recursal/Fanatic-Fandom huggingface dataset:
Bad Hair Day - Level 2

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Flags

None; replaced with matches count

 → or →

 → or →  →

 →

## Level

### Objective 2

Defeat 125 zombies in 60 seconds (Bonus Objective)

**Bad Hair Day - Level 2** is the second level of the Bad Hair Day event in Penny's Pursuit. It takes place in Modern Day, and is very similar to Modern Day - Day 8. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

Being a Beghouled level, the difficulty mostly depends on how fast the player can swipe. The zombies themselves pose not much of a threat alone, but when grouped with other zombies, they can easily plow through the pre-planted defenses.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

* Defeat 125 zombies in 60 seconds (Bonus Objective)

## Zombies

* **Stage 0** (0-29 matches):
* **Stage 1** (30-69 matches):     (triad)
* **Stage 2** (70-99 matches):      (triad)

## Walkthrough

For a walkthrough of this level in Mild Difficulty, click here.
Darker Ages - Level 6

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Darker Ages - Level 6** is the sixth level of the Darker Ages event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 6. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or

 ->  or

 ->  or

 ->  or can remain the same

### Extra Hot

 ->  or
  or

 ->  or

 ->  or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Don't let the zombies trample the flowers

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Defeat 15 zombies in 15 seconds

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Defeat 25 zombies in 15 seconds

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Far Future - Day 13

*For the Chinese version of the level, see Far Future - Day 13 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Far Future - Day 13 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Far Future - Day 13** is the thirteenth level of Far Future in *Plants vs. Zombies 2*. Mecha-Football Zombie is introduced in this level for the first time. When this level is finished for the first time, the player unlocks Infi-nut.

## Difficulty

This level introduces the Mecha-Football Zombie. This is a really dangerous zombie due to its ability to push plants one tile behind or potentially off the lawn. In addition, it has the same toughness as the Disco-tron 3000, making it even harder to deal with. Using E.M.Peach is the most efficient way to combat this zombie, as well as the use of powerful plants like Citron.

There is also a Robo-Cone Zombie and some Jetpack Zombies to encounter in this level, so the player should take precaution for both zombies.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

* **Required plants:**
	+ Twin Sunflower (or Sun-shroom)
	+ Bonk Choy
	+ Winter Melon
	+ Potato Mine
	+ E.M.Peach
	+ Cherry Bomb
* Do as you normally do in the first stage. Planting two columns of Twin Sunflowers (not on Power Tiles) will help you plant many offensive plants to ready for the new zombie.
* Try to plant at least one Winter Melon on each lane. Then plant one column of Bonk Choys. When the first huge wave comes, a Mecha-Football Zombie makes its first appearance. Plant an E.M.Peach if you are afraid of its special. Overall, this level should not be too hard.
* Smart tip: Plant a Bonk Choy near Mecha-Football Zombie, as it will keep punching it because Mecha-Football Zombie cannot eat it and will push it instead.

### Strategy 2

* **Required plants:**
	+ Sunflower
	+ Pea Pod
	+ Cherry Bomb
* Plant one row of Sunflowers.
* Plant one row of Pea Pods.
* Keep putting down Pea Pods on top of the ones in the second row and you can take it from there (Plant Food and other plants are optional). This strategy also works for multiple levels in Far Future.

## Gallery

First time rewardBy Angry3456 (second time)By EpicGamer23468Another setup by EpicGamer23468By Pinkgirl234By Pinkgirl234By Pinkgirl234By MyNameIsMyNameBy Satirelol200By LegendofNicksonDone by GalacticFNAFRunnerBy Someone456By WeebishlyDoneBy SerenityStars364
## Walkthrough

Far Future Day 13 - Football Mech - Plants vs Zombies 2Plants vs. Zombies 2 New Mecha-Football Zombie, new plant Infi-nut - Far Future Day 13 (Ep.248)By Alex5432000

\*: Removed ~: Epic Quest
Caesar vs Salad - Level 3

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Flags

None; replaced with matches count

 → or →

 → or →  →

 →

## Level

### Objective 1

Survive the zombie attack with the given plants

### Objective 2

Depends on difficulty

**Caesar vs Salad - Level 3** is the third level of the Caesar vs Salad event in Penny's Pursuit. It takes place in Modern Day, and is very similar to Modern Day - Day 13. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

