recursal/Fanatic-Fandom huggingface dataset:
Bright Star

* Normal
* Awakened

**Bright Star** is the unique starting weapon used by Tokino Sora and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

## Behavior

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:80% (6 – 10)**Attack time**:75 (1.25 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:10 (0.17 s)**Area**:100%**Duration**:30 (0.5 s)**Projectile speed**:7**Knockback duration**:5 (0.08 s)**Knockback speed**:1Up to date with version 0.6.1692275570

Level 2
**Damage**:100% (8 – 12)**Attack time**:75 (1.25 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:10 (0.17 s)**Area**:100%**Duration**:30 (0.5 s)**Projectile speed**:7**Knockback duration**:5 (0.08 s)**Knockback speed**:1Up to date with version 0.6.1692275570

Level 3
**Damage**:100% (8 – 12)**Attack time**:75 (1.25 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:10 (0.17 s)**Area**:100%**Duration**:90 (1.5 s)**Projectile speed**:7**Knockback duration**:5 (0.08 s)**Knockback speed**:1Up to date with version 0.6.1692275570

Level 4
**Damage**:100% (8 – 12)**Attack time**:75 (1.25 s)**Attack count**:2**Hit limit**:-**Hit cooldown**:10 (0.17 s)**Area**:100%**Duration**:90 (1.5 s)**Projectile speed**:7**Knockback duration**:5 (0.08 s)**Knockback speed**:1Up to date with version 0.6.1692275570

Level 5
**Damage**:100% (8 – 12)**Attack time**:75 (1.25 s)**Attack count**:2**Hit limit**:15**Hit cooldown**:10 (0.17 s)**Area**:130%**Duration**:90 (1.5 s)**Projectile speed**:7**Knockback duration**:5 (0.08 s)**Knockback speed**:1Up to date with version 0.6.1692275570

Level 6
**Damage**:100% (8 – 12)**Attack time**:75 (1.25 s)**Attack count**:3**Hit limit**:15**Hit cooldown**:10 (0.17 s)**Area**:130%**Duration**:90 (1.5 s)**Projectile speed**:7**Knockback duration**:5 (0.08 s)**Knockback speed**:1Up to date with version 0.6.1692275570

Level 7
**Damage**:Projectile:100% (8 – 12)Burst:150% (13 – 17)**Attack time**:75 (1.25 s)**Attack count**:3**Hit limit**:15**Hit cooldown**:Projectile:10 (0.17 s)Burst:30 (0.5 s)**Area**:Projectile:130%Burst:150%**Duration**:90 (1.5 s)**Projectile speed**:7**Knockback duration**:5 (0.08 s)**Knockback speed**:1Up to date with version 0.6.1692275570
* Bright Star briefly knocks back enemies hit.
* Awakened form burst deals 150% (1350 – 1650) damage and has 150% Area.
* Bright Star is affected by the area increase of Knightly Milk.
Researcher's Coat

New content*This article, **Researcher's Coat**, features content that was recently released. Some details may be missing or are not up to date.*You can help HoloCure Wiki by editing it.

## Item

### Description

Gain 1% EXP every 2 seconds. When HP is full, the EXP rate slowly increases to #%, and is reset to 1% EXP when taking damage.

### Reference

Hakui Koyori

**Researcher's Coat** is an item that gradually fills up the EXP bar by a certain percentage every 2 seconds. To unlock the item, the player must accomplish the "*Don't Touch*" Achievement (do not take damage for 5 minutes) during a run. The item will be unlocked regardless if the player wins or loses the run.

## Upgrades

 Level 2
 Level 3

## Notes

* The EXP rate of Researcher's Coat increases by 1% every 2 seconds if you have full HP, using the same timer as the EXP gain.
* The EXP rate increase occurs before the actual EXP gain, so as long as you have full HP, you will technically always get 2% EXP at the very minimum.

## Tips

* To prevent the EXP gain rate from resetting, players can equip defensive items such as Body Pillow and/or acquire skills like Ceres Fauna's Whisperer skill, that prevent them from taking damage.
* Unfortunately not ideal for use by Kureiji Ollie, as her *Simp of All Time* skill deals HP damage, reducing this item's effectiveness.

## History

*For full list of changes, see Changelog.*

Version 0.6
* Added **Researcher's Coat**

## Trivia

* This item is a reference to Hakui Koyori of Hololive Japan's 6th Generation "HoloX", depicting the white and pink lab coat she wears as part of her default outfit.
Study Glasses

* Normal
* Super

**Study Glasses** is an item that increases the amount of XP earned by the player. To unlock the items, the player must accomplish the *"Decked Out"* Achievement (reach LV 50 in a single run). The item will be unlocked regardless if the player wins or loses the run.

## Upgrades

 Level 2
 Level 3
 Level 4
 Level 5

## Notes

* The bonus weapon damage from leveling up begins only once the player has acquired the item, i.e. any previous levels already gained are **not** retroactively applied.
* A counter will appear at the bottom left of the screen indicating how many levels received after acquiring the glasses, capping at 999.
* The damage bonus stacks additively with Kaela's Material Grind bonuses.

## Trivia

* Inugami Korone has an official accessory of the same design which likely where the visual design originated. Swirly glasses being a common visual prop in Japanese media to indicate a nerdy/otaku character, which is reference by the Study Glasses name and its EXP boosting effect.
* Since the achievement Glasses are Versatile is made easier by having the Study Glasses, they may also be referencing Shirakami Fubuki's very passionate, fast-paced, and long-winded speech about the appeal of a glasses-wearing character.

