recursal/Fanatic-Fandom huggingface dataset:
Escape Route

***Escape Route*** is an area in **B3313**.

## Description

The area appears to take place around the perimeter of the castle, surrounded by a massive, bottomless pit the player must traverse over. Eventually, they will slide into a long, dark pathway that will lead to a door...

## Warps

### Leading Here

* Bowser's Domain: Once you reach the cell with the Toad inside, break a box and jump down the hole. You will then find a massive chasm. This is the warp.

### Two-way

* Imperfect Sanctuary Lobby: Enter the double doors.
	+ When entering them, there is a chance you may end up in Imperfect Sanctuary Lobby (corrupted) instead.

## Gallery

Platforms.Only one way to go...Who knows where this door leads....
Big Boo's Haunt (fabricated)

**Big Boo's Haunt (fabricated)** - is an area in B3313

## Description

This area is a primitive and inaccurate recreation of vanilla Big Boo's Haunt. Several details are different, such as the stairs immediately being present, the boos dropping keys which gate entrance to the upper floor (even the Big Boo) and the Coffin room seems unfinished, as 3 of the 8 red coins are just placed there nonchalantly. The merry-go-round room also looks completely different and is partially flooded.

## Origins

This appears to be a not very accurate beta lobby layout created by "dudaw".

The music playing here is an inverted version of "Big Boo's Haunt".

## Stars

This area has 4 stars to collect:

* Defeat the smaller Boos, then defeat the Big Boo.
* Defeat the Big Boo on the balcony above the front door of the building.
* Collect all 8 Red Coins.
* Collect the Star on the Merry Go Round.

## Warps

### Leading here

* Courtyard (fabricated): Defeat Big Boo and jump into the remaining cage.

## Dialogue

### Killing the Boos:

> *"GHOSTS...*
>
>
> *...DON'T...*
>
>
> *...DIE!*
>
>
> *HEH, HEH, HEH!*
>
>
> *CAN YOU GET OUT OF HERE...*
>
>
>
> *...ALIVE?"*
>
>

## Gallery

Back EntranceVery very irritable pianoPit room"Coffin" room
Bowser's Maze

***Bowser's Maze*** is an area in **B3313**.

## Description

The area is a series of tunnels crossing each other, with the walls being full of Bowser paintings. Beyond the maze, there's a pipe in the void.

## Origins

The area's layout seems to be an original creation. The wall textures are from an 1996 beta version of Super Mario 64.

The music is the "Haunted House" theme from the same game's OST.

## Warps

### Leading away

* Scary Sewer Maze: Jump into the pipe in the void.

### Two-way

* Silent Hall: Go through the double door that the carpet starts from.
* Plexal Lobby: Go through the double door at the very back.

## Gallery

The maze.The back door leading to the Plexal Lobby.The pipe in the void.
## Version History

* v0.7
	+ Bowser's Maze added
Inside the Submarine

***Inside the Submarine*** is an area in B3313.

## Description

This area an large, metallic area that takes places inside Bowser's Sub in Water Land. Inhabited with enemies as Bob-Ombs, Chuckyas, Heave-Hos, Amps and bombs which explodes upon contact. There's four levels in this sub which player must climb up to open the gates leading to Bowser or collect 8 Red coins.

## Origins

This seems to be an original creation with vanilla game's textures. Music playing here is "Cave Dungeon" from vanilla game's OST.

## Stars

This area have one star to collect:

* Collecting all 8 Red coins rewards player with a star.

## Warps

### Leading here

* Water Land/Water Land (Shoshinkai): Jump into the sub's hatch.

### Leading away

* Bowser in the Sub: Open the gate with a switch and walk into the hole behind it.

## Gallery

Lowest level of SubSecond level of SubThird level of the SubTop of the Sub with a switch which opens gates leading to BowserGates leading to Bowser (closed)
Skyhigh Pipelands

***Skyhigh Pipelands*** is an area in **B3313**.

## Description

This is a very straight, linear course taking place high above the sky. Numerous clouds dot the landscape, several holding up gigantic pipes and mario-styled mountains. Some of the smaller pipes serve as platforms for the player to use for travelling across. Walljumping up a tower leads to the second level, where the player needs to jump across moving clouds and giant Brick Blocks.

## Origins

The stage is inspired by BlackJoystick's "Paint the Painting" video, in which a similar area appeared (no video available at the moment).

The music playing is the "Underground" theme from the Super Mario World 2: Yoshi's Island OST.

## Stars

This course has 3 stars to collect:

* Collect the 8 Red Coins.
* Collect the Star at the tallest tower.
* (A2) Collect the Star above the tallest tower using the Wing Cap.

## Warps

### Leading here

* Nebula Lobby: From the bottom floor, facing the star, enter the hole in the right door.

## Gallery

Donut blocks section.Flip panels section.Floating Brick Blocks section.The end of the course.
Plexal Hallway

***Plexal Hallway*** is an area in **B3313**.

## Description

The area consists of an exterior and an interior section, separated by a key door in the middle. They are similar in structure - long hallways with doors to the side, surrounded by brick blocks with flames on top of them -, but the exterior section has a small outside area with grass, trees, flower patches and a hole in the wall.

## Origins

The area's layout appears to be an original creation. Most textures are presumably taken from beta versions of Super Mario 64.

The music is a minor key version of "Wrinkly 64" from *Donkey Kong Country 3: Dixie Kong's Double Trouble.* In versions prior to v0.9, "Haunted House [Super Mario Bros. 3]" from the *Super Mario Maker* OST was used.

## Stars

This area has 1 star to collect:

* There is a star in an item box hidden on a cliff at the end of the exterior section.

