recursal/Fanatic-Fandom huggingface dataset:
Quorniastal

Quorniastals are small animals, they are skilled in telekinesis, pyrokinesis, and Cryokinesis, their eyes help them see as they make objects slightly brighter, however, they lack intelligence and inadvertently reveal their weaknesses too others. Quorniastals live in Asoumiranz and Norre, they frequently attack small villages and towns but usually get stopped due to them revealing their own weaknesses

The known weaknesses of an average Quorniastal are:

1: Gynolc (burns their skin when it comes in contact with them)

2: Poison Cookie Beetles (Gets injured after eating one, but does not die, abnormally does not activate the pheromones)

3: The affects of the different subspecies of me, the F'mal (Causes Quorniastals to be confused)

4: Extreme weakness to fire, causes them to explode

5: Kolikizta (Ore, due to the Quorniastals eyes, things are slightly brighter, and the Kolikizta hurts their eyes)

The Quorniastal was once considered a cryptid, and was first seen by a farmer in Asoumiranz who said that a animal came too him, yelling "What the heck is this?! You don't even have Gynolc fences to protect yourselves? You guys are helpless, let me help!", the farmer then said that the Quorniastal used telekinesis to construct a Gynolc fence. the Quorniastal then said "Ok, you see, so now that this fence is here, it'll be hard for me to get in", the Quorniastal then attempted going through the fence, but burned his face, and proceeded to scream.

### Kolikizta & Fire:

Quorniastal: Oh great, you stupid biologists managed to find out we exist, I mean, come on, you only realize that we have been attacking cities NOW?

Biologist 1: You're weak against Gynolc, correct?

Quorniastal: Yeah, I am! You idiots should have realized that now! But Gynolc's not enough to keep me down, it only burns my skin, and its easy to bend anyways, I can just chomp right through it! are you guys sure you are professionals? Where the hecks the Kolikizta? That stuff hurts my eyes!

Biologist 2: Thank you, you have been very informative about your species, we will use Gynolc fences and some Kolikizta to protect the cities you have attempted to attack

Quorniastal: What the- No! D- forget I said that! Good ol' Quoniastal, always lying our faces off! Jeez, if you wanted to protect villages, you could have at least used fire.

Biologist 1: Thank you for informing us about your species.

Quorniastal: Oh, you GOTTA be kidding me!
The Teleporting Statue

There is a strange statue (or possibly statues) in Otherworld that disappears and reappears in random places all over the world. It never stays in any place for more than 30 minutes. No one knows who created it or even what time period it came from as no one can get close to it long enough to do any good research on it. The statue seems to have different forms, or there is a possibility that there are several statues, as different people report different shapes of statues. Everyone sees a tall almost black stone pillar. On top of this pillar some see a human, a tayyari, a tree, an ignetitan, a jawleaf plant, or an Alsan. These are all made from the same stone as the rest of the pillar.
Paperwork labyrinths

Paperwork Labyrinths are filing systems used in Asoumiranz by offices, businesses, governments, militaries, schools, universities, clondocks, and many other organisations. They were once called Filing Halls, but as they grew in size to epic proportions, people started calling them Paperwork Labyrinths. The name stuck and became common usage. Because of the bureaucracies policy of never shredding a single document, and the very long history of Asoumiranz's many nations, Paperwork Labyrinths have become huge systems of tunnels, containing towering piles of filing cabinets and drawers, filled with documents and forms of all kinds, some of them dating back tens of thousands of years. While maintenance is attempted on the tunnels, it is not practical or possible to keep all of the many passageways tended to. Since there are many openings in the tunnels which lead to sewers, natural cave systems, mines, the open countryside, dungeons, etc, paperwork labyrinths are home to all sorts of creatures and monsters.
Nitol

Nitol is a metal mainly used for instruments such as the nitol bell. It produces a nice chime when tapped on. It is also used as a trigger mechanism in Zanlos weapons. Nitol pipes are often used for pumping water, too. In Canjon, nitol was in the past used to make swords called Kittari. When nitol was placed in the Oclutus Device it became translucent and light as a feather. The Oclutus nitol is on display at the Shining City Museum.
Qazi

**Qazi** are a vicious species of insect that are known for incinerating crop fields and sometimes devouring humans. They tend to gather in swarms and burn anything they can find in order to feed on the ash. While their primary food source is ash, they are also carnivorous. They will eat any type of animal unless it is poisonous to them.

Qazi are generally believed to originate from the fire biomes of Alvalpa, although they have spread to many locations. They are very afraid of water, so people in areas with Qazi infestations cary flasks of water around.

The Tale of the Elemental Wizard suggests that the Qazi were created by a benevolent Elemental Wizard using the life trinket, and were corrupted by hatred. It is far more likely that they simply evolved along with the other species of Alvalpa.

