recursal/Fanatic-Fandom huggingface dataset:
Adam Keith Wiki

**Welcome to the Adam Keith Wiki!**

Adam Keith before the "incident"

## Adam Keith

Adam Keith is a enigmatic rat consultant from a deleted timeline, little about his early life is known other than his place of birth and birth name, he was conceived, birthed and raised outside of reality before being introduced into our mortal plane and possessing a name that when spoken in his native tongue causes instantaneous death to anyone within earshot, this has caused him to change his name to its English counterpart. Adam spent his early life travelling the universe giving his near infinite knowledge and wisdom to planets in which he liked while covering planets he disliked in "mamas special sauce" though this substance hasn't been documented eye witnesses describe it as looking like Michael Jackson's taint, so far the only planet to not get sauced is earth, according to Adam this is solely due to a man simply known as Skim Shady as the man-child had a surprising effect on the immortal void god, they where married in a Wendy's bathroom on the -1st of April by Rabbi Greggers, they had their honeymoon in Bethlehem Pennsylvania this lasted 10 years though their marriage was cut short as Skim was brutally memed to death in a KFC bathroom by a man going by the name Mad Mitchie. Though the process of being memed cannot be defined, even Adam has had trouble putting it into words, this would only be the start of Adam Keith's adventures on the blue marble we call earth..

## The Quests

Adam Keith has been on many adventures since he first touched down on Terra Firma, which has led him to many a location on the big blue marble.

These adventures include

* The Quest to unite the Fast Food Bathrooms
* The Quest to Find Pig

the quest to not fall off (failed!)
Tirando da Caixa - Parte 1

**Tirando da Caixa - Parte 1** é o primeiro episódio da primeira temporada de Power Players, e é a primeira parte de Tirando da Caixa - Parte 2.

## Sinopse

Axel se aventura no laboratório estritamente proibido de seu tio, na esperança de constertar um brinquedo quebrado e acaba desencadeando os vivos: o renganado Madcap e toda equipe de brinquedos superpoderosos dedicados a dete-lo!

## Personagens

### **Personagens Principais**

* Axel Mulligan
* Madcap

### **Personagens Secundários**

* Tio Andrew
* Zoe
* Bearbarian

## Curiosidade

* o titulo se refere ao Axel abrindo a caixa de brinquedos, libertando Madcap e os Power Players dentro.
The Fast Food Restaurants

Fast Food restaurants hold a untold amount of holy power depending on which fast food chain you are located at, these locations can allow people to ascend, be brought back from death and allow them to enjoy hot-pockets without it being too hot or cold for consumption

The Restaurants in order of most to least powerful is as follows

* Fazoli's
* CrackerBarrel
* KFC
* Taco bell
* Dominoes
* Wendy's
* Denny's
* Los Pollos Hermanos(though this chain can only be found in new mexico)
* Little Caesers

This List may be subject to change as not all fast food chains have been discovered and documented
Artifacts

## The Artifacts

The Artifacts are items of near infinite but finite power forged by the Chronicler and Rabbi Greggers during the battle for the bootleg, these items vary in size and strength but all operate under the same principles as they are all used in some form to help and protect the user

The Artifacts in order from most to least powerful can be seen below

* The Galaxy Bong
* The Power of the Gods
* The Scroll of Destiny
* Battle Leotard
* The Fattest of all Clouds
* The Power of God
* Denny's Nuclear Fusion Fryers
* The Rucksack of a Thousand Explosions
* Elton John Crusted Cock Rings
* The Crocs of Destiny
The Galaxy Bong

The Galaxy Bong being used by Ashwood Kush

The Galaxy Bong is depicted as being a Tic Tac box with a pipe sticking out of it, one of the only people to have used this artifact is Ashwood Kush who used it to turn all of his worldly possessions into Godfather OG marijuana shortly after the battle for the bootleg
Quentin Tarantino

"This DLC is pretty Good"- Fucking no one

Quentin moments before "Vibe Checking" the CEO of Iran

### Eye color

Ǫ̸͔̘̬̪̰̓̽̐̅̈́̇̀̅̔̓H̶̨̛̘̻̝̠̝̰̖̺̽̽̐̊̓̈́͒͊͗̏̚ ̶̧̡̥̬̭̥̣͎̼̺͂́̌͋̋͂̂̔̓̎͆͝͠G̴̨̛͎̹̮͒̊̌̌͆̈́͑͊̓̒͘O̸̳̱͌̂̋͂̀̊͗̆̿̋͆̈́̓͘D̸̨̛̹̫̩̮͈̱̊͂̓̓ ̶͓͉̭̥́̒̽͋͋Ḩ̵̛͖̗̞͚͓̙̬̠̓̈́̐͛̑̆̉̆Ĕ̶͋̓̈̐̉͆͛̓͒̒͗͊͝͠ͅL̵̡̪̦͔̙̗͈̬̦͇͐͗̃̄̑ͅP̴̘̬̙̱̙̦͕͇̩̟̙͔͚̙̒̓ ̴̻͛̾͐́̄̋͠Ĭ̸͍̣͎̄̓̐̽́̽̑̏́͘͠͝T̴̢̟͙͙͊̈͐̈̈́͂͂̃͗̅̓̐ ̷̭̥̘͎̹͓̯̠̯͙̝̹̩̘̽̈́̒̍́̀͌͒̀̔̾̍̕̕͠ͅB̷͉̬͎̼̤̼̖̞̖͙̈́͌̾͜ͅͅͅŲ̴̨̣̥̯̘͉̹͙͚͔̪̦̒̉̈̆͑͐̓̀̓͌̉̚Ŕ̷̢̢̧͚̱̩͉͙̟̥̰̙̽̓͘͝N̴̠̬͈͛S̵̛̞̹̣̀̋̌̒̎͑̀̚͝
The Battles

In the Keith-verse there have been many battles, the clouds parted, the earth shook and Greggers freshly pressed dollar bills were crumpled. These battles caused millions of casualties all around the world from the raw energy being released.

