recursal/Fanatic-Fandom huggingface dataset:
Northam Central

Northam Central is an eagerly anticipated addition to Automatic Trains 2, set to debut in the highly awaited V1.0 release. Originally slated to be introduced in V0.5, its development was regrettably delayed due to the unfortunate deletion of AT2. However, its delayed arrival has only heightened the excitement surrounding this upcoming station.

Once fully realized, Northam Central will be served by not just one, but two vital train lines — the **Northam line** and the **Northam - Southam Express line**. This strategic positioning will undoubtedly make it a crucial interchange point within the transportation network, facilitating smooth and efficient transfers for passengers.

As of now, the specific design and appearance of Northam Central remain shrouded in mystery, with no sneak peeks or official reveals yet made available to the public. However, the absence of any details has only fueled speculation among the enthusiastic AT2 community, eager to uncover what lies in store for this pivotal station.

Given the level of craftsmanship and attention to detail present in other AT2 stations, it is reasonable to expect that Northam Central will be no exception. Whether it will boast a modern architectural style or embrace a more traditional aesthetic, the anticipation for this station's reveal continues to grow.

Interestingly, the name "Northam" bears a real-life association, referring to an actual place in the physical world. Though the connection between the Northam area in AT2 and its real-world counterpart may seem unintentional, it adds a fascinating layer of intrigue to the station's identity.

As the development of V1.0 progresses, players and enthusiasts eagerly await any insights or teasers that may shed light on Northam Central's eventual design and features. Until then, the enigmatic allure of this forthcoming station only adds to the excitement and curiosity surrounding the ever-evolving Automatic Trains 2 universe.
M1 series

The M1 series train marked the debut of Automatic Trains [NEW EDITION], proudly serving as the game's iconic train until it evolved into Automatic Trains 2, at which point it was supplanted by the M3 series.

Operating as the **City line** train from 02/12/2021 to 08/09/2022, the M1 series played a pivotal role during that period before the unfortunate deletion of everything in AT2.

Interestingly, the M1 series replaced the M2 series, which had initially been used for testing but was replaced due to its sluggish acceleration and deceleration.

Both the M1 series and the M3 series boast a vintage origin, harking back to 2019. However, when it came time to make a selection, the M3 series won out, possibly due to its exclusivity in the toolbox at the time, leading to its adoption in place of the M1 series.
Automatic Trains Universe Wiki

The Automatic Trains Universe (ATU) Wiki is a comprehensive and informative resource dedicated to documenting the exciting world of Automatic Trains, a series of engaging games created by Matteomaximum\_PC. Here, you will find detailed information about the gameplay, trains, stations, and various aspects of the Automatic Trains Universe.

ATU Wiki aims to provide valuable insights into the different games within the series. From the original Automatic Trains [CLASSIC] to the immersive Automatic Trains 2 (AT2) and beyond, we strive to cover each game in-depth, shedding light on their unique features and updates.

Discover the various train lines and their operations, explore the intricately designed stations, and learn about the exciting updates that keep players immersed in the Automatic Trains Universe. Whether you're a long-time fan or a newcomer eager to learn more, the ATU Wiki has something to offer everyone.

Stay tuned as we continually update the wiki with the latest developments, sneak peeks, and community contributions. Join us in celebrating the world of Automatic Trains, where transportation and adventure unite in an engaging gaming experience.

Let's embark on this journey together, as we uncover the wonders of the Automatic Trains Universe!
Airport Terminal 3

Airport Terminal 3 (for domestic flights) is set to become the final airport terminal addition in V1.0 of AT2, distinguishing itself as the most minor terminal within the airport complex. Unlike the other terminals that boast multiple lines serving them, Airport Terminal 3 will solely be served by the **Airport Shuttle**, lending to its more compact and specialized role.

As of the current state of development, the specific design and appearance of Airport Terminal 3 remain shrouded in mystery. However, it is likely that the station will draw inspiration from an existing airport terminal in the UK, adding an authentic touch to the virtual world.

Given the immense complexity and scale required to recreate the entire airport, it is highly unlikely that players will have access to the actual airport itself. Instead, the focus will probably be on making the station an immersive and visually appealing experience for passengers arriving and departing via the **Airport Shuttle**.

As the Automatic Trains Universe continues to unfold, the anticipation for the grand reveal of Airport Terminal 3 builds steadily. With its unique position as the last airport terminal and its role in catering exclusively to the Airport Shuttle, this station is poised to add a distinct charm to the bustling airport environment.
Sarge

**Voiced By:** Paul Dooley

**Sarge** is a 1941 WWII (World War 2) Willy's Army Jeep. He is the owner of the local military surplus store in Radiator Springs, Sarge's Surplus Hut. He is also the drill sergeant at Sarge's SUV Boot Camp, where he gives SUVs off-road training. He was a soldier in World War 2. Sarge and his neighbor Fillmore tend to argue, but they are good friends at heart.
Automatic Trains Classic

Automatic Trains Classic, developed by Matteomaximum\_PC, was released on 07/09/2021 and marked the beginning of his journey into creating automatic train games. It quickly gained popularity and became the first of his games to reach 1,000 visits, showcasing the growing interest in this unique genre.

While some may consider the game basic due to its utilization of free models, it provided players with a simple and accessible experience, allowing them to immerse themselves in the world of automatic trains. Despite its simplicity, Automatic Trains Classic laid the foundation for Matteomaximum\_PC's subsequent creations, setting the stage for the evolution and development of the franchise.

