recursal/Fanatic-Fandom huggingface dataset:
Lysian

The **Lysian**s are a humanoid species native to the planet Lysia Prime.

## Biology

The Lysians have broad noses with distinctly-shaped nostrils, and their skin was a yellowish-brown color. Their foreheads had a slight ridge-like protrusion. They also had brown hair which was usually thick and wavy when they are young, but like in Humans receding hairlines and baldness occurred in older Lysians. Their hair follicles grow from the mid part of their heads, just after the ridge-like pattern.

## Culture

The Lysians are a highly peaceful species, though they have a really strong military.

Like the Kovaalans, citizens are required to serve a certain amount of time in the military.
Sithrak

The **Sithrak** are a reptilian species native to the planet Moord.

In their past, the Sithrak genders had developed animosity against each other which eventually led to wars being fought between them. Eventually, the wars ended with the establishment of a female dominant society, with the males merely serving as servants.

The Kree Empire soon annexed Moord and utilized the males as foot soldiers and the females as laborers and servants.
Rim Worlds

The **Rim Worlds** are an political/astrographical region located within the Terran Federation.

Comprised of worlds settled during the Great Breakout and following the Tzenkethi War. Many of these planets developed into multicultural melting pots and prosperous colonies.

Unfortunately, many Rim World colonies have the misfortune of being attacked by pirate gangs such as the Ravagers.
Federal Service

In the Kovaalan Hierarchy, a civilian must serve in the Hierarchy military before becoming a citizen.

In order to ensure that only those who are serious about joining the Federal Service are accepted, the government places a double or even triple amputee at the front desk. This sends a message that time in the Federal Service is indeed dangerous.
Ovion

The **Ovion**s are a methane breathing insectoid race.

## Biology

As methane breathers, Gaim Explorer Drones (those Gaim most commonly seen off their homeworld) must wear specialized suits in order to survive in a non-native atmosphere.

## Culture

At the apex of Ovion social order is the queen. Since a given Ovion is obedient to its queen on a genetic level, rebellion and disobedience are physical impossibilities unless induced chemically. Lower level Ovions can be influenced to alter their allegiance from one queen to another when exposed to certain airborne chemicals. As such, pheromone warfare is a standard component of Ovion cold war tactics. Each Ovion within their society is genetically designed for a specific task oriented purpose, and even the queens themselves are designed by their progenitors. Individuals in Ovion society range from very intelligent, completely autonomous multi-talented advisers to the queen to non-intelligent, bio-mechanical worker drones. Since the function of Ovion workers and drones does not change, there is no possibility for any kind of social advancement in Ovion society. Rewards for a task well done are given in the form of chemical enhancements since Ovion are designed to feel pleasure when a task is done well, while a failure triggers fear.

### Ovion Drone types

* Ovion Queen
* Advisor Drones: Highly intelligent, completely autonomous and multi talented drones. Designed to advise the Queens and are often loaned out to alien worlds along with warrior drones as mercenaries.
* Balloon Drones: Large drones that use buoyancy to fly through N'chak's thick atmosphere. Used to transport drones from one nest to another.
* Explorer Drones: Bipedal ambassador Drones used for interacting with alien races. A relatively new class.
* Kah'un'zom: Hunter-gatherer drones of the nest that "seek, find and bring back."
* Warrior Drones: Extremely tough and ferocious in battle, designed only to fight and kill for their Queen.
* Worker Drones: Non-intelligent bio-mechanical drones, designed to be the Nest's laborers.

### Religion

Many Ovion Hives revere their queens as living gods.
Ko-Ran

The **Ko-Ran** is the governing theocracy of the Sab'a race, based on their homeworld Junthor.

## Government

The Sab'a do not believe in a deity but they do believe there is a spiritual energy that they refer to it as "Coo-tah" which controls the destiny of all beings in the universe. Their government is based around this belief and as such the chief governing body, the Ko-Ran is the a council of fifteen priests, male and female, who have attained perfect harmony with the Coo-tah. Council members hold their positions for life and when one of its members die, they are replaced by a ritual choosing involving the entire Sab'a race. Beneath this council are a series of specialized orders - a warrior group, an academic group, a business group etc. These orders advise the Ko-Ran, each within their particular area of specialization.

## Territory

The Sab'a have established two colonies:

* Nemus
* Kitab III
Kree

The **Kree** are a blue skinned humanoid species native to the planet Halla.

## Biology

Outwardly, the Kree resemble humans almost exactly, with the exception of their blue skin.

Because the Kree evolved on a planet with slightly higher gravity than that of Earth, they tend to physically stronger and more durable than humans.

They also breath Nitrogen and require a breathing unit in a low Nitrogen atmosphere.

Kree also possess multiple redundant organs, including three lungs and two hearts. Scientists believe that the organs were the result of the abundant predators on Halla.

## Culture

The Kree have great pride in the Kree Empire, believing it to be the greatest empire in the galaxy. To others, the Kree seem to be arrogant.

Within Kree society, there is a caste system known as the D'jarra system. Currently, women hold no significant standing in Kree society, however, no law prevents them from doing so.

