recursal/Fanatic-Fandom huggingface dataset:
Contemporary Galaedroan Pantheon

The Contemporary Galaedroan Pantheon consists of the primary gods of the world, created in the wake of the Elder Gods. These contemporary deities draw their power directly from the elder god they are descended from, and represent different facets of their governing element.

## Gods of Water

Contemporary gods of water draw their power from the elder god of the seas V'Krathon.

* Aurena Veha: Neutral evil goddess of ice
* M'Nragtha-a: Lawful neutral god of the depths
* Rokaniel: Neutral god of the ocean and patron of seafarers
* Selere: Neutral good goddess of freshwater lakes, rivers, and song
* Zhourave: Chaotic neutral god of storms

## Gods of Earth

Contemporary gods of earth also include nature deities, and draw their power from the elder god of earth Sengalar.

* Cenderon: Neutral god of mountains
* Delverei: Chaotic neutral god of tremors and strife
* Dusnara: Chaotic good goddess of metal and patron of craftsmen
* Phros: Neutral good god of fields and agriculture
* Silevet: Chaotic good goddess of nature, forests, and the hunt

## Gods of Air

Contemporary gods of the air draw their power from the elder god of the skies, Ritho.

* Kraschav: Chaotic neutral god of the lost
* Meldovya: Chaotic good goddess of the skies and the winds
* Reiha: Neutral goddess of stars, the aether, and patron of wayfarers

## Gods of Light

Contemporary gods of light draw their power from the elder god of light, Viliarne.

* Belons: Lawful good god of the sun and of rebirth
* Loharth: Lawful good god of protection and healing
* Odita: Chaotic good goddess of beauty
* Venecea: Lawful evil god of brilliance and conquest

## Gods of Darkness

Contemporary gods of darkness draw their power from the elder god of the dark, Tenem.

* Al'Rakosha: Chaotic neutral goddess of sacrifice
* The Reaper: Lawful neutral (sometimes neutral evil) god of death and fear
* Selandine: Chaotic good goddess of the moon
* Vagov: Neutral god of magic and shadow

## Civilization Deities

The gods of civilization do not fall under a particular elemental governance. They are associated with contemporary concepts that rise and fall with the creation of civilizations throughout Galaedros, but are often considered to be derivatives of the elder god of fire, Sevirioz, who allegedly did not pass on his powers and legacy to any contemporary gods.

* Ascorae: Neutral evil goddess of strife and patron of war smiths, soldiers, and strategists.
* The Bane/The Watcher of the Crimson Throne: Lawful evil god of tyranny
* Masque: Chaotic neutral god of larceny, patron of thieves
* Otharai: Lawful neutral god of knowledge and diligence
* Wauřalii: Neutral goddess of commerce and trade
Phandoria

Phandoria is a continent in the Western hemisphere of Galaedros. It is a new destination for settlers and a rapidly developing hub of industry.

For the developing Dungeons & Dragons homebrew campaign, refer to The Phandoria Campaign

Phandoria is separated into South Phandoria, the greater part of the continent, and Elsewhere, the northernmost point. South Phandoria's capital is the city of Kaliinto.

## History

According to creation myth, Sevirioz, the elder god of fire and the youngest child of Corinathe and Gelfanix, put himself to work meticulously creating the continent of Phandoria. His influence supposedly made it a fine place for innovation to take root, and though Sevirioz does not have any godly descendants, many of the gods associated with civilization are commonly worshipped throughout Phandoria.

The migration of races from other continents into Phandoria is relatively recent, beginning only about 400 years ago. Even so, the diffusion of cultural elements between many was quick, and the continent quickly emerged as a center of developing industry.

## Endemic Creatures & Races

* Aaracokra
* Azino
* Catfolk
* Centaurs
* Dwarves
* Genasi
* Goblins
* Goliath
* Humans
* Kuneli
* Lizardfolk
* Naghura
* Pontaki
* Puca
Kalaidhar

Kalaidhar is a continent in the South of Galaedros. It is the largest of the six continents.

Among the countries located in Kalaidhar are Corellance, Evetia, and Shilva'arn (or the Unified Chiefdom of Shilva'arn).

## History

Though V'Krathon was given the seas to rule, the proud god sought to have a hand in creating the last continent, and used the waves to shape the landmass into the strange shape that Kalaidhar is today, with its ring of land to the northeast and series of related islands.

As such, the sea is central to many of the cultures in Kalaidhar, and the continent as a whole is known for its sailors, shipbuilders, and exploration of the furthest reaches of the seas of Galaedros.

## Endemic Creatures & Races

* Catfolk
* Changelings
* Dogfolk
* Domhair
* Dragonborn
* Elves
* Genasi
* Gnomes
* Halflings
* Humans
* Kobold
* Kuneli
* Lizardfolk
* Mer
* Minotaur
* Naghura
* Orc
* Pontaki
* Ourosa
* Triton
* Vularen
Metjen Tenpenny

### Relations

Hathaway Perchaladon (friend, travelling companion)Temerity (friend, travelling companion)

Piece of the Puzzle (friend, travelling companion)

Alaster (friend, travelling companion)

> "You're made of fire, which I think is, like, pretty dope."
>
>

Metjen Tenpenny is a dust Genasi bard of the College of Glamour, and a member of Hathaway's party.

## Appearance

He appears to be a little younger than Kalama, with ashy skin the color of desert sand. He dresses in versatile, neutrally-colored robes. He plays the fiddle, which serves as his spellcasting focus, and has a generally very welcoming, fun-loving disposition.

## History

Metjen was adopted as an infant by Erbin and Darlienne Tenpenny, a halfling couple. They raised him in a town which revered Cyrrollalee, the halfling goddess of hospitality, which instilled in Metjen a courteous and kind personality.

As a teenager, Metjen welcomed an old stranger into the temple, an old man who always wore a hood over his head. The man stayed for several months, and he and Metjen struck up a friendship. For his kindness, the old man taught Metjen the ways of music and magic from his homeland.

