recursal/Fanatic-Fandom huggingface dataset:
Elro's Compound

> *"It's kind of terrifying. Surely even more terrifying for those with Ivory blood..." - Elro*
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# Overview

**Elro's Compound** is an unnamed purple mixture of 2 liquids (also unnamed) that, when injected into an object with Ivory, quickly causes all Ivory to be ejected from the object, reducing it to Detritus Dust. Because almost anything on the Planet contains Ivory, the compound has the potential to be used as a chemical weapon. Only two complete samples are known to exist, and Elro did not write down the 2-ingredient formula anywhere. The two samples are contained in syringes that Elro keeps with him.

# Origin

Elro retrieved log files of an event where the One Concern attempted to create a more efficient Rocket fuel. The project instead resulted in an explosion instead of thrust, and it was deemed a failure. Though the Concern did not realize it, it had created an activator that quickly ejects Ivory from matter. Elro researched the event and managed to recreate the substance. It is a mixture that takes two liquids in order to function. Elro loads several syringes with one of the key ingredients but only primes two of them by adding the second liquid to them. These two keeps with him.

# Appearances

### Assassination of Agent Grey

While Elro and Teegan are at work at the One Concern HQ, Agent Grey walks up to Elro to express condolences for the death of his father, Polro. Officially, the Concern has called his death an accident, but Elro blames the Concern for the death of his father and he accuses Grey of being insincere, jabbing them with one of his armed syringes in anger. Before Agent Grey can retaliate, they fall to the floor and explode into Detritus Dust. Elro flees and becomes a fugative escaping with the help of the ChemiCo Contra, who nearly give themselves away in the process. He also makes a lifelong enemy of Agent Black, who sets out to avenge Grey.

### Failed Assassination of General Chrome

While investigating the death of Grey, the Concern presumably finds the rest of Elro's syringes. After Chrome betrays the Bastion Suits at the One Concern West, Nobel uses one of these syringes to attempt to assassinate Chrome. The attempt fails because the syringe was not armed with the second key ingredient. Chrome is unaware, and interprets his survival as a divine sign of the righteousness of his actions.

### Assassination of General Chrome

While General Chrome meets with Robin atop the Bastion and explains his plans to become the new leader of the Concern and eliminate all other leader figures, he also announces the need for Robin to die to fulfil his mission. Elro walks into the room defiantly and stabs Chrome with his second primed syringe. Chrome mocks him initially, believeing himself to be divinely protected due to the previous failed assassination attempt. But unbenounced to him, this syringe has both liquids needed to react in it. Moments later, his body turns purple and explodes into Detritus Dust
Rail

A Rail is an object that allows Robin to travel to new locations. After she receives the Electric Wrench, grabbing a Nut on the Rail makes it carry her along the length of the rail. Robin can jump off at any point, but she can only grab onto a Rail by grabbing one of its Nuts with her wrench. Step on a rail switch (or drop a bomb on it) to change the rail's direction. By charging an upgraded wrench, Robin can travel along Rails much faster, even smashing through breakable blocks on the way.
Electric Wrench

The **Electric Wrench** is a Tool upgrade received in Isilugar. It is given to Robin by one of the Isi Scientists after defeating the One Concern Army occupying the town. It allows Robin to move along rails. When charged, it makes Robin ride rails faster, smash breakable blocks, and light up dark places.

# Description

*Spin the wrench to build up an electric charge on you.*

*You can then activate various things by proximity, or slide along power rails.*
Mysterious Boat

Captain Myron sails his Mysterious Boat with Vonn and Pola on his ambition to map the Planet. It contains notes about the One Concern Army and Planet Spines, a sparkling gun, a key to Ferrier Shockwood, and more notes about the Tower, the large moon, and Vonn and Pola. Once Robin leaves the boat, she cannot re-enter, even if she leaves the key inside, so this can possibly cause a softlock.

# Story

Robin finds the Mysterious Boat docked on the east side of Settlement 17, Blockrock when she returns from Glass Strait for the first time. She and Mina break into the boat after Myron refuses to help them find Samba. Mina reads about the Tower, decides to look for Agent Black there, and hands the key to Robin. It sails away when the party enters Ferrier Shockwood.
Key

A Key is an item that can be carried and thrown in the same manner as a Block. Bring it to a locked Chest in the same area and it will open. There is never more than one key and one locked chest in any given area.

While it is technically not a block, it functions very much the same as one. Robin can stand on keys and use charged Usurper Shots to switch herself with them.
Buckle

**Buckles** are common enemies in *Iconoclasts*. They are purple-furred deer with spiky antlers that are native to Blockrock. They hide underground and will ambush you by popping out where you would least expect them. There are times, however, where they will leave their antlers exposed, making them easier to spot and anticipate when they pop out of the ground.

## Attacks

Buckles only have two attacks. They are as follows:

* **Charge**: Buckles lower their heads, paw the dirt, then run straight at Robin.
* **Aerial Dive**: Buckles jump high into the air then hurtle toward Robin whilst flipping.

## Strategy

As they are immune to her Stun-Gun, Robin's Ground Pound is the only way she can defeat Buckles. There are only specific moments, however, where she can perform the attack. Since the game recognizes their antlers as spikes, Robin will take damage if she Ground Pounds Buckles when they are standing idly. You must either Ground Pound them when they telegraph their Charge attack (when they lower their heads and paw the dirt); allow them to perform their Charge attack, but dodge it so they will hit a wall and fall on their backs; or counter their Charge attack with your Wrench, which will also cause them to fall on their backs.
Rocket Platform

The One Concern's Rocket Platform is a location and the launchpad for the Concern's rocket program. It is accessed through a locked door deep inside One Concern East. The region does not have a map in-game, and it cannot be revisited once it has been played through. There are no side-quests or optional items in this region, so it is not possible to permanently miss something while playing through the game.

