Reigns

Reigns are one of the major mechanics in Princess & Conquest. They are political and military forces that rule over the north and south halves of the game world. Each of these reigns are ruled by a specific Princess, and although these Princesses have full power over their reign (declaring war, etc.), every reign is ultimately supremely ruled by the Dragon Queen to prevent loss of order on the continent.

Over the course of the game, new reigns may potentially rise as their princesses are unlocked, while many others will also have the chance to fall, should their neighbors have the military might to do so.

Reigns are completely autonomous from The Knight, and can declare war or make deals with other reigns without any user input. You can simply choose to let the reigns bicker among themselves, or choose to fight under the banner of one or more reigns, and gain affinity with the reigns (though at the cost of losing affinity with the opposing reign).

## Stats

Similar to units, Reigns also have stats to describe how powerful they are. While on the world map, press S to bring up the status screen to display all active nations and their stats.

### Power

The strength and power of a Reign's army. The larger the difference from one reign's army to its opposition, the faster it will be able to win battles and push closer to their enemy's capital.

* Should a Reign have a significant lead in army power to its neighbors, the larger a chance of them declaring war. Gained by winning battles, upgrading their army, and recruiting generals.

### Defense

Defenses are a measure of how well defended a city/capital is from invading armies. With 0 defense points, an army can only resist a siege for a couple of minutes. Increasing defense points is the main way to slow down a siege so you can make it over there to save the princess or fight the invaders off. Can be gained by upgrading a cities walls.

* At a defense level of 6, a reign can hold out during a siege almost indefinitely without The Knight's intervention.

### Wealth

Wealth points are a measurement of the financial capital a nation possesses. Wealth points are unique in that they boost a Reign's other stats as well. For every wealth point a nation possesses, they gain one Strength point and one defense point. Wealth points can also go up faster the more they have. ie The jump from 3 to 4 takes less time than the jump from 2 to 3. They can be gained by conquering enemy cities, facilities, through taxes, and hefty donations from The Knight.

* A reign's wealth determines the value and salary of progeny (and princesses) sold to The Stone Knife brothel.

Wealth points can also be a hazard for a reign as well. Whichever reign has the most wealth will be targeted by Lacomia will sneak into said reign and begin siphoning wealth from that nation to add to her hoard.

* Lacomia: That reign gains her protection and is immune to sieging. She gets cash for her troubles.

### Population

The number of civilians a nation has in its cities. The more there are, the more tax income that reign receives.

Should a reign's population drop to 0, the reign will fall into ruin resulting in the princess of that reign perishing on the spot or being captured by slavers.

#### Growth

Shows if the kingdom's population is experiencing a growth or decay. The more people, the more facilities they will need to support that level of population.

### Affinity

Affinity points represent the bond a reign has for the Knight.

* You can earn affinity points in a variety of ways: including fighting for them in battles or bandit attacks, upgrading their armies or defenses, completing specific quests for them assigned by the Knight Inc, or coupling with their civilians.
* You can lose affinity points by: Fighting against their reign, getting caught sneaking in a castle, and more.

Having high affinity is required to gain audience with most of the reign princesses in the game. Once you have audience with a princess, you are able to talk with her on a more personal level, give gifts, influence the direction of kingdom's future, and even declare war on other kingdoms. Affinity may act as currency for certain interactions with a princess.

* Any interactions involving the kingdom as a whole will cost affinity points, such as declaring war, making peace, or changing tax rates.

### Princess Affection

Separate from their reign's affinity, Princess Affection is a measurement of how much their reign's ruler personally likes your company. By fulfilling personal quests or engaging in their personal stories The Knight can gain the affection of any princess.

Princess Affection is essential to recruiting princesses following a siege, unless The Knight carries the Ghost Veil. Most princesses currently require at least 3 affinity to be recruited; any less and will result in the princess' refusal of the Knight's advances.

The Knight can also use his affection with princesses to have consensual sex with them during infiltrations, requiring 1 heart for the Goblin Princess, 2 for the Desert and 3 for everyone else. This can open up a different route for recruitment as should they be impregnated, The Knight could convince the Princess to elope with him following the birth of a heir.

## Military Upgrades

Reigns can have up to 6 ranks of both Power and Defense. Both are upgradable and increasing the total cost. You'll have the option to upgrade a Reign's Military at boards or when entering a rein.

* Rank 6 turns the icons a golden color.

 Rank 2
 Rank 3
 Rank 4
 Rank 5

## Interactions

### Reign to Reign Interactions

Reigns currently have few ways to interact with one another other than declaring war, waging sieges against their cities, and conquering them.

Should one reign conquer another, they will appoint an ambassador to the reign to replace the interactions with the princess. Depending on the players involvement, the old princess may either abdicate, elope with him, die, or get thrown into the goblin slave market.

### Player to Reign Interactions

Players are able to do a wide variety of interactions with Reigns, such as:

* Visiting their cities
	+ Rest at their inn at a cheaper rate than at Faun's Tavern
	+ Buy from Merchant princess while she is in town (holds different items for each reign)
* Upgrading their army, defenses

* Visit their princess (or ambassadors if it is a conquered city)
* Fight bandits attacking their traders
* Fight in battles between two different reign
* Defend a besieged city from invaders
* Run in during a siege to save the princess.

Should any reign fall without your input, their princesses are supposed to end up in the Goblin Reign's slave market. It is unknown what will happen to Goblin Princess if the Goblin Kingdom falls.

## List of Reigns

There are a planned 20 different reigns, each with their own princess. Not all Princesses have Reigns assigned to them. To see the list of reign princess and unique princess, please check The Princesses page.

### Northern Kingdom

* Desert
* Finhead
* Golem
* Harvest
* Human
* Insect
* Skeleton
* Slime

### Southern Kingdom

* Cat
* Ghost
* Goblin
* Moth
* Rabbit
* Oni
* Plant Reign

### Neutral

* Bird
* Mouse
* Mermaid

## Initially Locked Reigns

It should be noted that awakening any of the initially locked reigns is likely to throw the entire political situation into disarray. Be warned that wars are likely to trigger with these new players on the field.

### **Ghost Reign**

#### **How to Unlock:**

* Go to the top of the Ghost Mansion and light the brazier on the left.

### **Insect Reign**

#### Required:

* Flight
* Poison Resistance
* Honey Syrup

#### How to Unlock:

1. Go to the Kingdom Below, head to the far right. Past the black square. Head down and around to another ruined area.
2. Give the Honey Syrup to the first wasp guard.