recursal/Fanatic-Fandom huggingface dataset:
Thresh

Culler of fate.  Shepherd to the dying.

## Scripture

> Once the Sparks were given form their time was made finite.  Thresh shouldered the burden of guiding the dead to the astral plane once their time had ended.  This deity executes its duty solitarily, save the company a given charge.  All must walk in tandem with this shepherd.
>
>
Yambo

The swift traveler.  Granter of safe journeys.

## Scripture

> As the gods spread further and further throughout the multiverse, creating countless worlds, the number of entities who had directly experienced those untold wonders dwindled to one.  The swiftest of the gods acted as courier and messenger throughout the multiverse.
>
>
Tabaxi

## Description

The Tabaxi are a race of humanoid felines. They are curious creature that tend to follow their whims.

## Racial Traits

Tabaxi are very agile and charming. They reach adulthood in their late teens, but don't usually live to be 100. They can see in the dark, and can have sudden bursts of speed when fighting. They can use their claws to climb and attack while unarmed. They are particularly perceptive and stealthy.
Bensus

The loyal patriarch.  Keeper of the family hearth.

## Scripture

> The creation of Aetea’s children introduced new ideas that fundamentally changed the cosmos.  One such idea was that of family.  Bensus was born from this paradigm as the living embodiment of community and has ever since been the cornerstone of the divine family.
>
>
Crimson Oracle Demetria

## Works

### On the Divinity of Mortals

> A parent's love for a child is an incredible thing. It was but an instant that separated us from oblivion, yet that instant cost them dearly. Through the sacrifice of our progenitors we moved from sparks of life to true beings, each bearing the likeness of those who gave us form and saved us from oblivion.
>
>
Arcane Golem

Construct.

~160 HP

Resistance to most attacks while activated.

Found in Kazakhan Spire, wants to prevent magic items from being removed from the Hall of Wonders. Constructed of rock and magic, and does not contain any gears or such components. Can release orbs of arcane energy, which when defeated makes the golem vulnerable to attacks.
Akhal

Caller of rain and queller of storms.  Lady of husbandry.

## Scripture

> While her siblings went about their work creating worlds to populate the multiverse Akhal followed behind, adding atmosphere to protect their creations.  In this way she exercised some control in each domain through direct application of weather.
>
>
AscensionCampaign Wiki

## Common Pages

* All Pages
* All Categories
* Kazakhan Spire
* Destiny's Children
	+ Teller Izzy
	+ Maya
	+ Damacus
	+ Twinkletoes
	+ Mario
	+ ~~Enoch~~ 💀
	+ Darro
* Timeline
* Pantheon
* Downtime
* Combat Tactics

## Purpose

This wiki is dedicated to recording and analyzing the campaign "Ascension" by Kevin, much like the Tellers in this setting. This is played in the fifth edition of D&D.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Map of Yambo

## Description

A piece of parchment. Found in the Room of Yambo. Associated with Yambo. Currently in the possession of Teller Izzy.

## Effects

The map will change to show the current region, ranging from the interior of a building to the local area. It will also zoom in or out of the location. An 'x' shows the map's current location on the region it is depicting. A circle with a dot will show the wielder's destination.

The map does not know context, such as "go to a safe camping site," or "go to shelter," or even "go to a tavern". The destination has to be a specific place that the user knows exists.

## Appearances

Session 1

Session 2
Olarichion

Strength incarnate.  Champion of sport and competition.

## Scripture

> As multitudes were made manifest comparison naturally followed.  Olarichion embodied the drive to stand above others, driven by unrelenting rivalry with his twin brother.  The terrible strength this drive fostered is plainly seen in each of his creations.
>
>
Moe'Mekka

Lady of the seas and the creatures that dwell within.

## Scripture

> This elemental lord boasts the greatest depth of denizen and domain.  Moe’Mekka’s power is as vast and mysterious as the oceans she brings forth.  Her favor ebbs and flows like the tides.  It is said that none who walk on land can comprehend her true form
>
>
Geezoo

The wild hunt.  Matron of beasts.

## Scripture

> For some, the hunt is life.  Blending need and sport, it pits wit against brute strength with the winner earning their continued existence in the circle of life.  Intrigued by this most primal struggle, Geezoo became its master that she may dictate the natural order.
>
>
Altum

## What Altum is

Altum is a religion on Doggietopia. All Doggies following it believe in living extremely, as their catchphrase is 'What's the point in living a boring life?' A Doggie who follows this religion is called a Periculo.

On special days, they go to exciting places live high cliffs or theme parks. They dance to Altum music (Rock/Metal) before doing daredevil things, e.g skydiving or going on the highest coaster in the theme park. After that they eat Altum Food, which consists of a normal dinner, but with very hot sauce on top. Don't worry, they don't have hot sauce on EVERY meal, only when they meet up with other Periculos.

### Rules of the Religion

1. Do something daring every day. If you're ill, watch videos of Doggies doing daring things.
2. Never take off your Altum Necklace.
3. Make sure you look dangerous. Ear piercings and spiky belts are a good place to start.
4. Say 'What's the point in living a boring life?' to Doggies that make fun of you, or ask why you're a Periculo.

### Stories and Lessons

Periculos don't have lessons, but they read stories about Doggietopia's most dangerous daredevils to get inspiration. The book they get this from is called the Diabolica Liber. One story is about a Doggie called Rako Chihuahua, who rollerskated round a pit of lava and then swam in a monster lake, before using a super-powered trampoline to jump over a castle, in less than 5 minutes.

### Special Place

The Periculos' special place is called the Diabolic Regis. Here, they read the Diabolica Liber together, chant Altum poems and eat Altum Food, all in that order. This takes 1 hour, and it happens every Wednesday and Friday.

