Garden

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Controls

Mostly using mouse.Space + Click to plant using Garden Points.

Shift + Click to destroy trees.

## Idleability

Trees grow when idling. With Autoharvest Card, it is possible to harvest trees when idling. Planting trees requires activity.

**Garden** is one of the first features available for purchase. In the Garden, you can plant trees and harvest them for profit. Trees grow and expire even when you are not viewing the Garden, and if you have Offline Progress enabled, trees also grow and expire when the game is closed.

## Basics

### Planting

You can use your mouse to select a type of seed to plant. The method of seed selection varies among the three different types of Gardens - for example, in Home Garden you can choose among 8 different seed types to plant in the bottom left corner. When you move your mouse over a seed type, you can see the details of that seed.

In Home Garden, seeds cost Coins (some types of seeds also cost Green Coins and Blue Coins) to plant. However, if you prefer, you can use Garden Points to plant instead by holding Space key while selecting the type of seed to plant (not when planting!).

After a type of seed is selected, its details will be shown in the bottom right corner. You can then click on the Garden plots to plant trees, or press the "Plant All" button to plant in all empty plots.

### Harvesting

After trees are planted, they will grow and become available for harvest after a while. Different trees have different time requirements for harvesting, indicated by the Harvest Time statistic.

To harvest, you can click the trees that are ready for harvest. If you have the Mini Garden feature, you can also click the Mini Garden to harvest from all trees.

When harvesting, you gain Coins equal to Harvest Value of the tree, plus some EXP (depending on Harvest Value), Green Coins, Blue Coins, Garden Points, Garden EXP, chance for a White Coin, and possibly a variety of other rewards (depending on Garden EXP gain of the tree).

Trees do not disappear after you harvest from them, however, their Harvest Time will be reset and you will have to wait before you are able to harvest again.

### Expiration

After trees are planted, they will expire after a period of time, indicated by the Expiration Time statistic.

When trees expire, they will disappear permanently and cannot be restored or revived. However, you can plant new trees. You do not need to remove expired trees manually.

### Destroying

If for any reason you no longer want the trees you have planted, you can destroy trees by holding Shift while clicking the trees you want to destroy. You can also hold Shift while clicking the "Destroy All" button to destroy all trees in the current Garden. Please note that this process is not reversible and you will not receive anything for the destroyed trees.

## Garden Points

Garden Points are primarily obtained by harvesting trees in the Garden.

The number of Garden Points obtained when harvesting is the same as the Garden EXP value of the tree.

You can have at most 9,999,999 Garden Points.

Garden Points can be used for a variety of purposes:

* To plant trees without using Coins, Green Coins and Blue Coins
* To unlock Garden plots
* To accelerate breeding in Another Garden
* To be traded for Randomfruit

## Garden EXP

Garden EXP is obtained when harvesting trees in the Garden. Unlike Garden Points, Garden EXP is accumulated over time and cannot be consumed. Other than for Achievements, Garden EXP serves two purposes:

* To reduce the number of Progress Bar rewards needed for breeding in Another Garden
* To increase Harvest Value of trees in Another Another Garden

## Fertilizing

You can fertilize trees to increase their Harvest Value and Garden EXP gain. Each tree can be fertilized up to 20 times. When a Fertilizer or Mega Fertilizer is used, all trees in the currently selected Garden will be fertilized and there will be a 15 minute cooldown before another Fertilizer or Mega Fertilizer can be used. Fertilizer cooldown is shared across all three Garden types (meaning that you cannot use a Fertilizer in Another Garden immediately after using one in Home Garden); however, this cooldown can be bypassed at the cost of 1,000,000 Green Coins, and Shift-clicking either type of Fertilizer will fertilize trees and purchase a cooldown bypass, allowing for rapid fertilization for those with plenty of Green Coins to spare.

### Fertilizer

Fertilizer increases Harvest Value by 5% and Garden EXP gain by 1. Fertilizer can be purchased in the Mystery Shop for 200,000 Green Coins each or obtained from a variety of sources.

### Mega Fertilizer

Mega Fertilizer increases Harvest Value by 10% and Garden EXP gain by 2. Mega Fertilizer can be purchased in the Mystery Shop for 2,000 Blue Coins each or obtained from a variety of resources.

## Unlocking Plots

Your Garden starts with one plot, but it is possible to unlock more plots by pressing the "+" button on the right side of the Garden. Unlocking plots requires Coins and Garden Points. The more plots you have, the more trees you can plant.

