recursal/Fanatic-Fandom huggingface dataset:
Sodas

Sodas Can be bought at the Tavern Owner. They give access to new Classes.

### Peasant Pop

* Free. This low quality soda is only fit for sugar junkies. This is the soda that is immediately unlocked prior to the beginning of the game
* This soda allows Soda Junkies to appear in the Tavern.
* Grants +1 Reputation
* Gains Twitchy from a relic after beating Dimension 1

### Dr. Slurp

* Costs 50 gold. This will please more than just your average junkie
* This is the first purchasable soda and will allow Ruffians to appear in the Tavern
* Grants +20 Reputation
* Gains Dagger Toss from a relic after beating Dimension 2

### Dungeon Mist

* Costs 150 gold. Attracts patrons of good-standing from across the land
* This soda will allow Conscripts to appear in the Tavern
* Grants +50 Reputation
* Gains Lethal Conscript from a relic after beating Dimension 3

### Grappling Grape

* Costs 1,000 gold. Stock this soda and brawlers will be busting down your door
* This soda allows Fighters to appear in the Tavern
* Grants +50 Reputation
* Gains Pile Driver from a relic after beating Dimension 4

### Cherry Charm

* Costs 2,500 gold. The preferred drink of mages and conjurers
* This soda allows Conjurers to appear in the Tavern
* Grants +60 Reputation
* Gains Divination from a relic after beating Dimension 5

### Holy Fizz

* Costs 7,500 gold. Healers will travel miles to find this beverage
* This soda allows Healers to appear in the Tavern
* Grants +70 Reputation
* Gains Refresh from a relic after beating Dimension 6

### Loot Beer

* Costs 15,000 gold. Careful- it might disappear from right underneath your nose
* This soda allows Thieves to appear in the Tavern
* Grants +70 Reputation
* Gains Crit Master from a relic after beating Dimension 7

### Questing Cream Soda

* Costs 25,000 gold. Only serious adventurers need apply
* This soda allows Knights to appear in the Tavern
* Grants +80 Reputation
* Gains Smite from a relic after beating Dimension 8

### Regal Cola

* Costs 50,000 gold. Appeals to those with rich tastes
* This soda allows Merchants to appear in the Tavern
* Grants +80 Reputation
* Gains Affluence from a relic after beating Dimension 9

### Drink Zero

* Costs 100,000 gold
* This soda allows Dark Mages to appear in the Tavern
* Grants +90 Reputation
* Gains Necroblast from a relic after beating Dimension 10

### Fury X (VIP)

* Costs 500,000 gold. Attracts out of control adventurers
* This soda from the VIP section of the Tavern allows Ragezerkers to appear in the Tavern
* Grants +100 Reputation
* Only Available In Full Version
* Has a relic but only gains stats from it

### **Void Cola (VIP)**

* Costs 5 Caps. Attracts Shifter adventurers
* This soda from the VIP section of the Tavern allows Shifter to appear in the Tavern
* Grants +100 Reputation
* Only Available In Full Version
* Has a relic but only gains stats from it
Dimensions

*This article is a stub. You can help Soda Dungeon Wiki by expanding it.*

Dimensions in Soda Dungeon are part of the progression of the game.

Once you have defeated the boss of a dimension, the first being on  level 100, the second one being on level 200, the third one being on level 300... you will gain access to the portal outside of your tavern. This comes with a number of effects, it acts as a sort of 'soft' restart, removing your current equipment, dungeon levels, gold, and sodas. Other upgrades in the tavern and VIP areas should remain unaffected (except Fury X-treme and Void Cola, it will be reset upon travelling to another dimension) , and essence will not be reset.

When you travel to the next dimension you will be given a choice of 'Relic' sodas, as well as a pre-determined relic that boosts the stats and abilities of a particular hero type permanently.

By progressing through dimensions the story line is progressed, with a new boss unlocked for each dimension.

There are 10 different bosses in 10 dimensions. Then you'll reach the final dimension, called warrior dimension (WD). From that point on levels will still increment in dungeon exploration, but cycle through the same bosses.

The Lair of Despair is first available in the Dimension 2, and can be accessed by talking to Fabulo, who flies in a yellow jacket while fanning himself above the portal gate.

In the last dimension (the warriors dimension) you can get caps. With caps you can buy the last tavern upgrades, like the gladiator etc.
Road fork

A **road fork** is an event which may occur after every level (not including boss levels).
When this event occurs, you can choose between 3 options: open the left door, open the right door, or continue without opening any of the doors. Road forks are only found after any floor ending in 2 or 6, or very rarely after floors ending in 3 or 7.

If you open one of the doors, one of the following events will occur:

**Good events**:

* Warp - Teleport your team 5-8 levels forward. If the floor reached ends in 1, the boss treasure will be given and the previous floor will count as completed.
* Bonus treasure - Gives you a treasure chest to open.
* Fountain - Fills all HP and MP for all members and removes any negative effects (sans "ATK Down").

**Bad events**:

* Poison trap - Each party member has a chance of getting poisoned.
* Fire trap - Each party member has a chance of getting burned.
* Drowsy trap - Each party member has a chance of sleeping.

The chances of getting a good event are 55%..

