The Gods of Gazar

***T’sag and his brother Oron Zai were the first two beings in the universe. They were eternal, unmovable, and unchanging. All that is, was, and was held in their hands. From them came time and space, life and death, fury and peace. Their sacrifice gave birth to possibilty, to chance, and fragmented existence into the planes.*** -from the Book of Wisdom

# T'sag and Oron Zai

The brothers that birthed existence once hung in perpetual, unchanging limbo. Oron Zai sacrificed himself to give shape to the void, forming mass of masslessness using his dissipating spirit. T’sag saw his brother’s creation but was slightly more ambitious. He, too, sacrificed himself, but did so in order to allow things to change, seeing the potential in stories and choices, in lives and deaths and afterlives. Their home planes are the Hinterlands, where the gray smoke of Oron Zai’s spirit connects all places to each other, and the Ring of Time, where the last piece of T’sag’s body marks the place where all beginnings and all endings meet. Their collective symbol is two serpents eating their tails while interlocked, forming a figure eight and the infinity symbol.

# Avaarga, Giant-Mother

Avaarga is the goddess of the earth and nature. She shaped the mountains and the seas and gave birth to giants on the tallest peaks. She is depicted as a giantess with stone skin and alternately as a great tree upon which Gazar sits. Her plane is a paradaisical wilderness where the souls of good people retire to after death, and her symbol is three interlocked spirals.

# Darkhan the Builder

Darkhan is the god of craftsmanship, art, and architecture. He is also the creator of humanity and the bestower of the creative spirit. His symbol is a hammer and chisel, and he is depicted as an elderly human man. His home plane is a vast workshop filled with all manner of constructions.

# Baatar the Warrior

Baatar is the god of war and honor. He is the patron god of the Bhagera and is depicted as a tiger, or as a man with the head of a tiger. His home plane of Tulaan is a sprawling battlefield where the souls of great warriors and the noble and courageous fight in glorious battle against horrible monstrosities from the outer worlds.

# Delkhii the Delver

Delkhii is the goddess of the outcasts and the downtrodden, as well as the goddess of mining, delving, and precious stones. She is the patron goddess of Goblins and she is symbolized by a rat, the lowliest of all creatures. She is depicted as a somewhat overweight Goblin woman who is always jovial and kind. Her home plane is a cave system which houses a small tavern where she lives and cooks meal for the souls of the poor and forgotten who find their way there after death.

# Id Shidai the Wise

Id Shidai is one of the more aloof and morally detached gods, whose only profound works in the world have been the granting of free will to the Demons and the Awakened and the offering control of magic to mortals in the form of Magestones. He is depicted as a man with the head of an owl, and is symbolized by an eye. He is the god of wisdom, knowledge, and magic, and his home plane is the Great Library of Medekh, which supposedly contains all knowledge in the universe. The most devout scholars among mortals find their souls wandering its halls after death, eternally seeking the secrets of the universe. Id Shidai is also the author of the Book of Wisdom, which is currently housed in the library at the Hall of Sight.

# Gal Bokel the Traitor

Gal Bhokel is the betrayer that must exist in any fantasy setting with a plot. Originally the god of pride and power, he watched the mortal races through the eons and grew more and more disillusioned, convincing himself that the universe was better without them. This resulted in him sending his children (the dragons) to Gazar to burn it to the ground, starting the Dragon War which raged for 100 years, during which time were such events as the creation of the demons and rending of the continent into three separate landmasses. His home plane is the Burning Wastes, which is exactly what it sounds like. In the center of the wastes lies a massive volcano where the Kharuul chained him up. (yes, they fought a god and won. This is why they are not a playable race) The souls of the worst mortals are sent to this world to wander its ashen plains after death. Gal Bhokel is symbolized by a burning chain.

# Narkhun and Saraan

Narkhun is the god of the sun, light, fire, and life. He is responsible for the advent of the Kharuul (who are his personal angels) into Gazar. He is symbolized by a sun (duh), and is depicted as a giant looking similar to his servants. His home plane is a desert illuminated entirely by the glow of his palace from its central peak. Saraan, predictably, is the goddess of the moon and of serenity, beauty, and love. She is depicted as a silver-haired, pale-skinned, gray-eyed maiden and her symbol is a crescent moon. She and her brother, Narkhun, are credited with making the Thyra and granting them their signature marks, but this is a myth. The origin of the Thyra is unknown and the origin of their marks is unknown. Saraan’s home plane is a snowy taiga beneath a sprawling starry sky. The souls of lovers whose love carries on in death spend eternity with their soulmates here beneath the auroras.

# Ukhel, Warden of the Grave

Ukhel is the god of death, but he’s not that bad. His home plane is the Undying Lands, a great twilit field where all those who die are free to come and go from on their journeys between other afterlives. Many of the dead spend a lot of time here, laughing and recanting stories of their exploits, or parties, or embarrassing moments, or good jokes, or any long memory. The mists of this place can be shaped into anything the dead can imagine, making for excellent storytelling and the heavy association of this place with dreams and sleep. Ukhel’s symbol is a cross inside of a perfect circle. Also associated with fire.

# Shuurga the Tempest

Shuurga is one of the most reclusive gods of the Gazaran pantheon. Shuurga's most distinctive characteristic is found in his aspects. There are three aspects of the storm god:

* Shilu--represents the calm before the storm and his associated with prophecy and foresight.
* Shuurga--represents the primal fury of nature and its destructive capability.
* Mohlog--represents renewal and new beginnings.

# Old Zembaraagi

Old Zembaraagi, Zembaraagi, or simply the manifold is the god of chaos, order, and possibility. He is depicted as a giant with a hundred arms and ten heads, but he rarely is seen or talked about outside of the Great Cauldron, which is his home plane. It contains the elemental chaos which was cast aside after the gods finished forming their realms. His symbol is a line that split in two near the top. Like Y.

# Tog’s’gol the Inevitable

Tog’s’gol is the most mysterious and unknowable of the gods. He is mostly unknown by mortal races, and dwells in his own plane where the rivers of all of time and space pour the universe’s waste into his cavernous mouth. He is the god of entropy, decay, and the inevitability of destruction. His symbol is a circular mouth.