recursal/Fanatic-Fandom huggingface dataset:
Heleus Defender Armor IX

**Heleus Icon Armor IX** is full-body chest armor.

## Description

This hardsuit is the ultimate product of Initiative research into Heleus Cluster species. Remnant power sources supply angaran hardware in a frame made possible by kett bio-enhancements and Pathfinder implants. This armor is unequivocally a combat suit, intended for the defense of Initiative and angaran colonies. It is also, perhaps, the future of Heleus Cluster technology.

## Blueprint

The blueprint for Heleus Icon Armor IX requires the following to unlock:

* 470 Heleus RD
* Heleus Icon Armor VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Omni-Gel Canister x105
* Kett Alloy x105
* Angaran Meditation Crystal x105
* Remnant Polymer x105
* Remnant Core x4

This item has 4 augmentation slots available during development.

## Notes

The full-body armor functions as a chest piece during development. In addition to the seventeen augmentations available for any armor component, it can be modified during development with one of seven augmentations designed specifically for chest armor. Though it covers the arms and legs, it does not accommodate augmentations for arms or legs armor.

Depending upon the choice of twin, the full-body piece of this set will change in appearance slightly. The female version is slightly smaller and more feminine in nature. The male version is slightly larger and more muscular in nature. There is no difference in armor performance based on gender.

## Upgrade series

* Heleus Defender
* Heleus Defender Armor I
* Heleus Defender Armor II
* Heleus Champion Armor III
* Heleus Champion Armor IV
* Heleus Icon Armor V
* Heleus Icon Armor VI
* Heleus Icon Armor VII
* Heleus Icon Armor VIII
* Heleus Icon Armor IX
* Heleus Icon Armor X

## Gallery

* Sara
* Scott
Aya Information Bulletin - Update 8519-J

**Aya Information Bulletin - Update 8519-J** is one of the terminal entries on the holographic message terminals on Aya.

## Text

Translated from Shelesh:
ELGAAR AND JAESS FAMILIES JOINED
Members of the Elgaar and Jaess bloodlines have announced they are joining. The union has occurred because of marriage between sons from each family. The families express great happiness at this joining and are consulting on an inclusive name for their newly extended bloodlines.
NEXUS DELIVERS GIFTS TO AYA
The Nexus ambassador has announced the delivery of two gifts to Aya. The first is a cultural and historical exhibit of artifacts from the Milky Way galaxy. The second gift is one of the "omni-tool" devices used by the Pathfinder, which we have been encouraged to develop for our own use.
SEVERE WEATHER REMINDER
The governor's office reminds Aya's citizens and visitors that we're entering the cycle of each year when weather patterns become unpredictable. Take precautions against the possibility of sudden and severe storms.
Human Artificer

Construct specialist who debuffs enemy troops.

**Human Artificer** is one of the character kits.

## Bio

Back in the Milky Way, the Artificer was a high school computer science teacher; her students loved her, but knew not to cross her. In the evenings, she trained students at the same kenpo dojo where she received her 4th-degree black belt. She's the embodiment of tough love. Nothing fazes her. Not even aliens with guns.
Future Potential and Protocol

**Future Potential and Protocol** is one of the datapads found in just north of the Atrium at Port Meridian during Epilogue: Home and Away.

## Text

For Nexus technical record:
Jardaan language study
Reporting: Tig Velan, Linguistics
Jardaan technology remains inscrutable. We can't even determine their intent in building Meridian, and partial translations only serve to provoke concerns. Research is ongoing.
Fusion mod

**Fusion mods** are used to enhance armor. Each is far more powerful than the otherwise comparable armor augmentation, but each comes with a major penalty. As with weapon mods, fusion mods can be swapped out during loadout.

## Notes

* Only chest armor pieces for Ryder can use fusion mods.
* Equipped fusion mods have a green check mark .
* The Deep Space Explorer Armor and Scavenger Armor cannot be equipped with fusion mods.
* The penalty of the mods can be cut in half with the Commerce Cryo Pod perk Fusion Mod Support.
* Save for two, all fusion mods are obtained by activating Vaults or killing Architects.
* Fusion mods do not count towards the inventory item limit.
* These items will not show up in the "Armor" screen at a merchant but only in the "All Items" screen.
* These are unique items that can't be found again during the same playthrough. While it is possible to sell a fusion mod to a merchant, it is **HIGHLY** advised not to do so.
* New Game + Ryders will retain the fusion mods from their predecessor and could reasonably sell duplicates as they acquire their own.
Fluorite

A mineral used for creating precision scientific lenses, among other applications.

**Fluorite** is a mineral resource.

## Acquisition

Fluorite can be detected via orbital scan and may be discovered in small amounts on foot. It can also be purchased from certain merchants.