The Kree higher and middle castes practice limited-polygamous marriages, during which a Kree man is permitted to take up to three wives while a woman is permitted to take two husbands. However, servants and casteless Kree are only permitted to have one mate.

There are three very important holidays in the Kree calender. The first is the Festival of Life, which celebrates the Kree's survival against the Cotati for control over the planet. The second is the Ascension Day, during which young Kree nobles are introduced to each other at age sixteen. The final holiday is the D'jarra Ceremony, during which sixteen year old Kree must choose which of the higher and middle castes they wish to be a part of.

### Religion

Over the years there have been a variety of religions within Kree society.

Their dominant religion centers around the worship of a deity named Erykon, who they say created the first Kree and assigned their duties.
President of the Terran Federation

The **President of the Terran Federation** is the democratically elected head of state and government of the Terran Federation.

## Election and Term of Office

The President ascends to power through a popular election, serving two four year terms. Candidates are chosen by the people and confirmed by the Senate, which reviews the candidacy elections on the colonies and petitions for candidacy before being confirmed. When a President dies while in office, the serving Vice President is to serve until a special election is held by the Senate.

During the 23rd century, The Senate introduced a Guarantee into the Constitution which limits the Presidents terms.

## General Information

The office of the President is located at the executive capital of Geneva on Earth.

For short-range interplanetary transport, the president has use of a shuttle known as *al-Rashad*, named after the first elected president of the Terran Federation. For interstellar journeys, the President has use of a civilian ship known as *Vanderbilt*.

The President also chooses those to head the departments of the Terran Federation Cabinet.

## Form of Address

The form of address of the President is determined by the presidents sex.

* "Mister President" if male.
* "Madame President" if female.

## Military Duties

The President serves as commander-in-chief of the Terran Federations armed forces.

However, the president does not have the right to declare war or martial law, those rights are reserved specifically for the Senate.

The president may preside over special sessions of the Supreme Court.

## Foreign Policy

The president is responsible for the appointment of ambassadors to foreign worlds, a responsibility apparently wielded unilaterally, without requiring the authorization of the Senate.

The president can also set the foreign policy, though the senate can override the foreign policy if 2/3rds of the senators agree.

## Miscellaneous Duties

The president often presides over state dinners and meets with governmental leaders visiting Earth.
Jelna

The **Jelna** are a humanoid species native to the planet Convril.

## Biology

The Jelna have four distinguishable sexes. The exosexes possessed an extra Z chromosome and outnumbered the endosexes by 2 to 1. Endosexes were comparable to the male and female genders of typical humanoids. From an evolutionary standpoint, the exosexes were more robust and aggressive than endosexes, and better adapted to handle hunting and gathering while the gentler endosexes stayed in the camp to defend and nurture the young. Exosexes were sallow-skinned and had a variety of eye colors. Endosexes were red-eyed and silver-skinned.

## Culture

The Jelna are known to be a highly industrious and hardworking species. Their only major rivalry is with the Adarin species, who they've gone to war with once.

Jelna of noble birth commonly wear elaborately beaded necklaces, while their faces featured colorful patterns.
Sirius system

The **Sirius system** is a Terran Federation controlled system.

The system is known to be the second to be colonized by the Terran Federation and is home to five habitable planets and several habitable moons.

## Planets

* Sirius I
* Sirius II
* Sirius III
	+ Baden-Baden
* Sirius IV
	+ Swabia
	+ Bavaria
* Sirius V
* Sirius VI
* Sirius VII
	+ Antwerp
	+ Mons
	+ Arlon
	+ Limburg
	+ Namur
	+ Fandral Station
	+ Hogun Station
	+ Volstagg Station
	+ 16 other moons
* Sirius VIII
	+ Bonaire
	+ Saba
	+ Sorø
	+ Aalborg
	+ Viborg
	+ Hillerød
	+ Odense
	+ Tyr Station
	+ Forseti Station
	+ Freyr Station
	+ 14 other moons
* Sirius IX
	+ Trondheim
	+ Svear
	+ Götar
	+ Kokkola
	+ Vaasa
	+ Karelia
	+ Savonia
	+ Heimdall Station
	+ Fenris Station
	+ Jötunn Station
	+ 13 other moons
* Sirius X
* Sirius XI
* Sirius XII
Androma Republic

The **Androma Republic** is the governing authority for the Haradin race, based on their homeworld Androma.

## Government

The Androma Republic is an elected government made up of representatives from all of the thirty five city-states which account for the main population centers of the Androma. Election is by popular vote and takes place once every three years, though only males are allowed to vote or be elected to office. Political infighting and corruption is notoriously rampant in Androma elections, as such the government is mostly ineffectual due to intense factionalism.

## Territory

The Haradins have yet to establish any off-world colonies, only orbital military stations and factories.
Shivaeris

Shivaeris is the Vishan Diety of Chaos, the first awakened, believed to be imprisoned within the earth by the other four Dieties.

