recursal/Fanatic-Fandom huggingface dataset:
Phoenix Force

## **OVERVIEW**

The Phoenix Force is not a mutation but rather the primordial force of life, death and rebirth, guardian of creation and the Mkkran Crystal. The phoenix force is a devastating entity that binds itself to host and uses it as it's vessel to enacts is awesome and terrifying power. There have been several known mutants who have been host to the phoenix force. The Phoenix Force appears in the final battle and takes control over the player. The Morality will depend if the Player will become a new "Dark Phoenix", "White Phoenix" or simply "Phoenix" or "No Phoenix" depending on the players final story morality choice. While the Phoenix Force may seem like a God Level Boost upon the player take warning that the Phoenix Force burns bright and it's over use will strain the player leading to black out and ability block and lack of control.

## **ABILITIES**

No Abilities are reported with the phoenix force.

However cosmic flames will be added to any of the abilities of the player and any ability will have the constant ability boost buff take affect.

## **XTREME**

### Phoenix Force

Unleash the power of the Phoenix Force

 Buffs:

## **TRAITS**

### Phoenix Powering

Allows a phoenix force aura, dazzling foes while causing cosmic damage and empowering allies

### Cosmic Melee

Allows a cosmic flames to affect melee attacks with cosmic damage with chance of disintegration (5%)

### Phoenix Defenses

Allows immunity from cosmic damage and greater block and defense using cosmic energy

### From The Ashes

Allows the ability to for the team to rise from the ashes at full health upon defeat (occurs every 60 sec)

### Phoenix Flight

Allows flight but in the form of Phoenix Force for incredible mobility
Energy Absorption

## **OVERVIEW**

The Mutation of **Energy Absorption** harnesses energy and redirects it. With this mutation you can absorb and release energy to desired effect. The Trainer and Mentor for this power set is Bishop commonly known as Lucas Bishop. While this Mutation offers the most energized abilities, be warned that overuse of this ability can cause overloaded which will inflict self damage and even blackout.

## **ABILITIES**

### Bio Beam

Releases a beam of biokinetic energy to knockdown foes

 Debuffs:
 Level 2
 Level 3

### Energized Smash

Attunes energy absorption to delivery a powerful energized smash

 Level 1
 Level 2
 Level 3

### Energy Siphon

Absorbs a portion of damage to regain energy for a time

 Level 1
 Level 2
 Level 3

### Bio Blast

Release a blast of biokinetic energy to knockback foes

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Bio Energy Matrix

Absorb all energy and become invulnerable while buffing allies

 Debuffs:

## **TRAITS**

### Biokinetic Powering

Allows a Biokinetic aura that taunts enemies and draws in energy sources for energy

### Biokinetic Melee

Allows biokinetic energy to be infused with combat for improved effectiveness

### Biokinetic Healing

Allows ability to heal overtime from incoming energy

### Biokinetic Movement

Allows biokinetic energy to be infused improving speed and allowing charged jumps
Portal Creation

## **OVERVIEW**

The Mutation of **Portal Creation** harnesses the power over dimensional energy. With this mutation you can relocate and transport instantly yourself and foes. The Trainer and Mentor for this power set is Blink commonly known as Clarice Ferguson. While this Mutation offers the most evasive and portable skills, be warned that the portals may turn on you and foes can use them to there advantage as well.

## **ABILITIES**

### Portal Knives

Throws a dimensional knives at foes stunning them as parts of them are teleported

 Debuffs:
 Level 2
 Level 3

### Portal Crush

Smash objects and enemies together in a portal area

 Debuffs:
 Level 2
 Level 3

### Portal Thrash

Creates a portal to transport a target from place to place

 Debuffs:
 Level 2
 Level 3

### Portal Collapse

Creates a portals that transports the entire team instantaneously

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Wormhole

Unleash a wormhole that acts as a blackhole severely damaging foes and banishing them for a time

 Debuff:

## **TRAITS**

### Portal Powering

Allows a portal aura that will divert projectiles with a chance to reflect them

### Portal Melee

Allows portals spikes to imbue with melee attacks increasing effectiveness

### Portal Defenses

Allows portals to become an evasion tactic increasing dodge

### Portal Saviour

Allows the ability the chance save others from defeat or be auto revived (50% chance every 60 seconds)

### Portal Relocation

Allows relocation with portals for quick mobility
MARVELS X-MEN THE VIDEOGAME Wiki

> **Welcome to the MARVELS X-MEN THE VIDEOGAME Wiki!**
>
>

An Idea for an X-Men Videogame, Open World Action RPG

**MUTATIONS**

GAMEPLAY

OPEN WORLD

STORY

CHARACTERS

EXPANSIONS & DLC'S

DEVELOPMENT

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sonic Scream

## **OVERVIEW**

The Mutation of **Sonic Scream** grants the power to scream at superhuman decibels. With this mutation you can unleash all manners of acoustikinetic abilities. The Trainer and Mentor for this power set is Banshee commonly known as Sean Cassidy. While this Mutation offers the most vocal abilities, be warned that extreme use can deafen your allies as well and innocents.

## **ABILITIES**

### Sonic Blast

Scream a blast sonic blast projectile on target

 Debuffs:
 Level 2
 Level 3

### Sonic Shout

Scream a shout of sonic energy

 Debuffs:
 Level 2
 Level 3

### Sonic Trance

Scream a sonic trance upon foes charming them

 Debuffs:
 Level 2
 Level 3

### Sonic Wave

Screams a wave in a radial range to knockdown foes

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Sonic Boom

Unleash the Sonic Boom that will deafen foes while rendering them unconscious

 Debuffs:

## **TRAITS**

### Sonic Powering

Allows a sonic aura that will mitigate physical damage while damaging nearby foes with sonic damage

### Sonic Senses

Allows a sonar to reveal nearby objects and foes

### Sonic Flight

Allows flight with a sonic scream for fast mobility
Optical Energy

## **OVERVIEW**

The Mutation of **Optical Energy** harnesses raw concussive energy from the eyes. With this mutation you can unleash powerful eye beams to slam foes. The Trainer and Mentor for this power set is Cyclops commonly known as Scott Summers. While this Mutation offers the most optical abilities, be warned that extreme use of this ability can cause a lack of control with volatile consequence damaging the environment, innocents and allies.