On 12/14/2022, an important update was introduced to Automatic Trains Classic. This update replaced the original train model (the A series shown in the photo) with the M3 series train, which is also featured in the City line of Automatic Trains 2. Additionally, basic scenery was added around Classicway Town Centre, including the inclusion of the Automatic Trains Restaurant, a restaurant also featured at Suburban Station in AT2, and Eastway Supermarket in MTS.

As we continue to expand this wiki, we encourage members of our community to contribute their insights and knowledge to enhance our understanding of Automatic Trains Classic. By adding information about the gameplay mechanics, notable features, or any other relevant details, we can create a comprehensive resource that benefits both new and experienced players.
M3 series

The highly anticipated M3 series is a much-awaited addition to Automatic Trains 2, set to take over the reins from the outgoing M1 series on the **City line**. While the M3 series serves as a replacement, it retains a striking resemblance to its predecessor, with the main distinction being a meticulously revamped light layout that promises to enhance the train's visual appeal and functionality.

Interestingly, the M3 series has already made its grand debut in its predecessor game, Automatic Trains [CLASSIC], where it gracefully took the place of the A series. Demonstrating its versatility and adaptability, the M3 series adorned a vibrant red livery, carefully crafted to maintain a sense of familiarity while embracing its newfound role.

The community eagerly awaits the arrival of the M3 series in Automatic Trains 2. As the train prepares to grace the City line, passengers can expect a seamless journey, replete with the comfort and reliability that have become synonymous with the Automatic Trains universe.
Automatic Trains Restaurant

Automatic Trains Restaurant (ATR) is a renowned dining establishment within the Automatic Trains Universe, beloved by players across all games. Interestingly, each ATR location initially began as a free model, cleverly customized with a vibrant red paint scheme. Over time, however, the restaurant has evolved into an even more remarkable and distinctive entity.

The debut of ATR was witnessed in Automatic Trains [CLASSIC] on 12/14/2022 at Classicway Town Centre, though its inclusion was planned way back in 2021, adding to the anticipation surrounding its arrival.

In Automatic Trains 2, players can find another ATR near Suburban Station, featuring an upgraded restaurant design and an eye-catching billboard. The enhanced version of the restaurant will also make an appearance in MTS, further enriching the gaming experience.

Interestingly, within Mega's Train Service, visitors will encounter multiple ATR trains stationed at Eastway Supermarket station. This unique location deviates from the norm as it hosts more than one ATR train, setting it apart from other ATR spots. As of now, Eastway Supermarket stands alone without any billboard presence. However, the dynamic nature of the Automatic Trains Universe suggests that this might change in the future, particularly if Eastway Supermarket and Eastway Plaza become connected following the release of V1.1 in Automatic Trains 2.
Northam North

Northam North is an eagerly awaited addition to the upcoming V1.0 release of Automatic Trains 2. Originally intended for V0.5, its arrival was unfortunately delayed due to the unexpected deletion of AT2. Nonetheless, the excitement surrounding this station remains undiminished.

Compared to the other stations on the **Northam line**, Northam North will hold the distinction of being one of the more minor stations, exclusively served by the Northam line. While it may be smaller in scale compared to some of its counterparts, its strategic location within the transportation network is certain to offer convenience and accessibility for commuters.

At this stage, the design and appearance of Northam North remain shrouded in secrecy, with no sneak peeks or official reveals unveiled to the public. The enigmatic charm of the station continues to pique the curiosity of players and enthusiasts, who eagerly await any hints or insights into its eventual form.

Situated just one stop north of Northam Central, Northam North's location will play a key role in facilitating smooth transit for passengers along the Northam line. As one ventures further into the richly detailed world of AT2, the anticipation for the unveiling of this station's features and design grows steadily.

Interestingly, the name "Northam" bears a real-life association, referring to an actual place in the physical world. Though the connection between the Northam area in AT2 and its real-world counterpart may seem unintentional, it adds a fascinating layer of intrigue to the station's identity.

As the development of V1.0 progresses, we can only remain patient and vigilant, eagerly awaiting any forthcoming information about Northam North. Until then, the allure of this upcoming station beckons us to continue our journey in the captivating universe of Automatic Trains 2. Let us embrace the excitement and wonder as we await the grand reveal of Northam North and the boundless possibilities that await!
Airport Parkway

Airport Parkway holds a significant place as one of the original three stations in Automatic Trains 2. Unlike the other two stations, Airport Parkway was not initially a free model, signifying its unique origins within the game.

During the early stages of development, creating a game from scratch presented its challenges, and as a result, Airport Parkway, like other aspects of the game, appeared less polished. However, despite any perceived shortcomings, the inclusion of Airport Parkway marked an important milestone in the growth and evolution of Automatic Trains 2.

Looking ahead to the highly anticipated Version 1.0 release, Airport Parkway station will undergo significant transformations. Alongside its rebuild, it will also gain a new line called the **Airport Shuttle**. This dedicated line will enhance the station's importance within the game, providing players with an efficient and specialized route connecting Airport Parkway to other key destinations such as Terminal 1, Terminal 3, Terminal 2, and Airport Central.

As the Automatic Trains Universe wiki expands, we invite community members to contribute additional details and insights about the history and development of Airport Parkway station. By collaboratively sharing information, we can create a comprehensive resource that celebrates the growth and improvements of Automatic Trains 2 and its notable stations.
Airport Central

Initially named Airport station, it made its debut as a free model.

Throughout the evolution of the game, Airport Central experienced significant changes. Leading up to Version 0.4, it continued to serve as a free model, providing an essential hub within the game's transportation network.

