recursal/Fanatic-Fandom huggingface dataset:
Aucan Órdimair

"Sir Aucan in his study, 1670"

### Notable Feats

Writer of multiple philosophical works, particularly his multiple Treatises on Government.

### Home

Órdimair Manor, Southern Merewood. Anbenncóst from 1680s onwards

## Dates

### Cause of Death

Pneumonia

**Sir Aucan Órdimair** (29 Yshdament 1620 - 28 Tearfall 1684) was an Escanni philosopher and economist. One of the greatest thinkers of the Age of Witch-Kings, his works had a great influence on the evolution of economic and social thought in the Cannorian world regarding, amongst other things, the defence of basic rights and freedoms under the rule of law.

### Early Years

Born in a burgher family in Ionnic lands, Aucan's youth was marked by multiples travels alongside his father across the different Escanni realms, but it was during a long stay in Anbenncóst and the time spent in its libraries and multicultural society that "the spark that would become my interest in men's constructs to rule other men" came to be. Órdimean thought is heavily marked by the old Damerian Monarchy system, something a teen Aucan grew more interested on as he learned the origins of the city; as well as his early exposure to Ravelianism and the Ravelian Society.

### Economy

Despite his Ravelian faith, he became an honorary member of the Order of the Golden Horseshoe for his good advice to the Archon of Araionn upon returning from the Damesear. The now Sir Aucan managed his family's possessions with expertise, even if his thought wasn't always on it. Out of all his works, his posture on orcish slavery made him a controversial figure to future historians, for Aucan opposed slavery in various texts and public meetings while investing in it himself through merchants from his homeland.

### Late life

In the 1680s, as Araionn surrendered to Núrcestir, Aucan moved back to Anbenncóst, living at the a townhouse in the Temple District. From where he would publish most of his works through connections with the Order of Chroniclers.

### Death

Aucan Órdimair died in the autumn 1691 of a bad case of pneumonia as the armies of Camir Silmuna and his absolutist Núrcestir came closer and closer to taking control of the Empire itself. His works would be shunned in Camiran Anbennar, but the excellent publishing provided by the Chroniclers meant that Órdimean thought spread far and wide in Aelantir and the rest of Cannor, particularly in the Trollsbay.

### Curiosities

The "Órdimean Proviso", a feature of Aucan Órdimair's labor theory of property which states that "whilst individuals have a right to homestead private property from nature by working on it, they can do so only at least where there is enough, and as good, left in common for others" was named after him by later Trollsbayer economists.
Aelantir

**Aelantir** (meaning **Oldhome** in Elven) is a continent in the western part of the world, famed for being the ancient homeland of the elves. The continent was both the origin and victim of the Day of Ashen Skies (also known as the Ruin of Aelantir) which ripped the continent apart and exiled the elven peoples to sea for a thousand years. The continent would be "rediscovered" by the elves, and Cannor, in 1490 with the expedition of Endral the Explorer.

By 1444, Aelantir has mostly recovered from the Ruin with the **Ruinborn**, elves who survived the Ruin, making up a majority of the indigenous population. In addition to the Ruinborn, the so-called 'degenerated' elves can also be found across Aelantir's two landmasses which are seen as vastly mutated versions of elvenkind.

The two continents of North and South Aelantir are the most diverse lands in Halann, boasting dense jungles alongside biting deserts and cold pine forests. The twin landmasses even possess biomes entirely unique and far removed from the typical ecosystems one would see on the other side of the ocean. On paper and in objective examination, these strange places would be ruled uninhabitable by the average, logical sentient being. But the explorers of Cannor put their stock in one rule and one alone-- all land awaits a conqueror.

Upon glancing at a map, one's eye will undoubtedly be drawn to Aelantir's peculiar central sea, most commonly known as the Ruined Sea. Unnaturally circular in appearance, the large body of water was carved out by the Ruin. Along the sea's edge are the Cliffs of Ruin, massive formations that overlook the heart of the broken land.
Age of Antiquity

The **Age of Antiquity** was the second recorded age, spanning from -1000 BA to 0 BA, in which the great Cannorian empires of old rose to supremacy over Cannor, and ending with the Day of Ashen Skies.

It began with the recovery of Human and Gnomish civilizations from the The Onslaught. Both Castanor and the Damerian Republic rose during this age, the Gnomish Hierarchy the only nation that existed during all of the age, other than the Precursor Empire, which was said to be the undergoing civil war that led to the Day of Ashen Skies.
Calasandur the Magnificent

**Calasandur the Magnificent** was a famous elf who founded the House of Silcalas and was considered one of the greatest builders and craftsmen of his time, if not all time. He built three masterwork elven castles known as Aelcandar or Westcastle in Lencenor, Escandar or Eastcastle in The Borders, and most impressively Calascandar or Calasandur's Castle in the Damescrown. His descendants, the Silcalas, would go on to rule as the marquises of Arbaran, trade as a major mercantile family in the Free City of Damescrown, and eventually become the largest of the Silver Families and among the most powerful.
Beldun az Vihteriz

**Beldun az Vitheriz** was a Balgarsmith and overseer of the Dragonforge during the time of the Kingdom of Anor.

Beldun was born into an important family of the stone dwarven community. When he was young he would join the Balgarsmiths, there he would become a talented smith. But when he was promoted his true talent shone through: bureacratic management. He would rise through the ranks of the Balgarsmith, due to his talent and his familial connections. When Nichmer took custodianship of the Dragonforge from the Balgarsmiths Beldun would become opposed towards his regime in secret. So when the opportunity arose and the patricians wanted to surrender Beldun and the Balgarsmiths would rise in support. When King Lain would become King of Anor he would seek to restore the stone dwarves' custodianship to win their loyalty, he would win that via granting them ownership of the forge. Beldun, who was at the time the most experienced administrator, would be chosen amongst the leaders of the stone dwarven community to oversee the Dragonforge.
Arbarani

The **Arbarani** are the peoples who live in the northern borders of Anbennar. They have no region of their own to call home but instead occucpy the border lands of the Alenic Frontier and the Forlorn Vale.

