recursal/Fanatic-Fandom huggingface dataset:
HMS The Imperious

**Her Majesty's Ship the *Imperious*** was a ship of the line, a frigate in the service of Blaekera. It was, at the time of its construction, the most advanced and well armed wooden tall ship built since the Great Collapse, and was to serve as the flagship of the Blaekeran navy. However, while it sat in dock, preparing to launch and join the navy, the ship's magazine exploded and, at least on paper, the *Imperious* sank. In reality, most of the *Imperious* **rose**, and ended up eventually coming back down for miles in all directions. Thus, the *Imperious* became the largest explosion since the Great Collapse.

The cause of the explosion has never been determined. The papers at the time blamed Pays, as their naval inferiority was a common topic of conversation in the media of the time. Official investigations were unable to find any conclusive evidence, as most of the ship's magazine was completely disintegrated by the blast. Few eyewitnesses were found likewise, as the entire dock and much of the harbor was so thoroughly destroyed that it was determined anyone close enough to see anything was inside the blast radius.

The destruction of the *Imperious*, and the media rampage it caused, was one of the contributing factors to the outbreak of the Great War.
Nemesis Revolver

What are you looking at? Putain de merde.

**Nemesis Revolver**

## Overview

This weapon fits in the hand of the user. It is a revolver with no barrel, the grip of which is a set of brass knuckles, which also has a flick-out knife attached. Because of the unwieldy nature of its design, it is a move action to change which use of the weapon the user desires to employ, though this can be reduced to a free action with Quick Draw. Because of its incredibly small size, the Nemesis Revolver can be used as a firearm in melee without provoking attacks of opportunity. Without Quick Draw, it cannot be used in multiple ways during a single full attack action.

The revolver cylinder swaps out easily, and thus can be replaced with a fully loaded cylinder on the fly. The Nemesis revolver requires an extensive loading procedure, where each chamber of the cylinder is loaded separately, by hand, with each chamber requiring a full round action to reload. A character with Rapid Reload can reload a single chamber as a move action. Each Nemesis revolver is made custom, and thus can be made Masterwork for the normal price of $150.

## Usage

Despite the name, it is not affiliated with or manufactured by the Nemesis Nation, nor are is it particularly popular in those parts, instead being a popular underground weapon designed and produced in Eclatant of Pays.

## Reality

This weapon is based on the Apache revolver.
Eclatant

**Eclatant** is the capital of Pays. It is home to the Sun Emperor's palace *Arboropolis*, a massive complex in the heart of the city, as well as ancient and well-trod streets and districts.

## Geography

* Arboropolis, the imperial palace
* Riviere Grenouille
* The Underworld

### The Great War

At the end of the Great War, Eclatant played host to a number of Bho-tai mercenaries under the direct employ of the Sun Emperor. The purpose of this mercenary army, so the story goes, was to keep the peace and protect the city from threats by outside forces while the bulk of Pays's army was away under Martin's leadership. At the time Martin's forces returned to Eclatant, supposedly as part of a victory march, the Bho-tai were stationed all throughout the city.

After Martin handed control of the army over to the Sun Emperor, the Bho-tai were dismissed.
Puerto Rayo

**Puerto Rayo** is the capital of Lotruna. It took on this position after the siege of Alameda rendered that city largely uninhabitable. Puerto Rayo is a large port city on the southeastern coast of Lotruna, and connects the nation with trade from Arcadia to the east and the Interzone to the south.

## History

Probably something to do with the Pescados.
Jeremiah Ford

His Honor, the Late President **Jeremiah Ford** was ruler of Chelta during the Great War. He was assassinated at his third inauguration, at close range by an unknown, masked murderer who then disappeared in a cloud of smoke. The only evidence left behind was the assassin's pistol, a Brutus Degenerate, instantly submerging the already disreputable gun in a deluge of infamy.
Sniper

**Sniper** [General]

**Prerequisite:** Weapon Focus (Ranged weapon), Base attack bonus +1,

**Benefit:** When using a ranged weapon for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to 1/2 your Dexterity bonus. If you have the skirmish, sneak attack, or insightful strike ability, the maximum range at which you can make such attacks increases to 60 feet when you are using a ranged weapon for which you have the Weapon Focus feat.

**Special:** A fighter can select Sniper as one of his fighter bonus feats.
Horatio Silverback

The most trusted name in rifles: Horatio Arms.

**Horatio Silverback**

## Overview

This weapon, also known as "The gun to win the west" is manufactured by Horatio Arms. It is a lever action rifle with an internal tube magazine that holds 15 rounds. These rounds must be loaded one-by-one into the magazine. The Horatio Arms factory performs test shootings with their stock, and particularly accurate weapons are stamped as *One in a Thousand* and sold as Masterwork copies for the additional cost of $150.

## Usage

The Silverback is one of the most popular hunting and defense rifles in the West, though the Goldenrod is poised to take over the market.

## Reality

This weapon is based on the Winchester 1873 lever-action rifle.
Mario Bros: Plumber's Academy

***Mario Bros: Plumber's Academy*** is a platforming game for mobile devices. The game is a sequel to the 1983 title *Mario Bros* and is the fourth mobile game for the *Super Mario* series after *Super Mario Run*, *Dr. Mario World*, and *Mario Kart Tour*. Much like the latter two, the game heavily incorporates a free-to-play microtransaction mechanic, having gacha elements in the form of items being launched out of pipes. The game's plot sees Mario and Luigi along with a new cast of plumbers from the Plumber's Academy take on various creatures that emerge from the sewers underneath New Donk City with the likes of Wario and Waluigi alongside their own rival Plumber's Academy allies attempt to sabotage the efforts of the Mario Bros. and the students. Sactown Studios are in charge of development with Nintendo publishing the game.

