recursal/Fanatic-Fandom huggingface dataset:
死体

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『Graveyard Keeper』では、死体は重要で特別なアイテムです。

死体は、解剖したり、墓場の質の為に古い墓場に埋葬したり、火葬を行ったり、町に繋がる川に投げ込むことができます。

質

死体の質は、白い頭蓋骨と赤い頭蓋骨のアイコンの数によります。
その数は生前の善行と罪を表しています。
さらに、死体が処理されるまでに徐々に腐敗して蓄積する緑の頭蓋骨もあります。

死体の質の初期値はランダムで、4～6の白い頭蓋骨と2～4の赤い頭蓋骨からなります。

頭蓋骨は安置所の 準備場所で体の部位を抽出したり、 死体保存テーブルで死体保存液を注入することで変化します。
死体の質の最大値は12で、その評価を達成することは可能です。

死体の質は、死体が墓場に埋葬されるとき、墓場の質に影響します。

白い頭蓋骨は、1つにつき1ポイントとなり、墓場の質を上げるための役割をします。

赤い頭蓋骨は、1つにつき-1ポイントとなり、墓場の質を下げる要因となります。

関連墓場の質

腐敗
--

死体の腐敗は、安置所に到着時から始まり、安置所内では減速し、パレットに置かれた場合には腐敗が止まります。

腐敗速度は、外気の場合およそ20秒で1％下がり、安置所内はおよそ40秒で1％下がります。

死体の腐敗が90％に達した場合、緑の頭蓋骨が1つとなります。

死体の腐敗が0％に達すると、白い頭蓋骨はなくなり、埋葬されている墓場の質は常にゼロになります。

緑の頭蓋骨は、白い頭蓋骨を塗り変える、解剖や死体保存の処理を行っても消える事はありません。

解剖
--

解剖は、安置所の 準備場所や 準備場所IIに死体を置いて、死体から身体部位を抽出します。

各臓器は、抽出することによって死体がもつ赤い頭蓋骨と白い頭蓋骨の評価の増減変化を起こします。

抽出可能な部位とその変化は以下の通りです。

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 脳、心臓、および腸を取り除た変化は、死体が操作されたときに決定される。したがって、操作に納得がいかないと感じた場合、データロードしなおして同じ死体袋をやり直すことは可能です。
2. ↑ 2.0 2.1 2.2 審問官のクエストを受注したあとの死体に一定確率で発生する。

## 死体保存

死体をテーブルに置き、死体保存液を注入して死体の特性を変化させることができます。

死体保存液は一種類につき一度しか注入できません。

関連：安置所・白い頭蓋骨が１２の死体作成
埋葬
--

詳細については、墓場のページを参照してください。

火葬
--

テクノロジーの火葬を修得している場合、火葬場で死体を燃やすことができます。

 死体を焼却するための設備を作成し、そこに死体を置いて着火すると30秒ほどで焼却が完了します。

 埋葬証明証 (1)、 塩 (1)、 灰 (5)を入手できます。

投棄
--

川へ死体を投げ捨てることができます。
 埋葬証明証は手に入りませんが、火葬を行えない場合の墓場の質を下げないための救済処置になります。
現在のところペナルティ等はありません。

関連:チュートリアルクエスト
釣り

最終編集：AgodashiUdon（2018-09-01 06:01:36）

*この記事は情報不足です。 あなたが情報を加筆することでGraveyard Keeper Wikiを手助けすることができます。 by expanding it.*

**釣り**を始めるには、釣り竿を灯台守から購入する必要があります。
そして釣り竿を持った状態で、釣りスポットに向かい釣りを開始します。

釣りはミニゲームになっています。

1. 釣り場のスポットで釣りを開始する。
2. 釣り餌を選択し、キャスティングする（釣り針を投げる）。
3. 左クリック（ボタン）の長押しキャスティング距離を調整し、離すとそこに決定する。
4. 画面の浮きが沈むタイミングで左クリック（ボタン）してフッキングする。
（魚が釣れずエネルギー消費のみすることがあります）
5. 魚が掛かるとバーが表示され、左クリック（ボタン）を押すことでバーが上がるので、魚に合わさるよう調節してゲージをためる。

釣れる魚の種類は、釣り場や釣り餌によって変わります。

## 釣り餌

  ガッジョン | 釣り

  宝石の疑似餌 | 灯台守がステージIIIで販売

## 釣り竿

使用する釣り竿の種類は、釣れる魚の種類や品質に大きく影響する可能性があります。

## 釣り場

ゲームには5つの釣り場があります。

 沼
 村
 海
 川

魚

魚は特定の釣り餌、特定の釣り場、特定の釣り竿、特定の時刻に釣れる種類が変わります。
以下は、特定の魚が釣れることができる表です。
釣り餌の選択時には、必ずその魚が釣れるというわけではありません。
魚のチャンスの割合は、その地域の他の魚に基づいています。
つまり、時刻、釣り場、キャストレンジ、釣り竿の選択、使用された釣り餌に基づいて非常に異なることがあります。
Battleground

The **Battleground** is where combat takes place between Squads. Battlegrounds can vary in size (number of Tiles), composition (elevation, Tiles) and victory conditions.

## Size

The size of the Battleground determines how many Tiles are available to interact with. The larger the size of the Battleground, the longer it will take to reach the other side of the map.

## Elevation

Elevation determines your Champ's line of sight radius, which affects its attack/ability range. The Squire's Pushback and Knight's Knockback abilities are also affected by elevation. Knocking an enemy Champ into higher elevation or another Champ causes the target to be stunned.

## Tiles

There are different types of Tiles on the Battleground. These Tiles have different functions and bonuses. Controllers are also able to grant different properties to Tiles.

 Spawn Tile | Champs respawn on these Tiles after dying
作業場

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*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

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 構築可能: | 可能

**作業場**はあなたの家のすぐ南にあり、ほとんどの作業台を建設できます。

作業場は墓場のスペースを拡張がなければ狭いので、作業台を慎重に配置することをお勧めします。
作業場は、すでに設置している薪置き場と石置き場を含む6x10の領域、11x6の領域、および左下の6x5の領域が遮られた15x9の領域のような形をしています。

## 設計台

1. ↑ これは回転可能ではなく、他のアイテムの周りに配置するのに不便なほど大きいことに注意してください。
Undead Tank Brigade

## Introduction

Lots of blue undeads,
very powerful if used right!
As you can see the front line is filled with very tanky units, whitch is pretty much what you want.
You can replace the Revenant with a Axeman if you really want to, you just want a tank that damages multiple enemies.
I prefer a Revenant due to the fact it's damaging component only takes 4 energies, a unique feature.
If you have a spare Ghoul you can use that instead of the Corruptor;
just try to upgrade him as soon as possible.