## Uses

Fluorite can be used in developing the following items:

### Weapons

#### Assault Rifles

* Cyclone
* M-96 Mattock
* Thokin

* Cyclone
* M-96 Mattock
* Thokin

#### Pistols

* M-25 Hornet
* N7 Hurricane

* M-25 Hornet
* N7 Hurricane

#### Shotguns

* Disciple
* Pathfinder Deep Impact
* Reegar Carbine

* Disciple
* Pathfinder Deep Impact
* Reegar Carbine

#### Sniper Rifles

* Isharay
* Raptor

* Isharay
* Raptor

#### Melee Weapons

* Asari Sword
* Remnant Cryo-Gauntlet

* Asari Sword
* Remnant Cryo-Gauntlet

### Armor

* Deep Space Explorer Armor
* Deep Space Explorer Helmet
* Initiative Arms
* Initiative Chests
* Initiative Helmets
* Initiative Legs

* Deep Space Explorer Armor
* Deep Space Explorer Helmet
* Initiative Arms
* Initiative Chests
* Initiative Helmets
* Initiative Legs

### Nomad Upgrades

* Improved Suspension (4WD)
* Supplemental Life Support

* Improved Suspension (4WD)
* Supplemental Life Support

## Amount Required

The total amount of fluorite required to develop a single copy of each item/tier that uses this resource is 11425 units.
Hey, kiddo

**Hey, kiddo** is one of the terminal entries located in the Crater: Agneta dome on H-047c.

## Text

I know you'll yell at me for messaging you. Yeah, maybe I'll get in trouble. I don't care. Morda can kiss my ass.
You really should see the colony, Krex. We've done alright for ourselves. Good protection, a great deal with the angara in charge... even scientists working on agriculture. You'd like it here.
Vorn asks about you sometimes. Says if you want to come back, there's a place in his lab for you. It has to be better than whatever you're doing over there. Just think about it, okay?
Barruk
Haarfel

**Haarfel** is a series of mountainous valleys in the northern and eastern regions on Kadara.

## NPCs

* Alain Nigh
* Arenna Farenth
* Drexel
* Katherine Nigh
* Laveria
* Muria
* Noreen
* Salarian Refugee
* Saneris
* Turian Refugee
* Zia Cordier

* Alain Nigh
* Arenna Farenth
* Drexel
* Katherine Nigh
* Laveria
* Muria
* Noreen
* Salarian Refugee
* Saneris
* Turian Refugee
* Zia Cordier

## Missions

The following missions take place or are acquired in Haarfel:

Priority Ops
* None

Allies and Relationships
* None

Heleus Assignments

* Counting Bodies
* Gone with the Wind
* Healing Kadara's Heart
* Mind Games
* Modern Medicine
* Precious Cargo
* Safe Journeys
* The Firefighters

* Counting Bodies
* Gone with the Wind
* Healing Kadara's Heart
* Mind Games
* Modern Medicine
* Precious Cargo
* Safe Journeys
* The Firefighters

Additional Tasks

* Task: Broken Family
* Task: Herbal Entrepreneurs
* Task: Hitting Rocks For Science
* Task: Remnant Data Cores

* Task: Broken Family
* Task: Herbal Entrepreneurs
* Task: Hitting Rocks For Science
* Task: Remnant Data Cores

## Research Opportunities

There is an orphan Research Data (RD) item located here. *For a complete list of all orphan research data items, see Research Data Orphans.*

* AICT
* AICT Scan

## Lore

### Datapads

* Badlands got you down?
* Citadel Economics Board: Case Report A-5
* Daily Log of Groundwater Tests
* "Intelligence and Introspection" - Dr. K. Nigh
* Observation Log
* Re: AI Detector?
* Salvage Team 13: "The Vagabonds" - Log 023
* Salvage Team 13: "The Vagabonds" - Log 024
* Screw It

* Badlands got you down?
* Citadel Economics Board: Case Report A-5
* Daily Log of Groundwater Tests
* "Intelligence and Introspection" - Dr. K. Nigh
* Observation Log
* Re: AI Detector?
* Salvage Team 13: "The Vagabonds" - Log 023
* Salvage Team 13: "The Vagabonds" - Log 024
* Screw It

### Terminal entries

* Dosage
* Fresh start
* It's mine!
* Leaving
* Location of Experiment
* Potential Applications
* Re: Dosage (1)
* Re: Dosage (2)
* Record of Termination
* Security Override
* The Concept: A Biological Computer Network

* Dosage
* Fresh start
* It's mine!
* Leaving
* Location of Experiment
* Potential Applications
* Re: Dosage (1)
* Re: Dosage (2)
* Record of Termination
* Security Override
* The Concept: A Biological Computer Network
H-202

Nicknamed "Gorgeous" by the science team, H-202 has a surface composed mainly of tin and boron. Traces of organic life are present in its rings; they may have been formed from a destroyed satellite.

**H-202** is a planet in the Kindrax star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals Starship Wreckage.

### Data

* Ship ident: Unknown
* Ship name: Unknown
* Crew complement: Unknown
* Status: N/A

### Analysis

This debris appears to be from an Initiative shuttle. Pieces of powerful scanning equipment drift among shards of hull.
HyperGuardian Chest III

**HyperGuardian Chest III** is chest armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Chest III requires the following to unlock:

* 90 Milky Way RD
* HyperGuardian Chest II blueprint
* Level 10

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Scale Fibers x19
* Nickel x90
* Titanium x10

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

The titanium requirement is less for this tier and is out of line with the other tiers.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Chest I
* HyperGuardian Chest II
* HyperGuardian Chest III
* HyperGuardian Chest IV
* HyperGuardian Chest V
* HyperGuardian Chest VI
* HyperGuardian Chest VII
* HyperGuardian Chest VIII
* HyperGuardian Chest IX
* HyperGuardian Chest X
Goodbyes!