It is said that if one looks deep into the eyes of a Qazi, they will be in agony.
Sky Pirates

Sky Pirates have made trouble for the world for many years, making traveling by flight difficult. They make their ships out of Tilisor and Skylon which makes them float and almost invisible (The Skylon covers the Tilisor so that it floats). They use very powerful wind oars which are much bigger than regular oars and are shaped more for sailing in the skies rather than the seas. The Sky Pirates have lightning cannons which can shoot electric cannonballs and bombs at their opponents. They have been responsible for theft all over the world and have gotten away with statues, treasure, and even people sometimes which they may hold for ransom in order to gain more riches.

Sky Whaling is a common activity among Sky Pirates where they hunt dangerous creatures known as Sky Whales.

Efforts are being made to get rid of Sky Pirates. Some notorious crews have been taken out, but there are a few still flying around and terrorizing the skies.
Starmallows

Starmallows are small puffy treats that are a mutation of marshmallows. They have small points that stick out and make them look like stars. Starmallows often come in blue, yellow, green, pink, or white. Although marshmallow plants are grown in Nidsk, starmallow plants are actually found in the floating islands, Parad and Disio.
Rhannoadon

The Rhannoadon is a large carnivorous reptile on Losde Island. It is one of the top predators on the island. It has four large horns on its head in a square-like pattern, these grow in overtime. Its hands have two, long claws on them. It has a long tail, and it it's bipedal. The horns are used for attacking its prey, and aren't useful for much else. It has tall, powerful legs which give it the speed it needs to catch up to, run away from, or charge at other animals.
Samir

Many of the texts such as scrolls and important documents of Asoumiranz are written in Scribble City, a city in the country called Samir. The inhabitants of Scribble City are called Scribillians. Scribillians have many different jobs. Translators have the job of going to different countries and learning their languages, describers go around the continent or even the world and describe everything they see and report back to the capital with what they discover, and there are many more things these people do to learn more about their world and share their knowledge with the rest of the countries.

The Great Womplet is a giant womplet which resides in Scribble City. It is considered the mascot of the city, and to a lesser extent the country of Samir itself. It is a popular tourist attraction. When the weather is clear and sunny, The Great Womplet wanders around Scribble City Square, showing off to tourists. However, when it looks likely to rain, The Great Womplet is folded up and stored away in The Great Folder.

The Great and Long-Lasting Cataclysm of Fire disaster started in 29,944 lasted 33 years, and destroyed Marigon, the then capital city of Samir, along with the entire Samirian Royal Family excepting Madam Possalrif. In Marigon's ruins, Scribble City was eventually founded and built.

Besides Scribble City, Samir is also known for the Forlorn Forest and Shadow's End. The Forlorn Forest is the home of the Mushroom Nymphs. It was called Forlorn Forest because of the many lost spirits wandering the forest.

Shadow's End, just outside the Forlorn Forest, is where the Woodsmiths of Shadow's End do their work building furniture. There is a tall wooden building where the Woodsmiths do their work. This building, although made of wood, is surprisingly fireproof. It is also guarded heavily to prevent anyone from trying to find out the secrets to the Woodsmiths' furniture.
Spocklong Failure Cure

Spocklong Failure Cure

The spocklong is a fleshy, lumpy, tubular organ which passes semi-digested foodstuffs from the stomach down to John. Feathery tendrils inside the spocklong, called Fillii, parse out some select nutrients from the food and send it straight to the mushroomery, where it is used to fertilize and feed the tiny fungi. Spocklong Failure occurs when the Fillii become weak and the spocklong is no longer able to parse out nutrients effectively. If not remedied quickly, the mushroomery will soon start to fail, leading to all sorts of complications. The Spocklong Failure Cure is a potion which reinvigorates the Fillii. In a healthy person, it can make the Fillii too efficient, leading to an overstocked mushroomery and a hungry John. It can be taken in cases of serious problems with the mushroomery, but it has side effects.

Spocklong Failure Cure Potions are a clear red liquid. It tastes something like sarsaparilla and cough medicine.

Ingredients:

Rybilum

Redmouth Snake Scales

1 Plingrin Eye

Ground up Tok Shell
Sticky Bomb

A sticky bomb is an item useful for trapping creatures or enemies. The bomb is spherical with a shiny black rubbery exterior. Inside the bomb is a sticky green substance that is difficult to escape from when it is let loose. The bomb is set off when it is thrown against something solid such as an animal or the ground. The green substance on its own is not harmful and it is possible to get out if it meets water which will wash away some of the stickiness and allow the prisoner to try to escape.

## History

The first sticky bomb was invented in 33,400 by a Troddite named Ralton Tusk, who was also nicknamed 'Boom' for his fascination with explosives. He made the sticky bomb while experimenting with other possibilities for bombs.

## How It Is Made

The exterior of the bomb is made from a liquid substance that comes out of some plants. It is heated at high temperatures inside a small bowl that helps shape the rubbery exterior of the bomb. The green substance is poured inside the first half and the second half of the sphere is placed on top. The bomb is then fused together to make a single sphere.

