Dwarves

The **Dwarves** (*Romaji*: **Dowafu**; *Kana*: **ドワーフ**) are a race of humans who exhibit the ability to create spiritual particles.

## ***History***

### *Origins*

The origins of the Dwarf are as mysterious as the Quincy, it is speculated that they share an origin with each other but it is unclear.

### *Northern Alliance*

Thousands of years ago the Dwarves and the Vikings of North Soul Society were allied with each other and existed in a symbiotic relationship with the Dwarves providing weapons and the Vikings fighting off the hollows of north soul society. However at some point this relationship deteriorated resulting in the first ragnarok.

### *First Ragnarok*

The First Ragnarok was a massive conflict which occurred in Northern Soul Society between the Vikings and the Dwarves. Initially the Dwarves had the advantage, possessing the technological might and weaponry which allowed them to triumph but overtime the Vikings turned to eating the hollows to survive, becoming thus Visored or mindless beasts. This shifted the tide of the war.

For unknown reasons the war came to an end with the Viking migrating to their version of Hueco Mundo and their soul society being completely obliterated.

## ***Abilities and Techniques***

### *Superhuman Strength*

Despite being humans Dwarves are known to possess supernatural strength which scales in direct relation with their reiatsu levels. This superhuman strength is however not particularly impressive when compared to the upper ranks of the shinigami or vikings.

### *Reishi Creation*

The Dwarves possess the uncanny and almost divine ability of creating reishi from nothing, or at least it would appear so. A Dwarf like a shinigami is capable of converting their Reiatsu into Reishi in a manner similar to certain Bakudo techniques, but the dwarf's method is not only natural and innate but also many times more efficient for their Reiatsu expenditure. This ability to create large ammounts of Reishi from tiny bits of their reiatsu allows them to create potentially anything they can desire provided they have the reiatsu required.

The ability itself is somewhat "knowledge-gated", a dwarf can't create large amounts of reishi which they're not intimately familiar with and those that are familiar with substance can "dumb down" their creation in quality to instead increase its quantity of creation. Though the dwarves can cancel this the reishi they create will typically inherit the supernatural properties of the dwarf's own reiatsu allowing for the creation of otherwise impossible reishi.

A dwarf's creation is limited in range, the degree of reishi creation is much shorter than a quincy's manipulation as it is limited to their reiatsu's reach. A dwarf is also unable to control the reishi once created as it becomes an entirely separate entity from the dwarf with its own soul and everything, though they can imitate a quincy with the use of their own reiatsu or the inherent supernatural peoperties of what they create.

### *Elemental Reishi*

Unlike the Quincy which merely manipulate and absorb Reishi the dwarves themselves instead create Reishi from their own Reiatsu which allows them to choose to imbue their innate elemental reiatsu into the created Reishi, creating thus the Dwarf exclusive Elemental Reishi. Elemental Reishi can be shaped or created in the form of just about everything reishi can but will also exhibit the properties of that element no matter how utterly impossible it would be for it to do so. Furthermore **every single dwarf** exhibits some sort of elemental alignment even if their reiatsu is unable to manifest the element.

The following are a list of elements, their rarity in dwarves and their associated properties. These properties only manifest when a dwarf intentionally focuses their reiatsu to cause them to manifest, and are not necessarily always active.

* **Earth** (*Super Common*): Allows things to feel and act like a solid or produce heat/flames when exposed to reiatsu at a one to one ratio.
* **Sea** (*Common*): Allows things to feel and act like a liquid or produce hollow like poison when exposed to reiatsu at a one to one ratio.
* **Sky** (*Uncommon*): Allows things to be utterly weightless and friction-less or produce electricity when exposed to reiatsu at a one to one ratio.
* **Other** (*Rare*): Unpredictable. Sometimes a dwarf will be born outside of the basic 3, making the properties utterly unpredictable.

#### **Dugr/Skill**

The proper name for the combat application of their Reishi creation power where a Dwarf will proceed to create something made out of reishi and use this creation in combat. This is similar to a Quincy's usage of reishi manipulation but dwarves cannot innately control this reishi, instead they must manipulate the creation with their bodies.

The dwarves have various combat techniques using their reishi creation power but 3 stand out among all the rest as the ones guaranteed for every dwarf to know:

* **Algiz** (*ᛉ, Protection*): A defensive technique simillar to the **Blut** of a quincy where a dwarf will produce solid non-differentiated reishi on top or underneath their skin as a means to cancel out the damage of an attack. Because non-differentiated reishi lacks basically any properties it can be compared to a noble gas in its inertness, but being solid it also provides a degree of protection. The ammount of protection this technique provides is directly proportional to the density and hardness of the reishi created, which requires skill and experience from users.
* **Raido** (*ᚱ, Journey*): A movement technique where a Dwarf will create compressed and non-differentiated gaseous reishi underneath their feet, behind their back, or behind their weapons as a means of propelling themselves or their attacks at great speed through the use of explosive decompression. Because non-differentiated reishi lacks basically any properties it can be compared to a noble gas in its inertness. The ammount of acceleration this technique provides is directly proportional to the density and expansion volume of the reishi in the moment it is created, which requires skill and experience from users.
* **Laguz** (*ᛚ, Lake/Water*): An offensive technique where a Dwarf will create compressed and non-differentiated liquid reishi and cause a disruption of this compression towards an enemy, causing the liquid to explosively decompress towards the enemy and slash them painfully. Because non-differentiated reishi lacks basically any properties it can be compared to a noble gas in its inertness. The ammount of damage this technique provides is directly proportional to the density and expannsion volume of the reishi created, which requires skill and experience from users.

### *Runic Magic*

The **Kido** equivalent of the Dwarves and more comparable to the **Ginto** of quincies.

The Dwarves perform their magical effects by etching them before hand into **Runes** of specially prepared **magical reishi**. While the runes may appear simple and relatively mundane their actual construction is incredibly complex at the microscopic level, functioning similarly to *tiny reishi computers/chips* which react with and guide **reiryoku** and **reimyaku** applied to them. In this fashion a rune is like a fusion of magic, ginto and kido since it requires preparation, reiatsu use and it uses the remiyaku pressure of the worlds to function.

Runic magic is both *incredibly powerful and incredibly fast*, being statistically incomparable to its equivalents but to balance it out, it is *utterly inflexible*. Once a rune is etched it will always perform one "spell" and one spell only, this spell can't even be modified other than by applying more or less reiatsu, weakening or strengthening it.

The special magical reishi required to make runes is quite bizarre and enough of it in a single location creates an adverse effect on the reimyaku pressure of a world and can create a permanent danger zone of death. As such dwarves cannot abuse the runes on single objects or zones without careful consideration.