recursal/Fanatic-Fandom huggingface dataset:
仙靈族本部

位於仙靈陸島。仙靈族本部由領袖直接進行治理，另外長老決策團則是依附在大本部旁，仙靈族本部有著極為重要的戰略位置，就陸地而言下面接觸藍島，左邊接壤搖洲。同時為魔神族經過仙靈族海域必定通過的位置，擁有，極為重要的戰略意義，有一條大河（昕悉河），以至於仙靈族本部，以發展高度的科技，以及軍事為主

[氣候、地勢、資源]：地勢偏高，主要以高地為主的地形，屬於溫帶季風氣候，一年四季皆有雨，但略呈夏乾冬雨，土壤不算豐饒，以一年一耕為主，主要農業倚靠鄰近的搖洲作為支援，本部裡面有仙靈族第二長河，為早期仙靈族發展的重要的關聯。

[政治、文化]因戰略位置重要，加上位處交通要道，為路陸中心，設有貿易站，導致整體商業蓬勃發展，整個城市著重發展軍事科技，將早期的政治中心由搖洲遷居於仙靈族本部。

#### [城邦]

仙本

拉刻戴蒙
Diana Mangetsu

仙靈七大名之一，格言是「世界在陪伴中更迭。」
Diana Mangetsu有著與仙靈族大多數人不一樣的雪白膚色，血統上似乎有著遺落大陸的血統，天性狡黠，有著非常過人的智慧，這樣的天賦也使她成為一位女巫，並且專精研究於早已失傳在魔神陸的駕馭術，Diana擅長操弄元素，尤其是光元素，傳說在夜晚，亞提蜜斯城最高的高地上，當月光劇烈閃耀時便是Diana的魔力最高漲的時候，Diana對信仰毫無興趣，仙靈域內對她是又敬又怕，許多城主都想剷除她，但又懼怕其高強法力會對自己施展咒術，傳聞她有一位情人，但這個消息目前被她本人所否定。

Photo Credit:https://www.pinterest.com/pin/462674561713212244/
Albapha

魔神七大名，Albapha是魔神族內最強力的靈修士，可匯聚出異常高的法力，甚至可將匯聚的法力壓縮、保存以及傳送，Albapha具有遺落大陸的血統，自幼就有著十分黝黑的皮膚，或許是血統所致，Albapha在匯聚法力的過程也極易遭受到遠古惡魔、墮落神族給侵擾，不過他總能把守誘惑，專心的將儀式給完成，Albapha也習得高強的古魔法，能夠駕馭黑暗和影子，但Albapha已失蹤許久，近期傳出他的遺體已被找到，但是下半身是恐怖的惡魔Urpher的樣子，「破壞者」Urpher可能與Albapha融合重新降世，但人們也發現Albapha右手上緊握著一柄月牙刃，並且烙印著銀白色的弦月印記，從手掌上的刀傷漫布整個上半身，推測是某種保護咒，施咒者不詳。

Photo Credit:https://www.pinterest.com/pin/510806782733559367/
Jumanji extnesion社區

## Jumanji extnesion Wiki 一個關於神靈崇拜與一神信仰的歷史史詩

歡迎來到Jumanji extnesion Wiki！我們是一個合作性的網站，請自由編輯社區中的文章。點擊“編輯”按鈕開始您的體驗吧！

## 故事背景

故事宇宙裡主要區分兩大族群，仙靈族、魔神族。

而時空背景，是建構在Cinogawa（又稱Crugoturn）的平行宇宙237裡。Cinogawa上的國度，區分為仙靈域與魔神陸這兩個國家，在Cinogawa仙靈域上，仙靈族為主要單一民族，魔神陸上，魔神族為主要單一民族，但在國籍上可以透過歸化的方式，成為另一個國家的子民，但是本身所屬的民族則不改變。

## 故事背景的延伸

在平行宇宙237中，除了擁有與地球一樣的科技之外，還是一個擁有魔法的世界。而在這個平行宇宙當中，有兩個大勢力仙靈族與魔神族兩邊的權利相互抗衡，原本兩個勢力皆是和平相處，直到魔神族的領導發現仙靈族，盜採他們領土內部的水晶寶石，衝突便開始擴大，而此時魔神族的巫師”卡比”，便提出了一個古老的傳說，他們要將封印在魔神族裡面的妖魔給解禁，以便他們能夠對仙靈族成功復仇。

野蠻遊戲裡面共分為三大族群，玩家（擁有特殊技能的人類），魔神族，仙靈族。

## 十二原性

在Cinagawa（又稱Crugoturn）這個世界裡，每位新生兒在降生時，Cinagawa原始的自然能量，會在每位新生兒的腦中刻劃下自己的原性，沒有人知道這是如何發生或為何發生，經過幾百年的研究，我們對十二原性仍只有有限的認知，目前已認知十二原性之名，以及其所反饋的個性。每個人可能皆會被多種原性佔據，但基本上在出生的24小時內始終會有一個原性在腦中重複呼喊自身之名，並且烙印於腦海，此生將不再遺忘。每種原性皆代表不同的性格，不論是魔神族、仙靈族、抑或是遺落大陸上的少數民族皆有原性，大多數人不會去談論彼此的原性，這會被視為刺探隱私的不禮貌行為。傳說，失去原性之人將會墮落、遺忘原性之人將會腐化、背棄原性之人將會失敗，這感覺是一股不可違抗的命運，但是也有可能是鄉野傳說罷了。

#### 十二原性列表

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Sonja Leaves

遺落大陸人物。在遺落大陸的沙漠中，傳聞在沙漠中迷路的旅人，在昏迷前，有機率遇見Sonja。Sonja是一位體態有點不良的精靈魔法使，據她本人所述，身長為61公分，體重15kg，最近嘗試減肥中，夢想是變瘦。Sonja有一隻會飛的飛天小豬作為寵物，喜歡稀有的東西，個性善良、不說話時很有氣質，不過討厭被拘束。Sonja擅長治癒他人的魔法，還有還原的秘術，可以把被破壞的物件回到最初的模樣，不過個性很懶散，除非是危急狀況或是用價值不菲的寶物作為交換，她才願意施法。感知到惡魔的力量正在慢慢的甦醒，於是離開遺落大陸，用傳送門傳送至魔神陸內調查。

