off, but it also loosely adapts many plot arcs from the original manga, from the rebels' first encounter with Hatenko, up to the Hallelujah Land arc. The game also introduces a new antagonist not seen in the manga: Earth.

## Gameplay

Unlike the previous Bo-bobo GBA game, this game is much more open to player choice and replayability. In Hallelujah Land (where the game takes place), the player has to face each attraction the evil amusement park has to offer. These dungeon-like areas are filled with enemies to fight and cards to collect and use in battle. Some attractions contain one or more mini-bosses, but all end with the player fighting the main boss of that area. After defeating all the attractions, the player then faces the Final Boss and completes the game.

This is where the game's replayability features come into play. The player is given the choice to start over their game, and when they do, they keep all their cards and experience from the previous playthrough. They can then receive new cards as they progress through the game. There are also many changes with each play through, such as different NPCs appearing in some locations as well as characters having new dialogue.
Bomberman: Panic Bomber

***Bomberman: Panic Bomber*** is the first game of the *Panic Bomber* series. It was originally released for the PC Engine Super CD format in Japan, and the Neo Geo arcade hardware shortly afterwards. It contains puzzle-style gameplay and offers single player and two player modes.

The PC Engine Super CD version of the game was also included in the list of games available for the PC Engine CoreGrafx Mini in March 19, 2020.

## Story

**Translated from the PC Engine version manual**

***Battle for Peace, Bomberman!!***

*It is the near future. In the corner of the galaxy lies the star Nogisūsu, naturally blessed with peace, where everybody lives quietly. But one day, of course, monster underlings of Maou Bugler began laying waste to the star. Bugler boarded a floating castle in the sky in order to get revenge on Bomberman, who lives peacefully on this star. To restore peace to Nogisūsu, Bomberman must once again embark on an adventurous journey, heading toward the floating castle suspended above the northern mountains.*

## Trivia

* The game's setting, Nogisūsu, appears to be neither Earth nor Planet Bomber.
* The map theme (enemy card in the Neo Geo version) is remixed from the PC Engine *Bomberman*.
* This is the only game in the *Panic Bomber* series that has the panic/warning theme when you or your enemy's field starts to fill up.
* The Neo Geo version removes a fair amount of content, such as almost half the roster and the extra game modes. It also offers slightly different graphics.
* This is the first *Bomberman* game to feature voice acting.

## External links

* *Bomberman: Panic Bomber* at the Bomberman Wiki
Bikkuriman World: Gekitou Sei Senshi

***Bikkuriman World: Gekitou Sei Senshi*** (ビックリマンワールド 激闘聖戦士, *Bikkuriman Wārudo Gekitō Sei Sen-shi*, lit. "Surprise Man: The Holy Warrior Fierce Fight") is a japanese role-playing game was developed by Atlus and published by Hudson Soft for Family Computer on July 27, 1990 in Japan only. The game is based on the anime of same name.
Bomberman '93

***Bomberman '93*** (ボンバーマン'93, *Bonbāman Nintī Surī*) is a video game in the *Bomberman* series. It was released on the PC Engine on December 11, 1992 in Japan, with western TurboGrafx-16 releases following in 1993. The game has been re-released for the Wii & Wii U Virtual Console, with full multiplayer capability intact, in North America, Europe and Australia. *Bomberman '93* later spawned a sequel titled *Bomberman '94*. It was also included in the list of games available for the TurboGrafx-16 Mini in March 19, 2020.

## Story

Black Bomberman has stolen seven chips from the pan-galactic bureau's mother computer and scattered them across several planets of the Magellan solar system. It is up to the ace detective Bomber Cop, aka White Bomberman, to recover them.

## Gameplay

The gameplay consists of the same basic structure as the previous games in the series. The player controls Bomberman by moving him around block filled mazes and laying down bombs. The bombs erupt into a cross-shaped explosion several seconds after being set. The explosion can destroy any blocks or enemies in its path, as well as Bomberman himself. If the explosion touches another bomb, the second bomb will instantly explode as well. This basic formula is used in both the single player and multi-player modes.

### Single player

The single player game consists of seven themed worlds, each containing eight stages. Each stage consists of a block filled maze, with enemies scattered throughout it. Using bombs, the player must destroy the blocks in their path and defeat the enemies. Once all of the enemies are defeated, the portal to the next stage opens. Powerups are hidden beneath certain blocks, which can give the player increased bombs and firepower, as well as useful abilities like being able to kick bombs. The eighth stage of each world is a boss battle. The game differs from previous games in the series in that the stages are more interactive, with devices such as conveyor belts and teleporters appearing in certain areas. This mode utilizes a password system or there is limited save memory if the player in question wants to save.

