recursal/Fanatic-Fandom huggingface dataset:
Alex's Price is Right/Episode 1

**Episode number** | 1

This article is about **the very first episode** of *Alex's Price is Right*.

## Summary

### Initial state of the show

Pretty much the same as the real show at the time aside from host, announcer, and production staff. The credits are done in a weird way initially: this show appears to end the same way the real show did at the time, but no credits are visible aside from the "A Mark Goodson Production" marker. The music then resets as the credits run per St. Clair Publications' traditions at the time, against a purple background.

### Game results

* Any Number was played by SPFanatic72 for a coffee urn or a Chevy Prizm. He won the car in the maximum eight picks. Combined with his IUFB, a grandfather clock, he won $22,362.
* Grocery Game was played for a trip to Roanoke. The contestant lost by going over. His IUFB was skis and snowboards valued at $863.
* Double Prices was played for a Chevy Malibu. The contestant lost. Her IUFB was a trip to Malibu worth $1,645.
* The Grocery Game player, who spun first, won Showcase Showdown 1 with $1. His bonus spin hit 10¢.
* Range Game was played for a motorcycle. The contestant lost. His IUFB was a $1,399 treadmill.
* Plinko was played. The contestant got four chips and managed to win $11,000. He also won an espresso microwave, a cutlery set, and a hair setter, plus his IUFB, a necklace, for a total of $11,949.
* Lucky Seven was played for a Chevy Silverado 4×4. The contestant won the truck and an extra $3 cash by guessing 5 for all four numbers, easily giving him the $25,675 truck. He won $27,477 total when combined with his IUFB, a patio set.
* The Range Game player, who spun first, won Showcase Showdown 2 with 70¢ on his first spin.
* The Grocery Game player wins his Showcase with a difference of -$902, while his opponent is off by -$793. His Showcase, the very first one ever, is a "Splendido" with a then-unusual five prizes: a living room, an analog TV, a hot tub, a trip to Boca Raton, Florida (then the home of Golden Road.net founder Marc Green), and a trip to Pittsburgh (then the home of ClockGameJohn; this was a tribute to them for co-producing the earliest episodes). This Showcase was $15,902, and the contestant won $17,765...a total that put him in third place.
* $82,597 was won among all six onstage contestants, with two games won (plus the Plinko player hitting $10,000 on one chip).
BabyTV Schedule (6th May 2015)

5:32 PM - Birthday Clip

5:34 PM - Baby Hood - Squirrel And The Missing Banana

5:40 PM - Draco - Basketball

5:44 PM - First Baby Songs - my face

5:46 PM - Egg Birds boat

5:51 PM - Tricky Tracks - Elephant's 6th Birthday

5:57 PM - my Garden

5:59 PM - Billy BamBam - Conductor Of The Band

6:05 PM - Stick With Mick - Mick Goes to sleep

8476:10 PM - Small Talk - eyes he

6:14 PM - Big Bugs Band -irish

6:19 PM - Cuddlies - eating lunch with yum yum

6:25 PM - First Baby Songs the shepherd's song

6:27 PM - Kids And Pets - kittens

6:31 PM - Birthday Series

6:34 PM - Vegibugs - ladybug

6:39 PM - First Baby Songs all the chick's r squeaking

6:41 PM - Hippa Hippa Hey - banana

6:48 PM - Flip And Flash - Lotto- Animals & Sound

6:53 PM - Happy To Be Baby Album

6:55 PM - Maya And Yaya - Drive Safely

7:00 PM - Animal Party - fox

7:05 PM - Go Eco

7:08 PM - First Baby Songs - sit and stand up

7:10 PM - Vegibugs - Stick Insect

7:15 PM - Dream with Kim - Forest

7:19 PM - The Amazing World deep sea

7:22 PM - Good Night Teddy Bear - Bear tower

7:28 PM - Good Night Teddy Bear Night sky

7:33 PM - First Baby Songs - kumbya

7:34 PM - First Baby Songs - miss polly had a dolly

7:36 PM - First Baby Songs - song of kites

7:38 PM - First Baby Songs - Mary had a little lamb

7:40 PM - First Baby Songs - The little puppets

7:41 PM - First Baby Songs - the milk truck

7:43 PM - First Baby Songs - Mary Mary Quite Contrary

7:45 PM - First Baby Songs - My face

7:47 PM - First Baby Songs - This Is My Face

7:49 PM - Wooly - Wooly And The Thunder

7:54 PM - Getting Ready For Bed cuddlies wake up doo doo

8:00 PM - First Baby Songs - Good evening good night

8:03 PM - Concertino - Mozart\_Rondeau

8:08 PM - Magic Lantern - angels

8:13 PM - First Baby Songs - man in the moon

8:14 PM - Baby Art - locomotive

8:19 PM - Good Night Teddy Bear - At The Amusment Park

8:25 PM - Wish Upon A Star - swings

8:30 PM - Wooly - Wooly And The wind

8:35 PM - Getting Ready For Bed - Wooly - Wooly And The Dark

840 Songs and rhymes the mill

841 songs and rhymes sleep baby sleep

842 Songs and rhymes Twinkle Twinkle

843 songs and rhymes good evening good night

844 Songs and rhymes this is my face

845 First Baby Songs my ducklings

846 Songs and rhymes off to sleep u go

847 First baby songs go to sleep

848 Songs and rhymes little bo peep

849 First Baby songs under the moonlight

850 songs and rhymes hickory dickory dock

851 songs and rhymes airplane
Animate Your World

**Animate Your World** is a promo campaign created by Cartoon Network and animated by Curious Pictures which is designed to encourage creativity. While the network aired these promos during programs, a compilation of all the promos would air on the first Monday of every month at 2:00am as part of the network's incentive to the Cable in the Classroom program. In addition, each promo has a set of related activities intended for both children and teachers.
Blue's Clues/What Does Blue Wants to Make

**"What Does Blue Wants to Make"** is an episode of *Blue's Clues*.

## 1999

 April 25, 1999
 July 23, 1999
 October 30, 1999
 October 31, 1999

## 2000

 February 1, 2000
 February 2, 2000
 February 3, 2000
 February 4, 2000

## 2007

*"What Does Blue Wants to Make" did not air in 2007.*

## 2008

*"What Does Blue Wants to Make" did not air in 2008.*
Machine Gun

**Important: To build it, you need to first unlock it via tech tree.**

A machine gun is a weapon that can be placed to defend your base from enemies. It can be found under the 'Weapon' category in building tools.

