recursal/Fanatic-Fandom huggingface dataset:
Pinkie pie (Mister Davie)

Pinkie pie is a horror pony in mister Davies smile hd and cupcakes hd. Unlike the other pinkie killed the whole earth in smile hd. She also killed every pony in Equestria. same for her friends.In cupcakes hd she killed rainbow dash and baked her organs into cupcakes. Her favorite hobby is killing.She actually makes cupcakes out of ponies organs.

**Appearance**

She first appeared in cupcakes hd. Then she appeared in Smile hd.

**Powers and ability's**

**Cuz i like to see you beam beam beam** when rainbow dash knocked pinkie pie.It went inside her brain and the meter got to not very nice.And she beamed Applejack and a tree killing her.Pinkie saw Rainbow dash and stepped on rainbow dash splitting out organs .Pinkie saw Flutttershy and launches a beam at her. Flutttershy survives and goes into a Gorey battle.Pinkie knocked out Fluttershy with Yes the perfect gift for me. Fluttershy falls to the ground and her nose starts to bleed.Pinkie does an Atomic beam that kills Futtershy,animals and all of Equestria. The parts of equestria are shot in the credits

**Cupcakes hd**

Similar to the "Cupcakes" fan fiction, *Cupcakes HD* involves Pinkie Pie having Rainbow Dash over to make cupcakes, with the former then brutally slaughtering the latter, and incorporating her into the baked good. However, there are significant differences between the fan fiction and this video, such as the method by which Rainbow Dash is knocked out. In the fan fiction, Rainbow Dash has just shown up at Sugarcube Corner, and eats a cupcake laced with sedative, while in the video, she appears to already be assisting Pinkie in making cupcakes, and Pinkie takes out a mallet and whacks her over the top of the head with it.The killing of Rainbow Dash is interrupted twice by an intermission scene in which Pinkie and Rainbow dance and jump around happily. In the first, Rainbow is missing her wings, in the second; she is also shown to be much thinner, with a stitch running down her midsection, in both cases consistent with the injuries Pinkie had inflicted to her at that point in the video.

**Smile hd**

Pinkie Pie is first seen galloping towards a hill where Twilight, Applejack and Rarity are having a picnic.

Pinkie Pie then surprises them by killing Twilight. Afterwards, she kills Rarity and is stopped from killing Applejack by Rainbow Dash, who sees the carnage. Rainbow Dash kicks Pinkie Pie, knocking her to the ground. Pinkie Pie gets back up and launches a blast of energy, missing Rainbow Dash, but disintegrating Applejack and a tree. After finally killing Rainbow Dash, Pinkie Pie sees Fluttershy and launches another blast at her. Fluttershy survives and gets into an aerial battle with Pinkie. Creating a giant ball of energy, Pinkie Pie kills Fluttershy, destroying the planet in the process.

The shot of the remains of Equestria scattered in space is followed by the credits.
052 - Tuck-o’-War

Our intrepid pair of screenwriters find themselves in the bowels of a timeless temple constructed between realities. They’ve retrieved the macguffin at the heart of this entire season, but can they safely escort it back to the real world? They’ve reunited with their faithful crew at long last, but is it enough to thwart the Alphabetical Order? Abaddon has taken possession of the WAP and so the fallen angel brothers–Jeffs Bezolbub and Bridges–are locked in death-defying aerial combat. The balance of the cosmos hangs in the balance. And the fate of mankind is in the hands of fate. Technically it’s in the hands of Tucker, but do you see what I did there?
Цветик

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## Информация о персонаже

### Род занятий

Поэт

**Цветик**, он же **Пудик** - Поэт из Цветочного города. Пишет разные стихи. Пытался научить Незнайку поэтическому мастерству.
Знайка

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## Знайка

* Портрет
* Полный рост

## Информация о персонаже

### Нравится

читать, наука, узнавать что-то новое, организовывать

## Первое появление

### В книге

"Приключение Незнайки и его друзей" 1 глава

**Знайка** - самый умный коротышка Цветочного города. Всегда организовывает важные путешествия и экспедиции.
Синеглазка

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## Первое появление

### В книге

"Приключения Незнайки и его друзей" 11 глава

**Синеглазка** - строгая, рассудительная, но очень добрая малышка. Первая малышка с которой подружился Незнайка

## Внешность

Голубоглазая малышка с темными волосами заплетенные в косу. Носит синее платье из блестящего шелка, с таким же шелковым пояском завязанный, сзади бантом.
Гусля

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**Гусля** - музыкант из Цветочного города. Может играть на любых музыкальных инструментах. Пытался научить Незнайку музыке. Также был один из участников воздушного путешествия.

## Первое появление

### В книге

"Приключения Незнайки и его друзей" 1 глава
Винтик

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## Первое появление

### В книге

"Приключение Незнайки и его друзей" 1 глава

**Винтик** - Один из механиков Цветочного города. Всегда работает со свои помощником Шпунтиком.
Приключения Незнайки и его друзей

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## Приключение Незнайки и его друзей

### Год первого издания

1954

**Приключение Незнайки и Его Друзей -** первая книга в трилогии Незнайки Н.Н.Носова. Повествует о разных выходках Незнайки в Цветочном городе и путешествие на воздушном шаре вместе с его товарищами.
Пачкуля Пёстренький

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## Информация о персонаже

### Нравится

никогда не умываться и ничему не удивляться

### Не нравится

умываться

**Пачкуля Пёстренький** - коротышка из Цветочного города. Знаменит тем, что никогда не умывается и ничему не удивляется. Один из друзей Незнайки, который отправился вместе с ним и Кнопочкой в Солнечный город.
Shikoku Area/Shop

Items sold in the Shikoku Shop.

