Nanasuji Shitodo

> Our Midas made a light to overcome the darkest fires,
>
> Yet in time, all of our minds bend to our worst desires
>
> Faker & Black Sun with lyrics (the churgney gurgney version)

### Class

Shadowcaster (eventide mage) 5/shadowcraft mage 5/shadowcrafter 8/nightmare spinner 1/shadow templar 1/noctumancer 10//L. Bard (improv artist) 11/sublime chord 2/incanter 7/bokor 10

## Physical description

### Eye color

Silver (originally)
Cloudy white (current)
Flaming sky-blue (Eye of Vecna)

## Nanasuji Shitodo

### Title(s)

The Deathless Dark
Delusive and Treacherous Shadow

## Basic Information

### Symbol

A thick, hollow circle with two crescent moons attached, surrounded by four long arrows in the cardinal directions, and four short arrows in the ordinal directions.

### Power Level

Quasi-deity (can grant spells, incredibly powerful mortal)

## Influence

### Dominion

Plane of Shadow (aspiring)
Farauei (currently)

### Realm

Undetermined (aspiring)
The Ancient City (currently)
Shitodo house/shrine (currently)

### Portfolio

Shadow magic, secrets & trickery, knowledge, the new moon, fertility, winter, endurance & time (aspiring)

### Domains

Chaos (Revelry), Magic (Rites), Community (Family), Darkness (Moon)

### Worshipers

Aspiring bards and practitioners of shadow magic
Those looking to conceive (aspiring)
Those seeking to forget, or remember, dark secrets (aspiring)

### Worshiper Alignments

**Nanasuji Shitodo** is a shadar-kai who hails from the Shadow World. She is considered to be one of the main trio, along with Tsubaki Kawasemi and Choko. She has a fondness for adventure and will frequently try to involve herself in any scenario that looks interesting. Her current endeavor is to try and become a god of shadow magic to become immortal and leave a lasting impact on the world. For this purpose, she is attempting to gather artifacts from her world and others to empower herself, as well as cultivate an organization of followers through her bardic college.

In the past, she had two blind eyes, and her eyes have always been *awful*, but over the course of her long life they've been getting even worse, to the point where she practically can't see out of her right eye. She has *eldritch cataracts*, a bizarre affliction where casting spells can sometimes cause her eye to grow clouder, but since she replaced her left eye with the Eye of Vecna, she has one eye she can consistently see out of (with truesight, at that.)

## Personality

Suji is outgoing and carefree. She likes doing things her way, and has a tendency to backtalk. She can sometimes act a bit dumb and may occasionally forget things. She enjoys romance and social interactions and likes seeing people get along. She is relatively fearless and will approach most confrontations with confidence. She generally doesn't like being told what to do, unless it's from someone she likes as a friend.

Her strongest trait is her sheer willpower and determination to overcome every obstacle in her way and see things through. Her very presence can catalyze a chain reaction that kickstarts an entire adventure. In a way, she can simultaneously act as both the hero and the villain of her own story, as she does things with little regard for others. She tries to help others where possible, but only if it doesn't sacrifice anything on her part; that's why she's not of a Good alignment. Contrarily, when provoked, she can act maliciously with little guilt. She doesn't have much of a sense of honor, so she doesn't see the value in allowing an enemy to gain the advantage. When set to a goal, it becomes nearly impossible to dissuade her, which means people who rely on a pacifistic routine of talking down others from their evil villain plans have essentially no chance of stopping her. One of her less selfish qualities is her loyalty to her friends, particularly Choko and Tsubaki. She *will* help those two for almost anything, including saving key agents and operations of Sollum and warding off threats to Tsubaki's sanctuary. This is more or less just because they have been supporting her throughout her whole life, however.

Suji thoroughly enjoys studying magic, especially the kind that harnesses emotions or life, or the kind that is shadowy and dark. She pours magic into her music, or music into her magic? She likes hanging around in dim light, but doesn't like pitch darkness or bright light. She prefers cold weather over hot weather. She has the same mentality concerning her hat that some kids have with their caps; she will not take it off, or if she will, she will put it on five minutes later. Despite occasionally acting dumb, Suji is pretty book-smart, particularly for someone of her league. She also possesses a charm that she uses to manipulate others into doing what she wants. She invented the Active/Passive Internal/External magic system.

Despite being flashy and loving conversation, she doesn't exactly want to be famous. She would rather lead from the shadows and tell the *man in charge* what to do, rather than *be* the man in charge herself. She shows off her powers, but only in secrecy to others that she wants to impress, not to anyone in the vicinity. Likewise, if she were a deity, she would rather have a cult of dedicated followers who worship her in secret, infiltrating the temples of other deities to practice their faith while posing as a layperson of another faith, than an open religion where random people give passing prayers and her existence is known to all. She likes being secretive, but having someone to open up to, because she also likes attention.

She is oddly sincere, for someone who is a little insane. She doesn't manipulate others unless she has something to gain out of it, and she always tells the truth to her friends, because four centuries of friendship have shown that they can resolve any disagreements in a satisfactory way, and they usually come to terms on most topics.

Some of her traits suggest she might have ADHD or a similar disorder, as she is easily able to focus and even hyperfocus on the things she enjoys but has difficulty with attention on the things outside her interests, particularly obligations of any sort. As well, she can sometimes be impulsive, hyperactive, and in a certain quality, reckless and headstrong.

## History

Suji's early history is due for a major rewrite.

## Relationships

### Tsubaki Kawasemi

Tsubaki and Suji are married, which should speak for itself as to what kind of relationship they have. Suji utterly *adores* Tsubaki, finding their quiet nature to be super cute and teasable, and their dedication to their crafts admirable, along with their appearance. The kind of love Tsubaki feels for Suji is adoring and worshipful, and partially sexual in nature. They have a fairly stable romantic relationship. Suji tends to be the most active, and Tsubaki just kind of follows her around. Suji smothers Tsubaki with affection wherever possible, and they spend almost all of their time together. Suji was the one to propose to Tsubaki, rather than it being the other way around.

Tsubaki hangs out with Suji because she is the most interesting person to be with most of the time, but this leaves them little room to show off as they're frequently overshadowed by her radiant personality and overwhelmingly potent sense of self. She relies on them in the same way a villain relies on his most trusted henchman, which is a similar but less formal and more friendly version of what Choko has with Nikuiko. They defend her from threats as well, although Suji could easily rip most living creatures apart from within their own mind.

Their relationship hasn't been without its bumps and hiccups, and in fact there were several periods where they simply wouldn't talk to each other for up ot a year out of distaste, but by 2013, they've resolved all of their current issues and like a muscle, their bond has grown stronger because of it. They're more resilient to these issues and capable of working them out together.

### Choko

Choko and Suji have been friends since they met in school, although they have never been particularly close like Choko has with Tsubaki. The two frequently exchange items and spellcasting services, as their power sources are completely separate (arcane/shadow vs psionic/sphere). Suji is the main source of Choko's magic items, and Choko is the main source of Suji's psionic items. Suji thinks Choko is cool and finds her leadership and engineering skills impressive. Choko thinks Suji is fun to talk to and play with, and occasionally useful for some jobs.

#### Perseus

Like Choko, Suji and Perseus are good friends. Suji finds Perseus slightly more fun to talk to than Choko, as Percy tends to be a little bubblier than her counterpart. As Percy and Choko are, for all intents and purposes, the same person until her creation in the year 2000, most of Choko's history applies to Perseus. Suji loves that Perseus has access to endless information to talk about. Perseus loves that Suji respects her as her own person.

