recursal/Fanatic-Fandom huggingface dataset:
Flicker of the Campfire

*Flicker of the Campfire*

## Song

**Chorus:**

*So, give me the light of the campfire, warm and bright.*

*And give me some friends to sing with, I’ll be here all night.*

*For love is for those who find it, I’ve found mine right here.*

*Just you and me and the campfire, and the songs we love to hear.*

*Ba da, ba da da da da da da.*

**Lyrics:**

*Flicker of the campfire, wind in the pines,*

*Stars in the heavens, a moon that shines,*

*A place where people gather, make friends of all kinds,*

*A place where all one’s troubles are always left behind.*

*[Chorus]*

*Green is the valley, sweet is the clover,*

*Gone are the cold winds forever more,*

*The roses now are blooming, the ocean so blue,*

*The sun above is setting upon my love so new.*

*[Chorus]*

*Love is like a warm fire, soft and low,*

*And when you find your true love, your hearts will really know,*

*So as the leaves start fading, and friends begin to part,*

*The memories of this summer will stay in every heart.*

*[Chorus]*

## Music

**Chorus**

        **G                                                                     C        D7**

So, give me the light of the campfire, warm and bright.

         **G                                                                  C     D7**

And give me some friends to sing with, I’ll be here all night.

        **G                                                                  C   D7**

For love is for those who find it, I’ve found mine right here.

        **G                                                                  C       D7**

Just you and me and the campfire, and the songs we love to hear.

**G**

Ba da, ba da da da da da da.

**Verse**

**G                            Em              C                      D7**

Flicker of the campfire, wind in the pines,

**G                          Em                C                    D7**

Stars in the heavens, a moon that shines,

**G                        Em                 C                        D7**

A place where people gather, make friends of all kinds,

**G                           Em                 C                      D7**

A place where all one’s troubles are always left behind.

## Additional Info

#### Alternative Lyrics

*The peacefulness for the silence, of the night,*

*The sun in the morning, shining so bright,*

*The place where campers gather, making friends for all time.*

*A place where city troubles are always left behind.*
A Ram Sam Sam

*A Ram Sam Sam* is sung as a two-part Round, with Hand Motions.

*A* - "pound" - closed fist is banged on table top.

*Ram* - "thumbs up" - thumb on both hands placed on edge of the table.

*Sam* *(1)* - "peace sign" - index and middle finger on both hands placed on edge of the table.

*Sam* *(2)* - "I love you" - index finger and pinky on both hands placed on edge of the table, with thumbs extended out.

*Guli (1, 5)* - "pound" - replaces "A".

*Guli (2)* - "thumbs up" - replaces "Ram".

*Guli (3)* - "peace sign" - replaces "Sam (1)".

*Guli (4)* - "I love you" - replaces "Sam (2)".

*A ra fi* - "shaka" - thumb and pinky extended from closed hand, one hand face up, other hand face down. Hands touch table top, then flip over, alternating to the beat.

#### Performance

This song is sung at least twice. It will sometimes continue past the second round, speeding up each time.

## Song

A ram sam sam, a ram sam sam

Guli guli guli guli guli ram sam sam

*(Repeat)*

A ra fi, a ra fi,

Guli guli guli guli guli ram sam sam.

*(Repeat Entire Song)*
*(Sung as a two-part round, with hand motions on table. Speed up second time.)*

## Music

**F**

A ram sam sam, a ram sam sam

           **C7                      F**

Guli guli guli guli guli ram sam sam

*(Repeat)*

**F**

A ra fi, a ra fi,

           **C7                      F**

Guli guli guli guli guli ram sam sam.

*(Repeat Entire Song)*

*(Sung as a two-part round, with hand motions on table.)*
Paddles Away

*Paddles Away*, written for Gypsy Week in the early '40s.

## Information

#### Tune

This song was written to the tune of "Anchors Aweigh", the US Navy Fight Song, composed in 1906.

#### Gypsy Song

This was written for Gypsy Week in 1943 or 1944. Unit unknown. Staff unknown. Song ranking unknown.

#### Changes

Originally written in the '40s, before Camp Sweyolakan was open to all genders, the opening line was written "*Paddles away, my girls, paddles away.*" It is unknown when it was changed to "*my friends*".

