Skill List

Following is a list of characteristics, abilities and skills that I've picked up before and after the Collapse. Some of these will be duplicates or very similar, whilst others may seem contradictory. Luckily my very being is a non-static concept and I can adapt to accommodate whichever skill or attribute I wish. The specifics will be listed per source reality.

### **Brave Diggers**

* 3 Sacred Treasures: undodgeable team attack, also passively increases speed.
* 3D Mechanical Master: passively increases dodge.
* 7 Colored Clouds: passively increases speed.
* 100,000 Volts: a one-off attack that can not be dodged or have its damage reduced, which may hinder target's ability to use skills for 1 round, also passively increases true level.
* Agile Dodger: passively trades speed for dodge.
* Aim for the Horse: team skill that passively increases true level and defense, but lowers speed.
* All Conquering: passively increases defense.
* Always West: team skill that trades defense for true level.
* Angelic Flash: powerful attack.
* Angry Chickens: one-off attack with damage relative to power lost.
* Angry Words: passively trades defense for true level.
* Anti-Demon Arrow: an undodgeable one-off attack that ignores defense, also passively increases speed.
* Anti-Demon Strike: powerful undodgeable attack.
* Arrow Carnage: undodgeable team attack with an increased chance for critical damage.
* Artery Incision: undodgeable attack with an increased chance for critical damage.
* A's Counterattack: powerful attack.
* Assassination: powerful one-off attack.
* Attack: causes basic weapon damage.
* Attitude: passively increases dodge.
* Azai's Three Daughters: team skill that passively increases defense and dodge.
* Bad Joke: passively increases dodge.
* Balmung's Sword: one-off undodgeable attack with damaged that can not be reduced.
* B-boy Flare: undodgeable attack with an increased chance to deal critical damage, also lowers targets dodge.
* Beauty and the Beast: team skill that passively increases true level and defense, but lowers dodge.
* Beginner Telekinesis: deals damage relative to target's lost power.
* Bell Sounds: passively increases dodge.
* Bells of Fortune: healing skill.
* Bewitching Special Powers: passively increases dodge.
* Big Night Out: team leeching attack.
* Big Spender: one-off attack that deals damage relative to target's maximum power.
* BKB: passively increases defense and true level.
* Black Prince: passively increases defense and dodge.
* Black Tide Falling: one-off attack that deals damage equal to target's current power.
* Black Wind: undodgeable attack with damage that can not be reduced.
* Blackbelt Precision-Hit: powerful attack.
* Blade Strike: powerful attack.
* Bloodsoaked Pupil: undodgeable attack with damage that can not be reduced.
* Boat Protections: passively increases dodge and true level.
* Body Breaker: leech attack.
* Body Recombination: undodgeable attack that also recovers power, also passively increases true level.
* Broom Dance: undodgeable attack with damage that can not be reduced, also passively increases defense.
* Bros for Justice: a team skill that passively increases speed and true level.
* Brotherly Love: a team skill that passively increases speed and true level.
* Burning Arrows: undodgeable attack, hit targets deal only 1 damage their following turn.
* Buy Low 'n Sell High: undodgeable attack with an increased chance for critical damage.
* Canine Incendiary: after eight rounds deals damage relative to power lost.
* Cat Fist Strike: deals damage relative to power lost.
* Chief: passively increases defense and dodge.
* Childhood Sweethearts: team skill that passively increases dodge.
* Chimney King: healing skill, also passively increases defense.
* The Christian Vote: leech attack that stops targets from using skills their following turn.
* Clever: passively increases dodge.
* Cloud Atlas of the Stars: passively increases dodge.
* Coming of the Light: team leech attack.
* Confucius Say: undodgeable attack, also passively increases true level.
* Cool Shot: undodgeable attack with an increased chance for critical damage.
* Crack Shot: undodgeable attack with an increased chance for critical damage.
* Crazy and Fatal Stalker: passively increases dodge.
* Crazy Uncle: powerful attack.
* Crimea River: passively increases true level.
* Cruel Implementation: powerful one-off attack.
* Dark Blade: powerful attack.
* Darkest Light Year: undodgeable team skill with high damage and an increased chance to deal critical damage.
* Dash: passively increases speed.
* Daylight: powerful undodgeable attack, also passively increases speed.
* Dead Eye: deals damage equal to targets lost power, also passively increases true level.
* Dead Wall Draw: undodgeable attack that deals damage equal to power lost, hit targets deal only 1 damage their following turn.
* Deadly Shot: powerful attack.
* Death by my Side: healing skill, also passively increases dodge.
* Deathless Witch: undodgeable attack with increased chance for critical damage.
* Deathly Conspiracy: healing skill.
* Death's Scythe: undodgeable attack with increased chance for critical damage, hit targets deal only 1 damage their following turn.
* Deep Breath: powerful attack.
* Defensive Bushido: team skill that passively increases true level.
* Demon Defeating Shovel: passively increases defense.
* Demonblade: deals damage relative to target's maximum power.
* Demonic Awakening: passively increases defense.
* Demonic Bite: powerful attack.
* Demonic Corruption: undodgeable attack.
* Demonic Curse: one-off leech attack.
* Demonic Punch: powerful attack.
* Depriving Dagger: one-off attack with damage relative to target's power.
* Desperate Retaliation: undodgeable one-off attack with damage that can not be reduced.
* Devil Oda Nobunaga: passively increases true level and defense.
* Devil Steps: passively increases true level and speed.
* Devils and Witches: healing team skill, also passively increases defense and dodge.
* Disciples Everywhere: undodgeable attack with damage that can not be reduced, also passively increases true level.
* Distant Utopia: team skill that passively increases defense.
* Divine Strategy: healing skill that also hampers enemy's skill use their following turn.
