recursal/Fanatic-Fandom huggingface dataset:
Beginner's Guide

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**Introduction**

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*Somehow*, you've landed in the game and you have no idea what you're doing, so you visited this specific page.

But if you *really* need to look this page up just to play the game, *you* have problems, and *we* have the solution.

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**The Lobby**

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Hello, fellow adventurer...welcome to the lobby! It appears you've just spawned and if you haven't hit that **"GO"** button...c'mon! **Give it a press!**

After spawning, in front of you there are stairs followed by an intersection that has **three paths**.

**The left path** is the lobby shop, which contains character customization and all of the in-game **hats**.

**The middle path** has a tree with a fruit attached on it that serves no purpose what so ever (as of now).

If you're done exploring, take **the right path**! It's where your grand adventure starts!

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**The Console Room (the right path)**

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This room is the most **IMPORTANT** of them all, so pay attention, *cadet*!

Upon entering the room, you should see a **server console with a green button** on it. Just press it by highlighting it and pressing "E" on your keyboard, and optimize your room settings.

Once you're finished, you'll be transported to your very own room with *another* server console in it!

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**Your Own Room, and Other People's Rooms**

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To your left you'll find *another* console. On this console there's **two buttons**, **green** and **red**.

**The green button** with the exclamation mark imprinted on it will start your room and bring everyone in it to your chosen dungeon.

**The red button** will make you exit your room, along with everybody else if you're the host of the room.

After you have a desirable amount of people you can start your adventure by pressing the previously mentioned **green button**.

**REMEMBER: If you don't want to make a room or your friend is hosting one, you can always join other people's rooms by pressing "E" on a room available to you.**

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**Have fun playing!**

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Terminus Systems

The **Terminus Systems** was a sector of space at the galactic north of the Milky Way, encompassing territory in both the Gamma and Delta Quadrants. The various sapient people living within the Terminus Systems forged a loose alliance, bound together only by their refusal to acknowledge the authority of the Citadel Council or any other galactic political power.

However, that independence came at a price. The region was full of criminal activity and conflict, a haven for pirates. While the mass relays were the primary means of travel through the galaxy, Omega was the closest the Terminus Systems had for a capital -- as the largest trade center in the region.

Much of the Terminus Systems became part of the Dominion following the collapse of the mass relay network.

## Notable Locations

* Crescent Nebula
* Eagle Nebula
* Far Rim
* Hourglass Nebula
* Omega Nebula
	+ Sahrabarik System
		- Omega
* Pangaea Expanse
* Perseus Veil
	+ Tikkun System
		- Rannoch
* Phoenix Massing
* Pylos Nebula
* Rosetta Nebula
* Shrike Abyssal
	+ Kyzil System
		- Heshtok
* Sigurd's Cradle
* Titan Nebula
* Tormented Space
* Uncharted Territories
* Valhallan Threshold

## Major Political Powers

Though the Terminus Systems were not behold to any one political entity, some major political powers existed within its borders including:

* Consortium of Trao
* The Dominion
* Hynerian Empire
* Nebari Establishment
* Peacekeepers
* Scarran Empire

## Source

The Terminus Systems are derived from *Mass Effect*.
Rotten Bread

> *"This should look quite appealing to Nate and Krilory." -Avi*
>
>

**Description:** By pressing **"E,"** you can eat this to either have a **50% chance of healing 1 health or a 50% chance of losing 1 health**,unless if you have max health already. **If you only have 1 health left, there's no way this can damage you**, so it's just like **bread**. It's only found in the dungeon, and is purchasable in a dungeon shop for **1 coin**.

none
*What this item looks like in-game.*
Zerbat

**Zerbat** was the son of Gaashah, and his only heir. During the previous war, Zerbat had been sent off-world. This fact made the others of his planet consider him untrustworthy -- as they considered all off-worlders dangerous.

He entered into a brief relationship with Sikozu, which would have been a cause for great alarm among his people had they not been more alarmed by Gaashah's murder at the hands of Aeryn Sun. He sought to bring Aeryn to justice, until the priest Paroos directed him at Prefect Falaak -- the true cause of the trouble.

When the dust settled, Falaak was dead and Zerbat was the new Prefect of the Clans.

## Appearances

### Farscape

* "A Prefect Murder"

For canon information, please visit the Farscape Encyclopedia Project.
Rock

> *"Beats more than paper if you throw hard enough." -Avi*
>
>

**Description:** This is used to make items such as **daggers**, **mossballs**, and **yoyos.** It's only found in the dungeon, and is purchasable in a dungeon shop for **3 coins**.

**Damage:** 2.

**Range:** ???.

**Side-effects:** None.

*What this item looks like in-game.*
Revive Spell

**Note: Got a conception with a same name? Then add Revive Spell (Yourname)**

File:Lightning Spell info.png

***"Another healing spell modification, this spell can cause defeated troops in battles to continue to fight!."***

* **Summary**
	+ Revive spells revives troops that are defeated during battle.
	+ It revives some highest HP troops in priority.
	+ It will revive the children's of the parents troop.
	+ It also recovers heroes.
	+ The spell will only works on the current raid; it will not revive previous battles of dead troops.

* **Offensive Strategy**
	+ It is good to keep witches in fight.
	+ Healing Spell is good pair with the Revive Spell.

* **Trivia**
	+ The H.I.R Spells are yellow in colour
		- They are good for your health.

For additional statistics and information, see the Unit Calculators page.

