recursal/Fanatic-Fandom huggingface dataset:
Chaotic World

*A frenetic world, torn by immaterial force.*
> **You are a shark in a swirling teal sea.**
>
>

> Overwhelming reinforcements. Overwhelming everything. So hard to focus.
>
>

## Summary

Chaotic worlds have a fairly small set of resources, many of which are lost over time. It is also the only world where the Strange Gate requests Frenzy animals (sharks) in order to open. It's unclear what "chaotic" really means here, and not many hints about what makes these worlds so strange. The introductory message mentions "overwhelming reinforcements", which refers to the world income of Frenzy animals and perhaps suggests that these creatures mysteriously appear and add to the chaos.

## Resources

### Frenzy

* Ray
* Crab
* Dolphin

### Basic Materials

* Sand
* Crystals
* Sea Apples
* Clam
* Jellyfish
* Sponge

### Advanced Materials

* Delphinium
* Coralglass
* Spronge

### Multipliers

* Planetary Income - Frenzy (0.0001)
	+ Animals obtainable in the Frenzy tab (see above) are gained at a rate of Climate Level×0.0001/s
* Planetary Income - Animals (-0.0001)
	+ Animal materials (i.e. fish, clam, jellyfish, sponge and sea apples) are lost at a rate of Climate Level×0.0001/s
* Planetary Income - Materials (-0.001)
	+ Non-animal basic materials (i.e. sand, crystals, coral, kelp and algae) are lost at a rate of Climate Level×0.001/s

## Ending Messages

"You have survived the stranger world."
"A world on the brink of existence. Halfway between here and oblivion."
"You were given allies, yes, but at what cost?"
"What a strange demand for the gate to possess."
"You are relieved the chaos is over, correct?"

## Trivia

"Chaos theory" is a term for the mathematical study of chaos on the premise that what appears to be random is actually determined by specific conditions. It means that there's a deeper, invisible system at work creating the appearance that there is no system. This is a fitting theme for a fundamentally mysterious game, especially when you consider that frenzy animals and animal materials are multiplied differently even though they are all sea animals. We can tell the difference, but something within the chaos might not be able to.

1. ↑ The Definitive Glossary of Higher Mathematical Jargon
Woodcutting

The **Woodcutting** skillallows players to use different types of axes and cut down several different types of trees. Logs have varying uses from ingredients for smoking meats, creating tower shields, bows, arrows and more. Each log type also grants varying amounts of experience for the firemaking skill.

## Mechanics

Trees can be cut down by swinging an axe at their trunks. It may require more than one cut to bring down a tree. If this is the case, the player will receive a message informing them that they have failed to cut any logs. Once cut, trees are totally removed, leaving only a small stump, which cannot be cut.

## Axes

Each axe can be used for woodcutting at the following levels. Woodcutting bonuses reduce a player's failure rate and increase woodcutting speed.

## Locations

### Pine Trees

Found throughout the world, usually as decoration in towns. In front of Darnul Castle, spread through Terracina and Windor. There are currently no Pine Trees outside of towns.

### Willow Trees

Found near ponds, rivers and by the sea. Some near Darnul Pond (3) and near Carfal town square (5). Carfal is generally more preferable due to its proximity to a bank.

### Jungle Trees

Found exclusively in tropical locations - Manasa.

### Elm Trees

Huge trees with dark logs. The only tree typed marked on the world map, found near Windor and Terracina.
Mining

A player mining on Tutorial Isle

**Mining** allows players to mine ores, ultimately with the purpose of being smelted into bars to create weapons, armour, shields and arrows. Ore can be found at mining locations around the world, with higher level ores often being in areas with high level, hostile creatures. For this reason, mining can be quite profitable as high level ores are worth a lot of money.

## Locations

As of Beta release 1.0 there are two main mining areas in the world. One to the south east of Terracina and one situated in the south west corner of Windor. The open mining pit near Terracina contains copper, tin and iron, whilst the underground mine in Windor contains copper, tin, iron, coal, mithril and diamond ore. Players should be aware that Windor mine presents a risk to low level players as it is home to hostile, Ossien Skeletons.

Future releases will include additional locations in order to accommodate ores currently in development.

## Picks

\**Pickaxe mining bonus counters the failure rate of high level ores.*

## Mechanics

To mine some ore, players must simply mine the appropriate block with a pickaxe that they have the ability to use. Higher levels ores incur exhaustion penalties which result in mining speed being moderately slowed down. It is also easier to fail mining high level ores. Both of these effects can be minimized by using higher level pickaxes.

## Shops

*Fargul's Mining Supplies* can be found in Windor, offering several different kinds of pickaxes.
12

video File:Placeholder
The 12 sign is a sign of approval and it is both chat and wiki friendly, but don't go doing it on other wikis, because some may not like this method much.

## Why do we give a sign?

It's an easier way for us to say yes, and it will be an automatic permission sign that you can do what you asked to do. When you don't see a 12, don't do anything. It's more efficient. Let's say we're busy and we have no time to talk, so we can type in 12 and get on with what we were doing. I sometimes only get time to use two digits and be done with it.

## What does someone expect when you get a 12 sign?

They trust you to keep their characters in character with how they are. Don't make them off. A lot fo trust is put into a 12 sign, it can also be used to approve of adminship if an admin get too stressed out, same with chat mods.
Attack

**Attack** is one of the primary skills that make up players' combat levels and it also determine how likely a player is to hit an opponent with a melee weapon. It should be noted that a player's chance to hit an opponent is also dependent on the defense level of the monster or player being attacked and thus, a players chance to hit different types of monsters will vary. The attack skill is also used to determine which weapons are player is able to wield.
024 Leonard

## Story

A youth seeking excitement in the towns, bored of the unchanging sea. Bold and full of fun, his friends trust him implicitly, and he's well know across the region. Sets out alongside his friend Kirill to find fame by killing a dragon.