* Divine Thorn: deals damage relative to power lost.
* Divine Whispers: undodgeable attack with damage that can not be reduced, hit targets deal only 1 damage their following turn.
* Doctor on Board: healing team skill.
* Dodge: dodges an enemy attack.
* Domineering Overlord: passively increases true level and defense.
* Doomed Yellow Rose: undodgeable one-off attack with damage that can not be reduced.
* Doomsday Dragonfire: powerful team attack.
* Double Blade of Fate: high risk undodgeable team attack.
* Double-edged Blade: undodgeable retaliation attack that ignores defense.
* Dragon Summoning: undodgeable attack with damage that can not be reduced.
* Dragon-Slay: a powerful undodgeable one-off attack, also passively increases true level.
* Earnest Me: powerful team attack that has a chance to disable enemy skills for two turns.
* Echoing Blessing: team skill that passively increases true level.
* Elegy: undodgeable attack with damage that can not be reduced, also passively increases defense.
* Elements of Fire: powerful one-off attack.
* Elements of Hardness: passively increases defense.
* Elements of Holiness: healing skill.
* Elements of Impermanence: passively increases dodge.
* Elements of Storm: deals damage relative to target's lost power.
* Embedded in Thorns: undodgeable attack with damage that can not be reduced.
* Emperor Yan: an undodgeable attack that can not be defended against or have its damage reduced, also passively increases true level.
* Empire's Grasp: powerful one-off attack.
* Enchanted Light: passively increases speed.
* Enchanted Pupil: passively improves dodge.
* End of Days: undodgeable attack with increased chance for critical damage.
* End of Kings: after six rounds deals damage relative to power lost.
* Eternal Chaos: a powerful undodgeable one-off attack with damage that can not be reduced, also passively increases true level, but decreases the amount of time a battle may take.
* Eternal Dream: undodgeable attack with damage that can not be reduced.
* Eternity's Breath: one-off undodgeable team attack with damage that can not be reduced.
* Everlasting Rescue Services: undodgeable attack dealing damage relative to power lost.
* Evernight: powerful undodgeable attack, also passively increases speed.
* Evil Trade: powerful undodgeable attack with damage that can not be reduced, also passively increases defense.
* Exasperating Life: healing skill.
* Fast Raid: passively increases speed.
* Fate of the Iron Throne: one-off team attack with damage that can not be reduced or dodged.
* Fearless Attack: undodgeable attack with damage that can not be reduced.
* Fiery Demon-Conquering Shovel: deals damage relative to power lost.
* Fighting Buddha: undodgeable attack with damage that can not be reduced, also passively increases defense.
* Final Whistle: undodgeable attack with damage equal to target's lost power.
* Fire Giant: powerful one-off attack.
* Fire Ripper: undodgeable attack with an increased chance for critical damage.
* Fireball: one-off attack.
* Five Tiger General: team skill that passively increases defense and speed.
* Flower Rain Fan - Receiving: deals damage relative to target's lost power after eight rounds.
* Flower Rain Fan - Sending Out: one-off healing skill.
* Flower Rain Fan - Super: undodgeable team attack with guaranteed critical damage.
* Flurry: powerful team attack.
* Flying Dragon Ascension: powerful attack.
* Flying Rush: passively increases speed.
* Forbidden Sword: healing skill.
* Formless: increases power based on target's strength, also passively increases dodge and true level.
* Friendly Face Punch: undodgeable attack that deals damage relative to target's lost power.
* Frozen Defense: passively increases defense.
* Full Moon Party: a powerful undodgeable attack, also passively increases speed.
* Gail Run: undodgeable one-off attack with high damage and an increased chance to deal critical damage, also passively increases speed.
* Garden of Truth: deals damage equal to power lost.
* Ghost Defense: one-off healing ability.
* Ghost Force: undodgeable attack with damage that can not be reduced.
* Ghost Frenzy: undodgeable retaliation attack, also passively increases speed.
* Ghost Shadow: passively increases dodge.
* Glittering Protection: healing skill.
* Global Destruction: passively decreases defense, dodge and speed.
* Goddess Luo: passively increases true level.
* Golden Fleece: passively increases dodge.
* Golden KELA: undodgeable attack with improved chance of doing critical damage, also passively increases speed and true level.
* Gravity Powers: healing skill.
* Greater Shield: passively increases defense.
* Grown Zheng: healing skill.
* Guardian of Light: passively increases defense.
* Guardian Power: passively increases defense.
* Halloween Freak: healing skill.
* Hammer of God's Judgment: powerful attack.
* Hand of Impermanence: after eight rounds deal damage equal to target's lost power.
* Happy Piled on Happiness: undodgeable retaliation attack that leeches power.
* Hardened Onion Pluggin': powerful attack.
* Headcracker: powerful one-off attack.
* Healing Halo: a healing skill.
* Heaven's Chosen King: healing skill, also passively increases dodge.
* Heaven's Lightning Anger: deals damage relative to target's maximum power.
* Hero: powerful first round team attack that can not be dodged and ignores defense.
* Heroic Hider: undodgeable attack with increased chance for critical damage, also passively increases dodge.
* Heroic Run: passively increases dodge.
* The High Court: passively increases defense.
* Horselord: passively increases speed.
* Hot Wheels: undodgeable attack with damage that can not be reduced, hit targets deal only 1 damage their following turn and will not be able to use skills in that turn, also passively increases true level.
* Hunt 'Em Down: undodgeable attack with an increased chance for critical damage.
* Husband Leading: team skill that passively increases defense and dodge, but decreases true level.
* Icy Force: team skill that passively increases defense.
* If There Had Been Loyalty...: one-off, undodgeable team skill that hinds targets use of skills their following turn.
* Ignition: undodgeable attack with increased chance for critical damage.
* I'm da Winnar!: leeching attack.