With the highly anticipated release of Version 1.0, Airport Central station will have undergone two rebuilds, showcasing the development team's commitment to enhancing the player experience. The new rebuild draws inspiration from the previous iteration, incorporating improvements and refinements to elevate the station's design and functionality.

In Version 1.0, Airport Central station will see a noteworthy addition to its significance. It will gain a dedicated line called the **Airport Shuttle**, further expanding its role within the game. The **Airport Shuttle** line will connect Airport Central to key destinations such as Airport Parkway, Terminal 1, Terminal 3, and Terminal 2. This addition is set to enhance the gameplay experience, providing players with a specialized route to navigate within the airport complex.

As we continue to build the Automatic Trains Universe wiki, we invite community members to contribute additional insights and details about the history and evolution of Airport Central station. By collaborating and sharing information, we can create a comprehensive resource that celebrates the growth and development of Automatic Trains 2 and its notable stations.
Western Way

Western Way, initially known as Northern Road, holds the distinction of being one of the first three stations added to Automatic Trains 2 during its early development stages. This station played a pivotal role in establishing the foundation of the game and setting the tone for the subsequent additions and improvements.

Interestingly, Western Way stands out as one of the 3 stations that underwent not one, but two rebuilds throughout the course of Automatic Trains 2's development.

## History of the station

Originally known as Northern Road station, it was initially implemented as a free model. This early iteration of the station served as one of the starting points for players to embark on their automatic train adventures.

Throughout the game's evolution, Western Way underwent significant transformations. Prior to Version 0.4, Western Way retained its status as a free model. However, with the release of Version 0.4, the station gained notable prominence as it became the focal point of the main menu camera. This update highlighted the significance and visual appeal of Western Way within the game.

Looking ahead to the highly anticipated release of Version 1.0, Western Way station will have experienced two rebuilds. These rebuilds reflect the development team's commitment to refining and improving the player experience. The new rebuild of Western Way is said to draw inspiration from the previous reconstruction, further enhancing the station's design and functionality.

As we continue to expand the Automatic Trains Universe wiki, we invite community members to contribute additional details and insights about the history and evolution of Western Way station. By sharing information, we can create a comprehensive resource that celebrates the growth and development of Automatic Trains 2 and its notable stations.
Tiamat

**Tiamat**, also dubbed **Titanus Tiamat**, is a giant serpentine daikaiju created by Legendary Pictures that appears in Legendary's 2019 film, *Godzilla: King of the Monsters*, as a name briefly seen on a monitor. She made her first full appearance in *Godzilla Dominion*.

# Name

"Tiamat" was a primordial water goddess with a dragon-like appearance in Mesopotamian mythologies, the symbol of the chaos of primordial creation. The name "Tiamat" is also applied to many modern monsters; for example, an evil, five-headed dragon goddess in *Dungeons & Dragons*.

# Design

Tiamat is a titanic serpentine creature, and is light blue in coloration while also having vibrant purple scales. These scales are serrated and knife-like. Her skull is draconic with yellow eyes and four barbels extending from it. Extending from near her head are two wing-like fins.

# Personality

Tiamat is very territorial and will fight other Titans for dominance. However, she recognizes when the odds are against her, and when beaten by Godzilla after an intense battle, Tiamat was visibly frightened and submitted to the Alpha Titan to save herself from being killed.

# History

### Ancient Times

Centuries ago, Tiamat fought and killed a Titanus Kong member when she ventured into his lair.

### *Godzilla: King of the Monsters*

Tiamat was found in Stone Mountain, Georgia, USA, by Monarch, who built Outpost 53 around her. When Ghidorah calls all the Titans, Tiamat breaks free and begins to hunt with her new pack. When the ORCA calls all Titans to Boston, Tiamat does not arrive in time for the battle and does not see Godzilla become the new alpha of all Titans (except Kong).

### *Godzilla Dominion*

Battered and exhausted from his battle with Ghidorah as well as several other rebellious Titans, Godzilla returns to one of his old lairs to rest but immediately senses that something is different. The Alpha Titan is suddenly ambushed by Tiamat, who sucks him into a whirlpool. Physically outmatched, Tiamat belches toxic vapor into Godzilla's face and disorients him. With Godzilla blinded and stunned, Tiamat drags him deeper underwater, constricting and slicing into him with her scales. Eventually, the two bring the battle into the lair itself, where Godzilla is able to overpower Tiamat and force her to submit. Defeated, Tiamat retreats back into the ocean, forfeiting the lair back into Godzilla's control.
Airport Terminal 1

Airport Terminal 1 emerged as the inaugural airport terminal station, making its debut in Version 0.4 alongside the introduction of the **Southam Line**. However, it was recognized for its simplistic and unrealistically basic design, consisting primarily of a hollowed-out rectangular structure. Notably, this station stood out from others in the game as it featured a color scheme, deviating from the typical black or white appearance.

Looking ahead to Version 1.0, Airport Terminal 1 will undergo a significant transformation. It will gain a new line known as the **Airport Shuttle**, providing convenient connectivity between Terminal 1, Terminal 2, Terminal 3, Airport Parkway, and Airport Central. This addition enriches the overall airport transportation network, enhancing the experience for passengers navigating through the airport complex.

As the rebuild progresses, the exact appearance of Airport Terminal 1 remains uncertain. However, given its physical proximity to Central Bus Station, there is a possibility that the rebuilt station may incorporate a bus stop within its premises. This potential integration reflects a practical approach to enhance the intermodal transportation options available to travelers.

