recursal/Fanatic-Fandom huggingface dataset:
Selene

## Appearance

The fugitive witch Selene is a large shapely woman with dark painted lips and piercing crimson eyes. Her dark brown hair is fashioned into a number of braided dreads. This however, may not be her true form. With her ability to alter her appearance, something she does quite often following no set pattern on when she does, there are very few if any, who know what her actual appearance is. Though typically seen as a large full figured woman in her late thirties, she can change, adopting the form of a little girl, or that of a younger and slimmer version of herself, or even simply a miniature compact version of her full figured appearance. Whatever form is actually her, the Witch of the Rift certainly shows no interest in revealing the truth.

## Battle Prowess

### Magic

* Tarot Magic: Selene uses a rare and unique type of magic known as Tarot Magic. Its through her magic that she is able to amass information otherwise impossible to obtain, and discern how future events will go to strategically move and place herself in the most advantageous position.

* Restraining Magic: Selene is able to use this magic in conjunction with her Tarot Magic, restraining others inside her Tarot Cards, making them impossible to sensed or detected so long as they remain inside.

* Curse Magic:

* Transformation Magic: Selene uses this magic to constantly alter her form, be it her age, height or weight.

Three of Selene's transformations
## Abilities

* **Immense Magic Power**: Selene's body houses an exorbitant amount of magic power, so much so that she is able to topple buildings over, leveling them to the ground without the aid of any spells, using her mana alone. Its believed to be impossible to fully seal or restrain her using Restraining Magic spells due to the strength and amount of magical power she possesses.

* **Magic Tools Expert**: Selene is one of the worlds leading experts in terms of magic tools. She is knowledgeable on listed tools, able to discern the use for tools she has not come across during her extended lifespan, and is able to create a number of magic tools herself.

* **Mana Sensory**: Selene can detect mana over vast distances, able to determine one's age, race, and determine to an extent the nature of one's magic.

* **Fortune-Telling** 「占い *Uranai*」: Selene, through the use of her Tarot Magic, is able to predict and foresee the future through reading the cards. Her readings, though incredibly accurate still require a line of deductive reasoning as the cards tend to be vague, especially depending on the future she is divining.

## Equipment

* Grimoire: Selene possesses a three leaf grimoire that houses a number of Tarot Card based spells.

## Trivia

* Selene visually is based on Dana Ananga Jagannatha from UQ Holder.
* Selene is afflicted with either a curse or a seal that keeps her from directly interfering
Weakening Magic

**Weakening Magic**  「弱体魔法 *Jakutai Mahō*」 is a form of magic that lowers or weakens physical abilities.

## Description

This form of magic allows the user to lower and weaken the physical abilities of opponents. In order to use it to its full potential, specific spells are required, which are stored within grimoires.
Scale Magic

**Scale Magic** 「天秤魔法 *Tenbin Mahō*」 is a magic attribute that allows the user to create and manipulate scales.

## Description

This magic attribute allows the user to create sets of balance scales that can measure and in some cases manipulate various qualities. In order to use it to its full potential, specific spells are required, which are stored within grimoires.
Painting Magic

**Painting Magic** 「絵画魔法 *Kaiga Mahō*」 is a magic attribute that allows the user to generate and manipulate paint.

## Description

This magic attribute allows the user to manifest a palette and a paintbrush which they use to generate and manipulate paint. Illustrations made with this paint can come to life. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

This magic is extremely versatile because of the paint's abilities to create anything the user imagines and to transform into any element, allowing the user to counter most magic attributes. A user's emotional state greatly affects their creativity and, by extension, their magic. Enjoyment and happiness can fuel their imagination, while frustration and anger can stifle it.
Devil (Anti Magic)

## Image Gallery

This devil resides within Licht's former grimoire, which is currently Asta's grimoire. It is the source behind Asta's Anti Magic.

## Appearance

The devil is a tall, black figure with two bat-like wings, two ram-like horns, a long thin tail, and pointed teeth. Its fingers and toes are clawed, and its hair is wavy.

## Personality

The devil is so far portrayed as disrespectful and sadistic. It mockingly refers to another devil, Zagred, as its senior, while also ridiculing its brethren's loss with a sneer.

It desires a physical body connected to the five-leaf clover grimoire. The devil's presence is also intimidating, as individuals, including Asta himself, shudder whenever they sense it.

It has a unique way of laughing, *Ge-ge-ge* 「ゲゲゲ, Viz: "Keh-keh-keh/Geh-heh-heh"」.

## Battle Prowess

### Magic

* **Anti Magic**: The devil uses this unique energy to nullify magic.

## Navigation

Template:Navbox/Devil
Template:Navbox/Anti Magic
Brachen Hills

The fourth quest in the game is essentially its proper beginning -- the first time that there's both a base form of the quest, and three challenges at a higher difficulty level.

