recursal/Fanatic-Fandom huggingface dataset:
Shockwave

The **Shockwave** is a pick-up featured in *Speed Freaks*.

## Description

The shockwave is arguably the strongest offensive item in the game. When activated, it unleashes a swirling, rainbow-colored arc of electricity that quickly travels down the track. When a racer is hit with a shockwave, he or she is electrocuted, made to stop in place for a couple of seconds. This item has two more sinister tricks up its sleeves, however; Firstly, it can completely empty out the speed boost gauge, and the second effect, is that it can erase any on-hand power-ups that hadn't been used yet.

## Strategy

### Using it

When you acquire this weapon, and there is a fairly low chance of getting it, too, it's best to use it while you're in the middle or back of the pack. The more opponents you hit with the shockwave, the higher the position you'll get into in a race. The shockwave can also be fired through a shortcut, a nice bonus, especially if you're playing multiplayer and at least one opponent knows about the shortcuts.

Please note that the shockwave does not affect invisible opponents and only fires forward. Another limitation of the shockwave is that it could only go so far before dissipating.

### Countering it

When an opponent uses the shockwave, get to the side of the track to avoid it (provided you're in a wide enough area), or use a Stealth Mode pick-up to protect yourself. To know when a shockwave is coming towards you on the track, look at the track minimap on the bottom right corner of the HUD, and on there, the shockwave is indicated by a lightning bolt symbol like that seen on the speed boost tokens and Max Speed Boost.

However, there's no telling which opponent could get this weapon at any time in a race. It could be an opponent in the middle or the rear of the pack, or even someone who is close enough to fire a shockwave at you point-blank or only a second or two behind! Sometimes, an opponent in front of you could fire a shockwave, but thankfully, it could only be fired forwards.

Most of the time, when an A.I. opponent fires a shockwave, and you are in a shortcut, it only followed the general route of the track. However, as some tracks that have alternate pathways that open up at the forth or fifth lap of the race, the shockwave can travel through there, too. As mentioned above, the shockwave can only go so far before dissipating, so it is possible for a skilled enough player to get so far ahead of his/her opponents that it does not reach him/her.

## Trivia

* There is a very similar power-up, also referred to as the shockwave, featured in the 1989 video game, *S.T.U.N. Runner*.
* The shockwave can be fired backwards, but not by normal means. To rear-fire a shockwave, have your character turn around rearwards, and then fire it from this position.
Speed Boost Tokens

**Speed Boost Tokens** are a pick-up and a gameplay element in *Speed Freaks*.

## Appearance

### Finalized game

A speed boost token is a hexagonal icon with a thick, angular, light-blue rim and a purplish field with a transitional yellow and orange lightning bolt symbol.

### Alpha version

In the Alpha version of the game, the speed boost token is in the shape of a downwards-pointing pentagon with a gold-colored rim, but still has the purplish field and lightning bolt symbol.

## Description

Speed boost tokens are found on the tracks, usually in lines of five, though in Silver City, there are two lines of ten tokens each. When you drive into a line of speed boost tokens, they add energy to the speed boost bar. The amount of energy received from a single token collected depends on your position during a race. If the player is in 1st or 2nd place, a single token fills up one cell. 3rd and 4th fills up a cell and a half. 5th and 6th fills up two cells.

## Trivia

* This is the only pick-up not to be collected from a weapon box.
Sun Valley Drive

## Track Layout

**Sun Valley Drive** is a Medium track in *Speed Freaks* and the final track in the Medium League of the game's Tournament mode.

## Description

*Not for Sunday drivers, to go round this track quickly you need some tight cornering. Trouble is, just when you think you can open up on the straight, you're into the hairpin (or rather, shooting through into the sea).*

## Layout

The track starts at a straightaway transitioning into a tight right-hand hairpin turn transitioning to another straightaway. Next is a left-handed constant radius corner through a rock tunnel, after which is an upward-banking straight into a right-hand constant radius turn with a small left-hander into a straight section. After that is a small left-hander to a right-handed constant radius corner followed up by a chicane to an upward straight.

Then, there is a downhill, left-right U-turn esse to a straight, followed up by a right-hand turn into a tunnel section. The tunnel section has an uphill chicane kind of a layout, followed by a downhill right-hander to the starting straightaway. To the left of the second straightaway after the hairpin is a pool of water with a waterfall that has a rainbow in front of it. Drive through the waterfall to discover a shortcut with a single weapon box.

## Tips

* Clearing the hairpin cleanly at the beginning of the race is no easy task, especially if you're using a heavy character. This is where controlling your speed comes into play. As you start into the hairpin, let go of the accelerator, brake a little, and perform a well-timed powerskid while accelerating again.
* Using the shortcut in the waterfall to the left of the second straightaway is an effective method for overtaking an opponent. However, when an opponent uses a shockwave and you get into the shortcut, it may still potentially hit you, relative to who uses it and what place he/she is in, and the amount of distance you have from that opponent.
* Some areas of the track are ideal for shockwaves or homing missiles, such as the downward-banking esse before the last tunnel section.
* In some places, it is possible to see a homing missile being fired by an opponent racer before it locks onto you or another opponent.
* At the starting straightaway, there is a gap between the barrier and the lighthouse. It is possible to drive through this gap to use as a shortcut.

## Other Information

* **Max Speed Boost location**: At the right of the chicane is a sandy area with a rock arch, underneath being the Max Speed Boost. It will take some clever maneuvering to both grab it and cleanly get through that sandy section.

