Ash'khar Veriore

**Ash’khar Veriore** is a male Sokweneri (Subrace of Beastfolk). Currently he is the tribe leader of the M’bieva, a tribe of Sokweneri.

## Biography

### Early Life

Ash’khar was born in a small settlement of Sokweneri, located at the border of the Subcontinent Lhahsa. He was born into a family known by all Sokweneri, the Veriore. His father, Reth Veriore, was the Mlinzi, or protector of their settlement. Reth was known for being the strongest fighter the Sokweneri have ever seen. His mother, Amani Veriore, had become an architect as the settlement grew in size. She was very talented at her work and received generous payment for her services. Ash'khar was a mix of both his parents. He was a great fighter with an interest and talent for architecture. Though his biggest focus was his ability to fight. Noticing his son's potential, Reth trained with Ash’khar to become the next Mlinzi. This was because his father fell ill and he knew it wouldn’t take long until he would die.

Through his father's training, Ash’khar made great progress with his fighting ability. He became one of the best fighters of the youth in his tribe. Three and a half years later, his father died due to illness, with his last words being, “Protect the people". He was 15 when his father died; which was normally not old enough to become a Mlinzi, but because of his exceptional fighting skills he was made into an exception, being appointed to the position with little fuss.

Around this time, Ash'khar discovered his interest for architecture, carving buildings into wood and showing his mother. They had many talks about architecture and he wanted to learn more about it.

### The Raid

The tribe grew much in the years after his fathers death, but that does not mean that everything was fine. One night they heard the horns of invaders. Ash’khar quickly donned the sacred armor of the Mlinzi. The tribe's chief gave him the order to evacuate the village and flee as far as they could. While he disagreed with the order, Ash'khar had sworn an oath of loyalty to the chief. Under his guidance, ⅓ of the population made it out of the village alive. Among the dead was the chief who had given the order to flee. The desolated tribe fled to a chain of islands to the north-west. In recognition of his brave actions, the tribe voted Ash'khar as the new tribe leader.

### The islands

It was a slow start for the Sokweneri tribe, though Ash’khar was motivated to build up his culture. Small wooden buildings started to appear throughout the middle of the western island. The structures were simple, but effective. The tribe began to grow once more, eventually leading to another golden time. In response to this, Ash'khar and his tribe began referring to themselves as the M'bieva, meaning "survivors", in reference to their survival and rebounding after the massacre in the old land.

Suddenly he saw ships coming towards the islands one day. “Are they coming to invade us? Are they maybe friendly?” Once again, Ash'khar donned his armor, grimly hoping that this time it would not come to use. He was filled with relief when the ships acted friendly. Though he was not able to understand their words, they acted with kindness, even providing Ash’khar maps and scripts of the outside world. The tribe studied the writings and diagrams, some even beginning to learn the language of the sailors. When the ships returned, the villagers were prepared with questions and curiosity. The sailors exuberant prices were a small price to pay for the knowledge that Ash'khar and his fellow tribesmen desired. For the first time ever, the Sokweneri have established a connection with the outside world.

### The flood and a new era in his life

While Ash'khar and the rest of his tribe were working in the fields, they heard a scream from one member and after that he got knocked out. Waking up, he remembered the coast which he laid on. He laid on the eastern coast of the mainland, not far from the “Weston Empire”.

Under his command, the tribe relocated several times until they came to a land which seemed to make them feel calm. “A place where trees, ponds and desert meet and create some sort of union”, as he described it himself.

## Personality

Ash'khar is known to be a calm and kind person, yet he is unforgiving. If someone disrespects him or his people, he will never forgive until the person has gotten it's rightful judgement.