recursal/Fanatic-Fandom huggingface dataset:
Qbby

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

A small square-shaped cube that can create boxes which extend from his body. Qbby is one of a few different characters who have this odd ability such as his lady friend Qucy and tall friend Qudy. Together the three of them work to solve puzzles and escort the innocent little Qbabies to safety.

## **Mode of Assistance**

As an Assist Trophy Qbby will appear somewhere in the air of the stage and create three boxes off of his body, which can appear in any shape that uses 4 boxes much like the Tetriminos from Tetris. In this form Qbby can be used as a platform for about 12 seconds before Qbby will retract the boxes back into himself, disappear, reappear somewhere else, and repeat the process. Before Qbby disappears he will flash for those last couple seconds to show everyone that he's about to disappear. Qbby can become a platform a total of three times before he leaves the field entirely. Qbby's platform is considered solid so players cannot pass through them.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
List of Spirits

## **List of Spirits**

### **Ace Attorney:**

* Ray Shields
* Simon Blackquill

### **Avatar:**

* Princess Yue
* Varrick

### **Crash Bandicoot:**

* Dr. Neo Cortex
* Pura

### **Critical Role:**

* Raishan
* Trent Ikithon

### **Danganronpa:**

* Gundham Tanaka
* Toko Fukawa

### **Dead By Daylight:**

* Claudette Morel
* Zarina Kassir

### **Donkey Kong:**

* Lord Fredrik
* Wizpig

### **Dragon Quest:**

* Hero (Swords)
* Jessica Albert

### **Earthbound:**

* Apple Kid
* Giygas

### **Final Fantasy:**

* Biggs, Wedge, and Jessie
* Cindy Aurum
* Deuce
* Hildibrand Manderville
* Laguna Loire
* Meteion
* Quina Quen
* Shadow Lord
* Tonberry Chef
* Yuffie Kisaragi
* Yuna

### **Fire Emblem:**

* Feh
* Holst
* Kellam
* Lissa
* Surtr

### **Kirby:**

* Blue Kirby
* Whispy Woods

### **Legend of Zelda:**

* Agitha
* Anjean
* Lord of the Mountain
* Phanton Ganon

### **Mega Man:**

* Bounce Man
* EraseMan.EXE
* Lan Hikari

### **Metroid:**

* E.M.M.I.
* Gandrayda

### **Persona:**

* Elizabeth
* Naoto Shirogane
* Shadow Madarame
* Zenkichi Hasegawa

### **Pokemon:**

* Gastly
* Leon
* Minior
* Scorbunny
* Wobbuffet
* Youngster
* Zinnia

### **Rampage:**

* George
* Lizzie
* Ralph

### **Steven Universe:**

* The Crystal Gems
* Lars Barriga
* Spinel

### **Super Mario:**

* Captain Toad
* Coursebot
* Exor
* Fury Bowser
* King Bob-omb
* Madame Broode
* Perry
* Reznor
* Waluigi (Bus Driver)
* Waluigi (Strikers)

### **Xenoblade:**

* Azurda (Companion)
* Dromarch
* Electra
* Poppibuster
* Vandham
Octoballer

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Octoballers aren't Octarians on a hot money streak; no, their name is a lot more literal than that! These Octotroppers man a giant bowling ball, rolling around an area to ink it up.

## **Fight Pattern**

Octoballers will roll around rather lackadaisically, rolling back and forth, here and there, in a casual array of potential movements. It won't openly attack its foes, but it will continue to ink up an area with its giant ball, leaving a trail wherever it goes. The ink carries the same properties that an Inkling's would, slowing fighters down the more that they pick up. Sometimes, Octoballers will spawn in duos or trios and have an area already summarily inked before a fighter steps foot into their zone. So, there's plenty of room to mess up and be rolled over multiple times before being able to jump away, if you don't play your cards right. Either which way, a few good smacks at the Octotrooper atop the ball will dispatch this foe. However, the ball will remain, and can be shoved around at varying speeds depending on how hard it is hit—Octotrooper atop it or not. Or, other fighters can try and give the ball a whirl themselves!
Reznor (Spirit)

Character
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## **Spirit Info**

A group of four fire-breathing triceratops who were once cursed by Bowser. Collectively they go by the name, Reznor. These dinosaurs all sit on a different segment of a spinning platform spitting fireballs at Mario & Luigi which can make it difficult to take them out.

## **Spirit Battle**

For this match the Super Mario Maker stage will have a new element added to it, the spinning platform as seen in Super Mario World with each form of "Reznor" sitting on a different platform.

These Reznor not only have Super Armor, but no attack can dislodge them from their platforms. They each have 100 Stamina apiece while the player only has 200.
Mr. Boppo

Episode of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Invented by Stu Pickles for his son, Tommy, Mr. Boppo is a punching toy reminiscent of a standing boxing bag. He introduces himself each time he is hit, jovially proclaiming, "Hi, I'm Boppo!"

In the Rugrats episode "Give and Take", Tommy lends Boppo to Chuckie Finster. After teasing from Angelica, Chuckie realizes that Boppo greatly resembles a clown and becomes deeply frightened of him. By episode's end, he gives Boppo back to Tommy after covering the toy's face with his trusty blanket.