## Obtainable

* As a drop in Level up Area: Soul Vessel [Spear] (Medium)
	+ Defeat a Water enemy

## Unit Data

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## Unit Relations and Mentions

* Kirill, mentioned in the Story section, is 044 Kirill
Mob Catching

**Mob Catching** allows players to capture and store mobs using enderpearls and mob specific ingredients. Some mobs are more difficult to catch then others and may require multiple attempts.

## Overview

In order to catch a mob, a player must throw (right click) an enderpearl at it, whilst having the required ingredients in their inventory. If successful the mob will dissapear and an egg containing it will appear on the ground in its last location and the enderpearl and ingredients will be consumed. A failed attempt will result in just the enderpearl being consumed. Mob data such as health, hunger, custom names, speed and jump ability are all retained. When the player wishes to respawn the mob, they can simply right click with the egg in hand. If the mob is hostile or liable to running away, it is suggested this is done in an enclosed area.
Bandit

Bandits can be found on the roads leading outside of Darnul and at various camps across the map. They are level 22, attack with melee and have 26 hp. New players will often first come across these mobs as they are heading to the Wizard's College. It is advised that players simply run past these mobs as they will pose a considerable challenge to fight at low level.

All tested mobs so far give 1 Hitpoints EXP per HP, meaning a Bandit gives 26 Hitpoints EXP

## **Locations**

Roads outside of Darnul

Bandit Camp east of Darnul

## **Drops**

 Damage

Bandits do 1-6 on a player with 255 armour and 20 defence.
Bread

Edible
 Quests

**Bread** is a good way for low level players to quickly gain cooking experience. It is also the food that heals the highest amount of health of any food, until level 10 (5 hitpoints).

Bread making is first introduced on the Tutorial Isles and is made as follows. First you must harvest wheat from a number of locations around the world. The wheat must then be taken to a windmill. Here it is inserted into the hopper by right clicking, located on the top floor and then collected from the bottom floor as flour from the bin. Next it must be combined with water by selecting first a bucket of water and then clicking on the flour inside your inventory. You will receive raw dough each time you do this. Finally the dough must be cooked in an oven to produce a loaf of bread.

## Cooking

 Cooking Experience
 Healing on Consumption
 Temporary Effects on Consumption
 Cooking Method
 Ingredients Required

## Spawning Locations

 Cooking Experience
 Healing on Consumption
 Temporary Effects on Consumption
 Cooking Method
 Ingredients Required
Saddie

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Saddie is a Havanese dog that is Marathoner's crush and her best friends are Roxy and Gracie.

## Personality

Saddie is very mature, but she does have a feminine streak. She loves her makeup, but at the same time is not afraid to get herself dirty, of course as long as it says away from her face. She's very loyal to her best friend, Roxy and is always by her side during an emergency. Since she lost both of her parents at the Yulin dog fest, Roxy is like her sister, and her family takes Saddie in as their own.

## Appearance

Saddie is mostly white dog with a gray circle around her left eye and a gray patch on her back as well. Her eyes are more slanted than the eyes of the other dogs, and they are clouted with mascara. She has a little bit of a bang in her face that she sometimes wears as a ponytail. Her tail is curled against her back, and she has light aqua blue eyes.

## Trivia

* Her, Roxy and Gracie were all created with simple roleplaying between me and GWlover101 aka May Bae on G+ and Youtube. Rider named these characters while I did ref sheets and designs.

* Saddie is allergic to manly deodarants and colognes, but doesn't have as huge of sneezing fits as Jenkins

* Saddie's first debut is actually in the third story which is not completed, but it was started before the Halloween Carol.

* In the future, Saddie has two four pups with Marathoner, Marathoner Jr., Mason, Merky, and Maria.

* She is actually what you would call a prep, not the mean, popular type of prep, just the one that loves parties and social life and makeup.

* As a mom, Saddie is very happy and fun-loving, she cares about her pups deeply and gets very worried and concerned about them when they aren't with her.
ODIN

Movement
 Dimensions

**ODIN** is the sixth Killbot. It is an orbital dropship capable of transporting large forces of other Killbots. It can travel around the world twice due to its extremely high fuel capacity and all-weather endurance, if atmospheric flight is necessary.

## Tasks

* Will return to its primary base when idle.
* Will transport other Killbots intercontinentally.
* Will NOT receive instructions from a NOVA.
* Will receive Operation Requests from other Killbots.

## Tactics

* Can receive Transport Requests from other Killbots.
	+ Can station LTC units to pick them up.
* Keeps a map of all Bases.
Windor Mineshaft

Windor Mineshaft can be acccessed by going down the mineshaft eleveator located in the southwest corner of Windor and contains 10 Coal Ore nodes, 6 Iron Ore nodes, 3 Mithril Ore nodes and 2 Diamond Ore nodes, as well as multiple Tin Ore and Copper Ore nodes.

There is a room to the south with 4 Coal Ore nodes and 4 Iron Ore nodes, three rooms to the east, one containing 3 Mithril Ore nodes and 2 Coal Ore nodes, the other containing 2 Coal Ore nodes and leading to a room containing 2 Diamond Ore nodes and a room to the west containing 3 Iron Ore nodes and 2 Coal Ore nodes. There are also Tin Ore and Copper Ore nodes littered throughout these rooms.

