recursal/Fanatic-Fandom huggingface dataset:
District 6 - Extreme Guide

Welcome to the guide for District 6 extreme, here you will find the recommended teams to beat each of the 10 missions as well as key information you should know about the district. Each mission has a winning 3☆ team and a video guide that uses said team, these are not the only teams you can use but are recommended. This guide is continually updated as new teams are discovered and new key heroes are released.

Each mission has it's own isolated page for ease of use, simply scroll down and click on the mission number you are looking to beat. You will notice below there is a recommended team level for this district, this means you should upgrade the heroes used in the guide to minimum what is suggested here. Some missions can be beaten with weaker heroes but upgrading makes missions more passable without needing to waste a ton of energy. If you want to know what heroes are great for extreme then have a look at this page!

Before you begin looking at the teams, I recommend you visit here for more information on what techniques and methods you will be using to pass some of these missions, you will see me make use of some of these techniques in the video guides so understanding why I sometimes wait or save skills is important.

District 5 was previously impossible to 3\* every mission unless you were level 100 before Fiber was released. It is possible to reach 6-2 for XP farming if you are under level 95 without ruby heroes but to reach 6-2 I would recommend being at least level 95.

***Each mission in District 6 has been isolated to make this guide even easier to read. Each mission page has the same format:***

1. Mission Overview of rewards and enemies
2. Things of note about this mission
3. Winning 3☆ team screenshot and a written guide
4. Video Guide using the winning 3☆ team
5. Any alternative teams that also work in the same format

***Click the mission in the table below to find more information about it alongside a written and video guide for how to pass it.***

## Things of note about District 6

The recommended level for this district is level 100 with ruby bars, it is possible to beat all 10 missions with 3☆ at level 95 with Ruby teams

This is not a difficult District, every mission can be beaten fairly easily

Every mission with hero fragments on them can be won daily 3 times, the rest can be won without a daily limit.

## Important Gear on District 6

District 6 has a lot of important gear required to add ruby bars to your heroes when you reach level 100. Below you will find images of each gear piece and what mission they can be found on. Each mission in District 6 provides the same loot as the corresponding missions in District 5.
Caine

> "*A resourceful armor-smith. Tosses consumable armor packs to support his allies with defensive bonuses that shrug off enemy attacks.*"
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## Info

### Location

Hard Campaign* 13-5
* 13-10

Gilded Crate, Hero Crate, Custom Crate

**Caine** is a playable hero in Hero Hunters. He was introduced in the May 2018 patch that also included Cinder. A utility mech hero, he offers great defensive skills that keep your allies alive while also inflicting devastating silences. He was found in the May co-op raid Into the Dojo and gave to a few players early through a Facebook contest.

## Skills

Each charge of [Armor Up] absorbs a set amount of Damage and provides Armor, to a maximum of 3 charges.
 S | Counter Measure
Whenever the ally Hero is damaged, they spend a charge or [Counter Measure] reducing the incoming Damage by 90%, dealing flat damage, and *Silencing* the enemy attacker for 5 seconds.
 G | Scrapper
 P | Weak Point
 R | Supported

## Skins

* Armor
* Health
Gunsmoke

> "*Gunsmoke is an aggressive sniper, who can augment his blunderbuss during the heat of battle to quickly change how it behaves, dealing deadly bursts of damage.*"
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## Info

### Location

* Forged Fantasy Crate
* Gilded Heroes Crate

**Gunsmoke** is a Hero added in the November 2020 update with Obrez. He takes the appearance of a well-built French musketeer from the 17th century, complete with a wooden leg and wields a large blunderbuss. His skills make him an alternative to Dogface.

## Skins

* Armor
 Forged
* Crit Chance
* Health
* Damage
Version 1.4

* Anyone in your Alliance who logs on and heads to the Alliance chat will be able to see the Message of the Day.
* Keep members informed about what the Alliance is doing!

#### Solo and Co-Op Events

* Going forward, Daily Raids will be included in a new menu element called Solo Raids, to better organize content.
* Similar to the modified rule sets of PvP Brawls, new Solo Raid types will be introduced!

## New Heroes

* Caine
* Cinder

## Hero Changes

### Marked & Taunted Status Effect Changes

* Marked targets and Taunting Heroes cannot benefit from Invisibility. If a Hero Taunts or is Marked while Invisible, they will be revealed to their enemies. While revealed, they can be targeted by abilities and AI-controlled Heroes as normal. When the Taunt or Mark ends, the Hero will regain invisibility, as long as there is still remaining time in the buff’s duration.

## **Gammond**

#### Adjusted Kill Shot:

* Improved Cooldown: now 12 seconds.
* Improved Charge time.
* Improved Travel time.
* Reduced Damage.
* Reduced Area of effect: can only damage 1 enemy.

## **Baron**

#### Improved Covering Fire:

* Added a minor Stun to each target hit.
* Reduced the max number of shots.

Improved Center of Attention:

* Always provides bonus Health to himself while Taunting, and bonus scales for each ally below 50% Health.
* Reduced bonus Health per charge.

## **Callidus**

* Fixed an issue with Siphon dealing Base Damage instead of Bio-chem Damage.
* Fixed an issue with Corruption’s skill description.

## **Odachi**

* Fixed an issue with Opportunist not dealing bonus Damage.

## **Razorback**

* Improved presentation whenever Razor Burst deals Damage.

## **Mandrake**

* Improved presentation whenever Trailblazer deals Damage.

## **Halo**

* Fixed an issue with Lighting Rod creating empty Buffs above target’s heads.
* Limited the maximum number of times Lightning Rod can strike the same target per second.

