recursal/Fanatic-Fandom huggingface dataset:
HW\content\data\ui\chara name txt

chara\_name\_txt\_002\_GER.g1t.gz

chara\_name\_txt\_015.g1t.gz

chara\_name\_txt\_015\_ENG.g1t.gz

chara\_name\_txt\_015\_EUENG.g1t.gz

chara\_name\_txt\_015\_FRA.g1t.gz

chara\_name\_txt\_015\_GER.g1t.gz

chara\_name\_txt\_015\_ITA.g1t.gz

chara\_name\_txt\_015\_SPA.g1t.gz

chara\_name\_txt\_015\_USFRA.g1t.gz

chara\_name\_txt\_015\_USSPA.g1t.gz

chara\_name\_txt\_016.g1t.gz

chara\_name\_txt\_016\_ENG.g1t.gz

chara\_name\_txt\_016\_EUENG.g1t.gz

chara\_name\_txt\_016\_FRA.g1t.gz

chara\_name\_txt\_016\_GER.g1t.gz

chara\_name\_txt\_016\_ITA.g1t.gz

chara\_name\_txt\_016\_SPA.g1t.gz

chara\_name\_txt\_016\_USFRA.g1t.gz

chara\_name\_txt\_016\_USSPA.g1t.gz

chara\_name\_txt\_017.g1t.gz

chara\_name\_txt\_017\_ENG.g1t.gz

chara\_name\_txt\_017\_EUENG.g1t.gz

chara\_name\_txt\_017\_FRA.g1t.gz

chara\_name\_txt\_017\_GER.g1t.gz

chara\_name\_txt\_017\_ITA.g1t.gz

chara\_name\_txt\_017\_SPA.g1t.gz

chara\_name\_txt\_017\_USFRA.g1t.gz

chara\_name\_txt\_017\_USSPA.g1t.gz

chara\_name\_txt\_018.g1t.gz

chara\_name\_txt\_018\_ENG.g1t.gz

chara\_name\_txt\_018\_EUENG.g1t.gz

chara\_name\_txt\_018\_FRA.g1t.gz

chara\_name\_txt\_018\_GER.g1t.gz

chara\_name\_txt\_018\_ITA.g1t.gz

chara\_name\_txt\_018\_SPA.g1t.gz

chara\_name\_txt\_018\_USFRA.g1t.gz

chara\_name\_txt\_018\_USSPA.g1t.gz

chara\_name\_txt\_019.g1t.gz

chara\_name\_txt\_019\_ENG.g1t.gz

chara\_name\_txt\_019\_EUENG.g1t.gz

chara\_name\_txt\_019\_FRA.g1t.gz

chara\_name\_txt\_019\_GER.g1t.gz

chara\_name\_txt\_019\_ITA.g1t.gz

chara\_name\_txt\_019\_SPA.g1t.gz

chara\_name\_txt\_019\_USFRA.g1t.gz

chara\_name\_txt\_019\_USSPA.g1t.gz

chara\_name\_txt\_020.g1t.gz

chara\_name\_txt\_020\_ENG.g1t.gz

chara\_name\_txt\_020\_EUENG.g1t.gz

chara\_name\_txt\_020\_FRA.g1t.gz

chara\_name\_txt\_020\_GER.g1t.gz

chara\_name\_txt\_020\_ITA.g1t.gz

chara\_name\_txt\_020\_SPA.g1t.gz

chara\_name\_txt\_020\_USFRA.g1t.gz

chara\_name\_txt\_020\_USSPA.g1t.gz

chara\_name\_txt\_021.g1t.gz

chara\_name\_txt\_021\_ENG.g1t.gz

chara\_name\_txt\_021\_EUENG.g1t.gz

chara\_name\_txt\_021\_FRA.g1t.gz

chara\_name\_txt\_021\_GER.g1t.gz

chara\_name\_txt\_021\_ITA.g1t.gz

chara\_name\_txt\_021\_SPA.g1t.gz

chara\_name\_txt\_021\_USFRA.g1t.gz

chara\_name\_txt\_021\_USSPA.g1t.gz

chara\_name\_txt\_022.g1t.gz

chara\_name\_txt\_022\_ENG.g1t.gz

chara\_name\_txt\_022\_EUENG.g1t.gz

chara\_name\_txt\_022\_FRA.g1t.gz

chara\_name\_txt\_022\_GER.g1t.gz

chara\_name\_txt\_022\_ITA.g1t.gz

chara\_name\_txt\_022\_SPA.g1t.gz

chara\_name\_txt\_022\_USFRA.g1t.gz

chara\_name\_txt\_022\_USSPA.g1t.gz
HW\content\data\action\etc

BossCameraData.bin.gz

cameradata.bin.gz

CollisionData.bin

CommonCameraData.bin.gz

DItmModelParam.bin

DItmModelRsc.bin

EventModelRsc.bin

LockonBossCameraData.bin.gz

LockonCameraData.bin.gz

ModelTexturePair.bin

MotRscToCamMotRsc.bin

MotRscToFaceMotRsc.bin

NormalCameraData.bin.gz

StageAad.aad

UnitModelParam.bin

UnitModelRsc.bin

UnitMotRsc.bin

UnitParamData.bin.gz

VersatileAad.aad

WeaponModel.bin

WeaponModelParam.bin

WeaponModelRsc.bin

WeaponMotRsc.bin

ZItemModelRsc.bin
.cm

**.cm** (presumably stand for Character Model) is the equivalent of .mm files in 7g Pokémon games. It mainly serves to store overworld npcs models and animations.

## File format

The file can also be found in the following formats:

* .bin
* .675063424

## Usage

This type of file is openable using SPICA.

## Hex header

```
43 4D 06 00 80 00 00 00 **XX** 25 00 00 00 **XX** **XX** 00
80 **XX** **XX** 00 00 **XX** **XX** 00 00 **XX** **XX** 00 00 **XX** **XX** 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 00 01 00 00 00 00 00 00 00 01 00 00 00
00 00 00 00 01 00 00 00 24 00 00 00 **XX** 00 00 00
**XX** 00 00 00 **XX XX XX XX XX XX XX XX XX XX XX XX**

```

```
CM..€...**X**%...**XX**.
€**XX**..**XX**..**XX**..**XX**.
................
................
................
................
................
................
................
........$...**X**...
**X**...**XXXXXXXXXXXX**

