recursal/Fanatic-Fandom huggingface dataset:
システム

この項目では*Horizon: Zero Dawn*（ホライゾン・ゼロ・ドーン）のシステムを記載します。

## マップ、フィールドのシステム

マップには、機械獣やクエスト地点がアイコンで表示される。

未探索の場所は灰色で塗り潰されていて、詳細なマップはアーロイの周辺までしか見ることができない。

* たき火
ゲーム進行データをセーブするには『たき火』で行う。フィールド内ではいたるところに、たき火（セーブポイント）があり、50ｍ以内近づいて見つけると開放される。ファストトラベルのワープ地点にも設定できる。

* ファストトラベル
ファストトラベルパックを所持していれば、発見した集落、セーブポイントへファストトラベルが可能。広大なフィールドで移動が面倒な時には、ローディングを挟み、選んだ目的地へ瞬時に行ける。

## 武器、装備のシステム

武器はクイックメニューで武器スロットを表示させて切り換えが可能。またレアリティ（希少度）があり、アイコンの色で判断出来る。白がふつう、緑がわりと珍しい、青が希少、紫が非常に希少となっている。

* 武器のアップグレード

* 衣服
アーロイは衣服を商人などから購入することができる。衣服を変更すると、性能も変わり、防具としての効果が高い。

* 道具
使用できる道具は画面左下にアイコンで表示され、上下左右に配置されている。

## 戦闘システム

* フォーカス
フォーカスはストーリーを進めるとアーロイが使えるようになる機能で、使用するとアーロイの右こめかみのアクセサリーが光って、周囲にいる機械獣や野生動物を表示する。中央のカーソルに合わせると、名前や弱点を表示。一度スキャンすれば敵の情報は、いつでもメニューから確認できるようになる。

* オーバーライド
オーバライドで機械獣を操ることができる。機械獣によりオーバーライドできるものと、できないものが存在するが、敵に近づいて△ボタン長押しでオーバーライドが可能。オーバーライドが成功すると、騎乗したり、敵同士を戦わすことができる。
ストームバード

ストームバードはHorizon Zero Dawnに登場するマシンの1体である。

このページではストームバードの基本的な情報をまとめています。

誰でも編集可能なので、気軽に編集してみてください。

概要
--

ストームバードは飛行が可能なコンバットクラスのマシンである。その巨体を利用した突進や雷での攻撃を行うが、一番厄介なのはその機動性だろう。もし地上に引きずり下ろしたとしても、鋭い爪や巨大な翼による風圧が脅威となる。「嵐を呼ぶもの」に相応しいマシンとしてプレイヤーを苦しめる。

能力
--

電撃系の攻撃を持つ。

サンダークラッシュ： 空中にいる間、ストームバードは体内で電気エネルギーを充電する。 一度完全に充電されると、地上に向けて急降下攻撃を仕掛け、大規模なダメージを与える

弱点
--

* 胴体:なし
* ブレイズキャニスター:破砕、火炎
* フリーズキャニスター:冷気、破砕
* エンジン：破砕
* ライトニングガン:破砕

## 攻略方法

### 攻め方

基本的に高所に陣取られ、射程の短い武器は当てることができない。大きく分けて 弓で削っていく方法と、ロープキャスターで引きずり降ろして 猛攻をかける方法がある。
　弓で削る際には、狩人の弓でも 長弓でも良い。騒音をいとわないのならば、まずは脅威である胸のライトニングガンを 長弓の"爆裂の矢"で破壊するのが良いだろう。装甲が複数重なっているので 何発か射ち込む必要がある。"爆裂の矢"を使わないならば、ガンの下の方 銃口のあたりは装甲がなく 直にガンに当てられるので、狙い目。雷球攻撃は 後述のとおり規則性があり、基本的には チャージ中と 撃った後の隙を狙うことになる（いわゆるターン制）。
　ロープキャスターを使うときは、射程に注意。ストームバードの保つ距離は射程ギリギリで、こちらから近づいたうえで タイミングを狙う必要がある。属性効果と異なり、当てた効果は時間で減少しないので、落ち着いて当てていこう。拘束して落としたならば、スリング氷→ブラスリ粘着→高火力攻撃(弓or長弓orラトラー) の黄金コンボがもちろん効果的。それをいとうならば、キャニスターを爆ぜさせるのが良いだろう。

　地上でも、基本は動きが小さく当てやすい 胸を狙うのが良い。一方 翼のエンジンは動きが激しいうえ 見た目より判定が小さいため、狙うのは難しい。ほか、急落下攻撃の後は隙があるので、少し回り込んで 尾部のブレイズキャニスターを狙うチャンス。動きが鈍った瞬間を狙って 肩のフリーズキャニスターを射抜ければ、難しさに見合う大きなリターンを得られる。

## その他・小ネタ等

ストームバードは、北米先住民族の歴史と文化の伝説的な生き物であるサンダーバードと似ている
。米先住民族にとって、 パワーと剛強性を持った、超自然的存在と考えられている。
Horizon Zero Dawn 日本語 Wiki

現在このWikiはアドミン(管理者)になってくださる方を募集中です！
このコミュニティのアドミン権限を取得して、あなたの力でコミュニティを蘇らせてみませんか？

**最近の更新 ⋅ ヘルプ ⋅ 掲示板**

*Horizon: Zero Dawn*（ホライゾン ゼロ・ドーン ）は人類の文明が崩壊し、機械獣に支配された約千年後の世界を舞台とするアクションゲームである。人類文明は退化を繰り返し、採集者とハンターで構成される部族社会を、巨大な森林や険しい山脈、先祖の遺跡などで築き生活するようになった。-　これは機械生物の力があまりにも強大すぎる為だ。

プレイヤーが操作する事となるアーロイは自身の素早さや狡猾さを用いて、強力で巨大な機械獣から部族を守るハンターである。彼女は人類の過去に何があったのか、文明の崩壊の理由とは何か…　答えを探す旅に出る事となる。

ストーリーシステム

メインクエストサイドクエストスキル資源

ハンティング機械獣／一覧動画／一覧

すべての更新履歴を見る＞＞

```

```

<apester data-media-id="58da902d1dccbcc2662cfe9b" />

## Twitter

Twitter

```

```
グレイザー

グレイザーはHorizon Zero Dawnに登場するマシンの1体である。

このページではGrazerの基本的な情報をまとめています。

誰でも編集可能なので、気軽に編集してみてください。

概要
--

グレイザーはマシンの中でも温厚な分類に属している。基本的には平原を群れで移動しており、身を守る術としてウォッチャーと共に行動している場合が多い。

能力
--

ハンターの攻撃からは逃げるが、危機に瀕すると角を利用した突進を繰り出してくる。

マシンでありながら、バイオエネルギーで動いているようである。そのことは、草を主食としていることからも伺える。また、そのエネルギーは背中のキャニスターに保存されるらしい。

## 攻略方法

サイレントストライクで倒すか、ブレイズキャニスターを炎の矢で射れば大爆発を起こして倒すことができる。

弱点
--

* ブレイズキャニスター：火炎、破砕
* ローターブレード:破砕
Rules

* Main rules
* Creation rules
* Help

* Racism, homophobia, sexism and any kind of hate is NOT allowed. Do not bully people because of any reason!
* No stalking.
* Follow the wikia's rules.
* Do not edit other member's profiles without permission.
* Do not replace other member's images permission.
* Do not make big changes to other member's pages permission.
* Do not upload stolen artwork.
* It's smart to remove this wikia from your 'Wikis you've contributed to'/'MY FAVORITE WIKIS'.

