The Hallowed Empire

# Wer Ioth Shehad-di Vrakith’quen (The Hallowed Empire of The Children of God)

## Vrakith Language

Throughout this report the sources have been cited in their original language of Vrakith  then translated into common. To help the reader this small explanation on pronunciation and some language rules has been provided if required.

Vrakith has no word for ‘my’ or ‘mine’, they use a series of prefixes, depending on the exact meaning. An object that is claimed a Vrakith speaker would began with ‘veth’ or ‘vethi’, a being with a relationship to the speaker, such as a friend or relative, begins with ‘er’ or ‘erthe’, and all other forms of the possessive begin with ‘ar’ or ‘ari’.

For example, for a Vrakith to say 'my sword', or 'the sword is mine', they only need to say 'vethicaex'. Or, to say 'my enemy', they would say 'arirlim'. To indicate possession by another, the name of the possessor is combined with the object into a single word and prefaced with 'ar' or 'ari'. For example, to say 'my enemy's sword' they would say 'arirlimcaex'.

There are no silent letters in Vrakith. Two vowels written together signify length. Ai is the vowel of ‘line’ ei  is the vowel of ‘lane’; ee which occurs rarely and is largely archaic is the vowel of ‘lean’.  Vrakith has several aspirated consonants. Ch is pronounced as in ‘churn’; kh a consonant common only in Vrakith is pronounced rather like a cough in the back of the throat, it is not advised to attempt until great familiarity and comfort with the language has been achieved.

Th is pronounced as in ‘theatre’ Sh is pronounced as in ‘show’. Zh is rarely heard and is pronounced as a slurred J the consonant c is always hard and the consonant pair cs should be pronounced as best as possible as a hard c and s elided together.

Apostrophes indicate only a dropped syllable and should not be marked in anyway in speech.

Titles are likewise complicated, children under 13 should all be addressed as ‘moxt’ little although the age of legal adulthood in Vrakith  is 18 children of 13 are frequently spotted begin to take their place in the adult world and thus should be addressed as adults. Men are ‘sythyi’” and  married women are ‘aesthyri’, single woman are ‘fanol’.

On Aether, most races adhere to the first name and family name format. However, the Vrakith see themselves as their God's children. Therefore, the Vrakith only have first names; they do not have a family name as they are all the same family, so to have one would be pointless. (List of names can be found at the end of this report.)

Without family names titles and names are combined, for example Othim and his wife Surr with their 15-year-old daughter Turace and 11-year-old son Skad, would be: Sythi-Othim and Aesthyri-Surr, Fanol-Turance and Moxt-Skad.

Titles are expected and are considered formal, these titles are often dropped between familiar Vrakith. The former titles apply to anyone unless the Vraktih hold a rank in the Army or the Followers of the Leviathan. In which case their rank title is used.

Bloods are slightly different in that their Blood status (high or low) would be used in conjunction with the titles mentioned previously. The first letter from their word for High and Low Yoweth and Othim is used to prefix the title.

For High Bloods: moxt becomes y’moxt; sythyi becomes y’sythyi; easthyri becomes y’easthyri and fanol becomes y’fanol.

For Low Bloods: moxt becomes o’moxt; sythyi becomes o’sythyi; easthyri becomes o’easthyri and fanol becomes o’fanol.

## History

It is well known and documented that we in Aramoor awoke from what felt like a slumber into a world unbeknownst yet nostalgic. Awakening in the foundations of what we now call Aramoor the great centre of this world. But it has come to our understanding that the Vrakith did not share the same humble path set out to them.

The ancestors of the Vrakith, awoke in a field like any other, with no discernible landmarks except for one. Unbeknownst to them even to this day, the progenitors were witness to key moments of what we think is Nithusant history. This is evident in their earlier writings:

*'Vur ekess wer myvillion, seilor sari wer svant coinah jahus thaczil. Rionib astahi jahus vi jennu vaess di mitne, rechan vhira de wer guawysverni.'*

‘*And to the north, set into the sky itself was land. Between them was a great pillar of light, cast down from the heavens*.’ These writings speak of floating islands, an obscure land configuration that has only been witnessed in some isolated cases.

This leads us to believe that these are the homes to the Nithusants in the centre of the fade. Very little is known about the Nithusants home islands but from what we do know they have not been located on Aether to date. Therefore based on this description and the further writings we hypothesize this to be true. If the former is correct then this is the only known written description of them on Aether. The writings continue:

*'Shafaer wer jiilral kear, wer fueryoni di wer thaczil itrewica svern, lae sjek mirt vur fothisev citrel wer thaczil persvek wer svant’*

‘*On the second day, the beasts of the land and sky arose, as if compelled and marched towards the land in the sky*.’ Described here is what we believe to be the true purpose of what they called ‘vi jennu vaess di mitne, a great pillar of light’.

