recursal/Fanatic-Fandom huggingface dataset:
Stag

A **Stag** is a peaceful creature. It roams the forests most of the time, usually closer toward the central provinces of the world, though they can be found anywhere if you look hard enough. They have great harvests and are no danger to hunt, but they do constantly try to flee if they are being attacked or you are getting too close to them.

## Combat Strategies

* They constantly try to flee if they are being attacked or you are getting too close to them. This can make it frustrating to hunt them by melee or javelins. In such cases as this, it is recommended to use a Wooden Short Bow or a Crossbow to hunt them. The former is much cheaper on resources to use for means of hunting.

* Should you wish to hunt them using melee weapons anyway, it is best to corner them against cliff sides or awkward landscapes. If you have another player to help you hunt, you can make it flee back and forth between yourselves making for an easier time hunting. Be careful not to chase it into water though or it will magically walk along the bottom rendering them nearly impossible to hunt and harvest.

* To view visual geographical locations of this creature or any other creature, check out the HD/SD world maps.
Work Bench

A **Work Bench** is a basic crafting station that allows the player to create a basic variety of early-mid tier items that you could not otherwise craft without a Work Bench.

## Appearance

* Model

* Item

## Obtaining

The only way to obtain a **Work Bench** is to craft one at any time using your default Manuscripts.

## Usage

A **Work Bench** as an item, is generally used for placement on the world to be further interacted with after doing so. As the station, it allows crafting of Tier 3 and Tier 4 Blocks, a new door, window and gate, new dungeon furniture, new equipment and weapon, but most importantly, 4 new Crafting Stations. Interact with the placed station to view your Manuscripts or crafting recipes.

The following recipes are newly available for this station:

* Wood Block
* Wood Ramp
* Wood Stairs
* Log Block
* Log Ramp
* Log Stairs
* Reinforced Wood (Iron) Door
* Reinforced Wood (Iron) Trap Door
* Pillory
* Small Gallows
* Large Gallows
* Djembe Drum
* Wooden Flute
* Repair Hammer
* Rope
* Wood Gate
* Candle
* Fletcher
* Anvil
* Granary
* Well
* Woodworking
* Wood Stick
* Wood Sword
* Wooden Mace
* Wood Shutters
Well

A **Well** is a resource refinement crafting station that converts Charcoal into drinkable, usable fresh Water. Gives great extra usage to all of that leftover charcoal.

## Appearance

* Model

* Item

## Obtaining

The only way to obtain a **Well** is to craft one using the Manuscripts from a Work Bench station or one of its upgraded variants.

## Usage

A **Well** as an item, is generally used for placement on the world to be further interacted with after doing so. As the station, it allows the player to refine Charcoal into fresh water. This can be very useful for gaining large amounts of water without having to spend much time (if any) to gather it.
Smelter

A **Smelter** is an advanced cooking station that allows the player to cook raw Meat and Raw Bird as well as smelt raw ores and compounds into ingots. It has the fastest possible cooking times and also has the longest possible fuel duration, as well as the most efficiently possible fuel cost.

## Appearance

* Model

* Item

## Obtaining

The only way to obtain a **Smelter** is to upgrade a Firepit cooking station to it by opening the Firepit and clicking the upgrade icon. First, it requires 75 Stone to upgrade a Campfire to a Firepit. Then, It requires 750 Stone to upgrade a Firepit to a Smelter.

## Usage

A **Smelter** as an item, is generally used for placement on the world to be further interacted with after doing so. As the station, it allows the player to cook Meat and Raw Bird or burn both of them once being cooked if they are placed into the Input slot again. It also has the ability to smelt raw ores and compounds into ingots. It has the fastest possible cooking times. It takes the most amount of space for this type of station at 48 blocks.
Whip

A **Whip** is a special unique type of weapon. It can be equipped to attack others for pitifully low amounts of damage. You can also harvest dead wildlife with them. Movement speed is ever so slightly increased while wielded.

## Appearance

* 1st Person Model

* 3rd Person Model

* Item

## Obtaining

The only way to obtain a **Whip** is to craft one at any time using at least your default Manuscripts.

## Usage & Strategies

* Continuously holding left mouse button will allow you to whip as quickly as possible. Deals terribly low damage and has fairly low reach, making it more of a humorous or role-play type of weapon.
Trebuchet

A **Trebuchet** is a devastating area-of-affect artillery Siege Weapon that fires trebuchet stones, which are usually lethal to anything they impact directly

## Appearance

* Model

* Item

## Obtaining

The only way to obtain a **Trebuchet** is to craft one using the Manuscripts from a Siegeworks station.

## Usage

A **Trebuchet** is a very long ranged and highly dangerous Siege Weapon that deals potentially overkill damage to living things and building blocks (Each Trebuchet Stone does 1500 damage). They can be fired at an acceptable pace with 3 or more people manning a single Trebuchet properly, especially if someone is manning the reloading and firing while the others keep the magazine full and adjusts the aim/counterweight accordingly or by aimer's instruction. Can damage any block type, it also has a surface impact square range of 4x4 (up to 16 damaged blocks).

## Strategies

* For detailed guides and strategies involving siege machinery, visit the Siege Strategies page.
Stone Slit Window

A **Stone Slit Window** is a window object that can be seen through at all times, at the appropriate angle.

## Appearance

* Model

* Item

## Obtaining

The only way to obtain **Stone Slit Window** is to craft them at any time using at least a Stone Cutter station or a Tinker.

