recursal/Fanatic-Fandom huggingface dataset:
Update 13

Update 13 (V0.0.7.3) was released Juni 23rd, 2018.

## Dev Notes

Hey guys

I've spent last weeks collecting crew that will help me out to finish this game.

I've got some serious help and we managed to solve critical things in the game as we are preparing for co-op and in sooner time multiplayer.

I'm glad that a number of you that supported us was good enough to start this a bit more serious.

The goal we set up is something like weekly updates.

We will try to push one big update every week and hotfixes on daily bases.

The technology tree is set up differently and it will show correct value of weapon damage and abilities. Not everything is done yet but we wanted to post as we solved a lot of game issues.

We will add a new update in few days with rest of objectives and abilities and station and also cook info of food.

Thanks

Regards

- Adriano

## Fixed

* Fixed blurry widgets
* When an item is dragged from inventory it was spawning in left up corner
* After first save, weird autosaves are shown in the loading bar
* Items in the chest aren't saved properly
* Fix showing water type in a pot in inventory
* Clean up item spawner code
* Teleport bug on the interaction
* Improve item drag into the world
* Placing stations doesn't track landscape
* Fix UI on higher resolutions + item dropping from 3 inventory row
* When switching between "crafting" and "character", the camera angle changes and the screen shakes a little bit.
* Tech tree doesn't slide when u drop the item.
* Two-handed weapons are now equipped correctly
* Fixed bug with killing yourself when picking up arrow
* Removed pickup animation when opening the chest
* Fixed that the Hold E Interact circle doesn't start from the beginning
* Fixed wrong location of the spawn previewer on different resolutions
* Fixed duplicating of item tooltip
* The improved placing of buildings
* Cancel Interact Anim when releasing the Interact Button
* many small errors

## Changed

* Transferred whole interface to 2D
* The backpack can be equipped from hand slo
* The torch can now be lit on fireplace holding e and unlit with holding e + burning is lowering durability
* The workstation can now craft with items nearby
* Placing buildings now track landscape
* Added attack range to range weapons
* Dragging from inventory to world improved and items can now be placed on another allowing stacking

## Added

* Add [Hold E to ignite] when holding the torch and looking in the fireplace.
* Add [Hold E to refill] when holding the pot and looking in the water.
* Added tooltip to each group
* Food tooltip (Missing cooking info)
* Weapons and tools tooltip(Missing objectives and unlocking info)
* Structures tooltip
* Organized tech tree
* Added 'Required'hammer on station tooltip
* Added item grades [Primitive, Modern, Advanced]
Latest Patch

## Latest Version Numbers

You can find the Steam BuildId if you click on Journey of Life in your Steam library
the on the far left of where it say ">Play" you have a "cog" icon, clicking on it pulls down a menu,
click on the last entry "Properties...". On the Properties dialog there will be one tab named "Local Files" on the last line on bottom of that page
you find "Current content BuildId:" and a number.

If that that number is lower than the "Steam BuildId" below, there has been an update you do not have.

You can force an update by either clicking on the"VERIFY INTEGRITY OF GAME FILES..." button on the same page or restarting Steam.

The version of all the different branches on the client and dedicated server can be found in the Steamdb site:

* Client version
* Dedicated server

The game version number is shown on the main menu page, but only tracks mayor patch updates.

* Patch notes: Category:Updates
Update 12

Update 12 (V0.0.7.2) was released Juni 13th, 2018.

## Dev Notes

Hey

Adriano here.

In this version, we fixed a few critical things that were stopping us from finishing rest of the islands.

Also, I have something to announce but I'll post that as a separate news.

## Fixed

* Walking on water
* Drinking from river
* Check ground with trace before dropping item - prevents item falling when dropped
* Drinking from pot doesn't show water widget properly and doesn't affect stats
* Saving trees and plants that were cut

## Changes

* Lions are placed near coal
* The changed description on vomit event

## Improved

* Item spawner
	+ (Shorter loading time, no lag after loading map and much better fps)
ES Class

ES Class robots are Duo Level combinations of Evasive Class and Support Class Basic Level robots. They combine the mobility and high-energy output, respectively, of their components.

### Appearance

ES robots are visually based on space ships, uniting visual elements of E-Class flying machines and the sleek, futuristic elements of the S-Class.

### Common Abilities

ES Class robots have access to abilities such as:

* Flight
* Range Evade
* Double Move
* Reroll
* Refuel
* Empower
* Parting Shot & Parting Cannon
* Anti-Air
* Arcing
* Light
* Disarm
* Aimed
Wooden Torch

## Description

A simple torch, can be used to light your way during night time. Also most carnivores are kept at bay by the fire.

Use a Firestarter to light it.

Place the torch on the ground or on a workbench, hold the firestarter in your right hand slot and press left mousebutton targeting the torch.

If at first you not succeed, try again and again and again...

It is rumored that torches also can be lit in a burning fireplace.

## Crafting

### Tools and Parts required

* Player Crafting Menu

*And*
* 1 Fiber Rope
* 1 Straight Solid Stick
Wooden Bed

*This article is a stub. You can help Journey Of Life Wiki by expanding it.*

## Description:

A simple wooden bed that can be placed in a building, in Single User Mode it can be used to sleep in, thereby skipping the night.

## Crafting

### Tools and Parts required

* Primitive Workstation or
* Advanced Workstation
* Wooden Hammer or
* Builder Hammer

*And*
* 2 Plank (2m)
* 2 Cloth
HowTo:Connect Sawmill to Power

Connecting the saw mill to for example a Windmill can be a bit tricky

* First, having a foundation to build on makes it way easier, Since the connectors have a tendency to snap into the ground
* Connect a horizontal connector ti the sawmill.
* Connect the Windmill to the horizontal connector.
* Verify that you have enough speed (Rpm) at the sawmill, you might have to add some 3/1 vertical connectors to get there.
Items

You'll come across various items, either in Chests, which often you'll need to solve a Puzzle to be able to acquire.

