Special Abilities

Listed below are all the **Special Abilities** in The Battle Doges. Certain Doge Combos can be used to strengthen the buffs on the effects.

# Attack Types

## Single Target

Units with this ability will only damage the closest target in their attack range. If two targets are of the same distance, a random one takes the damage.

## Area Attack

Units with this ability will damage all enemies that are in their attack range.

## Long Distance

A unit can attack past their attack range but is unable to hit enemies that are right next to it. When using Units with Single Target, the closest enemy in the Long Distance reach will be hit.

## Multi-Hit

Units with this ability are able to attack 1-2 more times meaning they can deal more damage.

Some effects only activate on a certain part of the multi-hit.

## Omni Strike

Units with this ability are able to hit either behind them or to extend their attack range more forward.

When close to the enemy base, units with this ability will stop at their maximum effective range rather than their attack range.

# Abilities

## Strong Against

**Cat Exclusive**

Cats with this ability are able to inflict 1.5x the damage and take 0.5x the damage. However, it only works against certain target traits.

## Massive Damage

**Cat Exclusive**

Cats with this ability will inflict 3x the damage to specific target traits.

## Resistant

**Cat Exclusive**

Cats with this ability take only 1/4 the damage against specific target traits.

## Knockback

Units with this ability can push back targeted enemies. It is different from the HP-loss knockback.

## Slow

Units with this ability can slow targeted enemies down to the speed of 0.5.

## Freeze

Units with this ability will completely freeze certain targeted enemies. During this time, the enemy cannot attack or move until the effect wears off.

## Extra Money

**Cat Exclusive**

Cats with this ability double the amount of money gained from enemies they defeat.

## Base Destroyer

Units with this ability will do 4x the damage to bases.

## Critical Hit

Units with this ability can do a **Critical Hit**, which deals double the damage.

It is currently the only way for cats to deal significant damage to Metal Units.

## Wave Attack

Units with this ability can create Wave Attacks. Blue wave attacks are from Units and purple wave attacks are from Cats. They will do no damage to bases.

The wave will hit behind the front-most enemy.

Units with the "**Resist Wave**" ability take reduced damage from Wave Attacks. Units with the "**Immune to Waves**" ability ignore Wave Attacks. Units with the "**Wave Shield**" ability ignore and stop Wave Attacks from reaching to the backline.

## Strengthen

Units with this ability can increase their own attack power when they reach a certain percentage of health or below. The effect persists until the unit's death.

## Weaken

Units with this ability can decrease targeted enemies' attack power. Effectiveness, duration and chance vary among units.

## Survive

Units with this ability have a set chance to survive a lethal strike. Instead of dying, they are knocked back with 1 HP left.

## Immune to Waves

Wave Attack damage is completely ignored by this ability. When touching a Wave Attack, units with this ability will have a small blue shield icon briefly shown beside them, indicating that they have taken no damage from the waves.

## Metal Body

Units with this ability take only 1 damage per hit. Toxic attacks and Critical Hits ignore this ability.

## Immune to Knockback

Units with this ability are unaffected by enemies' Knockback abilities. They can still be knocked back from taking too much damage.

Upon being hit with an attack that inflicts knockback, units with this ability will briefly display a blue barrier in front of them to indicate that the effect has been negated.

## Immune to Slow

Units with this ability cannot be slowed down by enemies. Upon being hit with an attack that inflicts slow, they will briefly display a blue barrier in front of them to indicate that the effect has been negated.

## Immune to Freeze

Units with this ability cannot be frozen by enemies. Upon being hit with an attack that inflicts freeze, they will briefly display a blue barrier in front of them to indicate that the effect has been negated.

## Immune to Weaken

Units with this ability cannot be weakened by enemies. Upon being hit with an attack that inflicts weaken, they will briefly display a blue barrier in front of them to indicate that the effect has been negated.

## Wave Shield

**Cat Exclusive**

Cats with this ability will not only have immunity to Wave Attack damage, but will also cancel the Wave Attack on contact. Any cats behind will not be harmed by the Wave Attack.

Upon touching a Wave Attack, cats with this ability will briefly display a clear hexagonal barrier in front of them to indicate that the waves have been stopped.

## Burrow

**Unit Exclusive**

Underground units are invulnerable until they resurface, which happens after reaching the Enemy Base or a certain distance depending on the unit. Units will move at their normal speed while underground, even if the slow effect was applied beforehand.

