recursal/Fanatic-Fandom huggingface dataset:
Strongman

## Syndicate Database File

**Subject Number:** 008

**Subject Name(s):** The Strongman

**Classification:** Aspect Coldfront

**Containment Orders:** Subject-008 is a Roundtable member of the CACG. They are to be left alone.

**Description:** Subject-008 is a Hispanic male standing at 6'. Subject-008 has immense strength and combat prowess along with the anomalous ability to predict and even see the future of their combatants' next move and anticipation.

Subject-008 is able to predict 99% of his opponent's moves and abilities and is able to adapt accordingly to the situation. For instance, if Subject-008 encounters a combatant who uses Taekwondo for the first time, he will read this and learn Taekwondo or another combat style like Capoeira on the fly with absolute mastery and skill. This usually ends with Subject-008 being the winner of the conflict. This is not to be confused with copying moves, as Subject-008 learns to either find a defensive stance for an offensive opponent or vice versa for a defensive opponent.

Due to this ability, Subject-008 was asked by Subject-001 to be his trainer and be the Head of the Close Quarters Combat education class at the CACG. He is also sent out to do missions and tasks where minimal casualties and exposure is needed. This includes multiple raids for information on Syndicate bases on the past before negotiations were made between the two parties.

## CACG File

Staff Number: 005-BLKWTR

Operational Name: "Agua," "Strongman"

Description, Talents and Skills: Operative 005, also known by the alias Strongman, is an accomplished close quarters combat (CQC) trainee, and seems to possess a genetic talent for fighting in its various different forms.

This, paired with their anomalous precognitive abilities, allows them to triumph in most, if not all encounters of hand to hand combat. A downside however is that they must land a hit for their precognition to activate.

Position: Field operator and outside facility security consultant, is on track to evaluate the security measures of Shade-I, Geo-7, and Merlin-5.
GardenOS Message Transcript 06/10/2022

Hellscream: Hey, I was thinking recently

Virulentus: You *think*? Holy shit

Hellscream: Detergent

Virulentus: …

Hellscream: As I was saying. You know how Archie, me, and big bro are the same person?

Imperialist: Yeah?

Hellscream: Who says there aren’t more counterparts to the Roundtable?

Here Lies Fate: An interesting thought. But we haven’t seen anyone that would be like them.

Bloodclaute: I’m sure we would have seen them by now

Hellscream: What if they’re being hidden? Or even used by the Syndicate?

Virulentus: Woah wait. You might be onto something.

Volume 0: It’s entirely possible. Maybe we should do some recon.

Here Lies Fate: Or they’ll show their faces sooner or later.

Bloodclaute: Even if they are counterparts, who says they even have abilities?

Hellscream: Yeah, that’s true. But this is all just guessing.

Eden: Uh…funny you say that…

Virulentus: Fuck

Here Lies Fate: Oh

Bloodclaute: Shit

Imperialist: Well

Hellscream: FUCK
Girl From Ipanema

Artistic depiction of Subject-015

## Syndicate Database File

Subject Number: 015

Subject Name(s): The Girl From Ipanema

Classification: Unknown, but most likely Non-Threatening

Containment Orders: Subject-015 once captured is to be contained within a humanoid containment chamber and furnished with normal furniture. The outside of the chamber should be lined with anti-anomaly flux waves to prevent her abilities from manifesting

Description: Subject-015 is a Brazilian female standing at 5’8”. She wears normal civilian clothes and has a large red ribbon attached to her hair. She also has a tiara made of sparkling lights of unknown origin.

Subject-015’s abilities are relatively unknown, but through past encounters with Syndicate agents and other groups, it is assumed that they are able to manipulate emotions and the mental psyche. She is also able to teleport to multiple locations to select people that Subject-015 has chosen. She is believed to be a spirit or an astral Elysian but can not be confirmed without further research. She asked █████ for help when he was in Rio De Janiero  and disappeared after making the requests. There have been sightings of her dancing with the other people during Carnival and disappearing when the night ends with no trace. Some people say that she appears more often when disasters or negative events are about to occur to warn everyone, but this is not confirmed.
Task Force Inhuman Resources

### Purpose

To covertly combat and contain anomalies within workplaces throughout Camelot, as well as protect civilians at all costs.

## CACG Task Force File

Task Force "Inhuman Resources" is a specialized containment unit within the CACG meant to professionally and discreetly combat and contain anomalies that reside within businesses and workplaces across Camelot. Alongside their usual containment operations, Inhuman Resources may be utilized during work releases for certain anomalous individuals, should they happen to go rogue. Due to the nature of their operations, Inhuman Resources operators are authorized to operate within any company or business in Camelot's borders, as well as select international companies that have contracted the Group.

Inhuman Resources is a General Task Force (GTF), making it an (albeit often overlooked) first stop for operatives seeking tours for ETF qualification. Despite being a GTF however, Inhuman Resources is strictly run with a mandatory formal dress code and severe disciplinary actions for any public relations 'incidents.' Like other GTFs, Inhuman Resources may be accompanied by more specialized task forces to augment their abilities. As with almost all other GTFs, Inhuman Resources members are authorized to access equipment and housing within GEO-7 coded GTF and below, as well as a selection of field accommodations such as company vehicles, reduced or free meals at select restaurants, and free hotel reservations in operational areas.