The Knight's passive ability Leader prevents bad events or ambushes from occurring while he is in the party.
Literature

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Literature** is a form of Technology and Culture.

## Description

The development of paper and an increasing literacy rate, lead to the development as reading as a form of entertainment. Legends, history, and travel diaries were the first genres to become popular, but later a wide range of literature evolved including romance and humor.
The Complex

**The Complex**, officially **Garganta**, is the main setting of GTFO. The Complex is an enormous, sprawling facility constructed deep beneath the Earth's surface.

## Background

The Complex began as a mining operation by Santonian Industries, intending to extract the rare element *Iridium* after it was discovered in considerable quantities inside the *Chicxulub crater*. Iridium being, at the time, a exceptionally valuable commodity. The Complex contains many different locations, including work areas, mineral & ore processing, reactors, laboratories, and research facilities. It is not apparent if The Complex had always been intended for purposes other than mining, but it is likely the operation expanded as exploration of the crater continued.

The Complex would later house facilities necessary for the management of Kovac Security Operatives (such as KDS Deep), artifact processing, and research into inter-dimensional travel.

## Location

The Complex's location was first hinted as 21°08'57"N 89°29'32"W, resolving to the impact zone of the Chicxulub crater, in the Yucatán Peninsula of Mexico. This has since been confirmed across the in-game logs.[*which log?*]

## Development

The complex is littered with Santonian logos, as well as some other containers with minor company names on them.

The developers use potent colors to differentiate between areas, taking inspiration from the first *Alien* movie.[*citation needed*] The style of the environment is intended to start as something understandable, and have a bridge between what the environment was, and also root it in some sort of reality, and according to Ulf Andersson, become weirder and weirder.[*citation needed*]

## Trivia

* The Complex's official name, "Garganta", means "throat" in Spanish.

## References

1. ↑ ALT://Rundown\_6.0\_Logs#BKS-BTP-FD9
2. ↑ [ALT://Rundown 4.0 Logs#276-908-7U8 276-908-7U8] and [ALT://Rundown 6.0 Logs#CJ9-GVT-ERB CJ9-GVT-ERB]
3. ↑ 10 Chambers Collective: GTFO - Gameplay Trailer (The Game Awards 2017)
Tai Chi

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Tai Chi** is a form of Technology and Culture.

## Description

This combination of movement, breathing and meditation can train both the body and spirit. Its practice promotes health, balance, calmness, and awareness. Often movements are performed slowly, and faster movements may be performed as a form of martial art.
Party

## Patrons

There are currently 12 patron classes in the game, each with its own skills and bonuses:

* Soda Junkie
* Ruffian
* Conscript
* Fighter
* Conjurer
* Healer
* Thief
* Knight
* Merchant
* Darkmage
* Ragezerker
* Shifter

## Premium Characters

There are currently 4 premium classes in the game that can be unlocked with real money or Mystic Caps:

* Gladiator
* Wizard
* Shopkeeper
* Owner

## Lineup

You can hire up to 5 Patrons into your Party. It is used to explore the Dungeon for Equipment, Gold and later also Essence.

3 of your 5 Party Members stay on the left side in front of the monsters while 2 of your Party Members stay behind them. The flanking Patrons gain a 50% bonus Damage to physical Attacks.

## Death

When all of your Party Members flee, your Dungeon exploring ends. After that you will see the Loot Screen showing which Items you've found, how much Gold and Essence you farmed and how many Monsters you've killed during your exploration. Once every 1 hour, you will have the option to revive your patrons by watching an Ad (mobile only, limit 1 per Dungeon exploration).
Achievements

# Fork in the Road

Discover and explore an alternate path in the dungeon.

# Doesn't Make Sense

Steal essence from an enemy.

* Must use the Thief's Pilfer skill on an enemy with a purple outline.

# Status: Poor

Inflict burn, sleep, poison, and confusion on one enemy.

* Darkmage can inflict poison, and confusion.
* Dhronen can inflict burn, and sleep.
	+ Can be found starting at level 300.

# Take the High Road

Win a battle by only defending.

* Items with Reflection; Kelvium, Gladius, Serpent Skin, Shark Shield, Spike Shield, Dragon Shield, Shield of Qinix, Mirror Shield.
* Soda Junkie can NOT defend.

# Back at ya

Reflect 100 damage from a single attack.

* Items with Reflection; Kelvium, Gladius, Serpent Skin, Shark Shield, Spike Shield, Dragon Shield, Shield of Qinix, Mirror Shield.
* Bosses that damage more than one party member at a time will take all the members reflections at once.

# For Honor

Have one Knight defend for another Knight.

# All you Need is Soda

Complete 50 levels with only one Soda Junkie.

# The Legend of Dinner Boy

Hope you're hungry.

* Recruit and run a dungeon with the Soda Junkie variant Dinner Boy.
	+ Kitchen must be level 7 or higher.
	+ Auto-equip in settings must be 'never'.
	+ Must be in dimension 2 or higher.
	+ Will only spawn at a table with food.
Relics

Relics provide additional points to a specific stat for each of your party members.

Spending Essence or Mystic Caps increases their effectiveness. It is also possible to increase a relic level by +10 or +100 spending a mystic cap, even if is almost always more expensive than leveling with essence.