## History

The Arbarani are the descendants of the war veterans of the War of the Sorcerer-King, leading to a very diverse people sharing the blood of members of the Free Realms, the newly arrived elves who joined them as well as Castanorian refugees and turncoats from the later portions of the war.

## Appearance

Due to their elven and Castanorian heritage the Arbarani are taller than their cousins elsewhere, and have a generally higher aptitude for magic like the Damerian cousins. Hair colour ranges is varied, though browns are the most common. Eye colours are also varied, though green seems to be the most common.

## Society

The people have known war throughout their history, and more recently has served as the northern border-provinces of Anbennar, fighting against any sort of Gawedi or Castellyrian invasion. Thanks to the Golden Plains to the south of the region, many have also taken to horsemanship, with many Arbarani knights rivaling only those of Lorent in skill.
Araškaysit Dynasty

### Titles

King of Kings; Chosen of Surakel; foremost heir of Araš the first Akal; King of the universe; King of all Surakeš; King of the totality of the four corners of the Garden and all its Rulers; Gardener of the Suran and Buranun; King of Akalšes; Glorious King of the Suran; King of All the Zanites, Surani and Brasanni;

### Dissolution

1495

The **House of Araš** was a Zanite royal family that ruled the kingdom of Akalšes since its foundation until the Jaddari Conquest of Bulwar. At the height of its power during the Bulwari Renaissanse, the Araškaysit ruled over most of the Suran plain, with tributary kingdoms in the *Serpent's Gift*, the Harpy Hills, Brasan, and the Surani kingdoms.

## Artifacts and Heirlooms

Horn of Araš: An enchanted horn whose sound could be heard by all descendants of the Akalites, no matter the distance.
Arda of Núrael

**Arda of Núrael** was a nurse on the Migrant Ship Lunatein and was known as a kind and generous soul. She was distraught by the destruction wrought by the War of the Sorcerer-King, and was said to hold great resentment towards humans believing them to be a destructive warlike race.

She was granted the county of Nurael within the Elfrealm of Ibevar by Ibenion II ta'Luneteín.

Following the War of the Sorcerer-King, Arda Núrael began construction of Silent Repose intended to shore up the shortcomings of elf realms, and act as a place where old elves may live in true peace without concerns for the outside world.
Asra Bank

The **Asra Bank** is the oldest modern bank in the world. It is officially based in Anbenncóst with major branches in Silverforge and Khugdihr. While the dwarves of Clan Asra had long practised a form of banking since their arrival to the Dameshead during the First War of Dominion in 250 BA, the bank was only created officially hundreds of years later in 1410 after Fognir Asra reclaimed the Gem of Asra.

The bank saw widespread renown after the reclamation of the Gem of Asra, which soon made it a trusted beacon and partner for dwarven merchants and families in the surface. The bank later funded the Second Asra Expedition during the Greentide, which eventually led to the refounding of the Khugdihr hold.

The bank was also instrumental in the colonisation efforts during The Age of Unraveling through the creation of Asraport in 1502, which soon became the first port of call for many early settlers in Aelantir. By 1778 the Asra Bank had a branch in each major city of the world.
Brasan the Emancipator

**Brasan the Emancipator** is the genie who was responsible for freeing the Bulwari peoples from the enslavement of the Djinn Sultanates, and was the first and only genie to be killed (by his own kind, no less).

## Three Wishes of Brasan

The ancient genie Brasan the Emancipator, granted the Brasanni three wishes.

* The power over genies
* The freedom of Bulwar
* An eternal home

The power over genies was said to be Brasan teaching the Bulwari people the secret art of genie-binding

The freedom of Bulwar guaranteed the Bulwari people's success in ridding the land of their genie overlords

The Eternal Home is still up for debate, some theorize the sovereignty of Brasan as an eternal home for the Bulwari people, but some suggest that this guarantees that Bulwar will remain Bulwari till the end of time.
Arantir I Birzartanzuir

**Arantir I Birzartanzuir (1147-1468)**, was the second king of Birzartanšes (1245-1437). His rule is notable for his general incompetence, having lost his overlordship over his cousin Kaltan II of Baharkand in 1261 and having failed to retake it during the the Baharkandi-Birzartanšesi War. This war would provoke the Dartaxes' Rebellion leading to Arantir being forced to acknowledge the independence of the first Human King in Bulwar in four centuries with the peace treaty of 1436.

Following this failure, his daughter Keladora organized a palace coup and took power while organizing for his retirement in a manor located deep in the Šad Kuz mountains.
Beppad yen Rogai

**Beppad yen Rogai** is a Dolindhan Ruinborn Elf from the city of Bosancovac in the Ynn River Valley and is a notable member and scholar of the Order of Chroniclers. In his youth, he had an open tab that he refused to pay at a magical Brelari barbershop and as a result he cursed him with the worst fate an elf could have, permanent facial hair.