### Nikuiko

Suji feels rather neutral about Nikuiko. Nikuiko feels neutral about her too. They do their best to get along though, and when Choko asks Suji for help, she frequently pairs her with Nikuiko to get things done. Nikuiko respects Suji's supportive abilities and kind personality. Suji respects Nikuiko's lethality and competence.

### Neil

Suji gets along well with Neil, although she wouldn't consider her part of her friend group. The two of them are gamers, so when they have free time in the moments that they spend together, they often play video games. Suji gives Neil good belly rubs and headpats. They like each other for their synergistic personalities.

### Ayumu & Usomi Sakimori

Nikuiko's adopted kids. Suji enjoys them, because she likes kids. The two of them don't really know what to think about her, as they haven't spent much time with her, but they think she reminds them of their mother. They refer to Suji as "aunt".

### Hiou Yoruan

A lunarian. They find common ground in being shades and arcanists (and of note is that magi and bards are kind of similar), but they don't really interact in any meaningful capacity. They are very neutral.

### PM01

Choko's creation. PM01 thinks Suji is trustworthy. Suji thinks PM01 is cool. Overall, fairly neutral.

### Zoey Uroboros

Suji and Zoey met in 2009, and despite how horrible the Unstoppable Force Incident was, they still sort of consider each other friends. That being said, they almost never interact, since Zoey is a recluse and mostly just spends time in her apartment in Sollum.

## Abilities, Quirks, Weaknesses & Skills

* Raw Attributes
* Skills
* Abilities & Quirks
* Equipment & The Hand and Eye of Vecna

* **Strength** (15/+2): Though not meaningfully so, Suji is very slightly stronger than Tsubaki, so she can carry slightly more before feeling burdened by overcapacity. As with Tsubaki, she is generally capable of overpowering someone who doesn't focus on physical strength, and could possibly go toe-to-toe to someone who regularly worked out in a fist fight. She is outperformed by a dedicated body-builder. Her physical strength comes from her excess magical power, since she is a magical being, which is a result of her raw power increases from developing her abilities.
* **Dexterity** (22/+6): Suji is fairly deft in her movements. She is about as fast as a dweomercat or kirin, one being cat-like and the other being an elemental air creature, and overall she has faster reflexes than almost all human beings. She is light on her toes and frequently capable of sneaking around, picking others' pockets, and disabling traps and picking locks. Her dexterity mostly helps her to discharge touch spells on her opponents.
* **Constitution** (30/+10): Physically, Suji makes up for her relatively lackluster defense by being an incredible tank. She is healthy for all of the same reasons Tsubaki is healthy, except for perhaps the physical exercise part, although her body does not degrade with time because she is immortal. Dealing with *mindfire* and other conditions has fortified her immune system, and the power of shadow lets her shrug off blows, especially those that land in the dark. Her ability to regenerate from her injuries is almost monstrous in nature.
* **Intelligence** (30/+10): Practically the smartest living person in her country, Suji has an unfathomably genius intellect and is near omniscient. Due to tapping into the Plane of Shadow to uncover all knowledge that is forgotten, obscure or hidden to her, she can make powerful deductions in an instant. She eyes out flaws and strengths in whatever she sees, and can coordinate a team to play to their advantages and mitigate their weaknesses. She is a mathematical genius, however although she could readily immerse herself in topics like theoretical physics with no real difficulty provided she has the learning materials on hand, she doesn't actually *know* many complex scientific fields (and not to mention, doesn't care to apply her intelligence to such things).
* **Wisdom** (24/+7): It would be foolish to say that Suji is, to some extent, dumb or lacking common sense, because she is in fact incredibly perceptive of others, which checks out given her experience in both adventuring in dangerous places and talking to other people, some of whom are hostile. As well, her willpower to resist mental attacks is one of her strongest abilities, but this is not directly due to her wisdom, but rather due to her magical training. Overall, she is "fairly average" in this field for someone of her caliber.
* **Charisma** (38/+14): Borderline supernatural. Suji has this... *fucked up power* of hers to exert her will on others and the world around her. She is frequently the most dominating force in the room, sheerly out of her own radiant personality. This isn't to say she commands others naturally, although that is something she can do, but that others are wary of her as soon as they see her, for her very appearance exhudes an aura of "much more powerful than you". She can charm, manipulate and negotiate out of others her way and have them fulfill her desires. Her spells and innate magical abilities are incredibly hard to resist because of this overpowering force of personality. Frankly, I don't remember how I got her Charisma this high.
* **Bloodline** (44/+7, Great): Suji has a Great bloodline of Mahieru's derivation. This is possibly in part the reason as to why she is so attuned to arcane magic. As well, she feels a mild compulsion to rule over a domain, which she satiates by teaching aspiring bards the art of shadow magic and building her research sanctuaries in the dark and abandoned ancient city.

Being a bard, Suji has a lot of skills.

* **Just About Everything**: Suji is a jack of all trades. There's nothing she *can't* do to some extent, although she might not do the things she hasn't been trained in right all the time.
* **Fine Manipulation**: Suji can do tricks with her hands, ranging from hiding small objects on her person to stealing objects without being noticed. As well, she can make strokes of paint, ink, lead or other artistic mediums with extreme precision. She can also unlock locks, disable or jam the triggering mechanism of traps, and perform somatic components of spells in tricky situations or where she cannot see.
* **Knowledge**: Suji is book-smart on several fields of study, particularly in the topics of arcane magic, shadow magic, the workings of other dimensions and in particular the Plane of Shadow, and history. She is also personally experienced with what its like to be part of "high society" and correctly practice regional customs in various areas of Farauei. To a lesser extent, she can also identify martial techniques because Tsubaki used to teach her about that sort of stuff (it didn't stick), and religious practices, because Tsubaki used to teach her about that sort of stuff (and she was just very interested in the topic several times in her life). Her information recall is pretty astounding.
	+ **Forbidden lore**: Suji is privy to more than one eldritch secret, stuff she probably wishes she could just *forget* at times, but which continues to haunt her. It finds its uses though; she knows the weaknesses of several evil gods, as well as fundamental truths that would undermine the entirety of the Outer Planes' constant cycle of conflict, should she be able to spread them properly. The more she travels through her multiverse, the closer she gets to realizing her life is nothing more than a fabrication made by a tired and sour overdeity who is ultimately a powerless human in the world they live in.
* **Stealth**: Suji is a lot stealthier than Tsubaki, although a lot of that comes from her shade physiology. In dim light, the shadows blur her features and muffle her footsteps if she wishes, enabling her to sneak by undetected, although senses such as blindsight still pick up on her. Choko is frequently astounded by her ability to up and disappear from right next to her, only to then return moments later.
* **Spellcraft**: Suji is adept at identifying magical effects, and particularly spells. She can almost peerlessly identify spells just by the way they're being cast or their emanations alone, although this ability does not extend to psionic powers. As well, she can craft any sort of magical item easily just by emulating the components necessary and having the materials on hand.
* **Using magical devices**: This ability hinges on her immense force of personality. She can emulate a particular requirement that would be needed to use a magic item, such as an alignment, class or race. She can use items made with spells that she has no ability to learn or cast (such as cleric spells) without much effort.
* **Playing instruments**: Suji can play all manner of string and keyboard instruments, such as violins, pianos and organs. She used to favor the accordion, but enjoys the violin now. She can also sing incredibly well. She has a pseudo-absolute pitch ability to identify notes without a reference tone, due to years of constant practice. Playing songs is one of her more mundane hobbies.
* **Negotiation, intimidation and deception**: Suji can pretty easily manipulate others with her words, either because she can play to their desires, can hide the truth or make them believe in falsehoods, or can terrify them with displays of her powers. This works to varying degrees, one based on how well she knows them, the second on what she knows they know, and the third one their relative power compared to her. She isn't physically menacing (being 5'4" and probably the softest person in existence), and so relies on magic to intimidate.
* **Acrobatics & slipperiness**: A more skillful display of her agility, Suji can slink between people incredibly easily, even those trying to block her way. As well, she can undo restraints binding her with relative ease, and escape from being grappled trivially easily. Taking one's eyes off of her is a bad idea, as it essentially accomplishes what she's trying to achieve with her magic (spreading darkness, smoke and using invisibility to make her opponents lose sight of her) for free.
* **Focus**: A skill stemming directly from the fortifications to her mind she developed to avoid being consumed by her own powers, Suji can use a variety of meditative techniques to calm down and focus on the task at hand. She can ignore painful injuries, memorize information, shrug off fear (which she used to rely on, but now doesn't since she is immune to magical fear now), fortify herself against the effects of a poison, and even continue to act on death's door purely out of sheer will.
* **Job-relevant skills**: Suji knows the ins and outs of being an astrologer, enabling her to make divinations of others (or collect information on their past) based on their cosmological alignment, which may have something to do with her unfathomably vast intellect and her flash of omniscience ability. She is also a good musician, knowing where to find places to play at, how much to price her performances, and scheduling.
* **Comforting others**: Despite having the knowledge, motivations and even some of the physical traits of an eldritch horror, Suji is remarkably good at relieving others of their worries, even slightly. This can be to manipulate, getting in others heads and making them depend on her, or sincere. She is also decently good at giving advice and sorting out these problems where they arise.
* **First aid & anatomical knowledge**: Suji can identify the effects of poisons, deliver first aid, and apply her knowledge to torture others. This isn't a skill she uses often, since she can use that shadow essence of cure light wounds, or just have Tsubaki heal, since they're always right next to her.

