The Yandere

### Creator(s)

CastriX, DavJT, Partition, DanZmeN, Alderite, Dorami (host), MrLorenzo, JonathanGD, Elisione, Jghost217, RoiMousti, Master X, BranSilver, Mulpan, Cirtrax, Mazl, FarDreamer, TehTactiq (formerly), YunHaSeu, Alkali, and OSIRIS

Verifier: Dorami

Publisher: Dorami

### Music

The Yandere's Puppet Show - Acid-Notation

### Pointercrate Ranking

#24

 The Yandere: WARNING! / Update 1.2: Fixed some bugs & the way to be easier to pass 8)
 — Dorami

****The Yandere**** is a 2.1 Extreme Demon mega-collaboration hosted, verified, and published by Dorami. It is a hell-themed level that boasts extremely difficult gameplay and excellent decoration.

## Gameplay

* **0-4% (CastriX):** The level starts off with a mini cube section at half-speed, with some difficult jumps and timings. It quickly transitions into a normal cube section and throws you into some tight green jump orb timings. Then comes some blue jump orb tapping, followed by a late red jump orb timing. You tap a green dash orb, and you are transitioned into the next part.
* **5-7% (Partition):**Partition's part features several hard timings, while also still in half-speed, and is decorated with a red and black style. You start off with a ball part with some tricky jump orb timings, followed by a spider part with more tricky and tight timings. This is followed by a short section of straight fly and then back to a spider part, similar to the last. Afterward, there is another section of straight fly, this one much longer, before the end of Partition's part.
* **8-9% (DavJT):** This section focuses mainly on half-speed cube, ship, and ball gameplay, and is decorated with a ticking clock theme that syncs with the music. The section begins with a green orb tap and a difficult cube jump. This leads into a short, but tight, ball section, which is followed by a short ship sequence and a final, difficult cube jump, thus ending DavJT's part.
* **10-14% (DanZmeN):** This part is arguably the easiest part of the level. It begins with a mini cube at normal speed, then becoming a normal cube. This is followed by a relatively easy part, compared to the rest of the level, in which the player has to invert their gravity with blue jump orbs to avoid spikes. This is followed by a short straight fly section and a spider section with some pretty easy timings. The final section is a short and forgiving UFO section, followed by a black fade-out effect and the end of DanZmeN's part.
* **15-18% (Alderite):**This part stays with quadruple speed from DanZmen's part until it gets to the double speed portal, then the player turns into a ship that needs a bit of straight flying. Then it turns into a half-speed ball segment that needs timing to get past the ball part to the robot part with the normal speed with easy timings. This is followed by a small UFO part with plenty of gravity portals to go through, at different speeds. Then it turns into a normal cube with medium timings, then turns into a short ship part, then once again a cube that needs to jump on the yellow jump orb to get launched by a red jump pad towards Dorami's part. The whiteish-black flash marks the end of Alderite's part.
* **19-23% (Dorami):**Dorami's part contains very fast-paced gameplay. It begins with a very brief spider segment, followed by another brief segment, this being a cube part. Some dual ship straight flying follows this, and then a short dual cube section. This is followed by a short ball section, then a UFO section. There is then a final cube section, and Dorami's part ends.
* **24-29% (MrLorenzo):** This part starts off with a brief quadruple-speed cube section from Dorami's part that needs a bit of timing and spamming to get past. After this cube section, it turns into a short triple-speed mini ball segment that needs timing, then another normal ball, then it turns into a ship that needs straight flying to get past, and it has gravity portals in the hard section. Following this is a short triple-speed UFO segment, with spamming needed, then it speeds up to quadruple speed with plenty of gravity portals to go through in which you do not have to press on, with the word "MrLorenzo" at the bottom. After this, the player must press the black jump orb to get launched down towards a blue jump orb and jumping on a spike with easy timing to go to a gravity portal that ends MrLorenzo's part.
* **30-35% (JohnathanGD):** This part starts at the drop of the song. It begins with a slow cube with a quick black orb timing into 4x speed and a jump into another orb and a ball at normal speed. You then time one click up and two very fast clicks to hit a black orb in the ball at quadruple speed. There is a one-two click straight fly into a two-click UFO and some timed ship orbs that sync with the music. There's a tight yellow orb timing in a cube that leads into a tight spider section and another brief straight flying section. Then, there is a wave section with three normal-sized wave clicks and a mini-wave where you have to hold a blue orb after hitting two gravity portals at quadruple speed. This part ends by holding the last dash orb as a mini cube.
* **36-40% (Elisione):**This part is fairly easy. It starts with a green orb and then a pink orb that you must hit, and a UFO that syncs with the song. There are two dash orb timings in the cube after it that can be a bit tricky. There's a pink dash orb with black jump orbs on either side of it leading into a ship, so this timing may throw some players off. There is a fairly simple ship sequence before holding a dash orb into a wave that ends with another dash orb before Jghost217's part.