**Goodbyes!** is one of the terminal entries found on Ark Leusinia during Cora Harper: At Duty's Edge.

## Text

To: Ark Leusinia: All
From: Rhodera Fieris
Making the big jump soon. Leaving all my love and best wishes. Go ahead and share out my stasis locker. Can't take it, can't worry about it.
We'll find help, promise.
Rhodera x
Heleus Defender Helmet II

**Heleus Defender Helmet II** is helmet armor.

## Description

This hardsuit is the ultimate product of Initiative research into Heleus Cluster species. Remnant power sources supply angaran hardware in a frame made possible by kett bio-enhancements and Pathfinder implants. This armor is unequivocally a combat suit, intended for the defense of Initiative and angaran colonies. You are its first and only user. All feedback is welcome.

## Blueprint

The blueprint for Heleus Defender Helmet II requires the following to unlock:

* 80 Heleus RD
* Heleus Defender Helmet I blueprint
* Level 5

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Angaran Meditation Crystal x30
* Kett Alloy x30
* Remnant Polymer x30
* Remnant Core x1

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

The Heleus Defender Helmet II when deconstructed returns the incorrect resource type and quantity of 1 Element Zero instead of 0 Remnant Core.

## Upgrade series

* Heleus Defender
* Heleus Defender Helmet I
* Heleus Defender Helmet II
* Heleus Champion Helmet III
* Heleus Champion Helmet IV
* Heleus Icon Helmet V
* Heleus Icon Helmet VI
* Heleus Icon Helmet VII
* Heleus Icon Helmet VIII
* Heleus Icon Helmet IX
* Heleus Icon Helmet X
HyperGuardian Chest X

**HyperGuardian Chest X** is chest armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Chest X requires the following to unlock:

* 160 Milky Way RD
* HyperGuardian Chest IX blueprint
* Level 80

The following resources are needed to develop this item:

* Omni-Gel Canister x70
* Scale Fibers x30
* Nickel x140
* Titanium x40

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Chest I
* HyperGuardian Chest II
* HyperGuardian Chest III
* HyperGuardian Chest IV
* HyperGuardian Chest V
* HyperGuardian Chest VI
* HyperGuardian Chest VII
* HyperGuardian Chest VIII
* HyperGuardian Chest IX
* HyperGuardian Chest X
Heleus Defender Helmet VI

**Heleus Icon Helmet VI** is helmet armor.

## Description

This hardsuit is the ultimate product of Initiative research into Heleus Cluster species. Remnant power sources supply angaran hardware in a frame made possible by kett bio-enhancements and Pathfinder implants. This armor is unequivocally a combat suit, intended for the defense of Initiative and angaran colonies. It is also, perhaps, the future of Heleus Cluster technology.

## Blueprint

The blueprint for Heleus Icon Helmet VI requires the following to unlock:

* 120 Heleus RD
* Heleus Icon Helmet V blueprint
* Level 40

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Angaran Meditation Crystal x50
* Kett Alloy x50
* Remnant Polymer x50
* Remnant Core x2

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Heleus Defender
* Heleus Defender Helmet I
* Heleus Defender Helmet II
* Heleus Champion Helmet III
* Heleus Champion Helmet IV
* Heleus Icon Helmet V
* Heleus Icon Helmet VI
* Heleus Icon Helmet VII
* Heleus Icon Helmet VIII
* Heleus Icon Helmet IX
* Heleus Icon Helmet X
Frag Grenade Use

**Frag Grenade Use** is a challenge in multiplayer. This is a minor challenge for the Combat Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using Frag Grenade to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Hesh VI

The **Hesh VI** is a shotgun.

## Description

The semi-automatic Hesh, translated to "order," is a kett weapon that fires clusters of plasma-surrounded projectiles. Fired rounds are powerful enough to stagger most foes and demand submission from the rest.

## Blueprint

The blueprint for Hesh VI requires the following to unlock:

* 200 Heleus RD
* Hesh V blueprint
* Level 40

The following resources are needed to develop this item:

* Kett Alloy x40
* Beryllium x170
* Lithium x80
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Hesh
* Hesh I
* Hesh II
* Hesh III
* Hesh IV
* Hesh V
* Hesh VI
* Hesh VII
* Hesh VIII
* Hesh IX
* Hesh X
Hops

**Hops** are three items with the same name related to Task: Better Crafting.

## Mission Mechanics

Despite what the mission objective states for each of the samples, you can't "Take the sample..." back to The Vortex. You only have to scan the item and this will count as "picking up" the item.

## Hops (Hyperion)

 A sample of hops grown on Earth, preserved from the Milky Way.

This item is a small rectangular box that can be found on the Habitation Deck on the Hyperion while it is docked at the Nexus. The box is sitting amongst a number of containers, medkits, and boxes stacked against a wall.

## Hops (Havarl)

 This fungus can be distilled into a drink.

This item is a half-round mushroom shape affixed to a square shaped rock amongst a number of other mushrooms on Havarl. The Hops can be found in the passageway to the Remnant Monolith.

## Hops (Kadara)

 These flowers could be used to produce a variety of liquors.

This item is a large plant on Kadara. The Hops can be found south-southeast of the Ditaeon outpost in a small valley next to a large rock amongst some sulfur pools and geysers.
Havoc Strike

Liam leaps forward and stabs down at enemies with his omni-blades, discharging their power to stun all nearby enemies and **prime them for combo detonations**.

**Havoc Strike** is a combat skill and combo primer usable by Liam Kosta.

## Notes

Specific values are not fixed as noted. There is a slight increase in the value each time Liam's level goes up.
Holy shit!

