WeatherWings

***This tribe is copied from the Wings of Fire Fanon tribes wikia.***

**-𝐓𝐡𝐢𝐬 𝐢𝐬 𝐧𝐨𝐭 𝐢𝐧𝐭𝐞𝐧𝐝𝐞𝐝 𝐚𝐬 𝐜𝐨𝐩𝐢𝐞𝐝 𝐢𝐭 𝐢𝐬 𝐜𝐨𝐦𝐩𝐥𝐞𝐭𝐞𝐥𝐲 𝐜𝐨𝐢𝐧𝐜𝐢𝐝𝐞𝐧𝐭𝐚𝐥 𝐭𝐡𝐚𝐭 𝐢𝐭 𝐬𝐡𝐨𝐰𝐬 𝐫𝐞𝐬𝐞𝐦𝐛𝐥𝐚𝐧𝐜𝐞 𝐭𝐨 𝐲𝐨𝐮𝐫 𝐩𝐚𝐠𝐞-**

## 𝐃𝐢𝐬𝐜𝐥𝐚𝐦𝐞𝐫!:

* This page specifically belongs to WhiteStar12. please do not blank, edit, or change this page in anyway without my permission. thank you!
* This page is a **BIG WIP**.
* **-All art by me-**

## 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧:

WeatherWings have large with long pointy snouts and small pointy and sharp yellow ruff. They have large wing spans and scale color can range from witch zone the WeatherWing lives in. Eye color is always a shade of yellow or black. On a WeatherWings Body their are a unique pattern of what looks like a lighting bolt, it can spread from Neck to tail and covers some bits of the wings. WeatherWings are strong fast flyers an adult WeatherWing can out fly a SkyWing if necessary. WeatherWings can fly so smoothly in a storm they can do it with their eyes closed they also have a natural navigation system and always know where they are going in a storm or anywhere as long as they know were to go. WhetherWings are long and skinny so they can soar trough a storm cloud. If a WeatherWing is struck by lighting it has zero effect it only makes them stronger and faster. WeatherWings typically attract lighting and can control the weather and climate.

## 𝐀𝐛𝐢𝐥𝐢𝐭𝐢𝐞𝐬:

**Normal Abilities:** Control the weather and climate, control natural disasters, Navigate through storms, fast flyers, control wind speeds and pressure, sharp claws for griping mountains and ice where some of them live, immune to lightning and the cold, sharp eye sight, and night vision.

**Chance Abilities:** (Always genetic)

* GodWing: can use any and all abilities(Royal Family Only)
* Zap Breath: Breath lightning(12% chance)
* Lightning Control: Control Electricity(12% Chance)
* Blizzard Breath: Breath a frost colder than an IceWing(12% Chance)
* Frost Control: control ice and frost(12% chance)
* Blaze Breath: Breath Fire hotter than a SkyWing(12% chance)
* Wild Fire: control fire and nature(12% chance)
* Tsunami Control: control water, breath under water(12% chance)
* Earth Rumble: Control Earth, and sense vibrations in the earth(12% chance)
* Normal abilities (54% Chance)

## 𝐒𝐨𝐜𝐢𝐞𝐭𝐲:

The Queen And King are presumed gods only animus's are in the royal family they are also immune to the effects of Animus magic WeatherWings make their home in different places according to were they live. Blizzard dragons in the frost zone live in Ice Homes, Lightning and Earth dragons in the normal zone live in the cave and tunnel labyrinth in the Mountain Range while wildfire dragons live in the forest surrounding the Mountain Range, Water dragons live in the Lakes,Rivers, and Streams via they build underwater homes.

## 𝐃𝐢𝐞𝐭:

WeatherWings are carnivores in the normal zone eating birds, goats, lynxes, and snow leopards. in the frost zone eating Rabbits, Arctic foxes, Walruses, And polar bears. in the water zone they eat all kinds of fish and other animals in the water.

## 𝐒𝐮𝐜𝐜𝐞𝐬𝐬𝐢𝐨𝐧:

only animus Descendants can fight for the throne it is a battle to the death like most trials be a if no animus descendants its a normal battle .queen or king

## 𝐍𝐚𝐦𝐞𝐢𝐧𝐠𝐬:

WeatherWings are named after weather, climate, or weather and climate related things

## 𝐑𝐚𝐫𝐞 𝐛𝐨𝐫𝐧 𝐚𝐛𝐢𝐥𝐢𝐭𝐢𝐞𝐬:

* Storm Wings: it looks like the bolt on the dragons Body are flashing can temperately blind enemies(20% chance)
* Mind control: Control Minds(2.5% chance)
* Storms Familiar: Summon a storm bird(think of Zapdos from Pokemon)(5.01% Chance)
* Black Form: control and create both black fire and lightning(1.2% chance)

## 𝐓𝐞𝐫𝐫𝐢𝐭𝐨𝐫𝐢𝐞𝐬:

WeatherWing live on 3 islands that are connected, Frost,Normal,Water. The normal zone consists of 3 types of WeatherWings.

## 𝐀𝐧𝐢𝐦𝐮𝐬:

animus dragons are bread in the royal blood line they are immune to animus effects.

## 𝐀𝐥𝐥𝐢𝐞𝐬:

* BloomWings
* PackWings
* EclipseWings
* BeachWings
* ScaleWings

## 𝐍𝐨𝐭𝐞𝐬:

**-𝐅𝐞𝐚𝐥 𝐟𝐫𝐞𝐞 𝐭𝐨 𝐦𝐚𝐤𝐞 𝐚 𝐖𝐞𝐚𝐭𝐡𝐞𝐫𝐖𝐢𝐧𝐠 𝐎𝐂 𝐚𝐬 𝐥𝐨𝐧𝐠 𝐚𝐬 𝐲𝐨𝐮 𝐬𝐡𝐨𝐰 𝐦𝐞 𝐰𝐡𝐞𝐧 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐞!!-**

**-𝐀𝐥𝐥𝐢𝐚𝐧𝐜𝐞𝐬 𝐚𝐫𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐞𝐱𝐜𝐞𝐩𝐭𝐞𝐝-**