Currently, Inhuman Resources is spearheaded by Sergeant Francis Cunningham. Given that Inhuman Resources specifically represents a large portion of how the public sees the CACG, members are rigorously trained on politeness, professionalism, and handling each mission with the utmost discretion. As well as skills that involve interaction with the public or the press, members are trained on quick anomaly identification in chaotic surroundings, first aid for any possible civilian injuries, and combat and containment within a multitude of working environments ranging from construction yards and steel mills to high-rise offices and spaceports. Some of Inhuman Resources' most well-known operations include the containment of Item A-056 ("Cool Cup") at a Lance Manufacturing jobsite, as well as the recontainment of Subject A-032 ("The Lost Dreamer") following his escape from a work study arranged with Taggart Creative Marketing.
A-066 Ouroboros Serum

Toxicology Specialist Gekko's proposed visual identifier for A-066.

## CACG Item File

Item A-066 is a "fusion" of both A-041 ("Snake Oil") and A-063 ("Warper's Syndrome") created using Toxicology Specialist Gekko's anomalous abilities. A-066 appears to be a glittering greenish-purple liquid, and can only be adminstered via injection. A-066 provides the benefits as A-063, but with the added benefit of allowing the host's immune system (or their species' equivalent) to fight off the more dire side-effects of the disease (as a result of adding A-041). This comes with the cost of weakening the original effects of A-063, rendering the reality bending powers gained from infection only effective in a 5ft (~1.5m) radius.

A-066 is not completely without side effects, however. Almost all samples of A-066 are tainted with an unknown toxin secreted by Specialist Gekko due to the method it's created. This toxin has been found to subtly control hosts of A-066 on an instinctual level, as well as recurring auditory hallucinations. This only appears to cause hosts of the serum to defend, or at the very least avoid Specialist Gekko when using their newfound powers. It seems that this unknown toxin also renders A-066 functionally sterile outside of the host, and thus non-infectious.

While Due to its vastly improved nature over A-063, Administration has sanctioned the formation of temporary Task Force "Snakes," composed of A-066 hosts for a trial operational period. Should A-066's use prove to be reliable and safe during this trial period, Task Force "Snakes" will be approved as a fully operational CACG task force.

Following a containment breach event, at least 13 out of ██ doses of A-066 are missing at the time of writing. It's presumed that either hostile actors or regular facility staff stole these missing doses during the breach. Administration has authorized full privilege revocation if a staff member is found to be harboring a stolen dose.
CACG File Classifications

This page carries information about the classifications of anomalies in the CACG Files. Classification letters can be combined with each other (i.e. MU Class Object)

CACG File Templates can be found here.

## Classification List

### M

These items affect the fundamental structure of the universe in a meaningful way, violating conservation of mass, manipulating forces like gravity and space, and any other affective items or phenomena are included.

### V

These items are sentient or otherwise animate objects. This classification does not take form of life (if at all) into account, so it can apply to organics, synthetics, and everything in between.

### U

These items are actively used by the Group inside and outside of the field. These items usually have benefits that take priority over keeping them contained.

### R

These items are capable of replicating on their own, and can encapsulate any self-replicating anomalous phenomena.

### S

These items modify the physiology of the target of its effects on a fundamental level, whether temporary or permanent. This classification is also given to any biological or chemical agents in the Group's possession.

### P

These items manifest energy, matter, and everything in between without quite reaching the level of M Classification.

### N

This classification is for items capable of affecting a sentient being's thoughts and psyche through anomalous means. Mind control and illusion belong in this category, while non-anomalous psychological hazards do not.

### X

This designation is for items that have an inherent risk in handling and containing. Staff are required to have their full attention given to these items, as they are at the highest risk of breaching containment on their own.
A-034 Morgans Brew

Documentation image of A-034 after initial containment.

## CACG Item File

Item A-034, labeled as "Mr. Morgan's Brew," is an anomalous compound composed of several strange and unidentifiable substances. A-034 resembles a fine measure of coffee grounds with a rich brown coloration contained within a metal skull shaped can. Following recovery, it was confirmed to be marketed under the "Mateo's Miracle Market" brand like Item A-041 ("Snake Oil"). Initial samples of A-034 were recovered and confirmed following reports of a possible anomaly from Task Force "Market Watch" within a farmer's market in San Arturo, with the rest being contained in various joint operations between Task Force "City Slickers" and Task Force "Market Watch." As of writing, A-034's original source has not yet been determined.

Item A-034's effects present once prepared and imbibed by any organic creature with a nervous system or suitable analogue. Once consumed, it will allow the user to temporarily slow down or speed up their brain's perception of time through an unknown and possibly anomalous neurological phenomenon. Some examples of this ability's usage in a practical sense includes "giving" the user more time to aim than they would normally have, allowing a user to dodge projectiles or physical blows in combat (provided they can see them), and even "skip forward" in time during unpleasant or 'boring' events.

As of writing, the Group has approximately 43 cans of A-034 in containment, all stored within the Eve Anomalous Consumables Wing of GEO-7. A-034 may only be used in research with express Administrative approval, and until further testing is done it may not be used in any capacity in or out of the field.
GOI-007-SCP

Emblem of the SCP Foundation

-Church of the Broken God

-The Chaos Insurgency

## CACG File

Group of Interest Code: 007-SCP

Tactical Designation: The SCP Foundation

Current Threat Schedule: II

Description: The SCP Foundation is an organization in an unregistered universe whose main goal is to contain and research anomalous items and beings.