# Events

### Pre-Game

The One Concern has been using rockets to head to the moons for some time. The Concern began by mining the larger moon for Ivory. After over-harvesting it, the moon eventually started to crumble. Several dislodged chunks can be seen in the sky next to the moon during the game. Later, the concern starts sending expeditions to the smaller moon to create a habitable base called Midway. Neither the Settlers, inhabitants of City One, nor even the One Concern Army are allowed to know its purpose. The Bastion Suits allow the Bastion Elite to know about the lunar base and the plan to escape the planet before its destruction, which they believe is likely to happen sometime within the next 50 years, possibly due to over-mining Ivory from the planet. However they do not inform the Elite that they intend to leave them behind, taking the Pupils with them to survive instead. Isi spies have observed the Concern successfully launching several rockets, though they do not know their purpose.

### During Game

After stumbling upon the Tower, General Chrome discovers that the purpose of the small moon base and the rocket prepared to launch to it is to evacuate the Pupils and Bastion Suits while leaving everyone else on the planet to be destroyed. Once Royal accidentally causes the Omega Controller to summon Him, presumably to destroy the planet, Chrome divulges the secret the the rest of the Concern, and a panicked struggle to control the final rocket bound for the small moon ensues.

Royal decides to go to Midway to intercept Him and attempt to reason with Him to spare the world from destruction. He brings Robin along with him to fight his way through the rest of the Concern fighting over the rocket, and to help pilot the rocket, which requires the skills of a mechanic. Before they can board the rocket, they encounter Agent Black, who they have to kill to get inside. Successful, they enter the rocket. Soon after they are inside, Mina and Teegan hit the launch buttons, and the duo are launched up to Midway.
Iconoclasts Classic Edition

**Iconoclasts Classic Edition** was a limited-run physical release of the game which included bonus content in addition to the game cartridge/disk. Three versions were produced, for the Nintendo Switch, PlayStation 4, and PS Vita. The run was produced by Limited Run Games and all three versions went on sale Friday, January 18 2019 at 10am EST.

The Classic Edition included a physical copy of the game, full game manual, a retro-game style CE box, double-sided poster, and the soundtrack on CD.

# Content Details

### Game Manual

The game physical manual contains some information not available from any other official sources. There is a brief intro to the world of Iconoclasts, character bios, and a "strange note" on page 13 left with no further context. It shows glyphs and a drawing of Him, and mentions Emmet Darland.

# External Links

* Switch Limited Run #25: Iconoclasts Classic Edition: https://limitedrungames.com/products/switch-limited-run-25-iconoclasts-classic-edition-preorder
* Limited Run #209: Iconoclasts Classic Edition (Vita): https://limitedrungames.com/products/limited-run-209-iconoclasts-classic-edition-vita-preorder
* Limited Run #210: Iconoclasts Classic Edition (PS4): https://limitedrungames.com/products/limited-run-210-iconoclasts-classic-edition-ps4-preorder
* Limited Run Iconoclasts Classic Edition details: https://limitedrungames.com/blogs/news/details-for-the-iconoclasts-collectors-edition-have-arrived
Side Quests

**Side Quests** are optional objectives throughout the game. They do not need to be completed to complete the game, but may reward the player with extra schematics or other rewards, add characters to the end credits, and reveal more of the world of Iconoclasts.

# List of Side Quests

In order that they can first be completed:

* Laurie#Side Quest
* Zinaida#Side Quest
* Letícia#Side Quest
* Soldier's Side Quest
* Mother's Corners#Side Quest
Eyes

Eyes are blue semi-intelligent parasite-like organisms that have the ability to control anything with Ivory in them. They control the planet Iconoclasts takes place on. Their composition, origin, and purpose is largely a mystery, but they play a critical role in the plot. It is not clear if they are artificial or organic, or if they are alive, but they do show some signs of limited intelligence and seem to transmit information between each other from smaller ones to larger ones, almost like a centralized network.

If the Abstract Cubes made of Ivory are the building-blocks that make up the Planet being controlled, and the Spine Controllers and Omega Controller are the gears operating the machine, the Eyes can be thought of the cranks turning the gears of the planet.

# Known History

* Eyes pre-date humanity on the Planet
* Eyes were discovered by the One Concern under Father's rule.
* The Concern experimented on the Eyes in the Dark Cave while there was an active settlement there.
* The Concern managed to use Eyes to create their Concern Controllers.
* Some terrible accident happened in the Dark Cave, causing the Concern to seal it off. Many if not all people there died. The cause is unknown, but it likely relates to experiments with the Eyes and Omega Controller gone wrong.