## History

*For full list of changes, see Changelog.*

Version 0.6

* New effect added.
	+ *Additionally increases weapon damage by 0.3% on every level up thereafter.*

Version 0.4
* Added a Super variant

Version 0.3
* Initial release

## References

1. ↑ Inugami Korone (13/04/2022). 【#Inugami Korone 3rd anniversary】 There is a convex corner! There is an unveiling! There is a petit serious announcement! 【Korone Inugami/Hololive】.
2. ↑ What's the origin of spiral glasses as a Japanese stereotype? (2018/09/17).
3. ↑ blubsubs (2020/09/08). Rap god Fubuki nerds out over glasses.
Body Pillow

* Normal
* Super

### Description

Gain a shield that absorbs up to # damage. Every 15 seconds, this shield refreshes. Also reduces damage taken by #%.

### Reference

YAGOO

**Body Pillow** is an item that gives the player a shield that absorbs a certain amount of damage, and slightly reduces damage taken. It is unlocked by default.

## Upgrades

 Level 2
 Level 3
 Level 4
 Level 5

## Notes

* Because the Body Pillow's shield is not considered as HP, any "On Damage" effects or effects related to HP loss will not trigger while the shield is up. However, "On Hit" effects will still trigger when the shield is hit.
* If Plushie or Injection Type Asacoco is equipped, the gradual damage or HP drain over time will first affect the shield before affecting the character's HP.
* Damage reduction stacks multiplicatively with other damage reduction effects.

## Tips

* Body Pillow synergizes well with characters whose skills require that no damage be taken, such as with Ouro Kronii's Perfection skill, and AZKi's Virtual Diva and Performance skills, as the shield prevents them from taking health damage, allowing their Skills to stay active even when taking enemy attack.
* An indispensable item in Hardcore Mode, as it is the only way with which to reliably protect the player's HP against enemy attack.

## History

*For full list of changes, see Changelog.*

Version 0.6
* Reduced maximum damage reduction from 25% to 10%.

Version 0.4
* Added damage reduction effect from 5% up to 25%.
* *Added "Super" variant: "Gain a shield that absorbs up to 40 damage. Every 15 seconds, this shield refreshes. Also reduces damage taken by 30%. When shield is full, heal 10 HP every 3 seconds."*

## Trivia

* The picture on the body pillow appears to be that of COVER Corp.'s CEO and founder Motoaki Tanigo, more affectionately known as "YAGOO" by employees and fans alike.
	+ The choice of YAGOO is likely a reference to the "YAGOO is best girl" meme. The meme is born both as a method of preempting any waifu/best girl wars that tends to crop up in anime fandoms as well as a form of appreciation for the work YAGOO has done for hololive.
	+ The name YAGOO originated as an intentional misreading of the Kanji for Tanigo(谷郷) by Oozora Subaru. The joke was spread by Subaru and gain popularity both within COVER Corp./hololive as well as with the fans leading to Tanigo himself changing some of his social media handle to YAGOO.

## References

1. ↑ Sushi. Sora learns where is the origin of "YAGOO is the best girl" from Iofi.
2. ↑ Sushi. Kanata explains why everyone calls Tanigou as "YAGOO".
3. ↑ Vtube Tengoku. Oozora Subaru Explains How She Gave Birth to YAGOO.
Udin

New content*This article, **Udin**, features content that was recently released. Some details may be missing or are not up to date.*You can help HoloCure Wiki by editing it.

## Stats

### Drops

Holozon Box

**Udin** is an enemy boss in HoloCure. It appears in Stage Mode and Endless Mode at the 10-minute mark in Stage 4 .

## Behavior

Udin will walk towards the player, firing waves of projectiles. It will also use a charging attack, indicated by two flashing exclamation points.

## Trivia

* Udin is a zombie bear that serves as Kureiji Ollie's mascot character.
Hammer

Disambiguation page for HammerThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Hammer** may refer to:

* Blacksmith Hammer - Kaela Kovalskia's starting weapon.
* Golden Hammer - a piece of equipment required to craft a Super Collab.
Candy Kingdom Sweets

New content*This article, **Candy Kingdom Sweets**, features content that was recently released. Some details may be missing or are not up to date.*You can help HoloCure Wiki by editing it.

## Item

### Description

Increase Haste by #%. All attacks deal 0.75x damage, but have a 10% chance to apply a second attack dealing 33% of the initial damage.

### Reference

Himemori Luna

**Candy Kingdom Sweets** is an item that increases Haste but reduces all damage, but in exchange weapons have a chance of hitting twice. To unlock the item, the player must accomplish the "*Orarara*" Achievement (Choose the Haste Stat Up option 10 times when leveling up) during a run. Players will receive the achievement whether they win or lose the run.

## Upgrades

 Level 2
 Level 3

## Notes

Max level Kusogaki Shackles will negate this item's damage penalty

## Trivia

* The item is a reference to Hololive Japan 4th Generation member Himemori Luna, who in her lore is a princess from the Candy Kingdom. The sprite color scheme is based on Luna's hair ornament and primary color.

## History

*For full list of changes, see Changelog.*

Version 0.6
* Added **Candy Kingdom Sweets**

## References

1. ↑ Cover Corp. Talents - Himemori Luna.
Uber Sheep

### Description

Every # seconds, food will drop close by. Also increase food drop chance from defeated targets by #%.

### Reference

Tsunomaki Watame

**Uber Sheep** is an item that causes food drops at a regular interval near the player and increases the regular drop chance of food from defeated targets. It is unlocked by default.

## Upgrades

 Level 2
 Level 3
 Level 4
 Level 5

## Mechanics

The bonus from Uber Sheep stacks additively with the bonus from Food Drops Up shop upgrade.

