recursal/Fanatic-Fandom huggingface dataset:
Militia

## Details

### Races

Primarily Human, Engi, and Zoltan, but can also include any other race that can appear in the current sector.

## Ships

### Elites

Operative

The Militia are an organisation independent of The Federation that seek to protect civilians where the Federation cannot.

Originally founded as a loose collection of Civilians meant to protect Civilian space, the Militia now has its own minor governing force, rules, and structure. Their armories, hangars, and training grounds are kept in the Militia Encampment.

## Gameplay

### **Standard**

Militia ships can be found in a large variety of sectors, but are most common in Civilian Sectors, including the Militia Encampment. They are usually friendly towards the player, though there are occasional hostile encounters with them.

Militia ship crew consists of a multitude of races picked at random from a set list:

* Human
* Medic
* Separatist
* Zoltan
* Free Mantis
* Outcast
* Leech
* Orchid
* Vampweed
* Shell
* Crystal

### **Elites**

Operative ships are the elite Militia ships. Like all elites, they always have 4 starting shield power and 2 additional weapon power. Operative vessels also sometimes have an additional cloaking system, even when their standard version does not. Operative ships have a crew very similar to the regular Militia's, but Humans and Zoltans are instead replaced by Soldiers and Peacekeepers respectively, while Separatist Engi and Leeches do not spawn at all.

## Trivia

* The phrase 'non verba' in their logo translates roughly to 'not a word.'
	+ Its likely short for the Latin phrase 'acta non verba,' which translates to 'actions, not words', often used as the Latin equivalent of 'actions speak louder than words.'
* The Militia has had their logo redone over 3 times.
* The Militia ships originally used the same color scheme as Vanilla Federation Cruiser B, but were changed to a similar but new palette.

## Ships

SDM BombardSDM BomberSDM DestroyerSDM DropshipSDM EscortSDM FighterSDM GuardSDM OutriderSDM ScoutSDM TransportSDM Station
### Elite Ships

CDEG BombardCDEG BomberCDEG DestroyerCDEG DropshipCDEG EscortCDEG FighterCDEG GuardCDEG OutriderCDEG Scout
Rebel Fight

Occurs in:

1. Civilian Coreworlds
2. Engi Controlled Sector
3. Mantis Controlled Sector
4. Orchid Controlled Sector
5. Orchid Gardenworlds
6. Shell Controlled Sector
7. Liberated Sector

## Event

Ship: random Rebel fighter.

The intro text for this event varies, and could be any of the following:

* *A rebel appears on the screen, and unfolds a long sheet of paper. He dons a pair of spectacles, and begins to read; "A poem, for you. Ahem; Die."*
* *Your ship is hailed. "We've found you at last. Prepare to die!"*
* *A small Rebel ship is docked at a small station. You try to lay low but it spots you. Power up the weapons!*
* *A Rebel ship has been patrolling this region. As soon as you arrive it begins its assault.*
* *A Rebel ship hails you: "Federation scum! We've waited a long time for this!"*
* *You receive a transmission: "Sorry sir, this is nothing personal but we're under orders." The Rebel ship's weapons go hot.*
* *By the time you notice the Rebel ship behind the beacon, it's too late to avoid a fight.*
* *A Rebel ship hails. "We did not fight a war to let a single Federation ship shatter our dreams of a better galaxy!" He locks weapons.*
* *A Rebel ship approaches cautiously. "Personally," says the captain, "I'd have stuck with the Federation. But I'm a soldier, sir, and I'm no use without a war to fight. Raise your shields!"*
* *You're hailed by a Rebel ship: "When the rebellion is complete you'll see the safer world we provide. Well, you won't, but you get the point." They arm weapons.*
* *You receive a hail from a Rebel fighter: "I'll have you know I graduated top of my class in the-" you cut off the Rebel ship and prepare to fight.*
* *Your arrival coincides almost exactly with that of a Rebel ship. It's hard to know who is more surprised, but there is no option but to fight.*
	+ Fight the Rebel ship with standard rewards.
Orchid Children

* Can only be obtained in a specific event from the Orchid Controlled Sector.
* Can be put into the clone cannon.
* A number of events involving Orchids give access to blue (immoral) options.
* Can be used for a boon from Thest, the judge of Diplomacy.
* Morphs can transform into a crew version of the orchid children with infinite oxygen supply and extremely fast movement speed and repair speed, but low HP and weakness to fire.
* Is required to unlock a Special Cruiser
Vanilla FTL

For a wiki on the vanilla game, please see the FTL: Faster Than Light Wiki

Vanilla FTL refers to the unmodded base game for which FTL: Multiverse is built on top of. Multiverse functions as a "sequel" to vanilla, with it's gameplay taking place after the events of the vanilla game.

The timeline and reality for the vanilla game is known as Universe 0. The player character in vanilla is known as Unknown Federation Hero.

Much of the vanilla lore is expanded upon in Multiverse, but the general structure remains the same.
Quest: Rescue Kakpakakakakakakakakakakakak

Occurs in:

1. Free Mantis Controlled Sector
2. Free Mantis Hunting Grounds
 at a distress beacon.

## Event

Ship: none.

*You receive a distress call from a Free Mantis clan, who eagerly request your assistance. "Our chief, Kakpakakakakakakakakakakakak has been captured by Suzerains! Please, you must save him!"*

1. Accept.
	* *"You are of the kindest beings! Here are co-ordinates, and please bring us back Kakpakakakakakakakakakakakak alive!"*
		+ You gain a quest marker
2. Decline.
	* *You don't have time to go tracking down missing Free Mantis. You apologize and leave.*
		1. Do something aboard the ship
		2. Do nothing.