This is one of the easiest Penny's Pursuit levels in the game due to the lack of any unique zombies. Chicken Wrangler Zombies pose little to no threat, making you lose at least only 3 tiles at minimum.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

## Zombies

* **Stage 0** (0-24 matches):
* **Stage 1** (25-74 matches):
* **Stage 2** (75-124 matches):
* **Stage 3** (125-149 matches):
Divide by Nero - Level 1

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Divide by Nero - Level 1** is the first level of the Divide by Nero event in Penny's Pursuit. It takes place in Big Wave Beach and is similar to Big Wave Beach - Day 24. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

This level is quite easy. Exploding Bulbs provide massive damage to zombies while Hurrikales push them back, preventing them from trampling the flowers. While Lightning Reed is weak, it can provide a hefty chunk of damage when boosted by Fila-mint.

There are only a few zombies the player should worry.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 or  ->

 or  ->

 or  ->  or

 ->

### Spicy

 or  ->

 or  ->  or

 or  -> , , or  (triad)

 ->

 ->  or can remain the same

 ->  or

### Extra Hot

 or  ->

 or  ->  or

 or  ->  or

 ->

 ->  or can remain the same

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Score to beat: 1,000,000

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Score to beat: 1,500,000

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: some zombies appear at random; waves are duplicated.

## Trivia

* Instead of the regular Penny's Pursuit description, it shows the one for Pirate Seas instead. This is most likely an oversight.
Darker Ages - Level 3

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Darker Ages - Level 3** is the third level of the Darker Ages event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 3. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->

 ->

 ->

### Extra Hot

 ->

 ->

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Don't lose more than 3 plants
* Produce at least 2500 sun

### Extra Hot Bonus Objectives

* Don't lose more than 2 plants
* Produce at least 4000 sun

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Color Change Vase

***Color Change Vase** is a custom name given to the unused powerup, as official text for the name was never made.*
 File:Color Change Vase2.png
Color Change Vase is an unused powerup which was added in the 2.4.1 update, and eventually removed in the 6.2.1 update. This powerup gave you the ability to randomly change any vase into another vase. It used a duplicate icon of Butter Zombie as a placeholder image.

Description: <Missing POWERUP\_VASEBREAKER\_COLOR\_DESCRIPTION>

Cost: 100 coins (v2.5.1 and v2.6.1), 200 coins (v2.7.1 through v6.1.1)

Duration: Instant after tapping a vase

Internal name: powerupvasebreakercolor
Far Future - Day 21

*For the Chinese version of the level, see Far Future - Day 21 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Far Future - Day 21 (Chinese version: pre-1.8).*

## Level

### Objective 2

Never have more than 16 plants

**Far Future - Day 21** is the twenty-first level of Far Future in *Plants vs. Zombies 2*. In this level, the player must produce at least 5000 sun and never have more than 16 plants. After completing this level, the player receives a money bag.

## Dialogue

*(Penny appears)*

Penny: You can decide to launch one mower early now.

Penny: Just press and hold a mower when the time is right.

*(Crazy Dave appears)*

Crazy Dave: Sometimes that's the most strate-logical thing to do!

*(Crazy Dave and Penny leave)*

## Difficulty

This level can be frustrating given the conditions to win. First of all, there can only be 16 plants at once. Using Infi-nut is great for this level, as it can provide a whole column of protection for one plant. This objective also is detrimental to the player with the zombies present. Many flying threats appear, so Blover is recommended to use. In addition, beware the Robo-Cone Zombies and the Disco-tron 3000s, as they will be difficult to defeat with only 16 plants.

As for the second objective, using sun-producing plants on the four red Power Tiles is an ideal strategy to easily reaching the 5000 sun needed to complete this level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Twin Sunflower
	+ Infi-nut
	+ Magnifying Grass
	+ Blover
	+ E.M.Peach
	+ Cherry Bomb
	+ Potato Mine
* First, plant two columns of Twin Sunflowers. Then plant Magnifying Grasses on Power Tiles. You should be able to plant only two more plants right now.
* When a Disco-tron 3000 appears, just stun it by using an E.M.Peach and blow away Jetpack Zombies. Use Plant Food on Twin Sunflowers to produce more sun.
* Overall, you only need to do two of those things. Keep going until the end and this level will be easy for you.

