recursal/Fanatic-Fandom huggingface dataset:
Mentor

Accursed Lands can be a challenging game to learn how to enjoy.  However, there are mentors who are eager to help you.  Seeking a mentor, especially if you feel frustrated, lost, or confused, is perhaps the best way to find help.  You can either find the arch in your starting city or use the `massist` command to go to the mentor academy.  If a mentor is online and available, they will help you with some of the basics. We strongly suggest you first read all the help files, especially help travel, wilderness, damage levels, levels, food, drink, creators, and reality.  Use helptree and apropos to find help on specific topics.

When you summon a mentor to help you, stay in the academy a reasonable amount of time to allow the mentor time to finish what they are doing and come to the academy to help you.  The academy is not a place to go just to hang out (unless you're a mentor), to heal, or escape from someone.  Abuse will have consequences. Mentors want to help you.  Please don't think a question you have is too inconsequential to bother a mentor with.  As long as you're sure you've checked out the help system and not found an answer, please don't hesitate to contact a mentor.
Commonsense

SYNTAX:

```
commonsense [on|off]

```

Use this command to use or not use common sense in your actions. Common sense currently does the following things:

1. Help you close an open closable non-empty liquid container before you put it in your pack.
2. Help you decide against dropping things on the ground if you can not see it to pick it up again immediately.
3. Give you a few funny messages when you turn it on or off.
4. Help you to automatically open your backpack when you want to put something in and you do have a free hand.
5. Help you to automatically open a container when you want to get something from it.

To come:

* Help you not put burning items into your pack. (1)
* Help you not try to burn your own clothing. (1)

Any other great ideas to help you do something, feel free to post on the ideas board. Once you start using your common sense, it may override many of your current judgements, the only way to still carry out what you want to do in these cases is to think irrationally and STOP USING your common sense. This depends on how fire is coded and whether prevention is built in.

Disclaimer:

If your common sense helped in your untimely death anyway, post the log.  It'd be something to laugh about.

See Also: put, get, drop
Note

SYNTAX:

```
note

```

```
note [boardname]

```

The note command is an interface for posting bug reports, typo reports, ideas, praise, and several other types of notes. It allows players to post on OOC boards from IC locations. (You can use this command from anywhere in Accursed Lands.)  Simply type "`note`" and follow the instructions.  It does not allow for reading of post to any board nor does it allow replies to previous posts.

The choices of OOC boards are:

* Praise: For kudos and thanks to players and creators.
* Ideas: For ideas related to general game development.
* Magic: For ideas related to magic.
* Combat: For ideas related to the combat system.
* Balance: For issues related to balance of skills and features.
* Bug: For bugs, features of the game not working properly.
* Typo: For misspellings, grammar mistakes and other typos in descriptions.
* Submission: For item/room/craft descriptions or any creative writing you would like to donate to the game.

See Also: request, bugs, bug reporting
Disassemble

SYNTAX:

```
disassemble <object>

```

The disassemble command can be used to take apart certain items. After successfully disassembling an item, you will be left with its component parts. Not all items can be disassembled.  Additionally, certain skill(s) may be needed to disassemble certain items.

See Also: analyze
Smelting

The **smelting** skill determines how well one can smelt ore into useful metals. Smelting is an essential skill for a blacksmith, as useful metals produced from the smelting process can be used in forging equipment and items. Several smelting methods exist, most of which include a large furnace.  Ores are melted in the furnace, then allowed to recrystallize to form metal ingots.

See Also:  mining
Thrown

Thrown is a ranged combat skill. It is used when you throw an object at something else, such as when you throw a rock at a person, or when you throw a brick at a window. Your level of proficiency in thrown (among other things) will determine your chance of successfully hitting the target.

See also: ranged weapons, throw
Retire

Command:  `retire <weapon name>`

This command causes you to put away the weapon you specify.  Most of the inhabitants of Terrinor do not take well to you brandishing your weapons around town as they only expect to see weapons when battle is intended.  It also draws a lot less unwanted attention when you aren't flashing that shiny weapon of yours around.

See Also: sheath, unsheath, draw
Hit

Syntax:

```
hit <foe>

```

This command is used to initiate combat.  You may not hit or attack someone who is presently out of combat if you are presently engaged.  If you are engaged by two or more foes, this command can be used to choose whom you will attack.  The syntax, in that case, is the same.

See Also: ambush, attack, fighting, weapons
Slip

SYNTAX:

```
slip <object> <into> <container>

```

```
slip <object> <into> <person's container>

```

```
slip <object> <to> <person>

```

```
slip <object> to here

```

The slip verb is used to surreptitiously pass something to someone, or to covertly place something in a container (not necessarily your own).

