Skills

Skills are things that cats can learn. They require Skill Points (SP) to teach to cats. Not all cats can learn all skills. Additionally, cats can unlearn skills and you get refunded in the amount of SP you spent on that. Already learned skills can be upgraded to be stronger.

## List of Skills

* Heal: the cat unit heals nearby cat units.
	+ Level 2: 1.5x healing
	+ Level 3: 2x healing
* Heavy Armor: the cat unit takes 0.8x damage from non-critical hits.
	+ Level 2: 0.6x damage
	+ Level 3: 0.4x damage
* Boss Breaker: the cat unit deals 1.2x damage to boss enemies.
	+ Level 2: 1.4x damage
	+ Level 3: 1.6x damage
* Iron Will: the cat unit is slowed down to 1.5 instead of 1 when slowed (if speed is already 1, this part does not have an effect.) The cat unit is also weakened by only 80% as much. The cat unit, additionally, is only frozen for 0.8x as long.
	+ Level 2: slowed to 2, weakened by 70% as much, frozen for 0.7x as long
	+ Level 3: slowed to 2.5, weakened by 60% as much, frozen for 0.6x as long
* Quick Reaction: the cat unit has a 10% chance to dodge attacks.
	+ Level 2: chance increased to 15%.
	+ Level 3: chance increased to 20%.
* Retribution: the cat unit deals damage to enemies that hit it equal to 5% of the cat’s attack power.
	+ Level 2: retribution equal to 10% of the cat’s attack power.
	+ Level 3: retribution equal to 15% of the cat’s attack power.
* Crazed Rage: the cat unit deals 3% more damage, has 3% more health, moves 3% faster, and attacks 3% faster. Exclusive to crazed and manic cats.
	+ Level 2: boosts upped to 5%.
	+ Level 3: boosts upped to 7%.
* Manic Rage: the cat unit deals 4% more damage, has 4% more health, moves 4% faster, and attacks 4% faster. Exclusive to manic cats.
	+ Level 2: boosts upped to 7%.
	+ Level 3: boosts upped to 10%.
* Legendary Power: the cat unit has a 5% chance to survive lethal strikes, deals 1.1x damage to enemies, takes 0.9x damage from boss enemies, gains omni-strike giving 5% boosted range (does not gain area attack), abilities last 1.1x as long, negative statuses to the cat last 0.95x as long, if it has crit or savage blow, those chances are boosted by 10%. Shockwave and surge levels, if they have them, boosted by 1. Strong Against, Resist, Massive Damage, Insanely Tough, and Insane Damage effects boosted by 10%. Exclusive to legend rare cats.
	+ Level 2: lethal strike survive->10%, damage->1.2x, damage reduce->0.8x, omni-strike->10%, abilities->1.2x, negative status->0.9x, crit/savage blow->20%, Shockwave/Surge->2, SA/R/MD/IT/ID->20%
	+ Level 3: lethal strike survive->15%, damage->1.3x, damage reduce->0.7x, omni-strike->15%, abilities->1.3x, negative status->0.85x, crit/savage blow->30%, shockwave/surge->3, SA/R/MD/IT/ID->30%

## Getting SP

### GAMATOTO

* SP can be found rarely in MEGABANK, Hidden Armory, Rattlin’ Caves, and Cumulus Peaks.

