recursal/Fanatic-Fandom huggingface dataset:
MagMax

Flyer

**MagMax** (マグマックス) is a shoot 'em up video game developed by Nichibutsu and released in 1985 for Arcades. It was ported in 1987 to the Commodore 64, Amstrad CPC and ZX Spectrum, and in 1988 to the NES. It was also made available digitally in 2015 for the Nintendo Switch and Sony PlayStation 4 as part of the Arcade Archives lineup.

## Story

A highly civilized group of aliens has conquered the Earth and put the human beings under the control of the Computer Babylon which has begun to kill the human beings. In order to stop the aliens, the people developed a transformable mechanical robot named MagMax. They also chose a brave man for their rescue. The brave man is about to depart to the ultimate battle with the aliens in order to save the human race.

## Gameplay

*MagMax* is a horizontally-scrolling shooter. Stages alternate between surface and underground areas, with the surface areas utilizing an unique oblique view with the characters moving on a pseudo-3D plane. Much like in the *Cresta* games the player ship can collect various parts which are attached to the main ship and transform it into a robot. Each part adds to the ship's firepower but also makes it a larger target for enemy fire.
World Maps

This page catalogues maps of larger-scale worlds in Braingirl. These maps are intended to assist players in finding their way around such worlds.

CatacombsCellarCryptCubic RuinsEcstasy GrasslandsGarden AscendGrasslands LabyrinthGraveyardGreen BarnHamletHot SpringsIndustrial TunnelsMidnight SaloonMuseumPsychedelic FarmRiver PathSaloonShrine GardenShrine Garden?Spirit ShrinesStreets HubTanuki WoodsTerminal Room
Terminal Room

**Effects** | EffectDuckling Dress
 **Map ID** | 0014

The **Terminal Room** is a small area accessible from Streets Hub by entering "5552" into the metal payphone.

This area can only be accessed by activating Debug Mode. This is done through the Extras menu in the black book on Mikan's bedroom table.

## Features

The Terminal Room is an ominous black space with looping purple corridors. The background is a grid that floats slowly across the screen.

This area allows the player access to all the collectable items in the game. The points of interest in the main room are:

* A stack of small CDs. The player can add CDs to their inventory.
* A red ticket resembling the ticket found in the Museum. The player can add Entry Tickets to their inventory.
* A large, singular CD. The player can use it to unlock all music tracks currently in the game, which can be listened to in the Music menu tab via the black book.
* A vending machine. The player can buy marble soda here, though they still cost CDs.

Just north of these items are two versions of Mikan with the effects in the current version of the game, Duckling Dress and Electric Light, equipped for display. Interacting with either of them will allow the player to collect the effect and cause the display Mikan to disappear.
Sky Robo

Flyer

**Sky Robo**, known in Japan as Tatakae! Big Fighter (戦え!ビッグファイター) is a shoot 'em up video game developed by Nichibutsu and released in 1989 for Arcades. It is a spin-off of the *Terra Cresta* series, and Nichibutsu's last Arcade title.

## Story

Earth has developed the state-of-the-art mecha Big Fighter, which can transform between robot and fighter forms. The Big Fighter now fights to regain the Solar System after it was invaded by a mysterious alien force calling itself the "Architect".

## Gameplay

*Sky Robo* is a horizontal side-scrolling shooter. The player controls a ship that can change into two forms, a fighter and a robot, with a button action. In the robot form, the limbs are stretched and the area hit by the enemy's attack increases, but shooting that could only be done in the direction of travel (front and back) can now be done up and down and diagonally by operating the lever. During the transformation, a barrier-shaped ring is generated around the aircraft, which can damage enemies, and it is possible to intentionally repeat the transformation and attack enemy parts that are difficult to shoot. The ring is capable of destroying some enemy bullets but can't prevent all enemy attacks.

## Stages and Bosses

 3
 4
 5
 6
 7
Astral Barrier Generator

**Astral Barrier Generator** is an enemy from *Sol Cresta*.

## Profile

A power unit constructed on Saturn to generate a gigantic barrier. It periodically transmits energy to barrier control terminals in orbit above Saturn, which then generate a gigantic barrier that stretches from the center of the solar system all the way to the space near Saturn. The barrier generated by this power unit is powerful enough to stop objects as large as battleships, and was one of Mega Zofer's most powerful defenses of their solar base.
Luna Zarnitsya Sheena

**Luna Zarnitsya Sheena**, real name **Anum**, is one of the three main protagonists of *Sol Cresta*.

## Profile

A cadet with Solar Recovery Army Sol Cresta. Like Sho and Dril, she was caught up in the attack on the Amano-Iwato base, becoming the pilot of the Tsukuyomi, Yamato Unit 02, shortly thereafter. Her cool and aloof demeanor gives Luna the impression of being unapproachable, but underneath it hides a kind and gentle soul.

Although her piloting skills put her at the head of the cadet pack, Luna's aversion to combat causes her to underperform on evaluations. As a result, she has been passed over for promotion on more than one occasion. Despite having grown up with Sho in the same orphanage, the mysteries surrounding her identity obscure her reasons for wanting to become a pilot.
Siva

**Siva** is an enemy from *Sol Cresta*.

## Profile

A mass production version of the Trimurti composite fighter Siva. It has the same basic capabilities and energy drill weapon as the original, but does not have a cockpit and is controlled completely by AI, making its combat ability somewhat inferior to the original.
Dragon

**Dragon** (ドラゴン) is an enemy from *Terra Cresta* and *Sol Cresta*.

## Profile

A giant artificial lifeform created by Mandler. Humanity feared the various supernatural abilities used by Mandler, collectively referred to as the Power of Void, and the creation of this Dragon is said to be another of these abilities. It is well known that Mandler's invasion army actively engaged in the use of biotechnology for military applications, but the detection of long-extinct dinosaur DNA in the corpses of Dragons hints at just how advanced their scientific capabilities were.

