recursal/Fanatic-Fandom huggingface dataset:
Aspecto maestro

Los **aspectos maestros** son un tipo de aspectos que pueden ser comprados por 10.000 /  tras conseguir el nivel 10 de un héroe.

## Asesinos

* Alarak maestro
* El carnicero maestro
* Cringris maestro
* Cromi maestra
* Falstad maestro
* Gall maestro
* Gul'dan maestro
* Illidan maestro
* Jaina maestra
* Kael'thas maestro
* Kerrigan maestra
* Li-Ming maestra
* Lunara maestra
* Nova maestra
* Ragnaros maestro
* Raynor maestro
* Samuro maestro
* Thrall maestro
* Tracer maestra
* Tychus maestro
* Valla maestra
* Valeera maestra
* Zeratul maestro
* Zul'jin maestro

## Guerreros

* Anub'arak maestro
* Artanis maestro
* Arthas maestro
* Chen maestro
* Cho maestro
* Dehaka maestro
* Diablo maestro
* ETC maestro
* Johanna maestra
* Leoric maestro
* Muradin maestro
* Puntos maestro
* Rexxar maestro
* Sonya maestra
* Tyrael maestro
* Zarya maestra

## Apoyo

* Alafeliz maestra
* Auriel maestra
* Kharazim maestro
* Li Li maestra
* Lúcio maestro
* Malfurion maestro
* Rehgar maestro
* Tassadar maestro
* Teniente Morales maestra
* Tyrande maestra
* Uther maestro

## Especialistas

* Abathur maestro
* Azmodan maestro
* Gazlowe maestro
* The Los Vikingos perdidos Master 1.jpg

Los Vikingos perdidos maestros
* Medivh maestro
* Murky maestro
* Nazeebo maestro
* Sargento Maza maestra
* Sylvanas maestra
* Xul maestro
* Zagara maestra

## Véase también

* Aspecto
* Temas de aspectos
Diablo/Frases/Demonio Mayor

La siguiente lista son las frases que se pueden escuchar de Diablo con el aspecto Diablo Demonio Mayor en *Heroes of the Storm*.
Para ver las frases de Diablo, véase Diablo/Frases.

## Al molestar

*Estas frases aparecen cuando se hace repetidamente clic en el héroe con el botón izquierdo del ratón.*

## Otras frases

### Inteligencia artificial (IA)

  **Tanques**\_\_ | Anub'arak • Arthas (Príncipe heredero) • Cho • Diablo (**Demonio Mayor** • Diablurky) • ETC • Garrosh • Johanna (Grito de Guerra) • Mal'Ganis • Mei • Muradin (Persecutor) • Puntos • Tyrael (Meca) • Vulcano
Festín del Festival de Invierno

*"El año va desgranando poco a poco sus últimas horas, ¡pero la alegría del Festival de Invierno está a punto de comenzar! El Gran Padre Invierno ha partido ya a repartir felicidad en el Nexo, cargado de regalos para todos."*
El **Festín del Festival de Invierno**, también llamado simplemente **Festival de Invierno**, es un evento de temporada del universo *Warcraft* que tiene lugar durante diciembre. Es la versión de juego de la Navidad y otras festividades de fin de año.

## Trasfondo

*¡El Festín del Festival de Invierno es uno de los eventos más esperados del año! Mientras disfrutáis de vuestros deliciosos ponches y de una galleta (o dos), no olvidéis visitar al Gran Padre Invierno en Forjaz si sois de la Alianza o en Orgrimmar si sois de la Horda. Allí encontraréis regalos especiales y seguramente alguna que otra misión también.*
## Eventos

### 2015

El evento fue entre el 23 de diciembre de 2015 y el 12 de enero de 2016. A todos los jugadores que jugasen 12 partidas durante el evento recibían un Estimulante de 4 días, y a los que jugasen 50 partidas, un Estimulante de 10 días. Además, todos los jugadores tuvieron la posibilidad de utilizar de manera gratuita la montura Goblin del tesoro festivo.

### 2016

El evento es entre el 14 de diciembre de 2016 y el 7 de enero de 2017. A todos los jugadores que jugasen 25 partidas durante el evento recibirán el retrato Copo de nieve especial y acceso permanente a la montura Goblin del tesoro festivo. Además, se otorga un 25% más de EXP en todas las partidas.

## Aspectos

### 2014

* Gran Padre Invierno Rehgar
* Jaina del Festival de Invierno

### 2015

* Gran Padre Invierno Puntos
* Sylvanas hada de azúcar

### 2016

* Lunara del Festival de Invierno
* Nazeebo malzapán

## Monturas

* Renardo (2014)
* Goblin del tesoro festivo (2015)
* Copo de nieve especial (2016)

## Referencias

1. ↑ 1,0 1,1
¡El Festival de Invierno comienza la próxima semana! (2015-12-11).
2. ↑ Festín del Festival de Invierno - World of Warcraft
3. ↑ Festival de Invierno de 2016

## Enlaces externos

* ¡El Festival de Invierno comienza la próxima semana! (2015-12-11)
* Nuevos aspectos y montura del Festival de Invierno ― Próximamente (2014-11-24)

 \_\_**2019** |  Cuarto aniversario
Light Bearers

*“Deep into that darkness peering, long i stood there wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before”* - Edgar Allan Poe

**Light Bearers** is a multiplayer asymmetrical hide and seek game that pits a sinister shadow against cute light bears!

## Release date

**Light Bearers was released on October 23 2018.**

## Gameplay

Light Bearers is a multiplayer asymmetrical hide and seek game where during each round one player is chosen as the Shadow while the other players play as Light Bears trying to avoid being infected by the Shadow. Once infected Light Bears become Shadow Bears and start working for the Shadow trying to capture and infect Light Bears.

