recursal/Fanatic-Fandom huggingface dataset:
ACC-345 .50 Caliber Machine Gun

The ACC-345 .50 Caliber Machine Gun, is a Heavy Machine Gun that is used to wipe out mass quantities of Infantry, and Light Armored Vehicles. Having a High Rate of Fire, Moderate Damage and Range, and Accuracy, it is quite useful. However, the Machine Gun lacks any effectiveness against Armored Vehicles (besides the Lightly Armored ones), lack any chance to engage Aircraft, and have difficulty against Shielded Targets. The weapon is mounted onto the Xavier Class Spider Mech.

## Stats

Type: Automatic

Country of Origin: Allied Countries of the Confederation (A.C.C)

Ammo Type: Bullet (Caliber)

Ammo Capacity: 350 Shots until Reload

Unit Specialty: Infantry, Land Vehicles (Lightly Armored)

Equipped by: Xavier Class Spider Mech
Cetraix Mobile Atom Construction Vehicle

The Cetraix Mobile Atom Construction Vehicle is a moderately armored/shielded unarmed robotic tracked vehicle, that is able to construct various structures, using a Atom Construction Beam in order to build said structure. Depending on the structure, the Building Process is very fast. The Vehicle is also able to demolish structures, thanks to its Atom Deconstruction Beam, of which it's the complete opposite of the ACB. This vehicle is very useful in constructing entire However, it's unarmed, and when constructing Structures, it takes a good amount of energy from it (depends on said structure, though). Two or more Cetraix MACV's cannot build/demolish the same structure.

## Stats

Type of Vehicle: Construction Vehicle (Tracked)

Country of Origin: Zarvok Federations

Weapons: N/A

Armor: Moderate

Shields: Moderate

Height: 14"7 Feet Tall

Weight: 945 Pounds

Deployment: Support

Month/Year of Service Enter: October 23rd, 3229 (Model was different during time period)
BZA-97 Napalm Missile Launcher

The BZA-97 Napalm Missile Launcher is a handheld Rocket Launcher, that seems to be effective against both Infantry and Vehicles, they can even be effective on some types of Structures. While having Napalm Capabilities, the missile can burn Organic Infantry to a crisp, while even causing Fire Damage to Vehicles (Depends on said Infantry and Vehicle, however). While being moderately explosive, its good on Individual and small Groups alike. However, the Launcher Itself is not lock-on, and requires a experienced Demolitionist to fire the weapon accurately. The weapon is equipped by personnel in the Zarvokian Demolition Trooper infantry Class.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Napalm, Explosive

Ammo Capacity: 1 Shot until Reload

Unit Specialty: Infantry, Vehicles

Equipped by: Zarvokian Demolition Trooper
Zarvokian Anti-Infantry Pyromaniac

Zarvokian Anti-Infantry Pyromaniacs are just what their title implies; a Pyromaniac that assumes the Anti-Infantry role. Units within this class are deployed within Offensive and Defensive deployments, and are primarily effective against Infantry at close range, specifically those who are organic in nature. There are no limitations for joining this Infantry Class, much like with most of the other Classes. A variety of weapons, armor, and shield types are available to any unit that is apart of this class. These weapons include; the GY-75 Flamethrower, Astred Anti-Matter Pistol, and Verstred Dark-Matter Pistol. The armor and shield types available only include Moderate. These infantry are mainly vulnerable against Infantry Fighting Weapons or otherwise other Anti-Infantry weaponry.

## Stats

Country of Origin: Zarvok Federations

Unit Type: Anti-Infantry Unit

Weapons: GY-75 Flamethrower, Astred Anti-Matter Pistol, Verstred Dark-Matter Pistol

Gadgets: LO-T4 Napalm Grenade (x2)

Armor/Shields: Moderate

Species: Robotic, Mobian, Human, Overlander

Month/Year of Unit's Entry into Service: August, 3226 (Equipment different during time period)
RYD-43 Light Mech

The RYD-43 Light Mech is a Lightly Armored/Shielded, Manned Walker Mech, that is designed as a First Response, or in some instances, a Reconnaissance Unit. These Mechs are only armed with 2 Terrestro Plasma Miniguns, to target, and take down Infantry. Being Lightly Armored, they are fast to a degree, and also highly maneuverable, but also lacks durability so they can be taken out quick with Anti-Armor Weaponry. They are deployed in Offensive and Defensive.

## Stats

Vehicle Type: Walker Mech

Country of Origin: Zarvok Federations

Armor: Light

Shields: Light

Weapons: 2 Terrestro Plasma Miniguns

Height: 10 Feet Tall

Weight: 985 Pounds

Deployment: Offensive and Defensive

Month/Year of Service Entry: January, 3237
Order 0: Devastation

Order 0: Devastation, is a highly dangerous, Last Resort/Retaliation Protocol that is issued by the Faction Leader himself, or otherwise the highest position in the military if the Faction Leader is not available for whatever reason. The Protocol is very similar to that of Protocol 35.

## What the Protocol does

Order 0: Devastation, when active, the Protocol immediately authorizes the use of any and all WMDs that the Zarvok Federations currently has, and immediately launches said WMDs at very important hostile targets, such as Capitals, Military Bases, Missile Silos, Etc. The Protocol even goes as far as to target Major Population Centers, should it be necessary to target them. If no such targets are available to strike, then the WMDs will strike at hostile armies that are mobilized in the open.

### The Conditions needed to Authorize the Protocol

Only one or multiple conditions may need to be applied, as it mainly depends on said condition.