## **ABILITIES**

### Optic Bolts

Shoot out Optical Bolts of energy that ricochet and stun foes

 Debuffs:
 Level 2
 Level 3

### Optical Beam

Shoots out an optical beam of energy to knockdown foes

 Level 1
 Level 2
 Level 3

### Optical Sweep

Shoots out an optical energy sweep to knockback foes with tremendous force

 Debuffs:
 Level 2
 Level 3

### Optical Slam

Shoot out a beam that discharges to the ground slamming enemies causing knockup

 Level 1
 Level 2
 Level 3

## **XTREME**

### Optical Rage

Unleash a violent explosion of optical energy to obliterate the area and targets

 Debuffs:

## **TRAITS**

### Optical Powering

Allows a Optical aura that will flash light and illuminate dark areas and distract foes

### Ocular Melee

Allows your ocular sight to improve melee combos with optic blasts and counters

### Energy Defenses

Allows some resistances to certain energy types (optic & plasma)

### Spatial Awareness

Allows a greater sense of geometry in field revealing enemies pathways and buffing critical chance

### Concussive Blast Off

Allows hyper jump and double jump with the use of optical energy directed at the ground
Multiplication

## **OVERVIEW**

The Mutation of Multiplication grants the ability to clones oneself. With this mutation you can duplicate yourself to form your own personal army. The Trainer and Mentor for this power set is Multipleman commonly known as James Madrox. While this Mutation offers the most assemble of abilities, be warned that duplicates are susceptible and damage done to them will be reflected on you and defeat of one will result in the debuff of pain.

## **ABILITIES**

### Multi Strike

Unleash Clones on target smashing them with an uppercut

 Debuffs:
 Level 2
 Level 3

### Multi Rush

Unleash clones to wrestle upon targets tackling them

 Debuffs:
 Level 1
 Level 2
 Level 3

### Multi Clones

Create duplicates of yourself to fight by your side

 Level 1
 Level 2
 Level 3

### Multi Charge

Charge forward in a stampede multiple clones

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Multiplication Mayhem

Multiple yourself to the extreme and have your clone run rampant

 Debuffs:

## **TRAITS**

### Multiplying Powering

Allows damage resistance projecting clones and distract debuff

### Multiplying Melee

Allows additional impact damage on melee attacks with aid from clones

### Multiplying Defenses

Allows dodges to confuse enemies with clones and grants better blocks with clones

### Multiplying Escape

Allows a chance to auto-escape defeat by projecting into a clone (50% chance every 60 seconds)

### Multiplying Agility

Allows double jump and increased speed by multiplying
Super Speed

## **OVERVIEW**

The Mutation of **Superspeed** unleashes the incredible powers of celerity. With this mutation your movement will be incredible. The Trainer and Mentor for this power set is the Quiksilver commonly known as Pietro Maximoff. While this Mutation offers the most swift of abilities, be warned that charging full speed ahead can lead to unforeseen damaging outcomes and the energy cost is higher.

## **ABILITIES**

### Speeding Jab

Speeds the molecular forces in short strikes to knockback foes

 Debuffs:
 Level 2
 Level 3

### Speeding Vortex

Speeds around at incredible velocity drawing in enemies in a vortex

 Debuffs:
 Level 2
 Level 3

### Speeding Dash

Speeds forward knocking down enemies in the way

 Debuffs:
 Level 2
 Level 3

### Speeding Flurry

Speeds towards targets delivering a super fast uppercut

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Lightspeed

Slows down time to a crawl where you move quickly strike multiple foes

 Debuffs:

## **TRAITS**

### Speeding Powering

Allows a speeding aura that will destabilize nearby foes and chance of intangibility (50% Chance)

### Celerity Melee

Allows your melee attacks to be imbue with superspeed

### Swift Defenses

Allows your dodge to become quicker and chance to evade attacks (50% chance)

### Last Minute Rescue

Allows a chance to save allies from defeat (50% chance every 60 seconds)

### Mach Movement

Allows the ability to move superhumanly quick allowing to run on water and walls
Super Intellect

## **OVERVIEW**

The Mutation of **Super Intellect** unlocks genius intuition and inventing. With this mutation you can create many technological devices and machines to great effect. The Trainer and Mentor for this power set is Forge, the Cheyenne Shaman. While this Mutation offers the most mechanical abilities, be warned that time machine can be compromised and disable tech debuff will rending this mutation inoperative.

## **ABILITIES**

### Plasma Blasters

Creates plasma blasters that disarm and knockdown foes

 Debuffs:
 Level 2
 Level 3

### Neutralizer Gun

Creates a neutralizer gun that will disable powers

 Debuffs:
 Level 2
 Level 3

### Sniper Rifle

Creates a sniper rifle to knockback foes with force

 Debuffs:
 Level 2
 Level 3

### Stunner Grenade

Creates a stunning grenade that blinds foes

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Time Machine

Create a Time machine that allows you to change the time around you granting several buffs

 Debuffs:

## **TRAITS**

### Intellect Tech Powering

Allows a Intellect Tech powering that boost allies abilities and purifies and immunizes ability block

### Cybernetic Melee

Allows cybernetic combat to increase melee damage and resistances in block

### Mechanical Defenses

Allows tech shield for greater block and defenses

### Scanner Device

Allows to reveal organic and inorganic lifeforms nearby

### Locomotive Tech

Allows flight with rocket boots for vertical mobility and teleportation with relocator
Umbrakinesis

## **OVERVIEW**

The Mutation of **Energy Field** harnesses thermo-chemical energy. With this mutation you can unleashes the energy field propulsion to great effect. The Trainer and Mentor for this power set is Cannonball commonly known as Samuel Guthrie. While this Mutation offers the most thrusting energetic abilities, be warned that extreme use of this ability can causes involuntary energy propulsion for reckless and negative effect.

