recursal/Fanatic-Fandom huggingface dataset:
The Dower House, Wolfdown

Sponsored by the Beechbourne *Herald & Courier*

**The Dower House, Wolfdown,** is a listed building in the grounds of Wolfdown House, Woolfont Abbas, Wilts, used for centuries as the dower house to the *caput* of the Dukes of Taunton and their baronial Malet predecessors.

The building, of *circa* 1450, has been preserved externally as it had been built, a classic sample of pre-Tudor, Yorkist architecture without, with what Pevsner judged ‘a perfect Jacobean interior’. It is built of stone from Chickmarsh, but, at that date, not of Chickmarsh stone as such, as we know it today; the Grade II listed dovecot is likewise so constructed.

   Its gardens, Grade II listed in their own right, are, as they stand today, the work of Gertrude Jekyll.

It was for some years the residence of the then Lady Crispin Fitzjames-Holles-Clare-Malet, sister-in-law to the present Duke of Taunton, and of her children, Rupert (the Duke’s heir presumptive), James, and Henrietta Maria. Lady Crispin in her widowhood married Sir Giles Trulock FRCVS, and nowadays the Hon. Lady Trulock, as she now is, resides primarily in Woolfont Parva, in her husband’s long-time home. All the same, at His Grace’ insistence, she retains the Dower House tenancy, and the children are expected by their ducal uncle to put up there when possible.

**See also**

* The Woolfonts
* Wolfdown House
* Charles, Duke of Taunton
* The Hon. Lady Trulock
* Rupert, Master of Dilton
* James Fitzjames-Holles-Clare-Malet
* Henrietta Maria Fitzjames-Holles-Clare-Malet
* Gertrude Jekyll

**References**

**Further Reading**
Order of Our Martyred Lady (5th Commandery)

An overview of the power groups in Vermilion’s Grace would not be complete without the Order of Our Martyred Lady. Although the commandery of Battle Sisters resides on Mount Sifr—several kilometres Northeast of the city—they exert a great influence upon Vermilion’s Grace. No Adepta Sororitas order sent so many Sisters to The Caligari Sector as The Order of Our Martyred Lady. The Order of Our Martyred Lady commandery under Canoness Veridyan declared a divine calling to reach Eleusis, which was still shrouded in Warpsurges at the time. When they sent no further transmissions after disappearing into the turbulent storms, they were assumed lost. It was therefore a great surprise when Crusade forces took Eleusis almost three decades later, to find the Battle-Sisters holding an abbey upon an isolated mountain on the corrupt world.The Sisters’ military strength, as well as their knowledge of the planet, was instrumental in re-taking it from its profane masters. For this reason, many see the Order of Our Martyred Lady as the true guardians of Eleusis. The image of their mountain abbey as a beacon of light in the darkness resonates powerfully with the people.
Morlocks

The **Morlocks** are an underground mutant community. They appeared in Season 2 of *The Gifted*.

## History

After 7/15, Erg helped Evangeline Whedon found the Mutant Underground. While Erg helped move mutants through the tunnels, Evangeline organized on the surface. One day, the Underground was betrayed by a human ally while mutants were being moved across the border. Dozens of mutants were slaughtered. While Erg wanted to save them, Evangeline had pulled him away. This led Erg to believe humans weren't to be trusted and that mutants were in need of their own communities, in which Evangeline disagreed. As a result, the Morlocks and the Mutant Underground went their separate ways.

## Members

* Elizabeth
* Faith
* Gabby
* Glow
* Iris
* James
* Mara
* Ray
* Membrain †
* Mason †

## Appearances

### Season 2

* *coMplications*
* *outMatched* (mentioned)
* *afterMath*
* *hoMe*
* *teMpted*

## Trivia

* In the Marvel comics, the Morlocks are a group of mutants who live within the sewers and underground tunnels beneath the City due to having mutations that render them unable to pass as normal humans.
* The Morlocks made their first appearance in the 1983 comic book series *Uncanny X-Men #169*.
Why Should I Worry

**Why Should I Worry** is a song sung by Dodger. The song tells about his life living on the street to Oliver.

## Lyrics

One minute I'm in Central Park
Then I'm down on Delancey Street
From the Bow'ry to St. Marks
There's a syncopated beat

Whoo, whoo, whoo, whoo, whoo
I'm streetwise, I can improvise
Whoo, whoo, whoo, whoo, whoo
I'm streetsmart, I've got New York City heart

Why should I worry?
Why should I care?
I may not have a dime
But I got street savoire faire

Why should I worry?
Why should I care?
It's just bebopulation
And I got street saviore faire

The rhythm of the city
But once you get it down
Then you can own this town
You can wear the crown

Why should I worry?
Why should I care?
I may not have a dime
But I got street savoire faire

Why should I worry?
Why should I care?
It's just bebopulation
And I got street saviore faire

Ev'rything goes
Ev'rything fits
They love me at the Chelsea
They adore me at the Ritz

Why should I worry?
Why should I care?
And even when I cross that line
I got street savoire faire
Sermons In Chalk

Boke ye Fifth

The fifth novel in the *Village Tales* series, following on from 2016’s *Ye Little Hills Like Lambs,* in lieu of the much-delayed (*Ordinary Time*), now due in 2019.

## **Contents**

The prefatory remarks provide some local history; the primary contents are sermons from the Established clergy.

## **Synopsis**

This slim volume collects the sermons and homilies of the series’ C of E clergy for the Woolfonts and Downlands parishes, some of them from past books and some as yet unpublished and yet to come, both for Occasional Services (christenings, solemnizations of matrimony, and burials of the dead) and for many of the feasts and fasts of the Church Kalendar. It includes the saintly Canon Paddick ’s famous “Northern Soul” sermon (on Ruth) and “An Army With Banners” sermon (defending the Church of England); the professorial Fr Gascelyn Levett on S John the Evangelist at the Latin Gate; young Fr Campion on S Aldhelm as an “ecclesiastical Ken Dodd;” and Fr Bohun on the military virtues of discipline, training, and sacrifice.