* You are allowed to use bases.
* Feel free to create any kind of Pokémon related pages.
* Make sure the name of a fakemon is not taken yet on this wikia.
* Feel free to break the Pokémon creation rules (For example: More than 3 types) also you are free to add new elements to your Pokémon projects.
* Feel free to make Pokémon types.
* You are allowed to add crossover characters (For example: Crossover Pokémon, Trainers, etc.)
* Feel free to add new categories.

If you have a question about this wikia or another type of question, feel free to contact the founder.

## Infoboxes

We currently have two types of infoboxes. Here are the names of them:

* Fakemon Infobox: http://fakemon-and-fan-regions.wikia.com/wiki/Template:Fakemon\_Infobox
* Game Infobox: http://fakemon-and-fan-regions.wikia.com/wiki/Template:Game\_Infobox

See this page if you don't know how to use them.
Salarian

**Salarian Racial Traits**
• Physical characteristics: a salarian gains a +4 bonus to Intelligence, a +2 bonus to Dexterity, a -2 penalty to Constitution and an additional -2 penalty to Strength

• Medium: As Medium creatures, salarian have no special bonuses or penalties due to their size.

• Amphibious: Salarian can breathe underwater and have a swim speed of 20 ft. They can take 10 on all Swim checks even if they normally couldn’t.

• Fast Speed: Salarian speed is 40 feet.

• Photographic memory: Salarians never forget a face. They gain the photographic memory feat at character creation.

• Rapid Metabolism: The salarian’s rapid metabolism ensures they only need to rest for 2 hours to gain the benefits of an 8 hour rest.

• Random height: male 4’ 10” + 2d8; female 4’ 8” + 2d8

• Random weight: male 75 lb + (result of 2d8 from height) × 2d4; female 60 lb + (result of 2d8 from height) × 2d4
Cranio Region

The Cranio Region is a fanmade Pokemon region.

## Info

The Cranio Region is a recently discovered landscape that houses many types of Pokemon. It received it's name from the startlingly close skull-like shape it appears to have when viewed from above. The recent Towns that have been built here are also named after Biology of the facial regions on a human being.

## Habitats

The Cranio Region, despite it's average size, has a place for every type of Pokemon meaning that there are areas that range from tropical beaches, to snowy mountaintops. There are many places to explore as well.
メインクエスト

メインクエストは、Horizon Zero Dawnのストーリーを進めるためのクエスト。
ひとつのメインクエストを攻略するとクリア報酬を受け取り、続いて次の新たなメインクエストが発生する。

## 過去からの贈り物

* 推奨レベル：
* クリア報酬：

## 野生の教え

* 推奨レベル：
* クリア報酬：

## 槍の切っ先

* 推奨レベル：
* クリア報酬：

## 母の源

* 推奨レベル：
* クリア報酬：

##### →さらに詳しく

試練
--

* 推奨レベル：
* クリア報酬：

## 山に抱かれて

* 推奨レベル：
* クリア報酬：

## 門前の使者

* 推奨レベル：
* クリア報酬：

## 義勇団長の行方

* 推奨レベル：
* クリア報酬：

## ノラ族の敵討ち

* 推奨レベル：
* クリア報酬：

## 太陽の街

* 推奨レベル：
* クリア報酬：

## 野に倒れし者

* 推奨レベル：
* クリア報酬：

## 国境地帯へ

* 推奨レベル：
* クリア報酬：

## 落ちる陽

* 推奨レベル：
* クリア報酬：

## 創造主の落日

* 推奨レベル：
* クリア報酬：

## 弔いの穴

* 推奨レベル：
* クリア報酬：

## 呪われし闇

* 推奨レベル：
* クリア報酬：

## 地中に眠る謎

* 推奨レベル：
* クリア報酬：

## サンの死神

* 推奨レベル：
* クリア報酬：

## ノラの深奥

* 推奨レベル：
* クリア報酬：

## 崩れ落ちた山

* 推奨レベル：
* クリア報酬：

## 迫り来る影

* 推奨レベル：
* クリア報酬：
トールネック

トールネックはHorizon Zero Dawnに登場するマシンの1体である。

このページではトールネックの基本的な情報をまとめています。

誰でも編集可能なので、気軽に編集してみてください。

概要
--

トールネックは、キリンのような見た目の巨大な機械獣。攻撃的ではなく、巡回しながら周囲を観察している。
アーロイを含む全ての攻撃を跳ね返す鉄壁のシールドを持つ。劇中でアーロイが倒すことが叶わない唯一の機械獣であり、ある意味最強の機械獣といえるだろう（ただし、故障する事があるようだ）。

能力
--

敵対してこないが進路上にいると轢かれる。

## 攻略方法

首元の黄色の出っ張りからてっぺんへ上り、オーバーライドすると周辺エリアの情報を入手できる。

アーロイが降下する時の衝撃波で周囲の機械をスタンさせる

アーロイはフォーカスを使って、自分の位置を知らせることができる。

弱点
--

* 胴体:なし
* クライムホールド:なし
* レーダー:なし
メインクエスト/野生の教え

このページではメインクエスト、野生の教えに関連する項目をまとめています。
誰でも新しい項目の作成・編集を行えます、是非、あなたの知識を加えてください。

概要
--

ホライゾン ゼロ・ドーンの第２番目のメインクエスト。

洞窟から脱出できたことから、ロストはアーロイがノラ族の教えである狩りや、野生の中で生き延びる方法を学ぶ準備ができていると判断する。アーロイは初めての機械獣の狩りに出される。

## 攻略チャート

* ロストについて行く

メインクエスト『過去からの贈り物』を攻略すると場面が切り替わり、『野生の教え』へ。

* やすらぎの実を集める

△を押し採取。

* 実を食べる

* ロストについて行く

* 背の高い草むらに隠れる

* ロストに従い、ウォッチャーをやり過ごす

ロストの指示に従い、ウォッチャーを3体やり過ごす。

* ロストについて行く

* 石を集める

* ロストについて行く

↓追記お願いします！
Lapis Lazuli

## Style

Since Lapis has water powers, she tends to have many water or ice type Pokemon. However, she also likes Dark and Ghost types as well. She isn't biased towards any Pokemon through, and thinks they're all valuable creatures.

