recursal/Fanatic-Fandom huggingface dataset:
YeTenszi

Also known as Profile Name, Neori or anything he can think of.

## Appearance

He has a lot of Pac3 characters and he changes between them a lot.

His first Pac3 character was a stolen pac of the character from Cyanide and Happiness but with I Like Pens written above, his second was Cturix's 8-bit pac but coloured blue, his latest pac's is a hand made Moon Man pac and a electric ghost thing with a computer head it can also be seen with a penis?

he also has obscure random pacs he never uses like Pink Man from the Filthy Frank Show spazzing out to music.

## Trivia

He has experiences with a lot of stuff because he is a curious child and most his experiences is involving computers.

One of his experiences is his whole computer being hacked by a hacker and stupidly the hacker saved a picture onto imgur and was in his browser history from what he could remember the hacker was talking to him and spamming meatspindotcom all over the screen.

He has experience with 3D Modeling and Animating, Drawing and 2D Animating, Programming, Game design, Graphic Design and Web Design.

His Website is live today at yeTenszi.tk it was hosted on 000webhost and the domain was a free domain from freenom it can go down some times because 000webhost only hosts it for a while so yetenszi has to renew it and either recode the whole website or add the website back.

He chose "Profile Name" because he wanted to be a smart ass when steam told him to put in a Profile name.

Neori was from a random name generator.

yeTenszi was originally Tenszi inspired by a user on the Blockland Forums but it turned into yeTenszi when his sister forced him into making a tumblr page and Tenszi was already taken.

He is also a donator on suss.
Dark Hoplite (Leonidas)

Type: Defence

Rank: Natural Five Star

## Abilities

Skill 1: Spear Thrust - Strikes the target enemy with a spear thrust, breaking their defence and inflicting a glancing effect for 2 turns. Damage dealt is proportionate to your defence.

Skill 2: Prepare for War - Increases the attack power and critical rate of all allies for 2 turns. Additionally, you will strike all enemies with [Spear Thrust]. (Reusable in 5 turns).

Skill 3: 300 Thursts - Attacks the target enemy with several strikes (eight strikes), removing beneficial effects and inflicting continuous damage for 3 turns. Damage dealt is proportionate to your defence. (Reusable in 6 turns).
Windows 10

## W I N D O W S  T E N

Windows 10 is the new greatest operating system ever released. Windows 10 has a new fantastic botnet feature to save all your information to Microsoft cloud services. For example, you can store web pages, porn, Suss floppy disk backups, stolen E2, and more, all of which are stored securely in Microsoft's datacentre. You can rest easy knowing Microsoft is keeping your personal data top secret, while only allowing certain government agencies from select countries to access it.

The new UI has been completely redesigned, and as a result it is optimised for American fingers. Though extremely un-optimised for desktop, they will work great on the new Surface Book, with only a low amount of blue-screens and hardware failure.

Windows 10 believes that Guy Sebastian deserved to win Australian Idol 2003 and that Shannon Noll wasn't robbed of anything, which is clearly wrong.

If anyone else says it's shit, it's due to them fundamentally misunderstanding how complex the system truly is and because of their laziness to adjust to the new settings categories and UI. People may also consider Windows 10 to be shit because of the not yet understood irremovable search box on the task bar and the never used Siri clone, which are completely absurd reasons to criticise our new OS.

More botnet to be added.
Water Surfer

Rank: Natural Four Star

Type: Attack

## Abilities

Skill 1: Paddle: Strikes the enemy with your surfboard, dealing damage that ignores defense with a 30% chance and deals damage proportionate to your attack speed.

Skill 2: Surfs Up: Increases your attack speed and critical rate for 2 turns and increases your attack bar by 75%. (Reusable in 5 turns).

Skill 3: Riding The Waves: Attacks all enemies, dealing damage proportionate to your attack speed and reduces their attack bar by 25%. This attack will ignore all damage reducing effects. (Reusable in 6 turns).
Shamans

**Fire Shaman -** **Lulukkl**

 GRADE ★★★

TYPE HP

GET FROM **Guild Shop** - Shaman Scroll Pieces (100 pieces required) (400 points per 10 pieces)

## Skills

**Natural Wounds:** Takes 3% of the target's HP away and restores all ally creatures by that amount each.

**Tiki Ritual:** Increases the Attack Power and Defense of all allies by EXTREME amounts for 2 turns, but in return, all allies will lose 25% of their max HP. [Reusable in 6 turns]

* Lv.2 Cooldown -1
* Lv.3 Cooldown -2

**Spirit of the Aztec God:** Revives a dead ally and upon reviving, the ally creature will gain invincibility and will recover 15% of their Max HP for 3 turns. [Reusable in 8 turns]

* Lv.2 Cooldown -1

**Water Shaman - Joge**

GRADE ★★★

TYPE HP

GET FROM **Guild Shop** - Shaman Scroll Pieces (100 pieces required) (400 points per 10 pieces)

## Skills

**Natural Wounds:** Takes 3% of the target's HP away and restores all ally creatures by that amount each.

**Mobilize:** Fills the Attack Bar of all allies by 30% and recovers their HP by 30%. (Reusable in 5 turns)

* Lv.2 Recovery +10%
* Lv.3 Recovery +10%
* Lv.4 Cooltime Turn -1

**Joge's Effect (Passive):** The most damaged ally creature will recover 15% health each turn.

**Wind Shaman - Mayan**

GRADE ★★★★★

TYPE HP

GET FROM **Guild Shop** - Shaman Scroll Pieces (100 pieces required) (400 points per 10 pieces) - 10% chance to receive.

## Skills

**Natural Wounds:** Takes 3% of the target's HP away and restores all ally creatures by that amount each.

**Mobilize:** Fills the Attack Bar of all allies by 30% and recovers their HP by 30%. (Reusable in 5 turns)

* Lv.2 Recovery +10%
* Lv.3 Recovery +10%
* Lv.4 Cooltime Turn -1

**Eons of Power:** Strikes all enemies 4 times with a powerful ritual of wind. enemy units will receive 2 random negative effects and then this unit will use it's second skill instantly. Although, upon doing this, you cannot act for 2 turns. [Reusable in 7 turns].

