Wrecked Bombers

## **Layout A**

*You bought this literal piece of junk for 500 scrap from a Ghost shop you didn't even think was real. Good job?*

* Default Name: The Crapbucket
* Starting Crew: 1 Phantom, 1 Morph
* Starting Reactor: 9
* Max Hull: **8**
* Crew Capacity: **6**
* Starting Systems
	+ Shields (1)
	+ Engines (1)
	+ Weapons (4)
	+ Medbay (2)
	+ Teleporter (3)
	+ Cloaking (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Random Weapon
	+ Random Weapon
* Starting Augments
	+ Pheromone Dispersal
* Starting Resources
	+ 14
	+ 9
* Slots: 3 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Woah, your ship has taken quite the beating. If I didn't know better, I would have assumed you showed up already dead. Let's hope that isn't the fate you await."* **(SHIP\_GHOST)**

### **Unlock**

* Make a very suspicious purchase to unlock this ship.
	+ Buy the Wrecked Bomber for 500 scrap in the Slug Store selling mantis wrecks after contacting the Clansman Pheromone Factory owner in the Guild Sector.

## **Layout B**

*From the delinquent Ghosts who brought you the Crapbucket, we introduce you now to the one and only Piece of Shit.*

* Default Name: P.O.S.
* Starting Crew: 1 Mare, 1 Technopath
* Starting Reactor: 9
* Max Hull: **8**
* Crew Capacity: **6**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Weapons (2)
	+ Drones (5)
	+ Clonebay (1)
	+ Hacking (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Drones
	+ Random Drone
	+ Random Drone
	+ Random Drone
* Starting Augments
	+ Pheromone Dispersal
	+ Drone Arm [M]
* Starting Resources
	+ 6
	+ 15
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Woah, your ship has taken quite the beating. If I didn't know better, I would have assumed you showed up already dead. Let's hope that isn't the fate you await."* **(SHIP\_GHOST)**

### **Unlock**

* Win the game using the Wrecked Bomber Type A to unlock this ship.

## **Layout C**

*In some far away universe where logic clearly didn't exist, someone decided to take the Crapbucket one step further, and invite an all-star cast with it.*

* Default Name: The Dumpster Fire
* Starting Crew: 1 Random Unique Crew, 2 Random Crew
* Starting Reactor: 9
* Max Hull: **8**
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (3)
	+ Drones (3)
	+ Clonebay (2)
	+ Teleporter (3)
	+ Piloting (1)
	+ Sensors (2)
* Starting Weapons
	+ Random Weapon
* Starting Drones
	+ Random Drone
* Starting Augments
	+ Pheromone Dispersal
* Starting Resources
	+ 10
	+ 7
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Woah, your ship has taken quite the beating. If I didn't know better, I would have assumed you showed up already dead. Let's hope that isn't the fate you await."* **(SHIP\_GHOST)**

### **Unlock**

* Complete the true ending with the type A and B to unlock this ship.

## Random Lists

These lists contain the weapons, drones and crew that are picked at random on each layout of the ship:

### Weapon List

Used twice by layout A and once by layout C

(doesnt include enemy weapons, rift waker, or alternative variants of weapons with multiple kinds)