These are Suji's class features, inherent powers and some feats.

#### General

* *Shaping shadows*: A description of her ability, Suji can manipulate darkness and blot out light to make things more favorable for her. This also fuels a wide range of applications below.
	+ *Shadowcasting*: Suji's primary power is to manipulate shadows, both within herself and in the world around her, to produce magical effects known as mysteries. The effects of these mysteries vary wildly, but they are best suited towards manipulating the land, the mind and senses, or cold energies. She manifests these effects on the world by essentially manipulating its shadow, controlling things indirectly through the Plane of Shadow's property of reflection. Thus, when she attacks, she attacks the shadow, and that reflects onto the real world. She can also peer into shadow to uncover knowledge that is forgotten, obscure or hidden to her, as noted above. She can drain life with her shadow-based attacks, and one of her strongest mysteries allows her to 'peel away' a subject's shadow and envelop it in her own, essentially destroying them from the inside and making her control them for a minute until they drop dead due to being disconnected from their soul. She stores her mysteries in a tome, and needs this tome to refresh her ability to use them each day, in a process that takes an hour.
	+ *Arcane Spellcasting*: Suji uses the power of shadow to fuel her wizardly spellcasting. This lets her accomplish a lot of varied effects, the strongest of which, and that which she has specialized in, being the manipulation of shadow energy to create quasi-real illusions. This lets her essentially recreate any effect, from summoning monsters to creating blasts of flame, although they are illusory and lose a significant amount of power when the target being affected successfully disbelieves in the illusion and recognizes it for what its really worth. This only applies to the weakest illusions though; her strongest illusions are actually somehow the opposite effect, with such eldritch shadow power behind them that it is better to imagine being rended by a planetar than it is to witness the shadow construct taking the planetar's form, which would cause more injury to the mind. On top of these shadowy illusion powers, Suji can send people to Super Hell with powerful hallucinations, dominate them to fall under her control, raise a modest horde of undead, create blasts of aurora-like prismatic light that do absolutely wretched things to people (rending them with the elements, making them go insane, turning them to stone or sending them to another dimension), and all manner of other wizardly things. She can produce actual genuine fireballs and other effects that rely on heat, but prefers not to, for her style, method and source of power doesn't lend itself well to raw evocations. She also has access to a number of bardic spells, although she doesn't have access to the most powerful bard spells since she sacrificed that training for more powerful spellcasting of a more wizardly variety. Her eventide mage spellcasting is done by retrieving spells from the Plane of Shadow by her exemplar. With other spellcasting classes, she prepares them from her mind (shadow templar casting), or has a constant list that never changes from day to day (sublime chord casting).
* *Spherecasting*: As an extension to her shadowy arcane powers, Suji can evoke at-will abilities in a similar fashion to Choko. She has a limited pool of magical energy, that refreshes with rest, which she can use to augment these abilities. These powers represent a much more inherent, free-form version of her spellcasting (which relies on memorization of specific patterns known as spells or mysteries in the case of her shadowcasting), and so are primarily illusory in nature, or involve manipulation of darkness and shadowstuff, but cannot create light. Because her spherecasting powers are more closer, more freeform and more inherent to her, she doesn't ues verbal or somatic components to cast them, similarly to her shadowcasting mysteries. On the other hand, she has to fulfill emotion and thought components. Also, the magic being this close to her is dangerous and disquieting to her mind, and can far more easily than most of her powers afflict her and disrupt her self-control.

#### Specific

* *Illusion Sphere*: The base effect of the Illusion sphere is to create a figment or glamer by spending some magical energy, which lasts as long as she concentrates. The base effect provides visual illusions and diguises.

	+ *Illusionary Odor*: Suji can imbue her illusions with smell and taste. For instance, she could disguise medicine as candy, and use her illusions to throw off attack dogs or other creatures that use a strong sense of smell as a principle form of detection.
	+ *Illusionary Touch*: Suji can apply a tactile quality to her illusions. While, by default, they still cannot resist physicality, the mind is a subtlely powerful thing, and those who do not see through her illusion will find that they feel a solid object or whatever other sensation she decides to create, which can be just as effective in stopping someone's advance, unless they were to be pushed through or something like that, which would automatically break the illusion. She specializes in this feature slightly further, enabling her to psychically stress people with sensations of pain; for instance, she could make a fire that feels like it burns, and this greatly fatigues the mind of those caught in her illusions, which could cause them to drop unconscious, even though the illusion themselves are harmless.
	+ *Illusionary Sound*: Suji can add whatever sound she can imagine to her illusion, although the volume cannot exceed roughly the sound that 124 humans could make; for instance, she could create the sound of a helicopter, but not the sound of standing right next to a running jet engine. She can do various tricks with this, such as "throwing" her voice and making it sound as if its coming from somewhere else entirely.
	+ *Shadow Infusion*: Suji can channel shadow energy into her illusions in a much less drastic way compared to her *create reality* ability, causing them to have only *reduced* effects upon being disbelieved, instead of being near-completely negated. She can also cause her illusions to deal real damage, instead of the non-lethal fatigue that she can normally inflict.
	+ *Lingering Illusion*: She can use extra magical energy to sustain her illusions without having to actively concentrate on it, in which case it lingers for a little over half an hour, a duration tied to her skill level. She can still control the illusions, but since they are more disconnected from her, it takes slightly more effort to do so.
	+ *Permanent Image*: Suji can expend more magical energy to create a permanent illusion, which never disappears unless dispelled.
	+ *Programmed Illusion*: Suji can weave triggers into her illusions to cause them to change based on certain conditions. She can add up to 7 such conditions, although they can be as specific or as general as she wants.
	+ *Phantom Mind*: By expending extra magical energy, she can imbue her illusions with a sliver of autonomy, allowing them to adapt and change on their own to aid in fooling others even if Suji isn't even there. For illusory creatures, this gives them an Intelligence comparable to an average human, capable of advanced planning, problem solving and communication. In conjunction with several of her other abilities, she can seemingly fabricate new, permanent life out of her own illusory powers. Their only weakness is against antimagic or abjurations, and the fact that they are composed of only quasi-real substances if they are real at all.

