recursal/Fanatic-Fandom huggingface dataset:
The Ritual

In Til Morning's Light, the event known as "**The Ritual**" was the attempt that Isobelle, Lucian, Victor and Constance made to return Nathaniel Crowes back to life.

Doing this ended in cursing The Mansion and condemning them all to live forever until they complete the ritual by collecting 100 souls to fully resurrect Master Crowes in body. The Ritual is the explanation of why the Mansion has been haunted by a bicentenary curse and why the ghosts of the murdered people remain trapped in there.

## Witchcraft Related Things

The house has several rooms in which the player can find related things to black magic such as books, candles, coffins and symbols drawn on the walls. But also there are two elements in particular that appear in the game which have little or no explanation at all.

### The Seal

During the game, this "witchcraft" symbol can be found very oftenly on the crates, in the Ritual Room and it can also bespotted in the doors where a Boss is supposed to be. Perhaps this symbol has a default appearance, it changes it's look depending the person who uses it. So the seal is probably the representation of "reincarnation" and it changes according to the person who uses it or carries it, taking aspects of his/her personality and manifesting them in the look of the Seal.

Victor's DoorConstance's DoorLucian's DoorIsobelle's Door
Even each Boss Scroll has it's own Seal drawn on it.

Victor's ScrollConstance's ScrollLucian's ScrollIsobelle's Scroll

### The Statues

In three areas of the house, the player can found some statues with an humanoid shape. According to Journal Entry - 6/22/1963, these statues could have been made by Victor due to his hobby of creating statues, but unfortunately it is unknown until now what this statues represent or their meaning.

Garden StatueSecond Garden StatueWest Patio Statue

## See Also

.Puzzles

.Journal Entry

.Bosses
Unusual Puzzle

The **Unusual Puzzle** is the most confusing and weirdest puzzle from Til Morning's Light. This puzzle is the seventh of Chapter 4 and the thirty puzzle in the game.

It takes place in various supernatural-affected rooms, each one with it's weird properties like creature spawning and disappearing crates.

## Solving the Puzzle

(IN UNUSUAL DINNING ROOM)

1.Pull LEVER and exit to HALLWAY.

(IN UNUSUAL STORAGE)

2.Pull any LEVER and defeat CHOMPER.

3.Pull another LEVER to lower gate.

4.Exit through DINNING ROOM door.

(IN UNUSUAL DINNING ROOM)

5.Go to top of room and pull CRATE off of PRESSURE PLATE.

6.Enter again UNUSUAL STORAGE

(IN UNUSUAL STORAGE)

7.Pull last LEVER then defeat CREEPER.

8.Exit to DINNING ROOM.

(IN UNUSUAL DINNING ROOM)

9.Go to top left corner and grab CRATE.

10.Move CRATE onto PRESSURE PLATE.

11.Pull LEVER to unlock door.

12.Exit through UNUSUAL BEDROOM door.

## See Also

.Puzzles

.Keys

.Creeper

.Creatures
Clockwork Key

*The key from the clock puzzle. It's got a gear on it.*

—Journal Description

The **Clockwork Key** is the second key in Til Morning's Light. As it name suggests, the key has an aspect of being made from golden gears, like those of and old clock. This key unlocks the first hallway that leads to the Dinning Room.

## Obtaining the Key

*See: Clock Puzzle*

To obtain this key, the player must complete the Clock Puzzle located in the first Reception Room.

Use the key on the door in the upper left side of the Reception Room.

## Gallery

The Clockwork Key being expeled from the Mantle ClockClockwork Key in the Game

## See Also

.Keys

.Items

.Puzzles

.Weapons
Flower Key

*A Flower Key. Pretty.*

—Journal Description

The **Flower Key** is the seventh key found in Chapter 1 of the Game. As it name says, all the key features a flower design due to the fact that it opens the door to the Gardens.

## Obtaining the Key

*See: Modern Art Puzzle*

The Flower Key will be obtained after the player completes the Modern Art Puzzle on the Tea Room.

The Flower Key will open the door to the Gardens outside the Mansion. Use the key on the door at the left wall of the Tea Room.

## Gallery

The Flower Key on Tea Room's tableThe Flower Key in the game

## See Also

.Keys

.Items

.Puzzles

.Weapons
Fleur de Lis Key

*A fleur de.... I forget. That scout symbol. Anyway, it's on a key, too.*

—Journal Description

**Fleur de Lis Key** (also known as "*Scout Key"*) is a key from Chapter 4 in the Game. It takes place as the second key of Chapter 4 and the twenty-first key in Til Morning's Light.

## Obtaining the Key

*See: Doll House Puzzle*

To collect the Key, the player needs complete the Doll House Puzzle.

The key is used to gain access to the Museum, go to the door at the end of the hallway.

## See Also

.Puzzles

.Keys
Pocket Watch

*An old stopwatch. I'm surprised even it works, but it seems to...freeze creatures briefly.*

—Journal Description

Can also be referred as "Stopwatch", the **Pocket Watch** is the weakest Battle Item in Til Morning's Light.

This Pocket Watch's effect can freeze any enemy in a certain area for 10 seconds, except for the Bosses, they cannot be frozen by this effect.

The player can only get this item in The Shop for 300 Coins.

## Trivia

.The hour shown in the Pocket Watch is four o' clock.

## See Also

.Creatures

.Bosses

.Items
Journal Entry

In Til Morning's Light, **Journal Entries** are a group of documents left behind supposedly by Nathaniel Crowes. These Journal Entries can sometimes contain relevant information of the area the player is at that moment, clues to solve a puzzle or even they contain parts of the story of The Mansion and it's hosts.

There are a total of 11 Journal Entries in Til Morning's Light, all dispersed through the house:

## Chapter 1

.Journal Entry-February 17th 1923

.Journal Entry-June 23rd 2008

.Journal Entry-June 22nd 1963

## Chapter 2

.Journal Entry-September 2nd 1834

.Journal Entry-April 17th 1922

.Journal Entry-April 17th 1921

## Chapter 3

.Journal Entry-May 13th 1982

.Journal Entry-March 13th 1948

.Journal Entry-January 7th 1932

## Chapter 4

.Journal Entry-July 26th 1914

.Journal Entry-August 30th 1803

## See Also

.Characters

.Weapons

.Items

.Bosses

.Puzzles

.Keys
Journal Entry-March 13th 1948

## Content of the Entry

*“**Journal Entry - 3/13/1948.** The history of my blood runs deep, through centuries of english noblemen, hunters, priests, and warriors. I know this intimidates Isobelle. She thinks less of herself, to’ve been born in this new nation, to a poor and common family. But as I’ve told her where she’s come from is FAR less interesting to me than where she’s headed…”* Guess these knights are related to Crowes.