* LASER\_BURST\_1
* LASER\_BURST\_2
* LASER\_BURST\_3
* LASER\_BURST\_5
* LASER\_BURST\_8
* LASER\_HEAVY\_1
* LASER\_HEAVY\_2
* LASER\_HEAVY\_3
* LASER\_HEAVY\_CHAINGUN
* LASER\_HEAVY\_PIERCE
* LASER\_HULL\_1
* LASER\_HULL\_2
* LASER\_HULL\_3
* LASER\_HULL\_CHAINGUN
* LASER\_LIGHT
* LASER\_LIGHT\_2
* LASER\_PIERCE
* LASER\_PIERCE\_2
* LASER\_CHARGEGUN
* LASER\_CHARGEGUN\_2
* LASER\_CHARGEGUN\_3
* LASER\_CHARGE\_CHAIN
* LASER\_CHAINGUN
* LASER\_CHAINGUN\_2
* LASER\_CHAINGUN\_DAMAGE
* LASER\_FIRE
* LASER\_STUN
* LASER\_FROST\_1
* LASER\_FROST\_2
* LASER\_FROST\_2\_PLAYER
* LASER\_BIO
* LASER\_PARTICLE
* LASER\_PARTICLE\_2
* BEAM\_PARTICLE
* MISSILES\_PARTICLE
* MISSILES\_PARTICLE\_PLAYER
* MISSILES\_ENERGY
* ION\_1
* ION\_2
* ION\_3
* ION\_4
* ION\_HEAVY
* ION\_TRI
* ION\_INSTANT
* ION\_CHARGEGUN
* ION\_CHARGEGUN\_2
* ION\_CHAINGUN
* ION\_PIERCE\_DISCO
* ION\_PIERCE\_1
* ION\_PIERCE\_2
* ION\_FIRE
* ION\_BIO
* ION\_STUN
* ION\_STUN\_2
* ION\_STUN\_HEAVY
* ION\_STUN\_CHARGEGUN
* ION\_STUN\_CHARGEGUN\_PLAYER
* MISSILES\_1
* MISSILES\_2
* MISSILES\_3
* MISSILES\_4
* MISSILES\_4\_PLAYER
* MISSILES\_BURST
* MISSILES\_BURST\_2
* MISSILES\_CLOAK
* MISSILES\_FIRE
* MISSILES\_FIRE\_PLAYER
* MISSILES\_FREE
* MISSILES\_BIO
* MISSILES\_STUN
* MISSILES\_ROCK
* BEAM\_1
* BEAM\_2
* BEAM\_2\_PLAYER
* BEAM\_3
* BEAM\_4
* BEAM\_LONG
* BEAM\_LONG\_2
* BEAM\_SCYTHE
* BEAM\_CHAIN
* BEAM\_PIERCE
* BEAM\_FIRE
* BEAM\_FIRE\_PLAYER
* BEAM\_FIRE\_PIERCE
* BEAM\_FIRE\_INSTANT
* BEAM\_BREACH
* BEAM\_HULL
* BEAM\_HULL\_2
* BEAM\_MINING
* BEAM\_REPAIR
* BEAM\_GUILLOTINE
* BEAM\_GUILLOTINE\_PLAYER
* BEAM\_ADAPT
* BEAM\_ADAPT\_2
* BEAM\_BIO
* BEAM\_BIO\_CHAIN
* BEAM\_STUN
* FOCUS\_1
* FOCUS\_2
* FOCUS\_3
* FOCUS\_CHAIN
* FOCUS\_BIO
* FOCUS\_BIO\_PLAYER
* BOMB\_1
* BOMB\_BREACH\_1
* BOMB\_FIRE
* BOMB\_FREE
* BOMB\_ION
* BOMB\_BIO
* BOMB\_LOCK
* BOMB\_HEAL
* BOMB\_BUFF
* BOMB\_STUN
* BOMB\_HEAL\_SYSTEM
* BOMB\_HEAL\_SYSTEM\_STRONG
* ENERGY\_1
* ENERGY\_2
* ENERGY\_2\_PLAYER
* ENERGY\_3
* ENERGY\_HULL
* ENERGY\_STUN
* ENERGY\_STUN\_PLAYER
* ENERGY\_CHAINGUN
* ENERGY\_CHARGEGUN
* ENERGY\_CHARGEGUN\_PLAYER
* KERNEL\_1
* KERNEL\_1\_ELITE
* KERNEL\_2
* KERNEL\_2\_ELITE
* KERNEL\_HEAVY
* KERNEL\_HEAVY\_ELITE
* KERNEL\_FIRE
* KERNEL\_CHAIN
* KERNEL\_CHAIN\_ELITE
* KERNEL\_CHARGE
* KERNEL\_CHARGE\_ELITE
* SPORE\_1
* SPORE\_2
* SPORE\_HEAVY
* SPORE\_CHAIN
* SPORE\_STUN
* CRYSTAL\_BURST\_1
* CRYSTAL\_BURST\_1\_RED
* CRYSTAL\_BURST\_2
* CRYSTAL\_BURST\_2\_RED
* CRYSTAL\_HEAVY\_1
* CRYSTAL\_HEAVY\_1\_RED
* CRYSTAL\_HEAVY\_2
* CRYSTAL\_HEAVY\_2\_RED
* CRYSTAL\_STUN