## **ABILITIES**

### Energy Field Blast

Expel the energy field in a powerful blast

 Debuffs:
 Level 2
 Level 3

### Energy Field Shield

Uses the energy field to shield damage while encasing foes

 Level 1
 Level 2
 Level 3

### Energy Field Torpedo

Propel forward in the energy field smashing through enemies

 Debuffs:
 Level 2
 Level 3

### Energy Field Slam

Slam the energy field into the ground causing knockup

 Level 1
 Level 2
 Level 3

## **XTREME**

### Energy Field Fury

Rocket forth and decimate the area with an energy field expulsion

 Debuffs:

## **TRAITS**

### Energy Field Powering

Allows an Energy Field aura that will destabilize and deal energy damage to nearby foes

### Energy Field Defenses

Allows the energy field to naturally boost defenses and durability

### Energy Field Melee

Allows energy field to melee attacks increased there effectiveness

### Energy Field Propulsion

Allows energy field to propel like a jet for faster mobility
OPEN WORLD

## OVERVIEW

Explore the open world of the X-Men universe. Begin your adventure among the Xavier Institute in the Salem Center, and branch out and explore the other locations. There are 8 Locations featured each with their own collectibles, races, challenges and more. Fly the blackbird to each zone, or use forges teleporter or the mutation power of portal creation.

### Salem Center (5² Km)

* Auger Inn
* Arcade
* Grind Stone Cafe
* Harry's Hideaway
* X-Corp Building
* Milbury Hospital
* Hunter's Dance Studio
* Xavier Institute
	+ Estate Grounds
		- Breakstone Lake
		- Boathouse
		- Cemetary
		- Courtyard
		- Danger Caves
	+ Subbasement
		- Cerebro
		- Medical Bay
		- Forges Workshop
		- Beasts Lab
		- Hangar Bay
		- Mission Briefing Room
		- War Room
		- Dangeroom Control Center
		- Dangeroom
		- Holding Cells
	+ Ground Floor
		- Kitchen
		- Dining Room
		- Cafeteria
		- Library
		- Professor Xavier's Office
		- Sitting Room
		- Day Room
		- Rec Room
		- Science Class
		- Geometry, Tactics & Leadership Class
		- Computing Class
		- Ethics Class
		- Art Class
		- Drama Class
		- Linguistics Class
		- Pool
	+ Dormitories Floor
		- Jean Grey/Cyclops Room
		- Wolverines Room
		- Rogue/Gambit Room
		- Shadowcat/Colossus Room
		- Sunfire Room
		- Nightcrawlers Room
		- Iceman Room
		- Jubilee Room
		- Psylocke's Room
		- Angels Room
		- Beast Room
		- Northstars Room
		- Cannonballs Room
		- Mirages Room
		- Xorns Room
		- Your Room
		- Kid Omegas & Glob Herman's Room
		- Radian, Slick & Redneck's Room
		- Wallflower & Windancer's Room
		- Elixir & Prodigy's Room
		- Surge & Dust's Room
		- Hellion & Icarus Room
		- Tag's & Rockslide's Room
		- Mercury & X-23's Room
		- Anole & Gentle's Room
		- Three-In-On's Room
		- Pixie's, Tatoo & Blinks Room
		- Charles Xavier's Chambers
		- Study Hall East Wing
		- Study Hall West Wing
		- Attic
			* Storage
			* Storms Room

### New York City (25² Km)

* Manhattan
	+ Hellfire Club
	+ Coffee A Go-Go
	+ X-Factor Investigations
	+ Sister Margaret's School for Wayward Children
	+ United Nations Building
	+ Morlock Tunnels
	+ Mutant Town
		- Daniel's Inferno
		- Wildkat Klub
		- 11th Precinct Station House
		- X-Factory Fashion Boutique
		- Cafe Des Artistes
		- Double Helix Restaurant
		- Mutatoo Tattoo Parlor
		- The Power Plant Bar
		- Wannabee's Club
		- O-Zone Gallery
		- St. Jerome Children Hospital
* Mutant Rehabilitation Center
* Liberty Island
* Ellis Island
* 3 Mile Island

### Savage Land (5² Km)

* Citadel of High Evolutionary
* Altar of Death
* Loss Lake
* Mastermold Factory

### Genosha (5² Km)

* Hammer Bay
	+ Magda Square
	+ Havershaw Heights
* Carrion Cove
* Ridgeback Mountains

### Raonoke (5² Km)

* Weapon Plus Compound
	+ Neverland Concentration Camp
	+ The World
	+ The Facility
* Department H
* Jack's Bar
* The Ice Box

### Madripoor (5² Km)

* Buccaneer Bay
* Hightown
	+ Imperial Hotel
	+ Sovereign Hotel
	+ Wheelers and Dealers Casino
	+ Madripoor Police Force Headquarters
	+ Verendi House (Anti Mutant
* Lowtown
	+ Princess Bar
* Tyger Tiger's Private Safe House

### Asteroid M (5² Km)

* Observatory
* Throne Room
* Metahuman Chamber
* Council Room
* Hanger Crop
Pyrokinesis

## **OVERVIEW**

The Mutation of **Pyrokinesis** harnesses the power of the flame. With this mutation you can unleash all type of pyromaniac skills. The Trainer and Mentor for this power set is Sunfire commonly known as Shiro Yoshida. While this Mutation offers the most fiery of abilities, be warned that the flames burn bright and can effect everything around you and those resistant to heat will prove a challenge.