The cost of each relic level (in essence) is determined by the equation: relic level^1.3

They are earned by successfully completing a dimension and when you move to the next one.

Relics are given to the player in two "sets", the first set being available in the first five dimensions and the second set being available in the last five dimensions. The first set consists of the Constitution Cola, the Vigor Swig, the Cauldron Bubble, the True-Strike Soda, and the Liquid Gold. The second set consists of the Potable Potion, the Damage Quench, the Evader-Aid, the Effervessence, and the Sip Of Vitality.

Below is the order in which they appear.

* **Constitution Cola**:
+5 HP per relic level for each party member.
* **Vigor Swig**:
+2 ATK per relic level for each party member.
* **Cauldron Bubble**:
+3 MP per relic level for each party member.
* **True-Strike Soda**:
+1% crit chance per relic level for each party member (max of 25).
* **Liquid Gold**:
+1% gold earned per relic level for each party member.
* **Potable Potion**:
+3% boost to magic attacks per relic level for each party member.
* **Damage Quench**:
+2% crit damage per relic level for each party member (max of 50).
* **Evader-Aid**:
+1% chance to evade per relic level for each party member (max of 15).
* **Effervessence**:
+1% essence chance per relic level for each party member.
* **Sip of Vitality**:
+1 HP regen per turn per relic level for each party member (max of 100).

## Relic Badges

These Badges increase all of the base stats (HP, ATK, MP) of specific patrons by +2 per level and gives them a new skill. They are earned by successfully completing a dimension and when you move to the next one.

## Mystic Cap Relics

These Relics become available after 50 Mystic Caps  have been earned. This opens the Inter-Dimensional Portal allowing you to purchase these relics directly from the creator.

### Relics

* **Combat Crush**:
+1% boost to physical attacks per relic level for each party member. (10,000 Mystic Caps)

### Relic Badges

These Badges increase the all of the base stats (HP, ATK, MP) of specific patrons/premium characters by +2 per level. Unlike the Relic Badges above, these don't provide any extra skills for the adventurers below.

  Relic of Shifter | 1,000

## Trivia

The Effervessence relic has no level cap, but increasing the Essence chance beyond 100% does not allow multiple enemies on one floor to have Essence. Therefore, it is unnecessary to upgrade the relic beyond level 100.

The True-Strike Soda relic will not increase the critical chance of a party member who has nothing equipped.
Knight

Tavern Reputation | 750

*"A solid companion that is respected throughout the land."*
The **Knight** is an experienced combat commander and holy champion. His leadership skills and preparedness makes your party impervious to surprises, including enemy ambushes and deadly traps. He is also able to take on groups of enemies with blasts of holy energy.

## Skills

\*Whenever you encounter a "Choose A Door" level, either one you choose, you will always pick the good door. If AUTO is on, the good door is chosen automatically.

\*\*Party-member / teammate is considered "weak" whenever they would be KO'ed by the next enemy-attack. Additionally whenever Knight activates "Noble" they switch into Defend-mode thus only receiving 50%-damage and they stay in Defend-mode until next action performed.

## Soda

1. ↑ https://www.reddit.com/r/sodadungeon/comments/3pe273/how\_is\_damage\_calculated/cw5mmj0/
VIP Upgrades

VIP Upgrades are a set of special upgrades accessible through the Tavern Owner after passing level 50, and include a number of utility-type upgrades, plus 2 more soda types.

Though you require level 50 to be able to access the VIP store, any upgrades purchased are still available and in effect regardless of what level you're on.

## Upgrades

### Fury X-Treme (Fury X)

Grants 100 Reputation, and allows you to recruit Ragezerkers if you have enough reputation (1000).

Unlike other VIP upgrades, Purchase of this is per-dimension, and it will be removed on going to a new dimension similar to cola tap purchases.

(500k Gold)

### Coat Check (Coat)

Exactly what it says on the tin; allows you to save a hero's current equipment via their info screen. Once a loadout is saved, on future auto-equips the game will attempt to use the same equipment.

Saved loadouts will use exact same gear, and will not upgrade to higher lvl's of same items. (loadout with a lvl 3 wand will not equip a lvl 5 wand even if available)

(250k Gold)

### Pet Stables (Stables)

Adds a stable next to the tavern where you can access Pets.

(500k Gold)

### Gnomes

Upon completing a dungeon run (or Arena), if you earned any Essence, you will gain an extra 5% Essence per Gnomes level. Maxes at level 6 (+30%).

(50k/100k/250k/500k/750k/1M Gold)

### Inherit

When entering a new dimension, you start with 1000G per Inherit level. Maxes at level 6 (6000G).

(25k/50k/75k/100k/125k/150k Gold)

### P. Warp

Allows you to immediately jump to a higher level in a new dimension, in intervals of 100. Maxes at level 8 (+800 warp).

(50k/100k/150k/200k/250k/300k/350k/400k Gold)

### Magic Well (Magic W)

Adds a well outside the tavern, which you can use to trade Gold for Essence, at a rate of 5000G per Essence. (200 Essence per 1 million gold)

(350k Gold)

### Customize (Custom)

Allows you to change how your heroes look, using parts earned through completing achievements.

