recursal/Fanatic-Fandom huggingface dataset:
Savory smelling mushroom

## Effects

* Removes Bleeding
* Removes Poisoned
* Removes Drugs
* 100% Healing

**Savory smelling mushroom** is a consumable item in *Wasteland 3*.

## Description

A few caps and stems mashed into a ball. Found in the Ranger HQ Brig. Kinda smells like jerky. Could be harmless, could be toxic!

## Effects

* Removes Bleeding .
* Removes Poisoned .
* Removes Drugs.
* Heals for 100% CON.
Roger Lee

**Roger Lee** is a Baldwin Hills character in *Wasteland 2*.

## Background

Roger is the leader of the small community that emerged in Baldwin Hills. When the Rangers come to it, it is under attack by a group of Children of the Citadel, dressed as Rangers. The children are attempting to destroy the reputation of the Rangers by performing false flag attacks on the LA populace.
Red Ryder

**Red Ryder** is a character that cannot abide child killers! No matter how justified in the eyes of the perpetrator, he will show no mercy.

## Overview

When you walk through the river in Highpool then there are two spots where you can slip and fall into it. On each of these occasions some Brats appear laughing at you. When you kill them and pick up the loot more Brats are coming. Kill and loot them, too and then you encounter a Chubby Kid. Kill and loot again and now you are confronted by the Red Ryder who is sad and angry about you killing the children and starts firing at you with his Red Ryder Rifle. When you kill the Red Ryder and pick up the loot (Unfortunately not the rifle) then the camp is converted into a ghost town. The river and the lake dries out and the Shop, the Infirmary, the Workshop and the Community Center are closed.
Pay tribute to enter the Temple of Titan

**Pay tribute to enter the Temple of Titan** is a quest in *Wasteland 2*.

## Overview

In order to enter the Temple, the Rangers have to contribute at least three canisters of radioactive green goop.

## Walkthrough

* Receive three empty sludge containers at Outpost One at the Canyon of Titan.
* Locate three barrels of radioactive goop to acquire it.
* Note that committing a hostile action against the monks, *including* losing Brother Shapiro will jack up the tribute to *six* containers of goop. At that point all the raiders will also be hostile and it might be better to just shoot everyone and enter the Temple.

### Locations of the barrels

#### Canyon of Titan

There are total of six barrels, three of which can be collected without passing any speech checks.

* **Badger Den**. Access through the locked gate west of Outpost One. Protected by six honey badgers.
* Unmarked spot past the Outpost One, South of it. Access through the three destructible (Brute Force or explosives) walls or through a battle with 4 Diamondback Militia soldiers. Protected by 3 honey badgers.
* **Raider Outpost** on the road Northwest from the previous spot. Hard Ass level 7 check required or a payment of 200 Scrap. With Hard Ass 4 it's possible to get a -50 Scrap discount.
* Two barrels at the unmarked Raider Camp East of **Outpost Two**.
	+ The one in the eastern side can be taken for free.
	+ The one in the western side can be purchased for 150 Scrap or taken for free by passing the two Kiss Ass checks: Level 4 and Level 7.
* **Raider Outpost** in the Southeast corner. If you pass the Smart Ass Level 7 check you can get it for free along with a bit of extra loot

#### Temple of Titan

You can enter this location empty-handed because it's considered to be the outskirts of the Temple. There are two barrels here.

* In the southern part of the map near the **Raider Outpost**. Unprotected and can be collected for free.
* **Raider Camp** in the southern part of the map on the island surrounded by green liquid. The barrel is behind a destructible fence (Melee weapons or Brute Force). Despite being alerted when the wall gets destroyed they don't mind you taking it.

## Reward

* Access to the insides of the Temple of Titan and its facilities.
Savage armor set

## Requirements

Strength
5

## Requirement penalties

Hit Chance
-14%

Action Points
-2

Combat Speed
-0.6

**Savage armor set** is an armor set in *Wasteland 3*.

## Armor set

* Savage Helmet
* Savage Armor
* Savage Legs

## Effects

Cumulative effects of all items.

* +17 Armor

Requirement
This armor has requirement for character attributes. Failure to comply with this requirement will result in penalties.

* Strength: 5

Penalties

* Hit Chance: -14%
* Action Points: -2
* Combat Speed: -0.6

## Locations

* Peterson Air Force Base: Random parts can drop from armor crates.
* Downtown Colorado Springs: Full set sold by Taiwan Jones.
* Denver Ruins: Full set sold by Sister Nancy Forge.
* Pieces randomly sold by world map merchant Lug Nuts.

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Savage hand, not included in the release version
* Savage feet, not included in the release version
Savage Armor

**Savage Armor** is an armor piece in *Wasteland 3*.

## Description

The aggressive shapes on this armor conceal its sophisticated design. Its considerable weight is distributed well over the wearer's body, making it feel lighter than it is.

