recursal/Fanatic-Fandom huggingface dataset:
Alaunus

Alaunus is a world of contrasts. Of light and dark, heat and cold, want and need. It is barely too close to the nearest star, with a short day-night cycle and a thin, weak atmosphere. These three factors result in searing temperatures during the day and sub-zero ones at night. Therefore, no life can naturally survive on the planet’s surface. So the ecosystem of the planet is found below ground, in a series of tunnels, bunkers and catacombs. These are leftover relics from the Dark Age of Technology, formed in centuries past. They are by no means safe.

With little to subsist on, many tribes settle only single bunkers, secured against the outside. The depths have many perils, both natural and human. Packs of felinid predators roam, hunting for any easy prey, such as stragglers or scavengers. Even the small herbivores within the environment can present danger to the unwary. Due to the conditions, the main form of communication is light signals. This can draw those lost away from safe paths and into dangerous territory. Besides the fauna, the environment itself is a huge risk for the uninitiated. The labyrinthine network has little to distinguish one place from the other, with only experienced travellers able to find their way home.

The key to successful scavengers in Alaunus’ warren is agility. Movement is life, speed can be the difference between survival and death. Larger tribes are built off a good group of hunters, able to find the necessary resources to not only survive but thrive. Scrap technology is put to use to improve the livelihoods of all in the tribe. Tribal loyalty is key, the only way to live is to bond together. Despite these hardships, the people of Alaunus are not backwards. They are aware of their heritage and have not fallen to barbaric traditions in their centuries of isolation. This is in sharp contrast to the other civilisation found on the planet.

Above ground, there is another society. The people of the Eversun. Living on ancient archeotech cities, these people live in ease. A marvel of innovation, these leviathans move at a constant rate to stay in the twilight zone between day and night. The cities are completely self sufficient, with intelligent machines working to protect and serve their human masters. They became indulgent and cruel in their prosperity, living as they choose in the lap of luxury. They view the world as theirs, but feel so superior that they do nothing with their power. All this would change when Abner made his war.
Jorgall

The **Jorgall** were a race of aliens that occupied Imperial space in the Tasak Beta and Fallon systems at the time of the Great Crusade. They traveled between planets in enormous cylindrical spacecraft with chlorinated atmospheres. During the Battle of Iota Horologi, a force of Mechanicum warriors fought aboard one of their cylinder ships, aided by a cadre of the Sisters of Silence.[1]

The Jorgall were radially symmetrical with three arms and legs, scaly and horned skin, and an egg-shaped head with fleshy notches for mouths and noses atop an extensible neck. The nervous system was centralized in the torso and their circulatory systems pumped foul-smelling crimson blood. A mature adult stood 4.5 metres tall. All Jorgalli encountered had extensive cybernetic augmentation including wheels for feet, claws for hands, teleoptic cameras in place of eyes, subdermal armour, or implanted needler weapons. A group encountered by the Sisters of Silence had two legs replaced with wings. The children of the race possess psychic abilities, which may be lost once they reach adulthood.

## Sources

* The Flight of the Eisenstein (Novel) by James Swallow,
Early Life of Calandrial Hex

Like all Primarchs, Calandrial Hex was lost to the Imperium when he and his brothers were scattered to the far corners of the galaxy. This is a brief story of his life before the Imperium, a story of his journey to Terra.

## Story

The cold air blew across the tundra that had once been a warm sea breeze in times gone by, barely a distant memory to Calandrial as he gazed over his world. He seemed lost in thought until the voice of Lorgan-Var pierced his train of thought.

“My lord, the preparations are underway as we speak. Soon we shall be ready for the next step in the great voyage.”

Lorgan-Var was a young world-helmsman, one of many from the Siren Household who were responsible for piloting their very world across the void of space, he would have been too young to remember when the Oceans were full.

“My lord? Is there something wrong?” Calandrial snapped out of his train of thought, and confirmed his presence to Lorgan-Var,

“There is nothing wrong Helmsman. But tell me, am I making the right choice? Was this all worthwhile?”

Calandrial looked up into the darkness of the night sky as if to ponder this question, for it troubled him greatly. What he had done to this place in order to get to where he needed to go, he hadn’t been prepared for what he would lose along the way.

“My lord, I believe in the great voyage, I have done so since I was a boy. We shall be united with the worlds of the old night once more, we shall return to the cradle of man. There are so many questions unanswered, to know we are not the last of mankind, to rediscover out past...”

Calandrial cut him off as if satisfied with his answer.

“Not all questions need answers Helmsman Var.”

Calandrial let the cold winds from the tundra run through his hair as if perhaps feeling them run through his entire being. “We may not like what we find, there may be no prize for what I have done here.”

The Helmsman stood without an answer feeling the cold winds brought over the Tundra, he had heard stories of the Oceans that had once been here. How they shone a brilliant Emerald in the sun, but now there was nothing. It brought him a sadness now that he had not felt before, he hadn’t had a need to feel sadness at such a loss for he had not known anything else, yet at his core he knew this was not how things should be.

“I can only hope we find the stories to be true,'' he spoke in ernest. Their sun was a distant speck in the night eternal now as they ventured across the void, their destination set. A world known to antiquity as "Earth".
Drugh

The **Drugh** are a large "larval" invertebrate or worm-like xenos-race, with advanced psionic ability, that lives on Pyrus I. As a subterranean species they infested Mundus Planus. It is believed that their original homeworld was destroyed by the Imperium towards the end of the Great Crusade.