## Usage

* This window cannot be lockpicked or closed.
* A player cannot squeeze through a window.
Sticks

**Sticks** are resources gained from harvesting Bush Nodes and Berry Bushes. It is used in crafting.

## Appearance

* Item

* Resource Node

## Obtaining

The only way to obtain **Sticks** is to gather them from Bush Nodes and Berry Bushes, most commonly found in forested areas but can be found generally anywhere in the world. To harvest Sticks from a Berry Bush you need only interact with it once more after harvesting the Berries from it and it should give you +5 Sticks in the same manner as the Bush Nodes.

## Usage

This resource is an ingredient for the following item crafting recipes:

* Spruce Branches Block
* Spruce Branches Ramp
* Spruce Branches Stairs
* Splintered Club
Wood Gate

A **Wood Gate** is a large-sized door object that also has properties of a block, in that you remove gates by right-clicking. This is the most basic gate but provides excellent protection against lockpickers.

## Appearance

* Model

* Item

## Obtaining

The only way to obtain a **Wood Gate** is to craft one at any time using at least a Work Bench station or one of its upgraded variants.

## Usage

* This gate can be breached with 4 Lockpicks in 24 seconds.
* A breached gate can be opened by everyone at any time, until the gate is closed again by its original owner.
Steel Tipped Arrow

A **Steel Tipped Arrow** is an upgraded version of the iron tipped arrows and deals great damage, currently the best damage from a bow in the game. Can be useful against anything, if used correctly.

## Obtaining

The only way to obtain **Steel Tipped Arrows** is to craft them at any time using at least a Fletcher station or an Advanced Fletcher.

## Usage & Strategies

* Head shots do significantly more damage.
Wood Vest

A **Wood Vest** is one of the pieces to the Wood suit of Armour. It can be equipped to reduce incoming weapon damage to your arms and torso's HP. Movement speed penalties apply while worn.

## Appearance

* 3rd Person Model

* Item

## Obtaining

The only way to obtain a **Wood Vest** is to craft one at any time using at least your default Manuscripts.

## Usage & Strategies

* Since the fact that equipping the Wood Vest along with any other armour causes your movement speed to slow down, it is advised to try and quickly unequip them to flee more successfully from any kind of threat. However, if you are looking to survive one hit kills and take a few heavy shots in battle, then you will need your armour equipped.
Tinker

A **Tinker** is an advanced crafting station that allows the player to create a very large range of items available in the game. Pretty much everything besides metal and archery equipment.

## Appearance

* Model

* Item

## Obtaining

The only way to obtain a **Tinker** is to upgrade a Stone Cutter station to it by clicking the upgrade icon after you open the Stone Cutter. It requires 170 Wood and 8 Iron Ingots to upgrade to a Tinker from a Stone Cutter. It requires 55 Flax and 90 Wood to upgrade a Work Bench to a Tannery and an additional 80 Wood and 4 Iron Ingots to upgrade the Tannery to a Stone Cutter.

## Usage

A **Tinker** as an item, is generally used for placement on the world to be further interacted with after doing so. As the station, it allows crafting of Tier 3, Tier 4, Tier 5, Tier 6 and Tier 7 Blocks which are currently all of the available building blocks/ramps/stairs in the game, 5 doors, 3 windows and 3 gates, new dungeon furniture, equipment and weapons, 4 Crafting Stations plus 1 new crafting station being the almighty Siegeworks crafting station, the Light Leather set of Armour, stone slabs, fire places, iron and steel chests, iron shackles and lockpicks. Interact with the placed station to view your Manuscripts or crafting recipes.

The following recipes are newly available for this station:

* Reinforced Wood (Iron) Block
* Reinforced Wood (Iron) Ramp
* Reinforced Wood (Iron) Stairs
* Iron Chest
* Steel Chest
* Reinforced Wood (Steel) Door
* Iron Door
* Guillotine
* Small Iron Cage
* Small Iron Hanging Cage
* Large Iron Cage
* Large Iron Hanging Cage
* Steel Cage
* Wooden Cage
* Iron Shackles
* Lockpick
* Reinforced Wood (Iron) Gate
* Iron Gate
* Candle Stand
* Ground Torch
* Hanging Lantern
* Hanging Torch
* Iron Floor Torch
* Small Wall Lantern
* Small Wall Torch
* Standing Iron Torch
* Wall Lantern
* Wall Torch
* Siegeworks
* Iron Bar Window
Wood Skirt

A **Wood Skirt** is one of the pieces to the Wood suit of Armour. It can be equipped to reduce incoming weapon damage to your legs' HP. Movement speed penalties apply while worn.

## Appearance

* 3rd Person Model

* Item

## Obtaining

The only way to obtain a **Wood Skirt** is to craft one at any time using at least your default Manuscripts.

## Usage & Strategies

* Since the fact that equipping the Wood Skirt along with any other armour causes your movement speed to slow down, it is advised to try and quickly unequip them to flee more successfully from any kind of threat. However, if you are looking to survive one hit kills and take a few heavy shots in battle, then you will need your armour equipped.
Steel Ingot

**Steel Ingot** is a refined resource used in the creation of practically everything that has Steel in its name, with a few exceptions. Steel is the highest and strongest tier for weapons, armour and equipment and processing Steel Compound can be expensive. This makes steel ingots a highly valuable commodity.

## Obtaining

The only way to obtain **Steel Ingots** is to smelt them using a Smelter station. It requires 10 units of Steel Compound per ingot.

## Usage

This resource is an ingredient for the following item crafting recipes:

* Steel Chest
* Reinforced Wood (Steel) Door
* Guillotine
* Steel Cage
* Lords Bath
* Steel Weapons
* Steel Plate Helmet
* Steel Plate Vest
* Steel Plate Gauntlets
* Steel Plate Pants
* Steel Plate Boots
* Steel Bolt
* Steel Tipped Arrow
* Crossbow
* Steel Crest
Wood Door

A **Wood Door** is a door object that also has properties of a block, in that you remove doors by right-clicking. This is the most basic door that can be breached or destroyed quite easily.

