recursal/Fanatic-Fandom huggingface dataset:
Katherine Sterling

## Appearance

**Hair**: Blonde, short cut with bangs.

**Skin**: Fair, though could be considered pale

**Eyes**: Grey

**Height**: 5'11

**Weight**: 150ibs

**Markings**/**Noticeable** **Features**: None (yet, anyway)

###

## Personality

Katherine is a model of discipline, intellect and authority, as is proper for someone befitting her position. Stoic and calm, she regards most situations in a tactical light, taking the most logical options over options that appeal more to morality or ethics. She is not, however, without empathy; she feels a strong sense of kinship with her family and people, and tries to maintain a healthy, stable relationship with her family and siblings despite her demanding profession.

## Abilities

Although Katherine is not particularly the strongest woman, she makes up for it with her intellect and cunning. Katherine has a mind fit for battle, capable of taking in a situation and coming up with a proper solution in mere moments. Despite likely not being able to stand her own on an actual battlefield, she boasts an impressive skill with firearms and martial arts, though she is admittedly one of the few officers to not carry a saber, due to her clumsiness with melee weaponry. She also knows how to operate most Naval vessels, although not personally, but rather through a studious perspective; she finds machines of all kinds incredibly interesting, and studied how to operate warships with the help of the vast array of military knowledge at her fingertips.

## History

Born the youngest child of the Sterling heirs as well as the sole daughter, Katherine was subjected to particularly harsh education in her youth, especially in the ways of 'proper ladyship'. Katherine despised this - despite her meek nature and frail frame, she yearned for adventure and excitement, even sneaking away from the family estate on occasions when she was particularly fed up. When she became old enough, she enlisted in the military; although she could definitely not become a footsoldier, her rigorous education proved beneficial after all, as she excelled in testing and was enlisted as a Naval Strategic officer.(edited)

Her first few years in the military were rough, particularly due to sexism and an underestimation of her abilities due to her meek outward appearance, but she pulled through with her great skill, becoming a high-ranking Officer by 25. Katherine excelled particularly in naval tactics, especially that concerning larger warships, earning her the somewhat teasing nickname of the 'Dreadnaught Princess'. Katherine currently spends her days wholly invested in to her profession, finding military life to be the source of excitement and adventure she had yearned for ever since her youth.
Danny

Danny is a contestant on Visionary Survivor: Blood vs Water.

## Blood vs Water Summary

Danny was a man of very few words in his time on the Hera tribe. His brother, Matthew, had high hopes for him as a player and was very excited to play alongside him. As the game started, he expressed concerns that the other players in his tribe were overplaying, but unfortunately he was underplaying throughout the whole game. Prior to the first challenge, a majority alliance had already been established (naturally not including him). In the first vote, he was left in the dark by the majority and instead voted for the natural target, seeing Hunter as a big threat and a big personality as well. He voted alongside Quizzy, Noahh, and Zura in the minority, with Noahh leaving as the least connected member of the tribe.

After another loss for the tribe of loved ones, the vote was in between the three players who voted in the minority previously. The majority alliance decided that Quizzy would be a reliable player and would continue to perform well in challenges and that Zura was social enough to keep around. Sadly, that spelled the end for Danny, who hadn’t connected enough with anyone to cause them to flip the vote for him. He was voted out by all of his tribemates including Quizzy and Zura, placing his vote on Amani. His brother, Matthew, was enraged by his elimination and swore to destroy the Hera tribe in his honor.

### Voting History

 I Feel Like I'm Back In The Majors
 Perfect And Punctual
 Eliminated, Day 4
Frederick Bentley

## Appearance

**Height:** 5'10" ft (177.8 cm)

**Weight:** 172 lbs (78.01 kg)

**Hair Color:** Black; Pebble

**Hair Style:** Messy Spikes

**Eye Color:** Yellow; Daffodil

**Description:**

Frederick is a fairly tall man of average build, with short black hair and spiky bangs that part on either side of his face. On some occasions he has been described as handsome, although his constant travels and work prevent him from grooming any more than necessary, and if his uniform isn't enough to present a professional appearance to citizens and potential terrorists, a disturbing number of battle scars would surely catch eyes.

## Personality

Frederick is a cool and laid-back individual with a head for the big picture. He has an easygoing persona and cares deeply for his fellow comrades-in-arms, considering them all to be his family rather than a group of soldiers, despite appearing dispassionate and blunt most of the time. He has extremely focused characteristics when he wishes to learn or do something. Frederick is also cold-blooded towards those he deems his enemy and has no qualms in killing them. He is very trustworthy to his friends and follows any order or request, nearly to the point of unquestionable loyalty. On the other hand, due to his background as a child soldier, he has difficulty interacting with people in topics that do not directly involve warfare outside of Ashmoor; even if he is working to be more open about his emotions, and get to know the world better, and has a limited understanding of women and relationships. Noticeably, he seems to favor violence whenever he comes across someone or something he perceives as a threat, regardless if said violence is actually called for.