* Zarvok is on the verge of Collapse
* The Faction Leader has been assassinated by another faction that is at war
* A key Zarvokian planet is on the verge of Collapse
* Multiple Key Targets have been Destroyed or Taken Over
* A Hostile Force has authorized a similar protocol, and launchers their full arsenal of WMDs.
* Major amounts of Nuclear Weapons have been used by a Hostile Force

This Protocol is very destructive, and if used, would most likely decrease Public Opinions on Zarvok, unless a very good reason is given to why such a protocol was given.. even then, their public opinion will decrease.

### Incidents when the Protocol was Authorized

Thankfully, this Protocol has never been issued once, but if one or more of the conditions listed above have been applied, then the Zarvok Federations will.. slightly hesitate to authorize the Protocol.
RTC48 Plasma Cannon

The RTC-48 Plasma Cannon is a highly advanced and powerful vehicle-based weapon designed specifically to take on other hostile land vehicles with little to no hassle. Unlike most weapons, the RTC48 fires a blast of high intensified plasma at it's targets, while also being able to fire a three-second plasma wave-motion blast for even more damage, though said wave-motion risks a longer battery cooldown as well as vulnerability for the user's shields. These cannons are seen mounted upon U7-R95 Heavy Tanks.

## Stats

Type: Single Fire, Wave-Motion

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 3 Shots until 1 minute cooldown (1 shot and two minutes if wave-motion)

Unit Specialty: Land Vehicles

Equipped by: U7-R95 Heavy Tank
Zarvok - Keter War

The Zarvok - Keter War is a massive conflict, between two third galactic powers; the Zarvok Federations, and the Keter Var Empire. The war is currently ongoing, and people are picking sides.

## The Sides

### Side 1: The Zarvok Federations

The Zarvok Federations is a Interstellar constitutional monarchical federal republic, led by a council figureheaded by Adex Zarvok Burns. They have been both on the defensive and offensive in this war, as they have attacked, and defended multiple planets from the Keter Var Empire. Currently however, the Zarvok Federations has taken the initiative, embarking a series of offensive assaults. The Factions on this side are listed below:

**The Zarvok Federations (Main):** Functional

### Side 2: Keter Var Empire

The Keter Var Empire is a intergalactic faction that relies mostly on modern technologies rather than advanced technologies to expand, who are led by their emperor: Advisto Metronia. They have been on both the offensive and defensive in this war, as they have attacked. and defended multiple planets from the Zarvok Federations. Currently however, they are more on the defensive, as Zarvok has taken the offensive approach. The Factions on this side are listed below:

**Keter Var Empire (Main):** Functional

## The Event

(The event will be described in Zarvokian perspective. No OOC perspective has been listed yet)

### Battle for Tereseds; Conflict Begins (3235/2015)

On the 16th of October, a Jkirkian Expedition Fleet had established operations on the planet of Tereseds, where colonies were to be established on the planet. In the first few days, the personnel in their established Outpost had reported that their settlement was operating normally. However, on the 6th Day on the planet, the Outpost's Commander had suddenly reported that a Military Force began attacking the Outpost, forces that were technologically inferior to a degree, but superior in Numbers. Before further discussion was made, the signal of the Outpost went dark. The Expedition Fleet sent in a Reaper X3Y Airship to investigate the fate of the Outpost.

Upon reaching the location of the Outpost, they reported that it lay in ruin. Immediately, the Expedition Fleet had went into full combat effectiveness to combat whatever took our their outpost. The Battle for Tereseds would be the first, and deadly Planetary Conflict between the Federations and the Empire.
Allied Countries of the Confederation

(OOC Disclaimer: This is merely a faction's perspective on another, and is not meant to be taken seriously. As such, the actual page of the faction being reported shall be listed below.)

Zarvokian Database Faction Entry: Allied Countries of the Confederation

Relations w/ Faction: Allies

Governing Body: Confederation

Head of Confederacy: MacCready Duologue

TBA

([No page exists yet])
Gadgets

This page specifies any Gadget that is equipped by any military unit in the Zarvok Federations.

## Safe (Gadgets that have no Harmful Mechanics)

1. Battlefield Tactical Heads Up Display (BFT-HUD)
2. Support and Informative Heads Up Display (SI-HUD)
3. ???

## Support (Gadgets that Support other units, whether harmful or not)

1. DC-24 Mobile Atom Constructor
2. HMG-54 Medi-Ray
3. SO-V3 Smoke Grenade
4. ???

## Sabotage/Stealth (Gadgets that are useful in Sabotage or Stealth Missions)

1. STR-65 Placeable EMP
2. STR-78 Remote Explosive
3. HRS46 Radar Jammer
4. ???

## Lethal (Gadgets that are fully Lethal to Anyone)

1. LO-T1 Plasma Grenade
2. LO-T2 Anti-Matter Grenade
3. LO-T3 Dark Matter Grenade
4. LO-T4 Napalm Grenade
5. ???
YB-86 Plasma Autocannon

The YB-86 Plasma Autocannon is an advanced spacecraft-mounted weapon that is designed to take down other hostile spacecraft. The shots fired from the barrels of the YB-86 can go through the toughest of armors, the weapon being a plasma weapon, which is more deadly when used in the vacuum for any pilots in space. As for hostile aerostats, they are less effective due to the plasma's lacking intensity. They are mounted on the GT42K Interceptor and Destrov-68 Kamikaze Drone.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 150 Shots until Recharge

Unit Specialty: Spacecraft

Equipped by: GT42K Interceptor, Destrov-68 Kamikaze Drone
Exterminator-01 Plasma Cannon

