Night Elves Guide

Night elves, like humans, are pretty straightforward to play and are easy to learn. What makes them difficult is the lack of versatility in their build arsenal. In particular, they have too much focus on range piercing damage. Night elves do have solution for the most part, but lack the specialty to make it count sometimes. As the ranger race in the game, they have the best range piercing damage and has the best splash damage with the exception of finals.

**Advantages:** Strong ranged piercing damage and has the highest range in the game. Best area damage unit with the exception of final round units. Consistent bonus round.

**Disadvantages:** Units tend to be fragile, mostly piercing damage make them struggle with high hp heavy armor type units, no means of dispelling magic until finals

**Strong against:** Undead rounds 1-4 , orc rounds 1-4

**Even footing against:** Humans, orc finals, undead rounds 5-7

**Weak against:** orc rounds 5-7, undead finals battlegolem build

Night elves are strong against undead early round due to them having a good area damage unit. Their frontline warden also deals area damage, so generally ghouls are easy to deal with. Their Faerie dragons also are very good at sniping down necromancers which makes it a difficult fight for undead. However, once undead has magtheridon which gives them cooldown reduction the rate of summoning increases which allows undead to fight evenly against night elves.

Early rounds, night elves has no trouble dealing with orc as they can always snipe down the shaman. Most of night elves trouble is their inability to dispel bloodlust, combined with the heavy armor type that most orc units have. After round 4, orc can better protect their shaman from being sniped and would have Fel orc kodos and/or more chieftains which makes it a nightmare for night elves to deal with.

Night elves have even footing against humans. Humans have better healing but night elves has better splash/area damage. Human vs night elves battle are usually a battle of splash damage. Humans might be able to surprise the night elves by building a lancer on the flank, in which the night elves can answer with a priestess of the moon on the flank. Overall, the battle is mostly equal.

Night elves has difficulty with undead battlegolem due to it being heavy armor type. Additionally, battlegolem has a lot of hp once it gets a lot of abomination corpses. After 16 abomination, the battlegolem gains debuff immunity and cannot be rooted by the keeper of the groves. Dark ranger can do decent damage against the battlegolem, but often wastes shot firing at the summons from necromancers.

## Build order

Building as night elves is straightforward in the beginning. You build a frontline in the form of sentry/warden and druid of the talon/marfurion on the front. Upgrading sentry or druid of the talon first is both viable. It gets difficult later on, as their lack of utility makes countering difficult.

Note: The build values are based on the gold reward value. You should have more gold than this and thus more troops. As to what to do with the extra gold depends on the situation you are in.

### Balanced build

A good opening against humans, night elves and undead. The idea is to hold the line while blasting them with splash damage. This is weak against orc because orc tends to push one area fast and hard, which means your forces ends up divided.

* Round 1 (75 gold): 2 sentries, and marfurion front
* Round 2 (150 gold): 2 sentries and marfurion flank
* Round 3 (315 gold): upgrade all sentries to warden, marfurion front
* Round 4 (510): Glaive on front and flank, warden front, treant flank
* Round 5 (810): ancient treant front, upgrade treant to ancient treant flank, 2 archdruid front
* Round 6 (1140): upgrade 2 archdruid to furion, sentry and druid of talon flank
* Round 7 (1500): 2 keeper of the grove

Extra gold and properly responding: Add more keeper of the grove on the rear up to a maximum of 6. Additional glaives on both front and flank position for splash. Get faerie dragon by round 3 if dealing with orc and undead. Get one ghost of the keeper if dealing with orc or if you get mana item to equip to keeper.

### Priestess of the moon rush build

This build rushes priestess for the night buff

* Round 1 (75 gold): 2 sentries, and marfurion front
* Round 2 (150 gold): 2 sentries and marfurion flank
* Round 3 (315 gold): upgrade 2 sentries to warden, huntress on either front or flank, treant front
* Round 4 (510): Upgrade huntress to priestess of the moon, upgrade 2 sentries to warden
* Round 5 (810): glaive on front and flank, front treant to ancient treant, ancient treant front, treant flank
* Round 6 (1140): keeper of the grove rear, 2 archdruid front
* Round 7 (1500): 2 archdruid to furion, flank treant to ancient treant

Extra gold and properly responding: add more keeper of the grove on the rear up to a maximum of 6. Additional glaives on both front and flank position for splash. Get faerie dragon by round 3 if dealing with orc and undead. Get one ghost of the keeper if dealing with orc or have mana item to equip to ghost.

### Classic Bonus Build ( Value = 1845 gold)

**Front (Value = 45x2 + 90x2 + 225x2 + 45x2 = 810)**

2 warden, 2 ancient treant, 2 furion, 2 marfurion

**Rear (Value = 180 x 5 = 900)**

5 keeper of the grove

**Flank (Value = 45x2 + 45 = 135)**

2 warden, 1 marfurion

**Extra Gold:** 1 keeper of the grove, 1 priestess of the moon, sentry spam on the flank

Sell glaives and faerie dragon to transition to this build, the whole idea of this build is to keep the magnataur rooted while you slowly poison them with keepers.