The examination of the Drugh Mouthparts, a preserved bony structure, by Magos Biologis Sharle Darvus, suggests it is a dual defecation/consumption organ.

## Sources

* Xenology, Artefact Studies
* Warhammer 40,000 4th Edition Rulebook, pg. 139
* Warhammer 40,000 6th Edition Rulebook, pg. 196
Fidelitas Lex

The ***Fidelitas Lex*** was an ancient Imperial *Gloriana*-class Battleship that served as the flagship of Lorgar Aurelian, the Primarch of the Word Bearers Space Marine Legion, during the Great Crusade of the late 30th and early 31st Millennia.

This vessel led a large flotilla of Word Bearers warships which comprised the XVIIth Legion's 47th Expeditionary Fleet. The *Fidelitas Lex* served as Lorgar's flagship throughout the Great Crusade during many notable Imperial Compliance actions and various other campaigns.

These included the Castigation of Khur, where the entirety of the Word Bearers Legion was chastised and humiliated by the Emperor of Mankind for their flagrant violations of the secular Imperial Truth, as well as the infamous Compliance action fought on the planet designated Forty-Seven Sixteen. This was the first world brought into Imperial Compliance after the rebuke of the Word Bearers by the Emperor on Khur.

## Technical Specifications

* Length: 22 Kilometers
* Role: Multi-Role Warship
* Date of Construction: M30.934
* Date of Destruction: M31.006
Drahendra

The **Drahendra** were one of the Xenos races comprising the Cabal. Their bodies were made from sentient, energised dust and they lived on dying gas giants, forming membranous skins around them. Their intellects were inscrutable even to other Cabal races, perceiving the universe very slowly. As a race, they were almost extinct by the last years of the Great Crusade, at the time the Almire Apostasy began to unfold.

## Source

* 1: Legion (Novel) by Dan Abnett, Part 1: Chapter 9
The Kalmahitse

Initially noticed amongst the Terran-born Astartes of the XX Legion, and later those born of Verivaltas, certain Hounds of Surmah displayed a propensity towards not only operating alone, but with a near suicidal mindset for it. Ranging ahead of their squads to hunt higher priority targets, these Astartes would dive into the most thickly guarded zones, all in hopes of giving their brothers a better chance at victory.

However, rather than curbing this inherent trait, Surmah decided to optimize it; bestowing these sons with plasma and volkite weapons, phosphex grenades and jump packs, he turned these lone wolf soldiers into lethal hunters capable of eliminating even the most densely defended targets. With newfound respect, these killers had been given purpose; to prowl ahead of their brothers, disrupt their enemies’ functionality and ensure that the Legion could hunt their prey at their leisure. And so in honor of an ancient Verivaltan tradition, the Kalmahitse were so named; They Who go to Their Graves.

As the Crusade raged on, the Kalmahitse proved invaluable in the compliances of the XX Legion; decapitating communication and command structures on planets, thus sowing chaos which allowed the rest of the Legion to go about its gruesome work exterminating the populations, without worry of surprises. Such was their impact that other Legions began to take notice, most notably Khnum, Primarch of the Watchers of Ahket, who ended up codifying the specialist rank within the Legiones Astartes as the Moritat. Though the Moritats may have lacked the suicidal trait found within the Hounds of Surmah Kalmahitse, they all displayed characteristics of those who did not fit the mould of their Legion; those who worked better without the presence of others.

When the Legion fell to Chaos, the Kalmahitse found an even deeper connection to their apex predator nature, fashioning themselves after great avian and chiropteran beasts of old. Embellishing their armor with monstrous new masks, visceral trophies and exaggerated bestial qualities, the Astartes began to look far less like the vaunted scions of the Emperor and more like creatures of ancient Terran nightmare. Stalking the battlefield, the Kalmahitse had come to truly embody the monstrousness that lurked within their souls; descending from the sky, talons outstretched to capture prey, only to take flight once more with their quarry struggling in their grasp, doomed to suffer torments beyond reason, for the sadistic hunger of a Hound is never satiated.
Antedil

The **Antedil** are a race of the galaxy. These beings appear no larger than an Astartes palm, and resemble a seven-fingered hand with no thumb. Antedil's are psychic beings whose empathic powers not even Primarch's can block. Their appearance and abilities are a result of their gas giant homeworld far in the galactic north, where crushing gravity made normal limbs and sensory abilities impossible. Outside of their homeworld, Antedil's house themselves in floating orbs that contain artificial atmospheres.
Ak'Haireth

The **Ak'Haireth** or **Bone Drinkers**, were a fungoid Xenos species that was a bane to the Imperium during the Great Crusade. These parasitic sentient lifeforms who operated as psychically interwoven gestalt *Blooms*, and sustained themselves by slowly and agonizingly feeding on any animal life. Human bone marrow in particular was a favorite target. The species operated at the edge of Segmentum Solar, inhabiting scavenged ships of other species and raiding isolated colonies and Feral Worlds to feed on unprepared populations.[1]

The Ak'Haireth were resilient and able to always return despite genocidal campaigns by the Hounds of Surmah. However in the Hunting of the Ak'Haireth, Lu Yueh and the Blight Wardens were able to deploy a deadly biological weapon and drive the species to extinction.