## **Hideo**

* Fixed an issue with Penetrating Shot creating empty Buffs above target’s heads.

## Other Changes

### Hero Drop Locations

* PvP Store: Richter Fragments will be replaced by Castellan Fragments
* Hard Mode: Operator Fragments will be replaced with Ricther Fragments

### Bug Fixes & Improvements

* If you have all the materials you can now tap the “Craft All” button to make upgrading your Heroes faster!
Dreadnought

> "*They said you could be anything you wanted to be when you grew up. So he became a tank.*"
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He is a tank and has a lot of health.

## Skills

 S | Shields Up
Each time this skill is used he gains a charge of [Overheated]. Each charge increases the cooldown of [Shields Up] by 20%, taking longer to charge after each use.
 G | Tempered Steel
 P | Broadside
 R | Tanked Up

## Skins

* Armor
 Deathnought
* Health
 Eggnought
* Crit Chance
* Health
* Damage
Phalanx

> "*A heavily armored Vanguard. Her shields are exceptional at blunting enemy attacks, once the shield has been broken allies are left vulnerable.*"
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## Info

### Location

5 Star Crate, Custom Crate, Gilded Crate, Gold Crate, Hero Crate

## Skills

 **G** | **Team Mag Shield** | *Passive* | Activates [Team Mag Shield] at the start of the mission, shielding all allied Heroes. Each shield blocks 40% of incoming Damage absorbing up to a set amount.
Each [Team Mag Shield] is refreshed if it is still active when a wave finishes.
 **R** | **Tanked Up** | *Passive* | A Tank's Job in any decent Team composition is not only to soak up damage, but also clear a path for your Heroes. This Hero gains an  Armor Bonus and deals additional Damage to Cover.

## Skins

* Armor
 Centurion
* Health
* Damage

## Trivia

* Her Rare **Centurion** skin is able to be upgraded to level 6 even though it is not a Plus skin.
Chesterfield

> "*A gentlemen hunter. Locks down the battlefield with his traps, drawing his enemies into deadly crossfires.*"
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## Chesterfield

**Chesterfield** is a robot hunter. He adopts a posh, gentleman persona with medal decorations around his suit. He wields a double-barrel shotgun that deals a lot of damage though unlike other shotguns Chesterfileds shot gun is a single shot like marksman rifle or snipers which can be use for long range.

## Skills

 S | Illumination Flare  | *Active* | Fires a lingering flare that decloaks all enemies in the battlefield. All enemies become *Marked,* improving all Damage against the targets by 30%.
The Flare casts a UV light that allows Chesterfields visor to spot enemies weakpoints giving him a Critical Bonus
 R | Doing Damage | *Passive* | The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a  Elemental Attack Damage bonus, as well as a 30% Skill Charge bonus for their Bronze Skill.

## Skins

* Armor
 Cavalier
* Crit Chance
* Health
* Crit Bonus
* Damage

## Tips

* His Gold skill compliments his Bronze nicely, and can deal massive damage.
* The Flare can inflict all enemies in the battlefield even if it misses the targets in the targetd area.

Faults and Weaknesses

• Chesterfields traps are seem to be hard to target and throw it in the battlefield so make sure you throw the trap on the area where the enemy is going.

• Chesterfields weapon may deal strong damage but the problem of it that it has only two ammo like a normal twin-barrel shotgun and missing a shot will be a waste and will force him to reload continuesly so make sure to aim properly.
Mission 2-6 (Extreme)

## Winning 3☆ Team

This mission makes use of multiple Commandos which can quickly take down your team as they have the "Doing damage" ruby boost. They are the priority enemies.

1. Wave 1 - Focus fire on the Commando on the left, build your shield and then switch to Kurtz to execute. Use Serial's silver and wait for his shield to pop, then shoot at Commando to build up your shield for wave 2. Make use of skill saving techniques explained here and don't use all of Serial's silver skill before the wave ends.

1. Wave 2 - This wave uses Operators which provide powerfulheals, focus on the Sniper and then take down the Operators, there is little threat on this wave. Try to end the wave with a full shield ready to use.

1. Wave 3 - Use serial's shield and focus on the Commandos first, take them all down and then focus on the Grenadier behind cover on the rear line, leave the Operators for last.

## Video Guide

External Link: https://www.youtube.com/watch?v=bYeN-gPKM8A&list=PLbQ2iuRW6J6SBduhge-cyVbAQxSCAsMEm&index=19

## Other missions in this district

***Click the mission in the table below to find more information about it alongside a written and video guide for how to pass it.***
Mission 2-10 (Extreme)

## Things of note about this mission

* Ruby Grenades and Ruby Throwing Stars can be earned on this mission, 14 are needed per hero you want to upgrade to ruby
* Mission 2-10 guarantees a single Ruby Core VII (7) fragment per win, this can be done up to 3 times a day costing 2 Quick Win tickets and 20 energy per win.

## Winning 3☆ Team

This is not a hard mission providing you focus on Dogface and take him out first whilst managing Serial's shield.

1. Wave 1 - Focus on Françoise who is in the centre of the map, use your shield and then switch to Kurtz to execute. Switch back to Serial and kill all the Riflemen around Françoise, she should be using her skill "Take a Swig" so by killing every other enemy it leaves Serial's shield only Françoise to hit. This shield should kill her.

1. Wave 2 - Use Serial's silver and empty all your bullets into Dogface, this should nearly kill him and trigger him to run away. The rest of the Riflemen can be killed fairly easily

1. Wave 3 - Focus on Dogface only and kill him, he should have very little health left. Use your shield and then target the Riflemen on the top left and top right, when your shield pops use Serial's silver and kill the rest. If the AI has not revived the fallen team member yet then make sure to switch to Flatline and revive before the end of the mission.