* Lv.2 Damage +10%
* Lv.3 Damage +10%
* Lv.4 Damage +15%

- Very Very Strong Unit!

- Only Counter is to out-speed it and kill it first, or have a faster Chloe (Fire Epikon Priest).
Dark Vampette (Dolengan)

Rank: Natural Five Star

Type: HP

Leader Skill: Increases the HP of allies in Raids by 40%.

## Skills

Skill 1: Menacing Force: Attacks the enemy twice, inflicting continuous damage with each hit for 2 turns with a 35% chance. Damage dealt is proportionate to your MAX HP.

Skill 2: Black Death: Inflicts a plague effect to the enemy creature. The plague effect takes 5% of the damaged unit's maximum HP each turn. This effect does not have an expiration and can be stacked. (Reusable in 5 turns).

Skill 3: Dracula's Bride (Passive): Offsets the incoming damage that may cause you to die and increases your Attack Bar by 50%. This effect is activated only once in 1 turn. Furthermore, you will recover your HP by 20% when this is activated.

## Analysis

* The Raid Boss can be affected by the "Plague" effect. However, it takes 2% of the bosses' maximum HP.
* Dracula's Bride is an upgraded version of Narrow Escape. The HP increase makes Dolengan all the more harder to kill.
* Recommended Rune Set: Violent/Nemesis or Violent/Endure. High resistance allows Dolengan to resist unrecoverable and continuous damage which can negatively affect her passive.
Dark Werepire

This special creature is only obtainable from a Light and Darkness Scroll and stands as a natural five star. Werepires are a cross between werewolves and vampires, and they possess incredible power.

Type: Attack

Rank: Natural Five Star

Obtained: Scroll of Light and Darkness

Awaken Bonus: Becomes a special monster (Warren) and stats are greatly improved.

Leader Skill: Increases the Attack Speed of ally monsters by 24%

## Skills

Skill 1: Fangs and Claws: Attacks the enemy 2 times inflicting continuous damage for 2 turns with every critical hit.

Skill 2: Werepire's Bite: Sacrifices 50% of your HP to deal a massive amount of damage to the opponent. [Reusable in 4 turns].

Skill 3: Strength and Wit: Attacks all enemies with werewolf might, this attack deals more damage according to the number of harmful effects. In addition, this attack will heal you and your allies by the damage dealt. [Reusable in 5 turns].
Light Snowman (Christmas Event)

Let it snow! complete all of the Christmas challenges to recruit the Light Snowman, Frosty! (Only available for a limited time).

Rank: Natural Four Star

Obtained: Christmas Event 2020 (20,000 Points), Light and Darkness Scroll (Nov-Feb only).

## Skills

Skill 1: Snowball - Strikes the enemy target, removing a beneficial effect with a 25% chance.

* Skillup - Damage +5%
* Skillup - Damage +5%
* Skillup - Damage +10%
* Skillup - Harmful Effect Rate +15%

Skill 2: Gift of Joy - Restores the life of all allies by 30% and grants them with immunity and an invincibility effect for 1 turn. (Reusable in 5 turns).

* Skillup - Recovery +10%
* Skillup - Recovery +10%
* Skill up - Cooldown Time -1
* Skill up - Cooldown Time -1

Skill 3: Let It Snow! (Passive): Upon acting, all enemy creatures will have a 15% chance of being frozen and being unable to act for 1 turn. Additionally, you will revive with 30% of your maximum HP when you take a fatal blow. (Reusable in 11 turns - Revive Only)

* Skill up - Cooldown Time -1
* Skill up - Cooldown Time -1
* Skill up - Harmful Effect Rate +5%

## Christmas Event (2020)

Reach 20,000 points on our most extravegent Christmas Event to receive Frosty in your mailbox!

Duration: 1st December-3rd January

Advent Calendar - Each time you check in, you will gain 200 points and a random reward from the Advant Calendar Check-In!

Maximum Points: 6,800

Random Rewards:

* 50 Energy
* 100 Energy
* 25 Summoning Stones
* 150,000 Mana Stones
* 200,000 Mana Stones
* Mystical Scroll
* Fire Scroll
* Water Scroll
* Wind Scroll
* 5 Star Rainbowmon
* Devilmon (Rare)
* Light and Darkness Scroll (Rare)
* Legendary Scroll (Rare)
* Transcendance Scroll (Very Rare)

Part 2: World Boss Unite!

Defeat the World Boss daily to receive 500 points (up to 1500 points) a day. You will have a special chance of obtaining a random christmas reward within the World Boss chest.

Random Rewards:

* Additional Points (50-500)
* Christmas Scroll (Summons a monster with a random attribute - including dark and light (3-5 star).

Duration: One Week

Part 3: Trial of Ascension (Applies to Normal and Hard only)

Rewards:

* 100 points each time you clear a stage.
* Floor 30 - You will receive a Christmas Scroll (normal only)
* Floor 50 - You will receive x2 Christmas Scrolls (normal only)
* Floor 70 - You will receive x2 Devilmon
* Floor 90 - You will receive x2 Light and Darkness Scrolls (normal only)
* Floor 100 - You will receive x1 Transcendence Scroll (normal only)
Fire Shade

Rank: Natural Five Star

Type: Attack

Leader Skill: Increases the Critical Rate of Allies in Arena by 33%.

## Abilities

Skill 1: Phantom Force: Attacks the target enemy three times, stealing beneficial effects with a 30% with each hit and breaks their defence with a 25% chance.

Skill 2: Soul Tear: Strikes the target enemy four times, ignoring any defensive or invicibility effects and inflicts unrecoverable for 2 turns. (Reusable in 4 turns).

Skill 3: Burning Body (Passive): When an ally or enemy is defeated, you will inflict two continuous damage on all enemies for 1 turn. [Automatic Effect].

## Review

Paired with the 2A Fire Grim Reaper, the Fire Shade will shine brighter than any fire within dungeon stages and TOA. the Fire Shade is also fantastic for Necropolis and arena teams (Wind Joker, Fire Shade, Water Desert Queen, 2A Fire Grim Reaper) will destroy. However, a good counter is constant immunity.
Cairos Dungeon Stage 11

Stage 11 floors in the Cairos Dungeon are available once players have successfully completed 100 runs of the tenth floor of a dungeon. Stage 11 features extremely hard difficulty.