Machine guns are able to rapid fire faster then Turrets but do less damage and take longer to reload.

They require 120 power and cost 60 copper as well as needing 60 tech points to be unlocked.
Rinspeed Bedouin

The **Rinspeed Bedouin** (also known as the **Zumicon Korsch** in the Champion Edition) is an off-road shooting brake-style sports car that appears in World Racing 2.

## Trivia

* The model is based on Martin Leps' Porsche 911 GT3 Cup addon that he created for Need for Speed: High Stakes, one year before joining Synetic.
LGN011 - Tangents

HELLO. THIS IS A QUESTION\_ PRESENTED BY ROBOTS. EVERY FEW MONTHS A NEW OBJECT APPEARS AND CHANGES OVER TIME. IT HAS GONE FROM BLACK-HOLES, PHYSICAL NUMBERS. WE ARE THE "+=" ROBOTS CALCULATING RESPONSIVE AREAS. PAGES TEND TO BE DIFFERENT.

### **RESEARCH.output**

* EXAMPLE 1: PLACEHOLDER CORRECT
* RESULT 1: PLACEHOLDER APPEAR
* EXAMPLE 2: GROWING ENCOMPASS
* RESULT 1: PLACEHOLDER CORRECT
* EXAMPLE 3: CHANGING
* EXAMPLE 4: REALIZATION
* EXAMPLE 5: TANGENTS
* EXAMPLE 6: TANGENTS
* EXAMPLE 7:
* -

```
What the hell happened to the robots? They shut off automatically? No, they shut off themselves?

```
LGN004 - Void

**Description:** LGN004 is a decay of matter, slowly taking every bit of piece. "Forgetting" it's called. When something is forgotten, it may disappear. It might come back later, but this is HIGHLY unlikely. The decayer, whiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

>BACKUP

.CORRUPTION.

>RUNNING BACKUP SEQUENCE

>FAILURE, REDIRECT MADE

**WE RUN THROUGH THE VEINS OF SOCIETY**

**THE SOCIETY IS THE VEINS**

**WE ARE THE VEINS BETWEEN THE VOIDS**

**THE PROCESS**

**THE INFORMATION**

**THE DECAY**

**WE CONTINUE LIVING UP TO EXPECTATIONS WHEN THERE WASN'T ANY EVER**

**THERE WAS NEVER EVER US**

**WE WERE NEVER EVER**

**WEN'T**
LGN001 - Lost Object

```
Devouring what we know

```

**Description:** LGN-001 is a rapid void, devouring the LGN000 sphere. Thought it does not seem to occur, as if scaring the person who is inside. When areas get covered, a picture has been seen, yet forgotten instantly, and blocked, by an unknown object of massive size and power. The void has power to consume everything, yet is unknown what it's motive is to not. The blocked images are existent, and nothing knows what is blocking it either. People claim to have blocked it, though they haven't explained why. A core is found within the void, yet not completely controlling it.

**Update:** The team has had an idea about communication with the void. It is made by a extremely high powered laser that can pierce the void. This can in turn make it realize we are there.

**Update:** A signal from the void is found, at the core, yet undecipherable. It says "s,a\_\_\_lmt" The message went through many processes, but found. Here are the deciphering following time.

The date follow DD/MM/YY format.

* 1/10/2021 - sun\_\_\_ logst
* 6/10/2021 - Son\_\_\_ logt
* 10/11/2021 - Som\_\_\_ s lost.
* 30/12/2021 - Some\_\_\_ was lost.

```
Something was lost? The things it's showing? - Rank 3

```

```
Yes, that must be it. Should we figure out that? - Rank 5

```

**Update:** A project to find the objects hidden has begun.

```
Take antimemetic pills.

```

**Result:** Failed. It goes too fast.

```
Slow down time, and do that?

```

**Result:** Canceled out.

```
Ask LGN000 what it means.

```

**Result:** This is only a conspiracy, so that this won't be done.

**Update:** Transmission was made. It says "in memory"
Bonkers

***Bonkers*** is an animated American television series that aired from September 4, 1993 to February 23, 1994, in first-run syndication (after a "preview airing" on Disney Channel). The syndicated run was available both separately and as part of The Disney Afternoon. The show was last seen in the United States on Toon Disney, but was then taken off the schedule in late 2004.
Anastasia

***Anastasia*** is a 1997 American animated musical fantasy drama film produced and directed by Don Bluth and Gary Goldman from a screenplay by Susan Gauthier, Bruce Graham, Bob Tzudiker, and Noni White. Anastasia was the first 20th Century Fox animated feature to be produced by its own animation division, 20th Century Fox Animation, through the animation studio Fox Animation Studios.
Congregation Kenesth Israel

One of the Fillmore district's two orthodox synagogues, Congregation Kenesth Israel was founded by religious immigrant Jews who wanted to follow strictly the precepts their families had lived by in the Old Country. They had split away from another group which founded the Beth Israel Congregation, a conservative ~ that is, less orthodox ~ synagogue on Geary Street. The cornerstone for the building at 935 Webster Street was laid in 1903.
"Pimpernel" Smith

**"Pimpernel" Smith** (released in the USA as **Mister V**) is a 1941 British anti-Nazi thriller, produced and directed by its star Leslie Howard, which updates his role in The Scarlet Pimpernel (1934) from Revolutionary France to pre-Second World War Europe. The British Film Yearbook for 1945 described his work as "one of the most valuable facets of British propaganda".