## Details

Dragons appear as large T. Rexes. They move slowly along the ground, spitting fireballs forward. They are very durable, and when destroyed they leave their skeletons behind, which can block the player's shots.
Industrial Tunnels

**Map ID** | 0057, 0067

**Industrial Tunnels** is an area accessible from entering a building on the northwestern side of the Shrine Garden.

## Features

The Industrial Tunnels are a series of hallways in what looks to be an abandoned power plant with green walls. Lockers, loose papers, and metal barrels are scattered around. Upon entering, there is a screen on the wall displaying a sinister face. Occasionally, there will be a sudden noise and Mikan will jump as if startled. If she is near the beginning of the area, this will cause her to run out to exit back to the Shine Garden. Upon returning, the face on the screen will be gone.

To the south of the entrance, there is a locker with an image taped to it. Interacting with it will show a crude drawing of what looks like a cloaked figure with a hat, a starry landscape, and a bomb.

To the north of the entrance, there is a machine that can be interacted with and a smoking robot NPC. Further along, there is a locker with an image taped to it. Interacting with it will show an enlarged monochrome picture too blurry to decipher-- possibly a view of a city from above. At the end of this left path is a staircase that leads to the small **Tunnels Exit** area.

Going south past the stairs, there is an intersection. To the left is a table with a pink creature and a paper that can be interacted with, showing a crude drawing of a pink man in a hat. To the right are 2 CDs.

Further south from this intersection is an open grate on the floor that leads to a new room. Inside the room is a person collapsed in a pool of pink blood.

Even further down in the bottom left corner of the area is a long hall with pink chairs. Another paper taped to a locker shows a messy drawing of a star, or possibly a star-shaped cell tower. The room ends in an under-construction warp point shaped like a large CD.

Entering the tunnels after activating the Spirit Shrine event will make this area lead to a dead end hallway.

## Directions

Streets Hub → Shrine Garden → Industrial Tunnels
Mega Antimatter Particle Cannon

**Mega Antimatter Particle Cannon** is an enemy from *Sol Cresta*.

## Profile

Mega Zofer's ultimate weapon, constructed on Mars. Firing it requires an enormous amount of energy, but it has the power to destroy a planet in one blast. The weapon did not exist in the earlier days of the Mandler Army or Zofer, and can be thought of as the symbol of Mega Zofer's extreme military might.
Mandler

* Shadow Mandler
* Sol Mandler

**Mandler** (マンドラー), also known as **Mandora**, **Mandoler**, or **Mandra**, is the main villain of the *Terra Cresta* series and the archenemy of Go Kurogane and Sho and Noboru Tendo.

## Profile

### Shadow Mandler

The leader of the Mandler Army during the First War of Terra Cresta, bent on the invasion of Earth, that was in actuality a clone being controlled remotely by Mandler.

It is believed that during the Wars of Moon Cresta and Terra Cresta, Mandler remained hidden in his base in outer space and used clones to command the Mandler Army's invasion of Earth. To distinguish between these clones and the true Mandler, Earth Federation Forces official records designate the defeated clones as Shadow Mandler.

Shadow Mandler clones were controlled telepathically by Mandler and were not believed to be self-aware, but the clone faced by the Yamato during the War of Sol Cresta melded with the Mega Zofer AI officer Chandor and acted according to his will.

### Sol Mandler

The leader of Mega Zofer and the final form of Mandler, Archfiend of the Void, revived through self-regenerative abilities after unleashing all-out war on humanity. With the unearthly Power of Void, Sol Mandler can create both mechanical and biological weapons and manipulate them at will. Although confirmed as destroyed by Terra Cresta during the First and Second Wars of Terra Cresta, Mandler resurrected both times and resumed the assault on Earth.

According to intelligence reports from the Earth Federation Forces and accounts from the Yamato pilots who came into contact with Sol Mandler and Mega Zofer commanders, Sol Mandler sent clones to the frontlines of earlier battles to observe and obtain data on humanity's military capabilities. They were also known to be obsessed with evolution and created new weapons using the DNA of Earth lifeforms, and even applying the results for self-modification.

During the War of Sol Cresta, Mandler installed energy harvesting machines called Vaikun on every planet in the solar system to collect the vast amount of power needed to fuel a complete resurrection and augmentation, finally appearing before the Yamato as Sol Mandler.

## Gallery

*Terra Cresta**Terra Cresta**Sky Robo**Terra Cresta II**Terra Cresta II**Terra Cresta 3D**Sol Cresta**Sol Cresta*
Trimurti Veda

**Trimurti Veda** is a boss from *Sol Cresta*.

## Profile

The humanoid robot form of the Mega Zofer docking combat ship Trimurti, revealed during its final battle with the Yamato. This transformation is the most powerful of the Trimurti's mysterious capabilities, still unraveled even by Sol Cresta's diligent analysis. The Trimurti suddenly transformed during battle with the Yamato and triggered by the pilot's telepathic ability reaching its peak, went hyper dramatically increasing the ship's mass, mobility, and attack power.