## Video Guide

External Link: https://www.youtube.com/watch?v=VD6aef7SrPM&list=PLbQ2iuRW6J6SBduhge-cyVbAQxSCAsMEm&index=23

## Other missions in this district

***Click the mission in the table below to find more information about it alongside a written and video guide for how to pass it.***
Oracle

> "*A decorated military officer. Powerful indirect combatant, excels at softening masses of enemy targets and supporting her allies.*"
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## Info

### Location

5 Star Crate, Energy Crate, Rearline Crate, Gilded Crate, Hero Crate, Custom Crate, Gold Crate, Energy Crate

## Overview

**Oracle** is a military strategist, with futuristic tech on her back and wields an automatic laser rifle that deals decent damage.

## Skills

 S | Orbital Bombard
Whenever an enemy is hit, reduce the cooldown of [Orbital Bombard] by 10%.
 G | Target Down
 P | First Strike
 R | Supported

## Skins

* Armor
 Sentinel
* Crit Chance
* Health
* Crit Bonus
* Damage

## Tips

* Oracle's utility improves massively when she reaches Platinum.

* Her Silver is more useful for disrupting enemies than doing damage in PvP as it's easy to interrupt Oracle channeling the skill and easy to dodge the incoming projectiles.
Mission 1-7 (Extreme)

## Other missions in this district

***Click the mission in the table below to find more information about it alongside a written and video guide for how to pass it, or press the District 1 image above to go back to the district links page.***

## Winning 3☆ Team with Serial and Kurtz

Wave 1 - Start with **Serial**, shoot at the **Riflemen** running to their spot and build Serial's shield. If you find your are dying to the **Sniper** then you may need to duck and wait behind cover until the Sniper has shot, you can tell if the red Sniper laser disappears. If your heroes are not strong enough the single Sniper will down a team member with one shot. The Riflemen and the Snipers are the main threat on this mission. Execute with **Kurtz** as soon as Serial's shield is up, then revive with **Flatline** and build Serial's shield up again for wave 2. **You need Serial to be alive for this mission so you cannot execute him.**

Wave 2 - The Snipers here will instantly kill you, they are the priority and should be taken out first.

Wave 3 - This is the same, focus on the Snipers before everything else. You want the Snipers to only ever hit Serial with his shield up, the Snipers bullets can also be dodged if you roll right as they are about to shoot.

## Video Guide with Serial and Kurtz

External Link: https://www.youtube.com/watch?v=e\_Vc2OgTGzk&list=PLbQ2iuRW6J6SBduhge-cyVbAQxSCAsMEm&index=9
Stun

Target cannot move, shoot, or use skills. Renders an enemy useless for the set amount of time. Most skills include some form of damage but there are a few with effects that only stun with no damage being dealt.

## Heroes with a stun ability

* Alvarez - Silver
* Artemis - Gold
* Astrix - Silver
* Baron - Bronze
* Cast - Silver
* Clyde - Silver
* Cross - Silver
* Fischer - Bronze
* Flatline - Silver
* Heckler - Gold
* Hideo - Silver
* Jarek - Gold
* Kunoichi - Gold (conditional)
* Kurtz - Bronze
* Marlowe - Silver (conditional)
* Mauler - Silver (conditional), Gold (conditional)
* Mandrake - Bronze
* Nightingale - Gold
* Odachi - Silver (conditional)
* Operator - Silver
* Oro - Bronze
* Pris - Bronze, Silver
* Richter - Bronze
* Shank - Bronze, Silver
* Yeager - Gold
Mission 1-3 (Extreme)

## Other missions in this district

***Click the mission in the table below to find more information about it alongside a written and video guide for how to pass it, or press the District 1 image above to go back to the district links page.***

## Winning 3☆ Team with Serial and Kurtz

This mission is fairly short and little can go wrong, you want to first target the enemy **Riflemen** that spawn and build up **Serial's** shield. Then switch over to **Kurtz** and execute, switch to **Flatline** and revive. By the time you have done this, the AI controlling Serial will likely have ended the wave and the buffs should last to the end of wave 2. Beware of the **Snipers** which spawn on the rear line, they should be taken out first.

## Video Guide with Serial and Kurtz

External Link: https://www.youtube.com/watch?v=s5voEsRxFv4&list=PLbQ2iuRW6J6SBduhge-cyVbAQxSCAsMEm&index=5
Scum

> "*An assault fumigator. He is a hulking exterminator who suffocates his foes with deadly poisons and leathal gases. He dominates the battlefield with overwhelming area denial attacks that force enemies to constantly relocate or take massive damage.*"
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## Info

### Location

Most Wanted Crate, Gilded Crate, Hero Crate, Custom Crate

**Scum** is a playable hero in Hero Hunters. He was introduced in the February patch alongside Yanlong. He was found in the daily Co-op raid, Assault on City Hall. Since then, he has been a highlighted hero in Bounty and PvP events as well as having his own crate. He is currently only obtainable in the hero crate.

Scum is the definition of a toxic character. A front line damage dealer with the potential to do massive amounts of damage with even a single ability. A mix of heavy Bio damage abilities with self healing effects makes him a deadly threat in any situation.