Here is a list of battles from most recent to least

* The Battle for the Stalls
* The Battle for the Bootleg
* The 9/12 Disaster
* The Battle for White Castle
* The Battle for Philly
The Chronicler

The Chronicler viewing his prey

The Chronicler is a near all powerful demi-god from before the big bang but unlike Adam and Rabbi Greggers he did not want to interact with mortals. Instead he tasked himself with documenting everything in the universe. This was quite easy for him to do but this task was interrupted by his unexpected involvement in the battle for the bootleg as he wanted to make a new universe using the power of the gods, but before he could use this artifact he was stopped by Rabbi Greggers and in doing so the power of the gods was drained and became the power of god, using the rest of the raw god energy Rabbi Greggers constructed the rest of the artifacts.
The Crew

The Crew was formed originally to unite the Power of the Fast Food Bathrooms and bring Skim Shady back from the dead but after Skim was memed a second time they set their eyes on the world, they have been adventuring for years, discovering new Artifacts, fighting monsters and smoking that dank ass kush. The Crew has had many different members but the main lineup consisted of Adam Keith, Ashwood Kush and Rabbi Greggers.

Listed below are all past and current members of The Crew

* Adam Keith
* Ashwood Kush
* Rabbi Greggers
* Pig
* Small Johnson
* Gator Wrestler Hendry
* Loremaster Laurie
* Squonk
* Cayde 7
* The Mid Get
The Power of God

The Power of God presents itself as a bootleg copy of iron man 3, once acquired the wielder is granted unparalleled divine power, these powers include:

* The will to live
* The Ability to game-end Haggarty
* Control the speed at which lobsters die
* Kill Oprah Winfrey at anytime
* Turn wine into water
* Ability to produce Jammy Dodgers from any orifice
* The Ability to unban Greggers from Sub-Rosa

* The ability to know obscure LOTR characters (for example Tom Bombadil)
* Sprite
* Advance time 2 seconds into the future.
* The ability to *yote* beings at the speed beyond light.

This Artifact was famously used by Skim Shady to defeat Haggarty in the battle for the stalls before it was destroyed by its own power
Fazoli's

Fazoli's in its prime

Fazoli's is by far the most powerful Fast food chain with the ability to warp reality at a whim, though the only people capable of wielding this power are Adam Keith , The Chronicler and Rabbi Greggers and this has only been observed once as The Chronicler used the almighty power of Fazoli's to create the Power of God to perform his every wish before it was stripped from him by Rabbi Greggers in the battle for the bootleg Where Greggers forged the other mighty artifacts
Small Johnson

Small Johnson after his home in the Shire was destroyed by Mad Mitchie. The motives are still not known.

### Aliases

Discount Baggins, Literal Block of Cheese, Curdles.

## Biographical information

### Marital status

PVC tube spray painted puce that wreaks of fish

## Physical description

### Eye color

salmon pink

Shawtie. Small Johnson is a subhuman troglodyte severely affected by the long-term use of the Denny's Fusion Fryers. He can gleek scalding hot oil from his orifices as a self defense mechanism, and is generally constantly caked in grease resulting in one very slippy boy. Attempts to deep fry him have been consistent failures, and it is entirely likely the fusion fryers are not able to feasibly perfect this oily mass. The failed results have also given him increased strength and immense health, meaning he rivals that of a demigod's power.
Denny's

Denny's Moments before Rabbi Greggers arrival

A once sprawling, blissful emporium of consuming all three essential meals: Breakfast, Second Breakfast, Third Breakfast - a suggestion by local small Johnson. It's success was as short-lived as The Pod Pack's lore - it closed down in 1986 with the Chernobyl disaster in south-east Asia. The cause of the disaster was a rather slow day with few customers - employees were unable to keep the nuclear fusion fryers stable as they idled and grew more and more powerful. They were fearing the worst, they were entering regions of catastrophic never thought possible. First came the white flash, the shockwave followed, the oil seaped out and burned everyone with heat more potent than the surface of the sun. Nobody survived, all that could be done was wall off the city from the rest of the world.

The Leada of the Crackas of the Crackabarrel (Cracker Barrel) was slowly marinating in the years following, the combination of oil, grease and burnt remains fused to create the toughest cracka. To become the ultimate cracka, however, requires him to be covered in a fabled barbeque sauce lost to the sands of time.

At present, Rabbi Greggers is the caretaker of the Denny's - he is one of few able to withstand the raw god energy emanating from the building.
Vùng Kanto

**Vùng Kanto** (tiếng Nhật: カ ン ト ー *Kanto-chihō*) là một khu vực của thế giới Pokémon. Nó nằm ở phía đông của Johto, và nằm ở phía nam Sinnoh. Đó là khu vực đầu tiên được giới thiệu. Vùng Kanto là bối cảnh của các trò chơi Thế hệ I

Nó được dựa trên và được đặt tên theo khu vực Kantō ở Nhật Bản. Không giống như hầu hết các khu vực khác, dành riêng cho các thế hệ của riêng họ, Kanto đã được khám phá trong bốn thế hệ trò chơi Pokémon đầu tiên, cũng như thế hệ thứ bảy. Tuy nhiên, đây không phải là khu vực chính trong các trò chơi Thế hệ II và IV mà nó xuất hiện, trong đó người chơi khám phá khu vực Johto lân cận trước khi khám phá Kanto.

