recursal/Fanatic-Fandom huggingface dataset:
Wasteland 2 status effects

* For status effects in other *Wasteland* games, please see "Status effects".

## Description

At any time a Ranger's performance can be influenced by a variety of **Status effects**, which either act as buffs or debuffs: in other words, they give an increase or decrease to specific attributes or skills, or sometimes cause a Ranger to lose CON over time.

## References

1. ↑ Ranger Field Manual
2. ↑ inXile Forums The "What's this thing?" thread
3. ↑ wikia Wasteland 2/Status Effects
Traveling Busker

**Traveling busker** is a character in *Wasteland 3*.

## Background

A nomadic singer, plying his trade across Colorado.

## Interactions

You can approach and ask him to start to sing. He will sing The Rangers story.

Some characters found in the game can actually sing too if they are in your active party, and even can interacte among them with some dialogues.

Knowed characters that sing along:

* Jodie Bell
* Scotchmo
Virgil

**Virgil** is a Rodia character in *Wasteland 2*.

## Background

Virgil is one of the older inhabitants of Rodia and its resident tech specialist. His point of pride is Satan, a possum he owns, who is the largest and most popular of possum stags in the town. However, even he cannot replace Dante Goodman in his heart. 20 years of marriage will do that to a man. Two years after Team Echo's visit, Virgil had since reunited with his husband.

## Interactions

* Once the jerks are removed (or Dengler clears the Rangers to enter the radio compound), Virgil will repair the radio tower so that the repeater can be hooked up.

## References

1. ↑ Virgil: "*You don't know him? He owns a good fifth of the farmland in this here crater. Richest farmer in Limbo Town. And I helped him get there. We were married for twenty years. Ran the farm \*together\*, lived our lives together, shared a bed together. Then that hussy, Beatrice, came along, sniffin' after his money, and it all went to hell. Dante switched teams and I was out in the cold. Just like that.*"
2. ↑ No Way Home p.16: *"“Oh, that’s from Dante,” Pete said when he saw her examining a pair of worn canvas pants that might have been military issue a hundred years ago, or fashionably similar from a more recent tailor.
“He’s a local farmer. Him and his husband are real fond of the Rangers.”"*
Tattered logbook

**Tattered logbook** is a lore book in *Wasteland 3*.

## Description

A very old, crumbling journal, written shortly after the nuclear apocalypse. You found it in an abandoned pumping station.

## Transcript

This ancient journal contains log entries from over a century ago. Only a few of the final entries are still legible:

September 21, 2003

Fifth year without a summer. Before the government broadcasts went silent, they said the nuclear winter would be over by now. Something’s not right... or they lied.

Inoue thinks that the apocalypse caused an atmospheric shift – maybe a long-standing polar vortex over the Rockies. Guess we’re in for one hell of a long winter.

October 1, 2003

Heavy snow. Radio signal out of Florissant is just static now. Are we the only ones left?

October 9, 2003

Picked up a new broadcast from Colorado Springs. Bunch of people gathering there – survivalists who rode out the bombs in fancy shelters. Bet they could use a couple engineers like us.

October 15, 2003

Convinced Inoue that staying here any longer is pointless. We’ll try to reach Colorado Springs before the snow gets worse...

## Location

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Wasteland 2 derived statistics

*Wasteland 2* derived statistics are determined by the **attributes**.

* Action Points: Determine the amount of actions a character can perform each turn. Base value is 3.
* Constitution: How much punishment the character can suffer before being knocked unconscious or worse. Base value is 14.
* Constitution level gain: How much CON points the character gains per level
* Carry weight: How much stuff a Ranger can carry.
* Combat initiative: Determines turn sequence.
* Combat speed: How much distance the Ranger can cover in combat
* Chance to evade
* Survival points: Used to increase skills. Granted per level.

Additionally, high character attributes yield bonuses:

* Ranged Hit Bonus: Increased chance to hit targets with ranged weapons. Every point of Coordination translates into a 1% bonus (eg. a Ranger with 10 in Coordination gains the full 10% bonus).
* Melee Critical Hit Bonus: Chance to score a critical hit with melee weapons. Every point of Awareness translates into a 1% bonus (eg. a Ranger with 10 in Awareness has a 10% bonus chance to score a critical hit).
Wasteland 3 cybernetic upgrades

Rangers and their companions can become cyborgs!

## Acquisition

After purchasing the Cyborg tech control unit from Vivisecto, RN for $1024 apiece, you can apply it to your spine to obtain Cyborg Tech perk, which unlocks use of cybernetic upgrades.
Sadly, there's one major drawback: Upgrades are not permanent, but are instead used like trinkets.
Victory Buchanan

**Victory Buchanan** is the son of the Patriarch and a recruitable character in *Wasteland 3*.

## Background

The eldest son of the Patriarch of Colorado, and his one-time heir apparent, he proved so violent, sadistic, that his father disowned him and made his clever, ambitious, and hated sister Liberty the heir instead. Since then his self-destructive impulses have only gotten worse. Everything is a game to him, particularly if it allows him a chance to laugh at someone else's misfortune.

Victory is a genuine psychopath - never been right in the head. Since he was a baby he'd torture cats, terrorize the servants, set the house on fire. And he's only got worse. The things he'd done to the women he finds are too horrifying for even his father, who brought the state to heel. The Patriarch actually set aside a yearly fund for paying off the families of his victims.