To become a Periculo, Doggies have to book a Periculo Ceremony, and they must be at least 15 because being a Periculo can be dangerous. The next Monday, they go inside of the Diabolic Regis, where the other Periculos in the city will be waiting. The leader of the Diabolic Regis will have set up a daring and dangerous challenge inside the building, which the Periculo-to-be has no choice but to try. After that, they must eat rice covered in very hot sauce without water, and they must eat ALL of it. If the Doggie completes both tasks, the leader will pronounce them a Periculo, and give them an Altum Necklace (a small necklace with black lightning bolts all around it) while the others cheer and applaud.
Noah Dyne

A Dragonmaster who was instrumental in driving out trolls and other monstrous races from lands that would eventually be settled by Humans. There was a territorial issue, with monsters trying to encroach on civilized space. He passed away relatively recently.

Douvan Stahl: "Noah Dyne was a dragon master. He died many years ago. His birthplace was not too far [from here]. He grew up in Planewind, not too far from Meribia. Researching the area of his life might be interesting. Noah's father is still the mayor of Planewind."

## Quotes

### Final Words

> I am captivated by the stars, longing for a world beyond this. I believe many are. They are not foolish dreamers, quite the opposite. They are in touch with their true nature. Returning to the moon, or should I say departing from it, is the noblest of pursuits because it reunites us with our creators. That is where I would like to be.
>
>
Aetea

The first being.  Mother of the gods.  Bringer of life.

## Scripture

> All things find their way back to Aetea.  She is a primordial force as old as the void. Discontent with solitary existence, Aetea breathed life into the cosmos and gave birth to her divine children.  From this point she led the gods in their pursuit of populating the multiverse.
>
>

### The Oral Traditions of Llorel Evergreen, page 11

> The original state of all things, as I have come to understand it, is dichotomy. Light and dark, order and chaos, existence and void, these are the ways in which the universe is fundamentally organized. Aetea, Mother of All, is the first being to exist and thereby stand against the void.
>
>
Zofa

The living root.  First seed of forest and fern.

## Scripture

> The youngest of the elemental lords spent untold years as all seeds do, in quiet growth.  Over time Zofa’s root spread throughout the multiverse and from it sprouted a breathtaking bouquet of flora to cover the surface of worlds graced with his presence
>
>
Grand Golden Night

## Party

Grand Golden Night is a great party all around Doggietopia, held on the first day of each season. One is held in each city. They usually start at 9pm and go on until 2am! Doggies must wear clothes that give the impression of partying all night long. Every Grand Golden Night, about 120 Doggies attend their city's party.

### Starting the Party

Tickets to the Grand Golden Night can be purchased the month before the big party at the local supermarket. The price of the tickets in each country range from 25 to 50 Trinkles. The words to the Grand Golden Night song are also stocked in the supermarket for free. The party starts when the clock strikes 6pm. It starts off with all the Doggies singing the traditional Grand Golden Night song. The words never change, but in each country the tune of the song is different. The lyrics are:

'We stand here and sing a song

To thank StarDogs for another season,

All of us are grateful

And we rest assured, knowing there's always a reason.

Always a reason to live life happily,

Never a reason to be alone

So as we begin our Grand Golden Night

We will laugh and not moan!'

### Party Activities

Here's the full list of party activities:

1. Dancing Competitions (the music played at the party is a combination of trumpets and drums).
2. Singing Competitions.
3. Costume Competitions.
4. Using strange substances to make a picture.
5. Making new clothes and getting them for free.
6. Making things from special modelling clay.
7. Eating party food served in pretty china bowls.
8. Playing in the grassy outdoor area.

### Ending the Party

Of course, all parties come to an end. The Doggies can leave the party at any time, but the party properly ends at 2am when they say a prayer together. Then they all go home.
Kenku

## Description

The Kenku are a race of bipedal ravens. A group of Kenku are known as a flock.

## Racial Traits

Kenku are very agile and perceptive. They mature at 12 years, and can live to be about 60. They are around 5 feet tall, and weigh between 90 to 120 pounds. They are excellent forgers and copiers. They are able to perfectly mimic sounds or voices they have heard, although a particularly insightful person can usually detect the Kenku imitations. They are able to fluently understand the Common dialect as well as the Auran (Primodial) dialect.
Teller Sash

## Description

Magic item used by Teller Izzy. Three cloth sashes affixed to the wearer's person and embroidered with their histories.

## Effects

Each cloth sash can depict historic battle that the wearer participated in. The creature types depicted makes the wearer tougher against those creatures. The wearer gains a +1 bonus to their armor class, and reduces damage taken from enemies of those creature types by 1. Adding or changing a history can be done during a short rest.

## Current Histories

* "Goblins" - Describes an earnest and fumbling encounter with an unfriendly goblin encampment. Resulted in some bumps and bruises, but you should see the other guys.
* "Constructs" - Describes a victorious battle with an arcane construct in a mysterious spire.
* "Humans" - Describes an eventful combat with a formidable, drunken monk and his companions.
Twinkletoes

"I check my bedroom for any weird creatures that may choke me in my sleep."

Twinkletoes is a Tabaxi Rogue. He is 6’5” tall. He has blond fur with black spots and wears black leathers, a black cloak, and an Onyx Belt, which has several items dangling from it.

## History

### Early Life

Twinkletoes was like born between the years 1376 and 1391. Twinkletoes claimed to be a wanderer.

### Destiny's Children

Twinkletoes came to Kazakhan Spire to steal magical artifacts.

## Personality

Twinkletoes seems to be curious to a fault and very interested in stealing.

Speculation: May pray to Jangus (as a Tabaxi, secrets are the fuel for curiosity), Nixxo (as a thief, fortune or luck is better to have than to be without), Ridir and Uthghardt (as a thief, he would have nothing to steal if crafters were not crafting), and/or Yambo (as a wanderer, safe travels would be important).