## Items

### Hacking Weapons

* Magic Sword
* Boomerang
* Magic Loupe
* Breakpoint Bombs

### More

* Third Eye Hat
* Halcyon's Lamp
* Ida's Device
* Password Note
* Artifacts

## Interacting

* GateDoor
* HackBlock
* Bush
* PortRock
* TurtleSpawner
* Code Sign
Update 14

Update 14 (V0.0.7.4) was released July 8th, 2018.

## Dev Notes

We added experimental Multiplayer, for now, you can't Save/Load and its only playable through Lan(or use Hamachi).

Our plan is to run a dedicated server where the player will be able to grow their community and fight with others.

We'd love to hear your feedback and please feel free to report bugs.

## Fixed

* Playing the wrong animation when switching items in hand slots or dropping items

* Error in handle foliage tooltip
* Bow collision with an arrow
* Nearbynot updated until the player moves away
* Unable to use bow and firestarter
* Able to use a bow with other tools in hands
* Weapons automatically equipped when drag and drop into inventory
* Wrong slot name on a pickup
* Arrow doesn't appear in nearby
* Nearby doesn't update stack after crafting
* Unable to drink from a water source
* Unable to use a workstation with open inventory

## Improved

* Animations
	+ Knife
	+ Hit
	+ Pickaxe
	+ Hammer
	+ Bow
	+ Pickup
	+ Walk

* Ficus model / Leafs
* Kapok model / Leafs
* Nearby slot widget - +10 fps

## Changed

* Placeholder animation of spear and shovel

* More Alocasia plants
* More Seashells
* Lions moved near the river
* Removed collision from certain plants to make easier navigation through the forest
* Rope stack size increased to 5
* Inventory window
* Nearby window
* Top buttons
* Stats moved to the main screen
* Removed status notification

## Added

* Sounds
	+ Hurt sound
	+ Hitting ores

* Damage to hammer
* Foliage tooltip delay
* FOV in options
* Reason of death
* Damage indicator - camera shake
* Stacks on nearby items
Clay Deposit

## Description

A deposit of clay, found around at lakes, streams, caves and crevices. Can be dug out for Clay , it will eventually run of out clay and be consumed.

## Crafting

### Provides

* 1-n Clay by digging it out with a Wooden Shovel or an Iron Shovel

### *Spoiler!*  Locations (Click to reveal)

For V 8.5.3 The clay is a the stream,cave and crevice
For V 8.5.4 the clay is at the lake, see HowTo:Find The Lake
How To Play

## Getting started

To survive the first day, you need to keep an eye on your Vitals.

You will start losing Health when you are starving or dehydrated, but you can also lose Health by getting attacked or consuming bad food and water.

Once you get the hang of surviving in the wilderness, you should get to Crafting, it will make life easier and more comfortable.

The basics can be crafted via your inventory, where you can also craft new Workstations, these will allow you to make more complex items.

### Water

Water will deplete faster while running, there are multiple ways to quench your thirst, however don't forget that dirty or salt water should not be consumed!

You can boil Dirty Water in most liquid containers like a Handmade Clay Pot or Small Clay Pot.

There are a couple of places on the island that provides Dirty Water like the lake or river.

Also you can craft a Water Collector for water, but this can take longer to fill as you have to wait for rain.

If you carry the container in either hand while it is raining it will fill with Water also.

### Food

There are various Consumables which can make you feel satiated.

Also you can kill some Animals to gather some Meat. You can eat it raw or cooked at a Fireplace.

When cooking food you need to make sure it's not burned.

## Tips and tricks

**Gathering quickly**

There are loads of crafting materials to be gathered and crafted to create a livable space in this game, a good idea is to always keep the "Nearby" panel open by pressing *N*.

Double-clicking an item in the "Nearby" window will pick one item from the ground.

Holding down shift and double clicking will grab a hole stack of that item.

Dragging a stack of item while holding shift will give the option of setting the amount of items moved

SHIFT+Right-click in the inventory will drop the items at your feet.

## Video Guides

Iron Nuggets, How to.

Molds, How to.

Planks with Sawmill, How to.

## See also

* Release date
* System requirements
Update 37

Update 37 (V0.0.8.2.7) was released April 6th, 2019.

## **AI**

* AI Player Target selection - Attack based AI target players on the basis of criteria such as Angle between Bot and Player and distance between them. In other words, added some fuzziness to the selection

## **Gameplay**

* Added item drop on death
* Added Bed - Used as a spawning point
* Added a hotkey to move stations more quickly. (MoveStation)
* Improved the selection of interactive objects.
* Improved Terrain Material
* Torch Improvements
	+ You no longer need to hold the Interact button to ignite the Torch or Fireplace.
	+ It's now able to ignite the smelting with the torch.
	+ Fixed that it was needed to switch the torch between inventory slot to see the fire.
	+ Added a small delay before the interact circle appears to extinguish the torch
	+ Can be placed vertically in the dirt, sand, and pebble area. Cant be placed in the stone

## **UI**

* Added New General Settings
* Foliage Tooltip = Delayed, Hold, Toggle, Instant (Default: Delayed)
* Foliage Outline = On/Off (Default: Off)
* Station Tooltip = Instant, Delayed (Default: Instant)
* Station Outline = On/Off (Default On)
* Item Tooltip = Hold, Toogle, Delayed, Instant (Default: Delayed)
* Auto hide Hotbar = On/Off (Default: Off)
* Default toggle key: Right click
* Added new Hotkey to toggle the Nearby Interface separately from the Inventory. (you also see a checkbox at the nearby widget)
* Added Keyinfo for foliages to harvest
* Added KeyInfo for Torch, Fireplace, and SmallCart.
* Added a slight black and blurry background to the Pause menu.

