Armed & Dangerous

**Armed & Dangerous** (**v1.1.35878** or Free Update #1) was a major update to *Everspace 2* that released on October 2nd, 2023, bringing many new unique pieces of equipment, sets, item attributes, Tier 4 ship wing types, and more. The official soundtrack, the Artbook DLC, and macOS support were also released on the same day.

## Developer Notes

*Today, we’re bringing the Armed & Dangerous Update to all platforms. This free update is gear-focused and brings new item sets, catalysts, attributes, ship passives, tier 4 wing modules, music and audio, macOS support, a few community-requested features, as well as a slew of tweaks and bug fixes.*

The full developer post can be read at the corresponding Kickstarter update.

## Patchnotes

### Features

* Added 10 new item sets (34 new items total)
* Added 45 new item bonus attributes
* Added 4 new catalysts
* Added new consumable: Combat Drone
* Added 4 new passives to each ship class, for a total of 36 new ship passives
* Added new Tier 4 wing modules
* Added "Randomize" function for ship colors and ship modules customization
* Added Quickload/Quicksave
* Added a special timed autosave within a location that is also written when collectibles are unlocked (not written during fights/missions - will be delayed)
* Added new Khala perk that reveals any remaining secrets in a location if most of the area's secrets have already been discovered
* Added new Tareen perk that enables selling resources from the crafting inventory
* Added re-rolling of bonus attributes modify action
* Added "Hold To Enable" and "Hold To Disable" Inertia Dampeners control mode

### Tweaks

* 21:9 aspect ratio HUD improvements
* Made sure that players coming from the demo retroactively get the "A New Home" achievement at a later point
* Increased average number of NPCs present during "Volatile Goods" jobs
* Renamed "Executioner" Scatter Gun to "Enforcer"
* Vindicator drones off-screen hud marker only show when in combat
* Castiel's Protection legendary shield: improved the holograms' ability to distract enemies
* Added option to switch off Elek's "Fire Support" perk
* Ammo of secondary weapons is now filled up when starting an Ancient Rift
* The 5-cube secret in "Kheimon" has been given clearer clues and confusing symbols have been removed
* The Eclipse set buff will no longer reset its duration when switching weapons
* Integrated community suggestions for translation improvements from Crowdin
* The selected inventory sort mode will no longer reset when entering a new location
* Increased maximum item shop inventory size
* A 60 FPS frame rate limit now applies in the main menu, when paused or docked
* Balancing: Increased Scatter Gun base damage but reduced charge damage bonus
* Balancing: Increased Sentinel ULT "Static Overload" damage
* Balancing: Increased Vanguard Expertise base bonus but reduced scaling limit
* Balancing: Added more variance to individual Booster stats
* Balancing: Slightly increased Synchro Pulse energy consumption
* Balancing: Reduced Jaeger fire rate and range but increased base damage
* UI: Added icon marker for set items
* UI: Ship customization - More information about the number of unlocked modules
* UI: UI: Ship dealer - Added additional price tag for trade-in, price colorization, and other improvements to the purchase process
* UI: Loot container - All looted items are now shown in the on-screen log
* UI: New HUD XP-bar appearance when max level is reached
* UI: Restricted item modification and changing map modes during a rift
* UI: Added missing (intro-) SFX playback on some menu screens and -pages
* UI: Improved item handling within loot container to avoid some previously available exploits

### Bugfixes

* Fixed that all shields had a 5s recharge delay
* Fixed Redeemer Drone not shooting
* Fixed that remote controlling a drone did not correctly restore visibility of health/equipment HUD in 1st person mode if "hide HUD in 1st person mode" was enabled
* Fixed that transfer of needed item during "need repairs" type distress call was still possible while ship was exploding
* Fixed that sometimes a ship could not be bought despite having sufficient credits
* Fixed Outlaw Teleport Drone not firing missiles from a distance
* Fixed that menu options that open a context window for selection could be changed with "navigate left" and "navigate right" actions, but without effect
* Fixed Bomber not receiving the energy equivalent on secondary ammo refund
* Fixed Energy Orbs not providing weapon energy
* Fixed that Vanguard "device cooldown reduction for support devices" perk also reduced device duration
* Fixed that custom resolution scaling only worked right after changing the setting, not after changing locations or loading a game
* Fixed "Excessive Force" perk not re-initializing correctly after undocking
* Fixed that damage done by Gunship turret and sticky turrets did not count as player-instigated damage
* Fixed some buffs and debuffs not resetting correctly
* Fixed that the "Symphony of Destruction" perk would trigger when killing creatures
* Fixed a keybinding conflict regarding Spatial Bypass target location on map when having "OK" bound to "Space Bar"
* Fixed that changing nothing but joystick deadzone(s) in keybinding screen did not lead to changes being recognized and applied
* Fixed that HUD markers of single emitters for "trap" encounters were not immediately visible when too far away
* Fixed "Close Call" perk not regenerating when docking
* Fixed Time Extender not resetting correctly when leaving location while it's activated
* Fixed ammo exceeding max ammo after replacing high-capacity catalyst on secondaries
* Fixed device cooldown reductions not being correctly displayed in HUD
* Fixed that plasma harvester states were not saved
* Fixed potential controller stick drift in supralight/photo mode
* Fixed that no standing/credits were deducted from "Ramen Delivery" jobs if drone was destroyed during 2nd or 3rd delivery
* Fixed mouse wheel scrolling problems in Missions screen
* Fixed that language was not automatically set to Steam's language on very first start after install
* Fixed that game freezes when selling too many items at once
* UI: Fixed multiple issues when scrolling through savegame selection (mostly gamepad related)
* UI: Fixed HUD loot log when more than 10 items were looted at once
* UI: Ship customization - Fixed multiple smaller issues and inconsistencies regarding navigation and selection of menu entries
* UI: Fixed secondary item icons being displayed smaller than others in HUD log
* UI: Fixed multiple issues with buttons shown in footer of a different in-game menu tab
* UI: Fixed scrolling of item stat cards within a loot container
* UI: Fixed Data sub tab fade-in animation getting stuck in some cases
* UI: Fixed item log showing the available stack amount of crafting resources from shops instead of the purchased amount
* UI: Fixed multiple issues regarding the amount selection widget, some of which could ultimately lead to invalid item states

**Updates**