The green substance is made from crushed up Faro tree leaves which are mixed with a sticky green oil that comes from the same tree.
Skimper

Skimpers are small fish which swim alongside Wolfins their whole lives. They live in symbiosis with the Wolfins. They eat food scraps from the Wolfins, and also clean up parasites and muck that infests their Wolfin host. When two Wolfins meet up to breed, the accompanying Skimpers from both Wolfins will mate as well. The Skimpers have evolved to have a very similar gestation period to the Wolfins. When the Wolfin gives birth, the Skimpers will follow suit soon after, and the baby Skimpers will accompany the baby Wolfin(s).
Tilimobile

Tilimobiles are vehicles made from tilisor and iron among other things. The iron covers the tilisor so the vehicle levitates above the ground. Tilimobiles have one tail fin sticking up from the top and two wings sticking out from the sides. On the back of the vehicle are air jets which help the tilimobile move forward. Most tilimobiles have two rows of seats, the front row for the driver and one passenger and the back row for more passengers. There are windows in the back, the sides, and the front so the driver can see what is around them.

## Tilimobile companies

Trimity Co is a large tilimobile manufacturer in Asoumiranz. They have large manufacturing plants in Untorr. Trimity headquarters is located in Djartyle, a moderate Djornti city near Nidsk. They have numerous well known tilimobile models, such as the sleek, sporty Shadow Snake X, the family sized Fluffel MT, and the all terrain Xaltel 101.
The Islands of the Sun

The Islands of the Sun are an archipelago of islands located off the Libec Peninsula. The islands themselves are made of sand, with the average area of one being akin to a small house, although some are much smaller. They are mainly composed of sand and small rocks. There have been over 50 different isles counted in the archipelago. No humans inhabit the islands.

## Etymology

The Islands of the sun are named as such die to the strange effect that the setting sun has on their color. On any clear-skyey evening, one can see the islands shine a light purple color as the sun sets. Because of this phenomenon, the islands have been called The Islands of the Sun by locals. The name has been recorded in history, dating back to 129lolipop in ancient texts.

## Life

Although no animal or fungal life has been sighted on these islands, a multitude of plant life have been found to grow specific to the archipelago. These plants are called "sun trees" by natives, although it is unknown if they are actually trees or not. They consist of one thin trunk, with a large spherical mass of a white, rubbery substance at the top. They grow in large amounts on these islands. Each island has at least one sun tree growing on it.

### Sun Tree testing

Scientist have researched the sun trees for years, but to know avail. All that has been found is that the plants must stay on the islands in order to survive. A sun tree was brought from an island to the peninsula, and withered in hours. However, while on an island, a sun tree was cut off from water, sunlight, and soil, and still managed to survive.

Black and white illustration of the Islands of the sun:
Star Dragon

Star Dragons are long reptilian creatures. They fly using some kind of levitation magic, and they seemingly never come to the ground, spending their entire lives in the sky. During the night, their scales sparkle like the stars. When day breaks, they seemingly disappear. But when the sun sets again, they reappear in the same place they were before. They're most common in northern areas such as Asteria and Froyonder. although they're a pretty rare sight anywhere.
Ralton Tusk Foundation

The Ralton Tusk Foundation is, according to itself, a charitable organisation. They provide explosions of all kinds. Sometimes this is useful, sometimes not so much. The organisation is very controversial, with proponents saying that the foundation is "an important and proud cornerstone of Troddite cultural heritage", while critics assert that it is "a deranged terrorist organisation". Some of the deeds of the Ralton Tusk Foundation include providing fireworks for festivals, detonating herds of guff, clearing debris in crisis situations, assisting in mining operations, and partially destroying one of the Great Red Mountains "just for fun".
Taamir Beast

Taamir Beasts are digging creatures that live in the Untorr Prairie, save for a cavernous subspecies. They look like huge moles, with many, sharp teeth, a long, fluffy tail, and four, green eyes. They dig in the earth and hide in huge holes that are covered over with leaves, twigs, and dried grass. They wait at the bottom for something to fall in, then quickly devouring what fell down. Sometimes, though, they'll scramble out of their holes to scavenge for food, but generally remain inactive for most of their lives. There's a difference for the Untorr Beasts, behaviorally and geographically isolated from Taamir Beasts.
Perygychus

A demon who managed to escape The Corgyscanth in 28,472. Perygychus was once human, but he has never divulged more information about his pre-Corgyscanth past than that. He is now a demon with a large and muscly dark-green body, small leathery wings and curled horns. His arms and torso are disproportionately large in comparison to his legs and pelvis. He travelled Asoumiranz for some time and wrote several books about the The Corgyscanth. During his travels he used his powers to perform many feats, such as cleaving mountains in twine, and turning lakes into crystal. It is assumed that he performed these feats for his own amusement and ego, and he revelled in impressing people with his power. Most of his feats were neither particularly evil, nor charitable. He just liked to make a spectacle, and to leave a lasting memento of his passing.

