recursal/Fanatic-Fandom huggingface dataset:
Fruit

*It would be inappropriate to say the climatic change of the last centuries had been advantageous for mankind. Still, warmer temperatures allow the growth of a wide array of fruits. Especially new crossbreeds created via careful biohacking prove resistant against sun exposure, while being rich in vitamins and natural sweetness - a benefit for the beverage industry. - Anno 2205 Website Description*
Madrigal Islands

1 of 6 possible starting sectors in the Temperate Region with a 3 star or Expert, Startup Difficulty.

**Sector Description**: This archipelago is made up of small and medium-sized islands. The Global Union conducted their first spaceport tests here and Nic Papadakis, an opportunist with a keen business sense, has taken over the abandoned prototype.

**Sector Details**
 Mountain Building Sites
 Coastal Building Sites

## Sector Project

"Finish the construction of an abandon spaceport prototype"
Spaceport (Moon)

The Spaceport (Moon Variant) is an area for spaceships to land. It can create routes to the two regions back on Earth.

## Expansion Stage

There are three stages of expansion available for construction.

## Trivia

* The layout of the moon variant of the spaceport is very different to the 2 other types back on earth

* There is no space elevator platform
* it's the only spaceport model to be clamped to the ground since there is no oceans on the moon.
Cassian Industries

*As the foremost provider of natural resources and heavy industry products, Cassian Industries is one of the pillars of global commerce. Cassian is known for its uncompromising business policies. It led them on a path of success, but also isolation. Today, Cassian Industries puts more funds into their own space program than any other megacorporation.*
Multispec Prisms

Multispec Prisms are an intermediate resource used in the production of Replicators. They are manufactured from Diamonds and Rare Earth Elements in the Nano-Cutting Unit in the Temperate sector. Take note that although Diamonds and Replicators are also both produced in the Temperate sector, Rare Earth Elements are produced in the Lunar sector. Nano-Cutting Units are a Heavy Industry facility, and as such are affected by Heavy Industry modifiers. Replicators are a consumer good for Investors, Synthetics, and Scientists.
Alavestiam Wikia

## Sobre a wikia

Wiki criada para o cenário de RPG 'Alavestiam', criado por Zonatos. A wiki vai ser usada para colocar novo conteúdo oficial do cenário, e permitir que jogadores colaborem editando a mesma e adicionando paginas e conteúdo de coisas que sejam descobertas durante os jogos no cenário.

Embora qualquer um possa editar e adicionar informação a wiki, e qualquer jogador possa fazer isso, a wiki foi criada para manter informações 'oficiais' do cenário, seja coisas que o narrador libere para os jogadores ou que os personagens descubram e aprendam em jogo.

Páginas Importantes:

* Personagens
* Região

## Atividade Recente

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Microfabrication Hall

###

 [[]]

The **Microfabrication Hall** is a production building found in the temperate region. It requires Silicon to and produces Microchips, which is then used for further processing in various production chains. The Microfabrication Hall is unlocked when the temperate population reaches 10,000 Executives.

## Construction Information Edit

5 Biopolymer
10 Construct-o-Bots
 Sterile Chambers

*Prices may be reduced due to the effects of The Council.*

## Operating costs and production Edit

 Sterile Chambers

*A maximum of 6 Sterile Chambers can be added.*

## Maintenance Modules Edit

 Accumulator Unit
 Storage Depot

A maximum of 5 maintenance modules can be added.

There are empowered maintenance modules available through The Council.
Mysterious Woman

Please remove this stub box once the page is set up and growing.

The Mysterious Woman offers various Assignments to the player's corporation and plays a significant role in the Second Wave of Lunar Colonization.

## Description from Anno 2205 Facebook Page

Age: ?

Affiliation: ?

The Mysterious Woman has adopted many names, but never sticks to one. Her age is a similar mystery. Activities from decades past have been traced to her, leading many to believe she’s not the first to take up the mantle. While not pretending she’s on anyone’s side, she strives to restore a lost balance in the world after terrorism and lobbyism struck. At one point in the future she might ask you to repay her for the many favors she’s shown you.
Iridium

Iridium is used to build modules on many types of resource buildings, reducing either their energy cost, credit cost, logistics costs, or personal costs. As one of the Rare Resources, it can be found in Combat Missions, rewards from optional Assignments, and rarely as an item purchasable from in-game Characters.
Arctic Buildings

*See also Temperate Buildings, Lunar Buildings.*

## Introduction

The buildings are built in the Arctic region.

## Protectors

Production

* Arctic Transportation Center
* Fishing Harbor
	+ Cannery
* Aluminum Mine
	+ Compression Chamber
* Molybdenum Mine
	+ Neuro-Module Factory

Public

* Arctic Dwelling
* Community Center

Special

* Geothermal Turbines

## Scientists

Production

* Plasma Smelter
* Coral Farm
	+ Pharma Lab
* Methane Extractor
* Subzero Cleanroom
* Deuterium Strainer
	+ Cyrogenics Lab
		- Hardware Fabrication Plant

Public

* High Security Laboratory

Special

* Gas Power Station
Big Five

Please remove this stub box once the page is set up and growing.

The Big Five is an organization that consists of the five biggest corporations in the world. In time, the players corporation will eventually become large enough in both prestige and power, reforming into the Big Six.

