Demeter

Demeter is the Greek goddess of the harvest, fertility, and agriculture.

Her Roman Counter part is Ceres.

Generally she claims her kids by making a bunch of plants grow around them. These plants are often crops with special yet useful features (you can pick 1-2 plants from the plant guide for this claiming), but will sometimes be other types of plants. After the plants grow her symbol appears above her kids head, just as a way to confirm this was a claiming.

Her emoji is 🌱

Demeter children live in Deme 4 in the Demeter cabin

### Major

*Chlorokinesis* (Major or Minor)

* The ability to manipulate plants
* Taphokinesis- the ability to allow plants to grow or make them decay
* 1-3 Alter a plant’s current condition by making it bend and make it grow 5 feet or start to decay. 5 Uses before getting tired.
* 4-6 Alter a plant’s current condition by making it bend, as well as grow 10 feet and can almost completely kill a plant. 9 Uses before getting tired.
* 7-8 Alter a plant’s current condition by making it bend, grow up to 15 feet, and kill or make plants sprout from the ground. 14 Uses before getting tired.

*Geokinesis* (Major or Minor)

* The ability to manipulate the earth. This does not include earthquakes.
* Can make spikes, walls, spheres, etc. out of earth.
* Can create tunnels into the ground.
* 1-3 shape pieces of earth up to 5 feet tall and tunnels big enough for an adult to army crawl through. ( 2x2 feet)
* 4-6 Shape pieces of earth up to 10 feet tall and tunnels big enough for an adult to crawl through on their hands and knees (3x3 feet)
* 7-8 Shape pieces of earth up to 15 feet tall and tunnels big enough for an adult to walk through. (6x6 feet)
* *Seismic Sense* (Major/Minor) - subpower
	+ A sub-power of geokinesis that lets one sense vibrations through the ground, "seeing" by sensing their surroundings and making a mental image of it. It allows for a 360 degree field of "vision", outside of normal line-of-sight. To operate, the user needs direct contact with the ground, preferably without something like shoes in between. Practitioners cannot use the ability on non-earth grounding like ice and water.
	+ 1: You're able to "see" around yourself with a radius of 0.4 miles / 645 meters and can sense animals, humans and most non-living things. Insects or anything at the size of an ant will go unnoticed. Its pretty tiring and can be done a maximum two hours a day.
	+ 2-3: You're able to "see" around yourself with a radius of 0.4 miles / 645 meters and can sense animals, humans and most non-living things. Insects or anything at thesize of an ant will go unnoticed. Your stamina has now leveled up to 6 hours a day.
	+ 4-6: You're able to "see" around yourself with a radius of 0.8 miles / 1,3 km and can sense both living and non-living things, including things as small as insects. Your stamina has now leveled up to 9 hours a day.
	+ 7: You're able to "see" around yourself with a radius of 0.8 miles / 1,3 km and can sense both living and non-living things, including things as small as insects. You're able to identify who the people are based on the way they walk. Your stamina has now leveled up to 12 hours a day.
	+ 8: You're now the master of "seeing" without actually seeing. Your vision has leveled up to 2.4 miles / 1,9 km radius and you can sense both living and non-living things. You're able to identify who the people are based on how they walk and if they're lying based on their body movements like breathing and heartrate. Your stamina has now leveled up to 15 hours a day. Go any more than that and you'll faint on the spot from exhaustion.

*Ant Manipulation* (Major or Minor)

* The ability to manipulate and speak to ants. The ants must be within 30 meters for minor, and 50 meters for major abilities. And, with Ant Manipulation, comes Ant Strength as well. Unfortunately, ant manipulation comes with a heavy drawback of unbearable fatigue and weakness after having used it too often.
* 1-3 speak to ants to find pertinent information, as well as gather them to create small structures, such as chairs or stools, as well as have them carry 1-2 people. User can lift 1.5x their weight.
* 4-6 speak to ants as well. Create larger structures the size of a bed and have them carry up to 4 people. User can lift 2.5x their weight.
* 7-8 Speak to ants and create structures up to the size of a car and carry up to 6 people. User can lift 4x their weight.
	+ If you roll a d20 for this:
	+ 1-5: no ants around. You cannot use your ability.
	+ 6-10: There are a few ants around. If unlocked, you can do 1-3 abilities.
	+ 11-15: There are sufficient ants around. If unlocked, you can do 4-6 abilities. Otherwise refer to 1-3 abilities.
	+ 16-20: There are lots of ants around! If unlocked, you can do 7-8 abilities. Otherwise refer to 4-6 and 1-3 abilities.

*Sacred Orders* (Major/Moderate)

* Demeter was a goddess of sacred laws and it was part of her duties to create and enforce them. Her children can create ‘sacred orders’ that whoever they impose the orders on must follow them or facesome sort of punishment. They can only use this power once per day and if they are actively maintaining an order on someone they can’t give out a new one until that one wears off. They can remove orders at any time.
* Levels 1-2: the order can be at max five words long, and the order may only be slightly limiting to the victim. The order will restrain the victim for twelve hours before it wears off. The victim will only be slightly inconvenienced every time they disobey the order.
* Level 3: the order can be at max ten words long, and the order can be sort of limiting. It’ll last for a day before it wears off. The victim will be moderately inconvenienced every time they disobey.
* Level 4: same as level three except the inconvenience will be pretty decent now. Nothing too major but have fun!
* Level 5: the order can be at max fifteen words, and it can be moderately limiting. It’ll last for a day and a half before it becomes nonexistent. The victim will be in light pain every time they disobey the order.
* Level 6: same as level five but increase the pain intensity to moderate.
* Levels 7-8: Wowie you’ve maxed this out and now the order can be twenty words long, be heavily limiting (but please don’t do anything stupid like slap yourself constantly), and it’ll last for two full days. Also the victim will be in heavy pain if they disobeyed the order.