As the Automatic Trains Universe wiki expands, we encourage community members to contribute additional insights and details about the history and development of Airport Terminal 1. By sharing information, we can create a comprehensive resource that celebrates the evolution and enhancements of Automatic Trains 2 and its notable stations.
Mega's Train Service

Mega's Train Service is an upcoming game currently being developed by thomas201305, with the contribution of Matteomaximum\_PC in building the metro system and its accompanying stations.

As the development of Mega's Train Service progresses, we invite the community to contribute their insights and knowledge to the Automatic Trains Universe wiki. By sharing information about the game's features, mechanics, and any other relevant details, we can collectively build a comprehensive resource that will benefit both newcomers and seasoned players.
Suburban Station

Suburban Station, originally introduced as Suburban, made its debut as the first station in the second update of Automatic Trains [NEW EDITION] (Automatic Trains 2). It held the distinction of being the first station in the game to serve multiple lines, marking a significant milestone in the network's expansion.

Upon its release, Suburban Station featured the dedicated Suburban line, offering seamless travel between Suburban Station and Southern Road, which is now known as Northern Road. This connection provided players with increased flexibility and accessibility within the game's transportation system.

One of the notable features of Suburban Station was its unique underground garden, located beneath the platform. The developers went the extra mile by making the garden transparent, allowing players to view and appreciate its beauty. During its initial construction, Suburban Station stood as one of the largest stations in the game, serving as the largest above-ground station within the network.

Looking ahead, the forthcoming rebuild of Suburban Station promises an upgraded version of the underground garden. This enhancement will further elevate the visual experience and offer players a captivating environment to explore. Additionally, Suburban Station will stand out as the only station adorned with the distinctive "Centralia Connect Metro" logo, proudly displayed on the station's roof.

Adjacent to Suburban station, an Automatic Trains Restaurant location will add another layer of connectivity, symbolizing the connection between this game and Automatic Trains [CLASSIC], enriching the shared universe.

As we continue to build the Automatic Trains Universe wiki, we invite the community to contribute additional insights and details about the history and development of Suburban Station. By sharing information, we can create a comprehensive resource that celebrates the unique features, updates, and design elements that shape the evolution of Automatic Trains 2 and its notable stations.
Ellie’s Minecraft Series Wiki

**Welcome to the Ellie’s Minecraft Series Wiki!**
Minecraft Show

We're a collaborative community website about Ellie’s Minecraft Series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Westway Supermarket (Supermarket)

Westway Supermarket, a prominent addition to Automatic Trains 2 in its second update (formerly known as Automatic Trains [NEW EDITION]), has evolved significantly over time.

Initially, the supermarket appeared as a grey structure with an interior that, albeit empty, hinted at future possibilities. However, in one of the V0.4 sub-versions, a delightful transformation occurred, granting the supermarket a vibrant green color and a well-furnished interior complete with shelves and a functional checkout counter featuring a working conveyor belt.

For V1.0, the design inspiration for Westway Supermarket draws from the real-life Circuito Atacado e Varejo in Curitiba, replacing the original yellow accents with a charming shade of green.

While Westway Supermarket promises to be a visually striking addition in V1.0, it is uncertain whether it will feature an interior. The sneak peek showcased opaque windows, possibly suggesting that the creation of a high-quality supermarket interior is a challenging task for many train games.

Nonetheless, the evolution of Westway Supermarket adds depth and authenticity to the Automatic Trains 2 universe, immersing players in a world of dynamic and evolving features.

The rebuilt highway, planned to be added in V0.5, shown going over Westway Supermarket and its respective station. Note the highway exit that also goes over the station, leading to the road that also gives Northern Road its name.A sneak peek of the rebuilt Westway Supermarket and its respective station, taken in the rain, showing station name signs for both the BRT and the Suburban Peoplemover at the front.
The Dromac

No Image Available Yet

## Introduction

The Dromac is a relatively new character introduced in MESSAGE INTERCEPTED and voiced by Ramon Barraza. We have received very little lore about this character through teasers, implying that The Dromac is of significant importance.

## MESSAGE INTERCEPTED and 189 DCR

**MESSAGE INTERCEPTED:** *This is Day 73 of being on this strange place, I don't know where I am... I see (colorful) lights everywhere I go, and.... It looks similar to the "thing" I intercepted (unintelligible) I have this strange feeling something I've been looking for (unintelligible) What if....Nothing is here? And I'm just looking in the wrong place? I can't risk that. I have to look...for what.....I've been looking for.... The Dromacian (unintelligible) must go (unintelligible)*

**189 DCR:** *OWWWW MY (unintelligible) HURTS! ......Some lady hit me very hard.... and I can't feel it anymore.... but even though it hurts very much... The Dromacian Conquest must go (unintelligible)*

## SuperNatural Shorts: Freshman (Teaser)

On December 30th, 2023, JP Smith made the announcement that he would delay Freshman until the 9th of January (2024), and attached another image to it that spelled out FRESHMAN SOON when using the first letter of the blue words (**F**or, **R**ealms, **E**xperienced, **S**ymphony, **H**armony, **M**alevolent, **A**dvanced, **N**a'ao, **S**ought, **O**f, **O**n, and **N**ot) The image also served a second purpose: telling the story of the Dromacians and the destruction of their homeworld, which has its own page. In the second paragraph of the story, it says:

*"However, a revelation emerged from the distant Otherworld Dromac of 1718, illuminating the true architect of destruction—Laftershin. Once the cherished luminary of Laau'wai, he had transformed into the malevolent puppeteer orchestrating the demise of his own homeworld and a quarter of the Pohaku Manawa Quasar. The moniker "Razer of Worlds" clung to him like a cosmic curse as he wrought havoc upon countless civilizations, leaving naught but shattered remnants in his wake."*

The Otherworld Dromac of 1718 could very possibly be the same person as The Dromac, suggesting that The Dromac was born around 1718. However, another paragraph describes the Dromacs as 'a group of survivors,' meaning there could be multiple Dromacs, and that they could very well be two different people.
C2 series

The C2 series was an exciting prospect planned for AT2's V0.5, intending to grace the **Northam line** and the **Northam - Southam Express line** with its presence. Alas, the game's untimely deletion prevented its inclusion.

