Flames of War

*Reminder:* Legion quests are the hardest and most challenging part of the game so remember to be patient.

The prophesized time of which the orcs' seiges has come and the empire is ill prepared. The companions come across a village besieged by Blackorcs! They are the elite mutation version like regular orcs but have stronger versions of different cards exclusively available to the Blackorcs as well as better stats. Plays similarly to Orc Assault but at a magnitude's scale higher.

## The Stages

### Flames of War, Plumes of Smoke

**The first battle** objective is to clear all enemies.

Plumes of Smoke starts off with two Blackorcs Grunts (Fighter) and one Blackorc Scout (Archer), and spawns four additional enemies (Two Grunts on the west, Two Scouts northeast) at the end of the first turn. There's nothing out of the ordinary about this battle, keep an eye out of the scout's range as they have better movement, and it's best to stay ahead of the enemy since you can get overwhelmed.

### Flames of War, Saviors

**The second battle** is a multi-stage battle of clearing the enemies with a secondary objective to keep the NPC Silia alive.

The second battle starts off starting off with four Blackorcs (Two Grunts, two Scouts) and an NPC (Silia) whom you have to protect. **If she dies, you lose**. She is a civilian NPC, meaning she is unable to attack and is defenseless. Be careful where you position Silia at the end of the first turn as the Blackorc Scout will have the ability to move in very close and confirm the kill on her and can do it easily in higher challenge levels. On the start second turn, her long-lost-lover (Corden) will show up. He is playable, and is a decent foot soldier. On the start of your third turn is when two Blackorcs Grunts and one Scout will appear along the west side of the map. On the start of your fourth turn is when the final wave of Blackorcs (One Grunt, two Scouts) will appear either on the north side, or the southwest side of the map.

Corden *does not* have to survive, but if you can keep him alive Silia will reward you with the incredibly valuable gift of two amazing Munder Berries. Kill them all (and keep Silia alive) to win.

### Flames of War, Ax

**The third battle** objective is to clear all enemies, already in front in a medium sized map.

The third battle pits you against the Blackorc Boss, Ax, and his most powerful minions. Ax has the ability to attack twice, so plan accordingly. Also of note are the shamans, who have powerful enemy-exclusive buffs (Protect of the Spirit) and an AoE attacks (Stoneslide) that also dazes your allies so do not underestimate. The orcs are supported by a banner that grants them 2 extra mana every turn.

#### General Tips

Some notable cards that the enemies use: Scout (grants movement), Javelin, Wild Rush, Heavy Axe (+20% crit), Protector of the Spirit, Stoneslider

Be careful when you are calculating the distance between your companions and the Blackorcs as they have many cards which grants +2 movement. The Blackorc Priests has an unique Priest AoE card, Stoneslider, that Dazes your heroes.

## Deck Strategies

See the enemy's stats in the glossary below.

Like with other Legion Quests, there is no 'best' approach for Flames of War, though this one allows for the most variety. It is also readily cleared by a Boom Build (see image for decklist), which is what most players use. Nothing too special about this build - tweaked from the standard murgle farming build to give Amras a bit more damage, and also includes a couple copies of Remembrance to help cycle Tremors/Cataract. This deck also includes 4x viper shot for Laarn, since the obstacle avoidance very useful in the second battle. See a full run with this party here: https://youtu.be/UOvIu9nt3Dw

**For mid-level players** first exploring the Legion Quests - your "best" deck is likely one that should take you through other PvE battles. But if that's not working and you're looking for some inspiration, consider the FRM party to the right. As usual, this is built assuming only core characters, no mythics, only craftable & versatile epic gear (so you're not wasting steel just for this level), and Blizzard as the *only* epic ability. It heavily relies on the Rogue's stealth (and the enemy's inability to clear it), along with tried-and-true Fighter cripple tactics. As with many levels, Blizzard will help you out here immensely - limiting enemy movement and weakening them a little so you can take them out one at a time. To see a full run with this party, go here: https://youtu.be/VRwJnGCDEpw

Insanitys has also uploaded video from an AAM party that also works well, especially for those who don't yet have a fully built boom (or are looking for a change of pace). Keeping the orcs at range (and focusing on the archers/shamans first) is a fine way to beat these levels. See his videos below:

Flames of War Stage 1

Flames of War Stage 2

Flames of War Stage 3

Another example of an AAM deck that could clear all three stages is depicted here. Note that this is not the same deck from the above videos.