Slayer Magics

## General info about slayers

All Slayers are given a few things upon completing their respective Slayer mission.

Dragon Force, Holy Blessing/Demon’s Gift, and Ascension to Godhood. More on this can be found further down.

Their “breath attack”. I.E. “Roar of X Dragon”, “Canon of X God”, “Breath of X Demon”

Consumption of your element, giving different effects depending on slayer type.

Up to two secret arts (Dragon Slayer secret art, Demon Slayer secret art, etc)

Note: All of these moves start at level one and must be leveled like regular spells

## Dragon Slayer

After the completion of the Dragon mission, wherein the participant will either slay or otherwise defeat the Dragon, they will be granted the title of Dragon Slayer as well as four awards to the Dragon Slayer\*\*.

The title of Dragon Slayer will be allowed in their flair.

Three level 1 spells. Elemental Consumption, Dragon Force, and their respective roar.
Slayers can choose to add the title of “Dragon Slayer” to any of their spells (this is not mandatory) They also gain two new spells which would take the form of a “Dragon Slayer Secret Art.” These would start at level 1, and would be learned individually through threads, but can level to 6.

Any spells you have may be turned into “Dragon Slayer” spells, but cannot go above level five. They are mostly aesthetic, and to help you feel like a slayer. They will, however, do more damage to their respective slayer beast.

None of the secret art spells would be affected by any effect that modifies cooldown

Elemental Consumption and Dragon Force are the two spells and will level along pre-determined pathways that will be detailed below. These spells, along with their elemental roar are given to them without the need for progression points being spent.

### Elemental Consumption:

LVL 1: Allows the mage to consume their element (Not of their own creation) in order to regain health and magical energy. This would restore approximately 20% of their total power and can only heal once per thread. The Slayer may consume for fancy points as much as they want, without the healing effect.

LVL 2: Allows the mage to consume their element (Not of their own creation) in order to regain health and magical energy. This would restore approximately 30% of their total power and can only heal once per thread. The Slayer may consume for fancy points as much as they want, without the healing effect.

LVL 3: Allows the mage to consume their element (Not of their own creation) in order to regain health and magical energy. This would restore approximately 40% of their total power and can only heal once per thread. The Slayer may consume for fancy points as much as they want, without the healing effect.

LVL 4: Allows the mage to consume their element (Not of their own creation) in order to regain health and magical energy. This would restore approximately 50% of their total power and can only heal once per thread. The Slayer may consume for fancy points as much as they want, without the healing effect.

LVL 5: Allows the mage to consume their element (Not of their own creation) in order to regain health and magical energy. This would restore approximately 60% of their total power and can only heal once per thread. The Slayer may consume for fancy points as much as they want, without the healing effect.

### Dragon Force:

LVL 1: When low on health and on the ropes the Dragon Slayer has a chance to activate Dragon Force. This ability has a physical change which gives the appearance of scales over 20% of the mage’s body. With Dragon Force active the mage receives 25% increased damage for 4 turns (30% chance of activating)

LVL 2: When low on health and on the ropes the Dragon Slayer has a chance to activate Dragon Force. This ability has a physical change which gives the appearance of scales over 30% of the mage’s body. With Dragon Force active the mage receives 40% increased damage for 5 turns (40% chance of activating)

LVL 3: When low on health and on the ropes the Dragon Slayer has a chance to activate Dragon Force. This ability has a physical change which gives the appearance of scales over 40% of the mage’s body. With Dragon Force active the mage receives 55% increased damage for 6 turns (50% chance of activating)

LVL 4: When low on health and on the ropes the Dragon Slayer has a chance to activate Dragon Force. This ability has a physical change which gives the appearance of scales over 50% of the mage’s body. With Dragon Force active the mage receives 70% increased damage for 7 turns (60% chance of activating)

LVL 5: When low on health and on the ropes the Dragon Slayer has a chance to activate Dragon Force. This ability has a physical change which gives the appearance of scales over 60% of the mage’s body. With Dragon Force active the mage receives 80% increased damage for 8 turns (70% chance of activating)

Upon activation of Dragon Force, the Dragon Slayer gains access to a second “breath attack”. This breath attack is the same level as their Dragon Force, and may be used once every two turns while under the effects of Dragon Force.

Activation of Dragon Force is not guaranteed to work. When the mage wishes to activate Dragon Force they will make a placeholder post so their opponent is aware in the event of any delay then contact the moderators. The moderators will determine if they’ve taken enough damage to attempt activation of the Dragon Force, and if so they will then go to a dice roll. There will be a screenshot taken of the roll and if activation fails the thread will continue without it, if it succeeds the post will be accompanied by the screenshot to show the actual roll. Dragon Force can only be used once per thread, failed attempted do not count as a use but you must wait two turns between attempts.

