Watched from the Shadows

Welcome to Dead by Daylight. As the Entity grows ever more present, the vast reaches of its world open up to be explored by unknown beings, and as they explore the farther reaches of the realm, the more apparent it gets, that you are never along. As something always end up finding out where you truly are.

**Watched from the Shadows**

The Entity was a being that has hosted its twisted game for eons, but never really took most of the action. While it created the trial, it wanted to create something to give it a feeling of one of its killers, so it created a being separate from itself, but they share the same mind. As the Entity's own deliverer of the feeling of bloodlust, **the Changeling** is able to create just like the Entity, and it uses that skill to be the perfect deceiver.

A talented but anti social biologist, **Arthur Colby** was not really taken to seriously by his peer's. But it wasn't out of his lack of skills, quite the contrary. He was to good, overqualified, and they hated him. So they never treated him with respect, even sabotaging his work to make it seem he's a failure, but that never stopped him from being the best. But when he was taken by the Entity, he felt his heart sink due to the feeling that nobody would miss him. And yet he still seemed determined to believe that someone would.

# The Changeling

A deceptive killer, able to create mimic's to mimic objects around the trial and use them as possible vantage points to spot survivors, and unleash a flurry of attacks with their animalistic behavior.

Its personal perks Thieving Hand, Scourge Hook: Deceptive Calling, and Deceitfulness reduces the charges of items when opening a chest for the first time, Manipulates its terror radius and the aura reading capabilities of survivors, and increases its terror radius when a survivor is downed and slowing down their progress.

## Power: Unforeseen Deception

*As a being of the fog, The Changeling can deceive survivors by creating false objects and turn them into hazards to either patrol the map, or to lash out to those too curious.*

The Changeling see’s the aura of possible *object spawns* in white when near. By Pressing the **power button** while at one of these objects, **The Changeling** summons a ***Mimic***, and it loses a ***Mimic Token***. **The Changeling** see’s the aura of *Mimicked Objects*, and can recall them by pressing the **power button** while facing them. (Aura Range - 12 meters) (Mimic Tokens - 6) (Mimic transformation time - 3 seconds)

### Special Enemy: Mimic’s

A ***Mimic*** looks fully identical to that of the object it is mimicking, but will produce a low *growling* noise when a survivor is near one. If a survivor comes into contact with a ***Mimic***, It lashes out and attacks them, having the survivor lose a health state and disappearing. When a Mimic damages a survivor, they are revealed by Killer Instinct. Pressing the **ability button** while facing a Mimic will cause the Mimic to reveal itself and have **The Changeling** control it. Controlled *Mimic’s* can do all killer actions, but without the benefit of the *perk loadout*. Mimic’s cannot perform *basic attacks*, but can do a ***Stumble*** or **Thrash**. Controlled Mimic’s who are stunned, or their duration ends, The Mimic disappears. (Mimic Growl Range - 16 meters) (Mimic possession time - 1.5 seconds) (Controlled Mimic duration - 30 seconds) (Controlled Mimic movement speed - 4.4 m/s)

### Special Attack: Stumble/Thrash

Pressing the attack button while as a Mimic will have the Mimic do a quick dash forward, allowing it to push survivor’s out of its way, or have it close the distance to initiate Thrash. Pressing the attack button after Stumbling or by Holding the Attack Button will have the Mimic enter a wild frenzy, swinging its arms around wildly while moving quickly forward. Upon either hitting a survivor, or hitting an object with Thrash will have the Mimic enter a fatigue state. (Stumble Range - 8 meters) (Thrash Range - 16 meters) (Stumble/Thrash movement speed - 7.2 m/s) (Thrash manual activation time - 2 seconds)

## Perks

### Thieving Hand

*Items can be resourceful, especially if they are easy to come by, so why not limit their supply.*

When a survivor opens a chest for the *first time*, the item they gain is missing half of its *charges*. Opening a chest is **10/12/14%** longer.

### Scourge Hook: Deceptive Calling

As you are close to the Entity, it allows you to get creative on how to hunt your food.

At the start of the Trial, **4 random Hooks** are changed into **Scourge Hooks**:

* The Auras of **Scourge Hooks** are revealed to you in **white**.

