recursal/Fanatic-Fandom huggingface dataset:
Stillwater Bayou

**Stillwater Bayou** is one of the three Maps in Hunt: Showdown.

## Locations

* Alain & Son's Fish
* Alice Farm
* Blanchett Graves
* Catfish Grove
* Cyprus Huts
* Darrow Livestock
* Davant Ranch
* Healing Waters Church
* Lockbay Docks
* Pitching Crematorium
* Port Reeker
* Reynard Mill & Lumber
* Scupper Lake
* Stillwater Bend
* The Chapel of Madonna Noir
* The Slaughterhouse

## Maps

* Possible player spawn locations
* Areas marked on map
* Map of Possible extraction points
* Possible bosses locations
* Possible resupply point locations (incomplete)
* Double clues locations
* Old version of Stillwater Bayou map

## Gallery

* Alain & Son's Fish
* Blanchett Graves
* Davant Ranch
* Healing Waters Church
* Port Reeker
* Reynard Mill & Lumber
* Scupper Lake
* The Slaughterhouse

## Trivia

* Update 5.0 introduced 3 new extraction points - west of Cyprus Huts, north-east of Scupper Lake and north-west of Alain & Son's Fish increasing number of extraction points from 12 to 15
Crown & King Auto-5

**Crown & King Auto-5 is a large weapon in** Hunt:Showdown

### Description

Prototype long-barreled semi-automatic shotgun with internal four round magazine plus one in the chamber. High power and rate of fire, but strong recoil and short range.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Reloading
* Light melee
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2
Traits/Magpie

**Rank** | 1

## Description

Receive three short effects when picking up a Bounty Token: Antidote, Stamina, and Regeneration.
**SOLO**: Dark Sight Boost capacity in all Boost sources are doubled.

## Notes

* In Solo you will get 10 seconds of Dark Sight Boost from taking Bounty and 2 seconds for looting dead Hunters or investigating a Clue.
Burgh's Dwebble

**Burgh's Dwebble** appeared during Ash 's battle for his third Gym Badge. It was Burgh 's first choice and beat Ash's Tepig. However, when it battled against Ash's Sewaddle, it lost.

## Known Moves

 **+** indicates this Pokémon used this move recently.\***-** indicates this Pokémon normally can't use this move.

## Gallery

* Dewbble using Rock Wrecker
* Using X-Scissor

## Trivia

* Burgh's Dwebble has a different rock compared to Cilan's Dwebble, and the mineral composition is lighter, allowing it to move fast.
* Like Cilan's Dwebble, Burgh's Dwebble is voiced by Dan Green .
Accounts Received the Adventures of Timothy Stone Part 1

Gather around the hearth, Hunters, and warm your hands on the fire, while we tell you a tale about Timothy Stone…

Evans was dead, to begin with. But that wouldn't hold the night. By morning there'd be another man walking around with his name and carrying his papers.

There was nobody to mourn his death. No funeral to attend. By the time the body had gone cold and the grave had been dug, I'd be the only one who remembered him. People around here are too busy trying not to make corpses of themselves to notice that one more loner from out of town has gone in the ground. People are too busy to notice that - what a coincidence! - another man was suddenly walking around using a dead man's name. Still, I never thought I'd be writing his name under Accounts Received.

Evans had been my partner a long time. Business partner, and hunting partner. I hadn't planned on having a partner at all - I like to work alone - but there were certain benefits. I always had an alibi. Not that anybody ever asked for one. But then he went and got himself killed, and I thought, “wilful waste makes woeful want!" and in half an hour I had a buyer lined up. And so Evans would rise again, in a fashion. I liked to think that my services at least offered a kind of immortality. Rise up dead man, indeed.

In most cases it went like this: find a buyer, then find some loner who fits the bill. No family, a few accounts, and property a plus. No friends who would bother asking questions. As soon as I joined the American Hunter's Association, I realized Hunters would be perfect targets. Always running straight into Death's arms, like they've been looking for him their whole lives. Petty feuds and greed keeping them infighting. Even if somebody found out I was pulling the trigger, and for a profit, it was likely that nobody would care. Not among that lot.

We worked with Trevors to move packages long distance. That man doesn't do anything by halves. If you want to get something valuable to Chicago or New York without anybody knowing about it, Trevors is your man. He's a gruff, morbid fellow, but I guess you'd have to be in that line of work.

I wired the buyer, and prepared the papers. There was a fat satchel of coin to go along with them, though I kept most of that for myself. Then I brought the package to Trevors for shipping. Trevors took one look at it and went for my throat.
Update 1.3 Test Server Patch 1

## General Updates

### Audio

* Further adjustments made to the Ear-Ringing audio effect in-order to make it feel less intrusive.

### Gunplay

* Bornheim No.3 and all its variants have their effective headshot ranges reduced from 68m to 60m.
* Bornheim No.3 and all its variants have their damage reduced from 84 to 74
* Derringer has its damage reduced from 84 to 74

**Developer Note:**
*The adjustments of the projectile curves let the Bornheim and Derringer receiving too much of a boost, making them both able to kill with 2 shots to the chest at short range instead of the previous 3 shots. This has now been adjusted and both should be closer to their previous weapon balance settings.*

## Bug Fixes

### UI

* Fixed an issue where big health chunks couldn't be purchased during matchmaking.
* Fixed a bug where health chunks couldn't be purchased during matchmaking on the Roster screen.
* Fixed a bug where the Deadeye variant of the Springfield 1866 Compact appeared transparent.
* Fixed some incorrect or missing damage values in damage history.
* Fixed a bug where the friendly fire text was still visible after killing yourself.
The Confessions of Sheriff Hardin, pt 1

*Interview transcript, 1/2*

*Interviewer: Unknown*

*Interviewee: W. Hardin*

*Undated*

I laughed when one of the kids told me they were actually called Mercy Trains. Mercy Trains, Orphan Trains, it's all going to end in a coffin, isn't it kid? He looked scared, and he damn well should have been. I told them there're monsters in these swamps. Most of them have learned not to believe in fairy tales, with the kind of lives they've had. They've already learned there aren't any knights or fairies coming around to fix their problems. Not without a heavy price. They already know the world is full of monsters. They're just used to the human kind. Not sure which is worse in the end. I put them away all the same.

