recursal/Fanatic-Fandom huggingface dataset:
Lara

*This is about the character. For the creator of the DEKA-verse, see "DECALINE".*

*Not the Lara you wanted? See her antagonistic version here (SPOILER WARNINGS AHEAD).*

## Overview

***Lara*** (***ララ "Rara"***) is one of the major characters of the DEKA-Verse franchise, and one of the main protagonists in the installments.

Formerly a student within Earth, she descends into the worlds of fantasy in hopes of finding her place in the cosmos. Beneath Lara's humanity and innocence is a fighting spirit, whose wrath cannot be quenched unless given its rightful needs. Wielding the Abstract as her own, capable of warping reality and all elements, Lara becomes what everyone else would call a "god".

## Personality

During her debut in her titular character arc "The Legend of Lara", Lara was first shown as an isolated high school student with little to no regard for those around her. She bears a cold personality, one that holds no remorse or regret for her actions. Though despite this, she still values her allies and friends above all things in life, to the point of protecting them.

She is an extremely emotional person, prone to her outbursts of rage and overwhelming sadness. Lara, however, learns to use this to her advantage when using the Abstract element. She often has mixed emotions and mood swings, resulting from her lonely and isolated past.

However, as she adapts to her new life, she reveals her true personality. Lara is optimistic, creative, and imaginative at heart. She harbors empathy for those like herself, who went through the isolation and the lonely road of survival. She has capacity for love, revealing that she hides all of them beneath her cold rage and hatred for the universe.

When Lara evolved the Abstract element into the elusive but oblivious "Astral", her personality changes with it. Her creativity and passion have been pushed beyond human understanding, to the point she develops a condescending outlook on the higher powers. This is because she is the true compatible successor of the "Soul of the Last Drifter", a powerful core that can turn its host into the "Final Drifter". Although her optimism is still present in her, Lara became doubtful of the Final Drifter within, the more she takes the mantle as its embodiment. As a result, she continuously battles her inner self to protect those she holds dear above the Drifter race.

## Trivia

* Despite being a human, Lara is the most powerful protagonist among the four main characters.
* In 2018, Lara is the first character to have duality as a core trait of her character and origin. Her concepts stem from a roleplay in the Pokemon Mystery Dungeon series, formerly a solar-type herself.
* The Final Drifter's design is a remake of the draft entity codenamed "Fire". Her remake is inspired by the Pokemon "Reshiram", and "Daybreaker" from My Little Pony.
	+ Albeit the red eyes can be traced back to Reshiram's shiny design,
Walter Abbey

### **Walter Abbey Bio**

Walter Abbey is the official representative for Canada on the governing body of the Magick Folk in the Origin's Daughter Series, referred too as 'The Board.' Walter is also the school president of the fictional Toronto High School, St. Bernadette's. It is here that he first encounters Raven Fisher, and suspects that she is the long lost daughter of The Origin. Walter Abbey is the father of Meredith Abbey, the green witch, and he is a guiding paternal figure that the team often looks too for advice and guidance. His position on The Board makes him a powerful alley when Raven needs support fro, the magick folk in her adventures. He is also very close with Patrician Brown, and it is implied in The Dominion of Sin that he and Patricia may have had a romantic relationship in their youth. Because of this, Meredith and Conrad more or less grew up knowing each other, and have a close bond.

## Walter Abbey

### Occupation

Official Representative for Canada on The Board | High School Princial
Dossidian

### Relatives

Prince Sirroco (Father)Princess Avaria (Mother)Darianth (Brother) Balthion (Brother

# **Dossidian, 'The Mountain'**

### Dossidian Bio

Dossidian was born in the Court of Wrath. He is third in line to the throne and has two older brothers. Because he has no interest in ruling, he left the Court of Wrath after his Quickening to see what else the Dominion had to offer him. He came to serve in Aleites' (The Origin) guard.

This is where he met Amon, and they became close friends while serving Aleites in peace for roughly thirty years before Anjoilie, Ash Nevra and the Nightshades attacked. When Anjoilie turned Aleites and Elvira into stone, Dossidian beheaded Anjoilie himself. Enraged by this, Ash Nevra made sure Dossidian was the first daemon she enslaved after perfecting the slavery bond. Dossidian served over two centuries as a slave to Ash Nevra before Amon was finally able to free him.

Now, Dossidian is ruthlessly loyal to Amon and commands his armies in the Court of Pride. He also played a big part in training Raven for her Quickening. His powers have not yet been fully explored in the books but references that have been made towards them describe them as 'explosive' and 'rocket like.' He primarily relies on hand to hand in battle as he himself has described his powers as unruley and dangerous. Thankfully, due to his considerable size and skill, he is still a formidable opponent. His favourite weapons to use in combat are his twin sabres which he keeps strapped across his back.
Que Horas Eu Te Pego?

