recursal/Fanatic-Fandom huggingface dataset:
Jacob Morgan (QE)

> I don't give a shit about that political crap, I've been fighting the invaders since day one, under many stupid banners. They mean fuck all to me, so hand back my bloody gun already. There's tin cunts out there that need venting.
>
> Jacob, Being asked about his views on the Federation during an interview for a possible promotion.

## History

Born to a poor working-class family, Jacob had a hard youth, dropping out of school to join the military as soon as he became of age.

His career in the British Armed forces was unnotable, lasting 10 years until suitfall. The initial chaos of the event was scarring, of his regiment only he and ten others managed to survive the early conflicts of the war, finding themselves shunted into a hastily assembled battalion made from the remains of other destroyed units.

The number of deaths he had witnessed caused him to withdraw from the world, finding himself unable to grow close to his fellow soldiers due to how quickly they seemed to die. By the time he found out what had happened to his parents he had already grown numb to it all, barely registering that they had died.

For the last few years, he has fought in numerous battles, always managing to survive despite himself. During his career, he's witnessed pilots clash against giant monstrosities, seen entire cities ablaze and lost more comrades than he can remember.

After accidentally assuming leadership in a number of missions, Jacob finally met his end during Operation: Fear of The Dark.

## Personality

Quiet and jaded about the state of the world, Jacob tends to keep to himself.

When in combat, he rarely speaks, only communicating vital information or to acknowledge orders. When off duty, he usually sticks to the base, preferring to read alone in peace, using books as a way to forget the world he's grown to despise.

Often refusing promotions in favor of front line roles, he has a unique obsession with killing the enemy and is willing to put himself in the firing line to get at them. His hatred is sidelined when it conflicts with orders, however, recognizing the importance of the mission over his personal vendetta.

Despite his cynical and bitter nature, he secretly wishes for a day when he can hang up his rifle and disappear from the world for good.

## Appearance

He has short, cropped blonde hair, with none growing on the left side of his face due to plasma burns, obtained when he tried to drag a wounded squadmate from the field, resulting in his squadmate being hit directly, with the sheer heat of the projectile managing to burn him as it passed. When off duty, his eyes always seem to be looking through people, into the distance.

Standing around 6'3" he has a broad and well-defined build, the result of a life of combat
GL06

Template:Ranged Weapon Infobox Template

A stand-alone grenade launcher developed in 2006 to answer requests in Europe for an accurate anti-riot launcher. Although intended originally for police work, it is fully compatible with all 40x46mm grenades, making it well-suited for military applications given its lighter weight and greater accuracy compared to other more widespread weapons of the same class.

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Standard Features
Charles Cresswell

Template:QE Character InfoboxThough like most of Federal Intelligence, he bares no official title or rank, Cresswell acts as the grey eminence behind the SOE based in Münster.

## History

As a Federal Intelligence operative, all of Cresswell’s past is redacted and removed from official Federal records. As such, only that information that can be confirmed about Cresswell is listed here.

Working in Münster for an unknown amount of time prior to the formation of the 18th cell, Cresswell acted and continues to act as an Intel attaché to the SOE based there. After the mission to capture a train carrying explosives and arms to anarchist forces in Italy, the 18th cell was unceremoniously handed over to his overall control, giving him the authority to bypass Major Lambert entirely, much to the latter’s displeasure.

Since, Cresswell has acted as support to the Jolly Deadmen, occasionally giving them missions as well as intelligence support ~~in exchange for a constant supply of fresh sacrifices~~.

## Appearance

Freakishly tall, with long wiry limbs. Pale. Dark eyes and long brown hair. Snappy dresser.

## Personality

Highly observant and fast thinking, as befitting of his work. Cresswell takes unparalleled joy in the small pranks he has time to play on the other inhabitants of the SOE base in Münster, much to Lambert’s chagrin. Has a tendency to let on far less than he actually knows, unless placated with offers of gifts or a good conversation.
Cyberbrains

Cyberbrains are an item available for choice during suit construction. The cyberbrain replaces the original brain gradually, allowing for complete personality transfer into a digital format. This means that the mind is able to experience digital data as thought. The digitized mind can be backed up at any location with the sufficient infrastructure (namely, either AC or TE headquarters) and the copied personality can then be downloaded into a new cyberbrain even in the event of the original cyberbrain's destruction.

Unlike a "standard" brain, a cyberbrain will continue to function for some time after the biological body dies. Because of this, it is currently the only guaranteed way to escape eventual death by Wilder Syndrome. In the event that the cyberbrain is recovered intact, it can then be installed in an artificial body.

Cyberbrains were previously thought to be immune to hacking, but developments during Operations Sigma Oscar Sigma and Mountain Rush indicate this is no longer the case.

 File:Cyberbrain 2.0.JPG
Esurio

File:Esurio.png

## The Pilot

Quiet, but quick to action and exploration, David is a young man looking for adventure, often times throwing himself into situations that he should avoid. He used to do this because of his freelance work in photography, discovering that journalism in war pays more if you can get the right snapshot. Now he does it to survive.

While collecting pictures of the civil unrest in Hungary, David witnessed what has now become known as suit-fall. He was able to escape with the help of the suit, Esurio (so named due to its bestial, *hungering* A.I.)

These days, David spends his time either getting food, exercising, or roaming with the black dragon suit. He's gone to some dangerous places for breathtaking shots, and unfortunately, a lot of the world looks like a warzone now.

