recursal/Fanatic-Fandom huggingface dataset:
Braeburn Dungeon

The Braeburn Dungeon is a hidden, secret location that only reveals itself to potential worthy heroes. The Braeburn Man kept his spirit and flail within the dungeon, waiting for a worthy weilder. The Heralds of Retha took the tests and some came out worthy. The dungeon soon vanished once more.

## Location

The Braeburn Dungeon can supposedly manifest in different places. For the Heralds, it manifested in Retha's central forest twice. It vanished afterwards and has not been encountered again.

## History

In his dying days, the Braeburn Man created this dungeon in anticipation for his passing. He moved his spirit into a flail hidden in the dungeon, ready to be found by a worthy hero.

The dungeon was designed with powerful magic and numerous physical and moral tests. The Heralds of Retha were drawn to the dungeon, more than once, and a few members proved worthy of the flail. The dungeon then vanished and has not been seen since; it accomplished it's purpose.

## Landscape

The Braeburn Dungeon is made from simple stone and magical material. The dungeon's location is not constant but the contents within the dungeon are.

## Notable Locations

The dungeon has several testing rooms but only one crucial chamber.

* **Flail Chamber-** The final room, it once contained the Braeburn Flail. After the flail was taken by a worthy Eljenai Alminak the room no longer served a purpose.
Black Pain Cover

This item is a special accessory created by the Kin of Law from the Unstable Timeline. It was gifted to Pappen Vafaran as a reward for playing a part in defeating Oblivion (UT). Since then Pappen has always worn it, using its abilities to their full use.

## Appearance

The Black Pain Cover is a large singular piece of armor that covers wearers shoulders, torso, and stomach. Its comprised of a semi-solid black slime. The armor is in a constant state of melting and reformation. It has red energy radiating through it, almost as if erupting.

## Brief History

The Black Pain Cover was first created with materials obtained from the Kin of Death's creation, being saved for something special.

When the Heralds of Retha arrived in the Unstable Timeline they met up with the native Kin of Law. They promised to give each of the Heralds a reward if they could defeat Oblivion (UT). Naturally the Heralds accepted the challenge.

They went to fight Oblivion, and after a long battle, managed to trap him within the Master Flask. They returned to the Kin of Law, awaiting their reward. Among other things, each member of the team was gifted a special piece of armor. The Black Pain Cover was personally gifted to Pappen Vafaran.

## Functions

When worn, this armor gives Pappen two abilities. They're both death-related, making them murderous. Each ability costs a certain amount of death mana.

* **Death Sentence-** Whenever Pappen slashes someone with his sword he gets the chance to activate this ability. If he successfully activates it on a weak enemy it instantly murders them after some time. If used on a stronger foe it only does a big amount of damage after some time.
* **Pain Mirror-** When activated during a normal fight, Pappen can use death mana to reflect 1/2 damage from himself to the enemy. It costs slightly more death mana to use against a stronger enemy. This effect shortly lingers.
* **Zombified Rejuvenation-** A new ability, Pappen can use death mana to heal and zombify a fallen ally's body. The zombie is at Pappen's command, helping him out for the duration of its well-being. After some time the zombie reverts back into a corpse.
Kin of Nature

The Kin of Nature is a guardian of the mortal realm and a member of the Kin of Law. Along with the rest of the kin, he resides in the Colosseum of Reality watching over the Plane of Law and keeping track of any possible threats it might face.

## Appearance

The Kin of Nature is a Caucasian being with a green mohawk on his head with green eyes. He is very lean and somewhat somewhat athletic. He wears white and green robes with a bright green charm on his torso.

## Brief History

The Kin of Nature was created shortly after the Plane of Law came into existence, along with the rest of the kin. They were created as a way to make sure that everything went along nicely in the new dimension.

Over the course of thousands of years he protected the Plane of Law with his fellow kin from threats powerful enough that call for their attention, like Indunar. He works in perfect harmony with the rest of the kin, and nearly always has a serious-like manner toward situations.

After Indunar put on the Chaos Core, him and the rest of the kin fought alongside each other and imprisoned him. He was also present when the Heralds of Retha came to deliver the Kin of Time, and when they briefly talked to Indunar.

## Abilities

This kin is a natural master at manipulating the properties of nature, the biggest element there is. While the Kin of Elements can also control nature, it pales in comparison to what the Kin of Nature can do.

* **Nature Manipulation-** This kin's signature aspect of reality is nature. He can manipulate it to many extents, and create various effects. This makes him a very powerful opponent.
	+ **Plant Manipulation-** He can use his nature manipulation to possess complete control over anything plants, including herbs.

* **Nature Knowledge-** He has great amounts of knowledge over the aspects of nature and the environment. This knowledge is universal, and greatly benefits him.
* **Kin Abilities-** As a member of the Kin of Law, he has many abilities that he shares with his fellow kin. They don't necessarily have anything to do with nature, but are still useful.
	+ **Kin Blasts-** He can summon bubble-like projectiles from portals, and launch them at his enemies. This is a very basic attack, and has nothing to do with his dominant power.
	+ **Enhanced Durability-** His durability is superior to that of any human, and can survive strong attacks with only a decent amount of damage taken.
	+ **Flight-** He possesses the power to fly, and can use it as an enhanced jump as well.

