recursal/Fanatic-Fandom huggingface dataset:
Olivia Bouchard

**Olivia Bouchard** is a premium commander in *Armored Warfare*. She can be purchased for  2,000 on the Commanders screen in Garage.

With her bonuses to spotting and vehicle camouflage, Olivia is intended to be a scout commander for new players. She comes with all available skills unlocked, but her rank is fixed at lieutenant and cannot progress any further, a trait also shared by Jorge Alvarez.

## Personnel File

*Place of Birth: Quebec, Canada*

*Olivia had a regular childhood with no connection to the army. However, the crisis and corporate wars forced her to leave her home and search for work. She ended up in a private army company that was desperate for troops, even inexperienced ones. She went on to experience many conflict and became a truly seasoned fighter.*

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
**Olivia Bouchard**  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Object 155

The **Object 155** was a Tier 3 special premium Main Battle Tank awarded to players who played at least one battle in the Early Access phase of *Armored Warfare* testing.

It was replaced by the Tier 4 T-55M1 on April 20, 2017.

## References

1. ↑ Object 155 – An Exclusive Reward - Armored Warfare Official Website
2. ↑ Introducing Update 0.19 "Tanks Reloaded" - Armored Warfare Official Website
Realistic Battle

**Realistic Battle** is a time-limited special PvP game mode in *Armored Warfare*. It first debuted on April 1st, 2021 as an April Fool's Day special content, and returned periodically for further testing.

The core mechanics of Realistic Battle is mostly the same as standard PvP battle but with spotting system omitted. All vehicles are rendered within 2,000 meters from the player's vehicle. Spotting mechanics such as view range and camouflage factor are disabled. All spotting UI components, such as enemy vehicle silhouettes and markers, are also disabled, and penetration indicator is unavailable on crosshair.

By design, the following vehicles are restricted from entering queue in Realistic Battle:

* SBS Pindad
* Object 490
* Leclerc T40
* K-153C Raybolt
* RST-V Shadow
* AS21 Redback

All commanders can be used in Realistic Battle, but Alisa Korhonen's Mysterious Stranger and Ophelia Kitescu's Tanks Don't Die skills are disabled.

As with Holiday Mode, matches played in Realistic Battle do not count towards Contract Mission progress or player statistics.

## External link

* The Realistic Battle Mode is here! - Armored Warfare Official Website
Oscar Faraday

**Oscar Faraday** is a Dealer in *Armored Warfare*. His dealership is symbolized by a cobra.

Faraday's catalogue has no low-tier vehicles, and rather than organizing into straight progression lines, his vehicles are mostly sorted in pairs. Most of Faraday's vehicles come with relatively unusual traits or play style. As such, they are intended for advanced players.

Faraday first debuted as the game's fourth dealer with his assortment of light support vehicles in March 6, 2018.. His second group of vehicles feature a variety of American experimental vehicles, which became available in September 24, 2019.

## Background Lore

*Born in Warwick, Great Britain, Oscar Faraday is the epitome of a British gentleman. But don’t let his smooth look and calm demeanor fool you – he’s one of the most dangerous people on the planet. Trained by the famous British MI5 secret service, he learned to appreciate finesse, preferring stealth over brute force during his decades-long career as His Majesty’s cold-hearted killer.*

## Vehicles

### Light Support Vehicles

* Rooikat 76
* Sucuri II
* NM142
* Sprut-SD
* Kornet-EM
* K21 XC-8

### American Experimental Vehicles

* Griffin 50mm
* M113 Hellfire
* T249
* TTB
* M48 GAU-8
* MGM-166

### Premium Vehicles

* ASCOD
* Shadow

### Special Vehicles

* Ontos
* XM247
* Exp. Tank
* RDF/LT
* TAM 2IP
* Pindad
* Griffin 120mm
* Bradley AAWS-H
* Altay

## References

1. ↑ Introducing Update 0.24 “Caribbean Crisis - Part II” - Armored Warfare Official Website
2. ↑ The American Dream season is now available! - Armored Warfare Official Website
3. ↑ Update 0.24 “Caribbean Crisis - Part II” Preview - Armored Warfare Official Website
T-72 (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**T-72** can refer to the following:

* **T-72 Ural**, a Tier 5 progression Main Battle Tank under Marat Shishkin's dealership
* **T-72A**, another Tier 5 progression Main Battle Tank under Marat Shishkin's dealership
* **T-72M1**, a Tier 5 special premium Main Battle Tank under Marat Shishkin's dealership
* **T-72B**, a Tier 6 progression Main Battle Tank under Marat Shishkin's dealership
* **T-72M2 Wilk**, a Tier 6 special premium Main Battle Tank under Zhang Feng's dealership
* **T-72M4CZ**, a Tier 7 special premium Main Battle Tank under Zhang Feng's dealership
* **T-72B3**, a Tier 8 special premium Main Battle Tank under Marat Shishkin's dealership
* **T-72S**, a skin for **T-72B**
Tank Destroyer

**Tank Destroyers**, or **TDs** in short, are one of the playable vehicle classes in *Armored Warfare*.

## Gameplay

For a full list of playable Tank Destroyers, see Vehicles § Tank Destroyers.
Tank Destroyers are the most diverse of all classes: they can be wheeled or tracked, armed with missiles or guns, unarmored or armored. With the exception of Heavy Tank Destroyer subclass, this class is generally intended to be played as long range fire support.