What was witnessed was the beasts of Aether being drawn to the light pillar, an attempt to wipe out the Nithusants, without access to Nithusant historical records we are unable to confirm, this is purely speculation. There is one more scripture from this early part of Vrakith history relating to the Nithusants and it reads as follows:

*'Fogah asildk keari li wer fueryoni di thaczil vur svant tepohada zulf, wer svant jahus oplin vur vi jennu sekeolath rechan coinah boga wer svant svent wer thaczil vur wer thaczil persvek wer svant.'*

‘*Thirty days since the beasts of the land and sky had left, the sky was split and a great shade cast itself across the sky engulfing the horizon and the land in the sky.*' This scripture speaks of the creation of what can only be the fade in their tongue it is referred to as ‘wer sjachthaczil, the shadowland’. The creation of the fade is currently unknown, but we believe these writings to contain the truth at least from the Vrakith perspective. Before these writings it was wildly assumed it had always existed.

It appears that overtime these writings and tales have drifted into legend and myth among the Vrakith. After raising several questions about their validity, we were told they were stories and nothing more. Although we believe their forebears witnessed the fade's creation, it seems all believe it was ever present and did think that nothing existed beyond it.

The Vrakith dating system is unlike the rest of Aether starting from year 0 from when we awoke in this world. The Vrakith start there year 0 from when their God arrived before them so to us the year 50 is their year 710 GI (Ghoros Ithquent, Before God)  because it happened before our year 760 there year 0 EI (Esostek di Ithquent, Infront of God).  Therefore it is currently the year 480 EI for them.

We don’t know how the Vrakith interpreted or reacted to this event, very little from this time has reached the present day. However, what cannot be ignored is the impact the separation from the rest of Aether has had on these people. Writings dated roughly around our year 200 there year 560 GI read as follows:

*‘Yth jahen oprinqu sari sart hivisi vur svihic maulkir vur soneir svabol achthend yth tiliw ehtah.’*

*‘we were scattered into small bands and tribes, hunting and foraging for any food we could find.’* With the migration of the land and sky ‘beasts’ to the column of light the land south of the Fade was peaceful, any large predators had left. Therefore the Vrakith had no need to band together, nothing forced these people to form large groups. So, they did not, in theory this hampered their technological and societal development for some time.

Drawing a parallel to the people of Aramoor, they were forced into a larger societal model, because of the dangers of the outside world, a lot sooner. In stark contrast this possibly expedited their technological and social progress along with the rest of the known states of Aether.

From what can be translated we believe that this state of primitivism was upheld for sometime, the writings and descriptions do not develop for over 500 years since the writing dated around our year 200. There is a marked change in style and writing around what we believe to be the year 760, there year 0 EI. This is the year the 1st king passed.

*‘de wer sjachthaczil, coi jikmadada erekess wer kepesk. hefoc shochraos coi nara wer edar, vi jennu fueryon ti hefoc tikil ghoros. Coi kanskada itmen lae wer siksta vur vorqa vhira acht udoka’*

*‘From the Shadowland, it burst through the storm. Like lightning it struck the earth, a great beast unlike any before. It shone bright as the sun and looked down upon us.’* We believe this refers to HuLing, the first king's dragon. She fled the kingdom of Aramoor before the King's death in our year 760 and was not seen again for another 200 years.

This is further supported by art work from that time period, this piece, found in

The Vrakith imperial archives, was dated from their year 5 EI. The piece is titled ‘Ferrod Ithquent’ Golden God. Although rudimentary it shares an uncanny resemblance to depictions of HuLing in Aramoor. This coupled with the dates of her disappearance in Aramoor, her arrival  and the descriptions in the writings, leads us to believe that this was HuLing.

Why she came here we do not know and possibly will never know. But her arrival did something unexpected to the Vrakith people. The tribe that had first made contact with who we believe to be HuLing called themselves ‘Wer Ierjir’ The Blood and there writings tell us as such:

*‘Mrith wer tlushtow di wer Ferrod Ithquent, Wer Iejir tepohada coanwor, wer jaxo di juanth renthisja di jennu fueryoni batobot osvitha hesi thaczil tagoa di hesi tisvelk shar jaka yth tepoha proven astahi xuut vur yth tepoha coanwor xihuuliup ekess faestir.’*

*‘With the entrance of the Golden God, The Blood had been chosen, the stories of old spoke of great beasts that fled our land because of our ignorance but now we have proven ourselves just and worthy to serve.’* The Blood believed they had been chosen to serve this Golden God as a reward for being just. Note that they believed the following:

* The events of over 700 years ago were their fault.
* That by adhering to tenants they could remedy these events.
* That they were to serve the beast,  the creature was not a gift to them.