## Plot

Mayor Pauline notices strange activity coming from the sewers underneath New Donk City, and calls upon Mario and Luigi to investigate the matter. Realizing that they're outnumbered, the Mario Bros. call upon help from the Plumber's Academy with a new crew of plumbers joining the brothers in taking care of the creatures causing havoc underneath New Donk City.

However, Wario, sensing a big payout, calls upon Waluigi and the students of a rival Plumber's Academy to sabotage the plumbers and their efforts to bring the sewers of New Donk City back into working order.

## Playable Characters

There are ??? playable characters in *Mario Bros: Plumber's Academy*. Of the current roster, Mario and Luigi are the only playable characters to have appeared beforehand in other games. Six of the playable characters, Salvador Drainado, Marianne, Luigeena, Marilyn, Mario Bob, and Luigi Joe all debuted and only appeared within in the *Super Mario Bros. Super Show*. The rest of the confirmed roster are original to the game, and new to the *Super Mario* series as a whole. Sactown Studios hinted that other established Mario characters could appear in the future alongside other new original characters. At the start of a new game, either Mario or Luigi is automatically summoned, while the others are summoned randomly with sapphires.
AH&A

**Alicia Hemper & Associates** is an engineering firm based out of the Horta. Alicia Hemper is a halfling with a knack for invention and refinement. Her skills have been mostly applied to industrial equipment and steamtech, but AH&A has produced a few firearms as well.

## Output

* Hemper Revolving Shotgun
* Hemper Steamhammer
Reloading

**Reloading** is something that never happens in westerns, but it's good to know what's up.

## Rules

How long it takes to reload a gun depends on a lot of factors, but the two main questions to ask are "Does it use Metal cartridges or is it hand-load?" and "Can it use a quick-loader?"

### Metal Cartridges

Some metal cartridge firearms are capable of using quick-loaders or swappable magazines, making them very easy to reload.

* Reloading a single chamber of a firearm is a move action.
	+ Rapid Reload changes this to a free action.
* Reloading all chambers of a firearm is a full round action
	+ Rapid Reload changes this to a move action.
* Reloading a weapon with a quick-loader is a move action.
	+ Rapid Reload changes this to a free action.

### Hand-load

Reloading a Hand-Load firearm requires proficiency in the firearm action.

* Reloading a single chamber of a firearm requires loading equipment and is a full round action.
	+ Rapid Reload changes this to a move action.
* By default, Hand-load weapons cannot use quick-loaders, but loading a hand-load weapon with swappable magazines would qualify, and would be a move action.
	+ Rapid Reload changes this to a free action.

### Archaic loading

Completely separate from the above is the question of how to load and fire archaic flintlock, matchlock, wheel-lock, and other such weapons.

Reloading an archaic firearm requires proficiency in the Flintlock firearm action.

* Reloading an archaic muzzle-loader takes two full round actions.
	+ Rapid Reload changes this to a full round action.
Volcanic Glass

**Volcanic glass**, also known as obsidian (and not named as such due to ongoing legal action by Interplay Entertainment) is a special material developed and utilized by the First Empire of the Rotoxano people.

Obsidian is brittle but incredibly hard. As a result, it can be used to replace the small amount of metal in certain weapons such as daggers, arrows, spears, and crossbow bolts. Larger applications are impossible due to obsidian's brittleness, though there are certain special exceptions to this.

An obsidian weapon that deals piercing or slashing damage ignores up to 10 hardness and grants a +2 alchemical bonus to confirm critical hits. Obsidian itself has a Hardness of 20 and 5 hit points per inch.

Obsidian costs, like, $50.

## Lore

The Rotoxano people discovered obsidian's properties millenia ago, and have historically used it as a weapon, a tool, and on occasion as a precious stone. Through trade with other Painted People, tribes and nations all along the western half of the continent had access to volcanic glass. A Stonewood spear with a Volcanic Glass tip was considered to be a symbol of unity among the Painted People allied against the Nemesis. In the New World, an obsidian blade with a silver handle is considered a symbol of resistance among the Rotoxano people against the New Rotoxan Empire.

The Dine and the Newe have had access to obsidian via trading for centuries, and used it in their weapons against the Nemesis. Throughout the Fallen World, volcanic glass was used as a cutting edge on certain special weapons used chiefly by the Dine and the Newe to behead revenants. In the New World, obsidian's utility is less paramount.

The Pueblo Dwarves treasure obsidian as a precious stone, and have traded Stonewood for it since the Dark World. Before them, the Ancient Ones likewise considered it a prize.
Stonewood

**Stonewood** is a wooden material created by applying a special magical treatment to petrified wood. It's the setting name for Darkwood. Stonewood was invented by, and is closely associated with, the Painted People.

## Lore

The Stonewood technique was originally developed by the Ancient Ones. It was used for most major wooden applications, such as shields, spears, fortifications, and construction. After the Ancient Ones were wiped out by the Nemesis, the Pueblo Dwarves carried on the tradition, preserving the technique through the Fallen World and restoring it after the Awakening.

The Dine used to build their fortifications of Stonewood in interlaced, interlocking networks in the Mythic World. Due to its considerable toughness and lightness, it makes for an ideal construction material.

The Nemesis used spears, shields, bows, and armor made of Stonewood in their conquest of the continent in the Small World. Since the Awakening, the technique for making Stonewood has been rediscovered, and it's now used by the Nemesis Nation to make weapons, firearm furniture, and other furnishings of the state.