**The ZapQuake Bible - Th9** File:The ZapQuake BIBLE - Full Exclusive 3 Star Guide For Th9 Bases - January 2016  **Killing the Archer Queen using Lightning Spells** File:How To Queen Zap - Full Exclusive Tutorial For Town Hall 8,9,10,11  **Zap Quake strategy** File:NEW Th9 Strategy December 2015 - 4 Lightning + 2 Earthquake Spells - Zap Quake - Clash Of Clans
DaggerY

> *"This used to deal 0 damage. The most efficient tool for moving enemies into friends." -Avi*
>
>

**Description:** This dagger is more powerful and deals more knock-back than the dagger. It's only obtained through dropping a **bottleY** and a **dagger** on a crafting station.

**Damage:** 3.

**Range:** 6.

**Side-effects:** 5x the knock back of the dagger.

*What this item looks like in-game.*
Recent/Upcoming Stuff

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**Recent Stuff**

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* **Red Gun***(Weapon)*
* **Gravity Gum** *(Item)*
* **DaggerC** *(Weapon)*
* **Mossball** *(Weapon)*
* **Yoyo** *(Weapon)*
* **Whip** *(Item)*
* **Charged Whip** *(Item)*
* **Charged Boots** *(Eqippable)*
* **Whoopie Boots** *(Eqippable)*
* **Jetpack** *(Eqippable)*
* **Whoopie Cushon** *(Item)*
* **Pure Wand** *(Item)*
* **TONS** of new **Hats!** *(Eqippable)*

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**Upcoming** Stuff

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*Nothing new have been confirmed yet.*
Items, Weapons, Eqippables, and Collectibles

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**Collectibles**

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CoinBulletKeyLifeplant

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**Find-able and/or Purchasable**

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StickRopeRockLeatherBottleRotten BreadBreadMapBookDetectorDetector2BootsWhoopie CushonBlue GunRed Gun

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**Craftable**

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WhipCharged WhipWhoopie BootsCharged BootsPure WandBinocularsPackJetpackGravity GumDaggerDaggerRDaggerBDaggerYDaggerGDaggerCYoyoMossball

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**Close-Ranged Weapons**

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DaggerDaggerRDaggerBDaggerYDaggerGDaggerCStick

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**Mid-Ranged Weapons**

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RockYoyoMossball

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**Far-Ranged Weapons**

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Blue GunRed Gun

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**Equippable**

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BootsCharged BootsWhoopie BootsPackJetpack

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**Miscellaneous Stuff**

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TombstoneChest
Chest

> *"It holds curiosity and disappointment. Mostly disappointment." -Avi*
>
>

**Description:** When a boss dies, this will be left behind along with a fruit tree.

**Yellow Dungeon Chest Rewards:** **BottleC**, and **rarely Whoopie Cushon** and **Red Gun**.

**As of now, the only dungeon with a fight-able boss is the yellow dungeon. Bear with us, as more bosses will come soon.**

*What this looks like in-game.*
Gravity Gum

> *"Like, the best item ever. I mean, you're probably not actually upside-down, it's just the result of chewing enchanted leather." -Avi*
>
>

**WARNING: VERY TRIPPY, BUT RADICAL!!1!!!!1!11!**
**Description:** Clicking left-mouse button will make you flip upside down, but gravity stays the same for everything else. If you're already flipped upside-down, click the left-mouse button again to go right-side up. It's only obtained through dropping a **bottleC** and **leather** on a crafting station.

*What this item looks like in-game.*
Lanza Guisantes

Lanza Guisantes es una de las plantas introducidas en el primer nivel de Plantas vs Zombies.

## Apariencia

Como su nombre lo indica es un Guisante de color verde lima, tiene una hoja en la parte de atrás de su cabeza, la parte inferior de su cuerpo es de color verde oscuro.

## Habilidades

Lanza guisantes dispara un guisante a la ves, lo cual llega a causar daño a los zombies que se atraviesen en su camino.
Jetpack

> *"Fueled by the souls Nate and Rel consume, probably." -Avi*
>
>

**Description:** Just like the pack, this lets you hold up to **6** spaces in your inventory. Additionally, you can cancel your jump, and fly in the air by holding the jump button. Holding the left-shift button while flying will allow you to travel quicker. Obtainable by dropping a **pack** and a **bottleC** on a crafting station. *Quite a necessity.*

none
*What this item looks like in-game.*
Healing Spell

Template:Translate

Template:Protection

File:Healing Spell info.png

***"Heal your Troops to keep them in the fight!
Cast this spell to create a Ring of Healing. Your units will be healed while they are inside this ring."***

* **Summary**
	+ It takes 20 minutes to create in the Spell Factory.
	+ When placed, the spell forms a stationary ring of healing on the ground.
	+ All friendly units within the ring will be healed (ground or air), which includes Healers.
	+ It lasts for a total of 12 seconds (40 healing 'pulses' every 0.3 seconds).
	+ Heroes can also be healed by the Healing Spell, although the rate of healing is reduced to half of that of normal troops.

* **Offensive Strategy**
	+ A good strategy is to place the Healing Spell on Giants and Hog Riders, as they have medium health and can get healed quickly.
	+ It can also be used for healing units such as Goblins while they attack Gold Storages and Elixir Storages. However, this might not be effective, as a Mortar or Wizard Tower of sufficient level may be able to instantly defeat them.
	+ Before you place a Healing Spell, make sure that your Units will stay inside the Spell's radius for as long as possible.
	+ The Healing Spell goes well with the Rage Spell, due to the fact that the Rage Spell makes Troops faster and stronger while healing them makes them much more durable as well.
	+ It is very effective when used with high-health and/or slow troops.

