Carnivorous Ivy (Traitor)

Carnivorous Ivy is Haunt 7 **This page is for the Traitor.**

> *"You’ve always liked plants. Azaleas, asters, and vines—oh, yes, vines. Now you can feel tendrils creeping up the sides of the mansion and slithering through the windows. You know you must help the vines grow and grow. What do plants need to thrive? Light, water . . . and fertilizer. What would make a nice fertilizer? Ah! Of course! Your friends!”*
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## Right Now

* Your explorer is still in the game but has turned traitor.
* If you are carrying the Book, you must drop it. You cannot pick it up later.
* Set aside numbered pairs of small orange monster tokens (Roots) and small green monster tokens (Tips) equal to twice the number of players (up to a maximum of 10 pairs). Each pair of these tokens represents a Creeper.
* Put one Root token in each of the following Creeper rooms: Entrance Hall, Balcony, Bedroom, Chapel, Conservatory, Dining Room, Gardens, Grand Staircase, Graveyard, Master Bedroom, Patio, and Tower. You can’t put more than one Root token in a room. If there are more Creeper rooms in play than Root tokens, you choose which rooms have Roots. If you have more Root tokens than Creeper rooms, you can place additional Roots when the appropriate rooms are discovered.
* Put a Tip token in each room with a Root token.

## What You Know About the Heroes

They’re up to something . . . something that can destroy your beloved vines. The heroes can make a special item using the rules in the *Secrets of Survival* booklet.

## You Win When...

…all the heroes are dead or the special item they’ve made has been destroyed.

To destroy the special item, first steal it from whichever hero has it. (See “Special Attacks” on page 13 of the rulebook.) Then end your turn in the Chasm, Furnace Room, or Underground Lake to cast the item to its doom.

## Creepers

* A Creeper can grow and expand. To grow a Creeper, you can move its Tip, but the Root never leaves the room where it started.
* If a Tip enters the Mystic Elevator, the Elevator won’t function until the Tip leaves.
* Roots don’t slow explorer movement, but Tips do.

## Special Attack Rules

* Roots don’t move and can’t attack or be attacked, but Tips can.
* If a Tip defeats a hero in physical combat, the hero takes no damage. He or she is instead grabbed by the Tip and drops all items, which remain in that room. The Tip then ends its movement.
* Other Tips can’t attack a grabbed hero, but you can.
* When a Tip starts its turn grabbing a hero, it moves 2 spaces that turn toward its matching Root instead of taking its normal movement. A Tip can take any path back to the Root. Tips carrying grabbed heroes can’t attack.
* At the beginning of a Creeper’s turn, any grabbed heroes at that Creeper’s Root are killed and mulched. Remove that Creeper (Root and Tip).
* The Bell has no effect on grabbed heroes. The Spirit Board has no effect on Tips.

## If You Win

> *You lie in the master bedroom, watching the vines creep across the ceiling above you and slither across the sheets. The house is so peaceful now. Soon you will have to find more “friends” to feed your precious vines. You always did have a green thumb.*
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