Photo Credit:https://www.pinterest.com/pin/180144053817644009/
Episode 23: The Book

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November 4, 2020

We began this session with Ridgely, Muud, and Rhistel in the library, doing some research and waiting for Luberos to finish up his discussion with Bookkeeper Volyn. Koko Dotharl had gone to the training grounds to warm up, do her kata, and prepare to use her new weapon in a friendly bout. Ridgely went back over to the giant book he had heard singing to him before, and inspected it further. He tried to lift the protective glass case out of the way, but only managed to move it slightly. This, however, was enough for him to convince Muud to reach into the gap and touch the book. Immediately he felt a cold and hot energy rush through his arm, up to his chest, and the feeling of an explosion inside. With a very lucky critical success on a constitution check, he was merely knocked to the ground and dazed. They quickly left the room, trying to avoid any conversations that might indicate their guilt. They made their way to the training grounds.

Luberos and Koko had a duel. Koko got initiative and landed a nice leaping slam onto Luberos, but then a quick move from Luberos left Koko stunned for the rest of the fight while he beat her up. She fell quickly and stalked away to seek some solitude where she tried to bond with and unlock the power in her weapon that still failed her. She wandered off to the statuary where she found solitude atop a giant column. The others searched but were unable to find her. They instead went to see Volyn to get their money, map, and instructions for the mission they were about to undertake. The map showed the landscape in more detail on their path to the gateway, so they discussed the best way to approach. They were given their 60 gold, and they left to go out for the evening in town.

Koko found her friends leaving the library, and they all moved together to the gondola. As a last minute thought, they invited Dienaar Josephine (via Gid) to come along, and she agreed. They made their way down to the town where they sought out a magic item shop Ridgely knew of. Upon entering they were surrounded by magical items, but were taken by request to the budget section. The shopkeep showed them a magic ring that they haggled back and forth about for a while. Muud eventually suggested trading his ball(hand) for the ring, and upon inspection they agreed. But this made Ridgely and Muud suspiscious about the true worth of the ball, and they backed out. The shopkeep then showed his eagerness, offering them the rings and a set of magical armor for it. In the end, Muud declined, and they left the shop empty and ball-handed. They then made their way to an armorer where a few members of the group upped their armor and there we ended.
Aere Gnomes

Aere Gnomes are tinkerers by nature, and were the first to venture to Arnae, in primitive airships, powered solely by hot air captured in balloons. They built Thunderstoke Citadel close to a thousand years ago, over the ruins of a long forgotten and dead city.  They are governed democratically, voting every 6 years for a new Premier and delegates (no one may hold their seat for longer than one term, per 24 years), from the 5 districts of Windeholm city.

Donderslag, the Citadel district, is known for the government buildings and homes of the wealthy. Sventa is the Holy district, home to the temples of the 60 little gods and their priests and priestesses. Uafu, the Docks district, takes in trade airships and houses much of the city's taverns and inns, catering mainly to airship sailors. The Piyasa or Market district, is the home of commerce. Lastly, the Opifex district is home to the makers, mages and collegium.

Playing an Aere Gnome is all about being an innovative and enterprising soul. You love inventing and tinkering, and bashing one thing against another until a brand new thing is made. You tend toward chaos, but in a organized way.

### **Aere Gnomes**

Your gnome character has certain characteristics in common with all other gnomes.

#### ***Ability Score Increase***.

* Your Intelligence score increases by 2.

#### ***Age***.

* Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.

#### ***Size***.

* Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.

#### ***Gnome Cunning***.

* You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

#### ***Languages***.

* You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.

#### ***Extra traits and abilities**.*

##### ***Thunderlight Resistance***.

* You have resistance to lightning and force damage.

##### ***Zephyr Legacy***.

* You know the Lightning Lure cantrip. When you reach 3rd level, you can cast the Feather Fall spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Misty Step spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Council of Towenaar

The Council of Towenaar lead The Arcanum, and are a group of seven presumably powerful individuals. Each Towenaar has a specialization on which they focus.

Current Towenaar

Magic: Towenaar Nimbus

Theology: Towenaar Iamys

Agriculture: Towenaar Vaeri

Combat: Towenaar Pilanthis

Wonders: Townaar Nevarre (presumed dead, killed by King Senos)

Science: Unknown to the players

History: Unknown to the players
Jurgen XI

魔神七大名，空戒持有人，族語是「As High As Sky.(尊若天空)」
Jurgen XI的本名是Jorge Jurgen，Jurgen家族能夠統領幾代之久，恐怕是其家族血統所傳承的魔法，調合的秘術所致。Jurgen XI個性謙和，腦袋靈敏，自幼就展現統領天賦，且與家族或是其他家族皆能保持著良好關係，為他所用。Jurgen XI善於將各樣的法術、儀式調合至最初始階段，並且武力高強，願意與家族共享一切成果，在Kling Azure結束後，不滿的平民包圍Jurgen XI的居城，要求宗教改革，Jurgen XI面臨統領危機，現在正在加緊調查Kling Azure的起因。

Photo Credit:https://www.pinterest.com/pin/448178600411368328/
魔神大陸

魔神大陸：

[氣候、地勢、資源]魔神大陸整個區域多數被雨林，以及闊葉林給包圍，整個大陸，以平原為主，地勢不高，擁有許多豐富的樹種，一年四季皆有雨，主要經濟為自給自足模式，少數依靠仙靈族外銷。

[政治、文化]魔神大陸長期由Jurgen家族把持，擁有豐富的執政經驗，對於魔神民族有相當高的支持度，政治對外的管控較為嚴格 ，如人口進出，僅有少數港口有開放，對內的部分，人民若未推翻其政權，或有其他顛覆國家政權的行為，基本的權利均有保障，由於整體的地形聯繫困難，主要由地方家族進行自治，也因此衍伸出了特異的軍隊形式，主要為傭兵為主。而每個成年男性均需要受到國家徵招，呈現義務役。

武器方面則以步兵，以及具有魔性的弓兵為主，海軍的部分，多為運輸船配備，少數的弓兵作為基本單位。魔神族，的巫術發達，藝術方面以森林圖騰，為基準作為發展。
Episode 16: Arrival at the Arcanum!