### Multiplayer

The multiplayer mode allows up to five players to compete against one another in a timed deathmatch. Each player attempts to collect power-ups in order to destroy the competing players while staying alive.

The last Bomberman alive wins the round. Unlike the single player game, some blocks contain skulls instead of power-ups. These are detrimental if picked up. There are multiple stages to choose from in this mode, with each having its own theme and gimmick.

The Virtual Console version of the game supports only 4 players using Wii Remotes. The 5-player mode can be activated by holding the R button on an attached GameCube controller while starting the game from the Wii menu.
Boku Shoujo Rabukyure 2: Kyokugen no Kyoumei

***Boku Shoujo Rabukyure 2: Kyokugen no Kyoumei*** (防空少女ラブキューレ２～極限の共鳴～, *Bōkū Shōjo Rabukyūre 2 ~ Kyokugen no Kyōmei ~*, lit. "Air Defense Girl Lovekyure 2: Extreme Resonance") is a slot machine developed by Konami Amusement and published by Konami, it was released on August 2023 in Japan. It is the second in the series.
Bobobo-bo Bo-bobo (series)

***Bobobo-bo Bo-bobo*** is a Japanese manga series written and illustrated by Yoshio Sawai. It was later adaptated into video games. Hudson Soft developed couple of games of the series, ranging from 2002 to 2005.

## Hudson Games

* ***Bobobo-bo Bo-bobo: Nosehair Technique - Explosive Hanage Shinken*** (2002)
* ***Bobobo-bo Bo-bobo Seriously!!? Shinken Battle*** (2003)
* ***Bobobo-bo Bo-bobo Hajike Festival*** (2003)
* ***Bobobo-bo Bo-bobo Gag Fusion of the Nine Ultimate Warriors*** (2004)
* ***Bobobo-bo Bo-bobo Explosive Battle Hajike Wars*** (2004)
* ***Bobobo-bo Bo-bobo Assemble! Motion Bo-bobo*** (2004)
* ***Bobobo-bo Bo-bobo Escape!! Hajike Royale*** (2005)
Bomberman II

***Bomberman II*** (written as ***Bomber Man II*** in the Japanese version) is an action game for the NES. This game was retitled ***Dynablaster*** in Europe.

## Plot

While White Bomberman was walking through the city one day, he noticed Black Bomberman go into a bank. Black Bomberman comes out and leaves a bag of money beside White Bomberman. Before the police show up, Black Bomberman runs away and leaves White Bomberman to take the blame. White Bomberman must escape from prison and catch Black Bomberman to prove his innocence.

## Gameplay

The gameplay has the same formula as the TurboGrafx-16 *Bomberman* with the removal of vertical scrolling stages, boss monsters, and four standard enemies (Onil, Minvo, Doria and Peggi); however, the returning enemies were given unique characteristics rather than being copies of Barom, and the power-up appearances, enemy arrangement, and stage order are different. Just as before, the player must use bombs to defeat enemies and find the exit. After eight stages, the player will see a brief scene before going to the next area. The game is complete after six areas.

## Trivia

* The fourth page of the Japanese manual calls White Bomberman an ambitious young man who worked in the mines. No other game in the series refers to him as a miner.
* This is the only game in the series with a multiplayer maximum of three players (Red as Player 2 and an additional Blue through the use of a peripheral). Black Bomberman himself is non-playable, despite having a role in the game's story.
Bomberman B-Daman Bakugaiden: The Road to Victory

***Bomberman B-Daman Bakugaiden: The Road to Victory*** (ボンバーマンビーダマン爆外伝 ビクトリーへのみち, *Bombāman Bī-Daman Bakugaiden: Bikutorī he no Michi* is a role-playing game developed by Hudson Soft and published by Media Factory for the Game Boy Color, released in 1999 exclusively in Japan.

## Gameplay

### Play mode

In the Play mode, the player can choose between three characters from the main series. Once selected, the player appears in a board room, where he meets NPCs and enemies.

### Combat mode

In the Combat mode, the player can increase their attacks, defense, HP and more in a single turn by utilizing cards, as well as using their B-Da armor and robots. The characters have their own individual abilities, helping them defeat enemies.