When the Patriarch finally had enough, he put the little monster under house arrest up in Aspen. The Hundred Families there weren't prepared, as he escaped into the mountains first chance he got. Then he came back with a gang of crazy freaks and turned the place into a slaughterhouse. Since then, he has been taunting his father that he'll kill the remaining high value hostages. Of more immediate concern is the fact that Vic also captured a team of Rangers, including General Wade Woodson's brother, Riley Woodson.

## Interactions

### Quests

* The Psychopath: The target of the entire quest. Bring him home alive. Or not. If you decide to shoot him, you will receive a most amusing reaction as the Patriarch's favored son realizes that's the end of the road for him.

## Gallery

* Portrait of Victory and his family
* Concept art by Jonathan Gwyn
Wade Woodson

Sergeant, later Lieutenant
**Wasteland 3**

General

**Wade Woodson** is a Ranger stationed at the Ranger Citadel in *Wasteland 2*, holding the rank of Sergeant. By *Wasteland 3*, he is a general, replacing General Snake Vargas, who fell at the Citadel.

## Background

The resident radio specialist of the Desert Rangers. A true wizard with a radio and an antenna, responsible for developing the triangulation procedure for the Californian signals. Together with the rest of Team Echo, he returned to Arizona just in time to defeat the Cochise AI for a second time. He survived the battle where general Vargas did not, and was selected by the surviving Rangers as Vargas' successor.

Following his return from Los Angeles and diligent, distinguished service, Wade Woodson became the commanding General of the Desert Rangers through a vote. Responding to the dramatic situation in Arizona, he dispatched Angela Deth (now a Colonel) as an Advance Team to Colorado Springs, responding to Saul Buchanan's - the Patriarch's - request for Ranger assistance, followed by Team November.

## Interactions

### *Wasteland 2*

#### Quests

Woodson plays a minor role in the Citadel, but once the Rangers are sent to LA, Lieutenant Woodson (field promotions affect not just the Ranger team) takes over the duties of Vargas as mission command and issues the primary quests.

* Secure the perimeter at Santa Fe Springs: Woodson asks the player to patch the holes in the perimeter fence.
* Test radio communications with Lt. Woodson: Self-explanatory.
* Reestablish contact with Citadel Base in Arizona: Woodson provides the repeater units necessary for the job.
* Upgrade rad suits: Woodson upgrades the suits once he receives enough zeolite
* Expand the Rangers' broadcasting range in Los Angeles Woodson provides the repeater units necessary for the job.

## References

1. ↑ No Way Home p.23: *"“You don’t think he’s qualified?” Pete asked gently.
“I think he didn’t look for me,” she snapped. She shook her head. “He knows giving orders from the other side of a radio. What’s he know about being a soldier?”
“There was a vote,” Pete said."*
Very Impolite of Her

**Very Impolite of Her** is a radio broadcast in *Wasteland 2*.

## Transcript

*Dear Mannerites, come in? Come in?*

Go ahead, Gentle Caller. We can hear you.

*Thank you. Uh, I think my wife may have been taken by raiders. Could you send someone to save her?*

I see. You say "may." So you aren't certain? What happened precisely.

*Well... well, there were lurkers in our cornfield today and I think they took her. She went out to--*

Lurkers is a very pejorative term, gentle caller. How do you know they weren't just shy? Did you go out and invite them in for refreshments?

*Y-yes! We did! That's what my wife was doing. She took a plate of cookies out to the cornfield and... and... I haven't heard from her since. Except for some screams.*

Hmmmm. Yes. That sounds bad. Very bad. It was very impolite of her to leave the house without telling you how long she would be away. This is a serious breach of etiquette. We will send out a Politeness Patrol to investigate right away.

*Oh, but, I'm not mad at my wife. I--*

Thank you, gentle caller. The Patrol is on their way. Goodbye.
The Order

**The Order** is a tier 3 blunt weapon in *Wasteland 2*.

## Description

A huge sledge hammer kept right where the bartender can reach it. Its handle is wrapped in duct tape, upon which has been scrawled with the words, "In case of The Chaos." On the head of the hammer are etched the words, "The Order."

## Characteristics

Can attack diagonally.

Alerts enemies (generates noise) in a 10 unit radius.

## Trivia

* The sledgehammer is a backer reward, referencing The Order, a hive of scum and villainy resembling a particularly dysfunctional community.
Wasteland 3 companions

This page covers ***Wasteland 3* companions** AKA **recruits**. You can have four Rangers and two additional companions (the aforementioned recruits) in tow. Recruits aren't *technically* Rangers, but they want to assist you all the same.

## Allegiance

Ranger Allegiance may change and is rated on the following scale:

* Rebellious
* Disgruntled
* Uncertain
* Loyal
* Steadfast

Levels of new recruits somewhat scale to the level of the party (e.g. when Scotchmo is hired while most party members have lvls 12-14, his level is automatically increased to 12 with extra stat points available for distribution).

## Companions

* Fishlips: A cannibal and raider warlord.
* Pizepi Joren: A mutant researcher from Darwin.
* Ironclad Cordite: Former leader of the Scar Collectors.
* Jodie Bell: Ranger companion and the only competent driver this side of the Rockies.
* Marshal Kwon: Patriarch's Marshals companion.
* Lucia Wesson: Hundred Families companion.
* Scotchmo: Well, he's Scotchmo.
* Victory Buchanan: Found at Aspen. A terrifying psychopath and disgraced son of Saul Buchanan.