## **Item Usage**

Boppo operates similarly to Wobbufet. Every time that he is hit, he will shout his signature phrase, bouncing back and then forward, towards the direction he was hit. The more Boppo is consecutively hit, the more damage he is dealt. If he is dealt too much over a short period of time, he may even pop, which damages any opponent close to the blast. It could also potentially stun them.

Boppo's arms provide extra scope for the toy to hit opponents, as well.
RedEye

Game of Origin
 Release Date of Origin
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## **Enemy Info**

These tyrannical tyrannosaurs once ruled Dinosaur Planet with iron jaws. That is, until the EarthWalkers defeated them in civil war and imprisoned them within the Walled City. This peace did not last once General Scales sunk his claws into the situation, freeing the RedEyes and letting them run rampant within and beyond the Walled City.

## **Fight Pattern**

These vicious dinosaurs will stalk around designated areas, straying to and fro with a powerful stride. They stand at about half the size of Giga Bowser, stomping around while sniffing out their next dinner. Still, they can be dispatched with a handful of well-timed Smash attacks.

## **Attacks**

### **Bite**

As you'd guess, the RedEye's go-to attack is to mash its massive jaws into its prey. If they manage to catch a fighter between their teeth, their powerful bite will shock them for a brief moment before sending them flying.

### **Bash**

The RedEye powers forward, surrounded by kinetic energy while they deal a hefty blow to their foes, potentially grounding them beneath their feet while on the trail.

### **Jump**

The RedEye jumps upwards, landing only a few feet in front of itself given its incredible weight. A shockwave forms, traveling about five Kirbys both in front of and behind the RedEye. Those hit by it will be stunned for upwards of a few seconds, leaving them a sitting duck for the RedEye's next attack.

### **Tail Swipe**

The RedEye rushes forward for a short distance before swiping its tail, dealing decent damage and knockback.
Bounce Man

Character
 Game of Origin
 Release Date of Origin
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## **Spirit Info**

A crash test robot and fitness instructor gone rogue thanks to the efforts of nefarious Dr. Wily, Bounce Man is a cheerful Robot Master who aims to take care of Mega Man one hearty leap at a time!

## **Spirit Battle**

The player faces a giant, pink King Dedede at the Super Happy Tree. A stamina battle, you must whittle down Bounce Man's starting 140 HP to 0 in order to win. King Dedede will greatly prefer to use his up special, and items like the Bunny Hood will appear at a rapid pace to help with his mighty leaps.
Chandelure (Enemy)

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Chandelure is a Fire/Ghost-type Pokemon and the final evolved form of Litwick. Much like how Litwick is based on a candle and Lampent is based on a lamp, Chandelure is based on a chandelier. If a Chandelure uses its flames to burn someone up the flames will consume their spirit and leave the body unharmed. Those same spirits become lost and are forced to wander the world forever.

## **Fight Pattern**

Chandelure will float about through the air and attempt to stay both above and away from any nearby fighters. If Chandelure is hit by any flame of darkness-element attack, Chandelure will take no damage and will instead get a boost to its attack stat. The stronger the attack, or the more of these attacks that hit Chandelure, the bigger of a boost Chandelure will get to its next attack. This includes direct attacks as well as indirect attacks and damage that comes from terrain effects.

## **Attacks**

### **Fire Spin**

Chandelure will create a flaming vortex which travels along the ground and moves forward in a line. Chandelure can only use this attack if the fighter is on a similar vertical level to Chandelure.

### **Will-O-Wisp**

Chandelure will create three purple flames before shooting them one at a time at the player. Unlike Fire Spin, these flames will deal darkness damage.
Onett

Stage Type
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## **Stage Info**

Hometown to Ness, Porky Minch, and several other characters, Onett is your starting location in Earthbound. The chaos all began when one day a meteorite crashed north of town causing both Ness and Porky to want to investigate. It's here that a strange bug from the future named Buzz Buzz informed Ness of a prophecy where he and three others would save the world.

## **Stage Layout**

While it's layout has remained unchanged throughout it's history in Smash Bros., mechanically there have been some differences in how this stage works between each game. The roofs of the left and right buildings and the awning of the Drug Store can all still be fought on as well as the line of banners. Every once in a while a vehicle will come screaming by and speed down the street damaging anyone who is on the ground and in it's way. The cars will regain their different launching properties from Brawl that they lost in Smash 4.

## **Stage Hazards**

### **Cars:**

All four vehicles deal approximately the same amount of moderate damage to each other and have slight different properties in how they launch the players.

The Teal Coupe has neutral launch compared to the others while also having a greater chance to spin out after making contact with a player. The larger the character it hits the more likely it is to spin out. The Taxi Cab inflicts a greater amount of forward knock back to players. The Magenta Coupe will instead launch players backwards behind it. While the Runaway Five's Tour Bus will spike any character it hits. This spike even has the chance of KO'ing someone at high percentage. If the Tour Bus hits a grounded player it will send them flying upwards, while if it hits an airborne player it will send them crashing into the ground.

