Jesse

*A strange fellow with a troubled past and a unhealthy addiction to Red Dust.*

 Hel (Ancestor)
Gareth (Father)
Unnamed mother (deceased)
Cassandra (Step-mother)
Maria (Aunt)
Cyrus (Uncle)
Natalie (Sister)
Alvaro (Half-brother)
Brianna (Half-sister)
Morgana (Half-niece)
Randall (Cousin)
Baudimon (Cousin)
Mortimer (Cousin)
Lyanna (Distant relative)
Tendaris (Distant relative)

**Jesse** is a playable character in *Andaron Saga*. He is a member of the Thieves' Guild with a traumatic past and an addiction to Red Dust.

## Personality

Jesse is a nonchalant, overly casual and chill dudebro who often fails to take a lot of things seriously. He also acts dumb most of the time and is slower to grasp and process the gravity of his present situation, most of that coming from his unhealthy addiction to Red Dust. In fact, according to Colter, Jesse was actually a really bright and gifted individual, both inside and outside of the thieving occupation, but all of that was lost after Jesse discovered Red Dust. It is revealed in chapter 14x that he and his sister Natalie were orphans and had a traumatic past of being tortured, which has manifested into paranoia for Jesse as he has painful flashbacks of a “Pale Man” out to kill him. Jesse takes Red Dust in order to escape those flashbacks and make him feel like he’s sane and normal.

## In Game

### *Andaron Saga*

#### Recruitment

Spawns as an unarmed enemy in the south-easternmost cell. Talk to him with Jakka, Colter or Natalie to recruit.

If Colter is dead before this point, he is instead recruited automatically at the start of the chapter.

#### Overall

Jesse is an oddball and gimmicky unit. Upon recruitment, his bases resemble much more of a mainline GBA thief with great speed, skill, and luck, but subpar combat. This is made even further complicated with his strange growth distribution, favoring magic over strength and more substantially resistance over defense like a mage, so he is very squishy and will continue to be against any physical matchups, but being a pre-promote he has as decent starting base hp, allowing him to soak up a decent amount of hits. Coupled with his stellar speed and luck growths, he will grow into a decently reliable dodgetank, or at the very least will be less susceptible to getting hit while trying to unlock doors and chests. Additionally, waiting one turn in his cell in chapter 13 when you recruit him grants him a personal dagger called the Lucky Knife, which grants him +10 hit and avoid for the first 7 turns.

What makes Jesse somewhat finicky to use is his unique mechanic that kicks off from chapter 14 and onwards, where between any turns between 2-15, Jesse will have a drug withdrawal. If he has Red Dust in his inventory during a withdrawal, he will consume it, healing him for 15 hp and giving him a random buff for a couple of turns; he will either get +10% avoid, +10% crit, +10 damage dealt, or -10 damage taken. If he doesn’t have Red Dust on hand during a withdrawal, he will instead get a random status effect; he will either get silenced, be put to sleep, get poisoned, or go berserk. Thankfully, these withdrawals only happen once per map, and his personal skill, Scavenger, gives him a luck% chance to obtain Red Dust after killing an enemy, but you may never know when the withdrawal will happen, and the buff you get may not always be the one you want. You can cure Jesse’s condition with a restore staff, but he just becomes an extra chore to worry about and requires a staff user to always be at his side if he doesn’t have any red dust on hand

Thanks to Jesse’s decent magic growth, he his adept at using magic swords, particularly the Hellblazer regalia that you get after clearing chapter 27. Jesse might be the worst of the three candidates to use it because of his role as a utility unit, but that doesn’t make him a bad user of it. The regalia has a 35% crit rate, and Jesse has the highest skill growth out of the three candidates plus the sword innately provides a +10 bonus to skill, so Jesse will have a decently easier time to fish for crits from the sword. It also provides +5 to both defensive stats and the more valuable Pavise skill, so Jesse will also be able to use his skill for defensive purposes and soak up a hit if he does face decent to high hit rates.

Jesse’s supports with Natalie and John vastly change his playstyle and alleviate his key weakness of unreliability. After achieving an A-support with either of them, Jesse will no longer have drug withdrawals, allowing him to be more consistent and less of a chore. He will also get the Vigilance skills, granting a passive +20% avoid at all times, further enhancing his already great dodgetanking.

#### Supports

* Hailey
* Buggi
* John
* Natalie