```

***Bolded Xs mean that it can vary.***
HW\content\data\se\event

Event\_ENC25\_se.bin

Event\_ENC26\_se.bin

Event\_ENC27\_se.bin

Event\_GEN14\_se.bin

Event\_GEN15\_se.bin

Event\_GEN16\_se.bin

Event\_GEN17\_se.bin

Event\_GEN18\_se.bin

Event\_GEN19\_se.bin

Event\_WIN21\_se.bin

Event\_WIN22\_se.bin

Event\_WIN23\_se.bin

Event\_WIN24\_se.bin

Event\_WIN25\_se.bin

Event\_WIN26\_se.bin

Event\_WIN27\_se.bin

Event\_WIN28\_se.bin

Event\_WIN29\_se.bin
HW\content\data\effect\event

EffEvent\_ENC25.bin.gz

EffEvent\_ENC26.bin.gz

EffEvent\_ENC27.bin.gz

EffEvent\_GEN14.bin.gz

EffEvent\_GEN15.bin.gz

EffEvent\_GEN16.bin.gz

EffEvent\_GEN17.bin.gz

EffEvent\_GEN18.bin.gz

EffEvent\_GEN19.bin.gz

EffEvent\_WIN21.bin.gz

EffEvent\_WIN22.bin.gz

EffEvent\_WIN23.bin.gz

EffEvent\_WIN24.bin.gz

EffEvent\_WIN25.bin.gz

EffEvent\_WIN26.bin.gz

EffEvent\_WIN27.bin.gz

EffEvent\_WIN28.bin.gz

EffEvent\_WIN29.bin.gz
TH\Common\Environment\LightSet

bg\_cave\_common.bch

bg\_cave\_Fire.bch

bg\_common.bch

bg\_dgn\_Dark\_B\_GRY.bch

bg\_dgn\_Dark\_C.bch

bg\_dgn\_Dark\_D.bch

bg\_dgn\_Fire.bch

bg\_dgn\_Fort.bch

bg\_dgn\_Grass\_F.bch

bg\_dgn\_Ice\_D.bch

bg\_dgn\_Sample\_in.bch

bg\_dgn\_Sand\_D.bch

bg\_dgn\_Sky\_D\_BLK.bch

bg\_dgn\_Water.bch

bg\_Fire.bch

bg\_Fort.bch

bg\_Fort\_build.bch

bg\_Fort\_D\_BLK\_build.bch

bg\_Ice.bch

bg\_Ice\_build.bch

bg\_idr\_huku.bch

bg\_idr\_PhotoShop.bch

bg\_idr\_TreasureShop.bch

bg\_idrCastle.bch

bg\_Sand.bch

bg\_Sky\_A.bch

bg\_Sky\_D\_BLK.bch

bg\_TreeLight.bch

bg\_village.bch

bg\_village\_build.bch

bg\_WaterField.bch

ch\_catalog.bch

ch\_cave\_common.bch

ch\_cave\_common\_f.bch

ch\_cave\_Fire.bch

ch\_common.bch

ch\_common\_f.bch

ch\_Dark.bch

ch\_Dark\_f.bch

ch\_dgn\_Dark.bch

ch\_dgn\_Dark\_f.bch

ch\_dgn\_Fire.bch

ch\_dgn\_Fire\_f.bch

ch\_dgn\_Fort.bch

ch\_dgn\_Fort\_f.bch

ch\_dgn\_Fort\_Lava.bch

ch\_dgn\_Fort\_Lava\_f.bch

ch\_dgn\_Grass.bch

ch\_dgn\_Grass\_f.bch

ch\_dgn\_Ice.bch

ch\_dgn\_Ice\_f.bch

ch\_dgn\_Sand.bch

ch\_dgn\_Sand\_C.bch

ch\_dgn\_Sand\_C\_f.bch

ch\_dgn\_Sand\_D.bch

ch\_dgn\_Sand\_D\_f.bch

ch\_dgn\_Sand\_f.bch

ch\_dgn\_Sky.bch

ch\_dgn\_Sky\_BLK.bch

ch\_dgn\_Sky\_BLK\_f.bch

ch\_dgn\_Sky\_BLK01\_f.bch

ch\_dgn\_Sky\_BLK02\_f.bch

ch\_dgn\_Sky\_BLK03\_f.bch

ch\_dgn\_Sky\_BLK04\_f.bch

ch\_dgn\_Sky\_BLK05\_f.bch

ch\_dgn\_Sky\_BLK06.bch

ch\_dgn\_Sky\_BLK06\_f.bch

ch\_dgn\_Sky\_f.bch

ch\_dgn\_Water.bch

ch\_dgn\_Water\_BLK\_f.bch

ch\_dgn\_Water\_f.bch

ch\_dng\_Grass\_GRY\_f.bch

ch\_Fire.bch

ch\_Fire\_BLK\_f.bch

ch\_Fire\_f.bch

ch\_Fort.bch

ch\_Fort\_BLK\_f.bch

ch\_Fort\_f.bch

ch\_Grass.bch

ch\_Grass\_f.bch

ch\_Ice.bch

ch\_Ice\_BLK\_f.bch

ch\_Ice\_f.bch

ch\_Ice\_GRY\_f.bch

ch\_idr\_Castle1F\_f.bch

ch\_idr\_Castle1F\_lobby\_f.bch

ch\_idr\_CastleBF\_f.bch

ch\_idr\_CastleBF\_lobby\_f.bch

ch\_idr\_CastleBF\_lobbySingle\_f.bch

ch\_idr\_huku.bch

ch\_idr\_PhotoShop.bch

ch\_idr\_TreasureShop.bch

ch\_Sand.bch

ch\_Sand\_BLK.bch

ch\_Sand\_BLK\_f.bch

ch\_Sand\_f.bch

ch\_Sky.bch

ch\_Sky\_f.bch

ch\_village.bch

ch\_village\_f.bch

ch\_Water.bch

ch\_Water\_f.bch

darkness\_common.bch

darkness\_CrsIceKilo\_R1.bch

darkness\_rules.bch

darkness\_StgSkyAlpha2.bch

demo\_common.bch

effect\_common.bch
HW\content\data\action\motion

C\_AGITHA\_BUGS.bin.gz

C\_BLACK.bin.gz

C\_BLACK\_ROD.bin.gz

C\_CUCCO.bin.gz

C\_DARUNIA\_HAMMER.bin.gz

C\_DRAGONKNIGHT.bin.gz

C\_DRAGONKNIGHT\_SPEAR.bin.gz

C\_FI\_SWORD.bin.gz

C\_GANON.bin.gz

C\_GANONDORF.bin.gz

C\_GANONDORF\_SWORD.bin.gz

C\_GHIRAHIM\_SWORD.bin.gz

C\_IMPA\_HALBERD.bin.gz

C\_IMPA\_SWORD.bin.gz

C\_LINK\_CHAIN\_HAMMER.bin.gz

C\_LINK\_CHILD.bin.gz

C\_LINK\_CHILD\_SWORD.bin.gz

C\_LINK\_EPONA.bin.gz

C\_LINK\_GREAT\_FAIRY.bin.gz

C\_LINK\_MAGICAL\_ROD.bin.gz

C\_LINK\_SINGLE\_SWORD.bin.gz

C\_LINK\_SPINNER.bin.gz

C\_MIDNA\_HAND.bin.gz

C\_MIDNA\_PRINCESS.bin.gz

C\_MIDNA\_PRINCESS\_MIRROR.bin.gz

C\_RINGWIZARD.bin.gz

C\_RINGWIZARD\_RING.bin.gz

C\_RUTO\_CUTTER.bin.gz

C\_SHEIK\_HARP.bin.gz

C\_TINGLE.bin.gz

C\_TINGLE\_BALLOON.bin.gz

C\_WHITE\_BOOK.bin.gz

C\_WHITE\_HOOP.bin.gz

C\_WHITE\_SPEAR.bin.gz

C\_ZANT\_SWORD.bin.gz

C\_ZELDA\_COPYROD.bin.gz

C\_ZELDA\_SWORD.bin.gz

C\_ZELDA\_TACT.bin.gz

COMMON\_FEMALE.bin.gz

COMMON\_GIANT.bin.gz

COMMON\_MALE.bin.gz

E\_ARGOROK.bin.gz

E\_ARGOROK\_DLC04.bin.gz

E\_BLACK.bin.gz

E\_BOKOBLIN\_GIANT.bin.gz

E\_CUCCO.bin.gz

E\_DRAGONKNIGHT.bin.gz

E\_GANON.bin.gz

E\_GANON\_DLC04.bin.gz

E\_GOHMA.bin.gz

E\_GOHMA\_DLC04.bin.gz

E\_GREATFAIRY\_DLC04.bin.gz

E\_IMPRISONED.bin.gz

E\_IMPRISONED\_B.bin.gz

E\_IMPRISONED\_DLC04.bin.gz

E\_IMPRISONED\_TOE\_L0\_DLC04.bin.gz

E\_IMPRISONED\_TOE\_L1\_DLC04.bin.gz

E\_IMPRISONED\_TOE\_L2\_DLC04.bin.gz