* **Trivia**
	+ You can heal a Healer with a Healing Spell. Also, unlike the Healer, Air Troops can be healed.
	+ Any unit that moves out of the Healing Spell's radius will immediately stop being healed.
	+ As part of the 17 Apr 2013 update, the creation time was reduced from 1.5 hours to 30 minutes. Then, in the 1 July 2015 update, it was further reduced to 20 minutes.
	+ You can stack Healing Spells on top of each other to increase the effect.
	+ Although the Healing Spell can be upgraded to level 2 in the level 2 Laboratory, only Troops and Spells that are already unlocked will appear in the Laboratory upgrade interface. The Healing Spell will not appear in the Laboratory until the Spell Factory has been upgraded to level 2 (which requires Town Hall level 6). Most players already have a level 4 Laboratory by that time; if so, the first two upgrades will be available as soon as the Spell Factory level 2 upgrade finishes.
	+ When the Healing Spell is deployed, it makes a "cling" sound.
	+ When the Spell Factory was first introduced to the game as part of the 18 Sep 2012 update, all Spells required Gold to create. The 6 Nov 2013 update changed the required resource for all Spells, including the Healing Spell, to Elixir.
Earthquake Spell

File:Earthquake Spell info.pngAre you tired of boring ass lighting spells?

Are you shit at deploying wall breakers?

Are you stuck in gold league?

Then fear not, the earthquake spell is for you.

* **Summary**
	+ The Earthquake Spell is a spell added in the July 1, 2015 update.
	+ It deals a percentage of damage to all troops buildings within its area of effect, except for Gold Storages, Elixir Storages, and the Dark Elixir Storage.
	+ The second Earthquake Spell dropped on a structure will do 1/3 the damage of the first spell, the third will do 1/5th, the fourth will do 1/7th, and so on.
	+ A level 10 Town Hall cannot be destroyed with this spell, but its health can be pulled down to 1,275 hit points using 1 Earthquake Spell and 5 Lightning Spells. You can, however destroy a level 7 Town Hall with 1 level 3 Earthquake Spell and 4 level 6 Lightning Spells.
		- Oh my freaking god it is not worth it.
	+ 4 Earthquake Spells, regardless of their level, can take down any level of Walls.
		- Except walls that floats!
	+ Successive Earthquake Spells on the same troops/building do significantly less damage, but successive Earthquake Spells against the same Walls do more damage.
	+ Heroes will take half damage from the Earthquake Spell

* **Offensive Strategy**
	+ It is best used on troops troops or buildings with high hitpoints, as the amount of HP it takes away will be higher, due to the percentage being constant, but the absolute value is not constant. It will not be as effective on buildings with lower HP, such as the Builder's Hut.
	+ They are great pseudo-Wall Breakers. As Earthquake Spells deal increasing damage to Walls, they are much more effective than using its counterpart, Lightning Spell, against Walls.
	+ Any buildings or Walls, with the exception of all resource storages, that are beyond 86% damaged *with no Earthquake Spells used on the building or wall*can be destroyed instantly by this spell of any level; try to get as many of them as you can with one Spell!
	+ 4 Earthquake Spells are best suited against bases with close enclosures, as it has a wider radius than the Jump Spell, which has a smaller radius and a fixed duration, whereas walls destroyed by the Earthquake Spell will be permanently destroyed. Thus, they are a good alternative for Town Hall 8 players in place of Jump Spells.
		- Don't need, because i stole a Level 4 Spell Factory from a TH9.

* **Trivia**
	+ Earthquake Spells cannot damage Storages, but can damage collectors, mines, and drills.
	+ ~~It takes 1 maxed Earthquake Spell to do 29% damage. The next 7 do about 25.5% damage, and it takes 420 to fully destroy a building. Thus, it is a good idea to bring one Earthquake Spell to severly damage a critical structure.~~
	+ Earthquake spell generate cracks in the ground within the area affected by them. These cracks remain there for the entire raid and slowly fade only when the player logs in or another raid is conducted.

**Spell Game play** File:Clash Of Clans - EarthQuake Spell vs Fully Maxed Th9 - GoHog - Fan Attack   File:Clash of Clans - New Update! Dark Spell 2 Earthquake Spell Gameplay (Sneak Peek)
EDHquantum Wikia

Quantum chemical software is powerful, flexible and ... often extremely hostile to users. This wiki is about hints and tricks that I have found useful for

1. Quantum chemical software

2. Programming (often rather simple things that i tend to forget)

3. A few rules of thumb (not all related to quantum chemistry)

## Description and Overview

Quantum chemical software is powerful, flexible and ... often extremely hostile to users. This wiki is about hints and tricks that I have found useful for:

1. Quantum chemical software

* Maestro (from Schrödinger Inc.)

2. Programming (often rather simple things that i tend to forget)

* PON Parameterization
* AMBER
* Setup of Protein (Amber equilibration)
* Comqum
* Comqum-X
* Big-QM
* VMD
* Jmol
* ssh and related
* DALTON
* MOLCAS (including QCMaquis)
* Miscellaneous
* Maquis DMRG software in MOLCAS
* MOLCAS
* Git
* Turbomole
* Compilers

3. Some rules of thumb

* Protein reaction barriers
Forum

## Welcome to the discussion forum.

Hi, I am blue\_thing3, one of the cube cavern admins, and currently running it's official website although I am running my own website, It's forum system is ok at best, and I would prefer using this at the current moment.

I am working on adopting this wikia at the time being, but will do my best to maintain it untill then.

Have a good day, thanks!
Cactus

Es una planta de Plantas vs Zombies 1.

## Apariencia

Cactus es de color verde limon con espinas de color Rojas, la parte de arriba de su cabeza es de color naranja y lleva tres copetes de plantas.