Training wise, Lapis is kind and caring to all of her Pokemon, and makes sure they are well taken care of. She lets them out of their Pokeballs often, and not just for battles.
Ringo

He's a little slow

## About

Ringo was one of Moonstone's first Pokemon caught in the Alola region. He is known for being durpy, like most Slowpokes, but he is very close to his trainer and actually somewhat smart with battles, when given enough time to think.

## History

Moonstone caught Ringo near the professors lab.

## Trivia

* He was named after the drummer of The Beatles.
L3 Vitalis de 2015

Club Defensor
Football Club Styria
Athlitikos Omilos Asteras

A L3 Vitalis de 2015 foi a 1ª edição do Campeonato Lisandeno de Futebol da Terceira Divisão, . Foi vencida pelo Scarlets Football Club.

## Todos os jogos

***Rodada 1***

AO Asteras 2–4 Scarlets FC

Alix Hearts 0–1 FC Styria

Argos FC 1–0 Club Defensor

Athletic Vilarrosa 0–0 Atlas FC

***Rodada 2***

Scarlets FC 3–0 Atlas FC

Club Defensor 2–1 Athletic Vilarrosa

FC Styria 3–1 Argos FC

AO Asteras 0–1 Alix Hearts

***Rodada 3***

Alix Hearts 1–2 Scarlets FC

Argos FC 1–5 AO Asteras

Athletic Vilarrosa 1–1 FC Styria

Atlas FC 0–0 Club Defensor

***Rodada 4***

Scarlets FC 0–0 Club Defensor

FC Styria 6–4 Atlas FC

AO Asteras 3–2 Athletic Vilarrosa

Alix Hearts 2–0 Argos FC

***Rodada 5***

Argos FC 1–1 Scarlets FC

Athletic Vilarrosa 2–2 Alix Hearts

Atlas FC 3–3 AO Asteras

Club Defensor 6–2 FC Styria

***Rodada 6***

Scarlets FC 1–1 FC Styria

AO Asteras 0–0 Club Defensor

Alix Hearts 1–5 Atlas FC

Argos FC 4–0 Athletic Vilarrosa

***Rodada 7***

Athletic Vilarrosa 0–1 Scarlets FC

Atlas FC 0–0 Argos FC

Club Defensor 1–0 Alix Hearts

FC Styria 0–2 AO Asteras

***Rodada 8***

Scarlets FC 2–1 AO Asteras

FC Styria 1–0 Alix Hearts

Club Defensor 0–3 Argos FC

Atlas FC 0–0 Athletic Vilarrosa

***Rodada 9***

Atlas FC 1–2 Scarlets FC

Athletic Vilarrosa 2–1 Club Defensor

Argos FC 0–2 FC Styria

Alix Hearts 2–3 AO Asteras

***Rodada 10***

Scarlets FC 4–2 Alix Hearts

AO Asteras 1–0 Argos FC

FC Styria 0–1 Athletic Vilarrosa

Club Defensor 3–2 Atlas FC

***Rodada 11***

Club Defensor 1–1 Scarlets FC

Atlas FC 2–2 FC Styria

Athletic Vilarrosa 1–0 AO Asteras

Argos FC 1–1 Alix Hearts

***Rodada 12***

Scarlets FC 0–0 Argos FC

Alix Hearts 1–0 Athletic Vilarrosa

AO Asteras 0–1 Atlas FC

FC Styria 0–3 Club Defensor

***Rodada 13***

FC Styria 1–0 Scarlets FC

Club Defensor 1–0 AO Asteras

Atlas FC 0–0 Alix Hearts

Athletic Vilarrosa 4–2 Argos FC

***Rodada 14***

Scarlets FC 4–2 Athletic Vilarrosa

Argos FC 2–3 Atlas FC

Alix Hearts 6–3 Club Defensor

AO Asteras 0–0 FC Styria

## Classificação Final

```
                            J    V   E   D    GP   GC   SG   Pts

1 Scarlets FC             14    8   5   1    25   13  +12    29

2 Club Defensor           14    6   4   4    21   18   +3    22

3 FC Styria               14    6   4   4    20   21   −1    22

4 AO Asteras              14    5   3   6    20   18   +2    18

5 Atlas FC                14    3   7   4    21   22   −1    16

6 Athletic Vilarrosa      14    4   4   6    16   21   −5    16

7 Alix Hearts             14    4   3   7    19   23   −4    15

8 Argos FC                14    3   4   7    16   22   −6    13

```
Itel

**Itel** (estilizado como **iTel**, **itel!** e **!tel**) foi uma operadora de telefonia móvel, ativa entre 1988 e 2016. Foi vendida e atualmente é parte do grupo Tele+R, atuando sob a marca Tele+R Lisander.

## Contratos de patrocínio

A Itel patrocinou a Primeira Liga de Lisander entre 2005 e 2012. Por este motivo, a liga era denominada "**! LIGA".**

## Galeria de Logotipos

Logo entre 1988 e 2004Logo entre 2004 e 2013Logo entre 2013 e 2016
Beaumont Athletic

O **Beaumont Athletic** é um clube multiesportivo baseado em Beaumont, Província do Norte. Até 2014, o clube chamava-se Sendas Athletic, mas com a elevação de Beaumont a cidade, o clube mudou de nome. A equipe disputa a LNH e a segunda divisão de futebol de Lisander.

Disputa seus jogos de Hóquei na Northern Lights Arena, na vizinha cidade de Sendas.

## Hóquei no gelo

### Equipe

 4
 13
 32
 9
 14
Flamtromp

## Behavior

Flamtromp is a very active and spontaneous Pokemon. It loves galloping around and roaming in the wild. They are not known to sit still for very long, and they always have a lot of energy to burn, which could be tied to it's next evolution. *(see Biology)*

In the wild, these Pokemon are generally close together in groups. Flamtromps on their own like being independent, but at the end of the day they all return to a field with other Flamtromps, possibly for safety.

## Biology

The internal workings of a Flamtromp are pretty basic. They have a sturdy skeletal and muscular system, while they also have an abnormally large stomach. The horns on Flamtromp's head are very brittle and it is made of the same material as it's hooves. This is why Flamtromp's need to take extra care of their hooves in it's early life. Their horns and hooves become stronger overtime.

The fire of Flamtromp is still small and it is only occasionally seen coming from behind it's head. Their fire seems to grow more when they are burning off energy. When the fire becomes stronger, this usually triggers it's evolution.
HC Universitário

O **Hockey Club Universitário** é um time de Hóquei de Lisander, Baseado na cidades de Salinas, Província do Leste. Assim como o Soria Bats, foi fundado por ex-universitários locais. Disputa a Liga Nacional de Hóquei.

Disputa seus jogos na Palaestra Salinas, arena da Universidade de Salinas. É conhecido por manter pré-contratos com os jogadores da US.

