Return to the Mulberry Inn

*"Once again, we return to the inn, seeking clues to save a life. When we look into memories, so many things are left unsaid and clouded: Why this life? Why this inn?"*

This is a challenge-specific encounter for The Hierophant, and acts as a transition from one map to another.

## Event

*Return to the Mulberry Inn for the night?*

1. Enter the inn. (Go to next level)
*You enter the Mulberry Inn and find Father Galfri at his usual table by the fireplace. You sit down across from him.*

*He scratches some numbers on one of the many rolls of paper strewn across the table then glances up at you.*

*"Three days until the assassin comes for me, and three suspects - how apt. Three days to uncover the liar.*

*"I would like you to follow one of my Silencers on a job, trading trust for information. Pay for it if you must."*

A. Go on a "job" with Borden.
*"Borden is going to pick up some lamps from Shipwreck Port that have been, let's say, 'repossessed' from their owners."*

**The player moves to the next map**

*You note the meeting point on your map and retire for the night.*

**"The Guild" is placed on the map**

B. Go on a "job" with Rowena.
*"Rowena has been tasked with kidnapping the child of Lady Fielding as they journey to the Capital."*

**The player moves to the next map**

*You note the meeting point on your map and retire for the night.*

**"The Guild" is placed on the map**

C. Go on a "job" with Grindan.
*"I've told Grindan to stake out the castle by Moon-hammer Lake for any movement, out or in. The lady of the castle owes us a considerable debt."*

**The player moves to the next map**

*You note the meeting point on your map and retire for the night.*

D. Ask why an underling would want to kill him.
*"We all covet gold - that is why we are in this business, no? If somebody has paid a high price for my head then there is little I ca do."*

*He considers his wine for a moment. "I'd imagine the assassin more inclined toward lying. If you can root out the liar, you will uncover the assassin, too."*

**The player gains a clue: Galfri said the assassin will always lie regardless of their personality.**

**The player is taken back to the previous list of options**

2. Keep exploring
## Event (After Completing One Job)

After completing one job with one of the Silencers via "The Guild", the text will change after "He scratches some numbers...".

*I hope the job with [Borden/Rowena/Grindan] was fruitful today. You are not dead with a knife in your back, so I presume yes."/*

*It would be prudent to review what my Silencers have said when you have a quiet moment. Perhaps you will catch a lie in the process."*

*"Tomorrow, who will you follow?"*

**The player is presented with the same options as before for going on a job, minus the one already selected**

## Event (After Completing Two Jobs)

After completing two jobs with the Silencers via "The Guild", the text will change again after "You sit down across from him."

*For once, Father Galfri is merely sitting and staring silently at his papers. The quill is stationary in his hand. "Tomorrow evening I may die."*

*For a brief moment fatigue crosses his face. Father Galfri appears, all at once, very old. "I hope you will know who the assassin is before then."*

1. Go on a "job" with Grindan.
(see the original Event section)

2. Ask to "borrow" gold from the guild's coffers to bribe the suspects.
*"I cannot! I'd have to lie on the guild's records!" Father Galfri's jowls quiver in shock at the suggestion.*

**The player is taken back to the list of options**

3. Ask why he trusts you.
*Father Galfri looks at you sadly. "Even if you were to steal the ring from my hand, you could never truly be a part of this guild. No, you don't have the heart for it."*

**The player is taken back to the list of options**

## After Encountering "Goblins!"

If the player goes to this card after completing the "Goblins!" card, a fourth option will be added to the list of "jobs" you ca go on. This will be titled "Talk about your goblin problem."

*"Goblins? From our guild?" He scratches his chin in annoyance. "Their loyalty to the guild is tenuous at best. Here, take this."*

**The player receives Thieves Folly**

*"A funny bunch - goblins."*

**The player is taken back to the list of "job" options**