It is prefaced with introductory remarks by GMW Wemyss as parish historian (in which the delay in publishing *Ordinary Time* is explained); the Duchess ; the Duke , who in quoting “Willie the Shake”: “tongues in trees, books in the running brooks, / Sermons in stones, and good in every thing”: observes that the local geology is chalk, thereby carving out (sorry) the title drop; the Bishop, being conscientiously broad-minded; the subtly reluctant Archdeacon; and the gleefully approving Rural Dean.

## **Setting(s)**

The Vale, the Downlands, and the Woolfonts, Wilts; Tidnock Hall, Cheshire.
Davill Court, near Woolfont Magna, Wiltshire

Gateway, Davill Court, East Front

Sponsored by the Beechbourne *Herald & Courier*

**Davill Court** is a Grade II-listed late-16th-century manor house (with a minor Caroline extension), with surrounding park and agricultural estate, located in the countryside near to Woolfont Magna in Wiltshire. It is the seat of the Douty baronets of Davil Court (thus in the patent), currently represented by Sir Thomas Douty, third baronet.

It is named for the Dapple Brook which runs through it, and thence through Woolfont Magna.

## **History**

Originally a holding of the Abbey at Wolfdown Abbas, it was acquired at the Dissolution, in lieu, apparently, of a professional fee, by Henry Douty, attorney to the Malets. Henry Douty (or Dutty, or Doughtie) was the grandson of a Lancastrian judge who was in turn the grandson of a villein family in Senfield, on the borders of the Downlands and the Vale: the family’s rise to prominence, through service to the Trulocks, who had held as knights from the Malets, and then through service to the Malets and the Abbey both, had been canny, but not always pretty; and it may have been the better part of valour for Harry Douty to mark his prominence with an estate as far removed from Senfield as he might manage.

By 1553, he had transformed the former monastic guest-house of the 14th Century into a sophisticated Tudor country manor house; and, excepting discreet modernisations of plumbing and wiring, it remains remarkably unchanged today.

Its gardens, hothouse, and orangery are also listed (Grade II\*); they include an Elizabethan walled garden, and gardens designed by Gertrude Jekyll in 1913, who was engaged in a major reorganisation of the Wolfdown gardens at the time for the eighth Duke of Taunton.

## **See also**

* Douty baronets
* Sir Thomas Douty Bt
* Grade II buildings in Wiltshire
Canoness Veridyan

Canoness Veridyan is a veteran of countless battles, a shining beacon of purity and dedication. In battle, she is a shining beacon, leading her Order into battle without fear of death or damnation, her blade tearing through those who stand before her with calculated precision. Under her command, the Sisters of Battle have crushed the foes of the Imperium across the galaxy. During the Achilus Crusade, Veridyan made the acquaintance of Victor deBourgogne Ray XVI; as both rose to positions of power, their friendship slowly turned to a very open romance.
Stormwatchers

The Chapter's existence is a secret that few amongst the Imperium are aware of and they have sworn to aid the Inquisitors of the Caligari Sector, in defending that blighted realm. As such, the Stormwatchers are the sanctioned blades of the Caligari Conclave, though only high ranking Inquisitors know of them and are allowed to use the Chapter's strength to ensure the Caligari Sector's safety. Because of the nature of their missions, the Stormwatchers refer to themselves as the **Watchers in the Shadows** and are few in number; though, whether this is by design or due to high attrition rate is unknown.
Sabre

The Sabre, a heavily modified Firestorm-class frigate, was originally built and commissioned far from the Caligari Sector in the vast Gothic Sector fleet base of Port Maw. It was launched in M36 and spent millennia serving on the Imperial Navy’s front lines against the forces of the Archenemy until the Chandor Offensives. During the forth day, the Sabre was hit by multiple broadsides and set a fire. It was towed back to the docks, where it was intended to be broken up for scrap. However, an unnamed Rogue Trader saw in the Sabre examples of ancient technology from humanity’s past, exceedingly rare in the Imperium. He paid a princely sum to refurbish the vessel, and, when completed, took his craft into the depths of the Caligari Sector. There, it is said, he was well served by the ship he saved from the breaker’s yard.
Ford’s, Bakers

The modern trademark

Sponsored by the Beechbourne *Herald & Courier*

**Ford’s, Bakers & Purveyors, trading as Ford’s of Beechbourne,** is a family-owned bakery, caterer, and tea shop in Beechbourne, which has been trading as a bakery – although not continuously – since the reign of John and in the same family – although with changing surnames according to inheritance – for all that time.

It is a resolutely traditional baker’s, on which, with the trends towards organic and ‘real’ food, it has of late capitalised.

## **History**

Adam le Baker, otherwise Adam le Bâtard, was the son of Cis, daughter to Walter le Miller, was the manorial baker for the Malet lords, and generally considered a bastard son of one or another of the Malet lads or possibly the lord himself. Adam’s son Tom le Baker, what time Beechbourne was granted a market charter, proposed to Sir Geoffrey Malet, the new lord of the Honour, that, in exchange for compounding his servile duties, he be appointed public baker and maltster to the new market town, paying regular monetary fees to the lord.

This was granted, and what is now Ford’s was founded. In 1226, Tom le Baker’s son-in-law Tom of the Ford became an ale-conner and member of the Assize of Bread and Ale in the town; Tom o’ the Ford’s great-grandson by his son-in-law Short Will, Adam Short, was the town’s maltster and baker at the time of the Black Death.

Despite a few troubles in the troublesome and troubled 15th Century, the bakery ceased trading only during brief periods of disaster and depression and war. By the reign of Edward 4th, the bakery was on a sound footing once more, having remained within the control of the allied families of Baker, Miller, Mullins, Ford, Cull, Silverthorne, Brackers, Carpenter, Dyet, Kellow, Lever, and Leaver; by the accession of the Stuarts, the firm was firmly that of the Fords, and known as Ford’s. And so it has been since.

