recursal/Fanatic-Fandom huggingface dataset:
If I Could Make It Go Quiet

## Singles

1. "midnight love"
Released: April 14, 2020
2. "Rue"
Released: August 26, 2020
3. "Serotonin"
Released: March 3, 2021
4. "You Stupid Bitch"
Released: April 14, 2021

"**If I Could Make It Go Quiet**" (stylized in all lowercase) is the debut full-length studio album by Norwegian singer-songwriter girl in red. It was released on April 30, 2021, through AWAL, with "midnight love" as the lead single. The album features 11 tracks, all produced by girl in red and Matias Tellez, with additional producer Finneas on "Serotonin". The album was originally titled *World in Red*.

## Background

In late 2019 and early 2020, girl in red began continuously teasing and hinting at the phrase "World in Red". In September 2019, she told *Billboard* that this would be the title of her debut album which would be released in October 2020, and that 2020 would be her year of "world domination", but this plan was spoiled due to the impact of the COVID-19 pandemic on the music industry. She told *NME* in April 2020, that "[the COVID-19 pandemic] ain't gonna stop *World In Red*, baby!"

In April 2020, the single "Midnight Love" was released as the lead single and first preview from what was then deemed girl in red's debut album. "Rue" was released as the second single in August 2020. "Serotonin" was released as the third single soon after the album's announcement on social media in early March 2021. The official album cover was revealed with this announcement to be a painting by Norwegian artist Fredrik Wiig Sørensen. "Serotonin" premiered as Irish DJ Annie Mac's Hottest Record on BBC Radio 1, where girl in red herself deemed it "the biggest track [she's] ever put out" and "the best track [she] has ever written or produced".

## Singles

"**midnight love**" was released as the lead single on April 14, 2020, through AWAL.

"**rue**" was released as the second single on August 26, 2020, through AWAL.

"**Serotonin**" was released as the third single on March 3, 2021, through AWAL.

"**You Stupid Bitch**" was released as the fourth single on April 14, 2021, through AWAL.

## Tour

> *Main article: Make It Go Quiet Tour*
>
>

girl in red is set to embark on the Make It Go Quiet Tour in 2022.
Update 2.0.0 Beta 3

## Rebalance Logs:

* **Ancient Werewolf:**
	+ Description: This hunter has proven to be too powerful and hard for the survivor to escape from. In this update, we brought balance to both the survivor and the hunter by nerfing his ability.
		- Now the hunter will now receive slowness for 3 seconds after attack.
		- Wolf speed decreased from 1.2 to 0.8.
		- Wolf attack damage decreased to 2 HP.
		- This hunter can attempt to open the chest and steal the item. (Lock Pick)
		- Survivors near by (20 blocks) will also receive speed boost if the wolf attacked one of them.

* **The Imposter:**
	+ Description: This hunter has proven to be really hard for the survivor to deal with. In this update, we brought you a modified mechanics of the imposter that will help the survivor.
		- The hunter - control instinct ability mechanics now has inaccuracy and not always reliable.
		- The hunter **may** have to make eyes contact with the survivor **once** in **disabled control instinct mode** to activate fast roaming.

* **Dream Snatcher:**
	+ Description: This hunter has proven to be really hard to play, and almost impossible to win the round when the survivor is prepared. In this update we brought you an update that will help solve this issue.
		- The hunter - dizzy ball cooldown will now regenerate from the **amount of the survivor**.
		- When the hunter is in the dream dimension, the hunter and the survivor in it can see another **survivor's soul particle in the reality world**.

* **All Hunter:**
	+ The hunter will receive speed reduction effect for 2 seconds when they perform fast action. (Dash)

## System Fixes:

1. Fixed Bug 014 - Ancient Werewolf's scent indicator can detect player in the spectator mode.
2. Fixed Bug 015 - The imposter's scent indicator can detect player in the spectator mode.
3. Fixed Bug 016 - All team can attempt to unlock the chest.
4. Added list of items that need to be removed in the map.
Beabadoobee

*The following has a Wikia of their own: Beabadoobee Wiki.*

## beabadboobee

### Genres

Indie rock • space rock • alternative rock • indie pop • lo-fi • folk-pop • bedroom pop

## Official Accounts

### Website

beabadoobee.co.uk

**Beatrice Laus** (born 3 June 2000), known professionally as **Beabadoobee** (stylized in all lowercase), is a Filipino-born British singer-songwriter.

## Work with girl in red

She has worked with girl in red on the following song(s):

* eleanor and park
The Minotaur

This hunter came with the update: **Season of the hunt**:

Map Assigned: Light Within Map: The Maze

## Hunter Abilities:

* Rage Dash
	+ Consume 800 charge points
	+ Deal tremendous amount of damage when hitting a survivor.
	+ If the hunter hit the wall or object, it will get stunned by 5 seconds.
* Roar
	+ Make everyone around you scream (20 blocks - reveal location)
	+ Consume 200 charge points
* Punch
	+ Dealing default damage with strength potency I
	+ Default hunter cooldown
* Other Attributes:
	+ This hunter has 30 HP.
Update 2.0.0 Beta 12

## Light Within Update

* **Sound Engine 1.0.1 BETA**
	+ Improved accuracy for playsound functions.
	+ Decrease reload time for sound switching - smoother terror radius and remove gap.
	+ Added function to override terror radius music when in stage 3 and 4.
	+ Changed sound dynamic for each stages.
	+ Added overlapping protection when playing sound.
* Nerfed The Imposter's attack damage - decreased 30%. [Private Tester's vote - 45% majority voted this hunter being overpowered]

## **Update 2.0.0 Beta 12B**

* **Sound Engine 1.0.2 BETA**
	+ Improved accuracy for playsound functions.
	+ Allowed music to play after exit the hunter's terror radius.
* Map Added: The Factory
* Added map randomization in the game system.
* Map logic recoded and started importing.
The Collector

Note: This is a **concept** hunter, being worked on and not a final product.