## Location

In the Hall of Arms on Floor 3, there is a drawer near the knight armor, open it to get the entry.

## Trivia

.The Hall of Arms also features the Coat of Arms Puzzle .

 See Also

.Keys

.Bosses

.Characters

.Puzzles
Terrace East Puzzle

**Terrace East Puzzle** is the first of many roof puzzles in Til Morning's Light. This is the third puzzle in Chapter 3 and the nineteenth puzzle on the game.

As it name suggests, the puzzle is located in the Terrace East.

## Solving the Puzzle

1.Defeat BLUE GOOPER and collect handle.

2.Use HANDLE on BROKEN LEVER.

3.Pull LEVER to lower gate.

4.Move CRATE below gated PRESSURE PLATE.

5.Go EAST and pull LEVER.

6.Run back and push CRATE onto pressure plate.

7.Exit through VENT.

## See Also

.Creatures

.Keys

.Journal Entry
Eyeball Key

*Eyeball Key? Hmm...*

—Journal Description

The Eyeball Key is the second key found on a Creature and the fifth key in the Game . This key has a weird design, it displays a total of 4 eyes. The first Sitting Room is unlocked with this key.

## Obtaining the Key

To get this key, first the player needs to enter the Tea Room and defeat the Blue Gooper, the key will be dropped after killing it.

To use the Eyeball Key, return to the hallway and use it on the first front door at the entry of it.

## Trivia

. Three of the four eyes are looking on the same direction, while the eye in the middle is looking to the right.

## See Also

.Keys

.Items

.Puzzles

.Weapons

.Gooper
Silverware Key

*Silverware Key, okay.*

—Journal Description

The **Silverware Key** is the third key featured on Chapter 1 in Til Morning's Light. The key resembles the look of a silverware fork. It unlocks the hallway beside the Kitchen on Floor 1.

## Obtaining the Key

*See: Dinner is Served Puzzle*

The Silverware Key will be acquired after the player completes the Dinner is Served Puzzle.

Go to the door on the back left wall to use key.

## Gallery

Collecting Silverware KeyThe Silverware Key in the dumbwaiter

## See Also

.Keys

.Items

.Puzzles

.Weapons
Mask Key

*Key with a mask ok it. Sorta creepy to be honest.*

—Journal Description

The **Mask Key** is the fifth and last key from Chapter 3 and also the nineteenth key on Til Morning's Light.

The key is used to open the Theater Storage, that's why this key features an antique mask on it's top.

## Obtaining the Key

The Mask Key is located inside a nook in the East Tower. Click on the nook to reach the Key.

The key unlocks the Theater Storage on the Theater Stage near Lucian's Workshop.

## See Also

.Keys

.Puzzles
Alex

## Alexander Beltman

### Aliases

I Hate Everything, Lying Punk Troll, Master Of The Ingot, Fartsforeyes, PinkishPrawn, Lloyd, the Killer

## Physical description

### Eye color

Farts

Alex hates everything and is the oldest of JAR being at the ripe old age of 27. He is a vegetarian and is known to be a filthy SJW whilst also being sexist, racist and homophobic. He is the creator of the YouTube channel "Manmanboyboyman" and also owns a quire dog called Argyle the corgi. Despite his professional appearance on "I Hate Everything", Alex is undoubtedly the strangest JAR member due to his extraordinary laugh and his obsession with poo and fart jokes.

Alex has been involved in drama with many individuals including the Daddy Dom of a furry and the Gummy Bear. The deterioration of Alex's mental state can be seen through his ManManBoyBoyMan videos. In 2017, Alex went through a strange obsession with trying to force the rest of JAR to roleplay with him.

The saddest day of Alex's life was the 24th November 2013. The day seemed like any other - he woke up, played some games and filmed James in the woods. That was until the tragic moment where he turned on the TV only to witness the brutal perishing of Brian from Family Guy. Alex was devastated, he cried for hours and hours, not even stealing video game codes from Tesco could console him. At that moment, Alex realised how dark the world truly was and he vowed that from that day forth, he would make it his mission to Hate Everything.

He is pretty gay...

...and he sucks dickotine.

**Notable Quotes**

"I'm a sticky little slimer"

"Son, this is what a hard cock looks like"

"It wasn't gay because my dick was in your ass"

"I've got pussy on the brain that's true"

"Who cares what women think, they're just walking fuckholes"

"I'm gonna climb inside your pussy and wear you like a skinsuit"

"There's nothing wrong with marmite on toast but would you want to fuck marmite on toast?"

"I am the Golden Freddy"

"I just have the urge to shove my thumbs into people's eyes"

"I hate white people"

"I want this week's episode to be the Normal Episode."

"The saga of the Eternals, a race of immortal beings who lived on Earth and shaped it's history and civilizations."

1. ↑ JAR Cast #283
Crowbar

*Crowbar. Not the deadliest weapon, but i need this to pry off vents and around quickly.*

—Journal Description

**The Crowbar** is the fourth pickable weapon as well the fourth weapon with Special Abilities in Til Morning's Light.

This weapon is useful for any Chapter but it is very used for Chapter 3 and 4 where most part of the Air Vents can be found.

## Damage Stats

***Normal Hit***

6 Damage Points

***Perfect Hit***

9 Damage Points

## Location

4 Crowbars can be found in the Mansion:

The first one is on the Floor 1 in the Shed, over a table near the first air vent.

The second Crowbar is on the Floor 1 in the Garage.

The third is on the Floor 2 in the Stairway at left side.

And the last Crowbar is on the Floor 2 in the Master Bathroom, at the left side over a table.

## Special Ability: Air Vent Pullout

With the Crowbar, Erica can use it as a lever to pry off air vents and use the air ducts as shortcuts in the Mansion, this is a very useful ability and it is required more than 2 times in the game.