## Battle 1 - Crossing the River

You can bribe your way past the Wessian guards by paying 100 gold.

## Wild Dog

### **Life**

Fighter
11

### **Armor**

6-8
1

## Skill Cards

Coward (-2 damage, -1 move if damaged taken last turn)

This battle takes place outdoors in a moderately large space. You start at the south end of the map. Your enemies are spread out semi-randomly at the start, but there is usually a group to the west/northwest, a group to the northeast, and a lone one to your east.

## Battle 3 - Red Thorns in the Village

This battle takes place outdoors, along a short narrow southwest-northeast strip that offers little room for movement. Your characters start at the far northeast end. You'll need to be thoughtful about order of movement and attack to ensure that you keep line of sight. These are standard Red Thorn Enemies.

### Enemies

* Red Thorn Thug
* Red Thorn
* Red Thorn Scout x2

## Jerem of Arn

### **Life**

Fighter
55

### **Armor**

8-10
6

## Skill Cards

Mastery (Gain 1 mana when attacked)

This battle takes place in a dream and you don't need to win it in order to successfully complete the overall quest. You use your own stats for Reynar, but you have no equipment and the deck is given to you.
Royal Knights

The **Royal Knights** 「王撰騎士団（**ロイヤルナイツ**） *Roiyaru Naitsu*」 is an elite squad of the Clover Kingdom's Magic Knights specially chosen by the King.

## Overview

The Royal Knights is an elite squad originally created and chosen for one single mission: to attack and defeat the Eye of the Midnight Sun. The members are chosen from the Royal Knights Selection Exam. The group has since, been repurposed.

They all wear matching outfits that are specially-made to have a high resistance to magic attacks.
Black Oil Magic

**Black Oil Magic** 「黒油魔法 *Kokuyu Mahō*」 is a magic attribute that allows the user to generate and manipulate black oil.

## Description

This magic attribute allows the user to generate and manipulate a dark oily substance at will. The oil can shift rapidly between liquid and solid states. In order to use it to its full potential, specific spells are required, which are stored within grimoires.
Mosquito Magic

**Mosquito Magic** 「モスキート魔法 *Mosukīto Mahō*」 is a magic attribute that allows the user to generate metallic needles.

## Description

This magic attribute allows the user to generate metallic needles with mosquito-like properties. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

These mosquito-like needles are capable of draining the mana of anyone they pierce, as well as generating high pitched sound waves.
Vine Magic

**Vine Magic** 「蔓魔法 *Tsuru Mahō*」 is a magic attribute that allows the user to generate and manipulate vines.

## Description

This magic attribute allows the user to generate and manipulate vines at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires. This magic has the added bonus of draining mana from other targets.
Witness

## Skill Cards

**Conduit**
 Witness and allies gain 1 mana at turn start.

**Flash**
 +20% crit chance. Target is dazed when Witness makes a critical hit.

**Destiny**
 All combatants 10 mana if Witness is killed.

Witness is unlocked during the main storyline after completing the Witness Stone location Quests.

## Stats

Witness has 23 health and 5 armor. Meaning he is very squishy to damage.

Has a damage value of 7-9 with movement speed of (4+2) with an attack range of 6.

**Conduit** allows +1 mana to witness and allies at beginning of turn start.

**Flash** has a +20% crit chance, and target gets dazed if a critical hit lands.

**Destiny** gives all combatant 10 mana when Witness is killed.

## Strategy

When it comes to Witness, he is very squishy meaning he easily dies when someone sneezes too close to him.

Strategy includes buffing Witness with Guided Vision and allows Witness to cast guarantee to Daze enemies.
Earth Magic

**Earth Magic** 「土魔法 *Tsuchi Mahō*」 is a magic attribute that allows the user to generate and manipulate earth. It is one of the four major elements of mana.

## Description

This magic attribute allows the user to generate and manipulate earth at will. Without the use of a grimoire, the user is still able to use this magic. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.
Clover Castle

## Resident(s)

1. King
2. House Kira
3. House Silva
4. House Vermillion

**Clover Castle** 「クローバー城 *Kurōbā-jō*」 is the residence of the Clover Kingdom's three royal families and is located within the Royal Capital.

## Description

The castle is on a section elevated above the rest of Royal Capital and surrounded by a large wall with a series of towers all along the top. The only entrance is a set of gates that have stairs leading down to the Royal Capital.

The **Royal Castle Knights Squad** 「王城騎士隊 *Ōjō Kishi-tai*, Viz: "Castle Knights"」 are a special group of Magic Knights tasked with protecting the castle gates.

The castle is divided into three sections, each belonging to one of the royal families. From the main gate, the Kira Estate is straight ahead, with the Silva Estate to the right and the Vermillion Estate to the left.

