Status effect

Units in *Tempest Rising* may have an active or passive **status effect**, which affects their stats and behaviour on the battlefield.

A unit may have multiple status effects applied at the same time.

## List of status effects

### Comms

Friendly units within the radius of a unit providing **Comms** gain increased rate of fire and move speed.

* The Comms Rig has the ability to switch to Comms mode to provide the effect.
* The Comms Officer passively provides Comms.
* The Air Control Tower provides the Comms buff in a small area.
* The Support Beacon provides Comms buff within its moderate radius.

### Marked

Enemy units and structures under a temporary **Marked** effect will generate Intel when killed.

* The Field Scout can deploy early warning Marking mines.
* The Sentinel can switch to marking rounds to "Mark" enemy units.
* Targets hit by the Haywire Turret are Marked.
* The Support Beacon marks enemies within its moderate radius.

### Networked

**Networked** units gain bonus range and damage per shot against Marked enemy targets.

* The Drone Mauler, Hunter Tank, Trebuchet, and Peacekeeper are Networked units.

### Prone

Infantry units under the **Prone** effect gain increased defense against all attack types, but they cannot move.

* The Field Scout, Drone Operator, Grenadier, Dynasty Guard, Missile Trooper, and Ignitor go prone when under sustained fire. They will get back up once they are no longer under attack.

### Riot Suppression

Infantry units under the **Riot Suppression** effect have their move and attack speed decreased.

* The Riot Medic's attack induces this effect on infantry, with each shot reducing the enemy infantry's move and attack speed by 10%. This effect status up five times, where by the 5th time the affected infantry can no longer attack.

### Tempest Charge

Vehicles can build up a **Tempest Charge** effect which reduces their move and attack speed. They can be afflicted from this by either going through Tempest fields or being attacked by weapons that set this effect. Most vehicles can build up too much charge that will lead to a **Tempest Overflow** and get damaged over time.

* Buildings and Harvesters are entirely immune to the Tempest Charge effect.
* The Boar and Pillager can be affected by Tempest Charge but are immune to Tempest Overflow.
* The Trebuchet (in artillery mode) and the Tempest Artillery can fire Tempest Charged shells at long ranges.
* The Sensor Array can build up Tempest Charge on enemy vehicles within its radius.
* The Airstrike delivers a Tempest Charged payload at the target location.

## References

1. ↑ Casteel, Brandon (15 April 2023). "Comms and networking stack, and the Hunter tank is balanced around this." *Tempest Rising Discord*. Retrieved 15 April 2023.
2. ↑ Casteel, Brandon (3 March 2023). Comms status effect. *Tempest Rising Discord*. Retrieved 3 March 2023.
3. ↑ Casteel, Brandon (19 June 2023). "You can Mark *anything*". *Tempest Rising Discord*. Retrieved 19 June 2023.
4. ↑ Casteel, Brandon (3 March 2023). Marking and networking status effects. *Tempest Rising Discord*. Retrieved 3 March 2023.
5. ↑ Casteel, Brandon (19 June 2023). "GDF Artillery such as the Trebuchet are also Networked, as well as a couple of other units". *Tempest Rising Discord*. Retrieved 19 June 2023.
6. ↑ Casteel, Brandon (7 April 2023). Tempest's effects on vehicles. *Tempest Rising Discord*. Retrieved 7 April 2023.
7. ↑ Casteel, Brandon (14 August 2023). "Technically by lore, building electronics are better shielded than vehicles and therefore renders them immune to tempest charge". *Tempest Rising Discord*. Retrieved 15 August 2023.
8. ↑ Casteel, Brandon (7 April 2023). Tempest Charge exceptions. *Tempest Rising Discord*. Retrieved 7 April 2023.