He eventually settled onto a small island far out into the Colagic Ocean, where he became the deity of the local islanders. He is still alive there today, spending his days relaxing on the beach sipping lokonut juice with his wives. When asked for interviews, he typically refuses.
Rotodioscillation

Rotodioscillation is a process of spinning in a very particular rhythmic cycle. This vibrates molecules in such a way that it breaks them apart. Science has now perfected rotodioscillation, but in the past, people manually rotodioscillated capsules, a process called manual spherodistimulation. Manual spherodistimulation, of course, created very impure results.
Torch Bay

A structure which attaches to a wall and holds torches when they are not in use. In modern times, they hold electric torches, and have plugs for recharging their batteries. In more ancient times they instead held pitch torches, and torches were manually refuelled with more pitch stored in the bay.

1. ↑ http://pkmnoriginsproject.deviantart.com/art/Other-Comic-Page-6-518144639
Mianism

Felure's most practised religion is that of Mianism, which states that when each soul has been given a human form at least once, the great god Phurfin will rise and save his followers from Yellow Moon's crashing. Mianists believe all souls are recycled into another body when a person dies, so the actions of a person only affect the fate of their next incarnation. It's complicated stuff with little to no special spiritual events.

Nerping is a Mianist meditative technique.

## Place of Worship

A Mianist place of worship is called a Phurfogog. They are large sombre buildings, each with six tall steeples.

## Burial Rites

In the Mianist tradition, bodies for burial are wrapped up in bright yellow silk, symbolising the Yellow Moon.
Subelectricity

Subelectricity is a form of energy which is used in many moderate to heavy machines today. Subelectricity travels through wires slower than electricity, but it is more efficient at running machines. For this reason, electricity is generally pumped through the grid, and converted into subelectricity at a Subelectrizer Station before it is used.
Scleeth

Scleeths are four legged, winged animals which live in fire biomes. They have tough leathery hides which protect them from fire and lava. Scleeths can breath out clouds of acidic mist which quickly corrode metal and can cause temporary blindness. The scleeth then attacks with its horns, claws and teeth while the enemy has their defenses down. Scleeth horns can be crushed into a powder which can give a temporary boost to a person's strength and agility if consumed. The strength boost is often followed by a throbbing headache however.
Tiksem

Tiksem is a small and extremely deadly parasite, but it is not very infectious. Cases have been found global, but more commonly in hotter regions. It will rarely spread, only through direct contact with the corpse of the victim, as Tiksem lays its eggs in the corpse. The eggs can survive for literally 7 years before they die, and remain dormant until it makes skin contact with something living. Once it makes contact and remains on the skin for about a few minutes, it hatches and quickly burrows into the host. At this stage, both the eggs and the Tiksem are mostly invisible due to its tiny size. If more than one Tiksem manages to enter the host, they will out-compete each other until only one survives. The sole survivor will then From there, they either go to two locations depending on the strain: directly to the heart (Cardi), or on the brain (Nurea), specifically, on either the Super Brain or Psychothalamus.

Cardi Tiksem are more subtle than the Nurea strain, as they live their life quietly in the heart. It attaches itself directly to the heart and holds on the Love Scaffolding in order to not be dislodged. It intakes iron from blood to support its eggs, as it cannot lay eggs otherwise. Early symptoms are normally anemia and weight loss, which tends to go unnoticed. It will eventually lead to fatigue and organ damage due to hypoxia, and once the Cardi is finished, will lead to sudden organ failure and death. The sudden organ failure is a result of toxins being placed directly in the heart, and once the toxins are released, the host is pretty much dead. The heart and any other organs the toxin reaches will fail and stop functioning, effectively killing the host. The strain will then lay eggs across the entire body, internally and externally. The only place eggs are unable to incubate is the Acid Refinery, since the eggs will quickly dissolve there even after death.

Nurea Tiksem is noticed quicker, but still is hard to detect. Anemia is still present in this strain, as does all the other symptoms. However, it is much more complex than Cardi and therefore able to show it's symptoms, as Nurea is extremely if not impossible to remove. It causes OMED (Obsessive Metal Eating Disorder) and often results in internal blockage, bleeding, and abdominal pain. This can cause premature death in the host before the Nurea is completely ready, but Nurea can actually still produce eggs without having a proper amount of iron. Nurea is also more widespread than Cardi, and it's eggs can survive for 9 years rather than only 7. Once it is finished, Nurea also releases toxins just like Cardi, which kills the host almost immediately.

Tiksem can be removed through surgical means, but one must be cautious and careful. Nurea requires extreme care: if a single step is done wrong or if the procedure is done too forcefully, the Tiksem will release toxins and kill the host. Otherwise, Tiksem cannot be cured. Rather than burying the body for a funeral, cremation is literally the only way to ensure that Tiksem eggs will not stay in the now dead host.
Psuedoinsecta

**Psuedoinsecta** is an order of plants with a curious life-cycle. Their adult forms are typically indistinguishable from normal plants (except to a botanist who knows the small give-away details which a layperson would overlook). However, their "seeds" are just like tiny insects, capable of moving around and sensing the environment, just like an animal would. The Psudoinsecta order contains many species, with a wide variety of forms, both in plant and insect/seed form.

