recursal/Fanatic-Fandom huggingface dataset:
Footman

Footmen are the bulk of each baron's military force. Recruited from the commoners of the Daqan Lords, these soldiers are the front line of defence against Terrinoth's many threats. Although they are equipped only with simple armour and basic weaponry, a large host of footmen can prove formidable in battle.
Fae

The **Fae** are mysterious, primordial creatures that reside in the Aenlong. Wild and hostile, these beings are rarely seen, and few know anything about them other than their existence.

## Description

Unlike their distant cousins the Dimora, the Fae are most at home in the sky. The Fae use their wings to flit across the sky with reckless abandon. Their true forms are utterly terrifying, and a mortal eye cannot process their actual appearances. They are most often thought of to have distorted nostrils, razor-sharp teeth, and horns resembling antlers that jut at unpredictable angles from their skulls. They are also able to see despite having no apparent eyes.

The Fae wield incredibly powerful chaos magic. Mortals often seek out the Fae in places where the veil between worlds is thought to be thin, such as the Greywood, in search of promises of power. Others attempt to hunt the Fae in order to use their organs to make tinctures and potions.

One known Fae is Zyla, an adventurer with a cheerful disposition that masks a lethal disregard for human life. She has traveled through the mortal realm for centuries, flying to wherever her desires take her.

## References

1. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
2. ↑ *Descent (Second Edition) - Hero and Monster Collection: Treaty of Champions*
3. ↑ *Runebound (Third Edition) - Fall of the Dark Star Expansion Pack*
Orkell

"*Just try to keep up, all right?*"

Orkell the Swift was once a bandit, exulting in the excitement of daring raids and bloodshed. One fateful day, though, the cries of a child victimized by his band and its raids prompted Orkell to recognize the devastation he left behind. Since that day, Orkell has been forever changed. He remains ever ready to hurl himself into the fray, but he now does so to defend the helpless, bringing swift brutality to any who mean them harm.
Drake

**Drakes** are winged creatures resembling small serpent-like dragons.

## Description

Presumably many types of drakes exist across Mennara, though currently only one is known: the carrion drake.

### Carrion Drake

Most often found in swamps or bodies of water, carrion drakes subsist upon disease and decay. They are nocturnal creatures, though may strike at any time of day if they sense food nearby.

## References

1. ↑ *Descent (Second Edition) - Labyrinth of Ruin*

## External links

* Carrion Drake on the Descent: Journeys in the Dark (Second Edition) Wiki
Banshee

**Banshees** are female spirits that are primarily found in the employ of Waiqar the Undying.

## Description

Although not willing participants in Waiqar's army, banshees are wild creatures doomed to exist between life and death. Many of their kind have been chained and forcibly led into battle. A banshee's scream is horrifying to behold, forcing those who hear it into a frenzied panic.
Berserker

**Berserker** is a subclass of Uthuk Y'llan warriors.

Mindless and savage, berserkers are depraved murderers who have been touched by the demonic darkness of the Ru Steppes. While originally human, berserkers have distinct bone spurs that jut from their flesh. These fearsome warriors often use these spikes in combat in addition to the largest, heaviest weapons they can find.
Human

**Humans** are a the most prominent and diverse race on Mennara.

## Description

While humans lack the natural gifts bestowed upon other races like elves and dwarves, they make up for it in their willingness to learn, their determination, and their adaptability. Humans can be found on every continent of the world, and vary greatly in appearance. The humans of Terrinoth are typically paler-skinned, while humans of Al-Kalim and Lorimor are darker.

More than any other race, humans have a need to adopt some form of hierarchy. This is especially evident among the Daqan Baronies.

## References

1. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
Ashrian

**Heroes of Terrinoth:**

* Base Game

"*I no more understand why I can hear the spirits speak than I understand why you cannot.*"

One day just over a year ago, Ashrian walked out of the Whispering Forest knowing not a word of either the Common Speech or the Latari tongue. She did, however, know the uses of every herb that grows in Terrinoth, the secret ways of traveling unseen through the forest, and the language of the spirits, which can speak directly to a person's mind if they are willing to hear. Never staying in one place for more than a few days, Ashrian has traveled the length and breadth of Terrinoth, and her command of the Common Speech, Latari, and a dozen other tongues besides is now quite strong. Ashrian refuses to speak of her home, her people, or her past, declaring that instead she wishes to think of the future, and how to make it better.
Saka and Kuto

**Saka and Kuto** are a pair of adventurers from the continent of Zanaga. Saka wears tribal gear and trusts his hyena companion, Kuto, more than any humanoid creature. Saka is a follower of the god Jarrar.

## Appearances

* Runebound (Second Edition) - Mists of Zanaga [2010]

## Quotes

* *"You strong. Maybe stronger than Saka. But you hear that laughing? Kuto laughs because of funny joke - you never fight just Saka. You fight Saka and Kuto together."*

## References

1. ↑ https://www.fantasyflightgames.com/en/news/2010/5/4/moon-sun-and-skull/
2. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Leoric

"*If my years of study have taught me anything, it is that I am worthy of the knowledge I possess.*"

After one too many heated arguments with the Provost, Professor Leoric of the University of Greyhaven was invited to go on an “extended sabbatical.” As an adventurer, Leoric's constant references to his scholarly texts quickly earned him the sobriquet “of the Book.” Leoric's sabbatical continues as the former professor applies his magical knowledge in the field and seeks out long-forgotten knowledge and wisdom.
Mordrog

"*You call me beast. You call me animal. But I call you coward.*"

An Orc warrior from Dawnsmoor, Mordrog has long fought to defend Terrinoth, but no matter how many monsters he slays, he remains unable to teach humans the true superiority of orcish nature. From his hunts in the Mountains of Despair to battles before Nerekhall’s gates, his accomplishments are ignored in favor of inferior human heroes. Such prejudice does not trouble Mordrog, however. He simply pities the humans for their weakness and lack of warrior spirit.

