recursal/Fanatic-Fandom huggingface dataset:
Duel Galaxies Universe

Duel Cloud Yugiverse is a fanon Yu-Gi-Oh! series. It is defined by a multitude of interlocking protagonists and cards that all occupy different worlds.

Its action is primarily defined by three separate realms, the "Main" realm, the "Card Plane" realm, and the "Cloud" realm. The main realm is a seemingly regular world (as far as Yu-Gi-Oh! worlds go, e.g. dueling is a prominent competition), and possesses what seems to be most if not all of the card game, including all of its various summoning methods. Occasionally though, entities and cards from the other realms appear and influence the destiny of the main realm. Meanwhile, the Card-Plane realm also features most if not all of the cards, save here the cards are not cards, but actual creatures, actions, objects, and events. They are not "spirits" or anything such as they were in any previous Yu-Gi-Oh! series, however; here there is probably indeed a "Tactical Espionage Expert" living a life as a "tactical espionage expert".

The Cloud realm is divided into many, many distinct worlds. Usually, these separate worlds are referred to as "arms". These arms are defined by duelists who all use the same stricter version of a summoning method: for instance, in the Super Arm, all the duelists conduct Fusion Summons via the effects of their own personalized "Super" fusion cards, from the protagonist arm Yuco with his trademark "Super Collider Fusion", to one of the many antagonists, Baron, with his deadly "Super Dark Fusion".

There seem to be Fusion, Synchro, XYZ, Pendulum Link, Ritual, and even Token (!) arms.

Sometimes the barriers between the worlds are not very clear: for instance, the "Nner-blade" monsters seem to be denizens of the main world after having somehow crossed over from the Card-Plane realm, whereas the "Chaos X" monsters in the Cx Arm controlled by opposing duelists are also clashing factions and fighters in the Cloud realm.

## The Card Plane Realm

In the card plane realm, the characters and entities "depicted" in the cards in other realms are actual entities. DCY tends to not focus on the events in this realm to too great a degree, majorly excepting when the conflict or villainy in one or both of the other realms is driven by entities from the card plane realm.

## The Cloud Realm

### Known Arms

#### Synchro-related

tS Arm (the Transcendental Synchro world):

#### Xyz-related

cX Arm ()

xA World

xM-ade (Material Attach-Detach Effect world) actually part of a binary world with xM-scad

xM-scad (Material Summon/Cost Attach-Detach world) actually part of a binary world with xM-ade

mC (Material Construct World)
Countless, the Number of Memories

LIGHT/RANK 3/GEN/GEN: Psychic + Warrior/Xyz/Effect/ATK 2000/DEF 2500

2 Level 3 Psychic Monsters

Once per duel each, you can also Xyz Summon this card by tributing 1 Rank 3 or higher "Number" OR "Of Memories" Xyz monster you control. (Xyz Materials attached to a tributed monster become Xyz Materials on this card.) You cannot use the activated effects of other "Number" or "Of Memories" Xyz Monster cards the turn you activate this effect. (Quick Effect): You can detach 2 Xyz Materials (including 1 Xyz Monster card) from Xyz Monsters you control; 1 monster on the field loses 2500 ATK/2000 DEF (if not already currently affected by this effect) until the end of the any damage step it undergoes, but all damage any players receive from that battle is reduced by 2000.
Airi Arcadia

* Airi
* Airi (Anime)

**Airi Arcadia** (アイリ・アーカディア) es un personaje principal de Saijaku Muhai no Bahamut. Ella es la hermana menor de Lux Arcadia y una estudiante de civiles experta en las Ruinas.

## Apariencia

Airi tiene cabello plateado y ojos grises ceniza por ser parte de la Familia Imperial del Antiguo Imperio Arcadia. Ella usa un collar negro como una señal de amnistía del Nuevo Reino Atismata.

## Personalidad

Airi es mayormente una chica tranquila. Ella se muestra que se preocupa mucho por su hermano, y de alguna manera actúa como una madre para su hermano.

## Habilidades

### Wyvern

El Drag-Ride prestado de Airi. A pesar de que Airi posee una gran aptitud para los Drag-Ride, debido a su falta de habilidad física, ella es incapaz de usarlos correctamente.

#### Armamentos

* **Blade** (機竜牙剣〈ブレード〉, Kanji: “Espada Colmillo del Dragón Maquina”): Espada usada para combate cercano.
Cyber Dragon Pendulum Augment

LIGHT/Level 5/Machine/Effect/ATK 2100/Def 1600

If your opponent controls a monster, you can Special Summon this card (from your hand), but if you do, you cannot Special Summon other monsters this turn, except by activated cards/effects. Once per turn, if your opponent controls a monster, you can Special Summon this card (from your Extra Deck) by discarding one card. Once per duel, you can banish 1 Level 5 "Cyber Dragon" you control to Special Summon this card (from your deck or extra deck, shuffle it afterward). This face-up monster on the field or in the extra deck is treated as also having the name "Cyber Dragon", also this effect cannot be changed or negated.

Chimeratech Pendulumtech Dragon
Olden Sealing Sarcophagus

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"Golden Sealing Sarcophagus" is .

* Spell/Normal

Reveal any number of Spell/Trap cards in your deck (min. 2), then banish 1 of them face-down, and shuffle the rest back into your deck. If you do, once afterward you can apply 1 of these effects when appropriate. ●During your 2th Standby Phase after this card's resolution, you can add 1 Spell/Trap card you own that is banished face-down with the same name as a Spell/Trap you revealed when you resolved this card to your hand.
●When your opponent activates a Spell card or effect with the same name as a card you revealed when you resolved this effect, you can immediately return a Spell Card you own that is banished face-down with the same name to the GY, and if you do, negate that activation instead, also neither player can activate cards or effects in response to that activation, also neither player can activate cards/effects with the same name as that card for the rest of the duel.