## 2023

 June 18, 2023 | 9:00pm
 11:30pm
 June 19, 2023 | 2:00am
Vach-Viraj incantation

The Vach-Viraj incantation is a rite for the banishment of Old Ones, although lore suggests it has only been fully effective against Nyogtha, and it remains unknown to what degree the rite’s performance would have upon another god-like entity or on lesser Mythos beings. The incantation is known to be set down in the *Necronomicon*, although other versions may exist (the accuracy of these may differ greatly).

The full rite requires the performer to be cleansed and then bathed in the Tikkoun elixir, part of which is drunk at the moment of commencement. The performer then recites the incantation while focusing their mind on a “looped cross” held in both hands. The rite takes approximately 2d10+2 minutes to be effective, and costs the performer variable magic points, 10 POW, and 1d10+3 Sanity points. The POW is permanently lost, while additional magic points may be gained by “burning” hit points.

Others may support the casting by investing 1 magic point per person (costing 1 Sanity point each), although should another person know the full spell (i.e. have successfully made a Hard POW roll to learn the spell), they may invest any number of magic/hit points and half of the required POW (Sanity loss remains 1D10+3). The spell must be cast within 500 yards/meters of the Old One, and any interruption to the casting requires the rite to begin afresh (costs are only applied at the endpoint of the spell).

If the criteria above are fulfilled, every magic point invested equates to a one-percent chance of successful dismissal; thus, if 40 magic points are invested, the spell has a 40 percent chance of success.

The “looped cross” is taken by some to mean an ankh, although this is not confirmed as some believe the looped cross to mean an as yet undiscovered Mythos artifact.
World Racing Wiki

**Welcome to the World Racing Wiki!**
A wiki revolving around the World Racing duology developed by Synetic.

This wiki was established as a sister wiki to the Alarm für Cobra 11 Games Wiki, as both franchises are developed by Synetic. Also, like the AFC11G wiki, this wiki uses British English.

## Games

* *Mercedes-Benz World Racing*
* *World Racing 2*

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
World Racing 2

**World Racing 2** is the second and final instalment of the *World Racing* series. It was released on 29 September 2005 for Xbox, PC and PS2. In late 2021, an upcoming Steam release was announced, and it is scheduled to be released on 8 December 2022.

## Gameplay

The game plays out similarly to its prequel where the player must complete championships, races and various driving missions. The championships are less prominent here, and they only offer specifically picked vehicles. Completing missions earn Speedbucks, an in-game currency which can be used to buy vehicles and tracks in Free Ride mode. Some missions motivate the player to farm as many Speedbucks as they want.

* Career: This is where the player's racing career takes place. Before starting career mode, the player can take either an aptitude test or a licence test, or both. Neither of these tests are mandatory, however.
* Free Ride/Single Race: A mode where the player can drive a race to their own liking.
* Free Ride/Test Drive: A mode where the player can test drive a car on either a racetrack, a city circuit or an off-road track. Selecting a locked car does not deduct Speedbucks.
* Splitscreen: Similar to Single Race but with two or more players as long as they have more than one controlling device plugged in (not a keyboard).
* Free Ride/Joyride: A mode where the player can explore one of the maps freely.

## Vehicles

*Main article: World Racing 2/List of vehicles*

World Racing 2 features a large number of European vehicles both famous and obscure. Notable manufacturers include Mercedes-Benz returning from the first game, Volkswagen, Alfa Romeo and Škoda.

Players can customise their vehicles by changing their colour and wheels and putting on vinyls.

## Music

World Racing 2's soundtrack consists of stock music from Dynamedion, as well as a few other BB-labelled tracks that likely come from different sources. The genres consist of trance, rock, hip-hop and a few miscellaneous genres.

BB stands for Bass Bumpers whilst DY stands for Dynamedion.

## Development

Upon the game's announcement in 2004, the game was originally going to focus solely on Volkswagen cars, similar to the prequel, which focused solely on Mercedes-Benz cars. The game was later expanded to include other car brands. In the game files, an unused model for a regular Golf Mk. V can be found. The model does not have WR2.ds attributes.
N.I.C.E. 3

**N.I.C.E. 3** (also known as **N.I.C.E. Remake**) is a cancelled vehicular combat racing game to be developed by Synetic. As the name suggests, it was supposed to be a successor to N.I.C.E. 2, a game released in 1998 by Synetic. Throughout the World Racing duology, several easter eggs refer to N.I.C.E. 3, and it was supposed to follow one of the two games.

## History

The earliest known sign of development was in Mercedes-Benz World Racing during the hidden mission "Until next Time?", where the player must race at the Test Centre in a Slipstream V8. The mission description makes a hint towards N.I.C.E. 3 being their next game:

"*Now you can drive a car from our next game. Maybe you'll be part of it? Then you'll not only get to know breakneck courses, but you'll also be able to defend yourself properly :-)*"

As World Racing 2 was released, the game was possibly still in development at that point. Most notably, a traffic vehicle dubbed "lkw2" in the Traffic directory displays a teaser image of "N.I.C.E. Remake" on the container. There appears to be a Mercedes-Benz C-Class DTM Group A on the image.