(5 Million Gold)

### All-Sight

Acts as a permanent Stone of Sight, enabling you to always see enemy HP without using a Special Item slot. Can be toggled on or off in the VIP store.

(100 Million Gold)

### Magic Clock (M. Clock)

Speeds up the game considerably, by shortening most animations. The game can go anywhere between 50% and 300% faster depending on what attacks are used. Like the All-Sight, can be toggled on or off in the VIP Store.

(500 Million Gold)

### Tap Select (T. Select)

Toggle taps to customize your hiring pool.

( 1 Mystic Cap (1.5 Billion Gold)

### Void Cola

Grants 100 Reputation, and allows you to recruit Shifters if you have enough reputation (1000).

( 5 Mystic Caps (7.5 Billion Gold)
Default Loadout Wiki/Top section

Welcome to *Unfortunate Spacemen* Wiki
the *Unfortunate Spacemen* guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Unfortunate Spacemen

Add a description of the game which covers topics of interest and has links.

Content

Keyword 1

Keyword 2

Keyword 3

Keyword 4

Heading B

Display 1

Display 2

Display 3
Soda Junkie

Tavern Reputation | 0

*"This guy is a soda addict, not a fighter. Use as a last resort."*
The **Soda Junkie** is the basic starting patron that all players have access to at the start of every dimension. He is free to hire, making him a last resort in case a player spends all their gold before hiring a party.

## Dinner Boy

**Dinner Boys** are variant of Soda Junkies that have the same graphical sprite and stats. They only show up in the tavern when there is food on a table. This requires purchasing at least one Table and the Kitchen upgraded to level 7. Auto-equip MUST be set to 'never' in the settings, a Dinner Boy will come pre-equipped with a Bib and Fork.
Medical Nanobots/Legacy

**Medical Nanobots** is one of the **survival** Spacemen Perks in Unfortunate Spacemen.

## Description

* Your Spaceman HEALTH REGENERATES over time when below 75 HP.
* You start with +10 max HP as a Spaceman.
* Visible particles and a sound can be heard when healing.

## Bugs

As of 1.2.2a, your health regenerates to 100 HP, however the text in-game hasn't been updated to reflect this change.

## Pre 1.2

Pre 1.2, Nanobots would increase your health by 10 points, and let you heal 3 HP per 5 seconds, regardless of current health.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Translocator

* You can thrown down a TRANSLOCATOR BEACON which allow you to TELEPORT BACK TO IT.
* When teleporting, you disappear in a BLAST OF SMOKE.
* Your Translocator is DESTROYED AFTER TELEPORTING, and can be destroyed by damage or improper placement.

## Stratagy

The Translocator acts as way of fast travelling. Put it somewhere where it is not likely to be found so that you can teleport to it without being discovered. When you teleport, you are engulfed in a puff of smoke and any onlookers will know you are the traitor. Make sure you are not in anyone’s line of sight when you use this. The main use for this tool is to allow you to reposition yourself. For example, you can use it to flee, you can teleport to or from a sabatoge location, find someone to use as an alibi after being seen, and in any way you see fit. Once you teleport, the Translocator will be placed on cooldown and it cannot be replaced until the cooldown is finished. As with any traitor perk ability, the default use key for it is G. After placement, press G again to teleport.
Thief

Tavern Reputation | 650

*"Attains extra treasure through questionable means."*
The **Thief** is a premier hunter of magic trinkets, able to sniff out extra items and pick any locked chest. She can even snatch additional loot off of live enemies.

## Skills

 Crit Master | Static | Yes | +15% crit chance. +15% crit damage.

## Soda

Notes

* Since the Thief increases item drop AND chance of better items, it is good to have 4 Thieves and 1 Healer (to keep team alive) if you want to farm better items. Other items can also improve item drop making you get great stuff that is almost impossible to get without drop chance/better items.
* It's a good idea to have at least 1 Thief in a party because it can open all chests, giving more rewards.
Blast Shield

**Blast Shield** is one of the **Defense** Spacemen Perks in Unfortunate Spacemen. It is unlocked at rank **6**.

## In-Game Description

*You can take a really big hit.*

* You have a visible BLAST SHIELD COLLAR when Blast Shield is active.
* Upon taking LETHAL EXPLOSION DAMAGE, your BLAST SHIELD TRIGGERS, saving you from DEATH and leaving you with 10 health.
* You take NON-HEADSHOT DAMAGE from HEADSHOTS, while your BLAST SHIELD IS ACTIVE.
* It will only work in human form allowing explosives to be used on a monster with blast shield

## Strategy

This perk offers increased defense in an actual fight, being especially potent against rockets, grenades, railguns, and anyone with good aim. The high damage output of railguns are nullified due to the lack of headshots. Explosions’ effects will not kill you, and plus, you can be identified by the blast collar itself, which the monster cannot copy. This perk meshes with a soldier or an aggressive monster well, for they will be spending most of thier (short) life fighting. However, still attempt to dodge explosions, lest you lose this perk and most of your health.