As mentioned earlier The Vrakith were best described as nomadic hunter-gatherers, an apt description for over 700 years. But, all of sudden the nomads began organising themselves into large groups and settling, something unprecedented up until now among the Vrakith. This can be read in the following:

*‘Svih de leirith vur karif confna boga wer togofor ekess faestir wer Ferrod Ithquent. astahii dronilnra regipreic di achthend hasskndath vur tsil ekess majak wer Ithquant. Yth jilga wer visiting svih. Svadrav wer tairais confna ihk astahi ekess jaseve astahii tira ti, vorqir sva ithquent yth vucata.’*

*‘Tribes from near and far travelled across the planes to serve the Golden God. They brought gifts of food, leather and fur to appease the divine. We hosted the visiting tribes. When the time came for them to leave they did not, gazing upon God we knew.’* It appears that although the nomadic groups were dispersed most shared a similar mythos believing HuLing to be their Golden God for them to serve. What can be taken further from this writing is also what caused the shift from small nomadic  tribes to a larger, more organised, stationary model of society.

It is said the modern capital of their empire is where the Golden God first appeared in their land. The capital is formally called the ‘Ro-Thrinzilk Di Ithquent’ Eternal Palace of God, colloquially it is shortened to ‘Ro-Thrinzik’ meaning Eternal Palace. This first appears in the following passage dated roughly in our year 775 there year 15 EI.

*‘wer svihic relgra ekik ihk wer Ro-Thrinzilk di ithquent, ekess stharl persvek coita ibahalii. Vur yth renthisja ekess astahi astahii tepohada lekara’*

*‘The tribes called out for the Eternal Palace of God, to bask in its glory. We assured to them they had arrived.’* It seems that over many years the nomadic tribes gathered to appease their Golden God. The transition from small to large groups seemed to cause little to no issues for some time, we believe this was due to the shared religious fervor. However the following passage starts to show how far the power of belief will stretch, dated from the year 792. 32 EI.

*‘Persvek wer mitne di wer ith yth tira qanesc lae astahii tira, anonic jahen larinn vur okarthel xkhata ir. Shar, mrith nomeno confna malsvir, Vrakith ornla vessa vur svent tangis persvek wer tiichia mitne di hesi ith.’*

*‘In the light of our load we did shine as they did, flowers were tame and tents became homes. But, with this came evil, Vrakith would steal and murder even in the blessed light of our lord.’* Here we can see society being created, permanent homes were built and farming had begun. However, like all societies, order appeared to be an early problem for the Vrakith, something they had not dealt with before on this scale.

It is also interesting to note that they are no longer referring to the Wer Ierjir (the Blood) and their visitors, they deem all to be Vrakith now. This is the first instance of this descriptor that we could find and it seems this is where the idea of being a Vrakith was born. The word literally translated means ‘The Children Of’, which we can only presume denotes their relationship to their God.

A writing dated a couple of years later that we come across held the first instance of their God's modern name. Previously their God, who we believe was HuLing, was always called ‘Ferrod Ithquent’ Golden God. In this writing which appears to be the first deliberate piece of writing we could find in the form of The Flohil-di Wer Vyklade (Followers of The Leviathan) propaganda, it reads:

*‘Wer Vrakith re woari, ekess gaze acht hesi Ro-ithquenissth ui ti aurthon. Yth nishka ti jilg ioth ini stharl persvek coita ibahalii. Wer Iejir lasaua Ithquent ini wiilirkir wer juanth kulti, yth zklaen gewj lae astahii tir.’*

*‘The children are lost, to gaze upon our Eternal-God Imperator is not enough. We shall not reach divinity by basking in its radiant glory. The Blood summoned God by following the old tenants, we must act as they do.’*

The title ‘Ro-Ithquenissth’ a portmanteau of their words for Eternal (Ro), God (Ithquent) and Ruler (Issth). From first party sources it was explained that Ruler is a direct translation of Issith, however when appearing next to Ithquen (God) the meaning becomes more akin to Imperator or Emperor so in actuality the proper translation of Ro-Ithquenissth is Eternal-God Imperator.