**Que Horas Eu Te Pego?** é um filme de comédia americano dirigido e escrito por Gene Stupnitsky, escrito também por John Philips e produzido por Alez Saks, Naomi Odenkirk, Marc Provissiero, Jennifer Lawrence e Justine Ciarrocchi e estrelado por Jennifer Lawrence, Andrew Barth Feldman, Laura Benanti, Natalie Morales e Matthew Broderick.

O filme recebeu 3 indicações e 2 vitórias durante o 3th Prêmios Matos.

## Vitórias

### 3th Prêmios Matos

* Melhor Filme de Comédia - Gene Stupnitsky, Alez Saks, Naomi Odenkirk, Marc Provissiero, Jennifer Lawrence e Justine Ciarrocchi
* Melhor Atriz em Filme de Comédia - Jennifer Lawrence

## Indicações

### 3th Prêmios Matos

* Melhor Roteiro Original - Gene Stupnitsky e John Philips
* Melhor Filme de Comédia - Gene Stupnitsky, Alez Saks, Naomi Odenkirk, Marc Provissiero, Jennifer Lawrence e Justine Ciarrocchi
* Melhor Atriz em Filme de Comédia - Jennifer Lawrence

## Dados

**Duração:** 1h43min

**Distribuído por:** Sony Pictures

## Galeria

**Cenas**

**Posters**

Poster Oficial #1Poster Oficial #2
Axel Rose

## Summary

***Axel Rose*** was created to fit the role of the greedy yet undoubtingly loyal rival for the throne, as all siblings do. He is an anti-hero set in the When Worlds Collide arc made by VanillaSludge by the time Sienna, Axel's sister was created. Though sneaky and mischevious, Axel is truly trying to better himself and the future of all the Realms.

## Axel Rose

### Aliases

* Axe (By Sienna)
* The Half Blood
* Val'Shadan Prince
* Thorn in the Rose

### Occupation

* Lead General in the Val'Shadan army
* Heir of the Elven Kingdom (Rose Lineage)

## Origins

Though fables painted tales of Axel hiding under the shadow of his younger sister

## Personality

Sienna's personality is driven by her size. Over the course of her time on Earth, her mind has been as expansive and flexible as ever. If not mentioned before, she is a friendly, outgoing, and creative individual, She has a passion for art and music, and enjoys creating art and expressing herself through her creative talents. Sienna is able to connect with others easily and quickly, and she has a love for learning new things and experiencing different cultures and places. When it comes to solving problems, she prefers to think outside the box and come up with creative solutions. Sienna is very dedicated to her goals, works hard, and strives to do her best in everything she does. She is also a good planner and is usually well-prepared for whatever challenges may come her way, .

As for her responsibilities back home; as the heir to the throne, she is a responsible and committed individual who takes her duties and responsibilities very seriously, sir. She is dedicated to upholding the traditions of her family and their kingdom, and does her best to carry out the duties expected of her, both as an heir to the throne and as a member of the court. Sienna is reliable, trustworthy, and shows loyalty to those in charge and to those who are under her care.

## Trivia

* For most of her development, Sienna's name was almost going to be Sierra, but Vanilla saw rarity in the other name.
* Sienna's role model is Link from Breath of The Wild
* On three seperate accounts, she went drinking with Christine
* Sienna's reason for her short height is because, according to her, "Earth's gravity is different than at home."
Agatha

Agatha is Inspector Rousseau's oldest and dearest friend. No slouch in the investigative arts herself, she adopts a calculated and logical approach. She frequently provides the necessary insight to help Rousseau make a crucial deductive leap.

Content to support her friend, Agatha also provides a stabilizing influence in Rousseau's life. They share their heart's deepest secrets with the other. While Rousseau is often celebrated by the public, he never allows the acclaim to go to his head and always pays his dues to Agatha.

Their relationship is purely platonic. It is hard to romance a plant.
Funnybusiness Wiki

FB (Funny Business) Wiki!

Welcome to the new wiki for a new series, Some episode pages may have an Roleplay Air date But some may not!

Feel free to look around, Edit pages to be more accurate, etc.

***This is an official wiki by The Comedy Spot, and the only Official Wiki***

Navigation!:

Cast

Characters

Episodes
Rhyalla of Olkuyrbe

**Bio**

Rhyalla is Rycon's sister, and is a panther shifter. She was born in the settlement to Kallio and Rhysa. When her parents were killed, she did her best to hold things together. After the Nightshade attack on the village that Kallio and Rhysa has moved the leap into, Rhyalla rallied the community and took the Olkuyrbe tribe back into the rainforest.

