recursal/Fanatic-Fandom huggingface dataset:
Ammo Supply

**Ammo Supply** is one of the several different types of research items. This research item costs 6 BP.

## Description

Ammo Supply research doubles rocket ammo capacity from 10 to 20 and prompts special enemies like clones and guardians to drop ammo as well.

## Usage

Ammo Supply research holds increased significance when combined with Chopper Strikes or in scenarios with frequent use of Abilities. In contexts where Trickster's Arsenal DLC is accessible, further value is conferred by enabling more Abilities. Although mini-ammo crates from clones and guardians cease, the amplification of rocket ammo remains invaluable, warranting prioritization.
Minigunner

**Minigunner** is one of the several different types of marines. This marine costs 13 BP.

## Description

A formidable force on the battlefield, the minigunner is a lethally effective unit that boasts exceptional durability and firepower. With its continuous discharge of high-velocity rounds, the minigunner can efficiently target multiple adversaries due to the piercing nature of its ammunition. Furthermore, this marine possesses the highest health among all units and is equipped with a protective shield that offers some defense against incoming damage.

Despite its remarkable attributes, the minigunner is encumbered by two notable weaknesses: its sluggish movement speed and a relatively slow turning rate. The unit's vulnerability to threats originating from various directions can compromise its survivability.

## Usage

The minigunner excels in roles such as tower and hive elimination, thanks to its ammunition's piercing capabilities. Deploying a trio of minigunners can swiftly dismantle virtually any opposition they encounter. When idle, transforming them into scouts to facilitate swift relocation proves more efficient.

Caution should be exercised when maneuvering minigunners in situations requiring frequent changes in direction. Employing other marines to address waves of enemies or distractions can be advantageous, thereby allowing minigunners to remain focused on significant targets.
The Return

**The Return** is map #3 of *Infested Planet*.

## Available items

* **Training:** Riflemen, Shotgunners, Officers, Flamers, Snipers
* **Research:** Ammo Supply, Chopper Strike, Life Support
* **Armoury:** Minefield, Mortar, Medical Pod, Turrets

## Mutations

The extraterrestrial entities initially exhibit the Guardians mutation. Subsequent to capturing two hives, these entities gain the Guardian Nest mutation.

## Chronology

* **Previous map:** Preparations
* **Next map:** Memento Mori
Life Support

**Life Support** is one of the several different types of research items. This research item costs 6 BP.

## Description

Life Support research encompasses two key benefits:

Firstly, it bestows marines with healing akin to that received at bunkers, significantly enhancing marine durability.

Secondly, marines are guaranteed to survive for 27 seconds upon respawn.

## Usage

Life Support research is universally valuable, particularly post capturing the first hive. Its healing effect proves invaluable in sustaining marine vitality during engagements.
Hunt

**Hunt** is one of the few game modes in *Infested Planet*.

Hunt maps resemble normal Raid, Abyss, and Terminus maps with escalating difficulty. However, intermittent appearances of hive crawlers and the generation of a new hive with each hive destruction differentiate this mode.

Eliminating the hive crawler depends on positioning ahead of it, rather than specific forces or marine categories.

Hives positioned on points will not regenerate after destruction, even if the point remains uncaptured. This feature simplifies hunt missions compared to comparable Ruins, Abyss, or Terminus missions, as multiple hives can be destroyed without capturing them to mitigate mutation increase.
Mimic Nest

**Mimic Nests** are one of the several different types of enemy structures in *Infested Planet*.

## Description

Mimic nests feature five mimic eggs around a nest. On detecting marines, the eggs briefly emit a purple glow, subsequently hatching clones. Destroyed eggs respawn shortly after hatching or if destroyed and the nest endures. Mimic nests are generated during map creation or as an outcome of the Mimic Nest mutation.

## Countering

Countering tactics include eliminating clones with snipers or scouts and inflicting damage to the nest itself. Once eggs are eradicated—either via hatching or damage—a single flamer can prevent new eggs from forming and eventually eliminate the nest.
Flamer

**Flamer** is one of the several different types of marines. This marine costs 7 BP.

## Description

Flamers surpass riflemen in speed and armor, employing close-ranged flamethrowers that excel against bugs, inflicting significant damage and knockback with each attack. Flamers' firepower disregards enemy shields, and while multiple flamers targeting a single enemy won't escalate damage, distributing their focus enhances efficiency.

## Usage

Flamers' durability and speed make them formidable frontline combatants, diverting enemy attention from the squad while incinerating bugs. Their close-quarters combat effectiveness is unrivaled, enabling them to tackle hordes of bugs and even brutes in chokepoints. Their proficiency extends to eliminating guardians when proximity permits.
Sniper

**Sniper** is one of the several different types of marines. This marine costs 8 BP.

## Description

As the moniker suggests, snipers excel at long-range attacks, excelling in precision. They excel at dismantling clones and towers with single shots, positioning them as valuable assets for weakening hives before an assault. Snipers, however, are ineffectual against hives themselves.

## Usage

Snipers' specialization in long-range combat makes them adept at confronting ranged mutations like Impact or Bombardment. Utilizing snipers to target shooting towers during an assault enhances their strategic value. Their potency extends to eliminating guardians and guardian nests effectively, while also providing a solution for spawners near hives.
Strapped for Resources

**Strapped for Resources** is one of the several different types of challenges in *Infested Planet.*

## Description

Commence a new profile and assess how far you can progress in the game without making any shop purchases (no upgrades, no enhancements, not even bunkers). I've personally advanced through Memento Mori without resorting to purchases.
Anabasis

**Anabasis** is map #5 of *Infested Planet*.

## Available items

* **Training:** Riflemen, Shotgunners, Officers, Flamers, Snipers
* **Research:** Reinforcements, Ammo Supply, Grenades, Robotics, Chopper Strike, Life Support
* **Armoury:** Minefield, Mortar, Medical Pod, Turrets, Shield Emitter

## Mutations

* Enraged Guard (1 hive captured)
* Enraged Spawn (4 hives captured)
* Protohives (6 hives captured)

## Chronology

* **Previous map:** Memento Mori
* **Next map:** Tension
Protohive

**Protohives** are one of the several different types of enemy structures in *Infested Planet*.

## Description

Protohives diverge significantly from hives, functioning more akin to spawn towers. Created at map inception or spawned through the Protohives mutation, protohives lack towers and do not dispatch attacking bugs. Upon entering a protohive's expansive detection radius, a purple flashing commences, intensifying until the protohive releases a swarm of a single type of alien—brutes, enraged, or spitters. Unlike hives, protohives lack natural regeneration without the Regeneration mutation.

