Planned Changes

ĊСледующее Было выпущено для широкой публики.

Here is a simple to-do list I've planned as current roadmap, note that the order can be changed according to our progress or needs.
1. Transformation System:

```
   Add cooking, scorching, rotting, air drying, smelting abilities to items, foundation of all kinds of chemical/physical transformations of matter

```

2. In Depth Tutorials:

```
   When starting a new game, we'll add a step by step tutorial missions to guide players through all of our uniquely designed systems:
   From item downgrading, picking/dropping/placing, crafting, workbench, building, fire making to metabolism system, climate changes, symptom system etc.
   Then whenever you encounter a new function from an item, there will be a description showing up to explain the function.
   All tutorial missions and descriptions will not only be texts but also pictures to make the reading part as short as possible.

```

3. Customizable Furniture System:

```
   Allow players to create their own furnitures and use their auto-detected function like sitting, sleeping, storaging, water collecting etc.
   Also can transfer them into our pre-built furnitures (with better looking and functionalities) if the assembling order fit a certain recipe
   Furnitures can be moved using current Placing function, and can transfer into certain pre-built items if players place the right structure to certain locations:
   Like placing a 1x2 simple plate to a door frame will make the plate a door for this frame.
   This will be the foundation for us to add carts, manmade water collectors, spinning/weaving machines to the game.

```

4. Character System Overhaul

```
   Change the entire character system to solve the headless isuue.
   Adding customizable tweaks to the facial/body shapes of the character
   Both gender will be available for players to choose.
   Specialized male and female walking animations to improve realism
   Character creation scene

```

5. Major Optimization

```
   We'll update our game engine and implement more efficient rendering methods to optimize the game
   The goal is to achieve steady 60 fps with default high graphic settings on i5 7500 CPU and gtx 1060 graphic card PC

```

6. Combat System Overhaul

```
   Remake all of our combat animations to achieve an action-like combat system
   Complete all combat styles: fist combat, melee, ranged,  throwing, special (fish fork)

```

7. Basic Animals

```
    We'll create the foundation logic and framework for all animals
    Allow them to see, to hear and to smell/ feel their environments
    Simplified metabolism and symptoms system for animals
    Add fishes into the game

```

8. Iron-making

```
   Add iron-making related workbenches: basic furnace, forge, anvil etc.
   Add raw iron resources into Mangrove biome: limonite
   Add iron tools and weapons
   Add advanced crafting techniques related to iron tools
   Add new workbenches and items that can be crafted by the new techniques

```

9. Pathfinding Implementation

```
   We'll create pathfinding abilities to creatures allowing them to traverse the landscape according to their daily/annual schedule.
   Add the ability for animals to interact with items
   Add simple land animals like crabs

```

10. Complex Animal Logic

```
   Add personalities to animals, let them interact with other animals/players
   Add flying and swimming abilities to animals
   Add cleverer animals like crocs, seagulls

```

11. Multiplayer Function

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   Allow players to setup their own server and others can join
   New functions or features to balance the attributes between players

```

12. Finishing Initial Biomes

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   Add more plants/ resources to the initial three biomes: shallows, mangrove forest, swamp
   Add natural traps to biomes

```

13. Modular Trap System

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   Allow players to craft trap parts and assemble/ design their own traps according to landscapes or their tastes

```

14. Disease System

```
   Add bacteria/ virus/ poison related attributes and logic to character's metabolism system and items
   Add actions and functions to modify these  attributes for items or player
   Add related symptoms and their influences

```

15. Character Skill System
16. Character Mood System
17. Modular Vehicle Assembling

```
   Let players to craft vehicle parts and assemble complex land/water vehicles

```

18. More Biomes