## Trivia

. Both the Crowbar and the Fire Poker have the same amount of damage and the same number of units around the Mansion ( 3 Crowbars, 3 Fire Pokers )

. This is the 5th of the six weapons with Special Abilities.

. This is the 5th weapon the player can use.

## See Also

.Weapons

.Creatures

.Bosses

.Items
Garage Door Puzzle

**Garage Door Puzzle** is the fourth puzzle on Chapter 2 and the twelfth puzzle in Til Morning's Light. The puzzle is inside the Garage near the Library and the Driveway.

The Garage Door will open when the puzzle is completed.

## Solving the Puzzle

(IN GARAGE)

1.Defeat BLUE LEECHER.

2.Collect SMALL GEAR.

3.Collect CROWBAR then use on VENT.

(IN LIBRARY)

4.Collect MEDIUM and LARGE GEARS.

(IN STORAGE ROOM)

5.Collect TINY GEAR.

(IN GARAGE)

6.Click on GEARBOX then add GEARS.

7.Add LARGE GEAR to top center peg.

8.Add MEDIUM GEAR to bottom right peg.

9.Add SMALL GEAR to bottom left peg.

10.Add TINY GEAR to peg above and right of SMALL GEAR.

11.Pull LEVER to open GARAGE door.

## See Also

.Puzzles

.Keys

.Weapons
Broach

*A fancy broach, like my grandma used to wear. Wait a minute...*

—Journal Description

The **Broach** is the most rare Currency Pickup in Til Morning's Light.

They are not so common to find lying around the Mansion, they can also been dropped by Creatures sometimes, but this is very rare to happen. They will give Erica 100 Coins when picked up.

## Trivia

. The Broach is the highest Currency Pickup.

. There are only 2 Broaches the player can pickup.

## See Also

.Items

.Currency Pickups

.Silver Medallion

.Gold Medallion
Boat Key

*A little boat on this key. Hoo hoo.*

—Journal Description

The **Boat Key** is the fourth key found on Chapter 2 and the eighteenth key in Til Morning's Light.

On top of the key there is an small boat and the bottom looks like a fish hook.

## Obtaining the Key

*See: Statue Busts Puzzle*

The Boat Key is located on a Safe in the Mechanical Workshop on Floor 3. Complete the Statue Busts Puzzle to acquire this key.

The key is used to open the Servants Room in the Hall of Arms hallway.

## See Also

.Keys

.Puzzles

.Creatures
Weapons

**Weapons** in *Til Morning's Light* are for the most part tools and antique stuff, except for a few objects that are merely weapons such as swords. Weapons are used with intent to inflict damage to kill Creatures and defeat Bosses. Some Weapons have Special Abilities that allows the player to bypass obstacles.

These are the 16 available weapons the player can use in Til Morning's Light, in their order of appearance:

* Flashlight
* Butcher Knife
* Fire Poker
* Shovel
* Crowbar
* Pipe
* Fencing Sword
* Hatchet
* Candlestick
* Plumber Wrench
* Spiked Mace
* Sledgehammer
* Broadsword
* Katana
* Fire Axe
* Murder of Crowes Sword

## Special Ability Weapons

* Flashlight
* Butcher Knife
* Fire Poker
* Shovel
* Crowbar
* Sledgehammer

## Trivia

* 7 of the 16 available weapons are tools.
* The Flashlight is the weakest weapon.
* The Murder of Crowes Sword is the Strongest Weapon in the Game.
* The mid range weapon is the Hatchet.

## See Also

* Bosses
* Items
* Creatures
* Erica Page
Music Box Puzzle

The **Music Box Puzzle** is the sixth puzzle from Chapter 4 and the twenty-ninth puzzle in Til Morning's Light.

The puzzle is located in the Dark Study on Floor 3.

The Fire Key will be obtained when the player completes the puzzle.

## Solving the Puzzle

(IN DARK STUDY)

1.Grab CRATE with BLUE FEATHER SKULL.

2.Move CRATE onto left PRESSURE PLATE.

3.Grab CRATE with BLUE FEATHER LEGS.

4.Move CRATE onto PRESSURE PLATE.

5.Collect CRANK from SAFE.

(IN BATHROOM)

6.Collect BALLERINA from sink.

(IN DARK STUDY)

7.Click MUSIC BOX on desk then add CRANK and BALLERINA.

8.Turn CRANK on MUSIC BOX.

9.Collect FIRE KEY.

## See Also

.Keys

.Puzzles

.Creatures
Andrew

**Andrew** is a guest member of the yogs. He was universally acclaimed by the Jarlings but was unavailable for later casts, due to being devoured by Flossy. He was also one of the few people who dared to criticise the cinematic masterpiece that is the Jumper video game, leading to many parcels of shit being sent through his door. The most popular belief based around him is that he is in fact a clone of James created as a cure of weabooism, however others believe he was actually Anita Sarkeesian in disguise, using the cast as an opportunity to sell her high-tech butt-covering capes.

**Andrew** has been in the cast twice. The first was in Episode 14 and the second time was SCHOOL MEMES - JARCAST. (It wasn't numbered but if all the casts were numbered this one would be, 82, including the guest episodes)
Edith

*Edith, Asa’s sister. She doesn’t treat him very well. But I guess after a few decades of being stuck in a room with my brother, I might be moody too.*

—Journal Description

**Edith** is a character in Til Morning's Light.

Edith is Asa's sister. She's the ghost of a girl trapped with her brother Asa in the Sitting Room in Floor 1 on the west side of the house.

## Appearances

Edith appears only once, when Erica enters the Sitting Room, a cinematic of Asa discussing with his sister Edith for will show, after a few moments both ghosts spot Erica and start talking with her. Asa asks her who of them is taller, Erica says it's hard to tell because they are bobbling up and down. Edith exclaims Erica they are exactly the same height, Erica asks them if they can help her get out of the house, Edith says they wish they could but they are stuck in that room. Asa informs her that if someone dies in a room it will be trapped in that room forever, Edith asks her if she could imagine eternity stuck with him. Erica also asks them for Angie, Asa says her that if Angie was here "the bad people" must gotten her. Edith tries to shut him up and then both disappear. After that, she will no longer be spotted during the game.

