recursal/Fanatic-Fandom huggingface dataset:
Fili

* Portrait
* In Game
* Mithril

* Melee

"Fili and Kili were almost in merry mood, and finding still hanging there many golden harps strung with silver they took them and struck them; and being magical (and also untouched by the dragon, who had little interest in music) they were still in tune. The dark hall was filled with a melody that had long been silent. "
—The Hobbit

Summon the brother of Kili to aid Thorin on the battlefield. When Fili is summoned he will be the same level as Thorin.

## Abilities

 **Level 1: Thorin's Clan -** Thorin, Kili, and allied archers gain +10% armor if Fili is nearby. *Passive Ability.*

 **Level 2: Knife Throw (X) -** Fili throws one of his knives at a target enemy. The knife deals small damage and slows the enemy by -25% for 5 seconds. Left click on the icon then left click on the target enemy.

 **Level 3: Mark (C) -** Fili marks an enemy hero, which causes minor damage. For 30 seconds the damage of Kili's headshot ability is doubled against the marked hero. Left click on the icon then left click on the target enemy.

 **Level 7: Travelling Fare (V) -** Kili, Fili, and Thorin are healed by 1000 hitpoints. Left click on the icon to activate.

## Upgrades

Fili can be given the following upgrade:

 **Mithril Coat** - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Fili's armorset to **edainwarriorheroarmorupgrade**. **Cost**: 500
Forge Works

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

* DwarvenSiegeworks\_Eredluin
* DwarvenSiegeworks\_Erebor

"The skill of the Dwarves was unequaled. Fashioning objects of great beauty out of diamond, emerald, ruby and sapphire. "
—Bilbo Baggins

The **Forge Works** produces the mighty siege weapons of the Dwarven factions. The **Siege Plans** upgrade from the Dwarven Forge is required to construct more advanced siege engines and to research the **Flaming Shot** upgrade.

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points. **Recruitment buildings of the Dwarves work** 20% faster and 1500 additional hit points

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points. **Recruitment buildings** work 30% faster and 1500 additional hit points

**The upgrades can be researched from the Dwarven Forge**

## Research

 **Flaming Shot** - Increases the damage that the unit does to buildings and add FIRE damage. The unit can now damage garrisoned troops. **Cost**: 400

* **Research Cost**: 800
* *Requires **Siege Plans** (Dwarven Forge).*

 **Battle Wagon Equipment -** Allows Battlewagons to purchase Banner Carriers, Beer Kegs and a unique improvement for each Dwarven realm.

* **Research Cost**: 600

## Unit Production

### **All Realms**

 Demolisher | Melee Siege
 Earth Shaker | Special Siege

This structure also produces the following units depending on the faction chosen:
Dunedain Soldiers

* Portrait
* Line
* Shield Wall

* Normal

"Go North, find the Dunedain."
—Thranduil to Legolas

Recruit **Dunedain Soldiers** to protect the realm of Arnor with their swords, shields and formations.

## Formation

 **Shield Wall -** The Dunedain Soldiers gain +20% armor but lose 30% movement speed

## Upgrades

The Soldiers of Arnor have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainInfantryHeavyArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **other infantry** (swordsmen, pikemen, archers, etc...). **Cost**: 300

 **Sword of the Westerness** - Makes the unit invulnerable to FLAME, MAGIC, FROST, POISON and FORCE damagetypes and increase their damage by 50% against ringwraiths, Karsh and Wights.

## Strategy

The Dunedain Soldiers are Arnor's basic foot soldiers. They function best as spam troops for early game and creeping early. However, due to Arnor's better late-game swordsmen, the Palace Guards of Arnor, they shouldn't be built once the Arnor player has the resources to crank out Palace Guards.
Assembly Point

* Regular
* Armed

* Level 1

### Armor Set

"Arise now, arise, Riders of Théoden! Dire deeds awake, dark is it eastward. Let horse be bridled, horn be sounded! Forth Eorlingas!"
—Théoden, The Two Towers

The Assembly Point is a unique Rohan settlement building, allowing your troops to heal without having to return to your main base or outpost.

## Upgrades

 **Arm Rally Point -** Mans the Assembly Point with a defensive archer **Cost:** 300

## Abilities

 **Rohan Rally Point** - Heals nearby allies when out of combat *(passive ability)*

 **Reinforcements** - For a limited time, allied units near the well replenish fallen soldiers
Armory (Isengard)

* Level 1

"We have work to do."
—Saruman

The **Armory** allows Isengard's Uruk-hai to be equipped with valuable upgrades to their weapons and armor, making them even more fearsome warriors.

## Level Up

The Armory doesn't need to level up, all the upgrades can be researched right off the bat.

## Research

The Armory researches the following upgrades:

 **Worker's Tools**: Upgrades internal economy buildings to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.
 **Settler's Tools**: Upgrades external economy buildings to rank 2. At rank 2, **economy buildings** produce 25% more resources, gain 500 additional hit points and cost 300.