* I'm In Charge: one-off retaliation attack, hit targets only deal 1 damage their following turn.
* Impermanent Waters: healing skill.
* Indiscriminate Fight: powerful attack.
* Infinite Destructive Power: one-off attack with damage relative to target's power.
* Infinite Incarnations: powerful one-off attack that can not be dodged or have its damage reduced, also passively increases true level.
* Infinite Sword: a very powerful attack with a long windup, also passively increases true level.
* Infinity Blade: powerful attack.
* Intimidation: powerful attack.
* Intrepid Defense: passively increases defense.
* Invincible Reinforcements: attack with increased chance for critical damage.
* It's Complicated: leeching attack.
* It's Not a Wig!: deals damage relative to power lost.
* King of the Chicken Kings: undodgeable one-off attack with damage that can not be reduced, also passively increases true level.
* King Ren Flees: team skill that passively increases true level and dodge.
* King's Utopia: team healing skill, also passively increases defense.
* Kiss: healing skill.
* Knife Hunt: undodgeable attack with damage that can not be reduced, hit targets deal only 1 damage their following turn.
* Knife Throw Dodge: passively increases dodge.
* Knifeless Confiscation: one-off attack with damage relative to power lost.
* Knight Strike: undodgeable attack with a high chance to deal critical damage, also passively increases speed.
* Knight's Hymn: healing skill.
* Lava Burst: powerful attack.
* Legacy: passively increases defense.
* Legal Plunder: strong one-off, undodgeable attack, also passively increases speed.
* Legendary Duo: a team healing skill.
* Life-Giving Rains: healing skill.
* Lightflash: undodgeable attack with increased chance for critical damage.
* Lion Butchery Powerz: undodgeable attack with increased chance for critical damage.
* Lion Helmet Swordmaster: passively increases defense.
* Live Free or Die: powerful attack.
* Long Time No See Gift: powerful attack.
* Loyal Stab: healing skill.
* Lunar Dreams: powerful undodgeable attack.
* Mage's Heart: passively increases speed and true level.
* Magic Sword of Ghor: one-off undodgeable attack with damage that can not be reduced.
* Marseilles Turn: passively increases dodge and true level.
* Matchless Cuteness Power: team skill that passively increases true level and dodge.
* Meteor Surprise: undodgeable attack with increased chance for critical damage.
* Milk Production: healing skill.
* Mind Control: leech attack with damage that can not be defended against or dodged, also passively increases speed.
* Miracle: passively increases dodge.
* Mirror Entity: healing skill.
* Missdirection: a healing strike that has a slight chance of disabling enemy skills.
* Monster of the Age: one-off undodgeable attack with damage that can not be reduced, also passively increases true level.
* Moon Goddess: team skill that passively increases speed.
* Mysterious Power of Old: restores power.
* Mysterious Substance: passively increases true level and speed.
* Natural Blessings: healing skill.
* Natural Harmonization: healing skill.
* Night Rabbit Awakening: deals damage relative to power lost.
* Nightmare Gaze: healing skill.
* Ninja-Way: team skill that passively increases the chances of Secret Vision and Shadow Avatar working.
* Ninth Morph: healing skill.
* No Copying, No Pasting!: undodgeable attack with an increased chance to cause critical damage.
* Nothing to Waste: undodgeable attack with increased chance for critical damage.
* Origami Cranes: undodgeable attack with an increased chance to cause critical damage.
* Original King: team skill that passively increases defense and dodge.
* Original Supreme Deity: undodgeable attack with a high chance to cause critical damage, also passively increases true level.
* Outbreak of Power: leeching attack.
* Outburst: deals damage relative to power lost.
* Overarm Walking: passively increases speed.
* Over-Shoulder Nose Pick'r: powerful attack.
* Pain and Fatal Illness: team skill that triggers after ten turns, with no effect.
* The Perfect Christmas: team skill that passively increases dodge.
* Perfect Service: passively increases defense.
* Petting Zoo: team skill that passively increases true level.
* Pink Rites: increases own power and reduces target's, also passively increases dodge and defense.
* Pirouette Fencing: attack with massive damage.
* Plains Attack: passively increases speed.
* Play Mahjong: attack that hinders the target's use of skills their following three turns.
* Please Call Me Queen: passively increases defense and dodge.
* Plunderin': one-off leech attack.
* Plundering Storm: healing skill, also passively increases defense.
* Poisoned Bite: one-off attack that deals damage relative to target's current power.
* Pork Belly: one-off attack that deals damage relative to power lost.
* Power of Gold: passively increases speed and defense, but reduces dodge.
* Power of Nature: undodgeable attack with an increased chance for critical damage, also passively increases speed and true level.
* Powerful Fire: powerful attack.
* Primeval Fire: powerful attack.
* Primeval Holiness: healing skill.
* Primeval Torrent: deals damage relative to target's current power.
* Prince Charming: passively increases defense, but reduces speed.
* Protective Understanding: team skill that passively increases true level.
* Proud Princess: healing skill.
* Quite Strong Attack: powerful attack.
* Real Punch: powerful undodgeable attack after dodging an enemy attack, also passively increases true level.
* Real Skill: passively increases speed and true level.
* Remarriage: healing skill.
* Requiem: powerful one-off attack.
* Return of Sauron: team skill that passively increases defense and true level.
* Riding Alone: passively increases speed and defense, but decreases true level.
* Ring of Summoning: seems to have no effect.
* Riotous Telekinesis: healing skill.
* Rising Kick: an undodgeable attack with an increased chance for critical damage, also passively increases speed.
* Rotating Machine Gun: one-off undodgeable attack with increased chance for critical damage that can not have its damage reduced, hit enemies are hindered in their use of skills their following turn.
* Sacred Blessing: healing skill, also passively increases defense and dodge.