## Sources

* 1: The Horus Heresy Book Three, pgs. 102-103
Leviathans

**Leviathan** is a catchall name for the greater beasts dwelling in the oceans of Osyr. They vary in appearance and do not seem of a singular species, however they do share some common physical traits, their bodies being huge and typically serpentine, with many tendril-like limbs and always a hungry, gaping maw. Some do however bare rather distinct appearances, their visage embodying true horror, amplitudes more than the common variety. Believed to be among the most long-lived leviathans dwelling in the depths, these colossal terrors have undergone centuries, possibly millennia, of mutation, and have twisted eve beyond what should be considered *natural*. Enormous bones protruding from their indistinct, writhing mass.

At home in the crushing depths of the Osyrian deep sea, their primary prey is other sea-beasts, however they’re well documented as being highly cannibalistic. It is a rare and terrifying time when one ventures close to the shore.
Thin Men

A parasitical xenos species encountered by the Hounds of Surmah, the **Thin Men** as they are known were encountered by the XXth Legion during the Great Crusade, Surmah leading the purge of their kind upon their first encounter.

Over the course of multiple years, the XXth Legions tracked down the spread of this parasite, exterminating any planet which had contact with the species, decimating their population. When it became evident that the XXth would leave no stone unturned as they hunted them down, the Thin Men attempted to flee, much of their people being destroyed in this final exodus. Those last remnants who are left have fled to the galactic edge, the Hounds of Surmah continuing to hunt them to this day.
Rangdan

The **Rangdan** were a violent and powerful Xenos "Cerabvore" species encountered by the Imperium during the Great Crusade. During the First, Second and Third Rangdan Xenocides, the Rangdan brought untold ruin to the Imperium of Mankind, the three wars being the bloodiest of any fought by the Imperium before the Antarus Apostasy.

The Rangdan were described as possessing "Slaugth murder-minds", suggesting they may have been a slave species to the Slaugth species.The Rangdan were feared for their mimicry abilities, and their ships had a brutal appearance of spines and flails which dragged behind the vessels like metallic tentacles, giving them the appearance of jellyfish
The Betrayal of Mars

### Strength (Attackers)

Mutated Protectors, Mutated Skitarii, Servitors, various Traitor Titan Legions, Non-standard War Machines (Ordinati), Robots

### Strength (Defenders)

Protectors, Skitarii, Titan Legions, Imperial Knights of House Taranis, Star Guardians (1 Brigade), Saturnine Hoplites (13 companies), Jovian Grenadiers (4 regiments), Hydra Auxilia (3 Cohorts)

### Casualties (Defenders)

Significant; Mars is abandoned by Loyalist forces

### Outcome

Dark Mechanicum secured Mars
The Traitors have a readymade bastion to prepare for the push on Terra
The SGA has a crucial component torn from their grasp
Saturnalians

The Saturnalians are the elite of the Star Guardians, a force already renowned for its excellent training and calibre of soldier. Few in number, almost all of them are a part of the Fist Division and are led by the Lord Commander, first Varinius Rampt, and then most famously Crikon Hanfer , or deployed in smaller squads across the Legion to act as their Primarch’s Word and Will, empowered to take command of any battle they saw fit if they believed the current leader would fail in his appointed task of victory.  Each member of the Saturnalians is clad in an ancient suit of Mk1 “Saturnine” Terminator armour, the mark falling out of favour in every other legion in favour of the lighter and more mobile Cataphractii, Tartaros or Indomitus Patterns. For the IVth however, who often fight in cramped corridors where there is no room to move and no need for speed over armour, the Saturnine Pattern is perfect. Strong enough to heft the heaviest weapons into battle one handed or upon their shoulders, the Mk1 Terminator armour is the greatest personal armour made by man, outside of the suits worn by the Emperor's Custodes, or the Primarch’s themselves. Each Saturnalian is therefore akin to a walking fire support team, bearing heavy weapons upon an all but indestructible frame, many a foe simply turning and running as the warrior advances, shrugging off even dedicated anti-tank firepower with seemingly effortless ease.

## Wargear

* Saturnine Terminator Armour
* Power Weapon
* Combi Bolter
* Shoulder-mounted Heavy Bolter

## Optional Wargear

* Heavy Flamer
* Reaper Autocannon
* Multimelta
* Plasma Cannon
* Volkite Culverin
* Lascannon
* Any Saturnalian may exchange their combi-bolter for a Combi-weapon
* Replace both their Shoulder-mounted Heavy Bolter and combi bolter with a Cyclone Missile Launcher and a Heavy Bolter
* Power Fist
* Single Lightning Claw
* Single Chain Fist
* Siege Drill
* Guardian Shield
* Watcher Pattern Storm Shield
* A Pair of Lightning Claws
* A Pair of Siege Drills
Mercy's Eclipse

A gift from his brother Shaaa, *Mercy’s Eclipse* was forged for him with the intent to not hinder his mobility while still giving him a potent weapon with which to dispatch the enemies of the Imperium. A gauntlet barely larger than what he would normally wear, it sports a horrific disruption field that coats the bladed talons that extend from each fingertip, allowing for it to be use both to inflict wounds as well as prevent them. Shaaa knew a shield would never suit Surmah’s combat style, but a gauntlet that would allow him to deflect or parry while still proving lethal would, and so he went to task creating such a gift for his ferocious brother.Surmah would cherish this gift for decades, baptizing it in the blood of xenos and heretics with savage glee, until his brother refused his pleas to join their cause against the lies and tyranny of their Father. Rejected by one of his most cherished brothers, Surmah would finally cast aside his claw, as the memories and its meaning would prove to be too potent for him, a constant reminder that he had failed Shaaa.However, its days of spilling blood wouldn’t end there, as one of his sons would later take the deific weapon for himself, altering its fit to that of his own armor and bear it into combat once more, slaughtering the deluded fools who still followed the False-Emperor’s will.
Perundan

The greatest warriors of the Palatine Wings find their way into the Perundan, the personal guard of Bartosz himself. Of all the heads of the Triglav, it is the Perundan, more commonly known as the Hussars or the Equus Hussars, who are the most renowned across the Imperium. As their name suggests, the Perundan are extremely closely related to the Perun, the rank and file warriors of the Triglav, but theirs is a higher calling, Bartosz's personal guard and retinue formed from amongst their ranks.