This hyper phenomenon was also previously researched by the Earth Federation Forces and applied to the Wing Galiber, making the Phoenix Blaze generated by pilot and craft synch possible, but it was determined that the limits of human telepathic ability would make further military application impossible. Prior to the First War of Terra Cresta, there was a project known as the MAX Plan dedicated to the weaponization of bipedal robots, but the lab was attacked by a team of Mandler's spies and a portion of the MAX Plan data fell into Mandler's hands. It is believed that this data may have been instrumental in the development of the Trimurti.
Super Fly

**Super Fly** (スーパーフライ) is an enemy from *Moon Cresta* and *Sol Cresta*.

## Profile

A giant, insectoid alien creature. It has vitality that allows it to survive in deep space, and flies about unpredictably. Biological weapons like Super Fly and Cold Eye had not been seen in combat since the War of Moon Cresta, so the amount of practical data on them is insufficient.

## Details

Super Flies appear as insectoid creatures resembling flies. They appear in large numbers and move erratically around the screen.
Chubo

**Chubo** (チューボ) is a boss from *Terra Cresta* and *Sol Cresta*.

## Profile

An oddly-shaped mid-size warship, reminiscent of a starfish. This warship has been in service in Mandler's army since the Wars of Terra Cresta, and while it does not have strong armor, it is light and has high mobility. The four pointed sections of the hull are transporters for anti-air weapons, and the Chubo can eject countless Dalos mechs for anti-air offensive purposes.

The existence of several variations has been confirmed and the black ship known as Chubo Mark III is known to be a model with improved armor and firepower, but a number of characteristics not seen in other Mandler army weaponry have been found and some believe it may have been part of a test in preparation for the next invasion.
Wing Galiber II

**Wing Galiber II** is the player ship from *Terra Cresta II*.

## Details

A combat ship developed by Earth Recovery Army Terra Cresta. During the First War of Terra Cresta, development began on a successor to the Wing Galiber that could stand against the steadily increasing might of the Mandler Army. Following the design philosophy passed down from the CR47 to the original Wing Galiber, all manner of new and experimental technologies were applied to increase the stability of the telepathic control system and increase the power of Formation Attacks, to make this new craft the culmination of Docking Fighter Design.

In Cosmic Year 0092 while development was still underway, the surface of Earth came under the control of Zofer, the Universal Order of Darkness, and development was forced into secret underground bases. For a time, completion of the new ship seemed hopeless, but with the survival of humanity on the line, development resumed at a fever pitch and a new but still experimental formation system was hurriedly installed as the ship was thrust into battle.

The pilot in this first battle was Go Kurogane, who had been the ship's test pilot from the beginning of development. The ship exceeded expectations, proving the excellence of the design. This ship was intended to operate chiefly in fully docked mode, and in contrast to the original Wing Galiber, in which each composite fighter was designed to also function as a high-performance solo fighter, the Wing Galiber II is distinct in that the fighters that compose it were designed more like enhancement parts.

Because of this, the ship's mobility increased greatly when fully docked. Formation control via telepathy was also much more stable, successfully reducing the stress on the pilot. This also made control of the Phoenix Blaze phenomenon created by a high telepathic synch rate much easier, making powerful firing controls possible and enabling the weaponization of composite fighters via Formation Shot and Fire Formation.

The Wing Galiber II was easily much more advanced than the original Wing Galiber, but due the harsh wartime conditions under which it was completed, only a very small number were built. It is believed that had the ship been completed a year earlier, the course of battle with the invaders would have changed greatly.
CR47

**CR47** is the player ship from *Moon Alpha* and *Moon Cresta*.

## Details

A multi-stage battle rocket developed by Lunar Recovery Army Moon Cresta. Units I, II, and III dock to form a large battle rocket with a variety of weaponry. Originally, Unit I was developed as a general purpose battle rocket and used as lunar base security, but it was urgently given an offensive upgrade to fight against the sudden invasion, and Units II and III were developed as additional enhancement boosters.

Each unit is equipped with a beam cannon and is capable of solo battle, and when docked becomes able to deliver a barrage of fire over a wide area. This enabled the CR47 to adapt to a variety of combat situations, and its successes in battle exceeded initial expectations. The amazing performance of the CR47 led to the creation of the Docking Fighter Design, and the ideas that went into the design of the CR47 were passed down to the following generation of combat ships, the Wing Galiber.

When all three units are docked, the CR47's propulsion is increased tenfold, allowing it to escape Earth's gravitational pull and perform interstellar flight. This led it to be known as the Rocket or Shuttle Rocket. The CR47 was the first ship in human history to do battle with extraterrestrial lifeforms, and the data it collected during combat contributed greatly to the field of astronautics. It also became a beloved symbol of Earth's defense, and can be viewed in its original state in air and space museums.
Megalo

**Megalo** (メガロ) is an enemy from *Terra Cresta* and *Sol Cresta*.

## Profile

A bomber shaped like a missile. This ship has a giant ballistic missile equipped on the nose, and fires it once it nears the target. It has poor flying ability, but is protected by thick armor and shooting it down proves difficult. Furthermore, the ballistic missile has an antigravity position control device that gives it excellent homing capabilities, and it relentlessly pursues targets that it has detected via radar.

## Details

Megalos appear as rocket-shaped ships. They move slowly, either form the top of the screen or the sides, and launch the missile at their front when the player is in range. The missile can turn 90 degrees in order to pursue the player; while the missile can be destroyed the ship is invulnerable.
Shin Yamato

**Shin Yamato** is the final form of the Yamato ship in *Sol Cresta*.

## Profile

This secret form of the Yamato is activated when the Sol Cresta Gem is inserted into the universal terminal in the cockpit of the Amaterasu. A mysterious resonation occurs between the legendary Sol Cresta Gem and the Yamato, and the ship transforms itself into a bidpedal, two-armed robot. The arms hold a large wave gun that rapidly fires flaming projectiles known as Phoenix Blaze Shots.