## Strategies

I found after messing around with this squad a lot, Alchemist caused a lot of trouble even though I didn't lose it was hard. So it may be good to send in a Corruptor, or a Revenant and kill fim fast due to the Alchemist's rather low health. Now, on the Revenant maybe try to hold back on him during the final rounds like when your opponent gets 8-9 kills, and only use him on a good chance to rush in and kill. This is because you usually send in Revenant for a possible suicide mission; as in when your surrounded by Archers and Axemen. During the early rounds this is fine cause he puts in a lot of damage output. This sets the Corruptor up to rush in a chop down a few units and get him stacked up. Corruptor just goes crazy after that. All the while the knight is pushing back units kinda controlling them; you'll push them back with your wall of mass tankers. Kill anyone/push back champs that try to get through the wall. Always keep your support right behind you killer tanks. One thing to note is have the Engineer kinda in front of the Cleric due to the fact that Cleric has amazing range and Engineer just plain doesn't. Use the Reaper on high ground to send a confusing nuke on a tank, that can always make a opponent panic. As your Corruptor just nails enemies, though this goes against some strategies my play style is sometimes kill a few tanks; keeps the opponent a little shy. The Engineer really ties the squad together making it more fluid. I know this is a lot to take in but a little practice will just make your gaming more instinctive, but always think in this game!

## Contributors

Thanks Rosalia for helping me and battling me!
My game name is Azae, Wiki name is Azae2oo1 I made this squad have fun with it ( not done gonna work on this more)
安置所

*安置所*は、ゲーム開始時に見られる重要な領域のひとつです。
主にここでロバから運ばれてくる死体を処理していくことになります。

運ばれてきた死体は、川に死体を投げたり、火葬したり、教会の墓場に埋葬したりできますが、まずは死体を最初に安置所で解剖や死体保存したりと、処理することをすすめます。

また、安置所はジェリーが滞在している場所でもあります。

配達
--

死体の数が安置所の容量を超えない限り、ロバは毎日死体を配達します。
ただしあなたが教会を開いた後はロバはストライキを行うため、配達にはいくつかの条件が加わります。

また、外にある ファイル:Corpse chute item.png死体投げ込み口を修理することで、死体到着時に外気に触れる前に安置所に死体を移動することができます。

容量
--

死体は安置所の外にいるときでも容積として数えられます。
死体が完全に埋葬されたり、火葬場で着火したり、川に投げ込まれたりすると、安置所の容量が減ります。

## 腐敗速度

安置所内の死体は、外の死体よりゆっくり腐敗します。
パレットの上の死体は、腐敗するのを止めます。

腐敗についての詳細は腐敗を参照してください。

## 作業台

解剖
--

死体の評価に関する記事は死体を参照してください。
準備場所に死体を置いて、死体から身体部位を抽出します。
各臓器は、抽出することによって死体がもつ赤い頭蓋骨と白い頭蓋骨の評価の増減変化を起こします。

抽出可能な部位とその変化は以下の通りです。

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 脳、心臓、および腸を取り除た変化は、死体が操作されたときに決定される。したがって、操作に納得がいかないと感じた場合、データロードしなおして同じ死体袋をやり直すことは可能です。
2. ↑ 2.0 2.1 2.2 審問官のクエストを受注したあとの死体に一定確率で発生する。

## 死体保存

死体をテーブルに置き、死体保存液を注入して死体の特性を変化させることができます。

死体保存液は一種類につき一度しか注入できません。

死体保存液のレシピの詳細は死体保存液を参照してください。
ブドウ

最終編集：Syakep（2020-02-13 18:02:19）

Grapes are a form of crop which can be grown from grape seeds in the vineyard. Alternatively they can be purchased from the Merchant. Grapes are an improvable crop, meaning they have a variety of quality levels and can be improved with fertilizer. The quality of the grapes will effect the quality of the products made from it. See the page on farming for more information on how crops are grown and improved.

品質
--

 銅

## レシピ

  Grapes (?)
 Grape seed (?)
 Crop waste (?)

## クラフト

  Grape pie (2) |  Pastry dough (1)

研究
--

 50 |  Faith (5)   Science (5) | -1 | Not decomposable
インク

最終編集：AgodashiUdon（2018-09-01 08:20:35）

Ink can be made by combining 黒いペンキ・水・and フラスコ in the church workbench and requires the Writing Supplies テクノロジー.
Alternatively it can be purchased from the 占星術師 for 2 50.
A bottle of ink is required to complete ヴァグナー the Actor's request for writing supplies so that he can write a poem to ミスチャーム.
For each bottle of ink it's possible to craft 3x ペンとインク which are used for writing.

## レシピ

  **インク** (5) |  黒いペンキ (1)
 フラスコ (1)
 水 (1)

## クラフト

  ペンとインク (3) |  羽根 (3)
 **インク** (1)
Tinker

The Tinker is a human who uses his technical genius to make things explode. Corner him and he'll swing his wrench in defense, but give him some time and he'll assemble a mine with whatever spare parts are lying around.

With his ability to detonate from anywhere on the battlefield the Tinker is excellent at offensively controlling the battlefield. Since different parts of the battlefield confer different advantages, gaining control with the judicious use of mines can ensure victory.

## Abilities

 **Range:** | 1

The Tinker swings a wrench and knocks an enemy upside the head.

 **Range:** | 2

The Tinker pushes a giant button with glee, detonating any mines on the battlefield.
* Also detonates engineer's energy mine.

 **Range:** | 2

The Tinker throws down a small explosive made from spare parts and explosive chemicals. The fuse doesn't last forever, though.
* Explodes on step over or after 80 seconds, dealing 100% damage to triggering unit.
* Deals 50% damage to adjacent champs.
* Can damage friendly units.
ダンジョン

最終編集：AgodashiUdon（2018-09-05 13:31:16）

**ダンジョン**は、プレイヤーが1フロアづつ下に進んでいく構成になっています。

深く進むにつれて、難易度が高くなります。

## ダンジョンに入る準備

ダンジョンは、我が家の地下室と教会の下のトンネルの間にある、ゲートの先の生贄の場にあります。

プレイヤーが初めて地下室に入ると、 障害物の先でゲートを開こうとするスネークのイベントが起きます。

ゲートを開くにはクエストを受ける必要があり、まずは 障害物を取り除き、 信仰 (5)を持ち、の時にスネークに会う必要があります。

そしてスネークに会い、指示を受け占星術師のクエストを手伝い、 研究テーブルで カギの使用説明書と 墓守のカギを調べると、 Active keyが生成されます。

 Active keyをスネークに渡すと、イベントが始まります。
その後、プレイヤーは占星術師のクエストで尋ねられた近くのテーブルにある日記に近づきます。
しかし、プレイヤーは150のダメージを与える罠で焼かれます。
リスポーンの後スネークはプレイヤーの不死身について話し、彼の代わりにダンジョンに入り、 血に濡れたクギ (5)と 血の入ったバケツ (5)を回収するように頼んできます。