The other point to take from this extract is that the Followers of the Leviathan are lionizing The Blood, the original tribe that their God appeared before. Raising them up as paragons of virtue among the Vrakith. These tenants they are referring to are the cornerstone of their religion and worship of their God Emperor, of which we will discuss later.

There is no source that we can locate that can tell us how the above was received. But what we can do is look at the present, mainly the political system. The following hierarchy shows us how the empire is governed currently.

The Eternal-God sits at the top and has complete autocratic control of the state. Below the Imperator is the Head of State the government branches into two systems Wer Ierjirs (The Bloods) and the Flohil-di Wer Vyklade (Followers of The Leviathan).

It is important to note that currently their God their Imperator is not with the Vrakith. In Aramoor’s records HuLing left in the year 760 and returned in 1058. According to the Vrakith, Ro-Ithquentissth arrived in their year 0 EI and left in the year 298 EI and hasn’t returned since. This further proves our hypothesis that their God is HuLing.

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## Wer Ierjir

The Bloods, the first tribe to come into contact with their God at their year 0. Over time thanks to the efforts of the Flohil-di Wer Vyklade, they have come to be regarded as the pinnacle of Vrakith virtuism, as derived from the previous passage. The Blood currently fall into two categories the Yoweth Ierjir (High Blood) and the Ousch Ierjir (Low Blood).

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### Yoweth Ierjir

The High Bloods are descendants of the original tribe of Ierjir. High Blood’s will shave the sides of their heads leaving a long crest running along the top of their heads. They will paint the first one or two nails on each hand. Only High Bloods can be elected to the position of First Servant of State.

High Bloods can only marry other High Bloods or Low Bloods, they cannot marry outside of the caste and Low Bloods marrying High Bloods are still considered Low Bloods. A child born with a High Blood parent is considered a High Blood.

High bloods are considered the height of Vrakith society, this meant they could not fraternize with the lower castes of Vrakith society. This had a knock on effect where over time the High Bloods became more inbred as the generation progressed. To combat the inbreeding the Ouch Ierjir (Low Blood) caste was created to introduce new genes to the Blood.

### Ouch Ierjir

The Low Bloods are not descendants of the original tribe of Ierjir. Low Bloods are Vrakith who have been raised to the status of Ierjir (Blood). They have shown true virtuism in the eyes of the High Bloods and the Followers of the Serpent. Low Bloods are signified by having a bowl haircut with a tail at the back. They will also paint the last one or two nails on each hand.

Low bloods can marry anyone, however if the spouse is not currently a Blood they will not be considered a Blood upon marriage, so this does not occur regularly. The children however do inherit the Higher parent’s Blood status.

### Wer Irral Silit Di Nobioun (The First Servant of State)

Wer Irral Silit (The First Servant) is a High Blood elected from amongst themselves to rule in the Imperator’s stead. The First Servant does not rule over the Vrakith but serves the Eternal Imperator and aids their rule, this is evident in this writing describing the First Servant capacity to rule. The current First Servant is a woman by the name of Irfel.

*‘Wer Irral Katima ui ominak lae mishun tagoa astahii tir ti kult di wer Vraktih. Jaci kati wer*

*Ro-ithquentissth filki hefoc wer ssifisv di udoka vur ui thric trelkilt ekess*

*jacida ithquantra loupon wer ousch iejir.’*

*‘The First Servant is named as such because they do not rule over the Vrakith. They serve the Eternal-God Imperator just like the rest of us and are no closer to their divinity than the low blood’s.’* When appointed The First Servant will shave themselves bald and paint all their nails.

*‘Mrith wer Ro-ithquentissth gethrisja wer Vrakith rigluina letoclo, riluoh, yth shio faestir Ithquent. Ir ui de ias wer iothilti yoweth iejir ekess kult persvek Ithquenti. Nomeno maekrix ui ti svern tikil lyrik Vrakith, astahii re wer irral ekess faestir Ithquent vur lae mishun wer Flohli-di Wer Vyklade zklaen hesi idol ui lae bensvelk Vrakith. Yth fehlim The Harkt Di Wer Ternock ekess nomeno ekess wer lyrik Vrakith.’*

*‘With the Eternal-God Imperator gone the Children needed guidance, however, we all serve God. One is elected from among the holiest High Blood to rule in God's stead. This leader is not above any other Children, they are the first to serve God and as such the Followers of the Leviathan must ensure our ways are upheld as good Children. We grant the mandate of the scale to prove this to the other children. ‘*

The Harkt Di Wer Ternock (Mandate of the Scale), is a right that is bestowed on the First Servant by the Grand Patriarch of the Followers of the Leviathan, this gives the High Blood the right to rule in  his capacity as the First Servant for the Imperator. This right can be revoked by the Grand Patriarch at any given time, if the First Servant is deemed to be acting sinful.

