Smoldering Magiks

## Thaumaturgy of Smoldering Magik

Spell cost is 4 motes of mana times spell level and the spells DC's are normal spell DC's + 4. Spells from this list bypass all but Damage Resistance/-. A caster must have at least a +3 talent to cast these spells. Any magic class with a connection to fire can learn the spells from a source.

These spells consumed more energy than normal, if you have no mana to spend, you burn 6 instead of 3 times the cost in hit-points. If you die from this you are unwound at a magical level and can not come back.

## **1st Level Spells**

-(***Control Fire***): You can use your inner flame to reproduce the effects of a *Flare, Light,* or *Spaek* cantrip, except that the light you create with light produces heat like a normal flame. When cast at 10th level can gain the effect of *Control Flames*.

Range: Close (25ft + 5ft per 2 levels); Area: 10ft square per level; Duration: Concentration

-(***Firebolt***): Send a magical bolt of white fire at the target, searing them. The bolt is a ranged touch attack that deal fire damage to the target for 1d6 points per level and causing them to burn for the casters level in damage for 1d6 rounds, reflex save negates the burn. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 1d6 rounds.

## **2nd Level Spells**

-(***Combustion***): Cause all targets within range that are currently on fire from your smoldering magiks spells to suffer 1 point of damage per 3 levels of the caster. Range: Medium (50ft + 10ft per 2 levels); Area: All targets within 150ft.; Duration: Instant

- ***(Everwarmth***): The target gains Cold Resistance equal to the casters level plus their casting modifier. Range: Touch; Area: Single Target; Duration: 1 minute per level.

## **3rd Level Spells**

-(***Fiery Flight***): Grants the caster or those touched a fly speed of 100ft as they gain jets of white fire from their feet. Range: Touch; Area: Single Target; Duration: 1 minute per level.

-(***Infernoblast***): Launch a ball of white fire at your enemies, where it detonates on impact. The explosion deals 1d6 points per level of fire damage. Targets that fail a reflex save catch fire, causing them to burn for the casters level in damage for 1d6 rounds, reflex save negates the burn. Range: Medium (50ft + 10ft per 2 level); Area: 60ft; Duration: 1d6 rounds

-(***Smoldering Armor***): Surround yourself with smoldering bits of fire that lash out at enemies that attack you. When an enemy attacks you in melee, whether the attack hits or not, must make a reflex save or suffer an amount of fire damage equal to half the casters level. Range: Self; Area Personal; Duration; 24 hours.

## **4th Level Spells**

-(***Create Fire Elemental***): The caster either uses existing flames or conjures in new ones to form powerful fire elementals. These elementals are white in color. The caster may create 1 medium size elemental for every 4 levels the caster possess. The elemental may gain additional abilities depending on the fire source used. The caster can combine elemetnals to creature large ones. Gargantuan = Five Elementals and 16 points of mana; Huge = Four Elementals; Large = Two Elementals.. Range: Close (25ft + 5ft per 2 levels); Area: Depended on elemental size; Duration; 1 round per level.

-(***Blazing Speed***): Adding a fiery power to the movements of the caster or target touched, this spell triples their land speed. This effect does not stack with other effects such as *Haste.* Range: Touch; Area: Single Target; Duration: 1 minute per 2 levels.

-(***Flashburn***): Blast a target quickly with a jet of white fire. This spell deals 2 point of damages per level. Range: 50ft; Area: Single Target; Duration: Instant; Casting Time: Swift Action

## **5th Level Spells**

-(***Wild Fire***): Throw a single small bolt of white fire at an enemy, dealing 1d6 points of damage and forcing the target to make a reflex save. If the target fails, they catch fire and suffer the casters level in damage every round for 1 round per 3 levels of the caster. Each target that comes within 10ft of the first target must make a reflex save or suffer the same effect. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target, See Text; Duration: See Text

-(***Smoldering Familiar***): This spell summons a miniature white fire elemental that fires 1 attack for every time you make one at the same targets you strike. This ranged touch attack does 1d6 per 4 levels of fire damage. It can be cast on another person. The Smoldering Familiar uses your casting modifier as an attack bonus. Range: Touch; Area: 4ft; Duration: 1 round per 2 levels.

-(***Burning Fury***): Grants the target a burning fury akin to a barbarians *Rage Greater*. Range: Touch; Area: Single Target; Duration: 1 round per 3 levels.

-(***Blast Wave***): Buffet enemies around you with super heated wind dealing 4d6 to all enemies within 30ft. If they fail their reflex save, knocked back 5ft per 2 caster levels and are stunned for 1 round. Range: Self; Area: 30ft diameter; Duration: Instant; Casting Time: Immediate.