## Curiosidades

A equipe foi "geminada" com o FC Universitário. Já que ambas as equipes possuem acordos com a Universidade de Salinas.
Weapon & Armor Proficiency Feats

###  Weapon Feats:

**Weapon Proficiency: Simple**

**Weapon Proficiency: Archaic**

**Weapon Proficiency: Exotic Melee**

-Requires Simple

**Weapon Proficiency: Pistols**

**Weapon Proficiency: Automatic Pistol**

-Requires Pistols

**Weapon Proficiency: Heavy Pistols**

-Requires Pistols

**Weapon Proficiency: Sub-machine Guns**

-Requires Pistols

**Weapon Proficiency: Assault Rifles**

**Weapon Proficiency: Heavy Machine Guns**

-Requires Assault Rifles

**Weapon Proficiency: Grenade Launcher**

-Require Assault Rifles

**Weapon Proficiency: Rocket Launcher**

-Requires Assault Rifles

**Weapon Proficiency: Laser Cannon**

-Requires Rocket Launcher

**Weapon Proficiency: Sniper Rifle**

**Weapon Proficiency: Coil Gun**

-Requires Sniper Rifle

**Weapon Proficiency: Shotguns**

**Weapon Proficiency: Fusion Rifle**

-Requires Shotguns

#### Armor Proficiency Feats

**Armor Proficiency: Light**

**Armor Proficiency: Medium**

-Requires Light, Str 12

**Armor Proficiency: Heavy**

-Requires Medium, Str 13

**Armor Proficiency: Ultra**

-Requires Heavy, Str 15
Rina Matsuoka

**Rina Matsuoka** é uma piloto de Yamato, uma nação na CONFUSA. É popular em Lisander, especialmente entre os lisandenos de origem japonesa.

## Reconhecimento na mídia local

***RAINHA DA INTERNET***
TopSports - 17/08/2016 06:45

O lisandeno médio ama corridas, como ama todos os esportes. É bem verdade que a maioria não se lembra qual foi a posição de Pat Knittelfeld no Grande Prêmio da Escócia Austral de 2011, mas a emoção das corridas, o barulho dos motores e a excitação de estar nas arquibancadas de um autódromo é, em geral, de muito agrado dos arminhos.

Se é assim com os mais comuns, imagine com os apaixonados. Comparações entre os irmãos Knittelfeld e os irmãos Schumacher não faltam nas conversas sobre automobilismo. Martin Knittelfeld é amado pelos fãs por aqui. Alguns viraram-lhe as costas para torcer para o irmão Patrick em 2015, outros assumiram-se fãs da família toda. Bia Abreu também é benquista no país, mas não muito pelos cidadãos acima.

No entanto, fora dos pódios e do grande sucesso, há um grupo de fãs mais recentes, que não acompanhou os primeiros anos da Pão-Vsttpd, da Domarkrypha ou da Corley. E são a galera que zera a internet. Esses fãs, principalmente moças e rapazes na casa dos 16 a 22 anos, tem uma ídolo um pouco diferente. Rina Matsuoka, piloto da Riccò, é a nova idol da internet e dos esportes lisandenos. Indagados pelo topsports, a maioria dos fãs de Rina escreve coisas como:

"Porque ela é linda! E está sempre feliz, apesar das quebras e da falta de pontos.", diz Natássia Labouche, 19 anos, Administradora do Fã-Clube "Love Rina Yamato Queen".

"Porque apesar de ela ter pouca experiência na FOCA, sabemos de sua capacidade. Claro que a Riccò é uma equipe muito querida pela gente, por colocar a Rina na elite do automobilismo, mas eu torço pra ela seguir em frente assim que der, numa equipe melhor, como a Pão, ela vai longe!", diz Danilo Saari, 18 anos, citando o hoax de que Matsuoka poderia ir para a escuderia braviadense com uma eventual saída de Pat Kinttelfeld e/ou Bia Abreu.

"Porque ela é esforçada e está sempre com um sorriso no rosto! Quero ser uma piloto igual a ela", diz Lourdina Westgrens, 17 anos, piloto do circuito amador, cotada para entrar no circuito profissional, fã assumida da piloto de Yamato.

Cada esporte em Lisander tem suas referências femininas. O futebol tem Larissa Dorne e Anneliese Gallion, o hóquei sobre grama tem Pia St. Marie, o automobilismo tem duas pilotos referência no país, Meline Agrakian (que apesar do sobrenome com a mesma terminação, provavelmente não tem nenhuma ligação étnica com Armin Tamzarian) e Pia Montez. Porém, estar numa categoria de topo deu a Matsuoka o status de queridinha da internet lisandena. E como a base de fãs de Rina é de adolescentes, tem muito conteúdo jovem na internet lisandena sobre ela. Fanarts, fanfics, artigos de blog, montagens, como a que ilustra essa matéria e nos foi enviada por Labouche.

Será que esse ano Rina deslancha e marca seus primeiros pontos na FOCA? Se depender da torcida desses jovens Lisandenos, ela já é campeã.
Adept

The **Adept** is the ultimate biotic, able to affect the physical world with the power of the mind. Adepts are durable and powerful manipulators of mass effect fields; they can use biotics to violently manipulate objects in the environment, including nearby enemy targets. Their focus is on disabling and debuffing enemies while dealing massive amounts of damage.

Adepts possess all biotic abilities, but can only equip light armor, and may only gain specialist training with pistols. They also possess no tech skills. Biotic powers focus on manipulation of dark energy with Singularity, Lift and Throw. They can weaken foes with Warp and protect themselves with Barrier.

The Adept class talent reduces recharge time for biotic talents and increases biotic protection.

**Armor Proficiency:** None

**Weapon Proficiency:** Simple Weapons

## Bonus Feats:

**At Level One:** Light Armor Proficiency, Weapon Proficiency: Light Pistol, Weapon Proficiency: Heavy Pistol (Requires Light Pistol), Dodge, Iron Will, Focused, Alertness, Defensive Martial Arts, Attentive

**At Level Six:** Sub-machine gun proficiency, Double Tap, Elusive Target,
List of Species

***WORK IN PROGRESS***

There are few more profound features that make Centralis as distinct as it is than its sheer amount of diversity within its species. As of 2284, there are over 600 recorded *sapient* species that either call Centralis their home or just pass by from other planets for trading, for leisure or other such reasons for visiting.

Here is a hub of links for all of the pages dedicated to the species detailed in the OW-RP's fictional universe.

## Humanoid Species

• Human *(Homo Sapiens)*

• Centralite *(Gracilis venaticus)*

• "Adder's Species"
Turian

**Turian Racial Traits**
• Physical characteristics: a turian gains a +2 bonus Dexterity and Intelligence, and takes a -2 penalty to Charisma.

• Medium: As Medium creatures, turians have no special bonuses or penalties due to their size.

• Normal Speed: Turian speed is 30 feet.

• Disciplined: Turians are extremely disciplined, gaining a +1 bonus on Will saves.