## Poles

* Power Rod - 15,000 P
* Ocean Rod - 12,000 P
* Angler's Pole - 9,000 P

## Baits

* Prawn - 180 P
* Possum Shrimp - 100 P
* Sea Minnow - 180 P
* Ghost Shrimp - 80 P
* Spoon Worm - 120 P
* Sea Lice - 60 P
* Frog - 100 P
* Dough Ball - 200 P
* Sea Lure (S. Fish) - 1,500 P
* Fresh Lure (S. Fish) - 1,500 P
* Fresh Lure (Worm) - 1,500 P
* Shore Crab - 100 P
* Red Worm - 80 P
* Cuttlefish - 160 P
* Stonefly - 120 P
* Meal Worm - 160 P
Quests

**Quests** are gameplay element in *Fishing Master*.

## Description

They can be obtained after advancing in the game, and are given by Grandpa. In general, they include catching a specific fish under specific conditions. Quests the player finished can be viewed in the Status screen at Home.

### *Fishing Master*

In *Fishing Master*, There are a total of 36 quests in the game.

*See: Quests (Fishing Master)*

### *Fishing Master World Tour*

In *Fishing Master World Tour*, there are a total of 40 Quests.

*See: Quests (Fishing Master World Tour)*
Пилюлькин

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## Пилюлькин

### Прозвища

Доктор Пилюлькин, несчастненький лекаришка

## Информация о персонаже

### Нравится

Лечить

**Доктор Пилюлькин** - Доктор широкого профиля Цветочного города. Всегда окажет первую помощь пострадавшему.
Blues clues my fan Wiki

**Welcome to the Blues clues my fan Wiki!**
We're a collaborative community website about Blues clues my fan that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Гунька

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## Первое появление

### В книге

"Приключение Незнайки и его друзей" 1 глава

**Гунька** - один из коротышек Цветочного города. Закадычный друг Незнайки с которым они вечно ссорятся и мирятся.
Tourney

**Tourneys** are a gameplay element in the *Fishing Master* series.

## Description

Tourney are found in every Area Maps. It's basically a competition against other players (they don't appear physically on the map, only their names are shown) with the goal of finishing in 1st place in order to win the Tourney. Rules are announced before hand, such as the type of fish the player has to catch, and the Fishing Spot location the Tournament occurs.

Results are announced after the option "Weigh-In/Measure" is selected or after 16:00 PM (end of the Tourney). Fishing Points will be awarded if the player finishes in 1st place, 2nd or 3rd. Finishing in 1st place may also earn the player new Titles by Grandpa (when back Home) and secret Fishing Spots of the current area will be revealed.

## Schedules

A Tourney starts at 10:00 AM and lasts until 16:00 PM. If the player tries to go into the Tourney after 10:01 AM, that will be too late, and the Tourney will not take any more participant. If the player enters the Tourney before 10:00 AM, the time will automatically be set to 10:00 AM. At 16:00 PM the Tourney will end and results will be announced, the player will then be automatically brought back Home, marking the end of the day. Time in the Tourney flows the same way like it does in a normal Fishing Spot.

## Notes

Although there are various fishes during the Tourney, if the player catch a fish that is not listed in the rules, the fish will automatically be released.
Fishing Points

The **Fishing Points** are gameplay elements in *Fishing Master*.

## Description

Fishing Points acts basically as the currency of the game and can be used in Shops to buy Fishing Rods and Baits. The Fishing Points are obtained from Grandpa when checking the Ice Chest, after heading back Home, or at the end of the day. The points attributed are based on the type of fishes the player caught, their length and weights, and their numbers.

Fishing Points are also attributed when the player win a Tourney, if they finish in 1st, 2nd, or 3rd place.

## Combo Points

In addition, doing combos while fishing will grants an additional 10 Fishing Points bonus starting the 3rd combo, and 10 (+2) additional points for every fish caught after, without breaking the combo. Combo Points are awarded immediately on the spot and can be used without the need of heading back Home.
Tackle Box

The **Tackle Box** is a gameplay element in *Fishing Master*.

## Description

The Tackle Box basically allows the player to equip the various Fishing Rods and Baits that the player currently possesses. It is available at Home by checking the red box, or can also be accessed anytime at the Fishing Spot through the menu.
Ice Chest

The **Ice Chest** is a gameplay element in *Fishing Master*.

## Description

The Ice Chest can be accessed through the menu when at the Fishing Spot or during the Tourney. It basically shows and can review the fishes the player caught during a session. At the end of the day, or when the player decides to go back Home, Grandpa will check the Ice Chest and evaluates the collected fishes (only those caught on Fishing Spots, not those of the Tourney) and attributes the Points. The Ice Chest can only contain up to 31 Fishes max. Past that limit, for each fish caught, the player will be asked to release one of the fishes to liberate some space.

## Notes

The Ice Chest in the Tourney and in the Fishing Spots are independant of each other. In Tourney, the Ice Chest will show only the fish caught during the Tourney, while for Fishing Spots, it will show those caught in the Fishing Spots the player visited. Even if the player did caught some fish on a Fishing Spot before entering a Tourney, they are not lost, and will still be reviewed by Grandpa at the end of the day.
Sonic.exe

Sonic.exe is a horror hedgehog in the game with the same name.it follows a horror sonic who kills everyone you play as.round 1 you play as tails,knuckles,and eggman. you can't survive he kills you every level..Ready for round two you play as Amy cream and sally.You can't survive too.And you get a game over screen.Unlike the other sonic he kills animals and his friends.He can disguise as normal sonic.