## The Suit

Wreathed in small, red lights that coalesce down it's back, this dark black, medium-type power suit somewhat resembles depictions of a young dragon both in form and function.

It is lacking in most modern types of weapons, but it makes up for it with capable firepower from a flamethrower hidden behind a jet, steeled jaw. This searing fire is enough to melt most anything in short order, including power armor. When it is incapable of using the flamethrower or must engage in melee, it boasts a pair of claws that shred armors and can stun other suits.

The suit is capable of flight, and this is achieved through a set of dark wings that are furled up and locked on its back when on the ground. However, when fighting smaller or faster suits, the wings are generally always engaged to out-pace such an opponents ground-speed.

A series of "scales" line the dragon's body, each made from a fusion of armored plates. They provide for a flexible beast capable of taking a fair bit of punishment.

Esurio is not so much the name of the power armor itself as it is for the A.I. This sentient A.I. is capable of speaking normally to the pilot, but is often ruled by its bestial nature in combat, especially if its been damaged by what it perceives to be a lesser target. When provoked to mindless rage, the A.I. will creep into David's cyber brain, and cause him to lose sight of the greater objective, becoming lost in the lust of battle... and other power suits. Esurio has gained control before, and before David could stop it, his suit had ripped apart and actually devoured another.

Esurio can be unpredictable, but is at least competent. It does not do foolish things with regard to safety, but it will disregard mission objectives for the kill. The pilot can lose himself (and has) easily to this as well, since the A.I. will intrude into his own mind. Once that happens, comms pop off (if you're lucky), other targets are forgotten, and there is only the instincts of a starving predator.
Kiracoon

**Kiracoon** it's a dual-type Grass/Poison (Type)/Poison Pokémon.

It evolves from Venocoon starting at level 36. It is the final form of Racoodler.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Kiracoon it's based on racoons and assasins.

### Name origin

Kiracoon comes from *Kira* (japanese for assasin) and *Racoon*.
Libra

* Green Initiative
* Hanse Behörde
* Moqaddas
* The Engineers

Libra was a space colony that had been constructed by The Engineers in orbit around Earth. It was created to serve as a home to those wishing to escape the war-torn Earth's surface. It is the first artificial human habitat built to house a large population.

In August 2019, Libra disappeared from Earth's orbit during the final testing of its drive systems, along with the entirety of its onboard population.

## Announcement

*As ACNN news was talking about a recent bust of a criminal underground base in the Canadian tundra, a breaking news or national broadcast replaced all of the channels being watched that moment. The screen cuts to Tommy of The Engineers, Editi, and White Falcon standing before the entrance of the past-the-public section of the TE base. Tommy adjusts the lab coat he is wearing before addressing the camera.*

*“Citizens of AC, the world, and anyone else that is watching. I am proud to announce the first stage complete of the Libra project, and the launching of the colony to space. You heard me correctly, as to keep those that want to be separate to the war and its struggles, away from said problems. Now I am not a wordsmith like the those among us with silver tongues, so I will keep this brief. The colony will be the final bastion for those that want to live in peace from the problems and issues of the world. In but a moment, the launching of the parts to be assembled in space will commence, and the colony will be ready for the people who want to live in it and it’s promise. With this launch, humanity takes its final step into the stars to live among them, and to go armored against the darkness and emptiness that fills it.”*

*Tommy then grabs a bottle of wine offered by Editi and hands it to White, who looks concerned at a red button on a stand as the camera pans out. White then whispers to Tommy. “Can’t I just push the button?” To which he is replied with: “Of course not. Just do it.”*

*As White shrugs his shoulders, he hefts the wine bottle and smashes it against the button, which causes the screen to split into parts showing silos from the TE base, Mount Kilimanjaro, and other places in Japan to open and eject its contents into the sky. Either via rocket, suit assisted SSTO, or elaborate magnetic force emitter team pushes, the screens fill with parts lifting from the ground to the sky, and then to orbit. As the parts are then moved to enter close proximity, the elaborate act finalizes before the eyes of the views to show a massive debris field taking up the center of the camera. Sparks begin to fly about as welding teams start work to combine the parts.*

*The camera then returns to the three standing back at the launching area. Tommy then speaks again. “If you are interested in joining the colony emigration, then please head to your local The Engineer lab and sign up for the screening process.” He then takes a deep breath. “This is Tommy of The Engineers saying ‘Thank you for watching, and good luck.’”*
Kazumi Kanemaru

Template:QE Character Infobox

A Lieutenant-commander in the Imperial Japanese Navy, the Shogun's treasured niece and Takamitsu's cousin. Although a naturally kind-hearted person, she has come to terms with her appointed role as the Shogun's agent in the Imperial Navy, and puts on a strong and stern face.
Bozic

"Lets tositos,Alison"

# The Pilot

A law student from Serbia,was on vacation with friends in Italy.Now a member of the Armor Corps.

## Personality

Humorous,Vengefull,Greedy.Just trying to find his place in the new world.

## Appearance

Pilot:

185cm,Brown Hair,Blue Eyes.Lean build.

Drone:

Cyber Wolf painted in a forest cammo pattern.

# The Suit

Classic Nano Suit,in a forest camo pattern.