**Holy shit!** is one of the terminal entries located in the Crater: Peregrine dome on H-047c.

## Text

We got to try out those Hydras today! I can't believe you left before they arrived! Shit, Caleb, if you could see them in action. With these babies in our lineup, we'll stomp the Collective, for sure.
Hey, I wonder if you could get a few for H-047c. I bet they'd kick some serious ass in low-G. Maybe you could give Krex an epic punch right in the quad. If you do, take a picture for me.
Heleus Defender Helmet IV

**Heleus Champion Helmet IV** is helmet armor.

## Description

This hardsuit is the ultimate product of Initiative research into Heleus Cluster species. Remnant power sources supply angaran hardware in a frame made possible by kett bio-enhancements and Pathfinder implants. This armor is unequivocally a combat suit, intended for the defense of Initiative and angaran colonies. Additional upgrades further integrate all components into a cohesive whole.

## Blueprint

The blueprint for Heleus Champion Helmet IV requires the following to unlock:

* 100 Heleus RD
* Heleus Champion Helmet III blueprint
* Level 20

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Angaran Meditation Crystal x40
* Kett Alloy x40
* Remnant Polymer x40
* Remnant Core x2

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

The Heleus Champion Helmet IV when deconstructed returns the incorrect resource type and quantity of 1 Element Zero instead of 0 Remnant Core.

## Upgrade series

* Heleus Defender
* Heleus Defender Helmet I
* Heleus Defender Helmet II
* Heleus Champion Helmet III
* Heleus Champion Helmet IV
* Heleus Icon Helmet V
* Heleus Icon Helmet VI
* Heleus Icon Helmet VII
* Heleus Icon Helmet VIII
* Heleus Icon Helmet IX
* Heleus Icon Helmet X
HyperGuardian Arms X

**HyperGuardian Arms X** is arms armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Arms X requires the following to unlock:

* 80 Milky Way RD
* HyperGuardian Arms IX blueprint
* Level 80

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Scale Fibers x10
* Nickel x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Arms I
* HyperGuardian Arms II
* HyperGuardian Arms III
* HyperGuardian Arms IV
* HyperGuardian Arms V
* HyperGuardian Arms VI
* HyperGuardian Arms VII
* HyperGuardian Arms VIII
* HyperGuardian Arms IX
* HyperGuardian Arms X
Hangar Control: Maintenance Log

**Hangar Control: Maintenance Log** is one of the datapads found on the Leusinia during Cora Harper: At Duty's Edge.

## Text

Login: Technician Saydia
HCML 0187 - Ergonomic adjustment. Installed driver update.
HCML 0188 - Ergonomic adjustment. Request filed for Ops Manager Tafena to learn about seat levers.
HCML 0249 - Captain's request: override for hangar door accesses. Override of launch permissions. Got a dozen escape pods launched today!
HCML 0268 - Launches complete. Reinstalling hangar door accesses.
HCML 0272 - Investigate repeated false alarms from hangar doors after reinstall.
HCML 0357 - NOT A FALSE ALARM SEAL ALL DOORS SEAL ALL D
Hestia Attius

**Hestia Attius** is a turian character. She is found in Customs in the Docking Area on the Nexus.

Hestia inquires if there is anyone on the Nexus willing to purchase survival gear. She and her friends trusted the wrong people who attempted to take their gear and instead they took the hostiles gear instead.
Helping Havarl's Scientists

**Helping Havarl's Scientists** is a priority ops or heleus assignments mission. It is acquired in the Meeting Room on the Tempest after leaving Aya.

## Description

After making initial contact with the angara, you must now gain their trust in order to meet the Moshae and access the vault on Aya. Either Voeld or Havarl would be likely places to start.

Kiiran Dals' research team was studying one of Havarl's monoliths when they triggered a strange Remnant stasis field. It's kept them in a frozen state, alive but unresponsive.

## Objectives

* Travel to Havarl
* Make contact with the scientists at Pelaav
* Help the researchers who are trapped at the monolith
* Return to Kiiran Dals

## Notes

This mission and **Meet the Resistance** are added to the Journal as Priority Ops. If Ryder completes Meet the Resistance, On the Frontlines, and Stage a Rescue, this mission moves from Priority Ops to the Heleus Assignments section under Havarl.

A research center becomes available at Pelaav Research Station at the completion of **Helping Havarl's Scientists**.

It is possible to double the XP gain from this mission by completing Meet the Resistance and On the Frontlines before coming to Havarl.

## Research Opportunities

At the Monolith, an Adaptive Remnant Core Device is barely visible on the lower level of the platform, southwest of the console. It can be scanned for +100 Remnant RD.

* ARCD
* ARCD Scan

## Rewards

Completed as a Priority op:

* +29 AVP
* +2% Havarl viability
* +540 XP

Completed as a Heleus assignment:

* +29 AVP
* +2% Havarl viability
* +270 XP
Gambler

**Gambler** is a human character. He is found in Outcast Headquarters on Kadara during Night on the Town. If Ryder engages him in conversation, he will ask for advice on how to bet in an upcoming game of chance. There is no difference between winning or losing.

* Answer *Evens* and the Gambler will win resulting in him thanking Ryder.
* Answer *Odds* and the Gambler will lose resulting in him insulting Ryder.
Glyph

The following is a list of all glyphs that are used in remnant decryption puzzles and other Remnant puzzles.

## Undefined glyphs

The following glyphs aren't scanned so there is no name for these glyphs and SAM has no analysis on these symbols.