## **Bugfixes**

* Fixed that workstation isn't recognizing items in nearby on second required items check
* Fixed that you couldn't close the inventory sometimes after clicking on an InventorySlot or CraftingTab button.
* Removed that you exit the workstation automatically after pressing the craft button.
* Fixed that it was possible to interact with the User Interface while the Pause menu was open
* Possible fix for randomly floating tooltips
* Fixed composter mesh
* Fixed Cart Icon
* Fixed that the client doesn't see active fireplace after rejoin
* Fixed chest problem

## **Terrain Improvements**

* Sand

* Stones

* Grass

* Dirt

* Cliff
Using the Tool Workbench

The Tool Workbench allows you to assemble and disassemble advanced tools. Advanced tools like the Iron Hatchet or Iron Shovel require you to forge the iron part and join it to a handle (See: HowTo:Make Iron Tools). The method for performing the assembly and disassembly is not very intuitive.

## Assemble a tool

Requirements: A tool head and a handle.

1. Have the handle in your right-hand inventory slot.
2. Have the tool head somewhere in your inventory.
3. Press 'E' to activate the workbench. Your point of view will tip down to the workbench with the handle appearing to lay on the surface.
4. Drag the tool head from your inventory onto the handle.
5. Press 'E' to leave the tool workbench.

## Disassemble a tool

1. Have the tool in your right-hand inventory slot
2. Press 'E' to activate the workbench. Your point of view will tip down to the workbench and the tool will appear to lay on the surface.
3. Place your mouse pointer on the tool head and drag it to an inventory slot.
4. Press 'E' to leave the tool workbench.
Water

To survive you need water. As time goes by you will get thirsty, this is indicated by the water drop in the lower right corner.

If the drop empties completely you will start losing health until you die.

To combat thirst you need to either eat food that contains water or drink water directly.

Drinking salt water from the Sea is not recommend, neither is drinking untreated water from the stream. In the later case it needs to be boiled in an appropriate container by a Fireplace or on an Advanced Fireplace
Update 28

Update 28 (V0.0.8.0a) was released November 4th, 2018.

## Dev Notes

Hey guys

A small patch that will fix a few issues in the game.

But we added save games to Steam Cloud so you are able to play your saves from any PC from now on.

## Gameplay

* Fixed smelting nugget collision was in a wrong relative position
* Fixed rainy day sequence
ABB-200

*"With you clumsy brawlers... It's a smash hit!" - Poppet*

 Common Mechanics | Light, Melee, Move

## Overview

ABB-200 is a hulk of steel with arms & legs. Having the most integrity out of the base Assault-Class units, it's the tanky-est A-Type in town.

## History

This robot was dug out of the ground and refurbished for battle.

## Abilities

ABB-200 is equipped with two melee abilities. The first is the **"Single Piledriver"**, a highly accurate attack which will deal 3 damage to a single robot within melee range. The second ability is the **"Godly-Strong Robot Chuck"** which will allow the player to move another robot three spaces.

## Strategy and Use

The ABB-200 is a great robot to have for helping you move other robots around the field. Certain robots like SAUR-100 are incapable of moving on their own, so they require allies to get them into position. ABB-200 also provides a good energy output for what it consumes in its actions, and has a decent speed and integrity too.

## Compatibility

ABB-200 is combinable into any units requiring a non-specific A-Class, providing it fits within any faction-specific requirements. In addition, ABB-200 has unique combines:

* ABB-1000
EGI Class

EGI Class robots are Trio Level combinations of Evasive Class, Guard Class, and Intel Class Basic Level robots. They combine the evasion of E and I and the defense of G and I.

### Appearance

EGI robots are the least humanoid of the Trio-level robots, featuring floating components on their "body." With high evasion and decent armor, they're excellent at maneuvering and avoiding damage, and devastating a single target.

### Common Abilities

EGI Class robots have access to abilities such as:

* Flicker
* Vanish
* Evade
* Melee Evade
* Range Evade
* Critical
* Flight
* Piercing
* Double-Move
* Anti-Air
* Restrain
* Cloaking
A.E.G.I.S. Wiki/Section 1

Welcome to the A.E.G.I.S. WikiWelcome to the A.E.G.I.S. Wiki
The A.E.G.I.S. guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About A.E.G.I.S.
Add a description of the game which covers topics of interest and has links.[Read more...]
Vertical Connector 2/1

## Description

A "Vertical Connector". When included in a power drive train it will halve the rotational speed (RPM) and almost double the torque. The output RPM will be half the input RPM and the output torque will be 1.9 times the input torque (that is double the torque with a 5% power loss)

When powered from a Windmill, a Powered Crusher will require at least three of these to have enough torque to be in its specified operating band of RPM/Torque.

See HowTo:Power for info on power.

## Crafting

### Tools and Parts required

* Advanced Workstation
* Wooden Hammer or
* Builder Hammer

*And*
* 2 Straight Solid Stick
* 2 Fiber Rope
* 2 Short Solid Stick
* 1 Bamboo Log (1m)
* 1 Wooden Gear 2/1
ARK-150

*Commander Robot - First Pilot Ainer*

## Overview

ARK-150 is Ainer's custom Commander robot. Said to be the first robot to be piloted. ARK-150 is a customized ARK-100 unit, equipped with bayonets at the ends of each of its arm cannons. Ainer has also added a stylish headband to the head of this robot, similar to the one he wears. However there is no blade attached to the head of this ARK like there is on ARK-100.

## History

ARK-150 was the first Commander robot designed for the game. In the first versions, its signature ability was "Force Barrage", which pushed enemies backwards upon being hit. This worked against its ability to Overload however, often pushing enemies outside its own range. Ultimately it was changed to First Pilot, allowing players to more reliably land attacks.