## External links

* *Bomberman B-Daman Bakugaiden: Victory heno Michi* at the Bomberman Wiki
Bomberman Jetters (anime)

***Bomberman Jetters*** is a 2002 anime focused on the adventures of young White Bomber (*Shirobon* in Japanese) with the intergalactic police force known as the Jetters, fighting against the Hige Hige Bandits. It is also a coming-of-age story of White Bomber, as he is forced to deal with several challenging decisions and lessons that eventually mature himself.

While comical in most episodes, the show does have several serious and emotional moments. It was animated by Studio Deen.

## Plot

When Mighty, the legendary Bomberman went missing on a mission six months ago, the Hige Hige Bandits are now a step ahead, stealing all the unique items in the universe. White Bomber, younger brother of Mighty, then joined the Jetters in search of his brother. Now, White Bomber and the Jetters face the Hige Hige Bandits and thwart their plans in their attempt to steal the items.
Bomberman Blast

***Bomberman Blast*** is an action game developed and published by Hudson Soft for the Wii and WiiWare. It is part of the *Bomberman* series. It is the second in a trilogy of downloadable *Bomberman* games, after *Bomberman Live* for Xbox Live Arcade, and followed by *Bomberman Ultra* for PlayStation Network.

The game was released as two versions: a fully featured retail release and a downloadable, lower priced WiiWare version with less content. The retail version was released in Japan on September 25, 2008, while the WiiWare version was released on September 30, 2008. The WiiWare version was released in Europe on September 12, 2008 and in North America on September 29, 2008.

## External links

* *Bomberman Blast* at the Bomberman Wiki
Beatmania IIDX 9th Style

***Beatmania IIDX 9th Style*** is the ninth game in the *Beatmania* IIDX series of music video games. It was released in arcades by Konami in 2003. The game features over 50 new songs, some of which can be unlocked using Konami's e-Amusement platform – which made its official debut on 9th Style.

The interface used by 9th Style is more modern and crisper looking than previous styles, taking advantage of the better graphics capabilities of the new PC-based hardware which 9th Style now utilizes. The new hardware also eliminates the separate DVD player which was used on previous versions for background videos, as all the videos and data are now stored on the hard drive contained within the machine.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

The core gameplay remains the same in *9th Style*. 5-key mode has been removed and replaced by a separate 5-key modifier, which can be used on any song on any difficulty.

## External links

* *Beatmania IIDX 9th Style* at the Beatmania Wiki
Bombergirl

***Bombergirl*** is a cabinet-dedicated arcade game developed and distributed by Konami, who obtained the rights to the *Bomberman* series after absorbing Hudson Soft in 2012.

It was announced at the JAEPO 2017 amusement machine exposition in Japan in February 2017 and had subsequently undergone location testing. It is only the second *Bomberman* arcade to be released, with 1997's *Neo Bomberman* being the first arcade released in the series.

It was only released Japan, tough it is possible that the game could see a limited North American release in Round1 arcades which have an official license to operate games that use Konami's e-Amusement service.

The PC version was released on December 22, 2021 in Japan.

## Events

* "***KONAMI 50th Anniversary Wai Wai Collab***" (KONAMI 50th Anniversary ワイワイコラボ) from March 20 to April 11.
* "***Gokujo Shoot Gacha***" (極上シューティングガチャ) from May 16 to June 6.
* "***Detana!! Pastel Gacha***" (出たな‼パステルガチャ) from July 11 to July 25.
* ***Infiltrate!! Hierre Village's Strange Festival was Real!!??*** (潜入！！ヒエール村の奇祭は実在した！！？？) from December 3 to 24.
Ashita no Joe (series)

***Ashita no Joe*** is a boxing manga written by Ikki Kajiwara and illustrated by Tetsuya Chiba in 1968 that was later adapted into an anime series, movie and video games. Konami developed and published somes of the video games of this franchise.

## Games Produced by Konami

* ***Boxing Mania: Ashita no Joe*** (2001)
* ***Ashita no Joe: Masseki ni Moe Agare!*** (2003)
* ***Ashita no Joe: Masshiro ni Moe Tsukiro!*** (2003)
Bomberman (DS)

***Bomberman*** (ボンバーマン, *Bonbāman*) is a video game for the Nintendo DS in which the player takes the role of a Bomberman, featuring wireless multiplayer for up to eight with a single cartridge. This game is notable for introducing into the conventional *Bomberman* formula a chibi style redesign to the characters, previously seen only in *Bomberman Land* games, ditched shortly thereafter in favor of the conventional design for *Bomberman Land Touch!* and all following games so far.
Beatmania IIDX 23: Copula

***Beatmania IIDX 23: Copula*** is the 23rd installment of the *Beatmania IIDX* series. The first location test was held at the Tokyo Lesiure Land #2 location in Akihabara, Japan from July 10 through 12th 2015. It was released on November 11, 2015. This is the last *Beatmania* game made by Konami Digital Entertainment before Konami Amusement.