# Known Properties

* Eyes have the ability to latch onto and directly control anything made of Ivory. This includes the natural wildlife of the planet, Ivory-powered machinery, and even Transcendents whose bodies are Ivory-fused.
* Because they can only affect things made of Ivory, they cannot latch onto non-transcendent humans. They can only attack people indirectly by possessing other beings or machinery.
* Enemies possessed by Eyes sometimes become invulnerable. Possessed enemies can be weakened by lamps in Dark Cave and switched by a charged Usurper Shot, but the sunlight on the Rocket Platform appears to have no effect on Eyes.
* With the exception of the large Eye on the Omega Controller, none of the Eyes ever attack directly, instead finding or creating another object to control and make attack.
* Mediums cannot manipulate objects that are possessed by Eyes.
* Towards the end of the game, the Eyes grow closer to the surface, concentrating around sources of Ivory such as the Rocket Platform.
* Eyes appear to have a hierarchical control structure, with larger Eyes controlling smaller ones. What directly controls the large Eye possessing the Omega Controller is unknown, but it is revealed that He is ultimately in control of the Eyes.
* Eyes have the ability to create life as well, creating natural enemies to fight Robin in the Impact Zone.

# Things Eyes Are Known to Have Possessed

* Spine Controllers and Omega Controller
* Kerthunk *(See: Possessed Thunk)*
* The Silver Watchman
* Agent Black (and the resulting Ivory Beast)
* Several of the planet's wildlife, including Sadling, Bipedro, Rupto, Buckle, Croaktus, and Ghosmo.
* Him
One Concern East

The **One Concern East** is one of the Regions of Iconoclasts. It is the eastern wing of the One Concern Headquarters. The underground facility serves as the Concern's Rocket production and control operation. At the the top of the map is the planet's surface, where are two trains which go to the One Concern West and City One to the east. At the western edge of the subterranean level is a gateway to the Rocket Platform
Joakim Sandberg

> *"I hope the way I wanted the game to mix puzzles, story and big bosses - big influences being Metroid Fusion, Zelda and Monster World 4 - is fun for you too." - Joakim Sandberg*
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**Joakim Sandberg**, or **Konjak** is the Sweden-based indie developer behind Iconoclasts and its music. He has been active as an indie games developer since the mid-2000s. His works primarily include independently-developed projects and art and animation work for games developed by WayForward Technologies.

# Independent Works

According to the official Konjack website

### Released

* *Iconoclasts* - (2018)
* *The Legend of Princess* - (2008)
* *Noitu Love 2: Devolution* - (2008)
* *Chalk* - (2007)
* *Noitu Love* - (2006)
* *Tripline* (2006)

### Abandoned

* *Zaya* - (2015)
* *Herogest* - (2011)
* *Luxe Chalk* - (2010)
	+ A continuation / remake of the first Chalk,submitted to IGF 2010.Released in a incomplete state in 2015.
* *Solar Plexus* - (2009)
* *Ivory Springs* - (2007)
	+ The project was abandoned, but the concept was carried over into Iconoclasts
* *Mina of the Pirates* - (2005)
	+ The project was abandoned, but Mina and another unnamed Isi are likely based on this.

# Other Credits

According to MobyGames and the official Konjack website

### Art and animation

* *Mighty Switch Force! Academy* - animation (2015)
* *Mighty Switch Force! Hose It Down!* - animator (2015)

* *Adventure Time: The Secret of the Nameless Kingdom* - animator (2014)

* *Transformers: Rise of the Dark Spark* - pixel animator (2014)
* *Shantae and the Pirate's Curse* - animator (2014)
* *Adventure Time: Explore the Dungeon Because I Don't Know* - pixel artist (2013)
* *Mighty Switch Force! 2* - animator (2013)
* *iCarly: Groovy Foodie!* - animator (2012)

* *Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!* - animator (2012)
* *Mighty Switch Force!* - animator (2011)
* *Aliens: Infestation* - animator (2011)
* *Thor: God of Thunder* - animator (2011)
* *Batman: The Brave and The Bold - The Videogame* - animator (2010)
* *Shantae: Risky's Revenge* - animator (2010)
* *Barbie and the Three Musketeers* - animator (2009)
* *Contra 4* - character animation (2007)
* *Unfabulous* - character animation (2006)
* *SpongeBob SquarePants: Creature from the Krusty Krab* - additional animation (2006)
* *Disney's American Dragon: Jake Long - Rise of the Huntsclan!* - character animation (2006)
* *Justice League Heroes: The Flash* - enemy animator (2006)
* *X-Men: The Official Game* - enemy animator (2006)

### Thanks

* *Cat Girl without Salad: Amuse-Bouche* - Special Thanks (2014)
* *Crypt of the NecroDancer* - Thanks (2015)
* *Momodora III* - Special Thanks (2014)
* *Depression Quest* - Special Thanks (2013)
* *Out There Somewhere* - Special Thanks (2012)

# External links

* Official website
* Official Twitter
* Youtube channel
* Bitfrost Interview with Sandberg
* Kotaku 'Let's Play' Iconoclasts with Sandberg
* Mobygames Profile
* Interview with Independent Gamer
* GamesIndustry.biz Article on Sandberg
* Gameinformer Interview with Sandberg
* Sandberg's Reddit AMA
Block

A **Block** is an object used to solve puzzles in the game. They have different colors and patterns on them depending on the region they are in. Blocks can be picked up (by standing on them and pressing up), carried, thrown (by pressing wrench or shoot), and used as a platform to stand on, as well as a target for the charged Usurper Shot. Thrown blocks can damage some enemies.

While not technically blocks, Keys share the same mechanics. The only difference is that Keys can be used to open a locked Chest.

