BlastGen: Zero Ops

**BlastGen: Zero Ops** also known as **BlastGen III** is a game created by Blue Dragon Studios. It is the third game of the BlastGen franchise and is a sequel to BlastGen II, and introduces the new subseries Zero Ops. While it is still under development, the game is famous for bringing a new class of weapons into the game as well as setting a new storyline for the BlastGen series.

## Overview

BlastGen: Zero Ops was created after 3 years of development when Blue Dragon Studios decided to experiment with a new "formula". Unlike previous installments, Zero Ops features character customization alongside several characters called Mercenaries with various abilites. It also features a new weapon class called Marksman Rifles, which are essentially a hybrid of sniper rifles and assault rifles in a manner. It, however, features less maps and had only 3 maps at launch, with 4 more being added via updates. It also features even more weapons and a new feature called Cases.

Despite the game's major improvements, the game was immediately slammed for its case feature and branded the game "pay to win" and a "gambling simulator". They also accused the developers of copying Black Ops 3's Specialist concept and for copying some of their abilities but with different names. However, the game didn't go without positive feedback, with some players praising Blue Dragon for experimenting with new features and the inclusion of cases, which they said made the game "more fun". The game received positive reviews, with IGN giving it a 9.5/10 while Eurogamer gave it a 8/10.

## Weapons

Main article: Weapons/BlastGen III

BlastGen III features many new weapons as well as old. There are more real life weapons than futuristic guns. There are over 40 different weapons the player can collect and use with more being added via updates. In addition, there are a few new attachments and unlock challenges have been removed in favor of a new feature called weapon levels. Secondaries can accept attachments and skins can be applied to them as well. Primaries can be equipped with a maximum of 3 attachments and secondaries can be equipped with a maximum of 2 attachments. A new perk called Freelancer has also been introduced, which allows the player to carry a third weapon, however the third weapon cannot accept attachments, however it can be customized with skins.

## Equipment

In addition to regular equipment, Standard Issue Equipment has also been introduced which are exclusive to Mercenaries, such as Delta's Multi-Frag Grenade. Exclusive equipment, such as Laser Tripwires can be unlocked via in-game challenges. The maximum amount of each equipment carried is reduced to one lethal and one tactical, but it can be increased to 2 using their respective perks, Demolitionist and Tactician, as well as increasing the damage and effectiveness of lethal and tactical grenades. Some equipment, such as Breaching Charges, are only exclusive to the Campaign, while others such as Nerve Gas are exclusively used by NPCs in the Campaign. Other than that, equipment is almost the same as its previous installments.

## Story

The events of Zero Ops take place during 2025, which is roughly 5 years before the events of BlastGen and 10 years before the events of BlastGen II. The player plays as Sergeant Matthew Anderson, a former Army technician turned Delta Force operative who serves alongside his squad leader Gabriel Carverand his close friend Angelo Vasquez. It is set during an alternate reality where the Cold War never ended and the United States and Russia are still at odds with each other, all while Germany is developing a powerful army of soldiers to crush both nations. The main antagonists are the Russian Armed Forces and the Göttliche Soldaten at some point in the story. Unlike past campaign experiences, Anderson is the only playable character.

## Multiplayer

With the addition of Mercenaries and customizable characters, Zero Ops's Multiplayer experience has been massively improved. A new mode was introduced called Infected, which is remiscent of BlastGen II's limited time Humans vs Zombies mode. However, the game features less maps as it did before and Team Deathmatch was limited to five players on each team and Free for All lobbies supported 8 players only. A case may also be unlocked if the player is #1 on their team on team mode or places 1st in Free for All as well is doubling the earned XP. Leveling up is much faster unlike in previous installments, and with the inclusion of the new weapon level system, progression is much faster than it was before.

### List of Multiplayer maps

* Desert
* Village
* Airbase
* Junkyard (added via update)
* Lockup (added via update)
* Castaway (added via update)
* Factory (added via update)