## Demon Slayer

Upon completion of the Demon Hunt mission, either by destroying or subjugating the Demon, the Mage will receive the title of Demon Slayer. Demon Slayers are awarded two spells in the same way that Dragon Slayers are. They are awarded three other spells, one set if Holy is chosen and the other if Demonic. These spells are Holy Blessing, and Demon’s Gift. Any level 4 spell that is leveled to 5 after becoming a Demon Slayer has the option of being given that title, in the same way that Dragon Slayers do. Spells created after obtaining this designation have the option to be created as a “Secret Art” (to a maximum of 2) which can be leveled to 6 instead of 5.

### Holy Blessing:

LVL 1: The Gods have recognized the actions of the Demon Slayer and granted them favor, with a holy blessing. This blessing can be manifest at the will of the blessed one (cd of 11 turns) and provides them with various benefits. When initially activated a bright light explodes from the blessed. While the blessing is active the blessed receives increased speed (10%), strength (10%), and healing to themselves. Over the duration of the blessing (5 turns) minor wounds (cuts, minor burns, scrapes) can be healed by the effect.

LVL 2: The Gods have recognized the actions of the Demon Slayer and granted them favor, with a holy blessing. This blessing can be manifest at the will of the blessed one (cd of 11 turns) and provides them with various benefits. When initially activated a bright light explodes from the blessed. While the blessing is active the blessed receives increased speed (20%), strength (20%), and healing to themselves. Over the duration of the blessing (5 turns) minor wounds (cuts, burns (second degree), scrapes) can be healed by the effect.

LVL 3: The Gods have recognized the actions of the Demon Slayer and granted them favor, with a holy blessing. This blessing can be manifest at the will of the blessed one (cd of 11 turns) and provides them with various benefits. When initially activated a bright light explodes from the blessed blocking spells of the same level and deflecting spells 1 level higher.. While the blessing is active the blessed receives increased speed (30%), strength (30%), and healing to themselves. Over the duration of the blessing (5 turns) minor wounds (cuts, burns (second degree), scrapes) can be healed by the effect.

LVL 4: The Gods have recognized the actions of the Demon Slayer and granted them favor, with a holy blessing. This blessing can be manifest at the will of the blessed one (cd of 11 turns) and provides them with various benefits. When initially activated a bright light explodes from the blessed blocking spells of the same level and deflecting spells 1 level higher.. While the blessing is active the blessed receives increased speed (40%), strength (40%), and healing to themselves. Over the duration of the blessing (5 turns) minor wounds (deep cuts, burns (second degree), scrapes) can be healed by the effect.

LVL 5: The Gods have recognized the actions of the Demon Slayer and granted them favor, with a holy blessing. This blessing can be manifest at the will of the blessed one (cd of 11 turns) and provides them with various benefits. When initially activated a bright light explodes from the blessed blocking spells of the same level and deflecting spells 1 level higher.. While the blessing is active the blessed receives increased speed (50%), strength (50%), and healing to themselves. Over the duration of the blessing (5 turns) minor wounds (deep cuts, burns (up to third degree)) can be healed by the effect.

Demon’s Gift: ===
LVL 1: Subjegating a demon allows the one who holds its true name to invoke the power of that demon, empowering themselves (for 5 turns, CD of 11) significantly, but at a cost. The aura of a demon surrounds them and the intense magical energy causes minor damage for 5 turns while the aura is active. When using the aura the affected mage receives receives increased speed (25%), strength (25%) as well as a damaging effect added to any spells or attacks that applies a burn to an opponent damaging their magical energy (Lowers spell damage (output) from affected targets by 20%).

LVL 2: Subjegating a demon allows the one who holds its true name to invoke the power of that demon, empowering themselves (for 5 turns, CD of 11) significantly, but at a cost. The aura of a demon surrounds them and the intense magical energy causes minor damage for 5 turns while the aura is active. When using the aura the affected mage receives receives increased speed (35%), strength (35%) as well as a damaging effect added to any spells or attacks that applies a burn to an opponent damaging their magical energy (Lowers spell damage (output) from affected targets by 25%).

LVL 3: Subjegating a demon allows the one who holds its true name to invoke the power of that demon, empowering themselves (for 5 turns, CD of 11) significantly, but at a cost. The aura of a demon surrounds them and the intense magical energy causes minor damage for 5 turns while the aura is active. When using the aura the affected mage receives receives increased speed (45%), strength (45%) as well as a damaging effect added to any spells or attacks that applies a burn to an opponent damaging their magical energy (Lowers spell damage (output) from affected targets by 30%).

LVL 4: Subjegating a demon allows the one who holds its true name to invoke the power of that demon, empowering themselves (for 5 turns, CD of 11) significantly, but at a cost. The aura of a demon surrounds them and the intense magical energy causes minor damage for 5 turns while the aura is active. When using the aura the affected mage receives receives increased speed (55%), strength (55%) as well as a damaging effect added to any spells or attacks that applies a burn to an opponent damaging their magical energy (Lowers spell damage (output) from affected targets by 35%).