## Trivia

* The lighthouses featured in the game's scenery, especially the one in Sun Valley Drive, were inspired by the 1927 Edward Hopper painting "*Lighthouse Hill*".

## Gallery

Tetsuo performing an Excellent Start.In the middle of the track.Start/finish line.The waterfall with a rainbow leads to a hidden shortcut.Near the finish line.Different views of Sun Valley Drive (credit to Barry Lawless' online portfolio at barrylawless.com)
Drift Arena

## Track Layout

**Drift Arena** is a Medium track in *Speed Freaks* and the second track in the Medium League of the game's Tournament mode.

## Description

*Fast and dirty, Drift Arena has beautiful, wide tracks with large runoff areas. Set in an awesome stadium with some impressive fairground features, this track is flat out, but the corners can be tight. Make sure you get those powerslides just right.*\*

\* = This description is given a grammatical correction.

## Layout

The track starts at a banked straightaway transitioning into a slow left bend, at the end of which is a sharp left-hand turn into the dirt section, starting off with a dirt jump. After the jump point is a left-right-left chicane ending at a sharp left-hand corner transitioning into a straight dirt jump over a water trap.

On either side of the dirt jump area are two pathways, each with a few Speed Boost Tokens and a Weapon Box. Getting onto either of those using the jump point counts as a shortcut.

After the dirt jump area is a left-hander leading to a brief straight section. Afterwards, a left-righter into another dirt jump, leading to a banked right-hander and a banked left-hander that ends in one last dirt jump into the starting straightaway. Turn left to go onto the starting straightaway.

## Tips

* Certain sections of this track are wide enough that you can dodge the shockwave.
* Because of a majority of the track's corners are in the dirt section, timing your steering right, along with well-timed powerskids is vital. Of course, a bit of braking here and there also helps.
* Controlling your speed through the track's many corners is also vital, especially since a majority of the track is dirt. Lighter characters can handle the corners better, but if you're using a heavier character, it won't be so easy. The difficulty can be increased if the Gold Wheels mode is activated from the Bonus menu.
* Just like with Millennium Park, Drift Arena has a pit stop, so if needed, drive into it to get a weapon as the next lap starts.

## Other Information

* **Location of Max Speed Boost**: Before the turns that leads to the large dirt jump, there is a path with star icons on the side of the track. Drive onto there, and it would get you past the jump. Stay on the star icons and you'll be able to get the Max Speed Boost token there.

## Trivia

* The setting of Drift Arena has somewhat of a resemblance to Tiny Arena from *Crash Team Racing*.
* Stadium 3 takes place in a similar, if not the same exact stadium, as Drift Arena.
* An image of an unused character design, Kurao, can be seen in this level as a billboard image, as well as in the Alpha version of the game.

## Gallery

Kurao's image.Tetsuo performing an excellent start at the starting line.Monty jumps over the water trap.
Shipwreck Shore

## Track Layout

**Shipwreck Shore** is an Easy track in *Speed Freaks*, and is the first track in the Easy League in Tournament mode.

## Description

*Wind power. You can sail round this track admiring the views of the windmills and the shipwreck. What with all the parasols, palm trees and beaches, this would make a relaxing holiday destination...if it wasn't for the mayhem on the track.*

## Layout

This scenic track transitions from the start/finish line to a large, easy-going decreasing radius right-hand corner, ending at a short tunnel leading to a wooden bridge with a shallow dip in a straight area. After that, a brief, right-hand turn into a straight section leading to a jump point inside a windmill to a small constant radius right-hander, followed by another left-hand turn with a small jump point to the start/finish line.

At the last two turns in the track is a wrecked pirate ship, from which Shipwreck Shore gets its name. It can be used as a ramp to bypass the last corner, shaving seconds off of your lap time.

## Other Information

* **Max Speed Boost location**: On the innermost curve of the last turn, in front of the bow of the pirate ship.

## Trivia

* Shipwreck Shore is also the place where the winners' circle podium animations in Tournament mode take place.
* You can see the FunCom logo imprinted in the sand when you go flying off of the pirate ship wreck. You can also see the SD Team name imprinted in the grass (left side of the track) just before the windmill tunnel.
* There is a level in *Donkey Kong Country: Tropical Freeze* with the exact same name as this track.
* Near the start/finish line, there is a pier that goes to a beach hut where you can drive to it even though there is really nothing in there.

## Gallery

The start of the race in Shipwreck Shore, with Tetsuo performing a Perfect Start.Monty engages a speed boost in Shipwreck Shore.The pirate ship which can be used as a shortcut.Location of the Max Speed Boost token just by the bow of the pirate ship.The SD Team name imprinted in the grass.The FunCom logo imprinted in the sand.The pier that leads to a beach hut.The beach hut.
Ribbon

**Ribbon** is a character in *Zoophobia*. Ribbon's job consists of doing the dirty work for his family's gang. Something he takes great pleasure in completing. Whether it is taking out a target or hiding a body, Ribbon takes pride in his efficiency to complete his given tasks.

## Gallery

A collection of sketches featuring Ribbon.
Max Speed Boost locations

This page details the **locations of each Max Speed Boost token found in the game**, asides from those found in weapon boxes. This article is a work in progress, and you will see more in it as time goes on.