## Giants B11

The Giant of Giant's Keep has awakened his primal power! Face this Giant's new army and be swept away by it's sheer force!

Element: Light

Giant Upgrades:

* Giant will recover it's HP each turn by 20%. This cannot be stopped by unrecoverable.
* Damage dealt by the boss is increased by 15%.
* A permanent defense break will be inflicted to all allies unless cleansed.
* If both towers aren't destroyed, the boss will recover it's HP by 100% when it reaches 25% HP or below.

**Rewards:**

* 6\* Runes are the only rune drop in B11
* Slight Chance of Legendary Scroll Drop
* Slight Chance of Light and Darkness Scroll Drop
* Increased Mana Drops (20,000-100,000)
* Chance of dropping Crystals (5-50)
* Other drops from B10
Fire Drake (Dracun)

Rank: Natural Four Star (Elite)

Type: Attack

Leader Skill: None

## Abilities

Skill 1: Flaming Blitz: Attacks the target enemy two times, inflicting continuous damage lasting for 1 turn with a 75% chance each.

Skill 2: Enrage: At the cost of 30% of your MAX HP, you will increase your critical rate and critical damage by 50%. Additionally, you will instantly gain another turn. Lasts for 2 turns (Reusable in 5 turns).

Skill 3: Engulf: Attacks all enemies with soaring fire. Damaged creatures will be inflicted with an unrecoverable effect and cannot be granted beneficial effects for 3 turns.

## Review

Damage - Dracun deals a huge amount of damage if rune'd correctly, due to it's high base attack. Additionally, Enrage ensures Dracun's true power shines. Dracun is incredible for Arena Offense, Dragons B12, TOA, Guild War and so much more.
Dark Lance Knight

Rank: Natural Five Star

Type: Attack

## Skills

Skill 1: Mighty Steed: Attacks the enemy two times reducing their attack speed with a 35% chance. The damage dealt is proportionate to your Attack Speed.

Skill 2: Dark Strategist: Increases your Defence and decreases your chance of receiving a critical hit for 2 turns. After this, you will attack all enemies once. The damage dealt is proportionate to your Attack Speed. (Reusable in 6 turns).

Skill 3: Bravery (Passive): Provokes all enemies for 1 turn with a 25% chance upon gaining a turn. Your attack power is increased by 50% when dealing damage to an enemy that is provoked. [Automatic Effect].

## Rating

Arena: 10/10

Dungeons: 7/10

Raids: 2/10

Raid Beasts: 3/10

Guild Battles: 10/10

Tower of Ascension: 9/10

## Rune Recommendations

Violent / Will (SPD/Crit DMG/HP)

Swift / Will (SPD/Crit DMG/HP)

Revenge / Revenge / Revenge (HP/Crit DMG/HP)
ACF Racing

This page contains information pertaining to the competition between ACF vehicles. In order to make the races fair, vehicles have been split into three size and weight classes. Each vehicle must be within the size and weight limits to qualify for a class.

This information was developed as a response to an idea for Suss' first official racing championship by the Paragon Racing Foundation, the 2017 ACF Championship, which will consist of several races using many chassis classes. Scoring will be updated in real time on the wiki page and the winner will receive the donator rank or a steam game. The date of such races are yet to be decided.

The guidelines on this page are not necessarily to be used for casual racing, although they can be used if one wishes to do so.

## Guidelines to competitive vehicles

ACF parts should not mostly not clip, but about 10% is acceptable. No parts in props - the exception to this is gearboxes clipping through a chassis. Admins will judge if a part is in an invalid position.

Your vehicle must consume fuel - please use either special engines or normal engines that REQUIRE fuel, use this expression chip to force the engines off when you run out of fuel.

Do not use the following:

* keep upright
* applyforce or applytorque (or any variation)
* drag/inertia/gravity removal/editing tools or functions
* hoverballs, thrusters, teleporters
* witchcraft (this applies to dumb shit like setpos'ing fuel above engines)

The use of Fin 2 tool for spoilers is allowed, given the following guidelines:

* do not use more than 100% efficiency
* use no lift and flat surface dynamics
* weight of the prop must equal the number of squares on the sprop - or the surface area in units divided by 6 in weight units (a 6x12 prop has an area of 60, 60/6 = 10 weight)
* they must be placed realistically (don't hide them in the bonnet or places air cannot get to)

Set the weight of the vehicle's SetAng Steering chip to 1, this will ensure its weight is not included in the calculations and HP/weight ratios are mostly correct. Doing this will not affect the steering as the chip is frozen.

Please adhere to one class when building a vehicle, all dimensions and weight must be within given guidelines to be placed in that class.

## Weight classes

### **C Class**

* Width: 72 units
* Length: 96 units
* Height: 60 units
* Weight: 550kg

### **B Class**

* Width: 96 units
* Length: 216 units
* Height: 78 units
* Weight: 1000kg

### **A Class**

* Width: 240 units
* Length: 480 units
* Height: 144 units
* Weight: 10000kg

## Resources

* Engines require fuel chip
* ACF Base chip
* Updated SetAng Steering chip
Light Hoplite

A greek warrior with powerful team leadership.

Rank: Natural Five Star (Hermes)

Type: Defence

Obtained: Multiple Methods (Light and Darkness Scroll, Legendary Light and Darkness Scroll).

## Abilities

Skill 1: Spear Thrust - Strikes the target enemy with a spear thrust, breaking their defence and inflicting a glancing effect for 2 turns. Damage dealt is proportionate to your defence.

Skill 2: Prepare for War - Increases the attack power and critical rate of all allies for 2 turns. Additionally, you will strike all enemies with [Spear Thrust]. (Reusable in 5 turns).

Skill 3: Boots of Hermes (Passive): At the beginning of your turn, the attack bar of the slowest ally will be boosted by 20%. When an ally creature is attacked, they will receive a speed boost effect for 1 turn.
HolmrekR tek

HolmrekR tek (now defunct) was a company made by George Ravenholm. The company was made defunct on the 8th of February, 2016, due to George being permabanned from Suss.