* **Research Cost:** 900

 **Forged Worker's Tools**: Upgrades all internal economy buildings to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.
 **Forged Settler's Tools**: Upgrades all external economy buildings to rank 3. At rank 3, **external economy buildings** produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.

* **Research Cost:** 1200

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

* **Research Cost**: 600

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different **armorset**. **Cost**: 300

* **Research Cost**: 900

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against

* Other infantry if they are swordsmen
* Monsters and Cavalry if they are pikemen
* Buildings if they are cavalry
 **Cost**: 300
* **Research Cost**: 900

 **Steel Bolts -** Increases the damage done by the arrows of the battalion and ignores the heavy armor upgrade. Changes the damage type to CAVALRY\_RANGED. **Cost:** 400

* **Research Cost**: 1200

 **Uruk Captain -** This upgrade can only be purchased once the battalion has reached level 2. This gives the battalion fear resistance and increased stats, including an automatic level-up to level 5. **Cost:** 400

* **Research Cost**: 800
Eomer/Gondor

* Portrait
* On Foot
* Mounted

* Melee
* Mounted

"Éomer rode there, the white horsetail on his helm floating in his speed, and the front of the first éored roared like a breaker foaming to the shore..."
—The Return of the King

Eomer appears also in the Gondor faction to help defeating Mordor in the Pelennor Fields..He can be summoned along with an army of Rohan with Gondor's spellbook power **Rohan Answers** (10pp). He can make use of his ability to mount/dismount, his **Leader of the Exiles** leadership, and his classic spear throw ability.

## Abilities

 **Mount/Dismount -** Activate to mount/dismount Left click on the icon to activate.

 **Piercing Spear -** Eomer throws his spear with enormous strength. The spear pierces enemies on its way to the target, knocks them back, and deals medium damage. Left click on the icon then left click on the target enemy.

 **Leader of the Exiles -** Eomer leads the outlaws of Rohan. Nearby allies gain +100% more experience and allied cavalry earns resources for every kill. *Passive Ability.*
Border Guardhouse

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north toward Moria, along the skirts of the mountains, many days ago. Wolves are howling on the wood's borders. If you have indeed come from Moria, the peril cannot be far behind. "
—Haldir, The Fellowship of the Ring

The **Border Guardhouse** is a resource building of the Lothlorien faction. It allows the player to recruit regular infantry (Lórien Warriors, Lórien Archers, Lórien Pikeguards) and Haldir at the Citadel.

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.

**The upgrades can be researched from the Forge**

## Abilities

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

**Border Patrol** - The Border Guardhouse also provides reduction to the cost of infantry:

* 2 Border Guardhouses: -20%
* 3 Border Guardhouses: -30%

## Unit Production

Although this building can't produce units it is the main prerequisite for the player to be able to train standard infantry units and Haldir at the **Citadel**.

 Lórien Archers | Archer
 Lórien Pikeguards | Pikemen
Cirith Ungol Barracks

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"Soon Sam came to a long flight of broad shallow steps. Now the orc-tower was right above him, frowning black, and in it the red eye glowed."
—The Two Towers

Once a tower of Gondor to keep watch on Mordor, Cirith Ungol fell under the dominion of Sauron as Gondor's power waned.

The **Cirith Ungol Barracks** is where orcs and uruks under the control of Gorbag and Shagrat are produced. They take a break from fighting each other to take on the enemies of Mordor.

## Level Up

Unlike many buildings of other factions, the Cirith Ungol Barracks does not have level up upgrades. Instead, it levels up as it produces orc. With each level, it gains some additional health points and at level 3 it also gains a defensive tower that shoots at nearby enemies. It takes two hordes of any type to reach level 2 and three battalions to reach level 3.

## Upgrades

  **Influence of Sauron** - Sauron fills a building of Mordor (excluding Tol-In-Gaurhoth and the citadel) with his will, unlocking specific effects like new units or upgrades. Enables recruitment of Halberdiers of Cirith Ungol

## Unit Production

 Black Uruk-Hai | Elite Swordsmen
 Black Uruk Archers | Elite Archers

*Halberdiers of Cirith Ungol require the **Influence of Sauron** upgrade.*

## Strategy

This is the most expensive settlement structure in the game, but it has a superb function in that it produces the elite units of Mordor, whereas most other factions would need to recruit their elite units from outposts instead of settlements. It also serves a grand purpose for strengthening Sauron and Mordor after you start producing these units from it. The warriors that come from this barracks are expensive but make for powerful additions to your army.
Gimli

* Portrait
* In Game
* Mithril

* Melee

"Gimli Glóin's son is renowned, for he was one of the Nine Walkers that set out with the Ring; and he remained in the company of King Elessar throughout the War. He was named Elf-friend because of the great love that grew between him and Legolas, son of King Thranduil, and because of his reverence for the Lady Galadriel."
—Appendix A, Annals of the Kings and Rulers: "Durin's Folk"

**Gimli**, son of Glóin, was one of the members of the Fellowship of the Ring. He is the Mass Slayer of Erebor. Gimli was a well-respected dwarf warrior in Middle-earth during the Great Years. After the defeat of Sauron, he was given lordship of the Glittering Caves at Helm's Deep.