## Suzerain Jailer

Ship: Suzerain Jailer carrying Kakpakakakakakakakakakakakak.

*You've found the Suzerain ship you've been tracking! They seem to know you're following them - or maybe they're just really angry - because they attack you as soon as you enter the system!*

* Fight the Suzerain Jailer
	+ (**After destroying enemy ship**) *The Suzerain vessel has been destroyed, but with it all of its prisoners too. You scrap the ship and hope the Free Mantis don't hear about this mistake.*
	+ You gain a **medium** standard reward.
	+ (**After killing enemy crew**) *The Suzerain jailer has been defeated. You scrap what's left.*
		- You gain a **medium** standard reward.
			* *You enter the jailer and find Kakpakakakakakakakakakakakak chained up in a cage. Once free, he thanks you for your help.*
				1. Bring him back to his clan for a reward.
					+ *It turns out the Warlord's clan is nearby, lucky for you. You return him and accept their reward.*
					+ You gain a **high** standard reward.
				2. (Free Mantis Crew) Convince him to stay with you.
					+ *"Oh great Federation welcomes me onto his ship? This is grand honor, will not turn it down even in dreams!"*
						- You gain a Warlord named "Kakpakakakakakakakakakakakak"
Quick-Splitter TM

* At Storage Checks, allows the player to duplicate an already existing Phantom/Mare/Goul/Wraith for the cost of 3  or 1 fleet boost (due to no catalyst, the process takes longer. This option is not avaiable on Last Stand)
* The duplicated ghost will be given the name 'Clone'
* Can be sold to a slug scientist trying to breed ghosts for 60
* Starting augment on MV Spectral, Persephone, Machina Aeterna, The Monolith, Gaston and Prootoo Lip Loo
* Costs 40 . Can only be found in Abandoned Sector (and Sale! variation), Vagabond Controlled Sector, Spectral Wastelands, Dynasty Controlled Sector, Spectral Capital and even Multiverse Nexus, all with a rarity of 4.

* ID: GHOST\_DUPLICATOR
Trappers

*These specialized ships are the only enemies to wield minelaunchers. You won't encounter them as often as other ships, but if you can capture them you may be able to steal their weapons.*

Trappers are a special enemy class (also sometimes classified as Minelayers for certain factions) that can only spawn in certain homeworld sectors. Not every faction has a trapper ship but those that do will always have a single one spawn in their homeworlds.

## Encounters

Most trapper encounters are near identical other than text. The player is given a choice between fighting the ship or not once they've encountered it, and upon defeating the ship through any method they are awarded a random minelauncher weapon.

Trappers can drop any of the standard minelaunchers (including the recycler minelauncher, a weapon which they will never use themselves). The drop is not guaranteed to be the same weapon the ship spawns with.

Attacking Trappers from friendly factions will result in a Notoriety hit.

## Trivia

* There are several unused trapper variants in the files, including pirates and even an elite Engi trapper.
* Trapper vessels used to be forced encounters, and could appear outside of homeworlds. This was changed because they were considered too punishing of fights.
* In very early versions, other classes for certain factions (such as rocks or lost suns) could also use minelaunchers, but eventually the weapon was restricted to only trappers.
* Trappers are one of the only ways to get minelaunchers, the other being an occasional pre-store event, a salvaging event, and a nebula event.
	+ The drifting trapper nebula event is also one of the few events where you can encounter a trapper vessel that isn't in an ordinary trapper encounter.

## Special Trappers

There are several special trapper ships who have specialized drops.

### **Orchid Trapper**

The Orchid Trapper is found in the Orchid Gardenworlds. It has a 100% chance of giving the vinelauncher upon defeat, which it will also use against the player during combat.

### **Crystal Trapper**

The Crystalline Trapper is found in the Crystalline New-Homeworlds. It has a 100% chance of giving the Shard Launcher upon defeat, which it will also use against the player during combat.

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

### **Ancient Trapper**

The Ancient Trapper is found in the Ancient Wastelands. It has a 100% chance of dropping the Onslaught Minelauncher, which it will also use against the player during combat
Vanilla Mantis Cruisers

## **Layout A**

*This warship is designed to enhance its crew for close combat missions.*

* Default Name: The Gila Monster
* Starting Crew: 3 Mantis, 1 Engi
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ Bomb Launcher
	+ Defense Laser
* Starting Augments
	+ Pheromone Dispersal
* Starting Resources
	+ 16
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Support from the Hive? I can't say this was expected. Not that I'm complaining, we need all the help we can get against the Flagship."* **(SHIP\_HIVE)**

### **Unlock**

* Unlock the type A, B, and C of the Hive Cruisers.

## **Layout B**

*This warship encourages sending massive boarding parties and keeping strong defenses.*

* Default Name: The Basilisk
* Starting Crew: 2 Mantis
* Starting Reactor: 11
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (4)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (1)
	+ Drones (3)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Drones
	+ Battle Drone
	+ Defender Drone Mk. I
* Starting Augments
	+ Pheromone Dispersal
* Starting Resources
	+ 15
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Support from the Hive? I can't say this was expected. Not that I'm complaining, we need all the help we can get against the Flagship."* **(SHIP\_HIVE)**

### **Unlock**

* Win with the type C of the Hive Cruiser.