At a young age Beppad was fascinated with the history of the Ynnic Empire and it's many rulers, remnants and claimants. His fascination of the empire and the recent fall of New Havoral made him interested in the ruin of many empires which in turn made him study the fallen empire of Aul-Dwarov and the fall of individual holds. He authored many books about the ruin of empires and theories on if they could've survived.

After writing his scholarly articles, he had travelled to New Havoral to study it's sources on the fallen "High" Havoral and was hunted by its state when caught studying lost documents on Jahanon síl Lethir's death. He managed to escape New Havoral, seeking refuge in the Chronicler Headquarters in Anbenncóst where he rose to the Department Head of the Dwarovar with his many works on Dwarven Hold history. He took a duck as a pet name *Busad* which stayed at the local pond near the headquarters, where he was rumored to be seen carrying a knife in its bill to scare off anyone who would disturb his peace.

### Notable Works

* Arverynn: Rise after the Deluge
* The Bosancovac Bastion: Power of the Ynn
* Crimes of the Dragon Dominion: Brutality of Fire
* An Ynnsman Ynnic Empire: Dreams of Jahanon
* Ynn River Worship: Miracles Undeciphered
* Cannorians in the Ynn: Blessing or a Curse
* Jahanon's True Downfall: Mystery of Lukausta
* Dûr-Vazhatun: Enigmatic Madness
* The Dwarovrod: Engineering of Aul-Dwarov
* Varlengeilt's Will, or the Gospodh's?
* Modern Railways: Balgarsmith Wonders
* Memoirs of the Davek Veker
* Intricacies of Dwarven Hold Restoration
Alenic

The **Alenic people** are a group of human cultures native to the Alenic Frontier and the Alenic Reach, generally regarded as a harsh and gruff people that imitate the bitter and wild lands they inhabited.

## History

Tribes of humans dwelt in the Greatwoods along the lower reaches of the Alen River, known to ambush sailors upon the river. Castan's Empire would do its best to clear the lands surrounding the river of trees, salting the earth to prevent regrowth. Castanorian influence would spread upstream from the Alen's mouth with the foundation of the city of Vertesk.

In 470, the Dragonwake would drive many Alenics to flee westward. The Gawedi tribe seized the then-Damerian city of Vertesk, establishing the Gawedi Kingdom and launching an invasion of the Small Country, colonizing the Dragonhills and Gnomish Pass. Others fled into the Moors, assimilating with the local culture to wipe out the Moor Harpies to become the Moormen. Two of the Three Tribes pushed out of their lands by the Gawedi were Alenic and migrated further: the Wexonards invaded the Damerian Republic and settled in the Borders, while the Marrodic people turned eastward to Escann, believing the dragon threat in the east had passed.

## List of Cultures

### Western Cannor

* Gawedi
* Moorman
* Old Alenic
* Vertesker
* Wexonard
Canrec the Defiler

**Canrec the Defiler** was one of Nichmer, the Sorcerer-King's acolytes. Canrec was thought to have been slain during the Liberation of Castanor but he in-fact survived, and would later achieve lichdom and cultivate the White Pestilence. He would later die during the Aldresian Crusade, which was a response against the undead hordes of the White Pestilence.
Calendar

Halann has many calendars, but most modern societies use the **Reformed Castanorian Calendar**, otherwise called the Castanorian Calendar.

**OOC:** This page is semi-out-of-character and refers to our real life calendar dates for reference.

## Days

The days of the week in the Reformed Castanorian calendar is actually a variant taken from the Kheteratan week system, which detailed the five-day journey of the Kheteratan Founding Myth. Newsday and Middlesday were added later by Castan VII the Preserver to make the week seven days long, after himself, the seventh emperor of Castanor.
Cedesday and Sorrowday are seen as days of rest, whilst the rest are working days.

## Months

While the origins and basis of the calendar is Castanorian, various Cannorian cultures have influenced the calendar, primarily through the conquests of influences of the Damerian Republic, into the global one it is today.

## Years

Due to its world-wide altering affects, most cultures and civilizations use the Day of Ashen Skies to determine the calendar era.
In the New Castanorian Calendar, this is known as **BA** (Before Ashen Skies) and **AA** (After Ashen Skies). In general terms, however, the AA is omitted.
Spike Barricade

As long as the Spike Barricade stands, all enemy units entering the zone will suffer injuries, damaging the building in the process.

### Prerequisites

Choosing Guardian Path of Military Paths.

### Attack Power

 10

**Spike Barricade** is exclusive to any clan who have access to Guardian Path, one of three Military Paths once reaching Hold the Line! level. It is a defensive building through which your Warchief prepares defensive barricade which will hurt enemies so long it stands.
Balgaric Armour

**Balgaric Armour** refers to full-body stainless steel plate armour and barding, most commonly augmented by spells or runes as to resist bullets.

It originated when a group of Dolindhan knights became impressed by the steel plating donned by Balgabar dwarves in battle; the Dolindhans commissioned the dwarves to create this type of armour for themselves and their horses.

Regiments of knights clad in Balgaric Armour became a sign of power for Ynnic states, despite - or because - of their high equipment cost.
Arverynn River

> *This page describes the Arverynn river. For the state, see Lordship of Arverynn. For the city, see City of Arverynn.*
>
>

The **Arverynn** is one of the main tributaries of the Ynn river. It originates in southern Veykoda, east of Fadhevych. It has three tributaries of its own, the Lunynn, Heranynn and Cidynn. The Galynn is sometimes also listed as a tributary to the Arverynn, joining the Cidynn only for a brief, boggy stretch which makes classification ambiguous at times.