## External links

* *Beatmania IIDX 23: Copula* at the Beatmania Wiki
7 Blades

***7 Blades*** (セブンブレイズ, ****7 Blades****?) is an action-adventure video game developed by Konami for the PlayStation 2 console. It was released in Japan on December 21, 2000 and in PAL regions on September 28, 2001. The game didn't had an american release.

## Plot

*7 Blades* is based on the 1990 film *Zipang*, directed by Japanese filmmaker Kaizo Hayashi. The game takes place in mid-17th century Japan, during which the Tokugawa shogunate was gaining power. The game is set on the man-made island Dejima, which the Japanese government is using to house Western foreigners and where a Christian group is trying to separate from the rest of the country. The main character is Gokurakumaru, a violent mercenary and poor womanizer. He travels with his gun-wielding love interest (Oyuri) and sidekick (Togizo). The latter provides comic relief and holds the swords as Gokurakumaru collects them one by one.
Airforce Delta (video game)

***Airforce Delta*** is a flight simulator game developed and published by Konami and released for Sega Dreamcast on 1999 and Game Boy Color on 2000. It is the first game in the *Airforce Delta* series.

## Story

Players take control of a mercenary that has been contracted to complete a number of strategic military missions. Each mission completed earns the player money, and the more money that is accumulated, the more sophisticated aircraft the player can purchase. Players select from a myriad of fighters and take to the skies to defend a newly independent republic from its many enemies—for fame, for glory, and most of all: for a price. The first mission involves a preemptive strike against numerous fighter planes that are planning to bomb the Laconian capital city of Naxos. The game centers around the Federated Republic of Dzavailar. Ethnic tension and religious debate have caused the Republic to split into independent states. The defenseless Republic of Laconia is in dire need of military support. Rebels from the former Federated Republic of Dzavailar have decided to reunite a territory long divided by ethnic conflict. After years of civil war, Laconia is the only republic left standing and has asked a mercenary defense organization to help keep it from falling to the dreaded unification movement. As a commissioned lieutenant assigned to the Delta Squadron, you are about to embark on a series of over 20 missions in very hostile territories. You have been brought on board because you are the best in the business: a crack pilot who can take out multiple bogeys without batting an eyelash. It is your aerial experience that Laconia is banking on, since you will be alone throughout the campaign.

*Airforce Delta* takes place on the fictitious continent of Dzavailar. A renegade army called the "People's Federation" is intent on conquering all of Dzavailar, and they already have most of its provinces under siege. The last remaining free republic has called upon Airforce Delta, an elite group of mercenary fighter jet pilots, to defeat the People's Federation and liberate the continent. You are the newest recruit in AFD, and you are given a series of 20 missions to carry out. Before each mission, you are given a briefing which gives details on destroying a certain number of targets.

## External links

* *Airforce Delta* at the Airforce Delta Wiki
Beatmania IIDX 18: Resort Anthem

***Beatmania IIDX 18: Resort Anthem*** is a music video game in the *Beatmania IIDX* series of games by Konami. On April 19, 2010, *Bemani* fansite Zenius -I- Vanisher reported that Konami had announced the first location test for the newest game in the IIDX series. The location test ran from April 22 to April 26 at the Cat's Eye Machida (キャッツアイ町田) in Machida, Tokyo. Follow-up location tests ran in Chōfu, Tokyo and Kyoto from April 30 to May 6, in Nagoya and Sapporo from May 14 to May 20 and in Chiyoda, Tokyo from June 11 to June 12. The game was released on September 15, 2010. This Beatmania iteration's theme focuses heavily on a futuresque modern relaxation and tropical beach resort concert-like setting, with the interface making use of sleek mechanical components with simple whites and bright colors that are easy on the eyes.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

There are some changes made for this series. The song wheel is now circular rather than vertical, similar to the one in *Dance Dance Revolution*. 2 new modes are presented; Premium Free Mode, a mode where the player plays for 8 minutes as opposed to 2 stages, and DJ Order Mode, a mode which is similar to *Pop'n Music*'s Challenge Mode, where a player can select missions (similar to *pop'n*'s Normas) and earn DELLAR POINTS. Other than that, all of the gameplay remains the same.