The new drop rate can be calculated using the formula:

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{\displaystyle dropChance={\frac {1}{200\cdot (1-dropChanceBuff)}}}

`dropChance = 1/(200 * (1 - dropChanceBuff))`
where

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{\displaystyle dropChanceBuff={\frac {UberSheepBonus+foodUpBonus}{100\%}}}

`dropChanceBuff = (UberSheepBonus + foodUpBonus)/100%`
However, this is not the correct way to calculate the increase, causing the drop rate increases to slightly vary from the values given in the description:

 5 | 20% | 1/160 | 25%

## Super Collabs

This weapon can be used in the following Super Collabs:

* Jingisukan - collaboration with Elite Cooking

## Trivia

* It is a reference to Hololive member Tsunomaki Watame based on her Uber Sheep poster from the Hololive Minecraft Server.
	+ Uber Sheep is a Minecraft project by Watame which involves creating a giant pixel art before recording the image on a map item which can be duplicated. In game, It's mostly use by Watame as a spammy easter egg that she could hang all over the server as well as being her signature for her build projects.
	+ Uber Sheep name is an obvious reference to Uber Eats and was likely chosen due to being an easy pun as well easy recognition as Uber Eats is the most popular food delivery service in Japan.
* The item ability references both the food delivery aspect as well as Watame's tendency to be devoured by Hololive's various carnivorous members.
	+ Despite her tendency to become food, Watame has a special ability to respawn 8 seconds after being eaten.

## History

*For full list of changes, see Changelog.*

Version 0.4
* Reduced the amount of time between food drops by 10 seconds.
	+ *From 20/19/17/18/15 seconds to 10/9/8/7/6 seconds.*

Version 0.3
* Initial release

## References

1. ↑ Kopla Vtuber Clips. Watame finished her Uber Sheep project.
2. ↑ Vtube Tengoku. Botan Can't Help Laughing When She Finds Watame's Uber Sheep Posters.
3. ↑ Vtube Tengoku. Pekora Reacts to Watame's Uber Sheep Posters Taking Over.
4. ↑ Noise V. (All POV) HoloJP and HoloID Portal Opening, Connecting and Sightseeing , All Moments!!.
5. ↑ C. Diep. Leading food delivery applications in Japan as of August 2021, by downloads. Statista.
6. ↑ Sushi (Hololive and Vtubers). Only Watame didn't know that they're going to eat BBQ.
7. ↑ Sushi (Hololive and Vtubers). Watame will respawn in 8 seconds even if she gets cooked and eaten.
Upcoming content

Unreleased content*This article, **Upcoming content**, features content that has been confirmed for release, but is not yet available in this timeline.*Please be aware that the some details may change in the official release.
This page lists features that have been showcased or discussed on HoloCure's social media accounts and are likely to appear in a future update.

### New characters

* Hololive Gen 3 and 4.[*Speculation*]
* New Costumes for existing characters.[*Speculation*]

### New stages

* A roguelike dungeon mode in collaboration with Holo Dungeon creator Fie.

## Future plans

* Redesign AZKi from the ground up.
* (Tentative) Redo Achievement Icon to better fit Steam achievement icon size.
* Add every talent in Hololive Production (EN, JP, ID, HoloStars), possibly including former talents.

## References

1. ↑ Fie (2023/10/28). @zkfie on Twitter. “I'm incredibly excited to announce I joined the development team of Holocure! I've been programming for the game alongside the others on stuff for the new update, especially on this new game mode. ヽ(\*⌒▽⌒\*)ﾉ”
2. ↑ HoloCure Twitter (2023/10/28). !?.
3. ↑ Kay Yu (2023/08/01). Kay Yu on r/Holocure. “I've mentioned that I want to rework AZKi in my interview with Koe, but I never said it'd be this update. I only said I want to, not that it has been done. She needs a lot more work than just some tweaks, and will need more time to do that.... AZKi basically needs to be redesigned from the ground up (including new sprites and portrait art for her new look). It'd be like a whole new character worth of work, so that's not makiing it in 0.6.”
4. ↑ Kay Yu (2023/07/29). Kay Yu on r/Holocure. “The current in-game achievement icons are 25x25.
Steam wants it to be 256x256.
That's a 10x upscale, which is going to look like actual ass.
Sorry, I'm not willing to compromise on quality like that and it'll come across very unpolished. If something is going to look that bad, I'd rather not do it at all and just use the cleaner solution. A lot of other games on steam also use 1 icon for all achievements, so to me that's the best solution for now.”
5. ↑ Kay Yu (2022/03/11). Kay Yu on Twitter. “"for now, we just have the 5 Myth girls, but..."”
6. ↑ Kay Yu on Reddit (2022-06-22). Retrieved on May 3, 2023. “Is there a chance to see Friend-C and Friend-R later on?...”
Settings

The player can access the game **settings** from the Main Menu, or in-game by pressing Esc. Here they can change the following settings:

* Graphic Settings
	+ Resolution
	+ Full Screen
	+ Attack Opacity
	+ Damage Numbers
	+ Visual Effects
	+ Screen Shake
	+ HUD Portrait (Half / Full)
	+ HUD HP Bar
	+ HUD HP Number
	+ Show Mini HP (Above character in-game)
	+ Hide HP if Full
	+ Show Skill Radius
	+ Show Stamps
* Music Volume
* Sound Volume
* Keybinds
* Controller
* Vibration
* Language
* Holo House Custom Names
* Holo House Messages
* DELETE SAVE

### Leaderboard Settings

These settings are accessed within the Leaderboard:

* Change Username
* Show Hiscore Names
* Use Username
* DELETE SCORES

## History

*For full list of changes, see Changelog.*

Version 0.6
* Added Vibration, Show Stamps, Holo House related settings, and Delete Save.
* Added Leaderboard related settings

Version 0.5
* Added full mouse control support
* Added Graphic Settings
* Added HUD settings
* Moved Resolution, Full Screen, Visual Effects, and Screen Shake to Graphic Settings

Version 0.4
* Added controller support with dual stick functionality
* ENTER key no longer opens/closes the in-game pause menu by default. ESC is now the dedicated pause menu button for keyboard.