Later in life, Metjen ventured out of the village to make a living as a bard. He soon met Temerity on her own travels, and the two became fast friends. They traveled together for a while before joining Hathaway's party.
South Phandoria

Mask\*

Waukeen\*

Otharai\*

South Phandoria is the largest portion of the continent of Phandoria. It encompasses all of the continent up to the border of the Lost Tundra.

South Phandoria is not a country in a traditional sense, as it does not have a central governing body, though it does have a capital city. Many of its territories and cities are largely self-governing.

Due to much of South Phadoria being in a state of development, religious belief fluctuates across the land. In addition to the worship of a diverse range of Contemporary Pantheon gods, a number of demigods and pseudo-deities make their home in South Phandoria, ready to garner new followers whose faiths do not align with major existing religions.

## Cities

* Avesita
* Ixtlamira
* Jansuara
* Kaliinto
* Sentha Dorma
* Worvacha

## Towns

* Bienand†
* Cravenhurst
* Delawe
* Eaden
* Outcrop
* Nodorma†
* Rellen
Beatrix Raethran

Beatrix Raethran is a high elf artificer, first encountered by the whole party on he Prow of Veldaios.

## Appearance

Beatrix has long, somewhat greasy blonde hair and green eyes, and wears the goggles and durable leather clothes signature of many artificers. Since Errk encountered her last, her demeanor seems to have shifted into a slightly more malevolent one. She comes off as a bit more sadistic in her scientific endeavors, having created a shield guardian for battle out of another once-living person.

## History

Beatrix Raethran was the artificer who "fixed" Errk when he fell from the sky while on patrol, and has a preoccupation with grafting machinery onto living creatures. At some point between her finding Errk and encountering the party, she joined forces with Cagney, a jackal-headed arcanaloth. She and Cagney have since become romantically involved, it seems.

## In-Game

Beatrix's voice was first heard in the single sending stone found in the Clock Tower in Eaden. Errk was the only one to recognize it.

Beatrix hired a crew of bandits to help her explore the Prow of Veldaios, some of whom were encountered by the party on their way through. She had them knock Piece and Hathaway unconscious and partially dismantle Alaster, annoyed for their interference in her survey of the Prow. She sent a small salamander-like construct to scout through the floors of the ship, where it eventually found the party as they tried to help Alaster. Rattler caught it as it tried to scuttle up to the top deck. They followed its intended path to where Beatrix sat on the top deck, beside and unconscious Piece and Hathaway.

Beatrix confronted Rattler first, as he stealthily moved to untie their companions. She questioned what he was doing on the ship, entertaining his extraordinarily bad lies before Trill angrily made her way out of the hatch which led up from the stairwell. She and Cagney took their leave, but before they did, Beatrix called out to Errk, expressing pride in him having gone on to live and function after she "fixed" him. She summoned her shield guardian to fight the party before Cagney blinked both of them away from the Prow.
Temerity

### Relations

Hathaway Perchaladon (friend, travelling companion)Metjen Tenpenny (friend, travelling companion)

Piece of the Puzzle (friend, travelling companion)

Alaster (friend, travelling companion)

Temerity is a tiefling blade dancer, and a member of Hathaway's party. She is curious and always looking for new adventures and new audiences.

## Appearance

Temerity has pale golden skin and large horns that curl back over her dark hair. She wears deep blue clothes that flow when she walks, with numerous little baubles that hang from her cloth belts alongside her twin scimitars.

## History

Temerity's original home is unknown, but she has been a performer for much of her life. She tells Kalama that she discovered this passion after getting into a string of barfights as a band of musicians continued to play in the background, allowing her to coordinate her movements in time with their music.

After setting out on her own, she met Metjen, who she now seems to consider an adoptive brother. The two of them traveled together for an unspecified amount of time before joining Hathaway, Piece, and Alaster.
Ace Nightlok

> "*Train harder, enough to supercede Quinn. If you do so, your father will notice.*"
> ― Ace
>
>

**Ace Nightlok** is a member of the Neuhaven Expedition Team and a Major Character in *Arc of Alchemist*.

**NOTE:**

***This page is not free to edit.***

## Profile

### Personality

An excellent sharpshooter who works as one of Garett's subordinates. He is a man of few words, generally regarded as a calm and level-headed presence amongst his comrades. From time to time he acts as an advisor for Erin, and has a nice relationship with Darius' son.
Orfeo Vesper

Orfeo Vesper is a high elf, and a professor of Emerging Arcana at Lutea University in Avesita. The party encounters him for the first time at the tail end of the Cravenhurst arc.

## Appearance

Vesper's age is uncertain, but he has the appearance of a slightly older man, with neat white hair, some pronounced wrinkles, and thick glasses.

He is rather tall and wears a neat tweed suit.

## History

He was one of Hathaway Perchaladon's instructors at Lutea University. Hathaway does not seem to think entirely kindly of him now, though.

## In Game

Professor Vesper appears to be quite knowledgeable in the arcane arts, and may be a spellcaster. He was able to easily identify the Beast of Ill Omen that the party described without ever seeing it. He is a bit scattered, but did leave the party with his business card and expressed anticipation to hear about their encounters, should he meet them again.
The Phandoria Campaign

The Phandoria Campaign (otherwise known as the Galaedros Campaign, and 3 Birds and a Flame) is a homebrew Dungeons & Dragons 5th Edition campaign. It takes place on the continent of Phandoria, and follows the exploits of Trill, Rattler, Kalama Suam, and Errk.