Although Armored Fighting Vehicles and Light Tanks often share the same role in second line fire support, most Tank Destroyers are more dedicated in this role as they generally have less agility and view range than the two other classes. Such vehicles are mobile in the way that they are quick to relocate from one position to another, but not agile enough to engage in close range combat. They also have poor armor, and will not withstand much enemy fire in direct engagement.

A few Tank Destroyers are represented by infantry fighting vehicles and anti-tank variant of armored personnel carriers hence they can deploy Mechanized Infantry as an active ability. AT Squad and Mortar Squad can provide direct and indirect fire support respectively, whereas Sniper primarily provides additional spotting capability for themselves as well as other teammates.

Tank Destroyers largely fall into three kinds of categories:

* Gun Tank Destroyers have the most accurate guns when firing stationary, and their AP shells lose much less penetrative values over distance in comparison to other classes using similar shells and initial penetrative values. However, these guns suffer significant accuracy loss when firing on the move, making run-and-gun tactics unfavorable.
* Missile Tank Destroyers feature powerful anti-tank missiles and usually the best kinds among the classes within the same tier. If left unopposed, they can deal a lot of damage to enemy vehicles within a short window of time. However, these vehicles often have no other weaponry available and hence no effective ways to defend themselves in close range combat.
* Heavy Tank Destroyers are best represented by BMPTs and T-15 Armata, which largely differ from the other types of Tank Destroyers both in characteristics and play style. These vehicles tend to have poor camouflage, but also enjoy respectable amount of armor, allowing them to fight alongside Main Battle Tanks on the front line as heavy fire support. Their combined armaments of guns and anti-tank missiles can fight all kinds of enemies effectively.

## External link

* Tank Destroyers - Armored Warfare Official Website
Reactor

**Reactor** is a PvP map in *Armored Warfare*. PvE missions that are based on this map include Basilisk, Meltdown, and Zero Hour.

## Background Lore

*"As the third decade of the 21st century came to an end, the beleaguered, weakened nations of Europe were fighting over the last remnants of fossil fuels and any functional nuclear reactor – no matter how obsolete – became a strategic asset in their desperate attempts to keep the populace warm during the cold winters. Any such working facility, unfortunately, also became a hotspot with multiple sides laying claims to the rights to operate it as they see fit, and drew the attention of various terrorist forces and insurgencies that rightfully considered them prime targets for their activities – whoever controlled a nuclear power plant controlled the entire region and the loss of even one of these precious facilities could bring an entire country to its knees.*

*One such event is taking place right now in northern Spain where an old but functional nuclear power plant has been attacked by an unknown number of enemy assailants. Aerial reconnaissance confirms the presence of heavy armor. A battle took place between the attackers and local military forces that were driven off, but during the skirmish one of the cooling towers was heavily damaged and the plant’s beating nuclear heart is now on the verge of collapsing. The facility must be recaptured immediately and the meltdown must be prevented – failure is not an option. An operator team is standing by to shut the reactor down as soon as the control center is secured."*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* On Russian game client, the map was originally called "Реактор", which means "reactor". It was then renamed to "Urizar" ("Уризар") in April 2017, which is the capital of the Spanish municipality Lemoiz.

## External link

* The Reactor Map - Armored Warfare Official Website

## References

1. ↑ The Reactor Map - Armored Warfare Official Website
2. ↑ Обновление 0.19 - Armored Warfare Russian Official Website
Achievements

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

This page lists **achievements** that are featured in *Armored Warfare*. Achievements are one-time goals that usually reward players for fulfilling criteria as defined by the game, such as reaching a milestone in progression or completing a specific and often difficult task in battle.

A list of obtainable achievements can be viewed in the game by selecting Achievements tab on the Dossier screen. Some achievements are hidden until unlocked, whereas others such as those under Battle Path, Events, and Contract Missions are missable as they are only available for a limited period of time.

## Sol Schreiber

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Oscar Faraday

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Francine De Larouche

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Oscar Faraday (U.S. Vehicles)

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Francine De Larouche (Asian Vehicles)

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Events

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Mechanized Infantry

 Man Against the Machine 2
 Man Against the Machine 3
 Historic Breakthrough

## Contract Missions

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Premium

 Gold Founder | Purchase a Gold Founder's Pack
 Platinum Founder | Purchase a Platinum Founder's Pack

## Footnotes

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 Hidden achievement
2. ↑ This is a hidden achievement and it does not count towards Caribbean Hero achievement.
3. ↑ This is a hidden achievement and it does not count towards Caucasus Triumph achievement.
4. ↑ This is a hidden achievement that is no longer obtainable since September 2020 (due to the removal of Dune Worm Easter Egg), and it does not count towards Arab Triumph achievement.
5. ↑ This is a hidden achievement that was rewarded retroactively to players who completed Summit on Extreme difficulty (then known as Hardcore difficulty) before an update in July 2019 reduced the mission's difficulty. As such, it is no longer obtainable, and it does not count towards Moscow Triumph achievement.