## Abilities

ARK-150 has a powerful melee attack and a less powerful gun attack. It can situationally use them both in the same turn via the Overload passive ability.

The melee attack is named "Custom ARK Blades", which requires two energy to use. On a successful hit, the attack deals two damage. This attack can deal a max of four damage if both hits land. ARK-150's ranged attack is named "Custom Arm Vulcans" and costs the same amount to use as "Custom ARK Blades". On a successful hit, the attack deals one damage. This attack can deal a max of two damage is both hits land.

Additionally, ARK-150 has the Overload ability (explained above) as well as the Commander Ability First Pilot. This ability gives the first robot used in the turn Reroll 1, allowing the player to spend one energy to redo an attack roll they make.

## Compatibility

ARK-150 is combinable into any units requiring a non-specific A-Class, providing it fits within any faction-specific requirements. In addition, ARK-150 has unique combines:

* ARK-2500
* ARK-3000
* ENDER-5000 (Super Mode)
* ARK-INADE
* ARK-INFINITY (Standard and Hero Mode)
Update 5

Update 5 (V0.0.5.1) was released May 3rd, 2018.

## Dev Notes

As we didn't have a lot of testers until now, we focused this update on fixing existing game bugs and making a stable version.

Demo version is updated and it doesn't have save system.

We will focus next update on adding new content.

Once again thanks to everybody for the support!

## Fixed

* Character bugged so you saw head sometimes
* A banana leaf having the wrong icon
* Fixed unable to equip as player died (basically, you were unable to do any action)
* Key binding doesn't work
* Items staying in hand after removing them from the slot
* Ability to pickup placed stations
* Animals having foliage tooltip
* Sound options
* Sound equalization
* Disabled tooltip after you start cut tree or plant
* Duplicating item on equipping
* If you have the item in left hand and equip, from the menu, it removes the item from the left hand
* Logs disappearing when chopping length isn't selected properly.
* Birds and crab blocking while placing stations
* Invisible dry wood base
* Correct fruit values
* Water splash sound when entering menu or map

## Added

* Mango plant
* Orange berries
* Dock - Stage 0,1,2
* Lion (Testing purpose)
* Shark
* Death screen
* Air widget displayed when underwater
* Added left and right-hand icon in inventory for easier equipping
* Loading screen keys info and random tips
* Menu song
* Hidden mine added
* Underwater update
Update 20

Update 20 (V0.7.9) was released September 17th, 2018.

## Dev Notes

Hey guys

New update is live!

We reworked the whole Inventory system for a better stability in Multiplayer and fixed many Inventory related bugs.

## Multiplayer

* Improved network code massively
* Storages are now working in Multiplayer
* Fixed Backpacks in Multiplayer
* Fixed Crafting timer icon on Client
* Fixed items not spawning in Multiplayer

AI
--

* Recreated animal classes from scratch. Followed a more optimized design pattern
* Optimised animal and player sight detection
* Added 8 new animal states
* Reworked animal animation code from scratch for fish and land animals
* Predator Component Completed. Animals can hunt other animals now
* Different player attack animation for certain animals
* Added 4 new fish types
* Added better fish flocking movements.
* Fish multiplayer movement fixed
* Added Lions, Boars, Lizards, Crabs, and finished other ones which will be added soon
* Wolves hunt at night
* Lions hunt other animals and defend their territory by attacking players
* Predatorial animals exhibit hunger
* Animal code optimizations for large numbers of animals
* Animal multiplayer code updates and bug fixes

## Sounds

* Removed all our old sounds
* Added new ambient sounds based on locations - 15+ new sounds
* Added new waterfall sound

## UI and Gameplay

* No duplicating items anymore
* No disappearing items anymore
* No 'flashing' Inventory slots after adding/changing items
* No Forced stacking anymore, you can stack/unstack manually now
* Fixed that Two-handed Weapons are not visible on both hand slots
* Fixed that items stay in nearby after crafting
* Fixed that the UI wasn't in focus after placing/moving a Station
* Players can now drop stacked items
* Improved UI rendering by around 20%

## Environment

* All foliage is replaced with SpeedTree - 10+ new trees, plants and grass (Certain foliage won't drop items, they just disappear, will be fixed on the end of the week)
* All foliage is connected to our wind system we are going to use for powering stations on end
* Forest is placed by biomes \*New Terrain Material and texture connected with the weather - If its raining will show rain effect on ground and puddles depending on the power of rain
* Underwater environment and fishes
* Rivers now have a dirty water color
* New menu scene and audio
* Added different time of day's

## Misc

* Improved Fireplace performance drastically
* Improved Storage, now it has the same functions as the Inventory
* Backpacks are now unequipable and visible in it's own equipment slot, also saves the items inside instead of dropping it
* Adjusted Hammer Animation slightly
* Adjusted offset of Ores and Nuggets in hands
* Firestarter is now an Two Hand item
* Firestarter now only triggers when you look at a valid target
* Fixed that tree chopping doesn't spawn items on first hit
* Fixed breaking items with a stack greater than 1
* Fixed that Wood disappeared (visually) from Fireplace after loading savegame
* Fixed respawn
* Fixed placing ores inside of furnace
* Fixed placing pots under water collector
Update 31

Update 31 (V0.0.8.2 ) was released January 30th, 2019.

## Dev Notes

New building modules will come with every update!

The building UI is a placeholder, Its going to be updated with next update.