## History

Shivaeris was the first Diety to awaken, as it is the nature of Chaos to shatter natural Order.  Awakening from pure nothing, Shivaeris consumed Shev, the Diety which held all in order.  From Shev were born the four deities, Kalivastana, Ptahtum, Borrod, and Zurvanyx.  Kalivastana, the fastest, first restrained Shivaeris, while Ptahtum struck Shivaeris.  Borrod defended against the counterblows of Shivaeris, and using the debris of the battle, Zurvanyx constructed the world as a prison for Shivaeris and a resting place for Shev.

The Dieties, angry with the chaos Diety, created their own children to live on the world, the Dieties elected to sacrifice their own freedom to push Shivaeris into the prison of the world.  As they imprisoned Shivaeris, the Chaos Deity lashed out at the world, infecting the children of the Dieties - the Elves, Orcs, Dwarves, and Humans - wth its own chaos, throwing them out of balance, and corrupting their natural order.  Then the Deities, all but the wounded Vesh, were gone, and the world was born.

## Ritual

Worship of Shivaeris is prohibited by all authorities of Vishan.  The Tetrarchy has an interest in preventing the resource of worship from reaching their ancient enemy, while the state has an interest in persecuting Shivaeris worshippers both to curry favor with the Tetrarchy, and to bring to heel chaotic rebels.

Shivaeris worshippers do exist, despite this.  They celebrate their holidays based on celestial signs and events in the world, and their worship is solitary.  They are known to perform sacrifices of sapient creatures, and are quite dangerous.  They are a popular boogeyman in the cultures of Vishan.
Shi'ar

The **Shi'ar** are an avian-humanoid species native to the planet Rihan.

## Biology

The Shi'ar are cold-blooded humanoids of avian descent; they resemble humans with feathered crests atop their heads in lieu of hair. There are two different styles common among the Shi'ar: the aristocracy wears their feathers like a crest on top of their heads while the lower classes wear their feathers across the tops and along the sides of their heads.

Internally, they have light hollow bones, and on their forearms there are still some vestigial feathers left of wings that were lost over millions of years of evolution. They also have greater stamina than humans.

The Shi'ar conceive their offspring in eggs. When the egg is laid, the clan must place the egg in their hatchery until they are ready to hatch.

## Culture

The Shi'ar are a peaceful culture, though they once had a violent past. One of the most notable events in their history was the conquest of Sakaar, the fourth planet in their solar system.

The Shi'ar have been known to be dedicated to family, living in large family groups known as clans. Traditionally, when a Shi'ar child hatches, the entire family is present. The clan also raises the Shi'ar child as one, therefore the emotional concept of parents in foreign to a Shi'ar.

Traditionally, Shi'ar clans are matriarchal, with the eldest female being the head of the family. This is derived from the Shi'ar Empire being ruled by female empresses or Majestrix. However, a movement known as the Magisters have been known to strive for males to inherit positions of power.

### Religion

In the past, the Shi'ar once worshiped a pantheon of gods. According to their legends, two Shi'ar warriors named Sharra and K'ythr took up arms against their old gods and banished them to a region known as the Crystal Caverns.
Onteen

The **Onteen** are a humanoid species native to the planet Aicha.

## Biology

The Onteen are a bipedal, generally humanoid race that can be distinguished by their enlarge foreheads. Like humans, the Onteen possess two five-fingered hands and two five-fingered feet.

Onteen have a series of internal air bladders that can become blocked as a result of infection or as a reaction to injury. This is not an uncommon ailment and is apparently one shared by the "food animals" of Aicha.

Onteen reproduce like many other species through sexual coupling of males and females. However, unlike most mammalian species, they are oviparous, laying an egg that must be incubated until hatched rather than giving birth to live young.

## Culture

The Onteen are a religious people whose faith governs almost every aspect of their lives.

Like the Balosians, the Onteen are very loyalty oriented, always putting the needs of those around them before anything else. However, unlike the Balosians, Onteen men and women are considered equals in every regard. Because of their dominant religion, the government of Aicha passed equal rights for both men and women in their government and military.

Onteen marriage is usually polygamous, with Onteen men taking up to three wives.

### Religion

The Onteen dominant religion centers around the worship of Celene and Andarko, two mortal Onteen who sacrificed themselves for the good of many.

Before Celenism, the Onteen worshiped a pantheon of gods which they believe existed in nature.

Another, smaller sect of Onteen society is called the Children of Time, a pantheistic religion which believes in the flow of time. The teachings of this faith are recorded in a series of sacred scrolls that contain parables intended to inspire faith and reinforce cultural values. Of particular note is the Parable of the 7th Declination in the Scroll of Herrel, in which Herrel makes his final vow of commitment to family honor. Such teachings are considered to be sacrosanct and it is forbidden to speak of them to those not Born of the Egg.

The Children of Time have a very strict religious prohibition against puncturing the body, believing that the soul will escape the body and allow a demon to take its place. If this happens then the individual is either cast out or ritually put to death, an act that is considered to be an act of mercy as it is freeing the body from its misery.