## Warps

### Leading here

* Plexal Lobby: In the junction room, stand on the brick block that doesn't have a flame on top of it.

### Leading away

* Bob-omb Tower: In the interior section, go through the first door with the number 2 on it, and then through the painting of hills.
* Cave City: In the exterior section, go through the door with the number 2 on it, and jump into the hole.
* Rocky Trek: In the interior section, go through the door with the number 3 on it, and jump into the painting of mountains.
* (v0.9) Grim Green Forest: In the interior section, go through the door with the number 3 on it, and jump into the painting of some tree trunks.
* Uncanny Courtyard: In the exterior section, go through the hole in the wall.
* (v0.9) Bowser's Bridge: In the interior section, go through the second door with the number 2 on it which leads to some kind of library. Go to the left and jump into Bowser painting which is surrounded by flames.

### Two-way

* Crescent Castle: In the interior section, go through the double door to the side.
* Plexal Upstairs: In the interior section, go through the double door at the back, on top of the stairs.
* (v0.9) Internal Sewer System: Enter the double doors hidden behind the library shelves.
* Balcony: In the second section, enter the lower right door from you.

## Gallery

### v0.4

The exterior section.The double door leading to Beta Lobby B.The painting leading to the Pleasant, Pleasant Falls.The paintings leading to Shifted Sand Land and Big Boo's Fortress,The painting leading to the Sky Stronghold.The exterior section.The painting leading to Dry Town.The double door leading to the Funhouse.The hole leading to Desert Maze.
### v0.7

The interior section.The double door leading to the Plexal Upstairs.The painting leading to the Rocky Trek.The painting leading to the Bob-omb Tower.The double door leading to the Crescent Castle.A library room, of no significance.The exterior section.The hole leading to Cave City.The hole leading to the Uncanny Courtyard.The item box with the star.
Funhouse

***Funhouse*** is an area in **B3313**.

## Description

The area is a maze-like set of hallways, each of them with different walls, floors and ceilings. Although it may seem inescapable, there are several double doors hidden in the walls.

## Origins

The area is a direct import of an unused level, "Stage3" or "donjon", theorised to be a prototype of the castle, found in Super Mario 64's source code.

The music is a variation of the "Inside Castle" theme from the vanilla OST. The instrument was changed and the song's pitch was lowered by 3 semitones.

## Warps

### Leading here

* Plexal Lobby: In the main room, go through the second single door to the left of the double door with Peach's painting above it, jump down the hole, go through the next double door and then the pipe.

### Two-way

* Cryptic Hideout: Go through the double door hidden in one of the walls resembling a starry night sky.
* Uncanny Courtyard: Go through the double door hidden in one of the walls resembling...uhh...plains with gumdrops? Here's the Gallery.
* Forest Maze: Go through the double door hidden in one of the walls resembling green hills.

## Gallery

One of the rooms in the area.The wall hiding the double doors that lead to the Forest Maze.The wall hiding the double doors that lead to the Cryptic Hideout.The wall hiding the double doors that lead to the Uncanny Courtyard.
Tall Floating Fortress

***Tall Floating Fortress*** is an area in **B3313**.

## Description

The area is a blocky terrain with multiple floors, inhabited by enemies such as Goombas and Thwomps. The titular fortress can be found on the top floor.

## Origins

The area's layout appears to mostly originate from one of Greenio's videos, but also generally inspired by the vanilla Whomp's Fortress. Textures are taken from the Shoshinkai beta version of Super Mario 64.

The music is the "Main Theme" track from the vanilla game's OST.

## Stars

This area has 2 stars to collect:

* Collecting all the 8 tiny stars (in actuality, just redesigned Red Coins) rewards the player with a star.
* Traversing to the very top of the tower awaits an item box, containing a star.

## Warps

### Leading here

* 3rd Floor (beta): After entering the right door in the junction room, jump into the painting with the tower, to the right.

### Leading away

* (Pre 0.9) Checkerboard: Jump into the item box at the top of the fortress.

## Gallery

The area.The fortress.The item box leading to the Checkerboard.There is a sign that says

"TEST LEVEL CODENAME-COURSE TEST"
Sky-High Pathway

***Sky-High Pathway*** is an area in **B3313**.

## Description

The player spawns on a platform with a rainbow path up ahead, which later splits into three. The two paths to the side end shortly, but the middle one leads to a platforming section with two floors.

## Origins

The area's layout appears to be an original creation. Textures are mainly taken from the Shoshinkai beta version of Super Mario 64.

The music playing is the "Underground" theme from the Super Mario World 2: Yoshi's Island OST.

## Stars

This area has 1 star to collect:

* There is a star in the item box at the end of the platforming section.

## Warps

### Leading here

* Plexal Upstairs: On the bottom floor, go through the single door at the end of the right side hallway, and then jump into the hole.

### Two-way

* Tower of the Wing Cap (beta): Jump into the pipe at the end of the platforming section.

## Gallery

The spawn area.The paths branching off.The top floor of the platforming section.The pipe and item box at the end of the platforming section.
Grim Green Forest

***Grim Green Forest*** is an area in **B3313**.

## Description

The area consists of several grassy isles scattered within a river or lake, with tree trunks mostly acting as platforms, but some alive trees and flowers as well. It is inhabited by enemies such as Goombas, Migglers, Lakitus and Bubba the fish.

## Origins

The area's layout was created by Hyena Chan, specifically for this ROM hack. The appearance of the animated flowers comes from unused sprites found in the vanilla game's source code.

The music playing is a track composed by NewSupKaizo55, named "Grim Green Forest". On the B13 demo, the "Beware the Forest's Mushrooms" theme from the Super Mario RPG OST was used.