## Song

Paddles away, my friends\*, paddles away

Climb into your canoe and glide across the bay (*Stroke, stroke, stroke)*

We won’t be back tonight, we’ll camp on a far off shore

Sweyolakan, we’ll return to you as gypsies forever more.

We roam in gypsy bands, our home is on Mica Bay

And we won’t be back to camp again until that banquet

day

So carry on, fellow gypsies brave, until we return once

more

And we’ll all be back to camp next year for the fun that we

have in store.

**(First Sing Separately, Then Together)**

## Additional Info

#### References

Mica Bay

Gypsies

Sweyolakan
'The Returned' Medium Jetstream Decomposer

'**The Returned' Medium Jetstream Decomposer** is a module in *[[EVE Echoes]]*.

## Module Description

A product of Yan-Jung's force field technology. Blasts xenon atoms with electrons moving at a high speed, generating an unstable intermediate state force field which is eventually guided towards the target, dealing impressive kinetic and explosive damage.
Rover

*Rover*, author and year uncertain

## Song

**Chorus:**

*I am a rover, rollin’ along (rollin’ along)*

*Rover, singin’ a song*

*I am a rover, ‘til the day I die.*

**Lyrics:**

*See the clouds rollin’ away*

*See the stars shinin’ so gay*

*Hear the wind in the tall pine trees*

*And you’ll know exactly why I’m free.*

*[CHORUS]*

*I have few friends, but they are true*

*Mountains, fields, and streams of blue*

*But I’m just a wanderer never standing still*

*I must go onward to the hills.*

*[CHORUS]*

*Through this world, I am bound to roam*

*Without a bed, a fire, or a home*

*But I’ve found a friend a friend that is true*

*And that my comrade that is you.*

*[CHORUS]*

(Slowly) *Wandering through this lonely world my friend*

(Slowly) *I may never see you again*

(Return to normal tempo) *But I hope that you will always think of me*

*No matter where you happen to be.*

*[CHORUS]*

## Additional Info

#### Alternative/Former Lyrics

 Originally "this lonely world of men", modern teachings of this song have changed to the above for inclusivity.

#### Leads on further information

*Appears in "Our Chalet Song Book"* 1974, though the book excludes the final verse.

Reported from Camp Metalka, a Camp Fire Girls camp, in 1976

Unverified sources (guest accounts on mudcat.org) claim the author as Sue Dodge, written at Meadow Mountain Ranch in Allenspark, Colorado 1961

#### Links to Outside Sources

https://mycketmerascout.bandcamp.com/track/i-am-a-rover (Version of song by Swedish artists, 2001 - similar to the Sweyolakan variation)
'The Sacrificed' Medium Jetstream Decomposer

'**The Sacrificed' Medium Jetstream Decomposer** is a module in *[[EVE Echoes]]*.

## Module Description

A product of Yan-Jung's force field technology. Blasts xenon atoms with electrons moving at a high speed, generating an unstable intermediate state force field which is eventually guided towards the target, dealing impressive kinetic and explosive damage.
'Nestworm' Drone Damage Amplifier

'**Nestworm' Drone Damage Amplifier**  is a module in *[[EVE Echoes]]*.

## Module Description

Drone Damage Amplifiers project a multi-node quantum entanglement program onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Overheating it can temporarily amplify its effects.
Barges

*Barges*, Author Unknown.

## Song

**Chorus:**

*Barges, I would like to go with you,*

*I would like to sail the ocean blue.*

*Barges, have you treasures in your hold?*

*Do you fight with pirates brave and Bold?*

**Lyrics:**

*Out of my window, looking in the night,*

*I can see those barges’ flickering lights.*

*Silently flows the river to the sea,*

*And the barges, too, go silently.*

*[Chorus]*

*Out of my window, looking in the night,*

*I can see those barges’ flickering lights.*

*Starboard shines green and port is glowing red,*

*I can see those barges flickering ahead.*

*[Chorus]*

*Out of my window, looking in the night,*

*I can see those barges’ flickering lights.*

*But I must stay beside my window drear,*

*As I watch them sail away from here.*

*[Chorus]*

## Music

**Verse**

**G                                       C                            D7**

Out of my window, looking in the night,

              **G               D7                                    G**

I can see those barges’ flickering lights.