Each Equus Hussar is armed with an Actinic Spear, great power spears sporting actinic generators similar to volkite weapons in place of more conventional power fields. Alongside these, braces of Volkite Serpenta’s are brought to bear, energy weapons preferred over solid shot weaponry for their ease of supply and accuracy even while charging over the toughest of terrain. Armoured in artificer armour, the Equus Hussars are know to go to combat on tongues of fire with jump packs, or the roar of Outrider bikes or Scimitar Jetbikes, but it is their final configuration that is held in the highest esteem, and is where the organisation takes their name from. Still carrying their Actinic Spears, these warriors go to war on the most fearsome cavalry steed known to mankind; the Equus Maxium. Bio-engineered by the greatest Mechanicum adepts for the XIVth Legion, and further refined with suggestions from Galvarian, the Equus Maxium are a perfect blend of genetic and cybernetic engineering, the thunder of hooves preceding the devastating charge these beasts can deliver. Mounted upon such steeds, the Equus Hussars can keep pace with their lord when he goes to war in his Interex warframe, neither forced to hold their own mounts back or being left behind by their lords speed.

To most outsiders, the Equus Maxium is a piece of wargear, a weapon to be looked after, but not to form a bond to. To the Equus Hussars however, they are treated with the utmost care and respect, as a mother may care for a babe in arms, ensuring a ferocious bond of loyalty between rider and mount that could never be truly replicated in a machine, save for perhaps those of the greatest Princeps and their mighty titans.

## Wargear

* Artificer Armour
* Jump Pack
* Brace of Volkite Pistol
* Actinic Spear
* Frag & Krak Grenades

### Optional Wargear

* Legion Bike
* Jetbike
* Equus Maxium
* Volkite Charger
Nicodemus Gamaliel

Nicodemus Gamaliel is the Speaker of the Fourth Aether Company of the Light Bringers. A native of Alaunus, Nicodemus grew up idolising the man who had united the world and brought stability to those living there. His fervour and loyalty towards the legion allowed him to advance through the ranks, leading his men to victory. He looks to his primarch for inspiration, attempting to emulate him in all things. Most notably is his attempt to act dispassionate and emotionless. This is of particular difficulty, as Nicodemus is a man of high emotions. The efforts he puts towards this puts additional pressure upon his emotional state, ironically making him more highly stressed.

When stressed, he is prone to fits of rage, both against friend and foe. As a result, he has earned the moniker "the Raging Star". The worst actions of the legion have been performed by those under his command, in his attempts to win glory whilst releasing his own personal hurts.
Bucephelus

A mighty Golden Battle Barge of unknown provinance that served as the Emperor's personal Battle barge, the ***Bucephelus*** would later be classified as a Gloriana-class Battleship, though to liken the two would be akin to comparing Astartes Power Armour to that of the Legio Cutodes warplate. The *Bucephelus* was present during the battle of the Colossalstructure, though shorty afterwards the Emperor moved his flag to the immense *Imperator Somnium.* In the wake of this, the *Bucephelus* would remain in the Emperor's Expeditionary Fleet, and would later be counted amongst the defenders of Sol during the Apostasy. Before the First Solar War errupted however, the *Bucephelus* disappeared, its last reported sighting putting it in orbit above the moon of Titan, the celestial body also mysteriously absent from its place in the heavens...
Adarnian

The **Adarnian** were a Xenos species that were discovered by the Imperium, during the Great Crusade.

However they were decreed to be harmless and were allowed to live under an Imperial protectorate. Unfortunately for the Adarnian, though, their genetic makeup was soon discovered to have miraculous restorative effects on Humans, when their bodies were rendered down to a fluid. This elixir, which was injected into the bloodstream, became the last resort for Humans, when all other Rejuvenats had failed and the Adarnian were soon harvested to extinction. There were three draw backs from using the Adarnian's genetic material, though. The first was the intense pain the elixir caused its users, while it restored their bodies. The second and third were more detrimental, however, as the youth brought about by the elixir was only temporary and afterwards left the user's body in an even more decrepit state.

## Sources

* Belisarius Cawl: The Great Work (Novel)
Wretched Sons

When Surmah forsook the light of the Emperor and guided Almire in his quest to usurp their father, not every son of those Primarchs that refused to join  with the Traitors shared in their fathers’ decisions, several even flocking to his banner of their own accord. For reasons only they could give voice to, they found their place at their adoptive father’s side, or in the case of one, lying dormant within the heart of the Imperium, biding his time until he could grant the Great Hound entry into the kingdom. Others were stripped of such choice and though the Hounds of Surmah were a Legion of extinction, the imperative of flesh that played in their machination saw to the harvesting of survivors of their onslaughts. Surmah decreed that a tithe of slaves were to be taken from every battle; whether to serve as meat for profane rituals or to swell the ranks of the Faulekhinde, those unfortunate wretches who were to become hosts to the seething madness of the Neverborn. However, a number of those taken caught the eye of the Primarch and were in turn forcibly converted to his vision; whether through ritual torture or the bonding of daemons, those who refused to submit were reborn as a new kind of monster, eager to slay their former brothers in service to their adoptive father.