Had it been realized, the C2 series would have taken the title of the most recent addition to the entire game, marking a significant milestone. However, destiny had other plans, and the DCX series emerged as the chosen replacement in its stead.

An intriguing feature of the C2 series would have been the internal PIS (Passenger Information System) screens, a unique offering among the trains in the game. Regrettably, due to Matteomaximum\_PC's unfamiliarity with programming them, these screens would have remained unused.

Despite its absence from the game, the C2 series managed to capture the community's imagination, as it was showcased at the Northway Automatic Train Factory before its intended debut.
Automatic Trains 2

Initially known as Automatic Trains [NEW EDITION], Automatic Trains 2 is the second installment in the Automatic Trains series, developed primarily by Matteomaximum\_PC.

## History

Automatic Trains 2, originally known as Automatic Trains [NEW EDITION], began its creation journey on 14/08/2021. It was later released to the public on 02/12/2021, offering an initial roster of three stations: Northern Road (now renamed Western Way), Airport Central, and Airport Parkway.

The first update brought substantial expansion to the game, extending the City line to Highway station (now High Street). This extension introduced two additional stations, Central Bus Station and Shopping Centre, enriching the gameplay experience for players.

Subsequently, in the next update, the City line further expanded to include Suburban Station, alongside the addition of the new Suburban Line, connecting Suburban Station to what is now renamed Northern Road (formerly Southern Road).

For Version 0.4, Automatic Trains 2 underwent significant changes, including a map style update and the incorporation of a menu system. Additionally, some stations received geographical renaming for accuracy. In this update, the Southern City line (now known as the Southam line) was introduced, running between Western Way and South Cityway, further expanding the transportation network.

While progress was underway for the Northam and Northam - Southam Express lines, an unfortunate turn of events occurred on 08/09/2022 when thomas201305 deleted all the game content. This drastic action led Matteomaximum\_PC to start anew, resetting the development process.

## Sneak Peeks

Sneak peeks emerged as an exciting feature during the development of V0.5, offering glimpses into forthcoming content that was yet to be integrated into the game. These previews provided players with early images of elements that were under construction, generating anticipation and excitement for what was to come. Regrettably, many of these glimpses from V0.5 were ultimately left unrealized due to the game's unfortunate deletion by thomas201305.

In recent times, Matteomaximum\_PC has been actively sharing an array of new sneak peeks in preparation for the impending release of Pre-V1.0. Among these previews, the visuals of V1.0 have garnered particular attention for their realistic and captivating depictions. While V0.5 held its own charm, V1.0 boasts an even more striking and lifelike appearance. These sneak peeks not only offer a tantalizing glimpse into the game's future but also serve as a testament to the dedication and creativity of the development team.

As the community eagerly awaits the release of Version 1.0, our wiki remains dedicated to documenting and sharing information about Automatic Trains 2. We encourage all members of the community to contribute their insights, theories, and expectations regarding this upcoming release. Together, we can continue to build a comprehensive resource that provides valuable information and support to players and enthusiasts.
Northern Way

Northern Way is an upcoming addition to Automatic Trains 2, set to make its debut in Version 1.0. As of the time of writing, the exact appearance of this station remains unknown, adding an element of anticipation to its unveiling. However, it is confirmed that Northern Way will serve as the final station to be added to the Suburban Peoplemover line in Version 1.0.

Notably, Northern Way will hold the distinction of being the only terminus station in Automatic Trains 2 without an interchange with another line. This unique characteristic adds a touch of individuality to the station, creating a distinct experience for passengers traveling to and from this endpoint.

While it may not be highly anticipated compared to other aspects of the game, the introduction of Northern Way contributes to the overall expansion and diversity of the Automatic Trains 2 experience.

As the Automatic Trains Universe wiki continues to grow, we invite community members to contribute additional insights and details about the history and features of Northern Way station. By sharing information, we can create a comprehensive resource that celebrates the evolution and enhancements of Automatic Trains 2 and its notable stations.
Behemoth

**Behemoth** (ベヒモス, *Behimosu*), also dubbed **Titanus Behemoth**, is a giant mammalian daikaiju created by Legendary Pictures that first appeared in the 2019 film, *Godzilla: King of the Monsters*, as a minor Titan that obeys Ghidorah and later Godzilla.

# Name

Behemoth's name likely refers to the Biblical use, where the "Behemoth" is a giant land animal often interpreted as a mammoth, created by God as a demonstration of power - the counterpart to the Leviathan. It may also be referring to the primary definition of "behemoth", a huge and monstrous creature. The word itself derives from Behemah, the Hebrew word for "beast".