Desperate times, desperate measures. But you already know why we did it.

The train arrived at night, and none of the kids knew where they were. I like to use that to my advantage. Keep them disoriented, keep them from getting comfortable, nervous as a doe. We let them sleep a few hours before we got them up and dusted off and handed out the guns.

Barely any of them knew how to shoot. City kids! A Winfield is pretty easy to handle though, and we had quite a few laying around. We couldn't waste any ammunition on target practice, so they set off without much training to speak of. When we ran out of guns, we handed out knives. I really didn't expect to see those kids again.

We had about an hour until the sun sets. I made it clear their lives depend on what happens tonight, but to be kind, I also told them they were working for the law now. If any of them survived, I told them, I'd deputize them. If.

## References

1. ↑ https://www.huntshowdown.com/news/the-confessions-of-sheriff-hardin-pt-1
Rittmeister Letter (Pages 13-14)

Page from Louisiana Event scrapbook.

Governor Foster Assures Citizens (Pages 1-2)
Newspaper Clippings (Pages 3-4)
Graffiti Article (Pages 5-6)
Letter to Laveau/Jones (Pages 7-8)
Journal Entries (Pages 9-10)
Pellella Note (Pages 11-12)
**Rittmeister Letter (Pages 13-14)**
Queen/Georgia Railway Tickets (Pages 15-16)
Western NY & PA Railway Ticket (Pages 17-18)

## Transcript

Euer Gnaden, Serg

seit meinen letzten Schreiben sind nun einige Wochen vergangen und zu meinem Bedauern muss ich Euch berichten, dass meine Nachforschungen zum Löwenschild Regiment auf deren ehemaligen Schlachtfeldern weiterhin erfolglos verliefen.

Auf der Suche nach dem gestohlenen Regimentstagebuch bin ich am Ersten des Monats an den Ufern der großen Seen angelangt. Aber auch hier war mir kein Erfolg beschieden.

So der Herr es wollte, brachte die Begegnung mit einem Winddrachen eine neue Spur, die in den Süden führt, in die Sümpfe Louisianas. Die besorgniserregenden Geschichten, die mir über die Vorfälle an diesem gottverlassenen Ort zugetragen wurden, deuten für mich erneut darauf hin, das [sic!] noch mehr als nur das Tagebuch verloren ging.

Ich werde in den nächsten Tagen Chicago den Rücken kehren und erwarb aus diesem Grunde eine Passage mit der Union Pacific Railway nach Saint Louis.

Von dort wird mich ein Dampfschiff über den Mississippi weiter nach Süden tragen.

Ich bete, dass die Jungfrau, deren Namen die Stadt trägt, mir einen Hinweis gibt, um meine Suche erfolgreich abzuschließen.

Euer untertänigster Diener,

Rittmeister H.

## Translation

Your Grace, Serg,

it has been several weeks since my last letter and to my great chagrin I have to report that my research into the Löwenschild Regiment (lionshield) on their former battlegrounds continues to not bear fruit.

In pursuit of the stolen regimental logbook, I have arrived at the shores of the great lakes on the first of this month. Yet even here there was no success to be found.

Thanks to the Lord's good graces, I picked up a new trail leading south, into the louisiana swamps, after an encounter with a wind drake. The worrying tales I have heard about the incidents in this godforsaken place indicate to me that more than one logbook went missing.

I will turn my back on Chicago in the next few days and have therefore hired passage with Union Pacific Railway to Saint Louis.

From there, I will take a steamboat down the Mississippi river, farther south.

I pray that the virgin whose name the city bears will grant me reprieve so that my search may conclude successfully.

Your most humble servant,

Rittmeister H.
From the Journals of Elwood Finch

**From the Journals of Elwood Finch** is an entry on official Hunt: Showdown blog.

## From the Journals of Elwood Finch

**FEBRUARY 18, 1894**

Huff has supplied me with a house to use during my time here, and I have converted it into a headquarters of sorts. I hardly remember the last time I was here. Long before the war. Hunters come and go freely, staying for several days or sometimes weeks, as they heal and regroup. Though those who have survived to make hunting their career often seem to find themselves becoming quite wealthy, it appears that many are transients with no home or family to speak of or return to. They spend their gold on things that ease the pain of the present—tobacco, whiskey, well you can imagine. They are a rough and rowdy bunch, nihilists most. Some grudges from the hunting grounds carry over, not all survive their stay here.

Must remember to purchase eggs and flour tomorrow. Huff has secured my line of credit at the local grocer.

**FEBRUARY 21, 1895**

I can think only of Elisa. I would do better to forget her entirely. Yet here I am, writing in my journal when I should be asleep. I had hoped to stop myself from replaying her final moments, hearing an echo of the horrible sound of cracking bone, and dwelling on my own guilt. Yet here I sit, writing of her. No more! Tomorrow I will throw myself further into my work. That I may yet make a difference is my only solace.