The collector roams the earth for a very long time. During his traveling period, he collected many magical items, as well as the darkness itself.

## **Main Attack**

* **Various Collection**

	+ **Evoker's ancient wand**
		- Description: When used (right-click) will summon 16 total evoker fangs in a straight line.
		- Abilities:
			* Cripple Leg: When Hit - Cause the survivor to slowdown tremendously for 10 seconds.
			* Shining Treasure: Make the survivor glow when hit.
		- Cooldown : 20 seconds
	+ **Coin Ripper**
		- Description: A golden hoe that possess a power to steal the survivor coins.
		- Ability:
			* Steal 1 coins from the survivor each hit.
			* When hit: spawn a coins around other survivors to help you locates them better.
		- Damage Based: 1 HP - no cooldown when hit.

## **Hunter Ability**

* **~~Hidden: Guidebook reader~~ [Nerfed]**
	+ ~~Activation: **Always Active**.~~
	+ ~~Description:~~
		- ~~This power allows the hunter to **avoid all** attacks casted by himself.~~

* **Hidden: All are mine**
	+ Activation: **Always Active**.
	+ Description:
		- All survivor are unable to pick up all ground items.
		- All survivors within 10 blocks radius will drop all their items.
		- All items will be teleported to the collector's collection rings.

* **Hidden: Collection Compendium Ring**
	+ Activation: **Always Active**.
	+ Description:
		- All items can be used to attack the survivor.
		- Shoot out an item projectile that deal 4 damage. **When the item has been thrown for at least 3-5 block.**
	+ **Sub-Ability: No Waste**
		- When right click on the item manipulator (wand), it also attract all items you threw away recently (**OnGround** - Radius 1-7 blocks).
		- When right click on the item manipulator (wand), it also attract all items you threw away recently (**Stuck** or **Still moving** Radius 8+ blocks).

* **Hidden: Eyes on price**
	+ Activation: **Always Active**.
	+ Description:
		- All survivor who picked up the coin will receive glow effect for 3 seconds and will notify the hunter.

* **Hidden: Coins Obsession**
	+ Activation: **Always Active**.
	+ Description:
		- The hunter gains level x1 damage boost.
		- No cooldown after attacked.

## How to play

* This character is the very skills hunter. The player should create a strategies to use all collection weapons to the full power.
* Always look out for a glowing survivor who recently picked up a coin.
* You can rapidly attack the survivor without a cooldown.

## Encounter Methods (For Hunter)

* When the survivor is running away. Try to block their path with evoker's ancient wand.
	+ The survivor who stepped in the **area that the fangs will spawn** will get cripple effect.
	+ Cripple Effect: Tremendously Slow walking speed.

* Hit the survivor as much as you can to spawn coins that will make a survivor glow when picked up.
Patch Notes 2.2C

**Source: Wild Rift Official Site**

**The last balance patch of the 2.2 cycle is here! Renekton, Blood Moon skins, nerfs to Evelynn, and a brand new Nemesis Duel. Welcome to Patch 2.2c!**

**New Champion!**
* **Renekton**

**New Skins!**

* Scorched Earth Renekton
* Blood Moon Diana
* Blood Moon Jhin
* Blood Moon Kennen
* Blood Moon Twisted Fate
* Blood Moon Yasuo
* Infernal Nasus
* Mecha Malphite

**New Accessories!**

* Icons: Rainbow Poro; Tanzanite Poro; Catseye Poro; Citrine Poro; Obsidian Poro; Rose Quartz Poro; Sapphire Poro
* Emotes: Pride 2021
* Homeguard Trails: Rainbows For All
* Baubles: Ritual Mask
* Recalls: Blood Moon Return

**New Events!**
* **Pride 2021**
* **Bad Blood Nemesis Duel**

**Champion Changes**

**ARAM Changes**

 **Game System Changes**
Light Within - Music Engine

## Bug Fixes:

* M.E. 1.0.0R - Fixed possible music not activating glitch.
* M.E. 1.0.0R - Fixed activation amount for The Clockwork.
* M.E. 1.0.0R - Fixed activation amount for Ancient Werewolf.
* M.E. 1.0.0R - Fixed Tick pause & execute amount and timing accuracy for Dream Snatcher.
* M.E. 1.0.0R - Fixed Tick pause bug for The Imposter.
* As 6/15/2021 - Update above:
* M.E. 1.0.0R - Logic changed for phase 3 and 4 (Activate from being look at and not)
* M.E. 1.0.0R - Added music for The Collector.
* M.E. 1.0.0R - Overall terror radius - distance condition changed.
* As 6/14/2021 - Update above:
Crafting Recipe

**Ball of Light And Darkness.**
* Recipe: Clay, Sugar
* Info: Power **depends** on a team of the player.
* Usage: x1

**Blazed Sun Bathed Fire Sword**
* Recipe: Golden Sword, Blaze Powder
* Enchantment: Fire Aspect x1
* Usage: Decrease durability to 1-time usage

**Enchant Golden Apple.**
* Recipe: x6 glowstone dust, x2 blaze powder
* Info: Enchanted Golden Apple Recipe.
* Usage: x1
Pumpkin Knight Studio Wiki

**Welcome to the Pumpkin Knight Studio Wiki!**
Welcome to Pumpkin Knight Studio wiki, here are information pages about our production such as Map Creation, and etc. We hope you find what you are looking for.

