Governor/Power Boost

Governors that have additive effects (effects that increase something, e.g. increases Heat Reduction or Birthrate) have temporary boosts, which tenfolds their effects. At governor level I to IV, the boost lasts for 10 minutes. The duration of the boost increases as you level up your governor. After the boost has ended, a 60 minute cooldown goes in before you can use it again.

You can activate a power boost by clicking the 'Power Boost' button after assigning a governor to a city. The 'Activate All' button instantly activates all boosts of the governors you have assigned to cities.

Governors such as Steve or Pim Jansson have reductive effects (effects that reduce the cost of something, e.g. Reduces Biomass Consumption), and therefore do not have a power boost. The Habitations effect is the only additive effect that can not be boosted.

So to show how the boost and effect percentages work in practice, if I assign a level II Faizah Kirmani to a city that has a culture revenue of 10.000c because of a Trade Route, she adds 20% culture revenue. So she adds 2.000c per minute to the culture revenue, for a total of 12.000c per minute. If I activate her boost, then for 10 minutes she adds on 200% of the culture revenue the city makes on top of the regular culture revenue. So the city now makes 10.000c + 20.000c = 30.000c culture revenue per minute for 10 minutes.

## Governor Entanglement

Activating a governor's boost on one world used to activate that governor's boost on all of your worlds. That did not went into effect on a specific world unless you visit that world before the governor's boost ends.

When you came back to a world, the changes that happened to that world while you were not playing it were calculated like this: current change/minute x amount of time passed.

This meant that if a governor boost was active when you come back to a world you haven't visited in a long time, the game used to assume that governor's boost has been active non-stop *the entire time you were away,* even if that is hours or even weeks. You could make insane amounts of credits like this, or you could very quickly eliminate Venus' atmosphere for example (is was super useful for Under Pressure live events.)

Here's a hypothetical example of how to do that:

* You're on a new Mars save file and you have a city with a bit of culture revenue from events. You assign Faizah Kirmani to that city. Mars is the save file we want to make a lot of credits on quickly, in this hypothetical scenario.
* You switch to a Venus save file and assign Faizah Kirmani to a city on there too. (World switching tutorial here.)
* You put the game down and sleep for 8 hours. Important! Leave the game on that Venus, don't switch back to Mars.
* You wake up and open TerraGenesis. It opens Venus first, because that's the last save file you had open.
* You activate Faizah Kirmani's power boost on Venus.
* You switch back to Mars before Faizah Kirmani's boost ends. The game has now assumed that Faizah Kirmani's boost has been active for 8 hours on Mars and you just made a ton of credits.

It was possible to do this for multiple worlds at the same time. It just did not worked for the one save file that opened first when you open TerraGenesis, because the game calculated the changes for that save file before you get to activate boosts.

However, nowadays, that issue was fixed in an october update. You can no longer do this: when you activate **a Governor's boost**, it **activates only** in the world **where you activate it** and nowhere else.

## Fast Forward Hyperdrive

Fast Forward Hyperdrive is a mechanic similar to Governor Entanglement, but is instant, uses fast forwards, and can be expensive without free fast forward hours.

To preform Fast Forward Hyperdrive, follow the steps below.

1. **Assign the corresponding governor to the city.** This can be done over multiple cities using multiple governors, but not the same governor. Make sure that every governor is assigned to the correct city.
2. **Prepare the cities.** Construct the correct terraforming buildings in each city with the corresponding governor. (Example: If you are trying to reduce pressure on Venus, build pressure-decreasing facilities with the city that has Frank M. Srikar.)
3. **Boost every governor in a city and use fast forward(s).** Fast forwards take the current rate of stat changes, and consequently can prolong governor boosts, making it extremely powerful. For example, fast forwarding 8 hours in the future with governor boosts activated will carry the boost for 8 hours. (Note: Cannot go more precise than the hour. Cannot boost credits.)

Remeber that you **cannot use this exploit in events**, since the fast forward is not available there.