The king's bedroom is in the highest tower of the Kira Estate, and the throne room is on an upper floor of the main building.

Throne roomKing's bedroom
Clover Kingdom

## Resident(s)

1. Magic Knights

The **Clover Kingdom** 「クローバー王国 *Kurōbā Ōkoku*」 is the home country of the Magic Emperor and the Order of the Magic Knights. It is currently ruled by ---...

## Description

### Geography

The kingdom is a mountainous region. It is bordered by two other kingdoms: the Diamond Kingdom to the north and the Heart Kingdom to the south. The Spade Kingdom lies to the west across the neutral zone, and a sea lies to the east.

The kingdom is divided into three regions: the outermost **Forsaken Realm** 「恵外界 *Keigai-kai*」, the **Common Realm** 「平界 *Hei-kai*」, and the central **Noble Realm** 「王界 *Ōki-kai*」. Those in the outermost region are the poorest and weakest and are looked down upon by those from the inner regions. Despite peasants being accepted into the Magic Knights, these prejudices follow them, even if they have large amounts of mana.

### Government

The **Three Great Royal Families** 「三大王家 *Sandai Ōke*」 of the Clover Kingdom are House Kira, House Silva, and House Vermillion.The three families live together in Clover Castle.

The Magic Parliament serves as the kingdom's legislature and judiciary.

### Armed Forces

The Clover soldiers are called Magic Knights and are responsible for the protection of the kingdom. They are divided into nine squads, which are headed by the strongest Magic Knights who receive the title of Captain. Finally, all squads are under the orders of the strongest Magic Knight, the Magic Emperor.

### Economy

The kingdom's currency is the yul 「ユール *yūru*」.

## Notable Locations

### Forsaken Region

* Hage
* Rayaka
* Sosshi
* Kiten

### Common Region

* Kikka
* Nairn

### Noble Region

* Royal Capital
* Raque
Spade Kingdom

## Resident(s)

1. Zenon Zogratis
2. Dante Zogratis
3. Vanica Zogratis
4. Gaderois Godroc
5. Foyal Migusteau
6. Svenkin Gatard
7. Sivoir Snyle
8. Halbet

The **Spade Kingdom** 「スペード王国 *Supēdo Ōkoku*」 is a country near the Clover, Heart and Diamond Kingdoms. The current rulers are the Dark Triad and are in a hostile relationship with the other countries.

## Description

The Spade Kingdom lies west of the Clover Kingdom. This country of winter and fog has the largest landmass of the four major kingdoms. According to Julius Novachrono, the country serves an ancient evil that sleeps in its land.

Like the Diamond Kingdom, the Spade Kingdom has been extending its influence into the vast neutral zone separating the countries in their attempt at expanding their borders and spearheading their likely attempts to conquer the other kingdoms.

Instead of being ruled by a singular monarch, the Spade Kingdom is ruled by three powerful mages known as the Dark Triad, who deposed the kingdom's original ruling family, House Grinberryall, and have since proven themselves to be tyrannical and cruel dictators to their country. They impressed the weaker citizens into serving as power sources for their mobile fortresses and allow their soldiers to abuse these citizens.

The country's military strength had grown exponentially when the Dark Triad took over. The bestowal of devil power to several military commanders greatly bolstered their combat abilities further.

## Notable Locations

* Tolon

*Black Clover* Manga and Anime — 54 (p. 8) and Episode 38.
*Black Clover* Manga and Anime — 105 (p. 5) and Episode 70.
*Black Clover* Manga — 231 (p. 12).
*Black Clover* Manga and Anime — 227 (p. 14-15) and Episode 129.
*Black Clover* Manga and Anime — 228 (p. 11) and Episode 129.
Kotodama Magic

## **User(s)**

1. Zagred

**Kotodama Magic** 「言霊魔法 *Kotodama Mahō*」 is a magic attribute that allows the user to manipulate their surroundings through speech.

## Description

This magic attribute allows the user to manipulate their surroundings through speech. The user is able to use this magic without the need of a grimoire. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.

The user can manifest almost any phenomenon they desire by speaking the proper command. The user can create and control a wide variety of objects, both magical and physical; as well as generate various elements. The user can also use speech to heal injuries, and even control other people and their magic.

While the exact limits are not currently known, this magic cannot directly command a non-plant living being to die, and the amount of magic power used affects the range and how much it can counter another spell. This magic cannot block Dark Magic even though it can affect other magical attributes.

## Trivia

* Kotodama is a Japanese belief that words and names have a mystical power.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Anti-Heroes

**Anti-Heroes** or **Deuteragonists** are practically just characters whose characters are contrary to traditional heroes, although they may still have heroic qualities. Characters who are both allies and, at one point, enemies (the word for that is **Neutrals**). This list also includes characters which play no specific role as to whether they are allies or enemies.