**Minecraft Map created by Pumpkin Knight Studio:**

* Light Within - Minecraft Multiplayer Survival Horror Map
	+ Hunter vs survivor(s) game
* Light Within - Origin: Wolf Hunt
	+ Experience a story of the forgotten village and the cursed wolf.
	+ Game Type: VampireZ, Capture The Flag, Prison Break, Village Defense

**Minecraft - Data-pack:**

* Pumpkin Engine - Map Engine for Better Gameplay Experience.

Recommended Page

* Light Within - Minecraft map
* Pumpkin Engine - Minecraft

* Rules of this wiki
Light Within - Sequel Games

## Light Within - Origin: Wolf Hunt

Note: Origin is a series of the origin story of each map or hunters in Light Within.

Release Date: Late Fall 2021

Beta Release: 1st September- Join us!

### Story Concept:

* A story of a small village that live peacefully until
* One day a monster appear out of nowhere, leading an army of monsters to destroy the village.
* The players go back in time as a villager to discover what happen to the village, somehow some of them was assigned as a werewolf side. Both are now fighting to their life to keep the timeline from breaking.

### Gameplay:

* Game Type: VampireZ, Capture The Flag, Village Defense
* Up to 20 survivors and 3 alpha wolf. (21 players total)
* 7 Minecraft days - game mode.
* Survivors must defend themselves from the attacker
* Getting incapacitated at the end of the night will force shift the player team.
* Map: The Forgotten Village - Before the Raid.
* Map Included: Werewolf Hideout - Werewolf Base.

* Day time: Villagers will attack the werewolf hideout to rescue a captured survivor.
* Night time: Werewolves will attack the village.
* Final Night - Full moon boss fight. (All captured or dead villager will join werewolf team)

* Villager can attempt to attack and rescue the captured villager.

* Werewolf team can steal a totem of life to summon captured or dead villager into a werewolf.

### Objectives:

* **Villager (Survivor)**
	+ Must survived or stayed alive until sunrise during each night.
	+ Stop Werewolf from stealing totem of life.
	+ Bring back captured villager.
* **Werewolf (Hunter)**
	+ Eliminate or Capture all the villager.
	+ Steal Totem of Life from the village.
	+ Create an army of Werewolf and Monster.
File Archive

## Game File

**Latest - Java Edition**
Version - Release 1.0.0 B14
(1.0.0 B14)
Resource pack
For: Light Within - Version 0.8
and above
Origin: WolfHunt Map
Version Alpha 1
**Testing Only**

Java Edition
Version Beta 14
Resource pack
For: Light Within - Version 0.8
Origin: WolfHunt Map
Version Alpha 0

Java Edition
Light Within Beta M - R1
Resource pack
For: Light Within - Version 0.7

Java Edition
Light Within Beta 1 - 12
Resource pack
Light Within BETA 1-12

Bedrock Edition
Resource pack

## Server File

Java Edition - Unofficial Bedrock Crossplay Enabled
* Spigot Server
* Geyser Powered
Update 2.0.0 Beta 2

Update type: Emergency Patch Update.

## System Update Logs:

* Update List:
	1. New End screen for Draw match result.
	2. Scent Indicator improved.
* System Added:
	1. The game will attempt to reset when there is a player in the arena when the game ended. (Handle: player who left the game during session)
	2. The game will put the player who joined after the game already started to spectator.
		1. Handle: Player who left the game and rejoin in another session.
		2. Handle: Player who left the game and rejoin when the game is not in session.
	3. Added a system to remove garbage entity from the map.
	4. Added a function to remove the start button when the game is in session.
	5. Added a function to replace the start button when the game is not in session.
	6. Added automatic check when the hunter left the game.
	7. Added Item pickup indicator in player's actionbar.
* System Changes:
	1. Shop NPC now located in the MainLobby.
	2. Obtainable clock function changed.
	3. Realistic drop item logics changed.
	4. Hunter: Dream Snatcher's Dizzy ball cooldown is now depending on survivor amount.
* System Fixes:
	1. Fixed Bug-01 : Drop Item duplicate glitch
	2. Fixed Bug-02 - Hunter Ability - Ancient Werewolf: Inaccurate addition of 20 HP after transform.
	3. Fixed Bug-03 - Hunter Ability - Ancient Werewolf: Issue where transformed hunter not updating mode after the game ended.
	4. ~~Fixed Bug-04: Objective items turned into 3d drop.~~
		1. Changed function to detect dropped 3d item instead.
	5. Fixed Bug-05 - Hunter Ability - The Imposter: Vent exit glitches and damage patched.
	6. Fixed Bug-06 - Issue where the running shoes not disappearing when staying in the trash can.
	7. Fixed Bug-07 - Issue where the hunter is revealed before the game starts.
	8. Fixed Bug-08 - Issue where all survivors can see each other in the waiting lobby.
	9. Fixed Bug-09 - Issue where the hunter - Ancient Werewolf's invisibility time is less than survivor when the game started.
	10. Fixed Bug-10 - Issue where the game session doesn't reset if there is not enough player.
	11. Fixed Bug-11 - Issue where the assigned bossbar is inaccurate.
	12. Fixed Bug-12 - Issue where subtitle doesn't reset after end game screen has been used.
	13. Fixed Bug-13 - Issue where all player in spectator mode will teleport to any entity.
Update 2.0.0 Beta 1

New Light Within 2.0.0 BETA 1 brought you a new hunter system rework, bug fixes, and new gameplay mechanics for each hunters.

## System Update

1. New shop 2.0 system with NPC to replace inaccurate button. (Not a final product)
2. New - Perk possession display system. (Not a final product)
3. Added: Praying Table mechanic.
4. Fixed many common known bugs.
5. New Hunters are now available. Check out: Link
6. Hunter selection lobby has been added to the game.
7. Hunter system rework - support multiple hunters and their abilities.
8. Added: New - End Game Screen (Not a final product)
9. New Chest 2.0 System
10. New **End game** result as **draw** by sunrise.