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**September 2, 2020**

We began this session on The Flying Boulder, three days out from the Arcanum. One night, Rhistel used his crafted shrine to attempt to contact the spirits of the sea. He summoned a bear totem in the form of a shark, and then he transformed into a shark himself and swam with the spirit. There was a brief conversation confirming what the party thought they knew - there is a darkness/corruption originating in the fey. The day before arrival, the group worked together to woo Josephine into revealing more about the Arcanum, which she was open to doing as she now trusts the party, and they were all about to arrive there anyway.

Upon arrival at the docks in Knife's Edge, they disembarked The Flying Boulder and Rhistel paid for the ship to get a little extra love while docked. They were lead by Josephine through the city to a central building that had a cable extending from it to the top of the cliffs overlooking the city, upon which the Arcanum sits. They were parted from Josephine, and taken into the care of Nolan, a snooty Dienaar. They managed to offend him by not being as polite as he expected, so he left them to their own devices while he rode in the forward cabin of the gondola up to the Arcanum. When the got close to the Arcanum, they passed through some sort of force field and an entity called Gid made a glowing, bright appearance. Gid introduced himself as an escort for them around the Arcanum, and gave them a brief introduction to the rules of access within. The group were all given gray eyes, which is the lowest level of clearance. When they arrived at the top, Nolan was there to greet them again, this time much more coldly. They apologized and convinced him to give them one more chance. He guided them to their rooms in the residential wing of the Arcanum, where he left them, and we ended the session.
Dienaar Josephine

A fire genasi girl who is apprenticed to the Towenaar of Wonders. She has been tasked with accompanying our heroes on the start of their quest, to find the source of The Gale. Haughty and stiff when first meeting the party, she becomes warmer to the group, especially to Koko, during their travels together.
60 Little Gods

The 60 Little Gods of Utera in the order of the week they are honored and celebrated. The Uteran people, celebrate 5 seasons. Inbetween, Spring, Summer, Fall and Winter. There are 60 weeks per year, divided into 15 months or 12 weeks per season. Each month is 4 weeks long, and there are 7 days per week.

Weekdays are named as such:

* Batdan
* Kaksidan
* Hirudan
* Kolmedan
* Bostdan
* Sitadan
* Zazpidan

#### The Inbetween

**Sambil**

* Izmedju, God of the Inbetween.
* Odmor, God of Rest.
* Tafrit, Being of Creation.
* Elpis, Goddess of Hope.

**Helat**

* Ji'shee'ang, Goddess of Celebration.
* Heka, God of Magic.
* Numa, Goddess of the Sun.
* Hemera, Goddess of the Dawn.

**Senja**

* Shero, God of Dusk.
* Khonsu, God of the Moon.
* Vecher, Goddess of the Night.
* Makara, Goddess of the Stars.

#### Spring

**Sémi**

* Bashanta, Goddess of Spring.
* Iabet, Goddess of Beginnings.
* Zivot, Being of Life.
* Heqet, Goddess of Fertility, Pregnancy and Birth.

**Kemudaan**

* Hebe, Goddess of Youth.
* Zamani, God of Beauty.
* Anahit, Goddess of Healing and Medicine.
* Barsamin, God of the Sky.

**Larinya**

* Lay'et, God of Flight.
* Hasamelis, God of travel.
* Mai'ya, Being of Love, in all its forms.
* Hrada, Goddess of Lakes.

#### Summer

**Panas**

* Grisha, God of Summer.
* Nodens, God of the Seas and Oceans.
* Zem'yee, God of the Land.
* Kopetz, Goddess of the Mountains.

**Bertani**

* Nizina, Goddess of the Plains.
* Gurun, Goddess of the Desert.
* Denwen, God of Fire.
* Babi, God of Pleasure

**Kesenian**

* Arubani, Goddess of Art and Architecture.
* Ihy, God of Music and Poetry.
* Izum, God of Invention.
* Dospeli, Being of Adulthood.

#### Fall

**Rontok**

* Bhata, God of Fall.
* Chamay, Being representing Parenthood.
* Nepit, Goddess of Agriculture.
* Daa'Li, Goddess of Hunting.

**Nelayan**

* Apsat, God of Fishing.
* Nodi, God of Rivers and Streams.
* Ekeko, God of Prosperity.
* Mielikki, Goddess of the Forests.

**Tungku**

* Chantico, Goddess of the Hearth.
* Sa'd, Being of Luck
* Bau'fa Dar'ee, God of Loyalty.
* Ammit, Goddess of Judgment.

#### Winter

**Tahun**

* Sitkal, Goddess of Winter.
* Hiq'maat, Goddess of Wisdom.
* Bhagya, Being of Destiny.
* Muafi, Being of Forgiveness.

**Daya**

* Taufet, God of Strength.
* Shango, God of Storms.
* Hamushee, Being of Silence.
* Stredni Vek, God of Maturity.

**Nenek**

* Starshei, God of the Elderly.
* Amentet, Goddess of Endings.
* Aken, Being of the Afterlife.
* Anuke, Goddess of Destruction.
Shadowhisper, Spinner of Secrets

Mysterious magical blade found by Muud. Somehow it grants him the dark powers of a warlock, though the nature of this gift is not understood.  It has a tendency to whisper to him, encouraging him to seek out riches. Muud is able to summon Shadowhisper at will and in any form. Frequently, Muud will summon the blade in the form of a dagger, rapier or glaive depending on the amount of discretion he desires.

Muud revealed to the party that he was bonded with Shadowhisper after being coerced into taking the life of the Duke Franz Ferdinand which provided the necessary component for such powerful magic. It is thought that Muud communicates with his patronic entity through Shadowhisper.
Towenaar Vaeri

Towenaar Vaeri is the Towenaar of Agriculture. Her office is a small biodome of various plants and flowers, with a large wall of grass in the doorway. Koko wanted to speak with her as she believed the Towenaar to have information about why she was brought to the realm of Gizeros, and while she revealed that she did know of her kind, Towenaar Vaeri was tight lipped and withheld the true information Koko sought. She said that the party needed to fulfil it's duty as the Hand of the Towenaar before she would consider telling Koko more. The Towenaar was pleasantly surprised when Rhistel gave her a portion of his Spirit Totem Shield, which is made from the Spirit Tree that often was his connection to the Fey. She was very appreciative as the party left.
Episode 15: Tales from the Flying Boulder!

