Miscellaneous Skills

* Overview
* Movement
* Mental
* Martial
* Magic
* Sense
* Defensive
* Trade
* **Misc.**

Per grade of skill, the character has created and pulls off using an identity different from their own. This identity is a combination of visual and title changes for the character. When taking this skill, the rp'er must determine the name, description, and titles (including criminal ones) associated with the identity. Racial titles could be whatever, but the base character's physical dimensions and features (like tail and wings) will not disappear. The identity grade dictates how well it holds up to scrutiny by creatures and items of varying other grades. Alternate Identity may also be used to dictate what is viewed by magic items and skills like Appraisal so long as the skill is actively being used when such items or skills are leveled at the character. Effectiveness is based on skill grade.

### Augmented Stat

An **A** Grade Stat - Costs 7 Points
Character has lost a bit of their humanity or mortality in exchange for greater potential. Character receives a purely cosmetic change to their body that then justifies its ability to reach Grade S in the chosen stat.

**Has no grade. Written as Augmented [stat]**

### Concealment

Requires:
**E** Grade Precision
- Costs **7** points

Character may hide their weapons on their person to the point where the weapons cannot be found short of physical search. **Character must have long hair or clothes that could conceivably cover items**

### Companion

Requires:
No Grade Requirements
- Costs **35** points

The character has acquired, created, or met one or more companions. Companions are npc's controlled by the narrator of any given rp. They are generally allies of the Character that spawned them but have their own minds and goals. Common examples: Childhood friend, Pokemon, Digimon, Butler, etc

The rp'er has 70 points with which to create their companion(s) by either investing all of them into one or splitting them up between multiples. Creatures created in this way must have a minimum of one stat above F or one skill acquired. Creatures are assumed to be a humanoid base with F's for stats until skills and stat upgrades are applied.

For each Grade of Companion, the companion(s) may improve with a shared 35 points per grade after F. Companions are prohibited from taking the Companion or Minion Skills.

### Connected

Requires:
No Grade Requirements
- Costs **7** points

A Connected character has a special relationship with a faction in the rp setting. At rank F, this means they are associated with the Faction. Ex: low ranking military rank or city guard posittion or perhaps known by someone of significance.
**Note: Characters can only become a part of and benefit from a relationship with rp factions they are on neutral or better terms with. No hostile factions.**

### Conversion

Requires:
**E** Grade Vitality
- Costs **21** points

Character takes pain, damage, hardship, etc. and turns it into power. The character can swap 1 grade of vitality to str, pre,or int to increase power of attacks and abilities using one of those stats. Lasts until character rests/heals up.
**Note: Cannot reduce vitality below grade F nor boost Offensive stat above S**

### Elasticity

Requires:
**E** Grade Vitality
- Costs **14** points

Character can stretch a body part several tims its normal length as well as squeeze and contort it down all while maintaining fine control of the body part. Can manipulate more body parts to an even greater degree at higher grades

### Weaken

Requires:
**E** Grade [Stat]
- Costs **7** points

Character has extensively studied and trained to reduce target effectiveness in a specific area. Lower [stat] by 1 grade for one of their posts. Upgrading the skill increases amount stat can be lowered.
**Note: Only can weaken a creature once per ability duraction. Cannot be stacked by same user. Duration of effect can be improved with duration skill.**
**Used as Weaken [Stat]**

### Bolster

Requires:
**E** Grade Intelligence
- Costs **7** points

Character can boost the [stat] of a target by 1 Grade for 1 target post. Upgrading skill can boost effective upgrade. Uses spell duration skill to boost duration.
**Note: Does not stack with itself**
**Used as Bolster [stat]**

### [Language]

Requires:
**E** Grade Intelligence
- Costs **7** points

Characters natively know the common tongue of the world as well as ones relevent to their race/community. Language skill allows for the further learning and comprehension of other languages including the ancient and forgotten. Each time this skill is taken, another language can be learned by character

### Mimic

Requires:
**E** Grade Intelligence
- Costs **28** points

After spending at least one post in contact with another character, you can mimic/copy one skill of target individual up to your grade in mimic for one post. Use in tandem with other magic skills to increase usefulness.

### Minions

Requires:
**E** Grade Character
- Costs **14** points

Character, for one reason or another, has garnered the attention of a loyal entourage. Gain up to 5 nameless creatures willing to loyally serve you. They all share the same character template which is made with 56 points. Minions may not have the minion or companion skills. Different types of minions will require acquiring the minion skill again. **Minions never get stronger. Only more numerous.** They are always obedient to character and narrated by character. Minions are assumed to be humanoids with F stats before points are applied.

### Lucky

Requires:
**E** Grade Character
- Costs **7** points

Twice per roleplay, Character can choose to have a good outcome as the result of a post they made. Ex: Jack lobs a fireball into a bandit camp. Due to Lucky, the fireball which would normally not be able to affect the entire camp had its effective range expanded due to hitting an explosive reserve stored in the camp.

### Nullify

Requires:
**E** Grade Intelligence
- Costs **35** points

Character that manages to touch target can cancel magical abilities and spell casting for one of target's posts. Only cancels Abilities/Skills with a rank below or equal to this skill

### Pocket Dimension

Requires:
**E** Grade Intelligence
- Costs **14** points

Character can store items in an alternative space as large as 1 foot radius. They can freely retrieve any items stored in the space or add items to the space so long as there is room and the item would not have to destroyed to fit.

### Size Change

Requires:
**E** Grade Vitality
- Costs **35** points

Character gains a meter/yard in size until their next post. Magic duration skill can be used to increase duration. For the duration of the size change, str and vit are considered 1 grade higher. Pre and Spd is 1 grade lower.

### Skill Loan

Requires:
**E** Grade Vitality
- Costs **21** points

Character can touch a target and for one of their posts, allow them to use one of your skills up to F grade for one post.. Ex: Bob loans Tim is F grade teleport skills so Tim can warp past the gate.

### Wealth

Requires:
**E** Grade Character
- Costs **21** points

Character has achieved noteable employment, skills, or other circumstances to better accrue money. At F grade wealth, F Grade items are perceived as easy purchases for the character that would hurt them little. They would still have money for certain bribes, paying hirelings, and other commercially available goods at F Grade or lower.
**Note: While acquiring items and services at higher grades is possible with or without the skill, with the skill, the character no longer needs to spend points on such goods and services.**