## Hunter Section

1. Added killer hit cooldown - after attacking a survivor, the hunter will have attack cooldown for 3 seconds
2. The Old Spirit Update:
	1. The hunter now has 100% damage reduction unless 2 power crystals has been destroyed.
3. Ancient Werewolf Update:
	1. When a player transform or exit werewolf state, all player will get a sound notification that the hunter has toggle the ability.
	2. While using Wolf Within, the player will be given one wolf that will help you attack the survivor.
4. Dream Snatcher Update:
	1. Nerfed attack mechanism: Attacking a survivor will put that person back to the reality world.
	2. Game play balance changes:
		1. Every successful hit in the dream dimension will decrease dream switch cooldown for 2.5 seconds.
		2. While locates in the dream dimension, attack damage boost has been reduced.
Update 2.0.0 Beta 5

This update brought you shop, inventory and the new hunter improvement.

## Hunter Update:

* The Collector is now available for BETA Testing.
* Changed the collector's ability to steal a coin to himself from the survivor to spawn a coins.

## System Update:

* Fixed hunter selection for The Old Spirit.
* New Shop notifier when player inventory is full
* New Inventory manager system to control item in the player slot.
* New Addition to remove disconnected player's inventory from another session.
* New Trading system: survivors can now trade acquired item.
* Removed clear commands when the match is started.

## Chest Update:

* New item: Ingot(s) can now be found in the chest.

## Shop Update:

* New Shop: Trader and Item shop NPC.
* New NPC - Trader: Trade hunter's item for a ingot
* New NPC - Item shop: Trade ingot with items that will help you eliminate the hunter.

## Mechanics Update:

* Blocked survivors regeneration when unlocking chest and dismantling a puppet.
* Re-added player stats reset system for bug(s) fixing.
* Fixed target weapon giving The Old Spirit' trident to all the players.
Update 2.0.0 Beta 8

## Pumpkin Engine Update

1. Fixed bug where the player can duplicate an item when there are 3 or more players.
2. Fixed issue where players can cause a debug item to appear when trying to steal dropped item.
	* Patched by blocking a player from picking up an item when there is a player nearby.
3. Fixed inventory database assigning wrong limit disabled slot.
4. Removed full-slot indicator in the player's inventory
5. Re-Added Wall Dash with 2 type of wall dashing.
6. Added bounce mechanics to prevent player from no clipping through the selected wall.
7. Officially imported new mechanics called Air Dash
8. Changed dashing (float push) mechanics when a majority of the players **holding** a sneak key when dashing through a blocked wall. Causing them damage from hitting the ceiling. (Majority gameplay mechanics patches - not a bug)
9. Decreased air dash activation distance when using (float push mode) from (1.1 -> 0.6 block) [Patch for (8)]
10. Increased Dash distance by 0.1 block
11. Fixed issue where player couldn't dash through a blocked wall when facing west side.
12. Patched no clip when attempting wall dash.

## Light Within Update:

1. Added Daybreak Climax (50 seconds before sunrise) mechanics
The Old Spirit

- When activate the hunter will switch between the soul world and the reality world.
	+ **When located in the soul world:**
		- The hunter gain 50% movement speed.
		- The hunter is **invisible.**
		- The hunter can't see any survivor.
		- The hunter can see entity soul particle. (Survivor, coin, shard)
	+ **When Located in the reality world**
		- The hunter are blinded if the light are turned on for 1:30 minutes.
	+ **Cooldown and Time:**
		- When the cooldown ran out the hunter will be pulled back to reality world automatically.
		- Ability Time: Around 15 seconds max.
		- Reload: Estimated every 30 seconds.

* **Common Ability: The Puppet**
	+ Item: Pig Spawn Egg
	+ Amount when started: x1
	+ Description:
		- Spawn a puppet that may follow you or other survivors, revealing a nearby survivor by making them glow.
	+ Health: The puppet has no health.
	+ Destroying method: The puppet can be destroyed by dismantling for 10 seconds by a survivor. (Sneak to dismantle)
	+ Cooldown : After destroyed, it will be given as an egg after 30 seconds.

* **Common Ability: Anti Gravity Potion**
	+ Item: Area effect potion
	+ Amount locked: x1 when started
	+ Description:
		- Throw on the ground to create area effect that last around 10 seconds.
	+ Effect:
		- Cause the survivor in the area to levitate for 2 seconds.
		- Cause the survivor in the area to glow for 2 seconds.

* **~~Hidden: Darkness Shield~~**
	+ ~~Activation: **Always active as long as the soul crystal are present**.~~
	+ ~~Description:~~
		- ~~When spawned, the hunter will have 2 shield tokens.~~
		- ~~As long as the shield are more than 0, the hunter will receive **100% damage reduction**.~~

* **~~Hidden: Darkness Surrounding~~**
	+ ~~Activation: **Always active**.~~
	+ ~~Description:~~
		- ~~When the light are off, all survivors will be blinded and are unable to run.~~

## How to play

* Choose this hunter in the hunter lobby when selected as a hunter.

* **When spawned in the game map:**
	+ Use Soul Totem to locate and travel when available.
	+ When blinded, use soul totem to travel to the light switch room.
	+ Turn off the light switch when available, this will blind all default survivors.
	+ Use Whisper Bat or Slime Trap to help you locate the survivor.

## Encounter Methods (For Hunter)

* Use Whisper Bat to prevent a survivor from hiding.
* Use slime trap as a stopper when the survivor ran away.
* Both slime and bat can move, especially slime will jump toward a survivor. Covering a large area and can be used to block a path.
* Use Soul Totem to activate the ability to track down survivors when they ran faster than you.