In order to survive and to concentrate upon their core business during the amalgamations and economic dislocations of the Victorian period, a time when so many small firms went to the wall under the pressure of competition, Ford’s sold the last of its interests in the maltings, and opened its first tea shop on the Market Square. The Ford family by that time were civic worthies, patrons, and councillors; they provided Beechbourne with its mayor in Jubilee Year and in the year of the Queen-Empress’ death.

The early 20th Century was difficult for Ford’s: Alfred Ford, the young heir, was killed at Ypres in 1917 as a subaltern of 6 WILTS, 58th Bde, 19th (Western) Division, XIX Corps, Second Army; Frank Ford was killed in action in Burma in the Second World War; his cousin Jack Short fell in Korea, with the Gloucestershires, at Hill 235: Gloster Hill.

Under John Ford the Younger, and the present Chairman, Tommy Ford, Ford’s has expanded once more, in a canny way, avoiding hubris, and is now once more interested in the maltings as well as in the bakery and catering trade. Tommy Ford is, as of 2017, Mayor of Beechbourne as well.
Sister Piety

Born on the world of Jove’s Descent, Sister Piety was an early convert to the Imperial Creed, and as a young girl (recently graduated from the Schola Progenium) served the Ecclesiarchy’s mission throughout her home system. The mission’s preacher took the pious girl under his wing and blessed her with a new, more befitting name. Eventually he sponsored her admission into the Convent Sanctorum, and Piety has proved amost the most devoted Daughter of the Emperor. Piety bears the heavy title of Ward Sentinel; Sister Piety’s duties have made her a shrewd and insightful woman. While her faith in the God-Emperor is unwavering and she trusts Palatine Ariel implicitly, the Ward Sentinel does not disdain the help of the Ecclesiarchy or the Inquisition as her Palatine does. In fact, Sister Piety has been in contact with Inquisitor Victoria deBourgogne Ray XV for several years and is in a secret romance with her — a fact that she has not shared with Palatine Ariel. In the course of her duties as Ward Sentinel, Sister Piety has permission to leave the Lethean Abbey and is encountered among the shrines of Vermillion’s Grace far more frequently than any other member of the Adepta Sororitas.
Victoria deBourgogne Ray XV

Victoria deBourgogne Ray XV was born on Scintilla; she and her brother enjoyed a priviliged childhood under the tutelage of her noble preants, Ingrid Spence and Heywood deBourgogne Ray who where both Inquisitors (as all members of House deBourgogne are). The Inquisition, just like every major organisation in the Imperial hierarchy, employs Assassins from time to time to eliminate certain threats discreetly. Victoria deBourgone Ray XII served the Holy Ordos so efficiently that she became a candidate for becoming something substantially more: a powerful agent herself. First she became a constant member of an Inquisitorial retinue, following an agent through the Caligari Sector, gradually immersing herself in the Inquisitorial way of life, until her superiors decided to allow her move higher in the hierarchy. Victoria followed her Inquisitor as an Interrogator until she was deemed worthy to the ascension to the ranks and received her Rosette.

Now she’s a full-fledged Inquisitor, but she has never strayed away from her traditional training as an Assassin, still sticking to her traditional weapons and relying on the techniques acquired during her training. Her way of solving assignments will more likely reflect the attitude employed by most Assassins throughout the Imperium rather than the traditional methods removing key targets first, swiftly sneaking through enemy lines or eliminating threats from afar.

She is married to her brother Victor deBourgogne Ray XVI and is in a secret romance with Sister Piety.
Lynx

**Lynx** was developed for workers requiring speed, flexibility, and precision. Far from standard issue, few CREO workers would benefit from its inherent advancements in hydraulics. It features low core power cost, but this comes at the cost of physical and elemental protection against radiation and other environmental hazards.
Myrchella Sinderfell

Lady Myrchella Sinderfell is one of the most ellusive and destructive heretics active in the Calixis Sector. Intelligent, resourceful, and cruel, over the centuries Myrchella Sinderfell has sampled blasphemous pleasures, dallied with diverse heresies, and committed atrocities of the most vile nature for no other reason than her own gratification.

Born into the high Sinderfell family of Scintilla, Myrchella Sinderfell was raised as part of a lineage whose wealth and holdings spanned the Calixis Sector. It is said that in her younger years she showed exceptional promises in all areas of education, with no sign of the madness to come in the first decades of her life. When she came of age, Myrchella used the Sinderfell wealth to assemble a vile court of sorcerers, xenophiles, flesh crafters, and corrupt savants in the seclusion of the Sinderfell manse on Quaddis, collecting them and their knowledge like a true dilettante of the vile. The corruption of Lady Sinderfell was finally betrayed to the Inquisition by one of her mistreated servants.. The Holy Ordos razed the Sinderfell manse in a single night—it is said that the fury of the assault could be seen from the balconies of far Xacarph.

Lady Sinderfell escaped the wrath of the Imperium to recreate her blood-soaked court of blasphemy over and over again. On Malfi she suborned the leadership of a sanguinary cult and bathed in blood every day for a year. On Kalf she and her entourage burned town after town, hunted the survivors through the night, and unleashed unclean spirits to plague any who remained.

Myrchella Sinderfell is known to draw around her a court comprised of heretics. These heretics have included rogue psykers, warp dabblers, xenophiles, hereteks, dissolute nobles, corrupt Navigators, scholars of the proscribed, and dealers with daemons. These courts are rarely enduring and are often discarded in flight or destroyed for diversion by Lady Sinderfell herself.

Sinderfell prefers to assume the identity of others and corrupt families, cults, and organisations to her own ends (usually including murder and wanton infliction of pain). She is known to favour numerous devices of forbidden technology, some of xenos design, to further her proclivities. Though reported as killed on board the Phoenix’s Ransom by Judge Uzzriah, and again in the Castigation of the Red Vaults of Luggnum, Lady Myrchella Sinderfell is still believed at large in the Calixis Sector.

