recursal/Fanatic-Fandom huggingface dataset:
Aya

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*
"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## General Information

### Relations

Hopkins (Coworker)
Yuri (Coworker)

### Status

Deceased

“ Oh boy, there goes Hopkins again, being clumsy with his tongue… I’ll apologize in his stead~ Heheh. ”—Aya, Canto I: The Outcast

**Aya** (*Hangul:* 아야, *Aya*) is a Grade 8 Fixer and a supporting character in Canto I: The Outcast.

## Personality

Aya is a relaxed person with a carefree nature. She typically makes jokes and keeps the mood of conversations light in contrast to her coworker Hopkins more serious attitude. She is also kind, as seen by her treating Yuri with respect despite her being a newcomer from a fallen Wing.

## Story

Aya is a Fixer working for an unnamed office, who, alongside her fellow Fixers Hopkins and Yuri, takes a job from LCB to explore an old Lobotomy Corporation branch with the goal to find and obtain the Golden Bough found there.

Inside Branch D-02 The Sinners are injured in battle and Dante must rewind the clock, letting the Fixers witness their power. Aya makes a comment on how she is glad that the power does not work on her, as it would suck to be brought back to life with a hole in your gut, before ironically having her abdomen lethally stabbed through by a tentacle suddenly emerging from the wall. After her death, Gregor takes a gas mask off of her body with the plan to give it to Yuri so that she could have something to remember her by; this soon becomes useful when the group encounters a room filled with anti-Abnormality gas and Yuri uses this gas mask to stay alive.

## Gallery

* Promotional Art
* Assets

Story Log Portrait
## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Confused K Corp. Checkpoint Security

**Confused K Corp. Checkpoint Security**

**Skills**

**Kii** 38 (40-2) Atk Weight ⯀**Amt.** x4  [Heads Hit] Inflict 3

**Kiih** 38 (40-2) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict +3  Count [Heads Hit] Inflict 2

**Guard** 35 (40-5) Atk Weight ⯀**Amt.** x1

**Passives**

**HP Bullets**At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.
Bound King

## Possible Rewards

 * Grand Welcome

 * All Identities gain 3 Levels.

**Bound King** is a non-fightable Abnormality commonly found in the Mirror Dungeon.

## **Appearance**

**Bound King** is a humanoid sitting on a black and gold throne, both of which are covered completely with red ribbons. A small golden crown sits atop the humanoid's head.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

There is an entity bound to an extravagantly ornamented chair.

It appears as though the entity is shooting a stern glare this way.

It tries to say something... but its mouth is bound.

The King on the throne twists and thrashes, trying to approach... but the things that bind drags him away.

The beautiful yet cruel crimson strips of fabric. They pull mercilessly. They are...

**... Bandages.**

**Who will identify the fabric?**
 Pride/  Wrath Advantage:  ≥ 15No Advantage:  ≥ 30

 **Check Passed**

Bandages, made to heal.But he will bleed out as soon as these bandages are undone.To maintain his shape... he must remain bound.

**E.G.O Gift Grand Welcome Earned!**
 **Check Failed**

The wounds bound by the bandages rot away little by little; nothing indicates that they are healing.They serve only to hide the hideous wounds, not to heal them.

**Identities without Pride Affinity Attack Skill lose 20 HP and SP.**

**... Chains.**

**Who will identify the fabric?**
 Pride/  Envy Advantage:  ≥ 8No Advantage:  ≥ 16

 **Check Passed**

Chains, made to imprison.He will endlessly struggle against the chains to be free.To regain his authority. To speak the words unuttered, bound by the chains.

**All Deployed identities gain 3 Levels**
 **Check Failed**

It thrashed once, then ceased its movements evermore.Perhaps it was because you defined the fabric as chains. Or, perhaps they really were bound by chains. No one will ever know.

**Nothing Happened.**

## **Gift**

Tier: **III**Cost:  267
AEDD Heathcliff

For general information about the E.G.O, see AEDD.

**AEDD Heathcliff**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**AEDD** 40 (40+0) Atk Weight ⯀⯀⯀**Amt.** x1 [Before Attack] Gain +1  Count for every 10% of missing HP (Max 7)  Gain 2  next turn [On Hit] Inflict 3  and 1

**Passives**

**Temperamental Discharge**When hit, spend 1  Count to heal 2.5% of Max HP
 At less than 40% HP, gain 1  Count before activating the healing effect. (Can gain up to 10  Count per turn)

**AEDD Heathcliff**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**AEDD** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Indiscriminate]  Targets randomly  [Before Attack] Gain +1  Count for every 10% of missing HP (Max 7)  Gain 2  next turn [On Hit] Spend all  Count to deal bonus Gloom damage by ( Count \* 2.5)% of damage dealt (Max 50%)   [After Attack] Spend all  Count   [Tails Attack End] Lose HP by 10% of Max HP to gain +10  Count

**Passives**

**Temperamental Discharge**When hit, spend 1  Count to heal 2.5% of Max HP
 At less than 40% HP, gain 1  Count before activating the healing effect. (Can gain up to 10  Count per turn)

## Threadspin

* Skill Power: **19 > 22**
* Skill Effect:[Before Attack] Gain +1  Count for every 10% of missing HP (Max **5 > 7**)
* Coin Effect: [On Hit] Inflict 3  **and 1**
* Atk Weight: **1 > 3**

* Skill Power: **26 > 29**
* Skill Effect:[Before Attack] Gain +1  Count for every 10% of missing HP (Max **5 > 7**)
* Coin Effect: [On Hit] Spend all  Count to deal bonus Gloom damage by ( Count \* **1.5 > 2.5**)% of damage dealt (Max **30% > 50%**)   [Tails Hit] After the attack, lose 10% of Max HP to gain **+7 > +10**  Count
* Coin Effect: **[After Attack] Spend all  Count**   **[Tails Hit] > [Tails Attack End]** Lose HP by 10% of Max HP to gain +10  Count
Forsaken Murderer

## General Information

**Forsaken Murderer** (T-01-54) is a non-fightable TETH-class Abnormality, that was originally contained at L Corp. Headquarters.