## Skills

Afflicted enemies have a 30% chance to create a poison cloud every second. Each clod deals  Damage per second to any enemies who linger within a small area.
 **S** | **Fumigate**  | *Active* | A targeted enemy is covered in toxic gases, dealing  damage per second to the primary target and all nearby enemies.
 **P** | **Breath Deep**  | *Passive* | This Hero constantly recovers health each second taking damage will temporarily pause the healing effect.
 **R** | **Tanked Up** | *Passive* | A Tank's Job in any decent Team composition is not only to soak up damage, but also clear a path for your Heroes. This Hero gains a  Elemental Armor Bonus and deals additional Damage to Cover.

## Skins

* Armor
 Recluse
* Health
 Party
* Crit Chance
* Health
* Damage

## PvE Tips and Tricks

Scum is one of the best over all Bio-Chem heroes when it comes to surviving and dealing damage at the same time. Once Scum's gold passive is unlocked, he gains a ton of self-sustain for missions along with his high damaging abilities. **Exterminate** can quickly take down any Mechanical enemies after a few seconds, and can even be sped up by the second part of the ability. **Fumigate** is great for missions with many Mechanical enemies as it does its damage in a wide circle around the primary target. **Exhumation** just makes his active abilities even more deadly, as he now gets healed whenever anyone affected with them dies.

During his highlighted bounty event, his Exterminate was an incredible form of damage. With bounty targets not moving often during the length of attack, players were able to stack multiple clouds on top of each other resulting is some ridiculous damage numbers by the end of the mission.

## PvP Tips and Tricks

Scum can be a strong pick in some PvP match ups. As a very good Mechanical killer, with relatively low cool downs on his abilities, he is a viable pick in many compositions. When reaching gold, he becomes a much stronger pick as he is able to sustain himself without the need of a healer if he is able to get his abilities off and some quick kills right after.
Shoremen

> "*The Shoremen are composed of a loose collection of various scavenger and raider tribes. They are a fractured faction, with constant in-fighting over how the faction should be run. Some members are willing to cooperate with outsiders, while others only want to use the docks are leverage over their neighbors.*"
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## Known Members

* Bucket
* Cast
* Fischer
* Keel
* Magnus
* Moss
* Pariah
* Scum
Xianjiu

> "*Poisoned by Heronium on the molecular level, Xianjiu is able to summon clones of himself, earning him the nickname The Terracotta Terminator.*"
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## Info

### Location

Hero Crate, Gilded Crate, Gold Crate, Custom Crate

**Xianjiu** is a summoner. He gained his powers after an accident involving Heronium. He has traditional Chinese warrior armor with futuristic elements. His clones are made of clay and look exactly like him except clay-colored.

Each of these Terracotta Warriors has Health, and deals non-elemental Damage per second and  Damage per second.
 S | The Three Treasures | *Active* | Xianjiu gains Damage and Health by draining the Health and Damage of the [Emperor's Chosen]
 P | Sword of Goujian | *Passive* | If a Terracotta Warrior summoned by [Emperor's Chosen] is killed by [The Three Treasures], all allied Heroes gain Attack Damage.
 R | Tanked Up | *Passive* | A Tank's Job in any decent Team composition is not only to soak up damage, but also clear a path for your Heroes. This Hero gains an  Elemental Armor Bonus and deals additional Damage to Cover.

## Skins

* Armor
 Terracotta Titian
* Health
* Damage

## Tips:

* Xianjiu can rapidly deploy clones as the skill charges very quickly.
* His silver skill can be used to quickly deal a lot of damage.
Operator

> "*Elite Kurtz medic. Potent healer, but lacking a significant offensive punch.*"
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## Skills

 **S** | **Flashbang**  | *Active* | Tosses a stun grenade at the targeted enemy, dealing attack Damage to the primary target, with a 33% chance to *Stun* enemies within a small area for 5 seconds.
 **R** | **Supported** | *Passive* | A skilled Support Hero can't help their team if they're down for the count. This hero gains an Armor bonus and a 30% increased chance to dodge.

## Skins

* Armor
 UAF
* Armor
* Health
Events

Events are limited-time special in-game actives that offer rewards for performing in certain game modes.

## Alliance Blitz

An alliance event where points are awarded to applying Fragments to the Heroes of the selected factions. Rarer heroes give more points, and the most points are given for applying fragment for the newest hero.

## Bounty

The alliance can hunt bounties as a united group. Each bounty target has a point value, that is used to reach various milestones that can be collected once reached. Each milestone typically rewards alliance gems, but some tiers give stamina, various gear, elemental fragments, and crate tokens.

There are also rank rewards, where positioning among the top in your alliance's total power tier compared to other alliances gives additional rewards. These include elemental fragments, gems and bucks. The top 50 ranked alliances also get crate tokens.

## Co-op Raid

There are multiple different raids per month that puts the player in engagements with hostile forces in environments met in the campaign with an allied player. These are not ranked, but each win gives both players fragments of the newest hero and another random hero from the reward pool. These raids are limited in both daily reward and win amount, but the game makes it clear that accepting a raid invite from a friend does not count as a win. This encourages players to also for trades in the various chats to make the most of their daily attempts.

## Elemental Brawl

This is a PvP event that removes Elemental bonuses from all Heroes (meaning no elemental countering). In exchange,  heroes get 30% faster skill recharge and a 2-% stronger heal, heroes get triple critical chance and 20% extra damage, and  heroes get 10% stronger shields and double headshot damage. Points are given only to the winner of the match, totaling the combined loadout power of both teams. The rewards offer an increasing amount of PvP Gems, Gold and Stamina.

## Faction Fight

Points are awarded for winning a match in PvP. The amount rewarded is dependent on the combined Loadout Power of the combatants, and only goes to the winner. The rewards include, Stamina, Bucks, PvP Gems, and a Portrait featuring the boosted factions.

