recursal/Fanatic-Fandom huggingface dataset:
Kupia D&D Wiki

**Welcome to the Kupia D&D Wiki!**

## Important articles

* Kupia
* Factions
* NPCs
* Adventurers

## Adventures

### Current Adventure

The current adventure is ongoing, but can be broken down as below:

* Fact finding
* Eume bound
* A Strange Discovery
* Feywild adventure

This is a list of some of the Adventures that have taken place in Kupia:

* Fardarrig Christmas
* Haunted House

### Historical Adventures

* Phandalin Saga
* Saving Christmas
* King of the Sewer
* Findar Resistance (part 1&2)
* Rock the Boat (part 1&2)
* Hail Hydra
* The Wedding Band Retrieval
Crafting Bench

### Flavor Text

A heavy woodworking table that enables construction of improved tools, weapons and structural elements.

## Description

The Crafting Bench allows the prospector to craft Tier 2 items. While it can be placed with no shelter, it would be unusable. Will take damage if left without shelter (or under severely damaged roof) in storms.

## Crafting

The Crafting Bench is crafted in the  Character Crafting menu with the following resources:

* 60  Fiber
* 50  Wood
* 12  Stone
* 20  Leather
Ancient Manifest

Ancient Manifest is a Faction Relic item. It can be given to a chosen interested faction for specific rewards (certain amount of relationship gain and gold).

## Description

This old piece of paper is dated before the Cataclysm. It’s a very mundane delivery document, but it might have some value for the Antiquarians, for instance.

## Location

Found in the Fortress of the Shield, in the chest near the entrance (area transition).
Tritium

Le tritium est le minerai le moins puissant du mod **feurimod**. Il apparaît aux couches

y
∈
[
5
,
13
]

{\displaystyle y\in [5,13]}

. Il permet de fabriquer les outils vanilla, mis à part la houe, et un heaume, plus puissant que le casque. Il entre dans la fabrication du lingot ultime.
on peut en obtenir également avec des tritium nuggets.
Ready to unchip Вики

**Ready to unchip** - платформер, сделанный по заказу Л. в 2020 году группой разработчиков Rape&Peace.

## **Вступление**

В 2043 году, во время пост-пандемии началась технологическо-информационная революция. Людям, работающим на предприятиях и заводах, начали внедрять в головы специальные чипы, позволяющие нормально существовать и что более важно – работать, в почти пост-апокалиптическом мире. Чипы также внедряли и людям высшего слоя, но они были направлены на другие потребности и были сделаны качественнее.

Бедные и безработные, которых накопилось около 50% населения всей Земли, были обделены данным новшеством и некоторые из них решились на внедрение дешевых чипов, представленных подпольными нелегальными организациями. Во время операции и после приходилось носить на голове мощный облучатель, которым служил обычный телевизор, так как иммунитет отвергал чужеродное тело и качество услуг подпольных хирургов оставляло желать лучшего. Большинство из дешевых чипов, вместо обещанной конкурентоспособности и лучшей выживаемости, давали сбой и чипированные сходили с ума, блуждая в искаженных воспоминаниях и путая их с реальностью, причиняя вред окружающим, думая, что защищаются.

В данных обстоятельствах появились: профессия Охотника за телевизороголовыми; скрывающиеся от официальных властей телевизороголовые, оставшиеся адекватными и не очень; и обычные люди, которые просто пытаются выжить.

Игроку предстоит побывать в шкуре каждого.

## **Содержание**

* Персонажи
* НИПы
* Враги
* Уровни
* Ловушки
* Платформы
* Разработчики
Freezer

Le **freezer** est une machine permettant d'obtenir des pépites de Protium, en mettant du Protium fondu à l'intérieur

## Utilisation

Un clic sroit sur un fourneau affichera son interface, qui est composée de 4 emplacements, 3 d'entrée et 1 de sortie.

Il faut placer un bloc de Feurium dans l'emplacement de gauche, un bloc de neige dans l'emplacement du bas et un minerai fondu dans l'emplacement du haut
Чистилище

## **Описание**

Чистилище - первый уровень за Чипированного. Выглядит просто как свалка для старых телевизоров. Здесь "готовые" встречают Экран.

## **Прохождение**

Игроку нужно забраться наверх по платформам, где он встретит Экран, с которым нужно поговорить, после чего он переместит Игрока на следующий уровень - Храм Телевизороголового.
Охотник

**Охотник** - один из главных персонажей. Работает охотником за теливизороголовыми - выслеживает по остаткам цивилизованного мира «поехавших теликов» и получает за них вознаграждение. Иногда, когда «телик» может быть еще спасен, он «лезет к нему в голову» и пытается извлечь чип, чтобы спасти бедолагу.
Храм Телевизороголового

## **Описание**

Храм - второй уровень за Чипированного. Похож на любой стрёмный храм из любого хоррора. Здесь, сошедшие с ума телевизороголовые молятся и приносят жертвы большому Телевизороголовому.

