Session Summaries

## Overall Time Passed

Trying to approximately track the length of time since starting, since it'll affect stuff going on the background. Felix's letter was delivered on Fantasy-October 1st.

The party was subject to some kind of time distortion while in the Brundleplane; although they were only inside for 4 days, 3 months passed in the outside world.

**262** in-game days have passed since the campaign started and it's currently **Fantasy-July 16th**

Calendar here

## Starting Prompt

After two weeks of fruitless toil investigating a particularly unglamorous lead (farmer, turnip field, “buried it somewhere around here”), you’re all leaning on your shovels, debating where to find more profitable adventure, when you’re approached by a messenger on horseback.

He says that he’s in the service of the lord of Fenside, a nearby village, and that he’s been sent to deliver a letter on behalf of a prisoner – Felix, one of Fen Widefield’s younger brothers.

A ne’er-do-well and a fast talker, Felix seems to have vastly exaggerated his brother’s wealth and success as an adventurer to convince his captors that he could pay a ransom. Although the messenger’s armour is finer than any of yours, he speaks with exaggerated deference, convinced you all outrank him.

The letter reads:

“*Dearest brother –*

*I am being held in the dungeons of Lord Draycott, accused of a murder I did not commit. Having told him of your great wealth and fame, he has agreed to delay my execution for three weeks to give you time to deliver my ransom – five hundred gold pieces.*

*Trivial as it would be for you to pay this blood money from your vast fortune, perhaps it would better preserve the reputation of our family name if you proved my innocence instead? Since I am innocent – I did have a gambling dispute with the monk, yes, but had nothing to do with his gruesome end – it should prove simple to refute the vile calumnies of the witnesses against me.*

*I know you’ll do the right thing and save my wretched life*

*Your loving brother,*

*Felix                                                                              ”*

After a discussion, you all agree to head to the Fenside – about 4 days travel – both to find some way to free Felix and because it’s as good a place as any to seek more lucrative adventure. Fenside’s at the very edge of King Oswalt's domain, bordered by treacherous wilds on three sides, so you’re sure there’ll be some kind of work available.

## Session 1

The party spent another day digging for the farmer’s treasure, and, to their surprise, found 84 gold. But, rather than splitting it with the old farmer as agreed, they fled.

They ran across some highwaymen who’d just killed some wagon drivers, and, threatening them with vague violence, passed by without incident

There was a terrible storm on the third night, and during the long search for shelter Alistair, aging wizard, was almost killed by wolves and also got pneumonia,

The bridge in and out of Fenside is held by brigands; Alistair Humbolt told their fortune, securing his and Skadi's passage. Darthena snuck by, and Fen had to pay five gold pieces.

They arrived in town, and, hearing of Lord Draycott's intent to visit the next day to execute a girl-mauling pig, resolved to return to his keep with him and discuss the release of brother Felix

Some players who, fearing the repercussions of their bawdy satire, hoped to flee town, got the party’s help in recovering their lost troupe member Velasco from a ruined bathhouse inhabited by Bullywugs, where he’d been searching for props.

The party slew the Bullywugs with remarkable efficiency. Alistair was swallowed by a giant toad, but survived. The party bickered over whether to take Velasco’s boots or enslave him, but finally an agreement was reached that the players would help plead Felix's case before Lord Draycott

## Session 2

The players met Gall Cloek, a cleric who’d been in the town for some months officiating weddings and executions. A friend of Felix who wanted to see him freed (but doubted his innocence), he happily joined the party.

They met Lord Draycott and his band of coneheaded hillmen. He offered the party a deal – if they kidnapped and brought the head librarian at the local monastery to him, he would free Fen's brother.

The party investigated the murder charge, and came to the conclusion that the murderer was probably a moustached merchant of medium height who had been buying Felix his drinks that night.

But feeling at a loss to solve the mystery, since no one seems to have sighted the merchant outside of the inn that night, they spent a night at the monastery and then kidnapped the monk. They took him, but **did** inform the monks who they were working for, against his wishes.

