recursal/Fanatic-Fandom huggingface dataset:
Pine Panel

A **Pine Panel** is a building material which can be used to make Pine Walls and Pine Doors.

## Crafting

Take a long shaft and combine it with a pine needle. This gives you a shaft with pine needles. Then add a rope to the shaft with pine needles. Happily, the rope is not consumed when making a pine panel.

## Using

Placing pine panels on wall stakes will create a pine wall. Adding a Short Shaft will create Pine Door. Pine panels for walls can be a bit expensive, because of the many other uses of long and short shafts. In the author's opinion, pine panels serve more of an aesthetic purpose rather than a functional purpose, or make for a late town building wall material if maple branches become abundant. Pine doors can be awkward to move through, and are generally not recommended, unless experimenting to see how they work.

* Pine Door
* Pine Wall
Pine Door

**Pine Door** is a structure which can be opened and closed by interacting with it. Created by adding a short shaft onto a pine panel. It is installed using marking stakes, and can be removed by using a knife or flint chip. Pine doors are considered very expensive due to the amount of milkweed required. Pine doors are not lockable.

Note: It can be opened or closed even as a baby.

## Info

* v.152 - Held-objects now trigger bare-hand transitions if no other transition applies. This means you can now open a door when your hands are full.
	+ v.156 - (including while holding a baby)
Iron Mine

**Iron Mine** is structure from which Iron Ore can be taken. It has a total of 4 uses before collapsing, with a 20% chance to use for every iron ore you collect. This gives an estimated 20 iron before the mine collapses. As it collapses it will give a round stone. A collapsed iron mine does not decay and cannot be rebuilt.

## Crafting

Use a steel mining pick on an iron vein, then add a stanchion kit

* Iron Vein
* Iron Pit
* Iron Mine
* Collapsed Iron Mine

## Info

* Several steel tools (which require Iron Ore) are required to craft a stanchion kit, so crafting a mining pick straight away may not be in your best interest. At the least, you will need Smithing Hammer, Axe, Froe, Adze, Chisel, File, Saw, and the mining pick. You may also need a Steel Hoe, and Shovel to support a town which is just starting out. So at least 8-10 Iron Ore should be gathered before an Iron Mine can be attempted.
Marking Stakes

**Marking Stakes** are stakes which have been installed in the ground with different markup options for building. They are made by hitting stakes with a round stone, with the number of hits determining the configuration. They can be used to make structures, trash pits, and railroad tracks. Additional configurations for rails can be made by using a mallet. Using a sharp stone digs up the stakes. Fence Holes can be created with a shovel.

Note: Fence Holes, and trash pit can only be dug on bare ground, and can not be dug on top of floors and roads.

## Fence Holes

**Fence holes** are a step in building a fence. They can be created by using a shovel on east-west wall stakes, north-south wall stakes, or corner wall stakes. Adding a fence kit will create a fence. Using a shovel on fence holes will fill in the holes.

* East-West Fence Holes
* North-South Fence Holes
* Corner Fence Holes

## Track Configurations

Along with North-South and East-West stakes, Track End marking stakes can be obtained by hitting the equivalent basic marking stakes with a mallet. Note: A Cross Track is obtained by adding a Track Kit to a North-South or East-West Track.

* East Track End Stakes
* West Track End Stakes
* North Track End Stakes
* South Track End Stakes

## Other

**Newcomen Tower Stakes** can be obtained by hitting Pit Stakes with a mallet. They are used to build a Multipurpose Newcomen Engine.

* Newcomen Tower Stakes
Paint

**Paint** is used in building to colour plastered Adobe Walls.
A bucket of paint can be used on a Plaster Wall to obtain Painted Plaster Wall. The base ingredient of paint is Bucket of Milk Paint, to which color pigment is added.

## Crafting

### Bucket of Milk Paint

**Bucket of Milk Paint** is obtained by adding Bowl of Slaked Lime to Full Bucket of Milk or Bucket of Skim Milk. Blue, red or yellow pigment can then be added to obtain paint.

* Bowl of Slaked Lime
* Full Bucket of Milk
* Bucket of Milk Paint

### Blue Paint

Add Lapis Lazuli (found in desert biomes) to a Clay Bowl, then use a round stone. Add the pigment to a Bucket of Milk Paint to get Blue Paint.

* Lapis Lazuli
* Bowl of Lapis Lazuli
* Bowl of Ultramarine Pigment
* Bucket of Blue Paint

### Red Paint

First add Cinnabar (found in desert biomes) to a Clay Bowl then use a round stone. Add the pigment to a Bucket of Milk Paint to get Red Paint.

* Cinnabar
* Bowl of Cinnabar
* Bowl of Vermilion Pigment
* Bucket of Red Paint

### Yellow Paint

Feed a Domestic Cow a mango leaf will give Urushiol Poisoned Cow from which 3 Bowl of Mango-Infused Cow Urine can be taken. Harvesting the 3 bowls will make Dehydrated Urushiol Poisoned Cow. A poisoned or dehydrated cow will turn into Dead Cow after 15 seconds.

Use the infused urine on Hot Coals to get the yellow pigment. Add the pigment to a Bucket of Milk Paint to get Yellow Paint.

* Mango Leaf
* Urushiol Poisoned Cow
* Dehydrated Urushiol Poisoned Cow
* Bowl of Mango-Infused Cow Urine
* Bowl of Indian Yellow Pigment
* Bucket of Yellow Paint

### Black Paint

Add Charcoal to a Clay Bowl, then use a round stone. Add the Charcoal Powder to a Bucket of Milk Paint to get Black Paint.
(*Note: Currently, Black paint is only used to make a Black Boxes for a camera.*)

* Charcoal
* Crucible with Charcoal
* Bowl of Charcoal Powder
* Black Paint
Milkweed

**Milkweed** is a common plant which can be farmed or found naturally occurring in the grasslands. It can be harvested for a milkweed stalk which is used to make thread and rope.

## Cultivation

Milkweed changes its states every 20 sec. If harvested when fruiting (when it has yellow fruit), an unlimited number of milkweed seeds can be harvested until the debris decays into a stump (after 10 minutes). The seed can be planted in a Deep Tilled Row, then watered with a Bowl of Water or Full Water Pouch to get a Milkweed after 4 minutes.

