recursal/Fanatic-Fandom huggingface dataset:
Gloves

## Overview

Gloves change your stats, buffing one or more stat in exchange for a slight nerf to another stat. There are a total of 100+ gloves, some no longer obtainable.

## List of Gloves

### Other

Gloves that do not fall into any of the five categories above.

## Tips

* Cheap gloves are not worth spending boxbux on. Their buffs are too small to be noticed, so you are better spending your money on more expensive gloves unless you want them for looks.
* There is no "objectively best glove". While some are better than others, there are no gloves that render all other gloves useless. Check what buffs and debuffs they give you and make sure it synergizes with your stats, whether it buffs one of your weaker stats to reduce your weakness or it buffs one of your stronger stats to make your strength stronger.
	+ If you are looking for glove recommendations, try out the Infinity Gloves, Vaporwave Knockouts, Triforce Troopers, or the Reapers' Hand. All of these gloves increase important stats by a good amount.

## Trivia

* Not Coal is the only glove which reduces all of your stats.
* Adstract's Head used to be King gloves. His gloves have been replaced after the person who the gloves were dedicated to used flyhacks ingame.
* There are no gloves that increase accuracy.
Sea Monster

**Sea Monster** is the third boss from *Mega Turrican*.

## Details

Sea Monster appears as a giant green octopus. It never attacks the player directly, instead it just swims around the screen and swings its tentacles in a fixed pattern, though due to its large size it can easily corner the player. The player must shoot its eye to defeat it.
Fumo "Bad Breath" the Dragon

**Fumo "Bad Breath" the Dragon** is the ninetieth boss from *Turrican II: The Final Fight*.

## Details

Fumo "Bad Breath" the Dragon appears as a giant robotic dragon. It remains stationery at the right of the screen, flapping its wings to push the player into the spikes on the wall and shooting bullets from its mouth which detonate into fire pillars on the ground.
Rendering Ranger R2

Cover

**Rendering Ranger R2** (レンダリング・レンジャーR²) is an action game developed by Rainbow Arts and published by Virgin Interactive in 1995 for the Super Famicom in Japan only. The game was slated to be released in western territories under the name **Targa** but this version ended cancelled due to Rainbow Arts being unable to secure a publisher at the time. The game was created by Manfred Trenz, utilizing pre-rendered graphics.

## Story

In a distant future... Earth was attacked by an unidentified alien force. The armies of all nations fought the invaders, but many cities ended in ruins as the armies suffered repeated defeats against the overwhelming power of the aliens. "Without striking the enemy's right at their home we have no chance of winning.", concluded Earth's various leaders in face of the endless force of the enemy.

Few people knew of the existence of Rendering Ranger. A special unit created by a secret organization, a member of our world, professing to serve as a peace mediator for the purpose of complete suppression by force. Those belonging to this unit had no name or nationality, and only their codenames and incredible fighting abilities proved their existence.

Among the Rendering Ranger was a striking soldier. R2. Two orders were given to him in secret: obtain the high-performance fighters from the enemy and destroy the enemy's base of operations. The leaders of the world put their faith on his skill. R2 now aims to carry out the command and heads for the ruins occupied by the enemy...

## Gameplay

The gameplay in this game alternates between run and gun platforming levels and side-scrolling shoot 'em up levels. Platforming levels plays similarly to other run and guns such as *Contra*, with the player being able to shoot in all directions, while the shoot 'em up levels plays like a typical shooter, with the player being able to move freely and shooting from the front of the ship, though the player is able to turn around to shoot enemies coming from the back.

The weapon system works similarly to the *Turrican* games, with weapons and power ups being dispensed by floating capsules and the player having access to multiple weapons. Unlike in *Turrican* the player can stock on the different weapons and cycle between them.

## References

1. ↑ https://www.gamespot.com/articles/analogue-super-nt-review-a-blast-from-the-past/1100-6456626/
Central Factory

* Area 1
* Area 2
* Area 3

**Central Factory** is the third world from *Turrican*.

## Details

This level takes place in a factorial area. The first area is a large ascent where the player flies with the help of a jetpack, with the screen scrolling up automatically while the player must fend off enemies and avoid obstacles. The second area is a large enclosed area with a linear path, with most of the challenge coming from navigating the tight corridors full of gun turrets and enemies. The third area is much like the first, only this time the screen scrolls downwards.
Space Robot

**Space Robot** is an enemy from *Super Turrican 2*.

## Details

The Space Robot appears as a large floating yellow humanoid robot. It acts as a midboss in the level, floating around the top of the screen and out of reach for the player. Whenever the player is below it it shoots a laser beam downwards which the player must fire the rebound weapon onto in order to be able to damage it. The second time it is fought it will also launch its hands at the player.
Scar Face

**Scar Face** is the third boss from *Turrican II: The Final Fight*.

## Details

Scar Face appears as a giant robotic head. It remains stationery at the right of the screen, attacking by shooting a line of bullets from its forehead and spitting Walkers from its mouth. The player must shoot the spot on its forehead to defeat it.

