Trickshot

An orc trickshot

The trickshot is an expert marksman with martial ranged weapons, who has trained primarily the usage of one weapon. Due to their explicit training in this Trickshot Weapon, they have a near supernatural control over the ammunition of their specialized weapon.

## Features

### Mastered Shot

You gain proficiency in *light* and *medium armor* and 2 tool kits of choice. You gain the following ability:

> ***Trickshot Weapon*** - Pick 1 weapon as ‘Trick Shot weapon’. You become proficient in this weapon and whenever you use a weapon of this type, you gain +1 to hit and on damage.
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### Trick Shot

Once you know the exact weight and property of each round and have practiced tens of thousands of hours with the weapon, you'd be surprised of what is possible. You gain the following ability:

> ***Trickshot*** - Up to a number times equal to the amount of Trickshot features picked, you can use your Trickshot weapon to do one of the following trickshots. If you dont have enough ammo to use these tricks shot, the action will also reload the weapon:
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> * ***Scatter*** (3AP, 1 Trick Shot Charges, 3 ammo) - You shoot three times towards a point on the floor or wall within 30ft, where they shatter and bounce to deal damage to creatures within a 15ft cone. All creatures must make Dexterity saving throw to your Trick Shot DC or take 2d4 + Trickshot features picked damage. Creatures that succeed take half the damage.
> * ***Split-Shot*** (2AP, 1 Trick Shot Charge, 2 or more ammo) - You make a ranged weapon attack with your trick shot weapon and then you may target extra creatures within 5ft equal to your Trickshot feature picked. You must expend an extra piece of ammo for each creature and roll a separate attack for each.
> * ***Make it rain*** (3AP, 1 Trick Shot Charge, 10 ammo) - When outside and no roof is covering you and the target you point, you target a 15 ft circle within your weapons range. You fire 10 pieces of ammo in quick succession. At the start of your next turn, these come raining down. All creatures still in the circle must make a Dexterity Saving throw or take piercing damage equal to 1d4 + Trickshot Features. All creatures, saved or not, fall prone.
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                                    ~ DikkBott  (｡◕‿◕｡)

### Multi-Shot

Using your trickshot weapon, you can strike in quick succession, you gain the following ability:

> ***Multi-Shot*** - Whenever you make at least 1 attack with your trickshot weapon you can make another attack on your turn for free.
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### Eagle Eye

Using your trickshot weapon, you can strike with great precision once you identify a weak spot, you gain the following ability:

> ***Eagle-Eye*** - When hitting a weapon attack with your Trickshot weapon, you automatically hit the next attack on the same creature this turn.
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### Missdirect

You have become creative in your problem solving, due to the creative nature of your trick shots. It's not about pure strength nor about the power of your draw. It is about how you direct your shots. You gain the following ability:

> ***Misdirect*** (reaction, 1 Trick Shot Charge) - When you're carrying your Trickshot weapon, a creature makes a melee weapon attack against you, you can immediately cause this creature to miss.
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### Height Advantage

I have the high ground anakin! You gain the following ability:

> ***Height Advantage*** - When making a ranged weapon attack using your Trickshot weapon and you are on at least 5ft higher elevation, you gain 1d4 extra damage
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