When Rycon abandoned his birthright as Rhoan, Rhyalla acted as Rhiannon alone for ten years. She mates with K'yen, a rival of Rycon's in The Dominion on Sin. She plays an important role in helping Raven and Amon secure The Flute in their quest to awaken The Origin.

## Rhyalla of Olkyurbe

### Relatives

Kallio (Father)Rysa (Mother)Rycon (Brother)
Jeremy Fisher

# **Detective Jeremy Fisher**

### Detective Jeremy Fisher Bio

Jeremy Fisher is the adoptive father of Raven in The Origin's Daughter Series. He is a detective for the Toronto Police and lives with Raven and his wife, Clair Fisher in the east end of the city. Jeremy is one of the only people in Raven's life in the human world that she can rely on. They are close and have a very open and understanding relationship. He is always patient with her and tries to be understanding when she gets in frequent fights at school. He worries about her and sometimes that gives him a bit of a temper. He's a straight shooter and a a typical cop in the sense that he is very black and white in his thinking and sometimes has a hard time operating in morally grey areas.

In the first book, The Origin's Daughter, it is revealed by Rycon, that Jeremy has been investigating a slew of serial murders where the victims physically match the description of Raven. This makes him very edgy when he is introduced to Conrad at the begining of the book. It is not immediately apparent to readers, but as Raven has never brought a friend home before, it makes him nervous that she suddenly makes a friend when there is a serial killer out that is hunting down girls who look similar to her. He is right to have been worried, as it becomes clear later on that the girls in that case had been mistaken for his daughter, and she had always been the target. These girls were killed by the opening spell that is later performed on Raven by Marcus, the fire mage, in an attempt to steal her power.

Jeremy witnesses Amon taking Raven across The Veil at the end of book one and is put on paid leave in The Dominion of Sin to 'mourn.' The rest of his precinct do not believe the story he tells them and he spends much of the book trying desperately to find his daughter.
Solism

Solism is a religion that worships the primordial being known as Sol, who is believed to be the embodiment of fire and light. According to Solist beliefs, before existence, there was nothingness, a void of darkness that stretched out infinitely beyond comprehension. However, Sol emerged from this void, igniting the spark of creation and bringing light to the universe.

The Solist religion is focused on the worship and adoration of Sol, with followers believing that by doing so, they can harness the power and energy of fire and light to improve their lives and bring good fortune. Sol is often depicted as a bright, fiery sun, and is considered to be the bringer of warmth and life to the world.

The Church of Sol is the primary institution of the Solist religion, serving as a center for worship, study, and community. The church is typically constructed with large, open spaces that allow the sun's rays to shine through, creating a powerful and awe-inspiring atmosphere.

The Solist religion is particularly popular in the Kingdom of Ashara, where the church plays a significant role in the country's culture and politics. The church also has a presence in other regions, however, and has gained a significant following among those who seek the power and inspiration that comes with worshiping the primordial force of fire and light.
Kasha

# **Kasha, The Chameleon**

### Kasha, The Chameleon Bio

Kasha was born in the Court of Lust, and was immediately sold to the royal family by her family when they realized she was a chameleon. Kasha has the ability to change her appearance into anything she wants. She can also change her voice to sound like someone else as well. Chameleons are rare in the Dominion, but when they crop up they are considered valuable commodities for the sex trade and are often at risk of being sold into trafficking. Often times by their own families, as was the case for Kasha.

Before Ash Nevra preferred the slavery bond, Kasha was still a prisoner for most of her life. It wasn't until she met Amon and Dossidian in Ash Nevra's castle that it ever really occurred to her that she might be able to one day be free. When Amon finally freed her from the slavery bond, it took her a great deal of time to recover from the hundred of years of trauma she had endured at the hands of Ash Nevra and the rest of the Court of Lust's royal family.

She now serves's as Amon's spy master, and is especially skilled in magickal combat.

Despite her dark past, her personality is fun, upbeat and a little bit mischievous. She enjoys teasing and getting a rise out of Rycon when she can.
Elves

Elves are an ancient and mystical race known for their grace, beauty, and magical abilities. They are found throughout Aetheria, living in harmony with nature and the elements.

### Physical Characteristics

Elves have a slender and graceful build with pointed ears, long limbs, and delicate features. They are typically shorter than humans, standing at around five to six feet tall. Elves have fair skin, which ranges from pale white to a light tan, and their hair color ranges from blonde to black, often with natural highlights. They have large, expressive eyes that can be any color of the rainbow. Elves are known for their agility and dexterity, which make them quick and graceful in movement.

### Culture

Elven culture values nature, art, and magic above all else. They have a deep connection to the natural world and often live in secluded forests or remote locations, away from the hustle and bustle of human civilization. Elves are known for their love of music, poetry, and storytelling. They have a strong sense of community and honor, and they take their responsibilities to their kin and their environment very seriously.