* Dark Sphere: The base effect of the Dark sphere is to create an area of darkness. Alternatively, she can grant creatures darkvision as a *meld* ability, a subset of Dark sphere abilities she doesn't invest in very much. She can create darkness that lasts as long as she concentrates, or spend extra energy to allow it to persist for half an hour without concentration, much like her Lingering Illusions. This area of darkness appears as a hazy sphere of blackness, however although it affects sources of nonmagical light, it can be seen through with darkvision, and light magic reacts aversely to it.

	+ *Fearful Darkness*: Suji can apply to her darkness a weave of enchantments that plays upon the primal instincts of others to cause rising fear within them for as long as they stay within the darkness, and for some time afterwards. It requires a strong will to overcome.
	+ *Creeping Lethargy*: Suji can apply to her darkness a weave of enchantments that brings those within it closer to the embrace of sleep, slowly sapping the beings within it of their energy until they pass out from exhaustion.
	+ *Shadow Lurk*: Suji can infuse a target's shadow within a moderate range with some of her mystic energies, causing it detach from them and become a shadow creature unwaveringly loyal to her for about 5 and a half hours. The shadow takes on the form of a shaded, obviously spurious version of the target it belongs to. It is weightless. However, due to her specialization in weaving shadowstuff, she creates quasi-real shadows which possess nonmagical copies of the target's gear and the full Strength of the target, enabling them to perform physical feats. They can attack, but are drastically slower in most cases, and they deal roughly half the damage the target would do using the same equipment. They can only make physical attacks; they can't use the magical or otherwise special abilities of the target. If the shadow lurk exceeds a particular, decently long range (roughly 1700 feet) radius from the target it is attached to, it winks out of existence. When the duration expires, the shadow is torn apart, it winks out of existence or either the target or the shadow take the effort to dispel the effect, the shadow immediately returns to the target, who is stunned for a few seconds as their shadow relays all of the things it experienced during its existence. Targets unwilling to have their shadows separated can resist this change if they possess a strong enough willforce, but it is not guaranteed.
	+ *Shadow Stash*: Suji can store items in her shadow, as well as equip it with items that then confer their effects onto her. The objects appear on her shadow as if she was wielding or wearing them, such that a ring is probably unnoticeable while a greatsword would be rather obvious. The shadow can only wear items, hold them in its hands, or store them in the shadow of a backpack that she wears; fortunately, she has a handy haversack on. Suji can withdraw items from her stash with essentially no effort required on her part, though it takes a little bit of effort to store them. She can store about 155 pounds of non-living material in her shadow stash.

* *Conjuration Sphere*: The basic effect of the Conjuration sphere grants Suji an extradimensional summon, however her usage of this sphere is not the conventional kind of companion-summoning. Rather, these powers are quantified evolutions of her exemplar, granting it new traits as she grows in skill. Her exemplar is an image projected by her that is the result and representation of her strong connection to magic.

	+ *Shadow Creature*: The exemplar is a being of shadow, and has an almost incorporeal quality to its form. It blends into the dark, can see in the dark both without a light source and by amplifying existing light much like a cat's night vision. Most importantly, it only takes and deals half as much pain and injury from corporeal creatures with both physical attacks and magic. However, it can "manifest", removing both the defensive boost and offensive penalty and dealing and taking full damage from corporeal entities. In both cases, it can deal full damage to incorporeal beings like ghosts, but also takes full damage.
	+ *Avian Creature*: The exemplar has the power of magical flight, but seems to possess wings that aid in an illusion of it flying. It is incredibly fast when it comes to flight.
	+ *Extra Arms*: The base form of the exemplar was more bird-like, with two feet and two wings that do not end in functional hands. WIth time though, Suji evolved the being to have two pairs of arms. Having four arms is primarily useful to be able to hold things and manipulate spells at the same time. For instance, it can maintain a pulse shield while having the benefits of two hands for shooting pulse shots, and still has one free hand for another kind of spell.

* *Alteration Sphere*: Suji has mild transmutative powers. She can change the shape of others with a touch, and herself innately. However, she has very little power regarding changing their basic bodily structure. What she excels at is disguises and changing body parts in some ways.

	+ *Mass Alteration*: If she touches many people in a short timespan, she can change them all in the same way.
	+ *Fusion*: The pinnacle of her transmutation powers, she can combine forms with others to merge into one being. The participants have the same body but separate minds, can use their mental abilities at will, but have to decide in relative unity who controls the body or else they are disoriented and reduced in power. The body has all abilities of the participants, as well as their strongest physical attributes of the ones that differ, and a sum of vitality from all participants. The one in control can use all abilities of the body, even the ones that they don't have themselves. She often uses this power to merge with her exemplar, creating her Eclipse form.
	+ *Perfect Imitation*: When using a shapeshift to change appearances, Suji can make people look like perfect imitations of other people she knows of, creating perfect disguises. She can also grant the target the ability to mimic voices they've listened to for long enough, or shift coloration to blend into the environment, creating active camouflage.

* *Death Sphere*: Suji has access to necromantic abilities. She can raise basic zombies and skeletons from relatively intact corpses. Her undead are mindless automatons that obey basic commands and have little capacity for thought or reason. They don't retain any personality or memory from the living person they are made from. They only last for a little bit before the energy animating them runs out; Suji usually has to concentrate to keep them stable, but can imbue them with more permanent energy to make them last for a little over half an hour, based on her skill level. She also has access to a ghost strike, which is an attack of negative energy. She only has access to the basic ghost strike, which causes temporary exhaustion to the living by draining life and vitality.

* *Scout Sphere*: Suji can identify weaknesses at a glance with an application of knowledge or perception. She gains insight on what kind of defensive abilities or vulnerabilities the target has: what kinds of damage can more accurately punch through its defenses.

* *Alchemy Sphere*: Suji has alchemical skills; she can whip up potions with some amount of preparation. These potions are temporary and rather volatile, and so lose their potency after only a day of being created. They rely on sparks of her magic, so they are subject to things like resistance to magic, antimagic or magic-dispelling abilities.
	+ *Salve*: Suji can concoct a salve that seals basic injuries, healing the drinker. It affects undead and the living alike, but not constructs or inanimate objects.
	+ *Universal Alcohol*: Suji can make different weird beverages. They have a wide variety of effects, such as cider that calms, schnapps that soothe hangovers and mitigate the effects of drunkenness and are thus some kind of alcohol with no side effects, or "invisible" alcohol that is incredibly strong, hard to detect, virtually tasteless and masks poisons and other added substances.
	+ *Elixir of Immortality*: With one month of work and expensive, rare ingredients, Suji can produce an elixir that restores her back to prime age. She doesn't rely on it often because of how slow she ages, but it seems she has used it at least once in her life.
	+ *Elixir of Life*: Suji can produce an elixir that resurrects those who have very recently died. The body in question can only have been dead for a few seconds, possibly up to around 20 seconds. Spells that prevent decay such as *gentle repose* can increase the amount of time the person can be dead for this to work.