## **6th Level Spells**

-(***Pyroblast***): This spell unleashes a torrent of white fire as a ranged touch attack; dealing 25 points of fire damage per 2 levels when cast as a standard action or 35 when cast as a full round. This spell costs 1.5 times the normal amount of mana when cast as a full round. Fortitude halves damage. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: Instant

-(***Thermal Shield***): Grants the caster a dense shield of super heated air. This shield absorbs 5 points of damage per level of the caster. The spell effect ends when the total amount of damage is reached or the duration ends, whichever comes first. Range: Personal; Area: Self; Duration: 1 round per 2 levels

-(***Smoldering Castle***): Open a portal to your own personal castle, the first casting determines what your castle is like, every other casting opens the door way to your plane. This spell functions as *Create Demiplane, Greater* except that you must cast this spell to open the door way. This plane may be accessed from any other plane, and is connected to the Fire Plane capital, Thermanis. Range: 20ft; Area: 10-20ft doorway; Duration: Permanent

-(***Thermal Core***): The casters core heats up with the fire planes power granting their fire spells *Empower Spell*. If their spells are already empowered it is instead under the effect of *Maximize Spell*. Range: Personal; Area: Self; Duration: 1 round per level

## **7th Level Spells**

-(***Fire Totem***): Summon a totem at a target location that raises the temperature in an area to lethal levels. All targets must make a fortitude save or suffer 5 points of damage per 2 levels every round they remain within the effect. A successful save reduces the damage by half. Range: Close (25ft + 5ft per 2 levels); Area: 20ft diamter; Duration: 1 round per 2 levels.

-(***Pyroclastic Rain***): Call down a white fiery rain upon enemies within the area. This spell deals 1d12 points of fire damage to all those in the area. A reflex save halves the damage. Range: Long (100ft + 25ft per 2 levels); Area: 5ft radius per 2 levels; Duration: 1 round per 3 levels

-(***Circle of Fire***): Summons a swirling circle of white fire damages targets within 30ft of you. All targets within the spells effect take 1d8 points of fire damage per caster level each round, lasting for 3 rounds. Range: Personal; Area: 30ft; Duration: 3 rounds

-(***Fiery Body***): Summon pure planar fire into your form, becoming a white fire elemental temporarily. You gain fire immunity, cold resistance 20, your attacks deal an extra 3d6 of fire damage, and any smoldering magiks spell casts as though it is 3 levels higher. Your glow illuminates as bright light until 20ft and one step down every 30ft after that. Your land movement speed increases by 30ft. Range: Personal; Area: Self; Duration: 1 round per 2 levels.

-(***True Flames***): The casters smoldering magiks negates Fast Healing and Regeneration effects for 1 round per 4 levels when the deal damage. This also the limit of rounds and hitting the target again with smoldering magiks instead resets it to this duration. Range: Personal; Area: Self; Duration: 1 round per 4 levels.

## **8th Level Spells**

-(***Volcanic Eruption***): Create a compressed bomb of fire in the ground beneath your enemies. After 1 round, this bomb detonates, resulting in an eruption of white fire, magma and shards of the ground. Only materials with a hardness greater than the (level of caster + Talent modifier + casting modifier) negate this spell. Enemies caught within the effect take 3 points of fire, 2 point of bludgeoning per level. The spell also leaves a 30ft deep, 60ft wide pit in the ground. Range: Medium (50ft + 10ft per 2 levels) Area: 60ft diameter; Duration: 2 rounds, See Text

-(***Fiery Purge***): Burn away the impurities of a targets mind and body. The target must make a fortitude save, or be stunned for 1 round. Whether the make the save or not, the target is purged of all *curse, enchantments, poisons, disease,* or other corruption. Range: Touch; Area: Single Target; Duration: 1 round

-(***Dragons Breath***): Breath out a long cone or line of white flame, dealing damage to targets caught within. Each target takes 10 points of damage per 2 levels of the caster. A reflex save half this damage Range: Self; Area: 60ft cone, 120ft long, 5ft wide line; Duration: Instant

-(***Smoldering Wall***): Summon a flaming wall of molten rock and ash. This wall deals 1 point of damage per level to creatures within 5ft of the wall. The damage is double if the creature is touching the wall. Each 10ft section has 5 hit points per level. Range: Long (100ft + 25ft per 2 levels); Area: 1 20ft by 20ft by 5ft thick section of wall per level; Duration: 1 round per level

