Resurgence

— **Radio message from a survivor just before a Ridden assault.**

**Resurgence** is the first Campaign Mission of Act 1's first Chapter, The Devil's Return.

The Mission has one main objective: **Escape Evansburgh**

## Mission overview

This Mission begins in the reception area of the Meadows Hotel and the Cleaners find a KSC vendor crate as well as a weapons crate that provides an 870 Express, a Bat, an M1A, an M4 Carbine, and a Uzi.

Once ready, the squad can exit the Saferoom via the nearby stairs.

After opening the door, they will find themselves in the corridor of the second floor of the hotel.

Adjacent to the corridor are hotel rooms that are either barricaded or accessible. It is worth searching them for items or weapons before ascending the stairs to the second floor.

As they make their way up the stairs to the second floor, they'll find a larger room to the right that provides a fallback option for fighting Mutations. Since the corridor on this floor is blocked by furniture, the group is forced to explore the rooms on the left side of the corridor. The way leads back to the corridor after a short detour.

The further ascent by means of the stairs has been ruined by another blockage with pieces of furniture.

The path now leads through a wall breach on the right side of the corridor. In the connected room the ceiling has collapsed and reveals a way to the third floor which leads to the roof of an adjacent building.

On the roof, the group finds a wooden bridge that alerts a Horde unless a Tool Kit or comparable means are used.

After either fighting a Horde or silently lowering the bridge, the Cleaners can enter the structure next to it, which is under reconstruction.

Once inside the building, the path leads mainly in a straight line. Among other things, they will find a stash that can be open with a Tool Kit or comparable means.
Following the main path along a corridor, the group comes to a very long ladder that leads to the outdoor area.

Once there, you will find yourself in an industrial area that is full of cargo trailers, various vehicles and construction elements.
 Several cargo trailers form a path that leads you directly to the next saferoom. In this area you can find resources through a small excursion in the Baldwin and Sons Haulage building, which is located on the right side of the area.

If you follow the main path you will find a white building belonging to the company Mr. Piper Tile & Plumping.

This is marked as a saferoom via various graffiti sprays.

Upon entering the building, a corridor with a left turn leads you directly to the Saferoom.

Two adjacent rooms can be either barricaded or accessible, depending on the director's mood, and usually offer more resources for the Cleaners.

After entering the Saferoom, you meet Emmett, one of the few survivors of the recent Ridden attack.

Once all Cleaners who are alive have entered the Saferoom, the Mission is successfully completed after closing the Saferoom door.

## Ridden Hives

There is a chance that one of the following three locations offer an entrance to the Ridden Hives which are accessible as long as one player in the team owns the Tunnels of Terror expansion.

After exiting the construction building via the ladder on the left side.The first entrance is hidden behind the green container.Another entrance is located on Mr. Piper's yard below the Knapp's Solar Farm billboard.The third entrance can be found at a wall of the Mr. Piper company building underneath the Saferoom.
## Accomplishments

**Resurgence** must be successfully completed in order to satisfy the unlock conditions for the following Accomplishments:

## Further Notes

In the Back 4 Blood Alpha, it was possible to become incapacitated if players didn't interact the long ladder that leads to the industrial yard and instead took the plunge. On release, an Achievement was added related to the drastic fall damage that was removed after the Alpha version.

## Gallery

Resurgence environment render by David Baldwin.Resurgence environment render by David Baldwin.Resurgence environment render by David Baldwin.Resurgence environment render by David Baldwin.Resurgence environment render by David Baldwin.Resurgence environment render by Juan Hinojosa.Resurgence environment render by Scott Knapp.Resurgence environment render by Scott Knapp.Resurgence environment render by Scott Knapp.Resurgence environment render by Scott Knapp.Resurgence environment render by Scott Knapp.Resurgence environment render by Scott Knapp.Resurgence environment render by Scott Knapp.Far Vista card by Roger Lundeen.Far Vista card by Roger Lundeen.Designer blockout by Roger Lundeen.Style guide / Proxy phase by Roger Lundeen.Style guide / Proxy phase by Roger Lundeen.Style guide / Proxy phase by Roger Lundeen.Style guide / Proxy phase by Roger Lundeen.Style guide / Proxy phase by Roger Lundeen.Style guide / Proxy phase by Roger Lundeen.Style guide / Proxy phase by Roger Lundeen.Style guide / Proxy phase by Roger Lundeen.Style guide / Proxy phase by Roger Lundeen.Industrial warehouse kit: Mid vista by Roger Lundeen.Industrial warehouse kit: Mid vista by Roger Lundeen.Industrial warehouse kit: Mid vista by Roger Lundeen.Resurgence Hotel concept art by Michael Shinde.Resurgence Hotel concept art by Michael Shinde.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.Resurgence environment render by Phil Stoltz.