## Trong các ngôn ngữ khác

1. ↑ 1,00 1,01 1,02 1,03 1,04 1,05 1,06 1,07 1,08 1,09 1,10 1,11 1,12 1,13 1,14 Bản mẫu:Cite web
2. ↑ Bản mẫu:Cite web
3. ↑ Bản mẫu:Cite web
4. ↑ 4,0 4,1 Bản mẫu:Cite web
5. ↑ Bản mẫu:Cite episode
Alvin

Alvin lost his mobility due to an accident, in return, he gained superior intelligence. Besides, his hovercraft conceals deadly contraptions.

## Background

Of all the orphans taken in by the Targasus Alliance, Alvin is the smartest, a result of an experiment gone wrong. And although many envy his smarts, they also pity him… His parents were top scientists conducting neuro testing on a hidden planet for the military, then something went wrong and a disaster wiped out everyone on the planet except for Alvin, a mere infant.

The Alliance Elder responsible for the sector found him among the wreckage with his spinal cord permanently damaged, taking him for treatment, Alvin's superhuman intellect shocked the doctors. He was able to pick up any knowledge taught to him extremely quickly; when kids his age learned to walk, Alvin learned to fly and operate his hover ride. He later added two mech arms with laser beams that can heal the wounded on the battlefield. He followed his friends into the Chaos Wars, hoping to lend his assistance.
Angelic Plane

The angelic plane is the home of all celestials. It is effectively infinite and is always day, with no sun but instead the sky shining diffused light upon all things equally. It can be visited by beings from other planes, though it is often a taxing journey. The celestials can also leave it, but this too is difficult for them.

## Effects of the Angelic Plane on creatures

The Angelic Plane has a variety of effects on different creatures.

Celestials naturally draw strength from the energy permeating the plane, healing from it constantly. This enables them to never truly die, barring catastrophic circumstance, however if a celestial spends too much time away from the Angelic Plane, they will grow older.

Fiends are greatly weakened by the Angelic Plane. It is a place of order and those of chaos suffer as a result. No true fiend can stay here for long without major consequences.

All creatures originating from the Prime Plane are largely unchanged, however they will find it impossible to speak a lie.

No creature from the Unknown plane has ever entered the Angelic Plane.

Any creature under the effect of a polymorph, illusion, or invisibility spell will see the effects drop upon entering the Angelic Plane.

## Other Planes

* Ethereal Plane
* Hell Plane
* Prime Plane
* Unknown Plane
Biggie Cheese

Biggie Cheese after testing his powers on the world trade centre on the 11 of September

## Physical description

### Eye color

Black

Biggie Cheese is an Anthropomorphic Rat from the Barnyard series, often depicted wearing a red beanie, Gucci chain and a microphone. He is capable of firing god rays from his mouth when he spits a fat rap, this is often to the song Mr Boombastic by Shaggie. Biggie cheese was the most powerfull being in the universe, its so sad that he died.

## Key Events

Biggie Cheese first tested his powers on September 11th and ended up causing a disaster that was later pinned on Then Terrorist Extraordinaire Osama Bin Laden. He contributed to the rise of upcoming ***star*** Kanye West and wrote the lyrical masterpiece I like to move it move it that is commonly known as a song by Reel 2 real. After his death Biggie Cheese ascended back to the mortal plain to bless us with his gifts, his gifts include the murder of Osama Bin Laden, the creation of isis, and making Donald J Trump lose the 2020 election because he wanted a brain dead old fart in office so he could rule the world.

> Biggie Cheese later kills Osama Bin Laden because he took the credit for his act of terrorism.
>
>

## Death

Biggie Cheese was killed by Pork chops the pig after he found out that he was responsible for 9/11, his last words were "call me fantastic" and "Anita Max Wynns" before he was brutally beating over the head and thong choked to death by Pork chops the pig

RIP my obese king

The adam keith wiki fell owf :( RIP!!!
Races of Vatain

The races of Vatain are varied and spread over the world, with some worshiping Fiends, some worshiping Celestials, and some worshiping neither for various reasons.

For any player perusing this list. Some of the monstrous races have the ability to be played in game. If you have a burning desire, a cool character idea, and the campaign is fitting for it, feel free to dm me and see if you can in fact, play them.

## Races

### Monstrous Races

* Dragonborn (dragon cultist)
* Goblins
* Hobgoblins
* Goliath
* Kobolds
* Minotaur

### Player Races

* Aarakocra
* Aasimar
* Centaur
* Changeling
* Dragonborn (amnesiac)
* Dwarves
* Elves
* Firbolg
* Gnomes
* Half Elf
* Half Orc
* Halflings
* Humans
* Lizardfolk
* Loxodon
* Orcs
* Tabaxi
* Tieflings
* Tortle
* Triton
* Warforged

### Powerful beings

* Celestials
* Dragons
* Fiends
* Giants
Yamada

A close friend of Kaede. Much more upbeat than Kaede, Yamada is rarely flustered, usually seen with a fairly positive demeanor. She initially finds the Dinosaur's existence extremely noteworthy and obsesses over it after finding out about it, but ultimately treats it as normal and resumes being a random friend to Kaede.
Gal to Kyōryū (anime and live-action)

***Gal to Kyōryū*** (also known as ***My Roomie Is a Dino***) is a pair of series based on the manga of the same name by Moriko Mori and Cota Tomimura. One anime, one live-action, both series premiered on April 4, 2020.