## **Прохождение**

Игрок должен забраться наверх - в главную залу храма, где молятся сошедшие с ума телевизороголовые. Далее нужно пройти по натянутому проводу до противоположного балкона, где, как говорит Экран, находится выход. Однако, как только Игрок доходит до балкона, из дверей выходит проповедник, замечает Чипированного и приказывает сумасшедшим схватить его и к жертвенному алтарю.
Apostle of Darkness

Apostle of Darkness is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Apostle of Darkness is also a special feature of Sorr-Akkath Acolyte of Sorr-Tarr and Sorr-Akkath Assassin. Those Soraks use this feature to apply the condition only to themselves. It is only effective in dim light or darkness.

## Effects

Apostle of Darkness applies the following effects:

* Creature has +2 to AC.
* Creature has +2 to attack rolls.
* Creature has +2 to all saving throws.
* Creature regenerates HP when in dim light, and regenerates HP even faster when in darkness.

## Application and Removal

**Apostle of Darkness can be applied by:** Apostle of Darkness feature of Sorr-Akkath Acolyte of Sorr-Tarr and Sorr-Akkath Assassin.

**Apostle of Darkness can be removed by:** -
Belmont

Lord Belmont is a representative of the Snow Alliance in Caer Cyflen and a member of a very powerful noble family.

Belmont recognizes the adventurer with a Spy background and accuses him of stealing the Snow Alliance trade treaty plans. The accusation is serious and can lead to trouble, not only for the deputy, but also for the Kingdom of Gallivan.

Joran Crawley, Gallivan ambassador, helps solve the issue. A few skillfully planted documents destroy Belmot’s credibility and career. He is forced to leave Caer Cyflen in quite a hurry and return home to the Snow Alliance.
Björni's Scepter

Björni's Scepter is a quest item introduced in the Palace of Ice DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It can be looted from the corpse of Björni Blackcloud at the Icehenge.

Björni's Scepter is also a fully functional scepter and upon identification reveals itself to be a very rare **Scepter of Harming**. It allows casting Harm once per day.

## Description

(when unidentified) *A strange scepter found on Björni Blackcloud's body. Apparently this item was instrumental in his victory over Hjalmar's father. Its size suggests it was not made for giants.*

(when identified) *A Manacalon item, probably designed to threaten slaves as it could kill any of them in an instant.*

## Connected Quest

* Evil Deeds
* Hjalmar's Request
* A Mysterious Artifact
Badlands Ape Pelt

## Badlands Ape Pelt

### Weight

6

Badlands Ape Pelt is a crafting ingredient.

*The pelt of a particularly powerful and dangerous ape from the Badlands.*

## Recipes

* Boots of First Strike
* Scroll of Cloudkill
* Scroll of Delayed Blast Fireball
* Scrolll of Eyebite
* Scroll of Globe of Invulnerability

## Locations

* Dropped by Badlands Apes.
* Sold by Mogo the Poor

* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
A Small Detour

A Small Detour is one of the secondary quests in the Lost Valley DLC. It is the third quest in the Mask faction quest chain.

[*summary goes here*]

## How to obtain the quest

You get the quest after completing Secret Report.

## Objectives and quest log entries

**A Package from Cafrain**

* You reached the valley.

**Take the Package to Samko**

* Take the package to Samko at the Waterfall outpost.

* You successfully delivered the package.
A Mysterious Place

A Mysterious Place is one of the secondary quests in the Lost Valley DLC. It is the one of the quests in the Forge faction quest chain.

[*summary goes here*]

## How to obtain the quest

The quest appears in the journal automatically some time after you complete Jungle Escort quest.

## Objectives and quest log entries

**Talk to Hanno Mudstrider**

* Hanno asked you to find out what happened to his cousin's party.

**Reach the Location**

* Reach the place Hanno marked on your map.

* You reached the place and discovered an old ruin. No trace of Hanno's cousin, though.

**Explore the Ruins**

* You reached the location. Explore the place.

* The place shifted and you lost access to your way out. Find a new way out.

**Find Out What Happened to Hanno's Cousin**

* Look for any clue about what happened to the lost Forge scouts.

* You found the corpses to the Forge scouts and a note they had written.

**Find a Way Out**

* Find a way to escape this mysterious place.

* You found an exit, now go report to Hanno Mudstrider.

**Report to Hanno Mudstrider**

* Go find Hanno and report.

* You told Hanno what happened to his cousin and the scouts.

## Walkthrough

[A Mysterious Place walkthrough goes here.]

## Rewards

* 250 experience points
* Forge faction reputation +8
Arcane Shieldstaff

Arcane Shieldstaff is a magical one-handed melee bludgeoning weapon. It is a unique weapon. It provides three special abilities: +1 AC, casting the Shield of Faith (3 per day); casting the Mage Armor (1 per day). Attunement is required to use those abilities.

Proficiency with simple weapons or quarterstaves is required to use the weapon effectively.

## Description

*Shield staves are rare artifacts from ages long past. Crafted by an ancient mage during wartime, this staff promises to keep its user safe and free to focus on other magical pursuits, leaving defense to the staff.*

## Location

* Found in a chest in the Cradle of Fire, in the Underground Entrance area.
* Sold by Togrem Caskstrong
A Strange Discovery

On the Journey to Eume, the Adventurers met up with Fafnir Rann, a Dwarven Cleric who was on his way to meet up with the Church of Tysos.

Upon arrival in Eume, and a little bit of exploring, the adventurers made their way to The Fortress in order to join up with a expedition to the mountains to investigate a discovery that had been made.

