Mardos Arm

It was a black wristband with a spider symbol on it.

[Name: Mardos Arm]

[Type: Armor (Right Hand Wristband)]

[Rarity: Legendary]

[Defense: Extreme]

[Attributes: 1. Spider Webbing, 2. Web Binding, 3. Soul Devouring]

[Effects: None]

[Prerequisites: The player has to be the one who killed Mardos]

[Able to bring out of the dungeon: Yes]

[Remarks: Mardos hatched from a Hell Fiend Spider egg left on the Earth, through a special hurried hatching process. It suffered a growth disorder, in addition to losing the intellect, strength and lineage of a Hell Fiend Spider. All it had was a natural predator instinct, yet it was still not a creature to be underestimated.]

...

[Spider Webbing: You are able to fire a tensile, sticky, retractable spider web up to 20 meters away. The spider web has a Powerful Defense, Target will need to have at least B- Strength to break away from it, Duration: 10 seconds, twice per day]

[Web Binding: You are able to fire a sticky spider web laced with poison within a 30-meter radius, binding multiple targets. The spider web has a Powerful Defense, Target will need to have B Strength to break away. The poison will force the Target to undergo 3 Constitution authentications of C+, B-, B. If Target fails the first authentication, they will receive Average Poison Damage. If Target fails the second authentication, they will receive Strong Poison Damage. If Target fails the third authentication, they will receive Powerful Poison Damage, Duration: 10 seconds, once per day]

[Soul Devouring: Player is able to absorb the soul energy of each Target they kill, replenishing the player’s HP and Stamina, Recovery rate is based on the Target’s soul level]

## Upgraded ch 438

[Name: Mardos Arm]

[Type: Armor (Right hand wristband)]

[Rarity: Legendary]

[Defense: Extreme]

[Attributes: 1. Spider Webbing II, 2. Web Bind II, 3. Soul Devour II]

[Effect: Hell Fiend Spider Fire]

[Prerequisite: The one who killed Mardos (Binds to player)]

[Able to bring out of dungeon: Yes]

[Remark: Mardos was hatched from a Hell Fiend Spider egg that was left on earth, through a special and hastened hatching process, it had a growth disorder in nature, in addition to losing the intellect, strength and lineage of a Hell Fiend Spider, all it had was the natural predator instinct, still it was not to be underestimated.]

...

[Spider Webbing II: Fire a tensile and sticky retractable spider web no longer than 30 meters, the spider web has a Powerful defense, target is required to have B Strength or above to break away from the stickiness, 20 second duration, 3 times per day]

[Web Binding II: Fire a 5 meter radius sticky spider web laced with poison, binding multiple targets 50 meters within sight, spider web has a Powerful and above defense, target would required to have B+ Strength to break away. The poison will force the target undergo 3 times Constitution authentication of B+, B, B-. If target failed all 3 authentication, target will receive Powerful poison attack. If target fail 2 authentication, target will receive Strong poison attack.

If target fails 1 authentication, target will receive Average poison attack, 15 seconds duration, 2 per day]

[Soul Devour II: Player will absorb the soul energy of each target kill, replenishing player's HP, Stamina, the recovery rate is based on the target's soul level. The soul can be temporarily stored in the wristband, able to replenish at will. The restore level is equal to 3 Moderate Wounded Status worth of HP and Stamina]

...

[Hell Fiend Spider Fire: When using Spider Webbing or Web Binding, bound target will receive Strong fire damage and Average negative energy corrosion. Able to activate Hell Fiend Spider Fire at your will.]

## Upgrade ch 520

[Abnormal devouring, Mardos Arm leveled up…]

[Acquired Item, rarity Above Legendary: Mardos' Lair]

...

[Name: Mardos' Lair]

[Type: Armor (Right-hand wrist guard)]

[Rarity: Above Legendary]

[Defense: Extreme]

[Attributes: 1. Spider Webbing III, 2. Web Bind III, 3. Soul Devour III]

[Effect: 1.Hell Fiend Spider Fire II, 2. Hell Fiend Shadow]

[Prerequisite: The one who killed Mardos (Binds to player)]

[Able to bring out of dungeon: Yes]

[Remark: Mardos was hatched from a Hell Fiend Spider egg that was left on earth, through a special and hastened hatching process, it had a growth disorder in nature, in addition to losing its intellect, strength, and lineage of a Hell Fiend Spider, all it had was the natural predator instinct, but your presence has started to change it!]