## Patch History

* **0.1.0 (Early Access)** *[May 6, 2016]* - Added.
* **0.2.2 (Violent Night - Christmas 2016)** *[December 17, 2016]* - Security Bots now have Blast Shield and Medical Nanobots perks.
* **0.2.16 (NEW BLOOD / Creature Comforts)** *[June 1, 2017]* - Perk icon now has a red X over it after use.
* **0.2.19 (Residual Heat)** *[September 15, 2017]* -
	+ New distinct waking sounds with the perk.
	+ Now damages the Monster if the user is burrow trapped.
* **0.2.23 (Ice Point)** *[March 2, 2018]* - Damage to the Monster from being bitten changed to 4 (was 12.5).
* **Update 1.2 (Make Your Mark)** *[October 17, 2020]* -
	+ Rank to unlock changed to 1 (was 8).
	+ Now has shove reduction.
* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Reworked into a Defense perk.
	+ Now visible on Spacemen.
	+ Shove reduction no longer applies while in Monster Form.
	+ Shove reduction changed to 25% (was 50%).
	+ Now only trigger in Spacemen form.
* **Update 1.3.5 (Winter Update)** *[January 23, 2021]* -
	+ No longer prevents being launched by the Emergency Mass Ejector.
* **Update 1.5 (Traitor Update)** *[August 13, 2021]* -
	+ Security Bots can now spawn with Magnetic Boots.
	+ A pair of smoking Magnetic Boots are now left behind when the user is launched from an EME.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Claws Upon Claws

**Claws Upon Claws** is one of the **Aggression** Monster Perks in Unfortunate Spacemen. It is the default Aggression perk for new Monsters.

## In-Game Description

*You leap, jump, and swipe with magnificence.*

* You have INCREASED JUMP HEIGHT in Monster Form.
* Your CLAWS DEAL +2 DAMAGE.
* You deal INCREASED DAMAGE to DOORS and SENTRY TURRETS.
* TIP: This perk is excellent for high damage and high mobility.

## Notes

Combined with the Monster's air dodge ability, this perk is excellent for high damage and high mobility. When combined with other claw damage increases, it can lead to the Monster needing less swipes to kill. A generally good all-around perk whose only downsides may be not taking a different perk that meshes with the loadout better.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Lore

**Lore** in Unfortunate Spacemen is a term used for any story connecting the game world together, told either in the background or foreground, including map descriptions and other snippets found throughout. Lore can include external resources, such as developer comments, (some) social media posts, or external media such as books, comics, or videos released officially by the developers.

## Major Categories

Articles

* Characters
* Locations
* Ships
* Organizations / Factions / Corporations
* Religions / Cults
* Species

## Locations

Maps

Known Planets

## Ships

The Speaker - Company Capital Ship

The Stareater - Company Capital Ship

## **Please Note: This page is under construction by the Company's Crew and is estimated to be completed by XX10**

(Credit to Miss Huntress, Crowxar, Mushroom, Eldfire, Cunnerr, Solo, CroProBro)
Sabotages

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*

## Health Stations

The health station can be sabotaged by the monster in order to lock the next person who uses the station into it, as if they are the monster. You can shoot the remote arm in order to remove it.
Owner

*"Wields unique beverages to aid your team."*
The **Owner** now uses his skills to create delicious drinks and run a soda bar. Before becoming an entrepreneur, he used his alchemical talents for adventuring to defeat his enemies and find his fortune.

## Weapon

1. ↑ https://www.reddit.com/r/sodadungeon/comments/3pe273/how\_is\_damage\_calculated/cw5mmj0/
Membrane

**Membrane** is one of the **Stealth** Monster Perks in Unfortunate Spacemen. It is unlocked at rank **4**.

## In-Game Description

*You're a master of stealth. They'll never suspect you.*

* You are IMMUNE to STUN GRENADES.
* You don't appear on [[1]] or [SCANNERS].
* You are NOT DETECTED AS HOSTILE by [[2]] while disguised.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Posterior Claws

**Posterior Claws** was one of the **aggression** Monster Perks in Unfortunate Spacemen. It was removed in v1.3 "Perkageddon", being somewhat replaced by the perk "Claws Upon Claws"

## Description

* You run 25% faster in monster form.
* You jump 3x higher in monster form.
* You can dodge while airborne in monster form.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Doors and Keycards

Reason: "*Can be combined with Stations, heavily outdated.*"

**This page is a candidate for deletion.**
Reason: "*Can be combined with Stations, heavily outdated.*"

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*

Since it is required for humans to keep their oxygen contained inside certain areas, all stations have been provided with doors! All employees will be given a keycard so that they can lock doors for a little privacy. Janitors may need to clean areas up so they have been given special access so they may unlock doors using their keycards. In the event that doors are broken, you may use a welder to fix them (NOTICE: Recent reports suggest that employees are WELDING DOORS SHUT. Please do not use the welder on doors unless it is to repair them... thanks!)
VIP Keycard

VIP Keycard is one of the **Security** Spacemen Perks in Unfortunate Spacemen. It is unlocked at rank **2**.

## In-Game Description

*You've got an extra keycard and quite an impressive clearance level.*

* You start with TWO KEYCARDS, with independent cooldowns.
* If your Keycard is stolen, you can still use your SPARE, but you can't get a second one again.
* With the SOLDIER perk, you start with a KEYCARD but no spare.
* You can OVERRIDE LOCKED DOORS when you have a keycard available.
* As MONSTER, you start with a KEYCARD by no spare.