## Countering

Considering their absence of regeneration, protohives are more of an annoyance than a substantial threat. Elimination can be accomplished by deploying three Chopper Strikes or utilizing marines.
Ammo and Rockets

Located in the upper left corner, the **ammo bar** represents the ammunition resource consumed by Rockets, mortar firing, certain upgrades (Chopper Strike, Reinforcements, Engineering), and, in the Trickster's Arsenal DLC, for the ability menu.

Rockets can be fired by any marine at structures and certain enemies, such as clones and guardians. Possessing potent explosive effects, rockets are valuable for rapidly dismantling enemy structures, given an adequate supply of ammo.

The ammo resource gradually regenerates over time. Additionally, yellow ammo crates may be found across the map. Unlike BP crates or medical pods, marines do not transport ammo crates; instead, selecting a marine and right-clicking on the crate restores 2 ammo per use until the bar is full. Each crate holds 20 ammo, after which it disappears.

With the Ammo Supply upgrade, miniature ammo crates may appear intermittently. Automatically collected upon a marine's proximity, these crates provide 2 ammo before vanishing.
Infested Structures

**Infested Structures** are one of the several different types of enemy structures in *Infested Planet*.

## Description

Infested structures emulate alien-controlled versions of player's mortars, turrets, siege cannons, medical pods, or shield emitters, distinguished by a vibrant pink background. Created at map outset or triggered by the Infestation mutation upon destruction of player structures, infested structures are tied to specific hives at map initiation. If destroyed without compromising the hive, they will eventually regenerate. Infested medical pods heal surrounding towers, hives, or nests one at a time, while infested shield emitters deploy protective shields absorbing damage. Infested mortars, turrets, and siege cannons target objects within detection range, featuring unlimited ammo but adhering to a normal minimum range for mortars.

## Countering

Generally straightforward to destroy, infested structures have limited impact. Notably, siege cannons—with extended range and slowdown effects—are an exception. Snipers and flamers remain unaffected by infested shield generators. For siege cannons, diverse approaches are viable, such as Chopper Strikes, turret placement, or employing scouts and flamers.
Build Points

**Build Points (BP)** serve as the primary resource for purchasing upgrades, equipping marines, and constructing structures in the game. Initially provided with a limited quantity of BP, players can accrue more through the following means:

Retrieving BP crates (identified by their purple color) and transporting them to controlled bases (yields 3 BP).
Seizing control of an alien hive (awards 6 BP).
BP finds application in obtaining additional marines via the button in the upper right corner, or by navigating the Training, Research, and Armoury menus in the lower left corner.

An distinctive aspect of Infested Planet in comparison to similar games is the inherent reversibility of actions, which allows players to reclaim the spent BP. Marines can be dismissed, structures can be demolished, and marines equipped with various weapons can be reverted to Riflemen through the Training menu. This flexibility is critical as it empowers players to adapt their strategies and approaches as needed throughout the course of the game.
Bulwarks

**Bulwarks** are one of the several different types of enemy structures in *Infested Planet*.

## Description

Bulwarks encompass a central, Nest-like structure bordered by towers. They arise during map creation or are spawned by spawners with the Bulwarks mutation. Similar to hives, if a tower is destroyed yet the Bulwark persists, the tower is resurrected—akin to hive dynamics.

## Countering

Resembling hive takedowns in miniature, three simultaneous Chopper Strikes are sufficient to eliminate a bulwark.
Cluster Bomb

**Cluster Bomb** is one of the several different types of abilities. This marine costs 4 ammunition.

## Description

The Cluster Bomb can be deployed against sizable enemy groups, akin in size to a Chopper Strike's impact area. This explosive barrage annihilates foes within the designated region, excluding enemy structures.

It's important to note that a marine must execute the bombing action, mirroring rocket firing mechanics. The Cluster Bomb boasts considerable range, equivalent to that of a sniper, yet still demands line of sight. Attempting to target distant areas may result in a perilous journey for the involved marine.

## Usage

Despite the cost, the Cluster Bomb represents a comprehensive solution for neutralizing substantial enemy forces. It excels at disrupting spitter hordes, as well as clearing bug concentrations around hives. Its long range renders it a cost-effective alternative to snipers for eliminating spawners near their originating hives.
Hives

**Hives** are one of the several different types of enemy structures in *Infested Planet*.

## Description

Hives signify enemy bases, requiring destruction for victory on most maps. Each hive is safeguarded by twelve towers, either of spawning or spitting variety, or a balanced combination of both. In certain instances, hives may host infested structures during map initialization. Additionally, hives generate crawling bugs that advance toward player bases. If a hive sustains damage but remains intact, it will swiftly regenerate health and restore towers and infested structures. This process is notably expedient, rendering the attrition approach ineffective. Capturing a hive typically initiates a new mutation.

