recursal/Fanatic-Fandom huggingface dataset:
African leopard

An African leopard

The **African leopard** is an enemy in Animal Simulator. Its level ranges from 10 to 140. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 6 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Glass frog

A glass frog

The **glass frog** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is passive, meaning that it will run away from the player when approached. It also has the ability to paralyze the player. It only appears alone. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Swamp

Lake

Rainforest

Desert
Chihuahua

A chihuahua

The **chihuahua** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Neighborhood

Apartment

City

Park

Beach

Rainforest

Desert
Dinogorgon

A Dinogorgon

The **Dinogorgon** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Baryonyx (transformation)

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## Baryonyx

A Baryonyx

The **Baryonyx** is a playable transformation in Animal Simulator. It requires a level 25 crocodile to play as it. It costs 25 diamonds to play as it. The player can only play as it for 24 hours. If the player doesn't have a den for it, it starts in the Jurassic. It has the ability to swim faster, dive underwater, charge, cause destruction by destroying obstacles, and roar at enemies. It is a carnivore.

## Skins

Baryonyx skin (level 1)Suchomimus skin (level 10)Irritator skin (level 20)Spinosaurus skin (level 35)
## Trivia

* The Baryonyx is the first transformation to have underwater abilities, such as swimming faster and diving underwater.
* The Baryonyx cannot jump on land. Instead, it can only jump out of water. The player can do so by making them dive downwards and swim upwards quicky. The more the player dives deeper, the higher they jump.
	+ If the player charges underwater after diving very deep, then they will start flying in the air.
* The Baryonyx is the first transformation to be a semiaquatic animal.
* The Baryonyx is the first transformation to be a freshwater animal.
Apatosaurus

An Apatosaurus

The **Apatosaurus** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 15 remains of its flesh upon defeat. It is not portable, therefore the player cannot bring it anywhere.
Crocodile (enemy)

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## Crocodile

* Forest, swamp, and lake
* Beach, ocean, and rainforest
* Grassland and desert
* Underwater grotto

## Information

### Worlds

Forest
Swamp
Lake
Beach
Grassland
Ocean
Rainforest
Desert
Underwater grotto

### Hostility

Hostile

The **crocodile** is an enemy in Animal Simulator. Its level ranges from 1 to 360. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 8 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Forest

Swamp

Lake

Beach

Grassland

Ocean

Rainforest

Desert

Underwater grotto
Barbary sheep

* Male
* Female

The **Barbary sheep** is an enemy in Animal Simulator. Its level ranges from 10 to 200. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Cliff

Desert

Mountains
Cassowary

A cassowary

The **cassowary** is an enemy in Animal Simulator. Its level ranges from 10 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Beach

Cliff

Rainforest
Dove

A dove

The **dove** is an enemy in Animal Simulator. Its level ranges from 1 to 10. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

City

Park

Farm
Dhole

A dhole

The **dhole** is an enemy in Animal Simulator. Its level ranges from 20 to 200. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Rainforest

Desert

Mountains
Dumbo octopus

A dumbo octopus

The **dumbo octopus** is an enemy in Animal Simulator. Its level ranges from 10 to 140. It is neutral, meaning that it will attack the player when provoked. It also has the ability to ink the player. It only appears alone. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Badger (playable animal)

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## Badger

* Adult
* Cubs

## Information

### Special abilities

Underground digging
Growling

### Diet

Omnivore

The **badger** is a playable animal in Animal Simulator. It costs 6 diamonds to play as it. If the player doesn't have a den for it, it starts in the woodland. It has the ability to dig underground and growl at enemies. It is an omnivore.

## Skins

European badger skin (level 1)American badger skin (level 5)White badger skin (level 10)Honey badger skin (level 15)Japanese badger skin (level 20)Ferret badger skin (level 25)Hog badger skin (level 30)Wolverine skin (level 35)
## Cubs

The player can have cubs in their family if both male and female are at level 10 and they sleep in their den. Once they sleep, there is a notification that the female is pregnant. The female starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a cub is born. The player can pick up the cub, meaning that they can bring it to food where it is far away. The cub starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the cub or not.