## Patch History

* **0.1.0 (Early Access)** *[May 6, 2016]* - Added as "Spare Keycard".
* **0.2.7 (Flirt Stations)** *[March 10, 2017]* - Two keycards now show up on the HUD instead of just one with the perk.
* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Reworked into a Security perk.
	+ Spare Keycard renamed to "VIP Keycard".
	+ Can now override locked doors if the user has a keycard.
* **Update 1.3.5 (Winter Update)** *[January 23, 2021]* -
	+ Rank to unlock change to 3 (was 4).
	+ Now has a cooldown of 0.75 seconds.
* **Update 1.5 (Traitor Update)** *[August 13, 2021]* -
	+ Rank to unlock changed to 2 (was 3).
	+ Lock/unlock cooldown changed to 1.5 seconds (was 0.75).
Spare Keycard

**Spare Keycard** is one of the **security** Spacemen Perks in Unfortunate Spacemen.

## Description

* If your KEYCARD is stolen, you can still use your EXTRA KEYCARD. (Keycards can only be replaced once.)
* If you're the MONSTER or you have the SOLDIER perk, you start with a SINGLE KEYCARD and no spare.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Default Loadout Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Haywire

* Can HACK SECURITY BOTS, making them go HAYWIRE and shoot those around them.
* Haywire bots will constantly make a loud sound and have red eyes allowing spacemen to identify them
* Killing a haywire bot will still apply the murder debuff they are still company property
* Haywire bots can lock doors and even throw nades
Fluid Sac

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*

**Fluid Sac** is one of the **Survival** Monster Perks in Unfortunate Spacemen. It is the default Survival perk for new Monsters.

## In-Game Description

*What doesn't kill you only makes you angrier.*

* In Monster Form, upon taking lethal damage you will dump your ENTIRE HUMAN HEALTH (plus 50% more) into your MONSTER HEALTH.
* You will become ENRAGED and GLOW RED.
* Once Enraged, you can NO LONGER DISGUISE and must remain in MONSTER FORM PERMANENTLY.
* Once Enraged, you deal +3 additional CLAW DAMAGE. This stacks with other damage increases.
* WATCH OUT FOR: Fluid Sac is a big commitment! Once your Fluid Sac activates, it's probably best to take out isolated Spacemen before they realize you can't Disguise anymore.
* WATCH OUT FOR: When your Fluid Sac activates, you emit a red glow. Spacemen will know you're on your last legs... Or claws, rather.

## Notes

On becoming Enraged, you will emit a loud roar and turn red. Any Spaceman that sees you or hears the roar will be able to identify that you have become Enraged. Once that happens, they can rest assured that they do not need to find the monster anymore, since it cannot hide. Once Fluid Sac is used, the monster must proceed with caution, ambushing lone or weak spacemen and directing the Traitor to take out any pesky cameras, sentries, or tripmines.

## Strategy

As monster you should try to keep your human health as high as possible for you're fluid sac so try not to engade in combat in human form. Fluid sac pairs well with nocturnal or claws upon claws since the extra claw damage you recieve upon using your fluid sac stacks with the buffs those perks give you.
Unfortunate Spacemen Wiki

Welcome to the
Official Unfortunate Spacemen Wiki
Welcome to the Official

the *Unfortunate Spacemen* guide for Spacemen, the Monster, Tasks and more written and maintained by the players.
We are currently maintaining 922 pages (100 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Unfortunate Spacemen

**Unfortunate Spacemen** is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be... Death is part of life in space, and you're no exception to the rule. Paranoia runs rampant. **Unfortunate Spacemen** is created by Geoff "Zag" Keene and published by **New Blood**.

**Play for FREE now on Steam!**

Official game site  •  Publisher

Content

Unfortunate Spacemen

Help Center

Play guide

Objectives

Items

Weapons

Customization

Perks

Recent update

## 1.5 - The Traitor Update

At long last, the Traitor has arrived! This dastardly agent of BRIGADE is here to help bring down The Company. This update also brings in the Monster Evolution track, dozens of improvements to animations and quality of life, deep space lore, and more. Time to activate.
Strap on your helmets. Let's dive in to the major gameplay changes!

Read further

Tweets

Tweets by @unfortspacemenwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Videos

* Please see the Discussion page for reasoning.

It has been ***suggested*** that this article or section be **merged with Unfortunate Spacemen.**

* Please see the Discussion page for reasoning.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*

* Watch more gameplay videos
Nocturnal

**Nocturnal** is one of the **Aggression** Monster Perks in Unfortunate Spacemen. It is unlocked at rank **3**.

## In-Game Description

*You're at your strongest when the lights are out.*

* You gain 25% INCREASED MOVEMENT SPEED and 25% MORE CLAW DAMAGE when a Power Outage is active.
* Your very presence causes GENERATORS to take longer to come off cooldown after a Power Outage.
* Your knowledge of power systems allows you to shut the power off more frequently.
* TIP: Always know where the Power Switches are! They'll be your best friend.
* TIP: Always know where the Generators are! You'll be able to pick off Spacemen as they head to restore the power.