## Stars

This area has 2 stars to collect:

* There is a star on a tall tree trunk, under a bridge made out of leaves.
* Collecting all 8 red coins rewards the player with a star.

## Warps

### Leading here

* Plexal Hallway: In the interior section, go through the door with the number 3 on it, and jump into the painting of some tree trunks.

## Gallery

### v1.0 (demo)

Part of the area, with the red coin star marker inside one of the tree trunks.Another part of the area, with the open star under the leaf bridge.
Big Bob-omb's Fortress

***Big Bob-omb's Fortress*** is an area in **B3313**.

## Description

The area has an underground atmosphere to it, despite having no ceiling. The otherwise flat scenery is interrupted by several pillars of different heights, along with a single block at the bottom, and the cork boxes activated by a ! Switch on one of the pillars to make for easier platforming. The highest pillar is inhabited by the titular Big Bob-omb.

## Origins

The layout seems to be an original creation, with textures all taken from the vanilla game.

The music is Super Mario 64's "Cave Dungeon" track (heard in e.g. the toxic maze).

## Plot significance

The area houses one of the many mini-bosses in the hack, which seem to have no real significance besides their usual lines.

## Stars

This area has 1 star to collect:

* After scaling the pillars, talking to the Big Bob-omb and defeating him in the usual boss battle will reward the player with a star.

## Warps

### Leading here

* Bob-omb River: Enter the pipe at the top of the mountain.

## Gallery

The view from the bottom.The tallest pillar, with the Big Bob-omb on top of it.
Jolly Roger Coastline

***Jolly Roger Coastline*** is an area in **B3313**.

## Description

Coming out of the tunnel, the player appears to surface near an island out in the ocean, with several rock formations and smaller islands dotting the landscape. There are several points of interest, such as a small wooden hut by the dock, a sunken pirate ship, and a tall lighthouse near the top of the island.

## Origins

The area's layout appears to be an original creation.

The music playing is an upbeat variation of the "Dire, Dire Docks" theme from the vanilla game's OST.

## Stars

This area has 3 stars to collect:

* Pass through all 5 stone arches. (Although not needed, it is recommended to grab the shell from the central island and use that to speed up the mission)
* Collect 8 red coins across the islands.
* Use the Wing Cap to fly to the top of the lighthouse.

## Warps

### Leading here

* Creepy Cove: Enter the eel hole in the back of the level.

## Gallery

The spawn area.The small wooden hut.The sunken ship.Mario shell surfing through a stone arch.
Koopa Hideout

***Koopa Hideout*** is an area in **B3313**.

## Description

The area is a closed space, sort of like a cave, with multiple ground layers in it, separated by large "steps". The landscape is enriched by crystals, a waterfall, and the houses inhabited by the titular Koopas.

## Origins

The area's layout appears to be an original creation. Textures are mainly taken from the vanilla Super Mario 64.

The music playing is the "Cave Dungeon" theme from the same game's OST.

## Stars

This area has 3 stars to collect:

* Collecting all 8 red coins rewards the player with a star.
* Killing all 7 Koopas (except for the interactable NPC at the bottom) rewards the player with a star.
* Winning a race against Koopa the Quick rewards the player with a star.

## Warps

### Leading here

* Cozy Woods: Enter the hole behind the waterfall.

## Dialogue

### Speaking to a Koopa

> *"WHAT ARE YOU
> DOING HERE,
> MOUSTACHE
> MAN? NO ONE
> IS SUPPOSED
> TO KNOW ABOUT
> THE HIDEOUT
> OF OUR SOCIETY.
> PLEASE, JUST
> LEAVE US ALONE.
> I DON'T WANT
> TO THINK
> ABOUT WHAT
> WILL HAPPEN
> TO THIS LAND
> WITHOUT THE
> POWER OF THE
> STARS
> HARNESSED
> BY OUR UNITY...*
>
>

## Gallery

The bottom layer.The top layer.The area viewed from the top.
## Trivia

* In the v1.0 demo, killing the Koopas and collecting the respective star might corrupt the save file, forcing the player to delete it in order to be let into the game again after restarting.
* Since the Koopas harness the power of the stars via their unity according to one of the citizens, it is implied that the Mario brothers, by killing most of the koopas and stealing their stars, will bring the downfall of their society.
Monkey Slide (beta)

***Monkey Slide (beta)*** is an area in **B3313**.

## Description

This area is based on Peach's Secret Slide from the vanilla Mario 64, but with some changes, including the walls being a dark purple, the slide floor being changed into a grayish tan, the ? block at the end being replaced with a star, and the under 21 seconds star being removed.

## Origins

This area is similar to Peach's Secret Slide.

The music playing is the "Main Theme" track from the same game's OST.

## Stars

This area has 1 star to collect:

* At the end of the slide, a star can be collected.

## Warps

### Leading here

* Steep Green Summit: There's a hole in the mountain after climbing the vines.

## Gallery

The spawn area.The slide.A turn in the slide.The star at the end.
Mirrored Upstairs

***Mirrored Upstairs*** is an area in **B3313**.

## Description

The area is similar to the Vanilla Upstairs, but it's mirrored and has some changes.

One such change is the fact that the level higher up is now pink.

## Origins

The area is taken directly from the vanilla Super Mario 64 and the music.

## Stars

This area has 1 star to collect:

* In the mirrored upstairs, a faceless Toad, standing in the same spot as the vanilla Toad on the 2nd floor, will give you a star.

## Warps

### Leading here

* Vanilla Upstairs Go through the Mirror.

