Oath of the Eldritch Hunt

***The Oath of the Eldritch Hunt is sworn to the eradication of the unnatural, the aberrant, and the alien. These hunters tread a fine line, enhancing themselves with their prey’s powers whilst trying to maintain their own sanity. Unfortunately, this frenzied hunger drives many to madness, and it is no rare occurrence for these paladins to have to hunt their own.***

***This oath is found most frequently among paladins of the Radiant Order. Erroneously nicknamed grey templars, witch hunters, and knights aberrant, these oft- deformed warriors devote themselves to obliterating the scourge and its creations.***

### Tenets of the Eldritch Hunt

**Resolve:** Through willpower and tenacity, the strain of the hunt is endured; aching limbs and ailing minds are no reason to fall short.

**Respect:** Take life only when doing so protects others. Kill only when necessary, lest the bloodshed enamour your soul and hunter becomes beast.

**Responsibility:** Many rely on your talent to survive the moonlit nights. No matter the circumstances, do not fail them. Sacrifice your own body so that others can retain the sanctity of their own, untainted forms.

## Oath of the Eldritch Hunt Features

### 3rd Level: Oath Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.

### 3rd Level: Hunt the Prey

As a Bonus Action, you can spend a use of your channel divinity to call upon the sanctified hunt. You designate a creature within 60 feet of you as your prey, marking the target for 1 minute. As part of casting this channel divinity, and as a Bonus Action on subsequent turns, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the marked target. To teleport in this way, you must be able to see the marked target.

### 3rd Level: Stolen Eldritch Gift

As a Bonus Action, you use your channel divinity to enhance your body beyond your mortal limits. For 10 minutes, you can add your Charisma modifier to any Athletics, Acrobatics, and Perception checks that you make.

### 7th level: Sharped Senses

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, within that range, no creature can hide from you.

At 18th level, this range increases to 30 feet.

### 15th Level: Find Weakness

You have learned to read your prey to find any flaws they might possess. When you deal damage to a creature, you learn any damage resistances, immunities, or vulnerabilities that it has.

In addition, whenever you use your Hunt the Prey channel divinity, you can make a single weapon attack against the marked target when you reappear, as part of the same Bonus Action.

### 20th Level: Perfect Hunter

You are the embodiment of the eldritch hunt. None can get in the way of your kill. As a bonus action, you activate the power of the true hunter. For the next minute, you gain the following benefits:

* You become Invisible.

* You cannot be Grappled, Restrained, or Paralyzed.
* Your weapon attacks deal an extra 1d8 Necrotic damage, which bypasses resistance.

Once you use this feature, you can't use it again until you finish a long rest.