## Armor set

* Savage Helmet
* Savage Armor
* Savage Legs

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Downtown Colorado Springs: Sold by Taiwan Jones.
* Denver Ruins: Sold by Sister Nancy Forge.
Robert Horchata

**Robert "Horchata"** is the doctor of Rodia in *Wasteland 2*.

## Background

A man of Mexican ancestry, with a handsome, craggy face besmirched only by his mismatched eyes, Horchata is a man devoted to his craft. Robert Horchata works tirelessly to find a way to save the people of Rodia from the mysterious illness that has been claiming the lives of farmers, further weakening an already weakened town. His efforts are frustrated by a lack of access to specialist equipment that would allow him to investigate the disease in detail.

He originally lived in Angel Oracle, but was expelled for his foul manner of speaking and "bad bedside manner." As a parting gift, he pilfered the medical supplies locker, leading to perpetual enmity between himself and Oracle's Dr Edwinson.

## Interactions

### Quests

* Help Dr. Horchata cure the disease affecting Rodia: Robert Horchata is one of the sources of holy cat litter. He will provide one bag if the player helps him find a cure for the disease.

## Trivia

* Robert's surname and nickname, Horchata, references the Spanish beverage of the same name.

## References

1. ↑ 1.0 1.1 No Way Home p.13: *"“You got a name?” she countered.
“Horchata. Go ahead, make your jokes.” He crossed his arms and waited.
Angela thought for a moment, then said, “I don’t understand why that’s funny.”
“The drink?” he said, as if it were a question. “Came up from Mexico? My grandparents also came up from Mexico?”
She shrugged.
“Never mind. It’s a dumbass nickname. What about you?”"*
Robots and Rangers for Real

**Robots and Rangers for Real** is a cassette tape in *Wasteland 3*.

## Description

The label simply reads, "Best. Game. Ever?"

## Transcript

You descend the narrow stairs and find the door to the bunker slightly ajar.

I-I listen at the door.

Make a Perception roll.

Don't roll on the gravestone!

It's awful dark out here. Maybe we should go inside.

This was your idea! You said it would be cool to play a game in the park!

I got a 15! Do I hear anything?

You hear a faint scraping sound inside... like the sound of a skeletal foot dragging across stone. It's coming closer...

Did you hear that?

Sounds like some kind of fucked up-synth-

No! In the trees! There's something out there!

It's just the wind-

AAAHHHH! A pale dog! There's a pale dog watching us!

What? Where? I don't see-

It's coming after us! RUN!

## Locations

* Broadmoor Heights: Buried in the snow to the northwest of the Patriarch's statue.
Sasquatch

**Sasquatch** is a recruitable character in *Wasteland 3*.

## Background

One of the predefined ranger recruits you could choose for your group.

### Drifter

*You've always been a drifter - wandering from job to job, staying just one step ahead of trouble, surviving, but never living. Now, however, there's trouble everywhere. So maybe it's time to stop running and start fighting to make things better. And maybe find a home when it's all over.*

## Interactions

### Ranger recruit

Main article: Wasteland 3 companionsCan be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

## Inventory

* Weapons:
	+ Monkey Wrench
* Items:
	+ Med Hypo
	+ Repair Kit

## Gallery

* Appearance
* Profile view
SR2000-Argent (Wasteland 2)

## SR2000-Argent

**SR2000-Argent** is a tier 4 sniper rifle in *Wasteland 2*.

## Characteristics

The weapon alerts enemies (generates noise) in a 39 unit radius.

The player is likely to first encounter an SR2000-Argent in the Canyon of Titan. If the player has not purchased the Bullpup Sniper Rifle  from Tobias Melson, this weapon represents a major upgrade over the G43-W  or Karabiner . The weapon's 2% chance to jam means that it can be reduced to 0% through attachment of the High capacity mag, which will give it a round capacity of 19, the second highest round capacity for a sniper rifle in the game (not counting the Red Ryder BB Gun ).

However, along with the AK-47  found slightly earlier in the Canyon, it is likely to be the first weapon the player encounters requiring 7.62mm ammo, and as it is not a meaningful improvement over the Bullpup Sniper Rifle  and is arguably worse than the M24 , it can usually be stripped for parts like the excellent Suppressor or Long barrel.

## Locations

* On a corpse in the Canyon of Titan shortly after encountering Egodeath and before encountering Gary Niger.
Savage Village

## Layout

Original

**Savage Village** is a location in *Wasteland*.

## Background

The high village wall is made with adobe bricks, junk metal, car parts and cement slabs found in the desert. The Savage Village is home to a tribe of desert scavengers who make a living - and their homes - using the junk and other scrap found throughout the desert of Nevada. Led by the Junk Master, the scavs keep mostly to themselves, although they keep tabs on the outside world.

## Gameplay

Use password "Redhawk" to enter the village, and again to enter the Junk Master's Hut.
The junk master longs for the grazer bat fetish. His son is Redhawk, who is held captive in the Guardian Citadel.

The encounters here are friendly unless you either force your way in or start killing everyone. The locked room against the western wall has a trapped chest that can be disarmed with level 2 Bomb Disarm or identified to contain a poison needle trap with Perception 3. It can be opened with the usual assortment of skills and tools and contains a MAC 17 SMG and cash.