* San He Samurai: undodgeable attack with increased chance for critical damage that can not have its damage reduced.
* Satan's Fire: deals damage relative to power lost.
* Savage Collision: powerful attack.
* Say Hello: undodgeable retaliation attack that leeches power.
* Secret Vision: after four rounds may copy an enemy's attack.
* Secret Vision Kaleidoscope: copies the target's attack, also passively increases speed.
* Seems Like a Dog: team skill that passively increases dodge and speed.
* Selected Souls: after five rounds deals damage relative to target's lost power.
* Self-Maintenance Code: one-off healing skill.
* Shadow Avatar: healing skill.
* Sharpshooter: powerful undodgeable attack, also passively increases speed, but decreases the amount of time a battle may take.
* Shimura's Soul: team skill that passively increases defense.
* Silence: passively increases defense.
* Silver Bullet: powerful undodgeable attack, also passively increases defense.
* Sisters: team attack that is undodgeable with damage that can not be reduced, also passively increases true level.
* Six-Color Dust: one-off undodgeable attack with damage that can not be reduced, hit targets deal only 1 damage for their next two turns, also passively increases true level.
* Skateboard Shoe Scrape: team skill that passively increases speed and true level.
* Skylight: team skill that passively increases true level and defense.
* Slam Dunk: undodgeable-attack with an increased chance for critical damage.
* Solid: passively increases defense.
* Solid Steel Armor: passively increases defense.
* Sorcery: passively decreases own speed, defense and dodge.
* Soul Rescue Services: undetermined team skill.
* Speedy Snipe: an attack with a high chance to deal critical damage and a smaller chance of dealing massive damage, also passively increases speed.
* Spirit Plane: team skill that passively increases defense.
* Star Conqueror: healing skill.
* Start Strong: strong attack with damage that can not be reduced or dodged, also passively increases true level.
* Stir-fry: undodgeable attack with increased chance for critical damage.
* Storm Shuriken: powerful attack.
* Strong Youth, Strong Country!: undodgeable attack with an increased chance for critical damage.
* Stuff the Turkey: one-off healing skill.
* Sudden Inverse Cross: team skill that passively increases speed.
* Sunset Claws: after twelve rounds unleash a powerful one-off undodgeable attack.
* Sunset Meteor: undodgeable attack with increased chance for critical damage.
* Super Crazy: passively increases speed.
* Super Effective: passively increases speed.
* Super Stir-Fry: powerful undodgeable attack.
* Supreme Deity: undodgeable attack with increased chance for critical damage.
* Surprising Strike: undodgeable attack with increased chance for critical damage.
* Suspected Impermanence: attack that deals damage equal to targets lost power, hit targets can not use certain skills their following turn, also passively increases dodge.
* Sweet Tooth: increases power by half of current power.
* Sword in the Stone: undodgeable attack with increased chance for critical damage.
* Sword of Misdirection: undodgeable attack with increased chance for critical damage.
* Sword of Odin: after four rounds use a one-off undodgeable attack with damage that can not be reduced.
* Sword of the Dawn: undodgeable attack with an increased chance to deal critical damage, also passively increases speed.
* Sworn Enemies: undodgeable team attack with increased chance for critical damage.
* Taught Me How to Grow: healing skill.
* Temper: one-off attack.
* Terrifying Shout: undodgeable attack with increased chance for critical damage.
* There Are Two Kinds of Skills: healing skill.
* There Is Only One Truth to the Matter: after five rounds deal power relative to power lost.
* Thorns of Evil: undodgeable attack with an increased chance for critical damage.
* Thor's Cone: one-off undodgeable attack with damage that can not be reduced.
* Three Heroes of the Warring State Period: team skill that passively increases true level.
* Throne of the Dragon Mother: team skill that passively increases true level.
* Tiger Cudgel: undodgeable attack with increased chance for critical damage.
* Tiger Dragon Roll: undodgeable attack with an increased chance to deal critical damage.
* Time Retracing: healing skill, also passively increases dodge.
* Titan Strength: powerful one-off healing skill.
* Torrential Strike: passively increases speed.
* Toxic Throw: one-off attack that deals damage relative to target's power.
* Tribal Spear: a retaliation attack with high damage that can not be reduced or dodged, also passively increases true level.
* Tricky Shadow: passively increases dodge.
* Triggering Mania: strong attack, also passively increases true level.
* Triratna Buddhist Treasure: passively increases dodge and defense, but decreases speed.
* Twilight of the Gods: undodgeable one-off attack with damage that can not be reduced.
* Two Dreams: team skill that passively increases dodge.
* Two Guards' Strategy: leeching team attack.
* Ultimate Sniper: powerful attack.
* Underling Attack: undodgeable attack with increased chance for critical damage.
* Very Recognizable: undodgeable retaliation strike that leeches target's power.
* Victorious Sword of Oaths: powerful undodgeable one-off attack that can not have its damage reduced, also passively increases true level.
* Violet Blade: undodgeable attack with increased chance for critical damage.
* Water Wave of the Universe: undodgeable attack with damage that can not be reduced.
* Whip Attack: deals damage relative to target's power.
* Wilderness Miracle: trades speed for true level.
* Wind Armor: passively increases defense.
* Wind, Forest, Fire, Mountain: one-off leech attack that ignores defense.
* Winter Pelt: undodgeable attack that can not be defended against, also passively increases speed and defense.
* World War: massive damage after ten turns, also passively decreases defense.
* Wrathful Bark: powerful one-off attack.
* Wretched Strategists: undodgeable one-off attack after five rounds with damage that can not be reduced.
* Xmas Gift: one-off attack that ignores defense.
* You Talkin' to Me?: passively increases defense and true level.
* Zen and the Sword: passively increases dodge.

