Tripobosh

*"The Tripobosh (Polyrinus pilosus) is a solitary predator adapted to life in the Tundra. As its antenna-like eyes are vestigial, it relies heavily on its sense of smell, using its three elongated snouts to locate prey. Under these trunks hides a sharp, deadly beak. The Tripobosh is a fast runner, and once focused on its quarry it can be hard to shake. It will attack using its beak and its claws, and will not be intimidated by large groups."*

- Compendium Entry

The Tripobosh is an aggressive predator found in the tundra biomes.

## Appearance

Tripobosh are bipedal creatures whose bodies are spherical and covered in dark gray fur, and several long, hairless protuberances. This includes a pair of long, almost mammalian legs on the bottom, two vestigial eyestalks on top, and three long, tubular snouts ending in noses surrounded by Eimer's organs. They also possess a sharp beak just below their snouts.

## Behavior

Tripobosh are practically blind thanks to a lack of eyes, so they instead use their three noses to help navigate around their terrain. If prey happens to go within their smelling range, the Tripobosh will catch their scent and slowly approach the prey's direction. Once they get close enough to the prey they will fully "see" it and usually attempt to peck it with their beak, but if the prey happens to run off while fully detected, the Tripobosh will instead run after them and deal an extremely deadly kick once close enough again.

Tripobosh possess a somewhat wide range on detection, but they won't immediately sprint after detected prey unless they get close enough. For this reason, it's best to keep your Trebhum a far enough distance from the Tripobosh, and running at this point is needed to quickly evade them. Be aware, however, that Tripobosh will outrun a Trebhum once they find them, so quick turns are needed to avoid their kick attack. In addition, you can also have your Trebhum lure the Tripobosh towards deadly hazards like large chasms or large predators, and their blindness means that they usually die from them.

They have a very interesting pathfinding method; the Trebhum, as they move, leave behind an invisible scent that can only be detected by the Tripobosh. As it moves around, the creature is searching for this trail, and once it finds it, it will follow it until the monster is at striking range to the poor little Trebhum. Once near enough, the Tripobosh can make short runs and jump with its claws for the kill. It also has a nasty beak with which it can strike below its body.

You can temporarily stop a Tripobosh by spraying it with water. The water, as it hits the Tripobosh will freeze, giving the Tripobosh a cold shower.

There are certain plants that are visibly odorous in the Tundra (they expel a noticeable yellow gas), and this scent is just too much for the sensitive triple trunks of the Tripobosh. You can also scare away a Tripobosh with the Odorous Skin mutation.

The Tripobosh is also afraid of Blue Tonglegroplets.

## Drops

When a Tripobosh is killed it drops the Tripobosh Antenna. Trebhum that eat a Tripobosh Antenna get the Impaired Eyes mutation for 3 minutes.

## Trivia

* There is a desert relative of the Tripobosh called the Onogrosh.