• Master Militarists: The turian’s military training and affinity provide them with a +2 bonus on Heavy Weapon, Knowledge (tactics) and Piloting skill checks.

• Radiation Resistance: Turians gain +4 bonus vs radiation effects.

• Random height: male 5’ 7” + 2d6; female 5’ 5” + 2d6

• Random weight: male 125 lb + (result of 2d6 from height) × 2d4; female 82 lb + (result of 2d6 from height) × 2d4.
Classes

A new character can choose from 8 different **General Classes**, each of which may have one or two focuses in either combat, tech, biotic, and other auxilary talents. Each class has corresponding class talents which improves abilities important to that class. Class also decides what weapons a character is proficient with what armors they may wear, and what other talents they possess.

### General Classes

Adept

Valkyrie

Soldier

Engineer

Vanguard

Sentinel

Agent

Scribe
Krogan

**Krogan Racial Traits**
• Physical characteristics: Krogans gain a +4 bonus to Strength, a +2 bonus to Constitution, a -4 penalty to Wisdom and a -2 penalty to Intelligence and Charisma.

• Medium: As Medium creatures, krogan have no special bonuses or penalties due to their size.

• Below Average Speed: Krogan speed is 25 feet.

• Amplified Vision: The krogan eye set ensures they cannot be Flanked. It also provides them with a +2 bonus to Spot checks.

• Scales: A krogan’s natural scales provide them with a natural Plating equal to 1/2 krogan level, rounded down. Minimum of 1.

• Warrior Personality: Krogan’s are natural warriors, not diplomats. As such they prefer intimidating tactics and violence to solving problems with diplomacy. They gain a +2 bonus to Intimidate and a -4 penalty to Diplomacy.

• Enhanced Regeneration: A krogan has a regeneration rate equal to his Constitution modifier. (minimum of 1). This regeneration also allows them to regenerate organs in a rate of 1 organ per day and regenerate limbs and broken bones in a quarter of the normal time.

• Redundant Systems: A krogan’s secondary and tertiary set of organs ensures that all krogans have a 50% chance of negating critical hits and sneak attacks. However, once hit by a critical krogans immediately switch to secondary or tertiary organs, a mechanism that takes its toll on higher thought processes. When victim of a critical hit against their normal HP, krogans take a penalty of -2 Intelligence, Wisdom and Charisma and must make a Will save DC 15 or enter in a state called “Blood Haze” where the krogan sees everyone as hostile. During that rage, the krogan gains +2 bonus to Strength and Constitution. This lasts for 1 hour. Cumulative critical hits do not result in a cumulative penalty. Every round this DC increases by 2.

• Krogan Charge: A krogan deals extra 1d8+Character Level points of damage when he makes a melee attack with a charge.

• Naturally Adapted: Krogan are highly adapted to any sort of environment and so they gain a +5 bonus on all saves against temperature effects, radiation and poisons.

• Slow Growth: Krogans gain an extra ability point every 5 levels instead of every 4 levels.

• Random height: male 6’ 5” + 2d6; female 6’ 3” + 2d6

• Random weight: male 700 lb + (result of 2d6 from height) × 20; female 630 lb + (result of 2d6 from height) × 20
Land Vehicle Feats

**Drive-By Attack**

Benefit: The character takes no vehicle speed penalty when making an attack while in a moving vehicle. Also, if the character is the driver, he or she can take his or her attack action to make an attack at any point along the vehicle’s movement.

Normal: When attacking from a moving vehicle, a character takes a penalty based on the vehicle’s speed. Passengers can ready an action to make an attack when their vehicle reaches a particular location, but the driver must make his or her attack action either before or after the vehicle’s movement.

**Surface Vehicle Operation**

Select a class of surface vehicle (Ultralight, Light, Medium, Heavy, Superheavy ). The character is proficient at operating that class of vehicle.

*Ultralight: 1-2 person ATVs/bikes*

*Light: typical civilian cars, jeep style stuff*

*Medium: large trucks, light APCs, light tanks*

*Heavy: APCs, tanks, artillery pieces,*

*Superheavy: Heavy tank, mobile base.*

Prerequisite: Drive 4 ranks.

Benefit: The character takes no penalty on Drive checks or attack rolls made when operating a surface vehicle of the selected class.

Normal: Characters without this feat take a –4 penalty on Drive checks made to operate a surface vehicle that falls under any of these classes, and to attacks made with vehicle weapons. There is no penalty when you operate a general-purpose surface vehicle.

Special: A character can gain this feat as many as five times. Each time the character takes the feat, he or she selects a different class of surface vehicle.

**Vehicle Dodge**

Prerequisite: Dexterity 13, Drive 6 ranks or Pilot 6 ranks, Vehicle Expert.

Benefit: When driving a vehicle, during the character’s action the character designates an opposing vehicle or a single opponent. The character’s vehicle and everyone aboard it receive a +1 dodge bonus to Defense against attacks from that vehicle or opponent. The character can select a new vehicle or opponent on any action.

**Force Stop**

Prerequisite: Drive 4 ranks, Vehicle Expert.

Benefit: When the character attempts a sideswipe stunt with a surface vehicle, the character can force the other vehicle to a stop by nudging it into a controlled sideways skid. In addition to the normal requirements for attempting a sideswipe stunt, the character must have sufficient movement remaining to move a number of squares equal to the character’s turn number.

After succeeding on the check to attempt the sideswipe, the character makes a Drive check opposed by the other driver. If the character succeeds, turn the other vehicle 90 degrees across the front of the character’s, so that they form a tee. Move them forward a distance equal to the character’s turn number. The vehicles end their movement at that location, at stationary speed, and take their normal sideswipe damage.

If the character fails the check, resolve the sideswipe normally.
Mass Effect D20 Wiki

## http://mass-effect-d20.wikia.com/wiki/Home

http://mass-effect-d20.wikia.com/wiki/Home

http://mass-effect-d20.wikia.com/wiki/Home

http://mass-effect-d20.wikia.com/wiki/Home

go to that pageinstead

## Welcome to the Wik

i

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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File:Placeholder
Volus

**olus Racial Traits**
• Physical characteristics: a volus gains a +2 bonus to Intelligence, +2 to Wisdom, and -2 to Strength.

• Small: As Small creatures, Volus add +1 to their attack and their defense and +4 to their hide checks due to their size.

• Slow Speed: Volus speed is 20 feet.

• Low-light vision.

• Shrewd Negotiator: Volus add their Intelligence modifier as a bonus to their Charisma-based skills whenever money is involved. In addition they always treat Knowledge (business) as a class skill, even if their class does not have such skill as class skill, and gain a +2 racial bonus on it.