**MARCH 31, 1895**

Each day I send more of them to their deaths. I should feel ambivalent about this fact, but after so many years they are all starting to look the same to my eyes. Long coats, dusty hats, and that grim, haunted look in their eyes. I set them their tasks, as I always have, and they bring me their dead. My rewards are more appealing than those many of the others offer.

They have killed hundreds and hundreds of the creatures, just in the past year. Yet it does not appear that their infernal numbers wane. There are ever more, a flood of destruction that does not appear to abate. I am lucky to find so many recruits to fight them, and fighting I must keep them, at least slowing the flood, if not stopping it, while I continue to investigate the source.

**APRIL 3, 1895**

So many have tried and failed. What fool I am to think I would be the one.

**APRIL 14, 1895**

Huff is pulling the strings again; we have concluded that my skills could be helpful at the asylum, and he will introduce me to the staff as a visiting doctor, there to work with specially selected patients for a few hours each week. I will continue my other work. I remain wary and watchful, but must get closer to know for sure if my theory is correct. I feel myself falling prey to thoughts of futility, but I must persist. What way forward is there but is made by hundreds of individual steps?

1. ↑ https://www.huntshowdown.com/news/from-the-journals-of-elwood-finch
DeSalle

**DeSalle** is one of the three Maps in **Hunt: Showdown**.

## Locations

* Ash Creek Lumber
* Darin Shipyard
* First Testimonial Church
* Forked River Fishery
* Fort Bolden
* Heritage Pork
* Kingsnake Mine
* Lower De Salle
* Moses Poultry
* Pearl Plantation
* Pelican Island Prison
* Reeves Quarry
* Seven Sisters Estate
* Stanley Coal Company
* Upper De Salle
* Weeping Stone Mill

## Trivia

* Release teaser was announced on 25.06.2021

## References

1. ↑ https://www.youtube.com/watch?v=720KRBa\_H1U
Partial reload

With a partial reload, the weapon may eject one bullet out of the chamber.

This can be countered with the trait Bulletgrubber, with which the player catches the usually lost round out of the air and puts it in the weapon as if it was a normal reload.

Weapons that execute a partial reload:

* Lebel 1886-Family
* Mosin-Nagant M1891-Family
* Specter 1882-Family
* Bornheim No.3-Family
* Dolch 96-Family
* Winfield 1887 Terminus-Family
* Berthier Mle 1892-Family
Questlines

Questlines are a system for limited time, in-game challenges that can unlock common items as well as rare and exclusive rewards. They consist of six acts, with each act containing four to eight tasks. Upon completing tasks, players are rewarded common items and stars which count towards the completion of the act. As the acts progress, their tasks become more difficult and the number of stars needed to progress increases.

## Billy & The Stalker Beetle

Activated after watching 60 minutes of the Fall 2022 Twitch Drops event, this questline was available from October 12th 2022 to September 14th 2023. It rewarded hunters with with items from past Twitch drop events (including Legendary Hunter "Billy Story") and Hunt's first ever Weapon Charm, "Tail Eater".

Common tasks included killing specific monsters, finding clues, or damaging enemy hunters with weapons unlocked from the questline. Special tasks required using the stalker beetle to damage or kill enemy hunter.

## Halloween 2022

This questline was available from October 26th to November 9th 2022.

## The Ward Of The Reptilian

This questline was available from March 29th to May 1st 2023.

* Act 1 – Legendary Dusters "Monongahela Bruiser"
* Act 2 – Winfield M1876 Centennial Shorty (Weapon Unlock)
* Act 3 – Legendary Scottfield Model 3 Precision "Somber Gale"
* Act 4 – Winfield M1876 Centennial Shorty Silencer (Weapon Unlock)
* Act 5 – Legendary Berthier Mle 1892 "Ferryman's Oar"
* Act 6 – Legendary Hunter "The Scaled Ward"

## Vengeance Of The Skinned

This questline was available from May 5th to June 7th 2023.

* Act 1 – Springfield M1892 Krag Bayonet (Weapon Unlock)
* Act 2 – Legendary Nagant M1895 Officer Brawler "Killian's Chance"
* Act 3 – Springfield M1892 Krag Sniper (Weapon Unlock)
* Act 4 – Legendary Bomb Lance "Nola's Screw"
* Act 5 – Weapon Charm "Marred Murex"
* Act 6 – Legendary Hunter "The Skinned"

1. ↑ https://store.steampowered.com/news/app/594650/view/3364778402229002541
2. ↑ https://store.steampowered.com/news/app/594650/view/3719450825797909354
3. ↑ https://store.steampowered.com/news/app/594650/view/3695809461629881790
Newspaper Clippings (Pages 3-4)

Page from Louisiana Event scrapbook.

Governor Foster Assures Citizens (Pages 1-2)
**Newspaper Clippings (Pages 3-4)**
Graffiti Article (Pages 5-6)
Letter to Laveau/Jones (Pages 7-8)
Journal Entries (Pages 9-10)
Pellella Note (Pages 11-12)
Rittmeister Letter (Pages 13-14)
Queen/Georgia Railway Tickets (Pages 15-16)
Western NY & PA Railway Ticket (Pages 17-18)

## Transcript

*Massachusetts*

A queer game has been being played in Holyoke, MA, by the name of Mintonette, featuring knocking a ball back and forth over a net. Seeing the invention of the so called "basket ball" not four years before in Princeton, one can only wonder how many odd ball games will emerge from this region in the coming century.