The Foundation is an international secret society, consisting of a scientific research institution with a paramilitary intelligence agency to support their goals. Despite its secretive premise, the Foundation is entrusted by governments around the world to capture and contain various unexplained phenomena that defy the known laws of nature.

They include living beings and creatures, artifacts and objects, locations and places, abstract concepts, and incomprehensible entities which display supernatural abilities or other extremely unusual properties. If left uncontained, many of the more dangerous anomalies will pose a serious threat to humans or even all life on their universe's Earth. Their existence is hidden and withheld from the general public in order to prevent mass hysteria, and allow human civilization to continue functioning normally.

## Syndicate Database File

The SCP Foundation is an organization that contains and researches anomalous beings and items. Their exact universe designation is unknown to us but as soon as it is located, it is via General Judas Havelock's orders to enter their domain and install an occupation.

The SCP Foundation is led by a secretive oligarchy known as the 05 Council. They are assumed to be anomalous beings and are on the wanted list of the Syndicate. Once found, they are to be terminated immediately and the chair will be given to General Havelock as well as Vice General Keira. Once the SCP Foundation becomes a part of the Syndicate, resources will be shifted towards eliminating other powers of the universe to keep absolute control.

The next step will be to eliminate all anomalous beings and items that are in containment within the Foundation whilst making sure it does not affect the Syndicate or the universe in any way. Items and beings that deem a danger to the Multiverse or universe will be heavily contained and researched more to find a definitive method of termination.
Talos Cure Kit

## CACG Asset File

The Talos Cure Kit (also known as the "Talos Cure" for short) is a small kit containing an EMP device, nanite retraction serum, field blood test, and handheld body scanner. The Talos Kit was originally intended to "cure" victims of A-044 ("The Metal Plague") in the week of its incubation phase, but clinical trials have shown its efficacy in removing other nanite-based ailments in organic life as well.

The standard procedure for curing a patient using the Talos Kit first starts with the scanning of the patient's body. As long as replacement appears to have not started, operators will then begin the application of the kit's EMP device. This will send a localized electromagnetic pulse throughout the patient's bloodstream, disabling any possible anti-tamper measures in the nanites for removal. Following the confirmation of nanite deactivation, the patient will be injected with nanite retraction serum. This serum is composed of nanites that will bond to the foreign nanites in the patient's bloodstream and return to the injector.

Following confirmed nanite retraction, the patient should be transferred to the closest on-site infirmary for quarantine and observation. Should they fail to present symptoms for a week, they are free to go (albeit with AID treatment, should they be civilians). Although the Talos Kit is incapable of curing post-replacement hosts of A-044, clinical trials utilizing full-body tissue replacements have shown promising results.
Dream Concert 2

## Set list

1. "Positions"
2. "The Light is Coming"
3. "Motive"
4. "Blazed"
5. "Bloodline"
6. **"My Favorite Things" (Interlude)**
7. "7 Rings"
8. "Nasty"
9. "My Hair"
10. "34+35"
11. "Side to Side"
12. "Greedy"
13. "Main Thing"
14. "Needy"
15. "Just Like Magic"
16. "R.E.M."
17. "Thank U, Next"
18. **"Someone Like U" (Interlude)**
19. "Into You"
20. "Six Thirty"
21. "Obvious"
22. "Only 1"
23. "Love Language"
24. "Break Up With Your Girlfriend, I'm Bored"
25. "Test Drive"
26. "Worst Behavior"
27. "You're Right"
28. **"Shut Up" (Interlude)**
29. "NASA"
30. "Be My Baby"
31. "Bad Idea"
32. "Everyday"
33. "Fake Smile"
34. **"West Side" (Interlude)**
35. "POV"
36. "Reckless"
37. "Safety Net"
38. "God is a Woman"
39. "Off the Table"
40. \*Interchangeable Slot\*
41. "One Last Time"
42. "Ghostin"
43. **"Lovin' U" (Interlude)**
44. "Rain on Me"
45. "Breathin"
46. **Female 2.0 (Interlude)**
47. "No Tears Left to Cry"
Focus (song)

**Focus** is the vocal version of the song Focus 1, released on the same album as Focus 1.

## Lyrics

*Focus yourself on the love*

*You own mankind*

*Communication again*

## See also

* Focus 0
* **Focus 1 (Vocal)**
* Focus 1
* Focus 2
* Focus 3
* Focus 4
* Focus 5
* Focus 6
* Focus 7
* Focus 8
* Focus 9
* Focus 10
* Focus 11
* Focus 12

## Personnel

* Thijs van Leer - Hammond organ, backing vocals
* Jan Akkerman - guitars
* Hans Cleuver - drums, lead vocals
* Martijn Dresden - bass, lead vocals
RE: Auris Coast Findings (06/03/2022)

It's happening. I tried to stop it, but it just broke through the circle like it was nothing. We found the spot and I tried to seal it, but it just... *fuck.* I'm bleeding bad right now... the others are fucking dead. Whatever the hell those things were tore them apart. They even took silver bullets like it was nothing. I ran as fast as I could to the extraction point, when they turned their sights to me. I could barely fend them off, I was *fucked.* But there was a huge ass blast of energy and they just... they *just left.* The extraction is supposed to be getting here soon... but you need to tell the others, something **bad** is going down here and it's spreading *fast.*

*[AUDIO ID: Engine hum consistent with the Group's standard MORPHO Aerial Vehicle. Extraction team members can be heard disembarking.]*

The Awakening may finally be happening. We need to prepare.