In the Kingdom of Eridor, Elves hold a high status in society, and their natural talents for magic and artistry are greatly appreciated. In the Free City-States of Ashara, Elves often work as artisans, creating beautiful works of art and jewelry. In the Dominion of the Obsidian Tower, Elves are respected for their knowledge of magic and often work alongside dragonkin to perform powerful spells.

### Abilities and Skills

Elves are naturally gifted with magic and have a deep understanding of the mystical arts. They are skilled in using their magic to control and manipulate nature and the elements. Elves are also known for their archery skills, and their sharp eyesight and agility make them excellent hunters and warriors. They are skilled in hand-to-hand combat and swordplay, but their true strength lies in their use of magic.

In addition to their magical abilities, Elves are skilled in a variety of crafts and trades, including woodworking, metalworking, and weaving. They are also skilled healers and are known for their ability to cure illnesses and injuries using natural remedies and their magical abilities.
Clair 'Clairafine' Fisher

### Relatives

Kieran Nightshade (Father)Jeremy Fisher (Husband)Raven Fisher (Adoptive Daughter)

## Appearances

### Clair 'Clairafine' Fisher Bio:

Clair 'Clairafine' Fisher is the adoptive mother of Raven Fisher in the Origin's daughter series. She is the nightshade that emancipated themselves from the line, which triggered Raven's supernatural birth. Clair had already been considering leaving the Nightshade line when she first met Jeremy Fisher. She had already been against the cruel and ruthless ways of her father, Kieran, but when she met Jeremy he gave her the confidence she needed to finally do what she needed to do to sever the hold the Nightshade line had on her, once they were married. Her and Jeremy were having trouble conceiving and when she was approached by a daemon about the possibility of raising Raven and bringing balance back to the world, she agreed. Her and Jeremy adopted raven from a Toronto Adoption agency and spent the next 18 years raising her as a human.

Clair always knew why people shied away from Raven, but did her best to give her the best life she could in Toronto. She loves Raven and they had a healthy and close mother and daughter relationship. She is very excited for Raven when she brings her first friend, Conrad, home. She is a beacon of strength for her daughter and is also excellent with plants.
Merfolk

Merfolk are enigmatic beings, humanoid in appearance with fish-like tails instead of legs, allowing them to swim with great speed and agility. Merfolk can be found in oceans, rivers, and lakes throughout the continent, and they have a rich and complex culture all their own.

### Physical Characteristics

Merfolk are typically depicted as having the upper body of a human and the lower body of a fish. However, their physical appearance can vary depending on the environment in which they live. Merfolk living in the depths of the ocean tend to have darker skin tones and larger, more muscular tails for better swimming, while those living in shallower waters or freshwater rivers may have lighter skin and smaller tails. Merfolk have webbed fingers and toes, gills for breathing underwater, and sharp teeth for catching prey.

### Culture

Merfolk society is highly organized and hierarchical, with a strong emphasis on family and community. They are known for their stunningly beautiful underwater cities, which are constructed from coral and other materials found on the ocean floor. Merfolk are skilled artisans, and they produce a wide range of intricate crafts, including jewelry, clothing, and artwork made from seashells and other natural materials.

In Ashara, merfolk play a significant role in the city's economy and culture. They are renowned for their musical abilities and are often called upon to perform at important events and ceremonies. Merfolk dance is also a popular art form, with graceful and fluid movements inspired by the motion of the ocean. The merfolk are deeply connected to the sea and are considered experts in fishing and marine biology.

### Abilities and Skills

Merfolk are naturally adapted to life underwater and have a range of unique abilities and skills. They are incredibly fast and agile swimmers, able to navigate even the most treacherous of ocean currents. Merfolk are also skilled hunters, using their sharp teeth and webbed fingers to catch prey. Their acute senses allow them to detect the slightest movements in the water, making them excellent scouts and sentinels.

Merfolk magic is also highly revered, with many of their spells focused on controlling water and marine life. They are able to communicate with sea creatures and even call upon them for assistance in times of need. In battle, merfolk are formidable opponents, using their speed and agility to evade attacks and strike with deadly accuracy.
Patricia Brown

### Patricia Brown, Obeah woman Bio

Patricia Brown is the Grandmother of Conrad Brown. She is a powerful Obeah Woman who has served on The Board for many many years. She is the official representative of the country of Jamaica on The Board until 2023, where she relinquishes her title to her grandson due to a down turn in her health. She is very close with the Abbeys, and it is implied in The Dominion of Sin that her and Walter Abbey had a romantic relationship in their youth. Because of this, Conrad and Meredith more or less grew up knowing eachother. Patricia has powerful water and weather based magick and is a highly respected member of the magick folk community. She playing a large role in the upbringing of Conrad, and her son and his mother were very young when they had him. Because of her influence, Conrad followed in her footsteps and trained his whole life for a seat on The Board.