## References

1. ↑ Update 0.33 is now available! - Armored Warfare Official Website
2. ↑ Maintenance - August 7 - Armored Warfare Official Website
3. ↑ July 3 - Armored Warfare Official Website
Palmaria

## Crew

* Commander
* Driver
* Gunner
* Loader (X2)

The **Palmaria** is a Tier 7 progression Self-Propelled Gun under Zhang Feng's dealership.

## History

Class: Self-Propelled Howitzer

Developed: 1980-1981

Service: 1982+

Vehicles Built: cca 200

Operators: Libya, Nigeria, Argentina

Developed by OTO Melara in Italy for the export market, this self-propelled howitzer utilizes an autoloader to allow for an increased rate of fire. The name came from the island of Palmaria, located in the La Spezia gulf (La Spezia was the seat of the OTO Melara company).

The Palmaria SPH consisted of a modified OF-40 hull with a new OTOBREDA turret, armed with a long OTO Melara 155mm Obice da 155/39 howitzer (barrel length was 39 calibers, although some sources state 41 calibers). The turret was fully traversable (the drive was hydraulic with its own independent propulsion), the gun could depress to -4 degrees and elevate to +70 degrees. Its maximum range (using standard high-explosive ammunition) was 24.7 kilometers, but it could be augmented by using rocket-assisted projectiles. Other shells fired included illumination rounds and smoke rounds. The gun was automatically loaded and the average rate of fire was 4 rounds per minute during intensive action but was, according to some sources, capable of firing three round bursts. Average sustainable rate of fire was 3 rounds per minute.

The prototype was first shown to the representatives of the United Arab Emirates, but they weren’t quite interested. Two customers appeared in 1982 – Libya and Nigeria. Libya was a pariah country back then and it’s generally unclear how did Colonel Kaddafi’s forces get their hands on those vehicles. In 1982, around 200 were ordered (some source claim 210), but the details of that deal remain unclear to this day. 160 were reported operational by 2007 and they participated in the Libyan Civil War. By now, most are probably gone. Nigeria ordered 25 vehicles in 1982 and they are also still in service. The final customer of sorts was Argentina in 1986 – they ordered turrets only and had them installed on modified TAM tank chassis to produce a rather unique version of the Palmaria. And that was the end of Palmaria sales. The vehicle was offered for years until the early 2000s, but no other customer was interested.

## Vehicle Traits

* Artillery: This vehicle is capable of indirect fire across large distances but is very vulnerable in close combat.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.

## Upgrades

### Armor

Palmaria Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -10.0° / 70.0°

## Footnotes

1. ↑ 600 for Partial Penetration;
300 for Non-Penetrating Hits
2. ↑ 250 for Non-Penetrating Hits
3. ↑ 18 mm at 100m;
9 mm at 1000m

Msta-S  •
Akatsiya  •
Centauro 155  •
Abbot  •
Abbot VE  •
M108  •
M109  •
Paladin  •
**Palmaria**  •
PzH 2000  •
PLZ-05  •
PLZ-89
Raiding Party

**Operation: Raiding Party** is a PvE mission in *Armored Warfare*.

## Briefing

*"July 8, 2040. The enemy plans to relaunch production at an old mining facility. You need to destroy the mines before reinforcements are sent in."*

## Primary Objective

Players have 12 minutes to complete all objectives.

### Destroy Mine Tunnel

There are four tunnels to destroy for the mission's first objective. Their locations are shown on the minimap.

### Escape from the Mining Facility

When all four tunnels have been destroyed, players have to capture the control point at J4.

## Secondary Objective

### Capture Rare Earth Samples

Players have to drive over four white circles whose locations are marked on the minimap.

## Strategy

Although only four out of six mine tunnels are designated as targets in each playthrough, there are enemy vehicles guarding all six of them at B7, D3, E1, F5, F9, and H8. Due to map size and time constraint, players may have to split into two teams or more to complete the first objective.

Destroying all four tunnels will cause the takeover objective to appear, and a new wave of enemies will spawn across the southern half of the map in attempt to block the players' paths. The control point always takes 40 seconds to capture regardless of numbers of player vehicles in presence over the circle.

## Rewards

Raiding Party has a x3.85  Experience multiplier and base x12.22  Credits multiplier for completing the mission. The latter can be boosted to x18.32 if secondary objective is complete.

## Gallery

* Old briefing screen
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* On Russian game client, the mission is called "Гефест", which means "Hephaestus".
Umbrella

**Operation: Umbrella** is a PvE mission in *Armored Warfare*.

## Briefing

*"July 1, 2036. The National Patriot Activist Army has been doing a lot of harm from this airbase. Blockade the airstrip and disrupt their operations until reinforcements arrive."*

## Primary Objective

### Capture the Airbase

Players have 10 minutes to capture the control point at F5.

## Secondary Objective

### Destroy Supply Trucks

Destroy three stationary targets indicated on the minimap. The time limit is 8 minutes.

## Strategy

A heavy cluster of enemy vehicles often forms around the control point as they spawn and drive towards the main objective. If a cluster does not form early in the mission, driving over the control point will trigger such enemies to spawn and drive towards it.

After clearing initial enemy spawn near H7, lighter classes can spot and engage enemies from the ridge or top of the hill at H6. AT Troopers can also provide fire support from this distance provided they are concealed behind foliage. Players with armored vehicles can drive down to the ditch just below and provide vision in hull-down position.