Draycott released Felix with a signed writ proclaiming his innocence, but made it a condition that they had to leave his county and never return.

But for some reason, when they reached the bridge at the boundary of Draycott’s realm, they were ambushed by seven members of his guard.

Felix was knocked out twice and took a blow to the face that’ll heal into a somewhat-disfiguring scar, but Fen dived in after him despite his heavy armour and saved him from drowning.

So now the party are on their way to Hogsfoot, Fen and Felix’s hometown. Felix will receive a motherly scolding then head to Drycastle, while the party plans to investigate a dungeon near Hogsfoot rumoured to hold treasures - or, at least, the gear of all the treasure-seekers who went in and never returned.

## Session 3

Having survived the bridge ambush, the party recovered, among other loot, six horses and a roll of parchment that reads:

> *“These men are in my service, and anyone who shelters, feeds and aids them will earn my gratitude.*
>
>

> *By my honour, I guarantee they shall not trouble you. In the unlikely event of any damages to your property, I shall compensate you in full.*
>
>

> *Faithfully,*
>
>

> *Lord Draycott, Earl of Fenside”*
>
>

It’s signed and stamped with his sigil.

While stopping over in Blunn, the party engaged in some wild and rowdy revelry, trying unsuccessfully to get into a bar brawl with the local peasants, then paying extravagant sums for night milk for Gall.

On their way out of town, they ran into a young nobleman challenging a peasant to a very unfair-looking duel. Magically putting the nobleman to sleep and helping the peasant escape, the grateful farmhand thanked the party and dubbed them the "fellows of the horse", quickly corrupted into "velociforce" and "philsoforce"

In Hogsfoot, the party shared lunch with Papa Widefield. Sir Aeling and his reeve, Phillip the Reeve, stopped by to ask Papa Widefield's help in rounding up an Ogre-slaying posse; Phillip was to be married to Edith, the love of Fen's boyhood tomorrow, but the cleric was eaten by an ogre en route, and the wedding rings with him. The party helped slay the ogres and, opening its guts, recovered the rings, which Darthena surreptitiously swallowed. Papa Widefield was nearly killed by an ogre's club, but was saved by Gall.

The party then decided to travel to Devil's Head Dungeon, an infamous nearby dungeon that none are said to escape from. According to Papa Widefield's old man lore, Vandir's Horn is said to be lost inside the dungeon. As a boy, Fen met an adventurer with a magic sword and shield who disappeared in the dungeon, and the party hopes to recover these and other valuables that would-be looters have left inside.

On approaching the structure, Alistair got an ominous feeling. Gall determined that the entire structure had a faint magical aura. After nearly falling down a giant doom slide in the first room, the party slayed some skeletons and recovered some loot.

## Session 4

**3** nights passed

Feeling ill-equipped for the dangers of the dungeon, the party returned to Hogsfoot to requisition some dungeoneering supplies, borrowing a lot of rope, a lot of torches, and Sir Aeling's dog. Having terrible visions of his death within the dungeon, Alistair Humbolt convinced Gall Cloek to stay with the Widefields while the rest of the party continued forward

Surviving the many deadly traps and defenders of the first floor (and recovering the adventurer's magic sword and buckler), they went down to the second level and found the long-ruined living quarters of some mages. Some were found dead around a summoning circle; another dead body was found clutching a liquor bottle in a cowering position in a locked room.

While examining the burnt-out library, the party found a man claiming to be a former slave of the wizards, still trapped down there after decades; he tried to convince the party to unseal a silver door with many protective runes around it. Determining that he was magically disguising himself, the party attacked; he revealed himself to be some kind of undead spellcaster. The party had inadvertently disturbed the line of salt keeping him trapped in the dungeon, and he attempted to flee to the surface, but was killed before he could escape.

Knowing that Vandir's Horn was inside, the party unsealed the room with the silver door; inside was some kind of terrible fiend. It very nearly took down the entire party, knocking down Fen Widefield and Darthena to 0hp. Alistair Humbolt feigned a retreat, but surprised the creature on the stairway and killed it with a thunderwave. Fen recovered, but Darthena's wounds were too severe, and she perished, regurgitating Phillip the Reeve's rings with her last breath.

