Mission

The comet where lives Flamme is hostile, find a spacesuit for each of your agent and leave the shelter.
You can only use the agents which succeed the Mission 03
In this level, room slowly disappears. When a room turn red you have one turn to leave before the room is crashed by a comet.
You can only use the agents which succeed the Mission 03

### ACT III: The Perfect Dwelling

The main theme of these missions is using your surrounding.

All of your agents have been dispersed through the map.
There are moving tiles everywhere on this level. Control the sense of those to bring Demonio to your agents and to prevent your agents to be seen between two turns.
Tampering computers will give you the possibility to move the walls of the area, use it to trap Demonio in a zone smaller than 4x4.
To approach him you have to really scare him first. Following his movements, tamper various object to animate them and scares the Judge until he passes out.

### ACT IV: Xtrem Rave

The main theme of these missions is rhythm and anticipation.

Your agent have to sneek themselves in the clubwhere Soundwave is. Be careful! Some tiles can lighten themselves making your argent visible to all guards. When you see a tiles changing its color leave it before the next turn.
Everyone in the party knows how to dance on this song, if your agents don’t they will be exposed! All the opponents follow a specific path when they move (dance), learn this path if you want to stay secure, this world have very few place to hide.
Finally, you reached the VIP section entrance, but someone it’s already there, Demonio and one of his Centurions, as soon as the Centurion leaves, knock him out to take his VIP pass.
At each turn, Soundwave create a clone of himself, but you only can steal the power form the original. To see the real one, make him or one of his clone enter in a room where you turn on the Black light, if he’s green it’s the real Soundwave.

### ACT V: Tartarus Express

The main theme of these missions is the manipulation of the enemies movement and reaction.

Once you find Demonio, it will run away from you in the outside part of the train, you can go there to chase him but any agents outside the train at the end of a turn will be lost (removed from the mission) in the tunnel.
There are moving tiles everywhere on this level. Control the sense of those to put guards into the altar of burnt offering and prevent your agents to be seen between two turns.
Turn on the three emergency brakes of the train, avoiding Minerva who will turn them off back if she see on activated.
Once the three activated at the same time, the train will go off rails knocking out Minerva and is your chance to use the Descension on her.

### ACT VI: Eastern Skies

The main theme of these missions is stealth, as the mission will have more risk for your agent to being seen.

The three parts are scattered in the area take them to the atelier.
Take the cannon and exit your agents but two Prismatic Mirages fly over the area.
You will have to buy the Cannon to Reznlov but the whole area is in a Alerted Level and already in the 4th Threat Level.
Put the three Cannons you gained plus a forth one in the level, around XiFang, once the four of them are tampered make them turn in direction to XiFang, if they all four towards they will launch projectiles on him, and it will be your chance to use the Descensio on him.
Be careful, If XiFang sees a cannon turned to him he will de-tampered it.

### ACT VII: Coral Excess

The main theme of these missions is managing unexpected twists.

In this level you can only use the Special Abilities of your agents. Beware, the first exit door will be a false one and once activated will summon a second Prismatic Mirage in the level. You still have to activate the first (false) exit to see the second real one.
Find the Green and Pink Corals in the area, once you had them you have to sell them, respectively, to the Green merchant and the Pink merchant. Beware, the Green merchant only appears when the Threat level number is odd and the Pink one only appears when the Threat level is even.
Purple Alert: The two merchants leave, you lose.
The level has an ugly green polluted water here. At the beginning of each of your turn one of your agent will be infected meaning that just before the guard's turn it will make a random movement of 4 stiles. So be careful to always put this agent in somewhere safe (he can't open the door).
To clean up the water you have to spent 8 Action Points on it in one turn let it turning on during one turn and then spend 12 Actions Points the very next turn.
You are entering in the gloomy Deep Sea where Super Stellar goes to cry. Only one agent can go there choose wisely. The level only have an Invidia as a guard and not other guards will appears. You will have to make your path through sneaky puzzle (labyrinth , rotating camera0 before being able to challenge in a duel the Judge.

### ACT VIII: Metropolis

The main theme of these missions is the final test, how you learned to adapt to all different kind of past obstacles.

Taurus is already there at the center of the Metropolis, she was waiting for you. Angelita is protecting you from her power but you have to be quick and reach the final Judge.
Taurus can launch powerful beam that will knock out any agent touched, to know where Taurus will shoot look to which direction she is looking at.
At the end of the mission, something went wrong, the Descension was a fake one, Taurus got all of you! Bunea, now Vulpea, betrayed you!
The last mission was a trap by Vulpea! Now all your agent are unavailable, you have to save them all but how? Lucky you, Alec and Amy will help you.
Beware of Vulpea, who is able to summon new Centurion into the arena.
Once again Demonio is trying to flee from the Arena feeling that Taurus may be too dangerous for him. Find him by looking carefully the enemies movement when it's their turn, if an enemy seems to be more into leaving the arena than capturing you or guarding the place, it can be Demonio!
Divinid@ is strong but not invincible, as she always walks closer to Taurus (infected by Vulpea) you have to protect her from the enemies (she can be knock out two times before dying and then make you lose the mission).

### SECRET ACT: The Void

The main theme of these missions is managing unexpected twists.

First, find the mysterious character helping you in the shadow, to discover that it is Giselle (in her Void form), Giselle will then join your team.
Giselle has the ability to guide your agents through dark zone, use it to TBD