プレイヤーを焼却した罠は無効になっており、占星術師のクエストで尋ねられた日記を入手することができます。

## フロアについて

ダンジョンは15階あり、レイアウトはゲーム作成時に生成されます。

1フロアのすべてのモンスターが倒されるまで、次のフロアに行くことができません。

モンスターを残したままダンジョンを出て、再び入るとモンスターの体力は回復するが、モンスターはリスポーンしません。

最後のモンスターが倒されると、すぐに次のフロアのロックが解除されます。

10階の終わりにゲートがあります。ゲートのロックを解除するには鍵が必要と思うので、スネークに訊ねてください。

あなたが最初にダンジョンのロック解除したときにスネークから受け取った 墓守のカギは、このゲートのロックを解除するのに使用される正しい鍵ではありません。

## ドロップ

ダンジョンには壷や樽があり、破壊するとアイテムを落とすことがあります。

ダンジョンの5階では、次の階への道を含む部屋に 血の入ったバケツがあり、フロアをクリアしなくても入手することができます。

 金属スクラップ (1-3)
作物の種 (1)
 クギ (1)
作物の種 (1)

5階、各々のレベルは、銀/金/ダイヤモンド8/8/4の鉱脈があります。
教会の作業台

最終編集：AgodashiUdon（2018-08-26 08:20:46）

 回転の不可 | No

The church workbench is where you can make paper・book bindings・fertilizer・and embalming liquids.

## レシピ

### その他

  血の入ったバケツ (1) |  たて切り丸太材 (3)
 血液 (10)
 エネルギーの秘薬 (1)
 エネルギーの秘薬 (2)
 成長強化剤 (1)
 味強化剤 (2)

### 教会

 ミツロウ (2)
 麻ヒモ (1)
  ロウソク（３） (2) |  脂肪 (2)
 ミツロウ (2)
 白いペンキ (3)
  ロウソク（４） (2) |  ミツロウ (2)
 白いペンキ (3)
 麻ヒモ (1)
  お香 (2) |  消臭剤 (1) | 5 | Provides 1 when burned.
酸性液

最終編集：Mustache-gpuser（2018-09-12 13:35:28）

酸性液 can be obtained by either purchasing it from Clotho the witch (tier 1), or through the practice of Alchemy at the alchemy workbench (tier II). Its primary use relates to the production of the embalming fluid acid injection. It also has a one-time use during the Astrologer's quest in order to read some of the damaged sections of the keepers journal.
ニンジン

最終編集：Mustache-gpuser（2018-09-07 01:32:12）

Carrots are a form of crop which can be grown from carrot seeds in the garden below the workyard known as the Kitchen Garden. Alternatively they can be purchased from the Farmer. 12 carrots are necessary to fulfill the Merchant's quest. Carrots are demanded by Donkey as payment to deliver corpses after a certain point. Carrots are not an improvable crop, meaning they do not have a variety of quality levels and cannot be improved with fertilizer. They can only be made to grow faster. See the page on farming for more information on how crops are grown and improved. Studying ニンジン at the Study table will give you 10.

## Alchemy

Carrots can be decomposed to 体力の溶液 with the 手混ぜ器. Having unlocked Master of Alchemy produces one additional reagent at the workstation.
Release date

*This article is a stub. You can help Resuffer: Down the Rabbit Hole Wiki by expanding it.*

This page contains the **release information** for *Resuffer: Down the Rabbit Hole*.

## Release date

Resuffer: Down the Rabbit Hole will release **Q2 2020**.

## Release information

Resuffer will be initially released through Steam for Windows PCs. Support for Mac through Steam, Nintendo Switch, and PlayStation 4 is also planned.

## See also

* How to play guide for Resuffer: Down the Rabbit Hole
* System requirements
Revenant

With its cold stare and icy armor, this member of the Undead is an intimidating force on the battlefield.

Adorned with a regenerating belt of lethal ice shards, the Revenant is poised to take down opposing squads' most powerful champs at anytime. Deploying a crippling frost to its enemies, his attacks double in strength, shattering opponents with its deadly attacks.

## Abilities

 **Range:** | 1

The Revenant thrusts an ice shard toward an opponent.

 **Range:** | 1

The Revenant releases the ice shards around its waist, hitting the enemies around it and chilling them.
* Affects adjacent enemies, not diagonal ones.
* Units hit by this attack are frosted, a debuff that lasts until the unit dies.
* Frosted units take double damage from frost attacks, and are frozen in place if hit with 2 frost attacks.

 **Range:** | 3

Using dark magic, the Revenant teleports to a spot on the battlefield and lets loose a quick burst of ice.
* Cannot teleport onto a unit.
* Units hit by this attack are frosted, a debuff that lasts until the unit dies.
* Frosted units take double damage from frost attacks, and are frozen in place if hit with 2 frost attacks.
錬金術

最終編集：AgodashiUdon（2018-08-31 13:10:27）

*この記事は情報不足です。 あなたが情報を加筆することでGraveyard Keeper Wikiを手助けすることができます。 by expanding it.*

## 素材の生成

すべてのアイテムを 研究テーブル調べると研究が完了状態となり、粉、溶液、エキスの形態で腐敗化（分解）が可能か表示されます。それぞれの形態を生成するためにはそれぞれの作業台が必要になります。

* 粉は 錬金術ミルで処理され、粉が生成されます。
* 溶液は 手混ぜ器で処理され、溶液が生成されます。
* エキスは 蒸留キューブや 蒸留キューブIIで処理され、エキスが生成されます。

アイテムはさまざまな方法で処理されますが、アイテムは1つの属性しか持つことができません。

形態
--

現在、8つの形態が対になっています。
体力：毒、平静：混沌、加速：減速、生命：死。
物質は多くの方法で処理されますが、物質は1つの要素しか持てません。

## 錬金術作業台（ステージI）

**錬金術作業台（ステージI）**は、粉や溶液、他の材料を選んで混合させることができます。
組み合わせを失敗した場合、 粘っこい物体を生み出します。

注：必要な材料は、左のスロットから右のスロットの順に選んでいきます。

## 錬金術作業台（ステージII）

**錬金術作業台（ステージII）**は、粉と溶液とエキスを選んで混合させることができます。
組み合わせを失敗した場合、 粘っこい物体を生み出します。

注：必要な材料は、左のスロットから右のスロットの順に選んでいきます。

履歴
--

* 1.029: 速度のポーションの効果動作修正とレシピの変更
Graveyard Keeper Wiki/Top section

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Graveyard Keeperってどんなゲーム？

Graveyard Keeperは、今年の最もずさんな中世の墓地経営シミュレーションです。コスト削減の近道を見つけながら、自分の墓地を建設＆管理し、 魔女を燃やす祭りをエンターテイメントに拡大し、村人を怖がらせ、教会に出席させます。これは資本主義のゲームであり、繁栄するビジネスを構築するために必要なことは何でもやりましょう。

 Graveyard KeeperはLazy Bear Gamesによって作成され、tinyBuildによって公開されました。
Widget

When energy tiles began appearing all over Tetra, one of them cropped up underneath a broken and powerless machine. The energy tile, as fate would have it, gave the Widget the energy it needed to reactivate. However, the surge of energy was too much for the ancient rustbucket, damaging a few essential processors and motherboards. This energy tile turned a once helpful service robot into a murdering machine!