Through trading, the ancient Rotoxano Empire had access to Stonewood, though it was unable to replicate the technique due to a lack of easy access to petrified wood or the other necessary reagents. Instead, the First Empire tended to use actual stone. A Stonewood spear with a Volcanic Glass tip was considered to be a symbol of unity among the Painted People allied against the Nemesis.

The Newe make extensive use of Stonewood, having picked up on the military applications due to conflicts with the Nemesis people. Traditional Newe battle dress is Stonewood, soshoni grass, and buffalo leather.

Through trading, the Salt People of the northwest have had access to Stonewood since the Dark World, though they use it exclusively for weapons, preferring cedar for use in construction and crafting.
Grips

Get a **Grip**, man!

The list below states the size of the weapon and the cost of the grip for small, medium, and large characters.

## Stocks/grips

* **Pistol grip**
	+ Light and one handed only
		- Small: $2.50
		- Medium: $5
		- Large: $10

* **Hook stock**
	+ Two handed and one handed only
		- Small: $5
		- Medium: $10
		- Large: $20

* **Full stock**
	+ Two handed only
		- Small: $2.50
		- Medium: $5
		- Large: $10

* **Underslung grip**
	+ Two handed only, does not gain the benefit of two handed firing
		- Small: $5
		- Medium: $10
		- Large: $20
CB Imperial Standard Revolver

For the glory of Romansk!

**CB Standard Revolver**

## Overview

This weapon, also known as “Khuy” (pronounced like “choui”), is manufactured by Cheeki Breeki Arms Plant. It features a fixed-frame cylinder which cannot be removed without disassembling the gun, and must therefore be loaded one round at a time by the loading gate. Each chamber must be emptied before it can be reloaded, therefore reloading a CB Standard requires a full round action even with Rapid Reload. When the trigger is pulled, the cylinder moves forward slightly and makes a gas seal with the barrel. As a result, the CB Standard is the only revolving pistol that can be fitted with a silencer. Another peculiar feature is that it has an optional double-action trigger mechanism, but there's no reasonable way to represent that in gameplay without fucking with Rapid Shot, so pretend you didn't read that.

## Usage

It is the standard sidearm of the Imperial Romansk Army and Navy.

## Reality

This weapon is based on the Nagant revolver.
Rotoxa

**The Empire of Rotoxa** (*locally: row-tow-ha*), also known as **Rotoxa** (*internationally: row-tox-ah*) is a powerful empire in the southwest. To the north of Rotoxa lies the Painted Lands, and to the northeast lies Lotruna, a former province of Rotoxa.

A person from Rotoxa is described as **Rotoxano** if male or **Rotoxana** if female (though strictly speaking the Rotoxano are an ethnicity in the northern half of the country), such as "A Rotoxano sicario" or "That Rotoxana Puta". The quality of being from or related to Rotoxa is also Rotoxano/Rotoxana in Idioma, but is internationally **Rotoxan**, as in "The Rotoxan-Tambaku struggles" or "Rotoxan cuisine".

## Geography

* Ciudad del Imperio
* Huevos Gordos
* Lotruna (formerly)

## People

* Emperor Julio I Villalobos
* Las Familias
	+ Villalobos – Imperial family
	+ Del Toro – Army family
	+ Delgado – Banking family
	+ Pescado – Naval family
	+ Mariposa – Performing family
	+ Del Zorro – Minor family
	+ Lopez – Minor family
	+ Ochoa – Minor family
	+ Coyote – Minor family
	+ Del Tiburon – Minor family
* The Rotoxano People
* The Federales
* Rotoxano Rurales

## History

* The First Empire
* Colonization of the First Empire
* The Rotoxano Exodus
* The New Rotoxan Empire
* The Lotruna Rebellion
* Jack Franklin's Last Laugh
* The Rotoxan Revolution
RT-2T Revolver

Royal Tradesmen, armorers in defense of the realm.

**RT-2T Revolver**

## Overview

This weapon, also known as the “Bulldog” or as the “Rooty-tooty point-and-shooty”, is manufactured by Royal Tradesmen, a national arms manufacturer in Blaekera. It is a top-break revolver, meaning that the gun opens in half and exposes the whole cylinder. When this happens, the spent casings automatically eject. Thus, reloading a Bulldog is a full round action, and a move action with Rapid Reload.

## Usage

It is the standard issue sidearm of the Blaekera Royal Army and Royal Navy, as well as the Royal Hortesque Mounted Rangers.

## Reality

This weapon is based on the Webley Mk 1 revolver.
Eisentraum

**Eisentraum** is a freshly constructed kingdom south of Pays and to the east of the Venereal Republics. It is a unified kingdom consisting of numerous former kingdoms, republics, and other countries.

The word for a person from Eisentraum is **Eisentraumer**. The common tongue is Schreien.

## Geography

* Zweiflusse
* Pretz
* The Zauberberg
* Ultramontes
* Huszonot

## History

* Unification
* The Iron Dream
The Dragon Restored

Mochizuki's decades of clan warfare and strife through the Fallen World were brought to a close by **the Restoration of the Dragon**.

## Background

In ages long past, Mochizuki was known as the Dragon Empire, for it was said that their royal line alone held the blood of Dragons. Between the alternating dillution and inbreeding of the royal bloodline and the infighting between the increasingly powerful clans, the Dragon Throne was rendered vacant even before the Great Collapse robbed it of any power it might potentially hold.