## Revive

**Unit Exclusive**

Upon death, units that can still revive will not die once their health reaches 0, and will leave behind a purple puddle with a bone and skull to indicate where they will "return". The puddle is harmless but still counts toward the unit limit.

Units with this ability have varying revival time, revive limit and remaining health percentage after respawn.

## Zombie Killer

**Cat Exclusive**

Cats with this ability will cause Zombie Units to stop reviving.

## Talent-exclusive Abilities

*Talents were added in the Version 1.2 Update along with these pseudo-abilities:*

### Resist

A series of partial resistance to negative abilities, these are unique to units' Talents. They are weaker versions of "Immune" abilities, reducing the effect of debuffs by a certain percent depending on Talent level.

* **Resist Freeze**
* **Resist Slow**
* **Resist Wave**
* **Resist Surge**
* **Resist Rainbow Curse**

### Stat Enhancements

Modifies certain stat parameters by a percentage, depending on the Talent level.

* **Defense Buff**
* **Attack Buff**
* **Move Speed Up**

## Warp

**This ability was added in the Version 1.4 Update.**

**Unit Exclusive**

Units with this ability can make enemies teleport back or forward. Distance, duration and chance vary among units.

## Warp Blocker

**This ability was added in the Version 1.4 Update.**

**Cat Exclusive**

Cats with this ability will ignore all warp effects. Upon being hit with a warping attack, cats with this ability will briefly display a blue barrier in front of them to indicate that the effect had been negated.

## Barrier

**This ability was added in the Version 1.4 Update.**

**Unit Exclusive**

Units with this ability have a hexagonal shield that can only be broken by doing a set amount of damage or by using the ability "**Barrier Breaker**".

Abilities like **"Massive Damage"** will affect the barrier.

## Barrier Breaker

**This ability was added in the Version 1.4 Update.**

**Cat Exclusive**

Cats with this ability can randomly break any Barrier, even ones for which their raw attack would never be enough. This is indicated by a unique animation where the Barrier shatters violently as opposed to cracking apart when normally destroyed. If a cat with Barrier Breaker manages to break a Barrier, the attack that destroyed the Barrier will deal full damage to the enemy.

## Kamikaze

Units with this ability perish after completing an attack and produce no soul after doing so. They tend to have extremely high defensive stats, ensuring that they won't die before landing an attack.

## Curse

Units with this effect display a green flame (yellow flame for the Cats) when the enemy is cursed.

## Immune to Curse

Units with this ability cannot be cursed by enemies. Upon being hit with an attack that inflicts Curse, they will briefly display a blue barrier in front of them to indicate that the effect has been negated.

## Insane Damage

**Cat Exclusive**

Cats with this ability will do 5x the damage to targeted traits.

## Insanely Tough

**Cat Exclusive**

Cats with this ability take 1/6 of the damage from targeted traits.

## Savage Blow

Units with this ability have a chance to deal much more damage, except against Metal Units.

## Dodge Attack

Units with this ability have a chance to take no damage from targeted enemies, and become immune to all attacks from those enemies for a set amount of time. When a unit successfully dodges an attack, a small yellow shield icon will briefly appear beside them, which disappears after their immunity ends.

## Toxic

**Unit Exclusive**

Units with this ability have a set chance to do a Toxic attack, indicated by the attack producing a purple splatter effect and a unique sound effect. Toxic attacks deal additional bonus damage equal to a certain percentage of their target's maximum HP, which varies depending on the enemy. Toxic damage bypasses the Metal ability, but has no effect on bases.

## Surge Attack

A Surge Attack is a long-distance, lingering attack that generates randomly in a given area when an attack connects. When the unit lands a hit, it has a chance to release a large, Wave Attack-like blast which deals the same damage as the initial attack every second. There are different parameters which establish where the Surge Attack spawns and how long it lasts:

* Level of the Surge Attack determines how long it will linger on the field for. A Lv.1 Surge lasts for 20f; each level increases the duration by 20f and allows the Surge to hit the same target one more time.
* Area of effect: Every unit with this ability has a designated area where a Surge Attack can appear; this value is independent from the attack range and will determine the minimum and maximum range in which the attack can appear, covering about 200px / 200 range.

Despite looking similar, Surge Attacks are completely different from wave attacks: Immune to Waves, Wave Shield and Resist Wave will not protect against them. Bases; however, are unaffected, just like with waves.

## Immune to Toxic

Units with this ability will not receive Toxic damage. Upon being hit with a Toxic attack, units with this ability will briefly display a blue barrier in front of them to indicate that the effect has been negated.