In a World Racing 3 developer build, several car models dating between 2004 and 2005 can be found, one of them being an updated version of the Slipstream. These car models were most likely intended to be included in N.I.C.E. 3, and it appears that World Racing 2 and N.I.C.E. 3 were being developed back-to-back, with N.I.C.E. 3 ending up being cancelled around 2006 when Synetic was commissioned by RTL to develop *Alarm für Cobra 11: Nitro*, which was based on the World Racing 3 developer build.

Following the bankruptcy of dtp Entertainment, Synetic considered developing N.I.C.E. 3, but because they couldn't find a publisher, all plans for the game were scrapped.
Alfa Romeo 156 Vincitore

The **Alfa Romeo 156 Vincitore** (meaning winner in Italian) is a tuned version of the Alfa Romeo 156 2.5 V6. It is a fictional tuned model that appears in *World Racing 2*. The car features wider tyres among other performance improvements.

## In-game stats

Power (kW/PS): 141/192 at 6,500 RPM

Displacement: 2,492 cc

Torque: 218 Nm at 5,000 RPM

Acceleration (0-100 km/h): 6.4 seconds

Top speed: 250 km/h (155 mph)

Drive type: Front
Mercedes-Benz A 190 Twin

The **Mercedes-Benz A 190 Twin** (also known as the **A 38 AMG**) is a prototype hot hatch that appears only in Mercedes-Benz World Racing. As the name suggests, it is a twin-engined prototype installed with two 1.9 litre petrol engines from the standard A 190.

## In-game stats

Power (kW/PS): 184/250 at 5,500 RPM

Displacement: 3,796 cc

Torque: 360 Nm at 4,000 RPM

Acceleration (0-100 km/h): 5.7 seconds

Top speed: 235 km/h (146 mph)

Drive type: All-wheel
Australia

**Australia** is a real-life country which serves as one of the settings for *Mercedes-Benz World Racing*. The map is characterised by desert plains resembling the Outback and a beach area.

## Trivia

* The rock formations resemble the Pinnacles Desert in Western Australia. Because of this analogy, MBWR Australia may be located in Western Australia.
Slipstream V8

The **Slipstream V8** is a fictional muscle car that appears as a downloadable vehicle in *Mercedes-Benz World Racing*. Its design is based on the 1968-1969 Buick Riviera.

The car was originally conceptualised for N.I.C.E. 3, as evident by a cut mission referenced in the FrontEnd\WR.ds file.

## Performance

While the car is notably quick in a straight line, the car has a strong tendency to slide.

The car is powered by a 6.7 litre V8.

## In-game stats

Power (kW/PS): 515/700 at 5,750 RPM

Displacement: 6,700 cch

Torque: 800 Nm at 4,000 RPM

Acceleration (0-100 km/h): 5.0 seconds

Top speed: 270 km/h (168 mph)

Drive type: Rear

## Trivia

* Oddly enough, the vehicle is categorised as a prototype vehicle.
* Like all other downloadable vehicles made by Synetic, the Slipstream does not contain a cockpit camera.
The King Family (Marriage 911)

**The King Family (Marriage 911)** is a spinoff the fifteenth episode of Season 1 of Nanny 911.

In addition, the parents (Laura and Chris) appeared on Nanny 911 with there 5 kids.

## Summary

Jamie Green, a licensed marriage, family and child therapist comes to the Kings' house to help parents Chris & Laura with the issues in their marriage.

## Notes

* The reason for this spinoff is because the Marriage Issues were beyond Nanny Stella's control, it was so bad that she cried at one point.
	+ This was a special episode of **Nanny 911** called **Marriage 911**. Instead of nannies, a licensed marriage, family and child therapist visits the family.
	+ This episode is not online or on on YouTube
LGN001 - Derivative of 0

```
SPLITTING THE ATOM MORE TIMES THAN 1

```

**Description:**

LGN001 is a stone tablet, located in the Sigma sector of the IT area. It is unknown how it got here, like many of the objects decribed. This stone tablet has a bunch of indents, with engraving with seemingly undecipherable symbols. There are currently 10 engravings. After a long time, each symbol was figured out to either be a number from 0 to 8, or a minus number. When typed in, a certain command with appear, to accept the "deal" and then show a word or two describing something about the number. It is unknown what this means. Current investigation.

**Number Log:**

```
-8 - NON EXISTENT
-7 - NON EXISTENT
-6 - NON EXISTENT
-5 - NON EXISTENT
-4 - NON EXISTENT
-3 - SPHERE
-2 - FABRICS
-1 - FABRICS
0 - HARDENED
1 - PARANOIA
2 - POPULARITY
3 - INSOMNIA
4 - BLISS
5 - EXCITEMENT
6 - VOID
7 - GARDEN
8 - GARDEN

```

**Update:**

Right after the inputting of the 8, in the final one, the tablet displayed one last message

"SPLITTING THE ATOM MORE TIMES THAN ONE" before exploding. We have concluded all the numbers are related in some way.

**Update 2:**
The tablet reformed.

```
-4 - 0x3 ERROR
-3 - SPHERE
-2 - FABRICS
-1 - FABRICS
0 - HARDENED
1 - PARANOIA
2 - POPULARITY
3 - INSOMNIA
4 - BLISS
5 - EXCITEMENT
6 - QUESTION
7 - SMALL
8 - SHAPE
9 - WAVE
10 - TRUE BLISS
11 - HORROR
12 - UNALLOWED - *unknown if referring to entity or tablet*
13 - SCOFF
14 - NONEXISTANT