The adventurers pleaded their case of why they should be allowed to join the expedition to the Leaders of each arm of the Tysos army,

Impressed by Fafnir's lineage (prominent family standing), the Marshall's allow the adventurers to join the expedition leaving a couple of days later.
Annoying Bee

Annoying Bee is a cantrip level spell from the Illusion school. The target of the spell sees an illusory bee harassing them and has disadvantage on concentration checks until the start of their next turn.

## Spell effects

The spell targets one enemy and inflicts: *Distracted by an Annoying Bee* - target has disadvantage on concentration checks until the start of their next turn. It also does 1d4 damage, which cannot be avoided.

The spell increases in power at caster levels 5, 11, and 17, gaining +1 additional damage die each time.

## On Spell Lists

The following classes (and a race) have this spell on their spell list and can cast it:

* Druid
* Rogue (Shadowcaster only)
* Gnomes (Shadow only)
* Sorcerer
* Wizard
Athletics

Athletics is a skill related to Strength. Strength (Athletics) checks cover difficult situations the party encounters while climbing, jumping, or swimming. For example, if a character tries to jump an unusually long distance.

## Athletics proficiency

Athletics proficiency grants a proficiency bonus to any and all Strength (Athletics) checks.

It is available as skill proficiency of choice to: Barbarians, Half-Elves, Fighters, Paladins, Rangers, Rogues.

It is automatically given to: Sellswords, Sylvan Elves
Bonus Actions

**Bonus action** is an additional action a character can take on his turn. By default, a character is only allowed to take one normal action on his turn, but various class features, abilities and spells can let him take an additional action called a bonus action. For example, some spells can be cast as a bonus action and the Cunning Action feature of a Rogue class allows utilizing the bonus action for various things.

Only one bonus action per turn is allowed, so if a character has many options, he can still choose and do only one thing. Unless the bonus action requires specific timing, it doesn’t matter whether you do it before or after your normal action.

## List of possible bonus actions

* **Step Back** feature. A Ranger Marksman of at least level 7 can use his bonus action when he is within melee range of an enemy creature. The Ranger can use his bonus action to move one cell without provoking opportunity attacks, and gain advantage on his next attack with a ranged weapon this turn.
* **Cunning Action** feature. Any Rogue of at least level 2 can use his bonus action to take Dash, Disengage, or Hide actions.
* **Shadow Dodge** feature. A Rogue Shadowcaster of at least level 3 can use his bonus action to teleport to a cell he can see within 5 cells. This feature can be used only once per Long Rest.
* **Flexible Casting** feature. Any Sorcerer of at least level 2 can convert a spell slots into sorcery points and vice verse as a bonus action.
* **Rift Deflection** feature. A Sorcerer Child of the Rift of at least level 2 can use his bonus action to spend 1 sorcery point to become harder to hit and achieve better saving throws, until the start of his next turn.
* **Second Wind** feature. Any Fighter can use his bonus action to regain (1d10 + his level) HP.
* **Close Quarters** feature. A Fighter Mountaineer of at least level 7 can use his bonus action to force a switch of positions with an enemy within melee range by performing a Strength vs Strength or Dexterity challenge, just like for shoving. He is not open to opportunity attacks by doing so. If successful, the Fighter has an advantage on his attacks against this creature until the end of his turn.
* Some **spells** can be cast with bonus action: Branding Smite, Divine Favor, Expeditious Retreat, Healing Word, Hunter’s Mark, Magic Weapon, Mass Healing Word, Misty Step, Shield of Faith, Spiritual Weapon
* Some things created by a spell can be commanded with a bonus action: Dancing Lights, Flaming Sphere, Spiritual Weapon
Разработчики

**Rape&Peace** - группа разработчиков, основанная бедными студентами в 2020 году. Её участниками являются:

* **Семёнов Дмитрий (Dushmach)** - Разработчик, 3D-художник, автор идеи;
* **Сельков Максим (Selkor)** - 2D-художник, UI-программист;
* **Мелкозёров Александр (SteeLZzy)** - 2D-художник, Vfx-дизайнер;
* **Соколовский Михаил (}|{MiX)** - 2D-художник, Vfx-дизайнер.
Жена Чипированного

## **Как НИП**

Жена Чипированного - как ни странно является женой Чипированного. Поместила своего мужа в особую лечебницу, когда он начал сходить с ума, дабы уберечь себя и свою дочь.

## **Как босс**

Также, в третьем уровне за Охотника, она является боссом.

### Атаки

* Удар головой – если Игрок подошел слишком близко, то она берет его за грудки и бьет своим железным телевизором ему по башке.
* Удар током – если Игрок находится далеко, то она швыряет в него свои провода как тентакли, бьющие током и станящие его. можно увернуться кувырком.
* Атака лучами - На «крыше» арены рандомно появляется множество, точек, которые сначала загораются красным цветом, а затем выпускают прямые лучи вниз, смертельные для Игрока. Их можно избежать, просто встав в ту точку, в которую они не бьют. Жена в это время уязвима.
* Притягивание языком - если Игрок находится очень далеко, то она раскрывает свой телевизор как пасть, и бросается своим языком; если попадает в Игрока, то моментально притягивает его и сжирает, а если нет, то язык прилипает к стенке, и она становится уязвимой.
* Тряска и поворот локации, которые мешают Игроку перемещаться по ней.