## Appearance

* Model

* Item

## Obtaining

The only way to obtain a **Wood Door** is to craft one at any time using at least your default Manuscripts.

## Usage

* This door can be breached with 1 Lockpick in 6 seconds.
* A breached door can be opened by everyone at any time, until the door is closed again by its original owner.
Sharp Rock

A **Sharp Rock** is special item used for being able to escape Rope bonds or commit suicide at will. It must be equipped in the Orifice slot to be able to be used as needed.

## Obtaining

The only way to obtain a **Sharp Rock** is to craft one at any time using at least your default Manuscripts.

## Usage

* Generally it is always a good idea to have a few of these stored in your Orifice slot at all times, if you don't want to risk losing lockpicks or to be able to escape Rope or be able to commit suicide using right-click if you are captured by Iron Shackles and have no other means to escape.
Stone Sword

A **Stone Sword** is the stone variant of the sword family. It can be equipped to attack others or defend yourself better against other attacks. You can also harvest dead wildlife with them. Movement speed is ever so slightly increased while wielded.

## Appearance

* 1st Person Model

* 3rd Person Model

* Item

## Obtaining

The only way to obtain a **Stone Sword** is to craft one at any time using at least your default Manuscripts.

## Usage & Strategies

* Holding right mouse button, provided you have sufficient Stamina, will cause you to block with the weapon. Blocking an attack causes a parry, which allows you to instantly retaliate. Head shots do significantly more damage.

* It is advised to craft a Stone Sword as soon as possible after you have spawned. To craft it as soon as possible look for Flax on the spawn beaches and then look for stones on the cliff faces. Getting one of these is extremely helpful for repelling attackers, both armoured and un-armoured early on in your progression.
Tannery

A **Tannery** is a crafting station that allows the player to create the items of a normal Work Bench and additionally, the full set of Light Leather Armour.

## Appearance

* Model

* Item

## Obtaining

The only way to obtain a **Tannery** is to upgrade a Work Bench station to it by clicking the upgrade icon after you open the Work Bench. It requires 55 Flax and 90 Wood to upgrade a Work Bench to a **Tannery**.

## Usage

A **Tannery** as an item, is generally used for placement on the world to be further interacted with after doing so. As the station, it allows crafting of Tier 3 and Tier 4 Blocks, a new door, window and gate, new dungeon furniture, new equipment and weapon, 4 Crafting Stations and newly, the Light Leather full set of Armour. Interact with the placed station to view your Manuscripts or crafting recipes.

The following recipes are newly available for this station:

* Light Leather Helmet
* Light Leather Bracers
* Light Leather Vest
* Light Leather Pants
* Light Leather Boots
* Bear Skin Rug
* Deer Head Trophy
Steel Plate Vest

A **Steel Plate Vest** is one of the pieces to the Steel Plate suit of Armour. It can be equipped to reduce incoming weapon damage to your arms and torso's HP. Movement speed penalties apply while worn. The steel armour set is currently the best in the game, in terms of defensive capabilities.

## Appearance

* 3rd Person Model

* Item

## Obtaining

The first way to obtain a **Steel Plate Vest** is to craft one at any time using at least a Smithy station or one of its upgraded variants.

The second way is as a very rare drop from Plague Villagers surrounding Plague Town. A steel item drop is not all that rare, but getting specifically the piece of gear you desire, is extremely rare.

## Usage & Strategies

* Since the fact that equipping the Steel Plate Vest along with any other armour causes your movement speed to slow down, it is advised to try and quickly unequip them to flee more successfully from any kind of threat. However, if you are looking to survive one hit kills and take a few heavy shots in battle, then you will need your armour equipped.

* Wandering around in full Steel can make you a more desired to be killed as a target.
Sheep

A **Sheep** is a peaceful creature. It roams the central northern portions of the world, usually close to the crossroads around the ancient king's castle north of the Flax Fields. They have decent harvests considering their low HP and are no danger to hunt, but they do constantly try to flee if they are being attacked or you are getting too close to them. They drop an exclusive resource, Wool.

## Combat Strategies

* They constantly try to flee if they are being attacked or you are getting too close to them. This can make it frustrating to hunt them by melee or javelins, though they run fairly slowly so this shouldn't be much of a problem. In such cases as this, however, it is recommended to use a Wooden Short Bow or a Crossbow to hunt them. The former is much cheaper on resources to use for means of hunting.

* Should you wish to hunt them using melee weapons anyway, it is quite easy to chase them while hunting them so extra strategy isn't really necessary.

* Sheep are useful not only for obtaining Wool, but Leather Hide as well.

* To view visual geographical locations of this creature or any other creature, check out the HD/SD world maps.
Small Banner

A **Small Banner** is a cosmetic item that can be wielded and tossed onto the world which becomes an object on impact.

## Appearance

* Model

* Item

## Obtaining

The only way to obtain a **Small Banner** is to craft one at any time using at least your default Manuscripts.

## Usage

A **Small Banner** is a cosmetic item that can be wielded and tossed onto the world which becomes an object on impact.
Steel Bolt

A **Steel Bolt** is currently the only available bolt in the gane, but does great damage, equal to that of steel tipped arrows. Can be useful against anything, if used correctly.

## Obtaining

The only way to obtain **Steel Bolts** is to craft them at any time using an Advanced Fletcher.

## Usage & Strategies

* Head shots do significantly more damage.
A Capital Idea (Quest)

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Reason: "*No reason has been provided*"

### Journal

Bosun Markus Boehr has finally built up enough stock to sell his goods to you directly. You're welcome, of course, to continue exchanging reagents for consumables — but the Bosun and Admiral Zai will also accept rams to purchase tonics, pylons, or grenades. Give it a try!