*See also: Electric Block*
Ivory Beast

The Ivory Beast is a Boss encountered on the Rocket Platform. It is encountered as a final phase of the second fight with Agent Black. Like when the Eyes possessed the Silver Watchman to fight Robin in the Dark Cave, the Eyes this time possess Agent Black's dying body just as it explodes with the Isi Seeds. However this time they absorb the chaotic mess that is the seeds reacting with the copious Ivory in Black's body and draining from the rocket. The result is a giant monstrosity, a mix of flesh and plant, still hellbent on defending the rocket.

# Boss Fight

The boss fight takes place immediately after the second fight with Agent Black, and Robin automatically heals in between.

### Phase 1: 3 Hearts

The boss has 3 large purple weak spots on its back: one exposed on the bottom, one hidden in the center, and one exposed (but out of reach) the head. Robin must destroy all 3 of them. It will randomly cycle through several actions:

* Causing spines to shoot out either from behind it or from under the platform. The spines will each appear and then blast off, flashing red to give warning before they do
* Scream to cause several seeds to float down from the sky. These seeds will damage Robin but can leave behind health pickups if shot.
* Dropping seeds behind it that will explode on contact or turn into an Ivory Bloom if allowed to land on the ground
* Jutting out backwards from the rocket in an attempt to bash into Robin, exposing the center weak spot
* Falling backwards onto the platform to crush her, exposing the weak spot on the head

### Phase 2: 1 Heart

After destroying the weak spots, the main body of the Ivory Beast will be destroyed. A smaller monster with the creature's brain will burst out of it to make one last desperate climb up to the rocket's boarding platform. Robin and Royal will ride the elevator up with it. During the chase, more spines will shoot up from below the platform and more harmful seeds will fall. They will still occasionally drop health when shot. The elevator platform is narrow and difficult to maneuver on. Shoot the beast's head to destroy it.
"Flurry"

"Flurry"Epic Ground Weapon Bind On PickupLieutenantValues do not reflect skills or other modifiers

Full Auto Quick FireDamages Snowmen
Damages Snowmen. Deals a small amount of damage in 3 short bursts.Full Auto AvalancheDamages Snowmen
Damages Snowmen. Deals a small amount of damage to all targets in a narrow frontal cone.
Value: 286

The **"Flurry"** is a type of Ground Weapon acquired exclusively in Q's Winter Wonderland.

This weapon-like contraption appears to be fueled by some sort of Q-Continuum psuedo-science. At the moment the trigger is pulled, moisture from the attached tanks is instantly flash-frozen into a fine crystalline powder, compressed into a small sphere, and propelled toward the intended target at high velocity.

Basically, it's a snowball-firing full-auto rifle.

This weapon only functions while visiting Q's Winter Wonderland and can't cause critical damage.

## Obtaining

The **"Flurry"** is a Ground Weapon obtained from the Holiday Item Vendor in Q's Winter Wonderland.

### Cost

* 8  Targ Fur Earmuffs
* 8  Bolian Candles
* 8  Terran Holiday Ornament
* 8  Vulcan Meditation Incense
* 5  Andorian Sleigh Bells
* 5  Bajoran Gratitude Beads

## Attacks

### Primary Attack

**Full Auto Quick Fire**

This contraption appears to have been custom created specifically to combat the Snowman threat that periodically attempts to invade Q's Winter Wonderland. Unlike normal snowballs, this weapon can only be used against the Snowmen, and not other players.

The primary fire of this weapon unleashes a short burst of small snow projectiles.

Maintain (0.5 max)
Targets Foe; Affects Foe
30 meter Range
0.7 sec activate
Damages Snowmen. Deals a small amount of damage in 3 short bursts.
### Secondary Attack

**Full Auto Avalance**

This contraption appears to have been custom created specifically to combat the Snowman threat that periodically attempts to invade Q's Winter Wonderland. Unlike normal snowballs, this weapon can only be used against the Snowmen, and not other players.

The secondary fire of this weapon unleashes a veritable avalanche of snowballs upon any snowmen unfortunate enough to be within your line of fire.

Maintain (1.2 max)
Targets Foe; Affects Foe (3 max)
30 meter Range; 20 degree Cone
0.35 sec activate
6 sec recharge
Damages Snowmen. Deals a small amount of damage to all targets in a narrow frontal cone.
### Melee Attack

**Rifle Butt** (Expose)

Rifle Butt delivers various strikes with your rifle to the enemy, with a primary focus of causing knockback.

Affects Foe (1 max)
2.44 meter Range; 90 degree Cone
0.75 sec activate
\_\_ Physical Damage (\_\_ DPS) (50% Shield Penetration)

## Snowball Fight!

Along with other Snowball Weapons, **"Flurry"** is used to combat snowmen during the “Snowball Fight!” that occurs every half hour.
Oedipuss

**Oedipuss** is Mother's cat. It is first seen in the Bastion. Mina seems to take a liking to Oedipuss and adopts it when the owner dies. Mina leaves Oedipuss at Robin's Home when Robin returns from Midway.

Mother seems to have a strange fascination with cats. When fought as a boss, she uses her powers as a Medium to control the Ivory in the Planet around her to turn her parade float into a cat-shaped monster.

# Trivia

* The title of Mother's versus soundtrack implies that both her pet cat and her cat-shaped weapon are named "Oedipuss".
Joseph Glass

**Joseph Glass** is one of the Bastion Suits. He is a minor character, and has only one line of dialog, in which laments the end of the world to come. The only time he is witnessed is when Robin arrives at the top of the Bastion tower. As with each the Suits, he shares a name with a region: the Glass Strait.