## Habilidades

Cactus lanza espinas desde el suelo, y también se estira para lanzarlas desde arriba, explota los globos de los Zombies.
Spells

**Troops** - **Tier 1** - **Tier 2** - **Tier 3** - **Tier 4** - **Tier 1** - **Tier 2** - **Tier 3** - **Tier 4**
**Heroes** - ****Spells**** - **Dark Spells** - **Gold Spells**

File:Troop-Spells.png

**Spells are created in the Spell Factory. Upgrade your Spell Factory to get more spells and to be able to hold more spells. You can also research spells in the Laboratory to make them more powerful.**
Giant Skeleton

File:Giant Skeleton info.png

***"The giant skeleton attacks enemies with his sickle to drains hitpoints from enemies."***

* **Summary**
	+ The Giant Skeleton is a witch's skeleton which is bigger.
	+ He uses a sickle to attack enemies and drains hitpoints upon defeating enemies troops and buildings.

* **Offensive Strategy**
	+ He can be used as either a front line or a supporting troop.
* **Defensive Strategy**

* **Upgrade Differences**

* **Trivia**
	+ The giant skeleton is based on the witch skeleton, not the wall breaker skeleton.

For additional statistics and information, see the Unit Calculators page.

File:Clash of Clans - Witch in Action - First Video Look at a New Troop File:SICK!! 22 Level 3 Witches + 12 Earthquake Spells vs Maxed Th10 (DEVASTATED!!)   File:Mass Witch Attack (19 witches) vs TH10 for 3 stars - Clan Wars - Clash Of Clans
Hiela Guisantes

Es una planta de Plantas vs Zombies.

## Apariencia

Tiene casi la misma apariencia de su contra parte Lanza Guisantes, sólo que la parte de la cabeza es de color celeste.

## Habilidades

Hiela Guisantes dispara guisantes congelados que relentizan al enemigo y además causa gran daño.

## Fotos

Hielaguisantes regadoPaquete de semillas de narco de HielaHielaguisantes en HeroesHiela so coldHielaguisantes en el Jardín zen, la contra de la Plantorcha
Wikia Plantas Versus zombies

## Contenidos

   En esta wikia podas editar artículos del famoso juego de Plantas vs Zombies, conseguir logros y crear páginas. Diviértete editando sobre cualquier Artículo, siéntete libre de participar activamente en está wikia.
## Plantas vs Zombies wiki

Está wiki se dedica a recopilar información sobre el juego de Plantas vs Zombies, como sus Habilidades, debilidades, entre otras cosas.

## Sabías Que

El líder que organiza los asaltos de los Zombies es un genio malvado, que logro construir Un Robot zombie gigante con la capacidad de destruir plantas de un sólo golpe, su nombre es Dr Zombie, además de eso planea los ataques a las plantas y cual Zombie utilizara y cual no le sera útil.
DaggerB

> *"For the people that don't own an autoclicker!" -Avi*
>
>

**Description:** This dagger is more powerful than the dagger and has much quicker attacking speed. It's only obtained through dropping a **bottleB** and a **dagger** on a crafting station.

**Damage:** 3.

**Range:** 6.

**Side-effects:** Holding down the left mouse button will let you attack rapidly.

*What this item looks like in-game.*
Girasol

Girasol es una de las primeras plantas de Plantas vs Zombies.

## Apariencia

La parte del centro de su cara es de color marrón y sus pétalos son de color Amarillo, la parte inferior de su cuerpo es de color verde oscuro. Como los girasoles

## Habilidades

Girasol tiene la capacidad de producir sol, lo cual es importante para poder cultivar plantas.
Detector

> *"Great for finding the better detector!" -Avi*
>
>

**Description:** While equipped, a number is shown on it's screen. This number represents the spawn chance of the most rare item in the room. It's only found in the dungeon, and is purchasable in a dungeon shop for **8** **coins**.

*What this item looks like in-game.*
Karohm

**Karohm** was a Kalish beaureaucrat, who worked at a border station at the edge of the Scarran Empire and Tormented Space.

After Rygel XVI began pretending to have Dermafollica, Karohm sent out a distress signal for doctors or healers to come to treat him. Noranti Pralatong and Ka D'Argo exploited this in order to board the station.

Though he had developed a relationship with Sikozu, Karohm attempted to prevent her from disabling the station's power. Instead, he was knocked unconscious by D'Argo.
Range Spell

*Not to be confused with the Rage Spell*
File:Haste Spell info.png

***"Make your archers and wizards shoots further!"***

* **Summary**
	+ The Range Spell makes all your troops attacks enemies from a further distance.
		- Including melee troops.
	+ The down side of this spell is that the ranged troops are less likely to enter the Mortar's or the Eagle Artillery's blind spot.
* **Offensive Strategy**
	+ Its best to apply to Witches so as to make them attacks further and less vulnerable from the Defensive Buildings.
* **Trivia**
	+ The Range Spell used with Grand Warden will make him snipe buildings supa far.
	+ When the Range Spell is used with Splash Spell, the troop are more likely to do damage to more troops.

**Related videos - Haste Spell gameplay** File:Haste Spell Level 4 In Action!! 3 Stars vs Th10 Right After The Update - Clash Of Clans
Bread

> *"Someone took the time to bake this and drop it off in a dark corner of the caverns." -Avi*
>
>

**Description:** By pressing **"E,"** you can eat this to **heal 1 health**,unless if you have max health already. It's only found in the dungeon, and is purchasable in a dungeon shop for **2 coins**.

none
*What this item looks like in-game.*
Pac-Man

**Note: Got a conception with a same name? Then add Pac-Man (Yourname)**

File:Pac-Man info.png
***"The Pac-Man bites enemies rapidly and refills health."***

* **Summary**
	+ The pac-man is a ground troop that attacks enemies by biting them and gains health upon defeating a enemy troops or buildings.