LVL 3: Subjegating a demon allows the one who holds its true name to invoke the power of that demon, empowering themselves (for 5 turns, CD of 11) significantly, but at a cost. The aura of a demon surrounds them and the intense magical energy causes minor damage for 5 turns while the aura is active. When using the aura the affected mage receives receives increased speed (65%), strength (65%) as well as a damaging effect added to any spells or attacks that applies a burn to an opponent damaging their magical energy (Lowers spell damage (output) from affected targets by 40%).

### Breath of the Corrupted/Pure \_\_\_X Element\_\_ :

Level 1: A blast of magical energy, imbued with the element of the caster and the effect of either the Holy or Demonic forces they are able to call upon.

HOLY: The element produced by this attack glows (no effect) with an inner light

Demonic: The element produced by this attack appears to suck in all the light around it.

Elemental Consumption:

Level 1: Allows the mage to consume their element (Not of their own creation) in order to regain magical energy. This would restore approximately 20% of their total power The Slayer may consume for fancy points as much as they want, without the restoration effect.

Level 2: Allows the mage to consume their element (Not of their own creation) in order to regain magical energy. This would restore approximately 25% of their total power The Slayer may consume for fancy points as much as they want, without the restoration effect.

Level 3: Allows the mage to consume their element (Not of their own creation) in order to regain magical energy. This would restore approximately 30% of their total power The Slayer may consume for fancy points as much as they want, without the restoration effect.

Level 4: Allows the mage to consume their element (Not of their own creation) in order to regain magical energy. This would restore approximately 35% of their total power The Slayer may consume for fancy points as much as they want, without the restoration effect.

Level 5: Allows the mage to consume their element (Not of their own creation) in order to regain magical energy. This would restore approximately 40% of their total power The Slayer may consume for fancy points as much as they want, without the restoration effect.

## God Slayer (Under Work)

Ascension to Godhood\*:

* LVL 1: Upon activation a wave of pure magical energy would be released from the slayer as they take on their ascended form. This form lasts 8 turns, with a cooldown of 8 turns. Cooldowns are reduced by 1 turn in this form. Speed and strength of the slayer are increased by 30%.
* LVL 2: Upon activation a wave of pure magical energy would be released from the slayer as they take on their ascended form. This form lasts 9 turns, with a cooldown of 8 turns. Cooldowns are reduced by 1 turn in this form. Speed and strength of the slayer are increased by 40%.
* LVL 3: Upon activation a wave of pure magical energy would be released from the slayer as they take on their ascended form. This form lasts 10 turns, with a cooldown of 8 turns. Cooldowns are reduced by 2 turn in this form. Speed and strength of the slayer are increased by 50%.
* LVL 4: Upon activation a wave of pure magical energy would be released from the slayer as they take on their ascended form. This form lasts 11 turns, with a cooldown of 8 turns. Cooldowns are reduced by 2 turn in this form. Speed and strength of the slayer are increased by 60%.
* LVL 5: Upon activation a wave of pure magical energy would be released from the slayer as they take on their ascended form. This form lasts 12 turns, with a cooldown of 8 turns. Cooldowns are reduced by 3 turn in this form. Speed and strength of the slayer are increased by 70%.

Godly Manipulation\*\* (Push/Pull):

* LVL 1: Simply uttering the word “Push” or “Pull” while imbued with magical power allows the slayer to force their will on a magical or physical attack/object. This will force that item to either move away from them, or toward them, according to the level of this spell. 5 Turn CD. Range of 20 meters.
* LVL 2: Simply uttering the word “Push” or “Pull” while imbued with magical power allows the slayer to force their will on a magical or physical attack/object. This will force that item to either move away from them, or toward them, according to the level of this spell. 5 Turn CD. Range of 30 meters.
* LVL 3: Simply uttering the word “Push” or “Pull” while imbued with magical power allows the slayer to force their will on a magical or physical attack/object. This will force that item to either move away from them, or toward them, according to the level of this spell. 5 Turn CD. Range of 40 meters.
* LVL 4: Simply uttering the word “Push” or “Pull” while imbued with magical power allows the slayer to force their will on a magical or physical attack/object. This will force that item to either move away from them, or toward them, according to the level of this spell. 5 Turn CD. Range of 50 meters.
* LVL 5: Simply uttering the word “Push” or “Pull” while imbued with magical power allows the slayer to force their will on a magical or physical attack/object. This will force that item to either move away from them, or toward them, according to the level of this spell. 5 Turn CD. Range of 60 meters.

\*The RPer may choose for the aura to take on various “looks” that are based around the God of their choice. This is purely cosmetic, but allows for a customized look/feel for each slayer’s ascension.

\*\*The God Slayer may use this technique with or without ascending to Godhood. When achieving God Slayer they will choose either Physical or Magical and will only be able to manipulate one or the other outside of their Ascended form. When Ascended they are able to manipulate both.