One example is the beetle tree. The tree has a thick trunk with rough, jagged bark. Its leaves are thin and needle like, and are coloured dark green. The beetle tree produces hard, woody pods, which hatch into the beetle seed. The beetle seed is like a shiny, dark blue beetle. It is capable of flight, and has a large spike on its head. Male beetle seeds will fight each other with their horns, battling for the right to breed with female beetle seeds. A fertilized female beetle seed will search for a good spot for tree growth. Female beetle seeds may fight each other for a good patch of soil. The female beetle seed digs into the earth and will eventually start to sprout, and may grow into a new beetle tree if conditions are good. Male beetle seeds will eventually die. Beetle seeds have a special pheromone which is unique to all beetle seeds hatched from an individual beetle tree. Beetle seeds will avoid fighting with or breeding with their sibling seeds. Northern Cirues has large beetle tree forests.
Nakuna

Nakuna are strange beasts with a large feathered crest around their neck. They walk on four legs and are quick sprinters, and have small stumps on their back when an adult and wings when they're younger.

Nakuna have wings from birth, but as they begin to become more adapted to land, the wings begin to loose feathers. Eventually they detach completely and they're bound to the land. They're covered in feathers save for their head, and their feet. Their feathers are most often white or a mossy green, but there are more tropical kinds that can have combinations of green, yellow, blue and red. Nakuru make a noise that can be compared to a bark to scare others off. They're kind of scavengers, but still hunt small creatures. Also, they carry their young on their backs when traveling or running, and only let them roam or fly around a bit when the parent feels completely safe (since the mother and father take half of the litter).
The Post-life Crisis

Since it is common knowledge and well established fact that most people leave behind spirits after death in Otherworld, dying isn't a terrifying unknown or nihilistic dead end; at least, not for species with complex souls. However, death is still feared by many, and for good reason. Sometimes called the "second puberty" or "the post-life crisis", the transition from living human to spirit being is not generally pleasant or easy. It is well known that spirits can have drastic personality changes post mortem. Although it is difficult to describe in words, it's also true that a living being and its spirit remnant have different ways of perceiving the world around them. Perception as an organic and perception as a spirit each have pros and cons, which may vary even between different types of organic or spirit.
Morp

The Morp is a creature found in the island Brant. The Morp begins its life in what is known as its Bird Stage. It has a long, thin neck and a long pointy beak. It is about the size of an adult human. The Morp will molt periodically. Each time it molts, its wings will grow smaller. At about middle-age, it will start to molt more frequently than before. Its wings eventually disappear and a new transformation begins.

The bird will slowly lose its feathers and grow scales in their place. Once the scales cover half its body, it will grow two fins on either side of its body where its wings once were as well as a fin on its back. It begins to spend much of its life swimming in the ocean where it catches fish for food. Over time, it improves its swimming abilities and is able to stay underwater for longer periods of time.

At the end of its transformation cycle, the Morp knows it must remain in the ocean where it will molt one last time. It sheds its skin for the last time and loses its legs to gain a tail fin in their place. Gills that had been forming underneath its old skin begin to work and its lungs stop functioning.

The Morp is now in the Fish Stage. The Morp will search for a mate to produce an egg. The egg is very light and will float to the surface of the ocean. It will not hatch until it breaks the surface. The mother and father of the egg will follow it to make sure it gets there safely as some creatures could try to eat the egg before it reaches the surface. If a creature does appear, the mother and father will defend the egg with their lives, though they are not always successful. If the egg safely reaches the surface, it will hatch immediately and the newborn Morp will fly onto land to start the cycle over.

Some Morps have a parasite called a Meep, though most Morps live unaware of ever having them.

## Origin

There were once creatures known as Morphonians. The Morphonians could transform into many animals whenever they wanted. However, these transformations proved to be a strain for the Morphonians as it required their internal and external organs to reshape in short periods of time. So, the Morphonians evolved to only transform into one or two animals, usually the ones they preferred before. This was still a strain, so they began transforming slower. Eventually they could only transform once. Morps and Meeps both descended from these creatures. Since they take so long to transform, they do not go through the strain their ancestors had to go through.

## Morp Soup

Morp Soup is a special delicacy which contains meat from both the bird and fish stages of the Morp. Since morps only live on the protected island of Brant, only a very small number are allowed to be hunted. Therefore, Morp Soup is very expensive. There is only one restaurant which always has the dish on their menu; that restaurant is The Oily Beacon in Papara Port. Other places, as well as private chefs, may prepare Morp Soup on occasion.
Relemon the Violet Shadow

Relemon the Violet Shadow was a Scabben ninja. Since Scabbens are so large and conspicuous, they make poor ninjas, which is why Relemon's exceptional ninja skills are so legendary. While most Scabbens are only dexterous with one or two of their hands, Relemon was able to use all six of his hands with perfect dexterity. This allowed him to launch multiple projectiles at once - shuriken, smoke bombs, grenades, grappling hooks, and more.
Possalriff

