Intro planning

1. === Haupt *—* 08/21/2022 11:06 PM === **ROTORHEADS ULTIMATE GUIDE** (DOCUMENT UNDER DEVELOPMENT) **Server Information** Understanding the server. Rotorheads is a persistent PVE server, wich means all progress will be saved between restarts. Server restart is automatic every 5 hours and will also restart when server is empty or everybody is in spectators. **First Connection** Playing in the server. To play in rotorheads, you have to enter a pass code for the first time and one time only, to be able to stay in the server. To get the pass code, go to this link and make sure you **read the server rules, follow the instructions/troubleshooting**: https://discord.com/channels/690786619384660019/859282907167719444 (edited)

August 22, 2022

1. === Haupt *—* 08/22/2022 5:18 AM === **Server mechanics** Understanding the war. **Spawn Points** FARPs Alpha, Bravo and Charlie are always open to the public. Obs: to be able to spawn at Bravo, you first have to fly there from Alpha with each of your helicopters. Learn more about FARPs here: https://discord.com/channels/857403973115314197/1013937989174427678 **Units** You can learn more about units here: https://discord.com/channels/690786619384660019/956647860114440292 **-Friendly Units** There are 2 types of friendly units and all units have limited supplies: -Infantry: can be taken from farps or logistical centers; -Vehicles: must be assembled by players, by transporting its crates (from farps or logistical centers), dropped close together (50m) and unpacked (minimum 300m from FARP/Log Center). **Logistic Center** FARPs built within 1nm from an airfield will become a logistic center. Log centers provide unlimited crates. **-Enemy Units** Enemy units spawn from factories and roadblocks and drive towards a location selected by a game master (staff member). Unit types are random and will park at random spots when they arrive. Once they get destroyed, a replacement unit will spawn minutes later from the nearest enemy roadblock or factory and drive back, parking around the same spot where it got destroyed. Enemy helicopters will spawn from airbases when red units are under attack and will engage blue helicopters and blue ground troops. Enemy fighters will spawn when any blue player aircraft is in the air and will fly to intercept. They will only engage blue airplanes. Enemy mortars and artillery will attack blue troops (and bases) if they get its position reported by other red unit that has line of sight to these blue units. (edited)

August 30, 2022

1. === Haupt *—* 08/30/2022 1:18 AM === **Enemy Factory** Is composed of 2 buildings. Spawns all types of enemy units (MBT, SAM, AAA, BTR, BMP, APC, MTLB, etc...). Can be destroyed and when both buildings are destroyed, it keeps spawning enemy vehicles at a slower rate. Can be captured and to successfully neutralise an enemy factory, at least 2 blue units have to be placed right next of the buildings and kept alive until server restarts. (picture) **Enemy Roadblock** Is composed of a building and 2 guard towers. Spawns only light armour (BTR, BMP, APC, MTLB, etc...). Can be destroyed and stops spawning enemies completely. Cant be captured and are neutralised with its destruction. (picture) (edited)

September 9, 2022

1. === Haupt *—* 09/09/2022 7:04 PM === Echoes ground spawns can be realocated by the Huey.