Diseases

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Diseases or illnesses in Two Point Hospital are the main Charakter of the game.

You need to heal Patient to get money to build a better hospital to heal more diseases.

You need to train your Staff to increase your treatment skills to reduce failed treatments and increase reputations to get more patients with new illnesses to Research them.

* Vanilla
* Bigfoot
* Pebberley Island

# Discovering

When a new Illness is discovered, a letter will be sent, listing the room required to cure it. There are two buttons at the bottom of this letter.

 If the required treatment room is already built, the Hospital will still inform you a new Illness was discovered, but the patient will be sent to treatment immediately.

The other way to Discover new diseases is while the patient died and an janitor catcht the ghost.

# Diagnosis

To diagnose you need a patient. The patient will always walk to an assistant on a reception. The assistant will sent him mostly to the GP's Office. In this state the most illnesses will get the correct diagnosis and send the patient to the right place.

If you get an Emergencies they will after arriving walk straight ahead to the treatment room. Watch out that the waiting line is pausing at the time the Emergencies patients are around. If you do not have enough treatment rooms and staff your other patients could die and could hunt as a ghost the hospital.

## Illness Difficulty

0% Being easy and 90% being extremely difficult.

# Treatment

Curing patients will enable you to not only make money, but will improve your hospitals reputation which in turn attracts more patients.

When a doctor or nurse treats a patient, their ability and any applicable qualifications will influence the chance of success. Some illnesses are tougher than others. The staff need to work with patients to increase their Skill and to get new skills after the staff training.

To increase the chances of successfully curing a patient, reach 100% Diagnosis Certainty, assign your best staff to the treatment room and upgrade treatment machines. Not only upgrading the machines will work. You need to train your staff too.

## Curing

If the patient is finally curing a heart will appair above the head and he will leave the hospital.

## Failed

If treatment is failed the patient will show it with a broken heart above his head. He will leave the hospital.

# Death

Patients can die if a treatment fails, or if they are waiting too long and their health deteriorates. The hospital reputation will suffer as a result. Death can occur by either failed Treatment or degrading health.

Degrading health happens when a patient has been in the hospital a long time without receiving any form of treatment but dies before gaining their diagnosis and cure.

You can sent the patient directly to the treatment or change the number in the line he is standing waiting for the treatment.

Or you sent the patient home without treatment to make sure that you do not revive ghosts.

## Ghosts

Diseases in Two Point Hospital is a state of an patient when he lost his health.

The patient lost his health when he does not get an treatment for too long.
Or the treatment is failed.

There's also a chance the patient will return to haunt the hospital! If this happens, you'll need a Janitor with a Ghost Capture qualification.

## Ectoplasm

Research allows the collection of extoplasm to be put in a jar and be reunited with their family.

Catching ghosts will enable you to increase research on illnesses.

When a patient dies, sometimes a part of them remains. The most terrifying part, sadly. This can be quite upsetting for those of us still clinging on to life. Not only that, but ghosts are messy blighters, leaving behind a trail of ectoplasm. They also have a habit of dematerializing and popping up elsewhere.

They are fully trained with the latest autopsychic ghost suction technology. In fact, they might even be able to harvest spiritual matter for use by our research team.

 If you mouseover a Ghost, a pop-up will tell you how the Patient expired. For instance, "Treatment failed for Misery Guts."

# Emergencies

* Pharmacy Emergency
* Pandemic Emergency
* DNA Emergency
* Lightheadedness Emergency
* Night Fever Emergency
* Spinal Bap Emergency
* Heart Throb Emergency

Medical emergencies can arise, where a series of Patients are already diagnosed and in desperate need of Treatment. A letter is sent detailing the number and **illness** of the Patients and a time limit to cure them. You are not required to treat all of the Patients, only a majority of them (Rewards are doubled if you managed to cure them all). Your Hospital will take a Reputation hit if you fail, in addition to the usual Reputation loss for cure failure and death. You are not required to accept the Emergency immediately. You can delay opening the letter until you are ready to receive the Patients.

Patients part of a Medical Challenge all arrive at the same time with police lights flashing on their heads.

# Epidemics

Epidemics are known at the Pebberley Island DLC

 Jogger's Ripple | "The Jogger's Ripple Effect is characterised by involuntary bouts of stretching, cardiovascular exercise and general health-conscious-ness. The disease spreads through painful (and athletic) sneezing". | Patients or staff moving faster with brisk arm movements are those affected by the disease. Unfortunately, this is similar to that for normal fast movement and for workers with high happiness, making it difficult to differentiate the unafflicted from those that are.

These are high contagions that can occur in your hospital in the warmer climates.

When a contagious disease has been detected, the Two Point Centre for Disease Control (TPCDC) will issue you with a limited supply of vaccines.

The challenge is to locate the infected and vaccinate any people displaying the tell-tale signs of the disease before it spreads. **Staff can also be infected with epidemics.** If you are successful the TPCDC will reward the hospital if they don't have to get involved. These rewards will be a combination of the following;

* Reputation
* Kudosh
* Money

* **Bonus Pay** - You will receive a sum of money for each successful vaccination and a further larger bonus for each vaccine remaining.

If you run out of vaccines, or too many infected people escape, then the TPCDC will step in and handle the epidemic. This is considered a fail condition and will incur a charge along with a decrease in reputation.

You can get epidemics in the hospitals

# Bonuses

At some hospitals you can get some bonuses.