Examples:

`slip coins to man`

`slip bloody dagger into braman's satchel`

`slip dart into moneybag`

See Also: pilfer, sneaking, hiding, palming
Jobs

SYNTAX:

```
apply

```

```
apply [for] <job>

```

```
check job

```

```
 resign

```

By applying for a job in one of the game's cities, a character can earn money and even gain skill while offline, freeing up play sessions for whatever their player might desire. To acquire a job, one can use the `"apply"` command in a city room to see what potential positions are available there.  To select one, use `"apply [for] <job name>"`; this will either employ that character or inform them if they're short on requirements (which may be a combination of skills, stats, or equipment). Good places to look for jobs include taverns, docks, city gates, and shops. A character who has a job will begin working there as soon as they are no longer actively being played by logging out entirely.  A working character must be left offline for a minimum amount of time, usually about one or two IC days, for them to collect the fruits of their labors, and jobs usually cap out their potential rewards at around three consecutive payments.

Employed characters must log out near where they work to collect.  This can be any valid room in the city where their job is located, as well as nearby rooms in the wilderness.  As this can vary based on different jobs, the `"check job"` command can be used to show a character's current state of employ and whether or not they're close enough to get paid. Though the majority of jobs can be found in populated cities and towns, there may be some located in less obvious places for people who like to explore and travel.

A character with a job doesn't need to perform any particular actions while online to keep said job, so long as they log in at least once every RL month and are active for about thirty RL minutes while logged in.  The only threats to a character's continued employment are inactivity or active resignation. Characters can have one job at a time. To quit a job, either apply for another or type `"resign"` at any point.

See Also:  skills, stats, money
Group RP

You are encouraged to get together with other players and form new IC groups.  Most RP groups MUST be started and recruited for through IC means.  You can NOT advertise for these groups (usually factions and guilds, parties, or cults) on the forum, over the channels, or through any other OOC medium.

However, it is sometimes appropriate to recruit other players into groups through OOC. These types of groups include families, related characters, and clans.  Members in these groups will have a shared background, so it is important to be able to work out the details before jumping straight into the game.

If you are interested in forming this type of group, you must remember that:

* You cannot use a pre-made or current character.  You will have to create a new character or you may apply for a custom character.

* You should keep all OOC to a minimum as much as possible.  Do not leak IC information from the game world, current events, or other groups in your posts.
* In your posts, try to be general and do not talk about any specifics, such as character names, special properties of the group, or anything that would immediately identify you in the game world.
* You may have people interested in joining your group contact you for more information.  This is intended to allow you to describe your group concept a little more fully and to help set up play times, and nothing more.  You are encouraged to use PMs on the forum, mudmail, or go to an OOC area.
* You are encouraged to work out the details of your group (such as family ties, shared background events, or unique group-wide quirks) before making your characters.
* Get creator permission before hand for anything that would require custom objects or assistance. If you are looking to form a new IC group, but are in doubt about whether or not it would be appropriate to advertise on the OOC boards, do not hesitate to ask a creator or mentor. To make a post about an IC group, you can use the OOC boards or the forum on the website.  Your post should include:
	1. Creation time and location (when you expect to create the group and where interested players should enter the world with their new characters)
	2. A short description of the group concept.  Limit this to one paragraph.
	3. If applicable, you can mention play-time restrictions.
	4. If you provide contact information, please limit it to a forum PM and/or mudmail address.

See also the looking for group channel: `lfg /on`
Resurrection

When a player dies, they will resurrect automatically in 75 minutes if they have a fetish, or another player may take them to a resurrection altar and make an offering to resurrect the dead player before the 75 minutes are up. To resurrect someone, find an altar or dais, look for a sign or other indication of what offering is required, and place the offering on the altar.

See also: fetish, death, surrender
Offensive

**Offensive** is a combat skill. Your level of proficiency at offensive will determine how well you are able to hit your opponent, despite its attempts to dodge your attacks. This increased ability to hit your opponent is tempered by your increased vulnerability to your opponent's attacks.

See also: style, fighting, weapons
Meditate

Syntax:

```
meditate

```

This command makes you go into a state of focusing your mind.  Any movement at this point will cause you to stop meditating.  Using the ooc command while meditating will transport you to the OOC area where various OOC boards are kept.

You must be sitting down to meditate.

See Also: sit, ooc
Notebook

The notebook command allows you to jot down notes to yourself in virtual notebooks that are stored on the mud.  You can easily keep notes about your character, other characters you may have met, or anything else of interest.  This is an OOC system of notekeeping, you should not consider this to be something your character is doing, rather it should be a convenient way to keep track of OOC information.

USAGE:

```
notebook <syntax/list/books/current/clear/check/

```

```
remove <name/number>/delete <name/number>/switch/change>

```

SYNTAX:

Displays a short syntax list, similar to the one above.

```
List:      Lists the names of your notebooks.

```

```
Books:     Same as List, above.

```

```
Current:   Displays the name of the notebook that's currently open for editing.

```

```
Clear:     Removes all entries from the current notebook.
           (careful, the entries are not recoverable)

```

```
Check:     Displays the list of notes in the current notebook.

