Gripplis

Gripplis are group of small and elusive humanoid tree frogs that live within the forests of Nidy Loren, especially the central jungles. They are nearly unknown to most civilized races of the south and are extremely rare to see outside their natural environments. Those gripplis that are seen on the outside are often driven there because of conflict or abandonment and their exotic look and harmless demeanor can sometimes earn them a place in a passing cavaran or mercenary band. Usually people first treat them as pets but gripplis will quickly show that they are both smart and proud creatures despite their size. Gripplis know the common tongue through their close experiences with the wood elves of Flemer and because of this relationship, some of these gripplis have begun to wonder about the outside world. Gripplis share much with the lizardfolk; they live within the same environments and operate largely in the same way. Gripplis however are at a disadvantage and they often find it difficult to deal with lizardfolk invaders. The aggressiveness and savagery of the lizardfolk might just be their doom but it is thanks to their stealth and sharp senses that they have been able to survive to this day.

## Physical description

Gripplis are among some of the smallest and weakest humanoid creatures known and they usually stand around 70 centimeters tall and weigh around 12 kilograms, with females being just slightly shorter and lighter. Both genders usually look exactly the same as their reproductive organs are not normally visible. Gripplis grow no hair, but their skin comes in many different colors and variations. Usually gripplis with toxic skin are the most colorful. Gripplis do well in heavy vegetation and stand out in cities. Although sometimes mistaken for young boggards, gripplis are much more pleasant than their distant larger cousins. Their small size usually gives them an easier time than the rest of the beastkin as they are seen as gentle and fragile little creatures that do not like to stir up trouble.

The birthing of gripplis is quite unique among the humanoids of Énelya, though it is quite similar to boggards if less brutal. Grippli females usually lay around one thousand eggs at a time and prefer humid jungles or forests with small bodies of water. Members of the tribe watch closely as the eggs hatch and the tadpoles and begin their growth. Usually only a handful of them survive to the point at which they can raise from the waters and begin taking part in the activities of their tribe. Gripplis complete this cycle of their lives during their first year and from that point on they continue to grow until five years of age, when they are considered to be fully matured adults. From there, most gripplis go on living for up to 70 years.

## Society

As nearly all gripplis are still born within small tribal socities within the woods, gripplis are not seen as making any big leaps forward in the future. Like most beastkin, they have instead found it more pleasing to integrate within already established communities of other humanoids such as humans and elves. Grippli tribes will continue to fight on against the lizardfolk within Nidy Loren, but their relations are generally peaceful as gripplis are not intrusive and have respect for the ancestral lands of the lizardfolk. However, the wanderlust and curiosity of new gripplis is starting to show as they leave their homes in search of adventure. The south will surely come to know the gripplis more and more in the future.

## Rules

* **Ability Score Modifiers:** Gripplis are nimble and alert, but spindly. They gain +2 Dexterity, +2 Wisdom, and –2 Strength.
* **Type:** Humanoid, grippli
* **Size:** Small (Gripplis gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, a +4 size bonus on Stealth checks and a +2 size bonus on Fly checks.)
* **Base speed:** 30 feet
* **Languages:** Gripplis begin play speaking Common and Grippli. Gripplis with high Intelligence scores can choose from the following: Boggard, Elven, Gnome, Goblin, Halfling, Lizardfolk, and Sylvan.

* **Sticky:** Gripplis gain a climb speed of 20 feet.
* **Alert:** Gripplis gain a +1 racial bonus on Reflex saving throws and +2 racial bonus on initiative checks.
* **Camouflage:** Gripplis gain a +4 racial bonus on Stealth checks in marshes and forested areas.
* **Swamp Stride (Ex):** A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.
* **Agile Tongue:** Gripplis gain *Agile Tongue* as a bonus feat.
* **Poison Resistant:** Gripplis gain a +2 racial bonus on saving throws against poison.
* **Weapon Familiarity:** Gripplis are proficient with nets and featherweight darts, and treat any weapon with the word "grippli" in its name as a martial weapon.
* **Darkvision:** Gripplis can see perfectly in the dark up to 60 feet.

### Alternate Racial Traits

Gripplis have access to all alternate racial traits normally available to gripplis. Consult your GM before selecting any new options.

## Grippli Racial Feats

* **Sticky Tongue**

*Your tongue has grown longer and displays an exceptional amount of strength.*

**Prerequisites:** Grippli.

**Benefit:** You gain a special attack with your tongue. The attack has a reach of 10 feet and is considered to be a melee touch attack as well as a primary natural attack, or secondary if the grippli is wielding manufactured weapons. A creature hit by a grippli's tongue attack cannot move more than 10 feet away from the grippli and takes a –2 penalty to AC as long as the tongue is attached. If multiple tongues are attached, the AC penalty increases by -1 for each tongue after the first.

The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 12, damage does not deplete the grippli's actual hit points). The grippli cannot move more than 10 feet away from the target, but the grippli can release its tongue as a free action.

In addition, you can pick up items weighing up to 10 pounds with your tongue.

* **Powerful Tongue**

*The strength of your tongue has grown to a point where you can use it to pull your enemies.*

**Prerequisites:** Grippli, Str 15, Sticky Tongue, base attack bonus +3.

**Benefit:** The reach of your tongue attack is increased to 15 feet and it gains the pull special ability.

At the start of your turn, if your tongue is attached to a target of your size or smaller and you succeed at a combat maneuver check, you can pull the target 5 feet closer to you as free action.

In addition, you can pick up items weighing up to 20 pounds with your tongue.

* **Double Blowgun Stability**

*You have found the perfect spot to hold your double blowgun with just one hand.*

**Prerequisites:** Grippli, Dex 15, Weapon Focus with grippli double blowgun, base attack bonus +3.

**Benefit:** You only require one hand to shoot with a grippli double blowgun, even though it is a two-handed projectile weapon.

* **Double Blowgun Reloader**

*Your nimble fingers have been well trained in handling double blowguns.*

**Prerequisites:** Grippli, Dex 17, Rapid Reload, Point-Blank Shot, Rapid Shot, Weapon Focus with grippli double blowgun, base attack bonus +6.

**Benefit:** You can load both barrels of a grippli double blowgun as a free action that does not provoke attacks of opportunity.

## Grippli Weapons

#### Double blowgun, grippli

**Cost:** 10 gp **Weight:** 2 lbs.
**Damage:** 1d2 (small), 1d3 (medium) **Critical:** x2 **Type:** piercing
**Range Increment** 30 ft. (projectile)
**Category:** ranged  **Proficiency:** exotic
**Weapon Group:** thrown
*Normal blowguns are usually quite weak which is why gripplis decided to design their own. These longer double blowguns can pack quite a punch on the first strike.*
As a move action that provokes attacks of opportunity, you can load both barrels of a double blowgun. The next time you shoot with it, you will fire two darts. If you make a successful attack roll with a fully loaded double blowgun, the target takes the listed damage twice, although critical hits and precision-based damage are only applied to one of the darts.
If you have the feat *Rapid Reload* with double blowguns, you can alternatively reload a double blowgun as a swift action that does not provoke attacks of opportunity.