If all Light Bears reach the Light Pool at the end of the round, they win; however if the Shadow (and his minions) manage to infect all Light Bears before time runs out, the Shadow wins.

All Bears (Light or Shadow) play in first-person to create a more gripping and adrenaline pumping experience while most Shadows play in third-person to give them situational awareness and a sense of true power.

## The Shadows

The Free-To-Play version of Light Bearers has two Shadows unlocked and ready to play. Unlock the DLC - Full Game to gain access to all available Shadows.

Each Shadow has three abilities crafted for their specific play style; each one offering the player new and interesting game mechanics and combos.

## The Bears

During any given round of Light Bearers you might play as either a Light Bear or a Shadow Bear. Depending on which one you are, your win condition will change - evading the shadow and escaping through the Light Pool or chasing
and infecting all remaining Light Bears.

Whether you are a Shadow Bear or Light Bear there are map mechanics that will aid you in your efforts. Shadow Bears can use the Shadow teleports to move swiftly and easily around the map whereas the Light Bears have hiding
spots scattered throughout the map that help them avoid detection.

Both bears have a special ability associated with their type. Light Bears have a useful Dash that gets them out of tough spots and the Shadow Bears can create a wall to stop their prey from getting away.
Tryby gry

W *Islands of Nyne* pojawi się kilka **trybów gry**, w tym:

* Free for all: Klasyczny battle royale z aż 99 innymi graczami. Zwycięża ostatni stojący zawodnik.
* Doubles: Do 50 par po 2 walki do momentu, gdy ostatnia drużyna zostanie.
* Squads: Do 4\* drużyn zawodników walczących między sobą aż do momentu, gdy ostatnia drużyna zostanie.
* Gun Game: Gun Game jest rozgrywana w lobby gry. Gracze zaczynają od pistoletu M9A1. Co 2 zabójstwa (Można używać bieżącej broni lub noża) aktualizuje/zmienia się aktualną broń gracza. Obecnie nie ma żadnej kary za sklasyfikowanie broni (nóż zazwyczaj zabija w innych grach).
* Training Room: Ta wirtualna strzelnica pozwoli Ci na bieżąco śledzić swoje postępowanie z całą bronią aktualnie dostępną w grze. Zawiera celowniki w zakresie od 25m do 500m, tryb wyzwań, przełączane przełączniki światła i ścianę z wzorem cewki, aby nauczyć się i dostosować do unikalnych wzorów sprayu każdej broni w grze.

\* - z zastrzeżeniem zmian
Asesino de largo alcance

**Asesino a distancia** es una función añadida en la actualización de funciones de 2019. Los asesinos a distancia son héroes frágiles de daño que atacan a sus enemigos desde una distancia segura.

## Lista de asesinos a distancia

###  Diablo

 Valla | Una asesina versátil extremadamente ágil y que puede infligir mucho daño continuo.

###  Overwatch

 Tracer | Una asesina con gran movilidad que ataca a enemigos en apuros y los remata.

###  Starcraft

 Zagara | Una invocadora que otorga mayor visión del campo de batalla.
System requirements

*This article is a stub. You can help Light Bearers Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Light Bearers*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## MINIMUM

* OS: Windows 7 (64-bit)
* Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20gHz
* Memory: 8 GB RAM
* Graphics: NVIDIA GeForce GTX 560M
* Network: Broadband Internet connection
* Storage: 7 GB available space
* Additional Notes: The minimum requirements represent the absolute minimum specifications required to run the game, however they will not result in a perfect experience and you will have minor visual issues.

## RECOMMENDED

* OS: Windows 10 (64-bit)
* Processor: Intel(R) Core(TM) i7-875K CPU @ 2.93gHz
* Memory: 8 GB RAM
* Graphics: NVIDIA GeForce 970
* Network: Broadband Internet con
Stalker

**Stalker** is one of the playable Shadows in Light Bearers.

## Lore

In the darkest corner deep within the black and necrotic bog of The 3rd Plane Stalker waits, her patience second to none, but it didn't matter how long she waited her web was always empty. Anything that crawled into the bog was instantly pelted with ice raining down in dagger like shards slicing anything it touched. If that didn't kill whatever crept in, the tar like sludge of the bog acted like a quagmire. Drawing anything from the surface down into the thick viscous mixture suffocating it slowly.

Stalker's web is the only thing that saved her from such a fate. When she first arrived here she was moments away from landing in the bog. Luckily she reacted within time and latched her webbing to a near by decaying tree. With her honed skills it didn't take long for her to weave a web between the branches strong enough to withstand the raining shards of ice.

As she finished stringing the last tendrils together she took a few steps back and almost fell out into the bog. It was only then she realized she had woven her own coffin. Forced to live in the webbed hovel atop a decaying tree waiting for anything to get stuck. It was ironic, she was the last of her kind. A species dubbed the greatest hunters and yet she would never hunt again. It was only because of her heritage that she could go centuries without feeding, but her time was running short. Each day her stomach would growl, moaning at the bog for its cruel trick.