## Trivia

* The badger is the first playable animal to growl at enemies.
Condor

A condor

The **condor** is an enemy in Animal Simulator. Its level ranges from 20 to 200. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 5 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Corythosaurus

A Corythosaurus

The **Corythosaurus** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 8 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Gerbil (enemy)

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## Information

### Worlds

House
Apartment

### Hostility

Passive

The **gerbil** is an enemy in Animal Simulator. Its level ranges from 1 to 10. It is passive, meaning that it will run away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Apartment
Bongo

* Bull
* Cow

The **bongo** is an enemy in Animal Simulator. Its level ranges from 10 to 160. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Cliff

Grassland

Rainforest
Allosaurus (enemy)

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## Allosaurus

An Allosaurus

The **Allosaurus** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 8 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Flamingo (enemy)

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## Information

### Worlds

Neighborhood
Forest
Swamp
Lake
Beach
Cliff
Grassland
Ocean
Rainforest
Desert
Volcano

### Hostility

Passive

The **flamingo** is an enemy in Animal Simulator. Its level ranges from 1 to 300. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 6 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Neighborhood

Forest

Swamp

Lake

Beach

Cliff

Grassland

Ocean

Rainforest

Desert

Volcano
Caiman

A caiman

The **caiman** is an enemy in Animal Simulator. Its level ranges from 1 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Swamp

Lake

Rainforest
Butterflyfish

A butterflyfish

The **butterflyfish** is an enemy in Animal Simulator. Its level ranges from 10 to 140. It is passive, meaning that it will swim away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
European hamster

An European hamster

The **European hamster** is an enemy in Animal Simulator. Its level ranges from 1 to 250. It is passive, meaning that it will run away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Neighborhood

Park

Farm

Field

Cave
Butterfly

A butterfly

The **butterfly** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 7 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Genet

A genet

The **genet** is an enemy in Animal Simulator. Its level ranges from 1 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

City

Farm

Forest

Grassland

Rainforest
Cerberus

Cerberus

**Cerberus** is a boss in Animal Simulator. His level is at 220. He is the secret boss of the fantasy realm. He is hidden in the volcano. He has the ability to burn the player and attack them within a distance. He gives the player 220 remains of his flesh upon defeat. He is partially portable, therefore the player has to drag him backwards slowly. They can't do it faster, otherwise they will drop him.
Amargasaurus

An Amargasaurus

The **Amargasaurus** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is neutral, meaning that it will attack the player when provoked. It only appears alone. It gives the player 10 remains of its flesh upon defeat. It is not portable, therefore the player cannot bring it anywhere.
Cattle (enemy)

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## Cattle

* Bull
* Cow

## Information

### Worlds

Farm
Field

### Hostility

Hostile

The **cattle** is an enemy in Animal Simulator. Its level ranges from 1 to 40. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Farm

Field
Clydesdale horse

A Clydesdale horse

The **Clydesdale horse** is an enemy in Animal Simulator. Its level ranges from 1 to 200. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Apartment

City

Park

Farm

Field

Beach

Cliff

Mountains
Beluga whale

A beluga whale

The **beluga whale** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is neutral, meaning that it will attack the player when provoked. It also has the ability to echolocate the player. It either appears alone or in groups of 3. It gives the player 8 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Ocean

Underwater grotto
Fairywren

* Male
* Female

The **fairywren** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Rainforest

Desert
Babirusa

* Male
* Female

The **babirusa** is an enemy in Animal Simulator. Its level ranges from 1 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 6 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Swamp

Lake

Rainforest
Dragon (boss)

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## Dragon

The dragon

The **dragon** is a boss in Animal Simulator. Its level is at 200. It is the boss of the fantasy realm. It has the ability to burn the player and attack them within a distance. It gives the player 200 remains of its flesh upon defeat. It is not portable, therefore the player cannot bring it anywhere.

## Trivia

* The dragon is the first boss to appear in the fantasy realm.
* The dragon is the first boss to be a mythological creature.
Ghost bat

A ghost bat

The **ghost bat** is an enemy in Animal Simulator. Its level ranges from 50 to 360. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Cave

Underwater grotto
Camel (boss)

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## Camel

The camel

The **camel** is a boss in Animal Simulator. Its level is at 90. It is the boss of the dunes of the desert. It has the ability to paralyze the player and attack them within a distance. It gives the player 90 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Trivia

* The camel is the first boss to start at level 90.
* The camel is the first boss to paralyze the player and attack the player within a range of distance.
* The camel is the first boss to be a camelid.
Chicken (playable animal)

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## Chicken

* Rooster
* Hen
* Chick
* Eggs

## Information

### Diet

Herbivore

The **chicken** is a playable animal in Animal Simulator. It costs 5 diamonds to play as it. If the player doesn't have a den for it, it starts in the farm. It has the ability to crow at enemies. It is a herbivore.