The ship Trimurti, upon which the Yamato's design is based, turned into a robot and went hyper growing to giant size, but the Shin Yamato displayed comparable power and was able to fight the Trimurti on equal footing.
Constella

Cover

**Constella** (コンステラ) is a shoot 'em up video game developed by Nichibutsu and released in 1982 for Arcades. It is a spin-off of the *Terra Cresta* series.

## Gameplay

*Constella* plays similarly to other "tube" shooters like *Tempest* and *Gyruss*. The player controls a ship which can move in 360 degrees around the borders of the playing field, while enemies appear from the center and move towards the borders, with the player having to shoot down the enemies as they approach.
Terra Cresta Wiki

**Welcome to the Terra Cresta Wiki!**
A wiki about the Cresta series of shoot em up games that anyone can edit!

The ***Terra Cresta*** (テラクレスタ) series, also simply known as the ***Cresta*** series, is a series of shoot 'em up games originally developed by Nichibutsu in the early 1980s and currently spanning five main titles and a few spin-offs. The series focus on the struggle between the Cresta armies from Earth and the invading Zofer armies commanded by the Space Devil King Mandler.

* Games
* Ships
* Characters
* Enemies
* Bosses
* Lore
* Staff

SOL CRESTA "Legendary Fighters" DLC Set TrailerSOL CRESTA Launch Trailer

**Shoot 'em Ups**

194X •
Aleste •
Astebreed •
Bottom of the Screen Shooters •
Chicken Invaders •
Cho Aniki •
Cotton •
Darius •
Defender •
Eighting/Raizing •
Einhänder •
Fantasy Zone •
Galaxian/Galaga •
Geometry Wars •
Ginga Force •
Gradius •
Kiki Kaikai/Pocky & Rocky •
Len'en •
R-Type •
Raiden •
Ray •
Panzer Dragoon •
Rez •
Shikigami no Shiro •
Sky Force Reloaded •
Sonic Wings •
Space Invaders •
StarBlade •
Star Fox •
Star Soldier •
Strikers 1945 •
SUGURI •
Syvalion •
Terra Cresta •
Thunder Force •
Toaplan •
Touhou •
Triggerheart Exelica •
TwinBee •
Tyrian •
United Galaxy Space Force •
Xeno Fighters R •
Xevious

*Want your community included? See how!*
Benjamin Demiurgos

* Rafael, Baraquiel, Gabriel, Uriel, Jofiel, Saraquael, Raguel e Lúcifer (ancestrais)
* Ezekiel Demiurgos e Gael Demiurgos (tios)
* Aurora Demiurgos (tia)
* Hiroshi Demiurgos (avô, falecido)
* Saionara Demiurgos (avó, falecida)
* Takemichi Demiurgos II (tio-avô, falecido)
* Kaine Demiurgos (tio-avô, natimorto)

## Descrição Física

### Orientação

Heterossexual

**Benjamin Demiurgos** (*Demiurgos Benjamin*) é filho de Ítalo e Chloe Demiurgos que veio do futuro ano de 2064 para tentar impedir o apocalipse que segundo ele era o ano do fim dos mas quando chega em 2022 se surpreendi com o apocalipse já acontecendo. Benjamin foi gerado devido as muitas interferências desesperadas nas linhas temporais por Ezekiel que tentava impedir a morte de seu namorada a todo custo, numas dessa tentativas fez com no passado fez com que seu irmão ficasse com uma menina chamada Chloe e tivesse Benjamin.
Hoborg

**Hoborg** is a boss from *Sol Cresta*.

## Profile

An enhanced version of the Whelgar battleship model. It is equipped with a high-volume energy core, the largest of any Mega Zofer ship, and has been outfitted with additional weaponry making it Mega Zofer's newest battleship. Two additional triple cannons have been added to the bow and its anti-air capabilities have been improved, making the resulting hail of fire a threat to every airborne craft.
UFO Robo Dangar

Flyer

**UFO Robo Dangar** (UFOロボ ダンガー) is a shoot 'em up video game developed by Nichibutsu and released in 1986 for Arcades. It is a spin-off of the *Terra Cresta* series.

## Gameplay

*UFO Robo Dangar* gameplay is very similar to *Terra Cresta*. The player controls a ship comprised of three parts, and when all of them are combined the ship transforms into the Dangar; much like in *Terra Cresta* the player can activate special formations, temporarily detaching the ships. The player begins the game with the Dangar already fully formed, with the robot formation being undone when the player receives damage. If the player manages to keep the fully formed Dangar unharmed it can be equipped with a wave gun (the same one from *MagMax*) which can equip three different types of shots.
Mega Zofer

**Mega Zofer** is the main antagonist force of *Sol Cresta*.

## Details

A massive invading force that appeared in Cosmic Year 0095. Mega Zofer was created when Zofer fled from humanity's counterattack at the end of the Second War of Terra Cresta and summoned reinforcements from beyond the solar system, increasing their might to a level far beyond that of Zofer.