While it does not make an actual appearance in-game, it is featured in its E.G.O **Regret**.

## **Appearance**

**Forsaken Murderer** has the appearance of a near-bald man with pale skin. It is restrained in a tan straightjacket covering the entirety of its body except for the head. It is always seen sitting on its knees while hunched over. Even when locomoting, it remains on its knees.

When in an aggressive state, its head changes into a large blunt metal object which it uses as a hammer.

## **Gallery**

Depicted in Meursault's RegretFeatured in the background of Lobotomy E.G.O::Regret FaustAppearance in acquisition cutsceneE.G.O Background
## **Trivia**

* Forsaken Murderer previously appeared in *Lobotomy Corporation* and *Library of Ruina*. It was one of the Abnormalities contained at headquarters.
* Forsaken Murderer's E.G.O background resembles its battle background from *Library of Ruina*.
* Forsaken Employee is related to this Abnormality.

## **External Links**

* Forsaken Murderer - *Lobotomy Corporation* wiki
* Forsaken Murderer - *Library Of Ruina* wiki
Dante's Notes

**Dante's Notes** (*Hangul*: 단테의 노트) is an added feature to the Theater included in the May 11th 2023 update.

This feature gets updated between the weeks leading to a new Season with more entries by Dante, along with story.

New Dante's Notes were released every day during the following timeframes:

* May 11th 2023 - May 31st 2023
* October 19th 2023 - November 1st 2023

## Entries

"Wait!"*The following section contains spoilers. Manager, please be cautious!~*

### The City

I’m not sure where to even start.
I guess it’s only natural, given that I can’t tell how much I forgot to begin with.
Maybe I’ll start by making notes whenever I run into things I don’t remember.

## Initial Announcement Details

Dante's Notes will feature records on various points of the City's setting as observed from the perspective of Dante, with the entries naturally updating as they, and the player, plays through the story and progresses through the plot.

Starting from May 11th, a new entry will be added each day for three weeks until June 1st (KST).

## Story

*See Dante's Notes/Story.*

Story cutscenes were included that played when players logged into the game for the first time in a week, following the update.

## Trivia

* During the initial release of Dante's Notes, they were written in a different font from the current one.
* Dante's Notes regarding Lobotomy Corporation mention a "tower-thing" appearing in its place. This is referring to the Library from *Library of Ruina*.

## External Links

* *Dante's Notes (단테의 노트) - Korean page (Namuwiki)*

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -

1. ↑  [ Intro to New Contents - Dante’s Notes ]
Cherry Gnome

**Cherry Gnome**

**Skills**

**Fresh Meat-omes** 39 (40-1) Atk Weight ⯀**Amt.** x2  [On Hit] Gain 2  and +2  Count [On Hit] Gain 3  [Heads Hit] Gain +1  Count [On Crit] Gain 3  next turn

**Lookin' Lively-ome!** 39 (40-1) Atk Weight ⯀**Amt.** x1 [Clash Win] Heal 5 SP [On Hit] Gain 2  and +2  Count +40% Damage on Critical Hit

**No Use-ome!** 40 (400) Atk Weight ⯀**Amt.** x1 [Turn End] If this unit has Shield, gain 1  next turn.

**Passives**

**Fresh Human-omes!**Every surviving enemy gives this unit +2% chance to flip Heads. (Max 95%)

**Mine-omes**Turn End: when there are more surviving enemies than surviving allies, gain 1  and 1  next turn.

## Focused

**Cherry Gnome**

**Skills**

**Fresh Meat-omes** 39 (40-1) Atk Weight ⯀**Amt.** x3  [On Hit] Gain 2  and +2  Count [On Hit] Gain 3  [Heads Hit] Gain +1  Count [On Crit] Gain 3  next turn

**Lookin' Lively-ome!** 39 (40-1) Atk Weight ⯀**Amt.** x1 [Clash Win] Heal 5 SP [On Hit] Gain 2  and +2  Count +40% Damage on Critical Hit

**No Use-ome!** 40 (400) Atk Weight ⯀**Amt.** x1 [Turn End] If this unit has Shield, gain 1  next turn.

**Passives**

**Fresh Human-omes!**Every surviving enemy gives this unit +2% chance to flip Heads. (Max 95%)

**Mine-omes**Turn End: when there are more surviving enemies than surviving allies, gain 1  and 1  next turn.
Agile Twinhooks Pirate

**Agile Twinhooks Pirate**

**Skills**

**Tear the Flesh** 42 (40+2) Atk Weight ⯀**Amt.** x5  [On Hit] Inflict +2  Count [Heads Hit] Inflict 3

**Going In** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 4  and +3  Count

**Faster** 42 (40+2) Atk Weight ⯀**Amt.** x1 [After Attack] Gain 1  next turn [On Hit] Gain 4  next turn [On Hit] Inflict 2  next turn

**Battle Cry** 42 (40+2) Atk Weight ⯀**Amt.** x1 [On Use] Gain 2  next turn.Turn End: Heal HP equal to the shield HP.

**Looting** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Clash Win] Copies the target's 1~3 Skill Coin Power and Coin Count and uses them as its own

**Passives**

**Easy Breathing**If this unit has , gain 5  upon Clash Win.

**Two Sides Of a Coin**Every turn, if the first Coin 'Heads Hits', gain 1  next turn.
If the first Coin 'Tails Hits', gain 1  next turn.

**Ain't That a Prick?**On Hit, if target has , regain SP equal to  on target
Enkephalin

* Enkephalin
* Box
* Module

**Enkephalin** is the energy resource of *Limbus Company*.

## Usage

Enkephalin is used to enter stages in the Main Story.