• High Pressure Suit: Whenever the volus is damaged by a critical hit, while not protected by Shields or Plating, his suit is ruptured causing it to decompress (multiple critical hits do not stack). The Volus must then make a Repair DC 15, spending 1 action in the process, as well as one Repair Kit. For each action (including the ones spent repairing the suit) the volus takes 1d6 damage from decompression, done directly to his HP. Other characters can repair the suit instead of the Volus, but they must make the same check, spend the actions normally, spend one Repair Kit, and must be adjacent to the volus.
If this damage sends the Volus to 0 or lower HP, he falls unconscious and is forced to make a Fortitude save DC 10. Failure indicates the Volus did not managed to resist the continuous effects of decompression and dies. Success means he is able to resist the decompression and does not die that round. Each additional round while the suit is ruptured forces the Volus to make one new Fortitude save. The DC increases +1 for each round, and this increase is cumulative.
Although the suit weighs 15 lbs, the Volus have had thousands of years of getting used to move around in mechanized pressure suits so they ignore the effects of the suits weight, not counting it for carrying capacity purposes.

• Small arms: Due to their size, volus cannot use weapons designed for Medium or larger creatures. They can only use weapon designed for Small creatures.

• Unimpressive: Due to their reputation as being craven, other races tend to ignore volus in combat situations. Volus characters will be ignored by enemies until there are no other opponents or until the Volus actively participates in the combat (by using powers or attacking, but not from simply moving around), after which they start to perceive the Volus as a threat and will attack him as if it was any other normal opponent.

• Random height: male 3‘9” + 2d4; female 3’7” + 2d4.

• Random weight: male 75 lb + (result of 2d4 from height); female 70 lb + (result of 2d4 from height).
Biotic Feats

**Wild Talent**

Benefit: Select one 0-level Biotic power. The character can manifest this power up to three times in a 24-hour period. There is no power point cost for using this power. For effects that depends on User Level, use the character's User Level if they posses any levels in a Biotic-able class. If not, use 1.

**Mental Penetration**

Your biotics are especially potent, breaking through mental resistances more readily than normal.

Benefit: You gain a +2 bonus on user level checks (1d20 + user level) to beat a creature’s Biotic resistance.

**Bonus Biotic Resistance:**

 Benefit: Increase BR by 1.

Requirements: Wis 12, Iron Will

**Biotic Focus**

Benefit: Add +1 die of damage to all Biotic Powers and Abilities.

Requirements: Level 2

Greater **Mental Penetration**

Your biotics are especially potent, breaking through mental resistances more readily than normal.

Benefit: You gain a +4 bonus on user level checks (1d20 + user level) to beat a creature’s Biotic resistance .This overlaps (does not stack) with the bonus from Mental Penetration.

Greater **Biotic Focus**

Benefit: Increase Biotic Focus bonus damage to +2 die of damage.

Requirements: biotic focus, level 4

**Fast Biotics:**

Benefit: Once per day, you may use a Biotic Power as a free action.

Requirements: Wisdom 16
Home

Chapter 1: The Basics

Chapter 2: Ability Scores

* Strength
* Agility
* Endurance
* Intelligence
* Wisdom
* Charisma

Chapter 3: Character Creation

Chapter 4: Races & Backgrounds

Chapter 5: Classes

* General Classes
* Racial Archetypes
* Advanced Classes

Chapter 6: Skills

Chapter 7: Feats

Chapter 8: Environment

Chapter 9: General Equipment (Weapons, armor, gear)

Chapter 10: Cybernetics

Chapter 11: Vehicles

Chapter 12: Mechs

Chapter 13: Starships

Chapter 14: Biotics

Chapter 15: Combat

Chapter 16: Other Rules

Chapter 17: Gamemastering

Chapter 18: NPCs and Enemies

Chapter 19: Universe and Lore

Chapter 20: Appendix
Liga Nacional de Hóquei 2015-2016

A temporada 2015-2016 foi a décima-primeira temporada da LNH. Foi surpreendentemente vencida pelo azarão AS Virtus Hockey, que chegou à Harmin Cup com apenas duas vitórias na temporada regular.

### Equipes

**Conferência Norte**

 Beaumont Athletic

 Grandeville Royals

 HC Dalena

HC Universitário

**Conferência Sul**

 AS Virtus Hockey

 HC Sparta

 Kasandora Blues

 Soria Bats

### Temporada Regular

**Conferência Norte**

*Rodada 1*

Beaumont Athletic 3–1 Grandeville Royals

HC Universitário 2–2 HC Dalena

*Rodada 2*

Grandeville Royals 1–3 HC Dalena

Beaumont Athletic 0–2 HC Universitário

*Rodada 3*

HC Universitário 4–2 Grandeville Royals

HC Dalena 1–0 Beaumont Athletic

*Rodada 4*

Grandeville Royals 2–0 Beaumont Athletic

HC Dalena 1–0 HC Universitário

*Rodada 5*

HC Dalena 3–0 Grandeville Royals

HC Universitário 5–1 Beaumont Athletic

*Rodada 6*

Grandeville Royals 3–1 HC Universitário

Beaumont Athletic 0–1 HC Dalena

 2
 3
 4

**Conferência Sul**

*Rodada 1*

AS Virtus Hockey 2–1 Soria Bats

HC Sparta 2–1 Kasandora Blues

*Rodada 2*

Soria Bats 1–1 Kasandora Blues

AS Virtus Hockey 1–1 HC Sparta

*Rodada 3*

Soria Bats 2–2 AS Virtus Hockey

Kasandora Blues 0–1 HC Sparta

*Rodada 4*

HC Sparta 2–1 Soria Bats

Kasandora Blues 0–2 AS Virtus Hockey

*Rodada 5*

Kasandora Blues 1–3 Soria Bats

HC Sparta 1–1 AS Virtus Hockey

*Rodada 6*

Soria Bats 0–0 HC Sparta

AS Virtus Hockey 3–4 Kasandora Blues

 2
 3
 4

### Playoffs

**Semifinal 1**

Jogo 1 - HC Dalena 3–3 AS Virtus Hockey (3–4 OT)

Jogo 2 - AS Virtus Hockey 1–0 HC Dalena
 Não foi necessário Jogo 3.

**Semifinal 2**

Jogo 1 - HC Universitário 1–2 HC Sparta

Jogo 2 - HC Sparta 1–1 HC Universitário (2–1 OT)

Não foi necessário Jogo 3.

**Harmin Cup**

Jogo 1 - AS Virtus Hockey 2–0 HC Sparta

Jogo 2 - HC Sparta 2–3 AS Virtus Hockey

Jogo 3 - AS Virtus Hockey 3–2 HC Sparta

Não foram necessários Jogos 4 e 5.
Races

## Core:

Core races in the Mass Effect world include all four Council races (three if game takes place before Humanity's System Alliance is added as a Council race). All core races are typically allowed unless otherwise stated by GM.

Asari

Human

Salarian

Turian

## Featured:

Featured races in the Mass Effect world include non-Council races that typically have Citadel access or space-faring technology, their own navy, are very common, etc etc. Most of these races are also typically allowed, though may be slightly harder to fit into a campaign than core races.

