Great Spirit of the Mighty Warrior

***Mighty Warrior Spirits are those of a given Shaman's ancestor or ancestors, who reach from beyond the grave to aid their descendant in their endeavors. Whether a renowned chieftain or a famed brawler or an ancient hero, this Spirit embodies prowess on the battlefield.***

## Additional Features

As a Shaman who communes with the Great Spirit of the Mighty Warrior you gain access to the following Spiritual Attunements and Totems:

### Totem of Defense

The bearer of this Totem has an AC equal to 13 plus their dexterity modifier when not wearing armor. (A turtle shell or scale from a lizard)

### Totem of Durability

The bearer of this totem has resistance to nonmagical bludgeoning damage.

### Spirit of the Archer

This is the spirit of an ancestor, legendary for their skill with a bow. While attuned to this spirit, you gain the following abilities:

* You gain +2 to ranged attack rolls made with short bows or long bows.
* You ignore cover when using short bows or long bows.
* You may use your bonus action to make an extra attack when using long or short bows.
* **Avatar:** While in the Avatar state, you add your wisdom to damage rolls made for ranged weapon attacks and gain 2d8 temporary hit points. If these hit points are reduced to 0, you are no longer possessed and you cannot use features granted by this attunement until you complete a short or long rest.

### Spirit of the Brute

This is the spirit of an ancestor, legendary for their strength and brutality. While attuned to this spirit, you gain the following abilities:

* You gain +2 to damage rolls made with two-handed weapons.
* You gain proficiency with martial weapons and medium and heavy armor.
* You gain an additional hit point per level you possess.
* **Avatar:** While in the Avatar state, you add your wisdom to damage rolls made for melee weapon attacks and gain 2d12 temporary hit points. If these hit points are reduced to 0, you are no longer possessed and you cannot use features granted by this attunement until you complete a short or long rest.

## Subclass Features

As a Shaman who communes with the Great Spirit of the Mighty Warrior you gain access to the following subclass features:

### Extra Attack

Beginning at 5th level, whenever you take the attack action you may make two attacks instead of one. Additionally, whenever you hit a creature with a weapon attack, you can use a bonus action to have your Warrior Spirit attack them as well, dealing an extra 1d8 force damage. This damage can be increased by 1d8 by spending a spell slot. If the spell slot is 2nd level, the damage bonus is 2d8, and 3d8 for a 3rd level slot.

### Reliable Ally

Beginning at 10th level, whenever you fail a saving throw, ability check, or attack roll that isn't wisdom based, you can spend a spell slot to reroll the die once using your wisdom modifier and your proficiency bonus instead of the original modifiers.

### Warrior's Fury

Beginning at 15th level, you can summon your Warrior Spirit to your side. This ghost has cannot be damaged and can only take the attack action, which it does using your wisdom modifier for its combat modifier and deals 1d8 force damage as it's weapon damage. It makes two attacks, and can use a reaction to add your wisdom to your AC for one attack while it is adjacent to you. It remains for 1 minute or until you lose concentration. You may not use this feature again until you complete a short or long rest.