## Characters

* Miyuri Shimabukuro as Kaede
* Yuko Natsuyoshi as Yamada
* Youki Kudoh as Senpai
* Seiichirō Yamashita as Shōta

## Staff

* **Series Script Supervisor:** Jun Aoki
* **Series Director:** Jun Aoki
* **Sound Director:** Tōru Kanegae
* **Sound Effects:** Yasumasa Koyama
* **Sound Producer:** Glovision
* **Music:** Gin
* **Music Producer:** King Records
* **Chief Producers:** Kotaro Sudo, Shin Furukawa
* **Producers:** Riko Koarai, Akira Yonezawa
* **Animation Production:** Space Neko Company, Kamikaze Douga

## Episodes

*TBA*
 2
*TBA*
 3
*TBA*

## Promotional Posters

The first poster, displaying Kaede (top right) and Dinosaur (bottom).The second poster, prominently displaying Dinosaur (center).
## References

* Gal to Kyōryū Anime Reunites Pop Team Epic
* Gal to Kyōryū Manga Inspires Anime, Live-Action Projects
* Gal to Kyōryū Video Reveals April 4 Premiere for Anime, Live-Action Show

## External Links

* Gal to Kyōryū (as Gal & Dino) on Funimation
* Gal and Dinosaur Episodes Postponed Due To Coronavirus
Gal to Kyōryū (manga)

***Gal to Kyōryū*** (also known as ***My Roomie Is a Dino***) is a manga created by husband-and-wife team Moriko Mori and Kōta Tomimura, the story writer and artist, respectively. The manga currently has at least 20 chapters across two tankōbon volumes, the first of which was released on April 4, 2019, and the second of which was released on September 6, 2019. A third is scheduled for release on February 6, 2020, to tie in with an anime and live-action series spawned by the manga's popularity (set for release in April 2020).

The story follows a gyaru named Kaede and her roommate Dinosaur as they go about their everyday lives, often accompanied by one or more of their group of acquaintances: Kaede's apartment building's Landlady, Kaede's friend Yamada, ex-boyfriend Shouta, and co-worker Senpai.

## Chapters

* Chapter 1: Nice to Meet You
* Chapter 2: There's a Cat
* Chapter 3: A Friend is Coming
* Chapter 4: I Met My Ex
* Chapter 5: Shopping
* Chapter 6: Walking Along the Street
* Chapter 7: Not the Tail
* Chapter 8: Guess I'll Rent That
* Chapter 9: Merry Christmas!
* Chapter 10: Happy New Year
* Chapter 11: It's a Greeting to the God
* Chapter 12: Sleepy
* Chapter 13: Tangerines Taste Good
* Chapter 14: Worried
* Chapter 15: Private Talk
* Chapter 16: Hiccups
* Chapter 17: Cash Cash Money
* Chapter 18: More Than Ramen to Eat
* Chapter 19: Fortune Telling!
* Chapter 20: It's a Birthday Party!
Kaede

> Oi!! Get your drunken ass outta here.
>
> Kaede to Shōta, Chapter 9

The eponymous "gal" in Gal to Kyōryū. A stereotypical gyaru, Kaede is foul-mouthed, somewhat abrasive, and frequently bored, though she can be nice when needed. Kaede was unintentionally responsible for the Dinosaur getting into her apartment when she got drunk and accidentally let it in, but nonetheless quickly bonded admirably with the dinosaur and has become good friends with it.
Senpai

Kaede's superior at work. Initially distant from Kaede, somewhat afraid of her gyaru type, Senpai ultimately becomes closer to Kaede when Kaede needs help that only Senpai can provide. In the process of getting help, Kaede bonds with both Senpai and Senpai's mother and father, giving all involved a much better relationship than they had before. Thereafter, she frequently reappears to interact with Kaede and sometimes accompanies her in Kaede's wacky hijinks with her friends.

## Trivia

* Senpai's real surname is Taguchi, as stated on her name tag, but Kaede is oblivious to this until some time after Chapter 15, and the narration consistently refers to Taguchi as Senpai, making this her canon nickname.
Dinosaur

The eponymous "kyōryū" (trans: dinosaur). Communicating entirely with facial expressions and occasional body language, the Dinosaur seems fairly cheerful at most times, though it can become annoyed when people suggest courses of action that it dislikes. It appears to be fairly intelligent, able to pick up card games easily and understand the concept of Instagram, among other things. In some ways, the Dinosaur appears to be better-adapted to the world than its roommate Kaede, who drunkenly let it in one night but grudgingly let it stay. The two have become fairly good friends.
Ethereal Plane

The Ethereal Plane is a plane that lies directly next to the Prime Plane. To those who can travel there, it serves as a place of quick travel, and spying. It is an exact copy of the Prime Plane with no living creatures, but everything is as substantial as gas, save for lead, other heavy metals, or magical wards.

A constant fog is present, wisps extending everywhere.

## Effects of the Ethereal Plane on creatures

Celestials and Fiends find that they are not quite so greatly weakened in the ethereal plane as they are on the prime plane, but they are still weakened. Hopping between the two is an effort for them.

All creatures originating from the Prime Plane find themselves able to fly upon visiting the ethereal, as well as being faster, their speed doubled.