## Arcs

* Cravenhurst
* The Bluespine Flats
* Outcrop and Orest

## Players

* Trill - a Kenku shadow sorceror, sister to Rattler
* Rattler - a Kenku mastermind rogue, brother to Trill
* Kalama Suam - a fire Genasi cavalier
* Errk - an Aarakocra/Living Artifice life cleric
The World of Galaedros

## Galaedros

A map of the six major continents of Galaedros

They say Galaedros was created by the six-limbed dragon Isaian and his first creations, Corinathe and Gelfanix, gods of order and chaos, respectively.

From there, the children of Corinathe and Gelfanix shaped the world. These children were the original elder gods of the elements.

Each continent is said to be representative of the original six gods.

* Phandoria - Domain of Sevirioz, god of fire
* Im-Tanyn - Domain of Tenem, god of darkness
* Syaphar - Domain of Ritho, god of the skies
* Tregos - Domain of Sengalar, god of the Earth
* Envonta - Domain of Viliarne, god of light
* Kalaidhar - Domain of V'Krathon, god of the seas

Additional to these continents are the long-disputed Elder Isles, located in the middle of the sea between Kalaidhar and Syaphar.
Galaedros Wiki

## Welcome to the Wiki

Here you will find a repository of knowledge on the fantasy realm of Galaedros and the homebrew Dungeons & Dragons campaign associated with it. Mostly for personal use, so if we don't know each other in real life, then hi I guess

## Topics

* Click here to read about the history and lands of Galaedros
* Click here to read about the campaign

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
The Peace Tourney

The Peace Tourney is a biennial series of international competitions, held over the span of roughly one Galaedroan month. The Tourney consists of a number of chances for the nations of Galaedros to directly boast their prowess in the arcane and martial arts as well as in artistic and practical endeavors.

## Origins

The Peace Tourney evolved from the Elder Peace, agreed upon many centuries ago. From a treaty, it became instead a series of games and challenges between highly regarded champions of the nations. It was initially held on the Elder Isles, but has since moved to a different city for each year it is held.

More recently, the Tourney events have become spread across the lands, with a number of competitions taking place concurrently in different locales. There is usually an epicenter of activity, however, where the opening and closing ceremonies and the most noteworthy events take place. This is typically a nation's capital city.

## The Peace Factions

To further level the field -- or perhaps to complicate it instead -- the nations later opted to separate competitors into a number of factions based on their talents and interests. This was originally declared as an attempt at unification across the globe, and to some extent it may have proved effective. The factions are comprised of creatures from across a number of nations and must cooperate to form diplomatic ties and organize their strategy.

### List of Factions

* The Conclave (White/Gold) - Those who compete for the favor of their faith
* The Burning Heart (Red/Gold) - Those who compete for the protection of those less powerful
* The Insurrectus (Red/Silver) - Those who compete for the cause of rebellion or statement
* The Magistrate of Smoke (Silver/Blue) - Those who compete for the advancement of discovery
* The Wildborne (Green/Blue) - Those who compete for the favor of the natural world
* The Grave Syndicate (Black/Green) - Those who compete for the order of death and resurrection
* The Laughing Legion (Black/White) - Those who compete for the thrill of the event
Piece of the Puzzle

### Relations

Hathaway Perchaladon (friend, travelling companion)Alaster (friend, travelling companion)

Temerity (friend, travelling companion)

Metjen Tenpenny (friend, travelling companion)

Piece of the Puzzle (simply known as Piece to most) is a tabaxi monk who follows the Way of the Drunken Master. She is a member of Hathaway's party.

## Appearance

Piece appears to be a bipedal caracal cat, dressed in loose black clothing. She is frequently tipsy.

## History

Piece of the Puzzle came from a tabaxi family in Worvacha who served the Caerdonels, a family of elf nobility. She was trained as a bodyguard and was a good friend to some of the Caerdonel children growing up. She was trained by an aarakocra monk who left the family's service soon after she completed her training.

She had a falling out with Lord Caerdonel when she got older, and left Worvacha, meeting up with her old master who trained her in the Way of the Drunken Master.

She wandered for a while, becoming interested in historical lore such as the Prow of Veldaios. She soon found herself in the company of Hathaway and Alaster, who she became quite close with.
Inverniel

Inverniel is a small country located on the southern coast of the continent of Syaphar. It is directly east of the delta of the River Inver.

Inverniel is known for its various industrial capacities, including its ports -- home to merchants, pirates, and navy vessels alike -- and its developing aeronautical industry.

The capital city of Inverniel is Ysolta, located at its southernmost tip.

## History

Despite its location next to the fertile delta of a major river, Inverniel struggled to establish itself for many years, often engulfed by the surrounding territories of Lornquist and Wexcarragh. The creation and subsequent monopolization of strategic ports around the southern coast of the country allowed its leaders to gain an upper hand in negotiations with territories within Syaphar as well as with those seeking to access its resources.

Inverniel was the epicenter of the Howling Plague that struck much of the continent in 1471PD.

More recently, Inverniel has hosted the annual International Aeronauts Conference every other year since its inception at the Marsodium College of the City of Ysolta.

## Governance

The Andeen family has ruled over Inverniel for ten generations, and the current of-age members serve as an advising body to the Lord Minister. They include Queen Sibella, Princess Amber, Princes Roy, Adelard, and Hiram, and Duchess Rasa.

The current Lord Minister of Inverniel is Vertina Morphorque, a half-orc. Her election to the position was met with mixed reactions, as she marks the first non-human and second female Lord Minister in the country's history.

## Cities

* Avonburn
* Cidertree
* Kilburgh
* Bedweed

## Towns

* Ashlockton Downs
* Cloghill
* Salbark Isle
Lady Noirín of the Black Feathers

Lady Noirín of the Black Feathers, otherwise known as the Raven Queen, is a death goddess of the Intermediate Galaedroan Pantheon.

## Appearance and Nature

Lady Noirín appears as a taller-than-average woman in ceremonial, ornamented armor. What appears to be a polished raven's skull covers her head, shrouding much of her face in darkness save for a pair of ice-colored eyes. Black and white feathers cover much of her body, and a pair of great raven wings extend from her back.