## Encounter Methods (For Survivor)

* Avoid being exposed by Whisper bat and Slime trap.
* Punch both bat and slime when found immediately.
* The hunter can get confused if there is an entity around you.
* Turn off the light at all time to limit hunter's vision.
* Recommended to gather item first, especially flint and steel.
* When playing with your team, spread out to collect crystals and items.
* Avoid being blocked by a slime trap at the morgue room.
Gear of Darkness: The Clockwork

This hunter came with the update: Gear of Darkness: (Original update's name - Gear of Death)

This is the first hunter who receive a custom terror radius music and map.

Music: can be found in the Music archive - Music Archive

Map Assigned: Light Within Map: The Factory

## **Hunter Abilities**

* **Gear Strike (Attack)**
	+ Activation: Right Click
	+ Damage: Default damage I (approx. 4 HP)
	+ Cooldown: based on distance (1 block = approx. 0.5 second)
	+ Property:
		- **Phantom Magnetic** - After being thrown, the gear is able to be return to clockwork without obstruction.
			* Allow the object to return to user without causing any damage to both party.
		- **Gear Charger:**
			* Everytime the gear hits the player, gain **100 Gear Point**

* **Ultimate: Gear Drive (Attack)**
	+ Activation: Right Click
	+ Damage: 12 HP (ignore armor)
	+ Requirement: **1200 Gear Point**
		- Every 1 minute, the hunter will gain total of 1200 gear point automatically.
	+ Property
		- **Bounce** - bounce on any wall.
			* This property allows the gear to bounce and attack the survivor even you missed the first shot.
		- **Time Skip** - leap through time and damage the survivor.
			* After throwing, the projectile will bounce many times in the same moment.

## ~~Beta 2.0.0 Abilities (prototype)~~

* **~~Magic Gear~~**
	+ ~~Activation: Right click~~
	+ ~~Damage: Deal 12 damage.~~
	+ ~~Cooldown: 20 seconds~~
	+ ~~Property:~~
		- ~~**Bounce** - bounce on any objects and wall.~~
			* ~~This property allows the gear to bounce and attack the survivor even you missed the first shot.~~
		- ~~**Time Skip** - leap through time and damage the survivor.~~
			* ~~After throwing, the projectile will bounce many times in the same moment.~~

## **~~Hunter Ability~~**

* **~~Common Ability: Metal Friend~~**
	+ ~~Summon an iron golem to help you attack.~~
	+ ~~Throw a target selection ball at the survivor to change attack target.~~
	+ ~~After a golem death, the hunter will receive a new iron golem spawn egg after **40 seconds**.~~

* **~~Hidden: Curse of metal heart~~**
	+ ~~Activation: Always active~~
	+ **~~The hunter started with 20 HP.~~**
	+ ~~The hunter receive **no cooldown** after the attack~~
	+ **~~The hunter make no damage with his barehand.~~**
Recommended Settings

## Required Settings:

* **Particles must be turned on to use all the game features.**
* **Game volume must be turned on, Except music.**
* **Please follow chat settings for the best experience.**
* **AUTO-JUMP must be turned off.**

## Recommended Settings:

* **Sprint Key should be set to Left Shift**
* **Sneak key should be set to Left Ctrl**
* **Music should be turned off**
	+ **Warning: Music used in this game may be very loud.**
* **FOV should be set to NORMAL (70).**
Light Within Map: The Factory

The factory is the first new map added to the game. Added in Beta M for closed beta testing.

This map came with the update: **Gear of Darkness**

## Map Description:

* Home of the clockwork, shutdown 13 years ago. The place has many reputation being a haunted factory.
* Being so called haunted place, the team has arrived to find out the truth!

* **Map Data**
	+ Original Hunter Assigned: The Clockwork
	+ Map ID: 2
	+ Added in: 2.0.0 Beta 12 - released for closed testing from BETA M.
	+ Created by: DeonHNT and modified by Pumpkin Knight Studio team.

## Map Archive:

* **Map Loot**
	+ Increases chances of receiving an iron ingot.
	+ Increases chances of receiving a rusty sword with higher durability.

* **Default Map Structure:**
	+ Barrel as chest. [Fixed amount]
	+ Multiple Trash can. [Fixed amount]
	+ Ceiling Ventilation System.
	+ Broken Floor structure.
	+ Blocked path from damaged building.
	+ Broken window.

* **Special Structure:**
	+ Iron Tube: Able to **slide through under** with dash - slide mode
	+ Conveyer Belt: Disabled all parties from using dash action when above it.
Alistar Overview

### **THE MINOTAUR**

Always a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists. Learn more.

**Skills**

When Alistar takes damage, he Heals himself for 20 (scales per level) and nearby allied champions for 40 (scales per level).
Dashes toward an enemy, dealing 50 Magic Damage (55+60%AP) and knocking them back.
Deals 100 Magic Damage (100+40%AP) to nearby enemies over 5 seconds.
If Trample damages an enemy champion 5 times, Alistar's next attack within 5 seconds is empowered to deal an additional 40 Magic Damage (scales per level) and stuns for 1 second.
Removes crowd control effects and gain 55% damage reduction for 7 seconds.

**Stats**

Roles: **Tank, Support**

Damage: **Low**

Utility: **Medium**

Toughness: **High**

Difficulty: **Low**

Release Date: **Initial In-game Champion**

### **Lunar Beast Alistar**

**Price: 990 Wildcores**

The leader of Ox Clan, Alistar keeps his stubborn squad in line with his reliability and gruff approval. A bit quick to anger with some squad members' bull-headedness, he's determined that nothing and no one will derail this Lunar New Year festival, or Ox Clan's plan to make it a flawless celebration.