* Fruiting Milkweed Debris
* Milkweed Seed
* Bowl of Milkweed Seeds
* Dry Planted Milkweed Seed
* Wet Planted Milkweed Seed
* Milkweed Sprout
* **Milkweed**

## Info

* Fruiting debris takes 10 minutes to decay into a stump while regular and flowering debris only take 1 minute to decay into a stump. So if seeds are not needed, it is better to pick the milkweed in a non-fruiting stage. A stump will decay after 1 minute.
* Milkweed Seeds decay after 5 minutes. They can be added to a bowl to prevent decay.

* Milkweed Debris
* Flowering Milkweed Debris
* Fruiting Milkweed Debris
* Milkweed Stump

## History

* v.20 - Milkweed and milkweed seeds added, along with milkweed farming.
* v.207 - Milkweed seed now decays after 5 minutes, and can be stored in a bowl to prevent decay.
Plants

*This article is a stub. You can help One Hour One Life Wiki by expanding it.*

Various **Plants** exist in One Hour One Life, which produce various resources, and some of which can be farmed.

## Wild

Wild plants are found naturally occurring in the world. Some can be pulled by hand, while others require tools to harvest and process into seeds which can be farmed. Burdock, tule, cacti and Glasswort cannot be domesticated.

* Burdock
* Wild Onion
* Wild Gooseberry Bush
* Wild Carrot
* Wheat
* Milkweed
* Barrel Cactus
* Wild Squash Plant
* Teosinte
* Wild Bean Plant
* Wild Cabbage
* Wild Potato
* Rose Madder
* Indigo
* Sapling
* Tule Reeds
* Wild Rose
* Glasswort
* Wild Tomato Plant
* Wild Pepper Plant
* Sugarcane

## Farmed

Farmed plants can be cultivated from their equivalent wild seeds. They require soil and water to establish, and in some cases extra steps to process.

* Domestic Gooseberry Bush
* Carrots
* Wheat
* Milkweed
* Squash
* Corn
* Beans
* Cabbage
* Potato
* Rose Bush
* Tomato
* Hot Pepper
* Onion
* Sugarcane
* Sapling
* Bonsai

## Trees

Currently there are 8 different tree types, and each of them produces different resources, listed below. Some trees can be propagated by taking a cutting with Shears, and planting it in a Deep Tilled Row to eventually get a tree. Yew Tree Cuttings can be placed in a Bowl of Soil to start a Bonsai.

Most trees can be cut with a steel axe for firewood, butt log and stump and certain trees incur a cost to the food bar. Juniper, mango trees and Oil Palms do not produce butt logs. Banana Trees turn into kindling when chopped down.
Long Straight Shaft

A **long straight shaft** is made from a straight branch (which you can pick from a maple tree) that has been cut by a sharp stone. It is used in fire-making, and crafting various tools. Using a sharp stone on it again, turns it into a short shaft. Two Shafts can be combined.

## Uses

* Use Sharp Stone to get Short Shaft
* Use Flint Chip to get Wooden Tongs
* Combine with Rope to get Tied Long Shaft
* Use on Wooden Box to get Wooden Sledge
* Combine two Long Straight Shaft to get Two Shafts
* Use on Antarctic Fur Seal to get Clubbed Seal
* Use on Pit Bull to get Abused Pit Bull -> Mean Pit Bull
* Use on Flat Rock with Wheat Dough to get Flat Rock with Wheat Tortilla
* Use on Flat Rock with Masa Dough to get Flat Rock with Corn Tortilla
* Combine with Large Pulley to get Partial Pulley Mechanism

### Fire

* Use Stone Hatchet or Steel Axe to get Kindling
* Use Fire Bow Drill to get Ember Shaft
* Use on any fire, Burning Adobe Oven, Firing Adobe Kiln, or Firing Forge to get Firebrand

### Hand Tools

* Combine with Steel Axe Head to get Steel Axe
* Combine with Steel Hoe Blade to get Steel Hoe
* Combine with Steel Adze Head to get Steel Adze
* Combine with Steel Shovel Head to get Shovel
* Combine with Steel Mining Pick Head to get Steel Mining Pick
* Combine with Mallet to get Stomper

### Two Shafts

**Two Shafts** is the result of combining two Long Straight Shafts.

* Using a Steel Adze will create a Fence Kit.
* Combine with Two Curved Shafts to craft Pump Beam Kit.
* Combine with Reed Bundle to craft Loom Reed.
* Combine with boards to craft table.

## History

* v.164 - Long Straight Shaft can now be contained in Wooden Chests, and Hand Carts etc. (Adding to a Wooden Box will create a Wooden Sledge).
* v.175 - Two Shafts can now be picked up as one object and contained.
* v.196 - Two Shafts now used to make Loom Reed.
Kindling

**Kindling** is a material used to start fires, and provide fuel for Adobe Oven and Adobe Kiln.

## Using

* Adding kindling to Burning Tinder or Hot Coals will create a fire.
* Kindling can also be lit using a Firebrand.
* Adding kindling to Fire will create Large Fast Fire (A waste of kindling. Instead use Firewood).
* Kindling can be added to Adobe Oven and Adobe Kiln as fuel for cooking and smithing respectively.
* Kindling can be stacked.

## Crafting

Kindling can be made from various types of branches, wood or dead plants by using a Stone Hatchet, Steel Axe or Shovel on it.

These objects can be cut with an axe or hatchet to create **kindling**:

* Yew Branch
* Yew Shaft
* Small Curved Branch
* Small Curved Shaft
* Wing Strut
* Straight Branch
* Long Straight Shaft
* Short Shaft
* Stakes
* Dead Gooseberry Bush
* Firewood
* Dug Stump
* Dug Gooseberry Bush
* Dead Bonsai
* Wooden Box (axe only)
* Unlocked Wooden Chest (axe only)
* Wild Rose (axe only)
* Rose Bush (axe only)
* Banana Tree (axe only)
* Pine Wall (axe only)

These objects can be dug with a shovel to get kindling:

* Dead Gooseberry Bush
* Dying Gooseberry Bush

## Info

* An efficient way to collect kindling is to assemble Pump Beam Kits, or Four Wing Struts. These can be disassembled later at camp, and the parts can be made into kindling.
* Using a Hand Cart or Horse-Drawn Cart will maximize the amount of kindling you can carry in one trip.
* It is preferable to use branches for kindling rather than firewood, as trees will regenerate branches over time.