```

```
Remove:    If followed by a name, removes the notebook of the same name.  If

```

```
           followed by a number, removes the line in the current notebook that

```

```
           corresponds to that number.

```

```
Delete:    Same as Remove, above.

```

```
Switch:    If followed by a name, switches the current notebook to the one

```

```
           that corresponds to that name.

```

```
Change:    Same as Switch, above.

```

Any other text following the 'notebook' command will be interpreted as a note, and added to the current notebook.

Note:  There is no provision for privacy.  Admins can and probably will read your notes if they think there is any good reason to do so.

See Also: rpprofile
Rest

In keeping with Accursed Lands' goal to create a realistic world in which to roleplay, there is no 'rest' command.  In AL, just as in real life, if your character needs rest you should probably sit or lie down on something comfortable and wait until you are no longer fatigued.  Sleep is also an effective way to reduce your fatigue.

See Also: fatigue, sleep
Palm

SYNTAX:

```
palm <object>

```

```
palm <object> from <accessible container>

```

The palm verb is used to pick up an object, hopefully without alerting any onlookers.

Examples:

`palm coins from table`

`palm knife from my sheath`

`palm card from moneybag`

Note: to take something from someone else's container, use the pilfer verb.

See Also: slip, palming, pilfer, sneaking, hiding
Skill Messages

SYNTAX:

```
skill_messages [yes|no|off|on]

```

or

```
skill_messages

```

The `skill_messages` command allows you to specify whether you wish to receive messages on learning-related thoughts that occur to your character. Setting this to `yes` or `on` means you get these messages.  Setting it to `off` or `no` prevents them. Typing `"skill_messages"` by itself will show your current setting.
Ownership

Everything programmed, written, or otherwise created on Accursed Lands by its creators, players, and administrators becomes the sole property of Accursed Lands.  The writer, programmer, or creator gives up all rights to and derived from these works.  Accursed Lands retains all rights to add to, subtract from, or otherwise alter any work which has been created here.

Any works created before this document are subject to the statements in this document.  Those works will be removed from Accursed Lands at the creator's request.

Playing, writing, or creating on Accursed Lands will be considered to be acceptance of this document.  Accursed Lands is owned and operated by its administrators.
Leetspeak

The use of 'leetspeak' goes against the chat rules in Accursed Lands.  It was originally used to surpass filters on BBS'(Bulletin Board Systems) in the early electronic age and due to disruptions within our community, it is not welcome.  Players are discouraged from using this terminology as it will, in the long run, improve our literary community.  There are countless forms of countless variations in which 'leetspeak' can be used.  For more information, please visit:

http://en.wikipedia.org/wiki/Leetspeak

If a creator has asked you to stop, please do so.

See also:  channels
Contemplate

SYNTAX:

```
contemplate <object>

```

```
contemplate <gerundive of craft verb> [a|an] <object>

```

'`contemplate`' lets you ponder materials and tools you need in order to craft an item. If successful, you gain insight about either a tool or an ingredient that you lack in order to make the desired item. For ingredients that you need multiple of, contemplate tells you exactly how many are missing. You can only contemplate items that you have a chance of successfully making with your current skills. You can use verbs related to particular skills.  Examples:

`contemplate whittling an <object>`

`contemplate forging an <object>`

See Also: crafts
Drink

SYNTAX:

```
drink

```

```
drink from [water source]

```

```
sip [water source]

```

```
To drink varying amounts (in increasing order of volume):

```

```
drink swallow from [water source]

```

```
drink swig from [water source]

```

```
drink part from [water source]

```

```
drink some from [water source]

```

```
drink half from [water source]

```

```
drink most from [water source]

```

```
drink lots from [water source]

```

Everyone must drink water to live on Terrinor.  Your level of thirst can be checked by using the "`info`" command.  You will be able to see your thirst level in descriptive terms like "slightly thirsty."  Before you even think of adventuring outside any city,  your first consideration should be to check your supply of water.  Since most races can only drink fresh water, as opposed to salt water, it is advisable to take a sip of any natural water sources before drinking a full draught.  This will also help ensure that the water source is untainted with poisons and other foul ingredients.  But beware, you can DIE from excessive thirst in Terrinor so plan ahead before you travel the vast wilderness. Once in the wilderness you can drink from any body of water. (See also help survey)  To do so position your character in any adjacent square and use "`sip`" or "`drink`". (No specification of source required)

Thirst Levels:

* Bloated
* Quenched
* Not Thirsty
* Slightly Thirsty
* Moderately Thirsty
* Thirsty
* Very Thirst
* Parched
* Dehydrated
* Dying of Thirst
Consider