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## Flohil-di Wer Vyklade (Followers of The Leviathan)

The Flohil-di Wer Vyklade (Followers of The Leviathan) are what can be best described as a religious - political organisation in the modern Empire. Their reach is far and deep not only among the people but the political system as well, their origins can be dated back as far as their year 34 EI.

The Followers much like in Silia De-la Notre are an organised religion, however unlike Silia they only form one branch of the government as opposed to the whole government. Their primary role in politics is that of a shadow government, their job is to scrutinise, develop alternative policies and legislation and hold the Blood accountable for its actions. As quoted above: ‘wer Flohli-di Wer Vyklade zklaen hesi idol ui lae bensvelk Vrakith' (the Followers of The Leviathan must ensure our ways are upheld as good Children.)

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### Lastu Opsola-di Wer Vyklade (Grand Patriarch of The Leviathan)

The current head of the Followers of the Leviathan is male, this position is not gender bound and women can hold the same office in this instance the title becomes Lastu Dask-di We Vyklade (Grand Matriarch of The Leviathan). This has been seen many times throughout the records, one showing a list of Matriarchs and Patriarchs for the past 100 years at the time their year 371 EI, our year 1131:

* Ixu - Lastu Opsola 250 EI - 267 EI
* Malae - Lastu Dask 267 EI - 290 EI
* Aryz - Lastu Opsola 290 EI - 293 EI
* Anthar - Lastu Opsola 294 EI - 307 EI
* Harn - Lastu Dask 307 EI - 332 EI
* Reoz - Lastu Dask 333 EI - 370 EI

The head of the Followers is also responsible for the granting and revoking of the Mandate of the Scale. As described above, this is the right given to the First Servant of State by the Followers. This system is intended so that if the First Servant was abusing their power their rights can be revoked and they can be charged accordingly.

This Mandate is not only a political tool but also a way to garner support from other Vrakith. Vrakith are very othordox in their beliefs and traditions surrounding their life and everything in it. With that a First Servant without the Mandate would not be accepted by the people, this can be read in the following:

*‘Wer xiekivi jilg ekess hesi beliefs, jikahshir batobot shio tawura ui bensvelk ekess faestir Ithquent. Requehex, astahii tuor Ithquenti harkt persvek shio selgtarnic. We Flohil-di Wer Vyklade vur wer Iejir tepoha coanwor mrith udoka li wer tlushtow vur wer Ro-Ithquenissth geou tepohaic coanwor gewja acht. Jaka batobot Ithquent tepohaic zulf udoka yth zklaen prove batobot Ithquenti geou widegoaic.’*

*‘The people cling to our beliefs, believing that all work is benefiting to serve God. Therefore, they want God's approval in all matters. The Followers of The Leviathan and the Blood have been with us since the beginning and the Eternal-God Imperator’s will has been acted upon. Now that God has left us we must prove that God’s will continues.*

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### Vyklade Sunatheari (Leviathan Clerics)

The Leviathan Clerics make up the main body of the Followers of the Leviathan. The clerics are split between the administration of the shadow government as well as the running of the state religion. Any Vrakith can become a Cleric however, these positions are rather sought after  because there are limited positions within the organisation. Becoming a Cleric is seen as one of the better ways to get closer to God, as you don’t have to join the Army or spend time trying to be recognised as a Low Blood.

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## Religion

Vrakith religion is complicated, we don’t fully understand it however we do know the following. They worship their Ro-Ithquenissith and believe themselves to be it’s children, born to serve their god. Unlike the rest of Aether they have met their God, who we believe to be HuLIng, and they believe that their God will return when they prove themselves like they did previously.

The Vrakith are not aware of HuLing’s fate, due to the limited contact they have with the world and the language barrier. Even attempts to suggest that their God is HuLing is met with resistance, these accusations are often quickly met with slander and are deemed against their Divine Truth. Any who have spoken out about this  have been struck off by the empire, even killed for their crimes.

Vrakith faith and culture are linked together. This strengthens the bonds of their community, but it excludes foreigners. Vrakith are taught they are all God’s children and as such are one family, this is further reinforced by their naming conventions and the only divide in their society being that of the Bloods and non bloods.