* CRYSTAL\_STUN\_RED
* CRYSTAL\_SHOTGUN
* CRYSTAL\_SHOTGUN\_RED
* CRYSTAL\_CHARGEGUN
* CRYSTAL\_CHARGEGUN\_RED
* MINELAUNCHER\_1
* MINELAUNCHER\_2
* MINELAUNCHER\_3
* MINELAUNCHER\_FREE
* MINELAUNCHER\_FIRE
* MINELAUNCHER\_BREACH
* MINELAUNCHER\_STUN
* MINELAUNCHER\_CRYSTAL
* MINELAUNCHER\_KERNEL
* LASER\_CONSERVATIVE
* BEAM\_CONSERVATIVE
* ION\_CONSERVATIVE
* MISSILES\_CONSERVATIVE
* BOMB\_CONSERVATIVE
* ENERGY\_CONSERVATIVE
* BEAM\_BIO\_CONSERVATIVE
* ZENITH\_1
* LANCE\_1
* BOMB\_CLUSTER
* ANCIENT\_LASER
* ANCIENT\_LASER\_2
* ANCIENT\_LASER\_3
* ANCIENT\_MISSILES
* ANCIENT\_BOMB
* ANCIENT\_MINELAUNCHER
* ANCIENT\_BEAM
* ANCIENT\_BEAM\_2
* ANCIENT\_BEAM\_3
* ANCIENT\_HAVOC
* ANCIENT\_FOCUS
* ANCIENT\_FOCUS\_2
* ANCIENT\_ION\_1
* ANCIENT\_ION\_2
* ANCIENT\_STUN
* ROYAL\_LASER\_3
* ROYAL\_BEAM\_3
* ROYAL\_HAVOC
* ROYAL\_FOCUS
* ROYAL\_MISSILES
* ROYAL\_BOMB
* ROYAL\_ION\_2
* LASER\_BURST\_SYLVAN
* LASER\_BURST\_5\_SYLVAN
* BEAM\_4\_SYLVAN
* BEAM\_HARDSCIFI
* ION\_PIERCE\_CHAIN
* LASER\_FIRE\_SPECIAL
* LASER\_BISHOP
* BOMB\_CHERRI
* LASER\_CHAINGUN\_GOLD
* LASER\_CHAINGUN\_GOLD\_PLAYER
* SALT\_LAUNCHER
* HORSE\_GUN
* SHOTGUN\_GOLD
* SHOTGUN\_GOLD\_3
* BEAM\_SHELL
* ZOLTAN\_DELETER
* GATLING\_VERSION1
* GATLING\_SYLVAN
* LOOT\_CIVILIAN\_1
* LOOT\_MILITIA\_1
* LOOT\_FEDERATION\_1
* LOOT\_COALITION\_1
* LOOT\_DUSKBRINGER\_1
* LOOT\_FREEMANTIS\_1
* LOOT\_LOSTSUN\_1
* LOOT\_LOSTSUN\_2
* LOOT\_MANTIS\_1
* LOOT\_MANTIS\_2
* LOOT\_REBEL\_1
* LOOT\_ROCK\_1
* LOOT\_ZOLTAN\_1
* LOOT\_ZOLTAN\_2
* LOOT\_SLUG\_1
* LOOT\_CLAN\_1
* LOOT\_KNIGHT\_1
* LOOT\_SHELL\_1
* LOOT\_LEECH\_1
* LOOT\_CULTIST\_1
* LOOT\_DYNASTY\_1
* LOOT\_AUG\_1
* LOOT\_MATH\_1
* LOOT\_MATH\_2
* LOOT\_MATH\_3
* LOOT\_MATH\_4
* LOOT\_MATH\_5
* LOOT\_MATH\_6
* LOOT\_MATH\_7
* BEAM\_BATTERY
* BEAM\_ADAPT\_3
* BIG\_ION
* BOMB\_CONSERVRECYCLER
* FROST\_CHARGEGUN
* ION\_CHAIN\_CHARGEGUN
* MISSILES\_OBSIDIAN
* SHOTGUN\_STEEL
* SHOTGUN\_TOGGLE\_FIRE
* SHELL\_LAUNCHER
* UNSPOOLER
* MINELAUNCHER\_GIANT
* LASER\_LIGHT\_CHARGEGUN
* CRYSTAL\_BURST\_FIRE
* STRAWBERRY
* BOMB\_ELITE
* GASTER\_BLASTER
* SCANNER\_RECON
* HARPOON\_LAUNCHER
* RUSTY\_LASER\_BURST\_2
* RUSTY\_LASER\_BURST\_3
* RUSTY\_LASER\_BURST\_5
* RUSTY\_LASER\_HEAVY\_1
* RUSTY\_MISSILES\_1
* RUSTY\_MISSILES\_2
* RUSTY\_MISSILES\_3
* RUSTY\_MISSILES\_BURST
* MODULAR\_LASER\_BASE
* MODULAR\_BEAM\_BASE
* MODULAR\_MISSILE\_BASE
* SHOTGUN\_1
* SHOTGUN\_2
* SHOTGUN\_3
* SHOTGUN\_4
* SHOTGUN\_CHARGE
* SHOTGUN\_CHAIN
* SHOTGUN\_INSTANT
* SHOTGUN\_FIRE
* SHOTGUN\_ION
* SHOTGUN\_TOXIC
* SHOTGUN\_TOXIC\_PLAYER
* CLONE\_CANNON