## **ABILITIES**

### Fire Missiles

Cast out missiles of fire that home in on targets and explode

 Debuffs:
 Level 2
 Level 3

### Fire Thrower

Creates a stream of flame that engulfs all in its path

 Debuffs:
 Level 2
 Level 3

### Fire Columns

Cast forth columns of fire to knock up foes

 Debuffs:
 Level 2
 Level 3

### Fire Storm

Expel outwards a wave of flame in an area affect

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Supernova

Unleash the fires of a supernova exploding in flame to singe enemies

 Debuffs:

## **TRAITS**

### Fiery Powering

Allows a fiery aura that illuminates dark areas and will damage nearby foes with fire

### Pyrokinetic Melee

Allows fire damage to melee attacks inflicting chance of burning debuff

### Incendiary Infared

Allows infared vision by sensing heat signatures

### Flaming Flight

Allows flight with the trail of flames for fast mobility
Weather Manipulation

## **OVERVIEW**

The Mutation of **Weather Manipulation** harnesses the elements to inflict devastating effects. With this mutation you can unleash all manners of meteorological phenomenons. The Trainer and Mentor for this power set is Storm commonly known as Ororo Monroe. While this Mutation offers the most powerful abilities, be warned that extreme emotions can cause harm to everything around you; including allies and innocents.

## **ABILITIES**

### Lightning

Cast down lightning to smite foes and chain from enemy to enemy

 Debuffs:
 Level 2
 Level 3

### Twister

Creates a powerful wind vortex lifting and ensnaring enemies and objects

 Debuffs:
 Level 2
 Level 3

### Blizzard

Calls forth a frosty blizzard raining down snow, sleet and hail on enemies

 Level 2
 Level 3

### Fog

Conjures fog to obscure enemies vision and surveillance while dealing additional debuffs

 Level 1
 Level 2
 Level 3

## **XTREME**

### Microclimate

Unleash the power of the weather and change it to your will (Snowy, Stormy, Misty, Clear)

 **Misty Weather:** | Creates dense mist, granting conceal, combat effectivenss boost and heal elemental damage

## **TRAITS**

### Stormy Powering

Allows a stormy aura that will damage nearby foes/objects with wind and lightning

### Ecological Empathy

Allows a greater sense of movement and natural phenomenon

### Tempest Flight

Allows flight with a storm cloud for fast mobility
Plant Manipulation

## **OVERVIEW**

The Mutation of **Plant Manipulation** harnesses natures plant kingdom at your command. With this mutation you can unleash all manner of plant life on foes. The Trainer and Mentor for this power set is Black Tom Cassidy commonly known as Thomas Samuel Eamon Cassidy. While this Mutation offers the most floral of abilities, be warned that a connection to plantlife evokes an empathy that will evoke mental debuffs on overuse or harm towards plantlife.

## **ABILITIES**

### Vine Grasp

Summons vines to entangle and crush enemies

 Debuffs:
 Level 2
 Level 3

### Root Rupture

Lash out roots from the ground to strike foes

 Level 1
 Level 2
 Level 3

### Tree Titan

Transform into a tree titan absorbing plantlife

 Level 1
 Level 2
 Level 3

### Forest Fury

Creates toxic flower spores that poison enemies

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Verdure

Unleash natures fury by creating a personal attacking forest

 Debuffs:

## **TRAITS**

### Agrokinetic Powering

Allows an agrokinetic aura that will damage nearby foes/objects with crushing vines

### Agrokinetic Melee

Allows plants to infuse crushing damage to melee attacks and ranged grapple

### Agrokinetic Absorbtion

Allows ability to absorb plantlife as energy

### Agrokinetic Movement

Allows increase movement by growing a tree as a mount, granting speed, elevation and wall crawling
COMBAT

## OVERVIEW

Fast and Action Packed combat takes various forms, utilizing expertise in melee combos and martial arts, relying on powerful mutant abilities, unleash extreme abilities or coordinating strategic team work or stealth tactics. The player chooses how to approach combat in their own playstyle.

### **Damage Types**

There are several types of damage types that take affect in the world, affecting the player in different ways from enemies both organic and inorganic.

Here are the damage types by grouping:

* Cold
* Fire
* Impact
* Piercing
* Biological
* Mental
* Dark
* Mystical
* Energy
* Cosmic\*

### **Buffs**

Buffs are helpful positive status affects that aid the player in combat. There are several buffs that will be indicated on the player either through the use of mutant abilities, items or other allies. Be warned that enemies receive buffs as well under their own abilities, technology or minions.

Here are the following buffs:

### **Debuffs**

Debuffs are negative status effects that affect the player and allies. Debuffs are debilitating and can hinder and make the player and allies extremely vulnerable, however enemies can also be dealt debuffs with effective mutation abilities.

Here are the following debuffs:

### **Melee Attacks, Combos and Defense Tactics**

Mastering the art of Melee combat is paramount for enemies in close quarters. There are also Melee combos when executing melee in consecutive fashion.

Here are the melee attacks, combos and defense tactics.

### **Finishers**

After multiple successful combos and getting a combo streak or when an enemy is low on health, the player can preform a finisher move by **Pressing B+Y.** Finishers will result in bonus XP and high damage output that usually will defeat an enemy.

### **Counterattacks**

After multiple successful dodges and blocks the player can preform a counter attack against multiple enemies stunning them briefly. Counter attacks can also rebound projectiles.

### **Breakouts**

While struck with a debuff the player can enact a breakout.