## Strategy

Nocturnal fits both an aggresive and stealthy playstyle. With the frequent power outages (with it taking 120 seconds instead of 160), the spacemen will be shut out of tasks and more importantly, cameras, allowing you or the traitor to sabatoge and attack. Try to trap a generator either by waiting for victims or by placing a facehugger or in the case of a traitor, a man trap. To reset the generators, the spacemen must split up, which is where the increased damage comes into play. They will also have to wait an extra 15 seconds before it can be activated again. A monster with a damage buff can defeat a spaceman without brawny in 5 hits; 2 less than normal. Even if the spacemen discover that the monster uses nocturnal, they cannot do anything to stop the traitor or monster from sapping power whenever possible.

## Bugs

Nocturnal has some bugs that can affect how you use it. If you're in a spaceman disguise when a power outage happens then you will not recieve the extra 25% movement speed or the extra 25% claw damage. In monster form once you disguise into a spaceman while theres a power outage you will lose the buffs nocturnal gave you.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Weapon Smith

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

 **Benefits:** | Adds 1 to militia recruitment pool

**Weapon Smith** is one of the buildings in Oriental Empires.
The Craftsmen here have the tools and equipment to create the large castings needed for metal headed weapons such as dagger axes or halberds.
Geoff "Zag" Keene

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*

**Geoff Keene** is an American-New Zelander video game designer best known for developing Unfortunate Spacemen. Currently living in New Zealand and working on Unfortunate Spacemen at New Blood and other games at RocketWerkz.

# Career

Was known to work at Sandswept Studios and was one of the developers for DETOUR and canceled game called The Dead Linger, after the studio closure was a lone developer for Unfortunate Spacemen, his new project. Somewhere in 2016-2017 started to work with New Blood at night and as a designer at RocketWerks at day (as stated by himself)

1. ↑ At Twitter Creator, Designer, Writer of @UnfortSpacemen Day: Designer at @RocketWerkz(@SurviveIcarus) Night: @NewBlood
Toxic Ink

**Toxic Ink** is one of the **Survival** Monster Perks in Unfortunate Spacemen. It is unlocked at rank **9**.

## In-Game Description

*You emit obscuring clouds and toxic fumes.*

* Everytime you transform (either form), you will EMIT A TOXIC CLOUD.
* This TOXIC CLOUD obscures name recognition, as well as vision.
* The TOXIC CLOUD damages Spacemen inside of it, and applies a TOXIC SPORES debuff which BLOCKS ALL HEALING for 20 seconds.
* You are immune to the effects of the TOXIC CLOUD.
* WATCH OUT FOR: Spacemen with the Antibodies perk are largely immune to your Toxic Cloud.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Maps

There are currently 15 maps in Unfortunate Spacemen.

### Echo

Following an asteroid collision on the dark side of Echo, the primary orbital station finds itself with a new visitor on board...

Map hazards: Airlocks, Void

### Architects

Something something ancient evil awakens.

Includes: Teleporters

### Gardens

The hanging gardens aboard the Olikova are just one of the many reasons this ship is considered a complete waste of space, water, and precious oxygen.

### Hypertrain

Choo choo! All aboard the Hypertrain! Don't get murdered and stuff.

Map hazards: Airlocks, Void

Includes: Teleporters

### Kema

This frigid research facility on Bull's moon, Gadrel, has had an unexpected visitor, and it's found a warm place to call home...

### H2O

Deep below the torrential seas of Calypse, drowning is only a mild nuisance in comparison to the terror that lurks the facility...

Map hazards : Airlocks, Void

### Space Bar

The horror has come off the screen at this little cinema pub. In SPAAAAAAaaaAAAace!

### Spaceburbia

Good fences make good neighbors, especially on the dying O'Donnell Station.

Spaceburbia is a unique setting with lots of more open areas and a main street running through the middle.

### Snowswept

Full Information Restricted. This little valley is chilled with snowswept ice, and dotted with deep, warm tunnels of the nearby bunker system.

This map is navigated primarily via Teleporters

### Duress

Mining facilities have been established on most of Roger's tiny moons, and Duress is no exception. Much like the other smallest satellites,

Duress has nearly been depleted of all its valuables, and a deep labyrinth of tunnels reaches throughout its cold body.

Map hazards: Airlocks, Drop Bridges, Trams, Void

### Abduction

Full Information Restricted. A rural farmhouse sits below an invading alien saucer.

### Outpost 13

In game reference to the movie 'The Thing'

### Recruitment

The Spacemen's tutorial base

Includes: Teleporters

### Tidal Lock

This interstellar Abandoned space port/city above the boiling irgnis has been slowly slipping from the grasp of sustainability,

but that's why the company sent you -- to solve all of its problems

Map hazards : Airlocks and Drop Bridges

### The Experiment

The company conducts most of its sensitive testing inside this semi stable hyperholes. These tests are often used to measure the productivity of new work procedure, to weed out unexpected employee behaviors, or simply appease Jub'borith the world eater for another century or two. you know, the usual stuff.