## Easy Tracks

* Shipwreck Shore - The Max Speed Boost is front of the hull of the pirate ship on the last turn.
* Neon City - The Max Speed Boost for this map is behind the water fountain after the first turn.
* Millennium Park - This level's Max Speed Boost is behind the two detour barriers at the end of the starting straightaway.
* Thunder Trail - The Max Speed Boost is situated near a large Moai on the side of the track, near the wooden bridge across the lava river.

Neon CityThunder Trail
## Medium Tracks

* Silver City - This track's Max Speed Boost is at the innermost curve of the banked hairpin that comes before the Start/Finish line. It would take a bit of slowing down in order to get it.
* Drift Arena - Before the turns that leads to the large dirt jump, there is a path with star icons on the side of the track. Drive onto there, and it would get you past the jump. Stay on the star icons and you'll be able to get the Max Speed Boost token there.
* Moonlight Cove - The Max Speed Boost for the level is in the first shortcut, where it sits on the red X.
* Sun Valley Drive - Right at where the chicane before the constant radius corners are, there is an area of sand, where the Max Speed Boost sits.

Silver City
## Hard Tracks

* Skate Park - The Max Speed Boost floats in the middle of the ring-of-fire. Getting up to speed and staying in the center of the ramp is all that is needed for a successful grab at the token.
* Gold City - For this level, the Max Speed Boost token is right next to the Start/Finish line, at a turn leading to one of the car tunnels situated at the start.
* Grand Rapids - After the left-hand U-turn into the second straightaway, there are three palm trees on the right-hand side. In between the first two is the Max Speed Boost.
* Sunset Isle - The Max Speed Boost is located near the right-hand canine of the "dragon head". It will take some skillful driving to cleanly grab it.

Gold CityGrand RapidsSunset Isle (visible under the timer)
Boosted Start

The **Boosted Start** is a gameplay technique that can be performed in *Speed Freaks*.

## Description

To perform a boosted start at the beginning of a race, press and hold the acceleration button in the lapse of time between the third and last beeps on the start lights. The outcome depends on how accurate your timing is, either a Great Start, an Excellent Start, or a Perfect Start, which provides a max speed boost at the very start of the race.

## Strategy

It will take some practice to get this technique down, especially if you're gunning for a Perfect Start. It will come in handy if you're going up against BEEMER after beating the Hard League in Tournament mode.

## Gallery

Tetsuo performing a Great Start at Thunder Trail.Tetsuo performing an Excellent Start at Gold City.Tetsuo performing an Excellent Start at Drift ArenaTetsuo performing a Perfect Start at Shipwreck Shore.
Carrie

"*Carrie is ZPA’s instructor of beastial studies and outdoor activities. She also doubles as a Safe Haven animal controller, working with some of the more primitive creatures that exist around the area and in the forest. Sometimes this includes dealing with unwelcome beings that find their way past the barriers that protect the city. She has vast knowledge of all creatures that exist in the world, but is very closed off socially.*"
―Carrie's character description

## Character information

### Occupation

Creature Studies instructor at Zoo Phoenix Academy

### Dislikes

Fabian flirting with women, danger occurring in the ZPA, other districts besides the Animal District

## Biological information

### Abilities

Whip
Knowledge on all of Safe Haven's creatures
Prehensile tail
Sharp teeth

## Relationships

### Allies

Brutis (owner)
Cameron
Fabian (They were Friends)
Zechariah
Clarissa

### Enemies

Simon
Venganza

## Other

### Debut

Book 1 Chapter 1

**Carrie** is a character in Zoophobia. She is a creature studies teacher at Zoo Phoenix Academy.

## Appearance

Carrie is a slim, gray skinned demonic-looking woman with yellow sclera, and red irises with round black pupils. She has a dragon-like snout with sharp grooves that look like teeth. Her tongue is long and red with a pointed tip. She has a long, thin, lizard-like tail. She has short, messy blonde hair. She dresses similar to a cowboy. Part of her outfit consists of a brown cowboy hat with a brown feather in it, a brown whip attached to her belt, a brown bandanna, and a black belt with a monster skull ornament. The rest of her outfit consists of a short-sleeved brown shirt, long brown pants, and tall, black cowboy boots with black finger-less gloves that come up to her elbows.

## History

Carrie's origins are unknown. Her mother died at some point in the past.

## Personality

"*I ain't gonna eatcha! I'd get fired.*"
―Carrie joking with Cameron
Carrie's fierceness in combat is matched only by her affection towards most creatures, both within Safe Haven and outside of it. She seems to like to hunt and mount the skulls of dangerous creatures she killed for her animal control job. Though she may be welcoming, if a bit abrasive, and is often ready to help others in more ways than one, those that get on her bad side tend to end up as subjects of her less-than-subtle comments.

## Relationships

### Fabian

Carrie dislikes Fabian, possibly because of his tendency to flirt with others.

### Brutis

Having been caring for him since they were both young, Carrie has a strong bond with Brutis, whose been by her side ever since she saved him as a foal.

## Gallery

* Carrie/Gallery

1. ↑ https://zoophobiacomic.com/post/127353978974
Cat

**Cats** are a species that inhabit Safe Haven. Unlike their counterparts from outside of the Oceanica Forest, cats in Safe Haven are sapient and often anthropomorphic. This group of creatures consists of sapient (and sometimes anthropomorphic) cats and part-cat hybrids.