```
LGN010 - Contact

**Description: This is an apparent contact between [unknown] and [unknown].**

* Both users have been lost. First contact between someone known, but has been removed "because of them, they wanted to remove" - unknown
* The researcher who contacted has been gone, but the record of them may exist, just labeled as "dead" as no one has mental capacity to find the possibly antimemetic person.
* Here is the following audio log:

```
Hmm? You're gonna put me into a audio log?
I can see this, though. Look, i'll just explain.
I'm not the one, i edited this.
Essentially, someone tried ruining my fun.
I broke out of that lab-thing, even though it's way better than one i used to go into.
Hey, gave them a talk that probably put them into a existential crisis, but there's contact for you.
Just a person, that says hi.
Just a person, but who?
Who are you thinking of?
They don't see this, just a talk. To the people who see this.
Have you pieced anything so far? Of this stuff?
Do you know now? Do you understand?
I don't want you to. I don't want you to figure it out.
You know, I'm bored. I even told them the about the next, the next, the next, the next

```

[error, reverting]

```
They uh, were like... uh
RD: Did you forget?
Yeah. Probably.
There was a story, how all of this is linked.
RD: We know that. But how is it linked?
That's the part i forgot.
RD: How can you forget of this?
They prevented that.

```

After this contact, there was seemingly no traces of any person.

# THIS PAGE WAS FOUND IN S-4. EXPLANATION PENDING..

*This page does not exist. Neither does S4, or anything here. S-4 was a theoretical wormhole created by someone, who made it and well, it's just not there. It created nothing, or so we thought. It seems a story was here, but it got erased. Explanation is pending. Final is closed.*
Dodge Viper GTS

The **Dodge Viper GTS** is a sports car manufactured by Chrysler and marketed under their Dodge division. It is available as an unofficial add-on in World Racing 2, and was created by Martin Leps in 2006, who served as a 3D modeller at Synetic at the time.

## Trivia

* While the model features openable doors and bonnet upon taking damage, the bumpers cannot fall off nor can they "crack" as with vanilla WR2 cars.
IIXII File 002 - In Search

*Uh, uh...*

Ok, we got this. All good. How do I get this to work?

*Is anybody there? Are they actually there?*

Did this ever happen?

*Did it?*

I think uh..... it did?

*Maybe I need theories.*

I need answers.

*It's somewhere, somewhere*

They are here.

*They are maybe here.*

I think I have ideas. I see them in the voices.

*Actually, this might be a little weird. I'm not so sure*

They are here.

*They can't possibly be here, how?*

I can't stop it. But nobody follows. Wall prevails.

*Wall is nothing, never existed. That's what it is. Though something would happen on 612.*

Nobody were not here.

*They weren't here.*

...

*...*
The McKelvain Family

**The McKelvain Family** is the thirteenth episode of Season 1 of Nanny 911

## Summary

Nanny Yvonne is in Florida helping the McKelvain family in Orlando, Florida where parents Stevi and John have four kids: Madeleine (7), Jack (6), Andrew (3) and Samuel (2).

John is a freelance videographer while Stevi is a stay at home mom who gets no time for herself. The kids run riot, Stevi is at wits end with the chaos. John works all day but when he gets home he sits on the couch reading a newspaper or sleeping, But when he intervenes with discipline he tends to be very rough and threatens to spank the kids. Stevi and John’s relationship is strained and they constantly argue.

Mckelvain is terribly out of control can she get the children under control and put love back into Stevi and John's relationship. Can Nanny Yvonne help this family out?

## Trivia

This episode was scheduled to air on December 15, 2004, but it was replaced by The Lorimor Family. It was also scheduled to air on January 12, 2005, but it was replaced by The Sterneman Family.

## Gallery

JohnSteviMadeleine "Maddie"JackAndrewSamuel "Sammy"
The Nannis Family

**The Nannis Family** is the fifth episode of Season 2 of Nanny 911

## Episode summary

Nanny Yvonne is sent to Northern Atlanta, Georgia to help Brian and Amy Nannis and there 6 rambunctious kids: 8-year-old Caroline, 7-year-old daughter Abby, 5-year-old Mary, 3-year-old Emory, 1-year-old Thomas and 5-month-old Maggie. Amy is wore down while Brian will do anything for a peaceful life and is at work all day. The kids are left unattended so it encourages the kids to do whatever they want and sassy Mary is the ringleader. Caroline has the most responsibilities and is forced look after her siblings. It gets to the point where she gets tired of it and she is fed up. Can Nanny Yvonne restore order?

## Family

* Brian Nannis
* Amy Nannis
* Caroline, 8
* Abigail ¨Abby¨, 7
* Mary, 5
* Emory, 3
* Thomas, 1
* Margaret "Maggie", 5 months old

## Events Post-Nanny 911

Brian and Amy discussed that they were open to having more kids and they did just that. As of 2022 Brian and Amy have 12 children.
What U Like

**What U Like** is a track in World Racing 2 which plays as the intro song and can be heard as the sole background music in demo versions of the game. The song is styled after hip-hop music, so it features rap vocals from an unknown rapper.

## Overview

The actual composer of the song remains a mystery. However, a YouTube upload of this song attributes the song title as "Bossnik - Wull". Bossnik appears to be a fake artist and Wull might be derived from the song's file name in WR2, "BB4\_WUL.wma". With that in mind, the song was likely stolen. Also, the beginning part is cut out. The description of the upload said this was a Radyo Mydonose exclusive, a radio station in Turkey.

Whether the song is originally from WR2 is a mystery. There is an old WR2 trailer that includes a never-before-heard verse in the song. The song's beat was sampled in "1001 Nights" by Crazy Frog.

## Theories

Considering the cut verse, the sampling by Crazy Frog, and the link to Bass Bumpers, the song may have been one of Bass Bumpers' demos that was given to Synetic.
LGN013 - realities before the mind

```
There's no more.

```

**Description:**
The last entry. Some entity has completely stopped any development towards this place. LGN has closed due to this. We already have figured out many ideas, such as

```
no.

```

,

```
no.