Controlled by several commanders with advanced AI, both their weaponry and their strategy were significantly enhanced. They deployed troops throughout the solar system and synchronized their invasion. After conquering all the planets in the solar system, they set up a base on the sun and began exterminating humans who engaged in guerrilla warfare throughout the solar system. Humanity was nearly rendered powerless, and the solar system was effectively under Meaa Zofer's control.
Mandler Army

**Mandler Army** is the main antagonist force of *Terra Cresta*.

## Details

A military force that attacked humanity in Cosmic Year 0085, led by Mandler, Archfiend of the Void. Including the advance team for the invasion of Earth, their appearance dates back to Cosmic Year 0080. The army includes mechanical weapons, biological weapons, and large deformed monsters created with Mandler's Power of Void, which allows Mandler to replicate and enhance the DNA of extinct Earth lifeforms and clone them.

They possess power that far exceeds the combined military strength of humanity's, and at one point forced most of humanity to flee to deep sea bases, but during the First War of Terra Cresta, the army retreated after Mandler was taken down by Terra Cresta's main weapon, the Wing Galiber.
Moon Cresta

Europe flyer

**Moon Cresta** (ムーンクレスタ) is a fixed scrolling shoot 'em up video game developed by Nichibutsu and originally released in 1980 for arcades. It is the first game in the *Cresta* series.

## Story

*"The war has began from Galaxy to Galaxy. The almighty Aliens are advancing to planet Earth. The horrific battle is with us."*

*Moon Cresta* originally never featured much in the way of an actual plot, but *Sol Cresta* would later explain the game's events as a mission to defend a base on the Moon ambushed by Alien Creatures. According to *Sol Cresta*, Earth's military formed the Lunar Recovery Army Moon Cresta to fight these mysterious invaders.

## Gameplay

*Moon Cresta* is a fixed shooter in the vein of *Space Invaders* and *Galaxian*, with the player controlling the CR47 ship which moves horizontally along the bottom of the screen and must fend off incoming waves of enemies. The game's main gimmick is that the player ship is composed of three numbered parts/phases; the player begins the game with only the first phase of the ship, which can only fire a standard twin shot, but after defeating a certain number of enemy waves a docking sequence begins, where the player has to line up with the next ship phase in order to dock with it. If successful the phases will combine and the player will be granted additional firepower at the cost of having a larger ship that is a bigger target for enemies, with the three-phase combined ship having the best firepower but also being much larger. If the ship is hit the player loses one of the ships phases, with each phase acting as one life for a total of three; if the player has no attached phases it will lose that phase and move on to the next until all three phases are lost.

## Enemies

* Cold Eye
* Four-D
* Super Fly
* Meteor
* Atomic Pile

## Releases

*Moon Cresta* was first released in 1980 for Arcades, iterating on the gameplay of 1989's *Moon Alpha*. In the same year, Nichibutsu released a revision titled *Moon Quasar*; this version changes some of the game's graphics and adds a new fuel mechanic but otherwise plays the same. Centuri made an unlicensed conversion titled *Eagle*, which changes the game's graphics, while Gremlin made their own revision titled *Super Moon Cresta*. The game was ported in 1985 to the Commodore 64, Amstrad CPC and Sinclair ZX Spectrum home computers by Incentive Software, and would later receive ports to the Sony PlayStation in 2002 and PlayStation 2 in 2005 by Hamster, as part of its *Arcade Hits* and *Oretachi Game Center Zoku* series respectively.

*Moon Cresta* was also included in the *Video Game Anthology Vol. 1: Terra Cresta / Moon Cresta* compilation for the Sharp X68000 and *Nichibutsu Arcade Classics* compilation for the Super Famicom and PlayStation, and was released digitally in 2015 on the PlayStation 4 and Nintendo Switch as part of Hamster's *Arcade Archives* series. The Super Famicom and PlayStation versions feature two gameplay modes: the first is a straight port of the game while the second is an arranged mode with all new graphics and updated gameplay.

## Gallery

US flyerAmstrad CPC coverPlayStation coverPlayStation 2 cover
Vaikun

**Vaikun** is an enemy from *Sol Cresta*.

## Profile

An energy draining facility that was constructed on every planet in the solar system by Mega Zofer. Only a portion of the structure is visible above the planet's surface, and it is believed that drilling equipment stretches down into the core like roots, absorbing all of the planet's energy.

It was originally thought that Mega Zofer was collecting energy to convert it into military resources, but the collected energy was all being sent to Mandler's body in preparation for a complete resurrection. Venus and Jupiter have already had their energy drained completely by Vaikun, leaving them dead planets.
Garaka

**Garaka** is an antagonist of *Sol Cresta*.

## Profile

One of the commanding officers of Mega Zofer. An android personally constructed by Mandler, it was the captain of the Mars defense force and the assault commander of the antimatter particle cannon. Mobilizing the antimatter particle cannon to shoot down the Yatagarasu, Garaka also unleashed the armored carrier Daicon Mark II, but after being shot down by the Yamato it plunged into the antimatter particle cannon, causing a gigantic explosion that littered the surface of Mars with debris.
Eleking

**Eleking** (エレキング) is an enemy from *Terra Cresta*, *Terra Cresta II* and *Sol Cresta*.

## Profile

A floating barrier that defends against aerial offense. It is composed of paired flying barrier generators that spread apart and deploy an electromagnetic barrier that blocks enemy ships. The surface of Eleking itself is normally protected from regular weapons by a small number of electromagnetic barriers, but once its energy is depleted it can be easily destroyed. It has been utilized by Mandler's invasion army since the First War of Terra Cresta, showing how reliable Mandler finds this weapon.