Another approach is to go around the map and snipe from C6. Be careful of enemy presence near D7, and take a right turn at the fork around E8 if necessary. While this location offers a good view down the airstrip, its distance from the control point makes it less ideal for spotting enemies.

## Rewards

Umbrella has a x2.8  Experience multiplier and base x7.9  Credits multiplier for completing the mission. The latter can be boosted to x11.9 if secondary objective is complete.

## Trivia

* On Russian game client, the mission is called "Туман", which means "fog".
Salzburg

**Salzburg** is a PvP map in *Armored Warfare*. The map was first introduced in September 2018, it also serves as the base map for Special Operations mission Castle.

## Background Lore

*"Set amidst some of the most beautiful mountains in the world, the once-peaceful city of Salzburg has been evacuated following another incursion by the Lodestar security forces after they had failed to take the region several years earlier during the Corporate Wars. What was expected to be an easy power grab turned into a prolonged battle with local militias recruited from the Bulwark Initiative veterans that settled here after its dissolution. The entire city turned into a battlefield where corporate interests met the resolve of its defenders."*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## References

1. ↑ Black Sea Incursion - Part II is here! - Armored Warfare Official Website
2. ↑ In Development: Salzburg PvP Map - Armored Warfare Official Website
Tsunami

**Operation: Tsunami** is a PvE mission in *Armored Warfare*.

## Briefing

*"August 27, 2035. The Cartel is using the port to smuggle contraband. Capture it and try and get intel from the Cartel's SATCOM trucks."*

## Primary Objective

### Capture the Port

Capture the control point at I7 within 15 minutes.

## Secondary Objective

### Download Intel from SATCOM Trucks

Players have 10 minutes to drive over three white circles whose locations are shown on the minimap.

## Strategy

Enemies spawn north, east, and south of the starting point, but there are fewer enemies up north, so a common approach would be head up north first while getting the first SATCOM truck, then slowly work one's way down southwards. Alternatively, the team can immediately turn south at the start of a mission and face the initial wave of enemies while using the buildings near the starting point to shield themself from the eastern flank. A lieutenant vehicle spawns to the east near D3, which is best dealt with by driving close to the northern border at C3 and face it from the north. Another group of enemies spawn at J2 and can snipe at long distances if there are other enemy vehicles up north that can spot player vehicles in the open.

There are three groups of enemies that spawn in the port area: one to the north at C7, one near the middle around F6, and another down south near J7. The southern group tends to head north to join with the middle group. Start from one end and push slowly towards the other end of the port to clear out remaining enemies.

Sometimes an enemy vehicle may get stuck outside of the map border behind a building near J5. In that case it is best to capture the control point outright to complete the mission.

## Rewards

Tsunami has a x3.5  Experience multiplier and base x10.7  Credits multiplier for completing the mission. The latter can be boosted to x16.05 if secondary objective is complete.

## Gallery

* Old briefing screen
* Old minimap

## Trivia

* Tsunami debuted in 2015, and was overhauled in March 2018.

## References

1. ↑ Introducing Update 0.24 "Caribbean Crisis - Part II" - Armored Warfare Official Website
Object 430

* Default
* Ice

## Crew

* Commander
* Driver
* Gunner
* Loader

The **Object 430** is a Tier 4 special premium Main Battle Tank under Marat Shishkin's dealership.

## History

Class: Medium Tank (Prototype)

Developed: 1953-1956

Service: N/A

Vehicles Built: 5

Operators: N/A

The Object 430 was a T-64 predecessor and an attempt to build a worthy successor to the legendary T-54 Medium Tank for Soviet use. It has all the properties of a classic Soviet early MBT – sloped frontal armor, round cast turret, low silhouette and a powerful upgraded 100mm rifled gun. Several prototypes were built in the late 1950s but despite being an excellent tank in its own right, the project was ultimately cancelled because it did not represent a significant enough upgrade over the T-54.

## Vehicle Traits

* Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
* Smoke Generators: This vehicle generates smoke all around it and lays down smoke cover by driving forward.

## Upgrades

### Armor

Object 430 Stock Armor
 This MBT features basic steel armor without any advanced components, making it vulnerable to HEAT shells and ATGMs.

### Weapon

**Stats:**

* **Depression/Elevation**: -4.0° / 14.0°

## Footnotes

1. ↑ 510 mm at 150m;
383 mm at 500m
2. ↑ 152 for Partial Penetration;
38 for Non-Penetrating Hits
3. ↑ 18 mm at 100m;
9 mm at 1000m