Any creature from the Unknown Plane is incredibly weakened by its presence on the Ethereal Plane

## Other Planes

* Angelic Plane
* Hell Plane
* Prime Plane
* Unknown Plane
Cuento

EL HADA DE LA NOCHE

Hace mucho, muchísimo tiempo atrás, cuando en la Tierra comenzaron a habitar los primeros hombres, ya existían bestias temibles que dominaban la oscuridad y sembraban el terror a su paso.

Por fortuna, también existían seres buenos y compasivos, como las hadas, que sirvieron al hombre y le protegieron de todo peligro. Así, para que los primeros habitantes de la tierra no murieran de frío en el crudo invierno, el Hada de la Luz les regaló el fuego. Y para que pudieran defenderse de los grandes monstruos, el Hada de los Metales, les regaló espadas y escudos.

Todas las hadas bondadosas tenían algo que obsequiar a los hombres, todas menos el Hada de la Noche, que a pesar de ser generosa, no podía encontrar un regalo que pudiera ser de utilidad.

Un buen día, mientras descansaba en el regazo de un río, el Hada de la Noche se encontró con un muchacho que temblaba de frío a los pies de un árbol. Cuando le preguntó, el triste chiquillo solo pudo explicarle que había perdido todo en la vida, y que un furioso dragón había devorado su casa, su caballo y su gato.

Con el corazón arrugado, el hada buena quiso compensarle con un noble detalle, agarró un trozo de su vestido, hecho de la noche más oscura, y dibujó con él la silueta exacta del muchacho. Seguidamente, la colocó sobre el suelo y la llenó de magia, y el muchacho se llenó de alegría al ver que la silueta imitaba todos sus movimientos.

Entonces, el Hada de la Noche recorrió el mundo entero, regalándole a cada hombre su propia sombra, hecha con los retazos de su vestido, para que jamás volvieran a sentirse solos en el mundo.

Publicado por: Fatima Salvador

 *Cuervo CM (2018). cuento de hadas: el hada de la noche. chiquipedia*

https://www.chiquipedia.com/cuentos-infantiles-cortos/cuentos-de-hadas/el-hada-de-la-noche/
Gnomes

Gnomes are a welcoming bunch, if a bit isolated from the rest of the Vachin populace. They reside in between Totah and Noch, and have lived there happily for beyond living memory with their distant cousins the halflings. The only exception to this, is their cousins the deep gnomes, who live in the underdark beneath the Vachinae mountains. They currently live with various Dwarven Kingdoms as first rate citizens.

The small cities in the forest that the gnomes live in are populated mostly by gnomes and halflings, with some small amount of other races in the mix. They are frequently thought of as advanced by any humans who happen to visit, due to the gnomes penchant for tinkering, and discomforting by any elves who visit.

Gnomes serve neither fiends, nor celestials, instead choosing to live life more closely aligned to the small picture.
Prime Plane

The prime plane is the plane of existence that almost all sentient creatures reside in. It is home to the world of Kavach, and Vatain by extension. It follows almost all of the rules of earth, with the exception of the existence of magic.

There are few exceptions, such as Celestials, who reside on the Angelic Plane, and Fiends, who reside in the Hell Plane. They can cross over to the Prime plane, however to do so rids them of much of their power and is quite difficult. The celestials are actually at a disadvantage here, as they require much more energy to cross over and though the reason why is theorized about, it is unknown. As a result any fight on the prime plane does not reflect the true power of either type of being, and Fiends seems stronger than they are in truth.

## Other planes

* Angelic Plane
* Ethereal Plane
* Hell Plane
* Unknown Plane
Smallfolk

Smallfolk is a colloquial name referring to the cities of halflings and gnomes. While originally, the name was seen as derogatory, the smallfolk have adopted it and used it as their own. Nowadays, the smallfolk cities have alliances between them, joining into a confederacy of sorts. This confederacy is also known as The Smallfolk. Any city attacked is vowed to be defended by the other smallfolk cities.
The Divided

The Divided were an adventuring group that saved the world 784 years ago. Made up of all the different peoples of Vatain at the time, it was a group made up of religious enemies, blood enemies, and ideological enemies. Their cooperation was a shining beacon to the rest of the world that hatred can be forgotten, but sadly, despite all their good deeds and accomplishments, the lesson they taught has been largely forgotten. Only scholars know of them nowadays, with the exception of the Stonemarrow tribe who follow the ideals of the divided.

## Members

The Divided were made up of six people; the orc Gadurg Krakana, the dwarf Haldure Birlf, the aasimar Pine Stonemarrow, the tiefling Dor Krakana, the gnome Nesmin Lanbar, and the elf Perjor Urihice. While there was conflict within the party, due to various racial and spiritual issues, they presented one unified front to the world and saved it.

## Accomplishments

* Destroyed the beholder Voratht
* Blocked the orc hoards from the underdark
* Stopped the great brightness
* Created Nova Bay
* Created Tava Bay seven days later
* Killed the giant lich Orjunto Stoneheim
* Killed Orjunto Stoneheim's hordes of undead
Hell Plane

The Hell Plane is the home of Fiends. It is effectively infinite. The sky is always night, with stars unfamiliar to any visitors from the Prime Plane. It's sole source of light are the ever burning fires of the fiends, casting warm light in any place that a fiend lives. Its terrain is rocky and jagged.

Fiends can leave the Hell Plane with some small effort, though they find it easier to summon creatures to them generally.

## Effects of the Hell Plane on creatures

The Hell Plane has a variety of different effects on different creatures.