* *Flexible talents*: Suji has a pool of 6 talents she can change: this Abilities listing section doesn't include them in the above entries. With these talents, she can gain access to new spheres, or temporarily increase her proficiency in particular ways in various spheres. For instance, she could gain more proficiency in reanimating undead, new types of ghost strikes, the ability to use the Destruction Sphere and its blasts, the Veilweaving Sphere to gain temporary veilweaving ability, the Technomancy sphere to deal with technological obstacles in her way, and so on and so forth. She can change these abilities whenever she sleeps to refresh her powers.
* *Adaptable talents*: Suji can temporarily unlock deeper proficiency in one of her existing skills. She gains one or more talents relating to a sphere she already has access to, whether permanently or through her flexible talents. The developed skill lasts for one minute before she forgets how to use it again, and she can use it four times each day.
* *Shadow weave magic*: Suji draws upon the Shadow Weave to use her powers. Her illusion, enchantment and necromancy spells are slightly stronger, while her evocations and transmutations are diminished. She cannot directly produce magical light at all, although some of her magical emanations can. As well, she is not subject to disruptions in the main Weave that would render her magic unstable or potentially disabled entirely, but she is subject to such disruptions in the Shadow Weave. All of the magical items she makes are tied to the shadow weave.
* *Forbidden magic*: Suji's wizardly and bardic spellcasting are both incredibly powerful, but to get this far, she had to push her limits beyond what should be humanly possible. Malignant shadow energy coats her left hand, rendering it jet-black and cold to the touch. Additionally, Hate, which she has due to experimentation with trying to contain and subdue dark power sources, empowers her bardic spellcasting to be more powerful than normal, as with Tsubaki's warpriest spellcasting. She has access to the same destructive powers they do, except she casts them as arcane magic. Her spellcasting increases the influence of the Hate that she took from Tsubaki into her own heart, but she is usually strong enough to overcome it, and can heal herself of its growing influence and reset it back to a weaker stage if she heals herself quickly.
	+ *Hate manipulation*: Being the one to absorb Tsubaki's Hate, rather than be consumed by it naturally, Suji is significantly more proficient with its usage, and has applied it and twisted it to create negative energy attacks. Essentially at-will, she can hurl black flames at whatever she wants. These flames, a manifestation of negative energy, drain life and heal undead creatures. This power is particularly taxing on her psyche since it results from the direct empowerment of Hate.
	+ *Hypermode (Overcharge)*: By letting Hate in and using it as negative energy, Suji can empower herself beyond her natural limits for very short periods of time. In this state, her corruption constantly and continuously increases, and it is easy for her to lose herself. However, she gains significant magical strength: an aura of flickering shadow constantly distorts her image, allowing her to juke with ease as her foes target her afterimage. She also gains a significant degree of resistance to positive energy, particularly the kind channeled in a raw burst; a measure of physical resistance that can only be overcome through holy energy; an aura of negative energy that empowers her physical touch and melee attacks and which drains life with a touch; a general increase to her rate of movement, empowerments of her physical strength, dexterity and reflexes, and raw force of personality; and the ability to fling streams of searing darkness at distant targets, which deal sizable amounts of negative energy or heal undead twice as much as the damage. She is loath to use this form for more than a minute, and typically tries to end the encounter in conditions where she can heal herself and suppress the taint.
* *Metamagic*: Suji can transform all elemental spells (that is, spells which utilize acid, cold, sonic, fire or electricity damage) into cold spells, and further turn her cold spells (including the ones she transformed) into uttercold spells, which deal half-cold half-negative energy damage. She can also reinforce a shadow spell with more shadowstuff, turning it one-fifth more real, with the price of it requiring another spell level, and if its a spontaneous spell it takes longer to cast the same way other metamagic techniques do.
* *Inspiring others with the power of music*: Both a literal ability and a magical one. With a rousing song and a bit of her heart and soul poured into it, she can imbue upon her allies the powers they need to hit harder, move faster, cast stronger and keep going in spite of overwhelming hardship. She needs to perform in some way to do it, usually creating battle music for the scene. She can perform without getting in the way of her spellcasting, since they seem to meld together fairly easily.
	+ *Inspiring courage, competence, heroics or spellcraft*: These songs bolster the bravery, skill, defensive capabilities or magical power of her allies respectively.
	+ *Inspiring arcane power, timelessness, or cosmic fire*: These songs enable her to charge up her own spells with music (which stacks with her spellcraft song), trap people in a region of frozen time where they are completely unalterable and locked in state or position, essentially being invincible, but also cannot move or think, or deliver a blast of cosmic fire which deals damage in accordance with how well she performed.
	+ *Inspiring dread, terror and panic*: Literal abilities. She plays an unsettling tune, and those she chooses to effect are magically shaken. The worst of her performances cause them to flee in terror.
	+ *Healing and raising the dead*: Literal. Her songs can mend wounds, cure physical conditions, and at their strongest, resurrect someone from the grave.
	+ *Animating undead*: Literal. By playing in an area filled with corpses, buried or otherwise, zombies and skeletons will rise up to serve her, temporarily.
* *Firearm proficiency*: When she faces an enemy she can't destroy with magic, or when she needs a direct damage option (as she can channel destructive blasts or shadowmark attacks through the weapon), she relies on her sword cane pistol, which also acts as a wizardly staff to focus her powers with, and a walking stick. She is capable of using both the sword and pistol parts proficiently, though she is not particularly good with other swords, whereas she is more experienced with firearms. She is also skilled at defending herself while unburdened by armor, and it seems her raw force of will just fucking *bends reality* into protecting her.
* *Sneak attack*: Much weaker than Tsubaki's ability due to lack of focus and skill, but she can still do it. She strikes at weak points while her enemy is unable to properly defend themselves, dealing extra damage.
* *Cloying shades*: Whenever she teleports, both her start and end-point are assailed by a wave of hair-like shadowy tendrils that entangle things, but only last for a few seconds.
* *Shadow pool*: This energy is a well of extraneous, destabilized shadow power residing within the heart of her being. Its primary use is to augment her sphere abilities, as detailed below. It recovers with a healthy amount of sleep, just as with the rest of her powers.
* *Replicating sphere abilities through shadows*: Suji can emulate the Alteration, Conjuration, Creation, Dark, Death, Destruction, Enhancement, Light, Nature, Protection and Weather sphere abilities using her illusory sphere powers, investing energy from her 'shadow pool' to fuel this ability for minutes at a time. These abilities are illusions, so they are generally weaker compared to true examples of their kind; this concerns primarily created objects, which are made from stable shadowstuff and therefore cannnot replicate many extraneous physical properties such as those of cold iron, as well as her "summons" (in fact constructs created on the spot by shadow powers), which are only roughly a fifth as durable. In general, her raw power for these abilities is slightly reduced compared to both real, equivalent demonstrations of them and to her normal illusion powers. She can only have one non-instantaneous ability in effect using this.
* *Create reality*: In a fashion very similar to her sphere emulation powers, Suji can directly weave threads of shadow into the figments she creates to produce real effects, from creating fire that genuinely burns to solid objects and obstacles, to turning illusory disguises into genuine transmutations and giving substance to her illusory creatures. She can also create natural phenomena and weather within the range of her illusions. This is an incredibly versatile and freeform ability that allows her to make any of her illusions quasi-real.
* *Surreal strike (shadowmark)*: Suji can channel pure shadow energy into a *surreal strike*, flinging the formed blob at someone. This deals a sizeable amount of damage and causes the individual struck by the effect to be more vulnerable to her sphere abilities for a minute or so. To use it at a reasonable speed, it requires energy from her shadow pool, but the time it takes to conjure up this power can be increased to draw from external sources of shadow around her, negating the shadow point cost.
* *Freeform energy manipulation*: Suji can condense *spell points,* the freeform arcane energy that she uses to power her sphere abilities (distinct from shadow points, which are motes of pure shadowstuff), into proper spell energy, refilling a burnt spell slot with energy to recall the spell memorized in it. She can also dissolve spell slots in the process of using sphere abilities, turning the energy (spell level) of the slot into an enhancement to the sphere effect's raw power.
* *Spell synthesis*: Once per day, Suji can reach a rare perfect wavelength with her conflicting energies, weaving them together to use two of them in the same casting act. Bolstered by their power, they each become slightly more capable of piercing through spell resistance, and targets of both effects at once are weakened trying to resist each power at the same time. However, she makes decisions for each ability independently, so she can throw them down in whatever way she wants.
* *Shadow focus*: Suji's shadow spells are much more powerful than most. Their reality when disbelieved is increased up to the point of being totally real or even "realer", essentially making her shadow spells perfect copies of the spells they emulate, although creatures immune to illusions are still immune to her perfect illusions.
* *Powerful, easier illusions*: Suji's illusions, due to her overwhelming specialization, last twice as long as normal, and she can cast them without verbal components (which means she can cast them with no components at all if she uses her component freedom ability).
* *Shadow illusion*: Suji can imbue shadow into her figments to turn them partially real, allowing her to emulate spells using a much wider variety of illusion spells, such as *silent image*. The reality of these illusions is dependent on the power of the original spell, so they can range from weak to strong.
* *Cloak of shadows*: Suji can wrap herself in a cloak of darkness that obscures her features. This allows her to dodge attacks with ease, as people chase her afterimage, but the cloak doesn't work in bright daylight.
* *Immunity to fear*: Due to her experience with fear magic, Suji is immune to the effects of it on herself. She feels no fear from magic, and although she can be demoralized or intimidated, and still feel the emotion of fear, she is stable enough to not let it hinder her actions, such that she doesn't screw up, and can fulfill emotion components just by nudging this ambient emotion aside.
* *Capture magic's shadow*: When Suji dispels magical abilities, she extracts a portion of the energy unravelled and siphons it into her next casting of a magical ability, although the energy fades if she doesn't succeed to cast a spell within the next 6-ish seconds.
* *Innate counterspell*: Suji can draw up some supernatural power to counter a mystery or spell without having to be ready for it, using this power purely through reaction. She can absorb some of the power from the ability she counters using this ability, regaining a use of her own spells or mysteries roughly half the power of the countered ability. The cost to use this power is an equivalent or higher level spell or mystery to the ability she's countering, so she regains only half of what she pays for it. She also can only use this ability three times per day before the patterns that sustain it are burnt out (in a process nearly identical to semantic satiation).
* *Eldritch disruption*: Three times each day, Suji can focus on a magical being within a moderate range and disjoin their magical energies, drastically reducing the raw power of their abilities (and possibly the power to use their highest level abilities) for about one minute unless they can resist against the change.
* *Eldritch vortex*: As a more powerful version of her eldritch disruption, Suji can, once per day, unleash a burst of mystic energies that linger upon and hinder other magical beings, disrupting their magical powers in the same way as her eldritch disruption ability. The range is a roughly 20-foot "explosion" centered upon her, and it affects creatures indiscriminately. As well, it cannot be averted through willforce, unlike the less powerful version.
* *Shadow's persistence*: Suji gains temporary immunity to the spells or mysteries she counters or dispels using her innate counterspell or capture magic's shadow abilities. This immunity lasts for one minute per ability eaten.
* *Theurgy*: As with Tsubaki, she can merge the tracks of progression that her magic training goes through, enabling her to progress different powers at the same time, although generally at the cost of losing out on the unique things that make her a 'shadowcaster' or 'bard', such as the higher forms of bardic music. Her eventide mage and shadow templar spellcasting are mixed together, as are her sublime chord and fey adept abilities.
* *Shade powers*: Suji has the soul and body of a shade, which means she grows more powerful in darkness and is directly infused with shadowstuff, rendering her lighter. She is also immune to spells that affect humanoids, because the infusion of shadow elevates her to a higher status, where she is "not of this world", and instead native to the Plane of Shadow. These are the only powers that function in bright light, as they are intrinsic to her essence. The following subpowers are only active when she's in the dark or in indirect lighting.
	+ *Spreading darkness*: Suji can dim the light around her to shadowy illumination or darkness, which increases her range of influence.
	+ *Invisibility*: Suji can turn completely invisible at will. It takes a bit of concentration to do so, and attacking or casting a harmful spell dispels it, but she can re-enable it if she wishes. It lasts about half an hour.
	+ *Shadow images*: In the dark, she can create illusory images of her, which encircle her and confound foes as to her true position. This ability is usable three times a day, and creates anywhere from 11 to 14 figments.
	+ *Shadow stride*: Suji can, as often as once every 12 seconds, disappear from her current spot and appear in another location that is also covered in shadow. This has a range of about 300 feet.
	+ *Shadow travel*: As much as thrice each day, she can teleport without error to any shadowy locale on her world, or travel directly into or out of the Plane of Shadow. She can use this ability to travel to other dimensions, but it costs two uses: one to get into the Plane of Shadow, and one to leave it, using it as a borderworld to cross into another dimension.
	+ *Spell resistance*: In the dark, Suji has a strong resistance to most kinds of magic. This doesn't interfere with her own abilities, but might interfere with that of her allies.
	+ *Fast healing*: In the dark, Suji regenerates her wounds at a staggering rate. It's impossible to stop this sort of healing, unlike her blood ability.
	+ *Raw powerup*: Suji hits harder and resists all attacks better in the dark. Her Constitution and Charisma also receive a small boost (+1, already factored into the Raw Attributes page).
	+ *Slow advancement*: Due to being a shade, she accrued her experiences at a rate slower than her friends, and took longer to reach the height of her abilities.
* *Illumian traits*: As an illumian, Suji has magical sigils that encircle her head. Her power sigils empower demonstrations of her fortitude and wisdom (Hoon, or life, which represents both physically being alive and also "a life" as in the sum of experiences one has had) and her immense charisma (Vaul, or soul). She is also completely immune to offensive symbol, rune or letter-based magic except for those cast by beings more powerful than her, of which there are few and far between. She can also expend the power of her spontaneous spell slots to charge up her channel energy and smite abilities, but she doesn't have any, so...
* *Blood abilities*: Due to being a powerful scion of Mystryl's derivation, Suji has access to a number of arcane abilities. She can detect the presence of shadow weave magic being cast anywhere around her, can recall memories from her ancestors, tap into her powers to become more powerful in a permanent physical transformation (latent, unused), and her "most used" ability, the power to regenerate from any injury. Although it does not restore things lost to her own physical conditions, it will heal anything she lost, and in a rather gruesome display, she can even regenerate limbs out of shadow. Fire, acid and magical attacks will negate her regenerative powers where they burn, but healing from being in darkness overcomes the burn and regenerates the charred sections. She can also recover from permanent nerve damage and loss of organs, such as her eyes (although they regenerate blind still since the effect is magical).
* *Spellfire*: Suji has a truly masterful understanding of her *trueflame* power, her cosmic gift. She absorbs ambient magical energy from around her and can unleash it as fire-like magical energy, to either destroy her enemies or heal the wounded. She can also absorb magic with some concentration, and even now, passively if the effect isn't strong enough to overcome her spell resistance. She can use all of the powers of silver fire, to make her thoughts undetectable, keep herself warm, or not need to breathe.
* *Powers as the Magister*: Suji has some extra boons as part of her title. This includes an easier ability to resist magical effects that penetrate her spell resistance, an immunity to enchantment effects, and a constantly functioning *mind blank* effect, which makes it even easier for her to resist mind-affecting spells, and completely prevents others from divining her location. She can also step through magical barriers as if they didn't exist, use the Magister's sigil (though hers is different from the main Magister's because she's the patron of shadow weave magic), and hear her name or title when spoken anywhere in the world along with the next nine words spoken after it, gaining an idea as to the direction and distance of the speaker. She can also imbue others with the ability to cast a particular spell, although this drains her of her vitality, so she uses it almost never. She can automatically slow her descent when she falls, levitate at will, and use truesight at will, although this is rendered obsolete through her Eye of Vecna. Six times each day, she can use *water walk* and *dimension door*, although the later is only useful in bright light. She also has a plethora of spells that she can cast once each day as spell-like abilities, which can do all sorts of things. She also passively accrues magical experience by giving away magical items and spell knowledge. She can also see all magical effects within a short distance of 60 feet around her, and this awakens her if something new enters her magesight, alerting her to a potential attack. She can also clearly mark out the boundaries of wild and dead magic zones in the Shadow Weave.
* *Affinity to negative energy*: To align herself with Tsubaki more, she used powerful necromantic *death ward* magic in conjunction with the negative energy-dominant regions of the Plane of Shadow to replace the positive energy basis of her life-force with negative energy, meaning she takes damage from positive energy and heals from negative energy. As well, she is treated as an undead for how channeled energy targets creatures: excluded from positive energy that is channeled to heal the living, targeted by it when channeled to harm the undead, and vice versa (ignores harm the living, healed by heal the undead). She is still, for all intents and purposes, a living creature.
* *Mythic abilities*: As a mythic being powered by her sheer mastery of and complete submersion into shadow magic, Suji can fly at will, has a passive force barrier that is invisible until hit (it reveals itself to be a black wave that washes over her and crackles with white sparks), can ignore one component from each spell she casts, and can ask questions to the shadows of her mind to receive a divined answer. She also has a strong connection to the Eye of Vecna, and can grant spells to clerics who pray to her as if she were a god, which is step one in building her cult. She can also cast spells she knows using her mythic energy instead of the normal shadow energy she uses to power them, or juice them up with said mythic power to make them more effective. She knows more sphere talents than usual because her powerful mind internalizes and develops new abilities more easily, and she can, in a manner almost identical to her shadow replication ability, invest mythic energy to gain a new sphere talent. Unlike her shadow replication ability, this is a completely real effect that draws upon her potent arcane magics, so she can use it to gain any sphere or sphere talent she desires, and they aren't reduced in power or effect. The gained abilities only last a minute before she loses the power to use them, but they can have enduring effects, although she can only have one effect in action that lasts more than an hour using this ability.
* *Determination*: This is less of a concrete ability and more of a quirk or description of her character. Suji's presence is marked by her essentially unstoppable will. She has an attitude concerning problems which demands that she does things *her* way. It doesn't matter if her way is the least efficient or the most taxing way, it's *her* way and so she will pursue it to no end. Her willpower and raw force of personality is what allows her to bend reality to her whims through powerful magic, and it is the main reason why she isn't hopelessly insane; with a clear end in sight, and with friends and family to protect and cherish forever, Suji can always find the courage and mental power necessary to overcome any obstacle, even the darkness lurking in her heart. Through this power, she can cheat death, do lots of bullshit, and is surrounded by some kind of "heroic" luck. She can accomplish *anything*. Note though that her Determination is different from Ellie's, so she doesn't have access to the Reset function from Ellie's soul, although she would be an ideal vessel for the power should she be in place to take it from Ellie.