They also have no qualms with close relationships among relatives. In their eyes they are all the same family so they do not consider it immoral or wrong. The High Bloods over many generations became so Inbred a new caste had to be created to dilute the gene pool. So such ideas are not present among the Vrakith.

Marriage on the other hand, is considered an ideal among the Vrakith. Marriage is considered as a sacred bond between two individuals, attempting to form such a bond with multiple people at once is sacrilege. While the bonds of marriage aren’t taken lightly, extenuating circumstances can make divorce a necessity.

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## Wer Rinov Ultrinninanir Reab (The Ever Victorious Army)

The Ever Victorious Army is the name given to the Vrakith army because it has never been defeated. Larger than any of the other Aether armies the Ever Victorious Army despite its name has never fought a battle against another army. Their main role has been the safeguarding and policing of Vrakith settlements against criminal and wild animals.

Despite this lack of martial experience the Army bolsters a large force: 5000 regulars, 1000 reservists and 500 office staff. The army is so big because a lot of Vrakith filled with religious fervor want to serve, becoming a Low Blood is almost impossible, Cleric positions are hard to come by and well sought but the military is always hiring.

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### Uniform

A typical Vrakith wears a uniform of red, green and gold painted steel plates and dark leather:

*‘The helmet looked like some monstrous insect's head, with thin red plumes like feelers; the wearer peering out through the mandibles. It was painted and gilded to increase the effect, and the rest of the armour was also worked with paint and gold. Overlapping plates in black and red outlined with gold-covered their chest and ran down the outsides of their arms and the fronts of their thighs. Even the steel backs of their gauntlets were red and gold. Where they did not wear metal, their clothes were dark leather.’*

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Ranks

* Marshal - General
* Captain - General
* Lieutenant - General
	+ Captain of the Gold
* Banner - General
	+ Captain of the Air
	+ Captain of the Green
* Captain
	+ Ship captain
* First lieutenant
* Under - Lieutenant
* Standard Bearer

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#### Marfedelom-thesek

The Marfedelom-thesek (Deathwatch) are an elite unit reporting directly to the Blood. Their job is to protect the Blood and the First Servant. Their uniforms differ slightly from the standard uniform as it is red and a dark black and lacks the gold outlining.

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Ehtah-di Wer Zlonzic

Ehtath-di Wer Zlonzic (Seekers of the Truth) are Vraktih who investigate treason and other wrong-doing. They act as spies among the Vrakith and their enemies, akin to a secret police force. They report directly to the Lastu Dask or Opsola (Grand Matriarch or Patriarch).

Seekers of the Truth, commonly shortened to Ehtath (Seekers), can be denoted by two tattoos one on each shoulder blade. One being that of a golden serpent and the other a tower. Anyone, except the First Servant and the Grand Patriarch has to obey a Seeker, even one of the Blood.

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#### Beminic-di Ithquent

The Beminic-di Ithquen (Fists of God) are the Austratari’Krer (Krer Riders) in the Ever Victorious Army. They are specialised airborne soldiers. They are usually small in stature and fly Krer. The officers are known as Ssissth-di Wer Thrae (Captains of the Air).

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#### Iejirsiyanci

Iejirsiyanci (Blood-knives) are an elite sub-group of the Beminic-di Ithquen. They ride double with a regular detachment of Beminic-di Ithquen and are dropped off to do massive damage behind enemy lines. They never return from battle due to the nature of their specialised equipment.

Each member carries a special ring that provides them with strength and speed. The ring is activated by touching a drop of the user’s blood to it while wearing it, but the granted attributes come at the cost of the user’s life. Within a matter of days, the life of the user is leached away by use of the ring.

While the ring can be removed this only slows the processes due the irreversible nature of the ring. The ring is in the shape of a vine with thorns and is worn on the middle fingers on the right hand.

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### Wer Rinov Ultrinninanir Driik (The Ever Victorious Navy)

Just like the army the navy is ever victorious despite never engaging an organised enemy. The navy has three officer ranks: Captain of the Gold, Captain of the Green and Ship Captain.

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## Ro-Thrinzik

The Eternal palace, the capital of the Hallowed Empire, called as such because it is where Ro-Ithquenissth first landed among the Vrakith 480 years ago. The centre of the Empire is known as the Eternal Palace but please note this is not the same Eternal Palace as the capital. The Eternal Palace is a tower, similar to the Dragon Spire in Aramoor, it resides within the capital and the two share the same name.

The Eternal palace is the seat of power for the Vrakith and was built during their year 108 EI making it 372 years old. This building is where the First Servant and the Grand Patriarch govern the empire in the Emperor's stead.