E\_IMPRISONED\_TOE\_L3\_DLC04.bin.gz

E\_IMPRISONED\_TOE\_R0\_DLC04.bin.gz

E\_IMPRISONED\_TOE\_R1\_DLC04.bin.gz

E\_IMPRISONED\_TOE\_R2\_DLC04.bin.gz

E\_IMPRISONED\_TOE\_R3\_DLC04.bin.gz

E\_KINGDODONGO.bin.gz

E\_KINGDODONGO\_DLC04.bin.gz

E\_MANHANDLA.bin.gz

E\_MANHANDLA\_DLC04.bin.gz

E\_MANHANDLA\_TENTACLE.bin.gz

E\_MANHANDLA\_TENTACLE\_DLC04.bin.gz

E\_RINGWIZARD.bin.gz

F\_BLACK\_LINK.bin.gz

F\_BLACK\_LINK\_PC.bin.gz

F\_EPONA.bin.gz

F\_GANON\_GAUNTLET\_L\_DLC04.bin.gz

F\_GANON\_GAUNTLET\_R\_DLC04.bin.gz

F\_GANON\_HORN\_L\_DLC04.bin.gz

F\_GANON\_HORN\_R\_DLC04.bin.gz

F\_GANON\_TAIL\_DLC04.bin.gz

F\_GANON\_TUSK\_DLC04.bin.gz

F\_GORON\_SOLDIER.bin.gz

F\_HYRULIAN\_SOLDIER.bin.gz

F\_LINK\_FIERCE\_DEITY.bin.gz

F\_ZELDA\_COPYROD\_BIRDSTATUE.bin.gz

F\_ZELDA\_COPYROD\_HAMMERSTATUE.bin.gz

F\_ZELDA\_TORNADO.bin.gz

G\_BLACK\_ROD.bin.gz

G\_DRAGONKNIGHT\_SPEAR.bin.gz

G\_EPONA.bin.gz

G\_LINK\_CHILD\_SWORD.bin.gz

G\_LINK\_EPONA.bin.gz

G\_LINK\_FIERCE\_DEITY.bin.gz

G\_LINK\_SPINNER.bin.gz

G\_MIDNA\_PRINCESS\_MIRROR.bin.gz

G\_RINGWIZARD\_RING.bin.gz

G\_TINGLE\_BALLOON.bin.gz

G\_WHITE\_SPEAR.bin.gz

G\_ZELDA\_COPYROD.bin.gz
.mm

**.mm** is a model type that usually carries npcs and overworld items in Pokémon XY and Omega Ruby / Alpha Saphire.

## Usage

* It can be opened with Ohana3DS Rebirth.

## Hex header

```
4D 4D 01 00 80 00 00 00 00 **XX** 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
42 43 48 00 21 21 6F A6 44 00 00 00 **XX** 08 00 00

```

```
MM..€...**X**.......
................
................
................
................
................
................
................
BCH.!!o¦D...**X**...

```

***Bolded Xs mean that it can vary.***
Zelda:albw\Archive\Demo5.szs

---models---

0x1E77574F.bin

0x2C70458A.bin

0x7EE78809.bin

0x8DD4E4FE.bin

0x9BBFD2AB.bin

0x34CB52C4.bin

0x047B578D.bin

0x095CC06E.bin

0x036546C7.bin

0x44755E28.bin

0xB0D4A5F9.bin

0xED91AF1D.bin

---gallery---

0x1E77574F0x2C70458A0x7EE788090x8DD4E4FE (no viewable or corrupted)0x047B578D0x34CB52C40x095CC06E0x036546C70x44755E28 (no viewable or corrupted)0xB0D4A5F90xED91AF1D (corrupted lorule castle?)0x8DD4E4FE
Posting Rules and Guideline

## Rules

1.Dont link any ROMS, game files\* xorpad or any decryption keys or whenever are accepted

2.Don't post false information

3.Don't post sprites, texture and audio files unless they are unused in-game.

4.Respect the guideline.

* The only excepetion is RuneScape (and its variants) because of Jagex stance on engine revering.

## Guideline

When you create a game page enter the full name of the game (this page contains main folders)

When you create a game folder or file page or this must be like this zelda:ALBW\**folder or file name**

If in a folder there are many model file **dont create a page for each!** Just listing the files and add screenshot of the model in a viewer (the .png file must have the model file name!

In the game page list the tool and utility can be used for modding the game!

**If you dont understand, examine the structure of page of a** game!
HW\content\data\ui\still weapon

still\_weapon\_064.g1t.gz

still\_weapon\_065.g1t.gz

still\_weapon\_066.g1t.gz

still\_weapon\_067.g1t.gz

still\_weapon\_068.g1t.gz

still\_weapon\_069.g1t.gz

still\_weapon\_070.g1t.gz

still\_weapon\_071.g1t.gz

still\_weapon\_072.g1t.gz

still\_weapon\_073.g1t.gz

still\_weapon\_074.g1t.gz

still\_weapon\_075.g1t.gz

still\_weapon\_076.g1t.gz

still\_weapon\_077.g1t.gz

still\_weapon\_078.g1t.gz

still\_weapon\_079.g1t.gz

still\_weapon\_080.g1t.gz

still\_weapon\_081.g1t.gz

still\_weapon\_082.g1t.gz

still\_weapon\_083.g1t.gz

still\_weapon\_084.g1t.gz

still\_weapon\_085.g1t.gz

still\_weapon\_086.g1t.gz

still\_weapon\_087.g1t.gz

still\_weapon\_088.g1t.gz

still\_weapon\_089.g1t.gz

still\_weapon\_090.g1t.gz

still\_weapon\_091.g1t.gz

still\_weapon\_092.g1t.gz

still\_weapon\_093.g1t.gz

still\_weapon\_094.g1t.gz

still\_weapon\_095.g1t.gz

still\_weapon\_096.g1t.gz

still\_weapon\_097.g1t.gz

still\_weapon\_098.g1t.gz

still\_weapon\_099.g1t.gz

still\_weapon\_100.g1t.gz

still\_weapon\_101.g1t.gz

still\_weapon\_102.g1t.gz

still\_weapon\_103.g1t.gz

still\_weapon\_104.g1t.gz

still\_weapon\_105.g1t.gz

still\_weapon\_106.g1t.gz

still\_weapon\_107.g1t.gz

still\_weapon\_108.g1t.gz

still\_weapon\_109.g1t.gz

still\_weapon\_110.g1t.gz
Fort Uragiri (chapter)

Story Arc
 Last page date
 No. of pages

***Fort Uragiri*** is the seventh chapter of the *Dragons of Azuma* webcomic series. Pages of the chapter were published between September 1st and September 15st 2015. This is the last chapter to take place in Nikukyū Village. As for chapter #14, this is the last in which Momo appears.