And so the Wretched Sons came to life, answering the command of Surmah and he alone, carrying out his will separate from that of the Legion proper. Taking a note from his conspiratorial brother Gaius, the Wretched Sons functioned as a kill-team; utilized to eliminate Legion targets Surmah felt were of particular detriment or rapidly breaking planetary command, they were a monstrous parody to their Imperial counterparts, the Knights-Errant, earning an infamy that would echo across the breadth of the galaxy.

## Notable Wretched Sons

Aphoph the Ever-Shifting - Watchers of Ahket, Champion of Tzeentch.

Darius Kardmah - Star Guardians, Champion of Chaos Undivided.

Bahadur Esteri - Star Guardians, Possessed Champion of Chaos Undivided.

Njorthr “Scourge” Ymirthrm - Sirens of Kastar, Champion of Nurgle.

Ashok "Gyalken'shug" Bhutan, Seekers of Unity, Khorne.

Ambrosard Savier - Guilded Vanguard, Champion of Khorne.

Ophiuchus the Flenser - Ashen Crows, Champion of Tzeentch.

Melita Neritos “Nuckelavee” - Palatine Wings, Champion of Nurgle.

Kassandros of Kakosia, Wisps of Acheron, Champion of Slaanesh.

Sargon - Dragon Lords, Champion of Slaanesh.
Phantom Warblade

Perfectly balanced and designed on the favoured weapon of the XIVth legion, the Phantom Warblades are power swords of terrifying efficacy, seeming to slip though armour like a knife through butter, created for the palatine Host by a Forge World hoping to curry favour with the bearers of the Emperor’s own mark. The legion gratefully accepted the blades, though as was their way, they had little to give in return, the masters of the world trapped into continuing production of the weapon for the legion with little gain in prestige from the humble warriors.
Artists of the Legions

We have a lot of great artists that help us visualize our project, and we wholeheartedly endorse them for your own work if you need them! Here are their names, sites and contact information.

## Art by the Writers of the Reborn

### Carnival of Crows

Author of the Ashen Crows - https://www.facebook.com/TheChaosCarnival/

Ashen Crow - Embarus Armour (Armour Design by Antarus)Blight Warden - MkV Phalanx Armour (Armour Design by Antarus)Dark WatcherPalatine Wings
### James Calderbank

Author of the Sirens of Kastar

Caladrial HexShaaa Hydrades (Pre-Imperium)Shaaa Hydrades - Archimandrite Exterminatis
## Art by External Artists

### Adrian Reegalado

Website: https://www.artstation.com/adrianregalado

Contact: adrianregaladoart@gmail.com

### Alex Sands

Website: https://www.instagram.com/ajcs\_illustration/

### Algrim Whitefang

Claws of Xipac LegionaryClaws of Xipac ArmorialStar Guardians Hydradyne (Honour Guard Configuration)

### Antarus

Former author of the Scorpion Guard

Scorpion GuardStar GuardiansStar Guardians (Frontier Wars and Post-Apostasy)Star Guardian MkIII Void ArmourMkV Phalanx Armour
### Blazbaros

DeviantArt - https://www.deviantart.com/blazbaros

Shaaa Hydrades (Early Crusade)
### David Sondered

Website - https://www.studiocolrouphobia.com/

Artstation - https://www.artstation.com/davidsondered

### Jin

Website: https://www.jinsworld.com/

Contact: visualplane@gmail.com

### John Stone

Website: https://www.deviantart.com/john-stone-art

Contact: johnstoneart@outlook.com

### Kit Bad Moon

Website: https://www.badmoonart.com/

Contact: inquiries@badmoonart.com

### Nina Ward

Facebook -  https://www.facebook.com/NinaWardArtandIllustration/

The Bonds of Heart and IronThe Angel and the Sunstone King
### Ruslan Korovkin

Website: https://www.artstation.com/lironka25

Contact: ruslantab119@gmail.com

Crikon Hanfer - Second Battle of Mars
### The Manufactorum

Twitter - https://twitter.com/TheManufactorum

Watchers of Akhet Amutten GuardStar Guardians Hydradyne - MkV ArmourStar Guardians RevenaxPalatine Wings Equus Maxium (Unarmoured)Palatine Wings Equus Maxium (Armoured)Hounds of Surmah Kulleretari Destroyer
### Slaine

Website: https://www.deviantart.com/slaine69

Contact: slaine69@hotmail.co.uk

Lu Yueh zhi ZiSurmah NyrrikSirvan GolzSurag GendenValdamar Myrskinen
### Veronica Anrathi - Disarmonia

Website: https://www.artstation.com/disarmonia

Artstation: https://www.artstation.com/disarmonia

Twitter: https://twitter.com/disarmonia

DeviantArt: http://fav.me/ddnzw09

Sample Images:

Shaaa Hydrades
Caryatid

**Caryatids** are small, winged, blue humanoid creatures which infest the many air-ducts and vents throughout many of the hives of the Imperium.

They are seen as good luck charms by many hivers, as they tend to attach themselves to charismatic, powerful and successful individuals: for example, very successful gang leaders and their henchmen are often attended by several Caryatids and Cyclopean Prime's Planetary Governor, Lord Akamen, was known to have at least one.