## Gallery

First time rewardBy Insert Your Name HereBy Pinkgirl234By Pinkgirl234By Satirelol200By LegendofNicksonBy Someone456By Sir Maxamillian, Legend Hunter
## Walkthrough

Far Future Day 21 - Limit Plants - Plants vs Zombies 2Plants vs. Zombies 2 - Produce at least 5000 sun, No more than 16 plants. Far Future Day 21 (Ep.257)By Alex5432000

\*: Removed ~: Epic Quest
Banana Storm (achievement)

Complete a Beach level using only Banana Launchers to destroy zombies

**Banana Storm** is an achievement in *Plants vs. Zombies 2*. It is achieved by completing any Big Wave Beach level by using only Banana Launchers to kill zombies. It is worth 5 points on Game Center for iOS devices and 500 XP on Google Play Games for Android devices.

## Strategies

Two ways to very easily gain this achievement is on either Tiki Torch-er or Big Wave Beach - Day 26. To get it even easier, use boosted Banana Launchers. Only plant them when zombies come out of the water. However, it is a very bad idea to use in normal levels due to the sun cost and launch reload time of Banana Launcher though you can use Gold Bloom for the sun issue. If you messed up getting this achievement on Day 26, and don't want to play the level again, you can replay an easier level with Banana Lanchers. The best level for doing this is Big Wave Beach - Day 1.

## Trivia

* It is actually impossible to not earn this achievement on Big Wave Beach - Day 26, unless Power Ups are used.
	+ Because of this, it is unknown why there is no specification to this on the achievement.
		- Lily Pads can still be used to get this achievement since they don't attack zombies at all.
* Another achievement, Beet It, is similar to this achievement.

## See also

* Beet It
* Banana Launcher
* Big Wave Beach - Day 1
* Big Wave Beach - Day 26
* Tiki Torch-er
Dark Ages - Night 1

*For the Chinese version of the level, see Dark Ages - Night 1 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 1 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Dark Ages - Night 1** is the first level of Dark Ages in *Plants vs. Zombies 2*. When this level is finished for the first time, the player unlocks the Sun-shroom.

## Dialogue

*(Crazy Dave and Penny appear)*

Crazy Dave: Whoa there! Who dimmed the lights?

Penny: No one, User Dave. We have simply arrived in the Dark Ages.

Crazy Dave: Sounds gloomy to me.

Penny: Indeed. According to my research, a plague has swept this era.

Penny: Also, sun no longer falls from the sky.

Crazy Dave: What we need is someone to brighten this place up!

Crazy Dave: I got it! We need Sun-shrooms!

Crazy Dave: Those guys not only know how to turn a frown upside-down...

Crazy Dave: They make more sun as they grow! Great guys, very talented.

*(Crazy Dave and Penny leave)*

## Difficulty

Sun-shroom is pre-selected in this level, and is intended to be used. This will aid the player, especially with the gimmicks of this world. Being night time, sun will not fall from the sky. New players might struggle with this new mechanic, but the other gimmick of this world may help. There are some tombstones with sun in them, which will supply the player with more sun. Using Grave Buster on these are the most efficient way of getting rid of them.

The toughest zombie included in this level are Conehead Peasants, which should not cause much trouble. However, during the final wave, a lot of them will appear, so Area of Effect plants are recommended.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Sun-shroom
	+ Cabbage-pult
	+ Grave Buster
	+ Potato Mine
	+ Cherry Bomb
	+ Lightning Reed
	+ Any other plants of your choice
* Start by planting at least one or two columns of Sun-shrooms. Then plant a Potato Mine while you build enough sun to plant some Cabbage-pults. Lightning Reeds can be a bit helpful on this level because most of the graves are next to each other and there are only Peasant Zombies and Conehead Peasants. Only one thing you need to do is removing the graves containing suns using Grave Buster and being careful at the hordes of zombies.