They recovered Vandir's Horn, and, from a sarcophagus in the room, a powerful magical ring that lets its bearer speak with the dead.

As the surviving party members carried Darthena's corpse out, they planned to enlist Fen's family in recovering some bulky precious goods from the dungeon - 600gp worth of rare books, about 200gp worth of wines and spirits, and a massive harp.

## Session 5

7 nights passed

Returning to Hogsfoot, the party met and joined up with Jessica, and received a court summons from an irritating teen messenger, demanding that they come to Drycastle within the next fortnight to answer charges brought against them by Lord Draycott.

Fen Widefield drunkenly tried to win Edith back, but only broke both of their hearts

Buying a wagon and retrieving the bulky goods from the dungeon, the party set off the next day. On the first day, they encountered two strange travelers who were travelling to Hogsfoot, apparently in search of Asharshalloshazzabad's Ring. Finding out the players had it, they offered to buy it off them, offering as much as 20,000 gold pieces. The party arranged to meet them later after the trial, but were suspicious of them.

Later that afternoon, the travellers tried to trick the party into venturing into a crypt with a boot ruse, but the party's caution meant the attempt was unsuccessful. A fight ensued, and the party killed one of the travellers, a magic-user, but the other managed to escape

The next day the party arrived in Dilbert on the day of the Feast of Fenton. Enlisted by a desperate tavern owner into performing a puppet show to soothe an unruly crowd, Fen Widefield and Jessica's performance instead caused a traditional Feast of Fenton bar brawl. Fen enthusiastically participated in his people's ritual, but was knocked out cold and had all his gear looted by teens. Alistair Humbolt tracked down the teens and the party bullied them into giving the loot back.

On arriving in Drycastle, the party sold their harp and spirits and bought new armour for Fen and fancy moon-studded wizard robes for Alistair. Two gnomish brothers bought the dungeon's books, and agreed to research Yent's summoners and give the party a couple of books on the subject.

They attended their trial; Grodin presented Lord Draycott's case, presenting the threatening note they left in the guard's visor as evidence. He'd also brought the duelist they fought with in Blunn to testify, and had written testimony from a number of Blunnians disturbed by the party's rowdy behaviour.

The party chose the unusual legal tactic of confessing to all their crimes, but saying that they had really good reasons to kidnap that monk. Although they didn't offer any reason to acquit them, they won King Oswalt's sympathies, and he arranged a secret meeting where he offered to let the party escape if they pledged to "rescue" his wife, Queen Lara, from a cult, the "Third Underworld", that she had become a devotee of. King Oswalt believes she's run off to their headquarters near Alcora, and told the players to travel there and meet with his bastard son Henrik at the Inn of the Gilded Turtle. The King suggested a number of routes; the party chose the one which was longest, but safest - all the way around the west of Yent, through Queen Ilse's domain. The king made vague promises of knighting and granting land to the party if they were successful. Fen was enthusiastic about swearing loyalty to the king; Alistair was much more hesitant.

The party was declared guilty of murder, assault, kidnapping, disturbing the peace, and commissioning works of theatre contrary to the public good and morality of the kingdom. The King arranged for them to fake their deaths - they fled down the halls and escaped through a secret passage, and it was announced that they had been slain by the king's guards while attempting to escape.

## Session 6

**13** nights passed

After crawling out King Oswalt's escape hatch, the party found themselves just outside the walls of Drycastle. Sending Felix Widefield on his way after giving him a stern talking-to, the party recovered their horses and set out on the western road to Alcora, intending on the way to investigate the Temple of Moloch in the Sarlon River.

While travelling through Blunn, they ran into some members of the local fighter's guild, who recognised their former member Fen Widefield. After everyone in the party told them a different story about what they were, the guild members let them pass with a wink.

On their way west, they passed by a peasant lying dead outside his vegetable patch, which had become infested with onionfolk, who the party slayed and supped on. Using Asharshalloshazzabad's Ring to talk to the dead peasant, they buried him in his yard as per his wishes.

