Giantforged

*You can also access this homebrew race through D&D Beyond - Giantforged D&D Beyond*

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> > “It's just another broken warforged isn't it?” Artus said. “I don't understand the fuss - we must have found a few dozen at the last dig site.”
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> > “No this is something new” Gertra excitedly exclaimed. "Look at the remnants around us, this isn't some Ruin battlefield. We are standing in an old Fire Giants Forge - just look at the runes!"
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> > “Wait what's that light...it's not still active is it?” Simin questioned leaning in"
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> > "Aur orn sigu fraen comcil vanthas?"
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> > "No way.....is it speaking Giant?"
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> > —transcript from Dig Site C, Oxenfurt Historical Society
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The Giantforged were built by the Giants to serve a myriad of functions and were the very first sentient constructs on Nostea. Their forms are as varied as the tasks they were originally designed to undertake and no two Giantforged look alike. However they can be identified from the Warforged, another sentient construct race constructed as foot soldiers during the Ruin, by the shared core they all possess. At the very heart of every Giantforged is a twisting, spinning core constructed of Adamantine marked with innumerable Giant runes, the only feature shared by all Giantforged. With the disappearance of the Giants from Nostea the secret to their creation has been lost and those that survived the Ruin are often mistaken for Warforged. There may be fewer than a hundred Giantforged left on Nostea and with no new Giantforged to replace those that are lost or are destroyed, the Giantforged are a doomed people.

### Endless Echoes

Giantforged are formed from a blend of organic and inorganic materials bound by the runic magic of the Giants. Living wood and plant material binds metal, crystal and stone to create their bodies. Unlike Warforged, no two Giantforged are alike and their designs seem to focus on artistry and beauty as much as function. With their composite materials more durable than a Warforged, many Giantforged contain delicate clockwork and spring mechanisms which would be impossible to maintain without the binding of the Giant runes.

Giantforged cannot wear down, the runes providing them life also sustaining their bodies and keeping them operational. This functional immortality means that every Giantforged alive today has been around for centuries and watched civilisations rise and fall. As one of the last remnants of the Giants, Giantforged are echoes of the history of Nostea.

As their bodies are composed of living plant, metal and stone, Giantforged receive the same benefits of resting, healing magic, and the Medicine skill as other humanoids.

### Giantforged Personality

The Giantforged were built to serve a myriad of roles and as such their personalities vary as much. The centuries they have been alive though have influenced these personalities and all Giantforged possess quirks and idiosyncrasies.

The typical Giantforged is logical and precise, often misinterpreting sarcasm, deceptions or jokes as literal. All Giantforged feel an innate connection to the runic magic of the Giants and some revere their creators still.

Since the disappearance of their creators often accompanied by the loss of their purpose, many Giantforged have created and defined their own path. With the secrets to the shaping of their bodies lost as well they have had to improvise new methods of repair or modification which doesn't share the same durability as their original form.

### Quirks

Giantforged often display an odd personality trait or two, given how old they are. The Giantforged Quirks table contains example quirks.

#### Giantforged Quirks

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### Giantforged Names

Most Giantforged were assigned names in the Giant language. However with the Giant tongue now rarely spoken many of them adopted nicknames, often given to them by their comrades. As independent individuals, some have chosen new names as a way to express their path in life. Some have simply translated their Giant name to the closest equivalent in common, elvish or dwarvish.

**Giantforged Names:** Anchor, Banner, Bastion, Blade, Blue, Bow, Cart, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall

## Giantforged Traits

Your Giantforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

#### Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

#### Age

A typical Giantforged is older than 700yrs. The maximum Giantforged lifespan remains a mystery; so far, Giantforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

#### Alignment

Most Giantforged take comfort in order and discipline, tending toward law and neutrality.

#### Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

#### Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

* You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
* You don’t need to eat, drink, or breathe.
* You are immune to disease.
* You don’t need to sleep, and magic can’t put you to sleep.

#### Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

#### Mind of Metal

Your databanks contain vast amounts of knowledge and research. When you make a history, religion or nature check you roll with advantage a number of times equal to your proficiency bonus. You regain all uses on a long rest. At level 10 you can now choose to critically succeed on one history, religion or nature check once per day.

#### Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

#### Legacy of the Giants

The Giant runes at your core allow you to change your size to match that of your creators or to shrink yourself down to access areas inaccessible to you normally. Once you reach 5th level, you can cast the enlarge/reduce twice with yourself as the target with this trait as a second level spell, and you regain the ability to cast it this way when you finish a long rest.

#### Languages

You can speak, read, and write Giant and one other language of your choice.