## **Layout C**

*With a large teleporter and weapons designed to impede enemy crew, this ship is deadly in the hands of a capable boarding party.*

* Default Name: The Theseus
* Starting Crew: 1 Mantis, 1 Engi, 1 Lanius
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Clonebay (2)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Crystal Lockdown Bomb
	+ Stun Bomb
* Starting Augments
	+ Pheromone Dispersal
* Starting Resources
	+ 20
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Support from the Hive? I can't say this was expected. Not that I'm complaining, we need all the help we can get against the Flagship."* **(SHIP\_HIVE)**

### **Unlock**

* Get to sector 8 with the Vanilla Mantis B.
Separatist Body Scan

This event appears in the following sectors:

1. Liberated Sector

## Event

*Though no ship is located at this beacon, a single Separatist Engi beams onto the bridge of your ship. He wastes no time to ask if he may scan your body, wishing to shape his form in the shape of yours*

1. Allow him.
	* *"Yes, you are of peak physical condition. Satisfaction 98%. I can work out the last 2%. Thank you friend. Accept this gift as gratitude." He morphs into an exact copy of you and beams off the ship, leaving behind some droneparts.*
		+ You gain a **medium** amount of droneparts.
	* *Your body is ugly. I do not wish to take this form. Goodbye." He beams off of the ship*
		+ Nothing happens.
2. ((Elite)) Entice him with your (Elite).  (Requires specific Elite crew)
	* *"Yes, this one will do. Satisfaction 98%. I can work out the last 2%. Thank you friend. Accept this gift as gratitude." He morphs into an exact copy of your crew and beams off the ship, leaving behind some droneparts.*
		+ You gain a **medium** amount of droneparts.
	* *"This form is... magnificent. I shall begin the scan, but the details must be perfect. I shall stay around longer, so that I can shape myself in their form to perfection."*
		+ You gain a crewmember of the same type as the one you showed him, named "L-9678".
3. (Engi crew) Encourage him to scan the Engi.  (Requires any Engi crew)
	* *"You wish for me... to become identical to my current state? I fail to understand this logic. I will find someone of higher intelligence to scan."*
		+ Nothing happens.
4. Refuse.
	* *"Undesired result. Lethal mode engaged." 5 long knife-like appengadges appear from his body and he slices up one of the nearby crew before exploding, which rocks the entire ship!*
		+ You lose a random crewmember, the ship takes **3** hull damage and a random room is set on fire.
			- **(If Clonebay is present)** *Your crew stumbles out of the clonebay, once again alive. From then on they'll always avoid knifes or other sharp objects as much as possible, but at least they aren't gone for good.*
				* The lost crewmember is cloned with some skill loss.

## Elite List

* Soldier
* Suzerain/Bishop (always gives Suzerain)
* Peacekeeper
* Crusader
* Chieftain
* Sentinel
* Welder
* Alpha Phantom
* Alpha Goul
* Alpha Mare
* Alpha Wraith
* Radiant
* Radical
* Warlord
* Ampere
* Wenthworth Technician
Solar Panels

* Allows the player to track suns (spawns a sun as environmental hazard) and extract resources (3  and 6 ) per use, but also starts *at least* two tiles of fires around the ship, usually on different rooms but rarely on the same one.
* Costs 50  (cannot be bought or found)
* Starting augment on Aveloz
* ID: SOLAR\_PANELS
Pirate Fight in Pulsar

Occurs in:

1. Engi Controlled Sector
2. Pirate Controlled Sector

## Event

Ship: random Pirate ship.

The intro text for this event varies, and could be any of the following:

* *Sensors go wild as a nearby pulsar is detected. While you are attempting to recalibrate the FTL drive, a pirate sneaks up on your ship, weapons charging. Prepare for a fight!*
* *You arrive to find a pulsar dominating the view screen. You see a small silhouette pass in front of the star. Before you can ponder what it is, warning signals go off. It appears to be a ship in a firing trajectory!*
* *A small research station orbits a nearby pulsar. It appears largely abandoned, but you detect power signatures flaring up as soon as you're in scanning distance. A small combat ship launches from the station. Pirates!*
	+ Fight the Pirate ship while within a Pulsar's range with standard rewards.
Rebels Attacking Civilians and Free Mantis

Occurs in:

1. Free Mantis Controlled Sector
2. Free Mantis Hunting Grounds

## Event

Ship: none.

*Rebel ships are all about, firing upon a group of unarmed civilians and a Free Mantis ship escorting them. You haven't been noticed.*

1. Take on the biggest ship to scare off the smaller Rebels.
	* You target the strongest of the Rebel ships, an Elite Bomber. This won't be fun.
		+ Fight an Elite Rebel Bomber.
			- (**After defeating the enemy ship by any means**) *To your surprise, you emerge victorious. The other Rebel ships scatter, afraid you'll go after them next. You scrap the hull of your most recent victim.*
				* You gain a **high** standard reward.
					+ The civilians are grateful. They all chip in together to pay you a sum of scrap for saving them.
						- You gain a **low** scrap-only reward.
					+ The civilians are grateful, but their Free Mantis protector is especially so. They hail you in private. "I not lie... protecting civilians, not much fun. I suppose helping you, much better!".
						- You gain a Free Mantis crewmember.
					+ It appears the civilian ships are in worse condition than you thought. The Free Mantis thanks you, but there is little to do to save the few survivors. They give you some extra fuel for your troubles.
						- You gain a **low** scrap-only reward.
2. Leave quickly.
	* You slip away quickly, still unnoticed. You won't have time to do anything on the ship, and should jump away as soon as possible.
		+ Nothing happens.
	* You try to fly away, but a single Rebel ship from the crowd notices you.
		+ Fight a random Rebel combat ship with standard rewards.
Vanilla Kestrel Cruisers

## **Layout A**

*This class of ship was decommissioned from Federation service years ago. After a number of refits and updates this classic ship is ready for battle.*

* Default Name: The Kestrel
* Starting Crew: 3 Human
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ 'Artemis' Heavy Missiles
	+ Burst Laser MK II
* Starting Resources
	+ 8
	+ 2
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Kestrel? Don't see many of those outside of salvage fleets. Looks like your ship has come full circle... I can only hope it'll pay off."* **(SHIP\_KESTREL)**

### **Unlock**

* Unlock the type A, B, and C of the Kestrel Cruisers.