## Known Cats

#### **Cats**

* Ghost
* Jolene
* Lorelai
* Margo
* Marli
* Milli
* Salem
* Selk
* Vanexa
* Vanix
* Vax
* Ferrier
* Ralfie
* Rozco
* Jessie

#### **Part-Cat Hybrids**

* Kipzie
* Leeson
Mia and Ava

**Mia** **and** **Ava** are students at Zoo Phoenix Academy.

## Appearance

The both of Mia and Ava are slim, white-skinned songbirds. They have short brown hair with light brown stripe on their top of the head. They wear a cream tank top, and they wear a tan mini-skirt with belt. They wear a chocolate thigh-high boots.
Paxton

## Paxton Monochrome

Paxton is/was Tom and Tam's older brother. He is known to be a charismatic incubus who's entire purpose is to use people in order to feed. He loves to tease and torment Tom a lot.

## Appearance

Paxton is an incubus with a near human-like appearance, and has pale white skin and messy black hair that covers his left eye. He wears a black V-neck shirt with long white sleeves with black stripes, white pants with black stripes, a spiked collar, a spiked belt, and black shoes.
Sunset Isle

## Track Layout

**Sunset Isle** is a Hard Track in *Speed Freaks* and the final track in the Hard League of the game's Tournament mode.

## Description

*Head for the coast via an intricate set of high-speed tunnels going deep into the ground. Sunset Isle is covered in hot lava flows and rock formations which are best avoided. Luckily there are handily placed signposts and rope bridges get you over the more deadly chasms. And the beaches are broad and sandy.*

## Layout

The track starts at the beach, with a constant radius left-hand corner straight off the bat. This is followed up with a slow right-hander into a right-left-right chicane, with a brief right-hand corner into a straight section with a fork to the left. On the leftmost branch is a rock archway leading quickly into the next section, and on the right branch is to continue through the straight to a brief left-hander to the next area.

In the next area is another fork, but with a twist. On the left-hand branch is a series of two wooden bridges with a cliff in between them over a body of volcanic lava. On the right-hand branch is a large, overarching rock formation resembling a dragon head, complete with glowing eyes, sharp teeth, and fire coming out of the nostrils.

After either path,

(WIP!)
## Tips

* To traverse the corners with the sign posts, reduce your speed before performing a brief powerskid. Don't boost through them while powerskidding, or else you might lose control and fall into the lava.
* The shortcut of this track is in the dark area on the right hand side of the last sign post. Driving through this shortcut will lead you straight out of the cave to the start/finish line.
* Be careful not to drive into the small lake with the three waterfalls after the start/finish line. The lake is deep enough that you will sink when you drive through it.

## Other information

* **Max Speed Boost location**: The Max Speed Boost is located near the right-hand canine of the "dragon head". It will take some skillful driving to cleanly grab it.

## Trivia

* The gif image for the track layout on the official *Speed Freaks* website bears the filename of "sunsetlake.gif". Presumably, it might be an error, or that the track was originally named "Sunset Lake" at one point during the game's development.

## Gallery

Tetsuo entering the "dragon head".Tempest launches a speed boost.
Die Young

**Die Young** is an animated music video using the song by Kesha of the same name.

## Characters

* Calvin
* Dani
* Gina
* Jackson Wells
* Jaux
* JayJay
* Kayla
* Koko
* Leonardo
* Mint
* Niquie
* Priscilla
* Rusty
* Spam
* Whitney
* Vincent
* Zill
* Nutmeg

## Goofs

* Jayjay's legs disappeared behind the rails twice.
* Jayjay's feathers disappeared
* Jayjay's fingers are through the rails.

## Trivia

* On June 1, 2022, the video was unlisted from Vivziepop's YouTube channel due to unknown reasons.
	+ On June 24, 2023, it was later on privatized.
* Kyra Kupetsky the creator of Chikn Nuggit and attended the School of Visual Arts around the same time as Medrano is notably listed as a guest animator, this was the only work by Vivziepop Kupertsky ever worked on,
Moonlight Cove

## Track Layout

**Moonlight Cove** is a Medium track in *Speed Freaks* and the third track in the Medium League of the game's Tournament mode.

## Description

*Find the shortcuts by the light of the moon as you cut through the sand in this beach 'n cliff bonanza. There are some tricky terraces that'll slow you down if you go off the edge. The landing is normally soft though. Don't forget to shoot the tree trunk.*

## Layout

At the start/finish line is a massive pair of wooden doors that open during the starting lights. At the start of the race, you're treated to a right-hand turn followed by a wooden bridge with a jump point at the end of it. The jump point transitions into a sinkhole cave-like section with a large tree that has a tunnel at its base. There are also two alternate paths on either side of it. The right-hand path takes you to an uphill path that has a left-hand turn. The left-hand path has a trail of speed boost tokens through some moss that cuts through the left-hand turn that comes after the "tree tunnel". Afterwards is a cliff at a beach section, consisting of a left-right-left corner series that banks down back to ground level after the third turn. Alternatively, you can drive off of the cliff esse and go through a left turn at ground level.

*More to be added*

## Tips

* In the section after the wooden bridge jump point, you can deploy a drop-behind power-up (i.e. slimes or bombs) in the tree tunnel to slow down any opponents who are behind you. Of course, the tunnel is also narrow enough that avoiding a shockwave is impossible without a Stealth Mode ready.
* On the left hand side of the moss area just before the cliff area, there is a gap in between the crash barriers which leads to a shortcut. Use this shortcut to bypass the cliff area.
* In the last turn before the start/finish line, the "tiki rock", which also acts something like the pit stop at Millennium Park, can be used to avoid shockwaves. However, you can still be followed by a homing missile into it.