- *Sword cane pistol*: Something she developed to deal with things immune to or heavily resistant to magic, such as most golems and legendary creatures such as the tarrasque or flail snails, this "wizard staff"-looking walking stick opens up to reveal a long, thin double-bladed sword, like a Chinese jian. Rather than an ordinary handle, the held end of the sword is a flintlock pistol. Both portions of the weapon are enchanted, with different properties. The pistol can shoot through a single obstacle, bypassing cover and hitting a target, though without the ability to see someone behind walls, it is quite inaccurate. It can generate endless quasi-real ammunition out of shadow if it isn't loaded with real ammo; this ammo is just as effective when the target fails to disbelieve it, but its damage is minimal if the target recognizes it for what its worth. Either way, quasi-real energy surrounds the projectile as it barrels through the air, dealing extra non-lethal damage to targets it hits. She can invest the power of a supernatural ability such as destructive blasts or shadowmark into a shot she fires, essentially wrapping the magical energy around the bullet and delivering both attacks in one blow. However, if she can't use magical attacks, she just loads it with regular ammo. The blade part can, with the right motions and techniques, extend its reach by a whole 5 feet or so, turning this simple sword into more of a polearm in terms of its reach. It accomplishes this by projecting its "shadow" forward into a harmful energy. Quasi-real energy trails behind it, dealing non-lethal damage to those it hits. In fact, if she narrowly fails at penetrating a target's armor but still makes physical contact, the energy still deals non-lethal wounds. Finally, the sword can conduct magical melee attacks (such as some kinds of destructive blast, but not shadowmark) in a similar fashion to the pistol side. The weapon however, also functions as a spell engine that produces destructive blasts. It has magical abilities imbued into it that allows it to deliver blasts of negative energy which accumulate as tainted essence on the target, penalizing their physical strength and natural armor and dealing steady damage over time, which lasts for roughly a minute. The blasts can be delivered as a ray, generally projected alongside a bullet using the conductive property but sometimes on its own to conserve ammo, or as a chain which arcs accross multiple targets. It can also be delivered as a piercing, broad line, like an energy wave. It can be delivered as a cone-shaped shotgun scatter blast, or as an explosive burst that affects everything around the wielder but not the wielder herself or the gun.
	* Pistol ammo: Suji keeps 24 paper cartridges and 3 stacks of 8 mage shot, each stack corresponding to either fire, electricity or acid. She very rarely uses them, as the shadow-shooting enchantments or destructive blast capabilities deal plenty of damage without needing to resort to using up antique ammunition.

