Festos Ingram

greet
 Lannon

> Welcome to the town of Emerisk. Wait a moment... I recognize you. Welcome back lad. It has been a while since I last saw you, wandering off to find your lost sheep.
> I really don't see what all the fuss is about. You have nearly a hundred and you left them to go after just one. That must be one special sheep.
> In any regard, it is good to have you back in our lovely Emerisk. It's the only town in the world after all.
>
>

Arbo

> Hello there good sir. Welcome to Emerisk.
> ...
> What's wrong. Cat got your tongue? How rude.
>
>

Merewen

> Hello again lass. You didn't follow that young fool into the fog did you? I warned him not to you know. Emerisk has few enough young folk as it is. We need every last one of you if we are to prepare for the next cycle.
>
>

Rycard

> Welcome stranger... that's odd. Why do I feel like you shouldn't be here?
> Forget I said anything. I mean no disrespect.
>
>

Airendal

> A talking light? I refuse to believe my eyes. I am seeing more and more things that defy reason, and I will not give in to madness.
>
>

Gallitzin

> Sir, I remember you. Did you not stay in our tavern not long ago? Perhaps it was someone else. My memory has not been.. yes, yes it is a fine establishment. The tavern. We were talking about the tavern. Your memory must be off.
>
>

Shione

> I have seen you in the tavern, correct? I do hope you have enjoyed your stay. We are seeing more travellers lately than I can ever remember. Of course, I can remember very little....
>
>

Bhulown

> Are you... real? Sometimes I have a hard time telling if I am imagining things. Take, for instance, the creatures in black that surround us at all times.
>
>

Dimas

> You seem like a respectable fellow. Please do keep these others in line.
>
>

Laszra

> Welcome to Emerisk. It is glad to see another wrinkle amongst all the youth passing through this place.
>
>

job

> Oh, I am the welcoming committee for Emerisk; the one and only member too. I welcome folks to our fine town. We're a small enough town that only one member is needed on the committee.
>
>

fog

> I warned that nobody should enter it. But does anybody listen to me? Well.. yes, I suppose most of them do. As they well should. Everyone knows there is nothing beyond the fog.
>
>

book

> The library once had numerous books, but it was destroyed many cycles ago.
> I don't see why one book would be so special anyways. It's not as though anyone knows how to read.
> Now that you've got me thinking, where did books even come from if nobody knows how to read? Perhaps it was those treacherous Agmarians.
>
>

Emerisk

> Emerisk the is most amazing place... in all of Solmaria! That's because it is the only town in Solmaria. All the rest of the world is fog.
> We are humble folk; well, except for the Baron.
> We are mostly farmers of one kind or another.
> Each resident of the town is vital to our survival and serves an important function. That is why we cannot have people running off into the fog, never to return.
>
>

Agmarians

> Agmarians are a foul people, if they can even be called people. Half lizard they are, and vicious too!
> Stories say they betrayed mankind in ages past. True or not, I still don't trust them.
>
>

Renault

> The Renault family was once very prominent in the town of... the... village... of Emerisk is the only habitable place in the whole world you know.
>
>

caves

> I really wish someone would wall up the back part of the cellar. I had to have a door installed to keep critters out. All the caves seem good for is bringing filthy creatures to the surface. If I didn't know any better I'd say the dark times were upon us again.
> But that cannot be. The dark lord was destroyed generations ago.
> At least it provides a clean source of water for our village. The well goes deep into the caves; much deeper than any have been in a long time.
>
>

graveyard

> I locked it up. People were complaining about finding desecrated graves. I don't need more trouble in this town. If you must go, the key fell into a crack as I was taking a stroll.
> I heard it hit the ground far below, and I swear I heard something moving down there. Check the fissure in cliff below the Baron's home. It probably fell into that damp place. And do be careful. If something was down there it could be dangerous.
>
>

Goblins

> Never take the unknown creatures of the fog for mere tales. I have seen things enter and never return. I have also seen the shapes that lurk on the edges.
>
>

dark lord

> Defeated. Gone. Irrelevant. In the dark times there were countless evils walking the land. Now there is nothing. Well, mostly nothing. Nothing enough to be worried about. Defeated I say!
>
>

Deep Cleaning

> At least once a month I must clean up after the tiny slime spawn that work their way up through the floors of the hall. If you eliminate as many of the adults as you can I would be most grateful.
>
>
> **---****(Quest progress dependant)**
> Take this key. It will allow you into the deeper parts of the cave where most of the slimes dwell.
>
>
> **---****(Quest progress dependant)**
> You survived? Excellent. I had my doubts, but you are indeed skilled.
>
>

Kalindraur

> They are friends to the fog, the damp and the wet. These things destroy the works that we create. I would prefer not to associate with such creatures... if they exist.
>
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Scaphin

> A cave in? I haven't heard of any. You should stay out of the caves. They are dangerous!
>
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Codex

> Just one among many strange utterances. They come from below us, and sometimes from above. Do you not hear the maddening words!?
> Anyways, what was I saying?
>
>

water

> The aquifer beneath us is always fresh and clean. The finest in all the land actually. Legend says that the well has a guardian that keeps it clean, but I find the notion somewhat laughable.
>
>