The gate in the northwest just leads back to the desert.
Rowdy

**Rowdy** is a status effect in *Wasteland 3*.

## Effect

* Increases melee damage bonus by 25%.
* When effect ends applies Hungover .

## Removal

Can be removed by Crystal clear  or Savory smelling mushroom . When a positive effect is removed, a negative effect immediately sets in, and another injection is required to completely remove the effect.
Root cellar

Step Time: 0.25 minHeal rate: 128 stepsEnc. freq.: 0

**Root cellar** is a location in the agricultural center. Talk to the Old Man at the Agricultural Center after you have killed Harry, the Bunny Master.

## Overview

An old man invites you to enter his "root cellar", an underground chamber filled with edible mushrooms too dirty to eat. This area has many strange, irregular mounds of dirt. Seemingly edible Mushrooms grow everywhere, but they are just filthy enough not to eat. The concrete walls looks quite stable.

The second room in this cellar would have been an electronics hack's dream a hundred years ago, but all the equipment now seems gone beyond repair. Unidentifiable machine parts clutter the floor. Instrument consoles with broken gauges, covered by a fine layer of dust, and tables full of old, junked radio equipment are standing at the wall. The third room is a storage room with many old wooden crates and empty boxes.

## Notes

* There is a diary under one of the consoles. Use the Perception skill until you find it.
* Search all boxes in the storage room with the Perception skill. Some of them contain valuable loot like Plastic explosives, Grenades or pistols.
Robots and Rangers

***Robots and Rangers*** is a tabletop pen and paper role-playing game created by "Uncle Gary" for a group of Colorado Springs teenagers. Basing on radio messages from Arizona, Gary wrote down a complete setting and set of rules for the teenagers. The scenario they are playing when the Rangers appear focuses on the Rail Nomads, and is just about the only chance across the three games for meaningful interactions with the impoverished Santa Fes.

## Gallery

* Texture for game tokens and paraphernalia

## Behind the scenes

* Uncle Gary is most likely a reference to Gary Gygax, creator of the *Dungeons & Dragons* franchise.
* inXile published a detailed blog post going into detail about the game.
Robot

A **robot** is a machine designed to carry out various functions according to its programming. They are distinct from synths in that they do not normally possess sentience or the capacity for independent or abstract thought. They are typically commanded by a central computer or synth and defer to whatever programmed routines they have. Robotics as a science has made phenomenal strides before the Great War, leading to the emergence of countless series of robotic servants, assistants, and warriors in the United States, Soviet Union, and other nations. These remain a potent tool for anyone who can reactivate them, and at least twice very nearly led to the extinction of the human race thanks to the Cochise AI.
Rick Baychowski

**Rick Baychowski** is a temporary NPC in Wasteland 2, affiliated with the Desert Rangers.

## References

Rick Baychowski is a drunk and seems to have some connections with the RSM (Red Scorpion Militia), as you walk by other Rangers they will cast comments about you having Rick with you. Rick Baychowski can be found in the Ranger Citadel (He is located at number 7) of the interior map and is only accessible after reaching this part of the main storyline.
He is involved in the main storyline quest after "The Prison" and after to have spoken to Red about the Rad suits. He keeps Radiation Suits at his personal RV (Recreational Vehicle)

You first have to speak to the Jailor before speaking to Rick. After you have spoken to the Jailor, Rick will wake up and you can speak to him. When you have Rick in your party he will not count as a follower, he will just tag along until you reach the RV.

## Interactions

### Details

* Find a way to reach Damonta and set up a second radio repeater: Rick will come with you to the RV, he will then ask you again if you will let him go. You can chose to let him go or to keep him around, when you reach the bridge of the map you will get a radio call from General Vargas asking you to bring him back for further questioning.
* He only has 20 hp and is unarmed but will NOT fight when you go into combat, however enemies will still attack him and may kill him.
Retribution Jones

Shepherd **Retribution Jones** is the head of the Church Militant of the God's Militia.

## Background

Retribution is a tall, powerful white man with scars on his face and an eye-patch over his right eye. He wears Militia armor and is cleaning his gun.

## Interactions

### Details

* Jones is one of the three men who can provide the Rangers with the key to the Bastion's radio tower. He requires damning evidence on Malediction Mayweather, which can be obtained from Fealty Mayweather.
* Putting Jones in charge of the Militia is the result. As a staunch, genuine believer in Samson's creed, he puts the torch to Hollywood, slaughters and enslaves its inhabitants and begins a crusade to establish an Empire of God, carrying the word on the tip of his bayonet.
Robert Bowling

Ranger **Robert Bowling** is a Ranger stationed at the Ranger Citadel in *Wasteland 2*.

## Background

A gaunt man in his thirties hunches over a table, cleaning and oiling gun parts. He is smeared with oil and sweat, and seems to be trembling slightly. One of the recently joined Rangers, Robert Bowling left his sister back at Rail Nomads, trying to find a better life for the two.