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **Marauder Alistar**

**Price: 525 Wildcores**

Though the great armies of the Magelord Empire have vanished into antiquity, their modern descendants uphold the vicious brutality of their ancestors. Alistar, a prime specimen of the beastmen hordes, now fights for the same culture that conquered his own people so very long ago.

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **Moo Cow Alistar**

**Price: 725 wildcores**

A rare cow-themed variant of the popular Alistar figurines, mint-in-box units have been known to go for several thousand dollars at auction. Yesterday, this one was submerged in the tub. Children don't deserve nice things.

**Watch the skin preview from Skinspotlight's Youtube channel:**
Light Within Map: Forgotten Village

This map came with the update: **The Cursed One.**

## Map Description

* Home of the ancient werewolf, forgotten by the outsider, the darkness is now luring in the forest.
* Can the team have their peaceful or an exciting vacation?

* **Map Data**
	+ Original Hunter Assigned: Ancient Werewolf
	+ Map ID: 3
	+ Added in: 2.0.0 Beta 12 - released for closed testing from BETA M.
	+ Created by: DeonHNT.

## Map Archive

* **Default Map Structure:**
	+ Barrel as chest. [Fixed amount]
	+ Multiple Trash can. [Fixed amount]
	+ Sewer System. [For the imposter]
	+ Flat terrain
	+ Tall grass for hiding
		- Special property: Rooted darkness - Disable jumping while in the tall grass.
	+ 4 House with a broken window.
	+ The map has more light source than an usual map.
Dev Videos

-dev diary- Patch 2.3 Preview - League of Legends- Wild Rift-2-dev diary- Patch 2.2 Preview - League of Legends- Wild RiftWild Rift in Season 2021 - Dev Video - Wild Rift-dev diary- December 2020 - Looking Back, Moving Forward - League of Legends- Wild Rift-dev Update - Regional Open Beta Kicks Off! - League of Legends- Wild Rift-dev diary- September 2020 - Regional Closed Beta - League of Legends- Wild Rift-dev diary- May 2020 - Gameplay Reveal - League of Legends- Wild Rift-dev diary- March 2020 - League of Legends- Wild Rift
Janna Overview

### **THE STORM'S FURY**

An ancient and mysterious wind spirit, Janna has come to protect the dispossessed of Zaun. While her presence is most often felt as a soothing breeze or a ferocious tempest, she also can manifest in corporeal form as an ethereal figure, comforting the downtrodden. Over the eons, Janna has witnessed the rise and fall of civilizations. Through it all, she remains steadfast as a beacon of hope to those in need. Learn more.

**Skills**

Summons a whirlwind that gains damage, range, and knock-up duration as it charges up (max charge at 3 seconds).
Re-cast: Launches a whirlwind, dealing (60+40%AP to 120+85%AP) and knocking up enemies in its path for 0.5 to 1.25 seconds. Each second charged increases damage by 20 (20+15%AP), knock up duration by 0.25 seconds and travel range by 25%.
Passive: While Zephyr is not on cooldown, gain 6% Movement Speed and deal an additional 0 Magic Damage (25% bonus MS) with attacks.
Calls forth mighty winds of salvation to knock back surrounding enemies and restore 100 Health (100+50%AP) to nearby allies each second for 3 seconds.

**Stats**

Roles: **Support, Mage**

Damage: **Low**

Utility: **High**

Toughness: **Low**

Difficulty: **Low**

Release Date: **Initial In-game Champion**

### **Forecast Janna**

**Price: 1,325 Wildcores**

Janna has survived the market downswing in televised news for at least the last decade, but even in her relatively cushy position, the viewers are getting older and the weather is getting freakier. Might be time to put her meteorology degree to good use, and... fight the sky!

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **Star Guardian Janna**

**Price: 990 Wildcores**

Soft-spoken and sometimes distant, Janna serves as mentor to her younger team and gently guides them towards a true understanding of their destiny. While she rarely offers information about her mysterious past, her poise and quiet strength are deeply admired by her Star Guardian teammates.

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **Sacred Sword Janna**

**Price: 990 wildcores**

Janna is the guardian of an ancient sword made of the purest jade, hidden at the bottom of a silent lake. Those who wield this weapon are granted immortality, and so she must remain steadfast in order to protect it.

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **Tempest Janna**

**Price: 525 Wildcores**

**Watch the skin preview from Skinspotlight's Youtube channel:**
Ancient Werewolf

Assigned Map: The Forgotten Village

Update: The Cursed One

		- When spawned, the survivor will not get instinct notification when being looked at by the hunter.
	+ **When activated:**
		- **Terror radius** will be activated
		- The hunter will transform into its true form.
		- The hunter will gain **60% speed.**
		- The hunter will gain **25% extra health**.
		- ~~The hunter will regenerate while using its true form.~~
		- The hunter will gain night vision.
		- **The ability only last for 10 seconds.**
		- ~~During this mode: the hunter **does not receive slowness** after attacking.~~ [Rebalance Update]
			* After attacked: the hunter gains slowness for 3 seconds
		- Able to break chest **permanently.**
		- Spawn a **wolf** to help you attack the survivor.
		- **Scent Tracking** to the nearest survivor.
	+ **When Deactivated**:
		- The hunter will have all abilities as the normal survivor.
		- Cooldown will decrease: 35 seconds total.

* **Hidden: Hidden Instinct**
	+ Activation: **Always Active**.
	+ Description:
		- When spawned, all survivors will not be notified who is the hunter
		- All survivors will not receive a sound indicating if the hunter is looking at your direction.

* **Hidden: Panic Aura**
	+ Activation: **Always Active**.
	+ Description:
		- All survivor are able to attack each other due to panic status.