## History

* v.175 - Pump Beam Kit added, and is now the most efficient way to carry kindling. (Prior to this, it was recommended to carry Short Shafts and Small Curved Shafts in Baskets).
* v.196 - Wing Strut can be chopped for kindling. Four Wing Struts is another equally efficient way to carry kindling.
Mallet

**Mallet** is a tool used mainly in construction. Crafted by using a steel adze on a butt log. Combining with Long Straight Shaft will make stomper

## Uses

* Use on Froe Wedged In Log to get Boards with Froe
* Use on Dug Big Rock with Chisel to get Split Big Rock(chisel)
* Use on Split Big Rock with Chisel to get Cut Stones
* Use on (Half) Split Big Rock with Chisel to get Stone Block with Chisel
* Use on Wild Squash to get Squash Seeds
* Combine with Long Straight Shaft to get Stomper
* Use on Marking Stakes to get:
	+ East-West Wall Stakes → East Track End Stakes → West Track End Stakes
	+ North-South Wall Stakes → North Track End Stakes → South Track End Stakes
* Use on Fence to get Loose Fence
* Use on Fence Gate to get Fence with Dislodged Shaft
* Use on Template Grave with Chisel to get Marked Grave with Chisel
* Use Steel Adze on Mallet to get Wooden Shoe
Crowns

**Crowns** are a smithed item worn on the head as clothes, providing 0% insulation. There are three types of crowns in the game: Leaf Crown, Carrot Crown and Wolf Crown. Carrot crown can be put on a hitched wild horse, as part of the recipe for Oddity. Crowns do not decay.

## Crafting

First make a Crown Blank by hitting a Gold Ingot with a Smithing Hammer. Then place a Leaf, Carrot or Wolf Skin on the crown blank, and hit with the hammer to create the associated crown. Any crown or crown blank can be returned to a gold ingot by using a smithing hammer.

* Crown Blank with Leaf
* Crown Blank with Carrot
* Crown Blank with Wolf Skin
* Crowned Wild Horse(hitched)
One Hour One Life for Mobile

**You are Hope** (Formerly **One Hour One Life for Mobile**) is an unofficial adaptation of the original desktop game by Jason Rohrer. It runs on DualDecade servers and is NOT affiliated with the original developer, Jason Rohrer. As such, it is not covered by this wiki. *You are Hope* contains most of the features present in the original OHOL game, as well as some which are not in the original game.

## Links

* DualDecade official page
* You are Hope (iOS)
* You are Hope (Android)

## References

1. ↑ OHOL Forums: "There will be a mobile version of OHOL soon...", 12 Jul 2018
2. ↑ OHOL Forums: "Open Letter to the Mobile Developers", 1 Mar 2019
Lombardy Poplar Tree

A **Lombardy Poplar tree** is a tree found in all biomes from which you can pluck a small curved branch and after that leaves. Like all trees, Poplars can be chopped using a steel axe to get firewood, butt log and stump (*Note: chopping down a Poplar incurs a food cost.*). The branch will regenerate after 1 hour. A **Poplar Tree Cutting** can be taken with shears, and planted in a Deep Tilled Row (or the cutting will decay after 10 minutes).

* Poplar Tree Cutting

## History

* v.254 - Chopping down Lombardy Poplar Tree, Rubber Tree, or Maple Tree, now incurs a cost to the food bar.
Lasso

**Lasso** is a tool used to catch Wild Horses. The Captured Horse can then be hitched to a fence. A lasso is created by combining two ropes. It can also be combined with a tower bell to make Tower Bell with Rope. It can be cut with a flint chip or knife to return the two ropes.

## History

* v.71 - Lasso added.
* v.213 - Added step-back-onto rope transitions for animals so they don't eat the rope if there's no place for them to move. Also allows you to grab rope/lasso if this is the case.
Partial Pulley Mechanism

**Partial Pulley Mechanism** is a machine part used in a Multipurpose Newcomen Engine.

## Crafting

Use a Newcomen Hammer to make a Large Pulley, and add this to a Long Straight Shaft to get the **Partial Pulley Mechanism**. From here, another Large pulley can be added, to make a Roller Mechanism, or a Small Pulley to make a Disconnected Pulley Drive Mechanism.

* Long Straight Shaft
* **Partial Pulley Mechanism**
* Roller Mechanism
* Disconnected Pulley Drive Mechanism
Needle and Thread

**Needle and Thread** is a tool made from a bone needle and thread. Needle and thread are used in medical treatment, crafting clothes, tools, and saddles.

A **Needle and Ball of Thread**, crafted with Ball of Thread and bone needle, is used identically to needle and thread (except for Garland), but can be used 7 times before running out.

## Usage

* Use on Four Pieces of Cut Rabbit Fur to get Empty Water Pouch
* Use on Four Full and Two Cut Rabbit Furs to get Backpack
* Use on Sheep Skin to get Sheepskin Saddle
* Use on Popcorn to start a Garland (does not work with needle and ball of thread)

## Clothes

* Use on Rabbit Fur to get Rabbit Fur Loincloth
* Use on Two Rabbit Furs to get Rabbit Fur Hat
* Use on Three Rabbit Furs to get Rabbit Fur Shawl
* Use on Four Rabbit Furs to get Rabbit Fur Coat
* Use on Two Pieces of Cut Rabbit Fur to get Rabbit Fur Shoe
* Use on Wolf Skin to get Wolf Hat
* Use on Seal Skin to get Sealskin Coat
* Use on Snake Skin to get Snake Skin Boot
* Use on Straw to get Straw Hat

## Medical Treatment

Needle and thread is the last step in all Medical Treatment except in treating Snake Bites.