* This glyph appears in skill point puzzles in the purification vaults on Voeld and Kadara. This glyph appears in the door puzzle for the Remnant Data Core in the purification vault on Kadara. This glyph appears in all of Elaaden's decryption puzzles.

* This glyph appears in the door puzzle for the Remnant Data Core in the purification vault on Kadara.

* This glyph appears in the door puzzle for the Remnant Data Core in the purification vault on Kadara.

* This glyph appears in the console puzzle during the objective *Activate the tower in the exploration sector* in The Journey to Meridian.

* This glyph appears in the console puzzle during the objective *Activate the tower in the exploration sector* in The Journey to Meridian.

* This glyph appears in the console puzzle during the objective *Activate the tower in the exploration sector* in The Journey to Meridian.

## Notes

The Unknown Glyph is only found during A Better Beginning and has the same shape as the Reflection Glyph.

Glyphs when scanned do **NOT** award Research Data (RD).

## Gallery

* Unscanned Glyph
* Yellow Tracking Line
* Pre-Scan Glyph
* Post-Scan Glyph
* Glowing Glyph
Heleus Defender Armor VI

**Heleus Icon Armor VI** is full-body chest armor.

## Description

This hardsuit is the ultimate product of Initiative research into Heleus Cluster species. Remnant power sources supply angaran hardware in a frame made possible by kett bio-enhancements and Pathfinder implants. This armor is unequivocally a combat suit, intended for the defense of Initiative and angaran colonies. It is also, perhaps, the future of Heleus Cluster technology.

## Blueprint

The blueprint for Heleus Icon Armor VI requires the following to unlock:

* 380 Heleus RD
* Heleus Icon Armor V blueprint
* Level 40

The following resources are needed to develop this item:

* Omni-Gel Canister x90
* Kett Alloy x90
* Angaran Meditation Crystal x90
* Remnant Polymer x90
* Remnant Core x3

This item has 4 augmentation slots available during development.

## Notes

The full-body armor functions as a chest piece during development. In addition to the seventeen augmentations available for any armor component, it can be modified during development with one of seven augmentations designed specifically for chest armor. Though it covers the arms and legs, it does not accommodate augmentations for arms or legs armor.

Depending upon the choice of twin, the full-body piece of this set will change in appearance slightly. The female version is slightly smaller and more feminine in nature. The male version is slightly larger and more muscular in nature. There is no difference in armor performance based on gender.

## Upgrade series

* Heleus Defender
* Heleus Defender Armor I
* Heleus Defender Armor II
* Heleus Champion Armor III
* Heleus Champion Armor IV
* Heleus Icon Armor V
* Heleus Icon Armor VI
* Heleus Icon Armor VII
* Heleus Icon Armor VIII
* Heleus Icon Armor IX
* Heleus Icon Armor X

## Gallery

* Sara
* Scott
Heleus Defender Armor I

**Heleus Defender Armor I** is full-body chest armor.

## Description

This hardsuit is the ultimate product of Initiative research into Heleus Cluster species. Remnant power sources supply angaran hardware in a frame made possible by kett bio-enhancements and Pathfinder implants. This armor is unequivocally a combat suit, intended for the defense of Initiative and angaran colonies. You are its first and only user. All feedback is welcome.

## Blueprint

The blueprint for Heleus Defender Armor I requires the following to unlock:

* 230 Heleus RD

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Kett Alloy x50
* Angaran Meditation Crystal x50
* Remnant Polymer x50
* Remnant Core x2

This item has 4 augmentation slots available during development.

## Notes

The full-body armor functions as a chest piece during development. In addition to the seventeen augmentations available for any armor component, it can be modified during development with one of seven augmentations designed specifically for chest armor. Though it covers the arms and legs, it does not accommodate augmentations for arms or legs armor.

Depending upon the choice of twin, the full-body piece of this set will change in appearance slightly. The female version is slightly smaller and more feminine in nature. The male version is slightly larger and more muscular in nature. There is no difference in armor performance based on gender.

## Upgrade series

* Heleus Defender
* Heleus Defender Armor I
* Heleus Defender Armor II
* Heleus Champion Armor III
* Heleus Champion Armor IV
* Heleus Icon Armor V
* Heleus Icon Armor VI
* Heleus Icon Armor VII
* Heleus Icon Armor VIII
* Heleus Icon Armor IX
* Heleus Icon Armor X

## Gallery

* Sara
* Scott
Hesh VIII

The **Hesh VIII** is a shotgun.

## Description

The semi-automatic Hesh, translated to "order," is a kett weapon that fires clusters of plasma-surrounded projectiles. Fired rounds are powerful enough to stagger most foes and demand submission from the rest.

## Blueprint

The blueprint for Hesh VIII requires the following to unlock:

* 230 Heleus RD
* Hesh VII blueprint
* Level 60

The following resources are needed to develop this item:

* Kett Alloy x40
* Beryllium x190
* Lithium x90
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Hesh
* Hesh I
* Hesh II
* Hesh III
* Hesh IV
* Hesh V
* Hesh VI
* Hesh VII
* Hesh VIII
* Hesh IX
* Hesh X
Getting serious.

**Getting serious.** is one of the terminal entries located on the Tempest. It is an email sent by Liam after Liam Kosta: Community if Ryder has been flirting with Liam and decided to commit at the game.

