Calkyan

Location
 Demonym
 Port
 Population
 Ruler
 Main Trade

## The History of Calkyan

The eastern, and southern, most city in all of Thear. Calkyan can be found on the eastern coastline of the Southern Realm. Just over a day's journey from what is referred to as Traitors' Wall [2E 63].

Sadly, much of the history of Calkyan is lost. The War for the South ultimately ruined the city's reputation to such a degree the rest of the Southern Realm gives the city little regard.

## Calkyan Today

Today, Calkyan is divided into 5 distinct districts, each governed by different people - some elected to office, others obtaining power through various legal and illegal means. The Great Council of Waymere, does not officially recognise any rulers other than Lord Lawrence Caltoryn - who in actuality only governs over the High Waves District.

Gang Warfare breaks out constantly, making the streets in certain areas incredibly dangerous. Because of this, you will seldom come across anyone without some kind of weaponry upon their person. The Calkyan folk are a hearty bunch but are often filled with a constant feeling of dread. Never knowing what unfortunate surprises might await them around every corner.

The surrounding roads leading into Calkyan are a mess and often difficult to travel. The terrain surrounding the city causes them to twist and turn. This, combined with the remote location of the city, makes trade expensive. Supplies travel great distances before they are sold at higher markups. Calkyan is kept in the large geopolitical picture via its vast and numerous mines. Metals, both rare and common; gems of varying rarities; and numerous, deep coal mines. Today, this is where much of Calkyan's wealth comes from. Their ability to trade with inland settlements, as well as being open to sea trade with the Isles of Pyme and the Amaurosian Empire.

### Inhabitants

All manner of races are located in Calkyan - though the prominent race is Human. Its location allows for travellers to come and go, as well as find residence. Depending on which district you find yourself in, you will find varying types of relationships between the varying races.

### The City's Reputation [Updated: 2E 254]

Outside of the obvious black smudge on the city's history, Calkyan is known for its numerous inns and taverns, its thriving economy, the wide availability of Clergies and temples, the multitude of guilds and factions - which often war with one another, and its rather unsettling devotion to Sister Death and the Sisters of Black and White.

### The Rise of Tiamat [Entry: 2E 254]

Calkyan was largely unaffected by the antics of the Cult of the Dragon. It's remoteness and natural defences made it more bothersome than rewarding. However, there were the occasional dragon attacks, and small raids on the outskirts.

## Districts

#### High Waves District

* Ruler: Lord Lawrence Caltoryn
	+ Caltoryn Keep
	+ The buildings here are occupied by wealthy families, and thus stand taller than the rest around the city.
	+ Additionally, this district has its own walls, also taller than others found in Calkyan.
	+ A School of Invention known as Artificer's Academy is well regarded around Thear - but certainly not cheap to enter.
		- Temple of Eros

#### District of Arms

* Ruler: General Cullios Forgehammer
* Guild: Law Keepers
	+ There is only one entrance into this part of the city - known as Duty's Gate.
	+ Law Keepers, Calkyan Soldiers, and their respective families live here, along with a plethora of Clergymen and mages.
		- Temple of the Triad
		- Temple of Helm
		- Temple of Borm
		- Temple of Qoum

#### Dark Clock District

* Ruler: Gargraecian Avexa
* Guild: Burden of the Fortunate
	+ Flags bearing a sigil reportedly connected to Gargraecian can be found over the district (a Dark clock, dripping blood from the hands).
	+ A large graveyard known as the Sister's Rest can be found here. This also serves as the entrance to the Thieves' Guild's underground lair.
		- Temple of Himitsu
		- Temple of the Eaeya (Pymian Temple)

#### The Salt Wash

* Ruler: Lord Captain Grigane Saltanchor
* Guild: The Saltbreathers
	+ Lots of mid-of-the-road Inns/Taverns. Not for the upper-class, but better than the ones in Traitors' District
	+ Most of the buildings here have doors that close via mechanisms, and glass windows with wooden panels - both to combat the salty air.
		- Temple of the Tempest Brothers
		- Temple of Shaevas

#### Traitors' District

* Ruler: Lady Raziel Marx
* Guild: The Black Mark
	+ On almost every street corner, in every alley, there are beggars.
	+ There is an abandoned coal mine here, boarded up and guarded by Law Keepers. Some say it leads deeper than it should.
		- Temple of Moloray
		- Temple of Yex

## The Council of Calkyan

* Lord Lawrence Caltoryn
* The Heir of Calkyan, Ser Ashton Caltoryn
	+ Master of Coin - Lord Harling Marker
	+ Master of Ships - Lord Captain Grigane Saltanchor
	+ Master of Arms, Master of Law, Master of Security - General Cullios Forgehammer
	+ Master of Renovation - Lord Albert Fogblade
	+ Grand Maester Armen

## Clans and Guilds of Calkyan

* The Saltbreathers
* The Black Mark
* Burden of the Fortunate
* The Order of the Flaming Rose

## Local Businesses

#### Dark Clock District

* The Cold and Broken Teeth (Tavern)
* The Cloaked Passage (Tavern)

#### The Salt Wash

* The Salty Coin (Inn)
* The Land's Reach (Inn) - Valdro Kalegrace - M Elf