Version 0.3
* Initial release
Rap Dog

### Description

A collaboration of X-Potato and Idol Song. Drop some HOT BEATS where targets hit take 20% more damage.

### Reference

Inugami Korone

**Rap Dog** is a weapon in *HoloCure: Save the Fans!*. It can be obtained through a collab between X-Potato and Idol Song. The weapon rapidly throws large potatoes that bounce around the screen, debuffing all enemies hit and making them take 20% increased damage from all sources.

**Stats & details:**
* 1

Level 1
**Damage**:Projectile:100% (8 – 12)Explosion:130% (11 – 15)**Attack time**:35 (0.58 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:Projectile:15 (0.25 s)Explosion:60 (1 s)**Area**:Projectile:175%Explosion:210%**Duration**:Projectile:150 (2.5 s)Explosion:15 (0.25 s)**Projectile speed**:10Up to date with version 0.6.1692275570
* The projectile explodes dealing 1.8x the primary projectile's damage in 1.2x area.
* Rap Dog is affected by the area increase of Knightly Milk.
* Applies a bonus damage taken debuff to the target. This stacks additively with other debuffs of the same type.

## History

*For full list of changes, see Changelog.*

Version 0.6
* Damage has been decreased.
	+ *Projectile damage reduced from 120% (10 – 14) to 100% (8 – 12).*
	+ *Explosion damage reduced from 1.8x to 1.3x the projectile damage.*

Version 0.5
* Increased DEF debuff from 15% to 20%

Version 0.4
* Initial release

## Trivia

* This item is likely named after Korone doing an impressive rap showing while singing "if..." by DA PUMP with Okayu in a karaoke collab. She's also improvised a rap verse during one of her other streams after expressing a desire to collab with Calliope. Its mechanics, namely the added DEF debuff, resemble Calliope's similarly themed ability The Rapper.

## References

1. ↑ YubiYubi (2020/10/20). Inugami Korone - Rap Dog.
2. ↑ HoloLive EngSub Cuts (2020/11/26). Inugami Korone make a RAP while being watched by Calliope【ENG SUB/Hololive】.
Nuts

* Normal
* Awakened

**Nuts** is the unique starting weapon used by Ayunda Risu and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

## Behavior

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:100% (8 – 12)**Attack time**:80 (1.33 s)**Attack count**:3**Hit limit**:8**Hit cooldown**:30 (0.5 s)**Area**:100%**Duration**:60 (1 s)**Projectile speed**:5Up to date with version 0.6.1692275570

Level 2
**Damage**:120% (10 – 14)**Attack time**:80 (1.33 s)**Attack count**:3**Hit limit**:8**Hit cooldown**:30 (0.5 s)**Area**:100%**Duration**:60 (1 s)**Projectile speed**:5Up to date with version 0.6.1692275570

Level 3
**Damage**:120% (10 – 14)**Attack time**:80 (1.33 s)**Attack count**:4**Hit limit**:8**Hit cooldown**:30 (0.5 s)**Area**:100%**Duration**:60 (1 s)**Projectile speed**:5Up to date with version 0.6.1692275570

Level 4
**Damage**:120% (10 – 14)**Attack time**:68 (1.13 s)**Attack count**:4**Hit limit**:8**Hit cooldown**:30 (0.5 s)**Area**:100%**Duration**:60 (1 s)**Projectile speed**:5Up to date with version 0.6.1692275570

Level 5
**Damage**:120% (10 – 14)**Attack time**:68 (1.13 s)**Attack count**:5**Hit limit**:8**Hit cooldown**:30 (0.5 s)**Area**:100%**Duration**:60 (1 s)**Projectile speed**:5Up to date with version 0.6.1692275570

Level 6
**Damage**:144% (12 – 16)**Attack time**:68 (1.13 s)**Attack count**:5**Hit limit**:8**Hit cooldown**:30 (0.5 s)**Area**:100%**Duration**:60 (1 s)**Projectile speed**:7.5Up to date with version 0.6.1692275570

Level 7
**Damage**:144% (12 – 16)**Attack time**:68 (1.13 s)**Attack count**:5**Hit limit**:8**Hit cooldown**:30 (0.5 s)**Area**:130%**Duration**:150 (2.5 s)**Projectile speed**:7.5Up to date with version 0.6.1692275570
* Awakened level does not appear to increase the hit limit.[*Bug?*]

### Upgrades

 **Level 7** | Increase attack size by by 30% and double the hit-limit. Nuts bounce once when hitting the edge of the screen.
Achievements

**Achievements** are specific goals and milestones in HoloCure that the player can accomplish. Completing achievements rewards the player with new weapons and items, and with HoloCoins. There are currently 168 achievements, categorized into General and Character Specific achievements. All General achievements can also be earned on Steam.

## List of Achievements

The following is the list of achievements and their rewards:

## History

*For full list of changes, see Changelog.*

Version 0.6
* Added 48 new achievements.
* Earning achievements will also unlock the corresponding achievement on Steam if playing the Steam version.
* Upon starting the game in the Steam version with a save file with achievements earned, all of those achievements will be immediately unlocked on Steam.

Version 0.5
* Added the achievements system.
* Prior to this, the achievements button existed in the main menu, but was greyed-out and inaccessible.

