Patch Notes: August 8th, 2018

A free update for *Dragon Ball FighterZ* was released on August 8th, 2018. The changes to the game are as follows:

## MODES

### *WORLD MATCH*:

* Entry settings: now Player’s Info is displayed
* Ranked Match:
	+ now you can set the Opponent Rank settings to Same Rank, About the Same or Challenge in the entry settings.
	+ Network color will no longer be displayed on finding an opponent.
* Casual Match: Now you can set the Oponent Color settings to Same Color, About the same or Anything goes.

### *PARTY MATCH*:

* Added ‘Sorry’ and ‘Don't worry’ Party Match:

### *LOCAL BATTLE*:

* Added Input Delay settings when playing against a player.

### *LOCAL MATCH*:

* On VS screen, players can now press and hold either the L1 button or L2 button on the screen before a match to change their first character.

### *TRAINING MODE*:

* Player team can now be edited when making a World Match entry.
* Colors can now be selected when changing characters.
* Added Ki Gauge Recovery option and can stop Ki gauge from auto-recovering.
* Added Center(After KO/Switch), Center(After Stage Change) options to the Starting Side settings.
* Added the Reset Damage Information option
* Added Starting Position settings.
	+ Can switch the position of the characters.
	+ The position can also be switched by holding down ↑
* Character Settings
	+ Added Potential Unleashed settings for Gohan (Adult).
	+ Added Ginyu Force setttings for Ginyu.
* Training Dummy Recording Settings
	+ Training dummy's play records can now be saved to 8 different slots.
	+ Added a function to randomly play a record from multiple slots (with adjustable frequency for each slot).
* Ennemy Settings
	+ Added Counterattack Settings: set an attack for the training dummy to reversal attack with after a block or a damage.

### *OTHERS*:

* Character selection screen: increased the cursor movement speed.
* Follow list: followed players' names will now be displayed in blue.
* Button settings: Pressing OPTIONS on the Button Settings screen will now save current settings and exit the screen.
* Result screen: Z Stamps can now be used when rematch menu is displayed for online matches.

## GAMEPLAY

### *COMMON:*

Now an attack won’t count as a hit during successful Z-reflect recovery frames.

### *PICCOLO:*

* Homing Energy Blast, Z Assist: Increased the hit stun and the recovery frames.

### *GOHAN (TEEN):*

* Crouching Special: Now he can move while in the air after performing the move.
	+ Matched the landing recovery frame with Jumping Down Special.
	+ Expanded the hitbox for the beginning of the attack.
* Jumping Down Special: Expanded the hitbox for the beginning of the attack.
* Z Assist: Now the Z-Assist moves more forward while rising.

### *FRIEZA:*

* Standing Special: Reduced the start up frame
* Death Slash, Z Assist: Increased the hit stun and the non-recovery frame.
* Death Slash(Light ver.): Reduced the start up frame
* Warp Smash: Frieza now becomes invincible faster.
* Midair ‘You might not survive this time’: Reduced the landing recovery frame on whiff.
* Golden Frieza:
	+ Reduced the recovery frame after the pause.
	+ If an opponent isn't taking any hits when this move is activated then it would take more time till the game pauses to zoom in to Frieza.
	+ However Frieza becomes invincible during this time.
	+ Z combo restrictions are lifted. (EX. Can perform a string such as the following: Standing Heavy -> Standing Medium -> Standing Light.）"

### *GINYU:*

* Crouching Heavy: Can now Z combo into Standing Special.
* Standing Special(Jeice): Increased the hit stun and the non-recovery frame.
* Z Assist: Increased the hit stun and the non-recovery frame.
* Strong Jersey: Reduced the block stun.
* Strong Jersey (Medium/Heavy ver.):
	+ Increased the non-recovery frame on hit.
	+ Changed the way a damaged character is blown away."
* Aerial Strong Jersey: Reduced the start up frame.

### *TRUNKS:*

* Standing Special, Jumping Special, Cyclone Buster:
	+ Hitbox of these attacks now disappear when Z reflected and can now be cancelled into a Special Move after that.
	+ Fixed an issue where it was sometimes unable to cancel on hitting an opponent when the move is about to end.
* Z Assist: increased the hit stun and the non-recovery frame on hit.
* Shining Slash (Heavy ver.): reduced the start up frame.

### *CELL:*

* Standing Light, Crouching Light: Increased the start up frame.
* Low Kick: Damage scaling increased when using this move as a combo starter.
* Jumping Medium: Increased the start up frame.
* Jumping Special:
	+ Increased damage scaling.
	+ The first hit now ground bounces an opponent.
* Ground Rolling Crush (Medium ver.): The distance moved can now be adjusted by pressing either forward or back while rolling.
* Ground Rolling Crush (Heavy ver.): Reduced the start up frame.
* The distance moved can now be adjusted by pressing either forward or back while rolling."
* Aerial Rolling Crush (Light/Medium Ver.): The move will no longer hit an opponent on the back.