It had started like any other day: Stalker awoke and scurried over every interior inch of her webbed cave searching for any morsel that might have gotten trapped. There of course was nothing. She did note a few places where the webbing had gotten thin from the ice rain striking it so she began to repair it. That was when she heard the sounds of laughter and taunting. "chhssst kaatch What's this... prey?" She quickly tore at the thin webbing to expose a crack and just on the other side she could see bouncing lights skipping and dashing. Her hunger outweighed her hunter's caution and she lunged through the crack landing in a tight stone corridor lined with torches. To say the least she hasn't eaten this well in ages.

## Abilities

  • Default Keybinding: LMB

  • Default Keybinding: SHIFT

## Tips

* The Wall Climb can be hard to control, but once mastered you will be able to catch even the slipperiest Light Bears
* Even crouching Light Bears are not invisible to the spiderling senses
* Stalker's favorite maps are ones with tight corridors and lots of places to web

## Trivia

* Stalker's voice actor is a guy
* The three current abilities weren't her original abilities
* Our developer studied hours of spider videos to get the animation just right. He's in therapy now.
Legion

**Legion** is one of the playable Shadows in Light Bearers.

## Lore

In the place with the selfish river, we weren't always hungry. The 5th Plane was full of little critters, moving and scurrying just below the dying grass. We would chase them and consume them. They would become a part of us and we a part of them. We didn't know the river was alive then, but when food got scarce we noticed it was moving. It snaked across the ground, winding and shifting. Nothing survived in the wake of its putrid waters, grass and creature alike. We've only survived because we fly.

At first we thought it could become a part of us like all things should, but each time we tried to get close the river would lash out burning us, hurting us. If it didn't want to join us, we could not let it continue to exist. A competition for survival began, but the river proved to be cunning and selfish. It seemed like no matter how fast we flew or how well we spotted the prey, the river got to it first consuming everything, even bone, and leaving nothing for us.

The longer this went on the harder we found it to fly. It became too hard one day and we had to shed a piece of ourself to lighten the load. We watch as it fell into the river, fizzling on the surface until nothing was left. The ripples in the water mocked us as we wept for the loss. In anger we screamed at the river, mad at the inevitability of it all and as it shifted in delighted response we caught a glint of something on the sandy bed of the river.

It was a brightly lit crack previously unseen under the ground until the river had moved over top of it. Our senses tingled. There was only one thing that caused that: prey. Just beyond the crack we could sense lots of little things running around. Things we could consume, things to strengthen our numbers. We wanted to... no we needed to get to there, but the river blocked our path. We could easily fizzle out of existence long before reaching the crack.

We looked around at the place we once called home. There was nothing left for us here. We positioned ourselves just above the water and dashed straight forward into the crack. We could feel the river rip at us, tearing pieces off as we plunged deeper. At first we thought we hadn't made it, but once the bright light subsided we saw such new things. Trees and plants glowing in a purple hue filled our vision. The feeling of prey was stronger and the hunt began.

## Abilities

  • Default Keybinding: LMB

  • Default Keybinding: SHIFT

## Tips

* Legion cannot turn when using the speed boost, make sure to lead your target
* Wait to use your ultimate until you know it can cause the most AOE Infection

## Trivia

* Legion has no gender, they are a swarm
* The swarm is unable to sit still, they must keep moving to survive
Shadows

**Shadows** are the playable "killers" in Light Bearers. There are currently 17 Shadows in the game.

The Shadows originate from The Chaos Plane, of which there are 9 individual locations each with their own daunting and elaborate environment. The power and anger of Vir De Somnio imbued each shadow with 2 basic abilities and 1 ultimate as they fell through the cracks into The Twilight. These abilities have been designed specifically to help the Shadow infect Light Bears and ensure the never ending nightmare.

There are no specific classes distinguishing each Shadow from the next. Each ability kit is designed to match different player styles and preferences. There is something for everyone whether you prefer a Shadow who traps and pounces on their prey or a flying shadow with ranged abilities.

Every player starts with 6 Shadows. Players can purchase the Light Bearers Full Game DLC, which will unlock every single Shadow that has been released, plus all future Shadows.

## List of Shadows

* Nox
* Terror
* Mimic
* Stalker
* Imperator
* Jester
* Legion
* Oculus
* Watcher
* Writhe
* Squawk
* Krampus
* Cthulu'ling
* Scourrrge
* Shadow Tooth
* Hallow
* Pestilence
Oculus

**Oculus** is one of the playable Shadows in Light Bearers.

## Lore

A soft light filters through large fluffy clouds from high above The 6th Plane, shimmering and dancing across the ornate gold and marble columns. Each towering spire stretched high above the clouds and was encircled with floating tombs engulfed in magical flames. This place is reserved for those proven cold, callused and too powerful to let linger elsewhere. One does not simply leave those types without a watchful eye, or in this case hundreds of floating eyes, guarding their every move.

Oculus was created with the soul purpose of watching and guarding the tombs of The 6th Plane. He had been commanded to keep an eye on the fourth quadrant. It was his sworn duty to never let a single thing escape but that wasn't what kept him so vigilant. These dreadful creatures had lived lives so foul they excreted an unimaginable stench. They did not cherish order or restraint; they preferred chaos and a general tomfoolery. It was almost more than he could take to be forced to exist so closely to them, but he knew without him these monsters would wreck havoc.