Fiends naturally draw strength from the energy permeating the plane, healing from it constantly. This enables them to never truly die, barring catastrophic circumstance, however if a fiend does not return to the Hell Plane frequently enough, it will find itself losing power on the Prime Plane, eventually becoming trapped there as it grows to weak to travel back until it dies and its soul returns to the Hell Plane.

Celestials suffer from the Hell Plane. Their lawful nature clashes with the energy of the chaos, and they will be torn apart as the plane damages them if they dare stay too long.

Creatures from the Prime Plane are entirely unchanged.

No creature from the Unknown Plane has ever entered the Hell Plane.

## Notable Locations

The Fiends have constructed cities of fire and stone in the Hell Plane, and the largest of these, unpronounceable by a human tongue, is referred to as Zoran by humans. It houses the dwellings of the Council of Fiends, as well as lesser fiends. One can find marketplaces for fiends, fiend armies, and fiend governmental functions here.

## Other Planes

* Angelic Plane
* Ethereal Plane
* Prime Plane
* Unknown Plane
Vatain (People)

Vatain is a common name referring to the people inhabiting the continent Vatain. Generally it refers to the humans who have resided there for the past 400 years.

400 years ago, the now Vatainians, fled from a southern land in search of a place they could call their own. After months of sailing and rough seas, they landed on the western coast of Vatain and founded the first city, Chorach, on the coast. They continued traveling inward, gradually expanding and founding more cities over the next 100 years, including Dachau, Vachin, and Vorch. Vachin, set deep in the Durca Valley of the Vachinae mountains, quickly became recognized as the capital city of Vatain, and was fortified as such.

Over the course of the next 200 years, the cities of Tas, Vas, Noch, Avash, and Totah were founded, spreading the control of the Vatainians across the entirety of the southern part of the continent.

Nowadays, Chorach and Dachau are the primary centers of civilization, being the largest, while Vachin serves mostly to house the government and keep peace with the dwarves and orcs.
Noch

Noch is a city that was founded ~124 years ago. Located in the southern-most portion of Vatain, it has the warmest weather, and is a city that relies on fishing as its primary industry. It has a population of 4000 people, mainly consisting of humans, though dwarves, orcs, and dragonborn have been known to live there from time to time. The city has not had an entirely uneventful life since its founding, with multiple monster attacks on it.

## History

### Founding

Noch was founded 124 years ago as a group of 400 people left Vas in favor of living somewhere new, and Noch's relatively warm weather appealed to them. Originally an outpost for fishermen on long trips, there was already a habitable spot set up for the settlers to expand on.

### A Kraken Attacks

75 years ago, or when Noch was nearly 50 years old, the town was host to a sea elf adventurer. This adventurer was on a boat for whatever reason and attracted the ire of a Kraken. Attempting to flee to safety, the elf used magic to hasten the boat to port, but the Kraken followed and instead of just destroying the elf, destroyed ~450 people and about half the seaside buildings. It took 10 years to rebuild.

### A Dragon Attacks

25 years ago, when Noch was 74 years old, a red dragon attacked. Many different eye witness accounts give different sizes to the dragon, along with different results of the attack, though all agree a dragon did attack, and it did abduct anywhere from 10-25 children. The town was lit on fire, mildly.

## Governance

Noch is led by a typical command structure in the Vatainian empire, which is to say, a militaristic one. While its last leader died a year and a half ago, the new commander, a successful army veteran from the Chorach front, is doing a good job according to public opinion so far. Commander K. J. Saran is a leader who seems to care for his people and is capable.
Oran

Oran is the 27 faced Rakshasa, the creature of emotion, and truly one of the most powerful and independent beings were it to be united from 27 to one. Instead, there are twenty seven different sides of Oran, each corresponding with an emotion. Oran is a fiend truly powerful, and it occasionally lends parts of itself to helping Vorox or Diminu, though it never truly serves anything.
The Cheese Guy

The Cheese Guy, admiring his son.

### Place of birth

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## Physical description

### Eye color

yellow

The Cheese Man, formerly God, is an altruistic cultist in southern Detroit. The abandoned Dairy Queen franchises across the city serve as their cult spawn, the walls coated in cheese - american cheddar.

He is coming.
Half elf

Half elves are born when an elf and a human mix. While minor discrimination is faced from humans, half elves do not truly have any problems fitting in with their human heritage. Elves, in a similar manner to elven half-orcs, have pity for them, which often drives them away from their elven tribes.

Half eves tend to serve the Fiends.

## In game mechanics

***Ability Score Increase.*** Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.

***Age.*** Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

***Alignment.*** Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable.

***Size.*** Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Darkvision.*** Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

***Fey Ancestry.*** You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

***Skill Versatility.*** You gain proficiency in two skills of your choice.

***Languages.*** You can speak, read, and write Common, Elvish, and one extra language of your choice.

## Powerful humans, weak elves

Half elves lie in a unique situation in Vatainian society. While Vatain is a militaristic government, charisma still plays a part. Half elves, being naturally charismatic, naturally have an advantage. This charisma paired with their longevity grants them the ability to amass power in a variety of fields, whether militaristic, entrepreneurial, or another venture.

In the Vatain military, half elves will almost always become an officer, an ambassador, or another position of leadership. In fact, ~90% of half elves who join the Vatain military are granted leadership positions within their first year of service.

This power shifts in elven society. Tribal, with great value being placed on age, half elves are almost comically disregarded for any responsibilities in a tribe. Given that elves do not reach mental maturity for a century, elves tend to treat half elves as children, driving them away through their predispositions. While a half elf can live long enough to be considered an adult, the true roles of responsibility are kept away from them, guarded by elves and tieflings of 400 years of age or more.
Locations of Kavach

This article will cover all non-city locations of note. Constantly being updated as new locations are made.