## Abilities

Twinkletoes can speak Thieves' Cant.

Speculative background: Criminal (burglar, Criminal Contact feature).

### Expertise

Proficiency bonus is doubled for any ability check that uses 2 specific skill proficiencies.

### Combat

Twinkletoes is able to return thrown weapons to his hand.

#### Sneak Attack

Once per turn, deal an extra (half rogue level, round up)d6 damage to one creature hit with a weapon attack (ranged or finesse only) if he has advantage on the attack roll, or if another enemy of the target is within 5 feet of it and he doesn't have disadvantage.

#### Uncanny Dodge

Reaction: half damage taken (prerequisite: hit with an attack by a visible attacker)

### Known Equipment

* 234 GP
	+ +1,000 GP
* weapons and armor
	+ 2 daggers
	+ rapier or shortsword
	+ leather armor
	+ shortbow
		- quiver and 19 arrows
* thieves' tools
* burglar's pack, dungeoneer's pack, or explorer's pack
* Onyx Belt
* Whistle (gift from Enoch)
* Silvered Rapier (looted from Tiefling enemy in Wyvern Excavation Site)

### Next Level Ability

* Expertise
	+ At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

## Relationships

### Allies

Twinkletoes has a predator-prey relationship with Mario.

## Appearances

Session 1

Session 2

## Quotes

> "I check my bedroom for any weird creatures that may choke me in my sleep."
>
>
Gold

## Currency

The monetary system has been tweaked slightly. Copper and silver pieces were more an exercise in record keeping than useful currencies so they’ve been eliminated. Instead there are gold pieces (1gp), electrum pieces (5gp) and platinum pieces (10gp). As a result many of the mundane items in the PHB have had their prices increased to compensate for this change. Do not fret, you will be receiving gold in much greater quantities throughout your adventures. But gold is not a powerful motivator for every adventure.

> 1 PP = 2 EP = 10 GP
>
>

## Treasure

Gold will also be useful for enchanting or enhancing weapons and armor in purely statistical ways (eg. turning a normal weapon into a +1 version, or a +1 weapon into its +2 version). Treasure will be treated a little bit differently. Enchanted items you find on adventures will not be statistical upgrades. Instead, the magical items you find will be ones that either offer new options for approaching situations in and out of combat.
Simplex

## What Simplex is

Simplex is a religion on Doggietopia. Doggies who follow Simplex are called Patets, and they believe that a simple life is a good life, and if their life is not simple it will become too complicated and confusing!

On special days they gather at the Simplex Praetorium and wear one-coloured clothing, do straightforward but fun dances and eat some simple foods such as rice, 2-ingredient sandwiches and chicken soup. They also decorate the hall in ribbons, balloons and streamers of 1 or 2 colours.

### Rules of the Religion

1. Don't have your walls a different colour in each room - keep them all the same but have different shades!
2. Only wear 1 or 2 main colours (unless you can't)
3. Don't make complicated plans, keep everything straightforward and to the point.
4. Being simple doesn't mean you can't have fun and mess about! In fact, Simplex encourages being laid back and doing whatever!

TBA
Droppa

Divine artist on cosmic canvas.  Muse to all.

## Scripture

> Many gods took to their creation out of a sense of duty, but not Droppa.  For this embodiment of inspiration creation was about form over function.  Each world she touched was a medium through which to express her will, that it might ignite in others a fire to refine their own works.
>
>
Launcher

Description

The launcher is a combat part capable of firing custom-made projectiles. The launcher will have a short lock-on period before launching seeking projectiles. The missile's traits depend on its volume. A larger missile will travel slower, but will yield a larger explosion.

## Usage

Any part connected to the end of a launcher will become a missile - being fired from the launcher with actions. Launchers in different groups will use different missiles if built on, meaning that multiple types of missiles can be used on the same machine.

The launcher's values can be changed from 1-30 in Setup. This value determines how many seconds the missile lasts before despawning. The less the number the more damage it does also. As the missile can only reload once it has exploded or despawned, a low timer can be useful. Applying 2 commands at the same time will enable the launcher to be fired without a lock-on.

## Trivia

* A launcher without any setup will not detect missiles on it. Give the launcher commands for missiles to appear.
* During a short period of time after the Launchers were released, pistons were able to be used on missiles, meaning that incredibly large volumes were able to be attached, creating super nukes.

== ==
BossHunt

## Description

BossHunt is a gamemode where there is a Machine with the " BOSS\_ " prefix in its name. This usually does nothing in the other game modes but in Bosshunt this causes the Machine to be much larger and have more health and energy. This creates a "Boss". The Boss must be destroyed by the other players. Once the boss or bosses are all destroyed the "Hunters" win. If all the Hunters are destroyed then the Boss wins. Multiple bosses and Hunters can be present in one game. Hunters if destroyed do not respawn until the game ends with a win or loss. Bosses face the same thing.

Like in other game modes there are limitations.

* The recovery feature where your machine is set upright has a speed limit and you must be almost at a stand still to use it. This means you can be knocked around.
* Teleporting does not work in this game mode, You can also not freeze machine in this game mode

Unlike other game modes tags do appear in this one at long ranges
Hourglass of Nostradormu

## Description

A "brass and glass" hourglass with white sand. It is filled with divination magic. Found in the Room of Nostradormu, which is located in the Hall of Wonders in Kazakhan Spire. Associated with Nostradormu.

## Effects

Letting the sand run for 10 minutes on an altar in the headmaster's office in Kazakhan Spire transports Destiny's Children to another place and potentially another time. Letting the sand run for 10 minutes while on an excursion returns Destiny's Children to Kazakhan Spire. Days can pass on an excursion while only minutes pass in the spire.