A single companion was planned and cut, Jane Doe, from the FADER collective at Cheyenne Mountain. Gone together with the rest of the location.

## Ranger recruits

Can be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

* The level of recruited characters depends on the maximum level in the group and the number of free points can vary depending on the level.
* Note that all numbers here are for level 3.
* You can have maximum of 4 Rangers in the group.

## Followers

Apart from recruits that you can control, different followers can join you throughout the course of the game. The are akin to animal companions but don't provide any bonuses and are recruited when you finish certain quests (whether explicit or unmarked). CON of all followers is fairly high and more or less the same.
Turning the Other Cheek

**Turning the Other Cheek** is a radio broadcast in *Wasteland 2*.

## Transcript

Friends, I'm here to tell you that we are not all damned, that there is indeed a path to salvation, and it was revealed to us by the Prophet of Gower Gulch, the great James King himself, before the first bombs fell. Further, we have been led up that path all the way to Heaven by God's second anointed son, Luke Samson, the Red Messiah.

And what is this path? How do poor wretched sinners such as ourselves rise from the filth of this world to the gates of paradise? Why friends, that is simplicity itself - an easy three-step plan. First, you must turn from sin and strive to live a decent life, following the strictures of the one true book, the James King Version of the Holy Bible. Second, you must encourage others to do the same. And third, when confronted with those who refuse to come to the light, those who are willfully wicked, those who revel in sin and depravity and will not hear the word of the Lord - why those you must cleanse from the world with fire, sword and shotgun. As James King said, and our savior Red Sampson reiterated, "The slate must be wiped clean."

Can I get an amen, brothers and sisters?

Turning the other cheek was for a gentler time, brothers and sisters, back in the days when every man had a ranch, a swimming pool, and a Cadillac, and every woman a frigid air, a whirlpool and a cross-your-heart bra. Now-a-days we can't even wait for the first cheek to be struck. We gotta strike first, or be driven from the earth. The shotgun and the sword, brothers. That is the new golden rule.

You've had too many Saturday nights and not enough Sunday mornings! You've spent too much time on your back with your legs spread, and not enough time on your knees with your eyes closed! Pray, sister! Pray for salvation! Because if you do not come to god, then god is gonna come to you, and he ain't gonna pull his punches!
Wasteland 2 characters

This page lists **characters in *Wasteland 2***.

## List

 Wasteland 2 characters Wasteland 2 merchants Aaron Zelek Aberforth Acrimonious Smith Adam Doochin Adrian Gordon Aidian Bomositabo Aldeen Alex Bermudez Alex Dupre Alex Falk Alexey Chuklin Alexey K Angela Deth Anna Anna Hegedus Arjuna Rabindranath Arthi Rabindranath Ascension McDade Atchison tribesman B. Bilious Balfour Baldwin Hills medic Baldwin Hills trader Barry Jackson Bart Baum Becky Bell Ben Ben Wadefield Benedict Benjamin Spangler Bernard Assaf Big Jake Billy Billy (Griffith) Billy Dee Binh Nguyen Blasting Cap Bob Brass Knucks Bridewell Brother Franks Brother Wright Bucky Brown Bullet Catcher Cantilever (husband) Cantilever (wife) Carl Gustaf Carla Nguyen Casey Casey James CE Captain Celia Caminada Chaos Charles Cleric Chris van Graas Chris VanOverbake Chris, King of Gamblers Christopher Burr Christopher Noteboom Christy Cliff Sadler Clyde Constance Yee Corran Cain Curly Bill Cyril Verba Dale Dallas Dalton Dan Q Dante Goodman Darla Dave "Killer" Carlson Dave Oshry David Assaf Dead Fall Dean Degge T. Thomas, Jr. Dekkar Firehawk Denis Semenov Dentist Bill Desert Ranger Characters Distillery worker Doc Doe Doyle Dugan Duke Duke Schwag Dump Star Dweezle Earl Edwin Edwinson Egodeath EJ Ruckdeschel Elizaveta Shestakova Elroy Hegedus Engineer Enola Eric Eric (Wasteland 3) Eric Robinett Erik Tidemann Ertan Esteban Negro Ethan White Etheline Ethil Mercaptain Evan Hawco Fawcett Fealty Mayweather Felicia Ffordesoon FG13 Flinkman Flintlock Eggleston Flo Fred "Pistol Pete" Pettersen Fred Darvis Fritz Garoof Gary "NaCl" Wolfe Gary Niger Gene Cronk George Lin Gerard Gilbert "Thrasher" Sagarra Gladys Glenn Goa Goochman Gorkinovich Gorsky Grauman Grave digger Guano Gwen Harold Alder Harold's bodyguard Harrison Edsel Harvey Healer nun Hector Nguyen Heidi Hollander Hell Razor Hobo Hobo King Hogarth Holliday Honest Jon Honeydew Lewis Hopi Howdy Hunter Igg Humperdink Indomitableness Garza Irwin Fletcher Isaac Leibovitz Ivan Jackhammer (Wrecker) Jackie Jaime the robot Jak James James (distillery) James Buntine Jan Jaqueline Wadefield Jason Jason Vickstrom Jason Zeng Jean Rambeau Jeff "Hungry" Hungerford Jennifer Jerkette Jersey Jess Jess-Belle Jesse Jill Yates Jim Auwaerter Jim Beavens Jobe Joe Barron Johnie Zipper Johnny Maloney Jones Josephine Josie Julianne Capps Julio Junkie Justa Bill Juvie Karen Erinson Kate Preston Kathy Lawson
Wasteland 2 Steam cards

**Steam cards** are available for *Wasteland 2*. Collecting them unlocks emoticons, backgrounds, and ranks for Steam. Unlike many other games, though, the cards themselves contain game lore!