Joseph Glass shares a very similar name with the fictional character Glass Joe from the game Punch-Out! It is not clear if this is a tribute or a coincidence.
Rupto

**Rupto** are enemies that inhabit Blockrock.

# Attacks

These grounded foes will attempt to lunge at you when you are within reach.

# Weakness

To defeat one of these, you can use the Stomp attack twice to kill them. You may also use your wrench to Deflect their lunge attack to flip them over, a Ground Pound will still be needed to finish it off. Using the Usurper Shot bypasses all of this and just kills the enemy outright.
Penance

Penance is the Tri ritual by which the One Concern executes sinners for their transgression. It involves using a Controller and a Spine Controller to destroy a home, usually with the victims sealed inside it. There is no Penance in City One, where only the most pious are allowed to live. Sinners from City One are instead banished to the surrounding settlements.

# Story

It is implied that Penance has been used many times throughout history, but there are several specific instances that can be observed during the game.

### Pre-game

The Andress's House 08 of Settlement 17, Blockrock is condemned before the events of Iconoclasts. Mrs. Andress upset the Concern by drawing maps of nearby caves while looking to pick mushrooms. Mrs. Andress and their daughter were both killed, but Mr. Andress survives.

### A Sound

House 03 of Blockrock is condemned while Robin is asleep at home at the very beginning of the game. The sound wakes her up to begin her adventure. She arrives in time to see the Spine Controller under the house. It is unknown whether anyone was in the house when Penance struck.

### House 05

House 05 of Settlement 17 is condemned to Penance when Robin is caught performing unapproved mechanic work inside. Elro, who owns the house, is also wanted for the murder of Agent Grey. Henetta and Ella are killed, but Elro escapes.

### Chasing Agent Black

Many houses in the Ferrier Shockwood are condemned to Penance, though the settlers inside have been safely evacuated. Their destruction is to prevent settlers from finding out about the Tower. Robin, Mina, and Elro witness House 01 being destroyed. Elro and Robin rush out the front door, and Mina escapes underground through the hole where the Spine Controller came up.
"The Snowblower"

"The Snowblower"Epic Ground Weapon Bind On PickupLieutenantValues do not reflect skills or other modifiers

Snowball BarrageDamages Snowmen
Damages Snowmen. Deals a moderate amount of damage to a single target.Explosive BlastDamages Snowmen
Damages Snowmen. Deals a large amount of damage to all targets in front of you.
Value: 286

The **"The Snowblower"** is a type of Ground Weapon acquired exclusively in Q's Winter Wonderland.

This weapon-like contraption appears to be fueled by some sort of Q-continuum pseudo-science. At the moment the trigger is pulled, moisture from the attached tanks is instantly flash-frozen into a fine crystalline powder, compressed into a small sphere, and propelled toward the intended target at high velocity.

Basically, it's a snowball-firing "flame"thrower.

This weapon only functions while visiting Q's Winter Wonderland and can't cause critical damage.

## Obtaining

The **"The Snowblower"** is a Ground Weapon obtained from the Holiday Item Vendor in Q's Winter Wonderland.

### Cost

* 8  Targ Fur Earmuffs
* 8  Bolian Candles
* 8  Terran Holiday Ornament
* 8  Vulcan Meditation Incense
* 5  Andorian Sleigh Bells
* 5  Bajoran Gratitude Beads

## Attacks

### Primary Attack

**Snowball Barrage**

Fires a barrage of snowballs at a target.

Maintain (0.35 max)
Targets Foe; Affects Foe
15 meter Range
0.6 sec activate
Damages Snowmen. Deals a moderate amount of damage to a single target.
### Secondary Attack

**Absolute Zero**

Fires a cone of freezing snow, hitting all targets within the area of effect.

Maintain (1.2 max)
Affects Foe (12 max)
20 meter Range; 45 degree Cone
0.35 sec activate
8 sec recharge
Damages Snowmen. Deals a large amount of damage to all targets in front of you.
### Melee Attack

**Snowblower Stock Hit** (Expose)

The Snowblower Stock Strike may knock back or stun the opponent.

Affects Foe (1 max)
2 meter Range; 120 degree Cone
0.75 sec activate
\_\_ Physical Damage (\_\_ DPS) (50% Shield Penetration)
Knocks back +8 feet
10% chance: Stun + for 6.1 sec
## Snowball Fight!

Along with other Snowball Weapons, **"The Snowblower"** is used to combat snowmen during the “Snowball Fight!” that occurs every half hour.
Blocker

The Blocker is a boss encountered in the One Concern West. It carries a gun of some sort and a full-height shield. It is sighted twice not attacking but blocking hallways, forcing Robin to go the long way around and disappearing on the return trip. The third time it appears, it ambushes and attacks Robin. Two are never seen at one time, so it is unclear if there were multiple or if it was just one Blocker the whole time.

# Boss Fight: 2 Hearts

The Blocker finally attacks while Robin and Mina descend towards the Transcender room of the One Concern West. At the beginning of the fight, the Blocker's entire hitbox is on a platform that is moved by explosions, and part of Robin's hitbox is on a stable platform. Attacking the shield does no damage, but Roller Bomb Shots can still explode, and charged Usurper Shots can still switch the Blocker.