## Countering

Hives themselves pose minimal threat, with the bugs they spawn generally being of negligible concern. The primary challenge lies in confronting the towers and other defenses encompassing the hives. Employing minigunners expedites hive damage, even when defensive mutations are present. Flamers effectively apply sustained damage to hives and eliminate respawning towers and structures, albeit over a more extended period compared to minigunners. Rockets can expedite hive destruction, especially in initial stages.
Officer

**Officer** is one of the several different types of marines. This marine costs 6 BP.

## Description

Officers serve a dual role: enhancing the speed of adjacent marines and inspiring nearby marines upon hive destruction, rendering them invulnerable and tripling their firing rate for a brief period. The inspiration duration is unaffected by multiple officers but extended.

## Usage

Officers' strategic utility revolves around using scouts for swift repositioning, outpacing officers in terms of efficiency. The inspiration effect proves advantageous against closely positioned hives, enabling marines to capitalize on the invulnerability and augmented firing rate. Officers' crowd-control grenades, akin to those provided by the Grenades upgrade, contribute to their tactical significance against bug swarms.
Clones

**Clones** are one of the several different types of enemies in *Infested Planet*.

## Description

Enraged bugs possess high speed and charge towards their targets, exploding upon contact to release a cloud of poison.

## Countering

Emerging from the Enraged Guard or Enraged Spawn mutations, or protohives, the optimal counter against enraged bugs is forming a group of marines along with a healing mechanism. The high rate of fire of individual marines is insufficient to prevent taking damage from these quick-moving threats.
Brutes

**Brutes** are one of the several different types of enemies in *Infested Planet*.

## Description

These are slow-moving and unintelligent alien creatures. Dealing with them often requires minimal effort, as they can be easily exterminated in large numbers.

## Countering

Bugs emerge from hives and spawn towers. The primary challenge posed by bugs is their sheer quantity, which can overwhelm marines like riflemen, officers, scouts, and snipers. The sluggish turn speed of minigunners makes them susceptible to being overrun if attacked from multiple directions. Shotgunners and flamers are well-suited to handle bug swarms. The deployment of Grenades upgrade-equipped marines significantly aids in countering bug threats. Additionally, bugs can serve as distracting targets for turrets and minigunners, diverting their attention from more crucial objectives.
Вторая ветка

вторая ветка - отдельная часть вселенной вкробса, действия которой происходят на планетах 4 деревни, морсия и сьё-шун, на данный момент известно лишь про 4 деревни из двух эпизодов на ютубе, всего эпизодов должно быть 5

во втором сезоне посвященному сьё-шуну планируется изменить формат повествования и улучшить само качество, дата релиза сьё-шуна или 3 серии 4 деревень не известна на момент 26.07.2023
Endgame

### Research

Engineering, Reinforcements, Ammo Supply, Grenades, Robotics, Chopper Strike, Life Support

### Armoury

Minefield, Mortar, Teleporter, Medical Pod, Turrets, Shield Emitter, Siege Cannon

## Chronology

### Previous map

Periapsis

**Endgame** is map #8 of *Infested Planet*.

## Available items

* **Training:** Riflemen, Shotgunners, Scouts, Officers, Flamers, Snipers, Minigunners
* **Research:** Engineering, Reinforcements, Ammo Supply, Grenades, Robotics, Chopper Strike, Life Support
* **Armoury:** Minefield, Mortar, Teleporter, Medical Pod, Turrets, Shield Emitter, Siege Cannon

## Achievements

* **Endgame:** Beat the map.
* **Back from the Dead:** Remove 10 (or more) mutations at once.

## Mutations

The extraterrestrial beings will acquire varied mutations spontaneously as time progresses; this phenomenon is disconnected from your hive-capturing activities. The full spectrum of mutations remains feasible on this particular map.

## Chronology

* **Previous map:** Periapsis
* **Next map:**
Store

In the campaign, successful completion of maps results in the acquisition of money, which can be utilized in the **Store** between missions.

The Store offers two distinct categories of benefits:

* **Upgrades:** These unlock various features.
* **Buffs:** Temporary advantages that remain in effect until the completion of a map.

The range of options available at the Store expands progressively as players advance through the campaign maps.

Acquiring all upgrades becomes a prudent objective, as they unlock selections in the Training, Research, and Armoury menus, and also provide access to Bunkers. Once an upgrade is purchased, it is removed from the Store.

Buffs, on the other hand, offer minor advantages such as additional marines or marines beginning as units other than Riflemen. Functionally, these serve as supplementary ways of utilizing BP. Buffs remain in effect until the completion of a map, after which they need to be re-purchased. While not essential, buffs can provide an edge in challenging scenarios.

Players can engage in repeated map replays to accumulate money. Furthermore, if a map is exited without being won, a partial amount of money is awarded based on the number of aliens killed or hives captured.
Memento Mori

**Memento Mori** is map #4 of *Infested Planet*.

## Available items

* **Training:** Riflemen, Shotgunners, Officers, Flamers, Snipers
* **Research:** Reinforcements, Ammo Supply, Grenades, Chopper Strike, Life Support
* **Armoury:** Minefield, Mortar, Medical Pod, Turrets, Shield Emitter

## Achievements

* **Memento Mori:** Beat the map.
* **Thou Shalt Not Pass:** Finish Memento Mori while holding more than 1 point.

## Mutations

This map has Guardians, Rust, Guardian Nest, Protohives, and Tower Spawner.

## Chronology

* **Previous map:** The Return
* **Next map:** Anabasis
Guardians

**Guardians** are one of the several different types of enemies in *Infested Planet*.

## Description

Clones, alternatively referred to as mimics, are hostile iterations of the player's marines. Their emergence can result from various sources, such as Assassins, Clone Strike, Mimicry, Necrophage mutations, or Mimic Nests. Notably, Clone Strike issues a preceding warning, whereas other methods lack this feature.

## Countering

Scouts and snipers possess the capability to eliminate clones with a single shot. A notable exception involves clone minigunners, which, due to their shields, evade the efficacy of scouts. These specific clones require the intervention of snipers, minefields, or concentrated firepower to be neutralized. A prudent approach often involves temporarily transitioning marines to scouts or snipers upon the approach of clones, followed by restoration to their original roles post-engagement.
Teleport Jump

**Teleport Jump** is one of the several different types of abilities. This marine costs 2 ammunition.

## Description

At a cost of 2 Ammo per marine, the Teleport Jump transports designated marines to the targeted location. Crates towed by marines are not subject to teleportation.