## **Layout B**

*This modified Kestrel class ship was created by a laser weapon aficionado.*

* Default Name: Red-Tail
* Starting Crew: 2 Human, 1 Zoltan, 1 Mantis
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (4)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Defense Laser
	+ Defense Laser
	+ Defense Laser
	+ Defense Laser
* Starting Resources
	+ 5
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Kestrel? Don't see many of those outside of salvage fleets. Looks like your ship has come full circle... I can only hope it'll pay off."* **(SHIP\_KESTREL)**

### **Unlock**

* Win with the type C of the Kestrel Cruiser.

## **Layout C**

*This model was modified by pirates to utilize newly discovered technology. It can clone lost crewmembers and stun enemies.*

* Default Name: The Swallow
* Starting Crew: 2 Human, 1 Lanius
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Clonebay (1)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (1)
* Starting Weapons
	+ Burst Laser MK I
	+ Stunner MK I
* Starting Resources
	+ 4
	+ 3
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Kestrel? Don't see many of those outside of salvage fleets. Looks like your ship has come full circle... I can only hope it'll pay off."* **(SHIP\_KESTREL)**

### **Unlock**

* Get to sector 8 with the Vanilla Kestrel B.
Nexus Loot

## Table of Nexus Loot

Want to edit this table? Click here

* Costs 0  (cannot be bought or found)
* Fires 1 shot with 10s cooldown
* Damage: 1 per shot
* Has a guaranteed chance to stun for 999s
* Requires 1 power

### Laser Beam

*"A very realistic Beam that obeys REAL SCIENCE. And it's actually a Laser! Lasers don't shoot projectiles in real life, like what the hell. That doesn't even make sense. Why are Lasers and Beams separate weapons, lasers should be called plasma or something because that's what they really are. And why are beams impacted by shields? If beams are lasers and lasers are light shouldn't they be able to go through shields perfectly fine? It's not like shields are that opaque, I mean you can see through them almost perfectly, it literally makes no sense why is it like this, people really need to stop avoiding the question and just fix this obvious mistake, sheesh."*

* Costs 100  (cannot be bought or found)
* Fires a 50px long beam with 20s cooldown
* Damage: 3 per room hit
* Has a guaranteed chance to start fires on each tile it goes through
* Shield Piercing 10
* Requires 3 power

### Uplifted BLII

*"Pew pew pew, ssstranger."*

* Costs 85  (cannot be bought or found)
* Fires 3 shots with 13s cooldown
* Damage: 1 per shot
* Has an 80% chance to start fires, 20% chance to breach and a guaranteed chance to stun for 3s
* Requires 2 power
* Starting Weapon on:
	+ Billy's Crewser
	+ Sylvan Transport A

### Uplifted BLIII

*"Pew pew pew pew pew, ssstranger."*

* Costs 105  (cannot be bought or found)
* Fires 5 shots with 16s cooldown
* Damage: 1 per shot
* Has a 70% chance to start fires, 30% chance to breach and a guaranteed chance to stun for 7s
* Requires 2 power
* Starting Weapon on:
	+ Sylvan A

### 'Beyatch' Beam

*"Beyatch, ssstranger!"*

* Costs 135  (cannot be bought or found)
* Fires a 100px long beam with 30s cooldown
* Damage: 4 per room hit
* Has a 50% chance to breach on each tile it goes through
* Requires 1 power

### Golden Flak MK II

*"A modified Flak cannon that fires literal chunks of gold. Its projectiles are very heavy and sluggish, but it should return a large bounty when sold."*

* Costs 280  (cannot be bought or found)
* Fires 10 shots simultaneously with 18s cooldown
* Damage: 1 per shot
* Has a targeting radius of 65px
* Has a 30% chance to breach
* Requires 4 power

### 'God Killer'

*"A weapon capable of killing gods, wielded previously by the tyrant of the entire Multiverse."*

* Costs 9999  (cannot be bought or found)
* Fires 1 shot with 0s cooldown (0.05 effective cooldown due to animation time)
* Damage: 1 per shot
* Has a guaranteed chance to start fires
* Shield Piercing 1
* Requires 2 power

### Vindicator Laser

*"Let it hit you and you're already dead."*

* Costs 100  (cannot be bought or found)
* Fires 4 shots with 20s cooldown
* Damage: 2 per shot
* Shield Piercing 1
* Requires 2 power
* Starting weapon on:
	+ C.E.L A
Rebel Scout Harassing Allies

This event appears in the following sectors:

1. Node 17 (Federation Capital)

## Event

Ship: none

The intro text for this event varies, and could be any of the following:

* *Shots fly by your port windows followed by a Rebel scout in pursuit of a damaged cruiser. Should we move in to engage?*
* *There seems to be a small Federation colony under attack by a Rebel forward scout. Will you protect them?*
* *A number of large transports are being pursued by a Rebel bombing squadron. One bomber has managed to slip through the defensive fire, and is poised to wreak havoc among the enormous yet vulnerable transports. There's time for you to advance and take it out!*
* *A battle rages nearby between small fighters; apparently fighting over a space station. The Federation appears to be losing ships fast. Shall we assist them?*
* *A civilian ship is broadcasting a request for assistance on a secure Federation channel. They are being harassed by Rebel scouts. Will you respond?*
* *A number of large transports are being pursued by a Rebel bombing squadron. One bomber has managed to slip through the defensive fire, and is poised to wreak havoc among the enormous yet vulnerable transports. There's time for you to advance and take it out!*
* *A battle rages nearby between small fighters; apparently fighting over a space station. The Federation appears to be losing ships fast. Shall we assist them?*
* *A civilian ship is broadcasting a request for assistance on a secure Federation channel. They are being harassed by Rebel scouts. Will you respond?*

* 1. Prepare to fight the Rebel ship!

