Charms and Hexes

## Class Introduction

Charms and Hexes was founded by former Professor, Alastair Goddard. This class focused on the usefulness but also the dangerous of enchantment magic can have. While both are quite similar in nature as they do trick the mind's of humanoid beings to do things that typically would not do instinctually, both have quite a few differences that can separate the two respected types of enchantments that can make it harder to deduced without proper know how. The very interesting thing about Charms and Hexes is they have roots of other magical types within some of their effects.

Charms typically affects the mind itself more direct than the body as whole as the target typically has little to no memory of what has happend after the charm has ended. These types of enchantments can typically be used to calm down a emotionally heightened being to even persuade a person to do something that they would typically not do so willingly. Some charms can also manipulate small objects to do things against their design such as levitating upwards, manipulating lock doors to even conjuring a ball of light can be done.

Hexes are typically have a sense of maliciousness to them and unlike Charms where the being has little to no recollection of what occured, Hexes tend to have the being fully aware of what's going on but no control over it. Such as making someone dance for long periods of time to even send someone running away in pure dread even if they withstood some of the worst enemies imaginable. Despite having some more malicious roots to them Hexes might have some degree of safety over some Charms as their is a degree of mental agency the person retains while under the effect giving them a voice to cast a countering spell or even alerting others they need help.

The things that can make Enchantment magic rather the most dangerous type in the wrong hands is intent and imagination. With both of these being a foundation of a successful casting it can have quite scary results as dark magic user could very well do more than just charm or hex a person, they could very well do irreversible damage to one's mind. However on the side of not having a strong imagination of lack of intent Enchantments would not work, might as well use harsh language or read a book on talking to people to have better chance of doing what a charm or hex can do so easily. The key is to know a balance point of controlling your mana to make your intent clear and visualise the results to make it work with out damaging someone permanently.

## Iconic Spells

### Spells Details

* Inspiration Charm
* Lumos (Light Charm)
* Silencio (Silence Charm)
* Never Ending Dance Hex
* Evil Eye Hex
* Sleep Hex
* Blistering Words (Insulting Hex)
* Levitation Charm
* Calm Emotions (Relax Charm)
* Locksmith Charm
* Headache Charm
* Aggravating Taunt (Taunting Charm)
* Damaging Link (Damage reflection Hex)

### Class Activities

* Spell Learning
* Charms Games
* Lectures
* Mental Resistance Training
* Bullying the Elf
* Crystal Projects

### Past Exams

* Put the Cockatrice asleep Exam
* Make the Lake Monster retreat Exam
* Raid of Daruma-San Exam

## About the Professor

Professor Alastair Goddard was the original Charms and Hexes professor. Until for reasons unknown to many he had to step away from his position. When this occurred his training assistant Selene Lockwood step up to the plate and started to run the class even though she is still a student but the importance of protecting one's mental agency to her should always be kept no matter what.