## Gallery

Edith 3D model by Max HancockAsa and EdithEdith as seen on the journalThe Siblings discussingAsa and Edith on the game

## Trivia

. Edith is the only female ghost wearing a pajama.

. Edith and Asa are the only pair trapped in a same room.

## References

1.http://jpad3d.blogspot.mx/2015/09/heya-folks-havent-posted-anything-new.html Modeling Work for Wayforward Technologies Video Game Til Morning's Light!.
Mannequin Heads Puzzle

The **Mannequin Heads Puzzle** is the eight and last puzzle from Chapter 4 and the thirty-first puzzle in Til Morning's Light. it is located on Sewing Room in Floor 2.

When the player completes this puzzle, it will acquire the door combination to unlock the Witchcraft Room and collect the Isobelle's Seal.

## Solving the Puzzle

(IN MASTER BEDROOM)

1.Collect PENCIL from table near south door.

2.Collect GLASSES from table near bed.

3.Collect TOP HAT from west table.

(IN MASTER BATH)

4.Collect BONNET.

5.Defeat BLUE LEECHER then collect PACIFIER.

(IN SEWING ROOM)

6.Collect MUSTACHE from table.

7.Collect SUN HAT.

8.Add PIECES to HEADS as follows:

9.Boy gets TOP HAT and MUSTACHE.

10.Girl gets BONNET and GLASSES.

11.Woman gets PENCIL.

12.Man gets SUN HAT and PACIFIER.

13.Collect HANDLE and DOOR COMBINATION.

14.Use HANDLE on BROKEN LEVER.

15.Pull LEVER to lower gate and exit through HALLWAY door.

(IN SERVANTS ROOM)

16.Enter code 913437 to gain access to WITCHCRAFT ROOM.

(IN WITCHCRAFT ROOM)

17.Collect ISOBELLE SEAL.

18.Defeat both CREEPERS to lower gate.

19.Exit through HALLWAY door.

## See Also

.Puzzles

.Keys

.Creatures
Biscuit

*One of those gross biscuits they leave lying around. I must be REALLY hungry to eat these.*

—Journal Description

The **Biscuit** is the most abundant Health Pickup in Til Morning's Light.

The Biscuit is a small bread that refills 25% of Erica's Health. Biscuits can be found almost anywhere in the Mansion or the player can buy one in The Shop for 150 Coins.

## Trivia

. There are 22 Biscuits around the Mansion.

. More than 10 Biscuits will be dropped by  creatures.

. You can found a Biscuit in the toilet of the Bathroom on the Dark Study

. Erica particularly seems she doesn't like Biscuits, she says they are gross.

## See Also

.Health Pickups

.Items

.Crimson Vial
Hatchet

*A hatchet. Quick, sharp, and deadly- Everything a weapon should be.*

—Journal Description

**The Hatchet** is a weapon of Chapter 2 in Til Morning's Light.

It is an small axe with only one sided sharp blade. The Hatchet is the seventh weapon in the game and also due to the fact that this is the strongest weapon of the Chapter 2, it's the best weapon choice to defeat Constance.

## Damage Stats

***Normal Hit***

10 Damage Points

***Perfect Hit***

15 Damage Points

## Location

There is only one Hatchet in the game and it is in the Underground or Floor 0. In the first Cavern, up on the right side over some barrels.

## Trivia

. This weapon has the half Damage Stats of the Strongest weapon, this makes the Hatchet the mid range weapon in the game.

. This is the 8th weapon the player can use.

## See Also

.Weapons

.Creatures

.Bosses

.Items
Occult Table Puzzle

The **Occult Table Puzzle** is the eighth and last puzzle from Chapter 2 and the sixteenth  puzzle in Til Morning's Light. The puzzle resides in the Ritual Room on Floor 0, near the Cellar East and West.

The player will obtain the Constance's Seal when it completes this puzzle.

## Solving the Puzzle

(IN UTILITY ROOM)

1.Collect GOAT STATUE at top of room.

(IN RITUAL ROOM)

2.Collect SNAKE STATUE from east wall.

(IN CELLAR EAST)

3.Collect CAT STATUE from southeast corner.

(IN CELLAR WEST)

4.Collect MAN STATUE at top of room.

(IN RITUAL ROOM)

5.Place statues in CLOCKWISE order.

6.PLATE 1 - MAN STATUE

7.PLATE 2 - SNAKE STATUE

8.PLATE 3 - CAT STATUE

9.PLATE 5 - GOAT STATUE

10.Collect CONSTANCE SEAL.

## Gallery

Cat StatueGoat StatueMan StatueSnake Statue
## See Also

.Bosses

.Puzzles

.Constance Boss Battle

.Constance
Phonograph Puzzle

The **Phonograph Puzzle** is the first puzzle of Chapter 2 and the nineth puzzle in Til Morning's Light. The puzzle is located in the second Reception Room.

When the puzzle is complete, the player will receive the Wrench Key.

## Solving the Puzzle

(IN RECEPTION ROOM)

1.Collect PHONOGRAPH HORN.

(IN HUNTING ROOM)

2.Collect PHONOGRAPH NEEDLE from ANIMAL HEADS PUZZLE.

(IN STORAGE)

3.Access NOOK and collect PHONOGRAPH RECORD.

(IN RECEPTION ROOM)

4.Click on PHONOGRAPH BASE.

5.Add the HORN, NEEDLE and RECORD.

6.Click KEYS in the following order:

[1, 4, 2, 3, 1]

7.Collect WRENCH KEY.

## See Also

.Keys

.Items

.Puzzles
Chapter 3

Floor 4 - Patios and Terrace East

**Chapter 3** is the third part of Til Morning's Light. This chapter takes place on the east side of both Floor 2 and 3, and it also explores the rooftops of Floor 4. Two new enemies are introduced on this chapter, the Charger and theBuster.

At the ending of Chapter 3, Erica will have to defeat Lucian, an insane mechanic who repairs and builds all the Puzzles  that the player has to solve around the Mansion.

## Walkthrough

Chapter 3 rises things up. This chapter has some of the longest puzzles, and it also has two of the strongest Creatures in the game. So, better be well informed about it, here is all the information about Chapter 3.