In both the Origin's Daughter and the Dominion of Sin, both Amon and Patricia imply that they have met each other before in the past. Amon says they are 'old family friends' in a cryptic and sarcastic way in The Origin's Daughter. In The Dominion of Sin, Amon speaks patois to the old Obeah Woman and she essentially greets him by saying "Hail daemon Prince, long time wi nuh talk: a few years since wi laas speak, don’t it?". The details of their past encounters has not yet been elaborated on in the series.
Dragonkin

DragonKin are undoubtedly the most powerful and awe-inspiring. These majestic creatures have the physical characteristics of dragons, with large wings and scales covering their bodies, but they also possess the intelligence and wisdom of the most learned sages.

### Physical Characteristics

DragonKin are imposing figures, towering over most other races in Aetheria. They have large wings that allow them to fly at great speeds and their scales provide excellent protection against physical attacks. DragonKin can come in a range of colors, with each color corresponding to a specific element. For example, red DragonKin can breathe fire, while blue DragonKin can breathe ice.

### Culture

DragonKin are a reclusive and mysterious race, rarely venturing out from their secluded homes in the most remote corners of the continent. They value knowledge above all else and spend much of their time studying ancient texts and artifacts. However, when they do interact with other races, they are typically seen as enigmatic and intimidating.

In the Dominion of the Obsidian Tower, DragonKin have formed a powerful alliance with humans and elves to create a kingdom of incredible strength and magic. Despite their formidable abilities, DragonKin are known to be fair and just rulers, upholding the laws of their kingdom with wisdom and compassion.

### Abilities and Skills

DragonKin are the masters of the elements, able to breathe fire, ice, lightning, and more. Their incredible strength and size make them formidable in battle, but they also possess a great deal of magical ability. They are able to manipulate the elements to their will, summoning powerful storms or creating earthquakes with a single thought.

While DragonKin may seem intimidating and aloof to outsiders, those who earn their trust and respect will find them to be loyal and fierce allies. Few races in Aetheria can match the raw power and intelligence of the mighty DragonKin.
Orcs

Orcs are a formidable and proud race, known for their strength and battle prowess. They are found in various parts of Aetheria, primarily in Eridor where they are one of the dominant races. Orcs are also found in the wastelands of the Dominion of the Obsidian Tower, where they are a fierce and respected part of the dragonkin-led society.

### Physical Characteristics

Orcs are large, muscular creatures with green or gray skin and prominent tusks that protrude from their jaws. They have sharp senses and powerful jaws, and are often depicted with long, unkempt hair. Their physical strength is unmatched by most other races, making them formidable fighters in battle.

### Culture

Orc culture is heavily influenced by their love of combat and their respect for strength and bravery. They have a strong warrior culture and are known for their fierce loyalty to their clan and family. Despite their reputation as brutish and aggressive, orcs are also known for their artistic talents, particularly in metalworking and woodworking.

In Eridor, orcs have a significant presence and are respected members of society. They often serve in the military and as skilled laborers, using their strength and endurance to complete tasks that other races would struggle with. In the Free City-States of Ashara, orcs are less common but still respected for their battle skills and artistic talents.

### Abilities and Skills

Orcs are known for their physical strength and endurance, making them formidable opponents in battle. They have a high tolerance for pain and can withstand wounds that would incapacitate other races. Orcs are skilled fighters and often use weapons such as axes and spears, though they are also capable of using their bare hands.

In addition to their combat skills, orcs are also talented in crafting and building. They have a deep understanding of metals and are able to create weapons and armor that are both functional and aesthetically pleasing. Orcs are also skilled woodworkers, creating intricate carvings and sculptures.
The Origin's Daughter Wiki

**Welcome to the The Origin's Daughter Wiki!**
This wiki is devoted to the Origin’s Daughter Series by Alexandra St Pierre We hope that you will add to the site! Enjoy your stay!

We're a collaborative community website about The Origin's Daughter that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Long Range Anti Ship Missile

**Long Range Anti Ship Missile** also known as **LRASM** is a type of block in Builds n' Guilds.

The Long Range Anti Ship Missile (LRASM) is a type of missile designed to target large, slow-moving objects from a distance of up to 3000 studs. Its slow speed and inability to make sharp turns makes it ineffective against smaller, faster targets, but it can still cause significant damage when it does hit its target. The missile has a maximum adjustment angle of 15 degrees and causes an area damage of 50, with a blast radius of 14 studs.
Humans

Humans are the most adaptable and diverse race in Aetheria. They can be found in every corner of the continent, from the frozen tundras of the north to the scorching deserts of the south. Humans are known for their ingenuity and resourcefulness, and they have a deep-seated desire for exploration and discovery.