**Appearance**

He first appeared in sonic.exe.

**Sonic.exe**

Sonic.exe is a horror game that is bloody.it starts with when you are playing as tails and it is a wonderful day then dead animals appear and starts to get bloody.sonic was there.tails approached sonic then it says do you want to play with me? then you are in angle island and it is on fire sonic laughs the chases you and tails gets caught.a black screen appears and tails screams and tails dies. Then you play as Knuckles.You are in the plant then blood appeared. Sonic appears knuckles tries to punch sonic but sonic teleports. Knuckles gets tired and dies.then you play as eggman you start on stairs and go down and you meet sonic and he kills Eggman
Status

The **Status** is a gameplay element in *Fishing Master*.

## Description

The Status Screen can be accessed at Home, at the Fishing Spot and during the Tourneys through the menu. It basically show the player's profile, such as the Titles, the number of Fishing Points and the Quests you have finished, and the Memo which can review informations the player reads at the Bulletin Board in the Shop.
Combo

The **Combos** is a gameplay element in *Fishing Master*.

## Description

Combos are triggered after a player catch a successive fish without the line breaking or the fish got away. It doesn't matter if the fish is different than the previously caught fish. Starting with the 3rd combo, 10 Fishing Points bonus will be awarded to the player. And from the 4th combo and onward, 10 (+2) additional combo points will be awarded for every fish caught.
Titles

**Titles** are a gameplay element in *Fishing Master*.

## Description

Titles are acquired from Grandpa after the player reports its results Home. Titles are earned after having caught enough fishes of an area, by increasing the total number of fishes caught, or after reaching a certain number of Fishing Points, some are also obtained when winning Tourneys. There are a total of 18 titles. Earned titles can be consulted anytime at Home by checking the Status screen.
Кнопочка

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**Кнопочка** - одна из малышек Цветочного города. Подружилась с Незнайкой после его путешествия в Зеленый город. Их дружба стала крепче после общего увлечения сказками.
Leopardus wiedii-Margay

© leithallb – (INaturalist)

## **References**

Bowers, N., Bowers, R., & Kaufmann, K. (2004). *Field guide to mammals of North America*. Houghton Mifflin.

Whitaker, J. O. (1996). *The Audubon Society Field Guide to North American mammals*. Knopf.

IUCN (2014). *Leopardus wiedii*. https://www.iucnredlist.org/species/11511/50654216
Rainbow Factory

Rainbow factory is horror pony.She is just like Pinkamina Diane Pie.After the events in Cupcakes,Rainbow dash tries to turn scootaloo into a cupcake.Unlike the other rainbow dash that cares about scootaloo she wants to kill scootaloo.

**Appearance**

She first appeared in Rainbow factory.Then in Pegasus devises.

**Rainbow factory**

In the original story a group of young Pegasus find themselves sent to a death-camp known as the Factory, designed to create rainbows via mutilating "failed" Pegasus and using the remains as a means to form the rainbow colors.

The Rainbow Factory is said to be a part of Cloudsdale's darker history that is kept hidden from most in Equestria but once chosen a "failure" is destined to die, having no means of escape.

For much of the story there is no mention of Rainbow Dash herself but she is revealed near the end as the authority behind the Factory and in contrast to her heroic nature in the show she is seen as a sadistic, genocidal Social Darwinist who wants nothing more than to continue the Factory's bloody "cleansing" of Cloudsdale, seeing the mass-murder of "failures" as a part of keeping order and ensuring things stay as they should.

**Pegasus Devises**

In the sequel, Rainbow Dash is struggling to maintain the Factory's order, and has began to lash out at her employees, although at times she seems to feel genuine remorse for her actions. At the end of the story her co-worker Dr. Atmosphere kicks her firmly with her hind legs, knocking her out cold, however, she isn't dead, as Hide states that he would "catch hell for it later". Rainbow Dash returns again in the same room, prancing around, as her technology had been destroyed, knowing full well that she would have to reveal her secrets. Considering the fact that Rainbow Dash now knows what she's done is wrong, it's likely that she will be completely honest to everyone and will not have to face imprisonment or execution, but will just have to deal with the guilt of her friends knowing the horrendous crimes she committed. She moves closer to the machine before remembering the first time it arrived, and how it will forever be a part of her, even though she is still rather confused.
Area Map

**Area Map** is a gameplay element in the *Fishing Master* series.

## Description

It is basically the main area the player could navigate between the locations. Locations that can be accessed include Shops, Fishing Spots, Tourneys, and Home. Here, the time doesn't pass and Pet Events happens there. On the right side of the screen the player can see the current time and season.

## Locations

* Shops
* Fishing Spots
* Tourneys
* Home
Sylvilagus audubonii-Desert Cottontail

© Matt K – (INaturalist)

## **Subspecies**

Three subspecies are found in the southern USA [3][4].

* ***Sylvilagus audubonii minor* (Mearns, 1896)**

Found in southwestern Texas [4].

* ***Sylvilagus audubonii neomexicanus* (Nelson, 1907)**

Found in northwestern and central Texas through western Oklahoma [4].

* **Sylvilagus audubonii parvulus (J. A. Allen, 1904)**

Found in south-central Texas [4].

## **References**

[1]: Reid, F. A. (2006). *A field guide to mammals of North America*. Houghton Mifflin Company.

