Player Handout

I've been planing another possible campaign that we could run. Whilst it's been quite fun us ing the book and often quite helpful sometimes i've found it difficult to improvise because i might ruin some other part of the book. I wanted to run a type of campaign that has far more potential to be driven by the players. In that your charectar can have their own goals (which might conflict with another PC's goals) and hopefully i can paint a good enough picture of the world such that you can enact your own way to achieve said goals.

All content is allowed:

Their are plenty of sources that exist for charecter options, and magical items to get, or you can come up with your own for your charecter. You can tell me about them and then your charecter can then investigate how they might achieve said goal.

This campaign is player driven there may still be existential threats on Tortolus but for the most part its about youse guys.

Sample Goals:

* Eradicate Evil
* Conquer the world
* Become rich and powerful
* Bring Peace to the world
* Setup a benevolent democracy
* Pursue Knowledge of the arcane
* Become a Evil Necromancer Lich
* Make it Illegal to walk forwards

The setting:

The Setting is the continent of Tortolus, A diverse continent of every climate and creed.

In the past Tortolus was home to more magically adept civilisations, But at some point all sentient life on Tortolus mysteriously vanished, Leaving behind there cities and magical items. Since then new people have arrived from sea (and from the fey wild), retrieving these magical items is dangerous but very profitable. The economy of Tortolus is centred around the retrieval of magical items from Lost cities and Dungeons.

These factions on Tortolus are tentative allies but each are vying for power and the retrieval of magical items is the way to do it. There are other factions on Tortolus that are less well known and smaller.

The Banished Kingdom, The Badlands Association for Diggery and Skulduggery and The Church of the All Seeing Eye.

**The Banished Kingdom**

* Humans
* Halflings
* Dwarves
* Half-Giants
* Teifling

The king of a far distant continent has been banished by his childen for some unforgiveable act possibly a King Lear type situation. Many of his denizens have been forced to Tortolus aswell. The new Banished Kingdom has many provinces along the coastline of Tortolus. The king is very old and is sick atm with no clear person next in line. Many fear that the Kingdom will split into many pieces and cause feudal competition between provinces.

**The Badlands Association for Diggery and Skulduggery**

* Goblins
* Humans
* Lizard-folk
* Ogres
* Tabaxi
* Kenku
* Yuan-ti
* Changling

A.K.A goblin excavators. Mainly goblins, the association mainly care about money and power their desert HQ is a monument to debauchery and excess. Many Goblins will risk their lives in the dungeons to get a shot at getting rich. they will also steal from anyone they can and have suffered violent retaliation

**The Church of the all Seeing Eye**

* Humans

Nomadics:

* Orcs
* Giants
* Bugbear's
* Goblins

Forest(fey)

* Elves
* Gnomes

Mountains(Draconic)

* Dragonborn
* Kobold

Native to Tortolus(elemental)

* Tortle

Astral-sea

* Mindflayers
* Gith

Ive been playing a bit about what it might like to play dnd without a prewritten adventure, more akin to the type of dnd that i would have liked to play and like to run. Something with the potential to be more player driven and more free.

This i a world where the centrepiece of the economy is Dungeoning. The remaining Magical items from the forgotten civilisations of Tortolus are far superior to anything from the present day, and cost a pretty penny. The wilderness is dangerous and caravaning the Magic Items from Dungeons to settlements is also dangerous.