## Post Operation Summary

Extraction flight picked up only one operative, Operative Wizard. Prior to arrival, the extraction team and Los Oros Arcane Observatory both confirmed a massive release of magic energy. Effects still unclear at this time. All armed escort members found dead on arrival, and Wizard with multiple major injuries (lacerations, consistent with those caused by clawed anomalous subjects). No hostiles were found at the extraction zone.

First aid was administered to Wizard and the remains of deceased agents were collected by the extraction team. Wizard has insisted that he must speak with The Director as soon as possible upon arrival at GEO-7's aerodock.
Courier Message Client Transcript 06-21-2022

## Courier Message Client v2.7 - ["Roundtable Corner"]

**SYSTEM:** [Conversation started at 06/21/2022, 9:35PM CCT | Transcript Below]

CallOfTheVoid: arthur's ghost i think i fucked up taking that interview

Archie: That isn't any way to look at things, it couldn't've been *that* bad.

**KaOS-GEO****:** Agent Void has not left Lab 07A in... **[5 hour(s)]**.

Archie: Maybe it was that bad, did she grill you that hard?

Fantasma: doubt it took much grilling, he looked like he was going to a funeral before he even got topside

CallOfTheVoid: real funny ghostie, and she grilled the *shit* out of me. felt like i was walking through a minefield

Archie: It's not *all* bad, I met a guy who said he was a big fan of us going out to eat today.

Fantasma: like an actual person? as in someone who's been watching Malistair recently?

Archie: ...he might've been anomalous himself

Archie: But it's a start! Maybe we just need to show the people how much we actually do for them?

CallOfTheVoid: either way, we're gonna do it fast, i'm starting to get the sneaking suspicion my answers in that interview are gonna put our PR in the toilet.
Luck

Subject Number: 055

Subject Name(s): Luck

Position: Dominion

Classification: Dangerous

Description: Luck is an Afro-Asian male Elysian standing at 5’7” and weighs 154 lbs. He normally wears a hoodie with a flipped coin on its side on the back and two purple and red strips along his jacket arms on both sides. On the hoodie there are eyes on each side signifying he’s surveying. His hood can even be pulled over his face to hide his identity when need be. He can even see through the eyes. Luck has the ability to manipulate light and darkness and manipulate their emotions based on their inner peace or their inner despair.

Luck became a member of the organization known as Seraphim after evading our investigation. He was escorted by Throne Wild Child and Cherub Blink to the Nation of Hazor and was formally inducted as a Dominion. Despite this, they are not usually caring of others unless he has a close connection with them. This has led to a few scuffles between him and other members, including being admonished by Domination Here Lies Fate

Luck usually participates in operations that include skirmishes and is accompanied by Wild Child. It has been shown that he’s highly intimidated by Creed, possibly due to Creed’s status and presence as an extremely dangerous being
A-079 The Archfiend

A photo of A-079, heavy relativistic distortion present.

## CACG Entity File

Entity A-079, also known as "The Archfiend" in historical accounts, is an entity of both great arcane power and overwhelmingly malicious intent. ~~Following Roundtable Council member Wizard's expedition on **[06/03/2022]**, A-079 has been confirmed as both hostile and active.~~ Following the containment operation conducted by the Roundtable Council on **[06/11/2022]**, A-079 has been contained within a ruby encased inside an enchanted silver pendant. Rigorous testing has shown that A-079's new "form" is stable, albeit with relativistic distortions frequently caught in photographs.

Trapped within its physical form, A-079 is completely unable to act in the material world without being worn by a suitable subject. Once placed around the neck of a viable subject, A-079 will imbue the wearer with great arcane power, although the power it bestows is a fraction of what it once had. A-079 has also demonstrated a sort of telepathy with those that touch (and wear) it, but interviews have been postponed as of writing due to concerns raised by the Arcane Research Division.

Due to the extremely dangerous nature of A-079, it is stored within the Roundtable Hold of GEO-7 within a custom built high security containment enclosure. A-079 resides on a small velvet pillow placed inside a "containment column." This column has electromagnetically locked duraglass shell that slides around A-079 when secured. As of writing, A-079 is not to be removed from containment and the Hold itself, for testing or otherwise, under *any* circumstances.
Birds Come Fly Over

**Birds Come Fly Over** is the title of the vocal version of the song *Le Tango* by the Dutch progressive band Focus. The lyrics is written by Rosalie Peters. The song is sung by singer Ivan Lins. It was released on the album Focus X (2012). A demo version, sung by Thijs van Leer himself, was released on The Focus Family Album (2017). The vocal version has never been performed live.

### Factual errors correction

*Birds Come Fly Over* has been mistaken to be performed live, according to titles on videos on YouTube etc.: *Birds Come Fly Over* has actually never been performed live by Focus. It's the instrumental version, titled *Le Tango* that has always been performed live.