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## The Modern Empire

As of today we in Aramoor no very little of the Wer Ioth Shehad-di Vrakith’quen. Because of their geographical position behind the fade we are unable to reach them with ease by land. Therefore the only method of contact currently is by sea and even then it is very limited.

The Vrakith foregin policy is something they call ‘Loaw’ roughly translating to isolation. They have purposely cut themself of from the rest of the world, only allowing trade at certain ports along their border, which is controlled by their navy.

The Vrakith do not recognise Silia De-la Notre and refuse any trade with, only allowing the Tower, Regis and Aramoor to trade during set months each year.

Even then they will inspect everything brought to trade, making sure it does not go against what they call ‘Ithquant Zlonzic’ Divine Truth. Anything they deem to go against this is refused and the merchant is struck off, unable to trade with the Empire again. These strict rules are abided by as the Empire is the only place on Aether that Kaf that can be found. Kaf is a dark bean that when brewed creates a dark bitter drink, popular among the Vrakith.
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## Animals

When The Fade was created the Nithusants believed that any smaller creatures would have been destroyed by it’s magical power. This was the case for most however some small creatures fled south out of The Fade and into the area soon to be dominated by the Empire. These creatures are unlike any others present on Aether.

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### Krer

The Krer is a large flying animal with a body longer than a horse's and about equal in girth. It possesses leathery gray skin and large, powerful wings. Its intelligence is roughly equivalent to that of a horse. Its head is shaped like a long horned snout with hard ridges that serve both as lips and teeth and powerful jaws capable of shearing through a branch or an arm and is supported by a long, graceful neck.

Two eyes set on the front of the head give the Krer superior vision. It has a very long, thin, frail-looking tail. The Krer often lash their tail in anger when perched or on the ground. In flight, the tail is used with great dexterity to aid in balance and control.

Krer have two legs, which end in feet with six long, and very strong, taloned toes arranged four before and two behind. It stands upright only when alarmed or preparing to fly. It is an omnivore, though apparently perfectly content with an all-plant diet. An egg layer, the female Krer lays one egg at a time.

While the Krer is slow and awkward on the ground, it is an extremely agile flier, and very quick. Maximum flight speed is faster than a horse and it can maintain this speed over short distances, but can fly fairly long distances at lower speeds without rest.
The Krer is primarily used for scouting and carrying messages by a pair of small riders. The riders control the animal with reins attached to rings fixed permanently in the nostrils, and with leg pressure. Austratari’Krer (Fliers) are all either women or smaller than average men.

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### Guyya

Guyya are a species of animal used by the Vrakith. They are the size of large bears, only with the grey green coloration and skin texture of very tough frogs. Like the Lowilsin, they have three eyes. Their diet consists of whatever is at hand, including their own dead.

When walking the Guyya appears almost awkward, moving with a waddling motion. All traces of awkwardness vanish when they run, as they can cover great leaps of ground in a hurry. Guyya travel in small packs of only a handful of individuals. When a victim has been located, they communicate over large distances using a short, guttural barking call. With this call they alert other packs to join the chase.

Guyya are used in battle by the Vrakith, though normally only against lightly armored opponents to break holes in an enemy line which will then be quickly exploited by soldiers. They are very useful against cavalry, as horses often panic in their presence unless specifically trained to tolerate the Guyya.

Guyya are difficult to kill because to be killed quickly, an arrow must be driven through their eye. Another significant factor is the sheer number of Guyya who will answer the call of their kin. Guyya also have very good vision, a keen sense of smell, and are extremely territorial.

### Lowilsin

Lowilsin are an exotic species from Vrakith. They resemble great cats with copper scales instead of fur and six-clawed feet that can grip the stones of the road and they have three eyes. A Lowilsin is approximately the size of a horse. They are not widely available, and are hard to replace. The Vrakith consider it the most intelligent of their creatures, being well above that of a very bright dog, and can come close to human levels in certain areas of problem solving.

Lowilsin bears live young, and nurse them. Most Lowilsin do not reach adulthood, however, as fights for dominance between Lowilsin typically result in the death of one of the animals.

Training by animal handlers prevents these fights for dominance.

Early Austratari’Lowilsin sought to use these intelligent animals as trackers. But each Lowilsin quickly made it clear that it hunted only what it wanted to, and nothing else. Lowilsin’s are primarily carnivorous; it can survive on only plants for several days, but if deprived of meat for long, it becomes increasingly difficult to control as it attempts to hunt for food.