**G                                     C                     D7**

Silently flows the river to the sea,

                  **G               D7        G**

And the barges, too, go silently.

**Chorus**

**G                                C                            D7**

Barges, I would like to go with you,

                 **G           C               G**

I would like to sail the ocean blue.

**G                                   C                                 D7**

Barges, have you treasures in your hold?

                **G7                  C               G**

Do you fight with pirates brave and Bold?

## Additional Info

#### Leads on further information

This song is rumored to have been written by a girl in a wheelchair whom watched the barges at night from her hospital window. The actual origin is unknown at present, but this element is very common.

#### Links to Outside Sources

Missing: Examples of it being sung

Missing: Important or relevant Wikipedia page (Does not presently exist)
Improved Trip

You are trained at tripping opponants and following through with an attack.

Requirements
**:** Intelligence 13
**:** Combat Expertise

## Benefit

The character does not provoke an attack of opportunity when the character tries to trip an opponent while the character is unarmed. If the character trips an opponent in melee combat, the character immediately gets to make a melee attack against that opponent as if the character had not used his or her attack action for the trip attempt.

###

Smart Hero
'Torch' Shield Warfare Link

'**Torch' Shield Warfare Link**  is a module in *[[EVE Echoes]]*.

## Module Description

Reduces the capacitor need of mining lasers, gas cloud harvesters and ice harvesters.

Foreman Links are mining operation systems designed to assist foremen in coordinating mining activities.

While only one of these devices can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Note: The Fleet Bonus is only available if you are designated as the Fleet Booster.
Octubre 2010

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'Interruptive' Heavy Stasis Grappler

'**Interruptive' Heavy Stasis Grappler**  is a module in *[[EVE Echoes]]*.

## Module Description

Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
This slowing effect is strongest at very close ranges, and diminishes as range increases.
Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
'Torch' Skirmish Warfare Link

'**Torch' Skirmish Warfare Link**  is a module in *[[EVE Echoes]]*.

## Module Description

Lowers the signature radius of ships in the fleet.

Warfare Links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus is only available if you are the assigned fleet booster. This module cannot activate inside a starbase force field.
'Eagle' Tracking Computer

'**Eagle' Tracking Computer**  is a module in *[[EVE Echoes]]*.

## Module Description

By predicting the trajectory of targets, helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain aspects. Overheating it can temporarily amplify its effects.
The Grand Grosvenor Hotel

The Grand Grosvenor Hotel is a majestic and luxurious hotel where the best and richest take suites to stay in London in luxury. The Grand Grosvenor has a richly-appointed lobby and at least ten floors. The lobby has a large crystal vase of cut flowers on a table. The hotel has a confusing layout, and people get lost "all the time."

Just off the lobby is a rather small storeroom marked "Staff Only." The storeroom has spare room service carts, cleaning equipment, and a single spare bellhop uniform.

Only one corridor is described, but it may be taken as indicative of other corridors in the hotel. The tenth floor corridor of the Grand Grosvenor is lined with colorful carpets and expensive chairs and coffee tables with glass ashtrays on them. Unappealing landscapes are hung over an ugly beaten bronze wastepaper basket.

Recently, the Grand Grosvenor has had a rash of ladies and gentlemen accompanied by their valet or lady's maid coming to the hotel disguised as bellhops in order to perform all manner of hijinks. These hijinks include attempting to crawl through the laundry chute or into the dumbwaiter or steal the keys. As a result, the hotel has instituted a strict "no hijinks" policy, and a sign to that effect has been posted on the wall of the lobby.

## Cakes and Ale

### Chapter 2

The Jolly Good Person may accompany Fitzie to the Grand Grosvenor to rob Mavis Murgatroyd, who is staying in Suite A on the tenth floor.

### Chapter 4

At lunch, the Jolly Good Person's cousin Marmaduke says that he and their aunt Matilda are staying at the Grand Grosvenor.

### Chapter 5

Following the "Joyride" scandal, the Jolly Good Person encounters Marmaduke in a Grand Grosvenor bathrobe and carpet slippers. Marmaduke admits that he changed clothes in order to smoke without making his nice clothes smell of cigar s. He had a change of heart and thew out his cigars, but accidentally threw out his keys at the same time, leaving him unable to get into his car or return to the hotel.