Batarian

Krogan

Quarian

Volus

## Uncommon:

Uncommon races are more rare than Core or Featured races. It includes non-council, sometimes non-Citadel friendly/accessible races or races that exist in certain fringe areas of the universe. Uncommon races require GM approval and planning, typically.

Drell

Geth

Vorcha
Quarian

**Quarian Racial Traits**
• Physical characteristics: a quarian gains a +2 bonus to Intelligence and Charisma and take a penalty of -2 to Constitution.

• Medium: As Medium creatures, quarians have no special bonuses or penalties due to their size.

• Normal Speed: Quarian speed is 30 feet.

• Technicians: Quarians are master technicians and experts in dealing with electronics. They gain a +2 bonus to Repair and Electronics.

• Weakened Immune System: Quarians can only get out of their suits in sterile and clean environments otherwise they contract a quarian Infection. Any contact with unclear air, dirty surfaces or even skin form living creatures or plants also causes the quarian to contract this Infection. Also, at the end of each battle in which the quarian takes HP damage, there is a 10% chance that whatever damaged the quarian penetrated his suit and caused a Quarian Infection. This probability is rolled after the end of the battle, during which it matter little if the quarian has had his suit pierce because the adrenaline, and the suit’s mechanisms to inject the quarian with large amounts of antibiotics once it is ruptured, ensure he never suffers from the infection’s effects during that battle. Afterwards, the infection affects him normally. If the quarian was reduced to 0 HP, the probability of being infected increases to 20%.
Note that while it is true that quarians have very weak immune systems and quickly develop and infection if their suits are ruptured, the suit’s hole and area injured is very small, and the quarian quickly seals off that portion of the suit ensuring that most infections are localized to the injury and don’t really cause a major Quarian Infection.

• Random height: male 5’ 0” + 2d8; female 4’ 11” + 2d8

• Random weight without suit: male 100 lb + (result of 2d8 from height) × 2d4; female 75 lb + (result of 2d8 from height) × 2d4.

• Suits weight: 15 lbs. This weigh is added to that of armors.
Biotic Blade

The **Biotic Blade** filler THIS IS AN ADVANCED CLASS

**Hit Die**: 1d8

**Armor Proficiency:** Light

**Weapon Proficiency:** None

**Class Skills**: Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (visual arts) (Int), Drive (Dex), Jump (Str), Knowledge (current events, streetwise) (Int), Profession (Wis), Read/Write Language (none), Speak Language (none), Spot (Wis), Swim (Str).

**Skill Points at Each Level**: 3 + Int modifier.

## Class Features:

**Biotic Blade**

At 1st level, a Biotic Blade has learned how to manifest a glowing blade of mental energy. It can be manifested as a move action, and it lasts for a number of rounds equal to the Biotic Blade's level or until the Battle Mind wills it to dissipate. Alternatively, she can choose to expend 1 power point to sustain the blade for another round. She can create another one on her next move action, as long as the Battle Mind’s power point reserve is 1 or more.

The psi-blade deals 1d6 points of biotic damage. At 1rd level, her psi-blade gains a +1 enhancement bonus. At 3rd level the enhancement bonus improves to +2. At 5th level, it improves to +3, and at 7th level it improves to +4. At 9th level it improves to +5. Every odd level past the 9th, the biotic blade increases by a further +1, to a maximum of +10. However, only 5 points may be spent on enhancement bonuses, the rest must be biotic effects chosen from the Biotic Blade Effects list below.

The Biotic Blade can apply the Weapon Focus or Weapon Finesse feats to her biotic blade.

**Biotic Armor Training**

A Biotic Blade is able to wear armor without incurring the regular biotic failure chance.

**Biotic Shield**

At 2nd level, the Biotic Blade is able to create a shield of Biotic Energy around herself. She can choose to have this ability function in one of two ways. It may either grant a +3 bonus to shield AC, or DR 3/- against fire, cold, lightning and acid. At level 8, this bonus increases to +6 shield bonus to AC and the Biotic Blade gains the effects of the DR in addition to the shield bonus, at DR 6/- against elemental damage. The shield also lasts for one round per level, with the ability to extend it for one round per power point spent. It cannot be manifested when power points are below 1.

**Biotic Surge**

Functions as per heroic surge. May use once per day at level four, and once more per day for every four levels after.

**Biotic Bladestorm**

At level 10, using one power points per target, as a full-round action, the Biotic Blade is able to summon a fearsome storm of slicing biotic energy and send it forth to every creature within thirty feet. This allows her to make a single attack at full attack bonus to every designated creature.
Big Brother 1

***Big Brother 1*** is the First Season of the CABB ORG. It is an Online Reality Game based upon popular American reality show Big Brother. Applications for Season One were opened on 23rd October 2016, and closed on the 8th November. The cast was finalised, and invitations were sent out on the 9th November. The Game then officially started on the 11th November 2016

## Houseguests

 **Evicted**

 **Walked**

 **Evicted**

 **Evicted**
Elitserien 1

**Runners-up** | Mistra Stars

Elitserien 1 was the first season of the Lorenthia Semi-professional Hockey League. It was disputed by eight teams, that displeased with the lack of support of the federation, created their own league. The teams played a double Round-Robin, and the first four went to the finals. The four finalists would have won the Hockey Champions League berth, but considering that the League did not endorse the results in time, the Lorenthia teams' participation is uncertain.

### Teams

* HC Thistle
* Christiania Ishockey
* Eisenport Dockers
* Mistra Stars
* Serdan Krakken
* HC Dynamo Eisenport
* Borea Nordlys
* Smeden Klatrere

### Temporada Regular

```
Elitserien Season     Pld    W   D   L    GF   GA   GD

1 HC Dynamo Eisenport    14    8   4   2    20   13   +7    —   3–2  1–1  1–2  3–2  1–0  0–0  1–0
2 Mistra Stars           14    8   1   5    16   14   +2   0–2   —   0–2  0–1  2–1  1–0  2–1  2–0
3 Smeden Klatrere        14    7   2   5    23   19   +4   1–0  0–1   —   2–0  0–1  3–2  2–1  3–2
4 Christiania Ishockey   14    6   3   5    17   16   +1   1–2  1–2  3–2   —   0–1  1–1  0–2  1–0
5 Borea Nordlys          14    4   6   4    18   19   −1   1–1  2–1  1–3  1–1   —   0–0  2–2  0–0
6 HC Thistle             14    4   3   7    15   17   −2   2–3  0–1  3–1  1–3  2–1   —   0–0  2–0
7 Eisenport Dockers      14    3   7   4    15   15    0   1–1  0–1  2–2  0–0  3–4  1–0   —   0–0
8 Serdan Krakken         14    1   4   9     9   20  −11   0–1  1–1  2–1  1–3  1–1  1–2  1–2   —

```

### Elitserien Cup

A game 3 was not needed.

###
BB1 Veto Ceremony 3

Jon: As the winner of The Power Of Veto, I have the power to veto one of the nominees, Or keep noms the same...

I Have Decided To....