CATTB  •
Centurion AVRE  •
KPz 70  •
Leopard 1  •
Leopard 1A5  •
Leopard 2  •
Leopard 2A5  •
Leopard 2A6  •
Leo. 2A6 Hades  •
Leopard 2AV  •
Leopard 2AX  •
Leopard Evo  •
Leopard Revo  •
M1 Abrams  •
M1A1 Abrams  •
M1A1 Storm  •
M1A1 AIM  •
M1A2 Abrams  •
M1A2C  •
M1A2C Hades  •
M48  •
M60  •
M60-2000  •
M60A1  •
M60A2  •
M60A3  •
M60A3 SLEP  •
MBT-70  •
Panzer 87-140  •
Strv 2000  •
XM1  •
 Marat Shishkin | Al-Hussein  •
Challenger 1  •
Chall. 1 Falcon  •
Challenger 2  •
Chall. 2 ATDU  •
Chall. 2 Hades  •
Chall. 2 SFII  •
Chief. 900  •
Chief. Mk.10  •
Chief. Mk.11  •
Chief. Mk.2  •
Chief. Mk.6  •
IS-7  •
Object 187  •
Object 195  •
Object 225  •
Object 279  •
**Object 430**  •
Object 490  •
Object 640  •
T-14 152 Armata  •
T-14 152 Hades  •
T-14 Armata  •
T-55  •
T-55M1  •
T-62  •
T-62M  •
T-64A Mod.1969  •
T-64A Mod.1976  •
T-72 Ural  •
T-72A  •
T-72B  •
T-72B3  •
T-72M1  •
T-80  •
T-80B  •
T-80U  •
T-80UM-1 Bars  •
T-90  •
T-90A Burlak  •
T-90A  •
T-90MS Hades  •
T-90MS  •
 Zhang Feng | 9910  •
Arjun Mk.IA  •
BM Oplot  •
M-95  •
T-55 Enigma  •
T-72M2 Wilk  •
T-72M4CZ  •
TR-85M1  •
Type 59  •
Type 59-IIA  •
Type 69  •
Type 79  •
Type 80-II  •
Type 85-IIM  •
Type 90-II  •
Type 96  •
Type 96A  •
Type 96B  •
Type 99  •
Type 99A  •
Type 99A2  •
Type 99A2 Hades  •
Type 99A2-140  •
Type 99B  •
VT4  •
WZ-1224  •
 Oscar Faraday | Altay  •
 Sol Schreiber | M50  •
M51  •
Magach 5  •
Magach 6B  •
Magach 7A  •
Magach 7C  •
Merkava 1  •
Merkava 2B  •
Merkava 2D  •
Merkava 3 Baz  •
Merkava 4  •
Merkava 4M  •
Sabra Mk.2  •
Sho't Kal Dalet  •
 Francine De Laroche | AMX-30B2  •
AMX-30B2 Brenus  •
AMX-40  •
AMX-50  •
C1 Ariete  •
K1A1  •
K2  •
Leclerc  •
Leclerc Proto  •
Leclerc T4  •
OF-40  •
Osório  •
Seon'gun-915  •
Type 10 Hitomaru  •
Type 74  •
Type 90
T-90 (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**T-90** can refer to the following:

* **T-90**, a Tier 7 progression Main Battle Tank under Marat Shishkin's dealership
* **T-90A Vladimir**, a Tier 8 progression Main Battle Tank under Marat Shishkin's dealership
* **T-90A Burlak**, a Tier 8 special premium Main Battle Tank under Marat Shishkin's dealership
* **T-90MS Tagil**, a Tier 9 progression Main Battle Tank under Marat Shishkin's dealership
* **T-90MS Hades**, a Tier 9 special premium Main Battle Tank under Marat Shishkin's dealership that is obtainable as a Battalion Contract reward
* **T-90SA**, a skin for **T-90A Burlak**
Sol Schreiber

**Sol Schreiber** is a Dealer in *Armored Warfare*. His dealership's symbol is an owl.

This dealer is intended to be beginner-friendly, as all of his low- to mid-tier vehicles earn  Experience twice as fast as other tanks in the same tiers. His Israeli tanks are generally well-rounded vehicles that are forgiving to use, with low-tier and Magach series leaning towards sniping play style within the confines of the MBT class, and the Merkava series enjoy all health pool and ready rack mechanism. Furthermore, Schreiber's branch allows players to unlock other dealers' vehicles in progression via his own vehicles, or to unlock temporary (rental) vehicles of higher tiers for test play before they get to purchase them.

Sol Schreiber became available as the game's fifth dealer on September 6, 2018. In December of the same year, his tech tree underwent minor adjustments, where Sho't Kal Dalet was re-tiered from Tier 2 to Tier 4.

## Background Lore

*Solomon Schreiber is one of the most efficient agents of the Israeli Defense Forces procurement agency, he deals in both the export of IDF vehicles and the import of modern military technologies from all over the world – from cutting edge military laboratories to defunded old bases hiding technical marvels of the old world, nothing is beyond the reach of Sol’s agents.*

*He often likes to say that his friends call him “Sol” – but make no mistake, none that do are his true friends. His outgoing appearance hides a calculating mind set on a single objective – the advancement of the state of Israel.*

## Vehicles

### Israeli Vehicles

* M50
* Tiran 6
* Magach 5
* Sho't Kal Dalet
* Magach 6B
* Merkava 1
* Magach 7C
* Merkava 2B
* Merkava 3 Baz
* Merkava 4
* Merkava 4M

### Premium Vehicles

* M51
* Magach 7A
* Merkava 2D

### Special Vehicles

* Sabra Mk.2
* Namer

## References

1. ↑ Black Sea Incursion – Part II is here! - Armored Warfare Official Website
2. ↑ The Arabian Nights season is here! - Armored Warfare Official Website
3. ↑ In Development: Season 1 Vehicle Dealer - Armored Warfare Official Website
Moscow

**Moscow** is a PvP map in *Armored Warfare*. The map was first introduced in June 2019, and it also serves as the base map for Special Operations missions Summit and Freedom, as well as War Games' Labyrinth. The map is based on one of the largest boulevards in the eponymous Russian capital city.