## Suites

The suites have balconies and bathtubs. There seem to be multiples suites to a floor.

### 10A

Suite 10A has a lamb motif. Pictures of frolicking ewes and their baby lambs adorn the walls, many of them leaping over fences, and there is a faux-sheepskin comforter, a sheep-shaped headboard, and sheep-shaped bedknobs on the poster bed. During Cakes and Ale, Mavis Murgatroyd stays in this suite.

### 10B

Suite 10B has half a dozen vases of flowers. During Cakes and Ale, Lady Werther stays in this suite.

## Employees

The Grand Grosvenor employs

* a doorman
* an elevator operator, Elba
* a hotel detective, Wyvle
* various bellhops, among them Pip and Gertie

All the bellhops are young, and all employees wear uniforms. Pip and Elba are open to bribes. Though Pip claims that bellhops are "not supposed to accept tips," Gertie has no qualms about soliciting a tip from Lady Werther.

## Amenities

The Grand Grosvenor provides guests with white terrycloth bathrobes and white carpet slippers marked with the hotel's crest. The hotel also offers room service.
Fortnite

fortnite was a history-based video game developed by Videogiochi Epico, an Italian company. Although praised for its artstyle and Grafica Epico, this was simply a product of Italian design and taste. In a collaboration with Lawrence Kasanoff who directed and produced the 2012 Animation-Comedy *Food Fight*, Videogiochi Epico released the Food Fight update, which featured Daddy Dolmio himself as a playable character, who was prominent in the promotional artwork.
Elmo

"*Ra ra, ra-ra. Ra ra, ra-ra. Elmo's World!"*

—Elmo

Elmo was one of the entertainers after Ole Stalin’s (and Lego’s) death and would be the one to cheer up every little baby man and baby girl in Sibe- Russia. At the time, McDonald’s was also big in entertaining the commie children, along with it’s fast food. But in truth, the two of Elmo and Ronald McDonald were actually friends, the recent business opportunities bringing them together.

Elmo is a symbol of pure love for the Motherland, having **red** fur and an appeal for everyone. He does not judge, and he invites everyone into Elmo's World.

## **Elmo's World**

"*You’ll do the food, I’ll do the entertainment*”

—Elmo, to Ronald McDonald

Founded in 1995, Elmo's World was a refuge for all the sad, sick, and lonely Russian children left without entertainment after Ole's untimely death. It took two years to build the sanctuary, from which an impressive Empire formed. Children flocked to the site, and as little slavs, were treated as well as they were given quality, educational entertainment. They received free McDonald's, in a partnership with Ronald McDonald that was started in 1998. Elmo's World would also be open in the United States of America for the McDonald's-loving capitalists.

## **Controversy**

With its roots in the Motherland, it received criticism from Americans for being from a Communist state and from Commies for arriving in a Capitalist state.

The colour of **red** was publicly contested in a less-than-fitting-of-a-debate way, and Elmo was hurled abuse by the likes of broke New York City dwellers and Ronald Reagan.
The Day Moscow Ran Out Of Vodka

After Nazi Germany surrendered to the USSR in early May, 1945, celebrations in Moscow were immediately begun, with people in their pyjamas running out of their homes and cheering. Seriously, Russian people just started partying and dancing and didn’t give a heck about anything; this was the great celebration. And being Russian, they drunk vodka and vodka sales were incredible, selling by the second. Now, we are talking about Russia but even then, Moscow actually ran out of vodka because, well I guess the boys were a bit thirsty then. Not only did Moscow run out of vodka to sell, but a sea of vodka was actually sloshing around on the ground, where the millions of people crowding and partying were standing in.
'Fort' 100mm Reinforced Steel Plate

'**Fort' 100mm Reinforced Steel Plate** is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
'Dealer' Small Snubnosed Railgun

'**Dealer' Small Snubnosed Railgun** is a module in *[[EVE Echoes]]*.

## Module Description

Snubnosed railguns operate on a similar principle to rifled railguns, except that they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of snubnosed railguns, but due to the rapid dispersion of the containment field, they also have the worst range of all turrets.
'Swindler' Large Snubnosed Railgun

'**Swindler' Large Snubnosed Railgun** is a module in *[[EVE Echoes]]*.