## Suit Crunch

200 Points

195 Gills

185 Tremor Sense

145 Hunter

125 Brain Implant

115 Night Vision,Thermal (Free)

105 Radio,Terminal

95 Defense Maze

95 Camoflage (Free)

95 Plasma Bow (Free),

90 Light Shield

80 Medium Drone

70 Stalker

60 EMP Shield

60 Balistic Armor

50 Capacitor II&III,Enviromental Control System II&III (Free)

40 Cyber Brain

20 Marksman,Veteran,Polyglot\*

0 Hydra,Mycelion

\*Polyglot Languages :French,German,Russian

,Spanish,Italian,Chinese,

Japanese,Dutch,Turkish,Arab
Dark Kabuto

### Personality

Relatively easygoing and laidback, Leo, as he has said, (None of us are sure whether he's lying to us or not, but it's irrelevant at this point) is a relaxed operator who wants little more than to finish the mission, make money, and have as few deaths as possible. Possibly one of the easiest people to get along with, Leo can be found often in the Barracks Mess Halls, telling stories and jokes among other operators and soldiers, subtly affecting crew and mission morale.

### Appearance

Asian, Chubbybuilt, and not that tall. Looks more like the nerdy friend that everybody knows instead of a dangerous suit operator.

### The Suit

When not deployed into Armor Mode, the suit is compacted into a Kabuto Beetle drone that follows Leo around, piloted by the AI stored within the Suit, named Frankie. Frankie is pragmatic, uncannily wise, and a generally friendly AI, who nags Leo about combat performance and knowing when to keep his mouth shut during bad jokes. However, they are an effective, professional duo on the battlefield, garnering a 91% mission success ratio.

### Abilities:

#### Celerity - Doubles suits dexterity and speed for upto 2 Minutes. 30 Minutes cooldown. In addition, increases firerate by 3 at all times.

Overload - May reroute power to a single weapons system, doubling damage for 6 seconds. 30-minute cooldown.
Dorothy Theodore

**Location** | Deceased

Dorothy Theodore was the daughter of Leon Theodore, the man who would later go by the alias "Flügel". Born in 2002, she developed a neural deficiency that caused her to lose her perception of the real world, eventually falling into a coma. Despite her central nervous system's disconnect with her body, doctors at the time determined that mental activity was still present in her brain, and that Dorothy was still "alive"; caught in a constant state of dreaming. With no definite treatment options available, Leon resolved to take care of his daughter in the hopes that she might one day wake up of her own volition. This resolution continued through the Vannai invasion of 2014, and was the direct cause of Leon throwing his lot in with the aliens in the hopes of finding a cure for Dorothy's condition. When he later contracted Wilder Syndrome, he was further pushed to desperation in finding a way for him and his only child to continue to live.

In 2016, Leon, now leader of a faction of Vannai Collaborators known as the Chosen, was contacted by EinSoft head of research Dr. Maynard Strausse. Strausse was specifically interested in utilizing Dorothy for his experimentation in artificial intelligence development, and sought to take advantage of her unique mental condition, coupled with the fact that she was one of very few disabled persons to survive the war thanks to her father's efforts.

Strausse was initially unforthcoming with details, but in exchange for helping supply his war effort against Armor Corps and treatment for his followers Wilder Syndrome, Leon was willing to allow Strausse to study Dorothy's brain. As the program's progress continued and the theories became more solid, Strausse offered Leon a deal: He would use Dorothy's brain as a template to create man-made AI from. The process would kill Dorothy, but the AI created were expected to retain the girl's memories and personality, effectively rebirthing Dorothy as a digitized entity - in theory. By this point, four years had passed since the war began. Dorothy had never shown any signs of improvement, and Flügel and his followers themselves were slowly dying of Wilder Syndrome. With a heavy heart, Leon agreed to Strausse's deal in the faint hopes of being reunited with his daughter before he died, willing to reluctantly believe in the scientist's vague promises in his desperation.

From Dorothy's brain data, Strausse created two AI, one he kept for further experimentation, and the other he gave the Leon. Although the AI Leon received did not possess and solid memories of her life as Dorothy, and Leon himself felt incredible guilt for the deal he made, he was willing to love the construct as his own daughter and felt that her spirit still lived on through the entity he dubbed his "angel".
Nekomimi Express

The Nekomimi Express is the name of the 206km underground tunnel used by the Catgirl Resistance to smuggle escaping catgirls out of TE-controlled Japan. It was created by suit pilots as an evacuation route from Korea to Japan during the early days of the Human-Vannai War. Following the fall of China, the Japanese side of the tunnel was quickly filled in. The Vannai Puppets never showed interest in the tunnel in the years since, and it is only guarded with automated turrets and sensors.

It was first featured in the Off The Books mission Barrel Full Of Fun.

The Japan end of the tunnel near Fukutsu was collapsed by order of The Immortal Assembly in April 2019 - an event which instigated the Dokuritsu Insurrection.

Nekomimi express.PNGThe Nekomimi Express route
Lacroix Foundation

Colors:

## For Future Generations

The Lacroix Foundation was formed originally by a group of French scholars escaping a chaotic, largely fractured France. However, communication with Hanse pilots helped these scholars to establish a safe zone hidden away near the ruined French city of Nice. Funded by Hanse Behörde and supported by a small number of Hanse pilots, the scholars, alongside eager pilots, established a small series of structures intended to be archives for humanity and its relics. However, Hanse Behörde expanded the project with communication to the Green Initiative, who actively supported the cultural significance of the project, and Armor Corps, who provided a large amount of pilots and materials in hope of establishing an educational sanctuary. As the project grew, the structures grew into a campus, and the scholars realized from their discussions with pilots how much a single pilot could retain thanks to nanite infusions. The scholars modified their project, and changed the once-archive into an academy, hoping that they could indeed preserve humanity's knowledge within the vessels of biologically-modified suit pilots. The original campus expanded to five throughout the southern region of France, and the world's surviving experts are commonly invited or recruited to teach. The academy requires those within it to almost completely give up their lives as pilots, but many do come to the Lacroix campuses for a relatively peaceful lifestyle.