## Plot

Momo repeats what he heard from an elder inhabitant of Nikukyū, about the village and the swordbandits that were occupying it. It seems that the bandits were a part of a local fort, named Uragiri which has few others villages under control. No one never tried to defeat Buta and his men because of the revange that may come from the fort. Neko explains, that he hoped to stop the bandits from the fort in a guerrilla warfare but Momo tells him that this wouldn't work. Nashi silences the terrified crowd of the village by introducing the old man that came with them as the legendary master Momo and telling about his achivement - defeating over 50 high ranked swordbandits in the past. Momo doesn't understand why she said this to the crowd which suprises Nashi, which ask Momo why doesn't he want to fight the bandits of fort Uragiri. Nashi, annoyed with Momo's attitude, decides that she, along wiht Neko and Cropper will go to Uragiri on their own. Momo warns her to change her mind, but she calls him a 'running coward'. Momo leaves the crowd. Neko invites Cropper and Nashi to spend the night at his house.

At Neko's house Cropper and Neko talks about Cropper's pasts and Momo prophecy. The two are silenced by Nashi.

## Characters (in order of appearance)

* Elder Nikukyū inhabitant.
* Buta and his group (flashback)
* Shōga (cameo/flashback).
* Nashi.
* Neko.
* Cropper.
* Momo.
* Nikukyū village inhabitants.
* Amagawa Kuma (flashback).

## Others

* Cropper and Nashi breaks the fourth wall reading *Dragons of Azuma**.*
* Although the conversation between Momo and Nashi is very serious Cropper drops jokes and breaks the fourth wall on many pages of the conversation.
* This chapter 'features' Jackie Chun (*Dragon Ball's* Muten Rōshi disguise).
* To date, this is the last appearance of Momo in the series.
* Shōga makes a cameo appearance durning the flashback.
* Since the begining of the series, this is the first chapter not to include any battle.

## References

1. ↑ http://dragonsofazuma.thecomicseries.com/comics/127/
2. ↑ 2.0 2.1 http://dragonsofazuma.thecomicseries.com/comics/142
3. ↑ 3.0 3.1 http://dragonsofazuma.thecomicseries.com/comics/128
4. ↑ 4.0 4.1 http://dragonsofazuma.thecomicseries.com/comics/130
5. ↑ http://dragonsofazuma.thecomicseries.com/comics/133/
6. ↑ http://dragonsofazuma.thecomicseries.com/comics/136
7. ↑ http://dragonsofazuma.thecomicseries.com/comics/138/
8. ↑ http://dragonsofazuma.thecomicseries.com/comics/
9. ↑ *In chapter #1 Cropper fought Taka, chapter #2 Cropper fought Nashi, chapter #3 had an off-panel fight between a bandit and Nashi and in chapters #4, #5 and #6 featured the 'battle for Nikukyū'.*
TH\Common\Environment\Fog

fg\_common.bch

fg\_darkness\_common.bch

fg\_dgn\_Fire\_A.bch

fg\_dgn\_Fire\_B.bch

fg\_dgn\_Ice\_D.bch

fg\_dgn\_Ice\_D\_BLK.bch

fg\_dgn\_Sand\_C.bch

fg\_dgn\_Sky\_C.bch

fg\_Fort\_B.bch

fg\_Fort\_C.bch

fg\_Fort\_C\_BLU.bch

fg\_Fort\_D.bch

fg\_Fort\_D\_ORN.bch

fg\_Ice\_A.bch

fg\_Ice\_B.bch

fg\_Sand.bch

fg\_Sky\_A.bch

fg\_Sky\_B\_GRY.bch

fg\_Sky\_C.bch

fg\_Sky\_D.bch

fg\_Sky\_D\_BLK.bch

fg\_StgIceKilo4\_R1.bch

fg\_test\_ice\_C.bch

fg\_test\_Sky\_C.bch

fg\_Water\_B.bch

fg\_Water\_C.bch
Fantasy Life

## Rom data (Usa)

\movie

\sound

\_file\_archive.bin

DSR\_Shader.shbin

fl\_ex\_save\_banner.icn

nnfont\_RectDrawerShader.shbin

shaders.bcsdr

## How to extract \_file\_archive.bin content

Most of Fantasy Life files (i.e model txtures) are stored within, do do so so will need Level-5 archive tool. Put the tool and the file in another folder and open a window command and type

```
_file_archive.bin -i _file_archive.bin -o output-file

```

Now wait for it to finish to get the file.

## Textures and models

Somewhat like ALBW stage models, all Fantasy Life models have their texture stored separately from the model.
Pokémon Alpha Saphire/Omega Ruby

## ROM data

\.crr

\a - where most (if not all) model are)