## Module Description

Snubnosed railguns operate on a similar principle to rifled railguns, except that they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of snubnosed railguns, but due to the rapid dispersion of the containment field, they also have the worst range of all turrets.
'Scout' Large Microwarpdrive

'**Scout' Large Microwarpdrive**  is a module in *[[EVE Echoes]]*.

## Module Description

Boosts speed massively for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the's EM footprint.
Junio 2020

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'Supervisor' Medium Micro Jump Drive

'**Supervisor' Medium Micro Jump Drive**  is a module in *[[EVE Echoes]]*.

## Module Description

Micro Jump Drive is a module that can raise the thrust of the engine, jumping the ship 100km forward instantly. The ship's orientation and speed will be maintained after the jump. These modules can be disrupted by Warp Scramblers.

The Micro Jump Drive was developed by the advanced conduit theory department of Duvolle Labs. The initial proposal came from technological pioneer Avagher Xarasier, who had led many revolutionary initiatives in his field.
Agile Riposte

You have learned to strike when your opponent is most vulnerable... at the instant your opponent strikes you.

Requirements
**:** Dexterity 13
**:** +11
**:** Dodge

## Benefit

Once per round, if the opponent the character has designated as his or her dodge target (see the Dodge feat) makes a melee attack or melee touch attack against the character and misses, the character may make an attack of opportunity against that opponent. Resolve and apply the effects from both attacks simultaneously. Even a character with the Combat Reflexes feat can't use the Agile Riposte feat more than once per round. This feat does not grant more attacks of opportunity than the character is normally allowed in a round.

###

Charismatic Hero
'The Sacrificed' Small Jetstream Decomposer

'**The Sacrificed' Small Jetstream Decomposer** is a module in *[[EVE Echoes]]*.

## Module Description

A product of Yan-Jung's force field technology. Blasts caesium atoms with electrons moving at a high speed, generating an unstable intermediate state which is then launched towards the target, dealing kinetic and explosive damage.
'Abatis' 100mm Reinforced Steel Plate

'**Abatis' 100mm Reinforced Steel Plate** is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
A Camp on Mica Bay

*A Camp on Mica Bay*, written by Corral for Gypsy Week 2004.

## Information

#### Tune

This song was written to the tune of "House of the Rising Sun" by the band The Animals, 1964.

#### Gypsy Song

This was written by Corral for Gypsy Week 2004. Staff unknown. Song ranking unknown.

## Song

**Chorus**

*There is camp on Mica Bay,*

*We call it Sweyolakan.*

*And it’s been a haven for many a camper,*

*Where you and I are one.*

*We swim, we hike, we funyak, too,*

*Get stung and go see Doc.*

*Play ping pong under the AFL,*

*And draw with sidewalk chalk.*

*So mothers,*

*Write your children*

*And send them candy, too.*

*We know you’ll miss ‘em,*

*So don’t forget to kiss ‘em,*

*We’ll take care of them.*

***[CHORUS]***

*Where you and I are one.*

## Additional Info

#### References

Mica Bay

AFL
'Popper' Large Rifled Railgun

'**Popper' Large Rifled Railgun** is a module in *[[EVE Echoes]]*.

## Module Description

Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations they cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
'Marketeer' Tracking Computer

'**Marketeer' Tracking Computer** is a module in *[[EVE Echoes]]*.

## Module Description

By predicting the trajectory of targets, helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain aspects. Overheating it can temporarily amplify its effects.
'Citadella' 200mm Reinforced Steel Plate

'**Citadella' 200mm Reinforced Steel Plate**  is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
'Bastion' 800mm Reinforced Steel Plate

'**Bastion' 800mm Reinforced Steel Plate**  is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
'Wei' A Small Jetstream Decomposer

'**Wei' A Small Jetstream Decomposer** is a module in *[[EVE Echoes]]*.

## Module Description

A product of Yan-Jung's force field technology. Blasts caesium atoms with electrons moving at a high speed, generating an unstable intermediate state which is then launched towards the target, dealing kinetic and explosive damage.
'Core' Information Warfare Link

'**Core' Information Warfare Link**  is a module in *[[EVE Echoes]]*.