Any Lowilsin can outrun even the fastest horse, but riding a Lowilsin is apparently very difficult. Lowilsin will turn and attack rider after rider, until it accepts one for no apparent reason. When a Lowilsin finally chooses its one rider, it will not allow another to ride. If a rider dies, the Lowilsin can take an extremely long time to accept another.
A Lowilsin's primary function is that of conveyance for scouting, rather than in protracted combat. It is faster than a horse, with better endurance as well. However, if in battle for too long, a Lowilsin will suffer from fighting frenzy. It rarely will turn on its rider during one of these frenzies, but will strike at anyone else within reach.

Regardless of the length of combat, a Lowilsin will immediately attack any Thran within reach. Because of these factors, the risk of losing a Lowilsin in combat is too high considering their rarity and value.

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## Thran

Thran are animals found among the Vrakith. They appear as hairy, flightless birds, their fur is  usually gray, black, or brown in color. Thran can grow up to eight feet tall, with long necks and a double crest on their heads which function as their ears. At maturity they can weigh as much as three hundred pounds. Their fur comes striped or mottled, resembling the pelts of some house cats.

Their beak is long, hooked like a bird of prey, and seems oversized for the oblong head. Unlike the Lowilsin, their eyes sit on the side of the head, and there are only two of them. They have powerful, four-toed short-clawed hind feet and short forearms they hold close to the body. The forearms generally are not used for anything other than nest building and feeding.

Thran are carnivores and make extremely efficient predators, able to track down prey using both smell and hearing. To attack, a Thran will use its long beak, which is similar to that of a bird of prey, and is used for killing. They are fast sprinters, able to outrun a person in a short sprint, and can match a person over long distances.

The birds respond to both words and whistles from their handlers, called Kurjhar'Thran, the "Kurjhar" meaning "handler." When in their own environment, the Thran do not tolerate each other very well, and prefer solitude except during mating season. The creatures will lay only one egg at a time, and not all hatch, so breeding them takes time. Thran are used by the Vrakith as trackers because of their keen ability to hunt and their speed.

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## Names

* Aeros
* Agha
* Agham
* Agyrt
* Akkan
* Alae
* Alaerth
* Aly
* Alymm
* Andra
* Andre
* Andusk
* Angkar
* Anthar
* Aradace
* Arauth
* Ardu
* Arveia
* Arydun
* Aryxon
* Aryz
* Atar
* Atrux
* Auntyr
* Aurak
* Auth
* Autha
* Bahor
* Bahr
* Bala
* Ballax
* Bane
* Calaun
* Ciym
* Claug
* Clugh
* Daerev
* Dalagh
* Dalah
* Darrath
* Darrh
* Daurgo
* Deregh
* Deszeld
* Durg
* Eir
* Elden
* Endeem
* Endor
* Eroese
* Ethar
* Fel
* Gahl
* Galad
* Gaul
* Gaulir
* Golos(Gos
* Guth
* Guthi
* Gyrtu
* Harn
* Hoon
* Ikkan
* Ingeir
* Irden
* Irfel
* Ix
* Ixu
* Iyliam
* Iym
* Jalan
* Jhar
* Kerin
* Kerrar
* Klauth
* Lham
* Lotho
* Lothtor
* Majeir
* Mal
* Malae
* Marun
* Marux
* Maugh
* Mere
* Miir
* Miirym
* Morn
* Mornaug
* Murh
* Nabal
* Nur
* Nym
* Nyth
* Oloth
* Ontor
* Ontrix
* Osk
* Othim
* Palar
* Palax
* Quirin
* Quitu
* Raali
* Ragoth
* Raul
* Razylym
* Reoz
* Rith
* Rithux
* Riylm
* Saryn
* Saryx
* Ser
* Seyr
* Skad
* Skarr
* Surp
* Surr
* Sygax
* Tanarg
* Thal
* Thalu
* Thanach
* Thargar
* Tharur
* Thoth
* Thrax
* Thriin
* Thriina
* Tostyn
* Tosz
* Toth
* Traint
* Tratain
* Treori
* Treoris
* Turac
* Turace
* Ua
* Ualin
* Ujhar
* Ulham
* Umer
* Umerus
* Untryr
* Unur
* Uraka
* Uryte
* Uthrax
* Uxin
* Vaer
* Vaeros
* Vala
* Valam
* Valos
* Veiar
* Vinc
* Vincix
* Voar
* Voarex
* Vureem
* Waer
* Waur
* Wyr
* Xin
* Zundae
* Zygax
* Zyreph

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**Created by MrBiscuits**

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