- *Hand of Vecna*: Something she took from her mentor in her childhood to replace a hand she lost in a cataclysmic explosion, it speaks to her with the promise of dark power. She locks its influence away using all the good feelings in her life, such as friendship and love, but still exploits the hand's properties to empower her ability to manipulate shadow and darkness or the physical abilities of her exemplar. If she wills it to, it inflicts freezing cold which may be fatal with its touch. She can tap into its powers to drain raw abilities from other people, a loss which is permanent for them, but the gain for her is temporary and lasts until the next sunrise. She can also use effects similar to *blasphemy* and *unholy aura* once per day.

- *Eye of Vecna*: Much like the hand, she took this to replace an eye she lost in an explosion. She seals away its influence as well, but it allows her to empower her illusionary or hallucinatory powers. It also grants her truesight and empowered darkvision. She can tap into its powers thrice each day to invoke a cursing gaze attack like the spell *eyebite*, or to put someone under her control as if through a *dominate person*-like effect. Once each day, she could use an ability thats like the divine spell *destruction* or *unhallow*. With both in her possession, she can summon powerful evil outsiders once each day to aid her for something simple like a fight.

- *Robe of stars*: Suji has a robe, shaped a bit like a cloak with a hood, but with sleeves. It enables her to travel into the Astral Plane at will, and return to her plane of origin. It also makes her mildly "luckier" regarding shrugging off attacks that target her physical integrity or vitality, attacks that she has to dodge or evade that are less precise than something like a gun, bow or sword (for instance, a flamethrower, grenade, spinning saws going in one direction, etc) or that attack her mind or willpower. It has six particularly big embroidered stars on it that can be "pulled off" and used as magically enchanted shuriken-like weapons. They regenerate once every month.