Public displays of emotion are frowned upon. The Children of Time are not meant to speak with certainty about the future, because what is written in the fabric of time will happen.
Cascor

The **Cascor** are an insectoid species native to the planet Ji'v.

## Biology

The Cascor possess a black exoskeleton, clear black eyes, four three-fingered arms and two two-fingered hands. Despite their short stature, the Cascor are very strong and possess a highly armored exoskeleton. Because of this, they are highly reputable in combat.
Terran Federation Cabinet

The **Terran Federation Cabinet** is a group of people who are the heads of various departments in the Terran Federation government.

## Departments

* Federation Department of Agriculture
* Federation Department of Commerce
* Federation Department of Defense
* Federation Department of the Exterior
* Federation Department of Interstellar Travel
* Federation Department of the Interior
* Federation Department of Justice
* Federation Department of Science and Technology
* Federation Department of the Treasury
The Confessions

**The Confessions** is the fifth episode of Season Six of *Grace and Frankie*.

## Synopsis

Grace worries that Nick isn't satisfied with their sex life. Sol decides to keep his diagnosis a secret, and Coyote comes clean about Jessica.

## Starring

Jane Fonda as **Grace Hanson**
Lily Tomlin as **Frankie Bergstein**
Sam Waterston as **Sol Bergstein**
Martin Sheen as **Robert Hanson**
Brooklyn Decker as **Mallory Hanson**
Ethan Embry as **Coyote Bergstein**
June Diane Raphael as **Brianna Hanson**
Baron Vaughn as **Nwabudike Bergstein**
Recurring cast
Peter Gallagher as **Nick Skolka**
Lindsey Kraft as **Allison Giampietro-Smikowitz**
Guest starring
Mandell Maughan as **Cassidy**
Michael Charles Roman as **Adam**
Ehrud

The **Ehrud** are a massive species native to the planet Ciemia.

## Biology

Ehrud evolved on a high-gravity world, making them slow, but incredibly strong. Their large, heavy bodies are incapable of moving quickly, but they possess a rather imposing stature and immense strength, as well as thick, tough skin. They move using all four limbs to support and balance their massive bodies. Given their method of communication, they likely have highly-attuned olfactory senses.

Ehrud speech is heard by most species as a flat, ponderous monotone. Among themselves, scent, extremely slight body movements, and sub-vocalized infra-sound convey shades of meaning that make a human smile seem as subtle as a fireworks display. Since their subtlety can lead to misunderstandings with other species, the Ehrud prefix all their dialog with non-ehrud with an emotive statement to clarify their tone.

## Culture

Ehrud usually prefer to stay on their homeworld rather than travel in space, which may be why few ehrud are seen on other worlds. Possibly because of their size or evolution in the open air, the ehrud find the necessary confines of space travel uncomfortable. Evolving in a high-gravity environment where a fall could be lethal has made ehrud psychology deeply cautious and conservative. Their culture is built on small, tight-knit groups, and their conservative nature means the ehrud government is extremely stable. Despite this, they are always welcoming to outsiders.

Because their slow, conservative psyche is not suitable for making the spur-of-the-moment decisions necessary in combat situations, the ehrud rely on sophisticated VI combat systems. These war machines can choose between thousands of gambits developed and polished over centuries by ehrudr strategists.

The slow speed and immense size of the ehrud makes them easy targets. Fortunately, their durable hide allows them to shrug off most incoming fire. Ehrud warriors don't carry small arms; their broad shoulders serve as a stable platform for the same size of weapons typically mounted on fighting vehicles.

### Religion

The Ehrud practice a form of ancestor worship.
Heart Worlds

The **Heart Worlds** are an political/astrographical region located within the Terran Federation.

Planets in this region included Earth and the colonies within 30 light-years of the Sol system. During the 27th century, a majority of these colonies are conservative politically, supporting mostly human populations and pushing Humanocentric agendas.
Tau Ceti system

The **Tau Ceti system** is a Terran Federation controlled system.

The system is one of the first five to be colonized by the Terran Federation and is home to three habitable planets.

## Planets

* Tau Ceti I
* Tau Ceti II
* Tau Ceti III
	+ 1 moon
* Tau Ceti IV
	+ 2 moons
* Tau Ceti asteroid belt
* Tau Ceti V
	+ 20 moons
* Tau Ceti VI
* Tau Ceti VII
Arthenn

The **Arthenn** are a mammalian humanoid species native to the planet Takkan.

## Biology

Arthenns were a short race of furry humanoids who on average stood between 5 to 5.2 feet in height. Arthenn were covered in fur which rippled in response to their emotional state by way of gentle ripplings. It was this trait that betrayed them when members of their kind intended to be duplicitous in their dealings with others. They were known to possess tapered pointed ears with both males and females sporting beards.

## Government

The Arthenn Council is the government and representative body of the Arthenn people. During the Draconian War, the council comprised representatives from 608 registered clans.

Colonies of the Arthenn include Mandell, Sennatt, Torolis, Krant and Kothlis.