Template:TE Faction Navbox
Ava Ionescu Lupus

> Kukuku, you come to me, a noble undead, a queen of darkness, to beg for a favor?
>
> Ava.

> I-I-I'm sorry, please give my cane b-back!
>
> Also Ava.

# The Pilot

A minor noble of the Sighisoara Protectorate and a Strigoi, Ava is a prideful Darkstalker that works under the American Coalition. She is currently schmoozing in Chicago, serving as somewhat of a diplomat due to her status, while making it easy for the AmC to deploy her on missions if needed.

## Personality

Due to the damage to her psyche from Strigoism, Ava acts rather childish and proud most of the time. This manifests in her extreme fondness of her identity as a "Noble Vampire", backed up by her love of edgy prose and theatrics.
However, she is actually rather delicate, and breaks into tears rather easily when pushed mentally. Of course, she doesn't admit this to anyone, and gets really angry when anyone brings it up.
She is also not fond of the taste of human blood and flesh, and can often be brought to tears when she needs to consume some to suppress the effects of Strigoism.

## History

Ava Ionesu Lupei was originally a Romanian pilot, focused on protecting her homeland during the Human-Vannai War. Unfortunately, during the outbreak of Strigosis that led to the rise of vampires in Romania, Ava herself got infected, leading to her turning into a feral strigoi for quite awhile, due to her pride preventing her from committing cannibalism.

After the founding of the Sighisoara Protectorate under the American Coalition, she was found in the wild and was given treatment to reverse most of the damage that Strigoism did to her psyche.

Despite the loss of some of her memories, Ava was able to achieve a full recovery and now serves under the AmC as a Darkstalker, as well as a diplomat located in Chicago.

## Appearance

Due to her Hybridization nanites, Ava retains her appearance when she was around 19 when she first became a pilot. Due to Strigoism, her skin turned translucent, her hair white, and her eyes red and reflective.

She favors sophisticated gothic clothing, and is often seen dressed like a noble, even in the seedier streets in Chicago. This makes her stand out a lot although she herself never knows why.

## Relations

**Lenn (Celestial Songbird)**: Initially approaching her for an alternative to blood, they became fast friends. Ava often visits Lenn's Atelier, either for food or to witness her blood experiments.

# The Suit

> Surrender and bow before me and I might spare you, pitiful mortal!
>
> Ava as a pilot.

Ava's suit is called the Sanguis Cruor Caedis (*blood blood blood* in Latin, Ava thought it was cool). Despite the name, the suit is designed to finish operations with the lowest numbers of casualties possible, due to Ava's (secret) dislike of bloodshed.
Fitted with EMP grenades, Freon Blasters, a polarity lance and powerful hacking capabilities, Ava gets rather theatrical when in combat, often conjuring hardlight bats to fly around her when she fights.

## Appearance (Collapsed)

When not in use, the suit collapses into a noble's cane tipped with a blood red gem.
Maynard Strausse

**Location** | Deceased

Dr. Maynard Strausse was a scientist working in cooperation with The Chosen to research artificial intelligence. He is responsible for the creation of the four Chosen AI (Blackjack, Leliel, Desfel and Tabrisa).

The files recovered from the Anchorite Base lightly detail his workings with The Chosen. He was recommended to The Chosen by Richard Rosewater, and despite having authority over several staff and facilities, was not considered part of the organization. His relations with the Chosen's leader, Flügel, were apparently quite poor, with Flügel grudgingly acknowledging that Strausse' expertise had invariably become the Chosen's crutch, and Struasse (and by extension, Rosewater) were using his group to a greater extent that he was using them.

Dr. Strausse's focus was on the development of Artificial Intelligences. That is to say, his main goal was to develop a means to create Sentient Software without use of a suit. The existence of the Chosen AI indicates he was somehow successful, but the means by which he accomplished this are not known, as Dr. Strausse, as well as all of his personnel, research and equipment, were listed as lost in the volcanic detonation of Ascension Island during Operation Ascension Burns.

The Anchorite files also describe an interest in something called 'Anamnesynths', though the meaning behind this will likely never be known.
IJN Haruna

Template:Ship Infobox

An Apollyon-class Heavy Cruiser and the last of its class. The ship was constructed in Britain and transferred to the Japanese Empire as part of the military alliance between the two countries established following the destruction of Beijing. The unnamed hull was sent to Japan with the EuF expeditionary fleet, arriving at Kure naval base 29 January 2020, where it would spend the next two months undergoing a stringent sweep for European spy bugs. After every precaution had been made to nullify and remove Federal espionage, the vessel was christened *Haruna* and appointed as the flagship of the Imperial Japanese Navy. During this time, the ship underwent numerous general modifications as well to better integrate it with Japanese technology and reduce reliance on European weapon systems and sensors.

