Adventurer Rank 2 Feats

## Faraday

##### Treeborne

For 2 actions you can “phase” into a tree greater in size than yourself. For 2 actions you can teleport up to 50ft into another tree. If your tree is attacked, take half damage.

##### Healing Essence(Prerequisite: Anointer of Blessings)

Once a day, you can release pollen from your pores in a 30ft radius. Any Blessed creatures within range restore 1d4 Hits.

##### Champion of Volgora

You learn the spell “Avatar of the Divine.” Once a month, you can cast it with no material costs.

##### DAILY: Avatar of the Divine:

Verbal, Somatic, Material(A ruby worth 4 GC), 2 actions, self, 30 seconds

You become an avatar to your patron deity. You are imbued with a moment of their strength. Gain 10 temporary hits, a fly speed of 10ft and one additional action per round. You wield a spiritual weapon representing your deity with a range of 20ft. Use a WIS skill of your choice V.S. WILL when attacking with this weapon. It does 3 hits plus your WIS MOD as damage on a successful hit (or three additional hits if your natural weapon's damage would be higher). You can only take actions that are in line with your patron's beliefs and ideals.

## Ivanov

##### Authoritarian Bully

If you would fail a deception/Persuasion check, you can use an authority you don’t possess to roll an Intimidation Check instead. If you beat the deception DC, you can add +10 to your original Deception Check.

##### Second Story Work

You can use dexterity in place of strength when making climb checks. You suffer no penalties for sleight of hand while in compromising positions, and you intuitively know where stolen goods will sell.

##### Smooth Operator

Takes only one action for special actions (such as hiding) instead of two.

## Krela

##### Homunculus of the Unknown

You learn the “Bond Familiar” ritual spell. You can cast it on an automaton instead of a living creature. You may only have one automaton familiar. Once a day you can use it as a focus to beseech your patron for knowledge (Persuasion Check, gm's discretion). You can cast a spell through your automaton as if it were the source of the spell. You also gain the requisite knowledge to craft a basic automaton with a maximum intelligence of 3 and a maximum of 12 for other core ability scores. It costs a minimum of 5gc worth of materials to craft with additional costs at the discretion of the gm.

##### Improved “Imbuer of the Unknown”(Prerequisite: Imbuer of the Unknown)

It now costs only 2 actions to imbue an object. You can now do this a number of times a day equal to your INT Modifier.

You can now use the following effects without a persuasion check:

-Simulacrum: The object will attempt to mimic your body’s, or body part’s movements. If possible, the object will attempt to assume a humanoid shape, or the shape of whatever body part it is imbued to simulate. The closer the object’s resemblance to yourself, the easier it is to control (GM’s discretion).

-Slippery: The object lightly repels any matter that comes near it so it’s entirely frictionless. If there are multiple parts, the imbuer can determine if and which parts are frictionless towards each other.

## Libelle

##### Soul Bonder

You gain the ability to bond with another creature with which you have no positive feelings towards. In exchange for a temporary loss of knowledge, skills, ability scores, or something else for which you must barter, you gain a soul shard that regenerates an hour after every use. You can break this pact at any time. You gain a temporary skill rank in a skill the other creature is trained in. Learn one SOUL CAST spell.

##### Expert “DAMNED SHOT”(Prerequisite: Improved Damned Shot)

On a successful hit, the soul fragment has a volatile reaction with the victim’s soul. A radius 15ft soul explosion is released. All sentient creatures must make a WILL check (DC:15) or take 2 hits directly as psychic damage. You can use an additional SOUL CHARGE to fire a second shot on the same action.

##### Soul of the Dragon(Prerequisite: Wings)

Gain a fly speed equal to your DEX SCORE. You can consume a soul fragment to double your speed for one round or double your carry weight while flying for one round.

## Mibek

##### Magician of Knots

Spells that apply the “grappled” condition can now affect a number of targets equal to your INT modifier. It costs one less action to use a “strangle” action.

##### Spell Surge

Your next spell is cast with increased effect. Roll an arcana check in addition to any other checks made to cast the spell to determine the strength of the spell surge.

DC10: 1 boost, DC15: 2 boosts, DC20: 3 boosts, etc.

Boosts:

-Increased Range(Range x2)

-Increased Damage(Damage x2)

-Increased Duration(Duration x2)

-Reduced Action Cost(1 action)

-Additional Targets(1 additional)

-GM’s Discretion

If the spell is At-Will or Hourly, you cannot use the spell for the rest of the day. If the spell is Daily or Ritual, you cannot use it for the rest of the week and your spell limit is reduced by one during that time.