## Abilities

* Marksmanship
* Swordsmanship
* Boxing
* Navigator
* Leadership
* Ace Pilot
Rebecca Sterling

!RS text

## Overview

Rebecca Sterling is essentially the matriarch of House Sterling. Recently widowed and at a loss for purpose, she seems to wander without purpose around the Sterling Estate. Despite this, she is still of great intelligence and wit. A dangerous opponent to anyone that crosses her in politics, her words always heeded by her late husband.

Once considered the beauty of Ashmoor, she was born to the **Fo** caste, and although her marriage to the late Sterling patriach was dripping in controversy, it raised her to the highest levels of Ashmoor society.

**WIP**
Albert Barlow

## Appearance

**Hair**: Brown

**Skin**: white

**Eyes**: a dull grey

**Height**: 187 cm

**Weight**: 76 kg

**Markings**/**Noticeable** **Features**: his fashionable beard and glasses.

## Personality

Albert is rather laid back in and out of his work, often giving off a passively dull impression. He likes his job and values the law and rules highly, but that doesn’t mean he’s up to get every poor bugger that pickpockets for living. Hell, if he’s enjoying his breakfast he might even let one run right past him without lifting a finger. He mainly focuses his energy on the bigger picture, if you get what I mean. He isn’t particularly quick-witted or snappy. He likes to honey his words most of the time and is good at keeping his calm.

## Abilities

* Basic military and arms training
* Highly investigative academic mind and deductive skills.
* Years of experience in dealing with people of the city.
* Level-headed leadership skills

## History

Albert Rew’Barlow was born as a regular citizen and had a fairly normal childhood. There were some tough times, of course, but his family never truly suffered from lack of money. As Albert grew he got into some trouble with the other kids of the city, as they all did petty crimes, pickpocketed and vandalised etc. This was mainly a phase, and after he enlisted to the army he’d already calmed down quite well. He served in the military for a few years, before a friend of his got him a job in the Constabulary. He started out small but it soon became clear that he excelled at his job. He rose through the ranks at an alarming rate, and his unbribable motives were quite the problem to some. At first, he was ordered to have an accident before he’d dig in too deep, and after one night on his way back from the pub some kind gentlemen tried to beat him to death. If it weren’t for the revolver he had concealed with him he’d left with a lot less than just a broken kneecap. After it became clear that the strike had failed it was decided that he should be neutralised in a more passive way. Certain strings were pulled and he was eventually placed as the Chief inspector of the Ashmoor yard, where his streak of arrests and rising in rank was halted by tougher cases, a whole lot more of bureaucracy, and his injury. He now uses an old hickory cane when walking, which earned him his nickname. He still tries to be good at his job but he isn’t really considered as that big of a threat by anyone.
Lex'iian Ravenswood

## Appearance

**Hair**: Raven black

**Skin**: Olive complexion

**Eyes**: Greyish blue

**Height**: 5'11

**Weight**: 165 lbs

**Markings**/**Noticeable** **Features**: Scar on her left cheek {running from jawline to chin.} A tattoo of the Ravenswood crest on her upper left shoulder.

## Personality

There isn't much to say about Lex'iian, she is usually very stoic in nature. Always wanting things in their rightful place. Very protective over her husband and the house they rule. Quick tempered and will lash out if she sees it fit. Unless told otherwise by the Lord himself.

## Abilities

-A mastery of most weapons

-Skilled at the ways of her charms

-A control and kinship with Raven/ and species a like

-Expert with healing herbs

-Superb huntress.

## History

The child was taught the purity of emotion and hatred and how much death it can cause. She loved it, she was finally beginning to be entertained. After that, she began to don a cloak of the finest feathers, charming and tempting to most humans as The Mad Queen who manipulated and ruled over humans. She caused wars to watch humans kill each other on the battlefield. She tempted generals and even armies to make a deal with her to wish them into the action as well to ensure their victory. She was a madwoman who ruled and spread death across whatever land he set his eyes on.

This was ended after a visit by the Lord of the Ravenswood House. . Which she then followed the rules of roaming the human realm, she caused so much death and violence through the manipulation of human beings. She meddled with human business and instead of tempting human's darkest impulses, she engaged them. Now, she rules at the side of her husband in the search for Mages and other magick types.
Markus Checker

## Appearance

**Hair**: long gray hair on the side of his head , but bald on top. He also sports a long grey beard.

**Skin**: caucasian

**Eyes**: Blue

**Height**: 185

**Weight**: 80

**Markings**/**Noticeable** **Features**: he has some battle scarring on his body but nothing too noticeable as it been a while.

## Personality

Calm, steadfast, Can be quite stubborn, Honorable and fair.

## Abilities

* Skilled swordsmen
* Skilled with most guns that are not considered heavy weaponry.
* Naturally strong even at this age he’s a man that often wins in arm wrestling or wrestling.
* Skilled brawler
* Can guess the Value of a lot things but just looking at it.
* Experienced strategist.
* Decent at politics.
* Gunsmith
* Necromancer:

\*Reanimation

\* Undead Manipulation

\*Divination

\*Phantasm Manipulation

## History

Born as one of the  sons of the previous Suay of house Checker. At an early age the man already had quite an interest in guns and how to make them often taking apart his father's hunting rifle to see how the insides works. This interest in guns eventually lead him to join the Checker army against his father's wishes but even so his father tried to give him an advantage over others but Markus refused his father's help as he wanted to rise through the ranks like everyone else and no special privileges and if he even got a wif that he got special privileges he wouldn’t be scared to raise his voice against his own commander.