[2]: IUCN (2018). *Sylvilagus audubonii*. https://www.iucnredlist.org/species/41297/45190821

[3]: ITIS. (2023). *Sylvilagus* *audubonii Baird, 1858.* https://www.itis.gov/servlet/SingleRpt/SingleRpt?search\_topic=TSN&search\_value=180122#null

[4]: GBIF. (2023). *Sylvilagus audubonii Baird, 1858.* https://www.gbif.org/species/2436910
Unknown Area/Shop

Items sold in the Unknown Area Shop.

## Poles

* Craftsman's Pole - 17,000 P
* Ultimate Rod - 40,000 P
* Super Rod - 20,000 P

## Baits

* Prawn - 180 P
* Possum Shrimp - 100 P
* Ant Lion - 140 P
* Dough Ball - 200 P
* Sea Lure (S. Fish) - 1,500 P
* Sea Lure (Worm) - 1,500 P
* Fresh Lure (S. Fish) - 1,500 P
* Fresh Lure (Worm) - 1,500 P
* Palolo Worm - 120 P
* Straw Worm - 140 P
* Meal Worm - 160 P
* Bolt - 2,000 P
* Spear Lure - 2,000 P
* Broken Ladle - 2,000 P
* Raw Meat - 2,000 P
* Jellyfish - 2,000 P
* Freshwater Set - 2,000 P
* Cucumber - 2,000 P
Seasons

The **Seasons** is a gameplay element in the *Fishing Master* series.

## Description

In addition to the Time, The games features a season system which includes the 4 seasons (spring, summer, autumn, winter). Each season lasts 3 game days, then the succeeding season will take place. Some Fishing Spots are only accessible during a particular season, and some fishes can also only be caught during a specific season.

The season the player is currently in, can be seen on the right side of the screen just below the timer, At the Fishing Spot, during Tourney, or when in the Area Map. In addition, when selecting a Fishing Spot on the Area Map, it will also shows which season the Fishing Spot can be accessed.

Each season is represented by a respective icon:

* **Spring**: pink flower
* **Summer**: sun
* **Autumn**: leaf
* **Winter**: snowflake
Kyushu-Okinawa Area/Shop

Items sold in the Kyushu/Okinawa Shop.

## Poles

* Power Rod - 15,000 P
* Super Rod - 20,000 P
* Craftsman's Pole - 17,000 P

## Baits

* Prawn - 180 P
* Possum Shrimp - 100 P
* Sea Minnow - 180 P
* Ghost Shrimp - 80 P
* Spoon Worm - 120 P
* Sea Lice - 60 P
* Baby Lonia - 100 P
* Sea Lure (S. Fish) - 1,500 P
* Sea Lure (Worm) - 1,500 P
* Palolo Worm - 120 P
* Shore Crab - 100 P
* Straw Worm - 140 P
* Cuttlefish - 160 P
* Broken Ladle - 2,000 P
* Raw Meat - 2,000 P
* Jellyfish - 2,000 P
Time

The **Time** is a gameplay element in the *Fishing Master* series.

## Description

The Time is an important factor in the games. The Time flows when at the Fishing Spots and Tourneys. The time is important and basically determinate which fishes can be caught during a specific period of time. The timer is shown in permanence on the right side of the screen. The time doesn't pass during menus, or when in the Area Map or Shops. The player starts their day at 7:00 AM by default and the day is ended at 17:30 PM, and at 16:00 PM during Tourneys.

At the Fishing Spot, the player can take a nap to make the time pass by 2 hours. It can only be done until 15:29 PM, after that the option will be unavailable.

At the end of the session, or when the player decides to go back Home, the day is automatically ended, and after sleeping, a new day will begin. If the player went back home before 15:30 PM, the next day will start at 4:00 AM instead of 7:00 AM. Some of the best fishes can be caught during that time.

The game also features seasons in addition to time, which is equivalent to 3 game days.

### *Fishing Master DS*

In *Fishing Master DS*, the day starts at 7:00 AM and ends at 17:00 PM. There is no extra "early" day if the player goes back earlier to the ship.
Quests (Fishing Master World Tour)

Lists of Quests in *Fishing Master World Tour*.

There are a total of 40 Quests in this game.

## List

* Quest #01: **Your First Quest**
* Quest #02: **Catch a Grass Puffer**
* Quest #03: **Char a la Meuniere**
* Quest #04: **A Japanese Fish Overseas**
* Quest #05: **Striped Beakperch**
* Quest #06: **Land a Good-Sized Mackerel**
* Quest #07: **Catfish Instincts**
* Quest #08: **Chinook Salmon**
* Quest #09: **Okhotsk Atka Mackerel**
* Quest #10: **Mystery Monster**
* Quest #11: **Japanese Conger**
* Quest #12: **Asian Huchen**
* Quest #13: **Catch Some Flying Fish**
* Quest #14: **Mekong Giant Catfish**
* Quest #15: **A Fish Seldom Found**
* Quest #16: **A North Sea Delicacy**
* Quest #17: **Sturgeon Eggs**
* Quest #18: **Lobster Mania**
* Quest #19: **Brown Trout Galore**
* Quest #20: **Show Me nn Ocean Sunfish**
* Quest #21: **Arowana of the Nile**
* Quest #22: **Electric Catfish Fury**
* Quest #23: **Land Some Nice Rubyfish**
* Quest #24: **Sweetfish Around the World**
* Quest #25: **Catch a Giant Bonito**
* Quest #26: **Catch a Tiger Puffer**
* Quest #27: **Show Me a Barracuda**
* Quest #28: **Rainbow Fish**
* Quest #29: **Great White Terror**
* Quest #30: **An Arctic Legend**
* Quest #31: **The World's Largest Freshwater Fish**
* Quest #32: **Bass Fight**
* Quest #33: **How to Catch a Whale Shark**
* Quest #34: **Creature of the Amazon**
* Quest #35: **Bring Me a Large Catch**
* Quest #36: **Treasure Sleeps Beneath the Sea**
* Quest #37: **Giant Squid**
* Quest #38: **Catch Me a Megamouth Shark**
* Quest #39: **The Golden Fish**
* Quest #40: **Return of the Fiendfish**
Chugoku Area/Shop

Items sold in the Chugoku Shop.