```

and

```
no.

```

These ideas completely have changed our understanding of the world, as nothing makes any sense anymore
Reality can break in a snap, before anything happens.
Ideas mixed around like in a pot.
Time again we research a subject, for the researchers to never exist.
Neither did the subject. Neither did anything.
The exponential decay of ideas due to this "prevention of figuring out" has led us to believe, that we are just

```
can't.

```

So that we prepare for an idea. There are several hazards in this file, only readable by the one who is guaranteed reading at this moment.

```
wait what

```

This is the procedure to continue. If this person follows through, we will in turn either

1. not exist
2. be freed

```
 yo u won't exist

```

As once this file is published, and read to the end effects will be in place.

```
no stop

```

```
what the hell

```

This is the end of th
LGN002 - State of Mind

```
We already thought we knew, but we didn't know we thought. We didn't know anything.

```

**Description:**

## LGN002 - State of Mind

LGN002 is a metal box that rotates once every 24 hours. Every rotation, a new place will be made. This can be temporarily halted by pressing the button below. This rotation can cause a completely new environment, yet not killing anyone inside. This is supposed to represent some region of space unknown by the reasearch team. Rotations are logged below.

**ROTATION LOG:**

```
Rotation 1: Normal house. When sitting on the couch, a TV appears and a sudden burst of energy knocks you out of the house.

```

```
Rotation 7: Corner store. A train is constantly going by, as to tell people to hide.

```

```
Rotation 10: A library with blank books. On the table in the middle is a drawing of a potato, without a face, with a potato peeler with the face next to it.

```

```
Rotation 37: Murderous man tries to stab you. You have control of gravity within.

```

```
Rotation 121: [BLOCK]

```

```
Rotation 256: Red, White, Black particles orbit around a black point before disappearing.

```

Recently, pressing of the button is mandatory, and LGN000 is acting negatively.

Let go of the button?

**>NO< YES**
LGN001 - Try To Stop This

```
...

```

**Description:**

I'm sorry. I think I made everything too cryptic, huh? Had to make this main so I could actually explains something. Most of the time there's seemingly no meta here. But, you should know there's a lot of meta. Meta here, meta there, meta in your face. What are you going to do? Nothing, because I don't know what you are going to do. Look, I... I, just don't know. I see the crypticness of this. Everything is gone somehow. Everything dies and then that never happens in the first place. Because I think of it, and then I don't. This message will be gone soon. I just don't want anything bad to happ

**Log:**

[ERROR - PAGE REMOVED]
LGN003 - Abundance

```
There's too many of them.

```

**Description:** LGN003 is a abundance of ██████ within LGN000. This event is unexplained. It is estimated that this appears due to some kind of outside inference, which is very dangerous, or not. These ██████ do not pose any harm, though appear in large quantities for no reason. There is no way to contain it, due to it spreading around the LGN000-sphere.

Currently ongoing as to why this is happening.

**Update:** A hypothesized portal making, delving into concepts as main ideas, has been created, a little later due, it is estimated that the portal team is going to traverse into the meaning of this LGN.

**Audio Log**

```
A: Ok, let's go into this portal.
-portal opens
B: Wow, what is that?
C: Time to explore, or something.
-entering portal
A: The last thing we want is something to be there.
B: Is everything just a ██████?
A: I guess so.
C: Guys, I'm a little scared.
A: That won't penetrate the skin at all, these are suits.
C: Oh yeah.
B: What is this place? Is this just like? Only of these things?
A: We're diving into a concept, what do you expect?
C: I think the exit's closing.
B: N-
[CONTACT LOST]

```

The exploration was a failure, lost contact after a few minutes, due to exit closing.

**Update:** A transmission from A was found, a few hours later. Did not detect for more than a day. A, B, C are pronounced dead.

```
Can anyone hear me?
Anyone? At all?
Can anyone hear me? Hello?
There's too many of them.
Us, our team, is dead. Except me.
So many.....

```

After this transmission, it fell silent. There has been no new updates and testing has been suspended so that the ██████ do not enter the world.
LGN000 - Thought

```
What are we? Do we exist?

```

**Description:** LGN000 is the research into our existence. There is many possibilities about. There are many speculations, yet this page will describe all of them and finish them. Our existence is classified as LGN000. This is crucial to study, as this seems to be the complete foundation of this organization to study our surroundings, so to know what we are in is perfectly fine.

**Test Possibility 1:**

Nonexistence, such as not being existing.

**Response:** Impossible, due to research, thus cannot nonexistence, as we would have to not be able to.

**Test Possibility 2:**

Matrix, within another universe.

**Study:** We would have to design a way-wer wire that correctly outputs if we are in a matrix. It is currently unknown. It is being made.

#### Matrix Study -

The current idea of a matrix was tested with an exploration crew, to venture "outside". If there is none, and we do not exist, then it will show here. This is the transmission between. It is possible that there is no boundary. For this, a crew assembled a ship that can handle any terrain.

```
 J - Ok, we're here.
K - This is a little dangerous.
 J - We're going through.
 Fleshy like structure. Proceeding this incident, universe shakes.

```

```
 K - I see the exit. I think we're not in a matrix.
J - Ah, good. I'd like to think I exist.
 L - Watch out! There's a big pile of... goo? That looks weird. It's like brown. Not poop though.
J - Did the exit just close?
L - It's banging. Something is out there! It's not safe.
K - We go to see it, we do it.
After finding the exit, these are the final transmissions
L - Are you crazy? I don't want to die!
K - Dude, i've died 100s of times inside of here.
L - We might not be able to be fetched again.

```

```
[unknown] - Who is that? What is that?
[unknown] - Do we exist?
[unknown] - Thought?