* Use on Clean Bite Wound
* Use on Clean Hog Cut
* Use on Clean Knife Wound
* Use on Clean Arrow Wound

## Crafting

Milkweed

Milkweed Stalk

Milkweed Stalk

Bone Needle

Thread

Needle and Thread
Maple Tree

A **Maple tree** is a tree found in all biomes from which you can pluck a straight branch and after that leaves. Like all trees, maple trees can be chopped using a steel axe to get firewood, butt log and stump (*Note: chopping down a Maple tree incurs a food cost.*). The branch will regenerate after 1 hour. A **Maple Tree Cutting** can be taken with shears, and planted in a Deep Tilled Row (or the cutting will decay after 10 minutes).

* Maple Tree Cutting

## History

* v.254 - Chopping down Maple Tree, Rubber Tree, or Lombardy Poplar Tree now incurs a cost to the food bar.
Nursery Snacks

**Nursery Snacks** or **Baby Food** is a common reference to thrifty, compact and low nutrition food sources, placed in the Nursery. It allows economical feeding of the babies.

Nursery Snacks are especially important in an event of emergency, when a fertile female is not available, distracted, injured or getting old, or when a lot of babies are born in a short time. It is a backup baby food.

The presence of proper Nursery Snacks is essential to prevent baby starvation and food depletion (especially when the food is scarce), and can be the difference of life and death for both the baby and the colony.

Another important purpose of the Nursery Snacks is providing a food variety for the young.

**Common Nursery Snacks:**

* Popcorn - it is the most thrifty, compact and convenient Baby Food. The beast is to have a pile (or a few) of dried corn in the nursery at all times. It allows a cheap and easy alternative baby feeding.
* Bowl of Green Beans
* Bowl of Garlic Cloves
* Bucket of Skim Milk
* Bucket of Whole Milk
Long Skirt

A **Long Skirt** is piece of clothing worn on the bottom. It can be dyed various colors. Long Skirt does not decay.

## Crafting

Use shears to turn a Long Dress into **Long Skirt** (as well as Button-down Shirt). Use shears on the long skirt to get Pleated Skirt.

## Dyes

To dye, you dip the cloth clothes in Simmering Dye Mordant to make them "dye ready", then dip them in your chosen dye color.
Iron Vein

A **Iron Vein** is a Resource  item.
Before anyone has touched anything, Muddy Iron Veins are the only sources of iron on the whole map. Iron Ore can be extracted from it in several stages. Iron is unlimited if you have kerosene.

Beware that veins can only be found once per family with your *first* well location. However, there are several abandoned veins at second and third level around the map. Many families probably don't use all the iron they get from the map. The muddy iron veins are placed in the same 40x40 grid of springs. In total, it's thought that there are maximum 8 veins to access with your well. "Jason did a survey on the map and average per well is 3 veins per natural spring. There are places with zero. If you happen to make your well site at a spring with zero and didn´t check, you can still make a well site somewhere else for a second time only limited offer and still get iron from there."

## Stage 1

Starting out as an Eve without any metal tools, you can do the following to extract some iron ore by hand.

NB! "Whenever you loosen up your muddy veins by collecting your 10 stones in at your well site, go east and west before making the well and take the four iron from each by hand. If you don´t, you will lose those loose four iron because the mine will turn into an iron vein once the well is made, giving you four more 4 loose iron each. Check https://onetech.info/3954-Iron-Vein-justDried for clarification."

Natural Spring

Muddy Iron Vein
 Step 2

Well Site

Stone

 Step 3

Ready Well Site

Loose Muddy Iron Vein
 Step 4

Stripped Muddy Iron Vein

Iron Ore

## Stage 2

To extract more ore from your now Stripped Muddy Iron Vein, you need to further develop your well.

Shovel

Ready Well Site
 Step 2

Shallow Well

Iron Vein
 Step 3

Stripped Iron Vein

Iron Ore

## Stage 3

To extract more ore from this point on, you'll need tools.

Steel Mining Pick

Stripped Iron Vein
 Step 2

Steel Mining Pick

Shallow Iron Pit
 Step 3

Deep Iron Pit

Iron Ore

## Stage 4

Stanchion Kit

Deep Iron Pit
 Step 2

Steel Mining Pick

Iron Mine
 Step 3

Collapsed Iron Mine

Iron Ore

## Stage 5

The final stage functions as a looping cycle.

Collapsed Iron Mine

Diesel Engine

 Step 2

Diesel Mining Pick without Bit

Steel Chisel

 Step 3

Ready Diesel Mining Pick

Tank of Kerosene

Running Diesel Mining Pick

Running Diesel Mining Pick with Iron

Diesel Mining Pick with Iron

Iron Ore

## References

1. ↑ One Hour One Life Forums: How Iron Works Now: The Whole Process, 2019
2. ↑ 2.0 2.1 2.2 One Hour One Life Forums: Testo's numbers, 2019
Pleated Skirt

A **Pleated Skirt** is piece of clothing worn on the bottom. It can be dyed various colors. Pleated Skirt does not decay.

## Crafting

Use shears on a Long Skirt to get **Pleated Skirt**. Use a Needle and Thread on the pleated skirt to get Short Trousers

## Dyes

To dye, you dip the cloth clothes in Simmering Dye Mordant to make them "dye ready", then dip them in your chosen dye color.
Iron Ore

**Iron Ore** is a naturally occurring material used in Smithing that can be found in the badlands. It is found either individually or can be harvested from iron mines. Iron ore can be fired at a Firing Forge using Wooden Tongs to get Hot Iron Bloom. Iron Ore can be stacked.

* Iron Mine
* Iron Ore in Wooden Tongs

### See also

* Wrought Iron
* Steel Ingot
Natural spring

A **Natural Spring** is a Resource  item.
It is the precursor to a Well Site, and can be used to ultimately create a well.

### Finding Natural Springs

Natural Springs occur along the fault lines in the swamp, grasslands, and prairie biomes. They will spawn 40 meters west of the last natural spring. They spawn along a grid, so if you find one you can just move in a cardinal direction to find more.

### Dry Natural Springs

After a well site has been dug into a shallow well, all natural spring spots in a 160 tile radius will become dry. They will be marked with a gradient marker that points to the well that dried them up.
Snowman

**Snowman** is a festive decoration which was added in Version 184. All stages of a snowman decreases the temperature on tiles surrounding it.