HolmrekR Tek's only known achievement / flagship product was the AsLongAsItCanGoSuperDuperOmegaTrain: The DDoS express (ALAICGSDOT:TDDOSE for short) which is the longest Suss train, having more than 48 carriages.
Light Centaur (Charon)

Centaur's are powerful beings. Summon them Elite 4 Star (Fire, Water, Wind) or Elite 5 Star (Light, Dark).

Rank: OOOOO

Leader Skill: Increases the Attack Speed of ally monsters by 24%

## Skills

Skill 1: Scouting Shot: Shoots an arrow at the enemy, landing a glancing hit with an 80% chance. Additionally, stunning them with a 30% chance. This cannot be resisted.

Skill 2: Endless Fight: Increases your Attack Speed and Recovers your HP and your allies HP by 20% for 3 turns. [Reusable in 4 turns]

Skill 3: Centaur's Enlightenment (Passive): Increases the Attack Gauge of all allies by 10% each turn. Additionally, recovers 10% of the ally with the lowest HP each turn and removes all harmful effects on that ally.

Set: Violent/Revenge

Optimizes it's potential fully.

This unit is the ultimate speed monster and Raid monster.
Light Paladin

Rank: Natural Five Star

Obtained: Fusion

Leader Skill: TBA

Stats: TBA

## Skills

Skill 1: Chime: Attacks the enemy twice with a magical sword. The damage dealt will be converted into life for the ally with the lowest health.

Skill 2: Burst of Purity: Attacks all enemies 4 times with powerful light energy. This attack ignores defense and deals more damage  and hits more times depending on the number of light and darkness units in your team. [Reusable in 5 turns].

Skill 3: Paladin's Power (Passive): Reveals the weakness within a random enemy with a 30% chance each turn. When it's weakness is revealed, all attacks will deal double damage for 2 turns. (Bosses and Rift Beasts included). In addition, you will heal yourself by 10% of your MAX HP each turn. [Automatic Effect].

## Multipliers

Skill 2: Burst of Purity

* Damage (0 Allied Light and Dark Units) - 100% damage per hit
* Damage (1 Allied Light and Dark Unit) - 120% damage per hit
* Damage (2 Allied Light and Dark Units) - 150% damage per hit
* Damage (3 Allied Light and Dark Units) - (hits an additional time) 170% damage per hit
* Damage (4 Allied Light and Dark Units) - (hits an additional time) 100+20+30+20+30% = 200% damage per hit

Skill 3: Weakness Ability -

10,000 damage hit -> 20,000.

## Light Paladin

The Light Paladin is a unit that's solely compatible for rift beasts, raids and dungeons, aswell as a nifty asset to the arena, and potential Lushen replacement.

## Obtained

Fusion:

* Water Phoenix - Any Level (Awakened/Non Awakened)
* Wind Valkyrie - Any Level (Awakened/Non Awakened)
* Fire Panda Warrior - Any Level (Awakened/Non-Awakened)
* Light Vagabond - 5\*, Max Level (Awakened)

Mana Stones: 500,000.

Additional Requirements: Requires the fusion of the Dark Ifrit to become visable in the Fusion Hexagram.
Class: Electric

Electric units are good against Water and bad against wind units. Electric monsters are considered to be the most unique monsters in the game.

**Thunder Scroll: Contains 3-5 Star Units**

Guild Shop: 500 Points

Glory Shop: 600 Points

TOA (Normal/Hard): Floor 90 = 1 Light and Darkness Scroll + 1 Thunder Scroll

World Boss

Thunder Scroll Package: Contains 5 Thunder Scrolls, 1,400 Crystals and x3 King Angelmon of each attribute = $45.99.

## Units

**Electric Inugami (Rakou)**

Leader Skill: None

Skills:

Skill 1: Scratch: Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.

Skill 2: Lightning Seize: Attacks the enemy removing all beneficial effects, and stunning the enemy with a 50% chance. [Reusable in 4 turns].

Skill 3: Howling Thunder (Passive): Loses 5% Life each turn. However, in addition, you will gain a permanent attack boost, and you will have a 30% chance of striking again with the skill: Scratch.

**Electric Neostone Agent (Scarlett)**

Leader Skill: Increases Critical Rate of ally monsters in Guild Battles by 24%

Skills:

Skill 1: Preemptive Strike: Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy’s chance of dealing a Glancing Hit for 2 turns.

Skill 2: Briefing: Removes all harmful effects on an ally target and fills up the ally’s the Attack Bar. (Reusable in 4 turns)

Skill 3: Agent Surge: Attacks all enemies 4 times with a surge of thunder. Each hit has a 75% chance of decreasing the enemy's attack bar by 25%. [Reusable in 6 turns].
Water Vampette (May)

Rank: Natural Five Star

Type: Support

Leader Skill: Increases the Attack Speed of allies in Raids by 33%.

## Skills

Skill 1: Menacing Force: Attacks the enemy twice, inflicting continuous damage with each hit for 2 turns with a 75% chance. Damage dealt is proportionate to your MAX HP.

Skill 2: Water Lust: Recovers the HP of all allies by the number of water allies within your team, including yourself. Each ally in your team will increase the recovery by 15%. (Reusable in 4 turns).

* **E.g. Base Recovery = Recover All Allies By 15% Of Their Max HP.**

* **Per water ally = Another 15%.**
* **Water Vampette + One Other Ally = 15% + 15% = 30% Full Team Heal.**
* **Full Arena Water Team = 15% + 15% + 15% + 15% = 60% Heal.**

Skill 3: Ageless (Passive): Reflects all harmful effects (excluding inability effects). [Automatic Effect].