The hourglass has a range. Anyone outside of the range does not return to the tower. Time passes differently while Destiny's Children are split between the tower and the excursion. The hourglass does not transport people who are not part of Destiny's Children to the tower.
Kalalrel the Vile

## Works

### Unaddressed Letter

> It is as we suspected. Creation is an affront to the void and a slight against the most true and natural state of being. Life created division where there was once unity. This is why the void struck out against the gods. This is why the void continues to call to us after so much time has passed.
>
>
Glaive of Ruthven

## Description

A black and red magical glaive carried by Mario.

## Effects

Unknown, but Damacus had to make a Constitution saving throw when Rue tricked Mario into hitting him.

During his battle with the goblins in the wvyvern excavation site, the glaive seemed to have stolen life force from some goblins and given it to Mario, dealing an extra 1d6 necrotic damage to the goblins and giving Mario an equal number of temporary hit points.

As a bonus action, Mario willingly took 1d6 necrotic damage from the glaive.
Pantheon

## Pantheon of Gods

### Astro-Oh

Elemental Lord of Air, Father of the Flock, Patron of Feathered-Races

### Hrodaberta

Goddess of War, Peace, and the Wisdom to Choose Between Them

### Moe'Mekka

Elemental Lady of Water, Patron of Aquatic Creatures

### Nixxo

Goddess of Fortune, Unpredictable Justice, and Equality

### Ridir

Elemental Lord of Earth, Patron of Crafters

## Demi-Gods

### The Four Dragons

Guardians of Mortals, Curators of Espera, Conduits of Magic
Dragons

Guardians of mortals.  Curators of Espera.  Conduits of magic.

## Scripture

> Though not gods, these entities stand apart from the rest of the gods’ creations.  Imbued directly with form and function from the Godmother these demigods act as a bridge between Espera and the divine while their makers recover from their calamitous encounter with the void.
>
>

## Background

The world of Espera, in which the Ascension arc takes place, is one that has been largely cut off from the deities that formed it. While the gods slumber to recover from a great calamity, the dragons serve as guardians of the world. The dragons function as conduits for divine magic and are the tangible representation of a time before the mortal races. These four demigods are easily distinguished by their colors: one red, one blue, one white, one black.

## Dragonmaster

It is rare to see a dragon directly engage in the affairs of mortals, though it has occurred from time to time. Instead, in times of crisis Dragonmasters are appointed to serve as emissaries of divine will. In these rare instances mortals deemed worthy are temporarily granted tremendous power to resolve a conflict on a global scale.

## Gossip

Dragons have been described as "the pillars of Espera".

### Dragons for the Moon by Dan Figrin

> ...the battle ended but was not won
>
>

> she stood alone, weary in ruins moonlit
>
>

> henceforth the Divine Rest had begun
>
>

> guardians four, of magic knit
>
>

> dragons to enforce her holy writ
>
>
Rhofaun

## Description

These tall, four eyed humanoids have an imposing presence. They stand, on average, seven feet tall and weigh well over 250lbs. The forearms and lower legs of a Rhofaun are covered in short brown, black or white fur, with larger tufts at the wrists and elbows. Aside from their faces the head of a Rhofaun is also covered in fur that is thicker at the top of their heads. Rhofaun commonly have thick skin that is a shade of brown. They may have yellow, green or red eyes. They have deep voices and tend to speak slowly, a nod to their tendency toward a more measured pace of life. A Rhofaun PC uses the Dragonborn template from the PHB.
Kazakhan Spire

Bastion of arcane research in the Eastern Frontier. Serves as a home base for Destiny's Children.

## Location

Several weeks west-northwest of Rabbit's Tavern. A small town exists at the base of the tower. Teller Izzy did not recognize this town on a map, indicating that the town was built between the years 776 and 1201.

## Interior - Second Floor

### Hall of Wonders

This hall is on the second floor, and is across from the dormitories. There are 30 doors.

#### Room of Yambo

A small room containing a mirror. In the mirror's reflection was a map, which Izzy obtained by swandiving into the mirror and grabbing the map while in the reflected pocket dimension.

#### Room of Nostradormu

A room containing six identical pillars arranged in sequence. Enoch, Izzy, and Twinkletoes solved the puzzle and revealed an hourglass.

#### Room of Astro-Oh

A room containing infinite sky, with a glowing blue cloak floating 60 feet from the door. Damacus sent his hawk familiar, Trixie, to retrieve the cloak.

#### Room of Azuloth

A room containing two gold plates on the ground that serve as scales. This room remains unsolved, and is now locked.

### Dormitory

Across from the Hall of Wonders is a collection of six bedrooms, each with a single bed, a chest, a wardrobe, and a desk. Maya and Twinkletoes have the two bedrooms closest to the exit. Enoch and Izzy have the two middle rooms. Mario and Damacus have the two rooms on the end.

### Headmaster's Office

#### Altar Room

Connected to the Headmaster's Office is a small room with stars on the bottom. On the wall is an altar.
Havre-Doré

Havre-Doré est un château construit par **Artos Sand** entre 283 et 293.

## Fondation (283)

Lorsque la Dorure et Morgan Martell proposent à **Artos Sand** la tête des armées de Dorne quand ce dernier souhaitait retourner guerroyer en Essos, ils lui offrent également un fief, que Sand va nommer **Havre-Doré**.

Les terres d'**Havre-Doré** sont situées à la lisière du désert, à l’extrémité sud de la passe du prince. La construction de la place forte est financée à moitié par la fortune personnelle d'**Artos Sand** (le trésor de guerre de la compagnie Dorée, devenu ensuite simplement la Compagnie Sand) et complété par celle du Prince de Dorne, Morgan Martell lui-même.