They are:

* Ibarra-FoxCom, specializing in electronics, represented by Dr. Eleanor Hofwegen.
* Cassian Industries, specializing in heavy industry, represented by Aidan Bhargava.
* Usoyev Inc, specializing in biotech, represented by Luca Volodin.
* Lei Sheng, specializing in energy, represented by May Tian.
* Saayman International, specializing in agriculture, represented by Emem Buhari.
Space Station

The **Space Station** is the structure in orbit around Earth where various factions and organizations reside. The space station can be seen in the bottom right corner when looking at the strategy map.

There are currently five actions you can take on the space station which can help your corporation become succesful.

On the side of the space station you can see the letters ***S.LEM,*** this could be a reference to Stanislaw Lem whom was a writer of science fiction, philosophy, and satire. His works explore philosophical themes through speculation on technology, the nature of intelligence, the impossibility of mutual communication and understanding, despair about human limitations, and humanity's place in the universe. They are sometimes presented as fiction, but others are in the form of essays or philosophical books.

### World Market

*See World Market for full details.*

Form the World Market you can establish trade routes to buy or sell Goods.

### Assignment Center

*See Campaign for list of quests.*

From the assignment center you have an overview of the campaign missions that revolve around the Lunar Licensing Program. Your assistant in the assignment center is Sam Beaumont.

### Docks

*See Docks for full details.*

From the docks you have an overview of your Fleet, as well as displaying your current Military Level. Your assistant in the Docks is John Rafferty.

### External Resources

See Anno 2205: Asteroid Miner for full details

From the external resources window you can retrieve resources collected in the Andoid/iOS game.

### The Council

*See The Council for full details.*

From The Council window you can vote for the various Corporations which will earn you powerful modules and sometimes rare resources.
Goods

In *Anno 2205*, **goods** are materials used to satisfy Population needs and provide utility. They can be gathered directly from the environment, created as a result of a production chain, or obtained as rewards from quests. These materials can be classified into five major groups: Building materials, Raw resources, Refined materials, Consumer goods and Rare Materials.

Unlike previous installments of the series, *Anno 2205* features 4 goods that cannot be directly obtained by gathering them or producing them. These so-called rare materials are necessary to expand production buildings with modules, and can only be obtained as a reward from optional assignments, or through the completion of some Sector Projects and Combat Missions.

## List

Also game have 4 additional "rare" resources that can be reached only on missions (and via conflicts), and they can't be produced by player itself.
Flax Plantation

The **Flax Plantation** is a resource gathering building found in the Temperate region. It produces Flax Fibers that is used by various production chains. The Flax Plantation is unlocked when the temperate population reaches 10,000 Executives.

## Construction Information

1 Construct-O-Bots
 Flax Planters

*Prices may be reduced due to the effects of The Council.*

## Operating Costs and Production

 Flax Planters

*A maximum of 4 Flax Planters can be added.*

## Maintenance Modules

 Accumulator Unit
 Storage Depot

*A maximum of 5 maintenance modules can be added.*

*There are empowered maintenance modules available through The Council.*

**Gallery**
Titanium Plating

Please remove this stub box once the page is set up and growing.

*Without any atmosphere, the Moon is prone to a steady rain of meteoroids. Most of them are little bigger than a cherry stone, but some are able to wreck considerable havoc if they plunge to unprotected colonies. Settling near to a moon crater's lip fends off this cosmic rockfall to a degree, but the reinforcement of lunar structures via sturdy titanium plating is essential. - Anno 2205 Website Description*
Beef

*On a planet affected by overpopulation, decrease of biosphere and growing ecological awareness, meat has become a scarce commodity. Livestock farming for meat production, especially of animals requiring much space and fodder is commonly viewed as decadent luxury - one which the haute monde is keen to indulge. - Anno 2205 Website Description*
Cryogenics Lab

The Cryogenics Lab is an Arctic building that produces Super Coolants for Quantum Computer production or Biotech Complex supply. It consumes Methane Ice and Deuterium to do so. It can be expanded with 8 Crychamber modules that increase productivity and consumption by 100% and maintenance by 50% each. It is a Biotech facility and affected by Biotech modifiers. It is unlocked at 1500 Scientists.
Titan

The Titan is a large warship capable of destroying large and small vessels with relative ease using its missile attacks. It can outgun most other warships in single combat, but they can

## Titan

The Titan is one of the first ships that a new corporation gets upon its founding, after John Rafferty reports a convoy of supplies was ambushed by Orbital Watch naval forces. After engaging and destroying Orbital Watch naval forces holding a Large Container Ship hostage, John Rafferty allows you to view the Titan, among other ships, in the Docks.

## Notes

* it should be noted that the Titan has numerous gun turrets on the ship, but never utilizes them
Feldspar Quarry

The **Feldspar Quarry** is resource gathering building that is found in the temperate region. It produces Nano Ceramics that is used in various production chains. The Feldspar Quarry is unlocked when the temperate population upgrades to Operators.

The Feldspar Quarry needs a Mountain Building Site to be built.

## Construction Information

 Feldspar Crusher

*Prices may be reduced due to the effects of The Council.*

## Operating costs and production

 Feldspar Crusher

*A maximum of 2 Feldspar Crushers can be added.*

## Maintenance Modules

 Accumulator Unit
 Storage Depot

*A maximum of 5 maintenance modules can be added.*

*There are empowered maintenance modules available through The Council.*
Spaceport

**Spaceports** are special buildings given to the player every time they gain access to a new sector. Their main purpose is to serve as the central storage facility of the sector, and they can be upgraded to provide access to Transfer Routes, the World Market and Energy Transmission.