## Analysis

* Raids - 10/10: Ageless will reflect all harmful effects the R5 Boss inflicts onto you. The recovery amount is also fantastic if you're using additional water units (KFG, Bastet, etc)! Furthermore, an incredible leader skill for Raids.
* Dungeons - 9.5/10: Dragons B10 is incredibly easy with May. She will be immune to the continuous damage effects of the towers and reflect the continuous damage effects the dragon adds. Furthermore, May has the attribute advantage, aswell as heals and continuous damage. Good for Giants, not recommended for Necropolis.
* PVP - 10/10: Although squishy, May is completely immune to bomb effects and every other harmful effect (excluding Zaiross and cool-time increase). Equipped with the best heal in the game if you're a full water attribute team, and continuous damage, May can be a force to be reckoned with. Reflecting bomb effects will also cause the enemies to kill themselves.
Joker's Jackpot!

Joker's Jackpot is a special event that can be entered each week! A player is eligible to participate if they've played a total of 5 hours game-play or more within the week's period and they must invest a fee of 10,000 mana stones.

A fraction of the total mana stones from all investees will be awarded as a prize for the third random picked player.

## Featured Rewards

The First, Second and Third random players that are picked across the entire servers will win the top three prizes weekly, whilst the top 250 randomly picked players will receive a minor reward:

1. Natural Five Star Monster - Featured Element (Including Light and Dark) + 1,500,000 Mana Stones.
2. Crystal Jackpot - **3000, 5000, 10,000** Jackpots.
3. Mana Jackpot - Average of 17,000,000 Mana Stones.
4. to 250th player will receive 1,500,000 Mana Stones.

## Notable Monster Rewards

* Light Royal Guard (Vogue)
* Light Dragon
* Dark Chimera
* Dark Oracle
* Wind Polar Queen
* Wind Oracle
* Fire Dragon
* Fire Phoenix
* Water Fairy King
* Water Panda Warrior
* Light Panda Warrior

## Christmas Jackpot

The week between Christmas and New Years will feature the Joker's XMAS Jackpot! During this jackpot, all players who enter will receive:

* Joker Christmas Transmogrification and 150,000 Mana Stones.

aswell as the usual jackpot rewards if selected.
Light Saiyan (Kakarot)

GRADE ★★★★★

TYPE Attack

GET FROM - Light and Darkness Scroll, Monster Wish.

## Skills

Leader Skill (Awakened): Increases HP of all allies by 33%

Combat Master: Attacks 4 times, decreasing the attack bar of the target by 25% each time with a 50% chance. Also breaks the opponents defense for 2 turns.

* Lv.2 Damage +5%
* Lv.3 Harmful Effect Rate +10%
* Lv.4 Damage +10%
* Lv.5 Damage +10%
* Lv.6 Harmful Effect Rate +15%

Super Saiyan: Increases your attack power, critical rate, attack speed and grants invincibility for 2 turns. [Reusable in 5 turns].

* Lv.1 Cooldown -1

Burst Limit (Passive): When this unit's HP decreases, it's Attack Power increases. When this unit's HP gets below 25%, it will activate the ability: Super Saiyan, automatically.

Positives:

Brilliant Nuker and Game Changer. With Violent and Revenge, can deal incredible damage!

It's Goku!
Dark Beast (Karwam)

## Skills

Skill 1: Fierce Venom: Attacks the enemy three times, dealing one continuous damage per attack.

Skill 2: Feast: Strikes the enemy two times and breaking their defence for 2 turns with a 75% chance. You will have a 25% chance of striking again consecutively. (Reusable in 5 turns).

Skill 3: Nightcall: Attacks the target enemy with darkness, ignoring all beneficial effects and puts them in a [Nightmare] state for 2 turns. Whilst in a [Nightmare] state, the enemy will be in an interruptible sleep and will take 15% of their HP every turn and you will restore 15% of your HP. [Nightmare] can only be active at one time (Reusable in 7 turns).

Skill 4: Mutation (Passive): When dealt with an attack that causes death, you will evade the attack, recover your HP by 30% and increase your attack bar by 75%. In addition, you will have your attack power increased by 50% but your defence decreased by 30%. [Automatic Effect].
Fire Oracle (Juno) fixes and balancing suggestions

Juno could be slightly improved to make her less situational and more usable to newer and mid-game players.

Skill fixing that may help Juno:

Original Passive: Loss of Cause and Effect (passive): Removes the harmful effects on you if you have more than 2 harmful effects, also recovering your HP by 15% and recover your allies hp by 10% for each harmful effect removed.

Skill Balance Options:

* Re-Create the first/second skill so it benefits more than the other oracles in order to showcase Juno's talents.

1#

Loss of Cause and Effect (Passive IMPROVED): Deflects the harmful effects on you if you have more than 2 harmful effects and places these effects onto a random enemy unit. Also recovering your HP by 15% and recover you allies hp by 10% for each harmful effect removed.

2#

Loss of Cause and Effect (Improved): Inflicts 2 random harmful effects onto all enemies, also recovering your HP and the HP of your allies by 15% for 3 turns. [Reusable in 6 turns].

3#

Change: Loss of Cause and Effect (Passive) ----> Sacrifice for Cause and Effect [Reusable in 6 turns].

Loss of Cause and Effect (Improved): Sacrifice 50% of your HP to restore an ally's HP to full, also removing all the harmful effects on that ally and granting it invincibility for 1 turn. [Reusable in 6 turns]

4#

Loss of Cause and Effect (Passive): Removes the harmful effects on you and **your allies** if you have more than 2 harmful effects, also recovering your HP by 15% and recover your allies hp by 10% for each harmful effect removed.

5#

Loss of Cause and Effect (Passive): Enemies who attack you will gain 1 continuous damage for each damage inflicted. In addition, you will recover the HP of the most damaged ally by 20% each turn.
Light Horseman

Rank: Natural Four Star

Type: Support

Leader Skill: None

Stats: TBA

## Skills

Skill 1: Battle Cry: Attacks the enemy, boosting the attack power of all allies for 1 turn.

Skill 2: Scout: Attacks all enemies, dealing damage proportionate to your attack speed. You will land one continuous damage for 3 turns for each harmful effect that's currently on the enemy (Max 3). [Reusable in 5 turns].