### Тактика

Чтобы победить, нужно нанести 8 ударов по железному телевизору на голове, для этого нужно ставить ее в «неловкое положение», бросая, уворачиваясь от языка, оказываясь рядом с ней во время лучевой атаки или атаки током.
Caer Elis

Caer Elis is an ancient fortress and a location of the Temple of the Lost God. Within dwells a dread Remorhaz and his brood*.* Arwin Merton’s whole adventuring company died here chasing the legends of the temple. The temple is connected to the ancient god Arivad and tells the story of his corruption.

## Notable Characters

* Arwin Merton – a ranger and the first Scavenger
Advantage and Disadvantage

Advantage or disadvantage are imposed on a character by special circumstances, powers, equipment, or spells. For example, a character wearing heavy armor has a disadvantage on Stealth checks, a character attacking a Stunned creature has an advantage on his attack roll.

When a character has an **advantage** on a check, he rolls two d20 dice instead of one, and he chooses a higher result.

When a character has a **disadvantage** on a check, he rolls two d20 dice instead of one, and he chooses a lower result.

When a character has **multiple sources** of advantage and/or disadvantage, these effects **do stack**. Think of it as a simple system of +1 and -1, with each source of advantage giving +1 and each source of disadvantage giving -1. Add the total score and if it is 0, you roll normally, otherwise you will roll with advantage or disadvantage depending on the balance. Note, this is intentionally different from the rules on advantage and disadvantage in the 5e DnD.
Black Dragon

## Stats

Black Dragon is a gargantuan dragon creature of 14 Challenge Rating. It provides 11,500 XP when killed. The only Black Dragon in the main campaign is master Mardracht.

## Description

*It looks like this Black Dragon is actually Mardracht, the Master of Necromancy of the Manacalon Archaneum!*

## Attacks

### Acid Bite

+11 to hit, 2d10+6 piercing and 1d8 acid damage

### Acid Breath

12-cells cone area attack, 12d10 acid damage (DC 18 Constitution saving throw to halve the damage), recharges at the end of turn if 5-6 is rolled on a d6

### Frightful Presence

8-cell sphere area attack, Wisdom saving throw (DC 16), inflicts Frightened if saving throw is failed (can attempt a save each turn to cancel)

## In Battle

The dragon encountered during the penultimate battle shows up as it starts, together with a Gold Dragon, and will only have 95 hit points remaining due to both dragons automatically taking 100 necrotic damage when the battle starts.

Both of the dragons can quickly end up dead, as they tend to fly into the large grouping of enemies (including two legendary enemies).

The Black Dragon will attack by making 1 Acid Bite and 2 Claws attacks.

## Special

### Saving Throws

Wisdom +7, Dexterity +7, Constitution +10, Charisma +8

### Special Features

Acid Breath, Legendary Resistance, Change Shape
Banishment

Banishment is a fourth level spell from the Abjuration school. The spell banishes a creature for up to one minute. The creature can be permanently banished if it is extraplanar.

Banishment requires concentration.

## Spell effects

Banishment targets one enemy. It inflicts *Banished* – the creature is removed from the world for the duration of the spell, unless the spell is broken before then. If the spell remains unbroken for its entire duration, the creature is permanently banished if it is extraplanar (celestial, fiend, elemental).

The effect is canceled if the target makes a successful Charisma saving throw.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over IV: +1 target.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid (Circle of Balance only)
* Sorcerer
* Warlock
* Wizard
* Paladin
Caer Hyfryd

Caer Hyfryd is one of the locations introduced in the Lost Valley DLC.

Often referred to simply as The City, Caer Hyfryd is the capital of The Verdant Valley. It's the main seat of the Dominion faction, and is ruled over by the Lord Protector Orenetis. As most big cities, it's a good place to meet people, gather information (as well as occasional rumors), and stock up on supplies.

*The heart of the Valley.*

## Notable Characters

* Cafrain Shadow – a member of the Mask and a friend of Samko Flint
* Gail Hunt – General Goods for Travelers vendor
* Henrik Redhand – a butcher trading in rare meats
* Karelia Snowfox – proprietor of an inn
* Rose Fairwind – a prominent member of The People
* Malariel Brogarad – a member of the Dominion
* Orenetis – the Lord Protector
* Reya Schildberg – a member of The People and the clerical goods vendor
* Tuznan Anfarel – a master historian
* Vando Klarn – a member of the Mask

## Connected Quests

* Escape the Lost Valley
* Secret Report
* The Butcher
* A Simple Job
* The Lord Protector
* Rough Diplomacy
* Tortured
* Rescuing Reya
* A Simple Job
* A Thief's Work
* Shallow Grave
* Rebel Outpost
* Join the Rebellion
* Garden Party
* The Head Collector
* The Lost Apprentice
* Blue Blood
* Confrontation
* Under His Eyes
* Ultimate Threat
* Major Gate
Amulet of Health

Amulet of Health is a wondrous item. It's a rare magical item. It's equipped in the neck slot and requires attunement. When attuned, the amulet sets your Constitution to 19.