Unlike *Anno 2070'*s counterpart, the Ark, Spaceports cannot be relocated or have their appearance customized. However, they do provide access to stored goods via the Command Ship when necessary to complete assignments given by NPCs.

Spaceports located on Earth can be upgraded three times, while those located on the Moon can only be upgraded twice. Upgrading Spaceports at least once is required to set up tranfer routes between different sectors, while fully upgrading them is required to create Energy Transfer Routes.

## Spaceport Stages

### Earth Spaceports

**Spaceport Frame**: Given when entering your first temperate or arctic sector or the tundra sector, it does not have any function apart from providing Goods storage. Each one is upgraded to a Global Spaceport as part of the story.

**Global Spaceport**: This spaceport level adds trading docks to the spaceport for transfer routes as well as a space elevator to establish a connection with the World Market and unlocks the arctic region. Aside from your first temperate or arctic sector every other sector starts with a global spaceport. Upgrading a Global Spaceport is the final goal of the second phase of the Lunar Licensing Program.

**Orbital Spaceport**: This spaceport level adds a space shuttle launch pad as well as landing pads for inter-orbital transfer routes and unlocks the moon region.

**Transmission Spaceport**: This spaceport level adds an energy transmitter, allowing for the creation of energy transfer routes. Creating such a route is the final goal of the third phase of the Lunar Licensing Program and paves the way towards solving Earth's energy crisis.

### Moon Spaceports

**Lunar Spaceport**: It does not have any function apart from providing Goods storage.

**Orbital Spaceport**: This spaceport level adds landing pads for inter-orbital transfer routes.

**Transmission Spaceport**: This spaceport level adds an energy transmitter, allowing for the creation of energy transfer routes. Fusion power plants make the moon sectors an excellent source of power.

## Gallery

#### Screenshots

<gallery>
944x531 (2).jpg
Credits

**Credits** are the currency in Anno 2205. It is used to buy and sell goods, take over sectors and pay for the construction of various production facilities. On Expert or Advanced difficulty running out of credits results in your corporation going bankrupt after 30 minutes unless you can recover from it. On lower difficulties, the Global Union will issue a bailout instead, with no lasting consequences apart from a 10% reduction in any positive balance until the bailout dept is repaid this way.
Graphene

Graphene is used to build production modules on Temperate resource buildings, increasing their output. As one of the Rare Resources, it can be found in Combat Missions, rewards from optional Assignments, and rarely as an item purchasable from in-game Characters.

Graphene can also be acquired through researching the () on the Orbital Research Station.
Residential Complex

See also Population

 The **Residential Complex** is the larger version of the Residence. It can only be constructed in the temperate sectors and is on of the basic building block for cities.

The tax income for a Residential Complex is the same as 4 Residences blocks. The tier 1 residential complex generates a maximum 64 credits, where 4 residence taking up the same space generates the same amount of credits.

## Building Information

Size: 6x6

Building costs: 2 Biopolymer, 1 Construct-o-Bots

## Population Tiers

The Residential Complex will start out as a building for workers, it can be upgraded to house Operators, Executives and Investors.

#### Workers

Max Inhabitants: 20

Max Workforce Provided: 20

Max Revenue: 64 credits/min

**Upgrade costs to Operators: 4 Biopolymers, 2 Construct-o-Bots**

#### Operators

Max Inhabitants: 100

Max Workforce Provided: 70

Max Revenue: 192 credits/min

**Upgrade costs to Executives: 6 Biopolymers, 3 Construct-o-Bots, 4 Superalloys**

#### Executives

Max Inhabitants: 500

Max Workforce Provided: 174

Max Revenue: 893 credits/min

**Upgrade costs to Investors: 8 Biopolymers, 4 Construct-o-Bots, 8 Superalloys**

#### Investors

Max Inhabitants: 2500

Max Workforce Provided: 437

Max Revenue: 3735 credits/min
Greentide Archipelago

1 of 6 possible starting sectors in the Temperate Region with a 3 star or Expert, Startup Difficulty.

**Sector Description**: The many small islands that comprise this sector house a sprawling, centuries-old structure. Uncovering the purpose of this complex that predates even the Global Union will require a significant amount of resources.

**Sector Details**
 Mountain Building Sites
 Coastal Building Sites

## Sector Project

"Investigate the abandoned facility complex"
Fish

*With the oceans in toxic shock, marine life has all but vanished. Phytoplankton levels have plummeted and the food chain of the seas collapsed. Only the Arctic Regions is there fish in harvestable quantities, not poisoned or mutated. While the Custodians have been accelerating their plankton regeneration program and ocean restocking, the deep-sea regions at the far northern and southern extremes can yet again be fished, but for a hefty price. - Anno 2205 Website Description*
Aeroponic Farm

Aeroponic Farms are Agriculture Facilities unlocked by Officers in the Lunar sector. They produce Moon Crops from Moon Ice. Moon Crops can be consumed by Biologists in Orbit or by Space Galleys in Lunar sectors to produce Lunar Lunch, a consumer good for Officers.Take note that although they are literally and seemingly a farm, they still need a previous good, Moon Ice, unlike most other farms on Earth.
Lunar Licensing Program: Phase 2

**Phase Two** comprises eleven assignments centered around the player colonizing the Arctic Region and gathering the necessary resources to upgrade their Spaceport with a Launch Pad, thus allowing them to access the Moon.