Commonly regarded as Purfluffs as slang, Possalriffs are small, wispy, glowing creatures that float around in there middle of the night. They become very active when one or neither of the two moons are visible in the sky. They become especially active when neither show, often floating near towns at that time. They're often caught and sold as pets, and their only needs are to feed, generally on sweets, and to breathe. They also taste like mint chocolate if you're heartless enough to eat one.
Republic of Mustsid

The Republic of Mustsid was formed after the end of the Bitter Invasion. Its inhabitants were afraid of another invasion by the Thecons, so they built an enormous wall around their entire republic. The wall has since then been dubbed the "Great Wall of Paranoia", once it was clear that the Thecons were unlikely to ever return.
Noodle Dragons

The noodle dragons are spaghetti-based lifeforms who live in and around the pasta fountains of Natq. The fountains are fed by the remains of deceased noodle dragons that have built up over the ages. Luckily, the remains of noodle dragons are full of preservatives that allow them to remain edible indefinitely. Since the colonization of Natq Island, the pasta fountain has been overdrawn and has started to dry up, not being replenished fast enough by more noodle dragons.

Noodle dragons are keen hunters, preying on almost all the large animals on the island of Natq. They're the only large carnivores on the island. Their bodies are made from soft noodles over a skeleton of hard pasta. The hard skeletons soften and becomes edible after death, though. Instead of blood, the noodle dragon's body pumps piping hot pasta sauce! The dragon's muscles and organs are made from a substance similar to spicy meatballs.

## Biology

Biologists from The Academy of Nature recently traveled to the Pasta Fountains of Natq to do research into the mysterious Noodle Dragons. Noodle Dragons, while commonly regarded as silly creatures, can be quite dangerous if confronted, spewing boiling hot pasta sauce and slashing out with sharp riccioli claws. Thus, until now, their Evolutionary Type has been Unknown. Armed with S E Detectors and extremely tough and heat resistant clothing, the Biologists managed to get a reading on the Noodle Dragons. A unique new frequency of S E Field was detected. After a few repeated tests to make sure the result was genuine, the researchers determined that the Noodle Dragons S E Type was almost certainly Supernatural. But with a unique new S E field detected, the researchers wanted to know more! Locating the source of a new Supernatural force is a notoriously difficult job, but after questioning the Natquan tribal natives, a likely source was determined. The Natquans worship a deity called Spaghetto, a being said to reside upon Pasta Mountain. The biologists were unable to locate the deity after searching the mountain, so its existence could not be confirmed, but the Spaghetto hypothesis of Noodle Dragon origins is the strongest one so far.
Otherworld Biology

In biology, organisms are classified in two ways; The Kingdom, which includes the animal, plant, fungi, bacteria, virus, and spirit kingdoms, and the Evolutionary Type, which includes Natural, Unnatural and Supernatural.

The Kingdom of a creature determines what sort of creature it is. For example, an Alphuffel would be in the Animal kingdom, since it has the biological make-up of an animal.

Organisms of the Natural Evolutionary Type are those who evolved purely by natural selection. That is, the individuals most fit to survive in their habitat tend to reproduce the most, eventually leading to the creation of new species. Most regular, everyday organisms, such as rumpkins and forglorns, fall under this category.

Organisms of the Unnatural Evolutionary Type are those which have been cultivated by sentient species such as humans or vistem. Sentient species can breed organisms with traits which they like and mold them to fit their own desires, often pulling them far away from their natural state. Unnatural type organisms include Candy Horses, Smilewheat, and Alphuffels. Since the invention of cloning and genetic engineering, a new subtype of Unnatural Evolution has been created called Advanced Unnatural Evolution. This is where sentient species go straight into the genomes of organisms and add and remove whatever genes they want.

Finally, there's Supernatural Evolution. Organisms of the Supernatural Evolutionary Type are those which have been moulded by magical forces of various types. These magical forces include, but are not limited to, witches and wizards, spirits, and deities. Creatures such as the Choiceling, Tea Spirits, and Roglama are examples of Supernaturally Evolved organisms. Supernaturally evolved creatures all have a certain magical aura which can be detected using a special device. This aura is called an S E field.

There is also a pseudo group called Unknown. This category includes, obviously, organisms whose evolutionary type is unknown. These are organisms who don't have a detectable S E Field, but are so different from all other organisms that Natural Evolution seems unlikely or impossible. This group includes creatures such as the Dirt Eater.
Moriksted

Moriksted is a planet that does not orbit any stars. Moriksted is 20 light months away from otherworld, due to Moriksted being extremely dangerous, rovers are now the only ones sent to Moriksted, though these rovers are constantly destroyed. Research into upgraded rovers is in progress

Moriksted has 2 sides, one side of the planet is extremely hot, while the other side is very cold, this is because of moriksted's moons and their gravity, Moriksted's moons causes a phenomenon where 1 side of Moriksted faces a star constantly while the other side does not.