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**August 26, 2020**

This episode began with Muud and the crew arguing about throwing Muud into the brig due to his potentially contagious stonehand. They eventually decided he should sleep below, though not necessarily locked up. The following day, when Muud was still afflicted by the stone hand, he decided to try something new drastic. First he consulted Dienaar Josephine who helped him to glean some more information about the stone. She revealed that though it makes his hand useless for its normal purpose, the stone seemed to have some sort of magical shield to protect itself and whatever it was attached to. This was not enough for Muud, who decided he needed to be rid of it. He cast remove curse on the stone, at which point it began to get warmer and warmer - heating to the point that it began to boil the water in which Muud had placed it. This terrified the crew, especially Ridgely, who wanted to cut the hand off. The stone cooled down again, making the drastic measures less urgent, but Ridgely vowed to cut it off should it do something like that again.

The rest of the session was a series of vignettes with one or two of the group at a time. Each paragraph below represents a single scene.

Rhistel and Luberos visit the chef for a fine dining experience.

Ridgely gives Koko instruction on being a pirate captain.

Koko, with the help of Josephine, explores the dragoon stone in search for a source of power.

Ridgely is visited by Snickles, who, after some questioning, invites him to aid in the gnomish resistance.

Rhistel and Muud gather some detritus and Rhistel crafts a shrine of some sort.
Player Characters

We have had 5 player characters so far.

**Luberos** - a drunken monk played by Cochin.

**Ridgely** - an aspiring pirate played by Steakhouse.

**Rhistel** - a socially awkward druid played by Smallung.

**Koko Dotharl** - a slight and mysterious fighter played by Oberon.

**Muud** - a sly warlock played by DisgruntledGoat.

All of the above characters started in session 1 and are still living and active today.

The DM of this adventure is Rodiran.
The Arcanum

A focus of magical knowledge and power, the Arcanum is an institution led by the Council of Towenaar. The players made there way here after leaving Kirogate in a hurry.

Areas of the Arcanum encountered by the players:

- Villa containing:

- Dining hall

- Guest quarters

- Large entrance atrium

- Library (managed by Bookkeeper Volyn)

- Smithy (run by Craftmaster Ashfall)

- Old, ruined temple
The Bottled Ship Inn

A small but fairly well known and popular Inn near the docks in Frigate. Not a very fancy Inn but it sure does get its fair share of travelers from the docks. The Bottled Ship became Muud's preferred locale for libations, respite and gambling. Although most of the regular patrons knew that gambling with Muud was often ill advised, Muud found no difficulty in relieving newcomers of their coin.
King Senos

The king of Djaria-shu, Senos is respected and revered by his people. Since the onset of the Gale, he has provided for and protected them - poor and rich, young and old. He is kindly, and treated the party like equals when they met. He offered them food, and he let them hoist Giant Slayer, Liberator of Djaria-Shu, the bastard sword of General Vitgut. Worried about the fey happenings, he introduced the party to Towenaar Nevarre.
Tanwen

Tanwen is a young wyvern that hatched from an egg that Muud found while exploring a mysterious ruined temple at the bottom of the ocean. The egg attached itself to Muud's hand when he picked it up and it remained there for quite some time. Upon slaying an enemy, mystical energy flowed from the slain assailant and into the egg presumably giving it life. Tanwen hatched a few weeks later. Although not as intelligent as its Dragon cousins, Tanwen is just now beginning to learn about the world. Having learned the basics of hunting grasshoppers, Tanwen has a long way to go before she learns to fly or even hunt on the wing.

Appearance: Tanwen, being a hatchling, is about the size of a small cat. She has white scales throughout her body and golden colored eyes. She has a reptilian head that rests at the end of a long, scaled neck. Tanwen has two muscular hind legs as well as a pair of leathery wings that are bonded to it's forelegs.
Dominic Jenkins

仙靈七大名之一，格言是「先出發再尋找。」

Dominic Jenkins能成為仙靈七大名的原因，恐怕是他那無人能及的幸運吧，原先只是一位默默無名的小夥子，偶然在一次意外中保護了仙本城城主，馬上被擢升為騎士行列，但是沒有經過聖島受訓，似乎不能算是一位正式的騎士，仙本城城主原先只是想賞賜他，但在他的要求下，只好授予他成為一名騎士，後來Dominic Jenkins也參與許多比武大賽，奇妙的是，他那誇張的運氣，總是鬧出許多事蹟，例如在比賽當天對手的馬突然拐到，或是對手的劍突然斷裂等等，雖說全仙本城都在等著看他哪天鬧出笑話，但據親近的人所述，Dominic Jenkins是一位善良且正直的人。

Photo Credit:https://www.pinterest.com/pin/444026844503246057/
Critter Cove

**Critter Cove** is a life simulation adventure game from indie publisher Gentleman Rat Studio and will be first released for PC with other platforms to follow. The player is the captain of a ship that is trying to rebuild a city that has fallen into ruin. Sail to new locations, meet unusual characters, gather a crew and take to the high seas for adventure and discovery!