## Usage

The Teleport Jump emerges as an exceptionally potent and versatile ability. Its capabilities span various applications, from swiftly addressing emergent threats, repositioning squads across the battlefield, dismantling enemy assets, to expediting remote construction. This ability stands out for its unmatched strategic advantage.
Periapsis

### Research

Engineering, Reinforcements, Ammo Supply, Grenades, Robotics, Chopper Strike, Life Support

### Armoury

Minefield, Mortar, Teleporter, Medical Pod, Turrets, Shield Emitter, Siege Cannon

## Chronology

### Next map

Endgame

**Periapsis** is map #7 of *Infested Planet*.

## Available items

* **Training:** Riflemen, Shotgunners, Scouts, Officers, Flamers, Snipers
* **Research:** Engineering, Reinforcements, Ammo Supply, Grenades, Robotics, Chopper Strike, Life Support
* **Armoury:** Minefield, Mortar, Teleporter, Medical Pod, Turrets, Shield Emitter, Siege Cannon

## Achievements

* **Periapsis:** Beat the map.
* **Bunker Benefactor:** Finish Periapsis without losing a bunker.

## Mutations

* Spore Mines (1 hive captured)
* Hive Spit (2 hives captured)
* Counterattack (3 hives captured)
* Brute Guard (4 hives captured)
* Tower Spawner (5 hives captured)
* Rust (6 hives captured)
* Protohives (7 hives captured)
* Regeneration (8 hives captured)
* Brute Spawn (9 hives captured)

## Chronology

* **Previous map:** Tension
* **Next map:** Endgame
Preparations

## Available items

### Research

Ammo Supply, Chopper Strike, Life Support

## Chronology

### Next map

The Return

**Preparations** is map #2 of *Infested Planet*.

## Available items

* **Training:** Riflemen, Shotgunners, Officers, Flamers
* **Research:** Ammo Supply, Chopper Strike, Life Support
* **Armoury:** Minefield, Mortar, Medical Pod, Turrets

## Achievements

* **Preparations:** Beat the map.
* **Champion Courier:** Finish Preparations in 10 minutes or faster.

## Mutations

* Counterattack (7 hives captured)
* Tower Spawner (10 hives captured)
* Carapace (14 hives captured)
* Bombardment (3 couriers successful)
* Spore Mines (5 couriers successful)
* Impact (6 couriers successful)
* Rust (8 couriers successful)
* Bulwarks (9 couriers successful)

## Chronology

* **Previous map:** Night and Day
* **Next map:** The Return
Survival

**Survival** is one of the few game modes in *Infested Planet*.

Survival maps start with complete point control. Approximately every two minutes, an increasing number of hives spawn (starting at one and escalating) randomly across the map, accompanied by rising mutations. When aliens take control of a point, it becomes a hive as per usual, but the point is then permanently removed — recapture is not possible. The win condition involves controlling zero points (barring surrender, survival maps have no losing outcome).

In the map's early phases, BP crates materialize alongside hives, and additional BP crates appear upon hive destruction. Over time, the frequency of BP crate spawns diminishes.

Elite Survival operates similarly but experiences accelerated mutation progression. The mutations might also be skewed against the player as seen in Terminus mode, although this remains unconfirmed.

With a secure corner, it's feasible to engage in survival gameplay for an extended duration.
Monk

The Monk is a Job Class in Esteria. It's one of the 6 jobs Austin can start out as.

## Overview

The monk is a close-range offense focused job with a counter skill.

## Prerequisites

Monk is available to Austin at the start.

## Weapon affinity

Monk has a natural affinity for the following weapon types.

* Fists
* Staff

## Skills

Monk has access to the following skills.

* Retaliate
* Ki
* Kick
Nathus

### Islands Available In When Unlockable

Triassic Island, Permian Island, Jurassic Island, Paleocene Island, Cretaceous Island, Colosseum, Composer Island, and Mirror Triassic Island

### Dinosaurs Who Like It

Drako and Stygi

Nathus is a Compsognathus that sings in most of Triassic Island's song.

## How it sounds

It digs the ground to make a sound that sounds like a thud. That's because when it digs, it stomps the ground, letting a thud.
My Musical Dinosaurs Wiki

**Welcome to the My Musical Dinosaurs Wiki!**
Musical Dinosaurs Wiki is a wiki about a fanmade island (JurassicLover821 is not making it a game, it is just a video).

We're a collaborative community website about My Musical Dinosaurs that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Stasis Field

**Stasis Field** is one of the several different types of abilities. This marine costs 6 ammunition.

## Description

The Stasis Field targets a specific group, causing enemies and enemy structures within the designated area to freeze for 25 seconds. Frozen entities cease movement, attacks, and enemy spawns, but remain invulnerable.

It's worth noting that frozen entities emit a green glow. However, there is no countdown or alert indicating when they will revert to their normal state. Similar to the Cluster Bomb, a marine must activate this power. Attempting to stasis distant targets prompts the marine to embark on a potentially perilous journey.