### Exploration Area

Chapter 3 explores the east side of Floors 2 and 3, and some areas of Floor 4 are also explored on this chapter. The maps down bellow represent all of the various rooms and areas explored in Chapter 3.

### Journal Entries

In Chapter 3, another three Journal Entries can be collected.

.Journal Entry-May 13th 1982

.Journal Entry-March 13th 1948

.Journal Entry-January 7th 1932

### Characters

Beside Lucian, Erica meets in Chapter 3 the two ghosts marriage, Evan and Hannah.

.Evan

.Hannah

.Lucian

### Creatures

As mentioned previously, Chapter 3 introduces two of the strongest Creatures  in the game: The Charger and the Buster. Of course, Creatures from previous Chapters will continue to appear.

 Buster |      | Yes
(East Patio)

### Chapter's Boss

The Boss of Chapter 3 is Lucian. A Big mechanic which has modified his body with mechanical parts as improvements. Defeating Lucian will give Erica the Moon Key.

.Lucian

.Lucian Boss Battle

### Puzzles

In Chapter 3, there are a total of eight Puzzles and five Keys.

### Weapons

Another two new Weapons can be found in Chapter 3. Both weapons do not have any Special Abilities.

.Plumber Wrench

.Spiked Mace

### The Shop

When Chapter 3 begins, Three new Items will be unlocked in The Shop.

.Medicine Bottle

.Crimson Vial

.White Feather

### Lost Spirits

Chapter 3 has five Lost Spirits distributed along the three floors this Chapter explores.
Creeper

*Creepers. Massive spiders with knives for legs. Yup, pretty much everything  I’m terrified of stuck together.*

—Journal Description

**The Creepers** are the strongest variety of Creatures and the less common of them in Til Morning's Light.

A Creeper is a giant spider-like creature with enormous knives on their six legs, six eyes and a lot of health. The Creepers are hostile, they will start to chase Erica at spot. These are strongest creatures in the game and it's not easy to escape from one of them. Most likely, if the player finds one of these, prepare to fight.

## Spawning

Creepers only appear in Chapter 4 and after the game is completed. The first will spawn in the Bathroom during the Music Box Puzzle, after that they can be found on the Unusual Storage, the Witchcraft Room and the Graveyard.

## Types

There's only the Normal Creeper, this creature doesn't have it's Red or Blue counterpart.

## Gallery

A Creeper spawning in the Unusual StorageErica about to fight a Creeper

## See Also

.Bosses

.Items

.Weapons

.Creatures
Journal Entry-July 26th 1914

## Content of the Entry

*“**Journal Entry - 7/26/1914.** Lucian confided in me that when he was a child, no older than 3, he burned down the house in which his family lived. Although no one was home, and young Lucian made it out safely, it was, he claims, the last time he ever lived in a nice house…until now. He claims to vividly recall the details of that house. Of his father in the study, his mother reading in the living room. But at south a young age, i’m sure these are merely of memories untrue and malleable…”* This is so depressing.

## Location

In the Nursery on Floor 2, the entry will be over a drawer next to the first cradle.

## Trivia

.Inside this room, two items of the Doll House Puzzle can be found, the Daddy Doll and the Brother Doll.

 See Also

.Keys

.Bosses

.Characters

.Puzzles
Dinner is Served Puzzle

**Dinner is Served Puzzle** is the second puzzle in Til Morning's Light. The puzzle's items are located in different rooms but it is completed or crafted on the Kitchen.

The Silverware Key will be obtained after completing the puzzle.

## Solving the Puzzle

(IN PAINTRY)

1.Collect CARROTS from counter.

2.Click on NOOK and collect ONION.

(IN KITCHEN)

3.Collect RECIPE from dumbwaiter.

4.Collect POTATO and PLATE from counter.

(IN HALLWAY)

5.Collect CLEAVER  from stand.

6. Access NOOK on left wall and collect CROW'S FEET.

7. Pull LEVER to open DINNING ROOM door.

(IN DINNING ROOM)

8.Defeat both CHOMPERS.

9.Collect SALT and PEPPER.

(IN KITCHEN)

10.Use CLEAVER on MEAT.

11.Collect MEAT.

12.Click on POT and ALL 7 INGREDIENTS.

13.Use PLATE on POT to collect STEW.

14.Place STEW in dumbwaiter.

15.Collect SILVERWARE KEY.

## See Also

.Keys

.Puzzles

.Items
Star Key

A key with a star on it. Are they running out of ideas?

—Journal Description

The **Star Key** is the second key from Chapter 2 and the sixteenth key in Til Morning's Light.

The key has the look of a bronze star rod. It is located on a Safe in the Garden Bedroom.

## Obtaining the Key

*See: Garden Bedroom Puzzle*

The player can collect this key by completing the Garden Bedroom Puzzle.

Use the key on the bottom door of the hallway to unlock the stairway.

## See Also

.Keys

.Puzzles

.Items
Journal Entry-June 23rd 2008

## Content of the Entry

*“**Journal Entry - 6/23/2008**. Given the state we are all in, i hardly see the point of such luxuries as bathing anymore. But Constance has always had a taste for the finer things. I will need to acquire some replacement pipes to curtail her incessant nagging of the bath’s inoperability.”* Man, he sure complains a lot…

## Location

In Floor 1, the first door of the hallway, beside the Kitchen there is a Bathroom, the entry is on a table with a lamp and some books.

## Trivia

.This is the last entry written by Nathaniel Crowes.

 See Also

.Keys

.Bosses

.Characters

.Constance

.Puzzles
Membership Card

*A "Membership card" to that creepy shopkeeper's trunk. 10% off all items. Well... I guess I do shop there pretty*

*often.*

—Journal Description

The **Membership Card** is a Continuous Item in Til Morning's Light which will make all of The Shop Items permanently 10% off.

This item will be available to buy in The Shop after completing Chapter 1 for a cost of 200 coins.

## See Also

.Currency Pickups

.Health Pickups

.Weapons
Pincher

*The Pinchers. These guys really give me the creeps, their teeth are crazy sharp. Ugg..*

—Journal Description

The Pincher is a creature in Til Morning's Light.

