Dead raiser

Sacrifice a bit of blood to raise the dead. Upgrade the skull to spawn multiple skeletons, and increase your blood magic to make them stronger.

### Usage

Magic weapon

* 1
* 2

## Properties

### Crafting Materials

* 10x Bone fragments
* 16x Refined eitr
* 4x Skeleton trophy

## Properties

### Crafting Materials

* 5x Bone fragments
* 8x Refined eitr
* 2x Skeleton trophy

## Passive

### Movement speed

-5%

The **Dead Raiser** is one of four Magic weapons introduced in the Mistlands update. When cast, a Skelett (a tamed Skeleton) spawns near the caster. The skelett will follow its summoner and attacks any non-tame creature that comes close, with the exception of neutral Dvergr. They are much stronger than normal skeletons, even compared to 2-star variants.

In addition to requiring up to 100 Eitr to be cast, the caster will lose up to 40% of their current Health (*not* their maximum health). Like the other magic weapons, it has no secondary ability.

The amount of damage dealt by its summons is highly dependent on the caster's Blood magic skill level: each Skelett's damage increases by 2% per level up to a maximum of 300% of their base values (at level 100). Similarly, how much health is drained upon casting is also affected by the caster's blood magic level, as is how much eitr is required: at level 100, both will be reduced by 1/3.

Summoned skeletts will randomly spawn with a Bronze sword (80% chance) or a wooden bow (20% chance); if the skelett has a sword, it may also spawn with a Wood shield or a Bronze buckler (25% chance each). Depending on the location it may be advantageous to re-summon for melee- or archery-specific skeletons. The dead raiser has a limit to how many summons it can control at once which depends on its quality; if a player casts the dead raiser when they already have summoned the maximum number of skeletts, their oldest skelett will be killed off and a new one will be summoned.

## Upgrade information

 Durability
 Crafting

## Notes

* The Dead raiser glows faintly purple-pink at all times. It is very dim compared to most proper light sources, but can provide a small amount of light in the dark.
	+ The glow effect also makes players slightly easier to detect while sneaking, increasing the visibility of its holder by approximately 10%.
* As of the Mistlands update, no single Food item grants sufficient Eitr for players with low skill at Blood magic to use the Dead raiser: Such players must consume at least two Eitr-focused foods to use it, leaving them with a lower maximum potential health pool.
	+ Blood magic level 47 is currently the minimum skill level at which a single food item (Seeker aspic) will allow a player to cast the Dead raiser.
	+ The high eitr requirement can be mitigated somewhat: Casters only need sufficient Eitr at the time of casting, not afterward. Therefore, players are somewhat free to eat different foods (either after waiting or through use of Bukeperries) after using the Dead raiser, especially if they plan on keeping their Skeletts protected through use of e.g. the Staff of protection. However, should one of their Skeletts die, they will become unable to summon any more until they once again have the required amount of eitr.
* Skeletts are considered tameable mobs, and as such can only be damaged by players by means of the Butcher knife (not counting re-summoning using the dead raiser).