Lady Noirín is the overseer of the Black Valley, and resides in a tower at its center. She serves as the eventual judge and caretaker of all who pass through, taking on the role of a mother goddess within the confines of the Black Valley.

As such, Lady Noirín is said to have a benevolent but harsh air about her. All those who are under her jurisdiction are treated with fairness and care, but rarely with warmth.

## Worship

Lady Noirín has a rather niche cult of worshippers who are few and far between. Those who serve her directly in the realms between the major planes refer to themselves as her children, and are a race of noble kenku adopted into her service sometimes called Ravenfolk. Many of these Ravenfolk reside in secluded areas of the material plane, occasionally communing with their goddess or their ancestors for guidance.

South Phandoria, Wexcarragh, and Otayana all have significantly large populations of Ravenfolk in the service of the Lady Noirín.

## History and Lineage

Lady Noirín was once a mortal woman -- sometimes depicted as an elf -- under the tutelage of the god of shadows and magic Vagov. Her natural affinity for magic soon rivaled Vagov's own talents, allowing her to take control of the realm he had once ruled over. Now the leader of the Black Valley, Noirín pioneered her own divinity and essentially elevated herself from Vagov's apprentice to a new goddess of death.

Some legends cite Noirín as Vagov's unnamed mortal wife, but details are too sparse to confirm her identity as such. Outside of this disputed connection, Noirín does not have any recorded concrete familial relationships.
Eaden

Eaden is a very small town in the middle of the Bluespine Flats. It is home to two pubs, a marketplace, and a defunct clock tower.

## History

Eaden began as a simple trading post for merchants traversing the Flats. Over time, it began to grow more settled as some of the salesmen passing through put down roots and set up permanent establishments.

The Clock Tower may have been built even prior to Eaden becoming a settled town.

## Locations in Eaden

* The Clock Tower
* Cragham's
* Darshana's shop
* The Gnoll's Jaw
* Market Square
Cravenhurst

Cravenhurst is a small town in the center of the continent of Phandoria. It is the first location visited in the Phandoria Campaign.

## History

Cravenhurst was once a relatively prosperous small farming village. At some point in recent history, many of its inhabitants were drive out by the cruelty of Arnaud Eveskine, who made false accusations against many citizens who did not agree with his beliefs or ways, leading to their deaths by hanging. He was killed and his string of killings was put to an end, but his fey patron brought him back to life in the form of a Beast of Ill Omen which haunted the town and spread a sense of unease and madness.

## In Story

The party came to Cravenhurst after receiving an offer of money in exchange for carrying out a job. They investigated the northern edge of the town and defeated the Beast of Ill Omen plaguing the town.

Cicero currently lives in the town as the local doctor.
Tenem

Tenem is the elder god of darkness in Galaedros.

From what little is known of Tenem, they are said to have engineered the shadows that lay parallel to the light created by their twin, Viliarne. They are known for their love of puzzles, and are credited with the creation of natural formations which mimic celestial shapes and the patterns of man-made labyrinths, among other nonsensical geometries. They are credited with the creation of the continent of Im-Tanyn.

## Nature

It has been long agreed upon that Tenem played the role of some kind of trickster or strategist among the elder gods. Two major theories exist upon their leanings. One states that Tenem adopted a more stoic outward personality and served as a guard of the magic of the dark, using their affinity for tricks to keep enemies -- both other gods and the creatures they created -- from uncovering their secrets. The alternative frames Tenem as a more aloof figure, engaging other gods with riddles and puzzles. This narrative frequently notes that Tenem allowed their secrets of magic to be passed onto lesser gods and then to mortals after being bested at a game of their own choosing.

Their relationship with Viliarne is disputed in a similar manner, as portrayals of the twin gods range from a highly antagonistic one to a more playful one.

## Successors

Tenem, like most other elder gods, has a number of contemporary gods that allegedly draw their power from Tenem

The god whose powers trace most directly back to Tenem is Vagov, followed closely by Selandine. Others include the denizens of the Black valley such as The Reaper, Al'Rakosha, and by extension, Lady Noirín of the Black Feathers.
Darshana

Darshana is the keeper of an herbalism shop in Eaden. She and Hathaway are in contact often, and she was able to procure an old map of the Prow of Veldaios's initial venture for him.

## Appearance

Darshana appears to be human. She has dark tan skin and frequently wears multicolored robes, with a sky blue hood over her head.

## In-Game

Darshana seemed to have expected the party to come to her shop, and knew an awful lot about them despite Hathaway only have told her the bare minimum. She gifted each member a small packet of items for their travels as follows:

* Red pack (Errk): Fire Moss, Dragon's Blood Incense
* Eggplant pack (Trill): Blood Poppy, Sunsmoke Incense
* Olive pack (Kalama): Iron Jacks, Mandrake
* Gray pack (Rattler): Silver Petals, Aconite

When the party tried to enter her shop after traversing the Clock Tower, it was locked with an Arcane Lock spell. A sigil bearing a tiger's face appeared on the door when Rattler tried to pick the lock. As such, she appears to be a spellcaster.
Elder Isles

The Elder Isles are three landmasses located in the center of Galaedros, connected to one another by land bridges. They are notable for their distinct and supposedly incompatible biomes, which each island sporting a specific environment: the westernmost dense, humid forest; the center icy mountains; and the easternmost arid desert.

## History

Various civilizations around Galaedros have tried to lay claim to the Elder Isles, supposedly the catalyst point for the world's creation. None of these disputes have yielded any result, and the lands still remain unclaimed by any political force. Part of this is due to the copious arcane forces which prove unyielding to settlers or invaders (often both).

