CWSB Droids

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook*

For millennia, Droids have had a role in the growth and shaping of the galaxy. They have made life habitable or profitable in environments that would otherwise prove too hostile for organic life forms. On many worlds, they have helped to create a utopia where living beings never need toil. They provide a trusted sidekick for any being in the galaxy who might want one: scientists; pilots; medics; soldiers; merchants; and more.

By the time of the Clone Wars, Droids had become as ubiquitous as to go unnoticed by most passers-by. Droids had completely ceased to be a curiosity and were looked at with no more regard than one gave a caf-dispenser. However, Droids played a critical role in the Clone Wars, making up the vast legions of the Confederate Army and provided logistical support for the forces of the Republic. The Clone Wars were a pivotal moment in Droid history which resulted in decades of oppression that reached its low point during the Yuuzhan Vong Invasion half a century later.

## New Droids Manufacturers

*See also: Droid Manufacturers*

The following new Droid Manufacturers are especially prevalent during the time of the Clone Wars, with ties to both the Republic and the Confederacy.

* Genetech Corporation
* Go-Corp/Utilitech
* Golden Nyss Shipyards
* Kalibac Industries
* PublicTechnic
* Rebaxan Columni

## New Droid Templates

*See also: Droid Templates*

The following Droid Templates can be applied only to Droids, using the rules described in the Template's entry.

* Advanced Droid Template
* Archaic Droid Template
* Junker Droid Template
* Prototype General Template (Prototype Droids)

## New Skill Uses

*See also: Skills*

Skills in *Star Wars Saga Edition* have a broad range of applications. Below are new uses for some of the Skills in the game. However, a Skill could apply in situations even when specific rules are not provided in the skill description. It is up to the Gamemaster to determine when a Skill is applicable, or if an Ability Check is more suitable.

### Knowledge (Life Sciences)

*Main Article: Knowledge*

Those trained in botany and biology are able to plant and harvest crops on a variety of worlds to feed the masses. During the Clone Wars, the Republic relied on Droid-run agricultural concerns to feed their Clone Army, as well as billions of displaced sentient beings.

#### **Determine Farm Plot (Trained Only)**

You can make a DC 20 Knowledge (Life Sciences) check modified by the table below to determine what land is arable (for a specific crop or herb) known to grow on the planet. Note that this site may be far from the player's current location. Failure indicates that a site with the proper minerals and weather conditions cannot be located.

 +5
 +10
 -5
 -5
 -10

#### **Farm for Credit Crops**

If you are at an existing farm (that has not been harvested) or a plot marked through use of Determine Farm Plot (see above), you can spend 8 hours farming for cash crops at the plot. When you do so, you make a Knowledge (Life Sciences) check to determine the value of the yield farmed. You produce crops equal in value to the result of your Knowledge (Life Sciences) check multiplied by 5 credits. You can then sell these goods in a market, or apply them toward a Survival check made to feed a group of people at a campsite, reducing the DC by 5 so long as you have at least 5 credits worth of crops per person being fed in the check.

**Special:** The use of a piece of simple farming equipment, such as a scythe or clippers, adds a +2 Equipment bonus to the check. Use of riding equipment, such as a combine or tractor, can add higher bonuses, which vary by object.

### Knowledge (Physical Sciences)

*Main Article: Knowledge*

Those trained in geology and mineralogy are able to mine rich minerals and ores from regions that contain them. The scope of the Clone Wars required both the Confederacy and Republic to seek out new sources of raw materials and, in many cases, strip mine them to fuel their war machines.

#### **Determine Mine Site (Trained Only)**

You can spend 1d4 days to make a DC 20 Knowledge (Physical Sciences) check modified by the table below to determine a suitable site for mining raw materials (or a specific ore or crystal) known to exist on that planet. Note that this site may be far from the player's current location. Failure indicates that a high-yield site cannot be located.