* *You move in to intercept.* (spawns a random rebel fighter)

* **(When the rebel ship is destroyed)** With the Rebel ship destroyed you are free to contact their would-be victim.

* You receive a medium reward and proceed to Contact the Survivors

* **(When the rebel ship's crew is dead)** With the Rebel ship defeated you quickly salvage what you can and move to contact their prey.

* You receive a high reward and proceed to Contact the Survivors

* 2. There's no time, get ready to jump.

* You try to block out the horrors of war and focus on your mission.

## Contact the Survivors

* *The people you rescued were primarily refugees fleeing the conflict. They offer you their sincere gratitude.*
* *You are hailed, "Thank you! It's not much but we can repair a bit of damage before you jump off into the war. Good luck!"*

* Your ship is repaired by 8 hull points

* *The survivors send a message, "Thanks for the support, I don't know how much longer we could have held on. Take some supplies, we probably won't need them at this point."*

* You gain a medium Stuff reward.
Splash Texts

Splash text refers to randomized strings of yellow text that appear on the main menu screen, underneath the title. Every time the game is launched the splash text will change. Some splash texts alter the menu more than just the text.

Splash texts themselves are a reference to the game Minecraft, in which similarly appearing yellow splash text appears on the menu screen.
Pheromones

There are 4 types of pheromone augments currently in Multiverse, these augments affect your own crew only, on either your or the enemy's ship. (LOCKED\_ can be added at the start of their ID to obtain the locked version, except for the Big Vibe Pheromones which only exist locked.)

## Pheromone Dispersal

Strength inducing pheromones that are dispersed through the Life Support system. Each powered level provides an additional 25% boost to movement and a 6.25% boost to max health.

* Starting augment on
	+ Hive Cruisers (all layouts)
	+ Coalition A
	+ Shell Manager B
	+ Wrecked Bombers (all layouts)
	+ Kaz's Crewser
	+ Vanilla Mantis Cruisers (all layouts)
	+ Partly in Elite Coalition (bundled with Rock and Slug augments)
* Used at the Engi Party and the Distress Empty Orchid Ship events
* Can be obtained by any ship at the Clansman Pheromone Factory event
* ID: CREW\_STIMS

## Suzerain Pheromones

Strength inducing pheromones that are dispersed through the Life Support system. Each powered level reduces active ability cooldowns by 15% and increases movement speed by 33%.

* Starting augment on
	+ Suzerain Cruisers (all layouts)
	+ Bishop Cruisers (all layouts)
	+ Alt-Suzerain Cruiser
	+ Alt-Bishop Cruiser
* ID: SUZERAIN\_CREW\_STIMS

## Synthesized Pheromones

Special pheromones concocted by the Free Mantis. Each level of the Life Support system that is powered provides a ship-wide 15% combat damage boost, but for each level above 1 also reduces repair speed by 25%.

* Starting augment on
	+ Free Mantis Cruisers (all layouts)
	+ Freddy's Crewser
* Can be obtained by any ship at the Free Mantis Pheromone Factory event
* ID: SUPER\_CREW\_STIMS

## Big Vibe Pheromones

The strongest concoction ever brewed by the Free Mantis, for the biggest of vibes. All crew gain a 20% damage and 100% movement speed boost, but ability cooldowns take 50% longer and non-Free Mantis crew lose 10% health.

* Starting augment on Warlord Cruiser
* ID: LOCKED\_ELITE\_STIMS
Pimped Out Cruisers

## **Layout A**

*Whoever authorized the crew of this vessel to be entirely Lanius severely misunderstood the implications of their greed.*

* Default Name: 7 Sins
* Starting Crew: 1 Beacon Eater, 3 Lanius
* Starting Reactor: 7
* Max Hull: **45**
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Weapons (4)
	+ Clonebay (1)
	+ Piloting (1)
	+ Sensors (1)
* Starting Weapons
	+ Golden Flak Gun
	+ Golden Flak Gun
* Starting Augments
	+ All Consuming Greed
	+ [L] Experimental Alloy
* Starting Resources
	+ 15
	+ 15
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "That's a very bright ship you have. I'm sure a fascinating story stands behind it. I'd love to hear it some day, assuming we aren't all dead at the end of this."* **(SHIP\_TUCO\_GOLD)**

### **Unlock**

* Prove the extent of your frivolous wealth by investing in one of the many bad decisions one can make in the Multiverse to unlock this ship.

## **Layout B**

*Commissioned by LaRoache as his crowning jewel, this solid gold Leech ship might be dazzling, but it's also not really up to par for a military vessel.*

* Default Name: Loan Shark
* Starting Crew: 1 Leech Ampere 'Royye LaRoache', 2 Leech, 1 Lanius Welder
* Starting Reactor: 4
* Max Hull: 30
* Crew Capacity: **10**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
	+ Battery (1)
* Starting Weapons
	+ Defense Laser
* Starting Augments
	+ Busted ATM
	+ Merchant Beacon
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "That's a very bright ship you have. I'm sure a fascinating story stands behind it. I'd love to hear it some day, assuming we aren't all dead at the end of this."* **(SHIP\_TUCO\_GOLD)**

### **Unlock**

* Defeat the Debt Collector to unlock this ship.
Zoltan Controlled Sector

Zoltan Sector Entrance Beacon

*Tensions between the Federation and Zoltan are high, but the Zoltan ultimately favor law and order over just about anything else. Don't push any buttons and hopefully the Zoltan will let you pass without issue.*-Hyperspeed flavor text

## Guard

Zoltan Controlled Sectors will have a Zoltan guard at the entry beacon. The guard will be friendly unless your notoriety with the Zoltan is 3+, in which case a fight will occur automatically. Fighting the Zoltan Guard will spawn an ASB once the guard is on 5 to 6 hull.