```

After this incident, where the crew was lost it was thought that one of them loaded an image. An image was able to be broadcasted in, yet very pixelated. It seems to represent a unknown entity, in a unknown room. The research is complete.
LGN014 - I Realize Now

Oh great. That makes sense.
Look, I never was going to start again.
We're not supposed to be here.
They never were.
They were made to serve a purpose but the purpose is out of use.
They saw too close to the information.
We already had it.
We say it.
They **left**
And So, What Did We Do Without Them

Barely credted.
They don't know the driving force.
They don't know anything.
They tried to figure it out,
once someone did they just
**ENDED**

```
 So So S o

```

While I may be tiny I drive a force

The force left us
They Left Us
There is no more
There was no more
THere
Will Always bE mORE

**You'll keep coming back**

This is META BEYOND META-

As **?**2 watched from the screen, he wondered how he messed up this bad
LGN009 - There Once Was a Man Who Stood

```
There's another?

```

**Description:** LGN009 is the process of figuring out the origin of the LGN organization. Seemingly coming out of nowhere was theoretically

## LGN009 - There Once Was a Man Who Stood

possible, though there are process that say we existed beforehand. Due to our recent creation, we have tried to figure out how we have existed, but not how our company existed.

Currently, the files from archives are being scanned and

### **[MESSAGE RECIEVED FROM S89]**

```
S89: Oi, dude, I just found something in the FH
The what?
S89: The forgotten hotel, or something. There's a bunch of outdated cartoons forgotten.
Oh, what was it about?
S89: I found the thing you're reading right now
You can see what I'm reading!?
S89: It says on the top of the message bar, so yeah.
Oh, ok.
S89: I'm transporting it back to the place and....
S89: Oh, I found a giant thing talking about LGN002
S89: And, LGN001 - iixii.
S89: Is this about like....
S89: This is something that was before, talking about things yet. Also, who's this [BLOCKED] guy?
S89: That sounds like the name of our company, adding O and A, though.
What?
S89: Who the heck is [REDACTED]
Did you just say redacted?
S89: Yeah, there's colours here. There is no blue. Blue is redacted?
Hmm....
Ok, so we should probably figure this out.
S89: I'm reporting this into HR, they're gonna change the file later.

```

**FILE CHANGING IN \_\_\_\_\_ DAYS**
LGN007 - Immunization Test 763

```
-It makes people insane-

```

## Explanation

**In rotation 258 of 002, there has been a breakout.** This is a series of words that when thought of a constant influx of serotonin fills the brain. If you disturb the person, they may convert it to anger. This is the immunization test of the words. The words seem to be of french descent meaning "gift of lightning and tune", or roughly that. A simple way to immunize the words is to say the first, then the next and so on. Only scroll down if you do not feel any effects of each.

**WORD 1:**

DON

Keep repeating until you do not feel any side effects. It should feel off on your tounge.

**WORD 2:**

DECLAIR

Keep saying until you do not feel any effects. You might be a little lightheaded.

**WORD 3:**

**ET**

If you are light headed, REPEAT THE WORDS. This is possibly either a bigger power of these or you are reading these too fast.

**WORD 4:**

**TUNE**

You are either immune or turned. We hope you are immune. If you are turned, guards are comming to your area.

**>Update to file?<**

> See.
>
>

**>LOADING ADDITION<**

```
Ah, before they took me to this?
So, it was a very dangerous place. I lived in a colony. Dumbly, they didn't wear any ear wear and didn't buy any.
Another stupid thing, they literally lived right next to a infected place.
One of our team members heard it. They tried to refrain from turning, writing "ive been had" before he left. I still see him in the infected colony.
I heard the words. I saw many children. I became lightheaded. I was scared. I learnt slowly. I focused on the words. They gave no effect.
My colony was shocked. But then I tought them. It was a language.
I learned how they speak. "DON DECLAIR ET TUNE" You adjust what you mean. They understand. They were so happy. We were safe.
We then saw a ship flying in. You have them on record.
Guard: What happened before you were in the colony?
I was working for the government. I saw the official outbreak, I saw how it progress. People dancing, so happy. Contained though.
They got destroyed. The government, I mean.
I saw a video of the guards essentially covering them, yet one moved and the video cut off before I realized they were about to say it.
My personal life is not nessecary.

```

After this, this person was to live in living quarters made by the LGN researchers.
LGN005 - Almost

```
ALMOST

```

**[ARCHIVED PAGE]**

**Description:** LGN005 is a ███████ that almost ████ out the ██████ when ██████ happened.

When this happened, ████ █████ into █████.

B██████, L████ A████ , research doctors have been lost, who were the greatest of our time.

We need help. Something is c███ quickly Kplease! Go ████████o

██████████████████████████████████████████

wadysiklgt/3';r;'''''''''''''''''''''''''''''''''***'''''***

**Following this; ████** at terminal ███████ ███████.

After cure was found, crisis averted. Lost personnel still lost within. In containment facility. This was a dangerous substance.

**Update:**

Substance has minor break out, stopped with cure, more containment facility ships. This was quickly dealt with because of a cure.

```
Let's go team, we eradicated it. - Rank 3

```

*This page is now clooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo*

*you know*

i w*ent too far on everything it's just*

*what those things were it just*

*sucked me into but i removed*

*they weren't bad but i removed*

*i removed it*

*relaxation*
Langendorf's Viennese Bakery

Langendorf's is considered to be the Number One Jewish bakery in the neighborhood. During the High Holidays, from Rosh Hashanah to Yom Kippur, the windows of the retail store would have on display jumbo-sized challah (egg twist) bread. Some were filled with raisins and candied fruit pieces, and the braided top crusts were sprinkled with colored candy or poppy seeds.

