Sanity Medication

* Tier I
* Tier II
* Tier III

We’re not sure how safe this Insane Away formula is, but it seems to help during those panicked ghost hunting sessions.

### Starter

No

Drink this bottle of vintage snake oil to restore a portion of your sanity. It will take a few seconds to complete the restoration, and the amount restored will depend on the difficulty you are playing.

### Ability(Tier I)

+ Sanity Restoration Speed: 30s
- Consumable

A much more regulated and mass-produced product. Ghost Huntin’ Distribution must have hired some experts for this one.

### Starter

No

Taking these pills will restore your Sanity faster. You can take several pots to increase the amount of Sanity restored over its duration.

### Ability(Tier II)

+ Sanity Restoration Speed: 20s
- Consumable

A new formula created by specialists around the world, neatly contained in a small injection.

### Starter

No

This Adrenaline Shot will restore your sanity much faster than the previous two versions, additionally, you will not lose any sprint stamina for the entire duration of its effects.

### Ability(Tier III)

+ Sanity Restoration Speed: 10s
+ Sprint Boost: 10s
- Consumable

**Sanity Medication** is a purchasable item that is used to replenish a player's sanity.

## Mechanics

Consuming (default: right click on mouse) sanity medication will replenish a certain amount of the player's sanity up to the maximum of 100%, depending on difficulty:

* Amateur: 40%
* Intermediate: 35%
* Professional: 30%
* Nightmare: 25%
* Insanity: 20%
* Custom: 0% - 100%

Consuming sanity medication will cause it to drop from the player's hand, and that item will no longer be consumable. Sanity medication cannot be consumed if the player's sanity is above 95%.

Depending on the tier of the medication, the speed of restoration will differ (the tier does not change the amount of sanity restored). It is recommended to stay outside of the house/in the van until the full sanity amount has been restored in order to accurately track sanity for hunts.

* Tier I: 30 seconds
* Tier II: 20 seconds
* Tier III: 10 seconds

### Tier III sprint boost

Once consumed, the Tier III sanity medication grants the player a sprint boost for 10 seconds, which means the player can run without exhaustion during that period. During the boost, the player can hear the heartbeat noise. After the boost, the user will normally consume the sprint stamina until they are exhausted. Consuming a Tier III sanity medication while a sprint boost is active doesn't extend the sprint boost time.

## Tips

Strategically used, sanity medication can help to stave off hunts by bringing the average sanity back above the ghost's hunt sanity threshold. They can also be used to allow for further usage of cursed possessions such as Ouija Boards, to avoid breaking the possession. Sanity medication could even be used to identify ghosts based by seeing if they hunt above a certain threshold (e.g. Shade), or by performing a test for the Moroi.

If one's aim is to delay hunts through sanity medication, specifically on multiplayer, one possible way to do this would be to distribute the sanity medication so that the overall sanity drain is slower on average.

* For example, if just one player is at 0% sanity and the remaining players have enough sanity to be above the hunt threshold, then these remaining players should take the sanity medication instead of the 0% player. This would make it so that less players are reducing the average sanity of the entire team.
* Another example is when all players are at varying levels of sanity; the players who tend to manage their sanity better could take the sanity medication, as long as this keeps the average sanity above the hunt threshold.

Note that results may vary depending on factors such as the hunt sanity threshold, the ghost type, or players dying.

## Related difficulty settings

*Main article: Difficulty*
* **Sanity pill restoration (%):** The amount of sanity restored per sanity medication item

## Trivia

* Before 0.3.0, the substance labeled on the bottle itself was chlorpheniramine maleate, an antihistamine used to treat hay fever and allergy symptoms.

## Gallery

The old sanity pills packer bottlesThe sanity pills packer bottlers before the truck's layout overhaulThe tier I sanity medication shown at the LobbyThe tier III sanity medication shown at the Lobby
## History

 4 February 2020
 25 March 2020
 7 July 2020
 12 August 2020
 30 August 2020
 0.9.0 | Sanity pills renamed to sanity medication.