### Leading away

* Bowser's Floor: Jump into the Bowser painting at the end of the endless stairs section.
* Castle Grounds: Fall into the hole where normally Rainbow Ride would be.
* Wet-Dry Paradise: Jump into the mirrored Wet-Dry World painting in the main hall.
* Forgotten Battlefield: Jump into the mirrored Bob-omb Battlefield painting in the main hall.
* Flying Fortress: Jump into the mirrored Whomp's Fortress painting in the main hall.
* Jolly Roger Crater: Jump into the mirrored Jolly Roger Bay painting in the main hall.
* Snow Tunnels: Jump into the mirrored Cool, Cool Mountain painting in the main hall.
* Tiny-Huge Island (beta): Jump into the mid-sized mirrored Tiny-Huge Island painting in
* Vanilla Upstairs: Enter the door downstairs.

### Two-way

* Pink Upstairs: Jump into the red version of the starry night painting.
* Vanilla Upstairs: go through the Mirror.

## Gallery

.rorriM ehT.roolF dr3 ehT.nrut A.rorriM eht ot gnidael rood ehT.sriatspU ehTThe text is backwards if you couldn't tell. The Backwards Text: The Mirror. The 3rd Floor. A turn. The door leading to the Mirror. The Upstairs.

## Trivia

* The warp to Bowser in the Sky is non-functional. The warp to Wing Mario Over The Rainbow is functional, (and can be accessed if you run through it with the vanish cap located in the mirror room), but it leads to the castle grounds, like the Rainbow Ride warp.
* The warp to Tick Tock Clock is 'functional' but doesn't have a warp set as it is not meant to be accessed through normal means. Entering the warp crashes the game upon the screen fading to white.
3rd Floor (beta)

The ***3rd Floor (beta)*** is an area in ***B3313***.

## Description

The entrance to the area bears a loose resemblance to the third floor in the original *Super Mario 64,* with starry night wallpaper and square-shaped alcoves on either side of the entrance room. The arched hallway in the entrance leads to a three-way junction area, with two of the connected chambers being identical, and another containing a Vanish Cap to cross through an adjacent mirror room.

## Origins

This area seems to be an original creation with limited inspiration from the vanilla *Super Mario 64*'s third floor, as the entrance room contains a similar layout.

The music is a variation of the "Inside Castle" theme from the vanilla OST. The pitch and the soundfont used are both changed, reflecting a quieter, calmer tone.

## Warps

### Leading here

* The Star: Enter the pipe in the middle of the area.

### Leading away

* athletic: Enter the hole in the opening to your left in the main room (with the Shoshinkai wall texture).
* castle1: Enter the hole in the opening to your right in the main room.
* Minion Base: Enter the left door in the junction room and the hole in that room.
* Test Level: Enter the middle door in the junction room and the hole in that room.
* Cubic Greens: After entering the right door in the junction room, enter the left door there and the hole in the front.
* castle2: After entering the right door in the junction room, enter the left door there and the hole in the back (using the vanish cap, found in the previous room next to the tower painting, to go through the mirror).
* Wing Cap by the Rainbow Highway: After entering the right door in the junction room, jump into the painting with the clouds, up ahead.
* Tall Floating Fortress: After entering the right door in the junction room, jump into the painting with the tower, to the right.
* Personalization Chamber: Look at the sky, if you have 10 stars.

### Two-Way

* 4th Floor (beta): Enter the pipe in the middle of the junction room.

## Gallery

The main room.One of the holes in the main room, resembling Rainbow Ride's entrance.One of the holes in a sub-room.The painting entrances.The mirror room.The Middle Junction Room
## Trivia

* Entering the area before having caught MIPS or pressing the The Yellow Cap Switch prompts the player with the Shoshinkai entry message.
Bowser's Bridge

***Bowser's Bridge*** is an area in **B3313**.

## Description

Mario/Luigi appears on a platform surrounded by several large pillars. All space is enclosed and surrounded by an ominous fog. Connecting to the platform is a single bridge to another platform, on which stands what looks like a large silhouette of Bowser. The textures will become buggy when the silhouette is approached, and if Mario/Luigi come into contact with the silhouette, it will disappear, everything will sink into darkness and an invisible 1-Up is immediately spawned that will instantly kill on contact.

It is possible to explore the area after triggering the invisible 1-Up, however there is nothing to collect and there are no exits.

## Origins

The area appears to be an original creation.

There is no music playing in this place.

## Plot meaning

Bowser appears to be possessed by the AI, and this is where he reveals his true obsession. This could explain his mysterious silence and strange threats after being defeated, as well as the glitches around him.

## Warps

### Leading here

* Plexal Hallway: Jump into the Bowser painting hidden behind the library shelves in library.

## Gallery

Bowser...?Luigi regretted coming close to this.Silhouette's eyesSide view of the silhouette
## Trivia

* If one analyzes the Bowser model before it disappears (possible by arriving in the area without having acquired any Red Stars), his eyes are the exact same "texture" as those used by the Shadowy Figure.
Eternal Fort (beta)

***Eternal Fort (beta)*** is an area in **B3313**.

## Description

The player spawns in front of several platforms in the lava, which lead to the main platform. Next to that is a smaller, circular one, where Bowser resides.

## Origins

The area's layout seems to be an original creation, with textures taken from the beta version of Super Mario 64.

The area's music is a track made by Bobstar.

## Plot significance

Bowser, one of the supposed main villains, appears in this area. However, him not saying anything besides a vague threat after being defeated makes his intentions ambiguous. Defeating him lets Mario/Luigi collect the Grand Star, which leads them to the ending.

## Warps

### Leading here

* (0.7) Randomized Realm: Jump into the pipe at the end of the linear section.
* (0.9) Peach's Floor: Enter the hole at the end of the boo hallway (rare occurrence).

### Leading away

* (0.9) Monochrome Castle Grounds: Defeat Bowser and collect the Big Star.