## Missions

### 06. The Arctic

**Assignment List**

* Step 1: Open the Strategy Map
* Step 2: Enter the Arctic Region

### 07. A Cold Welcome

**Assignment List**

* Step 1: Claim an area in one of the Arctic regions

### 08. A Place To Warm Up

**Assignment List**

* Step 1: Attract a Population of 25 Protectors
* Step 2: Build and connect 10 Arctic Dwellings
* Step 3: Settle your employyes close to a heat source
* Step 4: Produce  Canned Food
* Step 5: Produce  Metal Foam

### 09. Breaking the Ice

**Assignment List**

* Step 1: Attract a Population of 50 Protectors
* Step 2: Produce  Metal Foam
* Step 3: Start upgrading your Arctic Spaceport with icebreacker docks

### 10. A Dangerous Climate

**Assignment List**

* Step 1: Achieve victory in the "Qannitaq Conflict Zone" Combat Mission or reach the next corporation level
	+ This assignment rewards the player with 10  Petrochemicals

### 11. A Way To The South

**Assignment List**

* Step 1: Finish upgrading the Arctic Spaceport

### 12. It's Rocket Science

**Assignment List**

* Step 1: Attract a Population of 250 Scientists
* Step 2: Create a transfer route for  Vitamin Drinks between the Temperate and the Arctic regions
* Step 3: Produce  Neuro Implants
* Step 4: Build and connect 1 Community Center

### 13. Arctic Treasures

**Assignment List**

* Step 1: Produce  Super Alloys in the Arctic region
* Step 2: Create a transfer route of  Super Alloys to the Temperate region

### 14. Shared Responsibility

**Assignment List**

* Step 1: Attract at least 1 Executive in the Temperate region
* Step 2: Create a transfer route of  Neuro Implants to the Temperate region
* Step 3: Produce  Rejuvenators
* Step 4: Build and connect 1 Security Department

### 15. The Launch Pad

**Assignment List**

* Step 1: Start upgrading your spaceport in the Temperate region with a Launch Pad
* Step 2: Produce  Luxury Food
* Step 3: Attract 5,000 Executives

### 16. Material Sourcing

**Assignment List**

* This step has no assignments. it is given by the player the moment the upgrading process starts, and ends when the spaceport is ready to be upgraded

### 17. The Countdown

**Assignment List**

* Finish the Spaceport Upgrade
World Market

The world market is a market in which the human companies buy and sell goods on Earth and the Moon, it can be unlocked after upgrading the Spaceport to Level 3. The number or world market trade routes available grows with the corporation level up to a maximum of 10 trade routes. The price of all the goods fluctuates constantly based on random events as well as the supply and demand of the other Anno 2205 players. Biocatalysts and aerogel cannot be sold or bought from the world market.
Neuro-Module Factory

The **Neuro-Module Factory** uses Molybdenum to create Neuro Implants needed by both Arctic and Temperate residences and generates heat as a byproduct.

## Building Information

*\* Note: Prices may vary due to dictates by the Council.*

## Operating costs and production

 Neuro-Module Complex
 **Max Production** | 40 Molybdenum

*A maximum of 6 Neuro-Module Complexes can be added.*

## Maintenance Modules

 Accumulator Unit
 Storage Depot

*A maximum of 5 maintenance modules can be added.*

*There are empowered maintenance modules available through The Council.*

######
Diamond Mine

###

 [[]]

The **Diamond Mine** is a resource gathering building found in the Temperate region. It produces Diamonds which is used in various production chains. The Diamond Mine is unlocked when the temperate population reaches 10,000 Investors.

The Diamond Mine requires a Mountain Building Site to be built.

## Construction Information

4 Biopolymer
2 Construct-O-Bots
 Disk Saw

*Prices may be reduced due to the effects of The Council.*

## Operating Costs and Production

 Disk Saw

*A maximum of 2 Disk Saws can be added.*

## Maintenance Modules

 Accumulator Unit
 Storage Depot

*A maximum of 6 maintenance modules can be added.*

*There are empowered maintenance modules available through The Council.*
Residence

*See also Population*

The **Residence** is the first available residential building available in Anno 2205. It can only be constructed in the temperate sectors and is the basic building block for cities.

## Building Information

Size: 3x3

Building costs: 1 Biopolymer

## Population Tiers

The residence will start out as a building for workers, it can be upgraded to house Operators, Executives and Investors.

#### Workers

Max Inhabitants: 5

Max workforce provided: 5

Max revenue: 14 credits/min

**Upgrade costs to Operators: 2 Biopolymers**

#### Operators

Max Inhabitants: 25

Max workforce provided: 17

Max revenue: 44 credits/min

**Upgrade costs to Executives: 3 Biopolymers, 2 Superalloys, 1 Construct-O-Bots**

#### Executives

Max Inhabitants: 125

Max workforce provided: 43

Max revenue: 223 credits/min

**Upgrade costs to Investors: 4 Biopolymers, 4 Superalloys, 2 Construct-o-Bots**

#### Investors

Max Inhabitants: 625

Max workforce provided: 109

Max revenue: 933 credits/min
Silicon Mine

###

 [[]]

The **Silicon Mine** is a resource gathering building found in the temperate region. It produces Silicon which is used in various production chains. The Silicon Mine mine is unlocked when the temperate population reaches 10,000 Executives.

The Silicon Mine requires a Mountain Building Site to be built.

