FAQ

A. No, only one character may be active at a time.

Q. **Can I be related to [INSERT NAMED NPC FROM D&D LORE HERE]?**

A. No, In order to maintain lore stability, we would like players to not have their characters be related to any major figures from Dungeons and Dragons lore or other canon. This includes gods, demons, devils, elemental lords, and such powerful named beings. In the case of Tieflings and Aasimar, your fiendish or angelic heritage is a distant bloodline rather than immediate enough for you to measure the exact relationship.

Q. **Can I smite on thrown weapons?**

A. No. Thrown weapon attacks are ranged weapon attacks using a melee weapon.

Q. **Is any Eberron content allowed?**

A. The Eberron content that is allowed is listed in the Balance Document with the changes made for the server. Artificer is not allowed.

Q. **What does "weapon attack" mean? What is considered one?**

A. A weapon attack is, in general, an attack made with a physical thing (as opposed to a spell attack). The following things count as weapon attacks:

* Attacks made with a weapon.
* Unarmed strikes.
* Natural attacks (and attacks made with natural weapons).
* Improvised weapons.

If something requires a weapon attack, it doesn't care if it's melee or ranged. If something requires a melee weapon attack, for example, it requires a weapon attack that is melee. Note: There are effects that care if something is a weapon or not (such as the magic weapon spell) and not every weapon attack is made with a weapon, so please check things carefully. More often than not, improvised weapons are not 'weapons' until the moment they hit a creature, therefore spell smites do not work on them. The same goes for natural attacks/weapons.

Q. **Can anyone go in the War Room and find the Guild Records?**

A. No, only guild members in good standing can access those records. People can appeal to Alice to view them in a limited fashion with direct supervision.

Q. **What are the rules for object sundering?**

A. Base rules follow the 5e rules here but are up to DM use and interpretation. https://roll20.net/compendium/dnd5e/Objects#content (DMG page 246 as well)

### **Character Creation**

Q. **Can I drop below 8 in a stat without racial modifiers bringing me down?**

A. Yes but you gain no benefit from doing so in terms of point buy. It is purely for RP and flavor. If at any point we deem your 3 charisma character is designed to just be a dick. We reserve the right for corrective action.

Q. **How do I respec my character?**

A. When you first make a character you have two “Respecs”.

1. Your first respec is per character, and can only be used prior to level 5.
2. Your second is per account, and is referred to as your “emergency respec”. Once used, it is gone forever, so think carefully before deciding to use it. The emergency respec can be used at any level, even if you have already used your pre-5 respec.

* Respecs allow you to change your race, class, the stats you bought with point buy, ASIs or feats if you leveled up high enough, and any other choices made about character creation or advancement. Using these respecs will let you keep any items, gold, and experience you have accumulated, so that you can switch things up if you’re not feeling satisfied with your experience without having to kill your character and start over.
* We hope these options will allow players to avoid being trapped with characters they don’t enjoy, and have the freedom to try new things and experiment. However, we also want to maintain the world and story cohesion of permanent characters, and so we have placed a few limitations on them.
* In order to respec, use the player character submission form as though you were submitting a new character, and under “Anything we missed” specify that this is your respec, and list any changes you’ve made. Then go to #hall-of-staff and ping Staff for a review.

### **Class Features**

Q. **How do I gain new forms for Wild Shape?**

A. You must see them in the wild. You cannot learn a new shape from polymorph.

Q. **Can I choose it like my other AC calculations? Jeremy RAW says I can't.**

A. Can't see how this breaks anything. Go for it.

Q. **Does Masterminds level 17 ability work on Zone of Truth? The wording is weird.**

A. Yes, we believe RAI it is intended to work on Zone of Truth, despite any odd wording.

Q. **Does the level restriction on items apply to the Rogue subclass Thief and the feature Use Magic Device obtained at level 13?**

A. Yes, it still applies. The character is unable to instant purchase or roll on a mission for items above that level. In addition, the player still has to ask the GM before a mission if the item owned will be allowed, and the GM has the right to decline.