## **Soundtrack**

* **Earthbound Beginnings**
	+ Bein' Friend - A remixed medley consisting of the tracks “Bein' Friends”, “Eight Melodies”, “Mother Earth”, and “Enemy Encounter Theme”. [SSBM]
	+ Pollyanna (I Believe in You) - A soft rock remix. [SSBM]
* **Earthbound**
	+ Battle Against a Weak Enemy
	+ Franky
	+ Good Friends, Bad Friends
	+ Onett Theme/Winters Theme - A remix of the tracks “Onett Theme” and “Winters Theme”. [SSB4]
Ripto

Character
 Franchise
 Game of Origin
 Release Date of Origin
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## **Spirit Info**

Ripto never meant to arrive in Avalar, but after a mishap involving the Super Portal he found himself pulled into the world along with his minions Gulp and Crush. Though it wasn’t his plan, Ripto adapted and upon finding out that there were no dragons in Avalar he decided he would conquer Avalar and rule as its new king. He was thwarted however after the Professor, Elora, and Hunter worked together to pull a young dragon into their world and convince him to help stop Ripto.

## **Spirit Battle**

This battle starts off against a Charizard wielding an Ore Club representing Ripto’s minion Crush. After Crush is KO’d Giant Ivysaur will spawn in to represent Ripto’s other minion Gulp. Finally, after Crush’s defeat a Yoshi holding a Staff, Metal Charizard, and Giant Metal Ivysaur will all spawn in. The Yoshi represents Ripto while the Metal versions of Charizard (with an Ore Club) and Giant Ivysaur represent mecha versions of Crush and Gulp. During this last “phase” of the fight only Yoshi needs to be KO’d however Charizard and Ivysaur will do their best to stop that from happening.

During this Spirit Battle the Kalos Pokemon League will be hazardless and feature no Pokemon in the background.
Octoling

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Elite fighters in the Octarian army and the octopus equivalent of the Turf War loving Inklings. Despite their advanced battle tactics they make up only a small portion of the Octarian forces. Though the majority are female, there is a smaller population of male Octolings such as their leader, DJ Octavio. Elite Octolings are known to have black tentacles and strands of seaweed sticking out from their goggles.

## **Fight Pattern**

Octolings are very similar to the playable Inklings in terms of how they move and run about. They have the same movement speeds and similar movement animations. They mill about at first but when they spy an opponent they’ll begin shooting at them.

The Elite Octoling is also an enemy in the game with the same attacks and strategies as the regular Octoling. The difference is that Elite Octolings deal more damage and have more health than the base Octolings do.

All Octoling enemies fire pink ink and like the Inklings if you are hit by their ink attacks the ink will stick to you which causes any damage you take to be increased.

## **Attacks**

### **Octoshot**

The Octoling will use it’s primary weapon of choice, the Octoshot, and use it to fire bursts of ink around in an attempt to harm the player. This item is essentially a reskinned version of the Inkling’s Splattershot and operates in the exact same function.

### **Splat Bomb**

The Octoling will hurl the pyramid-shaped Splat Bomb forwards traveling in an arc until it either hits a wall, player, floor, or other such obstacle. After a brief couple seconds the Splat Bomb will explode showering it’s immediate area in ink and damaging anyone in the blast radius.
Rewind Spring

Stage Type
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## **Stage Info**

Hidden deep in the bowels of the Underworld and through the City of Souls lies a beautiful and sparkling fountain. Legends say that any creature which soaks in the waters of the Rewind Spring can roll back the effects of time and reverse one’s injuries or even their age. When Pit flew for too long and the Power of Flight burned up his own wings, Dark Pit risked himself to fly Pit to the Rewind Spring so that Pit’s wings could be restored.

## **Stage Layout**

This stage features a single long platform floating out in the middle of nothing as the players fight upon the actual Rewind Spring. Below the platform is a solid pillar that holds the Rewind Spring aloft and cannot be passed through by players who are below the stage.

## **Hazards**

Though not a hazard per se, every now and then the waters of the Rewind Spring will flow forth as a sparkling fountain sprouts out from the middle of the spring. While this fountain flows, any players who stand in the waters of the Rewind Spring are continually healed 2% damage per second. The fountain will flow for between 5-15 seconds before it will recede and stop flowing. While there is always water on this stage, this healing effect only takes place when the fountain flows. The water covers the middle 2/3rds of the stage with its outer edges remaining dry.

## **Soundtrack**

* **Kid Icarus Uprising**
	+ At the Seafloor Palace
	+ Aurum Brain
	+ Dark Pit
	+ Dark Pit’s Theme
	+ The Lunar Sanctum
	+ Magnus and the Dark Lord
	+ Main Theme
	+ Pandora’s Labyrinth of Deceit
	+ Scorched Feathers
	+ Staff Roll
	+ Together Menu

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this stage!
Raishan

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Raishan, known as the Diseased Deceiver and a member of the Chroma Conclave. As an ancient green dragon Raishan is capable of performing legendary actions, casting a variety of spells, and unleashing a devastating breath attack full of poisonous gas. Though her illness greatly weakened her, Raishan was still one of the most dangerous opponents that Vox Machina ever faced. It was Raishan who had the idea to unite five chromatic dragons together into the Chroma Conclave, and it was Raishan who would later betray them all in her effort to find a cure to her affliction.

## **Spirit Battle**

This Spirit Battle features Raishan being represented by a Giant green Ridley with Ridley having 300 HP and the player only having 200 HP. The main platform of the stage is also layered in poison which damages Raishan’s opponents each second they stand on it. To add further insult to injury poisonous fog will descend on the stage periodically during the fight. This makes this battle a real race against the clock as your stamina ticks down from all the poison. Better hope you have some Spirits equipped that are immune to poison! For one final bit of threat, Ridley will gain a free Final Smash once they are taken down to 150 HP.
OBJECTION!