## Mining routes

Players can take multiple routes to fill an inventory, however the quickest route before being able to mine Diamond Ore and skipping Tin Ore and Copper Ore, taking about 3 minutes including banking is:

1. Start at south room, mine Coal Ore nodes first then Iron Ore nodes, (8)
2. east room, mine Coal Ore nodes located near the Diamond Ore nodes to the east, (10)
3. east room, mine Mithril Ore nodes first then Coal Ore nodes, (15)
4. south room, mine Coal Ore nodes then Iron Ore nodes again, (23)
5. west room, mine Iron Ore nodes and Coal Ore nodes, (28)
6. south room, mine Iron Ore nodes and Coal Ore nodes leaving one as inventory would be full, (35)

This results in a total of 14 or 15 iron, 17 or 18 coal and 3 mithril, for a total of 1696 exp or 1712 exp, or around 34k experience per hour.

An alternative route resulting in more Mithril Ore but taking slightly more time, around 3:15 including banking would be:

1. Start at east room, mine Mithril Ore first then Coal Ore, mine the two Coal Ore nodes (and the two Diamond Ore nodes if 47+ Mining) on the way out, (7)
2. south room, mine Coal Ore nodes first then Iron Ore nodes, (15)
3. west room mine Iron Ore nodes and Coal Ore nodes in, (20)
4. south room mine Iron Ore nodes first and Coal Ore nodes, (28)
5. east room, mine Mithril Ore first then Coal Ore, mine the two Coal Ore nodes on the way out (skip mining the two additional Coal Ore nodes if you mined the Diamond Ore earlier) (35)

However due to the longer respawn time on Mithril Ore nodes, this route can't be repeated consecutively and must be alternated with the following route:

* Start at south room, mine Coal Ore nodes first then Iron Ore nodes, (8)
* west room mine Iron Ore nodes and Coal Ore nodes, (13)
* south room, mine Coal Ore nodes first then Iron Ore nodes, (21)
* east room, mine Mithril Ore first then Coal Ore, mine the two Coal Ore nodes or the two Diamond Ore nodes if 47+ Mining on the way out, (28)
* south room mine Iron Ore nodes first and Coal Ore nodes in, leaving one as inventory would be full, (35)
Katy

## Bio

Katy is a female Pitbull Terrier that has a speech impediment. She can't really say her "r"s right. She is Amber's pet dog that loves jewels and diamonds like her owner. She's a pup you always wanna know more about.

## Personality

Katy is a golden hearted dog that loves diamonds and jewels. She also loves music and singing along with Lilac and Buddy. You can see the fun loving pup harmonizing songs Buddy and Lilac take lead in. She's always ready to chime In when She is needed. She is very friendly and outgoing, trying to befriend everyone who comes down her path. She loves baby animals and is a very tough dog that is also very chatty and talkative. She does have a little fire in her, displaying traits of perfectionism.

## Appearance

Katy has V shaped ears and two brown spots on each. She also has a brown patch around her eye and she has 4 brown socks along with a brown tail tip and a brown spot on her chest.

## Trivia

* Katy is the 3rd main pup of the group.

* She loves to sing.

* As a mother, Katy is very fun and carefree about taking care of her pups.
Northwest Darnul mining site

The Northwest Darnul mining site can be found on the path between Darnul and Terracina. It contains 7 Iron Ore nodes, 5 Copper Ore nodes and 8 Tin Ore nodes.

The closest bank is located at Darnul Castle, although the Northeastern Terracina bank isn't that much farther in comparison. Depending on the speed of the player, the alternative would be to /dtp everytime their inventory is full.
Darnul

**Darnul** is the town new players first begin in and the agricultural breadbasket of the Kingdom of Territhian. It features several resource areas and farms, many beginner quests and a number of low level entities along the banks of the River Isenbor. *Released Beta 1.0*

## Darnul

### Resources

Windmill, wheat farm, melon farm, pumpkin farm, fishing, chicken farm, cow farm, vines, potato farm,

## Shops

###

## Quests

* Birthday Boris (Arancini)
* Combat Training (Combat Trainer)
* For King and Country (Castellan Po)
* Path of the Wizard (Remus)
* Sewage Problems (Lord Alfred)
* Supply and Demand (Arancini)

## NPC's

* Lord Alfred (Darnul Castle)
* Castellian Po (Darnul Castle)
* Healer Rillio (Darnul Castle)
* Winston (Darnul Tavern)
* Eural (General Store)
* Captain Isur (Barracks)
* Magnus (Melon Farm)
* Varghoth (Mill)
* Pastor Ivan (Church)
* Gravekeeper (Cemetery)
* Baal (Weapons Shop)
* Stableboy (Stables)
* Banker
* Guard
* Farmer
* Marge
* Gothmar
* Rathtal
* Vivian
Raw Sardines

Players can obtain Raw Sardines by fishing with a Fishing Net at Fishing Piers located at either Carfal Pier or Darnul Pond, awarding the player with 25 Fishing experience.

Players can cook Raw Mackerel over a Fire or Oven, awarding the player with 25 Cooking experience and Sardines. Cooking Raw Sardines is mastered at Cooking level 15, at which point the player's chance to burn it while cooking will decrease significantly.
An Antidote for Amelia

An Antidote for Amelia is a short quest that can be obtained by talking to Lady Doreen, who can be found milling around the Black Cat Tavern **(x592, z-299)** in Terracina.