## Description

*This amulet was created by Marsh halfling in the olden times to help sick people survive the hardships of Olme Fen.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Katniss Strongmail
Arcana

Arcana is a skill related to Intelligence. Intelligence (Arcana) checks measure the character's ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.

## Arcana proficiency

Arcana proficiency grants a proficiency bonus to any and all Intelligence (Arcana) checks.

It is available as skill proficiency of choice to: Half-Elves, Druids, Sorcerers, Wizards.

It is automatically given to: Academics.
Beautiful Helm

Beautiful Helm is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a head slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Beautiful Helm**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be the Helm of Comprehend Languages.

Beautiful Helm has to be identified only once per playthough. Afterwards, the party will recognize the Helm of Comprehend Languages automatically and identification will not be necessary.

## Description

*This helm is too light to provide any protection, but it might have magical properties.*
Bane

Bane is a first level spell from the Enchantment school. The spell reduce enemies' attack and saving throws for a limited time. Bane requires concentration.

## Spell effects

Bane targets up to three enemies and inflicts *Banestruck* – targets get -1d4 to attacks, -1d4 to saving throws (canceled if the target makes a successful Charisma saving throw).

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +1 target.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric
* Paladin (Oath of the Motherland only)
* Warlock (Fiend only)
Brimstone Fang Poisoned Arrow

Brimstone Fang Poisoned Arrow is a type of bow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular arrows use Brimstone Fang.*

## Crafting

**Ingredients:** Gallivan Amaranth, Troll Acanthus, Brimstone Viper Venom Gland, Arrow ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasmin
* The Messenger quest reward
* Found as random loot
Leilatha Leomys

Leilatha Leomys is the head of the Dephisian Mages Guild.

Very little is known about Leilatha's early life. She joined the Dephisian Mage's Guild about 10 years ago and rapidly clilmbed through the ranks after a series of 'unfortunate events' claimed other high ranking guild members.

## Relationships

* Dephisian Mage Guild
	+ Ketdielle
* Shaflyn Unorim

## Appearance

Leilatha is a very handsome High Elf. She has high cheekbones set on a narrow face framed with long flowing white-blonde hair.

Leilatha stands at 5'10"
Blurred

Blurred is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Blurred applies the following effects:

* Attacks made against the creature have disadvantage.

The condition ends if the caster's concentration is disrupted.

## Application and Removal

**Blurred can be applied by:** Blur

**Blurred can be removed by:** disrupting concentration
Badlands Bear Pelt

## Badlands Bear Pelt

### Weight

6

Badlands Bear Pelt is a crafting ingredient used in various recipes.

*A tough pelt that can be used to make a particularly strong leather.*

## Recipes

* Cloak of the Dandy
* Scroll of Conjure Fey
* Scroll of Dimension Door
* Scroll of Dominate Monster
* Scroll of Stoneskin
* Scroll of Wall of Thorns

## Locations

* Dropped by Badlands Bears.
* Sold by Mogo the Poor

* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
Arun’s Light Poisoned Bolt

Arun’s Light Poisoned Bolt is a type of crossbow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular bolts use Arun’s Light.*

## Crafting

**Ingredients:** Angry Violet, Magnesium, Dragonrose, Crossbow Bolt ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasim
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Bladefang

Bladefang is one of the orc tribes residing in the Cradle of Fire. It is led by Radulf.

Bladefang is a tribe of the faithful. They worship old relics, objects from the times before the Cataclysm. Radulf, the tribe’s chief and shaman, is the one that developed this reverence for relics within his tribe.

True to their focus, the Bladefang tribe demands a holy relic for their allegiance. They want to have the Sandraven Holy Axe. Deputies retrieve the axe, making Bladefang tribe more powerful than ever.
Cat's Grace

Cat's Grace is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Cat's Grace applies the following effects:

* Creature gets reduced falling damage.
* Creature has advantage on Dexterity checks.

## Application and Removal

**Cat's Grace can be applied by:** Enhance Ability

**Cat's Grace can be removed by:** disrupting concentration, Dispel Magic
Clothes Shop

## Tourguide Message

"This is the Clothes Shop. You can buy clothes from the monthly catalog. Colors and backgrounds can be bought as well. Use coins you have earned from playing games."

The **Clothes Shop** is a clothing store located in the Town. Here, penguins are able to buy clothing from the Penguin Style catalog. Many clothes are on display here as well, on shelves and racks. There was also a large runway in the center of the store, for showing off fashion.

From here, penguins can access the Town.

## History

The clothes shop was the first, and currently only, room to have a catalog.

## Parties and Events

The Clothes Shop has never yet been decorated for any parties or events.
Aid

Aid is a second level spell from the Abjuration school. The spell temporarily increases hit points of up to three allies.

## Spell effects

Aid targets up to three allies. It grants *Aided* – hit points (maximum and current) increased by 5.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over II: +5 max hit points.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Paladin
* Sorcerer (Child of the Rift only)
Branding Smite (Condition)

Branding Smite is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Branding Smite applies the following effects:

* Creature's next hit causes additional 2d6 radiant damage;
* Creature's target becomes luminous (emits dim light in 1-cell radius).

## Application and Removal

**Branding Smite can be applied by:** Branding Smite

**Branding Smite can be removed by:** disrupting concentration
Cataclysm

Cataclysm was a singular event in the history of Solasta. It was a price paid for closing the Rift.