## Module Description

Grants a bonus to the fleet's armor resistance.
Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.
While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.
Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
SweyoSongBook Wiki

**Welcome to the Sweyo Song Book!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content.

If you're interested in helping, please consider starting at the Complete Song List and adding lyrics, information, or missing songs to the list!

## **DISCLAIMER**

*This is a COMPLETE listing of all Sweyolakan songs. Some of these songs are no longer sung at Sweyolakan - having been retired for various reasons - typically due to being socially insensitive, inconsiderate, or inappropriate.*

*These songs are included because they are a part of our history, and being aware of them - and what makes them inappropriate - allows us to have a healthy discussion about where we've come from and how we can move forward.*

*The lyrics to these songs will be included uncensored, but hidden behind a spoiler and with a complete listing of trigger warnings, content warnings, and discussion of what makes them inappropriate.*
Noviembre 2021

MESES - PLANTILLA

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'Dealer' Large Microwarpdrive

'**Dealer' Large Microwarpdrive** is a module in *[[EVE Echoes]]*.

## Module Description

Boosts speed massively for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the's EM footprint.
Coca Cola

Coca Cola was a company that manufactured tasty cold beverages from 1886 and distributed its products around Europe and USA. Although the brand's signature colour was red, it was **not** communist and its creator, John Sith Pemberton, was not a soviet sympathiser. Throughout WW2, this misunderstanding became especially apparent.

## **History**

When war broke out in 1939, the Coca-Cola Company was faced with a significant dilemma. As the United States was essentially its biggest "client", Germany was the second biggest importer and money maker for the cool beverage makers. As the Coca-Cola Company was Capitalist American and the Americans were still technically neutral, this may have gone ignored by most politically uneducated people. Nations like England and her enemy-turned-friend France however were extremely agitated, but only acted in a condescending manner towards America, as per their natures.

## **Speculation**

There has been much speculation around Coke relating to the brand's iconic **red** colour. This colour *may* have been chosen due to the surname of the inventor, John Pemberton, being "Sith". Dark Side and Sith lightsabers are red.
'Poison' Large Rifled Railgun

'**Poison' Large Rifled Railgun**  is a module in *[[EVE Echoes]]*.

## Module Description

Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations they cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
'Scout' Small Microwarpdrive

'**Scout' Small Microwarpdrive**  is a module in *[[EVE Echoes]]*.

## Module Description

Boosts speed massively for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the's EM footprint.
'The Departed' Medium Jetstream Decomposer

'**The Departed' Medium Jetstream Decomposer** is a module in *[[EVE Echoes]]*.

## Module Description

A product of Yan-Jung's force field technology. Blasts xenon atoms with electrons moving at a high speed, generating an unstable intermediate state force field which is eventually guided towards the target, dealing impressive kinetic and explosive damage.
'Bastion' 400mm Reinforced Steel Plate

'**Bastion' 400mm Reinforced Steel Plate** is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
'Dealer' Small Microwarpdrive

'**Dealer' Small Microwarpdrive** is a module in *[[EVE Echoes]]*.

## Module Description

Boosts speed massively for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the's EM footprint.
'Abatis' 200mm Reinforced Steel Plate

'**Abatis' 200mm Reinforced Steel Plate**  is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
'Elusive' Missile Guidance Computer

'**Elusive' Missile Guidance Computer**  is a module in *[[EVE Echoes]]*.

## Module Description

By predicting the trajectory of targets, helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain aspects. Overheating it can temporarily amplify its effects.
'Magnate' Medium Rifled Railgun

'**Magnate' Medium Rifled Railgun** is a module in *[[EVE Echoes]]*.

## Module Description

Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations they cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
'Magnate' Medium Snubnosed Railgun

'**Magnate' Medium Snubnosed Railgun**  is a module in *[[EVE Echoes]]*.

## Module Description

Snubnosed railguns operate on a similar principle to rifled railguns, except that they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of snubnosed railguns, but due to the rapid dispersion of the containment field, they also have the worst range of all turrets.
'Predator' Heavy Stasis Grappler

'**Predator' Heavy Stasis Grappler**  is a module in *[[EVE Echoes]]*.

## Module Description

Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
This slowing effect is strongest at very close ranges, and diminishes as range increases.
Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
'The Returned' Small Jetstream Decomposer

'**The Returned' Small Jetstream Decomposer** is a module in *[[EVE Echoes]]*.

