NIL

## What is ????

**???** is a difficulty that is below CFH43HMV and above KPOQKWJFWEIO in the difficulty chart represented by the color black with a gray outline, just like CIJ43MU34H8CWO4 or LLLLODKKDKD. It was created for the sole purpose of being the difficulty of Citadel of Void, one of the hardest towers to EVER be in JToH.

Obstacles here are just straight up ridiculous, as this is a difficulty past the hardest difficulty currently in game. This difficulty is also a lot more unforgiving than the previous difficulties as you can lose tons of progress or even your entire run due to even the smallest mistakes. They are also very subject to physics update screw-ups, meaning that one small physics update can ruin your entire chance of beating a tower in this difficulty. Contrary to popular belief, nil usually won't have ridiculous obstacles like wallwalks, and even when nil does, they are rather basic forms of wallwalks.

## In Juke's Towers of Hell

nil used to be a difficulty in JToH, specifically for Citadel of Void. Jukereise didn't want anyone to build a nil tower for JToH, so she added two new difficulties to stop that from happening. nil is currently removed from JToH, as it is believed that nobody will beat a nil tower ever in the forseeable future, however, due to the rate of how good players are becoming, it is becoming ever so more likely that somebody will have the determination to beat a nil.

Due to the fact that **nil** was only reserved for Citadel of Void, Tower of Tedious and Stodgy was moved up to TooHard, (to keep it JToH style) and all towers other than The Great Centurial were all fanmade towers, and were never official.

During this time, as **nil** was still in JToH, 3 new "brown" difficulties were added between this and Unreal, and due to the fact that nothing is known about them, they have been known as "**The Forgotten Difficulties**", now that Unreal, has an outline in Pit of Misery, **nil** could have one, and the brown difficulties are also outlined. The only thing we know about these "**Forgotten Difficulties**" is that they have a *similar* colour to the first 3 floors of Tower of Confusion, stated by Logan\_ISL.

Gammator jokingly stated the 3rd one was called "Crazy".

**AND PLEASE DO NOT MAKE PAGES ABOUT THESE BROWN DIFFICULTIES.**

## On Completion

It looks like you have beaten a tower of this difficulty. That is just a straight up unbelievable feat to do, if you did it legit. There is a very large chance that you used TAS or a macro, but if you somehow by some chance beat it 100% legit, no items, no cheats, then give yourself a pat on the back, as you have accomplished what most people thought was impossible.

## Towers in this Difficulty

**Note that CoV and TGC are the only former ones in JToH.**

* ToPA - Tower of Pure Anxiety Bottom nil
* ToVL - Tower of Vague Luminescence Low nil
* ToHLaL - Tower of Harsh Lodges And Ladders Low nil
* ToSF - Tower of Spiralling Fates (unnerfed) Low nil
* ToAH - Tower of Absolute Hecc Low nil
* ToTDTHL - Tower of The Drive Towards Human Limits Mid nil
* ToSA - Tower of Stoic Abnegation Mid nil
* NeaGoD - Not even a Glimpse of Death Mid-High nil
* ToCV - Tower of Chaotic Void Mid-High nil
* ToEGFL - Tower of an Epitaph's Hyperbolic Greed for his Beloved and Begone Lust High nil
* CoLSaF - Citadel of Long Spring and Fading High nil
* ToKA - Tower of Keyboard Annihilating High-Peak nil
* WTH - Welcome To Hell High-Peak nil
* CoDDI - Citadel of Desolate Difficulty Islands High-Peak nil
* ToEC - Tower of Existential Crisis High-Peak nil
* GCoGDC - Great Citadel of Great Difficulty Chart Peak nil (14.99)
* TGC - The Great Centurial Peak nil (14.99)
* CoV - Citadel of Void Peak nil (14.99)

## Trivia

* nil is represented in all lowercase.
* WPCKERICR,E was the only confirmed nil tower in all of JToH. There was no other known nil tower/citadel in the history of its existence, though many complain the difficulty of this tower is ICFIJVOIERMHW.

## After

Wait... it's actually beyond tfind... How... That means... all of that is nonexistant... well it's end