Player Rules

Sometimes we all need to be reminded of how we should act during sessions in order to make it easier on the DM and our fellow players. The below outline is expected behavior in any campaign session, failure to act accordingly will warrant either a warning or a kick from session, depending on the severity of the action.

**First and foremost, be kind to one another.**

**Do not DM for the DMs!** '***(i.e. backseat DM)'***

**Do not tell another player how to play their character!**

1. Remember that we are supposed to work together as a team
	1. Be mindful of your fellow teammates and give them equal opportunities to play their characters as well. If you notice someone is being left out, feel free to engage them in character.
	2. When loot is being divyed up, don't be excessively greedy. Try to make sure that everyone gets to benefit from loot as much as possible.
	3. P.V.P. requires DM oversight, player consent and must make sense. If you think if it makes sense for your character to engage in PVP with another player’s character – consult with a DM and the other player first to ensure that everyone is on the same page. We are here to make friends, not piss each other off.
	4. The purpose of the game is to have fun.  If you make a character that takes away from the fun of the D&D group as a whole (for DMs or other players), you will be asked to make changes.
2. Be respectful and not interrupt other players as they are talking through their characters’ actions
	1. It is easy to get excited about what your character can do and then end up dominating the session by talking over everyone else. However, by dominating the session, you are cutting into the fun of the other players.
	2. A very good tool to help free up the mic time is to use the side chat to emote what your character is doing and/or saying to other characters, if it is non-critical to the situation. This still gives people space to respond in character without interrupting. You can use the emote option by typing in /e and then type in whatever it is your character is doing.
	3. If you are a big fan of roleplay and want to interact more with a member of the party in an exclusive way that is not relevant to the mission at hand, feel free to either use whispers in game, or set up a separate time out of session to do some text role-play on discord.
3. Do not interrupt the DM as they’re talking.
	1. The DM is here to guide your game and facilitate the story being played out. If you interrupt they as they are giving pertinent information, then you will not hear what is being said and could miss out on important details that could keep you and your party alive!
4. Respect the DM’s ruling and don’t publicly argue it.
	1. If you disagree with the DM, there is no need to air it publicly. Talk to the DM in a private chat, or through whispers, and work it out in a productive and reasonable way. Abusive behavior creates more problems than it solves.
5. Keep superfluous Out of Character (OOC) chatter to a minimum during session.
	1. There are several players who have a lot of real life responsibilities that prevent them from being able to stay up as late as others. When there is a lot of OOC conversation, it slows the game down and makes it very difficult for those who need to log off earlier to be able to complete a session. Keep the OOC conversation isolated to breaks.
6. It is very distracting to hear background conversations and noises during a session, please mute your mic.
7. Understand that this game is an escape from reality.
	1. Let's try to create a space that everyone can enjoy together. It's okay to talk about your bad day, but avoid bringing the community down with constant negativity. Similarly this is not a place to explore your dark fantasies in public channels. Keep things tasteful and non-explicit.
	2. If you want to discuss charged real-world events remember there are other people in community who may have different real-world experiences, perspectives or opinions than you, and be respectful to each other.
8. Understand the basics of character bleed.
	1. Sometimes the emotions of our characters can affect our own emotions. It is important for you to be able to tell the difference between the two. If playing your character is having a profound effect on your own sense of mental well-being or relationships with other players then maybe consider retiring them or talk to a DM.
9. Actions have consequences.
	1. If you lip off a guard or threaten an orphan, you can expect to be dealt with harshly. It is not a matter of the DM picking on you unfairly, it is simply the way the world works. You cannot expect to walk down the street in the real world and get caught pick pocketing without being punished. It is the same thing here.
10. In the event that your character dies, or is permanently injured, accept it and move on.
	1. Adventures are not designed to be "safe"; bad things can happen here. If you don't want your character to die as the result of a dumb decision, then don't make a dumb character. With that said, there is healing available to regrow lost limbs and remove permanent injuries. If you have enough gold and a dead body, there is even resurrection of dead characters.