*Haruna* lacks the Pandora-designed Hephaestus generators common to its sister ships (as the EuF was unwilling to part with examples of the technology, and the Japanese were uninterested in such what was in their eyes a radically dangerous power source). The ship instead utilizes gas turbine and diesel engines to power electric motors responsible for not only driving the propeller shafts, but providing power throughout the whole ship as well.

Upon delivery, *Haruna* retained the three RABCs distinctive to the Apollyon class. However, with the downgraded powerplant it was unlikely to be capable of utilizing all three weapons to the same affect expected of the other Apollyon class. Although there were alternative options available, Japanese naval strategists advocated instead that the weapons be replaced with a more proven and flexible system that would not require a dedicated or experimental powersource. Two of the three turrets and replace them instead with additional Mk41 VLS modules, granting Haruna an additional 96 VLS cells for a total of 144 missile cells.

The carry space reserved for EuF Dragonfly attack helicopters and Salamander gunships is instead used by Mitsubishi H-60s, trading further direct attack power and troop-transportation capabilities to fulfill anti-submarine and search and rescue roles. ies to fulfill anti-submarine and search and rescue roles.
Araneae

This page will beefed up a bit more once the OP figures out how to Wikia. For now, I'm just going to leave my build here.

Name: Araneae

Heavy Drider

Features: 2 Extra Limbs
Flight
AI: Engineer
Interface: Brain Implant
HUD: Advanced Status
Comms: Comm Buoy
Weapons: 2x Autocannons
2x Machine Guns
Missile Launcher
Drones: 4 Light Drones
2 with Machine Gun + Flamethrower
2 with Machine Gun + Grenade Launcher
Upgrades: Cyber Brain Polyglot

Dex:4
Dur:4
Pow:4
Rec:2
Spd:4
Str:3
Girlcat

**Language** | Cat (?)

> Oh man did you find miss puss puss? To be honest I kinda like that experiment. Part clone, part splice, and part gene modding. It's freaky, all kinds of wrong, breaks laws of nature, but still a marvel of science. Careful though; she can rip though steel with her claws.
>
> Tommy Wilder, Operation Editi 9000

> And if you do see one, shoot them dead. They're victims, and death is the greatest mercy you can give them.
>
> Albrecht Ryman

An unfortunate creature born of Editi's misunderstanding of the concept of catgirls and ethics in general, Girlcats resemble humans with feline features such as retractable claws, a second set of ears, a tail, and generally possessing all of the weird traits that come with combining a girl and a cat and none of the theoretical cute ones. Observations of their behavior indicate they are essentially cats in mostly human bodies. Continuing to fund the War on Drugs would have been a better choice.

Introduced during Operation Editi 9000, it is implied that not all Girlcats are not made from scratch, and may be the result of experimentation on captured enemies, putting the creation of this misbegotten species pretty high on the list of fucked up shit Editi has done.
Argent Slicer

A unique item used by Armor Corps pilot Silver Knight. Often referred to by its alternate title "snowflake sword", Mark is known to often lose grip on it during  certain GM's missions and accidentally throw it away during battle, but always manages to recover it.

## History

Argent Slicer was offered as a reward for a mock jousting tournament held in October 2014; a little over a month after Operation Crossfire. At the climax of the tournament, the late Silver Knight miraculously reappeared to challenge the tournament champion, defeating "Worm Knight" and winning the sword for himself. He has been the sole owner of the blade ever since, though it was notably safeguarded by  Tommy for a short time following Silver Knight's incapacitation following the events of Operation Between The Frontline And The Stars.

The sword was rendered unusable at the very end of Operation Dead Man's Fist, having been flung from Silver Knight's grasp at the last moment. Unable to recover it without risking being caught up in the imminent S-Bomb explosion, Silver Knight was forced to leave it behind, where it was later recovered by Albrecht Ryman as a twisted and burned length of metal.

## Description

A hand-and-a-half sword, Argent Slicer is designed to be able to be used with one or two hands. It has a solid blade with a bright silver shine and cackles with electricity along its edge when in use. The phrase "For Great Justice" has been carved into the hilt - presumably *after* Silver Knight won it.

## Stats

Argent Slicer is a 0 point melee item that deals 9 base damage. It also has an equip effect that adds a -5 bonus to all DEX rolls.

Argent slicer.jpgArgent Slicer's first iteration.Argent Slicer.pngArgent Slicer's finalized card for TE 2.0, with placeholder artwork.
Fracture

# The Pilot

## Personality

Since joining up with Hanse Berhorde shortly after the Operation: Minesweeper incident, Fracture has been notable mainly for strong professionalism and tactical thinking. This is a notable change from his previous, rather coarse behavior during and immediately after said incident.

Aside from the crudest general outline possible - flunked out of college, joined the Navy, left the Navy, and went back to college - he doesn't speak much about his history.

## Appearance

The pilot is a slightly short thirtysomething of blended Caucasian descent, with short, well-groomed black hair and a carefully trimmed beard. His face is not even slightly distinctive, seeming to be some sort of composite of all of the least memorable men you've ever seen.

He can generally be seen wearing a short-sleeved plaid shirt in neutral colors and slacks, though he has also been known to wear a fitted grey pinstripe suit fo formal business. His belt has a rather large, noticable, and almost Kamen-Rider-esque buckle.

# The Suit

Seize is a suit built on the idea that a fair fight is a fool's game. The suit's loadout comprises almost every single dirty trick in the book - between forcible hacking, a modified sensor suite, vast volumes of mines, the first recorded plasma-web system, cloaking, unconventional mobility, and sheer excessive speed, Seize's construction allows Fracture to wreak havoc while evading direct engagement.