## Background Lore

*"No-one sleeps on this rainy night as various armored vehicles slug it out in pale streetlight under the gaze of the rich and privileged watching the action below from their high-rise apartments surrounding the area."*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* The map is referred to as Coruscant in game files.

## References

1. ↑ 1.0 1.1 1.2 The Moscow Calling season is now available! - Armored Warfare Official Website
Rolling Thunder

**Operation: Rolling Thunder** is a PvE mission in *Armored Warfare*.

## Briefing

*"June 7, 2034. The Project Liberty Militia plan to destroy the city. You need to defend key areas while the ISD prepares a counter-strike."*

## Primary Objective

### Defend the Waterfront

Defend the first control point at H7 for 4 minutes.

### Secure the Bunker

Defend the second control point at F7 for 4 minutes.

### Defend the Museum

Defend the last control point at B8 for 4 minutes.

## Secondary Objective

### Capture Signal Jammers

The bonus objective is to capture three stationary vehicles under 11 minutes. This is done by driving over the white circle near each target and stay there until it disappears.

## Strategy

The first wave of enemies mostly spawns and approaches the control point at H7 from the northeast, northwest, and west, but some can also spawn from the south beyond the map borders near J5 and J7. Players with armored vehicle can take up position behind the rock on the northern bridgehead near H8. Other vehicles can provide fire support behind foliage concealment at the southern bridgehead near J8. Alternatively players can also spot and shoot above the southern river bank at J6.

The second wave of enemies mostly spawn from the west at E6 and F6, but they can also attack from the north and south at E7 and G9 respectively. Multiple lieutenant vehicles also appear in this phase. Split into two teams and attack enemies from multiple sides if necessary.

The final control point is usually attacked from the north and west, but enemy vehicles can also occasionally spawn to the south at D8. Players with armored vehicles can use nearby buildings for cover and prepare to shift positions against incoming enemies, whereas those with light armor can take position among the foliage south of the control point and provide support fire.

## Rewards

Rolling Thunder has a x3.3  Experience multiplier and base x10  Credits multiplier for completing the mission. The latter can be boosted to x15 if secondary objective is complete.
Rate of Decay

**Rate of Decay** is the first chapter of the Black Company Special Operations in *Armored Warfare*.

## Briefing

*"December, 2039"*

*Betrayed by their former commander and nearly wiped out, the remnants of Clayburn Seahawks are fighting their way out of a trap and are requesting aid.*

## Primary Objectives

Players have 40 minutes to complete all objectives.

### Escape the Canyon

Players have to reach marked locations as they travel through the canyon in a fixed order. This objective remains active throughout the mission, and it will be marked as completed when players fulfill the "Capture the Station" primary objective.

## Secondary Objectives

### Search the Airplane Wreckage

The bonus objective requires players to drive over six white circles, whose locations are marked on the minimap.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

Rate of Decay has a base x5  Experience multiplier and a base x42  Credits multiplier for completing the mission, which can be boosted to x6 and x48 respectively if secondary objective is complete.

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
Phalanx

**Operation: Phalanx** is a PvE mission in *Armored Warfare*.

## Briefing

*"December 4, 2035. The Lions of Nequiel are retreating. They would rather blow up the refinery than let anyone else have it. Break through to the refinery and disarm the explosives."*

## Primary Objective

### Capture the Refinery

Players have 10 minutes to capture the control point at B7.

## Secondary Objective

### Destroy Supply Vehicles

Destroy three stationary targets indicated on the minimap within 8 minutes.

## Strategy

Push steadily towards the objective and take out any enemies on the way. A lieutenant vehicle occasionally spawns and engages the players near the starting point. When players approach the control point, additional enemies spawn beyond the northern border as reinforcements. Driving over the control point causes all remaining enemies on the map to head towards the objective.

The small hill at A6 provides a good sniping spot for lighter vehicles. Armored vehicles can take cover behind the rock just west of the control point to spot enemies and return fire.

## Rewards

Phalanx has a x3  Experience multiplier and base x7.9  Credits multiplier for completing the mission. The latter can be boosted to x13.1 if secondary objective is complete.

## Gallery

* Old briefing screen
* Old minimap
Боевой Нож

Создаваемый | да

**Требуется:** (15) Металлолом и (10) Компоненты

**Информация**

Боевой нож создается в Кузнице.

Используется для получения Древесной коры.

Находясь за спиной инфицированного или бандита вы можете бесшумно устранить их нажатием клавиши [F].

**Применение в Крафте**

**Базовый крафтинг**

**Строительство сооружений**
Tkvarcheli Trap

**Tkvarcheli Trap** is the third chapter of the Black Sea Incursion Special Operations in *Armored Warfare*.

## Briefing

*"November 6 2041"*

*"The assault on Tkvarcehli turned out to be a trap: Magnus was accused of violating a peace deal. ISD troops surrounded the city."*

## Primary Objectives

### Defend the Town

The initial objective is to defend the control point at G7 for 2 minutes and 20 seconds.

### Defend the Western Roadblock

Defend the control point at I5 for 4 minutes.