Accursed lands has no consider command. Why?  Characters in the game vary in their combat experience.  Your garden variety human leatherworker probably doesn't know the ins and outs of how to gauge a crocodile's strengths and weaknesses. So how do you approach fighting things in the game?  You learn by doing, asking, and watching!  Speak to grizzled veterans, watch creatures from afar or cautiously gauge your own abilities versus things you assume you can defeat. Looking at something can give you a vague estimation of its strength in comparison to your own, but just because something seems weaker doesn't mean it lacks sharp talons or tenacity in combat! Be careful and approach combat in a realistic manner and you'll live to a ripe old age
Creatorship

Becoming a Creator on Accursed Lands means accepting a post of responsibility. The main requirements are:

1. Trustworthiness.  The better we creators get to know you and believe that you'll use the power to improve the mud rather than using the power for abuse, the better your chances for being accepted as a creator.
2. Either C coding experience or excellent ability at writing stories and descriptions.
3. Ability to work within the mud's theme.  This means that you must be creative enough to make new stuff in this world that flows with the theme of the world.  ie.  No laser guns or old west scenes.
4. A sponsor.  An existing non-trial level creator must be willing to sponsor you.  Your sponsor will become your guide as you learn about being an Eternal.
5. Patience and dedication.  Building areas is a difficult task.  It takes a good deal of time and we require a high level of quality before anything is released.
6. Age requirement:  must be a minimum of 16 years old to apply.
7. Game experience:  several months of active game experience is highly preferred in order to have a good understanding of game mechanics and theme.  Further, it provides you an opportunity to demonstrate the aforementioned trustworthiness by following the rules, reporting bugs and other problems, showing consideration for creators and fellow players, etc.  Candidates for creatorship are expected to have a clean disciplinary record for at least the past six months.

Any time you feel that you satisfy the requirements, mail the administration with an application based on this document.  You should also fill out a form on the webpage, then seek out an admin. We reserve the right to change these requirements without prior warning. If changed, the requirements apply immediately.

See also: application, theme application
Style

SYNTAX: style

```
style [remember/forget] <name>

```

```
style <name>

```

```
style list

```

```
style help

```

The style command by itself is used to show your present style of fighting. Five sets of opposed preferences appear, with the ones on the left being offensive in nature and those on the right being defensive.  The asterisk shows your present setting. Settings are changed using the increase command, which is described in detail under "`help increase`". The five scales are:

aim / control

offensive / dodge

daring / parry

power / peed

attack / defense

The '`style remember <name>`' syntax allows you to save your current style settings under a name of your choice.  Typing '`style <name>`' thereafter will change your style back to the recorded settings.  '`style forget <name>`' deletes unwanted styles, and '`style list`' displays all your saved styles.

See also: aim, control, increase
Flee

There is no `flee` command at Accursed Lands MUD.

The `flee` command is widely implemented in a lot of other MUDs, especially DIKU-derivatives.

In keeping with our mission of providing a realistic world in which to roleplay, we do not have such a command.  If your character is losing a fight or in imminent danger of becoming incapacitated, you are encouraged to roleplay faithfully and `run` or `sprint` in the direction of safety.  Before you plunge your character into a reckless battle, please keep in mind that aggressive animals are often capable of traveling much faster than a new character.  In other words, escape from a dangerous situation is not guaranteed.

This game does not have the DIKU-style `wimpy` and `recall` commands. Note that the `recall` command has an entirely different function on Accursed Lands.

See also: movement, run, sprint, recall
Mechanics

Our goal with Accursed Lands is to provide an immersive roleplaying environment, with the focus of our players upon the story and life of their character within the game world.  We ask all of our players to focus upon your own storyline and in character experiences, and not to concentrate on or concern yourself with the mechanics that support and maintain your play - except where it jars you from your play through an error or inconsistency.  For those issues, please let us know with a bug report (see help note for how).

Our wish is to offer you a world where your character (and you) are considering and experiencing that world from a realistic standpoint.  For example, when faced with the choice between a short sword or a long sword, an IC focus for the choice between them would consider how it feels and works for you while using each or which was easiest to grab fast when you needed a weapon right away.

A mechanically focused approach would be concerned with figuring out or discussing each weapon's type or the damage, speed, weight, or factors of each.

Many games you may have played in the past are highly mechanically focused.  Experienced players of these are often able to quickly list the 'best' items and opportunities in the game world, and often know what the exact differences between these and the other choices are.

Real life is nothing like that - and Accursed Lands offers an immersive in-character environment - an illusion of real life.  In order to create this illusion, we need every player's help, for you to choose to turn your attention away from issues and questions of game mechanics and towards the immersive environment.

The example about the sword is the exact same question looked at from both sides - which sword is best for me?  The only difference is your focus as you ask it, which is the very essence of what Accursed Lands is  - are you acting as an immersed player bringing the world even more to life, or are you reinforcing to yourself (and perhaps others) a sense of separation from and disbelief in this world?