## Lyrics

*I'm always watching sunrise*

*I have at least a life*

*And for my heart's desire I can die*

*And you my love, my good love*

*I see you live your life*

*But in my heart I've often seen you cry*

*I'm only waiting for the time to pass*

*How can I raise my voice or my hand*

*Birds come fly over to the sun*

*Out of a million lovers*

*One only could be mine*

*But there's a million others passing by*

*From sun up until sundown*

*This life is such a strife*

*And if you loose your love you loose your life*

*I'm only waiting for the time to pass*

*How can I raise my voice or my hand*

*Birds come fly over to the sun*

## Personnel

* Thijs van Leer - organ, vocals (on demo version)
* Menno Gootjes - guitars
* Pierre van der Linden - drums
* Bobby Jacobs - bass
* Ivan Lins - vocals
Gecko

## Syndicate Database File

Subject Number: 042

Subject Name(s): Gecko

Classification: Aspect Hellscream

Status: Alive

Description: Gecko is a high ranking officer of the Syndicate. He has a latent ability to be resistant to toxins, venom, and poison. He has the ability to regenerate and increase his physical abilities by absorbing and ingesting forms of nonrenewable energy, as well as Carbon Dioxide. Due to existing within CRDNCE-218, where nonrenewable energy was a huge issue on the planet of Earth, Gecko’s abilities have been increased thirty-fold permanently.

Gecko is a child of the Voyd, much like Wraith. He was also killed by Seraph in their first invasion on Earth of CRDNCE-218. With Wraith’s help, they escaped the Abyss and were recruited by the Syndicate.

Gecko appears to be a direct counterpart of Subject-006, who is a member of the Roundtable Council of the Camelot Anomalous Containment Group of CMLT-919. Gecko is a member of Mordred’s Hold, along with Wraith, Earthquake, Anti-Mage, Seiren, and Lucifer
A-027 The Zone

## Item A-027 "The Zone"

A depiction of A-027, alongside a handful of A-027-Alpha instances taken from the personal journal of Operative Void.

### Item Status

Partially contained, further containment measures necessary.

## CACG Item File

Item A-027 is a large portion of land, previously hosting a city, bathed in a powerful anomalous field. It's presumed that this field is the result of a past catastrophe, as there have been no signs of the previous occupants of A-027 besides instances of A-027-Alpha as of writing. The field covering A-027 seems to be capable of not only strengthening existing anomalies, but also spontaneously creating new ones. These new anomalous objects are covered under the blanket term of A-027-Beta, as efforts to catalogue them as full-on items has been deemed a low priority. A-027 was first discovered following a detectable spike of anomalous energy near the [SITE REDACTED] high-energy observatory. Task Force "Archivists" was sent out promptly after.

Following the initial expedition, preliminary containment measures were established. As of writing, A-027 is lined with a 6ft tall (~2m) chain link fence where terrain permits, and guard patrols regularly survey for intruders. Later expeditions have been deemed necessary following a post-containment event that resulted in A-027's area of effect growing by 3ft (~1m). Following containment, there have been occurrences of A-027-Alpha instances. These seem to be what are described as "shadows" of the past occupants of A-027 by operators in the area. All evidence so far has proven that these entities are not hostile.

To curb A-027's growth, Task Force "Archivists" was sent on an expedition into the Zone to install a specialist device known as the "Zone Attunement Device" (ZAD). By drawing in and concentrating the anomalous field surrounding A-027, the ZAD effectively curbs the growth of the Zone with the side effect of strengthening all anomalies in the area.

During this expedition, a particularly dangerous entity now known as A-027-Sigma was encountered and documented following review of footage from the operation. Sigma appears to be a musclebound bipedal creature somehow connected to the anomalous field of A-027, and seems to be fiercely protective over its "territory."
A-030 The Marble Universe

## CACG Item File

Item A-030, also known as "The Marble Universe" is a small vibrantly colored spherical object later found to be an entire universe 'crystallized' and compressed to a marble approximately 27 millimeters in diameter via anomalous means. Prior to coming into the CACG's custody, A-030 was formerly contained by the Anomalous Research Institute (ARI) under the false classification of 'an indestructible marble' after being found in a meteorite in the deserts of Grant's Steppe, Camelot.

Upon close visual inspection, outside observers can begin to see bright superclusters of galaxies interspersed throughout A-030's interior. With the aid of Horus Inversus, a specialist relativistic microscope developed solely for A-030, outside observers are capable of viewing individual universes, star systems, and even planets with enough computational power. Some observations made using the Horus-I include the presence of multiple main sequence star systems, gas giants, terrestrial planets, and even a planet capable of supporting life (classified as A-030-Alpha).

The structural integrity of A-030 is extremely robust, pushing the limits of the ARI's resources during a myriad of destruction tests. Out of all these tests, its been found that A-030 is capable of withstanding crushing forces of approximately 75,000 psi, freezing and melting temperatures of -273°C and 5227°C respectively, and point blank detonations of tactical nuclear weapons with varying yields without any signs of structural or even superficial damage. Despite the fact that it is indeed conventionally indestructible, it's theorized that there are anomalous phenomena as well as unconventional phenomena capable of cracking A-030's outer structure and compromising the universe's containment. Any major compromise of A-030's outer structure is theorized to be infinitely destructive, resulting in a Code MARY EOW in which the universe within A-030 'invades' its host universe (CMLT-919 as of writing) and completely overwriting it. As of writing, there is no deterrent to this theoretical EOW event once it's initiated that is currently possible within the CACG's current budget and resources.