En 293, la place-fort ressemble plus à un ensemble de bâtiments fortifiés qu’à un château, mais est assez grande pour abriter une armée entière de la rigueur du désert tout proche. La Compagnie Sand y réside, les officiers ayant acquis la propriétés de certaines terres autour de la place-forte, en faisant les premiers vassaux d'Havre-Doré.

## Rôle dans les guerres du règne de Morgan Martell

### Guerre Orage-Dorne

En 294, les armées de **Lancehélion**, l'armée **Jordaine**, **Dayne** et **Ferboys** font jonction à **Havre-Doré** sous le commandement de Morgan Martell avant de se mettre en route pour **La-Tombe-du-Roy** que les Orageois ont commencé à assiéger.

### Guerre Civile Dornienne

En 295, **Artos Sand** trahit Morgan Martell et se rallie aux Uller. **Morgan** va occuper **Havre-Doré** pendant près d'une année après la bataille des deux soleils, attendant l'opportunité de traverser le désert. Ce qu'il fera en 296.

## Après la fin de la Compagnie Sand

**Artos Sand** meurt pendant la guerre civile et la Compagnie Sand est vaincue puis démantelée.

**Havre-Doré** n'a plus de propriétaire, la place est vide et tombe peu à peu dans l'oubli.
Règne d'Aerion 1er Targaryen

**Aerion Targaryen** devint Roi des 7 Couronnes en 212, succédant à son oncle **Rhaegel**. Il règnera jusqu'à sa mort en 270. Ces 58 années sont marqués par la **Seconde Rébellion Feunoyr**

## Premières années

**Aerion** prend pour épouse sa cousine **Daenora** qui avait été écarté du trône, et aura avec elle cinq enfants : **Rhaella**, **Maegor**, **Maekar**, **Shaera** et **Daeron**.

Il confit la charge de Main du Roi **Brynden Rivers**, dit Freuxsanglant, s'inscrivant dans la lignée de ses deux oncles qui en avaient également fait leur main. Le fils d'Aegon IV l'Indigne et de lady Melissa Nerbosc s'était grandement distingué lors de la première Rébellion Feunoyr et fut Main du Roi pendant les quatre années de deuil et le resta jusqu'à sa mort.

### **Œuvre pour la dynastie Targaryenne**

Le Roi décide de marier ses enfants entre eux : **Rhaella** épousant **Maegor**, **Shaera** épousant **Maekar** (seul **Daeron** reste sans mariage, sans doute Aerion planifiait-il de le marier à une de ses nièces). Le couple d'héritier aura un fils, **Rhaegar**, et une fille, **Naerys**. Le couple cadet, lui, aura deux filles, **Aella** et **Aerea**, puis un fils, **Aenar**.

## Deuxième Rébellion Feunoyr

La deuxième rébellion Feunoyr survint pendant le règne d'Aerion, quand **Aegor Rivers**, dit Aigreacier, fonde la Compagnie Dorée et soutient **Daemon II Feunoyr** comme Roi Légitime des 7 Couronnes. Les troupes Feunoyr débarquent dans le bois au Roi et appellent leurs soutient à la révolte. Cependant les troupes loyalistes à **Aerion Targaryen**, menées par sa main du Roi **Brynden Rivers**, portent immédiatement le combat contre eux, Freuxsanglant ayant été informé de ce débarquement de longue date par ses espions.

Les 7 couronnes ne manquaient vraisemblablement pas de seigneurs prêt à rallier la cause des Feunoyr, mais Freuwsanglant était craint : les seigneurs n'osaient prendre les armes contre lui, mais ne rejoignirent pas sa cause. Ils attendaient vraisemblablement la résolution de cette première bataille pour se déclarer loyalistes ou partisans Feunoyr.

Le vœux de certain dû être exaucé car **Brynden Rivers** trouva la mort lors de cette bataille. Cependant il emporta avec lui les vies du prétendant **Daemon II Feunoyr** et de son champion **Aigracier**. Les survivants de la Compagnie Dorée furent repoussés à la mer et retournèrent à une vie d'épée louée dans les cités libres.

Le Roi offrit de somptueuses funérailles à sa Main. Les successeurs de Freuxsanglant au premier poste du royaume devraient se succéder sans jamais cependant égaler le bâtard albinos.
Beamer

An alternative to the cannon and barrel combination, a beamer will hit anything it is aimed directly at, unlike the cannon which requires target leading and, in the case of the tankgun, bullet drop.

The drawback to the instant hit of the beamer is that it has a range.

The damage output can be modified in the setup mode of the editor.
The beam length may be increased by using another beamer as a barrel. Be warned though that added more unset beamers to increase range results in heavier energy consumption

 Trivia

* The Beamer is one of the weapons with the most controversy, they are commonly used in what is called "Beamer stacking". Beamer stacking is where [[1]] are used to stack multiple Beamers into one place, Creating a very deadly weapon.
* The Beamer because of its unique shape, and texture is sometimes used in vanity.
Timeline

? - Calamity of the multiverse

0 - Sparks transported to Espera by the Pantheon

c.770 - Izzy had a bad encounter with goblins

770 - Izzy met Llorel Evergreen

776 - Izzy entered Kazakhan Spire

1111 - Yearbook published of students attending school at Kazakhan Spire

1189 - Pirates one-shot

c.1190 - Damacus born

c.1201 - Earthquake felt around the world

1201 - Archmage Aaron Nileas founded Destiny's Children

1201 - Destiny's Children met Rue by the Shrine of Yambo west of Rabbit's Tavern

1201 - Troll General Jewlsa occupied Emilio Dyne's lumber outpost

c.1211 - Damacus entered into pact with the Archfey

1220 - Damacus entered Kazakhan Spire

c.1250 - Aetherlights stopped being reliable

1344 - Crimson Order founded by Renault

1344 - Maya joined Crimson Order

1344 - Maya entered Kazakhan Spire

c.1400 - Dragonmaster appointed

1406 - Twinkletoes entered Kazakhan Spire

c.1495 - Mario born

1515 - Mario entered Kazakhan Spire

1589 - Enoch entered Kazakhan Spire
Tion Reyne

## PJ Lethar V2, puis PNJ

**on Reyne** est le fils de Lord **Reynard Reyne**, il fut Seigneur de Castamere de 317 à 330 où il périt noyé avec ses enfants.