\m

\shader

\sound

\sound debug

DllBackGround.cro
DllBag.cro
DllBattle.cro
DllBattleHouseConnect.cro
DllBattleMatch.cro
DllBattlePartySelect.cro
DllBattleVideoPlayer.cro
DllBattleVideoSave.cro
DllBox.cro
DllBoxSearch.cro
DllColosseum.cro
DllCommendation.cro
DllCommWait.cro
DllConfig.cro
DllContest.cro
DllContestCommon.cro
DllContestOhirome.cro
DllContestPhoto.cro
DllContestPortrait.cro
DllContestResult.cro
DllDebugPokeMake.cro
DllDebugProcLoop.cro
DllDendouDemo.cro
DllDendouPC.cro
DllDialogCommon.cro
DllEggDemo.cro
DllEshop.cro
DllFatalErrorProc.cro
DllField.cro
DllFieldDebug.cro
DllFieldDemo.cro
DllFieldEventContactEncount.cro
DllFieldEventEntranceIn.cro
DllFieldEventFishing.cro
DllFieldEventFlash.cro
DllFieldEventPlayer.cro
DllFieldEventPokeRideAction.cro
DllFieldEventScreenEffect.cro
DllFieldEventSecretBaseMyBasePc.cro
DllFieldEventSecretBaseOthersBasePc.cro
DllFieldEventSkatePipe.cro
DllFieldEventSlopeSlip.cro
DllFieldEventTakinobori.cro
DllFriendEntry.cro
DllGameClearSave.cro
DllGameSync.cro
DllGift.cro
DllGts.cro
DllHeading.cro
DllHologramMail.cro
DllKawaigari.cro
DllKawaigariArrange.cro
DllLangSelect.cro
DllLiveCup.cro
DllNumberInput.cro
DllNuts.cro
DllPCMenu.cro
DllPhotoSaver.cro
DllPhotoSaverSecretBase.cro
DllPhotoViewer.cro
DllPoke3Select.cro
DllPokeList.cro
DllPokeViewer.cro
DllPorocCase.cro
DllPssAssistPower.cro
DllPssCharaMenu.cro
DllPssConfig.cro
DllPssFavorite.cro
DllPssIconSelect.cro
DllPssMainMenu.cro
DllPssMessageWindow.cro
DllPssPlaySelect.cro
DllPssRuleSelect.cro
DllPuzzle.cro
DllRandomTrade.cro
DllReport.cro
DllSangoIntro.cro
DllSangoStaffroll.cro
DllSangoZukan.cro
DllSecretBaseQR.cro
DllSequence.cro
DllShinkaDemo.cro
DllSkyTrip.cro
DllSparring.cro
DllSparringMenu.cro
DllStartMenu.cro
DllStatus.cro
DllStrInput.cro
DllSubScreenTutorial.cro
DllTestAriizumi.cro
DllTestHosaka.cro
DllTestIchiraku.cro
DllTestIkeda.cro
DllTestIkuta.cro
DllTestIshiguro.cro
DllTestIto.cro
DllTestKawada.cro
DllTestKosaka.cro
DllTestMori.cro
DllTestNagihashi.cro
DllTestNakahiro.cro
DllTestNCL.cro
DllTestObata.cro
DllTestOhhira.cro
DllTestOhno.cro
DllTestOnoue.cro
DllTestPGL.cro
DllTestSaita.cro
DllTestSeqDemoView.cro
DllTestSogabe.cro
DllTestSuzuki.cro
DllTestTamada.cro
DllTestTaya.cro
DllTestTomoya.cro
DllTitle.cro
DllTownmap.cro
DllTradeDemo.cro
DllTradelist.cro
DllTrainerCase.cro
DllTrainingAppManager.cro
DllTrialDownload.cro
DllTrialHouseResult.cro
DllUSAreaBridge.cro
DllUSAreaFriendShip.cro
DllUSAreaTenji.cro
DllUSAreaWaterSurface.cro
DllUSBigFourDragon.cro
DllUSContestMuseum.cro
DllUSContestVenue.cro
DllUSGymElec.cro
DllUSGymEsper.cro
DllUSGymFighting.cro
DllUSGymFire.cro
DllUSGymFlight.cro
DllUSGymWater.cro
DllUSMirror.cro
DllUSPassage.cro
DllUSPokecen.cro
DllUSR113.cro
DllUSSecretBase.cro
DllUSShrine.cro
DllVSDemo.cro
DllWazaOboe.cro
DllWazaOmoidashi.cro
DllZkUtil.cro
static.crs
The Legend of Zelda: A Link Between Worlds

## Rom data (Europe)

\Archive

\EU

\EU English

\EU French

\EU German

\EU Italian

\EU Spanish

\World

## Useful data location

Menu and items \Archive\Lyt\_Menu.arc

Maps textures \World\Course

Link overworld animation \Archive\ActorCommon.szs 0xE6CC4C3B.bin (Found by gdkchan)

## Hacking Tools

*Tools listed above can also be used with Tri Force Heroes.*

 Ohana3ds Rebirth
(o3ds\_09\_12\_2015)
  reccomended
Zelda:albw\Course

cave\_Common.bch (caves maps)

Demo050\_Common.bch (Ending Cutscene)

Demo090\_Common.bch (Ending Cutscene)

dgn\_CastleCommon.bch (hyrule Castle)

dgn\_DarkCommon.bch   (Dark Palace)

dgn\_DokuroCommon.bch (Thieves Hideout)

dgn\_EastCommon.bch (Eastearn Palace)

dgn\_GanonCommon.bch (Lorule Castle)

dgn\_HagureCommon.bch (Dark Palace?)

dgn\_HeraCommon.bch (Tower of Hera)

dgn\_IceCommon.bch (Ice Ruins)

dgn\_KameCommon.bch (Turtle Rock)

dgn\_MiniCommon.bch (???)

dgn\_SandCommon.bch (Desert Palace)

dgn\_WaterCommon.bch (Swamp Palace)

dgn\_WindCommon.bch (House of Gales)

fld\_o\_Common.bch (Hyrule Overworld)

fld\_u\_Common.bch (Lorule Overworld)

idr\_Common.bch (Interiors)
HW\content\data\ui\face b

CS100\_b.bin

CS101\_b.bin

CS102\_b.bin

CS103\_b.bin

CS104\_b.bin

CS105\_b.bin

CS106\_b.bin

CS107\_b.bin

CS108\_b.bin

CS109\_b.bin

CS110\_b.bin

CS111\_b.bin

CS112\_b.bin

CS113\_b.bin

CS114\_b.bin

CS115\_b.bin

CS116\_b.bin

CS117\_b.bin

CS118\_b.bin

CS119\_b.bin

CS120\_b.bin

CS121\_b.bin

CS62\_b.bin

CS89\_b.bin

CS90\_b.bin

CS91\_b.bin

CS92\_b.bin

CS93\_b.bin

CS94\_b.bin

CS95\_b.bin

CS96\_b.bin

CS97\_b.bin

CS98\_b.bin

CS99\_b.bin
Iron Fist

Story Arc
 Last page date
 No. of pages

***Iron Fist*** is the fifteenth chapter of the *Dragons of Azuma* webcomic. The first page was released on 3rd January 2016 and the last page was released on 17th January 2016. This chapter finally introdueces Zō as a tamashī energy user and sees the return of Momo.

## Plot

Neko is defeated by Captain Zō and, meanwhile, Nashi defeats Ushi. Zō decides to present to the youngsters his own tamashī energy technique - Tetsukenjutsu. Nashi decides to attack the captain but 'defeats' herself because his body became iron. Zō instantly defeats Daikon and Cropper with a single hit. Shortly after all the tamashī users (with Nashi) feel a new user greater than others in the fort. Suddenly the enterence of the fort 'explodes' revealing the user as Momo.

## Characters (in order of appearance)

* Zō
* Neko
* Daikon
* Nashi
* Ushi
* Uragiri's bandits
* Cropper
* Momo

## Others

* This chapters sees return of Momo to the series since *Fort Uragiri.*
* This chapter suggests that Nashi may also be a tamashī energy user.
* This is the first chapter released entirely in 2016.