## The Restoration

Through the Fallen World, the clans of Mochizuki schemed and plotted against one another. Their century and a half of civil war came to a close with the Awakening. A great meeting of the Daimyos was gathered to elect a new Shogun, as regularly happened with little fanfare or controversy. In the absence of an Imperial name in which to act and a national unity to exploit, the role of Shogun had been rendered largely ceremonial.

The field had whittled down to just two candidates, an impoverished but respected general and a samurai with broad support from the more powerful clans. As was tradition, the two candidates stood before the clans of the Kazoku and spoke their case as to why they should be Shogun, namely their plans for how they would weild their power. After they spoke, the clans would traditionally deliberate and cast their votes, but instead, a three year old girl approached the two candidates. The youngest granddaughter of one of the present Daimyo, she asked the two men a question, its exact nature lost to history. Some say she asked if they would conquer the world, and others say she asked if they would establish an empire to rule for the remainder of eternity. What is agreed is that, as both men kneeled to answer her question, she found their answers unsatisfying, and the three year old girl took the Samurai's sword and beheaded both men with a single blow.

The little girl then adressed the Kazoku, declaring that she was the Dragon Restored, and that she would succeed where every Shogun had failed. The clans, it is said, immediately named her Empress, and thus began her reign, and the rebirth of the Empire of Mochizuki.
Francesca del Toro

**Doña Francesca del Toro** is the current mayor of Ciudad Esmerelda. She was elected by a near-landslide after she protected the city against Romansk forces during the Great War.

## Biography

Francesca Maria del Toro Pescado was the firstborn of Don Miguel del Toro and Doña Maria Pescado. She was the older sister of Gabriel del Toro. As Rotoxa follows masculine primogeniture, she was seen as unfit to inherit the del Toro lands and legacy, though she went into the military all the same. As a captain in the Rotoxan military, she took part in the Painted Lands Campaigns and earned many distinctions, eventually rising to the rank of Colonel.

To combat Romansk adventurism in Tierra Dorada, Francesca took her regiment north and occupied la Ciudad Esmerelda, siezing the most important port in the west and the largest trade route through Tierra Dorada in a single move. The occupation was nominally a friendly one, with the city militia ceremonially opening the doors of city hall for her to come meet the mayor and negotiate the city's protection.

Using la Ciudad Esmerelda as a base of operations, Colonel del Toro was able to keep Romansk's expeditionary forces from moving south or claiming much territory in central Tierra Dorada. The defense of the south made her a hero to the people of Tierra Dorada, though her move was seen by some in Rotoxa as abandonment of her post in the Painted Lands. Furthermore, the occupation of the city and its harbor made her unpopular with the less reputable shipping companies that operate in the region, since crimping Rotoxan soldiers would bring swift and brutal justice down on their head like a pallet of bricks (literally, in some cases).

After the Great War ended in an unsatisfying stalemate, Francesca returned home to very little accolade for her work. Seeing no point in peacetime military employment, no appreciation in Rotoxa for her work, and little use in marrying for money and name, she instead retired from the Federales and headed north to run for Mayor of Ciudad Esmerelda. She won handily, and is now in her second term. The del Toro administration is known for its crackdown on the practice of shanghaiing people, piracy, and smuggling, and has invested a lot of time, money, and energy into improving the city watch and militia.
Constitution

Constituição também conhecido como saúde e anteriormente como Hitpoints ou HP é uma habilidade que afeta a forma como muitos pontos de vida (LP) um jogador ou monstro tem. Pontos de Vida representam a quantidade de dano que um jogador ou monstro pode suportar antes que ele morra. A morte ocorre quando um jogador ou pontos de vida do monstro chegar a zero. Habilidades como Constituição, Ataque, Força, Defesa, à distância, Magic são as habilidades de combate.

Você pode treinar em seguida, através do Slayer ou combater vários monstros.

**Passo 1.**

Fale Oracle of Dawn em Edgeville e escolha teleports iniciantes, a partir daí selecione Fortaleza de segurança

**Passo 2.**

 Fortaleza da entrada de segurança em Barbarian village.Uma vez que você clicou no teletransporte você vai chegar na vila barbarian basta clicar no "Entrada" (É cercado por minério) para entrar na fortaleza.

**Passo 3.**

 Em seguida, avance para avançar através dos níveis diferentes da fortaleza até que você está no seu nível de combate desejado.

D**icas e truques**

* É recomendado ter sempre comida quando lutando qualquer NPC.
* Certifique-se de que você está usando as melhores armas e armaduras possíveis para o seu nível de ganho de experiência ideal.

Se você está pensando em lutar contra monstros por longos períodos de tempo não se esqueça de ter melhores armadura / wepons para o seu nível em cada respectiva habilidade de combate.
Unification

The country currently known as Eisentraum was until recently a number of semi-related kingdoms, duchies, principalities and republics with a variety of cultures but generally one language. As part of the lead up to the Great War, Eisentraum **unified** against the threat posed by Paysean aggression, at least in theory.
Las Familias

**Las Familias**, or, "The Families", are the noble houses of the New Rotoxan Empire. They control all political and military power in Rotoxa, though their grasp is slipping due to popular and democratic uprisings in the various provinces.

