Natural objects

**Natural objects** are areas the player can interact with to collect a variety of resources, including materials, food, old coins, or quartz gemstones. Natural objects include leaf piles, dirt mounds, shrubberies, rocks, clams, wild fruit trees, and others. These objects spawn on the island every day, and some replenish during the day as well.

Some of these objects can be harvested without any tools, others require specific tools to be harvested. The tools need to be in the player's backpack and have unspent durability points in order for the player to harvest these objects.

## Tools and durability

See **Tool** for more details on durability mechanic and repair costs.
Each time a tool is used to harvest a natural object, its durability value is reduced. Each tool has a set number of durability points the player can spend before it breaks, broken tools can be repaired by Jeremy Gruffle.

The number of durability points spent per use depends on a tool and the level of the object the tool is used on. The natural objects on the island come in three levels: basic, pro, or master; most of these objects look different based on their level (with the exception of spirit wells).

 Shovel | Dirt mounds
 Pickaxe | Rocks
 Machete | Shrubberies
 Dowsing rod | Spirit wells

## Leaf piles

Leaf piles are the first natural objects the player comes across. The player can search these leaf piles to find resources: wood and mushrooms. Leaf piles spawn regularly several times a day.

Once per day, the player can also obtain a random cooking recipe from a leaf pile.

### Appearance

Leaf piles vary in appearance, but the difference is only cosmetic. Several examples are shown below.

### Harvest

By digging though leaf piles, the player can obtain wood or raw mushrooms: each leaf pile has a chance to give the player zero to three pieces of wood (usually two) and zero to two mushrooms.

Occasionally, a leaf pile can contain a hidden object for an active quest instead of a resource.

BranchSoftwoodHardwoodBrown mushroomChanterelle mushroomPoison mushroomRed mushroomTrumpet mushroom
## Dirt mounds

Dirt mounds are round spots the player can dig into using a shovel to obtain certain resources such as nuts, roots, and old coins. Dirt mounds spawn regularly several times a day.

### Appearance

Dirt mounds vary in appearance depending on the quality of the shovel required to dig them:

* Basic mounds can be dug out with any shovel and deplete the tool's durability by one point when harvested.
* Pro mounds can be dug out with a metal shovel or above and deplete the tool's durability by three points when harvested.
* Master mounds can be dug out with a master shovel and deplete the tool's durability by six points when harvested.

A basic mound.A pro mound.A master mound.
### Harvest

The player can dig into dirt mounds to obtain a variety of items: one raw root vegetable, one onion, one raw seasonal nut, 20 or 100, 3 , or rarely a piece of treasure map. Occasionally, a dirt mound can contain a hidden object for an active quest instead of a resource.

Nuts are seasonal, while root vegetables are available all year long.

Old coinsQuartz gemstoneOnionParsnipPotatoRadishTurnipAcornChestnutPecanWalnutPiece of a treasure map
## Shrubberies

Shrubberies are types of plants the player can cut with a machete to obtain greens and old coins. Shrubberies spawn regularly several times a day.

### Appearance

Shrubberies vary in appearance depending on the quality of the machete required to cut them.

* Basic shrubberies are green and can be cut with any machete and deplete the tool's durability by one point when harvested.
* Pro shrubberies are green with purple thorns and can be cut with a metal machete or above and deplete the tool's durability by three points when harvested.
* Master shrubberies are red and thorny and can be cut with a master machete and deplete the tool's durability by six points when harvested.

A basic shrubbery.A pro shrubbery.A master shrubbery.
### Harvest

The player has a chance to get the following items for cutting shrubberies:

## Rocks

Rocks are natural objects the player can mine using a pickaxe to obtain ore, salt, skipping stones, old coins, and rarely amber.

Rocks can be mined every 18 hours and can change their locations.

### Appearance

Rocks vary in appearance depending on their level and the quality of the pickaxe required to mine them:

* Sandstone (basic) rocks are brown. They can be mined with a bone or better pickaxe and reduce the tool's durability by one point when harvested. Up to three sandstone rocks can spawn on the island.
* Granite (pro) rocks are light gray. They can be mined with a metal or better pickaxe and reduce the tool's durability by three points when harvested. Up to two granite rocks can spawn on the island.
* Onyx (master) rocks are dark gray. They can be mined with a master pickaxe and reduce the tool's durability by six points when harvested. Only one onyx rock spawns on the island.