## Construction Information

3 Biopolymer
2 Construct-o-Bots
 Highwall Miner

*Prices may be reduced due to the effects of The Council.*

## Operating costs and production

 Highwall Miner

*A maximum of 3 Highwall Miners can be added.*

## Maintenance Modules

 Accumulator Unit
 Storage Depot

*A maximum of 5 maintenance modules can be added.*

*There are empowered maintenance modules available through The Council.*
Organic Food

*In 2205, a healthy, vegetarian diet is no longer a matter style and ethics, but an economic necessity. The decrease of arable land and the population boom of the late 21th Century has left the world with strict limitations regarding food supply. Autarkic greenhouses and industrial farm-plexes have become commonplace and geneticists tinker with the basic building blocks of plan life, creating resilient and fruitful crops, which are gently processed to substantial, tasty dishes. - Anno 2205 Website*
Technology Nexus

With the Orbital DLC, the Orbital Station comes with a Technology Nexus that allows corporations to develop new technologies that enhance either their production or combat capabilities.

Orbital Stations are limited to five laboratories of a single type. Keep in mind that you are limited to 12 Workshops total, so you may never have all technologies simultaneously.

## Technologies

### Agriculture

The Agriculture workshop is the Agriculture Chamber.

### Biotech

The Biotech workshop is the Biotech Complex.
Cobalt Mine

The **Cobalt Mine** is a resource gathering building in the Temperate region. It produces Cobalt which is used in various production chains. The Cobalt Mine is unlocked when the Temperate population upgrades to Operators.

The Cobalt Mine needs a Mountain Building Site to be built.

## Construction Information

 Cobalt Shearer

*Prices may be reduced due to the effects of The Council.*

## Operating costs and production

 Cobalt Shearer

*A maximum of 2 Cobalt Shearers can be added.*

## Maintenance Modules

 Accumulator Unit
 Storage Depot

*A maximum of 5 maintenance modules can be added.*

*There are empowered maintenance modules available through The Council.*
Synthcells

*So far the closest conjunction of man and technology, made possible by progressive DNA engineering and ultra-electrobiologic wiring. Through experimental DNA threading, the cellular system of algae cultures is altering to exactly mimic human tissue, giving access to regrowing, individually programmable cells to be used in modern medicine - Anno 2205 Website Description*
Geothermal Turbines

The **Geothermal Turbines** are a resource gathering building found only in the Arctic region. It utilizes a mountain building site to generate energy, producing heat as a by product. The Geothermal Turbines are unlocked by default.

## Building Information

 Heat Exchanger

*\* Note: Prices may vary due to dictates by the Council.*

## Operating costs and production

 Heat Exchanger
 **Max Production** | N/A

*A maximum of 2 Heat Exchangers can be added.*

## Maintenance Modules

 Finance Calculator

*A maximum of 5 maintenance modules can be added.*

*There are empowered maintenance modules available through The Council.*
IntelliWear

*Molding to the body like a second skin, IntelliWear shapes itself to your needs with every step and gesture. Recycling energy created by the body's movements, your clothing can change shape, color, and style at a whim, and even wirelessly power other gadgets on your person. - Anno 2205 Description*
Arctic Dwelling

*See also Population*

Arctic Dwellings are settlements of tents and very small buildings, designed to provide basic comfort and protection from extreme temperatures to workers in Arctic climates. The unique requirement that must be met for this building is that it has to be located near a Heat Source.

 Building Information

Size: 5x5

Building costs: 2 Metal Foam

Special requirements: must be built near Heat Source.

## Population Tiers

The Arctic Dwellings will start out as a building for Protectors, it can be upgraded to house Scientists as the second tier.

#### Protectors

Max Inhabitants: 5

Max workforce provided: 5

Max revenue: 14 credits/min

**Upgrade costs to Operators: 2 Biopolymers**

#### Scientists

Max Inhabitants: 25

Max workforce provided: 17

Max revenue: 44 credits/min
Nick Papadikas

Please remove this stub box once the page is set up and growing.

Nick Papadakis is a wealthy merchant whose headquartered in his own facility on an island in the Temperate Region where the player starts the game. He is present in every Temperate sector to provide a trading outpost where the player may purchase Rare Resources, Building Materials, or sell various goods that are stockpiled in the sector. His trading outpost is also where you may find other NPCs offer various optional Assignments with rewards ranging from credits to rare resources to influence. He is also the sector project supervisor in Madrigal Islands.

### Trivia

Sam Beaumont expresses suspicion on the Papadikas if the player completes many assignments for Nick. Nick himself may randomly mention how he is aware there are rumors about him and calls them hypocrisy, implying that most characters may be involved in shady deals as well.
Biotech

Biotech is one of the 5 main categories of production buildings in Anno 2205. Biotech facilities are specialized in combining nature and technology. Usoyev Inc. specializes in them. All Biotech facilities are affected by Biotech modifiers. Acquiring Usoyev Inc. shares increases Biotech productivity. Reaching industry dominance in Biotech industry grants access to the improved Usoyev Inc building modules for all biotech facilities. Biotech facilities are improved by Biotech Biocatalyst Funnel modules with Tundra DLC. Biotech Complexes in Orbit allow Biotech Technologies. The following facilities are considered Biotech and are affected by Biotech modifiers:
Deep-Water Corals

*The key of life lies in the oceans and more than ever modern medicine is dependent on highly specialized biological agents from Earth's waters. Genetically altered extracts from rare deep-water coral cultures only found in the freezing waters of polar circle and highly sought after, as they provide effective drugs against dementia, rheumatism, multiple sclerosis and many other maladies of the immune system. - Anno 2205 Website Description*
Synaptic Circuits

Synaptic Circuits are an intermediate resource used in the production of Androids. They are manufactured from Bioresin and Silicon in the AI Composition Plant in the Temperate sector. AI Composition Plants are a Biotech facility, and as such are affected by Biotech modifiers. Androids are a consumer good for Investors, Synthetics, and Officers.
Biotech Complex

The Biotech Complex is an Orbital Workshop providing access to Biotech Technologies. It is staffed by Physicists from Arctic or Tundra sectors and supplied with 4 Synaptic Circuits and 1 Super Coolants each. It makes use of the Artificial G-Lab, Solar Cells, and Greenhouse Orbital modules. Its optimal temperature is 30-39.
Magnetite

Magnetite is used to build production modules on Moon buildings, increasing their output and production capabilities. As one of the Rare Resources, it can be found in Combat Missions, rewards from optional Assignments, and rarely as an item purchasable from in-game Characters.