Mildly psychic, they are particularly attracted to the soon-to-become-powerful and can penetrate human minds, usefully recognising malicious intentions against their companions (and sometimes even fighting alongside those they latch onto. Although they are a sign of good fortune of those they adopt, an individual whose 'pet' caryatid leaves them is regarded as waiting for death, as the departure is seen as an omen of doom.

After Nikaea, many of these creatures were exterminated in the fervour of anti-psyker sentiment that swept the Imperium, but always, the Caryatids returned, their numbers seeminly undiminished by the cullings.

## Sources

* : "Confrontation", White Dwarf 130 (UK)
	+ 1a: pg. 18
	+ 1b: pg. 13
* 2: "Confrontation", White Dwarf 132 (UK), pg. 33
* 3: "Confrontation", White Dwarf 137 (UK)
	+ 3a: pg. 67
	+ 3b: pg. 63
	+ 3c: pg. 60
* 4: Necromunda: Underhive, pgs. 2, 26, 91, 141
* 5: Codex Imperialis, pgs. 3, 15, 46
Roj

Race of Technologically advance xenos, the **Roj** tricked populations into giving up resources via a “Ritual” such as wood and metals, under the threat of catastrophic plagues or natural disasters, a small scale display often being enough to terrifying the populace into compliance, never knowing that a larger scale deployment of such displays was impossible.

The species was first encountered by the World Shakers legion, who quickly found that while the species made a point to bluster about their abilities to kill worlds with ease, were still a deadly foe, capable of wiping out anything that stood before them on the field of battle. It was only when a relief force, sent from the Watchers of Akhet, Claws of Xipac and eventually the Word Bearers, arrived that the Roj were driven to extinction.
Ghassulian

The **Ghassulians** were a Xenos species that ruled a small empire during the Great Crusade known as the **Ghassulian Sub-Realms**. The aliens lived in fortified bastion-cities which proved difficult to capture, resulting in the Astartes forces persecuting the campaign requesting the development of the Whirlwind Scorpius to try and counter them.

## Sources

* 1: The Horus Heresy Book Two - Massacre pg.194
Ceidwas

Many of the worlds contained within the Crown of Avalon were feral, hard planets, where daily survival was a struggle for many before the rise of the Argent Basilisk. As such, while many of the typical gender roles that humanity was accustomed to were still in place, they were often taking to further extremes. Men were the protectors, hunters, and providers of society. They were the craftsmen, artisans, and architects of the world around them. However, due to their typically more extreme circumstances (and a much higher mortality rate), the men of Avalonian society rarely had time to maintain that which they created, a role which over time was taken over by the women of their societies. There was resistance at first, but it became more and more clear to everyone that the division of labor was necessary, with the women’s typical role of being the healers extending not only to the organic, but the inorganic too. And so it was amongst the Crown of Avalon that what man would build, woman would maintain and stabilize; and it was a mentality that Artellion carried with him after he rose to power. It became a bedrock principle amongst their culture, with many women becoming notable artisans in their own right, maintaining the great infrastructure that at first crossed cities, and then across planets.

Due to their natures and traditions, while the typical Astartes of the 15th Legion were unusually wary of the Mechanicum with only a small handful of Tech Marines actually assigned to the Legion, many women of Avalon gladly offered up themselves to the Priests of Mars as students. The benefits were manifold, not the greatest of which being that with so many willing volunteers the potential friction between the Mechanicum and the Silver Basilisks was reduced to the point of irrelevancy. Those women that passed their trials on Mars became known as the Ceidwas, or Keepers in the Imperial tongue, and worked side-by-side with the Tech Marines of the 15th to maintain their protectors’ equipment, ships, and vehicles; with many of the older Ceidwas newly minted Astarte recruits how to maintain their equipment in the field, and showing them the inner workings of their gear so they are able to make their own personal improvements that the Silver Basilisks are known for. It is not uncommon for a cocky Astarte recruit to be completely out-smithed by an older Ceidwas, such is their mastery of their craft.

In addition to their traditional duties amongst the 15th, the Ceidwas are also called upon at times to act as scouts and intelligence gatherers for potential pre-Compliance worlds. Their knowledge of technology, and relatively minor cybernetic augmentation, make them ideal agents for Artellion in properly gauging the technological levels of some of the more advanced worlds that the Silver Basilisks may encounter in their Great Crusade with the Imperium.
Rasmus "Hiisi" Hiisivirne

During the event known as \_\_\_\_\_\_\_\_\_\_\_\_, Hiisi's fate would be forever changed; ambushing a squad of Legio Custodes Venatari, he dispatched the golden children of the Emperor with phosphex and plasma fury as he plummeted from the sky. Despite being consumed by the living green flames, the Venatari proved too lethal for Hiisi to kill despite his advantage and so in a moment of desperation, overcharged his plasma pistols and bored two seething holes through the Emperor's chosen at last. However, before he extricate himself from his weapons, the cores detonated in a sun-bright explosion of raging plasma, sending him hurtling through the air and smashing bodily into the chamber wall. As a Basilisk strike force broke their way into the chamber, they found what remained of Hiisi; nova-scorched and shattered armor held what remained of him, all four limbs having been vaporized by the plasma. And yet, despite wounds that had seen the Legio Custodes laid low, he still lived, a weak but hate-filled rasp escaping his lips. With eldritch science, warp witchcraft and cellular-grafts from the remains of the Custodes he had killed, Hiisi was reborn as an avian-nightmare made manifest; digitigrade legs ending in articulated-taloned feet gave the impression of the hunting raptors of Terra. Upon his back he bore a modified jump pack; great bladed wings sprouted from it, suffused with the molten flesh of a bound demon within the flight-system, granting him true flight rather than the jet-propelled bounding leaps his brother made use of. And for eternity was his head seal within a savagely beaked helm, cementing his new epithet forever more as the *Carrion Prince*, the avian beast of the XX legion.
The Armon Ahrvot