The Exterminator-01 is a heavy Artillery Cannon that is used against hostile Structures and Land Units (Infantry and Vehicles). It has a High Damage and Range output, but moderate Accuracy and Low Rate of Fire, which makes it a devastating weapon to use against hostile Ground Troops. However, the Artillery Cannon cannot hit fast Airborne targets, while somewhat able to hit Aerostats, provided they're low enough to be in firing range. They are mounted on the Exterminator T46 Experimental Artillery.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 30 shots until Recharge

Unit Specialty: Infantry, Land Vehicles

Equipped by: Exterminator T46 Experimental Artillery
M.P.A.N.S Stationary Anti-Nuke Facility

The Mobian Planetary Anti Nuclear Station Anti-Nuke Facility, is an advanced collection of structures designed specifically to Counter any deployed Nuclear Weapons. The facility consists of 1 Command Center, a Experimental Portal Structure, 10 Missile Silos (Anti-Nuclear), and an Advanced Detector Array. The Command Center serves as the Center of the Facility, housing personnel and such, while also having a Communications Array, and Control Room. The Experimental Portal Structure is able to conjure 2 One-Way Portals, at any place within single planet's Atmosphere/Orbit. The portals are used only for the sole purpose of sending a Missile/Bomb with Nuclear Warheads on it into Orbit, and then that's were to Silos come in. The 10 Missile Silos each house 1 Nuclear Interception Missile (NIM), and said Silos have the range of the entire planet the facility is stationed on. The Missiles are launched when it is confirmed that the Portal has successfully intercepted to Nuke, and once given the order, the Missile will launch into Orbit to where the Nuke is, and the Missile will either Disable the Nuke (Less Likely), or Detonate the Nuke in Orbit (More Likely). The Advanced Detection Array is used for the sole purpose of detecting launched Nuclear Weapons within anywhere on the Planet, so that the Zarvok Federations may attempt to stop the Nuke's Detonation on the Surface. Of course, this Facility isn't entirely Flawless or 100% successful in Intercepting Nukes. Despite this though, this is one of the most Advanced Anti-Nuclear Systems ever witnessed, and is probably a Planet's best hope to halting Nuclear Strikes on a Planet's Surface. There is only one deployed for each planet that the Zarvok Federations has a moderate presence on.

## Stats

Building Type: Command (Command Center), Defensive (Portal Structure, Missile Silos), Other (Advanced Detection Array)

Country of Origin: Zarvok Federations

Armor: Moderate (All Structures)

Shields: Moderate (All Structures)

Capacity: 1 Nuclear Interception Missile (Missile Silo)

Weapons: N/A
VG87 Assault Shotgun

The VG87 Assault Shotgun, is a Close Quarters Combat Law Enforcement Weapon, that is very useful against Criminal Infantry. Having a High Damage Output, along with Moderate Accuracy and Rate of Fire, but Low Range, this Shotgun fires 12-Gauge Rounds, that is able to rip apart organic flesh (depending if user is close enough) when fired, and has 10 Rounds. However, this Shotgun is somewhat ineffective against Shields, and Armored Vehicles. This Shotgun is equipped personnel in the Zarvokian Law Enforcer and Emergency Criminal Response Unit Law Enforcement Infantry Classes.

## Stats

Type: Semi-Automatic

Country of Origin: Zarvok Federations

Ammo Type: Bullet (Gauge)

Ammo Capacity: 10 Rounds before Reload

Unit Specialty: Infantry

Equipped by: Zarvokian Law Enforcer, Zarvokian Emergency Criminal Response Unit
Lies

Lies is the debut single by American recording artist James Maslow. It was released on July 24th, 2015 via SoundCloud and was later made available on iTunes. James has also released an acoustic version.

```

## Lies

 ### Artist

 James Maslow

 ### Released

 July 24, 2015

 ### Recorded

 *Unknown*

 ### Length

 3:44

 ### Label

 Relica Music Group

 ### Producer

 Unlike Pluto

```

## Facts

* James performed Lies at StreamCon on October 31, 2015.
How I Like It

```
James released his debut album on March 3rd 2017.

## *Unknown*

 ### Artist

 James Maslow

 ### Released

 March 3, 2017

 ### Recorded

 2014-2017

 ### Length

 Unknown

 ### Label

 Unknown

 ### Producer

 Unknown

```

## Confirmed Tracks

So Bad, So Bad
Addicted
How I Like It
Worship
Cry (feat. City Fidelia)
Fairy Tail
Who Knows
You're the One (That Got Away)
Breaking
Get You There
This House
Cry (Acoustic)

## More Information

* James made a guest appearance on *Kocktails With Khloe* and stated his music is coming this summer.
* On a YouTube livestream on May 8th, James stated he plans to have his album finished by his birthday (July 16).
* James recorded his album in Timbaland's studio in Virginia Beach, VA. It is unknown if he is finished recording it.
* On a Facebook livestream, James said he wrote a song called "Boo Hoo" and he described it as a "cry me a river" song.
* James announced on Instagram in 2014 that he has a song called "Coming For You" and the music video will be released closer to the release date of his movie *Wild For The Night*, which is unknown.

* On May 22, A fan tweeted James saying "who are you?" and James replied with "I have no idea what you're referencing but that's the name of a new song I just wrote..."
* "Taking a moment to recognize how dope it is to be recording my album in Virginia Beach at such a legendary studio. Thanks to #Makuta #Timbo" James tweeted on June 11th.
* "Lies" and "Cirlces" are unlikely to be on the album because James described them as "appetizers" and claims the new music will be way better.
HT540 Plasma Rifle

The HT540 Plasma Rifle is an advanced infantry-based weapon used less commonly than the more popular C-T59 Plasma Rifle. Much like the C-T59, the HT540 fires powerful blasts of plasma that can go through the toughest of armors (it being a plasma rifle), although unlike the former it only has a burst fire configuration, firing three shots each time the trigger is pulled/held, accuracy usually being highly reliable in this fire configuration, while also having a one-hundred and twenty ammo count until a battery recharge is needed. The weapon is equipped by personnel in the Zarvokian Primary Infantrymen and Zarvokian Reconnaissance/Sniper Trooper infantry classes.