## Abilities

 **Level 1: Axe Throw (Y) -** Powerful ranged attack against a single target. Short cooldown. Left click on the icon then left click on the target enemy.

 **Level 2: Leap Attack (X) -** Gimli jumps to a location, causing area-effect damage. Left click on the icon then left click on the target area.

 **Level 5: Slayer (C) -** Gimli gains +100% damage, +50% movement speed, and his attacks knock back multiple enemies for a short time duration. Left click on the icon to activate.

 **Level 8: Stubbornness (V) -** The stubbornness of the dwarves is unsurpassed. Gimli is a special case in stubbornness, however, and can taunt his foes into madness, causing them to only target him and increase the fury of their attacks. Nearby enemies gain +25% damage and fear resistance but lose -50% armor for 30 seconds. Left click on the icon to activate.

## Upgrades

Gimli can be given the following upgrade:

 **Mithril Coat** - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Gimli's armorset to **edainwarriorheroarmorupgrade**. **Cost**: 500

## Strategy

As Erebor's mass slayer , Gimli doesn't support his allies but can smash the enemy armies. **Leap** alone can win whole battles if used on the correct targets. **Stubbornness** will let the powerful dwarven units wipe out enemy battalions easily at risk of losing Gimli. **Slayer** can be used to tear small armies apart with the bonus splash damage that it grants. Gimli also has quite a few options against strong targets. **Axe Throw**will let him weaken heroes and monsters, while **Slayer** can let him chase down fleeing targets. However, Gimli may have some problems if a hero killer arrives and doesn't have his abilities ready. Despite this, Gimli is still a good choice hero. His abilities just need to be skillfully managed to reach his full potential.
Barracks (Gondor)

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"Now he was one small soldier in a city preparing for a great assault, clad in the proud but sombre manner of the Tower of Guard."
—The Return of the King

The **Barracks** produces the infantry units of the two Kingdoms founded by Elendil: Gondor and Arnor. It can also recruit some of the mighty heroes of each faction.

## Level Up

 **Upgrade Building to Level 2** - Grants level 2. Gives +1500 HP, +20% build speed and unlocks new units or upgrades. **Cost:** 400

 **Upgrade Building to Level 3** - Grants level 3. Gives +1500 HP, +30% build speed and unlocks new units or upgrades. **Cost:** 1000

## Unit Production

This structure produces the following units:

### **Arnor**

 Dunedain Pikemen | Pikemen
 Palace Guards (Arnor) | Elite Swordsmen
 Palantir Guards of Amon Sul | Heroic Hybrid

 Arvedui | Sword
Dol Amroth Soldiers

* Portrait
* In Game

* Normal

" For he and his knights still held themselves like lords in whom the race of Númenor ran true. Men that saw them whispered saying: 'Belike the old tales speak well; there is Elvish blood in the veins of that folk, for the people of Nimrodel dwelt in that land once long ago.' "
—The Return of the King

The **Soldiers of Dol Amroth** are elite troops of Gondor. They are stronger than Gondor Soldiers and can only be recuited from the Border Stronghold, Gondor's unique Outpost expansion. Unlike the Knights of Dol Amroth, Prince Imrahil doesn't need to be on the battlefield for them to be recruited.

## Abilities

 **Inspiration -** Nearby friendly infantry receive +25% attack damage. Doesn't apply to other Soldiers of Dol Amroth. *(Passive ability)*

## Upgrades

The Dol Amroth Soldiers have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainInfantryHeavyArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **other infantry** (swordsmen, pikemen, archers, etc...). **Cost**: 300
Battlewagon

* Portrait
* Erebor
* Ered Luin
* Iron Hills

* Normal

Hire a **Battlewagon** to serve either the Iron Hills, Erebor or Ered Luin. They are the only cavalry units available in the Dwarven realms, aside from Ram Riders. At level 2 battlewagons repair automatically over time when out of combat.

## Abilities

 **Oil Barrels** - Launches flaming oil barrels that explode on the battlefield.

In addition, Battlewagons get a different ability based on the realm from which they are:

 **Erebor: Phalanx of Erebor** - The spearmen attack enemies while the Battlewagon crushes through enemy ranks, increasing its offensive power.

 **Iron Hills: Shieldbearer of the Iron Hills** - The Shieldbearers increase the armor of the battlewagon.

 **Ered Luin: Archers of Ered Luin** - The Archers automatically attack enemies from a distance.

## Upgrades

* Banners
* Beer Kegs
* Wheel Blades
* Bolt Thrower
* Trophy
1/5
All these upgrades require **Battle Wagon Equipment** to have been purchased:
The Battlewagon can be given **ONE** the following upgrades:

 **Banner Carrier:** Nearby allies gain 15% damage and armor and become fearless. Also promotes the battlewagon to level 2. At level 2, the battle wagon heals while out of combat. In addition, this increases the garrison of the battlewagon, adding more troops to it.

