Donjons

## Donjons actuellement disponibles

Cela inclut des liens vers chaque donjon distinct actuellement publié sur le serveur.

* The Catacombs

## schéma

Les donjons sont de petits labyrinthes générés aléatoirement. Comme tous les autres endroits, les donjons comprendront des monstres qui tenteront systématiquement de nuire au joueur. Chaque mob est unique à sa manière et a une chance de déposer un objet très précieux. Il existe également de nombreuses salles différentes composées de mini-boss, de puzzles et même de PNJ pour acheter des objets.

## Étage

Les donjons ont sept étages, y compris l'entrée.Les joueurs commencent à l'étage d'entrée et doivent réussir l'étage précédent pour déverrouiller l'étage suivant. Chaque étage a un boss unique à la fin; la difficulté des boss et des monstres des donjons augmente à chaque étage.

## Items

Les donjons incluent une myriade de nouveaux objets; la puissance de ces objets est considérablement augmentée par la compétence  donjonering. Les monstres des donjons déposent un certain nombre d'armes et d'armures remarquables. Les boss de donjon récompensent certaines des armes les plus puissantes du jeu et de puissants modificateurs d'objets: pierres de reforge, enchantements ultimes,
et l'essence des donjons.

Items :

* Machine Gun Bow
* Soulstealer Bow
* Magical Map
* Revive Stone
* Wither Key
* Blood Key
* Mender Helmet
* Sniper Helmet
* Rotten Armor
* Heavy Armor
* Skeleton Grunt Armor
* Skeleton Soldier Armor
* Skeleton Master Armor
* Recombobulator 3000
* Holy Dragon Armor
* Training Weights
* Super Cleaver
* Sniper Bow
* Bonzo's Staff
* Bonzo's Mask
* Adaptive Armor
* Adaptive Blade
* Earth Shard
* Dreadlord Sword
* Zombie Knight Armor
* Skeletor Armor
* Zombie Lord Armor
* Zombie Soldier Armor
* Silent Death
* Decoy
* Inflatable Jerry
* Trap
* Defuse Kit
* Spirit Leap
* Hot Potato Book
* Fuming Potato Book
* Spirit Sword
* Spirit Bow
* Spirit Pet
* Ice Spray Wand
* Bonemerang
* Spirit Sceptre

## Classes

Les classes pour les donjons sont Tank, Berserk, Mage, Healer et Archer. Les équipes de personnes doivent être d'au moins 4 à 5 personnes pour tous les étages. Il peut y avoir plusieurs de la même classe dans le même donjon à la fois. S'il n'y a qu'une seule personne qui a choisi un rôle (par exemple T, B, M, H, A comme mise en page), ces personnes ont doublé la force des capacités de leur classe.

Show/Hide Healer

### Healer

**Class Passives**

**`Renew`**: Your healing abilities heal the target for 50% additional HP.

**`Healing Aura`**: Passively heals all living teammates within a 8 block radius for 1% ❤ Santé per second
**`Revive`**: Spawns a fairy that follows you and uses it's energy to revives dead teammates, while no-one is dead, it will stick and provide support. Vanishes for 100 seconds after reviving a player.

**Dungeon Stone Abilities**

**`Healing Circle`**: Launches a healing orb that creates a healing circle where it lands. The healing circle heals friendly players inside for 2% of their health every second. Cooldown: 2 Seconds

**`Wish`**: Heals everyone in your group to full health and grants them a shields for 20% of their maximum health. Cooldown: 120 Seconds

**Ghost Abilities**

**`Healing Potion`**: Throw a potion which heals all teammates in a 10 block radius for 10% of their max health and +100 ❤ Santé

**`Revive`**: Revive yourself after 50 seconds.

**Leveling Bonus**
You can level up the healer class while playing as a healer or if you have a teammate that is Healer, you get some of its healer XP as a team bonus.

For every healer level up to level 25 you get:

+ 1% Renew Healing

+ 2 Ghost Healing Potion Health Restored

+ 1% Wish Shield Percent

- 1 Revive Cooldown

For every other healer level you also get:

+ 1% Ghost Healing aura Healing

And for every 5 Healer Levels you also get:

+ 0.1% Healing aura Healing

+ 0.5% Healing Circle Healing

+ 0.5 Healing Circle Radius

+ 1 Healing Circle Duration

Show/Hide Mage

### Mage

**Class Passives**

**`Mage staff`**: All your melee weapon attacks become ranged. Those attacks deal 40% +5 of their melee ❁ Dégats (increased by 0.09 \* your ✎ Intelligence) up to 15 blocks, after which damage is reduced.