"*Prejudice is only a mask for jealousy.*"

When Mordrog picks his target, he pursues it with dogged tenacity and unrelenting force.
Lana

*“The next time we meet, my love...I will kill you.”*

As if falling in love with a mortal wasn't already hard enough, Lana had the misfortune of loving a knight of the Daqan Lords during the Runewars. Ever since witnessing the massacre of Summersong, the fierce Latari Leonx Rider hated humans with a passion. At her one last meeting with her Daqan lover, Sir Caras, Lana vowed to kill him the next time they met.
Arachne

**Arachne**, often referred to as **Arachne the Weaver**, is a primordial deity worshiped on the jungle continent of Zanaga.

## Story

The spider goddess is a massive arachnid that resides in a cave beneath Herman's Gulch. There, she spins her webs of manipulation as she commands legions of thieves, pirates, and assassins. Many of the Three Skulls Trading Company can be found secretly in Arachne's employ, with a tiny spider tattoo located somewhere on their bodies.

Arachne is often considered the most sympathetic to humanity out of the primal gods. She has a hand in almost all mortal dealings, and the most worshipers across the land. Arachne's ultimate goal is to spread her webs across all of Mennara and reshape the world to suit her own desires.

It was, at one time, believed that if Arachne ever gained full power over Zanaga that she would cover the continent with a cloak of webs.

## References

1. ↑ *Genesys: Realms of Terrinoth*
2. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Raythen

**Raythen** is a dwarven rogue from Dunwarr.

## Story

Surviving a massacre that left his fellow Dunwarr dwarves dead, Raythen seeks valuable treasure within Sudanya, and knows he will need assistance to obtain them. But he is easily swayed, which possibly led him into Ariad's service.

## Appearances

* Descent: Journeys in the Dark (Second Edition) - Labyrinth of Ruin [2013]
* Descent: Journeys in the Dark (Second Edition) - Raythen Lieutenant Pack [2013]

## References

1. ↑ *Descent (Second Edition) - Labyrinth of Ruin*

## External links

* Raythen on the Descent: Journeys in the Dark (Second Edition) Wiki
Kobold

**Kobolds** are a diminutive race of reptilian humanoids resembling goblins.

## Description

Created centuries ago to assist with menial tasks, kobolds are an unintelligent race that are able to reproduce asexually. A powerful but slovenly sorcerer crafted these beings from a pack of beastmen, though he underestimated their ability to multiply. The kobolds eventually overwhelmed the sorcerer and his stronghold, branching out into other areas of Terrinoth.

Despite being found all over Mennara, kobolds are often seen in the Dunwarr Mountains.

The newest initiates into the Warriors' and Rangers' Guilds are usually tasked with exterminating kobold lairs.

## References

1. ↑ *Descent (Second Edition) - Hero and Monster Collection: Bonds of the Wild*
2. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*

## External links

* Kobold on the Descent: Journeys in the Dark (Second Edition) Wiki
Hamzah

**Hamzah**, often referred to as **Hamzah the Pridelord**, is a primordial deity worshiped on the jungle continent of Zanaga.

## Story

Hamzah is a lion god and brother to Jararr the Hunter. The Singhara worship Hamzah as their patron god, proudly roaring out their devotion to him. Hamzah is said to slumber deep within a cave beneath Singhavrem. Singhara warriors believe Hamzah will join them in battle when he is needed. Those who earn Hamzah's favor may be gifted with a strand of Hamzah's mane, bestowing their weapons great strength. Nefarious adventurers have tried to sneak into Hamzah's cave but are typically dispatched by temple guards.

Many among Zanaga consider Hamzah and his mate, Hari, to be the all-father and all-mother. As a father figure, Hamzah is presented as the protector of Zanaga.

Legends have said that if Hamzah rises to power, he will unite all beasts of the land and punish the slightest transgression against natural law.

## References

1. ↑ *Genesys: Realms of Terrinoth*
2. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Rune Golem

Long ago, the Elder Kings together with the Wizard Council made sentinels for the land which could be brought to life in a time of serious danger. They shaped clay and stone into hulking giants that could kill a man with a single blow of their fist and gave their creations life using ancient and now forgotten magics. The enchanted runes necessary to resurrect these massive constructs was handed drown from generation to generation. As the Uthuk Y'llan moved south and began the Runewars, Sir Patric Murtagh awoke the Rune Golems at Nordguard Castle. Once the war had spread across all of Terrinoth, every barony had awakened it's Rune Golems for war.
Steelhorns

**Steelhorns** is an adventurer in Terrinoth.

## Official biography

### Descent: Journeys in the Dark (Second Edition)

An oddity of his race, Steelhorns is one of the few minotaurs who does not prefer a solitary existence. Although all of his social interactions are difficult, he longs for camaraderie and companionship more than anything. He is dedicated to his gift and calling, however, and will never sacrifice the good he can do as a skilled and mighty warrior for the friendship he deeply and sorely desires.

## Appearances

* Descent: Journeys in the Dark - Base Game [2005]
* Runebound (Second Edition) - The Island of Dread [2005]
* Runewars - Banners of War [2011]
* Descent: Journeys in the Dark (Second Edition) - Shards of Everdark [2016]

## Quotes

* *"Humans have called us monsters throughout the ages, but we know who the real beasts are."*
* *"Friends are an awful lot like foes. Neither knows when to get out of my way."*

## External links

* Steelhorns on the Descent (Second Edition) Wiki

## References

1. ↑ *Runebound (Second Edition)*
2. ↑ *Descent (Second Edition): Shards of Everdark*
Skarn

**Skarn** is a deadly construct that resides in a manor near Greyhaven.

## Story

Thought to be given life by the master of his manor, High Mage Ithyndrus, Skarn served as guardian long after his master's death. Many believe Skarn is a danger to others and his potential for violence too great to ignore.

