Laws of the War

***IMPORTANT: This page is bombarded with unpolished notes that will probably be organized at a later date. The main idea is all that lies here for now.***

The Laws of the War are rules selected by the ruling powers of Cybertron and accepted by those partaking in war and conflict. The ideal purpose of these laws is to limit the actions of participants to achieving the goals that the war was started over, in hopes to bring a quick and easy end to the conflict. While many are not fans of the Laws of the War for many different reasons - have it be because of the overall lawlessness that stems from war naturally or having to drop morals over it - it's still something that many follow, mainly to prevent themselves or anyone else from getting exiled if they broke a number of them.

## PRINCIPALS/RULES

The principals regarding the laws of the war as follows:

#### 1. Military Necessity

* Harm caused to civilians or civilian properties must be put to a minimum and not excessive (the death of civilians doesn't count towards a war crime itself, yet caution should still be taken)
* To add on to the point above, any attack targeting civilians *will* be counted as dishonorable and a crime
* Attack or action must be intended to achieve military victory over the enemy
* Minor projectiles that are explosive or inflammable are prohibited, with the exception of if it's necessary for military victory
* Weapons developed during war are allowed to be used in the field, but only after trials (this is to avoid any unnecessary casualties that may happen)
* Stealing weaponry from the enemy is prohibited. If anyone of either side is curious as to how the other develops their weaponry, it can be discussed during hours of the Peace Gathering

#### 2. Distinction

* Civilians - anyone who is not a member of any armed forces, have they be neutral or not; they do not carry arms nor do they disrespect the Laws of the War
* Combatants - members of armed forces participating in the war with the right to participate in hostile conflicts
* Non-Combatants - members of armed forces who don't take direct part in hostilities, such as medics, scientists, and communicators

#### 3. Honor

* Parties must demand a mutual form of respect and fairness among themselves in some shape or form
* It has to be recognized that everyone within a faction have the same ideals and outcomes they want to see by the time war is over, and that they utilize what they have on behalf of it

## REMEDIES FOR VIOLATIONS

If any of the point above are violated, the one who committed to the violations face the following punishments:

* 1 or 2 violations: warnings
* 3 - 5 violations: suspension for a number of weeks (that number being the amount of violations committed)
* 6 or more, or breaking a major/important law: exile

Those who are exiled are banished from their parties, and by that point are loners forced to fend for themselves. Loners are not allowed to communicate with their former allies until 2 weeks after they were exiled. A handful of loners end up dead, either because they were in the wrong spot at the wrong time or from the overbearing stress of having to live though a war solo.