 **Beer Keg -** Adds a beer keg to the back of the battlewagon. Nearby units are healed. Also promotes the battlewagon to level 2. At level 2, the battle wagon heals while out of combat

In addition, each realm has access to one unique mechanic:

**Erebor:**

* **Wheel Blades -** The wheels of the battlewagon are equipped with blades that decrease the deceleration caused by trampling by 50%. Also promotes the battlewagon to level 2. At level 2, the battlewagon heals while out of combat

**Iron Hills:**

* **Trophy -** A spike of severed orc heads is mounted upon the battlewagon, demoralizing nearby enemies and lowering their damage by -20%. The debuff increases by -5% for every level up the battewagon gains. Also promotes the battlewagon to level 2. At level 2, the battlewagon heals while out of combat

**Ered Luin:**

* **Bolt Thrower -** The battlewagon is equipped with a bolt thrower. The bolt thrower fires at nearby enemies alongside the archers but deals more damage. Also promotes the battlewagon to level 2. At level 2, the battlewagon heals while out of combat

## Strategy

Battlewagons are the main cavalry unit of the Dwarves (ignoring Ram Riders which have special requirements). While Ered Luin can usually work well without them (thanks to their innate speed), Erebor and Iron Hills need the battlewagons to compensate for the slowness of their regular units. Like all cavalry, they should be used to flank enemy forces and take down archers or buildings. They are a more extreme version of regular cavalry, in that they deal more damage but are much more fragile (especially to pikes which will devastate them). To compensate for this though, they have a few methods of dealing with these threats. **Oil Barrels** and the Ranged Reinforcements upgrade can be used to deal with pikes from a safer distance.
Archery Range (Gondor)

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

The **Archery Range** produces standard archers for Gondor and Arnor. It is where you can research the Fire Arrows upgrade and levels up similarly to the Barracks.

## Level Up

 **Upgrade Building to Level 2** - Grants level 2. Gives +1500 HP, +20% build speed and unlocks new units or upgrades. **Cost:** 400

 **Upgrade Building to Level 3** - Grants level 3. Gives +1500 HP, +30% build speed and unlocks new units or upgrades. **Cost:** 1000

## Upgrades

The Archery Range contains the following research which can then be bought by archer battalions:

 **Fire Arrows** - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. **Cost**: 400

* **Research Cost**: 1200
* *Requires Level 3*

## Unit Production

This structure produces the following units:

#### **Gondor**

Cost
vs.
 Ithilien Rangers *(requires level 2)* | Elite Archers

#### **Arnor**

Cost
vs.
 Dunedain Rangers *(requires level 2)* | Elite Archers

## Strategy

The Archery Range is the building where you recruit Gondor and Arnor's archers and research the Fire Arrows upgrade. Needing the building to research Fire Arrows means that even if you don't want to use regular archers and you are planning on using Ithilien Rangers or Dunedain Rangers, you need a level 3 Archery Range to upgrade them to their full potential.
Eowyn

**Eowyn**, the Shield-Maiden of Rohan is very skilled both with sword and shield, often seeking opportunity to fight for those she loved. She rode to battle at Minas Tirith in disguise, destroying the Witch-King with the aid of Merry's sword from the Barrow-downs, work of Westernesse.

## Rohan

*Main article: /Rohan/*
When playing as Rohan, she can be recruited from the Citadel to fight for her country as a cheap but powerful hero killer. She is the only Rohan hero that cannot be exiled through Corrupted Theoden's ability since, in lore, Grima sought her.

## Gondor

*Main article: /Gondor/*
When playing as Gondor, she can be summoned alongside with an army from rohan using Rohan Answers after having waited at least 2 minutes.
Bilbo Baggins

* Portrait
* In Game
* Mithril

* Melee
* Ranged

"'Yet I am glad that I have shared in your perils-that has been more than any Baggins deserves.'
'No!' said Thorin. 'There is more in you of good than you know, child of the kindly West. Some courage and some wisdom, blended in measure. If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.'"
—The Hobbit, "The Return Journey"

Recruit the brave hobbit and companion of Thorin Oakenshield, Bilbo Baggins, uncle of Frodo Baggins.

## Abilities

/ **Level 1: Toggle Weapon -** Switch between throwing rocks and fighting with a sword. Left click on the icon to activate.

 **Level 1: Conceal -** Activate to become invisible, Bilbo remains stealthed as long as he doesn't attack or move. Left click on the icon to activate.

 **Level 1: I'm Going on an Adventure! -** Bilbo treks full of joy again on an adventure. For 10 seconds, he deals +25% more damage and moves +25% faster. Left click on the icon to activate.

 **Level 10: Treasures of a Master Thief -** Bilbo, the Master Thief, shares his treasures. Bilbo spawns 2 treasure chests worth 200 resources each. Left click on the icon to activate.