### Optimal Bonus Build ( Value = 2255)

**Front (Value = 45x2 + 90x2 + 225 + 225x2 + 45x2 = 1035)**

2 warden, 2 ancient treant, 1 priestess of the moon, 2 furion, 2 marfurion

**Rear (Value = 180 x 5 + 180 = 1080)**

5 keeper of the grove, 1 ghost of the keeper with mana item

**Flank (Value = 45x2 + 45 = 135)**

2 warden, 1 marfurion

**Extra Gold:** sentry spam on the flank

Do this build if you are fed. If you have mana on the ghost keeper, this bonus build can reach 40k or more.

### Classic Finals Build

Decent against: orc, humans, undead except battlegolem

Weak against: Night Elves, undead battle golem

**Front:** 6 warden, 2 ancient treant, 2 avatar of vengeance, 1 priestess of the moon, 2 furion, 2 marfurion

**Back:** 4 warden, 2 bears, 1 chimaera, 1 avatar of vengeance, 1 ghost keeper, 1 keeper of the grove, 2 glaives, 2 light ranger, 1 dark ranger, priestess of the moon

**Flank:** more warden or keep empty

**Extra Gold:** more warden, high elf archers

This build is decent against pretty much anything except battlegolem or night elves

### Warden and Avatar Spam Finals Build

Strong Against: Night elves

Slightly weak against: Undead Caster build

Weak against: Humans, undead battle golem, undead air cheese, orc

**Front:** 6 warden, 2 ancient treant, 5 avatar of vengeance, 2 furion, 2 marfurion

**Back:** 6 warden, 2 bears,1 avatar of vengeance, 6 glaives, 2 light ranger, 1 dark ranger

**Flank:** more warden or keep empty

**Extra Gold:** more warden

This build is to counter night elves through endless stream of meatshields and summons while dealing splash damage. Priestess is not included, since it also helps other night elves. The extra cash instead is used to get more meatshield and splash damage. Not having priestess and the buff it provides makes you weak to everything else since night phase is an integral buff for night elves.

### Double Priestess Double chimaera Finals Build

Strong Against: Orc

Decent against: Undead caster build

Slightly weak against: Humans

Weak against: Night Elves, undead battle golem, undead air cheese

**Front:** 6 warden, 2 ancient treant, 2 avatar of vengeance, 1 priestess of the moon, 2 furion, 2 marfurion, 2 light rangers

**Back:** 4 warden, 2 bears, 2 chimaera, 1 ghost keeper, 1 keeper of the grove, 2 glaives, 1 dark ranger, priestess of the moon

**Flank:** more warden or keep empty

**Extra Gold:** more warden, second dark ranger

This build is good against orc because whenever night is casted chimaera calls down starfall that dispels magic buffs to the unit it hits which dispels bloodlust and two chimaeras dispels even more. Add in a second priestess to cast in a second round of night phase and bloodlust will not be a problem. The wardens are there for meatshields and as to provide bodies for summons from avatar of vengeance which is even more meatshields to buy you time while your dark ranger shoots down the orc frontline. The 2 bears provides damage buff while the glaives is to clean up the backline once the fronts are destroyed.

## Adapting to your opponents

As mentioned in the main page, you should be tracking down who you fought and who you haven't in order to get an idea on who you will be matched with. You also should be paying attention to their build, to come up with the correct response against them.

### Dealing with Humans

Against humans, it becomes a question on who has more splash damage, more meatshield and more heals. You have better splash damage while the humans have better heals. The lancer build on your flank is very dangerous against you, so you should keep an eye if the humans intend to do a lancer build. If they do a lancer build respond by making a priestess of the moon on the flank or have a ghost keeper to punish his lancer with thorns if he ever gets to your backline. Halakh can also be a problem for you. One halakh should still be manageable for you. If he is making more than 1 halakh, then you can respond by making light ranger for the damage buff against his armor buff. However, light ranger can be bad for bonus and you should only make it for countering. In the finals, it is best to make 6+ wardens for meatshields. Stagger the placement of avatar of vengeance so that they don't get silenced in one shot. Do the classic finals build with the emphasis on splash damage.

### Dealing with orcs

Rounds 1-2, you can deal with orc as one raider or tauren is easy to focus down. On round 3, you can snipe the shaman. On round 4, the orc might add another spell caster to lure the shots from the faerie dragon. You can respond by having thorns aura by round 4 or a priestess of the moon if you can afford it. Rounds 5-7 is very bad for you as there is no easy way for you from preventing bloodlust from getting cast nor dispelling it. However, if you do get your hands on the lightning orb item, then you may have a chance. In finals, the best build against orc is double chimaera and double priestess of the moon.

### Dealing with night elves

Like the night elves battle, this is a battle of splash damage. You can build high elf archer instead of marfurions to take advantage of the sentry/wardens weakness to piercing damage. Have a treant on the front and flank backed by 2-3 glaives. In finals, the best build against night elves is having lots of wardens and avatar of vengeance with plenty of splash damage

### Dealing with undead

Rounds 1 - 5, you should have no problem with undead as you have good splash damage. Necromancers can also be sniped down using faerie dragon. Careful not to let the undead blow your backline with doomguard using gargoyles as trigger. So having a high elf archer might be good consideration to shootdown gargoyles fast. Bring plenty of splash damage and a decent amount of meatshields while you hit them with splash damage and snipe the necromancers using faerie dragon. Round 6-7, the undead can now deal with you better with the cooldown reduction from magtheridon and should be pretty an even fight. In finals, the best build against undead is classic build with 3 or more faerie dragons and 4 glaives. You are hoping that you either snipe down the battlegolem or kill their backline so that he will not have any anti air to deal with your chimaera.

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