## Poles

* River Rod - 5,000 P
* Stout Rod - 7,000 P
* Angler's Pole - 9,000 P

## Baits

* Sea Minnow - 180 P
* Ghost Shrimp - 80 P
* Baby Lonia - 100 P
* Ant Lion - 140 P
* Sea Lure (S. Fish) - 1,500 P
* Fresh Lure (S. Fish) - 1,500 P
* Fresh Lure (Worm) - 1,500 P
* Shore Crab - 100 P
* Grub - 120 P
* Straw Worm - 140 P
* Cuttlefish - 160 P
Bulletin Board

The **Bulletin Board** is a gameplay element in *Fishing Master*.

## Description

The Bulletin Board is available in each of the Shops. It contains various valuable infos, such as certain species of fishes in the area, tips how to catch them, and infos about the Fishing Spots among other things. Informations read there will be memorised and can be reviewed anytime by checking the Memo section of the Status screen at Home or at the Fishing Spot through the menu.

If there is new informations available on the bulletin board of a specific shop, a mention "new" will appear on top of the Shop (on the Area Map) and on the Bulletin Board section. Once the new informations are read, the mention will be removed. New informations generally appears once a new Fishing Spot have been discovered.
Hokkaido Area/Shop

Items sold in the Hokkaido Shop.

## Poles

* Power Rod - 15,000 P
* Craftsman's Pole - 17,000 P
* Ocean Rod - 12,000 P

## Baits

* Prawn - 180 P
* Possum Shrimp - 100 P
* Sea Minnow - 180 P
* Ghost Shrimp - 80 P
* Spoon Worm - 120 P
* Sea Lice - 60 P
* Baby Lonia - 100 P
* Frog - 100 P
* Dough Ball - 200 P
* Fresh Lure (S. Fish) - 1,500 P
* Palolo Worm - 120 P
* Grub - 120 P
* Straw Worm - 140 P
* Cuttlefish - 160 P
* Stonefly - 120 P
* Meal Worm - 160 P
Fishing Master Wiki

**Welcome to the Fishing Master Wiki!**
Series about fishing games from Hudson Soft.

We're a collaborative community website about Fishing Master that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pet Event

The **Pet Event** is a gameplay element in *Fishing Master*.

## Description

When the player is going from one location to another on the current Area Map (ex: Shop to the Fishing Spot), their Pet Dog character may occasionally show a bubble with Exclamation marks, indicating that the pet found something. A scene will then illustrate the pet coming with what they found. Baits and new discovered Fishing Spots are among the stuff that be gathered through that event.

In *Fishing Master DS*, the dog can find also baits, uncovered by clicking on the area maps, where sparkling stars occasionally appear.
Fishing Spot

The **Fishing Spot** is a gameplay element in the *Fishing Master* series.

## Description

Fishing Spots are basically where the fishing actions takes place. Fishing Spots are accessed from the Area Map. At each area, only 1 Fishing Spot is available by default, but more of them can be discovered through the Pet Event or by finishing in 1st place in Tourneys. Some Fishing Spots are only accessible during a particular season.

When a new Fishing Spot has been discovered, it is recommended to also check the Bulletin Board at the Shop, which will generally includes new valuable infos regarding that particular Spot, such as the type of fishes that can be caught here, or some other infos.

In *Fishing Master*, there are 4 Fishing Spots by area.

Fishing Spots are divised into two modes, Walking Mode and Casting Mode.

In *Fishing Master DS*, Fishing Spots can be uncovered by clicking on the area maps, sparkling stars sometimes will appear on the map to hint where the fishing spots are. Only some of them are available from the start, the others can only be uncovered with the progression of the game.
Kansai Area/Shop

Items sold in the Kansai Shop.

## Poles

* Willow Pole - 2,000 P
* River Rod - 5,000 P
* Stout Rod - 7,000 P

## Baits

* Sea Minnow - 180 P
* Sea Lice - 60 P
* Baby Lonia - 100 P
* Ant Lion - 140 P
* Sea Lure (Worm) - 1,500 P
* Fresh Lure (Worm) - 1,500 P
* Palolo Worm - 120 P
* Shore Crab - 100 P
* Grub - 120 P
* Red Worm - 80 P
* Straw Worm - 140 P
* Stonefly - 120 P
* Meal Worm - 160 P
Home

The **Home** is a place in *Fishing Master*.

## Description

The Home is the main area and acts as a hub, in there the player can do various things, such as saving in the Fishing Log, chatting with Grandpa, checking the Status, Fish Charts, changing Options, checking the Tackle Box, or choose the area to go fishing. The home can be accessed at any moment from the area map of any locations by checking the House (Go Home).

## Going back home

The player will automatically be brought back home at the end of the day or after a Tourney, or when the player decides to do so manually anytime by selecting "Go Home" on the Area Map. Grandpa will then check the Ice Chest and review the day results and attribute Fishing Points and Titles. It shall be noted that will end completely the day, the player will sleep and a new day will begin.