## List

* Villalobos – The Imperial family, a line entangled with royalty throughout the East.
* Del Toro – The Army family, who own the training camps and military academies.
* Delgado – The Banking family, who hold the purse strings of Rotoxa.
* Pescado – The Naval family, who build ships and own harbours all along the coast.
* Mariposa – The Media family, who control newspapers, theater, and entertainment in the big cities of Rotoxa.
* Del Zorro – Minor family, known in the past for land ownership, cheated out of vast holdings by the del Gato family.
* Lopez – Minor family, southerners on the rise in the political arena.
* Ochoa – Minor family, northerners who lost much of their military might due to maneuverings by the del Toros.
* Coyote – Minor family, northerners who nominally guard the borders of Rotoxa but are better known for smuggling.
* Del Tiburon – Minor family, southern fishers who have risen to become a thorn in the side of the Pescados.
Barrels

**Barrels** of laughs!

The list below states the range increment of a barrel of that length (rifled first, then smoothbore) and the bonus or penalty it gives to concealment, followed by the smithing cost of that barrel length.

## Barrels Overview

* **Field**
	+ 100/80 foot range increment, always two handed
	+ Impossible to conceal
	+ Smithing cost:
		- 2d4: $5.00
		- 2d6: $5.50
		- 2d8: $6.00
		- 2d10: $6.50
		- 2d12: $7.00
* **Carbine**
	+ 60/50 foot range increment, always two handed
	+ -4 to attempts to conceal
	+ Smithing cost:
		- 2d4: $5.00
		- 2d6: $6.00
		- 2d8: $7.00
		- 2d10: $8.00
		- 2d12: $9.00
* **Coach**
	+ 40/30 foot range increment, one or two handed
	+ -2 to attempts to conceal
	+ Smithing cost:
		- 2d4: $4.00
		- 2d6: $6.00
		- 2d8: $8.00
		- 2d10: $10.00
		- 2d12: $12.00

* **Cavalry**
	+ 40/20 foot range increment, always one handed
	+ no bonus to attempts to conceal
		- Smithing cost:
		- 2d4: $5.00
		- 2d6: $5.50
		- 2d8: $6.00
		- 2d10: $6.50
		- 2d12: $7.00
* **Artillery**
	+ 30/10 foot range increment, always one handed
	+ +2 to attempts to conceal
	+ Smithing cost:
		- 2d4: $5.00
		- 2d6: $6.00
		- 2d8: $7.00
		- 2d10: $8.00
		- 2d12: $9.00
* **Snub**
	+ 20/10 foot range increment, always light
	+ +4 to attempts to conceal
	+ Smithing cost:
		- 2d4: $4.00
		- 2d6: $6.00
		- 2d8: $8.00
		- 2d10: $10.00
		- 2d12: $12.00
Gamble

**Gamble** covers all games of chance and skill which might be played between gentlemen.

By default, Gamble uses Wisdom as its associated ability modifier, though for special uses Gamble can also rely on other skills, such as dexterity or charisma.

### Check

You make an opposed Gamble check whenever you and an opponent (or a group of opponents) settle on a wager. In games where winner takes all, the highest result is the winner. In games where winnings are distributed amongst a few winners, the highest two results take a split determined by the ratio of their rolls.

Alternatively, you may bet independently on a certain event and get winnings back from whoever's covering the bet.

### Action

 Pool
 Chess
 Street Craps
 House Craps
 Race
 Darts
 Roulette

**Winnings:**

 high

### Synergy

If you have 5 or more ranks in sense motive or bluff, you gain +2 when playing poker or other games that rely on bluffing and sensing motive.

If you have 5 or more ranks in ride or handle animal, you gain +2 when betting on races of animals you're familiar with.

### Class Skills

Gamble is a class skill for the following classes:

* Artificers
* Bards
* Beguilers
* Clerics with the Luck or Competition domain
* Favored Souls with the Luck or Competition domain
* Fighters
* Rogues
* Scouts
* Swashbucklers
* Warlocks
Leone Single Action S-7

Select the best. Select Leone.

**Leone Single Action S-7**

## Overview

This weapon, also known as the “peacemaker” and “equalizer”, is a six shot revolver manufactured by Leone Industrial. Because of the wide variety of stylings and specifications one can order this gun in, it can be made Masterwork at the standard price of $150. The Leone S-7 has a loading gate, and must be loaded and unloaded one round at a time. Thus, unloading and reloading a spent S-7 requires two full round actions without Rapid Reload, and one full round action with Rapid Reload.

## Usage

It is the standard issue sidearm of the Chelta army and navy.

## Reality

This weapon is based on the Colt single action army revolver.
Dorfin

**Dorfin (Japanese: ドルン / Doln)** is a Water-type Pokémon, and is one of the original Fakemon created for Pokémon Altair, Sirius and Vega.

Like Cheshile and Ambilade, Dorfin evolves randomly (depending on its personality value) into two different forms starting at level 25: Darca or Narwhail.

## Overview

Explanation about what kind of Pokémon it is.

## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Name Origin

Dorfin is a corruption of *dolphin*. It may also be a contraction of *dorsal fin*.

Dorfin's Japanese name, Doln, come from *"dolphin"* without the "phi".
The Nemesis

**The Nemesis** is the commonly accepted name for a vast empire that existed in the distant past, in an epoch known as the Small World. The Nemesis was named as such because they were the enemies of most other neighboring civilizations, and stories of their roving warbands and skill with horses spread far and wide. The modern descendants of the Nemesis are the inhabitants of the Nemesis Nation, which comprises only a small part of the former borders of the Nemesis.