*Washington*

President Cleveland was heard making the following remark in regard to the Venezuelan Boundary Controversy: "Gold beneath controversial soil does not always hasten the resolution of uncertain or disputed boundary-lines. Mysteriously, sometimes they even move."

*El Paso*

The trial of John Selman for the murder of notorious outlaw John Wesley Hardin is ongoing. New testimony was brought forward today asserting that Selman committed multiple rapes during the Lincoln County War. We, at the Gazette, could not comment on the defendants clear guilt.

*Latrobe*

The first professional game of so-called 'American Football' was played here two weeks ago, between the Latrobe YMCA and Jeanette Athletic Club (Latrobe won 12-0). Could this be the birth of a new American past time?

*New Orleans*

A new bout of Yellow Fever has claimed the lives of 100 citizens over the last several months, and shows no sign of slowing down. This could mark the first outbreak in the city since the devastation of 1878, and is another sorry chapter for the history of a city which has already suffered.

*Chicago*

The recent Labor Day celebrations were confirmed to be the largest in the country. This being the holidays first anniversary since its nationwide adoption, in light of the Pullman Strike.

*Atlanta*

Booker T. Washington delivered a notable speech today, announcing the compromise that blacks will receive basic education and due process, while the whites will continue their rule of the southern whites, thereby ending decades of agitation in the tiresome pursuit of equality.
Pellella Note (Pages 11-12)

Page from Louisiana Event scrapbook.

Governor Foster Assures Citizens (Pages 1-2)
Newspaper Clippings (Pages 3-4)
Graffiti Article (Pages 5-6)
Letter to Laveau/Jones (Pages 7-8)
Journal Entries (Pages 9-10)
**Pellella Note (Pages 11-12)**
Rittmeister Letter (Pages 13-14)
Queen/Georgia Railway Tickets (Pages 15-16)
Western NY & PA Railway Ticket (Pages 17-18)

## Transcript

My suspicions were proven justified today.

The telegram says it's not a simple infection. Jones suspects it's a single entity making monsters of men. We probably have a sculptor on our hands. But if the doctor's right somehow this one's able to possess and shape multiple people. Several things to consider...

Can it possess inanimate objects? That poltergeist case of '86 was certainly not pleasant.

Where is its seat of power? Where is its heart?

What's the bounty for a brood monster such as this? A circle?

If it can possess anyone, that means anyone can be the demon. This means no one can be trusted. We do not yet know how articulate this entity is.

However...

This also means there will be an inexhaustible supply of things to hunt. Each with its own contract. I hope.

Good. It's been a while.

And it feels good to be back.

Let's get started...

Christopher Pellella, Jr.
Traits/Salveskin

**Rank** | 1

## Description

Reduces fire damage and burn speed by 25%, even when downed.

## Notes

* Also prevents incendiary ammo from setting you on fire after the first shot.

## Information

* Added in Early Access.
* Had a Conditional effect on Event Devil's Moon if Hunter chose Infernal Pact:
	+ *Increases the regeneration speed of partially burned health chunks. (Hunter must be Pledged to Infernal Pact.)*
Katana

### Description

A two-handed sword refined over hundreds of years to slice and pierce even the sturdiest armor, making human flesh effortless to rend. Special attack enabled with Martialist Trait.

## Information

* Katana was added in Update 1.15 as reward for 15 Level of Event Tide of Desolation and later will be moved to the regular Bloodline Progression.
* Trait Martialist adds special attack, that allow katana to be sheathed to do extra damage.
* As of Update 1.15, the Legendary Utsusemi (Katana) is now included in the DLC Shrine Maiden's Hell package. Everyone who has purchased the DLC before the 1.15 release will receive the Katana automatically.
Letter to Laveau/Jones (Pages 7-8)

Page from Louisiana Event scrapbook.

Governor Foster Assures Citizens (Pages 1-2)
Newspaper Clippings (Pages 3-4)
Graffiti Article (Pages 5-6)
**Letter to Laveau/Jones (Pages 7-8)**
Journal Entries (Pages 9-10)
Pellella Note (Pages 11-12)
Rittmeister Letter (Pages 13-14)
Queen/Georgia Railway Tickets (Pages 15-16)
Western NY & PA Railway Ticket (Pages 17-18)

## Transcript

Page 7: Letter from Dr. Philip Huff Jones to Laveau
*from Jones' collection*

Most esteemed mom. Laveau

I was honored to receive your letter; I have indeed heard of you. You are correct in saying I wear a mask of sorts - I have taken an oath to maintain the secrecy of the AHA and would I break it I would not survive to gloat. In a sense, it is both mask and shield. But if even half of what I have heard about you is the truth, then you likely know of what I speak.

I have consulted with several of my colleagues on the matter, and we are of one mind: a partnership between us would be of benefit to all. I would hear more of your visions of the city's end, for we have also seen such things. But there are other portents as well.

I dare not commit more to paper. Let us meet and discuss this further in person. The coming months are, in our estimation, crucial. Please write me at your earliest convenience.\

Quam parva sapientia mundus regitur,

Philip Huff Jones, M.D.

*who's transcribing these? find originals!*

Page 8: Letter from V. Caldwell to Dr. Philip Huff Jones

*transcript? Found inside a French-German dictionary Berlin Public Library*

Most esteemed DR. Jones

I can now confirm that the first shipment is underway and, I have been promised, should arrive in Louisiana before the month is out. This shipment is, perhaps, of a bizarre and even whimsical character, as it contains prototypes of a highly experimental nature. I tire of working toward a nonexistent perfection, and long to create something truly original. But my father values business over art, and I find my ideas shattered against the walls of his obstinance; my favor with him deteriorates further with each new design. I hope in your hands they will receive the appreciation I believe they deserve. Should this be so, I can provide you with more, so much more. There are designs of which i have not yet dared to speak. And i begin to suspect you will be the first with whom I can tiscuss my plans.