### Defend the Northern Roadblock

Defend the control point at C9 for 4 minutes.

### Defend the Central Roadblock

Defend the control point at E5 for 3 minutes.

### Shoot Douglas Down

Shoot down the AC-130. This objective appears midway through "Defend the Western Roadblock" or "Defend the Northern Roadblock" primary objective, whichever shows up first. Completing this objective will conclude the mission.

## Secondary Objectives

### Defend the Radar

There are two radars to defend: one at H5 during "Defend the Western Roadblock", and another at D8 during "Defend the Northern Roadblock".

### Capture the SAM

There are three SAM launchers to capture: one at G5 during "Defend the Western Roadblock", one at C7 during "Defend the Northern Roadblock", and one at E5 during "Defend the Central Roadblock".

The first two SAM launchers at C7 and G5 initially have a time limit of 40 seconds as the AC-130 passes by the area. The third SAM launcher does not have a time limit. Should the players fail to capture the first two SAM launchers in time, they will become available for capture again together with the third one at E5 for the remainder of the mission.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
T-54

The **T-54** was a Tier 2 progression Main Battle Tank under Marat Shishkin's dealership.

In the initial proposed Russian tank line for Balance 2.0, the T-54 was to be downtiered from Tier 2 to Tier 1, replacing the PT-76 as Marat Shishkin's starter vehicle. The T-55 would then take its original place at Tier 2. This was later changed when the developers at the time felt that the T-54 and T-55 were too similar, and so the PT-76 was re-implemented as the starter vehicle. The T-54 was removed from the game on April 20, 2017.

## References

1. ↑ Balance 2.0 - Progression Changes - Armored Warfare Official Website
2. ↑ Balance 2.0 - Additional Progression Changes - Armored Warfare Official Website
3. ↑ Introducing Update 0.19 "Tanks Reloaded" - Armored Warfare Official Website
New Enemy

**New Enemy** is the third chapter of the American Dream Special Operations in *Armored Warfare*.

## Briefing

*"July 3, 2043"*

*"The Lions of Nequiel were preparing to send the prisoners off to an organization called Enigma for forced labor. Apparently this organization was behind al the terrorist attacks.
Ryan decided to gather information on the new enemy. The Resistance set off to the town of Green River, where the enemy convoy should have arrived."*

## Primary Objectives

Complete the objectives one by one. The time limit on Hardcore difficulty is 17 minutes, and on Extreme difficulty this is reduced to 15 minutes.

### Capture the Offices

Capture the control points one by one as indicated on the minimap. The first control point appears at E6, followed by another at I5, and finally a third at F3.

### Hold the Offices

Defend all three control points at E6, F3, and I5 until the "Enigma network hack" progress bar fills up completely. If any control point gets captured by the enemy, the progress bar will halt, and players must regain any lost control points in order to resume.

### Hijack a Zubr

Capture the control point at J2 to complete the mission.

## Secondary Objectives

### Destroy at least one Zubr

This objective is exclusive to Extreme difficulty, and it appears during the "Hold the main offices" primary objective. Multiple Zubr hovercrafts arrive at different times to send in reinforcements. Destroying any one of the vessels to complete the bonus objective.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* The map is referred to as "ionstorm" in game files.
Ophelia Kitescu

**Ophelia Kitescu** is a premium commander in *Armored Warfare*. She was first available as a reward in Age of Rage Battle Path. She returns as a purchasable commander on MY.GAMES Market periodically.

Unlike most commanders, Ophelia starts off with three skills, but they do not increase in potency as she levels up. Her skill field is largely divided into three areas: firepower, mobility, and defense. Some skills only activate when her vehicle is moving above a certain speed, and others offer high bonus in some aspects but with trade-offs elsewhere. One of Ophelia's starting skills, Tanks Don't Die, allows her vehicle to withstand one fatal blow from enemy fire, restore all damaged modules and injured crew members, replenish ammunition, and erect a shield that absorbs a certain amount of damage for a short period of time, before reducing remaining hit points to one. This skill allows her to make a comeback or retreat wherever necessarily in desperate situations both in PVE and in PVP.

## Skills

### Skill Field

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

### Starting Skills

 Fight III
 Tanks Don't Die III

## Personnel File

*Place of Birth: Bucharest, Romania*

*At the age of 16, Ophelia ran away from her foster parents and got caught up with an armed criminal gang. Over the next 9 years, she took part in assaults on corporate offices and kidnapping of civil servants. At the end of 2042, Clayburn Industries defeated and destroyed Ophelia's gang. Since then, she's been looking for new brothers in arms to fight corporate oppression.*

## References

1. ↑ The Age of Rage Battle Path is now available! - Armored Warfare Official Website

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
**Ophelia Kitescu**  •
 Exclusive
Maximillian König
Snake Bite

**Operation: Snake Bite** is a PvE mission in *Armored Warfare*.

## Briefing

*"May 11, 2037. PLM forces are invading a neighboring town. While they are engaged, move in and take over their supply depot."*

## Primary Objective

### Capture Depot

Players are tasked to capture the objective within 9 minutes and 35 seconds.

### Defend Depot

After capturing the control point, players need to defend the said objective for 4 minutes and 20 seconds.