## Stats

Type: Burst Fire (3 Shots)

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 120 shots until battery recharge

Unit Specialty: Infantry

Equipped by: Zarvokian Primary Infantrymen, Zarvokian Reconnaissance/Sniper Trooper
Wextre Dark-Matter Sniper Rifle

The Wextre Dark-Matter Sniper Rifle is a Anti-Infantry Weapon that is useful for picking off Infantry at far distances. Having a High Damage and Range, but Moderate Accuracy and Low Rate of Fire. These Weapons also have a chance of taking out Vehicle Operators if said Vehicle's armor is not that armored, thus allowing for confiscation of Vehicle, or an easy Destruction. However, it is mainly recommended that the Rifle should be used on Infantry. These Sniper Rifles are used by personnel in the Zarvokian Reconnaissance/Sniper Trooper infantry class.

## Stats

Type: Single-Fire

Country of Origin: Zarvok Federations

Ammo Type: Dark Matter

Ammo Capacity: 20 Shots until Recharge

Unit Specialty: Infantry

Equipped by: Zarvokian Reconnaissance/Sniper Trooper
Zeref

Zeref is a villain in Sting 10. He first appeared in *Next Level*. He is a Human from the planet Earth .

## Appearances

Despite being hundreds of years old, Zeref has the appearance of a young man. He wears high-collared red (black in the anime) and tan robes with gold trim, along with a large, flowing white toga draped around his torso. He has short black hair, dark eyes, and abnormally sharp canines. He also wears a circle-shaped necklace.

## Personality

Zeref is said to have been the darkest, most evil Mage in the history of the Magic World, mastering the Black Arts and creating many Demons, some of which still wreak havoc in the present.

Zeref is very vindictive, and will punish those who he believes to be evil. This was shown when he ruthlessly killed Hades, whom he thinks has committed a number of unforgivable sins. As a result of his immortal life, Zeref has developed a misanthropic loathing for humanity and its repeated idiosyncrasies of hatred, evil, and conflict

## Powers and Abilities

The Black Arts (Zeref was able to master all forms of Dark Magic at a very early age, and brought countless Demons to life. His Magic Power is enormous; so enormous, in fact, that he cannot consciously control his own Magic, though whether this was always the case is unknown. Zeref's lack of control over his Black Arts seems to come from his emotional state. He, himself, has stated that when he cares of the lives of others, his Magic becomes uncontrollable and randomly bursts outward, killing all those around him, but, when he no longer cares about others, he gains complete control over his Magic, and becomes the ruthless, cold-hearted Zeref spoken of in legend.)

Death Predation (This usage of this spell creates a dark wave that kills everything in the user's immediate vicinity.)

Death Orb (A spell that, when used, destroys everything in its path.)

Death Pillar (Zeref swipes both of his arms in a circular motion until the bottom of his hands meet. The hand on top has the index and middle fingers pointing upwards, while the other hand has the little and index fingers pointing downwards. While doing this, he is surrounded by a dark aura. This spell creates a huge vertical explosion, and it's blast radius is seemingly controllable. It was used to kill Hades.)

Immortality ( Approximately 400 years ago, Zeref successfully attained immortality, which is revealed to be a byproduct of him being cursed by the God Ankhseram with Ankhseram Black Magic. In addition, he is also unaging.)

High Speed-Regeneration ( Owing to his status as an immortal, if Zeref has gone at least a short amount of time with receiving damage occurring in successive intervals, his wounds heal without a trace.)

## Appearance

* Next Level

* TBA
Logan Henderson

Logan in 2015

**Logan Phillip Henderson** (born September 14, 1989) is an American actor and singer. He is best known for his role as Logan Mitchell on the Nickelodeon series, *Big Time Rush*, as well as being a member of the Big Time Rush band itself. He, along with the band, have won and been nominated for multiple awards over the past few years.

## Early Life

Henderson was born and raised in North Richland Hills, Texas. He has a younger sister named Presley.

## Career

Henderson's breakthrough role was *Big Time Rush*. He plays Logan Mitchell, the person who is always getting the group out of trouble. Henderson and the rest of Big Time Rush made an appearance at the 2010 and 2013 Kids' Choice Awards and performed at the 2011 Kids' Choice Awards. He also appeared in an episode of BrainSurge during the week of April 18–22, 2011. Henderson and Big Time Rush made a guest appearance on Figure It Out sometime in June 2012.

Henderson signed with Sony Music Entertainment and Columbia Records as a part of Big Time Rush in 2009. After releasing four promotional singles including "Big Time Rush", "City Is Ours", "Halfway There", and "Til I Forget About You" the group released their debut album *B.T.R.* on October 11, 2010. Henderson co-wrote on the song "Oh Yeah" off of *B.T.R.*. The album peaked at number 3 on the *Billboard* 200, and at #1 on the iTunes digital albums list. It was later certified Gold in the U.S. and Mexico. They released their second album *Elevate* on November 21, 2011. Henderson co-wrote "Time of Our Life" with Nicholas "Ras" Furlong. In addition, Henderson co-wrote three songs off *Elevate* including "Music Sounds Better With U", "Love Me Love Me" and "Superstar". The band's third album, *24/Seven* was released on June 11, 2013. Henderson co-wrote many of the songs on this album as well, including the titular track "24/Seven".
Zarvokian Mage Casters

Zarvokian Mage Casters are special infantry units that would usually steer away from using technological weaponry to instead using magic on the battlefield. These units are mainly included in the Offensive, Defensive, and Support deployments due to their uniqueness to be effective accordingly in each of the deployment types, which depends on what type of magic the individual is using. Usually the effectiveness of the Mage Caster depends on his/her skill on their magic, the situation they are in, and what type of magic they are using.