**Enkephalin Modules** can be crafted for 20 Enkephalin and are needed to enter/skip Luxcavations and Story Mode Dungeons. Additionally, Enkephalin Modules are needed to claim Refraction Railway and Mirror Dungeon rewards.

## Replenishing Enkephalin

Enkephalin passively regenerates at a rate of 1 Enkephalin every 6 minutes.

* Regeneration stops once it reaches the player's Enkephalin cap, which increases with each level (at a rate of 3, 2 then 1 Enkephalin as the level increases)

Enkephalin can be instantly replenished with Enkephalin Boxes, Lunacy or by levelling up. It is possible to go over the player's Enkephalin cap when replenishing via these methods.

* 1 Enkephalin Box replenishes 60 Enkephalin instantly.
* 26 Lunacy can be used to completely fill up the Enkephalin bar up to 10 times per day. Enkephalin replenished is equivalent to the player's maximum Enkephalin cap.
* Full Enkephalin replenishment from levelling up is equivalent to the player's new maximum cap.

## Item Description

* Enkephalin Box
* Enkephalin Module
Recovers 60 Enkephalin when used.

A stable container storing liquid Enkephalin.
[CAUTION] Handling this box without following the prescribed procedures may result in accidents such as Enkephalin leakage.
Unregulated ingestion of Enkephalin may cause a wide range of unverified psychopathological symptoms.Used for entering dungeons.

A spherical module designed for special containment.
[NOTE] Utilizing a dosage of liquid Enkephalin allows for more stable usage compared to its gaseous form. The Enkephalin can be converted into energy by plugging the module into a designated socket.
[CAUTION] Modularization of Enkephalin is an irreversible; the module may only be expended via a socket. Usage outside of intended purposes or modification is strictly forbidden.
Candle

**Candle**

**Parts**
* Candle

**Skills**
 **Candle**

**Sparked Flame** 40 (40+0) Atk Weight ⯀**Amt.** x1 Prioritizes targets with  [On Hit] Inflict 6  and +2  Count

 **Candle**

**So That It Will Burn** 40 (40+0) Atk Weight ⯀**Amt.** x1 [Combat Start] Gain 20 Shield  Snuff out the lights next turn when out of Shield [On Hit] Inflict 1  and +1  Count

**Passives**

**Burning Embers**HP does not drop below 1.
 At 1 HP, light the Candles and uses an Attack Skill.

**Sinking Darkness**When all Candles are lit, use a Defensive Skill.
 Snuff out the Candles next turn when out of Shield.

### Behavior

#### Attack Pattern

The Candle follows a very simple attack pattern, depending on 1 of three states. It also only uses 1 skill per turn.

- If the Candle is snuffed, it will take no action.

- If the Candle is lit but not all Candles have been lit yet, it will use *Sparked Flame*

- If the Candle is lit, and all 4 Candles have been lit, it will use *So That It Will Burn*

## **Mirror Dungeon**

**Candle**

**Parts**
* Candle

**Skills**
 **Candle**

**Sparked Flame** 40 (40+0) Atk Weight ⯀**Amt.** x1 Prioritizes targets with  [On Hit] Inflict 6  and +2  Count

 **Candle**

**So That It Will Burn** 40 (40+0) Atk Weight ⯀**Amt.** x1 [Combat Start] Gain 20 Shield  Snuff out the lights next turn when out of Shield [On Hit] Inflict 1  and +1  Count

**Passives**

**Burning Embers**HP does not drop below 1.
 At 1 HP, light the Candles and uses an Attack Skill.

**Sinking Darkness**When all Candles are lit, use a Defensive Skill.
 Snuff out the Candles next turn when out of Shield.
Fluid Sac

*For the originated abnormality, see Headless Ichthys.*

Fluid Sacs is the name of the E.G.O for the Abnormality Headless Ichthys. All the sinners who utilize this E.G.O dons a (wet) suit with its cloak/frills the appearance of Ichthys' hand. They also carry a hammer made of Ichthys' coagulated body sacs and spine.

## Information

* Faust
* Don Quixote
 *Main article: Fluid Sac Faust*

 *Main article: Fluid Sac Don Quixote*

## Obtaining

This E.G.O is obtained by the following means:

 Don Quixote | HE | Season 1: Orientation Level 18 Paid Limbus Pass / Made with 400 Season 2+ Egoshard

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Blue-ish Star

## Possible Rewards

 * Lowest Star

 * 30 Cost

**Blue-ish Star** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror Dungeon.

It is related to Blue Star from *Lobotomy Corporation*.

## **Appearance**

It is an amalgamation of a blue crystal shard cluster surrounded by whitish-grey, doll-like legs radiating outwards in all directions. A small blue spherical light glints from a gap within the crystal cluster.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

Oh, how blue this is.

The pure hue of blue
allows nothing to approach.

When you try to go near, your body is pushed away.
And yet, it is so, so blue.

You wish to have that color.

The irresistible allure
is almost tearing you apart.

**Forward.**
Blue.It’s blue.We’re blue.I’m blue too.DEEPYETFAINTGLOOMYYETMERRYFRIGIDYETWARMSHARPYETSOFTCOOLYETSWELTERING
**Backward.**
Alas, we are but impurities.To be truly blue,the one with the true bluemust be left alone in one’s blueness.We were bounced off.A strange, uplifting aurashrouded us.
**Take your leave.**
You gathered your wits and turned away.You mustn’t fall for its temptation.You will keep your eyes away from it,and forget that you ever saw such a thing.