### Physical Characteristics

Humans come in a variety of shapes and sizes, but they all share some common physical characteristics. They are bipedal, meaning they walk on two legs, and they have two arms with hands that are capable of fine motor skills. Humans have hair on their heads, and males typically have facial hair as well. They have a wide range of skin tones, eye colors, and hair colors.

### Culture

Human culture is as diverse as their physical appearances. They have a wide range of languages, religions, and social customs. Humans are known for their strong sense of community and their unwavering dedication to their families and friends.

In Eridor, humans make up the majority of the population and play a crucial role in the kingdom's society and politics. In the Free City-States of Ashara, humans coexist with other races in a bustling and diverse metropolis. In the Dominion of the Obsidian Tower, humans have formed alliances with dragonkin and elves to create a powerful and mysterious kingdom.

### Abilities and Skills

Humans have a natural aptitude for learning and mastering new skills. They are quick learners and are able to adapt to new situations and environments easily. Humans are also known for their physical and mental endurance, making them well-suited for long journeys and arduous tasks.

In battle, humans are versatile fighters who can use a variety of weapons and tactics. They are skilled archers, swordsmen, and can use magic if trained in the art.
Creasim

## Creaism: The Religion of the Primordial Being

Creaism is a religion that revolves around the worship of Crea, a primordial being that is believed to hold dominion over creation itself. According to Creaism, before existence, there was nothingness, a void of darkness that stretched out infinitely beyond comprehension. Yet from its crushing depths formed existence itself, springing forth two beings that would later come to form our own existence. These beings are known as "The Primordials," and they are Crea and Destra.

### Beliefs and Practices

Creaism holds that Crea is the most powerful being in the universe, and that its power and influence can be felt throughout the cosmos. Although Crea has no form, it is often depicted as a heavenly white light that sits at the center of the universe. Despite its power, Crea never directly involves itself in the affairs of the universe. Instead, Creaism teaches that Crea created the universe and then stepped back to allow it to develop on its own.

Creaism is the dominant religion in the Kingdom of Calandria, where it is regarded as the official state religion. The Church of Crea, the most powerful church in Calandria, is responsible for the worship of Crea, and it is also heavily involved in the running of the kingdom.

Creaism is a monotheistic religion, and its followers believe that Crea is the only true god. They believe that Crea created everything in the universe, including all living things and the physical laws that govern the universe.

Creaism also teaches that all things in the universe are interconnected and that all life is sacred. Therefore, followers of Creaism believe in treating all living things with respect and dignity.

In terms of worship, followers of Creaism offer prayers and sacrifices to Crea in order to gain its favor and blessings. The Church of Crea holds regular ceremonies and festivals to honor Crea, and it is also responsible for the maintenance of the many temples and shrines dedicated to Crea throughout Calandria.
Wolf

Spawns in groups of 3-7 most commonly in forested areas in the Anura continent and occasionally on the Isle of Beginnings. Attacks Players and Hunters, ignores fractal beasts and elemental creatures.

The Wolf is a fierce creature found on the Anura continent and occasionally on the Isle of Beginnings. It is a fast-moving creature with a health bar of 120 and can deal 15 damage to players and hunters they come into contact with. Wolves usually spawn in groups of 3-7 and can be found in forested areas.

Despite their intimidating looks, Wolves are generally docile creatures that ignore fractal beasts and elemental creatures. However, when provoked, they can be dangerous and attack anything they deem a threat. Wolves are incredibly fast and can run longer distances than most creatures found in the Anura continent.

Wolves are fairly solitary creatures, but tend to form small packs of 3-7 when they are in forested areas. If a player is in an area with wolves, it is best to exercise caution and avoid provoking them. If provoked, the wolves will use their speed and strength to attack, and their numbers can prove overwhelming if they are in a pack.

The Wolf is a powerful creature native to the Anura continent and is best avoided if one is not experienced in dealing with them. Their health and damage can be quite formidable, and their speed can prove to be a challenge for those who are not prepared.
Tales of Aetheria Wiki

**Welcome to the Tales of Aetheria Wiki!**
Welcome to Aetherea, a world shrouded in myth and magic, where the elements themselves define the lives and struggles of its people. But this world is not one of unity and peace, for it is a place of great division and conflict, where differences in religion, race, beliefs, and economic status have led to centuries of bloodshed and struggle.

The six great churches dominate the spiritual landscape of Aetherea, with their teachings often leading to war and persecution between them. The Church of Crea, the Church of Destra, the Church of Sol, the Church of Mare, the Church of Aegis, and the Church of Gaia, all wield immense power, each vying for supremacy over the others. It is a world where religious zealots and sorcerers alike vie for control, all seeking to shape the destiny of this world according to their own will.