### Strategy

Face the Blocker, crouch, and stay in that position for the entire boss fight. Shoot Roller Bomb Shots and lower the platform until the Blocker dies from the spikes.
Ivory Bloom

**Ivory Blooms** are enemies spawned from the Ivory Beast via seeds.

# Attacks

These enemies just move around on the floor, attempting to cause contact damage to the player. The seeds spawned from the Ivory Beast explode if they are not sprouted, but may be deflected to cancel the spawning of an Ivory Bloom.

# Weakness

Deflecting the seeds that spawn the blooms prevents them from beign created. If the seeds are formed into Ivory Blooms, they can simply be shot at with any weapon or attacked with the wrench.
Bastion Suits

*NOTE: Not to be confused with Bastion Elite*

*NOTE: This article uses the end-game credits naming of the characters. See: #Naming Inconsistency*

# Overview

The **Bastion Suits**, along with Mother, are the rulers of the theocratic One Concern government. They rule from atop the Bastion at City One. While Mother is the face of leadership for the One Concern, ruling by divine right, the Suits mostly administrate behind the scenes. Many areas in the game share names with the Suits, though it is not established if the areas were named for the Suits or the other way around.

The name "Bastion Suits" is non-canon, as there is no name given to this ruling class other than when characters flippantly refers to them as "Suits".

# Members

There are five Suit members, plus Mother.

Mr. Chatter and Mr. Wink (whose true identities are unknown) appear to be in league with the Bastion Suits, but they appear to be assistants rather than of the same class as their names are not found with the others at Midway and there are no regions named for them.

# Naming Inconsistency

There appears to be an inconsistency affecting the identity of Oliver Shard and Bea Blockrock. In the Bastion scene, a person looking out the window is identified by the in-game text as "Shard". However the person named Oliver Shard in the credits has a different sprite and was seen running out of the Bastion immediately before this scene takes place. The person looking out the window can only be seen from the back, but she most closely resembles the credits sprite of Bea Blockrock, not Oliver Shard. Whether the mistake was made in the credits or in the in-game text callout is unknown. These characters are not seen or identified anywhere else in the game to provide further evidence for which is which.

Furthering the confusion is the fact that the identity of the person lying seemingly dead on the desk is unknown.

For the purpose of this Wiki, it will be assumed that the game credits are correct unless official media from the developers clarifies the issue.

 Blockrock and Shard as identified in the game credits
Carver

> *"Maaaaan, get out the way. This thing wasn’t made for bone meal." -Carver Pilot*
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The Carver is a massive mechanical boss encountered in the Ferrier Shockwood. It appears to be a large One Concern excavator, and it is piloted by a member of the One Concern Army. Its exact purpose is unknown, but it may be related to the underground tunnels used by the Concern for research into the Shockwood's power source and Planet Spines underground.

Robin and Elro encounter the Carver as drives into a tunnel they are passing through. The soldier initially stops the machine and calls for them to get out of the way. Then the soldier recognizes Robin as the wanted mechanic and attacks.

# Boss Fight

### Phase 2

Only the Carver's blades remain, and it is invulnerable in this phase. Elro uses his sword to jam the blades. Robin must charge her Electric Wrench and ride the rails until she pushes the blades into a pit at the east end of the room.
Power Supply

A Power Supply is an object that can be used to activate devices, similar to Nuts, Gears, and Conductors. Power Supplies can trigger many things, including electric Chests. They can be activated by a wrench or a galvanized bomb or missile. Sometimes it will stay on permanently, and the Nut on its front will turn brown. Other times, it will lose its charge over time, and the device it activates will deactivate once its charge is lost. The remaining time left is shown as a vertical bar on the left side of the Power Supply.
ChemiCo Chemists

# Overview

**ChemiCo Chemists** are a scientific division of the One Concern, similar to Mechanics. Many of the ChemiCo have secretly deserted the One Concern and formed the ChemiCo Contra. The ChemiCo chemists still loyal to the One Concern can be identified by their purple colored masks. The ChemiCo works for the One Concern researching weapons and uses for Ivory.
Controller

*Note: This article is about the tool created by the One Concern that is able to control Ivory-powered machinery. For the ancient tools used to control Planet Spines that the Concern Controllers frequently latch onto and manipulate, see: Spine Controller*

A Controller is a One Concern invention that is able to control Ivory-powered machinery. They were created by the Concern long ago by harnessing or mimicking Eyes, which have the ability to control all Ivory. They are frequently used as weapons. While not deadly on their own, they can be used to possess Ivory machinery to make them act autonomously or turn them hostile. They can even control Spine Controllers, though the Concern have not fully realized how to do so, limiting their ability to use them.

Two variants of the Controller that can fly and attack directly as well as controlling Ivory machinery are the Coptroller and the Conroller.

# Research and Production

The Concern's Controller technology dates back at least hundreds of years, back when Father was the current Medium. A research lab, now called Dark Cave, existed under the Darland Ascent. The Concern discovered the Eyes deep underground and tried to harness their ability to control Ivory. The Concern were able to produce a large number of controllers in the underground facility before an unknown disaster struck. The Concern quickly sealed off the cave, and all those left inside of it perished due to unknown causes. Many of the controllers produced were left under Darland Ascent. The Concern still had a sizeable supply outside the facility, but when that started running low, they had to send soldiers into Darland Ascent to retrieve more from the stock that was left behind.

# Attacks

Controllers will never attack directly. They will primarily latch onto something made of Ivory and use that object to attack, or they will spawn spikes to turn into a Coptroller or Conroller.

