Idle TD: Heroes Vs Zombies FAQ

#### **Q: Is there an FAQ with all the maxables?**

Yes there is and it can be found at: https://docs.google.com/spreadsheets/d/1vwYEnmIzS7IDI16eBmzs-RnZ9pS1ra0ep43ZokkhaK4/edit#gid=2077936316

### **Q: Are the card packs for Gems worth the cost?**

The card packs for Gems are rather situational and value can really only be determined by your style of play. It is generally recommended that, if you are going to buy them, you buy the 500 gem ones as you are guaranteed to collect at least one Legendary Hero card, however, which Legendary Hero you acquire will be totally random.

### **Q: When should I start killing Evil Scientists?**

Ideally, you will want to wait until you have all the +tech points upgrades but since 3 of the upgrades come from the last tier of tournaments and are quite expensive, you can safely kill some when you at max both the Prestige points and gem upgrades (i.e. 7 scrolls from Evil Scientists).

### **Q: How do Grave Diggers work?**

Grave diggers are a boss type enemy that can be summoned every few hours and on successful kill It reward blocks, gold and gems. If you kill a grave digger the Maximum HP will increase, if you fail to kill a grave digger the maximum hp will not increase but the hp left will remain until you summon it next time. Example: Grave digger has 1000 maximum HP and you summon it and do 400 damage before it goes through the end portal then the new hp value would be 600 / 1000 for the next summon. Lets say you killed it instead then the maximum hp would increase instead. Grave diggers are a great source of gold especially during tournaments (see perfect grave digger strategy). *Note: For the daily mission you do not have to kill the digger*

### **Q: What is a perfect Grave Digger?**

A perfect Grave Digger is basically where you maximize the amount of gold you get from a grave digger (outside of any grave digger gold upgrades). To do a perfect grave digger follow these steps:

1. Have a layout where you have your highest gold lust + aura, your highest alchemy and your dps can kill monster in the gold aura area.
2. Wait for 2x gold ad and removed rags to riches from auto
3. Remove game speed effects in settings.
4. Optionally make sure freeze spell is on your layout
5. Remove DPS Tower
6. Summon Grave digger and wait for gold lust skill to tag tower.
7. Activate rags to riches (and optionally Freeze).
8. Reload your layout
9. Profit

### **Q: Can I transfer my account from one platform to another?**

Every platform is independent and no transfers are allowed between platform. Example: If you play on android you can only play on android or transfer to another android device.

### **Q: Is scripting allowed?**

Please see the developer's thoughts on scripting in the following pinned post: https://discord.com/channels/659388362288922636/862298831391424514/864035597575258153

### **Q: Should I reroll artifacts?**

Artifact tiers are locked by gems initially but the general rule is if you unlock all tiers by 1000 you should get all maxed by at lest 1500. If you want to try rerolling then don't do it before 1300.

### **Q: I have concerns about some of the results in my tournament bracket, what do I do?**

Take a screen shot of the score screen in the Tournament icon menus, and post it in hvz-bug-reports channel on the Discord Server located here.[1]

### **Q: I want to know the HP of a current wave?**

A simple calculator was built for this and can be found here: https://docs.google.com/spreadsheets/d/1YvMdwoUQn00ikg1nelN9bKukKjYIvkZtakvu--Y3L-8/edit?usp=sharing

### **Q: How do I suggest something to the dev?**

This can be done on the dual Idle TD: Heroes vs Zombies/Idle Monster Tower Defense Discord Server.

### **Q: What is the order of the ad rotation?**

1. 2x Damage
2. 2x Gold
3. 2x Kill XP
4. +100% Game speed
5. + Gold
6. + Blocks
7. + Gems

### **Q: How do daily missions work?**

Each time the day resets (Midnight UTC ) you get assigned 8 random daily quests with increasing gem rewards, the higher the gem reward the more you need to do.

Example: If you get time played with reward for 20 gems the time needed is 8 hours but if you get a lower gem reward like 2 gems the time played would be 1 hour.

The dailies can fall into one of these categories:

1. Perform a certain hero skill x amount of times
2. Summon (**not kill**) Grave Diggers x amount of times (See Grave Digger section for more details)
3. Summon (**not kill**) Evil Scientists x amount of times
4. Kill x amount of enemies
5. Perform x amount of skills (any hero skill)
6. Cast x amount of spells
7. Get x amount of critical hits
8. Play for x amount of time
9. Clear a total amount of waves (Boss rushing will include skipped waves)
10. Kill x amount of bosses
11. Perform x amount of prestiges
12. Pull x amount of tower cards (doesn't matter the rarity)
13. Get x amount of Zombie Swarm kills

**Tower Information**

### **Q: How does Alchemy work?**

Your total Alchemy is calculated based on your heroes placed on the map currently.

Example: If each tower has 50 levels in alchemy then the value will be 10x50 = 500, remove one tower and it will drop to 450. It is very advantageous to level up other towers outside of main dps as it will help grow your gold drop from zombies.

### **Q: How many cards are needed per tier of Hero?**

The google sheet has a list of the first 100 tiers but the general formula is: Next Tier \* (Next Tier +1) \* 0.5

### **Q: How should I level my Alchemy on my towers?**

Since alchemy is now global the best approach is to have your dps tower at least 2x the rest of your tower levels. If your dps tower is 1000 then push everyone to 500. As for the towers to use, level the ones that you are using for your farm layout as during tournaments that layout will be producing most of your gold.

### **Q: Why should I use multiple block maker heroes?**

Block maker special heroes allow zombies to drop blocks depending on the level of the skill. Also the skill stacks, so if 2 block makers are +1 and +2 and they hit the same zombie it will give a +3 more blocks dropped from the zombie.