Built where the Lunynn forks into the Arverynn and bearing the latter's name, the City of Arverynn has been for centuries an important location for trading with Veykodan Ruinborn as well as a bulwark for holding off their invasions. Its relevance only increased during the Age of Unraveling, when Cannorian nations such as West Tipney and New Havoral could follow the waterways of Veykoda to reach the markets of Arverynn.
Alvarion Duskwatcher

Alvarion (on the right) with Morganne síl Kyliande

**Alvarion Duskwatcher** was born on the Remnant Fleet, but his true life started in Cannor. Traveling across the land and adored for his charm and the heroism of the Elves during the War of the Sorcerer-King, Alvarion abused his position as an Elf to party across the continent. By chance, or perhaps not, he ended up at Kyliande that one fateful night and seduced Morganne, forever changing history.
Calrodiy the Great

**Calrodiy the Great** is an Emperor of the Ynnic Empire who ruled from 894 AA to 907 AA, emerging victorious from the Second Ynnic Civil War in 898. He was responsible for founding the City of Arverynn and establishing the Vyrekynn dynasty.

## Legacy

Calrodiy the Great is remembered as one of the best emperors the Ynn ever witnessed, a stalwart Soldier-Emperor, a patron of the arts and a harsh but just reformer. The new capital he founded, Arverynn, would go on to become one of the most populous cities in Aelantir if not the world.

Calrodiy's reforms enforced a form of early serfdom over most of Sarda and later the Ynn. His victory over the forces of Dolindha is attributed to these reforms, as is the rise of Ynnic feudalism later on.

## Greatness or Not?

Despite Calrodiy's moniker as 'the Great', the Second Ynnic Civil War has been often referred to as the starting point of the decline of the Ynnic Empire by Ynnic Ruinborn themselves. In this optic, historians believe Calrodiy earned his moniker of 'the Great' for his role in staving off this decline and giving the Empire three more centuries of life.

Alternatively, it is theorized that victory was by itself Calrodiy's claim to greatness. Under his leadership, Sarda Ruinborn inflicted a series of defeats against the more numerous and war-ready Dolindhans, considered up till that point the true defenders of the Ynnic Empire, and bested them in a hard-fought civil war.

Critics argue Calrodiy's reign was a cause or even a product of the Ynnic Empire's decline, and that his moniker was earned through a combination of actual merit and skillful propaganda by the artists he was a patron of. His reforms imposed a great cost on the populace for the sake of keeping the Empire together, and paved the way for later feudal fragmentation.
Brother Otó

Brother Otó was a halfling Begganite monk in the 15th century that sought to give back to the poor and needy of his hometown in the form of mead. With Skaldsmead from Gerudia being far too expensive for the common man, and especially the poor due to its distance, Otó sought to make his own mead within his monastery to provide these souls with the sweetness he deemed them missing. Supported by local beekeepers and hop-farms, Otó created the first Sweetbee Mead. For many years Otó provided the local orphanages and shelters of his hometown with the mead. Towards the end of his life he retired from being a monk and fully commited to the mead by opening Brother Otó's Meadery in Beepeck, continuing the tradition of providing mead to the needy.
Calrodiy II

**Calrodiy II** was an emperor of the Ynnic Empire from 907 AA to 910 AA. He is remembered for his poor health and his currency reform.

## Ascension and Illness

At the time of his ascension he was campaigning against the Veykodan Ruinborn as the commander of an Imperial army stationed near modern-day Velencestor. While a promising general, Calrodiy II's health took a downturn soon after his ascension and he abandoned his campaign. Some theorize the Veykodans poisoned him, others blame the schemes of his generals instead.

## Currency Reform

Calrodiy II spent much of his reign looking for a healer who could improve his situation. Being advised the riverbanks of Vels Domfan had a therapeutic effect, he travelled to the southron city, where his health seemingly improved for a time. During his stay, Calrodiy II was struck by the beauty of the glass coins produced by Vels Domfan's Green-Gold Mint, and decreed that they become the standard currency of all the Ynnic Empire.

## Final Days

Growing more desperate, Calrodiy II travelled to Stenurynn to pay visit to the best healer of the time, Adrahel Velsynn, who could allegedly extend people's lifespans. But Adrahel proved unable to improve the ailing emperor's situation despite multiple tries, and Calrodiy II had him executed. Calrodiy II soon died afterwards.
Angel

**Angels** are a type of celestial that serve as warriors, stewards and messengers of the divine. The most popular angels are the Red Reapers.

