Inventory

The Inventory is a menu accessible at any point in time unless you are actively in a battle.The menu can be accessed by either pressing the button with a backpack on it or by tapping your character's picture next to the stat bars.

After pressing the backpack button, you're presented with a menu with two main sections: the right half shows your character and their current stats (for health and armor, it only shows the stat's maximum value), and below that is your currently selected skill and your available skills. You can use this menu to change your primary skill and skill style, allowing you to switch playstyles depending on the situation. You cannot switch skills or styles while your primary skill is in cooldown, however.

The left half of the screen, however, is all about items: in the top left corner, a large round slot can be seen, showing your currently equipped weapon (or a sword and shield icon if no weapon is equipped), and next to it to the right there are five slots that show your currently equipped items. The fifth slot is locked when your character reaches level 15. Below this top bar is a section called the Backpack, which contains all the items that are currently unequipped, and shows the current value of player's Gold in the upper right corner. If the Backpack's first page of slots is exceeded, a new Backpack page will be added to house the extra items. By dragging an item you can move it between your equipment slots and your Backpack, or exchange places between two items. You can also tap on any item or weapon in this menu and its functionality and effects will pop up. Items in the Backpack are always sorted in the same order as Item Handbook (see below).

Keep in mind that the game does not technically pause while in the Inventory and yet your character can't move or attack, although this hardly matters since you'll never be able to pull up the Inventory menu during battle since the button straight up disappears.

## Item drop and Salvage

Dragging an item onto the square on the lower right corner of the Backpack will cause the item to be dropped on the ground. This allows players to switch items around in multiplayer mode, as well as to activate some items like Health Care Card or Bankbook.

Item Salvage is a feature, added in 1.18.0, which can be unlocked at the Omnisphere after reaching a Gold count of 2000 in a game. On the bottom left of the backpack there will now be a square with a recycling icon. Dragging an item there will cause it to be destroyed, rewarding the player with a varying amount of Gold in the form of coins. Depending on the rarity of the item, the coin amount given is larger: you can check the coins you will get with Salvage by tapping on items in your Backpack (not those equipped in the active slots).

Salvage reward list:

* **Common items** (items that can be found in shops and chest rooms, whose "source" tag is "Anywhere" in this wiki): **20 Gold**
* **Rare items** (secret boss items, trial items, all merged items and Three Wishes): **60 Gold**

## Item Handbook and Bestiary

In the Backpack, in the first two slots there are always two book "items". They cannot be moved anywhere or equipped. Instead, when tapping them, they show their contents. The two books are the Item Handbook and Bestiary, respectively.

The Item Handbook is accessed by tapping the book on the left. After doing that, a book will open, showing item tags on the left side and all the items in the game on the right. Picking up an item for the first time (using one attached to a weapon does not count) will add it to the handbook, where you can now tap on it to open up a popup screen showing its description and sprite. Every item so far has one to three tags associated with it, indicating what the item is used for. By tapping on one of the tags on the left page, only items that have those tags will be shown, making searching for a specific item easier. Multiple tags can be selected at once, which will show only items with every selected tag. Tags and items that have an increased chance of showing up due to Item Astrology will be highlighted with a ball icon.

The Bestiary is accessed by tapping the book on the right. After doing that, a book will open, showing two sets of icons on the left side and a list of every enemy in the game on the right side. When none of the icons on the left are selected, all enemies will be shown. Tapping on an enemy will show its sprite and its name and description, provided there is one available (names and descriptions are community-made). Enemies will have a frame around their icon in the handbook that levels up the more times that enemy has been killed: from no frame to bronze, then silver, then gold. Tapping the icons on the left page will customize what enemies show up: the left icons show every available biome (including the Mirage), and the icons on the right show all enemy types, which have different kill requirements for their frames:

* **Regular Enemies:** Common minions that make up the backbone of the opposition. Bronze: 100 kills. Silver: 400 kills. Gold: 1000 kills.
* **Special Enemies:** Usually enemies that either don't attack much on their own, but instead buff otherc enemies, or else rarer enemies that onlybspawn in small numbers. China enemies have the same frame requirements despite being listed as Regular Enemies. Bronze: 50. Silver: 200. Gold: 500.
* **Secret Bosses and Bosses:** Extremely powerful enemies which are only found once per scene. Both catagories have the same frame requirements. Bronze: 10. Silver: 40. Gold: 100.

Multiple categories can be selected at the same time, in which case every available candidate for selection will be shown as opposed to the Item Handbook, which only shows items that fit all of the criteria.