## Gallery

Scar Face (UNISOL Truck) in Universal Soldier
Laser Larry

**Laser Larry** is the seventh boss from *Turrican II: The Final Fight*.

## Details

Laser Larry appears as a floating ship comprised of three parts which it can detach freely. Each of the boss's parts has machine-guns which the player must destroy first; once all of them are destroyed the top and bottom parts become vulnerable, and once these are destroyed the central part becomes vulnerable.
Air Walker

**Air Walker** is an enemy from *Turrican II: The Final Fight* and *Mega Turrican*.

## Details

Air Walkers are a aerial variation of the regular Walkers, equipped with propellers which allow them to fly. They behave much like the Walkers, moving back and forth in the air. A variation which appears in world 4-2 from *Turrican II* also carries Shooters around, dropping them close to the player.
Perri Scope

**Perri Scope** is the fourth boss from *Turrican II: The Final Fight*.

## Details

Perri Scope appears as a giant version of the regular Periscope enemies. It remains at the center of the screen, moving up and down and shooting lasers to the sides. The player can stand over it if needed to switch sides.

## Gallery

Perri Scope (Ocular Cannon) in Universal Soldier
Alien Hive (Mega Turrican)

* Area 1
* Area 2
* Area 3

**Alien Hive** is the penultimate world from *Mega Turrican*.

## Details

This level takes place inside of a huge alien nest. The first area is a large maze infested with enemies, though the path is mostly linear and the game points the right way with arrows. The second area is a auto-scrolling area where the player must jump between the speeding alien trains, sometimes being required to jump on the floating mouths to close the gap. The third area is much like the first one. Both maze areas require extensive use of the Plasma Rope to reach higher platforms.
Surface

* Area 1
* Area 2
* Area 3

**Surface** is the first world from *Super Turrican*.

## Details

This level takes place on the surface of planet Katakis. The first area is straightforward, with the player having to cross a windy area while dodging lightning then climbing up a tower structure at the end. The second area begins with a boss fight against the Gauntlet then moves into a temple with waterfalls. The third area is inside of a active volcano, where the player has to use rock platforms to cross the magma.
Skullbot

**Skullbot** (*unofficial name*) is an enemy from *Super Turrican 2*.

## Details

These enemies appear as flying robotic enemies with multiple legs and a skull-shaped face. They fly low along the ground and stop above the player to create tornadoes, pulling the player into them to cause collision damage. They also appear during the car and sky sections in the first world, where they appear in large numbers and serve as obstacles.
Parachuter

**Parachuter** is an enemy from *Turrican II: The Final Fight* and *Super Turrican*.

## Details

Parachuters appear as small robots which drop on parachutes. They appear in vertical areas with wind gusts, serving as obstacles preventing the player from reaching higher platforms. In *Turrican II* they can't be shot down, so the player must avoid them.
Turrican Soundtrack Anthology

**Turrican Soundtrack Anthology**, catalog number TSA2013, is a music album released in Nov 26, 2013 by Chris Huelsbeck Productions. It is a four disc arranged soundtrack album featuring compositions from throughout the *Turrican* series, composed and arranged by Chris Huelsbeck.

## Gallery

Volume 2 coverVolume 3 coverVolume 4 cover
Starship

**Starship** is the second boss from *Turrican II: The Final Fight*.

## Details

Starship appears as a floating ship. It moves fast horizontally, floating above the player while shooting lasers downwards. It returns in *Mega Turrican* where it is fought twice during the third world, this time shooting spreads of bullets while tracking down the player with a searchlight.
Spinner

**Spinner** is an enemy from *Turrican II: The Final Fight* and *Super Turrican 2.*

## Details

Spinners appear as small spinning ships. Two variations appear in *Turrican II*, one on world 3-1 which comes in a v-shaped formation of five and launches forward, and one on world 3-2 which appears in a line formation and circles around an area. The ones from *Super Turrican 2* act much like the first variation from *II*.
Manfred Trenz

**Manfred Trenz** is a German video game developer. Born in 1965, he began his career creating programs in BASIC for the Commodore 64 before joining Rainbow Arts in 1987. His first hits on the company were the platformer *The Great Giana Sisters* and the shoot 'em up *Katakis*, both of which rendered legal disputes due to being clones of *Super Mario Bros.* and *R-Type* respectively. His biggest successes, however, were the games in the *Turrican* series, which he personally designed and programmed.

In 2004 Manfred Trenz founded the Denaris Entertainment Software, where he worked until 2009, when he released his last game, having apparently quit programming since then.

## External links

* Manfred Trenz fansite
* Profile on the C64 Wiki
The Final Fight: Turrican Soundtrack Anthology Maxi

**The Final Fight: Turrican Soundtrack Anthology Maxi**, catalog number TSA2013-V, is a music album released in December 2013 by Chris Huelsbeck Productions. It is a single album featuring two arrangements of *The Final Fight*, the title theme from *Turrican II: The Final Fight*, arranged by Yuzo Koshiro.
Game Information

Scouts of Tikoni is an exploration based RPG game that revolves around the story of the Tikoni Islands. Throughout the game, you're able to collect items, gather teammates, and learn more about the world around you. Below are the game mechanics that are used throughout the game, how they're used, and any other information about them.

### Game Mechanics

* Switch Mechanic
* Platformer Puzzles
* Mini Bosses
* Fast Travel
* Overworld abilities
* In game/battle items
* Difficulty Settings (Casual, Normal, Hard)
* Money and Trade ( CC )
* Battle Mechanics
Tower of M.O.R.G.U.L.

