Jimmy

* DeadFM
* BONELAB

> "*All right, all right! You are listening to 98.6 WCCK, DeadFM: Road Warrior Edition! And this is Jay, with my new pal on board!*"
> ― Jimmy
>
>

**Jimmy** (also known as **The Big Anomaly** or **Jay**) is the deuteragonist of *BONELAB* and a member of Lava Gang. He guides the Avatar throughout the campaign, eventually bringing them into the Voidway to join the ranks. Hosting the interdimensional radio station DeadFM, he is set to be the protagonist of the upcoming game of the same name. He is portrayed by Jimmy Wong.

## Biography

*Warning: Major spoilers for BONELAB!*

Jimmy was originally a "NPC" for an unknown MythOS simulation chamber. He lived in virtual replica of Tempest, Pennsylvania, and was the host of a local radio station known as 98.6 KCCM. One day, he accidentally exploited a physics bug in the Myth engine and was launched far into the air. Afterwards, he explored other bugs, and found a love of collision physics and speedrunning. Shunned by the players of the simulation, he made his way into the town sewers, where he practiced his speed running strategies. After a week in the sewers, he accidentally noclipped into a small development room with unfinished textures. Here, he found the Avatar Dice, and transformed into Fast. He experimented with other avatars, including Strong and Short, by focusing on what traits he desired.

At some point, he was presumably contacted and recruited by Lava Gang, joining their ranks in the Voidway. He left his home simulation of Tempest and started exploring. He became acquainted with MythOS and the BONEWORKS engine, exploring the [REDACTED]Chamber simultaneously to Ford. Advertising for his new radio station, 98.6 DeadFM, was placed around MythOS City, indicating he was among the members of Lava Gang who infiltrated the simulation before opening day, leaving items for Ford.

### BONELAB

As the Avatar was being hanged in Heaven's Reach, Jimmy teleported a knife to them via a bolt of lightning, allowing them to cut the noose and fall into Descent. Jimmy observed them through security cameras and communicated via radios attuned to his radio station. He expressed interest in them and guided them to his recording studio, offering them the chance to join Lava Gang. First, he required a test, and gave them a Bodylog. After sending them through six simulations to garner new avatars and skills, he concluded they were ready for the ascent to the Voidway. After the ascent, he broke through the screen ceiling of Heaven's Reach with a giant arm and carried the Avatar to the Voidway. Here, he greeted them in normal form, driving the Void Cab.

After the Avatar gets the cab rolling and enters the passenger seat, Jimmy begins hosting a new episode of *DeadFM.* He introduces the Avatar and declares their course is set for 'the city'. He then plays *Don't Fence Me In* while driving in circles. He explains the goals of Lava Gang to the Avatar and the radio, which can be heard at the beginning of the game.

After the credits end, Jimmy drops the Avatar off at the Main Menu and explains that he has another caller, but will return soon, leaving the Avatar to replay *BONELAB.*

## Personality

Jimmy has a strong passion for creation, and believes that creativity is most important. He expressed disinterest in metaphysical concepts of what is and is not real, stating that what you do is far more important than where you are.

## Development

The setting and plot of *BONEWORKS* fluctuated greatly over the course of development. Originally, a premise similar to *Hall of the Machine King* was present, which later changed to a game starring Jimmy the VR Hero. However, this too was changed, and eventually evolved into the finished game starring Arthur Ford. However, Jimmy and other assets were kept for later titles. Concept art later revealed for *DeadFM* featured Jimmy, which led to him being the protagonist.

## Quotes

### Heaven's Reach

#### Teleporting Knife

* *"Look folks, this stainless steel signature-edition blade will cut through anything. But it's not gonna stick around at the nice price of $19.99, so call in right now and get cutting!"*

### Ending

* *"Hey, there you are! Finally. Hey, mind giving her a push?"*

#### If Avatar Ignores

* *"Yo, help me out here! Push the cab!"*
* *"Hey friend, I need a push to get going here."*
* *"Give me a push."*

#### If Avatar Gets In Before Pushing

* *"(chuckle) No, get out of the car and push."*
* *"Hey, can you get out and push the cab, because, uh, otherwise we're not gonna go anywhere, dude."*
* *"Y'know, I said 'push', but you somehow heard 'get in the cab'. Get out and give me a push."*

#### When Cab is Pushed

* *"Woohoo! Alright, good job. Hop on in, we gotta be somewhere."*
* *"Whoop! Haha, gotcha! Okay, okay, seriously, this time come on in, come on in."*
* *"Woohoohoo, hahaha! Sorry, sorry. Oh man, I swear to god I'm done, I'm done. Just get in the car."*
* *"Alright, alright! You are listening to 98.6 WCCK DeadFM: Road Warrior Edition! And this is Jay, with my new pal on board! Now pal here was causing a lot of trouble over in Fantasy Land. Good thing I showed up though, right? Now we're headed into the city, but as you regulars out there know, we can't just drive there. We're gonna need a little bit of help from an old classic. It's time for Don't Fence Me In!"*
* *"The song is the road. Without it, we're just driving in circles, and we never arrive."*
* *"Just relax. Time's a little... blurry here. You're at the end, but you're also... back at the beginning. Don't try to understand it, it'll hurt your brain, and you gotta be careful with that thing, because here, all you got is your mind. This place is nothing but minds."*
* *"It may look peaceful out here, but... it isn't. There's something... hostile out there. It's been here a while, and it's got a head start on us. That's why I do this. Some people think we need an army. Others want like a big legion of clones - don't get me started on that. But I don't like armies. I want something different. I want hellraisers, pointed in the right direction. I want controlled chaos. Like you. See, everything out here is about building, about creation. And the more that we make stuff, the more that our minds connect to each other. In this place, any haphazard group of individuals is gonna get wiped out. But a united force? That can survive. That's what we have to become. Before they get to us."*
* *"You're on your own from here on out, pal. I'm not allowed any closer. It's a long story. But hey - welcome home. Everything's possible for Lava Gang."*
* *"Ooh! I got another caller. I gotta run. Start building!"*

## Gallery

A closeup render of Jimmy, from promotional art.Concept art for DeadFM, featuring Jimmy.The *DeadFM* poster, with Jimmy isolated from the background.The player model of Jimmy as seen in the early *BONEWORKS* devlogs.Early promo art for *BONEWORKS* featuring Jimmy's player model.Early promo art for *BONEWORKS* featuring Jimmy's player model.Early promo art for *BONEWORKS* featuring Jimmy's player model.Early promo art for *BONEWORKS* featuring Jimmy's player model.Early promo art for *BONEWORKS* featuring Jimmy's player model.Jimmy's "Multi-Pass", as seen in the Void Cab
## Trivia

* He was previously the protagonist in beta stages of *BONEWORKS,* but was later replaced by Arthur Ford.
* He is modelled on Jimmy Wong, a former partner of Brandon Laatsch.
* In the end of BONELAB, Jimmy can be heard repeating the dagger advertisement heard in the start of the game. During the prologue, the Avatar can hear radios with Jimmy spewing quotes from the end of the game.
* He can be found in the REDACTEDChamber in *BONEWORKS,* experimenting with various objects.
* It is implied (but not confirmed) from his Multi-Pass that Jimmy's last name may be Wong, it does confirm that Jimmy's last name starts with a W.

1. ↑ 1.0 1.1 From Jimmy's Multi-Pass:

Former Chamber: Tempest, PA
2. ↑ Seen behind the crates in BONEWORKS' [REDACTED]Chamber