## Details

Elekings appear as a floating pair of pods. When approaching the player the two pods detach themselves while creating an electric barrier between them. They slowly descend towards the bottom of the screen; upon reaching the bottom the barrier dissipates and the pods fly back upwards, at which point they become vulnerable.
Go Kurogane

**Go Kurogane** is the protagonist of *Terra Cresta II* and a supporting character of *Sol Cresta*.

## Profile

The commander of Solar Recovery Army Sol Cresta and captain of the attack carrier Yatagarasu, Go is a true veteran in the field. Taciturn and level-headed, his
ability to make quick decisions in any emergency has earned him tremendous trust from his crew, but the fiery spirit that fueled his days fighting on the front lines still burns bright within. Having participated in both the First and Second Wars of Terra Cresta, Go has a lengthy history of leading troops into battle against Mandler. Revered as a pilot, his name alone makes enemies tremble in fear.

As the wingman for the Wing Galiber during the First War of Terra Cresta, he and his partner left behind a number of legends as a two-man squad that eradicated scores of enemy units. Later during the Second War of Terra Cresta, he flew the Wing Galiber II and dealt the final blow to Mandler himself, defeating Zofer and protecting the Earth. Sho's resemblance to Go's departed friend and fellow pilot Noboru Tendo has inspired him to watch over the boy, acting as a firm but kind mentor.
Zofer

**Zofer** is the main antagonist force of *Terra Cresta II*.

## Details

An invading force that appeared from outer space in Cosmic Year 0092. They were a new military force led by Mandler, Archfiend of the Void, with military might far beyond that of the Mandler Army that plagued humanity during the First War of Terra Cresta.

Compared to the Mandler Army's weapons, the weapons and technologies used by Zofer are significantly different with almost no similarities. As such, there are several theories regarding them: that they were an entirely different organization in cooperation with the Mandler Army, that they were dominated and controlled by the Mandler Army, or that they were an allied force brought together by Mandler beyond the boundaries of space and time.

At any rate, humanity's information gathering ability is limited and most of this is only speculation, but it is clear that Mandler led Zofer and with Mandler's defeat, the chain of command collapsed and they were driven out of the solar system by Terra Cresta.
Lunar Recovery Army Moon Cresta

**Lunar Recovery Army Moon Cresta** is the protagonist organization of *Moon Cresta*.

## Details

A special unit formed by the Earth Federation Forces in Cosmic Year 0080. Formed to combat the mysterious invaders that ambushed the moon base, they are the first organization to be created by humanity to defend against invading threats. The fierce battles Moon Cresta fought against the invaders using the multi-stage docking rocket CR47 as their main weapon later came to be known as the First Defense War or the War of Moon Cresta, after the organization. This war went down in history as humanity's first war with extraterrestrial life.

It was later revealed that the mysterious invaders were the advance troops of the Mandler Army, led by Mandler, Archfiend of the Void. The years-long defensive campaign was ultimately in vain, as the entire moon was eventually enveloped by the invaders’ fierce attacks and the Mandler Army gained a foothold for their invasion of Earth.
Cold Eye

**Cold Eye** (コールドアイ) is an enemy from *Moon Cresta* and *Sol Cresta*.

## Profile

A giant, eye-shaped alien creature. A biological weapon created using the Mandler Army's biotechnology, it views humanity distinctly as enemies and attacks accordingly. It has extraordinary vitality that allows it to split into two independently acting parts upon taking damage.

## Details

Cold Eyes appear as floating, eye-shaped creatures. They initially just zig-zag in formation, splitting in two when shot down then moving erratically after the player.
Rahhu

**Rahhu** is an antagonist of *Sol Cresta*.

## Profile

One of the commanding officers of Mega Zofer. An android personally constructed by Mandler, it was the captain of the Uranus defense force. Though vicious, Rahhu also showed a cunning side through the various traps it set to pressure Sol Cresta into surrender. It led a charge against Sol Cresta's advance with the heavy cruiser Diebo, but the Yamato turned the tables on Rahhu, vanquishing it and its ship.
Deusa

* Amenadiel, Jegudiel, Cassiel, Sealtiel, Takehiko, Akiel, Fósforo, Jesus de Nazaré, Damian Brigde e Hazel Brigde (netos)
* Miguel II (neto, falecido)
* Daniel (neto adotivo)
* Shamira, Yuri e Suriel (netas)
* Charlie (bisneto)
* Sarah (bisneta)
* Linhagem de Lúcifer, Linhagem de Miguel, Linhagem de Uriel, Linhagem de Rafael, Linhagem de Baraquiel, Linhagem de Saraquael, Linhagem de Gabriel, Linhagem de Jofiel e Linhagem de Raguel (longas linhagens)

## Descrição Física

### Orientação

Omnissexual

**Deusa** é mãe divina e co-criadora do universo, junto com Deus eles conceberam oitos filhos conhecidos como os arcanjos. Depois de Deus e Deusa criarem o universo juntos Ela decide ir embora para explorar mais e matar sua curiosidade, retornando-o só no apocalipse.

## História

A Eternidade criou quatro irmãos: Caos, o mais velho e, neutro, Deus o do meio e, bondoso, Maximus outro do meio e, justo e, Tehom a mais nova e maligna. Os irmãos receberam a tarefa de criar os limites do multiverso, que eram o universo e omniverso. Deus foi ordenado a preencher o espaço confinado entre as construções com criação. Mas as construções estavam terminadas e Deus não tinha nada para mostrar. Todas as tentativas anteriores foram descartadas por Ele, achando o trabalho abaixo da média e inadequado.