Only personnel with access to Mana/Magical Abilities are able to enlist in this class. Their armor is of the Light rating as well as their shields. Units in this class with Light Armor are highly maneuverable and can move quite fast, sacrificing armor and protection, with units with Heavy armor being the complete opposite, while units wearing Moderate Armor are usually in-between. Compared to most of the infantry classes, the Mage Casters are a rare sight to see on the battlefield as there aren't many with magical capabilities. This class does not include individuals with non-magical powers.

### Known types of Magic used by personnel so far

* Pyrokinesis (Uncommon, mixed)
* Aquakinesis (Uncommon, mixed)
* Geokinesis (Uncommon, mixed)
* Cryokinesis (Uncommon, mixed)
* Healing (Uncommon, Support)
* Aerokinesis (Uncommon, mixed)
* Techomagic (Rare, Support)
* Techno-Mysticism (Very Rare, mixed)
* Telekinesis (Very Rare, mixed)

### Stats

Country of Origin: Zarvok Federations

Unit Type: Mage

Weapons: N/A

Armor/Shields: Light

Species: Mobian, Human, Overlander

Month/Year of Unit's Entry into Service: July, 3230
House Fisher

**House Fisher of Misty Isle** is an extinct house from the Riverlands that once claimed the title of River King.

Their sigil was a crowned catfish, spotted grey, on a blue field.

## History

Some chronicles state the Fishers were the oldest dynasty of First Men river kings or the second dynasty, while the *Annals of the Rivers* from Peasedale suggest they were the third dynasty. When House Fisher went extinct in the Riverlands, they were succeeded by House Mudd.

A branch of the House made their home in the Stony Shore of the North, but by refusing to bow to the Kings of Winter, they also became extinct.

Shortly after the conquest of the Riverlands by Arlan III Durrandon, several pretenders tried to claim the title of River King. One of them was Ser Lymond Fisher, whose true lineage was unconfirmed, and had a brief but inglorious reign before being brought down by the might of the Storm Kings.

It's possible House Shawney descends from them.

## Known Members

* Ser Lymond Fisher, Knight of Oldstones. Unconfirmed member of the house.
HMG-54 Medi-Ray

The HMG-54 Medi-Ray is a portable device mainly used by medical personnel to heal organic troops on the ground. This device, when used, will shoot out a ray of energy that is capable of healing a trooper's wounds, though it usually depends on the wound. The ray will heal of about a minimal injury of a little cut/bruise, up to the point of even healing bullet/burn wounds, as well as even replace some organs (however they are limited to only the lungs, stomach, and anything else that isn't the Heart or Brain) and Skin Tissue. The ray however cannot replace any limbs that were forcefully separated from the body, and it cannot revive fallen troopers as well. The ray must maintain continuous contact with the injured personnel, and if anything were to get in the way will halt the healing process until the ray reconnects to the patient. This ray cannot cure any biological diseases within the patient. These are primarily used by the Zarvokian Combat Support Medic.

## Stats

Gadget Type: Portable Healing Device

Category: Support

Effect: Able to heal a trooper's wounds at a moderate pace.

Equipped by: Zarvokian Combat Support Medic
Main Page

Welcome to the James Maslow Wikia! The website is dedicated to the American Jew James Maslow.  Feel free to discover, share, and add your knowledge! We currently have 13 articles running and 0 active users. Note that the creators of this wiki are not James or have any connections to him, we are only fags.
**James David Maslow** (born July 16, 1990) is an American singer and songwriter best known for playing the role of James Diamond in Nickelodeon's Big Time Rush, as well as being a member of the band. Since 2014, Maslow has been recording his debut album which is set for a 2016 release.

* James wants to see the play, "Hamilton"
* James completed 8 songs from his upcoming album in just 7 days!
* His favorite band is Maroon 5.
* He had his first kiss in 6th grade.

Refresh for more trivia

**Featured Video**
Crocodile

Crocodile is a villain that will appear in season 2 of Sting 10. He is a Human from the planet Earth

## Appearance

Crocodile is a tall man with a wide chest, broad shoulders, muscular arms and legs, and a thick neck. He has pale skin and nape-length black hair (dark purple in the anime) which is kept neatly slicked back, though strands tend to fall in front of his face during battles. Crocodile has various battle wounds, most notably a long stitched scar at the bridge of his nose that stretches across his face and a large hook made from a tough gold alloy in place of his left hand. His eyes are deep-set and heavy-lidded, and his thin eyebrows are characteristically drawn upward in the middle. This gives his usual facial expression a feeling of condescension and distrust. Crocodile speaks with a deep, relaxed voice, and he is usually seen smoking a thick cigar produced by his company.

His theme of dress is meant to convey the image of an Italian mafia boss. In his original appearance, Crocodile wore a bright orange, black-striped button up vest over a long-sleeve peach shirt, along with a blue scarf, dark brown suit pants, and polished black shoes with gold buckles. He also wore a long, thick, dark pelted fur coat over his shoulders.

## Personality

Crocodile is self-assured, confident in himself and in his abilities. His great power is shown when he defeats Sting twice, almost killing him both times. He enjoys toying with weaker opponents, often grinning and laughing smugly during battle. However, due to his overconfidence, he seriously underestimated Sting's willpower, and this eventually led to his defeat.