Map hazards: Drop Bridges, the Void
Human souls

The human souls might represent the six monsters that appear to be dead. Sans represents justice. Mad Dummy is... I forgot what Mad Dummy represents. But I do know that in the Photoshop Flowey is all connected to the dead humans. The ballet attack represents Mettaton. The music attack represents Napstablook. The knife attack represents Mad Dummy. The gun attack represents Sans. The hand attack might represent Ghaster. The frying pan attack represents Papyrus, because he cooks. Do you get it? Mad Dummy attacks you with knives, Sans judges you at the end of the game, Napstablook makes music, Mettaton likes to dance, and Ghaster has gloves on. That's the only thing I could come up for Ghaster. BTW I am ten years old
Void Beast

**Void Beast** is one of the **mutation** Monster Perks in Unfortunate Spacemen. It is unlocked at rank **10**.

## In-Game Description

*You're a beast from the blackest depths of space.*

* Your PARASITE EGG is replaced with a VOID BOMB.
* You can TELEPORT a short distance.
* Your footsteops are SILENT in Monster Form.
* Every time you enter MONSTER FORM, you create a VOID BLAST, ELECTROLOCKING nearby Spacemen.
* TIP: One of Void Beast's strongest assets is speed and silence. Hit the Spacemen fast and then get out of there!

## Stratagy

The void beast is a capable ambusher. A well placed void bomb can disable your prey, allowing you to attack without retaliation. The void blast created by transforming is useful to get a few swings in before the spacemen start shooting. This monster meshes well with patience, since you can vent without a trace, ambushing them via silent footsteps or stay hidden for an unexpected length of time disguised or burrowed, lowering their guard. However, the greatest asset of this monster is its telportation, which serves as a handy escape or advancement tool. You can also lock a location down via void bombs, which the spacemen cannot destroy if they are stunned.

To counter a void beast, try to take out the void bomb at a distance, where it will not trigger. Alternatly, someone with nimble can do it. The void blast made by the monster itself is not annoying, unless you are at low health. Just watch out for it teleportation. A creative void beast can use it to move unpredictably when combining it with air dodging.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Action Hero

**Action Hero** is the former version of Soldier, formerly being categorized as a Spacemen Perk in Unfortunate Spacemen.

## Description

* Your Gear slot is filled with a large backpack, preventing you from equipping your gear slot. This had no function
* You spawn with an Assault Rifle in the place of your Company issue Handgun
* You spawn without a keycard unless you picked the Spare Keycard perk
* You are incapable of stealing a keycard but your keycard can still be stolen
* Unlike it's newer version, Soldier, your AR is not buffed.
* Unlike the Investigator's Pocket Detective, your AR drops on death and can be used by your fellow spacemen
Lair of Despair

The **Lair of Despair** is a bonus dungeon in Soda Dungeon. It contains alternate versions of the regular dungeon enemy sprites in unique colours and costumes, and the drops include Mythical rarity level items only accessible from this dungeon.

## Unlock

The Lair of Despair is unlocked in Dimension 2 after reaching level 100, accessed by talking to Fabulo on the town screen above the portal gate. Like the normal dungeons, you must progress starting from level 1, but after that, you will be able to warp to the start of up to the highest set of floors that you unlocked (e.g. 1, 11, 21, etc...). However, unlike the main dungeon, you must use Essence to warp to a specific floor instead of Gold.

All enemies have unique artwork, often in humorous colours or costumes. The monsters have all the same attacks and skills as their main game counterparts, with the exception of Fabulo, but have higher stats and a higher chance of dropping rare loot and more gold.

## Stat scaling

 5-level boss
 10-level boss
 100-level boss
Death Report

>  WAIT A SECOND.
>  THAT'S NOT A TAIL!
>  THAT'S...
>  A FUSE!!!
> — Mettaton
>
>

"**Death Report**" is the 58th track in the *Undertale* Soundtrack. This song plays during the bomb defusal section of Mettaton's news report. It is a more energetic and gripping rendition of "Live Report". Both of these tracks are remixes of "It's Showtime!".

## Information

Track Name — Death Report

Track # — 58

Time — 0:45

Filename — mus\_news\_battle

Leifmotifs — Live Report and It's Showtime!

Location played — News Report

BPM — 180

Previous Track — Live Report

Next Track — Spider Dance
Red Alert

## Other Information

Scrambled cameras means that the spacemen will have a difficult time trying to check the cameras because the cameras will be blocked out and red with the word brigade in the center, You can still see what's going on in the cameras but its significantly harder. Investigators can see where you triggered a red alert and how long its been since that red alert with their pocket detective.
Keycard

**Keycard** is an item in Unfortunate Spacemen

## Description

All spacemen start with a Keycard (unless you have the Soldier Perk equipped or... you aren't a spaceman...) The keycard can be used to lock doors for a short period of time. Once used, there is a cooldown until it can be used again. To those Spacemen who have faithfully and selflessly served the Company, they are awarded 2 keycards and the security clearance to UNLOCK locked doors (VIP Keycard perk). Truly the sign of a veteran. Just don’t let your 2 cards get stolen (or eaten) because they are your last.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
The Speaker

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*

The Speaker is the personal capital ship of The Spokesman owned and operated by The Company.

#### Appearances

* The Speaker makes an appearance at the end of the The Core Labs (Co-op Story Mission)
* The Speaker (Co-op Story Mission) is set aboard The Speaker.
* The Speaker is seen crashed on Bone World IV during Bone World (Co-op Story Mission)