Myrchella Sinderfell’s avarice, spite, narcissism and sadism are obvious and reflected in every part of the heresies that have made her notorious. She has wallowed in gore, inflicted pain, and darkened her fractured soul not for an ideal but simply because it makes her “happy.”
Ivan Ray VI

*Before rising to the rank of Inquisitor, Ivan served as a Primaris Psyker, drawing power from the Warp, shaping reality with his mind.*

*Psykers are sanctioned mutants, disdained, yet essential to the Imperium.They channel otherworldly energies to banish Daemons, but they always risk damnation and deadly backlash from the Immaterium.*

## **Basic Traits**

Inquisitors with a Primaris Psyker background are experts in harnessing the boundless power of the Warp. In combat they rely on their psychic powers, preferring light armour and psychically attuned weapons.

* *Perils of the Warp*

Psykers gain *Warp Heat* points as penalty for using psychic powers. Accumulating these points may spawn Warp anomalies or even Daemons. Warp Heat can be reduced by using *Force Weapons*.

* *Psychic Powers*

Due to their unique talents, only Inquisitors with the Primaris Psyker background are permitted to use Psychic powers.

* *Force Weapons*

Amplifying their wielder's Empyrean powers, Force Weapons can only be used by Psykers.

## **Expertise**

### *Scryer*

* *Bolt Pistol* and *Force Rod*

The Bolt Pistol is a sturdy, cumbersome weapon, firing mass-reactive bolts that detonate on impact or inside the target. Combined with a Force Rod that stores and channels raw psychic energy the Scryer wields the perfect combination of physical and otherworldly threat.

* *Warpbound Armour*

This lightly armoured, psychic-attuned suit permits the Psyker to project it disembodied presence over the physical world, to gaze beyond the veil, making the Scryer the master of virtually undetectable reconnaisance.
Also equipped with a *Frag-grenade* dispencer.

* *Initial Perk*:
	+ *Blood Driven* +20 movement speed for every kill for 5 seconds, non-stacking.
* *Initial Skill Trees*:
	+ Ranged Combat
	+ Single DPS
	+ Psychic Combat
	+ Movement
* *Attributes*:
	+ Force 4
	+ Resilience 1
	+ Psy Focus 1
Deathwatch Kill Team

**Kill-Teams** are the standard organizational unit of the Deathwatch Space Marines.

## Overview

These Teams are organized to hunt down and kill Xenos and consist of Battle-Brothers from many different Chapters. The basic organizational structure of a Kill-Team consists of one Captain and between four and nine Deathwatch Marines. Deathwatch officers invariably choose their members of their Kill Team in order to draw on as much relevant experience as possible. With different Chapters having long-standing specializations, it is easy to identify those who will have the most relevant insights in a given circumstance. Long-standing rivalries between certain chapters, such as the Dark Angels and Space Wolves, can effect the capabilities of Kill-Teams but more often than not members of these squads will eventually establish bonds of firm friendship.

## Types of Kill Teams

* **Aquila Kill Team** — Standard Kill-Team meant to handle any eventuality
* **Furor Kill Team** — Terminator-equipped shock assault force
* **Venator Kill Team** — Fast-attack and encirclement force equipped with bikes and Terminators or heavy weapon-equipped Space Marines
* **Dominatus Kill Team** — Airborne assault force equipped with Assault Marines
* **Malleus Kill Team** — Close combat force equipped with Thunder Hammers, Power Weapons, and Storm Shields

## Equipment

A Team is most commonly armed with Bolters and Heavy Bolters equipped with Hellfire Rounds, but Meltaguns, Flamers, and Plasma Guns are also known to be utilized. Librarians are known to sometimes attach themselves to Kill-Teams.
Captain Veda Ra

Captain Veda Ra

Strike Force Ultima

Age: 370

Original Chapter: Ultramarines

Weaponry: Boltstorm Gauntlets, Ingelldina Pattern Power Sword

Armour: Mk.X Gravis Armour

Bio/History: Captain Veda Ra considers himself a pure expression of the Codex Astartes and among the truest of the Emperor’s sons. This pride and unshakable personal belief often manifests itself in his leadership abilities and the example he sets to other members of the Adeptus Astartes. In all of his duties, from battle to study, Veda Ra is thorough, analytical, and attentive to every detail. He is slow to anger and rarely make a rash decision. By constant recourse to the articles of faith enshrined within the Codex Astartes, he is able to face any eventuality with well-practiced battle drills and established doctrine. Veda Ra was once chosen to carry the prestigious company banner and then join the Deathwatch; this selection was a great honour, and one not easily relinquished until he joined Strike Force Ultima. Veda Ra has great faith in his Primarch and the Emperor, and his zeal against the enemies of Man is legendary. Veda Ra is keen to lend his efforts to the ongoing Crusade with his brothers and underwent The Rubicon Primaris to become a Primaris Space Marine.
The Day Thou Gavest

The third novel

***The Day Thou Gavest*** is the third novel in the *Village Tales* series.

## **Synopsis**

One day in the Woolfonts, from midnight to midnight: railway operations, births, deaths, ducal scheming, archaeological scholarship, breakfasts, luncheons, dinners, ducal plans for the revived former cottage hospital and for recreating the early 19th Century canal, brewery operations, and village life.