### Unlocking System

Resort Anthem only has one Extra Stage, making it the first to do this since *Beatmania IIDX 12: Happy Sky*. However, players can get new songs through Beat Unlocks, JAPAN TOUR, WORLD TOUR and other unlockable events.

#### Append festival

With the announcement of APPEND FESTIVAL, a new crossover from *jubeat* series was unlocked on March 11, 2011 and another crossover from *jubeat knit APPEND* was unlocked on March 23, 2011. This unlocking system needs an e-Amusement card.

#### Lincle LINK

KONAMI announced the Lincle LINK event on June 30, 2011. This event would start in the middle of July, linking *Resort Anthem* and *REFLEC BEAT* together through song unlocking. Again, this event needed an e-Amusement card.

## External links

* *Beatmania IIDX 18: Resort Anthem* at the Beatmania Wiki
Bomberman 64: The Second Attack!

***Bomberman 64: The Second Attack!*** (爆ボンバーマン２, Baku Bonbāman 2, lit. "Explosive Bomberman 2) is a 1999 sequel to 1997's *Bomberman 64*. It expands over its predecessor in almost every possible way, adding a deeper storyline, better graphics, more involved levels and bosses, many types of elemental bombs, a playable companion character, and light RPG elements. Perhaps owing to its status as a late release for the Nintendo 64, it wasn't released in Europe. However, it would not be the final *Bomberman* game for the system.

## Plot

Bomberman is flying through space when his ship detects a black hole. During his panic, Bomberman is knocked out and his ship is pulled into the black hole. He later awakens in a prison cell along with an egg that he had previously discovered on a hot springs planet. The egg hatches and Pommy appears, who slips through the bars and gets the fire stone back for Bomberman... Using his bombs, he destroys the door and the two escape, beginning their adventure to defeat the BHB Army and escape from the black hole.

## External links

* *Bomberman 64: The Second Attack!* at the Bomberman Wiki
Adventure of Tokyo Disney Sea

***Adventure of Tokyo Disney Sea*** (アドベンチャー オブ 東京ディズニーシー) is a platformer video game was released for the Game Boy Advance on November 22, 2001 in Japan only. It was Developed and Published by Konami. An PlayStation 2 version titled ***Adventure of Tokyo Disney Sea: Ushinawareta Houseki no Himitsu*** (アドベンチャー オブ 東京ディズニーシー ～失われた宝石の秘密) was released on December 20, 2001 in Japan only.
Bomberman (Arcade)

**Bomberman (Arcade)** is one of two Arcade games published by Irem. It features a single and multiplayer mode and goes by different names in each region it was released in. A sequel was created a year later called Bomberman World for the Arcade as well.

## Story

As taken from the game's normal mode intro:

"In the year 2091, robot contests have gained popularity. Bomberman and King Bomber have become the best robot team in the world. One day, King Bomber turns and suddenly attacks mankind. Bomberman and his brother, Bomberman 2, must confront King Bomber and defend the people."

In the early days of Bomberman games it was common to see Black Bomberman become the villain. King Bomber takes that place in this game and World. It never explains exactly what happens to cause King Bomber to become evil. It's assumed since they are robots that it is a malfunction with their system.

## Single Player

The player must defeat all the enemies on screen to advance to the next level. Unlike most Bomberman titles, you do not have to find the exit to advance. Your power ups reset to their default abilities on each stage with items being readily available at the start of each boss fight. There are six stages in each world and six worlds total. This mode can support up to 4 players in co-op.

## Region Differences

For starters, there are the names.

* USA - Atomic Punk
* Europe - Dynablaster
* Japan - Bomberman

The JP version is rumored to only support two players in each mode while the other versions can handle up to 4.
Beatmania IIDX 3rd Style

***Beatmania IIDX 3rd Style*** is a music video game developed and published by Konami, initially released as an arcade game in Japan on February 25, 2000, and subsequently ported to the PlayStation 2 on November 2. *3rd Style* removed the 4-keys mode from previous installments and replaced it with the Light7 difficulty, giving most songs a fully separate, easier notechart. The game also introduced Free Mode and Extra Stage, and featured a new aesthetic.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. *3rd Style* removed the 4-keys mode from previous installments and replaced it with the Light7 difficulty, giving most songs a fully separate, easier notechart. The game also introduced Free Mode and Extra Stage, and featured a new aesthetic.