### **Game Dev Tycoon**

* Artificial Intelligence Specialist: this improves the code I wrote for artificial intelligence.
* Design: this is a representation of my ability and experience in designing features in videogames, these range from visual to audio asepcts of game design and also incorporate writing.
* Design Specialist: this improves the quality of all my work pertaining to design.
* Dialogues Specialist: this improves the quality of the dialogues I wrote.
* Engine Specialist: this allows me to work on game engines more efficiently.
* Gameplay Specialist: this improves the results when I work on gameplay.
* Graphic Specialist: this improves my graphic design skills.
* Level Design Specialist: this improved the quality of the levels I designed.
* Manager: this allows me to not only hire employees, but also to efficiently manage them during a project.
* Research: this indicates how quickly I can discover or come up with new ways or other ways to implement different facets, it also represents how quickly I complete my research into new areas of expertise.
* Sound Specialist: this improves the quality of my audiowork.
* Speed: this reflects how quickly I can get work done.
* Story/Quest Specialist: this improves the quality of my writing for stories and quests.
* Tech: this is a measure of my understanding of the technology used in game development and my ability to implement it.
* Technology Specialist: this allows me to make the most of the technology available to me.
* World Design: this improves my design skills for game worlds.

### **Hero of the Kingdom**

* Egg Collecter: this skill allows me to find and safely retrieve eggs from various nests.
* Fisherman: : this skill comes in three ranks: beginner, advanced and expert, each allows me to gather an extra type of resource using the skill. This particular one allows me to dive for pearls, gather algae and catch fish using nets or rods.
* Ghost Speech: this allows me to talk to ghosts.
* Herbalist: this skill comes in three ranks: beginner, advanced and expert, each allows me to gather an extra type of resource using the skill. This particular one allows me to gather herbs using a sickle or by simply picking them.
* Hunter: : this skill comes in three ranks: beginner, advanced and expert, each allows me to gather an extra type of resource using the skill. This particular one allows me to hunt deer, boar, bears and wolves with different weapons.
* Mushroom-picker: this skill allows me to identify useful or edible mushrooms.

### **Hero of the Kingdom II**

* Berry Picking (Skill): this allows me to pick edible berries.
* Bird Eggs in Nature (Knowledge): this allows me to spot bird nests and claim their eggs.
* Crabs on Beach (Knowledge): this allows me to catch crabs.
* Fishing (Skill): this allows me to fish, if I have a rod and bait.
* Herbalism (Skill): this allows me to gather useful herbs.
* Hunting (Skill): this allows me to hunt wild game.
* Lock-picking (Skill): this allows me to pick locks.
* Lost Crates and Barrels (Knowledge): this allows me to recover lost crates and barrels and acquire their contents.
* Mushrooms in Woods (Knowledge): this allows me to identify and thus pick edible or useful mushrooms.
* Pearls on the Seabed (Knowledge): this allows me to dive for pearls.