* Area 1
* Area 2

**Tower of M.O.R.G.U.L.** is the final world from *Turrican*.

## Details

This level takes place inside of a large tower where M.O.R.G.U.L. resides. The first area is a large vertical climb where the player must navigate platforms while fending off enemies; there are multiple paths the player can take at some points, though some of these lead into dead ends. The second area has no enemies at all; here the player must use its weapons to carve a path to the end through the destructible bricks.
Miitopia The Animated Series Season 2

This is the second season of Miitopia The Animated Series.

Synopsis

Following his friends capture, Wyatt must choose a new class and continue his journey to stop the Dark Lord as journeys into the neighboring town of Neksdor. Wyatt must make new allies, battle new monsters, and complete quests around the town of Neksdor.

Characters

Wyatt The Cool Thief

Gina The Cautious Imp

Teddy The Air-Headed Cleric

Tess The Stubborn Warrior

Episodes

Episode 14: The Imp

Wyatt enters a town in Neksdor and meets an imp named Gina who decides to join Wyatt on his quest to stop the Dark Lord and now save his friends.

Episode 15: The Genie

Harold who is still enraged about what happened back at the castle finds a lamp and awakens the Genie Of The Lamp, Carter. Carter escapes and wreaks havoc across Neksdor.

Episode 16: The Cleric

Wyatt and Gina encounter a cleric named Teddy in a motel who is on a quest to stop the Dark Lord too. Wyatt asks him to join them on their quest to which he accepts.

Episode 17: The Warrior

After another day of trying to find the Genie, they meet a warrior named Tess who joins them to find the Genie, stop the Dark Lord and save his other companions.

Episode 18: The Lamp

Wyatt finds the lamp to stop the Genie Carter once and for all. However, Carter apologizes and asks to repay his and brings back all the gold he stole. However, the Dark Lord attacks and steals faces from Neksdor.

Episode 19: The Pyramid

Wyatt and his friends enter a Pyramid and encounter battle a sword and shield with faces on them. After defeating them, they continue to find where the Genie is.

Episode 20: The Genie Pharaoh

The gang finds Carter's face that has been attached to the body of a pharaoh. After defeating the pharaoh and saving Carter, they restore his face. Carter then destroys a baracade of rocks to allow them to continue further through Neksdor.

Episode 21: Taken...Again

After stopping at an Inn after saving the faces of many citizens, the gang prepares to enter the Realm Of The Fey the next day. During the night, The Dark Lord ambushes the Motel and takes Gina, Teddy, and Tess, and seal away Wyatt's class again. The guardian spirit once again makes Wyatt change his class and go to the Realm Of The Fey on his own. We then see the first three companions meet the ones who were recently kidnapped.
Gamemodes

## Overviews

Gamemodes are server-hosted events which involves every player who has their AFK settings to off. There are a total of three gamemodes in the game right now, these being tournament, brawl, and equal stats brawls.

## Tournament

Tournaments are one-on-one fights set up in a bracket until only one person remains. If someone wins in a fight, they move up in the bracket. If someone loses, they are removed from the tournament. For every player on the tournament there will be an added 50 boxbux as the grand prize.

### Tips

* There are no real tips, just beat the other person you are assigned to fight.

## Brawl

This gamemode is a full on brawl where everyone who is not AFK fight each other until only one person remains or time runs out.

### Tips

* If you are strong enough (at least feather/light or above), you can rush into the fight and kill as many people as you can. You should be able to get lots of kills and tank lots of damage.
* If you are not, it is recommended that you hide. Rushing in without the capability to kill others swiftly is a death sentence and will get you killed very quickly.
* If someone who is stronger is chasing you, try to run. It is recommended that you use clinch to build distance with them.

## Equal Stats Brawl

This gamemode is the same as brawl, but everyone has equal stats.

### Tips

* All tips except the first tip applies. No matter what your stat is, it will not matter in equal stats brawl.

## Trivia

* There used to be juggernaut in an earlier version of the map but was removed in the current version of the map.
* Strangely, if you do not have gloves turned on you will have no gloves in brawl, causing you to be unable to do any moves. You would also have the same amount health as you would have in equal stats brawl. The brawl map will automatically kill you once it reaches 2:27 in the time. This also applies in equal stats brawl.
* Originally the tournament gave an added 100 boxbux for every player in the tournament. This was reduced to 50 boxbux at the same time the Earn Double BB Gamepass came out.
* The wall that comes down during an intermission in gamemodes will temporarily say "hai :D" if you're in a private server, it'll go away if not enough players can start a tournament or if a tournament started.
Wall Eye

**Wall Eye** is the sixth boss from *Turrican II: The Final Fight*.

## Details

Wall Eye appears as a dome attached to the wall in the right. It only becomes vulnerable when it opens up, shooting an eyeball which bounces around the screen. It is recommended to destroy the eyeballs, since they can easily crowd the screen.
Monolith

**Monolith** is the fifth boss from *Turrican*.

## Details

Monolith appears as a large box-shaped artifact with a face in the middle. It moves fast around the corners of the screen, attempting to crush the player. A good strategy against this boss is to liberate the gap in the right wall of the arena, creating a safe spot which the player can use to its advantage.
Robo

**Robo** is a recurring enemy from the *Turrican* series, appearing in almost all titles.

## Details

Robos appear as large androids, having a different appearance in each game. In *Turrican* they carry a large bazooka and float around the player while trying to shoot it. In *Turrican II: The Final Fight* they appear in the third world and actively pursue the player's ship around while shooting. In *Mega Turrican* they are larger but still pursue the player despite having to land after floating for a while. In *Super Turrican* they have a more wrecked appearance, floating in front of the player and shooting energy blasts.
Power Tower

**Power Tower** is the first boss from *Super Turrican 2*.

## Details

Power Tower appears as a metallic building structure. From its front will appear a metallic face at random heights which spits debris at the player. As the player keeps shooting the boss large pieces of debris fall off of it which can potentially harm the player. Once all steel pieces fall off the boss intensifies its attack.
M.O.R.G.U.L.

