AB-11 “Doru”

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

###

###

5
3

## Armament

* 12.7mm Gast Machine Gun
* Passengers

## View Vehicle Strength Table

The **AB-11 “Doru”** is a variant of the Colonial Landing APC with an added 12.7mm Machine Gun facing the front.

## Description

### Crew

It has one driver, one passenger, and a large open space in the back with enough room to fit up to 6 people. The rear passengers are partially covered but are still vulnerable to incoming fire from the sides and rear. To let the rear passengers in, the driver must deploy the ramp with `F`. While on water, swimming soldiers can vault in the APC.

One of the passengers in the rear can use the mounted Machine Gun by pressing `Q`. **Careful, do not dismount from the MG while the APC is in movement as this might kill you.** The gunner is vulnerable from the front.

It is not able to move if there are more than 6 passengers or if any of them is encumbered but can still rotate.

### Inventory

It has 6 inventory slots, which can be accessed by the rear passengers. One slot should be reserved for the spare magazines of the mounted MG.

### Armament

It is equipped with a 12.7mm Gast Machine Gun mounted facing forwards. It has a 75 rounds magazine, 35m effective range, and 40m max range. The ammo stacks in the vehicle inventory. The machine gun is relatively accurate but loses stability the more you shoot, forcing you to fire in small bursts if you wish to be accurate.

Players at the back can also use weapons but cannot use heavy weaponry (R.P.G.s, Anti-Tank Rifle, 12.7mm Machine Guns, etc...) when the ramp is not lowered.

### Health & Armor

It has more health than any Half-Track and even more armor. However it becomes disabled at 50% health instead of 30% for every other armored vehicle, which hurts its survivability. It is less durable than the warden APC. It can soak small arms and shrapnel, but heavy calibers, anti-tank Launchers and heavy explosives are a real danger.

A single Anti-Tank Mine will track and disable it, two will kill it.

It is relatively expensive to repair.

Its tracks can be damaged, making it very slow.

### Engine & Size

The Doru is pretty slow on land but slightly faster than any ship on water, giving it an edge in naval combat. Its relatively low fuel consumption means the vehicle can last a while without having to refuel.

The vehicle cannot move or turn while the ramp is down.

The APC can be packaged, forming a large Shippable that can be lifted by Crane, but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and cannot safely cross Field Bridges. It is too small to cross Trenches. It can run over Sandbags, tier 1 walls, and Barbed Wire Fences.

## Tactics

It is best suited utilized as a troop transport vehicle and for small assaults, As such, it can be an effective tool for destroying enemy defenses using variety of weapons. These include High Explosive Grenades as the passengers are able to use these whilst being shielded by the armor of the APC. With a well supplied and organized crew an APC can make quick work of most light Defenses.

The addition of the forward-facing machine gun lets the APC deal with light structures from a safe distance while the infantry at the rear is relegated to defending the APC's sides from enemy infantry. On sea, it can deal with Barges and Freighters without requiring the infantry at the back to bring explosives.

Be careful as to not shoot active automated AT defenses with the MG as this will trigger their retaliation fire. The MG gunner must be mindful of what they're firing at, indiscriminate fire can lead to painful surprises if you're not careful.

The front facing MG isn't useful if you use the vehicle backwards like other APCs.

It is important to never over-encumber yourself as a passenger because the driver must be able to escape quickly. It is strongly recommended that at least one passenger is equipped with a First Aid Kit and Trauma Kit which allows the APC to stay in the fight much longer by keeping people alive.

Gas Grenades are one of the biggest threats to APCs, able to fully wipe the entire crew out if they are not equipped with Gas Masks. As with all vehicles it is strongly advised all crew members and passengers are equipped with gas masks and additional Filters.

APCs are extremely useful to use as a precursor to a naval invasion. They can also be used as an effective ferry due to the higher speed in water compared to a barge, delivering more troops and supplies to the fronts.

### Weaknesses

The APC armor makes it fairly durable against small arms and shrapnel. However it can't last long against anything heavier. Heavy calibers (12.7mm), heavy explosives (Sticky Bombs, HE Grenades, 30mm), anti-vehicle weapons (AT Rifle, R.P.G.), artillery, mortar, and tank shells will quickly damage the APC.

APCs can trigger Anti-tank Mines which instantly tracks them, and the infantry at the back cannot spot enemy mines off-road despite not being technically inside the vehicle.

## Tips

* The ramp does not need to be lowered for people to exit the APC, the vehicle just needs to be stopped, from there people are able to vault over the side.
* An APC can temporarily be used as a form of (albeit expensive) cover for troops, by placing the vehicle on the front and lowering the ramp. Allows infantry to enter and use an elevated shooting platform.
* APCs carrying passengers equipped with Sticky Bombs are often used as an effective counter to Gunboats.

## Trivia

* In ancient Greek, “Doru” meant "spear". [1]

## Gallery

* Captured Colonial APC by Warden soldiers.
* Soldier on the gunner turret.
* Side view
* APC supporting a landing