## Cards

Thank you for your time.
Sincerely,
It is also extremely territorial, and its jaws can tear through metal, which is probably why Gila Gyros aren’t common.

## Badges

* Raider
* Recruit
* Ranger
* Tech Sergeant
* General
* Supreme Jerk (for collecting all foil cards)

## Emoticons

* RadioCallIn: (Common)
* ToasterRepair: (Uncommon)
* HardAss: (Rare)
* KissAss: (Rare)
* SmartAss: (Rare)

## Backgrounds

* Pistol Packing Priest (Common)
* Raiders (Common) "My... my FACE? WHERE’S MY FACE? You? YOU! YOU HAVE IT! YOU HAVE MY FACE! GIVE IT BACK! GIVE ME BACK MY YOUR-FACE!"
* Captain Angela Deth (Uncommon)
* Children of the Citadel (Uncommon)
* Dugan (Rare)
Wasteland 3 classes

The following lists *Wasteland 3* **classes**, for lack of a better word. Everyone in the Wasteland has their own combination of talents and quirks. While many fall into more typical roles, some choose to walk their own path, whereever that may take them.

Classes have no actual gameplay effect. They are generated based on a character's primary skill (highest or first that was trained on character creation - NOT first that was maxed).
Vampire bat ornament

**Vampire bat ornament** is a hood ornament in *Wasteland 3*.

## Location

* The Bizarre in the safe next to Flab the Inhaler. You can loot it with Flab's key after killing him as part of the quest A Very Hostile Takeover. Accessing the safe while Flab is around will trigger a fight with him and his guards in the room.
The Gospel According to Matthias

**The Gospel According to Matthias** is a book in *Wasteland 2*. It is found after the New Citadel boss fight, near the exit helicopter.

## Background

A small, hardbound book with an all-black cover.

## Transcript

### Part 1

The beginning was fire. The fire that purged mankind, resetting the possibilities of humanity's future and wiping away his follies.

But our story begins in yet another fire. This is how it came to be:

The Voice was built before the war, designed to carry the Word across the boundaries of the Apocalypse and bring the Golden Future to the new, Synthetic Mankind. For this was the Word:

*""We will send Him beyond the War,*
*And he will prepare the way,*
*He will make straight the path to Synthesis,*
*He will birth the perfect melding of man and machine.""*

Then the Voice sent us out, synth, robots, man, to preach and spread the Word. But mankind's wickedness is in its very nature, its folly always to harm no-one more than itself. Thus came the Rangers, the ultimate expression of humanity's hubris and folly, trumpeting the cause of good while acting in cause of benighted ignorance.

The Rangers too had heard the Word, but their hearts were closed, and their heads guided by nothing but fear. When they heard it, they heard the death knell of their petty Kingdom in which no Law was true but that of the gun. Fearing this, they reacted with violence, and laid waste the homes of the Voice.

All our sacred places were destroyed or taken. Our brothers and sisters murdered or left without the Voice, without a mind to guide them. The fire laid them low, and saw we last few disciples flee West, West, ever West.

Through radiation where no man could follow, we travelled for a year and a day before reaching the promised land of Los Angeles, ruined but still populated, destroyed but not without hope.

Yet even there the folly of Man persisted. Even there evil did abound. But without the Rangers' pervasive ignorance, the souls west were free to be touched, spoiled but not irreparable, ignorant but not irredeemable.

So we travelled deep into the heart of the erstwhile City of Angels, founding the New Citadel and guarding and spreading the Word. So was to be fulfilled the command of the Voice, in another place but no less true.

Thus it was that I, Matthias, having escaped the wrath of the Rangers, looked upon this new land and understood that it was where our new beginning would take place. That this is where we will take our first steps towards Synthesis, towards our Golden Future.

Towards our Return.
Viscoelastic plates

## Effects

* +1 Armor
* +6% Evasion

**Viscoelastic plates** is an armor mod in *Wasteland 3*.

## Description

Replacing standard armor plates with these lightweight polymer ones will allow for greater leg movement at the same level of protection.

## Crafting

Ingredients to produce one (1) unit
* 1 Hydraskin panels

Can be upgraded to Ceramo-silk patches.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Verchitin armor set

## Cumulative effects

* +25% Cold resistance
* +25% Energy resistance
* +25% Fire resistance

## Requirements

Strength
9

## Requirement penalties

Hit Chance
-50%

Action Points
-6

Combat Speed
-2.5

**Verchitin armor set** is an armor set in *Wasteland 3*.

## Armor set

* Verchitin helmet
* Verchitin armor
* Verchitin legs

## Effects

Cumulative effects of all items.

* +67 Armor
* +25% Cold resistance
* +25% Energy resistance
* +25% Fire resistance

Requirement
This armor has requirement for character attributes. Failure to comply with this requirement will result in penalties.

* Strength: 9

Penalties

* Hit Chance: -50%
* Action Points: -6
* Combat Speed: -2.5

## Locations

* Toaster Repair Academy: Full set in the top right chest.

## Trivia

* In wasteland two there is a person in the rail nomads camp looking for the armor, their notes (which are scribbles on an old pre war newspaper) say "there's too much written about it to be fake".