### **Stealth Combat**

After taking **Psylockes Stealth Class**, Combat can be approached from a stealth approach, taking down enemies one by one quietly. By **Pressing L3** characters can crouch and immediately enter stealth mode. On site Enemies get a **Grey ?** marker prompted over their head when they investigate. It turns **yellow** when enemies are curious/hear noises, **orange** if the character is dangerously close to being discovered, and **red** when spotted prompting an attack immediately and calling reinforcements blowing the stealth op.

Many mutant powers work in sync with stealth and some offer advanced stealth capabilities, easing it in combat, tricking enemies and even remain completely unseen, offering stealth to the entire party.

Stealth takedowns happen when in close enough proximity to enemies. Pressing either **X** or **Y** to preform a stealth takedown. ***Certain Abilities*** can also be used in stealth takedowns. Be warned that some abilities might draw unwanted attention when executed. Conversely other abilities serve as excellent distractions and lures.
Intangibility

## **OVERVIEW**

The Mutation of **Intangibility** allows onceself to phase through matter. With this mutation you can alter the molecular density to become immaterial. The Trainer and Mentor for this power set is Shadowcat commonly known as Katherine Pryde. While this Mutation offers the most elusive abilities, be warned that phasing through matter has it limits and some debuffs may occur and phasing will drain energy heavily.

## **ABILITIES**

### Intangible Form

Become intangible for a time unable to deal or take damage

 Debuffs:
 Level 2
 Level 3

### Disruptive Jab

Inserts a swipe upon target and becomes solid disabling tech

 Debuffs:
 Level 2
 Level 3

### Sinking Feeling

Tackle Enemies and Sink phase them into the ground

 Debuffs:
 Level 2
 Level 3

### Surprise Attack

Phase into the ground and deliver an uppercut surprise

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Immaterial

Phase your fury into the ground phasing it as all enemies receive massive crushing enemies

 Debuffs:

## **TRAITS**

### Intangible Powering

Allows a intangible aura that will have projectile attacks pass through

### Immaterial Melee

Allows melee attacks to imbue phasing granting additional critical strike chance

### Incorporeal Defenses

Allows your dodges to be greater and quicker by phasing

### Etherial Sabotage

Allows greater stealth and stealth takedowns while phasing

### Phasing Mobility

Allows the ability to walk on air for increased vertical mobility and walking on water
Black sheep raid

A easy happening raid that spawn a mount creature. Dont require any level since there is only troll champion on the area.

### Messages

First message:

*A beast made of bone is coming out of the guzzlemaw rift.*

Second message: (5 minutes after the first message)

*A small but gorgeous creature is coming to the guzzlemaw cave.*

Last message: (10 minutes after the first message)

*Some undead cavebear can be seen on the guzzlemaw teeths on the cave.*

### Location on map

The sheeps can be found southeast of the Shylveria city, close to the troll champions on a wood fence.
Terrakinesis

## **OVERVIEW**

The Mutation of **Terrakinesis** controls the very foundation of the earth itself. With this mutation you can shape, control and harness geological energies. The Trainer and Mentor for this power set is Avalanche better known as Dominikos Ioannis Petrakis. While this Mutation offers the most grounded abilities, be warned that as you move the earth so does what lies upon it and your allies may be affected.

## **ABILITIES**

### Seismic Thrash

Uproots enemies with rising pillar of earth that rebukes nearby enemies

 Level 2
 Level 3

### Crust Rupture

Ruptures the earth itself in line of site, dealing massive damage

 Level 2
 Level 3

### Rockslide Fury

Erupts boulders to smash targets at far range

 Level 2
 Level 3

### Tectonic Tremor

Shakes the earth with massive tremors in a radial range

 Level 2
 Level 3

## **XTREME**

### Earthquake

Unleash the power of the earth itself to violently rattle its fury

 Debuffs:

## **TRAITS**

### Geological Powering

Allows a geological aura that will destabilize and damage nearby foes with rocks

### Terrakinetic Melee

Allows earth to infuse into melee damage for crushing damage

### Tectonic Sense

Allows a greater sense of enemies stance on the ground
Mutations

## OVERVIEW

Mutations are special abilities found within mutants, they usually manifest at puberty, and are often triggered by periods of heightened emotional stress. Some Mutations also affect appearances, such as blue skin, pointed teeth, tails, ect. Mutations vary in power and some are far more deadly and disastrous. Mutations can be mastered and in terms the abilities and affects.

## CLASSIFICATIONS

Mutations are divided into 5 categories. Elemental, Fundamental, Personal, Universal and Physical.

## MUTATION ABILITIES

Mutation Abilities are the core active skills used in combat.

There are four for each mutation tree. These abilities range and depend on the mutation genome. Some act as support, some are healing, some affect the player and allies and of course some abilities alter the battlefield and effect enemies. Mutation Abilities come with all sorts of Buffs and Debuffs. Mutation Abilities are master with use, the more they are used the more they are master and get a higher rank. There are three levels with Level 1 unlock the ability and Level 3 Mastering it. Mastery of a Mutation skill permanently unlocks additional features for that skill. Mutation Abilities require energy to use and Mutation Abilities drain energy when in use. Overuse in abilities can lead to certain debuffs if overused with lack of energy.

The player can select any four unlocked mutation abilities and swap between them.

## MUTATION XTREME

Mutation Xtremes are a special skill that only activated after a certain period of time when the Xtreme is available after cool down. Xtreme happens from Xtreme Adrenaline surge which unlocks the most powerful skill of the Mutation. Defeating enemies will increase the Adrenaline Surge over time. Mutation Xtreme can only be unlocked when mastering the 4 core Active Abilities first within a mutation.

## MUTATION TRAITS

Mutation Traits are passive skills that affect the combat of the player in various ways. Each Mutation has their own specific traits with unique features.

There are 5 Traits in each Mutation.