Item A-030 is to be contained within Secure Anomaly Locker █-██ within GEO-7's High Security Containment Sector. Should A-030's outer structure be compromised in any way, or an anomalous DAN/EOW be announced or confirmed, A-030 must be relocated to one of three of its fallback enclosures located within the Fulton Wormhole Research Center, Shade-I, or The Vault. These enclosures must have at least 5 active high-energy relativistic stabilizer beam emitters at all times to keep A-030 from leaking should further structural damage be sustained, preventing it from initiating a Code MARY EOW.
The Angel's First Lesson (4/16/2022)

## Arthur's Bay [04/16/2022]

[*Audio transmission from 001-ANGEL to SERAPH of GOI-002-SE. Recorded during the beginning of the founding of CACG*]

ANGEL: I have something to report to you and ask for advisory on it

SERAPH: Well go ahead?

ANGEL: It seems that a very malicious entity had begun killing our agents and destroying our sites. It feels otherworldly and it seems that it came from no where.

SERAPH: What does it look like?

ANGEL: It appears to have horns, a slightly scaly body, and it stands at 10 feet. Its aura is…unmeasurable.

SERAPH: Oh that’s a demon for sure.

ANGEL: Please clarify on the term “demon”?

SERAPH: You’ve never heard of demons? Man your world is a lot better than mine. They come from Hell, in my world. It’s a realm of complete shit to be honest with you. Evil ass things. All they want is for people to experience pain. I’m surprised you’re not out there killing it right now yo.

ANGEL: That’s the issue. I’m stuck on how to use A-005.

SERAPH: You mean the necklace?

ANGEL: Correct

SERAPH: Damn it’s weird hearing numbers for everything. But what do you mean you’re stuck?

ANGEL: I am unable to pull out instances of A-006 at the moment. And…I was wondering if you had any counsel for it.

SERAPH: Ope- I know exactly the remedy for that. Aight, so, stand up.

ANGEL: Okay [*Rustling is heard*] I am standing.

SERAPH: Now, find your Mark

ANGEL: [*A few seconds pass*] A-000 located on my left leg.

SERAPH: Punch it.

ANGEL: ….Could you repeat the request?

SERAPH: I said it. Punch the Mark. And don’t pussyfoot it either. Really hit it.

ANGEL: …I see. One moment please. [*Silence then a large thud is heard with a groan*]

SERAPH: Wow. You definitely hit it.

ANGEL: [*In pain*] Next course of action?

SERAPH: Now breathe in and out and then touch the necklace

ANGEL: Affirmative… [*Breathing is heard and then a humming noise*] A-005 is now luminescent…!

SERAPH: Now think of what you want to take out and just pull.

ANGEL: [*Humming noise gets louder and stops*] An instance of A-006 has emerged from A-005. It appears to be a halberd!

SERAPH: Ooo I like that. I prefer a glaive myself but that works too. Now go get that demon. Send it back to my world so I can have a word with it.

ANGEL: Affirmative! I appreciate the counsel and advisory SERAPH.

SERAPH: Man, a formal talking version of me is definitely something I won’t ever get used to. Aight, peace out and be sure to hit me up again if you need anything.

ANGEL: Understood. Ending transmission. I will update on the situation.

[*TRANSMISSION END*]

*The Director retreats all agent forces on the rogue entity and neutralizes it himself. The ring behind his head glows brighter than usual.*
A-067 The Casino

One of the many halls of A-067.

## CACG Item File

Item A-067 is an anomalous interdimensional location not unlike Item A-085 ("Haven's Rest"). A-067 takes on the form of a casino branded by many names, the "Ace in the Hole," the "Fool's Den," and even simple epithets such as "the infinite casino." As of writing, all efforts to contain A-067 have failed due to the ever-changing structure and nature of A-067 itself. All entrances from our own reality into A-067 seem to be constantly in flux, with the Group only being capable of rescuing unwitting "patrons" of the casino before they face dire consequences. Like most other interdimensional locations, A-067 is accessible by an instance of A-003 ("The Gates"). A-067's unique gateway appears in the form of a neon-lit doorway with a playing card motif.

A-067's anomalous properties manifest once a wager has been placed in its premises. Once two parties consent to a wager, the losing party is anomalously forced to relinquish what they have bet, from material goods such as money or even esoteric prizes such as a human soul, or the ability to see. Due to the nature of A-067's anomalous properties, a wager cannot be placed unless both parties are capable of fulfilling their end, regardless of anomalous tampering. For example, a subject cannot bet money when they have none, or bet their sight when they are blind.

Patrons of A-067 can either place wagers with fellow patrons, or bet against the house itself. Betting against the house provides an exception to the wagering rule, as the house can bet items they're capable of manifesting with the energy harvested from previous patrons' bets. Any wagered items won by the house are theorized to be incorporated in the form of energy into A-067 itself, this being the same energy used to manifest items the house has bet.