## Objectives

* Purchase 5 consumables from Bosun Markus or Admiral Zai

## Rewards

* Silver Slayer Core (x1)
* Hunt Pass XP (x100)

## Dialogue

(Quest start)

Markus Boehr: *"Great news, skipper! I've finally built up enough stock here that you won't need to provide all the reagents every time you need a tonic or pylon. Now I can sell you pre-made stock in exchange for rams."*

Markus Boehr: *"I hear Admiral Zai is in the same boat, by the way — so that also goes for grenades. So let's see how many rams you want to part with today, eh?"*

(Complete objectives)

Markus Boehr: *"Pleasure doing business with you, cap! Remember, I'll always be happy to take reagents off your hands. But if you're in a hurry, cold hard rams will do the trick."*

(Quest complete)
Aetheric Crownplate

* Aether Charged Behemoths

**Aetheric Crownplate** is a Reagent in Dauntless.

## Description

*A rare drop from the head of an Aether Charged Behemoth (Threat Level 8+).*

## Obtained From

### Behemoths

* Riftstalker
	+ Break Head (when Aether Charged)
* Shrowd
	+ Break Head (when Aether Charged)

* Firebrand Charrogg
	+ Break Head (when Aether Charged)

* Razorwing Kharabak
	+ Break Head (when Aether Charged)
* Embermane

## Used In

### Weapon Crafting

*Aetheric Crownplate is not used to craft any weapons.*

### Weapon Power Surging

*Aetheric Crownplate is not used to power surge any weapons.*

### Armour Crafting

*Aetheric Crownplate is not used to craft any armour.*

### Armour Power Surging

*Aetheric Crownplate is not used to power surge any armour.*
Aulric's Peak

**Aulric's Peak** is the 7th island in the Hunting Grounds.

## Description

*Named for famed explorer Aulric Maas (who once planted a marker atop its highest peak) this mountainous island is home to Behemoths that don't have any fear of heights. There appear to be the remains of a Farslayer settlement here similar to Arbourhome, but if it had a name it's as mysterious as the Farslayers themselves.*

## Gallery

* Background 2
* Background 3
* Background 4
* Background 5
* Island Icon
Torch

A **Torch** is a flaming torch that the player can wield in their hands using the Hotbar slots. After providing light for a certain amount of time, it will disappear as being fully consumed.

## Appearance

* 1st Person Model

* Item

## Obtaining

The reliable way to obtain a **Torch** is to craft one at any time using at least your default Manuscripts.

The other way to obtain them - 2 of these are provided when you first join a world or after respawning from a death.

## Usage

A **Torch** is typically used to light areas that are dark during travel, particularly at night. This however makes a player a very visible target in the nighttime.
Crafting

## The Crafting of Reign of Kings

As an essential component to the game, in order to build bases, make weapons, armour and basically anything in the game that serves any purpose, you will need to utilize crafting. The purpose of this page is to organize every crafting recipe in the game efficiently and effectively for reading. If you prefer the Manuscripts view of crafting recipes, check out this page. If you are looking for methods to obtain Resources of any kind, you will want to visit the Resources page.

Behold, Reign of King's wealth of crafting information!

## Important Information

### Armour

*Note: The Ancient Crown Armour cannot be crafted, nor can it be worn by anyone other than the current King.*
### Weapons

#### Melee

*Note: The Ancient Sword melee weapon cannot be crafted, nor can it be equipped by anyone other than the current King.*

#### Projectiles & Ranged

*Note: Steel Bolts say they deal 11 damage in their description, but they actually deal 13.*

### Building Objects

Note: Objects with N/A as their Lock Level cannot be lockpicked whatsoever.
### Consumables

The majority of consumables are gathered by natural means or are otherwise craftable:

These next consumables are meant to be your primary source of keeping well fed and nourished. They can be cooked at a Campfire station, a Firepit or a Smelter. Bread, however can only be cooked in the Smelter.

### Crafted Resources

* For much more detailed information about any of these items, visit the individual item pages or the respective item group's page.

* Instruments have their own detailed page, but due to organization and avoiding repeated items on this page, they will not be repeated here.
Wooden Short Bow

A **Wooden Short Bow** is your standard basic arrow-firing bow for ranged combat. The physics and aiming mechanisms are quite realistic. There are practice archery objects you can craft and place to practice your aim.

## Appearance

* 1st Person Model

* 3rd Person Model

* Item

## Obtaining

The only way to obtain a **Wooden Short Bow** is to craft one at any time using at least a Fletcher or an Advanced Fletcher station.

## Usage & Strategies

* Head shots do significantly more damage.
* Bows are great for hunting and chasing down running targets.
* Holding right mouse click while aiming and shooting allows you to trigger the Projectile Follow Camera. The intended purpose for this is mainly to improve your aim, but it also makes good screenshots and videos.
Alchemical Reactions (Quest)

*This article is a stub. You can help Dauntless Wiki by expanding it.*
Reason: "*No reason has been provided*"

## Description

### Summary

Dodge through **50 Behemoth attacks** to show Granny Strega you're ready to try aetherdrive and lifedrain tonics.