## Usage

The Stasis Field serves as a decisive option in dire circumstances. It offers a moment of reprieve by temporarily freezing threats, allowing players to reposition and strategize accordingly. It proves particularly effective against sudden threats, enabling repositioning of forces or dealing with problematic enemy units. Employing this ability during Hunt or Ironman missions proves beneficial against crawlers or overwhelming situations.
Великой войне

## великая война

великая война или конфликт миллионной давности - война между содружеством планет анацепса и кошкоградским рейхом

война длилась миллион лет, в ходе которой гусеницы применили устройство что сделало всех глупыми, кроме не большего отряда котов на вкробсе, те стали себя называть кошкоградом и жить в месте похожим на замок

данные сведенья получены из датабазы этого замка
Annihilus

## Appearances

Fantastic Four: Negative Zone

Captain Marvel (post-credit scene)

The Incredible Hulk: The Ever-Loving Hulks (mentioned)

Fantastic Four: Arrival of Inhumans (mentioned)

Guardians of the Galaxy (post-credit scene)

Moon Knight (post-credit scene)

X-Men: Apocalypse (post-credit scene)

Fantastic Four: Warning of the Silver Surfer (mentioned)

Avengers: The Coming of Galactus
Towers

**Towers** are one of the several different types of enemy structures in *Infested Planet*.

## Description

Towers manifest in two forms:

* Spawn towers generating crawling bugs towards detected targets.
* Spitter towers launching poison at detected entities.

Towers materialize around hives, in clusters of four around BP crates, or through spawners as a consequence of Bulwarks or Tower Spawner mutations. When a tower near a hive or bulwark is destroyed without eliminating the hive or bulwark itself, it reappears after a brief delay. Conversely, if destroyed when not associated with a hive or bulwark, it remains permanently destroyed.

## Countering

Effective strategies are applicable to a wide range of situations. Spawn towers, less menacing than spitter towers due to the simplicity of bugs, can be managed with ease. Snipers can eliminate towers beyond their detection radius in a single shot. Scouts can similarly neutralize half the towers on a map. Towers can be eradicated using a single rocket. Towers are relatively vulnerable, making damage application an efficient approach. In scenarios of spitter towers, specific mutations such as Bombardment (extended range), Impact (knockback), or Neurotoxins (slowing poison) can enhance spitter towers, necessitating tailored countermeasures.
Black Panther

## Appearances

Fantastic Four: Battle of the Deep

Avengers: Age of Ultron

Captain America: Civil War

Black Panther

Avengers: Infinity War

Avengers: Endgame

Captain America: Serpent Society

Black Panther: United Forever

X-Men Origins (mentioned)

Hercules: Prince of Power (mentioned)

Black Panther: World War

X-Men: Apocalypse (mentioned)
Enraged

**Enraged** are one of the several different types of enemies in *Infested Planet*.

## Description

Guardians are robust insects resembling spitters, but with greater strength and swarming tendencies. They exhibit high speed, retreat to heal, and present a formidable challenge.

## Countering

Guardians emerge from Guardian nests or hives with the Guardian mutation, existing in groups of 7 or 12 around nests or hives. They possess a detection range, leading them to swarm upon detecting a marine. Kiting a single guardian is unfeasible, as they will always approach in groups. Engaging them in combat prompts their retreat to heal, akin to marines near bunkers. Eliminating a guardian while its nest or hive persists results in its eventual respawn. Guardians are formidable adversaries and require careful strategy. Optimal counters involve snipers, flamers, and coordinated attacks. Placing minefields on spawn points disrupts their return to nests, but not their elimination.
Shotgunner

**Shotgunner** is one of the several different types of marines. This marine costs 4 BP.

## Description

Shotgunners possess characteristics similar to riflemen, but their weapon's unique feature is the ability to fire multiple hits in a cone-shaped spread. This makes shotgunners adept at confronting swarms of bugs. They can hold off additional bug streams compared to regular riflemen, with a shotgunner handling one stream and one equipped with Grenades potentially managing two or even three streams.

## Usage

Shotgunners are most effective in scenarios with limited BP where the budget doesn't allow for flamers, such as at the beginning of a map. Shotgunners outperform flamers against spitters. Their strategic advantage lies in their ability to handle concentrated bug formations effectively.
Natasha Romanoff

## Appearances

Iron Man 2

Avengers

Captain America: The First Avenger

Avengers: Age of Ultron

Spider-Man (mentioned)

Captain America: Civil War

Black Widow

Avengers: Infinity War

Captain Marvel (post-credit scene)

Avengers: Endgame

Daredevil: The Man Without Fear (mentioned)

Hawkeye: The World's Greatest Archer (mentioned)

Captain America: Serpent Society (flashback)

Defenders (mentioned)
Rebooted MCU Wiki

**WelcPhase 7Phase 7Phase 7ome to the Rebooted MCU Wiki!**
An encyclopedia about JTVideos' **Rebooted MCU** series. While loosely following the structure and some stories of the Marvel Cinematic Universe, the contents of this franchise are fanmade.

## Overview

The Rebooted MCU is a fanmade cinematic universe created by JTVideos. The universe currently has 4 sagas and 9 phases planned. All stories are created by JTVideos, featuring characters created by Marvel Comics, with the thought of what a Marvel Cinematic Universe would've been had Marvel never sold the rights to some of their characters.

## The Infinity Saga

### Phase 1

1. Iron Man
2. The Incredible Hulk
3. Ant-Man and the Wasp
4. Iron Man 2
5. Thor
6. The Avengers
7. Fantastic Four

### Phase 2

1. Captain America: The First Avenger
2. Iron Man 3
3. Thor: Rampage of the Hulk
4. Fantastic Four: Battle of the Deep
5. Ant-Man and the Wasp: Nano Battle
6. Avengers: Age of Ultron
7. Spider-Man

### Phase 3

1. Captain America: Civil War
2. Doctor Strange
3. Spider-Man: Blind Spot
4. Black Panther
5. Fantastic Four: Negative Zone
6. Thor: Ragnarok
7. The Incredible Hulk: Duality
8. Black Widow
9. Avengers: Infinity War
10. Ant-Man and the Wasp: Microverse
11. Captain Marvel
12. Avengers: Endgame
13. Daredevil: The Man Without Fear