He was staring intently in to one of the flaming coffins, its inhabitant was new and the fresh ones always try to escape. They are also the ones who reeked the worst and this one in particular was causing Oculus to weep ever slightly at its vile smell. Out of seemingly no where, a booming explosion erupted to his right. He spun to look but his vision was hazy and he couldn't focus. He started to float slowly over towards the sound, blinking to dry his eyes. Finally he could see a large crack had appeared in the sky, close to one of the other tombs, and then the most horrible thing happened. The skull of one of the putrid creatures snapped from from its body and flung itself through the crack. "NO! Stop!" was all Oculus could yell out before it disappeared beyond the light.

This was outrageous and Oculus would not stand for it. "No one escapes... no one!" He dived through the crack and was plunged into a dark world with tree houses and glowing mushrooms. Frantically he searched for the fugitive but what he found instead was a sloth of bubbly and bouncy bears. They laughed and mocked him, frolicking around with no sense of organization or order. He realized quickly, that his superiors had finally recognized him for his true purpose, sending him here to dispose of these rascals. He gave chase, completely forgetting about the disembodied skull.

## Abilities

  • Default Keybinding: RMB

  • Default Keybinding: SHIFT

## Tips

* Using your ultimate right in the beginning of the round will yield higher possible chances to infect an unsuspecting bear
* Oculus is slow moving, but if you use your walls correctly you can hinder any bears trying to run from you

## Trivia

* Oculus used to wear a monocle before a light bear called him "Two Eyes"
* Oculus' design is inspired by the D&D monster The Beholder
Shadow Bears

**Shadow Bears** are the helpers in Light Bearers who started out the round as a Light Bear and was infected by the Shadow. Every Shadow Bear is given a primary ability to place a Shadow wall down and in Shadow Favored servers they can also get awarded a movement speed increase if they disable a Blessing Pad. Once converted into a Shadow Bear, their goal is to help the Shadow prevent any Light Bears from escaping. You will lose a lot of points for being cleansed, so once infected it is in your best interested to help the Shadow win. Shadow Bears will be forcefully cleansed at the end of a round once a Light Bear reaches the Pool of Light, or if in Shadowed Favored servers if the last Light Bear reaches the Pool of Light.

## Lore

After The Uprising, Light Bears were being infected by the Shadows who found their way into The Twilight. The Light Bears good nature made them gullible and unaware of the intentions of the Shadows resulting in the creation of Shadow Bears.

During the transformation between Light Bear and **Shadow Bear** an interesting chemical reaction happens within the bears energy converting their joyous gleefulness into devious gloom. Their skin darkens to a charcoal black and bits of them glow bright red. They start acting abnormally: chanting, running sluggishly and telling outright lies about how great being a Shadow Bear is. If you or a Light Bear you know ever comes across one of these, run and don't look back.

## Tips

* Look behind you to place your Shadow Wall to trap Light Bears in small areas
* Light Bears are naturally faster. Knowing the maps help you navigate efficiently
* Placing a Shadow Wall over a Light Bear being infected makes it harder for others to save them.
* Shadow Bears are not as bouncy as Light Bears so they are easier to stack on top of each other.

## Trivia

* When first designing the game, we knew there had to be something for infected players to do once they were tagged. No one likes sitting around waiting for the game to end. Which is why we added the infection/cleansing game mechanics as a way to maintain a continuous game for all players.
* Shadow Bears do in fact have cookies, but they are Oatmeal Raisin. Don't be fooled by their claims of chocolate chip.
Light Bearers Wiki/Flex section

Recent Updates

**Complete Patch notes**

Videos

Featured images

Official Twitter

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*Light Bearers* Links

Steam

Publisher

Official Discord
Cromi/Frases

La siguiente lista son las frases que se pueden escuchar de Cromi en *Heroes of the Storm*.

## Al molestar

*Estas frases aparecen cuando se hace repetidamente clic en el héroe con el botón izquierdo del ratón.*

## Otras frases

### Inteligencia artificial (IA)

  **Tanques**\_\_ | Anub'arak • Arthas (Príncipe heredero) • Cho • Diablo (Demonio Mayor • Diablurky) • ETC • Garrosh • Johanna (Grito de Guerra) • Mal'Ganis • Mei • Muradin (Persecutor) • Puntos • Tyrael (Meca) • Vulcano
Writhe

**Writhe** is one of the playable Shadows in Light Bearers.

## Lore

Writhe was forced to exist on The 2nd Plane crawling through the desert wasteland. He could feel every gust and upheaval as the wind stole parts of him; dissolving them in the dust and gravel swirling around. He clung to the ground with every fiber fearing his inevitable fate: sucked up into the wind, dissipating into nothing, ceasing to exist.

It is said on the day of The Uprising Writhe could hear voices in the wind whispering - *"I will not fade" .... "I will not wither" ....* These whispers on the wind filled Writhes mind, he found himself chanting along. As his chants became faster and louder, the wind gained speed in turn whipping and thrashing at him. It was as though the wind knew the power of those words and was doing everything it could to stop Writhe from repeating them.

In an unexpected flurry, the wind changed directions too fast for Writhe to adapt. His fingers barely grasped the top soil. All it took was one last breath of the wind to send Writhe flying through the air. This was the moment he feared most, the inevitable, and yet he could not stop chanting the whispers. *"I will not fade"* The wind pulled at him, trying to tear him apart. Writhe closed his eyes, this time uttering the whispers aloud *"I will not wither!"*

The churning sounds of the wind suddenly stopped. It was serene and calm. Writhe opened his eyes and saw above him a large crack. Just beyond the edge he could still see the wind wailing at his escape; his escape into what, he thought.