## How to play

* When the transform ability is available, the hunter must hunt down the survivor it can find.
* When the time is running out, Escape to prevent other player from discovering your true identity.

## Encounter Methods (For Hunter)

* When your power ran out, you should find a place to hide.
* Before your power ran out, locate to a blind spot where the player can't see you. So they won't know who is the hunter.
* Try attacking a survivor in a closed room or a minimum escape route area.
* Activate wolf within when close to the survivor.
* Activate wolf with in when a small amount of survivor is proven difficult to locate. (Scent Tracking will track down closest survivor)

## Encounter Methods (For Survivor)

* Have enough healing item or ball of light to help you survive when Wolf Within is activated.
* The hunter when using wolf within ability has a scent tracking, hiding will not work on this character. During this phase, you must keep running away.
* It is difficult to fight with this character while this hunter is using Wolf Within mode. Since the character spawns a wolf during this mode. The hunter one single hit combine with wolf attacking is enough to put you down.
Wukong Overview

### **THE MONKEY KING**

Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi, Wukong became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin. Learn more.

**Wukong Overview**

**Skills**

Passive: Gains 150 range for his next attack after casting an ability for 5 seconds.
Active: Empowers his next attack to deal an additional 36 physical damage (30+10% AD) and heal Wukong for 30 (15+25% AD).
Becomes invisible for 1 seconds, leaving behind a clone for 3 seconds that attacks nearby enemies for 20% damage.
Dashes to a target while sending clones to 2 additional targets, dealing 60 physical damage (60+80% bonus AD). The clones strike the original target if there are no additional targets for 15% damage.
Extends his staff and spins to gain 30% Movement Speed, dealing physical damage equal to (220% AD) plus 8% of enemies' max Health over 2 seconds. Enemies that are hit for the first time are knocked up.

**Stats**

Roles: **Fighter, Tank**

Damage: **High**

Utility: **Low**

Toughness: **Medium**

Difficulty: **Low**

Release Date: **December 25, 2020**

### **Volcanic Wukong**

**Price: 725 Wildcores**

A greater infernal whose power is drawn from the molten rock bubbling beneath the earth, Wukong's rage causes mountains to split, lava to rain from the sky, and rivers to become blackened glass. Still, he will never back down from any challenge - and this, perhaps, will be the key to his defeat.

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **General Wukong**

**Price: 525 Wildcores**

Once a mischievous scout, Wukong led his sworn brethren on a treacherous journey to the western hinterlands, where he attained martial enlightenment. Now promoted to the rank of general, he commands a host of fearsome warriors, destined to cleanse the realm of monsters and demons alike.

**Watch the skin preview from Skinspotlight's Youtube channel:**
Wild Core

**Wild Cores** are an in-game currency you purchase with real-world money in  League of Legends: Wild Rift.

Wild Cores are used to buy Champions, Skins, Wild Pass, Emotes, Baubles, and some other contents that are mostly cosmetics. It is important to note that Wild Rift is designed to be a complete game without having the need to spend money in it.

### Purchasing Wild Cores

Wild Cores can be bought through the in-game wild cores store section and to some official third party distributors like Codashop. The pricing varies per region.

### Other In-game Currencies

There are other currencies in-game that are earned by playing games rather than purchasing them. These are Blue Motes and Poro Coins.
Ezreal Overview

### **THE PRODIGAL EXPLORER**

A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn’t too far behind. Or ahead. Probably everywhere. Learn more.

**Skills**

Fires a bolt, dealing 84 Physical Damage (20+110%AD+30%AP).
Hitting a target reduces Ezreal's other ability cooldowns by 1.5 seconds.
Fires an orb that sticks to a champion, epic monster or structure for 4 seconds.
Blinks to target location and fires a bolt, dealing 80 Magic Damage (80+50% bonus AD +75% AP).
Fires an energy wave, dealing 350 Magic Damage (350+100% bonus AD +90%AP).

**Stats**

Roles: **Marksman, Mage**

Damage: **High**

Utility: **Low**

Toughness: **Low**

Difficulty: **Medium**

Release Date: **Initial In-game Champion**

### **Star Guardian Ezreal**

**Price: 990 Wildcores**

With a boundless curiosity about the universe, Ezreal is a born explorer, and becoming a Star Guardian only served to fuel his appetite for discovery. Though known to wander off, he always returns when most needed, especially now, as a certain pink-haired Guardian from another team has caught his attention...

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **Frosted Ezreal**

**Price: 525 Wildcores**

Ezreal occasionally finds himself in the Freljord, searching for such-and-such ancient artifact. But braving sub-zero temperatures, terrifying ice beasts, and angry Freljordian tribes is a tall order, even for him - that's why he goes in disguise. He's practically a different person!

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **Debonair Ezreal**

**Price: 525 Wildcores**

Tailored suits, fitted vests, and an elegant gauntlet let everyone know the difference between Ezreal and the common rabble is simple. He makes this look good, and they... don't.

**Watch the skin preview from Skinspotlight's Youtube channel:**
Hornylovesickmess

## **"hornylovesickmess"**Song by girl in red

"**Hornylovesickmess**" (stylized in all lowercase) is the fourth song off of girl in red's debut album, *if i could make it go quiet*. It was released on April 30, 2021 through AWAL.

## Lyrics

**[Verse 1]**

I'm in New York, thinking of you

Wondering what you are up to

From this lonely-ass hotel room

With a pretty good-looking view

I am somewhere in the states

Going somewhere on a plane

It doesn't really matter as long as I'm always far away

Or maybe on a bus for a month straight

Shit's fun but I'm going insane

Like it's been months since I've had sex

I'm just a horny little lovesick mess

And I don't wanna be the type of person who calls you up

Every time I need to get off but

I guess that's who I'm turning into, oh fuck

**[Chorus]**

Down at Times Square in the rain

There's a billboard with my face

It's so weird how things have changed

Think about it every day

If I ever make it back

Will I find what we once had?