*More to be added*

## Other Information

* **Max Speed Boost location**: The Max Speed Boost is located in the cavern of the shortcut, where it sits on a red X between a rock column and the cavern wall.

## Trivia

* There is a treasure map in the shortcut that depicts the layout of the track itself, and even shows where the Max Speed Boost is positioned, marked by an X.

## Gallery

Tetsuo driving in the beach area of Moonlight Cove.Monty about to reach the bridge just after the start of the track.The giant tree trunk in Moonlight Cove.The gap between the two crash barriers leads to a hidden shortcut.Inside the cavern of the hidden shortcut.The red X mark in the cavern, where the Max Speed Boost token is located.The treasure map inside the cavern.The giant "tiki rock" before the finish line.Different views of the Moonlight Cove (image credit to Barry Lawless' online portfolio at barrylawless.com)
Alastor

**Alastor** is a character that was scrapped from *Zoophobia*. He has since been repurposed as a main character in the animated series *Hazbin Hotel*.

## Appearance

Alastor has two forms: his human form and his deer form. In his human form, Alastor has a tall, slim body with pale beige skin and fingers that end in long, red claws. He has bright red hair styled in a bob-cut with black tips, topped by a pair of large, black-tipped tufts of hair that resemble the ears of a deer. He wears a dark red pinstripe coat with blackish-red lapels and a tattered bottom hem, a bright red dress shirt with a black cross on the chest, blackish-red pants with bright red cuffs, and black pointed-toe boots. He also sports a black bowtie with a bright red center, as well as a red-tinted monocle on his right eye.

In his deer form, Alastor is a tall buck with a long, erect tail and pointy bright red hooves. He has black fur on most of his body, with a bright red underbelly and a stripe of the same color that goes along his back, from the tip of his snout to the base of his tail. His ears are red with black tips, and have numerous thin black swirls and stripes on the insides.

In both forms, Alastor has a pair of small black antlers, eyes with blackish-red eyelids, dark red sclerae, bright red irises, and thin black pupils, and a perpetually-smiling mouth filled with sharp yellow teeth.

## Personality

Alastor is a crazed, morally dubious individual with an endlessly cheery demeanor. He enjoys tricking mortals into serving him through demonic deals, as well as experiencing physical pain from others' failed attempts to kill him. He also has a cannibalistic taste for other deer.

## Abilities

He can shapeshift into a deer and is near immortal, being unkillable by conventional means.

## Relationships

### Kaycee

Alastor was supposed to have a crush on Kaycee thus two chaos spirits may ally themselves to wreck chaos in Safe Haven.

### Mirage

He also influenced Mirage, saving her from the purge but made her pay the debt (but she hates being at his servise and is eager to break free)

### Autumn

For one reason or another, Alastor had a particular obsession with Autumn, whether it be his own twisted form of romance or simply going after him due to his insecurities and weaknesses.

## Trivia

* Prior to his reworks for *Hazbin Hotel*, Alastor would lick those he had a liking for.
* Alastor's role in *Zoophobia* was to be a mixture of two different scrapped characters, those being Jex and Malvada.
Celestina

**Celestina** is a Pop star in Safe Haven.

## Appearance

Celestina appears as an anthropomorphic fox with ivory-blonde fur and ivory-blonde hair on her head. She walks on four legs sometimes and on two legs other times. The right side of her face, ears, underbelly, and her forelimbs are taupe grey, while her ears have light grey stars. The tip of her tail is also taupe grey. Vivziepop stated in a speed-draw YouTube video of Celestina that Celestina styled her tail to have strict split ends so that it would look like she has multiple tails and also for flair. She has big, long flowing hair on her head with a big blotch of taupe grey on one side of her hair. She wears a hot pink dog collar.

In her old design, Celestina was a large fox with ivory -blonde fur. She had a dark brown heart-shaped mark on her chest and dark brown on her ears, legs, and the tip of her tail.
Homing Missile

The **Homing Missile** is a pick-up featured in *Speed Freaks*.

## Description

The Homing Missile, when fired, homes in on the nearest target. This makes for a significant step-up from the Basic Missile.

## Strategy

### Using it

When you get a Homing Missile, you can use it on whoever that you want at any time, except for anybody who is using the Stealth Mode. Plus, it cannot be fired backwards, because if it could, it would have made things unfair. In addition, if an opponent lays a Bomb before the missile could hit him or her, it would hit the Bomb instead.

Do not use a Homing Missile unless there are any opponents in front of you, otherwise you wouldn't have anybody to hit with it.

However, it is, in fact, possible to rear-fire a Homing Missile by having your character face backwards (towards the camera) and firing the missile from this position.

On rare occasions, the Homing Missile would pierce through one opponent before moving on and hitting another one position ahead.

### Countering it

You will know when a Homing Missile is coming when you see a reticle appear over your character that changes from green to red as it closes in.

You can use the Stealth Mode, rear-fire a Basic Missile or deploy a Bomb at the right moment. You can also perform a brief powerskid at the last possible second to successfully dodge it: timing is key, you need to initiate a powerskid right before the missile hits you; sometimes you can still get hit if you slightly mistime this but you will spin out while maintaining your momentum.

