Venom (Tower)

Deals poison damage and adds a poisoning effect to enemies that deals periodic damage over a period of a few seconds. Has very low velocity shells.

## Unique Characteristics

Venom has Poison Duration as its Unique Characteristic.

**Poison Duration** - The amount of time the poison lasts.

Leveling up the tower increases Poison Duration.

*Poison Duration: 5 + 0.3/Tower Experience Level*

## Other Features:

Enemies hit by venom's projectile will take damage normally, in addition, adding poison effects on them. While poisoned, the enemy will take damage based off Venom's "*Damage*" stat every second lasting for "*Poison Duration*" seconds.

Venom will constantly search for enemies, prioritizing enemies that do not have the poisoning effect from that tower (applying the rules similar to modifier: search). It will still follow the targeting method as assigned however. For example if targeting method is set to First and the first target it is poisoned, the second target that is closest to the base will be selected instead. Venom completely ignores searching Toxic, Heli, and Jet enemies since it won't deal any damage to them.

If all enemies are poisoned from that Venom Tower within its "Attack Range", Venom will target normally just like other towers.

Poisoning effect from multiple towers stack, with each additional stack applying 75% of its damage and refreshes the duration. Such that the first stack applies 100% of its damage, then second stack applies 75% of its damage, then third stack applies 56.25% of its damage, and so on.

Fast enemies are also slowed by 3% for each Poisoning effect stack

**Total Damage from a single Venom**= *(Damage + Damage \* Poison Duration)*

If a enemy is hit inside Freezing Tower's range, Its poison duration is multiplied by "Poison Prolongation" stat from Freezing Tower. Icy enemies are not affected by the prolongation since they are immune to Freezing Tower.

**New Poison Duration** = *Venom's Original Poison Duration* \* *Freezing's Poison Prolongation*

## Statistics

Venom Tower Stats (not including research , PWR tower from Exp Levels, and Tile Bonuses)

## Abilities:

 Hard shells
 Fast shells
 Poisonous cloud
 Powerful

- **Poisonous Cloud** - Emits a cloud of poison, constantly causing damage (Damage \* Attack Speed \* 0.1) to all enemies within 1 tile radius near tower. The poison from this effect disappears after leaving the cloud however.

-**Hard shells** - Doubles the impact damage from the projectile not the damage per second from poison effect

-**Concentrated Poison** - Increases damage per second from poison effect by 25%

-**Ultimate**: The % chance scales with tower upgrade levels equal to 10% + 2.5%/tower upgrade level [Max of 35%]. When an enemy is slain and this ability activates, all enemies within 1.7 tiles will be transferred poison and burn damage from killed enemies and extend those durations by 15%.

## Strategy

Venom applies damage over time to enemies, lasting for a long time especially as tower gains levels, PWR from experience levels, and researches. It also can clear a group of enemies on its own because Venom can switch targets to enemies that aren't poisoned after it poisons the enemy being able to kill enemies simultaneously through time.

However Venom's projectile (at early levels) are very slow but they do chase the enemy which can be crucial especially against Fast enemies since poison damage only happen upon collision not when its chasing its target. Getting Fast shells solves this issue.

Venom synergizes with Freezing really well since Poison Duration will last longer which increases its total damage from one shot.

It is most popular mainly because it deals with Armored enemies really well more importantly it slows down fast enemies by a slight 3% under poison effect.

Avoid putting multiple poison towers near each other due to diminishing returns on stack poison.

**Best tile placement:** Damage and Power

Damage - The best tile (with max research) or if the path is short. It increases both impact damage and damage over time from poison effect which double benefits venom and will kill enemies faster under the poison effect.

Power - Power tile is best used if there are little to no research spent on Venom (aka Daily Quest) or if the path is very long. This slightly boosts Damage but more importantly Poison Duration at early upgrade levels. This allows venom to deal a lot of damage early in the waves. However with enough research, freezing tower, and PWR from experience levels, it is better to get Damage tile in the long run since Damage tile will scale much more than poison duration and more importantly longer poison duration doesn't work well on shorter paths since enemies will reach the base before the poison finishes.