* **Offensive Strategy**

* **Defensive Strategy**

* **Upgrade Differences**

* **Trivia**

For additional statistics and information, see the Unit Calculators page.

File:Clash of Clans Educational Series 4 - Complete Barbarian Guide (Part 1)
Troops

****Troops**** - **Tier 1** - **Tier 2** - **Tier 3** - **Tier 4** - **Tier 1** - **Tier 2** - **Tier 3** - **Tier 4**
**Heroes** - **Spells** - **Dark Spells** - **Gold Spells**

File:MPB-Troops3.png

**Note: In this wiki, dark troops have now tier 1-4.
You will need to add "dark troops" category as well as the tier category.**

**Troops are used against either the goblins on the campaign map, or other players in order to win Trophies and loot Gold and Elixir - this is called raiding. Troops are created in Barracks and are stored in Army Camps. Currently, there are sixteen different types of normal troops, ten of which require Elixir and are trained in the normal Barracks; the other six require Dark Elixir and are trained in the Dark Barracks. There are two Hero troops as well.**

**Players should note that troops can be upgraded in the Laboratory. Tier 1, Tier 2 and Dark Elixir Troops receive a major graphic change at level 3, and another at both levels 5 and 6, if applicable. Tier 3 troops receive graphic changes with all upgrades. As troops are upgraded they become more powerful, but also cost more Elixir (or Dark Elixir) to train.**
Troll Spell

Template:Protection

File:Invincible Spell info.png

***"Troll the defenses and enemy troops by making them mad. This spells will make your troops take negative damage instead."***

* **Summary**
	+ The troll spell makes your troops gains HP instead of losing Hp when attacked by a defense building or enemy troops
	+ This spell is also called **Negative Spell** or **Negative Damage Spell**
	+ At its maximum level, it is the most expensive elixir spell in the game.
	+ The Invincible Spell can provide invincibility both Ground Troops and Air Troops.

* **Offensive Strategy**
	+ Like Armor Spell and Grand Warden's Eternal Tome, This spell should by used on a large pack of troops when they are in the high DPS zone which is usually the village's core.
	+ The troops that are affected by this spell will also get "healed" by the traps like Giant Bomb.

* **Trivia**
	+ This spell works better than Invincible Spell because the invincible spell causes troops to not take actual damage while this spell "heals" troops upon "taking damage".
	+ It was renamed to Troll Spell because the raid results shows that this spell angered the defenses.
	+ This spell works a bit like the Defect Spell due to how the attacking troops are affected.
	+ There might be troll face appearing which is only visible to the defenses after their projectiles had done negative damage.

 2
 3
Go! pekka!

File:Go! pekka! info.png

***"The P.E.K.K.A and Golem has fused together, super high damage and hit points"***

* **Summary**
	+ The Go! pekka! has the Golem hp and the P.E.K.K.A dps.
	+ This troop can also split to Go! pekka!-mite when defeated.
	+ {{#vardefine:TroopName|Go! pekka!s}}{{#vardefine:DefenseType|specific defense types}}{{#var:TroopName}} prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, {{#var:TroopName}} do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden to be a defensive building.
	Once all defenses are destroyed, {{#var:TroopName}} become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
	+ It holds the P.E.K.K.A's sword to its respective levels.

* **Offensive Strategy**

* **Upgrade Differences**

* **Trivia**

For additional statistics and information, see the Unit Calculators page.

File:New Dark Elixir Troop The Golem
Contributing to the Game

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**Contribution**

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   Hello fellow Cube Cavern player or newbie! Do you want to contribute to Cube Cavern and climb your way up to a high rank in the fan group? No? Then what are you doing here? **Get out, kid/way too old adult.**

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**Model Creating**

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If you *are* here to become a minion for **zKevin**, then there's some *important* things that you need to know. In order to excel in your group ranking, you would **need** to make models for the game. You can start off by making a **hat**, **monster**, or **room**. But you can't just make one and call it a day...you must make a **minimum of 10 models**! All **hat** and **monster** models are made with **STUD-BY-STUD BLOCKS WITHOUT DECIMALS,** so they shouldn't be individual blocks, because that's too laggy. **The initial model should be huge!** After you finished, union the model **(unless if it's a room)** and we will shrink it down so it'll fit in the actual game.

```
**Hat Making**

```

In order to **make a hat** for cube caverns, you must make sure that your hat does the following:

* Face the negative Z axis.
* Must be unioned.
* Must be a integer when unioned (no decimals).
* Custom blocks **ARE** allowed, but when unioned it **must have all whole numbers for it's size.**

**Are these instructions too unclear?** We got you, fam. **Check inside the hat kit model.**

```
**Room Making**

```

In rooms, you have the following blocks. Rename the blocks to make them take effect if the room is actually added.

"item" - Spawns a random **item**.

"torch" - Spawns a **torch**.

"foli" - Spawns the dungeon's **foliage**.

"door" - Spawns an **unlocked door**.

"ldoor" - Spawns a **locked door**.

"craft" - Spawns a **crafting station**.

"g" - Makes a block turn into **glass** that could be broken after taking a few hits.

"pb" - Represents the **center of the room**. **Make sure this is *perfectly* positioned! Think of it a (p)eanut (b)utter. It's sticky, so it holds the room together.**

```
Extra **Room Requirements**

```

The hinges of a brick indicate what direction they face. **Make sure these bricks are *perfectly* rotated!**

Walls **must** have a rotation of 0, 0, 0. You can use any name for them as long as you don't use the names mentioned here.

Players can fit in 2x2x2 holes **minimum** when crawling, use this knowledge to your advantage.

