Emmanuel Neus Torrabas

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Emmanuel Neus Torrabas**
* Jersey Number: **15**
* Position: **C2** • **Off-Pine Center** for the **San Francisco Buoys**
* Age in Chapter: **19 years old**
* Date of Birth: **June 3rd, 1919**
* Modern Country of Origin: **Catalonia 🏴󠁥󠁳󠁣󠁴󠁿**
* Career Goal: **Mental Toughness**
* Struggle: **late-game performances**
* Alignment: **Performative Formal**
* Height: **7' 0" | 2.1336m**
* Weight: **225 lbs | 102.0583kg**

### Play Style: **None**

**Emmanual Torrabas** isn't known for a distinct play style yet.

### Player Class: **None**

Emmanuel isn't known for a distinct player class yet.

### Alignment: Performative Formal

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Emmanuel was inspired to play basketball by their older sister Isabella, who was a famous streetball player in Tarragona, Catalonia, where they were both born and raised. Emmanuel was fascinated by the way Isabella Torrabas moved on the court before she was injured, and quickly fell in love with the sport themselves. Emmanuel has a desire to prove themselves as a valuable asset to the team. They want to be known for their mental toughness and ability to persevere through tough situations. Torrabas is a human without gender, and the biological equipment they were born with is historically private information. The entire San Francisco Buoys franchise and fanbase are cool with it. Lore Producers are still trying to figure out what brought Emmanuel from Catalonia to California, as they immigrated to the USA with their aunt and uncle when they were 14 years old.

Emmanuel's proudest moment so far discovered was being signed as a Genesis member of the San Francisco Buoys. It was a moment of triumph, as they had been working tirelessly to improve their skills leading up to that moment. Their biggest hope is to eventually be a starter on the team and contribute to their success. Emmanuel feels good about the team right now, but they believe there is always room for improvement. They bring a unique energy to the team atmosphere as a player, often lifting up their teammates and keeping the mood light with their sense of humor.

Emmanuel dealt with the media spotlight by being careful with their words and staying on message. They understood the importance of maintaining a positive image and being a good representative of the team. Emmanuel was discovered by the San Francisco Buoys when Assistant Coach Kelly Warren saw them playing in a pickup game in the streets of Sacramento. They were impressed by Emmanuel's height and agility, and reached out to them about trying out for the team. The rest, as they say, is recorded history.

## Details

* Favorite Food: American Fried Chicken
* Favorite Color: Black
* Favorite Animal: Giraffe
* On-Court Habit: Emmanuel has a habit of humming during games, which can be distracting for their opponents.
* Piece of Trivia: Emanuel speaks four languages.
* Has a Fear Of: balloons popping.
* Diet Plan/Training Regimen: Other than rampant, unhinged indulgences in fried chicken, Emmanuel follows a strict vegetarian diet and does a lot of cardio and strength training to stay in shape for the season.
* Pop Culture Interests: Emmanuel enjoys listening to classical music from Spanish and French composers.
* Love Interest: currently single and focused on their basketball career.
* Other Professional Interest: Learning about different cultures

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Floaters*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Yachts*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Malibu Yachts of Los Angeles*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Emmanuel Neus Torrabas*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access