Player Character
 Allies
 Opponents
 Time Limit
 Stage

## **Description**

Gather your evidence and prepare your case as the newest star prosecutor Ganondorf is dead set on getting your client, the Villager, a guilty verdict! As his Defense Attorney you must fight back against Ganondorf and KO him before he can KO you or the Villager!

## **Objective**

Defend Villager from being KO'd and take out Ganondorf first!

## **Soundtrack**

* **Phoenix Wright: Ace Attorney**
	+ Courtroom Medley - A medley of songs that play during trials from Phoenix Wright: Ace Attorney consisting of Trial, Cross-Examination, Logic and Trick, Objection!, Confess the Truth, and Cornered
Soccer Ball

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

It’s a soccer ball! They’re mostly white with some black spots and are kicked around in the game of soccer. Mario and friends are rather familiar with these from back when they participated in the Mario Strikers tournaments and had to kick them into goals guarded by Kritters and Boom Booms. Though the later games changed the appearances of the soccer balls to look more metal, this item keeps the design first used in the original Super Mario Strikers, which is also what a real soccer ball looks like!

## **Item Usage**

The Soccer Ball is a rarity amongst items in that it cannot be picked up and can only be interacted with by hitting it. Hitting the Soccer Ball with attacks will cause it to get knocked around through the air or just minorly bounce/roll across the ground if the attack was weak. More powerful attacks will cause the ball to fly more forcefully, and if you really hit it hard enough it will catch fire with flames shooting out from behind it. As the Soccer Ball takes more and more damage it will fly farther with each hit and deal more damage and knockback. Additionally, if the Soccer Ball is currently on fire then it won’t stop on impact with something, it will merely bounce off of them, but that will slow down its momentum. That said, flaming Soccer Balls can still be reflected by attacks.
Pod

Game of Origin
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## **Item Info**

Pods are tiny robots which serve as tactical support for YoRHa soldiers. Pods are capable of serving as a communication relay between YoRHa units and the command center as well as between different individuals. Pods can also load up a variety of different programs which grant them different kinds of attacks such as lasers, hammers, shields, decoys, and bombs. During the events of Nier: Automata, 2B is supported by Pod 042 while 9S is supported by Pod 153.

## **Item Usage**

Pods will fly alongside whichever fighter picked them up and will hover generally just under their head and will keep up with the fighter no matter where they go. When a fighter presses or holds the attack button to make attacks, the Pod will activate as well and send out a stream of energy bullets gatling gun-style. 3 bullets are sent out at once with just a tap of the attack button, but pressing the button repeatedly or holding it down will cause the Pod to send out more. Of course, while this is occurring the fighter is also making their normal attacks as per usual. Imagine throwing a punch as Mario while the Pod is also firing forwards. First they get hit by the punch, but then the Pod follows up with an attack as well. A nice little combo.
Ray Shields

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Raymond Shields, or Ray, is a fun loving defense attorney who was mentored by the late, and great, Gregory Edgeworth. After his mentor’s death, Ray took over Edgeworth Law Offices where he continued to work as a defense attorney. Ray would meet his mentor’s son, Miles Edgeworth, and while they certainly got off on the wrong foot at the start, Ray formed a partnership with Miles as the two worked together on a few cases to determine the truth. During this partnership Ray offered Miles a place as a defense attorney at his office. Though the offer was rejected, Ray respected Miles’ decision after recognizing the same determination in Miles’ eyes that he once saw in Gregory’s eyes.

## **Spirit Battle**

This spirit battle will start out with a battle against Villager at the Mountain Village representing Ray Shields in his younger days during the IS-7 Incident. Once Villager is defeated a Stage Morph will occur as the Mountain Village fades away and the Courtroom stage appears. At this time Makoto Naegi will spawn in to represent Ray Shields as a fully fledged defense attorney. Both Villager and Makoto Naegi must be defeated to win this Spirit Battle.
Oricorio

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A rather unique Pokemon from the Alola region. Depending on what island an Oricorio is from, their type and design can be completely different from each other! Baile Style Oricorios come from Ula'ula island and are Fire/Flying-type. Pom-Pom Style Oricorios come from Melemele Island and are Electric/Flying-type. Pa'u Style Oricorio are from Akala Island and are Psychic/Flying-type. Sensu Style Oricorio are from Poni Island and are Ghost/Flying-type.

## **Attack Description**

When summoned from a Poke Ball only one Oricorio will pop out of it with equal chances of it being each different one. When they appear, the Oricorio will begin to dance on the stage in whatever manner of style that particular Oricorio is based off of. The dance itself does nothing to hurt the fighters but depending on the Oricorio that appears the dance will have a different effect on the stage and it's fighters. Anything the Oricorios cause to happen will not affect the player that summoned them.

**Baile Style:** When the red Oricorio appears and begins its dance, tiny embers of flame will fall from the sky and land down onto the platforms. The dancing embers continue to fall nonstop but they aren't moving so fast they are impossible to dodge. The damage they deal is minimal and coming into contact with an ember will remove it from the field. A safe way to avoid the flames is to hide under another platform as when the embers make contact with the stage they will stop and burn in place momentarily before dissipating.

