Brotherhood of Tranquility

# Table of Contents

## **Devices and Uniforms:**

 The Holy Symbol for this order is a flower (any type of flower) blessed
 by Sheela never to wilt (Game rules: use any artificial flower and it
must be displayed openly)

## **Deity:**

 Sheela (Goddess of the meek and helpless)

## **Goal:**

 To work in non-violent means to get the populations of Xaria to set aside their differences and join together.

## **Territory:**

 Currently, members of the Brotherhood can be found in most countries except for Dakkor, Uragoth, The Thieves Isles, and the Badlands
 (they have gone to these countries, just that no member has ever
returned or sent a message back). Most nations just look on them as a
bunch of religious zealots who don’t cause any trouble. Rynith is the only country who actively persecutes the members of the Brotherhood.

## **Code & Conduct:**

 Never participate in acts of violence of ANY kind.

Spread the message of the Brotherhood to all those who will and will not
 listen. Violence begets violence. When attacked, members have one of
three options. They may run away, stand where they are and be a martyr
for the cause showing how violence achieves nothing but death and
destruction, or use magical means for defense only, never attack. Always
 seek out those whose hearts are wicked and go to them. Preach to them
and possibly they will be enlightened. Does a healer travel among the
healthy? No, a healer goes where he/she is needed most; among the sick
and dying. Go where you are needed most.

## Enemies:

 The Acolytes of Vorak, and, all who would seek to do harm to others.

## **Quote:**

 “An end to this world is coming and only by standing together as one will all of nature’s children be able to survive.”

“Violence begets violence. Violence against other beings must be stopped
 non-violently any way possible; even at the cost of our own lives.”

## **Past:**

 The Brotherhood of Tranquility was established in the year 250 AY. In
that same year the “Blood Sky Omen” appeared over Xaria. For an entire
month the sky was blood red in color. The prophets predicted that this
was an omen for the coming apocalypse in the year 500. As a result of
the “Blood Sky Omen” the Acolytes of Vorak in Icara Formed the
“Bloodfaith”. Father Morton, a priest of Sheela (Goddess of the meek and
 helpless), was in Icara at the time and disagreed with the Acolytes
actions. Father Morton believed that the world must do away with all
violence and all races must co-exist and work together in harmony in
order for the world to survive the coming apocalypse. Father Morton
gathered together those few who believed as he did and established a
order within the church of Sheela called the Brotherhood of Tranquility.
 Their mission: to work in non-violent means to get the populations of
Xaria to set aside their differences and join together so our
descendants have a chance of survival in the year 500AY. For the next
ten years the Brotherhood went throughout Icara recruiting new members
and supporters. They had minimal success but did manage to establish a
good size flock. Then in 260 AY, as Father Morton lay on his deathbed at
 the age of 86, he told his followers “It is time for you to go out into
 the world. Spread our message to all corners of Xaria: East, West,
North, and South. Let all those who can listen hear our word. Those who
cannot listen can hear through the example we set. Go now, even unto
those who are violent and unwilling to listen. For they must know what
it is they do.”

## **Present:**

 His followers did as he asked. The Brotherhood sent members of their
order throughout the counties of Xaria spreading the message of Father
Morton. They especially went out and tried to convert the more “shady”
elements of society. As a result, through the examples they set and the
message they taught, quite a number of former thieves, assassins, and
rogues joined the Brotherhood over the years. In Rynith the Brotherhood
did well in recruitment, but didn’t affect Rynith society too much at
all. In Nost’Karé, most of the brotherhood were arrested for their acts
of passive resistance to violence and turned into slaves. In 469 AY Lord
 Kyrrath declared all members of the Brotherhood “Enemies of the State”
and proceeded to have them all captured and executed. Those members
still operating in Rynith are the only members in all of Xaria that
operate in secret.

Currently, members of the Brotherhood can be found in most countries
except for Dakkor, Uragoth, The Thieves Isles, and the Badlands (they
have gone to these countries, just that no member has ever returned or
sent a message back). Most nations just look on them as a bunch of
religious zealots who don’t cause any trouble. Rynith is the only
country who actively persecutes the members of the Brotherhood.

*Sheela and her followers were impacted by the Second Blood Sky of 502(or was it 503?). This needs to be updated.*

## **Game mechanics:**

 Members can NEVER attack another being. The only way they can
participate in combat is by being a victim. All special skills and
abilities must never be used in a hostile way. Members of the
Brotherhood are not afraid of death. They will put themselves in the
middle of a battle and, while the fighting is going on, try to persuade
those fighting to give up their ways and embrace the cause of peace.
Since most members of the Brotherhood were at one point “on the path of
wickedness” themselves earlier in their life they do have quite a lot of
 street smarts and are not easily fooled. Since they are so overmatched
by those wanting to harm them, the Goddess Sheela has granted every
member of the order a standard set of powers and abilities. These powers
 are:

• Cast Shield of Goddess 1x/day on self only

• Cast Heal 3x/day (can be used on anyone)

• Cast Resurrect 1x/campaign on another. This brings the Brother CASTER
down to zero body points (regardless how many they had; this represents
the transfer of their life force to the TARGET) and the caster is
unconscious for 90 seconds. Sheela has also given members of the
Brotherhood another special ability: Resurrect Self. Once per campaign
event / weekend, if a member of the Brotherhood of Tranquility is
killed, 60 seconds later they will be resurrected at zero body points.
They still require rest to restore their body points. Sheela understands
 the danger her followers are in and has granted them this gift since
they cannot fight back to defend themselves. For each experience point a
 player spends on this ability they may be resurrected one additional
time per campaign event / weekend.

If a member of the Brotherhood of Tranquility EVER attacks a living
creature, this must be reported to the GM’s immediately AND the
Brotherhood Character loses ALL of the special abilities listed above.

Any special skills / abilities / spells from their previous occupation
are retained, however, the character must not use any hostile skills /
abilities / spells in a hostile and / or offensive manner or suffer the
consequences listed above.