## Sector Project

In the Iwamoto Crater, there is a Sector Project offered by Aidan Bhargava that offers your corporation the chance to build various mining sites around magnetite rich meteorites.
Lunar Buildings

*See also Temperate Buildings, Arctic Buildings.*

## Introduction

The buildings are created in the Lunar region.

## Miners

Production

* Lunar Transportation Center
* Titanium Mine
	+ Ion Welder
* Core Ice Driller
	+ Oxygen Separator
* Kreep Gatherer
	+ Cybernetics Factory

Public

* Living Unit
* Maintenance Station

Special

* Small Shield Generator
* Solar Array

## Officers

Production

* Aeroponic Farm
	+ Space Galley
* Regolith Collector
	+ Fusion Preparation Plant
		- Anti-G Workshop

Public

* Health Center

Special

* Large Shield Genetator
Ibarra-FoxCom

*Ibarra-FoxConn is well known to consumers everywhere on the globe. Consisting of two separate companies, Ibarra-FoxCom's dual leadership once decided to pool their electronics expertise to form Earth's biggest provider of everyday technology. Most home robots, communication systems, and modern biopreperations bear the Ibarra-FocCom label.*
Lunar

The **Lunar** region is one of the three in-game regions in *Anno 2205*. It can only be accessed after the player upgrades at least one Spaceport on Earth to Level 3. Moon settlements can only be built in craters as they offer the best protection.

Due to falling meteors and solar radiation every building me be built under the protection of a Shield Generator .There are only two Population levels and the moon can never have a positive credits output.

## Novikov Crater

The sector project of Novikov Crater consist in the construction of three refugee camps, providing a bonus of 1400 Workforce - 200 for the first camp, 400 for the second camp, and 800 for the third camp. Completing all phases of the sector project awards the *A Safe Place* achievement.
Heat

Please remove this stub box once the page is set up and growing.

Heat is a game play mechanic, shown as an area around a warehouse or factory building in Arctic sectors. Arctic employee housing must be placed within these heated areas to meet the heating standard set by Arctic Custodian, or they will not allowed to progress.

Tips : Neuro Implant factory and its module's heat can fulfill the heat demand of 2 rows employee housing on each side of the factory and its module if all of the module placed in liniar form
Construct-O-Bots

*More massy than the shiny, en-vouge androids in Earth's cities, but exactly as charming, these robot exosuits are indispensable for any hard labor. Made from highly adaptable ceramic materials, they are as precise as they are resilient. - Anno 2205 Website Description*

Construct-O-Bots are built by a Construct-O-Bots Factory.
Usoyev Inc.

*Usoyev Inc. takes pride in being a traditional venture, looking back on four generations of continued corporate success while showing no signs of old age. Yet this could change before long. This old chemical group's space program just can't seem to get off the ground and word has it that their presence on the Arctic's last oil rigs is more than questionable.*
Anno 2205: Asteroid Miner

-- This app was removed from stores with Patch 1.8.2 in october 2018 and can't be downloaded anymore --

**Anno 2205: Asteroid Miner** is an Android/iOS game released alongside Anno 2205. This mobile games let's you play some game and have a chance to earn Rare Resources.

If you connect the app to your Uplay account, you will be able to transfer those rare resources to your corporation through the "external resources" section of your Space Station.
Mount everst

Mount Everest lives above India.In 1856 the great trigonometrical survey of India established the first published heights of mount Everest.Mount Everest attracks many highly evperinced mountaineers as well as capable climbers willing to hire professional guides. The first efforts to reach Everest summit were made by british mountaineers.
Cape Ambar

1 of 6 possible starting sectors in the Temperate Region with a 2 star or Advanced, Startup Difficulty.

**Sector Description**: **Cape Ambar** is a cluster of islands, allowing easy access to the many riches of the sea. Rumor has it lost technologies lie just beneath the surface.

**Sector Details**
 Mountain Building Sites
 Coastal Building Sites

## Sector Project

"Lift a sunken Ark from the sea and recover rare materials from its interior"

Cape Ambar's sector project consists of raising the remnants of an old Ark, a special multi-purpose vessel used by humankind during the events of *Anno 2070*. Dr. Eleanor Hofwegen, the research manager of Ibarra-FoxCom, requests your help to retrieve the artificial intelligence that used to control the ship.

In return, Dr. Hofwegen provides you with a source of  Graphene after completing the first phase of the sector project. Completion of the remaining phases increases the maximum amount of the resource available, as well as awarding the *To Trace an Ark* achievement.

This sector project contains the most direct references to the overall *Anno* history, as it involves a key gameplay element from *Anno 2070*. As such, it will most likely attract the attention of many players because of its historic value. The resources it provides, however, are significantly less than those received by completing Combat Missions. Relying on it to expand factories is difficult during the early phases of the campaign.