## Upgrades

Bilbo Baggins can be given the following upgrade:

 **Mithril Coat** - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Bilbo Baggins's armorset to **edainwarriorheroarmorupgrade**. **Cost**: 500

## Strategy

Bilbo has the role of a Scout. He can toggle between ranged and melee attack, which is very useful and can give him an advantage against melee hordes. **Conceal** can help him to hide, and **I'm Going on an Adventure** can help him both to escape and to deal more damage to enemies for a short time. **Treasures of a Master Thief** can give you quick money, which is always helpful. Overall, Bilbo is really useful as a Scout, and he can also help with your economy.
Earnur

* Portrait
* In Game
* Mounted

* Melee
* Mounted

"But when Eärnur came to the Grey Havens there was joy and great wonder among both Elves and Men. So great in draught and so many were his ships that they could scarcely find harbourage, though both the Harlond and the Forlond also were filled...."
—The Lord of the Rings, Appendix A, Annals of the Kings and Rulers:

The 33rd and last King of Gondor, Earnur, son of Earnil, leads the army of Gondor to the aid of Arnor. He was a great warrior and powerful king, but prideful to a fault. He was easily taunted by the Witch-King of Angmar who had taken residence in Minas Morgul and when he went out alone to defeat him was taken deep within the accursed fortress never to be seen again. He is summoned alongside other Gondorian units when the player uses the Tier 4 Arnor power Army of Gondor.

## Abilities

 **Mount/Dismount -** Activate to mount/dismount Left click on the icon to activate.

 **Weapon Master -** Earnur posseses great skills in swordsmanship. Earnur temporarily gain +50% damage and +50% armor. Not available while mounted. Left click on the icon to activate.

 **King of Gondor -** Earnur leads the troops of Gondor into battle. +25% attack and defense as well as doubled experience for nearby allied troops of Gondor. *Passive Ability.*

 **Virtue of the Ancients -** Earnur abides by the old virtues. Nearby enemies flee in . Left click on the icon to activate.

## Strategy

If you summon Eärnur using Army of Gondor you get a powerful hero killer who doubles up as a leader. Due to **King of Gondor**, it is best to also send your own troops in along with the summoned army to gain more experience.
Blackroot Vale Archers

* Portrait
* Line Formation
* Loose Formation

* Normal

"...both Duilin of Morthond and his brother were trampled to death when they assailed the mûmakil, leading their bowmen close to shoot at the eyes of the monsters."
—Return of the King

The Blackroot Vale Archers are marksmen skilled in battling in different formations. They come from their land, the Morthond Vale, to fight and fulfill their oath to Gondor. Blackroot Vale Archers can be recruited using the signal fire system.

## Abilities

 **Loose Formation -** The Archers gain +30% armor against ranged attack but lose 20% movement speed.

## Upgrades

The Blackroot Vale Archers have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainArcherHeavyArmor**. **Cost**: 300

 **Fire Arrows** - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. **Cost**: 400

## Strategy

The best strategy for the Blackroot Vale Archers is to activate their **Loose Formation** and station them at your base (on Castle maps, definitely on the walls). Since they are defending, the -20% movement speed will hardly matter compared to the +30% armor they gain against other archers. Protect them from melee attacks with a few Gondor Soldier battalions on Camp maps. Gondor Archers or Ithilien Rangers are better for more aggressive tactics.
Goblin Lair

This page needs to be updated or finished. One or more sections of the page are incorrect, incomplete or of inferior quality. The reason this page requires an update is:

"Needs armor stats and modding in infobox. Needs added resource production in Function."
—Gandalf7000
Please remove this template after you have completed or updated the page.

## Goblin Lair

* Level 1
* Level 2
* Level 3

### Level Up Mechanic

Loot Hoards upgrade **Empowerment of the Wilderness** and exp from nearby killed enemy units

## Stats

* Level 1
* Level 2
* Level 3

### Health

3500

**Goblin Lair** is the place where wild goblins are recruited. Th units recruited from this building don't have the poisoned weapons like the goblins from Ruin. You can build Goblin lair on Settlements. This building also generates resources.

## Level Up

The settlement buildings and Fissure level up differently than other Misty Mountains structures. Rather than recruiting heroes, Goblin Lair levels up from exp gained of nearby enemies killed. The main level up mechanic is the **purchase of upgrade in Loot Hoard**:

 **Empowerment of the Wilderness** - The warriors of Goblin-Town share a small part of their loot with their wild relatives. As long as the Loot Hoard isn't destroyed, all buildings on settlements will slowly gain experience. **Research Cost:** 600

## Unit Production

**vs.**
 Goblin Archers
light infantry

## Wild Counterpart

Neutral Goblin Lair can also be summoned by Misty Mountains spellbook power Pact of Hatred. The summoned building doesn't generate resources and doesn't level up but it can still recruit units if taken control with Untamed Allegiance. More information can be read on Wild Lairs page.
Carthaen

* Portrait
* Bow
* Sword

* Melee
* Ranged

"You dishonored the souls of our fathers once atop these hallowed grounds. I will not suffer your foul presence again!"
—**Carthaen**, The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king

Recruit the captain of Arnor. He was the one who tried to defend the land of Arnor and the sacred Barrow-Downs of Cardolan from the attacks of Angmar's armies, but he failed and was turned into Karsh - one of the deadliest servants of the Witch-king.