### *ANDROID 18:*

* Standing Light, Crouching Light: can now repeat whiffing the move consecutively by pressing ← at the same time.
* Support Attack(Barrier), Z-Assist: enters the invincible state faster.
* Barrier: Enters the invincible state faster.
	+ Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←＋R1 or R2 to Meteor Attack.)
* Fixed an issue where Dragon Rush doesn't launch an opponent in certain situation.
* Back Grapple(Light ver.):
	+ Reduced the start up frame.
	+ Can now connect into Super Attack on hit."
* Back Grapple(Medium/Heavy ver.): Increased the move distance.

### *GOTENKS:*

* Standing Special: Matched the cancel timing on additional inputs with the other characters.
* Z Assist: Fixed an issue where the camera angle doesn't change in the latter part of the combo after hitting an opponent with the Assist attack.
* Galactic Donuts: Fixed an issue where the camera angle doesn't change on landing Heavy attack in the next combo after hitting an opponent's Z Assist.
* DIE DIE Missile Barrage:
	+ Reduced the start up frame.
	+ Increased the damage.
	+ Changed the way an opponent is blown away on hit.
	+ Increased the hit stun.
	+ Expanded the hitbox for the beginning of the attack.
* Miracle Super Punch(Medium): Landing recovery frame has been increased when not holding down the Medium Button.
* Ground Great Special Rolling Kick (Heavy ver.)
	+ Increased the recovery frame.
	+ Can now air dash and double jump after the move.
* AerialGreat Special Rolling Kick (Heavy ver.): Reduced the recovery frame.
* Vengeful Shout: Landing recovery frame has been increased on performing a feint.

### *KRILLIN:*

* Standing Special:
	+ Increased the non-recovery frame.
	+ Can now bend only the second fire ball by inputting ← + Special on an additional input."
* Jumping Special:
	+ Increased the non-recovery frame.
	+ Can now bend the fireballs upward by inputting ↑＋ Special on an additional input."
* Senzu, Z Assist:
	+ "Rocks no longer break by an opponent's attacks.
	+ Mitigated the damage scaling."
* Solar Flare: Added invincibility to jump attacks.

### *KID BUU:*

* Crouching Medium(Medium/ Long ranged ver.):
	+ Increased the start up frame.
	+ Increased the damage scaling when using this move as a combo starter.
* Crouching Special:
	+ Increased the landing recovery frame.
	+ Now the fireball will be thrown downward depending on the opponent's position.
* Jumping Special: Increased the landing recovery frame.
* Mystic Ball Attack: The attack will no longer hit an opponent on the back.
* Mystic Arm Swing: Added invincibility to jump attacks.

### *MAJIN BUU:*

* Standing Light: Now the attack will hit a crouching opponent too.
* Standing Lights - 2nd attack: reduced the start up frame.
* Z Assist: increased the non-recovery frame.

### *NAPPA:*

* Standing Light: will no longer be blocked by standing guard.
* Crouching Medium: Will no longer be blocked by standing guard.
* Crouching Heavy: Expanded the hitbox forward.
* Z Assist: Increased the hit stun.
* Blazing Storm, Z Assist:
	+ Reduced the start up frame.
	+ Reduced frame disadvantage when blocked by an opponent.
* Too bad:
	+ Now enters the invincible state faster.
	+ Reduced the entire recovery frame.
* Saibamen(Acid): Can now be canceled into Z reflect or Super Dash on block (as same as other ki-blasts).

### *ANDROID 16:*

* Standing Lights - 3rd attack:
	+ Reduced the start up frame.
	+ Can no longer delay the attack after the 2nd Standing Light.
* Ground Flying Powerbomb (Light/Medium ver.): added invincibility to jump attacks.
* Ground Flying Powerbomb (Heavy ver.): increased the duration of invincibility to jump attacks.
* Ground Dynamite Driver (Light/Medium ver.): increased the damage.

### *YAMCHA:*

* Neo Wolf Fang Fist: changed the hit effect to wall bounce.
* Spirit Ball: Increased the least amount of damage.

### *TIEN:*

* Z Assist: Increased the non-recovery frame.
* Ground Volleyball Fist: fixed an issue where additional inputs could be made even when blocked by an opponent.
* Ground Volleyball Fist (Medium): now enters the armor invincible state faster.
* Ground Volleyball Fist (2nd/3rd attacks, Heavy ver.): Tien copies will appear to do the attacks.
* Tri-Beam: increased the duration during which Ultimate Z change can be performed.
* Tri-Beam, Neo Tri-Beam: the amount of self damage is reduced while Sparking!

### *HIT:*

* Standing Lights - 3rd attack: expanded the hitbox upward.
* Crouching Light: can now cancel the second Standing Light into Crouching Light
* Tides of Time(Heavy ver.): now enters the invincible state faster.
* Death Blow: fixed so that the camera angle won't change in the latter part of the combo on hitting an opponent with this move.