## Powers and Abilities

Crocodile is extremely intelligent and cunning, which is apparent from his ability to lead Baroque Works while keeping the World Government completely in the dark about what he was doing and making himself out to be a hero in the eyes of the people. He is also skilled at crafting near-flawless plans and noticing things that most other people would not.

Crocodile ate the Logia Devil Fruit , Suna Suna no Mi, allowing him to become, generate, and manipulate sand. He has mastered his ability to the point of perfection and can turn into sand reflexively if attacked.

While in a desert area, his powers make him nearly invincible. Crocodile has the ability to create huge sandstorms, make multiple bladed weapons out of sand, and create quicksand (given the presence of a nearby underground waterway.)

He can also suck all the moisture out of any object, living or non-living, by touching it with his right hand. This ability allows him to utterly destroy his surroundings, killing and macerating any biological substances via dehydration.

## Weaknesses

Having the power of sand means that Crocodile can be affected by water.

## Appearances

* Enter Sandman

* TBA

* TBA

* TBA
Anythingfanon Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

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The Fermodix Conflict

The Fermodix Conflict is a Planetary War, taking place on the planet Fermodix. Conflict erupted once the two factions: The Zarvok Federations, and the Allied Countries of the Confederation (A.C.C), had exchanged a few minor skirmishes, of which led to an All-out War. The conflict is currently over though, and people have had chosen their sides.

## The Sides

### Side 1: The Zarvok Federations

The Zarvok Federations is a highly advanced interstellar republic monarch autocracy led by Adex Zarvok Burns. They were the ones who were primarily responsible for the cause of the skirmishes, as they built military bases on the planet Fermodix, upon their arrival on the planet, and receiving a response by the A.C.C. The participants on this side are listed below:

**The Jkirk Federations (Main):** Functional, Prevailed in Event

### Side 2: Allied Countries of the Confederation (A.C.C)

The Allied Countries of the Confederation is a coalition of Nations, that had agreed to be under banner, after a series of Wars and Conflicts. Upon noticing the Zarvok Arrival on the planet, they sent some forces to enact a few skirmishes, fearing that a Alien Threat was present, of which these Skirmishes caused an All-out War. The participants on this side are listed below:

**Allied Countries of the Confederation (A.C.C) (Main):** Functional, Defeated in Event

The Fermodix Heretics: Collapsed, Defeated in Event
YT5 Plasma Light Machine Gun

The YT5 Plasma Light Machine Gun, is a Heavy Weapon that is useful against Infantry, and in some cases Light Armored Vehicles. The Weapon has a High Rate of Fire, with Moderate Range and Damage, but Low Accuracy. This Plasma LMG may be useful for suppressive fire, while also laying waste to an entire platoon. The weapon is used by personnel in the Zarvokian Combat Support Medic and Zarvokian Combat Engineer infantry classes.

## Stats

Type: Automatic

Country of Origin: Jkirk Federations

Ammo Type: Plasma

Ammo Capacity: 250 Shots until Recharge

Unit Specialty: Infantry

Equipped by: Zarvokian Combat Support Medic, Zarvokian Combat Engineer
Hero Time

*Hero Time* is the 3rd episode of Sting 10

## Plot

Sting and his friends finally realize Minerva's plan as she releases another demon on the city.

## Characters

* Sting Eucliffe

* Rogue Cheney

* Yukino Agria

* Lector

* Frosch

## Villains

* Minerva Orland

* Tambourine

* Drum (Deceased)

* Cymbal (Deceased)

## Aliens Used

* Ditto

* Astrodactyl (First Appearance)

* Rath (First Appearance)
Rath

Rath is the Omnitrix's DNA sample of an Appoplexian from the planet Appoplexia

## Appearance

Rath is about nine feet tall. He resembles an orange and white bipedal tiger with one claw coming out of each wrist. He has no tail. He is also muscular and has green eyes. He has stripes on his shoulders, head, legs and upper body. He has a white jaw, neck, chest plates, hands and feet. The Omnitrix is located in the center of his chest.

## Personality

He always speaks in third person. Sometimes, when Rath becomes extremely angry, he gets confused about what he was saying. Rath knows that his metaphorical statements make no sense, but still continues to use them. Rath can even start yelling at inanimate objects, such as when he started yelling at a hole he made in the ground after falling from a spaceship, threatening to destroy it. When Rath is angry at someone or something, he usually yells a sentence starting with, "Let me tell you something" followed by the full name of the person or his position.

## Powers and Abilities

Rath possesses enhanced strength and agility, enabling him to jump great distances and lift objects heavier than himself.

Rath possesses a large, retractable black claw on each wrist. This claw can be used to stab and slice opponents or to create a shock wave when stabbed into the ground. Whenever Rath gets determined or angry, his claws seem to grow larger.

Rath is extremely durable, able to take a point-blank laser blast with no apparent effect and survive a free fall from several hundred feet in the air with only a bit of dizziness as a result.

Rath can also release a loud roar, although this seems to be more of an intimidation tactic rather than an offensive feature.

Even though he is not one of the smartest of Sting's aliens, Rath can perform fighting moves with expert execution giving the example in The Killing Joke, where he used wrestling moves to defeat Joker.

## Weaknesses

Rath's brain is hardwired for aggression and as such, Rath's only known weakness is his lack of intelligence and highly aggressive temperament. This causes Rath to become easily distracted and difficult to stop once he starts fighting.

Rath's apparent lack of intelligence also may convince him to needlessly argue with inanimate objects.

Rath when angry enough can even be lead to kill shown in *Hero Time* when he killed both Drum and Cymbal

Rath is afraid of water, like most actual cats, but unlike actual tigers.

A certain Sonic Frequency Signal is fatal to Rath.