## Interactions

### Details

* Deliver a letter to Robert Bowling's sister Katy in the Rail Nomads Camp: Bowling will attempt to sell the player weapons at a lower price, though all of them are faulty and have a 95% chance to jam. If the player doesn't buy anything, he will ask them to deliver a letter to his sister, Katy Bowling, in the Rail Nomads camp. At this point, the player can persuade him to knock it off and just leave the Rangers (Kiss Ass 4 required).
* If Robert leaves the Rangers, he will later be found with his sister in her boxcar in the Rail Nomads camp.
* Robert Bowling is killed in Matthias' attack if he remains in the Rangers' employ.
Samuel Haas

**Samuel Haas** is a trader at the Rail Nomads camp in *Wasteland 2*.

## Background

Samuel Haas is a wasteland trader, specializing in bringing Squeezins to thirsty, dry throats across the wasteland. He used to travel with a Ranger named Ace, but recently they've become separated...

## Interactions

### Details

* Look for the rest of Ace's log book: Haas can give the player Ace's logbook if they pressure and question him about his dealings with the Ranger (Hard Ass 4 or Smart Ass 6 required). It turns out that Ace fell in with the trader and Haas even traveled with him for a while, until the two ran into the synth at the radio tower. Haas ran. Ace didn't.
* Angela Deth will attack and kill Haas in a cutscene if she's in the party when the player learns about his role in Ace's death. For Steam distributions, this is worth an achievement called Wasteland Justice.
Redd's Orders

**Redd's Orders** is a lore book in *Wasteland 3*.

## Description

This scroll is well preserved, though it shows signs of constant handling, and exposure to harsh elements. A decorative, but vaguely unsettling, calligraphic border surrounds a ceremonial proclamation written in a bold cursive script.

## Transcript

O Redd-of-Blood

Though its roots rot in the dry dirt, the desert weed continues to spread

It has sprouted on the fetid coast, and now stretches north

Ever searching for new earth to infest

Thus, you are called upon and anointed

Your bones fortified, your veins filled with fire, your flesh wrapped in the armor of faith

Hurt the Star, o Redd-of-Blood

Teach the weeds to keep to their own garden

Show them they were right to molder in their prison all those years

## Location

* Peterson Air Force Base: Found on the corpse of Isabelle Redd.
Rust Bucket (Wasteland 2)

## Rust Bucket

**Rust Bucket** is a tier 1 assault rifle in *Wasteland 2*.

## Description

A collection of spare parts with rust holding it all together.

## Characteristics

The weapon alerts enemies (generates noise) in a 22 unit radius.

This gun is extremely useful to break down as an early source of Underbarrel Flashlights, which are otherwise mostly found on Energy Weapons

## Locations

* Highpool: Dropped by Jackhammer's raiders.
* Wrecking Crew stronghold: Found on Wrecker riflemen.
* Arizona random encounters: Found on raiders.
Return William Brown's stolen pigs

**Return William Brown's stolen pigs** is a quest in *Wasteland 2*.

## Overview

William Brown is a farmer in the Happy Valley area. He's very unhappy, as the RSM stole his pigs and handed them over to Jim Auwaerter.

## Walkthrough

There are only two ways to complete this quest;

You MUST preemptively disarm all of the landmines using the Demolitions skill on your way to Jobe's Farm. Failure to do so will result in the loss of pigs, and while none is recorded, a possible loss in experience points gained upon completion.

1. The first option is to fight your way through the entirety of Jobe's Farm before(or after) releasing the pigs.
2. The second option is the pacifist route, and it is completed as follows;
	1. Using Brute Force, break down the gate on the Eastern fence. Then, on the Northern fence gate directly above that, use Brute Force again to break the second gate.
	2. Running through the path you just opened will lead you to the northern gate of the pigs' pen. Use Brute Force once more to break this gate.
	3. Meet back with William Brown to receive your Experience reward, and successfully complete this quest.

Saving all three of the pigs is not a requirement, although William's dialogue will differ slightly depending on how many pigs return to his farm.

## Reward

You're rewarded with Experience, but nothing else.
Red Skorpion Militia

**Red Skorpion Militia** is a faction in Wasteland 2.

## Background

The Red Skorpion Militia was formed under the leadership of Robert Danforth, as an alternative to the Desert Rangers. Officially dedicated to bringing law and order to the wasteland, the Skorpions found themselves in over their heads when they realized that doing so requires a stable resource base. To secure one, the militia seized the former headquarters of the Desert Rangers, establishing their own power base and a planned community called Happy Valley: A stretch of farms under overseers loyal to Danforth and his vision of Arizona. The Rangers, stretched thin after the Cochise war and the cautious policies of Vargas, grudgingly gave ground to RSM militiamen, who took to tattooing the scorpion on their body as a sign of loyalty.