See Also: goals, IC, OOC, roleplaying, roleplaying tips
Damage Levels

Accursed Lands uses different descriptions to indicate how damaged an object or body part is. Here are the damage descriptions in order from the most serious to the least serious.

`BODY                         |       OBJECTS`

`in perfect health            |       in perfect condition`

`barely wounded               |       in nearly perfect condition`

`slightly wounded             |       in good shape`

`hurt                         |       slightly used`

`badly hurt                   |       moderately used`

`injured                      |       slightly worn-out`

`badly injured                |       moderately worn-out`

`horribly injured             |       badly damaged`

`massively injured            |       very badly damaged`

`broken                       |       falling to pieces`

`destroyed/severed            |       almost totally destroyed`

`|       destroyed`

See Also: levels, damage, health, phealth
Puke

SYNTAX:

```
vomit

```

```
puke

```

```
throw up

```

```
vomit on [object]

```

This command will allow you to empty the contents of your stomach, causing you to become more hungry and more thirsty that your were prior to puking. It is considered somewhat rude to do this in public, as it is a sign of poor manners, and tends to leave a mess.  Repeated use of this command is not recommended.
IC!

A lot of the time, new players aren't yet familiar with many of our rules before asking questions over the channels.  They may be new to roleplaying as well, and therefore unfamiliar with certain acronyms.  Either way, a response of "That's IC" to a question is going to be unenlightening.  Please try, instead, to point them at helpfiles that explain what "IC" is, and why it's inappropriate on channels.

See also: IC, OOC, is it ic, newbie chan, helping
Save

SYNTAX:

```
save

```

This command saves the present status of your character.  You are occasionally saved automatically, so you probably don't need to use this command too often.  However, if you want to make sure your progress is saved, this command will guarantee it. In Accursed Lands, all the items you have on your person are saved when you quit.
Mailer

The AL password mailer will send your password to your email address when requested.  It does so for a new account, or if you enter the wrong

password three times at the login screen. It is often asked over channels whether the mailer is up and running.  Most of the time the mailer is operational, and it is a problem with the individual not keeping their email up to date via the email command, or email not being received at their host.  If you are having problems, or know someone that is, please test whether the mailer is up before asking about it over channels.

If you want to test the mailer, without worrying about your password being reset, you can use the google gmail account on a web browser:

almailtest@gmail.com, password: almail8020, AL OOC account: almailtest.

**Testing the mailer:**

1. Make sure your email is valid via the email command while logged onto AL.
2. Connect to AL and enter the wrong password for your account multiple times, it will assign you a new password and automatically send this new password to your account. (Your password is stored in an encrypted fashion so that we can only ever see the first two characters)
3. Check to see if the email was received.  For many hosts, this will be a matter of seconds, but if you consistently get emails very late, you might want to wait a reasonable amount of time.
4. If the email did not get sent, ask someone else to confirm that the mailer is down, or use another email address.  For example, if AOL is not working, create a hotmail account and try to get an email there. If the mailer does go down it will usually be because there was a major system crash either for the AL server or somewhere on the mail delivery route.  Another reason would be that the server was moved, and the settings have not been updated. It is very important to keep your email address up to date for the mailer to work.  If you change the email address you are using, please update your email on AL as well, it will save us time and headaches verifying that you really are who you are claiming to be.

AOL: AOL blocks AL's mailing address so you cannot get the email with your password, but if you add "staff@accursed-lands.com" to your address book you can now get emails from AL.

See also: email
Movement

Several factors govern how quickly you move from room to room: the pace of your movement, your posture, how much you're carrying, your physique, and how tired you are.

You can move at any of the following rates:

`walk, jog, run, sprint`

...and in any of the following postures:

`stand, stoop, sit, lie, swim, fly`

The faster you move, the more quickly you get tired. Rate is independent of your current environment and posture; that is, you can still change your movement rate to sprint if you're swimming or lying down.

If you want to keep going in one direction for a considerable time, you can turn "travel mode" on. When this is on, you will automatically continue to move in the same direction once you are done moving; this will continue until it is impossible or until you choose to stop with the "stop" command or as a side effect of another command.

If you are travelling, and your race cannot breathe underwater, you will automatically stop at the edges of lakes, rivers, and oceans.

Syntax:

```
travel [on|off|stop]

```

See Also: walk, jog, run, sprint, stop, lie, sit, stoop, stand, approach, fly, swimming
Disclaimer

No person acting in any administrative capacity on this game can or will be held liable for anything occurring here. Basically, it's "buyer beware".  You have NO right to be here, you are a guest by definition, and enjoy no legal right to redress whatsoever.  If you are under 18 and playing without parental permission, you are acting in a fraudulent manner and breaking the law.