## Weaknesses

* **Overexertion-** This kin's abilities can severely tire him out. He has to be careful when using his abilities, as they require a lot of power.
Kin of Gravity

The Kin of Gravity is a guardian of the mortal realm and a member of the Kin of Law. Along with the rest of the kin, he resides in the Colosseum of Reality watching over the Plane of Law and keeping track of any possible threats it might face.

## Appearance

The Kin of Gravity is a Caucasian being with a purple mohawk on his head and black eyes with purple pupils. He is very lean and somewhat somewhat athletic. He wears white and purple robes with a purple charm on his torso.

## Brief History

The Kin of Gravity was created shortly after the Plane of Law came into existence, along with the rest of the kin. They were created as a way to make sure that everything went along nicely in the new dimension.

Over the course of thousands of years he protected the Plane of Law with his fellow kin from threats powerful enough that call for their attention, like Indunar. He works in perfect harmony with the rest of the kin, and nearly always has a serious-like manner toward situations.

After Indunar put on the Chaos Core, him and the rest of the kin fought alongside each other and imprisoned him. He was also present when the Heralds of Retha came to deliver the Kin of Time, and when they briefly talked to Indunar.

## Abilities

This kin is a natural master at manipulating the properties of gravity, which gives him the ability to manipulate gravity anywhere, and yes, that includes realms outside Senothia.

* **Gravitational Manipulation-** This kin's signature aspect of reality is gravity. He can manipulate it to many extents, and create various effects. This makes him a very powerful opponent.
	+ **Gravity Strengthening-** He can use gravitational manipulation to strengthen gravity wherever he wishes.
	+ **Gravity Reversal-** He can use gravitational manipulation to dampen gravity wherever he wishes.
		- **Gravity Removal-** He can use gravitational manipulation to completely remove gravity wherever he wishes.

* **Gravitational Knowledge-** He has great amounts of knowledge over the aspects of gravity in every dimension. This knowledge is universal, and greatly benefits him.
* **Kin Abilities-** As a member of the Kin of Law, he has many abilities that he shares with his fellow kin. They don't necessarily have anything to do with dimensions, but are still useful.
	+ **Kin Blasts-** He can summon bubble-like projectiles from portals, and launch them at his enemies. This is a very basic attack, and has nothing to do with his dominant power.
	+ **Enhanced Durability-** His durability is superior to that of any human, and can survive strong attacks with only a decent amount of damage taken.
	+ **Flight-** He possesses the power to fly, and can use it as an enhanced jump as well.

## Weaknesses

* **Overexertion-** This kin's abilities can severely tire him out. He has to be careful when using his abilities, as they require a lot of power.
Mummy Lord

The Mummy Lord was the powerful ruler of the Crest-Desert. He ruled from his underground dungeon, and commanded the Lamia and his legion of mummies. He reigned supreme, until the Heralds of Retha arrived and ended his rule.

## Appearance

The Mummy Lord takes the base appearance of a regular mummy, deteriorated skin covered in appendages, but has several features that distinguish him as ruler. He is covered in golden accessories and jewels, with a mystical purple glow spiraling under his appendages,

## Brief History

The Mummy Lord ruled over the Crest-Desert with an iron fist. He commanded the Lamia to bring in prisoners, and even commanded her to do sacrificial ceremonies for him. The Lamia informed him of everything that went on in his dungeon, while he ruled from his personal throne room.

When the Heralds of Retha arrived in his dungeon, they defeated his mummies and killed the Lamia. He was aware of this, and waited until they eventually reached his throne room.

When they reached his room, he met them with a fight. Even with all his mummies and powers, the Mummy Lord was defeated and killed by the Heralds of Retha with the help of Larry. They took his staff and box of treasure, and left the dungeon.

His death triggered the rising of the dungeon, which turned it into the Crest-Desert Palace. His spirit transferred to the Mummy Lord Cube, which guarded the rest of his Ethereal Oil.

## Abilities

The Mummy Lord was a powerful sorcerer, and had abilities far greater than any ordinary mummy. He has and used his great abilities to rule over the Crest-Desert for centuries.

* **Mummy Summoning-** The Mummy Lord's most iconic ability, he can summon a multitude of mummy servants from the ground do his bidding and aid him in battle. He uses them as guards and soldiers for the Lamia.
* **Sand Tornado Spin-** He can create and manipulate the sand around him, and turn it into a fierce tornado to use against his enemies in battle.
* **Fear Glare-** By using his void-black eyes, the Mummy Lord can briefly paralyze his target, rendering them unable to make any sort of action.

## Equipment

The Mummy Lord had various weapons and items, but kept most of them within the treause chest behind his throne. He only ever actually used two items in combat. They were all taken by the Heralds of Retha upon his defeat.

* **Mummy Blade-** The Mummy Lord carried around a sharp dagger, and used it when necessary.
* **Mummy Lord Staff-** His most iconic item, this snake-shaped staff can conjure strings to choke and restrain his enemies. He used it in his fight against the Heralds, but was taken by Daniel Skrimir after his death.
Lamia

The Lamia was the second in command of the Crest-Desert dungeon. She gladly served her master, the Mummy Lord, and kept prisoners in the dungeon for him. She later fought with the Heralds of Retha, but was violently slaughtered by Alex Devaror.