## Notes

This card is a meeting point between Gold Sarcophagus as Yugi played it and Gold Sarcophagus as it is in the real game.

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Artifact Daunt - Parry

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"Artifact Daunt - Parry" is

* Spell/Normal

(Effect) During your opponent's turn, you can reveal 1 "Artifact" monster set to your SpellTrap zone as a Spell card and target it as your targeted card to activate this card at Quick Speed.

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Sufficiently Advanced Anti-Technology of Anti-Spell

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Sufficiently Advanced Anti-Technology of Anti-Spell

* Trap/Continuous

When a Machine or Cyberse-type monster is summoned, sent to the GY, or banished: You can negate that monster's effect(s) while it is on the field, in the GY, or banished. To activate and resolve this effect, you must have an "Anti-Spell" monster with higher ATK than that monster/card on the field, in the GY, or banished. You can only activate this effect once per monster card/name each chain. If you control an "Anti-Spell" monster: You can tribute this card and one Machine-type monster either player controls on either side of the field; that player gains 1000 LP, then, if they owned that card, that player can draw a card.
Rank Descent of the Level Lords

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"Rank Descent of the Level Lords" is

* Spell/Quick-Play

After this card's activation, it remains on the field. If you haven't activated "Rank Descent of the Level Lords" previously this duel, you can send 1 Xyz Monster from your Extra Deck to the GY as an additional cost to activate this card. If you do: You can add 1 "Level Lord" monster from your deck to your hand with a level equal to that Xyz Monster's rank. While this card is face-up, Xyz monsters gain an original level equal to their rank while they have less Xyz Material(s) attached to them than the Xyz Material listed on them (if any) required to regularly Xyz Summon them.

## Notes

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Sufficiently Advanced M. Maestra - Endpoint Mechinist

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"Sufficiently Advanced M. Maestra - Endpoint Mechinist" is

* DARK/Level 7/Machine/Ritual/Effect/ATK 2600/DEF 1700

Must first be Ritual Summoned by a "Sufficiently Advanced" card/effect. (Effect.) If this card was Summoned by the effect of "Sufficiently Advanced M. Maestra - Cryptic Mechinist", or using that card as Ritual Material, (effect).

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Velvet Barth

**Velvet Barth** (ベルベット・バルト) es un miembro del ejercito rebelde del Antiguo Imperio Arcadia. Él es el antagonista principal del Volumen 1 de la Novela Ligera.

## Habilidades

* **Quick Draw** (神速制御〈クイックドロウ〉): Una operación de control mental en adición a una operación de control corporal. Un movimiento especial que sirve ataques invisibles con solo un golpe, en un instante, a través de una secuencia de movimientos de la superposición perfecta de manipular dos sistemas diferentes. Lux Arcadia la inventó cuando tenía 12.

### EX Wyvern

El Drag-Ride gris de Velvet es una versión potenciada de un Wyvern.

#### Armamentos

* **Blade** (機竜牙剣〈ブレード〉, Kanji: "Espada Colmillo del Dragón Maquina"): Arma principal, espada usada para combate a corto alcance.

* **Breath Gun** (機竜息銃〈ブレスガン〉, Kanji: "Arma de Aliento del Dragón Maquina"): Arma de largo alcance para disparos en ráfaga.

## Curiosidades

* En el anime, él es reemplazado con Ragreed Fors.
Theory Collider - Fire Mind

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"Theory Collider - Fire Mind" is

* FIRE/Level 1/Psychic/ATK 100/DEF 200

(Lore: A field-leading teacher of applied and experimental physics at a prestigious university, his identity would be altered forever by the fateful accident at the Fusion-Exotic Material Investigation Collider.)

## Notes

This monster is based off of one of the humans that collectively make up the DC superhero "Firestorm". It is one of the Fusion Materials required for "Superhero Collider - Fusion Firescreen", who is based off of Firestorm.

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Terraeus, Setrap of Earth

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"Terraus, Setrap of Earth Astral" is
EARTH/Level 7//Effect//ATK /DEF

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## Setrap Archetype

The "Setrap" archetype is based off of a combination of "satrap" (as evidenced by many cards that reference a "setrapy" or "setrapies") and "set trap", with the Setrap monsters being elemental or astral rulers akin to certain other card archetypes and series.

Setrap of Earth Element, Setrap of Earth , Setrap of Raised Earth, Setrap of Covering Earth

Setrap of Dark Element, Setrap of Dark Heaven, Setrap of Outer Darkness, Setrap of Yielding Darkness

Setrap of Water Element, Setrap of Water Astral, Setrap of Many Waters, Setrap of Flooding Water

Setrap of Wind Element, Setrap of Wind Astral, Setrap of Whirling Wind, Setrap of Divine Wind

Setrap of Light Element, Setrap of Light Astral, Setrap of  Light, Setrap of Creation's Light

Setrap of Fire Element, Setrap of Fire Astral, Setrap of
Hatepsshut the Ancient Being

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"Hatepsshut the Ancient Being" is .

* DIVINE/Level 11/Fiend/Effect/ATK 4000/DEF 2500

Must first be Ritual Summoned by an "Ancient Being" card/effect.

## Notes

"Hatepsshut the Ancient Being" is so named so as to mirror the English name of "Reshef the Dark Being" and be a cryptic member of the wider "HateP" archetype.