Behemoth's other name, Mapinguary, is an ape-sloth Bigfoot-like cryptid in South American folklore with mammoth fur. Behemoth resembles this, but with tusks, and without the one eye or second mouth on his stomach that the Mapinguary has. It is strongly implied that sightings of the Mapinguary in South America are sightings of Behemoth, which is why the locals call him Mapinguary.
Godzilla

**Godzilla** (ゴジラ *Gojira*), also dubbed **Titanus Gojira**, is a giant reptilian daikaiju created by Legendary Pictures and (alongside Kong) the titular main kaiju protagonist of the MonsterVerse franchise. first appearing in the 2014 film, *Godzilla*. Afterwards, Godzilla briefly appears in the post-credits scene of the 2017's *Kong: Skull Island*, making a cameo appearance as two cave paintings and roaring as the film concludes.

Godzilla reappears in his 2019 sequel, *Godzilla: King of the Monsters*, where he encounters Rodan, Mothra, Ghidorah, and several other Titans.

Following 2019's monstrous clash, Godzilla met and fought against Kong. Eventually, the two form an alliance in an attempt to defeat Mechagodzilla in the 2021's *Godzilla vs. Kong*.

Godzilla is set to return in an untitled MonsterVerse series, documenting an era of time following his climactic battle with the MUTOs in 2014, and the upcoming sequel, *Godzilla x Kong: The New Empire*.
Aron Time Gap

## Summary

The Aron Time Gap is a trope in SuperNatural where Aron will suddenly comprehend everything after a significant, random time gap, and viewers remain unaware of what happened until a later episode or project. So far, the Time Gap has occurred twice in the main episodes.

## Occurrences

* In Stray, there is a 17-hour gap where the episode transitions from day to night and Aron is somehow chill with sitting at a fire with some random kid who magically teleported to his house. No details on what happened in the time gap have been released, but it's safe to assume Aron was either testing Will or figuring out who Will was.
* In Temporal Reunion, Aron sees Will for the first time in 2 years, and Will asks him for help with something. It is unknown what exactly Will was referring to, but it's most likely he needed help with the rock, and that's why Mack was called in. In one of the INSTRUCTIONAL VIDEOS, a man who looks somewhat similar to Mack is depicted as a mailman.
Destruction of Dromacia

No Image Available

For untold eons, realms interconnected in a delicate dance experienced an era of unparalleled peace—a cosmic symphony echoing in harmony. Yet, this celestial serenity was abruptly shattered by the cataclysmic annihilation of Dromacia, a world once vibrant with life. Initially, suspicion fell upon the enigmatic Malicreants, casting a shadow of distrust across the realms.

However, a revelation emerged from the distant Otherworld Dromac of 1718, illuminating the true architect of destruction—Laftershin. Once the cherished luminary of Laau'wai, he had transformed into the malevolent puppeteer orchestrating the demise of his own homeworld and a quarter of the Pohaku Manawa Quasar. The moniker "Razer of Worlds" clung to him like a cosmic curse as he wrought havoc upon countless civilizations, leaving naught but shattered remnants in his wake.

In response, the Dromacs, a resilient and advanced faction of survivors from Dromacia, embarked on a perilous odyssey across the Na'ao mahele. Driven by an unwavering determination, they sought to unveil the elusive Laftershin and halt his cosmic rampage. Their journey became an enduring saga of heart-wrenching loss and valiant resistance, etching a tale of indomitable spirits facing the abyss with courage and unity.

Despite their relentless pursuit, Laftershin remained a phantom, eluding their grasp at every turn. The Dromacs, in their unity, recognized the need to mark the passage of time since the fateful destruction. In response, they instituted a new era—After Destruction (AD). This simple yet poignant measure allowed them to collectively acknowledge the shared pain of loss and the ongoing battle against the malevolent force that haunted their existence.

As the years accumulated, the Dromacs recorded their struggles and triumphs, establishing a chronicle that spanned the cosmos. Each passing AD year became a milestone, a testament to the enduring spirit of those who refused to be extinguished by Laftershin's dark legacy. The Dromacs, bound by their common purpose, evolved into a harmonious coalition dedicated to the preservation of life and the pursuit of justice.

The cosmic clock of time ticked on, measuring not just the passing years but the indomitable resilience of a people who dared to defy the echoes of destruction reverberating through the cosmos. Their journey, marked by both heart-wrenching loss and valiant resistance, became a cosmic symphony—a tale of hope and unity against the forces that sought to plunge the realms into eternal darkness. The Dromacs, standing as custodians of the After Destruction era, continued their quest, not just for vengeance but to safeguard the very essence of life in the cosmos.
SuperNatural (JPexo) Wiki

**Welcome to the SuperNatural (JPexo) Wiki!**
supernatural yayyyyy

We're a collaborative community website about SuperNatural (JPexo) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderWill LockePart OneTerraPlaceholderA Key EventPlaceholderA Crucial Item

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羁绊查询

## 粉红色的Q&A!

Q：这鬼东西是用来干什么的？

A:这是校长我特别研究的lovelove程式！总之只要有了这个就能清楚的看见和其他同学间的好感度啦，唔噗噗~

Q：要如何使用？

A：这还不简单！首先从下方选择你感兴趣的同学（为了方便记忆校长我特意标注了特长哦，很贴心吧？），点开来就能看见信息了，很酷吧？！每个人的好感度上限为12点，每收集两点好感度就会获得新的好感碎片！唔噗噗。一点点窥探别人的感觉很刺激吧捏?

Q:我要怎么获得好感?