### Drone List

Used thrice by layout B, once by layout C

* DEFENSE\_1
* DEFENSE\_2
* DEFENSE\_3
* DEFENSE\_3\_PLAYER\_PLAYER
* GUARDIAN\_1\_MISSILE
* GUARDIAN\_2\_MISSILE
* COMBAT\_CONSERVATIVE\_LASER
* COMBAT\_1\_LASER
* COMBAT\_2\_LASER
* ASSAULT\_PARTICLE
* HELLRAISER\_FIRE
* HELLRAISER\_FIRE\_PLAYER
* PEST\_RAD
* ION\_1\_AMP2
* ENERGY\_1\_AMP2
* FOCUS\_1\_AMP2
* FLAK\_1\_AMP2
* REPAIR
* RECON\_DEFENSE
* BATTLETOG\_DEFEND
* BATTLETOG2\_DEFEND
* BOARDER\_ION
* DOCTOR\_DEFENSE
* MANNING
* BUTLER\_DEFENSE
* AMPHI\_COMBAT
* DIVREPAIR
* COMBAT\_RANDOM\_LASER
* COMBAT\_ENGINEER
* COMBAT\_BIO\_BEAM
* ANCIENT\_COMBAT\_LASER
* ANCIENT\_COMBAT\_LASER\_2
* ANCIENT\_DEFENSE\_1
* ANCIENT\_COMBAT\_ION
* ANCIENT\_COMBAT\_MISSILE
* MENDER
* MENDERR
* DIRECTOR
* ATOM\_DEFEND
* ATOM\_BOARDER
* ATOMR\_BOARDER
* ROOMBA\_BOARDER
* ROYAL\_COMBAT\_LASER\_2
* ROYAL\_COMBAT\_MISSILE
* ROYAL\_COMBAT\_ION
* ROYAL\_DEFENSE\_1
* SHIP\_REPAIR
* DRONE\_SHIELD
* DRONE\_SHIELD\_POWERLESS
* LOOT\_AUTO\_1
* LOOT\_AUTO\_2
* LOOT\_LANIUS\_1
* LOOT\_LANIUS\_2
* LOOT\_ENGI\_1
* LOOT\_ENGI\_2
* LOOT\_SEPARATIST\_1\_DEFEND
* DEFENSE\_TRINITY\_MISSILE
* YINYANG\_BATTLE
* YINYANG\_BOARDER
* SURGEON\_BATTLE
* SURGEON\_BOARDER

* A55\_BATTLE
* A55\_BOARDER
* GANA\_BATTLE
* GANA\_BOARDER

### Crew List

#### Regular Crew

Used twice by layout C

* human
* human\_engineer
* human\_medic
* human\_soldier
* human\_technician
* human\_mfk
* human\_legion
* human\_legion\_pyro
* human\_angel
* engi
* engi\_separatist
* engi\_defender
* zoltan
* zoltan\_devotee
* zoltan\_peacekeeper
* zoltan\_martyr
* zoltan\_monk
* zoltan\_osmian
* orchid
* orchid\_chieftain
* orchid\_vampweed
* orchid\_cultivator
* mantis
* mantis\_suzerain
* mantis\_bishop
* mantis\_free
* mantis\_warlord
* slug
* slug\_clansman
* slug\_saboteur
* slug\_ranger
* slug\_knight
* slug\_hektar
* rock
* rock\_outcast
* rock\_commando
* rock\_cultist
* rock\_crusader
* rock\_paladin
* crystal
* crystal\_liberator
* crystal\_sentinel
* lanius
* lanius\_welder
* lanius\_augmented
* shell
* shell\_scientist
* shell\_mechanic
* shell\_guardian
* shell\_radiant
* phantom
* phantom\_alpha
* phantom\_goul
* phantom\_goul\_alpha
* phantom\_mare
* phantom\_mare\_alpha
* phantom\_wraith
* phantom\_wraith\_alpha
* leech
* leech\_ampere
* siren
* blob
* techno
* gold
* spider\_hatch
* spider
* spider\_weaver
* obelisk
* obelisk\_royal
* cognitive
* cognitive\_advanced
* pony
* pony\_tamed
* lizard

#### Unique Crew

* unique\_haynes
* unique\_jerry
* unique\_jerry\_gun
* unique\_tully
* unique\_devorak
* unique\_turzil
* unique\_alkali
* unique\_ooj
* unique\_nights
* unique\_slocknog
* unique\_irwin
* unique\_alkram
* unique\_tyrdeo
* unique\_freddy
* unique\_kaz
* unique\_dianesh
* unique\_ariadne
* unique\_ruwen
* unique\_tuco
* rock\_elder
* unique\_eater
* unique\_anointed
* unique\_dessius
* unique\_vortigon
* unique\_queen
* unique\_sylvan
* salt
* unique\_billy
* unique\_guntput
* traitor
* symbiote
* unique\_tonysr
* unique\_wither
* ponyc
* gbeleanor
* gbpsych
* gbscoleri
* gbslimer
* gbvinz
* gbzuul