They are giant red centipide-like creatures with two giant claws that they use as weapons and their mouths are full of sharp teeth. Even with their terrifying look, these creatures aren't hostile, they won't attack directly or chase the player.

## Spawning

The spawn area of Pinchers can be determined by giant nooks on the walls inside the Mansion, also they can spawn in the Caverns and some Boss Battles.

### Normal Pincher

It has a red colored skin but it's stats are normal, no double health or damage.

### Blue Pincher

Only one of these can be found, in the Nursery during the Doll House Puzzle, it will drop the Brother Doll when defeated.

## See Also

.Bosses

.Items

.Weapons

.Creatures
Fire Poker

*Fire Poker. Swings really fast, and i can also pull out things out of fireplaces with it.*

—Journal Description

Commonly known as "fire iron". The **Fire Poker** is the second weapon the player can get in Til Morning's Light.

The Crowbar and the Fire Poker have the same amount of damage in both Normal and Perfect Hits. The lot of fireplaces that can be found in the Mansion makes the Fire Poker one of most useful Weapons in the game.

## Damage Stats

***Normal Hit***

6 Points of Damage

***Perfect Hit***

9 Points of Damage

## Location

There are 3 Fire Pokers around the house:

The first one is on the Floor 1 on the Sitting Room near the fireplace.

The second Fire Poker is on the Library, up on the right side.

And the last is on the Floor 2 in the Breakfast Room, over the table near the fireplace.

## Special Ability: Fireplace Pullout

The Fire Poker can be used to get out things from fireplaces such as coins and puzzle items.

## Trivia

* This is the 3rd weapon the player can use use.
* This is the 3rd weapon of the six with Special Abilities.

## See Also

* Weapons
* Creatures
* Bosses
* Items
Conservatory Puzzle

The **Conservatory Puzzle** is the sixth puzzle on Chapter 2 and the fourteenth puzzle in Til Morning's Light. The puzzle is located inside the Conservatory near of the second Sitting Room and the Library.

The Conservatory Puzzle is optional, if the player wants to complete it, it will unlock the Game Room, where it will find a Lost Spirit and the Globe Key

## Solving the Puzzle

1.Grab CRATE and move to PRESSURE PLATE.

2.Grab CRATE at top of room.

3.Move CRATE to right PRESSURE PLATE.

4.Grab first CRATE from southern PRESSURE PLATE.

5.Move CRATE to left PRESSURE PLATE.

6.Pull LEVER to lower gate.

7.Exit through SITTING ROOM door.

## See Also

.Puzzles

.Keys

.Creatures
Terrace West Puzzle

**Terrace West Puzzle** takes place as the fourth puzzle from Chapter 4 and the twenty-seventh puzzle in the Game.

It is located in Terrace West on Floor 4.

## Solving the Puzzle

1.Go west and grab any CRATE.

2.Move first CRATE to middle PRESSURE PLATE.

3.Grab second CRATE and move to lower PRESSURE PLATE.

4.After gate lowers grab second CRATE again.

5.Move second CRATE to central PRESSURE PLATE.

6.Move third CRATE to eastern PRESSURE PLATE.

7.Pull LEVER to lower gates and open SAFE.

## See Also

.Puzzles

.Items

.Creatures
Medicine Bottle

*A mysterious medicine bottle. Which...I don't seem to have a problem drinking.*

—Journal Description

The **Medicine Bottles** are Health Pickups in Til Morning's Light.

Medicine Bottles are not so common like the Biscuit but they can be easily found in the house or dropped by Creatures, also the Medicine Bottle can be purchased in The Shop for 360 Coins, this health pickup refills 50% of Erica's Health.

## Trivia

. There are 11 Medicine Bottles lying around the Mansion.

. More than 7 Medicine Bottle will be dropped by Creatures.

. Probably Erica likes the taste of this Medicine because she says " I don't seem have a problem drinking".

## See Also

.Items

.Health Pickups

.Crimson Vial
Dinning Room Puzzles

**Dinning Room Puzzles** are the third puzzle from Chapter 1 in Til Morning's Light. The Dinner is Served Puzzle must been completed first in order to solve this puzzle.

When the puzzles are finished, the player will acquire the Teapot Key.

## Solving the Puzzles

### Puzzle 1:

1.Move CRATE onto left PRESSURE PLATE.

2.Pull LEVER to lower gate.

3.Exit through PANTRY door.

### Puzzle 2:

(HALLWAY)

1.Collect HANDLE from DRAWER.

(DINNING ROOM)

2.Move CRATE onto right PRESSURE PLATE.

3.Use HANDLE on BROKEN LEVER.

4.Pull LEVER to open safe.

5.Collect TEAPOT KEY.

## See Also

.Keys

.Items

.Puzzles
Charger

*Chargers are brutal. Big, dumb, heavy, but worst of all - FAST. At least they can only see what’s right in front of them.*

—Journal Description

In Til Morning's Light, **Chargers** are enormous purple creatures with a skull-like head and big feet.

Chargers are hostile, they will run very fast towards Erica to attack her. These Creatures can only see what's in front of them, they won't spot the player aside or behind them.

## Spawning

Because Chargers can only advance in one straight way, they only spawn at the end of a hallway and stairways, only one Charger spawns in a normal room (Mechanical Workshop)

## Types

There's no red or blue Charger, only the Normal Charger.

## Trivia

.The Charger and the Buster have the same amount of Health.

## Gallery

Erica looking a ChargerErica fighting a ChargerCharger 3D Modeling

## References

1.http://jpad3d.blogspot.mx/2015/09/heya-folks-havent-posted-anything-new.html Modeling Work for Wayforward Technologies Video Game Til Morning's Light!.I was responsible for modeling several of the creepy creatures that show up throughout the game from concept art, including the "gooper", "charger", and "buster."

## See Also

.Bosses

.Items

.Weapons

.Creatures
Evan

*Evan. A really nice, older man. He’s separated from his wife Hannah and they seem to really love each other. Makes me sad.*

—Journal Description

**Evan** is a character found on the Chapter 3 of Til Morning's Light.

Evan was Hannah's husband before both were killed by Lucian  and got stuck in separate rooms from one each other. Evan misses Hannah pretty bad, as he hasn't spoken to her in years since his ghost got trapped inside the Garden Bedroom in the floor 2.