The **Multiple Organism Unit Link**, shortened to **M.O.R.G.U.L.**, is the main villain and final boss from *Turrican*.

## Story

M.O.R.G.U.L. is an AI controlled ecosystem generator, created by mankind to shape the man-made space colony of Alterra into an inhabitable land. However, an earthquake struck the colony, severing all interface functions and making M.O.R.G.U.L self-conscious. M.O.R.G.U.L. goes berserk, starting a murderous rampage against humans. The few survivors left Alterra, leaving M.O.R.G.U.L to reshape Alterra into it's own purposes, creating various hostile lifeforms. Ages later, mankind decided to return to Alterra and reclaim it from M.O.R.G.U.L's clutches. For this, it was developed a special bio-engineered power suit baptized Turrican, which was given to an unnamed soldier, who was then sent to Alterra with the mission of exploring the land and destroy M.O.R.G.U.L. The rogue computer is destroyed, causing his tower fortress to explode after his destruction.

## Boss Fight

M.O.R.G.U.L. appears as a large cube-shaped robot with three huge faces, one on the front and one on each of its sides. The player must destroy each of the side faces before being able to harm the central one. The boss constantly floats at the top of the screen, sometimes going down to crush the player, while the side faces shoot fireballs from their eyes.
Super Turrican (NES)

*For the Super Nintendo game of same name, see Super Turrican (SNES).*

Cover

**Super Turrican** is a conversion of *Turrican* released in 1992 for the Nintendo Entertainment System in Europe only. The entire game was developed by Manfred Trenz alone.

## Details

Rather than being a straight port, this title mixes in the story and gameplay elements from both *Turrican* and *Turrican II: The Final Fight*, as well as incorporating some changes of its own. Gameplay-wise, the mechanics are more similar to the second game, though a run button has been added along with the ability to jump out of Gyroscope form in mid-air, vastly increasing the player's maneuverability, though the Gyroscope now bounces off of enemies as well. Additionally, the Multiple and Laser can now be upgraded up to 5 times, and the Power/Energy Lines have been heavily reworked. The player now has invulnerability frames after getting hit as well and they are given unlimited time to complete each stage.

As for the stages themselves, many of them have been heavily altered from the originals, with changes including new or altered mechanics and hazards, modified layouts, certain split stages and moved around or entirely removed/replaced boss encounters.

## Stages

***NOTE:** Names in italics are unofficial.*
Machine Palace

* Area 1
* Area 2

**Machine Palace** is the final world from *Super Turrican 2*.

## Details

The Turrican is beamed up to one of the Machine's cruisers, where he picks up a jetpack and flies to reach the Machine's main base, which is flying close to the system's sun. The first area is a vertical shoot 'em up section where the player must maneuver around the structures while fighting the many flying enemies around. The second area is a short hall with a few items and enemies leading to the final boss fight.
Chris Hülsbeck's Sound Factory: Digital Audio Collection I

**Chris Hülsbeck's Sound Factory: Digital Audio Collection I**, catalog number HCD6, is a music album released in 1995 and later re-released digitally in October 16, 2013 by Chris Huelsbeck Productions. It is Chris Huelsbeck's 6th music album, featuring arrangements from some of his game music compositions as well as original tracks.
Submerged Dungeon

* Area 1
* Area 2

**Submerged Dungeon** is the second world from *Turrican II: The Final Fight*.

## Details

This level takes place inside of a complex of underwater caverns. The first area begins on a open area which leads into a underground lake where the player submerges, being able to move in all directions underwater. The second area has a simple, linear path (though the player can take a detour and explore off the main path for bonuses) which ends in a vertical area where the player must use the wind to climb up and jump on the higher platforms.
Manta Ray

**Manta Ray** is the seventh boss from *Super Turrican 2*.

## Details

While the player reaches this boss while riding a jet bike the boss will quickly force the player out of it. While on foot the player cannot harm the boss since it swims out of reach, while it just swings its tail around during this time. After a while it activates searchlights which track down the player, stabbing with its tail once it has spotted the player. Once it turns off the searchlights it begins swinging its tail on the roof, causing debris to fall; during this time the player can board the jet bike again and attack the boss with the jet's torpedoes.
Katakis

**Katakis** is the main setting from *Super Turrican*. It is a peaceful planet (the intro describing it as "mostly harmless") which was invaded and taken over by the forces of the Machine in Stardate Year 2751. Before being completely enslaved the planet's inhabitants send a distress call, and soon the United Planets Freedom Forces starship Avalon 1 changes its course to Katakis, deploying one of their soldiers wearing the Turrican Assault Suit to liberate the planet.