## Appearance

The Lamia's upper body looked no different from that of a normal human female, but had the lower body of a tigress. She walked on four legs and had a long tail behind her. She had long black hair, and wore garments as clothing.

## Brief History

The Lamia served her master, the Mummy Lord. She was at his command, and did everything he asked of her. She helped command his legion of mummy soldiers, and kept prisoners in the dungeon.

After the Heralds of Retha arrived, a fight broke out between them. She summoned various mummies to help her, and even hypnotized a member of their team, but was ultimately defeated.

She refused to give the Heralds any sort of information regarding her master, so Alex Devaror decided to violently kill her before she could hurt anyone else.

## Abilities

The Lamia didn't have any special abilities, and didn't use magic herself, but still managed to be a fierce warrior and opponent to the Heralds of Retha.

* **Lamia Physiology-** Being a Lamia, she had various biological advantages and benefits which she relied on in battle.
	+ **Enhanced Strength-** The Lamia's natural biology gave her a form of superior strength, which she could use to battle her opponents.
	+ **Enhanced Durability-** The Lamia's natural biology gave her a form of enhanced durability, and could take heavy blows and still stand strong.
	+ **Enhanced Agility-** The Lamia's natural biology gave her a form of enhanced agility, as she could move faster and in a more agile way during battle.
	+ **Sharp Claws-** The Lamia could use her sharp claws to deal heavy damage to her opponents.

## Equipment

The Lamia was purely a physical fighter, and didn't use any weapons in battle. She did however use a special necklace.

* **Hypnotic Necklace-** The Lamia carried a necklace with hypnotic abilities. The necklace could hypnotize her targets into doing her bidding. She demonstrated this when she used it to control Dario Ingelmus into fighting his own team.

## Weaknesses

* **Sharp Weapons-** Although the Lamia was a fierce fighter, she seemed to have a particular weakness to sharp weapons. She was easily killed by one of Alex Devaror's hand axes, a very basic weapon.
Protection Stone

The Protection Stone is a magical dwarven ion stone, that was found by the Heralds of Retha in the Dwarf Mines. It was taken by Alex Devaror, who used it for some time before his death. It can be used to enhance defense, and make the user very durable. It was later given to and used by Evangelion.

## Appearance

This stone is made of a small smooth crystal material. It is primarily dark yellow, the main dwarven color. It has various darker strips of color, and a bright yellow small glow at the center.

## Brief History

The Protection Stone is one of the main seven ion stones in the world. It previously resided within the massive Dwarf Mines. Who created it, and for how long it had been there, were both unknown.

Later in their adventures, the Heralds of Retha went into the mines in order to fight a dragon for the Dwarves. After slaying the dragon, they found this stone on its corpse. They took the stone, and after getting their reward from the dwarves, left the mines.

The stone was taken by Alex Devaror, and realized that he could use it to increase his durability. He always used it passively, becoming more durable. After Alex's sacrifice, the stone was left in the hands of his teammate Evangelion.

## Functions

This stone passively increases the defense of the wearer, which is useful for many situations, as proven by Alex and Evangelion.

* **Defense Enhancement-** Without a need to be activated, this stone passively increases the durability of its user. This helps the user take less damage from attacks, and sometimes even block weak attacks altogether.
Lamless

Lamless is the name given by Maurus Melgoron to the series of Caid constructs conjured with his Caid Stone throughout his adventures. Lamless has the highest potential of any of Mau's constructs and played a key role in defeating Dimiourgia.

## Appearance

Lamless resembles a humanoid creature but has a rainbow-colored body and outline. Every limb and joint are disconnected from each other, but float, so the movements of the construct remain coherent.

## Brief History

Lamless is the Caid construct created when Maurus activates his Caid Stone. The stone itself was created late into his adventures, therefore Lamless was too. Ever since, Mau has used Lamless in strategic and imaginative ways, and due to his Caid, gives him a lot of creative potential.

Lamless was able to blast Caid through a void barrier in the Element Dimension and was able to push Dimiourgia's Conception through it, allowing the Heralds of Retha to relocate the Dragonborn, As Maurus gets stronger, so will Lamless, making them a formidable duo.

## Abilities

Lamless is one of the most capable Caid Magic users in Starr. In accordance with Maurus' commands, Lamless can use his Caid for a myriad of different uses and situations.

* **Caid Magic Manipulation-** Lamless has very precise control over Caid Magic, giving him a limited power over creation. Lamless can use his magic to temporarily create nearly any object Maurus imagines, such as a sword. Lamless can also change the form of his body through Caid.
	+ **Caid Blasts-** A very unique power, Lamless can fire damaging blasts of pure Caid Magic. These blasts can go through certain Void barriers as well as momentarily damage Dimiourgia's Conception.

## Weaknesses

* **Lack of Focus-** If Maurus loses focus while Lamless is summoned, Lamless' current avatar will cease to exist, and Maurus would have to summon him again, costing him more mana.
* **Limited Creation-** Everything that Lamless creates, such as physical items, will vanish when Lamless' current avatar ceases to exist. While not particularly troublesome, it does limit his creative potential.
Artifex Spectacles

The Artifex Spectacles are a pair of goggles that give its user unique abilities. Originally a pair of ordinary specs; they were enchanted with the Enemy Essence of Modithrimus to obtain some of his artificer and voodoo powers. It is worn and serves as one of Maurus Melgoron's most reliable items.

