The Case of the Gopher Frenzy

**The Case of the Gopher Frenzy** is the ninth episode of Season 1 of Fishtronaut and the ninth episode of the series.

## Summary

Fishtronaut, Marina, and Zeek are playing Go Fish as a gopher dashes through them, interrupting their game. The gang sees multiple gophers that have invaded the park and Fishtronaut doesn't know what's causing a gopher frenzy. Suddenly, a P.O.P. arrives and Marina tells the viewers to dance to open it.

**P.O.P. Clues:** a sink plug and a birdhouse

After receiving the clues, the agents hear Dr. Green from a distance during the gopher frenzy. While arriving at the Beanstalk, dozens of gophers have been causing havoc inside. Dr. Green is having problems inside the care center: the gophers have been causing problems to handle the other animals inside the Beanstalk, thus made themselves a home inside the care center, which is related to the birdhouse clue. Fishtronaut tells Dr. Green, along with Marina and Zeek to take care of the gophers inside before they make a big mess. Marina is unsure what happened to their tunnels and Fishtronaut tells them to start by looking for their tunnels. Dr. Green tells the agents to find the entrance to their tunnels first. Marina explains them that something is blocking the entrance to the tunnels, which is related to the sink plug clue and is stopping the gophers from returning to their tunnels. The agents are told to keep an eye out for small holes in the ground while Dr. Green takes care of the gophers causing havoc. Before they can continue, Fishtronaut must reactivate his bubbles before the gang can continue while Marina and Zeek search into Adventure Forest.

While refilling his bubbles, Fishtronaut uses his gadget the Gizmo Finder which could find anything. Returning to the gang, Fishtronaut brings in the Gizmo Finder to help find underground tunnels and almost anything. The Gizmo Finder found a a small hole, which actually belongs to ants and the hole is too small for gophers to enter. Continuing to find other holes, Zeek is tired of looking for holes for a few minutes and Fishtronaut tells them to keep looking as there are all sorts of animals living underground. As the Gizmo Finder starts shaking, Fishtronaut and the gang continue to the path leading to the hole in a croquet spot. Fishtronaut explains that the tunnel is blocked and decides to use another gadget to solve the problem. Fishtronaut and the gang revealed that there are several balls blocking the gophers' tunnels, which caused them to infest the Beanstalk in the care center. After removing the balls, Billy and Mac arrive and thinking the spot with the gophers' holes are actually a mess with several balls stuck in many holes and the gophers can't return to their homes with many balls inside their holes. The gang decides to work together to get the balls out of the gopher holes so the gophers can return to their homes.

After removing the croquet balls and the croquet hoops, the plan worked and the twins didn't mean to bother the gophers. Zeek shows them how to play croquet correctly and the twins say that they would be more aware of gopher homes when playing croquet and the gang decides to set up a new spot for croquet. All of a sudden, the gophers arrive to their homes and are happy to be back in their homes and the gang solved the case. Dr. Green is impressed that the agents solved the case and Fishtronaut doesn't have enough to continue playing Go Fish. Another P.O.P. arrives after talking about playing cards.

**P.O.P. Rewards:** missing playing cards

Receiving the cards, the gang decides to play another round of Go Fish. When playing the game, a gopher pops up and thanks him for saving his species' homes.

## Trivia

* Despite claiming that the agents removed all the balls blocking the gophers' homes, one of them remove the last ball in the hole, which indicates there are fewer balls or one ball left in their homes.