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The Origin of Anti-Spell

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Spell/Quick-Play
Activate 1 of these effects if you have no cards of the corresponding type(s) in your control, GY, or banished face-up: ~No Spell cards: Excavate the top two cards of your deck, then you can add any "Anti-Spell" cards among them to your hand, then place the rest on the bottom of the deck. ~No "Anti-Spell" monster cards: Special Summon 1 "Anti-Spell" monster from your hand. ~No cards of the aforementioned types: Special Summon 1 "Spell Canceller" from your hand or deck or either GY or that is banished, then you can also Special Summon 1 "Anti-Spell" monster from the same location as that monster, but those monsters cannot attack this or next turn or be used as Material for a Summon from the Extra Deck.

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Spell Cancellation

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"Spell Cancellation is a card released

* Spell/Quick-Play

When your opponent activates a Spell Card and you control no "Anti-Spell" monsters: Tribute one Spell or Trap card from from your hand or side of the field; Special Summon 1 LV 5 or lower WIND Machine-Type monster from your deck.

## Notes

This card is similar in name, effect, and concept to "Psychic Shockwave", but is ostensibly designed to work with "Spell Canceller" when a Spell card is activated in reverse to "Jinzo" and when a Trap card is activated.
Yusho Fuji

Yusho Fuji is a duelist in the Duel Clusters Universe series. He is an occupant of the Fusion Arm, and seems to be the "realm's protagonist". He uses a "Chimeroid" deck.

The actual "Chimeroid" monsters are all Fusion monsters; they are formed by combining one of various different main deck "Chime""Beast" monsters with a variable number of "Meroid" monsters.

Chimeruff Dog Beast (Beast)

Chimeroar ()

(Beast-Warrior)

(Dragon)

(Dinosaur)

(Reptile)

(Fish?)

(Fairy?)

(Insect)

(Sea Serpent)

(Wyrm)

Original chimera--common depiction=lion (body?), goat head, serpent's tail (or dragon),

Pegasus?

Scorpion (Tail of manticore) porcupine (tail of manticore)

Chimeroid Dogconic
Klause

Klause is one of the main characters in Yu-Gi-Oh! DGU. He is an occupant of the main realm and a passionate rival of Yuoh there.

His main deck features two separate archetypes of cards, the "Economa" archetype, and the "Rare Metal" archetype.

He seems to be analogous to Seto Kaiba and Declan Akaba in many respects. His Origin Open Offeringer - Economaven is analogous to Kaiba's Chaos Emporer Dragon - Envoy of the End, and, like that card, it has a counterpart, in this case, Klause's Twilight Turn Takeoverer Economaven monster. The latter monster also seems to reference the card "Last Turn", another card of Kaiba's.
Anti-Spell Chancellor

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## Card Details

* WIND/Level 5/Machine/Effect/ATK 1800/DEF 1600

### Effect Text

Cannot be Special Summoned by the effects of non-"Anti-Spell" Spell cards. To Tribute Summon this card face-up, you can also use "Anti-Spell" Spell, Trap, or Monster cards you control or in your hand as Tribute Material. This card is unaffected by face-up Spell Cards and "Anti-Spell" Cards. This effect cannot be negated. Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field. Once per turn, if this card is in the GY: you can return 1 other "Anti-Spell" card in your GY to the top of your deck, and if you do, return this card in the GY or that is banished to the top of your deck.

## Card Notes

### Design

This card is modeled off of Spell Canceller, having the same attribute, level, attack, defense, as well as, in addition to its other effects, the same "spell cancelling" effect of Spell Canceller.
Milmiette Crhodel

**Milmiette Crhodel** (ミルミエット・クローデル) es la princesa del Principado Vanheim.

## Apariencia

Milmiette es una chica de cabello rubio con partes marrones atado con un listón que viste un vestido blanco con ornamentos en forma de flor y una tiara dorada.

## Personalidad

Milmiette es una chica amable y muy dulce, siempre dispuesta levantarle el ánimo, no solo a sus súbditos, sino a todo el mundo.
World Bosses

World Bosses are a special event that happens once every couple of months on TerraRP. This is usually an encounter with a massive threat in
 the world of Terrasphere, often a monster. The story that comes with the world boss is self-contained and often have no relation to impact
with the season story, though the aftermath and battle may impact the world as a whole.

List of previous World Bosses:

* Archana
* Azog
* Titanius
Metal Released Gilford, the Lightning Legend

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"Metal Released Gilford, the Lightning Legend" is

* LIGHT/Level 8/Warrior/Ritual/Effect/ATK 2800/DEF 2000

Must first be Ritual Summoned. If any monsters are Tributed when you do, 1 of them must be a "Conductive Metal Restraints Legend" you control. Your opponent cannot Tribute this face-up card on the field. Once per chain (Quick Effect): You can shuffle into the deck up to 2 "Metal Restraint" cards you control, and/or in your GY or banished that were sent to either location from the field, then target the same number of cards on the field; Destroy them. This face-up card is unaffected by the effects of cards with the same names as the last 2 cards destroyed by this effect while those cards are in the GY or banished. You can only target a maximum of 2 cards with this effect of this face-up card each turn.

## Notes

This card is one of two retrained Metal Restraint versions of Gilford the Lightning and/or Gilford the Legend. It combines aspects of both monsters, having the same attribute, level, and type as both monsters, and ATK and DEF equal to the higher stat between both monsters.

The other retrained version of Gilford is the required ritual tribute listed on this monster, "Conductive Metal Restraints Legend", which doesn't bear the Gilford name, has the same attribute, level, and type as this card, but has ATK and DEF equal to the lower stats between both original Gilford monsters.