## References

1. ↑ *Descent (Second Edition): Manor of Ravens*

## External links

* Skarn on the Descent: Journeys in the Dark (Second Edition) Wiki
Kehli Deepfire

**Kehli Deepfire** is an adventurer in Terrinoth.

Kehli Deepfire has long had a simple ambition: become a great hero, as in the stories her father told her from her youth. Her ambition has been greatly aided by her obvious brilliance, which allowed her to achieve the status of "master" in both the Forge Smith's Guild and the Dunwarr Alchemist's League. For years she studied and practiced her craft, secretly joining two competing guilds. Although she can synergize her skills in smithing and alchemy to do things no one else can, Kehli must carefully guard her secret of dual membership, lest she be cast out of both guilds.

## Appearances

* Descent: Legends of the Dark - Act I [2021]

## References

1. ↑ https://www.fantasyflightgames.com/en/news/2020/10/22/descent-legends-of-the-dark/
2. ↑ https://www.fantasyflightgames.com/en/news/2021/5/13/heroes-descent-legends-of-the-dark/
Kel

**Other:**

* Descent / Runebound / Runewars: Truthseer Kel Character Pack [2009]

**Kel** is an adventurer in Terrinoth.

## Official biography

### Descent: Journeys in the Dark (Second Edition)

Powerful and strange, the young sorceress known as Kel is a mystery to those around her. Many arrogant fools have sealed their fate by believing that her blindness is equivalent to weakness. Aside from the vibrant and powerful displays of magic she wields, Kel often displays an uncanny ability to look beyond present events. Whether she answers a question that has not yet been asked or predicts the actions of her enemies, Kel is a disturbingly helpful ally.

## Quotes

* *"I see what others cannot, and into places others dare not."*
* *“Some say they’ve seen the whole of Terrinoth. They are blind.”*

## External links

* Seer Kel on the Descent (Second Edition) Wiki

## References

1. ↑ *Descent / Runebound / Runewars: Truthseer Kel Character Pack*
2. ↑ *Descent (Second Edition): Stewards of the Secret*
Kraken

The **Kraken** is a mythical creature found in the depths of the oceans around Terrinoth, most often near the Torue Albes.

The octopus-like creature is known for its massive, powerful tentacles capable of crushing the life from its opponents.

It is unknown if the kraken is a species or a singular creature.

## References

1. ↑ *Runebound (Second Edition) - Island of Dread*
2. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
Angel

**Angels** are winged, divine creatures presumably from the Empyrean plane.

## Description

Precious little information can be found about the existence of angels, though sightings have occurred throughout the land. Angels prefer not to appear in the material plane, but some have found themselves enticed by runestones and bound by mortals. Many angels can be found in the service of Kellos, the primary deity worshiped across Terrinoth.

## References

1. ↑ *Runebound: Cult of the Rune - Angelic Ravager*
2. ↑ *Runebound: Cult of the Rune - Bound Angel*
Naga

**Nagas** are serpentine creatures with powerful magical abilities.

## Description

There are two types of nagas known throughout Mennara.

### Nagas of Terrinoth

The first type of naga is found throughout Terrinoth. These nagas are large serpents with faces vaguely resembling a human's. Powerful with both spells and physical attacks, nagas are often leaders of other monstrous races they consider inferior. The glistening scales of a naga give it some protection while it constricts its prey and drags them into darkness. Nagas are particularly drawn to magical knowledge.

Terrinothian nagas typically form dens with others of their species. The most powerful of the nagas, called Den-Mothers, rule over naga lairs.

### Nagas of Zanaga

The second type of naga is found primarily on the continent of Zanaga. These nagas are more humanoid in shape, complete with two arms, but with the head and tail of a snake. The nagas of Zanaga are the ancient enemies of lizardmen and seek out ways to exterminate their hated cousins. Similar to their Terrinoth counterparts, these nagas are incredibly intelligent, and use their cunning to manipulate others to do their bidding. Priestesses rule over the naga cults with powerful magic bestowed upon them by their primal serpent god, Set.

## Notable nagas

* **Kisst-Haa** — Leader of a naga tribe living in the fabled Grotto of Wisdom. She guards a fossilized tree filled with golden apples, giving her the ability to encase herself in a crystalline material. She and her tribe test the wits of trespassers with riddles, though they kill anyone who passes their test regardless.
* **Lamia** — A naga who resides in a small cave filled with poisonous vipers.
* **Malem the Destroyer**
* **Nageera** — Leader of a group of nagas and one solitary ogre.
* Set — The Zanagan god of deception. Worshiped by the nagas of Zanaga, Set is believed to be the very first of their kind.

## References

1. ↑ *Descent: Journeys in the Dark*
2. ↑ *Descent (Second Edition) - Hero and Monster Collection: Stewards of the Secret*
3. ↑ *Descent (Second Edition) - Road to Legend Side Quest: Choose Your Poison*
4. ↑ *Runebound (Second Edition) - Mists of Zanaga*
5. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
6. ↑ *Descent: Journeys in the Dark - Quest 3: Problems of Life and Death*
7. ↑ *Descent: Tomb of Ice - Road to Legend 41: Snake Pit*
8. ↑ *Descent: Road to Legend 20: Two by Two*
9. ↑ *Descent: Road to Legend - Snakes Underfoot Incident Card*

## External links

* Naga on the Descent: Journeys in the Dark (Second Edition) Wiki
Eliza Farrow

**Runebound:**

* Base Game [2005]

**Lady Eliza Farrow** is a powerful vampire and the wife of Lord Merick Farrow and sister-in-law of Sir Alric Farrow.

## Story

Prior to her marriage, she was Lady Eliza Cathori of Saradyn. Under unknown circumstances, she became a vampire over 30 years ago. Since then, she has spent her life devoted to restoring her kingdom. For many years, she lived south of Dawnsmoor, in a settlement full of her own slaves. As a vampire, she has immense strength and magical abilities, including telepathic manipulation.