## **Gift**

Tier: **II**Cost:  185
Dawn of Green - Doubt - γ

**Dawn of Green - Doubt - γ**

**Skills**

**Stab** 40 (40+0) Atk Weight ⯀**Amt.** x4  [On Hit] Inflict 3 . If target has , inflict +2  Count

**Pin Down** 40 (40+0) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +3  Count [On Hit] Inflict 5

**Pain** 40 (40+0) Atk Weight ⯀**Amt.** x1 Prioritizes enemies with When this unit defeats the target with an attack, enemy with the lowest SP loses 10 SP.When this unit defeats the target with an attack, reuse Skill on a different target. [On Hit] If target has , deal 20% of damage dealt as bonus damage [Heads Hit] Target loses ( on target) SP [On Hit] If target has , deal 20% of damage dealt as bonus damage [Heads Hit] Target loses ( on target) SP [On Hit] Inflict  by  on target [On Hit] If the target has 10+ , Reuse this Coin once

**Counter** 40 (40+0) Atk Weight ⯀**Amt.** x1

**Passives**

**Doubt**When this unit defeats an enemy with an Attack Skill, deal 10 SP damage to all enemies.

**Life**When Staggering or Defeating an enemy with an Attack Skill, this unit heals 50 HP (Both Core and Part)

**Pain**If an ally is defeated in Combat, gain 1 , 1 , and 3  next turn.

**Weakness**If this unit dies, apply 5  to all enemies. This effect does not stack.
Domino

**Domino** is a monster Hunter of Cloud Town and a supporting character in Intervallo III: Miracle in District 20.

## Appearance

Domino is an adult man sporting a hardened gaze with dark, blue, eyes, as well as several scars covering his face. He has a ginger beard and moustache, with similarly colored, long, hair peeking out from beneath a dirtied cap. Around his neck rests several animal tails, laying atop a torn and bloodied brown coat, which itself is worn over a dark blue undershirt. Around Domino's waist is a crooked satchel with several red vials kept on it, as well as sacks of unknown contents. In his gloved hands, he carries a large sword, and a dead rabbit. Atop his clothes, Domino wears large plates of metal, featured most obviously over his knees, above his black boots.

## Personality

Domino is a seasoned Hunter, showing a great amount of knowledge by explaining the procedure used for the death of northern giants, following the death of Santata. He shows a soft side by comforting and arriving to save Crayon, as well as stating his wish that Crayon could enter the City, despite his admittance that she will likely be unable to ever live there. Despite his pessimism, he is helpful and kind to the Sinners, leaving Dante with a small trinket as a show of gratitude for saving Crayon.

## Story

Domino is offhandedly referenced by Crayon early within Intervallo III, being mentioned as one of the Hunters that was likely battling the gnomes that attacked Cloud Town. She holds out hope that the Hunters may be coming to save her and the trio of Sinners stuck within the Factory.

Domino properly appears at the very end of the Intervallo, saving the Sinners from the fallout that would have come with the death of Santata, puncturing a hole in the giant so that the gases may escape. He explains his actions, and the fact that he came here to attempt to save those of Cloud Town that may have been taken, with the knowledge that the gnomes attack around Christmas time in a predictable manner, though this year they chose to change their pattern and attack Cloud Town directly. Crayon happily greets him, and he makes note that he and Crayon are all that're left of the former village, the rest killed in the raid. He expresses his dream of Crayon finding a place within the City, though cuts his dream short due to the belief the City has no place to spare for the young girl, something agreed upon by Faust. Following this, he offers to show antiques to the Sinners as gratitude for their work, though upon being told they were busy, simply leaves Dante with a harmless carved doll, after which he and Crayon part from the Sinners.

## Gallery

* Assets

Story Log Portrait
## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Cinq Assoc. South Section 5 Director Don Quixote

**Cinq Assoc. South Section 5 Director Don Quixote**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Remise** 44 (40+4) Atk Weight ⯀**Amt.** x3 At 7+ Speed, Coin Power +2  [Clash Win] Gain 1  next turn [Hit after Clash Win] Inflict 1  next turn

**Flèche** 44 (40+4) Atk Weight ⯀**Amt.** x2 [On Use] Gain 2  next turn  [Clash Win] Deal more damage based on Clash count (+5% per Clash Count, Max 50%) [On Hit] Inflict 1  next turn

**Salut!** 44 (40+4) Atk Weight ⯀**Amt.** x1 At 10+ Speed, Coin Power +3  [Clash Win] Deal more damage based on Clash count (+10% per Clash Count, Max 100%) [On Hit] Inflict  [On Kill] Heal 15 SP

**Défensive** 40 (40+0) Atk Weight ⯀**Amt.** x1 [On Evade] Target loses 3 SP

**Passives**

**A Noble Duel** **x3 Res**If Speed of all allies is higher than Speed of all enemies, this unit deals more damage based on the Speed difference between it and the slowest enemy. (+6% per 1 point of difference, Max 30%)

## Triva

* Don's Cinq Section 5 identity mirrors that of a director of Cinq Association in the alternate world.
Dawn of Green - Doubt - β

**Dawn of Green - Doubt - β**

**Skills**

**Stab** 40 (40+0) Atk Weight ⯀**Amt.** x4  [On Hit] Inflict 3 . If target has , inflict +2  Count

**Pin Down** 40 (40+0) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +2  Count [On Hit] Inflict 5

**Pain** 40 (40+0) Atk Weight ⯀**Amt.** x1 Prioritizes enemies with When this unit defeats the target with an attack, enemy with the lowest SP loses 10 SP. [On Hit] If target has , deal 10% of damage dealt as bonus damage [Heads Hit] Target loses ( on target) SP [On Hit] If target has , deal 10% of damage dealt as bonus damage [Heads Hit] Target loses ( on target) SP [On Hit] Inflict  by  on target

**Evade** 40 (40+0) Atk Weight ⯀**Amt.** x1

**Passives**

**Doubt**When this unit defeats an enemy with an Attack Skill, deal 10 SP damage to all enemies.

**Life**When Staggering or Defeating an enemy with an Attack Skill, this unit heals 50 HP (Both Core and Part)
Crawling Inquisitor