During his time in the army he fought in a couple of battles, In one he almost lost his life but he managed to safe himself in a quite unexpected way. as out of nowhere his dead comrades came back to life and won the battle like if they were alive again following his orders without question but after the battle was won he soon realised...They were all undead and he was the one who brought them back because as soon as the dust and smoke settles he could see his hands have a black aura around them. Since then he’s been practicing his powers as he saw it as great benefit to the army, which evidently lead to adjustment in contract for the soldiers as soon as became a general as he added ‘you will serve in life and death’ to their oath and contract.

But as he grew older and more annoyed at the weapon industry kinda underperforming in his opinion, he used his wealth he gathered over the years and he used a small fraction from his father's inheritance as he died, to building more factories for the army to use but also to sell weaôns to increase the income of the army and himself relieving the tax from those under the house of Checker.
Factions and Business

The Constabulary serves as the law enforcement arm of Ashmoor.

###

## Knightly Orders

Many believe the relics of an older time. These are warrior and knight orders of Ashmoor.

### The Black Guard

The Black Guard was once the most powerful Knightly order in Ashmoor. Protecting the city from domestic and external threats. Though, it still boasts much of its strength its numbers have dwindled. With the use of firearms, the black guard and its old days of swords and armor have begun to fade. The Black Guard remains loyal to House Sterling.

## Criminal

### **Ashen Kings**

The Ashen Kings are medium-level street gang that occupy all across Ashmoor. While they seem to act independently, they are led by the moneylender and Sterling Liason Simeon Hoyt. They are notorious for collecting debts as well as exploiting money from weaker individuals. And they aren't afraid to commit gruesome murders.

## Newspapers

**The Ashmoor Tattler**

Owner: *Unknown*

*The Ashmoor Tattler is a newer publication that the Greater Houses would probably wish didn't exist. But any attempt at tracking it down has been met in vain. Children run about offering to sell the rag to whoever wants it -- and a lot of people want it.*

*It is for lack of better terms. A gossip rag. Where the Higher castes secrets (doesn't matter if they are true or not) are exposed to the world.*

**Ashmoor Tribune**

Owner: Vali ta'Canrich

The Ashmoor Tribune is one of the oldest news outlets in Ashmoor. Though it had a recent debacle where the news source seemingly just disappeared out of nowhere, it has made a recent comeback. Unlike the Tattler, it is more known for real news rather than gossip.
Admins!

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Character Guide

A

* Abel Montebray
* Albert Barlow
* Alistair Sterling

B

* Benedict Chamberly
* Bree Carson

C

* Charles Romanus
* Ciara Ravenswood
* Cordelia Ashdown
* Constantine ech’Malachi

D

* Diana Minerva
* Doran Hull
* Dez Holly
* Duke Douglass

E

* Eleanor Ravenswood
* Eli Morrisey
* Elizabeth Winter
* Elfriede Richter

F

* Frederick Bentley

G

H

* Hedwig Hartmann

I

* Isabella Watson

J

* John Thomas
* Jonas Wickham

K

* Katalina Martin
* Katherine Eaton
* Katherine Sterling
* Katarina Liliths

L

* Lukas Breton
* Lunar CassaNova

M

* Markus Checker

N

* Noelle Meinhardt
* Nok

O

P

* Portia Sterling

Q

R

* Rot
* Roslyn Aleshire

S

* Seraph Sona
* Simeon Hoyt
* Seria Faustus

T

U

V

* Vali Canrich
* Victor Cullings
* Victora Sera
* Vincent Hawk
* Violet Honeycomb

W

* William Baker
* Willow

X

Y

Z

## NPCs

* Rebecca Sterling
* Stapes
* Edison Huntington
* Timmin Barker

## Cemetery

* AIexander Ravenswood
* Iris Sterling
* Julius Caesar
* Joel Cuevas
* Reginald Monet
* Theodore Willingham
* Lex'iian Ravenswood
Katalina Martin

### Alias

Carine Dupont, Marie rew'Adley, Elizabeth fo'Lynn(Revealing one's identity to a state they plan to work against is unwise, so fake names serve the purpose of providing anonymity)

## Appearance

**Hair**: Pale blonde hair, usually cut short or kept in a ponytail if not

**Skin**: Somewhat tanned from her status as a laborer

**Eyes**: Blue

**Height**: 6'4"

**Weight**: 195lbs, muscular mostly as a result of hard work

**Markings**/**Noticeable** **Features**: Long scar across right palm

## Personality

Generally sober, leaning towards stern even, but kind. Takes her responsibilities and goals seriously, but knows when to lighten up. Occasionally prone to anger issues.

## Abilities

With respect to her upbringing, she's not afraid of hard labor. Later acquired was a more mischievous set of skills, a bit of pickpocketing here, some lockpicking there, and a lot of fighting owing to her larger than average frame. Some shooting skills were acquired during troubled times in her home country. Most recently she has some experience leading and organizing. Aside from all that it's normal stuff really, cooking and sewing for day to day life and such.