### **Jade Empire: Special Edition**

* A Mountain Within: this technique increases my body.
* Alloyed Body: this technique increases my health and focus.
* Balance of Nature: this technique increases my chi and focus.
* Belly of Iron: this technique increases my health, but lowers my chi.
* Boar's Strength: this technique increases my health, but lowers my focus.
* Body: this is an indication of my physical state.
* Bone Splinter: this technique increases my mind and health.
* Calm as the Morning Breeze: this technique increases my mind.
* Chaotic Strains: this technique increases my health and chi.
* Charm: this is a measure of my charismatic abilities.
* Chi: this is a representation of how much spiritual energy I have available for magical and transformative styles.
* Cleansed Body and Mind: this technique increases my health and focus.
* Clear Mind: this technique lowers intimidation, but increases focus.
* Communion of the Dragon: this technique increases my health and chi.
* Communion of the Ocean: this technique increases my chi.
* Conditioning of the Body: this technique increases my health, but lowers my chi.
* Craftman's Litany: this technique increaess focus.
* Crimson Tears: this dual-sword weapon style does a little more damage than Eyes of the Dragon.
* Deadened Nerves: this technique lowers chi, but improves health.
* Demon Staff: this is the strongest weapon style that uses the staff.
* Demon Sword: this weapon style is the strongest one that utilises the long sword.
* Dire Flame: this is a magic style that focuses on the use of fire, it can immolate opponents.
* Dragon Sword: this weapon style focuses on the long sword and does slightly more damage than Fortune's Favorite.
* Drunken Master: this is a particularly powerful style, but its main drawback is that I need to be inebriated for it to be effective.
* Duchess of Ulmsbottom's Rules of Engagement: this technique empowers the mind.
* Eye of Inner Darkness: this technique increases chi and focus.
* Eyes of the Dragon: this is a weapon style that focuses on dual swords.
* Fearsome Visage: this technique reduces charm, but improves intimidation.
* Fitness for the Upright Gentleman: this technique improves the body.
* Flawless: this weapon style does a little more damage than Golden Star and also uses the staff.
* Focus: this is a representation of the focus that I have when using weapon styles.
* Fortune's Favorite: this weapon style focuses on the long sword.
* Friends in High Places: this technique increases my intuition and chi.
* Gaze of the Lion: this technique increases health and focus.
* Golden Star: this weapon style focuses on the use of a staff.
* Guardian's Strength: this technique increases health and chi.
* Harmony and Balance: this technique improves the body, mind and spirit.
* Hawk's Elegance: this technique decreases health, but increases focus.
* Health: this is a representation of how much damage I can take.
* Heart of Gold: this technique increases chi, but reduces focus.
* Heaven Mantra: this technique increases chi.
* Heavenly Wave: this is a support style that can slow your opponent.
* Hidden Fist: this Closed Fist-exclusive support style allows you to disorient your opponent.
* Horse Demon: this transformative style allows me to become a Horse Demon.
* Hunter's Spirit: this technique increaes chi and focus.
* Ice Shard: this magic style specializes in using ice, it can freeze opponents.
* Improvised Weapons: this "style" allows me to wield more unconventional weapons, such as large hams or table legs.
* Intimidation: this shows how good I am at intimidating others.
* Intuition: this shows how well I make intuitive mental leaps and connections.
* Iron Palm: this is a slow, but powerful martial style, that is only available to followers of the Open Palm.
* Jade Golem: this transformative style allows me to become a Jade Golem.
* Leaping Tiger: this is a martial style that focuses on quick attacks using claws.
* Legacy of Death's Hand: this technique increases chi.
* Legacy of Master Li: this technique increases focus.
* Legendary Strike: this is a martial style that emphasizes a balance between speed and power and mostly uses kicking techniques.
* Lessons of the Forge: this technique increases health.
* Loutish Approval: this technique increases health.
* Manual of Trepanation: this technique improves the spirit.
* Mastered Evil: this technique increases health and focus.
* Mind: this is an indication of my mental state.
* Mind of Steel: this technique reduces health, but improves focus.
* Mirabelle: Mirabelle is one of the slowest weapon styles, but unmatched in either range or power.
* Mother's Touch: this technique increases health and chi.
* Paralyzing Palm: this is a support style that allows you to paralyze your target it is only available to followers of the Open Palm.
* Porcelain Skin: this technique improves charm, but reduces chi.
* Predatory Intuition: this technique improves intuition, but reduces focus.
* Red Minister: this transformative style turns me into a Red Minister.
* Replenishment of the Mind: this technique improves chi and focus.
* Rhino Demon: this transformative style allows me to become a Rhino Demon.
* Rote of the Endless Mind: this technique improves chi and focus.
* Scales of the Serpent: this technique improves intimidation and health.
* Spirit: this is an indication of my spiritual strength.
* Spirit of the Master: this technique improves magic damage.
* Spirit Thief: this style allows me to drain chi from my opponents.
* Spiritual Sacrifice: this technique decreases chi.
* Stone Immortal: this earth-based magic style is very powerful and can petrify opponents, but is only viable for followers of the Open Palm.
* Storm Dragon: this support style uses electrical attacks to shock foes into paralysis.
* Strength of the Bull: this technique increases damage.
* Strength of Wood: this technique improves health.
* Structured Body: this technique improves intimidation and health.
* Swallow's Grace: this technique improves charm, but decreases intuition.
* Tang's Vengeance: this weapon style focuses on the use of double axes.
* Tempest: this wind-based magic style is especially useful for followers of the Closed Fist.
* The Broken Wheel: this technique improves health and chi.
* The Path of the Monk: this technique improves chi.
* The Path of the Scholar: this technique improves focus.
* The Path of the Warrior: this technique improves focus.
* The Perfected Warrior: this technique improves health and focus.
* The Quieted Mind: this technique improves focus.
* The River of Time: this technique improves intuition and chi.
* The Song of the Spirit: this technique improves spirit.
* The Turning Wheel: this technique improves chi and focus.
* Theories of Medicine: this technique improves intuition and focus.
* Thousand Cuts: this is a high-speed, low-damage martial style.
* Tiger Mantra: this technique improves health and focus.
* Toad Demon: this transformative style allows me to become a Toad Demon.
* Treacking Eye: this technique decreases charm, but increases focus.
* Vigorous Body: this technique improves health, but decreases chi.
* Viper: this is a high-speed, low-damage martial style, but with an added poison effect, it is only available to followers of the Closed Fist.
* Viper's Wit: this technique improves charm and focus.
* Warrior of the Infinite Spirit: this technique increases charm and chi.
* Warrior of the Inner Eye: this technique increases intuiton and focus.
* Warrior of the Unyielding Heart: this technique increases health.
* White Demon: this is a very low-speed, very high-damage martial style.
* Window to the Abyss: this technique improves chi, but reduces focus.

### **Oknytt**

* Air Rune: this rune allows me to alter the amount of wind in an area.
* Earth Rune: this rune allows me to slightly influence the flora and fauna around me.
* Fire Rune: this rune allows me to add energy or fire to specific elements in the area.
* Water Rune: this rune allows me to manipulate water in the area, mostly in the form of rain.

### **Our Love Will Grow**

* Animal Husbandry: this skill allows me to raise livestock and gather their products, such as wool, milk or eggs.
* Farming: this allows me to till the soil and plant crops.
* Fishing: this skill allows me to catch fish using a rod.
* Harvest: this allows me to harvest wild or planted crops.
* Mine: this allows me to extract stones or ore from mines.
* Woodcutting: this skill allows me to cut tree stumps to gather logs.

### **Sakura Clicker**

* Auto-Attack: automatically attacks the target.
* Frenzy: a rapid series of blows.
* Gold Fountain: each strike causes the target to drop some of its gold.
* Massive Strike: a powerful blow.
* Player Strength: increases strength.
* Rebirth: resets the reality, but allows me to keep some of my acquired knowledge.
* Strike True: increases the chance of dealing critical damage temporarily.