## Module Description

A product of Yan-Jung's force field technology. Blasts caesium atoms with electrons moving at a high speed, generating an unstable intermediate state which is then launched towards the target, dealing kinetic and explosive damage.
'Hustler' Medium Snubnosed Railgun

'**Hustler' Medium Snubnosed Railgun** is a module in *[[EVE Echoes]]*.

## Module Description

Snubnosed railguns operate on a similar principle to rifled railguns, except that they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of snubnosed railguns, but due to the rapid dispersion of the containment field, they also have the worst range of all turrets.
'Supervisor' Mining Foreman Link

'**Supervisor' Mining Foreman Link**  is a module in *[[EVE Echoes]]*.

## Module Description

Reduces the capacitor need of the fleet's shield boosters and shield transporters.

Warfare Links are dedicated fleet command systemd designed for use on battlecruisers and advanced command-class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet Bonus is only available if you are designated as the Fleet Booster. This module cannot be activated inside a starbase force field. The Fleet bonus provided by this module does not apply to Capital ships' local shield booster modules.
'Musket' Small Rifled Railgun

'**Musket' Small Rifled Railgun** is a module in *[[EVE Echoes]]*.

## Module Description

Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations they cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
'Core' Armored Warfare Link

'**Core' Armored Warfare Link**  is a module in *[[EVE Echoes]]*.

## Module Description

Boosts the strength of the fleet's electronic warfare modules.
Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.
While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.
Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
'Heth' Medium Torpedo Launcher

'**Heth' Medium Torpedo Launcher**  is a module in *[[EVE Echoes]]*.

## Module Description

A launcher intended for use on cruiser-class spacecraft. While medium torpedo launchers do not possess the sheer damage-dealing capability of regular medium missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
'Camouflage' Covert Ops Cloaking Device

'**Camouflage' Covert Ops Cloaking Device**  is a module in *[[EVE Echoes]]*.

## Module Description

A very specialized piece of technology, the covert ops cloak is designed for use in tandem with certain covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations would overwhelm even the largest standard ship computers. Note: This particular module is advanced enough that it allows a ship to warp while cloaked. However, fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
'Cheng' A Medium Jetstream Decomposer

'**Cheng' A Medium Jetstream Decomposer** is a module in *[[EVE Echoes]]*.

## Module Description

A product of Yan-Jung's force field technology. Blasts xenon atoms with electrons moving at a high speed, generating an unstable intermediate state force field which is eventually guided towards the target, dealing impressive kinetic and explosive damage.
'Hook' Missile Guidance Computer

'**Hook' Missile Guidance Computer**  is a module in *[[EVE Echoes]]*.

## Module Description

By predicting the trajectory of targets, helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain aspects. Overheating it can temporarily amplify its effects.
'Torch' Information Warfare Link

'**Torch' Information Warfare Link**  is a module in *[[EVE Echoes]]*.

## Module Description

Grants a bonus to the fleet's armor resistance.
Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.
While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.
Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
'Scout' Medium Microwarpdrive

'**Scout' Medium Microwarpdrive**  is a module in *[[EVE Echoes]]*.

## Module Description

Boosts speed massively for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the's EM footprint.
'Boss' Medium Micro Jump Drive

'**Boss' Medium Micro Jump Drive**  is a module in *[[EVE Echoes]]*.

## Module Description

Micro Jump Drive is a module that can raise the thrust of the engine, jumping the ship 100km forward instantly. The ship's orientation and speed will be maintained after the jump. These modules can be disrupted by Warp Scramblers.

The Micro Jump Drive was developed by the advanced conduit theory department of Duvolle Labs. The initial proposal came from technological pioneer Avagher Xarasier, who had led many revolutionary initiatives in his field.
'Cheng' X Medium Jetstream Decomposer

'**Cheng' X Medium Jetstream Decomposer** is a module in *[[EVE Echoes]]*.

## Module Description

A product of Yan-Jung's force field technology. Blasts xenon atoms with electrons moving at a high speed, generating an unstable intermediate state force field which is eventually guided towards the target, dealing impressive kinetic and explosive damage.
'Boss' Mining Foreman Link

'**Boss' Mining Foreman Link**  is a module in *[[EVE Echoes]]*.