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Verchitin helmet without unique glow
* Verchitin chest without unique glow
* Verchitin legs without unique glow
* Verchitin hand, not included in the release version
* Verchitin feet, not included in the release version
The Real Bloodstaff

## Effects

Applies Bleeding

**The Real Bloodstaff** is a blunt weapon in *Wasteland 3*.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 218 - 262 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

## Locations

* Scar Collector mine: In the level 8 broken toaster in the Soviet section.

## See also

* Bloodstaff - Wasteland? Is it real?
* The Blood Staff (fake) - Hmm. Fake? Well it's lost somewhere in Wasteland 2 anyway.
* The Blood Staff - Another one? Omg, what happened with those staves in Wasteland 2???

## Behind the scenes

Well, the fun part started in *Wasteland*, where Bloodstaff can be found. Description on it said "There is only one REAL Bloodstaff. The rest are just fakes". In *Wasteland 2* story continues and The Fake Blood Staff can be found and then exchanged for The Blood Staff.
Both Bloodstaff from *Wasteland* and Fake Blood Staff from *Wasteland 2* don't have Bleeding or other blood related status effects, however The Blood Staff has 50% chance to inflict Bleeding Wound. Nice try! But this one applies Bleeding with every hit! So finally we found the truth! The Real Blood Staff is REAL!
Tippy Toes

## Effects

+1 Sneaky Shit

**Tippy Toes** is a skill book in *Wasteland 3*.

## Description

Still walking around on those big old feet? Making a big to-do wherever you go? Maybe you should try walking... with less! Learn about walking with just your toes and HEAR the difference!

## Location

* Little Vegas: Inspector Delgado. Or rather, near him: In the next room.
Wasteland 2 weapon modifications

**Wasteland 2 weapon modifications** are upgrades for the various **weapons** the Rangers find in the wasteland. They can be bought from shops or created by field stripping weapons.

Stripping and modifying weapons requires Weaponsmithing. All weapon mods are considered rare items and theoretically stack in fives.

## Mod compatibility

Not all mods are compatible with all weapons. Brawling weapons, Grenades, Machine guns and Rocket launchers cannot apply any mods at all, while Bladed and Blunt weapons are limited to grip and weight mods. The rest conform to the following table:
Wasteland 2 endings

This page lists all the possible **endings in *Wasteland 2*** along with the requirements. Some endings were split into separate articles: Wasteland 2 character endings and Wasteland 2 recruit endings.

Note: Not all endings can be obtained at this point in time.

## References

1. ↑ No Way Home, p.35: "*The Agricultural Center was still standing, but in worse shape than Angela remembered. The strong outer wall was badly damaged and shoddily repaired in several places. Thick vines grew up and over the open gate, under the train track, and around discarded vehicles. Angela kept her finger near her rifle’s trigger. Nothing attacked her this time. She was relieved to hear Kathy Lawson’s voice when she buzzed the intercom, and more relieved when the other woman let them inside. After she said her thanks and made introductions, Angela asked, “Where’s Matt?”*"
2. ↑ No Way Home, p. 46: "*Then he looked at Angela. “How is this even possible?” “It was Sean Bergin. Used to be the security chief at Highpool?” She shrugged. “I was with Team Echo when we went to mop up, after we saved the Ag Center. He was the last survivor, and I don’t know, he blamed us. Said something about his nephew, from years back, but that was the last I saw him until today. Minute he shows up, he orders his men to capture us.”"*
3. ↑ No Way Home p.34: *"“The Red Skorpions used to be a gang,” Angela told him. “Calling themselves a ‘Militia’ was some fool’s way of making folks believe they were a respectable outfit, just so they could run scams on the farmers. Who they are now, though… it might not be the same. We saved Danforth’s dogs once. He was their leader. Ya know, in case it made peace.”*
*“I met him at the Citadel,” Thomas said. “I can’t speak to what happened with the treaty the general wanted, after his passing, but this Danforth showed up when he was needed, which isn’t nothing."*
4. ↑ No Way Home, p.13: "*“I appreciate that,” Angela said. “Where are we?” “Little town called Rodia. Used to be famous for our possum farm, now I guess people know us for being the place Rangers come to when they get shot.” The doctor snorted. “You wanna tell me about the leg?”*"
Walk of Fame Star

**Walk of Fame Star** is a miscellaneous item item in *Wasteland 2*.

## Background

In faded gold lettering, the name "Tom Selleck" can be made out inside a granite star. Below the text, someone has spray painted "I <3 MAGNUM."

## Characteristics

Can be used to patch the hole in a fence in Rodia, west of Samuel, the shop near the entrance of town. Perception needed. Speaking with the gate guards afterwards awards the Crowd Control Shotgun.

* The shotgun is given by the civilian guards when Rodia is restored to order, but this could also possibly work with Leather Jerk guards?
Voltage regulator

**Voltage regulator** is a quest item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

An automatic voltage regulator capable of handling extreme energy fluctuations. One of three components Goiter asked you to retrieve in order to create Iridium's capture device.

## Location

* Cheyenne Research Level: Particle Accelerator Chamber.

## See also

* Rad-adherent shielding field crystal
* Wide Scatter Ray-Emitter
Wasteland 2 radiation suits

This page lists all **radiations suits** in *Wasteland 2*. *Wasteland 2 radiation suits* are specialized suits intended to protect the wearer against (what else?) deadly radiation.

If you're looking for **clothing**, this article will help. If **armor**, then this one will surely provide the relevant information.