## Crafting

Use empty hands on a Snow Bank to get a Snowball. Then use the snowball on the snowbank again to increase its size to medium, big then huge. Note: After 1 minute, a snowball will decrease in size then melt and eventually disappear.

Add a Big Snowball to a Huge Snowball, then add a Medium Snowball. Add Two Curved Branches, a Basket of Charcoal and a Carrot to complete the snowman.

After 10 minutes, the Snowman will start to melt. Then after 3 minutes, the materials except for the snowballs can be collected in the opposite order to which they were added, and after 20 seconds, the last remnant puddle will disappear.

* Huge Snowball
* Snowman Foundation
* Blank Snowman
* Blank Snowman with Arms
* Blank Snowman with Charcoal
* **Snowman**
* Melting Snowman
* Snowman Remnants
* Snowman Remnants

## History

* v.184 - Snowman added
* v.207 - All Snowman stages now melt (so no more making barriers of half-built snowmen). A completed snowman now takes 10 minutes to start melting instead of five. An incomplete snowman will take two minutes to start melting.
One Hour One Life

**One Hour One Life** is a multiplayer game of parenting and civilization building by Jason Rohrer. The game was officially released on February 27, 2018.

## Description

This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's axe, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...

## Starting Guide

A rough Starting Guide exists that covers basic concepts, as well as a guide to "Eveing" which provides a step-by-step progression to advance to fire and farming from scratch.

## External links

* Official Website
	+ Forums
* Crafting Recipe Site
* Server List
Other Player

Reason: "*Relevance unclear (Jan 2019)*"

**This page is a candidate for deletion.**
Reason: "*Relevance unclear (Jan 2019)*"

Another player is just another player in the game. You can kill them, and they can kill you, but why would you do that? Let’s just live in peace and sing kumbya until the end of time! We don’t need any murder graves in here!
Newcomen Atmospheric Core

**Newcomen Atmospheric Core** is a machine part used to make Newcomen Pump, Oil Rig, and Multipurpose Newcomen Engine.

## Crafting

* 1 Hit: Crude Piston
* 2 Hits: Crude Cylinder
* 3 Hits: Fuel Tank
* 4 Hits: Boiler

You will need to smith three pieces of Wrought Iron to construct the core. Fire a piece of Wrought Iron at a Firing Forge using Wooden Tongs and place on a Flat Rock. Hit with a Smithing Hammer to choose the part to craft. Smith one each of Crude Piston, Crude Cylinder and Boiler. Add a Rubber Tire to the piston.

Combine the Cylinder and Boiler, then add the Piston with Seal to get Newcomen Atmospheric Core.

* Hot Wrought Iron on Flat Rock
* Crude Piston on Flat Rock
* Crude Cylinder on Flat Rock
* Boiler on Flat Rock
* Crude Piston with Seal
* Boiler with Cylinder
* **Newcomen Atmospheric Core**
Leadership: Leaders & Followers

The Lead and Follow Update gave a mechanic for players to follow other players and create leaders.

The **leader** who the players are following are given the abilities to **exile, redeem** exiled**,** and **order**.

People having the same leader will have the same colored badges. Higher-order leaders have more elaborate badges and tiles, including Lord, Baron, Count, Duke, King, and several levels of Emperor.  Your badge color is determined by the leader at the top of your tree.

## Following

Players can **follow** other players by saying "**I follow John Doe**" or "**I follow you**" standing next to the player they wish to follow.

Babies born will inherit their mother's leader, but if their mother has no follower then babies won't follow anyone.

You are able to create sub-leaders thus making a hierarchy of leaders. When a leader dies his followers get transferred to whoever they were following, but if they followed no one then a random follower will become the new leader.

Each player can optionally pick one other player as their direct leader. You can switch leaders at any time, and you can go back to having no leader by saying "**I follow myself**".

When a leader dies, their followers are passed up to the leader above them, if any, and their list of exiles is passed downward to each of their immediate followers.  In other words, the tree does the right thing automatically, behind the scenes, to preserve valuable information.

## Orders

By saying "**Order, everyone come to town center**" a notification box will popup for the followers in the top left of the game screen.

Orders propagate automatically from follower to follower and the distance is 10 tiles.

Exiled players do not see the order or the message

## Exiling

As a leader you can exile with "I exile John Doe" or "I exile you" standing next to the player they wish to exile.

An exiled player will appear with an exiled badge marking them as exiled.

Higher-ups in the hierarchy can override redeem lower leaders' exiles.

If a leader dies and has alive exiled players,

## Redeeming Exiled

As a leader you can redeemed exile players with "I redeem John Doe" or "I redeem you" standing next to the player they wish to redeem.

## Tips

* As a leader you can tell your followers to ready to kill someone by making them say "I will kill John Doe" so you can create a murder mob and outrun the player.
* Get females to follow someone as soon as possible since babies follow their mother's leader. This deals with babies and kids unable to follow until they are older.

1. ↑ http://onehouronelife.com/forums/viewtopic.php?id=8705
Natural Resources

**Natural Resources** refers to objects that spawn naturally in the game. They are the starting point of all crafting recipes.

## Food

(See Food for more information)

* Wild Gooseberry Bush - Produces Gooseberry.
* Wild Carrot - dug with a Sharp Stone
* Burdock - dug with a Sharp Stone
* Wild Onion
* Barrel Cactus - Produces Cactus Fruit
* Banana Tree - produces Banana

## Trees

(See Trees for more information)

* White Pine Tree - Produces Pine Needles.
* Maple Tree - Produces Straight Branch and Leaves.
* Juniper Tree - Produces Juniper Tinder
* Lombardy Poplar Tree - Produces Small Curved Branch and Leaves
* Bald Cypress Tree
* Willow Tree
* Yew Tree
* Wild Mango Tree
* Banana Tree
* Oil Palm
* Rubber Tree
* Dead Tree

## Other Plants

(See Plants for more information)