**Optimal 2 Abilities:**Concentrated Poison, Hard Shells

Concentrated Poison and Hard Shells boosts venom's damage on impact and poison effect which makes Venom stronger and what venom needs.

Fast Shells is not recommended since projectiles will seek to them but also with synergies to freezing tower, it's much easier to land attacks on even Fast enemies. Also upgrading the tower will increase the speed along with research and PWR from tower levels.

In daily quests that does not have Freezing, Fast shells can be a situational choice if there are fast enemies since this ability allows Venom projectile to catch up faster against Fast enemies

## Research

(Does not include endless research)

These research are exclusive to Venom Tower Only. To see all researches, see Researches

**Damage** - Damage dealt to enemies

**Max Upgrade Level** - Upgrade Level Limit

Increases the max upgrade level of the tower (Upgrade level). At level 0, the max tower upgrade level is 3.

**Max Experience Level** - Experience Limit in levels

Increases the max experience level of the tower (EXP level). At level, the max tower experience level is 4.

**Projectile Speed** - Tiles per second

**Range** - Range in tiles

**Price** - Tower Price in Coins

Reduces the cost to build Venom Tower. By default it costs 100 coins.

**Attack Speed** - Shots per second

**Rotation Speed** - Degrees per second

**Experience Multiplier** - Each XP point is multiplied by this.

**Upgrade Price** - Price of tower upgrades in coins

**Poison Prolongation** (Unique Characteristics) - Poison buffs last longer

**Poison Prolongation** is multiplied by this value. This increases **Poison Duration** from 5 seconds - 10.7 seconds to 6.5 seconds - 13.91 seconds (Based on Tower EXP level)

**Starting Level** - Initial Tower Level

When purchased, Venom Tower will immediately start at that EXP Level. At Max level, Venom Towers will start at EXP Level 4 with 1 Ability Unlocked.

**Passive XP at max upgrade level** - Amount of tower gets per second on max upgrade level.

If not at max level, the formula of XP/second goes by (XP rate / 10 \* tower upgrade level)

**Damage - Hard Shells** - Tower Ability Upgrade

This uses the base value of **Damage - Hard Shells** and adds it per level. (Additive)

**Projectile speed - Fast shells** - Tower Ability Upgrade

This uses the base value of **Projectile speed - Fast shells** and adds it per level. (Additive)

**Damage - Concentrated Poison** - Tower ability Upgrade

This uses the base value of **Damage - Concentrated Poison** and adds it per level. (Additive)

**Damage - Poisonous Cloud** - Tower ability Upgrade

This uses the base value of **Damage - Poisonous Cloud** and adds it per level (Additive)

**Range - Poisonous Cloud** - Tower Ability Upgrade

This uses the base value of Clone Upgrade Level and adds it per level (Additive)

**Range - Ultimate** - Tower Ability Upgrade

This uses the base value of **Range - Ultimate** and adds it per level. (Additive)

**Chance - Ultimate** - Tower ability Upgrade

This uses the base value of **Chance - Ultimate** and adds it per level. (Additive)

 Chance - Ultimate (Max)

**Duration - Ultimate** - Tower ability Upgrade

This uses the base value of **Duration - Ultimate** and adds it per level (Additive)

**Effects prolongation** - Ultimate - Tower Ability Upgrade

This uses the base value of **Effects prolongation** and adds it per level (Additive)

**First Generation** - Significant Increase of Characteristics

-Rotation Speed + 10% / Damage + 10%

**Second Generation** - Significant increase of Characteristics

-Attack Speed + 10% / Projectile Speed + 10%

**Third Generation** - Significant increase of Characteristics

-Upgrade price - 2%, Damage + 10%

## Advinas

4.2

Advinas: The time has come to expand your arsenal: this time you will get a tower called Venom.

Advinas: Each projectile of this tower poisons the enemy for a long time.

Advinas: The enemy can be poisoned by several Venom towers at once, but the damage from the poison drops by 25% for each subsequent effect.