## Text

To: Ryder
From: Liam
The game at Prodromos was great. Know what's also great? No more games. I meant what I said about getting serious. Now we just have to figure out what that means when there's so much left to do. I'm working on something just for us. Might take a little while, but the best things do. Keep pushing. For the Initiative. For Meridian. For us. I'm right there with you.
Kosta
*(Liam has included a list of media themed to* Truth*. It's too long to go through. It appears to be his entire library with no subfolders hidden. He notes "No secrets.")*
Getting back to normal

**Getting back to normal** is one of the terminal entries located on the Tempest. It is related to Task: Path of a Hero and is sent by Keri T'Vessa if Ryder has followed the party line during the interviews.

## Text

To: Ryder
From: Keri T'Vessa
Hello, Ryder,
Well, things seem more settled. I've been outside a few times, and the threatening messages are tapering off. Would you like to talk? It'd be nice to see you... and hear about this Remnant city?
Keri
Garson investigation (Closed)

**Garson investigation [CLOSED]** is one of the terminal entries located on the Security Footage terminal in Operations across from the Militia Office on the Nexus. It is related to Ryder Family Secrets.

## Text

File #1A98 - Addendum
Update to the missing persons report filed on Jien Garson: maintenance crew found her body in a Nexus apartment. Severe burns were apparent, similar to others we saw who were killed during Scourge disaster. It's unclear how she got there, but confusion and disorientation during the Scourge event are likely. Events align with the timeline.
CAUSE OF DEATH: Casualty of Scourge disaster.
STATUS: Case closed

## See also

* Terminal entries
* Missing persons report (J. Garson)
Havarl: Science Team Deployment

**Havarl: Science Team Deployment** is one of the terminal entries located on the Tempest. It is the trigger for Cross-Cultural Alliances and alerts Ryder that Overgrown is available.

## Text

To: Ryder
From: Benedict Geffen
Pathfinder Team:
The Nexus has approved the request for a multi-disciplinary team to be posted on Havarl (a.k.a. Habitat 3) to assist with the angaran efforts there.
Primary Team Members:
Dr. Hawkins Macintyre (Xenoanthropology. Team Lead)
Zerra Kessian (Botany, Environmental Engineer)
Farley Berra (Entomology)
Cody Holdren (Quartermaster)
Both angara and Nexus teams have expressed interesting in having the Pathfinder visit Havarl again to observe cross-cultural efforts.
Benedict Griffen, on behalf of Director Addison
Frequency

**Frequency** is a heleus assignments mission. It is acquired by speaking with Irritated Researcher at Hjara Station on Voeld or by passing within range of the disruptive signal.

## Description

A Voeld scientist is complaining about some kind of interference with his equipment.

An unknown source is causing interference with Voeld's communication equipment. Clear communication is important to Voeld's viability. Any possibility that the kett are somehow tapping in to communications should be investigated.
*or*

You've detected a strange source of communication interference. Clear communication is important to Voeld's viability. Any possibility that the kett are somehow tapping communications should be investigated.

A strange meteorite appears to be the source of the communication interference. It must be dealt with.

## Objectives

* Examine the equipment (*if acquired at Hjara Station*)
* Search for interference source
* Defeat adhi
* Scan meteorite
* Neutralize signal
* Examine meteorite

## Rewards

* +29 AVP
* +2% Voeld viability
* +270 XP
Firebase Nimbus: Gold Waves

**Firebase Nimbus: Gold Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of gold waves are earned on Firebase Nimbus to cross the threshold and this challenge will be completed.
Human Female Sentinel

Tactical defense expert with sturdy tech armor and a versatile power set.

**Human Female Sentinel** is one of the character kits.

## Bio

Excited to seek adventure, this is the Human Sentinel's first time testing her combat skills in a real-life situation. She's very skilled, and what she lacks in experience, she makes up for in enthusiasm.
Habitat 7

*This article is a stub. You can help Mass Effect: Andromeda Wiki by expanding it.*

 Even visual scans show that Habitat 7 is no longer a promising settlement world. The planet's atmosphere is largely argon-nitrogen, and little of the projected plant life has survived.

**Habitat 7** is a planet in the Eriksson star system.

## Codex

The planet known as Habitat 7 was one of the "golden worlds" selected by the Andromeda Initiative for early settlement. Signs pointed to a lush and biologically diverse tropical region that could easily support an outpost.

With no communications from the Nexus or sister arks upon arrival in the Heleus Cluster, the Hyperion approached Habitat 7 to begin survey and settlement operations as soon as possible, but even visual assessments showed that the planet was no longer viable. Habitat 7 is now a storm-wracked world with an unbreathable argon-nitrogen atmosphere. Intense magnetic activity in unknown metallic elements interacts with the storms, causing interesting but highly destructive electrical phenomena.

The investigating Pathfinder team encountered hostile alien life and strange technology on the surface. Reactivating this technology caused a noticeable change in the conditions on Habitat 7. However, the planet is still unsuitable for settlement, and the resulting activation ultimately claimed the life of Alec Ryder, the human Pathfinder.

## Anomaly

An anomaly is detected on this planet. Scanning reveals a Satellite.

### Data

* Satellite ID: Hyperion 1433-D
* Power readings: 6.4%
* System report: Internal circuitry damaged by Scourge exposure
* Status: Currently inactive but salvageable

### Analysis

A standard monitoring satellite. Its registration shows it was deployed accidentally from the Hyperion during its collision with the Scourge.