## Appearances

Evan appears only one time on the game. Almost at the beginning of Chapter 3, Erica enters Garden Bedroom, inside she founds the nice ghost of a man named Evan. He sees Erica and asks her if she's dead, Erica answers "not yet", he says to Erica being a ghost is easy to lose your sense of manners, he introduces himself and they start to talk. Evan tells to Erica about his wife Hannah , both had the misfortune of being killed apart from one another, Erica says to him she could give her a message from him if she sees her. Evan says that "please tell her I Iove her, and that I'm sorry". Then Evan banishes.

## Gallery

Evan looking at Erica when she enters the roomEvan as seen on the journalEvan asking Erica what is she doing in the houseEvan in the game

## Trivia

. Evan is the only character in the game which wears glasses.

## See Also

.Characters

.Garden Bedroom Puzzle
Chequebook

*Someone's chequebook. Wait, why is my name on it? And the balance keeps rising, Hmm....*

—Journal Description

The **Chequebook** is a Continuous Item and an Special Ability Item in Til Morning's Light.

It will give Erica 5 Coins no matter how many times she enters to any room.

The Chequebook can only be purchased in The Shop for 1000 Coins.

## Trivia

.The Chequebook is an infinite resource of Coins.

. The effect of the Silver or Gold Medallion doesn't apply for the Chequebook's effect.

## See Also

.Items

.Currency Pickups

.Silver Medallion

.Gold Medallion
Crow Key

*A crow key. OH! "Crow's Key" Heh. I wonder if this was to meant to be a joke.*

—Journal Description

The **Crow Key** is the only key in Chapter 5 and the last key in Til Morning's Light.

This Boss-obtained key has what it looks to be a crow wings or a crow at it's top. The key is obtained upon defeating Isobelle on Chapter 4.

## Obtaining the Key

*See: Isobelle Boss Battle*

The Crow Key will by picked up by Erica when the player defeats Isobelle.

The Crow Key unlocks the door to Crowes' Lair in Floor 0.

## See Also

.Nathaniel Crowes

.Bosses

.Keys

.Weapons
Fencing Sword

*A fencing sword. I feel so classy when i kill things with this. En garde!*

—Journal Description

**The Fencing Sword** is a weapon in Til Morning's Light.

The Fencing Sword is the sixth pickable weapon in the game and it does not have an Special Ability.

It is a sword like a gentleman would use and also it is the first of three Swords the player can get in the game.

## Damage Stats

***Normal Hit***

9 Damage Points

***Perfect Hit***

14 Damage Points

## Location

The only Fencing Sword is in the Study on Floor 1. The Sword is over a table at the right side of the fireplace.

## Trivia

. Erica says "she feels classy when she kills with this" that's because fencings swords were used by the 18th century gentlemen in duels or just for fashion.

. Today, "fencing" has become a sport, the olympic fencing emerged as a competitive sport at the end of the 19th century.

. There are three types of fencing swords: the foil, the epée and the sabre. The fencing sword featured in the game is the epèe type.

.The Fencing Sword and the Candlestick both deal the same amount of damage like the Crowbar and the Fire Poker.

. The Fencing Sword is the 7th weapon the player can use.

## See Also

.Weapons

.Creatures

.Bosses

.Items
Teapot Key

*It's a key with a little teapot on the end. Like you'd fine in an antique store.*

—Journal Description

The **Teapot Key** is the fourth Key on Chapter 1 in Til Morning's Light. The key looks like it is made of bronze and  features a little teapot at the top of it. It unlocks the Tea Room on Floor 1.

## Obtaining the Key

*See: Dinning Room Puzzles*

To acquire the Teapot Key, the player must complete the Dinning Room Puzzles.

To use the key, return to the Reception Room and go to the back left wall door.

## Gallery

The Teapot Key in a SafeThe Key in front of Erica

## See Also

.Keys

.Items

.Puzzles

.Weapons
Victor

*Victor. The scatter-brained scientist. From what i can tell, he’s the one that makes all the creatures i keep bumping into. Thanks, buddy.*

—Journal Description

**Victor** is the first boss appearing in Til Morning's Light. He is the boss of Chapter 1. Victor is a scientist in charge of making all the enemies or Creatures that populate The Mansion. He is very overprotective with his creations, referring them as his "children".

## Backstory

*See: Journal Entry*

Victor's backstory begins on 1803 (he was already in the mansion at this moment). When Victor receives the word thathis wife, Mathilda, has died. Although both did not spoken in years (ever since the ritual), the time done little to dampen his passion. Even the music box Mathilda once smashed, Victor clung to as though the pieces were priceless gems. Through the years, Victor gone crazy. He jumped from one activity or hobby to another. Even, Victor thought his abilities in the lab would equate to the kitchen, he prepared the "Crowes' Family Stew". Crowes mentioned in Journal Entry February 17th 1923 "Perhaps if  he’d bothered to add some salt, pepper, and spices the dish wouldn’t taste like someone’s boiled sick". On 1963, Victor’s latest hobby was creating hideous sculptures and calling them “art”. Probably he switched activities for years until he found her true hobby, creating all the creatures that populate the mansion and we must fight.

## Encounter with Erica

    At the ending of Chapter 1, Erica found Victor when she entered to the Reflecting Pool. As she approached to him, he yelled her to leave him alone, "he's so far behind and has creatures to make", Erica also asked him if he's Victor and said "she's sorry for his monsters". Erica exclaimed she's doing it because the "Monsters" are trying to kill her. A mad Victor shouts to her "That's what they are supposed to DO!" After he learns that Erica is the one who was killing his "children" he goes insane and starts to attack her.

## Battle Style

Victor mainly attacks throwing chemicals to Erica, but he can also summon Dashers around the area of the pool.

*.Green Chemical:* Victor throws a beaker filled with a green chemical, it will stop erica for 3 seconds if she does notavoid it.

*.Dasher:* Hostile dog-like Creatures, they will dash towards Erica at sight to attack her.

    *.Boss Challenge:* ***Purple Potion***

If Erica avoided a few green beakers, Victor will start to throw beakers containing a purple potion. When Erica is hit by one of these, she will enter to combat mode, to stop the Purple Potion from reaching Erica just tap all the onscreen icons quickly. Otherwise, it will hit Erica and make her lose some Points of Health.