-(***Immolation***): Cause a single target to take 1 point of damage per 2 levels and be forced to make a fortitude save. If they fail, they are immolated and killed. Range: Close (25ft + 5ft per 2 levels; Area: Single Target; Duration: Instant

## **9th Level Spells**

-(***Firestorm***): Summon and control a devastating fire storm within an area. Each round you concentrate on the spell allows the storm to build. Each effect occurs on all subsequent rounds. When you end your concentration the spell persists at the last effects it had for 2 more rounds before dissipating as quickly as it appeared. A reflex save halves damage and negates catching fire. This spell makes flying almost impossible (+15 to the DC of a fly check) as the air is super heated. The first round that you cast this spell the storm is summoned as the take 2 points of damage per level of the caster. The second round begins the rain of ash, limiting visibility to 10ft. The third round increases the damage to 5 points per caster level. The fourth round begins with the air being consumed in the spell, causing creature within to have to hold their breathe or suffocate. On the fifth round and all subsequent rounds up to 10 rounds, the caster must spent an additional 27 mana to continue the spell, every round it is continued requires concentration. Range: Long (100ft + 25ft per 2 levels); Area: 60ft; Duration: 4 rounds, up to 10 rounds with concentration, with 2 more rounds once the spell ends; Casting Time: Full Round action and concentration

-(***Flashfire***): Lash out in a 15ft cone of white fire. This damages targets for 4 points of damage per caster level. Range: Personal; Area: 15ft Cone; Duration: Instant; Casting Time: Swift Action

-(***Living Bomb***): Force a target to make a fortitude save or be infused a target with a compressed spark of fire which deals 5 points of damage per level of the caster every round for 3 rounds. On the fourth round, the target explodes, dealing 5 points of damage per caster level to all targets within 15ft. Targets caught in the explosion also become *Living Bomb*s, however the spell does not spread again. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target, See Text Duration: 3 rounds, detonation on fourth round, See Text

-(***Melt***): The casters imbues an object with intense heat, causing it to melt. The object may be up to huge in size and must be have a hardness of the casters level + talent modifier + casting attribute modifier less in order to be affect by this spell. The object is reduced to a puddle of quickly cooled slag. Magical items do get a fortitude save. Range: Close (25ft +5ft per 2 levels); Area: 30ft, 1 target per 2 levels; Duration: 1 round per 2 levels

-(***Firelord***): Upon casting this, your mind and body meld with the planer fire. You gain the effects *Freedom of Movement* and *True Seeing*, you do not age and can not be aged magically. You do not need to breathe, eat, or sleep. Furthermore you are immune to charm, compulsion, sleep, daze, fear and stun effects. Additionally you gain immunity to fire, and all smoldering magiks spells are cast as spell level times 3 instead of 4. This spell costs 10% of the users mana. When the spell was ends, the mana is returned. Range: Personal; Area: Self; Duration: 1 day per level. Casting Time: 1 hour

-(***Gift of the Fire Prince***): Summon a powerful primal phoenix, acting as a mount for travel and battle. The first casting of this spell forms the link between the caster and phoenix, the second and subsequent castings summon the creature. The phoenix resides within the casters demi-plane or the fire plane if they do not have a demi-plane. If killed, it reforms within its home plane and this spell fails for the next 24 hours. If killed in its’ home plane, the next casting of this spell bonds another one.

**Phoenix Statistics** are;

Hit-Points: 5 hit points per caster level;

Attack: Each phoenix can spit a gout of flame at an enemy within 60ft once every round. A single roll (Caster base attack bonus + casting modifier + talent modifier). Each fireblast deals 5 points of damage for every 2 levels of the caster.

Damage Reduction: Each Phoenix has DR 5/Cold

Armor Class: The Phoenix armor class is equal to 10 + the casters casting modifier.

Saves: The Phoenix use their masters saving throws.

Movement Speed: The Phoenix a fly speed of 200ft, and never truly touch the ground. If knocked unconsciousness or otherwise unable to fly, they lay on a thin super heated layer of air.

Size: They are large sized.

Range: Close (25ft + 5ft per 2 levels); Area: 10ft area as a large creature; Duration: Permanent until banished or killed. Casting Time: 1 minute

## **Mastery Spells**

-(***Primal Fire Elemental***): When you cast this spell, it costs 100 mana. The caster summons and binds a massive, colossal fire elemental from the depths of the Plane of Fire. This elemental also has the ability to immolate and kill a single enemy struck every round upon a fail fortitude save. Range: Close (25ft + 5ft per 2 levels); Area: Size as per a colossal creature; Duration: 1 minute per level; Casting Time: 5 full rounds of casting