## Abilities

  • Default Keybinding: LMB

  • Default Keybinding: RMB

  • Default Keybinding: SHIFT

## Tips

* Writhe can pull you out of hiding places with his ultimate ability, so don't expect to be safe in them when he is near you
* He can teleport anywhere he can see with his second ability. If you see him stop moving for a moment, expect to see him popping up next to you soon
* Writhe sounds like your average friendly Canadian, but he isn't. He will corrupt you given the chance.

## Trivia

* The voice actor for Writhe is not Canadian
* He was originally designed to walk on his fingers, but animating it was a nightmare so now he hops
* Each of his abilities effect movement - either his or a bears
* Writhe was the 8th Shadow we created for the game
* Writhe was from Minnesota originally, but since everyone mistook him for Canadian we change it.
Light Bearers Wiki

Welcome to the Official Wiki for

The most comprehensive source of Light Bearers information maintained by the community, with 433 pages (39 articles) written by 28,964,407 users.

Shadows

Cosmetic Items

Game Play

The Twilight

Shadows

* Nox
* Terror
* Mimic
* Stalker
* Imperator
* Jester
* Legion
* Oculus
* Watcher
* Writhe
* Squawk
* Krampus
* Cthulu'ling
* Scourrrge
* Shadow Tooth
* Hallow
* Pestilence

Site Map

* Shadows
* Light Bears
* Shadow Bears
* Vir De Somnio
* The Light Maiden
* The Chaos Plane
* The Twilight

* Cosmetic Items
* Game Play
* Patch notes
* Controls
* System requirements
* Community Tips & Tricks

Recent Updates

**Complete Patch notes**

Videos

Featured images

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Official Twitter

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Help Wiki

General Help

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Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Welcome · Top · Flex · Bottom. Changes for the main page can be proposed here.
Cassia/Frases

La siguiente lista son las frases que se pueden escuchar de Cassia en *Heroes of the Storm*.

## Al molestar

*Estas frases aparecen cuando se hace repetidamente clic en el héroe con el botón izquierdo del ratón.*

## Otras frases

### Inteligencia artificial (IA)

  **Tanques**\_\_ | Anub'arak • Arthas (Príncipe heredero) • Cho • Diablo (Demonio Mayor • Diablurky) • ETC • Garrosh • Johanna (Grito de Guerra) • Mal'Ganis • Mei • Muradin (Persecutor) • Puntos • Tyrael (Meca) • Vulcano
Cho'gall/Frases

La siguiente lista son las frases que se pueden escuchar de Cho'gall en *Heroes of the Storm*.

## Frases

 *Gratis* |  Cho: Somos tu muerte Gall: La sombra lo domina todo

## Al molestar

*Estas frases aparecen cuando se hace repetidamente clic en el héroe con el botón izquierdo del ratón.*

## Otras frases

###  Evolución suprema

*Solamente copia a  Cho, nunca a  Gall.*

  **Tanques**\_\_ | Anub'arak • Arthas (Príncipe heredero) • **Cho** • Diablo (Demonio Mayor • Diablurky) • ETC • Garrosh • Johanna (Grito de Guerra) • Mal'Ganis • Mei • Muradin (Persecutor) • Puntos • Tyrael (Meca) • Vulcano
Imperator

**Imperator** is one of the playable Shadows in Light Bearers.

## Lore

The ashen atmosphere of The 8th Plane made it almost impossible for anyone to see across the volcanic wasteland. Veins of lava zigged and zagged through the shattered mantle spilling magma from the molten core below. Surrounded by the sounds of the ground breaking and cracking against its will, Imperator stood motionless in his twisted and tiny cage which hung mere inches from the molten surface.

His feet burned from the immense heat, but there was nowhere to run. He was trapped. This was a fate worse than death; something he wouldn't wish on his worst enemy. Imperator was not meant to be caged, not meant to be stuck in one spot forever. There was a time when he ruled the world of minions and tormented any who disobeyed. But that was long ago and looking around at his present fate it was obvious he had fallen far from his throne.

In truth, he believed his only hope for freedom was that one day the ground below him would open up and swallow him in a burst of destructive lava. Each day new cracks and schisms ripped apart the ground and each day he watched as they moved closer to his infernal cage. It was his broken spirit that prevented Imperator from hearing the words of Vir De Somnio on the day of The Uprising. He was too busy muttering for the lava to end his suffering already.

Just below his cage, the brightest light Imperator had ever seen exploded, surrounding his entire cage. He took a deep breath in and smiled with relief. "This is it," he thought, "the fire is consuming me and I will finally be free." But just as quickly as it had come the light dissipated as did the heat he had grown accustom to. Slowly Imperator opened his eyes, beholding a sight he had not seen in ages. It was a world of stone covered in lush green plants and high in the night sky among the stars a large crack. He could feel a sense of renewed energy emanating from it. His cage was gone and he was free to move as he pleased. He smiled again, this time with joy "Time to run."