Quote from the Dev:

> btw guys, idk if i ever shared this info, but the block maker skill now stacks - it does not just keep the highest one (like gold lust skill). if a block maker skill is used for +3 and another is used for +2 on the same enemy, you will get +5 blocks when it dies
>
>

Source: https://discord.com/channels/659388362288922636/862298831391424514/884798791365038151

### **Q: Which tower auras stack?**

All support tower auras stack and are added together for the overlapping heroes and for specials only Block Aura stacks.

### **Q: How is XP distributed between attributes**

Your total exp is distributed to each stat individually.

Example: If you have 78 exp then all your attributes will have 78 exp. Each attribute also has different XP requirements to go between levels, so some attributes may seem to level faster than others.

### **Q: How do ascensions work?**

Ascensions reset a tower's total exp in exchange for AP and Extra Exp %. The first time you can ascend a tower is at 2 Billion exp, however the first exp % is at 2.5 Billion exp. Additionally the exp % is only given once, example: If you have ascended at 2.5 Billion you get 3% exp and 10 AP but if you ascend at 2.5 Billion again you will not get the 3% again but only the 10 AP. You will instead have to get to the next exp % breakpoint of 12.5 Billion exp. The exp breakpoints for both exp % and AP are in the google sheets doc. The Exp breakpoints are very large because ascensions are meant more for end game players to have something to work towards, it is not recommended to ascend before the 4th or 5th exp breakpoint.

For each hero you can level up the following:

1. Skills - Each skill can be levelled up individually (except teleport which can't be levelled)
2. Alchemy boost - Alchemy boost can be levelled up to +400% alchemy boost for the hero. This means you can get 5 gold / per kill per level of alchemy.
3. Strength boost - Can be levelled up to +400% and boosts the strength stat of the hero to 5 per level
4. Damage - Damage upgrade is an infinite upgrade

### **Q: What Heroes should I ascend first?**

Because heroes skills can be individually levelled it is recommended to ascend certain heroes to max their skills first.

The recommendation is:

1. Exp Aura III - This doubles your exp farming once the zombies are killed in the range.
2. Exp Boost III/II/I - These boost exp from individual zombies and all three heroes should be on the map to maximize exp gain.
3. Restore II/I - With restores max you can maximize the exp boosts being applied to monsters.

After that you can choose who to do but some good examples next would be Block Makers, Time Mastery / Combo heroes

### **Q: How many ascensions are optimal?**

This depends mostly on how much exp you can generate per hour but the data from theorycrafting tends to be less than 6 ascensions to max a heroes' upgrades. The more Kill Exp you have the faster your ascensions will be completed.

**Upgrade Priority**

### **Q: How should I spend gems?**

1. 2x Game Speed from Premiums menu
2. +Damage from premium store Gems menu (2-4 levels)
3. Autocast 4 farming spells
4. Unlock Research menus (optional Artifact menus)
5. +Boss Blocks (2 levels)
6. +Tech Points (4 levels)
7. Range/Gold %/Gamespeed +5%
8. Resource Pack 3
9. Tournament menu and upgrades to tournament points
10. +Damage upgrades from gems menu (up to 20-25 levels)

### **Q: What should I spend my tournament points on?**

Since tournament upgrades tiers are locked by gems This will be the list from each Tier and what you should get. Also generally any gold type upgrade like grave diggers gold / gold % should be gotten asap. Everything else not on this list is up to you if you want to invest or save your Tournament points to get them.

*Tier 1* 10-30 levels in

1. Damage
2. Prestige points
3. Swarm Gold

*Tier 2*

1. Spell cooldown
2. Attack Speed
3. Crit Hit Chance
4. Skill Cooldown

*Tier 3*

1. Grave digger Gold
2. Spell Duration
3. Crit Hit Damage

*Tier 4*

1. Game speed
2. Boss Gold

*Tier 5*

1. Boss Blocks
2. Tech Points
3. Gold %

### **Q: What should I spend my Tech Points on?**

1. 10-30 Levels in damage Prestige Points Gold Drop %
2. Grave digger Gold
3. Swarm Gold
4. Boss Gold
5. Grave Digger Time
6. Game Speed
7. Spell cooldown
8. Range
9. 2x Gold Chance
10. 2x Blocks chance
11. 10x Gold Chance
12. Crit Hit Chance
13. Crit Hit Damage

**Map Information**

### **Q: Should I use 2 dps for my layout?**

2 DPS is not necessary as there is no shielded type enemies, each rarity has 2 damage towers with one being single target type dps and the other being an aoe targeted type dps. The recommend choice between the two is the AOE Dps tower (2nd damage tower in each rarity) as AOE is more useful overall.

### **Q: How should I layout my towers?**

There are generally going to be two layout builds you create:

*Farm Build*

This builds goal is generating as much gold / xp / blocks as possible as fast as possible. Some pointers are: 1. Run as many specials as possible in particular block makers. This helps with faster game speed as well as block farming. 2. Use two towers that have restore as their ability and are able to use their skill on the zombies. This allows block makers to skill to be refreshed faster. 2. Best AOE Damage hero you have.

*Push Build*

Currently the best push build will be your best Damage tower and all supports. By time you unlock legendary towers this would mean you can use 9 supports. Some support abilities get better with more support towers around so make sure to rearrange them to maximize the amount of bonus you get from them.

### **Q: How do I see my map name and / or bonus?**

In the stats under current run there is a section for map name and the 2 (or 3) map bonuses for the current run.