## Skins

Chicken skin (level 1)Barred chicken skin (level 5)White chicken skin (level 10)Black chicken skin (level 15)Silkie chicken skin (level 20)Frizzle chicken skin (level 25)Vorwerk chicken skin (level 30)Red jungle fowl skin (level 35)
## Chicks

The player can have chicks in their family if both rooster and hen are at level 10 and they sleep in their den. Once they sleep, there is a notification that the hen has laid an egg. The hen starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a chick has hatched out. The player cannot pick up the chick, but they can bring food from afar to it. The chick starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the chick or not.

## Trivia

* The chicken is the first playable animal to crow at enemies.
* The chicken is the first playable animal to be a flightless bird.
* Unlike real chickens, it is only a herbivore in the game. This is probably because farmers usually feed them corn.
Badger (enemy)

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## Badger

* Neighborhood, park, woodland and field
* Grassland, desert, and cave
* Temple

## Information

### Worlds

Neighborhood
Park
Woodland
Field
Grassland
Desert
Temple
Cave

### Hostility

Hostile

The **badger** is an enemy in Animal Simulator. Its level ranges from 1 to 250. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Neighborhood

Park

Woodland

Field

Grassland

Desert

Temple

Cave
Emu

An emu

The **emu** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Chameleon (playable animal)

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## Chameleon

* Adult
* Offspring
* Eggs

## Information

### Special abilities

Climbing
Invisibility

### Diet

Insectivore

The **chameleon** is a playable animal in Animal Simulator. It costs 10 diamonds to play as it. If the player doesn't have a den for it, it starts in the rainforest. It has the ability to climb on obstacles and become invisible. It is an insectivore.

## Skins

Green chameleon skin (level 1)Blue chameleon skin (level 5)Red chameleon skin (level 10)Pink chameleon skin (level 15)Orange chameleon skin (level 20)Yellow chameleon skin (level 25)Purple chameleon skin (level 30)White chameleon skin (level 35)
## Offspring

The player can have offspring in their family if both male and female are at level 10 and they sleep in their den. Once they sleep, there is a notification that the female has laid an egg. The female starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that an offspring has hatched out. The player cannot pick up the offspring, but they can bring food from afar to it. The offspring starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the offspring or not.

## Trivia

* The chameleon is the first playable animal to start in the rainforest.
* The chameleon cannot jump at all.
Albatross

An albatross

The **albatross** is an enemy in Animal Simulator. Its level ranges from 10 to 200. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 7 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Beach

Cliff

Ocean

Mountains
Colugo

A colugo

The **colugo** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Trivia

* The colugo is the first enemy to be a dermopteran.
Archaeopteryx

An Archaeopteryx

The **Archaeopteryx** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is neutral, meaning that it will attack the player when provoked. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Camel (minion)

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## Camel

A camel

The **camel** is a minion in Animal Simulator. Its level is at 85. It is hostile, meaning that it will attack the player when approached. It also has the ability to paralyze the player and attack them within a distance. It only appears in groups of 4 and with the camel. It gives the player 85 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Trivia

* The camel is the first minion to start at level 85.
* The camel is the first minion to paralyze the player and attack the player within a range of distance.
* The camel is the first minion to be a prey.
* The camel is the first minion to be an ungulate.
* The camel is the first minion to be an artiodactyl.
* The camel is the first minion to be a camelid.
Anubis

Anubis

**Anubis** is a boss in Animal Simulator. His level is at 190. He is the secret boss of the desert. He is hidden in the pyramid. He gives the player 190 remains of his flesh upon defeat. He is partially portable, therefore the player has to drag him backwards slowly. They can't do it faster, otherwise they will drop him.

## Trivia

* Anubis is the first boss to start at level 190.
* Anubis is the first boss to have a confirmed gender.
	+ He is also the first boss to be male.
* Anubis is the first boss to be a god.
Gerbil (playable animal)

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## Gerbil

* Adult
* Pup

## Information

### Special abilities

Climbing
Underground digging

### Diet

Granivore

The **gerbil** is a playable animal in Animal Simulator. It costs 3 diamonds to play as it. The player already starts in its den, which is the mammal cage found in the house. It has the ability to climb obstacles and dig underground. It is a granivore.

## Skins

Beige gerbil skin (level 1)Gray gerbil skin (level 5)Black gerbil skin (level 10)White gerbil skin (level 15)Degu skin (level 20)Gopher skin (level 25)Dormouse skin (level 30)Water rat skin (level 35)
## Pups

The player can have pups in their family if both buck and doe are at level 10 and they sleep in their den. Once they sleep, there is a notification that the doe is pregnant. The doe starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a pup is born. The player can pick up the pup, meaning that they can bring it to food where it is far away. The pup starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the pup or not.

