George Turner

George Turner bullied as a kid by peers, abused as a teen by his dad, and vilified as an adult for his upbringing. George grew cold and hardhearted long before his life would forever change by the possession of an ancient demon. Though he had no powers of his own the demon empowered him granting him limited power.

## History:

### Affiliations -

* The New 13
* The Parliament of Justice
* The Cardo-Men
* The Isle

 The New 13 was where I learned to control my powers creating many friends. My powers appeared to come out of nowhere. One day I'm running and all of a sudden I'm across the world. When I go to jump I end up flying. I've never been so amazed yet so terrified in my life.

 The Parliament of Justice is where I further advanced my training in controlling my powers as well as gaining new powers. From what I was I definitely gained more powerful abilities, but with great power comes great accountability.

 With my new found powers Master Wonder insisted I go to "Project Cardinal" as they needed unique abilities to handle the problem at hand. Everyone was so glad I showed up when I did but when I did another unexpected change happened. I gained even more powerful abilities. Only to learn they weren't just different power-scaled abilities but different forms as well as if I were evolving.

 The Isle is where I remained for what felt like eternity. I not only learned how to control my numerous abilities from my powerful forms but learned to switch forms at will. One day I can be a "Super Spider" and the next a "Man of Steel."

### Appearances -

* List of Teams
* Co-founder of \_
* Co-founder of \_
* Co-founder of \_
 Testing 1-2-3

* The New 13
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7

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* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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## Powers, Abilities, and More:

* George Turner

* Civilian Form

* Powers
* Demonic Powers
* Abilities
* Weaknesses
* Equipment

George Turner gained powers by being exposed to Terrigen Mist.

* Electro-kinesis:  Gill is an Inhuman with the ability to manipulate electrical currents. For now, he has only been able to overcharge electronics, like the Iron Patriot Armor and the Hulkbuster Armor.
* Energy Amplification:  Gill can also charge the energies within his body and disperse it enabling him to disable mechanical, or any other kind of electronic devices within a given radius. It is not known whether he can affect any other forms of energy.

Testing 1-2-3

* Power Name:  Definition of ability or description of power usage.

* Business:  Stane was an experienced businessman with a Master of Business Administration (M.B.A.).
* Criminal Genius:  Fisk is a criminal genius and a highly skilled planner and organizer. He employs numerous henchmen, scientists, and even superhumans, almost all of whom are fiercely loyal to him due to dedication, fear, or both. Fisk is a criminal genius and a highly skilled planner and organizer. He employs numerous henchmen, scientists, and even superhumans, almost all of whom are fiercely loyal to him due to dedication, fear, or both.
* Indomitable Will:  Fisk has a great willpower. He was able to resist psychic attacks from Zebadiah Killgrave, the Purple Man.
* Master Martial Artist:  Fisk has extraordinary skill in hand-to-hand combat, specializing in a number of martial arts, including sumo wrestling, judo, and hapkido. His fighting skills, strength, and agility make him a match for Spider-Man, Red Skull, and Captain America in unarmed combat. Fisk was also capable of defeating 8 men from the finest martial arts schools in 17 seconds.
* Master Strategist:  He was a master of psychological warfare, a cunning business strategist, and a champion chess player.
* Multilingual:  Fisk is fluent in English, Spanish, Mandarin, Japanese, Russian, and various others.
* Peak Human Strength:  Fisk is composed almost entirely of muscle that has been developed to enormous size, much like a sumo wrestler, and he possesses peak human strength with only the bare 9 pounds actually being fat. His vast bulk shields him from many forms of injury, either providing padding or causing penetration wounds to only strike him relatively superficially. Although Kingpin rarely likes to get himself, the Kingpin is strong enough to crush a normal man's skull with his bare hands.

Testing 1-2-3

* Narcissism:  However, he had a classic narcissistic complex; his ego was his greatest vulnerability.
	+ He was highly dedicated to his wife.

Testing 1-2-3

* Cryo-Monger Armor:  A battle-suit containing micro-circuited cryogenic units (micro-cryostats) that enabled him to project an intense cold through the ducts that encircle his gloves. With the freezing units as full capacity, Blizzard could lower temperature in a twenty-by-twenty foot room from 68 to 32ºF in thirty seconds. Also integrated into the lining of his sleeves is a system of flexible tubing that carried water to miniature electric turbines in his gloves. By emitting the water at a mist and freezing it with his micro-cryostat unit, he could create snow flurries. By emitting it as a spray, he could create sleet. By emitting it as a stream, he could create icicles. By concentrating both gloves' power on a single stream of water, he could create a super-dense ice dart, capable of being flung with enough force to dent a half-inch thick steel. The water and cold ducts were capable of shooting a stream of snow with a maximum range of fifteen feet. Blizzard could encase people within ice, create an ice-shield beneath himself, or create a barricade of ice. Blizzard's battle-suit was fully insulated so that he was immune to the effects of his weaponry. He carried the electrical power-unit for his microcircuitry on his back.
	+ Chest Laser:  An intense laser beam, capable of vaporizing metal within seconds, could be projected from a unit mounted upon the chest of the Iron Monger battle-suit.
	+ Computer Control:  The tactical actions of the armor can be remote-controlled by computer. If the wearer was not experienced enough to operate the armor, the computer controlling the armor could compensate for this lack of experience. However, this is the armor's Achilles' heel. If the computer controlling the armor is shut down or destroyed, the armor will temporarily become non-responsive to any commands given by the wearer, effectively paralyzing the armor until the wearer can engage manual control. The antenna that links the armor to the antenna can be seen on the left shoulder. Presumably, if this were destroyed, it would also have the same effect as loss of computer control.
	+ Jet Boot:  powered turbines, which compressed ambient air into incandescence to generate thrust, thereby enabling the Iron Monger to fly.
	+ Repulsors:  The Iron Monger armor contained particle beam emission units ("repulsor rays") that could project tremendous concussive force.
	+ Weapons:
		- Internal weapons of the Cryo-Monger.
* Transportation:
	+ Conventional vehicles
	+ Flight using the Cryo-Monger
* Weapons:
	+ Dis-Stick:  The Dis-Stick is a "tricked-out" walking cane with various gadgets, weapons, and functional capabilities.
		- Acetylene torch (Handle)
		 Bird cage
		 Bola ejection
		 Cork Shooters
		 Explosive cartridges
		 Flare
		 Flash-bulb (Tip)
		 Glass cutter (Handle)
		 Heat ray
		 Knockout and Lethal gas
		 Liquid fire flamethrower
		 Mirrors (Handle)
		 Paint
		 Parachute
		 Pogo Stick
		 Poison darts
		 Poison needles
		 Radio
		 Small cameras with telescopic lenses
		 Small Explosive Shells
		 Smoke cartridges
		 Sneeze powder
		 Spring-loaded net
		 Swords.