## Jay's Random Notes

* They are not omnipotent. A very strong powerful mage or lich can defeat an angel
	+ like other planar beings, if
* Their morality is alien and not black-white, it is blue-orange. Essentially they care about the greater COSMIC GOOD. If they have to kill an entire city to prevent an apocalypse to save the world, they will
	+ with this in mind, they do stick to general vibe of
		- being honourable and sticking to their word. they wont lie (though like genies and djinn, this can end up being tricky)
		- they are not callous and aim to protect and minimize suffering and loss of life as much as possible. they are not cruel for cruelty's sake (though this means others may perceive their actions to be cruel, it is not their intent)
		- they do not hold grudges or hold envy or hatred
		- they are still lawful, though their law is the law of cosmic good, not your own or your religions or your nations
		- they should still be counted as "good" in the grand scheme of things
* They do have their own wants and feelings and desires, just like how you'd expect demons and devils would - this means how close they stick to the above can vary, but generally they do

* As per Ravelian Debate findings, they cannot confirm the existence of any gods
* Angels have told Ravelian scholars that there is or was a higher power (aka a One True God) but Heaven (a specific part of the celestial planes) has been closed off since belief in the One God has faltered since time immemorial
	+ Q: so which god do angels serve? A: TBD, but the truth of it is they serve themselves and have no god as per above (this keeps it open for other religions to have celestial beings, but as with all religions in anbennar: none of them should be 100% true)
* Most angels take the form of humanoids with wings. But their faces are NOT shown, wearing instead hoods shrouded in darkness (like Azrael in Diablo) or metal face masks (think Baldwin from Kingdom under Heaven or check my pinterest)
	+ They are shapeshifters but their true form is a being of pure flame and light, which can also be humanoid in appearance
	+ with this in mind, it means in their non fire appearance, they do not show flesh and everything is wrapped in cloth or metals etc
	+ wings can range from feathery to made of light. it can also be the usual two wings but can also be more
* Angels cannot bleed, but if they are damaged (e.g. cut) light will emerge from where a wound would be (so imagine if you slice an angel's arm, light will pour out of the cut)
* If angels are killed they blow up in flames
Alen Marr

**Alen Marr** was the king of Marrhold from 1026-1069. He would lead the kingdom through the White Pestilence and with the support of his brother, Elec Marr, ensured Marrhold would stay one of the relevant players of Escann.

Alen Marr inherited the throne after his father, Hoger Marr, passed away shortly after the War of the Sorceror-King in 1026. He was originally educated to become the steward of his older brother and the previous heir, Godric Marr. But Godric would be killed during the WoSK, which resulted in Alen becoming the heir and later the king.
Amtujsaat Prabhi

## Amtujsaat

A former Prahbi of the Raj and founding member of Vanrahar, **Amtujsaat** was a notable seat of political power and influence within the Raj's power structure. Being both the seat of Ministerial Exams and having ease of access to The Ministerial Circle, Amtujsaat often found itself the birthplace of influential political figures in addition to its longstanding place of prestige within the Raj. One such claim to fame is its former Prahbi Goshar Goldenpaw, who prevented the dissolution of the newly reformed Harimraj in 1333 by taking charge as the first unofficial Grand Vizier of the realm and acting regent of the realm during Shurapalar's youth. In addition to its political position, Amtujsaat's well-irrigated flatlands and large cotton plantations have made it one of the largest cotton producers in Rahen.

## History

Though Amtujsaat always wielded considerable political power within the Raj due to their skilled administrators and close relationship to ministers, their reputation and influence significantly increased thanks to Goshar Goldenpaw. For over 70 years since Goshar's end in 1358 the Phrabi enjoyed the position of Grand Vizier in the Raj, codifying it in Amanpurna II's Settlement and Edict of 1396, becoming second only to the Raja themself.

This would come to an end in 1438 with the elevation of Manava of the Bloody Claw, the Senapti of Rabhidaraj, to Grand Vizier of the Raj. The lords of Amtujsaat, viewing this as an insult to their family, did not take this lightly. This passive hostility grew until Manava died in 1478 and his daughter Indira succeeded him in an unprecedented elevation of a woman to Grand Vizier. Igniting the tensions, this elevation sparked The Wars of the Vizierate, raging intermittently from 1481 to 1505. Though Amtujsaat would come out victorious, through the fighting they would lose their independence. After failing to halt the Jaddite army at Rhamirta and seeking protection, Amtujsaat would offer their fealty to the Senapti of Tujgal along with fellow Phrabis Umdaj and Parus Panasur, declaring the formation of the new separate realm Vanrahar.
Bloodfeeder

**Bloodfeeders** are a race of Degenerated Elf that live in the Bloodgroves. They were found in the area frequently until the elves of Aelnar began a mass purge of the creatures, and now their numbers are few.

Their skin ranges from grey to pale and they are described as bat-like in appearance.

They feed on the blood-sap of the trees in the Bloodgroves and the blood of living creatures, predominantly the Ruinborn of the nearby tribes and any creatures unfortunate enough to roam into the groves.

They enacted semi-regular raids on the Boek tribes and Kwineh surrounding them, hoping to catch individual Ruinborn in order to drain their blood.

Bloodfeeders are not intelligent and often do not travel in large numbers however a single Bloodfeeder is strong enough to kill a full grown Ruinborn if they are not properly equipped, for this reason the Yanek braves, who hunted these beasts, would train for much of their lives to fight these beasts.

During the months when the blood-sap flows from the trees of the Bloodgroves the Bloodfeeders enter what is known as a Bloodfrenzy, becoming greatly strengthened and enraged, gathering together in huge swarms in order to seek raid surrounding areas for Ruinborn and any other blood-filled creatures.

In the early 1600s Bloodfeeders were hunted down by the elves of Aelnar, and were believed to have been driven to extinction as there were none seen following this for well over 100 years, however, in 1710, the Bloodfeeders reappeared following the disappearance of a Lorentish settlement, which some claim to have been punishment for their attempts at deforesting a portion of the Bloodgroves.
Amarien Heartseeker

**Amarien Heartseeker** was a Sunrise Elf from Lektonmai who is a member of the Order of Chroniclers. She specializes in the study of the Phoenix Empire and it's legacy on the world, specifically on her home country of Azkare. Following Hiderion's death, she left Azkare to travel the world and study the various multicultural society that existed throughout Halann. Eventually, she would arrive in the city of Arverynn, which fascinated her so much she remained there for the rest of her life.