Several years ago, Eliza set her sight on Lord Merick Farrow, a young and impressionable noble from Tamalir. After Merick's brother Sir Alric was slain in battle with a pack of beastmen, Eliza convinced Merick she would help him bring Sir Alric back from the dead. Merick and Eliza were wed one month after Sir Alric's death, and vanished from the public eye. After many years, the necromancer Vorakesh rose to power, and Eliza and Merick allied themselves with the madman. With Vorakesh's book and the aid from the Lords of Oru'khan, the pair found the answer to resurrecting Sir Alric.

For a time, Eliza, along with Merick and Alric, aided Baron Zachareth in his quest for the Shadow Rune.

Soon after, Eliza returned to Saradyn and killed her sister Ketyana and any remaining relatives in order to claim the kingdom as her own. However, the magical scroll would not break, revealing that Ketyana had a child unknown to Eliza.

## References

1. ↑ *Descent: The Road to Legend*
2. ↑ *Runebound (Second Edition)*
3. ↑ *Descent: Journeys in the Dark (Second Edition)*
4. ↑ *Descent (Second Edition) - Heirs of Blood Campaign*

## External links

* Lady Eliza Farrow on the Descent: Journeys in the Dark (Second Edition) Wiki
Trenloe the Strong

**Trenloe the Strong** is an adventurer in Terrinoth.

## Official biography

### Descent: Journeys in the Dark (Second Edition)

Many mistakenly attribute Trenloe’s title to his abilities: to march for days without rest or to cleave through iron plate with one blow. But it is Trenloe’s determination and undying loyalty to his friends, that has earned him his name. His comrades may joke that his greatest skill is stubbornness, but if asked to pick a man to guard their backs, it is always Trenloe the Strong.

## Appearances

* Descent: Journeys in the Dark - Base Game [2005]
* Runebound (Second Edition) - The Island of Dread [2005]
* Runewars - Banners of War [2011]
* Descent: Journeys in the Dark (Second Edition) - Oath of the Outcast [2014]
* The Shield of Danquan: A Descent Journeys in the Dark Novel by David Guymer [2021]
* The Tower of Nerek: A Terrinoth Legends Novel by David Guymer [2023]

## Quotes

* *""Nothing will stand in the way of my ultimate quest!" "*
* *"I will stand when none others do. Though my body may fail, my courage will never break!"*

## External links

* Trenloe the Strong on the Descent (Second Edition) Wiki

## References

1. ↑ *Runebound (Second Edition)*
2. ↑ *Descent (Second Edition): Oath of the Outcast*
Ferrox

**Ferrox** are muscular, green-skinned humanoid creatures that had at one point been razorwings.  They are commonly found throughout all of Mennara.

## Description

Created by Devis, a powerful sorcerer, during an experiment, ferrox have since adapted to the changing times. They have strengthened themselves and gained the power to sap the strength from their opponents, using it to regenerate themselves.

The ferrox have membranous skin stretched between their arms and torsos that they can use to glide. Legends in the Mistlands speak of ferrox transforming their victims into their kind with a bite.

There is a sorceress, called the Mistress of the Ferrox, who has used magic to
dominate over a pack of ferrox and command them.

Dire ferrox are also known to exist in parts of Terrinoth.

## References

1. ↑ *Descent: Well of Darkness*
2. ↑ *Descent: Hero and Monster Collection - Stewards of the Secret*
3. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
4. ↑ *Runebound (Second Edition)*
5. ↑ *Runebound: The Dark Forest*
Laurel

**Runebound:**

* Base Game [2015]

"*No matter what you hear, it was our bows that gave my home its name, not the autumn winds.*"

It was Laurel’s ancestors, the Latari Clan of Bloodwood, that soaked the barren plains of Di’zon with the blood of 10,000 Loth K'har invaders. Returning the following morning, the elven defenders found saplings as red as scarlet had sprung up, covering the entire expanse.

"*Herald and reaper, my arrow calls your name; answer with silence and blood.*"

Trained from a young age in the art of war, Laurel approaches every challenge with a tactician's mind and a warrior's resolve. Even so, she did not desire the life of a soldier. Much to the displeasure of her Elders, she left the Bloodwood Clan as soon as her years of service were fulfilled to travel the world in search of some meaningful cause to which she can devote her exceptional skills.
Minotaur

**Minotaurs** are muscular humanoid creatures with bovine features.

## Description

Rarely encountered due to their solitary nature, minotaurs are thought of by other races as being simple-minded yet monstrous beings.

Packs of minotaurs have been sighted near the realm of Everdark. These deadly minotaurs are both warriors and capable spellcasters, and call themselves **Dark Minotaurs**.

## Notable minotaurs

* Steelhorns — A minotaur warrior who longs for companionship and camaraderie.

## References

1. ↑ *Descent (Second Edition) - Hero and Monster Collection: Shards of Everdark*

## External links

* Dark Minotaur on the Descent: Journeys in the Dark (Second Edition) Wiki
Skeleton

**Skeletons** are undead creatures who primarily serve Waiqar the Undying and other necromancers.

## Description

Skeletons make up the front line of Waiqar the Undying's army. Necromancers of all rank and experience are able to summon skeletons into battle, but if a skeleton drifts too far from its master, or vice versa, the skeleton loses its will to fight.

While skeletons are often found wielding bows due to their weak bodies, some skeletons called Reanimates are equipped with armor and melee weapons.

The most powerful skeletons are usually noticeable by their glowing red eyes.