## Gallery

Victor's dead paintingVictor's paintingVictor after being electrifiedVictor upon deathVictor in fightVictor holding a Green ChemicalVictor brewing and testing chemicals

## Trivia

. Victor is the first character who mentions Nathaniel Crowes in the game "Master Crowes does not take kindly to dilly-dallying"

## See Also

.Victor Boss Battle

.Bosses

.Characters
Chapter 4

Floor 2 - West Side

Floor 3 - West Side

Floor 4 - Center Area

**Chapter 4** is the fourth part of Til Morning's Light. This is the longest chapter in the entire game and also it is the only chapter which does not begins on the Foyer and the only that takes place on all the house floor's, it focuses mainly on exploring the west sides of Floors 0, 2, 3 and the center area of Floor 4.

The last creature to be introduced to the game can be found on this chapter, the Creeper. Isobelle, the twisted soul witch who was once the love of Nathaniel Crowes, is the Boss of Chapter 4.

## Walkthrough

Chapter 4 is the chapter with the highest amount of rooms explored, that means lots of Puzzles , Creatures to fight, Weapons to use andLost Spirits to find. All the information about this Chapter can be found down bellow.

### Exploration Area

Chapter 4 has a ton of rooms to discover distributed over 4 Floors. These maps indicate all the areas that will be explored during Chapter 4.

### Journal Entries

The last two Journal Entries in the game can be found on this Chapter.

.Journal Entry-July 26th 1914

.Journal Entry-August 30th 1803

### Characters

During Chapter 4, Erica meets two Characters . One worked for Master Crowes in life and the other is an skilled witch that was the love of Crowes.

.Sarah

.Isobelle

### Creatures

The Creeper is the last creature on the game and it is first seen in this chapter. It is a giant spider-like creature with legs that resemble knives, they deal the highest damage of all Creatures and also they have a big amount of health.

(Bathroom)

### Chapter's Boss

Isobelle is a very skilled witch, her spells is what keeps all the ghosts trapped inside the Mansion. The various attacks she cast can stun Erica or deal a big amount of damage. When the player defeats her, it can collect the last key in the game, Crow Key, which will allow the player to enter Crowes' Lair.

.Isobelle

.Isobelle Boss Battle

### Puzzles

Chapter 4 has a total of nine Puzzles and four Keys.

### Weapons

Five new Weapons can be found in Chapter 4. Most of them are swords and the other two are tools. The weapons of this chapter are the strongest ones in the game.

.Sledgehammer               .Fire Axe

.Broadsword                    .Murder of Crowes Sword

.Katana

### The Shop

The last two items will be unlocked in The Shop when Chapter 4 begins.

.Red Potion

.Gold Medallion

### Lost Spirits

Chapter 4 has the last eight Lost Spirits of the game. These maps reveal their locations.
Garden Bedroom Puzzle

**Garden Bedroom Puzzle** is the shortest puzzle from Chapter 3 in Til Morning's Light. It is the second puzzle on Chapter 3 and the eighteenth puzzle in the game.

The puzzle is located on the Garden Bedroom on Floor 3.

## Solving the Puzzle

1.Go south and grab CRATE.

2. Move CRATE onto PRESSURE PLATE to open SAFE.

3.Collect STAR KEY.

(EXTRA)

1.Pull LEVER to lower gates.

(AFTER COMPLETING PIANO KEYS PUZZLE)

2.Introduce the CODE 864538 on the gated door.

## See Also

.Puzzles

.Keys

.Characters
Elijah Price

*Elijah Price. “Gadabout and Entrepeneur” Whatever that means. I think he just likes picking up chicks. Constance killed him, I guess, after he tried some funny business with her.*

—Journal Description

**Elijah Price** is a character from Chapter 2 in the Game.

He is gadabout businessman who was lured to the Mansion by Constance. His ghost lies on the Hallway of the Floor 1 at the east side of the House.

## Appearances

Elijah appears only one time during the Chapter 2, he is standing on the hallway when he sees Erica entering, Elijah whistles at her, of course, Erica offended says to Elijah "Excuse me!" Elijah responds presenting himself to Erica "Apologies my beauty. It's not every days these eyes fall on someone so... VIBRANT as yourself. The name's Elijah Price, gadabout and entrepreneur. How do you do, miss...?" Erica and Elijah start to talk, she asks Elijah if he has seen Angie, he answers "Doesn't ring any bells". Elijah warns Erica about Constance and tells her  who is Crowes "The Master of the House " he says she doesn't believe what Crowes says, and more specifically "dont belive anyone here..  really". Erica says to him "Even you?" Then Elijah disappears laughing at Erica.

## Gallery

Elijah introducing himselfElijah as seen on the journalElijah in the game

## Trivia

. Elijah is mentioned by Constance when she talks to Erica, Constance says he is a "lecherous young wolf".

. Elijah is the only ghost that is trapped on a hallway.

## See Also

.Characters

.Bosses

.Constance Boss Battle
Sarah

*Sarah. She was Crowes’ servant before he died. Sounds like he killed her for basically no reason. She’s so 'sweet…Crowes needs to pay for what he did to her. To everyone.*

—Journal Description

**Sarah** is a character appearing on Chapter 4 in Til Morning's Light .

In life, Sarah worked for Nathaniel Crowes , she was one the maids of the Mansion. When Crowes returned from death, her soul was taken as one of the 100 required souls to get Crowes back to life. She's located on the Butcher Room in Floor 0.

## Appearences

Sarah can be spotted only one time, at the beginning of Chapter 4 when Erica falls through the duct at Theater Stage, she arrives to Butcher Room. There Erica meets Sarah, she's the one who explains Erica why is Crowes collecting souls, how the town's people killed Crowes and how the curse that has haunted the mantion for more than 200 began. Crowes  mentions her later, he says to Erica if "she was going to believe the ramblings of a servant" when Erica says to Crowes "she knows all about him right now".

## Gallery

Sarah as seen on the journalSarah sat on a CornerSarah in the game

## Trivia

. Sarah is the only ghost lying at Floor 0.

.Sarah is the only ghost maid which is not a Lost Spirit.

## See Also

.Characters

.Bosses

.Butcher Room Puzzle