## Home version

*3rd Style* was the first *Beatmania* game to receive a PlayStation 2 port. This version includes various songs from the first three styles, though some remain arcade-exclusive.

## External links

* *Beatmania IIDX 3rd style* at the Beatmania Wiki
Bomberman (3DS)

***Bomberman*** (ボンバーマン, *Bonbāman*) was a game scheduled for the Nintendo 3DS that was cancelled due to the dissolution of Hudson Soft by its parent company Konami. It was announced in February 2011, and was only officially acknowledged one last time at E3 2011. Little is known about this game, aside from the information suggested by a small handful of screenshots and previews, as well as a five-second video teaser. Despite this, it is certain that there would have been both a single player adventure and a multiplayer mode.

The story involved Bomberman having to save Central City from a robotics corporation, while possibly being converted into a robot himself. Though the single known piece of official art from the game could also represent an evil Bomberman doppelganger made by the corporation.

The single-player mode appears to have had significant similarities to the *Bomberman 64* series. It would also have made the game one of the few where Bomberman has a health bar (as opposed to a stock of health counters). Screenshots show HUD elements that likely represent a *Legend of Zelda*-type control setup for equipping different bomb types to the A and B buttons.

The Battle Mode seems to have been a fairly traditional affair, with overhauled graphics and new environmental hazards. Life bars appear to have been present here as well. The mode may have been intended as a third version of the Bomberman Battle Pack, which could have been cross-compatible with other 3DS *Bomberman* games, had any more been made.

During E3 2011, Konami claimed that the game would see release, though this failed to happen. It was the final *Bomberman* game in development at Hudson Soft before the company's closure, and the last one announced before the series was revived by Konami in 2017 with *Super Bomberman R*.

## External links

* *Bomberman (3DS)* at the Bomberman Wiki
Batman: The Animated Series

***Batman: The Animated Series*** is a side-scrolling action game by Konami released for the Game Boy in 1993 based on the TV series of the same title. A Super NES version was also planned, but the game was ultimately released under the title *The Adventures of Batman & Robin* due to the show undergoing a title change between seasons.

## Gameplay

The game is mostly episodic like the SNES version, with cutscenes in between each level to connect any story there is. The game takes place before Harvey Dent becomes Two-Face

### Level 1: The Joke's on You

The Joker is laying out packages filed with exploding toys all across the city.

### Level 2: The Chill of a Lifetime

Mr. Freeze and Scarecrow have teamed up to take control of the city.

### Level 3: The Green Menace

Poison Ivy has kidnapped Harvey Dent and taken him to her greenhouse lab, and is spreading monster plants throughout Gotham. To make matters worse, Catwoman is out looking for someone to fight. Based on the episode Pretty Poison. It's also the only level that shares a boss with the SNES version.

### Level 4: Bank Robbing's a Gas

Penguin and Riddler have teamed up to rob Gotham's banks.

### Level 5: Joker's Last Laugh?

The Joker wants payback for his previous defeat.

## External links

* *Batman: The Animated Series (GB)* at the Batman Wiki
Batman (series)

## Wiki information

### Last checked

June 29, 2021

***Batman*** is a series of Konami games based on American comic hero, Batman.

## Games

* ***Batman Returns (DOS)*** (1992)
* ***Batman Returns (NES)*** (1992)
* ***Batman Returns (SNES)*** (1993)
* ***Batman: The Animated Series (Game Boy)*** (1993)
* ***The Adventures of Batman & Robin (SNES)*** (1994)
Bomberman Land (Wii)

***Bomberman Land Wii*** (ボンバーマンランド Wii), known as simply ***Bomberman Land*** in North America, is a video game for the Nintendo Wii by Hudson Soft. Unlike most *Bomberman* titles, this one features a collection of motion-based minigames instead of the usual grid-like action.

## Plot

While enjoying his free time at the beach, White Bomber receives an invitation to the amusement park "Bomberman Land." Upon arriving, he discovered many of his friends have received the same invite such as Cool Black and Cute Pink. When everyone arrives, the Director appears and informs them how things work. Just as things are about to talk off, a strange figure appears on a large screen, claiming to the "Champion" of the park. He has captured the Director and its up to White Bomber to win the events and defeat the Champion at his own game.