## Appearance

The Artifex Spectacles were originally gray and silver, but after being enchanted they gained a beige, golden color. The left glass is shattered and has a hovering piece of voodoo magic that resembles the eye of Modithrimus.

## Brief History

Originally, this item was just a standard pair of goggles regularly worn by Maurus Melgoron. After obtaining Modithrimus's Enemy Essence after his final defeat, Maurus kept it for some time, but eventually decided to enchant it on his goggles. Using the Heavenly Kiln, it was enchanted and given a great ability. In the future the Artifex Spectacles would be relied on by Maurus.

## Functions

The Artifex Spectacles gained some of Modithrimus' artificer-voodoo powers after being enchanted. It is a worn accessory, and has a very specific but useful ability.

* **Husked Rejuvenation-** If Maurus can see an enemy's corpse through the spectacles, he can choose to reanimate the body as a husk. In this state the enemy is much weaker but follows Mau's every command. The effect only lasts until the husk takes enough damage and is then reverted back to a corpse. Additionally, the body must be complete and only one husk can be created at a time.
* **Self-Resurrection-** Similarly to Modithrimus, Maurus can use the spectacles to look and see life within his body, independently resurrecting himself shortly after death. This process does not fully heal his body but gives it's user another fighting chance.
Chaos Katars

The Chaos Katars are very powerful weapons created by Pappen Vafaran. Imbued with a chaos fabric obtained from the Baby Chaos Leviathan, these katars have extraordinary capability and are one of Pappen's strongest weapons.

## Appearance

The base of a katars are made from an orange metallic material. Throughout the katars there are big patches of chaos fabric, more notably on their lower half. There are also large orange auras surrounding them.

## Brief History

The metallic base of the Chaos Katars were forged by a Blacksmith in Avallon. They were also imbued with a special chaos fabric obtained from the remains of the Baby Chaos Leviathan. At this point they were very strong, but hadn't reached their full potential.

After defeating the Extrivimaw with the Boarfin Sword, Pappen was able to get his hands on a Phantom Fragment. Using the Heavenly Kiln provided by the Great Ocean Guardian, Pappen completed his chaos weapons and unlocked their special ability.

## Functions

Being chaos weapons, these katars have a regular, semi-special, and special ability. These weapons also have their own small amount of mana, having every attack cost a specific amount.

* **Melee Attack-** This is the katar's regular attack. Although being a standard attack, its pretty powerful. Pappen uses it to fiercely stab his enemies.
* **Chaos Magic Manipulation-** The Chaos Katars can manipulate a special form of magic, chaos magic, and use it to gain destructive and powerful abilities.
	+ **Limb Incapacitation-** This unique semi-ability does less damage than the regular attack, but has a special effect. Depending on the precision of his attack, Pappen can use the katars to incapacitate his target's limbs. This results in the opponent having less accuracy or movement speed depending on Pappen's intended target.
	+ **Ultimate Outburst-** Using their full power, the katars can imbue Pappen with loads of chaos energy, overwhelming him, and blowing him up. Pappen's body in particular can always regenerate from the explosion while simultaneously dealing supreme amounts of damage to anyone caught in the blast.

## Trivia

* The Ultimate Outburst ability was inspired by Final Explosion from DBZ.
Betrayal of Rednith

The **Betrayal of Rednith** was an escalating conflict between Rednith and the Heralds of Retha.

## Background

The Heralds of Retha previously recruited Rednith because of their collective success on a previous mission in the Crest-Desert Palace. Rednith accompanied the heroes into the Ather, asking moral questions along the way, and watched them obtained the second Lestrik Artifact. On their way out however, Rednith made another question.

## Betrayal

Rednith begins by asking the Heralds why they should be the ones to kill Oblivion, arguing that his resurrection power is most ideal. The Heralds consider this by telling him he can help, but that isn't enough for Rednith. He begins to explain that he is interested in fame and glory therefore he wants to be the only one to kill Oblivion. Rednith demands the Heralds turn over the Lestrik Artifacts to him.

The heroes attempt to negotiate and communicate with the Sending Stones, but Rednith pressures them, and they ultimately refuse. Rednith states that he has no other choice, and will take the artifacts by force. An unfortunate battle begins. The Heralds swiftly kill Rednith with Skrimir's Water Pulse, but he self-revives. Rednith begins to target Daniel with the idea that he'll defeat the Heralds one by one. The battle continues, and Rednith is damaged by Pagranor's Hammer of Thunderbolts and killed again. Before he resurrects Pappen attempts to destroy his remains with a fire potion but fails.

Daniel takes Rednith's necklace, theorizing that it could be the source of his power, but is wrong, and angers Rednith even more. Realizing he's getting weaker, the heroes pour on and kill Rednith multiple times more. The purple fighter begins to get tired and his resurrections slow down.