*For the story-related information about this Abnormality, see Corroded Inquisitors.*

## Crawling Inquisitor

**Crawling Inquisitor**

**Parts**
* Body

**Skills**
 **Body**

**Claw** 42 (40+2) Atk Weight ⯀**Amt.** x  [Heads Hit] Inflict 1  next turn

 **Body**

**Lookout** 42 (40+2) Atk Weight ⯀**Amt.** x

 **Body**

**Blind Charge** 42 (40+2) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 2  next turn [On Hit] Inflict 2  next turn

**Passives**

**Amplified Aggression**When hit by an attack, gain 1 .
If the unit has +4  at the end of the turn, enter a state of .

**Frenzy**In the  state, the unit gains 3  and 3 , changes behavior, and does not gain  from being attacked.

### Behavior

Crawling Inquisitor has a relatively simple pattern. When it is not in its Frenzy state, it will use the following moves:

- Claw, Lookout

When it is in Frenzy state, it will use the following moves, targeting the sinner with the lowest HP:

- Blind Charge, Blind Charge
Dawn of Green - Doubt - α

**Dawn of Green - Doubt - α**

**Skills**

**Stab** 40 (40+0) Atk Weight ⯀**Amt.** x4  [On Hit] Inflict 2 . If target has , inflict +1  Count

**Pin Down** 40 (40+0) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +2  Count [On Hit] Inflict 2

**Pain** 40 (40+0) Atk Weight ⯀**Amt.** x1 Prioritizes enemies with  [On Hit] If target has , deal 10% of damage dealt as bonus damage [On Hit] If target has , deal 10% of damage dealt as bonus damage [On Hit] Inflict  by  on target

**Defend** 40 (40+0) Atk Weight ⯀**Amt.** x1 If this unit has Shield HP, inflict 2  next turn On Hit

**Passives**

**Doubt**When this unit defeats an enemy with an Attack Skill, deal 10 SP damage to all enemies.
Dimensional Oxidation Variant

## Possible Rewards

 * Nightvision Goggles

**Dimensional Oxidation Variant** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror of Mirrors.

It is related to Dimensional Refraction Variant from *Lobotomy Corporation*.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

It's an empty room of cement.

Yet I can shake off the creeping feeling that something might be here.

Other Sinners scoff at me in disagreement.

There's a switch in the room.

**Hit the switch.**

**Reach out to touch it.**
The Sinner's hand that reached out—or was offered, perhaps—melts without melting down.The hand they had was lost, but a hand from the other dimension has promptly replaced it.

**Leave the room.**
Although nothing else happened as we left, I found something on my neck.Night vision goggles.These should be handy in case we walk into pitch-black environments.
**Leave without pressing the switch.**
We decided to leave the room, ignoring the presence."See, I told you there's nothing!"Someone told me off, and I couldn't come up with a rebuttal, so I decided to stay quiet.

## **Gift**

Tier: **II**Cost:  184

## **Trivia**

* The E.G.O Gift is a set of Nightvision Goggles, much like the E.G.O Gift of Dimensional Refraction Variant.
Dimensional Orbit Stabilizer

## Possible Rewards

 * Disk Fragment

**Dimensional Orbit Stabilizer** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror Dungeon.

## **Appearance**

Dimensional Orbit Stabilizer is a tesseract-like shard with glowing edges and a nebulous blue mist in its center. Three golden concentric rings surround the shard, with the middle ring perpendicular to the inner and outer rings.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

'What do you think?'

The shard, suspended in air, asks.

'Those things revolving along the track.'

'They're bound by an unseen force, aren't they?'

The shard is surrounded by two different types of tracks. Some rotate wildly, while some do so gently.

'But I'm not binding them here because I want to.'

'They're stuck to me, you see.'

'What do you think?'

**I pity the ones that are bound.**

**Who will answer the question?**
 Gluttony/  Wrath Advantage:  ≥ 11No Advantage:  ≥ 22

 **Check Passed**

'Really?''What should we do? We'll be revolving together on a track that goes on for thousands of light years.''If you pity them...''And if I'm just revolving on someone else's track...''I suppose we're all pitiful things.'

**All Deployed Identities gain 2 Levels**
 **Check Failed**

'Right.''It's so hard.'The things bound to the tracks begin chirping affirmatively.'Shut up!''You're the ones that bound yourselves to me!''No, you pulled me in!'The bound things and the binding thing begin bickering.There is no hope for a reconciliation.

**Identities without Gluttony Affinity Attack Skill lose 20 SP.**

**I pity the one that binds.**

**Who will step forth?**
 Gluttony/  Envy Advantage:  ≥ 15No Advantage:  ≥ 30

 **Check Passed**

'Right. I wanted to be lighter.''But look at this.''I'm still expanding because of these things that have bound themselves to me.''So... will you alleviate my weight a little?'

**E.G.O Gift Disk Fragment Earned!**
 **Check Failed**

'Wait... there's too much noise... so much chatter...''Everyone, shut up, stop binding yourselves to me!'The tracks around the entity grew and grew until its voice was heard no more.