Skill 3: Ride (Passive): Boosts the attack bar of the ally with the lowest attack bar each turn by 35%. In addition, you will increase their attack speed for 2 turns. [Automatic Effect]. ;'
Light Magician (Misty)

Rank: Natural Four Star

Stats: TBA

Leader Skill: None

Obtained: Scroll of Light and Darkness, Monster Wish

## Skills

Skill 1: Disappearing Act: Attacks the enemy, removing one beneficial effect.

Skill 2: Next Trick: Revives all allies and grants them invincibility for 1 turn. All allies who were alive will gain a 2 turn invincibility. If this skill doesn't revive, then it will take only 5 turns to be reused. [Resuable in 7 turns].

Skill 3: Light Magician (Passive): Cannot receive harmful effects. In addition, you will inflict 20% of a random enemy's MAX HP onto itself each turn. [Automatic Effect].
Light Time Keeper

Rank: Natural Five Star

Type: Support

## Abilities

Skill 1: Stop Watch: Attacks the enemy, stealing one beneficial effect with a 50% chance and stuns the enemy if successful.

Skill 2: Time Order: Removes one harmful effect on all allies and increases their defense for 2 turns. Whilst this skill is on cooldown, the selected ally will gain the same speed stat as yourself. (Reusable in 5 turns).

Skill 3: Replicate (Passive): When enemies use speed increasing effects, your allies will receive the same effects. Additionally, any harmful effects you and your allies gain will also be inflicted onto the attacking enemy. [Automatic Effect].
Dark Dwarven King

(Dabbel)

Rank: Natural Five Star

Obtained: Various Methods

Stats: TBA

Leader Skill: Increases the Attack Power of allies in Raid Battles by 49%.

## Skills

Skill 1: Throwing Axe: Throws a throwing axe at the target three times to inflict random harmful effects for 1 turn with a 35% chance for each hit.

Skill 2: Dwarven Mine: Attacks all enemies, breaking their defense with the dwarven mining ability for 2 turns. In addition, you will increase the defense of all allies for 2 turns. [Reusable in 5 turns].

Skill 3: Extreme Production: Increases the attack bar of all allies to maximum. [Reusable in 6 turns].

## Rating

Dabbel is incredibly good! the maximum attack bar increase means that your allies will act faster than your enemy with a 100% chance. You can either build a super speedy Dabbel or you can build a slow Dabbel which would give your allies double the attacks.

Arena: Swift/Fight or Violent/Will - SPD/HP/ACC

Dungeons: Violent/Focus or Swift/Focus - SPD/HP/ACC

TOA: Despair/Focus

Raids: Violent/Energy or Violent/Focus

Hint:

Rune your Dabbel to be the slowest unit in your team, but average it's speed as close to the 2nd slowest unit in your team so you can have two turns of power.
Light Sky Queen

Rank: Natural Five Star

Type: Attack

## Skills

Skill 1: Bruising Wind: Attacks all enemies with the damage dealt being proportionate to your Attack Speed.

Skill 2: Light Crown: Attacks the target enemy and weakens their defence for 2 turns. You will strike again consecutively if you successfully weaken their defence and restore the HP of all allies by 20% if you defeat the enemy. The damage dealt is proportionate to your Attack Speed. (Reusable in 5 turns).

Skill 3: Solar Power: Absorbs light energy from the skies and inflicts this onto all enemies. The damage dealt will be proportionate to your Attack Speed and will ignore the enemy's defence if their Attack Speed is +/- 40 of yours. (Reusable in 7 turns).
Water Ice King

Rank: Natural Five Star

Release Date: 25 December 2017

Obtained: Mystical Scroll, Legendary Scroll, Water Scroll, Crystal Summon, Monster Wish, Summoning Stones, Transcendance Scroll.

Stats: TBA

Leader Skill: Increases critical rate of allies by 24%.

## Release

The Ice Kings are set to be released on Christmas Day as part of an inductory event. On the 25th only, Ice King rates will be boosted by a small margin in all premium summoning scrolls (scrolls listed above). Also, a special Christmas day pack will be released:

Christmas 2017 Pack

* Transcendance Scroll
* Legendary Scroll
* Light and Darkness Scroll
* 1,250 Crystals
* x2 Devilmon
* Reappraisal Stone
* 250,000 Mana Stones
* 100 Energy
* Igloo Building - Grants water monsters experience per the hour inside.

- £99.99

## Skills

Skill 1: Frozen Trident: Attacks all enemies, decreasing their attack bar by 5%.

Skill 2: Hypothermia: Inflicts a frost effect onto the enemy for 2 turns. When this frost effect detonates, the enemy's HP will be permanently destroyed by 50%. [Reusable in 4 turns].

Skill 3: Thunder Tundra: Attacks all enemies twice with powerful icicles, this attack ignores the enemy's defense and will deal more damage if the enemy is frozen. [Reusable in 7 turns].
Dark Basilisk

Rank: Natural Five Star

Type: Attack

Obtained: Scroll of Light and Darkness. Temple of Wishes.

## Abilities

Skill 1: Crunch: Bites the target enemy, breaking their defence and decreasing their attack speed for 2 turns with a 75% chance. The damage dealt is proportionate to your attack speed.

Skill 2: Basilisk Aggression: Attacks all enemies three times, dealing damage proportionate to your attack speed. Each attack will inflict continuous damage for 2 turns with a 50% chance. (Reusable in 5 turns).

Skill 3: Petrify: Petrifies the target enemy with a sharp stare, rendering them from being able to act for 3 turns and reduces their attack bar by 50%. This effect can't be removed and ignores immunity but the petrified enemy will gain +25% more HP. This ability will not activate on bosses and will negate to 1 turn on Tower of Ascension bosses. (Reusable in 7 turns).

Skill 4: Dark Scales (Passive): You will reduce all light and dark damage on yourself by 20%. [Automatic Effect].
Light Manticore

Rank: Natural Four Star

Type: Defense.

Leader Skill: None

## Abilities

Skill 1: Prowl: Attacks the target enemy two times, breaking their defense and weakens their attack for 2 turns with a 50% chance. Damage dealt is proportionate to your Defense.

Skill 2: Venomous Spikes: Attacks all enemies with a volley of poisonous spikes (3-5), inflicting continuous damage for 2 turns with a 75% chance each. The amount of spikes is proportionate to your Defense.