## Trivia

* The gerbil is the first playable animal to gain a new ability in an update, particularly version 0.1.
* Unlike real gerbils, it is only a granivore in the game. This is probably because rodents owners usually feed them seeds.
Flamingo (playable animal)

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## Flamingo

* Adult
* Chick
* Egg

## Information

### Special abilities

Flight
Fast swimming speed
Squawking

### Diet

Herbivore

The **flamingo** is a playable animal in Animal Simulator. It costs 7 diamonds to play as it. If the player doesn't have a den for it, it starts in the swamp. It has the ability to fly, swim faster, and squawk at enemies. It is an herbivore.

## Skins

American flamingo skin (level 1)White flamingo skin (level 5)Black flamingo skin (level 10)Greater flamingo skin (level 15)Lesser flamingo skin (level 20)Chilean flamingo skin (level 25)James' flamingo skin (level 30)Andean flamingo skin (level 35)
## Chicks

The player can have chicks in their family if both male and female are at level 10 and they sleep in their den. Once they sleep, there is a notification that the female has laid an egg. The female starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a chick has hatched out. The player cannot pick up the chick, but they can bring food from afar to it. The chick starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the chick or not.

## Trivia

* The flamingo cannot jump. Instead, it takes off. It can also land on water.
* Unlike real flamingos, it is only an herbivore in the game. This is probably because brine shrimp, one of the food flamingos eat, are too small to be in the game as they are microscopic organisms.
Echidna

An echidna

The **echidna** is an enemy in Animal Simulator. Its level ranges from 20 to 360. It is neutral, meaning that it will attack the player when provoked. It also has the ability to deal counter damage. It only appears alone. It gives the player 6 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Rainforest

Desert

Cave

Underwater grotto
Cobra

A cobra

The **cobra** is an enemy in Animal Simulator. Its level ranges from 20 to 250. It is hostile, meaning that it will attack the player when approached. It also has the ability to poison the player. It only appears alone. It gives the player 6 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Rainforest

Desert

Cave
Coatimundi

A coatimundi

The **coatimundi** is an enemy in Animal Simulator. Its level ranges from 1 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

City

Forest

Swamp

Beach

Cliff

Rainforest
Centipede

A centipede

The **centipede** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Trivia

* The centipede is the first enemy to have more than ten legs.
* The centipede is the first enemy to be a myriapod.
Frigatebird

* Male
* Female

The **frigatebird** is an enemy in Animal Simulator. Its level ranges from 10 to 160. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Beach

Cliff

Ocean

Rainforest
Cockatoo

A cockatoo

The **cockatoo** is an enemy in Animal Simulator. Its level ranges from 1 to 160. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Neighborhood

Apartment

City

Farm

Beach

Rainforest
German shepherd

A German shepherd

The **German shepherd** is an enemy in Animal Simulator. Its level ranges from 1 to 200. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

House

Neighborhood

Apartment

City

Park

Farm

Beach

Rainforest

Desert

Mountains
Didelphodon

A Didelphodon

The **Didelphodon** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Trivia

* The Didelphodon is the first enemy to appear in the Jurassic.
* The Didelphodon is the first enemy to be a prehistoric animal.
* The Didelphodon is the first enemy to be a metatherian.
Bass

A bass

The **bass** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is neutral, meaning that it will attack the player when provoked. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Swamp

Lake

Desert
Canary

A canary

The **canary** is an enemy in Animal Simulator. Its level ranges from 1 to 140. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Neighborhood

Apartment

City

Park

Farm

Woodland

Field

Grassland
Dormouse

A dormouse

The **dormouse** is an enemy in Animal Simulator. Its level ranges from 1 to 40. It is passive, meaning that it will run away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Neighborhood

Apartment

Park

Farm

Woodland

Field
Barbet

A barbet

The **barbet** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Abyssinian cat

An Abyssinian cat

The **Abyssinian cat** is an enemy in Animal Simulator. Its level ranges from 1 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Neighborhood

Apartment

City

Farm

Beach

Cliff

Rainforest
Brachiosaurus (transformation)

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**This article is about the transformation. You may be looking for the enemy.**

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## Brachiosaurus

A Brachiosaurus

The **Brachiosaurus** is a playable transformation in Animal Simulator. It requires a level 25 elephant to play as it. It costs 25 diamonds to play as it. The player can only play as it for 24 hours. If the player doesn't have a den for it, it starts in the Jurassic. It has the ability to cause destruction by destroying obstacles and pulse at enemies. It is a herbivore.