During the Team Echo expedition, Danforth's diseased dogs were cured of their illness, with Danforth showing up to assist the Rangers during times of need. However, the scars left by the Rangers did not heal, and Danforth continued to plot against the Rangers and look for a plan to secure control over Arizona's settlements. After the loss of the Citadel, the Rangers were on the ropes and the RSM steadily took outlying settlements under their care, before finally assaulting the Rail Nomads and enslaving the Topekans and Atchisons. They were put to work on building an armored train equipped with a long-range artillery piece, to shell and destroy the Ranger base camp at the radio tower. It was only Angela Deth's insubordination and refusal to follow orders that saved the day: Deth investigated the camp, realized what was happening, and broke free after capture. The train was derailed by blowing up a rail bridge over a dry river bed as it was about to cross it, while the main force led by Danforth was defeated after Angela and her party joined forces with Ranger remnants, pushed into the camp, and killed Danforth. Without solid leadership, the RSM quickly dispersed into the wasteland.

## Interactions

The RSM are encountered in the Prison area, the old Ranger stomping grounds. Dealing with them is necessary to gain entrance to the Canyon of Titan, and the Rangers will have to choose whether to open fire and don't ask questions, or look for a work-around. The problem here is that the RSM are quite aggressive in their "utopia" and dealing with them may be difficult.

## References

1. ↑ Kickstarter update
2. ↑ No Way Home p.34: *"“The Red Skorpions used to be a gang,” Angela told him. “Calling themselves a ‘Militia’ was some fool’s way of making folks believe they were a respectable outfit, just so they could run scams on the farmers. Who they are now, though… it might not be the same. We saved Danforth’s dogs once. He was their leader. Ya know, in case it made peace.”
“I met him at the Citadel,” Thomas said. “I can’t speak to what happened with the treaty the general wanted, after his passing, but this Danforth showed up when he was needed, which isn’t nothing."*
3. ↑ No Way Home
Saved Game Data

Back to Character Data page

## The structures and data for a saved game

Saved game files are 800h bytes long. This is enough room to store the save state (100h bytes) and 7 characters (100h bytes each)

Saved games are stored in a msq chunk.

There are A00h bytes in the save game MSQ chunk which follow the character data. These are not XOR-encoded. They store the 10 user-defined macros. Each macro takes up 100h bytes and is null-terminated. This allows each macro to store up to 255 keystrokes.
Red Ryder rifle

**The Red Ryder Rifle** is a weapon used by the Red Ryder, who appears if the children in Highpool are killed.

## Background

The Red Ryder Rifle cannot be picked up after the Red Ryder is killed, but it can be obtained by using the super loot bags cheat in the PC version at the casino in downtown Needles. Among the random jumble of items and noise that results from the trick, a Red Ryder Rifle will sometimes be found.

## Characteristics

The most powerful weapon in the game. Don't shoot your eye out.
Reflex rails

## Effects

* -1 Armor
* +70% Initiative

**Reflex rails** is an armor mod in *Wasteland 3*.

## Description

Metallic rails and ball bearings allows these leg enhancements to glide in a near-frictionless manner.

## Crafting

Ingredients to produce one (1) unit
* 1 Elastosprings
* 1 Titanium Plating

Can be upgraded to Hermes Coils

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Retrieve an old farm woman's stolen cows

**Retrieve an old farm woman's stolen cows** is a quest in *Wasteland 2*.

## Overview

An elderly farm woman at Cerritos is broadcasting a distress signal, requesting help. Apparently, the Children of the Citadel have stolen her cows. The Desert Rangers are sent by Wade Woodson to investigate.

## Walkthrough

* Talk to the old farm woman for directions.
* Don't leave location, just head straight forward (west) to confront Brother Mark-12. Note that this quest has a time limit, as the Children will start walking towards the edge of the map as soon as the Rangers come into range.
* The only way to retrieve the cows is to kill them all. If no cows are harmed, the player will receive a skill book. Otherwise, there are diminishing rewards.

## Reward

* A Brief History of Time: Received from the farmer woman for returning all the cows unharmed.
Rhino (Status effect)

**Rhino** is a status effect in *Wasteland 3*.

## Effect

* Increases Armor by 8.
* Applies Fried  when duration ends.

## Removal

Can be removed by Crystal clear  or Savory smelling mushroom . When a positive effect is removed, a negative effect immediately sets in, and another injection is required to completely remove the effect.
Robert Danforth

**Robert Danforth**, formerly known as Bobby, is the leader of the Red Skorpion Militia.

## Background

The leader of the Red Skorpion Militia is younger than you expected. Hardly out of his twenties. A broad-shouldered guy with a baby face that no amount of armor or scruffy beard can hide. Despite his young age, Danforth has enough hate to last a dozen men three lifetimes. It is a function of his experiences: In the past, he was shot by Desert Rangers and left for dead. Buried by his peers, he clawed his way to the surface and managed to survive, swearing vengeance. Ever since he founded the Red Skorpion Militia, he has been a thorn in the Rangers' side.

## Interactions

### Quests

* Head back to Ranger Citadel for a new assignment. Unless we hit a detour: After a Happy Valley slave poisons the Militia's dogs and blames it on the Rangers, Danforth goes berserk and launches a large scale attack on the innocent lawmen. Team Echo is dispatched to find a way to knock some sense into him.