### Minor Powers

*Thermokinesis* (Minor)

* The ability to change the temperature up or down.
* Level 1: 5°F temperature adjustment maximum
* Level 2: 10°F temperature adjustment maximum
* Level 3: 15°F temperature adjustment maximum

*Atmokinesis* (Minor)

* The ability to create small storms. They can produce rain, lightning, or wind, but you cannot control these specific elements. Cannot make hurricanes.
* Level 1: 1x2½ feet in dimension
* Level 2: 2½x5 feet in dimension
* Level 3: 5x10 feet in dimension

*Cornucopia* (minor)

* This power allows Demeter children to summon various foods out of a cornucopia they can magically summon whenever they need it. They can summon enough food to overflow the cornucopia all at once, launch the food items out of it like bullets or perhaps use this ability in odd ways.
* Level 1: crops only, they even have a hard time summoning things like sunflower seeds since those aren’t usually grown on a farm. They can summon an amount equal to one overflow of the cornucopia per day.
* Level 2: any purely plant based foods can be summoned this does not include magical plants. They can summon an amount equal to two overflows of the cornucopia per day.
* Level 3: anything that’s technically vegan can be summoned this includes things like weird vegan ice-cream and certain types of cake. They can summon an amount equal to three overflows of the cornucopia per day.
* Minor Degree Level: they can summon one magical plant out of the cornucopia per day. If they summon an underworld plant then they won’t be able to summon any magical plants for a week since it takes a lot of energy to transport plants through dimensions.

*Druid Speak* (Minor)

* Children of Demeter and others with a connection to nature have a secret language that they learned from nature itself, allowing them to receive and leave secret messages that only nature and its children can read.
* Level 1 - Children of Demeter can leave messages that are temporary, lasting between 3 and 12 months. These are hard to perceive during the winter months.
* Level 2 - Children of Demeter can leave permanent messages, which are unaffected by the seasons. However, these can be dispelled by others who have the Druid Speak power.
* Level 3 - Children of Demeter can communicate directly through plants, allowing them to speak directly with others with Druid Speak within a 3 mile radius.

*Scorched Earth* (Minor)

* While most think of Demeter for her blessings towards nature, the power is twofold, she can also take away from nature and leave the land baren. This power grants the ability to channel the wrathful nature of Demeter, leaving the earth desolate and barren beneath your feet. However using this power unjustly can leave a child of Demeter feeling... wrong. Unless used when needed it is generally considered wrong to take away from the environment rather than to give to it.
* At 1st level you can remove all plant life in a circle with a radius of 5 feet centered on your current location. This does not include any magical/sacred plants or plants that are sentient or attempting to attack you. This removal is temporary however and lasts for 3 rounds after use of this power although the plants come back weaker than they were before.
* At 2nd level your radius increases to 10 feet and you gain the ability to harm plants considered magical or sacred. Non sacred/magical plants can also be destroyed permanently this way if the user desires, although they can choose for them to come back instead if they're not a threat. Additionally, the ground beneath becomes harmed as well now and can be derived of nutrients, leaving it in a state where plants cannot grow.
* At the 3rd and final level your radius increases to 15 feet and you can completely remove magical/sacred plants within your radius as well as harm any sentient life with plant-like materials that come into your radius. This damage isn't much however and operates as a small injury every turn, it drains the energy of someone in the radius and causes them to feel slowed and weak.

### Given

*Zoolingualism* (given)

* Children of Demeter possess the uncanny ability to converse with farm animals. This communication is purely telepathic and only includes animals that would commonly be found on a farm. This includes but is not limited to pigs, cows, sheep, goats, ox, chickens, and more

*Sickle and Scythe Wielding* (Given)

* As goddess of the harvest, her children might find particular ease in wielding a sickle or a scythe as their weapon of choice. If another demigod were to wield one of those weapons, they'd find it much more difficult to master.

*Green Thumb* (Given)

* Demigods with this power are better at taking care of plants. Any plants they grow will usually be healthy, and will often have fewer needs than a normal plant. They will also be better at judging how to grow a plant.

*Morning Person* (Given)

* These demigods are naturally very chipper in the morning and find it very easy to operate and wake early in the day. Some may even

say it’s their prime state of being, the most active and alert they are all day.

*Garden Remedy* (Given)

* Children of Demeter have an innate knowledge of remedies and cures for things like poison ivy and poison oak. Most of these are natural, using various herbal mixtures or poultices.

*Allergen Resistant* (Given)

* Children of Demeter rarely have any nature related allergies. They are also resistant to the swelling and irritation of the bites and stings of certain nonlethal animals such as mosquitoes, bees, and ants.

*Strength of the woods* (given)

* Nature children get empowered with fighting in areas filled with plants and it makes all of their physical abilities slightly increase (this does not heal them)

*Sacred Law Books* (given)
These demigods can look at someone and tell if they have ever broken a sacred law, how many if they did break some, which law it was, and if they have been punished. They can’t tell any information about sacred oaths, only laws.

### Blessing

*Demeter wrath* (blessing)

* In a temporary moment in battle (often one when nymphs are in danger) Demeter sends her rage at the enemy through her child or a nymph. This gives them boosts in all of their powers so they can use them a level higher than they should be able to