- *Otherworldly kimono*: Her kimono is enchanted in several convenient ways. It makes it easier for her to bypass magical resistance or overcome opposing magic. Without her ring, it would bolster her resistance against attacks that the Robe of Stars protects to a significant degree. Its most interesting property though is that it can, once per day, suck people into an extradimensional maze represented on its surface, where they are trapped in a world of its patterns and have to make their way out to return to the real world (or simply use plane shifting magic). While it has someone trapped, its empowerment regarding overcoming magic resistance and opposing magic, and its empowerment to resistance against attacks against fortitude, reflexes or willpower are bolstered by half. Both her kimono and robe are magically tailored through an expensive process to coexist with each other in the same body "slot", but they don't coexist with other items and won't function when used with other items that occupy her body slot (such as other robes or articles of clothing).

- *Ring of friend finding*: This is her wedding ring. It's keyed to Tsubaki's wedding ring, and allows her to determine their distance, direction and general status, allowing her to find them wherever they are and see if they're okay or not at a whim.

- *Ring of telekinesis*: This is her engagement ring. She crafted it herself, and was going to use it anyways if Tsubaki didn't work out for her, but she put it on when Tsubaki accepted her gift (their engagement ring). Its effect is an at-will telekinesis; it is quite powerful and versatile, allowing decently subtle manipulation of objects at range as if she was holding, dragging or pushing them with one hand. She could also use it to impair enemies with combat maneuvers, pushing them back, knocking them down or dragging them around, possibly even pinning them with nothing but telekinetic force. She could expend the energy of the ring as a violent thrust, throwing people and things around relatively freely. It also grants her magical improvements to her resistance against attacks that target her fortitude, reflexes or willpower.

- *Shadow corded shadow silk dilettante's outfit*: Her underwear, including things like the juban under her kimono was woven from what seemed to be shadow made manifest. The basic material was as soft as silk and regenerated in the dark, repairing itself of cuts and missing pieces and stuff. The reinforcing material was essentially pure shadowstuff and was used to make the outfit more susceptible to illusions, making glamors more effective on it.

- *Suji's journal*: An artifact that combines a blank tome with a book full of information relating to sexuality of all sorts of different creatures and races, from the earthly realms and beyond. It was also a general compendium full of notes relevant to Suji's style of magic on the fundamental principles of shadow magic and magic itself. To that extent, it was a bit of a dangerous artifact, as it had a lot of information on the Shadow Weave. Suji usually kept it in her shadow stash, but had it sealed with various wards such that even if it was taken from her, it would be fatal to open.

- *Bag of holding*: A simple handbag, enchanted with dimensional properties. It's a useful tool for carrying copious amounts of stuff, and a generalist wizard item.

- *Handy haversack*: For more heavy duty carrying copious amounts of stuff. It had more pockets and was far more convenient to use because any item she wanted, she could simply reach in and pull out without having to dig through the contents of the bag. Since she likes having the feeling of a backpack on her back, she often wears it when she's going out adventuring, even in situations where she doesn't think she'll be going to face much trouble. Well, it also carries her personal belongings.

- *Wayfinder of the stars*: This device functions as a (nonmagical, magnetic) compass, but she can put an ioun stone into the central slot to gain its powers, rather than have it orbit around her head. However, her wayfinder is special, for it also contains gemstone slots filled with gems that correlate to Earth's solar system. She can switch the compass from pointing north to pointing to any open interplanetary portal within 500 miles, if one exists. Once per day, if she touches a stone correlating to a planet in the solar system, she can teleport to any safe location on said planet, if one exists; otherwise, nothing happens. For instance, if someone set up a base on Venus that could support human life, she would teleport there.

- *Hat-crown*: Her favorite hat is a mix of a *greater hat of disguise*, a *circlet of mindsight* and a *crown of heaven*. The hat part allows her to alter her form at-will as per an *alter self* spell, which is a physical change and not an illusion, and allows her to take on the shape of any humanoid and get benefits such as darkvision. The crown mixes the magic of two pre-existing items, granting her the ability to detect thinking beings within 30 feet (9.14 meters), though such senses are quite imprecise. It also grants her fluency in the Spirit Tongue language, knowledge of the inner workings of celestials and fiends and the Outer Planes' cycle, and the ability to use *detect evil* at will and *tongues* once per day to perfectly understand and be understood by anyone she communicates with. It also bolsters all of her mental attributes, improving her intelligence, wisdom and charisma.

- *Necklace of the healed soul*: A necklace that provides strong powers over healing and fate. She has improved it to be effective against undead and constructs. She can use its powers to heal injuries and wipe away affliction, including things like curses. It also increases her natural armor, making her skin and organs magically more durable and resistant to all different kinds of attacks, for as long as she wears it.

- *Portable alchemy lab*: A downscaled chemistry kit she keeps scattered through her handy haversack, it's got everything she needs to whip up alchemical formulae.

## Trivia

* Suji has changed classes a total of 8 times. She was first a wizard, then a cleric, then a bard, then an oracle//bard, then a shaman//bard, then a bard//shadowcaster, then a bard//eventide magus, then something of a bard//eventide magus/mesmerist, and now an eventide mage shadowcaster/shadow templar//bard/incanter.
* Suji was my first D&D character. Originally, she was supposed to be a wizard who wanted to become a lich due to a fear of aging and growing old. These traits have mostly passed onto The Archmage (namely, a lich wizard) and thus The Archmage can be seen as something of a beta Suji.
	+ Now the Archmage is a dead, old wizard, and Suji is trying to preserve her youth and become immortal. Her design has changed a lot since then, but she is pretty much still in essence beta Suji.
* Despite being a fey creature, Suji is largely considered to be Japanese. At the very least, she was raised by illumians, so Japanese cultural elements have rubbed off on her from her upbringing. She can speak modern and Faraueian Japanese fluently.
* Suji's mother and surname are a Len'en reference. She has three unnamed uncles and aunts, which correspond to Aoji Shitodo, Kuroji Shitodo and Hooaka Shitodo. Her mother, Hoojiro Shitodo, is a Len'en character. However, this doesn't have much plot relevance, it is merely a reference to a video game series that serves as inspiration for this project.
* Suji weighs 66 pounds because as a shade, a fair amount of her body is made shadowstuff, which is weightless. She is 5'4" because she is just naturally very very short.
* Suji's canon voice sounds almost exactly like Yoeko Kurahashi, but a little higher pitched. This means she sounds something like this when she sings.
* To Tsubaki, Suji speaks an odd pidgin language in their household that is a combination of the various languages they share. She switches to Common when they have guests over.
* Suji is essentially an atheist, as she only pays lip service to most gods. However, she seems to be in good standing with Tsubaki's patron. Despite her apparent severance from the Weave, Suji has not found any issue with the Church of Mahiara.
* Suji's title in Homestuck would be the Prince of Hope, as one who destroys hope (crushing the wills of others through manipulation, deceit and trickery, or just plain magic) or destroys using hope (her own hope, as her sheer determination is able to pull her through almost any situation and overcome any obstacle). She is a very imbalanced Prince though, and her destruction very rarely affects herself; she doesn't destroy hope within herself, but is always brimming with hope which she can use to destroy others. In fact, she may have some stuff in common with the Thief or Rogue, as she can steal the hope of others and use it for herself.
* The glasses she wears are completely pointless and exist only for fashion purposes.
* Suji's blood type is hh, though this information is completely pointless and doesn't matter.