Zetoman

**Zetoman** is an unlockable character that requires 12 Stars to acquire. He is classified as a very hard melee character.

## Description

Zetoman is a superhero based in New York City. Not much has currently been revealed about his origins and how he came to have his suit or the powers it gives him. It would appear to be mechanical due to the appearance of the tentacle-like appendages and the lasers. As for his heroic deeds, Zetoman swings around from building to building and fights villains, primarily Freak, his archnemesis (at least to our current knowledge. Crime rates and the specific people responsible for them haven't been made clear yet).

An interesting thing to note is that Zetoman is not out to get Nero, instead focusing entirely on Freak. Now it is quite likely this is due to the threat of his economic control over the globe as his affiliations section says, yet the wording is very interesting. It is also worth questioning how he intends to accomplish such a thing. It would seem Nero and Freak regardless of being the same individual or mind, inhabit the same corporeal form so there does not appear to be an easy way to punish one without punishing the other by proxy.

## Moveset

### Power

Power is gained when damaging players with melee. It is used for **Double Laser** and **Zeto Beam.**

### Zeto Combo/Zeto Kick

When using W1 for first time, **Zeto Combo** is performed. It consists of Zetoman using his mechanic arms to hit 2 times, while slightly propelling himself forward.

When using W1 for second time, **Zeto Kick** is performed. It consists of Zetoman propelling himself forward and kicking forward.

#### Zeto Hurricane

Using W1 for second time while holding forwards will perform a variation of Zeto Kick, that reaches further than the normal one.

#### Zeto Dropkick

When using W1 in air, another variation of Zeto Kick will be performed. It launches Zetoman onto ground while kicking, damaging players that he lands on.

### Zeto Uppercut

Performed by holding down and forwards while using W1, Zetoman will do a short dash forwards, and then uppercut with his right, and then mechanical arms.

#### Air Uppercut

Same as Zeto Uppercut, but in air. Dash will not be performed, mechanical arms will not be used, and Zetoman will be launched upwards in moment of the uppercut.

### Justice Kick

Pressing down after double jumping will Launch Zetoman to the ground, dropping through platforms and damaging the players in the path.

### Shining Laser

Using W2 will shoot a small red laser in the direction of cursor.

#### Double Laser

Variation of Shining Laser, used by holding down while using W2. When performed, Zetoman will do a very short dash forwards and shoot two red lasers.

**This requires 1 power meter to use.**

### Zeto Beam

Performed by using W2 while holding forwards and backwards. When used, Zetoman will gain a blue outline and launch a big blue beam forwards.

**This requires both power meters to use**. Note that this move can be cancelled, but will still take 2 power.

### Mega Mecha Clutch

Performed by using W3. Zetoman will extend his mechanic arm and grab a player or platform that it touches. Deals damage to players. This move can stop yourself from falling into the void.

## Trivia

* Zetoman is often used as the developer's username on some platforms.
* Zeto is a Greek word meaning "to live". It can also mean "abyss" or "monster".
* It is also a Chinese surname meaning Minister of Education.