Defending the Tribe

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## Mission Conditions

* Recruit a Militia Formation that has 10 Rock Throwers in it.

## Mission Rewards

* Receive 10 Wood
* Receive 20 Research Points
* Receive 10 Politics Points

## Primary Outcomes

To recruit some defenders to protect your Territory from attacks by other players or *Barbarians*.

## Tips

### Militia Formations

One of the three types of military formations that you'll come across during a game is a *Militia Formation*, this is a formation that draws from the working population of a Territory to defend it from attacks. Units recruited into a *Militia* formation aren't taken away from the working population.
Militia formations are unable to move from the *Territory* they are created in, and have an upkeep cost associated with them; they also have a negative impact on your Loyalty by lowering your *Authority*.

#### Militia and Loyalty

Something to keep in mind is that a high number of militia units has a negative impact on the *Territories* Loyalty. You can always check what impact your Militia units are having on a *Territory* by looking at the loyalty tab in the *Territory Menu*.

### Recruiting Militia

Recruiting new *Formations* is a fairly straightforward process.

While in your Territory, or while you've got the territory selected in the world map, click on the formations button in the top right corner of the screen.

When clicked on, underneath should appear a button: "New formation".

If you're in a Territory when you click on the *New formation* button, you'll be asked to place down a 4x4 building that the formation will use while in the territory. Find a suitable spot and left click to place it. You'll then be asked for some information about the *Formation*.

If in the World view, you won't get the option to place this building, the game will pick a spot in the *Territory* for you. You'll go straight to the *Formation* information window.

At this point, you should see something like the following:

At this point you'll need to provide a name for the *Formation*, and specify what type of formation you want. At this stage your choices are an *Army*, a *Militia*, or *Settlers*. Since we want a militia formation, click on the drop down arrow and select *Miltiia*.

If you want to rename your Formation, you can do so here. Or if you want the game to randomly generate another name for you, click on the refresh button to the right of the formation name.

Once you're happy with the name, and you've changed the type to a militia, click on the *OK* button. You'll then be asked to add units to the formation.

From this screen, you can pick what sort of unit you want to recruit.

In the top left, you have the unit currently selected. As you progress through the game you'll unlock more units that will appear here.

In the top right, you've got the various categories of units available to you.

In the upper middle, we've got information about the currently selected unit. You can hover over each of the stats presented here to get information about what it does, you can also look at this wikis Units List to see this information as well. To the right of this is the cost associated with this unit, and the Resources required to recruit it.

In the lower half of this window, we've got the information about the unit we're adding to this formation.

On the left, you can see the *Territories* maximum number of supported units. Early on in the game this should be around 10. We can also see the population size of the Territory as well here, with the number of *Jobless Porcos* listed in the parentheses.

In the middle you can select the number of units to train, since we need 10 for this mission we'll leave it at 10.

Underneath that is the total cost of these units. Since this is a *Militia* formation, there should be no Porco cost, and we'll only need to pay the resource cost for this unit.

Clicking on *Recruit* will create the formation with the selected units.

At this point, the mission should complete, and the next mission New Ideas and Knowledges should start.