"*.*"

—About Anti-Heroes.

## Groups

Whether they operate independently or in a partnership, anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Moonlight Magic

**Moonlight Magic** 「月影魔法 *Tsukikage Mahō*」 is a magic attribute that allows the user to generate and manipulate moonlight.

## Description

This magic attribute allows the user to generate and manipulate moonlight at will. In order to use it to its full potential, specific spells are required, which are stored within the grimoire.
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Melon Farm

The melon farm is an area that constantly generates melons, and is the main method of obtaining currencies. It generates 1-3 melons every 2 seconds by default, but the amount generated can be upgraded. All speed upgrades round up after the calculation.

*Note that all upgrades that mention "Spawn Rate" change the amount of melons generated, not the speed at which they generate.*

## Faster Melon Spawn Rate

**Faster Melon Spawn Rate** is an upgrade that costs 24 coins and has no prerequisites.

It increases the spawn rate of melons by 50%.

## Faster Melon Spawn Rate

### Visual Changes

Half Slabs

Spawn Rates
 2
 3
Skin Magic

**Skin Magic** 「皮膚魔法 *Hifu Mahō*」 is a magic attribute that allows the user to manipulate their skin.

## Description

This magic attribute allows the user to manipulate their skin, changing its shape and hardness at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

Skin Magic is able to adjust the properties of the user's skin to best neutralize an opponent's attack. Hardening the skin can block magic blasts, and combined with enlarged limbs, it can boost the user's attack strength. Softening the skin can absorb physical strikes and grab hold of the opponent's limb.

The user can also manipulate their skin into the shape of weapons, such as cannon barrels that can fire magic blasts.
Elder Stones

The heroes journey to the Elder Stones and fight to retrieve the treasures of an elven cache.

## Stoneclaw Cave Bear

### **Life**

Fighter
50

### **Armor**

9-13
4

## Skill Cards

Ursine Rage (gain 1 extra attack per turn, if 5 markers. Gain 1 marker when attacked.)

This is a relatively small east-west map in which you face a single angry bear. You start at the far east end. The bear starts near the west end, but is within the range of River's first-turn sprint. There is a Red Thorn at the far west end of the map. You need to reach him within three turns in order to be able to keep him alive with a healing potion and therefore get information from him. Otherwise he dies.

## Battle 2 - Red Thorns at the Elven Cache

The Elder Stone battle map is a round hilltop with a big monolith in the center that obscures line of sight. You start on the northeast side of the modest-size outdoor map. You face standard Red Thorn Enemies who begin scattered in all directions.

### Enemies

* Red Thorn x2
* Red Thorn Scout x2
* Red Thorn Hunter

## Missing Face

### **Life**

Fighter
13

### **Armor**

6-8
3

## Skill Cards

Mob Frenzy (+1 damage per nearby ally.)

Necroid (weak to holy)

Task Master (caster and allies gain 1 mana at turn start)

This fight also occurs on the Elder Stone battle map, and you face standard Ghul Enemies. This time your heroes start on the southern side of the battle. The enemies come in waves, and join the field from different directions. Waves will continue to appear even if you haven't killed all the enemies from the previous wave(s). If you quickly clear a wave, the next wave will appear at the start of the next turn (or the turn after that). You will get a warning about direction a wave is coming from, the turn before it appears.

The rare boss Missing Face may appear in this fight, as well.

### Enemies, wave 2

* Scrawny Ghul x3 - two from the southwest, one from the southeast

### Enemies, wave 3

* Scrawny Ghul x2 - from the northeast
* Ghul - from the northwest

### Enemies, wave 4

* Scrawny Ghul x2 - from the southwest
* Ghul - from the southeast
Black Market

The Black Market is hidden behind the merchant building, and its door is guarded by Shifty. Upon clicking Shifty, if you are a citizen he will open the door into the black market. Otherwise, he'll deny you access if you are a guard or the King.

The Black Market has several things for sale, which are as follows:

Entering the Black Market might be deemed illegal by the King, so be careful you don't get attacked by Guards.
Hardermode

**Hardermode** is a much more difficult version of Hardmode. It is also unlocked after completing Hardmode.

## Activation

To activate Hardermode, Hardmode must first be activated. The upgrade for it must be bought as the first thing the king unlocks, and the sign for it is located directly behind the spawn point of the king (Between the Economics Room and the Hearth). If another upgrade is bought before starting Hardermode, the upgrade sign disappears until the king dies and becomes king again.

## Rewards

Beating Hardermode will unlock Greed mode as well as unlocking the door in the graveyard which takes you to an altar which allows you to choose from 3 favors every several hours.
Event

**Event** is a Path which can be bought in the castle; the upgrade for it is labelled Taking A Chance. It is only during certain timeframes. In order to be timezone-friendly, there are two timeframes, but the timeframes take turns, switching every day.