When a survivor is hooked on a **Scourge Hook**, survivors cannot see their **aura**, your *Terror Radius* is reduced by **8/9/10 meters**, and if a survivor was to see your **aura** they see the **aura** of the hooked survivor.

When a survivor is unhooked from a **Scourge Hook**, your *Terror Radius* is increased by **10/12/14 meters** for **20 seconds**.

### Deceitfulness

*As a being that hunts via dividing survivors, you sure know how to get them to split up.*

When a survivor is put into the *dying state*, or is being *carried*, **Deceitfulness** activates and your *terror radius* is increased by **15 meters**. This effect persists for **20 seconds** if that survivor was to be *hooked*, or if the survivor *breaks free*. After the effect ends, **Deceitfulness** cannot be triggered for another **60 seconds.**

Survivors within your terror radius gain a **5/7/9% penalty** to *repair actions*. The effects are increased by **5%** for each survivor working on that same **generator**.

## Unforeseen Deception Add-ons

* *Dwight’s Shirt \*Common Unforeseen Deception Add-on\* -The shirt of the leader. It produces a feeling of fear and uneasiness, like the person who wore it - Reduces the time it takes for a Mimic to complete a Damage action by 15%.*
* *Meg’s Shoes \*Common Unforeseen Deception Add-on\* - The shoes of the athlete. As you look at them, you gain a feeling of agility - Reduces the time it takes for a Mimic to vault Windows by 15%.*
* *Claudette’s Glasses \*Common Unforeseen Deception Add-on\* - The glasses of the smart one. You see a spectacle of possibilities to make your hunt's more successful - Reduces the time it takes for a Mimic to pick up a survivor by 20%.*
* *Jake’s Pants \*Common Unforeseen Deception Add-on\* - The pants of the survivor. As you look at them, you're sense are heightened - Survivor’s grunts of pain are 20% louder to Mimic’s.*

* *Golf Club \*Uncommon Unforeseen Deception Add-on\* - Used by the Observer as a possibility of escape from the harsh reality that the realm brings. It resonates a sense of mystery on how he could remain hidden - Reduces the intensity of a Mimic’s Growl’s by 21%.*
* *Clawed Markings \*Uncommon Unforeseen Deception Add-on\* - Scratched across the Observers Tower, It shows a struggle against the Entity. As if it was trying desperately to reach him - Increases the time a Mimic can be controlled for 10 seconds.*
* *Tome I: Awakening \*Uncommon Unforeseen Deception Add-on\* - A book filled with stories. This one has stories for a Claudette Morel and a Evan MacMillan - Increases Stumble distance by 15%. Increases Thrash Distance by 25%.*
* *Vittorio’s Notes \*Uncommon Unforeseen Deception Add-on\* - As Vittorio explored the realm, he kept this notebook on him to record the strange world around him - Reduces the activation time of Thrash by 16%.*
* *Kate’s Family Photo \*Uncommon Unforeseen Deception Add-on\* - A photo of Kate Denson's Family. It somehow is able to shine through any darkness as if it was to pure - Survivors injured by a Mimic cannot discern sounds for 30 seconds.*

* *Tome V: Unleashed \*Rare Unforeseen Deception Add-on\* - A book filled with stories. This one contains the stories of a Max Thompson Jr. and a Nea Karlson, with bits and piece's of a well known Talbot Grimes. - When a Mimic disappears, The Changeling becomes Undetectable for 20 seconds.*
* *Charlotte’s Stuffed Toy \*Rare Unforeseen Deception Add-on\* - In order for Charlotte to cope with the loss of her mother, she snuggled this close to her. It reminds the Entity of their gratefulness to its intervention - When a survivor is within 8 meters of a Mimic as it is disguised, they are revealed by Killer Instinct.*
* *Pustula Vial \*Rare Unforeseen Deception Add-on\* - Found in Talbots secret lair in the realm, it was filled with the Entity's bane, Pustula Serum. It lets you run wild in a horrid frenzy - Increases Stumble Distance by 30%. Reduces Trash distance by 10%.*
* *Tome IX: Crescendo \*Rare Unforeseen Deception Add-on\* - A book filled with the stories of both Yun-Jin Lee and Ji Woon-Hak. Shows a world of corruption and how it can be hidden behind reputation - When a Mimic deciduous itself, It does not produce growls for 30 seconds.*
* *Jonah’s Calculations \*Rare Unforeseen Deception Add-on\* - A simple set of numbers that was used to haunt Jonah Vasquez for his entire life - Increases the time a Mimic can be controlled for 15 seconds. Mimic’s can see the aura of Survivors.*