Of course, if you're behind an opponent and he or she fires a Homing Missile, you would be safe, as this power-up cannot be fired backwards, as mentioned before. It could also be fired through alternate routes and even shortcuts. If possible, the missile could follow you into alternate paths or shortcuts, so watch out!

## Regional Differences

Similarly to the Basic Missile and Triple Basic Missile, the homing missile had a light trail in the original European version in the game. In the North American release, it had a smoke trail.

## Glitch

On rare occasions, there would be a visual glitch in which a fired Homing Missile from an opposing driver would have an appearance similar to a duplex bullet. This phenomenon may come from two computer-controlled opponents each firing a Homing Missile at the same time.
Delora Woods

**Delora Woods** was Addison's adoptive mother and Latika Chokshi's best friend.

Delora was a kind, wealthy widow who preferred privacy to going out and searching for a new husband due to the fact that most suitors only wanted her money. Upon meeting 7-year-old Addison, who had just escaped from Xirxine, she felt an immediate connection to him and adopted him as her own son, raising him until she died in a car crash when he was 12. Addison then went on to live with Delora's best friend Latika, who is also the art teacher at Zoo Phoenix Academy.[1]

## Appearance

Delora is a slender, young-looking woman with long blonde hair that extends past her waist. She appears to be of average height, standing about a head taller than 7- to 12-year-old Addison.

## Relationships

### Addison Woods

Delora was Addison's adoptive mother and loved him very much—so much so that he is described as being "her whole world."

### Latika Chokshi

Latika was Delora's best friend, who took Addison in as her own son after Delora passed away.
Marx

### Likes

Music, performing, when he was a the king of broadway back when he was younger, booze

### Dislikes

His life, Fitch scolding him, dangerous missions, him and The Director arguing

## Biological information

### Abilities

Shapeshifting into a dragon (occasionally)
Fire breath

## Relationships

### Family

Hatchet (brother)
Fitch (brother)
Malcom (brother)
Gustav (adopted son)

### Allies

Quiver
Castello
The Director
Nathan

**Marx** is one of the minor *Zoophobia* characters, the brother of Fitch, Hatchet, and Malcom, and a father-like man to Gustav (raising him with The Director).

Marx is a film producer and believed to be a former stage actor, and has a distant relationship with his brothers overall. He considers himself a victim of circumstance, and though he's well-meaning, his grumpy, easily irked temperance causes his mouth to get him in trouble. He's mostly all talk, unfortunately, and quickly makes a retreat if it gets too heated. Despite his grumpy demeanor, his heart will always be in the right place.

## Appearance

Marx is slim with pointed features. He has chalk skin, dark hair with yellow highlights, and a long black tail. He wears a black and yellow suit and a ribbon on his tail.

## Trivia

* Marx makes a cameo in the pilot episode of *Hazbin Hotel*.
* Marx is in many ways the foil to Castello, who always seems to choose wrong, but Marx puts it down only if needed, preferring more merciful methods.
* Marx seems to sometimes show more patience, attention and admiration for Quiver, despite her nature. She values it, though has trouble expressing it.
* Marx raised Gustav along with a demon known as The Director.
Jex

**Jex** was a scrapped minor villain in the early days of *Zoophobia*.

## Description

She was a psychopathic killer, working alongside Malvada to bring pain and suffering unto others. Very little else is known about her, due to how early she was cut.

As the series' development progressed, she and (partially) Malvada's roles were consolidated into *Zoophobia*'s iteration of Alastor.
Sahara

## Sahara Abara

**Sahara** (sometimes called **Sarah Sahara**) is one of the students of Zoo Phoenix Academy school.

## Appearance

Sahara is a teenage girl of African heritage with long pink hair, albeit with some blotches of her natural black hair.

## Relationships

### The Main Five

Like her friend Addison, Sahara doesn't interact much with the members of the Main Five but is willing to congratulate them if they do something impressive, like when she gave them a score of 9.5 after winning a dodge ball game.

### Damian

Apparently acording to some drawings, Sahara has a crush with Damian. Besides that, she has a really good relatioshing of friendship with him.

## Trivia

* She along with Addison and MacKenzie were adopted by their own foster families.
* She is named after the largest desert of the world, located in Africa.
Selk

## Selk Mostafa

**Selk** is a side character from *Zoophobia*.

## Appearance

Selk is a Siamese cat with some Egyptian traits. She is slim, seal pointed with tan coat. She has long and pointed ears ends with black edges. On her face, only the point is placed on her muzzle. She has hot pink eyes, with large eyeliner. She wears Usekh collar with a gem on it. Her arms are glove-like chocolate with black fingers, like her legs but it is thigh-like chocolate with black knees.
Salem

**Salem** is a subordinate of Castello.

## Appearance

Inky cat with yellow ears, belly, chest and underside of tail. She has one yellow eye with a moon marking over it
she wears a yellow and black striped scarf and a lime gem holding her tie and a black hat with yellow ribbon and yellow gloves.

## Trivia

* She was given the name "Salem" by Castello, because of her waning crescent (moon-shaped) scars.
* Her design inspired by Salem Witches (Her name is also referring to them)
* She has 8 brothers.
* She thinks of Castello as a father.
* She and the gang are very loyal to Castello.
* Born with one eye because of a medical problem.
Father Sky

**Father Sky** is a character in *Zoophobia*. He is the father of Spring, Summer, Autumn, and Winter.

## Appearance

Father Sky has two forms: his true form and his deer form. In his true form, Father Sky has a large, ghost-like body resembling the nighttime sky and covered in supernatural markings. He also has wings in place of arms, and his head is a deer skull with massive antlers decorated with feathers.