In battle, the Widget can defend itself with great success using the energy it has collected from being reactivated, and even boost its processing by doing so. The Widget can also let loose an ion blast that can send enemies flying, particularly if they are ready and raring to fight.

## Abilities

 **Range:** | 1

The Widget smashes an opponent with plated arms.

 **Duration:** | 1 attack (Shield) Until Death (Regen)

The Widget uses some of its collected energy to create a shield around it, protecting it from one attack. In addition, the small shield actually boosts the Widget's circuitry, letting it recover from actions more quickly.
* Nullifies 1 targeted attack per cast.
* Boosts Energy regen by 20% per cast. Max stacks: 3

 **Range:** | 1

Charging a hidden cannon, the Widget aims and fires a charged ionic blast at an enemy, dealing more damage if the enemy was readying for a powerful attack!
* Deals more damage to enemies with higher Energy.
設計図

最終編集：AgodashiUdon（2018-08-23 13:51:34）

このページは作業台の簡単なリストです。

コストとレシピの完全なリストについては、作業台を参照してください。

## 作業場

 物入れ箱

 石置き場

 薪置き場

 墓場のスペースを拡張

 鉄鉱石置場

 石材カッター

 石材カッターII

 炉

 炉II

 炉Ⅲ

 木の打ち付け台

 金床

 金床II

 木工作業台

 木工作業台II

 ワインプレス機

 ソーホース

 丸ノコ

 薪割り場所

 ろくろ

 紙プレス機

 宝飾テーブル

 井戸

 物入れ箱

 石置き場

 薪置き場

 墓場のスペースを拡張

 鉄鉱石置場

 石材カッター

 石材カッターII

 炉

 炉II

 炉Ⅲ

 木の打ち付け台

 金床

 金床II

 木工作業台

 木工作業台II

 ワインプレス機

 ソーホース

 丸ノコ

 薪割り場所

 ろくろ

 紙プレス機

 宝飾テーブル

 井戸

## 我が家

 物入れ

 オーブン

 調理テーブル
 物入れ

 オーブン

 調理テーブル
## 地下室

 地下室の作業台

 物入れ箱

 醸造台

 ワインプレス機

 ファイル:Winemaking barrel item.pngワイン醸造樽

 障害物

 酒醸造台

 発酵樽

 地下室の作業台

 物入れ箱

 醸造台

 ワインプレス機

 ファイル:Winemaking barrel item.pngワイン醸造樽

 障害物

 酒醸造台

 発酵樽

## 安置所

 準備場所

 パレット

 死体保存テーブル

 準備場所II

 二重パレット

 死体保存テーブルII

 死体安置棚

 冷蔵パレット

 ファイル:Corpse chute item.png死体投げ込み口

 障害物

 準備場所

 パレット

 死体保存テーブル

 準備場所II

 二重パレット

 死体保存テーブルII

 死体安置棚

 冷蔵パレット

 ファイル:Corpse chute item.png死体投げ込み口

 障害物

## 錬金術研究室

 物入れ箱

 研究テーブル

 錬金術作業台（ステージI）

 錬金術作業台（ステージII）

 手混ぜ器

 錬金術ミル

 蒸留キューブ

 教会の作業台

 錬金ラック

 蒸留キューブII

 机

 机II

 巻物棚

 本棚

 印刷機

 印刷機II

 障害物

 物入れ箱

 研究テーブル

 錬金術作業台（ステージI）

 錬金術作業台（ステージII）

 手混ぜ器

 錬金術ミル

 蒸留キューブ

 教会の作業台

 錬金ラック

 蒸留キューブII

 机

 机II

 巻物棚

 本棚

 印刷機

 印刷機II

 障害物

## 生贄の場

 暗黒風の机

 Crucified skeleton

 Crucified skeleton on the wall

 Blood fountain

 壁の頭がい骨

 柱の頭がい骨

 暗黒風の机

 Crucified skeleton

 Crucified skeleton on the wall

 Blood fountain

 壁の頭がい骨

 柱の頭がい骨

畑

 物入れ箱

 空っぽの花壇

 木の棒を使った花壇

 肥料コンポスト

 梱包テーブル

 物入れ箱

 空っぽの花壇

 木の棒を使った花壇

 肥料コンポスト

 梱包テーブル

## 果樹園

 リンゴの木の設置場所

 ベリーの茂みの設置場所

 リンゴの木の設置場所

 ベリーの茂みの設置場所

## ブドウ畑

 ブドウ畑の作業台

 ツタ用の支柱

 ブドウ畑の作業台

 ツタ用の支柱

## 養蜂場

 壊れた養蜂台

 ハチの巣

 壊れた養蜂台

 ハチの巣

教会
--

 教会の木の祭壇

 教会の石の祭壇

 香炉

 懺悔室

 懺悔室II

 燭台I

 燭台II

 燭台Ⅲ

 教会ベンチ

 柔らかな教会ベンチ

 ステンドグラスの窓

 Donation box

 教会の木の祭壇

 教会の石の祭壇

 香炉

 懺悔室

 懺悔室II

 燭台I

 燭台II

 燭台Ⅲ

 教会ベンチ

 柔らかな教会ベンチ

 ステンドグラスの窓

 Donation box

墓地
--

 墓所

 花壇

 物入れ箱

 芝生

 ランタン

 Marble flagstones

 木の礼拝堂

 石の礼拝堂

 石の納骨堂

 大理石の納骨堂

 墓所

 花壇

 物入れ箱

 芝生

 ランタン

 Marble flagstones

 木の礼拝堂

 石の礼拝堂

 石の納骨堂

 大理石の納骨堂

## 火葬場

 物入れ箱

 死体を焼却するための設備

 物入れ箱

 死体を焼却するための設備

麦畑
--

 製粉機

 製粉機

障害
--

 石の橋

 沼の橋

 障害物

 石の橋

 沼の橋

 障害物

## 採石場

 物入れ箱

 石置き場

 鉄鉱石置場

 石材カッター

 石材カッターII

 炉

 炉II

 炉Ⅲ

 木の打ち付け台

 金床

 金床II

 ろくろ

 物入れ箱

 石置き場

 鉄鉱石置場

 石材カッター

 石材カッターII

 炉

 炉II

 炉Ⅲ

 木の打ち付け台

 金床

 金床II

 ろくろ
Sunsear

Hurling flames at her enemies and boosting her allies, the Sunsear leaves the battlegrounds scorched in her wake. Whether melting down the frozen undead or searing off the flesh from the living, she will not stop until everyone has felt her wrath.