### **Taleseeker**

Passive skills:

* At flush 4% of Max HP restored: when forming a flush, 4% of Max HP is restored
* At flush 5% of Max HP restored: when forming a flush, 5% of Max HP is restored
* At flush 7% of Max HP restored: when forming a flush, 7% of Max HP is restored
* At flush 8% of Max HP restored: when forming a flush, 8% of Max HP is restored
* At flush damage +50%: when forming a flush, damage increases by 50%
* At flush damage +80%: when forming a flush, damage increases by 80%
* At flush damage +110%: when forming a flush, damage increases by 110%
* At flush damage +140%: when forming a flush, damage increases by 140%
* At flush damage +170%: when forming a flush, damage increases by 170%
* At four of a kind 7% of Max HP restored: when forming a set of four symbols, 7% of Max HP is restored
* At four of a kind 10% of Max HP restored: when forming a set of four symbols, 10% of Max HP is restored
* At four of a kind 12% of Max HP restored: when forming a set of four symbols, 12% of Max HP is restored
* At four of a kind 15% of Max HP restored: when forming a set of four symbols, 15% of Max HP is restored
* At four of a kind damage +25%: when forming a set of four symbols, damage increases by 25%
* At four of a kind damage +60%: when forming a set of four symbols, damage increases by 60%
* At four of a kind damage +90%: when forming a set of four symbols, damage increases by 90%
* At four of a kind damage +110%: when forming a set of four symbols, damage increases by 110%
* At four of a kind damage +135%: when forming a set of four symbols, damage increases by 135%
* At four of a kind or over 6% of Max HP restored: when forming a set of four symbols, or a better combination, 6% of Max HP is restored
* At four of a kind or over 8% of Max HP restored: when forming a set of four symbols, or a better combination, 8% of Max HP is restored
* At four of a kind or over 10% of Max HP restored: when forming a set of four symbols, or a better combination, 10% of Max HP is restored
* At four of a kind or over 12% of Max HP restored: when forming a set of four symbols, or a better combination, 12% of Max HP is restored
* At four of a kind or over damage +20%: when forming a set of four symbols, or a better combination, damage increases by 20%
* At four of a kind or over damage +50%: when forming a set of four symbols, or a better combination, damage increases by 50%
* At four of a kind or over damage +70%: when forming a set of four symbols, or a better combination, damage increases by 70%
* At four of a kind or over damage +80%: when forming a set of four symbols, or a better combination, damage increases by 80%
* At four of a kind or over damage +90%: when forming a set of four symbols, or a better combination, damage increases by 90%
* At four of a kind or under 3% of Max HP restored: when forming a set of four symbols, or a weaker combination, 3% of Max HP is restored
* At four of a kind or under 4% of Max HP restored: when forming a set of four symbols, or a weaker combination, 4% of Max HP is restored
* At four of a kind or under 5% of Max HP restored: when forming a set of four symbols, or a weaker combination, 5% of Max HP is restored
* At four of a kind or under 6% of Max HP restored: when forming a set of four symbols, or a weaker combination, 6% of Max HP is restored
* At four of a kind or under damage +20%: when forming a set of four symbols, or a weaker combination, damage increases by 20%
* At four of a kind or under damage +40%: when forming a set of four symbols, or a weaker combination, damage increases by 40%
* At four of a kind or under damage +60%: when forming a set of four symbols, or a weaker combination, damage increases by 60%
* At four of a kind or under damage +70%: when forming a set of four symbols, or a weaker combination, damage increases by 70%
* At four of a kind or under damage +80%: when forming a set of four symbols, or a weaker combination, damage increases by 80%
* At full house 6% of Max HP restored: when forming a full house, 6% of Max HP is restored
* At full house 8% of Max HP restored: when forming a full house, 8% of Max HP is restored
* At full house 10% of Max HP restored: when forming a full house, 10% of Max HP is restored
* At full house 12% of Max HP restored: when forming a full house, 12% of Max HP is restored
* At full house damage +30%: when forming a full house, damage increases by 30%
* At full house damage +70%: when forming a full house, damage increases by 70%
* At full house damage +100%: when forming a full house, damage increases by 100%
* At full house damage +125%: when forming a full house, damage increases by 125%
* At full house damage +150%: when forming a full house, damage increases by 150%
* At pair 5% of Max HP restored: when forming a pair of symbols, 5% of Max HP is restored
* At pair 8% of Max HP restored: when forming a pair of symbols, 8% of Max HP is restored
* At pair damage +30%: when forming a pair of symbols, damage increases by 30%
* At pair damage +70%: when forming a pair of symbols, damage increases by 70%
* At penta or over 10% of Max HP restored: when forming a penta or better combination, 10% of Max HP is restored
* At penta or over 12% of Max HP restored: when forming a penta or better combination, 12% of Max HP is restored
* At penta or over 15% of Max HP restored: when forming a penta or better combination, 15% of Max HP is restored
* At penta or over 20% of Max HP restored: when forming a penta or better combination, 20% of Max HP is restored
* At penta or over damage +50%: when forming a penta or better combination, damage increases by 50%
* At penta or over damage +120%: when forming a penta or better combination, damage increases by 120%
* At penta or over damage +150%: when forming a penta or better combination, damage increases by 150%
* At penta or over damage +180%: when forming a penta or better combination, damage increases by 180%
* At penta or over damage +200%: when forming a penta or better combination, damage increases by 200%
* At straight 4% of Max HP restored: when forming a straight, 4% of Max HP is restored
* At straight 5% of Max HP restored: when forming a straight, 5% of Max HP is restored
* At straight 7% of Max HP restored: when forming a straight, 7% of Max HP is restored
* At straight 8% of Max HP restored: when forming a straight, 8% of Max HP is restored
* At straight damage +50%: when forming a straight, damage increases by 50%
* At straight damage +90%: when forming a straight, damage increases by 90%
* At straight damage +120%: when forming a straight, damage increases by 120%
* At straight damage +150%: when forming a straight, damage increases by 150%
* At straight damage +180%: when forming a straight, damage increases by 180%
* At triple 5% of Max HP restored: when forming a triple set of symbols, 5% of Max HP is restored
* At triple damage +30%: when forming a triple set of symbols, damage increases by 30%
* At triple damage +70%: when forming a triple set of symbols, damage increases by 70%
* At triple 5% of Max HP restored: when forming a set of three symbols, 5% of Max HP is restored
* At triple or over 3% of Max HP restored: when forming a set of three symbols, or a better combination, 3% of Max HP is restored
* At triple or over 4% of Max HP restored: when forming a set of three symbols, or a better combination, 4% of Max HP is restored
* At triple or over 5% of Max HP restored: when forming a set of three symbols, or a better combination, 5% of Max HP is restored
* At triple or over 6% of Max HP restored: when forming a set of three symbols, or a better combination, 6% of Max HP is restored
* At triple or over damage +20%: when forming a set of three symbols, or a better combination, damage increases by 20%
* At triple or over damage +30%: when forming a set of three symbols, or a better combination, damage increases by 30%
* At triple or over damage +40%: when forming a set of three symbols, or a better combination, damage increases by 40%
* At triple or over damage +50%: when forming a set of three symbols, or a better combination, damage increases by 50%
* At triple or over damage +60%: when forming a set of three symbols, or a better combination, damage increases by 60%
* At triple or under damage +60%: when forming a set of three symbols, or a weaker combination, damage increases by 60%
* At triple or under damage +80%: when forming a set of three symbols, or a weaker combination, damage increases by 80%
* At two pairs damage +30%: when forming a set of two pairs, damage increases by 30%
* At two pairs damage +70%: when forming a set of two pairs, damage increases by 70%
* At two pairs damage +100%: when forming a set of two pairs, damage increases by 100%
* Attack: indicates damage output
* HP: indicates the amount of damage the unit can take