You agree to release the Owners, Operators, and Administrators of this service from any liability and release all rights acquired through any federal, state, local, or international ordinance, in any country of Origin. Use of this service constitutes acceptance, and you agree to give up any and all legal claims by you or parties representing you in perpetuity by using this service for any length of time. You are a guest here, you are here voluntarily, and you enjoy no rights other than those which have been granted you explicitly. You enjoy no legal privilege or right to redress here, and agree not to sue or otherwise indemnify anyone associated with the ownership or administration of this service.  Furthermore you agree to be held liable if you do engage any of those parties in a lawsuit.

If this isn't clear to you, or you have any questions, you may mail any of the admins for clarification.  Failure to seek clarity does not release you from the terms of this agreement.
Color Use

Use of ANSI color in AL is allowed:

* On IC boards
* In pages of books
* Signs that you have to read to see, not those in room descriptions
* Dream submissions

It is not allowed anywhere else.  Some examples of misuse are:

* Shop titles
* Room descriptions
* OOC channels
* Book titles
* say, emote, and all other roleplaying commands
Rpprofile

Accursed Lands is a place where roleplaying is mandatory.  The rpprofile command is meant to help you build your character's background a little more easily by asking you to consider and record some of your history.

SYNTAX:

```
rpprofile [background/goals/personality/likes] data

```

Typing rpprofile by itself will list already entered fields, and typing rpprofile followed by anything other than a correct datafield (background, goals etc) will bring up a brief summary of correct use of this feature

Ie: "`rpprofile goals Drink first beer`" will display

`Background: not set`

`Goals: Drink first beer`

`Personality: not set`

`Likes: not set`

`Example scenarios: not set`

However, "`rpprofile goals Taste first filet mignon.`" would change the text under Goals from "Drink first beer" to "Taste first filet mignon". (Note - Serious character goals tend to be more significant, such as becoming the best merchant or carpenter.  Setting short-term goals is also appropriate, and would allow for more frequent updating of your rpprofile.

Background:  Important pieces of information your character would know.

Goals:  What your character works toward.

Personality: Your character's temperament or quirks.

Likes:  What your character likes/dislikes.

Example scenarios: Reserved for creator use.
Knife Throwing

Knife throwing is a ranged combat skill. Note that some knives are better-suited for knife throwing than others. A knife's inherent balance and its design will determine its suitability for being successfully thrown. In short, some knives are designed with throwing in mind, while others are not.

See also: ranged combat, throw, weapons
Accent

SYNTAX:

```
accent

```

```
accent off

```

```
accent [name of accent]

```

This command allows you to select which accent your character speaks with. When your character speaks with a given accent, then certain words may be replaced with words that better reflect that type of accent or style of speech. If you would rather do this by yourself, then simply turn your accent off using the syntax given above. You can try to speak the following type of accents:

* none
* Hiata,
* Volksch
* Terrino
* Banzarian
* Dalarian

Try them out and see which one suits the character you are trying to roleplay best. Hiata, for example, is a popular grunt's rough accent.

See Also: speak, say, whisper
Weapons

Weapons on Accursed Lands may be somewhat different from what you might have grown accustomed to on other MUDs. On Accursed Lands, just as in real life, there is little physical difference between a weapon and an object with some other purpose, such as a piece of clothing or a blade of grass. Both can be held, thrown, put in general-purpose containers, wear out with use, etc. In addition, both can be used to deal out damage during combat. In short, the MUD doesn't restrict you to wielding a particular sort of object during a fight (you can even fight bare-handed if you like). However, as you might expect, certain objects are better-suited for combat than others. While it might be perfectly possible to wield a feather during a fight, in all likelihood you will not be as successful as someone who chooses to wield an axe or a club. You will also run the risk of being branded a poor role-player. During combat, your success or lack thereof will depend on a myriad of factors.  One of the most important of these is your level of experience with the weapons you choose to wield. Weapons skills are developed during combat, and just as in real life, skill with one type of weapon does not automatically grant you proficiency with another. You may be an excellent swordsman, but find yourself helpless when called upon to defend yourself with a club. Here is a non-comprehensive list of weapons skills:

* axe
* chain
* claw
* club
* dagger
* flail
* hammer
* shield
* spear,
* staff
* sword
* whip

Speculation about which weapon or weapons are better, more dangerous, or tougher is an activity that should be kept strictly In Character (IC). Do not use the OOC channels to solicit information about the relative strengths or weaknesses of the different weapons that you might encounter in the MUD.

See also: ranged weapons, fighting
Touch

SYNTAX:

```
touch [object]

```

Just like in real life, everything feels different.  Many different objects in Accursed Lands will have different responses to your feeling them.  You may discern things otherwise unknown about objects and creatures if you reach out and physically touch them.

See Also: taste, listen, smell
Voting

Voting for Accursed Lands on various 'top lists' aids the MUD greatly in gaining new players, as well as simply giving the game a more visible 'net appearance.  Voting is in no way compulsory and is up to each individual if they wish to do it.  That said, more votes = more players = more fun (hopefully) for you :).