## PvP Tournament

A PvP event where score is given by winning PvP matches using Heroes of the selected factions. Other Heroes can be used, but the Heroes of the selected faction receive damage bonuses. More points are awarded for using rarer Heroes. Every reward tier contains Bucks, Stamina and Quick Win Tickets, and the final tier gives the player gilded crate tokens.

## Solo Blitz

Runs in tandem with the Bounty event, points are awarded for exceeding bounty damage using the newest Hero. The damage must be done in a single bounty mission. The rewards are portraits featuring the selected Hero, and a ruby core for the final tier.
Hikari

> "*A steadfast warrior, who uses state of the art technology to turn a strong defense into offense.*"
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## Info

### Location

Most Wanted Crate, 5 Star Crate

**Hikari** is an active spy for the Magistriates, providing them with useful information to use purified Heronium to enhance their weaponry, and has a particular resentment for Stygia.

His skills revolve around a single-strike shuriken attack that is dynamically amped while in combat; channeling his other skill and gaining health boosts from his passives makes him a potent assassin character. Though in shorter engagements his **Warrior's Focus** is not worth the channel time and would be more efficient to simply ignore it and prioritize **Warrior's Charge** instead. If he is supported with allies that can buff health such as Hiemlock or Moss, the bonus damage is substantial even without an active build up, putting him on par with Fischer for extreme levels of one-shot damage, making him useful for Bounties.

## Skills

This Hero gains increased Max Health at 2 seconds, increased Damage per second at 5 seconds, 10% chance to evade at 8 seconds.
amount of damage they can dish out. This Hero receives a  Attack Damage bonus, as well as a 30% Skill Charge bonus for their Bronze Skill.

## Skins

* Health
 Sensai
* Crit Chance
* Health
* Crit Bonus
* Damage
Sentry

> "*Elite Kurtz marksmen. Long range assassin with a stealthy recovery.*"
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**Sentry** is an elite Kurtz marksman. He can be obtained early in the game through the Daily Login, or through the Silver Chests where his fragments can be found. He is a glass cannon, with most targeting him early in PvP to avoid either his heavy damage or annoying staggers.

He is very similar to his 3★ counterpart, Sapphyr. Sapphyr's **Rift Blade** and Sentry's **Aimed Shot** both deal massive Energy damage, with Sapphyr Heal Blocking the target for 12 full seconds, which is a game changer; her **Shadow Step** is similar to Sentry's **Cloaking Field** just without the healing but with a longer duration, decreased cooldown rate and a damage boost to Rift Blade; her **Stalker** and Sentry's **Scout Sentry** both give increased Crit Chance and Bonus damage, but hers is only while Invisible, although it somewhat compensates with a massive Crit Bonus; and lastly, Sapphyr's **Mortal Rift** is very much similar to Sentry's **Stagger Rounds**, except hers deals Energy damage instead of non-elemental and also *Heal Blocks* the target instead of staggering them like Sentry.

Most people will tend to be inclined towards Sapphyr for her Heal Blocks, which, as previously stated, can turn the tide of the battle in your favour. However, Sentry's stagger can be just as annoying if not more in certain situations as it is a faux *Stun*.

## Skills

 **S** | **Cloaking Field** | *Active* | This Hero gains *Invisibility* and recovers health per second for 6 seconds.
 **R** | **Supported** | *Passive* | A skilled Support Hero can't help their team if they're down for the count. This hero gains an Armor bonus and a 30% increased chance to dodge.

## Skins

* Armor
 UAF
* Armor
* Health

## Tips

* Aimed Shot can be very devastating if used right. It is recommended to use it as a when your target is about 20,000 health below the estimated damage it will deal to them so as to ensure that burst heals will not heal them above the max damage threshold.
* Cloaking Field will not see much use thanks to its sluggish cooldown rate, and when it is fully charged, the match is more or less over by then. It may be more beneficial in PvE as the A.I. cannot target you to end the ability early, whereas the player in PvP can immediately deny the ability. It is recommended to roll away the second you can to avoid any damage that will render the ability useless.
* Sentry will become more of a threat at Gold, as he can stagger enemies, interrupting channeled abilities and if timed correctly, abilities in general.
Elite Rifleman

> "*Elite Kurtz infantry. Versatile attacker adept at a variety of battlefield roles.*"
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## Info

### Location

Most Wanted Crate, Hero Crate, Gold Crate, Gilded Crate, Custom CrateHard Campaign

* 6-7
* 7-3
* 8-9

Extreme Campaign

* 3-3
* 3-10
* 4-5

## Skills

 **S** | **Scatter Fire**  | *Active* | Fires a salvo of bullets at up to 3 enemy targets in front of the Hero dealing Damage per shot.
 **R** | **Doing Damage** | *Passive* | The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a  Elemental Attack Damage bonus, as well as a 30% Skill Charge bonus for their Bronze Skill.

## Skins

* Armor
 Blackhawk
* Crit Chance
* Health
* Damage

## Tips

* He is a well-rounded hero that's easy to use.
* After an update he can now heal allies after kills.
* His **Scatterfire** can be used to disrupt enemies from using skills or attacking.
4-Cep

> "*A Sentient A.I. that assembled itself a body out of broken down medical bots*"
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If you get him to plat he becomes super powerful with a ton of health and damage.