A:很简单哦！使用黑白币在后门的黑白熊扭蛋机抽取礼物送给心仪的伙伴就OK啦，至于送礼规则则是“喜欢礼物+2、厌恶礼物-2，其他礼物不变”的原则！嘛嘛，就算好感倒扣也不会把之前辛苦攒下的碎片删除的，请放心培育感情吧！

Q:怎么才能获得黑白币？

A：学裁表现和日常篇活动都有获得的机会哦？同时地图里也藏有一些黑白币，请努力寻找！

Q：礼物可以交换吗？

A：唔噗噗，因为也会有抽到自己的礼物和重复的情况出现，在黑白熊扭蛋机旁边设置了匿名交易所哦！只要把礼物悄悄塞给校长就能便利的解决问题，很方便吧？

## **学生名单**

**S0005 情报屋**

**S0013 程序员**

**S0133 小说家**

**S0609 摄影师**

**S0701 剑客**

**S1069 分析力**

**S1206 植物学者**

**S1230 脑科学家**

**S1259 茶艺师**

**S1986 歌手**

**S3974 幸运**

**S4891 记者**

**S6017 荷官**

**S6300 游戏主播**

**S7071 博物学家**

**S8453 赛车手**
校规速查

0.禁止以任何方式损坏项圈。否则将会受到严重惩罚！！！

1.发生尸体后会一段时间内将进行学级裁判，全体学生必须全部参加。否则会受到**［电击/麻痹惩罚］**，然后被强制拖走，哼哼！

2.如果凶手在学级裁判时被指出，那么仅对凶手进行处刑

3.相反如果凶手未被指出，那么其他学生都将会被处刑

4.作为奖励～瞒过所有人顺利成功的凶手会被允许离开这学校顺利“毕业”

5.尸体一旦被人发现后，校长黑白熊就会宣布“发现尸体”的广播

6.学院的所有设施在未被允许时，都不得遭到破坏。尤其不许对校长黑白熊使用暴力，违者将受到严厉惩罚！！！

7.学院里可以自由调查行动，在进行调查时，将不受限制。8.晚上11点到次日7点为夜晚时间，夜晚时间将随机关闭一处白天开放的房间。

8.晚上11点到次日7点为夜晚时间，夜晚时间将随机关闭一处白天开放的房间。

9.不得以任何理由在夜晚禁止外出时间不在自己的房间，在任何除自己房间以外的地方休息都是不被允许的，违者将受到［电击］处罚。

10.发放的电子学生手册不得以任何理由借与他人，违者将受到**［电击］**处罚

11.在夜晚时间广播播报后食堂，浴室以及楼梯都将禁止出入或使用，违者将受到**［麻痹］**处罚

12.禁止到被关闭的房间，禁止破坏被关闭的门的门锁，违者将受到**［电击］**处罚

13.一名凶手最多只可以杀害两人，同时，如合作犯罪只有凶手本人可以顺利“毕业”

14.禁止未经学院允许透露自己的姓名与信息，违者将遭受严厉惩罚！！！

15.禁止尝试反抗校务人员指示，违者遭受严厉惩罚！！！

16.严禁尝试去理解校外，严禁尝试去理解校外！！！

17.**禁止离校！！！禁止任何理由离校！！！**
Part Two

Promo image for Part Two

Part Two of SuperNatural, which introduced the character Aron McCoy into the story

## Summary

The episode kicks off with Will being teleported into a bathroom via a portal, before running into Aron McCoy, who needs to use the restroom. Will doesn't want to see Aron use the restroom, so he chases him out of the house before Aron realizes, he's being chased out of his own house! He grabs the water bottle Will used to chase him out of the house and hits Will on the head. Will gets dragged inside, and loses his memory due to the blunt force trauma.

Will's sudden memory loss due to teleportation places him in the care of Aron, who is both perplexed and intrigued by the unexpected visitor. In a bid to shield Will from the truth about his powers, Aron concocts a fanciful tale, claiming Will is an actor on the show "SuperNatural." However, as they spend time together, Will inadvertently showcases magical abilities, creating a sense of wonder and confusion for Aron.

Their interactions take a sudden turn when Will, attempting to reignite a fading fire, unknowingly employs his mysterious powers by drawing a triangle with his hand. The flames dance to life, leaving both Aron and Will astonished. Despite his lack of understanding of the supernatural event, Will casually sips from his "I love Elves" coffee mug, oblivious to the chaos he may unleash. A mix of amusement and disbelief colors their exchange as Aron, struggling to make sense of the events, declares an impending doom brought on by Will's magical abilities. Will, in turn, reacts with a spit-take, expressing his preference for orange juice over Dr Pepper. What a monster.

## Trivia

* The episode was not supposed to originally end with the Part Three Trailer; initially, it was supposed to end with red text on a black background listing everyone and thing who was in it. The names were JP Smith, Lennon Culver, and Sprae Botel (the spray bottle used to hit Will). The ending was quickly replaced on October 16th, 2023 with the No Way Home parody that was supposed to tease the scrapped Christmas Special.

* On November 12th, 2021, JP Smith had put the entire lore of SuperNatural (WS Version) in the description of the video, thinking it was the unlisted version he had made prior to the 5th. On the 13th, user HatDog5752 had notified JP of this mistake, before he promptly deleted it.
	+ Originally, JP had nothing to worry about, as he had the entire lore saved on an old Discord server, and forgot about it. Around early 2022, the server got deleted, and around 70% of the lore ending up lost.
		- It is believed that ideas and potential scripts for "Ch-wrist-mass" and "Out of Time" were also saved in the server, and will never see the light of day unless an archive of the server can be found.
		- While working on SN Shorts 2, JP was quoted saying "It's probably best that I lost this version of SuperNatural, it was so ass"
* SuperNatural Stray was originally called "My Back", and was originally 2 minutes and 41 seconds, but around mid-October of 2023, JP made some changes to the episode so that "it wouldn't drag on" to certain viewers.
Bâton de marche

### Description

N'est-ce pas littéralement juste une branche noueuse que vous avez ramassée lors d'une randonnée ?.