* **Powering Trait** : Recharges Energy and Grants an additional effect, such as buffs, debuffs or damage to those nearby
* **Melee Trait** : Adds additional damage types to melee damage, enhances and changes combat form as well as well as apply debuffs
* **Defense Trait** : Improves defenses and basic block as well as granting immunities and resistances to damage types
* **Utility Trait** : Gifts a special utility to aid in stealth and world interactions and special innate talents to assist in missions and your team
* **Traversal Trait** : Improves overall mobility and grants special travel abilities such as flight, slides, hyper jumps ect.

The Player can choose there Mutation Traits, mixing and matching between different mutations, but can only have one type of certain mutation traits in affect, at a time.

Such as Darkforce Powering Trait, Chaos Melee Trait, Time Manipulation Utility Trait, Teleportation Defensive Trait and Telekinetic Traversal Trait.
Animals raid

A very-easy happening raid that spawn a mount creature. Dont require any level to it.

### Messages

First message:

*The animals on the Shylveria farm are nervous about the storm that is coming.*

Second message: (5 minutes after the first message)

*The thunders are making the farm creatures scary.*

Last message: (10 minutes after the first message)

*The animal creatures from the farm has escaped.*
Telekinesis

## **OVERVIEW**

The Mutation of **Telekinesis** allows mind over matter. With this mutation you can manipulate and move matter with the will alone. The Trainer and Mentor for this power set is Marvel Girl and Phoenix herself Jean Grey. While this Mutation offers the ability to move the environment around you, be warned that extended use of this power can exhaust the mind and cause migraines as a debuff.

## **ABILITIES**

### TK Grip

Use the power of TK to move and throw objects and enemies from afar

 Level 2
 Level 3

### TK Blast

Send out a powerful blast of TK energy that will knockback foes and objects

 Level 2
 Level 3

### TK Ensnare

Traps foes in a TK field that will also suspend them helplessly

 Level 2
 Level 3

### TK Bubble

Creates a bubble of TK energy to mitigate damage and boost defenses

 Level 1
 Level 2
 Level 3

## **XTREME**

### TK Maelstrom

Unleashes violent TK energy to rip apart the area in a molecular maelstrom

 Debuffs:

## **TRAITS**

### Telekinetic Powering

Allows telekinetic energy to envelop and ward off projectiles with a chance of knockback

### Telekinetic Melee

Allows Telekinetic energy to infuse into melee damage for greater effect

### Telekinetic Defenses

Allows Increased basic block and defenses with a telekinetic ward

### Telekinetic Sabotage

Allows Telekinetic energy to increase stealth and grant TK takedowns

### Telekinetic Flight

Allows flight under the power of Telekinesis
FNC Entertainment

* 2011 - présent
* 1997 - 2011

**FNC Entertainment** (anciennement Mnet Media) est une agence de divertissement gérant des artistes musicaux et des acteurs. L'agence est basée à Kanto et à Johto.

"FNC" signifie "fish and cake".

## Histoire

FNC Entertainment, à l'origine Mnet Media, a été fondée fin 1997 par la chaîne de télévision Mnet comme un label aidant les programmes musicaux de la chaîne.

En mars 2012, le directeur de l'agence a conclu un accord de vente avec Mnet pour que Mnet Media devienne indépendant. Étant désormais séparé de Mnet, l'agence n'avait plus de raisons de garder son nom Mnet Media, il a donc été changé pour FNC Entertainment.

En 2018, FNC Entertainment ouvre une sous-agence, Fantagio Music, destinée à être plus "accessible" aux novices et artistes en herbe en comparaison aux autres grandes agences du marché.

## Artistes

Les artistes de FNC Entertainment et de Fantagio Music sont collectivement appelés FM201.8.

### Élèves

#### Actuellement membres de SOL48

* Sejeong (2019 - présent) (avec Jellyfish Entertainment)
Amphibious Physiology

## **OVERVIEW**

The Mutation of **Amphibious Physiology** grants amphibian capabilities. With this mutation you can tap into the traits of family of Amphibians. The Trainer and Mentor for this power set is Toad commonly known as Mortimer Toynbee. While this Mutation offers the most noxious abilities, be warned that extreme the overuse will cause others to be repulsed and your charisma and moral meter will reflect a negative reaction.

## **ABILITIES**

### Noxious Spew

Spew out a toxic bile that will mire and blind foes

 Debuffs:
 Level 2
 Level 3

### Tongue Lash

Extends a longue to lash out and strike foes

 Debuffs:
 Level 2
 Level 3

### Vile Secretion

Coats the skin in a secretion to grant camouflage and other buffs

 Level 1
 Level 2
 Level 3

### Frog Kick

Use the powerful force of legs to kick foes upwards

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Amphibious Fury

Release Amphibian Rage, spewing toxic everywhere with a tongue whip

 Debuffs:

## **TRAITS**

### Amphibious Powering

Allows a toxic aura that will deal toxic damage and chance of paralysis (33% every 30 seconds)

### Amphibious Melee

Allows toxic damage to melee attacks as well as incorporating elongated tongue and grapple

### Amphibious Vision

Allows a sense of night vision during dark areas

### Amphibious Agility

Allows enhanced agility, with adhesions to surfaces and with double jump flip and super jumping
Alptramun raid

A hard happening raid that spawn a boss creature. Require high level to handle the Anonymous spawn and a high level blocker to tank the burst and a healer.

### Messages

First message:

*The anonymous reapers are performing a diabolic ritual to summon their master.*

Second message: (5 minutes after the first message)

*The anonymous ritual is almost complete and their master Alptramun rise is becoming a real thing.*

Last message: (10 minutes after the first message)

*The ritual is complete and the anonymous master Alptramun is here and the death is within.*

### Location on map

Inside the teleport room enter on the 'Anonymous' teleport and its close to the mountain where there is a 'Rochy RD' on top of it with two teleports on it side.
Abyss hammer (7414)

## abyss hammer

*You see an abyss hammer (Atk:47, Def:21).*
It can only be wielded properly by knights of level 60 or higher.
It weighs 55.00 oz.
Floating stones form the tip of this strange weapon, held in place by unspeakable magic.