## Gallery

Before starting the levelFirst time rewardBy Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By The Maverick HunterBy Satirelol200By LegendofNicksonBy LawnDefender072003By Someone456Urdad.jpgBy Bennett8898By WeebishlyDoneBy SerenityStars364By HPfan2019
## Walkthroughs

Dark Ages Day 1Dark Ages Night 1 - Plants vs ZombiesPlants vs. Zombies 2 Got a new Plant Sun-shroom - Dark Ages Night 1 (Ep.179)By Alex5432000

\*: Removed ~: Epic Quest
Back to Far Future - Level 15

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Back to Far Future - Level 15** is the fifteenth level of the Back to Far Future event in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 15. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->

 ->

 ->

 ->  or can remain the same.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Survive and protect the endangered plants

### Spicy Bonus Objectives

* Survive and protect the endangered plants
* Never have more than 17 plants

### Extra Hot Bonus Objectives

* Survive and protect the endangered plants
* Never have more than 17 plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized.
Ancient Egypt - Day 31

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Rewards

### Replaying

Same as before

Prior to the 7.4 update, **Ancient Egypt - Day 31** was the 31st day of Ancient Egypt. Upon completing the level, the player would receive a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Dialogue

*(Crazy Dave and Penny appear)*

Crazy Dave: Hey! Our lawnmowers are a-missing!

Penny: The timeline is exhibiting instabilities, User Dave.

Penny: Fixed-loop paradoxes are forbidding the presence of lawnmowers.

Crazy Dave: But I named the middle one "Mowie"!

*(Crazy Dave and Penny leave)*

## Difficulty

Like Modern Day - Day 40 onwards and shown on the dialogue, there are no lawn mowers to save lanes, so the player should make sure to not let a single zombie pass through their defenses.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1 - Kung-Fu Fighting

*Created by Comicboss4000*

* **Required Plants:**
	+ (must be at level 4 or above)
	+ (optional)
* Start off the level by planting three Sun-shrooms on the first column to the left.
* Kill the first few zombies with Celery Stalker, or if the former is still recharging, you can take them out with Bonk Choy.
* If zombies are concentrated in huge groups, you can use Lava Guava to take them out. DO NOT use Plant Food on Bonk Choy to take non-Gargantuar zombies out, as every Plant Food counts and is precious in this level.
* When the first Gargantuar comes, Cherry Bomb him and then use Plant Food on Bonk Choy. If you want to save your Plant Food; you can also use Primal Potato Mine. To deal with the Imp, just plant Bonk Choy on the third column.
* When two more Gargantuars come, Cherry Bomb both of them by placing the Cherry Bomb in the row in between on them. Then, use Plant Food on Bonk Choy. Kill the Imp in the way as you did before.
* In the final wave, three Gargantuars will come on Rows 1, 3, and 5. Cherry Bomb two of them and put Plant Food on Bonk Choy in the middle of them. For the remaining Garg, use Primal Potato Mine on him. If you have Plant Food left, you can feed your Bonk Choy plant food again. If you don't, keep damaging the Gargantuar with Celery Stalker or Lava Guava and wait for Cherry Bomb or Primal Potato Mine to load up. When either of them load up, just blow the Gargantuar up and you're finished.

## Gallery

Finished by Comicboss4000 (the black blob on the top is the charred Gargantuar)
## Trivia

* Crazy Dave saying that he named the middle lawn mower "Mowie" may be a reference to how kids often name things something ending in the letter(s) "-y" or "-ie."
Dragon Age

Plant 10 Snapdragons in a single level

**Dragon Age** is an achievement in *Plants vs. Zombies 2*. It requires the player to plant ten Snapdragons in one level. It is worth 10 points in the Game Center and 1,000 XP in Google Play Games. This achievement requires a total of 1500 sun (with Snapdragon at level 1-5), 1250 sun (with Snapdragon at level 6-9) or 1000 sun (with Snapdragon at level 10 or higher).

## Origins

The achievement's name is named after *Dragon Age*, a game published by Electronic Arts.

## Strategies

This achievement is very easy in Last Stand (Day 6 of Wild West, for example). However, this achievement is easy to unlock on regular levels too. Keep collecting until you reach the maximum requirement of sun to earn this achievement. A good choice is to feed Plant Food to one of your Twin Sunflowers (or other sun producing plants), as they will instantly generate a huge amount of sun. You can also stall the zombies with Wall-nuts or use Potato Mines to get more sun. Just keep planting more and more and use defensive plants to protect them if necessary. Another way to do this is on Day 1 of Ancient Egypt because there are no tombstones or large amounts of zombies.