## Game Features

* Discover and explore islands in an open world tropical setting.
* Dive ruins and wrecks to collect resources and find treasure.
* Upgrade and customize your ship.
* Grow and upgrade your town to get new citizens and vendors to move in.
* Collect different fish and creatures from all over the world and combine them to form new unique creatures.
* Collect items from all over the world and donate them to the Royal Museum of Science, Nature and Stuff!
* Find treasure maps to embark on special treasure hunts.
* Make your cabin unique by decorating it with a wide variety of furnishings. Help your crew decorate theirs based on their tastes.
* Fishing, digging, swimming, resource gathering, crafting, and much, much more.
Episode 1: Where Have the Children Gone

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**May 20, 2020**

The group had a drink in the house and then went down toward the docks to get information from the guard captain.  With some convincing from Ridgely, they stopped and had another drink along the way.  They talked to a gnome in the police station asked for info but did not much except that the guards don’t know much.  Captain Bal was not in.  The group split and Muud went by himself along the docks to look for some sketchy people.  He was almost swindled by two men (Bo and Ernie), but instead flipped it around and intimidated the swindlers into working for him to find info.  He then met some pirates who won some silver off of him in a dice game, but gave him info about the Hidden Daggers.  Muud starts to make his way back to the house.  Meanwhile, the others go back by the house and question a guard (Conor) about the abductions.  He says he’ll meet them back at 5pm to go meet the families.  Rhistel goes back to the house as his disguise is wearing off.  The other three (Koko, Luberos, and Ridgely) head to the festival, and on their way run into a procession of a regal elf and a fire genasi in a carriage going down the street.  The elf is in ornate robes, intricately braided hair held up by a hair ornament that is a glass ball filled with glowing red and blue pinpoints of light that are moving around rapidly.
Rhistel

A kind, gentle druid played by Smallung. He is a hermit who enjoys communing with nature alone. Along with Koko, Rhistel came to Kirogate by way of boat from Rivergate, after failing to secure passage to their desired destination, The Arcanum. Though first portrayed as a fairly tall Wood Elf, Rhistel reveals he is in fact a Firbolg, mid-combat in our third episode The Hag. Rhistel has grown closer to his adventuring party through several nights of drinking more than they reasonably should have, as well as helping them survive while on the brink of death with the help of his Spirit Totems. The bear spirit, is a spectral blue fire that takes the shape of either a small bear cub, or it's ferocious mother, additionally Rhistel's new water spirit shield allows him to summon a dark blue Bull Shark spirit. The hawk spirit comes as an elegant flaming red hawk, of the same spectral fire the bear and unicorn spirits share. Last but not least, the unicorn spirit comes as a burning purple with a mane that is long and braids like Rhistel's hair, to where it reaches the ground almost looking like vines or roots.

Rhistel has been blessed with the ancient Ritual of Dreams by Pire, a master druid in the Misty Woods. Through this ritual, a location or occurrence of great important is revealed. The adventuring party has been through this ritual one time and in their vision Rhistel interpreted a great looming imbalance in the fey, a corruption of sorts. He has begun to inquire about the corruption's presence, seeking information from Bookkeeper Volyn, and Towenaar Prime Nimbus. In his first meeting with Towenaar Vaeri, Rhistel potted a portion of his Spirit totem shield's mystical purple wood and gave it to her as a gift, and thank you for having such a warm reception to him and his friends, even if she did not answer Koko's questions.

Appearance:

Rhistel is 7'7" 285 (lbs.) sturdy for a Firbolg. Dusted dark brown furry hair sprouts all around their body with a long flowing series of black braids swirling around and down from their head like vines. Green and orange swirl in the colors of their eyes hinting at the animalistic side in a firbolg tinged with the civility of peaceful co-existence. They wear a makeshift leather jerkin with dark brown cloth pants and thick giant leather boots. Wrapped around neck and shoulders is a green / brown hooded cloak of ordinary make, with outlines of a bear, hawk, and unicorn burned into fabric. A standard wooden spear with steel tip in their right hand and a bizarre looking wooden shield with what non-druids might see as gibberish, scribbled onto the front of the shield, with two small holes that don't quite go through the shield, beneath them.
Episode 3: The Hag

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**June 3, 2020**

We started off in combat with Rhistel and Conor coming in to help.  The group took down a couple more chokers and the room went quiet.  Then they heard a small voice singing a haunting children’s song in the next room.  Upon investigation, they saw a small child with his back turned, singing a song and playing with something.  Koko ran to aid the child, but upon touching him was attacked by a hag in disguise.  Severely injured, Koko fell to her knees while the rest of the group came in to aid.  More chokers showed up and the battle raged.  Luberos missed nearly all his punches, Koko did some leaping damage, Muud chased the choker, and Ridgely crit to bring the hag down.  Rhistel turned panther, but then quickly into his Firbolg self.  He summoned a unicorn spirit and healed the group like crazy.

Muud was knocked unconscious where he had a vision of a celestial sky and a dark entity who spoke to him.  He was praised for his ambition and greed, and told to go to the Great Swamp.  When the vision ended, he was stabilized without having to do death saves, and was soon healed by Rhistel.  Sadly, a last choker was able to run to the corner and murder Bagley, the most recent child victim, before the group could stop it.  They looted the room, comforted Conor (who was distraught from the disgusting violence), and brought Bagley’s body back to his mother.  On the way, they ran into Ernie who learned of Bo’s death and said he’d never seen anything like that before.  Ridgley comforted the grieving mother showing his compassionate side.  Finally, they made their way to the guard station in the docks where they met Captain Bal and told him of the hag and chokers.  We fade out as Rhistel chimes in to tell Captain Bal of the fey origins of the hag.
동물 ABC

동물
--

* **American Alligator**
* **Grizzly Bear**
* **Arabian Mau Cat**
* **Beagle**
* **African Bush Elephant**
* **Blue Tang**
* **Reticulated Giraffe**
* **American Quarter Horse**
* **Green Iguana**
* **Jaguar**
* **Western Grey Kangaroo**
* **Lion**
* **Crab-Eating Macaque**
* **Great Crested Newt**
* **Ostrich**
* **American Yorkshire**
* **California Quail**
* **Black Rhinoceros**
* **Ball Python**
* **Galapagos Giant Tortoise**
* **Urial**
* **Griffon Vulture**
* **Killer Whale**
* **Cape Ground Squirrel**
* **Yak**
* **Grant's Zebra**

가사
--

A! a a Alligator a a a Alligator

B! b b Bear b b b Bear

C! c c Cat c c c Cat

D! d d Dog d d d Dog

E! e e Elephant e e e Elephant

F! f f Fish f f f Fish

G! g g Giraffe g g g Giraffe

H! h h Horse h h h Horse

I! i i Iguana i i i Iguana .

