Solar Virtue Flaws

Of the Ōmijin, the Sun-Struck are considered the most powerful, excelling at everything they do, but also the most prone to hubris. Since these individuals are no longer quite human, Izanami's Curse and promise of death does not directly apply to them--they can still be killed, but need not fear natural death. Instead, the curse manifests through their hubris via their **Virtue Flaw**.

*These sample flaws aren’t the only ones an Exalt might develop. Storytellers and players may work together to develop their own flaws. However, these flaws are the result of an ancient and terrible curse, so they are never pleasant or useful. Storytellers should make certain that any new flaws are approximately as difficult and problematic as the ones listed here.*

## Compassion Flaws

### Compassionate Martyrdom

Overcome with the need to alleviate the suffering he witnesses, the character throws himself into helping the victims in the most direct and dramatic fashion possible. If the character’s Limit Breaks while watching an overseer beat slaves, he stands before the whip, allowing blows meant for others to fall upon him instead. The character will not resort to violence unless he is attacked or is already
in combat.

### Heart of Tears

Overwhelmed with grief at the suffering he has witnessed, the character can only weep at the wretched state of the world. If his Limit Breaks in a stressful situation, the character cannot function for the rest of the scene and attempts to flee if attacked. If he cannot flee, he defends himself at a two-die penalty and seeks to flee at the first opportunity. He can only avoid human contact and perhaps numb himself to the pain of existence with intoxicants.

### Red Rage of Compassion

All the suffering the character has seen fills her with an unquenchable rage. She immediately attacks the most obvious cause, without consideration for herself or the situation. The character’s rage overcomes sense and reason. She is unlikely to perform even simple acts such as putting down objects in her hands or drawing a weapon. However, she does not suffer wound penalties while in this state. Characters without obvious targets enter a terrible rage, moving erratically from area to area, smashing objects without consideration for value and lashing out at anyone foolish enough to interfere.

## Conviction Flaws

### Deliberate Cruelty

The character wholly embraces cruelty. Her conscience
vanishes, and she uses terror and cruelty to accomplish her goals,
with only contempt for any perceived or exhibited weakness. She
casually tortures and mutilates prisoners to sow terror and inspire
obedience. This cruelty causes a minimum two-die penalty on
all Social interactions not involving fear or intimidation.

### Heart of Flint

The character’s heart hardens to all emotion. He feels and
expresses no emotions: not robotic, but lacking all empathy and
feeling. The character considers only efficiency in choosing his
course of action, and his reduced tact imposes a two-die penalty
on all Social rolls involving face-to-face interactions.

## Temperance Flaws

### Ascetic Drive

After the character’s Limit Breaks, she must seek tranquility
and purification through withdrawal and meditation. She immediately
turns her back on worldly affairs, however pressing. She
can defend herself normally and attack anyone who threatens
her, but she cares nothing for her previous plans or allies.
The character shaves her head, dresses in sackcloth or
shows some similar sign of penitence and retreats somewhere
from all worldly concerns. To further withdraw, she might destroy
or give away possessions, including artifacts and manses.
The character will be uncommunicative if disturbed and will
become violent if the disturbance continues.

### Contempt of the Virtuous

The character loses respect for the faults of those around
him and has to show them a better way of life. The character
disdains anyone he has previously witnessed overindulging or
acting dishonorably. If he sees anything remotely dishonorable
or indulgent, he attempts to intervene—even physically.
The character loudly urges those around him toward a more
upright way of life, lecturing them to destroy or repudiate their
vanities, and he will use Charms and other resources to further
his personal crusade.

### Overindulgence

The character’s self-control completely fails, and she surrenders
to all forms of excess. Sex, liquor, drugs and gluttony become
equally attractive, and the character will not listen to reason or
postpone her debauch. She indulges in all vices at hand, regardless
of expense or consequences. If she’s penniless or isolated, she’ll
borrow or steal or travel to a location where she can indulge.
Characters in poor health should make a Stamina check to avoid
long-term negative consequences from such an episode.

## Valor Flaws

### Berserk Anger

Out of control, the character attacks anything that moves.
If it runs, he hunts and slays it. The character starts with the
nearest hostile target and, after all hostiles are dead, continues
to kill until he is dead or there is no one left to murder. If the
character runs out of targets quickly or is not near other living
beings, he attacks his surroundings, attempting to smash and
ravage everything in reach.

### Foolhardy Contempt

The character knows no fear. She places herself in the
forefront of battle, thoughtlessly challenges enemies to single
combat, volunteers for all dangerous missions and won’t retreat
under any circumstances.