Skill 3: Manticore's Sting: Attacks the target enemy and stuns them for 2 turns and inflicts 3 continuous damage which lasts for 3 turns each with a 75% chance. (Reusable in 6 turns).
Fire Dragonling

Rank: Natural Four Star

Obtained: Dragons Lair (B8 - 0.0015%, B9 - 0.002%, B10 - 0.004%, B11 - 0.005%, B12 - 0.01%)

## Abilities

Skill 1: Crunch: Attacks the target enemy creature and has a 35% chance of inflicting a glancing effect for 2 turns.

Skill 2: Dragon Breath: Attacks all enemies and inflicts two continuous damage for 3 turns with a 75% chance. The damage increases in accordance to the number of continuous damage effects on the enemies. (Reusable in 5 turns).

Skill 3: Fiery Rage (Passive): When an ally is defeated, you will strike all enemies with [Dragon Breath]. [Automatic Effect].
Dark Demon Slayer

Rank: Natural Four Star

## Abilities

Skill 1: Slice N Dice: Attacks the target enemy two times with a sharp katana blade, each attack has a 35% chance of branding the enemy.

Skill 2: Demonic Justice: Removes one harmful effect off of all allies and increases their attack power for 2 turns. (Reusable in 5 turns).

Skill 3: Slayer of Evil (Passive): When an enemy defeats an ally creature, you will receive a 100% attack power increase and all skills will become instantly available. You will counter-attack when being dealt with a critical hit.
Awakened Natural Five Star Update

You may choose to ascend a Natural Five Star Monster by sacrificing three other Natural Five Star monsters, 1,500,000 Mana Stones and a Medal of Ascension.

## Preview: Water Drake Verad (Water Dragon)

Rank: Ascended Seven Star

Stats: Unchanged (Equivalent to Six Star Water Dragon)

Leader Skill: Unchanged

## Skills

**Skill 1: Icicle Bolt [500%DEF]: Shoots an Ice arrow at the enemy, freezing them for 1 turn with a 50% chance, and dealing damage proportionate to your Defense.**

BEFORE: *Skill 1: Ice Bolt [460%ATK]: Shoots an Ice arrow at the enemy.*

* Lv.2 Damage +5%
* Lv.3 Damage +10%
* Lv.4 Damage +15%

**Skill 2: Snowswarm [420%DEF]: Attacks all enemies with a storm of ice twice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance. (Reusable in 4 turns)**

BEFORE: *Skill 2: Snowstorm [360%DEF]: Attacks all enemies with a storm of ice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance. (Reusable in 4 turns)*

* Lv.2 Harmful Effect Rate +10%
* Lv.3 Damage +10%
* Lv.4 Harmful Effect Rate +10%
* Lv.5 Damage +10%
* Lv.6 Cooltime Turn -1

**Skill 3: Hypothermia [800%DEF]: Attacks all enemies with a gust of freezing wind, dealing damage proportionate to your Defense and setting the Attack Bar to 0 and reduces their attack speed for 1 turn. Additionally, the enemies are frozen for 1 turn. (Reusable in 6 turns)**

BEFORE: *Skill 3: Absolute Zero [500%DEF]: Attacks all enemies with a gust of freezing wind, dealing damage proportionate to your Defense and setting the Attack Bar to 0. Additionally, the enemies are frozen for 1 turn. (Reusable in 5 turns)*

* Lv.2 Damage +10%
* Lv.3 Damage +10%
* Lv.4 Damage +10%
* Lv.5 Cooltime Turn -1

## Requirements to Make Water Drake Verad

* Verad (Max Level, Evolved)
* Three Other Natural Five Stars of your Choice
* 1,500,000 Mana Stones
* Medal of Ascension - Gained from RTA/Arena - Medal of Ascension is an extremely rare extra reward for winning against a conqueror+ defense or player in RTA or Arena.
Dark Gladiator (Thios)

Rank: Natural Five Star (SSS Tier)

Leader Skill: Increases Accuracy of ally monsters in the Arena by 55%.

Type: Defense

Stats: TBA

## Skills

Skill 1: Bloodshed: Attacks the enemy, weakening their defense for 2 turns with a 50% chance and stunning them with a 35% chance.

Skill 2: Battle Cry: Increases the Attack Bar of all allies by 20%, decreases their skill cool-time by 1 and increases their attack power for 1 turn. (Reusable in 4 turns).

Skill 3: Battle Master (Passive): When targeted, you have a 50% chance of interrupting the enemy's attack, activating [Bloodshed] instead. (Bosses will be interrupted with a 15% chance). [Automatic Effect].

* Can be skilled up to 60%

## Acclaim

- Third skill interrupts enemy's attacks and stops them from doing so, replacing their turn with your turn. This skill alone is incredible for dungeons, scenarios and arena!

* AOE Comps will find it hard to get past the Dark Gladiator. Even with invincibility protecting them, Thios can interrupt the attack but not deal damage.
* Lushen, Verad, Ganymede, Okeanos, Tiana, etc... will fear Thios' interrupting ability.

- Second skill is very useful towards attack comps.

For an incredible Thios, he needs to be runed with very high speed, resistance and HP (to make up for his low base HP).
Water Valkyrie Buff

Rank: Natural Five Star

Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 33%.

## Abilities

Skill 1: Sword of Promise (Buff): Attacks with a sword **and the attack will have a 15% chance of ignoring the enemy's Defense.** [Seal of Water] is automatically activated if the enemy dies.

Skill 2: Seal of Water: Attacks an enemy, dealing damage proportionate to the enemy's MAX HP and decreases its Attack Speed for 2 turns. (Reusable in 4 turns).