## Enfance

Tion est le fils de **Reynard Reyne**. Il a un cousin : **Edgarth Reyne**, de 15 ans son ainé.

### Un enfant limité

Les mestres qui se sont succédé à Castamere, dès le plus jeune de **Tion**, n'eurent pas de mots assez dure pour qualifier la stupidité du jeune héritier. Malgré tout, jamais **Reynard** ne leur prêta oreille.

## Seigneur de Castamere

### Succession

**Tion** devient Lord de Castamere au décès de son père **Reynard** en 317. Sa frénésie est connue mais il ne réalisa aucune action notable, préférant se vanter de son pouvoir que d'en user réellement.

### Vie de famille

Il a un fils, **Robb**, en 305, et trois filles : **Almia**, en 308, **Jaeda**, en 310, et **Alisha**, en 311.

## Fin de vie

**Tion Reyne** et trois de ses enfants meurent dans le naufrage de leur navire en 330. Seule **Alisha**, restée alitée à Castamere, échappe à la catastrophe.

**Edgarth Reyne**, le cousin de Tion, devient le nouveau Lord Reyne et adopte **Alisha Reyne**.
Valarr Targaryen

## Valarr Ier Targaryen

Valarr Targaryen, fils de Edmure Ier Targaryen et de sa femme Daenera Velaryon, est le quatrième Roi Targaryen de la branche de Baelor Briselance. Il succède à son frère Edmure II suite à une période d'incertitude, et gouverne les Sept Couronnes lors de la seconde grande crise rencontrée par la nouvelle dynastie.

## Valarr Ier Targaryen

### Titres

Roi des Andals, des Rhoynars, des Premiers HommesLord des Sept CouronnesProtecteur du Royaume

## PNJ V2

Personnage honorable et chevalier reconnu, ses errements firent de lui un souverain terriblement inefficace malgré sa bonne volonté. Son règne fut essentiellement marqué par l'apogée à la cour de grands conseillers et la formation de groupes d'influence dont il ne cherchait pas à contenir la croissance. Son prestige militaire et sa participation à la guerre de l'Aube lui conféra cependant un amour sans borne de la part du petit peuple.
La Maison des Charmes du Désert

*La Maison des Charmes du Désert* est le nom du bordel Dornien installé à Villevieille par Lord Tarek Qorgyle avec l'aval de Eddard Hightower. Avec son personnel totalement dévoué au lord dornien, cet établissement a pendent un temps été le quartier général de l'espionnage dornien dans le sud du Bief. Les arrières salles et zones cachées du bordel en ont fait un lieu de conspiration et une base d'opération idéale pour s'informer. Le bordel a aussi joué un role central lors de l'opération coup de râteau, servant de principale base d'opérations aux conjurés ayant pour but de faciliter l'entrée dans la ville.
Guerre du Val (273-274)

La guerre du Val de 273 est une conséquence directe de la mort de Thalès Arryn à la fin de l'année 273. Elle oppose Harwyn Tully, soutient des Frey qui viennent défendre la légitimité de Célia Frey (seconde femme de Thalès), aux nordiens de Rodrik Stark, bien que Cedrik Corbois est souvent considéré comme central pour le camp nordien, qui contestent la bâtardise des fils de Varance Corbray (première femme de Thalès).

## Déroulement

La guerre fut assez brève, cependant elle n'en fut pas moins intense en évènements, bataille et siège. Néanmoins le premier, chronologiquement et dans les mémoires, est le *Sac de Goëville* par l'armée nordienne qui demeure encore un traumatisme pour ses habitants ("Goëville ne brûlera pas deux fois" est une devise très employée, et révèle un fort sentiment anti-nordien). Cependant la Bataille du Nid-du-Faucon est demeuré dans les mémoires pour son côté spectaculaire et décisif. Moins connus mais pas moins notable, l'on a la Bataille de Chênes en Fer et les sièges de Roches-aux-Runes et Cordial.

Voici une liste chronologique de ces évènement:

## Conséquences

Célia Frey devient régente du Val, elle épouse X blablabla

Les graines de la guerre civile du Val de la V2 ?
Sundiver 1e

The sundiver is a synthetic morph designed for solar research and emergency rescue operations. Sundivers are sleek mechanisms, about six meters long. They look a little like ramjets, except for a pair of articulated arms that extend forward from the morph’s pointed nose, allowing it to reach for and grasp objects. Because sundivers operate in the coronal environment, they are built to survive superheated plasma and shielded against radiation. Sundivers are equipped with a powerful electromagnetic propulsion system that allows them to skate along solar magnetic lines of force much like the surya do.