## Skins

Brachiosaurus skin (level 1)Argentinosaurus skin (level 10)Sauroposeidon skin (level 20)Titanosaurus skin (level 35)
## Trivia

* The Brachiosaurus is the first transformation to pulse at enemies.
* The Brachiosaurus is the strongest of all transformations.
* The Brachiosaurus is the slowest of all transformations.
* The Brachiosaurus cannot jump at all.
* The Brachiosaurus is the largest of transformations.
Colobus

A colobus

The **colobus** is an enemy in Animal Simulator. Its level ranges from 10 to 160. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Grassland

Rainforest
Addax

An addax

The **addax** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is passive, meaning that it will run away from the player when approached. It either appears alone or in groups of 4. It gives the player 6 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Dodo

A dodo

The **dodo** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is passive, meaning that it will run away from the player when approached. It either appears alone or in groups of 4. It gives the player 5 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Beach

Cliff

Rainforest

Tundra

Cave

Volcano

Underwater grotto
Gelada

A gelada

The **gelada** is an enemy in Animal Simulator. Its level ranges from 10 to 200. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Grassland

Mountains
Brown rat

A brown rat

The **brown rat** is an enemy in Animal Simulator. Its level ranges from 1 to 250. It is passive, meaning that it will run away from the player when approached. It also has the ability to be immune to poison. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Neighborhood

Apartment

City

Park

Farm

Forest

Grassland

Rainforest

Desert

Mountains

Temple

Cave
Cardinal

* Male
* Female

The **cardinal** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Neighborhood

City

Park

Farm

Woodland

Desert
Aye-aye

An aye-aye

The **aye-aye** is an enemy in Animal Simulator. Its level ranges from 10 to 300. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Beach

Cliff

Rainforest

Volcano
Boxer

A boxer

The **boxer** is an enemy in Animal Simulator. Its level ranges from 1 to 200. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

House

Neighborhood

Apartment

City

Park

Forest

Beach

Mountains
Axolotl (playable animal)

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**This article is about the playable animal. You may be looking for the enemy.**

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## Axolotl

* Adult
* Larva
* Eggs

## Information

### Special abilities

Fast swimming speed
Underwater breathing
Underwater diving

### Diet

Insectivore

The **axolotl** is a playable animal in Animal Simulator. It costs 15 diamonds to play as it. If the player doesn't have a den for it, it starts in the cave. It has the ability to swim faster and dive and breathe underwater. It is an insectivore.

## Skins

Leucistic axolotl skin (level 1)Wild axolotl skin (level 5)Gold axolotl skin (level 10)Cyan axolotl skin (level 15)Blue axolotl skin (level 20)Mudpuppy skin (level 25)Olm skin (level 30)Newt skin (level 35)
## Larvae

The player can have larvae in their family if both male and female are at level 10 and they sleep in their den. Once they sleep, there is a notification that the jenny has laid an egg. The jenny starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a larva has hatched out. The player cannot pick up the larva, but they can bring food from afar to it. The larva starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the larva or not.

## Trivia

* The axolotl cannot jump on land. Instead, it can only jump out of water. The player can do so by making them dive downwards and swim upwards quicky. The more the player dives deeper, the higher they jump.
* Like the goldfish, owl, eagle, frog, crab, vulture, shark, clownfish, octopus, grouper, mahi-mahi, eel, lobster, seahorse, squid, pufferfish, fish, stingray, jellyfish, marlin, and hyena, the female is larger than the male.
* Some of the axolotl skins reference the axolotl variants in Minecraft.
Cleaner shrimp

A cleaner shrimp

The **cleaner shrimp** is an enemy in Animal Simulator. Its level ranges from 1 to 140. It is neutral, meaning that it will attack the player when provoked. It only appears alone. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Apartment

Ocean

## Trivia

* The cleaner shrimp is the first enemy to appear in the ocean.
* The cleaner shrimp is the smallest of all enemies.
Coyote (enemy)

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**This article is about the enemy. You may be looking for the boss.**

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## Coyote

A coyote

The **coyote** is an enemy in Animal Simulator. Its level ranges from 1 to 200. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Neighborhood