## Culture

Arthenn culture was guided by the philosophy and principles set forth in the ancient text known as the The Way, written by Golm Fervse'dra. In this "Arthenn Way", the pursuit of power and influence was paramount. Thus, individual Arthenns put their own political and economic success above all other concerns, and as a species, Arthenns put their own advancement ahead of other intergalactic interests. The volume of backstabbing, subtle character assassination and political maneuvering in Arthenn society was dizzying, and resulted in many species stereotyping Arthenns as untrustworthy.

In times of crisis, the focus of Arthenn society shifted to a survivalist state known as "ar'krai". When engaged in ar'krai, all fit Arthenns volunteered to defend their species from impending annihilation.

### Religion

A majority of Arthenn follow the religion Shar-Kedai, which centers around the worship of the god Shardolla.

Along with Shar-Kedai is a number of smaller cults, including the worship of a goddess known as Via.
Abbidon

The **Abbidon** are an amphibian-humanoid species native to the planet Iothera.

## Biology

The Abbidon are a race of slender amphibians, with tall, elongated bodies well-suited for their high metabolism, and skeletons composed of more cartilage than those of other races such as humans. Abbidon heads are long and thin with two horns on the top. Like humans, their bodies have varying skin colors, ranging from bright reds and greens to the more common shades of blue or grey. Abbidon eyes are large and have secondary eyelids as a result of their heritage.

Abbidon are most known for their high metabolism, which allows their minds and bodies to work faster than most races. The drawback of their metabolism is a short lifespan of over forty-five human years.

Abbidon's are an egg-laying species, with unfertilized eggs producing males and fertilized eggs producing females. Once a year, an Abbidon female will lay dozens of eggs. To prevent overpopulation, only a fraction of these eggs are fertilized. As a result, 90% of the species is male.

## Culture

The Abbidon excel at invention, preferring themselves to be on the cutting edge than behind other species. This attitude has caused other species to see the Abbidon as arrogant.

Information gathering in preferred outside of brute force in the Abbidon military.

Normally, the rare Abbidon females are cloistered on their worlds out of tradition and respect. Powerful female Dalatrasses are dynasts and political kingpins. They determine the political course of their respective regions through shrewd negotiation. Though male Abbidons rise to positions of great authority in business, academia, or the military, they rarely have any input on politics.

Due to their method of reproduction, Abbidon have no concept of romantic love, sexual attraction, or the biological impulses and social rituals that complicate other species' lives. Male-female relationships are rare (due to the scarcity of females) and more akin to human friendship. Sexuality is strictly for the purpose of reproduction. Ancient social codes determine who gets to fertilize eggs, which produces more daughters to continue the bloodline. Fertilization generally only occurs after months of negotiation between the parents' clans, and is done for purposes of political and dynastic alliance.

Abbidon names are quite complex. A full name includes – in order – the name of an Abbidon's homeworld, nation, city, district, clan name and given name.

### Religion

The Abbidon are not a notably religious species, however, there are a few exceptions. One religion believes in a goddess known as Iona, from whom all life is born from. The second most known religion is the concept of the Wheel of Life, which is similar to reincarnation.
Taetrus

**Taetrus** is a Kovaalan Hierarchy colony world.

During the Tzenkethi War, the planet was among the first Kovaalan colonies to fall to the Tzenkethi Coalition. However, the resistance group Facinus made life difficult for the occupying soldiers and assisted the Kovaalan Hierarchy and the Terran Federation in reclaiming the colony.
Siari

**Siari** is one of the two dominant religious beliefs of the Osira society.

Similar to the K'Vin, the Siari faith preaches the universe is a consciousness, every life within it is an aspect of the greater whole, and death is a merging of one's spiritual energy back into greater universal consciousness.
Brikari

The **Brikari** are a humanoid species native to the planet Orakha.

## Biology

The Brikari are a bipedal, generally humanoid race that can be distinguished by their large craniums, lack of a visible nose and small, lobe-less ears. Like humans, they possess two five-toed feet and two hands. However, these hands hand two thick fingers along with one thumb.

Brikari reproduce like many other species through sexual coupling of males and females. Fertilisation of a female Lorkan is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

Once impregnated, the female will carry the developing embryo for the equivalent of 6 earth months before giving birth to 1 to 2 infants. through a birth canal located in the groin, again, much like that of humans.

## Culture

The Brikari society is highly regulated and autocratic, with corporate families having the most say as to what changes within their society.

However, this corporate aristocracy has created a massive gap between the rich and poor of Orakha. Most of the poor live on Orakha itself, with the exception of engineers and industrial workers who live and work on the several mining stations orbiting planets such as Sikar and Nerada. Meanwhile, the rich live on large luxurious space stations which orbit the planet itself.

Marriages between families are typically arranged between the

The Brikari elite also pride themselves
Norsai

The **Norsai** are a humanoid species native to planet Norsai and a client race of the Terran Federation.

Their civilization was mostly destroyed by the Alraki, a nomadic species who demanded regular cuts of the Norsai resources to prevent their genocide. In the 23rd century, they pleaded with the Terran Federation for intervention. After the Alraki were driven off, the Norsai became a client race of the Terran Federation.
Benthan

The **Benthan**s are a humanoid species native to the planet Septis.