Known bugs

* Buildings are not visible after rejoin
* Outside walls snap wrong

(We will post a hotfix for this asap)

If anyone still has issues with the crashing game please leave us a report and we will be glad to help

## **AI**

* Boar Aggression
* Boar damage balance
* Fixing Collision for AI
* Fixing damage for crab
* Lion Roar
* Wolf Howl
* New wind sound

## **Added**

* Birch
* Dry Grass
* **Thatch** - Foundation, Pillar, Door Frame, WindowFrame, Ceiling, Stairs, Wall
* **Clay** - Foundation, Pillar, Door Frame, WindowFrame, Ceiling, Stairs, Wall
* **Wood** - Foundation, Pillar, Door Frame, Double Door Frame, WindowFrame, Ceiling, Stairs, Wall, Small Ramp, Big Ramp, Door, Roof Inward, Roof Outward, Roof Slope, OutsideWall
* **Stone** - Foundation, Pillar, Door Frame, WindowFrame, Ceiling, Stairs, Wall

## **Changed**

* Wilow tree now drops dry grass
* Bushes and trees now drops birch
* Changed map to new one with biomes.
Update 2

Update 2 (V0.0.3) was released April 14th, 2018.

## Fixed

* Horizon visual effects fix
* Water post process
* Achievement widget taking focus on crafting
* Station tooltip was blocking interaction with workstation sometimes

## Optimization

* AI improvements
* Foliage LODs

## Added

* Fish AI
* Fish skinning
* UI
* Details for the selected recipe
* Required items do show item icon now
* Unlocking recipes showing when crafting
* Offset for foliage tooltip
* Smelting station ore widget
* Items description and subcategory
* Sea turtle
* Red rockfish
* Black spotted grunt fish
* Blue tang fish
* Goliath fish
* Foureye butterflyfish
* Seahorse
* Water enter/exit Sound
* Underwater Sound
Update 25

Update 25 (V0.7.9e) was released October 23rd, 2018.

## Gameplay

* Fixed spawn of foliages, now you will see more plants with fruits
* Changed some foliage collisions
* Fixed not being able to place clay items on the advanced fireplace
* Fixed a bug when picking two-handed items up
* Added "Use all" to the item menu
* Fixed fruits nearby visibility and physics

## Audio

* Fixed Effects class (FX can be lowered now )
Update 36

Update 36 (V0.0.8.2.6 ) was released March 29th, 2019.

## **UI**

* All icons are changed with real texture
* Blueprints have a blue background

## **AI**

* C++ base
* Improve Hibernate System
* Animal Line Type Packs
* New Attack BT
* Modular Attack System
* Modified Boars to use the new system

## **Gameplay**

* Finished sawmill
* Added sounds
* Added Small cart
* Added Plank Storage
* Improved Lightning
* Improved Time Sequences

## **Bugfixes**

* Fixed that you get stuck if you go too close to the gears under the stair of the sawmill.
* Fixed wrong rotation input from windmill/connectors to Shaft.
* Fixed rotation input from connectors to the Sawmill.
* Fixed that you cant interact with switches when the sawmill was rotated.
* Fixed that the tooltip collision is wrong when the sawmill was rotated.
* Fixed Windmill recipe
* Fixed - You can drink water from any part of the landscape
* Fixed AO problem on foliage
* Fixed Hammer range
* Fixed Roof Collision check
* Reduced Texture use
Wooden Gear 1-1

*This article is a stub. You can help Journey Of Life Wiki by expanding it.*

## Descriprion

A one to one gear used for transferring power between power sources and and power driven work stations.
Transfers power in ratio 1/1 with 5% loss.

## Crafting

### Tools and Parts required

* Primitive Workstation or
* Advanced Workstation

*And*
* 1 Log Block

### Used In

* Vertical Connector 1/1
* Horizontal Connector 1/1
* Windmill
* Water Wheel
* Sawmill
* Powered Crusher
* Elevator
Update 8

Update 8 (V0.0.6.2) was released May 12th, 2018.

## Dev Notes

I've recently announced that we will be adding more animals.
The last few days we were working on a way to spawn quite big numbers of animals without affecting performance too much.

We basically finished the first island except for new items we will add on new updates.

Thanks for the support
Leave any bug report in the new discussion
Regards
- Adriano

## Fixed

* Unable to use a hammer
* Floating grass

## Changed

* Items are placed logically now.
	+ All kind of rocks can be found near cliffs or on gravel
	+ All kind of sticks can be found around big trees
	+ Dry parts and fibers can be found around frond-like plants ( Alsophilla )
	+ Bananas can be found only on part of the island that's receiving a lot of sun over a day
	+ Pandanus fruit can be found around screw palm

* AI spawning (CPU)
* Items spawning (CPU)
* GPU optimization

## Added

* Wild Boar [Non-aggressive until you attack them]
* Lion [Aggressive]
* Elephant [Aggressive]
* Spider [Agressive]
* Rabbit [Non-agressive]
* Bird Crow
* Meat
* New ground texture
Update 32

Update 32 (V0.0.8.2.2 ) was released February 2nd, 2019.

## Dev Notes

The game should update and install certain redistributables for those with a crashing game issue.

If you still face those problems after the update. Please leave us a report.

## **Ui**

* Added Building Control Tips
* Added Building Key Info

## **Fixes**

* Added a handle on the lid (chest)
* Fixed not being able to move chest
* Fixed Bambo Harvest
* Fixed Buildings getting loaded with the 'UnderConstruction' state.
* Fixed Station Rotation (Improved usability)
* Fixed the Destroy Timer
* Removed M, N, Arrow Up
* You can no longer enter Building mode while placing Stations.
Update 9

Update 9 (V0.0.6.3) was released May 16th, 2018.

## Dev Notes

Leave a report on any bug you find.

We think the game is stable enough now to add some more content so we will focus next version on new items, reorganization of technology tree, queue for crafting, power stations and much more.

Thanks for the support!

Regards

- Adriano

## Fixed

* Sticks not stackable
* Unable to build chest (removed, for now, problem found)
* Unable to skin boar
* Kapok logs fly off on cutting
* Equipped items stay on save unequipped disappearing
* Not saving equipped backpack
* Items disappearing after loading
* Unable to skin lion
* Pandanus fruit bugs in inv
* Falling trough cliff
* Can't find a flat rock
* Being able to interact with chest before building
* Inventory windows exit screen when the backpack is equipped
* Building recipe not saved after loading game
* Fireplace fuel stage not saved
* Fireplace glow disappears after loading
Update 38

Update 38 (V0.0.8.2.8) was released April 15th, 2019.