## **Main characters introduced**

Matt Silverthorne, George Alford, Charlie Barter, and Will Dowdell, all of the Woolfonts & Chickmarsh Railway; the Towers, of the Home Farm; Peter Fanner the Postie; Jemmie Dally and Ernie Bellin, the milkmen – and competition carriage-drivers; the Burtts, farmers; Nora Standeven and Betty Crabtree, Edmond’s mum and eldest sister; Dame Edith Rice, Fifties-era West End star and now Drama mistress at the Beechbourne Free School; Mrs Agnes Pressley, Matron of the old almshouse; Pippa Cavel, publisher and editor-in-chief of the Beechbourne *Herald & Courier;* Wally Parfitt, driver, the R14 omnibus; Miss Coombs and Miss Woolley of the Village School (C of E VA); the Agninis, restaurateurs and makers of ice cream; Graeme Sims BM BCh FRCOG, obstetrics; Gabriel Spackman, Chris Barter, and Phil Noble, thatchers; Ms ‘M’ Anderson-Harris, American Rhodes (Must Fall) Scholar at Oxford; Professor Halloran the Junior Proctor; Travis Bolling Martinez-Henderson III, American Marshall Scholar at Oxford, and Ms Anderson-Harris’ antithesis; Susan Allred the novelist and her son Pip; Mrs Brickell, local purity campaigner in the Vale; Luke Revel, popular camboy in the Vale, and bane of Mrs Brickell’s existence; DI Martin Brockway, Wilts Police, who wishes both Luke Revel and Mrs Brickell to the Devil; Graham Gates, Teddy’s father, that very civil civil engineer; Poppy van Meteren and India Charlton, socialities, Oxford undergraduates, and celebrated double act; Alex Burchard and his adult children Andrew and Karen, farriers; Dame Antonia Freemantle-Ridgeway, ceramic artist and sculptor.

## **Setting(s)**

The Woolfonts, the Downlands, the Vale, Chickmarsh, and Beechbourne, Wilts; Oxford; London.
Palatine Ariel

Palatine Ariel led her Sisters through the warp and into The Caligari Sector at the behest of Cardinal Cal. However, shortly after arriving she had a dream. In it she saw a flesh-masked daemons cavorting atop fallen statues of the Emperor. Beyond them, a beam of light illuminated a tall mountain covered in interlocking aquilas. Beneath the mountain, a foul black cloud swirled. Even as she watched,the daemonic hordes grew closer to the mountain, and she knew that if they were to discover the evil beneath it, the consequences would be catastrophic.When Ariel awoke, she was convinced the Emperor had revealed her real duty. Following their Palatine’s vision, her commandery braved the warp storms around Eleusis and found the mountain she had seen. No one knows precisely what the Order of Our Martyred Lady found on Mount Sifr, but they are singularly devoted to protecting it from the unfaithful. Ariel has sworn a vow to allow only the confirmed faithful of the God-Emperor to pass through the gates of the Lethean Abbey, though her vision has made her suspicious of all who seek entrance. Since the construction of the defences around Mount Sift, Palatine Ariel has allowed no one to cross the threshold into the Abbey, not even the Cardinal himself.
Chloe Ryland

Chloe Ryland is an outgoing woman, newly enlisted with the Vigil. She's rarely seen without either of her dogs by her side.

## Appearance

Chloe is a fairly average-looking woman of Canthan descent, with tawny skin and dark hair and eyes. Her hair is naturally dark brown, but she dyes it green-black, and tends to wear it swept to the side or loosely tied back. She also wears a jade hairclip, carved in the resemblance of a flower. She has black eyes.

She typically wears loose, comfortable clothing, and disdains dresses, preferring trousers. As a Vigil soldier, she wears a long coat in the Vigil's black and silver.

## Personality

> *slip the lead, fight! fight! my bark is softer than my bite*
>
>

Chloe is loud, brash and confident, and won't hesitate to use her wits or charm to get what she wants. She tends to tease her friends but she's quick to defend them (and unafraid to use underhanded methods to do so).

Despite growing up on a Shaemoor farm, Chloe greatly prefers large cities to the country. While she has no dreams or desire of becoming nobility, she's always dreamed of a busy life in the city.

* **Likes:** dogs, free drinks, cute girls
* **Dislikes:** Separatists, nobility, White Mantle, bandits, men who can't take a hint

## Background

The sole child born to a Krytan farmer and a wayward Canthan sailor, Chloe grew up on the family farm outside of Divinity's Reach . The Rylands primarily operate a vineyard as well as a focus on growing various liquers and apothecary herbs, as well as meat poultry & rabbits. They also raised Baltan Shepherds - a dog breed prized for its stamina, trainability and passing resemblance to wolves.

As a child, Chloe was a rough-and-tumble tomboy with a reputation for terrorising the other children and livestock on neighbouring Shaemoor farms. Fascinated with the big city, Chloe was always eager to travel to Divinity with her father to sell and trade the products of their farm.

One of the neighbouring farmer children she often singled out as a target was Michele Durand. However, an incident involving some city bullies in Divinity led to Chloe and Michele forging a friendship, after Chloe insisted on teaching Michele how to fight so he could defend himself. The pair remained close friends to this day.

Chloe has recently signed on to the Vigil, hoping to use it as a means to leverage herself out of an inevitable career of farming (and to keep an eye on Michele).

## Relationships

### Relatives

* **Duc & Jaclyn Ryland** - parents
* **Michele Durand** - best friend (former childhood rival)
* **Eulalia Stormanchor** - drinking buddy, Vigil recruit pactfriend

### Pets

* **Tsan-Lo** - Baltan Shepherd, son of her favourite bitch
* **Big Red** - a young Krytan Drakehound

## Trivia

* Chloe's theme song is "Bad Dog" by Chumbawamba (nsfw lyrics).
* Chloe's voice claim is Maria Tran .
Julia Strophes

Julia Strophes is Laurent’s daughter, and the last member of House Strophes. She often wears brightly colored garments with long trails that swirl about her feet as she moves. Her bright red hair is cut short about her neck. A cheerful and headstrong woman, Julia disdains the normal activities that most young noblewoman of Hive Sibellus regularly fill their time with, a trait she blames on her beloved hard-headed father. She is also Victor deBourgogne Ray XVI long time mistress.
Laurent Strophes

The current head of household, who is also a close personal friend of Inquisitor Victor deBourgogne Ray XVI, is Laurent Strophes. A retired Officer of the Imperial Navy who served with honor, Laurent is a law-abiding individual that is highly devoted to the Emperor. He is a broad man, resembling a large stump with legs. His left arm and right eye are graceful prosthetics of adamantine and silver, clearlyworth a fortune. He wears loose fitting garments and keeps his head shaved. Laurent speaks with a forceful ringing tone and stands with an erect posture that instantly gives him away as a former officer of the Imperial Navy. He does have a muted sense of humor, often brought out by his daughter, and he is not as grim as one may expect from his appearance.
Inquisitor Lord