## Behind the scenes

* He is named after *Wasteland* and *Wasteland 2* developer Liz Danforth, who also created the original Bobby and Rex scenario for *Wasteland*, including the ability to engage in a gunfight with a child and killing them.

### Quotes

Back when Danforth was just a kid named Bobby, he lived in Highpool with his dog Rex. When Rex went rabid, Bobby hid him in a cave. A passing Desert Ranger found Rex and shot him. This infuriated Bobby and he attacked the Rangers with a BB gun. Thinking he was armed with a real gun, they shot him in self-defense. They thought they had killed the boy, and although they owned up to it, they left Highpool in a state that it was a long time recovering from.
But Bobby didn't die, nor did his hatred of the Rangers, who he felt didn't deserve to be law officers. So, as an alternative, the now grown-up Robert Danforth founded the Red Skorpion Militia and headquartered the group in the Rangers' old prison base.
SWAT Rifle

## Ability

 **Center Mass**: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage

## Item Data

### ID

ITM\_Equip\_Weapon\_AssaultRifle\_Tier3-2\_SWATRifle

**SWAT Rifle** is an assault rifle in *Wasteland 3*.

## Description

Formerly the weapon of tactical officers and military police. Comes standard in no-nonsense black.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 59 - 67 x3 (177 - 201) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
Rodia

**Rodia** is a location in *Wasteland 2*.

## Background

Named after Simon Rodia, the creator of the Watts Towers the settlement was built up around, Rodia is called the Jewel of the L.A. Wetlands. It is one of the largest and most prominent producers of foodstuffs and clean, drinkable water in the Los Angeles metropolitan area, as well as being famous for its possum farm. Under Mayor Sam Van Graas, it became a powerful economic influence in the region. It all changed in 2102, when the Mayor was persuaded by a roving group of leather jerks to hire them on as security detail for the settlement, to defend it against raids by Matthias' synthetics.

The Mayor didn't suspect that they were really interested in taking over the city. Under Dengler, the leader of the Jerks, all farmers were forced to start farming agave cacti, which then would be converted into tequila in the local factory. This caused a crippling shortage of food for the city, but when the Mayor wised up and protested, he was placed in a gibbet on the Rodian towers.

The situation was further aggravated by the mysterious illness spreading throughout Rodia, killing farmers every day and threatening to depopulate the entire city. A few enterprising locals have taken it upon themselves to find a way to restore order. When Desert Rangers came to L.A., one such man, Fred "Pistol Pete" Pettersen, saw the chance to liberate the city. Two years after Team Echo's visit, the town became known for being a Desert Ranger recovery area.

## Inhabitants

* Mayor Sam van Graas
* Doctor Robert Horchata
* Virgil
* Dante
* Funbags Galore
* Earl
* Ulric Kell
* Samuel (Rodia)
* Jess
* Willa
* Satan
* May

### Leather jerks

* Lt. Steven Dengler
* O'Biggun
* Pat the Axe
* Peter Tzanatos
* Chris van Graas
* Gekko
* Beatrice

## Quests

### Given by Steven Dengler

* Convince farmer Jess to plant Agave on her farm
* Get the secret tequila recipe from Chris Van Grass

## Gallery

* Entrance
* Crater

## Bank Safety Deposit Codes

**Code 1:** 123456

**Code 2:** 2369\*

**Code 3:** 72779673 ("PASSWORD")

**Code 4:** 793789 ("QWERTY")

**Code 5:** 5386346 ("LETMEIN", or better said, "let me in"!)

**\***Code 2 is the only one that has any story significance. The code itself is obtained from a document within the safe inside Rodia's distillery. The safe is positioned against the wall of the room where the player finds Christopher von Graas and the document inside reveals the code to be "2369"

## References

1. ↑ 1.0 1.1 No Way Home p.13: *"“I appreciate that,” Angela said. “Where are we?”
“Little town called Rodia. Used to be famous for our possum farm, now I guess people know us for being the place Rangers come to when they get shot.” The doctor snorted. “You wanna tell me about the leg?"*
Ronald Reagan

### Role

President of the United States (formerly), Elder Statesman (formerly), Godlike figurehead

## Gameplay

### Quests

Reagan Reborn
Building a Better Reagan

**Ronald Reagan** is the former president of the United States of America. The Colorado Rangers meet an A.I. version of Reagan whilst recovering Valor Buchanan in the ruins of Denver.

## Background

The 40th president of the United States from 1981 to 1989. A fervent anti-communist, conservative, and architect of the world's destruction, starting with the Drug Wars that saw the advent of a new, particularly violent American empire. When he reached the end of his second term, to get around the term limitation, the powers that be created a new position for him, where he could advise future Presidents and world leaders on equal footing. As the Elder Statesman, he'd enjoy the same degree of power and autonomy as the President, without the constitutional limitations on this power. Naturally, this position raised the ire of the society at large and numerous attempts on his life were made, enough that the US government invested considerable funds into project Morningstar: A sentient, cutting edge armored fighting vehicle in the image of a presidential limousine that would defend Reagan.