## History

Even in a time with strict separation of the roles occupied by men and women in society, Katalina did not have the luxury of not working. Of course, even if she did have the chance to avoid work, it would have been very hard to convince her not to. Not particularly caring for social conventions of the time, she would work, fight, or steal as circumstances called for. Into her late teens, she fell in with a group of trade unionists. When the state responded to growing organization amongst workers with violent repression the unions eventually turned to revolutionary tactics, and Katalina with them. Through this time in her life she learned not only the importance of cooperation but also the methods involved in peaceful dissent as well as eventually armed struggle, even if her movement did not succeed. Recognizing Ashmoor to be a place with the necessary public character for change but a lack of organization, she recently moved to the city with little more than a bag of clothes, her meager life's savings, and a trusty little sawn-off shotgun that had seen her through hard times.
Ashmoor Fashion

Fashion is rather important in Ashmoor. It is a popular aesthetic expression, especially in clothing, accessories, hairstyle, makeup, even body proportions.

Normally those of a higher caste will have more fine clothes and jewelry. The lower the caste standing usually the lower quality in clothes and accessories. A person's appearance is generally a good indicator of their general caste standing.

Though fashion does vary person to person and changes with time, below are examples of the current fashion in Ashmoor. Not shown are Fo because they usually wear whatever is available to them and Av because they wear what they're given.
Elizabeth Winter

## Appearance

**Hair**: Blonde

**Skin**: Pale

**Eyes**: Blue

**Height**: 5'4"

**Weight**: 120lbs

**Markings**/**Noticeable** **Features**: N/A

==

Personality ==
Caring and generally kind, but often more timid than she should be.

## Aptitudes

Her only notable ability is her affinity for biokinetic magic, however she has little to no real training and as a result her spellcasting is somewhat underdeveloped. She has relatively minimal education, but hopes to change that soon.

## History

Elizabeth comes from a middle class background. Her family had enough to provide for her and she had a relatively uneventful childhood. However, the emergence of her magical affinity disrupted her life, pushing her even further from the possibility of a mundane life. Seeking a job in the medical field to provide cover for her abilities, she hopes to regain some of that normalcy as she feels judged by her family and peers for not having done expected things, such as marriage, yet.
House Checker

## Overview

One of the newer houses of Ashmoor, most of it’s wealth comes from small unified business across Ashmoor. Their largest revenues are the weapons and crop industries, both of which account for 50% of their total revenue. Their goals for Ashmoor are a stronger and more modern state, with more R&D facilities and future projects.
Ministry of Defense

## Overview

The Ministry of defense is tasked with the military of Ashmoor. Both the Naval, Air Fleet, and Army that protects Ashmoor interests in both foreign and domestic theaters.

## Branches

### **Ashmoor Republican Army**

The Ashmoor Republican Army is the primary ground force of Ashmoor. Disciplined but not necessarily experienced as the city has avoided wars for nearly a century. They hold a heavy presence in the city however, as they assist in law enforcement activities and most importantly the protection of the city walls and gates.

### **Ashmoor Navy**

The Navy was once the pride and joy of Ashmoor. Controlling the seas and adding towards the economic power of the city. In recent times, however, the navy has been considered less important than the new Air Force with the introduction of Air ships.

### **Ashmoor Air Force**

The Air Force is now the pride and joy of Ashmoor. State of the art powerful warships now fly the skies above and around Ashmoor and the introduction of these new fleets have added to the potential of trade. They receive the most funding and many young children aspire to fly the skies.
House Minerva

## Overview

One of the older Great Houses of Ashmoor, House Minerva has been at the forefront of much of the city's development. The House rose to power as the owner of many of the major construction companies that helped to build the city. They are regarded rather poorly in the lower caste community, as while many of their large factories provide jobs for the less fortunate, they are also considered to be one of the many driving forces behind the outlawing of magic. This of course, is meer happenstance and rumour.

A lot of the Minerva House's power stems from their many owned businesses, and ties to many trading routes. They seldom flex their power, and are a reclusive House, hardly doing anything noteworthy or important, with only their construction projects being of note.

As a House, Minerva's line traces back to many great engineers and architects, with many believing the designer and architect of the Pearl District to be of Minerva blood.

## Business

House Minerva owns many of the factories and metalworking plants in the Slatetown district. The House has deals with many of the institutes in the government, supplying weapons and such to the military and police force. With many of their architects assisting other Houses in their construction projects.
Dez Holly

## Appearance

**Hair:** Dark brown w/ black roots

**Skin:** Pale

**Eyes:** Right eye- Pale Blue Left eye- Dark Brown

**Height:** 5'7"

**Weight:** 139 lbs.

**Markings/Noticeable Features:**

Tattoos on her arms and chest. Also has a rather nasty scar on her right shoulder from a crash that she barely survived.

## Personality

Dez is honestly a very quiet person, but that doesn't mean she isn't sociable. She would simply rather listen to people than speak up for herself. When she does, she'll say what's on her mind unless it's with a superior that she generally respects. Her respect is also not easily earned, and she has trust issues.