The Armon Ahrvot, the *Scars of Grace*, served as the advising council to Surmah Nyyrik throughout the duration of the Great Crusade, Apostasy and Frontier Wars; comprised of eight members entrusted to serve their Primarch as unbiased advisers while simultaneously representing their Great Clans or Cults unto his whims. Though the members held no official power within the Legion, there was a certain level of deference granted to them, as the such patronage from the Hound himself revealed great ability within those he chose to confide in.

A cultrural tradition Surmah brought with him from Verivaltas, it was not to be found amongst the other legions, though many had adapted their own versions of such advisory councils, the history unique to them alone. Those inducted into the Armon Ahrvot showed qualities that went beyond simple command, they displayed traits that would prove integral to prosecuting a war without the oversight of the Primarch; had the legion ever be forced to operate without the guidance of Surmah, its survival and function was entrusted to these Astartes above all others. On numerous occasions Surmah would defer to his sons on the council in regards to a compliance or extermination sanction, pushing them to develop and hone their skills in both diplomacy and tactics to ever greater heights.

As the Apostasy raged into the Frontier Wars, the Armon Ahrvot saw itself evolve from a council that adivised the Primarch, to an order dedicated to the propgation of the Cosmic Truth and the personal schemes of those who found themselves among such a vaunted brotherhood. Making profane pacts with Neverborn and other Clans for greater temporal power, many of the schemes taken within would eventually lead to the sundering of the Legion proper and the various Warbands striking out into the void to carve our a domain of their own.

## **Notable Members**:

* Stalker-Prime TursariHärkönen
* Kalmahitse-Prime Rasmus “Hiisi” Hiisivirne
* High Vicar Sakari Takala
* Arch-Wytch Synkkä Vipunen
* Riivatut Jääkärit Prime Vammat Iiro
* Third-Stalker Egon Geier (killed during the Apastasy)
* Third-Stalker Jaska Verileto
* Fifth-Stalker Valdamar Myrskinen
* Mordukine-Alpha Gwrtrynn
Fracturam

The Fracturam, as they are known in High Gothic, is a catch all term for the myriad patterns of Dreadnoughts used by the IVth Legion, known to be one of the greatest users of Dreadnoughts amongst the legions, a byproduct of their standard operating methods making tanks all but unusable, the legion relying on dreadnought frames to carry the heavier weapons in support of their assaults. From the rarely used Castraferrum and Furibundus, to the far more common Contemptor and Deredeo patterns, and even to the usually rare Leviathan pattern shells, the IVth dreadnoughts in greater numbers than any other legion in the time of the Great Crusade, save maybe the Silver Basilisks, Star Guardians enjoying their internment while others may have raged against it, their genetically wrought agoraphobia working in their favour for once. The legion even boasted some entirely unique patterns, chief amongst these the shell of the former Lord Commander and now Fracturam Commander, Varinius Rampt, the Olympian Dreadnought.

Far from simply being a designation however, the Fracturam were honoured members of the IVth Legion for both line duties and even command, no other legion allowing the living dead to lead their forces like the Star Guardians did, even the Silver Basilisks. These Dreadnought commanders, known as the Fracturam Lords, could fulfill any position within the legion, Kettara Aangg for example commanded the entire 5th Division during the days after the Squat War, until his final destruction four decades later.

These Fracturam Lords were some of the most ancient and skilled members of the Star Guardians, and when they fought, enemy lines crumbled, but for the greatest of foes, when they dug into mighty fortresses or deep warrens, something more was often required. When even the Saturnalians may have failed to create an effective breach into such positions, the Fracturam moved as one fist, smashing apart any who stood in their way, for where one dreadnought was deadly, sores of them were world killers. Led by a Fracturam Lord, Dreadnought Talons would attack en-masse, Deredeo and Mortis dreadnoughts providing heavy fire support in areas where tanks simply could not go, while Leviathan and other close range frames would charge forward, each section acting like a squad would, their power far eclipsing a mere space marine however.

Unsurprisingly for a legion characterised by their shields as much as their bolters, Shaaa Hydrades and other high ranking tech marines soon developed the Fracturam Pattern Shield for their dreadnoughts, projecting an energy field akin to the Reinforced Atomantic Shielding eventually used on the Leviathan Dreadnoughts shell. While this made the shields all but useless for a Leviathan member of the Fracturam, the effect it had upon those equipped with Contemptor pattern shells, the mainstay of the Fracturam, was immense, and an advance by one or more of these machines locking their shields together, deflecting any shots directed at them, broke the moral of an enemy force as suredly as the greatest or orbital bombardments.
List of Sentient Species

This is a list of sentient species known to exist (or have existed) within the galaxy and beyond. Many of the species here were wiped out during the two hundred years of the Great Crusade, with indeed the vast majority of such species wiped from the history books entierly, their name, history and legacy stricken from the history books by the march of Imperial boots. However, thanks to the machinations of Antarus, the Great Crusade never completed its galaxy wide extermination of all non-human life, and xenos breeds still cling on throughout the Antarus Apostasy.