## Biology

A bipedal humanoid, Benthans can be distinguished from other races by their distinctive patterns of darkened indentations over the top of their heads and their flat, nose-less faces. Like humans, Benthan have five fingered hands. Their hairless skin comes in several shades between pink and grey.

Like humans, Benthan can breathe in an oxygen/nitrogen atmosphere. They were also approximately human sized.

The Benthan neural system utilized specialized chemicals produced by their yellow blood cells which would bio-chemically translate electrochemical impulses from neuron to neuron across the synaptic gap, similar in function to the Querat green cells.

## Culture

The Benthans are an intensely religious people with deep-set religious rites and moral concepts, which at times seemed a little fanatical. These rites include high days of fasting which at times led to trouble, due to their people frequently trying to break it and priests catching them. Other rites are the use of psychotropic drugs to enhance their religious experience; however these experiences can cause them to lose control.

### Religion

The Benthan had a strict moral code, fearing that immorality would bring down the wrath of the gods. Such was the taboo surrounding immorality, or even implied immorality, that whole families could be scandalized and labelled as "unclean". It was even believed possible that associating with the immoral could somehow contaminate an otherwise moral person.
Alpha Centauri system

The **Alpha Centauri system** is a Terran Federation controlled system.

The system was among the first to be colonized by the Terran Federation and is home to three habitable planets and eight habitable moons.

## Planets

* Alpha Centauri I
* Alpha Centauri II
	+ Devon
	+ Kent
	+ Essex
	+ Surrey
	+ Suffolk
* Alpha Centauri III
	+ Rothwell
* Alpha Centauri IV
	+ 2 Moons
* Alpha Centauri V
	+ 2 Moons
* Alpha Centauri VI
	+ Pandora
	+ Apate
	+ Elpis
* Alpha Centauri VII
* Alpha Centauri VIII
* Alpha Centauri IX
* Alpha Centauri X
* Alpha Centauri XI
* Alpha Centauri XII
* Alpha Centauri XIII
Procyon system

The **Procyon system** is a Terran Federation controlled system.

The system is one of the first five to be colonized by the Terran Federation and is home to four habitable planets.

## Planets

* Procyon I
* Procyon II
* Procyon III
* Procyon IV
* Procyon V
* Procyon VI
* Procyon VII
* Procyon VIII
* Procyon IX
* Procyon X
* Procyon XI
* Procyon XII
Benthan Confederacy

The **Benthan Confederacy** is a political state of the planet Septis and its colonies.

The Confederacy is made up of the homeworld and the Benthan's three colony worlds Septis II, Falaron and Morda with each planet ruled by a pair of elected leaders; the Kor (a male) and the Girda (a female). They were elected through a large council of elders on each planet and at any time could be removed from their positions. Once elected the Kor and Girda of each world would appoint seven representatives to the Homeworld Council. Each planet within the Confederacy was allowed to govern itself as it wished, provided that they did not go against the collective interests of the Benthan race as a whole, which would be determined though a vote of the Homeworld Council.
Marga Chulda

The **Marga Chulda** is the governing authority of the Malkoth race, based on the planet Varl.

## Government

Being an Autocracy, the Malkoth are governed by a ruler known as The Margus. The ruler is typically male, though there have been a few female Margi in Varl's history. The position of supreme ruler is an hereditary title and once installed the authority of a Margus is absolute, though he or she is advised by numerous government bureaus that run and supervise the routine activities on Varl. Over the years, the Marga Chulda have become exceedingly corrupt, leading many to believe that a revolution is only a matter of time.

## Territory

Aside from orbital habitats and shipyards, the Marga Chulda have established no off-world colonies.
Benning

**Benning** is a Terran Federation colony world.

The planet was settled during the Colonial Outbreak to serve as an agricultural colony. However, the resulting Arcturus Boom, colonization of Qresh and its moons, colonization of Miranda and the construction of Arcturus Station led to Benning becoming a highly influential and diverse colony world.
Haradin

The **Haradin**s are a humanoid species native to the planet Androma.

## Biology

Haradin's are distinguished from other races by the six nostrils on their faces. Like humans, Haradin's have four limbs with five digits on both hands and feet.

Haradins reproduce like many other species through sexual coupling of males and females. Fertilization of a female Haradin is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

Once impregnated, the female will carry the developing embryo for the equivalent of 12 months before giving birth to up to two infants through a birth canal located in the groin, again, much like that of humans.

## Culture

As a society it is very intolerant, factionalized and thoroughly male-dominated. Female Haradins are considered by their society to be inferior in all ways and are restricted to childbearing and to providing pleasure and company to the males. They have no right to vote and marriage is considered the pinnacle of social achievement for a female. There is a budding feminist movement on Androma but given the nature of the civilization, any change will be extremely slow and difficult.