...

[Spider Webbing III: Fire a tensile and sticky retractable spider web not longer than 40 meters, the spider web has a Powerful defense, target would require to have B+ Strength or above to break away from the stickiness, 30-second duration, 3 times per day]

[Web Binding III: Fire an 8-meter radius sticker spider web laced with poison, binding multiple targets 80 meters within sight, spider web has a Powerful and above defense, target would require to have A- Strength to break away. The poison will force the target to undergo 3 Constitution authentications of A-, B+, and B. If target fails all 3 authentications, target will receive Powerful poison attack. If target fails 2 authentications, target will receive Strong poison attack.

If target fails 1 authentication, target will receive Average poison attack, 20 seconds duration, 2 per day]

[Soul Devour III: Player will absorb the soul energy of each target killed, replenishing player's HP, Stamina, the recovery rate is based on the target's soul level. The soul can be temporarily stored in the armguard, able to replenish at will. The restore level is equal to 1 Heavily Wounded Status worth of HP and Stamina and 3 Moderate Wounded Status worth of HP and Stamina. (Availability: 0)]

...

[Hell Fiend Spider Fire II: When using Spider Webbing or Web Binding, bound target will receive Powerful fire damage and Strong negative energy corrosion. Able to activate Hell Fiend Spider Fire by your will.]

[Hell Fiend Shadow: The monsters that lived around the hell sulfur river are not as simple as they look. When using Spider Webbing, Web Binding, bound target will be forced to undergo a Spirit authentication not lower than B, Intuition authentication not lower than C+, target will also be induced with Fear and Illusions during the authentication. If target fails 1 authentication, target will receive a Strong mental impact attack. If target fails 2 authentications while receiving the mental impact attack, target will be forced to undergo another Death authentication (Special rank), target will be Doomed instantly if they fail and the soul will be devoured!]

## Upgrade ch 946

[Name: Mardos Lair]

[Type: Armor (Right-hand wrist guard)]

[Rarity: III]

[Defense: III]

[Attributes: 1. Mardos Web, 2. Mardos Net, 3. Mardos Devour]

[Effect: 1. Mardos Fire II, 2. Mardos Terror]

[Prerequisite: The one who killed Mardos (Binds to player)]

[Able to bring out of dungeon: Yes]

[Remark: Mardos was hatched from a Hell Fiend Spider egg that was left on earth, through a special and hastened hatching process, it had a growth disorder in nature, in addition to losing its intellect, strength, and lineage of a Hell Fiend Spider, all it has is the natural predatory instinct, but your presence has started to change it!]

...

[Mardos Web: Fire a tensile and sticky retractable spider web no longer than 100 meters, the spider web has a rank l defense, the target will be required to have rank I Strength to break away from the stickiness, 10-second duration, 2 times per day]

[Mardos Net: Fire a 20-meter radius sticker spider web laced with poison, binding multiple targets 150 meters within sight, spider web has a rank I and above defense, the target will be required to have rank I Strength to break away. The poison will force the target to undergo 3 Constitution authentications of rank II, Strong rank I, and New rank I. If the target fails all 3 authentications, the target will receive rank II poison attack. If the target fails 2 authentications, the target will receive Strong rank I poison attack. If the target fails 1 authentication, the target will receive New rank I poison attack, 5-second duration, onceday]

[Mardos Devour: Player will absorb the soul energy of each target killed, replenishing player's HP, Stamina, the recovery rate is based on the target's soul level. The soul can be temporarily stored in the armguard, able to replenish at will. The restoration level is equal to 1 Lethally Wounded Status worth of HP and Stamina, 2 Heavily Wounded Status worth of HP and Stamina, 3 Moderately Wounded Status worth of HP and Stamina. (Current stored Lethally Wounded Restoration: 0; Heavily Wounded Restoration: 0; Moderate Wounded Restoration: 0)]

(Note: This is pure soul energy and has no specific harmful elements, suitable for all Origin Forces.)

