8-Bit Zombie

Pixelated zombie generated by super cool arcade machine. Comes in regular, cone, and bucket flavors.

## In-game statistics

### In-game toughness

Respectively Average, Protected, and Hardened

### First seen

Neon Mixtape Tour - Day 22

Being made out of light and positional co-ordinates has no effect on this erzatz zombie's ravenous hunger for tangy brains.

**8-Bit Zombie** is a zombie encountered in Neon Mixtape Tour. He is spawned by Arcade Zombie's arcade machine, similar to the three Basic Zombie variants in Lost City spawned from Imp Porter's tent and the zomboids spawned by Zoybean Pod, but only during the 8-bit jam. They are the 8-bit versions of Basic, Conehead, and Buckethead Zombies.

## Almanac entry

**8-Bit Zombie**

TOUGHNESS: Average

SPEED: Basic

Pixelated zombie generated by super cool arcade machine. Comes in regular, cone, and bucket flavors.

Being made out of light and positional co-ordinates has no effect on this erzatz zombie's ravenous hunger for tangy brains.

## Encounters

### *Plants vs. Zombies 2*

Neon Mixtape Tour: Days 22, 23, 24, 25, 26, 27, 28, 29, 30, 32, and Greatest Hits

Modern Day: Day 34 and Highway to the Danger Room (Conehead and Buckethead variants only) (portal only)

Arena: Parsnip's Tournament

### Chinese version (China only)

Neon Mixtape Tour: Days 19, 21, 22, 23, 24, Ultimate Challenge and Endless Challenge

## Audio

Plants Vs Zombies 2 Music - Neon Mixtape Tour - Arcade Zombie (8-bit) Theme Extended ☿ HD ☿-08-bit jam
## Strategies

### Neon Mixtape Tour

Take out Arcade Zombies or at least their arcade machines before they can spawn 8-Bit Zombies. Use most of the same tactics as you would with Imp Porter's tents. If they spawn zombies, try to use strong plants against them.

An effective strategy against these zombies is to use area of effect plants such as Fume-shrooms or Laser Beans, as they can hurt the arcade machine, 8-Bit Zombies, and Arcade Zombie all at the same time. However, do not put them too close to the arcade machine or Arcade Zombie might push its arcade machine on your plant and crush it.

If you cannot take them out in time, or if they are in a huge group, an easier and fast way to kill it is to plant a Cherry Bomb, Jalapeno, or Grapeshot which will kill the 8-Bit Zombies and even the arcade machine.

Guacodile is a good choice as it can damage all zombies in their lane.

You can also use Phat Beet's plant food effect, which can destroy the arcade machines easily.

Winter Melons are useful, as they do considerate damage to groups of 8-Bit Zombies and also chill them, slowing them down. They can also take out the Arcade Zombies pushing the Arcade machines, as they aim directly at zombies.

Bowling Bulbs are a great choice against these zombies, including when they are in large numbers as their bouncing shots can deal high damage to these zombies.

Thyme Warp is quite handy against groups of these zombies as they can warp them back and have them grouped together, allowing splash damage and area-of-effect plants like Dusk Lobber (with Moonflower powering it) and Laser Bean to crowd control these zombies.

### Highway to the Danger Room

Only the Conehead and Buckethead variants will appear from the Neon Mixtape Tour portals. They can appear as early as level 1 as well. However, they are mostly harmless, and most plants should be able to deal with them. Still, these zombies can start to stack up and add more nuisance in the early parts of a level, especially in those with an Imp rush.

## Trivia

* While he comes in Conehead and Buckethead variants, only the Basic 8-Bit Zombie has an Almanac entry. It shares this trait with Ducky Tube Zombie and Bug Zombie.
* These zombies makes noises when they step, groan and when they are defeated.
	+ These sounds are akin to that of 1980's video-game sound effects.
* He closely resembles the zombies in the Nintendo DS version of the first game.
* If the player burns or zaps him, he will no longer be 8-bit when he is disintegrated.
* Despite being called 8-Bit Zombies, their designs exceed the color palette limitations set by the original NES, and more closely resemble 16-bit hardware from the 1990s.
	+ Another hardware inaccuracy is that the NES was not even capable of pixel rotation which is what this character uses. This is a trait that the 1990's 16-bit gaming hardware was capable of (but not even to the extent of 8-bit zombie).
* When he loses his arms, the whole arm disappears. But when the dying animation starts, the arm reappears to the bone.
* 8-Bit Zombie and his variants are slightly weaker than regular zombies
* 8-Bit Zombies reuse the animations of Zombie, but with a lowered framerate.
	+ This also explains the hardware inaccuracy of pixel rotation as the sprites were not re-animated to follow a virtual bitmap.

## See also

* Arcade Zombie
* Arcade machine

fr:Pixo-Zombie