* *Tome XI: Devotion \*Very Rare Unforeseen Deception Add-on\* - The Stories of Charlotte & Victor Desheye's as well as David King all tucked away in this book - Survivors who provoke a Mimic are not Damaged. Mimic’s make survivors Exposed if they are provoked for 50 seconds.*
* *Tome XV: Ascension \*Very Rare Unforeseen Deception Add-on\* - Adriana Imai and the Lyra siblings have their lives revealed in this book - When a survivor provokes a Mimic, the Mimic will not attack them but will end up following them. When a Mimic is following a survivor, it takes 70% less longer to take control of that Mimic.*
* *Thalita’s Kite \*Very Rare Unforeseen Deception Add-on\* - As she was a little girl, the young Thalita has always been a fan of kite fighting. Now she had that opportunity as an Adult, and how did that changer her life - Stumble can be performed twice before Thrashing.*
* *Haddie’s Drawings \*Very Rare Unforeseen Deception Add-on\* - The only person who you feel anger to, you see what she is capable of. The drawings only amplify the potential escape she could plan - When a Survivor cleanses a totem, or completes a generator, The Changeling gains 1 additional Mimic token.*

* *Vigo’s Scribbling \*Ultra Rare Unforeseen Deception Add-on\* - As he descended into madness, he made multiple attempts to escape. Yet he was able to write down one last symbol before he vanished from the realm entirely - When a survivor provokes a Mimic, All survivors within 8 meters of any Mimic are instantly injured. When this happens, all Mimic’s disappear.*
* *Iridescent Tome \*Very Rare Unforeseen Deception Add-on\* - A glass book, It writes a story for two beings that have existed for a while. Stories for The Observer and Vigo - The Changeling starts the trial with all of its Mimic Tokens spent, with all of the Mimic’s disguised as Generators.*

## Mori

The Changeling slashes the survivors stomach open. As he does the survivor turns around, and the Changeling summons five Mimics and they bare their fangs and descend on the survivor. The Mimic's tear into the survivor's torso, and the survivor looks up to see the Changeling hunker down and bite into the survivors face. The Changeling then bites down so hard on the survivors head, they crack open and the Changeling drops them before scaring off the mimics and they disappear.

# Arthur M. Colby

The Struggling Biologist who has perfected his craft in his studies. In his life he had dealt with hatred from his collogues, but that never stopped him from creating the perfect streak in scientific breakthroughs.

His personal perks Research Notes, Never Let Go and Unbroken Spirit reveals the aura of the killer when you understand their habits, bounce back from any injury in the purist of a goal, and allow him to instantly recover if the killer continues their hubris.

## Perks

### Research Notes

*By studying any new species, you can tell what their habits are.*

You gain a *token* when you are within **16 meters** of the killer when they complete any of the following actions:

* ***Damage a Generator***
* ***Snuff a Totem***
* ***Break a Pallet or Breakable Wall***
* ***Hook a Survivor***

When you achieve *6 tokens*, **Research Notes** activates permanently and when the Killer does any action that would have given **Research Notes** a *token*, it will reveal their aura to you for **8/9/10 seconds**.

### Never Let Go

*When push comes to shove, you can tail your objective like no other.*

After being injured for a total of **20/15/10 times**, **Never Let Go** activates.

While active, you do all *repair, healing, cleansing,* and *blessing* actions **2%** faster. Getting Injured while **Never Let Go** activates grants it 1 *token*. Each *token* increases the bonus speed of Never Let Go by **2%**.

### Unbroken Spirit

*Even if all your bones are broken, your will is eternal.*

When you are put into the *dying state* by a basic attack, being left in the dying state for more than **30/25/20 seconds** while the Killer is not within **16 meters** of you, you automatically recover from the *dying state*.