Use The Veto to remove Myself off the block! Tyler, since I have just Veto'd one of your nominees, you must now make a replacement nom!

Tyler: As a replacement nom, I have chosen....

To nominate Christian...

Houseguests, The Final Nominees for the week are Matt and Christian. Please send in your votes to your DR Chats within the next 24 Hours! So 1PM EST Tomorrow
Corona

**Corona** is the capital city of the country Titania, located in the Tarvoa Forest. One of the largest cities in the continent of Kreutira (and by extension Centralis as a whole) in both size and population, Corona is mostly renowned as a massive trading hub where people of all sizes, shapes and species come together to barter for resources and even make a living behind its walls. The city is known for its unusual construction, as it is arranged in a target shape split into five "districts" including one in the center, with each district being bordered by massive metal walls in a ring shape.

Specifically, the total diameter of the city is 23.5 miles (37.9 kilometers), it consisting of five districts arranged in rings 2.5 miles (4.02 kilometers) thick around each wall and a fifth smaller district in the center only 5 miles in diameter. Each of these districts are bordered by colossal ring-shaped metal walls, each being 700 feet (213.36 meters) tall and 220 feet (67 meters) thick.

The monolithic building known as the Acropolis marks the very center of said rings, wherein the Royal Family of Centralis and those directly working under them (including government officials, advisors, servants and the like) live.

The only two ways in and out of each district are via a network of monorail systems located above the cities, in addition to highly secured underground tunnels for transportation.

Contrary to popular belief, the districts aren't intentionally separated by class, but the cost of living exponentially increases the deeper you go due to a side effect of its pseudo-feudal government system; land and resources in exchange for protection.

## Districts

* Unum District (innermost)
* Duo District
* Tribus District
* Tetradium District
* Quinctus District (outermost)
Westgrens Racing Team

Westgrens Racing Team, comumente abreviada como WRT é uma equipe de automobilismo lisandena, baseada em Kasandora. Foi criada pelo milionário Adam Westgrens, para que a sua filha Lourdina Westgrens, pudesse entrar no circuito profissional.

## Mídia

### Westgrens entra na disputa

Em Lisander, talvez o maior caso de maluco por automobilismo cheio da grana é o de Adam Westgrens.

No dia 11 de Julho de 2016, Westgrens abriu sua garagem em Kasandora, para leiloar alguns de seus valiosos carros, entre eles, sua réplica em tamanho real de um Corleymotors FOCA de 2013 e um Camden Squaria R1, um carro do qual só foram feitas três unidades, para a primeira competição de corrida de carros em Lisander, na distante 1957. Esse último foi comprado pela própria Camden, provavelmente para o seu acervo.

Durante seu discurso no leilão, Westgrens esclareceu que fazia aquilo por duas razões:

"Amigos. Muitos me perguntaram: Adam, endoideceu? Vai leiloar os seus carros mais valiosos? Qual o sentido disso? Eu lhes respondo agora. A receita deste leilão vai para realizar um antigo sonho, e ao mesmo tempo, garantir o futuro da minha filha, Lourdina. Minha menina já pilota no circuito amador, compartilhando o mesmo amor pelo automobilismo que eu. Quero que ela pilote e aprenda com os melhores. E quero acompanhar cada volta. Por isso informo aos senhores que estou montando uma escuderia para a L2."

A conversa do investidor rendeu, e rendeu inclusive o primeiro patrocínio para a equipe. Kevin Delacour, presidente da Tele+R Lisander (empresa que comprou recentemente a antiga iTel) considerou uma boa entrar no circuito patrocinando uma equipe mais modesta que as grandes Camden e Orion, e alguns dias depois a Westgrens Racing Team já era oficialmente conhecida como Tele+R WRT.

Adam Westgrens já vinha discutindo compra de chassi e motor com as três fornecedoras. Tentou o STR16 da Camden, inutilmente. A Camden não vende tecnologias em uso. Aceitou o STR15, com desconto e direito a modificá-lo à vontade.

Como a Camden não quis ajudar, foi bater na porta da Orion. Mas a Orion não quis abrir, afinal ele já tinha o chassi da Camden. Procure a Cygnus, eles disseram.

Com a fornecedora de motores, aí sim. Com o aporte de dinheiro vindo da Tele+R, Adam comprou os mesmos motores que a Orion e a Cygnus usarão esse ano, o poderoso MX16.

O esperto Westgrens bolou um plano para trazer a Orion para o seu lado. Mandou os motores para a garagem da empresa, onde os funcionários da Camden trabalhavam no Chassi, e os funcionários da Orion entraram disfarçados de funcionários da Cygnus, com uniformes e identidades trocadas inclusive, tendo assim acesso à todos os planos do chassi da rival. Com o fim das modificações, o time de designers de aerodinâmica voltou para Camden e os "Especialistas Cygnus" tomaram o controle da equipe. O carro da WRT pode até ter o Pégaso dourado da montadora azul, mas no fim das contas restou muito pouco de Camden ali.

Como segundo piloto, foi contratado Gillian Lizza, Piloto Polinásio com experiência na FOCA.
Unum District

The **Unum District** is the innermost district of the city of Corona.

## Economy and Infrastructure

The Unum District is infamous for its absurdly high cost of living, and as such it is almost uniquely populated by those highest on the economic or social ladder (i.e. those with net worths anywhere from billions of credits to trillions), or by individuals working in the many government or military facilities that populate the district.

## See Also

* Duo District
* Tribus District
* Tetradium District
* Quinctus District
Otherworld Roleplay Wiki

## Welcome to the Otherworld

Hello, and welcome to the Otherworld Roleplay Wiki! This entire wiki is dedicated to the sci-fi roleplay setting simply named *Otherworld*, created by a group of roughly nine people including myself (the Wiki's current owner, Aronanners/CelebrityMartyr). Though I'd like to think I did a decent chunk of the development towards worldbuilding and the combat system we use, but that doesn't mean the others weren't critical in building actual story lines within the setting and offering their own unique contributions to both the site and the lore!

For context, this is all made up and maintained by a small bunch of friends that all met up on a forum and moved over to our own little slice of the internet with a host of new arrivals, and one or two unfortunate departures, over time. Of course, this was created to serve as a spiritual successor to another now-defunct wiki, although the setting specifically started with the creation of this one. With all that aside, make sure to read the rules [which will be added later] and perhaps check out our official guide as well, where we go over some of the basic mechanics of our system of roleplaying. Last but not least, have fun making your characters, playing them and watching them grow and develop!

At the moment, this site is still a heavy work in progress and this community is currently a closed one. However, we will possibly be accepting newcomers at a future date once we've set a system in place for easier accessibility to outsiders.

In the meantime though, why don't you sit down, relax, and take a gander at our cringy-ass wiki pages?

## Official Resources

* Official Timeline
* Combat System Explanation
* Character Page Template
* Territory Page Template
* Official Forums (Defunct for the time being)