# Weakness

Concern Controllers are invulnerable while attached to Ivory machinery. However there can be methods of knocking them loose, usually by doing damage to the object they are attached to. This comes into play in several Boss fights. Once they are floating freely in the air, they can be damaged by any weapon.
Isi Scientists

The Isi Scientists are the professionals of the Isi society, which has neither ChemiCo Chemists nor Mechanics. While fewer in number and less advanced in technology, the Isi Scientists are capable of procuring modest amounts of Ivory from mining Ivory Pustules, creating some robotic defenses such as the Kibuka and Toolboxes, and operating technology from the Isi's Ancestral Vessel such as the Inti and rails.

# Story

When the Concern raids Isilugar, Mina and Robin dive to the Isilugar Labs to find Isi Scientists. Three different scientists are holding three different keys, each one needed to activate the Inti, the city's main defensive system.

After Robin and Mina kill Agent White and activate the Inti, the Isi scientists study the body in an attempt to discover the source of the agents' power and how to defeat them. One scientist thanks Robin by upgrading her Wrench.
Petra

# Overview

**Petra** is a woman living in House 9 of Settlement 17 with her son, Pontus. She is very judgmental and harsh on Robin for her mechanical work, even though she helps the town.

# Story

### House 8

After House 8 is destroyed by Penance, Petra allows Mr. Andress, the sole survivor, to stay with her. When Robin visits, she issues a stern warning about what happens to sinners, suggesting that Robin should stop and might even be partially to blame. Inspired by Robin, Pontus makes his own wrench and shows it to Robin when she visits. Performing mechanic work without permission is an extreme sin, so Petra is mortified and immediately throws it away, asking Robin to leave as she has become a bad influence.

### The Spaceman

After Robin returns to Settlement 17 from Isilugar, Petra says that Pontus is missing and asks for Robin's and Mina's help. He claimed to have seen a "space man" and ran off to go find him. They find him in the far West of Blockrock trapped in a cage of ice by a Hazard Armor and saves him. Elro appears and knocks its helmet off, revealing the Pupil inside. Pontus is disappointed to find out that his "spaceman" was just a person in a suit and reluctantly goes home. Petra thanks Robin for her help, but suggests that she should still turn herself into the Concern for her sins.

### Sneaking Into One Concern

If Robin and Mina visit her before meeting Doctor Gustavo in the Tower, then Mina will openly mock Petra's fear of "pirates," and Petra will tell them to leave her house and go west.
Mediums

The **Mediums** are those who are said to have divinity in them and to be capable of communicating with Him. They are the rare few bodies have become perfectly fused with Ivory during the divine ritual of the Transcender. Those who become Mediums join the line of succession to rule over the One Concern, and are no longer able to bear children themselves. During their time as monarch, they are given the title of Mother or Father. A Medium who has yet to become the next Mother or Father is referred to as a Progeny, and they are treated as a prince or princess under the current Mother or Father. As with all Transcendent, Mediums they have the ability to heal rapidly by absorbing Ivory from the ground. However unlike the common Transcendent, Mediums do not have prosthesis, as they have no side-effects from Transcendence. Instead, they possess a limited ability to control Ivory. This power continues to grow from the time they transcend and become a Progeny until the time they become the new Mother or Father and divinely rule the One Concern. During the game, Royal is the next Progeny in line to succeed Mother.
Mr. Andress

**Mr. Andress** is a resident of Settlement 17 House 8. He is the sole survior of his household when his house is struck by Penance. After his home is destroyed, he goes to stay in House 9 with Petra, where he mourns and prays for the souls of his wife and daughter and reads scriptures to try and understand why his wife's maps upset Him so.

Even after days of continued praying, he comes no closer to understanding what sin his family had committed. He falls into a deep despair, and by the time Robin and Mina start looking for Gustavo, he's sitting on the dock to the right of Settlement 17, looking down into the water. It is strongly implied by his speech to Robin and continued silence when she attempts to talk to him again that he kills himself via drowning.
Robin

> *"Hello, Sunflower! How's the heroine of house four today?" - Elro*
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> *"Rumors circulate in the air. They whisper that the mechanic's daughter may be picking up his wrench. Could there be truth to this: the most horrid of accusations? Private practice is a sin, and a private mechanic far worse. Sinners need to be punished." - Agent Black*
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> *"I see you in the rounded flower I cannot summon. You are what has eluded me my whole life! A freedom that is not created, but natural... Your life is rich!" - Royal*
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>  *- Robin*
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**Robin** is the silent hero and the playable character during most of Iconoclasts. She is Elro's sister and an unlicensed Mechanic. She lives alone in House 04, which is in Blockrock near Settlement 17. Her father Polro passed away recently.

# Official Bio

>
> ***ROBIN***
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> *Age 17 - From: Settlement 17 - Likes: Nuts*
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> *The ever-happy hobby mechanic who wants to do nothing else but help her friends. In her mind, if you just help anyone in any way you can, you can fix the world.*
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> -Limited Run Iconoclasts Classic Edition manual
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### Citizen file

* Name: Robin
* Age: 17
* Status: Sole house resident

No assigned occupation. Daughter of Polro, mechanic for the Concern, who died 2 months ago leaving his daughter living alone.

# Abilities

*Main article:* Controls

Robin's tools include her gun, which can shoot up to three different bullets, and her Wrench, which can grab hanging nuts, operate machines, attack enemies, and deflect certain projectiles. She can also stomp to attack enemies. Robin is the only person who is ever seen grabbing ledges, climbing ladders, swimming, and using Tweaks (except when Mina uses Iron Hearts in Boss Rush).