## Works

The Sunrise Empire as Envisioned by Hiderion Tonanzuir (1749): A monograph covering the Sunrise Empire as it was envisioned By Hiderion Tonanzuir. Heartseeker had served at his court as an advisor and extensively interviewed Hiderion on his views on the world and his vision for Haless. The work both praises Hiderion's idealistic plans, but is also critical of it's flaws and occasional ignorance of reality.

The Jaherian Eastern Campaigns (1758-75): An extensive study and documentation of the Jaherian Campaigns in Haless released in a series of articles.

The Republic of Re'uyel and its Legacy (1781): a brief article studying the short lived republic of Re'uyel and the effects it had on Bahar and its succesor the Overclan.

Of Khet and Elves (1785): A monograph describing Sun Elven influence in Kheterata, beginning with Jaher's claim to the throne, covering the Vulzinzuir's relations and ambitions, and ending with the modern day situation.

The First Elven Empire (1799): A book documenting the history of the Ynnic Empire up till Fineas Vyrekynn, based on ancient sources from Ynnic libraries and accounts of Ynnic priests and Vyrekynn Historians.

Amadra Vyrekynn: First Female Historian (1803): A work on Amadra Vyrekynn, a female historian of the Vyrekynn dynasty who wrote about her father's life and the War of the Bacaran Succesion.
Anarkhudi

The **Anarkhudi** are an ethnic group of humans native to Northern Haless. They share an incredibly close cultural bond with the Oinukhudi people to their southeast. "Anarkhudi" means "Kin of the Mountain" in their native language.

## Culture & Religion

The Oinukhudi and Anarkhudi claim descent from the ancient “First Men” who came in great stone ships from a once verdant land across the Frozen Sea.  Seven ships sailed, 3 were lost to the ice and waves, and a great storm separated the rest. Two came ashore upon the northern beaches, and the ancestors of the Anarkhudi and Oinukhudi ventured inland, built great cities that were then torn down by angry spirits three times before Man learned the cause, and so made a pact with the Spirits to live in Accordance with the Land. Skilled geomancers determine how best to appease spirits, acting akin to something between architects and priests; who are consulted for the construction or major alteration of permanent buildings and structures.

The Anarkhudi are much more agrarian and sedentary than their migratory kin who wander the forests and steppes of North Haless, living in extensively organized terrace cities that catch the mineral rich meltwaters of the mountains, creating elaborate farmlands maintained with the assistance of their local spirits. Growing hardy grains and tough root vegetables, and mining the bounty of the mountains, the Anarkhudi brightly dye their woolen clothes with imported materials, and create great “spirit tapestries” that are hung in large temples to appease the local spirits.

## History

The Anarkhudi possess a deeply entwined history with their mountain kin, the Oinukhudi. As far as memory- both written and possessed by ancient spirits can tell, both peoples have dwelled in the rough region that they have inhabited for centuries. They have long dwelt in the mountains, building towns and villages that - under the Oinukhudi Cheqh’anate grew into elaborate cities, and even housing the Winter Palace of the Heavenly Che’qhan. There was more wealth in this land than the localities would suggest, due to being connected to distant Daengun and greater Haless by trade. Though this was cut off with the rise of Nuugdan Tsarai and the decline of the Oinukhudi Che’qhanate, leading to fears by local governors about the future.

Those fears were exacerbated by the stripping of the garrison of the Iron Gate of Shoran- the ancient fortification that had existed as far as the Anarkhudi had recorded. Originally a Fire Giant fortress, the Iron Gate of Shoran blocks the only easily traversed passage to the Forbidden Plains, whose hinterlands had been settled by the Anarkhudi in effort to alleviate overcrowding in their home cities, pushing back against the horse-men of the steppes that had, many times, thrown themselves against the Iron Gate.
Brefineis

The **Brefineis** were an ancient Ruinborn people who occupied the Vers Argan Mountains between the Broken Sea and the Ynn River Valley. They're the ancestors of the modern Brelari.

While their origins are unknown, Dolindhan myths mention they were already present at the time of the Great Ride of Lukaus.

## Society

They lived in tribes who elected their leaders based on the approval of their peers, and these leaders would meet with other leaders to elect one of them to lead a tribal confederacy in times of need. Their united state was called Brefinim.

Many Brefineis practiced the profession of herders or smiths, and still today Brelar sources much of the Ynn's iron.
Cursewood

The **Cursewood** is a forest located in the Forlorn Vale, to the northeast of the Elfrealm of Ibevar. It was once notable as the home of the Kingdom of Farraneán, an Escanni realm destroyed in The Greentide. Much like the Greatwoods and the Deepwoods, it has long been quite hostile to civilized habitation, only being tamed thanks to the combined efforts and expertise of Farrani elves and humans. The Scogtrín, a sapling taken from the Cursewood was used by the Farrani as a nexus for a series of enchantments meant to help tame the land, but the tree was destroyed in The Greentide, resulting in the forest returning to a more primal, dangerous state by 1444, and creating a greater challenge to the adventurers who sought to reclaim it.
Avardyl

**Avardyl** was a Veykodan chieftain who lived near the end of the ninth century after Ash. He is one of the few rulers who managed to unify most of the Veykodans into one polity.