**USE 1 STUD, NOTHING ELSE. IT WILL DRIVE US INSANE IF YOU USE ANYTHING ELSE.**

**Are these instructions too unclear?** We got you, fam. **Check inside the map kit model.**

```
**Monster Making**

```

Making monsters is just like making hats, but just a bit slightly more harder.

It has all the rules applied to the hat, so let *us* relist them:

* Face the negative Z axis.
* Must be unioned.
* Must be a integer when unioned (no decimals).
* Custom blocks **ARE** allowed, but when unioned it **must have all whole numbers for it's size.**

There is **no** kit for this so...*have fun!*

```
**Application**

```

Are you finished making *ten* models? **GREAT!** Just send the models to an admin *(all of their names are shown the main page)* for approval. After that, **apply here!**
M.A.M

m.a.m,or mobile assasanation machine is a fast moving jumping over walls high dmg troop attacker that will traget heros
it will always try to attack p.e.k.k.a lord first.
10000000 normal elixer and 99999 gold AND 9999 dark elixer to train
house space is 100
dmg is 1000 and 1000x100 if they attacking a troop AND 10000x10000 if they attacking a hero

hp is 10000
Swamp Spell

File:Swamp Spell info.png

***"This spell releases a golden swamp from the molten gold inside the spell, damage anything then left the defenders some gold to collect."***

* **Summary**
	+ The Swamp Spell is a gold spell.
	+ It is the first spell available in the Gold Spell Factory.
	+ It does damage like poison spell, but its constant damage, slows movement speed and damages everything in the swamp.
	+ After the spell is being used, it will leave some cooldown-ed gold for the defending chief to collect.
		- Multiple used means more gold to collect.
* **Offensive Strategy**
	+ This spell can damage both troops and buildings. So use it on as many troops/buildings as possible.
	+ A Swamp Spell has a circular area of effect like Poison Spell, whereas a Lightning Spell has individual lightning strikes in a predetermined pattern, so both can be used in a similar fashion. Which is ultimately more effective depends on the style of attack and defending base's layout, as well as the Clan Castle troops, themselves.
	+ It cannot affect air troops.
* **Trivia**
	+ The Spells contains molten gold thus it costs gold instead.
		- But this spell costs elixir to research, like other spells.

**Poison spell game play - September 2015 update** File:Clash Of Clans Update - Poison Spell vs Dragon - Maxed Th10 3 Star - Walking Queen LaLoon    File:Clash of Clans - New Update! Dark Spell Factory Poison Spell Gameplay (Sneak Peek)
Technical Deployment Factory

**Note: If you are creating a page that uses this factory add Category:Modern Technology.**

File:Technical Deployment Factory.png

***"Technical Deployment Factory allows you to create modern weapons like weapons, medicine (drug) to support your raids."***

* **Summary**
	+ The Technical Deployment Factory allows the player to create modern weapons (explosives) using Elixir.
	+ Technical Deployment Factory takes up a 2x2 space.
	+ Currently, there are only one level.
	+ It is unlocked at Town Hall 11.
	+ This is useful to take out archers. (Bombs)
	+ It has two levels.

* **Upgrade Differences**

* **Trivia**
	+ This building has time travel alone to this age, Hidden Tealas might be also the same happened.
	+ This is good for replacing lightning spells which took too much space, and to pick off buildings where the Eagle Artillery had interfere 50% destruction.
	+ It is used to be called **Explosives Deployment Factory**, because drugs are introduced to here.

* **Icon Descriptions**

For additional statistics and information, see the Unit Calculators page.

```
*Smart Boosts means that the timer will not ticks when it is not creating.
**It means that it does not exist in the actual game, it is just a leak plan.

```
Clash of Clans Conception Wiki

# **Disclaimer: this wiki is private only to the founder till it reaches 100 pages.**

Clash of Clans conception wiki is a conception wiki of a popular video game developed by SUPERCELL. This is a wiki that you can contribute your own idea like new troops or heroes or spells and buildings, and even new levels of an new/existing buildings/troops.

## Welcome to the Clash of Clans Conception Wikia

Clash of Clans conception wiki is a conception wiki of a popular video game developed by SUPERCELL. This is a wiki that you can contribute your own idea like new troops or heroes or spells and buildings, and even new levels of an new/existing buildings/troops. **Visit the "sister" wiki:** http://clashroyaleconception.wikia.com

## Describe your topic

To understand what each category means go to Help:Category Glossary.

To see the templates on this wiki, go to Special:PrefixIndex/Template:

## Creating a page

If you have your own idea of what to concept, go to Special:CreatePage and start. Remember to add categories and refer to Help:Category Glossary to see what each of those means. If your conception page is already exist then create **Pagename (name's)**

Depending of the kind of page you are creating, add `{{TroopsMenu}}` Template, if its a troop page and building text if building.

Note that the page is usually copied directly from the mother site and edited.

Remember to add category:
Buildings: Category:Buildings or/and Category:Defenses or/and Category:Anti-air etc.
Troops: Category:Troops or/and Tier x categories (including dark, you decide which tier associates to its stats) or/and Category:Ground Troops or/and Category:Realistic Conception or/and Category:Anti-air or/and Category:Air Troops or/and Category:Dark Troops. There might be more needed.

## Advertising a Clan

* When creating a page, remember to add Category:Clan Recruitments.

## Rules

Default rules in wikia, and must edit pages properly, ask Jiawhien2015 for what i mean!

* Do not add unrealistic sentences which associated in the game. Thats why ask me to clearly.
	+ One neat way is to copy from the mother site then edit.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Barcher

File:Barbcher info.png
***"The Barcher is like a barbarian but can also shoots over walls."***

* **Summary**
	+ The Barcher is the stronger archer.
	+ It is the combination of the Barbarian and an Archer.
	+ {{#vardefine:TroopName|Barchers}}{{#vardefine:DefenseType|specific defense types}}{{#var:TroopName}} have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.