## Aptitudes

* Divination Magic
* Mechanical Tinkering
* Athletics
* Firearms
* Basic medical training
* Excellent hearing

## History

Dez was born of the Holly family, a family of middle-class doctors, and was the youngest child and the only girl born out of four other children. Dez's gift of magic was discovered at a young age by herself and her own mother, who did her best to conceal the child's magic. When Dez was 15, there was a deadly crash as the family was returning to Ashmoor. Dez was the only survivor.

Dez was about to be processed, examined, and placed into foster care, but managed to get away and hide in the streets, among the trash and alleyways. She spent most of her life from then on in hiding, finding tossed-out trinkets and fixing them up to sell for food. She was usually unable to stay in one place for too long. When she was in her twenties, she began to also tinker with weaponry and began stealing to make a living. Eventually, she caught word of the Ashen Kings and felt her skills may be beneficial to them. She has been working as a mechanic and criminal for them since.
Bartholomew Bridges

## Appearance

**Hair:** Long black hair,

**Skin:** Pale, but fair.

**Eyes:** Brown Eyes

**Height:** 6’ 2”

**Weight:** 130lbs

**Noticeable Features:** Tall and Lanky, nearly always wearing Spectacles and constantly carries his Medicine bag.

## Personality

Bart was always a student to the heart, he love to learn and he loved to help. He has a kind heart, and a passion for medicine. He can be quite innocent at times, but as the nerves of a surgeon, able to keep calm even in the most stressful of times. He’s a happy man, often times giving his services away for free, just wanting to help you he can. He’s not the best in social situations, but he tries his hardest.

## Abilities

* Experienced Doctor and Surgeon

Bartholomew spend years training and learning the science of medicine. He is an accomplished surgeon and a doctor, having been in the trade for well over a decade now.

* Experienced Physician

Though he was never a fan of this field, Bartholomew still put time into it, knowing it could help people. He is nowhere near as good as he is with surgeries, but he can at least help with illness and maybe ease the pain

* Intelligent

Bartholomew has been self studying for most of his life. Any topic that interest him was poured over in any library, book, or means he could find. He has a natural intelligence the science of medicine coming easily to him and a quick wit to boot.

## History

Young Bartholomew was born into a rew family. He love to learn and spent much of his youth either in the library, or helping out however he could in the nearby hospital. Then, when he was 10, his parents were murdered. He found them, still alive and slowly dying. He could do nothing for them, couldn’t save them. After seeing that, he vowed to help whoever he could. An old doctor at the local hospital that he had been helping took him in, began to teach him medicine. He was a kind old man, more than happy to pass on the trade to one he viewed as a son. Young Bartholomew worked at the hospital learning and helping eventually even able to perform surgeries on his own, have his own patients. Just shortly after he reached manhood, Bartholomew went out and opened his own practice. He helped whoever he could, never doing it for the sake of money. Unfortunately, not too long ago the old doctor died, leaving young Bartholomew all alone. But he pushed on, helping as many as he can every day.
The Inner Chamber

## Overview

The Inner Chamber is the council of the High Houses. They are not elected by the people and the seats in the inner chamber are inherited. Only by a majority vote can ones House become apart of the Inner Chamber.

## The Inner Chamber

**The Vice Chancellor**

*The Vice Chancellor is elected along with the Chancellor. He is tasked with serving as a liason between the Inner chamber and The High Court as well as overseeing Inner Chamber meetings.*

**Members of the Chamber**

**House Sterling**

Alistair Sterling

**House Montebray**

**House Ravenswood**

Alexander Ravenswood
Seria Faustus

## Appearance

Hair: Long curly brown hair.

Skin: Light olive

Eyes: Brown

Height: 5’9

Weight: 165 pounds

Markings/Noticeable Features: Heart tattoo on left hand.

## Personality

A gentle soul who wants to help others. She is kind to all she meets and is far too naive for her own good, and her cultural difference can cause some awkward situations. She is open about what is on her mind, and seems to ignore social restrictions in what she speaks of.

## Abilities

Seria has experience with magic, however for her she believes it to be a holy ritual where the primary catalyst was “given” upon her by the name of the Metamorphic Blessing, shown externally by both a purple heart upon the primary hand and upon the either sternum or upon the lower abdomen, as a sign of her ability as given by the high priestesses. She has basic use of biokinesis, used primarily to cause physical changes in her targets, typically herself.

Her primary magical effect is called the Ritual of Rebirth, a daily ritual used to cure the Incongruence which can have its effects passed onto the one doing the ritual, or an optional patient. It can be used to heal physical ailments, or to modify the body. It takes months to years to finish, as dictated by the Maternal Order of Ivaria.

## Backstory

Born to the lower class of a foriegn country, Seria Faustus lived a humble life until she discovered that she was cursed in her culture. Only one goddess was known to help those cursed with the Incongruence, the goddess Ivaria. At the age of 17 she was entered into the sacred temple of Hederan, where she was taught the principles and practices of the holy matriarch of metamorphosis. She was found to have been blessed by her grace, leading to her to learn the Ritual of Rebirth.