Following the Battle of the Blueguard -- largely between native creatures and Invernan and Evetian forces, plus some allied nations -- a truce was settled over the area. Uneasy though it was, the agreement not to tap into the Elder Isles for economic or political reasons has been honored for many centuries. This tenuous agreement eventually became known as the Elder Peace or the Elder Accords, and its title was lent to the biennial diplomatic festivities held across the globe. The Peace Tourney, held every two years, consists of a series of competitions to boast the magical, tactical, and artistic prowess of the nations of Galaedros, showing that no one country is entitled to ownership of the Elder Isle -- or to the territory or resources of other nations,
Yarjaeryn

Yarjaeryn is located in central Im-Tanyn, flanked by the Tengu and Bakerai mountain ranges which separate it from Otayana and Danczhuun, respectively.

Dotted with sacred sites like many of the other countries of Im-Tanyn, Yarjaeryn is known for the many clerics and magicians that hail from its lands. Most prestigious is the fabled Uesaga Institute -- a female-only academy of magic alleged to be located in the country's easternmost region.

Yarjaeryn's capital is Zintora, just a few miles south of the Tengu mountains.

## History

Yarjaeryn was founded largely by draconid and dwarven pacifist clans, who sought to carve out a region for themselves unbothered by Otayana or the northern countries of Im-Tanyn. Ultimately, they chose the difficult-to-breach stretch of land between two of the large mountain ranges on the continent, slowly but surely forcing stray army units from surrounding nations out.

Currently, Yarjaeryn still prefers to stand as a neutral party in times of conflict, but overall has a much friendlier relationship with other countries of Im-Tanyn than it did in its foundational years.

## Governance

The Yarja Judicial Circle serves as the ruling body of the country, and consists of six experienced lawmakers and a Chief Justice who serves as a speaker for the Circle. The Chief Justice additionally holds the ability to call the Circle to meetings and dismiss them at will. Currently, a human mage by the name of Mioraz Altiore serves as the Chief Justice of the Yarja Judicial Circle.

Humans, dwarves, draconids, gnomes, halflings, and elves are permitted to serve as Justices of the Circle; however, of these races, an elf has not yet been chosen as a Justice.

## Cities

* Cimbada
* Goyaan
* Zintora
Outcrop

Outcrop is a town in South Phandoria, located just south of the Spine. It is so named for its location on a plateau which overlooks the Marain Draris and the Desert of White Winds.

## History

Outcrop has long been known for being a home to artisans. Woodworkers and potters once came from many reaches of the continent to make a living in Outcrop, and many still reside there. Their work is relatively sought-after, but as of late many struggle to make a living. Even so, wood carvings, pottery, and lumber are still some of the main exports of the town of Outcrop. Potions were, at one point, quite commonly produced in Outcrop as well, but the practice seems to have died out over the past decade. Many prominent potionmakers have since left the town or -- in the case of the oldest, who lived in Outcrop for most of their lives -- passed away.

Outcrop is sometimes known as "The Place Without Shine" to those who live close to it. It gained this moniker as a result of its residents' aversion to the use of magic within its borders. This is due to a series of unorganized raids upon the town over a decade ago, orchestrated by a number of powerful magic users who came to be known as the "Sons of Chaos" by the townsfolk. They took without permission from Outcrop's stores and from people's homes, and caused the deaths of a number of citizens with their carelessness.
Beulah Koale

**Beulah Koale** (1992) is een acteur uit Nieuw-Zeeland die Junior Reigns speelt in Hawaii Five-O.

## Leven en carrière

Beulah werd geboren in het Middlemore ziekenhuis in Otahuhu; hij is echter opgegroeid in Otara, Nieuw-Zeeland.

Beulah groeide op in een religieus gezin en trad regelmatig op in kerkproducties, voordat hij werd geassocieerd met theatergezelschap Massive Company. Tijdens zijn tijd bij Massive heeft Beulah opgetreden in de veelgeprezen shows Havoc in the Garden in 2011 en The Brave in 2012.

In 2010 speelde Beulah de hoofdrol in de bekroonde korte film Manurewa, die te zien was op de filmfestivals in Melbourne en Berlijn; en vervolgens won hij de Crystal Bear voor beste short in de jeugdafdeling in Berlijn.

Beulah is de oudste van 6 broers en zussen, met 4 jongere broers en een jongere zus. Hij is zijn eigen gezin begonnen met partner Georgia Otene en hun tweeling. Beulah heeft gezegd dat The Lion King zijn favoriete film is. Beulah heeft meerdere idolen, waaronder Cliff Curtis en Denzel Washington.

## Filmografie

***TV Shows:***

* 2013: **Harry** - Lua Mataola
* 2016: **The Cul De Sac** - Lucas
* 2015-2016: **Common Ground** - Gabriel Vavau
* 2017-2019: **Hawaii Five-O**- Junior Reigns

***TV Film:***

* 2014: **The Kick** - Fraser Tech Flyhalf

***Film:***

* 2010: **Granda** - Cool Samoan Boy
* 2010: **Manurewa** - Isaac
* 2012: **Tatau** - Young Siaki
* 2013: **Fantail** - Chocolate Milk Guy
* 2014: **The Last Saint**  - Minka
* 2016: **One Thousand Ropes** - Molesi
* 2017: **Thank You for Your Service** - Tausolo Aieti
Indraas Yil

Indraas Yil is a traveling fey salesperson encountered for the first time in the Bluespine Flats. They hail from the Spring Court, and trade information for goods and other tidbits of information. They are always seen travelling with their mount, a flightless hippogriff.

## Appearance

Indraas Yil is dressed in a series of baggy robes and scarves that conceal much of their body. Over their face is a half-mask with small curving horns on the forehead, and a pair of kindly smiling eyes.

## In-Game

Spotting a figure in the distance, the party rolled to perceive whether they were an illusion or not. With a groan, Hathaway Perchaladon identified them as a rather annoying salesperson he had dealt with previously, and encouraged the party to go over and keep them busy.

Rattler, Errk, and Trill made their way over, and Indraas Yil eagerly set down their wares, explaining that they dealt in secrets and information for their items.