For details on the costs to unlock Garden plots, see the corresponding pages for each type of Garden:

* Home Garden
* Another Garden
* Another Another Garden

## Upgrading Plots

Your Garden plots are Grade 1 when they are unlocked, and can be upgraded automatically as you harvest trees planted. Plots gain Plot EXP when trees planted on them are harvested, equal to Garden EXP gain. Plots max out at Grade 11.

Plot Grade affects the Harvest Value of trees planted on that plot.

For more details, refer to the table below:

## Harvest Value Multiplier

Harvest Value of Garden trees is affected by your current level.

The formula for Harvest Value Multiplier is as follows:

⌊

a

0.6

⌋

10

6.5

{\displaystyle \frac{\lfloor a^{0.6} \rfloor}{10} + 6.5}

where *a* is your current level.

Harvest Value Multiplier also affects Coin cost when buying trees. Green Coin, Blue Coin and Garden Point costs are independent on level.

## Types of Gardens

### Home Garden

*Main article: Home Garden*
**Home Garden** is the first Garden type, which is available after you unlock the Garden. In Home Garden, you can select from 8 different types of trees to plant, each one having different stats (Harvest Time, Expiration Time, Harvest Value and costs). Upon unlocking all plots in Home Garden, Another Garden will become available.

### Another Garden

*Main article: Another Garden*
**Another Garden** is the second Garden type, which is available after unlocking all plots in Home Garden. In Another Garden, you cannot "buy" seeds like in Home Garden, but you can breed different kinds of seeds to use. There are 75 different types of seeds, 3 of which (#1, #26 and #51) can be obtained by harvesting trees in Home Garden. Upon unlocking all plots in Another Garden, Another Another Garden will become available.

### Another Another Garden

*Main article: Another Another Garden*
**Another Another Garden** is the third Garden type, which is available after unlocking all plots in Another Garden. In Another Another Garden, you can customize the stats of seeds. The higher the stats, the higher the cost. Harvest Value in Another Another Garden is affected by Garden EXP.

## Mini Garden

*Main article: Mini Garden*
**Mini Garden** is an add-on feature that can be purchased in the second page of the Feature Shop for 250 Blue Coins. Mini Garden allows you to see the number of trees planted and the number of trees ready for harvest no matter which feature you are using, and allows you to harvest all trees by clicking the Mini Garden (doing this deducts 2 Green Coins).

## External Upgrades

### Autoharvest Card

When Autoharvest Card is active, trees will be harvested automatically when they are ready for harvest. Like other Cards, it does not work when the game is closed, although the duration also doesn't decrease either.

### Gardener Career

While Gardener Career is active, Harvest Value of all trees is increased by +(Level/2)%.

If Gardener Career is at level 100 or above, Garden Points and Garden EXP gain are permanently increased by +20%.

If Gardener Career is at level 200, Fertilizer cooldowns are reduced by -30% (reducing wait time from 15 minutes to 10 minutes, 30 seconds). Additionally, one more (Mega) Fertilizer can now be applied to trees, allowing trees to be fertilized 21 times in total.

### Ascension Points

The Quick Harvester bonus reduces wait time to harvest trees by -1% per bonus level up to a maximum reduction of -30%.

### Ascension Perks

The following Ascension Perks augment the Garden Feature:

* Perk #14: The number of Randomfruit obtained is multiplied by 3/4/6.
* Perk #23: You gain 6/9/15 extra seeds when breeding in Another Garden.
* Perk #33: Trees last 20/30/50% longer and have 20/30/50% higher Harvest Value.

### Progress Bar Modules

Two kinds of Progress Bar Modules, Randomfruit Modules and Harvest Value Modules, can be equipped to augment aspects of the Garden feature. In the formulas below, T is a number derived from a module's tier as follows: if Tier < 9, T = 1+.1\*(Tier-1); if Tier = 9, T = 2.

Non-shiny Randomfruit Modules have a (T^2)% chance to grant 1 Randomfruit whenever a Progress Bar reward is claimed. Shiny Randomfruit Modules have a 5\*(T^2)% chance to grant 1 Randomfruit whenever a Progress Bar reward is claimed.

Non-shiny Harvest Value Modules have a (5\*T)% chance to increase the base Harvest Value of all planted non-Free trees by (100\*T). Shiny Harvest Value Modules have a (12.5\*T)% chance to increase the base Harvest Value of all planted non-Free trees by (200\*T). Base Harvest Value granted by Harvest Value Modules caps at 10,000,000 for each tree and is not affected by (Mega) Fertilizers.