After years of harnessing the sun's power, she has learned to transfer the power of the sun to her allies and incinerate her foes! The Sunsear is capable of adding fire damage to the other members of her squad and when she sees her enemies clustering, she sparks a chain flame, rendering both targets into ashes.

## Abilities

 **Range:** | 2

The Sunsear forms a small, but potent fireball in her hands, throwing it at an enemy.

 **Range:** | 3

Through years of training, the Sunsear can redirect her power of the sun onto her allies' weapons. Enchant target ally's next 3 basic attacks with +50 magical, fire damage.
* Enchants target's next 3 basic attacks with +50 attack.
* Damage is calculated twice: one for basic attack and another for Fire Enchant attack.

 **Range:** | 3

The Sunsear puts a spin on this large fireball. It hurtles to an opponent, hitting them with such force that it bounces to a nearby enemy as well before finally dissipating. Hurl flames at target enemy. Deals half damage to another enemy adjacent to it.
* First hit of the chain is a standard targeted attack. The second, however, is an AoE attack and cannot be dodged.
* Second attack has range of 1 and does not travel diagonally.
* Second target chosen randomly.
* Attack bounces even if first hit kills target.
調理

最終編集：AgodashiUdon（2018-08-31 13:57:59）

This page lists foods that can be crafted at home.

## 調理テーブル

Unlike the Oven・the Cooking Table does not produce edible food・and uses energy to make food components.

Note: Also prepares fish.

## オーブン

オーブン production does not require energy・it uses Fuel produced by first two recipes
The Oven prepares food in seconds.
Some items can be crafted at 3 Quality Levels. Copper・Silver・and Gold stars. They yield different energy amounts when consumed.
Bard

This chubby Chibbet never really paid attention in music class but he did learn the brown note. Born with an unusually large set of lungs, the Bard can produce deafening notes so loud that even the deaf will be begging him to stop.

Armed with a custom sousaphone made to fit around his rotund belly, the Bard blows deafening blasts, causing temporary deafness to all those in range.

## Abilities

 **Range:** | 1

Serenade the enemy with pain.

 **Range:** | 1.5

Blow a deafening blast, damaging and silencing enemies for 11 seconds.
* Prevents target(s) from using their 4 or 5 tick abilities.
* Deals 100% damage to all adjacent tiles and 50% damage to diagonal tiles.

 **Range:** | 1

The Bard breathes deep and plays a rare note, producing the resulting sound into a destructive cone.
* Targets an adjacent tile and 3 behind it.
* 100% damage to the first target and 50% damage to targets behind it.
Pestilent

This vile creature has reanimated with its sole purpose to raise terror on the battleground.

The brutal Pestilent bludgeons his foes with his giant claw and grows stronger from chomping the flesh off of his enemies. Occasionally suffering from indigestion, the Pestilent's bile is toxic to its enemies, slowing melting them away.

## Abilities

 **Range:** | 1

Pounds a target with its giant claw.

 **Range:** | 1

The Pestilent sinks its teeth into an enemy and bites a chunk off, healing itself in the process.
* Biting a bush laid by Planter/Wilder will not heal Pestilent.
* Turrets placed by Constructor may also not heal (yet to be confirmed).

 **Range:** | 1

The Pestilent's indigestion gets the better of it. It spews noxious bile on an opponent. It does not wash off easily.
* Reduces unit's HP by 10/tick down to 1.
* Cannot be used to kill a unit.
Fire Spell Nuking

## Introduction

This squard plays 5 tier II champs and 1 tier I champ. The strategy involves 1 nuker, 1 flanker, 2 healers, and 2 frontliners.
Battles with this squad usually start first because of the two frontliners but as the battle goes on the pace slows down. In the strategy section, i will go into depth of how you move each champ into the best possible position to maximize your army.

## Strategies

The main idea of this squad is use your pestilent and alchemist to the fullest. You want to take over the tile control especially in the middle.

The first thing to do is move your pestilent and your knight towards the middle. Make sure you put the pestilent in the middle so he can grab that middle tile and have the knight which I run on the right side be adjacent to the pestilent. The pestilent goes on the energy because it can regenerate to get its  which poisons the enemy to bring his health down. The knight goes to the side because usually your opponent will go for their middle tile on their side and you want to use that  to push it off. Some people like the squire over the knight due to regeneration, but the knight's health is good enough that it can withstand some hits.

After moving the two frontliners up towards the middle, you want the alchemist to quickly jump behind the knight to grab that energy tile that allows you start doing serious damage early because your opponent might still be trying to get in the position they want. Also move the bandit which is a flanker towards the enemy lines in order to put serious pressure on the opponents champs because of the bandit's  move. Finally move your apprentice and cleric up a few spots because you need your cleric to find a energy tile in order to heal everyone. Also the apprentice wants to get behind that pestilent because if your opponent has a knight he can push you back off that energy tile.

The goal is to get those two center energy tiles on the map to really control them by using the pestilent and alchemist with its  and . Using the cleric's  on the pestilent allows the pestilent to keep spitting acid on your opponents making them lose health. Not only can the apprentice heal the other champs, but combined with the oil burst, the  can be used to kill champs. With all the attention on the pestilent and the middle, the bandit is allowed to do his damage in enemy lines because everyone's focus will be on something else

## Champs Combinations

The combo of the pestilent and alchemist real go well together because while the pestilent is slowly draining the health of the opponent, the alchemist can thrown down the oil and its grenade to make a deadly combo. Also the oil and the fire spell of the apprentice really go good together when you do not need her to do healing.

The cleric is able to make sure the pestilent can stay alive in order to spit acid because of the cleric's holy shield and healing abilities. Also the bandit has a shield ability so, you will have two champs with shield protection.
Rabbits With Guns!

## Introduction

Hi my name is Ryu and I am about to show you the worlds greatest idea "rabbits" with "guns" behold as your furry and cute little settlers turn into rabbits wielding rocket launchers!
Before you ask this is totally's not a troll page But don't hold me for a promise

## Strategies

One strategy you can do is stand still and just charge your energy and shoot who ever comes to you, cause your have a gun and your a rabbit army.
the second strategy you can do is just run to every energy spot shooting whoever has the lowest health like a complete pro.
the third and last strategy you can do is play the game properly and use the rabbits in a normal comp and move em normally and attack one guy at a time or 2-5 people at once Cause there is no limit to technical damage!