J! j j Jaguar j j j Jaguar

K! k k Kangaroo k k k Kangaroo

L! l l Lion l l l Lion

M! m m Monkey m m m Monkey

N! n n Newt n n n Newt

O! o o Ostrich o o o Ostrich

P! p p Pig p p p Pig

Q! q q Quail q q q Quail

R! r r Rhinoceros r r r Rhinoceros

S! s s Snake s s s Snake

T! t t Turtle t t t Turtle

U! u u Urial u u u Urial

V! v v Vulture v v v Vulture

W! w w Whale w w w Whale

X! x x Xerus x x x Xerus

Y! y y Yak y y y Yak

Z! z z Zebra z z z Zebra
Gates of Destiny Wiki

**Welcome to the Gates of Destiny Wiki!**   This wiki is for keeping track of the Gates of Destiny D&D campaign. We will track characters, events, sessions, and other important information that will be useful to the players and the viewers.
Information on these pages are based on initial information from the DM as well as anything revealed \*during\* sessions. This does not include hidden/secretive backgrounds for characters.    Some of the more useful pages:
Player Characters

Non-Player Characters (NPCs)

About the world of Gizeros

A List of Episodes

Quest Log

This show is streamed on the RollCast channel on Twitch.

Follow the RollCast social media for announcements and schedules:

https://twitter.com/RollCastPlay

https://www.instagram.com/rollcastplay/
Episode 12: Critical Fail

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**August 5, 2020**

We began this session with everyone having just been thrown across the throne room, away from the throne itself. King Senos and Towenaar Nevarre remained standing, the Towenaar with her hand raised towards the group. A sort of blue force field had formed between the group and the Towenaar and king, dividing the room in two. A battle ensues, one of great power and violence between the king and the Towneaar, and another more scrappy between the party and the king's guard. Senos and Nevarre have an epic duel involving powerful magics and a massive sword of wind. Senos attempted to break the barrier to get to Muud and the amulet, but was unable to do so. He fully engaged Nevarre in battle, and in a brutal fight it was unclear who had the upper hand. The party and the king's guard fought, trading blows and wounding each other. Koko Dotharl was knocked unconscious, but Rhistel was there to bring her back.

They all fought bravely, and the party was edging it out, picking the guards off one-by-one when Senos knocked Nevarre unconscious and the blue barrier fell. Senos immediately leaped to Muud and grabbed the amulet. Rhistel revived Nevarre, who rejoined the fray. Muud struggled with the king trying his best to hold onto the amulet. Eventually, he was knocked unconscious by the king and his massive sword, but Koko was able to secure the amulet before the king could. The king swiftly seized the amulet again, struggling with Koko for its possession. After a very close battle of strengths, the king was victorious. As he help the amulet in triumph, a glowing red ruby rose from behind his chestplate and attached itself to the amulet. A massive storm of wind began as the king rose into the air. Nevarre looked at Dienaar Josephine, sadness in her eyes as she apologized, and then there was a flash of light that emanated from the Towenaar's hands. When the party's vision cleared, they were standing in the street, and in the distance they could see the throne room of the palace explode as a massive tornado erupted from it. They surmised the Towenaar was likely dead and the king would be searching for them. At that point, the party decided to run to the docks and leave the city. They took The Flying Boulder and left, sending a message to the Towenaar's ship that they should also leave. Sitting 60 miles away from the city, or so, they rendezvoused with the Towenaar's galley and made plans to caravan back to the Arcanum.
Dale Guerra

魔神七大名，火戒持有人，族語是「See me in fire.(見我烈火) 」
Dale是這個家族中，想像力最豐富的高知識分子，但也是因為這項天賦，讓他成為魔神陸中最頂尖的軍武發明家，Dale發明多項需要魔法才能驅動的武器，甚至發明不需具有魔法，便能發散出強大破壞力的兵器，Dale曾經用這些優勢向尚未即位Jurgen XI發起比武決鬥，最後不幸敗北，本該慷慨赴死的他，受到Jurgen XI的憐憫，僅用一隻眼睛的代價換取性命，隨後Jurgen XI也託付重要的隱匿任務給Dale。

Photo Credit:https://www.pinterest.com/pin/863494928533420010/
Episode 19: A Prime Task

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**September 23, 2020**

We began this episode the morning after Koko disappeared for her soul-splitting procedure. The group was awoken by Gid who told them Towenaar Prime Nimbus wanted to speak with them. They followed Gid out, and Luberos put on a nice, early-morning performance with his lute on the way. Meanwhile, Koko Dotharl came to on a stone slab in a room full of various equipment and Dienaar Nolan. Nolan gave her the painting that held the piece of her soul, and then led her up to the offices of Prime Towenaar Nimbus.

The group then all met up together in Nimbus' office, where they were given a quest to complete for The Arcanum, a sort of first trial at being Hands of the Towenaar. They were tasked with going to the Gaosin Desert, following a map, and finding an ancient gateway. They are to sketch it in fine detail and find out any other information they can about it, and then return to the Arcanum. After this meeting, the party left except for Rhistel who lingered to talk to the Towenaar alone. He mentioned the corruption in the fey and asked if this current quest had anything to do with it. Nimbus recognized there was an issue in the Fey, but that this task was unrelated.

The party then went to see the Towenaar of Agriculture Vaeri, mainly to discuss Koko getting home. She had been frustrated by receiving very few answers from Josephine and others who know about her world. Vaeri was empathetic and wanted to help Koko, but was unsure whether she should just yet. Koko sadly failed her persuasion roll, so the Towenaar said she had to wait until a decision was made among the Towenaar about a related issue. The timeline she gave was a few weeks, so Koko will wait. Rhistel gave her a piece of his shield, which she then planted in a small pot in her room.

The party then retreated down to the dining hall where Luberos, Ridgely, and Muud sat with the elf fighters who were training in the Arcanum. They were all invited to training that day.
Episode 0.5: Meet and Greet

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**May 13, 2020 - 1 hr session**

We see Koko and Rhistel at the docks of Kirogate, they get placed by the guard into Luberos’ house via a special map.  Ridgely sees this happen, and talks his way into getting a special map, too.  He follows them, but gets noticed because he is swaggering between hiding spots.  They ignore him, though, until they get to the house where they confront him.  He jovially calms them down and they all enter the house together.