### Journal

Granny Strega has cooked up a pair of **new tonic recipes. Lifedrain**, as advertised, drains the life from a Behemoth and restores the Slayer's health, while the aetherdrive tonic focuses the Slayer's lantern to double its energy generation for a short time. Show her your use to try these valuable resources by **dodging through 50 Behemoth attacks.**

## Rewards

* Rams (x300)
* Hunt Pass XP (x100)
* Schematic: Aetherdrive Tonic
* Schematic: Lifedrain Tonic

## Dialogue

(Quest start)

Granny Strega: "*You'll want to try my newest concoctions, sweetie! The lifedrain tonic steals energy from the Behemoth to **heal you**. The aetherdrive tonic steals too, but uses the aether to **charge your lantern**.*"

Granny Strega: "*If you can **dodge** a Behemoth attack, say, **fifty times**, I think you'll be ready for these tonics. Nothing personal, dearie, but my resources aren't unlimited. I need to know you'll really use it!*"

(Complete objectives)

Granny Strega: "*You're a pretty artful dodger, dearie! My eighth husband was good at dodging, too. The last time I saw him was when he dodged right over the edge of an island and into the Sky Below.*"

Granny Strega: "Anyhoo, I'd say you're definitely ready to try out these new **tonics.** Just bring me the **reagents** and I can cook up a nice batch for you."

(Quest complete)
Wood Ramp

A **Wood Ramp** is a building block, or block for short. Each tier of blocks has three types; Block, Ramp and Stairs. Ramps and Stairs can have their rotational orientation flipped in any standard direction.

## Appearance

* Item

* Set

* Textures

## Obtaining

The only way to obtain **Wood Ramps** is to craft them at any time using at least a Work Bench or one of its upgraded variants.

## Usage

A **Wood Ramp** like any other block, is used for building structures ranging from houses, to bridges all the way to castles and outposts. Building is only limited to your imagination, unless you want to build underneath the ground or way too far above it. Some servers however, have strict guidelines for impossibly built structures based on real-world physics.

You cannot directly interact with blocks themselves, but you can place Doors, Gates and Windows into wall openings to give structures more interaction or visual immersion.
Advanced Strikers (Quest)

## Summary

The Scarred Master wants you to demonstrate a powerful but complex attack with your Aether Strikers.

### Journal

Seeing you have learned the basics of aether striker combat, the Scarred Master now wants you to demonstrate that you understand how to perform more advanced techniques. Achieve your Tempest Form and Karma Breaker mantras and then unleash the Adamant Bolt for maximum impact. Press Escape to see how to trigger these aether striker abilities.

## Objectives

Deal 5000 damage with Adamant Bolt while Tempest Form and Karma Breaker's effects are active.

## Rewards

* Blitz Tonic (x3)
* Frenzy Tonic (x3)
* Frost Orb (x7)
* Shock Orb (x7)
* Hunt Pass XP (x100)

## Dialogue

(Quest start)

Scarred Master: "*Take up your strikers. I want to see how effectively you are able to draw on true power. The power within.*"

Scarred Master: "*First, you must achieve the Tempest Form and Karma Breaker mantras. Then prepare your most powerful striker attack—the Adamant Bolt. Show me true inner strength, Slayer.*"

(Complete objectives)

Scarred Master: "*True mastery takes a lifetime, Slayer, but you have already achieved what for many takes years to learn. I look forward to witnessing your progress.*"

(Quest complete)
Alchemancer's Monocular

Alchemancer's Monocular

Skilled alchemancers use them to detect and manipulate aetheric sub-frequencies generally invisible to the human eye. Each archonite lens is unique: ground, honed, and polished by the alchemancer who wears it.

Type

Armour Skin
Armour Type

Head
Rarity

Legendary
Obtained From

Hunt Pass Season: Strange Horizons Level 50 Elite reward
Aetherhearts

**Aetherhearts** are a currency in Dauntless. Aetherhearts are used to power surge weapons and armour. They are obtained by getting a weapon to level 20, then resetting it at the Sparkforge, at a cost of 100 Aethersparks or using 200 Aethersparks without resetting a weapon.

Alternatively to powersurge, Aetherhearts are used for Sahvyt's cosmetic rumours, Living Blade Antennae and Living Blade Carapace
Spinning Wheel

A **Spinning Wheel** station is an established station used for crafting tabards, fern armor, flower armor, hay armor, and masks.

## Obtaining

The only way to obtain a **Spinning Wheel** station is to craft one at any time using at least a Work Bench station or one of its upgraded variants.

## Usage

A **Spinning Wheel** as an item, is generally used for placement on the world to be further interacted with after doing so. As the station, it allows crafting of fern, flower and hay armor types, as well as tabards, and masks.
Ace Chips

*This article is a stub. You can help Dauntless Wiki by expanding it.*
Reason: "*No reason has been provided*"

**Ace Chips** are a currency in Dauntless. Ace Chips are used to expedite the fusion of cells in The Middleman's shop. They can be bought in the Store and are earned from the Hunt Pass and Daily Login Cores. Each Ace Chip reduces fusion time by 1 hour, but Slayers must pay off the entire remaining duration with Ace Chips in order to complete the exchange.

**Note**: Ace Chips have been removed, and their function is now fulfilled by Aetherdust (exact conversion rate unknown)
Aegis

**Aegis** is a Perk in Dauntless. It is a member of the  Fortitude family of Perks.

## Details

Increases amount of shields received. At later ranks, after gaining 1000 shields, ignore the next incoming hit within 15 seconds.

*Note: Aegis will honour any cap or limit applicable on shield sources, and cannot help receive more shields above that cap.*

 6 | Increases all shields received by 20%.  After gaining 1000 shield from any source, ignore the next incoming hit within the next 15 seconds.

## Obtainable From

### Cells

+1 **Aegis** cells are obtained from opening Cores or purchased from The Middleman when available; higher levels of cell can be made though fusing at The Middleman.

 +1 **Aegis** Cell
 +2 **Aegis** Cell
 +3 **Aegis** Cell
Stiff Bed

A **Stiff Bed** is a bed object that is used whenever you as a player, dies. Once you die, you have the option to respawn at the spawn beaches, or respawn in bed. Bed is the option you want to respawn from these.