## Appearances

* Hero Time

* Next Level

* The Killing Joke

* Chemicals

* The Conqueror

* De-Throne

* Daddy Issues

* Hunted

* TBA

* TBA
House Fowler

**House Fowler of Skyreach** is a noble House of Dorne sworn to House Martell of Sunspear. Their seat of Skyreach is located near the Wide Way, which guards the entrance between the Reach and Dorne.

Their sigil is a hooded blue hawk on silver. Their words are *"Let Me Soar"*.

## History

House Fowler were First Men Kings who titled themselves as Kings of the Stone and Sky and Guardians of the Wide Way. Alongside House Dayne and Yronwood, they were the strongest petty kings in Dorne.

King Ferris Fowler, called the Fearless, invaded the Reach with an army of 10,000 men, defeating several lords until he was in turn defeated by King Garth VII Gardener, the Golden Hand, and forced to retreat.

King Garrison Fowler, called the Blind King, an old man feared for his cunning, was the last Fowler king before he was sent to the Wall by Nymeria. The Fowlers eventually sided with House Martell during the war which led to a feud with House Yronwood.

## Known Members

* King {Ferris Fowler}, known as *the Fearless*, tried to invade the Reach.
* King {Garrison Fowler}, called *the Blind King*, was the last King of the Stone and Sky.
* Lord Gerold Fowler, current Lord of Skyreach.
	+ Lady Anya Fowler, originally of House Wells.
		- {Garrick Fowler}, their oldest child. Died in infancy.
		- Garret Fowler, their second child and heir of Skyreach. Garrick's younger twin brother. Known as the *One-Eyed Falcon*.
* Lady Janyce Fowler, Gerold's younger sister. Married to House Wyl.
* Ser Rickard Fowler, Gerold's younger brother. Currently in service of Lord Tytos Bracken.
* Lady {Farrah Fowler}, Lord Gerold's aunt. Wife of Lord Yuris Yronwood.
Buzzshock

Buzzshock is the Omnitrix's DNA sample of a Nosedeenian from the planet Nosedeen Quasar

## Appearance

Buzzshock's appearance is similar to an earth dry cell. He is black, with green electricity and green eyes. He has a white large lightning like line from where his neck starts, to where his legs start on his front and back. He has a hole on his head that can release electricity. He has a positive (+) symbol and negative (-) symbol on his back.

## Powers and Abilities

Buzzshock can pass through any electrical source with amazing speed and has the ability to manipulate green electricity.

Buzzshock can also control electricity and can inhabit electrical devices, controlling them from the inside in some cases powering them. However, he can also cause electrical technology to malfunction and fry when he passes through them. He can animate and possess electrical machines as a result.

Buzzshock can duplicate himself when he is severed, more specifically when he is cut in half or has enough power. This enhances his durability to allow him to be uninjured if he is severed, as he simply can duplicate to avoid being harmed.

Unlike other Nosedeenians, Buzzshock's speech is understandable

He also has enhanced speed and can seamlessly fly.

He also has enhanced agility.

## Weaknesses

Fire seems to take away his power, as well as getting trapped in something made of a non-conductive material.

If Nosedeenians run out of power, they will fall asleep.

## Appearances

* The Killing Joke

* Chemicals

* The Conqueror

* De-Throne

* The Last Laugh

* Carnage

* Hunted

* TBA

* TBA
GT42K Interceptor

The GT42K Interceptor, are Fast, highly maneuverable Manned/Robotic Spacecraft, designed specifically to take out opposing Spacecraft. Lightly Armored/Shielded, these Interceptors are armed with 4 YB-86 Anti/Dark Matter Autocannons, along with 2 NG67 Missile Launchers, that give these fast Interceptors an edge over their opponents. However, what they excel at in speed, they lack in Protection, due to the fact that they are Lightly Armored, they are easily able to be destroyed by a few hits when exposed from their shields, and are also prone to Hacking (if the hostiles are facing the Robotic versions). They require 1 Pilot, and 1 Co-Pilot to be deployed in Offensive.

## Stats

Type: Space Interceptor

Country of Origin: Zarvok Federations

Armor: Light

Shields: Light

Weapons: 4 YB-86 Anti/Dark Matter Autocannons, 2 NG67 Missile Launchers

Height: 15"3 Feet High

Length: 25"8 Feet Wide

Weight: 697 Pounds

Deployment: Offensive

Month/Year of Service Enter: September, 3235 (Weapons was different during time period)
Aloysius Animo

## Appearance

Animo has pale green skin, yellowish eyes, and shoulder-length white hair.

## Powers and Abilities

Dr. Animo has the power to telepathically or emphatically control animals. This ability is furthered by his headgear. This includes ordinary animals, but also his mutant monsters and even aliens.

In addition to this power, Animo is a genius and brilliant scientist, skilled in both machines and genetic experiments, who usually uses his knowledge to give him additional powers. His trademark invention, the Trans-modulator and its variants (including on two occasions a device he called a De-Evolution Bomb), allows him to turn animals into powerful, dangerous mutants as well as reanimated the remains of long since extinct animals into Zombie like creatures both of whom serve as his minions.

## Appearances

* Chemicals

* Doctor's Orders

* TBA
Bat Man?

*Bat Man?* is the 8th episode of Sting 10.

## Plot

When a Bat Creature starts robbing banks around the city everyone suspects the Batman might actually be real.

