Version 1.9.9

**Version 1.9.9** was an update for the Scape and Run: Parasites Mod, released on January 3rd 2023. It was 15.54 MB.

## *Change Log*

#### Fixes

* Crash:

java.lang.ArrayIndexOutOfBoundsException: 1
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityGore.addCystItems(EntityGore.java:318)
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityGore.func\_70071\_h\_(EntityGore.java:181)

at net.minecraft.world.World.func\_72866\_a(World.java:1996)
* "Mod Easter Egg (Nametags)" not working
* "Cyst Enabled" not working
* "Thrall Enabled" not working
* "Primitive Devourer Enabled" not working
* "Mangler Enabled" not working
* "Herd Enabled" not working
* "Monarch Enabled" not working
* "Wraith Enabled" not working
* "Bogle Enabled" not working
* "Haunter Enabled" not working
* "Colony Carrier Enabled" not working
* "Mod Easter Eggs" still spawning adventurers/thralls with nametag if turned off
* Small Incomplete Form using Assimilated Wolf Attribute Values
* Medium Incomplete Form using Assimilated Wolf Attribute Values
* Adapted versions despawning too quick
* Orbs affecting entities that are in the list of "Mob Attacking blacklist"
* Dispatcher console ai spam
* Preeminent versions despawning too quick
* Dispatcher Nidus gaining kills without parasites
* EntityHomming not doing damage to mobs
* Rage effect stacking if damage cap of parasites is reached
* Server stall caused by SummonM() method
* Beckons spawned from RS always have follow range of 16
* "Merge System Assimilated Values" values not working for:
	+ Assimilated Cow
	+ Assimilated Human
	+ Assimilated Sheep
	+ Assimilated Wolf
	+ Assimilated Pig
	+ Assimilated Villager

#### Configuration

* Added category for Incomplete Form (Small)
* Added category for Incomplete Form (Medium)
* "Value for Despawning" updated description "Number of Points gained when Adapted versions spawned from moving flesh despawn, set this value to 0 in you dont want adapted to despawn."
* "Cyst Enabled" updated description "Set to true if you want parasites to store blocks in their inventory and then place them in a cyst."
* New options:
	+ "Living Armor Point Cap" - "Cap of points used to reduce damage taken." - SRParasites.cfg
	+ "Living Armor Damage Type Cap" - "How many damage types the version can learn and adapt." - SRParasites.cfg
	+ "Living Armor Point Reduction Value" - "Value for each point, used to reduce damage taken." - SRParasites.cfg
	+ "Sentient Armor Point Cap" - "Cap of points used to reduce damage taken." - SRParasites.cfg
	+ "Sentient Armor Damage Type Cap" - "How many damage types the version can learn and adapt." - SRParasites.cfg
	+ "Sentient Armor Point Reduction Value" - "Value for each point, used to reduce damage taken." - SRParasites.cfg
	+ "Needler Immune Mob List" - "Mobs that are immune to the Needler effect, Ex: \"minecraft:zombie\" or just \"minecraft\" for a whole mod" - SRParasitesSystems.cfg
	+ "Needler Immune Mob List Inverted" - "Set to true if you want to use the list as a WhiteList." - SRParasitesSystems.cfg
	+ "Version Assimilated Sneak Penalty" - "Penalty for parasites when someone is sneaking, the lower the value the higher the chance of not being seen, vanilla value is 0.800000011920929." - SRParasites.cfg
	+ "Version Assimilated Invisible Penalty" - "Penalty for parasites when someone is invisible, the lower the value the higher the chance of not being seen, vanilla value is 0.7." - SRParasites.cfg
	+ "Version Primitive Sneak Penalty" - "Penalty for parasites when someone is sneaking, the lower the value the higher the chance of not being seen, vanilla value is 0.800000011920929." - SRParasites.cfg
	+ "Version Primitive Invisible Penalty" - "Penalty for parasites when someone is invisible, the lower the value the higher the chance of not being seen, vanilla value is 0.7." - SRParasites.cfg
	+ "Version Adapted Sneak Penalty" - "Penalty for parasites when someone is sneaking, the lower the value the higher the chance of not being seen, vanilla value is 0.800000011920929." - SRParasites.cfg
	+ "Version Adapted Invisible Penalty" - "Penalty for parasites when someone is invisible, the lower the value the higher the chance of not being seen, vanilla value is 0.7." - SRParasites.cfg
	+ "Version Pure Sneak Penalty" - "Penalty for parasites when someone is sneaking, the lower the value the higher the chance of not being seen, vanilla value is 0.800000011920929." - SRParasites.cfg
	+ "Version Pure Invisible Penalty" - "Penalty for parasites when someone is invisible, the lower the value the higher the chance of not being seen, vanilla value is 0.7." - SRParasites.cfg
	+ "Version Preeminent Sneak Penalty" - "Penalty for parasites when someone is sneaking, the lower the value the higher the chance of not being seen, vanilla value is 0.800000011920929." - SRParasites.cfg
	+ "Version Preeminent Invisible Penalty" - "Penalty for parasites when someone is invisible, the lower the value the higher the chance of not being seen, vanilla value is 0.7." - SRParasites.cfg
	+ "Target Blocks" - "Set to false if you dont want parasites to target light/circuit blocks." - SRParasites.cfg

#### General changes

* Living/Sentient armor can now adapt to damage: (WIP)
	+ Damage taken while burning will be multiplied by "Mob Fire Damage Multiplier" config value
	+ If Damage Type is fire, damage will be multiplied by "Mob Fire Damage Multiplier" config value
	+ Will give COTH to the attacker if available
	+ Is immune to the corrosive effect
	+ Enchantability for armor/weapons set to 1

#### Mobs

* Removed Enderman Leap (crawling variant)
* Dispatcher AI changes:
	+ It can target multiple mobs at the same time - all stages
	+ Can "store" parasites to later spawn them (this mobs saves their entityid) - all stages
	+ If a buglin is stored then it will spawn as a Rupter - from stage II
	+ If a rupter is stored then it will spawn as a Mangler - from stage III
	+ If enough assimilated are stored then it will spawn them as a primitive - from stage III
	+ If enought incomplete forms are stored then it will spawn them as a crude version - points required: 6
		- Small incomplete value: 1
		- Medium incomplete value: 2
		- Heed - from stage II beckon
		- Crux - from stage III beckon

 Release