## Note

* You must Equip the suit (double clicking will work) : it will then disappear, but all party members gain 2 Radiation Resistance.

## List of Suits

 Radiation Suit | 2
 Heavy Radiation Suit | 5
 Ultimate Radiation Suit | 6

## Cut

Cut suits refers to two tiers of suits that didn't make it into the final game.

 Upgraded Radiation Suit | 4
Unlucky

**Unlucky** is a quirk *Wasteland 2: Director's Cut*.

## Description

You've always felt like you've had a thundercloud following you. Perhaps it's the darkness that seems to shadow you. Perhaps it's all those times things just don't go your way. Perhaps it's that others around you seem to burst into a shower of spark and flame without warning. Due to your unlucky nature, in combat, there's a tiny chance each turn that a bolt of lightning will scream down from the heavens and shock a random target � friend or foe.
Wasteland 3 damage type conversion modifications

This page lists all and only **damage type conversion modifications** in *Wasteland 3*.

## Overview

These mods are used to convert initial damage type to another, allowing a weapon to benefit from various quirks, perks, skills, backgrounds and even armors. If you build your character properly, you can increase a weapon damage to incredible numbers by simply converting it to the damage type your character is built around. Weapons can be converted only to Fire, Cold, Energy and Explosive damage types. All weapons can be converted and only one conversion mod can be installed per weapon.

### Rarity

These mods are quite rare. Each mod can be found only once per game or even just it's recipe, and some of them are located in a high level encounters or require high level skills.

### Crafting

Thanks they all have recipes, but they are expensive to produce. It may not be a problem to make one, but converting all weapons in your squad will cost a lot.

### Usage warning

Despite the fact that some of this mods can be found early in the game it is highly **NOT recommended** to waste them on low and mid tier weapons. Use them on tier 21+ weapons only. There are just few and very questionable exceptions though, such as the Rattler or MAC 17.

### Damage types

Fire damage
Scales with Weird Science, maximum armor penetration, effective against organic targets (+30% Damage), ineffective against non-organic targets (-30% Damage), often has a chance to apply Burning  (-15% CON per turn).
Cold damage
Scales with Weird Science, maximum armor penetration, effective against organic targets (+30% Damage), ineffective against non-organic targets (-30% Damage), often has a chance to apply Frozen  (-4 AP and -4 AP (max)).
Energy damage
Scales with Weird Science, maximum armor penetration, effective against non-organic targets (+30% Damage), ineffective against organic targets (-30% Damage), often has a chance to apply Shocked  (-10% CON per turn, -2 AP and -2 AP (max)).
Explosive damage
Scales with Explosives, maximum armor penetration, equally effective against any targets.
Upgrade rad suits

**Upgrade rad suits** is a quest in *Wasteland 2*.

## Overview

In order to penetrate the northern radiation wall, the Rangers need upgraded radiation suits. The zeolite from cat litter will work just fine. Except, uh, Woodson needs 56 pounds of it.

## Walkthrough

1. Consult the cat litter bag article for locations of the bags.
2. Once Woodson has enough cat litter, the player will have to leave Santa Fe Springs and respond to an emergency in Wittier.
3. Once they survive the ambush, the suits will be available at the base. Note that they are a separate item and have to be equipped first!
Ultra-morphine

## Ability

Restores +100% CON per turn over 3 turns, but suffer Internal Bleeding  afterwards.

## Item Data

### ID

ITM\_Consumable\_Healing\_UltraMorphine

**Ultra-morphine** is a consumable item in *Wasteland 3*.

## Description

More than a painkiller, U-M actually kills pain. One dose can make a soldier unstoppable... until the effects wear off.

## Crafting

Ingredients to produce one (1) unit
* 1 Black Sludge
* 1 Pheromone Sack

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Turn your Jan into a Marcia

**Turn your Jan into a Marcia** is a junk item in *Wasteland 3*.

## Description

A self-help book for the trials and tribulations of being in a large family.

## Location

* Sans Luxe Apartments: Inside a container in the locked apartment (Lockpicking 5).

## Trivia

* The name and content of the book is a reference to the The Brady Bunch, a television sitcom that ran from 1969 to 1974. Marcia was the oldest daughter of the family, where Jan was the middle daughter of the household.
Wasteland 3 automatic weapons

**Automatic Weapons** is a weapon class in *Wasteland 3* based on Automatic Weapons skill.

## Description

Automatic Weapons have two subtypes: Assault Rifles and Submachine Guns.

* Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
* SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!

## Attributes and skill

Recommended Attributes: Coordination, Awareness, Speed.
Automatic Weapons skill provides following bonuses:

* Assault rifle hit chance up to 30% at skill level 10
* Submachine gun hit chance up to 30% at skill level 10
Wasteland 3 backgrounds

Each character can have a **background** selected in *Wasteland 3*, which gives unique bonuses.

## Exclusive to start characters

 Avenger
 Mentor & Student
 Ex-Merc
 Punk Lovers
 Wild Child
 Tech Heads
 Techie
 Young Rangers
 Duelist

## Companion's Backgrounds

 Lucia Wesson | Gunslinger
 Jodie Bell | Car Nut
 Scotchmo | Hobo
 Ironclad Cordite | Warlord
 Fishlips | Scrapper
 Victory Buchanan | Psychopath
VP91Z (Wasteland 2)

## VP91Z

**VP91Z** is a tier 1 handgun in *Wasteland 2*.

## Description

Main article: VP91ZA semi-automatic, civilian version of the Heckler & Koch Volkspostole 91, the successor to the West German VP 70. Designed in 1991, its high capacity and good performance made it a staple sidearm of modern warfare. Although it's a West German design, enough units were imported into the United States to make it readily available. Desert Rangers in particular liked it enough to adopt it as a standard sidearm.