I need not call your attention to the signs of the times; this evil of which you speak follows us both in various forms. We must all face down our own demons, though what you face sounds to be of a particularly vile nature. Your own brilliant prospects must be realized; for it is not fate which makes such men as yourself. You make your own fate. There is, however, such a thing as compelling fortune, however reluctant or averse. As regards myself, perhaps I too, will succeed, so let us both keep a good heart, and to work together toward our mutual success.

With sincere esteem and friendship,

V. Caldwell

*THE Caldwell?*

## References

1. ↑ (latin) With how little wisdom the world is governed
Bloodline

The bloodline is the core of the progression system in Hunt: Showdown. Bloodline experience is acquired by leveling up hunters in Soul Survivor or Bounty Hunt, retiring high-level hunters, and finding Bloodline XP posters. After reaching rank 100 - the maximum rank - players gain the option to prestige, which resets their progress.

Gaining rank rewards players with various Traits, equipment unlocks (base weapon variants, consumables, and tools), and Hunt Dollars, depending on the rank. Upon reaching rank 100, players are awarded $3000 for every 20,000 bloodline XP that they earn. All equipment variants (including those for tools and consumables, such as the heavy knife and liquid fire bomb) that are not unlocked through bloodline progression are instead unlocked by using equipment from their respective trees. Detailed unlock trees and requirements for all equipment can be found in the Book of Weapons.

## Progression and Experience

Experience in Hunt: Showdown is applied in a number of ways. The player's hunters may die, and their experience with it, but the player's bloodline retains some of that experience.

**Hunter and Bloodline XP**

All XP that is earned in a match is hunter XP, which is applied to the player's hunter in the post-match mission summary screen. Upon reaching certain levels with a hunter, between 250-1000 bloodline XP is awarded, depending on the level. After a Hunter reaches level 50, the full sum of XP that is earned with that hunter is applied directly to the player's bloodline.

Retiring a hunter, which is possible any time after hunters reach level 25, converts a portion of their earned XP into bloodline XP (100 XP per hunter level). Choosing the retire option presents the player with a confirmation screen that displays the total bloodline XP that will be rewarded. All equipment (that is not constrained by the contraband storage limit) is returned to the player's inventory.

Some envelopes award 500 bloodline XP, and those that award 1,000 Hunter XP will indirectly net the player some bloodline XP as well by progressing toward the hunter levels that award XP to the bloodline.

All Hunter XP progress occurs alongside weapon XP progress. All weapon XP is hunter XP, but not all hunter XP is weapon XP (e.g. bounty that is converted to hunter XP).

### Notes

* Level 50 hunters that interact with Hunter XP envelopes earn twice as much bloodline XP as they would were they to find a bloodline XP poster.
* Envelope xp is unaffected by the +10% XP boost reward that is obtainable through Prestige.
Nitro Express Rifle

### Description

Powerful, side-by-side, big game hunting rifle that can bring down the largest targets at mid-range. Carries limited ammunition.

### Information

The Nitro Express Rifle is one of the most powerful weapons in Hunt: Showdown. Boasting its own specialty ammo, it has the capability to kill a healthy hunter in a single shot within close to medium ranges. It does, however, come with its own drawbacks. Ammo is limited, with the player having a maximum ammo count of six rounds. Using *Special Ammo*, resupplying it is more difficult and in incredibly small quantities. This in addition to the weapon being a side-by-side severely punishes the player for any missed rounds. The weapon is also mounted with a bulky peep sight, greatly restricting the players vision when they use the weapons irons.

The weapon is favored for its ability to quickly kill other hunters with a single shot. It should be noted however that at greater ranges the rifle has a chance to require additional follow up to guarantee a kill. Its damage against non-player targets is sporadic. It can deal tremendous amounts of damage to bosses, a pair of Nitro equipped hunters being able to kill a bounty within moments. However it has been recorded needing multiple rounds against weaker targets such as hives. This paired with its limited ammo count suggest it should only be used against players or the bounties themselves.

The Nitro uses Special Nitro ammo with unique damage ratios:
Head: 2.0 - Upper Torso: 0.52 - Torso: 0.52 - Arms: 0.25 - Legs: 0.2

This means that the Nitro won't necessarily one-shot a full health hunter even at close range if the bullet hits the arms or legs.

The Nitro Express can rarely be found in the Bayou.

### Gallery

* Weapon lowered
* Weapon prepared
* Using aperture sights
* Firing using aperture sights
* Firing using aperture sights
* Hipfire
* Partial reload

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Nitro Express Shredder

These modified bullets expand and shred on impact, causing severe bleeding. They do not lose all of their penetration power, and do lose some muzzle velocity.
Winfield M1873

### Description

Iconic repeating rifle with very large internal magazine, capable of firing compact bullets at rapid speed. Reload is very simple, making an ammo top-up a quick job.

### Information

* Iron Repeater - Remain in iron sights after firing a shot. Faster rate of fire while aiming down sights (52rpm instead of 48rpm).
* Levering - Faster rate of fire while hip firing (132rpm).

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Winfield M1873 Aperture

### Description

Modified iconic repeating rifle with very large internal magazine. The Aperture sight makes it easier to aim more precisely at medium ranges.