## Aftermath

Once Rednith is weak enough, Pappen is able to stab him with the Lord's Bottle, swiftly trapping the exhausted Rednith within the item. The team feel a sense of betrayal, especially Pappen. The Heralds wonder if they should leave both Rednith and the bottle in the Ather but ultimately decide not too, thinking they might need him in the coming battles.
Frostbrand

The Frostbrand is a magical sword found in the Tundra by Dario Ingelmus. He wielded it for some time before his break from adventure, and was passed on to Eljenai Alminak after his death.

## Appearance

This sword has a handle in the form of an ice wolf's open mouth, with yellow streaks around it. It has a long sharp blade perturbing from below the mouth, slightly glowing.

## Brief History

On one of their adventures, the Heralds of Retha decided to explore the Tundra in Retha. During their exploration Dario Ingelmus found the Frostbrand hidden under a big layer of snow. How it got there is still unknown to this day.

The sword was kept and used by Dario Ingelmus for the rest of his adventures. After his death in the Dark Mountains this sword was given to Eljenai Alminak, who occasionally uses it in battles.

## Functions

This weapon may function like an ordinary sword, but has the magical power of ice imbued within it.

* **Melee Attack-** This, with all its power, is still a sword. Its user can use it to fiercely slash at his opponents in battle, triggering another side effect.
	+ **Ice Enchantment-** The Frostbrand has a natural ice enchantment within it, dealing extra ice damage to its enemies.
Chaos Trident

The Chaos Trident is a very powerful weapon created by Daniel Skrimir. Imbued with a chaos fabric obtained from the Baby Chaos Leviathan, this trident has extraordinary capability and is one of Daniel's strongest weapons.

## Appearance

The base of this trident is made from an orange metallic material. Throughout the item there are several patches of chaos fabric that cover nearly the entire weapon. There is also a large orange aura surrounding its entirety.

## Brief History

The metallic base of the Chaos Trident was forged by a Blacksmith in Avallon. It was also imbued with a special chaos fabric obtained from the remains of the Baby Chaos Leviathan. At this point it was very strong, but hadn't reached its full potential.

After defeating the Levinara with the Boarfin Sword, Daniel was able to get his hands on a Phantom Fragment. Using the Heavenly Kiln provided by the Great Ocean Guardian, Daniel completed his chaos weapon and unlocked its special ability.

## Functions

Being a chaos weapon, this trident has a regular, semi-special, and special ability. This weapon also has its own small amount of mana, having every attack cost a specific amount.

* **Ranged Attack-**This is the trident's regular attack. Although being a standard attack, its pretty powerful. Daniel uses it to fiercely impale his enemies.
	+ **Quick-use-** This is the trident's semi-special attack. It does the same amount of damage as the standard attack, but its throw is swift enough to launch it alongside another attack, saving time and movement.
* **Chaos Magic Manipulation-**The Chaos Trident can manipulate a special form of magic, chaos magic, and use it to gain destructive and powerful abilities.
	+ **Black Abyss-** Using its full power, the trident can be thrown at an enemy and create a black hole at its turning point, precisely pulling enemies depending on where it is placed. The singularity closes shortly after it deals destructive amounts of damage, depending on the enemy's health.

## Trivia

* The idea of making the weapon a trident originated from the Prongs of Poseidon trope.
Heavenly Kiln

The Heavenly Kiln is a magical forge with unique properties. It was created by the Great Ocean Guardian and given to the Heralds of Retha as a reward for their heroics. It is currently located in the Heralds' Hideout.

## Appearance

This forge has a golden and gray structure that makes a crown-like shape. There is also a blue symbol on its peak. The inside is hollow with a transparent blue mana field taking up the space.

## Brief History

As a reward for fighting Indunar and the Boarfin Fleet, the Heralds of Retha were gifted this item by the Great Ocean Guardian. Along with the upgraded Boarfin Sword, this meant that they could enchant items to be stronger.

The Heralds decided to place the forge within the Heralds' Hideout. This was a big decision because once placed the kiln cannot be moved. Ever since then they have returned to it and upgraded various items.

## Functions

The Heavenly Kiln is a very special big item. Similarly to the Starforge, the Heavenly Kiln can use other magical materials to enhance weapons and items.

* **Items Enhancement-** This forge has two different ways of enchanting items. Both ways involve placing said item with another magical material, imbuing them together, all within the forge.
	+ **Phantom Enhancement-** By placing Phantom Fragments collected from the Boarfin Sword within the kiln, items, but more notably weapons, can be enhanced to have new unique abilities. The biggest example of this are the Chaos Weapons.
	+ **Essence Enhancement-** By placing Enemy Essences collected with the Essence Collector within the kiln, items, or ordinary weapons, can be enhanced to have powerful abilities derived from whoever the essence was collected from.
Amulet of Proof

The Amulet of Proof against Detection and Location is a magical amulet that resided within the Mummy Lord's chest of treasures behind his throne. It was taken by Alex Devaror after the Mummy Lord's death, but he gave it to Daniel Skrimir some time after.

## Appearance

This bronze and silver amulet is in the shape of a necklace. It has the look of a closed eye on the front, and the has a beaded string attached to it.

## Brief History

The Amulet of Proof in particular wasn't used by the Mummy Lord, but was kept in his chest of treasures that resided behind his throne.