* Durca Valley
* Endless Forest, The
* Impassable Forest, The
* Gaping Canyon, The
* Nova Bay
* Short Forest, The
* Stormed Seas, The
* Tava Bay
* Tundra, The
* Underdark, The
* Vachinae Mountains
* Vatain (continent)
Vachinae Mountains

The Vachinae Mountains, as named by the people of Vatain, is the largest mountain range in the world known to the Vatainians. It is host to a variety of species of sentients living in the mountains, as well as below them. It has played a part as an important location in many different conflicts of the ages.

## Geographical Features

The Vachinae Mountains has a variety of interesting features. It contains an extensive cave system formed from its volcanic formation, which have only been widened and interconnected by its denizens. It is known as the underdark. It is home to the Durca Valley which houses the city of Vachin. It also has the tallest mountain in the world of Kavach, in the north middle of the range, which houses powerful creatures like storm giants.

## A Home to Many Peoples

The Vachinae mountains are home to many different races of creatures, as follows

### Surface Dwellers

* Aarakocra
* Dragons (very rare)
* Dwarves (very rare/ enslaved)
* Fiends (lower)
* Giants
* Goblins
* Goliath
* Hobgoblins
* Humans
* Kobolds
* Loxodons
* Minotaur
* Orcs

### Underdark

* Beholders
* Deep Gnomes
* Drow
* Duergar
* Dwarves
* Illithids
* Kuo Toa
Adric’s Animated Insects

**School** necromancy;(evil) **Level** sorcerer/wizard 1

**Components** v,s,f: a few ladybug shells

**Effect** one swarm of undead insects

**Duration** 1 round plus 1 round/level

**Saving** Throw none; **Spell Resistance** no

## DESCRIPTION

This spell animates the hollow shells of dead insects into a swarm which attacks the nearest creature. The caster can also direct the movement of the swarm as a swift action. The swarm is made up of hundreds of dead beetles and other flying insects. They are little more than hollow shells and dried out husks, which renders the bites and stings they possessed in life, useless. Still, they are able to crawl into armor, ears, nostrils, mouths and anyplace else which can cause their victims to be able to do little more than swat and scrape them off furiously.

## Insects

### **Undead Insect Swarm (CR ½)**

N Diminutive vermin (swarm), undead

Init +3; Senses darkvision 60 ft., tremorsense 30 ft.;perception +4

#### DEFENSE

AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)

hp 9 (2d8)

Fort -, Ref +3, Will +0

Defensive Abilities swarm traits; undead traits, immune weapon damage

#### OFFENSE

Speed 20 ft ; fly 30 ft.

Melee swarm (distraction)

Space 10 ft.; Reach 0 ft.

Special Attacks distraction (DC 13 fortitude) (nauseated for 1 round)
Magic

Magic is a force that underlies the universe, a well of power that can be tapped by specific rituals or beings. In Kavach, there are many creatures who are magical, such as flumphs and griffons as examples of fairly low tier magical beings. Mid tier would be dragons and giants. The high tier magical beings would be powerful celestials and fiends, as there is no creature that anyone has seen that can match their might.

While it is possible to access magic via a variety of ways, it is not a particularly well known art among the races of vatain, most beings relying on an innate sense of magic rather than learning how to properly use it. Most sentient races can gain access to its power a variety of different ways, including but not limited to; study, being gifted the powers, latent magical ability, and words of power.
Unknown Plane

The Unknown Plane is a place that houses alien, unreal creatures. Best described as being filled with eldritch beings, they are largely unknown to the residents of other planes. The laws of nature do not seem to apply the same ways in this plane as they do elsewhere, being incredibly different. Creatures that come back from the Unknown Plane often trail monsters from the plane behind them. They will not stop chasing the offender until it, or they, are dead. Creatures that come back from the Unknown plane are either driven mad, forget their time there, or they never speak of it to others.

## Effects of the Unknown Plane on creatures

The Unknown Plane has a variety of different effects on different creatures.

Celestials are weakened to the point of being equivalent to a level 1 human. They are then trapped without the strength to leave this plane until they are invariably killed by a creature there. There is one celestial that has not returned to the celestial plane via death for 600 years. Celestials do not know what this means for them.

Fiends are weakened to the point of being equivalent to a level 1 human. They are then trapped without the strength to leave that plane until they are invariably killed by a creature there.

Creatures from the Prime Plane, upon entering the Unknown plane, are immediately sickened, some merely vomiting and shaking, others fainting, others going comatose for up to two weeks, and in the rarest of cases, dying. They are not weakened in any other way however.

## Other Planes

* Angelic Plane
* Ethereal Plane
* Hell Plane
* Prime Plane
Kavach Wiki

**Welcome to the Kavach Wiki!**
Kavach is a world filled with unexplored land, and depending on which people you interact with, has steampunk vibes, or medieval technology, as well as being mild-grit fantasy with low magic for the most part. For any questions feel free to hit me up @yo what the fuck#2750 on discord, or email me a question at brandinsco@gmail.com. Want to contribute? Join the discord https://discord.gg/a5KdmEP

Where to get started? Why not check out the Directory for a list of races, cities, and an overview of the main setting of Kavach, the continent of Vatain? Or you can just click on the hyperlinks! If you are currently in the campaign set in this world please take a look at the new player page. Reading the new player page is mandatory. While you are more than welcome to check out the rests of the wiki, and even contribute to the worldbuilding taking place, I do ask you avoid using this knowledge to metagame. Have fun looking at the world I've created!