## Characters

* Sting Eucliffe

* Rogue Cheney

* Yukino Agria

* Lector

* Frosch

## Aliens Used

* Whampire

* XLR8 (Accidental transformation: Selected alien was Astrodactyl)

* Astrodactyl
Sting Eucliffe

Sting Eucliffe is the main character in the series Sting 10. He first appeared in the episode *And then there were 10. He is a Human from the planet Earth*

## Appearance

Sting is a slim, yet muscular, toned young man of average height with spiky blond hair, which is kept in strands jutting outwards in every direction, and a smaller, frontal cowlick (or tuft) of hair partially hanging over his forehead. He has slanted, slit pupiled, dark blue eyes; above the right one is a thin, diagonal scar. Sting's left ear is adorned with an earring which, in itself, is attached to by a prominent metal pendant that is crystalline in shape.

Sting dons a blue vest with golden outer edges and inner edges covered by a prominent trimming of gray fur that appears similar to a feather boa over a short, cream top, leaving his muscular upper abdominals exposed. His arms are covered by dark blue gloves reaching up to his mid-bicep, with their upper edges being adorned by light gray bands hanging down several centimeters. He wears loose, cream-colored pants, held up by suspenders, which are attached to the pants' loops by square-shaped rings that are gold In color. Over them, he dons distinctive dark blue galosh-esque footwear that reaches up to his thighs and attach to the upper edge of his pants. The prominent soles of the "boots" are distinctive in their own right; it has rectangular protrusions pointing upwards on their front portion, reminiscent of square fangs.

## Personality

Sting is a rather calm individual and is usually seen smiling; he rarely ever loses his temper. Sting believes that people who abandon their comrades are scum and does not hesitate to punish them for their acts.

## Powers and Abilities

Sting wields the Omnitrix, allowing him to Transform into different aliens. He is also very skilled in hand to hand combat.
Tambourine

Tambourine is a villain in Sting 10. He first appeared in *Enter Darkness*. He is a Demon from the book of Zeref.

## Appearance

A humanoid gargoyle-like demon, and one of the demon brother.

## Personality

Tambourine's favorite hobby is slaughtering humans, as he considers them inferior to his kind. Tambourine is extremely cold-hearted, killing innocent people just to entertain himself, and has no remorse for any of his victims nor their loved ones. He considers all other races besides his useless, stating humans are useless except for killing purposes. Even on a duty, he will kill people not involved in his mission, just for fun.

## Powers and Abilities

Flight.

The One-Hundred Arms Technique ( a technique that involves its user moving their arms fast enough that they seemingly have a hundred of them, allowing them to attack and defend themselves much more efficiently.)

Evil Cannon ( the ability to shoot a beam of energy from his mouth.)

Lick Twister ( Tambourine wraps the opponent in his tongue and then does a high speed spin.)

## Biography

Tambourine is the strongest of the three demon brothers

## Appearances

* Enter Darkness

* Hero Time

* Next Level
Sting 10

## Plot

Sting 10 follows 19 year old Sting Eucliffe and his friends as he gains the Omnitrix which allows him to transform into 10 different Alien forms, and uses this to fight powerful foes and meet new friends along the way.

## Characters

* Sting Eucliffe
* Rogue Cheney
* Yukino Agria
* Lector
* Frosch

## Villains

* Zeref
* Minerva
* Deliora
* Darklets
* Tambourine
* King Piccolo

## Aliens

* Eatle
* Whampire
* Cannonbolt
* Astrodactyl
* XLR8
* Rath
* Wildmutt
* Terraspin
* Buzzshock
* Ditto
Whampire

Whampire is the Omnitrix's DNA sample of a Vladat from the planet Anur Vladias

## Appearance

Whampire is a vampire-like alien with pale-blue skin and sharp yellow teeth. He wears a black and green jumpsuit. He wears black gloves with green fingers that possess sharp claws, has green markings on his suit, and wears a green mask with spikes on it. His head is rather large and features green eyes. His head spikes are part of his suit and they do not cover any part of his body. Whampire also has green flaps under his arms, resembling the wings of a bat.

## Powers and Abilities

Whampire possesses hypnosis from his eyes and can also control other beings by shooting Corrupturas at their foreheads.

Whampire can absorb and feed off the energy of living beings by sucking on them.

Whampire has the ability to fly and is highly agile.

Whampire is immune to other Vladat's hypnosis, due to being a member of the same species.

If he is completely surrounded, Whampire is able to create a huge sonic explosion that will blow all his opponents away, although his allies will also be blown away.

Whampire can hang upside down like bats and real vampires using prehensile feet. According to himself, he does his best thinking while he is upside down.

Whampire can see the internal structure, (example: nerves), and energy of his victims using his infra-red vision

Whampire can turn into a bat-like creature.

Whampire shows having a certain level of enhanced strength.

## Weaknesses

Whampire, like all Vladat's, can be harmed by sunlight and cannot stay in such an environment for more than a short period of time.

Whampire's explosion ability will also blow away allies as well as opponents.

When the Omnitrix times out, Whampire’s Corrupturas will break apart, freeing his victims.

Whampire cannot mind control other Vladats.

Whampire must resist the urge to drain the energy of other lifeforms, especially intelligent beings, making him potentially dangerous to teammates and other civilians.

Whampire can't absorb the life energy of Ectonurites, as they have none in the conventional sense.

## Appearances

* Enter Darkness

* The Killing Joke

* Bat Man?

* Road Rage

* TBA
Hunted

Hunted is the 17th episode of Sting 10.

## Plot

Khyber an Intergalactic Huntsmen kidnaps Sting and puts him into a maze filled with alien creatures and forces him to try and escape it.

## Villains

* Khyber

* Yenaldooshi

* Buglizard

* Mucilator

* Terroranchula

* Panuncian

* Crabdozer

* Tyrannopede

## Aliens Used

* Cannonbolt

* Rath

* Buzzshock

* Eatle

* Diamondhead