When the Heralds of Retha entered his throne room, they got into a fight. The Heralds killed the Mummy Lord with the help of Larry, and took everything inside the treasure chest, including the Amulet. It was received by Alex Devaror in particular, but due to not having a good use for it, kindly gave it to Daniel Skrimir.

The amulet was later fused and enchanted with the Stone of Team-Keeping by Daniel. This combined and increased their abilities, making it a more useful item.

## Functions

This Amulet has no offensive capabilities, but serves as a warning of danger for the user. It later became more powerful in its own regard after being welded together with the Stone of Team-Keeping.

* **Danger Awareness-** If anyone who poses a potential risk of danger is watching the wearer without the wearer knowing, the amulet begins to glow.
	+ **Compass Enchantment-** After being fused together with the Stone of Team-Keeping, it combined both of their abilities into a singular, more potent use. It was further improved with an enchantment consisting of several Compass Potions, expanding the range of its abilities.
Berserker Axe

The Berserker axe is a powerful weapon that can be used fiercely in battle. With its binding curse, it won't come off the user either. It was kept by the Mummy Lord in his box of treasures but was taken by Alex Devaror after his death.

## Appearance

This silver axe is very detailed, and carries extremely sharp edges on the sides. It has a black crystal-like gem at the top, and has an averagely sized handle.

## Brief History

Being owned by the Mummy Lord and kept in his box of treasures, the Berserker Axe wasn't really used by him, and stayed in his box as one of his precious items.

After his defeat and death at the hands of the Heralds of Retha, the axe was taken by Alex Devaror to be later used by him to fight his enemies. Until he got more powerful weapons, that is.

Even though Alex doesn't use it very much after obtaining more powerful weapons, its still attuned to him, which means the curse won't let him get rid of it until death.

## Functions

The Berserker Axe is a very sharp and powerful weapon, and its main purpose is to simply slash and kill its targets in a fight.

* **Melee Attack-** This axe may not have have any magical attacks, but is a reliable weapon when it comes to a fight.
	+ **Binding Curse-** This axe is strong, but comes at a price. To be used it must be attuned to the user, but if it becomes attuned it will bind itself to the user. This renders the user unable to get rid of the axe, and until death, must carry it at all times.

## Trivia

* Despite the curse, the Berserker Axe was once removed by Lord Frederick through unknown means.
	+ This was confirmed by Patrick to be a plot hole, as he didn't take the curse into consideration when planning that particular session.
Onyx Dog Idol

The Onyx Dog Idol is one of several Dog Idols within the Frosted Ruins. Eljenai Alminak could only pick one to take, and ultimately decided on this onyx one. By reciting an incantation, his item has the power to manifest a dog-like creature known as the Buff Dog.

## Appearance

The shape of this idol stone resembles that of the Buff Dog himself. It has varying shades of black, grey, and white with having multiple shapes making up its form.

## Brief History

This item was possibly created by the Thaumatans along the rest of the dog idols, and were kept in their base on the Frosted Flatlands long after their disappearance. The Heralds of Retha eventually found this base with all the different idols.

Eljenai Alminak wanted an dog idol, but was forced to choose as he could only learn one incantation. He decided on taking the Onyx one as it would manifest a Buff Dog, something he wanted over the rest of the dogs. Eljenai eventually also imbued this item with some of his mana, increasing its abilities.

## Functions

The Onyx Dog Idol item only has a single use, manifestation. Each dog idol could manifest its creature with different powers, but this one can summon the Buff Dog.

* **Buff Dog Manifestation-** By reciting an incantation, the wielder of this item can manifest a mystical creature known as the Buff Dog, a creature that lives to serve its summoner and follow his commands.
Jester's Mask

The Jester's mask is an unusual accessory worn by the Jester. If worn by someone with a big-enough mana supply, it can transport them to the Astral Plane. After the Jester's death, the mask went into possession of Daniel Skrimir.

## Appearance

This mask has a very simple design. It is white all over, with two different eye shapes and a long mouth figure. It has a crack on the top and under the right eye.

## Brief History

This mask was worn by the Jester for over 200 years, and was a part of his iconic appearance. The Heralds of Retha never saw his true face because of it, as it always remained on his face.

After the Heralds and Larry defeated and killed the Unbound Jester, the mask was kept by Daniel Skrimir, as he was the only one who could use its abilities.

## Functions

This mask may look ordinary to the naked eye, but has a very fascinating ability.

* **Teleportation-** If worn by an individual with a large-enough supply of mana, it can be used to transport themselves into the Astral Plane's equivalent of wherever they were standing. This is very useful for a quick get-away, or for other creative uses.
Breath Anatomy

Dragonborns are special creatures in the way that they have a 50/50 chance at birth to manifest something called a "Breath Attack." If the dragonborn obtains said attack, the specific type of attack will be determined through the dragonborn's scale color. Some breath attacks are stronger than others; but assuredly they are all powerful in their own ways. Although there are several types of breath attacks for the different types of dragonborns, every type has a similar but slightly different anatomy of how they use it. Dragonborns can activate these attacks with the use of their "Breath Pouches."

## Fire

Fire Dragonborns with Red, Brass, or Golden scales fall under this category. If they come to manifest a breath pouch, it would contain drake oil. They have the ability to violently shake their pouch; allowing the drake oil to erupt into flames.