## See also

* Snapdragon
Divide by Nero - Level 5

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Divide by Nero - Level 5** is the fifth level of the Divide by Nero event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

This level can be quite hard, especially on higher difficulties. Tombstones spawn ferquently in this level, restricting your planting space.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Spicy

 ->  or can remain the same

 -> , , or can remain the same

 -> , , or can remain the same

 ->  or can remain the same

 ->  or can remain the same

 -> , , or can remain the same

### Extra Hot

 ->

 - >

 ->

 ->

 ->

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Don't let the zombies trample the flowers

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Destroy 35 Gravestones

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Destroy 38 Gravestones

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Dynamic Difficulty

*A plague has swept this era.*This article is about something that is no longer available. Therefore, it is archived.
**Dynamic Difficulty** was a hidden gameplay mechanic in *Plants vs. Zombies 2* and its Chinese version where the difficulty of a level would either increase or decrease depending on the numbers of levels that the player has won or lost. In total, there were six types of difficulties regulated by this system. The following are the types from the easiest to the hardest: SE, E, N, A, H, and T. The values that differed were the number of Plant Food given, along with the number of zombies or zombie types in the level. It should be noted that some levels might not have had a drastic change in difficulty, whereas other levels would become exceedingly easy or difficult after reaching the respective extremes of difficulty. As of the 6.0 update, this mechanic is no longer present, forcing all levels to stay at Normal difficulty at all times.

The victory/loss counter followed a simple system. If the player lost or reset in a level eight times, it would be in the easiest difficulty the next time they attempted a level. However, if the player won in any level eight times in a row, even after the loss streak, the next level would now be in the hardest difficulty. The victory/loss counter would not exceed eight. The following table shows each difficulty type and the number of levels the player would need to win or lose in order to be at their respective difficulty type.

\*SE means Super Easy, E means Easy, N means Normal, A means Advanced, H means Hard, and T means Torment.

There were several levels with fixed difficulties. These levels were:

* All Player's House levels
* All Last Stand levels, except:
	+ Neon Mixtape Tour - Day 24
	+ Jurassic Marsh - Day 22
	+ Jurassic Marsh - Day 27
* All Mummy Memory levels
* All Cannons Away levels
* All Not OK Corral levels
* All Beghouled levels
* Ancient Egypt - Day 1
* Ancient Egypt - Day 2
* Ancient Egypt - Day 5
* Certain Piñata Parties
* Boss levels
* All Vasebreaker levels

## Trivia

* The player could easily abuse Dynamic Difficulty in older versions by simply losing eight times to lower the level's difficulty. However, this was fixed in an update, making it somewhat harder to normally play these levels.

## Gallery

​​​​​

Wave of zombies in Pirate Seas - Day 18 on T difficulty. This is a Locked and Loaded level.Final wave of zombies in Wild West - Day 11 on T difficulty. The player cannot spend more than 500 sun in this level.Wave of zombies in Wild West - Day 19 on T difficultyWave of zombies in Wild West - Day 22 on T difficulty. This is a Locked and Loaded level.Imps that appear by themselves and Buckethead Zombies appear in higher difficulties of Modern Day - Day 16
Darker Ages - Level 1

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Darker Ages - Level 1** is the first level of the Darker Ages event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 1. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->

 ->

### Extra Hot

 ->

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Destroy 10 Gravestones
* Defeat 10 zombies in 20 seconds

### Extra Hot Bonus Objectives

* Destroy 10 Gravestones
* Defeat 20 zombies in 10 seconds

## Walkthrough

For a walkthrough of this level in Extra Hot Difficulty, click here.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Bug Spray

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

### Cost to buy

$1000 for five

**Bug Spray** is an item that is essential for making plants in the player's Zen Garden happy. It works similar to the phonograph, except each Bug Spray can only be used once. When the player runs out of Bug Spray, they must buy more at Crazy Dave's Twiddydinkies, or else the plants will not provide any money. The reward for spraying a plant is one gold coin, unless the plant is a mushroom or aquatic plant, in which they will give the player three gold coins. Also, if it is a Marigold, it will produce money for a day. The player can buy this item in sets of five at Crazy Dave's Twiddydinkies for $1000, but can only carry 20 Bug Sprays at a time. The player should use them only when the plants ask for them, as otherwise it will not have any effect and will be wasted. Usually, plants will not ask for Bug Spray until after at least their third watering, so the player won't be using it as much as the Fertilizer.