### Information

* With the default key 'x', the aperture sight can be folded down and the iron sights can be used.
* Iron Repeater - Remain in iron sights after firing a shot. Faster rate of fire while aiming down sights (52rpm instead of 48rpm). Also benefits Aperture sight.
* Levering - Faster rate of fire while hip firing (132rpm).
* Steady Aim - Reduces the sway over time when staying in the scope.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights

### Book of Weapons

* Landing
* Mastery 1

## Winfield M1873 Talon

### Description

Modified iconic repeating rifle with very large internal magazine. The stock is mounted with blades for melee combat.

### Information

* Iron Repeater - Remain in iron sights after firing a shot. Faster rate of fire while aiming down sights (52rpm instead of 48rpm).
* Levering - Faster rate of fire while hip firing (132rpm).

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Reloading
* Light melee
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1

## Winfield M1873 Swift

### Description

Modified iconic repeating rifle with very large internal magazine. Reloading is quickened with a speed loader machanism.

### Information

* Reloads 7 bullets (if possible) with a speed loader.
* Iron Repeater - Remain in iron sights after firing a shot. Faster rate of fire while aiming down sights (52rpm instead of 48rpm).
* Levering - Faster rate of fire while hip firing (132rpm).

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Light melee
* Light melee with no stamina
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1

## Winfield M1873 Musket Bayonet

### Description

An iconic repeating rifle with an enlarged internal magazine that is equipped to fire compact bullets at rapid speed. In combination with its increased length, the bayonet makes this a formidable weapon against any foe that gets too close.

### Information

* Levering is 17% slower compared to other Winfields of this family.
* Iron Repeater - Remain in iron sights after firing a shot. Faster rate of fire while aiming down sights (52rpm instead of 48rpm).
* Levering - Faster rate of fire while hip firing (110rpm).

### Gallery

* Weapon lowered
* Weapon prepared
* Weapon prepared with levering
* Using iron sights
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
Fire

## Fire Bomb

### Description

Flammable liquid in a glass container that bursts on impact. Spreads burning liquid over a large area.

### Information

* The Fire Bomb can be used to deny a hunter from reviving another downed hunter by burning the health bar when in the down but not out state.
* The Fire Bomb is great for small crowd control. It has the additional benefit of offering area denial, causing burning over a wide area and making any movement through it very dangerous.
* Pitcher - Increased throwing range for all items using the aim helper.

## Liquid Fire Bomb

### Description

Flammable liquid in a glass container. Burns on the surface of water. Internal steel balls cause it to burst on impact.

### Information

* This item was added to Hunt: Showdown in Update 2.3.
* Pitcher - Increased throwing range for all items using the aim helper.
* The Liquid fire bomb is not able to burn hunters in water.

## Hellfire Bomb

### Description

Flammable liquid in a glass container that bursts on impact and creates a massive fireball.

### Informations

* Pitcher - Increased throwing range for all items using the aim helper.

### Gallery

* Hellfire bomb produces quite a big explosion
* Hellfire bomb explosion
* Throwing hellfire bomb
Traits/Vulture

**Rank** | 24

## Description

Always be able to loot dead Hunters, even after they have been looted by other players.

## Information

* Added in Update 6.0.
* Had a Conditional effect on Event Tide of Corruption if Hunter chose Death Pact:
	+ *Looting a dead Hunter will restore one Health Chunk in exchange for 1 Pledge Mark. (Hunter must be Pledged to Death Pact)*
Deception

## Decoys

### Description

A bag of scrap metal and glass. When thrown the noise can be effectively used to distract or divert enemies.

### Informations

* Decoys can be used to redirect AI. This can be helpful to either clear path the AI is patrolling, allowing you to sneak up on AI from behind for a melee kill (usually used on Grunts) or to lead AI towards an enemy player nearby.
* Decoys are capable of triggering crows, which can be used to mislead enemy players on your direction of approach.
* Decoys are also capable of destroying lamps that are scattered around the map, thus they can be used to easily clear dog/chicken cages without creating a loud sound.
* Decoy Supply - Restock Decoys from ammo crates.
* With the Trait Frontiersman the player starts with 13 decoys.

## Alert Trip Mine

### Description

This portable tripwire mine releases firecrackers and a small flare, alerting others to its location. Comes in a pack of four.

### Informations

* The Alert Trip Mine can instantly explode red and yellow barrels.
* With the Trait Frontiersman the player starts with 5 Alert Trip Mines.

### Gallery

* Alert tripmine set on the ground
* Alert tripmine set off
* Alert tripmine after it burned out
* Holding a tripmine
* Alert tripmine packed, as a world object
* Enemy setting off the tripmine during daytime
* Enemy setting off the tripmine during nighttime
* Going through the tripmine during daytime
* Fireworks on set off tripmine
* Setting the tripmine
* Picking up the tripmine

## Chaos Bomb

### Description

Set of firecrackers that can be used to temporarily distract nearby enemies. Duration of about 30 seconds.

### Informations

* Pitcher - Increased throwing range for all items using the aim helper.

## Blank Fire Decoys

### Description

A decoy that imitates the sound of a gunshot on impact. Useful to distract and confuse enemies.

### Informations

* Decoys can be used to redirect AI. This can be helpful to either clear path the AI is patrolling, allowing you to sneak up on AI from behind for a melee kill (usually used on Grunts) or to lead AI towards an enemy player nearby.
* Decoys are capable of triggering crows, which can be used to mislead enemy players on your direction of approach.
* Blank Fire Decoys are capable to instantly explode red and yellow barrels. Especially usefully against Armored, Hellhounds and Hives, as they will be drawn towards the exploding barrel when in earshot of the decoy.
* Decoys are also capable of destroying lamps that are scattered around the map, thus they can be used to easily clear dog/chicken cages without creating a loud sound.
* Decoy Supply - Restock Decoys from ammo crates.
* With the Trait Frontiersman the player starts with 7 Blank Fire Decoys

## Decoy Fuses

### Description

A pack of decoy fuses that imitate the behavior of a lit bomb - and can fool your enemies into clearing a space. Can ignite flammable materials.

