Level 11

Level 11 "The Endless City"

Level 11 is the 12th Level of The Backrooms.

## **Description:**

Level 11 is a presumably infinite city, populated with buildings, stores, and skyscrapers. This Level includes buildings that can be found in a typical city in The Frontrooms. The interiors of these buildings are randomized in structure and furniture; some buildings are empty, whilst others are fully furnished. Certain buildings are accessible, whilst others are not. The interiors of the buildings are strange and anomalous, as one can find stairways leading to nowhere, doors located on the sides of buildings, etc. The shops, while mainly derelict, occasionally contain useful items. Gravity does not seem to affect these buildings. Some buildings have been reported to be strangely placed on top of one another, floating, or even clipping inside each other, which is physically impossible. This Level has no daylight cycle and is stuck in the daytime, although some Levels show Level 11 at night, for example, Level 92. The concrete sidewalks are mostly normal, but the sidewalks can rarely lead to a dead-end, or clip through buildings. Some walkways just lead up towards the sky like a ramp. The asphalt roads of Level 11 are warm and dry, the opposite of Level 9. The roads are painted similar to casual roads with yellow lines. The street lamps are anomalous as some lamps are on, some are off. Almond Water is a common item in Level 11, ranging from water fountains, commercial freezers, soda vending machines, and more. There is a strange event that can occur where a random model of a car would roll across the streets until it eventually stops rolling. These vehicles are inactive and do not work. The cars are usually empty, although there have been reports of Facelings either by themselves or up to groups of four (4) inside the vehicles after the event had taken place. Level 11 has large nuclear power plants that are usually separated about 800 kilometers from each other. Studies of the power plants show that they are inactive, yet still, emit dangerous levels of radiation. So much so that drones flying over the area for surveillance deactivate from the M.E.G. Team "Secure Security" are stationed close to the power plants at the center of Level 11 to where no harm can take effect. Any reports of Wanderers that passed the guards will be taken to Base Beta for aid and inspection. Level 11 has many city landmarks from all over The Frontrooms. These landmarks can be recognized as structures from New York, Chicago, Los Angeles, St. Louis, Toronto, and more. These structures have the same properties as the rest of the buildings in Level 11 mentioned previously. Wi-Fi in Level 11 does, in fact, exist and is active. The names of these connections are very random, with no corresponding pattern, which includes 'KTUcfJe20W', 'Q1lyxzkayR', and others.

## **Entities:**

Entities that inhabit this Level are Facelings and Hounds. These Entities act like normal pedestrians and Dogs. This effect will cause the Entities to interact with the Wanderers in an effort of communication.

## **Bases, Outpost, and Communities:**

There are too many Groups to count for this document, but we have composed a list of the most important Groups living in Level 11, which includes:

* M.E.G. Base Beta
* The Eyes of Argos
* Camp Amber Level 11 Outpost
* Insurrection Station 07
* Drone Surveillance Squad!
* Homely Hotel
* Jerry's Salvation
* The U.B.D.S. Level 11 Service Outpost "Package Scouts"
* The AEA (Anti Entity Agency)
* Radical Radio
* Malt Mart
* The Citizens of Level 11
* Enternal Repository Database 011-0

## **Discover:**

This Level was discovered when a bunch of people wandered into Level 11 while following the signs in Level 9. A bunch of reports had made their way to The M.E.G. during 2016, including video evidence of three (3) Wanderers using a drone to record footage of Level 11. The M.E.G. had sent Regiment Compass Point "The Misfits" to investigate. After its discovery, it was quickly made into an Entry, and mapped out by Regiment Track Mappers "Bloodhounds". Once this was completed, we started helping Wanderers that were stuck in Level 11 before discovery. People from different Levels started to move to this Level, and now call Level 11 their home. The M.E.G. do their best to keep the Wanderers safe in Level 11 and others.

## **Entrances:**

* Entering a trash can in Level 122 can lead to this Level.
* The most common way to enter is through Level 9, where you must follow the signs for around one-hundred (100) to two-hundred (200) miles, when doing so the environment starts to slowly change, and you must be purposely following the signs to enter Level 11.
* It is possible to enter this Level from Level 87 via multiple doors.

## **Exits:**

* Some Buildings lead to Level 0, Level 1, Level 3, Level 4, and Level 196.
* Certain windows in Level 11 will lead to Level 12.
* Entering a certain apartment building in Level 11 will lead you to Level 13.