On his death, his realm was split between his children Koda and Dmina, who exploited the chaos of the Second Ynnic Civil War to lead a joint invasion into the Ynnic Empire.
Battle of the Mud

The **Battle of the Mud** (*Bojna Blotharki* in Dolindhan) was the final confrontation between the forces of Aollus, son of Lukaus and King of Lukausta, and those of Battleking Morvarad of Malacnar in 142, part of the War of Broken Antlers.

## Prelude

During the Great Ride of Lukaus, Malacnar was conquered by the Dolindhans and Celatan became its ruler. After Celatan's death, the Malacnari refused his son's ascension and ousted him for being weak.

Not willing to let this slight pass, Aollus waged war on Malacnar, attacking them multiple times and with the help of other Antler Lords, however Malacnar's warriors managed to repel them and even make territorial gains along their river. After twenty years of warfare, Aollus agreed to meet Malacnar's Battleking for a decisive showdown in what became known as the Battle of the Mud.

## The Battle

Little is known of the battle. Information such as the number of troops, their equipment or battle formation is overlooked in favour of the duel itself between Aollus and Morvarad: Aollus charged at his opponent through an open field which had been muddied by a storm the previous night. The mud slowed down Aollus's steed, and the Battleking had no problem cutting it down before slaying the rider.

## Aftermath

The battle would see the decline of Lukausta as the center of Dolindhan civilization: the only thing that prevented the wrath of Malacnar from plundering it was the fact that Brefineis warriors, pouring down opportunistically from the Vers Argan mountains, had already descended and taken the city for themselves.

The mantle of Dolindhan leadership would be taken up by Stantirvare for the following century, starting with their victory over the Malacnari at the Battle of Grebniesth the following year and ending with their decline during the War of the Confluence. Afterwards they would be eclipsed by the nascent power of the Kingdom of Vareynn.

While Lukaus's only trueborn son died in the Battle of the Mud, his lineage lived on through the many bastards Lukaus had fathered throughout his life.
Canturian

**Canturian, the Baron of Envy**, is an archdevil of the Infernal Court. He was part of the winning side of Castellos, but attempted, alongside Ibberal and Forsara, to poison the other gods at a feast and was sent to the Underworld after failing.

As an archdevil, Canturian is known for a tendency to impersonate others - he is said to own as many masks as there are people in the world, one of each person's face. Canturian also holds a strong affinity for the vampires of Cannor, perhaps seeing some reflection of himself in their having damned themselves out of envy and their need to hide their true selves away from the world.
Barid Szel-Sur

**Barid Szel-Sur**, first known as Baji of Pasiragha, was a Raheni prince and later Akal of Azka-Sur in Bulwar. Born in the nobility of the Dhenbasana plains, he saw the grandson of Harimar, Manava slowly reduce what Human power remained in the Raj. Following the promulgation of the Edict of Sardiphadin, Baji led a rebellion against the reinvented Caste system of the Harimaris but was eventually defeated. Following the ancient example of the Harimraj expedition to Azka-Sur, he and his supporters crossed the Salahad and arrived in Azka-Sur in 321.

His war elephants and veteran soldiers were welcomed by the local king, who saw this as an opportunity. He married his daughter to him and the prince converted to the Sun Cult, changing his name to Barid szel-Sur. From 325-333 he campaigned around Bulwar helped by his elephant force which was unknown in Bulwari warfare of the times. He eventually established tentative control over the entire region, human and gnoll alike, forging a shaky alliance with the harpies but his death would see the splintering of his kingdom.

It established the Azka-Suri tradition of the Akal being granted an elephant at his crowning as a sign of power.
Ashwoven Harimari

The **Ashwoven Harimari** are an ethnic group of Harimari, who first came to the plateaus of Nomsyulhan in late 200’s, first as scholars, and then settling as the way home was made inaccessible.

## History

The Ashwoven Harimari can trace their legacy back to the Lianzhou, and the Undying Flame dynasty, in particular the Ashen Soul cadet branch. Made famous for both their characteristic white fur, but also for their scholarly demeanor and aptitude towards the magical arts.

In the year 277, the Ashen Soul dynasty launched an expedition, fueled by curiosity at the- to them - exotic and foreign Northern Halessi spirit magic. They were joined on this expedition by a group of the most talented warriors of the Blazing Claw, a group of martial artist scholars who were intrigued by rumors and legends of the Runsukhi monks, who could defeat spirit and man alike in combat.

They garnered permission from the mighty Guwaamudi kingdom to travel through their lands, and earned free passage for five years, with the warning that lingering any longer than that would have them treated as invaders and enemies.

Whilst the steppes, spirits and deserts did their best to crush the expedition, tenacity and curiosity alike propelled them, with heavy loses, all the way to the foot of the plateaus within two years, gifting the local Runsukhi peoples with a spark of the Undying Flame, and using this to earn their good graces.

From here, the expedition set about learning and documenting everything they could of the local spirits, peoples, faiths and more, these original documents becoming some of the primary scholarly sources on the region at the time.

After three long years of study, the expedition found it time to return home, eager to share what they had learned, and back to their families. However, it was in this very summer of 282 that their home of Lianzhou and the Guwaamudi began to clash in a brutal and violent war.