For reasons unknown, Royce tends to modify Seize's structure regularly, cycling between a variant with four arms and four legs, a variant with two arms and six legs, and an almost fully spider-shaped variant. All retain the signature head, a right circular cylinder with five horizontal slits allowing sight for compound optics.

## Suit Crunch

Point total: 285 (+5 for pre-faction participation in Operation Minesweeper, +25 as a Hanse Berhorde employee, +40 for Relay part 2, +15 for Hardball)

Total roll modifiers: +/-5 to Tech, -10 to Dexy, -25 to Combat
Houndmaster

> Designation: Houndmaster

Light Drider 20/200

Adhesion FREE
Tremorsense FREE

Sticky Gel Canisters FREE (?)

Engineer Suit A.I 30/200

Brainwave Harness 40/200

Suit Status FREE

Adv. Suit Status 45/200

Radar 55/200
Radio Transmitter FREE

Comms Buoy 65/200

Defense Maze 75/200

Plasma Shield 90/200

EMP Shield 100/200

Rail Rifle 120/200

Suit Control 125/200

Pulse Rifle 135/200

Vibroblade 145/200

Scout 150/20

Medium [Ion cannon] 160/200

Medium [Ion cannon] 170/200

Light [Grenade Launcher/Machine Gun] 175/200

Environmental Control FREE

Collapsible 180/200

Cyber Brain 190/200

Veteran Soul 195/200

Canvas 200/200

6 DEX

2 DUR

2 PWR

4 RCV

3 SPD

1 STR
Mule (Drone)

A quadrupedal drone baring some...similarities to pre-war designs, the Mule is a rare sight amongst EuF forces, owing to its slow speed and the widespread mechanization of the Federation. Still, the Mule can carry supplies for its fellow drones or other allied forces.

## QE Stats

 Armor Value
 Speed
 Heavy Mounts
 Light Mounts
 Special Rules

## OaTs Stats

 DEF
 Hardness
 Weight
 Size
 Cost
 Special Notes
Nazgul Combat Stims

File:Ivan-robert-vasquez-mgoptions.jpg
A combat stimulant developed by and for Pandora's Nazgul troops. Administered with a standard medical injector.

## Combat Stims

An autoinjector preloaded with a powerful and unique combat stimulant that steadies the user's nerves at the expense of most of their high level decision making skills.

## QE Rules

Two uses. Grants +3 to AIM and PHS rolls at the expense of -3 to INT rolls for the remainder of the mission.

## OaTs Rules

A character may inject themselves or be injected with one dose of Nazgul Combat Stim to gain 1d6 additional CP every round for 10 minutes. The character may inject subsequent doses to lengthen the time this bonus lasts by 10 minutes, but it does not grant any additional Combat Points. After each dose is injected, a character immediately makes a Fortitude Saving Throw [TN5]. If a character fails this Saving Throw they take CHP damage equal to the Combat Point bonus they received. The TN increases by 5for each dose taken within 3 weeks of the first dose. Nazgul Combat Stim is packaged in single dose ampoules.
Krieger

# The Pilot

Before Suitfall, Samuel was a young, 20-something college student with no real dreams for the future. Content to just stay in his room on his computer every chance he got, his world was turned upside down when a pod landed in his backyard, destroying his home in the process. After receiving his suit, and wandering among the chaos of the battle that ensued for what seemed like days, he was found by the Armor Corp ad assigned to Team Aegis, and sent to Kent, England for his first mission. He has no idea what to expect from this new life, but as he has nowhere else to go and he feels the suit is a big responsibility, he is willing to give his all in order to complete whatever mission lies ahead of him.

## Personality

When not in his suit, Samuel is very introverted - not having much to do with anybody except those he feels he can trust. But inside the suit, he feels like he can let loose, almost invincible, and takes risks that he normally wouldn't take. He won't think twice before jumping in to save those he considers his comrades, and that can get him into some serious trouble...

## Appearance

About six feet, with an average build. Dark brown hair, bright green eyes, typically wears dark t-shirts and jeans with an old weathered pair of combat boots.

## Relations & Allies

Parents: Died in the aftermath of the Suitfall.

Brother (younger): Missing, was in Germany studying abroad.

# The Suit

## Suit Crunch

(230 point model, veteran of Operation Unlikely Hero)

NAME: Krieger
TYPE: Mesh Hunter (40/230)
SKILLS: Improved Stealth, Assassinate, Medic
FREE: Thermal Vision, Night Vision, Radar
BONUS: Silent Plasma Bow (+2 RA, +2 FR, +1 AG), +3 DEX, -6 POW
8 DEX
2 DUR
1 POW
5 REC
2 SPD
1 STR

FEATURES: Tremorsense (45/230), Adhesion (55/230)

SUIT A.I.: Agent (65/230)

USER INTERFACE: Brain Implant (85/230)

HUD: Suit Status (FREE), Advanced Suit Status (90/230), Night Vision (FREE), Thermal Vision (FREE), Radar (FREE)

COMMS: Radio Transmitter (FREE), Terminal (100/230), Comm Buoy (110/230), Worm Platform (120/230), Spider (125/230), Defense Maze (135/230), Spyware (140/230)

WEAPONS:
Beam Sabre [Katana (155/230)(Sierra Madre Special)] 7 DM

Plasma Bow (175/230) 7 AC, 6 AG, 8 DM, 5 FR, 3 MA, 7 RA

DEFENSES: x2 Light Shield (185/230), Scrambler (195/230)