* Ripe Wheat - Produces Wheat Sheaf or its seed.
* Tule Reeds - Produces Reed Bundle
* Milkweed - Produces Milkweed Stalk
* Wild Squash Plant
* Teosinte
* Wild Bean Plant
* Wild Cabbage
* Wild Potato
* Wild Tomato Plant
* Wild Pepper Plant
* Sugarcane
* Rose Madder
* Sapling
* Glasswort

## Animals

(See Animals for more information)

* Canada Goose Pond - Produces Water, meat and eggs.
* Rabbit Family Hole - Produces Dead Rabbit, used in cooking and clothes,.
* Mouflon
* Wild Horse
* Boar
* Bison
* Rattle Snake
* Wolf
* Bear Cave - home of Grizzly Bears
* Arctic Char - fished from an Ice Hole
* Mosquito Swarm
* Turkey

## Soil

* Fertile Soil Deposit - Produces soil, which can be tilled into Deep Tilled Row, used for farming.
* Clay Pit - Produces Clay, used in smithing and construction.
* Sand Deposit - produces sand

## Stones and ore

(Also see: Smithing)

* Stone
* Flint
* Flat Rock
* Big Hard Rock
* Iron Ore
* Alum
* Limestone
* Iron Vein
* Gold Vein
* Lapis Lazuli
* Cinnabar
* Malachite
* Calamine
* Niter
* Electrum Ore

## Other

* Natural Spring
* Canada Goose Pond
* Snow Bank
* Ice Hole
* Monolith
* Dark Nosaj
* Hot Spring
* Tarry Spot
Oil Rig

**Oil Drilling Rig** is a machine used to extract crude oil. It is constructed on a Tarry Spot and requires a Bucket of Water and Basket of Charcoal to run. It requires use of a Multipurpose Newcomen Engine to craft some of its parts.

## Total Raw Materials required

* 8 Iron Ore + However many extensions it takes.
* 4 Stone Blocks
* 2 Small Curved Shaft
* 2 Long Straight Shaft
* 1 Rope
* Bucket of Water, Charcoal and fire to fuel.

## Crafting

Place a Steel Pipe on a Tarry Spot then add 4 Stone Blocks. Add a Pump Beam Kit and a Newcomen Atmospheric Core. Adding a rope then a Steel Blade will complete the Oil Drilling Rig.

* Tarry Spot
* Oil Drilling Tube
* Oil Drilling Foundation
* Oil Drilling Tower
* Oil Drilling Rig without Rope
* Oil Drilling Rig without Bit
* Complete Oil Drilling Rig

## Using

Add a Full Bucket of Water and a Basket of Charcoal. Use a firebrand to light the fuel, and after 10 seconds, you will either get a dry oil rig (80% chance) or a gushing oil rig (20% chance).

* Oil Drilling Rig with Full Boiler
* Oil Drilling Rig with Charcoal
* Firing Oil Drilling Rig

### Dry Oil Rig

Place another Steel Pipe. Add a Full Bucket of Water and a Basket of Charcoal. Use a firebrand to light the fuel, and after 10 seconds, you will either get a dry oil rig (80% chance) or a gushing oil rig (20% chance).

* Dry Oil Drilling Rig
* Oil Drilling Rig with Pipe Extension
* Oil Drilling Rig with Full Boiler - extended
* Oil Drilling Rig with Charcoal - extended
* Firing Oil Drilling Rig - extended

### Gushing Oil Rig

After 10 seconds, if no other oil is available on map, you can add a Pump Valve. Add an Empty Fuel Tank, a Full Bucket of Water and a Basket of Charcoal. Use a firebrand to light the fuel, and after 20 seconds, the Tank of Crude Oil can be taken, and an empty fuel tank must be placed to restart the cycle. There is a 5% chance that the oil rig will become exhausted. This is the worst way to get oil, it requires a bucket of water and a tire for every tank. You typically want to deconstruct the newcomen, and place an engine on the wet oil spot.

* Gushing Oil Rig
* Wet Drilling Oil Rig
* Oil Pumpjack
* Oil Pumpjack with Empty Tank
* Oil Pumpjack with Full Boiler
* Oil Pumpjack with Charcoal
* Firing Oil Pumpjack
* Oil Pumpjack with Full Tank
* Tank of Crude Oil

### Exhausted Oil Pumpjack

An Exhausted Oil rig can be deconstructed, leaving an Exhausted Oil Well.

* Exhausted Oil Pumpjack.jpg

Exhausted Oil Pumpjack
* Exhausted Oil Well.jpg

Exhausted Oil Well

## History

* v.249 - "Oil pump exhausts randomly (expected number of uses = 20) and can be taken apart after it exhausts (to pump oil elsewhere)."
Oil Palm

A **Oil Palm** is a common tree which spawns in the jungle, and is the source of palm oil. Like all trees, Oil Palms can be chopped using a steel axe to get firewood, and stump. Currently, oil palms cannot be farmed. Using a Clay Bowl on a oil palm will give Bowl of Palm Kernels. Two bowls can be harvested before becoming an **Empty Oil Palm**. The kernels will regenerate after 1 hour.
Kerosene Wick Burner

**Kerosene Wick Burner** is a part which can be added to a Newcomen Pump to upgrade it into a Kerosene Newcomen Pump. It requires the use of a Multipurpose Newcomen Engine to craft.

## Crafting

Fire a Steel Ingot at a Firing Forge using Wooden Tongs, then, while still hot, use on a Firing Newcomen Roller. After 10 seconds, the Steel Rod can be picked up with bare hands. Use on a Firing Newcomen Bore **three times** to get Wick Housing. Add rope to complete the **Kerosene Wick Burner**.

* Firing Forge
* Hot Steel Ingot in Wooden Tongs
* Firing Newcomen Roller
* Hot Rod in Wooden Tongs
* Hot Steel Rod
* Steel Rod
* Firing Newcomen Bore
* Steel Pipe
* Pump Valve Jacket
* Wick Housing
* **Kerosene Wick Burner**

## History

* v.179 - Kerosene Wick Burner added
* v.180 - Kerosene Wick Burner no longer applies to all machines in the pump pattern (Only the water pump can have the burner now, everything else was turning into water pumps).
Precision Piston

**Precision Piston** is a machine part used to craft a Diesel Engine. It requires the use of a Multipurpose Newcomen Engine to craft. It can be added to Diesel Cylinder Head to get Diesel Piston Head

## Crafting

Fire a Steel Ingot at a Firing Forge using Wooden Tongs. Then use the hot metal on a Firing Newcomen Hammer *once* to forge a Piston Blank (Note: Hot metal cools after 10 seconds). Use the cool piston blank on a Firing Newcomen Lathe to get the **Precision Piston**. Using again on the lathe will craft Steel Valve.