## Module Description

Reduces the capacitor need of the fleet's shield boosters and shield transporters.

Warfare Links are dedicated fleet command systemd designed for use on battlecruisers and advanced command-class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet Bonus is only available if you are designated as the Fleet Booster. This module cannot be activated inside a starbase force field. The Fleet bonus provided by this module does not apply to Capital ships' local shield booster modules.
'Core' Skirmish Warfare Link

'**Core' Skirmish Warfare Link**  is a module in *[[EVE Echoes]]*.

## Module Description

Lowers the signature radius of ships in the fleet.

Warfare Links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus is only available if you are the assigned fleet booster. This module cannot activate inside a starbase force field.
'Dealer' Medium Microwarpdrive

'**Dealer' Medium Microwarpdrive** is a module in *[[EVE Echoes]]*.

## Module Description

Boosts speed massively for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the's EM footprint.
'Wei' X Small Jetstream Decomposer

'**Wei' X Small Jetstream Decomposer** is a module in *[[EVE Echoes]]*.

## Module Description

A product of Yan-Jung's force field technology. Blasts caesium atoms with electrons moving at a high speed, generating an unstable intermediate state which is then launched towards the target, dealing kinetic and explosive damage.
'Moat' Reactive Armor Hardener

'**Moat' Reactive Armor Hardener** is a module in *[[EVE Echoes]]*.

## Module Description

Reactive Armor Hardeners possess an advanced nano-membrane that reacts to armor layer damage by shifting between resistances over time. This enables them to align their defenses against whichever incoming damage types are prevalent, facilitating defense against all kinds of damage.
'Sparkly' Reactive Armor Hardener

'**Sparkly' Reactive Armor Hardener**  is a module in *[[EVE Echoes]]*.

## Module Description

Reactive Armor Hardeners possess an advanced nano-membrane that reacts to armor layer damage by shifting between resistances over time. This enables them to align their defenses against whichever incoming damage types are prevalent, facilitating defense against all kinds of damage.
Advanced Medium Drone Operation

**Advanced Medium Drone Operation** is a skill in *[[EVE Echoes]]*.

## Skill Description

Basic principles of Medium Drone technology. Master it to enhance the overall performance of Medium Drones.

## Skill Effects

* Level 1
	+ Medium Drone Damage +2%
* Level 2
	+ Medium Drone Damage +4%
	+ Medium Drone tracking speed +2%
* Level 3
	+ Medium Drone Damage +6%
	+ Medium Drone tracking speed +4%
* Level 4
	+ Medium Drone Damage +8%
	+ Medium Drone tracking speed +7%
	+ Medium Drone Amplifier activation time +1 second
* Level 5
	+ Medium Drone Damage +10%
	+ Medium Drone tracking speed +10%
	+ Medium Drone Amplifier activation time +2 seconds
'Bailey' 1600mm Reinforced Steel Plate

'**Bailey' 1600mm Reinforced Steel Plate** is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
'Guise' Cloaking Device

'**Guise' Cloaking Device** is a module in *[[EVE Echoes]]*.

## Module Description

This advanced cloaking mechanism prototype was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless the ship is at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes mutual interference.
'Cheng' B Medium Jetstream Decomposer

'**Cheng' B Medium Jetstream Decomposer** is a module in *[[EVE Echoes]]*.

## Module Description

A product of Yan-Jung's force field technology. Blasts xenon atoms with electrons moving at a high speed, generating an unstable intermediate state force field which is eventually guided towards the target, dealing impressive kinetic and explosive damage.
Advanced Blood Invention Principles

**Advanced Blood Invention Principles** is a skill in *[[EVE Echoes]]*.

## Skill Description

Knowledge of the working principles of Blood Raider Covenant ships and modules. Master it to increase your research and invention efficiency for Blood Raider Covenant ships and modules.

## Skill Effects

* Level 1
	+ ...
* Level 2
	+ ...
* Level 3
	+ ...
* Level 4
	+ ...
* Level 5
	+ ...
'Torch' Armored Warfare Link

'**Torch' Armored Warfare Link**  is a module in *[[EVE Echoes]]*.

## Module Description

Boosts the strength of the fleet's electronic warfare modules.
Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.
While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.
Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.