Day 1 → Timeframe 1, Day 2 → Timeframe 2, Day 3 → Timeframe 1

Once the Event Path has been bought, a 30-minute Timer activates, and a new area unlocks. Inside the new area, there is a very big melon farm, as well as eight "stations", where games can be bought. Farming inside this Event Melon Farm allows Tokens to be collected. Tokens are used to buy Games. The cost of buying a game increases by 100 tokens every time a game is bought. The cost begins at 100 tokens.

If a game has been bought, the Players can play that game as much as they want to. Playing Games rewards the players with tickets, usable at the Farm Merchant, as well as civics points, which are used to get medals. Playing Games also generates Tokens. The amount of Ticket, Civics Points, and Token Gain is based on how well the player plays the selected game.

Once the 30-Minute timer expires, if all games are bought, the run has been won. The players receive their normal rewards as usual, but in addition, the players also receive an enchantment crystal, which is Tier 2, 3 or 4.
Endless

Endless is an extension of the Urban path, granting extra Medals when the run is completed. Endless can be started if the crown purchases the "Eternal Island" City Project after The Grand Finale has been unlocked. Note that this requires at least 5 trophies.

## Upgrades

The Endless Nameless upgrade can be bought infinitely and increases melon sell price by 0.2. The formula for its price is

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{\displaystyle 350 + ((25 + (5\*(CurrentEndlessNameless - 1))) \* CurrentEndlessNameless)}

, with

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{\displaystyle CurrentEndlessNameless}

 being the number of the last Endless Nameless.

All upgrades below are in a chain, and have the previous upgrade as a prerequisite.

## Endless Quests

Endless has 5 quests which each give an extra medal after the run has been completed. Below is a list of all the quests.

* Sell 1500 Melons.
* Contribute 1000 Gold.
* Collect 500 Civics.
* Reach Endless Nameless 20.
* Purchase Endless Fortune.
Jillian Valentine

**Jillian** "**Jill**" **Valentine** (ジリアン・“ジル”・バレンタイン, *Jirian "Jiru" Barentain*), is both a fictional character and protagonist of the *Last of Resident* series created by Neil Druckmann and Shinji Mikami. She is BSAA SOA operative and former S.T.A.R.S. senior member.

As a former member of S.T.A.R.S.' Alpha Team, she initially works alongside her partners Mike and Chris to fight the Umbrella Corporation, a pharmaceutical company whose bioterrorism creates dangerous things like infected zombies and other bio-organic weapons.

Later on, she becomes one of the original and co-founding members of the United Nations's counter-terrorism organization, making her a respected high-ranking operator for her commitment in eradicating bioterrorism due to her survival amid to the outbreaks in Arklay County.

"*You want S.T.A.R.S.? I'll give you S.T.A.R.S.!*"

—Jill Valentine, while delivering the death blow to the "pursuer".

## Appearance & Biography

*Voice actor:* Nicole Tompkins (English), Atsuko Yuya (Japanese), Not Known (Arabic), Not Known (Basque), Not Known (Brazilian), Not Known (Cantonese), Not Known (Catalan), Not Known (Chinese), Not Known (Croatian), Not Known (Danish), Not Known (Dutch), Not Known (Finnish), Not Known (Filipino), Not Known (French), Not Known (Galician), Not Known (German), Not Known (Greek), Not Known (Hebrew), Not Known (Hong Kong), Not Known (Hungarian), Not Known (Indonesian), Not Known (Italian), Not Known (Korean), Not Known (Mandarin), Not Known (Norwegian), Not Known (Polish), Not Known (Portuguese), Not Known (Romanian), Not Known (Russian), Not Known (Serbian), Not Known (Spanish), Not Known (Swedish), Not Known (Tagalog), Not Known (Thai), Not Known (Valencian), Not Known (Ukrainian), Not Known (Brazilian Portuguese), Not Known (Canadian French), Not Known (European Spanish), Not Known (European Portuguese), Not Known (Latin American Spanish), Not Known (Latin Spanish), Not Known (Spain-Spanish)

### Appearance

* Hair Color: Brown
* Skin Color: Not Known
* Eye Color: Blue
* Age: Not Known
* Birthday: Not Known
* Height: 172 cm. (5 ft. 8 in.)
* Weight: 56 kg. (123 lbs.)