**Pom-Pom Style:** When the yellow Oricorio appears and begins its dance, the platform it's dancing on will become electrified! Any opposing player that touches or tries to run on that platform will be taking damage for each second they stay in contact with it. Luckily for them this only affects on platform and unless you're fighting on a stage like Final Destination it's pretty easy to stay away from the electrified platform.

**Pa'u Style:** When the pink Oricorio appears and begins its dance, the controls of the opposing players will become swapped! Left becomes Right and Right becomes left while Up becomes Down and Down becomes Up. It will be sure to cause confusion at the start but a smart player will be able to adjust fairly easily.

**Sensu Style:** When the purple Oricorio appears and begins its dance, a swirl of ethereal mists will flow from it creating a large spectral looking circle. Any opponents inside of the circle will have their strength sapped from them. While under its effects the other players will have their attacks do significantly less damage until they leave the misty circle. '
Pro-Bending Arena

Stage Type
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 Show of Origin
 Release Date of Origin
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 Submitted By:

## **Stage Info**

When you create a new competitive sport, you need an arena to play it on. Pro-Bending Arenas features 3-on-3 battles between 2 teams of benders with each using their skills to bend their own element to try and knock their opponents off the stage and earn points for their team. Each Pro-Bending team must have 1 Fire, Earth, and Water Bender on the team and each of them are limited to using their elements in specific ways in order to promote a fair match. There are many different teams in the Pro-Bending circuit with one of which being the Future Industries Fire Ferrets which is made up of Mako, Bolin, and Korra.

## **Stage Layout**

This stage features one long solid platform held up by a pillar beneath it making it impossible for fighters to try and fly underneath the stage to get to the other side. There is also a pool of water beneath the stage which makes it difficult to KO any opponents by simply knocking them down below the stage. On either side of the stage there are a set of ropes which will try to keep the fighters inside of the arena. Fighters who are knocked into the ropes will end up being bounced backwards. Depending on the amount of damage they have, the fighters will either be knocked just straight back (low damage percent) or knocked back into the air (higher damage percent).

## **Hazards**

**Shadows:** At varying points throughout the match, elemental projectiles will be sent flying from off screen towards the stage. These attacks can come from either the left or right side of the screen and are aimed so that they’ll appear above the stage’s ropes and somewhere within Ganondorf’s height above that point. These elemental attacks will either be in the form of flying whips of water, a trio of small fireballs, or two earthen discs. The Earthen discs deal the most damage and middling knockback, the Water whips deal small damage, but push opponents away in a straight line, and the Fireballs deal medium damage and knockback.

## **Soundtrack**

* **Avatar: The Legend of Korra**
	+ Asami and Hiroshi / Korra Airbends
	+ Being Patient / Beifong's Sacrifice
	+ Dark Avatar
	+ Destroy the Colossus
	+ Firebending Training
	+ Nuktuk, the Hero of the South
	+ On the Lam
	+ Republic City Under Attack
	+ Wheels
No More Heroes Motel

Stage Type
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 Release Date of Origin
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 Submitted By:

## **Stage Info**

 This is the motel in Santa Destroy where Travis lives.

## **Stage Layout**

The ground parking lot has walk-offs on the sides, while the staircase inset can be used as a platform. Various characters including Sylvia, Shinobu and Henry can make appearances in the background.

## **Soundtrack**

Being the complete madman he is, Suda would of course make it a point to 1-up SNK’s impressive 50 music tracks by granting Sakurai the use of 51 of his game’s tracks (because Suda51 = 51 tracks, get it?). There’s even a couple tracks from Killer7 thrown in for good measure; the intro cutscene of Travis Strikes Again does hint that the two exist in the same universe, after all.

* **No More Heroes**
	+ Blueberry Cheesecake Brownie
	+ Cashmere Cannonball
	+ Dynamite Rider
	+ Gorgeous Blues
	+ Heat in your Heart
	+ Hell on Bare Feet
	+ Hustlin' 'n' Tusslin'
	+ Mach 13 Elephant Explosion
	+ N. M. H.
	+ NO MORE NO MORE HEROES
	+ Oxygen Graffiti
	+ Piranhas in the Air
	+ Pleather for Breakfast
	+ Rocket Surgeon
	+ Samurai Summer
	+ Season of the Samurai
	+ Speed with Teeth
	+ Steel Python
	+ Stop Hanging DJs
	+ Violectrolysis
	+ Walking on Leaves
	+ We Are Finally Cowboys
* **No More Heroes 2: Desperate Struggle**
	+ Blitzful Vengeance
	+ Breaking Loose ~ Prison Island Alert
	+ Burning Daylight
	+ Convulsive Madness
	+ Debt Free
	+ Do You Want More
	+ Dose of Innocence
	+ Dynamite Rocket
	+ Happy War More
	+ It's Kill or Be Killed
	+ Money Shot
	+ Nathan is Our Boss
	+ No More Riot
	+ Philistine (Instrumental)
	+ Shoegazer Watched The Stars
	+ Sling Shot
	+ Sound's Asylum
	+ Subata. 1
	+ Subata. 2
	+ Twin Electromagic
	+ The Upside
	+ We Are Finally Cowboys (Golden Brown Mix)
	+ With You, Without You
* **Travis Strikes Again: No More Heroes**
	+ Brian Buster Jr.
	+ Electric Speed City
	+ Electro Triple Star
	+ Mr. Doppleganger
* **Killer7**
	+ Angel's Despair
	+ Rave On
Shiftry

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Inspired by the tengu of Japanese legend, Shiftry is the final evolution of Seedot, and evolves from the iconic Nuzleaf once exposed to a Leaf Stone. This sage Pokemon hides away from humans atop ancient trees in dense tropical forests, and is said to be the guardian of said forests. It can also read the minds of its opponents and take pre-emptive action, making this Grass/Dark-type quite the formidable foe.