A-067's existence was first confirmed following the containment of Item A-045 ("Dead Man's Hand"). It's highly probable that A-067 is where A-045 originated from given their functional similarities and near-identical dimensional signatures. Unlike A-085, A-067's staff and "management" seem unwilling and even explicitly hostile in relation to attempts to limit access to their establishment and effectively contain it's presence in our world. This, paired with its labyrinthian layout, has rendered containment currently impossible, with rescue missions and occasional research expeditions being the only operations cleared to be conducted within A-067.
GOI-004-UH

## CACG File

Group of Interest Code: 004-UH

Tactical Designation: "The Unseen Hand"

Current Threat Schedule: I

Description: The Unseen Hand is an elusive collection of individuals within the Group responsible for funneling contraband throughout the facilities. Their numbers seem exclusively isolated to the Group, and there's no evidence of them collaborating with outside GoIs.

The main function they seem to carry out is smuggling anomalous items and ferrying facility personnel through anomalous Zones, often bypassing containment restrictions. Their actions have been considered harmless enough, and no further investigation has been deemed necessary.
Nikita Garin

## CACG Operative File

### Operative Background

Nikita Garin is an Elurian-born mercenary with former ties to various freedom fighter groups formed in the wake of the "Coup of 1991," an event in which Eluria's government was overthrown and thrust into an extremist nationalist regime for over a decade. His most popular alias, "The Shield," comes his reputation of putting his life on the line protecting innocents in combat, even taking bullets meant for them.

Eventually, Nikita ended up meeting Void prior to the formation of the Camelot Anomalous Containment Group. This meeting would eventually sprout into a friendship. This arrangement soon took shape as an apprenticeship, with Nikita mentoring Void on various skills required by operators and mercenaries.

### Talents and Skills

Due to years operating in Eluria's wilderness, as well as a six-year stint waging guerilla war on the Elurian Regime of 1991, Nikita has acquired several skills related to survival, warfare, espionage, and more. By instinct, he can proficiently handle nearly any firearm that comes in his hands, as well as survive up to 17 months in the wilderness without access to civilization. Most importantly however, Nikita has proven extremely efficient in adapting his tactics on the fly to work with or around the environment, new technologies, and even anomalies.

### Anomalous Properties

Nikita has openly admitted to lacking any true anomalous abilities, despite the great deal of time he spends around the anomalous. Various tests have confirmed this admission as well. However, somewhat like Dr. Lambert, Nikita has demonstrated a somewhat limited capacity to "recognize" anomalous objects, individuals, and phenomena in the field by just instinct alone. Like Lambert's instance, this has been thoroughly tested and proven in both field tests and controlled tests.
Task Force Hazard Hunters

### Purpose

To combat, handle, and contain anomalies and materials that pose CBRN-A hazards, as well as aid fellow task forces when needed.

### Motto

"Nothing like the smell of [REDACTED] in the morning."

## CACG Task Force File

Task Force "Hazard Hunters" is a specialist task force within the CACG meant to combat and contain CBRN-A hazards, whether they be anomalies or hazardous materials. Much like TF-Cleanup Crew, Hazard Hunters is a strictly run task force due to the danger involved in their operations. All enlistees within Hazard Hunters are required to undergo rigorous CBRN-A training, being able to demonstrate proper handling, containment, and disposal of hazardous materials or anomalies. Like most other specialized task forces, Hazard Hunters will often be deployed alongside much more generalized task forces such as (but not limited to) TF-City Slickers and TF-Farmhands as support.

Due to the risks of Hazard Hunters operations, enlisted operatives are required to have bi-weekly (two times per week) medical examinations and DNA backups, alongside weekly equipment integrity checks. Each member of the task force must have their standard issued Multi-Hazard Gear (M-HG) rigs on them at all times as well.
Calliope

## Syndicate Database File

Subject Number: 003

Subject Name(s): The Calliope

Classification: Aspect Hellscream

Containment Orders: Subject-003 is to not be contained or terminated due to an agreement with Subject-001

Description: Subject-003 is an African American male standing at 6’4” (193cm) and weighs around 200lbs. They are usually in regular civilian clothes that don't spark any attention towards them. They do however hold a small speaker in their pocket, designated as Subject-003 Alpha.

Subject-003 Alpha is a small speaker with a sound rating of 250 watts. This is extremely loud compared to the small size of the speaker and can reach a decibel level of 120. This is equivalent to the loudness of a thunderclap. Subject-003 usually plays hip-hop music and when music is played, the environment is affected depending on the intentions of Subject-003. The ones listed are ones that have been observed by The Syndicate:

1. When the intention is positive, the people within a 9 kilometer radius begin to dance and celebrate, no matter what they were doing and where they were. People in vehicles stop and get out to party with nearby civilians
2. When the intention is negative, the people within a 30 kilometer radius begin to become hostile and shout and yell at nearby civilians. It can get to the point where there are physical altercations between the people.
3. When the intention is hostile, the people within a 42 kilometer radius begin to experience eardrum ruptures and even as far as ████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████.

Subject-003 is to be left alone by The Syndicate due to an agreement with Subject-001. Subject-003 is a part of The Roundtable of the Camelot Anomalous Containment Group and is one of the youngest members of the council.

## CACG File

Staff Report File

Staff Number: 002-ODII

Operational Name: "Hypersonic"

Description, Talents and Skills: In possession of, and highly proficient with Item A-016. Has a highly fine tuned sensitivity to sounds and how they work, allowing them to use controlled noise in a multitude of applications that otherwise they'd be unsuited for.