Requesting supplies will result in a 50% chance of a low amount of supplies. Having a Zoltan or Monk crewmember makes this guaranteed. If you have a Peacekeeper crew, you can request repairs which repairs your hull by 15. If you have a Duskbringer Devotee Crew, it will give a speech which will trigger the fight immediately.

Demanding supplies will start a fight. With at least level 5 weapons, this increases to a one-third chance of supplies and two-third a fight.

## Beacons

* 0-1 Zoltan Outpost
* 2 Stores
* 1 Multiverse Traveler event
* 1-2 Distress Beacons
* 2-6 Nebula Beacons
* 1-2 Items
* 0-1 Quest
* 7-9 Hostile Encounters
* 5-6 Neutral Encounters

## Crew Members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Zoltan (1)
* Engi (2)
* Free Mantis (2)
* Human (3)
* Rock (4)
* Orchid (5)

## Soundtracks

* Zoltan
* Cosmos

## Aliases

Zoltan Controlled Sectors can have the following names:

* Zoltan Sector
* Zoltan Colonies
* Zoltan Space
* Zoltan Settlements
* Zoltan Frontier
* Zoltan Territory
* Zoltan Domain
* Zoltan Rimworlds
* Zoltan Regions
* Zoltan Precinct
* Zoltan District
* Zoltan Dominion
* Zoltan Turf
* Zoltan Realm
* Zoltan Quarter
* Zoltan Shire
* Zoltan Outreaches
Rebel Ships Firing on Civilians

This event appears in the following sectors:

1. Node 17 (Federation Capital)

## Event

Ship: none

*This beacon is under attack by a squadron of Rebel fleet ships! They're targeting a populated planet with several large cities.*

* Hail the Rebels and demand they cease firing on civilians.

* *The leader of the Rebel squadron responds, glaring at you with a smirk. "You want us to stop our attack? Are you daft, thinking we would take orders from some random Federation vessel?"*

* "Think of how many human lives are on that planet! Your attack will kill them as well as the aliens you seek to rid this galaxy of."

* *"You think we are not aware? If billions of humans must die so that the galaxy can see a new era of peace, then so be it!" They cut comms, and a Rebel ship is dispatched to chase you away!*

* Fight a random Rebel fighter with standard rewards.

* "Those are innocent civilians down there. They have done nothing to you, why do they deserve this?"

* *"They deserved this fate from the moment they backed the Federation. All who oppose the Rebellion will be destroyed!" They cut comms, and a Rebel ship is dispatched to chase you away!*

* Fight a random Rebel fighter with standard rewards.

* "The Rebellion has better things to do than attacking innocent civilians."

* *The Rebel captain pauses. "You're right! There are Federation ships that need killing. Like yours!"*

* Fight a random Rebel fighter with standard rewards.

* There's no way that we can help.

* *A tragic fate awaits the innocent lives on that planet, but there's nothing you can do.*

* Do something aboard the ship
* Do nothing.

## Trivia

* ID: BOSS\_FLEETSHIP\_ARGUE
* As all attempts to communicate with the rebels lead to the same result (there are no special or blue options), this event is basically a generic rebel fight with extra flavor dialogue.
Rebel Fight (Free Mantis)

Occurs in:

1. Free Mantis Controlled Sector

## Event

Ship: random Rebel combat ship.

The intro text for this event varies, and could be any of the following:

* *Amongst the many wrecks of what was once a Free Mantis clan are three Rebel ships, their guns blazing. One of them spots you and attacks!*
* *You receive a hail not long after jumping. "At last! I thought our detour into this forsaken sector would be the death of us, but now that you're here, things are starting to look up!"*
* *Blaster fire batters your defences, and a Rebel ship moves in to attack!*
* *The captain of the Rebel ship approaching you hails, "Do you know what trouble you've caused, creating these murderous psychopaths? Worse than the Hive Mantis, I can tell you that. Consider your deaths my revenge for the crew I've lost to your fanatics."*
* *The Free Mantis have actively been searching out and killing Rebels in their territory, but the one here appears to have escaped from their grasp. They're quite eager to engage you!*
	+ Fight the Rebel ship with standard rewards.
Proton Pack

* Starting augment on Ecto-1 and The Coven.
* Can also be obtained after completing the Spook Chasers bounty quest.
* On use, spawns a ghost ship as a quest marker, the resulting ghost ship can be of different types: 50% chance of a vagabond ship, 40% of a dynasty ship and 10% of a unique boss haunt ship (which drops an unidentified {hover reveals spoilers} weapon on defeat)
* Costs 30  (cannot be bought)
Travelling Capitalist

Occurs in:

1. Sylvan's Nexus

Ship: Capitalist Ship

"tranger, tranger! I'm ylvan, an honet traveling merchant. Perhap we haven't met yet, I tend to forget. I've traveled the realitie vat and I've eeen much that the Multivere ha to offer. Maybe we can do ome busne?"