Muud and Luberos are already in the house, Muud having come in 20 minutes earlier.  They met each other, and had a bit of a conversation and beer.  When the others arrive, it gets a little chaotic and they all meet and greet.  Muud suggests a game of darts, and they play.  Muud crit misses, Ridgely throws his dagger and misses, but Koko hits a nice shot.

Rhistel excuses himself to go upstairs and then comes back down to drink with the rest, after a goodberry.  Luberos outlines a mission he has in mind and then it ends.
Bookkeeper Volyn

An elvish woman who looks after the library at the Arcanum. She revealed to the players she has been there for at least a hundred years, and they noticed that she has gold eyes. She trades knowledge for knowledge - either in the form of the location of books or from her own vast knowledge from reading many of them.
Bo and Ernie

Bo and Ernie are a couple of average con men, who were looking to pull a quick one on Muud, when he cleverly saw through their rouse and flipped it on them completely. Muud hired the men to seek out more information on the missing children. Their next encounter with the party is in the dark alleyways of Kirogate, as Ernie is bleeding from his arm and running. The party stablizes him and sets off in the direction Ernie came from where they find Bo near death. Despite the efforts of our heroes Bo succumbs to his wounds as a flying death-punch seals his fate beyond Rhistel's healing capabilities. Upon inspecting Bo's body, the new adventuring party sees his emblem, revealing him to be a member of The Hidden Daggers.
London bridge

## 캐릭터

* 지미
* 잭슨

가사
--

London Bridge is falling down, falling down, falling down.

London Bridge is falling down, my fair lady.

London Bridge is falling down, falling down, falling down.

London Bridge is falling down, my fair lady.

London Bridge is falling down, falling down, falling down.

London Bridge is falling down, my fair lady.

London Bridge is falling down, falling down, falling down.

London Bridge is falling down, my fair lady.

## 사이트

https://www.youtube.com/watch?v=xApg55XnZC0
Episode 5: Greater than Royalty

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**June 17, 2020**

The group started out with the king, heading towards the Towenaar’s quarters.  The king revealed he hadn’t actually asked permission, but instead intended to ask forgiveness.  Upon arriving at the quarters, only Dienaar Josephine was there.  She received the king and the party and said they should wait for the Towenaar.  Eventually the Towenaar came, and the reception was as cold as expected…  But after an explanation from the king, the Towenaar at least let them speak their piece.  They told her of the hag and the other creatures, which she was able to identify as chokers.  Though she was interested, she did know of similar fey occurrences in other places.  The party attempted to get various bits of information out of her, but she suggested that perhaps they could trade something for something.  The party was given a quest to seek out the source of the Gale, and Josephine was to accompany them.  Within hours, after a brief stop at the market for a few of the party, they were on their way on horses out of Kirogate.  After riding roughly 30 miles, they stopped for the night and had a bit of conversation around the fire.  We learned some about Rhistel’s philosophy on solitude and nature, thanks to some probing questions from Muud.  Finally, Josephine told them of how she expected to find the source of the Gale, which effectively was to search and follow whatever clues they could find.
The Hidden Daggers

All the party has learned so far is buildings in Kirogate marked with a White Lotus, with a Dagger overtop of it, are often home to the underground crime syndicate, The Hidden Daggers. Muud learned this by interrogating two would-be con artists who failed their trick to steal his purse. It is later revealed that Bo and Ernie are both associated with The Hidden Daggers themselves, after discovering their symbol tattooed upon their upper arms.
Dienaar Nolan

Dienaar to Towenaar Prime Nimbus, Nolan is the first member of the Arcanum the party met other than Dienaar Josephine and Towenaar Nevarre. Through the usual forgetfulness or blatant disrespect at times, the party has made a poor impression upon Nolan. After their summons from Towenaar Prime Nimbus, he was then obligated to navigate The Arcanum with the party and take them wherever they wished to go. Ridgely made sure to tip his tricorn hat in his direction with his impish smile.
Non-Player Characters (NPCs)

We have met a variety of people so far in the world of Gizeros who are not players. This is a list of those who have been directly involved with the group:

Kirogate:

- Bo and Ernie

- Captain Bal

- Conor

- Dienaar Josephine

- Floating Feathers Upon The Wind

- King Senos

- Pire

- Towenaar Nevarre

The Arcanum:

- Towenaar Prime Nimbus

- Towenaar Vaeri

- Towenaar Pilanthis

- Craftmaster Ashfall

- Book Keeper Volyn

- Dienaar Nolan

- Aeolith

Allies:

- Tanwen

- Shadowhisper
Aeolith

Aeolith is a grey eyed Elf who Luberos encountered doing their afternoon practice under the watchful eye of Towenaar Pilanthis. In their brief exchange the two traded a few wrestling moves and Luberos impressed Aeolith to the point where he invited Luberos for training the next day after breakfast. Luberos gratefully accepted and greeted him at breakfast alongside Ridgely who is hoping to improve some of his combat techniques.
못 말리는 동물 달리기 대회

동물
--

* **Grant's Zebra**
* **African Spurred Tortoise**
* **Black Rhinoceros**
* **Sable Antelope**
* **Fennec Fox**
* **Aardvark**
* **Red River Hog**
* **Common Dwarf Mongoose**
* **Oncilla**
* **Serval**
* **African Palm Civet**
* **Grey Crowned Crane**
* **African Grey Parrot**
* **White-Fronted Bee Eater**
* **Senegal Galago**
* **Potto**
* **Lilac-Breasted Roller**
* **Giant African Land Snail**
* **Zorilla**
* **Kori Bustard**
* **White-Headed Buffalo Weaver**
* **Goliath Beetle**
Ritual of Dreams

A ritual that requires the subjects to take a mind-altering substance and the caster must have a source of mystical life energy.  It sends the subjects into a dream that reveals information about current and future events of great importance.  Rhistel learned the ability to perform this ritual from Pire in the Misty Wood in Episode 8: Where the Wind Blows. The group underwent this ritual, taking a trip to the Fey in their dreams, in Episode 7: Boys, Girls, and the Fey.
Critter Cove Wiki

**Welcome to the Critter Cove Wiki!**
We're a collaborative community website about Critter Cove that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**Critter Cove** is a life-simulation game from indie publisher Gentleman Rat Studio. In this game, the player is captain of their own ship on a mission to rebuild a run-down port town. Sail to exotic locations, build a crew, make friends, collect resources, engage in trade with other port cities, dive for sunken treasure, and bring life back to your old town. The game has myriad customization options for characters, buildings, interiors, ships, and crew cabins. Make it truly your own. Read more...