Arriving at the western border town of Chandleton, they found the town busy with fleeing peasants from the Field of Flowers. Fearing the field's terrible Dragon-Bee, they were spending the winter behind the town's strong walls.

The party had heard that the Ferryman at the Sarlon River had a secret agreement with the dark forces that stalk the river. Bribing him with 100 gold pieces, he advised them to take a hidden side road that would lead to the Temple of Moloch.

While on this road, the party were ambushed by Orc-Things with strange mutations, but fought them off, losing only Gall Cloek's horse. One orc-thing escaped.

The next day, they encountered a ghost, taking the form of a woman in strange, un-Yentish robes. First she called out to the party in a strange tongue; Jessica used Comprehend Languages to determine that she was asking if the party were friends or foes of the devils. The ghost then approached; her terrifying visage made Jessica instantly age 20 years and Gall Cloek instantly age 30 years. The ghost possessed Fen Widefield, but was cast out by Gall Cloek's righteous holiness. As the ghost was slain, it cursed the party for being devil-worshippers.

Finally, the party found the Temple of Moloch on a small island in the river. They passed through a clearing on the west bank, where there were 3 crude huts and a freakish grovelling bullywug-man chained up, who begged the party not to release him because his master, the Houndkeeper, was a master tracker who always recaptured runaways.

Jessica disguised herself as an orc-thing and loosely tied up the rest of the party, pretending that they were captured slaves. Opening the door to the dungeon rang a bell, and serveral orc-things came up to see who it was. Unable to respond in their language, the party quickly dispatched them.

They crept through the dungeon's upper layer - some kind of disused area overlooking the main feasting/sacrifice hall - and were set upon by a 40ft long centipede. Alistair Humbolt levitated the beast over a skylight and then released it, sending it tumbling down to the hall, crushing a few orc-things and killing five more before being slain.

The party found themselves trapped in a disused ampitheatre when a number of creatures came up to invesitgate - more Orc-things, plus a Devil and a few trident-wielding, regenerating Potato Men. It was a close fight - Fen Widefield and Jessica both came away with disfiguring facial scars - but ultimately the party defeated them and managed to sneak out of the dungeon before anyone else came to investigate. Carrying their unconscious comrades on their backs, Gall Cloek and Jessica stole some canoes and rowed downriver until they found a safe spot to camp.

## Session 7

**2 nights** passed.

In daylight, the party found that they had made camp next to an abandoned town. Approaching it, they heard a chorus of ghostly voices, and decided to retreat.

Identifying that that the magic battleaxe they'd looted from the orc-thing war chief had a mind of its own, the party decided not to use it

Heading back north to the temple, they found themselves pursued by the houndmaster and his terrible hellhounds, who very nearly wiped the party, but were ultimately bested.

The party freed Frugg, who told them that there was a secret underwater entrance to the temple. He also told the party that parts of the temple were infested with "blood-drinkers" - slaves who had been reduced to drinking from the temple's veins and been driven to madness

The upper layers of the temple now had guards posted. The party attacked them from the riverbank, and when reinforcements started crossing the river, sank their boats and knocked the chain-climbers into the river. Half their number destroyed, the orc-things fled back to the temple.

Chasing the fleeing orc-things, the party ran down to the temple's second layer. The slayed a bunch of orc-things watching some kind of sexy sexy gas-vision lady, but also smashed the glass containing her; she sped out of the room, laughing. They plugged the gas-hole with some cloth, after determining that it wasn't flammable.

After busting up some more orc-things and potato-men, the party freed some slaves being held on the second floor.

The party found a mysterious statue advising them to "Feed Egg?", but it was unfortunately destroyed in a cave collapse

## Session 8

**3** nights passed

The party met Barthusius of Pibb, attached to the wall with biomass; he told them about the Councillors' Rings, and begged them to destroy the temple and the rings

While slaying the temple's chief devil, the temple's heart was damaged and the temple began filling with water. The party escaped the crumbling temple; Gall Cloek nearly drowned, but was saved by the creature Frugg

,

## Session 9

**24 nights** passed

The lands around the River Sarlon now peaceful, the party travelled upriver to find the ferryman dead, beaten to death by a horde of angry slaves. Returning to Chandleton, they found themselves hailed as heroes for destroying the temple. Initially, they didn't want to let Frugg into the town, but the party convinced the townspeople to let him in as an apprentice leechman.

