Anton Vargas

* Character
* Unit (UFN Pacific)

Anton Vargas, circa 2223

### Current Status

Deceased *(KIA while in EIRA's expedition in the Hathor-4 System)** *Cause of death purportedly reported by EIRA Agent Jaques Boyer as a heart attack from a congenital cardiac disease.*

## Social/Political

### Occupation

 United Federation Navy

* Commander (Unknown - Late November, 2223)

*Martian Independence War, participated at the Battle of Metis.*
* Admiral (Late November, 2223 - December 11th, 2223)

*Assigned to EIRA Institute expedition "Operation Broad Jump" in the Hathor-4 System under Jacques Boyer.** Ship Captain, UFN Pacific (November 30th, 2223 - December 11th, 2223)

*Vessel destroyed by the Sylon Collective in the Hathor-4 System.*

### Known Associations

 Nephral
 Jacques Boyer

### Accomplishments

* Heroic resistance at the Battle of Metis during the Martian Independence War, Naval Cross award.
* Evacuation of EIRA Institute personnel from the Hathor-4 System.
* Apparent successful first contact and military cooperation with the Athrael species (Annaki Order).

## Real Life

### Portrayed by

Will Irace

**António "Anton" Vargas** was an United Federation Navy Admiral and veteran of the Martian Independence War, who served as the leader of a classified EIRA Institute expedition force, *Operation Broad Jump*, in the Hathor-4 system.

He would later be known to have been the first human officer to have achieved a means of contact with the Athrael species, particularly Nephral of the Annaki Order, as well as a brief military cooperation against the marauding Sylon Collective, a trait that would years later spread to his daughter, Vera, but the ambitious nature of *Broad Jump'*s EIRA representative, Jacques Boyer, would make this fact an obscure one to all humans.

## Production

### Researches

Armor Plating (Federation), Weapon Systems (Federation)

## Ballista Torpedo X

### Description

Projectile tactical weapons with strong warhead. Effective against deflector shields

## Recall

### Description

Recalls all units om the target area to the caster

## Defensive Stasis

### Description

Reduces HULL attacks on the target unit by 50% for 15s

## Warp engine

### Description

Increases the unit movement speed by 100% by sacrificing it’s SHIELD until it runs out of energy

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

The **UFN Pacific**, under Admiral Anton Vargas, was a modified St. George Carrier, with available shielding, experimental weaponry and abilities aside from it's original fighter capacity.

## Overview

The Pacific is made available to the player in *Operation Broad Jump* in Prelude - Calm Before the Storm, and thus is the player's central hero unit for the entire Prelude chapter.

In addition to the St. George's original hull and armor, as well as the ability to house fighter units, the Pacific also possesses some shielding and a good enough power quantity (over 300) for it's three abilities - Defensive Stasis, Recall and Warp Engine.

## Strategy

By possessing shielding as well as armor, plenty of hull and the ability to house fighters alongside a potent attack (the Ballista Torpedo X which is effective versus enemy shields), the Pacific is very effective as a defender, a tank unit and in spearheading an attack, or even attacking full solo - when docked with a full complement of Hurricanes, the Pacific in proper hands can single-handedly devastate small enemy positions and attack waves, being able to take hits for a good while before intervention in the form of Pasteurs becomes necessary. In the final prelude mission, the Pacific's ability to house Athrael fighters as much as Federation ones makes Intruders and Lancets an even larger threat than they already are.

In addition, it's abilities provide some uses across the four missions of the Prelude - Warp engine allows the Pacific to race towards determined positions in a speedrun playthrough of the chapter *(see both Operation Broad Jump and The Deal for details)*, while Recall and Defensive Stasis can be used to an advantage in certain situations. Defensive Stasis in particular, paired with another St. George, can provide an almost unbeatable bulwark against enemy heavy fire.

However, for all it's power, the Pacific still has some vulnerabilities - it's main attack cannot target fighters, hence the need for Hurricanes or Intruders to be docked in, or even a small escort of Orcas to be able to cope with fighter threats. In addition, all of the Pacific's power does bring in the same issues the UFN Fenrir does in Chapter 01 - Hostile Visitors, that it can instill some arrogance in players, which can still lead to a bad engagement the player might not be able to get out of, and thus cost the mission.