Main character

***Information on this page is accurate for version v.791 and can differ from the current info in v.796.***

## Main character

### Relatives

* Father (Unnamed, Deceased)
* Galya (Wife, Deceased)
* Sasha (Daughter, Alive)
* Marina (Sister in law, Deceased)

## Physical description

### Gender

Male

The Survivor is the unnamed playable character who is the main focus of the game. He woke up in Nikel one day not remembering anything, and begins his journey to uncover the truth about what happened and his family.

## **Mechanics**

The Survivor gains experience for various activities done in the game, and upon accumulating enough experience, he can level up and unlock crafting recipes. Current version of the game will unlock all of the crafting scheme that available on corresponded level, unlike the previous version which needed unlocking scheme via "research points".

The Survivor can also cook food by mixing certain ingredients in the correct composition. Cooking menu indicated by boiling pot icon which available in schematic menu.

In premium version, the Survivor can unlock a premium-exclusive pet raven.

## **Biography (Pre-war/epidemic)**

Born in Soviet Union, he married **Galya** just before she gave birth to a child, about whom Galya sensed it would be a girl.

Initially they lived a happy life, but due to busyness at work he failed to manage his family well, which ended up in Galya leaving with the daughter.

## **(Post-war/epidemic)**

He woke up in Nikel on 1 September 1990 suffering from severe memory loss but otherwise healthy, and carrying a worn out Makarov with a few bullets.

## **Physical appearance**

The Survivor is a male in his forties with a slender but slightly muscular build, long black hair and a full beard.

The Survivor neutral outfit consists of old, torn and dirty clothes, a grey sleeveless shirt, greenish pants with patches from previous repairs and a pair of old boots with the pants tucked inside them.

He seems to have an unknown wound in his right wrist and left arm.

## Level

Main character will gain experiences from doing certain actions:

* Winning the battles
* Disassembling vehicles
* Completing Main quests
* Completing Settlement quests
* Crafting certain items from schematic menu
* Removing blockade in certain building section (doors)
* Reading dusty books
* Reading dusty magazine
* Reading cooking recipe book
* Buying experience boosters from in-game store

Table below described how much experience needed to level up the main character which will open new schematic menu.

## Gallery

Clicking on the inventory will show the image of the Survivor, depending on the armor that he is wearing. Initially the Survivor does not wear any specific clothing, and shown shivering.

As the game progresses, the Survivor will get better armor. The various images of the Survivor is shown in the gallery below.

Handmade clothesNormal clothesMilitary uniformField uniformGhillie suitLeather armorHighway armorChemical suitCombined armorIron armorChitin armorSteel armorSteel armor with ravenTank armorMonster hunter garbGhost suitTattered clothes
## **Trivia**

* He is not named during the course of the story, as other people calling him only by nicknames such as "bandit", "drifter", etc.
* Main Character is only character that have Stun Resistance combat perks.
* Leveling up will not giving any research points now, since the next crafting scheme will automatically becomes available.

## **See also**

* Armor
* Weapons
* Way Back Home (Family matters)