 **Level requirement** | Required:
* *None*

Recommended:
* 31 Farming to obtain the Berries
* 10 Cooking to create Salt
 **Rewards** | 6700 Farming experience
5000 Gold Coins

## Walkthrough

It is recommended to do A Friend in Need alongside this quest as the items are easy to obtain and both lead to Carfal. Supply and Demand also leads to Carfal and has a relatively short quest, Birthday Boris, preceeding it. If players have either completed Birthday Boris or intend to, it is recommended to do Supply and Demand alongside this quest.

After talking with Lady Doreen she will ask you to go see Kansbar **(x1493, z407, y27)** the Apothecary in Carfal. The quickest way to get to Carfal from the Black Cat Tavern would be to recall to Darnul by typing **/dtp** and leaving to the East.

With 3 Berries, 6 Salt, 2 Sugar, 1 Chicken Bones and 30 Gold Coins in your inventory, talk to Kansbar to obtain the antidote.

With the antidote in hand, return to Lady Doreen

**The rest of this guide is still being written.**

## Rewards

* 6700 Farming Experience
* 5000 Gold coins
Butter

**Butter** is a Cooking ingredient created by using a Butter Churn. It is used principally in the creation of cakes and is also required by Chef Gregorio as a part of the *Birthday Boris* quest. It requires a minimum level of 15 Cooking to create.

To create Butter, players must empty a Bucket of Milk into a Butter Churn and then right click on the churning staff. This will produce one piece of Butter.
Birthday Boris

***Birthday Boris*** is one of the first quests recommended to new players because of its simplicity. It is part of the two quest series, *The Missing Shipments*, and as such also unlocks the *Supply and Demand* quest, which allows players to travel to Manasa.

Arancini **(x843, z198, y46)**, the chef at Darnul Castle hasn't received his regular shipment of Vanilla in time for Mrs. Boris, Lord Alfred's cat's birthday. The first part of the quest has you travelling to Terracina to visit Arancini's friend Gregorio **(x584, z-501, y64)**, the head chef for the royal family.

## Overview

 Level Requirements
* *None*

Recommended:
 Items Required
* 5 Flour
* 3 Buckets of milk
 Difficulty
 Length
 Rewards
* 250 Gold coins
* 3 Cakes

## Walkthrough

Players can initiate this quest by talking to Arancini **(x843, z198, y46)**, located in the Darnul Castle kitchens across from the bank.

Prior to heading to Terracina players should head to the east of Darnul to McGregor's farm with three Empty Buckets and use them on the Dairy Cow located there, players with a Cooking level of 15 can also use the Butter Churn nearby to obtain the Butter required.

Once the 3 Buckets of Milk and 3 Butter have been obtained, players should head out of Darnul to the North with a Hoe in hand and obtain 5 Bushels of Wheat from the farm nearby and grind it in to Flour at the Windmill just north of the wheat farm.

With the 3 Buckets of Milk, 3 Butter and 5 Flour in hand, players should then head northwest to Terracina and make their way to the Terracina Royal Palace. Once at the royal palace head up the stairs located at **(x574, z-462, y46)** and hand in the items to Gregorio **(x584, z-501, y64)** who will then give players a Crate of Vanilla.

Players can then hand in the Crate of Vanilla to Arancini **(x843, z198, y46)**, finishing the quest. Players can quickly return to Darnul by using /dtp, though it would be a good idea to pick up two other short and easy quests located in Terracina, An Antidote for Amelia and A Friend in Need before leaving.

## Rewards

1200 Cooking experience

250 Gold Coins

3 Cakes
Terris Bank

The **Terris Royal Bank** allows players to deposit, withdraw and receive interest for stored money and experience. It also houses the ores, gems and ingots vendor, located at its reception. The bank can be accesed in spawn and is recognizable by its high, domed roof, adorned with the Terris flag.

## Interaction

To deposit, withdraw or check your balance, players must talk to a banker. All money transactions must be done to the left of the reception desk, whilst all transactions involving experience must be performed on the right. For a player to make a transaction they must:

* Right click a free banker. The banker will provide the player with the option to view their balance, deposit or withdraw. The option is selected by responding in the chat window, ensuring that the player's focus is still on the banker NPC.
* If balance was selected, the interaction has been completed. If either deposit or withdraw was chosen, the player must now respond with a number corresponding to the amount of money or experience they wish to deposit/withdraw. The 'All' option is available if making a deposit, which will deposit all of the money the player is currently carrying. If you are unsure about the amount of money/experience you are currently carrying, begin the transaction again and ask the banker for your balance.
* The banker will attempt to process the transaction, if succesful you will receive a message stating your new balance.

## Mechanics

### Capacity

The bank allows players to store a maximum of $1,000,000 (one million dollars) and 100,000 (one-hundred thousand) experience points. If a player attempts to deposit an amount that will exceed the bank's maximum capacity, they will not be able to proceed.

### Interest Rates

Interests rates differ depending on whether the player is currently online or offline. It is important to note, that if the players bank balance is close to exceeding its capacity; *interest wil not be granted* until a sufficient amount is withdrawn. Interest is calculated every 30 minutes at the following rates:

Interest Rates
 Experience
Diamond Ore

Edible
 Quests
 Locations

**Diamond Ore** is obtained from mining Diamond Ore nodes, requiring level 47 Mining and awarding the player with 101 experience. Players with 42 Smithing can smelt Diamond Ore at a furnace with 6 heaps of Coal Ore to create a Diamond Bar.