Although the Bug Spray is useful for making plants happy, if the player just uses it on the plants and does not wait for them to produce money, they will lose money, as it costs $200 each for a $50 ($150 for mushrooms and aquatic plants) net gain, so the player is losing up to $150 per spray. This means that if the player does not have sufficient Bug Sprays for all their plants, they should use them on their mushrooms and aquatic plants before using them on the ordinary plants to prevent losing money. This method may cost a lot of money, but it also brings benefits, as without using the Bug Spray, the plants will continue asking for it and not provide any more money until it is used.

## Trivia

* In the Aquarium Garden, this can be used even though it is a liquid. Sprays would just dilute in water in real life.
* You can get one free after watching an ad. (iOS and Android versions).

## See also

* Zen Garden
* Crazy Dave's Twiddydinkies

ru:Спрей\_от\_жуков
Darker Ages - Level 5

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Darker Ages - Level 5** is the fifth level of the Darker Ages event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 5. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or

 ->  or

 ->  or

 ->  or can remain the same

### Extra Hot

 ->  or

 ->  or

 ->  or

 ->  or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Spend no more than 1250 sun
* Freeze Zombies 25 times

### Extra Hot Bonus Objectives

* Spend no more than 1000 sun
* Freeze Zombies 40 times

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Big Wave Beach - Day 31

**Big Wave Beach - Day 31** is the thirty-first level of Big Wave Beach in *Plants vs. Zombies 2*. It is a Locked and Loaded level. The tideline in this level is located before the first column. After completing this level, the player receives a money bag.

## Difficulty

* This level is incredibly difficult to defeat without the use of Power Ups and lawn mowers, since the player is only given Homing Thistle as an offensive plant. Though hordes of zombies are delayed in this level compared to other levels, Homing Thistle often cannot keep up with the zombies despite this.
* The player must use Sun Bean as a source of sun production, otherwise they will be too starved of sun to plant anything. This can be really difficult with Octo Zombies and Fisherman Zombies.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* Tangle Kelp can be used to take down the first zombies, while enough sun is collected to plant Homing Thistles. Subsequently, it is especially useful for killing stronger and more dangerous zombies, namely Buckethead Zombies, Octo Zombies, and Fisherman Zombies.
* As no sun-producing plants are given, using Sun Bean on Conehead Zombies and Buckethead Zombies is necessary.
* Wall-nuts are not needed for Homing Thistles to attack Snorkel Zombies.
* Only one Deep Sea Gargantuar appears, during the final wave.
* Use Plant Food on Homing Thistles to deal with octopi, the Deep Sea Gargantuar and any rogue Octo Zombies and Fishermen Zombies.
* You can also find that there are only four Fishermen Zombies appearing in this battle, so you can plant Homing Thistles in the lane where none of them appear.
* Boost the Sun Bean if you have enough gems or if it is in your Zen Garden.
* Make sure you plant a Lily Pad before you plant the plant, in case it gets washed by the tide.

## Gallery

By Master3530By UselessguyBy Someone456By Lunarflame98
## Trivia

* Day 31 is the sixth and final level where the tide goes all the way to the player's house (first column), the others being Day 7, Day 13, Day 18, Day 27, and Day 29 of Big Wave Beach.
Caesar vs Salad - Level 2

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Caesar vs Salad - Level 2** is the second level of the Caesar vs Salad event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 13. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

With potions and new zombies, this level is much more difficult than Night 13. Despite the plants given lacking any actual attacking power, their abilities make up for it. Boosted Hypno-shrooms can make quick work of most zombies within a lane, while Electrici-teas kill at least 3 zombies.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Never have more than 9 plants
* Electrocute Zombies 55 Times!