Important Articles
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*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Alice Sharman

**Alice Sharman** is the protagonist of *The Left Right Game* series.

## Biography

### Before the Game

Alice was born in the United States but was raised as a citizen of the United Kingdom. In her adult years, Alice attended the University of Edinburgh and majored in journalism. There, she met Tom in a student house and became flatmates with him in London after college. Alice later pursued a career in journalism and at one point worked for "American Stories" in the Chicago Public Radio.

## Personality and traits

She was described as idealistic, practical, and driven in the pursuit for the "next big thing".

## Trivia

* Although born in England, she is of Indian descent as both her parents are from India.
* The lower half of her right arm is amputated by Rob Guthard in episode 9 after she gets attacked by the child in episode 8.

## References

1. ↑ "Has Anyone Heard of The Left Right Game?"
Anchor

**Anchor** is a member of the Happy Harbor community and he is in charge of the Port Office of Happy Harbor.

## Description

Anchor was a pirate in his younger days but has reformed and works on the right side of the law now. He handles the trade coming into or heading out of Happy Harbor. He also just so happens to have an old ship for sale. When not working, Anchor can be found in The Tipsy Toucan telling mostly appropriate tales of his seafaring days.
Backpack

**Backpack** is the inventory of the player character. There the player can take Character Customization even a little further.

To the left, players have 9 slots available to attach new clothes to their character:

* Hat
* Glasses
* Shirt (at the beginning the player only has simple rags)
* Glove right
* Glove left
* Satchel
* Trousers (also simple at the beginning)
* Shoe right
* Shoe left

To the right, the player has 40 slots for items, he, she or they can collect during the adventure. At the bottom to the right is a trash bin for not so desired items.
Shadow The Hedgehog

## Appearance

Shadow is a Black and Red Hedgehog, with upward pointing spikes akin to Super Sonic.

## Mechanic

Shadow will start at the stage and procedurally head towards the right door. When you see him through either the light or the camera, close the door, then when he leaves from the camera at the right door, you can open the door again.

## Fun Fact

In the oldest demo of FNaS Reanimated, Shadow would actually appear at a now removed window infront of you, he would stare at you with a menacing grin, soon to leave and do some other shiz.
Fran

## Appearance

Fran is a small orange Hedgehog (another hedgehog, WOW), and that is all about him.

## Mechanic

He will appear, and will go through 3 phases at the left door camera, when he shows his body in the camera, shut the door. if Fran enters the office, you will need to shock him with the ctrl key, it takes away 10% of power, but is a better compromise compared to dying.

## Random Fun Fact (Fran 3 and Fran)

In a Beta Tester version, he was always in the office. After a Mini Patch was released, he wasn't there. Instead of him jumpscaring, the game would crash , no matter if the door was, or wasn't closed.
The Old

## Appearance

The old is a yellow/golden Hedgehog that looks destroyed and has lost some of his skin, revealing some mettalic parts, he has some holes too.

## Mechanic

The old will start in a camera that is off view, then he will go to the dinner room, then to the right hall and then the right door, unlike shadow, you can't see him using the door lights, you have to close the right door when he shows up, else if, he will drain 25% of your power and then go away.

## Random Fun Fact

In some old beta versions for testers, the old was able to drain your energy to 25%, instead of draining only 25%, meaning that if you had, for example, 10% of power, and got the old to get in your office, you would get your power back up to 25%.
Katie The Hedgehog

## Appearance

Katie is a pink Hedgehog with a bib, and spikes that point up, and some that point down.

## Mechanic

Katie will start at the show stage and proceed to your left door, when you see her (from the light or camera), close the door, and like shadow, keep monitor of the camera next to the left door, when you see her leave then, it is safe to open the door once again.
Episode 10: What do you do with a drunken sailor?

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**July 22, 2020**

We began this episode with a discussion over breakfast about the nearby broken boat. After some persuading, Ridgely agreed to go to a nearby town to search for some help and supplies for fixing the boat. The closest town was Goldcrest, a small fishing town about 50 miles away on the northern coast of the Isle. Presumably in anticipation for boating, there was a lot of talk about pirating and the Pirates' Code.

On the way to the town, Ridgely told a story about a legendary pirate:

The Sparrow, no one could outrun the Kirogate navy except him.  He was great eluding naval boats, but one day got cornered. He wanted to run, but his crew did not - the crew mutinied and took his ship.  He got a new ship, terrorized the sea, and then he hit a bad storm and was marooned on an island for many months.  A passing ship rescued him, but recognized him and arrested him.  He was then hung for piracy.  Called the sparrow because he flitted back and forth in the water like a sparrow.

Upon reaching the town, the group went straight to the docks where they found the dock master, Nadya. They attempted to persuade her that they were on the king's business, but were failing when Muud stepped in acting as the Archduke Franz Ferdinand. He convinced her to give them supplies and time of some of the dock workers in exchange for a tax credit. The group retired to a pub where they drank, talked, and Muud made a pretty decent forgery of an official tax credit document. Ridgely and Luberos get blackout drunk, Rhistel gets normie drunk, and everyone else remained effectively sober. Upon retiring to bed, Luberos and Ridgely were being quite disruptive, and when Luberos pulled out his bagpipes to play in the inn Muud paralyzed the two of them and dragged them into bed. They promptly passed out. We ended the session with a heart-to-heart between Koko Dotharl and Dienaar Josephine, where she revealed a bit of her personal desires to please the Towenaar, but to also gain power to protect herself and those she loves.
Copperbottom

**Copperbottom** is a handybot and a helper of Renard. At the beginning of the game, Copperbottom went missing after he should collect resources to fix the Workshop.

* Renard gives the player an Oil Can to fix Copperbottom again.

## Quests

* Rusty Copper?
* Find Fabricator Recipe
* Repair Workshop - Get 5x Wood, 5x Stone, 5x Metal Scrap