Active skills:

* Annihilation: deals powerful damage relative to enemy's current HP
* Armageddon: extremely powerful damage relative to number of symbols
* Arrange element: arranges the symbols in the order of elements
* Arrange type: arranges the symbols in the order of symbol type
* Assassination: deals ultimate damage relative to enemy's current HP at the cost of reducing your HP to one
* Big bang: use all symbols and deal damage to all monsters relative to number of symbols
* Bite: deals damage relative to number of symbols
* Blade storm: deals very powerful damage
* Bless: restores large amount of HP
* Chain lightning: somewhat powerful damage relative to number of symbols
* Critical shot: deals very powerful damage relative to number of symbols
* Dancing spear: deals very powerful damage
* Daybreak: deals ultimate damage
* Demonic curtain: reduces damage received by half for five turns
* Devastation: deals powerful damage relative to enemy's current HP
* Devil's cry: slightly increases attack for five turns
* Devil's step: deals damage relative to number of symbols
* Dragon breath: deals ultimate damage
* Dragon rush: deals very powerful damage
* Dragon strike: deals extremely powerful damage
* Earth element change: changes all symbols to Earth element
* Earth to fire: changes Earth element symbols to the Fire element
* Earthquake: deals powerful damage relative to number of symbols
* Eclipse: somewhat powerful damage relative to number of symbols
* Element Joker change: change eight symbols from the bottom left to elemental Joker and arrange the symbols by element
* Enchant: significantly increases attack for three turns
* Evil strike: deals damage relative to number of symbols
* Fatal bite: deals damage relative to number of symbols
* Fire element change: changes all symbols to Fire element
* Fire to water: changes Fire element symbols to Water element
* Freeze: significantly reduces enemy's attack for two turns
* Frenzy: deals powerful damage
* Fury of dragon: deals slightly powerful damage
* Fury of heaven: deals ultimate damage to all monsters relative to number of symbols
* Fuse & awaken: deals tiny damage
* Fuse & become EX: deals tiny damage
* Fuse & skill level up: deals tiny damage
* Greater bless: restores half of HP
* Greater heal: restores large amount of HP relative to number of symbols
* Heal: restores HP relative to number of symbols
* Heavy crush: deals powerful damage
* Holy hand: restores a small amount of HP
* Holy light: restores HP
* Holy smite: deals powerful damage relative to number of symbols
* Hymns of resurrection: restores significant amount of HP relative to number of symbols
* Infinite slash: deals extremely powerful damage
* Joker change: changes five symbols from the bottom left to Joker type and arranges the symbols by type
* Judgment: extremely powerful damage relative to enemy's current HP
* Lesser heal: restores HP relative to the number of symbols
* Magic bomb: deals damage relative to the number of symbols
* Magic missile: deals very small damage relative to number of symbols
* Meteor strike: extremely powerful damage relative to number of symbols
* Most type to type: changes most possessed symbol type to monster's type
* Nightmare: deals ultimate damage relative to number of symbols
* Punishment: extremely powerful damage relative to enemy's current HP
* Ragnarok: deals absurdly powerful damage
* Requiem: deals very powerful damage relative to number of symbols
* Resurrection: fully restores HP
* Rhapsody of harp: significantly increases attack for two turns
* Shuffle: arranges the symbols randomly
* Skill nullifier: negate opponents active skills for two turns
* Super Joker change: changes three symbols from the bottom left to Super Joker type and randomly arranges the symbols
* Swan song: magnifies attack to deal ultimate damage for one turn
* Swift step: deaks damage relative to number of symbols
* Sword attack: deals damage
* Sword hurricane: deals somewhat powerful damage
* Sword of death: deals very powerful damage relative to number of symbols
* Sword swing: deals very small damage relative to number of symbols
* Thunder storm: extremely powerful damage relative to number of symbols
* Time stop: negates damage received for the next two turns
* To element Joker: changes five symbols from the bottom left to elemental Joker and arranges the symbols by element
* To Joker: changes three symbols from the bottom left to Joker type and arranges the symbols by type
* Type to most type: changes symbol type to currently most possessed type
* Vampiric dance: extremely powerful damage to all monsters relative to number of symbols and restores HP
* Vampiric hit: deals damage relative to number of symbols and restores HP
* Water element change: changes all symbols to Water element
* Water to earth: changes Water element symbols to Earth element
* Wind cutter: somewhat powerful damage relative to number of symbols
* Wind of Abyss: deals absurdly powerful damage