## Relationships

### Friends/Allies

* Christopher Redfield
* Claire Redfield
* Leon S. Kennedy
* Rebecca Chambers
* Sheva Alomar
* Bradford Vickers
* Bartholomew Burton
* Carlos Oliveira
* Mikhail Viktor
* Parker Luciani
* Joshua Stone
* Joel Miller
* Ellie Williams
* Tess
* Bill
* Sam
* Henry
* Jesse
* Dina

### Enemies

* Albert Wesker
* Mike (former partner)
* Nemesis
* Nikolai Zinoviev
* Umbrella Corporation
* TRICELL
* II Veltro
* Owen Moore
* Nora Harris
* Mel
* Manny Alvarez
* Nick
* Jordan
* Robert
* Cannibals
* Infected
* Hunters
* Smugglers
* Fireflies
* Jimmy Cooper (infected)

## External links

* Jill Valentine *Wikipedia*
* Jill Valentine *DC Database*
* Jill Valentine *Resident Evil Wiki*
Last of Resident Wiki

**Welcome to the Last of Resident Wiki!**
We're a collaborative community website about Last of Resident that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Air Magic

**Air Magic** 「空気魔法 *Kūki Mahō*」 is a magic attribute that allows the user to manipulate air.

## Description

This magic attribute allows the user to manipulate air at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

Due to its invisible nature, this magic is difficult to counter or dodge. The user can also propel themselves with air, increasing their speed and maneuverability.

This magic can be used to snuff out or bolster the power of Fire Magic. Conversely, intense Fire Magic can burn away the air.
Greed

> Greed is good.
>
>

**Greed** mode is the next difficulty up from Hardermode that vastly alters the normal path progression, disables almost all progression upgrades, and adds a timer that counts down from 2 minutes that kills the king if it reaches 0. Instead of buying buildings to progress, upgrades can be bought by anyone from the NPC, Greed who spawns in the Merchant building. Each upgrade costs 5 more coins than the previous and gives a +0.1 coin sell bonus as well as adding 2(?) more minutes to countdown timer, with the maximum time on the timer being 5 minutes.

Despite being considered a "Path", **Greed** does not have a end as upgrades can be bought infinitely.

## Rewards

Upon purchasing the 100th **Greed** upgrade, the king will receive a max trophy cap of 35 and complete the "Greed is Good" quest from the Extremist

## Effects

 Melons per Melon is fixed
 Progression is altered significantly
upgrades from the Greed NPC

## Upgrades

All upgrades not listed in the following table are presumed to increase the melon sell price by 0.1.
Mud Magic

**Mud Magic** 「泥魔法 *Doro Mahō*」 is a magic attribute that allows the user to generate and manipulate mud. It is derived from the Earth and Water Magic attributes.

## Description

This magic attribute allows the user to generate and manipulate mud at will. In order to use it to its full potential, specific spells are required, which are stored within the grimoire.
Cheaper Housing

# Removed Content

**Cheaper Housing** is an upgrade that costs 10 coins and has no prerequisites.

It lowers the cost of housing by 75%, reducing the cost of purchasing a house from 32 gold to only 8.
However, when the 4.0 Update of Melon King released, housing became permanent and this upgrade no longer needed to exist.
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location spans over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Trophies

Trophies make the game overall easier.

The trophies that go into effect are determined by who the king is.

Players gain a trophy whenever they buy the ending upgrade in a path, or hit the button on the The Grand Finale as the king.

In Underground, reach the end of wave 5. In Science, survive the core overload.
Tyranny

> Freedom was a term long forgotten by the Melon Kingdom and its despotic ruler. In time, the people found themselves with nothing to lose. Even the meekest of citizens knew there was one solution. Death would surely follow.
>
>

Tyranny is a sub-path branching from the Democracy path. The path starts by buying the Crown of Tyranny upgrade in Democracy voting.

The path focuses on severe oppression of the citizenry, along with an immense sell price and minimal melon spawns. It is intended to be as miserable as reasonably possible.

## Tips

* You do not need to bring all citizens to the Lockdown bunker to purchase the final upgrades. The upgrade is intended for kings who intend to be actually tyrannical (which, in most cases, will cause the king to be killed by the citizens.)
* With sufficiently strong guards, it becomes possible for the king to almost entirely prevent citizens from leaving the bunker. In such a case, the best course of action is often to farm until the final upgrade can be bought, or simply leave the game until the king ends.
Gift of Gold

> This altar is very strange. It seems that simply by sacrificing wealth, one can improve their own capabilities.
>
>

A Gift of Gold (aka GOG) refers to the level you have in the A Gift of Gold Shrine. These levels provide numerous buffs, ranging from significant to minuscule.

## Obtaining

Your Gift of Gold level can be raised by having Medals along with Trinkets. Upon having an adequate amount of both, you can visit the Gift of Gold Shrine to increase your Gift of Gold level. You will lose the Trinkets equal to the requirement, but you will not lost Medals.

Maxing GOG takes 4,432 Trinkets, which is around 283,648 Gold (+128 - Lost Stars) and 1,134,592 normal melons. This will also take a minimum of 80 Endless + Beneath runs, with all possible medals gotten each run.
Gay Baby Jail

Gay Baby Jail, or much more commonly referred to as softbanning, is a place where very special individuals end up.