## Trivia

* This planet is named after the game of same name for the Commodore 64 and Amiga.
Iron Tank

**Iron Tank** (*unofficial name*) is the seventh boss from *Mega Turrican*.

## Details

This boss appears as a large tank equipped with a flamethrower and a hydraulic claw arm. It moves back and forth, shooting fire at regular intervals and swinging its claw when the player gets close. The player must shoot the tank's body below the flamethrower gun to defeat it, though the claw can block the player's shots.
Rocket

**Rocket** is a recurring enemy from the *Turrican* series, appearing in *Turrican*, *Turrican II: The Final Fight* and *Super Turrican*.

## Details

Rockets appear as small rockets. They remain immobile on floors and ceilings, shooting into the opposite direction when the player approaches their horizontal range.
Alien Labyrinth

* Area 1
* Area 2
* Area 3

**Alien Labyrinth** is the penultimate world from *Turrican*.

## Details

This level takes place inside of a large underground hive full of mutant creatures. This is likely the hardest stage in the game, as power ups are much more scarce and lots of enemies roam the place, requiring much more skill from players compared to previous levels. The first area has a vertical structure, with the player having to zigzag around various diagonally-oriented platforms. The second area is relatively short, though the player must find the right upwards path since the regular right path leads into a dead end. The third area has no enemies but is much more maze-like and requires a lot of precise platforming.
Turrican 3D

**Turrican 3D** is an unreleased Turrican title, originally slated for release in 1999 for Windows PCs. The game would bring the series to the 3D world, featuring an over-the-shoulder third person gameplay perspective and a vast world to explore. Despite being well into development, the project was eventually cancelled by publisher THQ after an disagreement with series creator Manfred Trenz. On Manfred's words, *"The guys which did the 3D-Stuff wanted to make big money and did not really care about the quality of the product."*

## Videos

Turrican 3D (Turrican 5) CANCELLED - Preview Video 1 - City landscapes (late 1990s)Turrican 3D (Turrican 5) CANCELLED - Preview Video 2 - Flying Low (late 1990s)Turrican 3D (Turrican 5) CANCELLED - Preview Video 3 - Top View, Diving Down (late 1990s)
Builder Bird

Builder Bird is an NPC located on the right-top corner of the W1 town, on top of the Desert Portal.

After retrieving the Desert Topaz, the player gains access Yum Yum Desert.

Finishing the quest unlocks the W2 portal for all your characters.

## Dialogue

### Introduction

*"Kacaw!!"*

*"Kacaw!" The bird awaits the return of the town gem. It's ready to restore the gem to the portal, allowing travel to World 2. It's very stylish in it's matching orange hat and scarf."*

### After retrieving the Desert Topaz

*"Kacaw! Kacaw! 'The bird looks very happy with itself after successfully restoring the portal.'"*
Factor 5

**Factor 5** is a German video game developer founded in 1987 and headquartered in Cologne, Germany, better known for their work in the *Turrican* series and the *Star Wars: Rogue Squadron* titles. The company was formed by five former employees from Rainbow Arts, establishing an America-based subsidiary in 1996 to work for Lucas Arts, with which the company had established a partnership. The US branch closed its doors in 2009, while the parent company closed down in 2011 due to financial problems. In 2017, Julian Eggebrecht, one of the original founders of Factor 5, reacquired the rights to the *Turrican* series and reopened the company.

## Factor 5's *Turrican* staff

* **Julian Eggebrecht**: CEO, producer
* **Manfred Trenz**: Programmer, designer
* **Chris Huelsbeck**: Composer
* **Andreas Escher**: Graphics designer
* **Holger Schmidt**: Programmer
* **Marc Ullrich**: Director
* **Thomas Engel**: Designer
* **Frank Matzke**: Graphics designer
Turrican Flashback

Switch cover

**Turrican Flashback** is a compilation released both physically and digitally for the Sony PlayStation 4 and Nintendo Switch in January 2021, including four titles of the *Turrican* series. This compilation includes options for screen filters, save state support and quickly switching between titles.

## Included titles

* **Turrican** (Amiga)
* **Turrican II: The Final Fight** (Amiga)
* **Mega Turrican** (Mega Drive)
* **Super Turrican** (SNES)

## Gallery

PS4 coverTitle screenKey ArtKey artLogoKey art
## Videos

Turrican Flashback - Coming soon - Preorder NowTurrican Flashback - Releasing on January 29th - Preorder Now
Crane

**Crane** is the ninetieth boss from *Mega Turrican*.

## Details

Crane appears as a mechanical crane. It never attacks the player, instead it just keeps moving the three chunks of junk on the screen around while some small pieces also come bouncing from the right of the screen. The player can stand over the junk pieces but will take damage from falling pieces as well.
Hülsbeck Vol. 1: Shades

**Hülsbeck Vol. 1: Shades**, catalog number ACD1, is a music album released in 1991 by A.U.D.I.O.S. Entertainment and later re-released digitally in October 16, 2013 by Chris Huelsbeck Productions. It is Chris Huelsbeck's debut album, featuring arrangements from some of his earlier music compositions.
Walker Factory

* Area 1
* Area 2

**Walker Factory** is the penultimate world from *Turrican II: The Final Fight*.

## Details

This level takes place inside of a large factory. The first area has a labyrinthine design, with various Walker statues which breathe fire littering the place. The second area has a more linear path but is infested with Walkers.
Rainbow Arts