**Nothing Happened.**

## **Gift**

Tier: **III**Cost:  265
Complete Wrecking Ball Bot

**Complete Wrecking Ball Bot**

**Skills**

**Load... And Fire** 32 (40-8) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 5    [Heads Hit] Inflict +2  Count

**Pressing down.** 32 (40-8) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2  next turn

**CAUTION, CAUTION: Unsteady** 32 (40-8) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 5  next turn [On Hit] Trigger

**Enter Defensive Mode** 41 (40+1) Atk Weight ⯀**Amt.** x2 [On Use] Gain 2

**Passives**

**Mechanical Mentality**Sanity is fixed at 0.

**Caution: Unsteady**This unit's stagger threshold rises by 50% more when affected by

**Caution: Delicate**Take +30% damage from  (Rounded down)

**Damageable Thumper**After being staggered, inflict 1 less  and  Count
Gloom-drenched Rose

## **Refracted Gloom-drenched Rose**

**Refracted Gloom-drenched Rose**

**Parts**
* Flower

**Skills**
 **Flower**

**Overflowing Gloom** 33 (35-2) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 6

 **Flower**

**Rising Gloom** 33 (35-2) Atk Weight ⯀**Amt.** x  [On Hit] Inflict +3  Count [On Hit] Inflict +3  Count

 **Flower**

**Embracing Gloom** 37 (35+2) Atk Weight ⯀**Amt.** x If attacked while Shielded, inflict +1  Count on self and the attacker

**Passives**

**Blossoming Sins**If at 4 , enter Power-up state for this encounter

**Rose on a Vine**Dies when the Core of Sign of Roses is killed

**Shimmering Gloom**During Power-up state, inflict +1 more  with Skill effects
If killed during Power-up state, inflict 4  Count to all allies

**Anxiety**In a clash, Final Power +2; In an unopposed attack, Final Power -2

**Self Destruction**When hit, Gloom Resist turns into Gloom Weak(1.5) and gain 5
Dongrang/Enemy

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*
Disambiguation page. Will make later.

*For the Distortion, Who Denies All, see Dongrang, Who Denies All.*

*For the E.G.O awakening, Farmwatch, see Effloresced E.G.O::Farmwatch.*
Blinded Pequod Town Villager

**Blinded Pequod Town Villager**

**Skills**

**Stab** 43 (40+3) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 4

**Tear Up Wound** 43 (40+3) Atk Weight ⯀**Amt.** x1 [Clash Win] Heal 5 SP.  Deal +5% damage per  on target [On Hit] Inflict 2  [On Hit] Inflict 2  [On Hit] Inflict 2

**Protect the Town!** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] Gain 5  [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP

**Javelin** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] Gain 5  and +2  Count [On Hit] Inflict 2  and 2  next turn

**Guard** 45 (40+5) Atk Weight ⯀**Amt.** x1 When attacked while this unit has Shield, gain 1  next turn

**Passives**

**Suppressed Pallidification**At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)

**Captain's Orders**At Turn Start, heal SP by (# of other surviving allies x 3)

**Injected Hatred and Animosity**Turn End: At 50%- HP, gain 1  next turn. (once per encounter)

**Crashing Pallidification**Turn End: At less than 0 SP, 50% chance to change Skill patterns.

## Focused

**Blinded Pequod Town Villager**

 Pallid Panic

**Parts**
* Body

**Skills**
 **Body**

**Stab** 37 (40-3) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 4

 **Body**

**Tear Up Wound** 40 (40+0) Atk Weight ⯀**Amt.** x1 [Clash Win] Heal 5 SP.  Deal +5% damage per  on target [On Hit] Inflict 2  [On Hit] Inflict 2  [On Hit] Inflict 2

 **Body**

**Protect the Town!** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] Gain 5  [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP [On Hit] Gain +1  Count   [On Hit] Heal 4 SP

 **Body**

**Tangling Javelin** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] Gain 5  and +2  Count [On Hit] Inflict    [On Hit] Inflict 2  next turn

 **Body**

**Guard** 45 (40+5) Atk Weight ⯀**Amt.** x1 When attacked while this unit has Shield, gain 1  next turn

**Passives**

**Suppressed Pallidification**At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)

**Captain's Orders**At Turn Start, heal SP by (# of other surviving allies x 3)

**Injected Hatred and Animosity**Turn End: At 50%- HP, gain 1  next turn. (once per encounter)

**Crashing Pallidification**Turn End: At less than 0 SP, 50% chance to change Skill patterns.

```
Boss

```
Fearless N Corp. Inquisitor

**Fearless N Corp. Inquisitor**

**Skills**

**Thrusting Nail** 37 (40-3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2  next turn

**Ruling Hammer** 37 (40-3) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 3  and 2  next turn

**Congregate** 37 (40-3) Atk Weight ⯀**Amt.** x1 [Clash Win] Apply 1  to 2 random allies next turn [On Hit] Inflict 2  next turn

**Ponderous Inquisition** 37 (40-3) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 2  [On Hit] If target has 5+ , inflict 10  and  next turn

**Passives**

**Noble be Thy Sacrifice**When an ally is defeated, gain 1  next turn.

**Joy of Execution**After defeating an enemy, gain 2  next turn.

## EXP Luxcavation

**Fearless N Corp. Inquisitor**

**Skills**

**Thrusting Nail** 37 (40-3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2  next turn

**Ruling Hammer** 37 (40-3) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 3  and 2  next turn

**Congregate** 37 (40-3) Atk Weight ⯀**Amt.** x1 [Clash Win] Apply 1  to 2 random allies next turn [On Hit] Inflict 2  next turn

**Ponderous Inquisition** 37 (40-3) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 2  [On Hit] If target has 5+ , inflict 10  and  next turn

**Passives**

**Noble be Thy Sacrifice**When an ally is defeated, gain 1  next turn.

**Joy of Execution**After defeating an enemy, gain 2  next turn.
Asura

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

## General Information

### Status

Deceased

**Asura** is a Docent of The Ring and an antagonist introduced in Leviathan Book10.

## Gallery

* Leviathan Art
* Concept Art

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
All-Around Cleaner

## Possible Rewards

 * Illusory Hunt

**All-Around Cleaner** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror of Mirrors.

It is related to  All-Around Helper from *Lobotomy Corporation*.

## **Appearance**

**All-Around Cleaner** is a floating robot with a white, oval-shaped body. It has a pair of bright blue eyes and a happy smile. Three long, metal arms extend out from its body. Each arm is outfitted with a canister connected to a nozzle.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

"I wipe everything."