## Notable skeletons

* **Allina the Princess**
* Ardus Ix'Erebus
* **Argos**
* **Berit the Fleshless**
* **Kagus the Heir**
* **King Janius**
* **Legion**
* **Nordek the Cowardly**
* **Shellis**
* **Xil**

## References

1. ↑ *Descent: Journeys in the Dark*
2. ↑ *Descent: Road to Legend 30: Stuck in the Middle*
3. ↑ *Descent: Road to Legend 1: Collapsed Columns*
4. ↑ *Descent: Road to Legend 21: King of the Mountain*
5. ↑ *Descent: Road to Legend 30: Stuck in the Middle*
6. ↑ *Descent: Road to Legend 17: Bag of Bones*
7. ↑ *Descent: Road to Legend 29: Divide and Conquer*
8. ↑ *Descent: Road to Legend 34: Reflections*
9. ↑ *Descent: Road to Legend 33: Down the Drain*
10. ↑ *Descent: Road to Legend 15: The Crypt*
Zanaga

**Zanaga** is a jungle continent located to the southwest of Terrinoth.

## Description

Zanaga is an ancient and primitive land where savage creatures dwell in the wilderness. The land went largely unexplored until recently, where civilized humanoid races have begun expeditions and invasions in hopes of wealth and treasure.

### Three Skulls Trading Company

A union among pirate lords from the Torue Albes formed to act as a sort of non-native government in Zanaga. This band of mercenaries is comprised of an army's worth of merchants of all imaginable races.

## Native Creatures

### Sentient Races

* Bogclaws
* Catfolk: Singhara and Katjie
* Humans
* Lizardmen
* Mahkim
* Medusae
* Muurkran
* Nagas
* Orcs

### Beasts

* Barghests
* Bats
* Broodlings
* Centipedes
* Croxigors
* Devilwasps
* Dogs
* Frogs
* Gargoyles
* Hrothgar Wings
* Hyenas
* Imps
* K'goreks
* Mind Worms
* Monkeys
* Plague Flies
* Quetzals
* Razorwings
* Sabrecats
* Saurians
* Serpents
* Shellbeasts
* Slugs
* Thundertusks
* Tigers
* Venom Spitters
* Vultures

## References

1. ↑ *Runebound: Mists of Zanaga*
2. ↑ *Genesys: Realms of Terrinoth*
3. ↑ *Runebound (Second Edition) - Mists of Zanaga: Vampire Bats*
4. ↑ *Runebound (Second Edition) - Mists of Zanaga: Tainted Centipede*
5. ↑ *Runebound (Second Edition) - Mists of Zanaga: Tainted Wild Dog*
6. ↑ *Runebound (Second Edition) - Mists of Zanaga: Frogs of Muurkra*
7. ↑ *Runebound (Second Edition) - Mists of Zanaga: Saka and Kuto*
8. ↑ *Runebound (Second Edition) - Mists of Zanaga: Tainted Monkey*
9. ↑ *Runebound (Second Edition) - Mists of Zanaga: Savage Quetzal*
10. ↑ *Runebound (Second Edition) - Mists of Zanaga: Tangle of Serpents*
11. ↑ *Runebound (Second Edition) - Mists of Zanaga: Slug Herder*
12. ↑ *Runebound (Second Edition) - Mists of Zanaga: Zanagan Tiger*
13. ↑ *Runebound (Second Edition) - Mists of Zanaga: Carrion Lord*
Gherinn

"*We must suffer and purge our souls unto life, for the flame shall be our judge.*"

The priests of Kellos took Gherinn in and gave him shelter. They asked him nothing of the many heinous crimes in his past. But like all members of the Brotherhood, in time he had to face the purifying fire, and all his many transgressions became evident in the form of scars and burns over much of his body. He is a different man, now. He follows a different path, but he cannot forget his past.

Beneath his mask, Brother Gherinn’s face is scarred by the terrible burns inflicted on him by that ritual of purification. He never speaks of the man he was before the fiery ordeal, instead simply claiming that the agony was a small price to pay to gain control over his own dark nature. He now uses his mastery of divine energies to heal those in need and vanquish the wicked, hoping to wash away the crimes of his past. By claiming the Crown of Destiny, Brother Gherinn may finally find true redemption.
Jararr

**Jararr**, often referred to as **Jararr the Hunter**, is a primordial deity worshiped on the jungle continent of Zanaga.

## Story

Jararr is a panther god and brother to Hamzah the Pridelord. Vicious hunters offer prayers to this solitary god, though it is taboo to do so, particularly in Singhara tribes. Some adventurers seek out Jararr in attempt to join him in his dangerous hunts.

Singhara society believes that if Jararr rises to power, he will bring about the Wild Hunt, forcing all life to struggle between being predator and prey.

## Appearances

* Runebound (Second Edition) - Mists of Zanaga [2010]

## References

1. ↑ *Genesys: Realms of Terrinoth*
2. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Galaden

**Galaden** is an adventurer in Terrinoth.

Galaden has a long family history of service and suffering. He was a member of an elite band of rangers who hunted and defied the Uthuk far from elven territory. Unfortunately, Galaden's company was ambushed and slaughtered, leaving Galaden the only survivor. Now haunted by nightmares and the grief of losing his companions, Galaden seeks vengeance against the Uthuk. Galaden is a member of the Evenarilam bloodline of the Verdelam, the ‘green-blooded’ Latari elves. Like most members of his family, he is deaf. He’s had practice honing his other senses and skills, along with reading lips from acting as a diplomat.