In the cold side of Moriksted, there is constantly a blizzard, snowflakes in Moriksted are larger then that on otherworld, and some of them can even become dangerous projectiles. Some creatures that live there are dangerous, but most of them will not attack unless provoked.

Occasionally, people hear white noise along with a human humming, and if they are recording while these sounds are audible, the recording will appear static..

One of the only images of the cold side of Moriksted, the blizzard frequently damages any robots sent there. There are 2 red creatures in the background (Which I will talk about later), their eyes have been blocked for safety.

The hot side of Moriksted typically gave humans headaches, and even made some people faint before they could encounter any dangerous creatures.

The hot side of Moriksted has several chasms that contain lava. Sometimes the lava in these chasms may morph into humanoid shapes and float around, some people believe that the chasms are actually living creatures, and control the lava with pyrokinesis.
Runide

Runide is an element with applications in telegramatic hypno disks, industrial laser beams, Gynomat screens and teleblat wires. Runide is musty red in colour. Runide is found in the mineral Yapatite, which can be found in many places, but is particularly common in Alvalpa. Given Alvalpa's rough conditions, Alvalpa Mining Co. mostly employ Roglama. Pure runide is separated out from Yapatite by the process of subelectric spherodistimulation. This process produces Chalt as a byproduct. Chalt is a lowgrade material generally used for paving low traffic roads.
The Alph Box

The Alph Box is a mysterious box which appeared in a village in Samir during a green phase gale. It is small, plain yellow cube with a latch. When opened, everyone who sees its contents dies in an extraordinary manner. The box then seemingly closes of its own accord, since it is always closed again when another person comes along. The people who are killed show no apparent cause of death when autopsied, but they usually die with an expression of terror or awe on their faces. Even the spirits of people who glimpse the contents of the box seemingly disappear, not showing up in any of the afterlives as per usual. People who do not see the contents of the box, but are within hearing distance, will hear the screams of any victims who do see inside the box, and in addition, will hear a truly awful noise coming from the box itself. People who hear this noise at high volume, ie, people in the same room as it, or in a nearby room with poorly soundproofed walls, often experience high levels of trauma and may require therapy or permanent commitment to a mental institution. People who hear the noise after it has been muffled sufficiently will tend to feel uneasy for a long period, and may have difficulty sleeping.

When the Alph Box was first discovered, several people died by looking into the box before someone guessed that the mysterious box may be the cause of the deaths. The box was taken to a facility for testing. All attempts to cheat at viewing the box's contents failed. Looking at the box through a mirror caused the exact same effects as usual. Using a recording device also failed. People viewing a live feed suffered the full effects of the box, and attempts to record images of the box and watch them later resulted in the tapes becoming blank.

Another experiment included looking into the box while in the dark. In a completely dark environment, the viewer remained unharmed, but unable to see into the box. Even the tiniest, faintest light triggered the deadly effects.

Many animals were also tested, and most of them also died, although non-intelligent animals tended not to scream or make any noise. Dirt Eaters, strangely, were apparently unaffected by the box's contents.

In one final experiment, it was decided that a blindfolded person could try to probe the box's contents with various instruments and their own hands. However, the box was seemingly completely empty.

After all the experimenting was done, it was decided that the Alph Box, as it had been dubbed, should be locked away. It now resides in a vault deep under Scribble City.
Natrl

Natrl are formless, black, sloshy monsters that have their entire body covered in eyes. They can only be found in either the Infernal Bog or Grimleaf. Natrl are rarely closely studied, as they're rare and elusive. Encountering one can be dangerous, though, as they can change their form at will and have an unsatisfiable hunger. While the eyes and skin can't be changed, they can form other things, like feathers, fur, nails, hair, wings, etc. Natrl will try to take form of other animals sometimes or hide in mud or dirt. Some believe they're very, very distant relatives to slimes due to formless movement, but much unlike slimes, they have a nervous system and a brain in their core. Natrl are also thought to possibly even be related to the Blackheart, and there have been multiple accounts of them drawing children and adults away from their home by imitating their parents or friends voices in distress, then disarming and devouring them.

These strange creatures can actually talk on their own accord. However, they will refer to themselves, who they're talking to, or any other entity's name with a strange, static sound. They're very cruel and relentless creatures, and will devour anyone who speaks ill of them in their presence. They sometimes associate with Blactrilch, but it is unknown why.
Naratrat

The Naratrat is a flying, carnivorous reptile. It is mainly a scavenger, feeding off of already dead corpses of animals. They may come in a variety of colors, from cyan to red. They also may try to attack the Detrato, as they appear defenseless enough for easy food. Their horns are used for impress mates, and may come in various sizes and sometimes even curved differently.

Asoumiranzian Naratrat are scavengers found in the Bazakun Desert. In western Feluri culture they are a symbol of death. Concrete Naratrat statues commonly adorn the fences around West Feluri cemeteries.

## Giant Horned Naratrat

During one of the Oclutus Device experiments in Felure, a lab naratrat escaped from its cage and attacked the scientists who were doing the experiments. They tried to catch the naratrat but the creature successfully avoided them.