* **Offensive Strategy**

* **Defensive Strategy**

* **Upgrade Differences**

Unknown

* **Trivia**
* This troop is a 2 in 1 barching.

For additional statistics and information, see the Unit Calculators page.

File:Clash of Clans Educational Series 4 - Complete Barbarian Guide (Part 1)
Thief Spell

File:Thief Spell info.png

***"Make your troops inside steals more loot from all resources buildings.
 The defender will lose more resources."***

* **Summary**
	+ The **Thief Spell** is a spell that makes your attacking troops take more resources.
		- This spell increases the resources per damage taken.
	+ This spell does not increase the DPS, nor causing the Resource Buildings to take more damage.
	+ If this spell is used, the available loot shown does not include the spell calculations, so take more loot!\* trivia section point 4 explains.
	+ The defender of the village loses more resources as the result.
* **Offensive Strategy**
	+ This spell affects Goblins damage multiplicatively.
	+ It is useless in hard trophy pushing when the player is not aiming for resources (example legend league). So use during farming.
	+ Like the Rage spell and the Haste Spell, its good to place ahead of troops direction and affect as many troops as possible.
	+ It has the same duration as the Rage Spell.
* **Trivia**
	+ Example, the available loot in the Dark Elixir storage is 2,000, then the max spell gets placed and the troops that are attacking it, will do same dps and take 3,000 Dark Elixir. In senses of both times the storage is destroyed.
	+ It works on collectors as well.
	+ Farmers hate this! When as a defender.
	+ The Available loot shown will go negative if that resources was stolen more than initial available, "but its actually not negative".
Dragon Rider

Got a conception with a same name? Then add **Dragon Rider (Yourname)**

***"A dragon riding on a bigger dragon, the rider fights when the bigger dragon gets defeated. we all have that already.***

* **Summary**
	+ This troops is not a person riding a dragon, but is a dragon riding a dragon. Its an unusual idea.
	+ The level of the rider depends of what level dragon you have.
	+ The rider can only ride on the dragon; it cannot ride while attack.

* **Offensive Strategy**

* **Defensive Strategy**

* **Upgrade Differences**

* **Trivia**
	+ It has no cases of this troop being defeated ever yet.
	+ The dragons has defeated 108 level 8 air defenses ever.
	+ Currently, this is the strongest troop ever except for reaper who takes 240 space.

For additional statistics and information, see the Unit Calculators page.

File:Clash of Clans Educational Series 4 - Complete Barbarian Guide (Part 1)
Coating Spell

File:Haste Spell info.png

***"Make your enemies take back some damage for hurting your troops."***

* **Summary**
	+ The Coating Spell is a Dark Elixir Spell.
	+ It hurts all melee attacks who attacked troops who are inside the spell.
		- It is useless against all ranged units.
			* After the update, this spells can hurt any enemies back.
	+ This spell affects your troops which causes the enemies to take damage on your troops who are inside the circle
	+ Defensive Buildings will also take damage for every successive damage to your troops.
		- Just weird? only the allah eagle can explain.
* **Offensive Strategy**
	+ High dps to hp ratios defending troops are weak against this.
* **Trivia**
	+ Its logical that melee troops will take damage from the troops coating, but its still ineffective overall so it had buffed to make even ranged troops would take damage for attacking, we had no fucking choice but to rebel with this logic, so yes its buffed!
	+ This spells works a little bit like the Armor Spell.
	+ The good thing when this spell is used with the Armor Spell, the your troops will take reduced damage but your enemies will still take the supposed damage instead of reduced by percentage of the armor spell damage take backs.

**Related videos - Haste Spell gameplay** File:Haste Spell Level 4 In Action!! 3 Stars vs Th10 Right After The Update - Clash Of Clans
Gem Mine

File:Gold Mine12.png

***"Place this green beautiful decorative mine on your village that produces gems."***

* **Summary**
	+ The Gem Mine collects gems from an unlimited underground reserve and stores it until collected by the player. When the mine is full, production will be stopped until it is collected.
	+ The production rate and storage capacity depends on the level of the Gem Mine. One can estimate the amount of resources in the mine by looking at the cart at the right side of the mine.
	+ The Gem Mine takes up a 3x3 space.
	+ When you choose to upgrade a Gem Mine, it will automatically collect any uncollected gems.
	+ This is only the building which is also a decoration.
	+ The enemy player cannot steal gems from the mine because it is a building that does not count as total destruction.

* **Upgrade Differences**

* **Trivia**
	+ This is a popular requested buildings.
	+ This is only the building that is a resource and a decoration which has functions.

* **Icon Descriptions**

\* The *Catch-Up Point* is the time at which the newly upgraded Gem Mine has equaled the total production of the mine *had it not been upgraded* - this does not consider recovering the cost of the Gold required to perform the upgrade.

For additional statistics and information, see the Unit Calculators page.
Dark Spell Factory

File:Dark Spell Factory3.png

***"Only the most brilliant or reckless Master Wizards dabble in Dark Elixir brewery. Their compact Dark Spells require keen insight to master, but provide unique tactical advantages."***

* **Summary**
	+ The Dark Spell Factory allows the player to create Dark Spells using Dark Elixir. There are currently three Dark Spells: the Poison Spell, Earthquake Spell, and Haste Spell.
	+ It was released on the update that came at July 1, 2015.
	+ All existing dark spells take up one housing space in the spell storage, whereas elixir spells take two spaces. The total spell storage capacity is shared between the Spell Factory and the Dark Spell Factory. The Dark Spell Factory adds one spell storage capacity to the total spell storage capacity.
	+ After the December 2015 update, players can donate one dark spell to clanmates, provided that the clanmates have Clan Castle level 4 or above.