## **Attack Description**

Shiftry stands from where it was summoned, flapping its leafy hands with such might that it kicks up a whirlwind of leaves. The mighty gales travel in all directions from Shiftry, and could potentially cover most stages in its wrath. Leaves mix up in the wind and will cut opponents if they're caught up in them. Meanwhile, the wind will make it harder for them to move; sudden shifts in the wind's movements could even send them hurling off-stage! Beware the guardian of the forest.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Pyramid Head

Chance of Appearance
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## **Assist Trophy Info**

Thought he didn't make his presence known until the series' second title, Pyramid Head has become ubiquitous with *Silent Hill*. The imposing figure lives up to his name with a literal pyramid shaped over his head. Complete with a massive sword, he does pose an intimidating look. He is a creature of vengeance and justice who inflicts punishment on those who deserve it, and is actually seen as something as a protector despite his imposing nature. That said? Don't let him catch you!

## **Mode of Assistance**

When Pyramid Head arrives on stage, the screen will suddenly darken as every opponent becomes slower and heavier, as if they were affected by a Timer. A couple of moments later, and Pyramid Head will appear beside a random opponent, slashing them with his massive sword and inflicting heavy damage and knockback as a result. It's such a critical hit that the screen will even zoom-in on the action upon point-of-impact. Occasionally, Pyramid Head will feign his departure and actually use the move twice!
Roader

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## **Enemy Info**

A member of Tabuu’s Subspace Army and it’s…  a one-wheeled motorcycle? A spiked motocross helmet serves as its head and is placed on top of its wheel. They’re incredibly fast, faster than even Sonic.

## **Fight Pattern**

Roaders are commonly found just resting on the stage however when they spot a fighter they’ll rev up their wheel and burn rubber on their way to attack them. Attempting to jump over gaps or up platforms isn’t going to save you as the Roaders can get good distance in the air if they jump while chasing after you.

## **Attacks**

### **Motorized Charge**

Roaders will charge right into an enemy fighter with their whole body as they knock fighters far away from them. This attack comes with its own setback however as the act of ramming into somebody else will cause the Roader to slide and fall over when it gets back on the platform allowing for the chance for a fighter to run back to the Roader and counterattack them before the Roader can get back up.
Nitro Crate

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## **Item Info**

Nitro Crates are the most dangerous crates that Crash Bandicoot has ever come across. Nitro Crates are packed full of nitroglycerin and are so unstable that a single touch can cause them to explode and kill anything that’s nearby. The only ways to safely touch a Nitro Crate and not die are to either be invincible by wearing Aku Aku’s mask, wearing a pair of Sneak Shoes, or slowing down time by wearing Kupuna-Wa’s mask.

## **Item Usage**

Though the Nitro Crate is technically nerfed from its appearance in the Crash Bandicoot games, it's still the most deadly explosive item in Smash Bros. The Nitro Crate will spawn onto the stage by dropping onto it from a short distance, not unlike the Blast Box, and will sit there until it either despawns or it explodes. While the Nitro Crate can safely be touched in Smash, any fire, explosive, or electric attacks that touch it will cause the Nitro Crate to instantly explode into a fury of green fire. The Nitro Crate has a small amount of HP allowing it to take some damage from other kinds of attacks before exploding, however if the Nitro Crate is picked up and thrown it will instantly explode on contact. The Nitro Crate explodes with greater force than the Blast Box in terms of both damage and knockback, and if a fighter who was caught in the explosion is over 100% damage or more they will be instantly KO’d.
Pro Cycling Bike

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## **Item Info**

80 teams, 260 races, and 700 stages... It's your job as the Pro Cycling Manager to make sure that your sponsored bicyclist makes it out on top! Dozens of real name brand bikes are at your disposal, and they're available here in a variety of colors. You've got your pink Kirby-brand bike with Warp Stars emblazoned on the sides, a red Mario bike that looks like it's wearing his trademark shirt and overalls, and even one that gives Garfield a nod with its calico stripes! Which one of these 100 bike designs do you enjoy the most? Each bike present here operates the same despite these cool cosmetic changes.

## **Item Usage**

When the Pro Cycling Bike appears, anyone can run up to it and decide to go for a ride. Press the standard attack button next to it, and you'll be on your way! While riding the bike, characters' movesets will be altered to adapt to the bike itself. They will have a standard attack that normally amounts to a casual swipe forwards, and that's it. Otherwise, they will be riding on the hopes of sheer momentum, barreling and bouncing on the bike to dish out some melee damage. Turning in certain control inputs will see them perform neat tricks, including a wheelie, mid-air flips, and bar turns that can all dish out some decent damage or offer additional buoyancy or maneuverability to the character's bike game. They are still capable of jumping with the bike, too, though this becomes less impressive the heavier that the character is. Still, there's just enough there to make it worth it in a tight turn. Press the shoulder buttons to leap off from the bike. Leap off with enough momentum and you can send it whirling into your foes. Ride it for too long, though, and it will inevitably pop a wheel and be deemed inoperable.
Slime Knight

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## **Item Info**

Slime Knights are a combination of a tiny knight and the green Slime that they ride around on like a trusty steed. While at first you might think that the knight is in charge, this is actually a clever ruse as it's the Slime who is the real brains of the operation. Goodwin is one such Slime Knight who is searching for an adventurer as noble as he is who he can serve with valor. During Rocket’s adventures to save all the Slimes of Boingburg, he encountered many Slime Knight toys that he could set atop his head. With a simple command, Rocket could order these Slime Knights to swing their swords during his fight against the Plob.