## Appearance

* Model

* Item

## Obtaining

The only way to obtain a **Stiff Bed** is to craft one at any time using at least your default Manuscripts.

## Usage

* You will respawn at the last bed you placed.
* You can respawn at multiple bed locations if you are killed or commit suicide quickly enough.
Agarus

* Picture

**Agarus** is one of the Behemoths in of Dauntless. It is the keystone Behemoth of Terra Escalation.

## Journal Entry

> *"The doc says she's never seen anything like the Agarus before. No one had, until it caught our Farslayer friends with their loincloths down. I can tell you one thing: I can see its spore trails from here."*
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> The **Agarus** is a previously unrecorded species of Behemoth that made itself violently known when it emerged from the islands beneath the Farslayer city of **Arbourhome**. Its **Agaric spores** are infused with living terra aether that can infect and alter other Behemoths at the genetic level. Such creatures are known as **Sporestruck** Behemoths and hunt the ruins of the Farslayer's blighted home for whatever scraps of archonite the Agarus leaves for them. Fortunately, aetherically infused armour appears to repel the spores, leaving Slayers safe to explore the Arbourhome Blight.
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> Unlike many previously discovered species, Dr. Priyani and her colleagues believe the Agarus may have arisen independently through intense, accelerated evolutionary pressures acting on living terra particles. Most other species, even those that have changed dramatically over the centuries since the Upheaval, still show clear signs of ancient genetic engineering. The Agarus, however, shows a rate of mutation in its aDNA that Priyani (and Arkan Drew) believe could only have developed naturally.
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> *Kat's Hunting Tips:*
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> -The Agarus will spawn toxic mushrooms during times of high stress. Destroy them before they burst and you'll open a jump vent that allows you to mount the Behemoth and inflict heavy damage up close. If you do not, the mushrooms will disintegrate into a pool of poison.
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> -While Agaric spores cannot harm Slayers thanks to the aether-infused gear, terra aether is as much as a threat as ever. Behemoths and other living things infected with Agaric spores can still do plenty of damage to the unwary.
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> -Like many terra Behemoths, the Agarus has a much longer reach than is immediately apparent. It can swing its long vine-arm like a whip to lash, trip, or trap its foes, will fling explosive fungi from its own back to attack at range, and even send seeking roots through the ground to strike unsuspecting Slayers from below.
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> -Fighting close in isn't any guarantee of safety. An Agarus can ball one fist into a piledriver that shakes the earth and knocks all but the most agile Slayers off their feet.
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# Loot Rolls

-Upon Behemoth kill, you're granted 5 Loot Rolls.

-For each part break, you gain an additional Loot Roll

-Note, that the Kill & Break has a different Loot Table

- Source: [1]

## Islands

Agarus is the keystone behemoth of Terra Escalation and currently cannot be found in the Hunting Grounds.
Artificer

**Artificer** is one of the Omnicells in Dauntless.

## Details

**Passive:** Amount of healing and shielding granted per second is increased by 1 for every 150 current health when activated.

**Active:** Send your Drone to a target to have it perform one of four actions:

1 - Revivable Slayer Revive and give a Slayer the Artificer Aura for 15 seconds. Can only perform this revive once every 90 seconds.

2 - Active Slayer. Cleanse the targeted Slayer of status effects and grant them the Artificer Aura for 15 seconds.

3 - Behemoth. Mark a Behemoth part to take +15% damage from all sources for 15 seconds.

4 - Ground. Surround an area with a radiant wall for 15 seconds, Radiant wall blocks hostile projectiles and beams, and applies the Artificer Aura to all Slayers within 20 second cooldown.

**Artificer Aura**: Slayers in the aura restore 10 health per second. If their health is full, a stackable 10-health shield is granted every second. Health shield lasts for 25 seconds. Max 400 shields.
Absolute Zero-Point

Absolute Zero-Point

On the long, dark nights of Deep Winter, Skaldish parents assure their children the mighty Urska's icy heart melts in fear at the sight of the Frostwarden-General. The Frostwarden-General herself sincerely wishes this was the truth.

Type

Armour Skin
Armour Type

Torso
Rarity

Legendary
Obtained From

Hunt Pass Season: Realm of Ice Level 1 Elite reward
Yuriyuri

DNA
 Release date

**Yuriyuri** (ユリユリ, *Yuriyuri*) is a B class machine guardian.

## Base Form

 Sell value

  Radiant Cut, 30%Mega (Unlocks at level 40) | Inflicts a small amount of Photon magical damage and physical damage.
* Upgrades to Luxon Cut, 30% (Giga) at Lv 60.
  Levitation, Self, 30% (Unlocks at level 60) | Levitate over floor traps for three turns.

### Profile

A magical mechanized weapon used for acrobatics.

Switches between various modes that it is equipped
with, based on the decisions of its virtual personality.

## DNA Form

 Sell value

  Radiant Cut, 30%Mega (Unlocks at level 1) | Inflicts a small amount of Photon magical damage and physical damage.
  Cleansing Caper, Area (1), 30% (Unlocks at level 90) | Cures all status ailments.

### Profile

A magical mechanized weapon used for acrobatics.

Switches between various modes that it is equipped
with, based on the decisions of its virtual personality.

The thought logic circuits of its virtual personalities
were said to be set inside a black box that made it
impossible for them to be recreated, but one genius
engineer was able to understand a part of its
structure.

However, this genius engineer never released his
findings to the public. It was an urban legend and had
a low degree of believability, but some claim that
there were samples existing within the virtual
personalities.