## Electricity

Electric Dragonborns with Blue scales fall under this category. If they come to manifest a breath pouch, it would contain shock water and fission water within separate sections. They can spray the shock water very quickly, and right after, spray the fission water. When the two waters collide, electricity is created.

## Frost

Fire Dragonborns with White, or Silver scales fall under this category. If they come to manifest a breath pouch, it would contain blizz wind. They can open it briefly, releasing the frigid gas. It then expands; freezing in ice anything it comes in contact with.

## Acid

Acid Dragonborns with Black, or Copper scales fall under this category. They don't manifest breath pouches; rather take acid directly from their stomach. They are able to extract their stomach acid and vomit it out in an offensive way, corroding anything it touches.

## Magma

Only the exotic Volcanic Dragonborn falls under this category. Similar to acid dragonborns, they don't manifest breath pouches, but rather take magma directly from their stomach. They are able to extract their stomach magma and vomit it out as blobs of lava, melting anything it touches.

## Trivia

* Every illustration seen in this page is from the Wick Hickens Races book, which contains a lot of useful information for the different types of dragonborns on Senothia.
Floresta Oldhan

A Floresta de Oldhan é a floresta que fica nos arredores de Donncaster. Para você ir para a maioria dos outros locais você precisa passar por ela.

   Criaturas na sua superfície:

* Rabbit
* Snake
* Wolfang
* Beetle
* Javaligre
* Bee

É acesso para vários outros locais de caça:

* Ruínas de Kanmali;
* Cavernas Gnogrock Sul;
Mulgnar's Maul

Mulgnar's Maul is a decently strong weapon that formerly belonged to Mulgnar. He used it in the final round of Avallon's Tournament, but after Mulgnar's death in the battle, it was taken by Alex Devaror.

## Appearance

This maul consists of a very long and thin gray handle, that goes in both directions at the bottom. At the top, its shaped in a very mace-like manor, with spikes coming out from all sides.

## Brief History

Somehow obtained by Mulgnar, this maul was his main and only weapon of choice.

When Mulgnar's brother Ragnar asked for his help in defeating the Heralds of Retha, Mulgnar accepted. In the battle, he used his powerful maul against the Heralds, dealing big damage.

The Heralds eventually got the upper hand, and killed both Ragnar and Mulgnar by the end of the fight. Shortly afterwards, the maul was taken by Alex Devaror, who added it to his slowly-growing arsenal.

## Functions

Mulgnar's Maul has no special abilities, and is just a simple weapon used when fighting.

* **Melee Attack-** This maul may not be magical or special, but does decently good damage on its enemies. Its powerful enough to crush stone, and rivals the power of other strong weapons.
Green Lens

The Green Lens is a unique artificer-based item. It formerly belonged to Venorane, and is now in the possession of Maurus Melgoron. It has the ability to enhance the power of artificer weapons.

## Appearance

This lens is made of a green-tinted glass. It has a golden outer ring, with a golden attachment mechanism.

## Brief History

This artefact was originally in the possession of the Vikkin artificer Venorane, as one of his main items. When the Heralds of Retha wandered into his dungeon, he battled them. He was defeated, and his body was killed.

Shortly after, Maurus Melgoron got to keep whatever gear Venorane was using, including the lens. To this day Mau still uses it to enhance the power of his rifle and shotgun.

## Functions

The Green Lens is not a weapon, but it can be used to enhance the powers of one.

* **Weapon Enhancement-** If attached onto an artificer weapon, it will slightly boost its power. Its attacks will do more damage on its enemies. The lens has been proved to work on Artificer rifles and shotguns.
Demon

Demon is the name given by Maurus Melgoron to the series of thunder constructs conjured with his Thunder Stone throughout his adventures. Demon is the fifth type of construct he ever summoned, and is one of Mau's most unpredictable ones.

## Appearance

Demon is less humanoid than the first four constructs. He has no legs and his body is shaped like a lightning bolt with blue black and white colors. His head is a dark blue with a hair-like attatchment on top, with the same patterns as his body. He has two detached arms, that are both shaped similar to lightning bolts too. He floats in the air without touching the ground.

## Brief History

Demon is the thunder construct created when Maurus activates his Thunder Stone. The stone itself was found later in his adventures, therefore Demon was too. Ever since then he has used Demon in battles, and due to his lightning, makes him a shockingly decent choice for it.

Eventually, Maurus reached a new level of power, buffing Demon's fire capabilities. As Maurus gets stronger, so will Demon, making them a formidable duo.

## Abilities

Demon is a being made of pure electricity, which makes his physical form somewhat unstable but powerful. He's based around the element of thunder, and can control his lightning in unique ways.

* **Limited Lightning Manipulation-** Demon can manipulate the volts in his body in a few ways, electrocuting his enemies.
	+ **Thunder Punches-** Demon's most basic attack, these punches carry lightning that do a low amount of damage to the enemy, but can chain and hit multiple opponents of his choice.
	+ **Lightning Strike-** With this attack, Demon can jump high into the air, and quickly hurl towards the ground once more, similar to a lightning bolt. Due the speed of the attack its hard to dodge, and can do great electrical damage.