Diamond Ore nodes respawn 5 minutes after being mined.
Raw Mackerel

Players with a Fishing level of at least 26 can obtain Raw Mackerel by fishing with a Fishing Rod at Fishing Piers located around the map, awarding the player with 71 Fishing experience.

Players with 31 Cooking can cook Raw Mackerel over a Fire or Oven, awarding the player with 72 Cooking experience and a Mackerel. Cooking Raw Mackerel is mastered at level 62, at which point the player's chance to burn it while cooking will decrease significantly.

## Cooking

 **Ingredients Required** | Raw Mackerel x1
Roxy

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Roxy is a spunky Shih Tzu that has a huge personality. She's Treasure's twin sister and Dexter's older sister.

## Personality

Roxy is more sassy and spunky than her friend. She's greatly loyal to Saddie and is very kind though. She loves adventure and hanging with her family and friends. She's very smart and well-behaved with adults though. She can be a bookworm when she wants to, but she isn't as big on books as Treasure.

## Appearance=

Roxy is a mostly white Shih Tzu dog, with one yellow mitten on her paw and yellow tip of her tail. She patch on her left eye, and little spots scattered all around her body. Her eyes are grass green and her coat is semi-fluffy.
Raw Herring

Players with a Fishing level of at least 15 can obtain Raw Herring by fishing with a Fishing Net at Fishing Piers located at either Carfal Pier or Darnul Pond, awarding the player with 41 Fishing experience.

Players with 10 Cooking can cook Raw Herring over a Fire or Oven, awarding the player with 30 Cooking experience and Herring. Cooking Raw Herring is mastered at Cooking level 33, at which point the player's chance to burn it while cooking will decrease significantly.
A Friend in Need

A Friend in Need is a short quest that can be obtained by talking to Ben **(x584, z-273)**, who can be found pacing around the Terracina front courtyard in Terracina.

 Difficulty
 Length
 Level requirements
* *None*

Recommended:
 Items required
 Rewards
* Milk x1
* Egg x1
* Butter x1
* 300 Defence experience
* 250 Attack experience
* 200 Cooking experience

## Walkthrough

It is recommended to do An Antidote for Amelia alongside this quest as the items are easy to obtain and both lead to Carfal. Supply and Demand also leads to Carfal and has a relatively short quest, Birthday Boris preceeding it. If players have either completed Birthday Boris or intend to, it is recommended to do Supply and Demand alongside this quest.

After talking with Ben he makes it quite clear he wants a special cake from Wafer **(x1463, z418, y28)** in Carfal Bakery for his birthday.

Wafer will agree to give players a cake provided they kill 3 Shades located at Carfal Graveyard, located on the northeast side of Carfal.

After killing the 3 Shades, return to Wafer and talk to him to receive Ben's Birthday Cake.

Return the cake to Ben to finish the quest?

**This guide is currently still being written.**

## Rewards

* Flour x1
* Milk x1
* Egg x1
* Butter x1
* 300 Defence experience
* 250 Attack experience
* 200 Cooking experience
Supply and Demand

Suppy and Demand is a short quest that can be obtained by talking to Arancini, located in the Darnul Castle Kitchens to the south of the bank.

 Difficulty
 Length
 Level requirement
 Items required
 Quest requirements

## Walkthrough

It is recommended to do An Antidote for Amelia and A Friend in Need alongside this quest as the items are easy to obtain and both lead to Carfal.

Arancini will ask players to speak to a Customs Officer **(x797, z112, y27)** in town to track down where the vanilla shipments are coming from.

The Customs Officer will tell you that Hefor from Carfal brings in the shipments of vanilla.

**The rest of this guide is still being written.**

## Rewards

* 1200 Farming Experience
* 250 Cooking Experience
* 1200 Woodcutting Experience
* 2200 Gold Coins
* 5 Vanilla Flowers
* Passage to Manasa
Experience

Experience points gained through combat appear to be given at 4.2 points per damage dealt, divided in to each category of combat selected. The exact mechanics are currently unknown, however the experience appears to round and not accumulate the decimal amounts, i.e dealing 2 damage and then 1 damage would award the player 8 experience + 4 experience, whereas dealing 3 damage in one attack would award the player with 13 experience.

This rounding also occurs when splitting experience in to multiple stances, and as such it is possible to recieve more or less experience in total per attack based on that. Please refer to the following table
Coringa

O **Coringa** é um maníaco assassino e psicopata sediado em Gotham City. Ele é o adversário mais perigoso que o Batman já enfrentou. Coringa é muitas vezes acompanhado por sua namorada e cúmplice Arlequina.

## Biografia

*Será adicionada ao artigo após o personagem fazer sua estreia no cinema*

## Aparência

Coringa possui um cabelo com uma coloração verde. Seu corpo é cheio de tatuagens com os mais demasiados significados. Podemos destacar os risos que preenchem seu peitoral e braços. Anéis também podem ser vistos em sua mão direita.

Em situações formais, acredita - se que o psicopata usará um terno branco.

## Personalidade

Coringa, é uma pessoa verdadeiramente psicótica e insana.