The Nemesis Code was codified in this time, and is still observed by the Nemesis people. The Code is a foundational part of what some tribes called "the Bloody Destiny", a right the Nemesis alone exercised in the Small World. The Bloody Destiny has a variety of interpretations, mostly varying depending on how close to Nemesis lands the tribe lived, but the most common and basic description is "to ride from sea to shining sea".
Performing Animal

**Performing Animals** have to have all kinds of skills and preparation, if they're to entertain the masses.

### Performing Animal

d6 Hit Die, (6 skill points + int score)x 6 at first level, 6+int score at every level afterwards.

**Class Skills**

* Balance
* Climb
* Escape Artist
* Hide
* Jump
* Move Silently
* Perform
* Ride
* Tumble

**Sacked Out** – This animal is comfortable around people and things of all kinds. It will not break and run from the sound of gunfire or explosions, the rattles of snakes, the whistle of steam engines, or any other fearful stimulus that would send a normal animal bolting.

**Extra Trick** – The animal can perform an additional trick beyond that of its normal maximum

**Bonus feat** – Drawn from this list:

* TBA
Tambaku

**The Affiliated States of Tambaku**, better known as **Tambaku** or the AST, is a nation to the south-east. It is bordered on the north by Chelta and the west by Lotruna.

A person from Tambaku is described as **Tambak**, as in "A tambak belle" or "The Tambak people". The quality of being from or related to Tambaku is **Tambako**, as in "A Tambako plantation" or "a Tambako drawl". The common tongues of Tambaku are Mensonge and Prynnte, though several of the slave populations still harbor their own languages.

## Geography

* Arcadia
	+ Riviere de Sang
* Pont Rogue
* The Sentinel

## People

* President Edward J. Finis
* General Sophronia Eclaire
* Buffalo Soldiers
* Cornelius Freeman
* Tambak Creole

## History

* The Peculiar Institution
* The Tambaku Uprisings
* Chelta and Tambaku in the Great War
* The Abolition Compromise
Leone Single Action M-6

When you can't trust anyone, trust Leone.

**Leone Single Action M-6**

## Overview

This weapon, also known as the “Leone Mariner”, was manufactured by Leone Industrial. It is a cap-and-ball revolver. The Mariner requires an extensive loading procedure, where each chamber of the cylinder is loaded separately, by hand, with each chamber requiring a full round action to reload. A character with Rapid Reload can reload a single chamber as a move action.

Because of the wide variety of stylings and specifications this gun was available in, it can be made Masterwork for the normal price of $150.

## Usage

The Leone Mariner was originally mass produced for the Lotruna Sovereign Defense Force, and has since been supplanted by the TF Mk 3.

## Reality

This weapon is based on the Colt 1851 Navy Revolver.
The Great War

**The Great War** started ten years ago. Depending on where you're from, it ended anywhere from 6 to 3 years ago. A number of dramatic events in recent history are part of the Great War.

## Synopsis

He mad, she mad, they mad, u mad.

Lots of people died, very little was accomplished, everybody got blue balls.

The end?

## In Detail

* The Tambaku Uprisings
* HMS The Imperious
* The Puppet Nation
* The Outbreak of the Great War
* The Yenqalynn Riots
* Chelta and Tambaku in the Great War
* Blaekera and Pays in the Great War
* Romansk and Pays in the Great War
* Romansk Adventurism
* The Painted Lands Campaigns
* The Monstrous Regiment
* Blaekera and Umbuso in the Great War
* Ganarajya and Xin Wanguo in the Great War
* Gurkha Tactics
* Xin Wanguo and Mochizuki in the Great War
* The Xin Wanguo Exodus
* The Lotruna Rebellion
* Jack Franklin's Last Laugh
* Revolutionary Romansk
* The Wyldlands War
* The Treaty of the Half Moon
* Martin's March
Knowledge

All **Knowledge** skills now gain the additional use:

### Journalism

You may use your knowledge of a subject to write an open letter, essay, or article about the subject. This use of the Knowledge skill is Charisma-based. The quality of your piece, what you're paid for it, and how widely it's read is determined by how high your roll is.

* **Table 1: Journalism**

 30 | Extraordinary writing. Your writing can change the course of history. When they finally land on the moon, the full page story will be yours. 6d6 dollars a day. In time, you may draw attention from distant readers, publishers with deep pockets, and an international reputation.

* Table 2: Modifiers
The Painted People

**The Painted People** are the native populations of the West. The name derives from ancient contact, where it was observed that members of a particular tribe went nude save for decorations and body paint. The practice is not remotely universal among the Painted People, but you know how these names stick. A more derogatory term for the Painted People is "**indians**", a slurred corruption of "Indigenous". Whew.

## The Painted People

* The Nemesis Nation
* The Dine
* The Rotoxano People
* The Newe
* The Pueblo Dwarves
* The Yuwiya
* Tsiihistano
Eaton ERBM Pistol

The Future is Eaton

**Eaton ERBM Pistol**

## Overview

This weapon is manufactured by Eaton Firearms, and its full name is the Eaton Experimental Repeating Bolt Mechanism Pistol. It can hold 4 rounds in its internal magazine, fed by a stripper clip, and an additional round in the chamber. Due to the high quality of construction, the Eaton ERBM is masterwork by default, and due to the integrated scope, it has a vastly increased range increment.

## Usage

It served as a test of the bolt-action mechanism that later went on to give Eaton great success with rifles. However, as a pistol, it was too unwieldy and expensive to justify mass production, so very few are still on the market.

## Reality

This weapon is loosely based on the Remington XP-100R bolt action target pistol.
The Nemesis People

**The Nemesis People** are a horse-centric nomadic culture of Painted People. The Nemesis are spread throughout the Wyldlands, Lotruna, and the Painted Lands, in a region known as the Nemesis Nation. Their fearsome name does little to endear them with the settlers and pioneers who encroach on their lands, but then, you could probably guess that already.