## Appearances

* Descent: Legends of the Dark - Act I [2021]

## References

1. ↑ https://www.fantasyflightgames.com/en/news/2020/10/22/descent-legends-of-the-dark/
2. ↑ https://www.fantasyflightgames.com/en/news/2021/5/13/heroes-descent-legends-of-the-dark/
Kala the Hunter

**Kala the Hunter** is a female native of Zanaga. An expert hunter, Kala is familiar with Zanaga's many locations and uses that to her advantage against her enemies. She wields a spear that she often uses as a ranged weapon.

## Appearances

* Runebound (Second Edition) - Mists of Zanaga [2010]

## Quotes

* *"Don't move. There's a devilwasp on your shoulder. I'll get it."*

## References

1. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Vaerix

**Vaerix** is an adventurer in Terrinoth.

## Official biography

### Descent: Legends of the Dark

Vaerix is a Dragon-Hybrid Outcast. A strong-willed survivor like Vaerix calls fellow heroes to follow a greater purpose, battling with the warbell or keeping their companions hale and ready for the next fight.

Vaerix once served the dragonlords as a respected teacher and leader among the dragon hybrids. However, when they began to tell others of their dream, of an independent future for hybrid-kind apart from the dragonlords, they were brutally cast out. Since then, Vaerix has played the part of the wandering prophet and adventurer, trying their best to forget the pain and humiliation of their exile...and the plight of the hybrid faction they left behind.

Vaerix is both a survivor and a group healer, which is showcased through their abilities Survivor and Respite. Their skills and abilities allow them to manipulate other heroes’ cards and helps recover fatigue and damage. At the onset of their legend, they are armed with an Ironthorn Warbell and Riverwatch Spear with light to medium armor. Vaerix is great for players who want to support others and be a reluctant visionary.

## Appearances

* Descent: Legends of the Dark - Act I [2021]

## References

1. ↑ https://www.fantasyflightgames.com/en/news/2020/10/22/descent-legends-of-the-dark/
2. ↑ https://www.fantasyflightgames.com/en/news/2021/5/13/heroes-descent-legends-of-the-dark/
Ice Wyrm

**Ice Wyrms** are huge, wingless dragons that are primarily found in the region of Isheim to the north of Terrinoth.

## Description

Massive beasts with rock-hard scales and cobra-like necks, ice wyrms are incredibly powerful but somewhat rare throughout Mennara. These creatures prefer to live in icy areas to strengthen their already durable scales.

Ice wyrms are intelligent and cruel, and enjoy encasing their opponents in tombs of ice. Only the strongest adversaries are able to free themselves of their icy imprisonment.

The most common theory for the creation of ice wyrms is that they were born from the Rime Storm, a magical maelstrom that had descended upon Isheim many centuries ago.

Although ice wyrms are inherently wingless, many have been able to grow great wings of cold leather, enabling to glide over glaciers in search of prey.

## Notable ice wyrms

* **Blizzard** — An ice wyrm that has made its home in a large, icy cavern.
* **Crag** — An ice wyrm often hunted by villagers near his lair. Legends have said that anyone who devours Crag's frozen heart has their skin harden into iron.
* **Kosric** — One of Malandra's mates who had accompanied her to an abandoned keep in Isheim.
* **The Lindwyrm** — An ice wyrm that is immune to all lingering effects.
* **Malandra** — A female ice wyrm who led her mates Kosric and Sardrac into an abandoned keep in Isheim. Together, Malandra and her mates built a force of monsters allied to them as well as laid a number of wyrm eggs. Malandra was described as larger and fiercer than her male counterparts.
* **Sardrac** — One of Malandra's mates who had accompanied her to an abandoned keep in Isheim.
* **Scarsha the Vile** — Queen of the ice wyrms and thought to be the deadliest of her kind. She lives far north of Terrinoth in Icegate Prison where she hunts for the Green Vale.

## References

1. ↑ *Descent: Tomb of Ice*
2. ↑ *Descent (Second Edition) - Hero and Monster Collection: Shards of Everdark*
3. ↑ 3.0 3.1 *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
4. ↑ *Descent: Tomb of Ice - Road to Legend 43: Cavern of the Wyrm*
5. ↑ *Descent: Tomb of Ice - Rumor 13: Hunting the Wyrm*
6. ↑ 6.0 6.1 6.2 *Descent: Tomb of Ice - Quest 4: The Castle of Dragons*
7. ↑ *Descent: Tomb of Ice - The Wyrm Turns Incident Card*

## External links

* Ice Wyrm on the Descent: Journeys in the Dark (Second Edition) Wiki
Arvel Worldwalker

**Runebound:**

* The Frozen Wastes

**Arvel Worldwalker** is an adventurer in Terrinoth.

## Official biography

Arvel's mother was a Worldwalker, as was her mother before her. In fact, Arvel belongs to a heritage that extends further back than can be recalled. Filled with a wanderlust that even the nomadic tribes of the north consider extreme, Worldwalkers like Arvel leave their homeland when they are very young, eager to explore the world as no others can. Each generation builds upon the experiences of the last: ever changing, ever growing.

## External links

* Arvel Worldwalker on the Descent (Second Edition) Wiki
Alys Raine

**Alys Raine** is a playable adventurer in several games in the Terrinoth setting.

## Official biography

### Descent: Journeys in the Dark (Second Edition)

By her eighth birthday, Alys Raine had recited the entirety of the Common Law in one sitting and had already started her memorization of the seven treaties devoted to it. Always preferring her studies to the long hours of combat training, only her dream of one day becoming a Marshal kept her going. Now, a rising star among her comrades, the name Alys Raine drives fear into the hearts of the unjust throughout all of Terrinoth. A Marshal of the Citadel is a master of both combat and knowledge, bringing justice everywhere it is needed. In the field, they serve as judge, jury, and executioner and exercise their duties with passion and haste.