## References

1. ↑ Kay Yu. Tweet by @holocuredev. “Some bad news regarding the Steam Achievements.
Steam games are limited to 100 achievements. Even from 0.5 we already have more than 100, so we won't be able to put all achievements in just yet.
For now, we're going to leave out the character-achievements.”
Score

The player's performance is measured by **score**. The score is calculated when the player completes the stage in Stage Mode or once they are defeated in Endless Mode. Players with the highest scores on each character are displayed in the Leaderboard.

## Score calculation

The player's base score is calculated as follows:

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1219

{\displaystyle baseScore = enemyDefeated \cdot 75 + miniBossDefeated \cdot 428 + bossDefeated \cdot 2251 + max(0, finalMinuteValue - 30) \cdot 20126 + min(59, finalMinuteValue) \cdot 126 + min(59, finalSecondValue) \cdot 10 + playerLevel \cdot 1219
 }

 `baseScore = enemyDefeated * 75 + miniBossDefeated * 428 + bossDefeated * 2251 + max(0, finalMinuteValue - 30) * 20126 + min(59, finalMinuteValue) * 126 + min(59, finalSecondValue) * 10 + playerLevel * 1219`
If the player is playing in Hardcore Mode, a bonus based on the time the player managed to survive is added to the base score:

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{\displaystyle hardcoreBonus = floor(baseScore \cdot (finalMinuteValue \cdot 0.01 + finalHourValue \cdot 1.2))
 }

 `hardcoreBonus = floor(baseScore * (finalMinuteValue * 0.01 + finalHourValue * 1.2))`
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{\displaystyle finalScore = floor(baseScore + hardcoreBonus)
 }

 `finalScore = floor(baseScore + hardcoreBonus)`
Where:

* **enemyDefeated** is the number of enemies defeated in this round, visible in the top-right corner of the screen.
* **miniBossDefeated** and **bossDefeated** are respectively the number of mini-boss and boss-type enemies the player has defeated in this run.
	+ Post 30-minute Yagoos count as *mini-bosses*. Golden and Silver Yagoos count as *bosses*.
* **playerLevel** is the character's level at the end of the run.
* **finalHourValue**, **finalMinuteValue**, and **finalSecondValue** are respectively the hour, minute and second values of the in-game timer at the end of the run.

## Tips

* Prior to 30 minutes the player's score mostly consists of enemies defeated. However, due the Yagoos counting as mini-bosses and minutes past 30 having high weight, top scores require surviving full minutes after hitting the 30 minute mark while defeating a high amount of Yagoos.

## Trivia

* Due to the game calculating the visible minutes instead of the total minutes elapsed and hours not being factored into base score, it is possible to get a higher score by finishing a run at the 59-minute mark rather than finishing it one minute later (increasing the hour by 1 but reseting minutes).
Stat

**Stats** determine the strength of characters and the enemies they fight. The stats of characters can be increased through their skill, item and weapon effects, by obtaining duplicates from the Character Gacha, purchasing Upgrades from the Shop or picking up temporary Stat Ups from within the run. The stats of enemies will automatically increase over the time of the run.

HP
--

 **HP**, short for **Health Points**, are the life value of the character or enemy. Once this reaches zero, the character or enemy dies.

## ATK

 **ATK**, short for **Attack**, is a multiplier for damage dealt by characters or enemies. ATK bonuses stack additively with themselves and the unit's base ATK, and the collective ATK stat stacks multiplicatively with other damage modifiers.

## SPD

 **SPD**, short for **Speed**, is a multiplier for the movement speed of the character or enemy. Character SPD bonuses stack additively with themselves and the character's base SPD.

## CRT

 **CRT**, short for **Critical**, is the percentage chance that a character's attack will be a critical hit, dealing more damage. A successful critical hit will normally multiply the damage dealt by 1.5x. Some character Skills also trigger on critical hits.

Critical chance can also be increased by debuffs on the target. These effects stack additively with the character's CRT.

## Pickup Radius

 **PUR**, short for **Pickup Radius**, determines the range in which a character will pick up dropped loot items on the map. This also affects allied NPCs like Bubba and Friend. The starting pickup range is 40px and it increases by 0.4px for each 1% Pick Up Range obtained.

## Haste

 **Haste** determines the rate at which a character will execute an attack. Certain Skills are also affected by Haste, increasing the frequency with which they trigger. The new attack time (in frames) can be calculated via the following formula:

[Toggle display]**Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest\_v1/":): {\displaystyle attackTime = round \left( \frac{baseAttackTime}{1 + \frac{haste%}{100%} } \right) }**
`attackTime = round( baseAttackTime/(1 + haste%/100% ) )`
Haste only affects the attack time of the attack and not other properties, such as hit cooldown and attack delay. Additionally, some attacks impose a lower limit to attack time, preventing them from being affected by haste past certain point or in some cases at all. By default, any attack cannot fire more often than once per frame.
Stage 4

New content*This article, **Stage 4**, features content that was recently released. Some details may be missing or are not up to date.*You can help HoloCure Wiki by editing it.

*Previous: Stage 3*
*Next: Stage 1 (Hard)*

**Stage 4 - Gelora Bung Yagoo** is the sixth Stage in HoloCure, unlocked by beating Stage 3. Enemies in this stage are based on Hololive Indonesia Generations 1, 2, and 3. The main bosses for this stage are Udin and Area 15.

The HoloCoin multiplier for this stage is 1.4. The recommended shop upgrades are  ATK Lv 4 and  SPD Lv 4.