There are currently six sites on which you can vote for Accursed Lands. The sites, the voting links, and the timeframe during which you can vote are listed below. Links may also be accessed via the Accursed Lands homepage.

* TopMudSites (TMS) voting link - http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?action=in&id=iris0 You can vote on TMS once every 12 hours. Vote counts reset every 15 days.

* The Mud Connector (TMC) voting link - http://www.mudconnect.com/mud-bin/vote\_rank.cgi?mud=Accursed+Lands You may vote on TMC once per day.

* MudMagic - http://www.mudmagic.com/ This site requires a registration and log in in order to vote. Vote counts reset every month.
* Role Play Intensive MUD Network (RPImud.com) - http://www.rpimud.com/ This site requires a registration and log in in order to vote. You may vote on RPIMud once per week and vote counts reset every week on Sunday at Midnight EST. RPIMud also keeps a yearly vote total that gets updated every week. In 2006, AL won the vote and became the 2006 RPIMud of the Year!
* RPGgateway - http://www.rpggateway.com/cgi-bin/wyrm/rate.cgi?ID=1332 You may vote on RPGgateway once per 24 hour period.
* MUDLists - http://www.mudlists.com/ You may vote on MUDlists once per day.
Forage

SYNTAX:

```
forage

```

The wilderness is full of many species of plants some of which are useful, and others which are not.  Foraging through the vegetation is a good way to become familiar with the various plants that grow in this world.  The forage command allows you to rummage through the vegetation in a particular spot and try to find something of interest.  It is not always easy to find things since foraging is a general search for nothing in particular.

As you continue to forage through the vegetation, your knowledge of specific plants and your ability to find them again will slowly increase.  You can also gather a specific plant to help target your search to the plant of interest.

See Also: herbs, herb lore, gathering
Fly

SYNTAX:

```
fly       If you have wings you can type fly to begin flying.
          You can fly in any available direction.

```

```
land      Self explanatory.

```

```
fall      Self explanatory.

```

Flying works pretty much like you'd expect - you can "`fly up`", "`fly down`", or fly in any of the eight directions (assuming the exit is not blocked).  In the wilderness, there are several stacked air rooms above the ground that are only accessible to those who are able to fly.  Fly higher for a better view!

See also: movement
Survey

Syntax:

```
survey on/off/direction

```

Survey allows you to have an overhead view of the terrain surrounding your character.  When turned on, survey will automatically show you an updated map as you move about in the wilderness.  You can disable these surveys by typing `survey off`. This command only works in the wilderness.

When using no graphics mode a direction can be added to the survey command:

```
survey n

```

This will show only the survey for the specified direction.

Note: Forests, hills, and mountains pose barriers to normal vision, preventing you from seeing past them.

See also: mountaineering, desert travel, forestry, swimming, swamp travel, wilderness, ansi, moons, accessibility
Smell

SYNTAX:

```
smell

```

```
smell [object]

```

The sense of smell is a primal sense for all creatures.  From an evolutionary standpoint it is one of the most ancient senses.  Smell traditionally allows all animals to identify food, mates, predators, and provides both sensual pleasure (the odor of flowers and perfume) as well as warnings of danger (spoiled food and chemical dangers). For all creatures, it is one of the most important means by which the environment communicates with them. The environment on Accursed Lands is full of natural and manmade odors. Take a moment to stop and "smell the roses" because they might not always be what you expect.

See Also: listen, touch, taste
Spinning

Syntax:

```
spin [item]

```

**Spinning** is the art of creating usable thread, twine or yarn from masses of loose fiber.  While associated with the spinning wheel in modern times, in our time period it usually requires only a spindle and distaff along with the fiber to be spun.  Coarser thread is generally easier to create through this skill.

Spinning was historically a very common skill, and its applications in this game are correspondingly broad.  For example, lengths of thread are necessary to create many craftable items. For gameplay reasons, the process of creating the necessary loose fibers has been eliminated or greatly simplified in some instances.  Specific applications are left as an exercise for the player.

See also: crafts, weaving
Swimming

Swimming is a wilderness skill.  When swimming you can swim for only a little while before your legs get tired and you drown.  You can swim in all compass directions, plus up and down.  When you swim down you go under the water and you will need to hold your breath.  Swimming up is only if you are under water and in need of air.  If you are not good at swimming then you will swim more slowly and be more likely to accidentally swallow some water.

See also: wilderness, breathe, hold breath
Withdraw

SYNTAX:

```
withdraw <number>

```

```
withdraw <number> <type>

```

Allows you to withdraw <number> coins of type <type>, either from your bank account (if you are in a bank) or from your shop's treasury (if you are in the shop). If <type> is unspecified, "farthings" is the default.

Examples:

`withdraw 10 shillings`

`withdraw 1 gold sun`

`withdraw 35`

See Also: shop, rent, check, deposit, price, stock, title
Tome

The goal of the AL Tomes project is to produce actual novels based on events that occurred at Accursed Lands, which is an "Online Interactive Novel" based in a fantasy world.

