Spider Type

**SPIDER**
TYPE

Spider Climb: The user of this zanpakutou can travel
on vertical surfaces, and even ceilings as well as a spider can. They need at
least one hand free to climb like this. While your Zanpakutou is released you
gain a climb speed of 20 feet, and keep your dexterity bonus to AC even while
climbing.

Spider's Bite: You gain a bite attack that
deals your Zanpakutou's damage. If used as part of a full attack action, the
user can make a bite attack with a -5 penalty to the roll. Greater Spider's
Bite: Requires Spider's Bite to take. Your damage with your Bite attack moves
up one die size (d6 becomes d8, d8 becomes 2d6 etc) This may be taken a second
time.

Superior Spider's Bite: Requires Greater
Spider's Bite to take. Your Bite attack now has a potent poison. A target hit
with your Bite attack must make a Fortitude save (constitution based) or take
1d4 Strength Damage. Spider's Agility: You gain a +10 bonus on all Jump and
Tumble checks while your Zanpakutou is released.

Greater Spider's Agility: Requires Spider's
Agility to take. You gain a further +10 bonus to all Jump and Tumble checks
while your Zanpakutou is released.

Superior Spider's Agility: Requires Greater
Spider's Agility. You gain a further +10 bonus to all Jump and Tumble checks
while your Zanpakutou is released. You may take this multiple times, granting
an additional +5 bonus to Jump and Tumble checks per time taken.

Spider Strike: You may make a leaping attack
against a foe while your Zanpakutou is released. To make this leaping attack,
you must make a charge attack against the foe, but make a Jump check instead of
normal. If you cover the distance to your foe, you deal one half of your total
Jump bonus as bonus damage on the attack.

Greater Spider's Strike: Your damage increases
to your full total Jump bonus, and adds one half your Strength Modifier as a
bonus.

Spider Sense: You gain Tremorsense out to 20
feet per time this ability is taken.

Greater Spider Sense: You gain the Uncanny
Dodge feat as a bonus feat while your Zanpakutou is released. If you already
have the Uncanny dodge feat you gain Improved Uncanny Dodge as the bonus feat
instead while your Zanpakutou is released.

Superior Spider Sense: You gain the Improved
Uncanny Dodge feat as a bonus feat while your Zanpakutou is released. If you
already have the Improved Uncanny Dodge feat either normally or as a bonus
feat, you gain Flash Step Evasion as a bonus feat while your Zanpakutou is
released. Advanced Spider Sense: You gain Flash Step Evasion as a Bonus feat
while your Zanpakutou is released. If you already have Flash Step Evasion as a
feat or bonus feat, you gain Improved Flash Step Evasion instead as a bonus
feat while your Zanpakutou is released.

Spider's Mind: While your Zanpakutou is
released, you have Vermin traits.

Spider's Web: You gain the ability to fire a
web, as the spell. The area of the web is a 20 foot spread within Medium Range
(100 + 10 feet per level). The DC to resist this entangling is Constitution
Based and anyone that fails the check is entangled in the web until they can
make an Escape Artist check to escape. The web strands are flammable, and a
flaming weapon clears a 5 foot area per turn and sets the web on fire. Anyone
caught in a flaming web take 2d4 points of fire damage per round unless freed
from the web.

Spider's Strength: You may lift far more than
you would normally be able to lift while your Zanpakutou is released. Double
your lifting capacity. You may take this multiple times. Each time double your
carrying capacity again. This is not a tripling, but a true doubling. The
maximum times you can take this is a x32 multiplier.

Leaping Spider's Strike You may make several
Spider's Strikes in one round. You may target up to 2 opponents neither of
which can be more than 20 feet apart. You make each Spider's Strike as normal,
and must make 2 jump checks. Each is resolved separately. If you have the
ability to target more than 2 targets with this ability, you may target an
opponent you have targeted before. You may take this multiple times to increase
the number of opponents you can target by 1 each time.