### Extra Hot Bonus Objectives

* Never have more than 7 plants
* Electrocute Zombies 65 Times!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are duplicated.
Dark Ages - Night 7

*For the Chinese version of the level, see Dark Ages - Night 7 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 7 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Dark Ages - Night 7** is the seventh level of Dark Ages in *Plants vs. Zombies 2*. The Knight Zombie is introduced here. After completing this level, the player receives a money bag.

## Difficulty

The Jester Zombie is absent from this level, but instead is replaced with the newest zombie, the Knight Zombie. This zombie has a tremendous amount of defense, similar to the Robo-Cone Zombie. The player will not have any good counters against this zombie other than instant use plants like Cherry Bomb. However, the player can use Knight Zombie's health to an advantage with the Sun Bean. The player will be given lots of sun if the Knight Zombie eats Sun Bean, so keep that in mind. There are still Necromancy ambushes, but they will not start appearing until later in the level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

* **Required plants:**
	+ Fume-shroom
	+ Wall-nut
	+ Puff-shroom
	+ Sun-shroom
	+ Cherry Bomb
	+ Sun Bean
	+ Snapdragon (or Laser Bean)
* Do what you need to do first. You can use Puff-shrooms to break the graves and kill the typical zombies.
* Now plant two columns of Fume-shrooms and one column of Wall-nuts. Its cheap cost will help you plant more plants you need like Snapdragon or Laser Bean.
* Use Sun Bean on a Knight Zombie entering the lawn. It will help you **produce** more sun. Remember the bold word for Night 14. You may use its Plant Food Upgrade, as it is very powerful that can instantly kill any zombie.

### Strategy 2

*Created Rockstar Deepakraj*
* **Required plants:**
	+ Fume-shroom
	+ Wall-nut
	+ Puff-shroom
	+ Sun-shroom
	+ Cherry Bomb (or Jalapeno)
	+ Sun Bean (or Grave Buster)
	+ Snapdragon

* First plant few Sun-shrooms on first column. Then the typical zombies arrives, you must stop them by using some Puff-shrooms. Then plant another column of Sun-shrooms.
* You will get more suns if you have two columns of Sun-shrooms. Then plant two columns of Fume-shrooms. These Fume-shrooms will definitely defeat Buckethead Zombies and Knight Zombies. Then plant two columns of Snapdragons. This will make the level too easier.
* You can also feed Knight Zombies with the Sun Beans if you want, but it is not necessary.
* Use Plant Foods on Fume-shrooms and Snapdragons to defeat the zombies and make your level easier!

## Gallery

First time rewardBy Insert Your Name HereBy Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By MyNameIsMyNameBy Satirelol200By LegendofNicksonBy Someone456By WeebishlyDoneBy SerenityStars364
## Walkthrough

Dark Ages Day 7Plants vs. Zombies 2 New Knight Zombie - Dark Ages Night 7 (Ep.269)By Alex5432000

\*: Removed ~: Epic Quest
Barrage a Trois

Defeat the Sloth Gargantuars to collect their World Key

**Barrage a Trois** is an achievement in *Plants vs. Zombies 2*. It is achieved by "defeating" the Sloth Gargantuars, but more specifically completing Frostbite Caves - Day 16. It is worth 20 points on Game Center for iOS devices and 2,000 XP on Google Play Games for Android devices.

## Origins

Its name is a pun on the French expression "ménage à trois" meaning "household of three" in French. "Barrage a trois" means "barrier of three" in French, referencing the three Yeti Imps that Sloth Gargantuars carry.

## Strategies

*See Frostbite Caves, Frostbite Caves - Day 16, and Frostbite Caves/Walkthrough.*
## Trivia

* This achievement cannot be earned by completing Frostbite Caves - Day 13, even though this level has a Sloth Gargantuar in it.
	+ This is because the achievement requires the player to collect a World Key, which was not available until Frostbite Caves - Day 16 (the second level to feature Sloth Gargantuars).
	+ As of version 5.1, a World Key is no longer obtained after completing Frostbite Caves - Day 16; however, this achievement is still earned by completing this level.