**`Efficient Spells`**: All abilities have a 25% shorter cooldown.

**Dungeon Stone Abilities**

**`Guided Sheep`**: Shoots a Guided Sheep, dealing damage based on your Mage level!

**`Thunderstorm`**: Unleash a Thunderstorm, striking enemies in a 10 block radius for 15 seconds dealing damage based on your Mage level!

**Ghost Abilities**

**`Instant wall`**: Create a 5x3 wall at the block you are looking at which lasts for 10 seconds

**`Fireball`**: Shoots a fireball, dealing damage based on your Mage level!

**Leveling Bonus**
You can level up the Mage class while playing as a Mage or if you have a teammate that is Mage, you get some of its Mage XP as a team bonus.

For every Mage level up to level 25 you get:

+ 5 Intelligence

+ 100-2000 Guided Sheep Damage

+ 80-1600 Fireball Damage

For every other Mage level you also get:

+ 1% Cooldown Reduction

Show/Hide Berserk

### Berserk

**Class Passives**

**`Bloodlust`**: Your next hit after killing a monster deals 20% increased damage and heals you for 1% of the damage dealt. This Bonus will expire after 5 seconds.

+ 30 Speed

+ 30% Melee Damage

**Dungeon Stone Abilities**

**`Throwing Axe`**: Throw an Axe, dealing the same damage as your highest hit in the last minute. Cooldown: 10 Seconds

**`Ragnarok`**: Summon 3 Zombie minions to aid you in battle! Cooldown: 60 Seconds

**Ghost Abilities**

**`Buff Potion`**: Throw a potion which teamporarily gives all teammates in a 10 block radius +30 ❁ Force

**`Ghost Axe`**: Throw an Axe, dealing damage based on your berserker level!

**Leveling Bonus**

For every Berserk level up to level 25 you get:

+ 0.4% Melee Damage

+ 0.4% Bloodlust Damage

+ 1% Throwing Axe Damage

+ 50-1000 Ghost Axe Damage

+ 800-16000 Ragnarok Summon Health

For every 5 Berserk Levels you also get:

+ 0.4 Walk Speed

+ 2 Ghost Buff Potion Strength

Show/Hide Archer

### Archer

**Class Passives**

**`Doubleshoot`**: 50% Chance to shoot a second arrow.

**`Bone Plating`**: Reduces your next incoming hit by 240.0 damage (scales with Archer Level and Critical Damage)
Cooldown: 25s

**Dungeon Stone Abilities**

**`Explosive Shot`**: Shoots an Arrow that explodes on impact, dealing the same damage as your highest bow hit in the last minute in a 4 block radius.

**`Rapid Fire`**: Shoots 8 Arrows per second for 4 seconds! Arrows deal 80.0% of your highest Bow hit in the last minute.

**Ghost Abilities**

**`Arrow Gift`**: Drop 5 arrows from your location for your teammates to use!

**`Stun Bow`**: Temporarily stuns any non-boss dungeon monster for a short period of time when shoot.

Show/Hide Tank

### Tank

**Class Passives**

**`Protective Barrier`**: Gain a permanent +25% Total ❈ Défense. Upon falling below 50% health, gain a 10% health absorption shield. Cooldown: 90s

**`Taunt`**: Increases the chance for mobs to target you when you are above 25% HP.

**Dungeon Stone Abilities**

**`Seismic Wave`**: A Seismic Wave emerges from underneath you and travels in a straight line. Deals 20000 + 10% every +50 ❈ Défense in damage to any enemy in its path.

**`Castle of Stone`**: Fortifies your defence, making you immune to damage and knockback for 5 seconds. Also aggros all enemies in a 10 block radius.

**Ghost Abilities**

**`Stun Potion`**: Throw a potion which temporarily stuns all monsters in a 10 block radius.

**`Absorption Potion`**: Throw a potion which gives all teammates in a 10 block radius 200.0 HP worth of absorption for 3 seconds.

## Mobs

Page principale : Dungeons Mobs
There are many unique mobs that differ from floor to floor. Due to the sheer extent of mobs, these have been listed in the main article above.

## Tips And Trivia

* The Dungeoneering skill is most likely a reference to the skill of the same name in *RuneScape*. In *RuneScape*, Dungeoneering is mainly leveled up in Daemonheim, where players complete randomly generated dungeons. Likewise, Dungeons uses similar mechanics possibly inspired by *RuneScape's* Dungeoneering skill.

## Revival

 Fichier:Crypt dreadlord.JPG  When a player dies, they are not removed from the Dungeons. They can be revived by other players killing certain mobs, by themselves after 60 seconds if they are a healer, revive stones used by alive players obtained from a fairy, or killing fairies as a ghost spectator.

When all players die, they fail the dungeon.

## Alpha Release Videos

How to play Catacombs on the Alpha Hypixel NetworkBasic understanding of a Dungeon RunDungeon LootDungeon Progression
Modèle:Dungeons