## Dialogue

### Defeating Bowser:

> *"YOU'LL PAY
> FOR THIS...
> LATER!"*
>
>

## Version History

* v0.9
	+ Collecting the Big Star after defeating Bowser warps player to Monochrome Castle Grounds.
* v0.7
	+ Added extra bombs to the main platform. Previously there was only 1 bomb.
* v0.6.1
	+ Eternal Fort (beta) added

## Gallery

The platforms at the spawn.The main platform.Bowser's platform.
## Trivia

* Before v0.7, defeating Bowser was much trickier, since there was only one bomb on the main platform, and the ones on the small platform can easily knock Bowser off the stage, which can nullify the hit and potentially turn the battle endless with no bombs left.
Randomized Realm

***Randomized Realm*** is an area in **B3313**.

## Description

The area consists of platforms, mostly elements from different vanilla stages, arranged in a linear manner. There is a pipe at the end of the linear section.

In 0.9, there is the addition of a massive skyscraper near the log-shaped area. Using the wing cap to fly to the top, the player can find a suffocating yellow Bob-omb Buddy (only accessible in the daytime). Approaching him silences the background music. The Bob-omb speaks in garbled text that reads as "LETMEOUTLETMEOUT" 15 times, followed by an empty message then "IT WASN'T YOUR FAULT." The game then crashes.

It is possible to reach Randomized Realm in v0.9 and above by jumping into the hole at the end of the Boo hallway in Peach's Floor repeatedly until the player is eventually warped to Eternal Fort (beta). Dying in that course will spit the player out of the pipe at the summit of Randomized Realm. However, there is no way to go from here back to the area where the Wing Cap is located, near the start of the course (dying will spit the player out in front of the locked Star Door in Haunted Castle Grounds). Therefore, the suffocating Bob-omb area appears to be inaccessible except by cheats (or collecting all 13 Red Stars in v1.0).

## Origins

As mentioned above, most textures originate from the vanilla Super Mario 64, a notable exception being the platform with the pipe at the end on top of it, which has textures from the Shoshinkai beta version. Additionally, an area with the same name and a similar concept can be seen in videos by BlackJoystick and Pointnclick14.

The music playing is the "Bowser's Road" theme from the same game's OST.

## Stars

### 0.9 Only:

* Collect all 8 Red Coins. (Does not boot the player out of the level).
* Eliminate the 5 giant Piranha Plants.

## Warps

### Leading here

* Haunted Castle Grounds: Go through the star door at the top of the castle and enter the pipe.
	+ This is only possible in v0.7 without exploits. To get here using this method in v0.9, you need to edit the amount of red stars you have, as there aren't enough (non-duplicate) red stars in the game to meet the requirement of 13. The duplicates issue has been fixed in v1.0, allowing for all 13 red stars to be collected.
* Dying in Eternal Fort and Eternal Fort (beta) brings you here.

### Leading away

* (0.7) Eternal Fort (beta): Jump into the pipe at the end of the linear section.
* (0.9) Eternal Fort: Jump into the pipe at the end of the linear section.

## Gallery

### v0.9

You okay, mister?Moments before the crash.
Personalization Chamber

***Personalization Chamber*** is an area in **B3313**.

## Description

This hub consists of 3 rooms, the first a pitch-black hallway with windows and a carpet, the second a tunnel resembling the vanilla castle's basement entrance, and the third, a painting room with a sign next to it.

## Origins

TBA

There is no music playing in this area, and Mario/Luigi's footsteps make no sound.

## Warps

### Leading Here

* Tubular Lobby: Look at the sky in any floor (only with 10 stars).
* 3rd Floor (beta): Look at the sky in the main room, if you have 10 stars.
* Bowser's Castle: Look at the ceiling from a sun carpet if you have 10 stars.

### Leading Away

* Depending on where you enter the painting it will take you to one of these locations:
	+ AI Headquarters: Bottom left, ~85%.
	+ Illusory Dark Labyrinth: Bottom left, ~15%.
	+ Toad's Hedge Maze: Bottom-right, ~80%. Top left, ~25%.
	+ Flesh Mountain: Bottom right, ~20%. Top right, ~35%. Top left, ~15%.
	+ Mr. I's Maze; Top right, ~65%. Top left, ~60%.

NOTE: Percentages are based on 20 runs per corner, so they are not 100% accurate. They may also be subject to PVs (Personalization Values).

TBA: More in-depth research to determine the probability of what level will be entered when entering the painting

## Dialogue

### Interacting with the sign:

>
> *"PRESENTING THE NEWEST MASTERPIECE FROM THE MAGIKOOPA SQUAD!
> THIS PAINTING CAN SENSE THE THOUGHTS OF ANY OBSERVERS, AND CHANGE ACCORDINGLY!
> IT CAN PRESENT YOU WITH YOUR WILDEST, MOST DESIRED DREAMS! OR INHUMANE NIGHTMARES BEYOND WHAT ANY MAN SHOULD HAVE TO EXPERIENCE.
> IT'S TIME TO EXPLORE!"*
>
>

## Trivia

* Once the player enters the brick hallway leading into the painting room, they can no longer go back to the first room, as the hallway will produce a looping effect similar to that of the endless stairs.
Frosty Flowering Peak

***Frosty Flowering Peak*** is an area in **B3313**.

## Description

This stage has two halves to it, a Grassy State and a Snowy State. The layouts between each are mostly identical, although there are subtle differences between the two (for example, the bottomless pit covered by flimsy vines in the grassy state are replaced with burning ice in the snowy state). There are also numerous rocks strewn about the level that appear in one state but not in the other. The player can switch between the two states via ? pads strewn throughout the level.

## Origins

The layout appears to be partially based on Snow Slide with some elements of Tiny-Huge Island.