## Abilities

/ **Level 1: Switch Weapons -** Toggle between bow and sword. Carthaen gains +50% armor when using his sword. Left click on the icon to activate.

 **Level 1: Lone Watchman -** Carthaen and his men are the last survivors of the destroyed realm Cardolan and protect their home to this day. A Barrow Guard of Cardolan pitches up his tent and watches for the terror of Angmar at the target area. The guard is invisible to enemies. Left click on the icon then left click on the target area.

 **Level 2: Resolve -** Although his home was lost a long time ago, Carthaen continues to fight against the growing shadow. For 30 seconds, he gain +25% attack and movement speed, and regenerates an additional 10 health per tick while out of combat. Left click on the icon to activate.

 **Level 5: Carthaen's Companions -** Carthaen recruits some of the Rangers of Arnor to serve as Hill Guards and protect his home, the hills of Cardolan. Rangers can now be appointed as Hill Guards. *Passive Ability.*

 **Level 10: Stray Arrows -** Carthaen orders his troops to bring down a storm of arrows in enemy territory. Eight volleys of arrows are fired around the target area. Left click on the icon then left click on the target area.

## Strategy

Carthaen is probably the most powerful scout hero in the game. He can toggle between bow and sword and can set up watchmen to permanently grant vision in an area. He can increase his attack speed and health regeneration to actually manage to survive on his own unlike most scout heroes (though he still needs to be watched as he is no Aranarth). He can give the "Barrow Guard" upgrade to Dúnedain Rangers which gives them a powerful new ability. His level 10 power, if you're lucky, can decimate an entire army.
Black Uruk-Hai

* Portrait
* In Game

* Normal

"In the last years of Denethor I the race of uruks, black Orcs of great strength, first appeared out of Mordor, and in 2475 they swept across Ithilien and took Osgiliath. "
—The Return of the King, Appendix A, Annals of the Kings and Rulers: Gondor and the Heirs of Anárion: The Stewards

The **Black Uruks** are extremely rare, elite Uruk-hai, and possibly the greatest orcs Sauron ever had in his armies; they were made after his diminishing at the end of the Second Age, even before his return to Mordor. They are armed with blades which are especially effective against heavy armor. They are the second most powerful Swordsmen of Mordor, the first being the Castellans. However, they are considerably cheaper and cost 0 command points like every other Cirith Ungol unit. They cannot be paired with overseers but are affected by all other abilities such as "**Might of the Damned**" or "**Lord of Mordor**". Black Uruks automatically heal when out of combat for more than a few seconds but they do not regenerate troops until they gain a banner carrier.

## Abilities

 **Tearing Weapons**- The Uruks deal heavier damage to units equipped with heavy armor. *Passive ability*

## Upgrades

The Black Uruks have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

## Strategy

Black Uruk-hai are especially effective late game thanks to their ability. They can tear through the heavy armor of upgraded and elite units, easily granting Mordor a big bonus against upgraded units. Along with that their damage, armor and the fact that they cost 0 command points means that they are quite effective and have very little opportunity cost.
Garden of Imladris

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"The sound of running and falling water was loud, and the evening was filled with a faint scent of trees and flowers, as if summer still lingered in Elrond's gardens."
—The Fellowship of the Ring

The **Garden of Imladris** is a basic resource building of Imladris that can be built on settlements. It represents the Elves' great love of beauty in nature and their careful cultivation of all living things.

## Level Up

 **Insight** - The Library can research studies to enable different abilities and effects for the units of Rivendell. Once the library is fully built, Erestor becomes available. Completed studies upgrade structures to higher levels.

## Abilities

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

 **Level 3: Man the Defenses** - The workers take up arms. For 20 seconds, the building shoots at nearby enemies but doesn't produce resources.

**Grazing Discount** - The Farm provides a reduction to the cost of cavalry up to 30%:

* 2 Imladris Farms: 10%
* 3 Imladris Farms: 15%
* 4 Imladris Farms: 20%
* 5 Imladris Farms: 25%
* 6 or more Imladris Farms: 30%
Grishnákh

* Portrait
* Ingame

* Melee

"I wonder how they would like it in Lugbúrz. They might think that Uglúk's shoulders needed relieving of a swollen head. They might ask where his strange ideas came from. Did they come from Saruman, perhaps? Who does he think he is, setting up on his own with his filthy white badges? They might agree with me, with Grishnákh their trusted messenger; and I Grishnákh say this: Saruman is a fool, and a dirty treacherous fool. But the Great Eye is on him."
—Grishnákh

**Grishnákh** was an Orc captain from Barad-dûr in the service of Sauron in the Third Age. He led a host of Mordor Orcs to join Saruman's Uruk-hai who were taking Merry and Pippin across the plain of Rohan to Isengard.

Grishnákh can only be summoned along with his Orcs through Isengard's spellbook power Isengard/Minions of the White Hand.