*Note that the use of 'species' is much broader than the dictionary definition. In this article, 'species' distinction includes lesser definitions, such as sub-species.*

## Eldar species

* ***Aeldari*** "Eldar"
* ***Elan*** "Exodite"
* ***Rillietann "***Harlequin"

## Human species

* Humans
* Beastmen
* Felinid
* Ghilliam
* Hullghast
* ***Legiones Astartes "***Space Marines"
* Longshank
* Neandor
* Ogryn
* Pelager
* Ratlings
* Scalies
* ***Astra* *Khazadi* "**Squats"
* Troth

## Orkoid species

* Gretchin
* Orks
* Snotlings

## Warp entities

* Daemons
* Gods of Chaos

## Other species

* Adarnian (Extinct)
* Ak'Haireth (Extinct)
* Antedil
* Barghesi
* Caryatid
* Djuun (Extinct)
* Drahendra
* Drugh
* Ecto-Saurids
* Endless Arkium (Destroyed)
* Falherth Parasites (Extinct)
* Ghassulian (Extinct)
* Hrud
* Jorgall
* Khaval
* Lesdra (Extinct)
* Kinebrach
* Kovarna (Extinct)
* Megarachnids
* Nephilim
* Rangdan (Extinct)
* Roj (Extinct)
* Slaugth
* Skarkhan
* Thin Men (Near Extinct)
* Zoran
Landon Barker

**Landon Asher Barker** (born October 9, 2003) is an Irish-American/English-American/German-American/Portuguese-American/Italian-American singer, rapper & drummer.

### Trivia

* Landon was named after Travis' middle name, Landon.
* Landon's middle name, Asher means happy & blessed in Jewish.
* Landon's Irish-American, English-American, German-American & Portuguese-American on Shanna's side and Irish-American, Italian-American & English-American on Travis' side.
* Landon was 2 months when Shanna & Travis got engaged.
* Landon was 1 when Shanna & Travis got married.
* Landon was 2 when Alabama was born.
* Landon was 3 when Shanna & Travis split.
* Landon was 4 when Shanna & Travis got divorced.
* Landon was 5 when Shanna & Travis reconciled and when Shanna & Travis split for good.
* Landon was 17 when Travis & Kourtney began dating.
* Landon was 18 when Travis & Kourtney got engaged and when Travis & Kourtney got married.
* Landon was 20 when Rocky was born.
Assets

There are 4 assets to manage (collect):

* **Coins**
* **Food**
* **Soldiers**
* Knowledge

To collect them, you need to click on round button on each building as many times as shown on it. When you reach Rank 10, [**Quick Manage**] button will appear in lower center corner so that you can collect all Assets (including Knowledge) in one click.

#### **Collection Amount**

Collection Amount of each Assets depends on respective attributes.

* **Coins** amount gain are saame as your Wisdom
* **Food** amount gaiin are same as your Politics
* **Soldiers** amount gain are same as your Charm, also it will substract Food. If Food total are lesser than your Charm attribute total, you get soldiers of corresponding Food remaining and Food becomes 0, which means you cannot get additional Soldiers.

### **Coins**

Coins are used:

* To increase level of your **Retainers**.
* To increase your Luck on Visits (optional)
* For **Trade** (Rank 10 is required)

Besides Managing Assets, there are other sources of **Coins**:

* Stage Victories (for each street with eight steps you get 8000+your current Wisdom attribute total)
* Barbarian Invasion Wave Victories
* Daily and other Quests
* Achievements
* Event Rewards (including L-time bonuses)

At certain levels of Coin Consumption you get rewards in Quests, Achievements and Coin Cost Event(duke of Finance title for winner).

### **Food**

Food is used:

* To recruit soldiers

* To increase your Luck on Visits (optional)

Besides Managing Assets, there are other sources of **Food**:

* Daily and other Quests
* Achievements
* Event Rewards

At certain levels of Food Consumption you get rewards in Quests, Achievements and Grain Cost Event(duke of Industry title for winner).

### **Soldiers**

Soldiers are used:

* For street fights on **Stages**.
* For **Conquest** fights (**Stage** 80 completion is required)

Besides Managing Assets, there are other sources of Soldiers:

* Daily and other Quests
* Achievements
* Event Rewards

At certain levels of Soldier Consumption you get rewards in Quests, Achievements and Soldier Cost Event(duke of charisma title for winner).

### **Knowledge**

Knowledge is needed to increase your personal level on profile (improvement tab) and, as well, your personal Power.

To collect **Knowledge** on Assets screen, you click round [**Collect**] button once and then rectangle [**Collect**] button on pop-up window.

**Knowledge** per minute gain and **Scroll Room** capacity depends on your Rank.

Go back to **Emperor and Beauties wiki** page for other information.
Amphion

One of the lynchpins of Battlefleet Solar tasked with the protection of the Imperium's heartlands, the ***Amphion*** was a Gloriana-class Battleship, and formerly the flagship of the Solar Defence Fleet before Shaaa Hydrades took control of the defences, the *Herald of Destruction* taking its place. During the Antarus Apostasy, the *Amphion* despatched at the head of a powerful fleet to lead a diversionary attack on the Renegade Forge World of Xana II in what was to be known as the Xana Incursion before returning to Terra. The *Amphion* was destroyed during the First Solar War though the akashic archives of the ship, containing vital information about loyalist fallback points, were recovered from her hulk by loyalist forces before they could fall into traitor hands.

## Technical Specifications

* Length: 24km
* Role: Fleet Command and Control
* Date of Construction: M30.917