* Also known as **Lord Inquisitors** or **High Inquisitors**, Inquisitor Lords exist to help maintain the integrity of the organisation, and to watch over and guide its members. The title is a recognition of an Inquisitor's power and influence rather than an absolute rank, and is more a formalisation of a position enjoyed by the Inquisitor rather than an actual promotion. Promotion to the ranks of Inquisitor Lord is by invitation only; an Inquisitor must be nominated by an existing Lord and have his nomination approved by two others. It is an honour that is only extended to those that have proven their courage, ability, loyalty and integrity numerous times. Although the rank of Inquisitor Lord in itself brings no temporal authority, it is likely that such a respected and influential Inquisitor will have some measure of control over resources within the Inquisition or his Ordo and his control of those resources will give him some measure of authority over Inquisitors who wish to use them. For example a Lord Inquisitor may oversee the activities of all Inquisitors operating in the region covered by a regional Conclave; or he may orchestrate and monitor their activities of Inquisitors who are part of an Ordo or Cabal.
Victor deBourgogne Ray XVI

Inquisitor-General Victor deBourgogne Ray XVI was born on Scintilla; he enjoyed a priviliged childhood under the tutelage of his noble preants, Ingrid Spence and Heywood deBourgogne Ray who where both Inquisitors (as all members of House deBourgogne are). He entered the honour guard of the Cardinals Crimson -- that most mysterious of all the Ecclesiarchy's many orders. It is said that nowhere else in the Imperium of Man can more devout warriors be found -- save perhaps within the ranks of the famed Adepta Sororitas. He first served in The Achilus Crusade , it was there that he met the one day Canoness Veridyan then just a Battle Sister and they became both friends and lovers. After many years fighting in The Achilus Crusade he became an Inquisitor along with his sister-wife Victoria deBourgogne Ray XV.

## Profession

A dedicated Inquisitor and leader of The Inquisitorial Expeditionary Force; he quickly rose through the ranks, and spent the next several years building up a political power base. He has holdings on Scintilla, Quaddis and Bourgogne were a family ranch breeds horse for Rough Rider Cavalry Units for the Attilan Rough Riders and Scintilla and exports wine to Malfi and Holy Terra. He is married to his sister Victoria deBourgogne Ray XV.

## Attitudes

Victor deBourgogne Ray XVI is a master manipulator and has very powerful contacts in the nobility. He is responsible for managing The Inquisitorial Expeditionary Force propaganda campaign, and is a firm believer in the need to subjugate and take what the Imperium needs through military means. Rumor places him in Calixis Sector Governor Marius Hax and The High Lords of Terra's inner circle, though there is, of course, no proof.

## Combat Reactions

Victor deBourgogne Ray XVI becomes eerily unemotional during the heat of battle. He reacts to a threat in the most logical manner possible. He will not cower or back down unless faced by superior firepower, in which case he will attempt to get clear and call in reinforcements.

## Contacts

* Sector Governor Marius Hax: Ruler of Calixis
* Victoria deBourgogne Ray XV : Ray's Sister-Wife
* Ivan Ray VI: Ray's Younger Brother
* Laurent Strophes: House Elector of House Strophes
* Julia Strophes: Ray's mistress, Daughter of Laurent Strophes
* High Lords of Terra: Rulers of The Imperium of Man
* Canoness Veridyan: longtime friend and lover
* Brother-Captain Arvann Stern: 3rd Brotherhood Brother-Captain
1st Scintillan Tempestus Scions

The Inquisition maintains a number of fortresses throughout the galaxy, both secret and known to the inhabitants of the Imperium. The 1st Scintillan Tempestus Scions are used by the Inquisition to guard their fortresses and the Black Ships as they make their purity runs across the Imperium's sectors, as well as to augment an individual Inquisitor's personal forces with reliable and effective soldiers.

Many The 1st Scintillan Tempestus Scions of particular skill are chosen to become an Inquisitor's Throne Agents.The 1st Scintillan Tempestus Scions are selected from nobility with a record of unwavering faith in the Emperor and prior duty to the Inquisition.

They are trained and equipped in a manner similar to standard Militarum Tempestus Storm Troopers, albeit lacking the rapid insertion and infiltration skills, as they are not expected to undertake such types of missions. Such activities are more often carried out for the Inquisition by the Officio Assassinorum.
Strike Force Ultima

Strike Force Ultima is an elite specialist formation of approximately 100 Primaris Space Marines that was created ten millennia ago, following the devastation caused by the Horus Heresy. The Strike Force is composed of rotating Astartes officers and squads of Space Marines drawn from the Ultramarines Chapter.

The Primaris Space Marines of Strike Force Ultima are all but unstoppable on the field of battle. Supported by the most heavily armoured fighting vehicles, led by the most experienced warriors, and equipped with the deadliest weapons their Chapter can provide, these veterans can crush despots, conquer worlds, or stop an invasion in its tracks. Strike Force Ultima is currently commanded by Captain Veda Ra.
Caius Thorn

Caius Thorn is an Adeptus Astartes of the mysterious Stormwatchers, a Space Marine Chapter practically unknown beyond the reaches of the Caligari Sector. Even most Inquisitors doing the Emperor’s work in the region are unaware of their presence in the Sector. The existence of the Stormwatchers has been classified for many reasons, and just partially because they are the militant arm of the Caligari Conclave, deployed only for the most secretive missions.
Example:Profile

Shortbio here - 1-3 sentences.

## Personality

What motivates them? What are they like - selfish or benevolent? Loud or soft-spoken? Outgoing or shy? Do they like crowds and cities or quiet open spaces or the forest? Any special interests, hobbies, phobias? May also lead this section in with a quote/lyric/whatever.

* **Likes:** things, more things, other things
* **Dislikes:** stuff, other stuff

## Background

Where did they grow up? What was their childhood and family like (or fahrar, or Dream, or...)? Any formative experiences as a child/cub/progeny/sapling? How did they get the job they have now? Have they joined any of the Tyrian orders or other factions?