## Evade Surge

Surge Attack damage is completely ignored by this ability. When hit by a Surge Attack, units with this ability will briefly have a small blue shield icon appear beside them, indicating that they have taken no damage from the Surge.

## Mini-Wave

Units with this ability can create smaller Wave Attacks when their attack connects. The damage is only 20% of their normal attack.

The waves are *blue* when emitted by Units. Wave Attacks do not inflict damage on bases and any effect of the regular attack is also given to the waves.

Enemies with the "**Immune to Waves**" ability ignore Mini-Waves. Enemies with the "**Wave Shield**" ability ignore and stop Mini-Wave.

## Shield

Units with this ability have a blue shield that will block all crowd-control effects.

Every knockback the unit has the shield regenerates with a specific amount of HP depending on the unit.

Cats with the **Shield Piercer** render this ability useless.

## Shield Piercer

**Cat Exclusive**

Cats with this ability have a set chance to break demonic shields permanently.

## Float

**This ability was added in the Version 1.6 Update.**

**Unit Exclusive**

Units with this ability have the ability to float over cats. This allows them to float over the enemy and go behind them, sort of like Burrow but for Floating units instead of Zombie units.

Have caution though; as every unit in Flyingfest has a set distance/range they can fly over and a specific number of enemies they can fly over before falling back down to the ground.

## Summon

**Unit Exclusive**

Units with this ability have the ability to summon other units to fight for you. The amount of units summoned and which units are summoned varies from each unit this ability is given to. The summons can either happen passively, or upon death.

Ms. Sign is currently the only unit to have this ability.

## Death Surge

**This ability was added in the Version 1.7 Update.**

**Unit Exclusive**

Death Surge is the name for an ability that is exclusive to certain Aku units. It works much the same as Surge Attacks, with the sole difference being that it generates a Surge Attack when the unit in question is killed, instead of when they land a successful attack.

## Soulstrike

**This abilty was added in the Version 2.2 Update.**

**Cat Exclusive**

Cats with this ability can attack Zombie Enemies that are temporarily dead. The Zombies' remains are treated as having the same amount of health that they would revive with (i.e., a fallen Zoge is treated as having 50% of his HP, while Daboo of the Dead has 10%), and any damage dealt to them will carry over when they revive. All cats with this ability also have Zombie Killer, so it's only useful for cleaning up corpses left behind by non-Zombie Killers.

## Behemoth Slayer

**This abilty was added in the Version 2.2 Update.**

**Cat Exclusive**

Cats with this ability deal 2.5x damage to Behemoth Units, take 0.6x damage from Behemoths and have a set chance to dodge their attacks. The dodge effect's chance and duration vary from unit to unit, but is usually at 5%. These will stack with other anti-trait abilities.

# Removed Abilities

## Rainbow Curse

**This ability was added in the Version 1.8 Update.**

**Unit Exclusive**

Rainbow Curse is a powerful ability, but note that it is exclusive to certain Spectrum units, and that it acts much differently than regular Curse. Rainbow Curse, when applied to a cat, will completely take away a set amount of a cats' maximum health until its duration is over.

For example, imagine a unit that deals 2,000 attack power and has a rainbow curse that takes off 70% of a units health per hit with a duration of 3 seconds. Let's say that this unit attacks a cat that has 10,000 health. This cat will be left with 1,000 health for 3 seconds due to Rainbow Curse, but after 3 seconds, the cat will have 8,000 health again.

## Immune to Rainbow Curse

**This ability was added in the Version 1.8 Update.**

**Cat Exclusive**

Cats with this ability cannot be rainbow cursed by units. Upon being hit with an attack that inflicts Rainbow Curse, they will briefly display a blue barrier in front of them to indicate that the effect has been negated.

## Ancient Egg Slayer

**This abilty was added in the Version 2.2 Update.**

**Unit Exclusive**

Only the Behemoth units can obtain this ability, with some exceptions. This ability is extremely useful in the Ancient Egg Slaying Stages.

# Collaboration-exclusive Abilities

## Witch Killer

**Cat Exclusive**

This ability is exclusive to certain cats from the Puella Magi Madoka Magica Collaboration Event. Any cat with this ability deals x5 damage to and takes 1/10 damage from Witch units.

## Eva Angel Killer

**Cat Exclusive**

This ability is exclusive to certain cats from the Neon Genesis Evangelion Collaboration Event. Any cat with this ability deals x5 damage to and takes 1/5 damage from Eva Angel units.