The Nemesis speak Tlahtolli, and use Smoke Signals to communicate over great distances.

## Birth and Childrearing

The Nemesis raise their children with love and care. The birthing ceremony is holy, forbidding the presence of men and taking place in a specially built tipi. Babies are held on easily carried cradleboards. A Nemesis child is expected to ride before they can walk. A Nemesis boy's childhood officially ends with a vision quest, after which he is given a war horse and a riding horse. Nemesis girls are usually raised to hunt, gather, and care for children, though they too can take part in War bands, are expected to be accomplished riders.

## Hunting and Life

Tribes of the Nemesis are governed by peace chiefs, selected by consensus, who lead the tribe in deliberations. Nemesis healers are known as medicine men, who are often Druids or Clerics. The Nemesis train extensively with bows, spears, and cowhide shields, but most if not all warriors or hunters of the Nemesis are also skilled with firearms.

The Nemesis are nomadic, moving to follow buffalo herds and tracing the flooding and drying of rivers through the seasons. Their preferred prey, the buffalo, brings them into common conflict with the Minotaur tribes of the Wyldlands.

Nemesis wear their hair long, decorated with porcupine quills, beads, and feathers. Eagle feathers are sacred and only to be awarded in return for great feats of heroism.

## War and Death

During times of war, the Nemesis assemble War Bands. The War Band then selects a War Chief who will command them and lead them in combat. The Nemesis prefer to use cavalry tactics, though they can fight on foot as well. The Nemesis are feared throughout the west for their skill and ferocity.

Nemesis War Chiefs often wear Horned Bonnets into battle, headdresses made of buffalo scalps with horns attached and eagle feathers woven into the fur. Less often, retired War Chiefs may chose to wear their awarded eagle feathers in a feathered bonnet, the sight of which identifies the wearer as a powerful, respected warrior or leader.
Jack Franklin

**Laughin' Jack Shepherd Franklin** is the current Guardian of Lotruna.

## Overview

He is a human, born in the Wyldlands and formally educated in Tambaku's Sentinel Academy of War. 10 years ago, he moved to Lotruna, then a province of Rotoxa, to start a new family, got involved in local politics, and after a meteoric rise was elected governor, over a field of candidates backed by Las Familias. In response, the del Toros dispatched the Federales to take control of the provincial government and sparked the Lotruna Rebellion, which ended with Jack Franklin as ruler of a now independent Lotruna.

## The Lotruna Rebellion

The last major battle of the rebellion was formally known as the Battle of the South Road, but is more popularly known as Jack Franklin's Last Laugh, where he and what remained of the Lotruna Militia lured General Gabriel del Toro into a trap, ambushed him with a fresh militia raised up against him, and drove his army to the sea where they were bombarded by the Paysean Imperial Navy. The battle is so named because when del Toro offered his terms of surrender, Franklin laughed and countered that if del Toro offered his life, his men would be allowed to go free. To Franklin's surprise, the general accepted these terms, and after his execution, Franklin dismissed the Federales.

## Current Events

Since the Rebellion, Franklin has reigned as Guardian of Lotruna, the supreme executive and commander in chief. His leadership is marred by what some describe as cronyism, and many observers await next year's election to see if Franklin will run again, or if indeed he will be willing to relinquish control of Lotruna at all.
Pays

**The Empire of Pays**, more poetically known as *the Empire of the Sun*, or just **Pays** ("pie-ee"), is a country across the sea. North of Pays, across the water, lies Blaekera, and south of Pays rests Eisentraum. A region of Pays also contains what is now known as the Forgotten Empire, the population of which are of a different culture than the rest of Pays.

The adjective for someone or something related to Pays is **Paysean** (Pai-ee-sean), as in "Paysean soldiers" or "Paysean wine". The common tongue of Pays is Mensonge, with Idioma being the common tongue of la Cote Oubliee.

## Geography

* Eclatant
* Sacreli
* La Cote Oubliee
* Point d'Appui
* The Sea's Bridge

## People

* Emperor Remi XXIII
* Marshal of the Empire Mattheiu Martin
* Admiral of the Empire Antoine d'Eclatant
* Los Conquistados

## History

* The Soleil Empire
* The Forgotten Empire
* A New Country
* Blaekera and Pays in the Great War
* Romansk and Pays in the Great War
* Martin's March
Horatio Goldenrod

Horatio Arms. One in a thousand.

**Horatio Goldenrod**

## Overview

This weapon, also known as "The New Era Rifle" is manufactured by Horatio Arms. It is a lever action rifle with an internal tube magazine that holds 15 rounds. These rounds must be loaded one-by-one into the magazine. The Horatio Arms factory performs test shootings with their stock, and particularly accurate weapons are stamped as *One in a Thousand* and sold as Masterwork copies for the additional cost of $150.

## Usage

The Goldenrod has only just been released in Chelta, and is not yet common in the armed forces or in gunshops. However, the reputation of its predecessor has raised expectations and demand greatly, and many wealthy hunters and adventurers have already started spreading the gospel about its quality.

## Reality

This weapon is based on the Winchester 1876 Centennial lever action rifle.
The Red Ribbon Society

**The Red Ribbon Society** is a group that currently aids with "restorative justice for the innocent victims of the Great War," as their charter states. The shapes this justice takes reflect a complex and shifting mission, however. The Red Ribbon Society is a secret society and an organization which players can belong to.