The music playing is a slowed down remix of the SMB1 Overworld theme from Super Mario All-Stars.

## Stars

This area has 3 stars to collect:

* In the grassy state, the player must grab Ukiki at the bottom of the mountain, then when prompted, select "FREE". Doing so will spawn the star once the monkey is put down. Selecting "HOLD" does not do anything, and the Star will not spawn. Since Ukiki's dialogue will not repeat, the player will need to warp to the snowy state and then back to the grassy one in order to get the Star.
* In the grassy state, collect 8 red coins to unlock a Star.
* At the bottom of the mountain, another Star can be found. It is blocked by a rock in the grassy state, meaning the player will need to switch to the snowy state to collect it.

## Warps

### Leading here

* Parallel Lobby: From the second floor, enter the door flanked by two Bowser paintings to enter a room similar to the one that leads to THI. Depending on which painting you enter, you will either begin the level in the snowy (left) or grassy (right) state.

## Dialogue

### Grabbing Ukiki:

> *"OWWWUU!
> LET ME GO!
> UUKEE-KEE!
> IT WASN'T ME!
> IT WAS MY BROTHER, WAKKIKI,
> WHO STOLE YOUR CAP.
> IF YOU TURN ME LOOSE,
> I'LL GIVE YOU A NICE PRESENT.
> PLEASE!
> LET ME GO!"*
>
>

The player is presented with two dialogue options: FREE and HOLD. Both do not procure any more dialogue, although the Star only spawns if FREE is selected.

### Sign in the Snow State:

> *"I'M FREEZING!
> I'LL BE ON MY
> WAY TO
> TALL TALL
> MOUNTAIN
> WILL RETURN
> IN THE SUMMER
> WAKKIKI OUT!
> KEE KEE!"*
>
>

## Gallery

The spawn area in the Grassy State.The spawn area in the Snowy State.Luigi near one of the ? pads.Platforms section in the Grassy State.Platforms section in the Snowy State.Slope to Ukiki in the Snowy State, blocked off by boulders.The center painting (cannot be entered).The painting leading to the Grassy State.The painting leading to the Snowy State.
Rocky Trek

***Rocky Trek*** is an area in **B3313**.

## Description

The area is basically a mountain, with a rather cubic geometry, resembling that of the vanilla Tall, Tall Mountain, populated by enemies such as Goombas, Thwomps and Whomps.

## Origins

The area is mainly inspired by the aforementioned vanilla stage, taking most textures from it, along with some from the Shoshinkai beta version of Super Mario 64. The appearance of the trees comes from an unused sprite found in the vanilla game's source code. The specific part of the level layout with the checkerboard platforms appears to be directly inspired by the Super Mario 64 Got Milk? commercial.

The music is the game's "Main Theme" track from the same game's OST.

## Warps

### Leading here

* Plexal Hallway: In the interior section, go through the door with the number 3 on it, and jump into the painting of mountains.

### Leading away

* Checkerboard: Jump into the item box on top of the mountain.

## Gallery

The area.The item box on top of the mountain.
Ruins in the Blood Lake

***Ruins in the Blood Lake*** is an area in **B3313**.

## Description

The area is a large amount of flat grassy space flooded with water, with towers and (seemingly) castle walls sticking out of it. One of these broken pieces can be stood on, and has a pipe on it.

## Origins

The area's layout seems to be an original creation. The textures are taken from the vanilla Super Mario 64, as well as from the beta version of the same game.

The music playing in this area is a remix of both themes — "Inside The Castle Walls" and "Dire Dire Docks" from the Super Mario 64 OST, composed by NewSupKaizo55. In versions prior to v0.9, there is no music playing in the area.

## Warps

### Leading away

* Haunted Castle Grounds: Enter the pipe on the floating platform.
SGI Indy

SGI Indy is an area in B3313.

## Description

A huge, low-detailed labyrinth with lots of challenging platforming - with most of the floor being comprised of sinking sand.

## Origins

The area appears to be an original construction, based on the motherboard of a real-life SGI Indy. It being accessible via the Shadowy Figure device suggests that it might be related in some way.

## Stars

* Platform to the top of the green section and collect the star amongst the Amps.
* Platform to the top of the blue section and collect the star beneath the strange floating object.
* Collect the star on the highest blue platform.
* (A2) Collect 8 red coins.

## Warps

### Leading here

* Polygonal Chaos: Enter the strange, cubed device emanating a beam of light.
Monochrome Lobby

***Monochrome Lobby*** is an area in **B3313**.

## Description

The starting area heavily resembles the four Beta Lobbies with a grayscale coloration. The painting rooms have no paintings in them, and the door ordinarily leading to the Uncanny Courtyard has a black void on the other side. Taking the double door at the top leads to a hallway where the second half of the lobby resides at the far end.

The other room is circular with a sun carpet, a dead-end with a painted wall, and another double door. Taking this double door leads to a dark room housing a one-way pipe to World of Dreams.

## Origins

The main room's model is taken directly from the Shoshinkai beta build of Super Mario 64, with some discrepancies in others regarding wall textures, which are also taken from the game's beta or vanilla files. The circular room accessed via the hallway upstairs is based on a well-known concept of the supposed fourth floor of the castle.

There is no music playing in this area.

## Warps

### Leading away

* World of Dreams: Enter the pipe past the double doors in the circular room.

### Two-way

* Monochrome Castle Grounds: Enter the double door at the back.

## Gallery

### v0.9

The main room.One of the painting rooms.The upstairs hallway.The circular room at the end of the hallway.The room with the pipe leading to World of Dreams.
## Trivia

* All of the doors in the initial lobby have the number 3 on them.
* Looking up at the ceiling in the main room will cause the game to crash.
Castle Bathroom

***Castle Bathroom*** is an area in **B3313**.

## Description

A brickwork room with several showers within it, the Castle Bathroom is used by the Toads.