 +5
 +10
 -5
 -5
 -10

#### **Mine for Raw Materials**

If you are at an existing mine (that has not gone dry) or a site marked through use of Determine Mine Site (see above), you can spend 8 hours mining for raw materials at the site. When you do so, you make a Knowledge (Physical Sciences) check to determine the value of the yield mined. You produce raw materials equal in value to the result of your Knowledge (Physical Sciences) check multiplied by 10 credits. You may apply these raw materials toward the cost of construction of a single object (see Build Object). Without access to a processing plant, you may only use mined raw materials to cover up to half the cost of any given object you are attempting to build.

**Special:** The use of a piece of simple mining equipment, such as a pickaxe or shovel, adds a +2 Equipment bonus to the check. Use of powered equipment, such as a beam drill or fusion extractor, or mining vehicles, can add higher bonuses, which vary by object.

## New Feats

Feats provide game mechanics for core character concepts. They allow characters from any Class to access significant special abilities, as long as certain prerequisites are met.

 Logic Upgrade: Pyrowall | Droid or Cyborg Hybrid | You have installed software to harden your systems against outside tampering.

## New Equipment

The below presents new Weapons, and Equipment that are seen throughout the galaxy during the Clone Wars. The equipment found here is not exclusively used by any one group and can be used by paramilitary organizations, criminal syndicates, or well-stocked individuals.

### Ranged Weapons

Ranged weapons, especially blasters, can be found throughout the galaxy and are preferred by military and security organizations, bounty hunters, mercenaries, and ordinary people who live away from the relative safety of The Core Worlds.

 PRP-502 Dart Pistol | Tiny

### General Equipment

A sample of common General Equipment available during the Clone Wars is given in the table below.

## Droid Codex

The Clone Wars saw the rapid development of Droid technology, mainly due to the Separatists' heavy reliance on Droid military units. The Droids presented in this chapter are some of the models most commonly encountered in the galaxy.

### 1st-Degree Droids

When war erupts on a galactic scale, demands dramatically increase for certain types of Droids, especially 1st-Degree Droids. The Republic made extensive use of Medical Droids throughout the Clone Wars to patch up their troops and perform humanitarian relief efforts on war-ravaged planets. The Separatists perverted the programming of many Medical Droids for torture, or used high-end models as physicians for the Separatist elite, but had little use for large numbers of Medical Droids. Of course, 1st-Degree Droids encompass automatons of all branches of science, and in an arms-race as desperate and lethal as the Clone Wars, Scientific Droids were in high demand to act as lab assistants for scientists and engineers on both sides of the conflict.

### 2nd-Degree Droids

2nd-Degree Droids are common sights throughout most of galactic history. During the Clone Wars, Utility Droids helped maintain the Vehicles and equipment of both sides of the war. The private sector used them extensively as well, in virtually every market, though perhaps most heavily by shipping concerns of all sizes and legalities. If not for the countless Utility Droids dutifully keeping vehicles ship-shape, galactic travel and commerce would grind to a halt.

### 3rd-Degree Droids

During any time of political turmoil, 3rd-Degree Droids find themselves in high demand. During the Clone Wars, 3rd-Degree Droids were used by politicians and diplomats as independent worlds negotiated with the Republic and Separatist Movement for membership or neutrality. Local militia-men and guerilla fighters left their families behind to fight in the Clone Wars, leaving their spouses and children with a 3rd-Degree Droid to help around the house and a promise to return.

### 4th-Degree Droids

No type of Droid saw as much growth during the Clone Wars as 4th-Degree Droids. The Separatists manufactured hundreds of Droid designs, while countless more were only produced in limited numbers for trials and testing. The Separatist Droid Army was the most massive mechanical military industrial complex ever assembled in the history of the galaxy. Nothing like it had ever been seen before and strict combat Droid laws passed in the wake of the Clone Wars ensured nothing like it would be seen after.

### 5th-Degree Droids

Where there are battlefields, there is salvage. 5th-Degree Droids saw increased use during the Clone Wars as a result of the need to clean up after battles, limiting civilian exposure to undetonated ordinance, or access to military grade weapons and equipment. Labor Droids are also used in a number of logistical and support operations, unloading cargo and re-arming expended munitions. The Clone Wars would have been a financial impossibility to sustain for three years without the cheap labor force provided by the galaxy's supply of 5th-Degree Droids.