06 On the Run

### ***Storyline:***

After reaching the harbor Thomas promised to get the villagers of Blythewood village back to Pharras safe and sound. After hearing from one of the villagers that the harbor is not was it used to be Thomas was shocked to find out that it now pirate harbor. They needed a new plan and the three came up with an idea to transport the villagers north of the harbour before they can proceed to the docks and load one of the ships. Our heroes entered the harbor and spotted the lighthouse which they used to scout the area.

Upon scouting the area they found out that among the pirates there is none other then human war general. At first they thought he was there to reclaim the harbor from the pirates, but then he ordered his escort killed and he left the harbor with the rest of the pirates. A huge amount of the pirates left the harbour except for one human ship the general came with from Pharras. Our heroes took this chance to clear the docks for the villagers to load the ship. Upon creating the way for the villagers to one of the pirate ships came back and it was Pirate captain that came with it. He was shocked to find the state of the harbour and he immediately ordered the are scoured and intruders killed. Luckily enough the villagers loaded onto the ship and they were about to take off.

That is until the captain came near the ship and told them he will release the cannons onto the ship. But the time was not on their side either since the other pirates will come back any minute. Luckily enough they defeated the captain so no one could give the signal to the crew to fire the cannons onto the ship. Upon deciding where to set sail they realized that Pharras is in the same directing where the pirates took off and they didn't want to risk getting caught. Bronndin suggested to go to Ademre but it is in the same direction as Pharras is. So the only option for our heroes is to set sail to Vintas - the Elven continent and that is where our journey will continue.

### ***Enemies:***

* Sailor - lvl 5 - Abilities: None
* Pirate - lvl 6 - Abilities: Gunshot (mini-stun + damage)
* Dwarven Pirate - lvl 6 - Abilities: Headshot (bonus damage + mini-stun)
* Master Pirate - lvl 6 - Abilities: Gunshot (mini-stun + damage)
* Cannon - lvl 6 - Abilities: Area damage

### ***Tips:***

In this map the most important thing to do is aggro control. It is important to not over-aggro because that will bring a lot of trouble and it will be nearly impossible to control the pirates once they encircle you.

As for the invasion phase the best tactic is to move as close to the source where the pirates spawn as possible so later on you can retreat if they overrun you. Use nearby items to your advantage because mana control is the most important thing to do here. Even if they get too close to the villagers you can save up to 10 seconds when they try to kill the villagers.

For the boss fight tips visit: Kratos - Pirate Captain

### ***Credits:***

**Main characters:**

Tranquil, Callahan, Direfury, General Frank, Wandering Soul, Em!, Mephestrial, Explobomb, -Berz-, The Panda, UgoUgo, 67chrome, Sopho, Solu9, WILL THE ALMIGHTY, JesusHipster, Marcos DAB, L\_Lawliet, Juice\_F, Nightmare, imforfun, Bloodslaughter, Ofel, zbc, Paladon, kittenranch

**This map:**

Kitabatake, HerrDave, eubz, perfjert, NFWar, imforfun, paulH, Lord\_T, Uncle Fester, Cuore, ViralHatred, Dreacon, Stefan.K, shadow\_killer, GrimShaman, Xardian, Deolrin, Sunchips, communist\_orc, Sylvie, Marcos DAB

### ***Link for Map:***

https://www.hiveworkshop.com/threads/gods-remnants-pack-1.330898/