## Relationships

### Family

* **Parents** - mom, dad
* **Siblings** - brother, sister

## Trivia

* A theme song.
* A voice claim.
Perspectives: Rewritten

Perspectives: Rewritten is, as the name implies, a rewritten, reimagined version of the original story "Walking Dead: My Perspective" written by the original writers, Lucas Garrett, Cole Driskill and Max Driskill, as well as a new writer, Chase Hyden. The list of changes is in the link provided on a Google Docs document, and will be put on its own page on the wiki soon.

Characters

Changes
PGTA Vehicles

### ***Super***

HW Prototype 12

1995 Ford GT90 Concept

Mclaren P1 GT3

Mclaren F1 GT3

Spaghotti

### ***Sport***

HW MS-T Suzuka

1995 Nissan 300ZX

1999 Nissan Skyline gtr r34 v

### ***Muscle***

1970 Chevrolet Chevelle SS

2019 Dodge Challenger srt Hellcat

1970 Plymouth Roadrunner

1971 Plymouth Hemi Cuda

### ***2-Door***

2015 Ford Mustang GT

2019 Ford Mustang Cobra Jet

### ***4-Door***

2019 Dodge Charger srt Hellcat

1977 Plymouth Gran Fury Station Wagon
Deaths

his page is to help us remember how people die. This page contains HUGE spoilers. Please go back.

**Name - Book, Chapter/Section, Location, Cause of Death**

Hannah - Book 1, Outside Dorm 206, Not knowing what is going on, some students (JJ, Danny, Thomas, Chris and Hannah) stay behind in their dorms when asked to evacuate the building. Once the police officers are cleared from the building Hannah goes to her boyfriend JJ's dorm to hang out. Upon doing so, the military had begun controlled demolition on the dorm buildings to clear them of walkers. One explosion caused the roof to collapse onto her right outside of dorm 206, killing her where JJ, Danny, and Thomas are there to witness it

Julio - Book 1, Michigan Military Base, When walkers start to invade the safe zone, Julio panics and shoots himself with his rifle.

Jason - Book 1, Midair, While on his way to the helicopter trying to escape the overrun safe zone, Jason gets bitten on the shoulder. Not knowing that bites kill you yet, Jason simply bandages it up and gets aboard the helicopter. Hours into the helicopter ride, Jason succumbs to his bite, and turns. When he attacks Danny, Matt (who is flying) opens the back hatch where Danny manages to kick him out of the helicopter.
Varuni

## Beschreibung

Die Kultur des Echsenvolks der Varuni lässt sich für den Außenstehenden nur schwer nachvollziehen und weist so manchen Kulturforscher in seine Schranken. Sicher ist, dass dieses lange Zeit unbekannte Volk einen sehr großen Wert auf Respekt legt und Frauen, insbesondere Mütter, besonders hohes Ansehen genießen. Die Gesellschaft gleicht weitestgehend einer Art Kult. Blutmagie und Militarismus sind wesentliche Merkmale. Trotz dessen sind Kriege mit anderen Stämmen oder Völkern in den wenigen Dokumenten nicht erwähnt. Ein weiterer Grund für die Unergründlichkeit der Geschichte dieses Volkes ist die fehlende Bindung zu den Göttern. Welche Geschichte es auch ist, sie muss voller Paradoxien stecken, finden sich doch sowohl Druiden, als auch Schamanen in ihrem Volk: Die Geschichte der Varuni ist so undurchsichtig wie die Nebel ihres Heimatlandes.
Savanne Khaz

## Beschreibung

Dieser flächenmäßig nicht zu unterschätzende Teil Ahoris war in der Vergangenheit Austragungsort zahlreicher Schlachten zwischen den damaligen Großmächten. Unter anderem fand dort auch die berüchtigte Schlacht der 100 Völker statt, die große Teile der Savanne rot färbte. Diese blutige Vergangenheit hat sowohl auf das Land als auch auf seine Bewohner Einfluss genommen: Nicht umsonst trägt das heutige Heimatland der Orks das orkische Wort für Krieg im Namen. Auch heute lassen sich noch Überreste der zahllosen Gefechte finden: Die Savanne ist durchzogen von Streifen unfruchtbarsten Ödlands und alte Kriegsausrüstung lässt sich noch immer in vielen Teilen des Landes finden. Im Übrigen zeichnet sich das Landschaftsbild der Savanne durch endlose Grasweiten, flache und breite Flüsse, sowie eine einzigartige Fauna aus. Zu dieser zählen beispielsweise die eindrucksvollen Eisenrückenelefanten und die flinken Savannenpirscher. Weiterhin haben sich aufgrund ihrer Vergangenheit zahlreiche einzigartige Formen von Magie in der Savanne manifestiert.
Orks

## Allgemein

Das ehrenvolle Volk der Orks ist in den Weiten der Savanne Khaz zu Hause und ist ebenso durch die vielen Schlachten gezeichnet wie das Land selbst. Sie sind bekannt für ihre Anpassungsfähigkeit und ausgefeilte Kriegsmaschinerie. Für einen Ork steht die Ehre an erster Stelle. Sie wird seine Handlung stets maßgeblich beeinflussen. Lediglich den Schamanen ist eine weitere Macht noch heiliger – Die Elemente. Als Bewahrer eben dieser, stellen die orkischen Schamanen einige der mächtigsten Magier auf Ahoris dar. Ihre Gesellschaft ist klar strukturiert: An der Spitze des Klans stehen Schamanen, darunter die Krieger, gefolgt von Jägern und Hausfrauen. Mag der geneigte Leser nun den Eindruck einer männlich dominierten Gesellschaft sehen, so hat er weit gefehlt, denn in der Position von Weisen und Schamanen finden sich nur allzu oft weibliche **Orks**.