The world of Aetherea is home to a vast array of races and creatures, each with their own unique abilities and powers. Humans, Elves, Dwarves, Orcs, Beastfolk, Dragonkin, Giantkin, and Merfolk all call this world their home, and they all struggle for resources and power in this divided land.

Nationalism and cultural superiority are also major factors that divide the world of Aetherea. The four major nations of Eridor, Obsidia, Ashara, and Calandria are in a constant state of tension, each believing themselves to be the most powerful and righteous of all the nations. Eridor is a land of militaristic might, while Obsidia is a land of scientific wonders. Ashara is renowned for its artistic beauty, while Calandria is a land of deep religious devotion.

And yet, amidst all this division and conflict, there are those who seek to bridge the gaps between the different races and factions. Those who seek to create a world of unity and peace, where all can live in harmony with each other and the elements that define this world. But in a world as divided as Aetherea, such a dream may be impossible to achieve.

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Surface to air missile

**Surface to air missile** also known as **SAM** is a type of block in Builds n' Guilds.

**SAM** is a medium to long range anti-air missile. It has a lock-on range of 1200 studs and a speed of 250, allowing it to track and pursue its target with a maximum adjustment angle of 45 degrees. This missile is not easily evaded through the use of flares but can be avoided with maneuvering. Upon impact, the missile causes an area damage of 10 with a blast radius of 8 studs.
Dwarves

Dwarves are a stout and hardy race known for their impressive crafting skills and love of treasure. They are short in stature, but possess incredible strength and resilience.

### Physical Characteristics

Dwarves typically stand around four feet tall, and are characterized by their muscular builds and stocky frames. They have broad shoulders, thick limbs, and are often described as being barrel-chested. Dwarves have broad, flat noses and bushy eyebrows, and most males have beards. They have tough, weathered skin and deep-set eyes that often appear to be squinting.

### Culture

Dwarven culture revolves around craftsmanship and commerce. They are known for their impressive skills in metalworking, stonemasonry, and engineering. Dwarves have a love of treasure, and many will go to great lengths to acquire and protect valuable items. They are also fiercely loyal to their kin and clan, and have a strong sense of duty to their community.

In Eridor, dwarves are primarily found in the mountainous regions where they mine precious minerals and work as craftsmen. They have a reputation for being reliable and honest, and are often called upon to craft weapons and armor for the kingdom's armies. In the Free City-States of Ashara, dwarves are merchants and traders, often specializing in exotic goods from far-off lands. In the Dominion of the Obsidian Tower, dwarves are valued for their expertise in engineering and construction.

### Abilities and Skills

Dwarves are incredibly skilled craftsmen and are capable of creating masterpieces in metalworking, stonemasonry, and engineering. They have an incredible attention to detail and are able to work with great precision, even in difficult conditions. Dwarves are also known for their impressive strength and resilience, making them formidable opponents in battle. They are able to withstand great amounts of physical punishment and can endure harsh conditions for extended periods of time. In battle, dwarves often favor heavy weapons and armor, and are skilled at wielding axes, hammers, and shields.
Hunter

Equipped with various weapons and spawns of groups of 1-4 in all areas of the Anura Continent and Rarely in the Isle of Beginnings. More likely to spawn nearby abandoned structures. Aggressive to everything except it’s own kind.

Hunter spawns have variations in health, speed, and damage. Health ranges from 150-250, speed is medium to fast, and damage is between 25-50. Keep in mind there is a chance of spawning with highest health, damage and speed. Players must be cautions when they go near them.
Rock Golem

Spawns alone and very rarely in the volcano area or in the desert. Fights anything that approaches it.

The Rock Golem is a rare creature found in the volcano area or in the desert. It is a large and powerful creature with a health of 25000 and a slow speed. It is able to deal 260 points of damage, making it a formidable foe. The Rock Golem is found alone and is known to fight anything that approaches it. It is a rare sight to encounter one, however those that do often find themselves in a difficult fight. The Rock Golem is a powerful and dangerous creature and should be approached with caution.
Laser Guided Missile

**Laser Guided Missile** is a type of block in Builds n' Guilds.

The Laser Guided Missile is a weapon that is highly effective against small targets due to its ability to quickly and precisely deliver damage. It has two speeds, medium and high, which allow it to reach targets at medium to long distances. However, the user must keep the laser on the target in order to maintain its effectiveness, making them vulnerable to enemy fire. The Laser has a lock-on range of 1000 studs, with a speed of 150 studs per second, and can be boosted to 275 studs per second.
Fractal Beasts

Comes in various shapes in forms, each varying in stats and abilities. Spawns in groups of 1-3 inside caves and mysterious areas. Fights Hunters and Players but ignores wolves and elemental creatures.