### SP Farming Stages

* Sweet SP
	+ Kang Roo (200%) spawns at the beginning of the level, and more spawn throughout the stage.
	+ Doge Dark (100%) spawns as a peon.
	+ Snache (500%) also spawns as a peon.
	+ Croco (500%) spawns as a peon as well.
	+ Sir Seal (500%) spawns as support.
	+ Metal Hippoe (100%) also spawns as support.
	+ When the enemy base reaches 99% HP, Bore (50%) spawns as the boss.
	+ When the enemy base reaches 99% HP, Gory (500%) and Jackie Peng (500%) start spawning.
	+ Beating the stage has a 50% chance to reward 1 SP.
* Glorious SP
	+ Kang Roo (400%) spawns at the beginning of the level, and more spawn throughout the stage.
	+ Gabriel (100%) spawns as a peon.
	+ Snache (800%) also spawns as a peon.
	+ Kroxo (100%) spawns as a peon as well.
	+ Sir Seal (800%) spawns as support.
	+ Metal Hippoe (200%) also spawns as support.
	+ When the enemy base reaches 99% HP, Nimoy Bore (60%) spawns as the boss.
	+ When the enemy base reaches 99% HP, Gory Black (100%) and Jackie Peng (800%) start spawning.
	+ Beating the stage rewards 1 SP.
* Wonderful SP
	+ Shadow Boxer K (100%) spawns at the beginning of the level, and more spawn throughout the stage.
	+ Gabriel (300%) spawns as a peon.
	+ Ginger Snache (100%) also spawns as a peon.
	+ Kroxo (300%) spawns as a peon as well.
	+ Sir Seal (1,700%) spawns as support.
	+ Metal Hippoe (500%) also spawns as support.
	+ When the enemy base reaches 99% HP, Nimoy Bore and Bore (both 70%) spawn as the bosses.
	+ When the enemy base reaches 99% HP, Gory Black (350%) and Jackie Peng (1,700%) start spawning.
	+ Beating the stage rewards 1 SP and has a 50% chance to reward 2.
* Beautiful SP
	+ SBK (300%) spawns at the beginning of the level, and more spawn throughout the stage.
	+ Gabriel (700%) spawns as a peon.
	+ Ginger Snache (400%) also spawns as a peon.
	+ Kroxo (700%) spawns as a peon as well.
	+ Sir Seal (5,000%) spawns as support.
	+ Super Metal Hippoe (50%) also spawns as support.
	+ When the enemy base reaches 99% HP, Nimoy Bore and Bore (both 100%) spawn as the bosses.
	+ When the enemy base reaches 99% HP, Gory Black (900%) and Star Peng (100%) start spawning.
	+ Beating the stage rewards 2 SP.
* Amazing SP
	+ SBK (700%) spawns at the beginning of the level, and more spawn throughout the stage.
	+ Gabriel (1,600%) spawns as a peon.
	+ Ginger Snache (1,000%) also spawns as a peon.
	+ Kroxo (1,800%) spawns as a peon as well.
	+ Sir Seal (12,000%) spawns as support.
	+ Super Metal Hippoe (150%) also spawns as support.
	+ When the enemy base reaches 99% HP, Razorback and Boraphim (both 70%) spawn as the bosses.
	+ When the enemy base reaches 99% HP, Gory Black (1,600%) and Star Peng (300%) start spawning.
	+ Beating the stage rewards 3 SP with a 50% chance of rewarding 4 SP.
* Ultimate SP
	+ SBK (2,000%) spawns at the beginning of the level, and more spawn throughout the stage.
	+ Gabriel (4,000%) spawns as a peon.
	+ Ginger Snache (3,000%) also spawns as a peon.
	+ Kroxo (5,000%) spawns as a peon as well.
	+ Sir Seal (35,000%) spawns as support.
	+ Super Metal Hippoe (400%) also spawns as support.
	+ When the enemy base reaches 99% HP, Razorback, Boraphim, and Nimoy Bore (all 100%) spawn as the bosses.
	+ When the enemy base reaches 99% HP, Gory Black (3,500%) and Star Peng (800%) start spawning.
	+ Beating the stage rewards 5 SP with a 50% chance of rewarding 6.

### Capsules

* Lucky Capsule, Lucky Capsule G, and Item capsule can reward 1 SP.
* Lucky Capsule G has a chance of rewarding 2 SP.

## Most OP skills on certain cats

* Awakened Bahamut can learn retribution, causing massive damage to enemies that hit it.
* Legend rare cats can all learn Legendary Power, making them much stronger.
	+ Cutie MOMOCO is a good example of this, increasing the time enemies are frozen AND boosting the shockwave level.

## Q&A

* Q: Why? Battle cats isn’t really a hard game.
	+ A: Well, the other conceptions on this wiki can sometimes get nearly impossible, so we need something to boost our cats to balance that out.
* Q: Why are some of the SP reward stages so hard?
	+ A: Honestly, I don’t know.