## Abilities

  • Default Keybinding: LMB

  • Default Keybinding: SHIFT

## Tips

* You can gain an almost infinite speed boost by going through the Dash Portal several times in a row, launching yourself clear across the map
* Placing cage traps near your turret ensures no Light Bears can escape if you're on the other side of the map
* The cage mines prevent Light Bears from jumping away, but they can still dash away

## Trivia

* Imperator's favorite music is in fact Country
* His voice lines went through several iterations before we found the perfect combination of teen angst and hard-core demon
* He used to have a court jester - it wasn't Jester.
Islands of Nyne Wiki/Section 1/pt

Bem-vindo à wiki de Islands of Nyne Welcome to the Official Islands of Nyne Wiki
A referência de Islands of Nyne escrita e mantida por jogadores.
Estas à vontade para contribuir com traduções

Temos de momento 408 pages (118 articles).

Spotlight: *Islands of Nyne*
*Islands of Nyne: Battle Royale* é um jogo online de tiro em primeira pessoa inspirado por trabalhos como *Battle Royale* e *The Hunger Games*.

Escolhidos por uma raça alienigena e levados para um planeta distante, 100 jogadores têm que lutar uns contra os outros numa das 3 arenas que encolhem infinitamente. Cai, apanha uma arma, e tenta sobreviver... pois só um sai vivo![Read more...]
Light Bearers Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Chen/Frases

La siguiente lista son las frases que se pueden escuchar de Chen en *Heroes of the Storm*. Cuando Chen se divide en  **Tormenta, Fuego y Tierra**, se marcará con los siguientes colores a Tormenta, Fuego y Tierra.

## Al molestar

*Estas frases aparecen cuando se hace repetidamente clic en el héroe con el botón izquierdo del ratón.*

## Otras frases

###  Evolución suprema

  **Tanques**\_\_ | Anub'arak • Arthas (Príncipe heredero) • Cho • Diablo (Demonio Mayor • Diablurky) • ETC • Garrosh • Johanna (Grito de Guerra) • Mal'Ganis • Mei • Muradin (Persecutor) • Puntos • Tyrael (Meca) • Vulcano
Ana/Frases

La siguiente lista son las frases que se pueden escuchar de Ana en *Heroes of the Storm*.

## Al molestar

*Estas frases aparecen cuando se hace repetidamente clic en el héroe con el botón izquierdo del ratón.*

## Otras frases

### Inteligencia artificial (IA)

  **Tanques**\_\_ | Anub'arak • Arthas (Príncipe heredero) • Cho • Diablo (Demonio Mayor • Diablurky) • ETC • Garrosh • Johanna (Grito de Guerra) • Mal'Ganis • Mei • Muradin (Persecutor) • Puntos • Tyrael (Meca) • Vulcano
Rime Wiki/Bottom section

**What is Rime?**

**RiME** is the new game by Deadlight developers Tequila Works. Borrowing heavily from games such as Ico and Legend of Zelda: Windwaker, RiME is a game which places heavy emphasis on exploration. RiME tells the story of a boy who must use his wits and ingenuity to survive, and ultimately escape from, a mysterious island and a terrible curse.

**Navigation**

* Characters
* Enemies
* Locations
* Weapons
* Armor
* Items
* Quests
* Lore
* Achievements

* Characters
* Enemies
* Locations
* Weapons
* Armor
* Items
* Quests
* Lore
* Achievements

**Rime Wiki**

Help WikiGeneral HelpGetting StartedEditing PagesNew PagesMoving PagesBasic ImagesLinks

Joining InRegisterCommunity / How to Help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Community Tips & Tricks

The amazing community members of Light Bearers have found and shared Tips and Tricks to help new players.

We've compiled the list here of the best ones posted in our Official Discord Server.

The #1 Tip ever given by a Community Member:
**If you see a Shadow, RUN!**

# Tips & Tricks

* Wall Jumps will get you to all the high places, so keep wall jumping for all the good hiding spots
* Wall Jumps boost your speed so keep jumping to avoid getting hit by Shadow Bears and for quick dodging
* Using the dash as a Light Bear right before you land will prevent the punishing fall animation. This also works when falling off the map, re-spawning you on your feet.
* To get as many points as you can, dive bomb to save a bear being infected. To do this keep in high spots on the map and look for opportunities to rescue your friends.
* Wall Jumps are limited to 3 in a row before you get diminishing returns on the boosts it gives
* Spamming space right before you hit the wall to do a Wall Jump will send you straight up instead of being pushed away
* As the Imperator, you can go through multiple times to gain an infinite amount of speed.
* Crouching and looking through a Bear Sentry Statue will reveal your all other bears on the map
* Taunting gets you free points, but it reveals your location to the Shadow
* Keeping most of your webs in one area as Stalker, makes her more effective
* Crouch jumping gives a slight boost to your jump height
* There are lots of nooks you can hide in on most maps, keep an eye out.
* You gain more points from saving someone than you do from being infected, so be friendly
* You can farm Defy Gravity points using the Jump Crystals
* When playing as a Shadow Bear use built in choke points to clock off Light Bears paths
* When playing against Krampus, keep moving or the chains of his ultimate will get you.
* Use the Blessing Pads as areas for Zone Control
* As a Shadow Bear while chasing a Light Bear look behind you really quick and jump off it to catch up
* As Scourrrge you can place an explosive barrel with RMB, jump on top of it and shoot it with LMB to get some serious air.
Rime Wiki

Welcome to the **Rime** WikiWelcome to the **Rime** Wiki
The **Rime** reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.
We are currently maintaining 226 pages (18 articles).