* **Upgrade Differences**
	+ The Dark Spell Factory undergoes a significant visual change at level 3.
		- When initially constructed, the Dark Spell Factory consists of a big wooden cauldron with a red interior and metal rims, supported by 4 wooden legs which have metal bases. Unlike the Spell Factory, it doesn't have a slingshot-shaped structure for the mixing spoon.
		- At level 2, the wooden legs are covered in metal with golden spikes
		- At level 3, the outer side of the cauldron receives gold plating. The legs seem thicker and is protected by an external metal plating outside, which has crossed bones stuck on it.

* **Trivia**
	+ The Dark Spell Factory's styling cues are inspired by the Dark Barracks.
	+ The Dark Elixir Spells brewed in the Dark Spell Factory are placed inside vials, unlike Elixir Spells, which are placed inside bottles.
	+ Since there is no spell counterpart of the Army Camp which can hold spells, the Spell Factories takes the role of both creating and holding spells; the Spell Factory determines the main part of spell capacity, while the Dark Spell Factory increases the capacity by one. For example, you'll have to upgrade the Spell Factory to level 5 (rather than upgrading the Dark Spell Factory) in order to hold eleven Dark Elixir spells.
	+ You can hide Dark Elixir by queuing spells when your spell storage is full. Currently, you can hide a maximum of 1080 Dark Elixir by queuing six maxed-out Earthquake Spells in a level 3 Dark Spell Factory.
	+ Although Dark Elixir Troops generally have more housing spaces than Elixir Troops, currently all Dark Elixir spells have one housing space, while all Elixir spells have two. This probably leaves room for future Dark Elixir spells which are more powerful and take more than two housing spaces.
	+ The price of the Dark Spell Factory is twice the price of the Dark Barracks of equal level.

For additional statistics and information, see the Unit Calculators page.

File:Clash of Clans - ALL DARK ELIXIR SPELLS - Poison Spell, Earthquake Spell, Haste Spell
Time-laspe Spell

File:Time-lapse Spell info.png

***"This unusual spell makes your troops moves faster and attacks faster."***

* **Summary**
	+ The time-lapse spells speeds up your troops all actions by a specific speed.
	+ The Eagle Artillery might be weak against this.

* **Offensive Strategy**
	+ This spells can make slow speed and attacking speed like P.E.K.K.A to get less overwhelmed by the Archers, Skeletons etc.
	+ When this is used with Balloons, it functions slightly better than the Rage Spell because it makes them moves faster and also attacks faster, which means attacks sooner (untested). Since the balloons initially do lots of damage.
	+ Like the stacks, good on high dps troops and fast attacking troops.
	+ When used on the skeletons, they can easily avoid the splash projectiles.

* **Trivia**
	+ When the Time-laspe, rage, haste stacks together, it makes the goblins and minions fly like an airplane bloon.
	+ This is also called **Fast Forward Spell**, **Quick Spell**.
	+ Remember that this spell boosts the speed of troop's **every action**, not only movement speed and attack speed, this two factor is just easy to observe, there might be more actions that we cannot easily observe, thus the spell name.

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Heroes

**Troops** - **Tier 1** - **Tier 2** - **Tier 3** - **Tier 4** - **Tier 1** - **Tier 2** - **Tier 3** - **Tier 4**
****Heroes**** - **Spells** - **Dark Spells** - **Gold Spells**

File:Troop-H.png

**Hero troops are the most powerful troops in the game. They are immortal, meaning you only have to train them once. However, if they have been defeated they must regenerate in order to fight again.**
Apj

Apj Eating Cake

**Apj** (Full name **Apj26**) is a High Class Keeper, defender of the Wiki, and former Cake God.

## History

Apj lived in the Cake Universe. He produces cake and eats them. He also battles with cake minions to defeat other Universe tribes. One tribe was strong enough to destroy all of his cake minions. He used his Cake plane to fly away to a random Universe. The universe included the country of the Club Penguin Wiki. He joined the Wiki and became High Class Keeper in a instant. Now, he edits articles sometimes but mostly eats cake.

## Personality

Apj only eats cake, and refuses to eat anything else. He also refuses to ban people until after a couple minutes. Although, he is very Hard-working as he (sometimes) looks through articles finding typos and other mistakes.

## Appearance

Apj is a fat penguin with small eyes and flippers. His appearance matches his love of cake.
Bomb (Offense)

File:Bomb info.png
***"The chiefs can now throw bombs at opponents villages."***

* **Summary**
	+ It is the Bomb which is used to attack someone.
	+ It has the same stats as the defensive bomb.
	+ It is unlocked by the Technical Deployment Factory.
	+ You can have two bombs to attack the villages with level 1 factory, and 3 on level 2.

* **Offensive Strategy**
	+ It is good to use these bombs to bomb the archers in the Clan Castle
	+ These are useful to pick up 50%, replacing the lightning spells.

* **Upgrade Differences**
	+ At level 3, the Bomb becomes a little bigger and gains 4 golden spikes around its circumference.
	+ At level 5, the Bomb is encased in a metal shell that has 4 golden spikes and several golden bumps on its surface.

* **Trivia**
	+ After exploding, the Bomb leaves a black scorched mark on the ground, and it fades away after a few seconds.
	+ After the December 17, 2015 update a maxed out Bomb can instantly kill a group of summoned skeletons making bombs really effective against Witch based attacks.

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For additional statistics and information, see the Unit Calculators page.