Skill 3: First Aid (Passive) (Buff): When **allies** are struck by a critical hit, reduces critical damage by half and removes all harmful effects. Additionally they will recover **15%** of maximum HP each turn.
Monster Balance Patch (June 2021)

Please see below a list of monster balances we'd like to see in June 2021:

* Dark Phoenix - Skill 3: Fiery Path (Passive): Inflicts a Branding Effect for 2 turns and weakens the Defense with a 50% chance before attacking the enemy. When you defeat an enemy during your turn, the enemy can't be revived during the battle, [Automatic Effect].
* Wind Phoenix: Skill 3: Tempest: Attacks all enemies with a violent storm which ignores the enemy's defense with a 20% chance. The cooldown time of Tempest will reset if an enemy dies from your attack. (Reusable in 5 turns).
* Fire Desert Queen: Charming Voice (Passive): Removes one beneficial effect from all enemies with a 75% chance upon acting. In addition, when you are attacked by an enemy, you will reflect 25% of the damage dealt. [Automatic Effect].
* Fire Paladin: Cry of Threat: Creates a shield that's proportionate to 20% your HP on all allies, weakens the attack power of all enemies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy can only attack the target under the Threat state when using the attack skill. (Reusable in 6 turns)
* Water Dragon Knight: Flow: Deals a mighty blow that's proportionate to your MAX HP and recovers the damage dealt as HP. Whilst this skill is on cooldown, you will recover 15% of your HP at the end of each turn and you will gain immunity against HP Recovery Disturbance effects. (Reusable in 6 turns).
* Water Polar Queen: Frost Rush: Attacks all enemies several times with ice pillars and reduces their attack bar by 20% each. If the attack bar of an enemy fully depletes, they will be frozen for one turn which can't be resisted. Gains another turn instantly if the enemy dies. Damage dealt is proportionate to your attack speed. (Reusable in 6 turns).
* Wind Cannon Girl: Coy Revenge (Passive): Each time you're attacked, your attack power will be increased by 15% (accumulates up to a maximum of five times) and you will counter-attack with a 50% chance.
* Wind Chimera: Lightning Strike: Attacks all enemies to inflict damage proportionate to your attack speed. Weakens their attack power and inflicts a glancing effect for 2 turns and stuns them for 1 turn. (Reusable in 5 turns).
Dark Predator

The Dark Predator is a very rare reward when completing the dimensional rift. Players have a 1/300 chance of receiving a natural five star, dark predator upon successfully defeating the Dimensional Predator.

Rank: Natural Five Star

Leader Skill: Increases the critical damage of all allies by 25%.

## Abilities

Skill 1: Binding Blast: Attacks the target enemy and also strikes an adjacent enemy creature within the process, decreasing their attack speed for 2 turns with a 50% chance.

Skill 2: Dimensional Tear: Attacks all enemies with powerful dimensional energy, inflicting a branding effect for 2 turns with a 75% chance. The damage will increase further depending on the number of allies remaining on the battlefield. (Reusable in 6 turns).

Skill 3: Soul Steal (Passive): When an enemy is defeated, they will be resurrected (if available) on your side of the battlefield with 30% of their MAX HP remaining and 50% of their attack bar. In addition, they will be imbued with the same runes as the fallen enemy. [Automatic Effect].
Light Maiden

Rank: Natural Three Star

Type: Defense

Obtained: Scroll of Light and Darkness

Stats: TBA

Leader Skill: None.

## Skills

Serve and Shine: Target ally will heal 10% of their Max HP.

Maiden's Duty: Attacks all enemies, removing one beneficial effect with a 75% chance. [Reusable in 4 turns].

Royal Maiden (Passive): All allies are granted with a permanent defense boost whilst this unit is active (Including itself). [Automatic Effect].

## Rating

Beginner: 10/10

Intimidiate: 5/10

Advanced: 5/10+ (Higher depending on the runes)

First skill heal that corrosponds with the passive, makes for a sustainable defense unit. For new game players, the defense buff and constant heals + an additional beneficial effect remover is very efficient. However, for intimidiate players, the lack of strong runes on this monster will not allow them to progress very high in stages, as higher stages require strong, violent HP or Defense runes.

Although, outstanding runes blesses this unit, as it can become a great support unit for TOA, Dungeons and some levels of PVP. The Light Maiden is a magnificent three star monster.

Builds:

High End: Violent/Will - SPD/HP/HP  OR  Violent/Energy - SPD/HP/HP

Beginner Build: Energy/Energy/Energy - HP/HP/HP
Fire Musician (Slash)

Rank: Natural Five Star

Type: Attack

## Abilities

Skill 1: Shred: Shreds powerful chords to strike the target enemy two times, breaking their defence and weakening their attack power for 2 turns.

Skill 2: Amplifier: Attacks all enemies with the power of an electrifying amp, inflicting two random harmful effects for 2 turns and stunning them for 1 turn with a 50% chance. The damage increases according to the number of harmful effects currently on the enemies (Reusable in 4 turns).

Skill 3: Grand Performance: Performs an amazing guitar solo which will inflict several continuous damage, proportionate to the notes you play (random 4-6) and finishes with a powerful chord which ignores defence and leaves a branding effect for 2 turns on your target. (Reusable in 6 turns).

## Review

Amplifier: One of the best second skills in the game. It can deal insane amounts of damage, more than Kro's third skill if there are many harmful effects on the target.
Light Spirit King (K'Non)

Rank: Natural Five Star

Obtained: Spirit King Craft (Extremely Rare)

## Skills

Skill 1: Abyssal Strike: Attacks all enemies twice with the power of the spiritual abyss. Each hit has a 15% chance of inflicting a random harmful effect.

Skill 2: Scroll of Punishment: Places a punishment effect on the target enemy, if the enemy lasts 3 turns with the punishing effect still active, that enemy will automatically die after it's turn ends. [Reusable in 5 turns].

Skill 3: K'Non (Passive): Revives a fallen ally creature automatically, restoring 50% of their HP and granting them immunity for 1 turn. This can only be activated once per creature, until this cool-down skill on that creature is restored. [Reusable in 12 turns].

## Spirit King Craft

A powerful fusion craft that is available in the Craft Building. Summoning a random Spirit King requires:

* 1,250 Water Crystals
* 1,250 Fire Crystals
* 1,250 Wind Crystals
* 1,250 Magic Crystals
* 150 Crystals
* 50 Essence of Magic (High)

You will receive one of the following:

* Fire Spirit King
* Water Spirit King
* Wind Spirit King
* Light Spirit King (Extremely Rare)
* Dark Spirit King (Extremely Rare)