## Info

### Location

5 Star Crate, Gilded Crate, Hero Crate, Custom Crate

## Skins

* Armor
 ID-34 Bot
* Crit Chance
* Health
 Raptor
* Crit Chance
* Health
* Damage
* Damage
Ghoul

> "*A cunning sewerguide. Controls the battlefield, laying traps and igniting enemies and the ground on fire.*"
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## Info

### Location

PVP Store, Custom Crate, Hard Campaign* 5-1
* 5-9
* 7-10
* 8-3
* 8-7

Extreme Campaign

* 5-1
* 5-9
* 7-10

## Skills

 **S** | **Improvised Bomb**  | *Active* | Tosses a bomb at the targeted area. The Bomb arms on contact and detonates whenever an enemy approaches dealing  Damage to all nearby enemies in a wide area.
 **G** | **Volatile Mixture**  | *Passive* | Enemies afflicted with [Molotov] have a 20% chance to spread the fire to nearby enemies.
 **R** | **Supported** | *Passive* | A skilled Support Hero can't help their team if they're down for the count. This hero gains an Armor bonus and a 30% increased chance to dodge.

## Skins

* Armor
 Trickster
* Health
 El Demonio Azul Jr.
* Health
* Damage
Clyde

> "*An automation gunslinger. An unrelenting attacker with unreliable but extremely lethal potential damage.*"
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## Info

### Location

PVP store, Gauntlet Store, Alliance Store, Heronium Store, Hero Crate, Gold Crate, Gilded Crate, Custom Crate, Midline Crate, Feature Crates, Step-up Crates, Mechanical Crate.

**Clyde** is a western themed robotic gunslinger. He wields a large cowboy-style revolver with a modern compensator at the end. His gun has 6 shots, medium fire rate, and moderately high damage.

## Skills

 S | Dirty Fighting  | *Active* | Aims below the belt dealing Damage and *Stunning* the targeted enemy for 8 seconds.
 P | Crackshot  | *Passive* | Whenever this Hero hits an enemy with a basic attack, he gains a charge of [Crackshot]. Each Charge provides Critical Bonus and a 5% Critical Hit Chance, to a maximum of 8 charges.
 R | Doing Damage | **Passive** | The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a  Elemental Attack Damage bonus, as well as a 30% Skill Charge bonus for their Bronze Skill.

## Skins

* Armor
 Lone Outlaw
* Critical Chance
* Health
* Damage

## Tips

* Clyde is a more weapon focused hero, he is very rewarding when you have reliable and skilled manual aiming and hit your shots.
* His bronze skill should not be relied on as hits a fraction of the time, but it can be set up using of his Silver skill to ensure a 100% hit rate.
* Clyde’s Gold Ability has massive damage and a critical hit chance bonus. Try to make it count and aim very carefully as it’s very effective.
* Clyde can deal a lot of damage over time with his platinum ability, allowing his critical damage and chance to gradually increase, however this bonus damage is still chance based and can be unreliable.
Alvarez

> "*An expert in the human mind, Alvarez can put his enemies into Stasis allowing allies to pick em apart one by one.*"
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## Info

### Location

Hero Crate, 5 Star Crate, Gilded Crate, Custom Crate

While affected by [Temporal Lockout] the target cannot perform any actions and has all healing received reduced by 90% for 6 seconds.
The affected enemy can still more and aim, just cannot perform any Skills or shoot their weapon. This does not Stun or Root them.
 S | Neuro Overload
 G | Psychic Despair
 P | Stasis Flux
 R | Supported

## Skins

* Armor
 Witnessed
* Health
* Damage

## Tips

* Use Alvarez to pick off weakened targets, shocking them making them unable to retaliate or defend. He can deal hefty amounts of damage.
District 4 - Extreme Guide

Welcome to the guide for District 4 extreme, here you will find the recommended teams to beat each of the 10 missions as well as key information you should know about the district. Each mission has a winning 3☆ team and a video guide that uses said team, these are not the only teams you can use but are recommended. This guide is continually updated as new teams are discovered and new key heroes are released.

Each mission has it's own isolated page for ease of use, simply scroll down and click on the mission number you are looking to beat. You will notice below there is a recommended team level for this district, this means you should upgrade the heroes used in the guide to minimum what is suggested here. Some missions can be beaten with weaker heroes but upgrading makes missions more passable without needing to waste a ton of energy. If you want to know what heroes are great for extreme then have a look at this page!

Before you begin looking at the teams, I recommend you visit here for more information on what techniques and methods you will be using to pass some of these missions, you will see me make use of some of these techniques in the video guides so understanding why I sometimes wait or save skills is important.

District 4 was previously impossible to 3\* every mission unless you were level 100 before Fiber was released. It is possible to reach 4-2 for XP farming if you are under level 95 without ruby heroes but to reach 5-2 I would recommend being at least level 95.

***Each mission in District 4 has been isolated to make this guide even easier to read. Each mission page has the same format:***

1. Mission Overview of rewards and enemies
2. Things of note about this mission
3. Winning 3☆ team screenshot and a written guide
4. Video Guide using the winning 3☆ team
5. Any alternative teams that also work in the same format

***Simply click the mission in the table below to go to the corresponding page!***

## Things of note about District 4

Mission 4-4, 4-5, 4-6, 4-8 and 4-9 are the hardest missions in this district and will likely block a lot of players from moving on, ensure your heroes are upgraded enough to complete it.

Every mission in District 4 with hero fragments has ***a daily win limit of 3.***

4-2, 4-4, 4-6 and 4-8 can all be won without a daily limit, this makes these missions ideal for XP farming to increase your level.