## External links

* *Bomberman Land Wii* at the Bomberman Wiki
Bomberman GB 3

***Bomberman GB 3*** is a game for Game Boy that was only released on December 20, 1996 in Japan and was developed by Hudson Soft. It is the last game in the *Bomberman GB* trilogy and features the appearance of a few new characters like Cutie Bomber.

## Plot

The 11th planet of Bomber Nebula, named Owen, faces a sudden earthquake. Deep within its underground, the terrible Evil Bomber had been trapped for ages. He finally rises to power and steals the Bomber Capsules from Bomberman. Bomberman and his friends then vow to take back the Capsules and defeat Evil Bomber.
Beatmania IIDX 16: Empress

***Beatmania IIDX 16: Empress*** is the 16th game in the *Beatmania IIDX* series of music video games. It was released in arcades by Konami on November 19, 2008 (11 months since the arcade release of *Beatmania IIDX 15: DJ Troopers*). The game features over 50 new songs, some of which are unlocked over Konami's e-Amusement platform. The design of Empress's interface is based on a pink color scheme, dominated by sparkles, butterfly wings, and motifs of royalty and jewellery. A PlayStation 2 port for the game was released on October 15, 2009 in Japan.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

The core gameplay remains the same in *Empress*. A new hidden modifier called "ALL-SCRATCH" changes most of the notes into scratches. More tutorials have been added to the Tutorial mode from *DJ Troopers*. Many sound effects in the user interface have also been changed. A new mode that is introduced before DJ Troopers CS, "Hazard Mode", instantly fails the player if a combo is broken many times (effectively requiring a full combo in order to pass the stage). To access this mode, All the black buttons must be pushed (when highlighting Free mode in mode selection) to activate the Hazard mode.

The upgrade to Empress also comes with a new turntable design, which has been built to be easier to trigger, and also features a more textured surface.

## External links

* *Beatmania IIDX 16: Empress* at the Beatmania Wiki
Adventure Island (series)

***Adventure Island*** is a series of platformer games developed by Hudson Soft. The series first *Adventure Island*'s game was an adaptation of the arcade game, *Wonder Boy*, but the series next games were totally independants. The franchise of *Adventure Island* is now the property of Konami, since its absorption of Hudson Soft in 2012.

## Games

* ***Adventure Island*** (1986)
* ***Takahashi Meijin no Bug-tte Honey*** (1987)
* ***Adventure Island II*** (1991)
* ***Super Adventure Island*** (1992)
* ***New Adventure Island*** (1992)
* ***Adventure Island 3*** (1992)
* ***Takahashi Meijin no Bouken Jima IV*** (1994)
* ***Super Adventure Island II*** (1994)
* ***Super Adventure Island*** (2003)
* ***Hudson Selection Vol. 4: Takahashi Meijin no Bouken Jima*** (2003)
* ***Gachahashi Meijin no Bouken Jima*** (2007)
* ***Pachinko Takahashi Meijin no Bouken Jima*** (2008)
* ***Adventure Island: The Beginning*** (2009)
* ***Adventure Island Quest by Takahashi Meijin*** (2010)

### Compilations

* ***Hudson Best Collection Vol. 6: Bouken Jima Collection*** (2006)

## Other Media

### Anime

* ***Bug-tte Honey: Megalom Shōjo Rondo 4622***

### Game Books

* ***Takahashi Meijin no Bōken Jima: Tina o Sukuidase!***
* ***Takahashi Meijin no Bug-tte Honey Game Sekai Kiki Ippatsu***
Antarctic Adventure (video game)

***Antarctic Adventure*** (けっきょく南極大冒険, *Kekkyoku Nankyoku Daibōken*?, lit. "After all, Antarctic Great Adventure") is a video game developed by Konami in 1983 for the MSX, and later for video game consoles, such as the Family Computer and the ColecoVision. The player takes the role of an Antarctic penguin, racing to disparate research stations owned by different countries in Antarctica (excluding the USSR).

The gameplay is similar to Sega's *Turbo*, but plays at a much slower pace, and features platform game elements. The penguin, later named Penta, must reach the next station before time runs out while avoiding sea lions and breaks in the ice. Throughout the levels, fish jump out of ice holes and can be caught for bonus points. The game, like many early video games, has no ending – when the player reaches the last station, the game starts from the first level again, but with increased difficulty.

## Legacy

*Antarctic Adventure* was followed by a sequel for the MSX computer in 1986, entitled *Penguin Adventure*. In addition, the penguin character Penta, and his son Pentarou became a mascot for Konami through the 1980s. They have made appearances in over 10 games. Of particularly note are his appearances in the *Parodius* series of shoot 'em up games.

