Rogue

<color=Gold>**Rogue**</color>
Rogues are highly skilled, and can concentrate on developing any of several categories of skills. While not equal to members of many other classes in combat, a rogue knows how to hit where it hurts, and she can dish out a lot of damage with a sneak attack. Rogues also have a sixth sense when it comes to avoiding danger. Experienced rogues develop mystical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, rogues can "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

<color=Gold>Class Features:</color>

- **Hit Die:** d6

- **Base Attack Bonus:** Medium

- **High Saves:** Reflex

- **Weapon Proficiencies:** Rogues are proficient with all simple weapons, plus the rapier, shortbow, and short sword.

- **Armor Proficiencies:** Light armor

- **Skill Points:** 8 + Int modifier per level, x4 at first level.

- **Sneak Attack:** If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter.

- **Trapfinding:** Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.

- **Trap Sense:** At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.

- **Innate Agility:** Every 5 levels the Rogue gains a +1 dodge bonus to armor class.

- **Starter Feat:** The Rogue may choose from the following feats at first level: Stealthy, Weapon Finesse, or Luck of the Dice.

- **Bonus Feats:** Rogues pick up new abilities throughout their careers, whether on the route to becoming master criminals, cunning bounty hunters, or tomb-plundering adventurers. These feats fall into three tiers. A Rogue receives a bonus feat at each even level of the class. At all levels, a rogue may select a feat from Tier I. At 10th level, a Rogue may select a feat from Tiers I or II. At 20th level and above, the rogue may select a Tier III feat, acting as the culmination of her training and experience. As a note, these bonus feats do not require the Rogue to meet their normal prerequisites, except as noted below.

Note: Rogue bonus feats may also be taken as normal feats taken while leveling up in any prestige class that offers sneak attack, and these class levels also count towards the minimum level for qualification for Tier II and Tier II feats, as well as any level-dependent effects. A minimum of 5 levels of Rogue must be taken for this to occur.

- **<color=orange>Tier I Feats:**</color> Arsonist, Cleave, Combat Expertise, Combat Insight, Evasion, Feint, Foot Sweep, Knife Master, Low-Light Vision, Luck of the Dice, No Fool, Opportunist, Ruffian, Shadow Clone, Signature Skill, Silver Palm, Skill Mastery, Stealthy, Swift and Silent, Trapsetter, Uncanny Dodge, Improved Uncanny Dodge\*, and Weapon Finesse.

- **<color=orange>Tier II Feats:**</color> Brutal Strike, Caltrops, Crippling Strike, Defensive Roll, Epic Precision, Etheric Strike, Fence, Hamstringing Strike, Improved Evasion, No Losse Ends, Piercing Strike, Sacred Sneak Attack, and Slippery Mind.

- **<color=orange>Tier III Feats:**</color> Cloak of Shadows, Debilitating Strike, Dimensional Getaway, Frantic Reactions, Ghost Walk, Hidden Mind, Lingering Wound, eeader, Stabbing Spree, and Weapon Expert\*.