## Secondary Objective

### Recover the Convoys

Players have 8 minutes to reach three locations indicated on the minimap at A4, E2, and I4.

## Strategy

Players start the mission at I7. Although there are two ways out from the starting point, it is best to first head south and clear the enemies at the southern end of the map, then fight around the airstrip to clear surrounding enemies while completing the secondary objectives. A lieutenant vehicle, unless becoming stuck by terrain, spawns and heads towards the control point as player vehicles approach the control point.

Once the control point is captured, the mission switches to a defense phase. Enemy waves approach the control point from southern side and eastern side of the airstrip. Use ridges on the western side of the airstrip as lookouts to spot incoming enemies, as well as cover to protect oneself form enemy fire. Another lieutenant vehicle always spawn at the southern end of the airstrip as one of the last enemies in this phase.

## Rewards

Snake Bite has a x3.58  Experience multiplier and base x11.1  Credits multiplier for completing the mission. The latter can be boosted to x16.7 if secondary objective is complete.

## Gallery

* Old briefing screen
* First iteration's minimap
* Second iteration's minimap
* Old preview screenshot of second iteration

## Trivia

* Snake Bite is one of the earliest PvE mission in the game. It was overhauled once in September 2016, and again for the second time in March 2018.
* On Russian game client, the mission is called "Кобра", which means "cobra".

## External Link

* Mission Critical: Snakebite - Armored Warfare Official Website

## References

1. ↑ Introducing Update 0.17 - Armored Warfare Official Website
2. ↑ Introducing Update 0.24 "Caribbean Crisis - Part II" - Armored Warfare Official Website

## Footnotes

1. ↑ Outdated information on the first iteration of the mission
Satellite

**Satellite** is the fourth and final chapter of the American Dream Special Operations in *Armored Warfare*.

## Briefing

*"July 6, 2043"*

*"It turned out that the Enigma satellite, which destroyed half of Moscow in a single volley, is now targetting the Resistance base. The insurgents managed to postpone the attack. The only way to disable the orbital weapon is to get into Enigma's secured air force base in Area 51."*

## Primary Objectives

Complete all objectives one by one to unlock the next objectives and their respective mission area. The time limit on Hardcore difficulty is 17 minutes, and on Extreme difficulty this is reduced to 15 minutes.

### Disable the Security System

Capture the control point at D7 to complete the mission.

## Secondary Objectives

### Cut off the Reinforcements

As the players progress through the mission, they will encounter several reinforcement points where enemy vehicles will repeatedly spawn from (up to a certain limit). Destroying their associated Gas Reservoirs will prevent more from spawning at those particular points. There are seven Gas Reservoirs in total, which are located at H7, F6, D4, E2, D2, A7, and E7.

### Destroy the Guns

This objective appears during the "Capture the Repair Plant" primary objective. Destroy the three stationary gun emplacements at G3 and G4 to complete this objective.

### Help Allies

This objective appears during the "Capture the Barracks" primary objective if "Destroy the Guns" secondary objective is complete. Destroy all enemy vehicles marked by its designated status at F2 to allow friendly NPC vehicles to join the players in battle.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* The map is referred to as "solarblast" in game files.
* A flying saucer is located at F6, which can be seen during the mission through a partially opened gate after completing the "Capture the Repair Plant" primary objective.
Sabrina Washington

**Sabrina Washington** is a progression commander in *Armored Warfare*. As an entry level commander, she is available to all players from the beginning.

Sabrina has skills that focus on concealment and scouting, making her suitable in lightly armored classes such as Armored Fighting Vehicles and Light Tanks. On the other hand, her basic skill, Anti-Material Explosives IV, offers significant increase in module damage, which complements vehicles with heavy module damage output like Challenger 2 ATDU.

## Personnel File

*Place of Birth: San Diego, USA*

*Sabrina grew up enjoying the beaches of sunny San Diego, thanks to her father's career as an electronics specialist for the Pacific Fleet. Although a talented musician, she opted to join the US Army after college, displaying an aptitude for strategy, intelligence and tactics. Driven and goal-oriented, Sabrina's methodical, although sometimes inflexible mind serves her team well.*

## Legacy Skills

The following skills are from before 0.22 that no longer apply to the current commander progression system.

* **Tier 1 - Vigilant**: Vision range increased by 40m.
* **Tier 2 - Take Aim**: Aim speed increased by 10%.
* **Tier 2 - Target Spotted...Evade!**: Hull traverse speed increased by 20% for 10s after spotting an enemy.
* **Tier 3 - Blending In**: Camo factor improved by 10%
* **Tier 4 - Hidden Gunner**: Your visibility penalty while shooting is reduced by 30%
* **Tier 4 - Fitness Training**: Increase crew saving throws by 20%.
* **Tier 5 - Takeover**: Base capture rate improved by 25%

## Gallery

* Sabrina's skill set before 0.22
* Sabrina's skill field in 0.22

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
**Sabrina Washington**  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Информация о Вики

# создании приняли участие

Администратор официального паблика игры Вконтакте Mist Survival | official - Денис Батраков
Выражаем свою глубочайшую признательность прекрасному человеку и создателю самой Вики по игре, а так же ее Администратору OogalyBoogaly, без участия и помощи которого не существовало бы этого ресурса в целом, не говоря о русской версии