## Loot

This item is dropped by the following creatures:

 Renegade Quara Predator | one
 Grimeleech | one
 Battle Mage | one
 Kiko El Crazy | one
 Mago Negro | one
Blazebringer raid

A easy happening raid that spawn a mount creature. Require high level to handle the Amenazzy hords.

### Messages

First message:

*The rocks of the anonymous cave is starting to move.*

Second message: (5 minutes after the first message)

*A strange movement on the anonymous surface dont seen to be a unnatural behavior.*

Last message: (10 minutes after the first message)

*A stone rhino has rised from the anonymous mountains.*

### Location on map

Inside the teleport room enter on the 'Amenazzy' teleport, pass through the level 300 door and follow the path to the northwest until you find a two way hall, enter on the left side and follow the left path until the lava pit.
Shinji Enomoto

This article or section contains insufficient information and is considered a Stub. You can help by expanding it as much as you can.

## Portrayal

### Japanese

Junya Enoki

**Shinji Enomoto** (榎本 進司, *Enomoto Shinji*?)

## Personality

He is very strict and tactical. He drives straight to his goals with strong resolve. As a result he has very little tolerance to incompetence. This often makes him at odds with Nanase.

## Etymology

* The name **Shinji** means "advance, make progress" (進) (**shin**) and "officer, boss" (司) (**ji**).
* Shinji's surname **Enomoto** means "lotus tree, nettle tree, hackberry" (榎) (**eno**) and "base, root, origin, source" (本) (**moto**).
Light Novel Volume 2

This article or section contains insufficient information and is considered a Stub. You can help by expanding it as much as you can.

## Volume Infomation

### Imprint

MF Bunko J

**Light Novel Volume 2** is the second volume of the *Liar Liar*light novel. It is written by Haruki Kuo with illustrations by Konomi.

## Synopsis

* Japanese
* English

決闘（ゲーム）で等級（ランク）を決める学園島（アカデミー）で、史上最速の学園島最強（偽）に成り上がった俺、篠原緋呂斗（しのはら・ひろと）。姫路（ひめじ）らの力も借り、強敵・久我崎（くがさき）との死闘も切り抜けた。でも“偽りの最強”である俺に平穏はない。英明学園の伝統イベント・区内選抜戦は、一週間で生徒総数9000人が連戦で最後の一人になるまで続く鬼サバイバル。最強の座を盤石にするためにも戦略も立て準備は万全、のはずだった。だが、不穏な動きを見せる英明の“小悪魔”秋月乃愛（あきづき・のあ）のせいで、俺の行動は全て先読みされてしまう。これは敵の不正（イカサマ）のせいなのか？　ＯＫ、ならば俺に不正（イカサマ）で勝負を挑んだことを小悪魔に後悔させてやろう―！

In the school island (academy) which decides the grade (rank) by duel (game), I who became the fastest Gakuenjima strongest (false) in history, Shinohara Hiroto (Shinohara Hiroto). With the help of Himeji and other people, he also fought to the death of his strong enemy, Kugasaki. But there is no peace in me who is "the strongest of falsehoods". Ei mei Gakuen's traditional event, the ward selection match, is a demon survival that lasts until a total of 9,000 students become one of the last in consecutive battles in a week. In order to make the strongest seat rock, the strategy was also prepared and it was supposed to be all the preparation. However, all my actions are looked ahead because of Hideaki's "little devil" Akiaki Noa who shows a disturbing movement. Is this because of the enemy's injustice? OK, then let the little devil regret that you challenged me to the game with injustice (Ikasama)!

## Chapters

* Prologue
* Epilogue
Senri Kururugi

This article or section contains insufficient information and is considered a Stub. You can help by expanding it as much as you can.

## Portrayal

### Japanese

Fairouz Ai

**Senri Kururugi** (枢木千梨, *Senri Kururugi*?)

## Etymology

* The name **Senri** means "thousand" (千) (**sen**) and "pear" (梨) (**ri**).
* Senri's surname **Kururugi** means "pivot" (枢) (**kururu**) and "tree, wood" (木) (**ki**/**gi**).
Light Novel Volume 8

This article or section contains insufficient information and is considered a Stub. You can help by expanding it as much as you can.

## Volume Infomation

### Imprint

MF Bunko J

**Light Novel Volume 8** is the eighth volume of the *Liar Liar*light novel. It is written by Haruki Kuo with illustrations by Konomi.

## Synopsis

* Japanese
* English

SFIAの激闘後、俺・篠原緋呂斗は重大な問題を抱えていた。それは次の学校対抗イベント「修学旅行戦」の参加者が同学年のみで、学園島最強（しかも偽）の俺と姫路以外で英明学園に実績のある２年生がいないことだ。対する他学区は彩園寺＆藤代のいる桜花を筆頭に有力プレイヤー揃い。しかも皆実と枢木は連合を組んでくるだって!?　舞台は世界を代表する有名リゾート・通称「カジノ島」。それでもイカサマを武器に華麗に世界デビューなつもりの俺だったが、目前に現れたのは絶対に出会ってはいけない「ごく普通の女子高生」。俺たちの「嘘」は今、正真正銘の危機に直面していた――

【電子限定！書き下ろし特典つき】

After the intense battle in SFIA, I, Shinohara Hiroto, faced a significant problem. The next school competition event, the "School Trip Battle," only allows participants from the same grade, and apart from me, the strongest (albeit fake) student on Academy Island, and Himeji, there are no second-year students with achievements at Eimei Academy. On the other hand, the other districts boast formidable players, led by Saionji and Fujishiro from Oukabu. Moreover, rumor has it that Minami and Sugiki are forming an alliance and coming together! The stage is set on the world-famous resort known as "Casino Island." Despite my intentions to make a splendid world debut using cheating as my weapon, standing before me is an "ordinary high school girl" whom I absolutely must not encounter. Our "lies" are now facing a genuine crisis.