It accidentally bumped into the Oclutus Device and the machine activated, turning the naratrat into a giant version of itself with thorns sticking out from all over its body. The giant naratrat killed many of the scientists before it escaped through the roof of the facility and flew off.

A report of the dangerous new threat was sent to all nearby cities and countries, calling the beast the Giant Horned Naratrat. The military was called in to stop the animal before it hurt someone. They managed to shoot it down, but any attempts to kill it failed. Instead, they chose to put it in a zoo in Firebird City. The Great Horned Naratrat's exhibit is made so it will not be able to get out.

There have been rallies to free the Naratrat into the wild, but they have been unsuccessful because the military believes it is too dangerous.
Ore Sensor

An ore sensor is a small item made of gold, glass, gemstones, and an enchantment that makes it react to certain ores. Despite the special materials used to make one, it is not the most expensive item ever. At least the common ones are not expensive. Miners use these to help them find a certain ore they want. The glass circle in the middle will glow a shade of blue, green, or red depending on the ore that is nearby. An intelligent miner knows to keep a list with him to write down what colors the object produces around different ores.

There are other sensors similar to the ore sensor, such as special ore sensors that detect ores with magical properties. A trinket sensor reacts when there is a trinket nearby but since trinkets are so rare, the sensor doesn't help much and is usually expensive in whatever shop sells it.

## History

The first ore sensor was created by a miner who wanted an easier way to locate certain ores. He had some knowledge of magic. When he brought the first ore sensor to the mine and used it, his fellow miners noticed it and wanted one as well. He created more and even taught a few how to make one. Eventually they became a popular tool among the miners.
The Forgotten Land

The Forgotten Land is a sparsely inhabited country inside the continent of Asoumiranz. It has very harsh, cold weather, as it is to the north of the Colagic Ocean. Little is known about it, since not many people dare to go there. A few key geographical features are known, however. Near the center, the tall peak of Mount Gabba bursts through the Harsh Forest, and to the south, you can find the Cold Lake, which flows down to the Colagic Ocean. Most of The Forgotten Land juts out into this ocean, as it is a peninsula. The northern section is covered by almost perpetual snow, and, since this passage is the only way to get into The Forgotten Land, hardly any explorers venture there.

The Forgotten Land has a reputation for being totally uninhabited, but this isn't true. There are a handful of hermits living within the land, close to the border. There are also goblinoid creatures called Crystalun who live in the Harsh Forest and upon Mount Gabba, which are intelligent creatures, although they are malicious and do not have much of a civilisation. Because of the promise of the three truths granted by the Bird of Knowledge atop Mount Gabba, plenty of adventurers journey into the land. However, the road is fraught with many dangers, and few make it back alive. Numerous people throughout history claim to have reached the top and met the Bird of Knowledge, but many skeptics aren't convinced, and say that the Bird of Knowledge is just a myth.

Perhaps the most terrifying danger of the Forgotten Land is the Diamond Mist or Diamond Dust. Thought to be an airborne relative to White Slime, this deadly substance drifts around the Harsh Forest and Mount Gabba slopes. Under normal conditions it is totally invisible. It can only be seen with the naked eye if it happens to be suspended in a sunbeam, where it sparkles like diamonds. If Diamond Mist is inhaled, sharp chest pains will soon follow, then coughing up blood, and eventually death. Within a few hours, it is said, the body becomes nothing more than a pile of red slush. Luckily Diamond Mist can be seen via special glasses called Diamond Specs or Crystal Specs. These are produced at the Dryast Glass Factory, but there is also a famous hermit living in the Forgotten Land who sells Crystal Specs he makes himself. His specs are far more expensive than Dryast specs, but they are much nicer in design, and are said to be of higher quality. When wearing Diamond Specs, Diamond Dust appears as a brightly glowing mist, visible even in the dark, making it avoidable. People returning from the Forgotten Land report an eerie absolute silence there.
Squealer

Squealers look similar to Screamers. Differences include brown fur and black wings. They squeal rather than scream, and while loud and annoying, its harmless to humans. Squealers can smell maple syrup over fantastically long distances. Squealer meat is a delicious delicacy. Hunting them in Ghas requires a permit, and hunters are limited in how many they can take. Dogs apparently love Squealers, and will chase and play with them.
Lemon

Lemon, a substance known since ancient times, is element number 16 on the periodic table of elements. Its chemical symbol is L. It is a non-metal.

Lemon is commonly found in the form of lemonade, which is two hydrogen atoms and a lemon atom, or H2L. One notable collection of large bodies of lemonade are the Lemonade Lakes.
Rumpkin

Rumpkins are small furry animals common in forests, villages, and the outskirts of cities. They are inquisitive creatures, and they like to rummage through garbage for scraps, and steal random objects from people. They have tiny wings on their backs which let them flutter down to the ground when jumping from a high place, but they can't take flight from the ground. In the forest they live in burrows, but in towns and villages they'll often live underneath decrepit buildings.