Fractal Beasts are mysterious creatures that come in various shapes and forms. They have health ranging from 200 to 1000, and speed ranging from slow to fast. They deal 25 to 110 damage and can spawn in groups of 1 to 3 inside caves and mysterious areas. These beasts fight Hunters and Players, but ignore wolves and elemental creatures, and spawn with variations.
Builds and Guilds Wiki

**Welcome to the Builds and Guilds Wiki!**
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Nytara "The Siren"

### Nytara "The Siren" Bio

Nytara earned the name "The Siren" for her ruthless piracy of the Obsidian Sea. Long before she was enslaved by Ash Nevra, she had built a reputation as a daemon who is not to be trifled with. She was highly coveted and sought out by Ash Nevra in her endeavours to enslave the daemon race because of this ruthless nature. She knows Amon, Kasha and Dossidian well, as they all have served as slaves or servants together for hundreds of years under Ash Nevra's reign, however, the relationships between her and the other daemons seem to be cold and icy. She has a quiet, indifferent mask that she uses at court, and rarely shows what she is feeling or thinking.

Nytara's magick is very similar to Conrad's in the sense that it is water based, however where as Conrad's tends to manifest as fluid water, Nytara's magick is icey. She was born and raised in the isles of the Court of Envy.
Italie

Drapeau du Royaume d'Italie

## L'Italie, à l'aube de ses nouvelles alliances

En marge, des grands changements diplomatiques de ses voisins, l'Italie dû rétablir sa ligne extérieur en remettant sur la table son jeu d'alliance.

Le conseil du Royaume d'Italie avait le choix entre deux principales nations, deux nations qui l'avait déjà approché. A gauche, l'entente latine, l'alliance mené par la France, en haut, le Reich.

Même si certains du conseil approuvaient le rapprochement avec la France de Laval, il était certain que d'autres pourraient l'approuvaient encore plus si certains territoire Français, comme Djibouti, étaient redonné à l'Italie, en guise de gage. Mais une autre partie du conseil approuvaient le rapprochement avec Adolf Hitler, malgré quelques rumeurs alarmant Mussolini.

Dès le début de 1936, des pour-parlers commencèrent avec la France et l'Allemagne, pour s'assurer d'un allié stable et puissant en Europe.
Chine & Japon

## Un conflit millénaire

En **1935**, la Chine et le Japon étaient engagés dans un conflit qui faisait partie d'une série de guerres et de conflits qui ont eu lieu entre les deux pays depuis les années '30. Les tensions entre les deux nations est principalement liées à la compétition pour le contrôle des ressources continentales. Le Japon voulant contrôler une partie de la production et des ressources minière de la Chine, et la Chine n'ayant pas les moyens matériels de fournir le Japon et ses voisins, cherchant à stabiliser la région afin de s'établir comme la prochaine puissance mondiale.

Suite à la guerre civile gagné par le Kuomintang (**1930-1935**), le président de la première république de Chine, Tchang Kaï-chek, mènera les dernières offensives face aux forces armées de l'autoproclamé *République* *Populaire de Chine*, soutenu par l'URSS, qui disparaitra au début de l'année **1936**. Au même moment, les forces japonaises ont attaquèrent la province de **Shanxi**, dans le nord de la Chine, alors sous le contrôle des seigneurs de guerre locaux. Les Japonais mirent en place des batterie d'artillerie sur le territoire afin de prévenir d'une invasion Chinoise sur ces sites stratégiques, provoquant une escalade des hostilités entre les deux nations. La ville de Taiyuan fût capturé par les forces Japonaises en décembre 1935, consolidant leur emprise sur la région tout en affaiblissant la côte Chinoise.

Mais ce conflit entre la Chine et le Japon n'est pas encore considéré comme une guerre, mais bien comme des escarmouches sur des territoires de seigneurs de guerre locaux. Mais avec le Japon ayant gagné de l'influence dans la Mandchoukouo et en Corée, il est clair pour certains que celui ci veut réellement s'implanter sur le continent Asiatique en se formant autour de la Chine; et il est aussi clair, à l'heure ou la République de Chine sort d'une guerre civile ayant ravagé son pays, mais l'ayant unifié aussi, que celui-ci ne pourra survivre a une seconde guerre dû a l'attrition de ses troupes.

### Rapprochement diplomatique de la Chine et du Japon avec l'Europe

Dès le début de l'année 1936, le Chine pris donc contact avec le Commonwealth et l'entente Latine, afin de trouver des partenaire commerciaux stables en Europe et en Asie ainsi que des partenaire de guerres dans l'optique au le Japon pourraient saper cette alliance commerciale. Mais le Japon, voyant cela d'un mauvais œil, parvint à s’arroger l'amitié du Reich Allemand.