Neuromods

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A **Neuromod** is an item that can be spent in Prey's abilities skill tree.

## In-game description

A device invented by TranStar that modifies a subject's brain in order to impart new skills, knowledge, and paranormal abilities.

# Neuromod tree

* **Base Neuromods** are available by default.
* **Researched Neuromods** become available after acquiring the Psychoscope during the Detour objective. Scanning Typhon organisms gradually unlocks more abilities in those trees.

*Costs are stated below in "nm" (Neuromods).*

## Researched Neuromods

**Researched Neuromods**, or **Typhon Abilities**, only become available after acquiring the Psychoscope during the Detour objective. Scanning Typhon organisms with the Psychoscope gradually unlocks more abilities in these trees. The abilities you unlock tend to mirror the abilities of the Typhon species you scan.

Most researched Neuromods cost psi to activate, with the exception of passive abilities (like resistance).

**Important:**

* Enabling two or more researched Neuromods causes Turrets to see you as a Typhon and target you. Hacking Turrets (requires Hacking II) can correct this.
* Enabling two researched Neuromods additionally causes you to be periodically "hunted" by a Nightmare. These hunts appear on-screen as mission objectives (The Nightmare Is Hunting You), along with a 3-minute countdown timer. To accomplish the objective, either kill the Nightmare, or evade it until the timer expires. The Nightmare hunter will not enter Morgan Yu's Office, which makes it a good place to wait out the timer if you can get there quickly.

### Energy

**40** PSI per use. *Unlock by scanning: Phantom, Cystoid, Telepath* | **Kinetic Blast II** (5 nm) Blast deals 75 damage and push range is 6 meters from targeted area.

**40** PSI per use. *Unlock by scanning: Phantom, Telepath* | **Kinetic Blast III** (5 nm) Blast deals 100 damage and push range is 7 meters from targeted area.

 *Unlock by scanning: Poltergeist* | **Lift Field II** (5 nm) Lift column height increased to up to 15 meters.

**25** PSI per use. *Unlock by scanning: Voltaic Phantom, Technopath* | **Electrostatic Burst II** (5 nm) Burst deals up to 40 damage within 4 meters, stuns mechanical targets for 6 seconds, and biological targets for 4 seconds.

**25** PSI per use. *Unlock by scanning: Voltaic Phantom, Technopath* | **Electrostatic Burst III** (5 nm) Burst deals up to 55 damage within 5 meters, stuns mechanical targets for 9 seconds, and biological targets for 6 seconds.

 *Unlock by scanning: Voltaic Phantom* | **Electrostatic Absorption** (4 nm) Absorb 50% of all electrical damage as psi points.

**35** PSI per use. *Unlock by scanning: Thermal Phantom* | **Superthermal II** (5 nm) Create 2 traps at once. Damage increased to 100, damage radius to 4.5 meters.

**35** PSI per use. *Unlock by scanning: Thermal Phantom* | **Superthermal III** (5 nm) Create 3 traps at once. Damage increased to 125, damage radius to 5.5 meters.

 *Unlock by scanning: Thermal Phantom* | **Thermal Absorption** (4 nm) Absorb 50% of all fire damage as psi points.

### Morph

 *Unlock by scanning: Mimics* | **Mimic Matter II** (4 nm) Mimic slightly more complex machines, such as Turrets.

 *Unlock by scanning: Mimics* | **Mimic Matter III** (5 nm) Mimic complex machinery, such as Operators.

 *Unlock by scanning: Nightmare, Greater Mimic* | **Regeneration II** (5 nm) Regenerate up to 25 health immediately after taking damage.

 *Unlock by scanning: Etheric Phantom* | **Phantom Shift II** (4 nm) Range increased to 12 meters, duration increased to 8 seconds.

 *Unlock by scanning: Weavers* | **Phantom Genesis II**  (5 nm) Create a more powerful Phantom. Phantom type is randomly determined.

 *Unlock by scanning: Etheric Phantom* | **Ether Absorption** (3 nm) Absorb 50% of all ether damage as psi points.

### Telepathy

 *Unlock by scanning: Weavers* | **Backlash II** (5 nm) Create a shield for 20 seconds which prevents the next 2 enemy attacks from damaging you. Enemies that attack the shield are repelled.

 *Unlock by scanning: Weavers* | **Backlash III** (8 nm) Create a shield for 20 seconds which prevents the next 3 enemy attacks from damaging you. Enemies that attack the shield are repelled.

 *Unlock by scanning: Telepath, Weaver* | **Psychoshock II** (5 nm) Psychic attack deals 65 damage and nullifies psi abilities for 15 seconds.

 *Unlock by scanning: Telepath, Weaver* | **Psychoshock III** (5 nm) Psychic attack deals 90 damage and nullifies psi abilities for 20 seconds.

 *Unlock by scanning: Telepath, Homo sapiens (Mind-Controlled)* | **Mindjack II** (4 nm) Duration increased to 40 seconds.

 *Unlock by scanning: Telepath* | **Mindjack III** (6 nm) Duration increased to 60 seconds.

 *Unlock by scanning: Poltergeist, Technopath* | **Remote Manipulation II** (3 nm) Range increased to 20 meters.

 *Unlock by scanning: Poltergeist, Technopath* | **Remote Manipulation III** (5 nm) Range increased to 30 meters.

 *Unlock by scanning: Corrupted Operator, Technopath* | **Machine Mind II** (3 nm) Duration increased to 60 seconds

 *Unlock by scanning: Technopath* | **Machine Mind III** (5 nm) Duration increased to 90 seconds.