Economic disparity within the civilization itself is rampant and there is a significantly large class of Haradin who live in abject poverty while the middle class is typically much smaller and the number of the wealthy elite is extremely small indeed. As is to be expected in this kind of situation, crime and political corruption are rife and crime lords work hand in glove with the government. Most Haradin live in the cities which are constantly suffering from overcrowding. Few Haradin live in rural areas but these are becoming more and more scarce. Haradin generally prize wealth, power and comfort above all else.

### Religion

The Haradins are not a particularly spiritual people and religion is not considered to be that important to most of them. However, those that do follow a particular faith worship one of three male gods: Bron, Rikay and Skartu. Bron is by far the most popular, being a god of chaos and patron of gamblers. The teachings of the god Rikay, on the other hand, preach a more conservative point of view, urging for moderation in all things. The god Skartu is an avenging god with strict rules of behavior and as such very few Haradins follow this faith.
Tenari

The **Thawandayo** are the lowest strata of Kree society.

They live in a ghetto on Halla known as Shadowtown. Born with no rights, raised without any formal education and considered non-people, these Kree make a living often as thugs for the criminal underworld, beggars, street sweepers, and as noble hunters.
Bekkir

The **Bekkir** are a humanoid species native to the planet Bektan.

## Biology

Bekkir are relatively small humanoid beings with large black eyes, bulbous heads, and smooth hairless skin. Despite their slight frame, Bekkir are very tough. Their bodies are entirely supported by cartilage and muscle.

## Culture

Bekkir society is primarily organized into guilds which are the cultural, political and economic power bases. Secondary to this are the Bekkir's religious, racial and familial groupings. An individual Bekkir may enter a guild as they see fit, either by choosing a guild of their own liking or simply choosing the guild that their brood creche (family) belongs to while still others will just choose a guild at random.

The Bekkir are naturally competitive, fierce, wild, mischievous and their society is very capitalistic. Social advancement can only be achieved by making a greater profit in the current cycle than the previous, though there are no restrictions on the methods used by guild members to acquire their profit.

Bekkir marriages are allowed only between members of the same guild, between members of closely allied guilds or guilds in the process of negotiating such an alliance. This has been known to cause problems, the most notable being the Great Trade War. The conflict, dubbed "the Romeo and Juliet War" by Human scholars occurred when the Artists Guild forced one of its members to divorce her husband after the ongoing negotiations for an alliance with the Tacticians Guild broke down.

True to their nature Bekkir are habitual, or even compulsive practical jokers, taking great pleasure in their antics and are immensely amused by their iconic nature among humans. The mere thought that a routine survey of a planet could so greatly impact Human culture is something the Bekkir find hysterically funny.

Their ways can often lead to friction with other races. The Ovion in particular find them especially annoying and have gone so far as to go to war with the Bekkir Scientist Guild over patent and copyright infringements. For their part however, the Bekkir pay no heed to the sensibilities of other individuals or races, finding only amusement in the frustration they cause.

### Religion

Though the Bekkir have several religions, most worship Albendazel, the hermaphrodite trickster deity.
Final Frontier Wikia

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Orn-Ka-Te

The **Orn-Ka-Te** is the supreme authority for the Lorkan race, based on their homeworld Vartas.

## Government

A feudal government, the Orn-Ka-Te derives it's power from a succession of ever changing allegiances in which whoever happens to hold the most power at a given time declares themselves "Orn-Ka-Te". While the Orn-Ka-Te theoretically commands supreme power, the constantly changing allegiances that form his or her power-base all but guarantees that the government is in a state of perpetual turmoil that's been known to even effect interstellar relations. The reign of a given Orn-Ka-Te tends to be very short with only the very strongest lasting more that a single cycle. While this state of affairs may seam unsustainable, the aggressive, independent and chaotic nature of the Lorkan means that they actually thrive in their constant state of near pandemonium.

## Territory

Due to their constant infighting, the Lorkans have never made a concerted colonisation effort and as such have established no off-world colonies.
Kauld Freehold

The **Kauld Freehold** is the political state of the planet Capek and its colonies.

## Government

The central governing body of the Freehold is a council of five Kauld known as the Shadak. Each member representing one of the five branches of the Kauld race. Every five years, the Shadak is dissolved and the citizens of the Freehold elect a new one.

## Military

Widely considered to be a war-like and belligerent race, the Kauld have maintained a strong warrior tradition since the very dawn of their civilization.

Every male Kauld is required to go through three years of military service to become full citizens of the Freehold. Their Sun-Hawks, their Class-A Battle cruisers are fast, maneuverable and possess a considerable amount of firepower for their size and their Sky Serpents, were among their best fighter craft.

## Territory

* Capek (homeworld)
* Fredamir Research Colony‎
* Mokafa Station
* Draxis
* Cyrus III
* Cyrus VII
* Shambah III
* Zagros VII
* Drathun II
* Drathun IV
* Heptharg III
Ovion Intelligence

The **Ovion Intelligence** is the political state of the planet N'chak.

## Government

In the past, the Queens competed against each other through open warfare, however, since an attempted invasion by the Rilnar Syndicracy, open conflict among the Queens has lessened. What followed was a period of rebuilding, the so-called 'Age of Rationality' that led to what was known as the 'Great Conquest March', a campaign that left four worlds burning in its wake.