Position: Direct advisor to The Director. Current position within the Group's divisions is indeterminate.
Task Force Timekeepers

### Purpose

To combat and contain temporal anomalies and reverse their effects where possible.

## CACG Task Force

Task Force "Timekeepers" is a specialist task force of the CACG meant to withstand, combat, and contain temporal anomalies in the field. They are authorized to operate within Camelot's borders, as well as a handful of GUN-signatory nations upon request.

As Timekeepers is an Elite Task Force, it is generally composed of highly experienced operators when possible, with experience requirements being waived in times of dire need. As always with elite task forces, Timekeepers members have access to equipment coded ETF and below, as well as ETF housing. Due to the trademark procedures involved with joining the task force as well as its unique psychological pressures, operator enlistment in Timekeepers is strictly volunteer only.

Currently Timekeepers is led by Sergeant Hesso Abadi, one of the first employees of the CACG to undergo long-term temporal dislocation during their employment. Due to their specialization in containing and reversing timeline altering anomalies, all members of Timekeepers must undergo a temporal dislocation procedure prior to reporting for duty to render them immune to timeline altering events. Following the end of their tour within the task force, this procedure is safely reversed. Timekeepers is most well known for the containment of Item A-055 ("The Stopwatch") and Subject A-053 ("Zero").
Dark Djinn

Picture of Matthew Havelock

## Syndicate Database File

Subject Number: 024

Subject Name(s): Dark Djinn, Matthew Havelock

Classification: Aspect Dorado

Status: Deceased, Killed in Action

Description: Matthew Havelock was a Caucasian male standing at 5’11” and weighed 230lbs. He wore a formal General’s uniform of the Syndicate. His physical features included large ram-like horns on both sides of his head and multiple eyes that were on his right cheek. These eyes seem to function like normal eyes and are connected to the nervous system. They blinked and looked around like normal human eyes. Matthew Havelock was able to utilize the ability of corruption.

Matthew Havelock was able to create blades and other weapons out of pure corruption energy. This corruption energy was able to combat Holy abilities and even penetrate Holy defenses. This is apparent as Matthew Havelock was able to fatally strike Seraph during the Assassination Event. However, this was not enough as Seraph was able to recover and eventually terminate Matthew Havelock.

Matthew Havelock’s chair as General is now succeeded by his son, Judas Havelock.
A-087 Pillars of Reality

Seraphim Telescope image of the realm of the Pillars

## CACG File

Subject Number#: A-087

Subject Classification: OMNVRSX Multiversal Entities

Subject Name(s): Pillars of Reality

Subject Schedule: V

Status: Active

Description: Pillars of Reality are beings that exist outside of all universes. Many are immortal and don’t have a lifespan. Some have even created multiple universes, one instance being Pollyannus the Omni-Genie, who created an entire cluster of universes under his watch. Some, however, destroy universes and claim others under their control. Many of the Pillars of Reality control a state of being, like the Pillar of Tranquility, who is the absolute utmost being that is involved with the state of peace and harmony in the multiverse. It is possible, however, for a Pillar to be replaced by another being through different factors, usually the death of that Pillar and if another being shows enough alignment with that state of being that they can be appointed to such a high title. Pillars are not to be confused with Aspects, which are mortal beings (also known to the Pillars as "Ones Below") that gain divinity in a state of being, but do not become immortal.

**The list of currently known Pillars of Reality is as follows:**

* Pollyannus, Pillar of Dreams
* King Arthur, Pillar of Heroes
* Minerva, Pillar of Wisdom
* Venus, Pillar of Love
* Juno, Pillar of Marriage and Fertility
* Phoebus, Pillar of Medicine
* Diana, Pillar of Hunting
* The Mark, Pillar of Credence
* Aesterius, Pillar of Magic
* Ramsis, Pillar of Order
* Anja, Pillar of Chaos
* Ellowynn, Pillar of Creation
* Luam, Pillar of Tranquility
* Godzilla, Pillar of Monsters
* Ashanti, Pillar of Elation
* Asim, Pillar of Fury
* Tenebris, Pillar of Melancholy
* Tumaini, Pillar of Hope
* Acheron, Pillar of Despair
* Alta, the Colossal Pillar

**Unconfirmed/Missing Pillars:**

* Amador, Pillar of Madness (Fate unknown, presumed successor to The King With Violet)
* Eion, Pillar of Knowledge (Fate unknown)
* Umbra, Pillar of Shadows (Missing, presumed deceased)
* Themis, Pillar of Justice (Missing)
* [ENTRY CORRUPTED]

**Former Pillars:**

* Jove, Pillar of Kings (Deceased, killed by Creed)
* Mercury, Pillar of Speed (Deceased, Killed by Blink)
* Mars, Pillar of War (Deceased, Killed by Imperialist)
* Saturn, Pillar of Kings (Deceased, Killed by Jove)
* Pluto, Pillar of Death (Deceased, Killed by King Arthur)
* Neptune, Pillar of Water (Deceased, Killed by Bloodclaute)
* The King With Violet, Pillar of Insanity (Went Rogue)
* Dryg, Pillar of Malice (Deceased, Killed by Creed)
* Claeg, Pillar of Destruction (Deceased, Killed by Pollyannus)