They recognized that any guarantee meant nothing in the face of war, and were forced to remain in the land they had called home for the last three years of their lives, but made the best of their circumstances. Their physical might, and keen minds quickly saw them becoming the rulers of much of the plateau, forming the Lotus Seat of Jinji, meaning both ‘City of Ash’ and, more optimistically ‘Glistening Birthright’

## Culture and Faith

The Ashwoven Harimari remain proud practitioners of the Ascendant Soul school of High Philosophy, and are unique for their stronger emphasis on the concept of Dekhana, and spend much of their time in contemplation of it.

They, in comparison to their cousins, are much more monastic, shying away from the decadence and luxury which their cousins became famous for.
Anbenland

**Anbenland** was an Adventurer Kingdom in Escann. Like its other Adventurer Kingdoms, it was founded by the descendants of the Marcher Lords who remained in the region after The Greentide. In particular, the band of Marcher Lords who founded Anbenland were the Anbenncóst Expedition.

### Other

The Order of the Dove was an Anbenlander organization committed to promoting peace between the nations of Escann, awarding trophies and honorific titles to leaders who brought about or furthered the goal of peace in their time.
Andrellion Kenszùil

**Andrellion Kenszùil** ( 893-1247 AA) was the last commander of the Eastern Phoenix Legions that fought in the Jaherian Eastern Campaigns in Rahen, Yanshen and South Haless. One of the Jaherian Companions, he lost his eye at the hands of a Harimari during the Siege of Tianlou, gaining the nickname Kenszùil, the one-eyed.

Following the assassination of Jaher and later of Jaerel, he commanded the retreat of the legions through Yanshen and Rahen. After returning to Bulwar, he swore fealty to Jexis, but his animosity towards Elizar and other members of Jexis' inner circle and his lingering loyalty to Jaher made him depart with their legions to the east in an attempt of establishing a Sun Elf kingdom of its own in Rahen, with the intention of reclaiming the eastern lands of the Phoenix Empire, but he and his men were lost in the desert, and they would have died there if it wasn’t for the Elayenna harpies that captured them. The near-dead experience changed the mind of Andrellion and he made an arrangement with the harpies: the harpies could breed with the elves in exchange for food, water and shelter. After this event, Andrellion Kenszùil and his men became the first Desert Elves.

When the young Jaddar came to the Salahad with Ereleša, the commander of the Western Phoenix Legions, the old general recognized Jaddar as his ruler, and spent his last years training Jaddar in the arts of war.
Bertus silna Jor

**Bertus silna Jor** was a Núrcestiran philosopher, his proverb *'The Wheel Turns'* is a hallmark of his nation's culture, as Nurcestirans believe firmly that in the grand scheme of things, all things must come to an end, and that being caught up in the trivial is pointless, as it is better to look past and seek greatness.
Battle of Les Vethrany

**The** **Battle of Les Vethrany** was fought between the forces of Arverynn and Trompolere. The forces of Alaran inflicted a devastated defeat upon Arverynn's army. Few knights were able to escape the battle, and most who did were cut of from Arverynn and instead fled to Arvezl. During the battle, Carodin II was thrown off his horse twice and knocked unconscious, only being saved from capture by Hrenvyr yen Stantir. Lord Filimir II of Arvezl defected to Trompolere along with the majority of survivors of Arverynn's army, forcing lord Calrodiy IV to sign the Peace of Camir's Gate.

## Overview

### Result

Victory for Trompolere. Arverynn cedes Horpanas to Trompolere. Defection of Arvezl to Trompolere.
Chronicler's Grant

The **Chronicler's Grant** is a grant funded and supported by the Order of Chroniclers to adventurers that allows them to sell artifacts and knowledge to the Order in exchange for hefty rewards. One such famous example is a member of the party who found the Mural of Castellar leaked and sold a complete catalogue of the information found in its discovery to the Order, allowing them to print and release these documents across Cannor.
Battle of Queen's End

**The Battle of Queen's End** was a battle that occured during the late months of 1417 during the War of the Ember Queens, during which Queen Imariel Irrliazuir of Irrliam met Queen Zelaria Vulzinzuir of Elizna at the confluence of the Suran and Dasma rivers.

Prior to the battle, the Zelarian Fins took the port city of Anzabad, allowing Eliznan supply lines to reinforce their allies in Brasan and march towards Medurubar. Heavy casulaties were inflicted on both sides, however ultimately Eliznan numerical superiority overcame the Irrliam forces, and during the battle Imariel was mortally wounded, dying two days later.

Following this the 28 month long siege of Medurubar and the subsequent Slaughter of Medurubar would later end the war following widespread condemnation over the degree of brutality and death during the massacre, among which included most of the Irrliazuir dynasty, as well as several members of the Sarelzuir and Birzartanzuir dynasties.
Disputed Lands

The **Disputed Lands** was an old term for the borderlands between the Alenic Frontier and Escann south of the Balmire. The dispute was resolved during the Treaty of Anbenncóst modern-times Arbaran occupies the northern Disputed Lands, while the south, the Forlorn Vale fell under the hegemony of the Elfrealm of Ibevar.
Bostynn

**Bostynn** is a town in Dolindha. Its name literally means "River Bridge", and it was built on both sides of the narrowest section of the eastern Ynn River.

Having been part of the Kingdom of Vareynn since its founding, Bostynn has a prestigious history. Its archers, the Bostynn Bridge-Wardens, are the best shooters north of Sarda. On the flipside, its people also have a reputation as hotheads and troublemakers, having risen in rebellion many times through the centuries-long history of the Ynnic Empire.