Historically, N'chak's thick atmosphere had kept the Ovions from developing astronomy or space flight and after the invasion was defeated by a combination of the ferocity of Ovion warriors and N'chak's hostile environment, the Ovion Queens came to realize that not only were there other races in the universe but that their isolationism was not in their best interests.

Faced with an outside threat for the first time in their history, the Queens broke off all but minimal economic cold warfare among one another and decided to gather information about the potential threats and benefits from the alien governments. When a consensus was reached that contact with other races was a necessity, for the first time in their planet's history, the Ovion Queens collectively combined their Genetic samples and manipulated the Genetic materials in their eggs to achieve a new specific class of Ovion. The product of which was an ambassador class Ovion, to represent the entire species and all of the Queens. Noticing that so many of the alien races were bipedal, the new ambassadors were designed to be likewise. As such, the physical appearance of the ambassador Ovion are not physically representative of the Ovion in their native homeworld.

## Territory

The Ovion have yet to establish colonies outside of their own system.
Miriam Skolka

❝
*Very few people know me, Grace*
**Miriam "Miri" Skolka** is Nick Skolka's business partner and (later revealed) ex-wife. She is also the mother of his son, Keith Skolka. She is also friends with Grace Hanson, his current wife, although the reveal of her past marriage to Nick has made things rather awkward.

## Biography

At some point in her life, Miriam started working for Nick Skolka and they eventually married. They had a son, Keith Skolka. Ultimately, their marriage failed and they divorced, though they continued to work together. They later agreed their marriage meant nothing, provided an unstable, unhappy home for their child, and that they were totally unfit for each other. The divorce was also caused by Miriam cheating with their cleaner, Giacomo, who took their son to soccer each week.

Their marriage meant so little to both of them that they both forgot at times they were marriages and couldn't tell how long they were married.

Miriam stayed close as Nick's business partner and saw the coming and going of Nick's next two wives, both of whom he divorced. The later, Danielle, ended on *Real Housewives* because of Miriam.

Miriam complained to Grace that she stopped dating because all her boyfriends turned to husbands she had to divorce, signifying she had her fair share of marriages as well.

## Trivia

* She works with both her ex-husband and her son.
* Nick divorced her because she cheated on him with the help, Giacomo, who was close to their son.
* She had a hand-injury from giving Pete Sampras a handjob.
Osira pantheon

One of the ancient Osira religions is focused on a pantheon of gods and goddesses that they believed governs every aspect of their day-to-day lives.

These ancient gods include Janiri, goddess of motherhood and fertility, Lucen, god of the harvest, Tevura, goddess of love, sex, travel, and law and Kurinth, goddess of war and hunting.

The ancient religion was largely abandoned in favor of the paths of Athame and Siari, though a minority still follow it.
Kree Empire

The **Kree Empire** is the primary government of the Kree species.

## Government

The Kree Empire is headed by an Emperor, who mostly performs ceremonial duties. The true power in the Kree Empire belongs to the Chancellor and the High Council.

The High Council has two separate houses. The Centarum is the upper house comprised of representatives from each of the Noble Houses. The Populum is comprised of elected representatives from middle castes.

The judicial branch of the Kree government is known as the Marusha Assembly, which is comprised of nine members elected by fellow members of the Marusha D'jarra.
Rigel II

**Rigel II** is the second planet in the Rigel system and a Terran Federation colony world.

## History

### Pre-Terran Federation

Rigel II was once inhabited by two species: the aquatic Adanni and the land-dwelling Koltaari.

During the reign of the Shour, Rigel II the site of a mining colony which utilized the Adanni and laborers and the Koltaari as servants.
D'jarra

The **Djarra** is a caste-based system within Kree society.

## Background

The D'jarra system is centered around the legend of the Kree deity Erykon, who created the first Kree and assigned them their duties based on their strengths.

The main principle on which the caste system works is that Kree inherit their caste from their same-sex parent. This means that if a woman is married to a man of a different caste, her son would be the same caste as his father, while her daughter will inherit her mother's caste. In such cases, however, the family would normally live in the house of the parent who belongs to a higher caste.

Because of this system, there are Noble hunters. These Kree are often female and seek to find a partner within a higher caste (mostly the nobility) in order to improve their lives.

However, there is some fluidity within the caste system. When members of the Higher (excluding Nobility) and Middle castes turn sixteen, they undergo the D'jarra Ceremony. During the ceremony they must choose which caste they would prefer to follow.

## Castes

* Valáne: Nobility caste
* Zwazhe: Priest caste
* Mitano: Scientists caste
* Marusha: Lawmakers caste
* Shirivan: Artist's caste
* Sernapa: Medical caste
* Kelora: Pilot's caste
* Emine: Merchant's caste
* Vatelo: Warrior caste
* Ih'valla: Worker caste
* Shanje: Servant caste
* Tenari: Casteless
* Imutta: Undertakers
* Thorn: Outsiders