Frequently Asked Questions

* Windows 7 and newer
* Dual Core 2GHZ+
* 4 GB
* DirectX11 Compatible Card - GeForce 460 or equivalent and higher strongly recommended
* 10 GB disk space

**Recommended:**

* 8 GB
* Geforce 760 or higher

### Will the game be released in market X?

We aim to release world wide, simultaneously. If any delays would pop up somewhere, know that that decision hasn’t happened on our end and that we will work on resolving them as fast as we can.

### DRM free version?

There will be a DRM free version released on GOG when the full game comes out (expected to be May). During Early Access the game will only be on Steam, due to no Early Access type of support being available on another website, and will thus carry Steam DRM.

### Will the game be available elsewhere than Steam?

When the game leaves Early Access, TSP will also be available on GOG. Other stores beyond GOG might follow then as well, but nothing there has been decided yet.

### Are there any differences between the Xbox One and PC versions?

They are pretty much identical. Due to faster turn around times the PC version will usually be slightly further ahead in updates than the Xbox One version, but the difference will be one to two weeks at most.
The game was primarily developed for PC so no downscaling has taken place on the PC version. The Xbox version has only received minimal downscaling, with the resolution and shadow range being slightly lower primarily.

### Is the game suitable for kids?

There is no blood and gore in the game other than a few dried up puddles of blood, but they are so dark and so rare few would even notice them, and no profane language is used either. However the theme itself is not designed for children, and would be hard for them to understand. For older children who might understand all the cryptic images, skeletons, and written texts, they would find a story with a lot of described, but never visually shown, death and violence. In our opinion the game is thus suitable for ages 12 to 14 and up.

### How long is the game?

Most of our testers needed 7 to 9 hours on their first play through. During Preview/Early Access the game is released in parts.

### I found a bug or I have feedback!

The game has a build in reporting tool on PC, on the F11 key. This allows you to write directly to our Trello bug board - https://trello.com/b/2PQdFeUF/the-solus-project - and it automatically includes your current position and other such information. This is the easiest way to describe problems at specific locations in the world.

For other bugs and feedback you can reach us at:

* contact@thesolusproject.com
* https://muut.com/thesolusproject/
* http://steamcommunity.com/app/313630/discussions
* https://www.facebook.com/thesolusproject/
* https://twitter.com/TheSolusProject/

## Supports and features

### Can I cheat?

Yes you can cheat all you want. It is your time, your experience. Play it as you wish. The game has a console active at the ~ key, or F8. List of cheats we are leaving up to the community to figure out (hint, they all start with "sol").

### Will it ever get multiplayer?

The game is by design strictly singleplayer.

### Does it ever come to PS4?

It is currently PC and Xbox One only. Other consoles and platforms will be evaluated as we go along but we cannot make any promises on any yet.

### Will there be a Linux or Mac version?

There might but no decision has been made on that yet. While we would love to have it out on Linux or Mac, we are just a few people and are currently focusing on finishing the game itself, regardless of platform or device.

### Will there be VR support?

The game has rudimentary Oculus support. It works but we did not properly test nor optimize it, and is an experimental feature right now. We might improve compatibility further, also towards other devices, dependent on how the game develops and the reception is.

### Is the game available in language X?

During Early Access language support will be minimal and come gradually, but on launch of the full game we hope to have support in place for German, French, Spanish, Swedish, Danish at a minimum.

### Does it support 4K/scalable FOV/advanced graphical settings?

Due to our team size not a huge number of graphical options are exposed in the menu, but the game supports pretty much anything you'd like it to. Any option not found in the menu can always be changed manually in the config text files. Hundreds of settings are available there, and you can enter pretty much any Field Of View, and any resolution or aspect ratio.

We also support resolution scaling. Allowing you to render the game at a lower or higher resolution than your monitor supports. This is an alternative way of doing anti aliasing and sharpening the image in general.

In STEAMDIRECTORY\SteamApps\common\TheSolusProject\Solus\Config you can find DefaultGame.ini and DefaultEngine.ini. These contain all the settings. Game.ini contains a FOV value for example. Edit these in Notepad and save. Then start the game again. Steam may overwrite the files upon next update.

### Gamepad support?

The PC version has gamepad support in most parts. Some of the menu options at this point might not be navigable, but the gameplay itself will work flawlessly. The PC gamepad support was tested with an Xbox360 controller. Other controllers have not been tested but are assumed to be working.

### I tried rebinding the movement keys/right clicking/some other key but now it no longer works?

We are having some persistent bugs in the controls rebinding menu right now. Controls can be reset by deleting C:\Users\YOURWINDOWSNAME\AppData\Local\Solus\Saved\Config\WindowsNoEditor\Input.ini. The game will then recreate this file on the next startup, using default values.

Alternatively this file can be opened up in Notepad, and you can manually type the controls you'd like to have.

The defaults are located in STEAMINSTALLDIRECTORY\SteamApps\common\TheSolusProject\Solus\Config\DefaultInput.ini. You can use this default list as a reference for which keys and functions exist. You can also change keys directly in the DefaultInput file, but Steam may overwrite this next time it updates the game.