Team Building

## Summary

* **Find a starting point** - *a favorite player, or Power Play can work well*

* **Identify Attributes that pair with your starting point**

* **Identify other Power Plays/Combo Plays that share these Attributes, and build a game plan from this list.** - tables on *Tactics screen will come in helpful here*

* **Find suitable player positions for the plays in your game plan**

* **Purchase your new team, and enjoy!**

## Full Guide

So the basics for building a team revolve around using your players Attributes to combine with their available Power Plays and Combo Plays. *Basic Plays chosen by your Tactics should also be taken into account for this, as they likewise make up a fair portion of gameplay.*

In addition to this, you need to make sure that your players have comfort picks that work well with each other. This overall process is referred to as team synergy.

Now, this might seem overwhelming, so ***it's best to find a simple starting point.*** For your team, you could use this player as a starting point for team building.

The combination of Hervedes, The Beast, and Keyra on the JNG gives the Power Plays: Gank and Initiate. In addition to this, Ambush would be a reliable combo play between those 3 characters, and Herv/The Beast share Split Push and Engage. Granted, Sir Odric on the JNG has limited use, and may interfere with getting the ideal characters...self-banning him is likely the best option here.

***The next step is to look at the stats used.*** Gank uses Positioning (POS)/Communication (COM), and would be the favoured play on this character. Initiate used the same stats. Ambush uses Accuracy (ACC)/COM, while Split Push uses Survival (SRV)/Discipline (DIS), and Engage uses POS/Knowledge (KNW) These stats give a base line for how to train this player, and insight into potential team-based stats to focus on. Team based stats are helpful to have, as on many rolls, your entire team will be contributing Attributes to the roll and will be able to boost each other's plays. *A good balanced number for shared team attributes is 4 attributes, though by no means is it the **only** way to build a successful team. Head on over to Category:Attributes to see more about what stats are used in different plays!*

***Next, look for what other plays share attributes with these initial plays.*** In this scenario, the Power Plays: Early Push, Lane Swap, Team Up, Bait Split Push, and Fast Push all shared stats, and had a similar aggressive play style. In addition to those power plays, they could contribute to the Combo Plays: Boost XP and Push (both combo with gank, along with engage), Team Push, and Disengage. Looking deeper into these plays, quite a few combo well with each other, making for some very strong, aggressive plays! Seeing this makes it easier to narrow it down to 4 primary stats for the team. POS/COM/ACC/DIS end up being the stats that would best suit this aggressive build.

Now that you know what attributes and plays you want, you're ready to start figuring out what to look for in new players. Here, you will primarily be ***looking for suitable comfort picks for the appropriate player position.*** Since Gank combos with Boost XP, Engage, and Push, lets start by looking at those plays. *Keep in mind that each player is only able to contribute 1 combo play to a power play, these should be spread out throughout your team.*

* Boost XP is useable by JNG/BOT/SUP and also combos with Early Push/Freeze Lane

* Push is used by TOP/MID/BOT and also combos with Early Push/Invade.

* Engage is used by JNG/MID/SUP and also combos with Invade/Fight Dragon

With the established preference of Gank, with Early Push as backup for the early Power Plays, this rules Engage as the least likely combo to be used, in that it only pairs with Gank. Boost XP/Push will reliably combo with either Gank/Early Push and therefore have become the premium choices for team synergy.

Now, it's time to see what Champions have the preferred Combo Plays, and to see what Power Plays they provide from the list that was made earlier. In this scenario, Rynx/Fipsy have Boost XP, and provide the Power Plays Team Up/Bait Split Push when in the support role. Push has yielded many more options, with Bill Terrance/Emberwing (Early Push), Branka/Skator (Lane Swap) being available in TOP/MID/BOT, and Sylvia (Bait Split Push) in MID. Now Gank/Early Push and an effective combo is incorporated into the team plan! You'll want to keep following this process until you have a good idea of what champions you want in each position.

Once you have completed this process, and have a team setup in mind, ***you're ready to start buying your new players, and enjoying your new team!***