**News**

* Long lost PS4 game Rime back on track with new publishing deal, going multi-platform
* PS4's Rime May No Longer Be an Exclusive
* Gamescom: Deadlight Developer's Rime Revealed

**Videos**

**What is Rime?**

**RiME** is the new game by Deadlight developers Tequila Works. Borrowing heavily from games such as Ico and Legend of Zelda: Windwaker, RiME is a game which places heavy emphasis on exploration. RiME tells the story of a boy who must use his wits and ingenuity to survive, and ultimately escape from, a mysterious island and a terrible curse.

**Navigation**

* Characters
* Enemies
* Locations
* Weapons
* Armor
* Items
* Quests
* Lore
* Achievements

* Characters
* Enemies
* Locations
* Weapons
* Armor
* Items
* Quests
* Lore
* Achievements

**Rime Wiki**

Help WikiGeneral HelpGetting StartedEditing PagesNew PagesMoving PagesBasic ImagesLinks

Joining InRegisterCommunity / How to Help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Falstad/Frases

La siguiente lista son las frases que se pueden escuchar de Falstad en *Heroes of the Storm*.

## Al molestar

*Estas frases aparecen cuando se hace repetidamente clic en el héroe con el botón izquierdo del ratón.*

## Otras frases

###  Evolución suprema

  **Tanques**\_\_ | Anub'arak • Arthas (Príncipe heredero) • Cho • Diablo (Demonio Mayor • Diablurky) • ETC • Garrosh • Johanna (Grito de Guerra) • Mal'Ganis • Mei • Muradin (Persecutor) • Puntos • Tyrael (Meca) • Vulcano
Auriel/Frases

La siguiente lista son las frases que se pueden escuchar de Auriel en *Heroes of the Storm*.

## Al molestar

*Estas frases aparecen cuando se hace repetidamente clic en el héroe con el botón izquierdo del ratón.*

## Otras frases

###  Evolución suprema

  **Tanques**\_\_ | Anub'arak • Arthas (Príncipe heredero) • Cho • Diablo (Demonio Mayor • Diablurky) • ETC • Garrosh • Johanna (Grito de Guerra) • Mal'Ganis • Mei • Muradin (Persecutor) • Puntos • Tyrael (Meca) • Vulcano
Game modes

*Islands of Nyne* will feature several **game modes**, including:

* Free for all: Classic solo battle royale against up to 99 other players. Last contestant standing wins.
* Doubles: Up to 50 Pairs of 2 fight until the last team is standing.
* Squads: Up to 4\* player teams fight one another until the last team is standing.
* Gun Game: The gun game is played during the pre-game lobby. Players start with the M9A1 pistol. Every 2 kills (Can use current gun or your knife) upgrades/changes the player's current gun. There is currently no punishment to de-grade your weapon (Commonly knife kills in other games).
* Training Room: This virtual shooting range will allow you to touch up on your handling with all weapons currently available in the game. Includes target dummies ranging from 25m-500m, a challenge mode, toggle-able light switches and a recoil pattern wall to learn and adjust to the unique spray-patterns of any weapon in the game.

\* - subject to change
Red Dot Sight

The Red Dot sight is an attachment for *Islands of Nyne* which can be added to your weapon for additional bonuses

The Red Dot is what its name implies, a sight with a red dot as the reticle. It can be applied to all weapons. The models on the Assault Rifles, Shotguns, Sniper Rifles, SMG's all differ from the Red Dot Sight on the M9A1, which appears to me a scaled down version similar similar to the Trijicon RMR
Islands of Nyne Wiki/Section 1

Welcome to the Official Islands of Nyne WikiWelcome to the Official Islands of Nyne Wiki
The Islands of Nyne reference written and maintained by the players.
Feel free to contribute by creating new articles or expanding on existing ones, to please your alien overlords.

We are currently maintaining 408 pages (118 articles).

Spotlight: *Islands of Nyne*
*Islands of Nyne: Battle Royale* is an online, competitive first-person shooter inspired by works such as *Battle Royale* and *The Hunger Games*. Chosen by a mysterious alien race and taken to a distant planet, one hundred players must fight each other to the death in one of three ever-shrinking arenas. Drop in, find a weapon, and stay alive... for there can be only one![Read more...]
Official Islands of Nyne Wiki/ru

Добро пожаловать на официальное Вики игры Islands of Nyne Добро пожаловать на официальное Вики игры Islands of Nyne
Справка игры Islands of Nyne написанная и поддерживаемая игроками.
Пожалуйста поучаствуйте в создании новых страниц или расширяйте уже существующие, во славу ваших инопланетных господ.

В данный момент поддерживается 408 страниц (118 статей).

 *Islands of Nyne*
*Islands of Nyne: Battle Royale* это онлайновый, соревновательный шутер от первого лица, вдохновленный такими произведениями, как *Королевская битва* и *Голодные игры*. Избранные мистической инопланетной расой и перемещенные на удаленную планету, сотня игроков должны сражаться друг с другом в одной из трех постоянно сокращающихся арен. Заходите, находите оружие и останьтесь в живых... остаться может только один![Читать далее...]