## **Item Usage**

As an item, Slime Knights are used in a similar way to how Rocket uses them in Dragon Quest Heroes: Rocket Slime. When a fighter picks up the Slime Knight they’ll place the little knight atop their head and wear them proudly like a hat. For the next while, anytime the fighter presses the A button to make an attack the Slime Knight will attack as well! The Slime Knight’s attacks are fairly weak however and are always made with a sideways slash. The fact that you can wield other items and make other attacks at the same time more than makes up for this however.
Sheba

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## **Assist Trophy Info**

Sheba's dream is to hold banquets and tea parties with the most charming of ladies. In order to do so, she needs an entourage! Rex & Pyra assist her, a rare Blade, with accomplishing this dream when they first meet in *Xenoblade Chronicles 2*. She grants her Driver the use of an Ether Cannon, and bears water-based magic. That helps to explain her appearance just a tad—the luxurious Sheba spends most of her time floating around in her bathtub!

## **Mode of Assistance**

Sheba appears in her prized bathtub, floating around in it as she chases after foes. She has several means of attack, including ramming opponents with her bathtub and smacking them around in a flurry with a golden, extendable bath sponge. This is an interpretation of her Blade Specials, Tea Leaves and Golden Font.

She also uses watery projectiles based on her Blade Special, Dessert Bomb. The first is Dessert Bomb proper, wherein she summons a sizable watery sphere and sends it gradually flying towards her foes. Anyone hit by the water bomb will have it disperse in suitably explosive fashion with decent knockback; it's also capable of breaking shields fairly effectively. The second water-based attack up Sheba's sleeve is a faster-moving ray of water, acting similarly to the Staff in attack execution. This swift-moving beam of water dishes out some decent damage, but will only make opponents flinch for a moment.

If female foes are present, Sheba will sooner hone-in on and attack other characters.
RGBY

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## **Description**

Four teams represented by their colors have decided to see which color truly is the best. Each team has three characters and when one is KO’d the next character will take their place until all three are out. This applies to the player as well. When your first character is KO’d, they are gone and your next stock will be played as your second character.

See Other Notes for details on which characters are on what teams and the order that they appear in.

## **Objective**

KO the other three teams before they can KO you!

## **Other Notes:**

**Red Team:** Mario, Lloyd Irving, & Wonder-Red

**Green Team:** Link, Slippy Toad, & King K. Rool

**Blue Team:** Sonic, Zero Suit Samus, & Marth

**Yellow Team:** Pac-Man, Starfy, & Pikachu
Saltspray Rig

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## **Stage Info**

One of the first arenas we got to play on during Splatoon's Global Testfire, Saltspray Rig is (obviously) based on an oil rig that the Inklings have taken over for sure in their Turf War battles. One of 16 arenas found in Splatoon, Saltspray Rig has a total of 1900 points that can be gained from inking its turf.

## **Stage Layout**

The gray arrows indicate the direction of moving platforms. The two on the left and right go up and down like the elevators found in Saltspray Rig. You can see the ropes and pulleys that pull the elevator platforms up and down much like you can see them on the Garden of Hope stage in Smash 4. The moving platform at the top is being pulled left and right by a large unseen crane. Additionally as the match goes on there will be various points where a bunch of colored ink is fired all across the stage from the sides. This represents the Inklings currently fighting on Saltspray Rig having a fun little Turf War. This ink does NOT have any effect on the players, stage, or match in the slightest. It's just a fun aesthetic.

## **Soundtrack**

* **Splatoon**
	+ Ink Me Up
	+ Ink or Sink
	+ Kraken Up
	+ Metalopod
	+ Now or Never! (Splatfest Version)
	+ Seaskape - Techno remix. [SSBU]
	+ Squid Sisters Song (Traditional)
	+ Splattack!
	+ Sucker Punch
* **Splatoon 2**
	+ Don't Slip
Plegia Castle

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## **Stage Info**

This castle is the seat of royalty for Plegia and is where the Mad King Gangrel sits atop his throne and wages war against Ylisse. In this castle’s courtyard lies a massive skull which is said to be the skull of the Fell Dragon, Grima. When Plegia captured Emmeryn, the Exalt of Ylisse, they intended to execute her here in this courtyard in front of Chrom, but things didn’t go exactly how Gangrel planned.

## **Stage Layout**

Plegia castle is a grounded stage that is more or less divided in half by two key features. On the right is Plegia Castle which has three layers, which each get smaller than the last, that fighters can battle it out on. On the left is the massive skull of Grima that can be fought on top of it as well. The skull disappears behind the castle so it doesn’t stretch out past the right side of the castle.