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Calculation Cheat Sheet

**Stat Modifiers:**

Stat mods are easily calculated, for every 10 points you have in a stat you get a +1 modifier. (10 = +1, 20= +2, ect)

**Energy Pool:**

Your energy pool consists of a number of 1d6s, you will gain more 1d6’s as combat progress and can be used to perform techniques

**Health calculation:**

Body Stat + 20 =  Your health

**Starting Energy Pool Calculation:**

(Spirit Mod / 2) + 3= The number of die you roll at the start of an encounter

**Energy Pool Cap Calculation:**

(Spirit Mod \* 2) + 5 = The maximum number of dice you can have in your energy pool

**Technique Pool Calculation:**

Mind Mod / 2  = Number of Techniques that can be equipped at one time

**Damage Calculation**:
Keystone Mod + 5 = The static damage a player does with a normal attack. This can change with techniques.
Ferrous Red Metal Restraint Knight

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"Ferrous Red Metal Restraint Knight" is

* DARK/Level 4/Warrior/Effect/ATK 1800/DEF 1600

Cannot be targeted or equipped by cards/effects. Unaffected by other cards' effects. If you control 2+ face-up "Metal Restraint" cards that you controlled face-up during each previous activation/resolution of this effect of "Ferrous Red Metal Restraint Knight" this turn (if any): You can excavate the top 2 cards of your deck, then you can Ritual Summon 1 "Ferrous Red Metal Restraint" Ritual Monster among them by Tributing 2 face-up "Metal Restraint cards (including 1+ monster) that you controlled face-up during each activation/resolution of this effect of "Ferrous Red Metal Restraint Knight" this turn (if any), and if you do, banish the other excavated card, otherwise banish both excavated cards and Tribute as many cards from your hand and/or control as possible (max. 2).

### Clarification - Effect

If you activated the effect of Ferrous Red Metal Restraint Knight no times previously this turn, the requirement to activate its effect is having any two "Metal Restraint" cards face-up. If this requirement is met, its effect can be activated the first time that turn.

Subsequent uses of the effect of the same Ferrous Red Metal Restraint Knight or another copy requires having two or more "Metal Restraint" cards that were face-up during each activation and resolution of this effect.

## Usage

\_ appears to only use this card when under dark influences and pressure. He resorts to using this card in a "Dark Duel", a format in which a player beforehand has each card/name in his deck written in a decklist and paired with another card/name in a secondary deck that composes the player's "dark cards". When a player draws or excavates one or more cards from the main deck, they can swap any of those cards out for the dark card option paired with that card beforehand if for some reason he prefers that card. For \_, this is a bit of a shameful act, as he views this action as resorting to dark power, and also as himself retreating first in a game of chicken, so to speak. Not everyone views or uses their dark deck cards this way, however: some use it to have the tech they need at the right time (having Smashing Ground be the variant card of Mysical Space Typhoon, for instance), some use it to conceal their most powerful or disturbing cards, etc. \_ is pugilistic and possessed of braggadocio, however, and his opponent \_ has exploited his character to force him to this point (and to torment him upon reaching it).
Superhero Collider - Fusion Firescreen

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"Superhero Collider - Fusion Firescreen" is.

* FIRE/Level 10/Pyro/Fusion/Effect/ATK 2500/DEF 2000

1 "Fire Mind" + 1 "Screen Back" Monsters     Must first be Summoned by a "Super" card/effect. You can use each of these effects of "Superhero Collider - Fusion Firescreen" only once while 1 or more is face-up, and only once per turn. •If you control no face-down monsters and have Fusion Summoned a card with this card's name previously this duel: You can Fusion Summon this card from the Extra Deck (if it was there when you activated this effect) or GY or banished (even if not) using the above Fusion Materials from your hand or field. •You can target 1 monster; it loses 2000 ATK & DEF. •Quick Effect: You can Set to your Spell/Trap zone 1 non-Spell card in your GY or banished that can be set as a Spell/Trap.

## Notes

This card is based off of the DC Comics superhero Firestorm, a superhero who uniquely is a composite of two people who were both present at a nuclear plant disaster.

His ATK, DEF, and level are each 5 times that of those combined of his fusion materials.

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Proper Summon (mechanic)

Proper Summon is a mechanic referring to the proper primary summon of a monster. Some proper summons are implicit, such as when a regular Ritual/Fusion/Synchro/Xyz/Link monster is summoned via the proper summon method. Some are explicit but (mostly on older cards) not termed as "proper summons", as via the text "(this is treated as an Xyz Summon)'. Finally, sometimes the term is used explicitly, such as in the effect "Special Summon 1 Level 1 Synchro monster from your extra deck (Proper)."

A Proper Summon can be a normal or special summon.

A monster being summoned properly is what allows it to be special summoned from secondary places with card effects that do not ignore summoning conditions.
Character Stats

The three stats are balanced like so. Body gives you health directly
even at higher levels health is still important. Spirit is what gives
you your energy dice pool, even at higher levels the ability to change
or replenish pools is useful. Mind enables you to acquire more
techniques to use your dice pools, but it also unlocks extra tags for
your Keystone so you can use those extra technique slots. All three are
important for every build.

Still here is a breakdown for the stats:

Body - This stat represents a character’s overall physical ability, as such things such as speed, strength, and durability are each pulled directly from this stat. Techniques that are physical in nature use this stat.

Determines: Health, Speed/Strength\*, Physical debuff resistance (poison/venom/ect), and Physical Keystone effectiveness

Spirit - This stat represents the innate energy within a character. This energy can be represented in multiple different ways from, the ability to overcome fear, to spiritual energy the user can transform into magic.