File:Rabbits With Guns! squad.jpg
Shadow77113's Guide to Fighters/Offtanks

# Introduction

* These units are classified as to how I use them. Some of them share the tags that Quark Games has given them, but I have classified to how I see fit.

The Fighter/Offtank class has always been an interesting archetype in games. The Fighters/Offtanks are nicely balanced while fitting some niche compositions. Now you may be wondering what makes a unit a Fighter/Offtank. Well the units in this catagroy have health pools around 400 Health along with one defensive stat really high and one stat very low. This class is full of self buffs and debuffs. Some in this class have strong self sustain, while others bring a lot of damage. All of the units in this class are melee, making a Chaser both friend and foe to those in this class. When building your compistions try to stick to 2 of these guys. Having 3 can pushing your lucky. While these guys are tanky, you risk your units getting kited around. If you do look to run more than 2, add a Chaser.

# Widget

The Widget is the grunt of the Mech line. This little guy stomps around the battlefield with it's Energy Shield, all while punishing units that hoard energy with its Energy Cannon. The Widget is a tech Fighter. The Widget has a health pool of 370 and 15 phyiscal, 5 magic, and 20 tech defenses. The Widget has a good kit to get into the mix and fight. This all comes from the Widget's 4 tick, Energy Shield. Energy Shield provides the Widget with a shield that reduces the damage of the next attack by 50%. The second effect of this 4 tick is, the Widget gains a 20% energy regan
Alchemist

The Alchemist has abandoned his pursuits to transform metals into gold and instead brews malignant concoctions to destroy his enemies. Hurling flasks of acid, the Alchemist spreads a deadly poison on anyone who crosses him.

Forgoing mines for grenades, he is able to use different grenades for different effects, ensuring that his mere presence dissuades enemies from clustering. Use the Alchemist when you have other fire damage dealers on the squad, as his debuff helps maximize their damage.

## Abilities

 **Range:** | 3

The Alchemist lobs a flask that spills acid on opponents.

 **Range:** | 3

The Alchemist throws a vial of oil, covering the tile (or opponent) it hits with the slick substance.
* If tile is empty grenade will explode after .5 ticks, spreading oil to all adjacent enemies.

 **Range:** | 3

Throw a fire grenade, dealing damage to all nearby Champs.
* Ignites Oil Burst.
* If tile is empty, Ubernade will explode after .5 ticks, dealing damage and igniting oil to all adjacent enemies.
Epic Kiting

## Introduction

This Squad makes your opponent think twice before getting within range. The Squire is used to push enemies back while your Vagabonds pelt them with rocks.

## Strategy

Squires should stay defensive and be used to push enemies back. Hold the high ground and Energy Tiles with the Vagabonds to keep a consistant stream of damage. Target their healers and heavy damage dealers with the Vagabonds.
Wilder

The Wilder scurries around the battleground tossing giant seeds at his enemies and planting weeds that ensnare anyone foolish enough to step on them.

This brave Chibbet sneaks across enemy lines to learn enemy weaknesses, allowing more powerful allies to wreak havoc on their opposing Champs.

## Abilities

 **Range:** | 3

The Wilder throws a large seed at the enemy with surprisingly strength.

 **Duration:** | 3 ticks.

The Wilder knows how to spot weaknesses in the enemy. It finds these weak spots and lets its allies know where to attack. Spot weaknesses to amplify damage taken by target(s) by 30%.
* Affected units take 30% more damage.
* Ability hits all enemies in a 3 tile line from Wilder.

 **Range:** | 2

The Wilder plants a quick-growing seed in the ground, which sprouts into a mass of thorny weeds that tangle any unfortunate unit caught in it.Plant weed on a square. Champs caught by weed lose energy and take damage.
* Deals damage every .5 ticks
* Drains unit's energy upon entering.
* Weed has 2HP, 1HP lost on attack, regardless of strength of the attack.
Reaper

Opposing Champs would be served well by avoiding the Reaper on the battleground at all costs.

Mastering the arts of dark magic, this member of the Undead can incinerate its foes and raise the dead with a single spell.

If compelled, the Reaper will consume the health of an ally to gather more strength, enabling it to fell down opposing champs with deadly blasts of dark magic.

## Abilities

 **Range:** | 2

The Reaper fires dark magic from its palm at an opponent.

 **Range:** | 3

The Reaper, willing to use teammates to its own ends, drains the life force from an ally and absorbs it.

 **Range:** | 3

The Reaper uses the most evil of magics to attack an opponent. If successful in killing its opponent, the Reaper adds insult to injury by reanimating the corpse of the recently slain as a lowly minion.
* If this attack kills a unit, a Thrall spawns in place of the enemy unit.
* Thralls can be controlled like normal units, but can only move and attack. They do not have 4-tick or 5-tick abilities.
Archer

Once a Vagabond, Archers have traded in their slingshots for a deadly bow! They prefer to linger on the outskirts of the battlefield and deal their damage from a distance. If left alone for too long, Archers can focus their aim, imparting deathly headshots onto their enemies!

If you’re squad needs to gang up on a single unit, she can mark an enemy increasing the damage dealt to that unfortunate soul.

## Abilities

 **Range:** | 3

True to her name, the Archer quickly notches an arrow, takes aim, and fires.

 **Duration:** | Lasts until target or archer dies.

The Archer knows an enemy's weak spot, no matter how tough it seems. She calls this out to her allies, letting them exploit the weak spot for all it's worth.
* Target takes 50% more damage from all attacks.

 **Range:** | 3

The Archer is through playing games. She notches a razor-sharp arrow, aims, and fires right for the enemy's head, if they have one.
Wraith

Rising from the dead, the Wraith adorns a belt made from the skulls of his victims. Constantly sharpening his claws, he lurks in the shadows poised for attack. If allowed to focus its energy, the Wraith can slice the enemy with its razor sharp claws one second, then halfway across the battlefield the next.

In order to cause its opponent ultimate pain, the Wraith can draw from its own life force and add to the power of its attack. This leaves it weakened, however, but nothing will stop it from adding another skull to its collection.

## Abilities

 **Range:** | 1

Slashes an enemy with sharpened claws.

 **Range:** | Self

The Wraith focuses the first time this ability is used. The second time, the Wraith is able to seemingly teleport anywhere it pleases.
* Does nothing on first cast. 2nd cast is a teleport equal to its movement range.