SHIELD LINKS: Armor Plating

UPGRADES: Environmental Controls (FREE), Storage (FREE), Camouflage (FREE), Capacitor (205/230), Grappling Hooks (210/230), Cyber Brain (220/230), Martial Arts (225/230), Veteran Soul (230/230)
Hell

File:Hell.png  A sulphuric wasteland of cracked and boiling basalt, encircled by everdistant obsidian mountains that loom over the land and all those that inhabit it, Hell is the noncanonical final destination of all pilots that die in or out of battle. Hell is theoretically populated by a variety of demons under the dread-overlord of the underworld, Yug Irief, who rules from his throne in the great city of Flayertown, a twisted and deranged mirror of Flavourtown. From this city, Yug orders his hordes of lesser demons to vex mortals that have caught his attention using the dark magicks of “Arú-N’gee” to drag more and more of humanity’s loyal defenders down to the dark wastes, supposedly.

Yug is thought to be responsible for many of the horrendous tragedies that occur, and is suspected to be behind the flaying of many civilians and enemy combatants, both alive and dead. The demonic influence can also be felt in certain technological artifacts that are feared and coveted for their great unholy power. However, as Yug Irief, Hell, and all that occurs within is absolutely noncanon, it’s entirely impossible that he could have any effect on the mortal world, no matter what the voices try to make you believe.

Shortly after the mission to destroy a traitor shipyard on Ascension Island in which the Moqaddas pilot known only as Basilius died as the result of a friendly fire accident, it is believed (foolishly, as this isn’t canon) that he had been whisked away to Hell by Yug and his hordes of minions. Obviously, this isn’t real, but if it were Basilius would be robbed of the death he so craved, and would be forced to fight Yug’s demon army for all eternity, alongside Silver Knight’s ominously floating severed head, who still attempts to hug the demons despite no longer having arms.
Bob MacKenzie

> quote
>
> source, context

## History

Previous citizen of Canada before Suitfall. Bob holds a deep reverence for the Monarchy and a nostalgic view of the time Canada was a colony. Was in England for the Queen's Official Birthday and as such got stuck there during the actions of Suitfall.

He managed to join in with the remnants of the British Military before they joined into the European Federation.
Biofoam

File:Biofaom-large-square-542x542-7c6eecf9fe8c4d27b857865904895cf0.jpg
Biofoam is a first-aid tool developed by the European Federation to quickly treat life-threatening bullet and puncture wounds.

## Biofoam Applicator

The Biofoam applicator is often found inside vehicles or buildings as an emergency measure for treating bullet wounds. The applicator looks almost like an oversized syringe, except instead of injecting a fluid, the applicator dispenses sponge-like foam that rapidly expands once inside the body, plugging up the hole whilst excreting painkillers, a localized coagulant, and an antiseptic. Occasionally, versions of the applicator can contain an amphetamine based combat stimulant, intended to help the wounded temporarily overcome the effects of blood loss.

## OaTs Rules

Using biofoam requires a Treat Injury check [TN5] that costs 8CP. If the check is successful the target stops bleeding and for every 5 points the roll exceeds the TN the target heals 1d4 XHP. You can take 10 on this check, but not 16/18. Each canister of Biofoam is a small object that weighs 0.5lbs and contains enough foam for a single application.
M79

Template:Ranged Weapon Infobox Template
Developed by the United States in an effort to create a weapon more accurate and powerful than a rifle grenade but more easily portable and usable than a mortar, the M79 saw use regular use in the Vietnam War, where it's destructive power made it popular with soldiers. Tactical drawbacks presented by the weapon's size, weight and low rate of fire saw further developments in the field of grenade launchers, and the M79 was soon replaced by the M203 underbarrel grenade launcher attachment for the M16 in 1969. However, it was never entirely removed from service, having been occasionally pulled from reserve in very small numbers for use by special forces units for its greater range and accuracy compared to the M203.

The SOE is known to make frequent use of the M79 under the moniker of "Thumper". These specimens are likely taken from either Spanish or Irish armories, as the M79 was never used by any other European nation.

## QE Stats

 Fire Rate
 Ammo
 Accuracy

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Standard Features
Grednel

## The Pilot

Joining Squad Mythbuster before the legendary Water Mains mission (and giving it the name now synimonous with success), Ned was one of the pilots (using his previous suit, a Heavy Dragon) designated the job of providing a diversion by engaging Tumblt armour across the rig. It was at this time he decided on the call sign Grendel.

The mission went badly for him, however, and all the vital signs in his suit flatlined at one point in the mission. His body was recovered and taken back to the /tg/ base in New Zealand for burial, only for his cyber brain to register and partially concsious. After extensive surgery, which involved removing the cyber brain from the apparently ruined body and placing it in a new metallic body, Ned was pronounced fit for active duty once again. A new suit, of the Fortress class, was commissioned and named Shelob.