After a year and a half of practice, and great progress in the teachings and beliefs of Ivaria, Seria Faustus was sent on a missionary trip to show her devotion and faith, and to help other cultures who may be in need of the blessings of Ivaria and her abilities.
Abel Montebray

## Appearance

**Hair:** Brown

**Skin:** Dark

**Eyes:** Brown

**Height:** 6’3 “

**Weight:** 189 lbs

**Noticeable Features:** A slight scar on his left brow

## Personality

Abel can sometimes pass as cold, because he has a very militaristic mindset from his time training and schooling in the East. However, the truth is that he is a very kind, polite, and gallant. He is a natural scholar and an avid reader, and has a shrewd mind for business and battle tactics. Only when he is forced to use his skills, and sometimes even his dark magic and left with no option, does he show a darker more malicious side to him—thereby demonstrating how politeness should not be mistaken for weakness.

## Abilities

* Vast Knowledge of Eastern Medicine, and Rituals
* Proficient Eastern Hand-to-Hand Combat Training
* Excellent Businessman
* Charismatic
* Secretly a Master of Necromancy
* Skilled Fisherman

## History

Born to Jesse Montebay, the third son of Archibold Montebray, and Xi an eastern woman rumored at the time to be royalty (this would later be confirmed years later). Lord Archibold struggled with understanding what to do about his mix-blood grandchild at first, and went to the east alone seeking guidance from sages and mystics. With the aid of a particularly well-known psychic he was given a vision of the future of the House of Montebray, with Abel being the Patriarch and leading the family in even further greatness than Archibold could ever dream in his lifetime.

With knowledge of what one day could be, Lord Archibold along with several Eastern Colleagues of his who were at the reading began planning for the future. Under Lord Archibolds strict guidance Abel was sent to the most strict of schools, given the best teachers and tutored by the most respectful of educators for most of his life. When he was about the age of seventeen he was sent off into the east to reside with the royal family in which he was also apart of.
In the East, Abel was further educated but not only in the ways of the world. Here he was trained in eastern medicine, and rituals. Ancient forms of magic that was considered darker than most, but both families believed in best that he have every advantage possible. He was also taught the martial arts of his family.

And that was his life, in-between Ashmoor and the East for many years until he was a full-grown man. He eventually decided to settle in Ashmoor where he would begin to become more involved in politics. His greater goals in life, however remain unknown to many.
The High Court

## Positions

*All positions of the High Court are appointed by the Chancellor. Some remain through different Chancellors and some are replaced.*

### **Chancellor**

**Alistair Sterling**

*The Chancellor is the leader of the people of Ashmoor. He is elected by The Inner Chamber and serves a term a five years with no limit on how many terms he can be elected for. In order to prevent political assassinations, should a chancellor die, his immediate heir will continue the chancellorship until election.*

### **Minister of Defense**

*The Minister of Defense is in charge of Ministry of Defense, he monitors the armed forces of Ashmoor and its defense.*

### **Minister of Justice**

*The Minister of Justice, in charge of The Ministry of Justice, is in charge of the legal affairs of the city. Oversees the city guard, the judicial systems in place, and the enforcement of laws.*

### **The Minister of the Treasury**

*The Minister of the treasury, in charge of The ministry of the Treasury, oversees the financial and trade matters of the city.*

### **The Minster of Foreign Affairs**

*The Minister of Foreign affairs, is in charge of the Ministry of diplomacy, and serves as the head ambassador.*

### **The Minister of the Inquisition**

Alexander Ravenswood

*The Minister of the Inquisition, in charge of The Ministry of the Inquisition, is tasked with the hunting of magic. Whether it be in the form of artifacts or practitioners. Part secret police part execution.*
Benedict Chamberly

## Appearance

**Hair**: long, dark brown

**Skin**: Pale

**Eyes**: Blue

**Height**: 1,86cm

**Weight**: 83kg

**Markings/Noticeable** **Features**: \*none\*

## Personality

Benedict is an emotional man.  He has seen and experienced many bad things.  Outwardly, he looks like the born aristocrat, inside he is vulnerable and swamped by the snobs that control everything.  Normally, he has himself under control and acts calmly, but he can also act offensively. He advises those higher up.

## Abilities

* Charismatic
* Usually calm
* Intelligent
* Multilingual
* Light teleportation abilities
* Paranoid

## History

Ben was raised in the poor areas, along with the slaves.

His parents died early, from then on he was on his own.  At 15, he was admitted by an Alistair, he got a fictional family name and was married into the Alistair family.

His "wife" died early.

He served as a counselor and made himself a big name.

His opinion is very important to others.

At the age of 30, he was already one of Ashmore's most respected advisers.

He quickly made a name for himself, and he also arranged a fake family for his cover.  He owns two houses in the Pearl District and a small one near the airport.

Most of his well-deserved money flowed into expanding these homes.  They all have shelters against all sorts of dangers.
Eleanor Ravenswood

## Appearance

**Hair:** Red

**Skin:** Slightly tan

**Eyes:** Hazel

**Height:** 5'3"

**Weight:** 170 lb

**Noticeable Features:** Tattoo on her chest

## Abilities

* Magical Gift: Hydrokinesis
* House History
* General business acumen
* Horse Riding

## History

The Ravenswoods are an old family in Ashmoor. Bound by the Inquisitorial Tradition, they’ve spent years hunting and killing mages, as if for sport. The family delighted in being experts in the macabre, their home decorated with the trappings of the trade.