The source material for the novels must come from in game logs, though they can be heavily edited, and submitted as a collection of various short stories which will form the chapters.  Ideally the stories or chapters will be interrelated.

The editor must have a section in the Tome stating specifically what categories of edits they did.  For example:

1. At several points in the tome, I edited out travelling through many rooms, and replaced this with an actual written paragraph describing what was happening.
2. When someone made an obviously unintentional typo, this was corrected.

You cannot edit in something that did not actually happen in game, unless, of course, that your character was out of touch with reality and imagining it, then this should be made clear to the reader at some point, at least in innuendo.

You must edit out anything that is OOC information.

The submitters may have a dedication page in their tome, in which they can list anyone they wish to thank, including other games they have enjoyed role-playing on.

The tome will be submitted as a pdf file.  It is suggested that the 6x9 size format be used as this is a popular format since the publishing costs are lower, but this is up to the author.

The tome should meet all mandatory criteria required for publishing, except for the finishing touches such as cover design, ISBN, bar codes.  Once the tome is completed and submitted, these can be added in a separate step.  A copyright page will be added, that copyrights the Tome either to the author of the tome, or to AL, at the author's discretion.  If the tome is copyrighted to AL, then AL may pay for the publishing costs, and will get all future profits from sales of the tome to put towards hosting costs.  If the author copyrights themselves, they keep all profits, but will have to pay for publishing costs themselves.  They will also have to mention that the material came from AL and list the web site address somewhere in the tome.

The tome should also meet minimum page requirements to be published by an online publisher.  A typical example is 80 pages for a 6x9 book.  If this is not possible, then the author can still consent to have their tome merged with other tome submissions, and become co-authors of the new merged tome.  Otherwise, the author can re-submit when they have more material.  Here is a chart which shows some accepted lengths for various books: http://www.lulu.com/services/distribution/globalreach-distribution

You can design and add a cover if you wish, so long as the images used can be legally used as they are either purchased or not under copyright.  Otherwise cover design and other steps required for publishing will be done later on.

Images may also be used in the tome if they comply with the mandatory publishing criteria and can also be legally used.  Images posted on AL's web site which were not under copyright before they were posted here can be legally used as these are the property of AL.
Speech

Over the years of AL development a few tweaks have been added to everyday speech.  Here's a help file about everything to do with the say command.

**Alias**

The character ' (single quote) is aliased by default for everyone to the say command.  So "'hello." is the same as "say hello."

**Smiles**

A lot of smileys ":)" are handled and can give your speech flavor. Even NPCS can understand them!  Saying "I'm going to kill you!" and "I'm going to kill you! ;)" is different.  See 'help smiles' for supported smiles. Disclaimer: Many aggressive NPCs will try to kill you even if you don't plan to kill them.  A lot of townsfolk don't have a terrific sense of humor too.

**Question**

If your sentence ends with a question mark '?' the speech is a question.

**Exclamation**

If your sentence ends with an exclamation mark '!' the speech is an exclamation.

**Targets**

Start a sentence with someone's name follow by a comma. say to sousily how are you? You ask Sousily "Sousily, how are you?" If someone among you doesn't know each other's names, this form of targeting speech will help them to identify the right person to name.

**Continuation**

If you end your sentence with a comma ',' and start your next sentence soon after it, your next sentence will be treated as a continuation.

See Also: say, smiles
Twink

/twink/ n. 1. [Berkeley] A clue-repellant user; the next step beyond a clueless one.

Lo, it steps through the crowd, valiantly swatting aside good sense, sending information careening away with its protective force field.  It will let nothing stop it from accomplishing its mission, though the mission's purpose is long lost in the confused recesses of its salty mind.

Behold... the twink.

Only the clue-by-four can stop it now.  A clue so big and strong that it's like a big chunk of wood smacking you across the head on a really hot day.

So if you think you might be a twink, if you even consider it... you probably aren't.  Or maybe you were right before you considered it.  But you have considered it, you see.  They have not.  That is the difference. So perhaps you are clueless, and that is fine.  That is a step above twink. For there are clues.  As long as you do not repel them, you will find them.
Ancient Amber Beetle

One of the oldes known insects species in Palia, was said to be exist in the time of humans. Found in the forests of Bahari Bay. Also has a chance to be found when chopping trees in Bahari Bay. Ancient Amber Beetles can be found in north Bahari Bay, including the Flooded Steps, The Outskirts, Proudhorn Pass, and the Statue Garden at any time of day.
Throw

SYNTAX:

```
throw [object] [direction]

```

```
throw [object] at [object/person]

```

```
throw [object] {to} [object/person]

```

This command allows you to throw an object from one room into an adjacent room, attack someone with a throwable object or throw an object towards another object. "to" is optional and tosses the object towards something. "at"  initiates an attack.