 **Range:** | 1

The Wraith will stop at nothing to kill an opponent, sacrificing its own life force to power up, then following with a massive attack.
* Sacrifices 25% of CURRENT health.
* Damage formula is as follows: (.25\*CurrentHealth)+100-MagicDef = Damage Dealt
Linear Destruction

## Introduction

The goal of this squad is to take advantage of the Bandit's 5 tic. The squad focuses on map control to corral the enemy into formations that you want, restricting
movement, unless the player wastes energy to kill brush, or takes damage for moving into brush tiles.

## Strategies

Roles:

Wilder

This little pain in the rear has the main job of loading the field with brush, ideally forcing the enemy into lines so you can maximize the bandit.

-do NOT upgrade this unit. The 4 tic for extra damage from these guys can be BRUTAL.

Ghoul

Hold the front, often the Bandit will not land the killing blow but make the enemy so low they either have to die to brush, or get eaten by the ghoul.

-This role can be upgraded to a Corrupter in the comp if you want to.

Cleric

Heal and keep units safe. The typical healer role.

Bandit

This unit is the bread and butter of this comp. Utilize the 4 tic in order for them to front line more so than an archer would be able to. Then devastate the enemy with the 5 tic. Using the Wilder 5 tic you should be able to force enemies into lines where you will easily get 2 or more enemies with a single shot. Remember to use their basic attack in order to clean up any units that the Ghoul has not consumed.

This comp requires being highly mobile. You want to trap the back ranks and let the bandit blast them down quickly. Your toughest challenge is going to be heavy tank comps. To take these comps down, surround tanks with brush making it difficult for them to close with your units then kite. Once they are low let the Ghoul do his thing by eating the weakest targets. Also the Wilder does double duty against tanky comps with their 4 tic. Use this on priority targets like Ghoul/Corrupter or Axeman. Caster comps can be a little easier to handle, trap them in bad positions with brush so they cannot counter move when you attempt to get into position. The main goal of the comp it to get multi-unit damage down with the Bandit. Use positional advantage in every way you can. Keep enemies off high ground you can't hold with brush. If the enemy get better field position on you, this comp will fall apart. When enemies attempt flanking maneuvers counter move or block them with brush. This should maintain your field advantage.
Necromancer's Guide

## Introduction

This is a themed squad intended to block and blast your enemy, allowing you to snowball ahead of them as the game continues. Sorceress+Ghoul+ Necromancer, GET IT?! I specifically put this together as a 3 T1/ 3 T2 squad. This makes it to be a little quicker to obtain, and work with some of the tournament rules people have set out.

Hope you enjoy intimidating and dominating your opponents!

## Strategies

Ghouls : Our Ghouls are meaty distractions at the game's start. They are meant to hold vents for our back line, block spaces, and take damage. Enemies are lured into thinking they can kill one, but if they are close they can Feast on each other along with the sorceress shield to block the damage. Meanwhile the other ghouls are doing more useful damage.

Sorceress: This back line is the biggest glass cannon you can find in the game. 3 Fireballs are enough to insta-kill just about anyone in the battlegrounds. (An insta-kill is where you use your squads abilities to take an enemy from 100-0% before they can counter.) Insta-kills allow your team quick options for map control, allowing you to take spaces from your enemy before they can calculate it. Also it interrupts their game plan which allows you to take even more control. Aim for high priority targets (i.e. Squishies, Targets in valuable locations, and enemies out of position)

Mid-Late Game: The Necromancer synergy doesn't stop at Shield+Feast. The real trick to snowballing isn't insta-killing enemies with your Sorceress' it is using your Sorceress' to get the enemy low enough to be killed by your Ghoul's soul cut. Getting one or two of your ghouls stacked allows your front line to be doing equivalent damage to your back line. If a Ghoul gets scary it means the enemy has to attack it, allowing your other ghoul's an opportunity to get fed. Or avoid it, which gives you map control and opens up their back line.

Used properly the Necromancers Squad will obliterate enemies before they can enact a plan.

## Contributors

DrCptSexyPants (Sorry I haven't figured out how to include more images and tooltips!)
Tier

A Tier is an indicator of a Champ's current upgrade status. A Tier One Champ has not yet acquired a specialization through upgrading. Upon upgrading, a Champ becomes Tier Two and acquires a new kit with a higher degree of specialization around a particular task. Currently, a Champ cannot be upgraded beyond Tier Two.

A Champ's Tier is indicated by the Tier Marker in the upper left of the Champ Portrait.

[Image Tier 1 Icon] [Image Tier 2 Icon]
Critter

This member of the Chibbet race has no intentions to be well liked. Sharpening its claws since infancy, the Critter viciously scratches its enemies.

Unlike other members of its race, this Chibbet is not a vegetarian, a fact all too many Champs are familiar with, suffering from the Critter's savage "Blood Bite!" Not losing its faith in the power of plants, however, when it finds itself too hurt to wage battle, it scurries into a nearby plant, healing itself in the process.

## Abilities

 **Range:** | 1

The Critter scratches an enemy with their sharp claws.

 **Heal:** | 50

Dive into and hide in a plant on an adjacent tile. While in the plant, the Critter regains health.
* Plants can be deployed on a tile by Wilders and Planters.
* Heals upon entering and every .5 tick after.
* Cannot be attacked while in plant.

 **Range:** | 1

The Critter is overcome with bloodlust and sinks its teeth into the nearest enemy.
* Pierces enemy defenses.
Relics

Relics are a powerful addition to Champs: Battlegrounds, allowing you to customize individual Champs with items that boost their stats. Using relics can give you a crucial edge in battle.

## Using Relics

Relics can be equipped on all Champs, but have different requirements for different Tiers. Up to four relics can be equipped simultaneously, depending on the Champ's tier and current level.
Here's a breakdown.

## Acquiring Relics

You can acquire relics by winning battles, or if you wish, by purchasing chests which hold relics. There are three ways to win relics by playing Champs:

**Campaign:** On acquiring 3 stars of some campaign levels, a Common-Epic level relic may be awarded for victory. If you replay a Campaign battle after achieving 3 stars on it, you will not be awarded any relics.

**Proving Grounds:** You have a chance to be awarded a Common-Rare level relic upon victory in a Proving Grounds battle.

**Player vs Player:** In standard PvP matches (not Challenge Friend matches) you have a chance to be awarded a Common-Epic level relic upon victory.

Relics can also be found in chests, which can be bought with Quark Points (QP). Three levels of chests are available:

 Fenril's Bounty | Guaranteed Epic relic with a chance for a second. Also includes 3 Rares, 6 Uncommons and 10 Commons.

## Relic Rarity

There are four levels of relic rarity. In-game, you can see the level of rarity of a relic quickly from looking at its shape; relics become more 'rounded' as they increase in rarity.

Each level of rarity increases the overall potential power of a relic, depending on which gems are equipped in the relic (these are also referred to as 'affixes').