## Chapters

* Prologue
* Chapter 01
* Chapter 02
* Epilogue
Eimei Private Academy

**Eimei Private Academy** is an academy in the Academy Island.

## Description

A high school located in the fourth district of Academy Island,, composed of elementary, middle and high schools as well as universities. It has a total of almost twenty thousand students. The ranking system, which grants various rights, has also remained at the top. According to the Four Seasons’ Island manual, the school style of this academy is relatively relaxed, but at the same time it is an elite group with persistence in Duels.

## Trivia

* The map of the Academy Island is a reference to Paris' districts
John II

Juan Francisco Díaz II (John II) was a Mexican gunslinger and outlaw and member of the Mao Gang

## Life in the Gang

John II played a minor role in the gang as a whole but was often involved in the Gang's robberies and gunfights. His large build and gruff face made him great at intimidation.

## Death

In 1900 John II would be stabbed to death by Barry Bandit after catching the Bandit following behind Lee Mao in secret. John II wasn't aware of Barry's intentions and just walked up to him to ask what he was doing, Barry would be spooked and instinctively stabbed John II in the belly before stabbing him even more in the face as John began to fight back. After collapsing dead on the floor, John's face would be repeatedly stomped on by a distressed Barry until there was barely anything left.
Frank Edwoods

Frank Edwoods is a British Special Air Service Operative fighting in Afghanistan and throughout the Middle East

## Biography

Frank was born in England some time in the 1970s and would join the SAS in the 90s. Frank would gain a small amount international fame in 2013 when an Embassy building in Kabul came under attack by Taliban forces, taking many government officials hostage, Frank at the time was training local forces when he responded to the hostage crisis clearing the building of all the insurgents and saving the hostages.

## Trivia

Frank earned his nickname "Flashbang" as a joke by his peers, as they claimed his bald head often reflected the Afghan sun into the eyes of his peers blinding them.

Frank Edwoods 2009
Manga Volume 4

This article or section contains insufficient information and is considered a Stub. You can help by expanding it as much as you can.

## Volume Infomation

### Magazine

Comic Alive

**Manga Volume 4** is the Fourth volume of the *Liar Liar*Manga. It is written by Haruki Kuo and illustrated by Funa Yukina.

## Synopsis

* Japanese
* English

英明伝統の学内イベント≪区内選抜戦≫。星の移動がない学内イベントだが、勝者に送られる予定の英明の色付き星が何ものかに奪われてしまった!？　“色付き星が欲しいなら自分で取り返してこい”ってことだな！

tba
Stars

**Stars** is an evaluation called on Academy Island.

## Description

A performance evaluation, an absolute benchmark, a symbol of intellectual level… The understanding of this varies from person to person, but the point is that it is similar to a title. The target of the assessment are all high school students on the island; the number is about 150,000. They are divided into seven classes: from one to seven stars, corresponding to the equation “number of stars = level”, with different benefits to each.

Yes, that is, the island treats you differently depending on the number of stars. For example, even if you enter an arbitrary store on the island, there are restrictions on the services available determined by the level (stars). Students with many stars have priority for better transportation. The amount of (electronic) money paid to you at the beginning of each month is also determined by the number of stars.

In other words, simply changing the number of stars will greatly affect your standard of living, which is a very important element. This is the general understanding of stars by the people of Academy Island. (Quoted from the Four Seasons’ Island Enrollment Handbook).

Therefore—for this reason—students on this academic island have an immeasurable obsession with the stars. After all, rather than appearance, mind or talents, the number of stars is what determines one’s value. Adding a star will get you into the upper class; conversely, if you lose a star, you will fall into the same position as the guys who have been despised.

This is a venturous system that does not hesitate to forcibly foster a sense of competence, class consciousness, and self-motivation.

World opinion on this is mixed (some against, some in favor), but the rise of outstanding Academy Island graduates is also due to this star system. This fact is beyond doubt.

## Ways to get Stars

* First : Each student will be rewarded according to their grades and other assessments at the time of admission or promotion.
* Second : They are paid as rewards at large-scale events that are held on an irregular basis.
* Third: Received after winning any game against a fellow student

## Special Stars

### Red star

Allows the creation and use of one lie. When taken from the current wielder, the new holder can see all of the past lies made.

### Indigo star

Other then creating special effects, not much is known about this star.

### Green star

This star allows the user to alter the perception of themselves and others.
Natsume Ichinose

This article or section contains insufficient information and is considered a Stub. You can help by expanding it as much as you can.

## Portrayal

### English

Monica Piskor

**Natsume Ichinose** (一ノ瀬 棗, *Ichinose Natsume*) is one of the supporting characters of the Liar Liar series. She is the current headmistress of the Eimei Private Academy and director of the Academy Island Fourth District.

## Etymology

* The name **Natsume** means "jujube" (棗).
	+ **Ziziphus jujuba**, commonly called **jujube**, **red date**, **Chinese date**, is a species of Ziziphus in the buckthorn family.
* Natsume's surname **Ichinose** means "one" (一) (**ichi**) and "swift current, rapids" (瀬) (**se**).
Shizuku Minami

This article or section contains insufficient information and is considered a Stub. You can help by expanding it as much as you can.

## Personal Info

### Occupation

High-school Student

**Minami Shizuku** (皆実 雫, *Minami Shizuku*?)

## Etymology

* **Minami** means "all, everyone/everybody" (皆) (**mina**) and "fruit, good result, truth" (実) (**mi**).
* **Shizuku** means "drop/droplet, drib/driblet, drip, bead, globule" (雫).