Artisan

A human artistan

## Resources

### Charges

Artisan Charges: Up to the amount of Artisan features picked, recharges every sleep rest.

### Save DC

Artisan Save DC: 8 + Proficiency Bonus + wisdom modifier.

### Attack Bonus

Artisan Attack Bonus: Proficiency Bonus + wisdom modifier.

Artisans are masters of craft and profession. They use their tools to create art but know these tools well enough wield them if need be in other ways.

Using this intricate knowledge of their craft and the tools they wield, they provide utility and support for their squad.

**Features**
 2
 3
 4
 5

## Features

### Artisan Profession

You have set out to master your art. You gain proficiency in *Deployable Consumables* and *Calligraphy*. Additionally you gain the following ability:

> ***Artisan Profession*** - You must pick one of the following artisan professions and gain its benefits. The other features will give you benefits for the chosen art profession:
>
>
> * ***Chef*** - Foodworkers used to working under pressure to provide their guests the best food possible.
> 	+ You gain proficiency in Culinary and Survival.
> 	+ For each feature picked in the Artisan class, you gain 1 extra hit point.
> * ***Musician*** - Singers, guitarists or any other musicians, they are popular creatures.
> 	+ You gain proficiency in Music and Performance.
> 	+ For times equal to your features picked in the Artisan class, you may reroll an attack roll or saving throw that would result in Thunder damage.
> * ***Artist*** - Sculptors, Painters, Smiths, Woodworkers and any artist based on the remaining tool kits will go in this category.
> 	+ You gain proficiency in Art and Tinkering.
> 	+ You may double the crafting time for an art piece you are creating in order to multiply the value to an amount of each feature picked in the Artisan class.
>
>
>

### Artisan Tools

You have mastered your tools. You gain the following abilities:

> ***Artisan Tools*** - You gain expertise in one secondary skill of choice that you have proficiency in. Additionally, your crafting checks gain a + 2 bonus when using this skill.
>
>

> ***Beauty of Art*** - While performing one of the skills from your profession, all creatures that see you are considered Charmed by you. If you stop performing the skill or engage in any other activity, or one of your allies engages in harmful behavior, this Charm breaks and the creature is immune until the end of their next sleep rest.
>
>

### Fruits of Art

Your bond with the Divine has increased, and you may call upon a divine intervention to change the odds. You gain the following ability:

> ***Fruits of Art*** - You can use Artisan Charges imbue special effects when revealing your latest work of art. First you must show (artist), taste (chef) or play (musician) it to your targets. Then pick one of the following effects, which you can activate using the indicated AP:
>
>
> * ***Terrify*** (3AP, 1 Artisan Charge) -  Once per turn, make one target roll a Wisdom saving throw to your Artisan DC. If the target fails and is affected by the frightened condition, it takes 4d6 psychic damage. If it is not affected by frightened, it is frightened instead.
> * ***Inspire*** (1AP, 1 Artisan Charge) - The creature gains a bonus equal to the amount of Artisan features picked on its next skill or attack roll.
> * ***Disarm*** (1AP, 1 Artisan Charge) -  After failing a Wisdom saving throw to your artist dc, one target is affected by Disamed. At the end of its turn, the creature rerolls its saving throw.
> * ***Persuasive Art*** (1AP, 1 Artisan Charge) - A fine grain of political art can persuade the toughest of kings. Any Charisma checks made against  this creature critically succeed when rolling on a 19 or 20.
> * ***Poison*** (chef only) (1AP, 1 Artisan Charge) - After failing a Constitution saving throw to your artist DC, it is poisoned for 1 minute and considered restrained while poisoned by this effect. It rerolls saves at the end of its turn.
> * ***Amplify*** (1AP, 1 Artisan Charge) - After falling a Wisdom Save, the next time you deal damage using the following damage type, the damage is doubled: If chef, poison. If artist, radiant. If musician, thunder.
>

### Quick Hands

An artisan must be quick with their craft, art waits for no one! You gain the following abilities:

> ***Quick hands*** - Ability checks cost only 2 AP instead of 3AP. This does not include Stealth checks.
>
>

> ***Quick hands*** - progress made each day doubled. Crafting time minimum for Enigmatic items reduced to 1 day.
>
>

### Tools of Need

You rely your tools with your life. You gain the following ability:

> ***Tools of Need*** - You gain expertise in two Secudary Skill of choice. When crafting using one of your Artisan Profession's skills, you must use any toolkit interchangeably. You also gain the following feature based on your Profession**:**
>
>
> * ***Chef*** (3AP)- release a vapor of flour and oil in a 15ft cone. All creatures make a Dexterity save to your Artist DC or apply vulnerability to acid or fire damage until the next hit.
> * ***Musician*** (3AP, 1 minute concentration) - Once per sleep rest, you start channeling a song which has one of the following effects as long you mantain concentration:
> 	+ **Soothing Song -** At the start of your turn, you heal 1 hit point to all creatures of choice within 15ft radius of you.
> 	+ **Disrupting Song -** All attacks made against creatures of your choice within a 15ft radius of you gain advantage.
> * ***Artist*** - Any tool kit can be used as an improvised weapon from any martial category. Each hit with these improvised generates inspiration equaling +1 for you or one of your allies.
>