## Features

* Chat
* Options
* Tackle Box
* Fishing Log
* Go Fishing
* Fish Charts
* Status
Haýü

SPOILER WARNING!

This article contains plot and/or ending details for The Original manga.
Read at your own risk.

> Which one of you killed Hikkerio?
>
> **Haýü** to the Nephilim present at Windhorn's first Summons in Raise Me Up

Haýü's Solaris

## Overview

**Kyöri Haýü**, known by Hikkerio and Mother Sancti as Kyö, is the adoptive child of the former, by extension the adoptive grandchild of the latter, as well as the Leader of the ***Greater Ainschwallen'***s *Kumoköri* Division.
Tohoku Area/Shop

Items sold in the Tohoku Shop.

## Poles

* Stout Rod - 7,000 P
* Ocean Rod - 12,000 P
* Angler's Pole - 9,000 P

## Baits

* Prawn - 180 P
* Possum Shrimp - 100 P
* Sea Minnow - 180 P
* Ghost Shrimp - 80 P
* Spoon Worm - 120 P
* Baby Lonia - 100 P
* Ant Lion - 140 P
* Frog - 100 P
* Dough Ball - 200 P
* Sea Lure (S. Fish) - 1,500 P
* Sea Lure (Worm) - 1,500 P
* Fresh Lure (S. Fish) - 1,500 P
* Shore Crab - 100 P
* Grub - 120 P
* Red Worm - 80 P
* Cuttlefish - 160 P
* Meal Worm - 160 P
Hudson Soft

**Hudson Soft** was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. On January 2011, Hudson Soft ceased to exist and was absorbed by Konami. All Hudson franchises became the property of Konami.

Hudson Soft is famous for popular video game series such as; *Bomberman*, *Bonk*, *Adventure Island*, *Bloody Roar*, and *Star Soldier* among others.

Hudson Soft is also the creator of the *Fishing Master* series.
Fishing Master (series)

The ***Fishing Master*** series is a series of fishing games produced by Hudson Soft. A total of four games were currently released on diverse platforms, from 2007 to 2010.

## Games

* ***Fishing Master*** (2007)
* ***Fishing Master World Tour*** (2008)
* ***Mezase!! Tsuri Master DS*** (2009)
* ***Fishing Master*** (2010)
Take Nap

**Take Nap** is a gameplay element in *Fishing Master*.

## Description

It can be accessed through the menu only when at the Fishing Spot. When this option is selected, it allows the player to take a nap for 2 hours. The Time will pass directly and will be incremented by 2 hours. The Nap is only available until 3.39 pm. Past that time, the option will be unavailable.

## Notes

Taking Nap is only possible at the Fishing Spot, the option is not present during the Tourneys.
Shop

The **Shops** is a gameplay element in the *Fishing Master* series.

## Description

Shops are available in every Area Maps and can be accessed from there. It allow the players to buy Fishing Rods, Baits and also check the Bulletin Board for informations about Fishing Spots, fishes and many more. The items sold there are fixed, and doesn't change over the course of events. However the Bulleting Board, contain new infos when a new Fishing Spot is revealed, a mention "new" in top of the Shop on the Area Map and in the Bulletin Board will inform the player if there is anything new.

There are 9 Shops in *Fishing Master*.
Encyclopedia of Aldria Wiki

**Welcome to the Encyclopedia of Aldria Wiki!**
We're a collaborative community website about Encyclopedia of Aldria that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Quick Links

PlaceholderPlayer CharactersPlaceholderSessionsPlaceholderLocationsPlaceholderNPCsPlaceholderMagical ItemsPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
THesecretone Wiki

**Welcome to the THesecretone Wiki!**
A place where the characters I'm thinking of posting the stories of on the SCPverse are first posted here as a brief overview.

We're a collaborative community website about THesecretone that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Apollistas

## Overview

The Apollistas are a group of the most powerful Nephilim around the time of the 3rd Great War. Created by Elder Chromandi as a special wartime effort, the group comprises of two elder candidates, all Martyrs and three elders, as well as the affiliates: Tevin, Morryann and the remaining Court Guard and Elders.

## Strength

The Apollistas are strongest Nephilim on the face of the earth, held together by a central figurehead, Chromandi, who is not only the oldest Nephilim, but widely regarded as the king of the Nephilim. They are, however, extremely uncooperative, as their egos force them to fight in smaller groups, like Chromandi and Windhorn and the Martyrs, who fight seperately for their own reasons.

## Members

v • e**Apollistas**ChromandiLeaderKantarynnTyrannAemonIcarusWindhorn.pngWindhornLeader(Post-Timeskip)AnnatarNarcissaYuyawe.pngYuyawe

## Synopsis

Following the disturbances caused by Rhaemon's death by Katrya's hand, Elder Chromandi calls for another emergency summit, this time, with all the strongest Nephilim present. At the summit, he names two forces, the **Apollistas**, the Nephs strong enough to fight the Seraphim, and the **Affiliates**, who are to hold down the fort on Earth as a defensive measure against them, should any non-Seraph cross over into the realm.

While choosing to keep the Imprisoned Icarus on Earth, Chromandi knew that eventually, Icarus' strength would get him out of his chains and onto the battlefield, as he tells Windhorn. The Apollistas arrived in E.L.O a few days after Rhaemon's funeral ceremony hosted by the Grey Kindred.

## References

1. ↑ *Chapter 283*
2. ↑ *Chapter 295*
Valak

Dit is een Demon van de soort Astymosertabon, dat is de gevaarlijkste soort...