## Curiosidades

* Em sua criação nos quadrinhos da DC Comics, o Coringa foi desenhado por Bob Kane a partir de uma carta de baralho trazida pelo Arte-finalista Jerry Robinson e uma foto de Conrad Veidt no filme "*The Man Who Laughs*" (1928) trazida pelo roteirista Bill Finger. Apareceu pela primeira vez na revista *Batman #1* (1940).
* Essa é a quinta encarnação em *live-action* do personagem.
Inquisition

**Inquisition** can be picked up from Father Peter found inside the Terracina Church located above the Terracina Graveyard, however the objectives of the quest are a loot drop that can be obtained from Cultists and Agents of Araxas and can be obtained without having the quest active.

 **Level requirement** | Required:
* *None*

Recommended:

## Walkthrough

After obtaining 100 Cultic Rites from the Cultists and Agents of Araxas located in and around the Araxas Hideout **(x1358, z172, y20)**, hand them in to Father Peter found inside the Terracina Church located above the Terracina Graveyard.
Fletching

This page has been reserved for the skill in update *The Combat Update*- Beta 1.2.0.

Fetching is a skill that allows players to craft different types of bows and arrows.

## Bow Crafting

 Pine | 18
 Willow | 31
 Jungle
 Elm

## Arrow Crafting

Crafting arrows is a two step process. Players must first create the arrowshafts upon which the arrowheads will be affixed.

### Arrowshafts

Arrowshafts are created by right clicking with a log on a fletching bench, usually found at archery guilds. The player should then right click the log on the bench with a knife to begin the process. Better types of logs offer greater amounts of experience and produce a greater number of arrowshafts. Arrowshafts produced by higher level logs offer no further advantage to the arrows they produce.

In the table below, an inventory is assumed to be 35 logs, with one space reserved for a knife.

### Arrows

Arrows are created by combining feathers, arrowshafts and either a regular arrowhead or broadheads. To create an arrow place all ingredients into the appropriate slots in a bow crafting bench and click fletch arrows.
Smithing

**Smithing** is the companion skill of Mining, allowing players to turn bars of metal into weapons, armour and shields. Smithing has two components or steps that need to be performed in order to achieve this; the first is smelting the raw ores in a furnace and the second is smithing the bars into items using an anvil. Tower shields can also be created using smithing, although they also require other ingredients and the completion of the *Shieldsmith* quest.

## Smithing

This table is no longer accurate as of Beta v1.2.0. All smithing items now give more experience.

## Tower Shields

Towershields are a special type of shield that grants the user a 50% bonus to defence while equipped and while the player is actively blocking.
Mithril Ore

Edible
 Quests
 Locations

**Mithril Ore** is obtained from mining Mithril Ore nodes, requiring level 36 Mining and awarding the player with 80 experience. Players with 42 Smithing can smelt Mithril at a furnace with 5 lots of Coal Ore to create a Mithril Bar.

Mithril Ore nodes respawn 130 seconds after being mined.
Damaged Scroll

Transmutation also allows players to repair Damaged Scrolls they may receive as drops, from Treasure Chests or Quests. To repair a scroll, the player must have a Transmutation level equal to or higher than that of the scroll. To begin, take the scroll to a Repair Station at the Wizard's College and right click the table with the scroll in hand. Every repair attempt, regardless of outcome consumes an amount of Void Energy, equal to five times the level of the scroll. This effectively means that players will also need to reach a certain Magic level as well to repair certain scrolls. Right clicking the scroll on the Repair Station will reveal the chance of being able to successfully repair it. A scroll with a level equal to the players transmutation level will grant a 35% chance of success. The success chance increases with the player's Transmutation level, for instance a player with 21 Transmutation can expect a 95% success rate from levels 1-6, dropping to 93% at level 7 and 82% at level 8, so it may be more desirable to wait until the player's Transmutation level is higher even if they have the level required to attempt a repair.

Failing to repair a scroll successfully will result in one of two outcomes. The scroll will either be retained, with the player receiving the message, "You have successfully recovered the pieces." or "You fail to recover the scroll.". If the first is received, the scroll will be retained and the player may attempt another repair, otherwise the scroll has been destroyed. The amount of experience received from a successful repair is equal to the scroll's level.

Repaired scrolls may be scrolls from any Magic school, with higher level Damaged Scrolls granting a higher chance of being high level class scrolls. Through this method, players may also receive the scroll needed to start a new school, if this is the case, the scroll will indicate it is a quest item. Players can expect to see higher tier spells beginning from around level 15 scrolls.
Earth

Water is a short quest that can be obtained by talking to the Earth Professor, Guadithius, who can be found at the Wizard's College.

 Length
 Level requirement
 Items required

## Walkthrough

After talking with Guadithius he will ask you to go to the Subterrain below the Wizard's College and use your newly acquired Verdant Wave spell to reinvigorate the four withered trees which will grant players access to the Earth Vault.

The Subbterrain can be accessed by going to the central stairway at the Wizard's College and descending the stairs. The coordinates for the four withered trees are:

The first tree can be seen to the south west from **x1012, z1145, y21** and can be shot at from range.

**x1020, z1156**

**x1031, z1093, y6**

**x1064, z1163, y14**

Once the four withered trees have been reinvigorated, players will then have access to the Earth Vault, the entrance to which is located at **x1083, z1125, y19**

Once the Earth Vault has been reached, players must then right click the Earth Vault and follow the instructions.
Windor

Aerial Perspective of Windor

**Windor** is the largest city in the world's east. It is most notable for being home to the Knight's Guild, Windor Mine, medium to high level resource areas, large gardens and expansive blackmarket.