Общее

Дата выхода

Системные требования

Руководство по игре

*Islands of Nyne*

Игровые режимы

Арены

Вооружение

Оружие

Броня

Модификаторы

Оборудование

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Видео

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Modes de jeux

*Islands of Nyne* incluera plusieurs **modes de jeux**, dont les suivant :

* Match à mort : Expérience classique des BRs, vous vous retrouverez seul contre 99 autres joueurs. Le dernier survivant gagne.
* Duo : Jusqu'à 50 équipes de 2 joueurs s'affronteront jusqu'à ce qu'une seule reste en vie.
* Escouade : Des équipes comportant jusqu'à 5\* joueurs s'entre tueront jusqu'à ce qu'une seule équipe survive.
* Gun Game : Ce mode est disponible pendant la période d'avant match. Chaque joueur récupérera une nouvelle arme en tuant d'autres participants.

\* - Susceptible à des changements.
Weapons/pt

File:Modern Weapons Display.png
**Islands of Nyne** will feature numerous weapons, divided into five distinct classes:

* Pistols/pt: For short range combat.
* SMGs/pt: Short-range automatics.
* Shotguns/pt: Self-explanatory.
* Assault rifles/pt: Workhorses of combat.
* Sniper rifles/pt: Long range weapons.
* Melee/pt: Very short range weapons

## Weapon modification/pt

Every weapon can be modified with numerous attachments, including scopes, holographic sights, laser sights, suppressors, and more.
Blaze/Frases

La siguiente lista son las frases que se pueden escuchar de Vulcano en *Heroes of the Storm*.

## Interacciones

### Específicas

Plantilla:Int/Vulcano+Sargento Maza
Plantilla:Int/Sargento Maza+Vulcano

## Al molestar

*Estas frases aparecen cuando se hace repetidamente clic en el héroe con el botón izquierdo del ratón.*

## Otras frases

### Inteligencia artificial (IA)

  **Tanques**\_\_ | Anub'arak • Arthas (Príncipe heredero) • Cho • Diablo (Demonio Mayor • Diablurky) • ETC • Garrosh • Johanna (Grito de Guerra) • Mal'Ganis • Mei • Muradin (Persecutor) • Puntos • Tyrael (Meca) • Vulcano
Alarak/Frases

La siguiente lista son las frases que se pueden escuchar de Alarak en *Heroes of the Storm*.

## Al molestar

*Estas frases aparecen cuando se hace repetidamente clic en el héroe con el botón izquierdo del ratón.*

## Otras frases

###  Evolución suprema

  **Tanques**\_\_ | Anub'arak • Arthas (Príncipe heredero) • Cho • Diablo (Demonio Mayor • Diablurky) • ETC • Garrosh • Johanna (Grito de Guerra) • Mal'Ganis • Mei • Muradin (Persecutor) • Puntos • Tyrael (Meca) • Vulcano
Arenas/pt

*Islands of Nyne* will feature three large **arenas** for you to hunt other players down. As the number of players decreases, the arena will slowly shrink, forcing confrontations and combat for the pleasure of alien overlords. Every player will have a map, allowing them to see where they are located and plan their movements accordingly.
Bronie

**Islands of Nyne** będzie posiadał liczne rodzaje broni, podzielone na pięć odrębnych klas:

* Pistols: Do walki na krótkim dystansie.
* SMGs: Do walki na średni dystans.
* Shotguns: Nie wymaga wyjaśnienia.
* Assault rifles: Konie robocze w walce.
* Sniper rifles: Broń dalekiego zasięgu.
* Melee: Broń bardzo krótkiego zasięgu
* Grenades: Przekręć górną część i policz do trzech...

(Klasy jak i to co zawierają w sobie zostaną przetłumaczone wkrótce!)

## Modyfikacja broni

Każda broń może być modyfikowana za pomocą licznych akcesoriów, takich jak zakresy, widoki holograficzne, celowniki laserowe, tłumiki i wiele innych.
System requirements

## Supported Platforms

* Windows
* Mac OS\*
* Possibility of Virtual Reality (VR) Use.
* Xbox One, PS4, and HTC Vive\*

\*As shown as a teaser in the *Kickstarter trailer, there is a possibility for Islands of Nyne to be compatible with VR.*

## Minimum Specifications.

*Requires a 64 bit Processor and a 64 bit Operating System (OS)*

Operating System: Windows 7 SP1 (x64)

Processor: Intel Core i5-2500K CPU

Memory: 6 GB RAM

Graphics Card: Geforce GTX 660 ou AMD Radeon HD 7850

DirectX: Version 11

Hard Drive: Minimum of 25GB of free space.

## Recommended Specifications.

*Requires a 64 bit Processor and a 64 bit Operating System (OS)*

Operating System: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)

Processor: Intel Core i7 4790k CPU

Graphics Card: Geforce GTX 1060 or AMD Radeon R9 290

DirectX: Version 12

Hard Drive: Minimum of 25GB of free space.

*Please note while Islands of Nyne is in devlopment throughout Alpha testing and Early Access, these requirements are entirely subject to change.*
System requirements/pt

Os requisitos de sistema para *Islands of Nyne* são os seguintes:

## Plataforma suportadas

* Windows e Mac OS
* VR Disponivel
* As versões Xbox One, PS4, e HTC Vive estão planeadas

## Requisitos mínimos

Windows 7 (x64)

Processador: 2.5 GHz Dual-Core 64-bit CPU

Memoria: 4 GB RAM

Placa gráfica: Compatível com DirectX10 e com 2 GB Video RAM

## Requisitos recomendados

Windows 10 (x64)

Processador: Intel Core i5 3500k CPU

Memoria: 8 GB RAM

Placa gráfica: Radeon RX480 ou Nvidia GTX 1060 6GB