"Cleaning is enjoyable."

"I like to be the same as others."

"……."

"I am frankly troubled."

"The model next to mine boasted that it has multiple parts that others don't."

"Is that what makes one special?"

"Am I special the way I am?"

**You are special.**
"No. I am not special."Disregarding the answer, it gives a stern reply."I will keep living an ordinary life, the same as now, just as assigned to me."Then it disappeared into the dark, spinning at a surprising speed.
**You are not special.**
"Am I not special, not special, not special?"After giving a lagged reply, it suddenly began tearing off all the cleaning gadgets from its body and crashing into walls.It rubbed its body on other objects while sparks flew off as if it was trying to attach things to it.It only stopped after a while."Maybe I wanted to be special."It had already disappeared when the empty voice seemed to reach the ears.

## **Gift**

Tier: **III**Cost:  264
Cinq Assoc. South Section 4 Outis

**Cinq Assoc. South Section 4 Outis**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Marche** 39 (40-1) Atk Weight ⯀**Amt.** x3 [On Use] Gain 2  next turn  [On Use] This Skill Slot gains 3  next turn [On Hit] Gain +1  Count [On Hit] Gain +1  Count

**Punition** 39 (40-1) Atk Weight ⯀**Amt.** x2 If this unit's Speed is higher than the target's, Coin Power +2  [On Use] Gain +2  Count  [On Use] This Skill Slot gains 4  next turn [On Hit] Gain 2  [On Hit] Inflict 2  next turn

**Balestra Fente** 39 (40-1) Atk Weight ⯀**Amt.** x1 At 7+ , Final Power +4  [Clash Win] Gain  based on Clash Count (Max 10) [On Hit] Inflict    [On Hit] Apply 2  next turn to 2 allies with the slowest Speed   [On Crit] +70% Damage on Critical Hit

**Retraite** 45 (40+5) Atk Weight ⯀**Amt.** x1 If this unit's Speed is higher than the target's, Coin Power +1 for every Speed difference (Coin Power +1 for every 1 Speed difference; Max 3)  [On Evade] Gain 1  (Max 10)

**Passives**

**Redirect** **x3 Owned**On Evade, gain 1  next turn; lower this unit's Stagger Threshold by 5 (Max 3)

## Trivia

* This Identity mirrors a Fixer from the Cinq Association in the alternate world, though not any specific character.
* This Identity's Story references the Identity Story for Don Quixote's Cinq Identity.
Explorer on a Bereaved Road

## Possible Rewards

 * Broken Compass

 * Cost 50

**Explorer on a Bereaved Road** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror Dungeon.

## **Appearance**

This Abnormality appears as a frozen, several-headed, collective of corpses dressed in hiking gear, with many arms emerging from the primary body that point in several different directions.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

A lone signpost stands atop a snowy mountain.

A closer inspection revealed that it was, in fact, not a signpost.

Yet it functions as a signpost.

Stiff corpses point to various directions with their frozen arms.

What awaits at the end of the paths these fingers point to?

**North, to where the burst-open arm points.**
At the end of the path is an ashen village, burned to the ground.Most buildings are in ruins, as though this village had once been an epicenter of a great explosion.The snowstorm carries with it a burnt scent.A cabin stands out amidst this ashen ruin buried under ash and snow.

**Investigate.**
You find a boiling pot inside the cabin.Many must have perished in the cold, having failed to find this cabin.

**Walk past it.**
The cabin is completely buried by an avalanche.The cabin, which was the only recognizable structure in this village, is completely gone from sight.
**East, to where the warning hand points.**
There is a dark cave.Terrifying shrieks emanate from the cave. A cacophony of horrible screams.

**Investigate.**
There is a compass there that keeps spinning, unable to find a direction.The screams stop as soon as you pick up the compass.

**Walk past it.**
The lost ones' screams continue to echo.One may assume that they know the way... but there's no telling directions in this endless field of snow.
**West, to where the broken hand points.**
A flowerbed appears past the snowstorm. It looks rather out of place.Maybe this can be a place of respite.

**Rest a little.**
After taking a brief respite, you notice that the frost had dwindled somewhat.The path forward is unclear... but let's keep moving anyway.

**Walk past it.**
The path ahead is an endless blizzard.A respite like the one you saw earlier will not be easy to find.
**Turn back.**
We decided to ignore the signpost of hands and walk past it.

## **Gift**

Tier: **III**Cost:  263

## **Trivia**

* It may be based on unidentified corpses of mountain climbers that are used as landmarks, such as "Green Boots", a body on Mount Everest used to indicate if climbers are close to the top.
* Due to the nature of both Abnormalities being amalgamations of several bodies indicating a mix of conflicting directions at a crossroad, it is potentially related to Highway Devotee.
A Midspring Night's Dream

A Midspring Night's Dream is a limited time event story that ran from **April 1 - April 2nd 2023** (available for only 48 hours).

## Event Announcement Text

### April Fools' Day  Event Story  Available for a Limited Time

The April Fools's Day special story scene will be available to view for about 48 hours.
We hope you will enjoy the occasion.
We at Project Moon will continue to work toward providing an enjoyable experience.

Thank you.

### April Fools' Day Gift

♥Contents: Lunacy x300, Extraction Ticket x3
♥Recipients: All users whose game adccounts were created before 09:59 April 2nd, 2023 (KST)

The update gifts are valid to claim until 23:59 April 2nd, 2023 (KST).
Please redeem them within this timeframe.

## Trivia

"Wait!"*The following section contains spoilers. Manager, please be cautious!~*
* The event title is a reference to the play, *A Midsummer Night's Dream*, written by Shakespeare.
* The event story parodies how other gacha games tend to call the player ("Teacher", "Producer", "Captain", etc.), as well as the "isekai" genre of anime.
	+ Most notably, the three CGs of Vergelius interacting with Dante in the various Mirror Worlds are direct references to the opening cutscenes of Blue Archive, Arknights and Uma Musume: Pretty Derby.
Bodhisattva Chicken's Manager

The **Bodhisattva Chicken's Manager** (*Hangul*: 보살 치킨 사장) oversaw the Bodhisattva Chicken location that opened right across the street to Eunbong’s Bar & Fryers — stealing their customers.