* Hot Steel Ingot in Wooden Tongs
* Firing Newcomen Hammer
* Hot Piston Blank in Wooden Tongs
* Steel Piston Blank
* Firing Newcomen Lathe
* **Precision Piston**
Simmering Black Dye

**Simmering Black Dye** is used to dye clothes.

## Crafting

Add a pouch or Bowl of Salt Water to a Bowl of Iron Filings. Then use on an empty bowl to get a Bowl of Rust. Add a Bowl of Vinegar, and you will have Black Dye. Add this to Hot Coals to get **Simmering Black Dye**

* Bowl of Salt Water
* Bowl of Iron Filings
* Bowl of Rust in Salt Water
* Bowl of Rust
* Bowl of Vinegar
* Bowl of Black Dye
* **Simmering Black Dye**

## Using

To use, pre-treat wool clothes with Simmering Dye Mordant, then use the "dye-ready" clothes on the Simmering Black Dye (or other dye). After 2 minutes it will decay into ashes with bowl.

* Black Top Hat
Compost

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Composted Soil image out of date (Jan 2019)*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Composted Soil image out of date (Jan 2019)*"

**Compost** is one of the most vital technologies for the survival of a civilization. Without it, surrounding naturally occurring soil will gradually be depleted, and as most food sources require fertile soil, your civilization will eventually starve. Soil is also important for other crops, such as Milkweed, which are necessary for several tools and technologies.

**Compost Ingredients**

* Wheat Straw
* Carrots and Gooseberries or Shredded Cabbage
* Water
* Sheep Dung (Shovel is required)

Aside from water, these all require fertile soil so soil should be prioritized for these purposes before other uses, to create a sustainable system before soil runs out.

Composting can be a full time job unless well organized, and it is important to ensure all parts of the process are running smoothly or at least acceptably. If no one else in your settlement knows how to make compost, it is worth training another player before you die.

## How to create compost

1. Place a unit of straw
2. Make a filling of your choice:
	* Bowl of Mashed Berries and Carrot: fill a bowl with gooseberries from a wild or domestic bush. Add a carrot. Use a sharp stone, a flint chip or a knife to mash the bowl.
	* Shredded Cabbage: place a kraut board on a crock. Add a cabbage to get a crock of shredded cabbage.
3. Add the filling of your choice to the straw base to create a Dry Compost Pile
4. Add a bowl of water to make a Wet Compost Pile
5. Add a shovel of dung to make a Composting Compost Pile
6. Wait 4 minutes for the Composting Compost Pile to form into Composted Soil

**Composted Soil**

A pile of Composted Soil is a source of fertile soil. A basket can be used to separate a baskets of soil. One Pile of Composted Soil contains 7 baskets of soil (or a backpacks full), which in turn contain three bowls of fertile soil each.

* Bowl of Gooseberries and Carrot
* Bowl of Mashed Berries and Carrot
* Straw
* Dry Compost Pile
* Bowl of Water
* Wet Compost Pile
* Shovel of Dung
* Composting Compost Pile
* Composted Soil

### History

* v.75 - The Reed Bundle can no longer be used to create compost. Compost now has 4 soil, up from 3. You need Worm to create compost.
* v.79 - Worms are no longer needed to create compost. Now you need Sheep Dung to create compost.
* v.156 - Backpack can now be used to retrieve soil from compost.
* v.159 - Composted Soil contains 7 baskets of soil instead of 8
Skinned Rabbit

**Skinned Rabbit** is a cooking ingredient obtained by skinning a dead rabbit with a flint chip or a knife (also gives Rabbit Fur). It can be put on a skewer to get skewered rabbit, or placed in a clay bowl (and optionally combined with carrot and/or Bowl of Gooseberries) for use in pies.

Note: It is more efficient to wait until you are back in town to skin rabbits.

## Usage

Pie

Cooked Rabbit

Rabbit Bones

Needle and Thread

Rabbit Fur
Split Big Rock

**Split Big Rock** is a building material made by using a steel chisel with a mallet to split a dug big rock. The resulting split rock can be processed to make Cut Stones or Stone Blocks.

* To make Cut Stones, place the chisel back on the split rock and use the mallet again.

* To make Stone Blocks, take the two halves apart and use the chisel and mallet on each rock individually.

* Dug Big Rock
* Split Big Rock with Chisel
* Cut Stones
* Split Big Rock (half) with Chisel
* Stone Block

## Info

* These items can only be picked up by 14+ year old players.
Rabbit Bones

**Rabbit Bones** are made by eating a cooked rabbit. After picking it up (using right click), there will be a small, single **rabbit bone** left on the ground, which can be made into a Bone Needle by using a Flint Chip. Rabbit Bones decay after 4 minutes, or can be thrown in a Small Trash Pit. Note that burnt rabbit meat does not provide bones.

## Usage

Rabbit Bone

Bone Needle

## Crafting

Skinned Rabbit

Skewer

Skewered Rabbit

Hot Coals

Cooked Rabbit Skewer

Cooked Rabbit

Player

Rabbit Bones
Snowball

**Snowball** is a semi-lethal weapon which was added in Version 184. A small snowball can be thrown at other players, stunning them so that they cannot interact with items for 10 seconds. A single snowball will not necessarily kill a player, but if a player is hit by enough snowballs in quick succession, they will die with the Cause of Death: "Killed by Snowball".

## Crafting

Use empty hands on a Snow Bank to get a **Snowball**. Then use the snowball on the snowbank again to increase its size to medium, big then huge. Note: After 1 minute, a snowball will decrease in size then melt and after 30 seconds disappear.

Add a Big Snowball to a Huge Snowball, then add a Medium Snowball to start a Snowman.