However, not all of the Ravenswoods believed in the old ways. Take Eleanor Ravenswood, the youngest daughter of Alexander, the previous head of the family. Believed to be a bastard daughter, she stood out from her family in both her softer looks and softer views on magic. Once word of her father’s death and the destruction of the family home, she is summoned to the city to take over her family.
House Ashdown

## Overview

Once a Greater House, House Ashdown has been in decline in recent generations. A lack of ambition on the part of its heirs, and some poor trading investments reduced the size of Ashdown’s holdings and influence in the city. Ashdown is noted now primarily for scholarship and patronage of the arts. The death of its patriarch, Sir James Ashdown, has left the House and its future in the hands of his young widow, Madam Cordelia Ashdown.

## Crest

> A silver ash tree on a navy field, circled with twined ivy
>
>
Ashmoor Marauders

## Overview

Simply put, the Ashmoor Marauders are a fleet of pirate airships whom intercept and raid supply, commercial, and trade ships and even sometimes military ships. They do their own thing, though a small cut of their loot goes to the Fleet Commander. Depending who is the Fleet Commander, the cut can be higher or lower.

The Fleet Commander has their own ship which they are captain of but have command over other airships which all have their own captains as well.

## Crew Ranks

These are the rankings of each separate airship within the fleet.

### Captain

The Captain of the ship oversees the crew and all tasks. Generally the deciding factor in any and all decisions. Most Captains don't rule through fear but are usually chosen by who was capable of commanding and navigating a ship and are usually very well respected by the rest of the crew.

### First Mate / Quartermaster

First Mate / Quartermaster is a rank just below the Captain. They take control of the ship if the Captain could not perform their duties for whatever reason.

They are also in charge of food and water supplies.

### Navigator

The Navigator is in charge of navigation and piloting. It can be a hard job because some education is required and not many of those who turn to a pirating life has much for an education.

### Artillery

Artillery are leaders of small man groups, who operate artillery (durr). They watch for the safety of the crew and usually aimed the artillery themselves.

### Boatswain

Boatswains were junior officers. They are the people who supervise all activities on a ship. Depending on the size of the ship and crew, they could have one or several duties. Duties ranged from docking to provisions. They generally report to the Quartermaster.

### Crew Member

This rank is simply generic. Ranging from cooks, to surgeons, mechanics, or to simple crew members without official professions.

## Airship Specifications

Airships can vary in equipment. Where one may have cannons, others may have ballistas. Some ships are even ran through the means of a magic arcane focus where others can be ran simply through mechanical means.
Ciara Ravenswood

## Appearance

**Hair:** Black

**Skin:** Pale Caucasian

**Eyes:** Blue

**Height:** 6’2

**Weight:** 135lbs

**Noticeable Features:** A bluebird tattoo on her left shoulder. She always seems to have dark bags under her eyes.

## Personality

To many, Ciara would come across as a distant, even bored woman. She is hard to talk to, even harder to hold a conversation with, and all but impossible to impress. While she holds her own opinions, she rarely voices them and instead is focused only on one thing: Her family. Her sister and the preservation of what her parents once had are the only things that matter to her really.

## Abilities

* Combat Prowess: Ciara is generally well versed with most weaponry, though she is not a master by any means she can hold her own against untrained opponents.
* House History
* Magical Gift: Though she hides it, Ciara was born with the gift of Divination.
* Tactician
* Management skills

## History

House Ravenswood has always been a house of tradition, stoicism, and conflict. Ever since they had risen to power with the formation of the Inquisition, their emphasis has been to breed strong fighters and leaders to end the menace of magic once and for all. Every generation was to be nearly identical, with the only acceptible exception being their increasing brutality. No one ever liked the Ravenswoods, they were respected and feared for their tenacity and their ability to create children just as vicious as the adults.

Then came Ciara, who from birth was rather quiet and distant. She never seemed to be entertained by anything; not the toys the servants gave her to play with, nor the combat training she was given, nor even the wanton murder her mother craved. Instead, she was rather passive in everything she did. She failed most of her classes, never partook in conversation unless ordered to, and seemed as though she had no real will of her own. Even when her sister came into the world, the most she could manage was a slight smile.

Then, she developed seizures. Episodes in which she would collapse and spasm violently, but for her,  losing control of her body was never the scary part of the seizures. It was the visions she experienced whenever she had them. She would see terrible things; her father burning to death, her mother attacked by violent mobs, even her sister was never spared in her visions. They were always different, in length and in subject matter, but one common thread was that her family was in danger. She was in danger. Not just from what her visions told, but her family too. After all, they hunted mages… and she was one.