* **41-46% (Jghost217):**This part begins with a fairly tight triple-speed mini-wave and a tight big wave into a ship. There is a UFO after this with some relatively easy jumps that are easily sightread and a ball with a black orb before a ship with a dash orb leading into RoiMousti's part. This part contains a subtly hidden change to the boss fight. If you tap the blue custom orb, which can be difficult to time, the animal skeleton will be wearing a pair of sunglasses instead of having black eyes with purple pupils.
* **47-51% (RoiMousti):** RoiMousti's part begins with four tight cube timings and a ball that you can jump in before hitting the portal to make it slightly easier. There are a single spider click and two min- wave clicks following it. Next are a mini robot and two extremely tight dash orb timings as a normal-sized cube. There is a somewhat difficult ship sequence before Master X's part.
* **52-57% (Master X):** This part is largely themed around *Yandere Simulator*. It starts with a one or two-click straight fly into a two-click spider and three UFO timings. Then there's a ship section into mini-wave spam. Next is a dual that can be difficult, but mostly syncs with the song. There is a controlled spam UFO section and mini-wave spam again before BranSilver's part. When you die in this part, the yandere from *Yandere Simulator* appears on the right side of the screen and the words "Senpai is only mine. MINE!" show up as well. You can also die in this part if you don't continue to spam after Master X's logo pops up.
* **58-62% (BranSilver):**BranSilver's part starts with a tight almost blind cube jump into four very quick ball timings. Next is a double speed ship sequence which is fairly easy to pass. Next is a cube with a few very fast jumps and a dash orb that you hold down for the entire platform. A jump with a blue jump orb that you do not hit leads into a wave section before a black orb into Mulpan's part.
* **63-68% (Mulpan):** Mulpan's part starts out with a few orbs in a ship that can be difficult to learn at first. Afterward is a UFO that is completely orb-based gameplay. Next is a very tight ball segment with very tight orb timings that can be quite inconsistent at times. A robot segment with two dash orbs and two green orbs is next, with the player needing to tap very lightly and early on all four of them. Lastly is a tight spider section that ends with a green orb into Cirtrax's part.
* **69-74% (Cirtrax):**Cirtrax's part begins with a straight flying section with a green orb, then a wave that you can hold in, as the top of the section has D blocks. This leads into a fairly tight black orb timing in a ball where you will have to click fairly quickly to pass it. After this is a single pink orb in a UFO segment and some very tight cube orbs and jumps. This turns into a very tight spider before Mazl's part.
* **75-79% (Mazl):** Mazl's part starts out with three timed black orbs, although you can usually skip the third and just hold on the second. Then, you tap a red orb to take you into a fairly tight ship section. After the ship is a fairly easy ball with two green orbs. Then, there is a somewhat tight robot with a green and black orb and one last jump before a cube with two red orb timings and a ship sequence before the next part.
* **80-85% (Spectrex + FarDreamer):** The hardest part of the level, Spectex, and FarDreamer's part starts with three very tight blue orbs and an extremely tight UFO jump. Afterward, you are put into a dual where you have to time three taps very well until you reach a ship that you have to tap twice in. There is a very short and tight ship section before an extremely tight and difficult wave at the end of the section. The wave syncs well but is very difficult nonetheless. The part concludes with two dash orbs leading into YunHaSeu's part.
* **86-90% (YunHaSeu):**YunHaSeu's part starts off with a UFO segment, and then changes to a quadruple-speed ship sequence where you must hold to fly down where you change to a mini ball. There is a short mini ball section with some orbs and timings before OSIRIS and Alkali's parts.
* **91-100% (OSIRIS + Alkali):** The final section. The music becomes more intense, its pace accelerates. Fortunately, both parts are already somewhat lighter than the previous ones due to fewer difficult timings and less narrow passages, but the speed is high here, so the player cannot relax (besides, you can die because of the excitement). The decoration is rather unusual. In the second part, the art of the horned monster will appear by the end. Finally, the player must jump over the spike and click on the last yellow jump orb, after which the level ends.

## Trivia

* Some of the parts in this level are based on *Yandere Simulator*, a game where a schoolgirl kills others who try to steal her love life. One example of this is Mulpan's part.
* This level is thought to be around the top 10-difficulty.
* Dorami commented on Mr. Happy Junior's video, "Exposing Dorami," saying "I'm sorry" as a joke.
* As a joke, this level was put at #2 on the Demon List on April 1, 2019, with the creator of the level reading "DORA THE EXPLORER." The video shown is not Dorami's 100% completion video, but his 98% fail.
* There is a sequel currently in development called The Yangire.

## References

1. ↑ https://www.youtube.com/watch?v=MN6Dra6yAys&t=29s
2. ↑ https://www.youtube.com/watch?v=4tLXqkO38l0&t=146s
3. ↑ https://www.youtube.com/watch?v=lLXRmA2SX48