* Snow Bank
* **Snowball**
* Medium Snowball
* Big Snowball
* Huge Snowball
* Snowman
* Melting Snowball

## History

* v.184 - Snowballs added.
* v.207 - Snowballs can no longer be made at a distance, and they now melt silently instead of playing packing sound.
* v.208 - Fixed time of temporary melted snowball state to 1 second, from 1 minute.
* v.209 - The melting state of the Snowball is no longer deadly.
* v.239 - Snowball splats now have no\_replace tag, and don't make you drop what you are holding. They just set your emote.
Pumpkin

Pumpkin is a cultivable crop, which is used to make Pumpkin Custard and Jack O' Lantern.

The cultivation process is the same of a Squash, and will randomly produce a Pumpkin.

Pumpkins can be pilled. The Pumpkin pile is impassible (which can be useful as a temporary barrier). Up to 4 Pumpkins can be stored in a wooden box.
One Hour One Life/zh

**一小时人生**是一个关于养成和发展文明的多人游戏，其创作者是Jason Rohrer，该游戏最早发行与2018年2月27日。

## 游戏介绍

这个游戏是关于在一个庞大的文明中扮演一个小部分。 你只活了一个小时，但游戏中的时间和空间是无限的。你只能在一生中做到这么多，但这个游戏中的科技树将需要数百代才能完全探索。这也是一个关于家庭的游戏，一名素未谋面的玩家将作为母亲抚养你长大，或许等你长大你也会成为一名母亲来照顾其他的玩家。在你的一生中你制作了不少工具，但你将意识到，这不仅仅是为了你自己，而是为了你的孩子以及更遥远的后代。你使用的或许是你祖母制作的斧头，然后随着你老去你又将它留给你的孙子。每一个人生都是一个独特的故事。我曾是在这种情况下出生的孩子，随着我长大，我在麦田附近建了一个面包坊。随着时间的推移，我看着我的祖父母和父母变老并离去。我也照顾了好几个属于我的孩子，但他们现在长大了......现在看看我的角色吧！她是个老太婆。在这一个小时里多么奇妙的一生啊。我死后，这种生活将永远消失。我可以重生，但再也不会是这一个独特的故事了。一切都在变化。我将在不同的地方和不同的时间以不同的身份出生，并在下一个小时体验另一个独特的故事......

## 新手教程

```
新手教程介绍了游戏中基础的概念并提供了简单的新手教程，"夏娃教程" 则更为详实的介绍了作为夏娃如何从一无所有到石器时代再发展到农耕时代的具体步骤。

```

## 外部链接

* 官方网站
	+ 官方论坛
* 制作攻略
* 服务器列表
Rubber Ball

**Rubber Ball**, like Deck of Cards, serves no purpose other than amusement. It can be bounced on empty ground. To craft, use a Clay Bowl on a Bucket of Rubber Dough, then fire the Bowl with Raw Rubber Ball in a Hot Adobe Oven to get Bowl with Vulcanized Rubber Ball. Attempting to place the bowl on empty ground will remove the Rubber Ball.

* Bucket of Rubber Dough
* Bowl with Raw Rubber Ball
* Hot Adobe Oven
* Bowl with Vulcanized Rubber Ball

## Info

* Uniquely, babies can pick up and play with Rubber Balls.
* Rubber ball can be used to erase words from notes and return them to blank paper. Cannot be used to erase the word 'Peace'.
Property Fence

A **Property Fence** is a Structure used to prevent the traffic of disallowed players and/or animals inside of an area. **Property Gates** are Structures that can only be opened by allowed players.

At first, only you can open your own **Property Gates**. To allow other players to open the gate, just say *"[Name] owns this"* while they're nearby or say *"You own this"* to allow the nearest person to you. **People you allow to open your gate can also allow others to open it.**

Property Fences will take 1 hour to decay into **Rickety Property Fences**, which after another hour will decay back into **Property Fence Twigs**. If your Property Fence is rickety, use a Stone to repair them. Property Fences can be renewed even if they aren't rickety. This allows you to renew the whole perimeter at the same time, rather than having to wait for each section to become rickety. The renewed state is visually distinct and lasts 3 minutes.

It should be noted that **Property Twigs** are virtually infinite; A **Gathering Property Twigs** can drop **Property Twigs** on the ground without running out of them forever.

## Crafting

First, use a Knife or Flint on a Straight Branch to create **Property Fence Twigs**, then place these on the ground to create **Proposed Property Fences**. If you wish, use a Stone to change the orientation of the fence and wait three minutes until it turns into an **Approved Property Fence**. Use a Stone on it to create a **Shaky Property Fence**, which will turn into **Property Fences** after 20 minutes, and therefore become indestructible.

* Property Fence Twigs
* Proposed Property Fence (Corner)
* Approved Property Fence (Corner)
* Shaky Property Fence (Corner)
* **Property Fence** (Corner)
* Rickety Property Fence (Corner)
* Renewed Property Fence(Corner).jpg

Renewed Property Fence (Corner)

### Property Gate

[**WARNING**: Not everything on this page is necessarily up to date, please refer to the official OHOL crafting tree to make sure that you are using the updated recipe @https://onetech.info/] To create a **Property Gate**, drop **Property Twigs** at a Long Straight Shaft on the ground, creating a **Proposed Property Gate**. After 1 minute, this will turn into an **Approved Property gate**, which you can use a Stone on to make a **Shaky Property Gate**. After 5 minutes, it will turn to a **Property Gate**.

* Proposed Property Gate
* Approved Property Gate
* Shaky Property Gate
* Property Gate

## Version history

* v.217 - Added Property Fences
* v.226 - Changed time for Property Fences to decay into Rickety Property Fences or Rickety Property Fences to decay into Property Fence Twigs to 60 minutes, rather than 30 minutes.
* v.247 - Both knife and Flint Chip can make Property Twigs now.
* v.242 - Property Fences can now be renewed even if they aren't rickety. This allows you to renew the whole perimeter at the same time, rather than having to wait for each section to become rickety. The renewed state is visually distinct and lasts 3 minutes.
* v.242 - Fixed the naming of one of the fence configurations (Rickety Fence -> Rickety Property Fence), and fixed some duplicate sprites. (v.252)