Years later, after continuing to fail in every pursuit and being married off to a rich nobleman from another country, news reached her of her father’s death at the flames of a mage. She knew what she had to do; protect the last person that actually mattered to her. She left her awful husband and traveled as quickly as she could back to Ashmoor, planning on ensuring her sister’s safety by any means necessary.
The Black Guard

## Overview

**Grand Master:**

The Black Guard was once the most powerful Knightly order in Ashmoor. Protecting the city from domestic and external threats. Though, it still boasts much of its strength its numbers have dwindled. With the use of firearms, the black guard and its old days of swords and armor have begun to fade. The Black Guard remains loyal to House Sterling.
House Monet

## Overview

Headed by Doctor Money, House Monet, often called House Money, has an iron grip on the medical infrastructure of Ashmoor. Owning 70% of the available tools and medicine for trade, they make it extremely difficult for local doctors to acquire needed medicine and tools then charge them exorbitant amounts of coin for the tools and medicine they're missing. This is a tactic meant to squeeze the financial life out of them so that they will be forced to join House Money's Ranks as a Benefaction, in essence have their clinic House Money sponsored. They will then be given all the resources they could need for free, but have to give up a portion of their earnings to House Money.

This, however, is one massive facade for the true trade of Money. Under the city, deep in the catacombs lies several underground compounds working on secret projects unknown even to the Ashmoor government. They openly accept willing subject for human experimentation, as well have a strict training regiment for any who enter the hidden vaults of Money knowledge. The only nods to whatever is going on down there are vague reports of attempted "Biological Peacekeepers", "Human Enhancement", and "A serum to defeat death", each accompanied by a substantial bribe to keep the government off their backs.

As well, Dr. Money has taken great care as to get in very well with all major houses, granting them free treatment whenever needed as well as personal checkups and house visits (along with the occasional pay off).

## Businesses

House Money owns a good majority of medical facilities as well as medical supply companies. It said they own a good 70% of any business in Ashmoor that has to do with the medical field.
Lunar CassaNova

## Appearance

Hair: White

Skin: Pale white

Eyes: dark pink (from an injury when blood got into her eye and stained it but didnt affect her vision)

Height: 5’5

Weight: 110lbs

Markings/Noticeable Features: a scar on her cheek and her hands are usually filthy and cut

## Personality

She is:
Quite
Shy
Very conscious
Focused

## Abilities

She knows how to build and maintain airships from one of her mothers regulars teaching her aswell as being very focused and concentrated on her work making her one of the best in her field aswell as being able to cook and clean just as good as anyone else could

## Backstory

Lunar raised in the poor streets with only her mother. Her mother herself was a whore and thats how she made her money and has Lunar, her mother kept her because of her unusual hair colour. Lunar herself wasn’t raised to be a whore quite the opposite, she was taught how to be very masculine but femine aswell. She was taught how to cook and clean but she was also taught how to build and manufacture materials by one of her mothers regulars. As she grew up her mother got more and more distant from her and soon enough she was kicked out as her mother fell for a man and she was left on the streets. She refused to become a whore so she went and found a role helping the building and maintenance of airships. She slept within the small room she was given to store her tools but since she had no where else she just made do with what she got and kept the same dress for the past two years.
Stormcutter

## Overview

Stormcutter is an old airship that has ruled the skies for what seems to have been ages. Over the past ten years or so, it has been under the control of Iris Sterling.

## Crew

**Captain**

Iris Sterling

**First Mate / Quartermaster**

**Navigator**

**Artillery**

**Boatswain**

**Crew Member**

## Airship Specifications

### General

In appearance, Stormcutter is like any other airship. However, some areas of the ship is blackened and may be a few replaced patches here and there. Said to have been caused by fire magics of the ships Captain.

### Artillery

Paixhans guns - the Paixhans gun is a gun using explosive shells. Combining the flat trajectory of a gun with an explosive shell that could rip apart and set on fire the bulkheads of other airships.

Stormcutter is armed with ten of them in total, five on each side of the ship

Cannons - Stormcutter is armed with typical cannons, in addition to the Paixhans' there are also ten cannons in total, five on each side of the ship that fire off round shots, solid spherical cast-iron shot, standard for most ships.

### Engine

Stormcutter's engine is completely mechanical, using only the best of technology that money can afford.
Reginald Monet

## Appearance

**Hair:** Black

**Skin:** Pale Gray

**Eyes:** Light Brown

**Height:** 5’8”

**Weight:** 160 pounds

**Noticeable Features:** None

## Personality

A very straightforward man, with little to hold back. Due to self testing in the catacombs, he has seemingly halted his aging years ago. He has the mental fortitude to make cutthroat decisions with seemingly no remorse. This is not a Facade, Dr. Money is simply a horrible human being. He is aware of this fact too, as he constantly tries to steer Ms. Hegwig away from the life he leads.

## Abilities

He has a high proficiency in anything medical related, almost seeming to be a magic user with how effective his treatments are. He also has far greater speed, strength, and dexterity than he shows, but actively keeps that a secret. He is also a very shrewd businessman, able to plan and execute the fall of rivals with ease.

## History

Dr. Money was originally an immigrant, working small. After being taken in and trained by a clinic when he had nothing, he used that knowledge to grow his wealth. Through financial maneuvering (including the slow monopolization of medical imports from other cities), he came to rise as one of the more wealthy figures in Ashmoore. Eventually forming his own house as a means to make money, he was soon tempted by the darker parts of medicine and science. As the years went by and he continued to coerce and shut down other doctors, he grew his house into a mini empire and now uses it as his platform to conduct whatever crazy experiments he so desires.