## Abilities

 **Poisoned Blade -** Grishnakh's attacks deal poison damage. *Passive Ability.*

 **Underhanded Strike (X) -** Grishnak attacks an enemy hero, dealing small damage, slowing the hero by 50% and reducing their armor against poison by 50% for 10 seconds. Left click on the icon then left click on the target hero.

 **Inciting (C) -** Grishnakh stimulates his boys for a future mission, granting double damage to all Isengard Orcs nearby for 10 seconds. Left click on the icon to activate.
Glorfindel

* Portrait
* On Foot
* Mounted

* Melee
* Mounted

"Glorfindel was tall and straight; his hair was of shining gold, his face fair and young and fearless and full of joy; his eyes were bright and keen, and his voice like music; on his brow sat wisdom, and in his hand was strength."
—The Fellowship of the Ring, "Many Meetings"

Recruit the Elf Lord clad in silver armor to fight for Arnor or Imladris. Once Glorfindel has been recruited in the Arnor faction, you will have access to Arnor's heroic cavalry, the Wind Riders. In the Imladris faction, these are available without having to recruit Glorfindel (but with their own requirements). He is a powerful tank capable of nullifying enemy damage while increasing his own capabilities.

## Abilities

 **Level 1: Mount/Dismount (Y) -** Activate to mount/dismount. Left click on the icon to activate.

 **Level 3: Wind Rider (X) -** Glorfindel's courage and strength inspire his mount to a great effort, giving Glorfindel +40% speed and +50% armor for 30 seconds. He is unable to trample enemy units for the duration of the ability. Only available while mounted. Left click on the icon to activate.

 **Level 3: Blade of Purity (X) -** Glorfindel calls upon his inner strength and purity, causing a brilliant light to emanate from him which gives him a small area of effect attack. He also gains +50% armor against magic damage (MAGIC). Not available during **Collect Starlight** or while mounted. Left click on the icon to activate.

 **Level 5: Collect Starlight (C) -** Glorfindel, as a High Elf Lord, is able to enter the Shadow World and surround himself with pure light. For 30 seconds Glorfindel is filled with pure light which restores 200 health per second and partially reflects melee damage dealt by enemies. The collected starlight can be released to deal damage to nearby enemies (200 MAGIC). If the Starlight is not released within 30 seconds it will have no effect. Not available during **Blade of Purity**. Left click on the icon to activate.

 **Level 7: Brilliant Illumination -** Glorfindel is the only Elf who has seen the Halls of Mandos and returned to Middle-earth, bringing the blessing of the Valar with him. Every 15 seconds he will be completely protected from an enemy attack or enemy magic. *Passive Ability.*

 **Level 10: Light of Hope (B) -** Glorfindel becomes illuminated in his wrath, blazing brilliantly and terrifying all nearby enemies who dare raise arms against him. For 30 seconds enemy units near Glorfindel are continuously paralyzed. Left click on the icon to activate.
Angmar Tribute

* Portrait
* Outpost Cart
* Human Cart
* Orc Cart

* Normal

"We have stone and iron to use for Angmar."
—Angmar Tribute Cart

The Angmar Tribute Carts are generated by the Hillmen Village, the Orc Camp, the Barrow and the Outpost. They are used to level up the recruitment buildings of Angmar. They are based on the vanilla builders. The Orc, Hillman and Barrow tribute carts have a bounty value of 250; the Carn Dum Outpost tribute cart has a bounty of 500. Outpost carts also give double the XP compared to the other carts.

The Tribute Carts are vital to making the move from early to mid game for Angmar since it is their only way to unlock the Men of Carn Dum which form the base of their elite infantry. Not only that, they are also used in the Dark Iron Forge, the Kennel, the Barrow Wight Lair and the Temple of Twilight to unlock new units and vital upgrades. This means that Angmar must have a minimal amount of map control to survive, unlike other factions that can still move through their units without much map control (apart from Mordor).
Ford of Isen II

The most popular 1V1 competitive player map

The Fords of Isen were the only crossing of the River Isen and were therefore a large strategic location for Rohan. It is known for the Battles of the Fords of Isen, where Isengard's forces tried to attack Rohan, destroying a large Rohirrim army and killing Theodred in the process.

It is the most popular map for 1v1 because of its symmetry.

## View of the Map

### Lair Locations

* **Wildmen Lairs**:  **Yellow**
* **Warg Lairs**:  **Purple**
* **Cave Troll**:  **Red**

## Lair Types

### Warg Lair

Warg lairs are probably some of the most dangerous lairs in Edain. The wargs are extremely resistant to everything and deal enormous amount of both trample damage and bite damage. They can mow down any unit weaker than Gondor Soldiers. The wargs are more easily dealt with using Pikemen or Heroes. After that, dealing with the warg lair is easy.