## References

1. ↑ http://dragonsofazuma.thecomicseries.com/comics/255/
2. ↑ 2.0 2.1 http://dragonsofazuma.thecomicseries.com/comics/270/
3. ↑ http://dragonsofazuma.thecomicseries.com/comics/258/
4. ↑ http://dragonsofazuma.thecomicseries.com/comics/262/
5. ↑ http://dragonsofazuma.thecomicseries.com/comics/268/
HW\content\data\intermission

\Parts

IMSubtitle.bin

INTERMISSION\_019.bin.gz

INTERMISSION\_020.bin.gz

INTERMISSION\_021.bin.gz

INTERMISSION\_022.bin.gz

INTERMISSION\_023.bin.gz

INTERMISSION\_E\_019.bin.gz

INTERMISSION\_E\_020.bin.gz

INTERMISSION\_E\_021.bin.gz

INTERMISSION\_E\_022.bin.gz

INTERMISSION\_E\_023.bin.gz

INTERMISSION\_FLOW.bin.gz
Zelda:albw\Archive\ActorCommon.szs

0x0202E961.bin

0x05A226E1.bin

0x0AB81F27.bin

0x0BA33990.bin

0x1084ABA1.bin

0x163783BB.bin

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0x999BC362.bin

0xA0BFB84B.bin

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0xA5712AF4.bin

0xAA97BEA1.bin

0xACA02060.bin

0xB072F991.bin

0xB2D3F651.bin

0xB40B23D4.bin

0xB9CCA573.bin

0xBDA1CEFB.bin

0xBE80FFCA.bin

0xBF8FD454.bin

0xC2692A4C.bin

0xC3DE93B3.bin

0xC63E179D.bin

0xC68A9936.bin

0xCD897FD4.bin

0xD3051658.bin

0xD306314A.bin

0xD6980FCA.bin

0xD88B4E71.bin

0xDCCBE5BB.bin

0xE6CC4C3B.bin (Link overworld animation files)

0xEEBF48C5.bin

0xF413EF97.bin

0xFBCF1370.bin

---gallery---

0x0AB81F270x0BA339900x1AEF7E080x1CD41F0F0x2A2E9E640x2A5DFEB70x2CD73F0D0x3EB2A9880x3F11545A0x4A35C1460x7E00E29D0x7FD0D9B90x8A1F3BC20x8DAA58110x8DAA58110x8E6F82BE0x22DCEF400x27A08D640x38F8154D0x48DAB3B00x88FB08D10x0202E9610x395C2A530x465BBCCE0x537CC6610x833F72250x888E15E30x919C889A0x999BC3620x1084ABA10x5988E6680x8629C6B50x163783BB0x535510770x821858580xA0BFB84B0xA5712AF40xA43270750xAA97BEA10xACA020600xB2D3F6510xB9CCA5730xB40B23D40xBDA1CEFB0xBE80FFCA0xBF8FD4540xC3DE93B30xC63E179D0xC68A99360xC2692A4C (note: its a different value compared to cutscene)0xCD897FD40xD88B4E710xD6980FCA0xD306314A0xDCCBE5BB0xFBCF1370
TH\Common\Costume

costume\_8bit.bch

costume\_againstcold.bch

costume\_aircannon.bch

costume\_alike.bch

costume\_armshot.bch

costume\_balloon.bch

costume\_bomb.bch

costume\_boomerang.bch

costume\_boss.bch

costume\_brave.bch

costume\_casual.bch

costume\_dashattack.bch

costume\_fireglove.bch

costume\_gauge.bch

costume\_goron.bch

costume\_hammer.bch

costume\_heart.bch

costume\_heart1.bch

costume\_highfairy.bch

costume\_idol.bch

costume\_kokiri.bch

costume\_legend.bch

costume\_light.bch

costume\_lucky.bch

costume\_rich.bch

costume\_rotationattack.bch

costume\_showy.bch

costume\_solid.bch

costume\_spine.bch

costume\_swordmaster.bch

costume\_tights.bch

costume\_walkfast.bch

costume\_walksand.bch

costume\_waterrod.bch

costume\_zelda.bch

costume\_zora.bch

link.bch
Stevonnie

* Ametista
* Pérola

**Stevonnie** é o nome dado à fusão de Steven e Connie por Ametista. Ela fez sua primeira aparição em "Juntos e Sozinhos".

## Aparência

Stevonnie é atualmente a fusão mais curta da série, ela é mais alta do que Ametista e Pérola, mas alguns centímetros mais baixa do que Garnet. Ela têm uma compilação média/atlética que consiste no corpo esguio de Connie com características gordinhas de Steven. Ela têm cabelos crespos escuros que chegam às suas coxas, e uma pele um pouco mais escura do que Steven e mais clara do que Connie. Seu traje é composto pela camisa de estrela de Steven em camadas em uma versão encolhida do vestido ciano de Connie, calça jeans de Steven que se transformaram em calções de short, e os pés descalços. Stevonnie parece ser uma adolescente, semelhante em altura para os outros personagens adolescentes (Lars, Creme Azedo, etc.), se não for mais alta. Stevonnie é considerada muito bonito, como os cidadãos de Beach City parecem estar no temor de sua aparência e personalidade.

## Personalidade

A personalidade de Stevonnie é única. Ela é a primeira fusão entre a um meio-Gem e um humano, ela não possui uma mente combinada que é bem comum nas fusões de Gems. Stevonnie compartilha as mentes e personalidades de Connie e Steven; A voz de Stevonnie muda de acordo com quem estiver controlando, se quem estiver com a mente total for Steven, ela tem a voz de Steven e, se quem estiver com a mente total for Connie, ele tem a voz de Connie(sendo que Connie assume a liderança com mais freqüência). Ela carregam o espírito livre, simpatia, atitude divertida e carinhosa de Steven e a cortesia, constrangimento e inteligência de Connie.

## Habilidades

Stevonnie, como todas as fusões, parece possuir tanto força sobre-humana quanto agilidade embora em quantidades muito moderadas; nem de longe as capacidades de até mesmo um Gem não fundido. Isto é evidente pelo fato de que os seus movimentos de dança durante o delírio exigiria graus de força e agilidade acima de um ser humano e mais semelhante ao de uma Gem.

Isso é mais provável um resultado de Steven, sendo uma meio-Gem, herdando uma fração de força e agilidade sobre-humana de sua mãe como ele é ocasionalmente mostrado sendo capaz de proezas de força que seriam impossível para um garoto humano de sua idade (tais como empurrar o monstro café da manhã possuído na piscina de lava em "O Café da Manhã", arrancando uma máquina de jogos para além com as próprias mãos em "Jogos Eletrônicos", levantando Jenny em "Curtindo Por Aí", e perfurando a porta com força suficiente para ativar o airbag dentro do interior da van de Greg em "O Retorno").
TH\Archive\ActorBoot.szs