Klasse 57800000000000000 (afgerond)

## biografie

Valak, ook bekend door zijn alternatieve avatars, The Nun is de algehele belangrijkste antagonist van The Conjuring Universe, Valak verscheen voor het eerst in geschreven vorm in Pseudomonarchia Daemonum (The False Monarchy of Demons”). De tekst was een appendix in de grimoire De praestigiis daemonum uit 1577 ("Over de trucs van demonen"), door Johann Weyer, die zelf een Nederlandse arts, gerenommeerd occultist en demonoloog was. In de eigenlijke franchise verscheen het voor het eerst in The Conjuring. Valak vertaald betekent "Iemand", het is ook een demon, wat betekent dat hij een gevallen engel is die door St. Michael de aartsengel naar de hel is gestuurd. Valak heeft vele vormen, waaronder The Crooked Man, de demon die wordt getoond wanneer Ed en Peggy de jonge dochter Janet Hodgson proberen te krijgen, en ten slotte zijn oorspronkelijke vorm die wordt gezien door Ed en Lorraine's dochter Judy Warren. Ten slotte werd Valak teruggestuurd naar de hel door Lorraine, die niet besefte dat hij Ed en Janet daadwerkelijk van de dood zou redden.
Foo (disambiguation)

## geesten

Geesten zijn eigenlijk gewoon entities van overleden personen van klasse 2.

Als je zoekt naar kwade geesten klik Hier.

Ze zitten soms vast op de stoffelijke wereld als er een storing is op de poort, wat je moet doen om dit wezen te helpen is je moet zeggen:

*"Ik zie je, maar jij hoort hier niet, ga naar de plek waar je gelukkig kan zijn want daar gaan je geliefden op je wachten"*

Als geesten te lang op de stoffelijke wereld blijven kunnen ze transformeren in een demon of erger...
Ýelenot

## Overview

**Ýelenot** is the divinity belonging to the Mission Control leader of the Gray Kindred, Rhaemon. As a well-trained Divinity, Rhaemon has manifested all three levels, with his final form, *Angel in Red* coming in his fight with Katrya.

## Etymology

**Ýelenot** (*lit.Strongest*) is taken from the Kyrii saying in Celestico ***Ilesy Faciel Gaud Hume Ýelenot*** or in Common ***The Strongest defend the Weak***, from which Rhaemon coined his own term, *Humeri Ýelenot*, or *Strongest of the Weak.*

## Ability and Divinity Type

### Base Ability

Rhaemon base ability is Lightning, as displayed effortlessly by his passive use of his divine ability. Ýelenot, while it still uses Rhaemon's natural divine ability, makes more powerful aftereffects of Rhaemon's ability, while propelling him at near sub-relativistic speeds.

### Divinity Types

Ýelenot only enhances Rhaemon's abilities at the 1st and 2nd Levels, but at third level becomes one of the five only Spirit-Type Divinities, with the manifestation of Ýelenot as a Divine Spirit.

## Appearance

### Ýelenot: 1st and 2nd Level

Ýelenot only slightly modifies Rhaemon's appearance, changing his deep-brown hair to a bright sky-blue with sparks flying out of it, with his sparks changing to red by the 2nd level.

### Ýelenot: 3rd Level

Ýelenot manifests as a Divine Spirit, a woman over nine feet tall with pale skin and bright purple eyes when she opens it.

## References

1. ↑ 1.0 1.1 1.2 *Chapter 277*
2. ↑ *Celestico Databook 1*
3. ↑ *Chapter 11*
4. ↑ *Chapter 237*
Katrya/Abilities and Powers

**Taikori:** the unique ocular feature found only in the Vulstein Family endows him with exceptional vision and awareness. Even wearing a blindfold, he can see his surroundings in detail. It also gives him incredible mental processing power, allowing him to subconsciously execute multiple techniques with unparalleled efficiency.
Volume 1

## Once Upon a Time

* English Cover
* Scholastic Cover
* English Back Cover

*Once Upon a Time* is the first volume of the *Original* series.

## Cover and Volume Illustration

The background of the colored cover is yellow, and the title logo is white with a shade of red. The author's name is printed in black.

On the spine, Izuku is featured, this time on his U.A. uniform, also on a yellow background. The volume illustration features Izuku, Katsuki Bakugo, Ochaco Uraraka and Tenya Ida walking through U.A.'s front gates. The back cover depicts Mt. Lady posing for a shampoo commercial, and Kamui Woods being featured in an anti-littering commercial.

Volume 1 Illustration.pngThe Volume Illustration feat. Izuku, Katsuki, Ochaco and Tenya.
## Author's Notes

> This is my third series to be collected into graphic novels. Forgive me if this sounds reckless, but the thing I prioritize most when drawing manga is creating something that I can enjoy. This one might not remain popular, but for now, I'll just be happy if everyone finds it as fun as I do.
>
> Kohei Horikoshi

## Volume Summary

Middle school student Izuku Midoriya wants to be a hero more than anything, but he hasn’t got an ounce of power in him. With no chance of ever getting into the prestigious U.A. High School for budding heroes, his life is looking more and more like a dead end. Then an encounter with All Might, the greatest hero of them all, gives him a chance to change his destiny…

## Chapters

* 01. **Once Upon a Time**
* 02. **Roar, Lion**
* 03. **Killer Intuition**
* 04. **The Way Station**
* 05. **An Encore**
* 06. **A Wonderful Idea**

## Extra Pages

Volume 1 Table of Contents.pngTable of contents.Volume 1 Spine and Author's Comment.pngSpine and author's comment.Volume 1 Next Volume Quote.pngNext volume quote.
## Afterword