## Quotes

"*The thief and the lord are equal; the law calls them both to justice.*"

## External links

* Alys Raine on the Descent (Second Edition) Wiki

## References

1. ↑ *Descent (Second Edition) - Manor of Ravens*
Soriss

**Soriss** is a legendary serpent that roams the Torue Albes.

## Story

A loyal pet of the Mistress of Serpents, the immortal Soriss has lurked beneath the seas of the Torue Albes since ancient times. She uses her massive, coiling body to constrict and squeeze the life out of her prey. Heroes have attempted to slay Soriss in the past, though she is able to regenerate even the fatalist of wounds. She often employs nagas into doing her bidding.

## References

1. ↑ *Descent: Sea of Blood Lieutenants - Soriss*
Sweetheart

**Sweetheart** is a massive crocodile that roams the Torue Albes.

## Story

Given the name ironically, Sweetheart is known for grappling and crushing her prey (which resembles a "hug"). Legends say that she is capable of devouring an orc whole. She is also covered in thick, iron-like scales that provide her great defense.

## Appearances

* Descent: Journeys in the Dark - The Sea of Blood Expansion [2009]
* Descent: Sea of Blood Lieutenants - Sweetheart Miniature [2009]

## References

1. ↑ *Descent: Sea of Blood Lieutenants - Sweetheart*
2. ↑ *Descent: Sea of Blood*
Descent: Journeys in the Dark

**Descent: Journeys in the Dark** is a series of board games designed by Kevin Wilson and published by Fantasy Flight Games in 2005. Descent is a semi-cooperative asymmetrical dungeon crawler where one to four players take on the role of adventuring heroes while one player takes on the role of the devious Overlord.

## Descent: Journeys in the Dark (First Edition)

The first edition of Descent has the players completing individual quests. All quest information is known only by the Overlord player, who reveals tiles and acts as monsters and lieutenants while the other players use heroes.

### Expansions

* **The Well of Darkness** [2006]
* **The Altar of Despair** [2007]
* **The Tomb of Ice** [2008]
* **The Road to Legend** [2008]
* **The Sea of Blood** [2009]
* **Quest Compendium, Volume 1** [2009]

## Descent: Journeys in the Dark (Second Edition)

After the success of the first edition, Fantasy Flight Games introduced **Descent: Journeys in the Dark (Second Edition)** in 2012. Using different game mechanics and a full story campaign, the second edition fleshed out the world of Terrinoth.

The second edition of Descent was met with critical acclaim, and spawned several expansions.

### Expansions

* **Lair of the Wyrm** [2012]
* **The Trollfens** [2013]
* **Labyrinth of Ruin** [2013]
* **Shadow of Nerekhall** [2014]
* **Manor of Ravens** [2014]
* **Mists of Bilehall** [2015]
* **The Chains that Rust** [2016]
* **Road to Legend** App [2016]
* **Lost Legends** [2019]
* Various **Lieutenant Packs** [2013-2015]
* Various **Hero and Monster Collections** [2014-2016]
Captain Alcaran

*"This... This is our chance. This is the time. Let us act before we are smitten, let us purge before we are sickened, strike before we are struck."*

As captain of the northern Daqan bastions, Alcaran was known both as “The wise knight” and “Alcaran the gloomy,” depending on who you asked. In his youth, it was said he found the legendary Oracle of the Hills, and what he learned from the oracle utterly changed him. What is certain, is that Alcaran dedicated most of his life to fighting the enemies of Terrinoth, his zeal winning him military command of the borderland regions along Terrinoth’s northern and northwestern borders. There, he fought both the walking dead and the abominations that had begun emerging from the Ru Steppes, presaging the second coming of the Uthuk Y’llan. To his death, Alcaran sought to warn his fellow men of impending danger and sought to convince the Daqan Lords to engage the enemy with force. He was unsuccessful in his pleas.

Captain Alcaran died fighting a vast mollusk-worm that had been feeding on both livestock and population of northwestern Roughwarri.

He had no last words. His actions spoke for him.
Tristayne Olliven

**Tristayne Olliven** is an undead necromancer and the younger brother to Rylan Olliven.

## Story

The second son of Count Galayne Olliven of Nerekhall, Tristayne was the black sheep of the family. Unlike his older sibling, Tristayne was rejected by the University of Greyhaven for his use of black magic. Resentful, he devoted his life to studying the dark arts, as well as the Black Realm. Tristayne's illegal activities were somehow brought to the attention of Nerekhall's authorities, and the necromancer was hanged for his crimes. However, Tristayne quickly returned as an undead skeleton.

## References

1. ↑ *Descent (Second Edition): Shadow of Nerekhall*

## External links

* Tristayne Olliven on the Descent: Journeys in the Dark (Second Edition) Wiki
Ronan

**Runebound:**

* Base Game [2005]

**Runewars:**

* Base Game [2010]

**Ronan of the Wild** is an adventurer in Terrinoth.

## Official biography

On the night of a great storm, a small band of soldiers took shelter from the rain and lightning in a large cave. While Ronan scouted the area outside, deep elves seized the rest of his company for trespassing. Ronan returned to the signs of struggle and immediately set off in pursuit of his captured compatriots. That night, Ronan earned a heroic reputation and an early resignation from the militia. Since then, he has sought peace among the sprawling greenery of the forest – but if a branch from the Tree of Life truly exists, it must be found and preserved for the sake of all living things.

## External links

* Ronan of the Wild on the Descent (Second Edition) Wiki
Syndrael

"*You swear undying loyalty, yet you are mortal. What can you know of commitment?*"

Syndrael is a noble and loyal Latari Knight. Having sworn her blade to the service of Lady Tyviel, she found herself a scant century later in the awkward position of having her patron named and exiled as a traitor to the Latari elves. Lady Tyviel had the decency to formally release her subjects from their oaths, but Syndrael still found herself with no welcome throughout the Aymhelin. Having concluded that her lady could not be a traitor, Syndrael has followed her into exile. She now travels throughout Terrinoth, upholding the ideals of the Latari as she seeks her lady and an explanation for her fate.