## The Suit

DESIGNATION: SHELOB

**Stats**

Dexterity 3

Durability 5

Power 5

Recovery 1

Speed 4

Strength 4

Fortress

Drider

Adhesion (Drider)

Tremorsense (Drider)

Fins

Gills

Soldier

Brainwave Harness

Advanced Suit Status

Thermal Vision

Radio Transmitter

Defence Maze

Wavemotion Gun

Beam Sabre

Plasma Bow

Emergency Evac

Scrambler

Scout x 2

Medium Drone (Beam Sabre) x 2

Environmental Controls II

Kinetic Stabilisers

Manoeuvring Rockets

Grappling Hooks

Cyber Brain

Martial Arts

Polyglot

Veteran Soul
MG 3

Template:Ranged Weapon Infobox Template

The MG 3 had been in use by the Germany military since 1968, and has been virtually unchanged since its formal adoption. Derived from the World War II-era MG42 (almost essentially just being a rechambering of the same weapon to 7.62mm NATO), it is often used in emplacements, by support teams, and can be found as the standard secondary armament of most German and now Federal military vehicles.

The MG 3 has an exceptionally high rate of fire. Full automatic fire is discouraged except in emergencies. Bipod operators are trained to fire in 3 to 5 rounds busts, while tripod gunners are trained to fire in 20 to 30 rounds bursts. After 150 rounds of rapid fire, the hot barrel must be swapped with a cool one to continue firing.

## QE Stats

 Fire Rate
 Ammo
 Accuracy

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Standard Features
Mountaingoat

Template:FlagIconBasilius
Template:FlagIconBlowout
Template:FlagIconCael
Template:FlagIconCalshot
Template:FlagIconDORF
Template:FlagIconEisenstein
Template:FlagIconIroh
Template:FlagIconLockdown
Template:FlagIconMask
Template:FlagIconSilver Knight
Template:FlagIconSynapse
Template:FlagIconTruck
Template:FlagIconTurtle
Template:FlagIconWhite Falcon
Hazardous Environment Suit II

File:Killzone shadow fall support 02.jpg
HaES II is heavier, variant of the Hazardous Environment Suit developed and used by Pandora for its light infantry regiments. Compared to the standard HaES armor used by the European Federation at large, HaES II offers a level of protection closer to full-sized Carapace MK 1, though this comes at the cost of greater weight, manufacturing cost, and reduced flexibility.

Although normally exclusive to Pandora's light infantry regiments, a handful of HaES II suits are in use by members of the SOE.

## QE Stats

 Special Rules

## OaTs Stats

 Equipment Bonus
 Max AGL Bonus
 Armor Penalty
 CP Loss
 Damage Reduction
 Armor Points
 Weight
 Special Notes
Games

This is a list of games that would've been created, but were cancelled because they were terrible, and are currently being remade.

### Canon

Underneath Freddy's

Underneath Freddy's 2: Broken Down

R U N A W A Y

Underneath Freddy's 4: Save Jonathan

Find Him

### Non-Canon

Underneath Freddy's 3: The Runaway

Five Nights at Scratches

Underneath Freddy's Halloween Edition

Welcome Home

## Cancelled Games

Underneath Freddy's: Codes

1979: An Underneath Freddy's Spin-off Game

Underneath The Lies, The Game.
Kyle Cox

**Location** | Armor Corps HQ, New Zealand

An ACC officer within the Armor Corps, who handles mission planning. Unlike Lt. Lykken or Captain Graham, he does not hold any additional duties, being responsible solely for managing operations administration.

He first appeared in the lead-up to the non-canonical Operation Angel Of Night and was primarily characterized by his lack of concern for the missing Leliel. He was considered by Valkyrie to be a coward.

Although not seen, he played a role in Operation Sympathy Take Me To Darkness as well, revealed by Reyna Hoshi to be a double agent working for the AmC Bigs and the one responsible for ensuring she would be selected by Captain Graham for the mission.

## Operational History

Cox has been the operations controller for the following missions:

* Operation Crystal Sound
KTK Arms

Template:Company Infobox

KTK Arms is a firearms design and manufacturing company created and owned by Kantoku Corporation. It is primarily responsible for creating and outfitting small arms weaponry for Kantoku's own paramilitary force, KTKSec, as well as the armed forces of the Special Solutions Division prior to the Dokuritsu Insurrection.

Initially, KTK Arms was envisioned replacing the firearms manufacturing giants that had been lost during the 2014 invasion. Unfortunately for Kantoku, no one in the company had the faintest idea how guns actually worked, leading to KTK Arms making their business selling reproductions of various pre-war designs. Attempts by KTK Arms to develop its own 10mm caseless weaponry at the insistence of then-Engineer President/Director Tommy Wilder resulted in failure, as both involved parties were unaware of the inherent heat-dispersion issues regarding caseless ammunition, or that a 10×25mm cartridge is not suitable for use as a rifle round.

Following the Dokuritsu Insurrection, KTK Arms business and general existence is largely limited to regions of the world still in the process of recovery from the Human-Vannai War.

## Products

**KTK P-1016:** A clone of the Glock20, which is itself a scaled up Glock17 chambered in 10mm Auto. Standard issue sidearm to KTKSec guards.

**KTK C-1015:** A clone of the 1095TS originally distributed by the American company Hi-Point. Used as the testbed for the 10×25mm "Tommy" caseless round. The spectacular failure of these tests prevented further development of the "Tommy" round, but large stocks of the weapon itself remain.

**KTK C-6816:** A clone of the Barrett REC7, chambered in 6.8×43mm. Although the Watchmen that make up the entirety of KTKSec's employee base lack the initiative to request a better firearm than the C-1016, the C-6816 will be issued on higher-up direction for when sterner protection is needed of more sensitive areas.

**T8R Body Armor:** A heavy suit of body armor designed for use by Gernadders.