There were theories that the creator was a girl and
that this girl vanished and was eventually proclaimed
dead.

It was rumored that the girl disappeared, right after
being sampled.

## RNA Form

 Sell value

  Luxon Cut, 30%Giga (Unlocks at level 40) | Inflicts a medium amount of Photon magical damage and physical damage.
  Dizzying Dance, Area (1), 30% (Unlocks at level 60) | Target moves on its own and cannot be controlled for three turns.
  Healing Waltz, Area (1), 30% (Unlocks at level 90) | Recovers HP.

### Profile

A magical mechanized weapon used for acrobatics.

Switches between various modes that it is equipped
with, based on the decisions of its virtual personality.

Set to perform the most beautiful jump logically
possible through its target settings, it would repair
and improve itself over and over as necessary.

With a delicate construction, wear and tear on its
joints led to an irreparable malfunction that meant
it had to be discarded.

It was likened to a thoroughbred or a dancer made
out of glass. Although many criticized its poor
design as a mistake, it still made the headlines for
its fleeting, momentary charm.
Woodworking

A **Woodworking** station is an established station used for crafting more complex furniture and containers.

## Appearance

* Model

* Item

## Obtaining

The only way to obtain a **Woodworking** station is to craft one at any time using at least a Work Bench station or one of its upgraded variants.

## Usage

A **Woodworking** as an item, is generally used for placement on the world to be further interacted with after doing so. As the station, it allows crafting of various furniture items and extra container types.

The following recipes are newly available for this station:

* High Quality Cabinet
* Medium Quality Dresser
* Medium Quality Bookcase
* Banquet Table
* Gazebo
* High Quality Bed
* High Quality Bench
* Lords Bath
* Lords Bed
* Lords Large Chair
* Lords Small Chair
* Low Quality Bed
* Low Quality Bench
* Low Quality Chair
* Low Quality Fence
* Low Quality Shelf
* Low Quality Stool
* Low Quality Table
* Medium Quality Bed
* Medium Quality Bench
* Medium Quality Chair
* Medium Quality Stool
* Medium Quality Table
* Rocking Horse
Aether

**Aether** is an energy source found in The Shattered Isles that causes them to float and powers behemoths and weapons. Aether is also a fuel for the slayer ships.

## Summary

Aether, a source of power which has the ability to both destroy and to create. Aether manifests in all living creatures. The only reason The Shattered Isles is still afloat is because of aether.
Aether was used by the great Aethersmiths to forge massively powerful weapons. These weapons were used against the Behemoths, who in turn consume aether with every island they conquer, becoming ever more powerful, but once defeated they return to become Aether again.

**Archonite**

When a large amount of aether is concentrated in one area. It will become solid. Turning into Archonite.

## Lore

*The aethersmith is closing up shop as you walk up, having just come from the dock. “Little late to be getting back from the frontier, isn’t it?” he smiles, wiping sweat from his brow. “Too late to fire up the forge at any rate. Swing by tomorrow and show me what you found.” He turns to go inside when you produce the glowing arcanite from your pouch, energy swirling and seething beneath its surface. He stops mid-stride. “Where did you… Well, it won’t do you much good without the–” You retrieve the fractured behemoth horn with your other hand, letting the light of the setting sun glimmer across its razor-sharp edge. The smith tucks his rag in his belt, waving you into the shop. “Alright, slayer,” he says, grinning as he grabs his apron. “It’s going to be a long night, then. Help me get the fire started.”*

*Thanks to Kat’s foresight, Arkan Drew was ready to help the Scarred Master transform Adamant aether strikers into weapons powerful enough to take on the Behemoths themselves. These Slayer’s aether strikers are what Kat dreamed of so long ago: weapons that could allow one to truly go toe-to-toe with a Behemoth, strength against terrible strength.*

*The Scarred Master and the last Adamant Fists will now call Ramsgate their home. She will train Slayers to use aether strikers and help forge them from the Behemoths that are their prey, and build as many of these sacred weapons as are needed. Indeed, strikers may just be the beginning, for the aethersmith and the Scarred Master found such success in their collaboration that they are eager to continue studying the interaction of ancient aether techniques with modern aetheric technology.*

## References

1. ↑ The Art of Dauntless
2. ↑ Power within - Lore page
Alchemical Engineering (Quest)

*This article is a stub. You can help Dauntless Wiki by expanding it.*
Reason: "*No reason has been provided*"

### Journal

Bosun Markus Boehr has become a fair hand with tonics and other forms of small-scale alchemy. Now he's moving into pylons, aetheric talismans that project tonic-like effects in a small area for a short time, and he wants to offer you the first chance to try them out. All you need to do is show that you're ready to tackle the dangerous Dire Behemoths found in the heart of the Maelstrom.

## Objectives

* Collect an Adamantine Scale from a Rockfall Skarn (x3)
* Collect a Pristine Moonfeather from a Moonreaver Shrike (x3)
* Collect a Smoldering Firebrand Scale from a Firebrand Charrogg (x3)
* Collect a Psionic Scale from a Dreadfrost Boreus (x3)

## Rewards

* Rams (x300)
* Hunt Pass XP (x100)

## Unlocks

* Schematic: Inspiring Pylon
* Schematic: Ironhide Pylon
* Schematic: Lifespring Pylon

## Dialogue

(Quest start)

Markus Boehr: "*Skipper, good news! The pylon schematics from St. Avellaine arrived. Pylons help Slayers with healing, combat, and defence within a small area—so you can keep your weapon arm free to slay.*"

Markus Boehr: "*Now, these are advanced alchemical devices with wide effects, so I need to know you're ready to tackle big challenges. Bring me some Dire Behemoth trophies, eh?*"

(Complete objectives)