Mission 4-5 has both Ruby Grenades and Ruby Throwing Stars and 4-10 has only throwing star, these are needed to upgrade every hero to Ruby, 14 are needed per hero.
Sapphyr

> "*A stealthy assassin. Relentless attacker who prevents enemies from healing, and picks apart debuffed enemies with ease.*"
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**Sapphyr** is a assassin. She wields a energy pistol similar to Pris' but is automatic and has more ammo. Her armor is a dark magenta color with blue energy lights. She also has a ponytail on the back of her helmet.

## Skills

 **S** | **Shadow Step**  | *Active* | This Hero gains *Invisibility* for 16 seconds.
 **R** | **Doing Damage** | *Passive* | The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a  Elemental Attack Damage bonus, as well as a 30% Skill Charge bonus for their Bronze Skill.

## Skins

* Armor
 Sentai
* Health
* Damage
Kunoichi

> "*Kurtz Black Ops Assassin, and Odachi's loyal apprentice. Not to be underestimated, each is a skilled fighter and master of subterfuge.*"
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## Info

### Location

Daily Logins, Custom Crate, Hard Campaign* 1-3
* 1-5
* 2-3

Extreme Campaign

* 13-3
* 13-9
* 14-10

**Kunoichi** is a cyborg *Kurtz Assassin* of the Mechanical element. She has red armor with a single yellow optic on her face. She is a mid-liner, part of the KLG Black Ops faction, wielding a 16-shot automatic pistol (although it's labeled as an SMG) that reloads quickly.

## Skills

 **P** | **Eager Disciple** | *Passive* | Each killing blow restores Health per second for 4 seconds.
 **R** | **Doing Damage** | *Passive* | The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a  Elemental Attack Damage bonus, as well as a 30% Skill Charge bonus for their Bronze Skill.

## Skins

* Armor
 Digitized
* Health
* Damage

## Tips

* Like Clyde, Kunoichi can deal a lot of damage but has little health and defense.
* Her Bronze skill can deal massive damage, especially if combined with headshots and her Gold passive.
* Kunoichi's platinum skill benefits Odachi as well.
Mauler

> "*An old bodyguard. Disruptive supporting attacker, can incapacitate foes and deal consistent damage to any enemy.*"
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## Info

### Location

Gilded Crate, Hero Crate, Gold Crate, Most Wanted Crate

## Overview

**Mauler** has a hood over his head and blond facial hair, giving the appearance of a sensei. He wields a 36-round, 3-burst-fire rifle with a high fire rate, fast reload and medium damage.

## Skills

 **S** | **Subdue**  | *Active* | Throws a maul dealing Damage and *Disorienting* the targeted enemy for 10 seconds.
 **R** | **Doing Damage** | *Passive* | The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a  Elemental Attack Damage bonus, as well as a 30% Skill Charge bonus for their Bronze Skill.

## Skins

* Armor
 Hooligan
* Armor
* Health

## Tips

* Mauler's Bronze and Gold skills disorient enemies; follow up with his Silver to stun them.
* Mauler can do a surprising amount of damage if used right.
* He can fit into both a support character and an offensive role.
Artemis

> "*An adept huntress. Skillful attacker with a difficult to aim, but powerful Basic Attacks.*"
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## Info

### Location

Gilded Crate, Gold Crate, Hero Crate, Custom Crate, Frontline Crate

Representing The Watch, **Artemis** is a huntress wearing a pink and blue skintight outfit and utilities a bow as her weapon. Although with just a single shot per reload, her bow deals heavy damage. Her massive 585 fragment requirement makes her a rare hero indeed, but certain crates can reward a lucky player with Artemis in full.

## Skills

 S | Tracking Shot
 G | Chimera Arrowheads
 P | Huntress
 R | Supported

## Skins

* Armor
 Sun's Out
* Crit Chance
* Health
* Damage

## Tips

* Artemis is good at single targets and crowd control; her basic attack deals a lot of damage per shot and can take out Mechanical enemies with ease, while her Bronze skill can eliminate several weaker enemies at once.
* Artemis has to reload after using her active skills.
* Don't miss - each arrow deals a substantial amount of damage, especially headshots.
Luciana

> "*A Support Hero capable of Hasting her allies and enhancing their abilities to aid her quest for vengeance.*"
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## Info

### Location

5 Star Crate, Hero Crate

A crusader of blinding light, **Luciana** joins the People's Guard as the first Astral Hero. She emerges into the Day Zero apocalypse in attempt to find the one who sabotaged her career in purifying Heronium using her powerful healing and debilitation skills.

## Skills

 S | Shock Therapy
 G | Guiding Light
 P | Light's Chosen
 R | Supported

## Skins

* Armor
 Archangel
* Crit Chance
* Health
* Damage
Past Versions

## Version History

* June 12, 2018 - Version 1.5
* May 8, 2018 - Version 1.4
* April 10, 2018 - Version 1.3
* March 14, 2018 - Version 1.2
* February 15, 2018 - Version 1.1
* February 1, 2018 - Version 1.0
* December, 2017 - Version 0.11
* November, 2017 - Version 0.10

* October, 2017 - Version 0.9

* September, 2017 - Version 0.8
* August, 2017 - Version 0.7
* July, 2017 - Version 0.6
* June, 2017 - Version 0.5
* May, 2017 - Version 0.4
* April, 2017 - Version 0.3

* April, 2017 - Version 0.2
District 1 - Normal

## The Square

The Square is the first campaign district in Hero Hunters. It is where beginning players will start the game. During this mission players will obtain the two starting heroes, Ryker and Nightingale, as well as meeting Cross as an enemy. This district is designed to be completed very quick and easy as it is more of an introduction to the mechanics of the game and the building of the story line.