At the offer of gaining information in return, Trill and Rattler told them of a scandal involving the middle child of the de la Cruz family, as well as the location of the safehouse of their former boss in Ixtlamira. In exchange, Indraas Yil told them that the masked figure watching Trill across the crowd in Eaden was a former criminal from the Summer Court, who now serves the god Nascon. They also told them the jackal-headed creature mentioned by the Elder Elemental Servant is a fiend in the service of a disgraced fey, and that it was unclear what their plan at the Clock Tower was but the party did interfere with it.
Zhourave

Zhourave is the god of storms in the Contemporary Galaedroan Pantheon. Among the oldest of the elemental gods of water, he is responsible for the storms which toss the oceans of the world.

## Appearance and Nature

Zhourave takes a number of different forms depending upon his mood and his reason for manifesting. The most common is that of an old man with dark, almost navy-blue skin and stark white hair and beard that fades into fog. He wears a bandanna over his eyes, which are said to hold the power of all the skies' lightning and would strike down any mortal who meets them.

He is also known to appear as a living storm cloud, often to sailors over the sea. It is in this form that Zhourave most often bargains with them, accepting tribute in exchange for passing through the area without leaving choppy waters and harsh winds in his wake.

Zhourave is a volatile god whose main focus is on seeing his storms run their course. While he can be reasoned with, he does not often take note of the settlements and people in the storm's path. Attempting to forcibly stop one of Zhourave's storms will frequently invoke the wrath of the god, often with further storms brought on as retribution.

## Worship

Zhourave is typically revered by seafaring nations alongside Rokaniel and Selandine. Much of the continent of Kalaidhar worships Zhourave, as well as the coastal areas of Torouga, Mahaptir, and Sinmeir in Envonta. In the north, the Republic Premises of Morsedde and Endervost have large populations which worship Zhourave.

The now-dead civilization of Veldaios primarily worshiped Zhourave and his daughter, Zalarisse.

## Lineage

Zhourave is said to have taken a number of mortal spouses, some whose lives were too fleeting in comparison to his own to recall and as such, were lost to time. Most notable, however, is his love for the draconic goddess Qalhata the Blue. He fathered one child with her, the indigo dragoness Zalarisse, who became a figure revered in Veldaios for her role in quelling her father's temper.
The Laughing Legion

The Laughing Legion is a Galaedroan faction, originating in the practices of the Peace Tourney.

## Membership

The Laughing Legion is made up of an eclectic assortment of characters, with members preferring to take part for the sole enjoyment or thrill of the Tourney's (often dangerous) challenges. They revel in the chaos of the events, and are varied in their alignments and motives. A great number are entertainers, but are as varied in their occupation as they are in their background.

### List of Members

* Marquis Astair
* Deuce
* Dixie
* Erion Caito
* Oscar Morcanth

## Iconography

The Laughing Legion's signature colors are black and white and competitors of the faction typically incorporate black and white into their uniforms. The preferred methods of adornment include sashes, belts, masks, jackets, and cloaks.

The banner used by the Legion during the Tourney depicts an abstract image of a mask, with closed eyes and no mouth.
Arnaud Eveskine

Deacon Arnaud Eveskine, or the Beast of Ill Omen, was once a priest who held power in the town of Cravenhurst. After his death, he came back to haunt the town in the form of a beast which brought misfortune to Cravenhurst and drove people away from the area.

## Appearance

It is currently unknown what Eveskine looked like while alive. As the Beast of Ill Omen, he appeared as a large black canine creature, somewhat wolflike but with an emaciated form and narrow, glowing eyes. A row of spines ran down his back, and could rise and fall like hackles or the ventral spines of a dragon.

## History

Eveskine, once a human priest who was highly regarded in Cravenhurst, was highly prejudiced of all who did not fit his ideal mold of a "good" citizen. Though it is unclear what he did consider "good" while alive, he had an obsession with purity in both life and death. He officiated the very public deaths of a number of people for things ranging from petty crime to questioning his beliefs.

Eveskine masqueraded as a cleric during his tenure in Cravenhurst, but was in fact a warlock bound to a fae patron. This patron granted him time after death to complete his goals, resulting in the Beast of Ill Omen wreaking havoc upon Cravenhurst in one last attempt to "cleanse" the town of sacrilege and disorder.

It is implied that Cicero was the one responsible for Eveskine's initial death.

## In-Game

Trill, Rattler, Errk, and Kalama are initially called to Cravenhurst in order to deal with the strange occurrences linked to the resurrected Eveskine's activity, although it is unknown to the Sheriff's Department as well as the party that Eveskine has anything to do with these events.

The party encounters the Beast of Ill Omen at the Hanging Tree, just after finding Deacon Eveskine's trial records and fighting the siabhra in the tunnels north of Cravenhurst. Eveskine hopes to give the party his "final sermon" and snuff them out in order to continue haunting the town. He is defeated by the four adventurers, and tells them to send "the boy from the underworld" a message. They deduce this is Cicero, who explains that the Deacon had previously run amok in the town, putting anyone he saw as impure on trial and causing the deaths of many.
Otayana

Otayana is the southernmost country in Im-Tanyn, located on the large peninsula that makes up the southern end of the landmass.

Once a slow-moving but accomplished empire, Otayana has since been forced back into the confines of its proper boundaries. However, it remains a major power in Im-Tanyn and Galaedros as a whole.

The capital of Otayana is Oyos, sometimes called the City of Waterways.

## History

The Great Otayan Empire termed itself such in roughly 1380PD, as it began to expand its territory up into the north of Im-Tanyn. It soon began to move overseas, attempting to stake territorial claims in Envonta and Syaphar. At the height of its power in the 1450s, the Otayan Empire spanned much of Im-Tanyn -- with the exceptions of the northernmost point of Grozhtar and the territory that became Yarjaeryn -- nearly half of Syaphar, and a satellite state in Torouga.