## Galaxy and Mutant Saga

### Phase 4

1. Hawkeye: The World's Greatest Archer
2. Ant-Man and the Wasp: Reborn
3. Doctor Strange: Mutationmania
4. Captain America: Serpent Society
5. The Incredible Hulk: The Ever-Loving Hulks
6. Thor: Gods and Guardians
7. Black Panther: United Forever
8. Spider-Man: King of the Neighborhood
9. Defenders
10. X-Men: Origins

### Phase 5

1. Captain Marvel: Secret Invasion
2. Fantastic Four: Arrival of the Inhumans
3. Guardians of the Galaxy
4. Hercules: Prince of Power
5. Deadpool
6. Moon Knight
7. Black Panther: World War
8. X-Men: Apocalypse
9. Spider-Man: Sinister Six

### Phase 6

1. Fantastic Four: Warning of the Silver Surfer
2. Wonder Man
3. Doctor Strange: Broken Reality
4. Guardians of the Galaxy: Volume 2
5. Captain America: Man Out of Time
6. Deadpool 2
7. Moon Knight: Men of The Night
8. X-Men: Birth of the Scarlet Witch
9. Avengers: The Coming of Galactus

### Phase 7

2. TBA
3. Inhumans
4. Captain America: Passing of the Shield
5. Wonder Man: Nefarious
6. Armor Wars
7. Hercules: Land of the Dead
8. Fantastic Four: The Reign of Tut
9. Doctor Strange: Nightmare
10. X-Men: Onslaught
11. Young Avengers
Hank Pym

## Appearances

Ant-Man and the Wasp

Avengers

Ant-Man and the Wasp: Nano Battle

Avengers: Age of Ultron

Captain America Civil War

The Incredible Hulk: Duality (mentioned)

Avengers: Infinity War (mentioned)

Ant-Man and the Wasp: Microverse

Avengers: Endgame

Daredevil: The Man Without Fear (mentioned)

Ant-Man and the Wasp: Reborn (flashback)

The Incredible Hulk: The Ever-Loving Hulks (mentioned)

Thor: Gods and Guardians (mentioned)

Spider-Man: King of the Neighborhood (mentioned)

Guardians of the Galaxy (mentioned)
Human Torch

## Appearances

### Movies

Fantastic Four

Fantastic Four: Battle of the Deep

Fantastic Four: Negative Zone

Avengers: Infinity War

Avengers: Endgame

Spider-Man: King of the Neighborhood

Captain Marvel: Secret Invasion (mentioned)

Fantastic Four: Arrival of Inhumans

Guardians of the Galaxy (mentioned)

Spider-Man: Sinister Six

Fantastic Four: Warning of the Silver Surfer

Avengers: The Coming of Galactus
Wasp

## Appearances

### Movies

Ant-Man and the Wasp

Avengers

Ant-Man and the Wasp: Nano Battle

Avengers: Age of Ultron

Captain America: Civil War

Avengers: Infinity War (mentioned)

Ant-Man and the Wasp: Microverse

Avengers: Endgame

Ant-Man and the Wasp: Reborn

The Incredible Hulk: The Ever-Loving Hulks (mentioned)

Spider-Man: King of the Neighborhood (mentioned)

Guardians of the Galaxy (mentioned)
Iron Man

## Appearances

Iron Man

The Incredible Hulk (post-credit scene)

Iron Man 2

Avengers

Captain America: The First Avenger

Iron Man 3

Ant-Man and the Wasp: Nano Battle

Avengers: Age of Ultron

Spider-Man

Captain America: Civil War

Spider-Man: Blind Spot

The Incredible Hulk: Duality (mentioned)

Avengers: Infinity War

Avengers: Endgame

Daredevil: The Man Without Fear (mentioned)

Hawkeye: The World's Greatest Archer (mentioned)

Ant-Man and the Wasp: Reborn (mentioned)

Captain America: Serpent Society (flashback)

The Incredible Hulk: The Ever-Loving Hulks (mentioned)

Thor: Gods and Guardians (mentioned)

Spider-Man: King of the Neighborhood (mentioned)

Defenders (mentioned)

Black Panther: World War (mentioned)

Spider-Man: Sinister Six (mentioned)

Fantastic Four: Warning of Silver Surfer (mentioned)
Invisible Woman

## Appearances

Fantastic Four

Fantastic Four: Battle of the Deep

Fantastic Four: Negative Zone

Avengers: Infinity War

Avengers: Endgame

Doctor Strange: Mutationmania (mentioned)

Spider-Man: King of the Neighborhood

Captain Marvel: Secret Invasion (mentioned)

Fantastic Four: Arrival of Inhumans

Fantastic Four: Warning of the Silver Surfer
Hulk

## Appearances

The Incredible Hulk

Avengers

Thor: Rampage of the Hulk

Avengers: Age of Ultron

Captain America: Civil War (mentioned)

Spider-Man: Blind Spot (mentioned)

The Incredible Hulk: Duality

Black Widow (mentioned)

Avengers: Infinity War

Captain Marvel (post-credit scene)

Avengers: Endgame

Doctor Strange: Mutationmania

The Incredible Hulk: The Ever-Loving Hulks

Captain Marvel: Secret Invasion

Guardians of the Galaxy (mentioned)

Hercules: Prince of Power

Black Panther: World War (mentioned)

X-Men: Apocalypse (mentioned)

Captain America: Man Out of Time
Ant-Man and the Wasp

> *"x."*
>
> ―
>
>

**Ant-Man and the Wasp** is a superhero film based on the Marvel Comics heroes of the same name. It is the 3rd installment in the Rebooted MCU, Phase 1 and the Infinity Saga. The film was released on May 7th, 2010.

The film was directed by JTVideos and features John Krasinski as Hank Pym/Ant-Man, Emily Blunt as Wasp/Janet van Dyne, Bill Hader as George Tarleton/M.O.D.O.K, featuring a cameo from Samuel L. Jackson as Nick Fury and Clark Gregg as Phil Coulson.