**Enhancements:** 360-Degree Vision, Access Jacks, Basic Mesh Inserts, Coronal Adaptation, Cortical Stack, Cyberbrain, Enhanced Vision, Heavy Combat Armor, Mnemonic Augmentation, Radar, Reflex Booster

**Mobility System:** Thrust Vector (12/60)

**Aptitude Maximum:** 30

**Speed Modifier:** +1 (Reflex Booster)

**Durability:** 120

**Wound Threshold:** 24

**Advantages:** +5 COO, +10 REF (+20 with Reflex Booster), Armor 16/16

**CP Cost:** 70

**Credit Cost:** Expensive (minimum 40,000+)

**Delta-V:** I ﬂew one of these into the sun once. I have never been so terriﬁed in my life. Can’t wait to do it again.

**Rivet:** The sundiver is actually a fairly good all-purpose synth and there’s a lot of groups that have started using them in high heat and high rad environments other than suns. If you swap out the propulsion system for something that’s a little slower and gives a bit more control, they make pretty good gatecrashing morphs as well.
Guerre du Nord (276)

La guerre du Nord qui a lieu en 276 est la conséquence logique de l'antagonisme entre Harwyn Tully et Cédrik Corbois. Elle voit l'annihilation de la famille Corbois et l’hégémonie des Tully.

## Contexte

La plus grande partie des forces nordiennes revient de la Guerre du Détroit et est encore en route pour Blancport, tandis que Cedrik Corbois se trouve à Ville-en-Pleurs. De son coté, Harwyn peut compter sur la quasi-totalité des forces du Val (qui haïssent les nordiens depuis le Sac de Goëville) et du Conflant.
Theseus 1e

While there are no sanctioned explorations of Earth, a few daring or greedy transhumans defy the laws to salvage there. Some scavengers and explorers still scour the ruins of habitats that were destroyed during the Fall. Others look for wealth and secrets in the quarantined zones on Luna and Mars. Some simply seek out remaining TITAN machines to destroy, wherever they may be found. The theseus is a popular biomorph for this type of work. Its medichines and nanophages keep the morph protected from most attacks by exsurgent nanotech, and the lack of a cyberbrain makes it less vulnerable to mind hacking. An emergency farcaster allows the user to safely return from situations where both their morph and their cortical stack might be destroyed or corrupted.

**Implants:** Basic Biomods, Basic Mesh Inserts, Bioweave Armor (Light), Cortical Stack, Direction Sense, Emergency Farcaster, Enhanced Vision, Low Pressure Tolerance, Medichines, Nanophages, Oxygen Reserve, Radiation Sense, T-Ray Emitter, Temperature Tolerance (Cold), Toxin Filters

**Aptitude Maximum:** 30

**Durability:** 40

**Wound Threshold:** 8

**Advantages:** +5 SOM, +5 WIL, +5 to one other aptitude of the player’s choice

**CP Cost:** 30

**Credit Cost:** Expensive

**Stitch:** I get sentinels asking for this morph every time they go on a new op. Theseus’s don’t grow on trees, however, and they’re still pretty rare.

**Cacophonous:** Maybe Firewall should initiate a project to propagate more of them.
Tiefling

## Description

Tieflings have large horns that take any of a variety of shapes. They have thick tails, four to five feet long. They have sharply pointed teeth. Their eyes are solid colors, with no visible sclera or pupil. Their skin colors are widely varied, and include various shades of red. Their hair is usually dark.

## Racial Traits

Tieflings are very intimidating and clever. They mature in their late teens, and can live to be over 100. They can see in the dark, and don't seem to be as susceptible to fire as the other races. They are able to fluently speak the Common dialect as well as the Infernal dialect of devils. They are said to have some innate spellcasting.
Wiki Mv Trône de Fer

## Bienvenue sur le wiki

Wiki en chantier du MV Game of Thrones

* Les quatre années de deuil (209-212)
* Règne d'Aerion 1er (212-270)
* Troisième Rébellion Feunoyr (270)
* Première Guerre du Val (273-274)
* Guerre du Borgne / Guerre du Nord (276)
* Couronnement d'Harwyn Targaryen (276)
* Règne d'Harwyn 1er (277-292)
* Règne d'Edmure 1er (292-309)
* Défi de Narys / Guerre Orage-Dorne (294)
* Guerre Civile Dornienne (295-296)
* Règne d'Edmure II (309-314)
* Conseil de Régence (314-316)

* Aenar 1er Targaryen
* Asha Martell-Targaryen
* Auston Whent
* Cedrik Corbois
* Elia Martell
* Harwyn Tully-Targaryen
* Mako Forrest
* Meenah Martell
* Morgan Martell
* Samwell Sang-Vert
* Thalès Arryn
* Tion Reyne
* Valarr Targaryen

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.

Fichier:Placeholder
The Brothers

**The Brothers** **Kami and Akuma** are the primary Gods worshipped in Etris and Ignis, on the continent of Callerum. Followers of the Brothers hold the credence that light cannot exist without darkness, and vice versa. Legends say that the Brothers arrived in Callerum and took human wives, creating demi-god sons and daughters, and that the Paragons of modern-day are direct descendants of the Gods. It is believed that this is why Paragons are able to wield magical abilities that commoners do not possess. Because of this, the rulers of Novae, and now of Etris and Ignis, are treated as God-Kings.
Dennelle

The beautiful dreamer.  Traveler of the astral plane.

## Scripture

> Not content to explore the vastness of the prime material plane, Dennelle focused his attention on its astral counterpart.  True to his title, this celestial dreamer was known to bridge these planes through dreams to provide others a glimpse of his domain.
>
>
Frosbur

Living harmony of fire and ice.  First among constructs given life.

## Scripture

> Unique among the gods, Frosbur is not of flesh and blood.  Duality permeates every aspect of this divine being, be it joining of fire and ice or azoic and effervescent.  It is by his hand that the inanimate might find their spirit.
>
>
Harwyn Tully

Surintendant du Royaume (275-276)

Régent des Sept Couronnes (277)

Roi des Andals, des Rhoynars, des Premiers HommesLord des Sept CouronnesProtecteur du Royaume

## Personnage joueur V1

(Léo)

**Harwyn Tully**, dit Harwyn **le Magnifique**, devenu **Harwyn 1er Targaryen**, né en 232 AC, fut le chef de la famille Tully jusqu'à son accession au trône en 277 et la révélation de ses origines Targaryennes. Il plaça sa propre dynastie sur le trône de fer, au détriment des descendants d'Aenar 1er Targaryen.