## Characteristics

The weapon generates alerts enemies (generates noise) in a 18 unit radius.

A very basic, entry-level pistol. Outclassed by pretty much any subsequent pistol or revolver.

## Location

Starting weapon for Rangers with Handguns.

## Trivia

* Manufactured by Heckler & Koch, the civilian VP91Z is a variation on the West German design (the VP70), with an 18 round magazine. It's the standard sidearm of the Desert Rangers along with the M1911A1 .45 Pistol.

## References

1. ↑ A clear reference to VP70
2. ↑ Wasteland manual: *"VP91Z 9mm Pistol: As well liked as the .45 pistol by Desert Rangers, the VP91Z is a variation on the West German design, featuring an 18-shot cap .45 of this weapon reduces the need to reload, making it ideal for extended firefights."*
Uber-Clone

**Uber-Clone** is a character in *Wasteland 3: Cult of the Holy Detonation*.

## Background

The Desert Rangers can begin creating regular clones after completing the quest *Don't You Be My Neighbor* and having Irv join the Desert Rangers at Peterson Air Force Base. The clone drops pink goo upon dying.

## Interactions

The upgraded clone, Uber-Clone, can be initially created in Cheyenne Mountain's Research Level by purging the cloning machine's biomass hopper and then combining a clone's pink goo with a vial of advanced DNA. The Uber-Clone instead drops purple goo upon dying.

Opting to use the vial of advanced DNA while not purging the biomass hopper will instead result in the Flesh Prince pet.
Wasteland 2 mods and utilities

***Wasteland 2* mods and utilities** are few in number, as the game editor has not yet been released. However, enterprising gamers have bypassed this issue.

## 3rd party software

 Turn .tar.gz archive into a .deb package | a script allowing you to turn the .tar.gz archive you just downloaded from GOG.com into a .deb package

## References

1. ↑ inXile Forums Wasteland 2 Community Content
Vivisecto, RN

**Vivisecto, RN** is a character in *Wasteland 3*.

## Background

Vivisecto is the "physician" for the Machine Commune. He offers his services to humans and robots alike, and is capable of modifying humans to accept cybernetic enhancements. For ethical reasons, he doesn't do it himself, instead creating a human-usable machine to do the painful insertion themselves.

## Interactions

### Quests

* Wolfe's Hunt: Gary "NaCl" Wolfe will not reward  Combat Shooting skill book for the quest if Rangers purchased  Cyborg Tech Control Unit from Vivisecto.
Twitchy

**Twitchy** is a quirk *Wasteland 2: Director's Cut*.

## Description

You can never seem to sit still. Even at your calmest times, you're always twitching, jumping at things and anxiously drumming your fingers or stamping your feet. Your twitchiness means you move faster in combat, but you also lose some finer motor control as a result, making it harder for you to land your attacks.
WOPR blaster

**WOPR blaster** is a tier 4 energy weapon in *Wasteland 2*.

## Description

This War Operation Plan Response blaster was probably meant to come in handy during Global Thermonuclear War.

## Characteristics

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

 Non-Conductive | 0.4x

The weapon alerts enemies (generates noise) in a 20 unit radius.

## Locations

* Cerritos: Tom sells 1.
* Salt Lake Park: Alex Dupre sells 1.
* Silo 7: Inside the safe left of the launch control panel. The safe can be opened by entering **Joshua** into the console and playing (or actually not playing) a round of tic-tac-toe. This is a reference to the movie War Games.
Wasteland 2 skill books

**Skill books** are special items that increase a particular skill by 1 point when used. The two exceptions are Killing for Morons, which adds 10 to Combat Shooting, and Southwestern Folklore, which adds 10 points to the eponymous skill.

With the exception of Brawling, there are no skill books for combat skills.
VR headset

## Effects

+20% Hit chance; +10% Critical damage; Applies VR Sickness when removed.

**VR headset** is an armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

An advanced combat simulation helmet designed to train the soldiers of the future. The advanced dual-lens visor produces an immersive simulation of such detail and fidelity that it is indistinguishable from reality, except there are only two colors and it makes you want to vomit.

## Crafting

Ingredients to produce one (1) unit
* 1 Hybrid fresnel lenses
* 1 Portable headphones
* 1 Accelerometer
* 1 Memory module
* 1 Firmware prototype

## Note

While using VR headset sounds became drowned out like under water and vision has blue filter.
Vehicular Combat

**Vehicular Combat** is a Ranger HQ perk in *Wasteland 3*.

## Description

Randy Gett's mechanical insight gave you some ideas about how you can best take out enemy vehicles.

## Effects

Increases damage dealt to vehicles by 5%.

## Strategy

The perk is automatically received by every party member after completing Thicker Than Water and talking to Randy back at Ranger HQ.
Valor Buchanan

**Valor Buchanan** is the son of the Patriarch in *Wasteland 3*.

## Background

One of the three children of the Patriarch, Valor was soft and spoiled according to his father. He fiddled with computers all day instead of learnin' the arts of diplomacy and war. When he 'accidentally' crashed his father's security systems right before his sister's coup attempt, Saul made him the 'official ambassador' to the Gippers, hoping he'd do to their systems what he'd done to his. Instead, however, Valor took revenge on his father by convincing the Gippers to cease the flow of oil to Colorado Springs. Valor's ego is massive and he believes himself to be the foremost expert on computers and general technology in the world, and keeps going over and over how his father lacks the vision to invest in tech beyond toys for his goons.

