Stikman Adventures

***Stikman Adventures*** is an upcoming *Stikman* series game, developed by Chikorita Lover with music by MaxwelFISH. It is going to be released outside of Scratch, and will be the first *Stikman* series game to do so.

## Gameplay

### Save files

The player will be able to have multiple save files, but it is unknown how many exactly. There are currently two known game modes the player can play through: the normal mode and Hardcore Mode.

The normal mode plays out as normal. The player has Emerald Sticks as their life system, and when they run out, their save file will not be deleted. They will instead return to their save point, which is to most likely be a tent.

During a normal mode save file, the player will be able to unlock Hardcore Mode. This allows the player to play through a save file as normal, but with a twist: once the player runs out of Emerald Sticks, they receive a "game over" and their save file is deleted. This does not affect their ability to play the game, as both normal mode and Hardcore Mode can still be playable on a new save file, and the player can continue to play through old save files.

### Levels

To get from level to level, there will be a map screen, similar to *Cuphead*'s or *Super Mario 3D World*'s map screen. This means the player can freely roam around the map and enter a level.

When the player first gains access to a world, only one level will be available. However, beating the said level will open two more, and every other level will open more. Due to this, the story that takes place throughout levels will slightly differ.

There will be two special types of levels that appear with normal levels: combat levels and platforming levels. Combat levels are more focused on fighting enemies, while platforming levels focus on using platforming strategies. In each world, one normal level will eventually branch off into a combat level and a platforming level.

### Boss enemies

Each world will have a final boss that needs to be defeated. In order to be able to fight the boss of a world, the player must have completed every level in that world. The techniques learned throughout the world will also help with defeating the boss.

After most of the combat levels in a world are completed, a special boss focused on combat will appear. The same thing also goes with platforming levels. This means that each world will have three different bosses.

### Dungeons

Dungeons are areas located underneath Stikopa. Each world has their own dungeon with harder versions of the world's standard levels. Dungeons can be accessed after collecting all the Golden Sticks in a world via destroying a Golden Boulder blocking the entrance.

Scapes are common enemies found within dungeons, meaning dungeons may be the replacement for Madeline's Mansion-type levels from *Stikman Scratch*. There are also chests within the dungeon halls and levels, some containing items that can't be obtained anywhere else.

## Trivia

* Chikorita Lover has hinted towards using GameMaker Studio 2 to program the game.

## References

1. ↑ *Chikorita Lover*. "Also, once I get my hands on GMS2, I will not post in #stikman-lore or #official-artwork anymore." *Discord*, July 3, 2020.