Clutterfunk

**Clutterfunk** is the eleventh Main Level in Geometry Dash. Beating this level awards the player 11, a new Ship from Normal Mode and the primary vibrant purple color from Practice Mode.

## Gameplay

### Cube Section 1

The level starts with a cube section featuring sawblades, spikes, yellow jump pads and jump orbs. Then, the cube becomes mirrored and the background turns pink. Platforms, spikes and blue jump pads appear in this part. After that, the cube becomes unmirrored where the background turns red. In this part, more of the same comes up, but with yellow jump pads, blue jump orbs and yellow jump orbs added into the mix. The cube also goes upside-down for a brief moment. That goes into a Mini-Cube section where the background turns pink. Sawblades, platforms, spikes, blue jump pads, yellow jump pads and yellow jump orbs. Eventually, that goes into an upside-down Mini Cube where the background turns blue. That part includes more of the same.

### Ship Section 1

That leads to a ship section where the background turns a darker blue. Blocks with spikes around them are scattered around the area.

### Ball Section 1

That leads to a Mini Ball section with a magenta background. Spikes, platforms, blue jump pads, yellow jump pads, blue jump orbs and yellow jump orbs appear in this part.

### Ship Section 2

This goes into a Mini Ship section where the background turns green. Spikes, platforms and sawblades are put into a corridor. Later, a normal ship section starts with more sawblades and platforms that also goes upside-down a few times.

### Cube Section 2

That goes into another Mini Cube section where the background turns purple. Spikes, platforms and a yellow jump pad appear. Then, it turns into a normal cube section with spikes, platforms and blue jump pads. Then, it turns into a mini cube again with more spikes, platforms, yellow jump orbs and blue jump orbs with the occasional upside-down section. Then, it turns normal again with more platforms, spikes and yellow jump orbs. And then it goes back to a mini cube with more spikes, platforms, blue jump orbs, blue jump pads, yellow jump pads and yellow jump orbs. After a while, you'll go down a staircase of platforms that lead to the end of the level.

## Hard Parts

Clutterfunk, compared to xStep, is way harder and more complex. First of all, the new introduction of the Mini Portal will definitely be hard to get used to. Other than that, the ship parts and the last cube section are really hard. The ship sections have tight sections that you need to fly through and the last cube section has some pretty difficult timings.

To get better at the ship, you'll need to find the most optimal route and playtest it in Practice Mode to get used to it. That can help make those parts a little easier. But for the cube part, pure memorization is required for the jump timings. The more you practice it, the easier it gets.

## Coins

In Clutterfunk, there are 3 Coins that are available to grab.

### Coin 1

The first coin is in the first ship section. Close to the ceiling spikes and above a few of the spike blocks, a coin can be seen. If you can manage to squeeze through there, that coin will be yours.

### Coin 2

The second coin is in the second ship part. In one of the platforms in the normal ship part, there's a few fake blocks that you can fly through. If that's done correctly, then that coin will be collected.

### Coin 3

The third coin is in the second cube part. In the last stretch (the part where a whole bunch orbs and pads appear), a coin is laying on a few white lines on top of the bottom spikes. To access that coin, you need to ignore the fourth yellow jump orb and jump on the white lines.

## Trivia

* This is the eleventh level in the game.
* This level is one of the only levels that award a Ship in Practice Mode.
* This used to be considered the hardest level in the game until Clubstep got released.
* This level is the only Level that awards 11.

Main Levels:

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