### Whats the game plan on developing?

Right now, there is a four part plan on developing the world of kavach, currently we are on phase I.

Phase I - Develop the races, their backstories, how they fit in, and their relationships to each other. 70% complete. **[CURRENT]**

Phase II - Develop locations, giving each an entry (cities, locations, etc), and redraw the map to reflect newly created cities, newly created civs, and the new names of significant landmarks and regions. **[TO DO]**

Phase III - Develop the governments of various races, with detailed structures, minor histories, and significant locations to each. **[TO DO]**

Phase IV - Develop factions within individual civs, such as human mage colleges, or dwarven mechanical schools, and polish them. **[TO DO]**

Phase V - Develop (if not done, the rest of vatain) the rest of Kavach using phases I-IV, starting on the next continent. Sketch out an entire global map. **[TO DO]**

## Important articles

DirectoryDwarvesOrcsCelestialsFiendsVatain (continent)
Halflings

Halflings are a joyous people who live in harmony with their distant cousins the gnomes. In the Forest between Totah and Noch, Gnomes and Halflings reside, making merry, hosting parties, and utilizing the inventions of the gnomes to better their lives. Elves frequently drop into their communities for either a taste of civilization, or a need to trade, however they rarely stay long, as they find the industry which hurts the environment distasteful.

Halflings serve the celestials.
Feats

This is a list of feats in the Kavach world. All feats in the phb are assumed to be added and will be added in at a later date, currently I'm only tossing the homebrew feats that are added to the game in here.

## Feats

### Intensified Dragons Breath

*Prerequisite: dragonborn*

Your inner draconic power swells, amplifying the capabilities of your breath weapon.

You have a number of uses of your breath weapon equal to your proficiency bonus. When you use your breath weapon, you can expend an additional use of one to add the following benefits. You may add multiple benefits simultaneously, but the third benefit may be added only once.

* The damage of your breath weapon increases by 2d6.
* The DC of your breath weapon's saving throw increases by 1.
* The area of effect of your breath weapon increases: breath weapons with a size of 5 by 30 feet increase to 5 by 60 feet, and breath weapons with a size of a 15 foot cone increase to a 20 foot cone.

You regain one expended use when you finish a short rest, and all expended uses on a long rest.
Vatain (continent)

Vatain is a continent in the northern hemisphere of the world Kavach. It houses many different peoples, including but not limited to; Vatainians, dwarves, orcs, giants, and (rarely) dragons. The climate is harsh and cold, with snowy winters, and cool summers. To date, only the southern portion of the continent is known to humans as the orcs of Vatain, as well as the natural barrier of the mountains and forests, block their expansion northward.

## Geography

Vatain is mountainous country on the line of where two tectonic plates are colliding, causing mountains in the north partly via the collision, but also through volcanic activity. This volcanic activity has actively contributed to the creation of the underdark, and taller mountains in the center of the Vachinae Mountains.

At the southern end of the Vachinae Mountains, Durca Valley lies, eventually turning into the Gaping Canyon until the Corded River deposits into Tava Bay. The Gaping Canyon serves as a divider between the Endless Forest and the Short forest, lying on the west and east sides of the canyon respectively.

Nova and Tava bay are man made features and have lain there for ~800 years since their creation.
Anatomy Doll

> Aura faint necromancy; CL 5th; Slot none; Price 1,000 gp; Weight 1 lb.
>
>

## DESCRIPTION

This stuffed rag doll might resemble a child’s toy if not for the vital organs depicted on its cloth.

By dabbing the doll with a few drops of blood from a living creature (a standard action), the bearer can form a sympathetic link between the doll and the victim. If the chosen victim has spell resistance, the doll must beat the target’s spell resistance to create the link. As a standard action, the bearer can twist or stab the doll; this gives the target the sickened condition for one round and deals 1 point of negative energy damage plus 1 point for each die of the doll bearer’s sneak attack damage (if any). Targets healed by negative energy do not heal from this effect, instead they take no damage. Each time the target is affected by the doll, it receives a DC 14 Will save to end the link. The doll’s holder needs line of effect to the victim, but not line of sight. Once linked to a particular creature, an anatomy doll cannot be linked to another creature, but the bearer can re-establish a broken link by anointing it with more of the target’s blood.

## CONSTRUCTION REQUIREMENTS

Feats Craft Wondrous Item, bestow curse, bleed Cost 500 gp
Vivisection

**School** necromancy;evil **Level** sorcerer/wizard 2, antipaladin 1

**Components** v,s,f: red brick dust, slashing weapon (used to perform the vivisection)

### EFFECT

**Range** touch

**Targets** helpless creature touched

**Duration** 1 hour

**Saving Throw**  no; **Spell Resistance** yes

## DESCRIPTION

The caster places a helpless victim on the ground and draws a torture diagram in red brick dust around him. Upon reciting the incantation (spoken in abyssal or infernal), the caster touches his slashing weapon which causes the blade to turn red as if coated in blood. For the next hour, the caster performs a limited vivisection on the target, slicing or removing several non-vital body parts.  The spell prevents the target from going unconscious or destabilizing and the target only takes damage from the weapon once. Additionally, all attempts to escape take a -10 penalty to the skill check while the spell is being performed. Upon completion of the vivisection, the target takes a -6 penalty to all bluff checks and compulsion or charm spell saves, and diplomacy, bluff and intimidation attempts made against it gain a +10 bonus for one hour per caster level due to the trauma of enduring surgery without anesthetic.

This spell may only be cast once on any one creature by the same caster.