## See also

* Frostbite Caves - Day 16
* Sloth Gargantuar
Big Wave Beach - Day 14

*For the Chinese version of the level, see Big Wave Beach - Day 14 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Big Wave Beach - Day 14 (Chinese version: pre-1.8).*

## Level

### Objective

Survive the zombie attack with the given plants

**Big Wave Beach - Day 14** is the fourteenth level of Big Wave Beach in *Plants vs. Zombies 2*. It is a Locked and Loaded level. The tideline in this level is located between the second and third column. When this level is finished for the first time, the player gets a Big Wave Beach piñata.

## Difficulty

* This level mainly features Chomper, which is a premium plant. The main purpose for this plant is to deal with Surfer Zombies. If the player fails to use it correctly, this level can turn out to be very hard.
* Bowling Bulbs can also be helpful, but not much due to hordes of zombies and the ambush. However, its Plant Food upgrade is very helpful.
* Wall-nuts are extremely needed to build up defense.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

*Created by Uselessguy*
* Two columns of Sunflowers are needed.
* When a zombie comes, try to delay it with Wall-nut. Keep planting many of it along with Tangle Kelps.
* Now set up some Chompers to kill the zombies. Do not use Bowling Bulbs now.
* Do not forget the Lily Pads to prevent the tide.
* Plant a column of Bowling Bulbs and many Chompers to delay the time, as much as possible to be ready for Surfer Zombies. The best way to deal with them is Tangle Kelp's Plant Food upgrade.
* When the ambush comes, quickly feed Plant Food on a Bowling Bulb.
* Keep planting Wall-nuts to set up the defense.
* When a Deep Sea Gargantuar comes, try to stop it with Lily Pads and Sunflowers. Chomper can be very helpful if it is in its range and stopping because of many plants you plant there.

## Gallery

First time rewardBy Nicko756By Someone456
## Walkthrough

Big Wave Beach Day 14Plants vs. Zombies 2 Deep Sea Gargantuar Plants Level Up - Big Wave Beach Day 14 (Ep.401)By Alex5432000

\*: Removed ~: Epic Quest
Darker Ages - Level 12

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Darker Ages - Level 12** is the twelfth level of the Darker Ages event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 12. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->

 ->  or

 ->

### Extra Hot

 ->

 ->  or

 ->  or

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Survive and protect the endangered plants

### Spicy Bonus Objectives

* Survive and protect the endangered plants
* Sun Bean Zombies 15 times

### Extra Hot Bonus Objectives

* Survive and protect the endangered plants
* Sun Bean Zombies 25 times

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Block and Spike

**Block and Spike** is the third Vasebreaker level of Ancient Egypt in *Plants vs. Zombies 2*. It is the third level in the Egyptian Challenge Pack, and the sixth Vasebreaker level overall. There are 30 vases and one contains Plant Food. Pharaoh Zombie along with Buckethead Mummy appear here. When this level is finished for the first time, the player earns Butter Zombie, another new Power Up exclusive to Vasebreaker. The player also achieves the Tomb Breaker achievement.

## Difficulty

* The level is very hard due to the high number of Pharaoh Zombies and not being able to plant enough Wall-nuts or Spikerocks for the entire lane, due to only having four of each.

## Strategies

* Try to take it one lane at a time, one vase at a time.
* Save the Potato Mine for the last row, as you only get four Wall-nuts and four Spikerocks.
* Use Plant Food on Repeater only when necessary.
* If the level is still hard, you can break the green vases first. They will greatly help you.

## Gallery

First time rewardBy MyNameIsMyNameCompleted by MyNameIsMyNameCompleted by LegendofNicksonDone by GalacticFNAFRunnerBy Someone456By WeebishlyDone
## Trivia

* The title of the level once more suggests how to beat it, as the player needs to *block* the zombies with Wall-nuts and *spike* the zombies with Spikerocks.
Caesar vs Salad - Level 5

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Caesar vs Salad - Level 5** is the fifth level of the Caesar vs Salad event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

This level is extremely difficult due to having Octo Zombies and portals that spawn Jester Zombies. Not only that, but the plants given here are abysmal, forcing the player to level up their plants.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or

 ->

 ->

### Extra Hot

 -> , , , , or

 -> , , , or

 -> , , , or

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Don't let the zombies trample the flowers

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Chill Zombies 30 times

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Chill Zombies 50 times

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note:  and Roman zombies appear at random.