## Achievements and trophies

The following achievements and trophies can be earned which are related to Habitat 7:

* First Contact
Gil Brodie

**Gil Brodie** is a human character and the engineer and mechanic aboard the Tempest.

## Codex

Technical Officer Gil Brodie is the chief engineer aboard the Tempest. After traveling to Andromeda aboard the Nexus, records show that Gil was woken from stasis roughly a year ago to assist with construction efforts before prepping the Tempest itself.

There are no records of Gil's early life: he explains he was an undocumented "street kid" from one of Earth's megapolis cities. Though unschooled, Gil likely showed a remarkable aptitude for mathematics and spatial reasoning since at ten, he often broke into a local scrapyard to dismantle and repair destroyed shuttle engines. In time he was caught and "sentenced to a steady job."

Gil's mechanical expertise eventually drew him off-world, to numerous colonies across the Milky Way. His unconventional work drew the attention of Vetra Nyx, who agrees she was always on the lookout for new contacts. Vetra claims she persuaded Gil to join the Initiative: Gil claims he won Vetra's Initiative clearance in a poker game, and exchanged it for a guaranteed seat along with his friend Jill. He remains an invaluable member of the Tempest crew.

## Missions

Gil is involved in the following missions:

* Gil Brodie: A Game of Poker
* Gil Brodie: The Friend (Potential romance mission)
Flak Cannon (Drack)

Launches projectiles that split on impact and then air-burst into shrapnel to carve an aftermath of destruction. Shrapnel does less damage to armored enemies.

**Flak Cannon** is a combat skill usable by Nakmor Drack.

## Notes

Specific values are not fixed as noted. There is a slight increase in the value each time Drack's level goes up.

Rank 2 incorrectly uses the Power Cells icon instead of the Recharge Speed icon. This is recharge speed bonus.
Galloway's Journal

**Galloway's Journal** is one of the datapads found in Meriweather's base in Crater: Idriya on H-047c during Vetra Nyx: Means and Ends.

## Text

Prodromos is not exactly what they promised in the Initiative pamphlets, but it's real close. Hope hard enough and squint a little, and you can just see it. The menial jobs are tedious, but it feels better than running guns and drugs for Sloane.
Never should've been part of the uprising. Second chances are priceless.
Heleus Defender Armor IV

**Heleus Champion Armor IV** is full-body chest armor.

## Description

This hardsuit is the ultimate product of Initiative research into Heleus Cluster species. Remnant power sources supply angaran hardware in a frame made possible by kett bio-enhancements and Pathfinder implants. This armor is unequivocally a combat suit, intended for the defense of Initiative and angaran colonies. Additional upgrades further integrate all components into a cohesive whole.

## Blueprint

The blueprint for Heleus Champion Armor IV requires the following to unlock:

* 320 Heleus RD
* Heleus Champion Armor III blueprint
* Level 20

The following resources are needed to develop this item:

* Omni-Gel Canister x80
* Kett Alloy x80
* Angaran Meditation Crystal x80
* Remnant Polymer x80
* Remnant Core x3

This item has 4 augmentation slots available during development.

## Notes

The full-body armor functions as a chest piece during development. In addition to the seventeen augmentations available for any armor component, it can be modified during development with one of seven augmentations designed specifically for chest armor. Though it covers the arms and legs, it does not accommodate augmentations for arms or legs armor.

Depending upon the choice of twin, the full-body piece of this set will change in appearance slightly. The female version is slightly smaller and more feminine in nature. The male version is slightly larger and more muscular in nature. There is no difference in armor performance based on gender.

## Upgrade series

* Heleus Defender
* Heleus Defender Armor I
* Heleus Defender Armor II
* Heleus Champion Armor III
* Heleus Champion Armor IV
* Heleus Icon Armor V
* Heleus Icon Armor VI
* Heleus Icon Armor VII
* Heleus Icon Armor VIII
* Heleus Icon Armor IX
* Heleus Icon Armor X

## Gallery

* Sara
* Scott
Human Female Adept

A powerful biotic with light armor who uses powers to control crowds and cause widespread damage.

**Human Female Adept** is one of the character kits.

## Bio

The Human Adept doesn't much care about the romance of settling a new galaxy. What she sees here is a power vacuum—and she's damn well going to fill it.
Grenade Launcher

**Grenade Launcher** is a Gun Projectile augmentation.

## Effects

Non-shotgun Weapons:

Each projectile fired is now a grenade.

-10 Weapon Recharge Rate

Shotguns:

Weapon now fires grenades, but with reduced damage.

-29 Weapon Recharge Rate

## Restrictions

This augmentation cannot be applied to the following items during development:

* All arm, chest, helmet, and leg armor
* All melee weapons

This augmentation cannot be applied to the following firearms during development:

* M-37 Falcon
Hydra

A lumbering combatant in a makeshift mecha suit that unloads using a variety of devastating weapons as it advances. Boosters can be used to engage at close range.

**Hydra** is an Outlaw mob enemy.

## Codex

The strange technologies of the Heleus Cluster offer many outlaw and exile groups opportunity rather than scientific mystery. With access to black-market salvage, Remnant technology, and stolen gear from the Andromeda Initiative, some have crafted non-standard but highly effective battle mech suits nicknamed "Hydras."

Most Hydra units are armed with a chain gun and a devastating laser-guided RPG volley, pinning down enemies before bombarding them with heavy fire. Unapproved jumpjet designs and a mass-lowering element zero core assist in ground clearance or leaping at a target. The sheer weight and impact of the Hydra unit can crush enemies or force them to fall back. APEX officially classifies a Hydra unit as a Priority Zero threat, though unofficial communications often use the acronym "BFM."