Determines: Energy, Magical Awareness\*, Willpower debuff resistance (Despair/Fear/ect) , and Spiritual Keystone effectiveness

Mind - This stat represents the intelligence or wisdom a character has, which means, this stat governs the

Determines: Number of Techniques Equipable, Perception\*, Mental debuff resistance (Confusion/Charm),  and Mental Keystone effectiveness

\* These are used in specific circumstances up to a DM’s discretion, (such as escaping the confines of a rope, detecting magic nearby, or detecting a hidden enemy)
Sufficiently Advanced M. - Chronorailer

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Sufficiently Advanced M. - Chronorailer is

* LIGHT/Level 3/Machine/Ritual/Effect/ATK 900/DEF 500

Can be Ritual Summoned with a "Sufficiently Advanced" card/effect. Once per turn: You can select any number of face-up monsters; Roll a six-sided die, then banish as many of the monsters that were selected as possible up to the number of the die roll, starting with the monsters that have the lowest ATK and ascending (if multiple monsters have the same ATK, you choose the order). If this card was summoned through the effect of "Advanced M. - Chronomailer", or using that card as Ritual Material, this effect can be activated during either turn.

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Psychic Dragon

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Psychic Dragon is a card released in

* DARK/Level 5/Psychic/Effect/ATK 2100/DEF 1600

If you control no face-up card that is originally "Psychic Dragon" and only your opponent controls a face-up Trap card or a set Spell/Trap, you can select 1 of those cards to Special Summon this card (from your hand). If the selected card is a Trap, it cannot be activated in response to this Summon, also this card if summoned is unaffected by it while face-up. You can only Summon "Psychic Dragon" once per turn this way. If Summoned this way and the selected card is on the field, in the GY, or banished face-up: look at it if it is set on the field, then (regardless) if a Trap card wasn't selected this way, return this card to the hand.
Machinic Cy-Psychic

* DARK/Level 7/Cyberse/Effect/ATK 2000/DEF 2500

Once per each event while this card is face-up, when one of the following events occurs (or would occur) you can immediately place 1 Exemplar Counter on this card: ~An opponent's monster is Summoned. ~An opponent's monster declares an attack. ~An opponent's monster would be Summoned. Once per each event, when one of these events occurs (or would occur), if this monster's DEF is higher than that opponent's LP, you can immediately remove 1 Exemplar counter from this card to look at that opponent's set cards, hand, and GY, then you can activate 1 Trap card from any of those locations if the timing is correct.
Psychic Trap Eater

* DARK/Level 5/Fiend/Effect/ATK 1900/DEF 1600

If your opponent controls a face-up Trap card or a set Spell/Trap, you can select 1 of those cards to Special Summon this card (from your hand). If the selected card is a Trap card, it cannot be activated in response to this summon, also this card if summoned is unaffected by its effect. If Summoned this way and the selected card is on the field, in the GY, or banished face-up: look at it if it is set on the field, then (regardless) if a Trap card was selected this way, destroy it it is on the field, but if a Trap card wasn't selected, or the selected card is not on the field, in the GY, or banished when this effect resolves, shuffle this card into the deck.

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Foreboding Horror - Mask of Darkness

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"Foreboding Horror - Mask of Darkness" is .

* DARK/Level 2/Fiend/Effect/ATK 900/DEF 400

FLIP: Target 1 Flip monster card in your GY; add that target to your hand. If this effect is activated when this card is Flip Summoned, you can Special Summon that monster in face-down defense position instead.

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Showtune

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"Showtune" is an archetype of related Tuner and Synchro monsters and/or Spell and Trap cards. Their primary mechanic is the special summoning of the Synchro monsters via "Show Summoning", the revealing of their Synchro materials and/or their required condition card from their controller's hand or set on their side of the field.

In Yu-Gi-Oh! Duel , the Showtune archetype is primarily used by , the protagonist of the Synchro-sT world arc.

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Origin Reborn

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"Origin Reborn" is a .

* Spell/Normal

(This card's name is always treated as "Monster Reborn".)

Target 1 monster in either player's GY (if in your GY, the targeted monster cannot be a Pendulum or Tuner monster, and must be a Normal or Ritual, Fusion, and/or Effect Monster, except a non-Fusion Effect Monster originally in the Extra Deck at the start of the duel); Special Summon it. Once per duel, if you have not Summoned a Pendulum or Tuner monster that you owned, or any monster from the Extra Deck that you owned, except a Fusion monster, you can activate "Origin Reborn" at Quick Speed.

## Notes

This card is meant to be an "original series retcon" version of Monster Reborn, playable in the original series when and where Monster Reborn was played but at an ineligible time within the current rules.

## Section heading

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Foreboding Horrorpot - Alluring Greed

video File:Placeholder"Foreboding Horrorpot - Alluring Greed" is

* DARK/Level 7/Fiend/Flip/Effect/ATK 100/DEF 100

You can Normal Set this card without tributing, but if you do and this monster resolves its original flip effect when flipped face-up, except by Flip Summon, each time you draw after that effect resolves, immediately banish face-down any card(s) you draw, until you banish 3+ cards in this way.

FLIP: Draw 2 cards. You can only use this effect of "Foreboding Horrorpot - Alluring Greed" once per turn.

When this card's Flip Effect is activated, you can reveal 1 "Foreboding Horror" flip monster in your hand or select 1 that is banished (face-up, unless this monster was Flip Summoned) and activate/resolve that monster's Flip Effect(s) instead.