## Enemy Composition

*As official sources only name a few enemies, most enemy names are inferred from their appearance and/or behavior and may not be canonical.*
The following is the list of enemies that will appear in this stage. **Bolded** names are boss enemies who are guaranteed to drop Holozon Delivery Boxes.

### Stage Mode

#### Time Event Enemies

Incomplete*This article or section is missing information. You can help HoloCure Wiki by contributing any missing information.*

### Endless Mode

All enemies before the 22:00 mark appear just as they did in Stage Mode. The following are post-Area 15 enemies, their stats are affected by End-game enemy power scaling.

## History

*For full list of changes, see Changelog.*

Version 0.6
* Initial Release

## Trivia

* Stage 4's music is Id:Entity voices by Hololive Indonesia, sung by members of Generation 1-2: Ayunda Risu, Moona Hoshinova, Airani Iofifteen, Kureiji Ollie, Anya Melfissa, and Pavolia Reine.
	+ This and Stage 3 (Hard) are the first Stage BGMs in HoloCure that is not based off a song from the hololive Idol Project.
* The design of Stage 4 is based upon the Minecraft Sports venue created by Hololive Indonesia members for their HoloID Cup 2022 Event.
* Its name references the Gelora Bung Karno Stadium, a real-life Indonesian sports stadium. It is named after Sukarno, the first president of Indonesia, and so the stage is named after YAGOO, the president of Hololive.

### Design

*Main article: Stage 4/Design reference and trivia*
The enemies for this stage are based on mascots of hololive Indonesia members from Gen 1-3.
YAGOO

**Motoaki Tanigo**, known affectionately as **YAGOO**, is the Japanese CEO and founder of COVER Corporation, parent company of Hololive Production.

In *HoloCure: Save the Fans!*, YAGOO is referenced several times. His face is one of the first things players see when starting a battle, in the form of a statue on top of a pillar. Several in-game items reference him, including Plushie and Body Pillow. Some reference his crushed aspirations of running a seiso (pure) idol company, including CEO's Tears and Broken Dreams. He appears as an enemy in several forms; he appears at the 30-minute mark in stages as the final enemy, and he randomly appears during stages in the form of Golden YAGOOs and Silver YAGOOs.

## Trivia

* The name "YAGOO" originated when Oozora Subaru misread Tanigo(谷郷) as Yagoo.

## Gallery

YAGOO enemySilver YAGOOGolden YAGOOYAGOO statueYAGOO plushieYAGOO body pillow
## References

1. ↑ https://www.youtube.com/watch?v=pVk7tqfC9y4&feature=youtu.be&t=638
Umbrella

New content*This article, **Umbrella**, features content that was recently released. Some details may be missing or are not up to date.*You can help HoloCure Wiki by editing it.

## Umbrella

* Normal
* Awakened

## Weapon

### Description

Swings umbrella in front.

**Umbrella** is the unique starting weapon used by Kobo Kanaeru and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

## Behavior

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:110% (9 – 13)**Attack time**:90 (1.5 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:100%Up to date with version 0.6.1692275570

Level 2
**Damage**:132% (11 – 15)**Attack time**:90 (1.5 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:100%Up to date with version 0.6.1692275570

Level 3
**Damage**:132% (11 – 15)**Attack time**:90 (1.5 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:120%Up to date with version 0.6.1692275570

Level 4
**Damage**:132% (11 – 15)**Attack time**:90 (1.5 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:120%**Knockback duration**:3 (0.05 s)**Knockback speed**:3Up to date with version 0.6.1692275570

Level 5
**Damage**:132% (11 – 15)**Attack time**:76 (1.27 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:120%**Knockback duration**:3 (0.05 s)**Knockback speed**:3Up to date with version 0.6.1692275570

Level 6
**Damage**:165% (15 – 19)**Attack time**:76 (1.27 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:150%**Knockback duration**:3 (0.05 s)**Knockback speed**:3Up to date with version 0.6.1692275570

Level 7
**Damage**:Umbrella:165% (15 – 19)Rain:110% (9 – 13)**Attack time**:76 (1.27 s)**Attack count**:Umbrella:1Rain:10**Hit limit**:Umbrella:-Rain:10**Hit cooldown**:Umbrella:60 (1 s)Rain:30 (0.5 s)**Area**:150%**Duration**:Rain:60 (1 s)**Projectile speed**:Rain:8**Knockback duration**:3 (0.05 s)**Knockback speed**:3Up to date with version 0.6.1692275570
* Rain drop attacks from awakened form do not increase the split count of the bonuses from enhancements and Growth.

### Upgrades

 **Level 7** | Splashes rain drops in front in a spread.
Stage 3 (Hard)

New content*This article, **Stage 3 (Hard)**, features content that was recently released. Some details may be missing or are not up to date.*You can help HoloCure Wiki by editing it.

*Previous: Stage 4*

**Stage 3 (Hard) - Halloween Castle (Myth)** is the seventh Stage in HoloCure, unlocked by beating Stage 2 (Hard). It is based on Stage 3, but enemies are much stronger and faster than their normal counterparts. The main bosses for this stage are Shubangelion / Spiderchama, and Halloween Myth.

The HoloCoin multiplier for this stage is 1.8. The recommended shop upgrades are  ATK Lv 7 and  SPD Lv 7.

## Enemy Composition

*As official sources only name a few enemies, most enemy names are inferred from their appearance and/or behavior and may not be canonical.*
The following is the list of enemies that will appear in this stage. **Bolded** names are boss enemies who are guaranteed to drop Holozon Delivery Boxes.

### Endless Mode

All enemies before the 22:00 mark appear just as they did in Stage Mode. The following are post-Halloween Myth enemies, their stats are affected by End-game enemy power scaling.