### **Death, Resurrection, and Clones**

Q. **When a player dies in a mission, who is the one that should post the information in the guild’s crystal ball?**

A. The GM should post the information including: time, direction (not location), and cause (vague).

Q. **Can I use DM inspiration on the resurrection roll or for Rapid Rez checks for the Fading Spirit rules?**

A: No. You can only use it on the skill checks leading up to the final roll, or not at all with Rapid Rez checks.

Q. **How many chances at resurrection do I get?**

A. First one: rapid rez check. (Revivify, or wished rez spell) Second: One ritual spell (raise dead, reincarnate, resurrection). Last resort and always succeeds: True resurrection. Your rez DC increases on any rapid rez attempt and any successful rez. (A successful rapid rez only increases the DC once).

Q. **Does Reincarnate work on the ashes of a humanoid?**

A. Unless a spell or ability says it doesn't, it does.

Q. **When a character dies and their soul transfers to a clone they have prepared, do they gain the benefits of a short or long rest?**

A. No. Clone is finicky, but after discussion we have determined that this is how it works:

* Given the wording from Magic Jar that implies that Class features are bound to your soul, Racial and Class features that are spent (including spell slots) are not recovered when coming into a clone. HP, conditions and diseases are fully restored/cured, since the spell specifies that the body is intact. Curses and other similar soulbound (not bound to the body) ailments persist, unless they would be broken by death. As normal, death breaks attunement.

Q. **How much material do I need for each type of resurrection?**

A. Reincarnate and True Resurrection are the only two spells that allow a character to be brought back without a body present. For Resurrection, you will need at least 1 pound of biological material from the creature to perform the spell. Revivify and Raise Dead require the full body with minimal damage to life-important organs.

### **Downtime**

Q. **How many basic healing potions can I make in a real life day?**

A. 2. One per in game day. We follow Xanathar's Guide for potion crafting and the page is pinned in #downtime.

Q. **Can a player help another with DTP?**

A. Yes, if they do it with them they gain advantage on the roll. However both players are locked in. Additionally, if a player is assisting in learning a language or tool proficiency, the person assisting must be proficient.

Q. **Do buildings come with basic amenities or do I need to add them?**

A. Yes, basic amenities are included. Per the Downtime Document a house comes with the basics of the lowest quality: Tiny Kitchen, Toilet, Living Room, Bedroom, Closet.

Q: **I just got myself a brand new shiny Manual of [X Stat] Training! How do I go about secluding myself in a room to read through its dark secrets for an extended period of time?**

A: Lock yourself out in the #downtime channel for 3 days IRL (6 cycles or 48 hours in game) and go full nerd mode. https://puu.sh/CqiDq/6e4bd7c708.png Just remember you can only raise each respective stat once with each book. You cannot take exhaustion to read more.

### **Missions**

Q. **Can my character go on missions while pregnant?**

A. No. Player characters whom are pregnant are mission locked until the point of birth. This is to prevent DMs from killing unborn children during missions, no matter the means. This is determined the moment the PC declares (whether IC or OOC) their character is pregnant. After the birth, they are allowed to resume missions as appropriate.

Q. **Can I include time travel in my sessions as a DM, or in my backstory as a player?**

A. No direct time travel, but vaguely non-interactive vision travel is fine. So vague visions of the future or past are okay for a character's backstory, so long as they seem appropriate. If it seems like a blatant excuse to have excessive meta knowledge, then you may be asked to increase the "vagueness" of the relevant information.

Q. **If I die on a mission what happens to the TP item I rolled?**

A. The item is to be received on the next successful mission, OR if it was used by enemies can still be dropped for that player NOT for recovery or use by any others. This allows the roll to remain as is whether it be preferred or not.

Q. **What do when the DM locks us into a multi part live mission?**

A. It's up to the DM to determine whether the characters are locked out of all other activities or not. It can create many issues should you not be locked such as dying on another mission and requiring actions to be retconned. Live missions are generally meant to be one sit down. And so if a DM decides it will take longer they need to decide whether the characters are locked or not with the players. This isn't standard practice for the server and it's a case by case basis.