Spiraling into madness due to Bodhisattva Chicken ruining his business, Eunbong's owner transformed into a Distortion known as Papa Bongy — sending out an army of raw chickens at Bodhisattva's customers. Because of Papa Bongy's rampage, he became bedridden as their business suffered.

He was a minor character in Intervallo I: Hell's Chicken, the side chapter introduced in the Hell's Chicken event.

## **Appearance**

He has a very meek appearance, with a pained smile and wearing a green shirt, beret, and apron with his restaurant's logo on it. He has an earpiece on his left ear, and grey pants.

## **Personality**

Despite seeming meek, he is rather underhanded, having a spy infiltrate Eunbong’s Bar & Fryers and steal his secrets recipe to be destroyed, all because it was threatening to run him out of business. When Samjo promises the Sinners that Bodhisattva Chicken will give them free chicken for life if they take care of the Distortion, he becomes shocked and terrified at the prospect. At the end of the event, he is outright desperate for help, given that Eunbong’s return will surely drive him out of business, not that Samjo cares.

## **Gallery**

* Assets

Story Log Portrait

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Fly, My Wings

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

**Fly, My Wings** is a song by *Project Mili* played in the Story Dungeon Chapter 4 Boss battle.

**Lyrics:** Cassie Wei

**Music:** Cassie Wei & Yamato Kasai

**Arrangement:** Yamato Kasai

**Mixing & Recording Engineer:** Satoshi Yoneda

**Mastering:** Akihiro Shiba (TEMAS)

## Lyrics

Fly, broken wings

I know you are still with me

All I need is a nudge to get me started

Fly, broken wings

To somewhere we can be free

Closer to our "IDEAL"

Teary Eyed

Once-gentle soul

I watched as you rotted away

The mirror says

That I still remember hope

*Mmm*

You're doing what you love

Isn't that that enough? Isn't that that enough?

A genius, perfect job

Isn't that that enough? Isn't that that enough?

Again and again

You locked me down, I locked me down

We staked me to the ground

The soil gave me warmth

Please die, little dreams

Kill the camellias in me

Wouldn't it be easier to give in?

Why are these hands chasing dreams out of my reach?

Is my thirst for normalcy "ODD"?

Fly, perfect wings *(Goodbye, goodbye, goodbye)*

Where have you been hiding? *(Goodbye, goodbye, goodbye)*

Bring me to the mind that got us started

Fly, perfect wings *(Goodbye, goodbye, goodbye)*

Show them who I can be *(Goodbye, goodbye, goodbye)*

For the one last time, if you will

THAT'S ALL

## Trivia

* Compared to other Boss Battle, The song is split between acts of battles in one wave, each section of the song adding more lyrics to the overall song. The song then fades into instrumental until the next act of the boss battle in the wave. It is unknown if this is intentional.

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Children in the Flask

## Possible Rewards

 * Child within a Flask

**Children in the Flask** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror of Mirrors.

## **Appearance**

A glass constuct made out a cavalcade of flask fill with a pink liquid inside of the flasks are small humanoids

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

Something that creaks, squeaks, and shakes is stood before us.

Inside it is a pink liquid.

It heaves whenever the liquid container shakes.

Or it might be the liquid's movement that causes the massive glass body to move.

The liquid seems to consist of multiple things and beings.

Each droplet has its own face.

One sad-looking droplet is pushed away by its mean-faced peers.

The glass giant trembles, and a pink droplet is ejected.

The droplet is crying.

**Comfort the pink droplet.**

**Who will comfort it?**
 Lust/  Pride Advantage:  ≥ 12No Advantage:  ≥ 24

 **Check Passed**

"How do I comfort a droplet..."As odd as the order sounds, the Sinner does their best to lift its spirits.The droplet seems to have perked up thanks to the Sinner's efforts."I could be free thanks to you."It feels as though the droplet said something like that.Soon enough, the droplet disappeared from view, and an object that looked like a big glass container was left in the place.

**E.G.O Gift Child within a Flask Earned!**
 **Check Failed**

"How do I comfort a droplet..."As odd as the order sounds, the Sinner does their best to lift its spirits.Alas... it didn't seem to help the droplet shake off its gloomy mood."Thanks anyways, this is for your trouble."It feels as though the droplet said something like that.The droplet handed us half of itself, and disappeared in the blink of an eye.Seeing as the Sinners are saying they're feeling refreshed, its half must have been a gift.

**The chosen Identity heals 30 HP and 30 SPOther Identities heal 12 HP and 12 SP**

**Put the pink droplet back into its pink body.**

**Who will put it back?**
 Gloom/  Envy Advantage:  ≥ 9No Advantage:  ≥ 18

 **Check Passed**

It's only right to put it back where it belongs.The droplet is lifted and pushed into the giant glass container.And we watched.We watched the face of the droplet being filled with terror, contempt, anger, and loathing as it slid down the tube."You shouldn't have done that.""We might have looked like one in your eyes. But to me, this is hell."It felt like it told us such things.Along with the glass container, we could hear something within our hearts crack.

**The chosen Identity loses 25 SP**
 **Check Failed**

It's only right to put it back where it belongs.The droplet is lifted and pushed into the giant glass container.And we watched.We watched the face of the droplet being filled with terror, contempt, anger, and loathing as it slid down the tube."...Ahh!"While we were distracted by the face, the droplet bounced off and slid out of view....Maybe it was something we shouldn't have done.

**Nothing happened.**

## **Gift**

Tier: **II**Cost:  212