A great party was thrown for the party by the lord-mayor of Chandleton. At the party, he was convinced to send 20 fine riders out with them across the Field of Flowers to slay the Dragon Bee. After a tough fight, the dragon-bee was slain and its horde was divided between the soldiers.

While crossing Hetman Jan's lands, they ran into the army he commanded. After explaining to a soldier that he was just a passing fortune-teller, the party was dragged to Hetman Jan's carriage, where Alistair Humbolt told his fortune; Hetman Jan was very anxious about losing his war with Queen Ilse because he feared she'd formed an alliance with Alcora, and that an army was coming from the East to destroy him. Jan let the party go, but asked that they warn him if they ran into an Alcorese army; they did, and warned him.

Arriving in Alcora, they met King Oswalt's bastard Henrik at the Inn of the Gilded Turtle. He told them they were the fourth party that had come on this mission; one was dead, one had converted to the cult, and one was still trying to rescue Queen Alayne.

They also saw one the remaining Ring Seeker, acting as a bodyguard to Princess Dorotea, sister of King Tristan.

The party attended a swank ball to honour Princess Dorotea's arrival in Alcora in the Northern Quarter, an exclusive section of the city where the elite lived. Alistair Humbolt spoke to Cleon about the rings; Cleon said he would do some research and get back to him later that week.

As the party walked out of the northern quarter, they heard breaking glass and screaming coming from the ballroom.

## Session 10

**3** nights passed

Gall Cloek arrived in Alcora, having taken a path through the hill country escorting the freed slaves back. He learned from the hill folk that Lord Draycott, learning that the party's deaths had been faked with King Oswalt's approval, had raised his banners in rebellion, and was now allied with Hetman Jan.

Returning to the ball, the party found that it had been attacked by a group wearing the blue robes of the Third Underworld cult. Cleon lay dead, with his hand severed. Investigating the ballroom, the party founded discarded robes, suggesting some of the attackers had managed to slip away.

Princess Dorotea left the ball surrounded by a shieldwall of guards (Semille among them), and the party gave chase, suspecting them of some involvement. The party attacked, then decided, being unarmed and wearing ball garb, that this had been a poor choice, and retreated.

Returning to the inn, Alistair Humbolt finished his study of the book of vile darkness and instantly aged 27 years and died, becoming a wight under the book's power. Wight-alistair leapt into the street and escaped.

Two days later, the party

## Session 11

3 nights passed

The party "rescued" Queen Alayne from the tower of the third underworld

## Session 12

22 nights passed

The party met Gundren, a Half-Orc barbarian in the forest north of the tower, and with her travelled to east towards Northport. On the way, they met the Earl of Blackpill, out hunting weasels, who invited/demanded the party join him in Blackpill to celebrate Winterlude, greatest of all Yentish holidays. But the hogs for the Winterlude feast had been stolen by a terrible Gunch. The party slew the gunch and returned to Blackpill with with the hogs, earning them a precious scale from the dragon Tamburlane from the Earl. During the journey, the party became friendlier with Queen Alayne

The party sailed from Northport

## Session 13

**12** nights passed

With the help of a mysterious druid, \_\_\_\_, the party traveled to Fenside. Drawing most of the forces out of Draycott Keep with a daring, completely intentional feint attack, the party snuck in, enchanted Lord Draycott and escaped.

Returning to Drycastle, Oswalt IV agreed to let the party unseal Oswalt I's tomb. But the tomb had already been broken into and ransacked, although no ring was present.