### Troll Lair

Trolls, despite their appearance, are the most efficient creeps, being both easy to creep and very rewarding. The Trolls will always aim for your heroes, often wading through entire battalions to get to them and suffering trample revenge damage. This means that you can easily lure the troll through one or more battalions on aggressive stance to have it suffer heavy damage before turning around with your hero to attack when it turns around. This almost always guarantees an easy kill if well executed. Of course, pikes will make it much easier using this strategy, but even Orc Warriors can kill a troll using this tip. After that destroying its lair is easy and yields a high reward.

### Wildmen Lair

The Wildmen are Goblin-like creeps. They deal a very small amount of damage, are in high numbers and respawn quite quickly. Usually the best strategy is to rush for the lair, to cut the flow at the source and then take care of any leaks. The Wildmen Lairs have the particularity of spawning with a big group of axemen hidden at the center, meaning it will always look less defended than it actually is. Cavalry can also be used to clean up the exteriors. It is not recommended to attempt killing all wildmen before attacking the lair as they respawn at a rapid pace.

## Trivia

* This map is the most popular for competitive 1V1 games since it's practically symmetrical.
Farm (Gondor)

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"Pippin could see all the Pelennor laid out before him, dotted into the distance with farmsteads and little walls, barns, and byres, but nowhere could he see any kine or other beasts."
—The Return of the King

The **Gondor Farm** is a settlement resource building of Gondor and Arnor, growing the food of these mighty nations to feed its many troops of war.

## Level Up

 **Settler's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources, gain 500 additional hit points and cost 300.

 **Forged Settler's Tools**: Upgrades the building to rank 3. At rank 3, **external economy buildings** produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.

**The upgrades can be researched from the Market**

## Abilities

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

 **Level 3: Man the Defenses** - The workers take up arms. For 20 seconds, the building shoots at nearby enemies but doesn't produce resources.

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

**Food Bonus** - The Farm provides a reduction to the **cost of Gondor Knights** of up to -30%:

* 2 Farms: -10%
* 3 Farms: -15%
* 4 Farms: -20%
* 5 Farms: -25%
* 6 or more Farms: -30%
Elfhelm

* Portrait
* On Foot
* Mounted

* On Foot
* Mounted

"Ahead nearer the walls **Elfhelm**'s men were among the siege-engines, hewing, slaying, driving their foes into the fire-pits. Well nigh all the northern half of the Pelennor was overrun, and their camps were blazing, orcs were flying towards the River like herds before the hunters; and the Rohirrim went hither and thither at their will."
—The Return of the King

**Elfhelm** was a nobleman of Rohan in Theoden's court with the title of Marshal. He commanded the *éored* in which Merry and Dernhelm (Eowyn) rode to Minas Tirith. He can be recruited at the King's Camp where he can then be upgraded with one of various battalions. He is very weak on his own, but once he has been upgraded, he can become very versatile. He is very similar to Grimbold, Erkenbrand and the Rohan Captain. The battalion will not disband if the upgraded Marshal is killed, unlike the Thrall Master, but you will be unable to use the ability until they regenerate.

## Abilities

 **Mount -** Elfhelm can mount his horse (only available before purchasing a battalion of Meduseld)

 **Marshal of Rohan -** Nearby units are fearless. *(Passive ability)*

 **Any Troop Upgrade: Field Medicine -** Elfhelm's emergency field medicine replenishes 1 lost member for every nearby allied battalion. Left click to activate.

## Upgrades

Elfhelm can be given one of the following upgrades:

 **Soldiers of Meduseld -** Call a battalion of Soldiers of Meduseld to serve as elite Swordsmen. **Cost:** 500

 **Wardens of Meduseld -** Call a battalion of Wardens of Medused to serve as elite Pikemen. **Cost:** 600

 **Knights of Meduseld -** Call a battalion of Knights of Meduseld to serve as elite Cavalry. **Cost:** 800

## Strategy

The strategy you use with him depends on the situation, what faction you are up against, etc. This is due to his special use of 3 different upgrades which give him 3 different kinds of elite units. The Knights could be used for spammy factions or factions with many archers, the Soldiers to counter enemy pikemen, or the Wardens for cavalry- based factions like Rohan. Also, once he dies and you revive him he is able to re-choose the battalion he will lead. Elfhelm also makes nearby battalions fearless and can also replenish one unit from them with his active power.

## Appearance in Gondor

Elfhelm can be summoned while playing as Gondor using the tier 4 spell **Rohan Answers**. He appears at the head of a Rohirrim battalion and makes nearby allies fearless.

* If the call is triggered after three minutes or more, 6 battalions of Rohirrim, Merry, Eowyn, Grimbold, Eomer, **Elfhelm** and Theoden will appear.
Farm

**This article is a disambiguation page for Farm**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

The farms of Men and Elves are peaceful lands on which peasants grow crops or herd cattle, producing resources for the faction that builds them. In the mod, three factions have access to a building called Farm:

* Rohan's Farms are a staple of its economy, producing resources and recruiting troops.
* Gondor's Farms and Arnor's Farms provide resources and a reduction to the cost of cavalry by supplying the troops with fresh horses.
* Imladris' Farms produce resources and represent the harmony between elves and nature. Like the Gondor Farm, they also reduce the cost of cavalry.