## Weaknesses

* **Lack of Focus-** If Maurus loses focus while Demon is summoned, Demon's current avatar will cease to exist, and Maurus would have to summon him again, costing him more mana.
* **Movement Limitation-** If Maurus is summoning two constructs at once, Demon is forced to split his mobility with the other one. This can create disadvantages in battle as Demon can move less.
Allmaker

The Allmaker is an extra-existential entity that writes the existence of the P&D Universe and everything in it. Everything that happens is his will, the unshakable will of 'All' that even he must abide by. The Allmaker encountered and briefly aided the Heralds of Retha, eventually allowing them to reincarnate as new beings.

## Appearance

The Allmaker is a thin skeletal figure covered by a dark cloak. He has glowing blue pupils. His dimension also contains a peculiar table with a stack of paper, some ink, a bag of dice, and a fedora. There is a large hourglass behind him, constantly shifting the sand within.

## Brief History

The Allmaker was created along with the rest of the Campaign by the Dungeon Master and serves as the in-universe explanation for the existence of the P&D Universe. He eternally writes and creates realities in his blank dimension.

After traveling through a time rift, the Heralds of Retha were unlucky to find themselves in the Allmaker's Dimension. The Allmaker explained their situation and showed them a grim vision the future of their universe should they never return. He granted them two options, traveling to an unknown point in their timeline, or reincarnating as new beings in a victorious future. The players chose the former.

When in time they would arrive would be decided by multiple dice rolls. He rolled with his dice, and the Heralds were to be taken to the 4th dawn. The Allmaker revealed that the hourglass behind him was the remaining time the players had to defeat Nurmor, two and a half real life years. Even he cannot tamper with the hourglass. It was the will of All that despite choosing the former option, the players would still have the opportunity to permanently return to the dimension and go through a portal to reincarnate as different characters if they wish to do so.

Some time later the Heralds returned, ready to begin new lives in the future. The Allmaker gave them a physical chart with Real World information and hidden secrets. One by one the players entered his portal and entered P&D2, the second campaign within the future of the first. The players are to never encounter the Allmaker again.

## Abilities

* **All Manipulation-** The Allmaker has the ability to manipulate 'All', the highest form of power in the P&D existence. This includes CAID, VOID, Destiny, and anything else imaginable within the campaign. The Allmaker continuously writes reality, time itself, and is fully aware of the Real World and the players themselves.

## Trivia

* The Allmaker is an in-universe representation of Patrick, the Dungeon Master of the campaign.
Cloak of the Bat

The Cloak of the Bat is a magical cloak that allows its user to transform into a bat during the night. It was given to Eljenai Alminak in Avallon, and since then has been used by him as a support to his assassin-like nature.

## Appearance

This cloak is very simple. It is near black and ragged towards the bottom, with a bat-like pattern under the arms.

## Brief History

Early in his adventures, Eljenai diverted from his team and went to ask around Avallon for a solution to the Necro-Curse. An elderly man gave him the ingredients to make it, but also generously gave him this cloak. He thought that a Dark Elf rogue would have more use for it than he did.

Since then, Eljenai uses this cloak conveniently at night time. Its inspired him to make other monster-related experiments, Due to his natural abilities the cloak now turns him into a significantly larger-sized bat.

## Functions

This cloak can only be used during night time, and using it leaves Eljenai in a very vulnerable state.

* **Bat Transformation-** When the hood of the cloak is worn, the cloak turns Eljenai into a bat. This bat has little health, but allows Eljenai to fly around freely.
Artificer Rifle

The Artificer Rifle is a projectile-based weapon used by Maurus Melgoron for as long as he can remember. He's had it with him throughout every adventure, and even though he may have more powerful weapons, this rifle will always have a special place in his heart.

## Appearance

This rifle isn't your ordinary weapon. It has a light and dark brown color pallet, with yellow patterns and highlights throughout. It also has two handles, with a firing mechanism. Additionally, it has a leather strap that Maurus uses to attach it to the back of his armor.

## Brief History

This rifle was with Maurus when a group of people saved freed him from Avallon's dungeon. Besides his armor, this was his first possession.

Maurus has kept this rifle since then, and occasionally uses it for ranged attacks. He's also figured out how to synchronize it with his armor, giving the blasts and extra effect.

## Functions

This rifle is of artificer nature, and is naturally magical. Its very good for ranged attacks, but not so much when it comes to close combat.

* **Long-Range Shots-** With Maurus' good aim, this rifle's shots can reach far distances. There is no known range limit for the blasts, and they do decent damage too. Its power can even be augmented by using the artificer Green Lens.
	+ **Armor Effect-** Influenced by whatever stone is in Maurus' armor, the rifle's shots become elemental, and do special effects on its target.
Proteínas

Falei com Sr. Silverwind, aqui e ofereça ajuda. Ele pedirá 100 Ovos de Inseto para alimentar suas galinhas. Consiga 100 Ovos de Inseto e traga para ele. Você pode comprar no Mercado ou obter matando criaturas: Cockroach, Beetle, Maggot, Centipede  entre outros.

***Nota1**: Você não precisa ter iniciado a missão para conseguir coletar os Ovos de Inseto.*

***Nota2**: Você pode ir coletando enquanto faz outras missões como Praga de Besouros, A Jornada Começa.*

**Recompensa***:*600 Experiência, 200 gps, Calça level 7 da sua classe.