Markus Boehr: "*Now that's some good slaying there, Cap. You're definitely ready to bring some pylons along on your next hunt. If you've got the materials I can get cracking right away!*"

(Quest complete)
Aether Winds

## Objectives

* Use your glider to complete all Aether Currents (on Conundrum Rocks)

## Rewards

On accept:

* Patrol Key (x3)

On completion:

* Rams (x1300)

## Dialogue

(Quest start)

Honest Ozz: *"I've discovered some fascinating aether currents in the atmosphere here. I bet they lead to something really amazing, but I'm not much of a flier. Think you can help me out? Use your Glider to fly through the current and collect some research samples for me."*

(Complete Objectives)

Honest Ozz: *"Good job! Here, have this!"*

(Quest complete)
Alchemical Action (Quest)

*This article is a stub. You can help Dauntless Wiki by expanding it.*
Reason: "*No reason has been provided*"

## Description

### Summary

Help Granny Strega with his her tonic recipes by collecting Wrathwort, Skybloom, and Dashleaf

### Journal

Traveling alchemist Granny Strega has offered to cook up some new tonics that she promises will be very good for your health - especially the tonics that boost your combat abilities.

## Objectives

* Gather Skybloom x5
* Gather Dashleaf x5
* Gather Wrathwort x5

## Rewards

* Rams (x250)
* Hunt Pass XP (x100)
* Schematic: Frenzy Tonic
* Schematic: Stamina Tonic

## Dialogue

(Quest start)

Granny Strega: "*You've been going hard at it, sweetie. How's your health? I've been mixing up some experimental tonics that I think might be good for you.*"

Granny Strega: "*You just need to help me scrounge up the ingredients, and I can create a tonic that will improve your attack abilities and your overall stamina. Wouldn't that be nice?*"

(Complete objectives)

Granny Strega: "*That ought to do the trick. These new recipes could help on your next hunt, even if they're a bit on the sour side. I like to add extra lemons when I have them. Vitamins are important!*"

(Quest complete)
Throwing Stone

A **Throwing Stone** is a unique short ranged weapon that can only really prove effective when larger sized groups all use them together.

## Appearance

* 1st Person Model

* 3rd Person Model

* Item

## Obtaining

The only way to obtain a **Throwing Stone** is to craft one at any time using at least a Stone Cutter station or a Tinker.

## Usage & Strategies

* Head shots do significantly more damage.
Arkan Drew

**Arkan Drew** **"Aethersmith"** is one of the NPCs from Ramsgate in Dauntless.

## Journal Entry

> *"l have new observations, Slayer. "*
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> **Arkan Drew**, the respected **aethersmith of Ramsgate**, was born in St. Avellaine to upper-class parents. A bright child with an instinct for aether, his family allowed him to join the scholars of the **Orrery** when he was invited on his tenth birthday. Hoping to avoid a dull life of academia, Arkan plunged into the growing field of **aetheric engineering**. It was there he learned **respect for aether** and all it can do.
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> *"Aether is on the wind."*
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> Unlike many of his fellow scholars he has abandoned any pretense of strict observation and instead **works directly to aid Slayers** with aetheric technology. Crafting powerful **lanterns** that Slayers can use for many seemingly magical purposes — from enhancing their combat abilities to allowing long-range radio communications — the aethersmith has proven an integral resource for Ramsgate’s Slayers.
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> *"In my younger days I'd have done it myself. "*
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> Arkan Drew has been Ramsgate's aethersmith for as long as anyone, including Kat Sorrel, can remember. He is always happy to talk with someone who shares his abiding interest in aether — where it comes from, how it interacts with the world, and how it may be used to build wondrous new devices like his lanterns.
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> Whenever dealing with Slayers in Ramsgate, Arkan offers his help with a twinkle in his eye, a thirst for knowledge in his heart, and a minimum of lengthy explanations. Even if he doesn't *always* manage that last part.
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Stone Hatchet

A **Stone Hatchet** is the stone variant of a basic wood harvesting tool. It can be equipped to attack Resource Nodes which is how you harvest the resources from the nodes. You can also harvest dead wildlife or attack living things. Movement speed is ever so slightly increased while wielded.

## Appearance

* 1st Person Model

* 3rd Person Model

* Item

## Obtaining

The only way to obtain a **Stone Hatchet** is to craft one at any time using at least your default Manuscripts.

## Usage & Strategies

* Simply swinging the Stone Hatchet at any valid resource node or objects will yield the Harvest Amount shown above. You may be able to swing at resources more quickly by moving up close to it and poking or overhead smashing them, particularly trees that have moved out of your standard attack animation's reach. Try the other attacks in such instances.
Aetherhunter

**Aetherhunter** is a Perk in Dauntless. It is a member of the  Brutality family of Perks.

## Details

Increases damage against aether charged Behemoths.

 6 | +50% Damage vs Aether-charged Behemoths

## Obtainable From

### Cells

+1 **Aetherhunter** cells are obtained from opening Cores or purchased from The Middleman when available; higher levels of cell can be made though fusing at The Middleman.

 +1 **Aetherhunter** Cell
 +2 **Aetherhunter** Cell
 +3 **Aetherhunter** Cell
Adrenaline

**Adrenaline** is a Perk in Dauntless. It is a member of the  Alacrity family of Perks.

## Details

Increases damage dealt based on stamina spent.

 6 | Grants 3% increased damage for every 10 stamina missing.

## Obtainable From

### Cells

+1 **Adrenaline** cells are obtained from opening Cores or purchased from The Middleman when available; higher levels of cell can be made though fusing at The Middleman.

 +1 **Adrenaline** Cell
 +2 **Adrenaline** Cell
 +3 **Adrenaline** Cell