Penta, or his son Pentarou, was appeared in the Medal Games like, Tsurikko Penta, Balloon Penta and Imo Hori Penta. Following in 2002 (Not released for mobile in 2001), was released for Three Mobiles like *Kekkyo ku Nankyoku choi bōken* (けっきょく南極ちょい冒険), in May 6, 2003, when titled *Kekkyoku Nankyoku Daibōken Taisen-ban* (けっきょく南極大冒険対戦版), as part of *Konami Taisen Colosseum*, and the Following the Fishing game as *Penta no Tsuri Boken*, and released for i-Revo.

A screen from this game can briefly be seen in the introduction of *Gradius ReBirth*, released in 2008 for the Wii Virtual Console and in 2014 for the Wii UVirtual Console. An MSX Version was re-released for Windows Store as EGG Project on November 25, 2014 in Japan.

There was rumored to be a coin-operated arcade version released by Konami in 1984, but the existence of an actual example has yet to be confirmed.

In 1990, Konami released only in Japan a handheld electronic game of *Antarctic Adventure*, although it is usually listed as *South Pole* (a more literal translation of the Japanese title).

In 2014, *Antarctic Adventure* was released on a special version of the **ColecoVision Flashback** by AtGames. available only through Dollar General stores.

## Cameos in other media

* In *Bombergirl*, Penta's outfit appears in the event "**Sen'nyuu!! Hieeru Mura no Kisai wa Jitsuzai shita!!??**" (潜入！！ヒエール村の奇祭は実在した！！？？) from December 3 to 24.

## External links

* *Antarctic Adventure* at the Antarctic Adventure Wiki
Beast Shooter: Mezase Beast King!

***Beast Shooter: Mezase Beast King!*** is an action game developed by Hudson Soft and published by Konami and released on Game Boy Advance on October 31, 2002 in Japan.

## Overview

The player uses robots that he can customize and races against other opponents in a tournament, money are awarded as the player defeat his foes and can be used to upgrade the robots or buy new ones.
Bishi Bashi Channel

***Bishi Bashi Channel*** (ビシバシCHANNEL, ****Bishi Bashi Channel****?) is an arcade *Bishi Bashi* game (Konami multiplayer minigame competition game) released on June 26, 2018 exclusively in Japan. It was developed and published by Konami, and only released as a conversion kit for the MUSECA arcade machine.
Beatmania IIDX 5th Style

***Beatmania IIDX 5th Style*** is the fifth game in the *beatmania* IIDX series of music video games. It was released in arcades by Konami in 2001. The game features 35 new songs, five of which are hidden. New features introduced in this version are auto-scratch (allows the player to focus on the 7 keys instead of the turntable), as well as two more Hi-Speed settings (HS2 and HS3.) 5th Style's songlist featured the first songs that would later become "flashing 7s", here differentiated from regular 7s with a kanji meaning "forbidden".

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

## External links

* *Beatmania IIDX 5th style* at the Beatmania Wiki
Beatmania IIDX 6th Style

'**Beatmania IIDX 6th Style** *is the sixth game in the* beatmania *IIDX series of music video games. It was released in arcades by Konami in 2001. The game features 40 new songs. 6th Style introduced new features such as letter grades (ranging from F to AAA) and the new Hard Mode (which removes the usual 80% lifebar requirement, but makes the lifebar itself stricter).*

The interface used by 6th Style is more modern looking than previous styles. The arcade version also switched the background movies to use a DVD instead of a VCD. 6th Style also introduced the current font design for the judgement labels.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

## External links

* *Beatmania IIDX 6th style* at the Beatmania Wiki
An American Tail: Fievel Goes West

***An American Tail: Fievel Goes West*** is an action platform for Super NES video game released in Augsut 1994, developed by Shimada Kikaku and published by Hudson Soft. It was based on the second animated film of same name.

## Plot

The storyline of the game is deep and takes place in 1890 AD. The game is about a 3-inch tall cartoon mouse named Fievel who must make his way to the 1870s-1900s Wild West. The setting is based on the film of the same name, released back in 1991.

## Gameplay

The player must either fight or avoid cats and other obstacles as they stroll westward. The game is side-scrolling with a side-view of the action at nearly all times. The character is armed with a pop gun that can eliminate enemies using a non-violent approach to the Wild West genre.