**Rainbow Arts** was a German video game developer and publisher founded in 1984 by Marc Ullrich. The company originally developed games for the Commodore 64 personal computer, later moving on to develop games for systems such as the Commodore Amiga and Atari ST and becoming one of the largest European game developers. Their most notable employee was Manfred Trenz, responsible for creating the *Turrican* and *Great Giana Sisters* series as well as various other games for the company. The company was acquired by Funsoft in 1997 which, in turn, was acquired the next year by THQ.
Семья Праймов

## Общая информация

* **Члены:**
	+ Винсент Крид/ Орион Прайм
	+ Меган Прайм
	+ Джеймс Авалон Крид
* **Бывшие члены:**
	+ Гелион Прайм
	+ Азула Прайм
	+ Авалон Прайм
	+ Катара Прайм
	+ Хатор Прайм
	+ Созин Прайм
	+ Корра Прайм
	+ Джин Прайм
* **Родственник:**
	+ Семья Кридов
	+ Рая Ралл-Прайм
	+ Семья Лайн
	+ Тесс Грей
* **Статус:** Сохранились
* **Вид:** Лорианцы

## Описание

**Семья Праймов** - Императорская семья с планеты Лория, семья охраняющея мир, справедливость и гармонию в галактике Теийда, ведущие Лорию к процветанию.

## История

Много миллиардов лет назад когда на планете Лория шла война за власть между разными фракциями. Фракция возглавляемая Торином Праймом оказалась самой могущественный и сильной, вскоре он победил в войне и установил мир на планете и стал её первым Императором и основателем династии Прайм.

На протяжении миллиардов лет на Лории правили несколько поколений семьи Праймов, они вели Лорию к процветанию. Они стали одной из ведущих сверх держав, основали колонизациу космоса, вскоре они стали защитниками мира и порядка во вселенной.
Machine Cruiser

* Area 1
* Area 2
* Area 3
* Area 4
* Area 5

**Machine Cruiser** is the second world from *Super Turrican 2*.

## Details

After escaping from the sand worms the Turrican ends captured and taken to one of the Machine's space cruisers. The first area takes place outside of the cruiser and is a relatively long area. The player first has to take down the two turbines which push the player back with its blasts then fight two flying robots. Reaching the back of the ship, the player must go down using the girders being carried by construction drones as platforms, then use the Plasma Rope to swing on the bottom of the ship.

The second area is a vehicle stage where the player must avoid the electric walls then fight a group of biker enemies. The third area is inside a series of tight, electrified corridors. The fourth area is another vehicle section, though this time it just involves fighting more biker enemies. In the fifth area the player rides on a series of giant rockets, having to jump from one to another to avoid falling out of the screen.
Turrican Assault Suit

The **Turrican Assault Suit** is a suit of armor worn by all protagonists of the *Turrican* series. It is a heavy robotic suit used by the members of the United Planets Freedom Forces made of the most advanced technology, said to give the person wearing it the same strength and fighting prowess of an entire army. The suit comes equipped with interchangeable weapons and special tools such as the Plasma Rope, allowing it to adapt to any given situation.
Tormane

**Tormane** is the main setting of *Super Turrican 2*.

## Details

Tormane is a small star system located in one of the arms of a black hole, something that makes it difficult to approach. Despite this, the entire system was invaded and conquered by the Machine and his forces, prompting the United Planets Freedom Forces to send in three Turrican soldiers to liberate it, however only one of them managed to make it through the black hole.

Despite having quite a few planets, only two of those are visited during the game, the Sand Planet which is a barren wasteland with ruins of a previous civilization, and the Water Planet which is home to a group of space pirates. The Machine brought with him a massive fleet of battleships, as well as his personal palace which is on the orbit the system's sun.

## References

1. ↑ https://archive.org/details/club-nintendo-ano-04-no-05-mexico-ver.-2/page/n9/mode/2up
Mac Clash

**Mac Clash** is the eighth boss from *Turrican II: The Final Fight*.

## Details

Mac Clash appears as a large floating ship. It moves erratically around the screen while shooting bullets in various directions, eventually stopping and opening up its two halves, exposing its core in the middle. Once the core is destroyed the two halves will begin floating on the top and bottom, attempting to crush the player between them.
Bridge From The Past​.​.​.

**Bridge From The Past​.​.​.**, catalog number 60199, is a digital music album originally released in 2001 on mp3.com and later re-released digitally in 2015 by Chris Huelsbeck Productions. It is a music album composed by Chris Huelsbeck, featuring arrangements from some of his video game music compositions.
Физиология признака

## Описание

**Физиология признака** - совокупность способностей присущие призраком.

## Характеристики

Призрак это энергетические остатк сущности существа после его смерти. Призраки сохраняют свою память и все свои возможности которыми он обладал при жизни, они способны вселиться в тело другого существа и подчинить его себе, но это способность имеет ограниченую форму если это тело человека то они подчиняют его полностью, но тело человека не может долго выдержать силу существа и в итоге погибнет, если это тело инопланетнного существа то он может сопротивляться и изгнать призрака. Вселеляс в тело другого существа призрак получает его способности и воспоминания, но при этом сохраняет всю свою память и способности.

### Возможности

У каждого из призраков есть свои возможности в зависимости от происхождения, но у них есть и общие возможности.