## Relic gems (affixes)

However they're found, relics are generated randomly when you acquire them. As well as the relic's rarity, which determines its overall power (and also its shape!) relics have two gem 'affixes' which are listed at the beginning (the prefix) and end (the suffix) of a relic's name. Gem affixes are also shown from the color and icon on the relic.
For example, a Common Brilliant Relic on Defense looks like this:

? icon = Brilliant (prefix)
Blue color = Defense (suffix)

Here is a guide to gem prefixes and suffixes:

 Mechanical | Wrench | Bonus to technical attacks.

 Vigor | Green | Increases max health.

## Equipping Relics

The relic interface can be accessed from the Army management screen (tap Army from the main screen). After selecting any Champ, take their portrait, then tap Relics on the left hand side to bring up the Relic Management screen.

Tap on any relic to see its rarity and gem prefix/suffix, along with the exact details of their benefits and their sale price.

Relics can be removed from a Champ at any time, and re-used on any other Champ as long as you have open Relic slots. Just drag the relic you want to remove or re-use.

If you decide you don't want or need a relic any more, you can sell it for Battle Points (BP). Just drag the relic into the box on the top right. You can see what any relic is worth by tapping on it. Note there is no confirmation to sell a relic, so be sure you want to sell it before dragging it into the box!
Bandit

The Bandit is, essentially, a grown up version of the vagabond; with a new weapon, new abilities and the same sized shirt…

Trading in her slingshot for a lethal pistol, the Bandit is capable of damaging multiple enemies with a single shot. Instead of simply dodging an enemy’s strike she has learned to reflect their basic attacks, while shielding herself from their more powerful assaults.

## Abilities

 **Range:** | 2

The Bandit fires a quick shot from her gun.

 **Duration:** | Lasts until receiving basic attack or death.

Puts up a semi-magical shield, remembering what happens to her. When she fires a shot, she is able to repay an enemy for all the damage she suffered while the shield was up.Shields for 30 of each defense. Upon basic attack, returns damage and destroys shield.
* Adds 30 to Physical, Magic, and Tech defense.
* Damage returned is equivalent to basic attacks against Bandit.

 **Range:** | 3

The Bandit loads her gun with a specially made, piercing bullet. Once she takes aim, she fires with enough power to blast through multiple opponents.
* Damage decreases by 25% for each enemy Penetrating Shot passes through.
Single target burst

## Introduction

The strategy for this team is to place as much burst onto one target as posible. you can either use all units to blow up a single target or split between 2 teams most likely: ( corruptor and critter ) (skylancer and archer)

## Strategies

Two Most important factors: (mark/Fire Enchant)

* Archer: The most important thing the archer need to do is mark the target that needs to be focused .

* Sunsear: Sunsear is key to bursting with her "fire enchant" use it on everyone as much as possible. Order of use: Skylancer \*\*>critter >archer >Corrupptor.

* Skylancer: You want to use this and combo with fire enchant for high DPS damage

* Critter: This is the very first one you want to attack with due to his percent damage.

* Corrupter: you want to buff yourself with mania to increase your damage and combo with fire enchant after this you want to use soul slice to increase your power after last hitting a champion, this is also very important if you can get your corrupter snowballing he can be unstoppable.

* Cleric: Your cleric will be providing important support and heals You want to use your replenish on low ally and holy shield on who every is getting focused however if your corrupter is snowballing keep him alive.
Chaser

The Chaser is a master of the bola, chasing down beast and criminal alike and snaring them before they can get too far away. This Sun Elf is a tool of justice and would love nothing more than to see the Sun Elves control the energy vents that have appeared Tertra.

In battle, the Chaser is armed with his signature bola and a quarterstaff. His bola can be used to keep enemies in place, and he can raise a friendly unit's morale with a spin of his quarterstaff and an inspiring shout, giving them the morale to move across the battlefield at high speeds.

## Abilities

 **Range:** | 1

Whack an enemy with his quarterstaff.

 **Duration:** | Next 2 movements.

The Chaser spins his quarterstaff and shouts inspiring words at a friendly unit, enabling them to move more than ever before.
* Reduce the Energy cost of an ally's next two movements to 0.

 **Duration:** | 18 seconds

Using his signature bolas, the Chaser spins them over his head and throws them at an enemy. The bolas wrap around the opponent's feet and keeps them in place.
* Used to be better until afflicted with Blank Eye Syndrome. Now his aim is off, reducing effectiveness to 18 seconds instead of 27 seconds.
Lookout

Looks can be deceiving and never is this more true than with the Lookout. This unassuming Chibbet uses its long range telescope to uncover the weaknesses of his unsuspecting foes, strengthening his squad's attacks as a result.

The Lookout has also devoted countless hours learning how to craft poisonous darts out of the giant seeds it once tossed as a Wilder, bringing its much larger opponents crashing down over time.

## Abilities

 **Range:** | 2

The Lookout throws a seed dart.

 **Duration:** | 2

The Lookout spots its enemies' weak spots and reports them to its team.
* Lasts 2 ticks (approx. 18 seconds).
* Damage taken by targets increased by 35%.

 **Range:** | 2

Throws a dart filled with poison at an enemy. The afflicted suffers from the poison over time.
* Deals 25 damage each tick.
* Lasts 9 ticks (approx. 81 seconds).
Striker

Running across the battleground, the Striker is not a Champ to be underestimated.

Armed with powerful daggers, this Sun Elf can attack two targets at a time. Drawing upon the power of the Sun, the Striker invigorates himself with energy to attack with increased fervor, proving to be a valuable asset to any squad.

## Abilities

 **Range:** | 2 Line

Throws a dagger with extreme precision.
* Cannot attack target through other units.
* Range unaffected by elevation.

 **Range:** | Self

The Striker focuses his attention and energy, gaining the energy needed to keep attacking.Charge daggers to recover 2 energy on next 2 attacks.
* Next 2 attacks will recover 2 Energy.

 **Range:** | 2 line

The Striker was never a fan of long range, so he latches onto a faraway opponent and pulls them in close.
* Cannot attack target through other units.
* Range unaffected by elevation.
ホップ

Hops is a crop that is grown from hops seeds in the vineyard. They can be bought from the Miller. Hops are an improvable crop, meaning they have 3 qualiy levels: Gold, Silver, Bronze. Quality is increased by using fertilizer. Currently, higher qualities of hops are only useful for selling to the Miller or processing into slowing powder or slowing solution and cannot be crafted into wort. See farming for more info.

## Recipe

  **ホップ** (?)
 ホップの種 (?)
 作物の廃棄物 (?)

## Alchemy

Hops can be decomposed to solution and powder at the Hand mixer and alchemy mill, respectively. Having unlocked Master of Alchemy produces one additional reagent at each workstation.