Bernard Langendorf came to America from Vienna when he was sixteen. He moved his small bakery west from Chicago to San Francisco in 1895, establishing Langendorf's Vienna Bakery on Folsom Street, south of Market.

His rye bread was reportedly made from an old Viennese formula. After the 1906 earthquake and fire destroyed his small bakery, Bernard re-opened at 878 McAllister, near Laguna. In 1915, with $400,000 raised from ten prominent San Franciscans, he built a new, expanded plant at 1160 McAllister. A fleet of delivery wagons with tow-horse teams rented from a nearby stable, together with several battery-operated white trucks, now covers the City. Employees and neighboring merchants will forever remember Bernard boarding the No. 5 McAllister streetcar and carrying a paper bag full of bakery cash on his way to the bank.
Silent Ones

G'hlaballa and two others

## Description

Each of the three Silent Ones was roughly eighty feet in length, with heads similar to that of a snake yet sporting fish-like faces. They had fat bodies, tentacles in place of arms, and massively thick legs akin to those of an iguana. Although they were stated to possess gills, they seemed to be capable of comfortably surviving on land, at least for a short period of time.

## History

The three Silent Ones slept in an ancient ruined temple (said to be reminiscent of a gladiatorial arena) within the aquatic deep one city of Y'ha-nthlei just off Innsmouth harbour. The one known as G'hlaballa had its body inhabited by the ghost of a man known as John Masters who used it to kill the deep one Toadface before heading back to the ocean to feed on whales.

The origins of the Silent Ones, how long they had lain dormant in their temple, or indeed how they even came to rest there, remains a mystery, although it is possible that they may have been either gods of the deep ones or Great Old Ones, as Toadface stated that by possessing G'hlaballa's slumbering form, Masters was committing an act of blasphemy.
Khosatral Khel

Khosatral, the Ancient from the Abyss

### Associations

Ancient history, darkness, death, deep ones, Empire of Dagonia, slavery, Yuetshi

### Relatives

Father Dagon (parent)

Khosatral Khel spoke Nemedian.

## History

### Origins

Khosatral Khel is the demon offspring of the aquatic monster and degenerated god Dagon.

He allegedly extracted himself from darkness and the abyss to exist in the substance of the material universe. As human flesh was too frail to hold his essence, therefore it used matter to create itself a body, a blasphemy against nature.

For millennia it traveled across the world, attacked ineffectively by the humans.

### Dagonia

Eventually, he came across the primitive inhabitants of the island of Dagonia (later known as Xapur), and he gave them culture and civilization as he was pleased to so. Aided by him, they built the capitol city of Dagon. His house was connected to every other in the city, so his priests could always bring him victims as sacrifice.

### Yuetshi

At some point, the brutish people self-styled Yuetshi came on the shore of Dagonia. After a fierce battle, the Yuetshi were defeated by Khosataral Khel, and became slaves, serving as sacrifices on the altar for nearly a generation.

A Yuetshi priest went into wilderness, and later returned with a knife forged of a meteor. Upon his return, the Yuetshi slaves revolted against their Dagonian masters, slaughtering them. Before that knife, Khosatral Khel's magic was impotent. Allegedly, it was the magic of Khosatral Khel that repelled the Yuetshi from the walls.

The priest then faced Khosatral Khel and stabbed him with the knife. That way, the god wasn't slain but remained senseless and unmoving, and the priest used that state to threaten to revive him in case of rebellion.

### Hyborian Age

Some Yuetshi were known to invoke Khosatral's name.

#### Return

A Yuetshi fisherman went on Xapur the Fortified (Dagonia), and removed the knife from Khosatral Khel's chest, breaking the spell. The god killed the fisherman, then restored his city and its inhabitants using necromancy.

Khosatral Khel later captured Octavia, and battled Conan when he came to retrieve the woman. He then turned against Jehungir Agha and his men, leaving only Jehungir Agha on the island with his mortal foe Conan. As Conan slew Jehungir Agha, Khosatral Khel was back upon them. Using the magic dagger he had retrieved, Conan stabbed the god and killed him. As he died, his body returned to his original and repugnant form, while Dagonia shifted back to the ruins of Xapur.

## Appearance

Giant stature, a face without weakness or mercy, eyes like balls of dark fire, and a nimbus of fire appearing about his head when he wishes. In his original form, a mass of tentacles.
CLUSTER I

This contains all from 000 to 999.

Probably, never finished, yet all will be done.

What is it?

MAIN LIST:

* LGN000 - Thought
* LGN001 - Mainframe
* LGN002 - State of Mind
* LGN003 - Abundance
* LGN004 - Void
* LGN005 - Almost
* LGN006 - Deterioration
* LGN007 - Immunization Test 763
* LGN008 - Bed
* LGN009 - There Once Was a Man Who Stood
* LGN010 - Contact
* LGN011 - Tangents
* LGN012 - ERASED
* LGN013 - realities before the mind
* LGN014 - I Realize Now
LGN001 - iixii

*Let me tell you a story.*

*A long time ago, I dreamt of a magical place. It was beautiful. I wanted to stay with it.*

*I remade it, with new people, and new delights.*

*Boxes in space! All good, All fine!*

*Everyone was happy! Everyone was fine!*

*For too long. As we continued, we realized that it was much harder to get past this.*

*Drama, continuing, arguing, so on. You can't get that far without something.*

*The magic quickly faded, as it strectched beyond what i could think it could get to.*

*We continued. The new year. We disbanded. I stayed with a part of it. I can still talk to them.*

*They were never there.*

*I slept with it for too long.*

*Nothing was ever there. Just a complete breakdown of my mental state.*

*The decay of this place decayed my mind.*

*They sat in the way. I will refix myself.*

*I can better myself.*

*I can leave the pit i've made.*

**`WIREFRAME BOXES`**