Em busca de inspiração, Deus foi visitar sua irmã e apreciar suas criações. Cada uma de suas construções tinha recursos construídos para apoiar Sua obra, mas não era usada sem Sua ausência cheia de criação. Depois de uma longa jornada cósmica, Deus voltou para sua tela vazia mais perturbado do que antes. Foi quando Deus conheceu Deusa. Ela estava esperando por Ele no vazio frio e escuro. Ela alegou estar esperando para ver que coisas bonitas Ele faria. Erebus não sabia de onde Ela veio, mas Ele sabia que Ela o enchia com o que estava faltando antes: Propósito. Deus seduziu Deusa, ou talvez Ela o seduziu, mas o resultado final foi o mesmo: o Big Bang. A Centelha da Criação.

Quando os seres cósmicos deram à luz seu primeiro filho, ele foi nomeado Samael. Mas mesmo o amor que Deusa tinha por seu filho não poderia impedi-la de buscar mais visões e experiências. Não querendo perder sua mãe, Samael criou estrelas na criação para trazer calor e luz, e assim Samael se tornou o portador da luz... e Deusa ficou um pouco mais para explorar como a luz mudou a visão.

Deus e Samael trabalharam para moldar a criação para manter o Deusa cativado, mas o processo foi lento. Eles se juntaram aos primeiros anjos , seres nascidos das energias celestiais que vazaram do Vazio. Samael passou a supervisionar os anjos e deixou seu Pai para manter Deusa ocupada. Eles tiveram outro filho: Miguel, que também foi trabalhar com Samael, mas Deusa ainda teve que sair, explicando que Ela não queria, mas aquela era Sua natureza e Ela não podia negar o que Ela foi feita para fazer.
Blaster

**Blaster** is an enemy from *Terra Cresta II* and *Sol Cresta*.

## Profile

First deployed during the Second War of Terra Cresta, this patrol ship excels in battle. It has a wide range radar and is mainly stationed at important facilities in a patrol capacity.

The entire ship is covered in dense armor and, although somewhat incongruous for a patrol ship, it is also equipped with two high-power laser cannons, allowing it to provide support fire for front line troops. It is not very mobile, but there are also Blaster ships equipped with barrier generators, making heavy firepower a must for taking them down.
Special Unit Constella

**Special Unit Constella** is the protagonist organization of *Constella*.

## Details

A special unit of Earth Recovery Army Terra Cresta that was active during the First and Second Wars of Terra Cresta. Because they mostly conducted espionage work and took on highly confidential special missions, there are few existing official records of Constella's activities. Investigations are being conducted using testimonies of people who knew about the wars, but the full story is yet to be revealed.

According to Go Kurogane, who fought on the front lines during the First and Second Wars of Terra Cresta and later served as the commander of Sol Cresta, Constella not only conducted espionage, but also worked as a testing unit experimenting with prototype weapons and collecting data. Due to the demanding and frequently deadly nature of their work, very few volunteered for the assignment. Nevertheless, many praise the contributions Constella made to the wars, agreeing that they were behind countless successful operations and that defense would have been impossible without them.
Nichibutsu Arcade Classics

PlayStation Cover

**Nichibutsu Arcade Classics** is a compilation developed by Nichibutsu and released in 1995 for the Nintendo Super Famicom and Sony Playstation in Japan. This compilation includes *Moon Cresta* as well as *Crazy Climber* and *Frisky Tom*. All three games have a classic mode which are straight emulations of the originals and an arrange mode which features updated graphics and gameplay.
CR47 Replica

**CR47 Replica** is an enemy from *Sol Cresta*.

## Profile

A replica of the CR47 produced by Mega Zofer using documents left behind in an Earth military base when Mega Zofer conquered the Earth. It is a hollow imitation without the core functionality or docking structure of the original CR47 and pales in comparison, but it is thought to have been made to deal psychological damage to humanity.
Micane

**Micane** is an enemy from *Terra Cresta II* and *Sol Cresta*.

## Profile

An extremely lightweight and mobile fighter. This craft was first seen during the Second War of Terra Cresta, started by the invasion of Zofer. Its armor is weak to keep it light, but its high mobility covers that weakness and it was the bane of the Earth Federation Forces in many battles. While there are not many, customized variations have also been confirmed.
U-Boss

**U-Boss** (ユーボス) is an enemy from *Terra Cresta* and *Sol Cresta*.

## Profile

The general purpose fighter of the invasion army. Its usage was first confirmed during the First War of Terra Cresta, and during the War of Sol Cresta several other variations were deployed to the front lines. It's not very nimble, but is otherwise very versatile and is used for a variety of purposes such as the defense of important facilities, scouting, and others. Some U-Boss fighters are also equipped with a small barrier generator, giving them tough defenses.

## Details

U-Bosses appear as small fighters. They generally appear from the top of the screen, moving in the player's direction while shooting. In *Sol Cresta* some of them appear with red barriers protecting them from damage, these must be attacked with the Amaterasu's red shot.
Terra Cresta II

Cover

**Terra Cresta II: Mandler's Couterattack** (テラクレスタII マンドラーの逆襲) is a shoot 'em up video game developed by Nichibutsu and released in 1992 for the PC Engine in Japan.

## Story

In the Cosmic Century Year 0092, Earth was extremely prosperous as never before, after the Space Demon King Mandler was defeated and peace restored. However, as if waiting for this, an invader which called itself the Universal Order of Darkness Zofer attacked.

They are a mysterious organization that plots to take over the entire universe, and their powerful weapons have overwhelmed the Earth Federation Forces. The Earth Federation, on the verge of annihilation, is forced to leave capsules containing new weapons on the ground and move underground with the state-of-the-art fighter Wing Galiber II, which was under development. Therefore, the Earth Recovery Army Terra Cresta that once repelled the Mandler Army is reformed.