## History

*For full list of changes, see Changelog.*

Version 0.6
* Initial Release

## Trivia

* The Shielded Deadbeats have a blue bar above them which must be depleted before they can take damage. This functions similarly to the Body Pillow, and is the first instance of such a feature in an enemy.
* The music for this stage is **Myth or Treat** by Hololive English Myth, sung by Calliope Mori, Takanashi Kiara, Ninomae Ina'nis, Gawr Gura, and Amelia Watson.

### Designs

*Main article: Stage 3/Design reference and trivia*
*Main article: Stage 1/Design reference and trivia*
Stage 3 (Hard) features all enemies from the Normal Stage 3, as well as enemies based on Hololive Myth from Stage 1.
Shubangelion

**Shubangelion** is a boss-type enemy in HoloCure. It appears in Stage Mode and Endless Mode at the 10-minute mark during Stage 3.

## Behavior

While walking towards the player, Shubangelion periodically raises its fist and slams the ground for a large AoE attack which deals a massive amount of damage. After this attack, rubble will fall from the ceiling, which the player must also avoid. Once defeated, Shubangelion drops 2,000 EXP and a Holozon Box.

## Trivia

* The Shubangelion is based off, and named after, a giant statue built by Oozora Subaru in Hololive's Minecraft server. The name itself is a portmanteau of Subaru's signature call "Shuba", and "Evangelion" from the anime series *Neon Genesis Evangelion*.
Summon

**Summons** are non-playable characters (NPCs) that certain characters can summon for assistance in battle through one of their skills. Summons can fight enemies - each of them having a unique way of doing so - and collect EXP and HoloCoin drops for the player. They cannot collect or activate other drops, such as Food, Anvils, Holozon Boxes, or Stamps. They will share the player's Stats and benefit from any EXP and HoloCoin-related Upgrades the player has. Once summoned by selecting their related skill, they will persist until the player character wins or loses the battle.
Soundtrack

Incomplete*This article or section is missing information. You can help HoloCure Wiki by contributing any missing information.*
The soundtrack for HoloCure: Save the Fans! are primarily composed by Eufrik as well as Patterns and Raining Marbles. Every tracks in the game are remixes of songs released by Hololive Production.

## Trivia

* The BGMs for Stage 3 are the most integrated into its stage with both being the basis of the stage thematic design.
* The majority of songs in the game are from Hololive Idol Project which is the general brand for music commissioned directly by Cover Corp. as opposed to songs produced by the individual talents which are usually released under their own name (albeit with Cover still acting as the music label with some exception).
* Eufrik uploaded a variant of HoloCure's Id:Entity Voices that also contain the original vocals from Hololive ID members on his 2nd channel.

## References

1. ↑ Eufrik (2023/08/04). HoloCure - id:entity voices (with Vocals).
Stage 1 (Hard)

*Previous: Stage 4*
*Next: Stage 2 (Hard)*

**Stage 1 (Hard) - Grassy Plains (Night)** is the fourth Stage in HoloCure. It is unlocked by beating Stage 2. It is based on Stage 1, but enemies are much stronger and faster than their normal counterparts. Much of the stage is focused on dodging enemy attacks. The main bosses for this stage are Fubuzilla/Smol Ame, and Halloween Bae.

The HoloCoin multiplier for this stage is 1.4. The recommended shop upgrades are  ATK Lv 5 and  SPD Lv 5.

## Enemy Composition

*As official sources only name a few enemies, most enemy names are inferred from their appearance and/or behavior and may not be canonical.*
The following is the list of enemies that will appear in this stage. **Bolded** names are boss enemies who are guaranteed to drop Holozon Delivery Boxes.

### Stage Mode

#### Time Event Enemies

Incomplete*This article or section is missing information. You can help HoloCure Wiki by contributing any missing information.*

## Trivia

* The music for this stage is Shijoshugi Adtruck by Hololive Idol Project. The songs is originally sang by Ookami Mio, Natsuiro Matsuri and Shiranui Flare.
* According to Eufrik, Kay was listening to MEGALOVANIA as well as playing Final Fantasy 14 as he was designing this stage.

### Design

*Main article: Stage 1/Design reference and trivia‎*
* Aside from Cursed Bubba and Mr. Squeeks Baerats, all enemy designs that were replaced in the normal Stage 1 make a return here.

## References

1. ↑ Eufrik (2022/09/16). HoloCure OST - Shijoshugi Adtruck (Extended Loop). “Fun Fact: Kay was listening to Megalovania on repeat while developing Stage 1 Hard. He also plays FF14 so if you understand what that means, you can now confirm the inspiration for the madness lol”
Path of Sincerity

New content*This article, **Path of Sincerity**, features content that was recently released. Some details may be missing or are not up to date.*You can help HoloCure Wiki by editing it.

## Path of Sincerity

* Normal
* Awakened

## Weapon

### Description

Long slash forward.