Alas, Reagan never got to test his car out. Instead, he perished in the nuclear fire, with only an AI copy of his brain surviving in the servers of the Denver state house, renamed by the first Gippers as the Western White House. By 2107, the Gipper AI is frayed at the edges, doomed to perish on the obsolete hardware of the state house. Mother Nancy Reliance has other plans for the abomination, however, and plans to transfer it to Valor Buchanan's brain, overwriting him and gaining a docile puppet to control in her quest for power Colorado Springs.

## Appearences

Ronald Reagan's bust can be found in the files of *Wasteland 2*, but does not appear until *Wasteland 3*.

## References

1. ↑ Wasteland 3 protagonist: *"We'd like to help you, but we have some questions first."*
Morningstar: *"Of course. I'm sure the ones topmost in your minds are, 'Why was I made?' and 'How did I become trapped here?' Well, it was like this. Before the war, there were several attempts on the life of Elder Statesman Ronald Reagan. I was built to protect him from harm, and allow him to take the fight to his enemies if necessary. Sadly, before I could be completed, the bombs fell and this facility was abandoned. Thus, though the sole reason for my existence has been dead for more than a hundred and fifty years, I have sat here - alone, aware, and conscious of my failure - ever since. It has been... unbearable."*
Red Rooster

## Effects

Applies Sharp , when effect ends applies Jittery . However, if used again, the active Jittery  effect will be removed.

## Ability

**Sharp**  (1 AP): Smoke to gain +10% Critical chance for 36 turns, but suffer -10% Hit chance for 60 turns afterwards.

## Item Data

### ID

ITM\_Consumable\_Cigarettes\_RedRooster

**Red Rooster** is a consumable in *Wasteland 3*.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Salt

**Salt** is a raider found at the Canyon of Titan.

## Background

Salt is a member of a small raider crew calling itself the Coyotes. When the Rangers encounter them, they are busy posing as Church Police and trying to scam people into paying protection money.

## Interactions

* If encountered with Shapiro in tow, Salt will be non-plussed and will tell the Rangers to move on.
Skorpion (Wasteland 3)

## Ability

 **Center Mass**: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier2-1\_Skorpion

**Skorpion** is a submachine gun in *Wasteland 3*.

## Description

Wildly inaccurate, but proof that a cool name can take you pretty far.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
* 65 - 67 x6 (390 - 402) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
Saul Buchanan

**Saul Buchanan** AKA **The Patriarch** is the self-made ruler of Colorado in *Wasteland 3*.

## Background

Saul Buchanan was the child of the nuclear war, born in a nuclear bunker on April 18, 2028. The refuge, built by his grandfather, Abraham Buchanan during the 90s, against the ridicule of his peers, protected the Buchanan family from the ravages of the nuclear devastation and allowed them to educate a generation ready for the rigors of the surface. His father, Isaiah Buchanan, passed the duty of maintaining the United States to his son. The symbolic gesture before the Hundred Families was almost prophetic: Saul Buchanan became a legend as the Patriarch, after a lifetime of warring and bringing Colorado's warring factions to heel.

Colorado Springs has been ruled by the Patriarch for over 50 years. The Patriarch has three exiled heirs: sons Valor and Victory, and daughter Liberty. None of them are fit to inherit the throne - and the Patriarch's health has taken a turn for the worse in recent years. He continues to experience tremors in both hands, muscular rigidity, and loss of balance, as well as irritability, impaired judgment and decision-making, and moderate depression. All symptoms are worsening at a steady rate. Although Buchanan rejected the diagnosis of shaking palsy at first and threw Nash Parker out for suggesting that he will be completely incapacitated in two to three years, he has started looking for a replacement.

The Desert Rangers' troubles in Arizona proved the perfect opportunity: In return for Colorado's supplies, they would take over the Patriarch's grand project and deal with his three errant children. More than that, if the Rangers help Colorado, he will give them a permanent base in the state and provide whatever's necessary to return their force to full strength, allowing them to return to Arizona with as many Rangers as you left it with - recruited by them, trained by them, paid for by him. A good offer, especially since Woodson originally sent fifty Rangers to Colorado. Only a handful survived.

## Interactions

### Quests

* Rangers' Last Hope: The Patriarch will be the focus of the campaign and is first met at the Peterson AFB, where he gifts the suffering rangers the military base and promises his support to them.
* Home Away from Home: After the AFB is firmly under your control, he briefs you on the whys of having you in Colorado and starts...
* The Psychopath, The Zealot, The Traitor: The three quests that will be your focus for a while.
* Cornered Rats: Also suggests taking out the last remnants of the Dorseys holed up in Colorado Springs.