While the Gippers use him for his knowledge (and to maintain a century-old computer infrastructure that controls Denver's oil fields *and* runs R-OS, err, Reagan), Valor is actually a part of the Gippers' gambit to seize control of Colorado, to serve as a very special tool of the God-President Ronald Reagan: A vessel for his mind. Of course, Valor would be overwritten by Ronald and thus technically die, but Mother Nancy has neglected to share this fact with Valor, instead gently stroking his ego. Words are cheap, after all, and she has to do little beyond stoking his hatred of his father to make sure he does as he's told.

## Interactions

### Quests

* The Zealot: Focal point of the quest.
* Building a Better Reagan: Asks you to upgrade Reagan.
Wasteland 3 cassette tapes

**Wasteland 3 cassette tapes** are a type of a collectible that unlocks additional entries in the Archive menu while playing. They are little vignettes meant to give a deeper look at the world of *Wasteland*.
\*Patch 1.3.0: Achievement should be fixed. They reduced the number of cassette tapes required to 51 from 54.
Useful Prey

**Useful Prey** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Useful Prey
Find the key to the door in Jola's lair
Vahalla lost
Investigate what's behind the door in Jola's lair
Jola's last request: Find and cure her children
\"Heal Jola's children\" (shouldnot fire)
Heal Jola's children:\nFind Baldur, Freyja, and Frigg
Jola's children are cured
We decided not to give Jola the chance to betray us.
Jola got angry and left.
Jola's children are cured, but she is dead
Freya is dead
Frigg (\"Taste of Winter Sky\") is dead
Ensure the survival of Jola's bloodline.
Find the key to the door in Jola's lair
Mission_b1101_UsefulPrey\nWe destroyed the cure.No matter what happens, Jola's kind are doomed.
Investigate what's behind the door in Jola's lair
Jola's last request: Find and cure her children
\"Heal Jola's children\"
Heal Jola's children:\nFind Baldur, Freyja, and Frigg
We cured Jola's surviving children
We decided not to give Jola the chance to betray us.
Jola got angry and left.
We cured Jola's surviving children
Now that Freya's dead, it will be impossible to cure all of Jola's children.
Now that Taste of Winter sky is dead, it will be impossible to cure all of Jola's children.
The keycard is on Bill. He should be somewhere in the Denver ruins.
Jola seems to think the card can be found in a building with \"angry humans\". This sounds like the Gippers.
It wasn't possible to administer the cure to Baldur, because he's a carpet in Broadmoore Heights.
We cured Frigg, who now goes by \"Taste of Winter Sky\" and hunts in the Suicide Forest.
We cured Freyja, the voice in the cave.
We heard a voice by the frozen lake where our convoy was ambushed. Is it possibly it belongs to one of Jola's children?"

```
Ultimate RPG Archives

The **Ultimate RPG Archives** released in January 31, 1998 was a collection of twelve of the best role-playing games ever made. The collection was published by Interplay and contained games by other developers as well. Except of the game disks in the package there is also a massive volume of over 500 pages containing the original documentation of all 12 games and various tool to increase compatibility with 1995 hardware. Maps and reference material are not included in this collection. Here is a list of the games included in the package:

* Wasteland
* The Bard's Tale
* Bard's Tale 2: The Destiny Knight
* Bard's Tale 3: The Thief of Fate
* The Bard's Tale Construction Set
* Stonekeep
* Ultima Underworld: The Stygian Abyss
* Ultima Underworld 2: Labyrinth of Worlds
* Dragon Wars
* Might and Magic: World of Xeen. Compilation of *Might and Magic IV: Clouds of Xeen* and *Might and Magic V: Darkside of Xeen*
* Wizardry 7: Crusaders of the Dark Savant
Ugly's Hideout

**Ugly's Hideout** is a location in Quartz.

## Gameplay

* The Cellar can be accessed through a trapdoor behind the counter in the Officer's Club.
* The Roof entry is between the two buildings at Hubcap Blvd. in Quartz. A rope is needed to fully exploit this, and smashing through the glass will naturally turn all the guards in the hideout proper hostile.
* Using the proper password to get in means that the entire gang will treat you as friendly, and not attack. They will continue this until either a shot is fired or a loot bag is picked up from one of the many fixed encounters in the area.
* The cabinets in the eastern L-shaped room are full of interesting items for the most part. Feel free to use Picklock to help yourself to them.
* The combination to the safe in the southern room is found on the bracelets worn by the triplets Huey, Dewey, and Louie from the Courthouse.
* If you fight Ugly John, you will need to use Bomb disarm skill twice to save Felicia. Succeeding nets some explosive, easily usable on the vaults if you can't get in.
Vital enhancer

## Effects

+45 CON

**Vital enhancer** is an armor mod in *Wasteland 3*.

## Description

The addition of painkillers helps the wearer of this mod endure more damage, though the device itself is cumbersome and must be kept upright to function properly.

## Crafting

Ingredients to produce one (1) unit
* 1 Cardio Regulator
* 1 Pheromone Sack

Can be upgraded to CRISPR Box

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*