### *GOKU (SSGSS):*

* Super God Shock Flash:
	+ Reduced the start up frame.
	+ Changed the way an opponent is blown away on hit.
* Super God Shock Flash(Light/Heavy ver.):
	+ Increased the damage of the attack that is performed on whiffing the grab.
	+ Added damage scaling when using this move as a combo starter.
* Instant Transmission: now faces towards an opponent after the move.
* Extreme Speed Kamehameha: increased the duration during which Ultimate Z change can be performed.

### *VEGETA (SSGSS):*

* Big Bang Attack, Z Assist:
	+ Increased the damage.
	+ Increased the hit stun and block stun.
	+ Changed the direction an opponent is blown away on hit.
* Super Dash Kick(3rd attack - Light ver.): increased the start up frame only when an opponent is in front.
* Ground Super Dash Kick: removed the jump attack property.
* Ground Super Dash Kick(2nd and 3rd attacks): unified the frame disadvantages.
* Galick Gun: increased the damage.
* Niagara Pummel:
	+ Increased the move distance.
	+ Reduced the start up frame.
	+ Mitigated the damage scaling.
* Niagara Pummel (On holding the button): fixed so that the camera angle won't change in the latter part of the combo after hitting an opponent on holding down the button.

### *BEERUS:*

* Standing Light:
	+ reduced the start up frame.
	+ Expanded the hitbox forward.
* Crouching Light: Reduced the start up frame.
* Z Assist: Increased the move distance.
* Sphere of Destruction, Z Assist:
	+ Increased the non-recovery frame on hitting an opponent while they are not moving by Beerus' attacks.
	+ Changed the way an opponent is blown away on hit.
* Sphere of Destruction: Can now be canceled into Special move, Z change or Sparking! on repelling the sphere with a normal attack.
* Ground Sphere of Destruction(Heavy ver.):Now Beerus floats a little higher when pressing↓.

### *ANDROID 21:*

* Crouching Medium: shrank the hit box to reduce the reach.
* Crouching Medium(Long range ver.):
	+ Added damage scaling when using this move as a combo starter.
	+ Expanded the hitbox inwardly.
* Z Assist:
	+ increased the hit stun.
	+ increased the non-recovery frame.
	+ decreased the damage.
	+ Increased the recovery frame.
* Total Detonation Ball:
	+ Increased the hit stun.
	+ Now she will start recovering to the neutral state after the ball has exploded.
* Total Detonation Ball(Light/Medium ver.): increased the recovery frame.
* Homing Energy Blast:
	+ increased the hit stun.
	+ Increased the recovery frame."
* Barrier Sphere:
	+ Now enters the invincible state faster.
	+ Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←＋R1 or R2 to Meteor Attack.)"
* Ground Aerial Connoisseur Cut: added invincibility to jump attacks.
* Connoisseur Cut, Aerial Connoisseur Cut: now faces towards an opponent on whiff.

### *BARDOCK:*

* Rebellion Spear (Light ver.): decreased the block stun.
* Ground Rebellion Spear (Medium ver.):
	+ Added invincibility to jump attacks.
	+ Increased landing recovery frame.
* Rebellion Spear (Heavy ver.)
	+ Increased the duration of the first attack.
	+ Increased the damage of the follow up attack.
* Saiyan Spirit: fixed so that the camera angle won't change in the latter part of the combo after hitting an opponent.

### *BROLY:*

* Various armors: Broly's various armors will no longer endure Vanish attacks.
* Z Assist:
	+ Expanded the hitbox for the beginning of the attack.
	+ Increased non-recovery frame.
* Eraser Blow: expanded the hitbox for the beginning of the attack.
* Gigantic Strike: now it's easier to follow up with Vanish attack.

### *VEGITO (SSGSS):*

* Barrier:
	+ Now enters invincible state faster.
	+ Increased the entire recovery frame on whiff.
* Ground Atomic Buster: Added invincibility to jump attacks.
* Spiral Heel Shot:
	+ Reduced the block stun of the last attack.
	+ Decreased the recovery frame.
* Aerial Spiral Heel Shot: reduced the non-recovery frame when the camera angle doesn't change.
* Aerial Spiral Heel Shot (Light/Medium ver.): increased the move distance.

### *ZAMASU (FUSED):*

* Jumping Light: expanded the hitbox upward.
* Z Assist:
	+ Shrunk the front part of the hurt box.
	+ Reduced the start up frame.
	+ Increased the projectile speed."
* Ground Eternal Justice (Light/Heavy ver.): reduced the start up frame.
* Aerial Eternal Justice(Heavy ver.): reduced the start up frame.
* Divine Order: shrunk the front part of the hurt box.
* Divine Order (On holding the button): reduced the start up frame.
* Increased the projectile speed.