## Stats

Hydras are armor-only enemies.  They have a large cannon on the left arm, the right arm can deal a devastating melee attack, and they can deploy a barrage of laser guided missiles from pods located on both shoulders.

## Notes

Hydras will explode with a powerful explosion killed leaving no remains to be scanned. This creates a difficulty in scanning, as it requires being up close to a hostile enemy while still alive in order to scan it.

The Hydra can be scanned for Aid APEX.

There is a bug with workshop area during the objective *Use the workshop's security cam* during Vetra Nyx: Means and Ends. If Ryder previously scanned a Hydra or a Raider at any time before this objective, it will not be possible to successfully scan the Hydra or Hydra Pilot using the security camera scanner. The Hydra or Hydra Pilot will show up as the light yellow color of already scanned. One or the other has to be successfully scanned to make the choice *Disable Hydra Armor* available. If both enemies are showing as light yellow color the hydra choice will be unavailable but the other two choices can still be obtained.

The **Blaze Hydra** is a variation of the Hydra appearing only in multiplayer matches. Blazy Hydras are boss level armor-only enemies.  There are differences in coloring but the weaponry is the same. The Blaze Hydra, however, moves much faster than a standard Hydra and will close to melee distance to try to grab a player for an instant kill. The Blaze Hydra is the final target in a Boss wave in a Multiplayer match where outlaws are the designated enemy.

The Blaze Hydra will also spawn in platinum difficulty multiplayer matches during Survival waves.
HAVARL (HNS) - Puzzling over Angaran Reincarnation

**HAVARL (HNS) - Puzzling over Angaran Reincarnation** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

Milky Way scientists are scrambling to explain a phenomenon among angara on Havarl that somehow allows them to recall memories of their dead ancestors. The angara believe in reincarnation along family lines. A widely accepted theory among scientists is that memories are somehow passed down generations, not unlike genetic traits in Earth species.

## See also

* Terminal entries
* Heleus News Service
Hesh I

The **Hesh I** is a shotgun.

## Description

The semi-automatic Hesh, translated to "order," is a kett weapon that fires clusters of plasma-surrounded projectiles. Fired rounds are powerful enough to stagger most foes and demand submission from the rest.

## Blueprint

The blueprint for Hesh I requires the following to unlock:

* 125 Heleus RD

The following resources are needed to develop this item:

* Kett Alloy x20
* Beryllium x100
* Lithium x50
* Vanadium x10

This item has no augmentation slots available during development.

## Upgrade series

* Hesh
* Hesh I
* Hesh II
* Hesh III
* Hesh IV
* Hesh V
* Hesh VI
* Hesh VII
* Hesh VIII
* Hesh IX
* Hesh X
Human Female Engineer

Clever tech expert that distracts, limits, and locks down opponents on the battlefield.

**Human Female Engineer** is one of the character kits.

## Bio

Exuberant and enthusiastic, the Human Engineer loves using creative tech to blow things up. If it does the job and makes a spectacular explosion doing so, that's the best of both worlds.
Heartfelt Thanks

**Heartfelt Thanks** is one of the terminal entries located on the Tempest. It is a follow-up email from Dr. Leynomi Aridana after Task: Missing Scientists.

## Text

To: Ryder
From: Dr. Aridana
The families of my lost expedition asked me to convey their appreciation to you for finding their loved ones. It's always difficult when we lose people. But knowing what happened will help them begin the mourning process.
I hope your next excursion has a happier ending.
Aridana
Got a Lead on Ark Natanus

**Got a Lead on Ark Natanus** is one of the terminal entries located on the Tempest from Avitus Rix. It is related to the mission Turian Ark: Lost But Not Forgotten.

## Text

To: Ryder
From: Avitus Rix
Ryder,
I'm hearing rumors that scavengers found pieces of an ark on a planet called Elaaden. Might be nothing, but worth checking out.
Avitus
Discovered Species: "Krogan"

**Discovered Species: "Krogan"** is one of the terminal entries located on Voeld. It can be found during Know Your Enemy.

## Text

Initial observations:
- Long-lived.
- Large, muscled.
- Hardy: resistant to large range of environmental conditions, superfluous organs.
- Some evidence of chromosomal damage. Not fully understood.
- Reiteration: large.
HyperGuardian Arms V

**HyperGuardian Arms V** is arms armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Arms V requires the following to unlock:

* 55 Milky Way RD
* HyperGuardian Arms IV blueprint
* Level 30

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Scale Fibers x8
* Nickel x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Arms I
* HyperGuardian Arms II
* HyperGuardian Arms III
* HyperGuardian Arms IV
* HyperGuardian Arms V
* HyperGuardian Arms VI
* HyperGuardian Arms VII
* HyperGuardian Arms VIII
* HyperGuardian Arms IX
* HyperGuardian Arms X
Heat Inducer

**Heat Inducer** is a Special augmentation.

## Effects

(Weapon) Incendiary Ammo: +25% Damage
(Legs) On jump melee: Inferno Blast - extra 50% heat damage

## Restrictions

This augmentation cannot be applied to the following items during development:

* All arm armor
* All chest armor
* All helmet armor
* All melee weapons

## Notes

This augmentation is unavailable for research until activation of the Northern Monolith during A Better Beginning.

When this augmentation is applied to leg armor, a jump melee causes an fiery blast on impact with the ground but this blast doesn't  prime an enemy for a Fire Combo.