Rocks also vary in size but this is only a cosmetic difference.

Small sandstoneMedium sandstoneLarge sandstoneExtra-large sandstoneSmall graniteMedium graniteLarge graniteExtra-large graniteSmall onyxMedium onyxLarge onyxExtra-large onyx
### Harvest

The player can mine rocks to obtain a variety of items. When harvested, each rock drops at least one piece of ore and additional items:

* 8
* 2–4 normal, pro, or elite skipping stones
* 1 salt (rare)
* 1 piece of amber (very rare)

## Spirit wells

Spirit wells are objects the player can harvest with a dowsing rod to obtain relics. Spirit wells can be harvested once per day and only respawn when a new game day starts.

To find a spirit well, the player can hold the dowsing rod in hand and play the "hot and cold" minigame with the rod's flame getting bigger the closer the player gets to the spirit well. (Note that dowsing rods do not have to be held in hand to be used and will vibrate in the player's backpack if there are relics to find.)

Similar to other natural objects, spirit wells exist in basic, pro, and master variations. Spirit wells of different levels are not visually different; however, only one spirit well of each level spawns on the island every game day for a total of three.

Each spirit well drops only one relic when harvested. Higher level spirit wells have higher chance of dropping rarer relics.

See **Relic** for the list of relics the player can find.
## Clams

Several clams spawn offshore around the Cozy Grove island each day. They player can skip stones at them; if a stone hits a clam, the clam disappears and gives the player a reward: old coins, quartz gemstones, hardwood, softwood, relic, flower blossom, essence, or rarely a rare pearl, fragment of Angler's Lament, or a piece of clothing. The more skips the player's stone lands before hitting a clam, the better the reward is.

See **Stone skipping** for the list of rewards and more details about the stone skipping mechanic.
### Appearance

Clams vary in appearance. The type of clam determines the reward it gives when hit with a skipping stone.

Dark blue clam gives old coins and softwood.Black clam with horns gives quartz.Pink and blue clam gives quartz and softwood.
## Wild fruit trees

Several wild fruit trees spawn on the island. Similar to fruit trees placed by the player, these trees can only be harvested when they are located in a lit colorful area. Wild trees also have a happiness meter that can be filled to increase the yield by placing decorations the trees like nearby.

Wild fruit trees are seasonal and can change their locations. The walnut tree near Francesca DuClaw's area does not move or change with seasons.

See **Fruit** for the list of fruit and their seasonal availability.
## Skull patterns

Once per day, a skull pattern spawns randomly on the island, providing the player with an opportunity to complete it for a small reward.

To complete the pattern, the player needs to find and pick up a horned stone skull and then place it in an empty spot in the pattern nearby. If the skull is placed correctly, the pattern will disappear and an imp will appear at its spot, rewarding the player with a relic and one of the following items: a crafting recipe for a random decoration, a random decoration, or a random clothing item.

## Quest objects

A number of objects spawn on the island only when a hidden object quest is active. These objects can be harvested to get quest items.

### Special piles

A hidden item can be found in a regular leaf pile or in one of the special harvestable objects: a broken urn or a grass, sand, or skull pile. These objects require no tools to dig.

Broken urnGrass pileSand pileSkull pile
### Decoys

Some daily quests spawn several similar objects and require the player to interact with the right one to get the quest item. These decoy objects include mysterious statues, clovers, stone tiles, and thorny stalks.

* The mysterious statues depict different emotions and can be interacted with to be harvested.
* Clovers have different number of leaves and can be dug out with any shovel.
* Stone tiles have different symbols on them and can be destroyed with any pickaxe.
* Thorny stalks have different number of flowers and can be cut with any machete.

The hint in the player's quest log points at the right decoy item; interacting with a wrong decoy item spawns a bag bug. Once the player destroys the right decoy and picks the quest item up, all decoy objects disappear.

## Badges

Most Endurance badges can be earned by harvesting various natural objects.

## Version history

* 4.0.0: Introduced the "complete the pattern" minigame.
* 2.0.0: Introduced stone skipping. Introduced decoy quests.

## See also

* Critter for the list of critters and the explanation of the critter catching mechanic.
* Fish and fishing for the list of fish and the explanation of the fishing mechanic.