**Path of Sincerity** is the unique starting weapon used by Kureiji Ollie and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

## Behavior

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:130% (11 – 15)**Attack time**:90 (1.5 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:100%Up to date with version 0.6.1692275570

Level 2
**Damage**:156% (14 – 18)**Attack time**:90 (1.5 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:100%Up to date with version 0.6.1692275570

Level 3
**Damage**:156% (14 – 18)**Attack time**:90 (1.5 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:120%Up to date with version 0.6.1692275570

Level 4
**Damage**:156% (14 – 18)**Attack time**:81 (1.35 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:120%Up to date with version 0.6.1692275570

Level 5
**Damage**:202.8% (18 – 22)**Attack time**:81 (1.35 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:156%Up to date with version 0.6.1692275570

Level 6
**Damage**:202.8% (18 – 22)**Attack time**:73 (1.22 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:156%Up to date with version 0.6.1692275570

Level 7
**Damage**:202.8% (18 – 22)**Attack time**:73 (1.22 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:15 (0.25 s)**Area**:200%**Duration**:50 (0.83 s)Up to date with version 0.6.1692275570
Play Dice

* Normal
* Awakened

**Play Dice** is the unique starting weapon used by Hakos Baelz and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

## Behavior

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:35% (2 – 6)**Attack time**:75 (1.25 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:120%**Duration**:80 (1.33 s)**Projectile speed**:16**Range**:100Up to date with version 0.6.1692275570

Level 2
**Damage**:45.5% (3 – 7)**Attack time**:75 (1.25 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:120%**Duration**:80 (1.33 s)**Projectile speed**:16**Range**:100Up to date with version 0.6.1692275570

Level 3
**Damage**:45.5% (3 – 7)**Attack time**:75 (1.25 s)**Attack count**:2**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:120%**Duration**:80 (1.33 s)**Projectile speed**:16**Range**:100Up to date with version 0.6.1692275570

Level 4
**Damage**:45.5% (3 – 7)**Attack time**:75 (1.25 s)**Attack count**:2**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:150%**Duration**:80 (1.33 s)**Projectile speed**:19**Range**:100Up to date with version 0.6.1692275570

Level 5
**Damage**:45.5% (3 – 7)**Attack time**:75 (1.25 s)**Attack count**:2**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:150%**Duration**:80 (1.33 s)**Projectile speed**:19**Range**:100**Knockback duration**:12 (0.2 s)**Knockback speed**:3Up to date with version 0.6.1692275570

Level 6
**Damage**:59.2% (4 – 8)**Attack time**:75 (1.25 s)**Attack count**:2**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:150%**Duration**:80 (1.33 s)**Projectile speed**:19**Range**:100**Knockback duration**:12 (0.2 s)**Knockback speed**:3Up to date with version 0.6.1692275570

Level 7
**Damage**:59.2% (4 – 8)**Attack time**:75 (1.25 s)**Attack count**:3.0576**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:150%**Duration**:80 (1.33 s)**Projectile speed**:19**Range**:100**Chance**:10%**Knockback duration**:12 (0.2 s)**Knockback speed**:3Up to date with version 0.6.1692275570

* The dice ricochet up to 3 times in a random direction upon hitting an enemy.
* Dice value multiplier is applied before any other modifications.
* Dice value multiplier does not affect the bonus damage from enhancement ranks and Growth.
* Play Dice is affected by the area increase of Knightly Milk.

## Trivia

* The name "Play Dice" comes from Baelz's original song of the same name.

## References

1. ↑ Hakos Baelz. 【ORIGINAL MV】PLAY DICE! || HAKOS BAELZ.
Battle Cry of Freedom Wiki

**Welcome to the...**
**Battle Cry of Freedom Wiki**
**26 articles • 9 files • 204 edits**

**ABOUT THE WIKI**

This is the wiki about the video game *Battle Cry of Freedom* that anybody can edit. It plans to document all of the content that can be found in the game.

**NAVIGATION**

* Menus
* Customization
* Classes
* Servers
* Movement
* Voice Chat
* Shooting
* Melee
* Buffs
* Commands
* Artillery basics
* Ranging and fuses
* Velocity Table

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Weapon

**Weapons** are used to defeat approaching enemies. Each character starts with a unique starter weapon only available to them and can obtain more weapons as the game progresses. The player has 6 weapon slots, one of which is taken by the starting weapon.

## Obtaining

When the player gains a Level Up, they can be offered new weapons, along with other random rewards such as Items, StatUps, and Consumables. Selecting a weapon will add it to the player's inventory.

Weapons have three categories based on the type of their attack: Melee, Multishot and Ranged. Melee attacks follow the character as they move, whereas ranged attack projectiles move independently from the character's position. Multishot attacks fire multiple projectiles and can be affected by projectile count increasing effects.

## Upgrading

Weapons can be upgraded to grant them stat increases. Each level of the weapon features a different bonus. Player can upgrade a weapon by selecting it when offered upon a level up, using an Anvil or receiving the upgrade from a Holozon Box.

Weapons have a maximum level of 7, but can be enhanced further using an anvil. Each enhancement will cost HoloCoins. The first upgrade beyond max level will have a 100% chance of success. As you continue to attempt enhancing the weapon further, the cost of HoloCoins will increase and the success rate will decrease by 10%. If an enhancement fails, the coins will be lost.

### Awakened

Awakened is a status a Character's starting weapon gains when it reaches its maximum level. It grants the weapon unique additional properties and a new sprite. Awakened weapon can be enhanced further with an anvil. The rules are the same as other weapons.

## Collab

*Main article: Collab*
Two max level weapons can be combined into a single special weapon through a Collab. This will open up a weapon inventory slot, allowing you to pick up an additional weapon.

## Damage

*Main article: Damage*
All weapons deal damage upon hitting a target. When a target has taken enough damage, they are defeated. The amount of damage dealt per attack depends on the weapon's base damage as well as various buffs on the attacker.

## List of weapons

*See respective weapon pages for stats and interactions and Weapon/Stats for a full list of weapon stats.*
### Basic weapons

Basic weapons are weapons that can be offered from level ups or Holozon boxes, and are usable by any character.

### Starting weapons

Starting weapons are unique weapons that are only usable by the character that has it. All starting weapons have a weight of 3.

### Collabs

Collabs are combinations of two basic weapons.

## Gallery

A diagram showing all weapons and collabs in 0.6
## See also

* Armory
* Collaboration