Guess I ruined us pretty bad

Oh-oh

**[Verse 2]**

I'm in the same city as you

But I still don't come through

'Cause I've got so much to do

And that's the shittiest excuse

So don't ever take me back

Let's just face the fact

I treated you like trash

And you deserve more than that

**[Outro]**

My love comes out at midnight

My love comes out at midnight

My love comes out at midnight

My love comes out at midnight

My love comes out at midnight

## Trivia

* The song's outro lines call back to girl in red's April 2020 single, "midnight love", which can also be found on her debut album, *if i could make it go quiet*. In the pre-released single, girl in red refers to herself as another woman's midnight love – just someone to make her feel better for a little while without getting much in return.
Diana Overview

### **THE SCORN OF THE MOON**

Bearing her crescent moonblade and clad in shimmering armor the color of winter snow at night, Diana is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

**Diana Overview**

**Skills**

Using an ability causes Diana's next 3 attacks gain 30% Attack Speed for 4 seconds.
Every third attack deals 30 bonus magic damage (30+60%AP) in an area.
Creates 3 spheres that orbit Diana for 5 seconds. Upon contact with enemies the spheres detonate, dealing 25 magic damage (25+20%AP).
Dashes to a point near an enemy, dealing 50 magic damage (50+25%AP) and removing Moonlight in an area.
Hold: Summons the moon, slowing enemies by 20% and applying Moonlight in a growing area.

**Stats**

Roles: **Fighter, Mage**

Damage: **High**

Utility: **Low**

Toughness: **Medium**

Difficulty: **Low**

Release Date: **March 18, 2021**

### **Blood Moon Diana**

**Price: 990 Wildcores**

A child chosen by the Blood Moon itself, Diana's mind has been opened to the lost ways of the cult - unknown to its leaders, and even the slavering demons beyond. Hers is a truth no one can know, and a fated metamorphosis beyond men and the gods.

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **Infernal Diana**

**Price: 990 Wildcores**

Chief among the lesser infernals is Diana, a blistering elemental terror sent ahead of the main invasion forces to assassinate key officials and set cities ablaze. Even her kin regard her methods as extreme, and she has been rightly elevated for it.

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **Dark Valkyrie Diana**

**Price: 725 Wildcores**

Occasionally, a valkyrie will be seduced by the comforts of mortal life, and be cast out from the halls of Valhalla. Understandably, this makes them pretty upset with Valhalla's whole management style.

**Watch the skin preview from Skinspotlight's Youtube channel:**
Blue Motes

**Blue Motes** are an in-game currency you earned by playing in  League of Legends: Wild Rift.

Blue Motes are used to primarily buy Champions. Every champion is assigned a Blue Mote cost based on a variety of factors like the availability of a champion for a certain period.

### Owning Champion via Blue Motes

All champions as of **May 15, 2021** are purchasable for **5,500 Blue Motes**.

### Earning Blue Motes

Blue Motes are earned through the following:

**A. Doing the Tutorial**

 2
 3
 4
 5
 6
 7
 8
 9

*Each gives 200 Blue Motes and a **Champion Selection Chest** is also given once all tutorials are completed.*

**B. Leveling up**

*Champions reward order from levels 1 - 4 depends on whom player choose in the first level. Regardless, the same roster will be given.*

**C. Clearing daily and weekly missions**

* 10 Poro Coins
 240
* 15 Poro Coins
 465
* 25 Poro Coins
* 300 XP

Each missions in Standard and Challenge will also give Blue Motes. The Standard Missions gives 30 Blue Motes per mission while the Standard missions gives either 30 or 40 Blue Motes which depends upon the difficulty of the task.

**D. Wild Pass**

*Wild pass free rewards includes 400 Blue Motes*

**E. Events**

*Participating in Wild Rift Events will give players Blue Motes which amounts varies per Events.*

**F. Acquiring Champions Already Owned**

*In case a player will be given a champion already owned, it will be converted into 2,700 Blue Motes.*

### Other In-game Currencies

Poro Coins are also an in-game currency which can be obtained without using money unlike Wild Cores.
Master Yi Overview

### **THE WUJU BLADESMAN**

Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them. Learn more.

**Skills**

Becomes untargetable and strikes up to 4 enemies for 77 Physical Damage (25+100%AD).
Attacks reduce the cooldown of Alpha Strike by 1 second.
Deals 75 bonus damage to monsters.
Channels for up to 4 seconds, gaining 55% damage reduction and healing for 40 (40+25%AP) each second.
Passive: Gains 6 AD (10%AD) while Wuju style is off cooldown.
Passive: Takedowns reduce Master Yi's basic ability cooldowns by 70%.

**Stats**

Roles: **Assassin, Fighter**

Damage: **High**

Utility: **Low**

Toughness: **Low**

Difficulty: **Low**

Release Date: **Initial In-game Champion**

### **Snow Man Yi**

**Price: 990 Wildcores**

A humble snowman brought to life by the magic of the Poro King. Yi strives to become the most gallant knight in all the land... and with the imminent invasion of Ice King Twitch, he might just get his chance.

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **Eternal Sword Yi**

**Price: 990 wildcores**

A pupil of a famous martial arts school, Yi has dedicated his life to the purity and art of combat. And yet, in his heart, he knows he is worthy of the fabled sword of jade, and a power beyond mere mortality...

**Watch the skin preview from Skinspotlight's Youtube channel:**

### **Assassin Master Yi**

**Price: 725 Wildcores**

**Watch the skin preview from Skinspotlight's Youtube channel:**