## **Multiplayer**

* Added that the dedicated server will automatically load a save.
* Added a save button to the Pause menu for the Host in a Multiplayer Session. Loading MP save game will visible once you try to start new server

## **Environment**

* Shorter nights
* Improved lightning
* Added rain droplets on terrain

## **Bugfixes**

* Fixed being unable to use the Workstation after right-clicking on an item.
Water Wheel

*This article is a stub. You can help Journey Of Life Wiki by expanding it.*

## Description

The Water Wheel allows you to power other structures. It needs to be placed in running water.

See: HowTo:Power about usage of power and how to connect to other stations.

## Crafting

### Tools and Parts required

* Advanced Workstation
* Wooden Hammer or
* Builder Hammer

*And*
* 4 Bamboo Log (2m)
Update 7

Update 7 (V0.0.6.1) was released May 10th, 2018.

## Dev Notes

Small fix of a few things we added recently

I've dropped more world items and updated the demo.

## Changed

* Floating on the beach (It was also affecting crabs)
* Unable to dig clay with a shovel
* Unable to drink water directly from stream or sea
* Unable to exit the pond
* More world items
* Removed water mesh
Sawmill

## Desription

A powered sawmill, used to cut a large number of planks, up to 5 Log (2m) or Log (1m) can be cut at the same time, and each log gilds 5 planks, so 25 Planks in one load.

This station need to be connected to power to function. See:HowTo:Power,HowTo:Connect Sawmill to Power and HowTo:Use the sawmill

## Crafting

### Tools and Parts required

* Primitive Workstation or
* Advanced Workstation
* Wooden Hammer
* Builder Hammer

*And*
* 16 Plank (2m)
* 5 Fiber Rope
* 5 Sawmill Blade
* 10 Wooden Gear 1-1
Update 35

Update 35 (V0.0.8.2.5 ) was released March 4th, 2019.

## Localization

* Added German translations for rest of the items

## Gameplay

* Added Sawmill (requires to be powered by a windmill, video coming soon)
* Added Inward roof
* Added Interactive Foliage Shader
* Adjusted required collision check for buildings
* Adjusted snapping for walls on ceilings
* Wind shader improvements
* Removed durability info from food items
* Playable area expansion
* Broadleaf tree gives blocks now
* New plants - not collectible yet

Ui
--

* Whole User Interface is new with a new font that supports multilanguage
* Added building material preview

## Bugfixes

* Fixed - Cant place items on the upgraded workstation
* Fixed that the durability of an item gets reset when dragging it around in the inventory.
* Fixed Windmill and Gear connectors visuality isn't loading properly.
* Fixed that the Farmplot wasn't able to be built.
* Fixed Smelting collision, placing Ores into it should be working again.
* Fixed that the Upgraded smelting is not destroying the correct amount of nuggets.
* Fixed an exploit with the Hotbar.
* Game crashing - GPU issue [if somebody still has issues with this please let us know]
* Fixed a problem with Station Tooltips position mismatch when the object was rotated.
* Fixed wooden gear recipes
* Fixed windmill recipe
* Fixed Knife problem
* Fixed keybinding for W, A, S, D
Update 23

Update 23 (V0.7.9c) was released October 20th, 2018.

## Dev Notes

We're planning to frequently push smaller updates over the course of next few days that will add the following:

- Foliage fruit synchronization

- Multiplayer Chat

- Steam function (Invite & Join)

- Multiplayer World and Character Save/Load

- New Modular Weapon system

- Base/House Building

We started with the localization of the game, German will be added with the next Update.

If you want to help us translate, you can join our discord where you will be promoted to translator and credited in-game.

## Added

* Blueberries
* Redberries
* Mango
* Lychee
* Mandarine
* Pomegranate
* Kaki
* Lemon
* Lime
* Added Harvesting with hands
* Added Steam friends list to the pause menu
* You can now pick up items from nearby by holding shift + clicking on the icon
* Stat Scaling between Raw/Cooked/Burned/rotten status
* Plants can now have fruits and regrow them over time
* Added Bait slot again
* Added Amberjack Fish
* Added Barracuda Fish
* Added Atlantic Cod
* Added Fox Attack
* Fox Eat state added
* Fox can now hunt boars and rabbits
* Added the hippopotamus. It can also attack players when attacked
* Added Footstep Sounds
* Blueberries bush
* Redberries bush
* Mango tree
* Lychee tree
* Mandarine tree
* Pomegranate tree
* Kaki tree
* Lemon tree
* Lime tree

## Changed

* Changed almost all Item descriptions and more are coming
* Renamed "Bamboo Rod" to "Fishing Rod"
* Adjusted Building\_Tooltip Zorder
* Inventory now tries stacks first instead of taking a free slot (reported by Melainne)
* Players are now able to rotate items
* Adjusted Hand offset of Ficus leaf
* Changed MaxStack of all Ores to 4
* Changed MaxStack of Nuggets to 6
* Changed MaxStack of Sticks from 2 to 4
* Changed MaxStack of Wooden Gear items from 1 to 3
* Improved collision for dragging items into stations
* Moving stations now moves overlapping items with it and ignore it in the trace. (example smelting)
* Improved Food items and cooking
* Changed fishing so it works everywhere in the water
* Readded the "Enable physics on items around" on pickup
* Inventory can now be closed with "ESC"
* Joining players won't see their own names being broadcasted anymore
* Smelting now works with stacked items
* Updated Animations for certain fishes
* Modified an attack parameter for certain category of animals
* Prepared turtle (next update)
* Prepared fox (next update)

## Fixed

* Fixed Foliage tooltip not updating
* Fixed some stations changing size after moving them (Farming plot as an example)
* Fixed breaking of Claymold items ignored the amount of stack. (if you broke a stack of 2, it just destroyed both)
* Fixed breaking of stacked Claymolds, it now correctly breaks the stacked amount
* Fixed Fireplace and Smelting taking more fuel than needed
* Fixed that items dropped without physics
* Fixed Food material changing while cooking
* Fixed Backpack glitch (Reported by Borstenmaul)
* Fixed Plots being unusable
* Fixed Composter
* Fixed arrows not showing up under nearby
* Fixed harvesting rabbit
* Fixed visibility of items in hands-on Client
Update 34

Update 34 (V0.0.8.2.4 ) was released February 20th, 2019.