**Part 1: Graphene generator, requires Corporation level 2**

* Step 1: Attach Sensor Drone to your ship and follow the signal to collect 4 Scattered Remains and then deliver them to Dr. Eleanor Hofwegen's Plane.
* Step 2: Build and maintain 100 Worker Residences for 5 minutes.
* Step 3: Find 5 Diving Teams out at sea.
* Step 4: Maintain a stock of  Vita Drinks for 5 minutes.
* Step 5: Load your vehicle with  Nano Ceramics from your spaceport and deliver them to Dr. Eleanor Hofwegen's plane.

**Part 2: Graphene generator, requires Corporation level 10**

* Step 1: Attach Arms Drone to your Ship and use it to destroy 3 enemies.
* Step 2: Build and maintain 3 Security Departments for 10 minutes.
* Step 3: Attach 2 Security Boats and tow them to Dr. Eleanor Hofwegen's Plane.
* Step 4: Maintain a  Workforce of 2,000 for 10 minutes.
* Step 5: Load your Ship with  Super Alloys and deliver them to Dr. Eleanor Hofwegen's Plane.

**Part 3: Graphene generator, requires Corporation level 20**

* Step 1: Load your Ship with  Androids and deliver them to Dr. Eleanor Hofwegen's Plane.
* Step 2: Maintain an  Energy balance of 2,000 for 15 minutes.
* Step 3: Load your Ship with  Qubit Processors and deliver them to Dr. Eleanor Hofwegen's Plane.
* Step 4: Maintain a production surplus of  Titanium for 15 minutes.
* Step 5: Load your Ship with  Anti-Grav Compensators from your spaceport and deliver them to Dr. Eleanor Hofwegen's Plane.
Replicators

***"The small-scale materia printer."* - Anno 2205 Game**

Replicators are a commodity coveted by both Investors and Scientists that require Earth resources to build. The factory is compact and can attach up to six adjacent factory modules called Nuetronium Generators.

## Replicator Factory (8 x 5)

**Output:** 8 Replicators

**Input:** 2 Microchips, 6 Multispec Prisms

Cost

Credit: 60,000
Materials: 8 Superalloys, 12 Biopolymer, 15 Construct-O-Bots
Maintenance

Credit: 3,500
Workforce: 420
Energy: 400
#### Neutronium Generator (5 x 4)

**Output:** 4 Replicators

**Input:** 1 Microchips, 3 Multispec Prisms

Cost

Credit: 7,500
Graphene: 5
Maintenance

Credit: 875
Workforce: 105
Energy: 100
Command Ship

The **Command Ship** is a special-purpose, indestructible ship given to the player at the beginning of each playthrough. The ship, which bears a distinctive design, is used to claim areas within each region's sectors, as well as to complete assignments given by NPCs.

*Anno 2205'*s command ship is the first one not be usable in combat, unlike in previous installments of the series. It is also the first one to include a unique design, resembling a Trimaran. A second design resembling a Catamaran is available to those who pre-ordered the game.

The role of the Command Ship is fulfilled by the Expedition Rover in the Lunar sectors, given the lack of navigable waters on the Moon's surface.

In the tundra DLC exclusive sector, the command ship is replace by the command aircraft.

The game's Orbital expansion will also feature it own unique Command Ship, which is yet to be revealed.
Lunar Licensing Program: Phase 3

Phase Three starts when the player lands on the Moon. It assigns them the construction of a Fusion Reactor to solve the energy shortcomings taking place back on Earth. To achieve this goal, at least one fully upgraded Spaceport is required on both the Earth and the Moon, which will allow the creation of an energy transfer route, thus completing the goals of the Lunar Licensing Program.

## Missions

### 18. And Let Me Play Among The Stars

**Assignment List**

* Step 1: Enter the Lunar region

### 19. The First Colony

**Assignment List**

* Step 1: Attract a population of 25 Miners
* Step 2: Claim 1 crater
* Step 3: Build and connect 10 Living Units
* Step 4: Produce  Oxygen
* Step 5: produce  Titanium Plating

### 20. To The Moon And Back

**Assignment List**

* Step 1: Attract a population of 50 Miners
* Step 2: Produce  Titanium Plating
* Step 3: Start upgrading your Lunar Spaceport with a Launch Pad

### 21. Major Offensive

**Assignment List**

* Step 1: Achieve victory in the "Tonrar Defense Line" Combat Mission or reach next Corporation level

### 22. The Landing Stages

**Assignment List**

* Step 1: Finalize upgrading your Lunar Spaceport

### 23. Self Supporter

**Assignment List**

* Step 1: Attract 500 Officers in the Lunar region
* Step 2: Create a transfer route of  Rejuvenators to the Lunar region
* Step 3: Produce  BioEnhancers
* Step 4: Build and connect 1 Maintenance Station
* Step 5: Produce  Lunar Lunch

### 24. The Fusion Reactor

**Assignment List**

* Main Goal: Build and connect 1 Fusion Reactor
* Step 1: Produce  Deuterium in the Arctic region
* Step 2: Upgrade your spaceport with a Launch pad
* Step 3: Create a transfer route of  Deuterium to the Lunar region
* Step 4: Produce  Helium-3 in the Lunar region
* Step 5: Produce [[File:|15px]] Fusion Power Cells in the Lunar region

### 25. Starting Transmission

**Assignment List**

* Step 1: Upgrade one of your Lunar Spaceports with an Energy Transmitter
* Step 2: Upgrade one of your Earth (Arctic or Temperate) Spaceports with an Energy Transmitter

### 26. Digital Warfare

**Assignment List**

* Step 1: Achieve success in the Tynemere Hideout Combat Mission or
* Step 2: Reach next Corporation level

### 27. The Final Step

**Assignment List**

* Step 1: Create a transfer route fro Energy from the Moon and to Earth
Diamonds

*Diamonds are not only the high society girl's best friend, but also that of the high tech engineer. As they form one of the hardest materials on Earth, grinding and cutting machines back on Diamonds, as well as jewellery and high-resolution 3D-Projectors found in the of the well-off city dwellers. - Anno 2205 Website Description*
Assignments

Please remove this stub box once the page is set up and growing.