* Одержимость
* **Левитация**
* **Невидимость**
* **Неосязаемость**
* **Сверхскорость**
* **Прохождение сквозь стены**

## Известные обладатели

* Мета-люди
* Инопланетнные существа
Space Ghost

**Space Ghost** is the fourth boss from *Super Turrican 2*.

## Details

Space Ghost appears as a ghost-like space entity. It manifests out from one of the three turbines of the Machine cruiser, attacking by sending its hands after the player. Whenever it takes enough damage it destroys the turbine it manifested from, being defeated once all three turbines are destroyed.
Egg

**Egg** is a recurring enemy from the *Turrican* series, appearing in *Turrican II: The Final Fight*, *Mega Turrican* and *Super Turrican*.

## Details

Eggs appear as alien eggs stuck to the ground. When the player approaches them they release a facehugger-like creature from inside which pursue the player and sticks to its head, draining the player's health. in order to get rid of the creature the player must shake the directionals.
Магия

## Описание

Возможность **использовать магические силы / силы в той или иной степени**. Те, кто обладает этой способностью, известны (Среди прочего) как *Маги*, *Волшебники*, *Чернокнижники*, *Колдуны* и *Ведьмы*.

## Характеристики

У пользователя есть доступ к Магии, использование ритуалов, символов, действий, жестов и языка для использования сверхъестественных сил в разной степени, причем только их умение, личный уровень силы, воображение / знание и / или мораль определяют границы. Учитывая гибкость магии, её пользователи имеют практически неограниченные возможности для того, что делать.

## Известные обладатели

* Графиня Маргарет Изабель Турё
* Мастера Мистических искусств
Chris Huelsbeck

**Chris Huelsbeck** (born 1968 as **Christopher Hülsbeck**) is a German video game music composer. He have always worked with music, starting his career at 17 when he programmed the *SoundMonitor* program for the Commodore 64. He became famous for his compositions for various video games, most notably for his work on the *Turrican* series, having composed the soundtracks for all major titles in the series. In 2014 he released the Turrican Soundtrack Anthology after a record-breaking crowdfunding campaign on Kickstarter.

## External links

* Official site
* Bandcamp page
Hurrican

Title screen

**Hurrican** is a prototype version of the original *Turrican* for the Commodore 64, utilizing the game's working title before it was changed to the final title. A demo disk was officially distributed in the January 1990 edition of the German magazine *64'er*, containing only a single level while the single music track on it was a rendition of Burning Heat from *Gradius II*.
Star

**Star** is a recurring enemy from the *Turrican* series, appearing in *Turrican*, *Turrican II: The Final Fight* and *Mega Turrican*.

## Details

Stars appear as small spiked iron balls. They mostly bounce around, usually blocking the path, and split into smaller balls when shot down. In *Turrican II* they are much larger, often filling the area upon splitting apart.
Floating Face

**Floating Face** (*unofficial name*) is the tenth boss from *Mega Turrican*.

## Details

This boss appears as a floating alien face. It floats around the screen, being surrounded by various blobs of flesh which rotate around it and which it uses to toss at the player. Though the blobs can be destroyed the boss will just replenish them once he's left with none.

## Trivia

* This boss was originally going to appear in *Super Turrican* but ended cut from the final product.
Dead Head

**Dead Head** is the second boss from *Turrican*.

## Details

Dead Head appears as a flying ship. It mostly flies around the top of the screen while shooting bullet spreads below. This boss is unique in that fighting it is optional, as in order to fight it the player has to take an alternate path in Area 3 of the first World.
Super Turrican (SNES)

JP cover

**Super Turrican** is an action platformer game developed by Factor 5 for the Super Nintendo and the fourth title in the *Turrican* series. It was published by Seika Corp. in the US, Hudson Soft in Europe and Tonkin House in Japan, notably the only time a game in the series saw release in the Japanese territory.

Super Turrican was originally developed to fit in a 6MB cartridge but due to the publisher's demand they had to fit it in a 4MB cartridge. Because of this a lot of the game's content had to be cut, including various enemies and an entire world. Some of this removed content was restored in a special edition of the game called *Super Turrican Director's Cut*, originally included with the Analogue Super Nt console and later on the *Turrican Anthology* compilation.

## Story

You are on a United Planets Freedom Forces mission to save the peaceful planet Katakis from the evil Machine, ruler of all darkness in the galaxy. The Freedom Forces fighters use the newest weapon technology available: the Turrican Assault Suits. Equipped with multiple weapon capabilities and the mighty Freeze Beam to freeze temporarily almost any enemy, the Turrican Assault Suit gives one man the abilities of a whole army.

You have to find your way in 12 increasingly bigger levels, first on the surface of Katakis and later in the deep dungeons of the dark Alien Queen. Don't hesitate to use all powers given to you... The challenge awaits!

## Gameplay

Super Turrican plays very similarly to *Mega Turrican*, featuring semi-open levels much like its predecessor and the same set of weapons. It ditches the Plasma Rope and brings back the Lightning Whip from the original titles, though here it only serves to freeze enemies in place, causing no damage.

## Enemies

* Walker
* Periscope
* Robo
* Bee
* Fred Fish
* Swamp
* *Bomber*
* *Firebreather*
* *Crawler*
* Kannon
* *Mammoth*
* Parachuter
* Thing
* Egg
* *Rolling Alien*
* *Alien*

## References

1. ↑ http://www.factor5.de/secrets\_super\_turrican.shtml
Vietnam

* Area 1
* Area 2
* Area 3

**Vietnam** is the first world from *Universal Soldier*.

## Details

This level replaces the Rock Desert level from *Turrican II: The Final Fight*, with only the first area returning, this time as the second area of this level. The new first area is a linear level in a dense forest, while the third area is a maze-like area inside of a docked ship.
Big Ship

**Big Ship** (*unofficial name*) is a boss exclusive to the Commodore 64 version of *Turrican*, appearing in the third world.