### Informations

* Simulates the sound of a Dynamite fuse.
* With the Trait Frontiersman the player starts with 4 Decoy Fuses.
* With the Trait Pitcher the player starts throw them further.

### Gallery

* Decoy fuse holding
* Decoy fuse on the floor
First Aid Kit

### Description

A bag of medical supplies that heal 50 health and stop bleeding. Can be used three times.

### Information

* First Aid Kits can be used on yourself or your partner. To use on a partner, aim at them while standing next to them and use the kit by holding Mouse 1/Right Trigger.
* Doctor: Kits heal 100hp instead of 50hp.
* Physician: Kits heal in 3 seconds instead of 4.5 seconds.
* Frontiersman: The player starts with 4 charges of the First Aid Kit instead of 3 charges.

## Medical Pack

### Description

A portable medical kit that heals 100 health. Deployable in active health emergencies.
Death Screen

**Page will be updated soon with the new death screen!**

Mostly the buttons on the death screen are self explaining. But on this page every button and Icon gets a small explaination what it means and does.

Click on an Icon to jump to the explanation.

## Downed/Dead header

The header at the top displays if you are downed and can get revived.

Or if you are dead and cannot get revived anymore.

## Killer Information

* The Hunter Information displays the name of the Person that killed you (that name can also be switched off in the HUD options to not get displayed)
* The Level that get displayed represent the current rank of the Hunter the Killer killed you with
* The Skin your Enemy used to kill you
* The arrows that are displayed represent your Killers elo compared to yours:
	+ Two Arrows up means a lot better
	+ One Arrows up means a bit better
	+ Two arrows to the side mean equal
	+ One Arrow down means a bit worse
	+ Two Arrows down means a lot worse

## Weapon Icon

* The distance of the Shot gets displayed on the top
* In the middle a picture of the used weapon is displayed
* Below the picture the name of the weapon gets displayed

## Special Icons

Depending on the kill a third icon can be displayed. That depends on how the player got killed.
Possible icons are:

* + Headshot
	+ Killed through wall
	+ Killed through wall with a headshot

## Back to Menu

The back to menu button is pretty much self explaining.
When you press it you get sent back to the menu.

## Spectate

Spectate allows you to spectate:

* In Bounty Hunt your partner(s) in a duo or a trio
* In Soul Survivor to spectate all remaining living players

## Details

Details opens a profile of your Killer
It shows:

* Their Prestige
* Their Steamname
* The Hunter Name and Level
* Some more statistics about their account (If Stats are not hidden)
* Their steam profile (If Stats are not hidden)
* The report button where you can report your Killer for different reasons

## Damage History

The damage history shows the last instances where the player received damage from before he was full health.
Regenerating health resets the damage history and starts from the beginning.
It helps the player to understand why he for example died to a weapon in one hit (could be synced shots [two players shot at the enemy at the same moment] or he got damaged before form AI and didn't recognize it)

Max amount of history is three damage sources and the deathblow

## Kill view

Kill view helps the player to understand where he got killed from. Possibly learns new angles to specific spots.

**Note:**
Due to latency differences it can happen that the kill view shows the enemy shot through a wall. So always calculate that with what you are seeing.(It can differ at about 1 and 1 and a half meter)
Also the player model is thicker than the blue skull in the kill view. So it can be that when for example the blue skull is behind a wall. You arm was still sticking out and got hit by the shot.

* Dead Player view
* Killer view
Traits/Necromancer

**Rank** | 1

## Description

Using Dark Sight, revive a downed partner from a distance, though at the cost of a small amount of health. (25m)
**SOLO**: You can revive your downed Hunter.

## Notes

* Costs your hunter 25 Health to use.
* Before self-revive in Solo you need to wait 10 seconds.

## Information

* Added in Update 1.4.4.
* Had a Conditional effect on Event Devil's Moon if Hunter chose Grounded Pact:
	+ *When playing Solo, you can revive your downed Hunter. (Hunter must be Pledged to Grounded Pact.)*
Roadmap (25.9.2019)

The road map as of 25th of September 2019 .

## Information from developers

Here is the latest update to the Roadmap outlining the additions that will come with 1.1 and beyond.

Please be aware that we will be adding and removing items from the Roadmap as we evaluate their viability.

A number of long-term items such as Custom Lobby, Hardcore mode and Character customization have been temporarily removed as these additions will not be introduced in the short-term timeframe outlined by the current Roadmap.

These items are still on our long-term plan and will be included again as we get closer to the time of implementation.

We will continue to update the Roadmap on a regular basis and will announce any major changes that take place. Keep that feedback coming and see you in the Bayou!

