Cosmology

## Religion

The core deities of Pathfinder are worshiped within Whitecrest. They follow their general lore and established personalities that are not specific to Golarion. Additionally, Lamashtu and Rovagug are generally reworked to be less painfully unusable. As a reminder, alignment no longer exists and that includes for deities. Especially for deities; they are beyond such mortal concepts. They do not distinguish between the prayers of the wicked and that of the righteous. That said, their previous alignments influence (but don't dictate) the vibes and perceptions of the deity. It's all about aesthetics, dawling.

Some of the other entities in the Pathfinder pantheon may still exist, but they are not god-like beings and are not worshipped.

Generally, the people of the Whitecrest setting worship all the deities on a need by need basis. Need your crops to grow? Pray to Erastil. Wife pregnant? Pharasma has your back. Hosting a feast? Toast to Urgathoa for the bountiful table.

#### Alignment Domains

The base alignment domains are gone, but any subdomains the deity may have access to from these domains can instead be applied to any of their other domains. For example, a cleric of Torag could replace the Aura of Protection power of the Protection domain with the Aura of Menace power from the Archon subdomain. They could not replace the Resistant Touch power of the Protection domain with Aura of Menace, because Aura of Menace is an 8th level power and Resistant Touch is a 1st level power.

#### Sacred and Profane Bonuses

These were basically the same bonus anyways so they are now lumped together as divine bonuses.

#### Deific Obediences

All obediences are removed and replaced with a requirement to pray for an hour at a dedicated shrine (homemade is fine), and make a small offering appropriate to deity being invoked. Once the ritual is complete, characters will gain a +2 divine bonus to one skill and to saves versus three specific conditions or effects. These bonuses are chosen by the game master and should be relevent to the character performing the obedience and the session. Obediences can only provide mechanical benefits during sessions.

### Deity Changes

#### Mortal Ascension

Within this setting, Cayden Cailean, Iomedae, Irori, and Norgorber were not mortals who ascended to godhood. They are simply deities who have always been deities. Ignore any part of their lore related to their humanity. If this needs more elaboration to be practical we'll add on to this seciotn, but it should mostly be business as usual for most purposes.

#### Lamashtu

The Mother of Monsters is far less gross. All that stuff we don't talk about? Yeah, that's gone. Lamashtu remains the goddess of monsters and beasts, madness, and nightmares, with the addition of being the goddess of child-rearing. She favours lycanthropes(particularly when they're on a hungry rampage), and single mothers. Despite all her darker aspects, she's invoked fairly frequently for successful calfing seasons, and other such mundane things.

Lamashtu appears as a middle-aged woman wearing a mask in the shape of a three-eyed animal's face, with black feathered wings and a scaled, serpentine tail.

#### Rovagug

Scratch all the lore, we're starting fresh here. Though still the god of destruction in its purest form, they lack the nhilistic finality of consuming everything to a plane-ending extent. The Unmaker continues to be the god of wrath, disaster, and destruction, with the addition of being the god of endings and competition. Rovagug is often called on by warlords on the battlefield, but also by authors who are struggling to finish their latest work.

Rovagug is portrayed as an adrogynous figure clad in battered mail and long robes.

## Planes

Traversing the planes is not something to be taken lightly and requires several hoops and some jumping to achieve. Properly attuned forks are required and rarely found laying around in a dungeon or attic. Obtaining one will require the dedication of some downtime and rare materials. Upon successfully planeshifting, the tuning fork becomes overwhelmed by its attuned essence and shatters. You do not need a tuning fork to return to the Material Plane, barring some form of interference (like a game master's plot).

### Astral Plane

Less a plane and more a metaphysical, but very real, intersection between the other planes, the Astral Plane is a void dusted with twinkling motes of potential and littered with remnants of relics and structures from unknown, possibly alien, civilisations. Some philosphers theorise that the Astral slowly consumes planes entirely, along with everything and everyone in it. There is no life in the Astral Plane as would be recognised by mortals, but those who have traversed this mysterious void insist the entire plane is haunted and very, very dangerous.

### The Rest of Them

The planes are, by and large, as written in Pathfinder.