## Details

This boss appears as a floating gray ship with two turrets on each of its sides. Once its halves attach themselves the boss begins floating around while shooting to the sides from its turrets.
Sand Planet

* Area 1
* Area 2
* Area 3
* Area 4

**Sand Planet** is the first world from *Super Turrican 2*.

## Details

Upon coming out of the black hole, the Turrican crash lands on this arid planet which has already been taken by the Machine forces. The first area is a simple straightforward area with a few enemies, serving to get the player accustomed to the game's controls, and a segment where the player rides a car and must jump over toxic barrels and collect crystals. The second area takes place inside a large destroyed building, in this are the player has to make extensive use of the Plasma Rope to climb up walls and swing across chasms. The third area takes place over pipes leaking toxic gas, here the player has to move past and avoid obstacles since a cloud of poison constantly keeps rising. The fourth area begins with the player swinging on a flying ship, here the player must shoot down the flying enemy waves which keep on coming from the sides. after a while the player is dropped over a giant worm, the player must move to the right and jump from worm to worm until reaching the end.
Techno Dungeon

* Area 1
* Area 2

**Techno Dungeon** is the second world from *Turrican*.

## Details

This level takes place in a large abandoned storage facility. The first area is mostly a vertical descent, where the player must use the Lightning Whip to destroy the green floors in order to proceed. The second area is full of hazards in the form of iron bars which constantly raise and retreat from the floors and ceilings. Both areas are full of crystals for the player to collect.
Landorin

**Landorin** is the main setting of *Turrican II: The Final Fight*. It was a peaceful planet until being attacked by the Machine, and even though its inhabitants fought valiantly they were no match for the Machine's mutant hordes, which took over the planet and forced its inhabitants to hide beneath the planet's surface. The Machine laid waste to the planet, which was once a thriving paradise but now laid in ruins. Before fleeing its inhabitants manage to send in a distress call, which was picked by Bren McGuire, who fought and defeated the mutant hordes, liberating the planet from the Machine's influence.
Machine Face

**Machine Face** (*unofficial name*) is the penultimate boss from *Super Turrican 2*.

## Details

This boss appears as a giant floating metallic head with the face of the Machine. It only moves left and right, becoming vulnerable while its mouth is open. It first attacks by shooting missiles forward, but once it takes enough damage it begins shooting spinning rings and shooting fireballs from its mouth. After taking enough damage it will stop using the missiles and rings, stopping every now and then and extending itself forward to crush the player.
Марк XLV

## Общая информация

* **Тип:** Броня/оружие
* **Создатель:** Джин Прайм
* **Владелец:** Джин Прайм
* **Статус:** Активно
* **Предыдущая:** Марк XLV
* **Следующая:** Марк XLVI

## Описание

**Броня Mark XLV** - была сорок пятым костюмом Железного рыцаря. Она была создана после того, как Железный легион был уничтожен после битвы на Норко, и использовалась в битве за Заковию.

## История

Джин Прайм использовал Mark XLIII и Mark XLIV, однако оба костюма были повреждены в сражениях против Альтрона и контролируемого Алой ведьмой Фугазом. Когда Стражи приготовились сразиться против Альтрона в Заковии, Джин создал XLV, как его новую броню. До завершения комплектации брони, он установил новый ИИ под именем П.Я.Т.Н.И.Ц.А..

   Джин использует свою броню, чтобы прибыть в Заковию и, с помощью П.Я.Т.Н.И.Ц.Ы., он придумывает, что нужно опустошить Нови Град, до того как он рухнет на землю. Джин в своей броне, вместе с Громовержецом, пытались уничтожить метеор в воздухе.

## Возможности

* **Сверхчеловеческая сила**
* **Сверхчеловеческая прочность**
* **П.Я.Т.Н.И.Ц.А.**
* **Усовершенствованная лазерная система**
* **Полёт**
* **Репульсоры**
* **Уни-луч**
* **Технология автономного двигательного движения**
Scrap Yard

* Area 1
* Area 2

**Scrap Yard** is the third world from *Mega Turrican*.

## Details

This level begins on the skies, where the player must jump from ship to ship until reaching the scrap yard below. The entire level is basically a boss rush, where bosses from the first two games appear to challenge the player, interspersed with stretches of platforming action in between.

## Notes

This world can be accessed if you're playing on Normal or Hard difficulty.
Brain Dead

**Brain Dead** is the fifth boss from *Super Turrican 2*.

## Details

Brain Dead appears as a large gun emplacement controlled by a brain. It mainly attacks by shooting a green laser, while Walkers constantly pour from a portal in the background. Once it takes enough damage the gun is destroyed and the brain flees. The player must defeat it three times during the stage, with the third fight being over a chasm with no platforms, as the player must hang on to the wall on the left. Once defeated the player has to grab onto the brain, which takes the player to the exit and explodes.
Juko

**Juko** is a minor character from *Mega Turrican*, appearing during the game's intro and ending. She is an inhabitant of a planet which was taken over by the Machine and his forces, being the one who sends a distress call calling for help which is picked up by Bren McGuire, thus setting up the game's events into motion. She appears again during the ending, where she reunites with Bren after being rescued.