However, while preparing to fight back the Terra Cresta received an unexpected report. According to intel, Mandler had been resurrected and was controlling the invading Zofer Army. Wing Galiber II is equipped with a new formation system and is finally ready to scramble. Would it be able to crush Mandler's counterattack?

## Gameplay

*Terra Cresta II* plays much like its predecessor, with the same multi-stage ship and formation mechanics. New to this game is the ability to customize the formations before the game starts, with the player being able to set the firing patterns and ship positions for each formation. The game also features a traditional stage progression, with each stage culminating in a unique boss battle.

## Enemies

* Amoeba
* Eleking
* Micane
* Blaster
* Firissbi
Reichi Cosmea

**Reichi Cosmea** is a supporting character of *Sol Cresta*.

## Profile

An operator for Solar Recovery Army Sol Cresta who is also an android designed by Dril Martin. While her sensor and radar functions allow her to spot enemies with alarming speed, she lacks the ability to analyze complex data. However, when paired with her sister Reini, their combined processing power makes them nigh unstoppable. Her bright personality shines through in her bubbly ship-wide announcements, adding levity to the crew's daily lives.
Scara

**Scara** is an antagonist of *Sol Cresta*.

## Profile

One of the commanding officers of Mega Zofer. An android personally constructed by Mandler, it was the captain of the Saturn defense force, and oversaw the
dead planet Jupiter. A former instructor of the Trimurti pilot Dita, Scara brainwashed him and filled Dita with his violent loathing for humankind. Although it met Sol Cresta's attack with the enhanced giant assault ship Hoborg, it was no match for the Yamato pilots’ ever-improving skills.
Terra Cresta

US flyer

**Terra Cresta** (テラクレスタ) is a shoot 'em up video game developed by Nichibutsu and originally released in 1985 for Arcades. The game was ported in 1986 to the Commodore 64 and Sinclair ZX Spectrum home computers by Imagine Studios and in 1990 to the Nintendo Entertainment System by Vic Tokai, and would later receive a port to the Sony PlayStation 2 in 2005 by Hamster as part of its Oretachi Game Center Zoku series. The game was released digitally in 2015 on the PlayStation 4 and Nintendo Switch as part of Hamster's Arcade Archives series.

## Story

At the beginning of the Cosmic Century, Earthlings were driven away from the surface and into the bottom of the ocean by the Space Demon King Mandler and the monsters under his control. In order to regain the lands blessed by the sunshine and green trees humanity formed the Earth Recovery Army Terra Cresta, which sends the combat interceptor Wing Galiber to recapture the parts left on the hangars in the ground and defeat Mandler.

## Gameplay

*Terra Cresta* is a vertical scrolling shoot 'em up, introducing most of the main mechanics of the series. The player can move the ship in all directions and must shoot down enemies both in the air and on the ground. At specific points of the stages the player will find numbered hangars which, when shot down, will release one of the ship's phases, for a total of five available. When a phase is captured it combines with the player ship and grants it additional firepower but is lost if the player takes a hit from enemy fire. By pressing the second button the player can temporarily detach the currently equipped phases and change them into various different formations, all of which fire their own unique projectiles, granting the ship a lot of versatility. If the player manages to collect all phases without losing any, the ship temporarily transforms into a flaming phoenix and becomes invincible for the duration of the transformation.

## Enemies

* Zalome
* Spiena
* Amoeba
* Dalos
* Paramera
* Hidora
* Catherod
* U-Boss
* Iron Wolf
* Gyros
* Sathern
* Deross
* Reflector Cannon
* Hitode
* Megalo
* Eleking
* Jupiter
* Mine Killer
* Dragon
* Killer Dog
* Chubo (boss)
* Daicon (boss)
* Mandler (boss)

## Gallery

JP flyerNES coverFamicom coverCommodore 64 cover
Wing Galiber Replica

**Wing Galiber Replica** is an enemy from *Sol Cresta*.

## Profile

A Wing Galiber replica designed using data collected from battles with the original. While it has several superficial similarities to the Wing Galiber, the docking function is absent and it has been tuned to make the most of its capabilities as a solo fighter.

Investigation of Wing Galiber Replica wreckage reveals that while there is no docking or splitting functionality, the craft's structure is separated into five blocks. It is said that this was originally developed as a docking craft, but possibly due to difficulty with the complicated fighter control system, it was redesigned as a single fighter and may have effectively served as the initial Trimurti prototype.
Nichibutsu

**Nihon Bussan Co. Ltd.** (日本物産株式会社) was a Japanese video game developer founded in 1970 by Sueharu Torii. The company officially started their business in 1972, mainly working on the marketing of amusement machines, and began working on video game development in 1975/76, with their games being published under the **Nichibutsu** (日物、ニチブツ) brand. Their first arcade game, *Table Attacker*, was released in 1978, while their first major hits were the 1980 games *Crazy Climber* and *Moon Cresta*, the later of which would spawn a series.

Most of Nichibutsu's earlier titles were either space shooters or action games. The company would eventually move on to focus on mahjong titles, after those proved more profitable than their earlier Arcade output. The company finally retired from game development in 2007. In 2014, all rights to their intellectual properties were sold to Hamster, with the company closing its doors shortly after upon Sueharu Torii's decision to retire.

## References

1. ↑ https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=3508&image=8
2. ↑ http://www.hamster.co.jp/press/pdf/p\_20140314.pdf