In his deer form, Father Sky is a tall buck with black antlers and a dark blue coat covered with star-like freckles.

## Gallery

Father Sky's deer form(from right to left) Father Sky, Summer, Winter, Autumn, Spring, Camilla, and AlastorFather Sky and AutumnFather Sky with the Safe Haven welcome wagon
Basic Missile

The **Basic Missile** is a pick-up featured in *Speed Freaks*.

## Description

The Basic Missile is simply a dumbfire rocket that flies in a straight path. It could be fired forwards and backwards, making for some extra flexibility. When it hits an opponent, it stuns them, allowing the user the opportunity to overtake them.

Basic Missles are one of the few items that can stack up to 3 times in one slot. If you allow your secondary item to be a Basic Missile that merges with another, you will gain a new rocket.

## Strategy

### Using it

It is one of the more common power-ups in the game. It's useful at mid to close range, but if you have a good aim and a steady hand, you can land a hit from a longer distance. It can also be used to destroy any Bombs that are placed onto the track by an opponent.

Because it could be fired backwards, you can use it to knock out any opponent that is coming up behind you. When you have a Homing Missile coming up behind you, you can rear-fire a basic missile at the right time to destroy it before it hits.

### Countering it

Opponents can also use Basic Missiles, and are able to fire them backwards, as well. You can dodge them, shoot a missile of your own at it, or use a Stealth Mode power-up for defense.

If you're wary of any rear-firing Basic Missiles, don't get too close to any opposing racer! If an opponent fires a missile towards you from behind, it could either hit or miss, so you could move in the hopes to dodge it, or get hit.

## Regional Differences

In the original European version of the game, the Basic Missile produced a light trail behind it. In the North American release, it had a smoke trail instead.

## See also

* Triple Basic Missile
* Homing Missile
Baltimore Starlena

## Baltimore

**Baltimore Starlena** is a student at a rival high school in E! District.

## Appearance

Baltimore is a young woman with black hair and orange eyes. She wears an orange sweater, black and white striped dress and black slippers. Her design seems to resemble a film reel.

## Personality

Baltimore is very mean and arrogant. She has great singing skill, which made her believe that she is the best and is very proud of her ability. She enjoys being superior. She hides her true enjoyment of tormenting others with a false cheery smile and false sweet/innocent demeanor. She is very prejudiced about any species other than Avians, especially when it comes to the performing arts.

## Relationships

### Kayla

Kayla is Baltimore's biggest enemy, because of her decent singing skills. Baltimore feels threatened by her talent.

## Trivia

* Her design was based on a bird Baltimore oriole.
Ink

## Nightmare

**Ink** (true name **Nightmare**) is a deity of nightmares, Jestine's daughter and Damian's close friend. Being the deity of nightmares, she can will up frightening images with what she paints, then bring them to life to haunt people’s dreams. She doesn’t like scaring people with such things, or trying to paint something cute and it turning out frightening, but she can’t help it.

## Appearance

Ink has pale white skin, black and white hair, black palms and candy red eyes. She wears a light grey dress with black stains, which is supposed to be ink. She has two types of clothes:First is the house dress with two lines in breast and at the end of the dress. She also wears boots. Her hairs closes her eye. Second type is the gracious dress with ink flowers. In both types of clothes she can wear black necklace with flovers.

## Personality

She has a very timid personality and can get embarrassed easily. Ink seems to be very nice, unlike her mother. Ink is very sheltered, introverted, very naive to the world but extremely curious. She rarely leaves home, but gets dragged around places by Damian, cause he wants her to have more friends. She is gentle, but once she warms up to people she shows her more playful side.

## Relationships

### Jestine

Jestine is Ink's mother. She's very mean to her daughter and doesn't care about her at all. Jestine closed her daughter in the castle, forcing her create nightmares against will.

### Damian

Damian is Ink's closest friend, having given her the “name” of Ink. She gets dragged around places by Damian. Because of this she has grown an enormous, but harmless crush on him. He’s teaching her to play guitar, and she feels comfortable enough around him to show him her powers.

## Trivia

* Her real name Nightmare is in reference to her abilities.
* Her first design's name was Veronika (unrelated to Addison).
Jestine

## Jestine Llywelyn

Her own current appearance

**Jestine** is a banished demon, the Sin of Pride, watching over dreams as a sort of a punishment.

## Origins in older canons

Initially Jestine was a playful hell-dwelling demon showing up at inconvenient times to cause commotion. Her behaviour was more mild - she had moodswings and tantrums but was mostly enjoyable. She was also noted as venturing to the surface more often than her kin. Jestine also had an affair with Phineas once and still likes to remind him about it.

## Appearance

Jestine is a slim and tall woman with gray skin and blue hair with bits of other colors and a different palette on the other side.

## Relationships

### Ink

Jestine Is very jealous of Ink and wants her dead.

### KayCee

Jestine has an association with KayCee however, their relationship is unknown.

## Gallery

Jestine's old dressingA comic featuring Jestine in her old designJestine in her old design
## References

1. ↑ https://vivzportfolio.tumblr.com/post/58745795962/zoophobiacrazies-so-jestine-is-likeginormously
Sabrina

Gustav

**Sabrina** is one of the characters from Zoophobia. While a canon character, she is one of many characters who don't appear in the Zoophobia comics.