## Aussehen

Ein Ork unterscheidet sich nicht wesentlich von einem Menschen. Wesentliche Unterschiede sind die durchschnittliche Größe von 2,00m, die grüne bis blassgraue Hautfärbung und ihr Gebiss, welches mit den gut ausgebildeten Eckzähnen deutlich stärker einem klassischen Karnivoren-Gebiss ähnelt. Weiterhin sind Orks grundsätzlich deutlich muskulöser und stärker als ein gewöhnlicher Mensch oder Elf. Ihre Haarfarbe wird zumeist durch ein dunkles Farbspektrum abgedeckt, Jedoch färben und verzieren die Frauen oft ihre Haare. Auch gehören Orks zu den Völkern in Ahoris mit einer sehr hohen Lebenserwartung: Mit 240 Jahren liegt diese bei den sterblichen Völkern Ahoris nur hinter der der Varg zurück.

## Sprache

Khaz = Krieg

Dur = Festung

Bol = Stadt/Siedlung

Omrun = Handel/Geschäft

Fazzak = Meer

Gondrak = Belagerung

Raz = Vertreibung/Ausgestoßener
Politische Erwachsenenbildung Wiki

## Willkommen im Wiki zur politischen Erwachsenenbildung

In diesem Wiki wird die politische Erwachsenenbildung in ihren aktuellen Bezügen und in ihrem Anspruch als Instanz der Demokratieerziehung und –bewahrung diskutiert. Dabei hat das Thema ausgehend von den derzeitigen gesellschaftlichen Spannungen eine erhöhte Aufmerksamkeit erhalten. Politikverdrossenheit, fehlende Toleranz und gemeinsame Werte sind Stichworte in diesem Zusammenhang. Davon ausgehend behandelt dieses Wiki verschiedenste kontextuale Begriffe der politischen Erwachsenenbildung erläutert und diskutiert.

## Vorgestellt

Füge hier Inhalte ein, die du gerne vorstellen möchtest! Zum Beispiel ein Video, ein Bild oder einen besonders guten Artikel.

Datei:Placeholder
The Famous Rain Universe Wiki

## Welcome to the The Famous Rain Universe Wiki

This wiki is the central hub for all of the creations of Famous Rain/DUDE Productions. All separate, previously made wikis for creations will still be updated and linked on this wiki, but all new projects and projects without a wiki will be on this wiki.

## The Writers and Creators

* Cole Driskill
* Lucas Garrett
* Max Driskill

## Other wikis in the Famous Rain Universe

* Walking Dead Original Story
* LGE and WOW Wrestling
* Devereaux Family Mafia

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Was ist Ahoris?

## Allgemein

Der Begriff "Ahoris" beschreibt mehre Dinge:

1. Ein Fantasy-Universum
2. Einen Kontinent innerhalb dieses Universums
3. Ein Pen-and-Paper-Regelwerk
4. Den Projekttitel eines Computerspiels von Red Sky Games

## Das Universum

Das Fantasy-Universum Ahoris beschreibt eine Welt, die technologisch am ehesten dem (europäischen) Mittelalter entspricht. Diese Welt ist geprägt durch verschiedenste Sagen- und Fabelmotive, wie Drachen sowie einige realhistorische und mythologische Bezüge, sodass sie insgesamt als "typisch Fantasy" bezeichnet werden kann.

## Der Kontinent

Ahoris beschreibt außerdem den Hauptkontinent der bereits erwähnten Welt. Mehr Informationen zum Kontinent findest du hier.

## Das Pen-and-Paper-Regelwerk

Das Regelwerk basiert (sehr) lose auf dem Dungeonslayers-Regelwerk von Christian Kennig und spielt im Ahoris-Universum. Benutzt werden zwei sechsseitige Würfel (2W6), die gemeinsam mit Fähigkeiten und Attributen das Können des Charakters beschreiben. Der Schreiber des Regelwerks hat es zu seinem Ziel gemacht, dieses möglichst leicht nachvollziehbar zu gestalten.

## Das Projekt

Das Computerspiel mit dem Projekttitel "Ahoris" bezieht sich wie das Regelwerk auf das "Ahoris"-Fantasy-Universum. Es wird vom Entwicklerteam Red Sky Games als Hobbyprojekt entwickelt. Ein Release-Termin gibt es demnach nicht.
Völker

## Allgemein

Die bekannte Welt von Ahoris wird von acht unterschiedlichen Völkern bewohnt:

1. Das unverwüstliche Menschenvolk der Nordländer
2. Das raffinierte Händler- und Magiervolk der Midländer
3. Das anpassungsfähige Menschenvolk der Sandländer
4. Das naturverbundene Volk der Waldelfen
5. Die Magie- und Jenseits-versessenen Nachtelfen
6. Die ehrenvollen Handwerksmeister der Orks
7. Die Varg, ein verfluchtes Volk von Wolfsmenschen
8. Die Varuni, ein Vok raffinierter reptilienartiger Humanoide

Du möchtest mehr über die Völker erfahren? Klicke einfach auf die Links und lies dir ihre Geschichte durch.
Car'dun

## Beschreibung

Dieser uralte Wald ist schon seit langem von einer schwer definierbaren Dunkelheit befallen, welche sich im Wesentlichen auf das Erscheinen des Halbgottes Gûrn zurückführen lässt. Im Zuge dieses Befalls ist ein Großteil der ursprünglichen Geschichte dieses einst hochzivilisierten Landes verloren gegangen, sodass nur über jüngere Beobachtungen berichtet werden kann. Mag dieses Reich auf den ersten Blick dem Menschenreich Vaera ähneln, so fällt auch dem laienhaftesten Beobachter schnell auf, dass eine schattenartige Präsenz jeden Winkel Car'duns durchzieht. Mag diese Präsenz auch keinen sichtbaren Einfluss auf Fauna und Flora haben, so ist es doch unverkennbar, dass sie in irgendeiner Form Einfluss auf alle Abläufe in diesem Land nimmt. Man hätte diese Energie untersucht, doch traut sich außer dem heimischen Volk der Varg kaum jemand in das angeblich verfluchte Land.