Reading the dead king's confessions, they found that he had not really killed Jack Brundle in glorious combat, but bribed his lackeys and then stabbed Brundle in his sleep while he was weakened from a half-successful attempt to lich-ify himself. Brundle's phylactery - a ring - was located in a pocket dimension full of monsters, traps, etc. Deciding that it was too much work to bother with, Oswalt I jammed the door shut with Brundle's staff, then had a team of miners collapse the city in on itself. The entrance to this pocket dimension was located behind an ordinary-seeming door in a ruined ancient city near the mining town of Grimshaw

Realising the seriousness of the rings' threat, Oswalt IV agreed to release Fen Widefield from the dungeons. Fen had been having terrible dreams during his imprisonment of his father begging to be freed from some terrible state between life and death, so the party set out for Hogsfoot. Ma Widefield revealed that, a couple weeks earlier, a terrible pale figure in dark robes was seen coming into town and slipping into Devil's Head Dungeon. Pa Widefield, Phillip the Reeve, Edith and seven of Fen's brothers went to draw out the intruder, but have not returned.

The party also received a report from the druid, who'd spoken to some moss growing in the tomb - the message read

*"Mould said man came in; man looked alive but was not alive. Young man, skinny. Shouted, screamed, frustrated. Magic. 13 days ago, night of feast"*

## Session 14

**1** night passed

After arming young Little Fatty, the party ventured back into Devil's Head Dungeon, where they found that Papa Widefield and seven of the Widefield brothers had been turned into ghouls; they slayed Gall Cloek before being vanquished. Mys, a druid, turned up in the guise of mangy, disgusting animal and joined the party. Sir Aeling, Philip the Reeve and Edith had all been turned into wights, and were slain. The party killed wight-Alistair Humbolt and took back Asharshalloshazzabad's Ring and the Book of Vile Darkness, and escaped the partially caved-in dungeon with Mys's spell of gaseous form

## Sessions 15-17

**120** nights passed (distorted by Brundleplane)

The party headed north to Grimshaw. On the way they encountered some knights demanding to requisition their horses who seemed highly suspicious of the party's claim to be working for the king; they had no idea Oswalt III was dead.

Reviewbrah, raised from the dead but deformed from his injuries, was hiring the miners of Grimshaw to excavate the ruined city of Stelistos, searching for the entrance to the brundleplane. After a run-in with the Travelling Players who were performing a play about Fen Widefield's duel with Henrik

The party entered the plane, met the brundlings, killed reviewbrah whose body was dissolved with acid, encountered Semille and her party (a shaman and a six knights), left the book of vile darkness in a lead safe in brundle's library, and retrieved brundle's ring. To turn off some steam that was blocking the path, the party disabled the dungeon's heating system; after 12 hours, everything in the dungeon was to freeze to death.

Exiting the plane, they found themselves in the village of Bundelborg in the far south. Bundelborg's cleric took the party by cart to the nearby hamlet of Crundelborg where the village priest cured Myc's mummy rot.

Fen Widefield put on Jack Brundle's ring and failed a check to resist its effects; the consciousness of Brundle, trapped in his phylactery, is now floating around in the back of Fen's mind.

## Session 18

**26** nights passed.

Buying horses from Crundleborg, the party headed north to Drycastle. Near Hogsfoot, the party encountered a procession of pilgrims from Fuggwallow lead by Gringus Craftfoot heading to Tobb's Hill to pray for Hetman Jan's success. They seemed convinced that a recent earthquake was a sign from Tobb that the end was nigh for Yent's corrupt monarchs.

Speaking before 630 pilgrims at Tobb's Hill, Fen Widefield convinced them to hold off on any action and that the great war coming was against the vile forces of darkness, not against Yent's worldly leaders. The pilgrims like Fen a lot, and were convinced that in some way he was affiliated with Hetman Jan's movement. He led them to Hogsfoot where they partied down. Gringus Craftfoot was recruited as a squire.

In Drycastle, Atticus and Myc tried to save the father's day horse vs dad fight by putting Gringus in the ring, but the horse killed him almost instantly. Myc stole hair tonic from a local alchemist so Atticus could restore his hair, which had been shaved off by a Jimmy Neutron-style device in the Brundleplane. They paid for the two gnome brothers to research the legendary hidden wizard city.