She is known for being the costume designer in Castello's troupe, and to be some sort of witch.

## Appearance

Sabrina has a colorful sea-flower with multi-colored father on top of her golden hair. She has pink eyes with pinkish-pale skin. She had a Light pink, dark pink, and white dress with magenta ribbons and pink flowers from top to bottom.
Leeson

**Leeson** is an eccentric god-fearing anthropomorphic cat preacher who tries to convince atheists to commit to God. He also hates demons and publicly ridicules Damian when he spots him.

## History

Leeson has been born from a union between a cat and a dog. Whether he has arrived in Safe Haven or was born there is unknown.

## Appearance

Leeson is a white cat with yellow eyes, white fur and a cross necklace hanging off his collar. He is often seen with a wide, toothy smile that exposes his sharp, yellow and jagged teeth. He has a white, bushy tail.

## Personality

Leeson's most identifying traits are his zeal in converting others and borderline religious fanaticism. He is judgemental and unwavering in his beliefs. His extremely upbeat attitude combined with an almost crazed devotion to his faith can make him come across as creepy.

He is very blinded by religion. Lee is very quick to judge, and is often unsettling. Sometimes he acts on impulses and goes to extremes with his beliefs. Despite being incredibly unhinged, he is often cheery and upbeat.

## Relationships

### Damian

Leeson dislikes Damian due to his demonic ancestry.

### Christopher

It's implied through sketches that Leeson is familiar with Christopher or that they are/were members of the same church.

## References

1. ↑ Leeson - All the ZP Characters Tumblr (archived)
Chainsaw

**Chainsaw**, the real name is unknown, is a character that was scrapped from *Zoophobia*.

## Appearance

Chainsaw appears as a cowboy white-skinned angel with platinum blond hair. She wears a gray fedora hat, while there is a halo above her hat. Her eyes have an ivory scleras, and have a white pupils.

She wears long-sleeved gray tan dress. She has a long gray tan scarf, which looks a slightly ripped from the bottom. A white heel boots.

Chainsaw has a giant chainsaw and it's the reason for nickname.
Fox

**Foxes** are a species that inhabit Safe Haven. Unlike their counterparts from outside of the Oceanica Forest, foxes in Safe Haven are sapient and often anthropomorphic.

## Known Foxes

* Celestina
* Christopher
* Clarissa
* Cleo
* Fabian
* Fantasia
* Lauretta
* Niquie
* Scarlet
* Spam
* Leonardo
* Vincent
* Simon

## See also

* Dog
* Jackal
* Werewolf
* Wolf

1. ↑ 1.0 1.1 1.2 https://web.archive.org/web/20150930072414/http://vivzmind.deviantart.com/art/Simon-Lenny-and-Vinny-Ref-Sheet-275027051?offset=50#comments
2. ↑ 2.0 2.1 2.2 https://cdn.discordapp.com/attachments/211206264556879873/1192798745658662992/Screenshot\_3437.png?ex=65aa6366&is=6597ee66&hm=83adb3a19ae21c0ddea3a9fc1f65cbbb85ad3605a67e1cf5dab9841eb0f30fe1&
Factual Information

Factual Information about any source is very important on a FANDOM Wiki and that applies to Zoophobia as well. We try to keep updated on the most fact accurate sources. Keep In mind the only valid/officially canon source is Vivziepop and her team, so take any info outside of Spindlehorse Toons with a grain of salt. All false information that does not come from Viv herself that is placed on the wiki will be removed.

* The exception to this rule is information from Viv herself and/or her team that is viewed as "Non-canon", such as information that was scrapped from official canon (characters, plotlines, concepts, etc) or works that were never canon in the first place (such as comics or videos that were made for fun). If that is the case, then please make sure you add pages with this kind of information to the "Non-canon" category.
Bomb

The **Bomb** is a pick-up featured in *Speed Freaks*.

## Description

When activated, this leaves behind an explosive package that explodes when an unfortunate-enough opponent drives into it. An un-detonated Bomb will have a red circle surrounding it, indicating the danger zone. This power-up has one last trick up its sleeves; If the player holds down the L2 button after deploying a bomb, it would become a remote-detonated explosive. Press the L2 button again to detonate it. If a remote-detonated bomb is left alone long enough, it would explode on its own.

## Strategy

### Using it

You can use a bomb to knock out any opponent that is behind you. It can also be used to block missiles, especially the homing missile. Time the bomb drop right to block the homing missile. You can also drop a bomb where weapon boxes are positioned, and is an especially useful weapon for narrow areas. When using the remote-detonation function, it would be good to leave it someplace where you know that it would be there, because it does not show up on the minimap. Setting up a remote-detonated Bomb at the start/finish line is simple enough. It is possible for more than one opponent to be caught in the blast.

### Countering it

When you see a bomb being deployed by a rival driver, you can dodge it, use a Stealth Mode, or destroy it with a missile. When destroying a bomb with a missile, it's best to do it from a safe enough distance, so that you would not be caught in the explosion.
Huzzy

## Huzzy Payoray

**Huzzy** is MacKenzie's pet. According to Vivziepop, Huzzy was found by MacKenzie.

## Appearance

Huzzy is a small cat with black fur covered in brown spots. They have small ears, their eyes do not have pupils. However, their left eye is pink, and their right eye is yellow surrounded by a large brown spot. At night, their eyes start to glow. They have a long and thick tail ends with a tuft.