## **Stage Hazards**

### **Goetia**

Occasionally throughout the fight a Plegian Dark Mage will appear on top of Plegia Castle and begin to channel dark magic. Once their spell is complete they will fire off a rare of dark-purple lightning towards one of the fighters. Goetia will explode on contact and inflict damage to all fighters in the blast radius before knocking them away. The spell will typically target the fighter who is in the leader, but may just target whoever is closest to the Dark Mage. On rare occasions, Aversa will appear instead of a generic Dark Mage and her Goetia spell will deal a higher amount of damage and knockback.

## **Soundtrack**

* **Fire Emblem Awakening**
	+ Aggresion (Galvanized)
	+ Assault (Galvanized)
	+ Chaos (Ablaze)
	+ Malefactor
	+ Mastermind
	+ Miscreant
	+ Storm Clouds (Ablaze)

* **Fire Emblem Echoes: Shadows of Valentia**
	+ The Fell God's Tempest

* **Fire Emblem Engage**
	+ Tear Streaked (Ice)

* **Fire Emblem Engage: Fell Xenologue**
	+ Salvation and Loss (Rebellion)
Sacaean Plains

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## **Stage Info**

Lyndis hails from the Sacaean Plains, an area of Elibe that is generally claimed by the nomadic Sacaean people. Known for its grassy, sunny vistas, Sacae is often viewed as a naturalistic haven for bandits to reap. Luckily, the villagers have one of the three heroes of the Blazing Blade on their side.

## **Stage Layout**

The stage is primarily set on top of a large hill with a slight incline, the center being its apex. On the left side of the stage is a large Sacaean tent that can be duked out upon and even entered, though its interior is merely a dark space akin to a closet for fighters to be gridlocked or hide in. In the background, Sacae's rolling hills and multiple other tents can be seen. As bandits approach the foreground, they can generally be seen emerging from the background before entering the fray. Sometimes, they can be seen pillaging the tents and even setting them aflame, forcing the villagers to leap from out of them and get to work on dousing the flames. They'll succeed - sometimes. Other times, the plains surrounding the stage can become a blazing warzone as the Sacaean people and soldiers of Elibe take on the bandits. Cameos from *Binding Blade* and *Blazing Blade* can be seen amongst the rabble, including Lyn, Eliwood, Hector, and/or Roy if they aren't being played as at the time.

## **Hazards**

### **Bandit**

Occasionally, bandits will drift into the foreground. These formidable axemen operate just as the Brigand enemy does, but drift towards the GBA-era *Fire Emblem* design—shirtless with red pants. Sometimes, it will be one of several bandit bosses from these titles who makes their way to the foreground for a fight, though they operate just like their lackeys.

## **Soundtrack**

* **Fire Emblem: Mystery of the Emblem**
	+ Fire Emblem: Mystery of the Emblem Medley - An uptempo rock-influenced medley of the tracks Advance, Attack, Defense, and the Fire Emblem Theme. [SSB4]
* **Fire Emblem: The Binding Blade**
	+ Beyond Distant Skies - Roy’s Departure - A soaring orchestral remake of the Player Phase Map theme used in Chapters 1-8 and 15-16. [SSBU]
	+ Main Theme (Eulogous Remix)
	+ Reclaim the Capital (Tanzong Remix)
	+ Winning Road - Roy’s Hope - A remastered orchestral version. [SSBB]
* **Fire Emblem: The Blazing Blade**
	+ Attack - An orchestral rock medley of the tracks Strike and Rise to the Challenge [SSBB]
	+ Companions (Fire Emblem Arrange)
	+ Girl of the Plains
	+ Lyn's Desire (Orchestral)
	+ Scars of the Scouring
* **Fire Emblem Heroes**
	+ Companions
	+ The Plains in Bloom
	+ Winds Across the Plains
	+ Winds Across the Plains (Orchestral)
SCP-173 (Assist Trophy)

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## **Assist Trophy Info**

SCP-173 is a Euclid-Class entity composed of concrete, rebar and Krylon brand spray paint. It is extremely aggressive and capable of moving at incredible speed, and attacks it target by rapidly snapping their neck. However, it remains immobile as long as one maintains direct and unbroken eye contact with it. In SCP Containment Breach this is the first SCP the player encounters at the start of the game; they must be conscious at all times of SCP-173’s potential location inside the facility, and exercise caution in maintaining eye contact during encounters. It was also the first ever SCP to be classified by the Foundation.

## **Mode of Assistance**

When summoned SCP-173 will remain in place at first. A subtle static filter is generated over the screen, making everything darker and creepier. Every few seconds at random the filter will completely black-out for a fraction of a second (representing the ‘blink’ mechanic in SCP Containment Breach). Following this split-second blackout, SCP-173 will be relocated a short distance, having moved in the direction of the opponent. If there is a difference in elevation (for instance, if SCP-173 is spawned on a platform above where the opponent is positioned) SCP-173 will be relocated to the plane the opponent is on to the best of its ability, within the distance it can move.

If the opponent is within SCP-173’s travel distance at the moment the screen ‘blinks’ out, SCP-173 will move to their position, dealing staggeringly high damage and causing the opponent to crumple onto the floor (similar to Ridley’s Skewer move). SCP-173 cannot be defeated, but can be stood on as a platform. It remains active for roughly 20 seconds.