## Section heading

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## Section heading

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Special Field Force Soldier - Range Sniper

video File:Placeholder
"Special Field Force Soldier - Range Sniper" is

* WIND/Level 7/Warrior/Effect/ATK 1900/DEF 1000

Cannot be Normal Summoned/Set. This card is unaffected by your opponent's Spell/Trap effects. As Chain Link 1 (Quick Effect): You can reveal this card in your hand and 1 "Special Field Force" Spell/Trap card in your hand or Set; Special Summon this card from your hand, also it gains 1000 ATK until the end of the turn, then shuffle this card into the deck OR select 1 "Special Field Force" non-Continuous Spell/Trap from your hand or set that can target this card when activated, then immediately after this effect resolves activate it (even if Set this turn) with this card as a target, but if you do, this card is immediately returned to the hand after that card resolves or when it is negated.

## Notes

This card as its name indicates fulfills the role of a sniper for the "Special Field Force". It is somewhat unique among Special Field Force monsters in that it cannot be normal summoned or set, and so it doesn't have the effects of monsters of the archetype relating to a Tribute Summon.

If summoned by its own effect, this card has a very high attack relative to the Special Field Force monsters for 1 turn, though its use is limited to one chain unless it is somehow kept on the field. If summoned by another effect, this card has a relatively low attack among the Special Field Force monsters.

If somehow used as tribute for another Special Field Force monster (after being Special Summoned by another card effect or somehow kept on the field after using its own effect), it can confer a blanket immunity to the opponent's spells/traps to that monster, and still poses a threat as it is in the hand.

## Section heading

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"Mad World" (archetype)

video File:Placeholder
Write the first paragraph of your page here.

## Section heading

Mad World Dealings

Reveal 1 "Mad World" monster in your hand and keep it revealed during the activation and resolution of this effect; Special Summon 1 monster from your hand with the same name as the monster revealed when this card/effect was activated, and if you do, draw 1 card. You can only use this effect of "Mad World Dealings" once per turn. If this card/effect is negated or changed, discard the revealed card.

## Section heading

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Calencia Hersmice

**Calencia Hersmice** (カレンシア・ハーズマイス) es la ayudante de Rosa Granhide de los Siete Paladines Dragones quien en realidad es el Rey de los Vicios de la República Heiburg. Ella es la antagonista principal del Volumen 10 de la Novela Ligera.

## Apariencia

Calencia es una chica con cabello oscuro, el cual le llega hasta los hombros, vistiendo uniforme militar y lentes.

## Personalidad

Originalmente, Calencia se muestra como una chica tímida y temerosa, siguiendo al pie de la letra las órdenes de Rosa y apoyándola en todas sus acciones.

Sin embargo, ella en realidad es una persona cruel y fría, sin aprecio por la vida humana, quien no muestra ningún remordimiento por manipular a Rosa para encubrir sus crimines.

## Habilidades

* **Elixir**: La medicina obtenida de las Ruinas que sirve para aumentar el poder de un Drag-Knight convirtiéndolo en un Abyss.

### Alklha

El Drag-Ride Divino de color óxido de Calencia es un Drag-Ride muchas veces más grande que el usuario.

#### Armamentos Especiales

* **Sol Tooth** (Kanji "Devorador de Soles"): Una ráfaga de misiles disparados desde la espalda de Alklha.
* **Luna Tooth** (Kanji "Devorador de Lunas"): Cañón de tamaño similar al Seven Heads de Tiamat, su potencia de fuego es capaz de desintegrar al oponente.

#### Vestimenta Divina

* **Dark Fall** (Kanji "Ruina del Ala Negra"): Crea una barrera de docenas de metros de radio, que sellará los cinco sentidos de todo ser viviente dentro de él.

#### Armamentos

* **Blade** (機竜牙剣〈ブレード〉, Kanji: “Espada Colmillo del Dragón Maquina”): Espada usada para combate cercano.
* **Breath Gun** (機竜息銃〈ブレスガン〉, Kanji: “Arma de Aliento del Dragón Maquina”): Arma de largo alcance para disparar en ráfaga.

## Curiosidades

* Debido a que ella solo se hace pasar por la verdadera Calencia, su nombre real es desconocido.
Kid Collider - Field Tripper

video File:Placeholder
"Kid Collider - Field Tripper" is

* FIRE/Level 1/Fairy/ATK 100/DEF 200

Lore: *Because of a school field trip, this young boy was present at the Fusion-Exotic Material investigation Collider the day of the collider blast. His identity was forever after transformed.*

## Notes

This monster is not based off any DC Comics superhero property, but more off of 1) Hero Kid and 2) the plethora of "junior" superheroes imitating a larger superhero, e.g. Superboy, Kid Flash, etc.

Its ATK and DEF are each one third of Hero Kid's, while its level is half. Meanwhile, the ATK and DEF of if fusion counterpart, "Superhero Collider - Fire Brigadier", are triple that of Hero Kid, while the level of Fire Brigadier is double Hero Kid's.

## Section heading

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Sufficiently Advanced M. Employ - Quantum Tech

video File:Placeholder
"Sufficiently Advanced M.: Employ: Quantum Encryption!" is

* Spell/Ritual

This card can be used to Ritual Summon any "Sufficiently Advanced" monster from your hand. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. While this card is in the GY or banished and you control a Ritual Monster summoned in this way using a monster specifically listed on that card as Tribute Material, once per turn that monster cannot be destroyed in battle, or destroyed, flipped facedown, sent to the GY, returned to the hand, returned to the deck, or banished by a card effect.