**Note: all the files listed bellow are originaly .bin files jeust simply rename it into .bch to view in ohana3ds!**

## .bch files

0x03EAB2FB.bch

0x0C25B542.bch

0x132D70CD.bch

0x15118824.bch

0x16243903.bch

0x16E4F07F.bch

0x1C37E67C.bch

0x2434B7D5.bch

0x2A4A0BF8.bch

0x30EBBBB1.bch

0x387AF82B.bch

0x3CF52BB0.bch

0x42FC7955.bch

0x6040E545.bch

0x6B17A1F7.bch

0x75F0EC61.bch

0x772D03DA.bch

0x8577E8EB.bch

0x93F9AB2B.bch

0x9F48B7EA.bch

0xA0561BBF.bch

0xACFBDC5A.bch

0xAF0F3C99.bch

0xB0882BFF.bch

0xB5240E83.bch

0xBB0C1080.bch

0xC53D7C1A.bch

0xC84E6BCB.bch

0xC8DAF6EA.bch

0xC9B468DD.bch

0xE3992EAA.bch

0xE3BDBB5C.bch

0xE88704D4.bch

0xEADF41C7.bch

0xED20C0A8.bch

0xEE15D99B.bch

0xEFFC2167.bch

0xF5379A95.bch

## Gallery

0x0C25B5420x1C37E67C0x2A4A0BF80x03EAB2FB0x3CF52BB00x6B17A1F70x9F48B7EA0x16E4F07F0x30EBBBB10x42FC79550x75F0EC610x93F9AB2B0x132D70CD0x387AF82B0x772D03DA0x2434B7D50x6040E5450x8577E8EB0x151188240x162439030xA0561BBF0xACFBDC5A0xAF0F3C990xB0882BFF0xB5240E830xBB0C10800xC8DAF6EA0xC9B468DD0xC53D7C1A0xC84E6BCB0xE3BDBB5C0xE3992EAA0xE88704D40xEADF41C70xED20C0A80xEE15D99B0xEFFC21670xF5379A95

## Unknow files

0x0277E644.bin

0x02F2E21C.bin

0x08D6DC92.bin

0x142EA131.bin

0x16868250.bin

0x1C486612.bin

0x1D0C1ED0.bin

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0xFAFA23A6.bin

0xFD5E0D4B.bin
Neko (chapter)

Story Arc
 Last page date
 No. of pages

***Neko*** is the fourth Dragons of Azuma chapter. The publication of the chapter began on 18th July 2015 and the last page was released on 1st August 2015. This chapter begins the fight between Neko and Buta's swordbandits.

## Plot

The bandits are wondering who are those people who came to the village and defeated on of their soldiers. The youngsters are talking about who should fight the bandits and Cropper mentions Momo's name, which seems to be known by Buta. He orders one of his soldiers to bring the swordbandits' wanted lists and notice's that Momo is wanted. Buta decides to take him down, to become a general. Before the fights starts the two sides are stoped by Neko, who says that he will defeat the village's bandits.

Buta sends one a bandit soldier to defeat the youngster. The bandit rushes on Neko with a sword but the attack is dodged by him. Neko disarms the bandit and defeats him with a kick, which crushes him into Buta's throne. Neko throws the sword whick stick up's into a wall and harms the lieutenant's arm.

## Characters (in order of appearance)

* Swordbandit's lieutenant
* Captain Buta
* Cropper
* Nashi
* Momo
* Neko
* Swordbandit's Bandit Leader
* Swordbandit's Bandit Solder
* Nikukyū's Family

> *See also List of Dragons of Azuma characters for more information.*
>
>

## Others

* This is the first chapter to inform at the last page the title of the next chapter.
* This chapter introduces swordbandits' wanted lists.
* This chapter introduces Momo's full name - Aoki Momo.
* Daikon makes a cameo appearance on one of the wanted cards.

## References

1. ↑ http://dragonsofazuma.thecomicseries.com/comics/79/
2. ↑ 2.0 2.1 http://dragonsofazuma.thecomicseries.com/comics/94/
3. ↑ http://dragonsofazuma.thecomicseries.com/comics/82/
4. ↑ 4.0 4.1 http://dragonsofazuma.thecomicseries.com/comics/83/
5. ↑ http://dragonsofazuma.thecomicseries.com/comics/84/
6. ↑ http://dragonsofazuma.thecomicseries.com/comics/91/
7. ↑ http://dragonsofazuma.thecomicseries.com/comics/94/
Zelda:albw\Archive\Demo8.szs

---models---

0x1E77574F.bin

0x2C70458A.bin

0x7EE78809.bin

0x8E28EF3C.bin

0x9DEBDF00.bin

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0x036546C7.bin

0xF5A3F316.bin

---gallery---

0x1E77574F0x2C70458A0x7EE788090x8E28EF3C (possibilly Ravio rupees)0x9DEBDF000x26FD9D4D0x047B578D0x80B1671A0x4741C28E0x036546C70xF5A3F316
HW\content\data\ui\still item

still\_item\_00.g1t.gz

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still\_item\_03.g1t.gz

still\_item\_04.g1t.gz

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still\_item\_14.g1t.gz
SSB43DS\dt\model\fighter

captain

dedede

diddy

donkey

duckhunt

falco

fox

gamewatch

ganon

gekkouga

ike

kirby

koopa

koopag

koopajr

link

littlemac

littlemacg

lizardon

lucario

lucariom

lucina

luigi

mario

mariod

marth

metaknight

miienemyf

miienemyg

miienemys

miifighter

miigunner

miiswordsman

murabito

ness

nocontest

pacman

palutena

peach

pikachu

pikmin

pit

pitb

purin

reflet

robot

rockman

rosetta

samus

sheik

shulk

sonic

szerosuit

team

toonlink

wario

warioman

wiifit

yoshi

zelda
HW\content\data\event\motion

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Event\_GEN19\_Motion.bin

Event\_WIN21\_Motion.bin

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Event\_WIN24\_Motion.bin

Event\_WIN25\_Motion.bin

Event\_WIN26\_Motion.bin

Event\_WIN27\_Motion.bin

Event\_WIN28\_Motion.bin

Event\_WIN29\_Motion.bin
Zelda:albw\Archive\Demo9.szs

---models---

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The Legend of Zelda: Tri Force Heroes

Archive

Common

EU

## Data location

 Menu sprites
 Shader and effects
 Ending data
 Stages textures
 Link costumes models
 Logo and book model
 Others data not listed above

## Internal naming

Unlike ALBW the internal naming is sometime weird...

### Stages

 StgDarkAlpha
 StgDarkNovember
 StgSandOscar
 StgSandNovember
 StgIndoorVillage
 StgColosseum
 StgDarkHotel
 StgDarkTango

## Abreviations

 Crs
 Lyt
TH\Common\Course

Dark\_A\_Common.bch

Dark\_B\_Common.bch

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Dark\_D\_Common.bch

Fire\_A\_Common.bch

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Fire\_D\_Common.bch

Fort\_A\_Common.bch

Fort\_B\_Common.bch

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HW\content\data\action\facemotion

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C\_SHEIK.bin.gz

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Kieruken

Japanese name
 Meaning
 Debut

***Kieruken*** is Cropper's special technique when fighting using his Tamashī Energy. This technique makes the user invinsible, appearing only for seconds when he attacks his opponent.

## Overview

The technique is based on Tamashī energy so the user needs to concentrate his energy in order to perform it. When the user gathers the energy needed he becomes invisible with the exepcion when he is attacking. Cropper is seen as the only user, so far.

## Weaknes

The technique seems not to have any weakness, thus it is showed that the technique uses energy really fast.