## Dev Notes

Added German Translations [95%]

We made ourselves a tool for an easier import of finished translations. When we have finished the table we can add it in within minutes.

## **Gameplay**

* Added Twohand Iron Saw Mold
* Added Twohand Iron Saw
* Visual Improvements
* Performance Improvements
* Workstations are reworked and the recipe is changed
* Adjusted Footstep, Hit and hurt sound effect volume.
* Resources from Foliages doesn't spawn at a fixed location anymore.

## **Fixes**

* Fixed farming plot flying away on pickup
* Fixed watering farm
* Fixed windmill and connector snapping
* Fixed Crafting and nearby exploit in Multiplayer
* Fixed the collision check while placing/moving Structures.
* Fixed that a footstep sound is played if you hit something with weapons.
* Fixed stamina consumption while sprinting.

## **WIP**

* Sawmill
* Lathe
* Wood Steamer
* Cart
* Small Cart
* Elevator
* Crane
Guapo and Gordo

***Tigre Bros***

## Appearance

These brothers favor utilitarian one-shouldered green jumpsuits. With helmets to match, these two style themselves like twins. However, one focuses on defense with a spiked shield and the other offense with a vicious voulge-like weapon.

## Background

The former West Border Generals of the Great States, Guapo and Gordo! Before Gamound took over their job, these two brothers were known as the most powerful duo of fighters in the Great States military. But they also bore easily, and grew restless soon after taking their post, and ultimately quit. However, due to Great States clerical errors, they're still on payroll. These days they travel across the plains, salvaging and selling rare robot parts back to the government for big payouts. Guapo handles the offense, and Gordo handles everything else. The tag team's first tussle with Jurlon leads him to think they're also working for the malevolent Vatis, but what's the true nature of that connection?

## Robots and Abilities

Guapo and Gordo are the pilots of GERR-022.

GERR-022 is a fierce quadrupedal machine built for swift retaliatory attacks. Customized by Gordo, its made to easily fend off rogues and bandits who seek to rob them of the treasures they’ve accumulated. Gordo’s knowledge of shielding technology combined with the relic robots’ shared bodies also allows any damage the GERR-022 receives to reverberate across its allies instead for a powerful combination of offense and defense.

Their Commander Ability is "**Gordo's Wild Shield**", which comes into play if the GERR-022 is damaged. This ability allows Tigre Bros. players to transfer any damage received by the GERR-022 to another friendly robot, essentially keeping the commander alive. The GERR-022 comes with a powerful automatic damage attack which also damages itself. This ability is used to prevent the GERR-022 from destroying itself instantly, as the attack does exactly enough to destroy the robot.

## Team Building with the Tigre Bros

Guapo & Gordo have no prebuilt team in the AEGIS Core Box, but this one is recommended by the designers.

This team is centered around buffing the GERR-022 and using it as the central means of attack, diverting damage from itself onto the bulky bodies of the other robots, repairing them with the SNO-400 as necessary. The GOF and GAN's defense buffs mitigate damage that's redirected to them, also. To compensate for GERR's lack of mobility, the IKA-400 manipulates board positioning.

## Trivia

* The Tigre Bros are one of 10 Commanders in the first AEGIS Core Box co-designed by Kickstarter backers.
* Originally, there were only 9 slots, but the Tigre Bros' backers backed at the highest pledge tier, which was mainly meant to be a joke. The backer and his friend split the cost, and the two of them were made into characters.
* The Tigre Bros' robot is a tiger-like robot because one of the backers' names is Richard Parker, the name of the tiger from *Lie of Pi.*
* The names "Guapo and Gordo" were suggested by the backers.
EG Class

EG Class robots are Duo Level combinations of Evasive Class and Guard Class Basic Level robots. They combine the mobility and the integrity, respectively, of their components.

### Appearance

EG robots are visually based on flying fortresses, uniting turbines from the E-Class machines and bulky armor from G-Types to protect against damage.

### Common Abilities

EG Class robots have access to abilities such as:

* Flight
* Beacon
* Retaliate
* Radial attacks
* Push attacks
* Parting Shot/Cannon
* Defense Buff
* Detonator

### List of Robots

* GAN-2000
* ELL-2000
Update 6

Update 6 (V0.0.6) was released May 9th, 2018.

## Dev Notes

Guys, I'm sorry I didn't manage to finish the whole map.

I was awake at night fixing problems with the game.

I hope most of the bugs are fixed now so we can continue to add more content to the game and finish the map this week.

Please leave any bug you find in bug discussion so we can fix it asap.