## Section heading

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Name being worked out.
Super Theory - Fusion

video File:Placeholder
"Super Theory - Fusion" is

* Spell/Normal

If "Theory Collider - Fire Mind" is in your hand, control (including face-down), GY, or banished: Until this activation and effect is negated or resolves, reveal your hand and all face-down monsters you control, then if you don't have "Theory Collider - Fire Mind" in your hand or control, you can immediately add 1 in your GY or banished to your hand; draw 1 card, then if you control a face-up "Fusion-Exotic Material" card, you can Fusion Summon 1 Fusion Monster from your Extra Deck using monsters from your hand or field, including "Theory Collider - Fire Mind", as Fusion Material. You cannot draw or add cards to your hand through other cards/effects the turn you use this effect. While "Theory Collider - Fire Mind" is in your hand or control, this card's activation and effect cannot be negated.

## Notes

This card is less designed for its lore (but is somewhat lore-enfused), but is more support for "Theory Collider - Fire Mind", who, while a fusion material of a very powerful monster, is nonetheless a weak normal monster.

## Section heading

Write the second section of your page here.
High Infernarch Liege - Wroth the Dragon

video File:Placeholder
"High Infernarch Liege - Wroth the Dragon" is .

* DARK/Level 10/Dragon/Pendulum 0/Effect/ATK 3100/DEF 1000

This card's original ATK in all locations, except on the field, is treated as 2800. Requires an additional tribute to regularly Normal Summon/Set while level 9 or higher. Once per turn, if you have no cards in your Extra Deck and this card was Summoned this turn: You can select and destroy up to 3 cards (on the field and/or in either player's hand chosen at random), then for each 1 name of a card(s) destroyed this way, you can banish all cards in your opponent's GY with that name OR shuffle all your opponent's banished cards with that name into the deck. You can only use this effect of "High Infernarch Liege - Wroth the Dragon" once each turn for each you control each time this effect is activated that turn.

Pendulum: You cannot Pendulum Summon monsters from the Extra Deck, except "Infernarch" monsters. Once per turn: you can add 1 face-up "Infernarch" card in your Extra Deck to your hand, also you cannot activate the effects of cards in your Pendulum Zone, except Pendulum cards with an original Pendulum Scale higher than this card's, for the rest of this turn.

## Section heading

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## Section heading

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D

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## Kaupungit

Nimi:LINKKI - kuvailu

Nimi:LINKKI - kuvailu

Nimi:LINKKI - kuvailu
3 October 2018

**Wednesday**

***DMC Mix Show with Peter Roberts (12am - 2am)***

***Russ "Big Daddy" Horton Show (2am - 4am)***

***Ken Michaels Beatles Show (4am - 5am)***

***John "The Rock Doctor" Kereiff Show (5am - 7am)***

***The Mike Read Breakfast Show (7am - 9am)***

***The Tony Prince Show (9am - 11am)***

***Mike Hollis Sunbed Of Soul (11am - 1pm)***

***Rosko's LA Connection (1pm - 3pm)***

***The Bob Lawrence Show (3pm - 5pm)***

***Peter Antony Drive-In (5pm - 7pm)***

***The Alton Andrews Show (7pm - 9pm)***

***Max McGill Show (USA) (9pm - 10pm)***

***Max McGill's Maximum Chillout (10pm - 11pm)***

***I Write The Songs (11pm - 12am)***

**File Available**

* https://www.mixcloud.com/DJCanary/mike-read-breakfast-show-3rd-october-2018-united-djs/
Cilya Wikia

## Tervetuloa Cilya Wikiaan!

jahas elikkä kello näyttäisi olevan sen verta pykälässä että meikämangusti lähtee tästä himaan eli himalajaan eli himagine dragons eli himbeen eli himbu-limbuun eli himantševitsiin eli himputtiin eli hitsiin eli hintsuun eli Marja Hintikka Liveen eli kotiin siis olen lähdössä :-D

## Kuvaile aihettasi

Kirjoita jonkinlainen kuvaus aiheestasi. Kerro lukijoille, mitä aiheesi koskee ja lisää siitä joitakin tietoja.

## Hyödyllisiä linkkejä

* Kaikki tämän wikian sivut
* Luokat
* Viimeisimmät muutokset
* Muokkausohjeet
* Yhteisön kahvihuone

## Ohje

Mikäli kaipaat neuvoja, vilkaise ohjesivujamme. Tarvitsitpa muokkaamisesta tai Wikian käytöstä mitä tahansa tietoa, ohjesivut ovat loistava paikka aloittaa. Mikäli sinulla on kysymyksiä Cilya Wikiain liittyen, katso Ohje:Osallistuminen.

Mikäli ohjesivumme eivät vastanneet kysymyksiisi, apua voi aina kysyä Yhteisöwikin foorumissa.

## Kuvat ja videot

Kuvat ja videot ovat loistava visuaalinen lisä wikiaasi.
Tiedosto:Placeholder
Cilyaksen saaret

CIlyaksen saaret ovat tällainen saari täällä ja täällä ja sitä johtaa TÄMÄ HENKILÖ , mutta siellä on myls käytössä pieni

parlamentti blaa blaa joihin kuuluvat TÄMÄ HENKILÖ, TÄMÄ HENKILÖ, TÄMÄ HENKILÖ, TÄMÄ HENKILÖ, TÄMÄ HENKILÖ ja TÄMÄ HENKILÖ. Siellä käytetään tätä valuuttaa ja kblbb. (pitäiskö näit kertoo vasta myöhemmissä osioissa?)

