Crossroads

Crossroads standard Mode intro (FSaW).

* Main
* Gallery

The **Crossroads** is a meeting point between two hallways located on the right side of Wario's False Food Factory and the forced hiding spot during Day 3 of the Factory Mode from Five Shows at Wario's if the player completed the Control Room the previous day. It is the only room on the map to not be viewable as a camera.

If the player hides in this room, none of the characters are active enemies, although the player can still die to Waluigi.

## Appearance

The Crossroads is a massive long and visually dull hallway with many pipes on the ceiling and lights in the distance facing the player.

Unlike any other room in the series, this room can only be seen briefly during the introduction and for a few seconds if the player wins or loses.

## Gameplay

This room ditches the traditional power supply, active enemies and camera system mechanics to instead function as a game of WarioWare.

The player begins the night by opening their camera pad and entering the game with five lives. The player must complete a series of microgames under a time limit of ten seconds or less, indicated by a bomb's fuse. If the player fails a microgame or doesn't win on time, they lose a life.

Every seven rounds, the game speeds up. On Round 22, the player must beat a boss stage, using their remaining lives controlled by the mouse to dodge various attacks.

If the player survives the boss round, the cameras will turn off, and the game will fade to 6 PM, giving the player the option to hide in the Machinery or the Corridor for Day 4. If the player loses all of their lives, the cameras will be forced down by Waluigi, causing a Game Over.

## Microgames

* ***PROTECT!*** - Wario is somewhere on the bottom of the screen, being attacked by floating Emma heads. The player must click on the Emma heads to destroy them. Continue to do this until time runs out to win the game. If an Emma head touches Wario, he becomes cursed, counting as a fail.

* ***GRAB RECIPE!*** - Bruno Gate's arm scrolls across the bottom of the screen. Clicking will stop and raise his arm vertically. If his hand touches the recipe, it counts as a pass. If it doesn't or the player doesn't click on time, it counts as a fail.

* ***DON'T MOVE!*** - Mario is displayed in front of the player. Let your hand off the mouse until time expires to pass. If the player moves their mouse before time runs out, it counts as a fail.

* ***REACT FAST!*** - Based on the original *Five Nights at Wario's*. Mario gradually moves out of the computer and into the Office. The player must pull the camera monitor up on time to pass. If they don't, it counts as a fail.

* ***HONK POSTER!*** - Based on *Five Nights at Wario's 2*. The player must click the WarioWare poster to pass. Failure to do this on time will count as a fail.

* ***TAP HIM AWAY!*** - Based on Bedroom 2 from *Five Nights at Wario's 3*. The player must open the cameras and rapidly click on the Hallway screen to make Wario disappear, counting as a pass. Failure to do this on time will count as a fail.

* ***EAT!*** - Based on the 1988 Mode of *Five Nights at Wario's Origins*. The player must open the cabinet and click on the Invisibility Mushroom to eat it and pass. Failure to do this on time will count as a fail.

* ***REMOVE ADS!*** - Loosely based on the 2018 Mode of *Five Nights at Wario's Origins*. The player must close ads by either clicking *Skip Ad* or *Install Later* to pass. Failure to do this on time will count as a fail.

* ***REMOVE WARIO!*** - Based on Week 1 of *Five Nights at Wario's 4*. The player must activate Brightness by clicking the sun icon on the remote. After a few seconds, toggling it off will remove Wario and count as a pass. Failure to do this on time will count as a fail.

* ***FAKE LUIGI!*** - Based on Week 2 of *Five Nights at Wario's 4*. Three Luigis are presented in front of the player. The player must choose the Luigi that has a missing feature to pass the game. Examine their overall buttons, left ears and right hands for anything unusual. Failure to decide on time or choosing one of the two wrong Luigis will count as a fail.

* ***DODGE EMMA'S ATTACKS!*** - The boss stage of the game. The player takes control of their remaining lives by freely moving them as they follow the mouse. Many different attacks will be thrown from the right side of the screen towards the left, and the player must dodge enough of them with lives remaining to pass. Hitting an obstacle will destroy that life. Losing all of them will cause a Game Over, forcing the player to restart the game.

## Phone Call

"Welcome to the crossroads. You have chosen to stop in a hallway that does not feature a security camera a wise choose however the entitys will not leave you alone they are still playing with you, taunting you, playing with you in th worst ways they have infected camera pad and the camera funcunality is gone you'll instead play a digital game on your pad featuring lives run out of lives and you'll lose reach the end of their twisted game and they let you live for another day. This marks the end of this pre-recorded message."

## Fun Facts

* Depending on how far you progress in the Crossroads, the time display will be different when you lose to Waluigi.
* Despite the REACT FAST minigame emulating the original *Five Nights at Wario's*, the camera pad sound is the one used for *Five Nights at Wario's 3*.
* This is the only night in the entire series where no characters are actively hunting you down, although you can still get attacked by Waluigi as punishment for losing the game.
* The room image was first used in the fangame *Five Nights at Wario's: Return to the Factory* as a camera called the **Office Hallway**.
	+ WwwWario was unaware or had forgotten about this when using the image for the Crossroads.
* The intermission room between microgames is the back room from *Five Nights at Wario's 2*.
* In the EAT minigame, the cabinet is incorrectly located in the Lounge instead of the Storage.
* In REMOVE WARIO, Wario is presented as a static image instead of an animation like in *Five Nights at Wario's 4*.
* Unlike *WarioWare*, the player has five lives instead of the usual four.
	+ The bomb also does not explode when it hits 0.
* The sound effect for passing a game is the same one used for WwwWario's current YouTube intro.
* The pass jingle changes depending on how fast the game is.
	+ During the second phase, the jingles sound off-key and twisted.
	+ During the third phase, the same simple jingle plays every pass.

### Minigames

Mario approching to the Player.The Camera Button. (Five Nights at Wario's)The Camera Button Hovered/Clicked on. (Five Nights at Wario's)React Fast Text.The Office of WarioWare along with the poster on the right. (Five Nights at Wario's 2)The Honk Poster Text.Bedroom 2. (Mcroy)The Camera Button. (Five Nights at Wario's 3)The Camera Button Hovered/Clicked on. (Five Nights at Wario's 3)Wario in the Hallway.The Hallway After the Player succeeded to get rid of Wario.Tap him away Text.The Cabinet button.The Cabinet opening.The Cabinet.The Invicible Mushroom inside the Cabinet.The Eat Text.ADs Number 1.ADs Number 2.Remove ads Text.Wario in Channel 1.Channel 1 after the Player removed Wario.The Remote Button to remove Wario.Remove Wario Text.Channel 1 Week during the Fake Luigi Minigame.The Real Luigi.Luigi with a missing thumb.Luigi with a missing ear.Luigi with a missing button on his clothes.Fake Luigi Text.Mario infront of the Player.Don't Move Text.Bruno Gate's arm.The Recipe.Grab Recipe Text.Emma appearing in the Minigame and trying to curse Wario.Wario in the Protect Minigame.Wario Cursed when the Player Failed to protect him.Protect Text.Number 0.Number 1.Number 2.Number 3.Number 4.Number 5.Number 6.Number 7.Number 8.Number 9.Speed up Text.Boss Stage Text.Dodge Emma's Attacks Text.Emma's Fire Attack.Emma's Blade Attack.Emma's Blade Attack other way.Emma's Cursed Ball Attack.5 Lives of the Player.4 Lives of the Player.3 Lives of the Player.2 Lives of the Player.1 Live of the Player.A Timer showing how much time they got to beat a minigames.