Zoom 2021-03-04 21:00

## Far Haven armbands:

Inside, there is a pattern of stitching of a stylised Far Haven coat of arms – a 'watermark' if you will. There is nothing detectable under Comp Lang, Det Magic or Identify. We reckon that they are designed so that fakes could be detected, but they do not appear to have any active effect.

## Goblins:

The holy symbol type of thing that some carried is a simple piece of wood with a cross piece of stone. They could be charms or good luck symbols – but definitely not magical or Avatar carriers etc.

When the Shamans interrogated the captured goblins, they used mystical methods for communication – no common language was found.

The party discussed the contradiction of timelines: The Dwarves supposedly annihilated the goblins well before the Time of Change, and yet the document showing the Elven treaties mentioned the Goblins (who refused) which must have been around the Time of Change.

## Fleetfoot group + Criose:

Some of them would have gone to defend the Blue Witch at Roubank if they hadn't had their own 'local difficulties'.

Sharing a fire does customarily show peaceful intentions.

No-one had heard of Bez Drock or Onwen.

## Traveling through the forest:

The rain got heavier – all normal for this time of year, but makes the likelihood of the bridge still being up when we get there very low.

We were able to travel 50% faster with the group (effect similar to Rekka's 'Wolf' or Rohl’dal's avatar). DM's comment is that the 'rain actually makes the going easier'.

We soon came across another group of 40 dead goblins - killed by arrows/sword-blows, probably by other Fleetfoot clan members.

When we got through the forest, the party decided to butcher a horse, and a good time was had by all. We decided to go for the river-crossing to the West rather than bother trying to make the bridge in time. Criose, Thorn and a couple of others accompanied us to the West, the rest went their own way.

3 days further on to the West we found about 30 goblins that appeared to have been killed and eaten – by goblin-sized teeth. The party presumed that the goblins had resorted to cannibalism.

## Fleetfoot encampment:

As we neared the forest to the West, we came across a Fleetfoot encampment of 500 to 600 people – a war-party, some wounded. The camp was well organised, but obviously erected in haste.

With Thorn's introduction, we were all welcomed into their camp.

The was a Shaman and Knight/Warlord among them, but no Speaker. They're mostly Wyldwood or Shanah, and the clan excels in 'scouting' skills. (ie thieves – but not the Blackguard specialty.)

We were given the option of leaving with Criose to the crossing the next morning, or staying with the clan for a few days and then they would then take us to the crossing. We chose the latter.

We provided another horse feast in gratitude for their hospitality.

## More info from Thorn:

Thorn Shadowsoul is a Thief/Assassin/Illusionist. He is a 'fixer'/enforcer for the clan.

Thorn, like many others, is losing faith in Saratak – indeed, he says that Saratak seems to be going out of his way to alienate the clans – eg the white armbands that differentiate 'citizens' from clanfolk, moving the clans around as if pawns etc. Many of the clans are actively breaking away from Saratak – and the Meeting Place is emptying.

He describes Criose as 'even tempered' and a good guy (well, Maratasen), but somewhat 'simplistic' in his continued following of Saratak. He hinted that Criose could, for example, be persuaded to lead guys like us astray. (Not into an ambush or anything drastic like that, but in a certain direction.) We take this to be a indication that we are still being 'nudged' by Saratak's influence – but we still don't know where or why.

## Other info:

The Knight/Warlord remembers Bez Drock from 26 years ago (when prompted that this was the First Sword of Shanah who had trashed the Wyldwood shrine) – though he thought he had gone to Tobar before going on to White Beach.

He (like other knights) carries a rusted Elven spear-tip like the one we have – though in slightly better condition. He describes it as an heirloom passed on from knight to knight – but with no obvious understanding of why it may be important.

There was no info to be had on the Wild or Soratan.

There will be plenty of Maratasen north of the river: When meeting them, draw your weapons (ie do not act as prey) but don't smile (ie don't bare your teeth.)

We inquired about where we could find 'decent' wild horses to train for use with scouting: best places are either back down South – or to the East where is is way too dangerous for us to go (all hell is breaking loose...)

## Travel with the main clan:

We will spend the next 4 or 5 days traveling with the clan slowly Westwards while Caradoc (and possibly Joshua) train in 'certain' skills with them.

They will adjust a set of the human chainmail to fit Brokef – we gave them a mule in exchange.

We can spend the time learning spells, training, getting provisions etc. A party of Fleetfoot will then accompany us to the crossing.