Assignments are tasks and quests that players can undertake to earn credits, rare resources, or progress the game's story and optional stories. They are usually given by various NPC characters from all factions and organizations, including Global Union and Orbital Watch.
Virgil Drake

Virgil Drake is an NPC player that is the primary antagonist of Anno 2205. He also provides various optional quests in the Arctic Sector.

## Description Given by Official Anno 2205 Facebook Page

The Moon is a hostile place where only the strong survive – at least this is what Virgil Drake would argue. He learned this lesson the hard way, as one of the few survivors of a recent incident at the re-populated Bainbridge Crater Station. He still bears the scars of the radiation toxicity, he suffered in the incident.

One of the Orbital Watch’s founders, Virgil is by far the organization’s most ruthless crusader. They established a network of mercenaries, pirates and lunar fanatics and built up their own fleet, ready to strike strategic targets in enemy territory, should the need arise. However, he cares deeply about his men, as whenever the player destroys his Eradicator, he promise revenge not for the ship itself, but for the crew.
Howard Young

**Dr. Howard Young** (born in 2149) is an NPC character and is the representative of the Arctic Custodians.

## Biography

Dr. Young is a 56-years old man who is the chief researcher of the Artic Custodians. He is very dedicated with his work and is wary of anyone who tampers with the Arctic region. He is described as a cold individual who prefers the company of animals over that of humans.
Orbital

The **Orbital** Sector is the home of the Orbital Research Space Station, a special expandable building located in outer space. Access to both the sector and the Station is given to the player after acquiring the Orbital DLC. The expansion costs 2.99.

The sector is populated by Astronauts, which come from the launch facilities built in the Temperate, Arctic, and Lunar Regions. Each of these facilities will provide one of three types of astronaut which will provide the player with powerful global research effects to all sectors once their needs are satisfied, and the correct expansion structures are constructed on the orbital station.

## Orbital Workshop

Orbital workshops must be connected to specific orbital modules, be populated by Astronauts and supplied with goods from other sectors to produce Expertise. An Orbital Workshop can generate up to 100 Expertise based on these conditions. New Orbital Workshop kits can be built in the Technology nexus.
There are five workshop types:

* Agriculture Chambers
* Biotech Complex
* Electronics Cleanroom
* Energy Cluster
* Heavy Industry Hall

## Technology Nexus

The Technology Nexus gives an overview of possible technology and station expansion options. Expertise can be applied to activate Technologies which provides different benefits. If a Technology is activated and it has a station expansion adjacent, it will start the production of that station expansion if it has not yet been built. This can be highly useful as some technologies can change production chains to the corporation's advantage.
Biopolymer

*Cheap to produce building blocks of the future, designed to optimal efficiency from centuries of trial and error. Bioplastics are made from biomass (primarily algae) held together by organic resins pressed from oil-bearing plants like Sunflowers. - Anno 2205 Website Description*

**Biopolymer** are made by Biopolymer Factory.
Season Pass

This Season Pass is part of the Gold Edition and Collector's Edition of Anno 2205. The two expansions will make the biggest Anno game ever again extensive and put your tactical skills belonging to the test.

## 1.Tundra extension

*Main article: Tundra*

With the Tundra extension you can further enlarge the sphere of influence of your company through the new Tundra sector Vanha level. Here you can enjoy the new environment in all its facets: roam the marshes, cross fords and observe the musk ox. Here you naturally do not have to wander on foot through the vast expanses of tundra: As befits a company manager of your caliber, you can navigate with your new high-tech aircraft through the area.

The Vanha level is so far the most challenging sector in the game and, accordingly, there is plenty to do there: you can, for example, the mystery of the forgotten ECO decrypt refuges. Or you help the new character Esther Nylund going to fight a deadly fever virus. The latter is particularly worthwhile because you can use its components in order to open up new gameplay options.

--Summary for readers in a hurry:==

• A large continental sector to enlarge your company

• The new Tundra environment creates change

• The new command-aircraft offers a new form of navigation

• The largest sector project provides new story content, quests and gameplay features

• A new character to enrich the world of Anno 2205

• A new building enhances your production anywhere in the world

• New production chains, in order to cultivate the Tundra

## 2. Orbital extension

*Main article: Orbital*

The moon is not enough: Your company continues to spread out into space! In the orbit expansion, you take the new orbital sector and establish in this your own Space Station! Recruited the bravest men and women among your employees and let them colonize the orbit on behalf of your company. On the space station you can build research modules to individually provide the station with upgrades and further optimize. If you have the power of your scientists successfully ensuring they are working on powerful global research effects, with which you can enhance all your sectors.

Summary for readers in a hurry:

• Turns the new orbital sector free

• Creates your own orbital space station

• Build powerful research modules in space

• Provide your scientists in Orbit

• Global Science effects improve all your sectors