King Oswalt IV asked the party to talk to the factions in Alcora and advise him on who to deal with; he also asked Fen Widefield to talk to Hetman Jan and see if he could be bargained with.

The party picked up a new squire, the paranoiac "Jittery" Jeff Tangine, before taking a boat to Alcora, getting smuggled behind city lines by Pierre St Leroy. The party stayed with Shmizmar Ben Shmizmar

The next morning, while heading for a place to evaulate their fine painting from the Brundleplane, the party was ambushed by a pack of assassins trying to kill Atticus. After defeating them, Atticus recieved a reply from his sister, asking to meet him tonight at sundown at the Inn of the Gilded Turtle to hand over the ring.

## Session 19

**2** nights passed

The art dealer Barton agreed to search for a buyer for The Wise Man and the Fool

Visiting the blacksmith Franklin to enquire about his Dragon Bee lance that he had ordered some time ago. Franklin explained that the lance had been stolen, along with most of his inventory, by a local tough called Elmer Brinch who was in the service of the Salt King. In apology for losing the lance, Franklin the blacksmith forged a new, custom masterwork sword for Fen - the Fenblade - with Tobb engraved in the hilt, the Widefield crest on the pommel, and images of great victories over the Dragon Bee and the Gunch engraved all over.

For saving the Paladin Zarias from a street ambush, the party was invited to their tower. Fen went to their tower for dinner and charmed them greatly with tales of his peasant heroics

Meanwhile, Atticus met with his sister Rhodia who offered him 1,000 gold pieces to leave town; Atticus refused. She agreed to try and arrange a meeting with Tobit, but was unable to; instead, they went straight to the Spice King.

Fen went to a restaurant where Elmer Brinch was hanging out with his cronies and fought him to the death, barely surviving. Jeff the squire died. Leaving with his lance, the restaurant was struck with a boulder from one of Hetman Jan's catapults, squashing Fen with a chunk of debris. Fortunately he survived and was restored to health by the Paladins. The paladins offered to enchant the Fenblade if Fen would carry out an unspecified secret task for them on the behest of the Assembly.

Atticus swore to the Spice King that he would kill the Salt King in exchange for his freedom and his sisters life, giving him 5 days to do this. Atticus went to the Salt King and explained the situation. Together they decided on a scheme

## Session 20

**4** nights passed.

While Atticus helped disguise troop movements into the city, Myc and Fen Widefield, on a mission from the paladins, sabotaged a natural gas pipeline to blow up the Spice King's council building. However, the blast was much larger than expected, destroying part of the northern quarter's city wall. The northern quarter quickly fell to Hetman Jan's troops, although the troops Atticus had brought in managed to defend the main city for a while.

The party arranged an arena fight between Tobit and Fen Widefield (costumed and made-up to look like Hetman Jan), which Fen lost in 12 seconds. Atticus polymorphed Tobit into a giant turtle, Myc turned into a giant bird, swooped Tobit up and flew to the mountains outside of town.

The party returned to the city to meet with Hetman Jan, who by now had taken it over entirely. Myc retrieved the newly-enchanted Fenblade and killed a number of paladins with a surprise lightning bolt. Hetman Jan gave the party an offer to take to King Oswalt IV - the king could continue to serve in a ceremonial capacity if he would cede all real power to Hetman Jan, and the two could peacefully unite their realms.

Atticus, seeing the devastation of his home city at his friends hands, decided to leave the party and travel to Pib. Fen and Myc flew out of the city

## Session 221

**6** nights passed.

Returning to Drycastle, King Oswalt IV asked Fen Widefield to marry his mother, Queen Alayne. Flying home to Hogsfoot to bring Ma Widefield to the wedding, it was discovered that the fighter's guild of Blunn had taken Little Fatty hostage, demanding Fen paid 12,500 gold pieces in dues they considered him to owe since they refused to recognise his resignation from the guild. Fen Widefield and Myc

travelling to chimbel,

Fen lost his nose in a fight with a death kiss