The Cataclysm happened 1024 years before the events of the Crown of the Magister campaign. It was a huge blast of magical energy that followed the closing of the Rift that opened in The Aer-Elai, through which human refugees and Soraks were coming to Solasta.

## Warping the land

Successful closing of the Rift released huge amounts of magical energy, blasting the surrounding lands, shattering the Manacalon Empire. The very fabric of reality changed, lands were devastated and altered: new volcanoes emerged and erupted, whole mountain ranges collapsed, multiple earthquakes ravaged the countryside. Areas around the rift were warped beyond recognition, and the further provinces became wastelands.

## Disappearance of magic

All magic drained from the land, mana vanished for a time, breaking the minds of many spellcasters. As a result, the great elven empire collapsed. The Cataclysm brought all races of Solasta to near extinction, ushering in a dark age. A thousand years of rebuilding efforts followed.
Blade Barrier

Blade Barrier is a sixth level spell from the Evocation school. The spell conjures a razor sharp blades which cause up to 6d10 slashing damage to anyone in the area of effect.

Blade Barrier requires concentration.

## Spell effects

Blade Barrier conjures razor sharp blades. The caster can choose one of the two shapes:

* **Blade Barrier (Wall):** Conjures a wall of razor sharp blades (20-cells long, 4-cells high, 1-cell thick).
* **Blade Barrier (Ring):** Conjures a ring of razor sharp blades (12-cells in diameter, 4-cells high, 1-cell thick)

Any creature that enters or starts its turn in the area makes a Dexterity saving throw. On a failed save, it takes 6d10 slashing damage. On a successful save, it takes half that damage.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
Battleaxe of Perfection

Battleaxe of Perfection is a craftable one-handed melee slashing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or battleaxes is required to use it effectively.

## Crafting

**Ingredients:** Primed Battleaxe, Volcanic Tear

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* (Palace of Ice) Sold by Katniss Strongmail
Barkskin

Barkskin is a second level spell from the Transmutation school. The spell gives the caster or an ally he can touch an AC of at least 16.

Barkskin requires concentration.

## Spell effects

Barkskin targets one ally. It grants *Barkskin* – the target's Armor Class becomes at least 16.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
* Ranger
* Sorcerer (Mana Painter only)
* Warlock (Tree only)
* Wizard (Greenmage only)
Attunement

Attunement is a bond formed between a magical item and its wearer. Some wondrous items require a character to form this bond with them before their magical properties can be used. In other words, a magical ring will be just a simple ring, like many others, until you attune to it.

If the character does not attune to the item, he can still gain some of its non-magical benefits. For example, Brightwall shield will provide a bonus to AC without attunement, but attunement is required to cast the spells this shield provides.

## How to attune to the item

Attuning to the item requires taking a rest, at least a Short Rest. During that rest, a character spends an hour focusing on the item he wants to attune to until he gains an intuitive understanding of it. A character can only attune to one item per rest, and forget attunement to one other item.

## Attunement limits

An item can only be attuned to one character at a time, and a character can be attuned to at most three items at a time. Additionally, one character can attune only one copy of an item, so you cannot wear two Rings of Protection +1.

Magical items lose their attunement when they are left in a container or sold. Attunement also ends if the character dies.
Attack Advantage

Attack Advantage is one of the beneficil conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Attack Advantage applies the following effects:

* Creature gains advantage on attack rolls

## Application and Removal

**Attack Advantage can be applied by:** Demonic Grease of True Strike

**Attack Advantage can be removed by:** –
Bulette Teeth

## Bulette Teeth

### Weight

8

Bulette Teeth is an item dropped by Bulettes. It is a crafting ingredient.

## Description

*Razor-sharp teeth from the carcass of a bulette, They might have some value.*

## Recipes

* Morningstar of Power
* Scimitar of the Anfarels
* Scroll of Banishment
* Scroll of Contagion
* Scroll of Divine Blade
* Scroll of Heal

## Locations

* Dropped by Bulettes.
* [Crown of the Magister] 5 sold by Mogo the Poor at Caer Lem Outpost
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
A Safe Passage

A Safe Passage is one of the main quests in the Lost Valley DLC. It is unlocked automatically when the player completes the previous main quest and grants certain rewards upon completion.

[*summary goes here*]

## How to obtain the quest

You get this quest after completing the questline of any faction.

## Objectives and quest log entries

**Return to the Marches**

* The magical scepter will hold the redeemers at bay. Go back to the Merchant Camp then return to Caer Cyflen and report your findings.
Black Viper

Black Viper is a craftable one-handed melee piercing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or rapiers is required to use it effectively.

## Description

*This enchanted weapon was forged using the ancient knowledge of Manacalon’s master smiths, using a primed rapier and the venom of a legendary spider from Solasta’s depths. The blade’s designer was Grigg Blackheart, a notorious Marsh halfling smith working in the forges of the Aer Elai.*

## Crafting

**Ingredients:** Primed Rapier, Spider Queen Venom

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Signy Wisecat
* Sold by Orc Beastmaster (merchant) at Bladefang Tribe Camp in Volcano. The Sandraven Holy Axe must be given to the Bladefang during Gem Quest: Cradle of Fire to access the merchant; merchant no longer available after Gem Quest: Cradle of Fire completes.
A Prelude to Peace

A Prelude to Peace is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Text

The pages are water-soaked, ink has bled through the pages, and many have stuck together. This ancient and crumbling tome appears to be centuries old. Many pages crumble to dust on contact or have faded beyond legibility.