It is unknown how one is able to officially become part of the Gay Baby Jail, but it appears to be at the digression of DeepSeaBlue, and typically happens if a player is a significant nuisance.

Softbanned players can be freed for 2 minutes for the cost of 500 Gold, able to be funded right outside the Gay Baby Jail.

The only two known players currently in Gay Baby Jail are:

* Pupqet
* Tiberous
Tolon

**Tolon** 「トロン *Toron*」 is a town in the Spade Kingdom.

## Description

Tolon is a small town near the southeast border of the Spade Kingdom. The Spade Kingdom's military occupy the town, setting up a base, and forced the townspeople into serving as the power source for Candelo.

A group of Magic Knights free the townspeople, defeat the soldiers at the town's base, and return the townspeople to Tolon. Afterwards, a copy of Undine is placed in the town to erect a magical barrier around the town, protecting it from reoccupation.
Auction

The Auction (also known as Shady Sellers) is a place where players can buy special items. These specialty items can have a variety of different uses, and are some of the best in the game.

One can get access to the Auction by unlocking computer level 3. Auctions start every 30 minutes. Once the player leaves Auctions (either by clicking the door or getting kicked out by Shifty), you will return back to the Black Market, or if a guard, your Housing.

The Auction follows this pattern:

* A Chalice
* A Knowledge Tome
* A Crystal
* An Armor Piece
* A Pouch/Bag
* Energetic Quartz (?)
* Backstage / Magical Dice

## Knowledge Tomes

Here's a list of all Knowledge Tomes that can be obtained from auctions:

###### Knowledge Of The Mantle (5k Gold)

Right click your sword to prevent the next damage you take. When you take this damage, gain Resistance II for a 3 second duration.

(This list is unfinished)

## Crystals

Here's a list of all Crystals that can be obtained from auctions:

###### Tank Crystal (750 Gold)

* Requires Giant's Wooden Sword & Colossus Wooden Sword
* Effect: While holding this sword, you take 25% less damage. This sword deals 1 true damage.

(This list is unfinished)

## Armor Pieces

Here's a list of all Armor Pieces that can be obtained from auctions:
Melon King Wiki

**Welcome to the Melon King Wiki!**
This is a collaborative community website about Melon King that anyone, including you, can build and expand.

## Important articles

This wiki outlines the game "Melon King" by SomethingWrong on the Minecraft server DiamondFire.

Here the links to some major important articles:

Main/About Page: Main

Upgrades Page: Upgrades

Town Page: Town
The Beneath

Note: this text is a placeholder for creating this page. I haven't fully documented what the Beneath's upgrades do and its reforge crystals.

- truth

The Beneath is a "citizen-only" asynchronous path found in the Black Market, and can be bought with 600 Bank Gold, assuming the "Illegal Melon Farming" upgrade has been bought in the shop for 400 Bank Gold. Most upgrades require a unique currency called Reserve, which may be obtained by selling gold to a banker in the Beneath. When fully completed, it is often the best place to sell your melons, assuming the only thing you're thinking about is personal wealth. [TONS OF TEXT HERE].
Urban

The Urban path is the first path introduced to Melon King, and the only one available until v2.0 was released.

This path is one of the simplest ones, focusing on simply improving and expanding upon the town and its buildings, with upgrades focused on melon farming, gold production, coin gain, and kingdom defense. This path is commonly recommended to newer monarchs.

There are 3 branching paths:

* Science (Bought in Act II)
* Democracy (Bought in Act II)
* Endless (Bought in Act IV)

'True Urban' refers to Act III and Act IV of this page.

The Urban path starts when the Upgrade City upgrade is bought in the castle basement for 40 coins.

## Act IV (Floating Islands)

The Endless path can be unlocked by buying the City Project 'a' at the Royal Banker for XXX gold after unlocking The Grand Finale.
The Awakening

The Awakening is an upgrade located in the Backrooms. To reach the Backrooms, simply get on top of the wall surrounding the Melon Kingdom, and walk to the southwest corner. An iron trapdoor there leads into the backrooms, from which there is no return.

Once inside, the upgrade sign for the Awakening is obvious. When fully funded, costing 500 gold in total, all players that are softbanned will become temporarily unbanned for 2 minutes, allowing them to do whatever they want.

**This upgrade will be removed in the 4.0 update.**
Enchant Crystals

> Enchant crystals are truly fascinating. They take the magical residue across a higher compressed melon and combine it with a mixture of other materials. Somehow, this produces tangible magical effects.
>
>

Enchant Crystals are items that can be used to enchant Hoes to increase specific abilities while using that hoe, depending on the enchantment applied.

Enchant Crystals can come in different tiers. These tiers affect the strength of the enchantments on the crystal. The sum of the enchantments on any given crystal is determined by the formula

(
T
i
e
r
∗
2
)
−
1

{\displaystyle (Tier\*2)-1}

.