## Appearances

* Descent: Journeys in the Dark (Second Edition) - Base Game [2012]
* Heroes of Terrinoth [2018]
Augur Grisom

"*An endless sea of possibility lies in what is yet to come. Even a tiny glimpse will drive most mad.*"

An individual claiming knowledge of the future is rarely well received, especially not amongst the serious-minded Dunwarr Dwarves. Realizing this and even having received visions confirming such a truth, Augur Grisom departed the mountains long ago. With decades of wandering, he has made a life in helping others with his Prophetic powers often before they’re aware of requiring it.
Runemaster

The runes made from the Stars of Timmorran offer shortcuts in the art of spellcasting. Each rune has a spell bound to it, which can be invoked by a Mage to cast. Spells that would otherwise take extensive study to learn are made accessible to anyone who possesses one of these magically inscribed stones. While most modern Mages (and even some non Mages) make use of Runes, Runemasters make the casting of rune magic their speciality. These Mages study the runes in order to unlock their full potential; Intensifying or widening the effects of runes, casting runes with incredible speed and even inscribing new runes on stones, trinkets, weapons and armour are all skills known to the Runemasters.
Runemaker Tara

**Runemaker Tara** is an elven sorceress. Under unknown circumstances, Tara has traveled to many different locations, including the jungle continent Zanaga. Across her travels, Tara had learned to enhance her magical abilities.

## Appearances

* Runebound (Second Edition) - Mists of Zanaga [2010]

## Quotes

* *"I have traveled far and wide, and if I have learned one thing, it is this: magic is universal."*

## References

1. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Tomble Burrowell

"*Don't think of this as you being robbed. Instead, think of it as you donating to a worthy cause.*"

A tinker, a tailor, a minstrel, a thief, Tomble Burrowell has wandered the roads and valleys and forests of Terrinoth for more years than most would guess, gnomes being a deceptively long-lived people. Recently, the death of his clan at the hands (or, more accurately, the talons) of a beastman war party has hardened Tomble, and beneath the quick wit and easy jokes now lies a bitter resentment and anger that pushes him to take bigger and bigger risks.

## Appearances

* Descent: Journeys in the Dark (Second Edition) - Base Game [2012]
* Heroes of Terrinoth [2018]
Valyndra

**Valyndra**, also known as the **Wyrm Queen**, is an elder dragon that lurks in Rhynn.

## Story

Many believe Valyndra is responsible the creation of hybrids, which earned her the title of Wyrm Queen. Her lair is defended by dragon hybrids, and Valyndra displays a maternal fondness for these creatures. She also uses the hybrids as personal agents and thieves, sending them to steal gold and objects of wealth for her collection.

Every few centuries, Valyndra relocates her lair to a different part of Terrinoth.

## Appearances

* Descent: Journeys in the Dark (Second Edition) - Lair of the Wyrm [2012]
* Descent: Journeys in the Dark (Second Edition) - Valyndra Lieutenant Pack [2013]
* Heroes of Terrinoth [2018]

## References

1. ↑ *Descent (Second Edition) - Lair of the Wyrm*

## External links

* Valyndra on the Descent: Journeys in the Dark (Second Edition) Wiki
Nerekhall

Although neither as famous nor as well-respected as Greyhaven, Nerekhall nonetheless represents a significant source of magical lore. However, where Greyhaven skirts the darker edges of magic, the wizards of Nerekhall plunge straight in, sometimes with unfortunate results. There are rumours that some members of the nobility in Nerekhall are necromancers or even vampires. The city guard of Nerekhall are the Ironbound, magical iron constructs controlled by the city's Chief Artificer (Currently Rylan Olliven).

## History

To even the most educated minds, the dangers in the practice of forbidden magic have not always outweighed the allure. In the
darkest corners of the free city of Nerekhall, many such doomed scholars could not resist the urge to push the boundaries of mystic
knowledge. Before the demonic uprising unleashed by the powerful mage Gargan Mirklace, the majority of these attempts ended in the brutal failure and demise of those involved.

What was once considered a mild annoyance, a clean-up of the scattered remains of foolish novices, became a plague of devastation
across Terrinoth. Mirklace opened a doorway into the Black Realm, a plane of existence beyond the known world, within the
Aenlong but edging very near to the Ynfernael. Countless hideous creatures spilled out of these rifts, and only the desperate efforts of
the baronies and free cities allowed this madness to be contained.

 Repairing the damage from this incident took years, and many officials across the baronies expressed no shortage of fury toward the
city that spawned it. In efforts to avoid any such situation again, a proposition filtered upward. It claimed that grinding the half-
ruined remains of Nerekhall to dust and sealing off its lands for all eternity would be the best solution. Though extreme, the proposal
gained significant traction. Only by a single vote did the Council of Thirteen decide that Nerekhall would be spared, rebuilt, and
watched very closely.

 Though Nerekhall survived, and though its behavior over several dozen years has been nothing short of impeccable, there are few in
the realm who will forget what sprang forth from the cursed halls and wicked minds in the hidden corners of the city.

 It is important to note that the body of Gargan Mirklace was never recovered.
Lizardman

**Lizardmen** are reptilian humanoids native to the continent of Zanaga.

## Description

Once a flourishing race on Zanaga, the lizardmen are now scarcely found, often resorting to hiding underground from other races that antagonize them, like the nagas. The Mahkim are the successors to the lizardmen, though they had at one point been considered inferior. Taller and thinner than the Mahkim, the lizardmen believe that the lizard god Moakileki caused the destruction of the lizardman empire. Legends tell of the Crystal Seers, a council of powerful lizardmen mages, who imprisoned Moakileki at the sacrifice of their own lives.

## References

1. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*