*To comprehend the Three Century Pact and its benefits for the Eastern Kingdoms, it is important to understand the almost constant state of internecine and national wars that preceded it. In this tome, I will attempt to discuss the why, the who, and the where - and sometimes the how.*

*First, we need to know the major players in this series of conflicts:*

*The Principality of Masgarth, the Kingdom of Gallivan, the New Empire, the Snow Alliance, and the Kingdom of Colthannin.*

*After the Cataclysm, the world was in chaos and bereft of mana, and few could see a time when there would be any normality. It was this event that led to the rise the major powers that we see today. Each of the previously mentioned states vying to carve a niche for the survival of their people, soon bringing them into conflict with each other.*

*It was during this conflict that Masgarth lost three of its nine duchies, but unified into a Principality under the reign of Galoreth Silverflower, and... the borders of Colthannin and Gallivan settled on the island of Rivermeet.*

*It was in the formulation of this same pact that the territorial integrity of the Snow Alliance was finally recognized, and the New Empire undertook to cease its attempts at wars of conquest to its north and east.*

*Although it is tempting to see these borders as being the natural state of affairs, the truth is that they fluctuated significantly in the preceding centuries of conflict, with...*
Beautiful Brooch

Beautiful Brooch is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a neck slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Beautiful Brooch**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be a Brooch of Shielding.

Beautiful Brooch has to be identified only once per playthough. Afterwards, the party will recognize the Brooch of Shielding automatically and identification will not be necessary.

## Description

*A nice-looking brooch shaped like a shield. Probably magical.*
Brood of Dread

## Stats

Brood of Dread is a medium undead creature of 3 Challenge Rating. It provides 700 XP when killed.

It has *Light Hypersensitive*: has disadvantage on attack rolls and Dexterity and Wisdom saving throws when in bright light, and takes 10 radiant damage if it starts its turn in it.

## Description

*Spawned by a Defiler, this is a bloodthirsty creature.*

## Attacks

### Claws

+5 to hit, 2d6+4 slashing damage, Inflicts Frightened (target can attempt a saving throw each turn to cancel), ×2 Attacks

### Bite

+5 to hit, 3d6+2 necrotic damage (target can attempt a saving throw to halve the damage), Inflicts Drained (target can attempt a saving throw to negate)

## Locations

* Bone Keep, Aksha's Lair
* Fortress of the Shield, Outskirts
Ancient Letter

Ancient Letter is a quest item. It cannot be sold, moved to a container, or removed from the inventory by the party.

The letter can be found in one of the ruined buildings in the outskirts of the Fortress of the Shield. The building is a lair of three defilers. The letter can be returned to the quest board in Caer Cyflen for a reward.

## Description

*A short letter written as a testimony by an ancestor of Lord Danantar.*

## Text

**Farewell to the Shield**

I just received my orders! I shall leave the service of my beloved Adrasteia to head to the outer provinces! A new school of magic is opening for Spellblades, and I am being sent there as headteacher in recognition of my years of faithful service. I leave behind this dagger as a testimony to my enduring love and respect for my mentor, Adrasteia the Prudent Shield, Master of the Arcaneum.
Minerai de Feurium

Le **minerai de feurium** (**feurium ore**) est LE minerai du serveur.

Il peut servir à fabriquer divers outils, armes ou armures s'il est transformé (en lingot par exemple).

## Obtention

Ce minerai ne peut être obtenu qu'avec une pioche de niveau 4 ou plus. Sinon, il ne sera pas récupéré

### Génération naturelle

Il se génère naturellement aux couches

y
∈
[
5
,
10
]

{\displaystyle y\in [5,10]}

 (entre y:5 et y:10), et a une chance d'apparition de 5, c'est-à-dire qu'il y aura 5 générations du minerai dans un chunk (chaque chunk étant donc composé de 5 minerais).

## Utilisations

On peut le faire cuire dans un four, il donnera alors un Lingot de Feurium
Boots of Fire Walking

Boots of Fire Walking are a wondrous item. They are a rare magical item. They're equipped in the feet slot and require attunement. When attuned, the boots give their wearer resistance to fire damage.

## Description

*The scholar Aurilun commissioned these fire-resistant boots for his expedition to the volcanic lands in the eat of the continent.*

## Crafting

**Ingredients:** Black Bear Pelt, Primordial Lava Stone ×2, Tiger Drake Scales ×3, Serpentine ×3

**Crafting Difficulty:** DC 18, Medium

**Required Successes:** 14

## Recipe

* Sold by Maddy Greenisle
* (Lost Valley) Found in the Desert Refuge part of the Waterfall Cave (The Verdant Valley)
* (Lost Valley) Caer Hyfryd, Laboratory, on a bookshelf (finish the Blue Blood quest to gain access)
* (Palace of Ice) Found on a bookshelf in the Violet's House
Bless

Bless is a first level spell from the Enchantment school. The spell increases saving throws and attack rolls for a limited time.