### Statistiques

Dégâts : 3
Plage : 2,1
Dégâts de cascade : 1
Dégâts des sorts : 1
Bloc : 15

**Bâton de marche** est un des plusieurs armes de niveau 0 dans le jeu vidéo *Wildermyth*. Le type de cette arme est le type Personnel.

## Description

N'est-ce pas littéralement juste une branche noueuse que vous avez ramassée lors d'une randonnée ?.

## Statistiques

Dégâts : 3

Plage : 2,1

Dégâts de cascade : 1

Dégâts des sorts : 1

Bloc : 15
Lames à balles

### Effet

En cas de coup, accorde 1 point de vie temporaire à un allié aléatoire directement adjacent.

### Obtenu

Chute aléatoire

**Lames à balles** est un des plusieurs armes-artefacts dans le jeu vidéo *Wildermyth*. Le type de cette arme est le type Épée.

## Effet

En cas de coup, accorde 1 point de vie temporaire à un allié aléatoire directement adjacent.
Big Brother 3

**Big Brother 3** is the third installment in the Wishful franchise.

## Background

### Development

After season 2 of Wishful, the production team was already in planning of the 3rd season of the franchise, so they found someone to make them a brand new logo for this season, with the theme being decided ahead of time.

### Casting

This season, 10 people were recruited to play in this season, the recruitment letter were sent on July 15th, 2023. Unknowingly to the recruits, and the rest of the audience, 10 returning people, were also sent letters to have a second chance at winning the grand prize.

## Twists

* **Fans vs. Favorites:** This season, 10 brand new people and 10 returning houseguests were recruited for this season of Wishful.

## HouseGuests

 **Winner**

**Natalie**

 **Runner-Up**

**Wisteria**

 **Jury: *Wisteria***

**Zack**

 **Jury: *Wisteria***

**Zee**

 **Jury: *Natalie***

**Jojo**

 **Jury: *Natalie***

**Kolo**

 **Jury: *Natalie***

**Pheobe**

 **Jury: *Wisteria***

**Nas**

 **Jury: *Natalie***

**Deni**

 **Jury: *Natalie***

**Catrina**

 **Jury: *Natalie***

**Vixie**

 **Jury: *Natalie***

**Lirika**

 **Expelled**

**Taylor**

 **Jury: *Wisteria***

**Kaia**

 **Evicted**

**Robert**

 **Evicted**

**Daniel**

 **Evicted**

**Samm**

 **Evicted**

**Angelina**

 **Evicted**

**Duran**

 **Expelled**

**Alex**
全网宗

## 组织结构

以全网宗宗主GAST、其麾下第一大将屑羊爸、屑羊爸之子屑小羊为领导人。三位领导人传承有序、分工明确，带领组织稳步发展，塑造了如今繁荣的**全网宗**。

## 组织历史

2022年6月，陌路人与GAST共同建立**全网宗**，由GAST担任宗主一职，延续至今。**全网宗**成立当天，即进入恶俗圈、渔圈，同时也标志着陌路人领导的永恒计划首次进入恶俗圈。后来，**全网宗**被定为陌系总部

2023年初，屑羊爸领导的**全网宗**第一分部成立。恰逢陌系进军扩列圈，**全网宗**从中获取大量流量，几天之内引流三千人。

2023年第一季度，**全网宗**建立八大分部、多个附属，进入鼎盛时期。

2023年7月，屑羊爸退网，屑小羊即位。

## 主要成员

GAST 屑羊爸 屑小羊

1. ↑ 由贩卖隐私的网络群体组成的小众圈子
2. ↑ 以钓鱼、引战获取流量为主的圈子
3. ↑ 全网宗为陌系带来了诸多新鲜血液和新生力量，培养了一批又一批新生代成员。诸如水退、江岑等，在此不一一列举。
Bouclier Patte de Dragon

## Information

### Description

Un bouclier impressionnant qui appartenait à un vieux héros populaire. Subissez 1 dégât de moins des attaques non-détournantes.

### Effet

Dégâts supplémentaires : 0,5
Les boucliers réduisent les dégâts des attaques non flanquantes de 1.

### Obtenu de

Gardiens des trouveurs

**Bouclier Patte de Dragon** est un des plusieurs objets secondaires d'artefact en mains libre.

## Description

Un bouclier impressionnant qui appartenait à un vieux héros populaire. Subissez 1 dégât de moins des attaques non-détournantes.

## Effet

Dégâts supplémentaires : 0,5

Les boucliers réduisent les dégâts des attaques non flanquantes de 1.
Fourche

### Description

Un manche en bois fixé à une fourchette en fer pour pelleter le foin, c'est efficace et traditionnel.

### Statistiques

Dégâts : 4
Plage : 2,1
Dégâts de cascade : 1

**Fourche** est un des plusieurs armes de niveau 0 dans le jeu vidéo *Wildermyth*. Le type de cette arme est le type Grande lance.

## Description

Un manche en bois fixé à une fourchette en fer pour pelleter le foin, c'est efficace et traditionnel.

## Statistiques

Dégâts : 4

Plage : 2,1

Dégâts de cascade : 1