Note: - Demo is updated

## Fixed

* Typing error fixed on the loading screen
* UI messed up when changing the resolution
* A missing cursor on death screen.
* Unable to use the axe
* Backpack disappearing after reloading game
* Hands slots disappearing in character tab
* Fixed few keys missing in keybinding tab
* Fixed water plane not visible when in water
* Unable to pick up killed crab
* Pot baked/raw not saved properly
* Smelting furnace recipe fixed
* unable to change recipe category once you enter the workstation
* the crushing station added to the workstation
* unable to cut 2m bamboo log
* yucca can be cooked near the fire
* the composter is giving compost now (drag leaf in and it will turn into compost over time)
* unable to mine coal
* casting tunnel icon
* water disappearing at lower graphics settings
* unable to swim on the water surface

## Changed

* Added more time for being underwater
* Reduced food and water consumption
* reduced water consumption on farming plot
* air consuming in shallow water
* Changed air widget
* Scaled Air consumption widget
* Motion blur and gamma in options
* Stats showing on the update

## Added

* Some trees are directly giving looks on cutting until we make logic
* Kapok tree (2m,1m, block)
* Diospyros tree (2m,1m ,block)
* Screwpine
* Raphia palm
* Ideal cooking temp - should be cooked at the ideal temperature or it will burn
	+ (crabs, fishes, birds, yucca etc)
* 6x6 km map (4 big islands and more than 10 small ones)
* Sulfur ore [Volcano area]
	+ (Will be used for creating gunpowder)
* Trona ore [Can be processed into soda ash ]
	+ (It is used to condition water and reducing glass smelting temperature)
* Chest system
* Ability to cut plants with shell
* Drinking water directly from the stream (dirty water) or sea (salt water)
* Smelting Pot recipe
* Stone Wheel recipe
* Pottery Wheel recipe
* Poison wooden arrows recipe
* Sawmill blade
* Sawmill blade casting mold recipe
* Plank 1m, 2m recipe added to workstation until we finish sawmill thing
Update 33

Update 33 (V0.0.8.2.3 ) was released February 5th, 2019.

## **Ui**

* Remove 'total item count' from Hotbar for non-stackable items
* Structure Tooltip now displays Name and Material

## **Multiplayer**

* Client doesn't see destroyed foliage - Fixed
* Improved Stamina consumption while sprinting on the client

## **Gameplay**

* Added more feathers, bamboo, and seeds to the environment
* Windmill - Changed banana leaf with alocasia leaf (Recipe)
* Added birch as a requirement to clay buildings
* Added breakable recipes to bamboo (2m -> 2 x 1m, 1m -> 5 x 20cm)
* Added requirements for Outer wall
* Broadleaf gives more 2m logs
* Pressing the same hotbar slot again will unequip the weapon.
* Improved Ceiling snapping

## **Fixes**

* Removed sprint while walking backward
* Fixed an error with invalid Hotbar reference
* Fixed that the required items list and structures are not synced on the client after rejoining a session
* Ceiling snapping on other pillars than wood - Fixed
* 2m logs fall's trough ground - Fixed (Coconut and Broadleaf)
* Woden and Iron axe durability cost on use - Fixed (and balanced)
* Overlap on Foundations - Fixed
* Hotbar item stack count - Fixed
* Environment Rocks Collison - Fixed
* Furnace lid block input of ores - Fixed
* Crab can't be cooked - Fixed
* Coconut half size - Fixed
AEI Class

AEI Class robots are Trio Level combinations of Assault Class, Evasive Class and Intel Class Basic Level robots. They combine the close-range attack power of A and E with the mobility and evasion of E and I.

### Appearance

AEI robots are the tallest humanoids of the Trio-level robots, and often sport long, slender limbs.

### Common Abilities

AEI Class robots have access to abilities such as:

* Retaliate
* Flight
* Evade
* Double Move
* Jamming
* Energy Siphon
* Ignition
* Blitz
* Flicker
* Aimed
* Anti-Air
* Critical
* Restrain
* Disarm
* Blaze
* Rust
AEGIS Class

AEGIS Class robots are the apex of relic robot technology, formed from the power and bodies of Assault Class, Evasive Class, Guard Class, Intel Class and Support Class unite into one powerful machine. They thus have access to any and all abilities that their components are capable of.

AEGIS-Class robots are man-made Machine Gods, responsible for the terraforming of Sigaea a very long time ago. The original seven AEGIS-Class class robots were known as the Ascendant Seven. At some point after the terraforming of the planet was completed, they went dormant. All AEGIS robots currently on Sigaea were created from the original Ascendant Seven. When the relic robots were reawakened by Ainer, the Five Nations War kicked off as the five nations of Sigaea reignited all of their past grudges and vied to be the first to unlock the first AEGIS-Class robot and claim dominance over the world.

This feat was achieved by both Ainer and Stell. While Ainer's ARK-Infinity was short-lived, destroyed by Etwal's EXCEL-GAN, Stell's Arozell Sol was noticed all around the world, leading to the Sector Authority to assert dominance over the world.

### Appearance

AEGIS Class robots vary greatly in appearance. They are generally humanoid, but their size and forms depend entirely on their components.

### Common Abilities

AEGIS-Class robots have access to all mechanics in the game, and often include new ones that are combinations of lower-level abilities, such as Ark-Infinity's "Final Ignition."

### List of Robots

* ARK-INFINITY: Awakened by Ainer, this robot an all-new anomaly and not one of the original Ascendant Seven.
	+ ARK-INFINITY Hero Mode is a variant version of the robot, requiring Ainer as a Commander.
* AROZ-ELL-SOL: Or **Arozell Sol** phonetically, is the *Machine God of Destruction* and is the Ascendant Seven robot awakened by Stell, and requires her as a Commander to use.
	+ AROZ-ELL-GEL-ION-SOL is a variant version of the robot, able to be made from any basic robots. It depicts the original form of the robot from when Sigaea was terraformed.
* The Machine God of the Stratosphere
* The Machine God of Oceans
* The Machine God of Life
* The Machine God of Gates
* The Machine God of Earth
* The Machine God of Machines

## Trivia

* Since they decended upon Sigaea, they should really be called the Descendant Seven, no?
* The existence of these robots is known and understood by the Sigaean populace, but their origins and finer details of their functions have been lost to time.