> Thank you for reading Volume 1. This is a story I've been wanting to do for a while, so I'm really glad it got serialized. The next volume is going to see an explosion of new characters, and I'll keep wracking my right hand at full throttle to make it a fun experience for everyone.
>
> Kohei Horikoshi

## Next Volume Quote

> Next Volume! Lots of stuff will happen to Icky, probably. Stay with us. Same time, same manga!
>
> Icarus

## Trivia

* This volume has the least number of chapters, at 6, although Chapter 1 is 52 pages long.
* This and Volume 2 are the only volumes where the next volume quote and the volume summary are not narrated by the character featured on the spine. In Volume 1, the character featured on the spine is Izuku, but All Might narrates the summaries, and in Volume 2, All Might is featured on the spine, but Izuku narrates the summaries.
* The next volume quote from the point of view of the character feature on the spine is removed from the official release by Viz Media. The volume summary is also replaced by a generic summary of the series.
Cartoon cat

## Wie is hij?

Cartoon Cat is een Entity van een klasse van: 4838077, en laat een grote hoeveelheid ectoplasma uit zijn mond en uit zijn hand lopen met een straling van 676576 km/u.

Hij is gecreëerd door Trevor henderson en plaagt mensen door ze te achtervolgen en dan later te vermoorden...

## Voice

 <-- cartoon cat's voice

 <-- cartoon cat's dreigend geluid
Chromandi

* Devilman Summit
* 1000 years ago
* 3rd Great War
* Saefer Praetir-1st Level

> The Strongest? Chromandi has strength beyond even that! He is one of those **Il Conceptos**. He is stronger than anyone you've ever met or will ever meet
>
> Annatar to Icarus about Chromandi.

> Whether or not you choose to acknowledge me is entirely up to you. But I have made my mark, stood my ground, and I have no reason to regret my actions.
>
> Younger Chromandi to Katrya

> I am not an idea of your nightmares, neither am I a product of that. I am worse than such. I am a bad dream that you allowed to come true
>
> Chromandi Releases his aura before the Apollyon

> I am not an idea of your nightmares, neither am I a product of that. I am worse than such. I am a bad dream that you allowed to come true
>
> Chromandi Releases his aura before the Apollyon

## Personal Information

### Age

1177 (Pre-Timeskip)100 (The 2nd Great War)

### Hair Color

Black (The 2nd Great War)Greyish White (Pre-Timeskip)

## Personal Status

### Occupation

Elder, Peacekeeper*formerly* Soldier, Instructor

## In-Canon Information

### Divinity Type

Weapon (1st) Ability (2nd) Environmental (3rd)

## First Appearance

### Manga

Chapter 219

Elder Chromandi is the leader of the Council of Elders, the founder of the Nephilim Court Guard and the oldest Nephilim alive, clocking in at 1000 years old.
Volume 3(ATGK)

## Volume Summary

Tyrann's bounty has grown exponentially, and Blessed Mercs are beginning to come after him. Rhaemon takes him into the custody of the Librarians, forcing Annatar's hand in teaching him. Tyrann befriends Dionir and Morryann here, but the problem for Tyrann starts here, as his promise to his mother is tested by the Blessed Assassins of the Dimyr Clan.

## Next Volume Quote

> Next Volume! A changed Tyrann springs up!? Look forward to it!
>
> Morryann
Harchishakusama

(八尺様, Hachishaku-sama, ook informeel Hasshakusama genoemd) is een soort Japanse geest (Yokai) die de vorm aanneemt van een onmogelijk lang vrouwelijk spook waarvan vaak wordt gezegd dat het een diepe, mannelijke of hoge vrouwelijke stem heeft waarin ze herhaaldelijk het tussenwerpsel "Po" [ぽ] herhaalt, en een gewoonte is om op kinderen te jagen, meestal kinderen van negen tot elf jaar oud.

## Verschijningen

Hachishakusama verschijnt vaak als een tweeënhalve meter lange vrouw met zwart haar. Ze draagt ​​een witte hoed en een witte jurk zonder schoenen of soms met schoenen zoals sandalen, witte of zwarte hoge hakken.

## personaliteit

Hachishakusama, om haar slachtoffers te vangen, achtervolgt ze de kinderen een paar dagen, misschien ook maanden, en als ze stopt, neemt ze het kind mee en haalt ze weg bij de familie en vermoordt ze vervolgens.

## Biografie

Harchishakusama kan variëren van een verdorde heks (vergelijkbaar met een beldam) of een aantrekkelijke vrouw, maar is altijd onmenselijk qua lengte. Hoewel haar uiterlijk per verhaal verschilt, hebben de meeste ooggetuigen verklaard dat ze gekleed was in een witte zomerjurk en een hoed met brede rand.

Mevrouw Eight Feet Tall valt dan kinderen aan en doet geen moeite met volwassen prooien. Dit zou te wijten zijn aan het feit dat kinderen gemakkelijk kunnen worden misbruikt en nog steeds afhankelijk zijn van oudere familieleden, wat mevrouw Eight Feet Tall kan nabootsen om haar slachtoffers weg te lokken.

Mevrouw Eight Feet Tall lijkt erg op veel andere Japanse demonen in het feit dat ze meestal in het wit gekleed gaat met lang zwart haar en altijd vrouwelijk is. Dit kan iets te maken hebben met de oude Japanse folklore met vrouwelijke geesten (Onryo) die vaak wraak zochten op de levenden of kwaadaardig werden na de dood, met dezelfde legende geïnspireerde fictieve monsters zoals Sadako Yamamura, Samara Morgan, Alcina Dimitrescu en Kayako Saeki.