The film spawned 3 sequels: Ant-Man and the Wasp: Nano Battle, Ant-Man and the Wasp: Microverse, and Ant-Man and the Wasp: Reborn.

## Cast

* John Krasinski as Hank Pym/Ant-Man
* Emily Blunt as Wasp/Janet van Dyne
* Bill Hader as George Tarleton/M.O.D.O.K
* Samuel L. Jackson as Nick Fury
* Clark Gregg as Phil Coulson
Thor Odinson

## Appearances

Thor

Avengers

Thor: Rampage of the Hulk

Avengers: Age of Ultron

Captain America: Civil War (mentioned)

Doctor Strange (post-credit scene)

Thor: Ragnarok

Avengers: Infinity War

Avengers: Endgame

The Incredible Hulk: The Ever-Loving Hulks (mentioned)

Thor: Gods and Guardians

Guardians of the Galaxy (mentioned)

Hercules: Prince of Power (mentioned)

Moon Knight (mentioned)

Black Panther: World War (mentioned)
Spider-Man

## Appearances

Spider-Man

Captain America: Civil War

Spider-Man: Blind Spot

Avengers: Infinity War

Avengers: Endgame

Daredevil: The Man Without Fear

The Incredible Hulk: The Ever-Loving Hulks (mentioned)

Black Panther: United Forever (dream)

Spider-Man: King of the Neighborhood

Defenders

Fantastic Four: Arrival of Inhumans

Hercules: Prince of Power

Black Panther: World War (post-credit scene)

Spider-Man: Sinister Six

Fantastic Four: Warning of the Silver Surfer (post-credit scene)

Captain America: Man out of Time

Avengers: The Coming of Galactus
Captain America

## Appearances

### Movies

Captain America: The First Avenger

Ant-Man and the Wasp: Nano-Battle (post-credits scene)

Avengers: Age of Ultron

Captain America: Civil War

Spider-Man: Blind Spot (flashback)

Black Widow (post-credits scene)

Avengers: Infinity War

Captain Marvel (post-credits scene)

Avengers: Endgame

Ant-Man and the Wasp: Reborn

Captain America: Serpent Society

The Incredible Hulk: The Ever-Loving Hulks (mentioned)

Black Panther: United Forever (mentioned)

The Defenders (post-credits scene)

Guardians of the Galaxy (mentioned)

Hercules: Prince of Power (mentioned)

Black Panther: World War

Captain America: Man Out of Time

Avengers: The Coming of Galactus

Captain America: Passing of the Shield

### TV Shows

Howling Commandos

* Crazied Commandos (archive footage)
Kingpin

## Appearances

### Movies

Spider-Man (mentioned)

Spider-Man: Blind Spot

Avengers: Endgame (mentioned)

Daredevil: The Man Without Fear

Hawkeye: The World's Greatest Archer (mentioned)

Captain America: Serpent Society (mentioned)

Black Panther: United Forever (mentioned)

Spider-Man: King of the Neighborhood

Defenders

Fantastic Four: Arrival of Inhumans (post-credit scene)

Spider-Man: Sinister Six

Fantastic Four: Warning of Silver Surfer (mentioned)

### TV series

Great Lakes Avengers (mentioned)

* Episode 2 (mentioned)
Hawkeye

## Appearances

Iron Man 3

Avengers: Age of Ultron

Captain America: Civil War

Avengers: Infinity War (mentioned)

Avengers: Endgame

Hawkeye: The World´s Greatest Archer

Ant-Man and the Wasp: Reborn (mentioned)

Spider-Man: King of the Neighborhood (post-credit scene)

Defenders

Captain Marvel: Secret Invasion (post-credit scene)

Black Panther: World War (post-credit scene)

Captain America: Man Out of Time

X-Men: Birth of the Scarlet Witch

### TV Shows

Agents of S.H.I.E.L.D.

* Pilot
Matt Murdock

## Appearances

Ant-Man and the Wasp: Nano Battle (picture)

Spider-Man (post-credit scene)

Spider-Man: Blind Spot

Avengers: Infinity War (post-credit scene)

Daredevil: The Man Without Fear

Black Panther: United Forever (mentioned)

Spider-Man: King of the Neighborhood

Defenders

Hercules: Prince of Power (mentioned)

Spider-Man: Sinister Six (flashback, mentioned)
Siege Cannon

**Siege Cannon** is one of the several different types of armoury items. This marine costs 16 BP.

## Description

A turret boasting an extensive radius, capable of eliminating large enemy groups but incapable of destroying buildings.

## Usage

The siege cannon's steep cost outweighs its utility. Opting for multiple minefields is often more effective in crowd control. Siege cannons serve in a supporting capacity, supplementing marine and turret efforts while not excelling in direct building destruction. Ammo Supply and Chopper Strikes offer more versatile alternatives.
Red Hulk

## Appearances

### Movies

The Incredible Hulk

Captain America: Civil War

The Incredible Hulk: Duality

Black Widow

Avengers: Infinity War

Avengers: Endgame

Hawkeye: The World's Greatest Archer (mentioned)

Captain America: Serpent Society

The Incredible Hulk: Ever-Loving Hulks

X-Men Origins

Captain Marvel: Secret Invasion (mentioned)

Guardians of the Galaxy (mentioned)

Black Panther: World War
Mr. Fantastic

## Appearances

Fantastic Four

Fantastic Four: Battle of the Deep

Fantastic Four: Negative Zone

Avengers: Infinity War

Avengers: Endgame

Doctor Strange: Mutationmania

Black Panther: United Forever (mentioned)

Spider-Man: King of the Neighborhood (mentioned)

Defenders (mentioned)

Captain Marvel: Secret Invasion (mentioned)

Fantastic Four: Arrival of Inhumans

Black Panther: World War

Fantastic Four: Warning of the Silver Surfer

Avengers: The Coming of Galactus
Miku

## Info

Aliases:hatsune Miku(real name),Miku(nickname)