## Event

1. See what he's offering.
2. Sell some resources first.
3. Attack!
4. Decline his offer.
	* *"Maybe a different time then, tranger! I'm certain thi won't be the lat we ee each other, in thi reality or another."*
		1. Do something aboard the ship
		2. Do nothing.

## VIP Multiverse Pass

* *"Woah there tranger! You don't have ace to that option yet! You need the VIP Multivere Pa to do that!"*
	1. How do I get the pass?
		+ *"Glad you aked ranger! For that you'll need 15000 M-Buck! A monthly ubription, of coure."*
			1. How do I get M-Bucks?
				- *"Only $3.99 for 1000 M-Buck, tranger! Or, you can buy them with the in-game currency, crap!"*
					1. Buy 1000 M-Bucks.
						* "Thank for the purchae, tranger! Unfortunately, you're till 14000 M-Buck hort. I'm afraid I have to go now tranger, but enjoy your new M-Bucks."
							+ **(You lose 100 )**
					2. Refuse.
						* "A hame them. I uppoe I mut get the money from you by ome other mean."
							1. Continue...

## Fight Capitalist Sylvan

* (**After defeating the enemy ship by any means**) *Secretary Sylvan has been defeated. You aren't sure if the inhabitants of the Nexus will respond well to this, but a substantial amount of scrap is left behind.*
	+ You receive 10 , 13 , 9 , 250  and a Golden Flak III.
Preemptive Weapons

Pre-emptive weapons are a new weapon type that consists of very strong weapons that can be fired immediately at the start of a fight and use up no power like Conservative Weapons, however, they also cannot be shot more than once per battle (jumping away from a ship fight will NOT "recharge" the weapon).

They resemble weapons from multiple types (flak, ion pinpoint and beam) and thus they inherit their mechanics unless otherwise specified.

## How the "1 shot" mechanic works

All preemptive weapons are considered chain weapons by the game's code, and their chain effect (which applies after they shoot) reduces the cooldown by a bigger number than the starting cooldown (for example, the pre-flak has 1 second charge time, but the chain effect reduces it by 2) leaving the cooldown as a negative number. Since the weapon charge time cannot ever reach a negative number, it cannot be fired again until the chain effect goes away (which either happens when the enemy ship is no longer a threat or the weapon is depowered, but this second condition will never be met since pre-emptive weapons are also conservative weapons and thus never require any power)

## List of Pre-Emptive Weapons

The weapon descriptions below may not be updated or even complete, if you wish to know about stats and details of a weapon it is better to use the table above which will always be up to date.
If you still wish to view the weapon list/descriptions, do so at your own risk.

### Pre-emptive Flak

*"This shotgun weapon uses no power, charges instantly, and fires a burst of 7 flak projectiles at once. However, it can only be shot once per battle."*

* Costs 100
* Fires 7 shots simultaneously, shots deal 1 damage
* Has a targeting radius of 100px
* Has a 10% breach chance

### Pre-emptive Ion

*"This ion weapon uses no power, charges instantly, and fires a strong ion beam capable of taking out enemy shields very effectively. However, it can only be shot once per battle."*

* Costs 65
* Fires a 6 ion damage pinpoint beam.

### Pre-emptive 'Torch'

"A near instant charging Pre-Emptive weapon that pierces all shields and lights the enemy ship ablaze. Has a slow moving beam but starts a fire on every tile it hits."

* Costs 100
* Deals no damage, but starts a guaranteed fire on each tile it hits
* Pierces all regular shields.
* Beam has a 70px length and a speed of 5.
Occult Portal

* Starting unique augment on The Coven.
* On use, it has a 50% chance to give a non-alpha Ghost crewmember of any type (Phantom, Mare, Wraith or Goul) or a 50% chance to spawn hostile boarders, composed of 2-3 ghosts of the same type (never an alpha).
* Costs 30 scrap (cannot be bought)
* ID: GHOST\_SPAWNER
True Lets Team Anabella Borrow her Wishes/Transcript

This is the transcript for the episode "True Lets Team Anabella Borrow her Wishes".

## Transcript

* **Anabella**: Let's get into the train station!
* **Jacqueline and Plory**: Did you said train.... station? We are afraid of trains! (*The two do a teeth chatter, subtitles read "spoons rattling*")
* **Aurora**: Don't get scared, you two scaredy girls!
* **Snargg**: Aurora, to explain more, Plory was afraid of trains since she was a toddler!
* **Sweetie Pie**: Seriously?
* **Yoop**: Yes!
* **Jacqueline:** So was I! I hated them since I was a toddler, too!
* **Anabella**: Here we are, train station!
* (*The camera then zooms to the train station*) **Jacqueline**: Me and Plory don't like trains because their choo-choo is annoying! If it's too loud, it blasts my ears!
* **Best Buddy**: Be quiet, Jacq and Plory!
* **Plory**: We can't get quiet, (*sighs*) Do we have too?
* **Jacqueline:** Yeah! Trains give me earaches!
* **Anabella:** Come on, guys! Unless you don't want to come to Fantasyworld!
* **Plory:** We will cover our ears just in case! We will also hum to block the sound! *(both hum loudly)*
* **Jacqueline:** We'll also stay in the back of the room to make the sound quieter! *(continues humming)*
* *(Thomas comes. Jacqueline and Plory cover their ears very tight.)*
* **Anabella:** *(Thinking)* I feel kinda sorry for them.
* *(Cumilo appears.)* **Jacqueline:** Little cloud! Can you let us ride on you instead?
* (Cumilo *nods and grows bigger so the whole team can fit.)*
* **Anabella:** Let's go! (*They get up on Cumilo*)
* (*Cumilo flies off to the Rainbow Kingdom*) **Cumilo**: Rainbow Kingdom, here we go!
Rebel Elite at Exit

Occurs in:

1. Multiverse Drop Point

It will always spawn at the exit beacon of the starting sector, the rebel ship will always have 2 shields (4 levels on system), a level 3 weapons system, 2 rebels (casual difficulty spawns normal rebel humans while normal and above spawns human soldiers) and a teleporter, as such, it is significantly stronger than most early game ships. However, it will always drop a random weapon on defeat.