## Shops

General Emporium

Forge Shop

Mining/Pickaxe Store

Axe Store

Arrow Shop

## Quests

* Shieldsmith (Darlgor)
* Whispers in the Night (Lord Thaldor)

## NPCs

### Lower City

* Darlgor (Forge)
* Grittel (Forge Shop)
* Malder (General Emporium)
* Fatha
* Lourey (Axe Shop)
* Fargul (Mining/Pickaxe Shop)
* Gardener
* Flynn (Arrow Shop)
* Imperial Guards (Level 21)

### Knights Guild (Upper City)

* Knights (Level 39)
* Sir Whenloth
* Sir Kei
* Sir Barar
* Sir Urukim
* Sir Stagvar
* Captain Rolgar
* Lord Thaldor

## Resource Areas

### Mineshaft

* Iron Ore
* Coal Ore
* Tin Ore
* Copper Ore
* Mithril Ore
* Diamond Ore
* Miners and Ossein Skeleton

### Others

* Tree Farms (Pine and Oak), 1 Elm tree
* 2 Pigs
Carfal

awaiting picture

**Carfal** is a small fishing village on the continents south. Although it only has a fishing store, bakery and bank, it's popular among low level to medium level players because of its resource areas, all of which have relative proximity to the bank. Players can travel to Carfal by turning off the main road that leads south between Darnul and Windor.

## NPCs

* Imperial Sentinal
* Walder (The Breadisential Palace)
* Baker (The Breadisential Palace)
* Banker (Bank)
* Waden (Fishing Shop)
* Rodipod (Tavern)
* Robispod (Tavern)
* Captain Heinrich (Carfal Port)
* Dristain (Pig Pen)
* Fishermen
* Gantphan
* Phillip
* Maxine
* Charlotte
* Hiker
* Market Vendors
Stuff

This page lists every item available in-game and the income gained (or lost) from those items. The availability of these resources vary from world to world and may be dependent on research. Cost increases by the base cost for each unit, so your first shark will cost 5 fish while your tenth will cost 50. This number is dependent only on how many units you currently possess, so you can buy and dispose of your tenth shark as many times as you want and it will always cost the same.

## **Basic**

 Pry Sponge | Sponge Collection | Free
 Grab Jellyfish | Jellyfish Hunting | Free

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## **Jobs**

The number of Frenzy animals required does not increase for each unit.

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## **Producers**

The number of Frenzy animals required does not increase for each unit.

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## **Processing**

These items don't increase in cost.

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## **Other machines**

These items are not separated by source. Machines purchased with coralglass are crustacean machines, available in worlds which have lobsters. Those purchased with delphinium are cetacean machines, available in worlds which have dolphins. Those purchased with spronge are cephalopod machines, available in worlds which have octopi.

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## Unique

Eternal Song
(+1 essence every ~11.6 days)

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## Unbuyable

Lobster Harvester
Eel Sifter
 Sponge | Dolphin
Shrimp Worker
Lobster Harvester
Octopus Scavenger
Sponge Farmer
 Tar | Abandoned World | -0.0001 Frenzy
-0.0001 Jobs
 Ice | Frigid World | -0.001 Fish
-0.001 Jellyfish
-0.001 Clams
-0.001 Kelp
-0.001 Coral
-0.001 Algae
-0.001 Sea Apples
-0.001 Sponge

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## Trivia

Sponges and algae have a significant symbiotic relationship. Algae provides oxygen and nutrients for the sponge, while sponges provide algae with lots of fertile spaces to grow in. Algae isn't the only organism that makes its home inside of sponges, though. Crustaceans, worms, brittle stars, mollusks and shrimp have all been known to use sponges as shelter. Some crabs will even attach living sponge fragments to their shell in order to discourage predators.

1. ↑ Encyclopædia Britannica: Sponge
Wizard's College

**The Wizard's College** is the place where players can come to study the skill Magic. The Wizard's College is [Lore to be added]. There are four currently known Scholars who can teach the player. The Fire Professor, Ignius, The Water Professor [named], The Earth Professor Guadithius, And the Air Professor Alealon. While at the Wizard's College players may find the Void Fountain **(x1038, z1123)** which is located at the top of the stairwell in the center of the courtyard. The Void fountain restores Void Energy which is used for Lore spells and Utility spells.

## Quests

Path of the Wizard

Air

Earth

Fire

Water

## NPCs

Ascanius

Ignius

Guadithius

Alealon

Water dude

Rulden

## Mobs

Earth Mage

Fire Mage

Air Mage

Water Mage

Void Mage

Snail
Terra Australis Wiki

## Commands

Please see here for a full list of RPG commands.

## Places

* Carfal
* Darnul
* Terracina
* Windor

## Help contribute!

New staff positions coming soon for the RPG map! Including but not limited to: building/construction, quest development (storylines and execution) and support/wiki roles. Watch for more info on the homepage soon!

## Project Status

RPG Beta released, New updates happening all the time!
Cultist

Cultists can be found in the sewers under Darnul as well as to the east of Darnul past the PVP Arena. They are level 9, attack with melee and have 10 HP.

## **Locations**

Sewers under Darnul

East of Darnul past the PVP Arena

## **Drops**

 Loaf of Bread | 0-1
 The Cultic Rite | 0-1

 Damage

Cultists do 1-? damage on a player with 255 armour and 20 defence.
Berry

Berries can be obtained from berry bushes that grow outside the west gate of Windor. The player must have at least 31 farming to do so. To harvest a berry, right click the bottom of the plant. If the player does not have gloves on this will cause between 1 - 2 hitpoints in damage. Gloves can be purchased from the gardener inside Windor outside the bank.
Magic

The Mage College

Magic is a unique skill that allows players to cast combat, restorative, teleportation and enhancing spells. It also includes spell transcribing and at higher levels the ability to create more essence from spirit stones.