City

Park

Farm

Woodland

Field

Forest

Beach

Cliff

Grassland

Rainforest

Desert

Mountains

Tundra
Caveman

* Caveman
* Cavewoman
* Caveboy
* Cavegirl

The **caveman** is an enemy in Animal Simulator. Its level ranges from 1 to 360. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. Adults gives the player 6 remains of its flesh upon defeat while cavechildren give them 5 remains. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Woodland

Field

Forest

Grassland

Desert

Mountains

Tundra

Cave

Volcano

Underwater grotto

## Trivia

* The cavemen are voiced by Adam Long, the cavewomen are voiced by Naomi McDonald, the caveboys are voiced by Duke Cutler, and the cavegirls are voiced by Kyla Rae Kowalewski. However, unlike humans, their voices were modified to make them sound more of primitive, making their voice clips be recycled from Gorillas in Panther Simulator and WildCraft.
Amazon

An Amazon

The **Amazon** is an enemy in Animal Simulator. Its level ranges from 1 to 160. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Neighborhood

Apartment

City

Farm

Rainforest
Anteater

An anteater

The **anteater** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is neutral, meaning that it will attack the player when provoked. It only appears alone. It gives the player 6 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Antlion

An antlion

The **antlion** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is neutral, meaning that it will attack the player when provoked. It only appears alone. It gives the player 6 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Chipmunk

A chipmunk

The **chipmunk** is an enemy in Animal Simulator. Its level ranges from 1 to 300. It is passive, meaning that it will run away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Neighborhood

City

Park

Farm

Woodland

Field

Beach

Cliff

Rainforest

Desert

Mountains

Volcano
Experience points

**Experience points** are gameplay elements in Animal Simulator. They can be seen in-game. The player starts with 0 exp and they need to 1,000 exp to reach to level 2. Their exp bar adds up to 1,000 every time they level up. If the player plays as a new animal, the exp bar resets but it will continue to when the cat, dolphin, or bat left off. When it comes to transformations, it is the exact same level as their respective required animals. If the player gains enough exp as a new animal, the game saves the exp bar so they can continue to where they will leave off. The maximum level the player can reach is level 1,000.

## Gaining more exp

The player can gain more exp by completing tasks. The reward adds up to 250 exp every time they finish a task. The player can also do some grinding to earn more exp. Stronger enemies give more exp than weaker enemies. The maximum level the enemies can reach in the house, neighborhood, apartment, city, park, and farm is 10. However, in the woodland and field, the maximum level is 40, the max level in the forest is 60, the max level in the river and pond is 80, the max level in the swamp and lake is 100, the max level in the beach and cliff is 120, the max level in the grassland and ocean is 140, the max level in the rainforest and Jurassic is 160, the max level in the desert and Insectopia is 180, the max level in the mountains, tundra, temple, and fantasy realm is 200, the max level in the cave is 250, and the max level in the volcano is 300. Secret bosses reach the limit for the max level in some worlds. So it is more advisable to go to the volcano since it is more recent and stronger. The player can also feed and play with family members in their dens but it will only give them a little exp so it is recommended to defeat enemies than to interact with the family. When playing as a transformation, they earn more exp when defeating enemies.

## Unlocking new stuff

### Mates

When the player reaches to level 5, they can find a mate. In order to have a mate, they must bring its health to 50%. Once they did it, they can finally join them to their family. The mates start with 0 exp and they have to fill up their exp bar to 5,000 in order to reach to level 6.

### Offspring

The player can have offspring in their family if both male and female are at level 10 and they sleep in their den. Once they sleep, there is a notification that the female is pregnant if the animal is a mammal or has laid an egg if it is a fish, reptile, bird, or invertebrate. The female starts with 0 exp and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that an offspring is born or hatched out. Depending on what animal they are playing as, the player can pick up the offspring or not, meaning that they can bring it to food where it is far away or wait for it to come so it can eat it. The offspring starts with 0 exp and the player must fill up their exp bar to 10,000 so the player can have the option whether they can grow up the offspring or not.
Compsognathus

A Compsognathus

The **Compsognathus** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 6 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Cave bear

A cave bear

The **cave bear** is an enemy in Animal Simulator. Its level ranges from 1 to 250. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 8 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Forest

River

Rainforest

Desert

Mountains

Tundra

Cave
African gray parrot

An African gray parrot

The **African gray parrot** is an enemy in Animal Simulator. Its level ranges from 1 to 160. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Neighborhood

Apartment

City

Farm

Rainforest
Arabian horse

An Arabian horse

The **Arabian horse** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Apartment

City

Park

Farm

Field

Beach

Cliff

Desert