## Origins

The area's layout originates from Greenio's video Epilogue.

The music playing is the Inside Castle theme from the Super Mario 64 OST.

## Warps

### Leading here

* Uncanny Library: Enter the hole through the grate with a vanish cap.

### Two-Way

* Bowser's Domain: Single door in the side area of the Bathroom.
* Parallel Backyard: A massive hole in the wall.

### Paintings

* Bob-omb River (beta): A painting of the River can be found in the Bathroom.
Bob-omb Cavern

***Bob-omb Cavern*** is an area in **B3313**.

## Description

The cavern is a rocky and foggy area starting next to a metal grate and a waterfall. It also contains the fabled Yellow Switch, later revealed as only being a decoy.

## Origins

The area's layout mostly originates from one of Greenio's videos which contains unused prototypes of the "Prologue" tape from her SM64 Classified series.

The music is a sped-up version of Dire-Dire Docks, also heard in the aforementioned video (although the pitch is slightly different).

## Stars

This area has 1 star to collect:

* Trying to press the Yellow Switch will make it disappear, spawning a Star in its place instead, which can be collected.

## Warps

### Leading here

* Bob-omb River (beta): Enter the pipe locked behind the grate at the top of the waterfall to the side of the mountain.

## Trivia

* The Yellow Switch being a fake is a deviation from Greenio's source material, where it crashes the game instead upon an attempt to press it.
Peach's Cell

***Peach's Cell*** is an area in **B3313**.

## Description

The player spawns in a hallway, which leads to the titular cell, surrounded by Bowser paintings. Approaching Peach will make the area disappear, transforming into a checkerboard floor partly illuminated by light beams, the dark parts of the floor acting as quicksand.

## Origins

The area's layout seems to be an original creation. The wall textures are from an 1996 beta version of Super Mario 64. The platforming area over the beams of the light appears to be directly inspired by "Super Mario 64 (U) [!] modded\_8019C828", a romhack by biobak.

The area's music is a track made by Bobstar.

## Stars

This area has 1 star to collect:

* There's a star above one of the illuminated floor segments after the area is transformed.

## Warps

### Leading here

* Peach's Floor: Either go into the hole at the end of the Boo hallway, or through the double door in the front room and into the pipe in the outside area.

## Gallery

The hallway leading to Peach's cell.The cell.The transformed area.The star.
## Trivia

* Peach being imprisoned supports the theory that her residence was broken into by Bowser.
Infernal Tower

***Infernal Tower*** is an area in **B3313**.

## Description

The area is made out of black stones and is engulfed by a mystical red fog often seen in the hack. There is a significantly tall pillar at the middle, which the player can scale via a relatively lengthy climbing section. The area is filled with enemies such as Goombas, Bullies and Fly Guys.

## Origins

The area's layout seems to be an original creation. Textures are mostly taken from the vanilla Super Mario 64.

The music playing is the "Bowser's Road" theme from the same game's OST.

## Stars

This area has 1 star to collect:

* There is a star in the item box at the top of the pillar.

## Warps

### Leading here

* (0.7) Deadly Descent: Enter the hole in the wall.

## Gallery

### v0.4

The bottom of the area.The hole at the bottom leading to Chroma Tundra.Big Mr. I.The hole at the bottom leading to Lavish Lava Mountain.The top of the pillar.The hole at the top leading to Chroma Tundra.
### v0.7

The bottom of the area.The top of the pillar.
## Trivia

* In v0.4, the area housed Big Mr. I, who can only be found in Lavish Lava Mountain since v0.6, and the Big Bully, who can only be found in Blazing Bully Base since v0.6. It was also enterable from both the top and bottom via Chroma Tundra.
* Christopher stated that he will remove this area in the update after v0.7 and replace it with another, expressing his dislike towards it and calling it "that one tower with the bully mitosis", referring to a glitch where multiple Bullies will get stuck together in the same place over the lava pit at the bottom.
Bob-omb River (beta)

***Bob-omb River (beta)*** - is an area in **B3313**.

## Description

The terrain vaguely resembles Bob-omb River, only now the orange fog is gone and the level has a slightly different layout. Here the waterfall flows down from the high mountain, where the switch and the pipe behind the grate are located.

## Origins

The level is inspired by The OTHER Tape 10s by second Greenio channel.

The Bob-omb Battlefield theme from the vanilla game OST plays here.

## Stars

* Collect 5 silver stars scattered around the map, to pick up a star on a high floating island.
* Collect a star at the top of the mountain.

## Warps

### Leading here

* Castle Bathroom: Enter the painting with a picture of a mountain.

### Leading away

* Bob-omb Cavern: After pressing the switch at the top of the waterfall, go to the pipe.

## Gallery

Level start.Waterfall.Peak.Luigi runs towards the pipe.
## Trivia

* It is noteworthy that Chain Chomp is tied to a small flower meadow here. Therefore, this is one of the few levels where Chain Chomp cannot be released.
Garden

***Garden*** is an area in **B3313**.

## Description

The area is a small garden area with two trees and a stone path connecting two doors at opposite ends of the Garden. Above one of the doors hangs a Peach's portrait. All this is filled with sunset.

## Origins

Looks like the area is inspired by a similar area from old "Warped Worlds" builds by jefftastic.

There is no music playing here.

## Warps

### Two-way

* Strawberry Lobby: Enter the door above which hangs a Peach's portrait.
* Painting Museum: Enter the opposite door.
Deadly Descent

***Deadly Descent*** is an area in **B3313**.

## Description

The area is a relatively long vertical tunnel, with a brick floor and walls. At the bottom, there is a large hole in the wall, surrounded by blue flames.