A combination of diplomatic talks, retaliating forces, and the outbreak of the Howling Plague in Inverniel led to Otayana's retraction from most of its territories. By 1535, Otayana's territory started and ended upon the southern plateau of Im-Tanyn. The end of the imperial age of Otayana led to a quiet period of readjustment before the country reemerged upon a request for trade negotiations made by Evetia.

Currently, Otayana is known for its traditional art and
Kahdeksan mahtavaa metsäukkoa

**Kahdeksalla mahtavalla metsäukolla** tarkoitetaan metsäukkojen voimakkaita johtajia yleensä.

Nimet: (Huom: merkinnät kuvassa eivät ole kirjoitusta). Nimistä: (varsinainen nimi) lougšo "suvusta" (sukunimi), meró = eli

Hurbat lougšo Tulgunogh meró Geābeagi "Tulgunoghin Hurbat, eli Jöhin voittanut"

Noguteqe lougšo Oubirtnogh meró Hohetisoi (Hohetisoi: hoh = tie, etis = vartioida, -oi = -ja, joten "tievartija")

Guradohab lougšo Avonogh meró Tóvohidag (Tóvohidag: "kaikista mahtavin"). Nimi tulee siitä, koska hän teki enemmän sotaretkiä kuin kukaan muu.
Reemäen ensimmäinen ruhtinaskunta

**Reemäen ensimmäinen ruhtinaskunta** oli Reemäen virallinen nimi vuosina 41-70. Nimestä jo huomaa, että hallitsijat olivat ruhtinaita. Tähän aikaan seuraava ruhtinas oli edellisen ruhtinaan valitsema, jonka piti myös olla hänelle sukua.

Ruhtinaita ehti olla kuusi. Viimeisellä ruhtinaalla ei ollut miespuolisia sukulaisia kuoliessaan, jotka olisivat voineet ottaa vallan (hänellä oli kyllä eno, mutta hän oli pappi eikä halunnut ottaa valtaa), joten sen jälkeen Reemäkeä hallitsi neljä vuotta kenraali eikä ruhtinas.
The Bluespine Flats Arc

The Bluespine Flats arc is the second major arc of the Phandoria Campaign, consisting of two primary subplots -- Eaden and the Prow of Veldaios -- and played out over roughly six sessions.

## Locations

* The Bluespine Flats
* Eaden
* The Clock Tower
* The Scar
* The Prow of Veldaios

## Characters

* Alaster
* Alyona Popoviel
* Beatrix Raethran
* Cagney
* Darshana
* Elpis Xarkonnel
* Hathaway Perchaladon
* Indraas Yil
* Metjen Tenpenny
* Temerity
* Piece of the Puzzle

## Synopsis

Rattler, Trill, Kalama, and Errk set out for the Bluespine Flats to the south of Cravenhurst, only going off Cicero's suggestion to seek out an artificer to identify the mask they found in the tunnels north of town.

They walk for a while, encountering only a vulture which observes them. Rattler attempts to talk to it, but it doesn't respond and flies off when he swears at it.

Eventually, the party comes upon a small encampment beside a cliff. A pair of figures appear to be asleep beside an extinguished fire and a cart with two horses. Trill and Rattler briefly look around the campsite, and find that the two sleeping people are a dust genasi and a tiefling. As they turn to leave, a tabaxi pokes her head out of the cart and, startled, awakens the tiefling and genasi. They engage the party in a round of combat, believing them to be trying to steal from them.

The battle is interrupted by someone shouting from the steep incline above them, and a half-elf followed by a humanoid construct makes his way down to them. He breaks up the fight and introduces himself as Hathaway Perchaladon, an archaeologist. Sheepishly, the rest of his party -- Piece, Metjen, and Temerity -- put away their weapons and introduce themselves as well.
Elpis Xarkonnel

Elpis Xarkonnel is a dragonborn, and the owner of Cragham's in Eaden. She took over when the former owner ventured foolishly into the Spine, vowing to fight Shastasa. He did not return, and Elpis has operated the pub ever since.

## Appearance

Elpis has dark navy scales, and short horns, like that of a bearded dragon.

## In-Game

Alyona Popoviel, owner of The Gnoll's Jaw, has a rivalry with her, as Cragham's and the Gnoll's Jaw are the only two pubs in the very small town of Eaden. It is unclear whether Elpis also considers Alyona a rival.
Peikkolan armeija

**vanhentunut artikkeli; päivitä joskus**

Peikkolalla on armeija, ja tämä sivu käsittelee sitä.

Peikkokenraalit johtavat yleensä yhtä joukkoa.

Normaalit peikkosotilaat käyttävät yleensä keihästä tai nuijaa, joskus myös miekkaa. Jousimiehet ovat erikseen.

Kirvesmiehet lasketaan erikoisjoukkoihin esim. vakoojien kanssa.

Myös päällikkö tulee taistelemaan joskus.

Tavalliset peikot voivat mennä sotimaan vapaaehtoisesti. Peikkola ei käytä palkkasotilaita.

Peikkolassa ei ole tykkejä, katapultteja, jne. mutta heillä on muurinmurtajia.

Peikkovakoojat lasketaan osaksi armeijaa, koska hekin tulevat yleensä sotaan mukaan. He ovat tärkeitä, sillä he saavat varastettua tietoa vihollisilta (yleensä Reemäeltä).

Peikkolalla ei ole laivastoa, mutta heillä on muutama vene, joissa voi kuljettaa sotilaita.
Lyrssiläiset

**Lyrssiläiset** ovat peikkojen uskonnollinen ryhmä. He uskovat, että oikea jumala on peikkojen "paha jumala", että elämää pitää viettää nauttimalla paljon, jonka seurauksena he käyttävät paljon alkoholia. Lyrssiläisten on myös sanottu tehneen uhrauksia (tappamalla muita peikkoja), mutta tästä ei ole todisteita.