## Main du Roi Aenar Targaryen

**Conseil Restreint**

blabla

**Première guerre du Val**

Val

Etc.
Neo-Porpoise 1e

Neo-porpoises are smaller but very similar to neo-dolphins and similarly are much like their baseline relatives. They average 2.5 meters in length.

**Implants:** Basic Biomods, Basic Mesh Inserts, Cortical Stack, Echolocation, Enhanced Hearing, Oxygen Reserve

**Movement Rate:** Swim (16/56)

**Aptitude Maximum:** 25

**Durability:** 25

**Wound Threshold:** 5

**Advantages:** +5 INT, +5 SOM, +5 to one other aptitude of the player’s choice, +50 Swimming skill, Ramming Attack (1d10 DV),

**Disadvantages:** Neo-porpoises lack a sense of smell.

**CP Cost:** 35

**Credit Cost:** Expensive (minimum 30,000)

**Shark-Souled:** Fast and small, and if you add chameleon skin, you have the perfect aquatic scout. Manufacturers have started making smaller models to meet the demand for both security and for sporting enthusiasts who enjoy the ability to dart among undersea obstacles.

**Cymascopist:** Your comment highlights an issue for many uplifts. For us these morphs are our most natural bodies. Ideally, we’d like them to be a fusion of what we have evolved into and modern functionality. But uplifts, particularly cetaceans, are such a minority of the market for these morphs that we get edged out in favor of the demands of big-budget military contractors and tourists. What this means is that we often end up with morphs that are not optimized for us, but rather for homo saps.
Nixxo

Mercurial fortune.  The greatest equalizer, blind to station.

## Scripture

> Like her elder brother, Nixxo seeks to preserve her own form of justice in the multiverse.  It is impossible to comprehend or predict how, when or why one may obtain her favor or ire. This has not stopped kings and commoners alike from trying, to their fortune or folly.
>
>
Nano-ecologists 1e

**Memes:** Nano-Ecology, Nanotechnology, Environmentalism, Techno-Progressivism

**Main Stations:** Viriditas (Mars)

Nano-ecologists are pro-technology environmentalists. Active in the terraforming of Mars and several exoplanets, nano-ecologists specifically advocate the use of nanotechnological means for terraforming or other intrusions in an existing ecosphere. In their view, nanotechnology allows for a less invasive, highly accurate, more efficient, and non-pollutive approach towards all kinds of adaptive processes and projects, circumventing the need to expose an environment to massive and drastic changes when transforming it for transhuman population. This ecologically-conscious approach seems an appealing compromise between the extreme ends of the solar system’s political landscape—the hypercorp and the bio-con factions—and has developed a momentum of its own, evolving into a growing political movement.
Damacus

"Fuck off, here's some bird seed!"

Damacus is a Tiefling Warlock. He has gray skin, horns, white hair that is usually worn in bun, dark purple eyes, and his height is 6’0”. He wears bland, dark gray robes, golden rings on his horns, a nose ring. and a small brooch.

## History

### Early Life

Damacus was likely born between the years 1190 and 1205. Damacus's parents died when he was very young, and left him a great inheritance. He lived on another continent or island for most of his life. When Damacus was 21 or 22 years old, he entered into a pact with the Archfey.

### Destiny's Children

Damacus claimed that he came to Kazakhan Spire in the year 1220 in order to donate money to the school for Tiefling education.

## Personality

Seems to be sadistic and willing to spend money to make life easier for the party.

Speculation: May pray to Azuloth (Divine Justice dished out via lightning may even be the inspiration for Damacus's preference for Eldritch Blast in combat), Bensus (he clearly cares about his community, which is why he was going to pay tuition for his people to learn), Boccanon (as a Tiefling, this god of death may very well be the god that delivered his people to Espera), Hrodaberta (balancing when to fight and when to talk has already been demonstrated in Damacus's actions), Nylos (he clearly values education, since he was going to pay tuition for Tieflings attending school Kazakhan Spire), and/or Yambo (just... who doesn't pray to Yambo?).

## Relationships

### Allies

Damacus tends to manipulate or appease Mario with birdseed.

Maya and Damacus work together to navigate social situations.

Damacus gave Buck and each of his bandits 10 GP in order to turn their lives around.

Twinkletoes and Damacus argued over possesion of an ornate silvered rapier that was possessed by a Tiefling that was trying to kill Twinkletoes. Damacus did not get the rapier.

## Abilities

Speculative background: Noble (Position of Privilege feature).

### Combat

Damacus is able to reliably cast arcane magic, and favors the spell Eldritch Blast.

#### Fey Presence

Action: each creature in 10-foot cube makes a Wisdom saving throw against warlock spell save DC. Any creatures who fail this save are either charmed or frightened (Damacus's choice).

### Spells

* Cantrips
	1. Eldritch Blast
	2. ???
	3. ???
* Pact Spell
	+ Find Familiar (ritual only)
* Slotted Spells
	1. Invisibility
	2. Witch Bolt
	3. ???
	4. ???
	5. ???
	6. ???
* Eldritch Invocations
	1. ???
	2. ???
	3. ???

### Known Equipment

* < 994 GP
	+ Has donated some money to Enoch
	+ +1,000 GP
* weapons and armor
	+ leather armor
	+ any simple weapon
	+ 2 daggers
	+ light crossbow and 20 bolts, or any simple weapon
* component pouch or arcane focus
* scholar's pack or dungeoneer's pack
* Flying Insectoid Brooch
* Eagle familiar

## Appearances

Session 1

Session 2