## Origin

The Red Ribbon Society began as a social justice organization during the Great War, organized by backers in Chelta and Blaekera. The precise founders of the Red Ribbon society are unknown, as all members are merely identified by the titular Red Ribbon, and in the early days knew only of their immediate compatriots. The stated goal of the early RRS was to aid the displaced and dispossessed of the War, in Tambaku, the Venereal Republics, and the states east of the Zauberberg.

Over time, this has remained a central mission of the RRS, and they've funded, rebuilt, or constructed homes and churches throughout the world. Their other immediate goal during the War was the construction of hospitals, both for refugees as well as military casualties of the war. The RRS's supposed neutrality was little protection, but their funding and political influence proved more resilient than many of their enemies had assumed.

## The Treaty of the Half Moon

The Red Ribbon Society was one of the few non-governmental organizations to sign the Treaty of the Half Moon, leading to suspicion they may have been exerting some control over the events leading to it. The Treaty itself specifically lays out protections and powers for the Red Ribbon Society, as well as a number of restrictions on their authority.

Since then, the Red Ribbon Society has busied itself with resettling the dispossesed and has also taken on the responsibility of caring for veterans of the various conflicts of the War. As the RRS has taken on a greater work load, they've also taken on a number of new members, transforming the structure of the organization over time. Members of the Red Ribbon Society are still marked only by their red ribbons, but now have a more codified hierarchy of some kind.

## Enemies

The Red Ribbon Society has many enemies, mostly on the suspicion that their humanitarian work could be cover for other actions. During the Great War it was widely assumed the RRS was a major method by which Chelta smuggled weapons and support to the Tambaku Uprisings, and in Pays they're suspected of causing many of the problems that lead to the Unification of Eisentraum.
The Nemesis Nation

**The Nemesis Nation** is a region comprising much of the Wyldlands, Lotruna, and the Painted Lands. It is an area inhabited by the nomadic tribes of the Nemesis people. It is bordered to the west by the domain of the Dine and to the north by the Newe tribes.

A member of the Nemesis Nation is described as a **Nemesis**, as in "a Nemesis hunter" or "the Nemesis girl", and the quality of being from or related to the Nemesis Nation is also **Nemesis**, as in "Nemesis blankets" or, though it's not directly related to the nation, "Nemesis Revolver".

## Geography

* Lotruna
* The Painted Lands
* The Wyldlands

## People

* The Nemesis People
* War Chief Steelhide
* Mary Landsman
* The Shadow Wolves

## History

* The Nemesis
* The Nemesis Wars
A New Country

**Le temps est venu d'appeler à la formation d'un nouveau pays**, literally "The time has come to call for the formation of **a new country**", was the resolution that lead to the creation of the Empire of Pays. The region now known as Pays was, at the time of the resolution, made up of several smaller kingdoms, republics, and the Forgotten Empire. After a series of unifying treaties, wars, and marriages, voices around the region called for a new national identity, a political and cultural unity that hadn't existed since the Soleil Empire. One of the old bloodlines of Soleil, the Champagne family, was chosen to serve as the royal house of Pays, and thus the new Empire began.
Howdah pistol

**Howdah Pistol**

## Overview

This weapon is a break-action four barreled pistol. It fires 4 shots, one at a time. When reloading, the weapon breaks open at the breach and automatically extracts all shells, thus requiring the wielder load fresh ones. This example weapon is designed by a private gunsmith, and thus can be made Masterwork for the normal price of $150.

## Usage

Howdah pistols are meant to be carried as a sidearm while riding elephants and other large animals in canopy, where tigers and other large predators could spring up from nowhere.

## Reality

This weapon is based on a custom Charles Lancaster 4 barrel howdah pistol.
Classes

**Classes** undergo some changes in Cowboys and Dragons. The list below doesn't include further changes to the classes, which will be mentioned on their page.

## Proficiency (and ad hoc approved class list)

* Archivists are proficient with revolvers.
* Artificers are proficient with revolver, flintlock, and breach action firearms.
* Barbarians are proficient with revolver, pump, and breach action firearms.
* Bards are proficient with revolver, lever, breach, and flintlock firearms.
* Beguilers are proficient with revolvers and gun canes.
* Clerics are proficient with revolver and pump action firearms, and clerics with the War domain are proficient in their deity's favored firearm.
* Druids are not proficient with any firearms. A druid who uses a firearm is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
* Duskblades are proficient with all firearm actions.
* Favored Souls are proficient with revolver and flintlock action firearms, and their deity's favored firearm.
* Hexblades are proficient with revolver, pump, and breach action firearms.
* Fighters are proficient with all firearm actions.
* Knights are proficient with all firearm actions.
* Monks are not proficient with any firearms.
* Paladins are proficient with all firearm actions.
* Psions are proficient with revolver action firearms.
* Rangers are proficient with all firearm actions.
* Rogues are proficient with revolver, bolt, lever, and flintlock actions. A rogue may make sneak attacks on anyone within 30 feet or one range increment, whichever is smaller.
* Scouts are proficient with revolver, pump, and bolt action firearms.
* Sohei are proficient with all firearm actions.
* Sorcerers are proficient with revolver action firearms.
* Swashbucklers are proficient with flintlock, breach, and revolver action firearms, and with whips. A swashbuckler may add their Insightful Strike damage bonus to firearm damage within 30 feet or one range increment, whichever is smaller.
* Warlocks are proficient with revolver and bolt action firearms.
* Warmages are proficient with revolver and bolt action firearms.
* Wilders are proficient with revolver action firearms.
* Wizards are proficient with flintlock and revolver action firearms.