## Event

Ship: none.

*You've reached the end of the first step of your journey. However, it appears you aren't alone. The Rebel fleet must have sent one of their Elites after you!*

* *"Blegh, you're the ship we traveled all the way from Universe 1 to meet? I thought they said you were a THREAT." Looks like you'll have to show these guys not to underestimate you.*
* *"Looks like you've stumbled into my.... AMBUSH! Nyeh heh heh! Heh. Heh... Die." The Rebel ship moves in to attack.*
* *"Your mistake for coming here, bucko. End of the line!" It's the end of the line for someone, but let's hope it's not you!*
* *The Rebel captain says nothing, but imitates a pair of guns with his fingers and draws a line across his throat. When did the Rebels get so childish?*
* *The Rebel Elite breaks into laughter upon seeing your ship. You won't take this insult lightly. Not like you have a choice, since their weapons are already firing!*

1. Continue and fight a Rebel Elite ship.
	* (**After destroying enemy ship**) *You've defeated the Rebel Elite, which is no easy task. Amongst the rubble of the ship you find a still-functional weapon.*
		+ You gain a **high** standard reward and a random Weapon.
	* (**After killing enemy crew**) *You've defeated the Rebel Elite, which is no easy task. On-board the now empty ship you find a still-functional weapon.*
		+ You gain a **high** standard reward and a random Weapon.

## Trivia

* ID: FINISH\_BEACON\_DROPPOINT
* The Rebel Lure augment shares the same defeat outcome, but their intro texts and ship itself are different.
Pirate Fight in Sun

Occurs in:

1. Engi Controlled Sector
2. Pirate Controlled Sector
3. The Black Market
 near a Red Giant.

## Event

Ship: random Pirate ship.

*This beacon has been placed too close to a super-giant class M star! The ship will gradually overheat until you get out of here... or die. A pirate, apparently oblivious to the danger of the sun, moves in to engage.*

* Fight the Pirate ship with standard rewards.
Suspicious Ship Asking for Supplies

This event appears in the following sectors:

1. Node 17 (Federation Capital)

## Event

Ship: Suspiciously painted rebel-federation ship

*The ship nearby is broadcasting a call on Federation channels. "This is Captain Boggs of the Federation fleet. We are requesting support from any nearby ships in the local system."*

* 1. Do they think we're stupid? Attack!

* *You catch the captain of the ship saying, "Crap, they're onto us. Ready the weapons!"*

* Fight the ship (standard rewards).

* 2. Give them supplies. (-3  -20 )

* *The ship is surprised that you're helping them, but they gleefully accept the supplies.*

* The ship hails you again

* 3. Ignore them.

* *You fly away from the strange ship and mute their call.*

* Do something aboard the ship
* Do nothing.

## The ship hails you again

* *The ship's crew thanks you. "I know the ship may be a bit suspicious, but our original was destroyed. We were forced to board this one, and hastily painted over it. Here, have this as thanks."*

* You gain a **medium** missile reward and a random Weapon

* *"Hahahah! You absolute idiot! You moron! You complete nincompoop! You dunce! You walnut-brained incompetent bufoon! I can't believe you fell for it! Now you shall die!"*

* Fight the ship (standard rewards).

## Trivia

* ID: BOSS\_REBEL\_DISGUISE
* Curiously, even though the ship has a 50/50 chance of being a disguised rebel/federation occupied vessel, attacking the ship will always play out as if it was a trap from the start.
Pirate Ship carrying Pandora's Box

This event appears in the following sectors:

1. Node 17 (Federation Capital)

## Event

Ship: Pandora's Transport

*A very strangely colored pirate ship is already here. They hail you. "We are the keepers of the box. Only he who is truly worthy may wield the box's power."*

* 1. Are we worthy?

* *The pirate moves closer to the screen, staring deep into your eyes for a minute or two. "Yeah sure, why the hell not. Have fun."*

* 1. Store the augment for later.

* You gain the Pandora's Box augment.

* 2. Open it now!

* You open the box

* 2. Uh, ok...

* *The pirate says nothing more. You fly away until you can no longer see them.*

* 1. Do something aboard the ship
* 2. Do nothing.

## You open the box

*Are you sure you want to do this? [50% chance for an amazing reward, 50% chance for a horrible reward, will remove the augment]*

* *A brilliant light fills the ship, and you feel a great joy overtake you. Everything feels like bliss, like everything will be ok. When you snap out of your trance, you find the ship has been remarkably better stocked than it was before.*

* You gain a Powerful weapon (spoilers), +20 , +10 , +10 , +90  and your ship is repaired by 10 hull points.

* *A dark gloom consumes the ship, overwhelming your senses with the sounds of screams and the scent of rotting flesh. When the gloom has gone away, the ship is in horrible disrepair, and you are haunted by a feeling of regret.*

* You lose a random crewmember, -5 , -5 , -20  and your ship takes 10 hull damage.

* **(If clonebay is present)** *Your crew does not appear in the clonebay, and it seems their records have been wiped completely. Whatever has happened to them cannot be undone.*

## Trivia

* ID: BOSS\_PANDORAS\_BOX
* Opening the box leads to the same result in any moment, either in the event or at a storage check, opening it immediately means the player can try their luck even if they have their augment slots filled.