## Usage in battles

The technique was used in battle several times

* When Cropper was fighting with Taka he used it as his 'last chance technique'.
* Cropper used a minimum energy version of the technique when he was attacking Buta.
* While fighting in Uragiri Cropper used the technique against Zō.

## Others

* Although the technique's name is "Invisibe fist" the user isn't invisible when attacking.
* Cropper might invented the technique by accident as stated by him.

## References

1. ↑ http://dragonsofazuma.thecomicseries.com/comics/29/
2. ↑ http://dragonsofazuma.thecomicseries.com/comics/31
3. ↑ *Cropper didn't charge his energy for too long before the usage and attack.*http://dragonsofazuma.thecomicseries.com/comics/113
http://dragonsofazuma.thecomicseries.com/comics/114
4. ↑ http://dragonsofazuma.thecomicseries.com/comics/26
ORAS\a\0\0 (2)

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Bandit Hunter

Story Arc
 Last page date
 No. of pages

***Bandit Hunter*** is the eighth chapter of *Dragons of Azuma* series as well as the Big Green Arc. The cover was published on September 16th 2015 and the last page on September 30th 2015. This chapter starts the 'battle of Uragiri' which as to date still continues. This chapter introduces another major character and new swordbandits.

## Plot

Cropper, Nashi and Neko start the journey to fort Uragiri, which they are planning to destroy.

Meanwhile a mysterious figure is standing in front of the fort, who anounced that he came to defeat Major Shōga. Nashi and the gang soon encounters the figure, who introduces himself as a 'bandit hunter'. The hunter is shocked to hear the the group is heading to Uragiri.

In the fort (in a war room) a meeting is held by Major Shōga to the captains of Uragiri. One of the main points is a secret action that will happen in four months in the area, as said by Tsubame. Another is bandits' wanted lists on which Momo and the hunter appears (named as 'Daikon'). The major also suggest a replacement for him as the fort's commander by one of the captains argues that Shōga is running from something. The meeting is interupted by a lieutenent who informs that a bunch of kids is in front of the fort.

## Characters (in order of appearance)

* Cropper
* Neko
* Nashi
* Daikon (first appearance)
* Shōga (first full appearance)
* Tsubame (first appearance)
* Uragiri Catains (first appearance)
* Zō (first appearance)
* Ushi (first appearance)
* Uragiri's lieutenent (first appearance)

## Others

* From this chapter the story happens in fort Uragiri.
* Although Buta and Momo made their last appearance in the series in the previous chapter, they are mentioned. Also Momo appears on a wanted list.
* Alhough this is Ushi's first appearance he isn't named until chapter #13. Zō also isn't named in this chapter, however, he is named in the next one.

## References

1. ↑ http://dragonsofazuma.thecomicseries.com/comics/143/
2. ↑ 2.0 2.1 http://dragonsofazuma.thecomicseries.com/comics/158/
3. ↑ http://dragonsofazuma.thecomicseries.com/comics/
4. ↑ http://dragonsofazuma.thecomicseries.com/comics/146/
5. ↑ http://dragonsofazuma.thecomicseries.com/comics/148
6. ↑ http://dragonsofazuma.thecomicseries.com/comics/151/
7. ↑ http://dragonsofazuma.thecomicseries.com/comics/155/
8. ↑ http://dragonsofazuma.thecomicseries.com/comics/157/
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Anzu

***Aoki Anzu*** is the younger brother of Azuma's Legendary Martial Artist, Aoki Momo. Anzu also is a martial arts master and has his own dojo.

## History

Anzu in the past was trained by his brother, as Momo belived that he might be his prophecy's 'Legendary Warrior', but for unknown reasons he stopped to train Anzu. Some time later he promised his friend that one day he will train his daughter. Thus, when she came to him to recive his training, Anzu moved out from Kudamono. He moved probably to Honyūrui Empire, as he was seen there for the last time.

> *This story arc/chapter is still published so it may be incomplete.*
>
>

## Inspirations

In DoA's predecessor, Red Dragon. A character named 'Anzu' appears. He also is Momo's brother and a martial arts master. He is even seen training a student named Daikon. His look resembles a *Dragon Ball* character, mercenary Tao Pai Pai.

## Others

* Although, he was already mentioned by Momo in *Unexpected Stop**,* he still didn't appeared in the series, even in a flashback.
* Anzu is quite popular, mostly because he is the brother of a Legendary figure.

## References

1. ↑ 1.0 1.1 http://dragonsofazuma.thecomicseries.com/comics/49/
2. ↑ http://dragonsofazuma.thecomicseries.com/comics/142/
3. ↑ http://dragonsofazuma.thecomicseries.com/comics/56/
4. ↑ http://dragonsofazuma.thecomicseries.com/comics/54/
5. ↑ http://dragonsofazuma.thecomicseries.com/comics/57/
Honyūrui

Also known as
 Located
 Known inhabitants

**Honyūrui** is one of the four Empires of Azuma. It's the first empire to appear in the series, and from chapter #3, the major place for the Big Green Arc. The empire is the home land of Neko, Buta, Zō, Inu and many more. The empire is ruled by Amagawa Kuma or his successor.

> *Because of the lack of information from the source material this article was reduced.*
>
>

## References

1. ↑ http://dragonsofazuma.thecomicseries.com/comics/141
Unexpected Stop

Story Arc
 Last page date
 No. of pages

***Unexpected Stop*** is the second chapter of Dragons of Azuma webcomic. It was released between 17th June 2015 and 1st July 2015. This chapter introduces Nashi to the series.

## Plot

Momo and Cropper continues their trip and argue about the place where the training should be happening. The two stop after seeing a self-made border gate in the middle of nowhere. A hidden person tells to them that they aren't allowed to go any further appearing soon after.

Momo quickly recognizes the voice of the masked fugure as the daughter of his brother's friend, Nashi. She unmaskes herself and reveals that she is waitind here for Anzu, who, as she thinks, is running away from her to Kokkyō mountains (also revealing that Anzu isn't in Kudamono anymore, like Momo thought but in Honyūrui). Momo decides to take Nashi with them to Anzu but she doesn't agree to let Cropper go any further. When Momo tells her that Cropper is his student she agrees but only if the youngster would be able to defeat her in a fight. After a short clash she alows Cropper to go deeper in Azuma.

## Characters (in order of appearance)

* Cropper
* Momo
* Nashi (first appearance).

## Others

* This chapter was the first to have colored 'story' pages.
* This the chapter with the smallest number of characters.
* This chapter starts the 'every day a new page is born' release cycle.
* Anzu is mentioned for the first time.

## References

1. ↑ http://dragonsofazuma.thecomicseries.com/comics/47/
2. ↑ http://dragonsofazuma.thecomicseries.com/comics/62/
3. ↑ http://dragonsofazuma.thecomicseries.com/comics/50/
4. ↑ http://dragonsofazuma.thecomicseries.com/comics/52/
5. ↑ http://dragonsofazuma.thecomicseries.com/comics/57/
6. ↑ http://dragonsofazuma.thecomicseries.com/comics/58/
7. ↑ Pages #47 - #53.