## Update 1.1

### Features

* **Persistent Parties (Stay in lobby feature)***(Community Request)*
* **Ability to send multiple party invites at once** *(Community Request)*

### Frontend

* **Further UI usability & QoL improvements**
* **Legendary Hunters - Recruit with random health chunks**
* **Legendary hunters - Recruit with 3 random traits**

### Arsenal

* **New Legendary weapons**
* **New weapon variant: Bornheim No.3 Match**
* **Legendary hunters - Recruit with 3 random traits**

### Service

* **Polish language localization**
* **Localization Improvements**
* **Turkish language localization**

## Post 1.1

### Features

* **Random teams of three**
* **Dual Wielding for handguns** *(Community Request)*
* **Customizable Ammunition**
* **Ability to have different levels of intensity for bleeding, fire and poison damage**

### Game Mode

* **Shooting Range** *(Community Request)*
* **Offline free-roam Discovery Mode**
* **Offline Tutorial replay with any Hunter**
* **Offline Tutorial replay with any Hunter**

### Frontend

* **Further UI usability & QoL improvments**
* **HUD improvements**
* **Region ping times on region selection**
* **Allow the usage of Legendary Hunters in Quickplay**
* **Quickplay outfit reshuffle option**

### Arsenal

* **New Legendary Weapons**
* **New unique weapons and variants**

### Cast

* **New Legendary Hunters** *(Community Request)*
* **Further improvements to existing AI**

### Audio

* **Book of Songs** *(Community Request)*

### Service

* **Additional localization to accomodate as many players as possible**
Stalker Beetle

### Description

Stalker Beetles are bred to hunt and track prey, giving hunters a view from above. As a last resort, they can sacrifice themselves to cause a small explosion hampering anything caught in the radius.

### Details

* The Beetle’s camera is permanently using Dark Sight, but with a slightly increased view distance.
* The Beetle’s Dark Sight will not consume Dark Sight Boost the Hunter might have and does not highlight enemy Hunters.
* The Beetle does however benefit from traits using Dark sight such as Blade Seer, Poison Sense and Vigilant.
* Stalker Beetles cannot land and stay airborne constantly.
* The Beetle can be deactivated to return to the ground or detonated to cause a small explosion. Stalker Beetles will also be deactivated by the controlling Player receiving damage/dying, exposure to a Choke Cloud, or touching water.
	+ The Player returns to their own perspective after deactivating the Beetle. Any Player can pick up a deactivated Stalker Beetle on the ground.
	+ The explosion will cause 25 damage to Hunters, applies Medium Poison, applies Medium Bleeding, and destroys objects like lamps and glass pane windows. Additionally, objects like traps and cranks will be triggered; barricaded doors and window shutters will be opened if the explosion is on the “correct” side.
* The Beetle has a range of 150m. When it exceeds this distance, an “Out of Range” warning will be displayed with a 20 second countdown. The Beetle will be deactivated if the 20s expires while still out of range.
* The Stalker Beetle is highly vulnerable and will die to a single bullet or melee attack. When killed, there is no explosion, and it is no longer able to be picked up.
* The Stalker Beetle is very effective at taking out Concertina Wire, and can easily take out a full Concertina Bomb in one explosion.

### Book of Weapons

For additional lore, see The Stalker Beetle: A Louisiana Foulbrood

## Choke Beetle

### Description

Choke Beetles are bred to hunt and track prey, giving Hunters a view from above. They have evolved to explode into a cloud of suffocating gas, which they themselves are immune to.

### Details

* Detonates into a cloud of choking gas that is equal to the size and duration of the Choke Bomb.
* Immune to a Choke Cloud.

## Fire Beetle

### Description

Fire Beetles are bred to find and track pey, giving hunters a view from above. Upon death or command, they will burst into flames that burn everything they touch.

### Details

* Fire Beetle is slightly slower, than Stalker and Choke variants.

### Book of Weapons

1. ↑ https://www.youtube.com/watch?v=gfUN7YECk0w
Roadmap (11.06.2020)

The road map as of 11th of June 2020 .

## Update 1.3

### Features

* **Ability to have different levels of intensity for bleeding, fire and poison damage**
* **Get a second of Dark Sight Boost back (up to five) when looting a dead Hunter**
* **KD rework to KDA [(Kills + Assists) / Deaths]** Community Request

### Frontend

* **News Feed**
* **Opt-out from sharing your game profile and statistics details** Community Request

### Arsenal

* **New Tool** Community Request
* **New Legendary Weapons (for Blood Bonds and as part of DLC)**
* **New unique Trait**
* **Trait rework**

### Service

* **Cooldown penalty for continuously leaving random partners** Community Request
* **Japanese localization support for all platforms** Community Request

## Upcoming

### Features

* **Dual-Wielding for handguns**
* **Customizable Ammunition**
* **Outfit Customization** Community Request

### Frontend

* **Further UI Usability & QoL Improvements**
* **Dynamic leaderboards**
* **Hardcore opt-in**
* **2D mission replay** Community Request

### Arsenal

* **New Legendary Weapons (for Blood Bonds and as part of DLC)**
* **New unique weapons and variants** Community Request
* **New sandbox features**
* **New Traits**
* **PvE rewards**

### Cast

* **Boss target #4** Community Request
* **New Legendary Hunters**
* **Further improvements to existing AI**

### World

* **Map #3** Community Request
* **New Time of Day**

### Performance

* **Further CPU performance optimization**

### Audio

* **Book of songs** Community Request
* **Hunt Songs for Gramophones**

### Service

* **Live-Events** Community Request
* **Mentoring System**
* **Custom lobbies** Community Request
* **Session to session time improvements**
* **Additional localization to accomodate as many players as possible** Community Request
Traits/Hundred Hands

**Rank** | 51

## Description

Increases the damage of a Hunting Bow and reduces sway while at full draw. Allows use of arrows in melee attacks.

## Information

* Added in Update 1.6 with Event Light the Shadow as reward for progression on Path Pierce the Shadow. Later was added in Bloodline progression.
* In Update 1.15 was merged with Dewclaw Trait.
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