Merfolk

* Can manipulate water and possess a voice with supernatural qualities such as hypnotism or enchantment

### Origin of Mermaids

In a long-forgotten era, when magic was feared and witches were hunted, there lived a coven of extraordinary witches. These women possessed ancient knowledge and formidable powers, using their abilities to heal, protect, and guide their community. However, their gifts drew the ire of the ignorant and superstitious, stoking the flames of hatred and inciting a furious mob.

As the angry mob gathered, fueled by fear and prejudice, the witches realized their lives were in grave danger. Determined to survive and preserve their ancient wisdom, one courageous witch, named Seraphina , devised a daring plan. With her heart pounding and her coven sisters by her side, she turned to the boundless depths of magic.

Under the cover of darkness, Seraphina and her coven sought solace near the ocean's edge, where the crashing waves whispered secrets of forgotten lands. Drawing upon the most powerful incantations and the essence of the sea, Seraphina cast a spell that had never been attempted before. She channeled the might of her coven's magic, sacrificing their human forms to bind their souls to the water's depths.

As the furious mob closed in, their voices echoing with rage and prejudice, the magic took hold. In a swirling vortex of energy and shimmering light, the witch's coven transformed. Their legs merged into elegant tails, adorned with iridescent scales that glistened under the moon's gentle glow. Arms became graceful fins, and their bodies took on the ethereal beauty of the ocean itself. They became the world's first mermaids, their transformation complete.

As the mob reached the shore, their fury unleashed upon empty air, for the witches had vanished. In the place where they once stood, the waves gently lapped against the shore, carrying whispers of a new era, a realm where magic and myth intertwined.

Embracing their newfound forms, the mermaids submerged themselves into the depths of the ocean, their sanctuary and refuge from the world above.

**Over time, the knowledge of their witch ancestry dissolved like foam on the surface of a wave, carried away by the currents of passing years. The mermaids reveled in their existence, embracing the beauty and magic of the sea, but the true origins of their kind remained buried in the depths of forgotten memories.**

### Spell used by Seraphina

**Oh, grande Poseidon, imploramos-te nesta magica hora**

**Das profundezas de nossas almas, calmas.**

**Concede-nos a tua força, e nos destorça,**

**Neste momento sagrado, que altere o nosso destino expirado.**

**TRANSLATION:**

**Oh great Poseidon, we beseech thee now,**

**From the depths of our souls, we humbly vow.**

**Grant us your strength, your power divine,**

**In this sacred moment, let your magic intertwine.**

### Powers and Abilities

* **Hydrokinesis** (Control over water)
* **Pyrokinesis** (Ignite a spark)
* **Thermokinesis** (Control over temperature)
* **Aerokinesis** (Control over air)
* **Substanciakinesis** (solidify water into a tangible form)
* **Gelidkinesis** (alter the viscosity of fluids and gases)
* **Electrokinesis** (Mess with electronics, call down lightning)
* **Cryokinesis** (Freeze Objects/People) ***(^Note^: Mermaids rarely posesse all these powers at once they most suddenly emerge after a full moon.)***
* **Siren Song**
* **Pearl Manipulation**
* **Magic Absorption** - 1st Generation mermaids had the ability to absorb/consume magic from magical objects/spells/seals and other supernatural beings.
* **Aquatic Speak** - The ability to speak with other sea life and understand what they are saying.
* **Supernatural Stamina**
* **Supernatural Strength**
* **Supernatural Regeneration**
* **Transformation** - A mermaid has the ability to walk on land whenever she pleases.
* **Immortality** (Mermaids can be killed by a yet unnamed mystical artifact)
* **Mermaid Blood** (Useful for certain spells/rituals etc)

### Weaknesses

* **Moon Call** - The Moon call is the reaction of the Full Moon in every merperson. They can fall under this spell by standing outside on a Full Moon night, by looking directly at the Full Moon, or just by its dangerous reflections on glasses, mirrors and liquid-filled bowls. (*They will react in strange ways and are out of their true selves, because they are under the Full Moon's control and it makes them acts and do whatever it wants.) - (A mermaid after enough full moons will become strong enough to master and completely resist the Moon Call)*
* **Voice Thievery**
* **Walking**
* **Mermaid Artifacts**
* **Magic**
* **Telepathy**