...

[Mardos Fire: When using Mardos Web or Mardos Net, the bound target will receive rank I fire damage and rank I negative energy corrosion. Able to activate Hell Fiend Spider Fire at your will. ( Mardos Fire is not mortal fire, water and sand cannot extinguish it.]

[Mardos Terror: The monsters that lived around the hell sulfur river were not as simple as they look but they chose to bow down to Mardos. When using Mardos Web, Mardos Net, the bound target will be forced to undergo a Spirit authentication not lower your own and Intuition authentication not lower than your own Fear and Illusion level. If the target fails 1 authentication, the target will receive a mental impact attack equivalent to your Spirit rank. If the target fails 2 authentications while receiving the mental impact attack, the target will be forced to undergo another Death authentication (Judged based on the special life energy belonging to you and Mardos), the target will die instantly if failed and the soul will be devoured!]

## Upgrade

The black wrist guard became darker—as dark as the night—the spider icon on top bulged, as though a real spider was crawling on top.

[Name: Mardos Lair]

[Type: Armor (Right hand wrist guard)]

[Rarity: IV]

[Defense: IV]

[Attributes: 1. Mardos Web, 2. Mardos Net, 3. Mardos Devour]

[Effect: 1.Mardos Fire, 2. Mardos Terror]

[Prerequisite: The one who killed Mardos (Binds player)]

[Able to bring out of dungeon: Yes]

[Remark: Mardos was hatched from a Hell Fiend Spider egg that was left on earth, through a special and hasten hatching process, it had a growth disorder in nature, in addition to losing the intellect, strength and lineage of a Hell Fiend Spider, all it has was the natural predator instinct, but your presence has started to change it! The changes are deepening and now, it is one step away from recovering its own legacy!]

…

[Mardos Web: Fire a tensile and sticky retractable spider web not longer than 150 meters, the spider web has a rank II defense, target would require to have rank II Strength to break away from the stickiness, 10 second duration, 2 times per day]

[Mardos NetI: Fire a 25 meter radius sticker spider web laced with poison, binding multiple targets 200 meters within sight, spider web has a rank II and above defense, target would require to have rank II Strength and above to break away. The poison will force the target undergo 3 times Constitution authentication of rank III, rank II, Strong rank I. If target failed all 3 authentication, target will receive rank III poison attack. If target fail 2 authentication, target will receive rank II poison attack. If target fail 1 authentication, target will receive Strong rank I poison attack, 5 seconds duration, 1 per day]

[Mardos Devour: Player will absorb the soul energy of each target kill, replenishing player’s HP, Stamina, the recovery rate is based on the target’s soul level. The soul can be temporarily stored in the armguard, able to replenish at will. The restore level is equal to 2 Lethally Wounded Status worth of HP and Stamina , 3 Heavily Wounded Status worth of HP and Stamina, 4 Moderate Wounded Status worth of HP and Stamina. (Current stored Lethally Wounded Restoration: 2,;Heavily Wounded Restoration: 3; Moderate Wounded Restoration: 4)]

(Note: This is pure soul energy and has no specific harmful elements, suitable for all Origin Force.)

…

[Mardos Fire: When using Mardos Web or Mardos Net, bound target will receive a rank II fire damage and rank II negative energy corrosion. Able to activate Hell Fiend Spider Fire on your will.( Mardos Fire is not mortal fire, water and mud cannot extinguish it.]

[Mardos Terror: The monsters that lived around the hell sulphur river were not as simple as they look but they chose to bow down to Mardos. When using Mardos Web, Mardos Net, binded target will be forced to undergo a Spirit authentication not lower your own, Intuition authentication not lower than your own Fear and Illusion level. If target failed 1 authentication, target will receive mental impact attack equivalent to your Spirit rank. If target failed 2 authentication, while receiving the mental impact attack, target will be forced to undergo another Death authentication (Judged based on special life energy of yours and Mardos), target will die instantly if failed and the soul will be devoured!]