## Kaupungit

"Somma" - tällainen ihku kapunki

Kaupunki 1 - Tällaine kaupunki

Kaupunki 2 - Jeejee

Kaupunki 3 - ÄKSDee
Magia

Magia on tätä ja tätä ja johtuu tästä ja tästä ja se luokitellaan eri vakavuuden tasoihin. Jotkut kansat pelkäävät sitä ja kieltävät sen ja jotkut päinvastoin, kuten suuri imperiumi R, tutkivat sitä suurella innolla. Magia löydettiin vuonnanaki ja muusssi8) ehehehehe. Magia voi tehdä sinusta hyvin voimakkaan, mutta se voi myös tuhota sinut täysin.
16 November 2018

**Friday**

***Pearly Gates Opens Up (12am - 1am)***

***DMC Mix Show - Peter Roberts (1am - 3am)***

***Chantilly's*** ***Doo Wop N' Rock (3am - 5am) (Replay)***

***The Alton Andrews Show (5am - 7am)***

***The Mike Read Breakfast Show (7am - 9am)***

***The Tony Prince Show (9am - 11am)***

***The Mike Knight Show (11am - 1pm)***

***The Howard Pearce Show  (1pm - 3pm)***

***The Bob Lawrence Show (3pm - 5pm)***

***Peter Antony's Drive-In (5pm - 7pm)***

***John "The Rock Doctor" Kereiff (7pm - 9pm)***

***Ian Shirley*** ***Record Collecting (9pm - 11pm)***

***Pilot Of The Airwaves: Benny Brown (Part 1) (11pm - 12am)***

**File Available**

* https://www.mixcloud.com/DJCanary/mike-read-breakfast-show-16th-november-2018-united-djs/

* https://www.mixcloud.com/peteseaton/pilot-of-the-airwaves-benny-brown-part-1-161118/
* https://www.mixcloud.com/DJCanary/pilot-of-the-airwaves-benny-brown-part-1-united-djs-16th-november-2018/
FTF System Main Page

**TLDR** **System Explanation:**

Every character has three stats in which they can divest points, they are body, spirit and mind. Additionally, every character will start with a build-your-own mastery called a "keystone", they add a flavor description, choose three tags from a list which we provide, and decide which stat it falls under. There is also a mechanic call 'techniques' which involve a dice pool that grows in size as combat progresses. This dice pool can be used to activate the techniques during combat to cause a variety of effects.

For a more in-depth look please choose one of the following:

Character Creation

Character Stats

Keystone

Keystone Type Tags

Combat Flow

Calculation Cheat Sheet

Techniques
Continuous Play

Select 1 Continuous Spell or Trap card in your GY or banished that was sent to that location this turn, and this cards name and effects become that card's name and effects, also this card remains on the field as a continuous card of the same type (Spell or Trap).

Quick Continuity

Select 1 Continuous Spell/Trap card in your GY or is banished

Speed Shunt

When an effect is activated whose first or last effect would destroy a monster you control, banish a card from your hand or field, or inflict damage to your LP greater than your current LP: Target 1 Continuous Spell/Trap card you control
Todd family ring

The Todd family, originally from Gunzberg, Bavaria, were in possession of a **ring**, bound to which was the Sila Jinn Abigail Todd. It was originally forged by Michael von Gunz in the 1850's, and due to poor construction, Abigail was permanently bound to the ring. The quest to undo its affect on Abigail occupied over a century and a half.

## Appearance

The ring appeared to be made of gold, but this was simply a covering. Under the surface, the ring was steel. The ring was set primarily with a garnet, accented by citrine, flourite (green), diamond (clear), and kyanite. The band was studded with lapis lazuli (blue), erythrite (red), iolite (violet), bloodstone (green), sapphire (black), tourmaline (orange), enstatite (brown), rhodochrosite, spodumene, opal (multicolored), hematite, and natronite. This set of gems spelled out LEIBSTER SOHN (dearest son in German). Under the surface of the garnet was carved the Seal, which bound Abigail into the ring.
Terrasphere Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
6 June 2018

**Wednesday**

***DMC Mix Show with Peter Roberts 12am - 2am)***

***Russ 'Big Daddy" Horton Show (2am - 4am)***

***Ken Michaels Beatles Show (4am - 5am)***

***John "The Doctor" Kereiff Show (5am - 7am)***

***The Mike Read Breakfast Show (7am - 9am)***

***The Tony Prince Show (9am - 11am)***

***Mike Hollis Sunbed Of Soul (11am - 1pm)***

***Rosko's LA Connection (1pm - 3pm)***

***The Bob Lawrence Show (3pm - 5pm)***

***Peter Antony's Drive In (5pm - 7pm)***

***The Alton Andrews Show (7pm - 9pm)***

***Top 20 Replay with Bob Lawrence (9pm - 10pm) (Jan 1976)***

***The Max Magill Show (10pm - 12am)***
Anti-Spell Caster Pollux

video File:PlaceholderAnti-Spell Caster Pollux is a Wind/Level 4 Effect Monster card with 1750 Atk and 600 Def. It is a member of the "Anti-Spell" archetype.

It was first released in the card set Card of Nemesis.

## Details

* WIND/Level 4
* Warrior/Effect

Cannot be Special Summoned by Spell cards/effects, except "Anti-Spell" cards/effects. During your turn, if this card was Summoned this turn (Quick Ignition): You can reveal 1+ "Anti-Spell" Monster or Quick-Play Spell or Trap card(s) in your hand, and if you do, once this turn for each different name revealed, you can Normal Summon 1 monster of the same name as a card revealed this way in addition to your Normal Summon/Set, and/or activate 1 "Anti-Spell" Quick-Play Spell or Trap card of the same name as a card revealed this way if set this turn. (You can only gain this effect once per turn.)

* ATK 1750/DEF 600