Q. **We needed to pause the session, what happens to our characters? Are they locked out?**

A. There are different things you can do in this situation. The choice is up to the group as a whole.

1. If the group can feasibly leave the mission IC, they can return to Remnant and continue the mission later.
2. The mission itself can be paused/frozen with the characters being locked out of missioning until everyone can return and it is completed.
3. The group can OOC pause the mission and come back to it later. This allows the PCs to not be locked, but it means nothing from the mission is canon until it is completed. \* Whatever is chosen, make sure to keep the current version of your character available. If you leave the mission and happen to level on another, you must retain the older version for the mission that was paused.

Q. **What happens when a player leaves a game mid mission? Especially right after their character goes down?**

A. Context matters. If they need to go to bed the player should begin to give notice as soon as they realize the session may run long and provide their sheet to a fellow player, or have the DM write them out of the mission. If an emergency occurs they should indicate they have to leave and why to the GM.

* They should provide a character sheet to another player for use, accepting the decisions that player will make. If they cannot or do not, the DM can use what they know of the character and have then participate as best they can.
* If a player leaves for no good reason (rage quits, bored-quits, silent quits) their character is subject to whatever the DM and the Admins decide is appropriate for this unsportsmanlike action. DM has choice in the moment (though they should do their best to use them fairly).
* When you commit to a session you are taking a DMs, as well as each players', time. Quitting out of boredom or anger is out of line.

Q. **When does an NPC/Beast Companion/Mount/etc share in an exp split?**

A. As per RAW, experience is split evenly between PCs and relevant NPCs:

1. Did it take an action upon any of the combating parties (including actions taken before combat whose effects persisted into combat), or moved within the combat area? If yes, proceed: If no, it doesn't split XP with the party.
2. Was it ever independent? (not under any player's direct control) If yes, proceed: If no, it doesn't split XP with the party.
3. Did it come from something other than Find Steed, Find Familiar, a class feature, magic item or spell with a duration? If yes, it gets a share of the XP, and gets the XP even if dead. If no, it doesn't split XP with the party.
4. If the answer to any of the above is "no", the NPC does NOT share XP.

* DMs may declare some NPCs noncombatants, which means they are considered to not influence combat in any meaningful capacity, and therefore do not take a share of XP even if they otherwise fulfill all these guidelines. (Like villagers trying to not-die.)
* Note that Charmed creatures are still independent and not under a player’s direct control unless the effect that charmed them specifically says so. (Charmed condition =/= charm person).

Q. **I have a simulacrum or a powerful creature with CR comparative to the my party's levels, do I get to bring it along and use it on the mission?**

A. Yes, as long as the GM is asked and says it is okay to bring it along. The GM has the right to tell you no when it comes to bringing additional creatures and/or magical items.

Q. **When that simi/creature comes along, does it share exp with the party?**

A. Yes, the simi/creature always shares exp with the party in the same circumstances that any PC would share exp with the party.

### **Races**

Q. **What color skin Tiefling can I be?**

A. Normal human skin tones + shades of red and purple. Why? Lore wise, 99% of Tieflings are the bloodline of Asmodeus, meaning their skin tones tend toward red and their appearances devil like because of a plot by Asmodeus to regain his godhood.

Q. **Can centaurs ride mounts like everyone else?**

A. Yes, but people are probably going to look at you funny. Also keep in mind climbing costs 4x movement for centaurs. So saddles are probably are no friend to you.

Q. **Can I mount my Centaur PC friend?**

A. No. It counts as them carrying you.

Q. **Can I become a Lycanthrope?**

A. No, but here are two ways this can be resolved:

* **Resist:** Your character resists the transformation at the first full moon. Your character will go on a rampage, and therefore will be out of your control during that time (becoming an NPC for the duration, controlled by a GM). You can be cured by paying for the Remove Curse service at any point.
* **Embrace:** Your character embraces the joy of becoming a lycanthrope. Your character will become a NPC, controllable by a GM, and for all intents and purposes, be retired.

Q. **Can my Tabaxi be flavored as a Catgirl/Kitsune/Giant Ape etc?**

A. Tabaxi are Tabaxi, they are feline based humanoids. They are not cat girls. That being said should you wish to look slightly like another animal that is fine. "My Tabaxi appears bulky and ape like in strength" is fine so long as you still also look like a Tabaxi.