## Uses

Enchant Crystals can be scrapped into bits at the Computer in Housing. Bits given are determined by the formula

c
e
i
l
(
T
i
e

r

5
2

)
∗
10

{\displaystyle ceil(Tier^\frac{5}{2})\*10}

, where ceil() means rounding up to the nearest one (1), and tier is the tier of the crystal.

Enchant Crystals can be applied to hoes at the Toolsmith. However, this comes with a severe cost of tickets.

## Obtaining

Enchant Crystals can be gained through many means. Tiers 1 and 2 are common when using the searching statistic when farming with a hoe. Tiers 1 and 2 are also common to get when the monarch has the Crystal Grove upgrade. Tiers 3 & 4 can be found after finishing an Event run. Chalices from the Shady Auction can give several crystals depending on the type of chalice.

Enchant Crystals can also be upgraded through many means. The majority of these are through the Abandoned Bunker. The stats of a enchant crystal are rerolled on each upgrade.
Hardmode

**Hardmode** is a more difficult version of the normal game, making the life of the king much more difficult while also providing the citizens with plenty of upgrades and incentives to kill the king. It is unlocked after completing all the currently available Paths in the game.

## Activation

To activate Hardmode, the upgrade for it must be bought as the first thing the king unlocks. The sign for it is located directly behind the spawn point of the king (Between the Economics Room and the Hearth). If another upgrade is bought before starting Hardmode, the upgrade sign disappears until the king dies and becomes king again.

## Rewards

Upon completion of Hardmode, the king granted access to the Graveyard as a citizen, which contains four exclusive upgrades.

Beating Hardmode will additionally unlock Hardermode for future runs. This can be activated at the same location as Hardmode, and give many more disadvantages during the game.
Religion

> ..The Greater Good? You ask of me, to let there be an End? It is a wish I seldom hear. I cannot fathom why you would seek such things. ... Time is cruel to humanity. Very well, an end you shall receive. Farewell, o King of Melons. Perhaps I shall visit you again.
>
>

**Religion** introduces a new mechanic called appeasement, and is themed around appeasing the Melon God and gaining rewards from doing so.

Allowing appeasement to drop will cause negative effects on the kingdom. To appease the god, citizens must periodically offer up gold and melons to him, slightly increasing the appeasement bar.

Every once in a while, the god might bestow a blessing upon the kingdom based on the average appeasement level, which will reward the kingdom with coins, and gold if the appropriate upgrade is unlocked.

## Upgrades

### Act I

> It seems you have decided to open your castle walls to me once more. Although I do not recognize you, I am not surprised to see a new king has taken over, as human life is far more fragile than my own.
> You have gotten my interest, little ones. Now come into the room behind the farm and do what is your job.

## Appeasement

In the scoreboard you can see the appeasement meter. This meter will go down over time, but can be increased by donating riches to the Melon God. Even though the meter caps at 100% in the scoreboard, the actual cap is 110%.

Citizens can contribute 4 Super Enchanted Melons, which will add 7% to the appeasement meter and add 5 to their "Civics Performed" stat.

They can also contribute 64 Gold, which will add 40% to the appeasement meter, but has a 90s cooldown. This will also add 64 to their "Gold Contributed" stat.

## Hardmode

During Hardmode, the following nerfs will be applied:

* All upgrades reducing the rate at which appeasement decays are locked. (Devotion, Servitude, Submission)
* The "Rise From The Ashes" upgrade is locked.
* The option to contribute a stack of Gold to the Melon God is locked.
* Masochistic Melons must be used to appease the Melon God.

## Trivia

* Religion was the second path to be added to the game, being added in update 2.0. Since then, it has received a lot of balancing changes, mainly reducing the time between blessings to reduce the amount of waiting.
* There is a usable Brewing Stand in the church.
* In the "Forgiving Gods", "The Graceful One" and "Divine Intervention" upgrades, the word threshold is mispelled as "threshhold".
* Religion is one of the quickest and easiest paths of the game. Keeping the god appeased is really easy, and to get coins you just have to wait for blessings.
* The three favors available in the Graveyard are given by the Melon God himself. This is pretty obvious due to the chat messages saying "little one", which the Melon God says a lot too. Additionally, there are signs in the area referencing "The Greater Good", along with red boxes with prisoners above those signs.

## Gallery

The ChurchAnother DimensionThe Greater Good
Depths

Depths is a path in Melon King, which branches off of the Underground path. It replaces the raid at the end of that path with a new area, with more upgrades costing Bank Gold. Upgrades in Depths exponentially increase the value of Bank Gold, but the upgrade costs also increase exponentially.

The path can be started by purchasing the Lift Restoration upgrade during Act III of the Underground path.