Pride of the Empire

Pride of the Empire is the final mission in First Orc Book.

## Background

The final step of the Orc's and Rangul's ambition has a final obstacle, the Imperial Army Border Guard and Imperial Army bases led by Selior Cleavehand himself, the commander-in-chief of all the Imperial Army on the continent.

## Opening

Selior Cleavehand was briefed by Salomar the Healer about a traitor while pleading that he listen to him as Blen Greymoore was not believing him, when a Knight alarmed them of a major Orc attack. Selior prepared his forces for battle.

Rangul tasked Rath Wolfscar to lead the charge against the Imperials for the successful diversion he made, while Vanessa wants Humans to be spared as they were useful.

While mysterious voices were tasked to delay the Orcs as long as possible.

## Quest

### Main Quest:

* Destroy the base of the Imperial Elite Guard.

Description: The Orc's invasion has finally begun. After many skirmishes, they have reached the Imperial Border, the Imperials' main defense against Demons. Many Imperials have been withdrawn from this position in the last few weeks to fight in other fronts. This is the perfect opportunity for the Orcs to break through and invade the other Kingdoms.

### Side Quest:

* Make Rath Wolfscar reach Level 10.

Description: Rangul gave Rath the honor of leading the assault against the Imperials. Rath is looking forward to destroy the Imperials, but to use his full potential, he has to become more powerful.

* Build a Great Hall behind the Empire's main defense.

Description: The Imperials have weakened by countless waves of Demons, but their defense remains strong. By constructing a base behind their main defensive position, the Orcs would not only gain the advantage of being able to attack faster, they'd also be able to harvest the Empire's gold.

* Destroy the base of Salomar's Paladins.

Description: An Imperial Paladin Order has established a base to support the defense of the Empire. Since the Paladins have the ability to heal their wounded and therefore reduce the Imperial's casualties while also being powerful warriors, they must be dealt with.

## The Battle

Rath built a very strong defense, fortifying the forest especially, when he saw that the Undead sends fliers to destroy his base. He, Rangul, and Vanessa teamed up and used the Darkmind Clan as vanguard and the main attack force. while Zairmak held the Ravaging Fire Clan position, and Sasrogarn cowering behind the Deathbreeze Clan base.

General Selior Cleavehand sends as many attackers as he can, doing wave after wave of it. The Orcs repelled them, then do their counter. The trio initially targeted the Southern Imperial base, which was not yet alarmed. The trio and their forces overran and destroyed them. Then they built a base on the ruins, repelling any relief force sent to them.

Then, they continue on building forces and defenses, repelling companies of Imperials sent to charge against them. Then, they attack the burning forest, killing off the Bandits and encountering another Demonlord, taking care that the units following the trio fall back, as Charm can affect them. Then they also fought Progaderas the Smoking and his Fire Golems. They defeated them and gives the Tome of Power to Rath. Then, they built a fortified forward defensive position in there.

In the midst of the battle, Lerrig Goldheart and his men retreat to assist Genethas against Gardon Bloodclaw. The Orcs then tried again and again to punch through the Imperial Border Guard line, but was quite repelled, but eventually punches it through, with heavy casualties. With anti-air positions on the top of the hill, the Orcs had no choice but to grind their enemy with ground troops. Then, siege weapons were raised and destroyed the towers. But there is a surprise in every structure they destroyed: Barracks spawned Elites and Crossbowmen, Dwarven Factories spawned War Golems, Siege Engines, Mortar Teams and Flying Machines, Nests spawned fliers, Arcane Sanctums spawned mages. They overcame it, then sent some Peons to build a Great Hall, or they just bought one and installed it in the Gold Mine.

Then, they built in a forward base on the Gold Mine, then built up a strong force, while repelling any attacks. Then, they either enter the upper or lower flanks, former has the former Lerrig's camp, the latter has Salomar the Healer's Paladins in there. Either the trio spared Salomar, but built strong defense on the path where they came from, to defend the forward base from them, or completely destroy them, relieving pressure from them.

Then using that opportunity, they pushed through. Despite massive casualties, they defeated the Imperials and crushed their defensive position.

### True Story

The gameplay still the same, but with adjustments. The side quests were removed. Added more Orc Clans besides the Ravaging Fire, Deathbreeze and Darkmind clans. The positioning of the clans differ.

The Skullblade Clan base is on the mountain, and supports the offense with fliers and the beasts. The Bloodhand Clan was on the vanguard, begged Rangul for it, and put scattered defenses all over the area. Goldaxe Clan was behind the Bloodhands. The Ironthunder Clan was below the Goldaxe Clan. The playable Darkmind Clan was on the Northeastern flank, behind them is the Deathbreeze Clan and Ravaging Fire Clan was below the Deathbreeze camp.

The Imperial Border Guard was replaced by Bear Regiment acting as vanguard, supported by both Bull Regiment and Dragon Regiment on both flanks. Wolf Regiment and Sir Lerrig Goldheart's men were in the upper Northwest flank. The Falcon Regiment and Phoenix Regiment occupy where Salomar the Healer' s Paladin Order were based in the original. Selior's Imperial Elite Guard was recolored.

Arnos and Dornos replaced the mysterious voice leading the Undead intervention force, automatically replacing the Splecir Nexus with Scarec Nexus.

Progaderas the Smoking's position was relocated, from the middle, to the southeastern flank. The Bandits were gone, replaced by the Demons.

## Aftermath

After the disastrous battle, Rangul, Vanessa, and Zairmak celebrate, but they were alarmed by the Demon Legion attacking their positions, forcing them to retreat. Rath, fully consumed by his obsession of killing Blen Greymoore, ignored orders to fall back, taking his men and chased the Imperials.

### Final Interlude

Largoth evaluates your decisions, and mocked it.

## Outcome

Should you make Rath Wolfscar reach Level 10, you can learn Avenge for a short time.

Should you kill Salomar, another negativity point for Vanessa, and the full power of Paladin Order under Sir Praxeus Braelon will have a problem in your campaign against the Golden Guard guarding the Purificator. Should you not kill him, Salomar persuaded the Order not to support Praxeus, halving his forces.

Should you kill Progaderas the Smoking, he will flood the Dwarven Mines with enemies.

## True Story

The mission was revamped. The changes are:

* All side quests have been removed.
* All major Orc Clans are present in this battle. You can choose one of three clans (Goldaxe Clan, Bloodhand Clan and Skullblade Clan) to recruit its respective units alongside Darkmind Clan. You can use the chosen clan as reinforcements using the Rise of the Clans skill of Rangul.
* Arnos and Dornos replaced the mysterious voice.
* The opening cinematic was changed. Largoth revealed to Selior Cleavehand that he only used him to serve his interests and allowed him to withdraw his forces, yet Selior refused the offer and remained steadfast.
* The ending cinematic was changed. Zoia Blackwolf teniously tried to stop Dorbric Berangar from pointlessly attacking. Kenos Harron volunteered to hold the Orcs for them to escape and challenge Zairmak, who then "killed" him a moment later.
* The Imperial Border Guard was replaced by the Bear Regiment, Bull Regiment and Dragon Regiment. Salomar's Paladins was replaced by the Phoenix Regiment and Falcon Regiment. Lerrig's Forces will be replaced by Wolf Regiment upon his leaving.
* Rath was now actually seen beheading the corpse of Selior Cleavehand, unlike when he did it offscreen.
* The clans were all present, instead of only 3 clans.
* The Bandits were replaced by unaligned Demons.
* Progaderas the Smoking's site was relocated to the southeast.