## Spell effects

Bless targets up to three allies and grants *Blessed* – targets get +1d4 to attacks, +1d4 to saving throws.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +1 target.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Paladin
Black Pearl Powder

## Black Pearl Powder

### Weight

0.1

Black Pearl Powder is a material ingredient used in spellcasting and crafting.

*Material component necessary to cast the spell Circle of Death.*

## Recipes

* Scroll of Circle of Death
* Scroll of Cloudkill
* Scroll of Insect Plague

## Locations

* Sold by Reya Schildberg in the City (Lost Valley DLC)
* Sold by Atima Bladeburn
* Sold by Hugo Requer in Caer Cyflen
* Sold by Wilf Warmhearth
* Sold by Renno Highwater
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Basic Poisoned Arrow

Basic Poisoned Arrow is a type of bow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular arrows use Basic Poison.*

## Crafting

**Ingredients:** Angry Violet, Skarn Powder, Blood Daffodil, Gallivan Amaranth, Arrow ×5

**Crafting Difficulty:** DC 10, Easy

**Required Successes:** 2

## Recipe

* Sold by Hugo Requer
* Sold by Yasmin
* Meat Boy quest reward
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Wilf Warmhearth
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Rhodanthe Asigon
Arbal

Arbal is a strong Orc warrior for the Bloodspear tribe.

He made peace with Arrok and became a gate guardian. However, he is not very happy with the arrangement and can be persuaded to let the party through inside the Volcano without a fight.

Instead of talking, the adventurers can fight and kill Arbal to gain entrance.

## Description

*Chieftains are the stronger orcs who have survived battles and challenges from other orcs to seize a position of power.*
Arwin Merton’s Sword

Arwin Merton’s Sword is a magical one-handed melee slashing weapon. It is a unique weapon that belongs to Arwin Merton. Proficiency with martial weapons or longswords is required to use it effectively.

## Description

*Bitterroot gave you this sword. You’re supposed to bring it to Merton in Caer Cyflen.*

## Location

Given to the party by Bitterroot in Coparann. It’s a quest item that the party can choose to keep instead of giving it back to Arwin.
Ancient Knowledge

Ancient Knowledge is one of the secondary quests in Solasta: Crown of the Magister.

*Proof has been found of the presence of Tirmarian inquisitors near the tower at Caer Lem. Return to the tower and search the library for a book titled Chronicles of the Inquisition.*

## How to obtain the quest

The quest will only be available if you finish the Academic background quest (Honor Your Masters). The quest appears on the Quest Board in Caer Cyflen after you finish the Gem Quest: The Monastery.

## Objectives and quest log entries

**Search the Tirmarian Tower**

* You found the book required by the Church of Einar.

**Return to a Quest Board**

* Return to the closest quest board to complete the quest and collect your reward.

* Quest completed

## Walkthrough

If you finished the Honor Your Masters quest and the Gem Quest: The Monastery, you can pick this quest up from the Quest Board.

* Return to Caer Lem.
* Enter the Tirmarian Tower once more.
* You won't find any trace of Master Dackin, whom you escorted to this place earlier. Instead, it seems that the tower is abandoned again.
* That's true for most of the tower's innards, except the Ancient Library. Here you'll encounter a group of Skeletons.

**FIGHT (2 Skeletal Sorcerers, 1 Skeletal Enforcer, 2 Skeletal Marksmen) – 812 XP**

* Use cautious mode to get into position and commence a surprise attack on the Skeletal Sorcerer on the central platform.
* Use Fireball or other high DMG spells on him to take him out before he can cast the Charm spell on your party.
* Take out the second sorcerer next.
* Then mop up the rest. Collect the loot.
* Pick up the missing book from one of the shelves.
* Leave the area.
* Report back to the Quest Board to conclude this quest.

## Rewards

* **Relationship Gain:** Principality of Masgarth
* **Items:** Ring of the Lightbringers
Bitterroot

Bitterroot is a half-elven ranger. She works with the local Scavengers guild.

Bitterroot used to be an adventurer, but she claims that she lost the taste for it. She is quite mysterious an unwilling to go into much detail about herself or anything else really. She does not even give the deputies her real name.

## Bitterroot's Child

Bitterroot asks the adventurers for a favor – bringing a sword back to Arwin Merton along with a message: “You still owe me a child, and I'm waiting. Here, in Coparann.” There is a story here, but neither Bitterroot nor Arwin are eager to go into any detail.

From the bits and pieces of information we do have, we can speculate that Bitterroot’s child (fathered by Arwin Merton) was in Arwin Merton’s party when they went to explore the Temple of the Lost God, and died along with the others.

## Connected quests

* Arwin Merton's Story
* Bitterroot's Treasure Map
Carran

Lord Carran is in the employ of the Legacy Council, a main contact and coordinator of the Council deputies.

Carran serves as an exposition machine, explaining the political situation and talking about many details of the world and people leaving in it. He has very little personality of his own, and we don’t find out much about him.

Carran knows everyone in Caer Cyflen, it’s really part of his job to know people. But it’s quite a superficial kind of knowledge, with no real depth to the relationship. He occasionally dines with Halman Summer at his family mansion and seems quite familiar with Arwin Merton.

 Smiles work better if you have a sword at your side.