## Inventory

**Weapon**
* Hand of the Patriarch

## Gallery

* Dialogue render
* Artwork for Game Informer by David Edwards
* Portrait of Saul and his offspring
Patrick Larsen

**Patrick Larsen** is an inhabitant of the Agricultural center.

## Background

Patrick Larsen is seen by many as one of the most brilliant minds in the agricultural center. A talented doctor, researcher, and inventor, he was accepted with open arms. He quickly turned out not just to be a brilliant surgeon and general practicioner, but also an expert in fungal biology. Unbeknownst to others, he is a plant sent there by the Children of the Citadel to wreak chaos on Arizona before the robot invasion. He used their good will to perfect mutant spores, which he then released into the water system of the agricultural center, causing an outbreak of a violent, mutagenic pestilence - all on Tinker's orders.

By the time the Rangers get to him, he fakes being injured in order to lull them into a fake sense of security.

## Interactions

### Quests

* Shut down the irrigation to halt the spread of infection: Larsen is the end boss of the agricultural center. The player has to confront him and kill him in order to finish containing the infection. Note that as a synth, he explodes on death. He is a formidable character, as he has over 200 hit points and uses the reasonably powerful Midnight Special.
* If the Rangers chose to save Highpool, then Larsen will be found executing the Wounded Gazelle Gambit at the console in the Central Complex. After a brief interrogation, he will attack. The player can force him to do so, using a Smart Ass 2 check, followed by a Hard Ass 4 check (Smart Ass 4, Hard Ass 4 with *Director's Cut*). He will explode on death.
Requisition order

**Requisition orders** allow the player to receive an item from Ethil Mercaptain at no cost (technically has a cost of 1). These items are usually either unique weapons or items that are rare/expensive at lower levels and can be used to gear up your Rangers early in the game. The items available change as you progress and there are numerous opportunities to gain additional requisitions as you progress.

Leather jacket and goat hide armor are unlocked by default.
Samson's Song

**Samson's Song** appears randomly in *Wasteland 2* and is performed by choral singer on the Los Angeles radio. The canto deals with the alleged history of Red Samson, founder of the Salvation Church and God's Militia.

## Lyrics

Samson Samson protect me

Raise your hammer for all to see

Blazing bright throughout the night

Keep me safe till morning light

Samson Samson protect me

Raise your hammer for all to see

Blazing bright throughout the night

Keep me safe till morning light

Samson Samson protect me

Raise your hammer for all to see

Blazing bright throughout the night

Keep me safe till morning light

Samson Samson protect me

Raise your hammer for all to see

Blazing bright throughout the night

Keep me safe till morning light

James King foresaw the doom of all

His book predicting man's great fall

And bade brave men to light the way

For those who lived through judgement day

Then Mighty Samson found the book

And spread King's words to those forsook

With hammer high he took a stand

And brought salvation to this land

With the Hammer and the Book

With the Hammer and the Book

This great world of sin he shook

With the Hammer and the Book

And now we walk in Samson's train

And spread King's word across the plain

Our eyes are clear, our arms are strong

To help the right and smite the wrong

With the Hammer and the Book

With the Hammer and the Book

This great world of sin he shook

With the Hammer and the Book

With the Hammer and the Book

With the Hammer and the Book

This great world of sin he shook

With the Hammer and the Book

## Behind the scenes

* The Song was performed by the Texas Lutheran University Choir and recorded at Fire Station Studios.
Red Ryder BB Gun

**Red Ryder BB Gun** is a unique sniper rifle in *Wasteland 2*.

## Description

While not particularly deadly, it could easily put out an eye.

## Characteristics

The weapon alerts enemies (generates noise) in a 20 unit radius.

## Locations

On display in Ranger Citadel Museum. Flintlock "loans" it to you in exchange for the Leg Lamp.

## Trivias

* The Red Ryder BB Gun, its effect of "eye put out," and the related item, the Leg Lamp, are all references to the movie *A Christmas Story*.
Reliance's Manifesto

**Reliance's Manifesto** is a cassette tape in *Wasteland 3*.

## Description

A recording of Reliance's Manifesto, which is broadcast over the airwaves and spread far and wide.

## Transcript

People do rather get the wrong idea about us. I can't say I mind.

Let us be underestimated and ridiculed. They think our Ronnie is dead and never coming back, and they are wrong. They accuse us of seeing communists in every shadow, and well, they are right. But so are we.

Make no mistake, dears. We are surrounded by the vestiges of the Evil Empire. They have turned our great nation into an irradiated graveyard and they expect us to weep. But we are steel, sisters. We do not bend, nor do we rust. We endure.

So let them laugh at us. We are the wives of the God-President, and we will endure until he returns to us. Until then, his Great Work lies before us, unfinished.

We will arm our sons and our daughters and teach 'em to hunt communists and snake-tongued socialists. From birth, we will turn our children's hearts to unyielding stone. With our blessing, they will bring peace back to the world, one bullet at a time.

We do this in the Gipper's name. Amen.
Rick's RV

**Rick's RV** is a location in Arizona.

## Overview

Unlocked after talking to Red Baychowski at the Prison, and then Rick Baychowski in the Brig at the Ranger Citadel. It's an RV in the middle of nowhere, protected by 4 gila monitors.

The only notable element, apart from the safe with the radiation suits and the toaster with the faded photograph is the eponymous RV.