Relatives:baby miku(adopted daughter),Honoka(friend and previous roommate ),Goth miku(friend and roommate ),dr.kleiner(friend),Miku-bot/frost Miku(frenemy)

affiliations:miku bots,mingebags,Freddy fazbear pizzeria,vocaloids,cbc news

occupation:vocaloid,news reporter(previously)

age:16

Species:Miku-bot

Gender:female

Height:5,6

Eye color:blue

## Personality

she is very excitable and yet can get angry or sad easily she’s just kinda of annoying and uncaring or on the surface she actually can be very protective of her friends and family and caring but she hides it under an annoying,aggressive and evil and psychotic mask

## Abilities

### Transformation:

Miku can transform her face and become a “monster”

#### Transformations:

there are many transformation the first one was mr.pinchers she got “pinching” abilities from this there’s also “melt monster” who gives her the ability to eat giant stuff she just gets a higher bite force and there’s also lio who can shoot lasers out of it’s eyes and than finally the dragon queen who can breathe fire and charge at people

### Miku bot ability:

the Miku bot ability allows Miku and other Mikus to snap both their fingers twice it can do many things but it mainly makes explosions and occasionally drowns people among other things

### Music manipulation:

music manipulation is weird it isn’t actually music manipulation it’s just making music forcefields and shoots lyric notes at people she also can knock people back with music waves or sound waves

## Weapons:

### many weapons:

Miku has many melee weapons and guns and other ranged weapons so yeah

### Leeks:

Miku has many leeks and she gives more to others but that’s besides the point it’s just a really durable weapon and also can break the fourth wall

### Mic:

so it just enhances her music manipulation

### Electric mic:

so it can stun people and acts like a stun stick

### News mic:

this mic allows her to control reality via controlling the news basically you become a news reporter that can manipulate reality
Thor: Gods and Guardians

> *"Thor is the only god who takes his duties seriously. I will not kill him."* ― Gorr the God Butcher
>
>
>

**Thor: Gods and Guardians** is a superhero film based on the Marvel Comics hero of the same name. It is the 33rd installment in the Rebooted MCU, and the sixth installment in both Phase 4, and the Galaxy and Mutant Saga. The film was released on June 28th, 2023.
Rebooted Marvel Cinematic Universe

***DISCLAIMER**: Any quotes or actions said or taken by real-life figures on this wiki is solely fictitious work and are meant for a fictitious work in this universe.*
The **Rebooted Marvel Cinematic Universe**, also called the **Rebooted MCU**, is a fan-fiction media franchise created by fans using characters from Marvel Comics and Marvel Studios, with it's projects set primarily in the same universe. The universe is under supervision of JT who also produces, writes, and directs all movies on the main timeline.

Starting with *Iron Man*, the universe mainly consists of films independently made by fans of Marvel, serving as fan-fiction, primarily set within the same universe.

Starting with *Agents of S.H.I.E.L.D.*, the franchise expanded into TV shows and movies outside the main timeline. The project of movies and TV shows outside of the main timeline is also known as Side-Projects, and is a collaboration project between multiple other creators, supervised by Pokken and Lightboy, also watched over by JT.

## Main Timeline

### Infinity Saga

#### Phase 1

1. Iron Man
2. The Incredible Hulk
3. Ant-Man and the Wasp
4. Iron Man 2
5. Thor
6. The Avengers
7. Fantastic Four

#### Phase 2

1. Captain America: The First Avenger
2. Iron Man 3
3. Thor: Rampage of the Hulk
4. Fantastic Four: Battle of the Deep
5. Ant-Man and the Wasp: Nano Battle
6. Avengers: Age of Ultron
7. Spider-Man

#### Phase 3

1. Captain America: Civil War
2. Doctor Strange
3. Spider-Man: Blind Spot
4. Black Panther
5. Fantastic Four: Negative Zone
6. Thor: Ragnarok
7. The Incredible Hulk: Duality
8. Black Widow
9. Avengers: Infinity War
10. Ant-Man and the Wasp: Microverse
11. Captain Marvel
12. Avengers: Endgame
13. Daredevil: The Man Without Fear

### Galaxy and Mutant Saga

#### Phase 4

1. Hawkeye: The World's Greatest Archer
2. Ant-Man and the Wasp: Reborn
3. Doctor Strange: Mutationmania
4. Captain America: Serpent Society
5. The Incredible Hulk: The Ever-Loving Hulks
6. Thor: Gods and Guardians
7. Black Panther: United Forever
8. Spider-Man: King of the Neighborhood
9. Defenders
10. X-Men: Origins

#### Phase 5

1. Captain Marvel: Secret Invasion
2. Fantastic Four: Arrival of the Inhumans
3. Guardians of the Galaxy
4. Hercules: Prince of Power
5. Deadpool
6. Moon Knight
7. Black Panther: World War
8. X-Men: Apocalypse
9. Spider-Man: Sinister Six

#### Phase 6

1. Fantastic Four: Warning of the Silver Surfer
2. Wonder Man
3. Doctor Strange: Broken Reality
4. Guardians of the Galaxy Vol.2
5. Captain America: Man Out of Time
6. Deadpool 2
7. Moon Knight: Men of The Night
8. X-Men: Birth of the Scarlet Witch
9. Avengers: The Coming of Galactus

#### **Phase 7**

1. ???
2. Inhumans
3. Captain America: Passing of The Shield
4. Wonder Man: Nefarious
5. Armor Wars
6. Hercules: Land of The Dead
7. Fantastic Four: The Reign of Tut
8. Doctor Strange: Nightmare
9. X-Men: Onslaught
10. Young Avengers

## Side-Projects

### TV Shows

#### Phase 2

1. *Agents of S.H.I.E.L.D.*
	1. *Season One*
2. *Howling Commandos*
	1. *Season One*

### Phase 5

1. Starjammers
	1. *Season One*