Q. **But Tad how am I supposed to live out my Kitsune/Cat-person fantasy?**

A. Thankfully DND has this spell called disguise self (alter self works as well). So while those races don't exist within DND (and also this world), its within reason to disguise yourself as one and garner all the strange looks within the world.

### **Spells and Items**

Q: **What are the limitations of Simulacrum?**

A: While these are not written out by Wizards of the Coast, we have included them for the server.

1. First and foremost, a caster can only have one simulacrum cast at a time. This means that if a caster were to cast simulacrum on someone while having another one active, the first one will dissolve into snow and become non-magical.
2. Secondly, we've made an addendum to the spell. It reads:

* If a creature becomes immune to a feature or effect that either the simulacrum or the original creature cast, it is immune to it whether it's cast by the simulacrum or the original creature. Similarly, if either party uses a feature that can only affect one creature at a time, it counts for both parties. The party who used a feature last is the one in control of its effects.
* What this means is that if you use a class feature like the necromancy wizard's Command Undead that has an effect a creature can become immune to, it is also immune to it if it is cast by a simulacrum of that wizard. If you use a feature like the open hand monk's Quivering Palm that can only be active on one creature at a time, both parties (the monk or the simulacrum) are bound to that one creature. Also, the creature who last cast the effect is the one in control of its activation and/or cancellation.

Q. **How do I get a new form for the Polymorph / True Polymorph spells?**

A. You gotta see them like a Druid needs to, which is not by viewing a polymorphed creature. Otherwise it's kinda dumb.

Q. **Can I have an awakened familiar?**

A. Sure, who cares so long as you find someone to cast the spell on it.

Q. **Can I swap out wish at level 20 when I lose the ability to cast it?**

A. Nope, you can only swap spells at level up within the class at level 17+ that you get wish from.

Q: **Can I wear multiple of the same type of magic item on this server?**

A: For fairness and streamlining we abide by the base wording in the DMG, that a character can only wear one pair of footwear, one pair of gloves/gauntlets, one pair of bracers, one suit of armor, one item of headwear and one cloak/robe.

Q. **Can a DM Deny me using my awesome new shiny legendary item, or other magic item on their mission if I'm under the level requirement?**

A. Yes they can. It was decided via a staff vote that DMs can deny the use of any items in their games if they choose. This includes class features that would allow use of the items as well, such as the thief subclass feature: Use Magic Device.

Q. **How does casting using scrolls, spell gems, and the Ring of Spell Storing work?**

A. Scrolls require you to know it or have it on your list and you utilize the spell casting modifier check based on the level of the scroll if applicable. Spell gems require you to know the spell or have it on your list. Ring of spell storing only allows spells from 1st-5th level but any can cast it utilizing the modifier of the caster that imbued it.

* Spell gems are also limited to once per long rest per a server change, unless the DM specifies otherwise.

Q. **Are shields armor?**

A. No. Certain spells / features will specifically point out shields if they don't want to work with them.

Q. **Certain spells like Gentle Repose and Protection from Evil and Good list a material component but not a specific cost, can I replace the material component in these spells by using a spellcasting focus?**

A. Yes. Do keep in mind that the spell may have a specific use for a material component, and if you substituted it with a focus, it may fizzle (like Detect Bloodline) or you may be unable to access its full effects (like Summon Greater Demon). Some other spells may include flavorful descriptions of the use of the foci (such as Alchemized Blood), but unless they specifically tell you that the effect fails or that you need the component for the effect, you are free to ignore these descriptions.

Q. **What counts as running water, for the purposes of vampires and spells like Detect Bloodline or Locate Creature?**

A. Running water is a body of water on the surface of the material plane that is not still (lagoon/marshes). For spells like Detect Bloodline or Locate Creature, the spell acts as if it was cast on the plane’s surface if in the air. If underground, use underground bodies of water as well.

*Related Pages: Server Rules and Information, Character Creation, Magic Item Acquisition and TP Usage, Downtime Activities*