## Mechanics

Magic when used for combat, functions as the determining level for accuracy, similar to attack for melee or archery for Archery. For this reason, even if the player has a high combat level, they should begin training on low level monsters when first beginning to train magic. Damage does not increase with level, rather it is dependent on the spell being cast. While this makes magic somewhat more expensive, it also allows players to deal a great deal more damage, more quickly and from a far greater distance, before either engaging foes in melee or skirmishing.

When defending from magic attacks, both the player's magic and defence level are taken into consideration (65% magic level and 35% defence). This means that a player with level 100 defence would effectively only have level 35 defence when defending against magic attacks if their magic level was only 1. Given that many high level monsters employ both melee and magical attacks, it is important to have a good defence and magic level when wishing to defend against enemies.

## Starting Magic

The player does not have access to spells or the magic spellbook upon finishing the tutorial quest. To begin learning magic, one should speak with Remus in the tavern at Darnul. After a brief discussion he will direct the player towards the Wizards' College, to the south west, to speak with the archmage, Ascanius. Note that this will take you through Cryptyn Woods, that contain a few hostile monsters, so Remus advises players to increase their combat level, source armour and to take food.

Speaking with Ascanius will unlock the Lore Spellbook and the general magic interface (/mg). He will also give the player a novice wand. To complete the 'Path of the Wizard' magic starter quest, the player is required to recharge their void energy at the void fountain in the centre of the college courtyard. They should also select and caste the first spell from the Lore Spellbook, *Kinetic Strike.* This can be achieved by opening the magic interface (/mg), selecting the Lore Spellbook, clicking on the first spell to attach it to their wand and then right clicking with the wand in hand. Returning to Ascanius after completing these actions will end the quest, granting the player 500 magic experience and the ability to start other magic schools and speak with Elfric in the College Library. This will also get the player to at least level 5, unlocking the Wizards' College Teleport spell, in the Lore Spellbook.

## Magic Armour

The following are the base modifiers for magic armour. The individual bonuses received vary depending on the type of armour, e.g. chestplate, leggings, helmet or boots.
Shade

Shades can be found in the Terracina Cemetery and the Carfan Cemetery. They are level 11, attack with melee and have 15 HP.

All tested mobs so far give 1 Hitpoints EXP per HP, meaning a Shade gives 15 Hitpoints EXP

## **Locations**

Terracina Cemetery

Carfan Cemetery

## **Drops**

 Spirit Stones | 0-2

 Damage

Shades do 0-3 damage on a player with 235 armour and 10 defence.

## Unique Abilities

Shades have a chance to drain Void Energy on hit. It is advised to use an alternative combat style when farming these mobs over long periods as the drain appears to be 10-20 Void Energy per time and will occur somewhere around 0-2 times over a fight for an player whose magic level is equal to the shade.
Fishing

The **fishing** skill is used to catch different types of fish around the world, with various kinds of fishing equipment such as nets, rods, bait and spears. Fishing is also an easy and plentiful way for players to create high level food items and make money. Players may only fish on piers found near lakes, rivers and oceans.

## Fishing Locations

*For a world map detailing the following areas please see here.*

### Sardines and Herrings

Sardines and herrings must be caught using a fishing net. Fishing locations include the pier at Carfal next to the sea and the Darnul pond. Carfal is generally more popular because of its proximity to a bank.

### Mackerel

In order to catch mackerel, players must use a fishing rod at one of the following locations; Carfal pier, Isenbor south, Isenbor river near Darnul bridge or the pier on Lake Windor.

### Salmon and Tiger Fish

Salmon and tiger fish can both be caught using a baitcasting rod. This rod requires fishing bait and one is consumed each time the player successfully catches a fish. As these are larger fish they are only found in open waters; the pier on Lake Windor and the fishing pier on Manasa Island.

### Mahi Mahi and Pufferfish

These two fish are the highest level fish in the game, Pufferfish being the most difficult to cook. They are only able to be caught in tropical locations and as such are only found in the waters surrounding Manasa.

## Experience

\**Barbed arrow has a random chance of being consumed. More likely to be retained with each fishing level.*

## Mechanics

In order to begin fishing, players must simply right click the water whilst standing at the end of a pier, with the appropriate fishing equipment in their hand. Equipment capable of catching multiple types of fish will catch each type randomly once the player has achieved the level required, for example - fishing nets are capable of catching both sardines and herrings, but will only begin to catch herrings after the player reaches level 15.

## Shops

Fishing equipment cannot be made through any current methods and must be purchased from a fishing store. Presently there is only one, in Carfal. *Waden's Fishing Supplies* stocks bait, nets, rods, fishing bows and barbed arrows. He will also purchase low level fish.
Self-Destruction

Several Killbots have a **Self-Destruct System** equipped. It is a module which, when activated, destroys the entire Killbot, forcing it to explode, either to prevent capture, to prevent a much more catastrophic demise or to cover a deniable mission. Generally, it is activated by any high-value Killbot upon the presence of a live enemy (which is probably aware of the Killbot's whereabouts) while the Killbot is disabled. It can also be externally deployed on a Killbot by another one for use in operations.

## Procedure

On self-destruct, a Killbot flashes two red lights while emitting a high beep. It continues for two seconds before it suddenly increases in tempo. This lasts two seconds (for regular Killbots) until a black light flashes once, after which the unit explodes.