## Overview of each mission

### Mission 1-1

* Very first mission of the game. Only able to use one hero. Ryker is provided to first time players.
* There are three waves of three enemies each all easy to take down.

### Mission 1-2

* Only able to use two heroes, Nightingale is provided to first time players.
* Three waves of 3, 3, and 5 enemies.

### Mission 1-3

* First mission where a full team of 5 can be used.
* Before the mission first time players need to obtain Butter from the hero crate.
* Two waves of 4 then 7 enemies. Destroying cover mechanic is introduced.

### Mission 1-4

* First mission where different types of enemies are introduced such as gunners and grenadiers.
* Two waves of 3 then 6 enemies.

### Mission 1-5

* First introduction to Cross and elemental advantages.
* 2 waves. First wave you need to kill a total of 9 enemies, second wave ends when Cross is killed.
* First introduction to a "Boss" style enemy.

### Mission 1-6

* 3 waves. First two consiting of 5 enemies each, last wave ends when the Heavy Gunner boss dies.
* Enemies will spawn before the boss on the final stage but do not all need to be killed to complete the mission.

### MIssion 1-7

* 3 waves. First wave has a mini sniper boss that shows his current heal along with 4 other enemies. THe next two waves consist of 3 then 4 enemies.

### Mission 1-8

* The games first ***Survival*** mission.
* Players must survive for one minute and twenty seconds regardless of how many enemies are killed.
* Is the most challenging mission of the district for new players.

### Mission 1-9

* 3 waves of 4, 4, and 6 enemies
* First mission where the player is introduced to the Medic enemy.

### Mission 1-10

* 3 Waves. First two consisting of 3 then 4 enemies. Last wave the player is once again met with Cross. Final wave ends when Cross is killed.
* After completing this mission for the first time, the player will gain enough shards to obtain Cross.

## Hard Mode missions

### Hero shards obtainable

* Nightingale - 6 shards
* Cross - 6 shards
* Cast - 3 shards

### Other valuables obtainable

* 200 total for three staring all missions

## Recommended Heroes & Tips

For first time players, you will most likely only have the three starting heroes that you are giving during the 3 first missions. Players are able to buy crates with gold after the third mission if they choose to do so. This district is designed to be so easy that it can be completed with the three heroes giving.

Later on, any hero over 1000 power will easily be able to do any mission solo. For hard mode, any team over 3000 power should easily be able to three star every mission in the district, even less power for energy hero teams.
People's Guard

> "*A direct response to the KLG threat, the People's Guard protect settlements that do not want to join Kurtz. Started as an uneasy alliance between former Mafia and Triad remnants. Thanks to some level-headed leadership they have accomplished a lot in the short months since starting their fight against the invaders.*"
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## Known Members

* Castellan
* Françoise
* Halo
* Irezumi
* Kaishi
* Klayton
* Luciana
* Mauler
* Ronin
* Savage
* Shank
* Shivs
Shank

> "*A disruptive Stun-focused brawler, Frank "The Shank" Madigan turns the tables when his allies fall in battle.*"
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## Info

### Location

Most Wanted Crate, Gilded Crate, Hero Crate, Custom Crate

**Shank** is a former prisoner who currently serves with the People's Guard, alongside his cellmate Shivs. The two of them escaped prison when Zero Day occurred. Shank is a large, muscular man with an armored tank top above his prison overalls. He is sleeveless exposing his huge muscles and prison tattoos on his arms and wears metal armored gloves. His main weapon is a futuristic Tommy Gun, which holds 40 rounds, and deals average damage, has a fast fire rate and good reload speed. Shank is a powerful stunner, and is able to incapacitate multiple enemies, restoring his health and buying his allies more time.

 **S** | **Threaten** | *Active* | A loud yell has a 50% chance to *Stun* each enemy on the battle field for 8 seconds.
 **G** | **Eye for an Eye** | *Passive* | Whenever an allied Hero is Killed, this Hero recovers 100% of his skill's cooldowns, and gains Health for 15 seconds.
 **P** | **Partner in Crime** | *Passive* | This Hero gains Health and recovers Health per second for 6 seconds whenever [Threaten] is activated.
 **R** | **Tanked Up** | *Passive* | A Tank's Job in any decent Team composition is not only to soak up damage, but also clear a path for your Heroes. This Hero gains a  Elemental Armor Bonus and deals additional Damage to Cover.

## Skins

* Armor
 Black Belt
* Health
* Damage

## Tips

* Shank and Shiv's Gold and Platinum abilities apply to each other when they are activated, resulting in favorable synergy between the two.
Verrill

> "*Biker gang leader, mercenary, and black market arms dealer. Becomes deadlier the longer he's allowed to fire uninterrupted.*"
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## Performance Information

Verrill has the potential for huge damage output, the key being his silver **Trigger Happy** skill - he pumps out a very lethal spray of projectiles at anything in its path. Combined with his Gold and Platinum, he becomes a DPS powerhouse. Not only that, but it recharges relatively quickly. He is the nemesis of any shielded enemy, especially biochem; start off with an **EMP** to disable their protection, and unleash with an ever-powerful stream of bullets. If the wave ends before he finishes his magazine, it reloads during the transitioning and he's able to start the next wave with another cacophony of lead.

The only thing to note when piloting Verill is that neither of his skills recharge while Trigger Happy is active, and once it's eventually depleted, he's left undefended. In PvP, enemies may try to target him during this downtime to eliminate the threat. Against a team of mech DPS, he may even be downed before his initial charge.

## Skins

* Armor
 Forged
* Crit Chance
* Health
* Damage