Though one of Robin's shots is specifically called "Stun-Gun", all of her tools and the stomp are stun weapons. Tolo refers to the Roller Bomb Shot as "stun explosives", and like the stun-gun, it is also not able to permanently harm any humans. Throughout the game, Robin can kill a human only by using Mina's Seeds. Her tools can destroy only animals and machines.
Glass Strait

The **Glass Strait** is an aquatic channel between Blockrock to its west and the Shard Wasteland to the east. It is the third smallest region, larger only than the Impact Zone and Midway, though it appears to be the smallest if only traveling above the surface. Being almost completely covered in water, it is uninhabited other than Fitzroy and Letícia, hiding deep under the surface.
Agent White

> *"LIAR!" - Agent White*
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> *"White. Shut up." - Agent Black*
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Agent White is one of the Agents of the One Concern and a boss. He is a man of few words other than a few sudden and loud outbursts. He follows Agent Black almost like a sidekick or as a comic relief role. In addition to his green glasses, White carries two more pairs of glasses at all times--a red pair which he wears around his neck, and a blue pair which he wears on his forehead.

# Official Bio

>
> ***AGENT WHITE***
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> *Age 89 - From: Ferrier Shockwood - Likes: Glasses - Favorite color: White*
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> *More the sidekick to agent Black than his own man, agent White unrelentingly follows the word of Mother, and knows only to judge those that need to be judged.*
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> -Limited Run Iconoclasts Classic Edition manual
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# Abilities

As an agent, White has special physical abilities, as well as the ability to absorb Ivory from the ground to heal rapidly. His replaced body part is his eyes, which can shoot super-heated or super-cooled lasers, depending on a pair of special glasses he wears. He also carries a handgun.

* Agent White holding his red glasses in hand with his blue glasses on his forehead
* White using his ice beam on the floor
* White shooting his heat beam towards Robin

# Story

### Robin's Wrench

Agent White always can be found right behind Agent Black, starting all the from the first encounter Robin has with Black in her Home.

### The Machine that Needs Keys

The only time he leaves Black's side is when Robin and Mina are trying to turn on the Inti in Isilugar Labs. Black stays behind while White chases down and attacks the fleeing party. *(See: #Boss Fight)* After pursuing Robin and Mina through the labs for some time, Mina gets an idea to attack Agent White using her Seeds that react to ivory. After Robin stuns White, Mina attacks him while he tries to heal, jabbing the seed into his body. It reacts with the Ivory infused in his body and explodes into a tree, killing White instantly. This is the first time any of the Isi have managed to kill any of the Agents. Agent Black arrives moments later to see the aftermath before fleeing.

# Boss Fight

White must be fled during all but the last phase.

### Phase 1

White shoots hot lasers during this phase. He stops shooting and heals himself whenever Robin attacks him. Robin must leave the room through an exit in the top left corner.

There is a message to the left of the door immediately below the Inti. It disappears after the boss fight.

### Phase 2

White has no health bar during this phase. Robin must run west through 4 rooms in order to start phase 3.
Bipedro

**Bipedros** are large enemies found within Ferrier Shockwood and the Dark Cave.

# Attacks

These massive foes will block attacks from the front. They will smash the ground creating a shockwave that extends across the room. The Bipedros in the Dark Cave are possessed by eyes and attack by pursuing the player and creating a shockwave if she is within range or it meets a obstacle.

# Weakness

Normal Bipedro can be killed by being bumped into spikes using the Stun-Gun to shoot at them and slowly knock them back, hitting it with the wrench while facing away from it, or shooting it while it is creating a shockwave. Possessed Bipedro may be killed only by falling into spikes or while they are exposed to light.
Bea Blockrock

*NOTE: This article uses the end-game credits naming of the character. See: Bastion Suits#Naming Inconsistency*

*NOTE: This article is about the character, **Bea Blockrock**. For the Region of the same name, see: Blockrock*

**Bea Blockrock** is one of the Bastion Suits. She is a minor character, and has only one line of dialog, in which she prays to Him for salvation. She can be seen on the couch at the Conference Hall in the One Concern West while Darland and Chrome give their speeches, as well as when Robin arrives at the top of the Bastion tower in the conference room. As with each the Suits, she shares a name with a region: Blockrock.
Aisling Ferrier

**Aisling Ferrier** is one of the Bastion Suits. As with each of the Suits, she shares a name with a region: the Ferrier Shockwood. Ferrier is the second-most prominent Suit after Mr. Darland, having 2 appearances and several lines of dialogue.

Ferrier has serious concerns about Him coming to the earth earlier than expected and wants to rush the plans to escape to Midway. She expresses these concerns to Darland at the top of the secret Tower while Agent Black interrogates Samba in the adjacent room. Later, atop the Bastion, after He is accidentally summoned, Ferrier angrily shouts at Darland for not heeding his warnings.
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Shard Wastelands

The Shard Wastelands is the easternmost region inhabited by the One Concern, bordered by the Glass Strait to the west and Isilugar to the east. It is a desert region, uninhabited by settlers. The only human presence in the wasteland appears to be one ChemiCo Contra member and the One Concern Army, which is there to hunt down the Isi. The Shard Wastelands shares a name with Oliver Shard.

Alistair and Hannibal can be found at the Technium above the easternmost Icon of Prayer. (accessed by climbing on the ledge above the statue)