## Origins

The layout of the area seems to be an original concept. The textures are taken from an 1996 beta version of Super Mario 64.

The music is a slowed down variation of the "Looping Steps" theme from the same game's OST, with a different soundfont.

## Warps

### Leading here

* Dark Lobby: Ground-pound the sun carpet in the main room.

### Leading away

* Infernal Tower: Enter the hole in the wall.
* (v0.9) Mario's Maze: Enter the hole in the wall.
Sinister Clockwork

***Sinister Clockwork*** is an area in **B3313**.

## Description

The area's layout matches up with the vanilla Tick Tock Clock, however, all platforms are coloured black and/or grey, and the clock's parts don't move and are mostly replaced by poles. There are a few Bob-ombs roaming around.

As of version 0.9, an invisible 1-Up will immediately spawn upon entry, killing the player after approximately 4 seconds, much like Hazy Maze Cave (Empty).

## Origins

The area mainly originates from the aforementioned vanilla stage, with textures being recolors of the original ones.

The music playing is the "Haunted House" theme from the same game's OST.

## Warps

### Leading away

* Uncanny Courtyard: Jump into the pipe at the top of the area.

## Dialogue

Bob-ombs: LEAVE NOW

Sign by entrance: AREA INCOMPLETE TURN OFF YOUR SYSTEM NOW.

## Gallery

The area.The pipe at the top of the area.
## Trivia

* Similar to Hazy Maze Cave (empty), an invisible "Green Demon" 1-Up will spawn upon entry, and any delay will allow it to reach the player, instantly killing them.
* The speaking Bob-ombs turn towards Mario and stare at him, giving a creepy feel to the completely greyscale level. But there's no time to shudder, because of the hidden killer mushroom chasing you.
Royal Lobby

***Royal Lobby*** is an area in **B3313**.

## Description

The main room of the area has a mezzanine of sorts connected by ramps and ledges on both sides, with a double door in the very back leading to Bowser's Castle. A light shines down onto the sun carpet in the center of the room. There are two side rooms through the doors on the first floor: the left room has a painting of Salty, Salty Shore, while the right room has a painting of Piranha Plant Garden.

On the western wall of the lobby is an aquarium featuring a scale-model replica of Peach's Castle; the eastern room has a pipe and two paintings leading to Tall, Tall Mountain and Downtown City.

## Origins

The area's layout appears to be an original creation. Most of the textures originate from beta versions of Super Mario 64.

The music playing is an arrangement of the ending theme from Super Mario 64, and by extension Super Mario Bros 1.

## Warps

### Leading away

* Vanilla Castle Grounds: Jump into the scale-model replica of Peach's Castle in the aquarium.
* Lunar Tower: Look up towards the light in the ceiling.
* Tall, Tall Mountain (beta): Enter the TTM painting in the eastern room.
* Downtown City: Enter the painting depicting an ancient city in the eastern room.
* Salty, Salty Shore: In the left painting room, enter the painting depicting a waterfall.
* Piranha Plant Garden: In the right painting room, enter the painting depicting mountains.

### Two-way

* Plexal Upstairs: Go through the double door in the back.
* Stellar Tower: Enter the pipe in the eastern room.
* Bowser's Castle: Go through the double door at the top of the lobby.

## Gallery

The main room.The aquarium display.The eastern room.The side room with the painting leading to Salty, Salty Shore.The side room with the painting leading to Piranha Plant Garden.
## Trivia

In 0.7, the door in Plexal Upstairs leading here instead lead to Piranha Plant Garden.

## Version History

* v0.9
	+ Added Royal Lobby
Crawly Cave

***Crawly Cave*** is an area in **B3313**.

## Description

This area begins with a large step to jump over followed by a single corridor leading into darkness. Standing alone in the darkness is a Faceless Mario. Unlike its other appearances, this Faceless Mario will not attack the player, though coming into contact with it will still crash the game.

Upon stepping into the darkness, the corridor's textures will glitch out, which can be seen if the player looks behind them. Additionally, fast travel is disabled in this area, though it is still possible to escape this area by dying from fall damage from wall kicks, which will warp the player to the Vanilla Lobby.

## Origins

The area is inspired by "Deeper cavern", a video from Greenio's *Super Mario 64: CLASSIFIED* video series.

There is no music in this area.

## Warps

### Leading here

* Lethal Cavern: Enter the ominous hole in the wall.
* Cave Dungeon: Jump into the hole behind the door in front of the red climbing surfaces.

## Gallery

The corridor.The Faceless Mario.The Faceless Mario from the front. Note the glitched corridor textures.
Stairway to Nowhere

***Stairway to Nowhere*** - is an area in **B3313**.

## Description

A short spiraled staircase. It leads down to a small room with a cage open one one side, and a hole when jumped into, leads down a pit. The screen goes black, and text saying "YOU ARE NOT WORTHY" appears, then the sound that plays when entering Big Boo's Haunt plays, and the player is shortly transported back to Vanilla Lobby.

## Origins

This area also originates from Lost Demo, the same video where Painting Museum originates from. In the original video, jumping into the hole showed a black screen with 7 missing toads and the "NOT WORTHY" text appearing.

## Warps

### Two-way

* Painting Museum: Enter the double doors below the Wet-Dry World skybox painting.

## Gallery

Mario looks into the abyss."YOU ARE NOT WORTHY".
## Trivia

* The place you enter when falling down the pit uses a teleport, similar to that of the Big Boo's Haunt cage. This explains why the sound plays, and the camera doesn't just fall straight down when you go to this place.