List of Mayhem Origins

Bumpkincraft Mayhem featured a variety of Origins for players to choose from. This article contains two lists. The first is a list of all players who partook in Mayhem and which Origin they chose. The second is a list of all Origins that were available to choose from and which Bumpkins chose that Origin. This allows for you to search by Player or by Origin.

***↪*** *For more information on Bumpkincraft's Modded SeasonBumpkincraft Mayhem'*, see Bumpkincraft Mayhem.

## List of Origins

### Human

No modifiers. An ordinary Minecraft experience.

### Avian

Positive:

* Slow falling, unless you sneak.
* Walking speed modifiers also apply whilst airborne.
* You naturally have higher movement speed than a human.
* Whenever you wake up, you will lay an egg.

Negative:

* You can only sleep at an altitude of Y=86 or higher.
* You can't digest any meat.

### Arachnid

Positive:

* Can toggle the ability to climb walls like a spider.
* You can climb and move freely in cobwebs.
* Hitting an enemy in melee will spawn a cobweb on them.
* You can craft cobwebs from x2 string.

Negative:

* Your diet is restricted to meat.
* You have 3 less hearts (6 points) of HP than humans.

### Wolf

Positive:

* Use your primary active key to howl, giving strength and speed to nearby wolves and yourself.
* For the duration of a full moon, you gain strength, speed and maximum health bonuses.
* Wolves you tame are stronger.
* When you are near at least 4 wolves, you gain speed and attack damage.

Negative:

* Your diet is restricted to meat.
* You have 2 less hearts (4 points) of HP than humans.

### Fox

Positive:

* You have a 30% passive chance to dodge any attack from a mob.
* Your speed greatly increases when you are around at least three mobs.
* Foods containing berries give you extra hunger and saturation.
* Sweet Berry bushes no longer damage you.
* You have a larger item pickup radius.
* You gain additional movement speed, and the Night Vision and Nocturnal status effects at night.

Negative:

* You have 3 hearts (6 points) less HP than humans.
* Wolves deal more damage to you.
* Untamed Wolves are automatically aggressive towards you.
* You cannot tame Wolves.

### Feline

Positive:

* You are immune to fall damage.
* You can jump twice as high compared to a human, unless sneaking.
* Pressing jump in the air will allow you to pounce, leaping forward explosively.
* You do not cause vibrations while moving (you won't alert Sculk Sensors and Wardens).
* You can slightly see in the dark.
* Drinking a Milk Bucket grants you resistance for 60s.
* Eating any fish grants you resistance for 20s.
* Regular Creepers avoid you unless you attack them first.

Negative:

* You have 1 less heart (2 points) less HP than a human.
* You mine natural stone far slower when it is adjacent to 3 or more natural stone blocks. Having the resistance potion effect ignores this debuff.

### Drowned

Positive:

* You deal +2 damage with a Trident, both while throwing it and in melee.
* You can use Channeling by default provided there is thunder.
* You can use Riptide without rain or water at the price of durability.
* Guardians do not attack you.
* You deal bonus damage while in water.

Negative:

* You burn in the daylight.
* You take extra damage from Smite.
* You exhaust faster than a human.
* Your diet is restricted to meat.

### Deer

Positive:

* You gain Speed I and Regeneration I while inside Forest biomes
* Berry-related foods and drinks provide addtional nourishment. Berry bushes are also much easier to maneuver.
* You gain the Speed III effect while your health is less than or equal to 4.
* You can jump a bit over two blocks while sprinting.
* You take 50% less damage from: Falling or Flying into walls with Elytra.

Negative:

* You can't digest any meat.
* You have 8 hearts.

### Elytrian

Positive:

* You always have Elytra on top of your chestplate slot.
* You can use your primary active ability to launch yourself into the air.
* You deal more damage while gliding with an Elytra.

Negative:

* You cannot wear any armour with a protection value higher than chainmail.
* Standing in a space with a low ceiling (2 blocks high) will weaken you and make you slower.
* You take more damage from falling and flying into blocks.

### Shulk

Positive:

* Use your primary active to open an additional 9 slots of inventory, which will keep items on death.
* Use your secondary active to fire a Shulker bullet, which applies levitation to targets it hits.
* Hold sneak to begin charging a meter. When fully charged you Fortify, becoming immobile, and incoming damage and knockback is reduced by 50%.
* Your skin provides natural armour points.
* You are strong enough to break natural stone without using a pickaxe.

Negative:

* You cannot use a shield.
* While Fortified, taking damage causes you to exhaust.
* You have less maximum health.
* You are unable to sprint unless on over 10 points of hunger.
* You exhaust much faster than a human.

### Hiss-kin

Positive:

* Can rocket jump when looking at a block or entity.
* Immune to explosion damage.
* Becomes charged when hit by lightning.

Negative:

* Has slightly less movement speed.
* Receives a stacking debuff (slowness and weakness) when near cats or ocelots.

### Swarm

Positive:

* Can hover when falling midair.
* Can bonemeal the 4 adjacent blocks as well as the target block.
* Animals bred do not have cooldown.
* Taking from beehives does not anger bees.

Negative:

* Has 3 hearts less of HP.
* Exhausts whilst near smoke.

### Phoenix

Positive:

* Has two forms: Normal and Reborn.
* Has an Elytra in normal form.
* Upon dying in normal form, ignore death and enter reborn form.
* If you are in reborn form, slowly progress towards rejuvenating back into your normal form by being in direct sunlight or sneaking without moving (these stack together).
* Can ascend into the air using their primary active ability in normal form.
* Can shoot a fireball that damages and ignites enemies in both forms using their secondary active ability.
* In direct sunlight, receive a speed boost to land and flying speed.
* You have slow falling and jump boost in reborn form.
* You are immune to fire damage.

Neutral:

* Every two minutes, heal every entity in a 12 block radius to full HP.
* You burn the ground when you die in reborn form.

Negative:

* Has 5 hearts (10 points) of HP in normal form.
* Has 3 hearts (6 points) of HP in reborn form.
* Lose access to Elytra and primary active in reborn form.
* All foods restore less hunger except golden foods.
* You are slower in water.
* Standing in water or rain removes progress from rejuvenating if you are in reborn form.
* You take increased kinetic damage.