Peikkolan papit yrittävät saada jokaisen lyrssiläisen kiinni.
Darius Kendrix

> "*Lieutenant Erin. Instead of blaming yourself, focus on the battle ahead.*"
> ― Darius
>
>

**Darius Kendrix** is the member of the Neuhaven Expedition Team and a Major Character in *Arc of Alchemist*.

## Profile

### Personality

An officer of Neuhaven with a long and decorated history. His axe has crushed the helmets of a thousand soldiers, and he is one of the few people within Garett's close circle. He is something of a family man who enjoys cooking for his wife and children.
Asmuleet

**Asmuleet** ovat kauppiaita, jotka asuvat Asmumaassa, joka on oikeastaan alue metsässä eikä "maa". He tekevät kauppaa Reemäessä ja Peikkolassa.

He ovat Asmupeikko, Asmulehmä ja ~~Asmupeukku~~ Asmupottu. Asmupeikko perusti Asmuleet "väliaikakaudella". Hän on jo aika vanha, tosin peikot elävät pidempään kuin ihmiset.
The Wildborne

The Wildborne is a Galaedroan faction, originating in the practices of the Peace Tourney.

## Membership

Members of the Wildborne faction value nature above all else, and compete in the Tourney to show their devotion to the natural world and the forces that govern it. As such, many members of the Wildborne are druids, hunters, and researchers, among others.

### List of Members

* Stellan Zoeralantath
* Margaret Emery

## Iconography

The Wildborne's signature colors are blue and green and competitors of the faction typically incorporate blue and green into their uniforms. The preferred methods of adornment include tabards, belts, simple jewelry, and gauntlets.

The banner used by the Wildborne during the Tourney depicts a stylized tree of life, with a lotus-like structure as its roots.
Reeläis-Metsänpään kielet

Niitä ovat:

Alaryhmä: Varsinaiset reeläiset

Reemäen kieli (Reemäki, hieman myös Itälässä)

Pypin kieli (Pypi)
'

Takamäen kieli (reeläisen ja pypin kielten välillä, muutama puhuja Reemäessä)

Alaryhmä: Metsänpään kielet

Metsänpään kieli (metsänpään maat)

Ruokolan kieli

Mahdollisesti sukua: Pitkossuon kielet (metsäukot, Pellonkylä)

Hävinneet:
Reeläis-metsänpään kantakieli

Kuuden muun heimon kielet/murteet, varsinaisia reeläiskieliä

im = olla (in = on)

e = ja

ala = kyllä

ul = ei

em = "jonkun joku" vaikka "balu **em** ucgel-in" pyhän puun valtakunta

bal = maa (valtio/alue, )

sì = kansa

kal = metsä

mas = itä

naks = olut

bugi = juoma

bum = juoda

el = ohra

uses = valmistaa

Esimerkkilause: naks in bugi (las) elge usesag = olut on juoma, joka ohrasta valmistetaan

cava = villi

nalöb = kuolema

gursacu = kunnia

ker = kylä

bupaw = linna

uc - puu

gel - pääte, joka merkitsee suurta

riban - pyhä

ribansu = jumala

nölke = heimo/perhe

mabi = tulla (mabir = tulee)

gö = paha

ilec = olento

ilec = olento

göilec = paha olento/paholainen/jotain sinne päin

rig = yksi

ulì = kaksi

### Paikat

Reemäki = reekög

Peikkola = cegebal (vanhempi nimi gölbe)

Pypi = enpöpi (yleinen) enpöpibal (virallisempi)

Itä-Peikkola = mascegebal (tai masgölbe)

Itälä = masvok (kirjaimellisesti "itäpaikka")

Metsäukkojen maat = kalsìbale

Esimerkkilause kalsìb in cava sìb = metsäukot ovat villi kansa

### Lainasanat ja "sukulaissanat"

naks (olut): metsänpään kielessä "guhola", "naks" on lainattu jostain keskiniityn kielestä, kaikissa paitsi kahdessa sana oluelle on "nogs"
Pyhän Puun sotilaat

**Pyhän Puun sotilaat** olivat palkkasotilaita, suurin osa reeläisiä,mutta myös pypiläisiä ja metsäukkoja kuului siihen. Nimi tulee totta kai Pyhästä Puusta.

## Historia

Pyhän Puun sotilaat perustettiin Reemäessä vuonna 92. (Reeläinen kalenteri, ei tarkoita samaa kuin oikea vuosi 92). Aluksi heihin kuului vain reeläisiä, mutta tietysti pypiläisiäkin alkoi liittyä myöhemmin. Metsäukkoja ei liittynyt paljoa, mutta kuitenkin oli kolmas kansa, joita kuului Pyhän Puun sotilaisiin.

He osallistuivat Keskiniityn sisällissotaan, ottamalla pienen alueen itselleen mutta luovuttivat sen myöhemmin.

Pyhän Puun sotilaat taistelivat heimopeikkoja vastaan Reemäen Suuressa sodassa. Kun Reemäki hävisi, sotilaat saivat Pitkälältä saaren. Sieltä he hyökkäsivät Peikkolaan kun Pypi oli sinne jo hyökännyt. Peikot tappoivat johtajan ja monia sotilaita, jonka takia Pyhän Puun sotilaat lopetettiin.

## Sotilaat nykyään

Palkkasotilaat, jotka selvisivät Pypin ja Peikkolan sodasta, liittyivät joko Pypin erikoisjoukkoihin tai sitten Jokimaan kauppalan vartioon.

## Johtajat

Pyhän Puun sotilailla oli neljä eri johtajaa. Johtaja vaihtui aina joko kun edellinen kuoli tai oli jonkinlainen vamma.

## Galleria

Kolme timanttia oli Pyhän Puun sotilaiden symboli. Oikealla johtaja, vasemmalla sotilaisiin kuulunut metsäukko.